Bow Classes

## Tier 1

**Bowman**    *Bow*

A Bow Starter

+1 Perception

Special Ability:
*Competitive:* Attack is increased if an enemy lowers its stats

## Tier 2

**Pioneer**    *Bow*

Novice Explorer Shooter

+2 Perception

+1 Nature

Special Ability:

*Weak armor:* Physical Attacks lower defense but increase speed

**Strider**    *Bow*

Novice Quick Shooter

+2 Perception

+1 Speed

Special Skill:

*Leap of Faith:* Jump 20ft, once a day

**Bandit**    *Bow*

Novice Thief Shooter

+2 Perception

+1 Stealth

*Inconsequential Lie:* Grants the ability to Lie about ANYTHING once a day and the person will believe him, only works on one person at a time

**Gunner**    *Bow*

Novice Gun Shooter

+2 Perception

+1 Intelligence

Special Skill:

*Flashbang*: Make an explosion, deafening and blinding all entities around you in a 30 ft radius for 1 turn.

## Tier 3

**Cascader**    *Bow*

An Explorer Shooter Apprentice

+4 Perception

+2 Nature

*Detect Life:* Detect living creatures within a 10 foot radius once a day

**Ranger**    *Bow*

A Sharp Shooter Apprentice

+4 Perception

+2 Attack

Special Skill:

*Bullseye:* 25% chance to paralyze the enemy

**Archer**    *Bow*

A Far Shooter Apprentice

+4 Perception

+2 Speed

Special Skill:

*Double Shot*: Shoot two arrows at once

**Hunter**     *Bow*

A Hunting Shooter Apprentice

+4 Perception

+2 Animal Handling

Special Skill:

*Buddy System:* Gets 1 Summonable Beast

**Highwayman**    *Bow*

A Thief Shooter Apprentice

+4 Perception

+2 Stealth

Special Skill:

*Rough stuff:* Flinch enemies 50% of the time

**Tinker**     *Bow*

An Engineer Shooter Apprentice

+4 Perception

+2 Engineering

Special Skill:

*Robot Friend:* Build a Robotic Companion limit one

**Gun Slinger**    *Bow*

A Gun Shooter Apprentice

+4 Perception

+2 Intelligence

Special Skill:

*Transform Arrows:* transform arrows into bullets

**Witch Doctor**    *Bow*

A Spirit Shooter Apprentice

+4 Perception

+2 Enchanting

Special Skill:
*Consume Magic:* Steal a Buff or give someone else your status effect

## Tier 4

**Bowblade**    *Bow/Sword*

A Blade Shooter Master

+8 Perception

+4 Defense

Special Skill:

*Chain Reaction:* Arrows bounce off up to 3 enemies (25% chance)

**Trooper**    *Bow/Axe*

An Explorer Shooter Master

+8 Perception

+4 Nature

*Dangersense:* Detect Traps and True Intentions (25%)

**Bowmaster**    *Bow*

A Bow Shooter Master

+8 Perception

+4 Speed

Special Skill:

*Charged Shot:* attack takes 3 turns but negate armor

**Sniper**    *Bow*

A Far Shooter Master

+8 Perception

+4 Charisma

Special Skill:

*Mark:* Mark any creature, that creature cannot hide and has -5 speed (limit one, once per battle)

**Trapper**    *Bow*

A Hunting Shooter Master

+8 Perception

+4 Animal Handling

Special Skill:

*Trap*: Set up a trap, it will snare most things. (Limit one)

**Poisoner**    *Bow*

An Alchemy Shooter Master

+8 Perception

+4 Alchemy

Special Skill:

*Poison Cloud*: Spawns a poisonous cloud, things in it take 1d10 damage per turn

**Trickster**    *Bow*

An Illusionary Shooter Master

+8 Perception

+4 Stealth

Special Skill:

*Illusion:* Look like another player or npc for 5 turns or until damaged.

**Bomber**    *Bow/Magic*

A Magic Shooter Master

+8 Perception

+4 Engineering

Special Skill:

*Fuse Shot*: Exploding Arrows. (Extra 1d10 damage, 25% chance to burn)

**Marksman**    *Bow*

A Precise Shooter Master

+8 Perception

+4 Intelligence

Special Skill:

*Flare:* Expose all hidden/invisible entities within a 20 foot radius once a day

**Technomancer**    *Bow/Magic*

A Technomagic Shooter Master

+8 Perception

+4 Magic Damage

Special Skill:

*Techno-shooters:* Your guns are powered with Arcane instead of bullets.

**Zealot**    *Bow*

A Spirit Shooter Master

+8 Perception

+4 Enchanting

Special Skill:

*Sacrificial Pact:* Sacrifice a non-undead creature to deal 75 damage and heal yourself for 25

**Spire**    *Bow/Lance*

A Survival Shooter Master

+8 Perception

+4 Nature

Special Skill:

*Weatherman:* Change the weather (use a d4 to determine severity)