Classes

Classes are techniques you can get by touching certain statues, each statue will hold the classes main weapon in its hand.

**Combo**

Combo (previously Sword): is the default style given upon spawning in the game. The statue is located in the starter zone.

It's special ability is giving a damage buff by 50% for each strike orb hit, up to 150%. The buff resets upon touching the ground.

Combo launches the user far higher upwards than any other style.

**Stack**

Stack (previously Bow) is a style based on burst damage. It's statue is located close to the starter area as well, just a little farther out.

It's special ability is that every time a stack orb is hit, an arrow orb is spawned somewhere in the arena. Touching an arrow orb gives

the player an arrow stack. When using a stack orb, each arrow stack is used, and damage is dealt once more for each stack consumed.

**Focus**

Focus (previously Staff) is a style focused on dealing easy damage, leaving dodging as the only concern for the user.

It's statue is located in the woods close to the starter zone

It's special ability is that every time a focus orb is hit, a focus mark stacks on the enemy.

At 3 stacks, the next attack will deal 4x damage (300% + normal damage).

**Guard**

Guard (previously Shield) is a style focused on tanking and is generally considered the style for nerds

it's statue is next to the arsenal in Primis Highlands.

It's special ability is that every time a guard orb is hit, the user gains 10% guard stack.

The stacks slowly decay. When hit, the user will take damage reduced equal to guard stack %.

Caps at 100%. Guard used to be able to reflect damage if it had >100% stack, however, epic changed this.

**Evasion**

Evasion (previously Rogue) is basically CS thief but you can jump high,

this focus on running and avoid enemies attack while dealing

high damage. It's ability is to gain 2.5% speed with each orb touched.

The Speed Cap is unkown so it is assumed that it is infinite.

Strike (previously Spear) is basically combo but better. It's statue is located at the Northern Stronghold.

It's special ability is giving a damage buff by 50% for each strike orb hit, up to 150%. The buff resets upon touching the ground.

Strike makes the user dash after touching a strike orb.

Whether it makes the user dash towards the closest orb or towards the camera direction is being debated by Epic.

Repeat (previously Dualies, i think?) is basically stack, but it isn't fully focused on burst damage. It is found in the Northern Stronghold

It's special ability is that when a repeat orb is hit, another repeat orb is spawned.

The new orb is identical to a normal orb, except that it can't trigger the special ability and can't spawn extra orbs.

Alchemist, a combination class, when you have this class it will spawn 3 types of orbs, a red potion, a green potion, and a blue potion. when you combine 3 potions together it will create a effect, it is located in alder forest.

Its ability can differ when you combine different potions.

Snipe (previously Sniper or Marksman, i don't remember) is the only style without a confirmed ability. It is, rather obviously, not ingame.

It's special ability is unknown