Coalition of Independent Regions Wiki

**Welcome to the Coalition of Independent Regions Wiki**
The Coalition of Independent Regions is an online anthological project and roleplay group. The group was founded in October of 2021 by group leader Reads#3940.

***CHARACTER GUIDE***

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***PLAYER CHARACTERS***

***NON PLAYER CHARACTERS***

## Lore

The Coalition of Independent Regions is a faction composed of four major settlements over a vast stretch of land spanning the former United States of America. The faction was originally founded by various early post-calamity settlements as a means to stay interconnected and together. Eventually this would come to a standstill when many of the settlements were absorbed into larger factions or broke away to form other alliances. The current day C.O.I.R is in an alliance with the four settlements of Boulder, Terminal, Sioux and Odessa. Each of the settlements are highly independent, only brought together by treaty and trade.

Regardless of the power C.O.I.R holds, it means nothing in this foreign and disputed land. Factions in the region rival anything seen in a long time, although progress has been made, C.O.I.R's sphere of influence in the Lake Eerie region lay minimal at best, picking up few in numbers, they set up a Joint-FOB in recent history, hailing to no avail, falling within months due to inside politics. This would be more than just an attempt at expansion, but a marking of the various settlements coming together for the first time in decades, an attempt that ultimately failed.

Since then, C.O.I.R has never seen itself so split, losing momentum continuously over the years, to the point of almost entire obscurity, C.O.I.R, even with their limited territory, still manage to lose territory, day by day, ultimately, they hang on to different ideals, not only splitting them by power and distance, but ideology, as the past rears, taking influence on today's governing C.O.I.R bodies. It is with no doubt that C.O.I.R is either going to split under pressure, or come together under fellow-weakness.

In recent time, after a year of bad events and political disdain, the faction now stands on the brink of collapse, numbers shrunken by more than half, manpower at its lowest, territory shrunk beyond belief, political rivalry has sparked inner-corruption and mistrust, settlements such as Odessa no longer stay true to their vintage morals, Boulder no longer commands great wealth and political power, turning to criminalizing and even opening up a criminal underworld, settlements like Terminal have turned from their passive and giving nature, resorting to an old school system of oppression to gain results, places like Sioux no longer have the privilege of knowledge keeping in peace, facing destruction with an overwhelming amount of bandit raids, bad weather streaks and misinformation from corrupted officials.

This has pushed the faction into Lake Erie, where in recent years, many members have gone to do their own thing, whether that be to further the faction and stay true to its original goal, or further their own agenda and shape their own future. Even the most dedicated have been shaped by the nature of the wastes and true violence that happens under their noses. Trial and error will be the only solution for the time being as the sands of time and the ever-looming threat of domination rear their ugly heads at every corner.

### Boulder

Boulder was the first of many settlements founded by the original members of C.O.I.R, Boulder serves as the capitol and political underground for the faction, every couple of months officials from every major and minor settlement take long treks out west to converge and politic in boulder. Boulder is a rather small settlement in comparison to the other ones, Boulder is located just south of the old Duck Valley Indian Reservation, in the state of Nevada. Notable buildings include the Capitol Building which looks much like a smaller scale of the old Capitol Building from the District of Columbia. Boulder houses its own government and politic system, it shares this same system with Sioux, many important figures live here as well, including the last founding member of C.O.I.R, along with this, Boulder was the first settlement to instate a proper government, having founded the system that settlements like Sioux and other smaller settlements, even not apart of C.O.I.R, use. They don't have any official military, being used more as a neutral capital and capitol for the faction.

* Main Article: **Terminal Settlement**

### Terminal

Terminal is the second major settlement in the faction and by far the largest. Terminal is located in the De Beque region of Colorado and stretches all the way to Avon, taking up much of I-70. While Terminal is rather close to Boulder and the largest of all the settlements, its the least involved of all the settlements. Terminal is most prominent with its trade routes and highly-numbered military. Terminal usually controls the entirety of I-70 heading out of Grand Junction, applying pressure to the local raider gangs in return for tribute. Terminal was founded by an expedition formed under Boulder after the original alliance dissolved, Terminal is famous for its military and scholars. Terminal hosts a well armed and uniformed military, while they use outdated firearms such as the M16A1 and M16A2, they're rather organized, having even established their own uniforms and fatigues. Along with this is housed one of the most collective sets of scholars and technological prowess. Terminal is the most independent of all the settlements, having their own form of government and an even greater wealth than Boulder.

* Main Article: **Sioux Settlement**

### Sioux

Sioux is the newest of the major settlements, serving as an administrative region serving under Boulder. Sioux unlike Terminal or Odessa doesn't have its own form of government nor military, its a subsidiary that serves under and follows orders directly from Boulder. Sioux is located east of Cedar Rapids in Iowa near Fort Dodge. Sioux is the smallest of the settlements, serving as a large outpost rather than a settlement. Besides record and the storing of archives, the civilian population that's there mainly partakes in farming, using the most desolate and fruitful environment to their advantage. Sioux also serves as a minor trading route as its next to 3 major crossroads. While Sioux is pretty desolate other than a few key-features, its very popular with the denizens of Boulder and other delegates and ambassadors. It serves as a safe place during travels and is vital for supply to its neighboring settlement; Odessa, from other settlements like Terminal and Boulder.

* Main Article: **Odessa Settlement**

### Odessa

Odessa, much like Terminal is very independent. Odessa is located just on the outskirts of Piqua in Ohio. The overall government of Odessa and its military are far different from every other settlement in the faction, large and small, along with this, Odessa and Terminal have a very rocky relationship, having gotten into armed conflict in the past. Odessa is home to a wide array of people, unlike the other settlements, it doesn't have specific sub-groups, instead it houses people from every spectrum. This is due to the way its government works, while it still falls under C.O.I.R law and jurisdiction, it has its of set of government, along with branches of military and logistic. The most prominent of these are the Archivist Branch, home to the most intelligent denizens of the entire faction, they house a library of knowledge that rivals even that of the Library of Alexandria. The other most prominent thing is Odessa politics, unlike the other Settlements, Odessa is great with surrounding smaller settlements. Odessa will occasionally incorporate smaller settlements into its territory as unaffiliated to C.O.I.R, eventually giving them the option to incorporate. This has led Odessa to amass a rather good sphere of influence in its stretch of territory. While not influential to the entirety of Ohio, or even the eastern part for that matter, Odessa stands as a sort of guardian government for the more vulnerable settlements in the area.

## Government

### The Tillich System

The Tillich System is named after famous philosopher, Paul Tillich. The system was the first major governmental system implemented into the faction and is used primarily by Boulder and Sioux. The system is a 3 tier system that is based around the public majority. The three tiers are as followed; The Governing Sector, The Directorate Sector and the Majority Sector; The Governing Sector is led by officials that ultimately will declare final vote on any policy change or anything relating to change that affects the governing settlements directly, much like a judge. The Directorate Sector is led by officials that are elected by the civilian population, each official stands as a vote for the civilian population, depending on the policy change or situation at hand, each civilian will give their vote/opinion/decision to the officials in the Directorate Sector, where the officials will then argue on how to proceed using the gathered results from the civilian population, ultimately submitting it directly to the Governing Sector. The Majority Sector is another meaning for the population. The Majority Sector/Civilian Populous will handle submitting their concerns to the Directorate Sector where their vote ultimately gets counted or opinion considered.

While this system is definitely flawed in comparison for a more direct or less official approach that settlements like Terminal take, its the most popular with the civilian population. This system is the most used overall, but is un-favored by the officials in Terminal and Odessa.

### Post-Flash Republic

This system is primarily used in Terminal, it favors the government overall. The way the republic works is much like that of the Roman Republic with a highly post-apocalyptic take. Terminal is a very capitalistic society that favors individual favor over majority benefit. The government overall is ran by a senate that gets together every political period of their choosing to discuss anything that needs to be changed or any policy change that they deem unfit. Terminal is mostly self governed, as each civilian of Terminal is given capitalistic privileges, which has created a divide between the rich upper class and poverty lower class. Even with this dividend in the system, the military overall keeps the population in check and allows Terminal to stay a flourishing settlement. This system of government is especially favored by Terminal citizens as it allows for opportunity to rise up the ranks of society regardless of your position, but remains ultimately demeaning for the lower class.

### Chapter System

The chapter system is an old system that was used in the early years of C.O.I.R's expansion, main settlements used to be referred to as chapters and followed a specific system. This system is no longer used in any other settlement other than Odessa, as soon as chapters converted into settlements they quickly established their own government. Odessa on the other hand has taken this system and greatly altered it to an amazing extent, forming the government that's foreign to every other settlement. While its foreign to the other settlements due to them considering it outdated, its mainly considered foreign due to its minimalist nature. The hierarchy is as follows;

Elder - The Elder is the top brass, calling every single shot possible, knowing of all and commanding of all. While the faction is more than able to function without one, with one in office it is much more effective and worthy of producing activity. The elder is more than just an authority figure, but also a great morale character and the head of that chapter, not the faction.

The Advisory Body - The body that governs the chapter, consisting of each Head Role which bands together to decide any and all important choices that could change the outcome of the chapter or alter it in some important way.

Head of Archives - The one that oversees any and all knowledge in relation to anything and all. The Head of Archives is more than just a role that governs knowledge, but all records, paths, tactics and other of sorts, easily one of the most important roles, if not the most important.

Head of the Medical Department - The one that oversees any and all medical knowledge, tomes and records. All medical changes, reduxes and so on are first gone through and overseen by the Head of the Medical Department before anyone else, even the Chapter Elder.

Head of Engineering - The one that oversees any and all Engineering wise, not just repairs, but equipment as well, while there is a fighting force, that fighting force also needs viable weaponry, the Head of Engineering covers this, while not only commanding and working with all ranks of Engineering, the Head must come together to ensure the futility and strength of the gear used is checked and examined.

Head Of Intelligence - The one that oversees any and all intelligence that comes through and through. This is the underlying superficial body that keeps the other Heads in check and assures that all knowledge that is kept is not futile and is purely worth, handling strategic battle plans for the time and conducting all operations to ensure that the Faction comes out on top, no Intel goes in or out without the oversight of the Head before all.

Advisor - The Advisor is second to the Elder but under all other Heads. While it seems all mighty to be second to elder, it isn't in comparison to the Heads of each branch, as each branch head is respected and holds great power, an advisor only takes power when an elder isn't present and or is absent. The advisor knows everything that the elder does, while also having knowledge that only the elder would know. The advisor is more a sub-authority role rather a major powerhouse one.

The reason its mainly seen as foreign is due to its nature, unlike the other forms of government it doesn't have a main council, nor does it have an economic-military based structure. Its formatted as a way to give power of each individual prospect to the heads of each branch, allowing for a more fluent chain of command and for fluidity with officials, as well as civilians. Unlike the other settlements and ways of government, they don't have a main military, instead the military is split into combat roles that are controlled directly by the elder and dispersed for needed operations. This works as a way to prevent any military abuse and overtaking while only using the military when needed.