Imperial Lord

An Imperial lord is a chosen lord of the Arcosian empire and it's most powerful weapon. They are less raw force and more refined precision. They are powerful, dignified, and always ready to put the help in their place.

Path features:

Above your station (level 21): You gain a mark. As a move action, you may mark a creature. When the imperial lord marks a creature under his level, they are unable to attack the imperial lord without making a save. A save removes the mark. A creature can not be effected by the mark more than once in a 24 hour period.

You are dismissed (level 25): When an imperial lord attacks a creature designated as a Peon, the creature must roll a save or be removed from the battle field. This effect activates tier +2 times in a day.

Frightening presence (level 29): Your presence over powers the room. An enemy of your level or higher, when marked by you, takes a -4 penalty to attack and damage rolls, and a -2 penalty to all defenses against you. This mark does not work against bosses or Saga villains.

Imperial lord powers:

level 21 at-will powers

Death sweep

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[P] + strength damage. The foe must roll a save or fall prone. A bloodied foe falls prone automatically.

Reaping shot

At-Will ✦ Martial, ki

Standard Action    Ranged 4

Target: One creature

Attack: Intelligence vs fortitude

Hit: 3[K] + spirit damage. If this attack strikes a bloodied foe, you ignore DR from armor.

Level 21 encounter powers

Super Death beam

Encounter ✦ Martial, Ki

Standard Action    Line 10

Target: all creatures in range

Attack: Instinct vs Repulse

Hit: 4[k] + Spirit damage. This attack deals double it's total damage to armor

Guardian spheres

Encounter ✦ Martial, Ki

Standard Action    Personal

Effect: You are surrounded on all sides by four orbiting balls of ki. These orbs give you a +3 circumstance bonus to your repulse defense while active. An enemy that attacks you with a melee attack takes damage equal to 3[K] + Spirit. A sphere is destroyed when this occurs. The spheres will automatically be dispelled after Discipline rounds.

Level 24 utility powers

Lord's dignity

Encounter ✦ Martial,

Immediate Re-action    Power up

Trigger: You suffer a negative condition  (INCLUDING bloodied)

Effect: Spend a power surge. You may spend a healing surge and the negative condition immediately ends if a save can end it. You gain a +3 to attack and damage rolls against the enemy that gave you the condition until the end of combat.

Nightmare Transformation

Daily ✦ Transformation

Fullround Action    Transformation

Effect: You transform to your highest level form, even if you've already expended your transformation for the day. As part of this transformation, make an attack against all creatures that can see you.

Attack: Instinct vs Resolve

Hit: All struck enemies grant you combat advantage and attempt to flee from you until they save.

Death knell

Daily ✦ Martial, Shout

Minor Action    Shout

Effect: All bloodied enemies that hear this shout grant combat advantage to you for the next two rounds. They also have a -2 to their defenses against you.

Level 26 Daily powers

Reaper's rush

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature, two attacks

Attack: Speed vs ReAction

Hit: 2[p] + speed damage. If both attacks hit the target takes an additional damage die. If this attack bloodies a foe, they take an additional damage die.

Full power Death ball

Daily ✦ Martial, Ki,

Standard Action    Area burst 3

Target: one square within 10, All creatures in burst

Attack: PUB + Tenacity vs Repulse

Hit: 5[k] + PUB + Spirit damage. If you strike a number of enemies equal to your Tenacity -tier, all targets take additional damage equal to double your spirit

Miss: Half damage, but full damage to the opponents armor.

Level 30 ultimate power

Black hole

Daily ✦ Martial, Ki, Vacuum

Fullround Action    Ultimate Area burst 4

Target: All Enemies in range

Attack: Intelligence vs Repulse

Hit: 5[k] + Spirit damage on hit. For every round, all creatures in range are pulled back a number of squares equal to your intelligence towards the black hole. If a creature who already suffered initial contact enters the range again, they are dealt another 1[k]. The hole lasts intelligence rounds.

Miss: If the initial attack misses, 3[k] + 20 damage. Vacuum effect happens as normal.