recursal/Fanatic-Fandom huggingface dataset:
MetaWorld Wiki

Welcome to the Official *MetaWorld* Wiki
the *MetaWorld* compendium by the players, for the players.
We are currently maintaining 297 pages (50 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* Pioneers
* Economy
* Marketplace
* Vendors
* Investment
* Partners
* Builders
* Land & Property
* Press
* Creators
* Settlements
* Events
* Rules
* Municipality
* Early Access

Experience

* Travel
* Activities
* Avatars
* Biomes
* SpatialOS
* Mechanics
* Lifeforms
* Frameworks
* UI
* Social VR
* MetaWorld AR
* Technology
* Editions
* MetaWorld Editor
* TDB

Video

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Links

* Official site
* Twitter
* Youtube
* Steam

Twitter

Tweets by @metaworldvrwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

About

*MetaWorld* invites you to experience a 10,000 square mile, massively scaled open world in virtual reality. Discover endless activities and adventure, inside a persistent, open world simulation, allowing thousands of visitors to participate simultaneously online.
Join us, and pioneer a first of its kind, vast-scale social VR MMO simulation experience.

Release date: Unknown

* How to play
* System requirements
MetaWorld

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

***MetaWorld*** is a virtual reality open world developed by MetaWorld Pioneers and published by HelloVR.

## Description

Experience 10,000 square miles of massively scaled open world together. Discover endless activities and adventure, inside a real-time physics simulation allowing thousands of visitors to participate simultaneously online.

Access
Become a MetaWorld Pioneer! Be a part of a growing community building a first of its kind VR MMO Simulation.
Experience
A simulated world that continues to exist, even with no one around. Explore richly ambient, procedurally generated biomes, where everything you do is meaningful and has lasting consequences. Tap into a truly persistent open world, rich with life.
Explore
Vast scale simulated reality with friends. Or get lost alone in 10,000 square miles of atmospheric world, constantly evolving and reacting to everything you do. Simulations in MetaWorld, continue even after players have logged out, and any impact users have had on the world remains.
Engage
Enjoy simulation activities with friends from around the world. Hunting, Fishing, Camping, Snorkeling, Sailing, Sports, Training, RC, Drones, Go Karts and many more simulations added all the time.
Economy
*MetaWorld's* economy is based on cryptocurrency and powered by the Ethereum blockchain. Pioneers of *MetaWorld* create, experience and monetize simulation content and services using MetaCoin. As the primary transaction currency in *MetaWorld*, MetaCoin can be bought, sold, earned or exchanged on the cryptocurrency market.
Land
Own a piece of the worlds first, open world, vast scale, social VR simulation.
Career
Earn Bitcoin, MetaCoin and other cryptocurrencies by taking on simulation jobs in *MetaWorld*.
Live
Neighbors are finally a thing in VR. Get your very own persistent living space in virtual reality. Join a settlement or form your own!
Create / Build
Create and Build *MetaWorld* in VR with Google Blocks!
Buy, Sell, Trade
*MetaWorld* features a powerful marketplace system for simulation products & services.
Collect
You can hold onto things of value found in the world. Items can be kept in your Home, Backpack or Satchel. Anything of value can be sold, traded or given to others.
Colonize
Join the *MetaWorld* space program and colonize other worlds.
Pioneer
*MetaWorld* is community-powered. Our global members have genuine ownership and are active participants helping to define all aspects of the world.

## Features

* 10,000 square mile open world
* True persistence
* Day and night cycles
* Weather system
* Real-time lighting and shadows
* Likeness Identity System
* Lifelike tree simulation
* Wind simulation
* Shared Real Time Physics
* Tree simulation
* Cognitive / wild life simulation
* Behavioral Animation System
* High Quality Positional VOIP
* Emote System
* Avatar Gesture System
* Persistent Inventory
Almer Oldheart

**Almer Oldheart** is one of the characters in the game Pyre. He is a member of the Fate, a triumvirate in purple. He is also known as Almer the Helpless.

## Description

He is the dutiful foster-son of Dalbert Oldheart, and is very protective of him above all else.

## Biography

Abandoned as a child, he was found by Dalbert and raised as his son, and taught both the ways of the Commonwealth's native folk and of the cur traditions. Though much more cautious than his father, he always loved his father deeply. So, when his father was being taken away for his blasphemous recognition of olden practices, Almer put up enough of a fight to where he ended up sharing his father's fate. In exile, they have remained inseparable.

## Story

If the Fate succeeds in a Liberation Rite, Dalbert will give up his Liberation and give it to Almer. Almer disagrees, but can't actually do anything to change it. In the Commonwealth he becomes reclusive, mourning for his father. However, on the night of the revolution, he becomes inspired by what he sees and joins the marching or battle. Afterwards, he becomes a historian and curator of cur culture.

If he is not liberated, he stays with Dalbert until he passes away in old age, and takes a pilgrimage to the Scribes per Dalbert's wishes.

If he is not separated with the Moontouch Girl, they reunite and become close.
Economy

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# THE METAWORLD ECONOMY

## OVERVIEW

The *MetaWorld* **Economy** is based on cryptocurrency and powered by the Ethereum block chain. You can create, experience and monetize simulation content and services using cryptocurrency.

**MetaCoin** (this name is pending change and is used herein as a placeholder only) is the primary transaction currency in *MetaWorld*. Coins are bought, sold, earned and exchanged in world using Blockchain technology. MetaCoin is an altcoin based on Ethereum and it will be exchangeable with other currencies.

Crypto is earned by completing simulation tasks such as hunting, fishing, selling products or loot. Citizens be able to buy trade sell things backed by MetaCoin and trade the coin on the market or exchange for real cash. Jobs in world pay you with MetaCoins, transferable to real cash. Cash investment in MetaWorld via end user purchases of Pioneer packages gets converted to crypto currency and is traded algorithmically. This process fuels the MetaWorld economy.

There are also hidden "crypto tokens", called Totems, in world that increase in value the longer they remain hidden. More about tokens below.

Players can purchase **MetaCoin** through the official site.

## PURCHASES

There are three packages available for pioneers:

 Silver
 Gold

## CRYPTO WALLET

The wallet runs on mobile, web, ar, vr platforms and facilitates the exchange of MetaCoin to Cash. Cash investment in MetaWorld via end user purchases of Pioneer packages gets converted to crypto currency and is traded algorithmically. This process fuels the MetaWorld economy.

## LAND

**Land** evaluations are based on MetaCoin. Pioneers invest in vast scale simulated land parcels, making *MetaWorld* a first of its kind simulated reality, entirely owned by its inhabitants.

To buy land it is necessary to be a pioneer. There are three packages available for pioneers:

 Elite Pioneer
 Vendor

Players can become pioneers through the official site.

## TOTEMS

A **totem** is an item that is randomly found (mined) around the world and there is only one of each totem which makes them rare and collectible, which would raise the selling price since there extremely limited. These unique collectible crypto **Totems** are backed by MetaCoins and are hidden in the truly persistent world. The longer these items remain hidden the more MetaCoin value they accumulate.

Totem items hold value. You gesture to place then in your back pack. When an item worth MetaCoin is in your back pack, it will reflect in your wallet. MetaCoins are transfered using your wallet in the UI.

## SIMULATED PRODUCTS

A public registry for unique simulated assets and their design, allow truly persistent entities to be sold and rights of owners and creators to be protected.
Mogs

**Mogs** were intended to be one of many creatures encountered in Aeternis, with Lurka a prominent member of their group. The original design idea for them is reproduced below:

## Mogs

Mogs are an extremely ancient form of human being that inhabit certain rooms and chambers within Levels One, Two and Three. They are infact the missing link between man and ape and are secretive, private and jealously guard their territory against Intruders.

They have evolved within Aetermis and can now speak a crude form of English, but their intelligence is still fairly limited. A player coming into Mog territory will be asked politely but firmly to find another route. Doing so will show respect for their privacy and may bring benefits later in the game. Continuing to invade their territory will often provoke them to violence. Sometimes this is unavoidable, particularly if being pursued by a Guardian, but a player can usually see them off with the help of his modem weapons. By doing so however, that player will then be marked as a'Mog enemy' for the rest of the game.

Their weapons are crude spears and arrows, but their intimate knowledge of the territory and their natural stealth make them dangerous opponents. Their are six tribes living within Aeternis, each tribal group numbering about ten individuals.

## References

1. ↑ Design document
2. ↑ Design document
3. ↑ Design document
Entry 1177

**Entry 1177** is a document in *Azrael's Tear*.

## Transcript

```
Entry 1177
March, Year of our Lord 1600 AD.
My earlier entry (number 887) mentioned the discovery of a vast Byzantine chamber in which Grailstone had been used to produce lush fruits and vegetables. Our restoration of these time-ravaged pastures has long been useful for re-stocking our much depleted storage vaults.
Unfortunately the whole area has become structurally unstable, to the extent that we can do little to prevent its imminent collapse. However, our reduced food requirements (due to the effects of Grailstone) means another few months harvest will fulfil our needs for several decades (Theos will continue to supply our meat).

```
Letter from Templar High Command, 1264

**Letter from Templar High Command, 1264** is a document in *Azrael's Tear*.

## Transcript

```
Year of our Lord october 1264
Regarding your last report, we are indeed alarmed and concerned at the malady that seems to have struck Aeternis and the changes both physical and mental it is wreacking within the guardian knights.
This has obvious repercussions upon our plans. Firstly, we must determine whether the caves hold some ancient illness that you have unwittingly disturbed. Forward more detailed reports immediately and ensure that no-one leaves the temple until this is resolved! Secondly, you are to modify the Watchtower on the wharf so that we may meet you, and see the changes for ourselves in safety. Keep order and report to us when this has been done.

```
The Holy Vision of Tobias de Treece

**The Holy Vision of Tobias de Treece** is a document in *Azrael's Tear*.

## Transcript

```
The Holy Vision of Tobias de Treece
Being the foresight of the terrible fate of mankind as provided by the grace of God to his faithful, everlasting servant Tobias de treece, Commander in Chief of the blessed temple of Aeternis and high priest of the revised Templesein Religion, and of the coming and trials of the holy Thief who will deliver unto the world the holy grail which will be its salvation.
All hail the gift of the Vision.
Amen.
Chapter XII
I. The eternal brotherhood was born steeped in Crusader blood. In holy Jerusalem they were united by God to swear a life of duty as Knights Templar. The twelve finest of the order, they carried that most sacred relic, the holy grail, through hazardous ways to the safety of France.
II. There, their masters had made bold plans. A sacred house for the grail, Aeternis, was to be cut from the rock of the deep caves where once fell a part of the grailstone tear of Azrael. They did plan for a new religion to guide the world: Templesein. A new order that would be shaped by the wisdom of immortals.
III. And so it was made. But the purpose of God is mysterious indeed, and as the years passed the weight of the grailstone did force change in the twelve holy brothers. Few prospered by these changes; most fell to madness and worse.
IV. This was one test. Another was isolation, for beyond Aeternis, in the hurrying world of men, the Templar order was betrayed and destroyed.
V. Aeternis was sealed and the sacred brotherhood swore to guard the Grail until the Order could rebuild itself and again have need of it.
VI. The Vision again engulfed me in its ferocity. A black pestilence covered all the world, consuming all life. The Egyptians never saw such a plague. The countless dead filled valleys, making hills of flat ground. The earth was too full to take them.
VII. O' Lord, let a few survive at least, I' begged, but went unheard. Despair girdled the Earth as the candlelight of human existence guttered and dimmed.
VIII. Woe upon the world if none will live to mourn the passing of man. Woe upon the world, as hope died and civilizations crumbled into barbarism and final, silent extinction.
IX. Then came the fourth and final sign of the Vision; "the burning sea", the heralding of the coming of the holy thief.
X. And I saw him come forth like a beacon. he strode from the depths, into a darkened world, helding high the Grail of life. Invincible, he drove death before him and guarded those still living who went with joy and pronounced him "Saviour". The death clouds departed, a new day dawned and the world paid homage to the eternal brotherhood who had protected the Grail till its time did come.

```
Vendor

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# THE METAWORLD VENDORS

## OVERVIEW

*MetaWorld* **Vendors** reserve merchant status in the community and get to own a larger piece of the world. They receive early access to creation tools as well as commodification tools designed to help maximize profits as a MetaWorld vendor.

**Vendors** can be independent or can team up with builders and creators to make simulation products and sell them. Vendors can purchase some *Marketplace items at significant marked down prices and sell them. They have venue controls. Any member can sell things but Vendors have access to tools, marketing and positioning. As pioneers they start with more land.*

## PIONEER PACKAGES

**Land** evaluations are based on MetaCoin. Pioneers invest in vast scale simulated land parcels, making *MetaWorld* a first of its kind simulated reality, entirely owned by its inhabitants.

To buy land it is necessary to be a pioneer. There are three packages available for pioneers:

 Elite Pioneer
 Vendor

Players can become pioneers through the official site.

## LAND USE

As an pioneer (early adopter) vendor, once you purchase your land there will be no additional costs to running your business. These Vendor Pioneers will be exempt from taxes and fees as they are pre-ICO phase adopters.

## TAXES

```
Information coming soon!

```
How to play guide for MetaWorld

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

This page will serve as a basic **how to play guide for *MetaWorld***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Washroom

**Washroom** is one of the rooms in Aeternis.

## Background

An unfinished washroom within Aeternis, long since abandoned by the knights. The door with the X above it is unusable and the floor underneath will give way.

## Layout

A simple room. Moving the mirror will lock the doors and fill the room with poison gas. Unless the exit into the theo chamber is unlocked, the only way to escape is to approach the door with the X carved above it and fall down into the mine maze

## Items

* Shield I: In the wall locker, requires the block key.
New Jerusalem

**New Jerusalem** is a city erected by the Priory over the course of 50 years, following their acquisition of the Holy Grail. Housing only the best artists, teachers, philosophers, and scientists (the creme de la creme of society), it is a shining city on the hill offering respite from the plagues and the apocalypse raging outside its walls. The reformed Order of the Knights of Solomon (the New Templars) patrols its walls, guarding it against the dying hordes and machinations of Malik
Baptistery

**Baptistry** is one of the rooms in Aeternis.

## Background

This ancient baptistry has an interesting story. With a complex network of optics running throughout the room, combined with the mirrored layout, it was used by Tobias to uphold the Baphomet persona and trick others into believing that they were experiencing a revelation from the Almighty himself. Long abandoned, its baptismal fonts are filled with stagnant water and the room itself is crumbling.

## Layout

The baptistry has a mirrored layout, with an additional tapestry in the rear, mirrored room. To solve its puzzle and acquire Shield I (in case you broke the block key by using the crusher), you need to do the following:

1. Set the pipes at the well as they are shown on the diagram above the water pool in the rear room.
2. Complete the tapestry (two pieces are found in the baptistry, the third in the mine maze near Lincoln.
3. Take the prism from the water pool you drained by executing step one.
4. Use the prism on the baptismal font in the tapestry room.
5. Use the prism.

## Items

* Tapestry: On the ground and up on the walkway.
* Shield I: In the alcove opened by solving the puzzle.
The Last Communique

**The Last Communique** is a document in *Azrael's Tear*.

## Transcript

```
Year of our Lord Septermber 1307
This may be the last communiqu� you receive from us. As you know, we are under treacherous attack. All Templar property is being sequestered and our brotherhood is being arrested and tortured en masse. The ship that delivered this missive was part of a small fleet that will attempt to establish the Order again in Scotland. They, and you are our only hopes for the future. They have been ordered to infiltrate the clan system and the Scottish Freemasons. If successful, they will contact you. Until then you will be alone. I bid you good luck and forward to you the last order from our Grand Master Jacques de Molay before his capture:"Protect and hide the Grail; forever if necessary. One day we will return and we will have need of it."

```
Entry 959

**Entry 959** is a document in *Azrael's Tear*.

## Transcript

```
Entry 959
March, Year of our Lord 1482 AD.
On my orders, the Earl of Ockney, one William Sinclair, a chief member of the freemasonry that is all that remains of the Templars beyond Aeternis, has constructed a well-fortified castle above. This will offer protection and improved discourse between myself and my mortal subjects.
Secret rooms and stairs were built without Sinclair's knowledge. he is unaware that most of his servants are my agents. Thus, my purposes of watch and ward are served doubly.
The effect of this upon the flow of information will be enormous. But I must ensure that the persona of Baphomet continues to inspire their awe.

```
Fall of Soliam

**The Fall of Soliam** is a Celestial Landmark within the Downside, located atop Mount Alodiel. Liberation Rites are conducted here.

## In The Book of Rites

From the top of Mount Alodiel, the Downside may be seen in its entirety, or at least felt, since so much of the land is shrouded. But, that is hardly all. Through a wondrous miracle, there lies upon this highest mountain an inverted fall, whose waters crash not toward the sea, but rush toward the heavens. We speculate these are the very waters which delivered us, but now, bend backward, seeking their return, as do we all. In this phenomenon can freedom be achieved, but only for the chosen, when the time is right. This is a path to freedom we cannot traverse, but shall leave open for you, so that you may strive for it.
Malik's log, 1163

**Malik's log, 1163** is a document in *Azrael's Tear*.

## Transcript

```
June 1163: The expeditions into the deep caves have proved intriguing. I am fascinated by the Bizantynes and their religion - to attempt to reshape living things to one's own will! Is this not to mirror God himself?
I will study them throughly to unlock this power. The possibilities are endless. An army of tireless soldiers obeying one strong man. Aeternis could become the heart of an empire.
But these are distant dreams. Tobias has not the vision to imagine them; and the others are as faithful hounds at the hearth, curled round the feet of an intellectual dotard.
I must be patient; wait the right moment.

```
Library

**Library** is one of the rooms in Aeternis.

## Background

This grand library was a point of pride for Tobias, who made it his home. Filled with the finest creations of the 13th century and earlier, it is a place full of wonder and history. The walls are adorned with paintings by Geffrye, originals created in Aeternis and completely unrecognizable by anyone outside of the grand Templar complex.

## Layout

The Library is oriented around the central pillar and tables that connect to it. If you are killed by Tallum during the confrontation in the drain, you will awake here and be greeted by Tobias. After he leaves, you can pilfer it freely. Places of note include:

* The viewing machine, which uses a series of mirrors to allow Tobias to observe what happens within Aeternis, as if using a CCTV camera.
* The central pillar's listening tubes, which allow for eavesdropping on Tobias and Lurka.
* The tables, which contain several documents and Tobias' key necessary for opening the grate in drain 5.

## Items

* Tobias' key: Next to the vision.
* The Holy Vision of Hugh de Payens: On the table.
* Entry 1177, entry 1205, entry 1269, entry 2399: Inside Tobias' journal.
* Aeternis' Future Role: On the floor.
Special Order 1597

**Special Order 1597** is a document in *Azrael's Tear*.

## Transcript

```
Special Order 1597
Highly Classified
Cobweb - As stated in Orders 1210 we must concede the authenticity of Tobias Vision - a calamity will befall humanity of such a scale that only the Grail can save us. This time aproaches rapidly, for the first of four signs has already occurred.
We within the Prieure have decided to assist the Vision in its realisation by ensuring that the foreseen one, the Holy Thief, is punctual in his arrival. To this end we have carefully and slowly fed information to such a thief so that he will discover Aeternis at the appointed time.
We will also issue false letters in his name to instigate action amongst his rivals - to safeguard against his failure. Whichever thief succeeds, we will be waiting. The Grail and Mankind's future will be in our hands. Your role is therefore to assist the thieves in their work and in their escape (we realise you are no longer able to aproach the Grail yourself). We will do the rest.

```
Entry 1205

**Entry 1205** is a document in *Azrael's Tear*.

## Transcript

```
Entry 1205
February, Year of our Lord 1658 AD.
Malik and his rebels continue to flout my authority. He has secured an isolated Byzantine area. It has been heavily fortified. He had the severity to name this stronghold "Malik's Court". Strange noises and drunken yelling can be heard from the area.
I suspect the rebels may have revived some of the Byzantine religion's sacrificial cerimonies. Several servants have vanished - 6 in the last 3 months! The only other explanation might be the appetite of Theos, but if so, why there are no carcasses or ghosts? The fact that they were last seen near Malik's area seems to confirm my fears.

```
Special Order 1390

**Special Order 1390** is a document in *Azrael's Tear*.

## Transcript

```
Special order 1390
Agent Cobweb - The activities of Spider are going beyond the purview defined in his orders. His obsession with the cult of Maal seriously jeopardises the great plan. You will now consider yourself to be our senior operative within Aeternis. You must stop him without revealing our involvement.

```
Guy of Bramley

**Guy of Bramley** (? - 1763) was a Guardian in Aeternis.

## Background

One of the twelve elite Guardians appointed to safeguard the Holy Grail, Guy was a veteran of Templar campaigns, gaining renown in the order. His key achievement was the Battle of Corinth, where together with Tallum he stood against Saracen warriors, outnumbered greatly. They felled a hundred warriors and routed another two hundred with their achievements. Their prowess made them a natural choice for being the Guardians of the Grail. Under Tobias de Treece, Guy descended down into Aeternis, beginning the long vigil. Guy was as affected by the grailstone as the rest of the Guardians, but the psychological changes were subtler. Rather than affect his negative emotions and exacerbating mental problems, grailstone increased his bravery and zeal

As such, Guy remained a true, honorable knight, a lone candle flashing in the darkness of Aeternis. He treated all fairly, including Lurka, the unfortunate Galician slave taken for service in Aeternis. When Malik rebelled against Tobias, Guy remained loyal and fought against him with Tobias - to the point of pursuing the fallen Templar into the outside world. Locked out of Aeternis by Tallum, his closest friend, he died as the centuries began to pour into his body without grailstone.

Meanwhile, the young Vincent the Innocent was blamed for Tallum's crimes and executed for Guy's death. Still, Guy would serve another purpose: His testament would be used as bait for Raptors to come to Aeternis and attempt to retrieve the Holy Grail...

## Behind the scenes

* Guy was originally named Richard. The name was later changed, apparently in reference to Richard Guy.

## References

1. ↑ Phillip: "*He was something of a fool. His faith became more blindly solid, the more the rest of us became affected by the presence of the grail. Eventually, he believed himself to be the only one left not serving daemons.*"
2. ↑ Lurka: "*He was a fine knight. One of the few men I have ever truly trusted. And the only one of the knights that ever treated me as a fellow human being. I was devestated by the news of his death.*"
3. ↑ Tobias: "*A true and brave knight as ever there was. His bravery led him outside at cost of his life. But I will not say over much of that time. Except that I was mortified when I discovered he had done this and would be long dead outside the influence of the temple.*"
4. ↑ Guy, Forgive Me
5. ↑ The Last Testament of Sir Guy of Bramley
6. ↑ Geffrye: "*He was a fine man of honour. He pursued a traitor amongst us named Malik into the outside world, but he was locked out by Vincent, a follower of Malik. (BREAK) Without grailstone, we fear he perished.*"
7. ↑ Colin Scott's letter
8. ↑ Design document
Entry 1501

**Entry 1501** is a document in *Azrael's Tear*.

## Transcript

```
Entry 1501
November, Year of our Lord 1763 AD.
At last I have been able to act!
For too long that Satanic chancrous sore Malik festered within his pathetic miniature empire. His temerity even extended to laying claim to be the true commander of Aeternis. An Aeternis that thanks to him resounds to the call of loosed beasts from the lower caves.
We remaining good and true knights feel we will never sleep again after encountering the horrors of that place. The perfidy of the ressurrection of the Ancient Byzantine religion of Maal with its pagan sacrificial offerings and disgusting ceremonies should ensure his place in eternal hell.
He was extracting Grailstone and using it, and the freedom it offered, to lure more of my knights to his side. He was not only endangering my position, but the destiny of the Vision itself.
Philip came to me and offered his assistance in flooding his area with poison gas. This we did to great effect, capturing his followers without loss or injury to ourselves.
Regrettably, the arch Daemon himself escaped, using the Grailstone he had mined earlier to safely flee the Temple. Guy pursued him and has not returned. I fear he may be lost to us.
Tomorrow the questioning begins. I will purge his evil from the temple.

```
Auxiliary dock

**Auxiliary dock** is one of the rooms in Aeternis.

## Background

This is an auxiliary dock in Aeternis, filled with the destroyed remains of the Cirrus. A small maintenance dinghy floats in the canal.

## Layout

To navigate the canal, pick up the hose in the dinghy, then connect it to the terminal at the western end of the dinghy. Then use the lever to navigate... But not before you dump the amulet, inkwell, or some aqua fortis in the water (or hose Sasha down with scalding water at the sluice, that works too).
Endings

There are several possible **endings** in *Azrael's Tear*, which depend on your actions earlier in the game.

## Good endings

Good endings are those that result in your emergence from Aeternis.
### Geffrye's ending

Side with Geffrye at the decision point, then head to the tunnel junction and follow the architect.

### Chimney ending

Enter the cathedral vestry, then pass through the waterwheel to the poison gas room, then enter the chimney area and reach the exit. This ending is always available.

### Philip ending

Enter tunnel junction, take the right-hand passage to the aqueduct, defuse the trap with the trapped theo (only available if you did not flood the aqueduct in the model room)

## Bad endings

Naturally, bad endings are any that end with your death.
### Tobias ending

Enter tunnel junction, head straight ahead

### Philip ending

Enter tunnel junction, take the right-hand passage to the aqueduct, do not defuse the trap with the trapped theo
Hugh de Payens

*Main article: Hugues de Payens*
**Hugh de Payens** (1070-1136) was the founder of the Templar Order. A man of uncertain background, Hugh laid the groundwork for the future might of the Templar Order. A vision he experienced at his deathbed was likely a factor contributing to the Templar decision to establish a new order - especially after its veracity was confirmed with the discovery of grailstone at Wick and Constantinople.
Interview room

**Interview room** is one of the rooms in Aeternis.

## Background

This room was established to allow for visitors to meet with the Knights Templar without coming into direct contact with each other. Notably, it was used by Cobweb to give the map of Aeternis to Priory agents without revealing his identity.

## Layout

This is a two-chamber room. You enter from the dock and immediately run into Kurt Thyssen. After dealing with him - either allying yourself with him or letting the theo eat the German raptor - use the deadbolt to open the way back up to level one, through the stairs.

## Items

* Response from Templar High Command, 1264: In the chest on the table.
Geffrye's studio

**Geffrye's studio** is one of the rooms in Aeternis.

## Background

One of the most well maintained rooms in the Temple, Geffrye's workshop is filled with books and works of art the talented knight has worked on for the past centuries. Dominated by a grand statue of Tobias carved out of granite, it also holds a log of the first expedition into the depths of Aeternis and an example of Byzantine sculpture.

## Layout

A round room, with exits deeper into Aeternis. Geffrye will answer many questions to the best of his ability, limited by the test.
Drain 1

**Drain 1** is one of the rooms in Aeternis.

## Background

An ancient drain adapted for use by Guardians.

## Layout

This simple and straightforward area connects several dead ends, all of which are important to progress in the game. Lurka's room can be reached, but this is the sealed-off section that contains only junk.

## Items

* Shield II: In an alcove, can be opened with the ship lever.
Letter to the Grand Master, 1259

**Letter to the Grand Master** is a document in *Azrael's Tear*.

## Transcript

```
Year of our Lord August 1259
Grand Master,
My previous reports detailed the physical changes we have endured here, but now I must report with some trepidation that our minds too are undoubtly being altered.
Some are haunted by tortured dreaming with dark moods that persist when awake.
Claude and William came to blows yesterday and the others too are deeply anxious and near to violence.
I too am feeling some effects; but for me, they are not unwelcome. I feel an incredible urging to read and learn. My brain is absorbing knowledge like a starved thing almost independent of my will.
I am puzzled that the effects are so different for the others. I fear that insanity may await them unless the malady fades, or they leave the influence of the temple.
Please advise urgently.

```
Hypocaust room

**Hypocaust room** is one of the rooms in Aeternis.

## Background

This old, ruined hypocaust heating room dates back to Roman times. Leading away from the Face of Baphomet, it has been converted by Tobias into a deadly trap filled with scorpions.

## Layout

This is a maze-like area, filled with enemies. You can try shooting them or just run through as fast as possible in a bid to survive. You will emerge in the grain silo.
Model room

**Model room** is one of the rooms in Aeternis.

## Background

This secret control room is used to manipulate the various mechanisms within Aeternis remotely.

## Layout

To activate it, use the decorative key on the opening in the wall (the one with the matching symbol). Then simply manipulate the highlighted elements on the models. Be sure to open all doors (orange squares). Note that clicking on the ziggurat or the silo model will flood them, denying access.

The model room is also used to move between the orrery and the ziggurat, using the shield markings on the walls. To reach the orrery again, you need to have shield IV and use it on the marking within the model room.
Grail hall

**Grail hall** is one of the rooms in Aeternis.

## Background

These richly decorated hallways originally seemed to lead to the Grail sanctum, but as Aeternis was transformed according to Tobias' vision, it was turned into an access hall to the face of Baphomet. Later on, it became a theo nest, with a portcullis trap to ensure that none who aren't suited to hold the Grail may pass.

## Layout

This is a two-chamber area. The first one contains a sleeping theo, which you may avoid by hugging the left wall or simply gunning down with the MS-7 Sniper. In the corridor beyond is Colin Scott's unfortunate corpse and Shield IV. Use the lever before crossing under the portcullis to avoid sharing his fate. Talk to Scott after picking up the shield, then head to see the face of Baphomet.
MS-7 Sniper

The **MS-7 Sniper** is a semi-automatic, wrist-mounted gun which can fire multiple rounds. The Sniper allows for accurate shooting, with each projectile using a relatively small amount of energy. The weapon has a limited amount of recoil control built in but has a reputation of pulling up during sustained firing. The MS-2 helmet interfaces directly with the Sniper (or any other weapon) to display a targeting system on the HUD and eliminate the need for conventional weapon sighting. Unlike the MS-2 helmet, the Sniper has no self-repair capabilities. Significant damage, such as that sustained during a fall, can cause the gun to jam until repaired by a qualified technician.

## Function

* The MS-7 is activated using the spacebar and deactivated the same way. The ammo supply starts at 10 shots, but can be increased by 20 rounds after dispatching Lincoln.

## References

1. ↑ Manual: "*Special functions*

*Don't be alarmed when the eye piece swings into place over your right eye. It provides a number of extra special functions that you will need to access from time to time.To deactivate, select the control again.*

 *Gun*

*The MS-7 Sniper, a semi-automatic machinegun which can fire multiple rounds. The Sniper allows for accurate shooting, with each projectile using a relatively small amount of energy. The weapon has a limited amount of recoil control built in but has a reputation of pulling up during sustained firing. The MS-2 helmet interfaces directly with the Sniper (or any other weapon) to display a targeting system on the HUD.*

*Auto-map*

*The complex map images are generated from the scan information retrieved when first entering a room, all maps are displayed in a 2D plan elevation and all obvious exits will be highlighted by a bright blue arrow, connecting rooms will be shown if previous scan information is detected.*

 *Systems check*

*All systems are monitored at all times. This feature reports on the operational status of all on-board electrical and computer systems. If any function is damaged the diagnostic features will report system damage to the HUD. The diagnostic function also reports on your physical status, detailing the physical damage and its effects.*

*Translation module*

*This function translates most known languages in real time, allowing you to understand and converse with people using foreign tongues.*"
2. ↑ MS-2: "*WARNING! MS7 Sniper damaged during fall - PENSCAN - gun jammed - SUGGEST - gun no longer useable.*"
Ulrik

**Ulrik** is a Viking marauder, who became lost and trapped within the subterranean cave-systems over a thousand years ago whilst taking part in a raid on Scotland. Somehow he survived long enough to migrate with the animals into the more comfortable surroundings of Aeternis. That he survives at all under such conditions is atestament to his abilities as a warrior. Of course the Grailstone has had a part in this, adapting him so that he can see in the dark and adjusting his metabolism to the cold. But he is unaware of this, and simply believes that his surroundings have become lighter and warmer with time. He is of course aware that odd and unnatural things are happening around him, and even to him, but simply puts this down to some act of the Gods. He believes his role is to simply survive until the Gods have finished toying with him, and that then he'll be allowed to go home to his family.

�This simple attitude of accepting circumstances has been the real key to his survival, for there is no real conflict within Ulrik's mind which the Grailstone could exaggerate and distort. If anything, the Grailstone has strengthened these simple beliefs and increased his strengths and abilities as a survivor. Ulrik's attitude is gruff and unfriendly, at least to start with. He is uncomfortably aware that he is a raidertrapped on foreign soll, and may even attack the playeron first sight, believing him to be a Scottish warrior sentinto the cavesto find him. Because of the time distortion, Ulrik believes that he has been underground only about six or seven years.
A partnership with him will be difficult to forge as he prefers being alone – but he may join the player for a while if he believes that the successful completion of the Raptor's quest will end his own ordeal.

## References

1. ↑ Design document
2. ↑ Design document
Marketplace

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# THE METAWORLD MARKETPLACE

## OVERVIEW

The *MetaWorld* **Marketplace** is the online shopping mall for purchasing various items for use in world.

Players can purchase products through the official site.

Content creators can sell their creations both in world and via the marketplace.

## PURCHASES

Content creators set their price for items in the marketplace.

## HOW TO SELL YOUR PRODUCT

```
Information details coming soon. Watch this space.

```

## HOW TO BUY A PRODUCT

```
Information details coming soon. Watch this space.

```
Arterial drain

**Entry drain** is one of the rooms in Aeternis.

## Background

An ancient artereal Roman-style drain, which houses heavy machinery once used for milling flour.

## Layout

This is a straightforward area, where you arrive after jumping down the hole in the chapel. At one end is a sealed door, with seawater massed behind it. Directly opposite is an opening that leaves into the grain silo, with oil on the ledge. Right in the middle is a ladder and an old milling stone leaning on the side.

This is a puzzle that allows you to get rid of the leo down in the silo. Approach the ledge hugging the left wall, to prevent yourself from sliding into the silo (where you are likely to be eaten by a grue). Pick up the pin, hightail it back to the ladder. Go up, where remnants of the mill are. Use the pin in the hole next to the pulley system (in the protruding piece of stone). Then use it to winch the stone up.

The go down and push the stone along. Taking several hundred pounds of rock to the head kills the leo.

## Items

* Pin: Near the edge, watch for the oil slick.
* Flour: The bag is in the mill up the ladder. Pick it up, it's mandatory.
Right-hand Path

**Right-hand Path** is a document in *Azrael's Tear*.

## Transcript

```
Thief,
Once you have the Grail go to the Cathedral and take the north door. Pass through the next chamber, and when you reach the tunnel beyond take the right hand path. I shall meet you on the aquedut beyond and guide you out of the Temple.
Trust no one else. I am the only one who truly wishes to be rid of the Grail.

```
Naprawa ploterów z Poznania

Mniejsza ilość awarii drukarek w biurze to mniejsze koszty przestoju, to także mniejsza ilość niezadowolonych kontrahentów, że jakakolwiek faktury uzyskali po czasie.
Nieopłacalna jest naprawa drukarki na własną rękę. Nie zapominajmy, iż możemy więcej zepsuć, niż naprawić. Dość precyzyjne części instalacji w każdej drukarce dyskwalifikują naprawę drukarek we własnym zakresie

[konserwacja ploterów ]

Naprawa drukarek przy dzisiejszej daleko posuniętej technologii nie jestsprawą prostą. Dobrym rozwiązaniem być wyposażonym w zapasie sporządzoną umowę z jednostką, która trudni się naprawą drukarek. Jeżeli w podpisanej przez nas umowie jest uwzględniony okres odpowiedzi, to jest cień szansy, że nie zdezorganizuje nam to wysiłku doszczętnie. Do tego jeżeli będziemy uiszczać opłatę abonamentową to punkt naprawy drukarek ma obowiązek pojawiać się w naszej firmie tak często, jak to konieczne i uskutecznić stosowne czynności mające na celu konserwację drukarki, co bez wątpliwości zmniejszy ilość awarii.
Clock

**Clock** is one of the rooms in Aeternis.

## Background

This gigantic clock contraption seems to have been developed by the Templars to provide an additional decoration for the Temple.

## Layout

The clock is a gigantic clock. No more, no less. The weights are lethal if you come into any contact with them, but to pass from the ziggurat to the tree maze, they need to be navigated. More importantly, inside one of the alcoves (accessible after turning the clock on using the levers in the passages) lies the shoulder of a statue, which can be used to either bypass the puzzle at the shield grotto or to solve the crypt puzzle.

## Items

* Shoulder: Inside one of the alcoves inside the clock mechanism.
Leo

**Leos** are a type of animal found in Aeternis.

## Background

Leos are one of the three species of dinosaur that escaped extinction by accidentally wandering into the cave systems millions of years ago. They have adapted perfectly now to life in complete darkness, and have long since lost their eyes. Instead they have gained a large, fan-shaped extended ear which runs along the back of their heads, which allows them to track their prey by sound. They use this ear in conjunction with a complex sonar system which emits high frequency 'blips' from the front of their snouts. A player being tracked by a Leo can actually hear these sonic pings getting louder as the animal zeros in-an unnerving experience.

This very sensitive and efficient system allows the Leos to almost 'see' in the dark, but relies completely on a moving target. By standing still a player can therefore obstruct a Leo, but they are not stupid and will roar and thrash about, hoping to intimidate the prey into moving or running away. But if the player holds their ground the Leo may pass them by. A player can also escape by firing on and damaging the large frilled ear at the back of their heads, but unfortunately this requires the animal to be quite close. Their sense of smell has also become much more attuned, and this is usually how they begin to hunt.

Skin colour and markings are of no importance in the dark, so their skins have lost their pigmentation, becoming almost transparent. A full-grown Leo stands about four metres high. Thankfully they are small in number.

## Interactions

* Otherwise known as the manticora, the leo is a vicious apex predator. Two are encountered in the game and can/need to be killed. The one in the cathedral can be killed by entering the crypt and approaching the fenced-in knight relief. The one in the grain silo can be killed with the arterial drain mill stone.

## References

1. ↑ Design document
2. ↑ Design document
3. ↑ Design document
Special Order 1103

**Special Order 1103** is a document in *Azrael's Tear*.

## Transcript

```
Special Order 1103
As you may already be aware, the templar Order has fallen. This was sudden and unforeseen and has thrown all into disarray. All our plans have now changed. Several Templar ships are presently en route to you carrying final supplies and sensitive records. Our agents are aboard one of these ships. They have been instructed to attempt to take the Grail and bring it back into our protection. They must fail. This attempt is intended to force your colleagues into sealing Aeternis from the outer world. It is currently the safest place for the Grail.
We shall retrieve it when all has settled. In the meantime we shall disentangle ourselves from our fallen brothers and try to recover from the chaos. New order will be dispatched to you in due course. Remain confident, the destruction of the Templars may yet work to our advantage.

```
Mine entrance

**Minehead** is one of the rooms in Aeternis.

## Background

An old, disused mine entrance, used to process excavated granite blocks and unload shipments received from the outside world using a primitive cart system (advanced for its time, however).

## Layout

The area is a large hall and is one of the central features of the upper level of Aeternis. The large pincer and both of the processing machines are functional.

## Items

* Tongs
* Block key
Grain silo

**Grain silo** is one of the rooms in Aeternis.

## Background

An ancient, disused grain silo constructed by the Byzantines. Now it's only the home to a leo trapped at the bottom and a hub for much of the lower Aeternis.

## Layout

This is a vast, vaulted chamber. The lower floor is accessed by falling in from the arterial drain or off the walkways above. To get back up, use the winch-operated elevator (call it down using the button of the wall if you left it up). The leo can be eliminated permanently using the milling stone at the drain. Exits along the rim of the room lead deeper into Aeternis. Most importantly, the elevator can be taken further up from the walkways, to the shield grotto, where shield III is located.

The silo can be flooded, either by using its model in the model room or after reaching the decision point. Jack will appear and help you get across the damaged walkways, but unfortunately, Sasha prowls here and will eat the poor Scotsman. However, you will be free to reach the other side after distracting the monster with an inkwell, Oisin's amulet, or aqua fortis.

## Behind the scenes

* The room is referred to as *execution room* in the game's files.