recursal/Fanatic-Fandom huggingface dataset:
Atlas

File:Atlas.jpg
That Atlas is a medium capacity trading vessel, it is a good intermediate ship for those with insufficient licenses for more advanced ships that have a higher cargo capacity. The Atlas has several variants that offer lighter mass and greater cargo capacity. The Atlas also offers a single rear turret which the pilot or another player can operate.

## Game's Description

The Atlas is the most widely used transport vessel made today. The backbone of the UIT trading corps and the most popular seller for predominate manufacturer TPG corp, it is a frequent sight in most corners of the galaxy.
Flight-Assist

**Flight-Assist** (also known as "Arcade Mode") makes your ship behave like an airplane flying in an atmosphere. Your ship's computer will calculate the proper thrust to apply such that your ship will always fly in the direction you are pointing and at the speed your throttle is set to. Your current Flight-Assist status is indicated in the HUD, and the toggle is bound to the ' (apostrophe) key by default.
Bounty Hunting

Bounties can be placed by nations AND subfactions. They may place bounties on people who act against their interests.

For proof: https://vendetta-online.com/x/msgboard/14/31560.

Bounties may be taken by anyone with a Bounty Hunter License, which may be acquired from the local Marshal NPC in the various Capital sectors. A Bounty Hunter License requires Combat, Heavy and Light weapons license levels of 4 or greater, as well as a one-time fee of 50,000c. Once the Hunter license is acquired, any person with a Bounty on their head may be attacked. Dispatching them successfully will result in the reward being instantly transferred to the Hunter's account.

IMPORTANT FACT: Having a bounty placed on your head, and being killed by a character with the Hunter license, will result in a 1 percent loss of skill in all areas (Combat, Light Weapons, Heavy Weapons, Mining, and so on). Again, being the "victim" of a successful bounty will lose you 1% across all skill types.
Glossary

## Common Words

These are terms that most players will use and understand in game.

## Common Abbreviations

These are abbreviations of some of the main events and items in game.

## Ships

These are the player given names to the ships in game. These are used as some names are long and not quickly typed. Please note that this list is not comprehensive of all the ship types in game (e.g. Hornet and Atlas are not included).

 Cent
 Connie
 Rev
 Taur
 Tera
 Vult
 Hog
 HAC
 Valk
 Tri-flare Valk
 Maud
 Prom
 Rag
 MGC
 Moth
 Frig
 Hound

## Weapons

This is a list of the names given to the weapons during alpha/beta testing, though some names have changed the terms have stuck around.

 S-Port
 AGT
 Flares
 Gravs
 Homers
 L-Mines
 Neuts
 Nukes
 P-Mines
 Concapult
 Popcorn Gun
 Posi(s)
 Swarms
 Tachs

## Player Tactics and Dev Pilot Names

These are terms given by players to other players for their style of play; also included is a list of the developers ingame pilot names.

 Pirate
 Trader
 Guides
 Ramming
 Spamming
 Barrel-roll Waltz
 Juggling
 Rocket Netting
 Jousting
 Knife Fight
 Distance Control
 Dev/Devs
 incarnate
 a1k0n
 Vlad
 El Guapo
 raybondo
 Waylonics
 momerath42
Message target bind

This little bind pops up a box that allows you to send a private message to whomever you have targeted.

## Code

```
alias targetkey "prompt '/msg %target%'"

```

## Aliases

Bind the following commands to the key of your choice:

## Credit

Created by Roguelazer. The administration would also like you to know that a1k0n is partially responsible for this bind, since he invented the %target% variable and gave an example of "/msg %target% message" in the chat while explaining it.
Serco

File:Station Sol II-H13.png
 File:Station Sol II-I13.png
 File:SMV-Nemesis and SMV-SCAR.JPG
The Serco (SIR-kow) are a proud race of people, a race many people fear. This fear is not without reason, many fear them because of the immense power they have, both in their ships and in their bodies. If there is one thing the Serco are good at it is genetics and cybernetic implants. Over the years the Serco have been improving themselves both genetically and with the aid of robotics to make themselves stronger, faster, and smarter. Their life-span has increased dramatically due to these modifications.

The Serco are currently at war with the Itani, a war which the Serco claim never ended. They were the first to use capital class ships in battle. Although currently all attempts to invade Itani space have been suspended, there are rumors that the Serco will be using their capital class ships again soon.

The special ship of the Serco reflects the power they wield; the Prometheus is an impressive ship, to say the least. It has the most armor of any ship of its class, 2 small weapons slots, and 1 large weapon slot.

## Other Information

* Are sometimes called toaster either as a term of affection, or insult.
* For a list of stations, click here.
* Trade Goods: For a list of goods sold by the Serco, click here.
Betheshee

## System Description

### C-14

 File:Station Betheshee-C14.png
* Serco Guarded
* Station: Meshora Depot (Serco Mining)
* Bots: Station Guards, Transports

### M-14

 File:Station Betheshee-M14.png
* Serco Guarded
* Station: Dominus Hold (Serco Research)
* Bots: Station Guards, Transports

### O-6

 File:Station Betheshee-O6.png
* Serco Guarded
* Station: Fort Betheshee (Serco Barracks)
* Bots: Station Guards, Transports
Scanner bind

This bind basically will automatically target the nearest enemy, enabling you to keep abreast of who's around you without constantly pressing your nearest enemy key. The **Scanner Bind** is interesting in that Morbidly Wrong and Celkan both developed one, seemingly independantly of each other. Both versions are presented here.

## Celkan's Version

### Code

```
alias AutoNTToggle "AutoNTOn"
alias AutoNTOn "alias AutoNTToggle AutoNTOff; alias AutoNTClock 'wait 1 AutoNTarget'; AutoNTClock; ANTmsg1"
alias AutoNTOff "alias AutoNTToggle AutoNTOn; alias AutoNTClock ''; ANTmsg2"
alias AutoNTClock ""
alias AutoNTarget "RadarNextNearestEnemy; AutoNTClock"
alias ANTmsg1 "echo 'Automatic Nearest Enemy Targetting Engaged.'"
alias ANTmsg2 "echo 'Automatic Nearest Enemy Targetting Disengaged.'"

```

### Aliases

Bind the following commands to the key of your choice:

## Morbidly Wrong's Version

### Code

```
alias scan2 "wait 1 'scan1'; RadarNextNearestEnemy"
alias scanoff "alias scan1 'echo Scanner Off'; alias scanner scanon"
alias scanon "alias scan1 'RadarNextNearestEnemy; scan2'; echo 'Scanner On'; scan1; alias scanner scanoff"
alias scanner scanon

```

### Aliases

Bind the following commands to the key of your choice:
Prime Command

## Trade Goods

**Our reserves for the below items are running low. We'll Pay well for deliveries of any of these items.**

* Replacement Hydraulic Fluid
* Station Conduit
* Hull Panels
* Instrumentation Panel
* VanAzek Ore
* Advanced Logistics System
* Basic Research Supplies
* Solid Explosives
* Frequency Modulators
* Sedina Chocolates
Player designed ships

This page will showcase player-submitted ship designs. It is intended to replace the link 31+ page forum thread. For a detailed guide to creating usable ship models, see link this article on the Design Wiki.

Before you upload your own images, please take a look at these rules.

* When uploading an image for this page, prefix the name with your username. This is to avoid conflicting file names.
* Try to keep your image sizes below 120KB. You can crop your images and compress them to reduce file size.
* Don't update large images very often.
* The wiki accepts PNG, JPG, and GIF images.

Images on this page do **not** fall under the site's copyright, unless otherwise specified by their proper owners.

## User: Crippled Pidgeon

 File:Assault craft mosaic.jpg    File:Short range fighter.jpg

## User: Gavan

 File:IBC 004.jpg    File:IBGMarkII 002.jpg    File:PatrolClass 007.jpg

## User: Harry Seldon

 File:HarrySeldon Aeoleus.jpg    File:HarrySeldon Anubis.jpg    File:HarrySeldon Arcadia.jpg    File:HarrySeldon Astaroth.jpg

 File:HarrySeldon Boanerges.jpg    File:HarrySeldon CentaurTex.jpg    File:HarrySeldon CenturionTex.jpg    File:HarrySeldon Charon.jpg

 File:HarrySeldon Deimos-Composite.jpg    File:HarrySeldon ErinyesConceptII.jpg    File:HarrySeldon Hermes2.jpg    File:HarrySeldon Lilith.jpg

 File:HarrySeldon Mjolnir.jpg    File:HarrySeldon Pegasus.jpg    File:HarrySeldon Poseidon.jpg    File:HarrySeldon RakshasaCruiser.jpg

 File:HarrySeldon Raubvogel.jpg    File:HarrySeldon Revelation.jpg    File:HarrySeldon Sekhet.jpg    File:HarrySeldon Sekhmet.jpg

 File:HarrySeldon Sepat.jpg    File:HarrySeldon TPG-Frigate.jpg    File:HarrySeldon Trebuchet.jpg    File:HarrySeldon Ursa.jpg

 File:HarrySeldon VultTex.jpg    File:HarrySeldon WraithTex.jpg    File:HarrySeldon Zephyrus.jpg

## User: johnhawl218

 File:Hammerhead testrend.001.jpg    File:Talon testrend.001.jpg    File:Alcyoneus testrend.002.jpg    File:Halcyon testrend.005.jpg

## User: Lostcommander

 File:Ineubis Defensor.jpg
 File:Serco Fang.jpg

## User: Mr\_Spuck

 File:Front.jpg    File:Lcv92layout.png    File:Maf.png

## User: Myko

 File:Itani Hammer.jpg    File:ItaniCap.jpg    File:Serco Scorpion tex.jpg    File:UIT Scarab.jpg

 File:VultMod.jpg

## User: The1ghool

 File:As Isometric.png    File:As rendered03.jpg    File:Rendered02.jpg
Odia

## System Description

 File:Odia.jpg

* Ore: A couple of Lanthanic and Apicene roids (some of them are very close to station, some are farther)

### I-15

* Ore: Ferric, Carbonic, Apicene, Aquean, Ishik, Silicate, Lanthanic, VanAzek

### J-9

 File:Station Odia-J9.png
* Corvus Prime Guarded
* Station: Odia Stronghold (Corvus Prime Barracks)
* Bots: Station Guards, Transports

### K-12

 File:Station Odia-K12.png
* Corvus Prime Guarded
* Station: Odia Barracks (Corvus Prime Barracks)
* Bots: Station Guards, Transports

### K-14

* Bots: Artemis, Valent, Fennus
* Ore: Ferric, Carbonic, Aquean, Silicate, Ishkik, VanAzek

### M-14

 File:Station Odia-M14.png
* Corvus Prime Guarded
* Station: Corvus Hold (Corvus Prime Capital)
* Bots: Station Guards, Transports
PDA/Sensor Log

The **Sensor Log** tab of the PDA has four sub-tabs: **Nearby Ships**, **Stations**, **Killed List** and **Killed-By List**.

## Nearby Ships

File:Pda nearby ships.jpg
The **Nearby Ships** tab is by far the most used section of the Sensor Log view. It can be accessed in space by pressing the "u" key. This screen displays all of the ships in the same sector as you are, color-coded by nation. You can sort by Name, Faction, Ship, or Distance by clicking the appropriate column header. Ships within radar range (usually, 5000m) are displayed more brightly than ships outside of radar range. You can also configure your Proximity Warning here. Simply enable the checkbox in the lower-right-hand corner and enter a distance (in meters). Any time another ship comes within that distance of you, your computer will make an audible "beep" to warn you.

Finally, if a ship is within radar range, you can click on it to target it.

## Stations

File:Pda recent stations.jpg The **Stations** tab displays a list of all of the stations you have docked at since logging on.

## Killed List

File:Pda killed list.jpg The **Killed List** tab displays a list of all of the players and NPCs you have killed in this session.

## Killed-By List

File:Pda killed by list.jpg The **Killed-By List** tab displays a list of who has killed you in this session.
HUD

The **HUD** screen is visible when moving your active ship between stations. Within it you can chat with friends, view information on your current target, your ship info, see activity around you, and pilot your ship through the limitless bounds of space.

2. Chat Area - This is where messages from people and the mission bot appear.
3. Target - Information on your target.
4. Monitored License - Your currently monitored license.
5. Ship Information - Information on your ship.
6. Crosshairs - Handy display of where your weapons will go, and more.
7. Speed - Your current velocity.
8. Battery - The current charge of your ship's battery.
9. Flight-Assist Status - Indicates whether Flight-Assist is turned on
10. Location - Shows some information about your location.
11. Radar - Tells you about the universe around you.
Navroutes

**Navroutes** are paths through space. To plot a navroute from ingame, simply open the Navigation tab of your PDA and click on your destination sector. It is also possible to save navroutes for later use and/or exchange.

## Saved Navroutes

Here you can post or save any navroutes you think would be useful to the general public of Vendetta Online. The navigation routes should be exactly as they would appear in the .navroute file saved from the game, so that players can just copy & paste them into a new .navroute file, and load that from the game. Add a single space to the beginning of each line of the navroute, so that the navroute will be surrounded by a box.

### Coranis Watch (Divinia M-14) to Bractus Watch (Bractus C-5)

This navroute is useful for returning to Bractus Watch after finishing a CtC delivery. Avoids any possible Ion Storms.

```
navroute clear
navroute add "Divinia O-14"
navroute add "Jallik A-10"
navroute add "Edras A-12"
navroute add "Pelatus C-8"
navroute add "Bractus C-5"
echo "nav route loaded."

```

### Jallik Watch (Jallik E-15) to Sedina V Hold (Sedina D-14)

This navroute is useful for transferring Valkyries from Jallik to Sedina D-14. Avoids any possible Ion Storms. (Made by Estrian Prosis)

```
navroute clear
navroute add "Edras A-11"
navroute add "Pelatus C-10"
navroute add "Bractus A-5"
navroute add "Odia P-16"
navroute add "Odia A-16"
navroute add "Sedina P-16"
navroute add "Sedina D-14"
echo "Valkyrie Route Loaded"

```

### Initros Border Guard (Initros O-12) to Sedina V Hold (Sedina D-14)

This navroute is useful for transferring Prometheus' from Initros to Sedina D-14. Avoids any possible Ion Storms. (Made by Estrian Prosis)

```
navroute clear
navroute add "Ukari D-16"
navroute add "Ukari P-16"
navroute add "Latos B-16"
navroute add "Sedina D-14"
echo "Prometheus Route Loaded"

```
Caelestis Watch

## Trade Goods

**Our reserves for the below items are running low. We'll Pay well for deliveries of any of these items.**

* Replacement Hydraulic Fluid
* Propellant Actuators
* Nanite Modulators
* Solid Explosives
* Pharmaceuticals
* Janitorial Supplies
* Ineubis Automated Defense Unit
* Cybernetics Grade EE
* Basic Research Supplies
* Hull Panels
PDA/Missions

The **Missions** tab of the PDA has four sub-tabs: **Mission Board**, **Mission Logs**, **Mission Notes**, and **Advancement Logs**.

## Mission Board

File:Pda mission board.jpg The **Mission Board** tab is only available while docked at a station. It lists the currently-available missions. Use the **Category** drop-down to show a subset of missions, the default view is *All*. To view additional mission details, either click the mission and then the "Info" button, or double-click the mission itself. As always, note that mission availability depends on your current location, faction standing, license levels, and accomplishments.

Note that you can run only a single mission at a time and it must be completed or aborted before another can be chosen. Logging out will also interrupt any mission in progress.

## Mission Logs

File:Pda mission logs.jpg The **Mission Logs** tab provides a log of all of the missions that you have taken. As this data is stored on your personal computer, only missions that you have taken while logged in from the current computer are displayed. Important information will also be displayed here during a mission. When new information is added to this log, a small "m" icon will appear in your HUD. To access this tab from space, simply press the "m" key. **Note:** some missions may provide additional interface options, such as buttons.

## Mission Notes

File:Pda mission notes.jpg The **Mission Notes** tab is a free-form data entry space. Its contents are stored in a text file on your local computer.

## Advancement Logs

File:Pda advancement logs.jpg
The **Advancement Logs** tab contains all of the advancements (experience point increases, credit deposits or withdrawals, etc) that you have received lately. This data is stored in a rolling log, so only the most recent couple of hundred lines of information are displayed.
Coalition of Itan

[ITAN] The Coalition of Itan

File:Itan.png

The Coalition Of Itan is dedicated to the defense and progression, by any means necessary, of the Itani nation. Typically an Itani-only guild, [ITAN] members engage in PvP, PvB, capital-ship operations, trading and commerce. Occasional combat training and other special events are also held as part of [ITAN]'s regular activities.

[ITAN] shares a rich history as the merged entity composed of the [IA] Itani Alliance and the [IDF] Itani Defense Force, two of the longest-running Itani guilds ever which have shared common goals since their inception. Their combined force makes ITAN the most visible Itani guild to date.

The guild structure is an elected one. The Commander, Lieutenants and Councilmembers are all elected positions by ALL members, giving equal opportunity to all active members for a guiding position. These leadership positions are responsibilities, not opportunities to exert power.

Applicants must have good piloting capabilities, a will to learn and to better themselves and the discipline to respect [ITAN]'s guidelines.

If you think you qualify as an [ITAN] member, please contact either of the Lieutenants or the Commander for details.

Guild Home Site[1]
Guild Info link [2]
Rhamus

## System Description

### E-15

 File:Station Rhamus-E15.png
* Serco Guarded
* Station: Tansus Outpost (Serco Research)
* Bots: Station Guards, Transports

### G-12

 File:Station Rhamus-G12.png
* Serco Guarded
* Station: Vanitus Stronghold (Serco Barracks)
* Bots: Station Guards, Transports

### H-4

* Bots: A rotating roid here is a helio roid

### M-4

 File:Station Rhamus-M4.png
* Serco Guarded
* Station: Rhamus IV Orbital (Serco Mining)
* Bots: Station Guards, Transports
Emergency brakes bind

**Emergency Brakes** cause one's ship to stop much more quickly than normal braking methods. This bind allows one to toggle his emergency brakes on and off. Note that this bind only functions well with FA on.

## Code

```
alias +ebrake "+Decelerate ; +Brakes "
alias -ebrake "+Decelerate 0 ; +Brakes 0 "

```

## Aliases

Bind these commands to the keys of your choice:

## Credit

Originally by Arolte, modified to work as a held key instead of a toggle by Eldrad
Itan

* **Asteroid Belts:** Ramarak Asteroid Belt, Omata Asteroid Belt (α Cluster, β Cluster, γ Cluster), Sovay Asteroid Belt, Tolan Asteroid Belt,

* **Bots:** Siepos T38 Transports, Axia RT29 Transports, ApuTek-5 Guardians, Orun Collectors, DenTek Collectors, Kannik Collectors, Artemis Collectors, Fennus R-12 Observers

* **Ore:** Aquean, Ferric, Carbonic, Silicate, Ishik, VanAzek, Lanthanic

* **Planets:** Ramarak, Itan, Sovay, Tolan, Omata

* **Stations:** Ramarak Hold, Ramarak Monitoring, Armand's Dilligence, Armand's Reward, Omata Meditation

* **Wormholes:** Itan-Setalli Shinas, Itan-Pherona

### B-6

 File:Sector Itan-B6.jpg
* Itani Monitored
* Wormhole: Setalli Shinas
* Ores:

### E-7

 File:Station Itan-E7.png
* Ramarak Asteroid Belt
* Itani Guarded
* Station: Ramarak Hold (Itani Mining)
* Bots: Station Guards, Transports

### G-4

 File:Station Itan-G4.png
* Itani Guarded
* Station: Ramarak Monitoring (Itani Research)
* Planet: Ramarak
* Bots: Station Guards, Transports
* Ores: Aquean, Silicate, Ferric, Carbonic, Lanthanic, Ishik

### H-10

 File:Sector Itan-H10.png
* Planet: Sovay
* Bots: DenTek Collectors, Orun Collectors
* Ores:

### J-7

 File:Sector Itan-J7.png
* Planet: Tolan
* Bots: DenTek Collectors, Orun Collectors, Kannik Collectors, Seipos T38 Transports
* Ores:

### J-11

 File:Station Itan-J11.png
* Itani Guarded
* Station: Armand's Dilligence (Itani Capital)
* Planet: Itan
* Bots: Marshall, Station Guards, Transports
* Ores: Ferric, Carbonic, Silicate, Aquean, VanAzek, Ishik

### K-11

 File:Station Itan-K11.png
* Itani Guarded
* Station: Armand's Reward (Itani Capital)
* Planet: Itan
* Ores: Va Is Fe Ca Si Aq

### M-14

 File:Sector Itan-M14.png
* Planet: Omata
* Bots: Aputek-5 Guardians, Seipos T38 Transports, DenTek Collectors, Kannik Collectors
* Ores:

### N-5

 File:Station Itan-N5.png
* Omata Asteroid Belt: β Cluster
* Itani Guarded
* Station: Omata Meditation (Itani Research)
* Bots: Station Guards, Transports

### P-6

 File:Sector Itan-P6.jpg
* Itani Monitored
* Wormhole: Pherona
* Ores:
Dantia Stronghold

## Trade Goods

* Purified Water (locally produced Trade Goods)
* Food (locally produced Trade Goods)
* Inert Chemicals (Trade Goods)
* NanoFeed (locally produced Trade Goods)
* Steel (Trade Goods)
* Volatile Chemicals (locally produced Trade Goods)
* Dyes (locally produced Trade Goods)
* Serco Ale (Trade Goods)
* Precious Metals (locally produced Trade Goods)
* Dried Meat (Trade Goodss)
* Fitness Equipment (Trade Goods)
* Extravehicular Suits (Trade Goods)
* Protective Outerwear (Trade Goods)
* Airlock Maintenance Supplies (Trade Goods)
* Pilot Safety Harness (Trade Goods)
* Radiation Containment Kit (Trade Goods)
* Combat Simulators (Trade Goods)
* Fire-Suppression System (Trade Goods)
* Aquean Ore (Trade Goods)
* Silicate Ore (Trade Goods)
* Carbonic Ore (Trade Goods)
* Ferric Ore (Trade Goods)
* VanAzek Ore (Trade Goods)

**Our reserves for the below items are running low. We'll Pay well for deliveries of any of these items.**

* Replacement Hydraulic Fluid
* Station Conduit
* Hull Panels
* Instrumentation Panel
* Basic Research Supplies
* Solid Explosives
* Advanced Logistics System
* Nanite Modulators
* Frequency Modulators
* External Equipment Mounts
Centurion

File:Centurion.jpg
The Centurion ship class is the first fighter class ship you get access to. The basic variant has one small weapons port, sacrificing armor in favor of maneuverability and top speed. There are two variants, manufactured by Itani's and Orion's, respectively, which both have two small weapon ports, comparable to the Vulture.

## Game's Description

The Centurion series of light fighter-interceptors, originally based on an Itani design, was derived from ships long used for flight training and aerobatics by the Order of Itan. Now widely copied, variants of this basic configuration can be found in almost every corner of populated space. The distinguishing factors of the Centurion series are high speed and good maneuverability, but a relatively limited number of weapons configuration ports, due to its original design as a peacetime trainer. Some adaptations, most notably the Border Guardian developed for the Itani military and the 'Rev C' version made by Orion Heavy Manufacturing (found in UIT and grey space) have proven very effective in modern combat usage.

## Obtaining the Superlight

In order to obtain a Superlight, you must first obtain the blueprints to build one. These are rewarded to you after the successful completion of a few missions. All but the last mission ("High-Risk Courier Mission") can be found at any Corvus station - the Courier mission is only available in Sedina D-14.

1. **Hive Research** - Retrieve 10 Guardian Cores. (Same mission that gives you access to the Widowmaker.)

2. **Hive Reconnaissance** - take a "sensor pod" (automatically fitted to your ship, doesn't take any slots) through various sectors with hive activity. You will be required to kill some of the hive bots.

3. **High-Risk Courier Mission** - take some information (disguised as Corvus Textiles) through grey space and ultimately deliver them to a location in UIT territory. You fly a Superlight in this mission, and are granted the blueprints upon completion.

After completing the above missions, you can take the Superlight manufacturing mission at any Corvus station. In order to complete the Superlight, you'll need to deliver the following materials:

* 2 Instrumentation Panels
* 70 crates of premium Carbonic Ore
* 50 crates of premium Van Azek Ore
* 60 crates of premium Ferric Ore
* 19 crates of premium Silicate Ore
* 45 crates of premium Xithricite Ore
* 10 crates of Pentric Ore
* 4 Thrust Regulators
* 15 Thermal Insulator Tiles
* 8 Engine Mounts
* 6 Data Link Connectors
* 1 Pilot Safety Harness
* 2 Navigation Units
* 4 Propellent Actuators
* 6 Outer Hull Plate
* 15 Hull Panels
* 4 Guardian Proccessors
* 8 Artemis Proccessors
Controlled Burn bind

This bind allows the player to boost indefinitely with any ship and power cell.

## Code

```
alias Turbo46 "alias CntrldBrn3 'wait 0.46 Engage'; echo 'Turbo drain set at a rate of 46/sec."
alias Turbo50 "alias CntrldBrn3 'wait 0.50 Engage'; echo 'Turbo drain set at a rate of 50/sec."
alias Turbo54 "alias CntrldBrn3 'wait 0.54 Engage'; echo 'Turbo drain set at a rate of 54/sec."
alias Turbo55 "alias CntrldBrn3 'wait 0.55 Engage'; echo 'Turbo drain set at a rate of 55/sec."
alias Turbo57 "alias CntrldBrn3 'wait 0.57 Engage'; echo 'Turbo drain set at a rate of 57/sec."
alias Turbo60 "alias CntrldBrn3 'wait 0.60 Engage'; echo 'Turbo drain set at a rate of 60/sec."
alias PC38 "alias CntrldBrn2 'wait 0.38 CntrldBrn4'; echo 'Power Cell set at a charge of 38/sec."
alias PC40 "alias CntrldBrn2 'wait 0.40 CntrldBrn4'; echo 'Power Cell set at a charge of 40/sec."
alias PC45 "alias CntlrdBrn2 'wait 0.45 CntrldBrn4'; echo 'Power Cell set at a charge of 45/sec."
alias PC50 "alias CntrldBrn2 'wait 0.50 CntrldBrn4'; echo 'Power Cell set at a charge of 50/sec."
alias Initiate "echo 'Controlled Burn Engaged'; alias Brkr2 ' '; alias Engage 'CntrldBrn1; CntrldBrn2; CntrldBrn3; Brkr2'; Engage"
alias Disengage "echo 'Controlled Burn Disengaged'; alias Engage ' '; CntrldBrn4;"
alias CntrldBrn1 "+turbo"
alias CntrldBrn4 "+turbo 0"
alias CntrldBrnToggle "CntrldBrnToggle1"
alias CntrldBrnToggle1 "alias CntrldBrnToggle 'CntrldBrnToggle2'; Initiate"
alias CntrldBrnToggle2 "alias CntrldBrnToggle 'CntrldBrnToggle1'; Disengage"
alias CntrldBrn2 "echo 'ERROR: Power Cell not specified'; Brkr1"
alias CntrldBrn3 "echo 'ERROR: Turbo drain not specified'; Brkr1"
alias Brkr1 "alias Brkr2 'CntrldBrnToggle'"

```

## Aliases

Bind these commands to the keys of your choice:

 PC**YY** | where **YY** is the rate at which the ship's equipped power cell recharges.

## Notes and Tips

* Controlled burn won't disengage when jumping sectors or entering a station. You'll need to manually turn it off.
* To turn this bind off while in a station type "/disengage".
* Although while using a controlled burn overall your energy level will stay about the same, some fluctuations might occur. This is especially so if your computer or network speed is slow.
HUD/Location

File:Hud location.jpg
In the **Location** portion of the HUD, you can see the following:

* The number on top is your current distance from a large object. You must be 3000m away from all large objects to begin an in-system jump.
* Below the number is a bar which displays the same information pictorially
* Below the bar is some text indicating your current galactic position.
 It follows a simple format ["System" "Sector"] i.e. Nyrius K-7.
* Below this is the monitoring status of your current sector. In Monitored sectors, any actions you take (ie, killing another player) can have repercussions with the nation monitoring the sector. So if you kill a Serco player in a Serco-monitored sector, you may lose Serco faction. Guarded sectors are like monitored sectors, but have the additional bonuses of station guards and strike forces ready for deployment.

**NOTE:** Large objects do not include other ships

### Turrets

When you are docked with a multi-player ship and occupying a turret, this area changes to display the current health of the ship you are docked with. Likewise, rather than displaying the system and sector of your location, the numeric display indicates the exact percentage of health remaining.

**NOTE**: This display is for the overall ship, not for your individual turret. Your turret's health is displayed where it would be displayed for any normal ship.
Factions

The universe of Vendetta Online is divided into three user-playable nations (the Itani, the Serco, and the UIT) and many smaller non-playable factions.

## Major Factions (Nations)

### Itani

 File:Station Itan-J11.png
The Itani are a supposedly peaceful, religious group of people. They fled from Sol II (mankind's original homeworld in this quadrant of space) after a long and arduous war with the Serco. Some technophobic and xenophobic elements still remain in contemporary Itani society and some militant groups (including the infamous Order of Akan) still keep up the old hatreds.

### Serco

 File:Station Sol II-I13.png
The Serco are a supposedly harsh, military, technophilic race. Famed for biotech and cybernetic technology, the Serco long ago mastered the art of transcending their frail human bodies. They are also reputed for their large capital ship-class ships. Even their smaller fighters, such as the Prometheus are heavily armored and armed.

### Union of Independent Territories

 File:Station Dau-L10.png
The Union of Independent Territories is a conglomeration of many subfactions, such as Axia and TPG under the leadership of the UIT Senate. Officially neutral in the Itani-Serco war, the UIT often sells to both sides - at a high profit. UIT pilots enjoy the unique ability to go anywhere in the known universe, as long as they mantain good behavior.

## UIT Subfactions

* **The Propeller Group** is the largest and oldest of the UIT corporations. It serves as the peacekeeper between the corporations, preventing outright Corporate Wars.
* **BioCom Industries** specializes in biotechnology, although they also provide ships and other equipment.
* **Valent Robotics** is the second-oldest UIT corporation. It's Marauder Rev B offers the second-largest hold in the Marauder class, and its EC-101 Type B offers the second-largest cargo hold of any of the EC-series ships.
* **Orion Heavy Manufacturing**, once a drill bit manufacturer, now manufactures many popular ships and weapons.
* **Axia Technology Corp** is a large corporation which provides a diverse array of ships and weapons.

## Independent Factions

* **Corvus Prime**
* **Xang Xi Automated Systems**
* **Tunguska Heavy Mining Concern**
* **Aeolus Trading Prefectorate**
* **Ineubis Defense Research**
Artana's Strength

## Description

 File:Station Artana Aquilus-L14.png
Artana's Strength is an Itani Barracks station at Artana Aquilus L-14.

## Ships

 Valkyrie | MkI, Vengeance, Rune, IDF Vigilant

## Weapons

* Small

 Rockets(S) | Starflare, Sunflare

* Large

 Gatling | Cannon, Turret

## Trade Goods

 Ship and Station Components | Airlock Maintenance Supplies, Pilot Safety Harness, Fire-suppression system
Equipment

## File:Allpositron-neutron.png Weapons

The list of all known weapons that can be found here.

* Small Port Weapons: All, Blasters, Cannons, Guns, Missiles, Rockets
* Large Port Weapons: All, Energy, Mines, Missiles, Rockets, Torpedoes
* Turret Port Weapons: All, Energy, Missiles
* Table of all weapons.

## File:Battery FastCharge.png Powercells

Powercells are used to power your ship's weapons, mining beams, and turbo. Powercells generate and store energy.

## File:All mining beams.png Repair Modules

The Repair Module fires a cloud of nanites that repairs the target ship. The same principles applied to the Charged Cannon apply here; repair modules can be charged up to repair more damage. The Repair Module MkII is awarded to those who have mentored and received their Silver Mentor Badge. The Aeolus Light Repair Module is a small port variant, with less mass but smaller repair point potential. This variant requires 200 or more Aeolus standing.

## File:Allscanners.pngFile:All mining beams.png Mining

### Mineral Scanners

A device for scanning the contents of asteroids. When used, projects a green sweeping arch from left to right, and top to bottom. It is quite useful for blinding opponents. See Mining for information on how to use this item.

 Improved Mineral Scanner
 Advanced Mineral Scanner
 Prototype Mineral Scanner

### Mining Beams

When you start out, you only have the small port mining beam available to you. As your levels increase, larger and more unique formes of the mining beam will become available. See Mining for information on how to mine asteroids.

## File:Allscanners.png Radar and Telemetry

### Storm Extenders

These devices, when fitted to your ship, will increase the radar range of your ship's scanners, visually displaying a wireframe of distant objects that would normally be obscured by the ion storm. Multiple radar extenders do not stack, and if both a small and large port storm extender are equipped, only the effect of the large one will be applied.

1. ↑ A single storm extender can be used to enhance the 1500m radar extender built into the TPG Raptor

### Ship Scanners and Countermeasures

The Scanner Spoofer addon has the same basic feature as the previously-released Cargo Scanner Blocker, it prevents people from scanning your cargo hold. However, it also returns a false signal to their scan, showing a specific set of items rather than "Blocked", making the blocked state more difficult to detect. Each type of Scanner Spoofer (MkI/MkII/etc) returns a different cargo hold status (different items), and more Spoofers may appear down the road.
Divinia

## System Description

### F-6

 File:Station Divinia-F6.png
* Itani Guarded
* Station: Divine Horizon (Itani Capital)
* Bots: Marshall, Station Guards, Transports

### G-6

 File:Station Divinia-G6.png
* Itani Guarded
* Station: Divine Duty (Itani Capital)
* Bots: Marshall, Station Guards, Transports

### J-11

 File:Station Divinia-J11.png
* Itani Guarded
* Station: Marain Garden (Itani Mining)
* Bots: Station Guards, Transports
* Ores: Ferric, Carbonic, Aquean, VanAzek, Silicate, Ishik

### K-3

 File:Station Divinia-K3.png
* Itani Guarded
* Station: Sutte Pathway (Itani Commercial)
* Bots: Station Guards, Transports

### M-14

 File:Station Divinia-M14.png
* Itani Guarded
* Station: Coranis Watch (Itani Barracks)
* Bots: Station Guards, Transports
* Ores: Ferric, Carbonic, Xithricite, VanAzek, Aquean, Silicate, Ishik
Axia Trade Goods

Orun MiningDau I-15(Mining) | Aquean OreCarbonic OreFerric OreIshik OrePrecious MetalsSilicate OreVanAzek OreXithricite Ore
 Verasi IndustrialVerasi I-05(Commercial) | Aquean OreCarbonic OreFerric OreIshik OrePrecious MetalsSilicate OreVanAzek OreXithricite Ore
 All info. comes from Vendetta Trade Goods Database, info is subject to change.
Goliath class freighter

File:Goliath.png
The Goliath class freighter is the smallest capital ship vessel. As far as capital ships go, they are surprisingly quick, but lack armor and have very small shields. They have 1 Large port and 3 Turret ports. A Docking bay is located underneath the ship.

## Game Description

Currently the Goliath Capital ship is usable to any user (May/19/21. Ver. 1.8.554)

## Player Construction

While not as involved as the Trident Frigate to manufacture, you still need a rather comprehensive list of items to create the Goliath. A list of what is needed can be found on the Vendetta Online Forums.

## Additional Images

Goliath2.pngSide
Gray space

**Gray space** is the region in the southeastern corner of the map that is unclaimed by any of the three major nations. Gray space is home to many strange and dark factions like Corvus Prime and Ineubis Defense Research. Gray space is a dangerous place in which pirates and PKers make their livings. New players would do well to steer clear.
HUD/Radar

File:Hud radar.jpg
The **radar** displays are incredibly useful components of your HUD -- it shows you the location of ships, stations, wormholes, storm exit points, cargo, rockets, and so forth. Please remember at all times that...

* Left is what is in **front** of you.
* Right is what is **behind** you.

Now let's move onto the many things the radar displays.

## Range

Usually your radar can track things up to 5000m away. However, in an ion storm this distance decreases to 500m unless you have a radar extender equipped.

## Radar icons

 File:Missile radar marker.gif | Missiles will seek you. The dot blinks more rapidly as it approaches you. The closer it is to you, the more frequent your radar will beep.

### The ships around you

Your radar will show you all ships around you, and if they are likely to be hostile or friendly. The closer you are to a ship, the brighter its circle will be.

* Likely to be hostile is indicated by a red circle.
* Likely to be friendly is indicated by a green circle.

When you are a member of a group, any other ships in your group that are in the same sector will be indicated by a white circle on your radar. They will always be shown, regardless of the distance between your ships, and can be targeted when they are beyond radar range by clicking on their name in the sector list.

### Rockets and Missiles

Rockets show up as a nice bright yellow dot. As with the ships, the dot brightens as the rocket gets closer to you. Your radar has an extra feature for tracking missiles. If the missile is not tracking you, it will appear like a rocket. If the missile is tracking you, its dot will blink red-yellow, and the radar will give off warning beeps. The closer the missile is to your ship, the more frequent the beep. If the missile is right behind you, the beep will be a solid tone. Your own rockets and missiles will show up as blue dots.

### Other

Cargo will show up as a purple dot. Other miscellaneous objects, such as asteroids and station segments, show up as faint gray dots. Keep in mind that Asteroids can now obstruct your radar and that there could be items or ships hidden within those clusters
CtC

Capture the Cargo is the battle between Itani and Serco for Purified Xithricite Ore. This ore can be used to construct the Neutron Blaster MkIII. The competition is weekly, from Sunday to Saturday. Only the members of the nation that has the highest amount of Purified Xithricite at the end of the round are able to buy Neutron Blasters MkIII during the following week. Itani cargo transports depart from Bractus Watch (Bractus C-5) and head to Coranis Watch (Divinia M-14), the Serco transports depart from Daltas Hold (Sedina L-2) and head to Catequil Outpost (Pyronis L-6). They take direct routes between the wormholes and will get caught in storms.

But how do you participate in this?

## Itani / Serco

Join channels 201 (Itani convoy channel) and 202 (Serco convoy channel), these channels will give you a five minute warning of when the convoys will depart, it will tell you when they depart, it will give you updates along it's journey such as where it is, if it is under attack, and if it has been destroyed.
To participate, you guard your nation's convoys, and if they get destroyed gather their cargo and bring it back to your nations drop off sector. You can also attack your nation's enemy's convoys, destroy the convoys and pick up their cargo and bring it back to your nation's drop off sector. Be prepared to meet resistance from the nation's players, and the convoy's guards.
A convoy generally consists of a robotic Axia transport ship that is guarded by several robotic nation-aligned escorts such as Dentek Assault or Orne Guardians. When the 5 minute warning goes off, people congregate at or near the points where they wish to ambush or defend the transports.
The ambush points are generally at the wormholes in grayspace. People choose these for a variety of reasons. The first is that they won't lose faction for killing other players in grayspace. The second is that if you wait at a point at the end of the route, many times you won't see any action at all because the transport will be killed before it gets there.
Some people keep stockpiles of their favorite ships & weapons in the stations nearby the CtC routes. Others specifically gain faction with stations along the route so they can get better ships and weapons for a lower price without having to run back and forth to their home nations.

## UIT

If you have chosen to be UIT, you can either fight for the Itani's or Serco's cause, but beware that killing the convoys will give you a slight faction hit but delivering the cargo to a nation will raise your standing with that nation. Furthermore, your name will be listed in the [CtC section of the Vendetta web page], and you may become "Kill on Sight" with various player created Itani or Serco fighter groups.
You can also grab the cargo and then sell it to players from either nation. This can be quite dangerous. During the transaction there is no safeguard against one party killing the other or withholding payment.

NOTE CTC IS CURRENTLY DISABLED.
Eo's Garden

## Description

 File:Station Eo-J11.png
Eo's Garden is an Itani Capitol station at Eo J-11.

## Ships

 Valkyrie | MkI, Vengeance, Rune, IDF Vigilant

## Weapons

* Small

 Rockets(S) | Starflare, Sunflare

* Large

 Gatling | Cannon, Turret

## Equipment

 Radar Extenders | Shared Group Radar Extender, Cargo Scanner, Scanner Blocker

## Trade Goods

 Military Equipment | Refugee Support Kit
Cantus

## System Description

Cantus: Itani system, some mining and trade.

### A-7

* Itani Monitored
* Wormhole: to Eo

### F-3

 File:Station Cantus-F3.png
* Itani Guarded
* Tellus Asteroid Cluster
* Station: Tellus Research (Itani Research)
* Bots Sighted: Station Guard

### F-11

 File:Station Cantus-F11.png
* Itani Guarded
* Planet: Oscree
* Station: Oscree Garden (Itani Mining)
* Bots Sighted: Station Guard

### K-2

* Itani Monitored
* Wormhole: to Metana

### M-5

 File:Station Cantus-M5.png
* Itani Guarded
* Beta Cantus Asteroid Belt
* Station: Botelli Hold (Itani Barracks)
* Bots Sighted: Station Guard

### M-6

* Beta Cantus Asteroid Belt
* Planet: Bolleti

### N-12

* Aukil Asteroid Belt
* Planet: Aukil
Revenant

File:Revenant.jpg
The Revenant is The Propeller Group's replacement for the Wraith. It is the first transport ship you are able to get in the game.

## Game's Description

The Revenant is a multi-role vessel that has proven popular as a light transport, assault platform, even a general purpose mining craft. After the popularity of the TPG Wraith and the various Axia models based on that platform, TPG recently introduced the Revenant as a low cost replacement.

## Ship Variants

If you are looking for Axia's version of the old Wraith, look here.
HUD/Target

File:Hud target.jpg
The **Target** section of the HUD shows the following information when an object like a ship or asteroid is selected in the main view:

* The target's **name**
* The target's **health**
* The **distance** to the target
* The target's **Faction**
* The type of **Ship** the target is flying
BioCom Industries

**BioCom Industries** is a relative startup in the UIT corporate family. Founded not long after the historic Serco request of diplomatic relations with the UIT in AD4346, BioCom was created by a group of scientists who acquired access to Serco bio-engineering and implantation technology. More recently, they have diversified into other areas, combining their bio-engineering and implantation expertise with the AI and robotics knowledge of Valent Robotics in a corporate alliance. Little is known of the fruits of this rare cooperative effort between two UIT corporations as all developments are shrouded in heavy secrecy and security.[1] Oddly enough, Bio-Com seems to dislike all Itani people.

## Other Information

* Station Locations: For a list of stations click here.
* Trade Goods: For a list of goods sold by BioCom click here.
Jallik

## System Description

### C-12

 File:Station Jallik-C12.png
* Itani Guarded
* Station: Jallik Garden (Itani Commercial)
* Bots: Station Guards, Transports

### D-4

 File:Station Jallik-D4.png
* Itani Guarded
* Station: Oro Mining (Itani Mining)
* Bots: Station Guards, Transports

### E-15

 File:Station Jallik-E15.png
* Itani Guarded
* Station: Jallik Watch (Itani Research)
* Bots: Station Guards, Transports
* Ore: A couple of Ishik Roids and Carbonic, Aquean and Ferric. Nothing More.

### M-6

 File:Station Edras-I2.png
* Itani Guarded
* Station: Eo's Peace (Itani Commercial)
* Bots: Station Guards, Transports
Aroan Executive

## Description

 File:Station Dau-L11.png

Dau L-11

## Ships

* EC-89
* EC-98
* EC-101
* Centurion
* Centurion MkII
* Centurion MkIII
* Wraith
* Wraith MkII
* Wraith MkIII
* Warthog
* Warthog MkII
* Warthog MkIII
* Warthog MkIV
* Warthog Territorial Defender
* Warthog Mineral Extractor
* Vulture
* Vulture MkII
* Vulture MkIII
* Vulture MkIV
* Atlas
* Atlas MkII
* Atlas MkIII
* Hornet
* Hornet MkIII
* Ragnarok
* Centaur MkII
* Centaur MkIII

## Weapons

Charged Cannon

Government-Issued Plasma Cannon

Ion Blaster

Plasma Cannon MkII

Phase Blaster

Ion Blaster MkII

Phase Blaster MkII

Plasma Cannon HX

Neutron Blaster MkIII

Flechette Cannon

Neutron Blaster

Flechette Cannon MkII

Rail Gun

Rail Gun MkII

Neutron Blaster MkII

Positron Blaster

Rail Gun MkIII

Gauss Cannon

Rail Gun Advanced

Iceflare Rocket Launcher

Starflare Rocket Launcher

Gemini Homing Missile Launcher

Yellow Jacket Missile Launcher

Firefly Homing Missile Launcher

Sunflare Rocket Launcher

## High-demand Items

* Biomedical Nanites
* Consumer Robotics
* Nanite Modulators
* Personal Defense Systems
* Basic Research Supplies
* Aeolus Pilot Training Unit
* Exhaust Manifold
* Magnetometer
* Janitorial Supplies
* Turbo Charger
Cargo Crates

File:Crates.jpg  Anything dropped from a ship, including cargo and addons, is placed in a standard **crate**, which can be picked up by flying your ship into it. On Christmas, Guild Software generally replaces the cargo crate model with one of Christmas presents.

## Color coding

Cargo crates are colored according to their contents, as shown in the following table:

 Purple
 White
 Yellow
Key ramping bind

When using keyboard controls (with *Mouselook Mode* off), this bind allows the key inputs to "ramp up" over a short period. This basically means that, say, if you're using your right arrow to turn right, you will turn faster the longer you hold the key down. Some people report that "key ramping" makes it easier to play with a keyboard, some people say it doesn't. If you're a keyboard-only user, it's worth trying.

## Code

```
alias kvrkey "kvr0"
alias kvr1 "set doKeyRamp 0 ; alias kvrkey kvr0 ; echo 'Key ramping disabled'"
alias kvr0 "set doKeyRamp 1 ; alias kvrkey kvr1 ; echo 'Key ramping enabled'"

```

## Aliases

Bind these commands to the keys of your choice:

## Credit

Created by simondearsly. Rewritten by Roguelazer.
War Convoy

As the  battle front in Deneb rages on between Serco and Itani a daily Convoy will be sent out from either nation depending directly on who controls the most sectors in Deneb. This fleet will travel from the winning nation through grey space and park itself on the wormhole to the enemy system in grey. The Serco war convoy will guard the Jallik-Edras wormhole while the Itani fleet splits off and one guards the Helios-Ukari border with fighters only and the capital ship force guards Intrios - Ukari. These convoys usually consist of 2 Constellation Heavy Assault Cruisers and a variety of that nations local ships. Ex.: An Itani War Convoy will usually have 2 Constellation Heavy Assault Cruisers, 5 Itani Valkaries, 5 Vultures, and 5 Warthogs.
NPC Traders

NPC traders can be found in convoys trading all around the galaxy. They are commonly found flying TPG Constellation Heavy Transports, Trident Light Frigates, Behemoth Heavies, Centaurs, and Atlases. Convoys of NPC traders launch from stations and carry cargo to other stations, either as part of an Escort Mission, or periodically on their own. They are usually accompanied by an NPC fighter escort consisting of Vulture MkIV and Centurion MkIII ships.

Pirates often prey on NPC traders for the cargo they carry, attacking them in places where their local standing holds no penalty for kills, such as Grey Space wormhole sectors.