Town & Nation Rules

[WIP]

## Lands

Do not surround someone's claim without the landowner's knowledge and consent. Destroying mass amounts of unclaimed land will be cause for punishment and any players doing so may have to fix it manually. Leaving random water sources and lava sources will also be cause for punishment and players doing so will have to clean up.

Claiming or founding new lands for strategic purposes only is not allowed. This includes proxy claiming which is the practice of creating a claim nearby or next to another’s claim for the purposes of waging war, basing and resupplying for raiding, and similar.

## Admin Lands Intervention

Regarding players asking for admin roleplay intervention, when they ask a staff member to destroy, grief or transform one of their own settlements, the player must:

* Be the owner of that town claim.
* Prove it is generally inactive or that there is a general consent to the action being undertaken.
* Warn any active populace that it will be destroyed (particularly 2-3 days beforehand, especially if it is not entirely inactive)
* Not be involved in any conflicts where their claim is contested. (particularly civil wars)

Another case in which an admins can intervene in a land, is to transfer claim ownership:

* If the owner is banned permanently or temporarily, with the discord consent of the former owner may transfer the claim to another person.
* A claim will not be transferred to anyone who already owns a land.

## Automatic farms and AFK farms

Players are not allowed to create or use automatic farms. Automatic farms are builds that can be set up by players to constantly gather new resources and items for them without having to manually gather crops by hand. An example of an automatic farm is the use of fences to automatically break cactus or pistons connected to observers to automatically harvest sugarcane. Players can AFK at farms to let crops grow but the farms cannot be auto harvesting, such as afk fish farms or observer triggered farms.

All farms cannot be expanded vertically beyond a single layer , overworld and underground. This includes different crop types. One layer for farms no matter the type. Wood and Mushroom farms do not count into this equation. Otherwise they would consider a factory farm. The only exception is if the layered farm looks roleplay friendly

(You can ask a moderator or Head staff member to check if your multilayered farm is roleplay friendly)

## Griefing

Within 3 chunks of a land claim is protected from griefing. Staff may repair and reimburse builds if the grief is on a large scale. Griefing protection extends to areas marked by admins as protected. Anyone putting down false markings appearing to be from admins  will also be punished. This includes but is not limited to mass deforestation, mining out the landscape and tearing down abandoned towns. RP griefs must be within reason and have permission from the claim owner. Players are not allowed to troll using builds which include but are not limited to:

Obscene Images, sky-high pillars, or symbols with unfriendly intent. Griefing pathways/roads in the overworld and nether without justification is also punishable.

Low-effort water-level bridges or structures that cross bodies of water or rivers are disallowed if they impede boat traffic and may be destroyed.

## Theft

Joining claims only to steal from them is not allowed nor is land owners kicking out players in order to seize their items.

Players can loot chests outside of claims, if it can be genuinely accessed it can be looted.

There are two types of theft: petty theft and grand theft. Petty theft is not encouraged but not punishable only if items are low value and mostly handled from within the town; however anything more will be considered Grand Theft and will be punished with few exceptions in an RP sense, E.g. a bank heist. Grand theft is considered any theft where the total combined value of items exceeds (Will be set up after the economy has grown)