House Rules

In addition to the rules and mechanics you are likely familiar with from sourcebooks, there are a number of homebrew and tweaked rules specific to this campaign and my DMing style. This page should serve as a reference for such rules, as well as any other important meta information such as banned content. Where applicable, I have added justifications for certain rules and exclusions, though many should be self explanatory.

## Banned Content

### Books

* **Acquisitions Incorporated:** Content is terribly uncreative, poorly balanced, and does not fit with the serious tone of the campaign.
* **Dungeons and Dragons vs. Rick and Morty:** Does not fit the tone of the campaign.
* **Eberron: Rising from the Last War:** Incompatible with the campaign lore.
* **Explorer's Guide to Wildemount:** Unbalanced content which does not fit into the campaign in any manner.
* **Guildmaster's Guide to Ravnica:** Incompatible with the campaign lore.
* **Planeshift:** Incompatible with the campaign lore.
* **Spelljammer:** Completely different genre and setting to the campaign.

### Classes and Subclasses

* **Blood Hunter:** Boring, poorly written class that tries to do too much. Also incompatible with campaign lore.
* **Gunslinger:** Incompatible with the campaign lore.
* **Psion:** Overpowered with too much going on.

### Races

The following races are all prohibited, as well as any races listed in banned books (for example, plasmoids from the Spelljammer setting). These are all banned because, for one reason or another, they do not fit the tone or setting of the campaign.

* **Aarakocra**
* **Centaur**
* **Grung**
* **Leonin**
* **Locathah**
* **Tabaxi**
* **Warforged**

## House Rules

These are less so rules and rather facets of the culture I have at my table; pieces of the way we play that I feel it worth spelling out in plain English for both mine and my players reference. These tend to affect the story more than the mechanics.

### Assumptions

* If we were to act out, or at least mention every single detail that happens, the campaign would be unbearably slow and boring. Therefore, we assume that certain things happen without actually acting them out or saying they happened. This applies to a myriad of minor things that often won't have much bearing on the story, but can sometimes be useful for tying threads of the story together. For example, if we timeskip a few days of travel, I will assume you didn't walk for three days in total silence. From that, I might then assume that you disclosed certain information to other characters 'off-screen', rather than constantly badgering you with questions about exactly what you've said to exactly who.
* If I ever make an assumption that is glaringly wrong, or one that does not seem appropriate to your character at all, you need only mention it to me and we can work around it another way.

### Railroading

* First and foremost, this is an open-ended, choose-your-own-adventure style campaign. You can (within reason) go where you like and do what you want. Of course, I do need to have some input with story threads, rather than just letting you wander aimlessly.
* If you choose to chase certain threads, such as character backstories, there will need to be a certain amount of railroading to keep things on track. Heavy/essential railroading appear in the form of a 'scripted event'; a situation where mechanics might work differently, or characters may find themselves unable to make checks to avoid something happening. For example, the party may find themselves in a heavily unbalanced fight that leaves them on 0 hit points but conscious, so that they can see what happens after the fight.
* This shouldn't be a common occurrence, but it will be necessary from time to time, as it allows for a better story to be told.

### Smut

* First and foremost, this campaign is **NOT** an erotic roleplay, and thus you shall not find any erotic content within it. In the handful of instances that such content appears (as it would do in the living, breathing world which I try to make Andara feel like), I aim to leave as much as possible up to the imagination. An encounter might take you in the direction of a brothel, but you might find that my descriptions become a little more vague and metaphorical once you cross it's threshold.

## Table Rules

In addition to the rules set out in the various books for D&D, there are a few rules I have created, or borrowed from elsewhere, and included in this campaign. These are all intended to improve the experience of D&D, for one reason or another, and are listed below.

### Cantrips

* Using prestidigitation to clean things is a cheap, quick fix. The magic dries and irritates skin, and gives other materials a weird aroma.

### Damage, Health, and Death

* Whenever you level up and roll for your health increase, re-roll any 1's.
* I, your DM, make death saving throws on your behalf, so you are unaware of how close your character is to death