Campaign Mode

Campaign Mode is a game mode in Rebel Inc.

## General Information

### Progression

In Campaign, your mission is to stabilize an entire country by progressing through five individual regions. If there is even one loss (or 2 in the same region, if the Player Tactic "Combat Simulator" is active), the entire campaign fails.

### Modifiers

After passing each map, the player gets to pick a Player Tactic (**1** **star** after the first and third, **2** **star** after the second and fourth), while the insurgents get to pick Insurgent Tactics after the first and third. These persist for the entire campaign (the most recent insurgent tactic may be removed if the Player Tactic "Counter Intelligence" appears). Each map has its own set of **4** Map Features, including a major and three minor ones.

If playing on Casual, the "Casual Mode" modifier overrides one minor feature on all maps, leaving the player with only two of them. Likewise, some of the aforementioned modifiers don't appear on Mega Brutal.

The first two maps start with a number of Government-Controlled stable zones diminishing in quantity, while the last three would contain insurgent-controlled zones increasing in numbers, and if allied forces enter there before the insurgency starts, the insurgency is accelerated. (~2 months)

Maps may randomly contain Soldier Upgrade Depots, and can spawn Caves.

### Governor/Advisor Exhaustion

Governors and Advisors will be exhausted upon completing a map with them. Any Advisor can only be used once. Exhausted governors are usable, but each use stacks up to three instances of these penalties:

* Less starting intel (This is not observable on Mega Brutal without Player Tactics that provide extra intel like **Intelligence Gathering** or **Mass Intelligence Gathering** because by default only the HQ zone has intel)
* Less starting funds (Down to **-58$**)
* Reduced annual budget. (Down to **-12$/year**)
* Increased initial insurgent capability. (Up to **1.7** times than normal)

Governors and Advisors do not recover, forcing one to seek different options for each map. On the other hand, this mechanic is absent with the **Espresso Shots** Player Tactic.

### Exclusive Events

There a some events crises sometimes can appear in map, each event will depend by how player buy number of correct civilian initiatives to return result:

* [1] If player not buy, with result reduced Support level
* [2] If player buy some, with slightly increased local Support level.
* [3] If player buy more, increased local Support level and gain (4-5) reputation.

List of crises:

* Cholera outbreak in multiple regions (need buying *Basic Sanitation* initiative to gain [2] or buying *Advanced Sanitation* initiative to gain [3])
* Economic crisis impacts multiple regions (need buying *Development* initiatives, atleast 2 to gain [2] or 5 to gain [3])
* Phone line demand spikes in multiple regions for 'Talent Search' (player buying *Telecoms I* initiative will gain [2] or *Telecoms II* initiative to gain [3])

## Unlocking

* Mobile: Pay 4.99 USD
* PC: Win the first map.

## Map Names

RNG MAP NAMES
 Mountain Pass
 Southern Desert
 Pistachio Forest
 Distant Steppe
 Black Caves
 Azure Dam

## Trivia

* Campaign Mode was introduced in the Campaign Update on May 7, 2020.