Filter Guide

Filters are used to prevent cluttering by only showing the type of loot that is selected. It tremendously reduces time spent sorting through all the loot.

Items can be filtered by the following criteria:

* Item type
* Durability
* rolled affix type & rarity
* minimum number of desired affixes on a single drop

In Nordicandia you progress your gear by crafting essences on them. For that you need:

1. The affix rolled on the item, either manually by crafting or through a lucky drop.
2. An essenceof higher rarity for the corresponding affix to upgrade the gear.

For both of these cases the filter comes in handy. We can define exactly which item base we want to loot, so we save some crafting materials. And we can control our progress by defining which essence rarity & type we want to loot, preventing clutter of low rarity and non-desired essences.

Crafting materials are pretty scarce in early game which is why we want to find base items to craft the essences on. We use item layers to find the right item base with a few of the desired item affixes. The rarity of the rolls don’t matter in this case because on these bases we then craft our higher rarity essences.

These essences for upgrading have to be found first. They appear as an affix on item drops, which we then disassemble to gain the corresponding essence. For this *essence hunting* we use additional filter layers .

In the mid game we ideally already have **Unique** & **Set** items. The affixes they dropped with ultimately don't matter because we craft the right affixes manually on it. And further upgrading them with the higher rarity essence. At that time the base item filters won't matter much anymore.

Endgame we have already transitioned into our build. At this point in time we are only really looking out for **S** essences used in crafting. Additionally we use the filter to hide items we have no interest in.

As you can see a filter is not a one and done kind of thing, you have to constantly adjust it to your current needs. Especially in the early game.

Also It's important to note that filters can't hide **S** essences, **Unique** & **Set** items, and **Opals**.

## Quick and dirty Set up

Download a community filter for your class and adjust it to your needs. Or don't, I'm not here to judge :D

NOTE: Sometimes after downloading a filter you are unable to scroll down the layer selection. To fix this: move 1 layer up and down.

## Filter Menu

The filter can be accessed by clicking the **filter** button in your loot chest/pet.

To access many of the filters functions we first have to turn on the **advanced mode**, this allows us to see and modify the layers of the filter.

With the **Find Filter** button we can search for community made filters, some are well made but many are outdated. I recommend eventually doing your own filter, but for the first time it helps looking at one as an example and then just modify it to your needs. Though in this guide we look at how to do your own from scratch.

The **New** button on the top left creates a new filter template, it can be shared with your whole account or just this character. The round blue button next to the filters name is the **Share** button, which after writing a small description, allows to share it with the community. As of right now community filters can't be deleted but can updated by uploading the same one again, which also resets the download count.

**It's important to always APPLY any changes made to the filter, else no change will be saved.** (once at the end is sufficient)

The **core** of any filter are the layers. The default layer sets a min. rarity requirement for your drops, turning it off means every item is shown. Any other added filter layer overrides this default layer. When an item drops it iterates through all layers, from top to bottom, until on of them is true. Thus the order of the layers matter, but can be ignored most of the time.

Creating a new layer lets you choose which item type(s) the layer applies to ("All items" is everything excluding **Unique**/**Set**/**Opals**). Different item types have different options for filtering. Base items can be filtered by durability, rarity and amount of affixes, portals only by rarity, and anything else can be hidden/shown.
By default, every option in the layer is turned off.

## Early game filter

Settings up an early game filter needs at minimum 1 layer for collecting base items and 1 for finding essences.

### Default

Default rarity sets a minimum rarity for any affix roll on an item. It's the first filter that takes effect which means anything of the same set rarity or higher is dropped. Anything lower rarity iterates through the additional layers.

Theoretically you can essence hunt only using the defaul filter, I would only recommend this in niche cases where you really need every essence type. If you decide to do this set it to the desired rarity, for example **A** is a good start.

Using additional layers comes with the advantage of only collecting desired essence types. When using additional layers set default to either **AAAAA** or **S**. (This does seem high but we adjust the rarity then with the layers)

### Essence Filter

Here we define the essences we eventually want to use for crafting.

1. We do this by creating an **All Items** layer.
2. **Turn the rarity filter ON** and set it to the desired rarity, I recommend **A**.
3. Next **turn ON the affix filter**, but don't change the min. number of affixes, we want this to be at 1. (2 would mean only items drop with at least 2 affixes of rarity **A** or higher)
4. Press **Select None** and enable the affixes you want for your class. You can look these up in separate class guides or by inspecting top players on the leaderboards.

At this point we have filtered all affixes we want with the desired rarity. We could add additional layers for finding rarer affixes, where we lower the rarity threshold. Or we could add one for specifically finding flat damage affixes. Or just split it into multiple layers like armor/weapon affixes etc.. Ultimately it doesn't matter if an affix appears in multiple layers, it will always show the lowest rarity layer.

How I set up my early essence filter:

* layer for all affixes ->**A**
* layer for rare affixes ->**B**
* layer for flat ->**B**
* layer for stuff I need early, like movement speed and magic find ->**B** (This one will eventually get adjusted to what I really need at the moment)

I usually keep the All Affixes layer 1 rarity above the others.

### Base Item Filter

#### Armor

Here we define which base items we ultimately want to craft on.

There are multiple ways to approach base item filters, it all depends on how much work you want to put in now setting up the filter and how much manual sorting you want to do in game.

1. The lazy mans way is to make **1 All Item layer** with all desired affixes and min. number of affixes set to 3 or 4. I wouldn't recommend this as you would still have to sort through a lot of useless drops.
2. Another option is to make **3 layers in total**. This is a good start for many beginners, it's not tedious to set up and lets you play right away :D
	* You need 1 layer each for armor/jewelry/belt
	* and then enabling the affixes you want them to drop with, usually with min. number of affixes set to 3 or 4.
	* Affixes for armor are usually *%life*, *%magic find*, *%vitality* and than depending on the damage type either *%intelligence* for elemental or *%strength* & *%dexterity* for physical.
	* Also enable *%movement speed* for the possible cloak/boots drop
3. If you like to put in a bit more work now and enjoy every drop being an upgrade proceed further:

We want to set up a layer for **every piece of armor**, this includes Belt/Helmet/Gloves/Chest/Bracers/Boots/Cloak/Leggings/Shoulders & Amulet/Ring

Early game the differences between light/medium/heavy armor are negligible so I set the filters by item category like Helmet/Boots/Chest etc.

Belts and Cloaks have very different implicits. The sash for example, is a belt with *%increased magic* find, which is especially important early on. Therefore I recommend searching for it specifically.

Every armor piece usually uses the same affixes but there are a few exceptions:

* Cloak/Boots can roll *%movement speed*
* Gloves can roll *%total attack speed*
* Jewelry also has many special suffixes like *%all resistance*, amulet even has a special prefix *%leech rate*.

Creating the filter:

1. Create layer with base category for example **Helmet**.
2. Turn on affix filter and set min. number of affixes to 3 (adjust this as needed to 4 or 5)
3. Press **Select None** and enable the affixes you want (early game affixes for armor are usually *%life*, *%magic find*, *%vitality* and then depending on the damage type either *%intelligence* for elemental or *%strength* & *%dexterity* for physical. Don't forget *%Movement speed* on boots and cloak.

Now do this for every type. Whenever you find fitting **Set** or **Unique** for this slot, you can deactivate the layer for this base type.

#### Weapon

The weapon will be changed the most and needs a separate filter with the desired affixes. The set up of the base layer is equivalet to the armor just with different affixes. Early game I recommend to use the *+flat weapon damage*, *%increased weapon damage* and *%attack speed affix*.

For leveling I recommend to primarily use 2 handed weapons because they are easier to replace. If you're using a staff then create a filter for each element. e.g create a layer for fire staff and only select the *+flat* and *%increased weapon damage* of the fire element.

### Hide filters

At some point you want to hide certain things like potions, key to helheim, or reinforcements. To do this simply create a new layer with the item you want to hide and select hide.

There are many potions and most of them are undesirable, you can hide all of them individually but I think this clutters the filter with too many layers.

A more elegant alternative is by hiding the whole potion category and making a separate layer for the desired potion and putting it **ABOVE** the all hidden layer, like in the picture shown. **This is the only case where the order of the layers matter**.
This can also be used to hide all relics and just show cubes for example.

## Mid game Filter

At this point you probably already have some **Set** & **Unique** items already in use. For these in particular you can just delete the base filter layer. The **Set** & **Unique** implicits are generally more powerful than normal items even if they are low level.

At this point in time my filters generally look like this:

* layer for all affixes ->**AAAA**
* layer for rare affixes (%All res, %leech rate, %weapon hybrid) ->**A**
* layer for flat ->**AAA**
* layer for affixes I need most of and/or are a bit more difficult to find (%life, %int, %vit, %movement speed and %magic find) ->**AAA**
* layers for base items I still don't have a **Unique** or **Set** for.
* Hide key (if collected enough)
* Hide potions except xp potion.
* Hide reinforcements

Depending on how lucky you were adjust the rarities.

## End game Filter

This one is pretty straightforward. At this point you're fully equipped with **Set** & **Unique**, so no more base layer needed. Also you usually only use **S** essences and sometimes **AAAAA**.

In late game my filter looks like this:

* If not already -> Default to **S**
* layer for all affixes ->**AAAAA** (I delete this very late game)
* layer for rare affixes (All res, leech rate, weapon hybrid) ->**AAAA**
* layer for 110% Durability crafting bases, usually only used for rings and weapons. Turned off most of the time.
* Hide key
* Hide potions except xp potion.
* Hide reinforcements
* (Adjust rarity for Nilfheim portals to **C** or higher. Only really do this if you're too lazy to run portals)

## Troubleshooting

Most common problem I hear about is that low rarity undesired affixes still show up.
Check for:

* Default rarity: ensure that default is higher rarity than layers
* In layers check if affixes and/or rarity filter is turned on where needed

Another problem is base items not dropping, to fix:

* Check if rarity filter is turned off (else you're looking for an item with multiple high rarity affixes on it which are REALLY rare)
* Ensure that min. num. of affixes is lower or equals the sum of enabled affixes
* Don't set min. num. of affixes too high. 4 is ok for somewhat frequent drops, 5 are pretty rare and 6 is pretty much impossible to find.

## Notes

If you have any more questions or are I need of more clarifications join the Discord and ask away :D

This Guide was written by Terron, if you have want to give feedback pls pm me on discord: terron7264