WarioWare series

## WarioWare, Inc.: Mega Microgame$!

*WarioWare, Inc.: Mega Microgame$!*, known as *Made in Wario* in Japan and *WarioWare, Inc.: Minigame Mania* in Europe, was the first installment in the series, and the first full-fledged game release to focus on a series of brief games presented in a hectic format. Its success led Nintendo to commission a port for the Nintendo GameCube, called *WarioWare, Inc.: Mega Party Game$!*, which was released in 2004 and features multiplayer support.

## WarioWare: Twisted!

*WarioWare: Twisted!*, known as *Turning Made in Wario* in Japan, has its microgames take advantage of the Game Boy Advance's rotation sensor and rumble feature. Its plot centers around Wario and one of his friends inventing a GBA-like handheld system that only reacts when tilted around. It was the first game in the series to organize microgames around the control scheme rather than around specific aesthetic styles. This game was not released in Europe because the gyro sensor was erroneously believed to contain mercury.

## WarioWare: Touched!

*WarioWare: Touched!*, known as *Touching Made in Wario* in Japan, was the first game in the series to be developed by Intelligent Systems. Its microgames generally make use of the Nintendo DS's stylus, touch screen controls, and microphone function. The game also features smaller, mostly non-competitive "toys," unlocked after completing a number of microgames, which too require the use of the touch screen for their tasks to be achieved.

## WarioWare: Smooth Moves

*WarioWare: Smooth Moves*, known in Japan as *Dancing Made in Wario*, features microgames that rely on the Wii's motion controls. Gameplay requires the player to hold the Wii Remote (referred to in-game as the "Form Baton") in different positions. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used, with up to 12 players sharing and taking turns with it after each microgame is completed. It is the only game in the series to be released on the Wii.

## WarioWare: Snapped!

*WarioWare: Snapped!*, known as *Projection Made in Wario* in Japan, uses the Nintendo DSi's camera to control the minigames. Set in a theme park, this is the first time that Wario was featured for a console launch instead of Mario. The player uses a built-in camera to stand-in for a character in-game, with various objectives including mimicking movements to grab objects, opening a mouth, or catching objects with the head.

## WarioWare: D.I.Y.

*WarioWare: D.I.Y.*, known in Japan as *Made in Me*, allows players to create their own microgames as well as play some premade microgames with the Super MakerMatic 21, a machine that can also make music records and 4-page black-and-white comics. When Wario is amazed by this invention and its potential to make huge fortunes, he restarts his company, but many of his employees have quit, so he decides to have the player make the games for him.

The minigames made in the DS game can be uploaded to *WarioWare: D.I.Y. Showcase* (in Japan, *Play Made by Me*), a game available through the WiiWare service. *D.I.Y. Showcase* features downloadable post-release updates and an unlockable versus mode where minigames are played in a shuffled format. It is the final game to be released on the DS.