recursal/Fanatic-Fandom huggingface dataset:
Parec Bitan

**Parec Bitan**, colloquially nicknamed **Ambrosia**, was a superstructure built over thousands of years in the Whispering Timeline.

## History

When the Whispering Timeline emerged as a result of chronomancy, the Ancient World castle Judoc Teutorigos was ripped from time and contained in a sphere of protomatter in the Ethereal Plane. That sphere, shaped by the subconscious of Alastaire Breowan thousands of years in the future, became the demiplane synonymous with the Whispering Timeline. Judoc Teutorigos was unstuck in time and became nestled in the ring-like mountain chain of the Whispering Valley. It carried the first inhabitants to the demiplane, some of whom constructed Parec Bitan.

## Construction

Judoc Teutorigos was the first and highest level of the tower-like structure. It slowly changed over millennia to become the Receiving Spire, a watchtower and way station for the hyper-religious Urim who ruled Parec Bitan.

The second "floor" was originally a series of storerooms and barracks, but later became a subterranean vault which housed the cloistered leader of the Urim.

The third sublevel contained the machinery and magics used to dig, transport personnel and excavation debris, and eventually seal the entire structure.

The fourth level housed the Urim leadership in garden-like apartments.

The fifth floor was a massive chamber for religious worship of the Urim, dominated by a cathedral and ritual altar.

The sixth floor was where the "common" populace of the structure dwelled. They lived in relative comfort, though always in fear of displeasing the Urim and being cast down to the seventh and final sublevel.

The seventh sublevel was a cavernous area larger than all the others. A central beam with colossal buttresses kept the ceiling intact, and a mishmash of stone, rusted metal, and fiber structures littered the sublevel. The denizens of the seventh level eked out miserable lives; gang warfare, disease, and the threat of being ritualistically purged or enslaved by the Urim were constant.
Shattered Prophecy

The Shattered Prophecy was a prediction that the use of chronomancy would result in the chaotic fragmentation of time, creating parallel universes. It was less of a "prophecy" in the traditional sense and more of a statistical certainty, as observed by the Temporal Medians in the Temporal Plane.

## Multiple Timelines

There were no fewer than seven distinct timelines that emerged as a result of significant breaks in the Median Timeline:

* The Red Timeline, an anomaly when the Grand Cross did not win the Ultima War
* The Blue Timeline, an anomaly when the Sovereign Seven successfully cast the Millennial Spell
* Altaya's Loop, a complex anomaly within the Blue Timeline in which Kithanya Maruk went back in time
* The Green Timeline, an anomaly when Keela the Green won the Keelan War
* The Black Timeline, an anomaly when Morovec the illithid successfully enslaved the entire Mainland during the Dark Age
* The Steel Timeline, an anomaly when the nation of Thaedran Sidereal eventually destroyed the world in nuclear fire
* The Whispering Timeline, a continually-resetting anomaly when the Spirit of Time attempted to repair the broken timelines

## Relationship to *Wish*

When the goddess Ioun allowed magic to enter the Material Plane, she predicted some dangerous effects of the power, especially the reality-bending *wish*. One such prediction involved the manipulation of time:

"Truly I say, as the mortal Races are given [magic], the fierce ends of all things may be achieved. When it is said, 'each thing in each season', the wisest know the center only holds if things are things and seasons are seasons. One may be curbed by will and force, behold, but the other will shatter waiting and linearity. There is now no power beyond them, even the power of the gods." (Prophecies, ch. IX)
Mordenkainen's Final Legacy

The arch-wizard Mordenkainen accomplished many incredible feats throughout his lifetime, but none as comprehensive and long-lasting as what came to be known as his Final Legacy. Among the accomplishments of his Final Legacy were the destruction of the Desert Pharaohs, assisting in the establishment of a human kingdom in the northeast, and the creation of the Vault of the Ancients. The *Final Legacy* was also the title of Mordenkainen's spellbook and comprehensive treatises on magic; the term was often used to refer to both the accomplishments and the book itself.

## Contents of *Mordenkainen's Final Legacy*

The spellbook used by Mordenkainen contained much of his knowledge and recorded theories, and, much like the *Maximillian* armor to a warrior, was considered the ultimate prize for a wizard. It was a magically-bound tome with infinite pages, and could only be opened, navigated, and read by a wizard.

Besides listing over a hundred discrete spells and enchantments, the tome was also a commentary on myriad topics:

### The Transmutation Theory

Mordenkainen believed that the school of magic he named Transmutation was the key to achieving the power of the gods. By manipulating the raw energies beyond the Weave, he theorized that one could eventually create *ex nihilo* as the gods had done in primeval times. This theory was eventually put to the test in the second millennium of the Light Age, and later at the end of that era.

### Mordenkainen's equation

The arch-wizard wrote a **principle of arcane calculus** which predicted constructions in the Weave of magic. These constructions, later called "ley lines", were forces of powerful magical energy binding the planet together. Mordenkainen used this equation to calculate a number of important features of Echelon, including the approximate circumference of the planet, the height of the Column, and the theoretical framework of chronomancy.

Mordenkainen's equation was also used by the Voices to calculate the waxing and waning of the *aurora susurro* and the eventual collapse of the Whispering Timeline.
Shadowfell

The **Shadowfell**, also known as the **Plane of Shadow**, was one of the Inner Planes of existence. It emerged as a result of balancing the creation of Echelon via the four **Elemental Planes**.

## Characteristics of the Shadowfell

Like the Feywild, the Shadowfell was not merely adjacent, but coterminous with the Material Plane. Unlike the Feywild, the Shadowfell was a bleak, desolate place with almost no color, and very little light. There was no sun, moon, or stars to adorn the inky black sky. Everything was muted and plain, alternating between "dark black" and "light black". Magic worked on the Shadowfell as on the Material, except for spells that were specific to light and darkness. Spells that created light were only half as effective, and spells that enhanced darkness had their effects amplified.

The Shadowfell was seen as an "echo" of the Material Plane, though not every geographical change or manmade construction was perfectly reflected.

The plane was incredibly dangerous due to its inhabitants, but also because of its pervasive, ever-oppressive gloom. A traveler spending any length of time in the Shadowfell was subjected to extreme psychological stress; depression and ennui could eventually overwhelm even the stoutest of minds.

## Inhabitants

Undead "shadow" creatures walked the plane freely, usually the result of lost souls becoming trapped there via the Ethereal Plane. In addition to those, there were aboleths, cloakers, and shadar-kai, a race of humanoids resembling albino elves.
Red Timeline

The Red Timeline was a three-millennia series of events after the manipulation of the result of the Dawn War by chronomancy. It began with the failure of the Grand Cross to defeat the zarum on the Temple of Numbers, and ended with the Celestial destruction of Echelon and their subsequent surrender of the Material Plane to the Prime Evils.
St. Drakonna

**Saint Drakonna** (virtue name **Flower**), was a tiefling who lived during the 11th century of the Light Age. Drakonna first rose to prominence as a cruel and dangerous warlord, but eventually lost everything and turned away from her previous life of wickedness. She spent her remaining years believing she was called as a paladin of redemption.

Chief among her accomplishments was the organization of sentient monsters in the region, leading to the foundation of Pariah Rock as the legendary "Salubrian".

Drakonna was declared a saint by the denizens of Pariah Rock and some local faiths. Others, especially foreigners to Antipode, denied her sainthood, believing her misdeeds tainted her legacy and declaring her supposed "redemption" a sham. Regardless, most mortals in northern Antipode regarded Drakonna as a saint.
Robyn Hobard

**Robyn "The Ranger" Hobard** was a notorious criminal from the western Mainland. He, along with his companions Elsanna the Blind, Sekano Neko, and several others, were responsible for the destruction of the Thaedran Imperium dreadnought *Zero Hour*.

Robyn Hobard was a player character played by Lyle McCracken.
Solstice Contract

The Solstice Contract was a unilateral treaty signed by the Kessler Dominion and the kingdom of Chernarus in the year 599 LA, effectively ending the Chernaran-Kessler Cold War Among the terms of the agreement was Kessler's unconditional surrender of all its territories, reducing the Dominion to a vassal state.
Platinum Code

The Platinum Code was a set of moral commandments laid down by Bahamut, god of war, justice, and light. It was a collection of thirteen strict chivalrous principles, dictating behavior for followers of Bahamut (especially paladins) in their daily lives.

## The Code's Commandments

* First, to protect the weak and defenseless
* Second, to serve in valor and faith
* Third, to despise pecuniary reward
* Fourth, to guard the honor of all
* Fifth, to obey those in authority
* Sixth, to eschew deceit
* Seventh, to persevere to any agreeable end
* Eighth, to respect an enemy without fear
* Ninth, to never refuse a challenge from an equal
* Tenth, to never turn the back to a foe
* Eleventh, to love mercy
* Twelfth, to ferret out injustice
* Thirteenth, to temper all with moderation
Mastermarch Keep

**Mastermarch Keep** was a walled fortress atop a windswept hill in the western Mainland. It stood as a bastion protector of a provincial land for hundreds of years in the Light Age. It was home to the Knights of Mastermarch from 1445 LA to 1498 LA, then again by the reorganized order from 1983 LA until its near annihilation in 1994 LA.

A similar chivalric order to the Knights of Mastermarch rose from the ashes of the previous organization, and controlled the fortress afterward for many centuries.
Pjirrik the Bronze

**Pjirrik the Bronze** was a bronze dragon from the Stardragon Sea. He was involved in helping return Undine from the void by using the last magic in his *ring of three wishes* to locate her obsidian prison sphere.

Pjirrik created the Bronze Navy to counter the threat of the Glavian Empire in Antipode in 2349 LA, eventually taking command of the resistance against Glavian occupation there.
Talharn Fortress

**Talharn** was the name of an Arkhosian frontier castle near Kherak Peak, a mountain in Echelon's Spine. It was one of the last major fortifications built by the Arkhosian Empire before its fall, and may have represented a desire for an Arkhosian invasion of the Elsir Vale, though scholars thought this unlikely.

Talharn Fortress was eventually occupied by an order of knights and paladins. After they were massacred by Golghenna the White, Talharn also became the final resting place of the dragon when she was slain in hibernation there.
Tyndyrth the Gold

**Tyndyrth** was a powerful gold dragon who was born the Ancient World, lived through the entirety of the Middle Era, and survived briefly into the Dark Age. They eventually grew so wise that they were known as **the "Dragon Oracle"**, or **Draracle**, to the denizens of the Elsir Vale. Tyndyrth single-handedly defended Elder City during the Ultima War, using their powers as an Exarch of Bahamut to repel Vecna's forces.
Reen

**Reen** was a small town in the Gaiak region of the western Mainland. It was a lush, riverside settlement, with significant farmland and an extensive irrigation system for many miles surrounding a central downtown area. Reen and its nearby sister town, Bacatta, were member states of the kingdom of Chernarus and the Arlanestran Territories.
Spirit of Time

The **Spirit of Time** (alternatively simply "**The Spirit**") was a subconscious manifestation of Alastaire Breowan in the Temporal Plane. Unstuck in time and existing in no particular plane of existence, it was responsible for the guidance of the Voices as they maneuvered through the myriad timelines to resolve the Shattered Prophecy.
Zatal

**Zatal** was a continent that rose from the tear in the planet left by the Dawning Isle and the fracturing of Turalisjedar. It was surrounded by an arcane pseudo-nautical phenomenon known as the Column in the Common tongue. Zatal was original home of the tabaxi people. The continent was particularly warm, with parts of the continent rivaling some of the hottest and most humid climes on the planet.
Sifulkari

**Sifulkari** was a mysterious figure in Echelon's history. They were a product of the magocracy of the Thaedran Imperium, and a sorcerer of significant power. Sifulkari's deeds in the Imperium were lost after the Welkin Maelstrom emerged; the only lasting legacy left by them was the creation of the awesomely powerful Key to Infinity.
Trading

/trade <IGN> Allows players to securely trade items without having to fear dropping them on the ground or placing them in a chest.

* Players must be in close proximity (10 blocks away at most) to execute the /trade command
* You cannot split stacks with the /trade screen open
* If you click the wrong item you can return it to your inventory by clicking on it in the trade window
* Once you agree to the terms you must click the glass pane on your side of the trade screen
* A ten second confirmation countdown of an agreed trade only begins when both parties agree and click their glass pane
Voices

The **Voices** were a group of interdimensional heroes who existed in the Whispering Timeline as a result of the Shattered Prophecy.

## Iterations

As the Spirit of Time sought to end the Shattered Prophecy by combining advanced technology and magic, a set of Voices, called Iterations, would emerge in the Whispering Timeline. These Voices would be directed by the Spirit to use chronomancy to repair the damage to time. Each Iteration would eventually fail, the Spirit would reset the Whispering Timeline, and the process would repeat. There were no fewer than 5,040 distinct Iterations of the Voices.
Vault of the Ancients

The Vault of the Ancients was an underground cache of treasures and manuscripts from the time of the Ancient World. It was built by the wizard Mordenkainen as part of his last acts as a mortal.

## Construction

Mordenkainen used spells such as *move earth* and *stone shape*, as well as the services of a dominated purple worm, to create the Vault in the Brackish Mountains.

The central Vault itself was an oblong dome approximately 300 feet at its widest point. Several passages and chambers surrounded the Vault, making for a maze-like structure of twisting turns and confusing halls. Most of the outer chambers were filled with traps and hazards to deter treasure hunters, although several were set up with less valuable treasures as decoys.

## Purpose

As a scholar of lore and magic, Mordenkainen wanted a place to house all his accumulated wealth. Although he was fond of attaching his name to new spells, the arch-wizard purposefully did not name the Vault after himself.

## Rediscovery

After Mordenkainen's Final Legacy was completed in 1280 BME, the Vault remained undisturbed for over 2,000 years. A contingent from Icon led by Chaka embarked on a holy quest to rediscover the *Maximillian*, a set of holy plate armor. Chaka believed the armor to be located in Mordenkainen's Vault, and spent his adult life searching for it in the Brackish Mountains.

Eventually, Chaka and his team found the Vault of the Ancients. In Winter 770 ME, Chaka's team breached the outer defenses of the Vault. He recovered the *Maximilian*, awakened the gearforged guardian Effigy, and learned a great deal about the Ancient World.

## Control of the Vault

After Chaka's discovery was made public, several parties expressed interest in studying the Vault and cataloging its contents. Among them were the governments of the Pennant Regency and the Velgassi Empire. The Church of the Tetrarchs, headquartered in Chaka's hometown of Icon, was also a player in the negotiations. Dan'el Unas, Chaka's stepfather and member of his expedition, advised him to tread with caution, as there were many powerful items in the Vault that could be dangerous if in the wrong hands.

In 772 ME, Chaka decided to turn over control of the Vault to the independent city of Volkenburg, a center of magic and scholarship. The other parties had no choice but to capitulate, as Chaka's fame was widespread.

## Controversies

Many of the manuscripts inside the Vault of the Ancients did not line up with the then-modern orthodoxy of the Church of the Tetrarchs. By that time on the eastern Mainland, worship of other gods was moving dangerously close to heresy. The Vault's revelations in the field of religion were particularly unwelcome in Church-dominated areas.

Another cultural issue was the discovery of Effigy and the gearforged. The Juriatas Accord's failure to mention gearforged put the According nations in the difficult position of deciding whether or not to amend the document to accept a new Race as sentient. Furthermore, the dwarves faced significant backlash for the Moradindrian's failure to mention the creation of the gearforged Race in the Ancient World.
Odiss Pennant I

Odiss Pennant was a human male who lived in the Middle Era. He was born a Velgassi Empire noble from a respected Imperial House. After escaping the Empire during a period of civil strife, he led his subjects to the southern Elsir Vale and established a kingdom there. The Pennant Regency flourished for hundreds of years until the rise of Vecna and the Determined.
The First War

The First War was a conflict that occurred before the Material Plane's completion. It was fought among beings of incredible, unparalleled power: gods (usually separated into two groups called Celestials and Prime Evils) and titans. It directly resulted in the near-annihilation of the titans, the separation of the Upper Planes and the Nine Hells, as well as the formation of the Astral Sea-- the "otherspace" between the Outer Planes.
Warriors of Faith

The **Warriors of Faith** was a group of paladin heroes who lived during the Light Age of Echelon. They were responsible for numerous deeds, including the defeat of Explictica Defilus and the redemption of Alris Ocedius, the curing of the Iceblood Plague in Calogero, the retaking of Jasperdoif, the formation of the Aegis, and the golden ages of Trigonon and Rowangga.

The **Warriors of Faith** included Ristine Jandreau, Druuv McCord, Lady Rosamund, Grundle of Rowangga, and Eir the aasimar.
Pev Jessup

**Pev Jessup** was a human deputy-turned Arcana Regulation Bureau agent. He sold out the Frontier to advance his own interests, as well as those of his boss, Sheriff Clyde. He was shot and killed by Catalina Erstanzo in the wake of the destruction of the dreadnought *Zero Hour* in the 9th century LA.
Steel Timeline

The Steel Timeline was a series of events that began as a result of failed attempts at chronomancy as predicted in the Shattered Prophecy. It first emerged in 600 LA when the Lone Wolves were killed in the town of Emberwood by the Logos Vortex, thus preventing the rise of Arlanestra and, by extension, the subsequent dystopia of Chernaran (and later Thaedran) rule. It emerged a second time in 785 LA when the convicts Jeraline Cooper, Elsanna Aerondell, Blick Regbar, Tairis Mactire, and Sekano Neko did not escape a prison revolt in Centennial Hill. The resulting Thaedran Imperium's dominance of Echelon continued for thousands of years until an apocalyptic nuclear war annihilated all life on the planet, thus ending the timeline in the eyes of the Temporal Medians.
Whispering Lights

The Whispering Lights, or *aurora susurro*, were an aerial phenomenon which occurred in a mathematical sequence as a result of the failing of the chronomancy which held the pocket dimension together. A side effect of the appearance of the Lights was an increase in the potency of certain magical effects and conditions.
Zarum

The **zarum** were a race of beings created by Moradin, Pelor, Avandra, and Bahamut, to be guardians of lore, peace, and balance among the ancient races. They were given magic as a tool to assist in those pursuits, but rebelled against the gods alongside the human kingdom of Bael Turath. The zarum race was significantly punished after their defeat, and stripped of all magical capability by Ioun.

The zarum eventually evolved into two ethnic groups, the githyanki and githzerai, after the Sealing of Echelon.
Eldatur

Nimedhel (daughter)

Calendol (son)

**Eldatur**

## Etymology

The name ***Eldatur*** is usually translated as "**Lord of the Star-folk**" from Elvish *eldar* ("People of the Stars", taken directly from Sun-elvish) and *tur* ("master, lord"). It was a new name given to him by his brother Menelrond in childhood.

### Earlier names

Earlier he was called **Eldaheru** (the same meaning as **Eldatur**) due to using a Sun-elvish word for "lord" by mistake. It should be however noted that **Eldaheru** could have functioned as a name in Sun-elvish.
Prime Evils

The **Prime Evils** was the name given to the collective of nefarious and malevolent deities who plagued the multiverse.

## List of Prime Evils

* Asmodeus, god of tyranny
* Bane, god of conquest
* Gruumsh, god of slaughter
* Lolth, god of deceit and corruption
* Nerull, god of terror and nightmares
* Tiamat, god of greed
* Torog, god of torture and slavery
* Vecna, god of undeath and secrets
* Zehir, god of poisons and murder
Nem Daral

**Nem Daral** was the largest dwarven metropolis on the Mainland continent. Though it was not as ancient, Nem Daral eclipsed the other great famous cities, including Rowangga, Galvanheim, and Jasperdoif, in sheer scale. In fact, the expanse of Nem Daral were so massive and complex that they were separated into seven Holdings: the Sky Hold, the Long Hold, Anvilhold, the Stone Hold, the Deep Hold, the Underhold, and Losthold.
Tiefling

**Tieflings** were the once-human former denizens of the kingdom of Bael Turath, or persons with ancestry dating back to that kingdom. The people of Bael Turath were eternally cursed by an infernal bargain made during the Dawn War. Every descendant after that time was afflicted with the curse.

## Appearance

Tieflings were physically transformed to resemble the devils with which the infernal bargain was struck. Some had hooves or talons instead of feet, and many had clawed hands. All sported horns of various types, many of which resembled those of a ram or goat. Other variations of tiefling horns included those of a narwhal or a deer. Their skin was as variegated as a human's, but ranged in shades from deep crimson to purple or even jet black.

## Dormant Genetic Code

Sometimes, the bloodline of a tiefling would lay dormant for generations. Humans who gave birth to tiefling children were often seen as cursed; in many societies, tiefling infants were murdered by the superstitious and fearful. Sometimes, the mothers of tieflings were burned at the stake or ritualistically killed in other ways. The prevailing belief was that the mother had engaged in intercourse with a devil or demon; however, this was known in scholarly circles to be a misconception by the late Light Age.

It was not known why the ancestry of Bael Turath became recessive or dominant. Human pairings occasionally resulted in tiefling children, due to an ancient ancestor of the mother or father being a denizen of Bael Turath. Pairings between two "pure" tieflings, however, often resulted in children with no obvious traits of the curse.

## Cross-Breeding

Tieflings could not produce children with any race besides humans or other tieflings. This understanding led some to perceive tieflings as overly lascivious and hedonistic.
Amlos

Calendol (brother)

**Amlos**

## Etymology

The name ***Amlos*** is translated as "**Snow of the Heights**" from Elvish *am* ("upwards") and *loss* ("snow"). It is a birth name.

### Other names

Since her father counseled her against marrying Nurnadan and denied them his blessing she called herself **Nurnedhel** (which means "**Sad Elf**" from Elvish *nurn* meaning "sad" and *edhel* meaning "elf"), which is her only new name.

### Earlier names

She was earlier called **Ambalos** (same meaning as **Amlos**) due to mixing Elvish with Sun-elvish by mistake.

Earlier her new name was **Nurwen** ("**Sad Lady**").
Red Order

The **Red Order** was an organization of paladin knights formed by Quivan the Red during the Dawn War. The **Red Knights**, or **Avengers**, were seen as the ultimate crusaders. Their purpose was to mete out justice for grievous, unforgivable sins. The Red Order served as the last defense for the good people of the world; after all avenues were attempted, an Avenger could be called upon to deliver unyielding divine punishment.

*"When the patience of good is exhausted, then the Red will smite."* -Quivan the Red

## Tenets of the Red Order

Tenets of an Avenger followed similar patterns, revolving around the punishment of wrongdoers by any means necessary. They were brutally focused in their pursuit of justice. The core principles of a Red Order paladin were:

1. **No Mercy for the Wicked**; ordinary foes may win mercy, but sworn enemies of good will not.
2. **Focus on the Greater Evil**; any qualms about exterminating evil must be set aside.
3. **Restitution**; if evil wreaks ruin, it is the duty of the Red Order to help those harmed by their misdeeds.
Upper Planes

The **Upper Planes** were a collective of realms of existence beyond the mortal Material Plane. The Upper Planes, along with their counterparts in the Lower Planes, were considered part of the Outer spheres of existence.

Although many distinct realms existed, the Upper Planes were sometimes referred to in the singular by mortals as "heaven" or "the afterlife".
The Raven Queen

The Raven Queen was a deity who generally served the other Celestials and acted as intermediary between them and the Prime Evils. She was responsible for guiding dead souls through the Ethereal Plane and down the River Styx to the appropriate afterlife. The Raven Queen was also known as Kelemvor, a masculine ferryman, and both had a stoic and uncompromising manner.

The Raven Queen was also the goddess of inevitable time, and took great pains to protect the world from chronomancy.
River Styx

The **River Styx** (or just **Styx**), also known as the **River of Blood** or the **Silver Path**, was a transitive, cross-planar corridor that connected the Inner and Outer Planes. It was guarded and traversed by a god of the dead known in some cultures as Kelemvor, and in others as the Raven Queen of Death.

Safe travel upon the River Styx was impossible for any being without the guidance of the god of the dead; those that attempted to do so usually drowned and became ghosts trapped in the Ethereal Plane.
Pandemonium

**Pandemonium** was the dismal seventh layer of the Nine Hells, Outer Planes suffused with negative energy. It was a plane of incomprehensible madness, and the only one of the Nine Hells that was inherently **chaotic evil** in alignment. Endless tunnels wormed their way through the blackened granite of Pandemonium, maze-like and haphazard. Open spaces were filled with howling screams, and winds strong enough to carry creatures down tunnels, forever lost.
Shadar-kai

The **shadar-kai** were a race of humanoids that dwelled primarily in the Shadowfell. They were theorized to have once been elves or zarum, or perhaps some combination of the two, which migrated to (or became trapped in) the Shadowfell. Shadar-kai were characterized by pointed ears akin to high elves, skin color approaching albinism, and cold, almond-shaped eyes like the githzerai or githyanki.
The Rebirth

The Rebirth was an event foretold and worked toward by the Cult of Vecna throughout Echelon's Middle Era. More often than not, it was a vague reference to a future date wherein all life on the planet had succumbed to undeath, becoming "born again" in Vecna's image. Some measure of the Rebirth was achieved when Vecna bypassed the Celestial seal on the Material Plane, sparking the Ultima War.
Tybris Strutt

**Tybris Strutt** was a human who lived during the last years of the Light Age. He began his life as a member of the Glavian Empire's House Sylvestra, but defected to Silvera in 2352 LA. He was famous for serving as an officer aboard the *Stardragon's Ruby*, being a senior member of the Quintessence, and captaining a ship in the Bronze Navy.
Malik Mukji

**Malik Mukji** was a human cleric of Pelor from Goldleaf Cathedral in Emberwood. He was an auxiliary member of the Lone Wolves adventuring company for a brief time. Malik was killed in the Kerouet Catacombs in 598 LA attempting to uncover a plot by the bishop of Goldleaf.

Malik was a player character played by Jon Kinnear.

## Metagame Trivia

Jon created Malik Mukji immediately after the demise of his previous character, Clarence Ik. Malik's race, class, stats, and even his name were randomly generated by dice rolls.
Umbral ley line

The **Umbral ley line** was the name given to one of the lines of magical power that held the planet Echelon together. It ran from north to south directly opposite the Column (nautical longitude 180° W).

The Umbral ley line became a common starting and ending point for two-dimensional maps of the planet in the Light Age and beyond, as no major landmasses were on the Umbral.
Shatterlands

The **Tsandria Shatterlands** was a regional wound left in the planet Echelon by the use of magic. The Shatterlands broke apart the southwestern Midden Valley and the Dilzweld mountains as a result of the Thaedran Imperium using the same zarum spells to float the Dawning Isle. Though the original spell was so powerful that it fractured the supercontinent in ancient times, the effects that led to the Shatterlands were much less devastating on a global scale.

A circle of powerful druids, the Grey Circle, came together in the early 9th century LA, and settled in the Shatterlands. Their goal was the ultimate restoration of the valleys and mountains to their original state, a process of healing that would take millennia. The Grey Circle guarded the dangerous Shatterlands, working in isolation to repair the damage done by mortals.

## Characteristics of the Shatterlands

The Shatterlands was once tens of thousands of square miles of natural land. However, after the dreadnought *Emancipator* tore the city of New Volkenburg out of the ground, earthquakes and fissures rocked the region left behind. The towns of Tsandria, Moonbow, and Reen were obliterated. Nature itself was upended, both literally and figuratively, and the wound in the planet manifested in several ways.

The souls lost during the upheaval caused wraiths and ghosts to appear in the Shatterlands, much like those in the nearby Naeldan Scar. Shadow crossings to the Shadowfell and even portals to the Feywild emerged. The region was corrupted by arcane energies, making for a significant amount of wild magic in the area. Beasts and monsters in the area were particularly aggressive, driven mad by the damage done to the planet.

The terrain was characterized by hundreds of massive plateaus surrounded by deep canyons, much as a handful of damp sand would break apart if held in one's palms and flexed outward. The tops of the plateaus were windswept, barren rock, and the canyons teemed with noxious gases, razor obsidian, and unnatural plants.
Maximillian the White

**Maximillian**, later referred to as **"The White"**, was an aasimar born into the world in preparation for the coming Dawn War. He was said to be the son of a Planetar angel of Pelor and the human St. Octavia of Teutorigos, a pure-hearted woman of character and grace. Maximillian formed the White Order--the first Paladins-- and had a legendary suit of armor named after him.
Heiler

Der **Heiler** aka der **Priester** aka der **Leibwächter** ist eine bekannte Basisrolle.

## Funktion

Der Heiler erwacht während der Nacht und bestimmt einen Spieler. Dieser kann für die Nacht nicht von den Werwölfen gefressen werden. In der nächsten Nacht kann er wieder einen Spieler bestimmen, aber nie denselben zweimal hintereinander. In der dritten Nacht kann er wieder den Spieler der ersten Nacht wählen. Er kann auch sich wählen.

## Varianten

* Wedding-Style: Wenn die Werwölfe den geschützen Spieler fressen wollen, bekommen die Werwölfe die Aussage, dass dieser Spieler geschützt ist und sie sich ein anderes Opfer suchen müssen.
* Moabit-Style: Wenn die Werwölfe die geschützte Person fressen wollen, bekommen sie kein Feedback, es stirbt einfach keiner. Der Spielleiter muss entscheiden, ob er den Spieler dennoch der Hexe anzeigt, und sie so eventuell ihren Heiltrank verschwendet.
* Wilmersdorf-Style: Siehe Wedding-Style.

## Spielzüge

Gerade im Moabit-Style kann der Heiler durch Falschaussage viele Nullrunden für die Werwölfe provozieren.
Stygian Lands

The Stygian Lands were a group of small continents and island chains in the southern hemisphere of the planet Echelon. They separated from the Mainland after the sundering of the supercontinent in the Dawn War. The Stygian Lands were home to the zarum, and later the githzerai and githyanki. The human-turned-tiefling kingdom of Bael Turath was located in the Stygian Lands.
The Royal Treasury

*(This is a planned update for the future, and is not yet implemented at RayzeMC)*

**The Royal Treasury is enabled during the beginning of a Factions region after every reset. Certain content (such as kits) are locked until precise thresholds are surmounted.**

### Commands

**Commands associated with The Royal Treasury are:**
* /treasury
* /treasury deposit <amount>
* /treasury top (Shows the top contributors​)

### Treasury Checkpoints

**The Royal Treasury has multiple checkpoints. These checkpoints include:**
**Unlock TBD**
**Unlock TBD**
**Unlock TBD**
**Unlock TBD**
**Unlock TBD**
### Rewards

**Treasury rewards are given to the top 3 players who contribute the most. These rewards are given each time a threshold/checkpoint is reached.**
**Rewards are as follows:**
**1st Place:** 3x Skeleton Chests
**2nd Place:** 2x Skeleton Chests
**3rd Place:** 1x Skeleton Chests
Ryrrotil the Red

**Ryrrotil** was a powerful red dragon and strongest of the Harbingers of Vecna. He was responsible for numerous campaigns against mortals, culminating in the razing of all Middle Era settlements in the Red Desert.

Siroccan wizards and clockwork fighters, led by Graff Thulun, swarmed and slew Ryrrotil in the Battle of Sirocco.
High Rock

## Basic Overview

Home to the High Elves of the Line of Aracyne, High Rock is the richest, and most advanced of all the regions in Valdemar. Its capital, Starfell rests amount a large mountain, with numerous caverns full of rare, and extremely valuable gems and ores.

In RayzeMC, High Rock is not yet implemented, but is scheduled to be included in a Winter 2018 update. It will feature several custom, and unique gamemodes.

## Location and Geography

Geographically, High Rock is a giant mountainous island just to the south of the Valdemarian mainland, with The Sky Vales and Eastmarch to the North, and (Other Elf Kingdom) to the East.

High Rock is the most gem and mineral rich region in all of (Worldname); an advantage which the High Elves take great pride in using to flaunt their wealth through the construction of massive, and beautiful houses, statues, palaces, and other marvels of construction and engineering. Starfell is considered by many to be the most beautiful city in all of (Worldname). It is often referred to as: "The city of a thousand shooting stars" due to how shiny, and illustrious its buildings are.

## History

Athtar Citadel, in the center of Starfell is widely considered to be the oldest structure in all of Valdemar. According to Ancient tales, it was originally little more than a small Obelisk that was crafted in the Dawn Age of (Worldname) by the Vaeri, as a location for meeting and deciding what would be the fate of (Worldname). Despite being heavily immersed in myth, it is true that when the first High Elves arrived at High Rock from (Other Elvish Kingdom), the Obelisk was already standing.
Redshackle

**Redshackle** was the nickname of a warlord and slaver who operated in the Red Desert during the Middle Era. He was a scarlet dragonborn of terrible might and cruelty, and a plague on the desert peoples for a hundred years.

Redshackle was killed in ritual combat in 855 ME, after challenging and losing to Casimiri Pickles, Determined hero.
The Sky Vales

## Basic Overview

The Sky Vales are the southernmost region of the Valdemarian mainland. The region is inhabited by a race known as the "Perelda" or "Half-Elven", who are a hybrid of Men and Elves. The race came into existence due to a peaceful, and relatively successful integration between the Nolenorians and the High Elves of High Rock, which both attempted to colonize the region at roughly the same time. The city of "Skyhaven" acts as the main center of governance within the region, and is ruled over by an assembly known as "The Sky Council". Men, and Elves alike from across (Worldname) have flocked to The Sky Vales over past few centuries due to its relative tranquility, safe and fertile land, and hospitable inhabitants. Unfortunately, the allure of these beautiful lands have recently begun to attract fouler peoples as well. The Dark Elves are now making their way into Skyhaven, and already the corruption brought about by their dark spells is beginning to take root.

In RayzeMC, The Sky Vales act as the sole region which encompasses the SkyBlock gamemode, due to its high elevation, relatively peaceful environment, and loosely connected, mostly neutral territories.

## Shrine & Devotion

The main Goddess of the Perelda is "Verella", the Goddess of Fertility and Growth. The Shrine to Verella can be located in Skyhaven, next to the "Great Dawn Tree", which is impossible to miss. Verella's blessing is an ideal one to choose for any player looking to have have his or her appetite satiated, and not have to worry about constantly having to eat.

The Devotion to Verella provides "Verella's Blessing" which gives the player the following benefits:

* 60% Hunger reduction *(Across all regions/gamemodes)*
* 10 apples every 12 hours *(Across all regions/gamemodes)*
* 5 loafs of bread every 6 hours *(Across all regions/gamemodes)*
Orc

Orcs were a race of humanoids in Echelon. They were created by Gruumsh after Vecna stole the secrets of creation from Ioun during the Dawn War. Fashioned by Gruumsh out of fallen elves to be a threat to all the good peoples of Echelon, the orcs of the world spread rapidly and destructively, and were a danger to many civilizations throughout history.
CoinFlip

*(This is a planned update for the future, and is not yet implemented at RayzeMC)*

This is a typical 50/50 coinflip betting game allowing players to place their bets on their luck.

**NOTE:** Coinflips are purely luck based. There is **NO WAY** to rig a coinflip, and chances are purely 50/50

### Commands

* /coinflip help - Shows coinflip commands
* /coinflip - Shows coinflips that are currently available
* /coinflip <Amount> - Starts a coinflip wager for the amount you specify
* /coinflip cancel - Cancels your current /coinflip bet
* /coinflip toggle - Toggles /coinflip notifications in chat (you can also use /coinflip off, /coinflip ignore, and /coinflip stfu)
* /cf - Alias for /coinflip​
* /cf stats - Shows your cf winnings and losses
The Royal Jackpot

*(This is a planned update for the future, and is not yet implemented at RayzeMC)*

The Royal Jackpot is a lottery system on RayzeMC that allows players to purchase lottery tickets for a chance at the pot. The more tickets you put in, the better of a chance you have. The Jackpot is taxed just like Coin flip. The Jackpot will draw a winner every 2 hours. Tickets are only valid for one round.

**NOTE:** Purchasing the most tickets **DOES NOT** in any way guarantee a win. Ticket buying **ONLY** increasing the chances of winning.

**Tickets cost $2,500 each and the pot is taxed 5%**

### Commands

* /jackpot - displays current jackpot, time until drawing, # of tickets sold
* /jackpot buy <x> - buys X tickets for current jackpot, confirms price
* /jackpot top - list of players who have won jackpot the most # of times.​
* /jackpot stats - shows how many tickets you bought and how many jackpots you have won
Dark Anchors

## Basic Overview

Dark Anchors or "Dolmens" are specific places where the servants of Azrael set an "anchor" to pull Valdemar into The Shadow Realm. There are a total of 12 dolmens spread throughout Valdemar. Dark Anchors are not always active. Periodically, fanatics devoted to Azrael will appear, and Dark Anchor events will begin. You can see the effects and hear the incantations from far away, and a horn will sound when the portal has opened and it's time to fight to defend Valdemar. There are several achievements related to closing Dark Anchors.
Carroburg

## Basic Overview

Carroburg is the second largest city in the Kingdom of Eastmarch, and was the first city to be settled in Eastmarch by the Nolenorians in the Second age. Carroburg acts as an important link between the High Elves of High Rock and (Other Elvish Kingdom). It also contains the First Royal Bank of Eastmarch, and St. Renaut's Cathedral.

In RayzeMC, Carroburg acts as the Hub area within the game, and is the first place that new players enter upon first joining the server, due to the fact that it was the first city to be founded by the Nolenorians, and has a relatively peaceful atmosphere.

## Location & Geography

Geographically, Carroburg rests on the far tip of the Eastern Akurean peninsula. The terrain surrounding Carroburg is notably mountainous, aside from a few sparsely scattered valleys which are dedicated to farming and agriculture.

The mountainous terrain is originally what compelled the early Nolenorian settlers to venture West to establish the city of Kingsport, due to the far more fertile, and flat terrain. These mountains do however provide immense security to the people of Carroburg, and act as a natural barrier between the city and would-be conquerors.
Middle Era

The **Middle Era** (also known as the **Modern Era** by the denizens of that time) was a period in Echelon's history during the Aeon. It began with the signing of the Juriatas Accord and the adoption of the According Calendar System, and ended with the defeat of Vecna in the Ultima War 855 years later.

## Notation

The According Calendar System labelled years in the Middle Era as ME. Sometimes, small capitals or periods were used (ME or M.E.).

## Name Change

With the arrival of the prophetic Dark Age, the Doctantians felt it necessary to rename the previous era. Sensing the old days were no longer "modern", the nomenclature was changed to Middle Era in 52 DA in the According Calendar System. This *de facto* acceptance of the "M" as Middle, rather than Modern, allowed for the Common language notation to remain the same for historical clarity's sake.

## Significant Events

* 1 ME: The Juriatas Accord is signed.
* 89 ME: The Harbingers of Vecna are created.
* 302 ME: The Arkhosian Empire falls.
* 453 ME: The Dawning Isle and the Temple of Numbers is rediscovered.
* 770 ME: St. Chaka discovers the Vault of the Ancients.
* 845-847 ME: The Keelan War occurs. The Green Timeline begins.
* 855 ME: The Determined lead Echelon to victory in the Ultima War. The Middle Era ends.
Rayze Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Uidor Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Elves

### Hair colour

Gold (Star-elves and Sun-elves, rarely Grey Elves), silver (Grey Elves and rarely Star-elves), blonde ([[, brown (Wood-elves), red (East-elves, rarer among Wood-elves and Star-elves), auburn (East-elves and Wood-elves), white (Grey Elves), black (Star-elves, rare)

### Eye colour

All shades of blue (Star-elves and Grey Elves), grey (Grey Elves), green (Wood-elves and East-elves), hazel (Wood-elves), brown (Wood-elves and East-elves), fierish gold (Sun-elves)

### Weapons

Swords, daggers, spears, lances, bows, rarely battleaxes

**Elves**, who call themselves **Edhil** or (mainly Star-elves) **Eldar**, are one of the Primal Races.
Kingdom of Norwestria

## Basic Overview

Home to the Fjord Kings of the Line of Magnussen,The Kingdom of Norwestria is one of the oldest, and proudest of all the Kingdoms of Men within (WorldName). Throughout history, Norwestria has managed to remain mostly isolated from the affairs of other lands throughout (WolrdName). However, the Norwestrian Jarls have a history of intense and heated feuds, and disputes, which have often escalated into all-out civil wars.

The capital, Winterhold, has for thousands of years been the center of all trade in the North. Roughly half of the entire population of Norwestria resides within Winterhold.

### Location & Geography

Geographically, the Kingdom of Norwestria rests on the far Northeastern tip of (ContinentName), and is connected only to The Kingdom of Aveqar which lies to the South.

Norwestria remains mostly cold all year long with frigid temperatures between 30 and 50 degrees during late Spring, and throughout the Summer, and temperatures which sometimes drop as low as -20 during the Winter. For this reason, roughly 1/3rd of Norwestria's food supply is imported, and the rest is acquired from fishing wharfs, and whaling fleets. Norwestria is renown for its stunning displays of "Aurora Borealis" or "Northern Lights", which illuminate the entirety of the Fjordlands during several nights throughout each year.

## History

Norwestria was settled by a fleet of Frostrim Nord explorers around 940 of the First Age, fleeing the desolation caused by the Dread Dragon incursions which ravaged the entirety of the Frostrim Province. The first settlers made their landing in a large bay deep within the Main Fjord of the region, in the middle of a very harsh Winter. They erected a town there, and called it: "Winterhold". The surrounding areas were referred to as "The Fjorlands", and after a prolonged period of expansion outside of the Fjords, the region was eventually formally recognized as "Norwestria", (The Western Kingdom of the Nords).

Over the centuries, many new towns, and keeps began to emerge throughout the Fjordlands, the rulers of which would become known as "The Fjord Kings". From roughly 1,540 - 1,890 of the First Age, a series of brutal civil wars occurred between roughly a dozen different rival Jarls throughout Norwestria, all who claimed that they were the "true" King of the Fjorlands. In the end, Thore Magnussen of Winterhold overcame and defeated all of the other rival Jarls, and declared Winterhold as the capital of the newly united Kingdom of Norwestria.
Transitive Plane

A **transitive plane** was a realm of existence that emerged, or was designed, in order to facilitate travel between other planes. There were generally three transitive planes: the Astral Plane, the Ethereal Plane, and the River Styx.

The Astral Plane was said to connect all the Outer Planes, the Ethereal all the Inner Planes, and the River Styx both.