recursal/Fanatic-Fandom huggingface dataset:
Fame

Fame, in addition to being a Victory condition, allows you to unlock Clan specific bonuses. You unlock the first bonus at 200  Fame and another at 500  Fame.

## How to Earn Fame

* 250  - Killing the Wyvern
* 150  - Befriending or Defeating the Jötnar
* 80  - Defeating another Player
* 50  - Being the first to uncover the Special Tile in the center of the map.
* 50  - Building the Altar of Kings
* 50  - Colonizing the tile, Thor's Wrath
* 50  - Destroying Draugr Tombs
* 30  - Destroying Wolves Caves
* 20  - Colonizing a new Area
* 20  - Organizing a Feast
* 15  - Discovering a Lore/Knowledge
* 10 - 20  - Upgrading a Building
* 10  - Sacking an Area
* 3  - For each enemy unit killed in an Area with the  Shield Maiden using "The Bear Awakens" with Clan Bear.
* Raiding with Sailors.
* Skalds actively earn  Fame at a Hall of Skalds.
* 20%  increase of each  Fame earned after learning the Knowledge "Glory of the Clan" with Clan Stag.
* Norns with clan relic
Ancient Graveyard

You can send Loremasters to study these burial grounds, and maybe find unexpected allies.

*"To a trained eye, it is obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here."*
― Ancient Graveyard.

Ancient Graveyard is a new random type of Tile introduced in Ragnarok update before eventually available in normal gameplay.

It is an ancient burial ground where restless souls of dead warriors lie within. These soldiers had no chance to fight a glorious battle to prove their worth to be accepted into the halls in Valhalla. As such, you need to send your Loremasters to study these burial grounds and summoned them to give these warriors a second chance. Even so, as soon as they summoned as Spectral Warriors, do not let them within your borders for too long, as it will reduce your clan's Happiness.
Mercenary

Hired for Kröwns, the mercenaries are not always reliable but they will bring havoc to any territory they attack.

### Cost

180  (for four)

**Mercenaries** are special, non-controllable Warband unit that can be hired by Clan of the Raven through their Harbor. They can be deployed for either exploring coastal tiles not occupied by enemy clans or attacking enemy clans' coastal territories, be it to topple their resource income or defeating them downright through targeting their Town Hall.
Master List

This a page devoted to an **A** to **Z** of known articles that need to be added to Northgard Wiki, consider it the ultimate resource for anyone wishing to add pages to the wiki and an easy means for admins and contributors alike to track progress.

**(NOTE: once an article has been added to the wiki it shall be removed from this list, keep this list for items and events we do not currently have.)**

## Master List

**H**:

* Hagen

**P**

* Pillars of Glory

**R**:

* Rig

**U**:

* Undead Wyvern

**V**:

* Valdemar The Cursed
Volcano

A dangerous active volcano. Watch out for flying Rocks!

The Volcano is one of new tiles that are introduced in Northgard: Ragnarok. It is a special tile that cannot be tamed or colonized.

Sometimes during the game, the Volcano will enter into eruption and throw out Molten Rocks all over the map. Some of them will fall into your territory, enable you to mine them. However, you must mine them completely before 4 months, as Rock Golems would spawn from them and will cause damage.

The number of Molten Rocks falling onto your territory will vary depending on the number of tile that you have colonized. If you didn’t manage to mine completely the rock before the deadline, the Rock Golem will spawn missing a few HP.
Seal of Valhalla

By controlling this seal, Valdemar the Cursed prevent souls to go to Valhalla and bring them back as Draugar.

The **Seal of Valhalla** is a special area introduced in Conquest Mode and serves as the objective of the game mode's The Cursed.

Arguably the design of Gods of Asgard, Seal of Valhalla serves as means to ensure spirits of honorable dead to pass on for Valhalla. However, Valdemar, upon his return as the fallen draug, tampered this sacred area and twisted it so those who died in battle become his undead slaves with aid of his Dark Vaettir bodyguards. Worse still, he also repeatedly conducts a ritual in this area to summon portals from Helheim as means for his undead army to conquer Northgard. As such, it's up to the player and his allies to end his dark reign and ensure honorable deads to go to Valhalla as they destined so.
Wyvern

* Red
* Green
* Undead

Wyvern

The most fearsome of the ancient creatures roaming the lands of Northgard.

Health
 250

Attack Power
 50

Defense
 25

Wyvern

The most fearsome of the ancient creatures roaming the lands of Northgard.

Health
 250

Attack Power
 65

Defense
 43

Wyvern

The most fearsome of the ancient creatures roaming the lands of Northgard.

Health
 250

Attack Power
 43

Defense
 16

Wyvern

The most fearsome of the ancient creatures roaming the lands of Northgard.

Health
 250

Attack Power
 80

Defense
 60

*"[indistinct shriek]"*
― A wyvern's roar

**Wyverns** are fearsome, ancient draconic creatures that mostly found in the lands of Northgard and Jötunheim.

There are three variations of these creatures; azure and red. Azure ones are weaker than red ones, yet they are more common. Undead one, which introduced in Conquest Mode, is much formidable as with either's former self.

## Encounters

### Single Player

The Wyvern spawns in its own unique Area referred as Wyvern's Den. Killing the Wyvern gains your Clan 250  Fame

### Campaign

*"**Rig**: A wyvern! My father used to boast of fighting one during his travels, but I never really believed it was real!
**Brand**: Slaying such a fiend would be worthy of a skald's song. It will not go down easily, though, so make sure you send enough warriors.
**Rig**: It certainly won't go down without a fight. Warriors, brace yourselves!"*
― Rig and Brand about their first wyvern encounter.

*"**Rig**: Another Wyvern! Hmm, according to legend, the crimson ones are even deadlier than the azure ones.
**Brand**: It does look mightier. We should not take this beast lightly. In all likelihood, we shall have to draw even more warriors into the fight."*
― Rig and Brand about red wyverns.

Rig and his companions first encounter one of Wyverns in Chapter 8. He is surprised by the encounter as his late father's tales about his fights against one turned out to be real. He then proposed to fight one to outperform Borgild and gain her respect, which he did with help of his men.

## Relic Upgrade

The Wyvern stats have been increased:

* 50  Attack power
* 25  Defense

## Gallery

A slain Azure WyvernAzure Wyvern RenderRed Wyvern RenderGreen Wyvern RenderBlack Wyvern RenderGray Wyvern RenderBrown Wyvern Render
Lore

Lore provides bonuses via Knowledges learned. There are 3 branches to the Lore Tree: Production, Military, and Economy, each with two more branches after an initial Knowledge.

Starting when achieving your 6th Knowledge and further for every additional 3  Knowledge learned, you may select a Blessing from the Gods.

* Freya's Blessing - Reduces loss of  Food production during winter by 30%.
* Baldr's Blessing - You gain +3  Happiness.
* Jord's Blessing - You gain +15  Stone and +10  Iron.

Once you have 15  Knowledges and 3 Blessings learned, you may unlock the last Blessing, Ancestral Knowledge, at which time, you win a Wisdom Victory.

## Complete Overview

Below is a general overview where all clans are compared together. See each individual clan for their unique bonuses.

## Lore Sources

* Population - Lore is gained based on population size.
* Loremasters - Produce lore at Circle of Stones, Runestones, Carved Stones, or at Sword of the Gods.
* Sailors - Each sailor produces +1  Lore when on Lore Raids.
* Shipbuilding - Increases Sailors' resource production by 30%.
* Vedrfolnir - Healing the creature earns you +100 Lore.
* Erudition - Gives Loremasters a 20% production bonus and makes the first Carved Stone free (they usually cost 10 ).
* Altar of Kings - Provides +2  Lore or +4  Lore when reaching the lore Legacy, with Clan Boar.
* Menders - When not healing, produce +1  Lore each.
* Ruins - Scouting them with give you a very nice early boost to your learning of knowledge and blessings.
* Raids (Raven Clan only) - Raiding coastal tiles related to Lore mechanics (with Ruins, Runestones, etc) grants you +80 Lore.

## Lore Trees

* Fenrir
* Eikthyrnir
* Heidrun
* Huginn and Muninn
* Bjarki
* Slidrugtanni
Rock Golem

Rock Golems are powerful creatures that can burn their foes with molten lava.

**Rock Golems** are creatures that emerged from Molten Rocks released by Volcano during volcanic eruption. Introduced in Ragnarok update of the game, they are among creatures that appeared in Northgard during Ragnarok.

## Encounters

### Single Player (Ragnarok Map)

In addition of preexisting Rock Golems on several random tiles in Northgard, these creatures spawned from Molten Rocks found on tiles placed around a volcano. You must have miners destroy them before they spawned from it. Being made or rocks, they able to endure punishments and able to attack with their blazing arm in melee combat.

## Trivia

* Rock Golem may be inspired by **Mökkurkálfi**, stone golem created by Jötunn Hrungnir to assist him in combating Thor in Norse Mythology.
Khan Younis

**Khan Younis** (Arabic: خان يونس) is a city in the southern Gaza Strip, located 15 kilometres northeast of Rafah. It is the largest city and administrative seat of Khan Younis County. In the 2016 census, the Palestinian Central Bureau of Statistics (PCBS) recorded a population of 479,417. The population is almost entirely Sunni Muslim.
Huginn and Muninn

*"Prosperous seafarers, the sailors of Huginn and Muninn use their unmatched commercial ability to expand at great speed, and their navigation mastery to explore or raid distant areas."*
― Huginn and Muninn

## Overview

   The Clan of the Raven. Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don't mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them.

 Kröwns and Harbors play central roles for this clan. Money can be produced excessively, while tasks like colonization and exploration can simply be paid for, giving this clan a big edge by spending a less vital resource.  Happiness will rarely be an issue with Harbors and explored areas providing plenty and a wealthy military becomes nearly unstoppable.

## Starting Bonuses

* You can spend  Kröwns to colonize new zones and bring new villagers to your Town Hall. All  Kröwns income is increased by 15%.
* Trade routes with the homeland are available and earn more  Kröwns. Great Trade Routes offer a 10% discount.
* Harbor the Longship Dock.
* Earn  Fame by scouting Neutral Factions and enemy Town Hall.

## Fame Bonuses

* 200  Fame
	+ Mercenaries from Homeland: You can send Mercenary raids from your Harbors to raid beaches but not on zones with a Town Hall. Mercenary raids can be upgraded in the Forge. You can assign 3 more Sailors in your Harbor with a Lighthouse.
* 500  Fame
	+ Sea Supremacy: You can send your Mercenaries to coastal zones with a Town Hall. Mercenary raids will use Fire Javelins, damaging buildings upon raiding.

## Relic

The Clan of the Raven has its own Relic, Naglfar.

Sends a raid on a coastal tile with 2 Sons of Hrymr.
Hrimgandr

A giant, near-invincible rime serpent living mostly underground. Only the Wurmslayer can make a dent on its diamond-hard icy scales.

### Defense

 25

*"Said to be the spawn of Jörmungandr, imbued with Niflheim'a fumes"*
― About Hrimgandr

**Hrimgandr** (plural **Hrimgandar**) are a race of giant, near-invincible rime serpents living mostly undergroud, but would attack anyone who dare to intrude its territory by summoning icy projectiles. It is said to be spawn of Jormungandr imbued with Niflheim's fumes, and thus only the Wurmslayer, a sword made of famous icy ore that mostly found at Niflheim and these beasts' nesting ground, Rimesteel, that can kill it. According to Borgild, her ancestors killed many Hrimgandar due to their ice powers caused the winter in area infested by these creatures to become unnaturally harsher, and thus can only be restored to normal once they either destroyed or driven away.

## Encounter

### Campaign

A Hrimgandr is encountered by Rig and his companion, lives in soil rich of rimesteel near Runestone Asgard. Its appearance had been foreshadowed by Svarn, who had constant prophetic nightmare which so frightful that he increasingly terrified as he and his companions advance through Northgard. Neither of his comrades took it seriously until the beast itself appeared. This prompted the group to mine rimesteel to forge the blade, all while avoiding the beast as the ore is also its food supply. Finally, the sword is complete and Rig and his company, with Borgild carrying the blade, manage to vanquish the beast, removing the obstacle between them and the Runestone of Asgard and ends the harsh winter caused by it.
Sentry Camp

Turns assinged Subjects into Sentries weak but uncostly military units

The Sentry Camp allows you to train Subjects into Sentries for a price of  15 Kröwns; this price increase by  6 Kröwns for every Sentry but when recruiting a Champion, Fantassin or Archer it goes up by  3 Kröwns for the next sentry as Archery Camps, Champion Camps and Fantassin Camps are evolved versions of the Sentry Camp. If a Sentry is lost either due to death or being recruited at another building, the price will revert to the corresponding level.

At this point in time Kingdom of the Lion is the only kingdom/clan so no other kingdoms have a Sentry Camp equivalent.
Kaija, the Armored Bear

Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked The Bear Awakens.

### Cost

40  40  Kröwns

This exclusive unit of the Clan of the Bear can be trained in the Training Camp.

Kaija is a powerful defensive unit that cannot enter enemy territory, which eventually changed as per later updates.

Special ability:

* **Projectile Resistance**: Reduces damage from projectiles by 20%.
* **Bear is Hunting**: This unit will regenerate over time and produced  Food near Fish.

## Encounters

### Story Mode

As with in Single Player, Kaija appears as exclusive unit to Clan of the Bear where in this case, belonged to Borgild bannerwoman and Shield Maiden who lead her clan.
Tile

An empty Area

Each game of Northgard has a randomly generated map made up of different types of Tiles. Your Clan starts with one initial tile which contains the Town Hall, 4 additional buildings can be built on this tile.

To Build on or claim any resources a tile may have, it must first be Colonized. Each tile has a varying  Building capacity, ranging from 2 to 4 (the starting Tile being an exception, some rare coastal tiles can only have 1 ) This capacity can be increased once per Tile for a price of  100 Kröwns.

## Base Tile

Limited to one per Tile

* Fertile Land
* Circle of Stones
* Forest
* Ruins
* Shipwreck
* Draugr Tombs
* Wolves Cave
* Swamp
* Lake

## Additional Tile Resources

These can be combined with other base Area types. For example you may find a Forest and Stones in the same Tile.

* Fish
* Deer
* Stones
* Iron Deposit
* Runestone
* Molten Rocks (Ragnarok expansion only)
* Rimesteel Deposit (Story Mode only)
* Gemstone Deposit
* Buried Cache
* Loot Pouch

## Special Tiles

### Bonus Tiles

* Jötunn Camp
* Kobold Camp
* Wyvern's Den
* Sword of the Gods
* Geyser
* Thor's Wrath
* Vedrfolnir
* Ancient Battlegrounds (Clan of the Ox only)
* Landvidi
* Mimirsbrunn
* Naströnd
* Urdarbrunn
* Vegvisir
* Ancient Graveyard
* Myrkálf Camp
* Dwarven Grotto
* Ceremonial Bonfire

### Victory Tiles

Map special Victory condition must be enabled for a chance of one of these Tiles, limited to one per map.

* Yggdrasil
* Gates of Helheim
* Magma Flow (has been updated into Anvil of Gods by Relics update)

### Conquest-Exclusive Tiles

* Pillars of Glory
* Gates of Niflheim
* Gates of Muspell
* Seal of Valhalla

### Campaign-Exclusive Tiles

* Bifröst
* Rimesteel Deposit
* Runestone of Asgard
* Damaged House
* Ice Wyrm Den
Torfin's Throne

This is the throne of the legendary Torfin. You will summon him for your clan.Produces Lore when Torfin is not summoned.

Even in death, Torfin continues watching his people upon his **Throne** from his stone statue. It shows everyone the past, the future, and the glory of your Clan, represented by the Clan of the Ox's most amazing and powerful Warchief in its history.

This very throne is from where one can summon him back to Midgard so he can join his people's fights once again with 250  Kröwns and 15  Iron.
Garm's Incarnation

Brought back to life by a flame of Muspelheim, it will relentlessly hunt for new victims as long as the Pyre is ignited. But once extinguished, the corpses will slowly go back to their original form and expire.

### Cost

300

The undead hound of the same species as original Garm, **Garm's Incarnation** is the Clan of the Rat-exclusive unit that can be summoned from any pyre of Shaman Camps provided that you have constructed Flame of Muspelheim Relic first.

The monster is empowered by Purification Pyre feature of Shaman Camps in your disposal. Should the flame extinguished, its combat statistics receded back to normal and it would remain in Midgard so long until its health runs out and subsequently died once again. As such, it's important to send it in killing your foes.

Special ability:

* **Burning Rage**: While Purification Pyre is active, Garm's Incarnation heals over time and gains +1  Attack Power for each active Purification Pyre.
Warrior

Warriors are some of the most common units. They are good fighters with no specific strengths or weaknesses.

### Cost

30  + 6 per military unit already owned

*"Fun Fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen"*
― Warrior

**Warrior** is your basic Warband unit. It is a balanced military unit with no specific strengths or weaknesses and can be trained at the Training Camp.

Special ability:

* **Charge**: This unit runs faster when the engaged target is close enough and applied Breached Armor on the first hit. Available after upgrading their weapons.
Axe Thrower Camp

Allows you to recruit Axe Throwers, powerful ranged units, and increases your Warband size by 2.

### Upgraded Upkeep Cost

 46

The **Axe Thrower Camp** allows you to train Villagers into Axe Throwers for a price of 30 ; this price increases by 6  for every Axe Thrower trained. If an Axe Thrower is lost either due to death or being recruited at another building, the price will revert to the corresponding level.

Upgrade: Gain +1  Warband and increase your Axe Throwers'  attack by 5%.
Wyvern's Den

Fight the Wyvern to earn many Fame and Military Experience

*"Everything is under control as long as the Wyvern is asleep..."*
― About Wyvern's Den

**Wyvern's Den** are a type of Area where the wyvern resides.

The wyvern will sleep until anyone enter this tile, at which it will awakens and attacks to defend its nest. The tile can be colonized after killing its inhabitant.
Hörgr

Assign your female Villagers to become Norns. They will increase your clan's Happiness and your Wyrd.

### Upgraded Upkeep Cost

 57

The Hörgr is one of two exclusive building for the Clan of the Kraken (the other being Fishery). You can assign only female villagers to this building, turning them into Norn. You can assign 2 of them to this building (3 if upgraded).

Upgrade: Allows you to assign one more Norn, and all Norns in this area gain a 50%  Happiness production bonus.
Signy

A shadowy leader with no regard for morals, Signy will stop at nothing to make a mark on Northgard. Clan

### Cost

 150 (cost of rehiring after defeated)

Signy, the Spear Maiden is a unit unique to the Sváfnir Clan and replaces the Warchief. She is provided free of charge at the start of a game.

## Encounters/Gameplay

### Single Player

This unit gains the unique ability "Scorched Earth" after your clan reaches Year 803; this allows Signy to burn an area for 3 months, increasing the Snake's Attack Power by 40% and decreasing any production in the targeted tile by 50%.

Starting at age 15 in Year 800, Signy will grow over the course of the game and gains new abilities. She increases in age every March. At the beginning of the game, Signy is armed with a staff which has one end sharpened to stab enemies like a stake.

At age 16 in Year 801, Signy gains 5% move speed and can now attack at range, having gained a better weapon in the form of a spear. However, she is not yet able to move through tiles without alarming enemies.

At age 18 in Year 803, Signy moves faster and can go through tiles with foes without alaming them unless she attacked first (similar to a Skirmisher). She also gains the unique ability called **Scorched Earth**, allowing her to burn an area for 3 months, increasing all Snakes' buildings' and all units'  Attack Power by 50% and decreasing any production in the targeted tile by 50%. This ability has a 3 month cooldown. Signy must run to the center of a Tile to use it, and channel the ability for 5 seconds uninterrupted. This may be canceled and the ability does not go on cooldown.

Special Ability:

* **Cloaked**: Can hide from foes, unless war is declared in the zone. (Age 17: Shadow of the Wind)
* **Scorched Earth**: Burn any zone during 3 months. Burned zone: -50% production, Snake's units and buildings +50% attack power. Raise the user's defense by 100% during the ignition process. In an enemy zone, Signy also loot resources. (Age 18: Tears of the Earth)

## Gallery

Signy's Ceremonial Edition Warchief SkinSigny's Brutal Edition Warchief Skin
Son of Hrymr

They sometimes attack with their two huge warhammers, damaging all nearby enemies.

### Defense

 13

**Son of Hrymr** refers to Jötnar descended from Hrym, the captain of Naglfar, the ship made of toenails of the dead which carry Loki's legions during Ragnarök. As they are smaller than average Jötnar, two of them can be transported with Viking Ships without risk of sinking.

They are armed with twin hammers to fight with, and able to perform area-of-effect attack to damage multiple foes and can be summoned with Naglfar.

Special Ability:

* **Bash**: They sometimes attack with their two huge warhammers, damaging all nearby enemies.

## Encounters

### Single Player

Son of Hrymrs can be summoned with use of Naglfar Relic which exclusive to Clan of the Raven.
Wood

Gathered by Woodcutters. It is required for every building except for the Carved Stone

* Building the Altar of Kings will provide you with +2  Wood
* Building a Woodcutter's Lodge will provide you with +5  Wood per Woodcutter.

   Wood  consumption increase during winter (even more so during blizzard) , the consumption is relative to the population you have.
Brand

Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor

### Cost

 150  5

*"May our victories be sung for centuries!"*
― Brand

Brand, the Warchief and bannerman of Clan of the Stag, is a honorable and proud bannerman and warchief. So far he is featured as unit unique exclusive to Campaign.

Egil is a proud and loyal bannerman for his leader and latest High King Rig, driven by selflessness and honor. It was he who assisted Rig recovering their people following massacre conducted by Hagen to prevent them from reaching Northgard and stealing their prized Regal Horn on Hvedrung, mysterious bannerman of Boar Clan who may or may not be mortal disguise of Eldthur Surt.

## Gallery

Brand's Warchief Skin introduced in Expeditions UpdateBrand's Ceremonial Edition Warchief Skin introduced in Expeditions UpdateBrand's Brutal Edition Warchief Skin introduced in Expeditions Update
Эльфийский Доминион Деакефе

**Эльфийский Доминион Деакефе** - государство в Нижнелесье, образованое в 6160 году в ходе эльфийского восстания и интервенции во время Великой междоусобной войны. Было уничтожено в конце Великой междоусобной войны объединенной славинско-фальделандско-нижнелесской армией.

## История

В 6153 году на территории Нижнелесья начинается восстание эльфов, составлявших на территории княжества расовое меньшинство. Втянутая в войну против Славинии нижнелесская гвардия была развалена и деморализована, а потому эльфийские повстанцы достаточно легко разбили отряды Нижнелесья и захватили часть эльфийских земель на северо-востоке территории.

В 6157 году войска Дерданского королевства высадились на западном побережье Нижнелесья. Войска быстро воссоединились с эльфийскими повстанцами, и в 6160 король Дердании передал местному эльфийскому старейшинскому совету граммоту на создание доминиона.

## Политическое устройство

Возглавлял Доминион вице-король, избираемый Советом старейших Деакефе. Власть вице-короля была неограничена, однако в годы существования Деакефе сильное влияние на решения вице-короля оказывал генерал экспедиционных войск Дердании.

Деакефе имела также и свои вооруженные силы из местных эльфов.

Религией Деакефе был эльвеанизм, основная религия эльфов, однако среди местных эльфов были куда более популярны праэльфийские верования и культы.
Mender's Hut

Assign your villagers to become Menders who will heal your wounded clan members in your territory and gather Lore when not otherwise busy.

### Upgraded Upkeep Cost

 36

*"Smells faintly of Cabbage."*
― Mender's hut
.

The **Mender's Hut** is a building unique to Clan of the Boar which replaces Healer's Hut. This is where you can train up to 2 Menders (3 if upgraded) who heal wounded and sick units in your territory as with Healers.

Upgrade: Heal your clan members 20% faster.
Yggdrasil

The world tree is threatened by evil forces.

**Yggdrasil**, or rather a manifestation of it which appears as the massive ethereal blue tree, is a map special Victory condition. It is protected by 5 Fallen Valkyries which threatened it and requires 2500  Food to colonize.

Colonization of this Area takes a lot longer than usual, once accomplished you achieve Victory.
Yggdrasil's Root

The zone where Yggdrasil's Root is built becomes “Eldritch". Every 4 months, another zone becomes eldritch. Units in Eldritch zones benefit from periodical production bonuses. Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.

### Upkeep Cost

 0 (yearly)

*"It is a terrific helm. It is said that Torfin stole it from the gods themselves with only his pure strength."*
― Yggdrasil's Root
**Yggdrasil's Root** is a Relic belongs to Clan of the Squirrel.

The zone where **Yggdrasil's Root** is built becomes “Eldritch". Eldritch zones make your civilians better with a production bonus and is a hindrance to any invading enemies.
Heidrun

*"Bringers of abundance, the laborers of Heidrun are expert stockbreeders and hold feast after feast with admirable ease. Although they know how to defend what they have, they aren't known for their fierceness in combat."*
― Heidrun

## Overview

The Clan of the Goat. When it comes to surviving in the dangerous conditions and building sturdy settlements, the Clan of the Goat has no rival. They will endure and survive no matter what.

The biggest advantage of this self-sufficient, adaptable, and resilient clan lies in the unrivaled ability to strive with only little space available, even during harshest of winters. Enhancing any areas with cheap extra building space and buildings that are able to occupy an extra worker can create by far the strongest economy among all the clans. Further enhanced by the option to trade away excess  Food for massive  Kröwns income.

## Starting Bonuses

* Starts with one  Sheep and can build two Sheepfold.
* Your clan gets 20% more production through feasts.
* All  Military Experience suffer -20% penalty.

## Fame Bonuses

* 200  Fame
	+ Shepherd: Gives 2 free  Sheep. You can have an additional Sheepfold and their Food production is increased by 10%.
* 500  Fame
	+ Team Work: You gain 1 free feast per year. Your units regenerate health during a feast.

## Relic

The Clan of the Goat has its own relic, Eldhrumnir.

Your clan gets 20% more production through feasts, 40% Feast cost reduction. You can build an additional Sheepfold.

## Campaign

In the story campaign, Heidrun clan are led by an elderly bannerman named Halvard. A wise and kind-hearted man, he focused on the survival of his people. He abhors senseless violence, but not against resorting to it when provoked. He seemed to be knowledgeable, as he familiar with mystical creatures he and his allies encountered at Northgard which mostly believed to be either myth or rare.
Shaman Camp

Allows you to train Shamans, providing both care to their allies and pain to their enemies. Increases your Warband size by 2.

### Upgraded Upkeep Cost

 46 (yearly)

A military building to train Villagers to become Shamans that assume the role of both Healer/Mender and Warrior at the same time. It is exclusive to Clan of the Rat.

Special Features:

* **Purification Pyre**: When the clan units kill foes or die, all your Shaman Camp pyres ignite. While active, you produce +1  Lore and new villagers arrive faster.
* **Muspelheim Pyre**: Summon Garm's Incarnation. Ignites the Purification Pyre for 2 months. Accessible after constructing Flame of Muspelheim.

Upgrade: Increases your Shamans' health by 5. You also gain +1  Warband.
Sheep

If you have at least one sheep in an area it will reduce the need for firewood by 20% during winter.

Sheep can be slaughtered for 80  Food.

If you have at least 1 sheep in an area, it will reduce the need for Firewood  by 20% during the winters.

* The Clan Heidrun start with 2 Sheep and are the only Clan that can build the Sheepfold to produce  Food.
Dodsvagr

*"Relentless survivors, the houseless outcasts of Dodsvagr strive without a break, for they have learned to use pain, hardship, and death to their advantage. Led by the warmaiden Eir, their shamans can mend wounds as surely as they can inflict them."*
― Dodsvagr

## Overview

   The Clan of the Rat. Composed of outcasts and led by the shaman Eir, the followers of the Rat can survive most severe of injuries. However, their dedication means their workers and fighters are ready to die to ensure the clan's survival.

## Starting Bonuses

* The clan has more villagers but they arrive wounded. Wounded units do not count for  Happiness requirement.
* The clan doesn't have access to Houses, but all non-mystic buildings provide housing. Extra villagers wait in your Population's reserve.
* The Shaman Camp replaces the Healer's Hut.
* When the clan units kill foes or die, the corpses are cremated in a Purification Pyre at a Shaman Camp.
* Overwork replaces feast.

## Fame Bonuses

* 200  Fame: **Shamanic Care**
	+ While being healed, your units consume -30% less  Food.
* 500  Fame: **Proliferation**
	+ Population's reserve can hold +4 villagers max.
	+ The maximum duration of Purification Pyre is extended to 6 months.

## Overwork and Population's Reserve

Clan of the Rat can gain temporary 30 % production and Happiness boost through **Overwork** not unlike Feast. The difference is it slowly reduces the health of your workers and worse, there's a chance one of them ended up dying in process. This isn't too much of big deal, as their deaths, as well as those killed by your Warband units, would fuel your Shaman Camps' Purification Pyres that provide +1  Lore and hasten the arrival of new villagers.

In addition of Shamans and Eir who ready to heal your workers, another feature which helps countering the amount of villagers dying from Overwork and/or enemy attacks is **Population Reserve**. When your clan's population reaches maximum amount your buildings can provide, extra arrivals will live in Town Hall until there is more room for them. The reserve will be expanded as your clan grows.

## Relic

The Rat clan has its own Relic, the Flame of Muspelheim.

You can summon Garm's Incarnation at a Shaman Camp.
Hvedrung

The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal.

### Defense

 15

*"I shall be "the villain" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."*
― Hvedrung

**Hvedrung** is a Berserker and alleged leader of Clan of the Boar who serves as the main antagonist of the game's Story Mode.

The mysterious being who was hellbent to bring forth Ragnarök, he sought to free humanity from the Gods' rule and summon and army of Eldthur against them. Though it's implied that his association with invading Fire Jötnar hinted his true identity to be Surtr, Cross of Vidar DLC had since debunked this theory when when the real Surtr himself appears and kills him, hinting him to be disguised Loki instead.

## Encounters

### Campaign

After having Hagen and his mercenaries kill Rig's father and massacre the entire Clan of the Stag to retrieve the Regal Horn (which was actually Gjallhorn), he attempted to crush the rebellion within his clan led by Svarn who learnt his intention to enact Ragnarök and destroy the Gods of Asgard. To his amusement, he soon find opposition not just from Svarn, but also Rig and his companions. Reveling in his crimes, he promised Rig that they will meet again before leaving some of his men to deal with the rebels.
Draugr

Draugr are half-dead evil creatures that have infested the islands of Northgard

The **draugr** or **draug** (Old Norse: *draugr*, plural *draugar*; modern Icelandic: *draugur*, Faroese: *dreygur* and Danish, Swedish, and Norwegian: *draug*), also called *aptrganga* or *aptrgangr*, literally "*again-walker*" (Icelandic: *afturganga*) is an undead creature from Norse mythology and recurring enemies that infested Northgard, rising due to power of Helheim.

## Encounters

### Single Player

While draugar can be found at random tiles, they mainly respawn at Draugr Tombs, a defiled burial ground that must be colonized in order to prevent more of them from rising.

### Campaign

*"**Brand**: What is this wretched creature?
**Rig**: Could that be... a draugr? I have heard old men's tales of undead warriors, but I never gave them much credit. Apparently, I was wrong.
**Brand**: At any rate, we should defend our people and slay this fiendish abomination!"*
― Brand and Rig during the first encounter with a Draugr

Brand and Rig first encounter a draugr upon their early days at Northgard before meeting Halvard, leader of Heidrun Clan. The latter is surprised as he already heard about legends that surrounding draugar, but skeptical to the point of being dismissive about it until their said encounter.
Brundr

Brundr is the youngest, playful brother. He may look like an innocent cat, but his scratches are no joke.

### Cost

60  + 40

*"Purr, purr, purr."*
― Brundr.

 Brundr is a Unit unique to the Clan of the Lynx. Together with  Kaelinn and  Mielikki, Brundr is a replacement for the Warchief for the Clan of the Lynx.

Special Abilities:

## Special abilities

* **Sharp Eye**:  Brundr and  Kaelinn can reveal undiscovered areas. Upgrade the Scout Camp to reveal an enemy area. Can hide from foes, unless war is declared in the zone.
* **Nature Takeover**: Increase the decolonization speed by 10% for each  Brundr and  Kaelinn in the zone. Shared with  Mielikki.
* **Caring Sibling**:  Brundr and  Kaelinn regenerate health when on the same allied zone.  **Brundr** has +20%  attack power while in the same zone as  Kaelinn.
* **Sibling Rivalry**:  Brundr and  Kaelinn each produce food in territory. Kaelinn has +40% defense while in the same zone as Brundr.
Mythical Wolf

* Spirit

Mythical Wolf

Mythical Wolves are the most dangerous of their kind.

Health
 50

Attack Power
 11

Defense
 3

Mythical Wolf

The spirit of a Mythical Wolf comes back to unleash his rage one more time.

Health
 50

Attack Power
 11

Defense
 3

The **Mythical Wolf** is a Mythical Beast attracted by the Mythical lure. They are stronger and more dangerous than the normal Wolf.

Through Oskoreia ability of  Mielikki, it can be summoned as an Oskoreia Spirit called **Wolf Spirit** that return to wreak havoc one more time albeit under her command.

Special Ability:

* **Oskoreia Spirit**: Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed.
Thrall

Thralls do not count towards your population and do not require housing. They also consume less Food and Wood and are less efficient when gathering resources. You can by more thralls from your Longship Dock.

### Defense

 4

*"Tough times... "*
― Thrall

The Thrall is a unique unit of the Nidhogg clan. They are either slave or serf which acts as civilian units exclusive to the shady Clan of the Dragon, and thus do not count towards your population and do not require housing. Their maximum number is based on your current population number: 33% of your current population. They also consume only 33% of what a Villager usually consumes, and they gather 50% less resources than a civilian.

You can buy them from your Longship Dock. The price of each thrall will increase after each purchase (+40 ) , and this price will slowly decrease over time (-2 /month).

After getting the Capture Lore, you’ll be able to enslave enemy civilians. You’ll need to get them to 33% HP to have a chance (10% chance per hit) to enslave them. This also works for neutral factions. Please note that each enslaved Kobold will take 1 slot in your Thrall population , each Myrkálf will take 3 slots, and each Jötunn will take 5 slots.

While beneficial, it would be wise if you have lower than 33% and keep their numbers by sacrificing them at Sacrificial Pyre for extra  Dragon Essence to avoid mutiny.
Bifröst

The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!

*""Bifröst" is believed to mean "shimmering path." The bridge is also called "Asbru," the Æsir's Bridge"*
― Bifröst

**Bifröst** is a tile originally introduced in the Campaign before reappears as titular challenge in Conquest Mode. It is a location built by Gods of Asgard as with Seal of Valhalla.

## Encounters

### Campaign

Rig and his companions must protect Bifröst from Hvedrung and his Eldthursar army.

### Conquest Mode

The inactive Bifröst appears in the titular Challenge where the player(s) must colonize the tile containing it, and then restore and defend Bifröst until the time runs out.
Jötunn Camp

Jötnar are usually peacfull... Trade enough Food with them and they might join you.

The Jötunn Camp is a random type of Area. Three Jötunn will spawn at this camp.

Befriending the Jötnar by Trading  Food with them at a Trading Post will provide you with 100  Fame and unlock the unit Jötunn champion. Simply defeating the Jötnar provides only 100  Fame.
Fenrir

*"Born fighters, the strong people of Fenrir are exceptionally fierce on the battlefield. Their bravery not only allows them to hunt for survival, compensating for their meager production. It also gives them the ability to mobilize faster and reckless push into enemy territories."*
― Fenrir

## Overview

   The clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.

There is a clear focus on military prowess to the extent that the warriors can provide  Food,  Kröwns and  Happiness primarily through constant fighting while requiring little maintenance. Conquering new territory is facilitated through various means, ranging from increased strength while on the offensive to easier colonization.

## Starting Bonuses

* Killing Wolves and Brown Bears provides Meat.
* Your military units consume 30% less  Food and provide  Happiness.
* If you have no military units, the first one you recruit is free.

## Fame Bonuses

* 200  Fame
	+ Dominion: Your  Berserker can colonize cleared zones for free.
* 500  Fame
	+ Assault: Your military units gain a 15% attack bonus when fighting outside your territory.  Berserker's Dominion cooldown is reduced by 50%.

## Relic

The Clan of the Wolf has its own Relic, the golden horn Horn of Managarm.

Summons up to 3 White Wolves under your control.

## Campaign

In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, much to the latter and Brand's chargin. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and wise enough against blindly attacking enemies head on.
House

Provides shelter for more clan members.

The **House** increases your max Population size by +5, allowing your Town Hall to continue spawning new Villagers.

Upgrade: Can shelter 3 additional clan members and improves housing quality.

Housing quality helps to maintain positive  Happiness by removing the "We want better houses!"  Happiness debuff.
Valkyrie

Wielding divine power, the Valkyries are the most powerful members of the Kraken's army.

### Defense

 18

**Valkyries** are said to be one of a host of female figures who choose those who may die in battle and those who may live. Pure Valkyries are introduced in Clan of the Kraken update as the consecrated form of Norn, appearing as a military unit exclusive to Clan of the Kraken.

Special ability:

* **Purify**: Sacrifice your Valkyrie to immediately colonize a neutral or enemy zone. Available after upgrading their weapons.

## Encounters

### Single Player

A pure Valkyrie is trained at the Hörgr, the same building a Norn is consecrated into one. Only one Valkyrie can be controlled at a time.
Valkyrie (Fallen)

## Fallen Valkyrie

Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim.

### Defense

 8

*""Valkyrie" means "chooser of the slain," as they decide which fallen warriors will join Odin in Valhöll. "*
― About Valkyries.

**Valkyries** are said to be one of a host of female figures who choose those who may die in battle and those who may live. Up until Clan of the Kraken update, only their corrupted brethren (known as **Fallen Valkyries**) that are encountered as enemies due to dark influence from Helheim, reduced into monstrous shadows of their former selves and infested Northgard.

## Encounters

### Single Player

Fallen Valkyries are found only at special types of Area; The Gates of Helheim, Magma Flow, Yggdrasil and The Sword of the Gods.

Fallen Valkyries are aggressive and will attempt to Decolonize any territory next to theirs.

### Campaign

*"**Rig**: Lo! A Valkyrie. Methinks Odin's maids could help us defeat our enemies.
**Halvard**: Wait, my lord. I'm afraid something is wrong with these ones...
**Rig**: Oh, indeed. What a tragedy. It seems these fair creatures have been tainted by some corrupt influence.
**Halvard**: There is naught we can do but put them out of their misery. However, we should expect them to be formidable foes."*
― Rig and Halvard's Fallen Valkyrie encounter.

Rig and Halvard first encounter one of Fallen Valkyries in Chapter 3. Delighted at first, Rig wanted to propose alliance with her, but is stopped by Halvard who noticed that she had been consumed by corruption and beyond saving.

### Relic Update

Depending on the difficulty the player is playing on, the number of Fallen Valkyries has been increased (on hard difficulty, each Valkyrie tile has been given +1 Valkyrie)
Northgard Wiki

WELCOME TO THE NORTHGARD WIKI

Northgard is a real time strategy game based on Norse mythology in which you control a clan of Vikings vying for control of a mysterious newly discovered continent.

The game is being developed by  Shiro Games. Early Access started on February 22, 2017, and the game was officially released on March 7, 2018.

CONTENT

Fenrir •
Eikthyrnir •
Heidrun •
Huginn and Muninn •
Bjarki •
Slidrugtanni •
Sváfnir •
Nidhogg •
Svadilfari •
Lyngbakr •
Himminbrjotir •
Brundr & Kaelinn •
Ratatoskr •
Dodsvagr •

Lore •
Happiness •
Fame •
Food •
Kröwns •
Iron •
Stone •
Wood •
Commercial Influence •
Rimesteel •
Military Experience •
Dragon Essence •
Wyrd •
Gemstone •
Hunting Trophies •

Victory •
Winter •
Disasters •
Improve Tools •
Colonization •
Feast •
Upgrade Buildings •
Starvation •
Sickness •
Freezing •
Maintenance •
Production •
Relic •
Competitive Events •
Diplomacy •

Villager •
Loremaster •
Brewer •
Skald •
Smith •
Sheep •
Healer •
Miner •
Farmer •
Hunter •
Fishermen •
Woodcutter •
Merchant •
Sailor •
Scout •
Falconer •
Mender •
Thrall •
Giant Boar •
Herald •
Norn •
Cook •

Warrior •
Shield Bearer •
Axe Thrower •
Warchief •
Einherjar •
White Wolf •
Berserker •
Mercenary •
Son of Hrymr •
Kaija, the Armored Bear •
Shield Maiden •
Skirmisher •
Signy •
Dragonkin •
Draconic Jötunn •
Valkyrie •
Shaman •
Eir •
Grif •
Dwarven Operative •

Dark Vaettir •
Valdemar The Cursed •
Draugr •
Draugr Jötunn •
Eldthur •
Myrkálf •
Rock Golem •
Spectral Warrior •
Fallen Valkyries •
Wolf •
Brown Bear •
Jötunn •
Kobold •
Wyvern •
Hrimgandr •
Giant Boar •
Mythical Beasts (Mythical Wolf, Mythical Ram, Mythical Bear) •

Town Hall •
House •
Scout Camp •
Woodcutter's Lodge •
Trading Post •
Fisherman's Hut •
Fields •
Hunter's Lodge •
Iron Mine •
Quarry •
Healer's Hut •
Longship Dock •
Lighthouse •
Harbor •
Carved Stone •
Food Silo •
Brewery •
Sheepfold •
Hall of Skalds •
Mender's Hut •
Marketplace •
Forge •
Altar of Kings •
Training Camp •
Axe Thrower Camp •
Shield Bearer Camp •
Defense Tower •
Dragonkin Altar •
Skirmisher Camp •
Sacrificial Pyre •
Fishery •
Hörgr •
Mythical Lure •
Offering Well •
Emissary Lodge •
Stove •
Shaman Camp •

Tile •
Fertile Land •
Circle of Stones •
Forest •
Ruins •
Shipwreck •
Draugr Tombs •
Wolves Cave •
Geyser •
Lake •
Swamp •
Fish •
Deer •
Stones •
Damaged House •
Iron Deposit •
Runestone •
Gemstone Deposit •
Ancient Battlegrounds •
Landvidi •
Mimirsbrunn •
Naströnd •

Ancient Graveyard •
Vedrfolnir •
Yggdrasil •
Gates of Helheim •
Magma Flow •
Jötunn Camp •
Kobold Camp •
Myrkálf Camp •
Volcano •
Wyvern's Den •
Thor's Wrath •
Sword of the Gods•
Pillars of Glory •
Gates of Muspell •
Gates of Niflheim •
Rimesteel Deposit •
Seal of Valhalla •
Bifröst •
Runestone of Asgard •
Vegvisir •
Ice Wyrm Den •
Dwarven Grotto •
Ceremonial Bonfire •
Buried Cache •

Campaign •
Conquest Mode •
Relic •
Ranking •
Map Editor •
Achievements

INFO

NEWS

**Clan of the Lynx now available!**

Source: Steam

**Map Editor now available!**

Source: Steam
Shaman

When not fighting, Shamans will divide their heal amongst all nearby units. They can even heal outside of their territory, though less effeciently.

### Cost

 30 + 6  per military unit already owned

*"I will rest when the pyre is lit."*
― Skirmisher

**Shaman** is a unique Warband unit that fills the role of both healer and military unit at the same time.

Shamans are disciples of Eir, thus sharing the same healing and combat abilities as the latter. While they can heal the wounded in any tile they are located, their healing is fastest in friendly tiles. Their scythe is accommodated to both cutting herbs for their healing solutions and as deadly weapons in combat.

They are exclusive to Clan of the Rat.

Special Ability:

* **Last Stand**: When killed, the Shaman will reduce all enemies' defense by 20% for 5 seconds. Available after upgrading their weapons.
Molten Rocks

## Stones

An unnatural glow surrounding this rock. Mine it quickly or face the magic within!

**Molten Rocks** are a resource generated by Volcano which flying towards random tile after volcanic eruption. The deposit holds 10  Stone, but unlike Stone Tiles, must be quickly depleted. If not depleted after at least 3 months passed, a Rock Golem would emerge from it.