Resources

## Natural Objects

Natural Objects are generally anything that isn't "man-made" like a Boulder or Tree; found throughout the world outside of Points of Interest (POIs). Tools like the **Woodcutter Axe** and **Jackhammer** cause more damage to Natural Objects, making it easier to harvest and mine with the right tool.

Different regions of the map will have different versions of Natural Objects, with their own materials; aside from Iron Deposits found in the open, Metal Ores can only be harvested in Mines. Mines cause passive Chemical Gas damage upon entering, you will need Chemical Gas Resistance via Gas Mask or Purification Coil.

## Synthetic Objects

"Man-made" items like Cars, Vending Machines and Loot containers are considered Synthetic Objects. Found all throughout the world map, but mostly inside POIs. **Paper Boxes** and **Broken Barrels** require nothing to harvest, but breaking down more complicated objects like **Cars** and **Lamp Posts** will need a Wrench.

Special Loot Containers are the only way to obtain certain objects like Coils or Weapon Mods and each type has their own container.

Weapon Mods

Vehicle Related (Reward Box)

(Coil Box)

(Equipment Locker)

(Crates)

(Locker)

**Shelves** will have **General Loot** or **Common Books** that can be used at the **Research Table**.

**Crates** will contain General Loot, as well **Dumpsters** and **Trash Cans**.

**Appliances** may contain various types of Food, or be broken down for parts.

**Barrels, Light Poles**, and **Plastic Barriers** can also be broken down.

* **Covered/Closed Barrels** can be broken down for Oil.

**Lockers**, **Ammo Crates** and **Military Trucks** are the best source of lootable Ammo. Lockers may also contain Repair Kits.

## Food

Consuming food and drink in Night of the Dead will help maintain your energy bar, which depletes over time and governs your maximum Health and Stamina.

The Survival elements in Night of the Dead prioritize exploration, base building and an increasing enemy threat over "Traditional Survival." Night of the Dead gives you many options like Hunting, Looting, and Cooking for replenishing your Energy, but doesn't require you to keep track of specific nutrients. Read the exact benefits in the tooltip of each item to see it's effects, especially since some are dangerous to eat for the incautious.

### Cooking

Found in the Build Menu, and upgradable to Tier 3, the Cooking Table is not to be taken lightly. Even though Night of the Dead is not "Traditional Survival," making prepared meals can impart game-changing benefits besides healing such as an extended Energy bar for the whole day or immunity to certain status effects.

#### Cooking Table Recipes

(placeholder) Animal vs Plant vs Synthetic

(placeholder) Hunting vs Farming vs Looting

(placeholder) Cooking

## Resource Production

In addition to looting and harvesting resources from the world, you can also produce many resources using structures from the build menu.

### Extractors

Found in the Build tab alongside the Research Table, Extractors help gather rock, ore, and fuel materials and are reloaded with Fuel and Maintenance Kits.

 Unlocked with **Mechanic** in the Research Table, crafted in the Electronics Workbench.

(placeholder) Add note about biomes

### Farming

The other form of resource production is Farming, whose relevant structures can be found in the Build Menu alongside the Cooking Table:

Of the Farming structures only the basic Farm and the Fishing Place are upgradeable:

Each of the Farming structures offers different resources. Like the Extractors, with exception to the Fishing place, each Farming structure needs to be "reloaded" between each harvest.

#### Farming Build Menu and Upgrades

Note about Farm upgrading: You need to Sow seed before Upgrading

Must be placed on ground.

Must be placed on ground.

Must be placed on ground.

Notes about Fishing Place:

* Unlike the other "Farming" structures, you must use the Fishing Rod and Paste Bait to extract fish instead of harvesting
* Each Tier offers a random assortment of fish based on the fish that you've already added to it
	+ Special exception to the Golden Koi, which can be caught at Tier 3

#### Farm Structure Table

(Credit to Salt Bush on Discord for gathering this info)

### Animal Traps

Literally Traps but technically Resource Production structures, found at the bottom of the Traps Build Menu, these structures will generate animal products for you to harvest.

Every Animal can be hunted, but small and medium sized animals can also be trapped.

* Catches random animals of appropriate size based on biome
* "Generates" animals; does not require animal pathing

 Must be place on Ground.

 Must be place on Ground

NOTE - Animals too big to be trapped: Stag, Elephant, Rhino, Bear, Lion (male), Crocodile

(Credit to Salt Bush for research)
 Small Animal Trap
Fox (Biome Variants)
 Mid-Size Animal Trap
Boar
Deer (Biome Variants)
Wolf (Biome Variants)
Sheep (Tundra)
Goat (Desert)
Lion (Desert)
 Bird House