recursal/Fanatic-Fandom huggingface dataset:
Special Showdown

Story events and innovations may lead to a **Special Showdown** with a monster. Special Showdowns interrupt the Settlement Phase. After they conclude (regardless of victory or defeat) the Settlement Phase continues, returning to step 5 (Update the Death Count). The survivors that embarked on the Special Showdown are not considered returning survivors. Special Showdowns do not advance the timeline, so they do not generate endeavors or trigger a new random settlement event. Details for each Special Showdown are listed on the story event or innovation that triggered it.
Survival of the Fittest

### Used by

 Feet Flesh Monolith Golden Ember Herb Gathering (Story Event) Intimacy (Dragon King Expansion) Phoenix Feather Regal Visit Time Lapse Titans in the Dark

Survival of the Fittest is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Survival Limit: +1**

When rolling on the  **Intimacy** story event,
roll twice and pick the lowest result. All current and newborn survivors gain +1 strength and evasion.

Once per lifetime, a survivor may reroll a single roll result. They must keep this new result.
Special Hunt Event

A special hunt event is a hunt event card that is placed on the hunt board when special conditions are reached such as carrying a certain piece of gear in your gear grid or hunting a specific quarry monster. These cards (with the exception of The Forest Gate) are placed on top of basic hunt event cards or monster hunt event cards after those cards have been placed on the hunt board. Each special hunt event card may only be added to the hunt board once per Hunt Phase.

The Forest Gate is always placed over the Overwhelming Darkness space.

## List of Special Hunt Events

* The Forest Gate
* Sky Fishing
* Herb Gathering
* Mineral Gathering
Tempered Dagger (Pattern)

Tempered Dagger is a pattern card found in the 10th Anniversary Survivors white box expansion. It is used to craft the Tempered Dagger pattern gear card.

## Card Text

### Crafting Recipe

* 1x Bone
* 1x Leather
* 1x Scrap
* 1x Scrap Dagger

### Crafting Process

* Consult a disgruntled aesthete complaining about Scrap Dagger design.
* Combine marrow and scrap into a steaming slurry using Scrap Smelting. Beware of fumes.
* Soften Scrap Dagger in slurry and fully reform. Sharpen with Founding Stone.
Tempered Spear (Gear)

Tempered Spear is a pattern gear card found in the 10th Anniversary Survivors white box expansion.

## Card Text

Reach 2

Affinity Bonus: Add +1 to your Spear Specialization roll results with this weapon.

## Crafting Requirements

In order to obtain the Tempered Spear, survivors must complete the requirements found on the Tempered Spear pattern card.
Sun Dipping

Sun Dipping is a story event in the Sunstalker Expansion rule book.

## Event Text

Beam of lights spear the ground, driving danger away. Inspired, the settlement creates a rite and gains the Partnership innovation.

Nominate up to 3 pairs of eligible survivors to partake in the Solar Ritual. Between rolls, the remaining survivors may get scared and choose to end the event. This would not cancel the effects of any results rolled.

### Solar Ritual

roll 1d10 for each pair, one at a time
A survivor is eligible if all of the following conditions apply to them:

* They are Purified
* They have not participated in the Solar Ritual before.
* They do not have the Partner ability.

 7 - 10 | The pair enter the light, and a warm presence envelops them. They emerge to a cheering settlement with a promise rooted in their hearts. The pair each gain the Partner ability. (see Partnership innovation) and the Sun Eater secret fighting art.

If you rolled a 3 - 10: If one of the survivors is a Child of the Sun, the column of light supercharges them! The Child of the Sun gains a fighting art of your choice.
Then, the pair proceeds to the 7, 8, 9, 10 result.
Silk Surgery

Silk Surgery is a story event in the Spidicules Expansion rule book.

## Event Text

Strange possibilities are proffered to those bold enough to gamble with their own flesh.

Nominate a survivor to be the patient and Operate! If any survivor has the Silk Surgeon secret fighting art, you may choose the 10 result without rolling.

### Operate!

roll 1d10

 10 | Inspiration strikes, and the surgeon's fingers suddenly appear to have a mind of their own! The nominated survivor rolls on Radical Procedure.

If you rolled 10: If any survivor in the settlement has the Silk Surgeon secret fighting art, that survivor collects a finger as payment and increases their Silk Surgeon level by 1. The nominated survivor rolls on the Radical Procedure.

### Radical Procedure

Onlookers watch in awe as needles thread silk across the survivor like an artist's brush on a canvas. The nominated survivor gains a random disorder and rolls a hit location dice. If the settlement has a Silk Surgeon, instead roll dice equal to the level of their secret fighting art and choose one.
Soldier Lantern Cuirass

Soldier Lantern Cuirass is a gear card found in the Aya - Lantern Armor Limited Release/White Box Expansion.

## Card Text

-1 Movement

Add 4 to all hit locations wearing metal armor. Can be used to complete the Lantern Armor set

: This gains Poise.

## Crafting Requirements

Soldier Lantern Cuirass does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Lantern Cuirass
* 1x Black Lichen from the most powerful quarry in your campaign.

 Requires: Exhausted Lantern Hoard

## Notes

When initially released in the Aya - Lantern Armor Cyrus kit, the card had square-cut corners and the blue beta content banner printed on the card.
Pictograph (Scout)

### Used by

 Abandoned Resin Ball Almanac Dead Warrior Drawings Finale Lost Survivor Neko Twilight Armor Nickname Scribe's Book Tomb of Excellence

Pictograph (Scout) is an innovation card found within the Gambler's Chest Expansion. It replaces Pictograph in campaigns with Scouts.

## Card Text

The first time a Level 3+ quarry monster is defeated by survivors accompanied by a scout, gain the **Scout Discovery** for that monster.

Add pictograph consequences to the innovation deck.
Regal Collar

Regal Collar is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If you hit with a dagger, gain +3 strength when attempting to wound this location.

### Death Blow

If the King's Man is killed at this location, the monster weakly drives its halberd shaft into the ground, pauses, then falls apart, its empty armor turning to dust as the pieces touch the ground.

The attacker that dealt the killing blow gains the Lantern Halberd rare gear card.

The attacker also glimpses something incomprehensible and may spend 5 survival to gain +1 permanent accuracy.
Strain Milestone

Strain milestones are a way for player exploits to permanently alter the future of their games. During the settlement phase, any unreached strain milestone cards are placed on the settlement board over the "Check Milestones" step.

During this step, check the strain milestone cards first. If any of the card's milestone conditions have been reached, resolve it's permanent effect and remove the achieved strain milestone from the game. They can never be used again in any campaign.

## List of Strain Milestones

### Echoes of Death

* Ethereal Culture Strain
* Giant's Strain
* Opportunist Strain
* Trepanning Strain

### Echoes of Death 2

* Hyper Cerebellum
* Marrow Transformation
* Memetic Symphony
* Surgical Sight

### Echoes of Death 3

* Ashen Claw Strain
* Carnage Worms
* Material Feedback Strain
* Sweat Stained Oath
Staircase of Blood

**Staircase of Blood** is the Crimson Crocodile Scout Discovery. It is found in the Gambler's Chest Expansion.

## Card text

Gain the **Crimson Crocodile Tablet** scout gear.

In the sudden silence, the scout follows the sound of heavy dripping. Dread fills the survivors as they approach a staircase of clotted blood spiralling up into the darkness. Roll 1d10.

 3-6
 7+
Smog Singers

Smog Singers are a huntable node 2 quarry monster included in the Gambler's Chest Expansion.

## Lore

There once was a siren that breathed life into the world with its song. Drawn by its music, many came bearing malice and greed. Yet still the siren sang, for empathy was its muse, and from such passions wove its memorable melodies.

## Story Events

* Death of Song
* Showdown: Smog Singers

## References

1. ↑ Gambler's Chest Rulebook, Showdown: Smog Singers, Pg 155
Sportsman’s Kill

File:Sportsman's Kill.png
Sportsman's Kill is a Gorm hunt event card found in the Gorm Expansion.

## Card Text

The survivors pass a finely armored man commanding a retinue of slaves, who are busily butchering the remains of an enormous Gorm. The man proudly invites the survivors to marvel at his skill. Roll 1d10

 8+ | The man takes pity on you and whispers a secret. At the start of the showdown, the event revealer reveals the top card of the AI deck and chooses to replace it or put it on the bottom of the AI deck.
Spidicules

## Basic Action

The Spidicules is a huntable node 2 quarry monster included in the Spidicules Expansion.

## Lore

*"All good children know to hide when they hear the signs of the knocking ghost. A rapping outside your hovel, a laugh like dried leaves blowing over ground, the shadow of a familiar face disappearing around a corner. All bad children that dare go outside when it comes around will be snapped up, never to be seen again."*

Vibrating to make itself invisible to the human eye, the Spidicules leaves its forest dwelling and lurks in settlements unnoticed. It kidnaps survivors for its own delight as well as to nourish its ever-growing brood.

Unless survivors can hack off a few legs, the Spidicules' hit-and-run tactics will prolong the showdown and distract them from the army of Spiderlings steadily amassing to feed.

## Story Events

* Young Rivals
* Showdown: Spidicules
* The Forest Wants What It Wants
* Spidisisyphus
* Puppet's Embalming
* Silk Surgery
* Taken

## Hunt Events

* Bad Vibrations
* Cave-In
* Cocoons
* Lonely Bridge
* Meat Puppet
* Picked Clean
* Surrounded
* The Forest Gate
* The Way is Narrow

## AI Cards

### Special

* Spidicules Data Card
* 10,000 Teeth
* Hivemind
* Spawn
* Spiderling Action
* Stalk Puppet
* Twitching Leg Pile

### Basic

* Arachnophobia
* Descend
* Devour Offspring
* Disable
* Echoing Screech
* Feed
* Fling
* Hydraulic Leap
* Hypergenesis
* Pulverize
* Puncture
* The Birthing Hour

### Advanced

* Broodmother
* Caustic Pheromones
* Eighty Angry Legs
* Feeding Time
* Frantic Spinning
* Hallucinogenic Fangs
* Jumping Spiders
* Necrotoxins

### Legendary

* Animate
* Autothysis
* Meat Mist

## Hit Locations

* Auxiliary Eyes
* 4x Cunning Forelegs
* Forehead Stalk
* Segmented Abdomen
* Segmented Arms
* Segmented Ears
* Segmented Jaw
* Segmented Knee Joint
* Segmented Sternum
* Segmented Tarsus
* Segmented Trochanter
* 4x Tricky Forelegs
* Trap - Pheremone Feeding Frenzy

## Resources

* Arachnid Heart
* Chitin
* Exoskeleton
* Eyeballs
* 2x Large Appendage
* Serrated Fangs
* 2x Small Appendages
* Spinnerets
* Stomach
* Thick Web Silk
* Unlaid Eggs
* Venom Sac

## See Also

* Spiderlings
* Vocal Spidicules

## Notes

The Spidicules data card mistakenly labels Necrotoxins as a  and 10,000 Teeth as a .

## References

1. ↑ Spidicules Expansion Rulebook, Showdown: Spidicules, pg. 9
2. ↑ Spidicules Expansion Rulebook, pg. 1
Super Savior

* Content
* Art

The Super Savior is a limited release resin miniature.

## Store Description

Saviors are undaunted heroes, single minded and suicidally reckless in their quest to make a change in mankind's horrible existence. In their dreams Saviors visit the domain of the Ethereal Dreamer which grants them wondrous knowledge at a startling price. Tapping greater power causes their bodies to age rapidly. As they delve deeper into the collective dream they leave more of themselves behind. Mighty Saviors will grow frail and appear faded at their edges, vanishing slowly at the height of their power.

The Super Savior is the vision of their true form that the Saviors take on in the domain of the Ethereal Dreamer.

## Contents

* 1 x Resin Super Savior miniature
* 1 x Kingdom Death 30mm base with blank insert
* Small concept art insert
* 6" x 4" print of the original concept artwork on heavy matte card stock.

## References

1. ↑ https://www.belloflostsouls.net/2013/07/kingdon-death-introducing-the-savior.html
Straining Neck

Straining Neck is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

###  Critical Wound

Roll 1d10 on the table below.

 10+ | Crushed Windpipe: The monster cannot breathe. It dies at the end of the next monster turn.

(While a monster is knocked down, all reactions are canceled and all hit rolls succeed on 3+.)
Super Food

File:Super Food.png
Super Food is a Dung Beetle Knight hunt event card found in the Dung Beetle Knight Expansion.

## Card Text

You find a curious stone face. It is ringed with overgrown, dead acanthus plants. You may push the dead leaves aside to investigate. If you do roll 1d10.

 10+ | You part the dry leaves and gain 1 Rainbow Droppings Phoenix resource.
Spelunking of Death

Spelunking of Death is a story event in the Dung Beetle Knight Expansion rule book.

## Event Text

The group investigates the monster's network of tunnels and are inspired by the rich vegetation. If your settlement does not already have it, gain the Subterranean Agriculture innovation. Nominate up to 4 victorious survivors from the last showdown to be spelunkers. One at a time, each spelunker rolls 1d10 on the table below.

 2 - 4 | You find the remnants of an abandoned Resin Dung Ball.
 5 - 6 | If you have a pickaxe, you find a corpse clutching something tightly to its chest. Gain 1 Skull basic resource and 1 Iron strange resource.
 7+ | Beneath a passage of bones, you find a secret entrance and are compelled to attempt the Trial of Valor.

### Trial of Valor

Roll 1d10, adding half your courage (rounding up).

 10+ | You have passed and may attempt the Trial of Wits.

### Trial of Wits

Roll 1d10, adding half your understanding (round up).

 10+ | Gain the Hidden Crimson Jewel rare gear. If the settlement already has it, gain up to 3 fighting arts of your choice instead, as a voice only you can hear floods your mind with knowledge.
Synchronic Attack

Synchronic Attacks are powerful actions that simultaneously affect all survivors in a zone. To perform a Synchronic Attack, the monster controller examines the zone, noting all survivors that are within it, and makes a single set of attack rolls. Apply the roll results of these attack rolls to all survivors within the zone. A survivor's evasion, dodge, block, deflect, and gear apply to that survivor only when determining hits.

Ex. A level 2 Crimson Crocodile draws 21,000 Newton Bite. Allister, Zachary, and Erza are all in the Synchronic Attack zone. With a speed of 3, the monster rolls a single set of attacks, rolling 3, 5, and 8. Allister, Zachary, and Erza must now individually calculate how many hits they suffer. Allister has an evasion of 2, so the 3 misses and he is hit twice. Erza and Zachary do not have any evasion, but Erza has 2 deflect tokens. She uses them and suffers a single hit. Zachary suffers all 3 hits.

After hits are determined, the monster controller selects a hit survivor and resolves the rest of the attack, rolling hit location dice, dealing damage, and triggering effects before moving onto the next hit survivor. Once all hits are resolved, the action ends, and the next action on the card can be performed.

## Attack Effects

Attack effects trigger for each survivor individually as the monster controller resolves the rest of the attack one survivor at a time.

## Move & Synchronic Attack Target

The monster controller must identify the shortest path until the target is in the attack zone. If this is not possible and the Synchronic Attack cannot reach the target, the monster will still perform the Synchronic Attack if there are other survivors in the attack zone.

## Move & Attack (Specific Space) Target

When a Synchronic Attack zone specifies highlighted spaces, the monster controller must try to move the monster until the target is in the highlighted space.

If the target cannot be in the highlighted space, the monster controller must try to move the monster so the target is in the attack zone. If that is not possible, the monster will move as close to the target as possible. The monster will still perform the Synchronic Attack if there are survivors in the attack zone.
Statue

Statue is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Cresting a hill, the survivors find a statue of a man sitting on a throne. If any survivor has 5+ understanding, the survivors may ignore the statue and end this event.

Otherwise, each survivor rolls 1d10. The lowest scoring survivor (roll off in case of ties) becomes a straggler.

The straggler is drawn to the statue, touching it gently. In an instant, they are gone, replaced by the man from the throne, stone mouth open in a silent yell. They are gone forever. Consider them dead, but do not apply Cannibalize death principle; there is no body.

The man offers his thanks and joins the hunting party without any explanation. He is a new survivor with the straggler's gear, 2 random disorders, and 2 Hunt XP. Shuffle all weapon specialization cards (including expansions, if any) and draw one. The survivor has 3 ranks of proficiency in that weapon type. They gain +1d10 survival, +1d10 insanity. Give him a name and +1 survival for being named.

If the settlement has Momento Mori, the statue resembles a deceased survivor. Replace the straggler with the record sheet of a fallen survivor. Remove all of their severe injuries. Set their Hunt XP to 2 (they Age again, as this is a new lifetime). They gain +1d10 survival, +1d10 insanity. You may give them 3 ranks of proficiency in a random weapon type.

## Notes

* This hunt event refers to Momento Mori erroneously as "Memento Mori".
* This event will trigger Principle: Death. Your society has experienced a loss for the first time so they're deciding what to do when it happens in the future.
Tattered Parcel

Tattered Parcel is a story event sticker that replaces the **Tattered Parcel** section of the  Hooded Knight story event in the Kingdom Death: Monster Core Game rule book. This modified event allows players to obtain the special rare gear cards found in the Allison the Twilight Knight white box expansion.

## Story Event Sticker Text

The survivor gains the Twilight Sword rare gear, place it in their grid now. The survivor may select Twilight Sword as a weapon proficiency type. This weapon is cursed.

In addition, the parcel contains the Blue Lantern and Dormant Twilight Cloak rare gear. Add these to settlement storage.

**Cursed**: This may not be removed from your gear grid for any reason (unless explicitly specified). When you die, archive this.
Sunring Bow

Sunring Bow is a rare gear card found in the Sunstalker Expansion.

## Card Text

Range 5, Unique, Cumbersome

  Affinity Bonus: On a Perfect hit, do not draw a hit location. Monster suffers 1 wound.

## Crafting Requirements

The Sunring Bow may be crafted once the Sacred Pool settlement location has been built and reached Level 2.

### Cost

* 1x Bone
* 1x Phoenix Whisker
* 1x Bladder
Spear

Gear with this keyword is a spear weapon. Survivors may gain levels of spear weapon proficiency with this weapon.

## List of Spears

 Adjudicator Amber Poleaxe Aya's Spear Celestial Spear Fear Spear Finger of God Hope Stealer King Spear Lance of Longinus Lantern Glaive Lantern Halberd Oxidized Lantern Glaive Scrap Bone Spear Sky Harpoon Spear of Life Survival Spear Tempered Spear (Gear) True Lantern Halberd

## Uses for Spears

 Auxiliary Eyes Segmented Abdomen Segmented Ears Segmented Jaw Segmented Trochanter
Strange Path

Strange Path is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors stop at the head of a path. Small lanterns twinkle, marking its edges.

The event revealer decides whether or not the survivors follow the path. If the event revealer is insane, they must. If the survivors follow the path, the event revealer gains +1 understanding then rolls 1d10 and adds their understanding.

Otherwise, roll again on the hunt event table before moving on the hunt board.

 10+ | The path leads to the beast you are hunting! The survivors ambush the monster. If any survivor has the Honorable disorder, they realize the folly of their ways and may remove the disorder. If any survivors remain honorable, they announce their presence to the monster: the monster ambushes the survivors instead.
Swashbuckler

* Content
* Art

Swashbuckler is a generic white box expansion for the Kingdom Death: Monster Core Game. It features content that integrates with the core game.

## Store Description

The Swashbuckler is the result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

Plundering indiscriminately, the swashbuckler's crippling kleptomania keeps her ship barely bobbing over the surface of the waves. Lost at sea as a child, she spent years surviving alone on a deserted island. Scavenging for scraps to eke out a meager existence she pathologically finds need to ransack her victims for strange odds and ends.

Her fate took a turn when she boarded a cursed galleon, stealing a coat of otherworldly splendor. The coat, armed with spectral pistols fires at random, often causing violent accidents and winning her no friends.

## Contents

* 1x Hard plastic Swashbuckler miniature
* 1x Hard plastic 30mm round base with unique insert
* 1x Corsair Coat rare gear card
* Large matte print of the original concept artwork on heavy card stock

## Notes

* This is currently the only miniature in the Generic line that features content that integrates with Kingdom Death: *Monster*.

1/6
Singing Cap

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Gaseous Belly
* Organ

Singing Cap is a pattern gear card found in the Gambler's Chest Expansion.

## Card Text

: When you are attacked and suffer more than 1 hit, ignore 1 hit.
Silk Nest

A terrain card found within the Spidicules Expansion.

## Card Text

**Obstacle, Impassable**
: Place a Spiderling in the free space nearest to the survivor then roll 1d10. Each survivor may use this once per showdown.

 10+ | The hollow nest is filled with death. Gain 1 Skull basic resource.

## Setup

Set up at least 6 spaces from all other terrain.
Skeleton Boss

* Content
* Art

The Skeleton Boss is a Generic Hero Class resin miniature.

## Store Description

The Skeleton Boss is the result of a collaboration that began with Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

The countless skeletons that serve the skeleton boss were the very same hero the boss was. In life, the hero boasted to the gods that none were as great as he. For such insolence the gods revealed, in all lives, past and future, this hero would succumb to his pride and as punishment must fight, in perpetuity, those other lives.

With his flesh rotted away, the great hero commands armies of himself, to kill himself in a conflict that will never cease. Some have claimed to see oceans of bone intertwined in combat, and how it moved from land to land, like a swarm of bleached locusts, devouring all it came in contact with.

## Contents

* 1 x Resin Skeleton Boss
* 1 x Hard Plastic Kingdom Death 50mm round insert and base
* Large matte print of the original concept artwork on heavy card stock
* Character art card

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Soliloquy

Soliloquy is a Lion Knight AI Card found in the Lion Knight Expansion.

Place the Lion Knight in the center of the showdown board.

### **Intimidate** Targets

All targets suffer brain damage equal to the monster's level and lose an equal amount of survival.

If this reduces any target's survival to 0, that survivor is also knocked down.
Song of the Brave

### Used by

 Broken Lantern Oven Clang Crackling Sunstorm Encounter Showdown: Bone Eaters Haunted Overwhelming Darkness Sense Memory Showdown: Gorm Something to Pass the Time

Song of the Brave is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

The survivors lift their voices into
the darkness. On **Arrival**, each non-deaf
survivor may remove 1 negative
attribute token.

During the  **Overwhelming Darkness** story
event, each non-deaf survivor may select
the Path of the Brave.

Add **song of the brave consequences** to the
innovation deck.
Taken

Taken is a story event in the Spidicules Expansion rule book.

## Event Text

The monster has its revenge on the settlement...

If this event was triggered during the Showdown Phase, nominate the survivor whose name is next to **Taken** on the timeline, then erase the event. Roll 1d10.

 7 - 10 | A daring rescue! The nominated survivor is returned to the settlement and gains +2 Courage and +2 Understanding.

If this event was triggered during the Settlement Phase, nominate the survivor whose name is next to **Taken** on the timeline, then erase the event. Roll 1d10.
Storm

Storm is a constellation card found in the Dragon King Expansion.

## Card Text

A bloated jelly sack in the shape of a face stares down at you, its facial features a colony of mushroom-like organs with square teeth that gnash with lightning.

A glance changes you forever. Your heart now beats fast enough to sound like a single, continuous drone.

Gain the Destined disorder, +1 permanent speed, and the following ability:

Heart of the Sword: If you gain a weapon proficiency during the Aftermath, gain +3 additional ranks. You cough up a hunk of your own solidified blood and gain +1 Iron strange resource.
Sky Fishing (Story Event)

Sky Fishing (Story Event) is a story event in the Sunstalker Expansion rule book.

## Event Text

You inflate the lure and gently launch it into the air. It floats up into the darkness, and the group nervously waits. After a time, you Feel a Bite

### Feel a Bite

Nominate a survivor with a Sun Lure and Hook in their gear grid and roll 1d10
If you have a Sky Harpoon add +2 to your roll result.

 12 | You've got a big one! You may let go of the line or hold on. If you let go, end this story event and archive your Harpoon. If you hold on, roll 1d10 on the table below:

 7+ | The unseen creature in the sky drags you and everyone else all over the place! The line breaks and a fish strange resource of your choice drops from the sky. The survivors get the feeling that whatever did this was trying to help them. You may place the survivors on any space on the hunt board not occupied by your quarry.
Stage Fight

File:Stage Fight.png
A Lion Knight Hit Location.

## Reflex

Attacker loses 2 armor points at a random hit location.

If they are adjacent, the attacker suffers knockback 7.

Full move the Lion Knight towards the attacker.

If your wound attempt failed, place this card back on top of the hit location deck
 instead of into the discard pile.
Sticky Meadow

File:Sticky Meadow.png
Sticky Meadow is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

A dewy meadow lays before the survivors. Sloshing through the moist, sticky grass, any boots the survivors are wearing become waterlogged.

Heavy with sweet-smelling nectar, the survivor finds it difficult to lift their feet as they walk.

Each survivor with leg armor chooses to either gain a -1 movement token or reduce the armor at their legs location to 0.
Sudden Life

File:Sudden Life.png
Sudden Life is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

The branches overhead are suddenly alive with writhing insects.

All at once, thousands of insects begin to sing, filling the air with a vibrating wall of noise. The din brings the survivors to their knees. All non-deaf survivors suffer 1 event damage to their head hit location that ignores armor points.

If any survivor has 3+ understanding, they may plug up their ears with spongy moss and help the others do the same. Otherwise, the overwhelmed survivors suffer 1 brain event damage and begin the showdown knocked down.
Sunspot Dart

Sunspot Dart is a gear card found in the Sunstalker Expansion.

## Card Text

Range 5, Deadly, Activation Limit 3

When you hit, there is an inspiring flash! Survivors adjacent to the monster gain +1 survival.

## Crafting Requirements

The Sunspot Dart may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x Sunstones
* 3x Bone
Spidisisyphus

Spidisisyphus is a story event in the Spidicules Expansion rule book.

## Event Text

If the settlement already has the Legless Ball innovation, you may choose to skip this event. Otherwise the survivors, roll their still-living captive back to the settlement. The hardships of moving their chittering captive through the changing landscape gives rise to new experiences.

The survivors Gain the Legless Ball and Roll Through the Darkness.

### Gain the Legless Ball

The settlement gains the Legless Ball innovation. Add Legless Ball to the settlement's innovations on the settlement record sheet. If the settlement already has the Legless Ball innovation, gain the Grinning Visage rare gear instead.

### Roll Through the Darkness

roll 1d10

If you rolled a 1 - 2: If the settlement has Protect the Young Principle, the challenge overwhelms the survivors' poor constitutions. 1 random returning survivor is killed, and the Legless Ball is lost (Archive the innovation card.

If you rolled a 5 - 7: If the settlement innovated Nightmare Training, the survivors make sport of the journey while pushing the heavy ball and avoiding its gnashing teeth. Returning Survivors gain +1 permanent Strength.

If you rolled a 9 - 10: If the settlement innovated Cooking, they find tasty bugs caught in the Spidicules' teeth and bag the one that completes their favourite recipe. Add 1 Vermin resource of your choice to settlement storage.
Sword

Gear with this keyword is a sword weapon. Survivors may gain levels of sword weapon proficiency with this weapon.

## List of Swords

 Adventure Sword Aya's Sword Black Sword Blast Sword Bloodglass Longsword Bone Blade Cruel Cleaver Discordian Durendal (Gear) Excalibur Fortune Lantern Sword Grand Kingslayer Griswaldo Heartseeker Hollow Sword Ink Sword Kingslayer Lantern Sword Needle Sword Ornate Bone Blade Ornate Rapier Oxidized Lantern Sword Perfect Slayer Plasma Cutter Refined Lantern Sword Regal Edge Replica Flower Sword Scrap Sword Steel Sword Sword of Silence The Weaver Vespertine Foil Visionary's Sword

## Uses for Swords

 Black Guard Style Sweat Stained Oath Sword Oath Swordsman's Promise
Solar Flare

Solar Flare is the result of filling the Solar Track with face down AI cards. It is defined in the Sunstalker Expansion.

### Perform the following steps:

1. All survivors in the light suffer +2 damage and are knocked down. Archive all their flammable gear.

2. Place cards on the Solar Track face up in the discard pile.

3. Place all mood cards in play face up in the discard pile.

4. Rotate the Sun Dial 90° clockwise.
Solar Winds

Solar Winds is a Sunstalker hunt event card found in the Sunstalker Expansion.

## Card Text

The monster's trail is intensely hot. Drenched in sweat, the survivors push forward.

Any survivor with heavy gear loses half their survival, rounded down.

All survivors' soluble gear is archived as it evaporates in the heat.

The event revealer rolls 1d10. On a 6+, their body reacts to the heat poorly and they black out. As they come to, they realize not only did no one else notice, but they didn't even stop walking! They gain the Unconscious Fighter fighting art.

Roll a random hunt event
Suppressed Shadow

Suppressed Shadow is a secret fighting art card found within the Sunstalker Expansion.

## Card Text

You no longer cast a shadow and you never hesitate. Ignore First Strike.

On a Perfect hit, your first wound attempt of the attack automatically succeeds and inflicts a critical wound.

If you die during the showdown, place a Shade minion in the space you occupied.
Skleaver

Skleaver is a gear card found in the Sunstalker Expansion.

## Card Text

On the first Perfect hit each attack, this gains devastating 1 until the end of the attack.

 Affinity Bonus: Loses the heavy keyword.

## Crafting Requirements

The Skleaver may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 2x 1,000 Year Sunspot
* 1x Salt
* 1x Black Lens
* 1x Sunshark Bone
Strider Princess

* Content
* Art

The Strider Princess is a Generic Hero Class resin miniature.

## Store Description

The Strider Princess continues the result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

Once a suitor proffered a dying sylph at the Princess’s feet. Its radiant hair fell over her royal slippers as she watched the last moments of its sparkling form. The Princess’s heart shattered with grief and she fell into a righteous rage. She slaughtered her suitor with a ceremonial dagger and escaped into the wilds with the weightless corpse in tow. She strung a bow with the sylph’s vivid hair and fletched her arrows with its iridescent wings. Her bow fired true with the impossible accuracy of her vengeance. Now as the Strider Princess, she is a notorious danger found among the lairs of rare creatures. Haunting the world, cutting down those that would threaten the delicate and beautiful.

## Contents

* 1 x Strider Princess resin figure
* 1 x Hard plastic 30mm base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

1/6
Slenderman

Perform Gloom. Attack Target.

Slenderman is a node 2 Nemesis monster included in the Slenderman Expansion.

## Lore

White Speakers whisper stories of the walking water. An entity capable of making people vanish without a trace, like the water of an unwatched urn. It's motives inscrutable and it's description warping with each new telling. Little is known of the Slender Man as it leaves nothingness in it's wake.

*"The Slenderman is a dark, cold hole in the memories of the few that have seen it and lived. Within this chilling gap of recollection, terror thrives, growing into panic and jumbled tales of warning."*

*"One day, a lonely man came home and found his long, lonely hours no longer troubled him. In fact, he could not remember them at all. Each day, he left home with a chilling ache in his bones and no memory of the day before. One day, he came home to find that he was not alone, after all. Then he was gone"*

The Slenderman primarily exists on a strange, watery plane of existence, referred to as the Dark Place. The creature has the ability to move back and forth between the human world and the Dark Place at will. The Slenderman is also able to imprison survivors in the Dark Place, sending them to drown via a pitch black pool of water which forms at the survivors feet.

After its initial arrival, the Slenderman latches onto a settlement and torments its populace, unseen from the shadows. Slowly driving the survivors into madness. Even survivors who have directly fought against the monster will immediately forget about its existence after the fight has ended. All that is left behind is the strange remnants of the Dark Place for the survivors to puzzle over.

## Story Events

* It's Already Here
* Dark Place
* Forgotten Fear
* Light-Forging
* Showdown: Slenderman

## AI Cards

### Advanced

* Creeping Madness
* Dark Hour
* Deep Paralysis
* Hairworm Emergence
* Little Ones
* Lost in Memory
* Mind Control Spores
* Slender Sickness

### Basic

* Claw Extend
* Do You Believe?
* Gaze of the Eyeless
* Long Arm Grasp
* Mindscream
* Pod Abduction
* Slender Palm
* Tendril Probe
* Tentacle Snare
* Tentacle Spasm

### Legendary

* Scent of the Wise
* Tendril Clones

### Special

* Ensnare
* Gloom
* Hounds
* Madness Inversion
* Darkness Awareness
* Pod Imprisonment

## Hit Locations

* Bad Water
* Cartwheel Ruff
* Emaciated Abdomen
* Faceless Visage
* Filigreed Carapace
* Freezing Hands
* Freezing Palm
* Fully-Extended Spine
* Gaunt Fingers
* Greater Tentacles
* Memory Lapse
* Pale Forearms
* Parts Unknown
* Silent Boots
* Slender Breeches
* Solar Plexus
* Spindly Torso

## References

1. ↑ Kingdom Death Shop Description
2. ↑ Slenderman Expansion Rulebook, pg. 1
3. ↑ Slenderman Expansion Rulebook, Showdown: Slenderman, pg. 9
Spidicules Expansion

### Artist(s)

Melissa Curtin, Caitlin Hackett, Ein Lee, Lokman Lam, Yasmine Putri, Lorinda Tomko, Zeen

### Playtesters

Zach Moroni, Scott Copeland, Zachary Barash, Stanley Adecia, Zac Clark, Rotating KD testing team

## Store Description

Vibrating to make itself invisible to the human eye, the Spidicules leaves its forest dwelling and lurks in settlements unnoticed. It kidnaps survivors for its own delight as well as to nourish its ever-growing brood.

Unless survivors can hack off a few legs, the Spidicules' hit-and-run tactics will prolong the showdown and distract them from the army of Spiderlings steadily amassing to feed. Harvest valuable silk and end the showdown quickly, before you are overwhelmed and devoured!

## Contents

* Spidicules Expansion sprues (includes survivor gear, Spiderlings, and the Spidicules Monster.)
	+ 1x Hard plastic Spidicules
	+ 6x Hard plastic Spiderlings
	+ 1x Hard plastic grovelling survivor
	+ 1x Hard plastic Silk Armor Kit (creates2 males and 2 females)
* 1x Hard plastic 50mm base with insert (only included in the first prints of the expansion)
* 10x Hard plastic 30mm bases with inserts
* 102x Game cards
* 34x Gear cards
* 1x Settlement location card
* 2x Card dividers

## Card List

### Spidicules Cards

* 1x Spidicules data card
* 30x Spidicules AI cards
* 20x Spidicules hit location cards
* 14x Spidicules resource cards
* 9x Spidicules hunt event cards

### Disorders

* Controlophobia
* Revenge
* Tiny Arachnophobia

### Fighting Arts

* Harvestman
* Vengeance

### Gear

* Amber Edge
* Amber Poleaxe
* Blue Ring
* Body Suit
* Green Ring
* Hooded Scrap Katar
* Red Ring
* Silk Bomb
* Silk Boots
* Silk Robes
* Silk Sash
* Silk Turban
* Silk Whip
* Silk Wraps
* Throwing Knife

### Innovations

* Choreia
* Legless Ball
* Silk-Refining

### Rare Gear

* Grinning Visage
* The Weaver

### Secret Fighting Arts

* Death Touch
* Silk Surgeon

### Settlement Events

* Season of the Spiderling
* Silk Storm

### Strange Resources

* Silken Nervous System
* Web Silk

### Terrain Cards

* Egg Sacs
* Silk Nest

## Story Events

* Young Rivals
* Showdown: Spidicules
* The Forest Wants What It Wants
* Spidisisyphus
* Puppet's Embalming
* Silk Surgery
* Taken

## See Also

* Abyssal Woods
* Vocal Spidicules
* Green Knight Armor
Tempered Axe (Pattern)

Tempered Axe is a pattern card found in the 10th Anniversary Survivors white box expansion. It is used to craft the Tempered Axe pattern gear card.

## Card Text

### Crafting Recipe

* 1x Bone
* 1x Bone Axe
* 1x Leather
* 1x Scrap

### Crafting Process

* Hollow out Bone Axe by soaking in Ammonia and scraping with bone tools.
* Combine marrow and scrap into a steaming slurry using Scrap Smelting. Beware of fumes.
* Coat entire axe with steaming slurry and fill hollow head with scrap for heft.
Silk Armor

```
 Silk Turban Silk Wraps Silk Robes Silk Sash Silk Boots
```

Silk Armor is an Armor Set from the Spidicules Expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Whenever you are attacked, after hit locations are rolled, you may change 1 hit location dice to the result of your choice.

## Total Cost

* 9x Silk
* 1x Thick Web Silk
* 1x Large Appendage
* 1x Silken Nervous System
* 1x Exoskeleton
* 3x Hide
* 1x Bone
Subterranean Agriculture

## Subterranean Agriculture

### Gained by

 Spelunking of Death

An innovation card found within the Dung Beetle Knight Expansion.

## Card Text

 If  **Black Harvest** is not on the timeline,  **Underground Sow**.

 If  **Black Harvest** is on the timeline, you
may spend 1 Preserved Caustic Dung to
increase its rank by 1 to a maximum rank
of 3. Limit, once per settlement phase.
Stone Fountain

Stone Fountain is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Two cupped stone hands rise out of the ground. The hands hold clear, cold water that trickles through the stone fingers in a seemingly endless supply. Any survivor may consume from the fountain. If they do, gain +1 courage and roll 1d10.

If no one consumes, roll again on the hunt event table before moving on the hunt board.

 9+ | The water is clean and pure, like none the survivor has ever tasted. Gain +1 survival.
Sniff

The White Lion's instinct. Described on the White Lion's showdown story event.

The White Lion sniffs the air and ends its turn. Until the end of the next round, all survivors are now threats, despite any effects that say otherwise.

When a level 3+ White Lion performs Sniff, it gains +1 accuracy token.
Sweet Battle

An ability. You may surge without spending survival. If you do, the must be used to activate a weapon. You may use Sweet Battle even if your settlement cannot normally Surge. You may also use Sweet Battle when you have no survival and/or cannot spend survival. This does not let you Surge more than once per round.
Soluble

A gear keyword. Able to be dissolved in liquid.

## List of Gear with the Soluble Keyword

 Afterdeath Brew (Gear) Almanac Bird Bread Blood Paint Bone Witch Mehndi Boss Mehndi Bug Trap Butcher's Blood Crocodileyes Death Mehndi Disguise Kit Fatty Crimson Goulash Gloom Mehndi Glyph of Solitude Hunting Salve Lantern Mehndi Monster Grease Smog Soup Speed Powder Sunshark Arrows Supreme Stew Time Milk
Story of Blood 4

Story of Blood 4 is a strain fighting art found in the 10th Anniversary White Speaker white box expansion.

## Card Text

You peel back the monster's skin to reveal a mass of blood with your likeness. It hangs in the air briefly before collapsing and washing the wasteland red. Spend
 to convert a bleeding token into scab armor. Add 1 Armor
 Armor to all hit locations. You may spend your bleeding tokens in place of survival.

Observation: When you use this, gain +1 Template:Observation.

Revelation (7 observations): You stress your heart. Roll 1d10. On a 6+, lose 1 Template:Observation. Otherwise, you have a heart attack and die.
Story in the Snow

Story in the Snow is a settlement event card found in the Holiday White Speaker Nico white box expansion and The Legendary Card Pack.

## Card Text

A pale, tall woman appears in the settlement. Frozen water crystals drift from the darkness above. Roll 1d10, add +1 to the roll result for each time the players have cheated this campaign.

 10+ | The speaker tells the Story of the Glorious. Everyone understands the true meaning of death! The survivors spend the rest of the settlement phase roaring into the darkness. This settlement phase, no one can spend endeavors or craft and departing survivors gain 2 bleeding tokens. Your New Life Principle is now Survival of the Fittest.
Strange Caravan

Strange Caravan is a story event in the Lion Knight Expansion rule book.

## Event Text

Camped outside the Lion Knight's view, the retinue unpack a caravan of trash and treasures. The trick is figuring out which is which. Each one beckons passing survivors to inspect their wares. Choose one member of the retinue to approach and nominate a survivor.

### The Stoic Seamstress

The first member of the retinue motions you over, performing a pantomime of promises and threats. She holds out her hand, waiting for you to comply with her instructions.

Nominate a survivor with 3+ understanding to offer payment and become the retinue's Mannequin.

* Dancer Armor Set Card

1x White Lion Fur, 1x Shank Bone, 1x Love Juice

The settlement gathers around the Mannequin, excitedly pouring over their delicate sophisticated ensemble. They gain +1 courage.

* Brawler Armor Set Card

1x Lion Testes, 1x Beast Steak, 1x Scrap

The settlement gathers around the Mannequin, admiringly. They gain the Leader fighting art.

* Warlord Armor Set Card

1x Phoenix Finger, 1x Curious Hand, 1x ???

The settlement trembles before the Mannequin's fearsome arrangement. They gain +1 permanent strength.

### The Silent Barterer

The second member of the retinue, sitting among chests brimming with bric-a-brac, beckons you over, measuring you thoughtfully with her eyes. When she is through, she cocks her head expectantly and holds out her empty hand, waiting for your offer.

Nominate a survivor to offer a weapon or armor gear for trade. Archive it and roll 1d10.

 10 | After silent deliberation, one of the retinue members rummages through a trunk and pulls out a mask. If the gear you traded has the weapon keyword, gain the Man Mask gear. If the gear has the armor keyword, gain the God Mask gear.

### The Impish Archivist

The third member of the retinue motions you over to peer inside the pages of her book. The spreads depict a number of comically dangerous techniques. Choose one of the following:

* Archive 1 Whistling Mace gear and gain +1 permanent strength
* Suffer the blind severe injury and gain the Tenacious fighting art.
* Archive 3 gear cards, all crafted from different settlement locations and gain the Headliner fighting art.
* Remove the hamstrung severe injury and gain the following impairment: Thin-Skinned: You cannot gain insanity for any reason.
Something to Pass the Time

Something to Pass the Time is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

If the settlement does not have Symposium, ignore this event and roll again on the hunt event table before moving on the hunt board. Otherwise, the event revealer suggests a word game to lighten the mood as the survivors trudge forward. The event revealer rolls 1d10. If the settlement has Song of the Brave, add +4 to your roll.

 10+ | The game is astonishingly fun and the survivors' spirits soar with a booming laughter. Each survivor rolls 1d10. On a 6+, they gain 1 survival or cure 1 disorder.
Solar Plexus

A Slenderman Hit Location.

## Wound

The Slenderman staggers!

Until the end of the attack, the monster suffers -2 toughness and all reactions are cancelled.

## Death Blow

If the Slenderman is killed at this location, its head bursts open like a fermented pomegranate,
littering the ground with bright alien seedlings.

The attacker may quickly consume the seedlings before they turn hard and black.

If they do, the attacker forgets their name and gains +1 permanent evasion.
Strange Hand

Strange Hand is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Instinctively striking back, the White Lion's oddly human hand darts forward.

Perform Basic Action, target the attacker.

###  Critical Wound

(Cancel  on this card.)

You hack off the monster's hand. Spend 1 survival to treasure this moment and gain +1 permanent strength.

 Persistent Injury - Lost Hand

Affects some AI cards.

## See Also

* Bloody Claw
* Combo Claw
* Vicious Claw
Stolen Dreams

Stolen Dreams is a special Watcher AI card and a Survivor Status Card found in the Kingdom Death: *Monster* Core Game.

## Card Text

You cannot gain Stolen Dreams if you have 9+ Courage and Understanding. When you gain this, you are knocked down. You remain knocked down as long as you have this card.

At the end of your act. if there are 2 or more of any combination of survivors or retinue adjacent to you, archive this card and stand.