Kasvaria

### Climate

Kasvaria is characterized by an arid to semi-arid climate, with distinct seasonal variations in temperature and precipitation. The climate in this region plays a significant role in shaping its natural landscapes and ecosystems.

**Climate**:

* **Hot and Dry Summers:** During the summer months, Kasvaria experiences scorching temperatures, with mercury often rising above 40°C (104°F). These are typically dry months, with minimal rainfall.
* **Mild to Cold Winters:** Winters in Kasvaria are marked by milder temperatures, but they can still be quite chilly, especially during the night. Sub-freezing temperatures are not uncommon in the winter season.

**Precipitation**:

* **Low and Unpredictable:** Precipitation in Kasvaria is generally low, and its patterns are highly unpredictable. Annual rainfall varies widely, ranging from less than 50 mm (2 inches) to around 500 mm (20 inches) in some areas.

**Vegetation**:

* **Sparse Forests:** In the midst of the arid desert landscape, there are occasional forested areas. These forests tend to be sparse due to the challenging climate conditions. The trees and plants in these areas are adapted to survive in an arid environment.
* **Drought-Resistant Species:** The plant species found in these desert forests are typically adapted to the arid climate. This includes species such as cacti, succulents, and other drought-resistant plants that can thrive with minimal water.
* **Challenges for Trees:** While occasional rainfall can trigger bursts of plant growth in these forested areas, the scarcity of water and high temperatures present challenges for trees to establish and thrive. The desert's harsh conditions make it difficult for traditional forest ecosystems to develop.

In summary, Kasvaria's climate is characterized by hot and dry summers, mild to cold winters, and low and unpredictable precipitation. The sparse forests within this desert region are home to resilient plant species that have adapted to survive in this challenging environment. The occasional rainfall may lead to bursts of growth, but the overall arid conditions continue to shape the unique landscapes of Kasvaria.

### Plague

The recurring plague that has befallen the land is a nightmarish and multifaceted affliction, manifesting in various forms, each more horrifying than the last. Its persistence makes it a terrifying and ongoing threat to the people who inhabit the affected regions. Here are the distinct manifestations of this plague:

* Black Goo: This unsettling manifestation of the plague takes the form of a viscous, dark substance that grows around the nests of rats. It spreads rapidly, making it highly contagious and difficult to contain. Black Goo can grow on most surfaces, but it has a distinct aversion to fire. When exposed to flames, it retreats and reveals a second, more stone-like layer beneath.

* Disease: The plague can also infect individuals through the air they breathe or by spending time on contaminated land. Once infected, a person's health deteriorates rapidly. The disease's effects are akin to a nightmarish combination of Alzheimer's and Huntington's diseases, causing the infected person to progressively lose control over their body and mind. This decline culminates in death, after which the body undergoes a disturbing process of crystallization. Over the course of several days, the body transforms into a red crystal before ultimately morphing into a rat-like humanoid known as a Skaven.

* Rats: The rats in the affected regions serve as carriers of the plague. Their primary objective appears to be the conversion of land into a blighted and diseased terrain. Initially, these rats are resurrected as undead creatures with a pitch-black appearance. However, as time passes, they evolve into a more advanced race known as Skaven. These Skaven develop their own language and possess a hive mind-like collective consciousness. Additionally, some Skaven exhibit a peculiar relationship with living crystals, suggesting an even deeper and more sinister connection.

Fighting this plague has proven to be a formidable challenge. No known medicine has been discovered to cure the afflicted, and the situation appears dire. However, there is a glimmer of hope. It seems that a combination of pure red crystal, magic, and healing potions can temporarily extend the lifespan of those infected by the disease. This provides a sliver of respite for those facing the grim fate of crystallization and transformation into Skaven. Nonetheless, the true origins and nature of this recurring plague remain shrouded in mystery, making it a formidable and insidious foe that threatens the land and its inhabitants.

### Temples

There are seven temples in total left behind by an ancient race. They are said to be build by an extinct race of Sterlings. It's filled with their long lost books, mechanisms, language and culture but so far no signs of them left. No body was ever found till 1639 year when during the Great Clensing one last Sterlings was discovered. They are placed all over Kasvaria hidden from plain sight. All of them seem to have different defense mechanisms. Some rely on plants, some on robots or something completly different. Even long after their creators are (possibly all) dead, the temples are still highly functional. All of them rely on a fuel tho - red crystals. When you connect locations of temples on a map it looks like one of the stars constelations. An interesting fact - for thousand of years it was noted that this constelation did not change it's location like other stars. As well as that, when the plague began, stars seem to faded as if someone turned them off. In astrology books this constelation is a symbol of science. Nowadays, exist variants of this symbol which usually scientists wear on their uniforms.

### Monastery of Hoar

The temples of Hoar are primarily situated in the western parts of Kasvaria, their traditional and historical homeland. However, due to a current plague outbreak, these temples have become more active in the central regions as well, as they respond to the crisis by sending out numerous missionary missions. These missions are particularly vital during times of plague, as they aim to bring solace, aid, and hope to those affected by the epidemic. One notable aspect of Hoar's faith is its inclusivity. Anyone who wishes to embrace the beliefs of Hoar is welcome, and this diversity is reflected in the congregation. The temples are known to attract a wide range of races, including dwarves, who are relatively rare in Kasvaria. This diversity of believers enriches the community, fostering unity among individuals from different backgrounds. While Hoar's temples do not typically host many official sermons, they have the flexibility to organize such gatherings when necessary. These sermons serve as moments of communal reflection and spiritual guidance, reinforcing the values and teachings of Hoar. One unique feature of Hoar's temples is the presence of a ceremonial booth dedicated to writing prayers. This special booth allows individuals seeking vengeance to have their prayers answered, reflecting a particular aspect of Hoar's faith that revolves around the concept of retribution and justice. Additionally, within the monarchy, there are two significant annual celebrations known as "Penultimate Thunder" and "Impending Doom." These events mark key moments in the religious calendar, serving as a time for both solemn reflection and joyous celebration. "Penultimate Thunder" likely represents a moment of anticipation or foreboding, while "Impending Doom" might symbolize an acknowledgment of challenges and adversity, reinforcing the themes of Hoar's faith. These celebrations bring the entire community together, fostering a sense of unity and purpose in the face of life's trials and tribulations.

Most of Monasteries are located in Zastia, Mozeviel and Thules Empire.

###### Kingdoms

* Kingdom of Qaetor
* Kingdom of Nenid
* Kingdom of Sotom
* Thules Empire
* Kingdom of Mozeviel
* Kingdom of Zastia
* Northen Zastia
* Parpalas Empire
* Kingdom of Werna
* Potos
* Khiria Dynasty
* Kingdom of Chiya
* Gaetia Empire
* Shutia Empire
* Kingdom of Sloterom
* The Oasis Islet
* Lalux Dynasty
* Vretagary Empire
* Underground Kingdom
* Kingdom of Oukaisian
* Kingdom of Nixedia
* Kingdom of Thulia
* Kingdom of Yorith
* Cacreorene Dynasty
* Aedezar Empire
* Meekas Kingdom
* Crosetor Dynasty
* Kingdom of Vokya
* Murlock Lands
* Gnolls of Yeenoghu