Barney Farney

## **Intro**

An elderly cleric who moves about with the assistance of a walker.

## **Character information**

### **Notable items**

* Holy Symbol: Barney has a pocket watch that serves as his holy symbol. Inside the pocket watch is a blank section where a picture would normally be. The face of the watch is an emblem of a setting sun.

#### **Feats**

##### Telekinetic

He learn to move things with his mind, granting him the following benefits:

* Increase his Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
* He learn the mage hand cantrip. He can cast it without verbal or somatic components, and he can make the spectral hand invisible. If he already know this spell, its range increases by 30 feet when he cast it. Its spellcasting ability is the ability increased by this feat.
* As a bonus action, he can try to telekinetically shove one creature he can see within 30 feet of him. When he do so, the target must succeed on a Strength saving throw (DC 8 + his proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward him or away from him. A creature can willingly fail this save.

#### **Proficiencies**

* **Skills**:
	+ **Expertise**:
* **Tools**:
* **Weapons:** Simple and martial weapon
* **Armor:** Heavy Armor

##### **Languages:**

* Common

## **Cleric abilities**

He is a Cleric of the Twilight Domain, a domain that twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.

### Holy Symbol

Barney's Holy Symbol is pocket watch. One side it has a clock and on the other side is empty but cleary missing a picture. The watch face has emblem of a setting sun.

### Twilight Domain Spells

 1st
 3rd
 5th
 7th
 9th

### Eyes of Night

he can see through the deepest gloom. he haas darkvision out to a range of 300 feet. In that radius, he can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, he can magically share the darkvision of this feature with willing creatures he can see within 10 feet of im up to a number of creatures equal to his Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once he share it, he can't do so again until he finish a long rest or unless he expend a spell slot of any level to share it again.

### Vigilant Blessing

The night has taught him to be vigilant. As an action, H give one creature he touch (including possibly himself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if he use this feature again.

### Channel Divinity

At 2nd level, he gain the ability to channel divine energy directly from hsdeity, using that energy to fuel magical effects. He start with two such effects: Turn Undead and an effect determined by his domain. Some domains grant you additional effects as his advance in levels, as noted in the domain description.

When he use his Channel Divinity, he choose which effect to create. he must then finish a short or long rest to use his Channel Divinity again.

Some Channel Divinity effects require saving throws. When he use such an effect from this class, the DC equals his cleric spell save DC.

Beginning at 6th level, he can use hisChannel Divinity twice between rests, and beginning at 18th level, he can use it three times between rests. When he finish a short or long rest, he regain your expended uses.

#### Channel Divinity: Turn Undead

As an action, he present his holy symbol and speak a prayer censuring the undead. Each undead that can see or hear him within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from him as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

#### Channel Divinity: Harness Divine Power

He can expend a use of his Channel Divinity to fuel his spells. As a bonus action, he touch his holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half his proficiency bonus (rounded up). The number of times he can use this feature is based on the level he has reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. He regain all expended uses when he finish a long rest.

#### Channel Divinity: Twilight Sanctuary

He can use his Channel Divinity to refresh his allies with soothing twilight.

As an action, He present his holy symbol, and a sphere of twilight emanates from him. The sphere is centered on him, has a 30-foot radius, and is filled with dim light. The sphere moves with him , and it lasts for 1 minute or until he is incapacitated or die. Whenever a creature (including him) ends its turn in the sphere, he can grant that creature one of these benefits:

* He grant it temporary hit points equal to 1d6 plus his cleric level.
* He end one effect on it causing it to be charmed or frightened

## **Quotations**

"The one good thing about being a child is you grow out of it." To Ellga in Epsiode 3: Arrested in Attro City - Worst Chase Scenario. (01:23:32)

## Questions

At the beginning of every episode, the party answers a randomly selected question to help the party get to know each other.

* When asked what his least favorite smell was, Barney answered "dead things."
* When asked to describe love, he described love as the most powerful thing in the world.
* When asked what truth means and how important it is to him, he responded that he is looking for the truth always but he just can't remember it.
* When asked what his "at-bat: music would be, he said Benny Goodman's "Memories of You." Episode 4: Arrested In Attro City - Give It the Old College Spy
* When ask whats his favorite vacation Destination would be (modified to whats would be his ideal vacation) he said he wwant to travel to new places and talk to new people and what his gaol in life life is (for him everything is a vacation) [5]Episode 5 : Parliament to Be
* When asked if he has to choose a diffrent or fallback profesion in life what would it be he said he would be a Carpenter [6] Episode 6 : Alchemist the Mark
* When asked if he belive in Faith,Destiny or free will, he said he belive in faith [7]Episiode 7 : Nuts and Vultz
* When asked what something surprising about him that would shock the other party member, he answered that he is not always happy [8] Episode 8 : Gone with the Windmill
* When asked what was his most recent Nightmare he had, he answered that his most recent nightmare was that the the group taking a rest and when he was woken up the rest of the party member was taken by Evil, monster and the dead [9] Episode 9 Tug-O-Worg
* When ask what he wants to be remember for ,he said he wants to be remembered for his great quest and in general be remembered [10]Episode 10: Smell the Fresh Snare
* When asked what something he wants to loose or gain,he said he wants to gain his memory back and wants to loose his forgetfulness [11] Episode 11 : Days Dragonne by
* When ask if he wants to be feared or respect, he said he wants to be feared[12] Episode 12 : Make the Ghost of a Situation

## **Trivia**

* Barney alleges that he has diabetes. Episode 3: Arrested in Attro City - Worst Chase Scenario (47:32)
* Barney claims that in is younger days he sometimes did some plumbing. Episode 3: Arrested in Attro City - Worst Chase Scenario (52:20).

* Barney wears Whitey Tighties (The plunder of Underglobula, 23, 19:15)

## **Art**

Art by Luca PeriniBarney catching ash "snowflakes" on his tongue shortly after arriving in MaschattenArt by U/elorasaurus\_ on reddit
1. ↑ Episode 1: Arrested in Attro City - The Arrest Is History
2. ↑ Episode 2: Arrested in Attro City - Once Upon a Crime
3. ↑ Episode 3: Arrested in Attro City - Worst Chase Scenario
4. ↑ https://www.youtube.com/watch?v=Zlak-Jeo1Zk