recursal/Fanatic-Fandom huggingface dataset:
Wiardus

Wiardus was an ex-prisoner who joined the White Guard as a mercenary in the Highlands. He was usually found around Turk and Turenne. He was generally an introvert whom did not speak much.

## Characteristics

Wiardus had long dark hair and a sparse beard on both his cheeks. He was light equipped and generally used crossbows and shortswords. He was a minor character within The White Guard and held a low profile both before and after the Goat Manor Bloodbath.

## Early Life

Wiardus killed a man whom raped his daughter back in his homeland where the Church of Delorianism holds power and Metraxs comes from. He was originally meant to be executed to pay for his crimes, but he managed to escape thanks to the keep he was being kept in happened to be raided by another faction, namely Ohbraman Sultanate.
Capra Hircus

**Capra Hircus** is the plane or realm of existence that encompasses Larth, its moons, and other planets where deities reside. For all intents and purposes *Capra Hircus* refers to these heavenly bodies alone, as they themselves float alone surrounded by nothing. Capra Hircus is the realm where the deities the Penis God and the Vagina God reside, among their respective planets. The center of Capra Hircus is Larth, which is the planet where most events on Rikordpedia take place.
Планетес 5: Твоё имя на Земле

**Планетес 5: Твоё имя на Земле** (***Planetes V: El teu nom a la Terra*** на каталонском языке) — фильм Расширенной Вселенной саги «Planetes», который вышел в 2016 году, том же году, в который помещена история. Это был пятый фильм, основанный на расширенной вселенной саги «Planetes».

## Сюжет

Продолжая в четвёртый фильм, война между расой Эрики и Золотым Созданием закончилась. Энн и Пумики вступили в брак после свадьбы. Но сейчас Жузеп Мария 20 и экипаж кораблей «FEF 09» и «FEF 07» должны предотвратить, что Золотое Создание, с формой девушки по имени Кираннис, попыталось завоевать Землю и поработить её. Кроме того, есть другие проблемы, как Александра, которая не может помнить свои истоки, или она умрёт, или фильтры восприятия, которые меняют разум людей (прежде всего Лорены).

Это фильм о двойных идентичностей офицеров Звёздного Флота Федерации, Золотого Создания и Александры, с их жизнями. Кроме того, они должны добиться, чтобы Лорин Макклейн, её сестра Чайна и Кимберли вернули память, стёртую Золотым Созданием или они исчезнут и прекратят существовать. Иши Кадсе заканчивает свои отношения со своим бойфрендом, потому что она теряет память о Звёздном Флоте Федерации и пребывает на Земле как нормальная девушка. Тогда Жузеп Мария 20 хочет что-то ещё с Лорин. И в течение этого фильма, Жузеп Мария 20 влюблён в Александру и затем в Сандру Лопез. Звёздный Флот Федерации пытается установить контакты с путешественницей во времени Найели, которая важнее, чем Дани, и она - внучка друга церкви Жузепа Марии 20 по имени Мельвин. Также они обнаруживают, что Регентша Андреа зеркальной вселенной не умерла и хочет месть, и записывается в университет Жузепа Марии 20 заменяя истинную Андреу, чтобы реализовать свою месть. В конце фильма, кажется, что Жузеп Мария 21 меняется, и они не знают, если это влияние Золотого Создания…

Эти события помещаются после четвёртого фильма саги «Planetes».
The Tree Monster of Smagalada

The Tree Monster of Smagalada is ferocious and evil. It is a massive bush-like tree that is grey and black and looks really burned probably because it might be who knows. It eats people in a really slow and consuming manner, which it gets sexual satisfaction from. Some religious sects chose to die by being eating by this beast, it is known to be a very nice death as the Tree Monster releases acids that feel really nice to the victim being eaten, like a full body orgasm combined with a really relaxed and euphoric high as your body turns to acid and is shat out.

All in all he's pretty scary. Being eaten by him is so good and feeling some do it for free without being suicidal or anything.
Highlands

The Highlands is the region which is the current cultural and spiritual capital of Great One worship. The inhabitants are called Highlanders. It has historically been significant for the Great One's powers on Larth and this is reflected in Highlander culture, in which Clan McLad plays a great part. The Highlands was formerly inhabited by Goatmen who disappeared from the mainland for mysterious reasons.

**Climate & Geography**

The Highlands is the westernmost part of Larth that remains discovered and is situated on it's own island which it shares with the Lowlands in the south. The Highlands are filled with various mountain ranges and have deep fjords in the north which lead out to various smaller islands. To the northwest of the Highlands lies Goat Island, the only known land that the Goatmen currently inhabit.

To the west of the Highlands lie a larger uninhabited landmass which climate is inhospitable for civilisation. It is possible this may be an extension of Crisuran which lies in the far east, but it is currently unknown.
Chirurgeri

Chirurgeri was a town known for it's coal mines on the border between Vigonia and Arontashka. It was frequently raided by Vigonians and the people who worked in the caves, a native people whom were enslaved by both Vigonians and Arontashkans were called Otne'dor. They were said to have large eyes that allowed them to see in the dark.
Ohbrahman Sultanate

## About

The Obrahman Sultanate is a country south east of the Highlands on the main continent. It is one of the larger powers in the world. They are known for their beautiful architecture and engineering. The capital of Ohbraman Sultanate is Satnam. During Thurbald's life their leader was Margootje the Conqueror.

## History

The Obrahman people were originally an offshoot of the people residing within the Ladanate. The Ladanate, a large vast steppe empire, is surrounded by mountains, giving them an extremely strategic position. However, down south west there is a large opening in the mountains. This is where the original Obrahman people descend from. They were a mix between the natives from Driftless Desert and the people of the Ladanate steppes. Since the Ladinate conquered these areas and even down further south-west, they soon assimilated into the Ladanate culture. However, due to powerstruggles within the Ladanate the empire had to breakup. It was split into the Ohbraman Sultanate, who were down south-west, and the original Ladanate. The Obrahman people, whom had already settled and become farmers changed culturally quite fast due to trade expore from Orwaldoburg and surrounding kingdoms. They also mixed with the native tribes were the Ohbraman people settled. Moussa is a member of one of the natives that did not mix with the Ohbraman settlers.

The first Obrahmans originally worshipped The Great One before converting to Delorianism (however, later they rejected Mouth of Delorian as their spiritual leader).

## Culture

The culture is a mixture of native people's and that of those who emigrated from the Ladanate, with Delorianism based laws and morals. Their capital - Satnam - is also extremely elitistic. Their traditional food is very spicy. Their religion is based of the Delorian faith, but they reject Delorian as their spiritual leader and the customs of the faith are influenced by eastern religions.

## Rulers

J'zarr the first Ohbraman

Margootje The Conqueror
Thurbald's Tomb

## Background

**Thurbald's Tomb** is located in the same cave where Loslie and other allies of the McLads resided after the Goat Manor Bloodbath. The only thing buried in Thurbald's Tomb is Thurbald's beard and penis, and later, Ongus' beard and penis. The tomb later turned into a catacomb for the bravest of the lads.

## Location

The tomb is located on a small island north of Goat Manor.
Crisuran

Crisuran is an uninhabitable zone in the far east populated by various Algazzors and sub-human cultists.

## Nature

Crisuran is extremely warm and filled with tropical forests. There are also raining periods which is when the whole continent become submerged in water (almost). There are several hilltops that don't become submerged in water, and it is inside these hilltops where the Algazzors are being bred.

The land is haunted by diseases and every human that enters it dies after a short while, it is possible however to enter the land if the person blessed by the Vagina god because then the diseases won't transmit to the person.
Chedmark

Chedmark was a federation of tribes to begin with to withstand the pillaging of Vigonian raiders from the north. It was later conquered by Empire of Frostenstone under Rognar Frostenheart but then regained their indepence due to Vagnirr Vaerthorn's instable rule, and then adapted their feudalistic system.

The capital of Chedmark is Sealrock.

Notable characters from Chedmark are:

*Torolf*

*Iroulf Erbanel*

*Valdounet Dromfaer - Duke of Chedmark*

*Folvan* *Dromfaer*

*Omlam "Serf" Mailliw* *(Omlam is actually ethnically Arontashkan, although the village he lived in was conquered by Chedmark and has since then been assimilated)*
Goatmen

Goatmen are an ancient race of half goats, half men that stand almost three meters tall. They were an ancient breed of McLads who fought against the vile Vagina God in a war thousands of years ago. Although Goatmen used to be widespread in ancient times according to myths and legends, for reasons unknown they disappeared from all of documented Larth except for an island outside the Highlands.

The Goatmen were a race born out of the creation of the world, as with the different races of men. The Goatmen were fewer in numbers but were generally closer to the Great One. There are no documented cases of a Goatman who worshipped the Vagina God.

The Goatmen were thought to be extinct and merely legends, but turned out to still have survivedisolated on Goat Island.

### Goatmen in Rikord's timeline

Not all Goatmen are extinct however, as some survived and live on Goat Island. When Rikord travelled to Goat Island to find out more about Ladlantis, he also met some of the eldest and last Goatmen in the world. After telling them about what King Arse has done with the Arsifact and what has happened to the poor farmers and innocent goats in the Highlands, the Goatmen are in rage, and so the last march of the Goatmen began to Goat Manor. Captain Goatlord is a notable member of this race.
J'zarr the first Ohbraman

J'zarr the first Ohbraman was the first leader of the Ohbraman. The Ohbramans were originally a federation of minor tribes within the Ladanate the conquered vast areas of land outside the mountains that surround the original Ladanate plains. J'zarr was the first Ohbraman who rejected the Ladanate and instead formed his own kingdom, the Ohbraman Sultanate. He also founded the city of Satnam.
Turenne Mourbont

Turenne Mourbont was a member in the White Guard (later known as King Arse Guard) until this death 26 AR in the Driftless Desert by the hands of Rikord Warg-Thain McLad. Turenne owned a lance called The Justice Lance.

## Characteristics

Turenne was tall and frail with a thin brown mustache and large brown eyes. He often spoke with broken Highlander grammar. He enjoyed feeling in power and torturing prisoners. When the White Guard was still working for the McLads, he was the one whom usually tortured cultist prisoners with orders from The Thin White Duke. Turenne was also notably bad at combat, despite being an ex-sergeant. It is also said he was afraid of thunder and the dark.

He was also a chef in Goat Manor along with Pasta Peter.

## Early life

Turenne came from The Kingdom of Aperancé north east of the Highlands. Turenne was originally a farmer who rose to Sergeant-status in a smaller army of a count in Aperancé.

## Joining The White Guard

He joined The White Guard after meeting The Thin White Duke in Aperancé. He became close friends with Turksy Turk.

## Goat Manor Bloodbath

During Goat Manor Bloodbath, Turenne captured Ongus McLad, one of the older members of the McLad Clan and tortured him to get valuable information about the McLads. Ongus never said a word about the lads, and in turn after years of torture, Ongus turned mad. When Ongus got out, he could barely speak and the things he said did not make any sense at all. Ongus did, however, somehow know that Turenne was heading for the Ladanate by going through the Driftless Desert. Turenne was sent by King Arse to indoctrinate and convert the people of the Ladanate.

## Death

During the battle with Rikord in the Driftless Desert, a sandstorm emerged, causing some of Turenne's men to retreat. Turenne tried to escape on his horse, but Rikord threw a spear through the horse's leg, causing it to fall. In the midst of the sandstorm, Rikord approached Turenne and forced him to duel him with a sword. Turenne, whom was weak and frail died quickly after begging for mercy. It is said Rikord heard a voice in his head say *"Kill him Rikord. Kill him now. Do it.".* This was the spirit of the Vagina God trying to trick Rikord into killing Turenne in rage, so that Turenne couldn't tell him any valuable information about the Vagina God or the cultists. After giving into the whispers and killing Turenne, Rikord was approached by the three spirits of the Great One; Norgan, Whetham and Vidav. They guided him in the right direction to the Ladanate, where Rikord met Da'ren Drokir.
Mag-Rail Gun

## Mag-Rail

### **Description:**

The Mag-Rail or Mag-Rail Gun is short for Magnetic Rail Gun. It is the only weapon that can shoot through objects and is the only weapon that can grant the MRI Vision Rouge Bonus. It is worth noting that MRI Vision doesn't have to be activated to get the bonus, but it does make aiming easier.

**Mag-Rail Stats:**

Initial Ammo (clip/reserve): 4/4

Max Ammo(clip/reserve): 4/16

Threat Level: Medium.

First Encountered: Auric Enterprises (Level 2)

### **Tactical Analysis:**

The Mag-Rail Gun can only shoot through objects that MRI vision can see through. It can also shoot through multiple enemies, which also grants the MRI Vision Rouge Bonus. The Mag-Rail, for all the single player levels, is used as a one-hit kill weapon. It can also kill a shielded enemy in one hit. There is a slight delay between pulling the trigger and firing, this is to accelerate the projectile using the magnets. This weapon is RIDICULOUSLY over powered. One shot plus a few from the Spec-9 will down a hover-copter. It will kill any enemy in one shot and can go through multiple enemies.
Thin White Duke

The Thin White Duke was the King Arse on Larth between 5 BR - ***DATE NOT SPECIFIED***.  He was the leader of the King Arse Guard, the sworn enemies of the McLads. He is a tall and unusually lanky "man", with a very feminine mustache situated at his upper lip. On the right you can see his transformation - on the right we have White Duke before, on the left we have King Arse as King Arse/Emperor Arse. In the east he was known as "Arsai".

## Backstory

King Arse was born in the Merchant Republic of Orwaldoburg, but he hasn't spoke much about his past. It is possible he had a troubled childhood, but he covers this up by saying that he is sent by Lord Delorian (this is just a cover-up for his real worship of the Vagina God) to slay cunts. Sometime in his early youth, he became known as the Thin White Duke. He came from a minor noble house with no close male relatives left. It is possible "the thin white duke" was a mocking name, since he was in fact, quite thin and quite pale.

## Life as the White Duke

In his early adulthood, he started a mercenary company, the Thin White Duke Guard, commonly shortened to the White Guard. The company, made of skilled warriors, traveled all over the land for decades, serving only the highest bidder. One day, the White Guard were invited into Goat Manor. The McLads would only know of their mistake later.

When he was in Aperancé, he met Theresa Thundercunt, whom was a prostitute of Lowlander descent. He fell in love despite her occupation and she stopped being a prostitute after they married. She gave birth to their only daughter, Clamy.

## Post-Goat Manor Bloodbath

The Goat Manor Bloodbath ensued, and, as ordered, King Arse betrayed the McLads and let the hags inside Goat Manor. Then, while he wasn't looking, King Arse killed Thurbald. The remaining lads fled and Rikord cursed King Arse, vowing vengeance for his father's death.

After the Goat Manor Bloodbath, King Arse declared himself Emperor of the New Vagina God Empire, which was originally was only Chedmark, Lowlands, Highlands, the earlier Vigonian inhabited regions and parts of the conquered Arontoshka. Later, when Rikord found himself in the future, almost all areas were under the empire. The only areas that weren't were in complete anarchy.

"*And the McLad menace has been foiled... Any remaining McLads will be hunted down and defeated!*
*The attempt on my life has left me scarred and deformed... But I assure you... my resolve has never been stronger! In order to ensure security and stability, the kingdom will be re-organized into the first Vagina God Empire! For a safe and feminine society!"*
Frost nymph

— The wiki's staff

 **Alignment** | * Neutral Good
 **Language(s)** | * Common

**Frost nymphs** are a race that have apparently evolved from dryads, and are found in cold regions, such as Northrend.

## Overview

Frost nymphs are a frosty subrace of dryads. They are very playful and frolic around the frozen woods of Northrend and have snowball fights. They also, like dryads, care deeply about their forest homes and natures splendors and will viciously protect it from any harmful force that arrives into their territories. Frost nymphs are also very friendly to those who help them and their lands and will ask for help from the toughest of travelers. They also retain a strong relation with night elves like their dryad cousins and have the same body shape of a woodland animal and a night elven woman.

The term nymph is interchangeable with dryad. Nymphs are a wilder variation.
Margootje the Conqueror

Margootje was the queen of Ohbraman Sultanate until her death 4 AR. Margootje was known as "The Conqueror" after conquering lands which originally belonged to the Church of Delorianism.

Margootje also reformed the faith of the Obrahman Sultanate to a faith based on the faith of Delorianism, but with a few twists and turns, which also rejected Mouth of Delorianism as their spiritual leader. She also modernised Ohbrahman Sultanate by investing in trade. To the people of the Driftless Desert she is known as Margootje the Terrible, since she has carried out cultural genocide to them and other minority groups, one being the group Moussa comes from. She resides in Satnam.

While raiding a keep bordering the homeland of Metraxs, she made it possible for the prisoner Wiardus thanks to a hole in the cell Wiardus was in from a catapult. Wiardus later joined The White Guard.
Pasta Peter

Pasta Petter was a friend of Lonos McLad. He was a chef in Goat Manor and he created the finest pasta. He worked together with Turenne as a chef, although Turenne created mushroom soups instead.

Famous quotes

"Half man, half goat, manly as fuck" - Pasta Peter studying the ancient Goatmen.

"Thurbald's beard breakdown" - Pasta Peter after hearing about the death of Thurbald.
Omlam "Serf" Mailliw

Omlam "Serf" Mailliw was a former member of The White Guard before leaving somewhere around 2 AR. He left due to The Thin White Duke's leadership and meddling with the Vagina God (although he did not tell the McLads this before leaving). Turksy Turk later killed him on order from King Arse, beheading him.

After leaving the White Guard he became a notable leader in the lands north of Crisuran (which are inhabited by humans).

## Early Life

He was nicknamed "Serf" since he was actually born a serf, until the area he lived in (Arontashka) was conquered by Chedmark. When his village was conquered, he met with the mercenaries of the White Guard. The White Guard, which at the time, was just a very small band of mercenaries, spared his life after he bravely fought alone against all the mercenaries. The White Guard left the villagers and the village untouched and recruited Omlam. He gained the nickname "Serf" since he would occasionally talk about how amazing it was to be a free man.
Valdounet Dromfaer

Valdounet Dromfaer was a prominent King Arse Guard member from Chedmark. He was also in charge of cleansing the older White Guard after their reformation. He was also the cousin of Folvan. Vald was also involved in the murder of Lonos McLad aboard a boat, when Vald stepped in on Lonos when Lonos tried to kill White Duke after he was discovered using the Arsifact. Vald cut off Lonos' beard, which was then followed by White Duke using his femininity powers to push him off the boat. For his loyal service Valdounet was given the title: Duke of Chedmark, by The Thin White Duke.
Kingdom of Amieoux

The Kingdom of Amieoux is a medium-sized kingdom north east of the Highlands on the main continent. The native people are related to the Highlanders, although their culture is more similar to that of Lowlanders due to influence from Orwaldoburg and their convert to Delorianism.

Notable characters from Amieoux:

Theresa Thundercunt

Turenne Mourbont

Clamy
SPEC-9

**Description:**

This is the standard weapon and personal sidearm for Goldeneye. It is the only weapon that is holstered, it can never be dropped. It is always wielded by the right hand and has infinite ammo. It does very little damage and is automatically equipped if nothing else is in the right hand.

Weapon Type: Unique weapon, Pistol

Ammo (clip/ammo): 12/∞

Threat level: Low damage, only used by Golden Eye.
Gilgoblin

— The wiki's staff

 **Leader(s)** | * Unknown
 **Language(s)** | * Goblin

The **gilgoblins** are a species of aquatic goblins created by Hobart Grapplehammer.

## Overview

The adaptations that allow gilgoblins to survive the aquatic life has apparently drained some of their higher brain functions and their actions are guided almost entirely by greed. They are most often seen stealing things.

Gilgoblin's live in big clams, which they decorate with their new-found treasure, including cannons, cannonballs and other things.

King Gurboggle is the self-proclaimed king of at least Gurboggle's Ledge.

## Ecology

### Description

Gilgoblins have many similarities to goblins but also many differences. Their skin is blue with tiny dots. Like goblins they have a prominent pointy nose, however the gilgoblins nose seems to have no nostrils. Their necks have what look to be gills which explains the absence of nostrils. Gilgoblins have fins on ends of their arms, with webbed hands and feet almost certainly for swimming. Their hair resembles seaweed and their ears are practically fins.
Frost vrykul

— The wiki's staff

 **Alignment** | * Chaotic Neutral
* Neutral Evil
 **Homeland(s)** | * Storm Peaks
 **Language(s)** | * Vrykul

**Frost vrykul** are a variant of vrykul. They look like vrykul, except their skin is blue and layered with frost. Frost vrykul may be a race, but they are not unified, and may not even be related.

## Factions

Two major populations of frost vrykul are known to exist:

### Hyldnir

The hyldnir are an entirely female population of frost vrykul, located in the Storm Peaks. They inhabit Sifreldar Village, Brunnhildar Village, and Valkyrion.

Brunnhildar Village is located in the eastern area of the Storm Peaks, and the vrykul there retain their ancestral loyalty to Thorim. They seem to despise males of every race. With females they seem to be more merciful. Captured males are either put to death or enslaved, regardless whether or not they're vrykul.

Members of this population compete against each other in the Hyldsmeet, the winner of which is entitled to an "audience" with Thorim. It is unknown what happens to those that fail the Hyldsmeet. They are particularly opposed to the frost vrykul of Valkyrion, whom they consider traitors for allying with the Lich King.

In Valkyrion, located in the western area of the Storm Peaks, the hyldnir there are loyal to the Lich King. They hope to "accept the Lich King's gift" and be transformed into val'kyr. Those who are judged worthy here by the Lich King will become val'kyr. Also present in the village is a breeding area for Blighted Proto-Drakes.

### Ymirjar

Located in central Icecrown, Ymirheim is populated by both male and female frost vrykul. This population, called the Ymirjar, are undead and allied with the Lich King. These were vrykul who traveled to Jotunheim and fought at Valhalas. The winners of this competition are taken to Ymirheim and become Ymirjar. The losers become vargul.

Unlike many of the Lich King's minions, the frost vrykul appear to retain their intelligence and free will, serving their master of their own volition in the hopes of gaining the Lich King's favor and being turned into higher order undead. Vargul are a more standard form of undead.

It is unknown if all, or any, ymirjar were frost vrykul to begin with, or gain that form upon undeath. Non-frost vrykul, such as Halfdan the Ice-Hearted, are "judged" by the val'kyr, but are not shown to change into anything.

Though the ymirjar seem to serve the Lich King exclusively, the hyldnir serve Thorim and believe those live in Valkyrion are traitors. It is unknown what the hyldnir think of the ymirjar.

## Ecology

### Culture

The frost vrykul believe that wearing a necklace of polar bear claws will grant them otherworldly strength.
Barbed devil

— The wiki's staff

 **Language(s)** | * Celestial
* Common
* Draconic
* Infernal

**Barbed devils** – also called **hamatulas** – are the guardians of Hell, entrusted with important duties such as defenders of infernal fortresses and prisons, guardians of vaults and bodyguards to the most powerful denizens of the Nine Hells.

## Ecology

### Description

As their name implies, a barbed devil is covered in a mass of sharp barbs. Their hands end in long, razor-sharp claws. A barbed devil is about 7 feet tall and weighs about 300 pounds.
Bacar

— The wiki's staff

 **Language(s)** | * Common

**Bacar** are intelligent, ant-like creatures living in the jungle in Far Payit in Maztica. As far as is known the only colony that exists lives in the ruined city of Ixtzul. The Bacar were created by the last ruler of Ixtzul (Greyst) using Hishna magic. Solitary bacar are relatively unintelligent but gain a sort of hive intelligence in larger groups.

## Ecology

Bacar colonies are ruled by a highly intelligent queen. In order to avoid overpopulation the bacar will eat any unneeded eggs laid by the queen.

### Combat

All bacar are capable of biting opponents. When grouped with other bacars, they acquire the intelligence to use weapons such as macas and obsidian knives.
Arcane golem

— The wiki's staff

 **Alignment** | * Lawful Neutral
 **Homeland(s)** | * Eversong Woods
* Isle of Quel'Danas
 **Leader(s)** | * Lor'themar Theron (Horde)
* Jaina Proudmoore (Kirin Tor)
 **Language(s)** | * Thalassian
* Orcish
* Common

**Arcane golems** are hulking, magically-powered robotic constructs found mainly in blood elf territories. They act as peacekeepers, defenders, and sometimes public announcers. The golems returned to prominence in Silvermoon some years after Scourge invasion of Quel'Thalas. Their physical build boasts a number of different color schemes depending on the model. The blood elves have put them to the most use, generally using a red-and-gold variant, though also have vermilion and altered fel golem versions in their arsenal.

## History

Empowered by the Magisters, the arcane guardians serve the leadership of Quel'Thalas as sentries, peacekeepers, and tools of propaganda. Found mainly in the blood elven capital, Silvermoon City, they patrol it with fervor and serve as the city's elite guard force while supplementing the Silvermoon City Guardians in their duties. They will periodically announce words of encouragement, sing praises to the blood elven regent Lor'themar Theron, urge the people of Silvermoon to remain strong in the wake of Kael'thas Sunstrider's betrayal, and remind the citizens of Quel'Thalas to remain law-abiding.

Aside from those found in Quel'Thalas, other blood elven organizations such as the Scryers have made use of their arcane guardians. Following the formation of the Shattered Sun Offensive, this faction also employed several guardians during the effort to retake the Isle of Quel'Danas from the Burning Legion.

Several blood elven arcane golems have also been modified by the Burning Legion, and imbued with demonic power. These fel golems appear to be a larger and more powerful alternative to the original designs, laced in dark greens and boasting the ability to channel fel power through their systems, in the same vein as a fel reaver. The Sunblade Protector is an example of this design.

### =Mists of Pandaria

Both the Sunreavers and the Kirin Tor have fielded arcane golems in recent times. The former have dispensed familiar-looking models from Silvermoon City, while the latter have created guardians with a violet color scheme. Both forces have also created an alteration of the fel golem model: the Pyrestar Demolisher and the Arcane Destroyer.

## Trivia

* They are a product of both mechanical engineering and arcane enchantment, and as such can be classified as both mechanicals and elementals.
* Arcane golems apparently come with a manual.
Dire troll

— The wiki's staff

 **Alignment** | * Lawful Neutral
 **Language(s)** | * Zandali

**Dire trolls** (also known as **berserkers**) are a small number of trolls that are strikingly larger and more heavily muscled than the rest of their brethren.

## Overview

They are very rare, and found deep in troll territories such as the Sunken Temple and Zul'Gurub. There is no racial distinction between them and the rest of the troll race. A variety of reasons might be behind this unusual size and musculature. For example, dire trolls might have been altered alchemically or magically through curse or enchantment. They might also simply have been born larger than average. Regardless of the day-to-day prejudices that these trolls must contend with from other races, dire trolls are not regarded as monstrous by other trolls.

Dire trolls is a name used by outsiders of troll societies, it's unknown exactly what trolls call them, other than just another troll.

### Wrath of the Lich King

The Scourge was producing dire trolls called "Blightblood Trolls" by infusing Drakkari trolls with crystallized Blight. However, they were never deployed because adventurers stopped Drakuru's plans.

## Trivia

* Many dire trolls have eyebrows, a trait not often seen in trolls.
Konvins

Konvins is a large Island south of the highlands. It is from here the lowlanders originate before they invaded the lowlands after the death of the last cheiftain. At the time of Rikord the island of Konvins is controlled by the semi-independant duchy of konvins that is a nominal vassal of the lowlands

It also somewhat resembles buttocks according to Loslie Mclad
Faceless general

— The wiki's staff

 **Language(s)** | * Faceless

**Faceless generals** are massive faceless ones. They usually serve as protectors and commanders within places of great importance to the Old Gods.

## Trivia

* This term is also used to describe the leaders of the faceless one forces. Among the other generals, Yor'sahj is considered a general as well.
SceneTorrents

Years active
 Content type
 # of users
 # of torrents
 Current status
 Stats updated

## About

SceneTorrents (ScT) had some of the fastest scene times while it was running. It was second only to SceneAccess (SCC). It got shut down very quickly after the owner was arrested and taken into custody for copyright theft and money laundering.

## IRC

Server: irc.scenetorrents.org

Port: 6667 and 7000 for SSL

Channel(s): #scenetorrents

## History & Milestones

### 2009

November 2008 - The tracker is shut down citing "pending legal issues"
Loslie Almano McLad

Loslie McLad is Rikord Mclad's uncle and Thurbald McLad's half-brother. He is known for his aggression and his well-trimmed mutton chops.

## About

Loslie is Rikord Warg-Thain McLad's uncle and the brother of Thurbald "The Whore-Fucker" McLad. He is known for his aggressiveness and love of bagpipes.

## Joining the McLad Clan and Loslie's relation to Thurbald

Thurbald and Loslie were both half-brothers whom grew up in a poor farm in southwest Highlands. The fathers were unknown, but their mom claimed the father to be The Great One. Loslie and Thurbald were approached by a man named Ongus 27 A.R, who recruited them to join the McLads after hearing rumors of two masculine lads.

## Goat Manor Bloodbath

Loslie is one of the few who survived Goat Manor Bloodbath. He fled with Rikord when Rikord was only six years old from the King Arse Guard betrayal during the bloodbath. Together they fled to an island north of Isle of Lad, which is now contains the tomb of Thurbald McLad. There, with the few surviving members of the Royal McLad Guard and other allies, they plotted to take back the Goat Manor.

Loslie raised Rikord as his father Thurbald McLad intended to, and Rikord grew into a mighty manly warrior capable of wielding the Beardbringer with full strength.

## Death

Loslie met his death during the reclaiming of Goat Manor 26 A.R. He was killed after King Arse used the Arsifact on Loslie, which caused him to be drained from his strength and lose nearly all muscle mass.
Frost giant (WoW)

— The wiki's staff

 **Language(s)** | * Titan

The **frost giants** (sometimes referred as **ice giants**) are a classification of mountain giants found in cold and snowy regions, they take on a crystalline blue hue to their skin, their bodies packed with white snow.

## Background

Frost giants are mountain giants found in cold and frozen regions of Azeroth. Frost giants are a rare and particularly cruel variety of giant. Some, the Frostmauls, are found in the mountains of Winterspring. Slow and patient, frost giants take great pleasure in wiping out entire herds of others’ domesticated animals or even humanoid settlements. Gangs of them have been known to prepare an attack for over a year, slowly moving and hiding among the mountains, surrounding their target, and cutting off all escape before finally beginning their assault. When the slaughter is over, nothing is left standing, and the corpses are left to rot. Not much is known about frost giant society or mentality, but many scholars theorize that, like some other giants, they are creations of the titans. If this is the case, then their purpose remains a mystery. Perhaps their most famous entry into history occurred 4,000 years ago, when Tyrande Whisperwind saved the frostsaber queen from rampaging Frostmaul giants, thereby securing the frostsabers’ loyalty. A frost giant stands around 20 feet tall and weighs about 15,000 pounds. This huge creature looks like a snowy cliff face come to life. Ice and rock comprise its stout humanoid body, giving it a grizzled and ancient look. Cold, blue eyes peer beneath its snowy brow.

Attacks from frost giants are usually vicious and well-coordinated, although a frost giant avoids a fight in which it suspects it might be overmatched. If it has an advantage at range, it stays back, pummeling its opponents with rocks. If melee combat serves it better, it attempts to sunder its opponent’s weapons, leaving them helpless.
Baernoloth

— The wiki's staff

 **Language(s)** | * Infernal

**Baernoloths** are one of the biggest mysteries of the multiverse. They wander in solitude, they scheme and discard them for something even more terrible. According to the rumors, they created the yugoloths and demodands. Whether it's true or not, they are powerful. Even the yugoloths give them a wide berth.

## Ecology

### Description

A baernaloth is a tall, lanky creature, with long limbs. Its head is huge with large curving horns, and its mouth looks like that of a skeletal horse, with skin stretched over it. Its gray skin drips with pus, and its faraway, glassy yellow eyes ooze a revolting liquid. Though they travel alone most of the time, they occasionally take night hags or nightmares for companions.

They stand about 8 feet tall and weigh 500 pounds.

### Combat

The baernoloths are canny, unfathomable creatures. Their plans, schemes and agendas span the ages of the multiverse. The plans of a particular baern can come to fruition next week or 1000 years later.

They are equally capable combatants though they often toy with their opponents before transforming them into some humiliating form with their deform ability. They can mutate and control their enemies with spells.

They possess powerful spellcasting or psionic abilities.

## History

Certain texts of incalculable antiquity claim that the obyriths and a proto-race of ancient Baatorians were the spawn of the baernoloths, but this unified creation myth enjoys few proponents outside Gehenna and the Gray Waste of Hades.

## Habitat

Almost nothing is known from their schemes, and they are encountered in different forms all over the multiverse. Gehenna and the Gray Waste are their favorite places.
Botani

— The wiki's staff

 **Language(s)** | * Common

The **Botani** are a race of plant-creatures native to Draenor. The majestic botani moved to Evermorn Springs, tending to the grove while their infested denizens patrol like mindless guards ready to attack anyone who would threaten the bloom.

They are part of the greater plant-like creatures' family known as the Primals.

## Overview

Slender, deliberate, and calculating, these enigmatic living trees single-mindedly tend to the wilds of Draenor. Wise in the ancient ways, they seek lost artifacts of bygone ages to empower the explosive growth of their territory... often at the expense of Draenor’s other sentient denizens. The botani wage an eternal war against the creatures of stone, and the natives of Gorgrond do their best to survive in the midst of constant conflict between the botani and the goren, gronn, magnaron and others. Since the Iron Horde and the creatures of stone began working together, the botani have become even more aggressive – orcs and draenei both have been disappearing of late into dense botani enclaves.
Batrachi

— The wiki's staff

 **Language(s)** | * Aquan

**Batrachi** were an amphibious race that are counted as one of the Creator Races.

## Ecology

### Religion

The batrachi who live in the Supreme Throne worship a deity called Ramenos.

## Organizations

The Order of the Black Flame that is associated with the Firebringer.

## History

In -33500 (Dalesreckoning), the Batrachi found kingdoms of their own.

In -31000 (Dalesreckoning), the Batrachi unleash several once-imprisoned primordials against Annam, lord of giants and titans, and his colossal brood. The gods, furiously oppose the primordials which leads to catastrophic disaster across all of Toril, including a period of seven years of darkness and cold which the Batrachi call the Seven-Turn Winter. As the war rages on, many Batrachi escape to Limbo. Soon after, they found the Supreme Throne. In reaction to the destruction wrought by the war of god versus primordial and batrachi, Ao splits the world into two twin worlds, slightly out of phase with one another. One is called Abeir, and dominion over this twin of Toril is given to the primordials. Toril, the original world is placed under divine rule.

Kolophoon, Boitumelo, Nadezhda, Zhoukoudien and Pourounkorokale were the Batrachi Empires.

Pourounkorokale was located underneath the Shining Sea. The tako ruled over tribes of kuo-toa, locathah, and other species of aquatic batrachi. Pourounkorokale fell after the fall of the other Batrachi empires due to dragon attacks and the betrayal by their sahuagin allies. Survivors fled through the Strait of Lopango into the Sea of Corynactis.

The confederation of Boitumelo was centered on the Narrow Sea and was populated by tribes of kappa, sivs, and grippli.

The abolethic Kolophoon Sovereignty ruled over the lands surrounding and beneath the modern day Wizards Reach and Alamber Sea. Kopru and froghemoth were their servitors. Presumably these batrachi opened the first gates to the Far Realm and unleashed the Abolethic Sovereignty upon Abeir-Toril.

Zhoukoudien was the largest of the batrachi surface nations and was ruled by the ancestors of the bullywugs. These batrachi caused the Tearfall when they unleashed the primordials upon the world.

Nadezhda was an empire of batrachi doppelgangers in modern-day Maztica. The empire fell to the Aearee as they moved into the region.

## Region

It was discovered by illithids in 1370 DR that the batrachi ruled at least as far north as the Black Sea and as far south as Lopango.
Gaumlag Gro-Yarsol

Gaumlag Gro-Yarsol was a bandit from the north east part of Ohbraman Sultanate. Like many other people within the Sultanate, he was from a minority group, namely the same as Moussa. He was a mentor to Moussa during his time with the bandits until his death at sea 28 BR, one year before Moussa became leader of the cultists in the Highlands.

## Characteristics

Gaumlag was already middle-age when he first met Moussa. Gaumlag was a wise but strong old man. He was round and big.

## Meeting Moussa

Gaumlag was already middle-age when he first met Moussa. Gaumlag, whom was uncle to the leader of the bandits allowed Moussa to live for his bravery against them in the raid. He became his mentor and teached him their ways and fighting. Later he converted to the Vagina God faith thanks to Moussa. However, he never got to see Moussa's true power due to his death one year before Moussa got the power of the cultists in the Highlands and the Vigonians in the north.

## Death

Gaumlag was on an expedition to northern Chedmark where he would plan with the Vigonians in the area to attack Chedmark. Gaumlag died at sea outside northern Chedmark after being rammed by Chedmarkian ships whom knew of his coming. Moussa was enraged and carried out the invasion of Chedmark earlier than planned as revenge, which turned out costly for the cultists due to the lack of planning.
Cultists

Vagina God cultists, typically only referred to as "cultists", are various religious groups and organisations that worship the Vagina God. Although Vagina God worship has always existed, only in the relatively recently historically the last two centuries Vagina God worship has gained influence and popularity once again. Just like with the Great One (also known as the Penis God) worshippers, there are different subgroups of Vagina God religion with their own interpretation of the deity, but they all share some common beliefs. Clan McLad (Amoungst in particular) are strictly anti-Vagina God worship and consider the religion not only to fight against the nature of Ladkind but also very dangerous if left uncontrolled.

**Beliefs**

Vagina God cultists have different beliefs from the McLads.
Imaskari

— The wiki's staff

 **Alignment** | * Lawful Neutral
* Neutral
 **Language(s)** | * Common

The **Imaskari** were the citizens of Imaskar, the ancient empire now swallowed by the Raurin Desert and the Plains of Purple Dust. Today they are vilified by the Mulan, who are the descendants of the slaves the Imaskari artificers abducted from other worlds using the mighty portals they crafted.

## Distribution

At its height, the Imaskari Empire stretched from the Endless Wastes to the Golden Water, and from the Alamber Sea to the edge of what is now Kara-Tur. Ruins of their cities can still be found on the Plains of Purple Dust.

## Modern Imaskari

The descendants of Imaskar live on as the Deep Imaskari, a sub-species of human who make their home in the Underdark realm of Deep Imaskar and the new empire of High Imaskar.

## Ecology

### Language

The Imaskari spoke Roushoum, a precursor of such languages as Durpari, the Rauric family (including Chessentan, Mulhorani, and Untheric), Raumvira, and the various dialects of the Tuigan. The Imaskari alphabet has completely fallen out of contemporary use; it is only found inscribed on a few ancient artifacts and the walls of Imaskari ruins.
Cambion

— The wiki's staff

 **Alignment** | * Lawful Evil
 **Homeland(s)** | * Nine Hells
 **Language(s)** | * Infernal

**Cambions** are considered to be the result of breeding a devil with mortal females. The offspring of a mortal male and a succubus is a different creature known as an alu-fiend. In general, a cambion is described as any humanoid creature that is half-fiend.

Scholars have differed over the years as to the exact meaning of the term "cambion". Past scholars used the term to denote "the union of a planetouched woman (usually a tiefling) and a tanar'ri". They also further delineated this terminology to create "noble cambions": Marquis and Baron cambions are similarly sired by a demon lord father and a female humanoid half-fiend.

In more recent times (since the Spellplague), the terminology and usage of this term has shifted to mean the union of a mortal female and a devil.

## Ecology

### Description

The mothers of true cambions always die in childbirth, serving to strand the newborn on the Material Plane where it will be orphaned, or in the Abyss where it will be abused by the demons who look down upon such children. Never accepted by either societies, cambions invariably grow up bitter and twisted but, due to their powers, they often become exceptional assassins. Many though, have been made the ambassadors to the worshipers of various demonic powers, usually Graz'zt, Demogorgon, Orcus and Lolth.

Loners by nature, they like to get lost in the crowds of large cities, especially in places where people don't ask questions. Good-aligned cambions are rare, but sometimes, if their mother was good or neutral-aligned, they take on her nonevil nature and are subsequently doomed to a life of loneliness as not even their demonic patrons will accept them.

Cambions excel in luring mortals to the Abyss, the only demons better at it are succubi. They then warn demons of the mortals' approach and let them do what they do best so the souls can be turned into larvae or manes.

Cambions are very ambitious and always put as much effort as they can into whatever they try to do, maybe either to prove themselves to a parent or to themselves, but regardless, they make great leaders, information brokers, etc. and are often catalysts for major events.

Cambions breed true with each other, but they often prefer to seek out humanoid mates to create tiefling children.
Genie

— The wiki's staff

 **Alignment** | * Lawful Good
* Neutral Good
* Chaotic Good
* Lawful Neutral
* Neutral
* Chaotic Neutral
* Lawful Evil
* Neutral Evil
 **Homeland(s)** | * Elemental Chaos
 **Language(s)** | * Aquan
* Auren
* Ignan
* Terran

**Genies** were outsiders native to the elemental planes.

## Types

* **Dao**

These genies were from the Elemental Plane of Earth, they often ran gem-mining operations there or on the Material Plane.

* **Djinn**

Genies from the Elemental Plane of Air.

* **Efreet**

Coming from the Elemental Plane of Fire, these genies are said to be made of basalt, bronze and congealed flames.

* **Marid**

These genies were from the Elemental Plane of Water.

* **Jann**

Jann drew their powers from all four of the classical elements but were the weakest of the five genie types.

* **Khayal**

Genies apart from the rest of geniekind, whom they viewed with varying degrees of antipathy.

* **Qorrashi**

Distant relatives of the djinn, these genies were elemental spirits of cold and ice.

## Trivia

* Genie used Calishite humans as slaves in the early days of Calimshan.
Deep sea murloc

— The wiki's staff

 **Language(s)** | * Nerglish

A **deep sea murloc**, also called a **deep murloc**, is a species of murloc that lives in the ocean depths, in locations such as Vashj'ir and the Throne of the Tides.

## Ecology

### Description

They are seemingly blind and strongly resemble anglerfish, with sharp fangs and bioluminescent growths protruding from their foreheads.