Vampire (Convergence of Worlds)

**Vampires** are undead and immortal children of the night that drink blood. Vampires have a heavy connection to Nyx, the Goddess of the Night. Vampires have increased based physical parameters with an increase of strength connected to the amount of blood they drink. They burn up completely in the sunlight, are somewhat weak to wood, but nothing with silver or crosses as they are not a creation of God but of Nyx.

## History

### Creation

Before the beginning of the Mesozoic Era, exactly ten years before, Nyx had the idea of creating a creature of the night. But she didn’t want her creation to go to the Underworld where their souls will be under the authority of another, no she wanted control. But she also wanted someone that looked like her base form, something that will also compliment her beauty and power, and someone that can accompany her throughout the eons. And thus, the Monarch was born.

Her first creation will be like herself, a humanoid being that can compliment her beauty and grace. So, she shaped her first creation’s appearance to compliment her. She wanted her creation to accompany her throughout the eons, but she can’t make a god or demigod, as she can’t manipulate divinity. So, she will give her creation the ability to absorb the life-force of other creatures through their blood, the purest form of material life-force.

She wants her creation to be able to move freely and openly throughout the world of both the divine and mortal. So, she made him able to move at speeds faster than both mortal of divine eyes can see, along with strength and a mind to keep up with that speed. She wants her creation to be able to create more of himself without her creative input. So, she gave him the ability to turn others like himself in appearance to the same species as him. This last idea came when she heard that the Gods wanted to end the Mesozoic Era and give way to creatures like themselves in appearance and intelligence in the future.

### First Vampires

The Vampire race as a whole started only when The Monarch, who had been alive since the beginning of the Dinosaur Era, saw creatures with the same appearance as he start to appear. With the insatiable curiosity of millions of years of walking the Earth with only unintelligent creatures, unlike himself, he approached them.

## Society and Culture

This race of Vampire is generation based Vampires. Meaning that each generation of Vampires turned, slowly gets weaker and weaker in strength and abilities.

### Society

The world of Vampires on this Earth is divided into multiple houses and leaders, but the most apparent division is the Purebloods vs Progenies. Purebloods being Vampires that are born into two Vampire parents, and Progenies being Vampires that are turned from Humans. A Pureblood can be born between two Progenies and any Vampire can create a Progeny. However, all Vampires will always bow, respect, and serve the Monarch, who is the leader of the entire race.

### Laws

Due to the decreasing strength of turned Vampires, they have banned all Vampires from the Eleventh Generation and higher from making more Vampires. Tenth Generation Vampires can make Eleventh Generation Vampires, but Eleventh Generation Vamps can’t create more. If this law is broken, the Maker and the Fledgling will both be killed by Sun Burn.

## Attributes

### Powers

* **Blood Empowerment**:
* **Flight**:
* **Illusion Casting**:
* **Immortality**:
* **Influence**:
* **Natural Weaponry**:
* **Superhuman Agility**:
* **Superhuman Durability**:
* **Superhuman Mind**:
* **Superhuman Regeneration**:
* **Superhuman Senses**:
	+ **Blood Flow Vision**:
	+ **Blood Sense**:
	+ **Night Vision**:
* **Superhuman Speed**:
* **Superhuman Stamina**:
* **Superhuman Strength**:
* **Telepathy**:
	+ **Dream Manipulation**:
	+ **Illusions**:
* **Weather Manipulation**:

### Powers

* **Vampiric Physiology**: Vampires are beings who subsists by feeding on the life essence of living creatures (often in the form of blood). While all Vampires need some form of life-essence, the quality and quantity vary greatly: from daily to rarely, from needing lethal amounts to barely notable, from sentient blood freshly drained to rare steak.
	+ **Blood Consumption**: Vampires absorb (usually by ingesting) the blood of others for either sustenance, strengthening, or regenerative purposes.
	+ **Blood Empowerment**: Vampires becomes stronger, faster, more durable, etc. when they consume blood, possibly unlocking abilities related to the affinity and enhancing their existing powers.
	+ **Immortality**: A Vampire stops aging once turned. Upon their transformation, Vampires become immune to all conventional illness, diseases, viruses and infections.
	+ **Supernatural Condition**: The supernatural forces that sustain Vampires also endow them with superhuman physical abilities as well as powers of mind control. Their physical abilities such as strength, speed, agility, durability, healing and senses all grow stronger with age and experience.
		- **Supernatural Strength**: Vampires are noticeably much stronger than Mutated Creatures, most Meta-Humans and possibly all humans, and slowly grow stronger as they grow older. Even new Vampires who are still in transition can toss an average-size, fully-grown human across a room with great speed and force. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of werewolves in their human form and, depending on the age of the Vampire. Their strength allows them to jump higher and further than any natural creature. Vampires who feed on humans are stronger than those who feed on animal blood.
		- **Supernatural Speed**: Vampires are much faster than various other human and mutated creatures, meta-humans, and werewolves in human form. Vampires can accelerate their movements to cover short distances in an instant, usually faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion allowing them to appear or vanish quickly and quietly. Their reflexes and dexterity are similarly heightened, allowing them to catch certain projectiles such as arrows and thrown stakes in the air with ease.
		- **Supernatural Stamina**: Vampires have a limitless stamina due to their dead bodies and infinite regeneration.
		- **Supernatural Agility**: Vampires possess super-human agility, such that they can react quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion.
		- **Supernatural Durability**: Vampires can take a great amount of physical damage without being slowed down. Even Vampires who have been shot with wooden bullets, which have a weakening effect on Vampires, have been seen to continue fighting so long as they were not shot in the heart or the head. Vampires still react to physical force in a human manner, particularly young Vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.
		- **Supernatural Senses**: Vampires have extremely keen senses of hearing, sight, smell, and taste that far exceed those of humans and werewolves. They can hear whispered conversations, even ones in far of buildings and on phones, though most Vampires typically learn how to tune out most ambient noises when it's not necessary to hear them. Vampires can turn their enhanced hearing off, which explains why they can occasionally miss auditory warnings, such as the footsteps of approaching enemies, when they're paying attention to other things. Vampires can also smell blood from several meters away and see in total darkness. Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or Holy Basil in someone's blood.
			* **Blood** **Flow** **Vision**: Vampires have the ability to see all major and minor veins of any living being. They can even see them through inanimate objects like trees, concrete, clothes, and so on.
			* **Blood** **Sense**: Vampires have the ability to sense the awareness of the circulatory system allowing to detect the presence of drugs, alcohol, other substances in a subject’s blood.
			* **Night** **Vision**: Vampires have the ability to see in low light conditions or even total darkness.
		- **Supernatural Regeneration**: Vampires can regenerate from almost any injury that their body takes, even regenerating new limbs if lost, or their entire body in seconds or minutes. Granted they will need a sufficient amount of blood to sustain this regeneration.
		- **Supernatural Mind**: Vampires have greater mental capabilities than almost any other supernatural creature or human in the world. They can remember seemingly eons of experience, have increased
	+ **Mind Control**: Vampires can control the minds of others, including their thoughts, perceptions, memories, emotions and personality. Depending on the Vampire’s skill and power, this can range from a trance-like state very similar to hypnosis, to the target being completely subject to their control. A skilled Vampire may be able to control the minds of multiple people simultaneously.
	+ **Claw Retraction**: Vampires can grow unnaturally large claws from their fingers that are stronger than most mundane metals and materials.
	+ **Fang Retraction**: Vampires have sharp, hollow, and strong retractable fangs that will do most of their blood drinking.
	+ **Night Mode**: Vampires get naturally stronger while in the night.
	+ **Undead Conversion**: Vampires can make Ghouls, Zombies, and other undead with their Vampirism Conversion if the subject does not get enough of the Vampires venom.
	+ **Vampirization**: Vampires can turn Humans, Meta-Humans or mutated creatures into Vampires when enough venom is injected through their fangs.
	+ **Blood Control**: Vampires can slightly manipulate their blood and the blood of others.
	+ **Magic**: Vampires can do magic even if they don’t have a great affinity towards it.
	+ **Flight**: Vampires, being a species that originated from magic and bats, can manifest bat wings on their back from incorporable magical power that allows them to fly.

### Abilities

* **Stealth**: As creatures of the night, Vampires are naturally extremely stealthy being able to sneak behind anyone and sometimes even those with extremely sensitive senses.

### Weaknesses

* **Sunlight**: Sunlight and UV rays burn Vampires on contact, and prolonged exposure will cause them to burst into flames and die.
* **Holy** **Basil**: Despite its name, this flower is not holy. Exposure to or ingestion of Holy Basil causes a Vampire to become severely feverish and weak to the point that it can even hinder their healing abilities as well. Also, physical contact with Holy Basil will burn a Vampire's skin. Vampires cannot mind control anyone who has ingested Holy Basil or has it on their person.
* **Animal** **Blood**: Animal blood, while somewhat satisfying a Vampire's hunger and sustaining their undead life, will make the Vampire considerably weaker than they would be if they had drunk human blood, causing their physical abilities to be inferior to a human-blood-consuming Vampire, making them heal much more slowly, and making their compulsion less effective.
* **Broken** **Necks**: Breaking a Vampire's neck will not kill them, but it will render in a death-like state for varying amounts of time, depending on the diet and age of the person in question.
* **Decapitation**: Dismembering or manually removing the head of a Vampire will result in an instant and permanent death.
* **Fire**: Vampires are highly flammable and sensitive to fire and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful in disposing of the remains of a dead Vampire without any physical evidence. However, in some cases, Vampires have used this vulnerability to their advantage, such as exposing their hands to sunlight near an open gas leak, causing explosions and fireballs to incapacitate or kill their enemies and dampening the flames before they can do harm to themselves.
* **Heart** **Extraction**: Removing the heart of a Vampire will result in permanent death.
* **Physical** **Trauma**: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause pain and also slow them down. However, this is momentary as they will heal completely so long as they haven't been weakened by other means such as Holy Basil or Werewolf bites.
* **Holy** **Objects**: Holy Objects as in objects with powers of holy origin or originating from the Gods will harm all Vampires. However, most holy objects will not have much effect other than slowing them down, it would take a truly powerful holy object to permanently kill a Vampire.
* **Wood**: Wounding a Vampire with a wooden weapon, such as wooden bullets, will incapacitate them and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. Stabbing a Vampire through the heart with a wooden stake or shooting them with wooden bullets will result in instantaneous and permanent death.
* **Cancer**: A unique weakness that rarely occurs under specific circumstances. Although Vampires cannot develop diseases and illnesses, such as cancer, if a human has active cancer and is turned into a Vampire, the effects of the cancer will increase. The regenerative properties of Vampire blood will cause cancer cells to sporadically replicate and exceed normal stages of the condition.