Trading

As your knight accumulates objects and other resources, you’ll find yourself in possession of things you don’t need. Likewise, sometimes you just can’t find the one thing you do need. That’s where trading comes to the rescue.

### Trading with the Trade Function

A new in-game trading function allows knights to trade items securely through the Chamber of Commerce. You need to be level 50 to send trade requests. To initiate a trade:

1. Search for a knight by either name or number, and confirm when you have found the right knight
2. Say **request a trade**
3. Follow the prompts to select the object you want to offer and the quantity
4. Follow the prompts to select the object you want in return and the quantity
5. Listen to the trade details and confirm the trade

To check your pending trades, say **Marketplace** or **my trade requests**. Trades must be completed in 6 hours or they will be cancelled. Once accepted, objects will take 1 hour to transfer into your mailbox. If a trade is cancelled or rejected, the resource you offered will be returned to you through your mailbox.

The Chamber of Commerce will ensure that both knights have the necessary resources to complete the trade, and will notify the second knight that they have a trade waiting. This offers protection for both knights because your resource is only turned over to the other knight if they are able to pay for it.

### Trading with the Gift Function

Trading can still be done using the gift function to exchange resources with other players. In this case both players agree to the terms of the trade in advance, and each player sends their resource to the other as a gift. You need to be level 20 to send a gift. To send a gift:

1. Search for a knight by either name or number, and confirm when you have found the right knight
2. Say **send a gift**
3. Follow the prompts to select the object you want to send and the quantity; you can go into the backpack and category to list the items you have available, or you can bypass the backpack and just name an item directly
4. Listen to the gift details and confirm the gift

Once a gift has been sent, it cannot be reversed, so it is particularly important to make sure you have found the correct recipient.

### Trading Tips

* Whether using the trade or gift function, trades need to be arranged through one of the online communities for the game.
* Gold and diamonds are common currencies, but you can trade almost anything, for example apples for arrow makers. Province coins and royal medals are the only objects that can’t be given away.
* Make sure you get clear agreement on the terms of the trade so both parties know what they are paying and what they are getting, and have confirmed agreement to participate in the exchange.
* Include your player number (say **combat values** in the skill to find out what it is) along with your knight’s name when exchanging information. The safest way to find another player is by their number, and the name confirms that the number you were given didn’t contain a typo.
* You can only have 5 trades open at a time; once you reach the limit you have to wait for some of your open trades to be accepted or rejected, or to expire, before you can send more. You can still receive trade requests during this time, though.

### Prices

There is no set price list, because prices depend on what the seller is willing to accept and what a buyer is willing to give. Try to watch the discussion for a while to get an idea of the current exchange rates. You can also ask within an online community to find out what fair prices are for a resource that you want to sell. Objects tend to be more valuable at the beginning of the season when they are harder to come by, and the price drops as the season progresses.

There are a few items that have an in-game price which serves as a starting point for determining their trade value:

* Silver arrows: these are sold at the hunting lodge at a rate if 10 arrows per diamond, or 1000 arrows for 100 diamonds. This serves as an upper limit on the value of silver arrows for trading. Early in the season, prices start at about half this price (so 50 diamonds per 1000 arrows), but the price will drop steadily through the season.
* Free tickets: these can be bought in-game for 5 diamonds each, which serves as an upper limit for the value of these items for trading purposes.
* Apples/apple pies: while apples aren’t sold in-game, they can be used for energy and energy can be bought in-game. Energy costs 1 diamond for 5 energy points. And apple gives you 15 energy, so the equivalent of 3 diamonds, while an apple pie made from 10 apples gives 200 energy, so the equivalent of 40 diamonds. If players are buying apples or pies for energy, it makes sense to pay less than this rate, otherwise you might as well just buy the energy. However, apples and pies are also used in other recipes, particularly wolf bait, and if players are trying to cook these items they may have to pay at least this rate so that the sellers can use the diamonds to buy the energy they would have gotten from the apples/pies. Prices for apples and pies will also fall as the season progresses.