Final Boss (Season 7): Escanor

Published March 21 2021

## Final Boss Escanor

**Extreme**: Recommended Combat Class of 140,000

**Hell**: Recommended Combat Class of 180,000

Period: 03/16/21 - 03/29/21

## General Strategy

Final Boss Escanor is the hardest boss so far that needs good RNG to clear, but the difficulties can be reduced by using heroes with these skill effects:

Decrease / Deplete Ultimate Move Gauge - prevents Escanor from using Ultimate

Remove Buffs - remove and prevent Escanor from stacking his buffs

Heal / Decrease Damage Taken - damage mitigation and recovery

Freeze - used to disable and amplify damage when attacking the frozen target

Detonate - additional damage per orb in target's Ult Gauge

Stun / Petrify - used to disable Escanor when his Ult Gauge isn’t full

Prevent Ultimate Move Gauges from filling-up - prevents Escanor from using his Ultimate and activating his Debuff Immunity

Skill-up - increases skill effects and damage

Barrier - absorbs damage taken and protects from Ult Gauge depletion

Reflect / Revive - a strategy used by teams using Blue Goddess Elizabeth, Red Melascula, and Red Jude to reflect significant damage to the attacker

Multiple team strategies can be used depending on your goal:

* The most reliable team so far is using a Blue Mono team as it does a lot of damage and utility to counter the boss. This also gives a high score that can get you in the top 15%.
* Another high-scoring strategy is using a Reflect team; however, this requires insane RNG luck to pull through.
* A Freeze strategy using Red Merlin and Red Derieri, but also requires good RNG to clear.
* A budget and F2P friendly team can also be used to farm points by using heroes that can Deplete Ult Gauge (Red Ban, Blue Lillia), a hero that can Heal and Remove Buffs (Green Princess Elizabeth), and another Speed-type hero that can deal significant damage (Blue Arthur, Blue Slater).

### **Phase 1 Notes**

* Final boss has identical skills as Green Escanor
* Invulnerable to damage for 2 turns when HP reaches below 30%
* Increases basic stats by 10% every turn (can be stacked)
* Removes buffs, decreases skill ranks and depletes Ultimate Move Gauge by the number of skill rank decreases on all enemies every 3 turns

### **Phase 2 Notes**

* Final boss has identical skills as Red Escanor
* Invulnerable to damage for 2 turns when HP reaches below 30%
* Decreases the enemies Defense-related stats while increasing his basic stats by 10% every turn (can be stacked)
* Ultimate Move and Gauge fill-up are disabled for 2 turns at the start of the battle

### Blue Mono Team Strategy

* Use Blue Mono to remove Escanor’s buff and prevent it from stacking up.
* Deplete the Ult Gauge of Escanor only when it is full.

* Merge for Blue Mono’s rank 3 Blade Dance. To deal fatal damage, use it when Escanor has low HP (a little higher than 30%) while having full Ult Gauge and no buffs.

### Reflect Strategy

* This strategy is only possible with Blue Goddess Elizabeth, Red Melascula, Red Jude, and a Demon hero preferably Green Demon Meliodas on your team.
* The goal is to defeat Escanor by soaking up his Ultimate damage and reflecting it on him.
* Before starting, remove all the defense-increasing item effects from Green Demon Meliodas. (Outfit costumes, Iron Wall set effect, Necklace/Earring equipment)
* **It is important to start the turn with a merged card from Blue Goddess Elizabeth so you can stun Escanor on turn 1. Otherwise, restart the run.**
* In Phase 1, rush Green Demon Meliodas’ Ultimate while filling up Blue Goddess Elizabeth’s Ult Gauge simply by using or merging the hero’s cards.
* Clear Phase 1 by applying a debuff first before using the Ultimate.
* Entering Phase 2, Blue Goddess Elizabeth should have full Ult Gauge and at least one Barrier card. Use the Barrier card to prevent Ult Gauge depletion and to protect Red Melascula. A second Barrier card is needed again on the next turn for the same reason. Finally, when Final Boss Escanor is ready to use his Ultimate, use Blue Goddess Elizabeth’s Ultimate to heal and apply the Reflect buff on Green Demon Meliodas.
* Escanor will target Green Demon Meliodas for his Ultimate attack, all while being protected by Red Melascula’s unique ability. The damage reflected will inflict fatal damage to Escanor.
* **A higher final score is achieved if Escanor crits on his Ultimate. The level of Blue Goddess Elizabeth’s Ultimate is also a huge factor in getting a high score.**
* While not all players may have Green Demon Meliodas, they can use Red Demon Meliodas alternatively.

### Red Sariel Team Strategy

* Use Blue Tarmiel to deplete the Ult Gauge of Escanor only when it is full. Use the Stance card to help with damage mitigation, especially when Escanor is about to cast his Ultimate.
* Merge for Red Merlin’s rank 3 freeze card and fill Red Sariel’s Ult Gauge going into Phase 2. Note that Escanor can decrease skill ranks in Phase 1, so be careful about merging cards too early.

* In Phase 2, wait until you can use Sariel’s Ultimate to combo with Red Merlin’s rank 3 freeze card.

### Red Derieri Team Strategy

* Red Derieri must have a higher HP than Red Merlin
* End turns 1 and 3 using Red Merlin’s freeze card and fill-up Red Derieri’s Ultimate Move Gauge within 3 turns. Clear Phase 1 with Red Derieri’s Ultimate on turn 4.
* Make sure to set up rank 3 cards of freeze and “Darkness Hand” entering Phase 2 using Red Gowther’s skill-up. Note that Escanor can decrease skill ranks in Phase 1, so be careful about merging cards too early.
* Clear Phase 2 using rank 3 cards of freeze + “Darkness Hand” combo

### F2P Team / Point Farming Strategy

* Use multiple heroes that can deplete Ult Gauge and heal for almost every turn (Key heroes are Red Ban and Red Elizabeth in the sub)
* Deplete the Ult Gauge of Escanor only when it is full.
* Blue Arthur and Blue Slater are 2 of the best F2P damage dealer alternatives. Blue Arthur has a Detonate skill that inflicts additional damage per orb in the target's Ultimate Move Gauge. Use it with Red Merlin’s freeze card to deal significant damage, bypassing Escanor’s invincibility threshold at 30% HP.
* Red Gowther comes in handy to easily skill-up your cards. Alternatively, Green Princess Elizabeth is useful for healing and removing Escanor’s buff on Phase 2.

## Recommended Heroes

### Sub

Elizabeth (R)

Jude (R)

Marmas (B)

Jericho (B)

### High Scoring Teams (Top 15%)

* Highly Recommended

* Highly Recommended

* Highly Recommended

### Farming Teams

* Highly Recommended

* Highly Recommended

* Highly Recommended

* Highly Recommended

## Final Boss Info

Escanor has strong single-target damage and becomes temporarily immune to damage for 2 turns when his HP reaches below 30% (Limit once per phase). He also gets an increase in Lifesteal when his HP is below 50%.

He can deplete Ult Gauge on both phases and deals increased damage to Demons by 600%. At the start of Phase 2, Ultimate Move Gauges are prevented from filling up and the use of Ultimate Moves are disabled for 2 turns.

### Skills

Skill uses increased by 2.

**Phase 1**

Escanor increases his stats every turn and inflicts great damage on individual targets. He gains an invincibility buff when his HP depletes below a certain level.

Elegant Blow - Inflicts damage equal to 240/300/500% of Attack on one enemy. Fills Ultimate Move Gauge by 0/1/2 orb(s).

Cruel Sun - Remove Buffs from one enemy and inflicts damage equal to 180/180/300% of Attack. Applies 1/2/3 Ignite effects for 3 turns.

Top Tier - Decreases the caster’s damage taken by 10% and increases basic stats by 10% for 3 turns. (Can be stacked)

Absolute Pressure - Removes Buffs from all enemies, inflicts damage equal to 300% of Attack, decreases skill ranks, then depletes the Ultimate Move Gauge by the number of skill rank decrease.

Ultimate: Punishment - Inflicts damage equal to 1000% of Attack on one enemy.

**Phase 2**

Escanor depletes the Ultimate Move Gauges of all enemies and deals extreme damage against Buffed targets. His Debuff greatly decreases Defense-related stats if it is not removed.

Blazing Sun - Inflicts Amplify damage equal to 140/200/300% of Attack on one enemy.

Charge and Fire - Inflicts damage equal to 150/150/250% of Attack on all enemies and depletes 1/2/3 Ultimate Move Gauge orb(s).

Top Tier - Decreases Defense-related stats of all enemies by 10% and increases own basic stats by 10% for 3 turns. (Can be stacked)

Absolute Pressure - Inflicts Over-rupture damage equal to 300% of Attack on all enemies.

Ultimate: Punishment - Inflicts damage equal to 3000% of Attack on one enemy.

## Season Shop & Score Reward

### Season Shop

Period: 03/16/21 - 03/29/21

- Use the points obtained from clearing the stages to get rewards.

### Battle Placement Rewards

- Your placement will be based on your best score. Rewards will be given based on said placement.

\*Rewards are cumulative meaning you can potentially earn everything!

Ex) Place in the Top 50% and you will receive the rewards from the Top 70% and Top 100% tiers as well!

### Cumulative Points Rewards

- Get rewards based on your total accumulated score from all of the battles you run.