recursal/Fanatic-Fandom huggingface dataset:
Scrapped Levels

**Scrapped Levels** are a type of Scrapped Content in Micro Tanks. These are levels which were partly or fully implemented, but were ultimately scrapped.

## Complete Levels

These are levels that were complete, functional, and in the playing order, but were later pulled from the level rotation. These levels were pulled mostly for not being fun, or being difficult to balance.

### Legacy Mission 23 (Mission 2 reprise)

Originally, Mission 23 was a reprise of Mission 2, but with more tanks and tougher tanks. When the Late 2021 Mission Reorganisation occurred, the decision was made to remove all level reprises that had existed. As such, this mission was scrapped and replaced with current Mission 23, introducing the Azure Tank.

### Legacy Mission 46

This mission consisted of fortified areas with sandbags, and crates that could be blown up to free Red and Cyan Tanks from inside. This level was scrapped during the Late 2021 Mission Reorganisation. The reason for scrappage was the fact this level was not very fun to play, and too difficult.

### Legacy Mission 51

Originally, Mission 51 consisted of nothing but a square ring of Metal Crates in the middle of the map. Inside this ring were four Green Tanks. On the other side of the map to the player, there was a single Lime Tank. The player had to blow up the Green Tanks with mines without being gassed. This level was scrapped for being immensely frustrating and RNG-based. Also, after Mission Fumos Cinnabar felt the player needed a "break from gas clouds".

### Legacy Mission 61

This mission consisted of the player stuck by a lot of Pits in one strip of the screen to the left, and having to fire to the right of the screen to kill a load of tanks with Nitro Crates. Sandbags prevented many of these explosions from hitting the tanks. Because this level was not very fun, it was scrapped. The level that replaced it is very similar to the Duelling Arena, Grid Iron. Grid Iron existed before this mission did.
Colin Creevey

"I'm - I'm Colin Creevey."

-Colin's first words

**Colin Creevey** is a Muggle-born wizard, who is obsessed with Harry Potter.

#### first year

Colin Creevey attended Hogwarts School of Witchcraft and Wizardry and was sorted into Gryffindor, the same house as Harry Potter, Who witness Colin's sorting.

Colin approached Harry during break and ask if he could take a picture so people knew he was with Harry, and Harry agreed. This was witness by Draco Malfoy.

Colin takes pictures of Harry throughout the year, including during Quidditch practice, And after his Quidditch match.

After Harry goes to the hospital wing because how to get all bones regrown, Colin goes to visit him overnight. But he sees a Basilisk through his camera, and gets Petrified.

At the end of the year, Colin gets unpacified by the Mandrakes.

#### second year

Colin decided to take less pictures of Harry Potter during his second year. After being petrified, He decided to stop drawing attention to himself.

Not being able to convince his guardians to sign his form, Harry couldn't go to Hogsmeade. Colin, not being of age, Wasn't going to Hogsmeade either. He asked if Harry wants to stay with him and his friends, But Harry didn't stay.

#### Third year

Colin is overjoyed that this is the year his brother, Dennis Creevey, Will be going to Hogwarts. He tells Harry Potter so at the table before the sorting ceremony; And he was even more happy when Dennis was sorted into Gryffindor.

Later in the year, the Creeveys try to bewitch a badge. It's formally read: *"SUPPORT CEDRIC DIGGORY"* But when they bewitched it, it said: *"POTTER* *STINKS".* They later accidentally bewitched it to say: *"POTTER REALLY STINKS".*

#### fourth year

In his fourth year, Colin joined Dumbledore's Army along with his brother. Even though he wanted to at first, Colin didn't bring his camera.

#### fifth year

Colin's fifth year is mostly normal. He and his brother attend the funeral of Albus Dumbledore.

#### sixth year

##### Battle of Hogwarts and death

Main article: Battle of Hogwarts

During the Battle of Hogwarts, Colin returned to the fray. There, He was killed by a Killing Curse. Harry Potter saw Colin's body being carried by Neville Longbottom and Oliver Wood.

It is unknown who killed Colin.

## Physical appearance

Colin Creevey was shorter than Harry Potter, and had mousey brown hair

## Personality and traits

Colin is a cheerful, good natured boy. He's obsessed with Harry Potter and enjoys taking pictures.

## Possessions

**Camera**: Colin Creevey possessed a camera. his favorite hobby to use with it is taking pictures of Harry Potter.

## Relationships

### Dennis Creevey

Colin had a brother named Dennis Creevey. Ever since Colin's fourth year, You can barely see them apart.

### Harry Potter

Colin's favorite celebrity is Harry Potter. He takes pictures of Harry all throughout his first year
1 (character)

1 is a character in Numbertoys. His color is Orange. He appears in 6 episodes, though it's 5 if you are excluding Number Plumber.

He doesn't appear in 3 episodes:

Math Again

Marbles And Glass Bridge

Tug Of War

He does appear in 9 episodes:

Numberland

Numbers and Toys Fight

Red Light Green Light

Learning The Equal Sign

Honeycomb

Number Plumber

Number Guys

Airplane Fun

Fun & Gun

1 was in Number Plumber offscreen, while not speaking or being mentioned.
Err?

Err? is the 1st episode of the series Alphatoys.

It talks about the digraph ER.

## Episode

E appears. R appears. They merge together to become digraph ER.

M, E, RR, and Y hold hands.

"m-e-rr-y"

MERRY!

ER says "You can make it merry, but we can make it"

m-e-rr-i-er

MERRIER!

S says "Hello! We're making a..."

s-o-cc

SOCC!

ER says "You're trying to make a soccer ball, we can be added".

s-o-cc-er

SOCCER!

ER says "We saved the day again!"

We see H, A, PP, and Y.

h-a-pp-y

HAPPY!

ER says "You may be happy, but we can make you"

h-a-pp-i-er

HAPPIER!

ER says "And together, we can make a..."

h-er-d

HERD!

ER says "We need to rest after making many er words".

## People who appeared in order

E

R

M

Y

I

S

O

C

H

A

P

D

Total number of people that appeared: 12

## Digraphs

ER

RR

CC

PP

## Trivia

Alphatoys B, F, G, J, K, L, N, Q, T, U, V, W, X, and Z are absent in this episode.

All of the digraphs except ER are doubled.

All vowels except U appear in this episode.
Radio Timer

The **Radio Timer** is a feature of Micro Tanks. It appears only in the Adventure Campaign in certain levels. When it appears, it is situated in the perimeter of the level, taking the top-centre position. Functionally, it serves as a time limit for the level.

## Functionality

The Radio Timer cannot be destroyed by any weaponry or munition. It sits at the top-centre of the level, and appears as a black rectangular screen with different coloured wires coming out of the top. As the level progresses, the black timer starts to fill in with green from left to right. The rate at which the screen fills depend on the level it is in, as it is different for each stage. Upon death of the player, or the player restarting, the timer is not reset, although the timer does pause as soon as the player dies. If the level is beaten, the Radio Timer immediately blows itself apart, producing black particles and a loud glass shattering sound.

The timer is filled up once the whole of its screen has turned green. When this happens, a pulse is sent out, and the screen turns blood red. A very ominous and distorted voice is heard, saying "*Drop it. Drop the bomb.*" Two seconds later, Enola, a very large blood red plane, flies onto the screen from the middle-left, and flies slowly in a straight line from left to right. When it reaches the centre of the level, it releases the dreaded Uranium-235 Bomb. Dying does not erase Enola nor the bomb, but beating the level before the bomb goes off does. Once the Uranium bomb explodes, it's an instant Game Over, no matter how many lives the player had. Because of this, Radio Timers are one of the most dangerous elements to appear in a level.

## Trivia

* Cinnabar himself voiced the ominous "drop it, drop the bomb" line.
* Once the radio timer fills up, the player has about 14 seconds to beat the level before the uranium bomb explodes.
* Before this was added, the idea of time limits in levels was thought about for a long time. The original plan for when the time ran out was to have a tank that took up the entire screen essentially bulldoze the level, or something equally catastrophic.
* Micro Tanks was the first WTF to actually implement nukes. Once this was added, other WTF creators added nukes to their games.
Paper Crate

The **Paper Crate** is a blocker in Micro Tanks. It appears in the Classic Campaign and Adventure Campaign. It appears in-game as a cardboard box.

## Properties

The Paper Crate is a destructible block similar to the Cracked Wooden Crate. It can be destroyed by any explosion except White Phosphorus Explosions. However, it can also be destroyed by Bullets. Whereas the Cracked Wooden Crate is only susceptible to player bullets, the Paper Crate can be destroyed by being shot by any bullet from any enemy. It is not, however, destroyed by Machine Gun pellets.

This crate does not drop loot when broken.

## Appearances

This blocker was not actually created until the Classic Campaign was complete and work commenced on the Adventure Campaign. It was, however, retroactively added into the Classic Campaign, appearing in several missions starting with Mission 43.
Cracked Wooden Crate

Cracked Wooden Crates are a common destructible blocker in Micro Tanks. They take the appearance of a Wooden Crate that has numerous cracks running through it. They are introduced in Mission 8.

## Properties

Cracked Wooden Crates are a more fragile form of the Wooden Crate. They can be destroyed by explosions like Wooden Crates, but unlike Wooden Crates, they can also be destroyed by the player's bullet hitting it. They are, however, immune to being shot by enemy bullets.

Unlike wooden crates, these crates do not drop any loot when destroyed.

They either generate as part of the set-up of the level, but can also be created when a wooden crate is caught in the small explosion created when a Rose Bullet explodes.

Strangely, they do not catch fire when exposed to a fire source.

In missions, they are often used as a soft gate between different areas (such as in Missions 8 and 16). They can also be used to hold stronger tanks in a way that if a player is careless of where they shoot, they could unleash more tanks than they can handle (such as Missions 35 and 82). They also sometimes appear stretched (such as in Missions 31 and 82).

## Appearances

Cracked Wooden Crates appear as part of the set-up in the following missions:

* Mission 8
* Mission 14
* Mission 16
* Mission 20
* Mission 21
* Mission Royale
* Mission 26
* Mission 31
* Mission 34
* Mission 35
* Mission 37
* Mission 43
* Mission 45
* Mission 47
* Mission 50
* Mission 61
* Mission 62
* Mission 63
* Mission 67
* Mission 70
* Mission 77
* Mission 78
* Mission 81
* Mission 82
* Mission 87
* Mission 88
* Mission 96
* Mission 97
* Mission Spectra
* Secret Mission 20

Appearing in 30 missions out of a total 113 in the Main Campaign, they appear in 26.5% of missions.
Royal Tank

The **Royal Tank** is a Boss Tank in Micro Tanks. It is introduced in Mission Royale, where it is fought as the first boss of the Main Campaign, between Mission 25 and Mission 26, Unlike other boss tanks, this tank makes several other appearances outside of its boss mission. It is named the Royal Tank after its shade of dark purple, rather than the fact it's a boss or the fact its turrets look like a crown.

## Attributes & Weaponry

### Fire Rate

Phase 1 - Medium
Phase 2 - High
Phase 3 - Medium
Phase 4 - Medium

### Bullet Type

Phase 1 - Regular (boss)
Phase 2 - Missile (boss)
Phase 3 - Explosive Missile (boss)
Phase 4 - Bouncy Missile (boss)

### Bullet Ricochets

Phase 1 - 1
Phase 2 - 0
Phase 3 - 0
Phase 4 - 2

## Phases

The Royal Tank fight consists of four phases. Each phase takes 5 hits to advance, resulting in a total of 20 HP. The tank's AI and speed do not change with phases, only the weapon type.

## Loot Table

Being a boss tank, it does not have a loot table as such. However, when it is killed in Survival, it will drop a Mega Bullet power-up 100% of the time, and will count as 10 kills.

## Appearances

This boss is unique in that it appears, or can appear, in several missions outside of its boss mission.

* Mission Royale
* Mission Spectra (potentially)
* Secret Mission 67
* Survival
* Operation 31

## Trivia

* The Royal Tank was created several months before Mission Royale. It was created as a test to see if Boss Tanks were possible. There were originally going to be no bosses in the game.
Campaign Colour

In Micro Tanks, the **Campaign Colour** depicts what type of mission or game mode the player is playing. It is shown by the colour of the banner at the start of a stage, and the colour of the HUD background banner at the bottom of the screen. Different campaigns and game modes have a different campaign colours.

## List of Campaign Colours

### Classic Campaign

* Classic Campaign - Red
* Classic Campaign (boss stages) - Dark Red
* Secret Missions - Yellow
* Beginner Campaign - White

### Adventure Campaign

* Adventure Campaign - Cyan
* Adventure Campaign (boss stages) - Dark Cyan (Teal)

### Game Modes

* Survival - Green
* Duelling Arenas - Orange

### Unused

* Adventure Campaign Demo - Blue
* Custom Levels - Grey
* Castle Campaign - Dark Grey

## Trivia

* Originally, the Adventure Campaign's campaign colour was blue.
Gems

**Gems** are the secondary in-game currency of Micro Tanks, the primary being Medals. Their icon is a cyan-coloured gemstone (Larimar). Gems are a lot rarer than medals, but can be used to unlock or buy more exclusive items than medals.

## Earning Gems

There are several ways in the game to earn gems.

* The main way to earn Gems is to access the Treasure Vault at the end of the Classic Campaign. This can yield more than 250 gems if the player beats the Classic Campaign having started from Mission 1.
* Very few missions have gems as a secret item if a very hard-to-reach area is accessed.
* Secret Missions in the later stages of the Classic Campaign have gems (usually two or three) scattered around them.
* Gems can be won as prizes from the Slot Machine.

## Types of Gem

All gem collectibles in Micro Tanks are worth exactly 1 gem. However, cosmetically, there are 19 different varieties. They are as follows:

* Rose Quartz
* Larimar
* Yellow Topaz
* Square Ruby
* Square Emerald
* Oval Turquoise
* Faceted Amethyst
* Faceted Jade
* Faceted Garnet
* Teardrop Lapis Lazuli
* Teardrop Spinel
* Seven-faceted Iolite
* Seven-faceted Jasper
* Seven-faceted Aquamarine
* Smooth Peridot
* Cyan/White Diamond
* Pink Diamond
* Yellow Diamond
* Red Diamond

## Spending Gems

Gems can be spent in a variety of Shops, typically for more exclusive purchases than Medal purchases.

Ddd

## Trivia

* There exists a cap of 5 million gems. It is highly unlikely that any player will ever come close to this number, though.
Streaker

The **Streaker**, commonly referred to as the **Zombie**, is a malevolent zombie-like undead being that has a chance to appear when an enemy tank is killed by the player. It was added as an Easter Egg, meant to shock the player. Since it is on the enemy's side, but killing it is not required to complete the mission, it is classed as an Assistant.

## Properties

Streakers exhibit a zombie-like humanoid appearance. Their skin is off-colour, they have a disproportionately large head with a huge grin and rotten teeth. They appear totally naked, and have multiple wounds on their body.

### Spawning

The streaker can spawn when any tank that isn't the last tank of the mission is killed. For one to spawn, the Global Dynamic Difficulty value must be 0.16 or higher, which equates to approximately 250 lifetime kills. When any tank of any colour is killed, there is a 1 in 5000 chance a Streaker will spawn.

### Combat

Streakers "glide" around the map haphazardly. Their weapon of choice is the machine gun, in which they fire a continuous stream of bullets at the player. Streakers are extremely weak: they can be killed on contact with the player's bullets, explosions, and even if the player runs it over. The player earns 1 medal if they kill the Streaker. The Streaker is also killed automatically if a level is won and a streaker is still alive.

### Gore

The Streaker is notable for being uncharacteristically gory for the game. The Streaker, when killed, leaves a splatter of blood and pieces of organ. Its noises are also extremely disturbing. When alive, it emits a heavily distorted demonic laugh, which can give the player a huge shock when it appears, as its appearance is very sudden. When killed, the Streaker emits a blood-curdling very loud scream which lasts several seconds, and is highly disturbing and unsettling.

## Trivia

* Cinnabar voiced the Streaker himself.
* Originally, the streaker was meant to come in from the sides of the map at random, hence the name "streaker". However, this did not happen.
* The streaker has a few unused subsprites for facing different directions.
* For much of the game's development, the odds of getting a streaker were 1 in 1000, but this was lowered to 1 in 2000 to make them more rare and shocking. In v0.12.6, this was lowered again to 1 in 5000.
* Changes to the streaker are left off patch notes.
* The streaker's bullet was the first weapon added to the game which dealt partial damage. In fact, partial damage wasn't yet a proper coded thing when the Streaker was added. Partial damage was only implemented proper, with the health bar, in January 2022 when Green Tanks and their Gas Clouds were added. Before this, the player could take 10 hits before dying, but the player's health was not displayed.
Rose Tank

The **Rose Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 25. Assuming the player encountered Azure Tanks in Mission 23, it is the eleventh tank type the player will encounter. Notably, this is the only tank in the Main Campaign that fires shells, a type of bullet that explodes after a certain time.

## Attributes & Weaponry

### Bullet Ricochets

1 (low GDD, or self-nerfed)
2 (high GDD)

## Attributes

The Rose Tank moves at a slow speed, slower than the player's default speed. It fires a Bullet type that is unique to itself in the Main Campaign: Shells. These shells, if they are not destroyed by reaching their ricochet limit, will explode with an explosion slightly smaller than a Mine explosion after three seconds. This is indicated by the fact the bullet flashes white periodically. Rose Bullets themselves are immune to this explosion, meaning a Rose Bullet explosion does not destroy other Rose Bullets. They fire fairly often, with a moderate fire rate.

The Rose Bullets at first only exhibit one ricochet. However, when the player's Global Dynamic Difficulty reaches 1.35, the bullet acquires a second ricochet, increasing the time this bullet is on-screen and therefore the odds of it exploding. If the Rose Tank is self-nerfed after three deaths in the same mission, this second ricochet is lost.

The Rose Tank does not lay mines or have any other special attacks or abilities.

The Rose Tank adds a second crash cymbal to the musical score. It is much louder and more aggressive than the one added by the Purple Tank.

## Behaviour

The Rose Tank exhibits incredibly low intelligence. In fact, it has about the same intelligence as a Celeste Tank, save for the fact it can pathfind to certain enemy power-ups. The play style of this tank is Passive, meaning it plays neither offensively nor defensively. This tank does not seek out the player at all, nor chase the player on sight. It does not even react to player bullets, not even attempting to dodge, block, or run from them. It is totally blind to the player and its bullets, mines, and other weapons. Its walk AI features only its random walk. It wonders aimlessly but like all tanks always fires towards the player.

Despite the tank possessing a bullet which can have multiple ricochets, it does not calculate ricochets. Its firing pattern is fairly highly erratic, meaning the pause between shots can vary highly.

## Loot Table

The Loot Table of the Rose Tank without the Tank Fortune perk enabled.
 Extra Bullet
 Range Boost
 Faster Bullet
 Extra Life
 Shield
 Time Slow
 Mega Bullet

## Trivia

* Originally, this tank was stationary. However, it was just considered not threatening enough since the player could easily predict where the explosions were going to happen.
* This was the tenth tank created. It was one of the two tanks created while Cinnabar was on holiday in Portmeirion in Wales. The second of which was the Olive Tank.
* In the original plan, the Rose Tank was meant to fire *lasers*.
White Tank

*Note: This article is about the enemy tank. For the similar-looking Assistant, see Meat Shield.*

The **White Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 2 of the Beginner Campaign. It appears only in the Beginner Campaign, and is the weakest enemy tank in the game.

## Attributes

The White Tank is the weakest tank in the game, even weaker than a Grey Tank. It is immobile, and its weaponry is extremely basic, consisting of the standard Bullet which moves at the standard slow speed, and does not ricochet. Being a stationery tank, this tank does not lay mines. It has no other weapons or modes of attack, and no special abilities.

This tank offers no contribution to the music.

## Behaviour

The White Tank is immobile and passive - it does not play offensively nor defensively. It has no intelligence, which means it does not react to the presence of the player in any way other than pointing its turret at the player. It does not react to nearby player bullets or mines, either, and does not try to defend itself.

The White Tank has an extremely low firing rate, firing one bullet at a time with very long pauses between bullets. Since the bullet does not ricochet, it is impossible for two white bullets from the same tank to be on the screen at the same time.

With no offense or defense, no intelligence, no special abilities or attacks, the weakest weaponry in the game, and incredibly low firing rates, this tank is for all intents and purposes a sitting duck.

## Loot Table

The Loot Table of the White Tank without the Tank Fortune perk enabled.
 Extra Bullet

## Appearances

This tank appears only in the Beginner Campaign.

## Trivia

* Although White Tanks are counted separately in the Game Over screen of the Beginner Campaign, in terms of the statistics, they are counted as a Grey Tank kill. There is no statistic for White Tank kills.
* White Tanks can essentially be considered a demotion of the Grey Tank. However, if a Grey Tank is demoted, it simply dies.
* Though this can't happen in the game, if a White Tank were to be promoted, it would not promote to anything.
* There are only 13 White Tanks in the entire game, since they only appear in the Beginner Campaign, and the missions of that campaign are fixed. The Beginner Campaign features 13 White Tanks.
* This and the Fusion Tank are the only 2 tanks in the game that can fire a slow bullet that does not ricochet.
Uranium-235 Bomb

The **Uranium-235 Bomb**, also known as the **Uranium Bomb**, the **U-235 Bomb**, the **Atomic Bomb**, the **Nuclear Bomb**, or the **Nuke**, is a bomb in Micro Tanks. It appears as a standard bomb with the letters "U-235" inscribed in lime letters. This is the most powerful munition in the game, capable of causing an instant Game Over.

## Properties

When dropped by Enola, it falls very slowly - much slower than the regular Bomb, and even considerably slower than the White Phosphorus Bomb. It is different to almost everything in the game in that it is persistent on death. If a Uranium-235 bomb is falling and the player dies, the bomb does not disappear and continues to fall from where it left off once the mission restarts. However, if the player beats the mission while the bomb is falling, the bomb will be erased at the start of the next mission.

### Explosion

The Uranium-235 bomb explosion is the most powerful munition in the game. Once the bomb detonates, it will start off with a large white cloud where it detonated. This cloud rapidly expands and extremely quickly envelops the entire screen with white. To indicate this is a nuclear explosion, some parts of the explosion turn lime green. Upon detonation, you will hear a much louder explosion than any other explosion, and you'll even hear debris falling and raining down. Once the initial blast from the explosion clears, the entire screen is blacked out with smoke, even the dashboard. Burning can be heard.

If the player is caught in a Uranium-235 bomb explosion, it is an instant Game Over, no matter how many lives the player had left. If the player gets a Game Over following being caught in a Uranium-235 blast, the top of the Game Over screen states "MISSION FAILED: ALL OF MICRO TANKS IS DESTROYED!" instead of the usual "DISCHARGE NOTICE: No tanks remaining" text. This implies the blast essentially obliterates the entire game, all the levels, and all the remaining player tanks. In addition to this, your Discharge Status will be a Dishonourable Discharge, no matter what.

This explosion is completely inescapable once it goes off. Even with an Invincibility Shield, the player will still die and get a Game Over. Although a Game Over is avoidable by beating the mission while the bomb is still falling, if the bomb has already gone off and the player manages to beat the mission just *after* the explosion has started, the victory is cancelled and the player still gets a Game Over. The moment the bomb detonates is the moment of no return and an inevitable Game Over.

The fact this explosion results in an instant Game Over, and is completely unavoidable by any means once it has detonated makes this by far the most dangerous munition in the game. Its persistence on death and level reset only cements this. This is the only munition capable of causing an immediate Game Over.
Micro Tanks Wiki

**Welcome to the Micro Tanks Wiki!**
Welcome to the Official Wikia for Micro Tanks!

Micro Tanks is a 2D top-down tank shooter game inspired by Wii Play's Tank mini-game, although with a different spin. You control a tiny blue tank in an arena formed of a wooden backdrop, and tiny metal and wooden crates (notice the tiny theme!)

But you are not alone. There are other tanks that want to claim this microscopic patch of the Earth.

The objective of the game is to clear each stage of all its enemy tanks. The enemy tanks come in many different colours, each with their own behaviours, strategies, and statistics. The main campaign consists of 99 regular missions, 4 boss missions, and 10 secret missions. Can you beat them all?

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mmm!

Mmm! is the second episode of Alphatoys. It talks about the digraph MM.

## Episode

M appears. He becomes digraph MM. MM says "We do exist, yes, we do".

E and A bump into MM.

e-mm-a

EMMA!

MM says "We just proved it".

Y and U appear.

MM says "We see, you're having food, and you really want to say yum, and we can help you say yum if we hold hands."

Y splits.

y-u-mm-y

YUMMY!

Y and U say "Yum!"

MM says "Another double m word, you see, you see".

T, EA, CH, and R appear.

E splits.

t-ea-ch-er

TEACHER!

MM says "We see teacher is a..."

c-o-mm-o-n

COMMON!

noun.

W, I, N, T, and ER appear.

w-i-n-t-er

WINTER!

C says "It's freezing cold! Can someone get me a jacket?"

B says "Such a blizzard".

MM says "We see you're cold, we can help get it a bit more hotter".

MM grabs S, U, and ER.

s-u-mm-er

SUMMER!

MM says "We've made it hotter".

MM says "We've saved the day with many double m words, oh yeah".

MM says "It's time to rest".

H, A, and ER accidentally bump into MM.

h-a-mm-er

HAMMER!

MM gets hit by a hammer.

MM says "Ow!"

H, A, and digraph ER say "Sorry!"

MM says "I've got a plan".

MM grabs S, W, I, N, and G.

I splits.

s-w-i-mm-i-ng

SWIMMING!

A swimming pool appears.

MM rests in the pool.

## Digraphs

MM

EA

CH

ER

NG

## People who appeared in order

M

E

A

Y

U

T

C

H

R

O

N

W

I

B

S

G

Total number of people who appeared: 15

## Trivia

Alphatoys D, F, J, K, L, P, Q, V, X, and Z are absent in this episode.

Currently, the most amount of people appeared here.
Mahogany Crate

Mahogany Crates are a blocker in Micro Tanks. They look similar to the Wooden Crate but are considerably darker in colour, shades of rich earthy brown. They are far less common than the standard Wooden counterparts.

These crates were added in a much later version, version v0.13.1. They were retroactively added into several missions in the Main Campaign after they were added.

## Properties

The Mahogany crate shares many properties with the Wooden Crate. Bullets ricochet off them normally, and they can be destroyed through explosions. This includes explosions from Mines, explosive crates, Bombs, and the likes. However, unlike regular Wooden Crates, they are immune to explosions from the bullet of the Rose Tank, as there does not exist a cracked variant of this crate. Also, this crate cannot be set on fire.

The distinguishing property of this crate is that once it is destroyed, it will not re-appear once the player dies and the mission restarts. This means the player has to be very careful and selective about blowing up this crate, since it could make respawn attempts a lot harder.

Because of this property, this crate has a much better loot table than the regular wooden crate, being able to drop any power-up, and even very rarely, Medallions.

When this crate is destroyed, the sound of it breaking has a slightly lower pitch than when the regular Wooden Crate breaks.

## Loot

Dddd

Loot only drops if the wooden crate is destroyed by an explosion. Wooden crates will never drop loot if they are destroyed by burning, because essentially "the loot inside is burnt".
Olive Tank

The **Olive Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 66. It is the sixteenth enemy tank type the player will encounter. This tank is different to the others in that it possesses a triple turret, and has an extremely tough defensive wall of bullets that makes this tank very tough to kill with bullets.

## Attributes & Weaponry

### Fire Rate

Medium (normal)
Very High (defending)

## Trivia

* This was the eleventh tank to be created.
* This tank was originally going to be lilac.
Game Over

**Game Over** is what occurs when the game ends. It can be either through running out of lives, or by beating the game. It can also occur regardless of how many lives you have left if a Uranium-235 Bomb is allowed to explode. In Survival mode, beating this mode also causes Game Over.

## Features

No matter how you game over, you are taken to the Game Over screen with several features. At the top, the game explains how you Game Overed, whether it was by running out of lives, winning by claiming the Treasure Vault, or failing the mission by getting nuked by the Uranium-235 bomb.

Below that, a large red banner appears with a yellow banner at the top stating "Your report". On this red banner you will see images of the enemy tank types, and how many of them you killed. If you did not kill any of a particular tank type, that tank type does not appear on the report screen. Boss Tanks are all represented together, using the sprite of the Royal Tank.

Below the report banner, you see some information about your game. Your number of kills, number of missions you cleared, and your Discharge Status.

When Game Overing through any means, an excerpt of the Last Post is heard.

The appearance of the Game Over screen varies depends on how you end up there. If you run out of lives, the background will be wooden. If you beat the Main Campaign and take the treasure vault, the background will show treasure and gold. If you get there by getting nuked, most or all of the background will be smoke, showing the whole game has been destroyed. In Survival mode, a scorecard appears showing your 10 best scores.

If you achieve a sufficiently high Discharge Status, when you first enter the Game Over screen, a message appears congratulating you on your number of kills, and announces your medal reward.

## Trivia

* The first incarnation of the Game Over screen featured nothing but "U SUCK" written in crates, and the "back" button. This was a comical placeholder. Three days later, the proper Game Over screen was worked on.
* Cinnabar has lamented about how often the game has crashed at the Game Over screen both in development and even in some released versions. So much so that a debug command was implemented to set lives to 1 so Game Overs could be easily tested.
Celeste Tank

The **Celeste Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 2. It is the first moving tank the player encounters, and one of the simplest enemy tanks in the game. Its colour, Celeste, is very pale cyan.

## Attributes

The Celeste Tank is one of the simplest of all the tanks. It is slow-moving and turns fairly infrequently. Its weaponry is extremely basic, consisting of the standard Bullet which moves at the standard slow speed, and ricochets once. This tank does not lay mines. It has no other weapons or modes of attack, and no special abilities.

This is the minimum tank required for the Piccolo flute to play, which provides the main melody of the game's music.

## Behaviour

In many ways, the behaviour of a Celeste Tank can be thought of as a "Grey Tank that moves".

The Celeste Tank's play style is passive - it does not overtly play offensively nor defensively. It has no intelligence, which means it does not react to the presence of the player in any way other than pointing its turret at the player. It does not react to nearby player bullets or mines, either, and does not try to defend itself. Its walk AI features only its random walk, with no pathfinding or defensive manoeuvres.

The Celeste Tank has a low firing rate, generally firing one bullet at a time with fairly long pauses between bullets. If a bullet is particularly long-lived, such as if it has a clear path and does not meet any walls for a long time, this may allow for a Celeste Tank to have two of its bullets on the screen at once. The firing rate of a Celeste Tank is a bit higher than a Grey Tank.

Although the firing rate of the Celeste Tank is low, its firing pattern can be considered erratic, since there is a wide range of possible delay times between each bullet being fired.

## Loot Table

The Loot Table of the Celeste Tank without the Tank Fortune perk enabled.
 Extra Bullet

## Trivia

* The Celeste Tank was created using only GameMaker Studio 2's drag-and-drop functionality, with no coding. The same is true for the Grey Tank. No further enemies were made this way.
* It bears similarities to the Ash Tank from the Wii Play Tanks game, filling a similar role as in that game as the simplest moving enemy.
Pink Tank

The **Pink Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 86. It is the eighteenth enemy tank type the player will encounter, and the final new enemy type introduced in the Classic Campaign. As such, this tank is extremely tough and has a lot of attacks and high stats.

## Attributes & Weaponry

### Mine Rate

Very High (normal)
Extremely High (charging)

### Other Weapons

Phosgene Cloud
Incendiary Mine

## Gameplay

### Musical Instrument

None; all instruments of the Classic Campaign tanks play

## Trivia

* This was the fifteenth tank to be created.
* The toughest tank of the Classic Campaign, originally intended to be Black, was changed to Pink. This is because Pink is often seen as a softer or weaker colour, and this tank being the toughest is to subvert that trope.
* This tank has the second highest chance of dropping loot of any enemy tank, beaten only by the Zebra Tank. The odds of a loot drop from this tank is almost 1 in 3.
Purple Tank

The **Purple Tank** is an Enemy Tank in Micro Tanks. It is introduced in Mission 9. It is the fifth enemy tank type the player will encounter, and the first which lays Mines.

## Attributes

The Purple Tank moves at a decent speed. In fact, some Purple Tanks can move faster than the player's default speed. Its weaponry almost entirely consists of laying Mines. This tank has a very high mine-laying rate, one of the highest in the game. It very seldom fires bullets, but when it does, it fires the standard Bullet which moves at the standard slow speed with one ricochet. This tank has another ability fairly unique to it: it is able to boost its speed when a bullet is nearby.

This tank adds a crash cymbal to the musical score.

## Behaviour

The purple tank for the most part wanders the map aimlessly, frequently laying mines where it walks. Its mine-laying rate does not increase when it is near the player or when it is near destructible crates. Like all mine-laying tanks, it does not lay mines near explosive crates (except in Mission 37 where the two purple tanks are specifically coded to override this rule).

The purple tank's behaviour is defensive, not aggressive. It does not follow, seek, or chase the player. It strongly reacts to nearby player bullets. It has the ability to boost its speed when performing swerving manoeuvres, and it performs this move readily when a bullet is anywhere near it. It weakly avoids the player's mines, too.

The purple tank overall has fairly low intelligence. Although it readily performs a boosted swerve, it often fails to check for other bullets as it does so, and is known to occasionally boost-swerve right into another player bullet.

The bullet firing rate of this tank is exceptionally low. It is by far the lowest in the game, firing only 1 or 2 bullets per *minute*.

This tank attempts to pathfind towards Enemy Range Boost power-ups, but is not very good at it.

Self-nerf?

## Loot Table

The Loot Table of the Purple Tank without the Tank Fortune perk enabled.
 Extra Bullet
 Range Boost
 Faster Bullet
 Extra Life

## Trivia

* The Purple Tank was the seventh tank created. It was created after earlier tanks because of the fact mines needed to be created before this tank could exist.
* This tank will never fire within the first 30 seconds of a mission starting.
* This tank bears similarities to the Yellow Tank from the original Wii Play Tanks game, being the tank that seldom fires and lays a lot of mines. However, there are considerable differences in behaviour.
Killstreak

In Micro Tanks, **Killstreaks** are a feature of normal gameplay within Campaigns and Survival mode. Your Killstreak can be defined as the number of enemy tanks you have killed without dying. Each time you kill an enemy tank of any kind (but not an Assistant), 1 will be added to your Killstreak. If you die, your killstreak will be reset back to zero. Killstreaks are not reset by beating the mission. Also, should a mission be reset as pat of an anti-glitch procedure, for instance if a tank is out of bounds, the killstreak will be preserved. When you reach certain killstreak values, prizes will be given. The higher the killstreak, the bigger the prize.

## Killstreak Prizes

When you reach a sufficiently large killstreak, you will start getting rewarded. When a reward killstreak is reached, white text will appear on the screen, informing you of your killstreak bonus. A special fanfare will play. You can earn Medals, power-ups, and lives through killstreak bonuses. If the killstreak bonus was achieved at the end of a mission (the killstreak bonus was achieved upon killing a mission's last tank), the bonuses will be rewarded at the start of the next mission.

The prizes increase with each Killstreak achieved. They are as follows:

### 25 Killstreak

* Speed Boost
* Extra Life (if GDD is below 1.5, or you're in Survival Mode).
* 10 medals

### 50 Killstreak

* Speed Boost
* Extra Bullet
* Extra Life
* 25 medals

### 75 Killstreak

* Speed Boost
* Extra Bullet
* Extra Life
* Shield
* 50 medals

### 100 & 125 Killstreak

* Speed Boost
* Extra Bullet
* Faster Bullet
* Extra Life
* Shield
* 50 medals

### 150 Killstreak

* Speed Boost
* Extra Bullet
* Faster Bullet
* Extra Life
* Shield
* Mega Bullet
* 50 medals

### 200 Killstreak & every 50 kills hereafter

* Speed Boost
* Extra Bullet
* Faster Bullet
* Extra Life
* Shield
* Mega Bullet
* 100 medals

## Trivia

* After a Killstreak of 900 is achieved, no further killstreak bonuses will be awarded for any higher killstreak. However, even getting a killstreak this high in the first place would be practically impossible.
* When you resume your last session, the killstreak you had is retained.
* The Extra Life at 25 Killstreak was made GDD-dependent after a user beat the Classic Campaign with ease by getting a lot of 25-killstreak lives.
	+ The retention of the extra life at 25 Killstreak in Survival was actually a bug, but it was kept to make Survival mode fair for all and increase likelihood of getting a highscore.
Infinibullets

**Infinibullets** is a Duelling Arena in *Micro Tanks.* It is the twenty-fourth and final duelling arena listed. In order to be unlocked, the Classic Campaign must be beaten in 2-player mode. It is unlocked after beating Mission Spectra.

## Arena

This arena is identical in shape to Mission 76, but without the Mahogany Crates and other level features. This is the only stage in the entire game to make use of the Sponge blocker. Bullets which hit this blocker will ricochet off, but that ricochet won't count. Since all the walls in this arena are made of, or covered with, sponge blocks, bullets will effectively ricochet forever in this arena. This arena's name, infinibullets reflects this, being a portmanteau of "infinity" and "bullets". The only way a bullet can be destroyed is by colliding with another bullet or being destroyed in an Explosion.

## Trivia

* The Sponge blocker, unique to this arena, was meant to appear in regular levels, but had too many bugs and were ultimately scrapped.
* If a player's bullet hits the corner of a sponge block just right, the bullet will be stuck ricocheting rapidly at 60 times per second indefinitely until it is shot down by another bullet.
* This is one of three arenas to take the shape of level in the Classic Campaign. The others are Sandbag Forts, which takes the shape of Mission 78, and Grid Iron, which takes the shape of Mission 61 (although actually Mission 61 took the shape of Grid Iron, since Mission 61 was redesigned).
Tank Egg

In *Micro Tanks*, **Tank Eggs**, or **Tank Spawn Eggs**, are eggs that are fired out that eventually morph into a tank.

## Properties

Tank Eggs are generally fired out by a boss tank. Specifically, they can be produced by the Rainbow Tank in Mission Spectra, the Rainbow Tank in Survival, and the Alexandrite Turret in Operation 57. Turrets spawning Tank Eggs will be in the Castle Campaign, too.

Tank Eggs start out as oval-shaped coloured blobs. They move in a straight line from where they are fired. After a certain amount of time or distance has been covered by the egg, it begins to morph into an enemy tank which matches the colour of the egg. When the tank is fully formed, it immediately enters play.

Tank Eggs exist for almost every type of tank in the game. All the Classic Campaign tanks have an egg, except for the Zebra Tank and the White Tank. The Adventure Campaign tanks also have eggs, which can be fired out by Alexandrite Turrets. The Survival-exclusive Mint Tank has an egg, too. Even the Royal Tank has a Tank Egg, which has an extremely low chance to be fired out by the Rainbow Tank in Mission Spectra, or in Survival mode. The Royal Tank's egg is larger than other eggs.

In Survival and Mission Spectra, each egg fired has a 1 in 2500 chance of being replaced with a Royal Egg.

Tank Eggs have different properties depending on their appearance. For instance, in Mission Spectra only, Tank Eggs can be destroyed by explosions. But in other modes, they cannot.

Tank Eggs cannot form into Tanks while in contact with a wall of any kind. This is to prevent tanks from forming and entering play stuck inside a wall. If a tank egg has already started to morph into a tank when the egg goes over a wall, the tank forming animation is halted until the wall is cleared.

## Trivia

* If a Tank Egg does somehow make it out of bounds (despite code forcing a tank to form if the outer perimeter is reached), the egg is deleted immediately. This is to prevent tanks from forming out of bounds. Out of bounds tanks cause the level to restart.
* Tank Eggs morphing into enemy tanks is one of the few transitions in this game that has an animation.
* Tank Eggs actually match the size of the tank - Orange Tank Eggs are in fact smaller than other eggs, and Fusion Tank eggs are larger.
* Occasionally, a bug occurs in which the tank egg reaches the end of its tank-forming animation but the tank fails to enter play - it stays there without a turret and immobile.
* Originally, there were going to be eggs for Drones and Commanders too, but these were dropped.
Pit

The **Pit** is a blocker in Micro Tanks. It is one of the elements that appears in the original Wii Tanks, but is a lot less common in this game than in the original name. It consists of a black circle and represents a hole in the ground. In the Main Campaign, they first appear in Mission 12.

## Properties

Pits function much like they do in the original game. Tanks cannot cross them, but bullets can. When enemy tanks collide with pits, they bounce off as if they were walls.

Flying enemies such as the Drone, as well as airbourne munitions such as Gas Clouds can cross pits.

Pits are generally all of one size, the 1x1 block size. Occasionally, however, they can be larger. This is most notably the case in Mission 72 of the Main Campaign when there are pits of all different sizes.

Pits can also occasionally occur beneath certain destructible blockers, such as Wooden Crates, only being revealed when the overlaying blocker is destroyed.

### Fake Pits

The largest pit in Mission 72, in the bottom right corner is actually a fake pit. In fact, it is an entrance to Secret Mission 72. Enemies cannot enter the fake pit, but players can. Upon moving to the centre of the pit, the player will appear to literally fall down the pit. A few seconds later, they are transported to the Secret Mission, which is actually dark to reflect the fact this mission is "underground".

A pit also conceals a hidden secret mission entrance in Mission 93. The pit which keeps the Orange Tank in its 1x1 block is in fact a fake pit that the player can move over. Going to the square where the Orange Tank spawns is actually the entrance to Secret Mission 93.

Another mission which features fake pits is Mission 49, although this doesn't lead to a secret mission. Two of the pits along the right-hand line of vertical pits are actually fake, and the player can go over them to get into the area where the Green Tanks spawned. Getting in there causes an Extra Life and Golden Medallion to appear. This is very hard to pull off, however, due to the Maroon Tank firing at you.

## Appearances

Pits appear in the following missions:

* Mission 12
* Mission 19
* Mission 21
* Mission Royale
* Mission 28
* Mission 30
* Mission 32
* Mission 43
* Mission 46
* Mission 47
* Mission 49
* Mission 54
* Mission 56
* Mission 59
* Mission 61
* Mission 63
* Mission 64
* Mission 72
* Mission 77
* Mission 80
* Mission 81
* Mission 87
* Mission 92
* Mission 93 (fake pit only)
* Mission 94

## Trivia

* None of the 10 secret missions in the Main Campaign feature pits.
* Pits appear in 25 of the 113 missions in the Main Campaign, meaning they feature in 22% of missions.
* Mission 54 is the only mission in which pits are the only blocker.
* All pits in Missions 32, 64, 77, and 92 are obscured at the start.