Races

A **race** refers to the racial history of a character and the types of experiences they might have gone through in childhood. More concretely, your race will determine which skills, spells, and stats you start with on a new character as well as which racial bonuses and penalties you have.

There are sixteen races in Cosrin and each one offers a unique perspective on the game.

## Catline

Base stats:

* Strength 11
* Accuracy 13
* Dexterity 12
* Mysticism 8
* Speed 10
* Constitution 12

Starts with the following skills:

* Missile Weapons
* Dodging
* Called Shot

## Centaur

Base stats:

* Strength 14
* Accuracy 12
* Dexterity 9
* Mysticism 7
* Speed 9
* Constitution 14

Starts with the following skills:

* Two Handed Weapons
* Toughness
* Resilience
* Physical Training
* Physical Training
* Drinking

Other unique features:

* Unable to ride mounts but innately has the CHARGE command.
* Cannot wear leg armor.
* Unique text when entering and exiting rooms.

## Dark Elf

Base stats:

* Strength 11
* Accuracy 12
* Dexterity 10
* Mysticism 9
* Speed 11
* Constitution 12

Starts with the following skills:

* Missile Weapons
* Spell Resistance
* Awareness
* Spiritual Karma
* Magic Spell Use

## Dragon Kin

Base stats:

* Strength 12
* Accuracy 12
* Dexterity 10
* Mysticism 8
* Speed 10
* Constitution 12

Starts with the following skills:

* Unarmed Combat
* Barter

Other unique features:

* Unable to ride mounts but innately has the CHARGE command.
* Can only wear rings, no armor.
* Can trigger fly using the FLY and LAND commands.
* Unique text when entering and exiting rooms

## Dwarf

Base stats:

* Strength 13
* Accuracy 12
* Dexterity 9
* Mysticism 8
* Speed 9
* Constitution 13

Starts with the following skills:

* Two Handed Weapons
* Resilience
* Dwarven Language
* Drinking

## Elf

Base stats:

* Strength 11
* Accuracy 12
* Dexterity 10
* Mysticism 9
* Speed 11
* Constitution 11

Starts with the following skills:

* Missile Weapons
* Spiritual Karma
* Spell Resistance
* Awareness
* Magic Spell Use
* Elvish Language

## Gnome

Base stats:

* Strength 10
* Accuracy 12
* Dexterity 10
* Mysticism 9
* Speed 12
* Constitution 12

Starts with the following skills:

* Dodging
* Assassination
* Gnomish Language

## Half Elf

Base stats:

* Strength 12
* Accuracy 12
* Dexterity 10
* Mysticism 9
* Speed 10
* Constitution 11

Starts with the following skills:

* One Handed Weapons
* Barter
* Awareness
* Swimming
* Elven Language

## Half Giant

Base stats:

* Strength 14
* Accuracy 12
* Dexterity 9
* Mysticism 7
* Speed 8
* Constitution 12

Starts with the following skills:

* Physical Training
* Toughness
* Toughness
* Giant Language

## Half Ogre

Base stats:

* Strength 14
* Accuracy 12
* Dexterity 9
* Mysticism 7
* Speed 9
* Constitution 14

Starts with the following skills:

* Two Handed Weapons
* Toughness
* Resilience
* Physical Training
* Physical Training
* Drinking
* Ogre Language

## Half Orc

Base stats:

* Strength 11
* Accuracy 12
* Dexterity 10
* Mysticism 7
* Speed 10
* Constitution 13

Starts with the following skills:

* Physical Training
* Drinking
* Orcish Language

## Halfling

Base stats:

* Strength 11
* Accuracy 13
* Dexterity 12
* Mysticism 7
* Speed 10
* Constitution 12

Starts with the following skills:

* Missile Weapons
* Dodging
* Called Shot
* Drinking
* Halfling Language

## Human

Base stats:

* Strength 12
* Accuracy 12
* Dexterity 10
* Mysticism 8
* Speed 10
* Constitution 12

Starts with the following skills:

* Unarmed Combat
* Barter

## Lizard Man

Base stats:

* Strength 11
* Accuracy 12
* Dexterity 10
* Mysticism 8
* Speed 10
* Constitution 11

Starts with the following skills:

* Toughness
* Swimming
* Swimming
* Swimming
* Swimming
* Swimming
* Swimming
* Saurian Language

Other unique features:

* Breathes underwater.

## Minotaur

Base stats:

* Strength 14
* Accuracy 12
* Dexterity 9
* Mysticism 7
* Speed 9
* Constitution 14

Starts with the following skills:

* Two Handed Weapons
* Toughness
* Resilience
* Physical Training
* Physical Training
* Drinking

Other unique features:

* Cannot wear helms.

## Sprite

Base stats:

* Strength 9
* Accuracy 12
* Dexterity 11
* Mysticism 9
* Speed 11
* Constitution 10

Starts with the following skills:

* Spiritual Karma
* Sylvan Language

Other unique features:

* Always flying.