recursal/Fanatic-Fandom huggingface dataset:
Beastmaster

# Job Overview

Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them, call beasts to their side, and intimidate enemy beasts of Vana'diel
Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. Beastmasters are less frequently found in conventional parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets". Jug pets do not lower the experience points gained by a party. Additionally, charmed animals and monsters which check as Even Match or lower will not penalize the experience points for a party. When soloing, it is very important that a Beastmaster select the proper camp.

# The Pet

* If the Beastmaster uses a pet of a higher level than the highest level party member, the pet's level is used as the highest level party member for purposes of calculating Experience Points. A Beastmaster's pet has no other effects on Experience Points.
* Killing a pet that has turned away from your charm will give you no exp.
* You cannot gain exp from a released pet until it has finished recovering all of its HP.

## Other Notes

* In Salvage, all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet.

# Combat Skill Ratings

See Beastmaster Skill Caps for a by-level breakdown of Weapon Skill limits.
Cita

Cita es un personaje femenino y es un personaje menor en Hingers. Ella es la más violenta del trío y sus mejores amigas son Zita y Zosima, a pesar de que ella se da mejor con esta última (Zosima).

## Personalidad

Cita es la más destructiva. Ella del trío, es la que más le gusta hacer estragos y confusiones. Ella no tiene ningún sentimiento de arrepentimiento. Ella tiene una tendencia a contorsionar cuando se siente particularmente excitado en una pelea.
Zitolo

Zitolo es un personaje masculino y es un personaje secundario en Hingers. Él es uno de los miembros de la banda de Zito.

## Personalidad

Zitolo es un delincuente sordo, amenazador y adulador. Él es muy bueno en hacer trucos y huir con ellos. Zitolo también le gusta robar cosas y robar cualquier cosa que pueda poner en sus manos. En general, es muy travieso y sonriente y siempre se puede asegurar que está haciendo algo malo, aunque cuando es, no es muy difícil detenerlo.
Judas Boan

## Overview

Judas Boan was the former Governor of Qoter, succeeding Drago Wilson. Young and charismatic, the Governor was well liked by much of Qoter's population but hid a darker nature from the public eye for many years.

## Personality

Though in public Boan was seen as charismatic and rather friendly, he had a rather psychotic personality only revealed in private. He had no problem with hiring a mercenary to kill his former friend, Chain 'Tank' Rockwell after discovering his relationship with his former aide, Riley Rinse, the woman Boan had been in love with. Boan's love could be described as obsession, as he didn't accept Riley's refusal when he spoke about a romantic relationship.

## Appearance

Judas Boan typically wore a tailored suit or vest. He had tousled brown hair and a large scar over his left eye, courtesy of Riley Rinse.
Zoe

Zoe es un personaje femenino y es un personaje principal en Hingers.

## Personalidad

Zoe se muestra para ser un alma extremadamente oscura. Ella es amarga, malvada, implacable, misteriosa, dominadora y tiene aparentemente ningún otro motivo que el placer sádico personal de los demás que sufren. Ella trata a todos como un juguete, un juguete fácilmente reemplazable que puede ser controlado y roto para el contenido de su corazón. Zoe se muestra también que ella podría destruir el mundo con bastante facilidad si quisiera también, aunque su insistencia en jugar juegos mentales con las chicas para hacer las cosas divertidas para sí mismo sea siempre su caída, ya que ella tiene el pésimo hábito de subestimar la la fuerza de voluntad de los demás. A pesar de su naturaleza psicopática, ella generalmente se comporta de manera muy extrovertida. Zoe es maligna y siniestra, ella manipula a cualquier persona, no necesitando de aliados para sus malas acciones, además de sus peones irracionales, sobre los cuales ella tiene control total. Zoe también le gusta crear caos.
Zotico

Zotico es un personaje masculino y un personaje primario en Hingers.

## Personalidad

Zotico es un notorio científico malicioso, cuyo principal objetivo es aplastar a sus adversarios Allie, Vaughn, Chris y Molly (los cuatro protagonistas principales de la serie) y conquistar el mundo. Él es también el más persistente y está determinado en destruir los Hingers y dominar el mundo. Zotico, por su alta inteligencia, a veces descubre algunas de las debilidades de los Hingers. También es magnífico y elegante y muchas veces juega con la ingenuidad de los Hingers y es considerado como uno de los rivales más duros y difíciles.

Zotico sobre todo, hace lo que quieras. Él no sigue las reglas y no le importa lo que la gente piensa de él. Él también es una especie de solitario y no le gusta ser rodeado por otras personas, y de ser molestado en medio de sus experiencias y planes. A diferencia de muchos italianos, Zotico es lo suficientemente inteligente para no subestimar a los Hingers y, por lo tanto, utiliza sus gadgets y planes para acompañarlos.

A pesar de ser un poco de naturaleza sombría, Zotico vive otra vida fuera de la intriga. A veces se ve comprando comida en lugar de robar y construir naves modelo. Zotico también es bastante sofisticado, a pesar de su deseo persistente de gobernar el mundo. Él tiende a actuar de forma cordial y amigable con otros ciudadanos y extranjeros cuando no cometer crímenes, así como demostrar buenas maneras, y no es abiertamente hostil para con los Hingers cuando no están obstaculizando. También es sorprendentemente bueno con ellos prestando cosas de él, ya veces hasta consigue hacer conversaciones amistosas con ellos cuando no se pelean.

Zotico también tiene un sentido de honor (aunque distorsionado). Él, una vez buscó venganza contra otros europeos debido a su raza italiana siendo menospreciada y sabiendo que no es superior a la de otras nacionalidades europeas contra ellos y permaneció fiel a su ejército de italianos hasta que se unieron a él.
Zotico también a veces trabaja con otros villanos sin traicionarlos y parece tener una amistad con la mayoría de ellos. Él es capaz de ayudar a la gente, pero generalmente sólo si consigue algo con eso, o si es de su interés propio.

A pesar de la inteligencia de Zotico y del comportamiento aparentemente refinado, él tiene momentos en que cae en una furia casi berserker, a veces retrocediendo a sus rasgos más parecidos a psicópata común.
Zotico también actúa más impensado e infantil que el Mojo original Él frecuentemente exhibe una actitud inmadura y hace las fallas más infantiles en sus planes.
Zotico es un criminal egoísta y violento, dispuesto a hacer lo que sea necesario para ayudar en sus planes. Debido a su ego, sin embargo, frecuentemente supervisa las fallas en sus planes, llevando a su caída.
Ninja

# Job Overview

Strict training in the forbidden arts of the Far East have transformed the Ninja (NIN) into cold, hard killing machines. By deceiving their opponents with their mastery of shadows (Utsusemi), the Ninja are capable of evading most attacks thrown at them, making them invaluable tanks on higher level foes. Available after completing the quest Ayame and Kaede.

# Ninjutsu List

* The resistance down on an elemental ninjutsu is -30 regardless of the level of the ninjutsu. The resistance down lasts for 15 seconds.

See Ninja Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Ninja Artifact/Relic Sets Comparison.*
Kommo-o

* Warning

This page was created dynamically from the game's files and cannot be edited.

Kommo-o is a Dragon/Fighting dual type Pokémon.
It evolves from Hakamo-o starting at level 45.

## Base stats

 HP:75
 Attack:110
 Defense:125
 Sp. Atk:100
 Sp. Def:105
 Speed:85
 Total:600

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By Breeding

* **Bold** indicates a move that gets STAB when used by Kommo-o
* *Italic* indicates a move that gets STAB only when used by an evolution of Kommo-o
Dulb

## Overview

Dulb is a mid-sized planet located in System 55. In essence, the entire planet is one large, humid swamp; areas of damp land surrounded by oceans of murky, muddy sludge. The plants are overgrown and nocturnal predators stalk the planet, although there are small settlements dotted across the surface.

Dulb plays a similar role to Etrion and Iapra on System 54. Life there is unpleasant at best and dangerous at worst. It acts as a perfect refuge for unsavory characters trying not to be found.
Dancer

# Job Overview

Dancers (DNC) are front-line healers that can both benefit the party and enfeeble monsters. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer's party. Obtained by completing the Lakeside Minuet quest.

Abilities • Traits • Merits • Dances, Steps, & Flourishes

# Art of the Dance

Dancer job abilities are divided into five categories: Sambas, Waltzes, Jigs, Steps, and Flourishes. Each of the dances within these categories is acquired at a different level, and requires a certain amount of TP to use (with the exception Flourishes and Jigs). Each category has its own recast time, and using a dance will prevent the use of other dances within the same category until the recast time has expired. In addition, the effect of a Samba dance will be overwritten by other dances within the Samba category, regardless of the remaining duration.

* **Sambas** act as an Additional Effect on melee attacks. The Dancer inflicts the mob with a "Daze" for a short duration with each melee strike; this daze allows other party members striking the mob to drain additional effects from the mob (this effect does not stack with other Additional Effects).
* **Waltzes** cure HP or remove ailments from party members. Unlike magic spells, they are not interrupted by movement or mob hits (but can be Stunned).
* **Jigs** require no TP to use, and are typically not used for combat-related purposes.
* **Steps** are used to enfeeble an enemy, while at the same time generating the Finishing Moves required to perform Flourishes. The enfeebling effects produced by Steps can be stacked up to five times. The more times an effect is stacked, the more powerful it becomes.
* **Flourishes** are used to produce various powerful effects by consuming the finishing moves generated by Steps. Each type of Flourish requires a certain number of finishing moves to perform.
	+ Flourishes are divided into two categories: Flourishes I and Flourishes II. Each category has its own recast time.

# Combat Skill Ratings

See Dancer Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Dancer Artifact/Relic Sets Comparison.*
White Mage

# Job Overview

Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party. Players starting the game as a White Mage receive an Onion Rod and a Scroll of Cure.
White Mages are also known to be competent fighters. Equipped with hammer and shield, they can provide a solid defense and unleash heavy blows should the enemy turn their way.

Abilities • Traits • Merits • Spell List • Combat Skills

# Spell List

See White Mage Spell List for where to find spells as well as other information.

See White Mage Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit White Mage Artifact/Relic Sets Comparison.*
Mordir Bloodrose (Author)

Mordir Bloodrose

## Overview

Mordir Bloodrose was an Insurgency player during 2016. He went inactive for a period of time before returning for 1 episode in 2017.

## Characters

* The Death Shadows
* Cramesas Stron

## Episodes

* Episode 1: S1, 01 Character Intro - Cramesas Stron (February 19, 2016)
* Episode 2: S1, 02 The Passing (February 20, 2016)
* Episode 3: S1, 03 Crash-Effect (February 21, 2016)
* Episode 4: S1, 04 The Offer (February 25, 2016)
* Episode 5: S1, 05 The Burni'n Dayz (February 27, 2016)
* Episode 6: S1, 06 Cookies (March 8, 2016)
* Episode 7: S1, 07 Tank? (March 16, 2016)
* Episode 8: S1, 08 Interrogation (October 30, 2017)
Commander Bricks (Author)

Commander Bricks

## Overview

Commander Bricks' entries to The Insurgency have spanned 3 years. Despite never reaching any particular heights, he is well-known as the first participant to ever enter a stop-motion entry to the game.

The entries to Commander Bricks' first series were incredibly simplistic and not overly on-theme, however, he rectified this with his reboot.

## Characters

* Wolffe Lang
* William Sparks

## Episodes

### First Series

* Episode 1: S1, 01 Intro - William Sparks (January 22, 2014)
* Episode 2: S1, 02 Pilot's League Mission 1 (January 24, 2014)
* Episode 3: S1, 03 Challenge (January 27, 2014)
* Episode 4: S1, 04 Academy Class (August 29, 2014)

### Second Series

* Episode 1: S2, 01 Intro - Wolffe Lang (June 10, 2015)
* Episode 2: S2, 02 Pilot's League 1 (June 11, 2015)
* Episode 3: S2, 03 Rank Up Challenge (June 10, 2016)
Alexander Zyarn

Alexander Zyarn

## Overview

A skilled pilot, Alex has dreamed of flying ships all his life. He strongly disagrees with the Galactic Imperium's ways, and has joined Aurelia to topple their Government. He keeps a detailed log of all the spacecraft he flies, and he has flown over 50 ships and craft of every kind, in training, private and for Aurelia, from starfighters over freighters to small battleships.

## Appearance

Alex is clean-shaven but has a head of floppy brown hair. He has a pretty brash personality.

## History

A former member of the Galactic Imperium, Alexander left to join Aurelia after the Imperium sabotaged one of their own ships just to kill three soldiers who were planning on defecting.
Monk

# Job Overview

With their bodies that double as deadly weapons, Monks (MNK) attack enemies with explosive strength. As one of the six standard jobs, Monk can be chosen by players at the very start of the game. Monk is designed as a Hand-to-Hand weapon specialist, and is capable of wreaking havoc with fast and furious punches. Preserving Final Fantasy tradition, Monk retains many classic abilities including Martial Arts, Chakra, Max HP Boost, and Counter. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield. Players starting the game as a Monk receive a White Belt.

# Combat Skill Ratings

See Monk Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Monk Artifact/Relic Sets Comparison.*
Lirene Limitra

Lieutenant Lirene Limitra

## Overview

Lirene Limitra is a Lieutenant in the Galactic Imperium army and a specialist in Collective history.

## Appearance

Lieutenant Limitra has dark, woody-coloured skin and glowing red eyes. She requires a C02 tank and breathing apparatus to breathe, as do all of her species.

## History

Little is known of Limitra's youth or early years, other than she was promoted to the rank of Lieutenant sometime prior to May 2095.

In May 2095, Limitra was present at the Battle of Regentis and managed to kill a Collective War Mage.
Graves

Graves

## Overview

Graves is the Medic for the Galactic Imperium's Zero Squad.

## Appearance

Graves has medium-length brown hair and a short beard, although when in the field, he wears a skull mask.

## History

Graves was raised in the military and was drafted into the secretive Trident Project.

In 2094, he rejoined the Galactic Imperium and became part of Zero Squad, alongside five of the other surviving members of the Trident Project.
Zosima

Zosima es un personaje femenino y es un personaje menor en Hingers. Sus mejores amigas son Zita y Cita.

## Personalidad

Zosima es cruel, deshonesta, codiciosa, siniestra y amenazadora. Como sus amigas, ella encuentra placer sádico en golpear e insultar a los que lo rodean. En su aparición inicial, su personalidad estaba más cerca de ambas amigas; orgullosa, confiada en sus habilidades y un deseo por el mal. Ella también tiene un lado más mezquino, egoísta, hostil, arrogante y argumentativa. Zosima es la líder de su trío de amigas, pero es verdad que él es mucho más poderosa, violenta, peligrosa, implacable, controladora y asesina. Ella es malhumorada e imprudente. Ella es arrogante, mandona y vanidosa; nunca pide información y es la palabra final de cualquier acción. Verbalmente y físicamente abusiva, ella está constantemente gritando con sus amigas por distraerse o decir algo estúpido.
Persian

* Warning

This page was created dynamically from the game's files and cannot be edited.

Persian is a Normal-type Pokémon.
It evolves from Meowth starting at level 28.
Persian has a Dark-type Alolan Form. It evolves from Alolan Meowth with high friendship.

## Base stats

 HP:65
 Attack:70
 Defense:60
 Sp. Atk:65
 Sp. Def:65
 Speed:115
 Total:440

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

#### Alolan Persian

 HP:65
 Attack:60
 Defense:60
 Sp. Atk:75
 Sp. Def:65
 Speed:115
 Total:440

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Black Mage

# Job Overview

Through devastating magic spells, Black Mages (BLM) bring tremendous firepower to the battlefield. A Black Mage's job is simply to cast offensive spells and destroy enemies. In battle, Black Mages are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding even more destructive power to a party's repertoire. Players starting the game as a Black Mage receive an Onion Staff and a Scroll of Stone.

# Spell List

See Black Mage Spell List for where to find spells as well as other information.

See Black Mage Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Black Mage Artifact/Relic Sets Comparison.*
BCNM

Officially called **Orb Battles**, Burning Circle Notorious Monster (BCNM) events are a special type of arena battle in where adventurers fight a specific mob or group of mobs. They are great ways to have fun and earn powerful items in the world of Vana'diel. These events are accessed by trading a specific orb to the entrance of a Burning Circle. These orbs can be obtained by trading Beastmen's Seals, Kindred's Seals, or Kindred's Crests to Shami (in Port Jeuno).

*Only one person needs an orb to enter the battle.*
*In the event of a K.O., all TP accumulated is reset to zero within a BCNM.*
*Additionally, in the event of a party wipe, the party has 3 minutes to reraise or all members get kicked out.*
Corsair

# Job Overview

Available after completing the Luck of the Draw quest. Descendants of the dauntless pirates that once scourged the seas of the Near East, Corsairs (COR) rely on the “Hexagun” (a multi-barreled revolver) and elaborate luck-based abilities to alter the stakes of battle.
Corsairs use Job Abilities known as a Phantom Roll to give their party members an edge in battle. Refresh, Attack Bonus, and Store TP bonus are a few of the many ways that Corsairs can buff their parties, along with several other unique buffs.

# Phantom Roll

* The Unlucky Number for a roll is always equal to (Lucky Number + 4).
* The exact potency of Phantom Roll results can be reduced for the receiving players if they are a higher level above the Corsair. (ie, a level 75 job would receive a smaller attack bonus from Chaos Roll from a level 14 Corsair than they would from a 75 Corsair with the same number result) However, the Corsair still receives full potency.
* Please see the Phantom Roll page for additional information on Phantom Roll details.
Ranger

# Job Overview

With unparalleled tracking abilities and skill with the bow and arrow, rangers (RNG) are experts in the field of hunting. Available after completing the quest The Fanged One.
Rangers are the best ranged damage dealers in the game. They are proficient with bows, crossbows, and guns. They are also one of the few jobs able to find monsters using Wide Scan.

Abilities • Traits • Merits • Combat Skills

# Combat Skill Ratings

See Ranger Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Ranger Artifact/Relic Sets Comparison.*
Bard

# Job Overview

A bright tune to soothe a party's wounds.... A brisk march to raise a party's spirits... A demoralizing lamentation to weaken a party's foes... The Bards of Vana'diel use music as their weapon.
A Bard (BRD) uses songs as the job's main advantage to boost the party's stats. Bards have many songs but only two non-meritable Job Abilities. A bard without an instrument or a player with the sub job bard can only keep one song up at a time, as opposed to instrument players that can use two. A party with multiple bards may stack more than 2 songs on the party as long as they are not the same song. The Bard job is available after completing the quest Path of the Bard.

# Song List

See Bard Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Bard Artifact/Relic Sets Comparison.*
Summoner

# Job Overview

Available after completing the quest I Can Hear a Rainbow, these heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with up to 8 more of the Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners are able to fight alongside them in order to bring peace to Vana'diel.

# Summons

Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level (See Avatar Perpetuation Cost for details).

Important note: In Salvage all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet.

## Blood Pacts

\*These commands are only available when Astral Flow is active.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Summoner Artifact/Relic Sets Comparison.*
Heliolisk

* Warning

This page was created dynamically from the game's files and cannot be edited.

Heliolisk is a Electric/Normal dual type Pokémon.
It evolves from Helioptile while exposed to a(n) Sun Stone.

## Base stats

 HP:62
 Attack:55
 Defense:52
 Sp. Atk:109
 Sp. Def:94
 Speed:109
 Total:481

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Zito

Zito es un personaje masculino y es un personaje primario en Hingers.

## Personalidad

Zito es el líder de la banda, y un matón oportunista mezquino, intimidante. Él es también muy irrespetuoso y es el instigador de la mayoría de sus actividades antisociales, y él posee un cierto encanto carismático que le permite hablar con personas que deberían saber mejor.
Thief

# Job Overview

Specializing in covert actions, Thieves (THF) aim for the perfect opportunity to attack the enemy. Using Sneak Attack and Trick Attack, thieves can inflict massive amounts of damage while 'tricking' the enemy into thinking it was someone else. Thieves also have the ability to steal amounts of hate from players in their party with the abilities Accomplice and Collaborator. These abilities help to control the party's hate levels, and trick enemies into thinking that the party's tank is the primary threat. Players starting the game as a Thief receive an Onion Knife.

Thieves also have many tools at their disposal to get out of sticky situations in the game. Not only do they possess the highest Evasion rating in the game, but they also have abilities such as Flee and Hide, which allow them to escape most dangers unharmed. Additional abilities such as Steal, Mug, Gilfinder, and Treasure Hunter, as well as their unique ability to pick Treasure Chests and Treasure Coffers with their thief's tools, makes the Thief the optimal choice for acquiring gil and items.

# Combat Skill Ratings

See Thief Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Thief Artifact/Relic Sets Comparison.*
Mason Hawks

Mason Hawks

## Overview

Mason Hawks is the Captain of the Galactic Imperium's famed Trojan Guards.

## Appearance

Mason has neatly-cut black hair and keeps his face clean-shaven.

With regards to his uniform, he wears the blue and grey armour of the Galactic Imperium, along with the distinctive red cape and pauldrons of the Trojan Guard. As Captain, his blue helmet features his ranking's white marks and a large red plume.

## History

Mason joined the Galactic Imperium at a young age and, following his graduation from the training academy, worked his way up through the ranks until he was selected to join the famous Trojan Guard. Once in the Guard, he continued to work hard until he finally found himself promoted to the position he currently holds.

## Trivia

* Created by Archynan
* Originally a protagonist character, his story was cut short and replaced by the character of Wesley. He does still appear as a supporting role in stories.
Scholar

# Job Overview

During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted Scholars (SCH) the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand. Available after completing the quest, A Little Knowledge.

# Stratagems

Displays Grimoire abilities available when using Light Arts or Dark Arts.

* Stratagems do not have a recast time. Instead, they work off the charge based system. A Scholar consumes a charge when they activate a Strategem. After a certain amount of time, the charge is refreshed. The maximum available charges, and the amount of time until a new charge is refreshed is based on the Scholar's level. (see table)
	+ When using the "/recast" text command with a specific Strategem (such as "/recast Celerity"), it will display the amount of time remaining until a new charge is generated, as well as the current number of charges available.
	+ When displayed, it will appear like this: **[Celerity] 1:13 (2)**
* Active stratagems will remain available for up to one minute or until a spell compatible with them is used. Spells cast that are incompatible with an activated Stratagem will have their normal effect.
	+ Addendum: White and Addendum: Black are exceptions to this rule. Once active, they modify your current arts effect and remain active as long as that Arts effect is active.

 30
 50
 70

# Spell List

See Scholar Spells and Abilities for where to find spells as well as other information.

See Subjob Spell List for additional spells gained by Support Job selection.

See Ability Effects for a listing of MP costs, recast and cast times for spells with Light Arts, Dark Arts or neither active.

○: Gained while under the effects of Addendum: White.

●: Gained while under the effects of Addendum: Black.

# Skill Caps

See Scholar Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Scholar Artifact/Relic Sets Comparison.*

Template:Job Notes
Protagonist/Casual Difficulty

The teams shown on this page are for **Casual mode**. If you want to see the teams for Normal or Intense, click the buttons below.

**Normal** **Intense**

### Interceptor's Nightmare Realm

The Following Battle is determined by which Player character the Player is playing as.

The Protagonist's Alter ego is battled on a neutral field that can't be overwriten in Single Battle format.

The Player may lose this battle and still progress.

The Protagonist's Alter ego has no healing items.
George Marshall (Author)

## Overview

George Marshall is one of the three founders of the Insurgency, alongside Caleb R. and Thomas of Tortuga. He only posted one episode on the 10th of May, 2014.

## Characters

* George Marshall
* Wasps
* Imperial Juggernauts

## Episodes

### Episode 1: The Insurgency Intro (May 10, 2014)

   My intro into the group The Insurgency! Finally, after four months of building, it is finished! No, but in all seriousness, I actually built this before the group even opened, and it's just been sitting on my desk since then.

Pretty sad how lazy I am, huh? Anyways, I know it's not much, but it's something. I promise I'll actually have some quality builds coming out soon. ;) Enjoy!

   A squad of normal soldiers escorting two Aurelii Scouts to the Prisoner Cells.

   A few pilots on their way to the hangars.

    A conference room.

    Here we have George Marshall, the General of the entire of the Galactic Imperium Military, addressing Alpha Squad, his personal squadron of the best soldiers in the Imperium.

George discusses battle strategies and their next target.

    It's a diverse group, made up of all races and genders. Truly a model squadron.

    Here we have the 6 Field Units.

    We have two Aerial Units, also known as Wasps.

    We have 3 Heavy Soldiers.

    And here we have George Marshall, in all of his glory. Also, this is the day I take away my purist card, because I used a bit of tape to keep that hand there. Sorry to all of my dedicated fans. :P

    Group picture! This is Squadron Alpha, the best of the best.

I was really just experimenting with some different floor types, so sorry to disappoint if you thought there would be more to this. I'm working on something pretty cool right now though.
Arthur Savile

## Overview

Arthur Savile is the first Director of the Imperial Intelligence Agency and has held the position since the agency's establishment in 2096. He is a close friend of William Nantucket who he sees as the son he never had.

## Personality

The Director of Intelligence may be expected to be serious and perhaps grim but that is not the case for Arthur. Typically he is in a jovial mood which is reflected in his lax management style in the IIA. Arthur also believes that work does not have to be without fun and has hosted various parties and outings for his employees. Arthur himself has admitted he has a drinking problem though evidence of that is seldom displayed.

## Appearance

Arthur is a middle aged man in his early fifties. He has dark black hair, though it is possible it is not natural, and he is rarely seen out of his signature white uniform.

## Skills/Weaponry

A former Core agent, Arthur at one point possessed proficient combat ability. However, years of a sedentary lifestyle behind an office desk has diminished those skills. The IIA Director has not been known to use any weapons.

## Backstory

Arthur's past has not been depicted in depth. He was born some where in the United Kingdom on Earth and still posesses an English accent. At some point in his life he was a member of The Core alongside Griswold Quarrenshozi. He likely left the organization some time before it was disbanded and was later nominated to head the new Imperial Intelligence Agency. Arthur has mentioned having once been married but is now divorced. Who his wife was is a mystery. It is hinted that the Director has been romantically involved with Irina Volkov of the RIS.

## Trivia

* Arthur Savile's character was inspired by Hugh Grant's portrayal of Alexander Waverly in The Man from U.N.C.L.E.
* The last name Savile was inspired by Savile Row, a street in London known for men's tailoring which is also a place William Nantucket enjoys shopping.
Destrier Starfighter 2.0

Destrier Starfighter 2.0

## Overview

The Destrier 2.0 Starfighter is an upgraded version of the Destrier 1.0. Originally created by Splasertek Corps, this newer model has been illegally produced by Aurelia.

## History

The Destrier 2.0 is the newer model of the old Destrier 1.0, originally designed and built by Splasetek Corps.

The very first Destriers were designed by SplaserTek, in an attempt to make a ship with both high speed, maneuverability, and shielding. In short, the ultimate air superiority fighter. It wasn't a massive success, however, the blueprints were later stolen by Aurelii spies, and their designers on Zarus soon came out with the Destrier 2.0. Though nothing like what SplaserTek had originally hoped for, the ship was for a time a crippling factor in battle, until the design of the CX-22. Despite its comparatively low maneuverability and shielding systems, the high speed, acceleration, and firepower of the Destrier meant that it quickly became a fast favorite with the Aurellian air force.

## Statistics

On its own, a single Destrier can hold its own, but it is easily outmatched by heavier ships like the Mark 9 or CX-22, despite their lower speed.

However, when working in groups, Destriers become a force to be reckoned with. A squadron of Destriers is fully equipped to do serious damage to capital ships and can cut other starfighter squadrons to ribbons.
Phantom

Phantom

## Overview

Phantom is a female assassin. Very little is known about Phantom or her past. Even her species remains a mystery.

She is a prisoner and part of a Marauder gang that includes Whiteout, Doug and Seeker.

## Characteristics

Phantom wears grey, hooded robes and a silver mask to cover her identity.

Phantom is the most sensible of her group.

## Trivia

* Originally created by Traykar The Swift.
Griswold Quarrenshozi

## Overview

Griswold Quarrenshozi, most commonly called 'Q' due to his long and strange name, is the head of the Research and Development branch within the Imperial Intelligence Agency. Q is a close friend of Arthur Savile.

## Personality

Q is a very eccentric scientist. Once beginning a project, he becomes completely engrossed in it and is irritated if disturbed.

## Appearance

Like Arthur, Q is also middle aged with dark blonde hair. He typically wears a brown tweed coat and a brightly colored bow tie.

## Skills/Weaponry

The head of R&D is a very intelligent man capable of inventing sophisticated technology, weapons, and gadgets for use by operatives in his agency. While often being the creator of many dangerous weapons, he does not wield any.

## Backstory

Q was born somewhere in the United Kingdom and still possesses an English accent. He is one of Arthur's oldest friends as they both served in The Core at the same time. One of Q's most significant contributions to the Galactic Imperium is his work on Project Bedford, which involves the creation of a legion of cybernetically advanced soldiers.

## Trivia

* The character of Q is a reference to Q in the James Bond franchise. Both characters share a similar role in their organizations.
Jax

## Overview

Jax, also known as the Living Ossillium Weapon, is a fiery young woman seeking revenge against those that ruined her life.

## Appearence

Due to the Ossillium infused within her during the experimentation, Jax's skin has been stained a light-blue colour. She has shoulder-length black hair, large eyes, and a wide mouth.
Blue Mage

# Job Overview

After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of the Aht Urhgan Immortals, a unit of elite imperial special forces. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.

## Acquiring Blue Magic

* Blue Mages may learn special abilities (known as Blue Magic) used by the monsters they, or their party, defeat.
* Blue Mage must be set as your main job; it is not possible to learn blue magic with /BLU set as your support job.
* A Blue Magic spell can be learned 29 or less Blue Magic Skill levels below the skill cap of the spell's job level. A capped Blue Magic Skill is necessary to learn Spells as early as possible. See Blue Magic Skill for an in-depth explanation of this game mechanic.
* The Blue Mage must not be KO'd when the monster is defeated. You can however be alive when move is used, then KO'd, then raised and learn it when the monster is defeated.
* It is possible to learn spells from monsters that are Too Weak for your level.
* It is possible to learn spells from monsters that are attacking someone outside of your party if you claimed the monster.
* It is possible to learn Blue Magic from BCNM's, Besieged (although to do so someone in your party must land the finishing blow on the mob that used your spell), Assault, and Salvage.
* It is possible to learn Blue Magic from Dynamis, even if a member of your alliance did not land the killing blow. Template:Verification
* It is possible to learn Blue Magic from Einherjar, even if a member of your alliance did not land the killing blow. Template:Verification
* It is not possible to learn Blue Magic from a monster while too far away to receive exp, however, you do not have to actually need to be close enough to see the monster.
* It is possible to learn Blue Magic if Call For Help has been used on the target.
* It **is** possible to learn Blue Magic during Campaign, provided the **Blue Mage** does not have Allied Tags and the monster you are trying to learn it from doesn't have Allied Tags either.
* It is not necessary to be the target of a monster's special ability in order to learn Blue Magic.
* It is not necessary for the TP attack to connect, but it must execute.
* It is possible to learn Blue Magic from Maze Lurkers in Moblin Maze Mongers, assuming the monster is the correct species and uses the ability to be learned.
* It is not necessary to be in the same zone when the spell is used, but you must be within the zone and within range of the monster before it dies in order to learn it.

See Blue Mage Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

*To see a side by side comparison of Artifact/Relic sets visit Blue Mage Artifact/Relic Sets Comparison.*
Knightborn

## Overview

Knightborn was a sprawling city on the south-eastern side of Qoter, famed for its glorious skyline and its incredible military prowess. Knightborn was also well-recognized for it's culture, particular its museums, food districts and the national monument known as the Sword of Finnivere.

However, Knightborn was reduced to little more than rubble in 2096 after several hundred bombs were set off in the underground city known as Old Qoter, destroying the city's foundations and opening massive sinkholes all over the landscape . Roughly 6 million people lost their lives in the tragedy, and almost every citizen lost their homes. This included the entirety of the Knightborn City Council.

Yet, in spite of the tragedy, Uek Ferris took the opportunity to work the situation to his favour. As the Conduit Building, Uek's base of operations, was one of only two skyscrapers to survive the city's collapse, and as Uek was the highest ranking official in the city, the survivors immediately looked to him for leadership. Uek responded by spear-heading the rebuilding process, slowly returning Knightborn to its former glory.
Archynan (Author)

Image of Mason Hawks, Archynan’s first character

## Overview

Archynan, originally known as Stop Fox Entertainment, posted 2 episodes to The Insurgency in early 2018, along with a further freebuild. They had previously posted another intro episode, however, they hadn't done their research and there were a lot of continuity issues, so they deleted it and began again.

Archynan is responsible for the creation of The Trojan Guard of the Galactic Imperium.

## Characters

* Mason Hawks
* General Tiberius Sabo
* Benson Rode
* Marcus Rode
* The Lone Wolf
* Kyle Souza
* Wesley

## Episodes

**Season 1:**

* Episode 1: Rebooted
* Episode 1: S1, 01 Intro Mason Hawks (February 2, 2018)
* Episode 2: S1, 02 "Dang Aurelians!" (February 11, 2018)

**The Adventures of Wesley, Season 1:**

* Episode 1: Friends of Mine, Part 1 (February 1st, 2021)
Devlin Gadera

Doctor Gadera

## Overview

Doctor Devlin Gadera is a scientist, currently working forcibly for the Galactic Imperium. His work was mainly on Ossillium, the naturally-occurring mineral that turned the tide of The Collective War. He is also the creator of the Ossillium bomb.

## Appearance

Devlin Gadera has long, auburn hair and usually has a face of stubble.

## History

Devlin Gadera was born to Frank and Eileen Gadera in 2062. He graduated with honors from the Science Academy and was then recruited by the Galactic Imperium at age 26. He was made head of Research and Development within 2 years. He was however then relived of his duties due to 'Mental Instabilities'. He started to work with a terrorist Marauder group, and it was there he was arrested for illegal technological research. Gadera claimed that he knew The Shift was coming and was working to prevent it.

He is then reinstated and tasked with finding out the cause of The Shift but has a tracker implanted into his leg so that his superiors could monitor his movements. Restricted to his assigned laboratory on Earth, he began working alongside Doctor Tondi.

However, despite being forced to work for the Imperium once again, he secretly hid data files on his work in the shipments that they had to send out, in the hopes that they would eventually reach his old Marauder colleagues.

It wasn't long after though, that Gadera would be forced to change what he was working on when a turning point came in The Collective War. With the discovery of Ossillium came new possibilities. Possibilities that Gadera was tasked with investigating. Gadera came up with numerous possibilities for uses for the mineral, but the biggest was the Ossillium bomb. He created the bomb at the orders of his superiors, however, he wasn't certain of the final effects it would have. Despite raising his concerns, his superiors quickly confiscated the bomb and transported it to The Battle of London. Doctor Gadera was assigned to escort it.

At the climax of the battle, Gadera's Ossillium bomb was brought out and he was instructed to detonate it, however, concerned about what the Ossillium would do to non-Collective he panicked and refused. It was Lieutenant Henry Codder who snatched the remote from his hand and detonated the device, ending both the Battle of London and The Collective War.
Franz Quill

## Overview

Franz Quill is a Senator of the Galactic Imperium Senate on Qoter, acting as a representative for the experimental weapons division within Atlas.

## Appearance

Senator Quill has blonde hair and, being a Senator, likes to make sure that his appearance is always impeccable. He keeps his face clean-shaven and his uniform tightly pressed.
Gasglow Jones (Author)

Gasglow Jones

## Overview

Gasglow Jones, whilst only having 1 entry, is actually one of The Insurgency's previously most active players.

Gasglow formerly operated under the name Jack Brickton and posted a good number of episodes. Jack introduced numerous elements to Insurgency lore, including species, Collective words and system-spanning events.

Unfortunately, the majority of work uploaded under the name Jack Brickton was lost when Jack's account on The Insurgency's original home, MOCpages, was deleted several years ago due to circumstances beyond his control.

Jack is now back, under the name Gasglow Jones, and has begun a continuation of his original story, and thanks to the internet archive, Jack has been able to salvage a large number of his old episodes which he may upload to the wiki later on.

## Characters

* Jack Daniel Brickton
* Jack Brickton Senior
* Iron Bones
* Kain
* Dushka Evazorn
* Strix
* Helia Vall'ard
* Julian Snyat
* Skarnic
* Harik
* Fenic Malkov
* Atrya Toryn

## Episodes

### Season 1

* Episode 1: S1, 01 (Re-Intro) Out of the Crypt and into the Fire Part 1 (March 24 2020)
Asa Wells

Asa Wells

## Overview

Asa Wells is a young, human Marauder based in his hometown of Weston, on Iapra. He is the boyfriend of Ido J'tad.

## Appearance

Asa has a youthful face and wavy brown hair. He usually sports practical sand-proof overalls and a utility vest.

## History

Asa was born and raised in Weston, a small market town on the desert side of Iapra.

When the ruthless Warlord Kaage moved in and seized control of the area, Asa's parents resisted the new rule and were both taken away. To this day, Asa doesn't know if they are alive and prisoners or if they have been executed.

It was not long after his parents were taken that Asa met his future boyfriend, Ido.

Asa also owns a dark grey hunting owl which he has hand-reared from birth and has trained for several years.
Notorious Monsters

Most monsters in FFXI spawn a fixed number of minutes after the previous copy was killed. NMs can spawn like that, but there are often other factors at work. There are various ways that NMs can spawn:
* **Timed Spawn:**certain NMs can respawn after a set amount of time. For example; Lamina can appear 90 to 120 minutes after it was last killed.
* **Lottery Spawn:**when a spawn point for an enemy is about to be filled, there is a random chance (lottery) that another monster may spawn instead. Monsters who share their spawn with a Lottery Spawn NM are referred to as "placeholders". Killing a placeholder frees up a spawn point, allowing the lottery to 'roll again' to determine which monster will spawn. For example; one of the Hill Lizards in South Gustaberg is a placeholder for Leaping Lizzy. If the Hill Lizard is defeated there is a chance Leaping Lizzy will spawn instead of the Hill Lizard.  When a Lottery Spawn monster is defeated, there is sometimes a certain amount of time before it can be placed back in the lottery to spawn again.
* **Forced Spawn:**occurs when a monster appears in direct response to an action by a player. This could include a player trading the correct item or combination of items to some target or a player examining the correct target after fulfilling all prior conditions of a mission, quest, or other in-game events.
* **Spawn Restriction: some** NMs have other requirements that must be met before they can spawn such as weather conditions, in-game time etcetera. For example; Xolotl only spawns every 21-24 earth hours, but also only spawns during the nighttime in Vana'diel.
* **Shared Spawn:**a select view NMs share spawn timers meaning when the time is up either NM-A or NM-B will spawn. For example; Fafnir is a timed spawn and shared spawn NM. Once defeated, he can respawn 21-24 hours later. However, since he shares a timer with Nidhogg it is possible that Nidhogg will appear instead of Fafnir.

This page lists the Notorious Monsters one can find throughout Vanadiel on the Kujata Reborn server (confirmed by players). This page is still under construction, more NMs will be added. Happy hunting!