教徒

**教徒**是你圣教的脊梁，负责生产虔诚值, 资源，以及许多其他方面。关于教徒最重要的一点在于他们本身也是一种资源，一些仪式明确表明需要消耗他们。

他们也作为圣羊的羊群存在。如果没有教徒，圣羊就无法生存，如果在收到警告后的两天内没有招收新教徒，便会永久死亡。

招募
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教徒能通过许多方式招收，例如：

* 在圣战中将他们从异教徒的献祭解救出来
* 从 Helob 那里购买
* 击败头目：每个生态中的前三个头目会变成可供圣羊招收的教徒，主教之后的一个头目（也叫做见证者）也会。如果第二次遇见这些头目，它们不会再次变成教徒
* 完成其他教徒提出的“招收新教徒”任务
* 传教团 III

每个教徒都可以用玩家在游戏过程中解锁的新教徒皮肤自定义。

Some forms are unlocked by finding new locations on the map, where a machine will give the player a new form in exchange for coins. Another way to unlock follower forms is to visit Forneus while crusading.

### Names

All names are randomly generated by the game. There are three lists used in generation: Name beginnings, middles, and endings. When generating a name, it will grab a random beginning, then there is a 50% it will grab a random middle or just skip this step, and then it will grab a random name ending. (And if the Follower is a giraffe when you first encounter it, there is a chance it will be named Sparkles.)

Lists of names:

* Beginning: "Ja", "Jul", "Na", "No", "Gre", "Bre", "Tre", "Mer", "Ty", "Ar", "An", "Yar", "Fe", "Fi", "The", "Thor"
* Middle: "na", "ya", "len", "lay", "no", "tha", "ka", "ki", "ko", "li", "lo"
* Ending: "on", "y", "an", "yen", "son", "ryn", "nor", "mar"

## Maintenance

### Faith

主条目：Faith

The happiness meter of your Cult. It will slowly deplete over time. If Faith is low, your Followers may dissent against you, causing chaos in the Cult.

Followers with the Zealous Trait ignore dissenters, and those with a Loyalty Necklace will never dissent.

### Loyalty

主条目：Loyalty

The individual Follower's level. The higher the Loyalty, the more Devotion and better performance the Follower can give.

### Hunger

Followers require being fed every so often, otherwise they will starve, lower the Cult's Faith and will eventually die. Cook them meals to keep them fed and happy.

### Hygiene

If the Cult is too dirty, Followers will get sick. Sick Followers cannot work, make the Cult dirtier (by regularly vomiting and pooping), and will eventually die if not treated/sent to bed rest.

Sick Followers can be treated by ordering them to go to their bed rest, or cure them with Healing Bay.

The Cult's Hygiene can be lowered with:

* Poop: Followers will often drop a log on the Cult's site. Sick Followers will do it more frequently. Some dishes like Basic Berry Bowl and Hearty Meat Broth also have 15% chance of Follower pooping instantly after eating. You can deal with the poops by:
	+ Cleaning the poops yourself. You will get 1 Template:Item each poop.
	+ Build Outhouses for Followers to poop in, although the Outhouses still needs cleaning every so often, and sick Followers will still defecate outside. You also get Template:Item for cleaning the Outhouses.
	+ Build Janitor Stations so Followers can clean up their own poop. You cannot get Template:Item this way.
* Vomit: Sick Followers will often vomit. Followers also have a chance to vomit when they see vomit, poop or unburied corpses. Tasty Fish Meal dish also has a 15% chance of Follower vomiting instantly after eating. You can deal with the vomit by:
	+ Cleaning the vomit yourself. There is a small chance you will get some random rewards: Natures Necklace, Template:Item or some Template:Coins.
	+ Build Janitor Stations so Followers can clean up their own vomit.
* Corpses: Unprocessed corpses will lower the Hygiene the more they stay. Bury, decompose or Butcher the corpses to get rid of them. A full Morgue will also severely lower the Hygiene as well.
* Burnt and rotten food: If you fail the cooking minigame he food will be burnt, and if you leave it out for several days without it being eaten it will become rotten. Cleaning these dishes up will not give you any rewards.

### Exhaustion

If you wake up a Follower at night and force them to work for the entire night, they will become exhausted in the morning. An exhausted Follower is no different from a non-exhausted follower as they work the same way otherwise. Their faith is also not affected whatsoever. When their Exhaustion bar reaches the max they will lie down on the ground and take a nap until they are no longer exhausted. You can send them to bed to make them recover faster. Followers will also become exhausted when returning from missionary quests, and after going on a crusade as a demon.

Followers with a Moon Necklace will not be exhausted if they work all night, they will still however become exhausted from the missionary, and demonic summoning circle.

### Aging

Upon recruitment, a Follower will be 20-30 days old, and they will reach old age at 40-55 days old, becoming an elder.

* The game will turn a Follower into elder like this: If the Follower has lived enough days, and it has been [Elder cooldown] since another Follower became an elder, then the Follower will become an elder. The Elder cooldown is 1 day (Easy), 0.5 days (Medium), 0.4 days (Hard) or 0.25 days (Extra Hard).

An elder does not work, and will die after 3.5 days of reaching old age. They will leave a corpse behind when dying.

Aging can be delayed with Skull Necklace, or be completely prevented with Golden Skull Necklace.

### Traits

主条目：Follower traits

Each Follower can have up to four starting traits, with more added by Doctrines. While the initial four traits are determined randomly, Doctrine traits are permanent and can fundamentally change how the cult operates.

### Work

Followers can work on gathering resources for the cult or generating faith while the Lamb is out crusading.