recursal/Fanatic-Fandom huggingface dataset:
Titans Rest

Located within the Black Marshes, Titan's Rest is one of the three locations on Gelthis with exposed remains of a Titan. Home to a sect of druids called the Titan's Grove, this is the final resting place of one of the ancient Titan race, whose bones have become a place of worship and meditation. Like the other remains of Titans across Gelthis, these druids use the bones as their dwelling, protecting them from poachers and providing a site to worship the first race to shape the world. The land here is also deeply soaked in natural magical energy from the Titan’s remains, creating a potent herb only found here called Titan's Pride. This flower is highly sought after for its restorative and medicinal properties and is closely guarded by the druids here.
The Elthasi Dynasty

The Elthasi Dynasty is one of the Five Baronies that rules jointly over Gelthis. It is situated on the southeastern coast of Gelthis, covering the majority of the southern coastline of the continent. Mostly comprised of densely packed forest, the Dynasty holds many ecological wonders such as the Great Oak, the Twilight Grove, and Great Divide. The Elthasi Dynasty is a nation made up primarily of Elves. It was originally created as a council of the three Elven races; however, since the fall of the Moon Elves, the High Elves have taken the majority of power within the Dynasty and now rule over the Wood Elves.

## Points of Interest

* The Great Oak
* Great Divide
* Emerald Span
* Twilight Grove
Library of the Five Hundred

The Library of the Five Hundred is a source of historical knowledge gathered from all of Gelthis. This imposing tower, which is run by the Keepers of the Five Hundred, is nestled in the southern foothills of the Stone Spine. Here bodies of distinguished or influential people throughout history are stored as a repository of knowledge. The bodies are often donated to the group, though in some cases corpses are brought into the library under illegitimate means. The bodies are processed and cared for by the monk-like order. Inquiring minds may enter the library to gain knowledge from these corpses by casting Speak with the Dead, allowing them to ask up to five questions of any single soul found in the library. However, this is a rare and prestigious event, as the Keepers rarely allow visitors to use the corpses without some sort of written authorization from the Amethyst Institute, stating that the act of answering questions takes a massive toll on the corpses. However, it is rumored that if you find the right keeper, enough gold in their pocket could give you limited access to some of those that reside here.
Roman Biały Rycerz

**Roman Biały Rycerz** - Ostatni król Rzeczpospolitej z dynastii Piastów.

**Tytuł**

Wiele teorii istnieje na temat tytułu Romana.Najprawdopodobniej tytuł ten został mu nadany przez papieża w momencie, gdy udało mu się odbić stolicę papieską wraz z wojskami madziarów i krzyżaków, tym samym pokonując największego rywala Rzeczpospolitej jakim było Święte Cesarstwo Franków.

**Początki**

Data narodzin Romana nie jest znana, lecz wielu wskazuje na okolice roku 60.Żył w rodzinie chłopskiej, pomimo szlacheckiego rodowodu (miał pozostać nieświadomy swojej krwi i za tym idących praw do tronu).W wieku 20 lat wyruszył na krucjatę przeciw al akir.Po wygranej i wypchnięciu ich z terenów iberyjczyków i utworzeniu al-andusu Roman wyruszył do Rzeczpospolitej, ponieważ jego rodzina wyjawiła mu jego pochodzenie mimo, iż zapłacono jej za milczenie.Okazało się że syn Stanisława zmarł i pozostało dwóch dziedziców do tronu.Roman oraz kuzyn Stanisława, który zmarł kilka miesięcy później z powodu słabego stanu zdrowotnego.

**Władza**

Po koronacji Roman rozpoczął wyścig zbrojeń z Cesarstwem Franków.Wprowadził tzw. "Wielką reformę wojskową" która wprowadziła jednostki husarii, pancernych, piechoty węgierskiej oraz wielu innych.Do tego podzielono strukturę wojskową na autorament narodowy i cudzoziemski, co spowodowało duże wyprzedzenie militarne pozostałych sąsiadów.

**Interwencja Polska**

Interwencja Polska była skutkiem śmierci władcy Madziarskiego Macieja Korvina.Po jego bezdzietnej śmierci powstały dwa stronnictwa wspierające innych kandydatów na króla.

*Mikloszowcy* - Wspierani przez Rzeczpospolitą, popierający Miklosza Arpada byli zwolennikami wojny z Imperium Romanum i Cesarstwem Franków.

*Rachelowcy* - Wspierani przez Święte Cesarstwo Franków i Księstwo Bawarsko-Czeskie, popierający Rachela Mandanovicia byli zwolennikami walki z Rzeczpospolitą i Carstwem Slavii.

**Złota Era i unia**

Roman poślubił Katarzynę rodu Bahdanowiczów, wówczas rządzących w Carstwie Slavii.W wyniku wielkiej wojny Franko-Slavijskiej wojska Franków przebiły się do Nowogrodu i doszczętnie wypaliły miasto do gołej ziemi oraz zamordowały wszystkich członków rodziny Bahdanowiczów poza Katarzyną.Efektem tego między Slavią a Rzeczpospolitą powstała unia.

Gdy unia między Rzeczpospolitą a Slavią weszła w życie rozpoczął się złoty okres państwa Romana.Chłopi otrzymali masę ulg i ziem, wprowadzono powszechną tolerancję (jak na tamte czasy, ludzie dalej byli paleni, lecz wyznawanie innych religii nie było karane śmiercią).

**Choroba i śmierć**

Roman od czasów dzieciństwa cierpiał na trąd, kiedy z młodszymi chłopcami bawił się we wbijanie drzazg po wbiciu jednej w lewe ramie nic nie czół.Dopiero po zdobyciu korony trąd dotknął go mocno, stracił czucie w lewej ręce, później w obu nogach, aż całkowicie bezwładny resztę swego życia przeleżał w łóżku.Jego twarz w późnym stadium choroby była na tyle obrzydzona chorobą, że nikt poza jego żoną (która posiadała legendarną wówczas urodę) nie mógł spojrzeć na jego twarz.Po śmierci Romana unia z Carstwem upadła, a sam Roman był bezdzietny, przez co zakończył dynastię Piastów.
Dune Sea

A barren and sandy wasteland, the Dune Sea encompasses the majority of the continent of Rell. Though the nation was once known for its lush forests, the continent has since become vast desert since the disappearance of the Volnier. The sands have engulfed many of the remaining cities on Rell, leaving only Voltar as the capital, and a few settlements dotting the coastline. Scattered across the desert are the ruins of the Volnier civilization, the buildings sticking out like bones in the desert sand. The lost technology and artifacts left here have become prized among collectors and researchers alike, leading to a steady influx of adventurers willing to risk life and limb in exploratory missions. Though most expeditions never make it back, those that have returned tell tales of rich treasures and tall structures still untouched by civilization. Some even spin tales of a spot deep within the desert’s dunes where the lush jungle still exists. But most people are not foolish enough to believe these rumors, instead regarding this as just the Dune Sea’s ability to produce vivid hallucinations and mirages.
Flash Powder

Flash Powder is one of the addictive drugs in the world of Iraelon. Crafted through the distillation of lighting and magic, the energy is condensed and formed into a powder. Sniffing the powder charges the user’s body with magic speeding up their reaction time and movement for a short period. However the energy can take a large toll on the body, leaving the user exhausted physically and mentally afterwards. Even though the addictive nature of the drug keeps users coming back for the next rush of speed.

## Item Details

*A small leather pouch that contains a fine sparkling light yellow powder. Staring at the powder long enough you begin to swear that you see streaks of lightning arc across its surface.*

As an action you may consume the powder through the nose. The arcane energy rushes through your body, charging your muscles with a boost of speed. For the next minute your movement speed is increased by half (rounded up) and you have advantage on DEX Saving Throws. In addition to this during combat you are able to perform an additional Action. After a minute however the magic is expelled and the user becomes exhausted from the sudden exertion. After the effect is over roll on the Addiction Table.

### Death Effect

*Time seems to slow down to a near crawl for you and your body starts to feel as if it is moving through molasses. Every minute begins to feel like a lifetime, seconds decades, until you are left paralyzed. Trapped within your over active and hyper sped up mind.*

You immediately become fully paralyzed. However your mind is still moving at lightning speed. Left in this state for too long you will die withing 24 hours. Greater Restoration can remove this effect however the mental strain often leaves those with Flash Sickness in a state of madness.
The Raven's Conclave

The Raven's Conclave is one of the Five Baronies that rules over the continent of Gelthis jointly. It is nestled in the colder northwest of the continent in a stretch of land between the Ice Crown Mountains and the Stone Spine Mountains. The nation is known for being less then lawful as compared to the other Baronies. A discerning traveler can come to many of the large metropolitan areas of The Raven's Conclave and find nearly anything they may be searching to buy -- magical items, illicit drugs, and even other lives if you can find the right contacts. This is due to the ruling class being mostly comprised of a single vampire clan. Their long lives and self-perceived superiority over other races leaves them with little concern for the day-to-day lives of their subjects. As long as the masses do not challenge their control or disturb the peace, they are free to live out their insignificant little lives doing as they wish. Because of this, many people from the Raven's Conclave are considered to be underhanded or shifty.

## History

The Raven's Conclave is one of the youngest nations formed in the Five Baronies. It was started by the Greywillow family near the end of the Lost Age, and they continue to rule, solidifying power more though economic strength than military strength. They accomplish this by serving as a hub for activity that other nations may consider illegal or immoral. By allowing nearly all form of worship, trade, and occupation within the nation, many organizations declared loyalty to the Greywillows. Those that did not were systematically culled or forced under their banner by the end of the Lost Age. Since its creation, The Raven's Conclave has been in a constant struggle against its neighboring barony, the Prexor Legion. The Legion believes that its holy mission is to destroy the Conclave, seeing it as a source of immorality and evil.

## Capital City: Northcrest

Northcrest is the capital city of The Raven's Conclave. Settled along the northwestern coast of Gelthis, this city has become a center of trade in nearly anything possible. The city is broken down into three districts:

* The Docks
	+ Location of docks, warehouses, and slums

* The Middle Rise
	+ Location of most shops, temples and middle class living
* The Gilded
	+ Aristocratic district, highly guarded with high end shops and center of government

## Notable Organizations

* The Unredeemed
* The Raven's Talon
* The Grinning Palm
* The Bonekeepers
* M.O.R.E.

## Points of Interest

* Pyre Island
* Dim Woods
* The Frozen Gates
* Crown's Edge Forest
* Kilmore's Hollow
* Ice Crown Mountains
* The Stone Spine
* Honor Tomb
Shattered Isle

Located in the center of a wild magic storm between the other three continents is a scattering of multiple different bodies of land. This was once a continent of its own, but during the Great War a massive explosion ripped the land apart and left a continuous storm of magical energy in its wake. The continent was once home to a seat of power used by the Titans before they left the world, making it the center of magical energy in all of Iraelon. Once the Sundering occurred, that magical energy was released in a torrent of wild magic, causing strange fluctuation in reality throughout the Shattered Isle.

In the decades following the Sundering, the wild magics released had a strange effect on the wildlife in the area, elevating some of them into sentient beings: the Tabaxi, Kenku, and Tortle races. These new races have kept mostly to themselves, but in recent years they have started to leave their islands and explore the rest of the world.
Locations

* Gelthis
	+ Stone Spine Mountains
	+ Cloud Scar Mountains
	+ Ice Crown Mountains
	+ The Frost Fields
	+ Dragon Tooth Isles
	+ Brimfire Islands
	+ Amethyst Institute
	+ Library of the Five Hundred
	+ Pyre Island
	+ Dim Wood
	+ The Frozen Gates
	+ Crown's Edge Forest
	+ Kilmore's Hollow
	+ Emerald Span
	+ Twilight Grove
	+ The Great Oak
	+ Great Divide
	+ The Black Marshes
	+ Titans Rest
	+ Titans Fall
	+ Titans Rise
	+ Shining Grove

* Rell
	+ Dune Sea
	+ Lost Jungles
* Thordin
	+ Tylgore Reach
* Shattered Isle
Dwarven Council of Three

The Dwarven Council of Three is the ruling party of the unified dwarven nations. Comprised of a leader from each of the three mountain dwarf civilizations, the council makes decisions on multiple political and economic issues such as trade deals with the surface, exploration and protection of the Underdark, and mining operations. The Council meets yearly in a major Mountain Dwarf stronghold, rotating between cities each year. This is meeting is always celebrated as a large festival called The
Gathering, and ends in a tournament that crowns the greatest warrior. It is rare that the Council ever deals with the surface world, and only meets with the Five Baronies during times of true crisis.
Emerald Span

The Emerald Span is a massive forest that encompasses the majority of the Elthasi Dynasty. Home to the Elf nations, the Emerald Span covers the southeastern section of Gelthis. The forest is fiercely guarded by the elves, enforcing strict laws on traversal, hunting, and agriculture. It is considered a sacred place and often revered by the elves that live here. The cities, towns, and even farms here are painstakingly made to not interfere with the natural ecosystem of the forest. Houses and shops are instead built into the trees, melding architecture and nature to create dwellings that are near invisible. Located within the Emerald Span is the Twilight Grove, the site of the fall of the Moon Elves, and the Great Oak, a sacred tree within Elven mythology.
The Great Oak

The Great Oak is the center of influence for the Elthasi Dynasty. At the heart of the Elven creation myths, the Great Oak sits in the center of their capital city Zethra, and houses the culture's burial grounds. The oak itself is a massive tree, its trunk stretching five hundred feet at the thickest part and its branches covering much of the city of Zethra. At the base of the tree is the palace for the royal family where the political decisions are discussed and settled. Also at the base are many temples to the gods worshipped by the Dynasty. Each temple has its own access to the catacombs below the Great Oak, and it is considered a great honor to be buried there, returning to the Great Oak in death.
Credelian Empire

The Credelian Empire is one of the five nations that makes of the Five Baronies on Gelthis. Located along the southwestern coastline of the continent, it controls very little of the mainland and is considered the smallest of the Baronies. However, the Empire does control the resource-rich Dragon Tooth Isles, an archipelago along the southwestern edge of Gelthis. Because of this, the Credelian Empire is considered to be the maritime powerhouse of Gelthis, trading with the other nations by sea as well as with the other continents. The Empire is ruled by the royal Credeli family, along with a small court representing the different regions of the nation. To the northwest beyond the Cloud Scar Mountains lies the D'Hara Consortium, and to the east past the Twin Snakes River is the Emerald Spans and the Elthasi Dynasty.

## History

The Credelian Empire traces its roots back to the early days of culture in the Dragon Tooth Isles, known as the Tiapol. Before the Great War, the Tiapol formed a powerful seafaring nation. Though still under the control of the Dragon race, these people expanded their influence over the many islands, forging a large economic and political power. When time came to rise up against the Dragon race, the Tiapol were hesitant but still joined in the struggle with the other younger races. However, after the Sundering the Tiapol Nation collapsed and its people retreated back to their island nations, fragmenting into smaller groups. It was not until a few decades after this collapse that the Credeli family line forged a new empire and unified the Dragon Tooth Isles once more under a single banner. Securing a small portion of the mainland, Francious Credeli was able to create a strong naval military and economic power. He marked his claim at Palisade, along the southern coast of Gelthis. The Credeli family has ruled in peace there for multiple generations.

## Capital City: Palisade

Palisade is the crown jewel of the Credelian Empire. Established shortly after Francious Credeli begun his efforts to unify the Dragon Tooth Isle, the city grew from a small keep and town into a bustling metropolis. Created mainly to keep a foothold on the mainland of Gelthis, Palisade is mainly focused as a port city.

## Notable Organizations

* Order of the Rose
* The Blue Horizon

## Points of Interest

* Dragon Tooth Isles
* Cloud Scar Mountains
* Brimfire Islands
Dragon Tooth Isles

The Dragon Tooth Isles are a series of
islands southwest of Gelthis. Controlled by the Credelian Empire, these islands
make up the majority of the nation. Though most islands are inhabited, there are a few that are still wild, or at least has no recorded civilization. Even though there is a strong naval presence by the Empire across the islands, the resource-rich area is attractive to pirates. The Dragon Tooth Isles are known for their increased pirate threat, as there are many islands for buccaneers to hide among. Because of this, most island towns are fairly self-sufficient, though still loyal to the Empire. Knowing that pirate raids are a fact of life, many towns have created their own city guard sufficient enough to repel possible attacks. Among the islands here are the Brimfire Islands, a small chain of volcanic active islands, on which is the Temple of Brilliant Rays, one of the six sacred sites of the Gnarled Grove druids.
The Lost Jungle

Though there are a few fervent believers in the world, the Lost Jungles on Rell are widely considered to be a myth, a heat-stroke induced fever dream of those few lucky enough to return from the Dune Sea. But this has not stopped the many foolish expeditions and explorers who have left the safety of Voltar. The most famous among these was Thaddius Tinkergear, a gnome explorer and adventurer of some renown. Crafting a B.O.O.M. Tube (Biological Observation Ordinance Mechanism), Thaddius rocketed himself into the desert in an ill-fated attempt to locate the lush jungles. His craft never made the trip, exploding halfway through its maiden voyage.
Titans Fall

Located within the Stone Spine mountains, Titan's Fall is one of the three locations in Gelthis with exposed remains of one of the Titan race. One of the homes of the Titan's Grove druid sect, Titans Fall acts as a place of worship for the druids as they strive to follow their tenets of world preservation and benevolent creation. This location by far is the most exposed remains of a Titan -- impaled against the mountain by a massive blade, it is slouched against the peak still in its tattered armor. The druids here protect the remains and the surrounding mountains that have been infused with the Titan’s dying energy, and they have created a special metal known as Titan's Steel.
The Bonekeepers

The Bonekeepers are often considered an urban legend or a ghost story instead of a real organization, and they would prefer it that way. The Bonekeepers work as an assassin-for-hire group. If you have the gold to pay, they will make sure the target of your malice meets an untimely end. This secret organization commands a fair amount of fear and respect from the people of Gelthis, though there are few that consider them nothing more than just a child's boogeyman tale. Those that do believe recognize their calling card -- a single piece of parchment with the image of a black bone and a bone missing from the corpse. Though there is not a single confirmed way of contacting the group, it is believed that if you truly have hatred in your heart and wish the target dead, the Bonekeepers will seek you out and offer their services.
Twilight Grove

The Twilight Grove is a section in the Emerald Span that once was the dwelling place for the Moon Elves. A proud race of elves, the Moon Elves ruled peacefully at first, spreading their influence deep within Elven culture throughout the Emerald Span. As the Lost Age came to a close, their leaders continued to become more and more power-hungry, eventually disregarding the Treaty of Barons and attacking the Credelian Empire. This resulted in the Battle of Twilight Grove, and the Platinum Order casting the Moon Elves deep into the Underdark. Today the Twilight Grove has been left as a monument to the fallen race and those that would cross the power of the Baronies and the Platinum Order. The grove also has multiple cave systems that link up to the Underdark below, which brave or foolhardy adventures have used to seek out their fortune.
Ice Crown Mountains

The Icecrown Mountains are the peaks that run along the northern part of Gelthis. Separating the mainland from the Frozen Fields, the Icecrowns protect nations like Raven’s Conclave and Prexor Legion from the harsh winter storms to the north. This range is also home to the Icecrown Dwarves, with their capital city and access to the surface at Dhim Koldhur. Also located along these mountains is the main pass into the Frozen Fields, the Frozen Gate. Though there are multiple smaller paths throughout the Icecrowns to reach the other side, the Frozen Gate is by far the most direct and impressive. Constructed by the Icecrown Dwarves, this massive series of gates was designed to keep the mainland safe from the dangers lurking in the Frozen Fields, and the gates are guarded by the dwarves. Somewhere along the peaks is the Temple of Clarity, one of the six sacred sites to the Gnarled Wood druids.
Thordin

Thordin is the most northeastern continent in Iraelon. Home of the United Draconic Empire, this is where the chromatic dragons' seat of power rested during and after the Great War. The continent is divided into five separate biomes, each reflective of the color of the dragon that rules over it. In the center of its southern coast is Scald, the center of trade for the continent and only city open to outsiders. The rest of the continent is shrouded in secrecy as each chromatic dragon and their underlings defend their territory viciously from outsiders, including other dragonkin.
Stone Spine Mountains

The Stone Spine mountain range is located along the border of the Raven's Conclave and the D’Hara Consortium. The mountain range is home to a few villages tucked away inside its valleys, as well as the entrance to Dhim Boldihr, the capital city of the Stone Spine Dwarves and entrance into their nation. The Stone Spines are also rumored to be home to a bronze dragon, hidden somewhere among the peaks. There are a few direct paths through the mountain range that travelers and tradesmen use, the most common being the Golden Gorge Road. Also located within this range is the Titan’s Grove druid sect and Titans Fall, the site of the remains of a fallen Titan from the War of the Titans.
The Banjo Round-Up

**The Banjo Round-Up** is a song written by Ranger Doug. It's first and only performance was in Chapter One of the *Riders Radio Theater* serial *Singing Six Guns*, performed by Riders In The Sky, John Hartford, and Big Zeno Clinker.

## Lyrics

*At the banjo round-up*

*Banjos everywhere*

*Banjos in the old corral and scattered here and there*

*A chicken in every pot*

*A banjo on each knee*

*At the great-big banjo round-up it's a banjo jubilee*

*Now an old cowboy philosopher once explained it patiently*

*Said "Sit down young feller, rest a spell, and listen close to me..."*

*"Now I'm as old as these here hills, and I've never seen it fail..."*

*"You can't have too many banjos when you're ridin' down the trail..."*

*"For a banjo makes you happy, it brings it's cheer to you..."*

*"And if one makes you feel so dog-gone good than think what two can do!"*

*Three and four, a thousand more, boys, I have a dream*

*A sea of shining banjos as far as the eye can see*

*At the banjo round-up*

*Banjos everywhere*

*Banjos in the old corral and scattered here and there*

*A chicken in every pot*

*A banjo on each knee*

*At the great-big banjo round-up it's a banjo jubilee*

*At the banjo round-up*

*A banjo jubilee*

## Riders Recordings

* *Riders Radio Theater*: *Singing Six Guns* Chapter One (1989) (live performance) (ft. John Hartford)

## Notes

* While the song is not credited to Ranger Doug in the episode itself, he is listed as the author in the BMI online archives through Songs of The Sage Publishing.

1. ↑ BMI: Songs of The Sage Publishing
Crown's Edge Forest

The Crowns Edge Forest is a large stretch of woods along the southern portion of the Icecrown Mountains. Straddling the border between the Raven’s Conclave and Prexor Legion, this forest is highly contested in the struggle between the two conflicting nations. Dotting across the forest are multiple fortified locations originally built during the Frozen Strife as a way to monitor the Icecrown Mountains and possible invasion from the Frost Field barbarians. Now these fortifications are used in the shifting no man’s land, as each country pushes their borders back and forth.
Philippine High Wiki

## Welcome to the Wiki

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Сундук убийцы

Сундук убийцы - это один из сундуков в игре Bullet Echo. Выдается только за 15 убийств противников в любых режимах.

## Содержит

* 1200 монет
* 9-15 карточек героя
* 2 гайки
* 1 копия обычного снаряжения
* 1 копия редкого снаряжения
* Шанс открыть нового героя
* Шанс получить новое снаряжение

## Интересные факты

* В самых ранних версиях Bullet Echo конца 2018 года сундук черепов можно было купить за 300 баксов.
Capacités magiques des Licornes

Voici les différentes capacités de magie que possèdent la licorne selon l'oeuvre ou la légende ou elle apparaît.

## Capacité initiale :

Selon les anciennes légendes et mythes sur cet animal fabuleux, la licorne peut, à partir de sa corne, neutraliser les forces maléfiques ainsi que le plus fort des poisons. Elle peu purifier tout ce qui est pollué comme les lacs et a aussi la mystérieuse capacité de relever tout ce qui peu être impur sur Terre.

## Capacités diverses

Au fil du temps et des époques, les légendes des licornes se mettent a varier, et se voient attribuer de nouveaux pouvoirs, tels que faire léviter des objets par la pensée, soigner des blessures a partir de leurs larmes, et se téléporter a un endroit différent. Si une licorne donne sa confiance à un humain, un lien télépathique les unis.
Unikitty

**Unikitty** est une hybride Licorne-Chat femelle de couleur rose et bleu au niveau de sa corne pointue ainsi que sa queue, qui possède une bande blanche et est la princesse du Royaume des Nuages Perchés (Unikingdom en VO). Elle a la capacité de léviter dans les airs et peux changer de couleur selon son humeur (rouge quand elle est en colère, bleu quand elle est triste...) mais elle est de nature optimiste et aime beaucoup s'amuser avec ses amis et son petit frère Mimicorne.
The Five Baronies

The Five Baronies is the loose alliance of countries on Gelthis. This council of leaders represents the five nations above ground, and is the center of all political discussion on the continent. With the guidance of the Platinum Order, the Five Baronies work together to set common laws across Gelthis, handle any crisis that could threaten peace between the nations, as well as set up economic trade across the continent. The council is held on The Seat of Power, an island in the middle of the inner city. There, each Barony sends its delegates to work and live, vying to advance the individual goals of their nation. It is rare that the leaders of the Baronies ever gather on the island unless there is a true crisis. This alliance was formed at the end of the Lost Age as power began to solidify among the most influential groups across Gelthis. The leader of the Platinum Order, Lady Cesa Suskini, sought to end the constant fighting and power struggles. She brought the leaders of the multiple nations together and forced a truce to be signed. Though this treaty did finally set the map of Gelthis as we know it today, it has not stopped the fighting between nations completely. There are still scattered territorial battles as each Barony pushes towards their own goals.
Alicorne

Cette page traite comme sujet les Alicornes, une espèce de licorne bien particulière...

## caractéristiques physiques:

Les Alicornes sont une espèce très distincte de licornes : même si elles possèdent déjà leur corne au front, elles possèdent des immenses ailes au niveaux du dos, elle les ont soit depuis leur naissance, soit elle est acquérissent en ayant fait une bonne action (ex: Twilight Sparkle) ou après, pendant avoir vécu des milliers d'années, des ailes leur poussent.

## Capacités

Les capacités magiques des Alicornes s'ent voient renforcées, augmentant de niveaux leurs sort ou leur endurance. Leurs ailes leur donne aussi le pouvoir de voler dans les airs et de voler hyper-vite, jusqu'a ne pas pouvoir être vue par les humains. Elles peuvent aussi ouvrir une brêche dans le monde réel, et regarder les différents monde en restant caché.
The Platinum Order

The Platinum Order is an organization founded towards the end of the Lost Age. Originally a group of paladins following the instruction of Bahamut, the Platinum Dragon, they fought together to bring a close to the chaos following the Age of Dragons and the Great War. They brought the warring nations together to form the Five Baronies and a mostly stable peace across Gelthis.

Since its creation, the Order has grown in size and its purpose has expanded beyond just a military arm. With its headquarters in the largest free city-state on Gelthis, Issafell, the group has spread its influence throughout the continent. It has become a beacon of hope and trust through all the Baronies, and with its military branch led by its Paladins, it has the power to maintain that peace if needed.

## Leaders and Other Prominent Members

* Lady Cesa Suskini
* Commander Ren Crowspire
* Captain Germain Sanguine
* Captain Velina Strongwind
* Captain Keyle Shortbend
Licorne

La licorne, aussi appellé souvent "Unicorne" est une créature légendaire a corne unique sur le front.

## Son origine

La licorne fascine le monde occidental depuis des siècles. L'universalité des légendes et des représentations d'animaux à corne unique, en orient comme en occident, et surtout la dimension mystique et ésotérique de la licorne, portée par des « artistes, conteurs et rêveurs » enclins à la méditation, sont source de mystère et d'inspiration. Les œuvres qui mettent en scène une licorne possèdent souvent une forte charge symbolique, à l'image des tapisseries ainsi que les bestiaires du Moyen Âge. Les théories concernant les origines de la licorne se révèlent plus ou moins sérieuses.

## Sa couleur

Les licornes sont communément blanches, avec une crinière de la même couleur, mais ça peu aussi varier du rose foncé au violet, voire même au bleu nuit, avec sa crinière qui est de couleur différente ou qui suit la même couleur de sa robe.
Kilmore's Hollow

Kilmore’s Hollow is a stretch of woods along the Inner Sea bordering Issafell and the D’Hara Consortium. Home to multiple logging camps and hunting grounds, Kilmore’s Hollow is most known for the crater at its center and the town along its edge. The crater here is rather wide, taking a day to traverse the circumference, and stretches deep into the ground. Littered across the sides of the crater are ruins of a previous civilization, making this a very high interest spot for the archeologists of the Amethyst Institute. Once there was a druid sect living in this forest, guarding a source of power. At some point during the Great War this sect disappeared, leaving a massive crater. The story of how this happened has been lost to history, but archeologists have been working diligently over the last few decades to piece together what happened.
Gelthis

Gelthis is the largest of the three continents on Iraelon. Formed after The Great War and The Sundering the remaining forces of the rebellion against the Dragon Horde settled here. After a short period of infighting the rule of Gelthis was eventually divided among eight separate nations. The Five Baronies and the Dwarven Council of Three work in conjunction to maintain peace, though the Dwarven nations do little on the surface and stick to themselves in the Underdark below the continent.

Gelthis has a wide variety of biomes, from swamps, to tundra, to lush forests stretching across the main land. In the center is the Inner Sea, a huge body of water that connects all of the Five Baronies by water. The Inner Sea drains into the Great Oceans through a large fissure called The Fracture. Along the southern edge is a large forest known as the Emerald Span. There are three large mountain ranges that stretch across Gelthis, The Stonespine Mountains stretching along the northwestern side, The Cloud Scar Mountains which run along the southeastern side, and the Ice Crown Mountains capping the northern side and separating the mainland from the Frost Fields.
Twilight Sparkle

Twilight Sparkle est une Alicorne de la série My little Pony: les amies, c'est magique, auparavant une simple licorne avant de recevoir des ailes qui font d'elle la princesse de l'amitié, elle est de couleur violette avec une crinière rose, indigo et violette ; sa marque de beauté est une étoile rose avec cinq autres petites étoiles blanches. Elle aime étudier et utiliser sa magie ainsi que faire régner l'amitié avec ses amies.
Onchao

Onchao est une jeune Alicorne mâle vivant au pays de Centopia de la série *Mia and Me*, son pelage est blanc avec une crinière couleur dorée, du même que sa corne. Il peux faire revivre des endroit secs et morts avec sa corne magique hors du commun, ce qui est utile pour les elfes. Onchao est ami avec une jeune Elfe du nom de Mia.
Sunset Shimmer

**Sunset Shimmer** est une jeune licorne de couleur jaune doré, a la crinière rouge et jaune et sa marque de beauté est un soleil. Auparavant une élève de la Princesse Célestia, elle se rendit dans un autre monde a l'aide d'un miroir magique, où elle impose sa loi dans un lycée. Mais elle est vaincue par Twilight après qu'elle lui eu dérobé sa couronne et devint gentille. Elle décide de rester au Lycée de Canterlot avec ses amies.
Развитие персонажей

## Уровень Аккаунта

Уровень аккаунта повышается за участие в битвах.

Посмотреть какой у вас уровень нельзя, единственный способ это узнать только когда вы повысите его. При повышении уровня вам даеться 5 баксов и 5000 монет. Больше это на данный момент (2023.06.08) ничего не делает.

Больше всего XP выдаются в операциях *Электро*, *Медик*, *Механик*, *Инферно*.

## Развитие персонажа

В игре Bullet Echo вы можете развивать персонажа по 4 направлениям:

* **Уровень персонажа** - необходим соответствующий уровень аккаунта и монеты.
* **Звездность** - необходимы карточки персонажей и монеты.
* **Способности** - необходим соответствующий уровень персонажа, монеты и батарейки.
* **Экипировка** - необходимы карточки снаряжения и гайки.

У каждого персонажа есть основные и второстепенные параметры. К основным параметрам относятся:

* **Здоровье** - количество, которое может пережить персонаж. При достижении 0 - игрок переходит в состояние При смерти.
* **Броню** - снижает получаемый урон. Этот параметр указывает на максимальное количество брони, который игрок может поднять в бою.
* **Урон** - количество, которое наносится Основным оружием персонажа.

## Уровень персонажа

Текущий максимальный уровень персонажа ограничен **Уровнем Аккаунта**.

Больше всего монет можно найти в операции "*Мидас*".

## Звездность

Звездность любого персонажа можно повысить максимум до **7 звезд**.

Звездность повышает такие параметры, как **Здоровье**, Броню, Урон и некоторые параметры способностей.

Разные персонажи открываются с разным количеством звездности.

## Способности

У каждого персонажа есть 4 типа способностей:

* Активная способность
* Медицинская способность
* Первая пассивная способность
* Вторая пассивная способность

Для развития способностей, персонаж должен быть соответствующего уровня.

На способности тратятся уникальные ресурсы и небольшое количество монет.

### Активная способность

Применяется в игре, путем нажатия на кнопку

### Медицинская способность

Применяется в игре, путем нажатия на кнопку
The Sundering

The Sundering was the final event that ended the Great War. The war had now been dragging on for over a decade. The younger races (those not of the Draconic race) had been successful in carving out a section of the great continent, but neither side had been able to make a substantial enough dent in the others' forces to change the tide of battle. The wise sorcerer, Eras Abimeur, soon came to realize that there would be no end to this conflict until one side had completely eradicated the other. He devised a plan to once and finally bring the bloodshed to a close. Working with the Volnier, Eras was able to craft a box that he filled with immense magical energy to be used as a final ultimatum against the two warring factions. Bringing their leaders together, Eras gave them this choice: come to peace, or he would use the Enigma Box to bring destruction upon both nations and end the war for them. When the dragons and younger races turned on him, he was forced to go through with his plan, detonating the Enigma Box. The explosion swept over the armies, trapping them in a pocket plane where they continually repeat their heated battle indefinitely. Though Eras had successfully ended the Great War, the result of the explosion had shattered the Great Continent into three smaller landmasses, Gethlis, Rell and Thordin. Peace finally came to Iraelon once again as the United Draconic Empire fled to Thordin, the younger races took up residence on Gelthis, and the Volnier isolated themselves on Rell. The act of such destruction weighed heavily on Eras Abimeur, and he faded into history.
Lonely Yukon Stars

**Lonely Yukon Stars** is a song written by Ranger Doug. It was first performed by Riders In The Sky in the *Tumbleweed Theater* episode *Sky Bandits* in 1983, though it did not appear on an album until *The Cowboy Way* in 1987.

## Lyrics

(YODELING)

*Lonely Yukon stars gleaming high in the sky*

*Scattered careless and loving by an artist on high*

*To their silent song the sighing wind adds it's part*

*A song that can only be heard by the heart*

*Northern lights that hang pale curtains of fire*

*Lead me to the one sittin' warm by the fire*

*Lightly goes the moon on it's melancholy way*

*Guidin' me homeward as night becomes day*

(YODELING)

*Northern lights that hang pale curtains of fire*

*Lead me to the one sittin' warm by the fire*

*Lightly goes the moon on it's melancholy way*

*Guidin' me homeward as night becomes day*

(YODELING)

## Riders Recordings

* *Tumbleweed Theater*: *Sky Bandits* (1983) (first recorded performance) (live performance)
* *The Cowboy Way* (1987) (first album recording) (live performance)
* *Austin City Limits*: Season 12, Episode 12 (1987) (live performance)
* *Riders Radio Theater* (series)
	+ *Meltdown On The Mesa* Chapter Five (1988) (live performance)
	+ *Raiders of The Vanishing Everglades* Chapter Three (1992) (live performance)
* *The Grand Ole Opry Live* (episode unknown) (1993) (live performance)
* *Silver Jubilee* (2003) (first studio recording)
* *Live From The Golden Age of Riders Radio Theater* (2006) (reuses Meltdown On The Mesa Chapter Five recording)
* *"Lassoed Live" At The Schermerhorn With The Nashville Symphony* (2009) (live performance)

## Notes

* The lyrics and chords of Lonely Yukon Stars are included in *Riders In The Sky: The Book*.
The Order of the Rose

The Order of the Rose is a knightly order in the Credelian Empire. Considered the highest order of knights in the realm, they are seen as paragons of virtue and ethics. Following a strict ethical code, the knights are sworn protectors of the Credeli family and the people of the Empire. Though some have been gifted large land holdings across the Empire, most knights of the order travel to the outlying villages to maintain peace and order, or spend their time in service of the royal family at Palisade. Knighthood originally was saved for those families that have proven extraordinary dedication to the Empire, but in recent years it has become more of a path for the immensely rich to gain more political power. However, there is a tournament held during the yearly celebration of the nation's founding. The tournament pits all the houses of the Order of the Rose together in friendly competition, but also allows any person of the Empire to compete. The winner is given the opportunity to join the Order and work closely with the royal family as one of their guards.
The World of Iraelon Wiki

## Welcome to Iraelon

Welcome to the official wiki of Iraelon, a homebrew D&D campaign. This wiki was created to help share history, key events, key people and locations in the world of Iraelon for the players and anyone interested. The contents here are under constant edit but should be considered the official cannon for Iraelon.

## Key Events

* The Formation
* War of the Titans
* The Separation
* The Great War
* The Sundering

## Key Organizations

* Dwarven Council of Three
* The Five Baronies
* M.O.R.E.
* Platinum Order
* The Golden Shield and Shroud
* The Unredeemed
* The Raven's Talons
* The Grinning Palm
* The Bonekeepers
* The Violet Wardens
* The Miners Guild
* Keepers of the Five Hundred
* The Amethyst Institute
* The Order of the Rose

## Nations

* Credelian Empire
* D'Hara Consortium
* Prexor Legion
* The Elthasi Dynasty
* The Raven's Conclave
* Issafell, the Golden City
* Cloud Scar Dwarves
* Stone Spine Dwarves
* Ice Crown Dwarves
* United Draconic Empire
* Relfan Free Trade Nation

## Key People

* Lady Cesa Suskini
* Eras Abimeur
* Commander Ren Crowspire
* The Grand Master
* Lord and Lady Greywillow
* Lady Rose Credeli
* Lord Commander Rohan
* Lord Commander Reymnd

## Miscellaneous Information

* Races
* Pantheon
* Locations
* Artifacts and Items
* Bestiary
The Shining Grove

An expansive stretch of aspen trees along the eastern edge of Prexor, the Shining Grove gets its name from the golden colored leaves that shine brightly during the fall months. Originally a grove protected by the Gnarled Wood druids and home to the Shining Temple, in recent years there has been an encroachment on the land by the powerful and wealthy members of the Prexor Legion. Much of the rare wildlife has left or has been pushed to the fringes of the grove, as more and more is taken by urbanization. But for now, the temple still stands and the druids still occupy a large majority of the forest, continuing their effort to conserve as much of the forest as possible diplomatically.
Wiki L'encyclopédie des Licornes

## Bienvenue sur le wiki

soyez les bienvenues sur le wiki traitant pour sujet les licornes.

ce wiki parlera des mythes et légendes a propos de cette créature imaginaire, et de ses apparations dans la fictions.

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !

Fichier:Placeholder
The Great Divide

The Great Divide is a natural border between the Prexor Legion and the Elthasi Dynasty. This massive canyon was created during the Sundering, when the Great Continent was separated into parts. A giant fissure was formed, spreading from the Inner Sea out towards the Shattered Isles, allowing the sea to drain out to the ocean. Hidden among the cliffs here is the Whistling Temple, one of the six sacred sites for the Gnarled Wood druids. The Great Divide is also the location of a famous Elven sport, Up-Drafting, where a person uses the strong wind currents from the canyon to float on a platform made of leather and wood, riding the pressure waves.
Prexor Legion

The Prexor Legion is one of the five nations that make up the Five Baronies on Gelthis. It is located in the northeastern section of plains and forests, just south of the Frost Fields and the Ice Crown Mountains. To the west, it shares a contested border with the Raven's Conclave and its southern border is marked by the Great Divide. Prexor is considered to be one of the strongest military nations in the Five Baronies. Ruled by a Council of Beldir, the nation has a very strict hierarchy and moral code that it enforces upon its citizens. Led by the Lord Commander Rohan, Prexor seeks to ultimately bring its morals and structure to all nations within the Five Baronies.

## History

The Prexor Legion began shortly after the end of the Great War. A group of legionaries following the teachings of Beldir, the God of War, left the coalition of younger races determined to put the painful memories of the war behind them and start a new life. Together they settled in the great plains of Gelthis, establishing the city of Yloria as their utopian ideal. Their key tenets were those that had kept them alive during the Great War: structure, devotion, and service. Under the Legion's leader, Lord Commander Reymnd, the city of Yloria began to flourish and expand. With its policy of universal military service and state-sanctioned worship of Beldir, the people of Prexor grew in loyalty and strength. They used this power to stretch their influence over the rest of the plains, conscripting and enfolding other smaller nations and towns that had sprung up after the Great War. In more recent history, the Prexor Legion has become synonymous with fervent fanaticism. Led by the new Lord Commander Rohan, the Legion has started a campaign against the Raven's Conclave. Believing it to be his holy crusade dictated by Beldir, Rohan seeks to eliminate the undead scourge from Gelthis.

## Capital City: Yloria

The city of Yloria is located in the Golden Plains of Gelthis along the edge of the Shining Grove. Home to the Council of Beldir and the aristocratic elites, the city is strictly planned and separated out into its internal caste system.

## Ruler

* Lord Commander Rohan
* Council of Beldir

## Points of Interest

* Ice Crown Mountains
* Great Divide
* Titans Rest
* Shining Grove
* The Frozen Gates
* Crown's Edge Forest
Princesse Celestia

La Princesse Celestia est la dirigeante d'Equestria dans *My little pony, les amies c'est magique,*c'est une Alicorne blanche à la crinière colorée. Elle a une marque de beauté en forme de soleil, qui représente sa capacité à déplacer le Soleil dans le ciel, ce qui la qualifie comme la licorne la plus puissante d'Equestria et a été le professeur de la Princesse Twilight Sparkle. Elle a bannie sa soeur Luna suite a sa transformation en Jument séléniaque pour mille ans. Célestia est sage, prudente et planifie sur le long terme. Elle montre toutefois son côté obscur dans l'épisode 10 de la saison 7 "Un problème royal": Daybreaker.