Races

## Races From Trio (Human related Races)

After all it was the human race that lead to many of these mentionable races.
Humans are balanced in their characteristics even though no two humans
look the same; they are normally able to achieve the same goals if they work
for it the same way. A human tends to like more physical abilities that enhance
his/her stats and normally tend to be a jack of all trades when it comes to class
 Humans come in a skin tone that ranges from a pale white to a dark brown.
No matter the skin tone a human will normally not have any other protective
layer than skin and clothing. A human is the most basic in appearance and
 The Human's biggest strength is that it can adapt to any condition.
This gives them +1 agility and +1 perception
A human's biggest weakness is that they are easily prone to things. Sickness,
Disease, wounds, death. -1 endurance.

  Due To their skin being relatively rougher than humans and their bone structure increased they have a \+5 in endurance
As that does seem like a really nice trait to have they lack -2 Agility and -1 Speed

  Due To their skin being relatively weaker than humans they have a -2 in endurance
However they have an increases intelligence +2 and are one of the only races that can learn 12 abilities instead of 10.

  These creatures are normally really fast and Agile. +3 to speed +2 to agility
However they are not very perceptional -2 perception; and they don't speak. -4 charisma.

***Synths***

Synths, created by the mysterious Trio Three Corporation, are classified into one of three generations depending upon their complexity. Gen 1 synths are purely mechanical humanoids with skeletal appearances; consequently, they are crude representations of living humans. Like their predecessors, Generation 2 synths are also mechanical, but have more advanced frames that are partially or fully covered in plastic panels that serve as "skin"; they might pass for humans if not closely inspected. Generation 3 synths represent the pinnacle of synth technology; with bio-mechanical bodies capable of respiration, bleeding, consuming, and feeling emotions and sensations, Generation 3 synths are indistinguishable from true humans.

***Strength/weakness***

+2 accuracy -2 luck +1 endurance

**Swampfolk**

Products of radiation and incest, the swampfolk all act, look and sound like stereotypical "hicks," from the odd ways they walk to their vocabulary, such as "There you is!" and "I gonna kill you!"  Suffering from mental conditions they are often not as intelligent as humans. However they are incredibly accurate people. They are very territorial, and they are hostile to outsiders. Areas in which they live are all decorated with bones, strung-up dolls, teddy bears, and mannequin heads. These decorations serve as both a warning to outsiders and as a part of their own religion/cult, which is based on worshiping unknown deities.

**Appearance**

Humanoid like all races from trio. Swampfolk often have deformities about their body. Resembling hillbillies.

**Strength/Weakness**

 Accuracy +2 intelligence -1

## Races of Phantasia

 +3 Strength +3 endurance
-2 agility -2 speed

 +3 Accuracy +3 perception
-1 Strength

 +2  Mana  -2 luck

 +2  Accuracy   -2 luck -1 mana

 +2  Agility   +3 luck -2 strength

***Gnome***

Gnomes are welcome everywhere as technicians, alchemists, and inventors. Despite the demand for their skills, most gnomes prefer to remain among their own kind, living in comfortable burrows beneath rolling, wooded hills where animals or what's left of them abound.

***Appearance***

Gnomes stand about 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Their skin ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, and they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years.

***Strength/Weakness***

+1 Mana -1 strength.

***DragonBorn***

To a dragonborn, honor is more important than life itself. First and foremost, honor is tied to battlefield conduct. Adversaries should be treated with courtesy and respect, even if they are bitter enemies. Caution and discretion are key to a warrior’s survival, but fear is a disease and cowardice is a moral failing. The drive to behave honorably extends into the rest of a dragonborn’s life: Breaking an oath is the height of dishonor, and attention to honesty extends to every word. A commitment made must be carried out. Ultimately, a dragonborn takes responsibility for his or her actions and their consequences.

***Appearance***

Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t have tails. They are tall and strongly built, often standing close to 6 feet in height and weighing 150 pounds or more -- females being of basically the same height and weight as males. Their hands and feet are strong, talon like claws with four fingers and a thumb on each hand. A dragonborn’s head can feature a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are shades of red or gold.

***Strength/Weakness***

+4 endurance -2 luck

***Tiefling***

Tieflings tend to have an unsettling air about them, and most people are uncomfortable around them, whether they are aware of the tiefling’s unsavory ancestry or not. While some look like normal humans, most retain physical characteristics derived from their ancestor, with the most common such features being horns, non-prehensile tails, and pointed teeth.

***Appearance***

Tieflings have horns and longer faces than humans. In many other ways tieflings are similar to humans physically. Tieflings are, on average, just as tall as humans, from 5'6" to 6'2" and weigh just a little bit heavier at 140 to 220 lbs. Tiefling skin is usually human-like in color, though extending past normal human colors into reddish hues as well. Tiefling hair is often the same color as human hair as well, though dark blue, red, or purple are also common shades among the race.[6] Although it is not always the case, tieflings tend to have better reflexes than their human kin. This, along with their natural propensity for hiding and deceit helps to give tieflings a reputation for thievery and duplicity

***Strength/Weakness***

+2 Stealth and +2 Perception

-2 charisma