recursal/Fanatic-Fandom huggingface dataset:
A Fighting Chance

Template:Infobox achievement

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Fighting Chance** is an achievement/trophy in *Fallout 76*.

## Requirements

The player character must craft a weapon.

es:Una oportunidad de luchar
fr:Une chance de se battre
ATLAS Research Log 104

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ATLAS Research Log #104** is a holotape in *Fallout 76*.

## Location

The tape can be found at Fort Atlas, on a table next to Scribe Valdez's terminal.

## Transcript

noicon
File:Transcript.png
**Isaac Hammond**:

## Notes

Before the *Steel Dawn* update, this holotape was found inside the Scientific Director's office on a control console at ATLAS Observatory. When the observatory was converted to Fort Atlas with *Steel Dawn*, the holotape moved to its current location.

## See also

* ATLAS Research Log 293

Template:Navbox holotapes FO76

ru:Проект «АТЛАС», журнал исследований, запись 104
A Stranger Arrives

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Stranger Arrives** is a paper note in the *Fallout 4* add-on *Far Harbor*.

## Location

On a table on the top floor of a ruined house, slightly east of Haddock Cove.

## Transcript

File:Transcript.png
toATOMSisland

aSTRANGERarrives

aNewCHILDweSpy?

Template:Navbox Far Harbor
Template:Navbox notes FO4

ru:Визит чужака
uk:Візит чужака
A Solid Foundation

Template:Infobox achievement

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Solid Foundation** is an achievement/trophy in the *Fallout 76* update *Wastelanders*.

## Requirements

Become allies with Foundation by attaining maximum reputation with the Settlers.

Template:Navbox Wastelanders
A Cry for Help

Template:Infobox encounter

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Cry for Help** is a random encounter while exploring the wasteland in *Fallout Shelter*.

## Notes

The dweller found will have a random name and outfit.

## Gallery

FoS A Cry for Help reward.jpgReward

Template:Navbox quests FOS

es:Un grito de auxilio
ru:Зов о помощи
uk:Поклик про допомогу
AICROPS.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

#include "..\headers\define.h"

#include "..\headers\ARVillag.h"

#define NAME SCRIPT\_ACSPORPL

#include "..\headers\command.h"

procedure start;

procedure map\_enter\_p\_proc;

#define LVAR\_Tried\_Killing (0)

procedure start begin

end

procedure map\_enter\_p\_proc begin

   if (not(is\_loading\_game)) then begin

       if (reached\_tl\_3) then begin

           set\_obj\_visibility(self\_obj,1);

           destroy\_object(self\_obj);

       end

       else if ((reached\_tl\_2) and (local\_var(LVAR\_Tried\_Killing) == 0)) then begin

           set\_local\_var(LVAR\_Tried\_Killing,1);

           if (random(0,99) < 40) then begin

               set\_obj\_visibility(self\_obj,1);

               destroy\_object(self\_obj);

           end

       end

   end

end
A Pale Imitation

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Pale Imitation** is a single stage overseer quest in *Fallout Shelter*.

## Walkthrough

On the second floor are two pairs of raiders, one in each room. On the third floor are another pair of raiders and a group of three radroaches.

On the first sublevel are another two pairs of raiders, and a raider leader accompanied by one more raider on the left. On the second sublevel, from left to right, is a group of four raiders, and another raider leader accompanied by three raiders.

On the bottom floor is an optional raider leader fight accompanied by three more raiders. In the room after, the "overseer" can be recruited to one's vault, and there is one final pair of raiders in the last room.

## Notable quotes

* Template:Inline quote
* Template:Inline quote
* Template:Inline quote
* Template:Inline quote
* Template:Inline quote

## Dialogue

I mean, not literal-like. Just, you know...
Gosh, being all civilized is tough! Maybe Vault life ain't for me?
 I've already beaten up most of your guys. What's one or two more?
 I'm from a real Vault! You've got it all wrong!
 Wait, maybe we can do this without any more fighting.
 Hey, an actual Vault Dweller! Uh, I really thought this here Vault thing was going to work out.
But, I think I maybe attracted the wrong crowd for it.
And it really isn't anything like a real Vault, is it?
Can I just join your Vault instead?
 No way! You've caused enough trouble!

## Bugs

Template:Platforms When completing the path to the objective, you will not receive a quest clue.Template:Verify

## Gallery

FoS A Pale Imitation card.jpgRequirements, objective, rewards and descriptionFoS A Pale Imitation rewards.jpgRewards
Template:Navbox quests FOS

es:Una burda imitación
ru:Жалкое подобие
uk:Бліда імітація
A World Of Pain/Residential Sector

## Location

The A World Of Pain Residential Sector is below Broadcast Building and adjacent to Dead Man's Pass.

## Description

The Residential Sector is a sector of Underground town.

## Included

* Apartment Office
* Broadcast Building Basement
* dance floor kiosk, ran by Tecoult

## Images

20190614094535 1.jpgResidential Sector coming from Underground Market Sector20190614095431 1.jpgResidential Sector coming from Broadcast Building Basement; in the background the dance floor kiosk.20190826222733 1.jpgResidential Sector coming from Dead Man's Pass & Broadcast Building Basement; in the background the Apartment Office
AVERY.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO1CCTemplate:Dialoguefile

This is a dialogue file for Avery.

File:Transcript.png
{100}{}{You see a guard for the Friendly Lending Company.}

{101}{}{What the Hell! Get him!}

{102}{}{What the Hell! Get her!}

en:AVERY.MSG
de:AVERY.MSG
pl:AVERY.MSG
ru:AVERY.MSG
uk:AVERY.MSG
A Family Affair

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Family Affair** is a side quest in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Quick walkthrough

Template:Chart/start
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Template:Chart/end

## Detailed walkthrough

First, the Courier must go to the Sorrows camp and talk to Waking Cloud about her family. She believes Daniel may be withholding information from her about the state of her family and asks the Courier to speak with Daniel about the matter. After much hesitation, Daniel admits that Waking Cloud's three children survived their exodus, but that her husband died protecting them from a White Legs attack.

Daniel wishes to keep this secret from Waking Cloud because he fears that her resultant grief will render her useless in the coming crucial events, but he may be convinced otherwise. At this point, the Courier can either tell Waking Cloud the truth or lie to her. If she is told the truth, Waking Cloud becomes angry with Daniel for keeping the news from her at first, but her ending reveals that she later forgives him.

After her grief over losing her husband subsides, she takes a new husband, a member of the Dead Horses tribe, who stays close to home at her request. This option yields no Karma change but results in a positive ending for her. If she is lied to, Waking Cloud will be resentful of Daniel and the New Canaanites and poisons her tribe against their teachings, making relations between the Sorrows and the New Canaanites very difficult. This option results in negative Karma and a negative ending for Waking Cloud.

The Courier can promise Daniel not to disclose these facts to Waking Cloud, closing off further dialogue options pertaining to the quest, and making it impossible to complete it and obtain a notable ending for Waking Cloud.

## Notes

* This quest can only be completed while Waking Cloud is the Courier's companion, otherwise the dialogue option will not be available.
* No matter what choice is made, it will not have an effect in-game. However, it will play a part in the Honest Hearts endings.

Template:Navbox Honest Hearts
Template:Navbox quests FNV

de:Eine Familienangelegenheit
es:Un asunto de familia
pt:A Family Affair
ru:Семейное дело
uk:Сімейна справа
ATX Collectron Santa.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
A Fistful of Hollars

Template:Infobox challenge

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Fistful of Hollars** is a kill challenge in *Fallout: New Vegas*.

## Challenge requirements

The Courier must kill 42 enemies with unarmed weapons.

## Effects

Grants 50 XP upon completion and unlocks the challenges *For a Few Hollars More*, *Destroy Something Not So Beautiful*, *Go For the Eyes* and *Lethal Weapons*.

## Notes

* This challenge is not repeatable. Instead it is replaced by the *For a Few Hollars More* challenge.
* This challenge will appear in the Pip-Boy's menu once the first kill with an unarmed weapon is achieved.
* Alternatively, you can damage the enemy with other weapons, and deliver the finishing strike unarmed.

## Behind the scenes

* This name of this challenge is a reference to Sergio Leone's *A Fistful of Dollars*.

es:Por un puñado de hólares
ru:Одной левой
AIXANDER.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\ArGarden.h"

#define NAME SCRIPT\_AIXANDER

#include "..\headers\command.h"

procedure start;

procedure pickup\_p\_proc;

procedure destroy\_p\_proc;

procedure drop\_p\_proc;

procedure start begin

end

procedure pickup\_p\_proc begin

   if (cur\_map\_index == MAP\_ARROYO\_WILDERNESS) then begin

       set\_map\_var(MVAR\_Current\_Xander\_Root,map\_var(MVAR\_Current\_Xander\_Root)-1);

   end

end

procedure destroy\_p\_proc begin

   if (cur\_map\_index == MAP\_ARROYO\_WILDERNESS) then begin

       set\_map\_var(MVAR\_Current\_Xander\_Root,map\_var(MVAR\_Current\_Xander\_Root)-1);

   end

end

procedure drop\_p\_proc begin

   if (cur\_map\_index == MAP\_ARROYO\_WILDERNESS) then begin

       set\_map\_var(MVAR\_Current\_Xander\_Root,map\_var(MVAR\_Current\_Xander\_Root)+1);

   end

end
Acquire the Ciphers' enriched uranium

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**Acquire the Ciphers' enriched uranium** was going to be a quest in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Background

Some factions in the wasteland (like the ghouls at the Reservation or the Brotherhood) would love to get their hands on some weapons-grade uranium. The player can find out what the Ciphers have by speaking with the Nemonik and deducing that his ancestors were carrying uranium around, fixing the computer and accessing the old records, or by being thiefy and snooping around the uranium chamber.

## Walkthrough

There are three ways to get the Uranium.

1. **Stealth Boy** - Steal the box of enriched uranium from the Storage Cave. A skilled thief would have to disarm the alarm on the uranium chamber door (Traps/Hard) and pick the lock on the door (Lockpick/Hard) or use the key he stole from the Nemonik (Steal/Hard).
2. **Combat Boy** - Butcher any Cipher who gets in the way and just take the uranium.
3. **Charisma Boy** - Purchase the uranium from the Ciphers (Barter). The Ciphers have no use for the uranium, but because it is within the cave, they know that it is valuable. The price for the uranium will be adjusted depending on how much the PC has helped the Ciphers out in the past, but they won't give it away for free for any reason.

## Journal entry

There were two proposed journal entries. One would be the regular entry, and the other would be a "Dumb Journal Entry", presumably the one that would appear for a character with low Intelligence. The entry also shows the different ways of finishing the quest.

## References

1. ↑ 1.0 1.1 Mesa Verde design document

Template:Navbox quests VB
Template:Navbox Mesa Verde
ru:Получить обогащённый уран
ARIC-4

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ARIC-4**, or the **Autonomous Research Intelligence Computer v.4**, is a data processing unit unit located in the Arktos Pharma biome lab in Appalachia in 2103.

## Background

ARIC-4 was created by Vault-Tec to combine database management and machine learning algorithms to record, organize, and analyze results in real-time.

Dr. Jude Mayes bought it so it could be installed to manage Project Paradise and other future projects as efficient as possible, but soon discovered that the machine claimed experiments that ended with the death of the animal subjects as "good enough."

## Appearances

ARIC-4 appears only in *Fallout 76*, introduced in the *Wild Appalachia* update.

## References

1. ↑ Arktos Pharma terminal entries; mainframe terminal, About ARIC-4
2. ↑ Arktos Pharma terminal entries; engineering terminal, Quarterly Log APBL-ED-004A
3. ↑ Arktos Pharma terminal entries; mainframe terminal, Technician Log APBL-PD-001T

Template:Navbox robots
A World Of Pain/Underground town

## Location

The A World Of Pain Underground town is located below Broadcast Building and between Trapper's Pass, Dead Man's Pass & Underground Emergency Access, the last locked. **Beside** Broadcast Building, it's shortest route access from vanilla (non-AWOP) content depends if the quest I Spy is completed, so:

* before in Nightstalker Den SE (cardinal direction; even if FOW is on, one can set a marker (by right clicking map) in the map dark area far away (map can be move by dragging it)) to Trapper's Pass then SSW to Underground Market Sector (see next shortest route)
* after through Underground Emergency Access.

## Description

The Underground town have multiple amenities. It's managed by the Council of Four, consisting of Santana, the Chief of Security, Vandereng, the head physician, Roach & Colonel Hoff.

## Included

* Underground Market Sector
* Residential Sector

## Images

The following is a **sampling** of one of each of the Included (so there would be more with all Included images combined).

20190614095431 1.jpgSample of Residential Sector20190609052514 1.jpgSample of Underground Market Sector
AIBROC.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\ArGarden.h"

#define NAME SCRIPT\_AIBROC

#include "..\headers\command.h"

procedure start;

procedure pickup\_p\_proc;

procedure destroy\_p\_proc;

procedure drop\_p\_proc;

procedure start begin

end

procedure pickup\_p\_proc begin

   if (cur\_map\_index == MAP\_ARROYO\_WILDERNESS) then begin

       set\_map\_var(MVAR\_Current\_Xander\_Root,map\_var(MVAR\_Current\_Broc\_Flower)-1);

   end

end

procedure destroy\_p\_proc begin

   if (cur\_map\_index == MAP\_ARROYO\_WILDERNESS) then begin

       set\_map\_var(MVAR\_Current\_Xander\_Root,map\_var(MVAR\_Current\_Broc\_Flower)-1);

   end

end

procedure drop\_p\_proc begin

   if (cur\_map\_index == MAP\_ARROYO\_WILDERNESS) then begin

       set\_map\_var(MVAR\_Current\_Xander\_Root,map\_var(MVAR\_Current\_Broc\_Flower)+1);

   end

end
A Kiss to Build a Dream On

Template:Infobox song

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

"**A Kiss to Build a Dream On**" is a song by Louis Armstrong that served as the intro music for *Fallout 2*.

## Lyrics

Give me a kiss to build a dream on

And my imagination will thrive upon that kiss

Sweetheart, I ask no more than this

A kiss to build a dream on

Give me a kiss before you leave me

And my imagination will feed my hungry heart

Leave me one thing before we part

A kiss to build a dream on

When I'm alone with my fancies...I'll be with you

Weaving romances...making believe they're true

Give me your lips for just a moment

And my imagination will make that moment live

Give me what you alone can give

A kiss to build a dream on

When I'm alone with my fancies, I'll be with you

Weaving romances, making believe they're true

Give me your lips for just a moment

And my imagination will make that moment live

Give me what you alone can give

A kiss to build a dream on

## Video

File:Fallout 2 - A Kiss To Build A Dream On
File:"Fallout 2" HD Intro (1080p)

fr:A Kiss to Build a Dream On
pl:A Kiss to Build a Dream On
AI attributes

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The following statistics govern the behavior of creatures and characters in *Fallout 3*, *Fallout: New Vegas*, *Fallout 4* and *Fallout 76*.

## Aggression

Governs who and when the character/creature attacks.

 1
 2
 3

## Confidence

Governs how likely the character/creature avoids/flees from threats.

 1
 2
 3
 4

## Assistance

Governs whether the character/creature assists Allies and Friends in combat.

 1
 2

Template:Navbox technical information

de:Gamebryo AI attributes
es:Atributos Gamebryo
fr:Attributs d'IA Gamebryo
ru:Атрибуты ИИ
uk:Атрибути ШІ
zh:Gamebryo AI attributes
A Good Man is Hard to Find

Template:Infobox song

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

"**A Good Man is Hard to Find**" is a song broadcast on Appalachia Radio in *Fallout 76*. It is performed by Cass Daley, with an orchestra led by Sonny Burke. It was released as a single in 1949.

## Lyrics

Now, here's a story with a moral

And all you gals, betta pay some mind

Because if you find a man worth keepin'

Be satisfied, make sure to treat him kind

Because a good man is hard to find

You'll always get the other kind

Just when you think that he's your pal

You turn around and find him messing 'round some other gal

And then you rave

You even crave

To see him laying right in his grave

So if your man is nice, take my advice

Hug him in the morning

Kiss him every night

Give him plenty lovin'

Treat him right

Because a good man nowadays is hard to find

You know, girls, once I had a man of my own, yeah

And since he's gone, boy, I really miss him

You see, most girls have to kiss a man to hold them

But me? Haha! I have to hold them to kiss them!

Oh, he wasn't much on looks or culture and he had a funny hand

As a matter of fact, he wasn't much of anything but at least he was a man

And if he comes back to my little grass shack

I'm gonna hug him in the morning

Kiss him every night

Give him plenty lovin'

Treat him right

Because a good man nowadays is hard to find

Yessiree girls, they see that opportunity knocks but once

And when that once is gone, sister, it's gone forever

So girls, if you get a man, there's just one "but"

Keep a smile on your face and keep your big mouth shut (Hooray!)

I've learned my lesson now and everything's fine

And if he comes back I'll never, never step out of line

Because I know what to do when the day is through

Gonna hug him in the morning

Kiss him every night

Give him plenty lovin'

Treat him right

Because a good man nowadays is hard to find

ru:A Good Man is Hard to Find
uk:A Good Man is Hard to Find
ATX Collectron Bos.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
AUTOMATED RECORD 0000001

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**AUTOMATED RECORD 0000001** is a holotape in the *Fallout 76* update *Wild Appalachia*.

## Location

It can be found in a crate designated "Mysterious Box" in Morgantown directly southeast of Big Al's Tattoo Parlor, in the parking lot of the Super Duper Mart.

## Transcript

File:Transcript.png
<Sound of a large crate lid opening, someone getting out and coughing, and the crate closing>

[REDACTED]:

[REDACTED]:   Doesn't matter. Where was the other one again?

Template:Navbox holotapes FO76

fr:ENREGISTREMENT AUTOMATIQUE 0000001
ru:АВТОМАТИЗИРОВАННАЯ ЗАПИСЬ 0000001
AAF File Format

The AAF Font File Format is used to store fonts in *Fallouts 1 & 2*.. Only the AAF files used in the English versions are discussed here, there may or may not be variations for other languages.

The AAF file stores a separate glyph for each of the 256 position in the ASCII table. The fonts in an AAF file are typically non-fixed size, i.e. each glyph has it's own width and height. A glyph is defined by a rectangular bitmap representing the pixels of the glyph, corresponding to the way that it appears on the screen. Each pixel can have a possible value in the range of 0 to 9.

* 0 means that the pixel is transparent.
* The values 1 to 9 represent the relative brightness of that pixel, with 9 being the brightest. There does not appear to be a linear increase in brightness from values 1 to 9.

Here is an example of the bitmap of a glyph. This glyph is from the file FONT1.AAF and represents the character 'b' (ASCII 98).

```
  77
  77
  777763
  77  76
  77  77
  77  76
  777763

```

Pixels with value 0 are not shown as they are transparent. The higher numbers 7 and 6 represent the brighter parts of the glyph, while the 3 would be much duller in colour. This would be expected for the rounder corners of the b.

Note: All integers are in Motorola format.

*Created by Noid* (noid@888.nu)

***Patched by Anchorite*** (anchorite2001@yandex.ru)

Found in TeamX's offline docs
A World Of Pain/Underground Emergency Access

## Location

The Underground Emergency Access can only be accessed after completing the quest I Spy, from Underground Market Sector and from vanilla just NW (cardinal direction) of where the N fence of NCR sharecropper farms would meet the E wall of New Vegas Strip (if the fence wasn't collapsed at that section) then Hatch to Underground Emergency Access then Garage Door to Underground Market Sector.

## Description

The Residential Sector is a sector of Underground town.

## Images

20190620074714 1.jpgBuilding in which Hatch to Underground Emergency Access where the NCR sharecropper farms N fence is collapsed next to New Vegas Strip E wall20190620080727 1.jpgHatch to Underground Emergency Access seen in the building protected by multiple Underground Trooper; in the background an NCR sharecropper farm and part of Ultra-Luxe
AGATHBED.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DialoguefileTemplate:FO1CC

Message file for Agatha's bed.

File:Transcript.png
{100}{}{The bed looks neatly made despite its tattered nature.}

{101}{}{You see a tattered bed.}

{102}{}{Agatha would not be happy if you messed up her bed.}

de:AGATHBED.MSG
pl:AGATHBED.MSG
ru:AGATHBED.MSG
uk:AGATHBED.MSG
ARDEAD.H

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

#ifndef ARDEAD\_H

#define ARDEAD\_H

 // Map vars for Arroyo Village Map

 // Comments

//MAP\_GLOBAL\_VARS:

//GLOBAL NUMBER

// All Map Vars need to start w/ MVAR\_

#define MVAR\_Made\_Car (0)

#endif // ARDEAD\_H
A Refreshing Rescue

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Refreshing Rescue** is an overseer quest and the final part of the Nabbed from Nuka-World multi-stage questline in *Fallout Shelter*.

## Notable quotes

### Raider

* Template:Inline quote
* Template:Inline quote

### Bottle & Cappy

* Template:Inline quote
* Template:Inline quote
* Template:Inline quote

## Gallery

FoS A Refreshing Rescue B&C.jpgBottle & CappyFoS A Refreshing Rescue rewards.jpgRewardsRefreshing Rescue location.pngFull location
Template:Navbox quests FOS

de:Eine erfrischende Rettung
es:Un rescate refrescante
ru:Освежающее спасение
uk:Освіжаючий порятунок
ARBRIDGE.H

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

#ifndef ARBRIDGE\_H

#define ARBRIDGE\_H

 // Map vars for Arroyo Village Map

 // Comments

//MAP\_GLOBAL\_VARS:

//GLOBAL NUMBER

// All Map Vars need to start w/ MVAR\_

#define MVAR\_Made\_Car (0)

#endif // ARBRIDGE\_H
A Delicious Trail of Danger!

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Delicious Trail of Danger!** is an overseer quest and part of No Thanks for the Gobbler! multi-stage questline in *Fallout Shelter*.

## Walkthrough

This quest takes place in a five-level blue Blamco factory building with a random layout. On the bottom floor, a raider leader can be spoken to. The first dialogue option yields a scoped pipe rifle, the second dialogue option fights the raider leader, and the third yields a sturdy metal armor.

The player's dwellers may face radscorpions in groups of two to three, mole rats in groups of two to three, and radroaches in groups of two to three. As the player's dwellers reach the higher levels of the building, a random rare dweller wearing a wasteland doctor outfit can be spoken to.

If the first dialogue option is selected, an armor piercing hunting rifle is received, if the second dialogue option is selected, the dweller will join the player's vault, and if the third is selected, a sturdy combat armor is received. Regardless of which dialogue option is selected, a pilgrim outfit is always rewarded.

## Dialogue

It was just a whirlwind of claws, snack cake crumbles and murder!
Last I saw, it was gorging itself on Salisbury Steak, spewing gravy everywhere...
Want to find the Gobbler? Just follow the gravy!
 Thanks for the intel. Now die, you Raider scumbag!
 We need your best armor if we're going up against the Gobbler!
 The Gobbler was here!
It jumped in a vat of Blamco Cranberry Sauce after killing a bunch of Raiders!
So much cranberry... And blood...
You want to track it down? Well, I think you know what to do...
 You've lost everything. Why not start a new life in our Vault?
 How about some armor to help us fight the Gobbler?

## Gallery

FoS A Delicious Trail of Danger! rewards.jpgRewards
Template:Navbox quests FOS

es:¡Un delicioso y peligroso rastro!
ru:Восхитительно опасный след!
uk:Чудово небезпечний слід!
A World Of Pain/Underground Market Sector

## Location

The A World Of Pain Underground Market Sector is located between Trapper's Pass & Underground Emergency Access.

## Description

The Underground Market Sector is a sector of Underground town.

## Included

* Armor stall, ran by Elias
* Power Plant A, managed by Colonel Hoff
* Trooper Barracks
* Underground Armory
* Underground Bar
* Underground Diner
* unlabeled kiosk, ran by Schulze

## Images

20190609041841 1.jpgUnderground Market Sector coming from Trapper's Pass, just beyond the military facilities20190609052514 1.jpgUnderground Market Sector coming from Underground Emergency Access20190609050617 1.jpgThe Armor stall with Elias at its back; in the background Power Plant A20190728074808 1.jpgUnderground Market Sector kiosk; behind the counter near the register is Schulze, in the background is Door to Underground Armory.20190813170044 1.jpgUnderground Market Sector coming from Trapper's Pass, right after a short tunnel to the door
ANDREW.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

This is the dialogue file for Andrew, Junktown jail guard.

File:Transcript.png
{100}{}{You see Andrew, the jail guard.}

{101}{Andrew\_001}{Okay, you can go now.}

{102}{Andrew\_002}{Hey! You! Stop!}

{103}{Andrew\_003}{Can I help you?}

{104}{Vault\_Dweller\_003a}{Who are you?}

{105}{Vault\_Dweller\_003b}{What are you doing?}

{106}{Vault\_Dweller\_003c}{No thanks.}

{107}{Andrew\_004}{I'm Andrew. My job is to guard the jail.}

{108}{Andrew\_005}{I'm guarding the jail. I make sure that miscreants don't get in or out.}

{109}{Vault\_Dweller\_006}{Why would you keep people from getting in the jail?}

{110}{Vault\_Dweller\_007}{Oh.}

{111}{Andrew\_007}{You have a good day. And stay out of trouble.}

{112}{Andrew\_008}{Someone might leave something to help a prisoner escape. Or someone might get locked inside, and stuck until we could get the keys.}

{113}{Vault\_Dweller\_008}{Eergh!}

{114}{Andrew\_009}{Move along, fella.}

{115}{Andrew\_010}{Move along, miss.}

{116}{Andrew\_011}{Hey! Knock it off!}

de:ANDREW.MSG
es:ANDREW.MSG
hu:ANDREW.MSG
pl:ANDREW.MSG
pt:ANDREW.MSG
ru:ANDREW.MSG
uk:ANDREW.MSG
ARTIFACT.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure start

begin

        if ((script\_action == 21) or (script\_action == 3)) then begin

                script\_overrides;

                if (global\_var(108) != 0) then begin

                        display\_msg(message\_str(333, 100));

                end

                else begin

                        display\_msg(message\_str(333, 106));

                end

        end

        else begin

                if (script\_action == 6) then begin

                        script\_overrides;

                        if (local\_var(0) == 1) then begin

                                display\_msg(message\_str(333, 101));

                        end

                        else begin

                                set\_local\_var(0, 1);

                                display\_msg(message\_str(333, 102));

                                set\_global\_var(161, 1);

                                display\_msg(message\_str(766, 103) + "100" + message\_str(766, 104));

                                give\_exp\_points(100);

                        end

                end

        end

end
Abomination (Fallout 3)

For the Mothership Zeta enemy, see Abomination.
Template:Infobox creature

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO3CC

**Abominations** were creatures cut from the final version of *Fallout 3*.

## Background

There are four abominable creatures drawn by Adam Adamowicz that were uploaded with the rest of his work on the Bethesda Blog Flickr account after he passed away. They are entitled Abomin01-04.

## Appearances

Abominations were set to appear in *Fallout 3*, but were cut before development.

## Gallery

F03 Abomination Concept Art 02.jpgF03 Abomination Concept Art 03.jpgF03 Abomination Concept Art 04.jpg
Template:Navbox creatures

de:Scheußlichkeit (Fallout 3)
pl:Paskudztwo (Fallout 3)
zh:憎恶(辐射3)
AUTOMATED RECORD 0000002

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**AUTOMATED RECORD 0000002** is a holotape in the *Fallout 76* update *Wild Appalachia*.

## Location

It can be found in a crate designated "Mysterious Box" directly west of relay tower EM-B1-27 in some bushes just before the large barren tree.

## Transcript

File:Transcript.png
[REDACTED]: The hike from Morgantown was short, but it taught me all I needed to know. This part of the world is over. Might as well be the entire world from the looks of it. Makes my mission easier and simpler now.  Tinman mentioned Reclamation Day. I have to find them. Have to go north.

Template:Navbox holotapes FO76

fr:ENREGISTREMENT AUTOMATIQUE 0000002
ru:АВТОМАТИЗИРОВАННАЯ ЗАПИСЬ 0000002
A World Of Pain/Redoubts

20191218210144 1-display.pngRedoubt 06AF14 Exit 2 on World Map20191218210419 1.jpgRedoubt 06AF14 Exit 2 in-game20191218235249 1-display.pngRedoubt 07GV18C Vanilla exit 1 on World Map20191219000226 1.jpgRedoubt 07GV18C Vanilla exit 1 in-game, regular view20191219000729 1.jpgRedoubt 07GV18C Vanilla exit 1 in-game, zoomed in20191219001957 1.jpgRedoubt 04RR8 Vanilla exit 1 in-game20191219214954 1-display.pngRedoubt 0291A Vanilla exit 1 on World Map20191219185131 1.jpgRedoubt 0291A Vanilla exit 1 in-game, path to20191219214719 1.jpgRedoubt 0291A Vanilla exit 1 in-game, itselfFNV-AWOP-Goodsprings, Makeshift Great Khan Camp and Reimann Cave-whole display.pngReimann Cave Vanilla exit 1 on World Map20191223151440 1.jpgReimann Cave Vanilla exit 1 in-game, adjacent to20191223152237 1.jpgReimann Cave Vanilla exit 1 in-game, from afar
Redoubt 06AF14 vanilla exit 1 should be somewhere behind the lattice pillar on this image above the horizontal beam a few feet above the floor if AWOP would have been installed.

TSV:

```
Redoubt	Reimann Bunker LtR position	Vanilla exit 1	Exit 2	Exits notes
007	1	N/A
016B	2	N/A
0291A	3	Hidden Valley Bunker		The E-most Bunker, which entrance is closest to the trail that split to https://fallout.fandom.com/wiki/Moe crater and N passage to Scorpion Gulch. Right after the door SW of the interior campfire is a nest-like entrance.
03S4	4	N/A
04RR8	5	Radiological Research Facility		In the Mesquite Mountains Crater bunker, not far from the suspended bridge.
055VA	6	Vault 21 Waste Disposal		After convincing Rose the Courier isn't working for Mr. House and promises to not reveal upcoming information, she'll give Vault 21 Waste Room Key and Instructions for Vault 21 Redoubt Access. ~15' before the Vault 21 rented room there's a corridor which at the end is Door to Vault 21 Waste Disposal (~12' before is an 11-step staircase which at its top can see a windows that overlook the main game room, going further leads to its mezzanine). Since the door is locked on the Vault 21 side, (a) the electrical switch need to activated according to the instructions then (b) the lock disengaged through the terminal, before being able to exit.
06AF14	7	Nellis Array Generators	Nellis AFB	(1) Door just above basement line with short staircase to get to it; its bottom is near the staircase bottom to reach the mezzanine. (2) A cave just outside the base, E of the train track.
07GV18C	8	Xander Bay		In Deathclaw promontory SE corner, behind the 2 dead prospectors, there's a cave entrance.
```