Prize Fighter

> Everyone has a plan until they've been hit. - *Joe Lewis*
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The boxer rests in his corner, showing all eight rounds that he's gone through. The fight was supposed to end three rounds ago and the android sitting front row staring daggers into his skull would probably be stabbing him with one when the fight was over. But this was a matter of pride, and pride overrode however many credits you owe to your bookie. The boxer stands up, taking in the energy of the stadium. Maybe it's the energy, maybe it's the pride, maybe it's the need for one last win before his inevitable disappearance

The fighter takes another hit, practically throwing her across the cage. She sees the blood pooling around her feet, more than likely from the leak she just she just sprung after biting her tongue. Maybe it was sight of crimson, maybe it was the adrenaline of getting your brain rattled around for a living, but something changed in her. Her opponent walks over to finish the job and gets met with an elbow to the jaw and a boot to the knee. The tables turned, the fighter finishes her prey with a dozen punches to the face. She soaks in the cheers of the crowd, collects her 500 credit winning, and goes to the bar upstairs to buy herself a victory round.

## Class Features

### Unarmored Defense

Starting at 1st level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Strength modifier.

### Tackle

>10 ft. movement, make Dex//Str and knock your target prone. They have to succeed on a Str//Dex (w/ disadvantage) or you remain on top of them.

### Extra Attack

You get two attacks. Use them wisely. Or don't.

### Fighter's Spirit

If knocked down, take a melee attack against an enemy within melee range. If your hit lands, you get knocked down with one successfully death save. If your hit kills, you instantly succeed on your death save.

## Berserker Features

### Frontline Defense

Unarmored Defense stacks if you have a shield on you. Coward.

### Rip & Tear

Starting at 6th level, all forms of defense feel the effect of your onslaught. Whenever you successfully make two melee weapon attacks against the same creature on the same turn, the target receives a -1 penalty to their Armor Class. This only applies if the target possesses a form of armor whether it be natural or otherwise. This penalty can stack, to a maximum penalty equal to half your proficiency bonus rounded down. A creature with natural armor is no longer under the effect of this feature when they are healed to their hit point maximum. Magic armor is unaffected by this feature unless the weapon damage is also magical. Finally, this feature cannot reduce a target below 10 + the targets Dexterity modifier.

## Monk Features

### Quick Step

At 1st level, gain an extra 10 feet of movement when you're not wearing armor and aren't holding a shield.

### Rip & Run

If you successfully land two melee attacks after taking a movement, you can move ten feet and attack a third opponent. After gaining Triple Tap at 11th level, you have the option of taking three attacks against your original target or taking two attacks on both.

### Hot Potato

If a launched/thrown explosive/non-ballistic ranged weapon passes or lands within five feet of your character, you can roll a (SoH/Dex/Ath) Check to catch it and throw it back.

### One Two Punch

On a critical attack roll, take a second melee attack against your target before any bonus actions. Stacks.

### Triple Tap

At 11th level, take a third melee attack. You earned it.