Game 84

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**Brohain and Aziola Commune With Nature**

At the High Ridge Inn, Aziola and Brohain discuss the unnatural corruption within the city and what they may need to do to address it.

Upstairs, Rowan studies Aeidun’s lute and begins to play. The notes are rich and full bodied. They drift through out the tavern, giving everyone in the group pause and triggering memories of comfort.

Rowan and Ereb decide to go to the docks and scout out the area. Aziola, Brohain, Merius and Otto decide to look for a wooded area in the area by the docks so that the druids can commune and potentially discern more about what ails the city.

Brohain and Aziola set about preparing the druid circle. They begin to surf along the edge of the ley lines, and they come to the head and there is… nothing. A blankness. It is nothing at all. All life, even death, leaves a signature. But this is nothingness. It is coming from somewhere in the middle of the city. They aren‘t sure what it means, or precisely where it is.

As Brohain feels it, he can see this nothingness almost for what it is. But there is something that isn’t there. And therein lies the problem. He tries to focus in. The presence of the entity with light nearby, the one that also has a deep feeling of red, distracts him.

But Aziola presses on. She calls forth the solidarity of nature and the flame growing within her. The vines of honeysuckle push in around this dark edge. She senses that this presence is in the Neverdeath Graveyard. With one final push, she feels like she knows exactly where it is if she were to go to the Neverdeath Graveyard herself.

Brohain feels this confliction. This dualistic nature. Whatever this entity is. He feels like he can almost reach out and touch the nature within it. He feels like perhaps he could help it. Cut if off from that nature. Like isolating a tumor, like what he would do to remove the blight. Perhaps he could communicate with it, if it’s sentient.

He brings Aziola’s attention to the presence. But she is fixated on her discovery in the Neverdeath Cemetery and ends the trance. At that, Brohain ends his as well.

Meanwhile, Merius has been investigating the burned out building. It appears to have caught fire from within, and then collapsed.

**Rowan and Ereb at the Docks**

At the docks, Ereb and Rowan approach an Uthgardi Orc with tusks like a walrus and a big black moustache to inquire about the location of a bakery. The interaction goes poorly as the Uthgarti outcast is offended. Ereb tries his luck with more people. They eventually land on a guy who is trying to tie the rigging down on his vessel.

**Daresin Tomb**

The group meets up at the Neverdeath graveyard. We come upon a building at the center of the graveyard. In old elvish script is written by Eliza Daresen. As in the witch of fire and wood. As in the seer.

Upon the discovery that the area is shrouded in an anti-magic field, there is much debate about how to proceed, with most of the group leaning toward leaving to investigate more about this phenomenon. Ereb, being nonplussed by this no magic business, walks in. He sees a dust filled interior. The bodies that are there have long since disintegrated. He pries open the lid to a sarcophagus.

As we progress, we notice that the walls have undulating coils like those seen in the Temple of the Forgotten God. Deep into it, Ereb eventually discovers that magic has returned. The voice in his mind hisses that one is close.

The path eventually leads to a study through a false door. We determine that we are in the enchanter Pavel Tharontis’ study. We hear footsteps approaching and decide to make our exit.

**Beggar's Bakery**

We make our way to the Beggar’s Bakery. There, Pip Enacio has been hanged by the Blue Sparrows. We see a figure in mail, a halfling, just beneath him. The helm is down. But Runa is not present.

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