Traitor

With update 1.5 came the Traitor. He is an agent of BRIGADE who has infiltrated the Company’s ranks like the Monster. His job is to help the monster kill off the spacemen using any means possible… including sacrificing his life for BRIGADE and Homeworld.

## Gameplay

The Traitor will start with 80 HP, or 95 if they have the RECRUIT PERK, and is UNABLE to pick up power weapons except for the SUITCASE NUKE. (Power weapons: Shotgun, Railgun, Flamethrower, Auto-Shotty... etc).

The Traitor can, however, see all players through walls, and has one traitor perk that goes along with their spacemen loadouts. The Monster and the Traitor do not know who each other's colours are at the start of the game, but if they run into each other, both will be shown each other's roles and they can track each other for the rest of the game. The monster will be indicated by an orange monster head and the traitor will be marked by a BRIGADE logo. The Traitor can see the monster as a red outline throughout the entire game, even if they haven't bumped into each other, oddly enough.

The Traitor's death is very important to the spacemen. If the Traitor dies, everyone in the game gets informed, and there is no murderer penalty for killing the traitor. Killing them is easier than killing the monster, as they don't have as many options to run away with. The Traitor is not designed for combat, and is capable of fighting, but will usually die attempting to do so if the spacemen are smart and can aim.

The Traitor can vent and sabotage like the monster, though lacks a remote arm. You have to physically be there to do it, and the Investigator can scan you to get your colour.

Unlike the other characters, when a Traitor is voted as suspicious during a tribunal, traitors don't only receive the health debuff. They will also set off cameras like a monster. Camera alarms tripped by a Traitor will be yellow, not red. Because of this, the traitor must make sure they do not get voted, otherwise their mission will become incredibly difficult.

##### Hacking

The centerpiece of the traitor is his BRICK device, which gives him hacking abilities that can confuse and disorient the spacemen. Each hackable object produces a different effect and the ability has a long reach, so the traitor does not have to be beside his hacking target. However, each hacking attempt produces a clue which the Investigator can scan once he scans your BRIGADE ship (which spawns on a different location in each map. The BRIGADE ship was supposed to have different spawns on each map, however due to time constraints, the feature was cut.) The Investigator can scan this paper trail, which shows what the traitor has hacked and how long before but it will not reveal who did it. The Traitor can hack items that a Monster could sabotage and more, including but not limited to:

* Research samples (Unsealing them)
* Debris (Welding them, taking longer to clean)
* Communications (Sabotaging it)
* Power Switch (Sabotaging it)
* Health Station (Turning it off, making the cooldown happen again)
* Cameras (Triggers monster alarm)
* Weapons Dispenser (Immobilizes the next user)
* Vents (plays the venting noise)
* Doors (remotely locks it using a card)
* Data rack (creates a shield protecting it from damage)

Besides this, the Traitor is very much like the Spacemen, using the same perks as the Spacemen besides the following.

## Perks

The traitor has 5 perks. These can be chosen in the Spacemen loadout screen, right after you choose the spacemen perks themselves, and they come after you choosing your Spaceman perks.

##### Red Alert - You obscure the truth.

* Activate RED ALERT ability to set of ALL CAMERA ALARMS at once.
* All CAMERAS ARE SCRAMBLED while the Traitor is alive.

##### Haywire - You tap the old circuits.

* Can HACK SECURITY BOTS, making them go HAYWIRE and shoot those around them.

##### Translocator - You disappear without a trace.

* You can throw down a TRANSLOCATOR BEACON which will allow you to TELEPORT BACK TO IT
* When teleporting, you disappear in a BLAST OF SMOKE
* Your translocator is DESTROYED AFTER TELEPORTING, and can be destroyed by damage or improper placement.

##### Man Traps - You stop them in their tracks.

* You can deploy MAN TRAPS which deals 20 damage and immoblizes Spacemen for a period of time.
* You have an unlimited supply of MAN TRAPS but can only have 2 ACTIVE at one time.

##### Flasher - You like to dazzle the competition

* You can use an AREA FLASH EFFECT on any Spacemen around you.
* All Security Cameras in line of sight are DESTROYED (Any distance)