recursal/Fanatic-Fandom huggingface dataset:
Golden Week Community Challenge

The **Golden Week Community Challenge** is a mini-Event from 2 to 8 May 2023 to celebrate *"Golden Week"* in Japan.

## Overview

The Event consists of a community-wide Challenge, which tasks all Players to collectively collect a total of **55,000,000 points**.

## Collecting Points

The following in-game interactions award points towards the Challenge:

* Hooking a Survivor: **1 point per hook**
* Unhooking a Survivor: **1 point per unhook**

The following Emblems obtained in the Tally Screen award points towards the Challenge:

* **Gold Quality**: **5 points per Emblem**
* **Iridescent Quality**: **5 points per Emblem**

## Rewards

The Rewards for the Challenge depend on the milestones the Community achieved by the conclusion of the Event.
The higher the milestone, the higher the eventual reward (the rewards listed below are not cumulative):

## Trivia

* **Golden Week** refers to a collection of four national holidays of Japan, which occur within the time span of just one week, and are celebrated every year at the end of April or beginning of May.
Event Tome 3 - Haunted by Daylight 2022

**Event Tome 3 - Haunted by Daylight 2022** was a special **Event Tome** that accompanied the Haunted by Daylight 2022 Halloween Event and released on 13 October 2022.
It closed after the Event concluded on 3 November 2022.

## Overview

It marked the third **Event Tome** in *Dead by Daylight*.

**Event Tomes** are only accessible during their associated Event and are not added to the Compendium afterwards.

## Stories, Logs, and Notes

### Something Wicked. All Hallows' Eve.

#### Journal of a Moving Picture. Secrets.

*A small group ventured into the Fog and quickly returned, saying they had come across the ruins of a tower not unlike this one. Only inside this tower, instead of stories and Irish wine, they found dozens of flayed bodies and leather scrolls covered in tattoos. The tattooed messages and symbols are indecipherable. Could be messages and secrets about this dark dimension. Things learned. Things discovered. Perhaps even a way out of this infernal prison.*

#### Journal of a Moving Picture. Human Books.

*We continued to search the Fog where we discovered other abandoned buildings and tower-like structures. A few of us found more of these scrolls and strange instruments like the glowing blue contraption in the basement. The symbols on the scrolls seem very familiar to those found within the pages of Sam Park's codex. Several of these ancient scrolls were returned to the House of Arkham, and upon further inspection, it was clear that the scrolls were made out of human skin and that someone had been hunting people with arcane symbols tattooed on their bodies. Strange yet fascinating to think that there are human ‘books’ walking around the Realm with secret knowledge that could possibly help us better understand this loveless inferno. Could make for an interesting character in the moving picture I will eventually write, produce and direct. I imagine a character recording the secrets of the universe on his skin with cosmic ink that cannot be erased, smudged, or destroyed. But, in reality, he’s probably some ordinary Joe from a strange world who tattooed a grocery list on his body. Curious to learn more about these ‘human books,’ I spent time researching the Chamber of Blood for stories inspired by or referencing a character like him. No luck yet, though I did find one story about strange instruments attached to hooks and generators that could open a portal out of a hellish world not unlike this one. Could be our ticket out of here. I’ll keep digging.*

#### Something Wicked. All Hallows' Eve.

*The cloaked survivor moved through the Fog, trying to destroy the devices before it was too late. But the survivor’s attempt had been marred by the three Watchers who had somehow entered the minds of the prisoners. Through memories, visions, and dreams, they had been made to believe harnessing dark energy was their only chance to escape. That the devices would somehow open a doorway back home. But the cloaked survivor knew better. The cloaked Survivor could see the dark energy was doing something else to the world and that the Watchers had something far more wicked in mind.*
First Aid Spray

**First Aid Spray** is a **Limited** Item.

A medication that helps reverse the effects of an *Uroboros* infection.
* Press the *Use Item button* to cure yourself or another Survivor from the ***Uroboros Infection***.
* Can be found in Supply Cases located in the environment.

The *First Aid Spray* has **2 Uses**.
***Limited Items*** are consumed on use and also cannot be brought back to the Campfire after a Trial, with The Entity consuming them after leaving the Trial.

## Change Log

### Patch 7.0.0

* ***Change:*** **Limited Items** now have their own slot, allowing Survivors to carry **Regular Items** in addition to a **First Aid Spray**.

## Trivia

* The in-game model is based on the model used in ***Resident Evil 2 Remake***.
* In the game files, the **First Aid Spray** is referred to under several names: *"Stabilising Spray"*, *"Stabilisation Spray"*, and *"Infection Removal Collectable"*.
* Escaping with the **First Aid Spray** triggers the Score Event *"Extra Dose"*.

## Gallery

* Screenshot of the **First Aid Spray** as seen in ***Resident Evil 2 Remake***
* A render of the **First Aid Spray**
Fingerless Parade Gloves

**Fingerless Parade Gloves** is a **Common** Add-on for The Afterpiece Tonic.

* **Increases** the Throw speed of **Bottles** by **+25 %**.
* **Reduces** the Throw angle of **Bottles** by **-15 °**.

## History

* 2.0.0
* 4.5.0

* Reload time.

* Changes the **Bottle's** Throw arc.

## Change Log

### Patch 4.5.0

* ***Rework:*** now changes the Throw Arc by increasing the minimum and maximum Throw speeds by **2 m/s** and **3.5 m/s** respectively.

## Trivia

* Using **Fingerless Parade Gloves** will cause thrown *Bottles* to travel not as high, but farther away.
Emetic Potion

**Emetic Potion** is an **Uncommon** Add-on for Vile Purge.

* **Increases** the Infection gain from ***Vile Purge*** by **+30 %**.

## History

* 2.6.0
* 5.3.0

* Effectiveness of **Vile Purge**.

* **Increases** effectiveness of **Vile Purge** by **30 %**.

## Change Log

### Patch 5.3.0

* ***Buff:*** increases **Vile Purge** effectiveness to **30 %**.
Emergency Med-Kit

**Emergency Med-Kit** is a **Rare** Item.

* **Increased** Altruistic Healing speed of **+45 %**.

Unlocks the Self-Heal action:
* **Reduced** Personal Healing speed of **-33 %**.
* **Reduced** Item efficiency of **-33 %**.

The *Emergency Med-Kit* has a Capacity of **24 Charges**.
*"There is a cure for almost everything...but not for this."*

## History

* 1.1.2
* 1.7.0
* 1.8.2
* 3.3.1
* 6.7.0

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+35 %**.
* **Reduced** Item Consumption rate of **-25 %**.

Unlocks the Self-Heal action.
* **Reduced** Item Consumption rate of **-25 %**.

The *Emergency Med-Kit* has a Capacity of **16 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+35 %**.
* **Reduced** Item Consumption rate of **-25 %**.

Unlocks the Self-Heal action.
* **Reduced** Item Consumption rate of **-25 %**.

The *Emergency Med-Kit* has a Capacity of **18 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+35 %**.
* **Reduced** Item Consumption rate of **-25 %**.

Unlocks the Self-Heal action.
* **Reduced** Item Consumption rate of **-25 %**.

The *Emergency Med-Kit* has a Capacity of **24 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+50 %**.

Unlocks the Self-Heal action.
* **Increased** Personal Healing speed of **+50 %**.

The *Emergency Med-Kit* has a Capacity of **16 Charges**.

Can be used to heal other Survivors:
* **Increased** Altruistic Healing speed of **+45 %**.

Unlocks the Self-Heal action:
* **Reduced** Personal Healing speed of **-33 %**.
* **Reduced** Item efficiency of **-33 %.**

The *Emergency Med-Kit* has a Capacity of **24 Charges**.

### Patch 3.3.1

* ***Buff:*** increased the Altruistic Healing speed from **+35 %** to **+50 %**.
* ***Nerf:*** reduced the Capacity from **24 Charges** to **16 Charges**.
* ***Rework:*** replaced the reduced Item Consumption rate with an increased Personal Healing speed:
	+ ***Buff:*** now increases Personal Healing speed by **+50 %**.
	+ ***Nerf:*** removed the reduced Item Consumption rate of **-25 %**.

### Patch 6.7.0

* ***Rework:*** nerfed all Med-Kits' usability as Person Healing Items in exchange for (generally) improving their usability as Altruistic Healing Items:
	+ ***Buff:*** increased the Capacity from **16 Charges** to **24 Charges**.
	+ ***Nerf:*** reduced the Altruistic Healing speed from **+50 %** to **+45 %**.
	+ ***Nerf:*** now reduces the Personal Healing speed by **-33 %**, which also increases the Item Consumption rate by **-33 %**.

## Trivia

* Despite already having been implemented during *Dead by Daylight* BETA, the **Emergency Med-Kit**, amongst several other Items, remained hidden and locked until its release in Patch 1.1.2.
Fastening Tools

In other (unofficial) languages:

**Fastening Tools** is a **Rare** Add-on for Bear Trap.

* **Increases** the Rescue and Escape times from the **Bear Trap** by **+25 %**.
* **Increases** the Setting speed of the **Bear Trap** by **+50 %**.

## History

* 1.0.0
* 2.1.0
* 5.3.0

* **Moderately increases** Bear Trap Sabotage time (**17 %**).
* **Moderately increases** Bear Trap Disable time (**15 %**).
* **Slightly increases** Bear Trap Setting speed(**25 %**).
* **Slightly decreases** Bear Trap Sabotage Skill Check success zone (**20 %**).

* **Tremendously increases** Bear Trap Setting speed.
* **Moderately increases** Bear Trap Rescue and Escape times.
* **Moderately lowers** Bear Trap Escape chance.

* **Moderately increases** **Bear Trap** Setting speed. (**50 %**).
* **Moderately increases** **Bear Trap** rescue or escape time. (**25 %**).

## Change Log

### Patch 2.1.0

* ***Rework:*** now boosts Bear Trap Setting speed and increases time and difficulty to escape or getting rescued from it.
* ***Change:*** upped the Rarity from **Rare**  to **Very Rare** .

### Patch 5.3.0

* ***Buff:*** Added Effect: Increases time required to rescue or escape from a **Bear Trap** by **25%**.
* ***Change:*** Removed Trap escape modifier.
* ***Change:*** Rarity reverted to **Rare**.
Fractured Cowshed

**Fractured Cowshed** or *"Barn"* is one of **5** Maps in the Coldwind Farm Realm.

## Lore

*The old run-down cowshed was one of the first barns the Thompsons built on Coldwind Farm. It was originally intended to house sick animals at a safe distance from the rest of the livestock, but no animal who entered it ever survived. An investigation revealed the building was infested with toxic mould. The Thompsons figured it must be a construction fault or something to do with the dampness of the wood. A new barn was built, and the old cowshed was left to rot in the shadows.*

## Landmarks

### The Barn

The Barn is the main Landmark on the **Fractured Cowshed** Map.

#### Contents

The Barn contains a Generator.

The Barn contains 4 Lockers.

The Barn potentially contains a Chest.

The Barn potentially contains the entrance to the Basement.

#### Layout

The Barn is a large one-story building.

The Barn has four entrances.

The Barn contains 2 Windows.

## Change Log

### Patch 3.7.0

* Reduced the Map's size from **168 sqT** down to **156 sqT**.
* Adjusted the lay-out of the Map tiles.

### Patch 4.7.0

* Updated the Map's visuals and assets as part of The Realm Beyond - Part Five.

### Patch 7.1.0

* Reduced the Map's size from **156 sqT** to **152 sqT**.
* Modified the main building's layout to include new loops, including a pallet.

## Trivia

* In the Game files, **Fractured Cowshed** is referred to as *"Barn"*.
* The updated Map as of Patch 4.7.0 features the bricked-off room **The Hillbilly** had been kept in by his parents as a kid.
	+ It is attached to the side of the barn.

## Gallery

* An official Map Outline image used in the Thai version of *Dead by Daylight*
* **Fractured Cowshed'**s lay-out before Patch 3.7.0.
* **Fractured Cowshed'**s lay-out before Patch 7.1.0.
Ebony Memento Mori

**Ebony Memento Mori** is an **Ultra Rare** Offeringbelonging to Killers.

* Grants the ability to kill **all** Survivors in the Dying State, who have progressed **two Hook Stages**.

*"I could swear It spoke to the beast.It came to a halt, as if calmly listening to the leaves rustling, and then... grinned."*

## Change Log

### Patch 1.5.3

* ***Nerf:*** the targeted Survivor must first have been hooked at least once.

### Patch 4.4.1

* ***Nerf:*** the targeted Survivor must first have been hooked at least twice or have progressed to *Struggle Phase* on their first Hook.

## Trivia

* Cages of Atonement also progress Hook Stages.
Fresh Primrose Blossom

**Fresh Primrose Blossom** is an **Uncommon** Offeringbelonging to Survivors.

*"Golden flowers harvested at their peak.The primrose opens at the very last moment before the sun gives place to the night."*

## History

### Version 1.0.0

Grants **50 %** bonus Bloodpoints in the *Altruism* Category.

## Change Log

### Patch 1.9.4

* Increased the bonus percentage by **25 %**.
Genetic Limits

**Genetic Limits** is a **Unique** Perk belonging to The Singularity.
Prestige The Singularity to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Genetic Limits** for all other Characters.

Around you, the limits of human life become readily apparent.
\* Whenever a Survivor finishes a Healing action, they suffer from the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''seconds'''.

Around you, the limits of human life become readily apparent.
* Whenever a Survivor finishes a Healing action, they suffer from the ***Exhausted*** **Status Effect** for **24**/**28**/**32** **seconds**.

Around you, the limits of human life become readily apparent.
\* Whenever a Survivor finishes a Healing action, they suffer from the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''seconds'''.

Around you, the limits of human life become readily apparent.
* Whenever a Survivor finishes a Healing action, they suffer from the ***Exhausted*** **Status Effect** for **24**/**28**/**32** **seconds**.
Greek Week

The **Greek Week** marked the first time a new Cosmetics Collection was accompanied by a Mini-Event with daily Log-in Rewards.

## Overview

The Event's Daily Log-in Rewards are a mix of in-game Currencies and Charms, the latter of which must be redeemed by 3 August 2021 the latest.

### Rewards

#### Log-in Currencies

50,000 BP | 28 July 2021
50,000 BP | 29 July 2021
10 RF | 30 July 2021
50,000 BP | 1 August 2021
50,000 BP | 2 August 2021

***Note:** the time cut-off for the 24-hour period between Log-in Rewards is 11 AM Eastern Time (15:00 UTC).*
#### Charms

* Redeeming the code HISSANDHERS:

Greek Trial (Universal Charm) | 27 July - 3 August 2021
Fastening Tools/ja

Template:Add-on

歴史
--

* 1.0.0
* 2.1.0
* 5.3.0

* **Moderately increases** Bear Trap Sabotage time (**17 %**).
* **Moderately increases** Bear Trap Disable time (**15 %**).
* **Slightly increases** Bear Trap Setting speed(**25 %**).
* **Slightly decreases** Bear Trap Sabotage Skill Check success zone (**20 %**).

* **Tremendously increases** Bear Trap Setting speed.
* **Moderately increases** Bear Trap Rescue and Escape times.
* **Moderately lowers** Bear Trap Escape chance.

* **Moderately increases** **Bear Trap** Setting speed. (**50 %**).
* **Moderately increases** **Bear Trap** rescue or escape time. (**25 %**).

## 変更履歴

### Patch 2.1.0

* ***リワーク:*** トラバサミの設置速度を増加させ、脱出・救出にかかる時間や難易度が増加するようになった。
* ***変更:*** レア度を**レア** から**ベリーレア** に上げた。

### Patch 5.3.0

* ***強化:*** **トラバサミ**から救出・脱出するのにかかる時間を**25%**増加させる効果を追加した。
* ***変更:*** 脱出の修正値を削除した。
* ***変更:*** レア度を**レア**に戻した。

動画
--
Gas Heaven

**Gas Heaven** or *"Gas Station"* is one of **5** Maps in the Autohaven Wreckers Realm.

## Landmarks

### The Gas Station

The Gas Station contains several Lockers, depending on the spawn location of the Basement.

The Gas Station potentially contains a staircase leading to the Basement.

The Gas Station contains a Generator inside the garage.
Powering it will open the garage door.

The Gas Station contains either a Chest in a corner of the shopping area or inside the garage.

The Gas Station contains several Breakable Walls.

#### Layout

The Gas Station is a medium-sized single-story building with a garage, a shop and a gas pump outside.

It contains two doors and two Windows, of which only one will be open at a time.

## Change Log

### Patch 4.4.0

* ***Rework:***
	+ Updated the Map's visuals and assets as part of The Realm Beyond - Part Three.

### Patch 6.7.0

* ***Rework:***
	+ Updated the lay-out to reduce the concentration of low line-of-sight tiles.
	+ Updated the placement of the main building to be closer to the centre.
	+ Updated the Map's general lay-out.
	+ Updated the car piles to be able to navigate through them.
	+ Added a variation of the school bus tile.
	+ Updated the maze tiles that featured unsafe loops.
	+ Updated empty fence tiles with blockers and gameplay.
	+ Updated the Gas Station tiles to feature an open doorway in the garage section.
	+ Updated the loops inside the Gas Station.
* ***Rework:*** reduced the Map's size from **164 sqT** to **156 sqT**.

## Trivia

* In the Game files, **Gas Heaven** is referred to as *"Gas Station"*.
* Like actual gas stations from its time, **Gas Heaven** features a so-called *"Driveway Bell"*.
	+ The bell itself is located inside the shop area, next to the entrance, and connected to a black rubber-hose laid across the pump area, perpendicular to the gas station.
	When cars drove across said hose, it would cause the bell to ring, informing the gas station attendants of a customer's arrival.
	+ In *Dead by Daylight*, the bell is rung whenever the Killer or a Survivor walks across the black rubber-hose.
* The School Bus and Crane loops could spawn instead of the Garbage Truck until the map was visually reworked in The Realm Beyond - Part Three.
* There are multiple visible Teddy Bear stuffed animals visible on the map. This easter egg is believed to be a "calling card" of sorts for maps that were reworked for The Realm Beyond updates.

## Gallery

* An official Map Outline image used in the Thai version of *Dead by Daylight*
* The old Outline from before Patch 6.7.0
* The original map icon for Gas Heaven before its graphical rework in Patch 4.4.0.

en: Gas Heaven
Gameplay Guide & Hints

This Article redirects you to the Tips and Tricks section featured in *Dead by Daylight*, which provide you with an overview of the Game Mechanics.

## Tips for Survivors

*Main article: Playing Survivor: Tips and Tricks*
For reading up on all in-game Hints about playing Survivor in *Dead by Daylight*

For additional information about the Survivors, refer to Survivors

## Tips for Killers

*Main article: Playing Killer: Tips and Tricks*
For reading up on all in-game Hints about playing Killer in *Dead by Daylight*

For additional information about the Killers, refer to Killers and/or look up the Killer's respective Wiki Article.

## General Tips

It's advised to read-up on a subject on its respective Wiki Article as they feature some Hints as well and generally more detailed information than the Overview pages.

### In-Game Tutorial

*Main article: In-Game Tutorial*
**Dead by Daylight** features an In-Game Tutorial, which can be accessed by clicking on the *Help and Tutorials* menu on the Menu Screen of the game.

There is a *Killer Tutorial and a Survivor Tutorial*. Completing both of them for the first time rewards the Player with Bloodpoints.

### Maps

*Main article: Maps*
For reading up on the different Maps and their distinct features in *Dead by Daylight*.

### Interactables

*Main article: Interactables*
For reading up on the different interactable Props featured throughout the Maps in *Dead by Daylight*.
Events

**Events** are time-limited events happening throughout the year in Dead by Daylight, usually accompanying a special occasion or holiday.

## Recurring Events

### Seasonal Events

**Anniversaries**
A series of events usually occurring in June to celebrate *Dead by Daylight's* original release in June of 2016.

**Summer Events**
A series of events usually occurring in August to celebrate the Summer break.

**Halloween Events**
A series of events usually occurring in October to celebrate Halloween.

**Lunar New Year**
A series of events usually occurring in February to celebrate Lunar New Year.

**Winter Events**
A series of events usually occurring in December to celebrate Winter Solstice and Christmas.

### Bonus Bloodpoint Events

**Bloodpoint Events** are recurring Events throughout the year which often, but not always, accompany a larger Event or holiday and increase the Bloodpoints gained from Trials by an Event-specific multiplier.
To date, there have been **3** types of this Event:

* Blood Rush: all Bloodpoints gained in a Trial are multiplied by **x1.5** in the Tally Screen.
	+ This type tends to accompany holidays and minor in-game events.
* Blood Hunt: all Bloodpoints gained in a Trial are multiplied by **x2** in the Tally Screen.
	+ This type tends to accompany the main in-game events.
* Blood Feast: all Bloodpoints gained in a Trial are multiplied by **x3** in the Tally Screen.
	+ This type has only happened a single time in *Dead by Daylight's* history.

## Events

* 2024
* 2023
* 2022
* 2021
* 2020
* 2019
* 2018
* 2017
* 2016

## Trivia

* In the Summer of 2018, there was a unique Summer Event called the Scorching Summer BBQ 2018.
Unfortunately, it remained a one-off for the next five years until it was announced during the Seventh Year Anniversary, that it would finally return in August of 2023.
	+ The original Event featured Hooks turned into make-shift grills and Generators turned into slushy-machines, which were well-beloved by the Community at the time.
	The Gameplay mechanics were identical to the Howling Grounds Lunar Event earlier that same year.
Gold Coins

In other (unofficial) languages:

**Gold Coins** *(GC)* were one of **8** in-game currencies in *Dead by Daylight*.

## Overview

**Gold Coins** were only briefly available as an alternative Currency for the in-game **Store** during the 2019 Moonrise Lunar New Year Event.

## Obtaining

* Survivors could gain **Gold Coins** through points they received for carrying a Lunar Vessel and successfully escaping with it.
* Killers could gain **Gold Coins** through points they received for destroying a Lunar Vessel after hooking a Survivor.
Green Herb

**Green Herb** is a **Very Rare** Add-on for Virulent Bound.

* **Increases** the Infection applied when colliding with Survivors *Mid-Bound* by **+30 %**.

## Trivia

* **Green Herbs** are an item found in all *Resident Evil* games to date that can heal the Player. This behaviour is hinted at by the **Green Herb'**s in-game description in *Dead by Daylight*.
Firecrackers

**Firecrackers** are a type of Item The Survivors can use in *Dead by Daylight*.

They are usually added during Events and can only be obtained during a limited amount of time. They can be used to blind, deafen and stun a Killer, if they explode close enough to them, and are single-use only. However, Survivors too close to them will also experience those afflictions.

## Chinese Firecracker

This Firecracker was added with Patch 1.4.0 in early 2017 for the Chinese New Year Event.

* Press the *Use Item button* to detonate the *Firecracker*.
* Detonates into loud bangs and intense light flashes, temporarily blinding and deafening nearby Players.

The *Chinese Firecracker* is consumed on use.

The *Chinese Firecracker* is only available during Lunar Events.

## Winter Party Starter

This winter-themed Firecracker was added with Patch 1.8.3 in late 2017 for the Winter Solstice Event.

* Press the *Use Item button* to detonate the *Firecracker*.
* Detonates into loud bangs and intense light flashes, temporarily blinding and deafening nearby Players.

The *Winter Party Starter* is consumed on use.

The *Winter Party Starter* is only available during Winter Events.

## Third Year Party Starter

This Firecracker was added with for the 3 Year Anniversary Event.

* Press the *Use Item button* to detonate the *Firecracker*.
* Detonates into loud bangs and intense light flashes, temporarily blinding and deafening nearby Players.

The *Third Year Party Starter* is consumed on use.

The *Third Year Party Starter* was only available during the *Third Year Anniversary Event*.
*""Happy Anniversary! Here is to our three years together!" — The Dead by Daylight Team"*

## Add-ons

While there are Add-ons in the Game's code, they are unfinished and not available:

* **Increases** the Blindness duration by **+1.5 to 2.5 seconds**.
* **Increases** the duration of the ***Deafened*** **Status Effect** by **+0 to 2 seconds**.
* **Increases** the Blindness duration by **+10 %**.
* **Increases** the Detonation delay by **+0.75 seconds**.
* **Increases** the Blindness duration by **+20 %**.
* **Increases** the Detonation delay by **+1.5 seconds**.
* **Increases** the Detonation radius by **+2.5 metres**.
* **Increases** the Detonation radius by **+5 metres**.
* **Increases** the number of available Uses by **+2**.

## Gallery

* Felix displaying the unique model of the Chinese Firecracker.
* Ace displaying the unique model of the Third Year Anniversary Firecracker.
Escape Expansion Pack

The **Escape Expansion Pack** is the first Character Pack DLC for *Dead by Daylight*, released on 15 June 2021.

This DLC features the following content:

* **12** Survivors:
	+ Ace Visconti from CHAPTER 3: Of Flesh and Mud
	+ Feng Min from CHAPTER 4: Spark of Madness
	+ Kate Denson from CHAPTER 8: Curtain Call
	+ Adam Francis from CHAPTER 9: Shattered Bloodline
	+ Jeff Johansen from CHAPTER 10: Darkness Among Us
	+ Jane Romero from CHAPTER 11: Demise of the Faithful
	+ Yui Kimura from CHAPTER 14: Cursed Legacy
	+ Zarina Kassir from CHAPTER 15: Chains of Hate
	+ Felix Richter from CHAPTER 17: Descend Beyond
	+ Élodie Rakoto from CHAPTER 18: A Binding of Kin
	+ Yun-Jin Lee from CHAPTER 19: All-Kill
	+ Mikaela Reid from CHAPTER 21.5: Hour of the Witch
* **1** exclusive Charm:
	+ *Orb of Worlds* - **Uncommon Universal** Charm

## Description

*Will you be a leader? A hero? An escape artist?*

*With this collection of original Survivors, it's easier than ever to find the perfect skillset to suit your playstyle.*

*Explore and discover new Perks and backstories from a roster of **12 unique Characters**.*

## Trivia

* The DLC was renamed to its current name at some point, as it was originally known as the **Survivor Expansion Pack**.
Garden Rake

**Garden Rake** is a **Common** Add-on for Dream Demon.

Switches the type of **Dream Traps** used in the Trial:
* Start the Trial with **7** **Dream Pallets**.

## History

* 1.8.0
* 1.8.2
* 3.1.0
* 4.7.0

* **Slightly increases** Movement speed while casting *Dream Demon*.

* **Slightly increases** Movement speed after successfully putting a Survivor into the *Dream Transition*.

* Replaces **Dream Snares** with **Dream Pallets**.
* Grants **10 Dream Tokens**.

* Start the Trial with 7 Dream Pallets.

## Change Log

### Patch 1.8.2

* ***Buff:*** now applies its effect to the 3-second cool-down after pulling a Survivor into the *Dream Transition*.

### Patch 3.1.0

* ***Rework:*** now replaces **Dream Snares** with **Dream Pallets**.

### Patch 4.7.0

* ***Nerf:*** reduced the amount of **Dream Tokens** from **10** to **7**.
Fizz-Spin Soda

**Fizz-Spin Soda** is a **Rare** Add-on for Showstopper.

* **Increases** the time before a Combo ends during ***Main Event*** by **+15 %**.

## History

* 4.6.0
* 5.1.0
* 7.4.0

* initial Throw rate of **Blades**.

* initial Throw rate of **Blades**.

* **Increases** the time before a Combo ends during ***Main Event*** by **+10 %**.

## Change Log

### Patch 5.1.0

* ***Nerf:*** reduced the effect from **+3 Stacks** to **+2 Stacks**.

### Patch 7.4.0

* ***Rework:*** now increases the time before a Combo ends during ***Main Event***.

## Trivia

* Before Patch 7.4.0, **Ji-Woon's Autograph** worked by pre-setting the Stack Counter of *Showstopper* to **2** rather than the default **0**.
	+ Each **Blade** thrown was considered a Stack and increased the Stack Counter by **+1**.
	+ Since the *Throw Rate* thresholds were tied to specific values of the Stack Counter, **Fizz-Spin Soda** made it so that fewer **Blades** needed to be thrown to reach those values.
Forsaken Boneyard

**Forsaken Boneyard** is one of **20** Realms within *Dead by Daylight*.

It was implemented into the Game alongside the release of CHAPTER 22: Portrait of a Murder on 30 November 2021.

## Overview

The Realm consists of **1** Map and is set in a graveyard theme.

The Realm's prominent colour palette is sandy beige.

## Lore

*A surreal landscape borne from the depths of an artist's mind.
A vast tower tears at the fabric of reality, reaching heights even the crows cannot fathom.*

## Offering

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"The dark, beady eye shifts back and forth as if searching for a bloody strip of carrion."*
Expired Batteries

**Expired Batteries** is an **Ultra Rare** Add-on for Eyes in the Sky.

* **Increases** the strength of the ***Haste*** **Status Effect** from *Tracked Survivors* by **+25 %**.
* **Reduces** the Battery life of **Claw Traps** by **-50 %**.

## History

* 6.6.0
* 6.6.2
* 7.3.0

* All Survivors start the Trial with a **Claw Trap** attached to them.
* **Extends** the battery life of the starting **Claw Trap** by **+150 %**.
* The **Claw Trap** does not recharge and is automatically removed once its battery dies.

* All Survivors start the Trial with a **Claw Trap** attached to them.
* **Reduces** the Battery life of the starting **Claw Trap** to **40 %** of the default duration.

* **Increases** the strength of the ***Haste*** **Status Effect** from *Tracked Survivors* by **+25 %**.
* **Reduces** the Battery life of **Claw Traps** by **-50 %**.

## Change Log

### Patch 6.6.2

* ***Change:*** upped the Rarity from **Very Rare** to **Ultra Rare**.
* ***Nerf:*** instead of boosting the Battery life of the starting *Claw Traps* to **150 %**, it now reduces it to just **40 %**.

### Patch 7.3.0

* ***Buff:*** reduced the strength of the Battery Life penalty by raising the resulting percentage from **40 %** to **50 %**.
* ***Buff:*** now increases the strength of the ***Haste*** **Status Effect** by **+25 %**.
* ***Nerf:*** no longer causes Survivors to start the Trial with a *Claw Trap* attached.
Family Residence

**Family Residence** or *"Manor"* is one of **2** Maps in the Yamaoka Estate Realm.

## Lore

*While the Yamaoka Estate displayed a glorious past, the Family Residence was falling apart. The house needed numerous renovations to remain habitable.*

*The last generation of the Yamaoka family were facing troubled times. Their finances were dire and the situation worsened when the daughter started university, just a few months before the mother became ill. Shouldering both university fees and hospital bills, the father worked past exhaustion.*

*To keep a roof over their heads, he profaned their legacy. The walls of their ancestral home were sealed with mouldy materials for a cheap fix.*

*As the house was stripped of its integrity, an old anger was awakened.*

## Landmarks

### The Family Residence

The Family Residence is the main landmark on the *Family Residence* Map.

#### Contents

The Family Residence contains a Generator.

The Family Residence contains 2 Lockers.

The Family Residence potentially contains the entrance to the Basement.

In the middle of The Family Residence's Lower Floor is the location where Rin fell, as can be seen by the broken glass and blood surrounding it. Looking up, one can see the broken glass partition that she fell from.

#### Layout

The Family Residence is a Japanese-themed two-story family house with several vaulting locations. Only the Lower Floor is accessible.

The Family Residence contains 2 Windows.

## Change Log

### Patch 4.2.0

* Updated the Map's visuals and assets as part of The Realm Beyond - Part One.

## Trivia

* In the Game files, **Family Residence** is referred to as *"Manor"*.
* The Mask and the Katana stand from 'First Cut' can be seen inside the Landmark.
* The **Family Residence** is located in Kagawa, Japan.

## Gallery

* An official Map Outline image used in the Thai version of *Dead by Daylight*
Friendship Bracelet

**Friendship Bracelet** is a **Common** Add-on for Feral Frenzy.

* **Extends** the Lunge duration of *Feral Slashes* by **+0.3 seconds**, which **increases** your Attack range.

## History

* 2.4.0
* 2.7.0
* 5.7.0

* *Feral Frenzy* Movement speed.

* **Extends** the *Killer Instinct* Detection radius by **+4 metres**.

* **Extends** the *Lunge* duration of *Feral Slashes* by **+0.3 seconds**.

## Change Log

### Patch 2.7.0

* ***Rework:*** changed **Friendship Bracelet** from affecting *Feral Frenzy* Movement speed to affecting the *Killer Instinct* Detection range.

### Patch 5.7.0

* ***Rework:*** now increases the *Lunge* duration of *Feral Slashes*.
Fuming Welcome Sign

**Fuming Welcome Sign** is an **Uncommon** Offeringbelonging to all Players. It has been retired.

* **Considerably increases** the Odds of being sent to the Backwater Swamp Realm.
	+ The Offering modifies the Realm Selector Logic by a value of **5**.

*"A welcome sign made from a coarse piece of water polished cypress board.The sign is charred and still fuming."*

## Change Log

### Patch 1.8.0

* ***Deprecation***: deprecated the **Offering**, removing its ability to spawn in the Bloodweb.
	+ However, **Fuming Welcome Sign** could still be used for Trials by Players with a stockpile.

### Patch 6.1.0

* ***Retirement***: retired the **Offering**, removing the ability to use it in Trials.
Friendly Competition

**Friendly Competition** is a **Unique** Perk belonging to Thalita Lyra.
Prestige Thalita Lyra to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Friendly Competition** for all other Characters.

You revel in the community spirit of a competition, and inspire others to follow suit.
<p>Whenever you complete a Generator with at least one other Survivor, ''Friendly Competition'' activates:
\*'''Increases''' your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by '''<span class="luaClr clr clr2" style="color: #e8c252;">+5 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">45</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''seconds'''.

You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, *Friendly Competition* activates:
* **Increases** your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by **+5 %** for the next **45**/**60**/**75** **seconds**.

You revel in the community spirit of a competition, and inspire others to follow suit.
<p>Whenever you complete a Generator with at least one other Survivor, ''Friendly Competition'' activates:
\*'''Increases''' your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by '''<span class="luaClr clr clr2" style="color: #e8c252;">+5 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">45</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''seconds'''.

You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, *Friendly Competition* activates:
* **Increases** your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by **+5 %** for the next **45**/**60**/**75** **seconds**.
Fine Stone

**Fine Stone** is an **Uncommon** Add-on for Hunting Hatchets.

* Survivors hit by **Hatchets** suffer from the ***Haemorrhage*** **Status Effect** for **60 seconds**.

## Change Log

### Patch 4.7.0

* Add-on decommissioned with the Huntress Add-on Pass.

## Trivia

* **Fine Stone** was decommissioned in Patch 4.7.0 and replaced with Weighted Head.
EMP

**EMP** is a **Limited** Item.

An electromagnetic pulse device that is printed by Supply Cases when facing **The** Singularity.
* Takes **100 seconds** to be printed.
	+ This action can be sped up by a factor of **x4** when interacting with the **Supply Case**.
* Takes **2.5 seconds** to charge.
* Charging and holding slows your Movement speed by **-10 %**.
* Removes ***Temporal Slipstream*** from anyone within its *Area of Effect* upon detonation.
	+ The Auras of other *Slipstreamed Survivors* are revealed to you in **yellow** when within the *Area of Effect*.
* Disables all **Biopods** within the *Area of Effect* for **45 seconds** upon detonation.

***Limited Items*** are consumed on use and also cannot be brought back to the Campfire after a Trial, with The Entity consuming them after leaving the Trial.

## History

* 7.0.0
* 7.0.1

An electromagnetic pulse device that takes **90 seconds** to be printed in **Supply Cases**.
* Has **1 Token** and takes **2 seconds** to charge.
* Removes ***Temporal Slipstream*** from yourself and nearby Survivors.
	+ Other *Slipstreamed Survivors* are highlighted to you in **yellow** when they are inside the *Area of Effect* of your charged **EMP**.
* Disables any nearby **Biopods** for **60 seconds**.

*Limited Items* are consumed by **The Entity** at the Trial's end.

An electromagnetic pulse device that takes **100 seconds** to be printed in **Supply Cases**.
* Has **1 Token** and takes **2.5 seconds** to charge.
* Slows your Movement speed while charging by **-10 %**.
* Removes ***Temporal Slipstream*** from yourself and nearby Survivors.
	+ Other *Slipstreamed Survivors* are highlighted to you in **yellow** when they are inside the *Area of Effect* of your charged **EMP**.
* Disables any nearby **Biopods** for **45 seconds**.

*Limited Items* are consumed by **The Entity** at the Trial's end.

## Change Log

### Patch 7.0.1

* ***Nerf:*** reduced the Cool-down for disabled **Biopods** from **60 seconds** to **45 seconds**.
* ***Nerf:*** increased the Printing time in **Supply Cases** from **90 seconds** to **100 seconds**, if no Survivor interacts with the **Supply Case** to accelerate the process.
* ***Nerf:*** increased the Charge time from **2 seconds** to **2.5 seconds**.
* ***Rework:***
	+ ***Nerf:*** now reduces a Survivor's Movement speed while charging the **EMP** by **-10 %**.

## Trivia

* **EMP** is short for *"Electromagnetic Pulse"*, a short surge of electromagnetic energy, which disrupts nearby electronic devices and circuitry.
* Despite showing a spherical area of effect when charged, the EMP has an unlimited vertical range.
Grim Pantry

**Grim Pantry** or *"GrimPantry"* is one of **2** Maps in the Backwater Swamp Realm.

## Landmarks

### Main Structures

The Pantry and the Cursed Cabin are the main landmarks on *Grim Pantry*.

#### Contents

Both the Pantry and the Cursed Cabin contain a Generator on their upper floors.

* Repairing them will open a floodgate on the outside of the respective building, granting easier access to the lower floors.

Both the Pantry and the Cursed Cabin contain a Chest on the upper/lower floor.

The Pantry contains 6 Lockers: 2 on the upper floor, 4 on the lower floor.

The Cursed Cabin contains 2 Lockers on the upper floor.

Both the Pantry and the Cursed Cabin contain 2 Pallets.

The Cursed Cabin contains a Hook.

The Cursed Cabin contains a Window and a Doorway.

### Layout

The Pantry is a large, rather open two-story building, containing lots of cages and skeletons of the prisoners kept in there. It is accessible by several staircases.

The Cursed Cabin is a medium-sized two-story building. Its main access is a staircase on the side of it until someone repairs the Generator inside it.

## Trivia

* **Grim Pantry** was reworked in size and layout alongside The Pale Rose to accommodate multiple complaints about the very large Backwater Swamp Maps.
	+ **Grim Pantry** 1.0 covered an area of **178 sqT**.
	+ **Grim Pantry** 2.0 (the current iteration) covers an area of **168 sqT**.
* It is suspected that the unreleased Map *Dead Lake* is a former version of **Grim Pantry**.
	+ Its main building, named *The Bait Shop*, is in the official *Dead by Daylight* Artbook, and looks exactly like the Pantry, except for some signs hung on the walls.
Gel Dressings

**Gel Dressings** is an **Ultra Rare** Add-on for Med-Kits.

* **Increases** the available Healing Charges by **+16 Charges**.

## History

* 1.0.0
* 6.7.0

* **Increases** the Charges of *Med-Kits* by **+16 Charges**.

* **Increases** the Charges of *Med-Kits* by **+16 Charges**.

## Change Log

### Patch 6.7.0

* ***Change:*** upped the Rarity from **Rare**  to **Ultra Rare** .
Enduring

**Enduring** is a **Unique** Perk belonging to The Hillbilly.
Prestige The Hillbilly to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Enduring** for all other Characters.

You are resilient to pain.
\* '''Reduces''' ''Pallet Stun'' duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
<p>''Enduring'' has no effect while carrying a Survivor.

You are resilient to pain.
* **Reduces** *Pallet Stun* duration by **40**/**45**/**50** **%**.

*Enduring* has no effect while carrying a Survivor.

You are resilient to pain.
\* '''Reduces''' ''Pallet Stun'' duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
<p>''Enduring'' has no effect while carrying a Survivor.

You are resilient to pain.
* **Reduces** *Pallet Stun* duration by **40**/**45**/**50** **%**.

*Enduring* has no effect while carrying a Survivor.

## History

* 1.0.0
* 1.2.1
* 1.2.1d
* 1.7.0
* 2.6.0
* 3.0.0

Recovery rate of stuns caused by physical objects is increased by **25/50/75 %**.

Recovery rate of stuns caused by physical objects is increased by **25/50/75 %**.
Recovery time of stuns caused by Perks is reduced by **20 %**.

Recovery rate of stuns caused by physical objects is increased by **25/50/75 %**.
Recovery time of stuns caused by Perks is reduced by **35 %**.

20 %
28 %
35 %
Recovery rate of stuns caused by physical objects is increased by **50/60/75 %**.
Recovery time of stuns caused by Perks is reduced by **20/28/35 %**.

Your Stun Recovery rate is increased by **50/60/75 %**.

**Pallet Stun** duration reduced by **40/45/50 %**.

## Change Log

### Patch 1.2.1

* ***Buff:*** added new condition that reduces the Stun Timer caused Perks (at the time namely Decisive Strike) by **20 %** across all Tiers.

### Hotfix 1.2.1d

* ***Buff:*** increased the Stun Timer reduction by **35 %** across all Tiers.

### Patch 1.7.0

* ***Quality of Life:*** now applies its modifiers to all stuns.
	+ This was bugged and did not apply the correct value. The actual values that were applied were a Recovery Time reduction of **20/28/35 %**.
* ***Buff:*** increased the Stun Recovery rate to **50/60/75 %**.

### Patch 2.6.0

* ***Quality of Life:*** fixed the change introduced in Patch 1.7.0; **Enduring** now applies its modifiers correctly to all stuns.

### Patch 3.0.0

* ***Buff:*** changed **Enduring** to reduce the Stun Timer by **40/45/50 %** instead of accelerating the Recovery rate and adjusted the description accordingly.
	+ Albeit having lower values than before, this change is a buff as these values now affect the Stun Timer directly.
* ***Nerf:*** no longer affects stuns triggered by Perks.

### Undocumented

* ***Nerf:*** no longer works while carrying a Survivor.

## Trivia

* **Enduring** reduces the Pallet Stun Time from **2 seconds** down to **1.2/1.1/1 seconds**.
Haddonfield

**Haddonfield** is one of **20** Realms within *Dead by Daylight*.

It was implemented into the Game alongside the release of CHAPTER 2: The HALLOWEEN® Chapter on 25 October 2016.

## Overview

The Realm consists of **1** Map and is set in a suburb theme. Unlike previous Realms, it doesn't feature a primary colour palette.

The only Map available in this Realm is Lampkin Lane.

## Lore

*Haddonfield is a calm little town, without much going on. Or at least it was. If you were to ask anyone in the town, at the school or in a bar, if there’s something off with Haddonfield, they’d decline. To accept that this was the birthplace of one of the purest form of evil is hard. People living here have always felt safe and protected. There were no boogeymen or other shady characters in the night. No lurking, no skulking. People slept perfectly fine for decades knowing this for a fact. So when Halloween came about, the town’s folks were reluctant to accept that Haddonfield is now for ever known as an evil place. Gossip and made-up stories flooded the town.*

*Nobody really knows what happened, or if it’s safe nowadays. Some moved away. Others visited as morbid tourists. During the day, a common visitor wouldn’t suspect a thing. But as the sun sets and night comes, an eerie quietness devours the town. People are afraid. And as you visit Haddonfield, you too will get afraid. Not only because it sits upon a dark history, but also because something is off. This isn’t a real place, but instead a warped version of a reality that is no more. An Entity version if you’d like.*

## Map

A second Map was planned and in development during Patch 1.3.1, but never made it to release.
It rearranged the general lay-out of the Lampkin Lane Map by moving all houses towards the centre of the Map with the road wrapping around them and lining the outer parts with parks.

## Offering

* **Slightly increases** the Odds of being sent to the **Haddonfield** Realm.
	+ The Offering modifies the Realm Selector Logic by a value of **2**.

* **Considerably increases** the Odds of being sent to the **Haddonfield** Realm.
	+ The Offering modifies the Realm Selector Logic by a value of **5**.

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"A house key, mundane in appearance.A cardboard key-tag attached to it reads 'Strode Real Estate', followed by a handwritten address:'45 Lampkin Lane'."*

## Trivia

* In the Game files, **Haddonfield** is referred to as *"Suburbs"*.
* **Haddonfield** is located in the U.S. State of *Illinois*.
	+ This is both confirmed by the movies and the license plates of the parked cars on the Map.