recursal/Fanatic-Fandom huggingface dataset:
Кальцитовые пустоши

**Кальцитовые пустоши** — одна из локаций в игре For the King.

## Описание

Нельзя дать этой локации более подходящего описания, чем "проклятые земли". В этой абсолютно черной от вулканической активности пустоши нельзя найти ни единого безопасного уголка, а воздух здесь душен и наполнен завываниями смертельно опасных чудовищ, шныряющих между черных как смоль скал.

## Примечания

* Как правило, Кальцитовые пустоши и Опаленная пустыня соединены друг с другом, но изредка их разделяет небольшой пролив.
* У этой локации самый уникальный саундтрек из всех областей в игре. Если даже мрачные Ядовитые болота имели хотя бы нотки темы игры, то здесь они уступают место гнетущему эмбиенту.
Greater Spirits

Iussus Pax made strong elements: air, earth, fire, heat, water, energy, etc. But they were lifeless and limp without the touch of a Spirit. The air didn’t blow, the water didn’t roll, the earth wasn’t strong and solid underfoot. Very early on in the creation of the universe Iussus noticed this and wanted to change it. He wanted to make the world feel alive and give the elements he had created in the universe more substance and movement.

To achieve this he took a small bit of each of the elements that he had made and he formed them in his hands and blessed them with life and power. He gave each a bit of himself, and asked Inexia to do the same. He wanted them to be balanced and realized that they should have power and energy from both him and his god-wife to truly be balanced and centered. The beings he made were the Primal spirits, four powerful entities made of rock/metal, air, water, and lava/fire respectively. Each Spirit had control and ruled over the element they were made of. They were a wonder and the gods loved what they had created, and even more- what the Spirits added to the world.

Now the waves crashed and roared, the wind swept across the land, the land was hard and strong and firm, and lava erupted from the earth and fire burned hot and bright. They gave the world its first taste of life and it was beautiful. Over time these Spirits would become stronger and stronger, and as they did they gained more sentience and individuality. Over millions of years they developed their own personalities, rivalries and worshippers.

In the time of them adding life to the Overworld, they even managed to create the Lesser Spirits

In the order of their creation they are:

**Sentos** - Sun, Light.

**Nhyris** - Moon, Dreams.

**Aqua** - Water, Seas, Navigation

**Terra** - Stone, Mounts, Weather

**Aieros** - Air, Wind, Sky

**Ignie** - Fire, Volcano, Magma
Nhyris

**Domain: The Moon, The Dreamworld**

Nyhris is a lover of the dark and quiet. Much like the spirit Necrum, Nyhris only comes out when Etheros and Sentos leave the sky and darkness falls on the world. Nyhris is known as the silent spirit, and they are thought to watch over the world by night, observing the creatures below. Nyhris is very closely associated with the moon, and it is believed the Nyhris is really part of the moon above.
Podział administracyjny Kościoła Domańskiego

Patriarchat Domu

* Metropolia Wączyńska
	+ Archidiecezja Wączu
	+ Diecezja Minasu
	+ Diecezja Kinas

* Metropolia Garska
	+ Archidiecezja Garza
	+ Diecezja Roslingi
	+ Diecezja Muntern

* Metropolia Orzeska
	+ Archidiecezja Orzesza
	+ Diecezja Mojmirza
	+ Diecezja Solenia

* Metropolia Studzieńska
	+ Archidiecezja Studzienia
	+ Diecezja Akwarii
	+ Diecezja Mawiny

* Metropolia Sieracka
	+ Archidiecezja Sieraku
	+ Diecezja Klombu
	+ Diecezja Namory

* Metropolia Grantyjska
	+ Archidiecezja Granty
	+ Diecezja Ohuczy
	+ Diecezja Ploive

* Metropolia Huściewiańska
	+ Archidiecezja Huściewii
	+ Diecezja Wezu
	+ Diecezja Kaminu

* Metropolia Krzesimska
	+ Archidiecezja Krzesimia
	+ Diecezja Andzinu
	+ Diecezja Ustki

* Metropolia Nawaryjska
	+ Archidiecezja Nawary
	+ Diecezja Skatoiry
	+ Diecezja Tarudoi

* Metropolia Delcka
	+ Archidiecezja Delty
	+ Diecezja Krygi
	+ Diecezja Gradygi

* Metropolia Brańska
	+ Archidiecezja Branii
	+ Diecezja Wiewierzy
	+ Diecezja Kresy

* Metropolia Abelska
	+ Archidiecezja Abła
	+ Diecezja Minas
	+ Diecezja Wedy

* Metropolia Toczyńska
	+ Archidiecezja Mruwaku
	+ Diecezja Czeresinu
	+ Diecezja Śliwic

* Metropolia Paskońska
	+ Archidiecezja Pasku
	+ Diecezja Morelii
	+ Diecezja Synkuzy
	+ Diecezja Trawy

* Metropolia Anowska
	+ Archidiecezja Anowy
	+ Diecezja Malino
	+ Diecezja Bêse

* Diecezja Drzewni (*bezpośrednio podporządkowana patriarsze*)
* Diecezja Gonawy (*bezpośrednio podporządkowana patriarsze*)
* Diecezja Naveste (*bezpośrednio podporządkowana patriarsze*)
QuickStorm

Child:

Whisp (Adoptive)

QuickStorm is currently the sole leader of the Celestial Pride. She has served under Ariesmane, Nightmane, Rillmane and Roman.

## Apperance

Quick Storm is a small, light brown lioness with a cream muzzle, chest and underbelly. She has black paws, with cream bands over her paws. Her nose and tail are both brown. She has V-shaped brown markings on her cheek, and black dots on her forehead. She has a large scar that goes across her shoulder and torso. On top of that her left ear is torn and she has bite marks on her tail. Her right eye is dark blue and has a scar over it, and her left eye is brown.

## Personality

She's a calm lioness, who usually keeps to herself and doesn't like to open up. Her time prideless and living in a very small pride made her less social than most lions. She usually doesn't say things unless she finds them to be important, but she has opened up more to Whisp and Galah. She isn't very close to any of the other huntresses, although she does respect Quickswim. She hasn't been close to any of the manes that she has served under, either. Her main concern is feeding her pride. She tries to follow pride law, but doesn't always. She made Lightbound a huntress when she was too young, and fell in love with Galah, who was a no-mane. She isn't the best around Cubs, and has insecurities about being a mother. This was mainly caused by her own abandonment issues with her mother, and having to survive on her own from a young age. She let Lightbound get injured under her supervision, but was much more caring towards Whisp
Materia

Materia is the spirit of matter and construction. He tends to have less interactions with the mortals than some of the other spirits. Materia is known as the architect of the gods and it is said that he is the designer and the builder of the palace which the gods live in. During his time as a battle spirit though, he used his powers to construct great weapons, tools, even changing the landscape to defeat his foes.

People who build: masons, architects, etc, usually worship and pray to Materia for help, although very very few of those who worship him are ever blessed.
Grizzly Bear

**Grizzly Bears** are "neutral" mobs that spawn in forests. Getting too close to a Grizzly Bear could spell death, but staying a reasonable distance away, it will not charge. Sometimes, Grizzly Bears may raid Bee nests for the sweet honey inside. Bears spontaneously drop their hair, or when they die. This hair can be used to brew knockback resistance potions.

### Taming

To tame a Grizzly Bear, one must first drop honey near the bear. After it eats the honey, it will have honey strewn on its face. In this state, feed the bear salmon. It may take more than one piece of salmon, so it is recommended to bring multiple salmon with you. After it eats the salmon, heart particles will appear indicating you have tamed the bear.

### Use

Once tamed, you can shift-right click to make the Grizzly Bear sit. You can also right click to ride the bear. While riding, any mob you attack, the Grizzly Bear will engage in combat with. Additionally, the Grizzly Bear will come to your defense if any mobs attack you.
Sensus

Sensus is the energy that flows through all creatures with thought. Narrative Energy that binds to the souls of living creatures forms

All creatures contain Sensus yet the Huma are considered the 'Carriers of Sensus' as they are capable of harnessing this energy and using it to create powerful tools.
Pondulaius

Pondulaius is also the son of Iussus Pax and Inexia, but created much later than the first two brothers, Bacc and Pondus Jud. Pondulais was made at the same time as the human race. He is seen as the “son god” and is usually depicted as young, and much more human than the other gods. He is the god of creativity and is seen as the most human. It is said that he was willed into being when the humans were blessed with intelligence and became sentient. It is said that he was the construct of human thought and emotion. This is why he is depicted as a human, because he is seen as the godly representation of themselves. Many humans worship Pondulaius, even those who do not work in creative fields or value creativity. He is seen somewhat as the human god.Pondulais is credited with giving humans their spark and their creativity. During the contest between Bacc and Pondus Jud to create, Pondulais was created as well. Bacc created the Aetherians during the contest, and Pondus Jud created the Humans race. The humans, created by Pondus, were impressive, but bland. Pondus Jud, as he was creating the human race, also created a god in the image of the humans, it was not his intention to do so though. This new god that was created by Pondus Jud was called Pondulais and he was considered to be the god of the human race. Pondulias fine tuned the humans that Pondus Jud had made. He gave them their spirit, and their creativity, he also gave them purpose and drive. He loved them and cared for them deeply, granting some special few among them the ability to decipher and use the Etheros’ Alphabet to create powerful weapons and tools which helped their species advance and prosper.

Pondulais is worshipped widely by the human populations, Churches and shrines dedicated to the gods and spirits can be found around the world. Humans widely believe that he guides them and is the primary driver for their success and triumphs. Usually, in places where shrines to spirits can be found, there will also be a statue of Pondulias.
Loon

The battle spirit of moonlight and summoning, Loon is the son of Nyhris, and is the first offspring. Even being much less powerful than his parent Spirit as most of his powers are weakened when the moon is in its dimmer phases, Loon is very powerful. The two moon spirits also occupy very different roles. While Nyhris is more passive, mostly interacting with those who are asleep, Loon is quite the opposite. Loon helps those who are active at night, giving them his powers of conjugation. Many magic users who rely on summoning pray to the spirit often.

Shrine: Astrolabe Magic Circle

Offering:
Kronis

**Spirit of Alchemy**

Kronis is another Spirit who resides in the Dark Spirit Realm with Vale. He is the spirit of alchemy and potions. Brewers and alchemists pray to him for potent brews and strong potions. While Vale is seen as a dark Spirit, Kronis is seen more as a neutral spirit. His blessings of strong potions can either be used for good or evil, depending on the user. Kronis was banished to the Dark Spirit Realm at the same time as Vale, for helping her commit a great crime against the gods.

Like Vale, Kronis can appear in the mortal realm in a weakened state. Those who worship him will usually say prayers as they brew, asking for their creations to be powerful.
Floating Island

A **floating island** is an airborne structure that can appear in the overworld, floating up in the clouds.

## Generation

Floating islands generate in the overworld in any biome. The height of the floating island is dependent on where it generates, meaning that floating islands generated in ocean biomes will be lower than that of ones generated in mountain biomes.

Floating Islands are made up of skyrock and glowers, a block and plant that are unique to floating islands. Floating islands have four set forms that they can spawn in, with three of them housing an encased diamond in the center of them. These forms are less common as they get bigger, and are as follows:

 Medium 1
 Medium 2
* An encased diamond
 Large
* An encased diamond
* A small pool of water

## Trivia

* Floating islands are based off of a generation quirk in Minecraft where certain portions of land can be floating in the air.
Cactus Tools

* Sword
* Pickaxe
* Axe
* Shovel
* Hoe

**Cactus** is a tier of tools on par with wooden tools, intended to be used within the deserts. While cactus tools are less durable than wooden tools, they come with the added benefit of a pricking effect on enemies.

## Attributes

Cactus tools are crafted from cactus planks.

Cactus tools are on par with wooden tools in almost every way, acting as their desert equivalent. Cactus tools however are less durable than wooden tools. However, cactus tools come with the ability to prick enemies. The pricking effect given will only last for half a second (10 ticks), dealing only a half heart more damage. The pricking effect will also only happen on unarmoured foes, and zombies are not affected by pricking.

### Attack Stats

 Cactus Pickaxe
 Cactus Axe
 Cactus Shovel
 Cactus Hoe

## Trivia

* Before 1.1, cactus tools had to be crafted using "cactus sticks". Cactus sticks were removed due to being unnecessary, however the handle of cactus tools still bares resemblence to cactus sticks.
* Cactus tools are based off of the way cacti is handled in Terraria, as hinted in older descriptions of Addtlcraft.
Warped Toad

**Warped Toads** are giant amphibians that spawn in Warped Forests in the Nether. Warped Toads can hop on land, as well as swim in lava and water. Warped Toads prey upon Flies and Crimson Mosquitos. To attack, the Warped Toad grab their targets with their long tongue, and pull them to their mouth. On death, Warped Toads drop Nether Wart and Shroomlight.

### Taming

Warped Toads can be tamed by feeding one Crimson Mosquito Larva. It is crafted with 1 Maggot and 1 Crimson Mosquito Proboscis.

### Use

Warped Toads are primarily used for defending the player. Warped Toads are especially extremely efficient at dealing with Crimson Mosquitos and Flies, making it an easier time surviving in Crimson Forests with a Warped Toad by your side. By right-clicking on a Warped Toad, it can be set to stay, follow, or wander. They can bred with Crimson Mosquito Larva, and healed with Maggots.
Naturia

**Spirit of Nature**

Naturia is the daughter of Terra and is one of the most joyous spirits. She represents all things that grow in the ground, trees, grass flowers, etc. She is the one who is credited with making the mortal realm beautiful, by bringing nature to the corners of the world. She is seen as nature itself and is often seen lying in fields or spending time with animals beneath the shade of a big tree.

Those who pray to Naturia usually spend the majority of their time in nature, explorers and gardeners all tend to be active worshippers of the spirit. They usually keep little dried flowers in lockets around their necks to show their devotion.
Ednea

Ednea is one of the more mysterious spirits. Rumors and legends are the primary vessel for information of the spirit, the most popular legend claims that the spirit was once a spirit that lived in the mortal realm, but got trapped in another dimension and went mad. She gained control over this new dimension and it increased the powers she had far beyond that of the other battle spirits. Ednea spends the majority of her time in the alternate dimension and prefers not to interfere/deal with mortals.

Ednea’s actual domain is the alternate space End Flame - making her very powerful. She has used this power to manipulate the routes between separate dimensions. His powers are said to be very strong in her own dimension, but if she tries to use them in the mortal plane, they are much weaker.
Dark Spirit Realm (Noctis)

Noctis is the smallest of the Spirit Realms as it is prison for Spirits who have went against the Spirit Code. The Spirits here cannot interact with the other Realms. Noctis imposes extremes limits on how powerful a Spirit can become while they reside in it . Although, a Spirit trapped here can still manifest on Earth and be just as powerful as any other Spirit there. This is only possible because Noctis and the Mortal Realm are more closely linked than any other realm.
Ares Artificer Power Armor (Infantry Variant)

"This is the first powered armor developed complete with energy shielding something unheard of till now"- Timothy Zahn

The infantry variant of the Ares Artificer power armor was the first ever model of power armor created by Timothy Zahn. The infantry variant is equipped with standard energy shielding and a jet pack.
Neblaze

While no spirit is all evil or all good, they fall somewhere in between. Neblaze falls more on the malicious side of the scale. It is said that he was once a dragon made by Issus Pax and Inferna, but that he was cursed to be a human at some point. It is unclear why he was cursed, but it was most likely for some malicious deed. He spent his life gathering power and becoming stronger, and upon his death, his essence and soul survived. Some combination of the draconic origin and the power he possessed during life allowed Neblaze to live on as a spirit. Neblaze hates the gods for cursing him, however he is very weak compared to them. Because he can do little to them, he lives to ruin the world they made and encourages chaos and death.

Some say that Neblaze is actively limiting his power to stay as a Battle Spirit where he can wreck havoc without consequence.
Aqua

**Domain: The Oceans**

Aqua is a vengeful and angry Spirit when it is awake. Thankfully, for those living in the mortal world, Aqua has been asleep for thousands of years. It is unknown why Aqua is angry and vengeful, but they have been that way for as long as time. Aqua is the Spirit of the weather, seas, and water. Being a Primal Spirit, Aqua is extremely powerful and contains a lot of untamed power and might. Because they are asleep, its powers lay mostly dormant. However, when the great Spirit stirs in its sleep, the whole world feels it. The great storms that destroy ships and berate the coasts are the cause of Aqua stirring in his sleep. When the earth shakes or cracks open up, it is the result of Aqua snoring. The other Spirits, who have an affinity for the mortal world, have to spend a lot of energy trying to keep Aqua in his sleep, for if they don’t, all will suffer.
Vale

**Spirit of Curses**

Vale is a Minor Spirit created at some point by the spirit Necrum. Vale is the Spirit of curses and can bestow curses upon mortal beings and even some spirits as she wished. People pray to Vale and ask her to put curses on their enemies. Necrum created Vale because he thought that the mortal world was becoming too peaceful and light, he wanted to add some chaos to the mix. Vale was banished to the Dark Spirit Realm after committing a great crime against the gods with the help of Kronis. Now both of them reside in the Dark Spirit Realm and cannot enter the Great Spirit World. Vale can still manifest herself on the mortal plane, but she can never appear for very long.

People who Worship Vale keep little stones in their pockets and when they wish to ask her for a curse, they leave them in the property of those they wish to curse. People worship Vale for 2 purposes, to curse others, and to protect themselves from curses.
Bacc

Bacc is the brother of Pondus Jud. Both are considered to be powerful gods, but they often disagree. Bacc is the god of Space and Power and is much more bold and brash than his brother. Bacc values strength and is always in competition with himself and others while creating. This has led to problems before, where hios creations become too powerful, such as with the creation of the Aetherians. Bacc is the defender of the universe and keeps the realms separate. Although the god is known to be careless, the integrity of the realms he takes very seriously, as breeches can have devastating effects. Many warriors will worship Bacc because he is believed to give strength and bravery to those he likes. Much like the gods themselves, worshipers of Pondus Jud and worshippers of Bacc often butt heads and disagree.
EverReign Wiki

**Welcome to the EverReign Wiki!**
EverReign is a MMO set in a dystopian world.

This is currently the central source of all details about EverReign for writers, developers and fans.

## Contents

* **World & Locations**
* **Types of Beings**
* **Eras of History**
* **Classes**
* **Ancient Stories**
* **Major Conflicts**
* **Magic vs. Tech**
* **Government / Economy**

## Gallery

EverReign LogoMap of EverReign

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
World & Locations

## **EverReign**

EverReign is the new name for the Earth in this time.

### The Huma Empire

The Huma Empire is the name given to the the last civilization on Earth. The majority of the land and seas outside the Empire's boundaries remain unknown.

The Huma Empire currently consists of 9 different regions.

The regions are:

* Regius
* Helios

* Greysdale

* Vorgorts
* Bulghardem
* Lelmedell
* Sohouma
* The Lost City
* New Aslof

## **The Narrative Realm**

The Narrative Realm is a massive, paraphysical realm which contains the Dark Spirit Realm, the Spirit Realm, and the Spirit World. Most Spirits cannot navigate between realms, but the Gods can. The Gods have the ability to go to any area within the Narrative realm, but they usually choose not to, as they lose much of their power and abilities outside of the Spirit World. Spirits can travel between realms if they master the Dimensional Pull ability.

* **Spirit World (Eris)**
* **Spirit Realm (Havius)**
* **Dark Spirit Realm (Noctis)**

### Beyond Realm

The Beyond realm is the only limitless realm that exists. This realm has never been travelled to by the spirits unable to use Dimensional Pull and only really exists in legend. The realm holds the great fundamental Spirits who's presence drive the world.

## Outer Dimensions

The Outer Dimensions are a number of different planets that have been discovered by Huma over time. They cannot be traveled to by conventional means, at the moment, Flood Gates are the only way to travel to and from these different dimensions.

The Outer Dimensions that have been discovered are:

* Exaria
* Trial Worlds
* Twilight Dimension
* Underworld/Abyss
Snow Leopard

**Snow Leopards** are medium sized felines that are neutral to humans. They live in Snowy Mountains. They prefer to hunt easy prey such as cows, sheep, chickens, etc. Snow Leopards will sneak up, before delivering a pounce attack on their prey. Animals which Snow Leopards kill drop twice the amount of meat. They can be bred with Moose Ribs.
Mana

Mana is an energy considered to be great and ancient as time itself. Its color looks like a galaxy full of stars bursting with light. Mana is known to be the main energy in faraway dimensions, but the most notable of those is Exaria and The Twilight Dimension. Mana has only recently been able to be found on EverReign though, before the Lost Years any deposits of magic crystals would be a chance, nearly impossible find. It wouldn't be until the First Flooding that Mana would begin to accumulate on the surface of EverReign.

To use Mana one must first locate Magic Crystals. Typically these can be found in a Mana Zone. A Mana Zone is created when mana is present in an area for an extended period of time and begins concentrating, increasing the air density in the area until the crystals begin to form. To date, the most popular way to use Mana is in Wand Magic but it is somewhat present in Dungeon Magic as well.
Etheros

**Domain: The Heavens**

Etheros is the most ancient of the lesser Spirits. Etheros was created long before the anger filed the heart of Aqua. Aqua and Aiero are said to once have been lovers, and that Etheros was the result of their affection. Etheros was a child of love and care and created light wherever they went. So powerful was Etheros that whenever the Spirit was awake, the whole world felt the warmth of their glow. Aiero loved Etheros deeply, and Aqua was greatly hurt by jealousy of the love. Aqua turned bitter and angry and lashed out at Etheros. However, being the favorite of all the Spirits, they all defended Etheros and condemned the actions of Aqua. For his acts, Aqua was forced into a deep sleep and sent to lie deep in the oceans. Etheros was deeply hurt by the anger of Aqua, being one of his parents. Etheros lies down in the ocean each night to visit Aqua while they sleep, however, when Etheros is in the sea, there is no warmth in the world. During the day Etheros brings the sun, Sentos, across the sky, washing the world in light and warmth. Those who use God Magic, Dungeon Magic, and Rune Magic are the primary followers of Etheros. They prize shiny objects and make small medallions of gold and silver. They believe these best trap the light of Etheros during the day and offer protection when it is night
Sentos

Sentos is the Spirit of the Sun and Light. Sentos is often closely associated and sometimes confused with Etheros, another spirit. While they are similar, the two spirits are quite different, and serve different purposes. Sentos is literally the sun and is very ancient, being one of the first beings in the universe, and daily Sentos moves across the sky brandishing his light upon the world. Etheros is more akin to daytime and warmth, what the sun causes on the land: day, growth, and light. Sentos is very powerful and it is said that he was the first spirit to be made after the primal spirits. Issus Pax crafted Sentos himself.

Ironically enough, despite his wonderful colors and light, Sentos is blind and cannot see his way. It is told in the legends that Sentros burned his eyes out after existing for untold years. He was too bright even for himself.  Etheros, who spends half of the day with his parent spirit: aqua, and the other half of the day taking Sentros across the sky, is the cause of the day/night cycle. During the day he leads the blind Sentos across the sky, but during the night, he leaves Sentos to be with Aqua.

People don’t usually worship just Sentos or Etheros, they usually worship both of them at the same time. Their most devout followers usually wear gold and silver chains around their necks, as it is believed to trap the energy of the sun and protect the wearer.
Blizrabi

Blizrabi is the spirit of ice and snow. Blizrabi was born from the Primal Spirit Aqua deep under the crashing waves. Being born from Aqua, Blizrabi was a very powerful water spirit. Her domain is not as broad as her parent’s though, as she much prefers and is more powerful in cold weather and icy waters. She blesses those who follow her with the power of water and ice. Fishermen and sailors who find themselves in the colder parts of the world foster close relationships with Blizrabi.

Shrine: Igloo

Offering Fish, Ice,
Timber

Timber is the god of curses and of wood. He is seen often as a chaotic spirit of nature, cursing those who hurt it, trees especially. He is one of the few spirits who was once mortal. Timber is said to once have been a mortal man who lived and thrived in the forest. He came from a long line of foresters and like his father and his father’s father, he knew how to live in harmony with nature and the towering trees. One day, while confronting a group of lumber-men who were stealing timber from his forest, he was shot twice with arrows through the chest. Morally wounded, he called out to Terra to help him and save him.

 It was rare for any of the Primal spirits to help mortals, but Terra felt pity for the man, as Terra had watched his bloodline with great interest and love. Terra too felt angry by the untimely death of the man. Terra reached up from their earthly prison and gave the man power and magic, essentially making him a spirit. The man, now called Timber, dispatched those who had killed so many trees as well as his mortal form.

 Timber now serves Terra as the protector of all that dwells in the soil, but especially trees. Those who appreciate and protect nature pray to Timber often for protection and guidance. They often carry twigs and bits of wood that can be found on the ground.
En

En is the name given to the different mystical energies of the universe that are mainly used for Magics. The name was also used to differentiate between the natural technology-oriented energies such as Electricity and Redstone .

Each type of En has its own varying physical properties yet many believe the colors are the easiest way to tell them apart.

##### Types of En:

* Sensus,
* Mana,
* Narrative Energy(Spirit Energy),
* Blood/Life Energy,
* Abyssforce,
* Primal Arcana
* Magic Dust
* Naturia Spirit
* Valeheart
The Brazilian Empire

Description found in Faction's Assembly discord server:

*The Brazilian empire is recruiting! We plan to sell resources like food, ores, and possibly nether resources to other groups in exchange for refined resources like potions, armor, weapons, and tools. We will accept most members and we have a hierarchy of roles, each with multiple jobs possible*
Dungeon Magic

## History

Dungeon Magic is the newest of the official schools of magic. It is a Neo-Arche between the two En, Life Energy and Magic Dust. First discovered in the Lost Years era, Dungeon Magic was used to supplement the imbalance of magical ability among Huma in the Ancient underworld. There were little to no Exarians at this time so Wand Magic users became an extremely rare sight.

Raiders

### Dungeon Magic Today

The Knowledge of Dungeon Magic is split between a number of Volumes, These Volumes make up what are known as the Dungeon Tactics and have become an inluential piece for a number of professions.

Mages who use Dungeon Magic as their main Arche are Dungeoneers

### Types of Dungeoneers

**Dust Mage** - person who manipulates the mysterious powers of Magic Dust in the forms of scrolls, trinkets and other magical devices.  It is still unsure how the first Dust Mages came to be but many believe that people who had been practicing wizardry taught from Exarians passed the knowledge down (as many Human books were lost in this time) but as time went on underground, there was no access to the crystals needed to channel Mana and the art slowly died.  Dust Magic became a popular and useful way to fill the gap that was left by the absence of Exarians.

**Dust Warrior** - of those who saw more physical applications for the strange substance, Dust Warrior often harnessed the powers of Dust to give them supernatural abilities during combat. As dungeon fights held by Kings were a way to reduce the population and provide entertainment, many lower class people found themselves fighting for a meal and protection in the walls.
Cavewalkers

People of the dungeon who created the Dungeon Tactics of both styles. The people of this time were plagued with one of the most horrible diseases of all, Hunger.   Because of issues with growing crops underground, many Kingdoms faced horrible problems with famine. Kingdoms previously had popular staple vegetables as the main source of food for the people so the big underground movement caught many by surprise. There are almost no major differences between Cavewalkers and Huma other than Cavewalkers having a lower ability to get saturation from food making them eat more often.

Some notable differences from Cavewalkers and other Huma are the difference in stature, diet, and the most noticeable, various gems and jewels grow on parts of their bodies.
Troll

Trolls are large, hostile humanoids that spawn rarely underground, as well as in forests and snowy biomes. Troll appearances differ based on what biome they spawn in. All trolls carry a large, powerful object such as a tree trunk, crude axe or a pillar. With this weapon, they take large and slow swipes at their targets. Troll skin is immune to projectile damage, but turns to stone when exposed to the sun. When Trolls turn to stone, they can be mined with a pickaxe to get cobblestone. With this fate, Trolls do not drop any of their drops. However, it can be a good way to get rid of a Troll by leading it to its death in the sunlight.

When killed by a player, Trolls can drop their weapon, Troll leather, Tusks, or rarely a Troll skull, which can be used for decoration. Using Troll Leather and Tusks, you can craft Troll Leather Armor. This armor can reduce projectile damage, and it is very strong as well.
Ignie

**Domain: Lava and the Core of the Overworld**

Ignie is one of the four main Spirits of the world. Ignie is as old as time, and much like the other Spirits has seen the world change greatly over the years. Ignie is the Spirit who represents fire, magmatic, and volcanos. Despite the impression you would maybe get from fire and volcanoes, Ignie is actually usually quite peaceful and serene.Ignie is a very friendly Spirit and many legends tell of Ignie’s interaction with mortals and the people of the earth. Ignie is credited by many with bringing fire and light to the world and teaching those on the ground to cook and warm themselves. Blacksmiths are the biggest worshippers of Ignie, with many designing their tools to pay homage to the Great Spirit. There have been many songs written about all of the Great Spirits, but there are many more about Ignie in particular than any other god. Almost every metalworker and blacksmith in the land can be heard humming a song about Ignie at least once a day.
Tech

### About

The Tech community is much more divided than the magic community. While some practices are rival with one another, there are some that are flat out enemies.

MotionTech:

RL *(Rail)* Tech *- Helios/Greysdale*

BM *(Boat/Marine)* Tech - Regius

B Tech (*Balloon*) - Sohouma

### Tech Spectrum

**New Age** - Centered around Electricity and new unconventional advancements

Classes: Engineer, Hunter, Diver

* **Engineer** hates Old Age pretty much; get along with Archers though.
* **Hunter** is neutral because they are used by all cities except Greysdale; have a slight rivalry with Blacksmiths in terms of battle prowess/strategy; often works with Engineers in development.
* **Diver** is most passive of all tech classes but sides with the New Age and often works with Engineers in development.

**Old Age** - Centered around Redstone and Traditional practices

Classes: Builder, Blacksmith, Archer

* **Builder** hates New Age pretty much; get along with Diver though.

* **Blacksmith** is second most passive of all tech classes but sides with the Old Age and often works with Builders in development.

* **Archer** is the most isolated tech class as they only interact with Helios, Greysdale, and Bulghardem .
Undeath

Undeath as the name sounds, is magic that involves reversing Death. Those brought back to life this way are not dead nor alive but undead. To create life out of thin air is even out of the bounds of magic, meaning that it still must come at a price. The price for nearly all who seek a second chance through Undeath is their access to Parthen, the true afterlife to be revoked.
Blood/Life Energy

The connotation of Blood Magic has always been negative but not all practices involve taking like or inflicting pain on other living things.

Huegen Mortalis - an ancient style of blood magic used by the \_\_ Tribe. Many of them wore bracelets or even rings made with razor sharp blades to quickly inflict wounds on themselves. It is said that they never used enemies blood and actually forbade the use of blood other than the casters in practice.

   Huegen Necrum - The \_\_ Tribe only used the blood of others in one occasion, during the embalming process, the blood is forcefully constricted to the outer layers to make the persons skin look more alive and beautiful.
Rune Magic

## History

Rune Magic is the oldest art of magic discovered and used by Huma. Originating from the Trial Worlds, Travelers introduced Huma to the Art of Sensus that allows one to began excersicing and strengthening their Sensal Energy. By using this built up energy, the Travelers could imbue items and even clothing they wore with mystical energy. Each Travelers could only do so many imbuements though, for example one might be able to harden material which could improve things like armor or shields, but that traveler could only do things that related to hardening, such was the case for almost every Traveler. In the end, it was surmized that Travelers could see parts of the Alphabet of Etheros in reoccurring dreams but only a very small portion given to each individual.

Today, Rune Magic is still the most prevalent of all Arches across EverReign and the mages who don Rune Magic as their Arche are known as Runists

### Types of Runes

Huma are unable to see the Alphabet on their own but by using Runes, they can use the abilities of that symbol.

##### Inactive

Inactive Runes make up the majority of Runes. they are stationary meaning they cannot be activated Incantations alone. Most are used in an Imbuing Cast. Casts require large amounts of Sensus to complete the binding process. The Runes as well as the abilities they place unto items last an extremely long amount of time, mainly only being destroyed after a lifetime of uses. These imbuements also increase durability loss on applied items. S Skills are the names of the different abilities given from the Runes.

##### Active

Active Runes are used for executing SS Abilities. SS Abilities are the pinnacle of Rune Magic that even a many veteran Runists have never reached. The term 'active' comes from the fact that they have to actively be unlocked

When a Runist does reach that point however, they then become a ' True Runist'
Monsterpedia

Rarity: Common

Strengths: Numbers, immunity to pain

Weaknesses: Agility, Ranged Combat, sunlight, silver

Drops: Rotten Flesh

Legend states that the first Zombies came into being when a twisted Sorcerer attempted to bring a group of dead Huma back to life. When evil entered the world, Zombies began to rise up from the graves of dead Huma unimpeded. Now, Zombies are a common sight in the world. They lumber around slowly, desperately searching for more Huma to infect and consume. They frequently drag around tools dropped by the Huma, using them as blunt melee weapons in their fight against the living.

### Skeleton

Type: Undead

Rarity: Uncommon

Strengths: Ranged Combat, Speed

Weaknesses: Melee Combat, sunlight, silver

Drops: Bones, Arrows

Skeletons are ancient creatures, existing since the First Years Era. The first Skeletons were given life by a necromancer experimenting with the dark arts. After murdering the necromancer, the Skeletons ventured off in all directions, gaining intelligence and creating more of their kind. Over time, they came to use bows and arrows to fight from a distance. Unburdened by flesh and organs, Skeletons are fast and agile, able to punish their opponents at range. Don’t underestimate these foul creatures.

### Spider

Type: Arachnid

Rarity: Common

Strengths: Agility

Weaknesses: Health

Drops: String, Webs, Spider Eyes

The Spiders have evolved through the generations. Slowly becoming larger and more formidable, they have begun to hunger for meat and flesh, and have begun to attack Huma and other peaceful animals. With their long legs, fearsome mandibles, and glowing red eyes, the Spiders are terrifying to behold. However, they are quite soft, and it is easy to pierce their skin with a sword, an arrow, or a magic spell. Spiders scuttle across the ground very quickly and use their many legs and their sticky webs to climb walls and trees.

### Creeper

Type: Demon

Rarity: Rare

Strengths: Explosive Damage, Speed

Weaknesses: Flammable, Damages other Monsters, Ranged Combat

Drops: Gunpowder

No one is sure how the Creepers came into being. One thing is for sure, these demonic creatures are not to be taken lightly. When they spot an enemy, they rush headlong towards it. When they get within range, they detonate using the gunpowder they feed off of. They have no regard for their own life or the lives of other monsters. They do not fear the sunlight. The four-legged green fiends have only one purpose: to destroy. It is best to keep your distance from these monstrosities unless you are equipped to handle their powerful explosions.
Aiero

**Domain: The Sky**

Aier’o is one of the four main spirits of the world. An ancient being, Aier’o is the embodiment of the air, wind, and sky. Many who worship the powerful spirit claim that the whispering in the wind is the distant voice of Aier’o. Aier’o, like the other four primal spirits, contains a raw and untamed power that can be harnessed by those who use certain types of magic. God magic - an ancient and powerful form of spell casting, is the primary school of arcana that is attributed to the great spirit. The Asakami Clan are the primary worshippers of Aier’o. They pray to it for their airships to fly quickly and safely. If you find shrines to the wind located high in the mountains, you know the Asakami Clan has been there. The rangers also worship Aier’o but to a lesser degree than the Asakami Clan.
Narrative Realm

The Narrative Realm is a massive, pataphysical realm which contains the Dark Spirit Realm, the Spirit Realm, and the Spirit World. Most Spirits cannot navigate between realms, but the gods can. The Gods have the ability to go to any area within the Narrative realm, but they usually choose not to, as they lose much of their power and abilities outside of the Spirit World. If a spirit masters the ability of Dimensional pull they can begin to travel between the different realms.
Arbow

Arbow is the god of the chase. Originally being a mortal, Arbow was a talented hunter and tracker. He hunted and tracked many great beasts during his life and became so talented and enthralled with the chase that even the gods took notice. The gods, seeing his achievements were so impressed they bestowed him with power and made him the god of chase. Those who spend much of their lives hunting or tracking will call upon the power of Arbow to assist them. While most of those who call upon his power are hunters of beasts, some bounty hunters and assassins have been known to call upon Arbow to help them track their targets.

Shrine: Special Campfire

Offering type: Fresh kill
Energios

**Domain: Machines, Thunderstorms, Redstone**

Energio is the most modern of all of the Lesser Spirits. They were formed when Aqua was being forced into a deep sleep in the ocean. As the other spirits were attempting to use their magic on Aqua, they struck out, hitting Terra with a wave of their combined power and hurting them badly. So strong was the magic that they lashed out with, that a small piece of Aqua was torn off of as they cast the spell. This piece of Aqua slammed into Terra who was hot with the combined power and formed Energio within her body. Energio grew first as a tumor on the side of Terra it is said, getting stronger and stronger. After a few thousand years, Energio was noticed by Terra and freed. Energio was grateful, but was trapped with Terra deep underground with no way to escape. Terra gave Energio what he could, metal and stone, to play with. Energio tinkered with these metals and stones, adding his own magic to make small machines and basic electricity. Eventually Energio figured out how to pass machines to the overworld and to those living above. The people on the surface praised Energio for his amazing creations and named him the spirit of the machines and the energy needed to run them. Those who tinker and build with machinery worship Energio, usually offering a sacrifice, by burying ingots, before finishing a creation.
Minor Spirit/Battle Spirit

Even though they are considered the weakest inhabitants of Vela to hold a Spirit Rank, The Minor are much closer to the Mortal Plane than any Rank above them.

Minor Spirits are greatly influential in the ebbs and flows of power among Huma. In fact, a minor spirit is the greatest rank of power attainable to Huma and those who participate in forming a Pact with the spirit. Forming a Pact is not the only way to be granted power by the Spirits and to some, it is a rather inconvenient means of gaining long term power from multiple spirits. The Battle Spirits are known for granting an extensive amount of power to their believers and followers. This also holds true for the Holy Aspect, making the Church of Order Ascension a powerful force in the new world.

The Battle Spirits unlike other spirits, have actually ranked themselves based on power and often battle to see if their standings are still correct. These battles are said to be one of the greatest spectacles in Vela, loved by all the inhabitants.

The Minor Spirits are: (not in order)

* **Vale -** Spirit of Curses
* **Kronis -** Spirit of Alchemy
* **Naturia** - Spirit of Nature

The Battle Spirits are:

* **Arbow -** Spirit of The Chase
* **Blizrabi -** Spirit of Ice and Snow
* **Loon -** Spirit of Moonlight and Conjugation
* **Neblaze -** Spirit of The Nether
* **Redwind -** Spirit of the Winds
* **Romol -** Spirit of Mining
* **Squarefury -** Spirit of Killing and Violence
* **Timber -** Spirit of The Woodland
* **Endererer -** Spirit of Beetles and The End
* **Materia -** Spirit of Construction
Wand Magic

Arguably the most popular Arche, Wand Magic remains an awe and wonder to many. It is also the only Arche unusable by Huma (aside from a few magical artifacts)

### Wands

A wand is one of the most important components to using this magic.

There are five ranks of wands that can be attained:

1. Nov - Basic Spell casting with primary element
2. Reena - Adv casting with primary; Basic Spell casting with all elements
3. Vass - Adv cast for all elements; Master cast for primary
4. Sy - Master cast for all elements
5. Grand - Arkin Magic

##### Materials

Wands all require the same things for basic function

* Gold
* Receptor
* Mana Crystal
* Bulbaroot Vine

### Elements

Mana consists of 6 elements

* Fire
* Water
* Earth
* Sky
* Dark
* Pure
Huma

To many of the inhabitants of Vela, The creation of Pondus was truly a marvel. Huma didnt have any flashes abilities, amazing physical features or supernatural abilities however they possessed a conscious mind which was filled with limitless potential. Through the years, the advancements made to the overworld by Huma were truly magnificent and made life overall much easier and more enjoyable.

### Info

Staple crops: Potatoes, Carrots, Wheat, Beetroots
Valeheart

The River of Sorrow flows through the underworld.

## About

After his imprisonment to the Dark Spirit Realm, the dark spirit, Vale wished to continue working on his creations. He wished to make the perfect being to contest the creations of his elders. Then, they would see the error of their ways and recognize him for his greatness. Vale would make a number of high-level curses known as the Heart of Vale. Six times, Vale was said to have went to the edge of Lazur and offered 6 cursed items to Sombren, they deepest part of the Abyss.

### The Six Vessels

##### Lower Three "Undeath"

* Eternis - Life to Death
* Consal - Death Contract
* Spectis - Spirit Mutation
Pondus Jud

**God of Thought and Wisdom.**

**Domain: Cycles**

Pondus Jud is a powerful god and the brother of the god Bacc. There is, and has been, fierce competition between the two brothers, always one trying to outdo the other. Unlike his rash brother, Pondus Jud is seen as calm, collected, and quite wise. Pondus Jud is the god of Wisdom and Thought, with many great thinkers and philosophers looking up to the god. Pondus Jud, like his father, Iussus Pax, is known to value balance very highly in the universe. Pondus Jud is said to spend hundreds of years creating creatures to perfectly fit into the world, to make sure not to disrupt the balance that exists. Pondus Jud never rushes creation and sees everything he makes as perfection- the ideal creation. Pondus Jud and Iussus Pax are the gods who help to negotiate the peace between the Primal Spirits and lock them in separate domains. Much like the gods themselves, worshipers of Pondus Jud and worshippers of Bacc often butt heads and disagree.