Dream-Devouring Siltcurrent/Enemy

## **Dream-Devouring Siltcurrent**

**Dream-Devouring Siltcurrent**

**Parts**
* Body
* Fluorescence

**Skills**
 **Body**

**Headbutt** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 4

 **Body**

**Pound** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict +3  Count [On Hit] Inflict +3  Count

 **Fluorescence**

**Press** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has  [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has

 **Body,  Fluorescence**

**Blind Obsession** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP.  [Clash Lose] Gain 1  [On Hit] Inflict +3  Count   [Heads Hit] Inflict 4  [On Hit] Inflict +3  Count   [Heads Hit] Inflict 4  [On Hit] Inflict 4    [Heads Hit] Inflict 4  [On Hit]

 **Fluorescence**

**Crashing Siltcurrent** 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀⯀**Amt.** x1 [Unclashable] [Combat Start] Alters the environment [On Hit] Inflict 3  and +2  Count   [Heads Hit] Gain -2  next turn [On Hit] Inflict 3  and +2  Count

 **Body,  Fluorescence**

**Wayward Blind Obsession** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Unclashable] [Target Fixed] Targets destroyed Flotsam  [After Attack] Fluorescence Part loses 34% of Max HP.  [Turn End] Gain 1 . [On Hit] Destroys target.

 **Body,  Fluorescence**

**Sweep** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Turn End] Create Flotsam [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has  [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has

 **Body,  Fluorescence**

**Wriggle** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Combat Start] Spend all   [Combat Start] Destroy all Flotsam and destroyed Flotsam [On Hit] Inflict 4

**Passives**

**Expanding Oxygen**When the Fluorescence Part is broken, inflict  on all enemies.
Fluorescence Part regenerates after 2 turns.

**Underwater Breathing**Starting from turn 2, gain 8  this turn if the Fluorescence Part isn't broken.
Gain +3  Count. Starting from turn 2, gain 2  and 2  this turn if the Fluorescence Part is broken.

**Siltcurrent**Starting from turn 2, all Identities without  are inflicted with 1  and 1 ; Identities without  lose 3 SP.

### Behavior

#### Attack Pattern

The Dream-Devouring Siltcurrent has a skill rotation dependant entirely on the amount of Flotsam that exist at any given point of the battle.

For the first turn of battle, it will always use the following skill rotation:

- Sweep, Crashing Siltcurrent, Pound, Pound, Pound

When there are 0 Flotsam , it will use the following rotation.

- Sweep, Headbutt, Pound, Pound

When there is 1 Flotsam , it will use the following rotation.

- Sweep, Blind Obsession, Pound, Pound

While there are 2 Flotsam , it will then use the following rotation until one of the Flotsam are destroyed:

- Blind Obsession, Headbutt, Press, Press

When a Flotsam is destroyed, it will instead use the following rotation:

- Wayward Blind Obsession, Headbutt, Press, Press

When it recovers from stagger from having 3 stacks of , it will use the following rotation:

- Sweep, Wriggle, Pound, Pound

#### Parts

This Abnormality has two parts, the Body and the Fluorescence.

#### Event

An event occurs after a Flotsam is created.

**Combat Event**
**Something sways in the rolling waves.**

Where did that flotsam float from?

From where, and how did it end up here?

After so many years, even that flotsam may no longer recall from whence it came.

... As long as it can be used to stop that Abnormality's attack.

**Who will approach the flotsam?**
 Pride Advantage:  ≥ 12No Advantage:  ≥ 17

 **Check Passed**

[Sinner] eventually managed to reach the flotsam.This was possible because the other Sinners tried their best to draw the Abnormality's attention.[Sinner] grabbed onto the flotsam, tried to move it out of the way... before slamming their weapon down upon it.This ended up leaving several, sharp edges on the flotsam.If something were to charge into this flotsam... it would be impaled, unable to progress further.

**1 Flotsam loses 30 HPSinner gains 1**
 **Check Failed**

[Sinner] eventually managed to reach the flotsam.This was possible because the other Sinners tried their best to draw the Abnormality's attention.[Sinner] grabbed onto the flotsam, tried to move it out of the way... before slamming their weapon down upon it.But it's no easy thing, trying to swing one's weapon in midst of the swaying waters.Even worse, the flotsam was sturdier than it appeared.All that the Sinner managed to do was to make a loud noise.... Which drew the Abnormality's attention to [Sinner]. It did not take long before the Abnormality began charging at [Sinner].

**1 Flotsam loses 15 HPSinner loses 20 HP**

## **Mirror Dungeon**

**Dream-Devouring Siltcurrent**

**Parts**
* Body
* Fluorescence

**Skills**
 **Body**

**Headbutt** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 4

 **Body**

**Pound** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict +3  Count [On Hit] Inflict +3  Count

 **Fluorescence**

**Press** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has  [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has

 **Body,  Fluorescence**

**Blind Obsession** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP.  [Clash Lose] Gain 1  [On Hit] Inflict +3  Count   [Heads Hit] Inflict 4  [On Hit] Inflict +3  Count   [Heads Hit] Inflict 4  [On Hit] Inflict 4    [Heads Hit] Inflict 4  [On Hit]

 **Fluorescence**

**Crashing Siltcurrent** 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀⯀**Amt.** x1 [Unclashable] [Combat Start] Alters the environment [On Hit] Inflict 3  and +2  Count   [Heads Hit] Gain -2  next turn [On Hit] Inflict 3  and +2  Count

 **Body,  Fluorescence**

**Wayward Blind Obsession** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Unclashable] [Target Fixed] Targets destroyed Flotsam  [After Attack] Fluorescence Part loses 34% of Max HP.  [Turn End] Gain 1 . [On Hit] Destroys target.

 **Body,  Fluorescence**

**Sweep** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Turn End] Create Flotsam [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has  [On Hit] Inflict 4    [On Hit] Inflict +2  Count if target has

 **Body,  Fluorescence**

**Wriggle** 43 (40+3) Atk Weight ⯀**Amt.** x1 [Combat Start] Spend all   [Combat Start] Destroy all Flotsam and destroyed Flotsam [On Hit] Inflict 4

**Passives**

**Expanding Oxygen**When the Fluorescence Part is broken, inflict  on all enemies.
Fluorescence Part regenerates after 2 turns.

**Underwater Breathing**Starting from turn 2, gain 8  this turn if the Fluorescence Part isn't broken.
Gain +3  Count. Starting from turn 2, gain 2  and 2  this turn if the Fluorescence Part is broken.

**Siltcurrent**Starting from turn 2, all Identities without  are inflicted with 1  and 1 ; Identities without  lose 3 SP.

### Behavior

This version of Dream-Devouring Siltcurrent behaves identically to the base form.