MercTech: Marauder

## History:

Introduced in the early 27th Century, the 75 ton Marauder's unique, alien-esque profile made it among the most recognizable mechs in the Inner Sphere. Its hunched over design helps to reduce its frontal profile, and was to herald the development of a series of similar designs if the Amaris Civil War didn't disrupt these plans. Relying on two arm-mounted particle cannons and a torso-mounted autocannon, the Marauder can dish out a lot of punishment at long ranges, with arm-mounted lasers providing close-range backup if needed.

The Marauder would see frequent new variants introduced throughout the Star League-era and even throughout the Succession Wars. With the rediscovery of LosTech thanks to the Gray Death Legion, even more new, upgraded variants would saturate the market, with this continuing well into the 32nd Century. At the fall of the Star League only one of its child designs, the 95 ton Nightstar, would be in limited production before both its factories were destroyed during the First Succession War, and the other two designs wouldn't see the light of day until after the Clan Invasion.

## Variants:

### MAD-3R:

Structure: Standard

Armor: Standard 11.5 tons

Engine: Standard 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 16 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-5 w/ 1t ammo, 2x PPCs, 2x Medium Lasers

### MAD-3D:

Structure: Standard

Armor: Standard 11.5 tons

Engine: Standard 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 20 Single Heat Sinks

Cockpit: Standard

Equipment: 2x PPCs, 1x Large Laser, 2x Medium Lasers

### MAD-3L:

Structure: Standard

Armor: Standard 11.5 tons

Engine: Standard 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 18 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-5 w/ 1t ammo, 1x PPC, 1x Large Laser, 2x Medium Lasers

### MAD-3M:

Structure: Standard

Armor: Standard 11.5 tons

Engine: Standard 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 20 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-5 w/ 1t ammo, 2x Large Lasers, 2x Medium Lasers

### MAD-1R:

Structure: Standard

Armor: Ferro-Fibrous 11 tons

Engine: Standard 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 16 Single Heat Sinks

Cockpit: Standard

Equipment: 1x AC-5 w/ 1t ammo, 2x PPCs, 2x Medium Lasers, 1x CASE

### MAD-2R:

Structure: Standard

Armor: Ferro-Fibrous 11 tons

Engine: Standard 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: Double Heat Sinks

Cockpit: Standard

Equipment: 1x AC-5 w/ 1t ammo, 2x ERPPCs, 2x Medium Lasers

### MAD-5D:

Structure: Standard

Armor: Standard 14 tons

Engine: Extra-Light 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 16 Double Heat Sinks

Cockpit: Standard

Equipment: 2x ERPPCs, 1x Large Pulse Laser, 2x Medium Pulse Lasers, 1x Streak SRM-2 w/ 1t ammo, 4x Jump Jets, 1x CASE

### MAD-5M:

Structure: Standard

Armor: Standard 11.5 tons

Engine: Extra-Light 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 16 Double Heat Sinks

Cockpit: Standard

Equipment: 1x LB 10-X w/ 1t ammo, 2x Large Pulse Lasers, 2x Medium Pulse Lasers, 4x Jump Jets, 1x CASE

### MAD-5S:

Structure: Standard

Armor: Standard 11.5 tons

Engine: Extra-Light 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 16 Double Heat Sinks

Cockpit: Standard

Equipment: 1x Gauss w/ 1t ammo, 2x ERPPCs, 2x Medium Pulse Lasers, 1x CASE

### MAD-5R:

Structure: Standard

Armor: Standard 14 tons

Engine: Extra-Light 300

Top Speed: 65 kph

Gyro: Standard

Heat Sinks: 17 Double Heat Sinks

Cockpit: Standard

Equipment: 1x Rotary AC-5 w/ 2t ammo, 2x ERPPCs, 2x Medium Lasers, Guardian ECM, C3 Slave, 1x CASE