recursal/Fanatic-Fandom huggingface dataset:
1.2.12.7

**1.2.12.7** served to lower the cost of many crafting recipes and introduce possible upcoming changes to Concentrated Thorium tier items.

## Additions

* Added Bright Soul Dust, Dark Soul Dust, Titan Scythe, Grave Buster.

## Changes/Bug Fixes

* Titan Dagger, Titan Pickaxe and Titan Axe have been removed.
* Titan weapons now deal 2.5x extra damage when they crit.
* Titan Pax, Titan Hammer, Titan Sword, Titan Bow and Dread Fork sprites updated.
* Dread armor slightly changed.
* Patch Werk is slightly more interesting to look at in expert mode.
* Throwing speed bonuses now properly effect non-consumable throwing items
* Fixed multiple npcs not dropping what they should be.
* Demon Blood Shard no longer require Unfathomable Flesh.
* Dread Soul no longer require Green Dragon Scales.
* Crown of Thorns can now drop Abyssal Chitin.
* Unfathomable Flesh, Hallowed Charm, Green Dragon Scale and Titanic Bar are now much cheaper to craft.
* Geode crafting price lowered and output increased.
* Magma Ore can now be mined with an iron pickaxe or stronger.
* Magma Bars are now crafted at a normal furnace.
* Dark Wave projectile wont awkwardly collide with tiles anymore.
* Multiple Abyssion, The Forgotten One can no longer be summoned at once.
* Spirit Band Corporeal only lasts 10 seconds now.
* Twinkle generates healing energy far more quickly.
1.3.1.7

**Thorium Mod 1.3.1.7** served to bring the mod to tModLoader v0.9.2.1, fix some bugs, and add some donator items.

## Additions

* Added Aquaite Scythe
* Added Delectable Nut, Jeweller's Wall Grip
* Added Folv's Ancient set

## Changes/Bug Fixes

* Due to a tModLoader update, the ID Desync issue has finally been fixed
* Fixed some typos.
* Removed Life Water money exploit
* In order to quell some of the immense lag caused by the Granite Energy Storm and The Primordials bosses, their orbiters will no longer spin in multiplayer
* Circuit Breaker armor has been significantly nerfed
* Mana Delight now properly functions with the Full Stomach debuff
* The Primordials spirits can no longer be realistically killed by the Shield of Cthulhu
* Titan Sword projectile fixed
1.2.7.0

**1.2.7.0** was made to introduce the Healer class.

## Additions

### The Healer Class

* Tons of items, accessories and armor are available to players wanting to heal and buff their allies in multiplayer.

### Other

* Ancient Phalanx, Mycelium Mimic, Famished Maggot and more have been introduced.
* Banners for all new enemies have been introduced.
* Thorium Mod Developer armors have been added, they are rarely found within Treasure Bags.
* 13 new Donator items have been added, such as the Prehistoric Amber Staff, Energy Catalyst and more.
* Shade Master armor can now be obtained from the Hardmode Dungeon.
* Eye of the Destroyer, Ancient Dragon set, Mjölnir and more have been added.
* The Borean Strider now drops The Cryo-Fang, Freeze Ray and Spell Book - Blizzard MK II

## Changes

* The Lich, The Primordials, Patch Werk and Coznix, The Fallen Beholder have all received new visuals and buffs.
* Valadium and Lodestone chunks can only be generated up to four times per new world now. Additionally, the ore no longer spawns in cobwebs, rails, temple blocks, etc.
* Demon Blood weapons now deal increased damage and restore life on their seventh strike.
* Many armors, items and weapons have been balanced.
* Many buffs, tiles, armor animations and weapons are visually upgraded.
Abyssal Whistle

Abyssal Whistle*

Statistics

 All enemies in The Underworld | 1

The **Abyssal Whistle** is a Pre-Hardmode Pet summoning item that has a chance to be dropped by any enemy in The Underworld. It spawns an Abyssal Bunny to follow you around. The Abyssal Bunny is immune to damage from enemies and despawns upon player death.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Abyssal Whistle will have a rarity of  instead of the standard .

## Trivia

* The Abyssal Whistle and Abyssal Bunny are references to the series *Made in Abyss*. The Whistle is similar in appearance to the white whistles worn by top-ranking Delvers of the same name, while the Abyssal Bunny resembles a *meinastilim*.

## History

* **1.6.5.4**: Nerfed drop chance from 1% to 0.5%.
* **1.6.3.4**: Introduced.
1.2.13.4

**1.2.13.4** served to add a couple enemies and items to the mod, "just for fun".

## Additions

* Added Dread Hamaxe, Demon Blood Hamaxe, Harbinger Hamaxe, Berserker Hamaxe, Illumite Hamaxe,
* Added Ghostly Grapple, Ancient Drachma, Hot Pot, Molten Residue, Nimbus
* Added Necro Pot, Underworld Pot, Copper Coin Bag Mimic, Silver Coin Bag Mimic, Gold Coin Bag Mimic, Blooming Hornet

## Changes/Bug Fixes

* Removed Concentrated Thorium tier hammers and axes
* Concentrated Thorium tier materials now only appear in Strange Crates after Plantera has been defeated
* Removed Petal Defenders and Red Hot Bag
* Crafting recipes that used to require Living Fire Blocks now require Molten Residue
* Fixed modded Rocket Launchers not functioning correctly
* Strange Bulbs and Bloom Mahogany Ents are more common and drop more Petals
* Bone Flayer and Berserker Staff visuals updated slightly
* Fixed the Scouter Trophy dropping the Abyssion Trophy
* The Fork, Kitchen Knife and Spoon have been buffed slightly
* Fixed some typos
1.4.3.6

**Thorium Mod 1.4.3.6** fixed and changed some stuff

## Changes/Bug Fixes

* Fixed some typos
* Fixed Quake Gauntlet & Bloody High Claw having placeholder sprites
* Fixed Treasure Bag (The Grand Thunder Bird) not giving any loot
* Fixed Incubated Egg not dropping from webbed corpses and increased its intended drop chance from 50% to 75%
* Changed Quake Gauntlet crafting recipe slightly
* Buffed Refreshing Bubble from 20 second duration to 30 second duration and it now grants free water movement
* Buffed Guardian - Protection damage reduction from 30% to 50%
* Buffed Stone Throwing Spear damage from 7 to 10 and knockback from 3 to 6, but useTime from 30 to 34
* Buffed Severed Hand useTime from 22 to 15, but decreased damage from 14 to 12 and knockback from 3 to 2
* Buffed Time Gate damage from 28 to 42
* Nerfed Bloody High Claw damage from 76 to 74
* Nerfed Chilled Cannon mortar blast damage from 120(240) to 50(100)
* Nerfed Molten Mortar mortar blast damage from 120(240) to 80(160)
* Nerfed Infernal Hound contact damage from 65 to 50, knockback resist from 100% to 75% and max life from 320 to 300
1.6.0.4

**Thorium Mod 1.6.0.3** to **Thorium Mod 1.6.0.4** served to fix more issues not caught by 1.6.0.0 - 1.6.0.2.

## Changes

* Removed Necromancer's Soul.
* Increased Snow Singa spawn chance.
* Increased Thorium Ore, Life Quartz, and Smooth Coal generation heights a little.
* Updated Technique Scroll sprites.
* Tweaked Cloth and Webgun sprites around.
* Tweaked Phylactery crafting recipe and component effects around.
* Tweaked Avian Cartilage to Feather drop ratios on Harpies and Nestlings.
* Tweaked Book crafting recipe to give 3 Books as opposed to only 1.
* Tweaked Diamond crafting to require slightly less Smooth Coal.
* Tweaked Mage Hand crafting recipe to require Spirit Droplets instead of Ectoplasm.

## Balance

* Buffed Enchanted Knife damage from 12 to 14, use time from 15 to 13, and made its retrieve condition tile contact *and* enemy contact.
* Buffed Playing Card exploding projectile damage from 125% to 150% and nerfed damage from 53 to 49.
* Buffed Rusty Sword use time from 20 to 18, poison chance from 50% to 100%, and duration from 2 seconds to 3 seconds.
* Buffed Bent Zombie Arm damage from 10 to 12, use time from 25 to 24, and velocity from 7 to 7.5.
* Buffed Technique - Soul Pulse to briefly confuse affected enemies.
* Buffed Whip damage from 16 to 18.
* Nerfed Cinder String critical strike chance from 10% to 4%.
* Nerfed Shooting Star Blast-Guitar fragment damage from 125% to 50%.

## Fixes

* Fixed a game crash and multiplayer freeze associated with the 'Luiafk mod'.
* Fixed Contract completion carrying over between worlds.
* Fixed Myna not giving Exotic Myna Egg when caught.
* Fixed Technique - Hidden Blade not dropping in Normal Mode.
* Fixed Particle Whip potentially bouncing between enemies forever.
* Fixed Butterfly Swarms getting stuck behind tiles too often.
* Fixed Pink Slime Egg and Meat Ball Staff pet / minion look directions.
* Fixed Star Eater dropping stacks of "nothing".
* Fixed Olympic Torch having an unintended crafting recipe.
* Fixed some Throwing Weapon hitboxes and tile collision boxes.
* Fixed some vanilla all damage / critical strike chance-increasing armors not affecting throwing damage.
* Fixed some weapons with custom critical strike effects having their critical strike chance higher than intended.
* Fixed some typos.
1.2.9.17

**1.2.9.17** focused mainly on visual - and multiplayer bug fixes.

## Changes

* Equipment that added effects to projectiles have their visual effects disabled for the moment.
* Illumite armor has a new set bonus
* Life Surge Staff has received a buff and a new effect

## Bug Fixes

* Icy armor's set bonus now works properly in multiplayer
* Sandstone tools' speed exploit is fixed
* Switches will now work in multiplayer
* Town NPC's attacks in multiplayer now work properly
* Blood Boil visual bug in multiplayer is fixed
* Earthen Golems, Earthen Bats and Hopping Spiders now correctly spawn only in the Cavern layer
* Holy Aegis' and Terrarium Defender's Paladin Shield effect is fixed
* Holy Aegis improperly stacking to 99 fixed
* Meteor Head Staff's effect is fixed and stabilized
* Town NPC party hats are fixed
Astro armor

Astro armor*
Statistics

**Astro armor** is a craftable Pre-Hardmode armor set crafted from Meteorite Bars. It takes a total of 45 Meteorite Bars to craft a full suit.

It consists of an **Astro Helmet**, **Astro Suit** and **Astro Boots**.

The Astro Helmet gives 2 defense and increases summon damage by 1; the Astro Suit gives 5 defense and increases your maximum amount of minions and sentries by 1; and the Astro Boots gives 4 defense and increases summon damage by 1.

A full set provides a total of 11 defense, increases summon damage by 2, increases your maximum amount of minions by 1, and increases your maximum amount of sentries by 1. Its set bonus grants a 1/5 chance on minion hits to unleash a burst of plasma that deals damage in an area of effect and inflicts the Light Curse debuff.

## Set

Astro Helmet*

Statistics

Astro Suit*

Statistics

Astro Boots*

Statistics

## History

* **1.6.3.7**: Updated stat allocation.
* **1.6.3.6**:
	+ Buffed set bonus damage from 15 to 18, and nerfed its activation chance from 33% to 20%.
	+ Increased crafting cost.
* **1.6.3.0**: Introduced.
1.2.13.5

**Thorium Mod 1.2.13.5** served to add additional content in preparation for 1.3.0.0.

## Additions

* Added Holy Knight's Alloy, Enchanted Rings, The Ring, Phonic Wings, Ghastly Carapace, Aquaite Scale Wall, Bloom Guard
* Added Untainted Waters, Bloom Boost
* Added Corpse Bloom, Corpse Petal
* Added Fallen Paladin's armor

## Changes/Bug Fixes

* Removed Empty Seed Bag and Magic Seeds
* The Druid now moves in when Corpse Bloom has been defeated.
* Magical Mushroom Bag and Magical Jungle Bag are now purchased directly from the Druid in Hardmode
* Gold and Radiant enemies had their name changed to "Gilded"
* Frost Burnts now only apply Frozen for 1 second
* Defeating Abyssion, The Forgotten One now gives the player Untainted Waters while they are in the Aquatic Depths
* Tide Hunter armor's set bonus no longer breaks the Borean Strider
* Energy Storm Bolter and Eye of the Storm now home in on enemies properly
* Eye of the Storm damage increased from 20 to 25 and now applys Granite Surge for 2 seconds
* Rings now properly display their bonus damage on weapons
* Omni-Bow sprite and attack style changed
* Silk armor has received a visual upgrade
* Silk armor effects changed around
* Silk Hood renamed to Silk Cap
* Time Warp is now properly crafted at a Soul Forge
* Necro Pots now properly spawn after Plantera has been defeated and its banner now functions correctly.
* Underworld Pot now properly has a banner.
* Coin Bag Mimic Banner now correctly effects Copper, Silver and Gold Coin Bag Mimics.
* Coin Bag Mimics now appear on the Lifeform Analyzer
* Gold Coin Bag Mimics are now much faster.
Ancient Tome of Revival

Ancient Tome of Revival*

Statistics

The **Ancient Tome of Revival** is a Hardmode Support Spell that allows the caster to return recently killed allies back to life. While in your inventory, nearby allies that die leave a lingering spirit in the form of a yellow ghost skull. Channeling the tome's effect over the skull for 5 seconds will instantly revive the ally at the spot, giving them 50 life and 3 seconds of invulnerability, but will afflict them with 30 seconds of Mortality.

Like all healing items, it cannot receive a Modifier.

## History

* **1.4.3.8**:
	+ Sprite updated.
	+ Effect reworked.
	+ Mana cost increased from 150 to 250 mana.
	+ Crafting cost changed.
* **1.2.7.0**: Introduced.
24-Carat Tuba

24-Carat Tuba*

Statistics

 Flying Dutchman | 1

The **24-Carat Tuba** is a Hardmode Bard weapon that is dropped by the Flying Dutchman during the Pirate Invasion event. It releases a golden projectile upwards that is affected by gravity, arcing down and causing a small explosion upon impact that can damage and inflict the Midas debuff on multiple enemies at once. When used, it empowers nearby players and the user with the Critical Strike Chance III empowerment.

Its best modifier is **Fabled**.

## Tips

* This weapon is best used against enemies that are below you, as it otherwise has very poor range.

## Notes

* This weapon cannot be directly aimed, making it hard to hit enemies and poor use in boss fights as it only shoots upwards with a slow velocity.
* It is very useful in situations where enemies are clumped together, like most Events.

## History

* **1.6.1.0**:
	+ Nerfed damage from 48 to 44, use time from 14 to 30, explosion damage from 110% to 100%, inspiration cost from 2 to 3, and buffed knockback from 4 to 6.
	+ Now grants Empowerment - Critical Strike Chance III.
* **1.4.2.0**:
	+ Damage decreased from 50 to 48.
	+ Projectile speed increased moderately.
* **1.4.1.0**: Damage increased from 46 to 50.
* **1.4.0.0**: Introduced.
Astral Fang

Astral Fang*

Statistics

 Lunatic Cultist | 1

The **Astral Fang** is a Hardmode broadsword that is dropped by the Lunatic Cultist. While it does not possess any notable attributes initially, after defeating 50 enemies with it, it will become greatly empowered. While empowered, its power will increase by 75%, bringing the base damage of the sword from 120 to 210, and it will gain additional effects based on whether it was empowered during the day or the night. These effects will last until the time of day changes.

Its best modifier is **Legendary**.

## Effects

 **Night(7:30 PM – 4:29 AM)** | * Swings release blue particles.
* Attacks inflict the Freezing debuff for 2 seconds on hit.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Astral Fang will have a rarity of  instead of the standard .

## Trivia

* This item is a reference to *The Elder Scrolls IV: Oblivion*. Like the Astral Fang, the Dawnfang or Duskfang is a blade that gains fire or frost-based properties depending on the time of day, as well as utilizing an empowering system based on defeating enemies.
Angler's Bowl

Angler's Bowl*

Statistics

*For the vanilla enemy, see Angler Fish.*
The **Angler's Bowl** is a Pre-Hardmode Light Pet summoning item that can be found in naturally generating Depth Chests in the Aquatic Depths. It spawns Anglor the little Angler to follow you around. Anglor is immune to damage from enemies, despawns upon player death, and emits stronger light whenever the player is in water or wet.

## Notes

* This item is very useful for exploring the Aquatic Depths biome in its darkness.

## History

* **1.6.5.3**:
	+ Converted to a light pet.
	+ Renamed from "Agnor's Bowl" to "Angler's Bowl".
* **1.6.5.2**: Now also casts light if placed in a social slot.
* **1.2.12.8**: Renamed from "Anglor's Bowl" to "Agnor's Bowl".
* **1.2.10.1**: Introduced.
1.6.5.2

**Thorium Mod 1.6.5.2** served to fix some issues and inconsistencies not found in 1.6.5.0 to 1.6.5.1 as well as various changes to several items.

## Additions

* Added Note Hairpin, Snarbolax set.
* Added Sweet Beet.

## Changes

* Renamed "Blazing Gold" to Golden Locks.
* Added held equipped sprites for Pocket Guardian.
* Added colors to Fishing Pole fishing lines.
* Added glowmasks and faint light to Inner Flame, Olympic Torch, Mirror of the Beholder, Incandescent Spark, and Phylactery equipped sprites.
* Updated sprites for: Fork, Spoon, Kitchen Knife, Beholder's Gaze, Biotech armor (+ Biotech Probe), Soul Forge.
* Changed Ghastly Carapace crafting station from a Tinkerer's Workshop to a Soul Forge.
* Changed Agnor's Bowl to also cast light if placed in a social slot.
* Changed Fresh Pickle purchase requirement from a Blood Moon to a Solar Eclipse.
* Changed Flaming Crack-Gut, Magma Gill, and Scarlet Crate to be fishable in any suitable lava pool as long as the player can fish in lava.

## Balance

* Rebalanced Leather Sheath damage bonus from 500% to 1000%, charge time from 5 seconds to 4 seconds, and counts as a critical strike, but now requires a sword to be held for the duration of the charge.
* Nerfed Spittin' Fish catch rate from around 5% to 1.5%.

## Fixes

* Fixed Valkyrie Blade minion not dealing damage.
* Fixed Shade Master's Garb potentially showing the wrong chestplate sprite based on player gender in multiplayer.
* Fixed Agnor's Bowl lighting inconsistencies.
* Fixed Spring Hook not being obtainable from Scarlet Crates.
* Fixed Fishing Pole fishing line misalignments.
* Fixed Useless Friend having some misplaced pixels on its animation and a smaller head than normal on the Justicar set variation.
* Fixed some Chandeliers not working with wiring.
1.6.3.10

**Thorium Mod 1.6.3.9** to **Thorium Mod 1.6.3.10** served to fix some issues and inconsistencies not found in 1.6.3.0 to 1.6.3.8, as well as refurbish The Primordials fight.

## Additions

* Added Thief's Wallet, Pirate's Purse, Ancient Cheese Block

## Changes

* Removed all references to "The Ragnarök" and renamed it to The Primordials.
* Updated The Primordials fight. (Not a true rework!)
* Updated sprites for Biome Chests and Biome Keys.

## Balance

* Buffed Deadman's Patch Gouge duration from 1.5 seconds to 4 seconds.

## Fixes

* Fixed some texture issues with various sprites.
* Fixed Dream Eater hit sounds being far louder than intended.
* Fixed The Primordials despawning in some rare cases.
* Fixed Cure not working as intended.
* Fixed R'lyeh's Lost Rod being absent on Abyssion, The Forgotten One's Boss Checklist loot page.
* Fixed Sentry classification code to assist players with the "Summoner's Association" and "Recipe Browser" mods.
* Fixed Prehistoric Arachnid and Crystal Scorpion causing enemy i-frames it shouldn't. *For real this time.*
* Fixed Totem Caller projectile attacks being off center and being treated as "minions" in certain situations.
* Fixed Prism Staff, God Killer, and Trombone laser collisions.
* Fixed Bronze Alloy Fragments dropping from statue spawned Hoplites.
1.4.0.3

**Thorium Mod 1.4.0.3** served to fix even more bugs brought about 1.4.0.0

## Additions

* Added Shooting Star Blast-Guitar, Riff Weaver, Terrarium Autoharp, Icy Piccolo, Magma Rackett, Song of Ice & Fire, Midnight Bass Booster
* Added Plague Lord's Flask, Wild Antlers

## Changes/Bug Fixes

* Fixed some typos
* Added Opal to Brackish Clump loot table
* Updated Wild set and Grand Thorium set sprites
* Removed Frost Fang appearing on the life beat sensor thing
* Further fixed Coznix, The Fallen Beholder's ore gen warning
* Fixed some problems with flat magic increases and shadow weapons
* Fixed flat magic bonuses being applied to scythes
* Fixed a crash associated with The Lost Cross and the Shield of Cthulhu
* Fixed a bug where grappling to a living wood leave block would generate a Living Leaf
* Fixed a bug where vanity items wouldn't cancel out the glow effect of the Cyber Punk armor
* Fixed a bug where Life Quartz had nearly infinite placement range and incorrectly had the -healer class- tag
* Fixed a bug where Flutes could world-generate over Golden Keys
* Fixed a bug where Water Chestnuts could be used without cooldown
* Fixed a bug where the base radiant/Bard crit chances were 8 instead of 4
* Fixed a bug where Strange Crates gave no loot in a specific area of progression
* Modded flying pets now teleport to the player when there is great distance between it and the player
* Vanilla items that increase total critical chance and damage now properly give radiant/symphonic bonuses (example: Destroyer Emblem)
* Removed the "lost defense" given by the Abyssal Shell and Chrysalis debuffs. Now it's just flat decreased damage reduction.
Amethyst Ring

Amethyst Ring*

Statistics

 Scarlet Crate | 1

The **Amethyst Ring** is an accessory that reduces taken damage by 3.

In addition to being crafted, it can also be found in Scarlet Chests and Scarlet Crates.

## History

* **1.6.3.0**: Now used to craft The Ring.
* **1.5.1.0**:
	+ Increased damage reduction from 2 to 3.
	+ Can now only equip one Gem Ring at a time.
* **1.2.13.5**: Clarified tooltip.
* **1.2.0.0**: Introduced.
1.4.3.4

**Thorium Mod 1.4.3.3** to **Thorium Mod 1.4.3.4** fixed, changed, and updated some stuff.

## Changes/Bug Fixes

* Removed Snake Bite II-IV & Schmelze Fury II-IV
* Optimized some code associated with radiant, symphonic & non-consumable throwing damage
* Updated the visuals of the Quasar's Flare & Terrarian's Last Knife
* Updated Gouge, Schmelze Fury, Karma & Snake Bite debuff icons
* Updated Primordial Essence items and their effects
* Updated Strange Skull's attack visual and use style
* Fixed some typos
* Fixed certain minions getting stuck far away from the player
* Fixed accessory prefixes not effecting radiant and symphonic stats
* Fixed Meteor Head Staff summon damage
* Fixed Mage Hand being crafted at a normal anvil
* Fixed Crietz not giving symphonic and radiant crit chance
* Fixed Treasure Bag (Dark Mage) sometimes not dropping an item
* Fixed Scarlet Chest loot not appearing in its proper slot
* Fixed Cyber Punk armor not granting the proper empowerments to the player and allies
* Fixed Bone Reaper not sticking to the player while in use
* Fixed Insect Repellent freezing you in place on use
* Fixed Yuma's Pendant inability to damage enemies and cleaned up its projectile sprite
* Changed Biters so that they will always drop a Blood
* Changed the map colors of the Scarlet Chest and Scarlet Chest Platform
* Changed the damage of the modded hardmode spiders
* Buffed Mjölnir damage from 375 to 500
* Nerfed Champion's Swift Blade damage from 26 to 25, use time from 17 to 19 and windslash damage from 100% to 80%
* Nerfed Butterfly attack speed from 30 to 40
* Nerfed The Primordials damage reduction stack from 15/30/45 to 10/20/30
Ancient Light

Ancient Light*

Statistics

 Treasure Bag (Lunatic Cultist) | 1

The **Ancient Light** is a Hardmode magic weapon. It launches three primordial light projectiles that bounce off of tiles infinitely and home towards nearby enemies. Upon contact with an enemy, or after not hitting an enemy for many seconds, it creates a large blue explosion, dealing area-of-effect damage and inflicting the Granite Surge debuff to all enemies caught in the blast, dealing additional damage and lowering defense.

This weapon is obtained from the Treasure Bag of the Lunatic Cultist in Expert Mode only.

## History

* **1.6.0.0**: Sprite updated.
* **1.3.1.4**: Damage reduced from 84 to 76.
* **1.3.0.0**:
	+ Projectile sprite changed.
	+ Damage increased from 82 to 84 and knockback increased from 2 to 3.
* **1.2.11.0**:
	+ Particle effect is now more intense.
	+ Now has proper spread.
	+ Damage reduced from 85 to 82 and knockback reduced from 4 to 2.
Amber Ring

Amber Ring*

Statistics

 Scarlet Crate | 1

The **Amber Ring** is an accessory that increases summon damage by 1.

In addition to being crafted, it can also be found in Scarlet Chests and Scarlet Crates.

## History

* **1.6.3.0**: Now used to craft The Ring.
* **1.5.1.0**:
	+ Decreased bonus damage from 2 to 1.
	+ Can now only equip one Gem Ring at a time.
* **1.2.8.1**: Introduced.
Alphorn

Alphorn*

Statistics

The **Alphorn** is a craftable Pre-Hardmode Big instrument. It releases ring projectiles above the player that home in on enemies. While held, the Brass Timer will appear below the player; the weapon's effects vary based on whether or not the timer is over a marker when attacking, as well as how long the rhythm has been held. When used, it empowers nearby players and the user with the Flat Damage I empowerment.

Correctly attacking while the timer is over a marker will increase the weapon's damage by 4%, which stacks with successive correctly timed attacks up to 120% increased damage.

* Once the bonus damage has reached 40%, the ring projectiles will penetrate once and the alphorn will empower nearby players and the user with the Flat Damage II empowerment.
* Once the bonus damage has reached 80%, the ring projectiles will penetrate twice and the alphorn will empower nearby players and the user with the Flat Damage III empowerment.

Its best modifier is **Fabled**.

## History

* **1.6.4.1**: Changed to only cost inspiration on a mistime and not deal 90% less damage on a mistime.
* **1.6.2.0**: Nerfed use time from 22 to 25 and inspiration cost from 1 to 2.
* **1.6.1.0**: Introduced.
Armor

Thorium adds 65 new **Armor Sets** that find places throughout game progression to add flavor to gameplay, provide new options and increase the variety for different playstyles. Many interesting and unique set bonuses also complement the additions, granting exciting new effects over boosted stats.

Some armor sets even add Special Abilities, which grant the player additional effects that can be activated with the `Armor Ability` key.

## Miscellaneous

* +12% damage
* +6% critical strike chance
* Your Hired Demon will deal 50% more damage and apply shadowflame to hit enemies
* Enemies drop money on each successful hit
* Enemies drop more money on death

## See Also

* Vanity
* Special Ability
Aloe Leaf

Aloe Leaf*

Statistics

***Leafy Jungle Plant***
The **Aloe Leaf** is a Healer accessory that has a chance to be dropped from big leafy plant ambient objects found within the Underground Jungle. It grants the Life Recovery buff onto healed allies for a short duration, increasing the allies' life recovery by 2.
1.4.3.2

**Thorium Mod 1.4.3.2** brought about a new world generation structure, loot for the Old One's Army event and introduced shape-shifting mounts.

## Additions

* Added Taboo Wand, Dark Tome, Dark Gift, Ogre Snot-Gun, Snot Ball, Ogre Sandals, Mage Hand, Sinister Acorn, Coleoptera Keepsake, Cybernetic Sphere, Golden Scale, Insect Repellent, Loot-a-Rang, Spring Steps, Magma Charm, Ring of Unity, Scarlet Chest
* Added Fortifying Wand, Barrier Generator, Shield-Drone Beacon, War Forger

## Changes/Bug Fixes

* Removed Ember Weave
* Introduced Scarlet chest pillars, a simple magma-layer world gen loot structure
* Introduced Barrier which is a decaying overheal effect that new and old items will start granting
* Properly adjusted just about every bard item's sell/reforge price
* Changed the sprites on Bloom Weave, Smothering Band, Marine Launcher, Lucidity, Reality Slasher, etc.
* Changed how bard empowerments work (no longer buffs / bonus is seen upon receiving it and are now displayed as orbiting "bard orbs")
* Changed how the Crash Boots work
* Change the crafting recipe for the Noble armor
* Fixed Wind Chimes and Drum Mallet not counting as percussion instruments
* Fixed Scythes not working with radiant crit, flat damage increases and Warlock armor
* Buffed Sonic Amplifier so that it now gives up to 25 Barrier
* Buffed Empowerment - Maximum Life from 5/10/15/20 life to 5%/7.5%/10%/12.5% life
* Buffed Empowerment - Maximum Mana from 10/20/30/40 mana to 5%/10%/15%/20% mana
* Nerfed Lady's Light critical strike chance from 20% to 10% and damage from 38 to 34
* Nerfed Eye of Odin enemy chain damage decrease from 90% to 75% per enemy
* Nerfed Flute use time from 16 to 18 and knockback from 4 to 3
* Nerfed Conflagrate damage bonus from 16% to 15%
Accessories

## Type

###  Movement

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Health and Mana

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Combat

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Rings

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Shields

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Thrower

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Healer

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Bard

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Vanity

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Miscellaneous

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

###  Expert Mode Exclusive

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.
Archangel's Heart

Archangel's Heart*

Statistics

The **Archangel's Heart** is a Hardmode Healer accessory that increases maximum life, maximum mana, healing speed and bonus healing.

## History

* **1.6.4.0**:
	+ Recipe updated.
	+ Sprite updated.
* **1.4.3.7**: Price increased from 2  to 10 .
* **1.4.0.0**: Radiant damage bonus decreased from 15% to 5%.
* **1.3.0.0**: Introduced
1.2.10.4

**1.2.10.4** brought about several minor bug fixes, mainly related to the Aquatic Depths biome.

## Changes

* Aqua Pelter's damage was changed from 16 to 15, use speed from 8 to 10 and the random spread has been changed from 16' degree to a 14' degree.
* Lodestone and Valadium chunks now generate in smaller veins and appear less frequently.

## Bug Fixes

* Cartilaged Catcher now has the fishing line coming from the top of its pole.
* A Depth Diver Helmet typo has been fixed.
* Depth Chests can now properly contain Marine Kelp Seeds.
AI

**AI** (**artificial intelligence**) is the behavioral pattern exhibited by an NPC. For instance, the Caster AI will always warp, shoot three times, pause for three seconds, and then warp again. Knowing the AI an enemy uses can provide an advantage in combat, as it offers an idea of how the enemy will attack and react in given scenarios.

In addition, additional AI is added for certain NPCs, such as the non-aggressive mode of surface slimes, the Eater of Souls' circling around the player, the Wandering Eye's acceleration, or the ranged attack of some Fighter AI enemies.

Most AI names are given based on observed behavior (such as Flying AI), NPC groups (such as Slime AI), or the first NPC to implement the AI (such as Demon Eye AI).

There are ? different AI types:
Aquaite Knife

Aquaite Knife*

Statistics

**Aquaite Knives** are craftable, consumable throwing weapons that can autofire and are not affected by gravity. They will ricochet to another nearby enemy in attack range after dealing damage, whereupon they will deal 25% of the original knife's damage.

## History

* **1.6.3.8**: Sprite updated.
* **1.6.0.0**:
	+ Increased use time from 16 to 18.
	+ Sprite updated.
* **1.5.1.0**: Decreased ricochet damage from 100% to 25%.
* **1.4.0.0**: Introduced.
Almanac of Agony

Almanac of Agony*

Statistics

The **Almanac of Agony** is a craftable post-Moon Lord magic weapon that rapidly fires flaming skulls randomly in a wide spread that will seek out and explode upon hitting tiles or enemies and inflict the On Fire! debuff.

Its best modifier is **Mythical**.

## Tips

* With the right accessories, "Menacing" prefixes, and Pyromancer armor, one can achieve over 10,000 DPS with this weapon. Against bosses, it can even be more powerful than the Last Prism.

## History

* **1.6.5.0**: Sprite updated.
* **1.4.3.4**:
	+ Damage increased from 240 to 275.
	+ Mana cost increased from 3 to 6.
	+ Effect improved.
* **1.4.0.0**: Name changed from Almanac of Despair to Almanac of Agony.
* **1.2.6.4**: Introduced.
Air Strike Shield

Air Strike Shield*

Statistics

The **Air Strike Shield** is a unique craftable Hardmode tool. While the player is actively holding the item in their cursor, a shield projectile will appear over the cursor. Any direct hits players take while within the shield will have its damage reduced by a flat 15 damage.

## Notes

* If the player's defense and damage reduction would reduce the taken damage to 0 or below, the damage is fully blocked with a visual '0'.
* If the `Show Donator Item Color` configuration option is disabled, the Air Strike Shield will have a rarity of  instead of the standard .

## Trivia

* This item is a reference to the series *The Rising of the Shield Hero*.
	+ The name and effect of the item is based on the Air Strike Shield skill.
	+ The sprite is based on the Legendary Shield, the signature shield of the protagonist Naofumi Iwatani.
Ancient Archer

Ancient ArcherStatistics

Drops

* **Item (Quantity)****Rate**
* Bronze Alloy Fragments (1-2)100%
* Olympic Torch4%
* Gladiator Helmet1.67%
* Gladiator Breastplate1.67%
* Gladiator Leggings1.67%
* Hook4%
* Model Gun1%

The **Ancient Archer** is an enemy that spawns in Marble Caves, along with Ancient Phalanxes and Ancient Chargers, after Skeletron has been defeated. When its target is in its line of sight, it shoots arrows at the player while standing still, posing a threat from a distance. The Ancient Archer cannot shoot when it is knocked back.

## Notes

* Its high damage and ability to shoot from a distance makes this a dangerous enemy, especially in Expert Mode.

## Trivia

* Like the other Marble Cave enemies, the Ancient Archer wears similar bronze armor.
* When it was originally added, it was instead a goblin.

## History

* **1.5.1.0**: Decreased HP from 85 / **170** to 65 / **130**, added immunities and vanilla loot.
* **1.2.7.0**: Introduced.
Adventurer's Lantern

Adventurer's Lantern*

Statistics

***Tent***
The **Adventurer's Lantern** is a unique true damage weapon that is dropped by the Tent ambient object found in the Underground and Cavern layers. While holding the item, a dull light will follow the player's cursor, illuminating the area. Additionally, left clicking will create a small flame puff right in front of the player, damaging and applying the Singed debuff to hit enemies.

Note that it has no specific class, as it deals true damage rather than melee, ranged, magic, summon, throwing, radiant, or symphonic damage. This also means that its damage value is not affected by any other damage modifications. It also cannot receive modifiers.

## Notes

* As each tile of the tent can drop an Adventurer's Lantern, it is possible to get more than one from each tent.
1.4.0.6

**Thorium Mod 1.4.0.6** brought about the butterfly apocalypse! ...and also fixed some bugs and added some donator items.

## Additions

* Added Opal Staff, Opal Hook, Butterfly Charm, Butterfly Lure
* Added Teleologic Imposition, Life Quartz Shield, Proof of Avarice, Lady's Light, Butterfly Staff I, Butterfly Staff II, Butterfly Staff III, Butterfly Staff IV, The Butterfly Staff

* Added Gold Duck, Amber Butterfly, Amethyst Butterfly, Ancientwing Butterfly, Blinkroot Butterfly, Bloodied Butterfly, Blue Dungeon Butterfly, Bone Butterfly, Bordered Butterfly, Chlorophyte Butterfly, Corrupt Butterfly, Crimson Butterfly, Deathweed Butterfly, Diamond Butterfly, Ectoplasmic Butterfly, Emerald Butterfly, Energywing Butterfly, Frozen Butterfly, Fuschia Butterfly, Green Dungeon Butterfly, Hallowed Butterfly, Hellwing Butterfly, Jungle Spore Butterfly, Life Crystal Butterfly, Life Fruit Butterfly, Luminite Butterfly, Meteor Butterfly, Moonglow Butterfly, Mushroom Butterfly, Obsidian Butterfly, Pink Dungeon Butterfly, Pink Monarch Butterfly, Ruby Butterfly, Sapphire Butterfly, Shiverthorn Butterfly, Shroomite Butterfly, Swallowtail Butterfly, Sweetwing Butterfly, Temple Butterfly, Topaz Butterfly, Zerene Butterfly

## Changes/Bug Fixes

* Fixed some typos
* Fixed modded doors not displaying walls and mouse icons not appearing while hovering
* Fixed Sleight of Hand & Archdemon's Curse
* Fixed one tile wide-placed food items dropping the incorrect food
* Fixed Granite Boom Box continuing to work after the player dies
1.4.0.2

**Thorium Mod 1.4.0.2** served to fix more bugs brought about by 1.4.0.0.

## Changes/Bug Fixes

* Fixed some typos
* Fixed some sprites
* Currently deactivated the glow masks on the TideHunter set and Terrarium set
* Updated the Flight armor's animation
* Cleaned up accessories that have the "-accessory restriction-" tooltip
* Fixed Smooth Coal's map display name/metal detector name
* Fixed typos associated with the Tracker's contract dialogue
* Fixed a bug where the players head was incredibly misaligned while on modded mounts
* Fixed a bug where attacking salamanders/grawdads/giant shellies generated red particles
* Fixed a bug where tooltips on Bard weapons were being cut off
* Fixed a bug where ranged damage increasing rings were causing crashes with coins
* Fixed a bug where the Granite Boom Box had trouble hitting slimes and other small enemies
* Fixed a bug where Stream Sting was incredibly rare
* Fixed a bug where defeating Coznix, The Fallen Beholder would display the wrong ore that generated
* Fixed the rarity color on the Terrarium Surround Sound
* The Ring now properly grants symphonic crit chance
* Granite Boom Box attack frequency and knockback decreased
* Panflute now applies poison to hit enemies for 5 seconds
* Marching Band armor defense increased by 2
* Yew Wood Lute damage decreased to 22, fire rate decreased from 16 to 18
* Gold Bugle Horn damage decreased from 18 to 13
* Platinum Bugle Horn damage decreased from 18 to 14
Amphibian Egg

Amphibian Egg*

Statistics

The **Amphibian Egg** is a Transformation tool that is sold by the Dryad. When used, it transforms the user into a Frog. While transformed, the player can fit through 1-block tall gaps and has a top speed of 20 miles per hour, can jump up to 20 blocks high, but cannot use items with the exception of Soul Link.

Like other Transformation items, it can go into the Mount equipment slot, and as such cannot be used while the player is on a Mount.
Aquatic Depths Crate

Aquatic Depths Crate*

Statistics

The **Aquatic Depths Crate** is a type of crate that can be obtained via fishing in the Ocean after defeating the Eater of Worlds or Brain of Cthulhu. They have a chance to contain items normally found in Depth Chests.

## Notes

* You can receive up to 7 items from a single crate.
* You always get at least one item, as empty crates are re-rolled. This also raises final average yield somewhat.
* After defeating Coznix, The Fallen Beholder, Abyssal Chitin will drop from the crate instead of Depth Scales.
1.2.3.4

**1.2.3.4** added the Hardmode boss, Coznix, The Fallen Beholder. It also added 2 new Crafting materials and fixed some bugs.

## Additions

* Improved world generation (hopefully)
	+ Thorium Ore and Smooth Coal should spawn in higher quantity and be higher up in the world in newly made worlds
* New early Hardmode Underworld boss, Coznix, The Fallen Beholder
	+ Drops some really cool equipment. Hopefully you guys think the fight is decent as well.
* New sets, Valadium and Lodestone
	+ Has a 1/2 chance to generate one or the other within your world when you slay The Fallen Beholder
* Added some more donator items
	+ Life Quartz Claymore and Pink Slime Egg

## Changes

* Various tweaks and fixes
	+ Dialogue, buffs, debuffs and other various changes to improve quality of mod
* New Harbinger set visual
	+ Teal is a good color

## Bug Fixes

* Fixed some weapons
	+ Bone Flayer Tail, Dragon's Gaze, Terrarium Sage Staff, etc.

## Notes

* This page's format is kept faithful to the original patch notes
1.4.0.5

**Thorium Mod 1.4.0.5** added some items, fixed some bugs, cleaned up some code

## Additions

* Added Music Sheet - Harp, Music Sheet - Double Bass, Antlion Maraca, Forest Ocarina, Chrono Ocarina
* Added Music Note Statue, Cherry Astroturf
* Added The Cape of the Survivor, Eye of Odin, Rich Leaf, Bow of Light

## Changes/Bug Fixes

* Internally cleaned up how the custom classes are accomplished
* Modded enemies should no longer spawn around safe spots/towns/areas where multiple villagers are
* Updated Life Quartz and Magma Ore's tile textures
* Cook food items are now placeable
* Changed how the Launch Jumper propels you
* Changed the name on the Chess Block and wall to Checkered Brick & Checkered Brick Wall
* Fixed weird placement noises in the Aquatic Depths
* Fixed a crash associated with Cobwebs
* Fixed some wall items not being able to be reverted back to walls
* Fixed a bug where Dream Eater's spirits would not disappear after defeating him
* Fixed an exploit with the Chest Statue and Vanquisher Medal's
* Fixed Medicite Brick Wall's placed wall
* Fixed Mantle of the Protector's player texture
* Fixed Baby Spider's fluctuating life
* Celestial Shell now properly provides bonuses to radiant and symphonic stats
* Music Sheet items now work differently, getting rid of the out of place stationary gameplay it seemed to encourage
* Plunger Mute and Straight Mute's now deal 1.25x and 1.65x damage respectively
* Balladeer armor set bonus nerfed from 10% to 8% per empowerment
* Buffed the damage of many Symphonic weapons.
Aromatic Biscuit

Aromatic Biscuit*

Statistics

The **Aromatic Biscuit** is a Pre-Hardmode Pet summoning item that can be bought from the Cook during a Blood Moon. It spawns a Skunk to follow you around. The Skunk is immune to damage from enemies and despawns upon player death.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Aromatic Biscuit will have a rarity of  instead of the standard .

## History

* **1.6.5.3**: Changed purchase requirements.
* **1.6.3.3**: Introduced.
Antagonizing Spirit

Antagonizing Spirit*

Statistics

The **Antagonizing Spirit** is a consumable item that sets your world difficulty to Expert Mode. Using it while in Expert Mode will consume the item. It is the functional counterpart of the Calming Spirit.

## History

* **1.7.0.0**: Removed. See World Engine.
* **1.4.0.0**: Introduced.
1.3.1.5

**Thorium Mod 1.3.1.5** served to add additional content to the mod and fix some bugs.

## Additions

* Added Spike Bomb, Ebony Tail, Tommy Gun, Back Stabber, Hail Bomber, Legion Ornament, Lihzahrd Kukri, Volt Hatchet, Stone Throwing Spear, Rocket Fist, Kinetic Knife, Impact Drill, Stalagmite, Time Gate, Livewire Crasher, Dynasty War Fan, Combat Banner, Sentinel's Wand, Adventurer's Lantern
* Added Simple Broom, Greedy set, Climber's Ice Axe
* Added Goblin Trapper

## Changes/Bug Fixes

* Removed multiple money exploits
* Pre-hardmode scythes have been nerfed
* Marble and Granite enemies no longer spawn on surface made biomes
* Modded mounts no longer take fall damage
* Snow Globes are now craftable
* Dark Matter drop rate increased
* Hex Wand fixed in multiplayer
* Unbound Fantasy fixed
* Depth Diver armor nerfed
* White Knight armor tooltips now display the proper stat bonuses
* Magma armor set bonus lightly buffed
1.2.8.1

**1.2.8.1** added several new enemies to The Corruption, The Crimson and Snow biomes.

## Additions

* More than ten new Enemies and their banners have been added, scattered throughout The Crimson, The Corruption and Snow biomes.
* Celestial armor has been added, a Healer armor that increases your healing by a lot.
* Several Donator items have been added, such as the Shadow-Flare Bow, Strange Skull and Spearmint.
* Several new items are added to the mod, like The Zapper, Amber Ring, Hex Wand and Desecrated Heart
* Two new keys can be binded in the controls menu, Special Ability and Shade Gate. These activate items like the Beholder's Gaze, Tide Turner's Depth-Helmet's set bonus and Shadow Dance teleport.

## Changes

* Bosses now change their attack based of their health percentages, and receive bonus health based on the amount of players present in multiplayer.
* Some Primordials equipment has been tweaked, namely the Seven Seas Devastator, Ember Staff and Pyromancer's Cowl
* The boots sold by the Cobbler, along with various weapons, have received new, useful effects.
* Several items have been buffed or nerfed to make them more fair in use.

## Bug Fixes

* The Lich and The Primordials encounters work correctly in multiplayer now.
* A lot of Healer item bugs in multiplayer have been fixed.
Antlion Staff

Antlion Staff*

Statistics

The **Antlion Staff** is a craftable Pre-Hardmode sentry summon weapon. It summons an **Antlion Spitter** at the player's cursor that fires balls of sand at enemies within its range.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Antlion Staff has over a Ruthless one is knockback.

## History

* **1.6.3.8**: Sprite updated.
* **1.6.2.0**: Introduced.
Assassin Potion

Assassin Potion*

Statistics

The **Assassin Potion** is a buff potion that, when consumed, provides the player the **Assassin** buff, which makes the first throwing attack from being Out of Combat deal four times as much damage.

The buff lasts for eight minutes and, like all buffs, can be canceled at any time by right-clicking the icon.

## History

* **1.6.3.8**: Buffed critical strike boost from 3× to 4×.
* **1.6.3.0**: Recipe updated.
* **1.6.0.0**: Introduced.
1.2.9.14

**1.2.9.14** was made to enable Thorium to be played with the Terraria 1.3.3 update.

## Changes

* Icy armor has an improved armor animation, new set bonus and increased defense total
* Icy Shards drop more often from applicable enemies
* Grand Flare Gun and Storm Flares are now crafted at an anvil (no longer at a demon altar)
* Sandstone tools now have a unique effect
* Magma armor has received an improved armor animation
* Thorium armor has received an improved armor animation
* Granite Eradicator has received an improved sprite animation
* Dragon armor's set bonus now operates differently and has a new effect
* Various other balance changes, visual upgrades and optimizations
1.2.13.6

**Thorium Mod 1.2.13.6** served to fix a couple game ruining bugs.

## Changes/Bug Fixes

* Corpse Bloom animation fixed
* Bloom Guard's bulb can now sit on platforms
* Fallen Paladin armor changed slightly
* Death Gazer's Glass no longer gibs you if you don't have wings
* A fix for the Rings displayed bonuses is in the works, placeholder explantion is in the tooltip
* Hamaxe typos fixed
Adamantite Staff

Adamantite Staff*

Statistics

The **Adamantite Staff** is a Hardmode magic weapon. On use, it fires an orb of magic in the direction of the cursor, where it then pops into 5 bolts. The bolts will continue on its original trajectory, but with a slight spread. The projectile before popping is able to pierce targets, whereas the bolts cannot.

## History

* **1.6.1.0**: Buffed projectile damage from 25% to 50% and nerfed damage from 42 to 40.
* **1.6.0.0**: Effect changed.
* **1.2.5.0**: Introduced.