Ragnarök Mercenary Company

## General

### Members

Deathwave (Leader) Kairune (Assault Spc)Crow (Crowd Control Spc)Chaos (Tank/Escort)Abigail (Sniper)Rayne (Tech/Pilot)

### Mission

Perform heavy jobs and missions for Commonwealth citizens

### Alignment

Neutral

The Ragnarök Mercenary Company, and commonly referred to as Ragnarok or RMC, is a private organization based out of Vault RMC, formerly Vault NC1. The group operates as a neutral for-hire mercenary company, taking any and all contracts provided to them, so long as they do not violate their by-laws. The group majorly operates independently, with members taking on smaller solo contracts for personal funding, but makes its main income with larger operations requiring multiple or all group members. A very successful organization, Ragnarok operates a wide variety of machinery and cutting edge technology, designed and built by leader Deathwave, and master technician Rayne. Although officially independent and staking no claims of Commonwealth territory outside of their Vault, Ragnarok performs contracts for nearly all non-raider organizations throughout the Commonwealth, providing them with an expansive network of intel and contracts. The group has massive income from it's operations, funding their expansive cache of assets and technology.

## History

### Pre-War

The RMC did not exist prior to the Great War. However, founding member and leader Deathwave worked as an analyst and operative for the United States Defense Intelligence Agency, providing him access to a wide range of technology and information, and given him relatively advance notice of the upcoming nuclear war. Deathwave also worked as an engineer for newly formed military tech organization, Defense Experimental Research Project Initiative (DERPI). A paranoid man, Deathwave began assembling a private 'doomsday' cryopod in Vault 111 while working out of the Boston office of the DIA. When the day came that the nuclear war had commenced, and Boston underwent evacuation efforts, Deathwave was able to access Vault 111 and fled to his cryopod, immediately preparing for the imminent blast. After the first bomb fell, Deathwave prided himself in the success of the vault's withstanding of the nuclear impact, and immediately set himself to go into cryogenic sleep, programming the console to release him when one of two conditions were met: in one thousand years time, or when a Vault-Tec Pip-Boy issued to Vault 111 opened the Vault from the inside.

### The Beginning

Deathwave was unfrozen upon Sole Survivor Nora's departure of the Vault in 2287, resulting in him taking the rest of the day to check on his bunker and ensure that it was stable. Although the bunker had sustained the original nuclear blast, the two centuries without formal maintenance had rendered it somewhat unstable, prompting him to begin efforts to find a new location. Prior to the war, his cache of doomsday equipment included a number of network terminals connected to a large computer, allowing access to many of the Commonwealth's remaining computers and networks. Deathwave spent the next few months, repairing his equipment, building himself armor and crude weaponry, and monitoring the activities of those in the immediate area, including Nora, who began colonizing the nearby neighborhood of Sanctuary after saving one of the last remaining members of the Commonwealth Minutemen.

Deathwave, out on a supply run, witnessed the arrival of the Brotherhood of Steel in late-2287, only two months after his awakening. Deathwave had stopped by in Diamond City, purchasing goods from the merchants there, when the massive airship, The Prydwyn, flew by overhead. Unbeknownst to him at the time, the Prydwyn had one crew member aboard that would help him begin the RMC.

In early 2288, after the formation of the Minutemen and the settling of the Brotherhood of Steel, Deathwave was near Sanctuary, en route to a nearby military installment to check for potential salvage, when he spotted a bright blue flash and a small shockwave of dust. Investigating, he spotted a young girl named Rayne, who wore an Institute field suit. She spotted Deathwave, and spoke to him briefly, asking for him to take her to Diamond City, where she believed she would be able to evade her pursuers. Unfortunately, moments after, several Institute synths and two coursers appeared and engaged the two. Deathwave took cover, plotting an escape route. While he backed away, a passing Brotherhood of Steel vertibird flew by, dropping a Sentinel and a Knight, who quickly subdued the synths and one of the coursers. The remaining Courser retreated back to the Institute, and Deathwave fled back to Sanctuary, evading the Brotherhood troops, who then took Rayne into custody. Fearing his bunker was compromised, he made plans to gather his belongings and link up with allied robot Captain Ironsides, who was plotting to prepare to launch the USS Constitution into the Atlantic.

While away, back at the Prydwyn, Brotherhood officers interrogated Rayne, believing her to be a synth, and remarked that she wouldn't live long in their control. Although she pleaded with them that she wasn't a synth, they disregarded her. Elder Maxson, commander of the Brotherhood, ordered Sentinel Kairune to execute her. The last straw of a thousand other problems she had with the Elder, she refused his order, starting a shouting match that ended with her challenging Maxson's title through the 'old ways'. Maxson refused to honor the challenge, and ordered Kairune to surrender and be taken into custody to stand trial. Kairune fought back, incapacitating Maxson, and fled the airship with Rayne on a vertibird before the ship was alerted to her actions. Kairune initially planned to fly up North, potentially to Far Harbor off the coast of Maine, as the Brotherhood did not have any presence there. Rayne urged her to fly west, towards Sanctuary, although Kairune was hesitant due to the Minutemen set up in the area. As they flew North, Kairune observed a conflict between the crew of the USS Constitution and scavengers, remarking on the battle. Rayne recognized Deathwave, and demanded that they help them out, citing that Deathwave had access to technology and could help them keep safe. Agreeing reluctantly, Kairune landed the vertibird and assisted the crew. Shortly after, they offered to aid the USS Constitution, helping to get her engines and systems back online. They stayed aboard for her maiden flight, but were shocked when the vessel flew high into the air, colliding with Baxter Building and becoming securely lodged in the top. The group walked around the deck, shocked at the stability of the vessel, while Ironsides and his crew prepared to start repairs to get the vessel into the Atlantic. It was then that they were ambushed by the courser from earlier, who had been capturing a synth in that very tower and recognized Rayne when the ship crashed. Although he was successful in disabling a few of the ships members, he ultimately was knocked unconscious, allowing the group to contain him. Rayne, having experience with his operating system, was able to reset and in a sense 'reprogram' the courser, giving him a sentience but retaining his tactical prowess as a courser. He was accidentally exposed to the teachings of the Children of Atom, and believes that his new life was done so by Atom's hand, making him a devout follower. It also began his obsession with nuclear fission. Kairune, sensing that his interests were rather hazardous, found and gave him a small piece of Uranium-235 used during the testing of the first nuclear weapon, which formed a massive bond between him and her, and ensured his loyalty and friendship with the group. It was at that point that they'd started to refer to themselves as the Ragnarök Mercenary Company, taking on small contracts to build up their arsenal and fund Deathwave and Rayne's crafting. They typically loitered in Diamond City until DC security began harassing them, prompting them to set up in nearby Goodneighbor instead. Forming a fast friendship with town mayor Hancock, the group rented out a small office space for citizens to request contracts at.

### Vault RMC

The RMC accepted a contract unknowingly from a Raider passing themselves off as a citizen of a nearby settlement, stating that someone had been praying off of caravan convoys moving through Jamaica Plains. Although the group was familiar with the area, and had not seen any evidence of a raider presence recently, they agreed to take the operation. They traveled to Jamaica Plains and set up their forward base, searching for any evidence. What they did find was that the local Raider camp had been cleaned out, with all Raiders left dead. Curious, they began to expand their search, when a unidentified man in power armor arrived at their camp and demanded to know who they were. He stated that his name was Chaos, and that he was enacting revenge on the Raiders for injecting him with a make-shift FEV compound. The excruciating process left him human, although slightly taller and more muscular, but gave him the strength and durability of a Super Mutant. The raiders then killed his travel companions and left him to fend for himself. Deathwave introduced themselves and determined that the operation was to kill Chaos, and that they'd been given the operation by a Raider masquerading as a farmer. With Chaos, they successfully tracked down the remaining raiders, and wiped them out. Chaos was offered a place with the RMC, which he accepted.

The group was soon contacted by Minutemen Colonel Preston Garvey, which initially alarmed them as a conflict with the Minutemen would result in a large number of their operations being compromised. Preston informed them he was there on business, and that he intended to hire the group to head out of the Commonwealth to eliminate a Raider installment at the Nuka-World Amusement Park just outside of Boston. He stated that the Minutemen did not have the proper manpower or equipment to leave Boston and still provide protection to the various settlements with the Brotherhood and Institute mobilizing on different fronts. The RMC accepted the contract with a price tag of 100,000 caps, and set off to Nuka-World. Over the next two weeks, the group sustained a heavy assault on the park, liberating it from Raider control, and freeing the merchants currently residing there. After the merchants took over, the group found a vault in the nearby area that had not been used during the nuclear war. They were eventually successful in opening it, but left as they believed the Minutemen would find an interest in it, and they did not want to risk voiding their payout for the job. The Minutemen encouraged them to take control of the vault, essentially gifting it to them, and paid out in full, giving the organization a massive boost in financial abilities. The group then spent the next month gathering their possessions and moving into the vault, renaming it Vault RMC and using it as their new base of operations.

### The Sniper and the Valkyrie

With the move to Vault RMC successful, the group found themselves at a severe transportation disadvantage. It was becoming harder and harder to maintain the stolen Brotherhood vertibird as it climbed in flight time, with breakdowns and repairs occuring more and more often. They initially sought to purchase a new vertibird to supplement it, but Deathwave stated that they needed a larger vehicle for long-range transportation of the crew and their power armor, as well as their expansive level of munitions. Kairune remembered that the Brotherhood of Steel had set up operations at the Boston Airport, where a partially intact frame for a prototype USAF C5 Galaxy sat. The Brotherhood's engineers had originally planned to retrofit the plane to make it an effective flying transport, but the initiative was turned down by Elder Maxson due to the immense cost and time needed to do so. Deathwave immediately jumped on board, with Rayne assisting in making the plans and arrangements to park and begin construction on the plane. Crow and Chaos were tasked with going undercover as Brotherhood sympathizers to purchase and arrange transportation of the plane under the guise of using it for spare parts and storage. Proctor Ingram, the BoS' head engineer, and Brotherhood quartermaster Proctor Teagen met with the two to discuss the sale of the plane. Although Ingram was initially suspicious of their demeanor and intention, they ultimately agreed to pack up and airlift the aircraft to a location of their choosing. They eventually settled the price of the plane plus transit at 45,000 caps. The plane was then airlifted via vertibirds to the Starlight Drive-In, which was controlled by the Minutemen, who leased the land to the RMC for the purpose of building and readying the aircraft. The aircraft remained there, worked on daily until the end of 2288. After a brief christening party with the Minutemen, the plane was launched and flown home to Vault RMC, where it was parked in an outdoor parking lot until they could build up a hangar to house it.

In early 2289, the group had been tasked with investigating the presence of a skilled sniper down south, who had been harassing Raider gangs, and firing warning shots at Minutemen patrols in the area. The RMC crew responded to the area, and were immediately met with a warning shot. Kairune, having experience with sniper 'etiquette', read the shots as an inquisitive greeting, and set her weapons down, raising her hands and walking towards the source of the gunfire. The rest of the group followed suit, and eventually met with a female sniper named Abigail, who originally came from the NCR. She remained secretive about her past, stating that most of it was sob stories, and inquired about the group's presence in the area, having heard of their organization when shopping in town. Expressing an interest in their money making, Abigail offered her services, and was invited to come with the group back to vault RMC. Motivated by the desire for a warm shower and a clean-ish bed, Abigail accepted, becoming the newest addition to the RMC.

### 2290

As of mid-2290, the RMC has since acquired slots of land throughout the Commonwealth, establishing a few safe houses. They had also acquired two additional vertibirds, leasing one to the citizens of Nuka-World to quicken trade routes. In exchange for repairs and protection, the merchants of Nuka-World are also given various loot from the RMC's operations, selling them to buyers and giving a cut back to the RMC. The organization also operates it's own internal 'bank' service, where all caps are stored and managed by a Mr. Handy named Simon. The groups suits of Power Armor, which are their flagship icon and most customized assets, have since been heavily upgraded to mirror the individual images of the group, as well as accommodate their preference in weapons and fighting styles.

## Affiliations

### Commonwealth Minutemen

The RMC maintains a neutral but beneficial relationship with the Minutemen, performing contract work at a mild discount, while avoiding operations that might harm their members or allied settlements. The RMC also has limited access to the Minutemen stronghold, The Castle, at Fort Independence. They have rarely met the General of the Minutemen, only spotting her at a distance, or in passing. Their primary contacts are Colonel Preston Garvey, who is usually stationed at the Castle, or Minutemen affiliate Sturges in Sanctuary.

### Brotherhood of Steel

The relationship between the BoS and the RMC is strained due to Kairune's actions against Elder Maxson, coupled with the fact that the RMC houses Rayne, a former Institute agent, and Crow, a synth courser. Although Elder Maxson intended on dispatching troops to search local settlements for the group, their affiliation with the Minutemen has led to a forced cease fire, with individual squads and companies being allowed to hold their own relations with the organization. Kairune has a number of high-ranking contacts within the Brotherhood, while many other members see her as a traitor. Still, a large portion of the Brotherhood sees her as a true member, as Maxson was the one to break the code after refusing her challenge.

### The Institute

The RMC and the Institute have a hostile relationship, as Rayne and Crow are both considered Institute assets and are marked as at-large. The Institute has made a number of unsuccessful attempts to recover the two, which resulted in a large number of losses. The Minutemen has also put themselves in between the Institute and the RMC, demanding an audience with an Institute agent, and warning them that any further attempts to capture them would result in retaliation. The Institute, although claiming to be unphased by the threats, did in fact stop sending out recovery teams, although the RMC is certain that they are continuously attempting to gain intelligence on the group to plan out the next attack.

### The Gunners

The primary business rival of the RMC, the Gunners have claimed themselves as separate entities, and blame the RMC for a loss in profits due to undercutting. The RMC responded by ambushing and seizing Gunner assets (such as two vertibirds). The RMC publicly calls out the Gunners for their brutality and cruelty, having exposed them on a number of occasions for aligning with Raider groups and orchestrating violence on smaller settlements, often executing women and small children. The RMC does transmit warnings to Gunner radio frequencies warning them of their presence during certain operations, stating that any Gunners sighted will be considered hostile and engaged.

### The Raiders of the Commonwealth

Lacking a traditional leadership, the Raiders collectively hold a variety of opinions on the RMC. Most of them are negative, as they are often the most targeted of all the groups. After the Liberation of Nuka-World, the Raiders blame the RMC for the chaos they endure on a daily basis, as camps aligned with one of the three Nuka-World Raider gangs stopped receiving tributes when the gangs were destroyed. A majority of the RMC's contracts revolve around breaking up raider camps that set up in areas that jeopardize the safety of certain settlements, such as near Diamond City.

### The Church of the Children of Atom

Although the CoA hold a neutral pact with the RMC, Crow is welcomed on CoA territory due to his devotion and actions done in the name of Atom. Many of the CoA see Crow as the divine hand of Atom, often referring to him as Atom's Chosen. However, his high regard and status eventually reached the Children of Atom in the Nucleus, with High Confessor Tektus seeing the courser as a threat to his title, and aimlessly attempts to regular disprove mentions of Crow's divinity. However, Crow still holds a high presence even inside the Nucleus, and is allowed into the facility regularly, mainly due to the guards' unwillingness to enforce any orders barring him from stepping onto their land. Despite his hostility, Tektus does frequently hire the RMC for smaller operations, and is at the least civil with the group.

## By-Laws

The RMC incorporates a 'constitution' applicable to it's members only. Although a number of smaller mercenary groups have aligned themselves with the RMC, the By-Laws apply only to members with full voting rights.

"We, the independent organization known as the Ragnarök Mercenary Company, do hereby establish these bylaws to ensure the continued operation of our organization, as well as maintain the relations of our murderous little group to ensure that only the right people are hurt. Although we are a united front, we also stand as lone wolves, working for the betterment of ourselves, those who hire us, and those who align with us. These by-laws are absolute, not to be broken unless a dire need arises. Those found in violation will find no home with the RMC.

1. No harm shall ever come to man or woman who doesn’t deserve it.
2. No harm shall ever come to a child, regardless of pay. If self-defense is necessary, all measures must be taken to resolve the conflict in a non-lethal manner.
3. All operations involving the Minutemen must be cleared through the General, or Colonel Preston Garvey. Under no circumstances is a RMC member to take a contract that involves harming a Minutemen operative.
4. Harming a member of the Brotherhood of Steel shall only be done as a last resort. If the member is killed, their body is to be cremated in a traditional manner, and their holotags stored.
5. Synths are equals. Use of a synth’s recall code is prohibited unless used to prevent violence.
6. Rayne always flies the Valkyrie.
7. Treat your Power Armor as you would yourself. It is your savior.
8. All nuclear experimentation is to be conducted in a lead-lined section of the vault, far away from habitation areas.
9. Members of the RMC do not steal from one another.
10. Nuka-World is to be protected at all costs. Should it come under fire, the current mission is immediately terminated, and RMC assets shall deploy to it for security.
11. One fourth of all profits from missions and operations is to be given to the RMC as tribute.
12. No member shall draw from the RMC caps pool for personal gain, except when agreed upon by all members in a designated meeting. Final approval falls upon Simon.
13. The RMC is our family. We do not harm members of our family.
14. Assassination contracts are to be considered before accepting. There is no shame in rejecting a hit.
15. A hit job must not violate rules one through four.

## Assets and Equipment

The largest feature of the Ragnarök Mercenary Company is their highly advanced technology and weapons, as well as their substantial supply of ammunition and scrap. The RMC presses it's own ammunition, and employs a large number of robots, primarily Mr. Handy models, to manufacture and repair critical elements to their supplies. The RMC also employs specialized companion robots, such as CARLA and Simon, for tasks such as field armor maintenance and resupply, and tracking financial assets.

### Vault RMC

See main article "Vault RMC"

Ragnarok's main base of operations, and home, is Vault RMC, formerly Vault NC1, located north of Nuka-World. The Vault features an expansive network of rooms and tunnels, providing ample room for the group, as well as storage for their personal goods and loot. Vault RMC also contains a smaller, seperate sub-vault, which they refer to as the Treasury, and contains their collection of caps. The collection is managed by a customized Mr. Handy, Simon, who keeps track of each individual members accounts and balances, as well as oversees the transfer of funds between the RMC and the different groups of the Commonwealth.

### The Valkyrie

See main article "Valkyrie"

The Valkyrie is the RMC's primary mode of transportation. Large enough to house all members of the crew and their Power Armor, but agile enough to evade heavy fire from the ground, the plane is operated primarily by Rayne. A modified prototype C5 Galaxy, the plane is propelled by four modular rotor systems, which allow it to take off and land vertically. It is also capable of performing mild mid-air maneuvers to evade missile and rocket fire, although only as a last resort as the stress of agile maneuvering may be potentially hazardous to the structural integrity of the plane. The plane is also outfitted with an array of sensory equipment, communications antennas, and landing pads to enable water landings.

### Other Vehicles

Apart from the Valkyrie, the RMC also utilizes three XBV-02 Vertibirds for short range travel. The first Vertibird, named "Steel Fury" was commandeered during Kairune and Rayne's escape from the Brotherhood of Steel. The second, the "Jolly Roger", was acquired after a Gunner outpost the team was tasked with destroying surrendered in exchange for letting the remainder of the Gunners flee with their lives. The RMC allowed it, adding that they were to leave their weapons and ammunition as well. The third vertibird is referred to as the Nukabird, and was given to the merchants of Nuka-World for the transportation of trade goods to and from the Commonwealth.

### Power Armor

Each member of Ragnarok, with the exception of Rayne and Abigail, keeps and operates a highly customized suit of Power Armor, made in their image. For example, Crow operates a suit made to withstand heavy levels of radiation and heat due to his primarily nuclear armament, making his slow and heavy, while Kairune's is designed to both withstand the impact of his armament but allow her to be more agile and fluid, allowing her to cut down enemies. Standard features of RMC power armor is advanced ejection systems, which injects the pilot with a dose of jet or psycho to allow them time to formulate an escape plan in the event the suit is compromised; automated Fusion Core replacement, which allows one of two spare fusion cores to be loaded into the suit to replenish an extinguished one; and the DeathNET 2000 operating system, which takes real-time data acquired by the Valkyrie and transmits it onto the HUD of the armor, such as enemy positions and locations, incoming heavy ordinance, and hostile vehicle positions.

Each member of Ragnarok also is given a large biker-style leather vest, or cut, for their armor, depicting their names, nicknames, rank and position, among some vanity patches. The back of the vest also bears the RMC logo, with Massachusetts listed on the bottom rocker.

### Cyberframes

Another staple of the RMC, used by all members, is the Cyberframe system. Formerly a DERPI project to build a more condensed variant of Power Armor, the Cyberframe is affixed to the back and attached to the arms and legs of the user, greatly increasing their speed, strength, and mobility. Each member has a Cyberframe custom built for them, specific to their body size. The Cyberframe enables the wearer to wield larger weapons that are extremely cumbersome with ease, such as miniguns, laser gatlings, and Fatman launchers. The frames and Power Armor of the RMC are designed to operate simultaneously, with the Power Armor's frame built to accommodate the dimensions of the frame. Each member of the RMC has modified and customized their cyberframe to their specific desires.

### Robots

The RMC employs a large number of robots, mostly Sentry Bots and Mr. Handy models. Although the majority of the RMC's Sentry Bots are tasked with providing perimeter protection of the Vault and Nuka-World from outside threats, some have been converted into auxiliary systems for the group. One example, is the Combat Armor Repair and Loading Automaton, or CARLA for short. CARLA is equipped with multiple arm sections with a variety of specialized tools aboard to provide emergency repairs and armaments to the group during combat. Due to the need to minimize her storage for ammunition and spare parts, CARLA does not operate any dedicated weapons systems. However, as a Sentry Bot, she is extremely strong and durable, and boasts an impressive skill with melee attacks.

Crow also utilizes a modified Sentry Bot, nicknamed "Spotter". Spotter serves as a specialized reloading and ammunition storage for Crow's artillery rails. Spotter is equipped with a modular front armor system that is designed to interlock with Crow's Power Armor, forming a trailer for the mercenary. Mechanical arms then allow for the smooth loading of Crow's Fatman EM rails, allowing him to focus on aiming and firing.