recursal/Fanatic-Fandom huggingface dataset:
Claygate

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* Map

Claygate is a settlement within the Hollow Concord upon the River Hallus.

## Government

The Teritarch of the Hallus is tasked with ruling over both Claygate and Saltwharf to the north, often preferring to reside in the latter. As such, Claygate's governing has largely fallen to the Legionos, captain of the modest town watch.

## Defence

On the eastern bank, the town of Claygate is protected by a stone wall, whereas the western bank, traditionally more secure, is protected only by a simple wooden palisade wall. Guard towers are found upon each side, with groups of Evzos stationed within each.

## Commerce

Claygate holds an important position on the River Hallus, enacting tolls on any vessels passing up and down the major trade route to the city of Rydoon to the south. The town's specialties include the creation of fishing boats and paraphernalia, as well as decorative and functional pottery of all shapes and sizes.

## Organisations

The presence of Claygate near Rydoon has garnered the interest of many organisations that use it to maintain a presence in the trade routes passing through, as well as aiding them to keep tabs on their immediate rivals. Shrines are dotted throughout the region, keeping to the Reformatist Denomination of the Principal Sixteen, as is common throughout the region.

## Description

Centred over the River Hallus, Claygate started much as the name of the settlement suggested - a gate and bridge spanning the waterway to aid in the patrol against threats and facilitate taxation of goods transported up and down the river. In time, it has sprawled into a town of haphazardly arranged houses, storehouses, gambling dens and taverns. While many are legitimate in their operations, Claygate has become a breeding ground for many forms of civil villainy, owing to the lack of efficacy of the Teritarch and the limited resources of Legionos and the town watch.

Claygate was rebuilt upon ruins found after the Materialisation, starting simply before expanding into a settlement of similar scope to that presently. This incarnation of the town was destroyed by a rampaging young black dragon captured by smugglers from across the Hempweed Straits, though promptly rebuilt within a few years. Several decades later, Claygate would have to be rebuilt for a third time following an invasion by the denizens of The Hive. In the ensuing evacuation efforts, a group of adventurers, aided by Stregarch Reginald S. Augustine and a troop of legionaries held fast in the town, defeating the Wormkeeper Valaara in the process. During the battle however, the settlement took heavy damage, mostly as a result of a marauding Aberrant Leechworm and use of the spell *Earthquake*.

The present-day Claygate is the newest series of constructions that followed on from said defence, its streets tighter and more densely packed than ever.
Basalt Borer

Basalt Borers are gargantuan monstrosities that serve as apex predators within volcanic environments.

## Description

Once fully grown, few creatures can match the scale and might of a Basalt Borer in its natural habitat. Capable of swallowing most other creatures with a singular bite, its insides filled with a superheated acid capable of digesting solid rock in a matter of seconds, they tunnel through volcanic rock with ease, unhindered by the intense heat. When grappling prey, they are capable of ejecting the molten rock consumed, encasing it in burning magma that then rapidly cools into solid rock to bind them in place ready for consumption. Despite this, some fire giants are known to hunt Basalt Borers, as reported by Trikton of Jernvegg.

There has been speculation amongst scholars about the origin of Basalt Borers, given that they are not elementals, with the commonly accepted - with a touch of horror and disbelief, admittedly - that they may be a cross between a fire snake and a purple worm, and thus not naturally native to places such as the Elemental Plane of Fire, or the Lower Planes. Nonetheless, they has since flourished in such environments, and many others besides.

## History

As the party of adventurers from Amber Run fled from the red dragon Pyrkvohon in their lair within Mount Durnach, a magma roper that shifted into action to assail the fleeing folks found itself targetted by a passing Basalt Borer, the creature having been felt by Ashewan Norvegicus through use of Tremorsense previously.
Ashenwraith

Ashenwraiths are a type of undead seemingly sustained by the magic of the Ashenvale.

## Description

The creation of the Ashenvale created an tear and disruption in the flow of the Weave in an unprecedently broad-reaching scale, with all forms and schools of magic represented within its influence. Amongst this, and in reference to the scale of the dead slain on the battlefield, surges of necromantic energy transformed numerous individuals into beings of negative energy. Perpetually haunting the site of the death and destruction, Ashenwraiths are malice-filled and cruel, hunting the living with impunity.

Depending on the prowess and skills of the individual slain, a number of different types of Ashenwraiths have been noted - ranging from soldiers wielding blades that burn cold, to mages capable of leeching the lifeforce from their foes.

## History

During an expedition into the Ashenvale in 134WD, an adventuring party stumbled across an old Atral warcamp seemingly previously occupied by Brassin Castellan, a high-ranking noble amongst Atral nobility. While much of the camp crumbled with the touch, the party stumbled across a number of magic items - and in doing garnered the ire of a band of Ashenwraiths. By good fortune or ill, the casting of spells in the resulting battle resulted in the Ashenvale reacting by creating an antimagic field through the region, which one-by-one resulted in the majority of the ashenwraiths temporarily losing corporeal and tangible form, allowing the party to escape their clutches.
Azure Cocobolo

Azure Cocobolo is a type of exotic hardwood that grows within the Tviatini Jungle.

## Description

A rare exotic hardwood native to the jungles of Tviatin, Azure Cocobolos possess a pearlescent blue-green outer bark and as such are very popular for decorative flourishes across the continent. Highly prized as a luxury material for the production of furniture in particular, export of the timber has continued popular both historically, and at present day. When mature, the tree is capable of growing an average of about 65 feet (25 metres) in height.

Fatalities in harvesting Azure Cocobolo tree bark are not uncommon, given their frequent confusion with slumbering Tviatini Rotlumberers.

## Usage

Azure Cocobolo is famed for its bark and heartwood for sake of furnishings that stand up well to repeated usage and exposure to water. The sapwood contains a strongly floral oil sometimes used as a perfume, although can be irritant to some of the Principal Races.
Ambis Wine

Ambis Wine is a type of extremely high-quality wine associated with the continent of Ahlus.

## History

After the discovery of the Wayfinder Stones in 930AG, a number of settlements were created on the plane of Bytopia, exploiting the sense of productivity carried in the very aura of the domain. Desir, Lerance and Ambis served as centres for the cultivation of grains, fruit and all manner of cattle, sheep and other grazing beasts, founded in 937AG, 955AG and 956AG respectively. Wine from Ambis would become highly sought after all over the Empire, its grapes grown within vineyards planted in idyllic surroundings.

## Known Types

Although all varieties were generally well-received, a few harvests are held in particular esteem, all named for the year on the Material Plane during which they were first distributed.

### Red

* Ambis 961AG
	+ A bouquet of black cherry, cacao and fig with a zesty fresh finish.
	+ 75gp per bottle, 1500gp per barrel (at time of production).
* Ambis 977AG
	+ An expressive garnet red mix jammy with the flavour of candied cranberry and plum. Vanillin and other floral notes linger on the palate in the finish.
	+ 45gp per bottle, 1350gp per barrel (at time of production).

### White

* Ambis 1002AG
	+ Soft and smooth, this sweet white wine has notes of persimmon, apricot and peach, as well as the gentle flora aroma of juniper and violet.
	+ 35gp per bottle, 1050gp per barrel (at time of production).
* Ambis 1043AG & 1044AG
	+ A complex and elegant bouquet carried by its pétillant nature, the wines of the twin years of 1043 and 1044 AG share elevated notes of kiwi and lime blossom layered atop deeper tones of honey and paraffin.
	+ 40gp per bottle, 1200gp per barrel (at time of production).
Athenaeum of the Keeper

The Athenaeum of the Keeper was a religious building in the settlement of Whittengrove.

## History

Seizing a plot of land in the western aspect of the inner settlement shortly after his arrival, the cleric Koravel ordered the construction of the shrine after finding wealth in expeditions into the jungle of Tourmalini'i. Adjacent and deeply contrasting to the neighbouring *Fairy Club*, it was a quiet and calm building laced with jade-infused stonework.

## Description

Prayers were not made at the shrine of the Keeper, instead written offerings. It is widely believed that if one comes before the shrine seeking guidance or information, they must offer a piece of knowledge of equal or greater wealth and value in its place, written upon parchments or in the page of a notebook. At the heart of construction was a fountain of continuously shifting water. Should one's voice rise to the level where the burbling of the water is reached, then rarely would their presence be tolerated.

## Destruction

The Athenaeum of the Keeper was destroyed in a sudden flash of flame and warbling energy during the dead of night part way through the month of Glede-Amberlight in 7 WD. No bodies were found in the wreckage, and likewise no books, scrolls or other artifacts were located in the ruined remains.
Ceromental

* Earth
* Fire
* Ice

Ceromentals are a specific type of elemental creature that take a form akin to a large horned beast.

## Description

While elementals are highly mutable entities shaped from the elements with which they are associated and thus capable of taking a myriad forms, from time to time, some elementals instead manifest or are conjured in a specific composition. Akin to the serpent-like Water Weirds, or the use of ritually-created plate armour to create the more humanoid forms of Myrmidons, Ceromentals take instead the appearance of a beast such as rhino, elk, aurochs, mammoth or other horned beast.

When engaged in combat, Ceromentals use their form to gore their foes, and thus are particularly devastating when they can assail their targets by means of a charge.

## History

A group of Earth Ceromentals were encountered at Khurel's Training Camp in the Bristlebacks, seemingly summoned by the hill giant warlock Skognar. Fighting alongside the warlock, they were eventually shattered and defeated by the combined efforts of the adventurers present.
Black Sap

Black Sap, known also as Soul Sap, Mask and Tombstone is an illegal substance sold across the continent of Ahlus.

## Description

Typically prepared as a balled mass that is then loosened and let down with water to create a gritty paste, Black Sap is created through careful combination of a trio of unsavoury ingredients. Devil's Crown roots and thorns are pummelled into a powder and dissolved into a measure of fresh orc blood alongside boiled Black Rue to create a crumbly mixture that can then be compacted. Skin contact with Black Sap greatly reduces an individual's susceptibility to charms and otherwise similar enchantments, at the expense of all other emotional responses, most notably empathy. Black Sap, despite its illicit status, has found use freely amongst various mercenary groups, so much so that they paint it liberally upon their cheeks and brow, a further threat that no mercy will be offered. Historically, Black Sap has been associated with the Bane-of-All, and many of their followers have likewise been known to use it - or emulate its appearance, whether through paint or tattoos.

## Effects

When a humanoid topically applies a dose of Black Sap to their body as an action, the user must succeed on a DC 8 Charisma saving throw or use their action to make a melee attack against a randomly determined creature within its reach. At the end of each of its turns, the humanoid can make a Charisma saving throw, overcoming the drive to violence on a success. For all subsequent dosages of Black Sap used within 1 week of another dosage, the DC increases by 2.

On a success or a failure, for the next hour, any effects causing the humanoid to be charmed or frightened are suppressed. When the potency of the Black Sap falters, any suppressed effect resumes, provided that its duration has not expired in the meantime. Furthermore, the creature becomes indifferent to the emotions of those around them, disregarding them and tending to take the most expedient course of action regardless of who it might hurt.

Unsurprisingly, Black Sap's usage has been associated with acts of wanton violence, particularly in those individuals frequently exposed, as the substance appears to have cumulative effects that ultimately result in complete loss of emotional feedback, disrupting widespread cognition.

## History

The Legion of the Black Hand tattooed its members with a dye that included Black Sap in the shape of the eponymous symbol of the Bane-of-All, a promise that no quarter would be given to those that sought to cross blades with them.
Coel

Coel is an ash genasi warlock.

## Personality

Coel is a curious person, often exploring the areas that the party ends up, not concerning themself with what the main plot is. They are also very protective, like their friend Elinor, willing to put themself in harms way to protect others despite not being much of a warrior.

## Backstory

Coel was born to a tribe of Ash Genasi not far from Greater Greensong. They lived in a middle class family with a father who worked in a tavern as an entertainer and a mother who helped tend the horses. They had a good time, it was a simple life, but they still loved it all. Once they were old enough, Coel began working the back room of the tavern, prepping food for the chef. Coel excelled in the kitchen, finding themselves entirely at home there. Despite their young age, Coel showed great promise. The head “chef” of the Tavern soon gave Coel more and more responsibility, and soon Coel was practically running the kitchen. As Coel came of age, someone or something bestowed him with a boon, a blessing. An ethereal gift from above for the dedication to their craft.

This was their life for many years until one night, Coel was throwing out some stale bread. There, they met a half-elf named Elinor. At first, Coel was prepared to shoo the girl away. But soon, his heart softened. The old chef of the tavern was not long for this world, and Coel would be taking over soon they knew. And it would be in their best interest to have their own Protege. and so, Elinor (or “Ellie” as they called her) became their apprentice. Though it became clear that Ellie lacked Coel’s finesse in the kitchen, they still cherished their bond all the same.

Now the pair head for Whittengrove, a city in need of help from the benevolent. Perhaps, in the place where heroes like King Eldarion were forged, they will finally make their mark.
Agonis' Court

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Agonis' Court is a fey-touched forest in western Ahlus.

The settlement of Astalar is built upon its fringes.

## Description

Outriders and scouts from the city of Rydoon identified the forest known as Agonis' Court from afar, spying a wealth of viable forest ripe for harvesting, and so contingencies were put in place to establish a logging colony on its fringes.

Though the initial efforts were immediately fruitful, as the population started to grow beyond a few dozen into the hundreds, the rate of harvest from the forest caught the attention of the residents of the region, who engaged in a series of bloody skirmishes with the colonisers at the behest of their enigmatic leader Agonis, for whom the forest was named. Trying once to seize the lands with force, the Rydooni were eventually forced into the terms of a deal with Agonis, who has since designated the groves they may fell, glean and till for their own purposes.

Those that pass through Agonis' Court report that travelling any deeper than the fringes starts to weigh heavily on the psyche, as if being perpetually watched, and a growing feeling of being unwelcome. The residents of Astalar have come to call this feeling the "Scrutiny of Agonis".
Blarbex Gunkgulp

Blarbex Gunkgulp was a bullywug knight encountered at Gurkvale Marsh.

## Description

Organiser of a coup against Splougglox Bedabblequag, the corpulent ruler of Gurkvale Marsh, Blarbex Gunkgulp ensured his followers remained covert in their scheming, primarily by means of green sashes somewhat camouflaged against their similarly-hued skin marking their beliefs in the tyranny of Splougglox. It was reported that the Gunkgulp line were the traditional rulers of the Marsh, and that upon Splouuglox's ascension he had executed Blarbex's extended family, including his father Zibbops Gunkgulp, his brothers Gronklonk and Spluthbik Gunkgulp, his uncle Driflep Gunkgulp and his niece and nephew Gundles and Guggles Gunkgulp.

When a party of adventurers arrived at Gurkvale Marsh in pursuit of Ydina on behalf of Faelight Falls, one of Blarbex's co-conspirators immediately acknowledged their strength, spearing a Splougglox-loyalist to death, before delivering them to Blarbex. Blarbex bartered a deal with the group that in exchange for overthrowing the king, they could help themselves to the curious objects that Splougglox had collected over his reign, but once both Splougglox and his monstrous slug pet Splarlunk the Mighty had been slain, Blarbex immediately betrayed the party.

## Death

After being thrown down the chute to Splarlunk the Mighty's feeding pool by a Splouuglox loyalist, Blarbex attempted to flee but found himself *Compelled* to duel with Ódóvir Jotunsson, whom ultimately cleaved the bullywug in two in single combat.

His glaive, a enchanted construction of driftwood and bone, was claimed by Elinor.
Crag Jerky

Crag Jerky is a dried food ration popular throughout the Ironfangs.

## Description

Made with a variety of meats - ranging from more mundane livestock such as goats, cattle and equison, to increasingly exotic options such as vultures, wolves, bears, bulettes and wyverns - crag jerky is usually filleted along the length of the muscle fibres, creating long shard-like pieces of meat that are subsequently cured by means of repeated washes of citrus or vinegar, after which they are rubbed in spices such as chilli, garlic, paprika, salt and various cracked peppers and left to dry.

Crag Jerky can either be cut into thin slices, cubed or enjoyed as a large and dense ration that is gradually chewed upon over the course of many hours. For many clans and tribes residing within the mountains of the Ironfangs, they make up the bulk of ration supplies, and are sometimes given as teething aids for orcs growing their first tusks.
Cirrus

Cirrus, formally known as Runekeeper Cirrus, is a cloud giant spellcaster encountered at Ulding's Keep.

## Description

Despite standing around sixteen feet tall, Cirrus is unexpected light on his feet for someone of his size, although there is little denying that some rumble still echoes with each passing stride. When encountered in the cloud giant bastion atop the mountain of Ulding's Keep, he was wearing a fine brocaded silk doublet lined with fur and wool, laced with platinum thread, the stitching matching the hue of the long free-flowing hair that near reached his waist.

## Personality

Cirrus was noted to have an odd sense of humour, japing with Ashewan Norvegicus about the pending demise of his seemed sister, Histrove. With her death at the hands of an adventuring party all but assured, having personally slain a number of his own kin, he then promptly departed, pillaging the treasure vault of the castle in the process before teleporting away, holding no sentimentality for the bastion that he called home, referring to it as "broken" and "filled with the dregs".

Cirrus maintained a significant library at Ulding's Keep, contained within it a number of tomes pertaining to the histories of giants and dragons, as well as details of arcane interest:

* Locomotion Aeriform
* The Dance of Folmil and Voskena
* Blood of the Mountain
* Wars of Sky and Soil: Part 1
* Wars of Sky and Soil: Part 2
* Wars of Sky and Soil: Part 3
* Building the Kjælpunht
* Of Gunmert and Villili
* The Breaking of Alabkos
* Amber and Sapphire: Bytopia and Arborea

## History

Cirrus was amongst the first of the cloud giant residents of Ulding's Keep encountered by an adventuring party from Amber Run in 134WD, Glede-Amberlight, not counting those standing guard viewed from afar. While examining the contents of a library, Cirrus was witnessed by Lazarus - hidden amongst a vast pile of plush cushions - strolling from his room to pluck some fist-sized grapes from a vine in one of the gardens, before returning to his room to read in peace.

Later, when battling the Mistress of Mists Histrove, Cirrus flew down from the higher ramparts to the edge of the bulwark immediately adjacent to the site of the skirmish. Fearful that he would serve as a reinforcement, the party braced themselves as he cast *Steel Wind Strike*, brandishing a bejewelled quarterstaff with intent - only to then appear in flashes pummelling the cloud giant guards dotted throughout the floor. After freezing a trio more in a *Cone of Cold*, seeing the battle turning against Histrove and her remaining allies, he then departed - shortly after being witnessed by Ódóvir Jotunsson departing by means of a *Teleportation Circle* with a number of precious ewers and urns, paintings, and a gilded bull statue, remarking that he was taking them as payment for being deposed, and requiring them to aid in the rebuilding process.
Blistering Mayweed

Blistering Mayweed is a type of caustic weed that can survive in soils too acidic for other plants.

## Description

Growing to a height of about two feet, Blistering Mayweed is uniquely adapted to hardy and tarnished souls, producing a syrupy nectar that is highly alkali in nature, allowing the plant to grow easily and freely in acidic soils, such as those around active mines, and waterlogged coastal and estuarine regions.

The highly bitter taste is sometimes enjoyed as a botanical alcoholic spirit and digestif, combined with cinnamon, orange and other aromatic herbs, barks, roots and fruit.

## Usage

Alchemically, Blistering Mayweed can be utilised to produce Potions of Acid Resistance alongside Rowan Berries, whereas combinations including Princely Yortfane can instead be used to create an Elixir of Elemental Effusion laced through with caustic acidity without harming the user.
Parliament of Costa Madora

**Founded** | 1795, as the Royal Estates
 **Dismissed** | 1828 (later re-established in 1914)

The **Parliament of the Republic of Costa Madora** (Madorian: *Parlament de Costa Madora*) is the bicameral parliament of Costa Madora.

## History

Predecessors to the modern-day Parliament included the Royal Estates and the courts of the Royal Families.

## Composition

### Senate

As the upper chamber of the Parliament, the Senate has 144 seats, with the Conservative Party and the Progressive Union holding most seats.

**Government (72)**

* ██ CP: 27 seats
* ██ UP: 24 seats
* ██ LR: 21 seats

**Opposition (48)**

* ██ PRN: 18 seats
* ██ CI: 15 seats
* ██ CV: 15 seats

**Independent (24)**

* ██ PPM: 24 seats
* ██ Speaker of the Parliament: 1 seat

### House of Representatives

**Left (27)**

* ██ Altos: 7 seats
* ██ Brima: 7 seats
* ██ Taguire: 6 seats
* ██ Verdena: 7 seats

**Right (27)**

* ██ Bruna: 7 seats
* ██ Daland: 9 seats
* ██ Danmau: 2 seats
* ██ San Monica: 9 seats

**Centre (30)**

* ██ North Dalis: 5 seats
* ██ Lamonti: 11 seats
* ██ Bellefait Isles: 14 seats
Braised Rooster

Braised Rooster is a traditional Atral dish.

## Description

A preparation of poultry that is first flame-seared before being finished in a sealed clay urn with red wine, offcuts of smoked ham, mushrooms, onions and garlic, as well as the conventional tied bouquet of traditional Atral herbs (garden thyme, bay laurel and root parsley), Braised Rooster allows for the usage of tougher-fleshed birds, or in some variations, meats from other less conventional animals - including one such recipe that calls for flying snakes - and thus was traditionally enjoyed by the less wealthy parts of society, having since ascending the ladder of nobility to be enjoyed throughout.

Once cooked, a roux of oil and flour is added to thicken the remaining juices ready for consumption.
Bay of the Ghost Crab

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* Map

The Bay of the Ghost Crab is a large bay in northwestern Ahlus of significant value for the fishing industry of the Hollow Concord.

## Description

The basin into which the rivers of the Savage Creek Hills to the south drain, the Bay of the Ghost Crab is an important fishing location for the residents of Mightmoor, whom sail up and down the River Khi to bait the waters, before returning to sell their prizes to the residents of the Hollow Concord. The Sava Brook, River Glask and River Talcor all flow into the Bay, which is home to several key species of sea life.

The eponymous Ghost Crab exist in twofold sense, firstly and more tangibly those of burrowing semi terrestrial species of various sizes that occupy the shorelines, most of which act as generalist scavengers, although larger individuals are known to prey upon those passing close to their buried nests. The meat and shells of both can fetch a high price in the markets of Docktome Down in Rydoon, and so drive fisherfolk and hunters to the area.

There are legends associated with the Bay that pertain to the existence of a gargantuan decapod creature that stalks in the depths of the bay, its pale claws large enough to crush even the greatest of ships easily in twain. Superstition in this monstrous Ghost Crab leads many fisherfolk to make an offering of their first catch of the day to the waters, and rumours circle to this day of the ill fate afforded to those that deign not partake in this tradition.

## History

After an initial comment made by Jillik to Moxzi, an adventuring party travelled to the Bay to investigate any reality of the legends, following on the trail of passing reports of merchant ships going missing in the area. Their adventure would lead to them crossing paths with the vessel dubbed the Eidocarcinus, and a band of cunning kobolds that had originally used it scour the depths at the behest of the dragon Raateni. According to Whyz, his comments deemed to be truthful by Anivia and Rinn's judgement, they originally started doing as such, before something got into the mind of some of the other kobolds, stirring a more forceful and domineering assault of active vessels, instead of just those already confined to the depths.
Aleksandr Batsk

Aleksandr Batsk was a human in the employ of Duke Fallack.

## Appearance

Aleksandr was a human that appears to be in his fifties or sixties, a fact betrayed by the wrinkles at the corners of his lips and eyes and the neat-trimmed grey hair atop his head. He wore a tabard of blue and yellow over his armour, and wielded a pair of shortswords at his side.

He was first encountered during a visit to Chalimar Palace, during which they witnessed him giving a report to Queen Lysiphoia before presenting her with a pair of large sapphires and a Wayfinder stone. After repeated failings of the Duke to pay the Blue Fangs, he was overthrown by his men, and slain.
Clio ohd Monime

Clio ohd Monime is a Rydooni merchant affiliated with Curious Couatls Caravans.

## Description

Bold and forward, carried by confidence that never seems to spiral into arrogance or abrasion, Clio ohd Monime delights in the extravagant, celebrating every success with dramatic flourish and joyful praise. The only child of a pair of merchants that relocated from Saltwharf to Rydoon in 101WD, Clio was born later that same year, and has called the city her home since.

At the age of 16, she formally joined Curious Couatls Caravans, and so is well-versed with the settlements of the continent owing to her ongoing travels, frequently making the long journey between Rydoon and Viridell for sake of overseeing the procurement of exotic fabrics and precious resources mined from beneath the jungle for sake of providing supply for the artisans of the city.

## History

As a contractor of Curious Couatls Caravans, Clio maintains a clientele of finesmiths, weavers and other artisans, most of which operate out of Drakestower in the city of Rydoon. During a visit to the office of the organisation in the city, Alwin tlo Hambert crossed paths with Clio, sparking an extended conversation between the pair focused around the topic of financial and administrative efficiency. Continuing the conversation aboard the Galerider Rail as they made their way to their respective businesses in Chalimar and Khonoldhur.

While Alwin perceived the chatter as a passionate discussion of professional matters, Clio instead interpreted Alwin's continued interest as more so, suggestive of a platonic interest - or further still. In response, and keen to position herself closer to an individual with similar interests, she requested a reassignment to the recently constructed offices of Curious Couatls Caravans in Amber Run.

Over the course of the few years spent in Amber Run, Clio and Alwin's relationship deepened, resulting eventually in a marriage proposal being made between the pair. During their time planning the wedding, Clio found herself victim of a ransom plot enacted by Alto, Bannir and Wenzel, all seeking to curry favour with the Auvryth Den. Demanding a fee of 7500gp for Clio's safe return, Alwin was instructed to attend alone in hope that he would give in to their demands quickly and smoothly, the vagabonds were caught out by the arrival of a group of adventurers, promptly surrendering and returning the coinage to Alwin after having won it in a game from him at Sandoval Ravine. Clio then proposed simply leaving the expected coin for the Den to collect to have an end to the debt that Alwin was claimed to have owed, but was quick to add that she more than willing to fight for it if necessary.

With the party's return to Amber Run, Clio proposed instead that the pair, their plans significantly disrupted, marry aboard the Galerider Rail, the location where she first fell for the bard. With Alwin's acceptance, their union was officiated by Ódóvir Jotunsson, the group celebrating with the finest affair available to patrons of the Gold Suite.
Boil & Blossom

The Boil & Blossom is an alchemy store located in Chalimar.

It is owned and operated by Lambert Brunelle.

## Description

Located on the corner of two streets of modest thoroughfare in the Vasseur Canton of the capital of Atralran, the Boil & Blossom is a small and somewhat acrid-smelling business filled with dark wood furniture, cupboards and cabinets filled with Lambert's wares. To offset the aroma of his experimentation, Lambert has covered the brick entranceway with sweet blooms and other fragrant flowers, as well as burning incense close the doorway.

Offering a range of alchemical components, potions of various strengths and rarities and provisions for custom orders, the Boil & Blossom is known to have a pest problem, resulting, according to Lambert, from the novice spellcasters that hold tenancy in the rooms above it. These Gremishkas are known to chew through his stock, though he reports that he is making efforts to secure his wares more thoroughly as a result.

## Known Stock

### Adventuring Gear:

* Acid (vial)
* Alchemist's Fire (flask)
* Antitoxin (vial)
* Bottle, glass
* Oil (flask)
* Perfume (vial)
* Vial

### Potions:

* Elixir of Health
* Potion of Climbing
* Potion of Diminution
* Potion of Growth
* Potion of Healing
* Potion of Healing, Greater
* Potion of Healing, Superior
* Potion of Heroism
* Potion of Resistance, Fire
* Potion of Resistance, Poison
* Potion of Resistance, Psychic
* Potion of Water Breathing

### Tools:

* Alchemist's Supplies
* Brewer's Supplies
Anach

Anach are swamp-dwelling merfolk-like monsters.

## Description

Considered by some a kin of merrow, Anach are distinguished from merrow in a number of ways. First and foremost, their sleek skin devoid of all but a few vestigial scales allows for them to more readily slip through thick silt-laden waterways or flooded squeeze routes, although at the cost of their natural defences. In place of harpoons they prefer barbed nets that hook and tear at their prey, and they have augmented low-level vision that allow them to hunt in even the murkiest of waters. Anach seem to readily embrace the potential horror of their favoured environ, and can convincingly replicate the sound of a creature drowning in the viscid depths to assail and stun their quarry.

Anach find quarrel with other creatures that may come to reside in the swamps, mires and other wetlands that they prefer - whether bullywugs, grung, lizard and gatorfolk, or other aquatic races like merfolk and sahuagin.

## History

A small group of Anach had come to reside within the lair of the green dragon Malacholar, serving as sentries within the flooded depths. When an adventuring party invaded the lair near the end of 135WD, they fought alongside the Sallowcrest, and although all were slain in the process, each managed to hamper the adventurers alongside the other minions.
Candy Clouds

Candy Clouds are naturally-occurring edible clouds found in the Feywild.

## Description

Lazily drifting throughout the skies of the Feywild, Candy Clouds form much as clouds do in the Material Plane, but are readily infused with the vibrant magics of the Plane of the Faerie, transforming them into a delectably sweet delicacy like spun sugar highly-sought after by numerous creatures, particularly so as gifts for younger members of society. As such, sacks and vats filled with candy clouds, often served upon a stick, are a common sight in faerie bazaars within eladrin cities and the settlements around the courts of the Archfey.

Typically collected by means of nets similar to those sometimes used to collect butterflies and other insects, sometimes with poles measuring several dozen feet long, Candy Clouds form in a number of different varieties, with no clouds ever quite the same combination of flavours - some of which can prove particularly abstract and synaesthesic, such as the taste of the feel of moonlight on a calm evening, and the flavour associated with the sound of a sea shanty sung by a dozen inebriated sailors.
Cloudberry Mulch

Cloudberry Mulch is a liqueur enjoyed throughout the Hoarfrost Expanse.

## Description

Created by means of soaking hardy cloudberry fruits for months on end to breakdown and ferment, and then repeatedly distilling into an intensely strong alcoholic beverage far divorced from the cider that it started life as, Cloudberry Mulch is prized for its potent numbing and warming properties when the cold starts to grow close.

Cloudberry Mulch possesses a golden-yellow hue, and tastes predominantly sweet, with notes of honey and clove.
Cahmir

Cahmir is a human ranger affiliated with the Farbound Guild.

## Description

Lean and quick on his feet from a life travelling the continent alongside a number of caravans, wagons, and simply other members of the Farbound Guild, Cahmir travelled light, utilising a number of minor magic items to aid him. Possessing a pair of *Quickstep Boots* and a walking stick capable of summoning an extradimensional tent, he dressed in well-made and sturdy travellers clothes, and was armed simply with a bow and dagger.

## History

On a journey towards Mount Durnach, an adventuring party stumbled across an abandoned village some ten miles from the edge of the mountainside. Seemingly left in a hurry by the residents, the party noted one tent amongst the market that seemed untouched by layers of ash compared to the others, noting the sleeping Cahmir within.

Cahmir explained that he and his travelling partner Ingul had sought to chart the routes and paths around the volcano before being driven into a cave by a dragon flying suddenly overhead. Within, they were set upon by a vast swarm of Blaze Bats, resulting in Ingul's demise after he stumbled off a steep drop. Cahmir fled, paying homage to Veth at a burned shrine on the way out, before encountering the party. At the party's insistence on travelling to the volcano, and noting their level of equipment and aptitude, he utilised his training to plot them a route of spectral arrows to guide them to the volcano's entranceway.
Argril

Argril, supposedly more correctly known as Argril the Great, is a vrock that has been repeatedly summoned by Vaedryn'Drada Arkenviir and Morennel Uthreloth.

## Description

Stinking and foul, with matted and twisted feathers tainted with the scent of brimstone and rot, Argril stands nearly eight feet tall, although seems shorter in a perpetual slouch. A monstrous cross between a humanoid and a vulture, Argril is capable of flight, with strength sufficient to carry a creature in plate upon his back.

Argril believes himself to a perfect product of creation, destined to one day shape worlds known and currently unknown to his whim. He believes that everything he does verifies his destiny, and claiming the moniker of 'The Great' is only the first step upon this process. Despite this, Argril has not intelligence sufficient to know that telling his name to Vaedryn was not a well thought out idea, and so, it remains uncertain how exactly he plans to claim dominion over the cosmos.
Bonbons

Bonbons are a sweet treat originating from Atralran.

## Description

Sweet and chewy, bonbons come in a variety of flavours, although most commonly feature strawberry, blackberry, pear and apple. Rolled into balls and pressed into diamonds, the confectionary is usually then dusted in powdered sugar and sold by the bag. While often enjoyed in their simplest form, variations exist that may also include caramels, nougats or fruit - either dried, candied or fresh - and many confectioners welcome custom orders from their patrons, producing sweets directly to their specifications.

## History

The adventurer Rover Custard Augustine is known to carry a bag of bonbons upon their person at any given time, and has a perchance of offering them out to any and all, whether companions on the road, or political rivals.
Charlot Holysash

Charlot Holysash is a human residing in Faelight Falls.

## Description

The co-owner of The Smokepot, the only (independent) tavern in Faelight Falls, Charlot shares the efforts of operating the inn alongside Chevell Woodnusk. She was encountered shortly after the turn of the year in 132WD when a patron vanished during the night, the wife of Gedeon. After the mystery was solved by a party of adventurers, she, alongside Chevell, gave them thanks - offering them free beds for the night, alongside a banquet of food and drink.

## Personality

Unlike Chevell, Charlot is quiet, focusing instead on managing the needs of patrons rather than allowing herself to get caught up in conversation for hours upon end.
Bannir

Bannir is a dwarven butcher working within the Three Brothers Warehouse complex in Whittengrove.

## Description

Dour and stoic, Bannir was encountered in 131WD by an adventuring party sent by Alto to investigate a number of disappearances from the dwarf's place of work in the Halfsail Wharf. It seems likely that at least some of this dourness could be attributed to two of said disappearances being his brothers Bermond and Brumdal, who were both taken on consecutive days.

After a few years, Bannir was encountered once again by an adventuring party, having been involved with the kidnapping and ransom of Clio ohd Monime, the then-fiancé of Alwin tlo Hambert. After demanding Alwin attend alone in hope that he would give in quickly and smoothly, they were caught out by the arrival of a group of adventurers, promptly surrendering and returning the coinage to Alwin after having won it in a game from him at Sandoval Ravine.

When questioned, Alto explained that he and Bannir were down on his luck after being forced out of Whittengrove by the actions of the Magistrate Nayeli Dahmythe. Alto, having previously taken over production of Phymm at the Three Brothers Warehouse drafted in **Bannir**, while the former member of the Green Quill Troupe Wenzel Velchen had joined them, assuming the job to be an easy one. They had taken on the bounty placed on Alwin following his unexpected win during a game of Tazim's Bluff many years prior in order to win favour with the growing influence of the Auvryth Den, but while the adventurers stayed at Sandoval Ravine to confront members of the den, Alto, Bannir and Wenzel promptly departed, fleeing off into the desert.
Barvon Lamonia

Barvon Lamonia is a halfling Atral noble and the heir of The Parrock.

## Description

In his middle-late years himself, Barvon just shy of three feet tall, his face framed by a beard of silver-grey and a brow of receding hair the same hue. Though undeniably high in quality, his choice of clothing has thus far proven to be muted, preferring pastel shades and metallic colours in place of the sometimes gaudy selection of colours favoured more commonly by Atral nobility.

## Personality

Son of Quinlan Lamonia, a hot-spirited halfling that continues to spark trouble between his own house and that of their neighbours, the Caskbows, despite his advanced age, Barvon is a gentler spirit, having seemingly accepted his place within the shade of those that his family shares a border. Quiet and ponderous without being sullen, Barvon is content being present but not at the forefront, and as such seemed genuinely taken aback by Anivia Reman's offerings of admiration of the wines produced by his family.

## History

Barvon Lamonia was present at a gathering hosted by Anthoin-Symon Caskbow at Stalrose Vineyard, during which he engaged in a guided tour of the locale, before being amongst the first to enjoy the newest product, the wine Amberian Dawn. Shortly after, the King Gilbert X Goldlor arrived atop the unicorn Lanstrom to make his declaration pertaining to his intended successor - the Marquis Almaurry Alcourt.
Augustine Abode

Augustine Abode is the manor house owned by the House of Augustine in Rydoon.

## Description

Commissioned by the city of Rydoon after Reginald S. Augustine's appointment as the Stregarch of the Rydooni Army, the Augustine Abode is modest by the standards of many in the Radiant Heart district of the city, at the fey corgi's insistence. Nonetheless, with a commanding view over Lake Endeen, complete with a small fishing and boating dock, and surrounding gardens, it is a lavish structure nonetheless, and has served as the home of the Augustine family ever since.

Both the interior and exterior are heavily decorated with the exploits of its first owner, from the detailing of Reggie wielding a greatsword upon the hardwood doorway, to the paintings and tapestries from his time as commander. Likewise, four podiums adorned with the Laurel Crowns won during the Kroan Games also feature upstairs - three occupied by the victories achieved by Reginald, and one by his son Felix Sorbet Augustine. Many of the doorways and chairs have been constructed to be more befitting of small-sized humanoids, although all the main corridors are high enough for all but the tallest visitors to stand without stooping.

Nonetheless, while the manor would be considered lavish by most, the remaining residents - Felix Sorbet Augustine, Brue Whiteheart and a pair of general staff - avoid a lavish life style, content to just live comfortable lives without the need to accrue further wealth, or political standing.
Abstainer's Succour

Abstainer's Succour is a shrub plant found most commonly within the Weald's Wake.

## Description

The flat tongue-shaped leaves of Abstainer's Succour feature a deep central midrib of pink-brown, and are slightly dimpled and textured, giving each a rough surface. Commonly found on the sunny edge of shade-laden groves, they drink greedily at water in the surrounding soils, and can prove a hazard to this effect if planted around less hardy plants.

## Usage

When the leaves of this plant are repeatedly steeped and boiled in a carefully prepared lye water, they produce a slightly bitter liquid that shares their name. When added to any nonmagical alcoholic beverage, it prevents its drinker from becoming inebriated from its consumption. Usually, one dose is sufficient to mollify the inebriating effects of one bottle worth of liquid.
Bel

## Artifice of Avernus

* Artwork
* Symbol

Bel, known also as the Artifice of Avernus, is an Archdevil of the Nine Hells.

They are the former Lord of the First Layer of Baator, Avernus, having been supplanted by Zariel.

## Description

Having claimed control over Avernus by supplanting the Archduke - an Archdevil now forgotten to time - Bel positioned themselves as a zeal servant of The Lord of Nessus by proving themselves to be a military strategist near without parallel. From a vast citadel of basalt and iron they guided the Legions of the Hells from afar, a sprawling hierarchy of military command shaped to his precise command, each ambush, feint, counter-feint and double-cross of rivals, mercenaries and spies. Despite the scale of the Blood War, he managed to anticipate nearly every demonic offensive into Avernus, rarely allowing demonic presence to be tolerated in the Nine Hells for longer than a day - with careful use of planned retreats to lure foes into defensive lines upon which they could be crushed and eradicated.

Despite the successes, many amongst the infernal hierarchy saw Bel as lacking in ambition, and thus when the Blackened Feather first emerged in the Hells, many flocked to her banner. After delivering a series of decisive victories that pushed deep into the Abyss, Zariel finally rose sufficiently in power that she supplanted Bel - who Asmodeus then encouraged for her to take as her advisor, a station he has languished in ever since.

## Appearance & Personality

Taking the form of a pit fiend of red colouration with an exposed skull for a head, Bel was, for a devil, known for his calm and cool disposition, particularly when compared directly to the fire and fury wielded so readily by his successor.
Chill Spirit

Chill Spirits are tiny lesser elemental creatures native to the Paraelemental Plane of Ice.

## Description

Created after the destruction of larger elemental creatures, Chill Spirits, like all so-called subsidiary elementals (a large group of similar creatures made up Blemish Spirits, Chill Spirits, Cinder Spirits, Gust Spirits, Puddle Spirits, Rumble Spirits, Soil Spirits and Spark Spirits) are thought to be formed when the residue of the original elemental is not fully reabsorbed and reclaimed by the Plane that wrought it into being, and so instead persists as a creature in its own right.

Subsidiary elementals are often found in subservient roles, naturally seeking out a master of sorts to fall in line behind and beneath, and thus are usually encountered working in menial, simple and repetitive tasks - although rarer still they may be utilised as familiars for spellcasters.