Crop

Last updated for version `1.8.0-BETA-7`

*Main article:* Production
## General

Crops are reworked, harvesting a crop doesn't always give an edible item. Harvesting Vanilla Crops has a chance to yield either, 1 Crop, 1 Rotten Crop (Rotten Fruit / Rotten Vegetable / Dried Vegetable Fiber). This adds some depth to crops, and also lets people once again harvest them from any source (friendly or otherwise) and have it more evenly balanced with the game. Crops are automatically produced based on the rating, and placed into the Production Storage container by default. Differences to Vanilla FO4 are, they aren't placed into each workbench, surplus food from crops puts Settler Rations into the workbench, instead of crops and give rads per food value.

In vanilla FO4, each settler assigned to food objects can handle up to 12 plants. Crops had an yield of 0.5 food rating per harvest except mutfruits with 1 food rating per harvest.

### Diversity

* Carrot
* Corn
* Gourd
* Melon
* Mutfruit
* Razorgrain
* Tarberry
* Tato

### Obtaining

* Harvesting: Vanilla Plants
* Production: Wild Plant Domestication (except Tarberries), Crop Fertilizing
* Trading
	+ randomly in Vendor inventory,
	+ guaranteed from Farmers BUT random crop bundles,
	+ randomly in Market Trading Terminal
* Locations: (f.ex. Super Duper Market) and crop farms

### Uses

* Crafting: Supply Kits > Military Kits
* Crafting: Cooking Station high nutrient density food and beverage
* Crafting: Chemistry Station

## Changes

### Regular Crops

All vanilla-placed crops, *regular crops*, are scrap-only, and will give 1 crop when scrapped. Regular crops are only worth ¼ th the value for production, both settler rations and fertilized production. Regular crops still give 1 "food" per plant for settlers. "Food" is not the same as "Crop Rating" though.

### Ratings

 3x
 6x

Settler assigned to Horizon crops can handle up to 6 crops and every crop yield +1 Food rating. Every Horizon crop equal 2 crop rating. A row of 6 crops equals a crop rating of 12. Crop rating isn't food rating. Almost every crop in Horizon has a 1.0 food rating, in comparison almost all vanilla FO4 crops have 0.5 food rating. Additionally every crop row of 6 crops gives a food rating of 6.

Crop rating refers to the production of crops whereas food rating refers to the production of Supply Kits. Crop rating increase in increments of 20, i.e. for every 20 pts the player gets +1 crop. Examples for a crop row of 6 crops:

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{\displaystyle 2 \cdot Crop \ Row = 24 \ Crop \ Rating = 1 \ Crop}

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{\displaystyle 5 \cdot Crop \ Row = 60 \ Crop \ Rating = 3 \ Crops}

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120

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{\displaystyle 10 \cdot Crop \ Row = 120 \ Crop \ Rating = 6 \ Crops}

### Domestication

The player can domesticate plants from their wild counterparts. Crops can be bred using the production menu; services Plant Nursery in "Crops".

Of all crops, tarberries can now also be grown. With one exception, however, tarberries cannot be domesticated (Plant Nursery) and the player is therefore required to barter or harvest them at certain locations. Although tarberries can be grown from now on, their use is still very limited.

### Rotten Fruit

When harvesting vanilla plants there is a chance of obtaining rotten fruits. When eaten, these give Parasites and have very high risk of diseases.

### Rotten Vegetable

When harvesting vanilla plants there is a chance of obtaining rotten vegetables. When eaten, these give Parasites and have very high risk of diseases. At the early game, fishing baits can be crafted from this.

### Fixed Crop Meshes

Razorgrain and Corn (wider stalk) meshes extend into the ground properly, even on fairly steep hills.

### Withered Plants

The crop plants in Graygarden were altered to *Withered Plants*, static scrap objects, which can be scrapped for materials, in order to fix numerous issues with them. Each withered plant will give 1 crop of the appropriate type, which can be use to re-plant a new crop. All Mutfruit plants are converted to *Withered Mulfruit Plants* which are small mutfruit-sized trees and all planters are coverted to "Withered" crops too.

The vendors in Graygarden are updated too, to reflect these changes. This requires a vendor recycle.

## Workshop

*Main article:* Architect
Horizon offers the player the possibility to plant whole rows of crops (large crops) instead of single Vanilla Crops. These consist of either 3 or 6 plants hold together. Any Crop Row yields more production and cannot be harvested manually by the player. All plants can also be placed in special (new) Garden Planters. Garden Planters need Compost to be built.

Likewise, with Workshop Technology 4, the player can do without settlers and instead use Automated Planters to cultivate crops. Automated planter have increased crops ratings.

## Crop Production

Crop production is split into three Services in your production manager

1. Crops Statistic (passive)
2. Crop Fertilizing (active)
3. Plant Nursery/Domestication (active)

Crops category is passive, and simply shows you your current yield and stability of standard crops. This category does not deal with fertilization (see below).

📝 **Note:** Crops are automatically produced based on the rating, and placed into the production storage by default. The only real difference to vanilla FO4 is they aren't placed into each Workbench. In many ways it is 10x less cumbersome than Vanilla, because the player is not forced to go to every settlement to hunt down crops.

### Crop Rating

Every plant you build comes with a Crop Rating. Special Horizon plants which are bigger give +6 rating compared to Vanilla ones, but can't be harvested manually. Vanilla plants instead can still be harvested manually but can yield waste food items instead of a crop and have a lower rating of just 0.5.

Every 20 Crop Rating yield 1 surplus crop. This rating is 4x higher than vanilla crops. Your current crop stability determines if you are gaining a full yield from all your crops. Remainders are carried over each cycle, so that if you have 0.5 corn, you will gain 1 corn every 2 cycles.

Fertilizer can double your rating's yield depending on your crop stability. You must setup which crops you want fertilized in the production manager though.

Yield = (Crop Rating / 20) \* (Crop Stability / 100) (\* 2 Crop Fertilizing).[*citation needed*]

### Crop Stability

Since it's hard to detect whether planted crops are worked, crop production is affected by crop stability. If 75% of your crops are worked, at the end of production cycle you will receive 75% of normal harvest. There's slight leeway so if only a small fraction of plants are not worked, crop stability will still be 100%.

Milk Brahmin decreases crop stability by -3% penalty per building. Crop stability (below 100 %) can yield to partial yield (Overflow). Thus, remainder is rolled over to the next cycle. If you have 0.5 Corn, you will gain 1 Corn every 2 cycles, or every 180 minutes

### Crop Fertilizing

Increase the efficiency of your crop production by adding Fertilizer. Fertilizer can double your crop yield.

### Crop Production Limit

The production limit in your statistics menu defines the total number of crops available in-game and not just a specific crop! 5/10 means 5 crops per crop type per cycle.

Example: 5/10 crops = 5\*8 = 40 crops per cycle. 40, because you have 8 different crop types available in-game and your limit is 5 crops per cycle. This is true when the appropriate amount of crops has been planted. 1 crop require 20 crop rating, 5 crops require 100 crop rating per crop type. 40 crops per cycle require 800 crop rating in total.

### Wild Plant Domestication

🌀 *The content below is transcluded from Wild Plant#Wild Plant Domestication.*

A category of plant nursery, it allows to domesticate Wild Plants, Vault Plants, other Plants into **Crops**. All plants except wild (blue) tarberries can be domesticated. Not to be confused with Wild Plant Production which cultivates wild plants (random) using a Wild Plant Garden. Wild plant domestication instead converts wild plants into crops.

In order to *convert* wild plants into usable crops these have to be put into a workbench. It is advisable to connect workbenches with a Supply Line. Example: To grow one carrot;

* 1x Wild Carrot Flower,
* 1x Bone and
* 1x Fertilizer is required.

One work order equals one crop domestication, one production cycle takes 90 minutes (real-time)! 6 carrots will take a total of 540 minutes! Work orders per cycle are not tied to the amount of farming workbenches!1.8.0.BETA-1:71

## Technical Issues

* Invisible Crops exist in some settlements after scrapping vanilla crops. Scrapping invisible crops will instantly CTD! Settlements with invisible crops; Abernathy Farm, Covenant, etc. (fixed in 1.9).

## See Also

* Food
* Water
* Production
* Compost