recursal/Fanatic-Fandom huggingface dataset:
Cicada CDA-3M

## Overview

The *-3M* is a recently introduced model that takes advantage of several new technologies. An XL Engine and Double Heat Sinks saves on weight, while an Ultra AC/5 provides twice the rate of fire of a standard AC/5. Finally, two Medium Lasers and an advanced Small Pulse Laser provides close range support.

### Strengths

* Long and Short ranged weapons
* Fast
* Can mount ECM

### Weaknesses

* Expensive
* XL Engine
* No Missile Hardpoints

### Arm Critical Slots

* Both Arms: Shoulder, Upper Arm Actuator, 10 open slots.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Cicada CDA-3M Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## Changelog

* **November 7, 2012:** Added to game.
* **December 4, 2012:** Became Guardian ECM capable.
* **August 20, 2013:** Torso pitch increase and twist speed increase.

## References

1. ↑ CDA-3M.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Cicada\CDA-3M.mdf)
Autocannon 2

11

## Overview

The AC 2 is a fast-firing Autocannon that does low damage per shot but can reach out to very long ranges.

The AC 2 roughly halves the damage of the AC 5 for the ability to shoot faster and farther. At six tons, the weight of the AC 2 is quite light for an Autocannon. Each ton of ammo yields 75 rounds. But due to the AC 2s very fast recycle rate, even 75 rounds rarely last even a short skirmish when fired continuously.

Notable users of the AC/2 include the Blackjack BJ-1 and the Dragon DRG-1C.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Black Knight BL-6B-KNT

## Overview

The *BL-6B-KNT* was a more advanced variant, upgrading the PPC to an ER PPC and the Large Lasers to Large Pulse Lasers. It came from the factory with Endo Steel, Double Heat Sinks, and a Beagle Active Probe.

### Strengths

* Only variant with two energy hardpoints in each arm.
* No ammunition concerns.

### Weaknesses

* Overheats easily.

*No results*

## References

1. ↑ BL-6B-KNT.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Black Knight\BL-6B-KNT.mdf)
Catapult CPLT-C4

## Overview

The *CPLT-C4* sacrifices close range weapons and heatsinks for increased damage at long range. Two huge LRM 20 missile racks are supplied by two tons of ammunition each. Two Small Lasers provide for close range defense.

### Strengths

This Battlemech excels at long-range missile bombardment while also being able to provide supplementary damage with its lasers.

This is the only Catapult variant that can use 20 missile tubes in each arm, allowing it to fire LRM 20s in a single salvo.

### Weaknesses

This 'mech can only provide supplementary damage at close-range, which forces the pilot to require the protection of friendly heavier-duty direct-fire 'mechs.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Catapult CPLT-C4 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CPLT-C4.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Catapult\CPLT-C4.mdf)
C-Ultra AC/10

15.3

## Overview

C-Ultra AC/10 is clan ballistic weapon. It fires three projectiles in burst each dealing 3.33. damage and is able fire twice before cycle ends similarly to Ultra AC/5 of Inner Sphere. Interestingly has same ammo per ton as C-AC/5 and C-Ultra AC/5. Also, its range doesn't suffer compared to C-AC/10 like C-ULTRA AC/2 and C-Ultra AC/5 compared to their counterpart.

## Related

Ultra AC/5 Inner sphere version of weapon. Fires single slug.

C-AC/10 Single firing version.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ [1], Smurfy's weapon lab.
Clan Unit

Below is a list of MechWarrior Online units. Use the  button to sort by unit type, faction, name, ect...

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

Click here for a full list of MechWarrior Online Units
{{#ask:Unit Type::Clan Unit
}}
{{#meta: CACHE-CONTROL | NO-CACHE | }}
\_\_NOCACHE\_\_
Banshee BNC-3E

## Overview

The **Banshee BNC-3E** is a 'Mech that was designed specifically for close-assault operations during the early years of BattleMech warfare. A contemporary of the Mackie and Emperor, the Banshee is undeniably fast for one of the heaviest 'Mechs ever produced, and with fifteen tons of armor it is better protected than most other assault 'Mechs. However the use of a massive GM 380 fusion engine left little room for weaponry, and even at the time of its introduction the Banshee was considered under-gunned compared to its privately-built competition. As critics noted, what use was impressive armor and mobility if a better-armed enemy could overwhelm and destroy it? The result was a mediocre 'Mech which even the lowly Rifleman could beat as long as it prevented the Banshee's mass from coming into play

### Strengths

* Able to use large amounts of either ballistic or energy weoponry
* Hardpoints are spread between two torsos, so the loss of one will allow the 'mech to continue contributing to the battle, except in the case of an XL engine

### Weaknesses

* No arm mounted weaponry makes engaging fast targets difficult

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Banshee BNC-3E Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BNC-3E.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Banshee\BNC-3E.mdf)
Alpine Peaks

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

FactsGeographicMovementKillsDeaths[edit]

[edit]

[edit]

[edit]

[edit]

## Overview

Alpine peaks is an open mountainous map with a few dominating peaks. As the ambient temperature is cooler than most other maps and as a result heat sinks are more effective.

### External Links

http://mwomercs.com/game/maps/alpine-peaks

http://mwo.smurfy-net.de/map#n=alpinepeaks&m=assault
C-AC/5

14.2

## Overview

C-AC/5 is clan ballistic weapon. It fires two projectiles in burst each dealing 2.5. damage This differs greatly from AC/5 of Inner Sphere that fires single slug.

## Related

AC/5 inner sphere version of weapon. Fires single slug.

C-ULTRA AC/5 Double firing version.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ [1], Smurfy's weapon lab.
Cataphract CTF-1X

## Overview

The *CTF-1X* is the original production model of the *Cataphract* and was what the newer *CTF-3D* was based on, but is less expensive. A PPC and AC 10 give it a respectable punch at medium range, and four Medium Lasers provide this urban hunter with even more firepower at close range.

### Analysis

This stock design is centered around medium and close range combat and can move at 64.8 km/h. The mix of firepower and maneuverability gives this mech the ability to perform a variety of roles including (but not limited to) stalking, direct fire support and brawling.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Cataphract CTF-1X Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CTF-1X.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Cataphract\CTF-1X.mdf)
Cicada CDA-3C

## Overview

The *-3C* departs from the normal close range loadout common to most other *Cicada* models in favor of adding a long range PPC. Two Machine Guns provide close range defense.

### Strengths

* Hard-hitting PPC.
* Can engage at longer distances.
* Good Speed.

### Weaknesses

* The PPC must be replaced with an ER PPC to make use of the excellent quirks.
* Light Armor.
* No arm mounted Weapons, less manuverable.
* Inside the range of the PPC, the only weapons are a pair of machine guns.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Cicada CDA-3C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## Changelog

* **November 7, 2012:** Added to game.
* **August 20, 2013:** Torso pitch increase and twist speed increase.

## References

1. ↑ CDA-3C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Cicada\CDA-3C.mdf)
C-LB 5-X Autocannon

16.7

### Chance of Critical Hits

Like the Machine Gun and Flamer, each pellet has roughly a 66% chance to deal critical damage. Each pellet will do 2X the damage to internal structure components. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each pellet can do is 6 compared to the normal 1 point of damage each pellet does to armor.

### Related

* C-LB 2-X Autocannon
* C-LB 10-X Autocannon
* C-LB 20-X Autocannon
* LB 10-X Autocannon

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
Atlas AS7-RS

## Overview

The *AS7-RS* is a Succession Wars era version of the Atlas that attempts to recreate the Star League's *Atlas II* using technology available at the time. The result is a 'Mech with a focus on medium ranged combat in contrast to the *AS7-D's* close range brawling loadout.

### Strengths

* Double the arm mounted Energy Hardpoints (no CT energy Hardpoints)
* Armor

### Weaknesses

* One less Ballistic Hardpoint
* Relatively slow
* Energy and ballistic hardpoints are relativly low, making it hard to fire over cover or fight in uneven terrain.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Atlas AS7-RS Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ AS7-RS.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Atlas\AS7-RS.mdf)
Betty

**Betty** is your 'Mech's onboard computer, that will speak to tell you about status and events of your 'Mech.

* Betty's volume is controlled by the **Dialog Volume** slider in the **options menu**.
* Betty can be muted (why ever one should desire this) in the *local drive:\game directory\* **user.cfg**:

```
gp_mech_sound_system_disable_bitchinbetty = 1

```

Betty v 1.0
'She' tells you when:

* a location on your 'Mech is critically damaged
* a location on your 'Mech has been destroyed
* a weapon has been destroyed
* a weapon's ammo is at 25%
* a weapon's ammo is depleted
* a weapon's ammo is destroyed
* a Heat Sink has been destroyed
* Jump Jet fuel is at 25%
* Jump Jet fuel is empty
* your 'Mech is out of bounds
* your heat level is critical
* your 'Mech has shutdown
* you have overridden shutdown
* your base is being captured
* the enemy base is being captured
* you target an enemy 'Mech
* you switch to target a different enemy 'Mech
Black Knight

The *Black Knight* is a heavy Inner Sphere BattleMech. It was designed as a front line combatant with a lightweight Endo-Steel internal structure. The design was advanced for its time. All of the variants are armed exclusively with energy weapons. Overall the 'Mech was well liked but known for its heat issues.

## References

* http://www.sarna.net/wiki/Black\_Knight
Awesome AWS-8V

## Overview

The *AWS-8V* is a compromise of the PPC heavy loadout of the *8Q* and the missile heavy loadout of the *8R*. Heat is not nearly as much of a concern as the former while ammunition is less of a concern than it is for the latter.

The *-8V's* armament consists of a LRM 15 for long range engagement, a PPC alongside a Large Laser for medium range combat, and a Small Laser for defense.

### Strengths

* Good long and medium range firepower
* Usually runs cool

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Awesome AWS-8V Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ AWS-8V.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Awesome\AWS-8V.mdf)
Banshee BNC-LM

## Overview

The **Banshee BNC-LM** "La Malinche" is a Hero variant of the Banshee. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs.

The unique “La Malinche” variant is a powerful war machine, and with the Aztec-inspired art of old Terra, she is both as beautiful, as she is deadly.

Equipped with a massive arsenal of weapons, there is guaranteed to be something for every MechWarrior. Along with the capability to equip an Anti-Missile System, “La Malinche” comes stock with a Small Pulse Laser in the head, a PPC in the left arm, an AC/10 and Medium Pulse Laser in the left torso, an LRM15 in the right torso, and finally a Large Pulse Laser in the right arm.

Moving at a top speed of 64.8 kph with the aforementioned weapons loadout is not a problem thanks to its 380XL Engine, and staying cool in the heat of battle is no sweat thanks to 16 upgraded Double Heat Sinks. And how does she handle? Well you're in luck, as I just happen to have received the latest diagnostic results. The tests show that the torso can move 110 degrees to each side with a 20 degree angle pitch, though it appears that the range of the arc results in a 10% reduction in speed. The arms are capable of moving 20 degrees to each side, and 30 degrees up and down. All this, combined with an Endo-Steel Internal Structure, and over 17 tons of Standard Armor, makes “La Malinche” a force to be reckoned with.

### Strengths

* Greater torso twist than other Banshee variants
* More Arm mounted weaponry than other Banshee variants

### Weaknesses

* XL Engine.
* 10% lower torso twist speed
* Arm Hardpoints are located under the HAND ACTUATOR which make them set low on the mech

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Banshee BNC-LM Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BNC-LM.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Banshee\BNC-LM.mdf)
Awesome AWS-8Q

## Overview

Three Particle Projection Cannons gives the *8Q* long reaching, hard hitting, ammunition independent weapons. Using volley fire allows a pilot to lay down a constant barrage of man made lightning. A Small Laser provides for close ranged defense.

### Stock

The ability to do 30 damage every few seconds from far away is truly devastating. However, the mounting of the Small Laser seems like almost an afterthought. With the PPC's minimum range, this mech isn't well suited for close combat. However, this mech shines when providing long range support.

### Strengths

* Ammunition independent loadout
* Heavily Heat Sinked design

### Weaknesses

* Mildly slow
* Often runs hot

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Awesome AWS-8Q Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ AWS-8Q.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Awesome\AWS-8Q.mdf)
Atlas "Punisher"

**Punisher**

## Description

"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."

### Tactical Analysis

**Strengths**

"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."

**Weaknesses**

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## Extras

### Notes

"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."

## Comments

"Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
Arctic Cheetah ACH-Prime

## Overview

The *ACH-Prime* has a mix of four energy hardpoints and two missile hardpoints, combined with ECM. High speed, a good weapons loadout, and ECM in one package puts it ahead of most ECM light 'Mechs.

As an OmniMech, it can use OmniPods from other Arctic Cheetah variants for additional hardpoint variations.

The *ACH-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Strengths

* Has ECM
* The missile hardpoints allow up to 10 tubes each
* Has a missile spread reduction quirk
* High mounted hardpoints in side torsos
* Six Jump Jets
* Good appearance with PPCs

### Weaknesses

* No AMS hardpoint without replacing the right torso

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Arctic Cheetah ACH-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ ACH-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Arctic Cheetah\ACH-Prime.mdf)
C-LRM 15

20.8

## Overview

At 3.5 tons, the C-LRM 15 is the second largest of the Clan Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from a safe distance. The C-LRM 15 is capable of heavy damage at range but the large number of missiles fired at once means ammunition shortages can be fairly common. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The C-LRM 15 is also subject to Heat Scaling.

### ECM

While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled.

### IS Comparison

Clan LRMs have several differences from their Inner Sphere counterparts.

* They fire in a stream rather in groups of however many missiles there are tubes for.
* Clan LRMs will still do damage even if the target is within the 180 meter minimum range. However, damage decreases as the target get closer.
* Clan LRMs do more damage per missile and generate more heat.
* Clan LRMs also require fewer Critical Slots and weigh less.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Cicada CDA-2A

## Overview

The *CDA-2A* carries a minimum of weapons, but an abundance of speed. Not even the Jenner is as fast.
The Cicada's weapons loadout consists of two Medium Lasers and a Small Laser.

### Weaknesses

* Only one Module Slot
* Light Weapons load

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Cicada CDA-2A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CDA-2A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Cicada\CDA-2A.mdf)
C-LB 20-X Autocannon

16.9

### Chance of Critical Hits

Like the Machine Gun and Flamer, each pellet has roughly a 66% chance to deal critical damage. Each pellet will do 2X the damage to internal structure components. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each pellet can do is 6 compared to the normal 1 point of damage each pellet does to armor.

### Related

* C-LB 10-X Autocannon
* C-LB 5-X Autocannon
* C-LB 2-X Autocannon
* LB 10-X Autocannon

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
C-AC/2

14.1

## Overview

C-AC/2 is clan ballistic weapon. It fires single projectile similar to AC/2 of Inner Sphere, but differing from other clan autocannons that fire multiple projectiles in burst.

## Related

AC/2 Inner sphere version of weapon.

C-ULTRA AC/2 Double firing version.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Blackjack BJ-1

## Overview

The *BJ-1* carries a mix of energy and ballistic hard points spread across its arms and torsos. The arm mounted weapons are quite high on the chassis, and will allow you to fire while mostly concealed behind cover. The ability to mount Jump Jets helps to offset the low top speed of the 'Mech.

### Strengths

The *Blackjack BJ-1's* most notable feature may be its arms. Weapons fired from there will fire from shoulder level and make firing from behind cover easy for pilots. The ability to mount Jump Jets gives the pilot the ability to jump snipe from long range, become hard to hit at close range, and of course clear obstacles in its way. The lack of lower arm and hand actuators also frees up additional critical space for equipment. Finally, the relatively low cap on mountable engines means it has roughly the same free tonnage as a heavier Hunchback.

### Weaknesses

The most glaring problem that this, and most Blackjacks, may have is the low top speed of the design. With the stock 180 rated engine it comes with, it's barely faster than some assault 'Mechs. At most, the top speed can be increased to 84kph before speed tweak. The arms may also pose some risk at close range. Without lower arm actuators, it is less able to deal with threats quickly at close range. The generous torso twist range of the design helps to offset this though.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Blackjack BJ-1 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BJ-1.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Blackjack\BJ-1.mdf)
Arrow IV

This page contains speculation on content or features that may be added to MWO in the future but has not been confirmed as complete or in development.

May be added to the game:

* The **Arrow IV Missile Artillery System** has been mentioned in an ISN Article
* it has also been mentioned by Garth .

## Reference

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ News Flash
4. ↑ Ask The Devs 27
BattleMaster

The BattleMaster is a 85 ton assault 'mech originally released as part of the Phoenix collection. It is a 'mech capable of filling many roles, from energy boat to dedicated missile platform. Every variant is also capable of using an XL400, potentially making this one of the most agile assault 'mechs.
BattleMaster BLR-1GHE

## Overview

The *BLR-1GHE Hellslinger* is the Hero variant of the *BattleMaster*. It comes with an exciting paint job, six energy hardpoints, with one in each arm, and three missile hardpoints that are all in the left torso. It has no ballistic hardpoints. Like all Hero 'Mechs, the *-1GHE* can only be purchased with  . It comes stock with Dual Heat Sinks. It also provides the same 30%   bonus that all Hero 'Mechs do.

### Strengths

* Hot environments only affect it half as much

### Weaknesses

* Cold environments only benefit it half as much

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO BattleMaster BLR-1GHE Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BLR-1GHE.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\BattleMaster\BLR-1GHE.mdf)

## Changelog

* **August 5, 2014:** added to MechWarrior Online
Arctic Cheetah ACH-A

## Overview

The *ACH-A* is similar to the *-Prime*, but drops the side torso hardpoints. Its primary armament are two Streak SRM 6 launchers. It's also the only variant with an AMS hardpoint.

As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations.

### Strengths

* Has an AMS hardpoint
* The missile hardpoints allow up to 10 tubes each
* Six Jump Jets
* Good appearance with PPCs

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Arctic Cheetah ACH-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ ACH-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Arctic Cheetah\ACH-A.mdf)
BattleMaster BLR-2C

## Overview

The *BLR-2C* is the most nimble BattleMaster variant, with quirks that improve acceleration, deceleration, and turn rate. It comes stock with BAP, AMS and a Command Console.

### Strengths

* The only variant with quirks that reduce missile spread.
	+ Each missile hardpoint in the side torso supports up to ten tubes.
* The only variant with quirks that add bonus armor.
* Can equip two AMS.
* High engine cap.

### Weaknesses

* Weaker weapon quirks than other variants.
* No ballistic hardpoints.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO BattleMaster BLR-2C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BLR-2C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\BattleMaster\BLR-2C.mdf)
Aleksandr Kerensky

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

**Aleksandr Sergeyevich Kerensky** (Dec. 16, 2700 – June 11, 2801, aged 100 years) was the foremost General of the Star League who later liberated Terra from the rule of the usurper Stefan Amaris. Later, after the collapse of the *Star League* he led the vast majority of the survivors of the *Star League Defense Force* (SLDF) on an Exodus into the Deep.
Additional Reading

#### Specific to MWO

 MWO Primer Discussion Thread | Discussion thread for this primer on the official MWO forums

#### The World of BattleTech and MechWarrior

 Great Houses | An introduction to the five Great Houses

## MWO Primer Contents

* Introduction
* Backstory
* Gameplay
* BattleMechs
* Experience and Leveling
* Warfare in 3049
* Mech Lab

**Appendices**

* Acronym Glossary
* System Requirements
* **Additional Reading**
Catapult CPLT-C1

## Overview

The Catapult C1 was designed with dual LRM 15 racks and designed to stay back out of the battle and launch salvos of missiles into the fray. Four Medium Lasers provide a decent degree of close range protection and some striking power once it exhausts its very limited number of missile reloads.

The *CPLT-C1* was one of the four Founders BattleMechs, which featured a unique skin and a 30%  bonus.

### Strengths

* Jump Jets
* Symmetrical Hardpoints
* Good Torso rotation

### Weaknesses

* Large Head hitbox
* Large Center Torso hitbox
* Extremely limited and highly ammo-dependent hardpoints

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Catapult CPLT-C1 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CPLT-C1.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Catapult\CPLT-C1.mdf)
Arctic Cheetah ACH-C

## Overview

The *ACH-C* consists entirely of energy hardpoints and comes stock with four Medium Lasers, two Medium Pulse Lasers, and a Flamer.

As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations.

### Strengths

* Has two high mounted hardpoints
* Has 10% more acceleration and deceleration than the other variants
* Six Jump Jets

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Arctic Cheetah ACH-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ ACH-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Arctic Cheetah\ACH-C.mdf)
Catapult CPLT-K2

## Overview

The *CPLT-K2* is House Kurita's signature *Catapult* variant, unique among Catapult models in that it focuses on direct fire weapons rather than missiles. This 'Mech carries a pair of hard hitting PPCs as well as an array of Medium Lasers and Machine Guns for close range defense.

### Strengths

* Can reach out to medium long ranges with a pair of PPCs.
* Flexible hardpoints
* Good armor
* High mounted arms (allows most of the 'mech to hide behind a ridge)

### Weaknesses

* Runs hot
* No Jump Jets

### Chassis Quirks

* +45% Acceleration Rate
* +5% Deceleration Rate
* +25% Turn Rate
* +10% Torso Turn Rate
* +20% Ballistic Range
* +20% Ballistic Velocity
* -10% Energy Heat Generation
* -15% Laser Duration
* +40% PPC Velocity
* Structure bonus: +7 arms, +6 Side Torsos, +8 Center Torso

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Catapult CPLT-K2 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CPLT-K2.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Catapult\CPLT-K2.mdf)
Cicada CDA-2B

## Overview

The *CDA-2B* drops the Small Laser of the *-2A* and half a ton of armor in favor of adding a Flamer.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Cicada CDA-2B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## Changelog

* **November 7, 2012:** Added to game.
* **August 20, 2013:** Torso pitch and twist speed increased.

## References

1. ↑ CDA-2B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Cicada\CDA-2B.mdf)
Awesome AWS-8R

## Overview

Two LRM 15s replace the three PPCs of the *8Q* model. While the damage output of the LRMs is equal to the PPCs they replace, their range is longer and damage is spread making exploiting holes in armor much easier. A Large Laser provides medium range hitting power while a Small Laser is useful for close range defense.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Awesome AWS-8R Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ AWS-8R.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Awesome\AWS-8R.mdf)
Beginners Guide: What is this all about?

2) Goal of the Game

2a) Assault Mode
2aa) Destroying All Enemy Mechs
2ab) Capturing a Base
2b) Conquest Mode
2c) Testing Grounds
3) Interface/Basics

3a) Keys/Functions
3b) The Hud
4) Economy

4a) ComStar Bills
4aa) Trial Mechs
4ab) Cadet Bonus
4b) Mech Credits
5) The Mechlab

5a) Heat, Heat Sinks, Engines, and you!
5aa) Waste Heat
5ab) Heat Sinks
5ac) Examples of Calculation
5b) Weapons Roundup
5ba) Energy-Type Weapons
5bb) Missile-Type Weapons
5bc) Ballistic-Type Weapons
5bd) The Good, the Bad, the Conclusion
5c) Equipment Roundup
5d) Mech Upgrades
5e) My First Mech
5F) Expertise
5fa) Critical Hits
5fb) Consumption of Ammunition
6) Experience Points
7) Modules
8) Games in Groups

8a) Friends
8b) Groups
9) Links and Further Information

Battlemechs are giant, stompy, weapon bristled robots, powered by a fusion reactor and controlled by men and women called “Mechwarriors”.

The entire story takes place in the 31st century, where mankind is at war once again.
The interstellar space surrounding Earth (or the so called “Inner Sphere”) is divided into five major Houses and many independent systems. Those five Houses were constantly at war, until a new superior force appeared on the field: the technologically advanced Clans.
The Clans had previously left the Inner Sphere in a mass exodus hundreds of years ago.
They are now back to reclaim what is rightfully theirs: Terra.

If you want to know more about the awesome background of Battletech I suggest you take a look here.

To summarize it briefly: Battletech started as a tabletop game many years ago. After its success many novels and computer games were released to gain even more success.
*MechWarrior Online* is the latest release in a long standing Mechwarrior history.
Binary Laser Cannon

This page contains speculation on content or features that may be added to MWO in the future but has not been confirmed as complete or in development.

**Binary Laser Cannon** aka **Blazer Cannon** or simply **Blazer** is like a double-barrel shotgun always firing both barrels at once, only with lasers instead. Due to the tremendous heat development these weapons are resticted to experimental use.

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Anti Missile System

## Overview

An *Anti Missile System* is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Allied AMS will work together to shoot down the same missiles but will prioritize the missiles that are locked onto you.

### Quick Facts

* Enemy LRM's are targeted and shot down in a 360' zone at 240 meters.
* All friendly *AMS* coordinate to protect ALL nearby friendly units (two 'Mechs standing near each other protect each other, 3 or 4 nearby can easily defend against large *LRM* volleys).
* In addition to the 1 critical slot and weight (0.5 t) of the *AMS*, ammunition takes 1 additional critical slot for every ton of ammunition.
* Does 3.5 damage per second to missiles. (Boosted to 6.0 damage per second if using the AMS Overload module)
* All missiles have 1 hitpoint, except the NARC, which has 2.
* The range of the AMS is 120m optimal 240m max.
* Works against all missiles including the LRM, SRM, SSRM, and Narc.
* The AMS will destroy a normal missile in 9 shots and a NARC in 18 shots.
* The AMS fires 30 shots a second, and locks on to a new missile once the current one is destroyed. (Confirmed by of **Bobby Jubraj** Pirhanna Games)

### Theory of Operations

#### VS Long Range Missiles

If a LRM is moving towards you at a speed of 120m per second and you are standing still, it will take them 1.67 seconds to reach you once they are with in range of the AMS. In that time, the AMS will lock onto and destroy 3 missiles, expending 27 ammo to do so. In this case seven Allied AMS would be able to shoot down a LRM20 volley.

It makes no difference whether four LRM 5s or a single LRM 20 is fired at you. Missiles that are fired in a series of volleys will give AMS more time to destroy more missiles. If you are running away from the LRM launcher, your AMS will have more time to destroy incoming missiles.
If a LRM is moving at 120m / sec at and you are stationary, the AMS will ideally shoot down 3 LRMs in that volley.
Therefore, 7 Allied AMS should be able to shoot down an entire LRM20 volley.

#### VS Short Range Missiles

Since SRMs move at a rate of 300m per second, the AMS system will only have time to lock onto and destroy 1 missile if you are standing still. Moving away from the SRM launcher will potentially give your AMS system a chance to destroy 2 missiles.

#### VS Streak Short Range Missiles

SSRMs move at a rate of 200m per second. The AMS system is just barely able to destroy 1 SSRM volley before it connects, provided you're standing still.

#### VS NARC

NARC missiles move at a speed of 250m per second, which means the NARC will cover the 200m range of the AMS system in 0.8 seconds. This gives the AMS enough time to fire 24 shots, more than the 18 required to destroy the NARC.

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Breakdown Post
BattleMaster BLR-1G

## Overview

The original BattleMaster variant. It became one of the best known BattleMechs in existence.

The *BLR-1G* was available for purchase with a unique skin, a 30%  bonus, and a 10% Loyalty Point bonus during Project Phoenix.

### Strengths

* Good amount of hardpoints.
	+ The missile hardpoints supports a maximum of ten tubes.
* High Engine Cap

### Weaknesses

* Poor torso twist.
* High amount of energy makes heat an issue.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO BattleMaster BLR-1G Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BLR-1G.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\BattleMaster\BLR-1G.mdf)
Duchess Candace's monthly address calling for the removal of her sister, Chancellor Romano Liao, particularly impassioned.

Feb 04, 3049: Duchess Candace's monthly address calling for the removal of her sister, Chancellor Romano Liao, particularly impassioned.

**Primary Factions Involved:**

* St. Ives Compact
* Capellan Confederation

**Notable Characters:**

* Candace Liao
* Romano Liao

#### External Reference

* Article on mwomercs.com - click for more information
Adder ADR-A

## Overview

The *ADR-A* has two missile hardpoints in the arms and two energy hardpoints in the side torsos. It's primarily an LRM boat in its stock configuration.

As an OmniMech, it can use OmniPods from other Adder variants for additional hardpoint variations.

### Strengths

* The missile hardpoints allow up to 20 tubes

### Weaknesses

* No Jump Jets, ECM, or AMS
* Chassis size limits ammo capacity

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Adder ADR-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ ADR-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Adder\ADR-A.mdf)
Annihlator

The Annihilator is a 100 ton assault 'mech originally released as part of the Phoenix collection. It is a 'mech capable of filling many roles, from energy boat to dedicated missile platform. Every variant is also capable of using an XL400, potentially making this one of the most agile assault 'mechs.
C-LRM 10

20.7

## Overview

At 2.5 tons, the C-LRM 10 is the third largest of the Clan Long Range Missile family. Its indirect fire allows support 'Mechs to pummel the enemy from a safe distance. The C-LRM 10 is capable of heavy damage at range but the large number of missiles fired at once means ammunition shortages can be fairly common. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The C-LRM 10 is also subject to Heat Scaling.

### ECM

While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled.

### IS Comparison

Clan LRMs have several differences from their Inner Sphere counterparts.

* They fire in a stream rather in groups of however many missiles there are tubes for.
* Clan LRMs will still do damage even if the target is within the 180 meter minimum range. However, damage decreases as the target get nearer.
* Clan LRMs do more damage per missile and generate more heat.
* Clan LRMs also require fewer Critical Slots and weigh less.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Atlas

No other 'Mech on the field demands as much respect and fear as the 100 tons **Atlas**. First built during the height of the Star League, General Aleksandr Kerensky said:

## Concept Art

By Alex Iglesias

* Preview Art
* Concept Art
* Concept Art
* Concept Art
* Concept Art

## Changelog

* **November 6, 2012:** Atlas default skin switched from Red/Gray to Forest green.
Capellan Confederation

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## Description

The *Capellan Confederation* is a survivor, thanks to its greatest asset — its people. A Capellan citizen sees it as his or her duty to serve the nation first and himself second; individual rights are therefore subordinate to the needs of the state. Regarded as repressive by most other Successor States and smaller political entities, this simple trait has allowed the Capellan nation to survive and prosper even after the Federated Commonwealth broke its back in the Fourth Succession War. As always, adversity merely strengthens the *Capellan Confederation*. Despite what some realms regard as "repressive", individuals are encouraged to better themselves and may marry into a higher caste or qualify for one on their own merits. The only real bias in the *Confederation* is a favorable disposition toward those citizens who embrace their nation's rich cultural heritage. The Capellan legacy extends back centuries further than that of other Great Houses, having its roots in the ancient heritage of the Han (Chinese) people of Terra.

### Politics

Capellan Confederation is currently under the Treaty of Capteyn, which makes it an ally of House Marik and House Kurita.

It is openly hostile towards House Davion, but they aren't at war right now.

## Forces

Each House and faction have unique industrial aspects which results in some having greater access to different equipment than others.

Light
Raven
Firestarter
Flea
Locust (Unseen)
Stinger (Unseen)
Wasp (Unseen)
Medium
Assassin
Blackjack (St.Ives)
Vindicator
Griffin
Phoenix Hawk (Unseen) (St.Ives)
Heavy
Catapult
Cataphract
Ostroc
Archer (Unseen)
Assault
Victor (St.Ives)

## Player Affiliated Units

Capellan Confederation affiliated online units;

To add your Capellan Confederation unit to this list, use this form and enter Capellan Confederation in the faction field.
{{#ask:Unit Faction::Capellan Confederation
}}

## ISN News Updates

This is an archive of all the Capellan Confederation News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**
Adder ADR-B

## Overview

The *ADR-B*, like the ADR-D, has a ballistic hardpoint in one arm and an energy hardpoint in the other, only reversed. Each side torso has an energy hardpoint.

As an OmniMech, it can use OmniPods from other Adder variants for additional hardpoint variations.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Adder ADR-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ ADR-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Adder\ADR-B.mdf)