recursal/Fanatic-Fandom huggingface dataset:
Canadian Tire Centre

**Canadian Tire Centre** (also known as The Palladium and Corel Centre) is the home arena for the Ottawa Senators since 1994, located in the western suburb of Kanata in Ottawa, Ontario, Canada.

The arena hosted games 3 and four of the 2007 Stanley Cup Finals, the 2008 NHL Entry Draft, the 2012 NHL All-Star Game and was the last NHL game that Wayne Gretzky played in Canada.
USS Testpage

## Name

Testpage was the Protogenos of darkness, consort of Nyx, whose dark mists enveloped the edges of the world, and filled the deep hollows of the earth. His wife Nyx drew these mists across the heavens to bring night to the world.

## History

The Sovereign Project was one of three main forays into the field of new defensive technologies initially intended for use against the Borg. The prototype, U.S.S. Sovereign (NX-75000) was still in the design phase during the Battle of Wolf 359, and began its actual space-trials in 2369.

Initial production of the Sovereign class began at the ASDB Integration Facility, Utopia Planitia, Mars, with final compartmentalization at the San Francisco Fleet Yards, Earth, where it continues to this day. Long term production plans were to include both the Antares Fleet Yards, Antares IV and the New Aberdeen Fleet Yard, Aldebaran, but with the losses during the Dominion War, the need for newer, more varied Starship classes, and the more recent renewed hostilities with the Klingon Empire, all new construction contracts are given to the Utopia Planitia Yards, and the San Francisco Fleet Yards, both located within the Sol System.

Heavily armed, the design philosophy for the Sovereign class was shaped by the discovery of the Borg. The Sovereign Project attempted to push the envelope as far as possible when it came to computer power, shielding, armament and systems capabilities. The Sovereign Class vessel combines the creature comforts associated with the larger Galaxy-class vessels with the tactical power of the Prometheus Class. On the standard configuration, two forward and two aft rapid fire torpedo launch systems are coupled with twelve Type XII phaser emitters, and 1 Ventral Mounted Type IIA Rapid Fire Quantum Torpedo Turret.

## Construction and Initial Assignment

With increased tensions with the Federation's enemies, and the need for rapid fleet replacement in the wake of the devastating return of the Borg, in a post-Hobus galaxy, the USS Testpage has been launched to bolster the fleet's numbers in the Delta Quadrant. Of her mission parameters, the highest is to serve as a testbed for new stealth technologies in effort to gain some sort of edge against the Klingon Empire's cloaking device, while not using such a widespread, and detectable technology. Her second priority is to resume exploration, and diplomatic ventures in the Delta Quadrant, in attempt to make new allies for the Federation, and Starfleet, while maintaining peace and order as best as possible.
Background:Arcana

A powerful mage who grew up in Azernathe, she moved to the Hybrid lands to study the art of technology, however she found herself still only interested in the Dark Arcane Arts, a form of magic that only the Hybrids knew of. She studied at the Hybrid academy and majored in Arcane Arts. When Vendal came to the Hybrid Lands seeking power and knowledge, she offered to teach him, as the Hybrid Overseers banned him from studying Arcane Arts. When the Hybrid Overseers found out, they executed her on the spot. After Vendal reigned terror upon them, he captured Archmage Sherzak and forced him to revive her.

During the invasion of Imperial City she stayed behind with Vendal and watched the invasion. She is the Queen of the Forsaken.
Toketsu Kirameku

Toketsu Kirameku (吐血 きらめく) is one of the Main Characters of the Kyozo Project series. He lives in the Ruin of the former Church of Calamity between Kougenkyou and the Pumpkin Fields.

## **General Information**

### **Name**

Kirameku(きらめく) means Glittering in Japanese.

Toketsu(吐血) can be translated to Vomiting of Blood.

## **Trivia**

* Toketsu is the second Main Character of the Kyozo Series
Background:Kealie

Kealie grew up on the streets of Imperial City; the heart of the Technological Revolution. While most of the city consisted of wealthy diplomats, and noble army-men, the vagrants of the city were shot on site in order to reduce amount of ‘undesirables’ in the city. On the outskirts of town lay a conglomerate of culture; a ragtag mini-town of the homeless, and the vagabonds. The city went by many names by many people, but for those who lived there, it was simply called home. One of the many advantages of being an aristocrat in Imperial City was the use of public laboratories; facilities designed to ensure the progress of the Technological Revolution. Vagrants had no place using these facilities, but that never stopped them; especially Kealie. Her success can be attributed to her late father, who passed away at the hands of a tome wielding mage from Aznerathe. Kealie forged her first first, and last, set of armor from the molten scrap of leftover debris, and set forth towards the Fighter’s Coalition. Her goals were to raise funds for her friends back home, and to avenge her father by finding, and killing, the woman who took his life.
FightersCoalition Wikia

<hero description="The Fighter's Coalition is a pub under the direct supervision of ████████. The coalitions sole purpose is to settle the disparaging war between magic and technology without harming innocent bystanders in the process. As a side effect, gambling is encouraged as it helps stimulate the global economy." imagename="" cropposition=""></hero>

## Welcome to the Fighter's Coalition

The Fighter's Coalition is a pub under the direct supervision of ████████. The coalition's sole purpose is to settle the disparaging war between magic and technology without harming innocent bystanders in the process. As a side effect, gambling is encouraged as it helps stimulate the global economy.

## Fighter's Coalition HUB

Please Click Here to visit the Fighter's Coalition HUB, your one stop page for all information regarding everything ever.
Mana

**Mana** is the essence of life in the air; it is produced by spirits of those long past, and is harvested by mages prodigal or otherwise.

## History

**Mana** was originally discovered in 340 BE, nearly 3000 years before the scarcity of resources. Many empires of that time were revered for their research in the occult; despite **Mana** being literally the life essences of their ancestors, many diplomats couldn't resist the urge to harvest this to expend their powers. Of the original empires, Aznerathe was one of the few cities to survive.

## Controversy

Considering the fact that **Mana** is the literal the essence of lives past gone, many found the use of magic to be controversial. Many figured that the use of **Mana** was disrespectful towards their ancestry, and many cared little. It was only a matter of time before entire empires were built around the use of magic; with that in mind, it was also only a matter of time before empires dedicated to the eradication of magic were formed. To this day, none of these empires survived. It wasn't until 3515, when the technological revolution was sparked that empires against magic were once again formed.
Background:Kei

“My poor little girl. I know you’re hurting. If you come with me, I’ll make sure you never hurt again.”

Kei grew up in Aznerathe under the roof of her parents. Neither were avaricious in their prime, yet both lived comfortably in their run down house on the outskirts of town. Friends were few and far apart; her resting, emotionless face was unsettling to many children her age, and due to the impoverished state of her family, she wore the same outfit daily. Her only friend was Bunsworth, a light beige bunny who hopped around her room freely.

One day, as normal as any other, she came home only to witness the fact that her friend Bunsworth was missing. Still as emotionless as ever, she wandered out the house to investigate. She saw footprints in the snow leading out to the forest from her front lawn; she continued along the path. After a good 5 minutes of walking, she came upon a clearing within the canopy of giants. A group of kids from school were in the middle, in a circle. Kei approached them. They made a clearing for her. In the middle of the encirclement was Bunsworth; pale, breathless, bleeding. Enfueled by rage, Kei grabbed her friend by the ears, and looked towards the other children. Some ran, some froze in fear. Kei murdered regardless.

The Institute of Magic guides children towards their predetermined School of Magic. For the most part, magic is hereditary; a child born of a mother and father of the same School is likely to inherit those properties. Kei was an exception. At an early age, it had been discovered she had inherited a recessive trait known as the School of the Arcane Dark Arts; this School of Magic had been forbidden from use effective 3500, prior to the death of Archmage Ghranda. The institution of magic had kept a close eye on Kei throughout her years of growth; entrusting her with the use of Armas as opposed to her innate abilities. That day in the forest, Kei had left her tome in her room.

Kei returned to her home caked with blood, and despite her attempts at resuscitation, she couldn’t get her friend to breathe again. A knock was heard at the door. When answered, it revealed a pale woman.
Warrior:Besha

## Passive Ability: Stealth of Kentalla

Besha is enshrouded by the ghost of the assassin Kentalla. He remains invisible while out of combat, however he can be detected by nearby enemy warriors. This passive is always active.

## First Ability: Emperor's Right Hand (9/6/4/3/2)

Besha slashes the area directly in front of him dealing:

> 30/45/70/90/110 + 65% AD
>
>

## Second Ability: Tripwire (25/22/19/15/12) Max 3

Besha places a tripewire in an area, after .5 seconds it becomes invisible. Once triggered, reactivating the ability within one second will teleport Besha behind the target.

## Third Ability: Hidden Blade (7/6/5/4/3)

Besha dashes forward, swinging his blade. Going through enemies deals:

> 35/50/85/110/145 +40% AD
>
>

## Ultimate Ability: The Hunt is On

Passive: Basic attacks gain range, and bring Besha to the enemy.

> 10/25/50/80/110
>
>
Tidinea

**Tidinea** was a civilization for a long time. It arose from the uniting of Tarenic cities and tribes under military conquests from Tideon. The founding of the city (FC) was used as a time marker for many other cultures. It was divided into many distinct periods, the diarchy (0–341 FC), the monarchy (341–418 FC), and the empire (418–1115 FC).

Dinia, Tideon, Tars, Qee, Ikonikon, Kryo, Saxust, Sasselles, Propano, Cadidum Ocks Cattacarak
Caissius vs. Ghranda

In 3500, advances in technology began to rise steadily. In only a few years, mechanical weaponry began development led by Caissius, son of Archmage Ghranda. Enraged by the prospect of tinkering with the taboo, Ghranda banished his own flesh and blood to the Isles of Abandon. For 15 years, Caissius toiled in the strange realm. He spent every waking moment developing blueprints for interdimensional travel, and at last, his project was complete. Using only what he had been teleported with, and with what little the unfamiliar dimension had to offer, Caissius was able to forge a handheld interdimensional teleportation device able to displace the atmosphere of both the user, and the location of teleport. Coming back to his homeland after banishment had bewildered even the most prodigal of mages; none had ever successfully returned to Aznerathe from the Isles of Abandon. Caissius's reappearance had sparked interest in technology from many mages outside of the magic capitol. Without intention, Caissius had sparked the first revolution against Aznerathe.
Tidinean Language

* A
	+ short - as in alive
	+ long - as in late
* E
	+ short - as in bet
	+ long - as in tea
* I
	+ short - as in lit
	+ long - as in bye
* O
	+ short - as in box
	+ long - as in toe
* U
	+ short - as in put
	+ long - as in boot

## Verbs

Infinitives are root +(vowel)n. The vowel of the endings are based on the last vowel in the verb. There are exceptions. Examples: occidin, essen, pugnun, jacan.
Warriors

**Warriors** are participants who join and compete in the Fighter's Coalition's various trials and tribulations with the main goal of either settling disputes or generating revenue. **Warriors** can be bet upon by prospectors and spectators who either influence each game, or watch each game from the bleachers.

## List of Warriors

* Arcana
* Baker
* Besha
* Carnator
* Cizia
* Corruptor
* Dax
* Demon
* Deverus
* Enzo
* Hammer
* Jackie
* Juniper
* Junk
* Kealie
* Kei
* Kella
* Kennar
* Kento
* Korei
* Korro
* Kraine
* Maeve
* Project: Focus-Fire
* Raptor
* Reiklum
* Rexar
* Ryker
* Sanah
* Scxyther
* Shade
* Sherzak
* Shock-Wave
* Slipstream
* Samoht
* Telmare
* Vendal
* Viliya
* Xaedes
* Yuonan
* Zane
* Zash
* Zelia
* Zeth
Profesje i stanowiska

## Handel:

Dla tych dla których rozmiar schowka ma jest ważniejszy niż własne bezpieczeństwo...

### **Kupiec**

* **po co?**Dla pieniędzy! Kupiec przez minus do ataku staje się łatwym celem do bicia, więc na pewno nie dla ambitnych rycerzy chcących oddać każdy policzek im wymierzony. Można szybciej podróżować, więcej wrzucać na bazar (co zwiększy potencjał sprzedaży i zarabiania), więcej przechowywać w magazynach, jak i w schowku. Oczywiście można sprzedawać i kupować bezpośrednio, dzięki przekazywaniu produktów innym graczom.

Plusy są znaczne, ale postać jest tak słaba, że na początkowych poziomach w lesie trzeba nawet się uzbroić... raczej jako zło konieczne w drodze do Narbonusa.

* **gdzie?**Dorostar, Faktoria Handlowa, po wpłaceniu 10.000 ta
* **plusy?**
	+ szybsze podróże statkiem (najkrótsze nawet w 3 tury, np Oro-Doro z katamaranem)
	+ większy maksymalny schowek o +3 na poziom (zamiast zwiększać się o 15 z awansem, rośnie o 18)
	+ większa pojemność magazynów i na bazarach
	+ przekazywanie towarów
* **minusy**?
	+ -40% do bazowego ataku

### **Narbonus**

* **po co?**Dla PRAWDZIWYCH pieniędzy! Jeszcze więcej miejsca na bazarach i jeszcze większy schowek są miłe i pomocne, ale ogromna przestrzeń w magazynach i podróże trwające tylko nawet 2 tury (z katamaranem) - Zaczniesz nie nadążać z produkcją :) Do tego miły bonus do obrony i mniejsza "kara" do ataku, i jeśli chcesz możesz zacząć oddawać każdy policzek :)

Ogromne możliwości zarobkowe, mimo niezwykle drogich i trudno dostępnych kryształowych czaszek - jedna z najpopularniejszych profesji w grze.

* **gdzie?**Hardron, musisz dostarczyć Kryształową Czaszkę, mieć 1000 tur bez przerwy spędzonych na stanowisku kupca aż do momentu szkolenia na Narbo, po czym spędzić na szkoleniu kolejne minimum 100 tur.

* **plusy**?
	+ Schowek - teraz maksymalna pojemność wynosi poziom gracza x 19 (zamiast 15)
	+ miejsce na bazarach - jeszcze więcej produktów na raz na sprzedaż
	+ podróże - nikt szybciej nie da rady płynąć niż narbo
	+ ogromna przestrzeń w magazynach
	+ +40% do bazowej obrony i mniejsza strata do ataku niż kupiec
* **minusy?**
	+ wciąż "ujemny bonus" do ataku: -20%

To jest tylko zajawka naszego poradnika.

Reszta artykułu dostępna na stronie

http://poradnikaa.pl/index.php?title=Profesje
Warrior:Korei

## Passive Ability: Spirit Tracks

Korei’s sprite summon, Elvy, detects nearby warriors and marks the map when it notices malice. Korei starts the game with her fourth ability.

## First Ability: Summon - Mana Sprite

Korei summons a sprite composed entirely of mana, and sends it directly towards a targeted enemy dealing single target damage.

> 70/110/150/190/230 +60% of AP
>
>

## Second Ability: Summon - Molten Sprite

Korei summons a fiery spirit to immolate her opponent. The sprite detonates at a targeted location after .5 seconds, and leaves burn damage that lasts for 5 seconds. Burn damages deals 5% of an enemies max health; this ability cannot stack with itself.

> 80/100/120/140/160 +50% of AP; 5/5/5/5/5% of max health + .5% of AP
>
>

## Third Ability: Summon - Storm Sprite

Korei summons a spirit of storm to aid her in mobility and combat. Korei dashes to a targeted location, and discharges a bolt of lighting to the closest target from cast location (focuses warriors). The target then discharges lighting to the 4 closest enemies (focuses warriors).

> 120/150/180/210/240 + 40% AP; 60/75/90/105/120 + 40% AP
>
>

## Fourth Ability: Spiritual Bond

Passive: While in Summon form, Korei has 50% bonus mana regeneration, and 5/10/15/20/25 bonus armor. While in Spirit form, Korei has 50% bonus health regeneration, and 5/10/15/20/25 magic resist.

Korei switches between summoning sprites, and entrusts Elvy to cast spells for her. Elvy casts spells 5 units from Korei

## Fifth Ability: Mana Bolt

Elvy casts a spell of destructive power, and fires a bolt of solidified Mana that pierces all enemies, dealing 10 percent less damage for each target struck at a maximum of 30 reduced damage.

> 90/130/170/210/250 + 70% of AP
>
>

## Sixth Ability: Exorcise

Elvy targets a single opponent, and channels an intense spell. Over the course of 5 seconds, she drains the mana and health of an enemy opponent. During the cast, the opponent is slowed, and 25 percent of both resources drained are returned to Korei.

> 60/90/120/150/180 + 50% AP; resource drain ratio 60/65/70/75/80%
>
>

## Seventh Ability: Chimerical Explosion

Elvy targets a specified location, and supercharges that area with unbelievable power. After a .5 second cast, the area explodes. Over the course of 5 seconds, 50 of the damage dealt is returned to those affected.

> 200/250/300/350/400 + 100% AP
>
>
Magic

**Magic**is the practice of utilizing the *essence of life*, hereon referred to as Mana. Users of **Magic**  tend to do so in order to facilitate their daily lives; however there are some denizens who have been known to utilize magic for combat. All children born in a city of magic are enrolled in an instutition of magic.

## Schools of Magic

* **School of Casting:** The most common class of magic where the user casts spells through the use of an *Arma*; an item imbued with extreme Mana that aids the user in casting spells. The most common *Arma* are Tomes and Scrolls. *Armas* can also aid those who seek wisdom from magic, but don’t have the innate abilities to cast on their own.
	+ Rarity: Common
* **School of Enhancement:** A common class of magic used to enhance the ability of the user, or their weapon and armor. Normally used by magicians who have familial, or personal prior experience with hand to hand combat.
	+ Rarity: Common
* **School of True Sight:** A specialized class of magic where users cast spells similar to the School of Casting, but without the aid of an Arma. Spells cast by these magicians tend to be more potent than spells cast *with* the aid of an Arma.
	+ Rarity: Uncommon
* **School of Bestiary:** A specialized class of magic dedicated to the taming and empowering of wild beasts. This school is normally inherited from both mother and father, as the **School of Bestiary** is a recessive trait. Students discovered to have this power are transferred to a separate institution dedicated specifically to entrapping wild beasts for educational use.
	+ Rarity: Rare
* **School of Summons:** A rare class of magic where the user proxies attacks utilizing summoned creatures. The type of creature is determined by the personality of the summoner.
	+ Rarity: Rare
* **School of the Arcane Dark Arts:** A forbidden class of magic once used many years ago. The practice and teaching of this art has since been criminalized by Archmage Ghranda in the year 3500, following the technological revolution. All recordings of this school have been removed and subsequently immolated from the city's library.
	+ Rarity: Admonished
* **School of Clairvoyance:** An extremely exclusive class of magic that can be learned by one person at a time. The Sect of Spectares search for the newborn infant inheriting this ability after the death of each Archmage; that baby is subsequently elected to be the new ruler of Aznerathe, and as such, all underlying cities of magic. The select few able to posses this power have to ability to see the future.
	+ Rarity: Unique
Warrior:Kei

## Passive Ability: Tempest Blade

Kei conjures blades using Arcane Dark Arts. She fires three at a time, the first blade dealing full damage and the following two doing 33 percent of total damage each. Kei deals no physical damage with her basic attacks.

> 5/10/15/20/25 + 100% of AD + 10% ability power in magic damage instead
>
>

## First Ability: Arcane Pierce (15/13/11/9/7) 50 Mana

Kei fires five conjured blades in a direction from a black hole, one after another. The fifth blade will pierce all opponents.

> 50% of her AD and 25% of AP as mixed damage each
>
>

## Second Ability: Insignia of the Rabbit (20/18/16/14/12) 0 Mana

Passive: Kei marks an enemy warrior with the Insignia of the Rabbit after every basic attack and ability. Every stack, and a maximum of 30 stacks, reduces the opponent's armor and magic resist by 2.

Active: Kei detonates the insignia, dealing damage for every stack

> 5/10/15/20/25 + 10% AD as true damage
>
>

## Third Ability: Riftwalk (10/9/8/7/6/5) 70 Mana

Kei displaces the area at a targeted location, and blinks immediately there. Three blades target the closest opponent (focusing enemy warriors).

> 16.5/24.75/33/41.25/49.5 + 50% of AD as mixed damage
>
>

## Ultimate Ability: Razor's Edge (100/90/80/70/60)

Kei casts a spell, becoming immobile for 3 seconds. In that time, she fires 25 blades in a single direction controlled by the cursor. Each blade registers as a single basic attack, and applies all on-hit effects.
Warrior:Kealie

## Passive Ability: Masochism (5)

Kealie derives pleasure from pain; while in combat, she gains 250.00 percent health regeneration, and heals 10.00 percent of all damage dealt to her over 10 seconds. However, after being out of combat for 3 seconds, she has 0.00 percent health regeneration, and has 75 percent reduced healing from herself, and allies.

## First Ability: Slash/Bash (10/9/8/7/6 After First Activation) 30 Mana

Upon first activation, Kealie slices all enemies in front of her, applying a decaying slow, and one stack of Sadism to all enemies hit. On second activation, Kealie slams all enemies directly in front of her with her shield, knocking them back slightly.

> Sadism can be activated by any other warrior’s basic attack, or skill. When activated, Kealie and all allied warriors around her are healed, and receive a minor armor/magic resist buff.
>
>

## Second Ability: Siren's Song (16/14/12/10/10) 80 Mana

Kealie tempts an enemy warrior, causing them to follow her for 1/1.25/1.50/1.75/2 seconds. If Kealie basic attacks a taunted warrior, they will be stunned for an additional 0.50/0.50/0.50/0.50/1 second.

## Third Ability: Flight of the Valkyrie (10/9/8/7/6) 0 Mana

Kealie jumps to a targeted enemy champion.

## Ultimate Ability: Final Phalanx (60/55/50/45/40) 100 Mana

Kealie musters all her strength, and slams the ground with intensity. All enemy warriors affected by the earthquake are knocked up, and crippled by 75 percent for 5 seconds.
MacKenzie Entwistle

**MacKenzie Entwistle** (born on July 14, 1999 in Mississauga, Ontario, Canada) is a Canadian professional ice hockey forward who is currently playing for the Chicago Blackhawks of the NHL.

MacKenzie was drafted by the Arizona Coyotes in the third round (69th overall) in the 2017 NHL Entry Draft.

## Playing Career

MacKenzie made his debut in the Ontario Hockey League with the Hamilton Bulldogs in the 2015-16 season, recording 14 points (6 goals and 8 assists) in 60 games.

The following season, he recorded 25 points with 12 goals and 13 assists in 54 regular season games; he also skated in seven postseason games with the Bulldogs, notching a goal and an assist.

In the 2017-18 season, MacKenzie skated in 49 games with the Bulldogs, recording 38 points (with 13 goals and 25 assists) and appeared in 21 playoff games, recording 17 points (with 10 goals and 7 assists).

On July 12, 2018, he was traded to the Chicago Blackhawks (along with Jordan Maletta, Marcus Kruger, Andrew Campbell and a fifth-round pick in the 2019 NHL Entry Draft) in exchange for Jordan Oesterle, Vinnie Hinostroza, Marian Hossa and a third-round pick in the 2019 NHL Entry Draft.

In the 2018-19 season, MacKenzie was the captain of the Bulldogs, recording 27 points (with 15 goals and 12 assists) in 29 games before he was traded to the Guelph Storm where he notched 30 points (with 15 goals and 15 assists) and helped them win the 2019 OHL Championship, recording 21 points (with 7 goals and 14 assists) in 24 playoff games.

In the 2019-20 season, MacKenzie made his professional hockey debut with the Rockford IceHogs of the AHL on October 4, 2019, tallying his first AHL career point with an assist.

On October 30, 2019, he scored his first professional goal and notched his first career multi-point game. He recorded 26 points (with 11 goals and 15 assists) in Rockford during his rookie year. His 15 assists ranked fourth among all skaters in Rockford while his 26 points shared fourth on the team.
Rovenia

**Rovenia**, officially the **Realm of the Rovenes** (*Dominion Rovenoron*) and known colloquially as the **Rovenian Empire** (*Dominion Rovenon*) or simply **the Empire**, was a powerful state located around the Oben Sea. Tracing its origins to the cities of Rove and Tidea, Rovenia was the most powerful polity in the Obene world for centuries.

Like Nineveh and Assur

Have Rove (Rovy) be origin but functional capital like same year another city Tidea?
Error Perfecto

Puesto en los Charts
 Género(s)

**Error Perfecto** es el track 6 del segundo álbum de la boyband CD9.

Es una canción pop en español en la cual se relata una relación del lado del chico, en la cual es busca irse pero no puede debido a que está demasiado sujeto a la chica, y cada que busca irse, siempre regresa.

## Letra

**Bryan:**

Cuantas veces me he prohibido irte a buscar

Esta vez será distinto, quedarás atrás

**Alonso:**

Pero soy el mismo y mis ganas de ti

Pueden más que yo, pueden más que yo

**Jos:**

Es una locura tu camino regresar

Pero sigues siendo tu, mi debilidad

**CD9:**

Contigo si me vuelvo a equivocar

Tu eres el error perfecto

Tan bueno y tan incorrecto

Me tienes atado, adicto y ahogado

Lo nuestro no es natural

Lo que amo y lo que detesto

No quiero y siempre regreso

Contigo resbalo, hasta equivocarnos

Y volver al mismo lugar

**Freddy:**

Y es la última noche, nos dijimos tiempo atrás

Solo amigos, sin derechos, nada que arriesgar

**Alan:**

Pero es imposible no querer más de ti

Yo quiero más de ti, yo quiero más de ti

**Jos:**

Es una locura tu camino regresar

Pero sigues siendo tu, mi debilidad

**CD9:**

Contigo si me vuelvo a equivocar

Tu eres el error perfecto

Tan bueno y tan incorrecto

Me tienes atado, adicto y ahogado

Lo nuestro no es natural

Lo que amo y lo que detesto

No quiero y siempre regreso

Contigo resbalo, hasta equivocarnos

Y volver al mismo lugar

**Bryan:**

Es una locura tu camino regresar

Pero sigues siendo tu, mi debilidad

**Alonso:**

Contigo si me vuelvo a equivocar

Eres el error perfecto

Tan bueno y tan incorrecto

Me tienes atado, adicto y ahogado

Eso no es natural

**CD9:**

Lo que amo y lo que detesto

No quiero y siempre regreso

Contigo resbalo, hasta equivocarnos

Y volver al mismo lugar

Volver al mismo lugar

Eres el error perfecto

No quiero y siempre regreso

Contigo resbalo, hasta equivocarnos

Y volver al mismo lugar
Terminó (OMG)

Puesto en los Charts
 Género(s)

**Terminó (OMG)** es el track 3 del álbum debut de la boyband CD9.

Es una canción pop con sonido dance que habla sobre una relación terminada que desde el punto de vista de quien la interpreta, terminó por razones que no comprende, pero sabe que no volverá. Corre por 3 minutos y 38 segundos.

Fue escrita por Hanne Sorvaag y Martin Hansen, con la traducción en español hecha por Rotger Rosas.

## Letra

**CD9:**

Oh-oh-oh

Yeah, yeah, yeah

Yeah, yeah, yeah

**Alonso:**

Tu y yo tuvimos algo especial

Conversaciones que no tenian final

**Alan (con Alonso):**

(Que mal)

No supimos continuar

Ye-ha

**Jos:**

Voy fingiendo que aqui todo es normal

Si te recuerdo no me dejas descansar

**Alonso:**

Porque en estos dias todo esta fatal

Yeah

**Jos (con CD9):**

(Las horas son terribles

Eres imprescindible)

No dejo de extrañar tu voz

Tus ojos encontrandome

**CD9:**

Oh-oh-oh

No se por que se termino

Mi corazon siente que se enfermo

Oh-oh-oh-oh

Oh-oh-oh

No se por que se termino

Y no hay poder que sea capaz de regresarte a mi

Terminó

Se terminó

Yeah, yeah, yeah

Yeah, yeah, yeah

**Alonso:**

Bucando algo que nos pueda acercar

**Freddy y Alonso (Freddy):**

(Algun pretexto que) te mande una señal

Algun hechizo que te haga regresar

**Jos (Alan):**

No existe hora en que no piense en llamar

(En todas partes te quisiera encontrar)

**Alonso:**

Te necesito tanto como respirar

**Jos (con CD9):**

(Las horas son terribles

Eres imprescindible)

No dejo de extrañar tu voz

Tus ojos encontrandome

**CD9:**

Oh-oh-oh

No se por que se terminó

Mi corazon siente que se enfermó

Oh-oh-oh-oh

Oh-oh-oh

No se por que se terminó

Y no hay poder que sea capaz de regresarte a mi

Terminó

Se terminó

Yeah, yeah, yeah

Yeah, yeah, yeah

**Alonso con CD9:**

Sino yo te esperaré

Las lineas de tu rostro aprenderé

No puede ser peor

Tu adios me paralizo

Oh oh oh oh

**CD9:**

Yeah, yeah, yeah

Yeah, yeah, yeah

Yeah, yeah, yeah

Oh-oh

No se porque se terminó

Mi corazon siente que se enfermo

Oh-oh

No se por que se terminó

Y no hay poder que se capas de regresarte a mi

Terminó

Terminó

Yeah, yeah, yeah

Yeah, yeah, yeah
Necarided

**Necarided** is a massive expanse of land where the skeleton legions, ghosts, zombies, and other undead reside. The land consists both of deceased people and beings born from darkness there. It is strongly connected with the element of Deded, though Darkness and Shadow can be easily practiced as well. It has also been called the **Underworld, Netherworld, Deathlands, Deadlands, Dededlands, Corpse Canyon, Hell, Hel,** and **Grubtot**.
Mis amores

No se por que estoy haciendo pero bueno en pesemos CD9 es una boyband mexicana que logro robar el corazon de montones de niñas y que a logrado grandes cosas y nos de muestra que si se puede soñar en grande pero lo mejor de todo es que aun sin que ellos nos conoscan saben que siempre estaremos para ellos pase lo que pase por eso usan esa frase siempre juntos siempre y eso para otras personas suena muy tonto pero para las coder's no por que es la frase mas bella que puede ver para nosotras eso de muestra qe el amor entre una fan y su idolo es inmenso el amor mas grande y poderoso que puede a ver en el universo sonara bobo pero no lo es es muy real esos 5 chicos nos robaron el corazon de una forma inpresionante nos con movieron con su historia y lo gran lo que otros no pueden nos sacan sonrisas , nos asen reir, nos hacen llorar y tambien nos enamoramos cda ves mas de ellos por eso son MIS AMORES y no me voy a repentir de decirlo nunca ellos son lo mejor de nuestra adolesencia y de nuestra vida y no pueden decir que no por que siempre los defendemos nos preocupamos por ellos y sentimos celos por que no es fasil evitar los celos y mas cuando estos 5 chicos son tan bellos y nos asen muy felices eso estodo por mi parte
Warrior:Arcana

## Passive Ability: Beautiful Darkness/King and Queen

Arcana's beauty penetrates the minds of the unwilling, damaging enemies within a confined range once every four seconds.

> 5 magic damage +3 per leve +10% of AP
>
>

When near Vendal, Arcana is granted 10% bonus health regen

## First Ability: Arcane Seduction (18/16.5/14/11/7.5) 80 Mana

Arcana blows a tenebrous kiss in a single direction.

> 50/70/100/150/220 +105% AP
>
>

## Second Ability: You Wouldn't Dare (27/25/23/20/17) 65 Mana

Arcana produces a shroud of shadows around her for 1/1.5/2/2.5/3 seconds. The next basic attack, or ability used on her during this duration deals 65% less damage, and dazes the enemy attacker for 1 second.

## Third Ability: Dark Arts (20/17/14/12/8) 90 Mana

Arcana attempts to charm an opponent by seduction. Charmed opponents gravitate towards her. At the end of the charm, she kisses them dealing:

> 35/65/90/110/140 + 75% AP
>
>

## Ultimate Ability: The Forsaken Queen (90/75/60/55/40) 120 Mana

Arcana raises Forsaken from beneath the surface dealing

> 100/165/220/300/435 +65% AP
>
>
Krainy

## Kontynent Północny

* Port
* Orogród (miasto)
* Wioska
* Tajga
* Puszcza
* Hardron
* Lodowiec
* Sicz kozacka
* Step
* Kurkor (miasto)
* Archipelag Imoto
* Dzielnica Smoka
* Pływająca Wioska

## Kontynent Zachodni

* Dorostar
* Psia Wioska
* Osada Amazonek
* Górne Miasto
* Albion (Dolne Miasto)
* Las
* Góry Orle
* Pustynia
* Zigura
* Wioska
* Port

## Kontynent Wschodni

* Parhas
* Sawanna
* Kasin
* Nikus
* Wyżyna Sikhu
* Dżungla
* Dzielnica 1000 rzemiosł
* Ranidill (czy jakoś)
Gjermanicon

Statue of Gjermanicon

### Full name

Gjermanicon Sonorius Spenther (birth)Gjermanicon Sonorius Spenther Gjermanus (as general)

## Military Career

### Rank

Captain (455 FC)Major (456 FC)
General (457 FC)

### Awards

Golden Dagger (455 FC)
Crown of Leaves (457 FC)
Golden Sword (458 FC)

**Gjermanicon Sonorius Spenther** was a Tidinean general and statesman who lived during the early Tidinean Empire. He was born in Ico in the frontier province of Gjermane to a relatively poor family of little status. After working as an engineer's apprentice for most of his childhood, he enlisted in Pentax XXV Happy at the age of 18, following his parents' deaths. During the Battle of Anejou, he showed courageous leadership, earning himself the Golden Dagger at an unprecedented age and promotion to an officer. He rose through the ranks quickly, becoming well-known for his massively successful campaigns in Gjermane. He was given the title of **Gjermanus** by Emperor Enbow Silva, and selected as heir to the throne alongside his friend and fellow general Druss Allux Ciny. However, his poisoning and subsequent death at the hands of Telgust Orus would prevent any further accomplishments.

During his career, Gjermanicon was the undisputed most popular general of Tidinea. Stemming from a low family, he was widely regarded as a hero among the common people, especially from the borderlands. His military cunning and easy-going diplomacy brought him praise from both his own troops and his enemies, who saw him as an honorable and worthy opponent. In addition, his love of science and the arts made him renown in the aristocracy. His early death was mourned by the whole of the empire, and his achievements would be celebrated for decades after him.
Background:Samoht

Samoht began his journey on the streets of Imperial city having to duel it out with other orphan children for food. Each day of Samoht's life was a battle on the streets to earn his food, many of the young orphan friends he had early died of starvation or in duels. Samoht was truly alone at this point of life. He was surging with rage and by the age of 12 he had been beating up children twice his size. No one would befriend Samoht because he was seen as a monster in their eyes. Samoht was even more alone and wandered the streets as an outcast, he was truly abandoned. One day Samoht woke to fists, many of the other kids had decided to get rid of him that day, in fear that he would get rid of them. Many of the well off citizens watched the beating, this angered Samoht that even in this moment of near death by the other orphans, the citizens of Imperial City still saw him as less than a human. At this very moment Grandmaster Seshusano had joined the crowd and watched Samoht to see how the boy would handle these bigger boys. Samoht saw only red as his rage fueled him to beat all the other orphans and leave them unconscious. Grandmaster Seshusano came up to Samoht and asked him if he wanted to join his family. Samoht had never felt such happiness, as far as he could remember this was his first family. There they rained Samoht daily and his rage was quelled, he quickly took a liking to two blades, he was quickly drawn to the shamshir blades. As he grew in his lessons, Samoht began tinkering with one of his shamshir blades and made it his custom blade he calls***Frigus, Iaculis in Oblivione.***Samoht quickly climbed the ranks of the Kiashi clan due to his brute rage and pure speed and become a Kiashi Knight. After the death of Grandmaster Seshusano, the Kiashi Clan, Samoht chases down the Foresaken as they return to their home. The Foresaken notice Samoht despite his slient ways and proceed to lay out a trap for him. Samoht, blinded by his rage, chased them right into their trap. The Foresaken surrounded Samoht and tore Samoht apart and left Samoht lying there bleeding and torn to shreds. The mad scientist, BLANK, found Samoht's body holding onto life with pure rage and dragged him back to his lab to work. BLANK did horrible experimentations on other creatures and perfected the craft of pushing muscles and the body beyond human limits. Using his research, BLANK, rescued Samoht from the grasp of death and augmented him into the perfect killing machine. Samoht's rage allows him to fight BLANK'S control device and seek his own ambitions. The goal of becoming faster and stronger to kill the Vendal, is what drives Samoht. Samoht returned to the Kiashi Clan where the new Grandmaster, Kento, shuns Samoht away. This drives Samoht further into his rage spell making him a truely deadly assassin. Samoht joins the Svendre and quickly ascends the rank using his augmented body to be faster, stronger, and quieter than the rest of the other students. Samoht seeks to destroy the forsaken and seeks Kento's head on his blades.
Orus-Silva family tree

This was the dynasty and the first five Tidinean Emperors, who shared ancestry between the Silva and Orus families. These emperors were Silva the Great, Enbow Silva, Epikon, Kynex Valians and Draux Silva. The sixth emperor, Ptompey I, was related to them via marriage.

## Family Tree

* Thurex Orus...Nosula Cadus
	+ Nosula the Elder (Nosula Orus)...Marva Kinnedonius Iucan
		- Silva the Great (Nos Iucan Silva Abbus Tawlus, Nos Kinnedonius Iucan)...Ritullesa Lilinvia Neda
		- Nosula the Younger (Nosula Iucan Silva, Nosula Kinnedonius Iucan)...Kynan Drauxon
			* Drauxon Silva (Kynan Drauxon Silva)...Petra Allux Ciny
				+ Kynan Silva (Kynan Drauxon Silva)
					- Draux Silva (Draux Silva Valians, Draux Petror Silva)
						* Clonidus (Kynex Silva Valians Clonidus)
					- Kynex Valians (Kynex Iucan Silva Valians, Kynex Iucan Silva)
						* Draux Iucan Silva
				+ Petror Silva (Petror Iucan Silva, Draux Petror Silva)
					- Kynan Iucan (Kynan Iucan Silva)
					- Nos the Younger (Nos Iucan Silva)
	+ Cadex Orus...Alluxa Allux Ciny
		- Cinex Orus...Aemiliona Enbon
			* Aemilia Orus...Telgust Tidus
				+ Telgust Orus
				+ Epikon Silva (Epikon Iucan Silva, Epikon Orus)
			* Enbo Silva (Enbo Iucan Silva, Enbo Orus)...Postella Avippa
				+ Postellan Orus
				+ Avippan Iucan Silva
			* Alluxa Orus...Maxinine Pepella Daion
				+ Abassus Silva (Abassus Iucan Silva, Abassus Orus Daion)
				+ Kilmo Silva (Kilmo Iucan Silva, Kilmo Orus Daion)
				+ Alluxa Silva (Alluxa Iucan Silva, Alluxa Pepella Daion)
Herida Mortal

Puesto en los Charts
 Género(s)
* *Rock-pop*

**Herida Mortal** es el track 2 del tercer álbum de la boyband CD9.

Es una canción pop con tintes rock en donde la letra relata como una chica cambió la vida de los chicos por completo y los dejos ´heridos´ de cierta forma en la que ya no pueden recuperarse de ella.

## Letra

**Jos:**

Llegando sin avisar,

con intención criminal

y me engancho de una vez.

woah

**Bryan:**

De lejos te vi llegar,

que forma de caminar,

como una película.

woah

**Alonso:**

No me lo esperaba,

nunca obtuve una señal,

**Jos:**

todos son testigos de que es mía nada mas.

**Alonso:**

No se que pasó,

dímelo dímelo tu...

En mi corazón hay herida mortal,

**Jos:**

enredado estoy,

dímelo dímelo tu...

Ya nada es igual, hay herida mortal.

**Alan:**

Y me acerqué para así,

robarme un beso de ti,

pero al voltear te perdí.

Woah

**Freddy:**

Lo intentaré otra vez,

no esperaré a después,

y nunca te soltare.

Woah

**Alonso:**

No me lo esperaba,

obtuve una señal,

**Jos:**

todos son testigos de que es mía nada mas.

**Alonso:**

No se que pasó,

dímelo dímelo tu...

En mi corazón hay herida mortal,

**Jos:**

enredado estoy,

dímelo dímelo tu...

Ya nada es igual, hay herida mortal.

Dímelo, dímelo, dímelo

Dímelo, dímelo tu...

Dímelo, dímelo, dímelo

(**CD9:** Hay herida mortal)

**Freddy (Bryan):**

Niña que no ves que estoy mal?

(Mira que esto ya no es normal)

**Alan:**

No entiendo que pudo pasar

**Freddy (Bryan):**

Niña que no ves que estoy mal

(Mira que esto ya no es normal?)

**Alan:**

No entiendo que pudo pasar

**Alonso:**

No se que pasó,

dímelo dímelo tu...

En mi corazón hay herida mortal,

**Jos:**

enredado estoy,

dímelo dímelo tu...

Ya nada es igual, hay herida mortal.

Dímelo, dímelo, dímelo

Dímelo, dímelo tu...

Dímelo, dímelo, dímelo

(**CD9:** Hay herida mortal)

Dímelo, dímelo, dímelo

Dímelo, dímelo tu...

Dímelo, dímelo, dímelo

(**CD9:** Hay herida mortal)
Merro

**Merro** was the homeland of the Merrow and Umbrian peoples. Called **Merov** and **Umerra** in their own languages, respectively, it was bordered by the Ove Sea and the land of Gjermane, divided by the Ker River.

Originally, the land was occupied by both tribes. However, as resources began to lower and tension increased, conflict broke out. After a multitude of wars, the Umbrians were ultimately successful and drove the Merrow out to the shore. Mass migration of the Merrow people led them to explore and settle the neighboring islands of Merrowincia. Following their departure, the Umbrians established the Kingdom of Umerra.
Cavian Mesmer

**Cavian Mesmer** was a Tidinean leader and general during the late empire. Under his leadership and military brilliance, the empire was able to maintain itself among internal issues, external invasions and natural disasters. His conflicts with competing generals and the imperial family ultimately culminated in his execution. His virtuous sense of duty to Tidinea earned him a reputation of honor, and he was regarded by many to be the "last Tidinean".

Cavian Valianus, Cavian Valianinus, Cavian Mesmerinus, Cavian Valians, Cavian Mesmer, Cavian Valiantinus
Lo Que Te Hace Perfecta

Puesto en los Charts
 Género(s)
* *Balada*

**Lo Que Te Hace Perfecta** es el track 4 del segundo álbum de la boyband CD9.

Es una balada que puede significar un himno hacia las chicas, queriendo mediante su lírica mostrarle a toda chica que escuche la canción que es perfecta sin importar qué.

## Letra

**Jos:**

Te miras al espejo y no te gusta lo que vez

Pero todos se voltean a mirarte

Cuando pasas, yo lo sé

Y tú ni te enteras

**Alonso:**

Y quieres verte igual a las

Que salen en la tele

Te lo juro que no tienen

Ni siquiera la mitad

De lo que tienes

Por dentro y por fuera

**Freddy:**

Ríes y el planeta

Se llena de luz

Y todos lo ven menos tú

**CD9:**

Me gustas tú sin maquillaje

Me gusta en ti cada detalle

Tú, autentica a tú manera

Me gustas tú sin condiciones

De buenas y hasta en las peores

Tú, eres real y no hecha

Es lo que te hace perfecta

**Bryan:**

Subes tantas fotos esperando una opinión

Pero el numero de likes

No determina para nada tú valor,

Si solo entendieras

**Alan:**

Que ríes y el planeta

Se llena de luz

Y todos lo ven menos tú

**CD9:**

Me gustas tú sin maquillaje

Me gusta en ti cada detalle

Tú, autentica a tú manera

Me gustas tú sin condiciones

De buenas y hasta en las peores

Tú, eres real y no hecha

Es lo que te hace perfecta

Me gustas tú sin maquillaje

Me gusta en ti cada detalle

Tú, autentica a tú manera

Me gustas tú sin condiciones

De buenas y hasta en las peores

Tú, eres real y no hecha

Es lo que te hace perfecta

Es lo que te hace perfecta
Muy Bien

Puesto en los Charts
 Género(s)

**Muy Bien** es el track 2 del álbum debut de la boyband CD9.

Es una canción pop con sonido neutral que habla sobre una relación que terminó gracias a la otra persona y ahora que quiere regresar, no podrá, debido a su actitud anterior. Corre por 3 minutos y 1 segundo.

Fue escrita por Armando Avila, Marcela de la Garza, y Orlando Vitto.

## Letra

**Alonso:**

Bien

Que desde que te fuiste no has vuelto a estar triste.

Muy bien

Que al no estar a mi lado todo tu problema se fue

Que todo es como un sueño en tu mundo perfecto.

Muy bien

**Alan (y Alonso):**

Que seguiste adelante y que ya me olvidaste también

(Y que te sientes lista para enamorarte otra vez)

**Jos (y CD9):**

(Tus palabras no tienen valor)

Si detrás del disfraz me vuelves a buscar.

**CD9:**

No está bien

Que aparentes odiarme y vengas a buscarme otra vez

Que hables mal con la gente y vuelvas a llamarme después

Llévate tus mentiras, conmigo no vas a volver.

**Freddy:**

Bien

Todo tiene un momento y tuvimos lo nuestro

Muy bien

**Alonso y Freddy:**

Pero tú decidiste acabar con la historia y no sé

Por qué quieres volver a empezar

Ya mi mundo cambió y lo nuestro acabó.

**CD9:**

No está bien

Que aparentes odiarme y vengas a buscarme otra vez

Que hables mal con la gente y vuelvas a llamarme después

Llévate tus mentiras, conmigo no vas a volver.

Está vez

No está bien

Ya mi mundo cambió y lo nuestro cambió.

No está bien

Que aparentes odiarme y vengas a buscarme otra vez

Que hables mal con la gente y vuelvas a llamarme después

Llévate tus mentiras, conmigo no vas a volver.

Que aparentes odiarme y vengas a buscarme otra vez

Que hables mal con la gente y vuelvas a llamarme después

Llévate tus mentiras, conmigo no vas a volver.
Elements

**Elements** are themes associated with certain characters and weapons. They help to dictate what special abilites they have and the items they can use. Certain elemental items will have unique abilites only avaible to someone with the same element. Some characters and items are without elements.

There are six primary elements, Ramen, Orange, Sponge, Derp, Avocado, and Deded. These main six elements are the most powerful of all elements, and often dictate locations' mood and feeling.
Carool Town Gym

This is going to be about one of the gyms in the Widata region including theme, trainers, levels, Pokémon and when you would battle my gym.Still needs some work.

Gym

I think my gym would be the 1st gym you encounter in the Widata region in Worealm City.My typing would be normal and the theme would be particle science.It will be based on a particle accelerator with you going on platforms that will meet with other platforms like a real accelerator with particles.A Schoolboy will be the first trainer you battle and will have a Lv 10 Rattata with Bite, Quick Attack and Double Team, and a Lv 11 Jigglypuff with Disarming Voice, Pound, Protect and Captivate.Next is a Schoolgirl with a Lv 11 Audino with Double Slap, Lucky Chant and Baby Doll Eyes, and a Lv 12 Starly with Quick Attack, Wing Attack, Sand Attack and Endeavor.

Leader Belle

First she sends out a Lv 11 Doduo with Quick Attack, Hidden Power, Mirror Move and Knock Off.Next is a Lv 13 Porygon with Psybeam, Hidden Power, Façade and Thunder Wave.After she gives you the Rarity Badge and TM Hidden Power.Next you will be off to the Truscet Town Gym.
Arena Albionu Poradnik Wikia

## Arena Albionu - Poradnik

Witajcie na nieoficjalnym poradniku Areny Albionu!

Po wielokrotne usuwanych stronach z poradami, czas na coś trwalszego, co nie będzie uzależnione od czasu i chęci jednej osoby. Tą stronę aktualizujecie Wy, Wy o nią dbacie.

Oby stała się trwalszym bytem niż poprzednie :)

## Główne kategorie i strony

* Opis cech i rozwój postaci
* Mechanika gry
* Krainy
* Hierarchia poziomów
* Przedmioty (broń, surowce, etc.)
* Zawody
* Profesje i stanowiska
* Religia i obywatelstwo
* Przeciwnicy
* Poradniki
* ZADANIA

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