recursal/Fanatic-Fandom huggingface dataset:
Challenging Difficulty

Challenging is one of the 4 difficulty levels in the game, the others being Relaxed, Relentless and Nightmare.

Challenging mode is intended as a base difficulty. It should be a good starting point for new players who aren't sure what difficulty suits them.

> "Enemies are fast, unforgiving and will press the advantage in combat if given the chance
>
>

> Aether Gain increased by 10%
>
>

> *Expect to fall many times on the path to Victory*"
>
>

## Features

Here's what to expect when choosing this difficulty:

* Enemies attack at a medium speed
* Enemies have a medium amount of aggression, meaning they only slowly engage with the player when they break another enemy's guard
* The Unraveled summoned during boss fights are:
	+ During the first Aether Horror fight, two Lesser Husks and two Unraveled Husks are summoned.
	+ During the second Aether Horror fight, two Unraveled Husks, one Empowered Knight and one Spellweaver are summoned.
* Aether gain is increased by 10%

## Trivia

* This difficulty crystal glows purple, and changes the portal's color in The RuneForge when crushed.
* This matches the color of the second tier in the Shattered Woods campaign. The crystal/portal colors of the  Relaxed and  Relentless difficulties match the first and third tier colors, respectively.
* This Difficulty comes before the Relentless Difficulty and after the Relaxed Difficulty.
Clothing Betas

Clothing betas are a collection of clothing items that the animal jam community has deemed to be betas, even if they aren't from the beta testing period. Notice there are are some fake clothing betas, they're not worth more then a few rims each. Here's the link for the fake clothing beta page, check it out! (

☀https://animal-jam-items-trading-and-more.fandom.com/wiki/Fake\_Clothing\_Betas?venotify=created )

Value - Each clothing beta is worth one half of a den beta (DB), however some clothing betas are worth the same amount as a den beta.

Key -

* RIM = Rare Item Monday
* DB = Den Beta
* CB = Clothing Beta

```

```

Note - Some of these items have color variations that have different values. See their own pages for details, and if they don't have their own page yet please be patient, I'm working on growing this page as much as I can. Thank you!
Leo Therian Sicarius

He was very young and trained on the Jedi Temple of Coruscant as a padawan before the sacking of coruscant. Growing up, He trained and worked twice as harder and learned  much more than standard requirements about the jedi ways from his Master, Claudius Rargos, A jedi guardian of peace. His ambition that he wanted to accomplish was to become a jedi guardian for the republic like Claudius. Leo has learned to use two blades to fight in the battlefield and proven in time to be more masterful with two than one. In time before he would take the trials began the events of the sacking of coruscant where the sith would invade the temple preparing for a moment in history Leo will never forget.

Leo fought his way against the sith and imperials invading the temple for his and Claudius’s objective to save the padawans, and younglings from the battle within the temple. When evacuating the jedi to the shuttles to safety, Leo had experienced and saw the death of his master, slain by a sith lord and a few sith warriors accompanying the sith lord to attempt to slay the other jedi. He escaped on one of the shuttles and fled for the opening as soon as they could.

After the tragic events, Leo was ordered to return the surviving jedi to the world of Tython where a new order would begin, and that day to serve as a Jedi knight for the order. But new struggles and obstacles have come for Leo after the loss of his master he needed guidance and help with. As Leo continued his journey as a knight and overcoming his grief of his loss, He was assigned by the republic with a group of soldiers called the Hyena Company. There he met many long good friends he will forever remember and consider family for the end of eternity.

With the missions and heroics they’ve done through the galaxy he gained and mastered new abilities with the force and mastery with Jar’kai. He even overcame his grief and started to find peace with himself and has made progress to find forgiveness with himself.
Weapon Builds

## Introduction

The vast choice of weapons in until you fall lets you choose the combinations of weapons you want to have. Some of them trigger specific reactions, some of them are made for synergies, and some of them are here as a support for the other weapon.

There are currently 12 weapons in the game, meaning that there are 66 combinations available. A lot of them are commonly used to achieve certain goals, like destroy an enemy's Guard quickly, or annihilate instantly all of its Health Crystals.

## Goals

Below is a list of some of the builds recommended to achieve the listed goals. If you think one of them should be in this list, add a suggestion or come tell us on our discord!

List of Goals:

* Destroy an enemy's Guard.
* Destroy an enemy's Health.
Shardstorm

Shardstorm is a Super which deals repeated damage to your foe by summoning a cloud of crystalized Aether.

## Strategy

* Shardstorm, even at Level IV, cannot damage enemies with a broken Guard.

* Shardstorm can still deal damage to enemies whom are afflicted by Stasis.

* Shardstorm cannot break an enemies guard, meaning you can combine it with Stasis  at Level IV for High lethality chip damage followed by a punishing critical combo using a weapon like the High Arcanists Blade.

## Upgrade Levels

Shardstorm can be enhanced for a total of 3 times by crushing a Super Upgrade Crystal. Below are listed each of the new powers the crystal gives you when crushed:

 II
 III
 IV
Until You Fall Wiki

**Welcome to the Until You Fall Wiki!**
From the team behind *I Expect You To Die*, this arcade-inspired VR hack-and-slash roguelite will force you to find and master your own fighting style for hours of frantic, kinetic fun.

## Fight. Fall. Rise Again.

*Until You Fall* is a visually stunning VR sword fighting game from Schell Games. Prepare for the fight of your life. Move your arms and body to the synthwave soundtrack as you attack, block, cast spells and dodge your way deeper into the heart of a neon fantasy world filled with magic-infused monsters. Equip yourself with a variety of gameplay-altering weapons as you continue to gain strength and strike down the monstrosities that lurk within Rokar.

**Game Story**

 Rokar has fallen. Once a civilization fueled by a magical power called Aether, the Rokari have been destroyed by a Calamity of unknown origins. Now, monsters and twisted spirits wander these crystallized ruins. As the last remaining Rune Knight, you alone can fight back these horrors. With the help of a mysterious Runesmith, you will forge the weapons needed to complete your campaign. Are you the Champion that Rokar needs?

## Features

* Intense physical gameplay - stay active to stay alive.
* Driving synthwave soundtrack keeps you moving in and out of the game; get the OST for free on Steam
* Encounter a cadre of corrupted monstrosities, each requiring different strategies to defeat.
* Fight through a variety of gorgeous, neon-tinged locales.
* Equip and empower a selection of unique weapons to choose how you do battle.
* Each run features randomized rewards, powerups, enemy configurations, and rooms - no two runs are quite the same.
* Customizable comfort options to help you move and battle comfortably in VR.

Join our growing community on our Discord to talk to the developers, compare battle strategies, and compete for a chance to win some *Until You Fall* swag!

All Pages- browse through every page on the wikiWelcome to Rokar - learn about the lore behind the world of RokarFan Content - see the fan content created by our wonderfully creative Rune KnightsTips and Tricks - find advice and strategies to help you triumphCharactersWeaponsSupersAugmentsThe UnraveledCombat

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

Twitter
Dashes

## Description

The player has a dash ability, which can be used to navigate the environment and reach enemies more quickly.

## Dash Charges

The player has a limited number of dash charges. Each dash will use up one dash charge, and if they run out, they will be unable to dash again until they recover at least one. Dash charges take roughly 5 seconds to recover after being used. The player starts off with 3 dash charges, but player bonuses on Weapons can increase this amount. It is also possible to gain various traits to weapons that will increase the dash recovery speed, or restore dash charges in certain situations.

Dash Charges on the player's HUD

## Dash Impact

Dashing into an enemy will deal Guard Damage to it. In order to do so, simply look at an enemy, get close enough for your indicator to shine red, and dash into the enemy.

The amount of guard damage depends on the player's current dash impact. This starts at 10 but can be increased with player bonuses on Weapons. It can also be increased by 5 by taking Shards of Ferocity, and modified by various traits.

Dash damage also scales with the distance covered when dashing into an enemy.

* Dashing from maximum range does bonus damage (1.5x)
* Dashing from point-blank range does less damage (0.3x)
* From point-blank, dashing backwards then forwards deals the base amount of damage (1x)

## Notes

The icon for your dash distance is indicating where you will dash if no enemy is in front of you. However, you can dash farther than where your icon is by dashing straight into an enemy; and that is what we call *maximum range*.

The dash has a *soft aimbot* as it will automatically lock on the enemy you're looking at, making it easier to dash into an enemy without aiming precisely at it.
Hall of Records

A lot of Rokari knights tried to prove their value and power as Rune Knights. History is full of ancient records, left engraved on the rocks and monuments of  Rokar. We deciphered these scriptures for you, and put them here for you to read them.

It is in your power to try to become one of those legends, by proving your value in combat, expressing your creativity, pushing limits, or even help deciphering those said records.

Down below are displayed all the deciphered records :

Fan Content

Challenges
A Day in the Life of a Rune Knight

*by Pastel\_Devil*

In a dark corner, cold and ruined, I rest. My existence is nothing more than a decrepit and convoluted mass of collapsed parts. I sense nothing. I feel nothing. For hours, sometimes days, I am left in this unchanging state. Yet, so it is that without warning, my very being erupts into action. The spirit within me returns, igniting my eyes in a dazzling blue brilliance and I am whole again. I am filled with the need to hunt once more. Returning me again to the day I lost everything that matters, the day of my penultimate vengeance. Is this hell? I lose myself in the violence of it all, as if controlled by some malevolent force, incomprehensible to my lowly perspective. Enemies fall upon sword, severed and splintered beneath my anguished wrath. This must be Hell. I tell myself again that it must be hell as I confront the demon who stole everything from me. The victory I take is hollow and without meaning in light of the knowledge of how many times I've claimed it before, and how many times I will claim it in the centuries, the millennia, to come. I am wretched and wailing in my solitary absolution. In this endless mirror of my most dreaded present, I am lost.

"I'm sorry, champion." A voice both familiar and unknown consoles me. "You are getting quite good at this." Quite good? At this? Quite good at this unrelenting torment? At this repeating and fractal reality of loss and reprieve? "I'm sorry" she whispers to me, as if taking care for another not to perceive her overly sympathetic pity. "One day you will be freed from this place, this memory of a nightmare long since past." The voice fills me with hope as I collapse once more into the wreck that I am. This state of being, emptied within, has left me wanting to once more endure the only thing I know. The death of my adversaries, and the reminder of my loss.
Lesser Husks

Lesser Husks are the most damaged Rokari souls from  The Calamity. Deteriorating and nearly feral, these Unraveled wander the forest aimlessly, looking for any source of Aether.

The Citizens of Rokar were struck by the Calamity the most, turning into aether hungry fiends that will throw their lives away for the sliver of a chance to get some more Aether.

## Combat

These enemies are incredibly fragile, but are scattered throughout the First two tiers of play. They become very uncommon in Tier three, which starts on Stage 15.

They have very slow attacks that consist of a single strike.

## Tips and Tricks

* A great source of super charge, as their low Time to kill makes them a great way to add super charge to a super you need quickly. Consider keeping them alive between using supers on more dangerous enemies.

A Steam trading card artwork showing a Lesser Husk alongside an Unraveled Husk
Agatha Quotes

*Our community needs more information on this page! Can you help out? Click here to add more.*
Agatha, the Runesmith, talks through the Rune Knight throughout the game, providing commentary, guidance, and support.

## Tutorial

Below is a list of all the lines that she will say during the tutorial.

## First Run/First Encounters

Below is a list of all the lines she will say in the player's first run, or the first time they reach a certain point in the campaign and encounter something new.

## Battle

Below is a list of the random lines that she can say mid-battle or after the player defeats a room

 Press the advantage!
 [Chuckles] Magnificent!
 Well done, Champion!
 Returned to dust!
 [Chuckles] Well done!
 Hold your own!

## Returning from a Run

Below is a list of all the random lines she can say when the player returns from a run

 *Eh.* Things must be more dire out there than I realized.
 Keep trying, Champion! I know you can do this!
 *Ugh!* That creature makes my blood boil! You will succeed, I know this.
 More fuel to the Forge, han? - *\*chuckles\* -* I love it!

## RuneForge

Below is a list of all the random lines she can say while the player is idling in The RuneForge

 This place could use a tidying up.

## Trivia

* Many of the lines which the player can only hear once during their first encounters, can also be heard when adjusting Agatha's volume in the game Settings
* The Empowered Captains are the only enemies which don't have an introductary line from Agatha. This may be because they're so similar to the Rokari Honor Guard
Cold Iron Greataxe

The Cold Iron Greataxe is one of the three two-handed weapons available in the game. It is unlocked for purchase in The RuneForge after completing the first boss fight with the Aether Horror

## Lore

"A two-handed axe that grows stronger as its wielder takes damage from their enemies."

## Strategy

* Taking Shards of Resolve should be a high priority in order to either allow more uses of Vicious strike or to allows for more empty health crystals to empower Beserker to give a stronger boost
* Upon activation, Vicious strike activates Vengeance if the knight has not been hit yet, allowing for an easy way to activate the trait without requiring the unraveled to hit you
* While at first glance, the 4th level of Vicious strike might cause an anti synergy with the Axe, it allows you to take 1 hit to activate Vengeance while still having a health crystal to activate Beserker, greatly increasing the margin for error
* Tenacious is an excellent trait for the great axe since you want to be on low hp anyway, effectively giving a free 25% boost to guard and health damage
* Spellsword’s Charm is a risky yet effective pick for a second/offhand weapon since it provides vital boosts to hp, combo limit, and dash charges along with giving a charge speed boost to Vicious strike and boosting hp and guard damage with Call of Oblivion if the charm is level 8 or higher. The main downside however is that you only get a boost of 1 health and 1 guard damage to the axe since the charm’s abysmally low health and guard damage along with not being able to use it to block attacks, meaning you can only use the axe to block

## Upgrade Levels

\* As with all two-handed weapons, the Two-Handed trait means that in addition to these Health and Guard Damage stats, the weapon will also have +50% of the offhand weapon's base guard and health damage added to each, respectively.

## Traits

The traits on this upgraded weapon are:

* **Two-Handed**: This Weapon should be held in two hands to be used. It gains 50% of the offhand Weapon's base Health and Guard Damage
* **Vengeance**: The first time you take damage in an encounter, this Weapon gain's 25% Health Damage. Resets every encounter
* **Berserker**: For each depleted Health Crystal, this Weapon gains +15% Health Damage

## References

1. ↑ https://untilyoufall.schellgames.com/about
Shard of Resolve

Once Crushed, this Shard will grant you 1 additional Health Crystal to your Health Bar.

It is worth noting that crushing this Shard will *not* replenish any empty Health Crystal. The additional Crystal will appear at the left-most space of your Health Bar, and comes already filled.

Crushing this crystal will display an additional Health Stat in your weapon's informations.
Relentless Difficulty

Relentless is one of the 4 difficulty levels in the game, the others being Relaxed, Challenging and Nightmare.

Relentless mode is intended for players who haven't yet beaten the game, but don't find that early levels are challenging them enough.

> "Enemies will attack faster and more aggressively, coordinating to overwhelm you
>
>

> Aether Gain increased by 15%
>
>

> *Ideal for those looking for an additional challenge earlier in the Shattered Woods*"
>
>

## Features

Here's what to expect when choosing this difficulty:

* Enemies' attacks are faster
* Enemies are more aggressive, meaning they will quickly engage with the player when they break another enemy's guard
* The Unraveled summoned during boss fights are:
	+ During the first Aether Horror fight, two Lesser Husks and two Knights are summoned.
	+ During the second Aether Horror fight, two Unraveled Husks, one Empowered Knight and one Spellweaver are summoned.
* Aether gain is increased by 15%

## Trivia

* This difficulty crystal glows red, and changes the portal's color in The RuneForge when crushed.
* This matches the color of the third tier in the Shattered Woods campaign. The crystal/portal colors of the  Relaxed and  Challenging difficulties match the first and second tier colors, respectively.
* This Difficulty comes before the Nightmare Difficulty and after the Challenging Difficulty.
Ritual Dagger

The Ritual Dagger is one of two daggers currently available in The Runeforge. It is unlocked for purchase after your first run post-tutorial.

## Lore

"With the fall of Rokar, the original purpose of the Ritual Dagger has been lost to the annals of history. Even with its ceremonial appearance, the dagger is razor sharp and sturdily crafted."

## Strategy

* This dagger offers a good combination of utility and damage. It is able to block quickly, as well as dispatch of enemies at a distance while you focus on another or double down on your damage to one enemy.

* Upgrading Soul Burn with Super Upgrade Crystals allows this dagger to dispatch Rokari Spellweavers quickly. It is an ideal choice for those who can't find the time and space to engage them directly.

* The +2 Combo at Rank IV makes this weapon an ideal substitute for the Rokari Keenblade if the Wielder prefers having a dagger in their off hand.

## Traits

The traits on this upgraded weapon are:

* **Flame-Starved**: Attacking enemies affected by Soul Burn with this Weapon deals +50% Health & Guard Damage

Concepts for the Ritual Dagger
## References

1. ↑ https://untilyoufall.schellgames.com/about
Soul Burn

Soul Burn is a Super which launches a bolt of Soul-Flame that damages your enemies over time.

## Enhancements

Soul Burn can be enhanced for a total of 3 times by crushing a Super Upgrade Crystal. Below are listed each of the new powers the crystal gives you when crushed :

 Level 2
 Level 3
 Level 4

### Tips

* Soul Burn does not stack. Hitting the same enemy with both bolts at the same time (Level 4 enhancement) will do no more damage than a single one.
* You can aim your Soulflame bolt by looking at the enemy you wish to attack (even if they're partially occluded).
Aether Horror

30 (150 HP) (Tier 3)

60 (300 HP) (Tier 3 Nightmare)

## Lore

*"Unreasoning, violent monsters that called  the Void their home. These Horrors escaped  the Void to create wild, unstable Aether Blooms. You must stop them before they bring more monsters into your world."*

The Aether Horror is a powerful and hostile creature. It makes an appearance in the tutorial and in all of the boss fights, but only as an active combatant in the first and last fight.

It has an odd biology, being a bipedal creature with cloven feet, an exoskeleton, opposable thumbs, and a beating heart.

## Combat

The Aether Horror is encountered in a boss encounter on Stage 7, and later in the final boss encounter on stage 21.

It can be a fearsome opponent, with many long combos with strikes that the player must block and heavy attacks that they must dodge. In addition, it is also able to do AoE attacks where it will summon spikes up from the ground that will damage the player if they cannot escape the attack radius in time. Additionally it is also capable of doing ranged attacks, similar to Spellweavers' projectiles.

Defeating the first Aether Horror encounter will unlock High Arcanist's Blade. Defeating the second and final Aether Horror encounter will unlock Gemini Esper

## Tips and Tricks

* The Aether Horror is encountered on stages 7 and 21: make sure you are prepared!
* You will be healed at the end of the fight, once successful, keep this in mind if you are trying to maximize your upgrade opportunities.
* A comprehensive guide for the first encounter can be found at Aether Horror Fight (Forest Of Rokar)
* A comprehensive guide for the second encounter can be found at Aether Horror Fight (Industrial Outskirts)

* Like a wild animal, the Aether Horror will become more and more dangerous the more wounded it becomes, be wary of special attacks and combinations that can mean a quick end for the Rune Knight.
* Learning the overall sequence of the fight is very helpful for dealing with the Aether Horror encounters, as it allows the player to strategise, and save up their Supers to deal with the moments they struggle with

The concept art for the Aether HorrorAn Aether Horror heart, revealed after depleting all of the Horror's health in the tier 3 boss fightArtwork of the Aether Horror, used for the Steam trading card
Mistcutter

The Mistcutter is a long one-handed blade with incredible reach. It is unlocked for purchase in The Runeforge after defeating the Rokari Honor Guard.

## Lore

"Given to Rokari Generals as a mark of honor, awarded as a symbol of tactical genius. The Rokari adage is that anyone able to cut through the fog of war is worthy of wielding a Mistcutter."

## Strategy

* This weapon is considered heavy and is slow to block with, making it a difficult weapon to defend yourself with.

* This weapon has incredible reach, allowing you to hit enemies quite far away to maximize your critical combos when spacing is usually difficult.

* At later stages, finishing a combo with this weapon can lock enemies in Stasis, allowing you guaranteed periods of breathing room from that particular enemy, as well as giving you a massive jumpstart on breaking their guard again. Make sure you allow their guard to restore before pressing the attack once more.

* Void Trap at Level IV is capable of dealing 60 Health Damage (12 Pips), to an enemy that touches all three traps, making it an incredibly powerful tool.

## Traits

The traits on this upgraded weapon are:

* **Void Scarred**: Breaking an enemy out of Stasis with this Weapon deals 5 Health Damage, bypassing their Guard
* **Chrono-Locked**: Finishing a Combo with this Weapon inflicts Stasis (I) upon the enemy

## References

1. ↑ https://untilyoufall.schellgames.com/about
Relaxed Difficulty

Relaxed is one of the 4 difficulty levels in the game, the others being Challenging, Relentless and Nightmare.

Relaxed mode is intented for players who want to experience the game at a more relaxed pace.

> "Enemies are slower and less aggressive, though no less deadly
>
>

> You regenerate 1 Health Crystal at the end of each encounter
>
>

> *Hone your skills and take the fight to the Unraveled*"
>
>

## Features

Here's what to expect when choosing this difficulty:

* Enemies attack more slowly
* Enemies are less aggressive, meaning they often don't engage, or take a while to engage with the player, when they break another enemy's guard
* The Unraveled summoned during boss fights are:
	+ During the first Aether Horror fight, two Lesser Husks and two Unraveled Husks are summoned.
	+ During the second Aether Horror fight, two Unraveled Husks, one Knight and one Spellweaver are summoned.
* The Rune Knight will always regenerate 1 Health Crystal at the end of every room.
* The base amount of Aether is earned when finishing a room or crushing an Aether crystal.

## Trivia

* This difficulty crystal glows green, and changes the portal's color in The RuneForge when crushed.
* This matches the color of the first tier in the Shattered Woods campaign. The crystal/portal colors of the  Challenging and  Relentless difficulties match the second and third tier colors, respectively.
* This Difficulty comes before the Challenging Difficulty.

## References

1. ↑ Until You Fall Website - Patch Notes
The Shattered Woods

The Shattered Woods is the first and currently only campaign available to the player in Until You Fall. It features three tiers set in three different locations: the Forest Of Rokar, the Gateway to the City, and the Industrial Outskirts.

The Forest of RokarThe Gateway to the CityThe Industrial Outskirts
Each of these three tiers features 7 rooms, ammounting to a total of 21 rooms in the campaign. The final room of each tier is a boss fight, with the Rune Knight encountering the Aether Horror at the end of tier 1, the Rokari Honor Guard at the end of tier 2, and the Horror once more at the end of tier 3.

The campaign can be accessed through the RuneForge, by passing through the portal underneath Agatha.
Memes

All of the best Until You Fall memes

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Rokari Spellweavers

*"In life, Spellweavers were masters of manipulating Aether. But even they couldn't protect themselves from the Calamity."* - Agatha

Former practitioners of magic, these corrupted Spellweavers harass targets at a distance. If attacked, they will use their superior dexterity to evade their aggressor.

Spellweavers likely used Arming Swords as part of their initial combat training, but once they became Spellweavers, they graduated to lighter weapons such as daggers and rapiers.

Spellweavers are masters of both dexterity and magic, so there may be some that prefer to get up close and personal. Spellweavers can graduate into more specialized classes. According to the Dev Team, some weapon names allude to different characters who were likely Spellweavers at one point in their career.

## Combat

Rokari Spellweavers are first encountered in Stage 1 of Tier 2.

Spellweavers will sling projectile attacks at the player. These can be blocked or slashed out of the air. Dashing through them will also often evade the attack, though it can sometimes be difficult to execute this reliably.

Spellweavers are very evasive and will try to attack the player from a distance, and will often backflip away if they are engaged in close combat.

They will also occasionally do melee combos. These only have 2-3 strikes, but they attack at great speed.

Defeating a Rokari Spellweaver for the first time will unlock the Spellsword's Charm

## Tips and Tricks

* Spell Weavers are incredibly fragile, but can be very annoying to the Rune Knight, as they will often intervene and sling spells at their allies who are at risk for having their guard broken, or at risk of being struck down by the Rune Knight. Make it a priority to keep their time alive as low as possible.
* It might be advisable to avoid close combat with Spellweavers, as their attack patterns are very fast and can be difficult to block, especially with some weapon combos, and because they rarely do melee attacks, it can be hard to learn the patterns.

* Spell Weavers attacks can be slashed out of the air, or blocked by holding your weapon in the direction.

## Trivia

* In the alpha edition of Until You Fall, Spellweavers were known as Spellswords. This name is referenced in the weapon Spellsword's Charm. Additionally, the Spellsword's Charm is unlocked on defeating a Spellweaver.

Concept art of the SpellweaverArtwork of a Spellweaver used in the Steam trading cardSome Spellweavers on the Quest/PSVR version of the game
## References

1. ↑ Conversation with Chupadupa on the Until You Fall Discord
Nightmare Difficulty

Nightmare is one of the 4 difficulty levels in the game, the others being Relaxed, Challenging and Relentless.

To unlock Nightmare, players must beat the second Aether Horror fight and final boss fight of the campaign on any other difficulty.

Nightmare is intended as an endgame challenge for players with Level 10 weapons.

> "Enemies have increased Guard
>
>

> Many encounters and boss fights are transformed into punishing tests of cunning, skill and stamina
>
>

> Aether Gain increased by 20%
>
>

> *Ideal for those with fully upgraded Weapons, eager to throw themselves into the fray*"
>
>

## Features

Here's what to expect when choosing this difficulty:

* Enemies' attacks are very fast
* Enemies are very aggressive, meaning they instantly engage with the player when they break another enemy's guard
* Enemies have more armor than other difficulties
* The Unraveled summoned during boss fights are:
	+ During the first Aether Horror fight, two Knights and two Captains are summoned.
	+ During the Honor Guard fight, three Spellweavers are summoned.
	+ During the second Aether Horror fight, two Empowered Knights and two Spellweavers are summoned.
* Additionally, all bosses have extra health:
	+ At its first encounter, the Aether Horror has 35 more health, one extra health bar for its final phase
	+ The Rokari Honor Guard each have 35 more health
	+ At its second encounter and the final boss battle, the Aether Horror has 150 additional health overall, one extra health bar for each phase of the encounter
* Aether gain is increased by 20%

## Trivia

* This difficulty crystal glows green and black, and changes the portal's color in The RuneForge when crushed.
* Unused Nightmare 2 and 3 difficulties are included within the code. Their crystals and portals are colored purple/black and orange/black, respectively. This mirrors the lighter colors used for Relaxed, Challenging, and Relentless.
* These unused difficulties feature further increased guard and agression for enemies, but are otherwise identical to Nightmare.
* When this difficulty is chosen, a new audio cue is played, with high pitching sounds coming from the portal and the crystal.

* This difficulty comes after the Relentless Difficulty.
Battle Tips

Battle tips are randomly selected messages displayed on the summary screens of unsuccessful runs. They give small explanations of the game's mechanics, or advice and tips for new strategies to try. The battle tips that it is possible depends on what part of the campaign you died in: each battle tip will only appear in some tiers and boss fights.

Below is a list of the battle tips you can be shown, and where they can appear:
Destroy an enemy's Guard.

## Introduction

Sometimes, you just need to focus on keeping your enemies staggered, and unable to attack. The best way to achieve this is by destroying every bit of armor your foes have, and here is how to do so!

In this page, we will see which builds, put together and imagined by the community, seems to be the most effective at destroying every bit of an enemy's Guard.

## Builds

### **Knight-Blooded Crest** **and Mistcutter**

#### Description

First, use the Knight-Blooded Crest in order to deplete the enemy's Guard. Don't forget that there is a cooldown of 20 seconds before you can use the sucker-puch Trait. There is also a 10 Dash Damage upgrade gained from this weapon. Once the sucker-punch Trait is used, you might need another source of Guard Damage. This is where the Knight-Blooded Crest's Super comes into play: Concussive Blast does a whole lot of damage, and even inflicts Soul Burn when properly upgraded with Super Upgrade Crystals. This Super also recharges quickly, so don't be afraid to use it. The Mistcutter comes into play for his great Dash Damage upgrades and its Health Damage, as well as its range and Super, Void Trap.

In order to combo the whole thing properly, firstly use your dashes, that will deal 25 - 30 Dash Damage depending on your current upgrade. Then, if the enemy is still on his feet, slash once with your Mistcutter. Then, if the enemy's not done with you yet, use your Sucker-Punch Trait. Finish him by slashing repetitively with your Mistcutter.

#### Recommended Traits

Always take a Super Upgrade Crystal to upgrade the Knight-Blooded Crest's Super.

Preferably upgrade the Mistcutter to level IX to unlock the default Chrono-Locked Trait.

Try to finish every Critical Strike phase with the Mistcutter in order to inflict Stasis on your Enemy.

Finally, get every damage increase you can on your Mistcutter.

#### Warnings

This build has the potential to be either a life saver, or a run-ender, as you have to be experienced with timing your attacks, as well as blocking only with one heavy weapon. Remember, Knight-Blooded Crest cannot block incoming attacks!

Furthermore, there is the risk that you end up having neither the Sucker Punch Trait, dash, Concussive Blast or Void Trap. In this situation, against strong enemies, you will have a hard time battling against quick enemies.
Agatha

*As you awake, you hear a feminine voice call to you. Who are you? What is your purpose? All you feel is the voice, calling itself "Agatha", and the cold steel of your weapons touching your palms. Questions will have to wait, it is time to meet your summoner.*

## Gameplay

Agatha is a bodiless voice that speaks directly to your mind, and your first character contact in the game.

She is a Runesmith, often saying that she will need Aether in order to reactivate The RuneForge where she resides. Her ultimate purpose is yet unknown, apart from the fact that she urges you to clean the horrors that abounds  Rokar. She seems to have a deep hatred towards The Unraveled.

She is tasked to forge you new weapons, making you more and more powerful armory as you progress through  Rokar. Agatha will also be glad to include new abilities in your weapons, and make them stronger.

As you progress through  Rokar, she will speak to you in order to make comments and give you warnings about your combat skills and your enemies. She will always congratulate you when you finish a level.

While roaming The RuneForge, she will sometimes make comments about  Rokar, or ask unanswered questions and mysteries that you have to uncover yourself.

Agatha is the one that summons you back to The RuneForge, and greets you while entering it. When dying early in the campaign, she will often make sarcastic comments.

Above the portal in The RuneForge, there is a crystal which pulsates when Agatha talks. The exact connection between her and the crystal is unknown, it may actually be her physical form which her consciousness is contained in, but it may also just be a device that she uses to communicate with the Rune Knight.

See Agatha Quotes for all the lines she can say in the game

## Lore

Not much is known about Agatha, besides that she is a Runesmith, and that there were more like her before  The Calamity. She doesn't seem to know if there are other survivors of  The Calamity left in  Rokar, and if so where they are.

She seems to know more than she lets on, but as you haven't shown your capability (so to speak) yet, no questions can be asked.

Her temper is serious, although she seems joyful at times, often being gleeful when seeing you rip enemies in half.

## Trivia

* Agatha's crystal resembles the game's logo very closely
* Prior to version 1.0, Agatha's crystal had a different design, which looked more like wild aether than the geometrical look of the current design

## Gallery

Artwork of Agatha, used in the trading card for the SteamVR version of the gameAgatha's crystal as it appeared in versions prior to 1.0Agatha, in-game
High Arcanist's Blade

The High Arcanist's Blade is an ornate sword with an overall-design similar to that of the Ritual Dagger. It is unlocked for purchase after completing the first boss battle against the Aether Horror.

## Lore

"A prestigious, ceremonial blade once held by Rokar's pre-eminent spellweaver and runecrafter. The pattern to summon such a blade was a jealously guarded secret."

## Strategy

* This is a great skirmishing sword, allowing you to get in and deal some persistent damage to enemies long after you've finished your combo. It pairs well with the Ritual Dagger and the Spellsword's Charm.

* As of the v0.4.0 Update, the weapon's Super, Shardstorm, is an incredibly potent means of crowd control which deals high damage over time to enemies.
* This weapon boasts incredible value at Level X, it's combo is short and sweet, and applies a typically lethal Soul Burn to Rokari Knights and Lower.
* This weapon pairs extremely well with the Spellsword's Charm for constant guard breaks and super charge.

## Traits

The traits on this upgraded weapon are:

* **Enkindled**: Finishing a Combo with this Weapon inflicts Soul Burn (I) upon the enemy
* **Bloodthirsty**: Dealing Health Damage to Enemies grants this Weapon x2 Super Charge

Concepts for the High Arcanist's Blade
## References

1. ↑ https://untilyoufall.schellgames.com/about
Health Damage

Redirect to:

* Combat Basics#Health Damage
After breaking an enemy's guard, you can begin damaging their Health Crystals.

There are methods to bypass guards and deal Health Damage directly:

Soul Burn, Empowered Strike, Shardstorm, Concussive Blast, Stasis Traps.

 Health Pips are a representation of health for a player or enemy in Until You Fall. Each Enemy Health Pip is equal to five Health.

Each PLAYER Health Crystal Represents 1 Damage.
Welcome to Rokar

## The Land of Rokar

Rokar was once a fertile land full of the ambitious ***Rokari*** who, over time, learned to harness the power of Aether and become master Runesmiths. Rokar itself has a varied landscape from green crystalline forests, to blueish rocky outlands, to the fiery crimson hotlands of the city outskirts.

## The People of Rokar - The Rokari

The Rokari people who once inhabited the Land of Rokar were innovative and keen to uncover and harness the power of the Aether that grows wild upon the land. In the time before ***The Calamity***, the Rokari discovered ***The Void*** and the Aether that grew powerful and wild within.

Shortly after the Rokari discovered the existence of Aether, magical and technological progress boomed throughout Rokar. Although unified as Aether-wielding people, disagreements sparked on ways to use this newfound power. Thus was created various factions devoted to studying Aether:

* ***The Runeguard*** - The Runeguard generally prefers the use of orderly and meticulously designed Runeblades and magicks. Charged with protecting (and often maintaining) Rokar’s runic technology, these Rokari strive for balance and stability.
* ***The Soul Tenders*** - Trace amounts of Aether are found in all living things. The Soul Tenders focus their efforts in learning how to harness and manipulate the latent energy contained within all life, manifesting it into displays of destructive power.
* ***The Void Keepers*** - The Void is a poorly understood Plane of existence. All that is known is that, if given the chance, the Void consumes matter, energy, space and time, somehow converting it into pure Aether. Fascinated by such an alien place, the Void Keepers spend their days unraveling its secrets.
* ***The Unbroken*** - Rokar was a nation forged through combat. Throughout its history, its citizens were often forced to take up arms, defending their homes with whatever was at hand. The Unbroken pride themselves on their ingenuity and willingness to stand strong against any opposition.

## The Void

The Void is a mysterious Plane where powerful unstable red Aether grows. The Rokari ventured into the void to harvest this powerful form of Aether and unknowingly allowed ***The Calamaity*** to descend upon the Land of Rokar.

## The Calamity

Little is known about what happened in ***The Calamity***. The fact remains that following ***The Calamity*** no Rokari remained alive, save one: Agatha. In the absence of the Rokari a nightmare creature - the Aether Horror - roams the land tending to the red unstable Aether Blooms with an unknown purpose.

## The New Rune Knight

In an effort to save the Land of Rokar from utter ruination, ***Agatha*** has summoned her powerful knowledge of Aether and her extensive skills of ***Runesmithing*** to manifest you - a New Rune Knight - to battle your way through the Land of Rokar. Past haunting husks of Rokari long dead but reanimated by a terrible force you must face the ***Aether Horror*** in all its fury and take back command of these once-fertile lands.

**Good luck Champion!**
Heartsplitter

The Heartsplitter is the first axe weapon available in The Runeforge. It can be unlocked after attempting your first run post-tutorial.

## Lore

"Despite its ornate construction, this axe has an infamously savage and violent reputation. Designed to sunder defenses and armor, the Heartsplitter makes short work of both."

## Strategy

* This weapon can use its Super Mid Combo, to add more damage to a particular hit of the critical combo.

* This weapon benefits from Super Charge from Enemies Slain if you kill the Enemy with the empowered strike.

* This Weapon is considered heavy, and is slower to shift about the Rune Knight's hand, making blocking with it much more difficult.

## Traits

The traits on this upgraded weapon are:

* **Heartseeker**: Finishing a Combo with this Weapon deals +5 Health Damage. (As of version 1.1.2, Heartseeker appears to do +10 Health Damage instead of +5 as stated.)
* **Weighted**: Big Swings with this Weapon deal +25% Health & Guard Damage

## References

1. ↑ https://untilyoufall.schellgames.com/about
"Memoir"

*by Ketha'al*

"The calamity changed us.

Before, we were proud; now we are blind.

Before, we were strong; now we are ruin.

Before, we were alive; now we cannot even find death.

Even as it sundered our flesh, took our form, stole our minds...

If it had stopped there, it would have been a tragedy.

A simple tragedy, and nothing more.

But, instead, it put something in that space.

Rokar is a land of complications, now.

Dead heroes, and shattered land.

I have the sense that I was alive, once, but it is distant, surreal.

A memory in a language of which you can no longer speak.

Feelings that belonged to someone else.

The voice of a woman in my head, but it is not you.

I cannot remember.

I scarcely even try.

The feeling of the breeze,

so like the flow of time,

it comes and goes.

Even though I can no longer feel it's caress.

I am vaguely aware of them pushing me:

The Wind.

Time.

You.

I wonder if you hear me at all,

or if I am even speaking,

even thinking.

The silence eats at itself.

I gaze at the path,

a sense of dreaded stillness

taking the place of stilled dread,

clutching me as I go

to fall."
Empowered Knights

*"We're closer to the city now. It looks like the Calamity has had more time to ... strengthen these ones."* - Agatha

Infused with Corrupt Aether, these Empowered Knights augment their skill with enhanced speed and ferocity. When cornered, they will hold nothing back.

The Corrupt Aether allowed these knights to retain much of their training and capabilities, making them fierce opponents when healthy, and even fiercer opponents as the rush of battle kicks in.

## Combat

The first encounter with an Empowered Knight that the player will have is on Stage 5 of Tier 2, the second last stage before the Rokari Honor Guard Boss Fight.

Empowered Knights share many attack patterns with Rokari Knights, though their attacks are faster. In addition, they are also able to deal Heavy attacks that require the player to dodge to evade them.

At 7 or less Health Crystals (35 or less HP) these Knights enrage and gain 2 new savage flurry attacks. While enraged they will rush down the player relentlessly and enhance their standard attacks with greater speed.

Defeating an Empowered Knight for the first time will unlock Duelist's Edge.

## Tips and Tricks

* If possible, try and stagger their first health bar so that you can kill them on a combo, instead of allowing them to Empower on their second health bar
* A comprehensive guide for dealing with Empowered enemies, including Empowered Knights, can be found at Defeating Empowered Enemies

An Empowered Knight on the Quest/PSVR version of the game
Giant Plushies!

Giant Plushies are huge versions of normal plushies, usually with some feature exaggerated greatly, You can purchase them in various shops, but namely in the diamond shop!

 Non-Member Giant Plushies -

 Member Only Giant Pet Plushies -

 Members Only Giant Plushies -

Credit - Some of these images are from google, but most I obtained myself.
List of Elf Tail Armor!

Elf Tail Armor are clothing items that are sought after by many. There are beta tail, as well as non beta tails. If you have more to add then feel free!

Key -

* RIM = Rare Item Monday
* CB = Clothing Beta
* DB = Den Beta

Non Beta Elf Tail Armor -

Beta Elf Tail Armor -

 1 Black Long, and 2 Good Longs (Collars)
Juno Den Items

Juno is a legendary arctic wolf that once protected Jamaa from the phantoms. In the temple of the ancients you can purchase Juno's furniture, and for a small event you could buy Juno's ancient furniture

Juno's Den Items -

Note - The Hidden Juno Statue is not in stores, you could obtain it by entering the code "Juno".

Juno's Ancient Den Items -

Credit - Some of these images are from google.
Crystal Pegasus Armor Sets!

Crystal Pegasus Armor sets consist of a horn, tail, gauntlets and wings,and come in only four colors. (white, black, blue and pink). These sets are highly sought after, and fetch a high trading price.

Key -

* RIM = Rare Item Monday
* DB = Den Beta
* CB = Clothing Beta

Blue Crystal Pegasus Armor Set -

 Decent Long (Collar)

Pink Crystal Pegasus Armor Set -

 Decent Long (Collar)

White Crystal Pegasus Armor Set -

 Decent Long (Collar)

Black Crystal Pegasus Armor Set -

 Decent Long (Collar)
Animal Jam Items, Trading, and More! Wiki

**Welcome to the Animal Jam Items, Trading, and More! Wiki!**
Here you can find information about the wonderful world of animal jam!! Feel free to edit or make a new page of your own, however if you do so please just ask me first! My animal jam is raventhefabulous and i love new friends!! Please enjoy and feel free to request topics for new pages! Thanks!!

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