Character creation

**Character creation** is the initial setup of your Fatebinder, also responsible for generating the world they will inhabit.

## Appearance

Most sons enter their father's profession by their mid-teens. Those without a profession or family lands to work can find purpose by pledging service to one of the Overlord's mighty Archons. Criminals, derelicts, and others are often conscripted into the armies of the Archon - if a child cannot forge his own skein, he will certainly find one in battle.
Similarly, daughters who do not hold a viable trade or lands of their own are often drafted into the armies of the Archons, where it is assumed they will rise to glory or vanish in obscurity in accordance to their worth.

The first step is creating the Fatebinder's basic appearance: Gender (male or female), body type, and skin tone.

The second includes customizing the player avatar, including type and color of hair, tattoos, voice type, and selecting a portrait.

## History

One does not apply to be a Fatebinder, one is called by Tunon, the Archon of Justice, and to decline is death. Millions of men and women live in the dozens of realms ruled by the Overlord - how did you stand out from amongst this teeming mass of desperation and insignificance and gain the Archon's notice?

This stage lays out the basics of your character, determining which skills you receive.

### How did you join Kyros' army?

+3 One-Handed Weapons
+3 Unarmed Combat
 Soldier
+2 Athletics
+4 Parry
 Hunter
+2 Dodge
+3 Subterfuge
 Lawbreaker
+6 Subterfuge
It is rumored that Tunon selects many of his agents from his prisoners - who better to catch the wicked than those versed in such ways?
 Guild Apprentice
+6 Lore
 War Mage
+4 Lore
+2 Parry
 Noble Scion
+2 Lore
+2 Parry
 Diplomat
+5 Subterfuge
A careless world in a far-flung city landed you in legal trouble, and you were taken before Tunon the Adjudicator and made to stand trial. Not only did you plead your innocence, but you turned the accusations around on the accuser for wasting the Court's time, and the Archon of Justice concurred. Amused by your wit, wisdom, and adaptability, Tunon claimed you as his newest enforcer.

### Primary and secondary expertise

Which weapons did you focus on during training? Note that selecting the same skill twice gives you a new weapon and doubles the amount of skill points in the affected skills, increasing proficiency.

## Banner, Color, Name

These purely cosmetic stages allow you to select your character's color scheme (for gear and clothes) as well as their personal banner. Finally, you get to name the Fatebinder (Nameless Ones need not apply).

## Attributes

At this stage you can distribute points among your attributes. Each starts at the average value of 10 and you have an additional 8 points to use. Attributes can be reduced down to a minimal value (8), increasing the number of points available.

The game will automatically suggest attributes based on your Fatebinder's weapon expertise choices.

## Skills

After attributes, you set your character's skills. They are determined by the character's background, attributes, and weapon expertise.

You receive an additional 20 points to distribute among the twelve available skills. The game will automatically suggest the most important skills.

## Conquest

Whereas previous stages defined the character you play, this stage defines the *world* you will play in. There are two options: Conquest and Quick Start, with the former giving you control over the Fatebinder's conduct during the conquest of the tiers, while the latter allows you to choose from one of Obsidian's pre-made Fatebinder templates.