Attunement

***Attunement*** is the process of magically bonding with a magical object, like a weapon, or piece of armor. All of this Information is taken from an ingame book titled; *"Attunement 101"*

## ***"Attunement 101"***

### ***The Process of Attunement***

***Attunement*** can be completed using two processes, one taking many days, and one instantly;

#### ***Spell: Bond Forger***

***Bond Forger*** is a 7th Level Conjuration Spell, that can combine two targets using ***Attunement***. Most people don't offer the service of casting ***Bond Forger*** as a spell, so paying for instant ***Attunement*** is almost impossible. It can be learned via a magical text, or staying, and studying in ***Occultica***, but that could take months, to years. If learned however, ***Bond Forger*** can greatly speed up the process of ***Attunement***.

### ***The Traditional Process of Attunement***

#### ***Introduction to the Attunable Object***

An ***"attunable object"*** is one that comes with great magical power, but it needs to be *"bonded"* to you to be properly be used. ***Attunable*** objects, when not fully ***attuned***, or not ***attuned*** at all, work exactly like their non-magical counterparts. Non-Magical Plate Armor works exactly the same as Non-***Attuned*** *(or missed battle rolled **Attunement Numbered**)* Plate Armor.

#### ***Attunement Number***

##### ***Basics***

In order for an ***"attunable object"*** to work, and display it's magical power, a number needs to be rolled for it to function, to have a baseline. When an ***attunable object*** is first obtained, you cannot ***attune*** to it on that day. Exactly 24 hours later is when you can. After the 24 hours, the only way to ***Attune*** to an object is using the first formula (below) to determine if it's allowed, and the object attempting to be ***Attuned*** must have been used at least once on the day you attempt to roll the ***Attunement Number*** for the day. The ***Attunement*** to the object takes over priority over everything else, and 24 hours to the time the item was retrieved into your inventory will be the time it is ***Attuned*** to for other days.

*(Ex: A magic sword was found on Xahex 14th, at 7:07 PM by an adventurer. The adventurer would attempt **Attunement** everyday afterwards at 7:07 PM, if the sword was also used within 24 hours of the last attempted (or missed) **Attunement** roll.)*

***Full Attunement***, when the object is ***fully Attuned*** to you, is when it's total exceeds 100 *(you have to roll a d100, over the course of days, in addition to Formula Two)*.

##### ***Appearance***

When not at all ***Attuned***, no attempts have been made to ***Attune*** it, or the object's *Activation Word* has not been activated, the object looks like it normally does as if it's unmagical. *(Ex: a Greatsword that hasn't been activated looks like a normal Greatsword.)*

When partially ***Attuned***, and *Activated*, the object will glow magically for the type it is *(Ex: A Flame Tongue Greatsword will have flames surrounding it's blade when activated),* and only to the ***attuner***, their ***Attunement Number*** will show up near the handle of a weapon, or on one of the wielder's wrists for Armor.

When ***Fully Attuned***, and *Activated*, the object will glow magically for the type that it is, and will show an A where the wielder's ***Attunement Number*** would be.

##### ***Formulas***

Two formulas are required to understand how ***Attunement Numbers*** work. Below are the formulas, and what they mean;

1. (
x
y
≥
i
# )
a

{\displaystyle (x+y\geq i)= a}

 *(Rolled number + Arcana pluses is the same or higher than Intelligence value, **Attunement** is allowed)* *(Ex: 19 (rolled 9, + 10 Arcana) is higher than 18 (intelligence value), so **Attunement** is allowed)*
2. (
e
v
≥
50
)
,
(
n
a
r
−
e
# v
e
a
r
)
,
(
e
a
r
e
v
)

{\displaystyle (ev\geq50), (nar-ev=ear), (ear+ev)}

*(After the **Attunement Number*** *becomes above 50, every subsequent roll to add to the **Attunement Number*** *will be subtracted from the existing **Attunement Number**)* *(Ex: **Attunement Number** is 87, d100 is rolled to be a 51. 87 - 51 = 36, and 87 + 36 = 123, which is above 100. This means that the object in the process of **Attunement**, is now **fully Attuned**.)*

#### ***Battle Attunement Number***

If you attempt battle, wielding a weapon, or wearing a helmet, with it's ***Attunement Number*** below 100, these will either work, or not, depending upon your ***Attunement Number***. Let's say you are wielding a *Vorpal Greatsword*, and it's ***Attunement Number*** with you is ***39***. You must roll a ***39*** or below, for it to activate *(along with obviously saying it's Activation Word if it's a weapon).* If done successfully the *Vorpal Greatsword's* magically functions work properly in the battle. If the process is failed, it looks like, and does the damage of, a normal short-sword. When ***Fully Attuned*** to you, whatever object you use in battle will carry out it's functions as intended.

Once your ***Attunement Number*** reaches over 100, you do not need to roll for

### ***What is Attunement?***

***Attunement*** is the process of magically bonding with a magical object, like a weapon or piece of armor. It is also technically, a relationship between both parties. In order to be ***attuned*** to an object, the process of ***Attunement*** establishes a relationship between the two parties, building it (using the traditional method) over time, the longer it is used.

### ***What happens if I don't Attune to something?***

Let's give an example. If the object is a *"Flame Tongue Greatsword,"* it will only activate it's flames if two criteria are met;

1. **The activating word must be spoken aloud.**
2. **The Attunement number must be at 100, or, the number it is must be rolled in battle** *(see "Attunement Number," and "Battle Attunement Number")*

So, if no ***Attunement***, or little has been done, the chance it will properly activate and use it's powers is a lot lower. The sword has more of a chance being a regular greatsword than it does being rolled below it's ***Attunement Number***, activating it's flame powers.

### ***How many objects can be Attuned to me?***

You can have, and use, an infinite number of objects that are not fully ***Attuned*** to you, but once three are fully ***Attuned*** to you, all others' ***Attunement Numbers'*** will be reset to zero, and their magical powers will be unusable to you.