recursal/Fanatic-Fandom huggingface dataset:
Swift Skateboard

Swift Skateboard is a rare utility item which allows for all abilities to be used while moving. If the player is in a state where they would already be mobile using abilities, such as mid-air, they instead receive a movement speed increase of 100%.

## Tactics

* Swift Skateboard is extremely potent, opening a wide variety of options to engage enemies. For a majority of ranged survivors, save Huntress, Skateboard only enables shooting enemies you are already facing and/or moving towards. However, this can still be utilized to great effect, especially as melee survivors and in large groups, allowing for new levels of mid-combat mobility.
* Experimentation with optimal play is highly recommended, as Swift Skateboard enables a much broader range of play.

## Synergies

* Swift Skateboard shows its power most greatly with melee survivors, as they are enabled to freely move while attacking targets and groups. This because most especially apparent on survivors with abilities with long wind-up animations, such as MULE's charged primary and HAN-D's FORCED\_REASSEMBLY.
* As Swift Skateboard enables moving while using abilities, all movement speed increases will contribute to survivability, such as that from Paul's Goat Hoof or Coffee Bag.
* With Mercenary, spamming the basic atack while moving allows Watch Metronome and Hunter's Sigil to trigger its effect, allowing an extra bust of movement the moment you stop atacking and an extra crit chance (This could mean that, if you are spamming your basic atack with ANY melee survivor while having Swift Skateboard, then you COULD be able to trigger items that require staying still (this has yet to be confirmed))

## Trivia

* This item was almost fully concepted and originally coded by user Chloii in 2020, before being adapted into Starstorm.
* This is the best item in Risky Rain ever.
NINJA

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```

> *..and so it left, taking the mantle of Space Ninja Robot.* - NINJA
>
>

```

```

### Description

The NINJA was merely a show asset. However, it is now a weapon of great agility and lethal martial art skills.

## Unlock

```
                CHEF: Reach an attack speed of 290%.
```

## Health

109 HP (+30 HP/LVL)

 Difficulty

159 HP

 Artifact

 159 HP

 109 HP

NINJA

*..and so it left, taking the mantle of Space Ninja Robot.*

 CHEF: Reach an attack speed of 290%.

159 HP

109 HP

16 HP

11 HP

Difficulty
Artifacts

The **NINJA** is a variant of *the CHEF*. It trades off the boomerang effect for slightly higher damage and more movement speed.

## Unlock

* Achieving an attack speed of 290% can take quite a while as there are not many items that can boost it. As a result the player must stack many Soldier's Syringes, Roulettes, Coffee bags and anything else that may boost attack speed.
* As with all item-based unlocks, Using the Artifact of Command can make this trivial.

## Strategy

* NINJA's high movement speed allows for  to go much farther and cover more enemies.
* NINJA does not play much, if at all different then CHEF, as the biggest difference is that it's shots don't have a Boomerang effect, instead the  boost for  is stronger and reliable. Because of this, most strategies that work for CHEF will also work for NINJA.

## Trivia

* NINJA's running animation mimics that of a Ninja Run, a commonly joked about form of running used in popular ninjutsu based anime such as Naruto.
* Despite his graph showing both very high agility and mastery, NINJA does not have the Agile stat in any of his skills.
* Despite the clear similarities and near-identical face, there is no proof that they are the actual true form of "Tyler Ninja Blevins." However it has been noted their mechanical hands seem constructed explicitly to be effective at playing Fortnite.

## Gallery

NINJA in the selection screenNINJAs idle PoseNINJAs decoy SpriteNINJAs unique symbol when using

## Change History

* 1.6.0: First introduction of the survivor.
* 1.7.5: Fixed NINJA's shurikens not always dealing damage. NINJA no longer moves forward while shooting in mid air.
* 1.8.2: Added unlock conditions for the survivor.
* 1.9.1: NINJA's shuriken no longer moves the player during the skill.
* 1.10.0: Fixed NINJA's  reskin showing once on new runs with CHEF.
Crowning Valiance

Crowning Valiance is an uncommon utility item which increases stats when a boss is in proximity.

*See Trivia section for stat increase values.*

## Tactics

* Crowning Valiance is overall an item of awesome power, providing an increase to ALL stats when a boss is present, making it a valuable item for every character. If the player is struggling in a run, Crowning Valiance can give enough of a boost to encourage seeking bosses to slay in order to gain more items and pick up the pace of a run. With several stacks, the sheer power of Crowning Valiance cannot be understated.

## Synergies

* Crowning Valiance is good with all builds and survivors. For those centered around taking down bosses, Crowning Valiance assists immensely in making short work of them, while for crowd-control centric playstyles, Crowning Valiance makes everything more efficient when a boss is nearby.

## Trivia

* The stat increases of Crowning Valiance can be found below:

Crowning Valiance Stat Increase Values

* Crowning Valiance's effect triggers when a boss is within 800 pixels of the player.
* Crowning Valiance increases the player's "pVmax" stat by 0.08 per stack when a boss is nearby. Further information about this stat and how it is translated in-game will be added as uncovered.
* Crowning Valiance's effect does not stack with the more bosses that are present, only providing its effect once when any amount of bosses are present.
* The item log's destination is a reference to ModLoader's creator Saturnyoshi.
Pirate

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```

> *...and so he left, with ages worth of treasure.* -
>
>

```

```

```
                Loader: charge the Ethereal Teleporter on Sunken Tombs.
```

## Health

116 HP (+41 HP/LVL)

 Difficulty

166 HP

 Artifact

 166 HP

 116 HP

Pirate

*...and so he left, with ages worth of treasure.*

 Loader: charge the Ethereal Teleporter on Sunken Tombs.

166 HP

116 HP

17 HP

12 HP

Difficulty
Artifacts

The *Pirate* is a secret Variant of Loader. Instead of loading cargo with a powerful exoskeleton, the Pirate uses a hand canon, along with his companion Shaarv, to make his enemies walk the plank.

## Abilities

**Primary:** Sabotage: Attack for 130% damage. Tap once for a kick, twice for a light shot and thrice for a heavy shot dealing 190% damage.

**Secondary:** No Mercy: For 3 seconds, all Sabotage attacks are heavy cannon shots. Allows primary to be held.

**Utility:** Hydraulic Gauntlet: Fire your gauntlet forward. If it hits an enemy or wall you pull yourself towards them, stunning and hurting enemies for 210%. (From Loader's skillset)

**Special:** Feed the Shaarv: Summon a Shaarv, attacking an enemy and &y&dealing up to 100%x10 damage.

**Special (Scepter Upgraded):** Feed the Cyber-Shaarv: Summon a Cyber-Shaarv, firing a laser and dealing up to 100%x20 damage.

## Unlock

* Getting to the Ethereal Teleporter as Loader will require a [1]Hopoo Feather or Pressurized Canister. From there, you only have to wait until it charges. Defeating the enemies is not required.
* Using the Artifact of Command will make the achievement much simpler, as you don't have to rely on chance.
Guarding Amulet

Guarding Amulet is a common utility item that reduces incoming damage from behind the player by 40%.

## Tactics

* This item is most effectively used defensively, making retreats easier as damage from behind is reduced.

## Synergies

* Huntress is registered as facing the direction they are moving, even if they are firing their abilities in the opposite direction. This makes Guarding Amulet extremely effective for kiting.
* Enforcer is also a survivor who heavily benefits from Guarding Amulet, as his shield covers all incoming damage from the front while Guarding Amulet prevents 40% of all other incoming damage from behind.

## Trivia

* Guarding Amulet stacks hyperbolically, which means the stack percent gets reduced each time, never reaching 100%
Boaroness

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> *..and so she left, ready to start all over again.* - Boaroness
>
>

```

```

### Description

Molded by the planet, the Boaroness makes use of tamed boars to get what she wants whenever she wants it.

## Unlock

```
                **Baroness:** Collect a White Undershirt.
```

## Health

99 HP (+27 HP/LVL)

 Difficulty

149 HP

 Artifact

 149 HP

 99 HP

Boaroness

*..and so she left, ready to start all over again.*

 **Baroness:** Collect a White Undershirt.

149 HP

99 HP

15 HP

10 HP

Difficulty
Artifacts

The Boaroness is a secret joke variant of the Baroness.

## Trivia

* The Boaroness is a joke variant and therefore is non-canon.

## Change History

* 1.8.6: First introduction of the variant.
* 1.9.1: Increased Bo Lance damage to 120% (from 100%).
* 1.10.0: Boaroness is now a hidden unlock.
Nkota's Heritage

### Effect

Creates a free chest on level up.stacking=Increases the chances of a higher rarity chest

### Type

Utility

Nkota's Heritage is a rare utility item which spawns a free chest near the player whenever the player receives a level.

## Tactics

* Nkota's Heritage is amazing to receive early into runs, as it provides a steady stream of items with every level.

## Synergies

* Items that affect levels and allow for a higher rate of leveling, such as Diary and Baby's Toys, allow for greater use of Nkota's Heritage in gaining items regularly.

## Trivia

* If a level is received upon activating the teleporter to leave a stage, the item(s) will be received on the next stage upon entering.
* The chance to receive a higher-tier chest increases with level, and is therefore reduced by Baby's Toys.
* The sprite depicts a framed document which in early versions of the mod was stained with blood, this trait was much later reused in Bleeding Contract.
* Information about the formulas behind Nkota's Heritage will be added as uncovered and understood.
Suspicious Rock

This item is the only reason you want to go to The Void

It is located in a random place of the map, and after you got it there's no meaning in staying (or even returning) to the void ever again in the same run

Its only use is to be exchanged to The Stranger for a Guilded Ornament that allows you to get the Divine Right after defeating Providence
Nucleator/Abilities

**Cooldown:**0.41 secondsFire a bullet for up to 500% damage, 900% on overcharge.

**Cooldown:**6 secondsHold to launch yourself in any direction, dealing 550% damage.

**Cooldown:**13 secondsEnter a Nuclear state for 6 seconds.
While Nuclear, all attacks deal radiation damage over time.

While Nuclear, all attacks deal radiation damage over time.

**Cooldown:**13 secondsEnter a Nuclear state for 12 seconds.
While Nuclear, all attacks deal radiation damage over time.
Coffee Bag

"Move and attack faster."— Pickup TextThe **Coffee Bag** is a **common** utility item in Starstorm.

## Tactics

* The Coffee Bag is a versatile item that works well with every character. While most commons increase only one stat, the increase to both movement and attack speed Coffee Bag provides utility in both movement and offense. However, the effect is half of that of both Paul's Goat Hoof and Soldier's Syringe.
* For example, while 5 of Paul's Goat Hoof will increase movement speed by 100%, and 5 of Soldier's Syringe will increase attack speed by 75%, 5 Coffee Bags will increase movement speed by 50% and attack speed by 37.5%.

## Synergies

* All characters benefit from an increase to movement speed, and attack speed scales well for entire runs on a majority of characters.
* It may be wise to prioritize other items on characters that do not scale as well with attack speed, such as Sniper.

## Trivia

* An extremely similar item called the Mocha was released Risk of Rain 2's official Survivors of the Void DLC

## Gallery

1. ↑ This description is auto-generated by the Item Infobox
Legionary

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```

> *..and so he left, determined to complete his mission* - Legionary
>
>

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```

### Description

The Legionary is an elder warrior who fights in favor of glory with heavy equipment.

## Unlock

```
                Fully charge an ethereal Teleporter without dying
```

## Health

112 HP (+34 HP/LVL)

 Difficulty

162 HP

 Artifact

 162 HP

 112 HP

Legionary

*..and so he left, determined to complete his mission*

 Fully charge an ethereal Teleporter without dying

162 HP

112 HP

16 HP

11 HP

Difficulty
Artifacts

The Legionary is a Variant of The Mercenary. He trades off a quick short range sword swings for a long powerful slam into the ground.

## Unlock

* Simply surviving an ethereal teleporter is not as hard as it sounds. While the longer charge time can be of a nuisance on later stages, The earlier you find the teleport the easier its gonna be.
* Make sure you keep your distance from the imps and Imp Vanguard that spawn, as they may attack immediately and can possibly even end your run.

## Strategy

* With Legionarys very slow animation for his primary. Ways to play with it or around it are highly recommended.
* Jumping as you attack can be very beneficial. As it allows you to not be a sitting duck if an enemy is on top of you.
* Attack Speed upgrades speed up the animation considerable, as such aim for items such as Soldiers Syringe or Roulettes.
* Secondary Passive damage, such as that from Barbed Wire or Drones can allow you to damage enemies without using your primary.
* Crowbars are a very good early game item for Legionary, as they allow his sword to pass very prominent damage thresholds.

## Trivia

* A "Legionary" is that of a roman soldier that uses heavy weapons and armor.
* Because of that, one might assume the Legionary is of roman decent.

## Gallery

Legionary in the selection screenLegionarys Idle PoseLegionarys Decoy Sprite
Divine Right

Divine Right is a
boss
use
item/Equipment
which does massive damage to a single target.

It is obtained by beating Providence while you have the Guilded Ornament that Zanzan gives you in exchange for the Suspicious Rock found in the Deep Void.

## Trivia

* Phil Swift personally expresses pride in the amount of damage this item does
Low Quality Speakers

Low Quality Speakers is an
uncommon
utility
item
which boosts movement speed by 55% when the player is under 50% of their total health.

## Tactics

* Low Quality Speakers are a useful item to have as a back-up plan, providing a considerable speed boost in potentially dangerous situations. While using the effect regularly is difficult, it can quickly become useful at higher difficulties and with close-quarters playstyles that tend to receive high amounts of damage, allowing you to stay highly mobile for long periods of time.

## Synergies

* Low Quality Speakers synergizes well with Energy Cell, as both work to provide a boost to player stats while at low HP.
* Survivors with a high base HP stats and healing abilities that can allow them to afford taking high amounts of damage can make regular use of Low Quality Speakers, such as HAN-D and MULE.

## Trivia

* This item has had the most iterations through the mod's development, once even being triggered by pressing the down key.
Broken Blood Tester

Broken Blood Tester is an uncommon utility item which grants +2 gold for every 15 health regenerated.

## Tactics

* Broken Blood Tester is a solid item to find early in runs, accelerating the pace of stages upon entry as money is gained from healing back damage taken.

## Synergies

* Survivors with the ability to take lots of punishment, and survivors with self-healing abilities, such as HAN-D, can regularly consistently make great use of Broken Blood Tester.
* Broken Blood Tester synergizes excellently with all sources of healing for a steady stream of income.

## Trivia

* Very early in development the item's acronym was CBT which was later changed for obvious reasons.
* The item's log implies that the Blood Tester is meant to take in coins in exchange for a blood test.
Acerbid

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> *..and so it left, leaving a trail of what it once was.* -
>
>

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```

### Description

The Acerbid is a ranged creature which immortality seems plausible due to it's overwhelming self healing attributes.

## Unlock

```
                Acrid: Reach a regeneration of 5 HP per second.
```

## Health

114 HP (+36 HP/LVL)

 Difficulty

164 HP

 Artifact

 164 HP

 114 HP

Acerbid

*..and so it left, leaving a trail of what it once was.*

 Acrid: Reach a regeneration of 5 HP per second.

164 HP

114 HP

16 HP

11 HP

Difficulty
Artifacts

**Acerbid** is a variant of Acrid. He trades out his fast primary melee attack for a slower ranged attack and higher HP Regeneration.

## Unlock

* As Acrid's main way of dealing damage is poison and the required number is low, you are likely to unlock Acerbid just by playing Acrid. The required number is total, meaning it can be done over the course of multiple runs.

## Strategy

* Acerbid doesn't play much differently than Acrid. Take advantage of the ranged  and extra HP Regen for more hit and run tactics, rather than a brute.

## Trivia

* Acerbid is pronounced "Ass-er-bid", based off the word "acrid" much like Acrid, but is also a play on the word "acerbic" which means sharp, or tasting sour/bitter.
* Acerbid's primary  is very similar to Acrid's reworked  in *Risk of Rain 2*.
* Acerbid is a heavily mutated version of Acrid's species.[*citation needed*]

## Gallery

Acerbid in the Selection ScreenAcerbid's Idle PoseAcerbid's Decoy SpriteAcerbid's Graph
## Change History

* ?.?.?: First introduction of the survivor.
SPEE-D

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```

> *..and so it left, traveling where no unit went before.* - SPEE-D
>
>

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### Description

SPEE-D models have one directive, to reach a destination as fast as optimally possible. Often a complicated task for this rustic model's hybrid oil engine.

## Unlock

```
                DU-T: Defeat a Frenzied Boss in under 30 minutes.
```

## Health

108 HP (+28 HP/LVL)

 Difficulty

158 HP

 Artifact

 158 HP

 108 HP

SPEE-D

*..and so it left, traveling where no unit went before.*

 DU-T: Defeat a Frenzied Boss in under 30 minutes.

158 HP

108 HP

16 HP

11 HP

Difficulty
Artifacts

SPEE-D is a variant of DU-T, trading off the ability to siphon speed instead of health.

## Unlock

* In order to unlock this variant, players must defeat a Frenzied (Yellow) Elite Boss in under 30 minutes.
* Elite Bosses don't normally spawn until after the first loop, meaning players must make their way quickly through stages.
* This challenge gets easier the higher in difficulty you are, as the faster difficulty means Elite Bosses are quicker to spawn.
* Artifact of Honor can make elite bosses spawn on stage one, however this increases the challenge of a run exponentially.

## Strategy

* Harvesting Speed instead of Health ultimately results in a lower risk but not as damaging character.
* Simply switching modes with  when Speed  is full is faster then using Damage .
* should be saved for emergencies, primarily if the player needs immediate defense and does not have a charge ready.

## Trivia

* This character is referred to as DELIVER-E in the files.
Variants

**Variants** are a unique type of Survivor. Variants are comparable to the alternate skills and skins present in Risk of Rain 2, replacing one or all of a Survivor's skills and changing their appearance. However, Variants are considered their own characters, with unique lore and sometimes unique stats.

Starstorm currently adds **35 survivor variants** to the playable cast.

### Normal Variants

   **Normal** Variants typically replace 1-2 skills of the original Survivor's. There are currently 17 Normal Variants.

### Nemesis Variants

Some Survivors also have an unlockable **Nemesis** Variant, which serves as a boss encounter, becoming playable after being defeated. Typically, they serve as a "corrupted" version of the original Survivor. See Vestiges for further information.

Nemesis Variants

### Secret Variants

There are also a small number of **Secret** Variants, which are not visible on the Variants screen until they are unlocked. They are considered Easter Eggs and are non-canonical. There are currently 8 Secret Variants.

Secret Variants
Technician/Abilities

**Cooldown:**0.75 secondsThrow a wrench which pierces enemies for 120% damage.

**Cooldown:**3 secondsDrop a bomb which deals 700% damage on manual detonation.

**Cooldown:**12 secondsDeploy a vending machine which gives a move and attack speed boost when used.

**Cooldown:**7 secondsPlace a stationary drone turret that fires for 70% damage.

**Cooldown:**7 secondsPlace an upgraded drone turret that fires rapidly for 350% damage per second.
Juddering Egg

Juddering Egg is a rare damage item which spawns a permanent wurm that follows the player, lasering nearby enemies for 10x90% damage.

## Tactics

* Juddering Egg makes for a happy addition to any build, with the wurm dealing considerable damage with its laser attack to near by enemies. Its laser scales with damage, but cannot proc other item effects.

## Synergies

* Juddering Egg works well with all builds, but provides support at close range best. This allows it to support characters with poor close-range performance such as Sniper, and increase the damage output of close-range characters such as Loader.
* Juddering Egg's attack scales with damage, but cannot proc or increase in attack speed, making it more effective paired with high damage builds and increases to damage through items such as Fork or Roulette.

## Trivia

* The wurm's design resembles that of Providence's Gilded Wurms, and in the log for Juddering Egg it is described as a juvenile.
* Canonically, the wurmling is the best boy in Starstorm, next to DU-T and MULE.
Arbalist

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> *..and so she left, unwilling to relive the catastrophe.* -
>
>

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```

### Description

A lower firerate but an extra arrow for every attack makes the Arbalist a highly versatile alternative to common archery.

## Unlock

```
                Huntress: Defeat 20 Enemies in a single second.
```

## Health

98 HP (+35 HP/LVL)

 Difficulty

148 HP

 Artifact

 148 HP

 98 HP

Arbalist

*..and so she left, unwilling to relive the catastrophe.*

 Huntress: Defeat 20 Enemies in a single second.

148 HP

98 HP

15 HP

10 HP

Difficulty
Artifacts

The **Arbalist** is a Variant of the Huntress. Unlike other variants, she has no new abilities. Instead, she shoots out 1 extra projectile at a cost of a slower firing speed on her primary. This projectile does not have innate auto-aim, shooting out in the direction the Arbalist is facing. She starts with lower base attack speed and gains none per level, unlike the Huntress.

## Unlock

Defeating 20 enemies in just one second is a difficult task. Realistically, this can only be done after looping at least once. The Artifact of Glass can help provide the necessary damage, even allowing this to be done earlier in a run. The Artifact of Multitudes can help generate the necessary amount of enemies. Crowbars and Will-o'-the wisps are especially useful if playing without the Artifact of Glass.

The Nemesis Huntress may be the preferred version of Huntress to obtain this achievement, as her secondary has no pierce limit and higher damage than . Gups are great enemies to aim for, as each split counts as a different enemy.

## Strategy

The Arbalist's passive instantly shoots out an extra of any offensive ability. Both  and  are both doubled as well with no penalty to their cooldowns. This means that the Arbalist plays much more like a traditional survivor than Huntress.

## Trivia

* An Arbalist is a type of crossbowman, meaning that the Arbalist uses a crossbow rather than a bow and arrow.
* The Arbalist is ambidextrous, hence why she is able to wield and use two projectiles unlike the Huntress.
* Despite their very similar movesets and appearances, the Arbalist and the Huntress know nothing about each other and are unaware the other exists.[*citation needed*]

## Gallery

Selection sprite.Idle sprite.Decoy sprite.Arbalist's graph.
## Version History

* 1.5.0: First introduction of the survivor.
* 1.5.9-b: Fixed Huntress' Arbalist unlock condition not being set properly, making it impossible to obtain.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacher**Arbalist**R-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Seraph/Abilities

**Cooldown:**0.83 secondsFire energy at enemies for 140% damage in a small area.

**Cooldown:**6 secondsCreate a breach which gives enemies the Shatter debuff.

**Cooldown:**3 seconds**Moving:** Pull enemies towards you for 110% damage, pushing you forward.

**Cooldown:**11 secondsCreate a void energy field around you for 4 seconds.

**Cooldown:**11 secondsCreate a void energy field around you for 4 seconds.
Nemesis Bandit

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> *..and so he left, with absolutely no regrets.* -
>
>

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### Description

The Nemesis Bandit doesn't care for pleas, for he only brings misery in those who dare step on his way.

## Unlock

```
                Defeat Bandit's Vestige.
```

## Health

115 HP (+38 HP/LVL)

 Difficulty

165 HP

 Artifact

 165 HP

 115 HP

Nemesis Bandit

*..and so he left, with absolutely no regrets.*

 Defeat Bandit's Vestige.

165 HP

115 HP

17 HP

12 HP

Difficulty
Artifacts

The Nemesis Bandit is the Vestige of the Bandit. He trades off firing speed and his dynamite for piercing and the ability to lasso enemies.

## Unlock

* With all Nemesis characters, Their unlock is simple. Just reach and survive the Void. After 3 stages, a Nemesis character will spawn and you must defeat them. Defeating them causes them to drop their Sibylline item.
* Dying as Bandit in the previous run will guarantee to spawn Nemesis Bandit in the next one.

## Strategy

* Lassoing an enemy with  and bringing to them with you with  will deal damage to all enemies between you and the target.
* Riding larger enemies may render your abilities useless against small enemies, so choose when to do so wisely.
* While  may appear to be a very slow primary, similarly to Bandit's  it fires much faster when rapidly hitting the primary ability button.

## Trivia

* Nemesis Bandit was the third Nemesis Variant added into Starstorm

## Gallery

Nemesis Bandit in the selection screenNemesis Bandits idle poseNemesis Bandits Decoy Sprite
Stranger's Hideout

**Far Void - The Stranger's Hideout** is a secret Hidden Realm stage added by the Starstorm mod. It's accessed by a teal void rift that will open when an Ethereal Teleporter is fully charged.

The realm is a calm set of floating islands where no enemies will spawn. There's a teleporter at the top island, which can be used to leave the realm at any time.

At the bottom island lives a strange being called Zanzan the Faded. Zanzan is a scarred and pale Scavenger who offers special services if you can pay the prices for it.

The Artifact of Havoc is obtainable by trading with Zanzan.

The Seraph can be obtained by trading with Zanzan and obtaining six purple Shards from him. A Shard can only be obtained once per run, but the progress is preserved.
Cyborg/Abilities

**Cooldown:**3 secondsQuickly fire THREE shots at CONTENDERS in front of you for 3x240% DAMAGE.

**Cooldown:**2-7 secondsCreate a WARP POINT. Once a WARP POINT is set, teleport

**Cooldown:**6 secondsBlast yourself backwards, firing a GREATER ENERGY BULLET.

**Cooldown:**8 secondsBlast yourself backwards firing a GREATER ENERGY BULLET.
Specialist

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```

> *..and so he left, unable to redeem a new sorrow.* - Specialist
>
>

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### Description

The Specialist is equipped with a Heavy Pistol for delivering piercing damage on his enemies at the cost of a slower firing rate.

## Unlock

```
                Commando: Reach Stage 4 in under 15 minutes.
```

## Health

112 HP (+34 HP/LVL)

 Difficulty

162 HP

 Artifact

 162 HP

 112 HP

Specialist

*..and so he left, unable to redeem a new sorrow.*

 Commando: Reach Stage 4 in under 15 minutes.

162 HP

112 HP

16 HP

11 HP

Difficulty
Artifacts

The **Specialist** is a Variant of Commando. He trades off rapid single target damage for much better group DPS.

## Unlock

Reaching Stage 4 in under 15 minutes may seem quite intimidating, but it's a rather simple task to achieve. Make sure to leave a level before the timer hits 5, 10 and 15 minutes respectively. Using the Artifact of Glass can help, as the huge damage up can speed up bosses and enemies alike.

## Strategy

Because of Specialist's high single shot DPS, Crowbars make an excellent stacking item early on in a run.  should be used for stronger enemies such as Sand Crabs and Elder Lemurians. Because  loses damage as it pierces through enemies,  should be used for large groups instead.

## Gallery

Selection sprite.Idle sprite.Decoy sprite.Specialist's graph.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
**Specialist**HeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Overseer

Lurcher of Planes

## Field Notes

[edit]Field Notes:  It is during a moment of peace that I find this extraordinary outlier: the Overseer watches, calmly hidden behind a distant rock formation as I shelter myself for the storm brewing in the horizon. Raindrops start falling from the sky as I stare back, and it takes notice, it has been caught, however, it doesn't move. Next thing I see is a pair of Imps rapidly approaching it, it blinks away the same way the Imps do. I turn around to hide and there it is, still attentive of my actions but just a few feet away from me. I feel threatened and can't take chances.. it's a duel.

I can't help but wonder if it had good intentions. It's clear it's presence wasn't appreciated by the Imps, could it be an outcast of their family?

## Boss Information

The Overseer is a late-game boss that can spawn both randomly and as the boss of a Teleporter event. Its main form of attack is to fire seeking orbs that deal considerable damage. When it loses 50% of its health, the Overseer destroys its outer body and becomes a floating eye, becoming invincible temporarily and attacking more aggressively, at the cost of becoming able to be stunned. Defeating the Overseer may drop the Beating Heart.

## Trivia:

* The Overseer was a previously cut boss from the original Risk of Rain.
* In Starstorm's files, it's internally referred to as "Eye".
* Its similar design to the Imp Overlord may imply that it a subspecies of the Imps.
* With the right combination of items, the Overseer can be stunlocked to death once it changes form.
Gatekeeper

## Field Notes

[edit]Field Notes:  Civilized constructs in this environment are scarse, most creatures are completely feral, but the Gatekeepers are advanced in every way observable.

They have an impressive royal demeanor, protecting adorned teleporters and scaring fauna away. Unlike the Guards I found in the temple, their armor is remarkably tough and their intelligence makes me doubt whether they are completely mechanical or some kind of hybrid.

hey aren't easy to take down, hampering my progress. Defeating them is a major relief as they can be extremely dangerous: they hunker down to defend themselves and shoot with extreme precision at any target in their vision.

If there is any way I can avoid having to confront them I will take it. I can feel my chances of survival getting slimmer for each time I see one...

## Behavior

The Gatekeeper is a late-game enemy that poses a great threat to your longer runs. It appears to be a large construct similar in color to the Sanctuary Guards, and it carries several devastating attacks in its arsenal. It can manipulate lasers of great strength and can also fortify themselves with their two, shield-like front legs.

## Trivia

* On Whistling Basin, activating the artifact buttons will spawn a unique Gatekeeper known as the Protector. Killing it will drop the Artifact of Pursuit.
Nemesis Acrid

```

```

> *..and so it left, once again in perpetual solitude.* -
>
>

```

```

### Description

Nemesis Acrid is a creature born from the depths of a contaminated sea, captured just to be freed by unlikely circumstances.

## Unlock

```
                Defeat Acrid's Vestige.
```

## Health

105 HP (+25 HP/LVL)

 Difficulty

155 HP

 Artifact

 155 HP

 105 HP

Nemesis Acrid

*..and so it left, once again in perpetual solitude.*

 Defeat Acrid's Vestige.

155 HP

105 HP

16 HP

11 HP

Difficulty
Artifacts

The Nemesis Acrid is the Vestige of the Acrid. While much slower, it excels in crowd control.

## Unlock

As with all other Nemesis characters, unlocking them is relatively simple. After clearing the Void, Vestiges will begin to spawn after 3 stages. Defeating them will unlock that Vestige as a playable character, and they will drop their Sibylline item. Dying as Acrid in the previous run will guarantee to spawn Nemesis Acrid in the next one.

## Trivia

* Like some other variants, some of Nemesis Acrid's sprites could be found prior to 1.14.2.
	+ Its concept, as shown on the creator's Ko-fi, was also made over a year before release.
* Nemesis Acrid is Neik's favorite basic gunner.

## Change History

* 1.14.2: First introduction of the nemesis.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis Loader**Nemesis Acrid**Nemesis Executioner
Secret Variants
Difficulty/Tooltip

- DRIZZLE -
Reduces difficulty for players new to the game.
Weeping and gnashing is replaced by laughter and tickles.
Logs are not saved in this mode.

- RAINSTORM -
This is the way the game is meant to be played!
Test your abilities and skills against formidable foes.

- MONSOON -
For hardcore players.
Every bend introduces pain and horrors of the planet.
You will die.

- TYPHOON-
The maximum challenge.
The planet is a nightmare, survival is merely an illusion.
Nobody has what it takes.
Toxic Tail

Toxic Tail is a boss damage item which grants two friendly boars who follow the player and attack enemies. It is dropped by the Toxic Beast.

## Tactics

* While underwhelming in its effect compared to other boss items, Toxic Tail still serves in the form of reliable utility. The boars spawned by Toxic Tail engage enemies frequently, drawing aggro away from the player and instead to themselves. This can be utilized to distract enemies so that the player can more effectively dispatch them.
* The stats of the boars are equivalent to 20% of the player's max HP, 80% of the player's damage, 100% of the player's health regen.

## Synergies

* The tendency for the boars to attract enemy aggro can be used well by long-range survivors, such as Sniper and Commando, so they can engage enemies safely from a distance without needing to reposition frequently.
* The damage of the boars scales directly with the player's damage stat, making direct damage increases from items such as Fork and Roulette valuable.

## Trivia

* Friendly boars can respawn while the player is climbing a rope, meaning that they can be used for attacking enemies below passively.
* wiggle wiggle
Interactables

Starstorm adds many new interactable objects to Risk of Rain including:

## Shrines

#### Shrine of Trial

* Adds a quest-like objective to your list of objectives. If the objective is completed, you will be granted an item. The quest carries over between levels.

#### Shrine of The Sword

* Takes a third of your items and rerolls them into a single stack of a random item.

## Objects

#### Activator

* Gives you a one time use of the use item on display in exchange for money.

#### Crashed Escape Pod

* Has a chance to spawn enemies, an item, or sometimes nothing at all.

## Portals

#### Purple Void Portal

* Has a chance to spawn after a teleporter event, indicated by a bright purple flash. Spawn chance increases with difficulty: chosen difficulty, Ethereal Teleporters and regular difficulty scaling affect this. The portal will spawn in a random location on the map and send you into The Void when activated.

#### Blue Void Portal

* Always spawns after finishing an Ethereal Teleporter event, indicated by a bright blue flash. The portal will spawn in a random location on the map and send you into The Stranger's Hideout when activated.
Heavy

```

```

> *..and so he left, overestimating his rightfulness.* -
>
>

```

```

### Description

The Heavy is a tactical unit carrying a threatening pump shotgun to keep any situation under control. While initially slower, the Heavy is faster the Enforcer while shielded.

## Unlock

```
                Enforcer: Stay in the shielded stance of  for 8 minutes.
```

## Health

114 HP (+32 HP/LVL)

 Difficulty

164 HP

 Artifact

 164 HP

 114 HP

Heavy

*..and so he left, overestimating his rightfulness.*

 Enforcer: Stay in the shielded stance of  for 8 minutes.

164 HP

114 HP

16 HP

11 HP

Difficulty
Artifacts

The **Heavy** is a Variant of the Enforcer. He trades off firing speed and accuracy for slightly higher damage and better mobility while his shield is up.

## Unlock

Staying hunkered down in  for 8 minutes in combat may sound tedious with the increasing difficulty time, however there is an easy work around for this achievement. Start the first stage teleporter, defeat the boss and wait until the teleporter is fully charged. Then position yourself next to, above, or below an enemy that cannot reach you and enter . You can easily wait out the 8 minutes and get the achievement.

## Strategy

Heavy plays mostly identically to the Enforcer. As a result most strategies that work for Enforcer will work for Heavy. His higher speed while shielded allows him to be more aggressive and retreat more easily than Enforcer.

## Trivia

* The Heavy is a recolored version of the unused Heavy character from Risk of Rain.
* The Heavy is wanted in several solar systems to for tax evasion, as a result he has a high bounty on his head.[*citation needed*]

## Gallery

Selection sprite.Idle sprite.Shielded idle sprite.Decoy sprite.Heavy's graph.

## SURVIVORS

Show/Hide

ExecutionerMULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
Specialist**Heavy**PoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Executioner

```

```

> *..and so he left, bloodlust unfulfilled.* - Executioner
>
>

```

```

### Description

The Executioner is a mobile fighter who specializes in counting heads. Using Ion projectors, the Executioner fabricates illusions which causes foes to run away in fear, while also projecting an axe to take out the strongest enemies. Make sure to chain kills with  and  to keep the damage pouring.

## Unlock

```
                Kill an enemy by dealing 1000% of its health as damage.
```

## Health

95 HP (+24 HP/LVL)

 Difficulty

145 HP

 Artifact

 145 HP

 95 HP

Executioner

*..and so he left, bloodlust unfulfilled.*

 Kill an enemy by dealing 1000% of its health as damage.

145 HP

95 HP

15 HP

10 HP

Difficulty
Artifacts

The **Executioner** is the first survivor in the *Starstorm* roster, having one of the higher damage stats and a very adaptive kit.

## Unlock

Killing an enemy for 1000% of its health can be a daunting task in this game. As a result, it is best to use strong abilities such as Baroness'  or Sniper's  on extremely frail enemies, such as Tiny Imps.

Alternatively, The Artifact of Glass can make this somewhat trivial, as high damage abilities will likely deal the required damage without much effort.

## Strategy

Stacking Crowbars can cause  to become very lethal against tanky enemies and bosses. It also makes up for the damage penalty against groups of enemies.  lives up to its name, allowing you to quickly break up groups of enemies. This allows you some time to breathe or set up your next attack. Don't be afraid to use  early, you don't need it to be absolutely full for it to be useful.

## Gallery

Selection sprite.Idle sprite.Decoy sprite.Graph.
## Change History

* 1.0.0: First introduction of the survivor.
* 1.5.0: Rebalanced Executioner's cooldowns, added Electrocutioner.
* 1.7.8:  now deals 1500% damage (from 900%), no longer bleeds enemies and now reduces cooldowns on kill,  now deals 200% damage (from 180%).
* 1.8.0:  now reaches further below.
* 1.8.1: Fixed  not dealing damage at ground level.
* 1.8.3: Reworked  ,  now has increased mid-air movement.
* 1.8.4: Corrected skill sprites.
* 1.8.5: Added invincibility frames to the end of Executioner's .
* 1.8.7: Extended Executioner's  invincibility frames.

## SURVIVORS

Show/Hide

**Executioner**MULECyborgTechnicianNucleatorBaronessChirrPyroDU-TKnightSeraph
Variant Survivors
SpecialistHeavyPoacherArbalistR-MORN-GBlacksmithAssassinAcerbidLegionaryChaserNINJAElectrocutionerBetaOperatorSPEE-DGuardianPrecursor
Nemesis Survivors
Nemesis CommandoNemesis EnforcerNemesis BanditNemesis HuntressNemesis HAN-DNemesis MinerNemesis SniperNemesis MercenaryNemesis LoaderNemesis AcridNemesis Executioner
Secret Variants
Eggplant

Eggplant is a placeholder item that appears when all items of a tier are blacklisted in the ruleset, and Eggplant Drops are enabled in the ruleset to prevent that tier from never appearing when it should.

## Trivia

* The UES Contact Light was apparently known for its astonishing Eggplant Harvests and little else.
Stray Tarn

**Stray Tarn - Acumen's Edge** is a stage added by the Starstorm mod. It's a potential sixth stage, but can it can only be reached after looping through five stages for the first time.

The stage is set on a tarn (a mountain lake), in a lush island with cascades, grass and floating platforms.

The Artifact of Cognation can be found here by hitting 3 buttons on the right-most edge where the Ethereal Teleporter is located. It's recommended that you have high attack speed due to the buttons have short duration. The artifact can only appear after you've cleared the stage.

Stage Enemies
Watch Metronome

Watch Metronome is an
uncommon
utility
item
which grants the ability to charge a movement speed increase while standing still, which depletes while moving. This charge is displayed under the player as a blue bar.

## Tactics

* While niche in its use, Watch Metronome can make for a great burst movement option or escape option, given you can afford to stand still.

* Stacking Watch Metronomes does not increase the rate at which the charged speed increase is generated, only the rate at which the charged speed increase depletes.

* Watch Metronome can be charged while on a rope, if the player is not moving.

## Synergies

* Watch Metronome is extremely effective on survivors which benefit from standing still, such as Enforcer and Sniper, and survivors that charge up abilities while stationary, like MULE and Knight, providing them with a reliable burst movement option to engage and reposition.

* Watch Metronome may not be useful for survivors who depend on constant movement, such as Huntress and Prosecutor, as their base stats and abilities leave them extremely vulnerable while standing still.

## Trivia

* The charged speed increase charges at a rate of 0.01 charge per tick while the player is standing still, and depletes at a rate of 0.015 charge per tick, divided by the amount of Watch Metronomes held by the player. This maxes out at 2.4 charge.
* This translates to 0.6 charge per second gained while standing still, and 0.9 charge per second depleted while moving, divided by the amount of Watch Metronomes held.
* The function of an actual Watch Metronome is debatable and mocked in the item's log.
Ice Tool

Ice Tool is a common utility item that provides an extra jump when in contact with a wall, and increases climbing speed by 50%.

## Tactics

* While niche, Ice tool works very well earlier into runs as an additional mobility option. Ice Tool allows characters with limited vertical mobility to escape tight situations and better utilize ropes around stages, especially extremely vertical stages such as Ancient Valley.
* Stacking Ice Tool is useful for scaling stages when high levels of movement are not yet available, but the increase to climbing speed is a flat 50% increase that scales on top of other movement speed, which can keep Ice Tool relevant even later into runs.

## Synergies

* Baroness can utilize Ice Tool while riding her lightcycle, giving her a jump when touching walls even without her base jump. Several Ice Tools can be gathered to heavily increase her mobility while repositioning on her lightcycle.

## Trivia

* Ice Tool only increases climbing speed to 250% of the base speed.
* Neik is actually a professional mountain climber in real.
Porsche 911

Obviously I'm going to have to have the Porsche 911, one of the best cars of all time. But unlike past games which stuff it full of Porsche Cup cars, I would hand pick my own.

## Sixties

I want the very first generation from the sixties that competed in the Trans Am Series.

## Seventies

I want the 911 that competed in the IMSA GT Championship, specifically the Brumos Porsche

## Today

I want a WeatherTech Sports Car Championship 911, specifically the Porsche Racing one with the number 911
Nemesis Miner

```

```

> *..and so he left, resting for once.* -
>
>

```

```

### Description

The Nemesis Miner is a heavy duty underground excavation expert fully equipped with hand-drills to go through even the hardest rocks.

## Unlock

```
                Defeat Miner's Vestige.
```

## Health

110 HP (+36 HP/LVL)

 Difficulty

160 HP

 Artifact

 160 HP

 110 HP

Nemesis Miner

*..and so he left, resting for once.*

 Defeat Miner's Vestige.

160 HP

110 HP

16 HP

11 HP

Difficulty
Artifacts

Nemesis Miner is the Vestige of the Miner. Unlike other vestiges, Nemesis Miner doesn't trade off one strength for another, rather they are an alternative take on the Miner's playstyle.

## Abilities

##### Notes:

* You can jump while using
* You are able to move in 360 Degrees while in
* You are fully invincible while in

## Unlock

* With all Nemesis characters, Their unlock is simple. Just reach and survive the Void. After 3 stages, a Nemesis character will spawn and you must defeat them. Defeating them causes them to drop their Sibylline item.
* Dying as Miner in the previous run will guarantee to spawn Nemesis Miner in the next one.

## Strategy

* Speed is very important to Nemesis Miner, increasing it should be a high priority.
* Due to both  and 's high attack speed and low damage, on hit effects such as AtG Missiles, Molten Coin and the like have very powerful synergy.
* can help group enemies together and can combo very well with .

## Trivia

* Nemesis Miner was the seventh Nemesis variant added into Starstorm.
* His fighting style may be a reference to the mecha "Gurren Lagann" from the Japanese anime "Tengen Toppa Gurren Lagann"

## Gallery

Nemesis Miners Selection animationNemesis Miners Idle PoseNemesis Miner using DigNemesis Miner using Drill ChargeNemesis Miner using Hyper DrillNemesis Miners decoy SpriteNemesis Miners death animation