Humans

**Humans** are one of the main races in the **Darklight Chronicles** universe. They are the most plentiful and prosperous of all races and have existed for thousands of years. **Humans** are also known as the Children of **Gilgamesh** and stand in stark opposition to the **Tainted**.

## Section Header

### Primary Abilities

Eisenhaut
Keinarme
Windwchritt

### Known Members

Gilgamesh
Elea Yasuwold
Abraham Dhumuzeed

## Overview

**Humans** are earthly beings, they are similar to the real life human race and come in all shapes and sizes with an average lifespan of 70 to 80 years. The majority of the race live simple lives in cities and towns surrounded by their fellows.

All humans are born with **Aura**, the energy of their very soul, however, most are never able to perceive it but 10% of the populous is born with the ability to see and sense it, of those 10% only half can then manipulate aura to any extent.

## Appearance

Most **humans** appear as those in our world. There are, however, some exceptions with there being variations between body-sizes and musculature. It is possible for a **human** to be very small around 110cm or on the opposite end can be as tall as 240cm with varying musculature from being extremely thin or rippling with muscles.

Natural hair and eye colour can be as diverse as all the colours of the rainbow with plain blonds and brunettes but also bright vibrant pinks and greens.

## Beliefs

**Humans** are a society that tries to believe in something higher than itself, be it fate or a pantheon of gods, over the years, the belief system of the race has evolved.

In the **Time of Legend**, the majority of humanity worshipped a pantheon of gods derived from primal forces of nature while a select few devoted themselves to a singular god known as the **One**. This secular system created great conflict and was abandoned at an unknown point in time.

During the modern era, the main religion of humanity is the **Church of Gilgamesh**, a spiritual successor of the sect of the **One**, this church believes that Gilgamesh was a god in human form. Other religions do exist but are less well known.

## Techniques & Abilities

While most humans are unable to control their aura, those who become Slayers are taught special techniques and abilities that allow them to fight on par with their enemies.

#### Offensive Abilities

* **Keinarme** (No weapons): The ability to fight without using a **Spirit Weapon**, it is a rudimentary ability but one that teaches discipline and self control. Seen as hand to hand combat, **Keinarme** is a vital tool in the arsenal of **Slayers**. Due to **Slayers**' reliance on their weapons, masters of **Keinarme** are few and far between.
	+ **First Hand**: A flat palmed strike that can be used to buffet blasts of air pressure or to hit, dealing damage to internal organs but not the outer body.
	+ **Second Hand**: A fast & precise chop that when placed correctly can knock out a person, or if you have the power can bisect an individual

#### Defensive Abilities

* **Eisenhaut** (Iron Skin): A technique used by **Slayers** to create a hardened layer of aura over their skin resulting in an iron-like defense. It makes **Slayers** capable of blocking weapons and techniques without having to parry. This vastly increases the durability of a **Slayer**.
	+ **Eisenhaut Perfect Layer**: An upgraded form of **Eisenhaut** that allows the user's skin to become as hard as diamond and far surpass the defensive capabilities of standard **Eisenhaut**. This technique is required to become a **Doyen** level **Slayer**.
	+ **Eisenhaut Variable**: A special form of **Eisenhaut**, the user concentrates all their defensive ability on one single area of their body, leaving the rest to be vulnerable. This means the user can regulate the amount of aura that they are using to defend, expending less energy overall.
	+ **Eisenhaut Fafnir Scale**: A unique form of **Eisenhaut** created and perfected by **Abraham Dhumuzeed**. A nigh-impenetrable defense superior to any other other that materializes as scales spreading across the body. It is fabled that no one can physically pass through this ability and that **Abraham** will never shed blood.

#### Movement Abilities

* **Windschritt** (Wind Step): A **Slayer's** ability to move at superhuman speeds. **Windschritt** can be used to flee, fight, or confuse an adversary with rapid movement and footwork.
	+ **Windschritt Zephyr**: An advanced form **Windschritt** used by regiment **Slayers**, it allows them to dodge at a moments notice and move slightly faster than an untrained eye can see. This is one of the fundamental techniques to join one of the **Slayer Regiments**.
	+ W**indschritt Mistral**: An advanced **Windschritt** technique that requires many long hours of training, the user moves so fast they leave an after image for a split second, disorienting their adversary.
	+ **Windschritt Buran**: The most advanced of **Windschritt** techniques, reserved for the best, it allows the user to move beyond the speed of sound and leave countless after images. Being hit or stopped mid **Buran** can cause immense physical damage.

## Spirit Weapon

Those who are lucky enough to have been born with the ability to see and control their aura can manifest it into the physical world in the form of a weapon. These weapons can take a plethora of forms and can possess a large number of unique abilities sprouting from the very soul of the wielder.

A **Spirit Weapon** is the only weapon able to destroy a **Tainted**, however their power can wain from exhaustion or overuse of aura. Should a **Slayer** exhaust all of their aura, their weapon will dissipate and be unusable until they have recuperated.

**Spirit Weapons** can be broken, this is a very rare occurrence but should it happen, in most cases the weapon will never return to the way it was and may never be able to be used again.

These weapons are the trademark of a **Slayer**.