recursal/Fanatic-Fandom huggingface dataset:
Bill Ramsay

**Bill Ramsay** is a Wastrel found in the Garden District in Act II, he is found violently shaking on a bed screaming about seeing eyes everywhere, it is said from his wife, Dottie Lloyd-Ramsay, that he had gotten his gas mask on too late, hence his reaction.

## History

Bill and Dottie used to work at Haworth Labs before having to escape to the Garden District, they now reside in a ruined home in Lud's Holm.

Dottie asks Sally if she can create something that will help Bill sleep, though her attempts are futile since they only seem to worsen him. Eventually he does fall asleep, albeit forever.

Dottie reveals that she had given him something else before Sally could give him Hallucinex, which resulted in his death. Dottie then says she'll be returning to the village.

## Trivia

* It is possible that Bill Ramsay is a reference to Sir William Ramsay, the Scottish chemist who discovered the nobel gases (argon, helium, neon, krypton and xenon)
Bobby Helmet

**Bobby Helmets** are headgear in *We Happy Few*.

## Overview

When the player wears the Bobby Helmet, it'll light up the area just like a torch would, letting the player wield something in their free hand. It'll also provide a small amount of protection against incoming attacks.

## Locations

The helmet has to be crafted in order to be used; it cannot be found naturally in the world.

## Gallery

Inventory information card.Item seen in-game.

## Information

### Craftable

No

The **Bobby Helmet** was previously known as the **Bobby Hat**, and has been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

The Bobby Hat was a crafting component that did not have a purpose at the time.

It took up four slots in the player's inventory and could not be placed in the player's quickslot.
Constable Burne-Jones

**Constable Burne-Jones** is a Bobby in the *Lightbearer* DLC, it is possible for a randomly generated bobby to have the same surname, though they shouldn't be confused with Burne-Jones in the DLC.

*"Come on now. I didn't mean it. You don't sound nothing like me mum."*
— Constable Burne-JonesNick, disguised as a bellboy, first meets Burne-Jones knocking at the Manager's door, unaware that Murray is by the reception desk.

## Trivia

* When hovering the cursor over the constable, he's simply reffered to as "Burnsy".
	+ The in-game dialogue refers to him as Turner, though the credits refer to him as Burne-Jones, the nickname Burnsy could be a simplification of his forename, or surname.
* He seems to be in a relationship with the manager of The Avalon Hotel, judging by the Love Letter Nick finds in his bag.
	+ There is also a "Tunnel of Love" that connects their rooms.
	+ This would make Burnsy the fifth LGBTQ+ character introduced in the game, and the second one related to a DLC.
* Inside of his suite, there is a radio that will play an instrumental version of *I Have Seen Everything* if turned on.
Alchemical Banger

The **Alchemical Banger** is a ranged weapon only available in Survival Mode.

## Overview

The Alchemical Banger has very low gravity and will therefore take a long time to get pulled to the ground. It's also very fast, and is likely to appear as if it moves in an indefinite straight line.

When a Witch throws the Alchemical Banger towards the player, she always throws it in the direction the player goes to, meaning they'll never be able to evade it.

## Appearance

The Alchemical Banger is a small, pink, electrical bubble that works similarly to regular Bangers. Throwing it towards an enemy will cause them to bleed and get thrown back, taking a bit of damage form it.

When the weapon is being held by either the player or a Witch, the screen will pulse and may cause disorientation to the player.

## Gallery

Arthur holding the weapon.The Alchemical Banger thrown.
Animals

**Animals** are multicellular organisms that may feed on organic matter and breathe oxygen. Most of the Animals in *We Happy Few* have disappeared after the events of WWII, and only a few species remain.

## Animals in the Game

Rats have become abundant in Wellington Wells, especially in the Garden District. They're usually found in abandoned, run down areas.

Bees are found in swarms by trees or other special areas, typically houses.

Butterflies are only found during Sally's Act, they can be found flying by Foxglove flowers, or in other areas.

## Mentioned Animals

Dogs used to exist in Wellington Wells, though it's said they were eaten during the war.

When the game is loading, it is said that crows still exist, but have learned to stay out of sight. Birds, owls, and crickets can be heard in the Garden District.

Arthur mentions seeing cows when he travels through the underground system, whether they're dead or alive is uncertain, though they're most likely carcasses.

In the *We All Fall Down* DLC, the aquariums are empty.

## Trivia

* In the Early Access build 27755, white birds could be spotted flying far away from the city.
	+ In the final game, seagulls can be heard near the bridges.
* Virgil Dainty appears as a rat during the *Lightbearer* DLC, his model is significantly different from the other rats seen in the game.
* The consumption of dog meat has happened in real life, either because of famines, sieges, or meat shortages. In some countries, the consumption of dog meat is normal and still practiced today.
Gemma's Diary

With Sunshine my mind is clearer, but everyday is agony, remembering. Who would take this willingly?

And yet --- in a morbid, horrible way, it feels almost good to remember. I know I should pop a Joy but I keep not doing it.

Just have to not think about certain things. Discipline the mind.

How much can I tell Margaret? Obviously we can publish exactly none of this, but I can't bear not finding it all out.
Beryl Markham

**Beryl Markham** is a character in *We Happy Few*. She helps Arthur Hastings survive his first encounter with wastrels in the Story Mode, in return for his socks which starts the quest Dress for Success.

She is completely oblivious to anything Arthur does. Arthur can choke her out and search her. Her loot, like all other wastrels, is random.

## Appearance

Beryl is a wastrellette with short blonde hair, blue eyes and a torn pink and while dotted dress, she won't be seen wearing Arthur's socks after he gives them to her.

Unlike many other wastrels, she's the only one willing to help wellies turned downers to fit in with the crowd.

## Trivia

* Her name might be a reference to real life Beryl Markham, a British-born Kenyan aviator adventurer.
Cerberus was the First Bobby

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Cerberus was the First Bobby** is a removed side quest, only available between the Early Access 27755 and XXXXX builds of *We Happy Few*.

## In-Game Description

Bloody Hell. I'll never walk past this bobby without getting a thrashing. I wonder what would make him go away, or at least relax. Hmm. Must be thirsty work.

Well, Constable! May the road rise to meet you.

## Walkthrough

The quest activated by crossing the bridge from Hamlyn Village into the Garden District next to Apple Holm. The player was supposed to be confronted by Constable Turner, however, the Bobby would never appear.

The player was probably supposed to either incapacitate him, or give him some Alcohol in order to complete the quest. However, since he'd never appear, this wasn't the usual method of completing the quest.

Leaving the bridge and returning a while later would cause it to complete itself.

## Changes

The quest is no longer in the final game at all, although the bridge is.

During this point in development, some of the side quests had a random chance of appearing in the world. This quest was guaranteed to appear every time.

## Trivia

* Cerberus is a multi-headed dog from Greek mythology that guards the gates of the Underworld, preventing the dead from leaving.
Crashed V1 Rocket

The **Crashed V1 Rocket**, also known as the **V-1 Flying Bomb**, **buzzbomb** or **doodlebug**, is a large "Vengeance Weapon" created and used by Nazi Germany to terrorise Great Britain.

Two of these aircrafts can be found in *We Happy Few*, one in the lake in front of Abbott Estate during the Mastermind quest, and the other is crashed inside of a house next to the playground where Sally and Arthur meet in Act ll.

## History

The first complete V-1 aircraft was delivered on the 30th of August, 1942, and it would be launched by The Wehrmacht on the 13th June, 1944, targetting London. Two of these crafts can be found in the Garden District, they contain TNT.
"The Staff"

**"The Staff"** is a light melee weapon in *We Happy Few*, only available in Act I.

## Overview

"The Staff" is a fairly good early game non-lethal weapon. It has long range, swings incredibly fast, runs out of durability fast, and it can hit multiple targets at a time with the Chain Sweep skill.

Since the weapon is non-lethal, it'll leave NPCs unconscious instead of deceased.

The playable character will hold the "The Staff" with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for very little of the player's stamina to deal a lot of damage.

The player does get to keep the weapon after they've fought Danny, Celestia Worrall, and Sandy Fothergill for as long as the weapon remains durable.

## Appearance

"The Staff" is a branch with lots of cloth wrapped around and tied together with rope.

## Crafting

The player cannot craft the weapon later on in the game, as it does not have a blueprint that can be found anywhere in the world.

## Trivia

* "The Staff"'s console command name is *PaddedBranchDurable,* suggesting that it's more durable than "The Help".
	+ This was likely done so that the player would not easily be rid of their weapon too early in the fight.
	+ Despite all this, the weapon runs out of durability faster than "The Help".

## Gallery

Item seen in game.Holding the weapon.Blocking with the weapon.
Formula adjustments

September 9, 1964

TO: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ

FROM: Dr. E. Verloc, M.D., Chief of Research and Production, Haworth Labs

Dear Mr. Southwick,

Thank you for your recent memo. We are experiencing a temporary problem while we adjust the Joy formula slightly to take advantage of some new materials. Meanwhile, it can't hurt if they double their dosage, can it? The more the merrier!

## Trivia

* There seems to be a spelling mistake in the note, listing Anton Verloc with an E instead of A.
Bathroom Key

The **Bathroom Key** is a Quest Item in *We Happy Few* that the player gets near the beginning of Act I.

## Overview

The player needs to get the key in order to escape the Headboy Camp in Barrow Holm. The key can be found on the Headboy continuously urinating in the bathroom.

The player has to choke the Headboy out or kill him in order to get the key, it unlocks the bathroom door.

## Trivia

* It was possible to drop the key in the Alpha stages of the game, which shows that the key was golden.
Byng's Keycard

**Byng's Keycard** is a quest item in Act II of *We Happy Few*.

## Overview

The player needs the keycard in order to retrieve all of that items that General Sir Robert Byng took off of Sally Boyle.

In order to get the card, the player will have to knock Byng into the fountain in his safe house, after putting Morphalene into the water.

## Gallery

Sally taking the keycard from General Byng.
Crazy Legs (Act III)

**Crazy Legs** is a side quest in *We Happy Few*. It takes place in Lud's Holm.

## Objectives

* Talk to Eric Liddell
* Run with Eric
* Run with Eric some more
* Talk to Eric Liddell

## In-Game Description

Eric Liddell, scurrying as usual. He does seem a tad bit more dishevelled than usual, actually.

I hope he's nae leading me intae a trap.

Here's hoping I don't give myself another heart attack.

I dinna need ta kill'em, a just need to get out o' this fight.

## Walkthrough

Find Eric Liddell crying underneath the Start sign, go up and talk to him. After the scene, follow the objective marker to Eric's location and then run with him.

After running for a bit, everyone in the vicinity will aggro onto the player, depending on how large the group is, it's better for the player to run off and hide until everyone calms down, rather than taking everyone head on.

Once the attackers have been taken care of, go back to Eric and talk to him. Eric will give Ollie a dig spot in return for the troubles before running off, ending the quest.

## Transcript

Ollie: What's got into you, laddie?

Eric: I used to be the fastest, you know? And then I wanted to be even faster. I got a recipe for it. Don't ask me from whom. Then they took it from me! And you know what? I can't run even like I used to? It's a crutch!

Ollie: I can see how it'd be hard to run with a crutch.

Eric: It's not funny. It's not funny at all.

Eric: Will you run for a bit, with me? Till I get the hang of it.

Eric: At least I can outrun you. I mean, look at you. You're not going anywhere fast! And I'll get my confidence back!

Ollie: Thanks for the flattery, laddie.

Eric: Hide! Hide! They'll hurt us!

Ollie: Next time you see those lads, why don't you just run away.

Eric: Run away? Yes. I could have done that. I should have done that, shouldn't I? Instead of hiding.

Eric: You've helped me. I've been running around watching people do things. I marked it all down. Take this map. You deserve it!
Box of Nick's Old Records

The **Box of Nick's Old Records** is a quest item and weapon in *Lightbearer*.

The player gets the records near the beginning of the first part of the DLC. They're located on the top floor of the Nick Lightbearer Museum.

## Overview

The player can throw up to eight records before needing to reload; the player cannot reload without throwing all eight.

### **Puzzles**

The main usage for the records is puzzle solving. Sometimes, the player will find red buttons on walls that can only be pressed by throwing a record at them. Later in the game, there are large red pads that will bounce the records over to the other side of the room.

### **Combat**

Records can also be used during combat. During regular combat, the records only inflict a small amount of damage towards enemies. On top of that, considering the small ammo count and long reload time, they're best used when Nick's guitar is recharging.

The records also play an integral part in the fights with Petunia Penny and Foggy Jack.

The player can only damage Petunia by throwing the records at her face or neck, and the only way to pop the electrified bubbles is to throw the records at them.

At the end of the game, the player has to use the records to stun the large golden masks that Jack sends towards them, then use the guitar to make them smaller. The smaller masks can also be stunned, though it's better to simply use the guitar on them first.

## Trivia

* 'Hit Parade' refers to a list that ranks the most popular songs, usually determined by either sales or how often it's played.
Basement

This is a note from *They Came From Below*.

## Transcript

November 4, 1961

We seem to have hit some caverns. That's handy. The basement has become a bit claustrophobic, with all my new friends. Dig we must.

I better tell Watson to oil the hatch. Don't want awkward questions from Tweedledee and Tweedledum.

And to think it all began as a root cellar!

## Location

The note is a crumpled ball on a table in Dr. Faraday's lab.
Coagulon

**Coagulon** is a drug in *We Happy Few*.

## Overview

Coagulon will act like a bandage and stop any bleeding.

If, somehow, the player gets the bleeding effect after taking the drug, it will reduce the rate of which they lose health. However, because the effects only lasts for 30 seconds, it's unclear by how much it's reduced.

## Crafting

Although Coagulon can only be crafted by Sally, it's possible to purchase the item from the Apothecary as Arthur.

## Trivia

* Coagulation is the process of which blood changes from liquid to gel, forming blood clots.
Blue Molotov

**Blue Molotovs** are ranged weapons in *We Happy Few*. They are blue luminescent Scotch bottles with two power cells tied to the neck.

## Overview

When thrown at an NPC, they will immediately catch on fire and run away screaming, catching other nearby NPCs on fire that they come into contact with, including the player.

Depending on how protected the NPC is, it is possible for the fire damage to run out before they die. Moving on with their usual behaviour afterwards.

Throwing the molotov at the ground will cause the area to be hazardous for a second, anyone who walks into the spot where the molotov was thrown will die instantly, apart from the player who'll instead be set on fire.

## Locations

* Chest
* Safe

## Information

### Materials

1x Bandage
1x Glass Bottle
1x Alcohol

### Console Command

BlueMolotov

**Blue Molotovs** have been in the game since the Pre-Alpha 17956 build.

###  Overview

Blue Molotovs were powerful ranged Weapons that would cause NPCs to be set on fire.

The only way of obtaining the weapon was to craft it.

It took up 2 slots in the player's inventory and could only be placed upright, it also had to be placed in the player's quickslot in order to be used.
Coffin

The **Coffin** is a wooden traditional coffin with a white interior, only appearing in Colonel Lawrence's House.

The player is able to search the coffin for some items, although the residence are likely to stand close by, catching the player stealing from them.

The coffin is open in Act II and III, but the third Act shows that the inside contains a glass bottle, and a small brown sack.

## Loot

* Duct Tape
* 2x Fine Linen
* Proper Suit
* 2x Raw Meat
Constable Cozans

**Constable Cozans** is the Records Officer of the Wellington Wells Constabulary in Hamlyn Village.

## Events of Act I

Arthur takes the elevator up to the Records room in order to get the information regarding Dr. Faraday's location, speaking to Constable Cozans reveals to be futile as he refuses to give Arthur that information. This forces Arthur to have to sneak in and steal that information.

## Transcript

### Talking

Open/Close

Arthur: Hullo. Constable Bevan said you're the chap who has Dr. Faraday's current address.

Cozans: That's right. I've got records of everyone's address back there. All alphabetical, I'm quite proud of it.

Arthur: So.. where has Dr. Faraday relocated to?

Cozans: Oh, I can't tell you that. You're not a constable, I guess it would take two of you to make one constable, if you had platform shoes.

Cozans: Right. Anyone else you'd like me to not tell you the address of?

Arthur: You're very helpful.

Cozans: That's what everyone says!

Cozans: You know, I used to patrol on the streets. It was lovely. Shopkeepers give you sandwiches. Ladies flirt. The warm sun on your coat.

Cozans: One misstep, and they put you in the records room. It's hardly fair.

Cozans: He was breathing when I left him.

### Attempting to Enter

Open/Close

Cozans: Where do you think you're going, then? We're not open to the general public. Bugger off!

Cozans: I said, bugger off!

## Trivia

* Cozans is likely derived from the surname Cozens.
	+ Considering that most of the Bobbie's surnames are references to painters, it's likely that Cozans name is a reference to *John Robert Cozens*, an English draftsman and landscape painter.
Antichoke

**Antichoke** is a drug in *We Happy Few*.

## Overview

When the player is standing in toxic fog, they'll regenerate 1% of health every second. It is important to note that the effect will only work if they're not wearing a gas mask, and their health is below 100%.

The effect lasts for 5 minutes.

## Crafting

Although Antichoke can only be crafted by Sally, it's possible to purchase the item from the Apothecary as Arthur.

The player can also get the Antichoke effect by eating honey or war rations.

## Trivia

* Despite the playable character coughing and wheezing inside the fog, the game doesn't count it as making any noise, so NPCs won't hear them.
Bellboy Uniform

The **Bellboy Uniform** is a quest item and outfit in *Lightbearer*.

## Overview

Nick Lightbearer takes the uniform to disguise himself as a bellboy, in order to allow him to navigate the Avalon Hotel more discreetly.

The player is unable to take off the Bellboy Uniform. It will remove itself from the player's inventory automatically.
Apple

**Apples** are food items in *We Happy Few*.

## Overview

Apples will increase the player's hunger by 11'30'' in Story Mode, and 25% in Survival Mode.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Bobbies
* The Apple Tree
* Wastrels
* Wellies

## Trivia

* The description is a joke on the phrase "An Apple a Day Keeps The Doctor Away", supposed to mean that if somebody eats healthy foods, they won't have to see a doctor.

## Information

### Craftable

No

**Apples** have been available since the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

Apples were food items that the player could eat. Eating it would've increased their hunger by a decent amount.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.
45 RPM Record

The **45 RPM Record** is a crafting component in *We Happy Few*.

## Overview

The 45 RPM Record is used as a distraction item, it can be placed on recorders to play a 25 second tune that'll cause nearby NPCs to run over and listen to the music. When the music is over, they'll return to their previous positions.

## Appearance

The surface of the record has the title "*The Compulsions*", a reference to the developers of the game, Compulsion Games. On the right side there's the breaking face mask from the title card without the flowing hair.

At the bottom of the record it says *We Happy Few*, and on the left side it says Side A - with Side B written on the other side.

## Locations

* Odds & Ends Shop
* Small Dresser
* Small Table

## Crafting

45 RPM Records are used to craft the following:

* Music Box

## Trivia

* The song plays a short part of "House of Curious Behaviours", the full song can be heard at The Reform Club and Faraday's Workshop.

## Information

### Craftable

No

The **45 RPM Record** has been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

The 45 RPM Record was a Crafting Component that did not have a purpose yet.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Trivia

* The in-game model has remained the same throughout the years.
Adulator

The **Adulator** is a quest item in *We Happy Few.*

## Overview

The player only gets the item in Act I, after Arthur tells Mrs. Oliphant about what's going on in the underground tunnels.

When equipped, it'll give nearby NPCs a compliment whenever the player raises suspicion in some way. It can only give out a compliment once before going into cool down, which lasts for about 10 seconds.

## Appearance

The Adulator is a brooch with 12 hollowed circles in the formation of a circle, giving it the appearance of a colourful flower. Instead of an anther, the middle of the "flower" has the head of a female Compliment Machine on it.

The head is slightly modified from the regular Compliment Machine, as this one doesn't have lips, but instead has a speaker akin to an intercom for a mouth.

## Trivia

* "Adulator" describes a person who uses flattery to gain a personal advantage.
* Despite the icon and model on the brooch depicting the female head of a Compliment Machine, the voice is that of the male Compliment Machine, albeit high pitched.

## Gallery

A 3D model of the item, unclear if it's used in the game, by Carylitz Tamez.
Cilla Humphreys

**Cilla Humphreys** is a character in *We Happy Few* who only appears in Act I. She works as a model at the Clayton Center of Art & Design.

## Appearance

Cilla Humphrey, like the other wellettes, wears a yellow button up shirt, a knee-length brown gingham skirt, with white transparent socks and black shoes.

She tells Arthur that she has stage fright, that the last time she tripped on the catwalk, Davy Hackney locked her in a closet for three days.

## Events of *We Happy Few*

Cilla tells Arthur she could use a shot of whiskey to relieve her stress, as the drugs aren't enough for her. After he gives her a bottle of Scotch, she gives him modelling advice to perform back upstairs.

## Trivia

* She mentions Davy made her tape up her breasts, comparing it to "that girl who played Dorothy, in that old movie about the shoes." This is a reference to *The Wizard Of Oz* (1939), in which Judy Garland (the role of Dorothy) was forced to have her chest taped up in order to appear younger for the role, among other exploitations.
Butterfly Net

The **Butterfly Net** is a Quest Item in *We Happy Few*, only obtainable in Act II.

## Overview

The player gets this item from the Weird Sisters after having completed the quest, Reservations.

With the Butterfly Net in hand, she can catch the butterflies necessary for creating Blackberry Joy. After completing the side quest, Ex Cathedra, butterflies become available throughout the city.
An Odd End

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**An Odd End** is a removed story quest, only available between the 11219 - 17956 builds of *We Happy Few*.

This quest, along with At Cutty's, are the first encounters ever implemented into the game.

## Objectives

* Enter the shop
* Explore the shop
* Find a light source
* Find 0/2 fuses
* Insert the fuses in the security panel
* Pick up the Broken Multi-Tool

## In-Game Description

That constable has been banging at the door for who knows how long. I wonder what's inside?

It's really dark in here. I should find some kind of light.

This torch should help me navigate the shop.

The security override must've kicked in when the power went down. There should be some fuses around the shop to get the power back online.

I have the fuses. Let's see what this lockdown has been hiding.

I found this old multitool. It needs some repairs, but should get me anywhere one it's fixed.

## Walkthrough

To enter the shop, the player had to sneak in through an alleyway next to the entrance of the shop and then climb up a few objects in order to then climb through a window. Inside, the shop was completely dark, meaning the player needed to have a torch on hand for them to see anything.

Two fuses would randomly spawn by any of the five corpses in the house, and a third one could be gathered after approaching a Wellie sitting on a chair in front of a TV with no signal. The player only needed two fuses in order to continue the quest, making the third one sort of useless.

Once the fuses had been gathered, the player then needed to head down to the first floor and use the fuses on a security panel that'd pull up the shutters from the door leading into the shop. Lastly, the player had to collect the Broken Multi-Tool from the mechanical station.

The only way in and out of the shop was through the window on the second floor.
Best First Aid Kit

**Best First Aid Kit** is a rare health and crafting item in *We Happy Few*.

## Function

Best First Aid Kits regain 100% of health back while also removing Bleeding, Infection, and Plague from the player.

## Locations

* Doctor Corpses
* Inside of The Hippo Club on the top floor.
* Inside of the Document Control Checkpoint in the Parade District, the room right next to the worker's area.
* In the Cemetery in Ravensholm.
* Medicine Cabinet (Act III & Survival Mode)

## Crafting

Best First Aid Kits are not used to craft anything.

## Information

### Materials

2x Bandage
2x Healing Balm
1x Antiseptic

### Console Command

AdvancedFirstAidKit

**Advanced First Aid Kits** have been in the game since the Pre-Alpha 17956 build.

###  Overview

The Advanced First Aid Kit was a very useful and rare item that could be used to fully heal the player.

It took up 2 slot in the player's inventory and could only be placed upwards. Alternatively, it could be placed in the player's quickslot.
Crazy Legs (Act I)

**Crazy Legs** is a side quest in *We Happy Few*. It takes place in Eel Pie Holm as Arthur approaches a makeshift 'Start' sign, Eric Liddell will start to run in the direction of where the Start is pointed as soon as the quest begins.

## In-Game Description

My God, it's Eric Liddell. I'm never going to chase him down. He won every track meet he ever went to. You could equip a pub with all the brass cups he won.

Still, I don't remember him being able to run forever. Where does he get his stamina? Doesn't seem natural that anyone could go that fast that long.

I should have a chat with him. I hope I don't have to get physical with him.

## Walkthrough

The quest is only available during the day between 7 am - 9 pm.

The player needs to damage Eric to get him to stop running, they can also kill him if they want to. His location is indicated both by the quest tracker and his bell.

To damage Eric, the player can approach him by the start sign and punt him right then and there, or they can wait in a spot and wait for them to get close. Eric is incredibly fast, so the player will have to time their attack accordingly.

If the player has Caltrops, they can throw them down at the start line after starting the quest, and then wait nearby for Eric to run over them.

If Eric is alive when damaged, a cutscene will play in which Eric recognizes Arthur, then hands him the blueprint for Phlash, genuinely distraught that he's turned into "one of those."

### Items that the player will gather

* Glass Bottle
* Recipe for Phlash

## Bugs

As Eric gets further away from Arthur, his indication icon may be stuck by a road, but be gone when Arthur approaches that same road.

If Arthur punches Liddell, the character camera might get buggy.

## Trivia

* Arthur used to get the recipe for Sick Up Tea from Eric, as well as 9 skill points in earlier versions of the game.

## Old Content

**Crazy Legs** is one of the oldest quests in the game, implemented in the Early Access 27755 build of *We Happy Few*. It went through very few changes over the years.

###  In-Game Description

Oh my God, it's Eric Liddell. I'm never going to run him down. He won every track meet he ever went to. I saw his shelf full of trophies once. You could equip a decent sized pub with all the brass cups.

Still, I don't remember him being able to run forever. Where does he get his stamina? Doesn't seem natural that anyone could go that fast that long.

###  Walkthrough

The player had to chase after Eric Liddell and kill him, as simply punching him wasn't enough to complete the quest. This was very difficult as he was simply too fast, and the player would quickly run out of stamina chasing after him.

One solution was to run up to him while he was stretching by the start, and kill him there.

###  Transcript

Eric Liddell: I'm late! I'm late! For a very important date!

###  Changes

At some point, all the player had to do to complete the quest was punch Eric.

###  Gallery

Starting signEric Liddell lying deceased on the ground after getting caught by the player
Avalon Hotel

The **Avalon Hotel**, as the name suggests, is a luxury hotel that only appears in the *Lightbearer* DLC. This is where the *Annual Nick Lightbearer Convention* takes place every year.

## Overview

Despite the hotel's great success, it suffers from many structural problems with the building itself (electric short circuit on the rooftop, bottomless pits, crammed vents, faulty elevators, and water flooding).

## Staff

* Murray Davis (Hotel Owner and Manager)
* Criers as maids
* Constables
* Maintenance Workers
* Morrie Memento (Pianist)
* Dottie and Dodo (Go Go dancers)

## Locations

* Elysium Ballroom
* McLethe Bar
* Shangri-La Suite
* Wonderland Suite

## Trivia

* There are multiple paintings throughout the lobby that depict Uncle Jack as historical figures.
* The word Avalon means "*The Isle of fruit [or apple] trees*", it's also the legendary island in the Arthurian Legend.
	+ Many areas in the hotel are named after wonderful, albeit imaginary, places. Such as the Wonderland Suite and the Elysium Ballroom.
* The Avalon Hotel also plays as a homage to the Overlook Hotel from Stephen King's The Shinning, as multiple references are spotted throughout the DLC:
	+ In Foggy Jack's lair writing all over the wall in red blood "All work and no play make Jack a dull boy."
	+ An axe sticking on the back of a hotel door can be seen on one floor.
	+ The hallucination where blood floods the hallway mimics the Stanley Kubrick elevator blood scene.
	+ The garden maze outside the front hotel is similar to the Overlook's.
	+ Nick Lightbearer's drug-induced episodes of Virgil's ghost haunting him are parodying Jack Torrance's haunting of the ghosts from the Overlook.

## Gallery

Reception Desk.Elysium Ballroom.McLethe Bar.1st level elevator.Top left hallway.Top level elevator.Top right hallway.Doors leading in to the bar.Staff room.Hallway.Lower level elevator.Telephone room.Staff room.Intercom station.Manager's room.
A Letter to the Editor

To the Editor:

I must vigorously disagree with your recent editorial regarding the vigilante action against the saboteurs. These selfish parents attempted to destroy the registry of children so that their own would not have to be hostages. Their actions were a slap in the face to every family that has sent a son off to a war! We must all do our duty! By long English tradition, cowards are hanged, to encourage the others. Surely saboteur cowards deserve no better.

Miss Victoria Byng, Apple Holm
Botany

TO: Medical Staff and Students
FROM: Director Harold Ridgwell, D.M.

Your recent grumbling has reached my attention. Apperantly some of you think botany is beneath you and unrelated to medical studies. What do you think pharmaceuticals are made of? Sally Boyle's research on local plants is the only reason Haworth Labs is able to produce any Joy at all these days. Unfortunately, the unpatriotic Miss Boyle went into business for herself (in my day, the government could draft you or shoot you, but these days we've apperantly lost the will to do the necessary). We must thus pursue this line of research ourselves. - Ridgwell
Alley Stash Key

The **Alley Stash Key** is a Quest Item in the *We All Fall Down* DLC.

## Overview

The player can find the key in the small alley near the entrance to The Bridle Path, next to a deceased man.

The Alley Stash can be found in the small area between the street towards Haworth Labs and the Plough Boy's hide out. Go up the stairs and interact with the big lock to unlock the gates.

Inside of the stash are 3x Contraptions and one healing balm.
Baby Milk

**Baby Milk** is a quest item in *We Happy Few*, only obtainable in Act II.

## Overview

Baby Milk is required to feed Gwen, Sally's infant daughter. The player can craft up to 10 bottles before needing to get the Baby Feeder from Lionel Castershire.

After completing main story quests, Gwen needs to be fed. She isn't required to be fed too often, but the player should be sparse on when to feed her, especially if they don't have much Tinned Milk left.

The player should get as many sovereigns as they can early in the Act to buy the Baby Feeder, including the Haggler skills to make the item cheaper.

## Trivia

* It's possible Rowan Berries were needed to craft Baby Milk at some point in time.
* The milk bottles from the beginning of the Act compared to the ones Sally can craft have a different appearance.
* The reason why Sally needs bottled milk instead of simply breast feeding Gwen is because she takes in too many chemicals that would be harmful for Gwen.

## Gallery

Item seen in gameThe bottles from the beginning of the Act
A Bridge Too Far

This is a note from *We All Fall Down*.

## Transcript

August 16, 1964

Dear General Byng:

As per your orders sir, closed down the West End of the Waterloo Square district for quarantine. This ought to do it, at least for now -- that makes three neighbourhoods this week alone.

Also spoke with some of the local land-owners, who found your offer to purchase buildings in the afflicted areas quite generous, as you foresaw. You indeed have a keen strategic mind, sir! Once the quarantines are lifted, that should pocket you a lovely little profit.

I will continue to canvas the city for any signs of infection and any further opportunities, er, urgent reasons, to impose new restrictions.

Yours, etc,
Anthony Covington
Civic Works

## Location

The note is on a system display, to the left of Inkerman Bridge.
Dr. Feelgood Bomb

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

* 17956
* 27755

## Information

### Materials

3x Joy Pill
1x Canteen
1x Mechanical Parts

## Information

### Materials

3x Joy Pill
1x Canteen
1x Mechanical Parts

### Console Command

CharmAndAllyBomb

The **Dr. Feelgood Bomb** is a removed ranged weapon that was introduced in the Pre-Alpha 17956 build of *We Happy Few*.

## Overview

Unlike other bombs, the player was unable to determine where the item was going to be thrown, as it'd drop to the ground the moment the interact button is pressed. When dropped, it'll explode into a large cloud of greenish yellow smoke.

NPCs do not seem to be affected by the gas, regardless of if they're passive or aggressive.

It took up 1 slot in the player's inventory, and had to be placed in the player's quickslot in order to have been used.

## Trivia

* The item used to have a model, although spawning the item in the current version of the game will make it appear as a cube.
Bob Flowerdew

**Bob Flowerdew** is a Wastrel in *We Happy Few*. He owns a garden with his wife, Margery Flowerdew, located in Lud's Holm.

Bob's appearance is randomised.

## Events of *We Happy Few*

### **Act I**

In a bid for survival, Bob and his wife attempted to create a garden and grow some vegetables. Because of the Plague, however, the vegetables were growing on contaminated land and became rotten, which caused Bob to get food poisoning.

After Arthur gives Bob a Neximide pill to cure his food poisoning, he allows allows Arthur to grab some bread from a crate.

## Trivia

* Bob's name likely comes from the real life Bob Flowerdew, an organic gardener and radio/TV presenter.
Adrenastim

**Adrenastim** is a drug in *We Happy Few*.

## Overview

When consumed, Adrenastim will increase the duration of stamina regeneration by 100%. It takes three seconds for the stamina bar to fully regenerate from zero.

The effect lasts for 1 minute.

## Crafting

Although Adrenastim can only be crafted by Sally, it's possible to purchase the item from the Apothecary as Arthur.

The player gets Adrenastim as a reward for completing the side quest, Beginning Of The Endocrine.

## Trivia

* The name of the drug likely comes from *'Epinephrine'* (otherwise known as *'Adrenaline'*), a medication and hormone that is used to treat a number of conditions, such as asthma and cardiac arrest.
Canada

**Canada** is a country in the northern part of North America. Its ten provinces and three territories extend from the Atlantic and Pacific Ocean, northward to the Arctic Circle. It is briefly mentioned in *We Happy Few*.

Previously part of the British Empire, Canada gradually began to gain its independence from 1867, though the relationship between the two countries remained strong.

## History

Little is known about Canada during and after the events of *We Happy Few*, though it is implied to have helped some of the citizens of Great Britain escape from the German occupation; numerous posters can be found throughout the game advertising a Canadian Atlantic Steamships cruise from St. Lawrence to Canada. Ollie Starkey mentions a love interest that took the "last boat" to Canada, and he also states that the royal family fled there.

1. ↑ "Today I’m going to interview our favourite Englishman, General Sir Robert Byng. No one really knows how he got to be “Sir Robert” since the King’s fucked off to Canada, or how he’s still a General since he surrendered, but some things just bob up to the surface no matter how many times you try to flush them—"
Diary of a Wayward Girl

December 10, 1950

Dear Diary,
I don't see why they sent me off to live here. It's not as if everyone in the village doesn't already know my condition. This is just so they can pretend. They're all about pretending, aren't they? The food is horrid - how can I eat for two when I can barely keep down the food? Head cheese! I hope they'll let me go home for Christmas. God know what Cook here will put in the fruitcake. She hates us all.

December 12, 1950

Dear Diary,
The ladies in the village gave me that look again, but I refuse to hide away in this house for six months, six months! It'll be summer then. Strange to think how I'll just go home afterwards and we'll all pretend nothing happened. Like when Margie Oliphant came back and everyone pretended she'd been visiting cousins across the Bridge. No one will ever marry her now. Nor me, I suppose. Not unless I can move away. I wonder if a man can tell? Will my body be different? No one will tell me anything useful.

December 19, 1950

Oh my God. I'm never leaving the house again. I don't care if we ARE required to go to church! Those women are lunatics, the way they ganged up on me! You'd think they'd be GLAD I'm giving up the baby. They put their children on the train -- wouldn't they want another child? But no, I'm apparently the worst sinner in the world for sending mine away. Am I supposed to raise it here? Much better for it to live on a farm.

How they screamed at me. Rabid dogs. My heart is still pounding. I hate them.

Some day I'm going to punish them. I'm going to punish them all.
Amp Up the Volume

This is a note from *Lightbearer*.

## Transcript

Ha! I'll finally put that Nick Lightbearer in his place! No more "Yes, sir, no sir" for me! It'll be him calling me Sir -- if he wants his amp back! Can't play his concert without it, can he? I know that Bates bloke won't sell him another -- he hates Nick just as much as I do! HA!

Can't trust my staff not to snitch, though -- too many Nick fans. I'll just keep the amp in my room, where no staff's allowed the key! Can't wait to make that dandy eat crow!!!!

## Location

The note is on the desk in the manager's office.
Canteen

**Canteen** is an item found in *We Happy Few* to contain water. Alternatively, it can be used to craft explosives.

The canteen itself can't be crafted, so the player is required to find it throughout Wellington Wells.

The player always regains a canteen after drinking Pure Water or Tap Water.

## Crafting

The Canteen can be used to craft:

* Banger
* Berserk Bomb
* Bigger Banger
* Pure Water
* Tap Water
* Vomit Bomb

## Locations

* Chest
* Crate

## Old Content

* 11219
* 17956
* 21735

## Information

### Console Command

Canteen

The **Canteen** has been available since the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

The Canteen, unlike how it works currently, could not store any water at all, and was instead only used to craft bangers.

It took up 2 slots in the player's inventory through the 11219 and 17956 builds, and 1 slot in the 21735 build. It could not be placed in the player's quickslot in any of the builds.
A Teaspoon of Sugar

*"Oh, don't be silly Gretel. If someone put a gingerbread house in the middle of the forest, surely they mean for us to eat it."*
— Arthur to himself when entering the house.
**A Teaspoon of Sugar** is a side quest in *We Happy Few*. It's encountered when Arthur comes across a house with painted sweets on the walls in the Garden District.

## Objectives

* Enter the House
* Steal the Sugar

## In-Game Description

They've got sweets?

They've got bags of sugar? And who knows what else! Worth a visit, I think.

Now I can have sugar with my tea!

## Requirements

* Padded Suit/Reinforced Padded Suit/Spiky Suit

## Walkthrough

The player has to make their way up the house, be aware of the explosive tripwires and bees on the top floor. It's best to wear a padded suit.

When the sugar is collected, a couple of Wastrels will rush into the house and attack the player for stealing the sweets.

### Items that the player will gather

* 3x Bobby Pin
* 4x Feather
* 2x Leather Scraps
* Rock
* 3x Sugar

### Containers the player can search through

* Ashes
* Crate
* 3x Kettle
* Stove
* Till

## Trivia

* The quest used to be called 'Sweet' and 'Sweet Tooth'.
* There is an auction bid at the top floor which reads: "*1. 5 pills penicillin 1959. 2. 10 rounds ammo (still good?). 3. Letter of Transit. 4. Emma's offer of companionship.*" It is possible that these are the items Wastrels trade for the bags of sugar.
* The name of the quest is likely a reference to the classic phrase "a Spoonful of Sugar" from the book series and movie *Mary Poppins*.
Biological Hazard

**Biological Hazard** is a side quest in *We Happy Few*. It begins after Arthur comes across Thomas Cream in a waste pool.

## Objectives

* Talk to Thomas Cream
* Give Thomas an Antiseptic Bandage
* Tidy the pond
* Talk to Thomas again

## In-Game Description

That poor guy keeps throwing up into that horrible bog. Is he too sick to realize it's making him sick? I should see what's going on.

It might also help if he got away from this toxic bog, but who am I to judge..

There we go. That's better isn't it?

Tidy a toxic pond -- that sounds awfully altruistic. What if I get stuck with one of those needles he's talking about?

Aren't I the do-gooder?

He'd better be terribly grateful. I wonder what he's got to say for himself.

## Requirements

* Antiseptic Bandage
* Gas Mask

## Walkthrough

The player needs to wear a Gas Mask, else their health will gradually decrease. They'll also need to have Antiseptic Bandage on them to give to Thomas.

After giving Thomas the Antiseptic Bandage, he'll ask the player to clean up the pond. He also warns about stepping on the garbage, as they're is likely to get infected from it.

Walking over the dirty supplies doesn't actually infect Arthur, however, there is a chance for the player to get infected either way for unknown reasons.

After picking up all of the trash, talk to Thomas. He'll tell the player that there's a buried treasure by The Bloody Rock.

The loot from the chest will always be random.

### Items that the player will gather

* 4x Dirty Bandage
* 2x Empty Pill Bottle
* 2x Empty Syringe

## Transcript

Thomas: I feel awful. You wouldn't happen to have an antiseptic bandage on you, would you, mate?

Thomas: Someone threw a whole bunch of medical supplies all around here. I think I must have stepped on an infected needle. Would you help me clean it all up, before someone else gets sick?

Arthur: If I stick my fingers in that pond... won't I get infected, too?

Thomas: Well, it's not going to clean itself up.

Thomas: Look, a friend of mine buried some nice things by the bloody rock. And I owe you something. You can have them.

Arthur: Which bloody rock?

Thomas: Not the bloody rock. The "bloody" rock. The one where they were cutting up those rats? You can't miss it. You can smell it from fifty feet away. And it's got blood and flies all over it.

## Trivia

* In previous versions of the game, the player had to give Thomas a Neximide Pill.