Elliot Spencer/ja

**Lua error in Module:Various at line 477: attempt to call field 'getDlcs' (a nil value).**
**Elliot Spencer** or **"The セノバイト"**, also known as "**Pinhead**", is one of **31** Killers currently featured in *Dead by Daylight*.

He was introduced as the Killer of [[CHAPTER 21: Hellraiser™]], a Chapter DLC released on 7 September 2021.

He originates from the 1987 Horror Movie franchise, ***Hellraiser***.

## Overview

**The セノバイト** is a summoning Killer, able to possess **Chain Projectiles** and use the **Lament Configuration** to torture every Survivor at once.

His personal Perks, デッドロック, 呪術:玩具, and 悶絶のフック:苦痛という名の贈り物, allow him to slow Generator Progression and continue to torment Survivors who have experienced his sweet suffering.

Difficulty Rating: **Very Hard**

*(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)*

## Lore

*A demon to some, an angel to others. Pinhead is an explorer in the further regions of experience, indulging in the limitless thrill of pleasure and pain. When the puzzle box known as the Lament Configuration — a key to another dimension — was found in The Entity's Realm, it was only a matter of time before it fell into curious hands. Once opened, he arrived. What came next was sweet suffering that spilled over the Realm.*

## Load-out

### Unique Perks

**The セノバイト** comes with **3** Perks that are unique to him:

You induce mental suffering by crushing any hope of escape.
Whenever a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is completed, The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> blocks the Generator with the most progression for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the blocked Generator is revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' during this time.

You induce mental suffering by crushing any hope of escape.
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for **20**/**25**/**30** **seconds**.

* The Aura of the blocked Generator is revealed to you in **white** during this time.

A Hex that toys with a victim's suffering.
If there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''呪術:玩具'' activates on a random Totem each time a Survivor is hooked for the first time:
\*The hooked Survivor suffers from the '''''Cursed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' until ''呪術:玩具'' is cleansed.
\*For the first '''<span class="luaClr clr clr2" style="color: #e8c252;">90 seconds</span>''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem.
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''呪術:玩具'''s Hex Totem is revealed to the Cursed Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres'''.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that toys with a victim's suffering.
If there is at least one Dull Totem remaining in the Trial Grounds, *呪術:玩具* activates on a random Totem each time a Survivor is hooked for the first time:

* The hooked Survivor suffers from the ***Cursed*** and ***Oblivious*** **Status Effects** until *呪術:玩具* is cleansed.
* For the first **90 seconds**, only the ***Cursed*** Survivor is able to cleanse the Hex Totem.
* The Aura of *呪術:玩具'*s Hex Totem is revealed to the Cursed Survivor within **24**/**20**/**16** **metres**.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

You are the bringer of sweet pain.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
\* The Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Each time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply:
\*The Survivor suffers from the '''''Haemorrhage<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Mangled<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' until healed.
\*Upon being healed, the Survivor suffers from a '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">13</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''&#37;''' Action Speed penalty to Healing and Repairing until they are injured again.

You are the bringer of sweet pain.
At the start of the Trial, **4 random Hooks** are changed into **Scourge Hooks**:
* The Auras of **Scourge Hooks** are revealed to you in **white**.

Each time a Survivor is unhooked from a **Scourge Hook**, the following effects apply:
* The Survivor suffers from the ***Haemorrhage*** and ***Mangled*** **Status Effects** until healed.
* Upon being healed, the Survivor suffers from a **10**/**13**/**16** **%** Action Speed penalty to Healing and Repairing until they are injured again.

#### Prestige

Prestiging **The セノバイト** will automatically add **Tier I** of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The セノバイト** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Hook & Chain

The **Hook & Chain** are the Primary Weapon of **The セノバイト**.
He wields them with thrill.

### Power: Summons of Pain

**SUMMONS OF PAIN:**

**The Cenobite** can create a gateway from which to summon a **Possessed Chain**.

**SPECIAL ATTACK: POSSESSED CHAIN:**

Press the *Power button* to create a gateway and release the button to open it.
Once opened, tap the *Ability button* to summon forth a **Possessed Chain** under your control.

Directing the **Possessed Chain** into a Survivor will bind them with an uncontrolled **Chain**.

**Chains:**

A Survivor bound with a regular **Chain** is unable to sprint, suffers from the ***Incapacitated*** **Status Effect**, and cannot leave through the Exit Gate.
If the **Chain** is not broken, a second and eventually a third **Chain** will appear and bind them as well, each applying a stack-able Movement Speed penalty to the Survivor.

The Exit-Gate-Blocker lingers for **5 seconds** after the **Chains** are removed.

**Breaking Chains:**

Bound Survivors can perform the *Break Free* action to break free from the **Chains**.
Each **Chain** needs to be broken separately.

If the bound Survivor brings any environmental object between them and a **Chain's** Gateway, the **Chain** will break immediately.
However, this action causes a replacement **Chain** to spawn and attempt to rebind the Survivor.

If other Survivors, or **The Cenobite** himself, walk through a **Chain**, the **Chain** will also break immediately, without spawning a replacement **Chain**.

**SPECIAL INTERACTION: THE LAMENT CONFIGURATION:**

Upon starting the Trial, the **Lament Configuration** spawns in a random location in the Trial Grounds, and does so after each time it has been interacted with.

Survivors can see the Aura of the **Lament Configuration**, which is **white** when idle and **yellow** during an on-going *Chain Hunt*.

Any Survivor can pick-up the **Lament Configuration** and carry it with them, but not without experiencing some suffering.

* The Survivor suffers permanently from the ***Oblivious*** **Status Effect**.
* The Survivor is intermittently attacked with **Chains** summoned by the **Lament Configuration**.

The **Lament Configuration** cannot be dropped, it must be solved to remove it from their possession.
Solving the **Lament Configuration** will indicate the Survivor's location to the **The Cenobite** through *Killer Instinct*.

**SPECIAL ABILITY: TELEPORTATION:**

While the **Lament Configuration** is being solved, **The Cenobite** can choose to teleport to that Survivor's location.
This causes the **Lament Configuration** to open and bind the Survivor with three small **Chains** while **The Cenobite** completes the teleportation.

**SPECIAL ABILITY: CHAIN HUNT:**

If left to its own devices, the **Lament Configuration** eventually initiates a *Chain Hunt*.
During a *Chain Hunt*, the **Lament Configuration** continuously summons **Chains** that pursue and attempt to bind every Survivor, until any Survivor picks up the **Lament Configuration**, which ends the *Chain Hunt*.

**The Cenobite** can pick up the **Lament Configuration** himself, which will immediately start a *Chain Hunt*.
Additionally, all Survivors are instantly bound by **Chains**, causing them to scream and reveal their respective locations.

#### Power Audio

 Lament Configuration Spawn Cue
 Original Lament Configuration Spawn Cue
 Lament Configuration Escape

#### 能力のトリビア

**移動速度:**

*Main Article*

* Chain Strike: **3.68 m/s**
* 制御されていない投擲物: **10 m/s**
* 制御されている投擲物(initially): **10 m/s**
* 制御されている投擲物(intermittently; after 0.4 seconds): **15 m/s**
* 制御されている投擲物(intermittently, after 0.7 seconds): **37.5 m/s**
* 制御されている投擲物(eventually, after 4 seconds): **40 m/s**

**Gateway:**

*The Gateway works the same as The Nurse's Blink indicator when using Plaid Flannel*
* 最小の設置距離: **1.5 metres**
* 最小の設置距離: **16 metres**
* 設置速度Placement speed: **8 m/s**
	+ This refers to the speed at which the Gateway is moving away from **The Cenobite** during the Placement phase.
* 設置のキャンセルのクールダウンの時間: **1.5 seconds**

**Gateway Possession:**

* カメラの固定の時間: **0.5 seconds**
* *視野のField of View* Change time: **0.75 seconds**
* Possession Cancellation cool-down time: **3 seconds**
* Killer Repossession Fade-in time: **0.25 seconds**
* Maximum Possession duration: **6 seconds**
	+ この時間が過ぎた後、操作は**セノバイト**に戻ってくる。

**Gateway Pitch Angles:**

* 最大/最小の縦軸回転の角度: **±45 °**
	+ This refers to how high/low **The Cenobite** can look while possessing the Gateway from an imagined horizon.

**ルマルシャンの箱(チェーンハンティング):**

* *チェーンハンティング*のチャージ時間: **90 seconds**
	+ **ルマルシャンの箱**がスポーンした後である。
* 最小の*チェーンハンティング*の攻撃の遅延: **9 seconds**
* 最大の*チェーンハンティング*の攻撃の遅延: **12 seconds**
* 鎖のターゲットのクールダウン: **4 seconds**
	+ これは**ルマルシャンの箱**を保持している生存者に適用される。
* Number of Chains targeting Survivors after Cenobite pick-up: **3 Chains**
* 騒音の通知の時間: **3 seconds**
* Escape Grasp charge time: **2 seconds**

**ルマルシャンの箱 (リスポーンの時間):**

* **セノバイト**に拾われた場合: **10 seconds**
* 生存者に解かれた場合: **45 seconds**
* 生存者の手から消えた場合: **45 seconds**
* **セノバイト**の攻撃により生存者の手から消えた場合: **30 seconds**

**ルマルシャンの箱 (スポーン位置):**

The **ルマルシャンの箱** has the following behaviour in regards to choosing its spawn and respawn location:

* When running the Spawn Routine, the **ルマルシャンの箱** first maps all possible Spawn locations in the Trial Grounds and checks their distance to Survivors and **The Cenobite**:
	+ もしスポーン位置がいずれかの生存者の**16 metres**以内だった場合、確率が**-5,000 points**減少する。
	+ もしスポーン位置が**セノバイト**の**40 metres**以内だった場合、確率が**-15,000 points**減少する。
	+ これらの半径外のすべてのスポーン位置は**ルマルシャンの箱の**スポーン位置として選ばれる確率が等しい。

**ルマルシャンの箱 (解く):**

* インタラクトにかかる時間: **6 seconds**
* インタラクトのクールダウンの時間: **1 second**
* スキルチェック:
	+ ペナルティの時間: **1 second**
	+ 間隔: **1.1 seconds**
	+ 発動する可能性: **100 %**
	+ グッドのスキルチェックの成功範囲: **15 %**
	+ グッドのボーナス: **0 %**
	+ グレイトのスキルチェックの成功範囲: **2.5 %**
	+ グレイトのボーナス: **2 %**

**テレポート:**

* チャージ時間: **3.25 seconds**
* テレポート後のスローダウンの時間: **1.25 seconds**
* Minimum Teleportation distance: to within **10 metres** of the Survivor
* Maximum Teleportation distance: to within **12 metres** of the Survivor

**鎖:**

* 脱出ゲートのブロックの持続時間: **5 seconds**
	+ これは生存者が　This refers to how long the Exit Gate Blocker lingers after a Survivor is freed from the **Possessed Chain**.
* 生存者が除去する時間: **1 second per Chain**
* 繋がる鎖の最大の数: **3 Chains**
* Maximum Length before breaking off: **18 metres**
* フックから救助された後の免除の時間: **3 seconds**
	+ これにより生存者はフックから救助された後すぐに**鎖**に狙われることはない。
* 繋がった間は走ることができず、それぞれの追加の**鎖**はさらに移動速度を減少させる:
	+ 1 **本の鎖**: **2.26 m/s**
	+ 2 **本の鎖**: **1.695 m/s**
	+ 3 **本の鎖**: **1.13 m/s**

**深手:**

* ***深手***のタイマーは生存者が*鎖を除去*のインタラクトを披露している間停止する。

**鎖の投擲物(General):**

* *Field of View* Change time: **0.75 seconds**
* Shot Cool-down time: **5 seconds**
* 戻る速さ: **20 m/s**

**鎖の投擲物(制御されている):**

* 最初の投擲物の速さ: **10 m/s**
* 最大の横方向の回転速度: **125 ° per Server Tick**
* 最大の縦方向の回転速度: **100 ° per Server Tick**
* 最大の移動距離: **24 metres**
* Roll Angle speed: **3.5 °**
* Roll Angle Reset speed: **10 °**
* Maximum Roll Angle: **25 °**
* ヒットしたときのボーナスの鎖: **+2 Chains**
	+ 制御されている**鎖**に当たった生存者を即座につかむ追加の**鎖**のことである。

**鎖の投擲物(制御されていない):**

* 発射の遅延: **1.5 seconds**
	+ これはスポーン位置が表示されてから制御されていない**鎖**が発射されるまでの時間を指す。
* スポーンの緩和: **3 seconds**
	+ これは他の制御されていない**鎖**が発射されるまでの時間を指す。
* 最小Minimum Spawn distance to Survivor: **2.5 metres**
* 最大のMaximum Spawn distance to Survivor: **6 metres**
* 投擲物の速さ: **10 m/s**
* 最大の移動距離: **16 metres**
* 戻る速さ: **20 m/s**
	+ 生存者に当たらなかった**鎖**のみに適用される。
* 壊れるまでの最大の長さ: **18 metres**.

### Add-ons for Summons of Pain

Template:Add-ons: Summons of Pain (セノバイト)

## Achievements

*Main article: Achievements*
There are **2** Achievements related to **The セノバイト**:
Template:AchKiller

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The セノバイト**:

###  In-Game Store

**Expand to view content**
Collapse
Expand

Thumbnail
Contains
Name
Collection Name
Release Date
Price

The Hell Priest
Hellraiser
07 September 2021 (Tuesday)

Description
Explorer in the further regions of experience. Demons to some, angels to others.

720

⇓ Expand ⇓

Piece
Name
Collection

Garment of Torment
Hellraiser

Garment displaying intricate forms of body scarification to experiment with the limits of human sensations.

400

Piece
Name
Collection

Grappling Hook & Chain
Hellraiser

The perverse hook & chain he wields with cruelty and satisfaction.

400

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Chatterer
Hellraiser
07 September 2021 (Tuesday)

Description
An avid servant of Pinhead, dedicated to exploring the limits of human sensations.

1485

⇓ Expand ⇓

Piece
Name
Collection

Exposed Teeth
Hellraiser

His face was severely disfigured. His lips were peeled back to expose his teeth, which he clicks together to communicate.

Piece
Name
Collection

Suit of Sufferance
Hellraiser

Leather suit displaying his rites of extreme scarification.

Piece
Name
Collection

Dented Hook & Chain
Hellraiser

The vicious hook & chain he wields with violence and satisfaction.

### Alternate Character Models

**The セノバイト** has **1** alternate Character model available in the in-game Store:

* The Chatterer

## DLC

*Main Article: Downloadable Content*
**The セノバイト** is part of **1** DLC:

* [[CHAPTER 21: Hellraiser™]]

## 変更履歴

### Patch 5.2.1

* ***Quality of Life:*** チェーンハンティング中に**ルマルシャンの箱**を解こうと試みる生存者は、解こうとしている間ではなく、解くのをやめた時に鎖で攻撃されるようになった。
* ***Quality of Life:*** 生存者と違う階層にテレポートするのを防ぐため、**セノバイト**が生存者と同じ階層にテレポートするようにテレポートの仕組みを優先させた。

### Patch 5.4.0

* ***Rebalancing:*** いくつかのアドオンをバランスが釣り合うように調整した。
	+ この変更は**セノバイト**が理想の性能を超えすぎことに動機づけられ、重苦しさを減少させるために実行された。

### Patch 6.7.0

* ***弱体化:*** **セノバイト**が箱の上に**5 seconds**立ち止まると**ルマルシャンの箱**はテレポートするようになった。
	+ この変更は**セノバイト**を遊んでいるプレイヤーが**ルマルシャンの箱**の上に長時間立ち続け、*チェーンハンティング*を無限に続かせることがあったことに動機づけられた。

## トリビア

* **セノバイト**はさまざまなアクションをするのに鎖を使うさまざまな特有のアニメーションを持つ。
	+ これは**セノバイト**が***ヘルレイザー***の映画で犠牲者にどのくらい鎖を使う代わりに物理的にインタラクトをしていないかということから来ている。
* **セノバイト**は破壊できるオブジェクトに念力の能力でインタラクトをする二番目の殺人鬼である。
* 今までは生存者の死体は殺害された後一般的に残っていたため、**セノバイト**は生存者の死体を儀式の場から消すメメントモリを持つ最初の殺人鬼である。
* **セノバイト**のテレポートはスタンさせると止めることができる。
* **セノバイト**は原作の俳優によって再現されたボイスを持つ二番目の殺人鬼である。
* **セノバイト**はエンティティの同意なしで儀式に入った数少ない殺人鬼の一人である。

### Voice-Lines

* **セノバイト**はゲームで話す四番目の殺人鬼である。
	+ 彼は英語を話す二番目の殺人鬼である。
	+ 彼のボイスのすべては最初の***ヘルレイザー***の映画からのセリフに基づいている。
* While **The Chatterer** Legendary Outfit is equipped, no voice lines are played, instead **The Chatterer** will make a chattering noise, which uses sound effects made with actual fake teeth.

#### もともとのボイス

* Patch 5.2.0の彼のリリースチャプターのPTBで、**セノバイト**は不明の声優によって話されたボイスを持っていたが、"まだちょっと準備ができていない"という説明しかないまま、liveのリリースで削除された。

#### 現在のボイス

* Patch 5.5.0のPTBで、**セノバイトの**ボイスは復帰してきて拡張された。
コミュニティをすごく驚かせることに、最初の8作の実写映画***ヘルレイザー***の原作の俳優である、ダグ・ブラットレイ自身が*デッドバイデイライト*で再演し、演じたことが明かされた。
	+ ツイートによると、Steph Sciullo(ダグ・ブラットレイの妻)はボイスはピッツバーグの専門のスタジオで収録され、音の高さと***ヘルレイザー***の**ピンヘッドの**ボイスの霊妙な音をまねるようにデジタル加工されたことを確認した。

## Gallery

### In-game assets

* The Cenobite
* The Cenobite (Portrait render)
* The Cenobite (Background image)

### Official art

* Removed background and edited lighting
* DbD Mobile artwork

### Screenshots

* Felix being assaulted by a barrage of **Chains**.
* ditto
* ditto
* ditto
* ditto