Adrien and the Magical Kingdom

PEGI: 12+

***Adrien and the Magical Kingdom***|エイドリアンと闇の王国|Eidorian to yami no ōkoku|lit. "Adrien and the Kingdom of Darkness"}} is a game in the *Adrien the Cat* series, released exclusively on Nintendo Switch as the second entry in the *Adrien Storybook* series, following *Adrien and the Secret of the Gold*.

Set in the world of King Arthur, the game combines Adrien the Cat's trademark speed with a new sword fighting system, making use of the Nintendo Switch Joy-Con's motion-sensing functionality to a fighting style similar to *The Legend of Zelda: Twilight Princess*, *The Legend of Zelda: Skyward Sword* and *The Legend of Zelda: Breath of the Wild*.

## Plot

A wizard named Merlina, granddaughter of Merlin, running away from some pursuer, summons Adrien to help free the mystical realm of King Arthur, who has been possessed by an unknown evil that comes from Excalibur's scabbard, and is now ruling the realm as the tyrannical Black Knight. Sonic's speed alone will not end the Black Knight's reign, so he must take up the talking sword, Caliburn and master swordsmanship in order to break Arthur's curse and save the kingdom.

### Part One

In the World of Camelot, while on the run from the Black Knight and his demonic minions of the underworld, Merlina is surrounded by the Black Knight's minions, and, before she is taken, performs a summoning ritual that brings Sonic to her world. Sonic defeats the Black Knight's minions before Merlina teleports them both away in a whirlwind. The Black Knight sends out his three Knights of the Round Table, who are still loyal to the Black Knight despite his evil, to find and kill Sonic and Merlina on sight. Merlina explains that the Black Knight, once King Arthur, is immortal, as he possesses the scabbard of Excalibur. After training Sonic in the art of swordsmanship, Merlina explains that King Arthur was once a wise and just ruler, but became corrupted by the power of immortality granted by having possession of Excalibur's scabbard. Sonic acquires Caliburn, a talking sword who is highly skeptical of Sonic's abilities, and they head off on their quest while Merlina goes into hiding (Merlina explains that she would be recognized in town). They first find the Blacksmith (Tails' counterpart in the game) in the Castle Town, in order to sharpen Caliburn's blade. The Blacksmith recognizes Caliburn, but cannot remember when he has heard of its name before.

Sonic heads off to see Nimue, the Lady of the Lake (Amy's counterpart in the game) and previous owner of the scabbard of Excalibur, to find out how to stop the Black Knight; on his way, he encounters and defeats Lancelot (Shadow's counterpart in the game), one of the Knights of The Round Table, and claims his sword. The Lady reveals that she will only assist Sonic when he becomes a true knight and presents him with three tests to be completed in three days. After completing them, Sonic soon encounters a crying child whose village was abducted by a dragon and decides to help her. Sonic soon encounters and defeats Gawain (Knuckles' counterpart in the game), and takes his sword before he can kill himself out of shame with it, asking him if there is more to being a knight than serving a king. With the townsfolk saved, Nimue reveals that she was the crying child and was testing Sonic, and that he can blunt the scabbard's power by retrieving the sacred swords wielded by the Knights of the Round Table. Afterwards, Sonic meets Percival (Blaze's counterpart in the game) and defeats her before saving her from falling from a cliff, an act that finally earns him Caliburn's respect and the title of "Knight of the Wind". Merlina has seen those events from her reflecting pool, and arrives to inform Sonic that the Black Knight is on Faraway Avalon. Sonic and Caliburn pursue and defeat the Black Knight with the power of the three sacred swords.

### Part Two

Having fought and defeated him by using the four Sacred Swords (including Caliburn), Merlina reveals to Sonic and The Knights of the Round Table that King Arthur was an illusion conjured by her grandfather, Merlin. She then takes Excalibur's scabbard to become all-powerful, so she can be the new queen.

Sonic and the Knights of the Round Table are forced to flee and, with Nimue's help, set off to use the sacred swords to defeat Merlina by putting up a barrier around the kingdom, which is then revealed that is too weak. After the four swords form a barrier around the castle, Sonic confronts Merlina, who explains that she knows the kingdom will soon come to an end, and wants to make it last forever. Sonic battles her, but is outmatched; in the process, Caliburn is broken in half, and Sonic takes a very severe beating. Nimue and the Knights watch Sonic's efforts, and shout at him to run. Sonic refuses, resolving to stop Merlina no matter what. Sonic's determination, combined with the power of the sacred swords, repairs Caliburn, and the duo transform into Excalibur Sonic and the true Excalibur, respectively, while Merlina transforms into a monstrous creature known as "The Dark Queen". After a long battle, Sonic and Caliburn manage to defeat Merlina. Though Merlina continues to lament the fate of the kingdom, Sonic gives her a flower and tells her that, while all worlds have to end, they merely need to live life to the fullest in the time that they have; reminiscing about her grandfather, Merlina takes his advice to her heart.

Afterwards, Lancelot says that the Knights of the Round Table will have to disband now that King Arthur is gone, but Caliburn reminds them that he is the one who chooses the one to be king; thus, Sonic is the true King Arthur. After the credits roll, Sonic, who has been taken back to his world, explains his journey to Amy Rose. She then complains that he is lying and forgot about their date, then proceeds to attack him with her Piko Piko Hammer. The game then shows a book titled *King Arthur and the Knights of the Round Table* change its title to *Sonic and the Black Knight*, the same process in the previous game, *Sonic and the Secret Rings*.

## Characters

Sonic is the main playable character. Gawain, Percival and Lancelot are the other playable characters in story mode, but they are optional. Several other characters can also be unlocked to be played in multi-player only, such as Sir Galahad and Sir Lamorak, as well as the Sonic series counterparts of the Knight of the Round Table (see below). Also available in multi-player are Amy Rose and the Blacksmith.

Other non-playable characters include Merlina (granddaughter of Merlin), Caliburn, local Townspeople, and the titluar Black Knight.

Like Ali Baba and Sinbad in *Secret Rings*, most of the game's Arthurian characters are modeled on Sonic's friends from his own universe. A table of characters with their Sonic series and Arthurian counterparts is included below:

## Areas

There are a total of thirteen playable areas in *Sonic and the Black Knight* which are all based on the medieval times and places of debris:

* Misty Lake
* Camelot Castle
* Deep Woods
* Titanic Plain
* Crystal Cave
* Molten Mine
* Faraway Avalon
* Knight's Passage
* Shrouded Forest
* Great Megalith
* The Cauldron
* Dragon's Lair
* Dark Hollow

## Gameplay

 File:Soldier One sword 1.jpg
Gameplay for *Sonic and the Black Knight* differs from traditional games in the *Sonic* series by mixing in the new element of swordplay, along with the traditional *Sonic* platforming and speed. Swordplay is implemented through the Wii Remote and hence, similar to *Sonic and the Secret Rings*, however players no longer control Sonic's movement on rails as the team say they have learned from the biggest criticisms about it. The gameplay is mainly 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.

Swordplay is implemented so that players can slice through enemies without slowing down, but when faced with more formidable enemies, players will engage in advanced swordplay, able to thrust, parry, and even perform a buzz-saw maneuver. However, the sword is not only used for combat; players may thrust it through a wall while falling to slide from it. A lot of criticism of this game comes from the continuous swinging of the sometimes unresponsive Wii Remote.

The stages feature townspeople that the player can choose to help or injure; these actions and the player's deeds will be judged at the end of each stage, updating the player's "Knight's Honor Bonus". Helping the townspeople will boost this bonus, while hurting them will make it drop. By helping out grateful citizens, players will be able to purchase new items from them, acquiring items such as gauntlets, magical tomes, and new swords. There are 247 items in the game, some of which can be gained by opening treasure chests in the Missions. An online mode allows treasures to be traded. Additionally, the player can collect townspeople by completing Missions, which will increase the player's title, thereby unlocking additional Skills, better items and more support from the townspeople.

The game changes the traditional level items, such as springs and speed pads, into "fairies". These fairies come in varying colors; yellow fairies are used to gain rings, blue fairies are used as springs and as speed boosts, and red fairies are used to fill up the "Soul Gauge". This gauge, much like the Soul Gauge in *Sonic and the Secret Rings*, is also filled by defeating enemies, and is used to unleash a powerful attack called "Soul Surge". Besides the rails from previous games, players can fire a ballista and then grind across its rope. There are also unlockable abilities that you can acquire through the different missions.

The mission-based system from *Sonic and the Secret Rings* also returns, but the missions are easier to complete. Each stage consists of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but were reviewed to adjust any problems that were present in that game; the skill system is also designed so as not to interfere with the game's tempo. There are also Legacy Missions in the game where you simply must head to the Goal Ring and the items of earlier 3D Sonic games appear. They are: springs, dash panels, Goal Rings, rings and Eggman's flying robots. Some items of *Sonic and the Secret Rings* also appear, like the Platinum Ring and the seven World Rings as collectible items.

### Playable characters

#### Sonic the Hedgehog

 File:Dolphin 2016-03-11 20-45-22-363.png
Sonic the fastest character in the game and possesses all the standard skills in the game. However, contrary to other characters, Sonic's aerial attack consists of him spinning with his sword as he dashes into enemies, similar to Homing Attack, giving a greater attack range and attack rate. He also does not slow down from sword slashing while running.

Sonic's Soul Surge is modeled after his speed and Homing Attack. When using it, Sonic targets a foe and strikes it with an accurate, swift slash. At the beginning of the game, Sonic starts out with only the balance-orientated Knight Style, but over the course of the game, he will able to use the power-orientated Paladin Style and the speed-orientated Cavalier Style.

#### Sir Lancelot

Sir Lancelot's gameplay in *Sonic and the Black Knight* is quite similar to Sonic's gameplay. Just like Sonic, he has a homing attack, and can also use this attack in order to perform an aerial attack. Lancelot's variation of the Soul Surge, Chaos Punishment, makes him vanish and reappear in front of an enemy to slash him. When used with no enemy near, Lancelot will glow blue and fly through the stage.

While wielding his final sword named "Ddraig Goch", Lancelot can also use Chaos Spears by simply slashing with his sword. Also, Lancelot will combine his Chaos Punishment attack with Chaos Blast when attacking an enemy.

Just as Percival and Gawain, he can only be used in the levels Knight's Passage, Shrouded Forest, Great Megalith, The Cauldron and Dragon's Lair. Like Gawain and Percival, Lancelot is permanently set to his character style in Adventure Mode, which is Knight Style.

#### Sir Gawain

 File:Screenshot.sonic-and-the-black-knight.600x360.2009-03-13.119.jpg
Gawain's style of fighting is heavily ground-based. His two swords allow him to strike with strong ground combo attacks, but his aerial attacks are mostly dives. He can also glide like Knuckles to cross long-distances. One of Gawain's drawbacks is his lack of a Homing Attack, meaning Gawain would have a heavy disadvantage in Legacy Missions. However, Gawain's aerial attack can be considered a pseudo-homing attack, despite not being able to destroy the enemies on Legacy Missions.

His Soul Surge, Gail Meteor, has him throwing him his swords like boomerangs at enemies. He can only use this move on the ground, but it can strike both flying and ground foes easily. While this move doesn't allow him to gain distance while attacking like other Soul Gauge moves, he can still run incredibly fast if used when no targets are around.

Like Lancelot and Percival, Gawain is permanently set to his character style in Adventure Mode, which is Paladin Style.

#### Sir Percival

Sir Percival's gameplay in *Sonic and the Black Knight* is quite different from Sonic's gameplay. Unlike Sonic or Lancelot, she has two jumps, of which the first is used as a homing attack. Her aerial attack can be used to stay in the air for a longer time, as it sends her straightforward without losing height. The downside of this, however, is, that her aerial attack can't be used as effectively as Sonic's or Lancelot's. Her ground-based attacks make her speed from enemy to enemy. In her variation of the Soul Surge, Flames of Kilekion, she covers herself with fire and is freely controllable. This is very useful when fighting against multiple enemies at the same time.

Just as Lancelot and Gawain she can only be used in the levels Knight's Passage, Shrouded Forest, Great Megalith, The Cauldron and Dragon's Lair. Like Gawain and Lancelot, Percival is permanently set to her character style in Adventure Mode, which is Cavalier Style.

#### Excalibur Sonic

Excalibur Sonic is only playable in the battle against Dark Queen. While the player takes him as the playable character, his movements are slow in the air and cannot avoid attacks easily. Although by using the Template:Z Button (Wii)/Template:A Button (Wii/DS)the player can spin to left or right quickly. Excalibur Sonic possess a special type of Soul Surge that enables him to draw a significant amount of energy from each attack dealt by utilizing it. In addition, the Soul Gauge is doubled in his case and by continuing attacking at the right time with his soul surge, the Soul Gauge becomes green and allows him to activate more powerful attack.

Excalibur Sonic can attack huge projectiles greatly with increased swordsmanship capabilities than Sonic but is vulnerable to small energy orbs.

### Multiplayer

There are twelve playable characters in the game. There are various multiplayer battle modes in the game; playable characters include:

* Sonic the Hedgehog
* Sir Lancelot
* Shadow the Hedgehog
* Sir Gawain
* Knuckles the Echidna
* Sir Percival
* Blaze the Cat
* Blacksmith
* Amy Rose
* Sir Galahad
* Sir Lamorak
* King Arthur

## Music

 File:Face To Faith - Sonic and the Black Knight - Vocal Trax.jpg
 File:Sonicblackknight.jpg
Veteran composer Jun Senoue returned to compose music for this instalment, mixing familiar Sonic themes with a Celtic style. In addition, his band, Crush 40, returned to perform the main theme of the game, "Knight of the Wind", along with several others.

The song, "With Me" is the final boss song composed by All Ends. This song can be known as Excalibur Sonic and the Dark Queen's theme.

The ending theme for Sonic and the Black Knight is "Live Life", which can be known as Merlina's theme and Crush 40 is the performer. This song is slower than most of Crush 40's heavy rock songs, giving it a slower, more peaceful feel.

The character themes from *Sonic Adventure 2* and *Sonic Adventure* are featured in the game, as well.

The song "Molten Mine" bears a striking resemblance to the "Action Theme" from the PlayStation 1 game Black Dawn. Both tracks were composed by Tommy Tallarico.

## Allusions

* **King Arthur:** The whole game is based on the legend of King Arthur.
* **Dragon's Lair:** The event where Sonic has to enter a dragon's lair and fight a dragon may be based off the 1983 interactive movie, *Dragon's Lair*.
* **Dave the Barbarian:** In *Sonic and the Black Knight*, Sonic goes around with a talking sword. Dave the Barbarian also had a talking sword.
* **Saint Seiya:** When Sonic becomes Excalibur Sonic, the armor adheres to his body.

## Reception

Template:Video game reviews
*Sonic and the Black Knight* has received generally mixed reactions from critics, with a Metacritic aggregate of 55 out of 100, based on 45 reviews, and a GameRankings average of 55.91%, based on 34 reviews. While its commercial performance was positive, entering the Japanese sales chart at 30th place and the North American one at tenth, it was de-listed in 2010, following Sega's decision to remove all *Sonic* games with "mixed or average" Metacritic scores from retail stores in order to increase brand value after positive reception for *Sonic the Hedgehog 4: Episode I* *and Sonic Colors.*

Nintendo Power gave the game an 8/10, stating the gameplay is "pulled off in a fine fashion", but also said the main story is "fairly short". IGN gave the game a 3.9/10, praising the game's visuals and the overall presentation, but went on to state that "most of the dialogue [of the story] is so badly written" and the camera which "proves downright obtrusive at points, shooting Sonic's movements behind foreground barriers -- a huge frustration". Famitsu gave the game a 26/40, comprised of two sevens and two sixes. GameDaily gave the game a 7/10, citing that "repetitive combat, easy missions and limited controls keep it from greatness," but acknowledged its "attractive presentation, decent combat and bonus content." The British Official Nintendo Magazine gave the game 78%, praising the game's visuals and soundtrack, but criticizing the swordplay mechanics and multiplayer element. GameSpot also notes that while the sword is useful for slashing through enemies, there is a noticeable delay from the time the player swings the Wii Remote and the time Sonic swings.

## Artwork contest

Sega of America held a competition for fan artwork of *Sonic* characters. The top twenty of the US, Europe and Japan were placed in the game for display and their artists will win a free copy of the game. Artists had to be a registered user on Sega's website to submit art.

There was a fuss over a plagiarized photo by an Italian contestant, whose copy was that of another artist, who happened to post it on DeviantArt. The original artist was later located and compensated for the mistake.

## Merchandise

Several toy websites appear to have pre-orders ready to go for *Sonic and the Black Knight* action figures, with a June–July 2009 release date.

Two soundtracks were produced. The first, *Face to Faith: Sonic and the Black Knight Vocal Trax* contains ten vocal/instrumental songs from the game, while *Tales of Knighthood: Sonic and the Black Knight Original Soundtrax* features over seventy songs. Both were released on 8 April 2009.

EB Games Australia offered toy swords with pre-orders of the game.

## Trivia

* Even though the game is set in King Arthur's era, Shadow as Sir Lancelot is still seen using his Air Shoes, although they can be assumed to be of a magical variety.
* There are several in-game references made by Sonic:
	+ Before Sonic fights Lancelot, Sonic says "Some things never change," referencing the battles he had with Shadow.
	+ When Sonic meets Nimue, he runs away since Nimue resembles Amy, similar to how Sonic runs away from Amy most of the time.
	+ When Sonic meets Gawain, he states "You look just like this knucklehead I know," and "You sound just like that knucklehead, too," referencing the reckless fights between the two in a few games.
* During some scenes, certain character songs from *Sonic Adventure* (Sonic, Knuckles/Gawain, Amy, and the Blacksmith/Tails) and *Shadow the Hedgehog* (Shadow/Lancelot), play in the background. Lancelot, Gawain, and Percival have medals which are used as equipment that change the background to their respecting themes from the selected video games below.
	+ Knuckles/Gawain: "Unknown from M.E." from *Sonic Adventure.*
	+ Shadow/Lancelot: "All Hail Shadow" (Crush 40 version) from *Sonic The Hedgehog* (2006) and "Throw It All Away" from *Sonic Adventure 2* (cutscene only).
	+ Blaze/Percival: "Vela Nova" from *Sonic Rush*.
	+ Tails/Blacksmith: "Believe In Myself" from *Sonic Adventure*.
	+ Sonic the Hedgehog: "What I'm Made Of" from *Sonic Heroes* and "It Doesn't Matter" from *Sonic Adventure* (cutscene only).
	+ Amy: "My Sweet Passion" from *Sonic Adventure*.
* This is the first 3D *Sonic* game that Dr. Eggman does not appear in (even a storybook version of Eggman does not appear in this game) even though his robots appear in the Legacy missions. However, in this game, the Joker Card (one of the game's many collectable items) has the Eggman Empire's symbol printed on it.
	+ However, Eggman is also seen on some of the winning fanart of this game.
* The dash ring from *Sonic and the Secret Rings* makes an appearance with a minor change; instead of being mechanical, it's a ring of purple fairies.
* A violin instrumental version of "It Doesn't Matter" (*Sonic Adventure 2* version) plays when viewing the fan art video.
* The apples in the tutorial reference the Soul Gauge pearls from *Sonic and the Secret Rings*.
* When Sonic and Caliburn are about to encounter the Dragon in the Dragon's Lair, Sonic says "Yeah, this brings back memories; except last time it was with Shadow." This is a reference to the battle with Biolizard in *Sonic Adventure 2,* or it may be a reference to the boss fight in Lethal Highway against the Black Bull in *Shadow the Hedgehog.*
* This is the first *Soni*c game where Sonic is actually seen eating chili dogs, although he has been seen eating chilli dogs before in the cartoons.
* Jet the Hawk appears for the first time as a playable character outside of the *Sonic Riders* series, the first time playable off his Extreme Gear, and the first time he appears without Wave and Storm.
* In the original Arthurian legends, the Knights of the Round Table that appear in this game all had some blood relation to another one:
	+ Gawain was King Arthur's nephew.
	+ Lancelot was Galahad's father.
	+ Percival and Lamorak were siblings.
* The ending sequence and the prologue in the game manual implies that Sonic agreed to take Amy Rose on a date, before being side-tracked by his Arthurian adventure. This marks the first Sonic game where Sonic ends up being unlucky in the end.
* This is the fourth *Sonic* game with an E10+ rating. The three previous ones were *Shadow the Hedgehog*, *Sonic the Hedgehog* (2006) and *Sonic Unleashed.*
* This game is one of the three *Sonic* games that do not play the main theme during the final boss fight, the other ones being *Sonic Heroes and Sonic Generations*.
* This is the only game besides *Sonic R* and *Sonic Adventure* that features Tails Doll (in the fan artwork for both America and Canada).
* This is the only *Sonic* game where Sonic uses a weapon throughout the entire game.
* The background music at the Blacksmith shop is a violin instrumental of Believe In Myself, Tails' theme song in the *Sonic Adventure* series.
* During one level in the Deep Woods, Sonic says he can see a very big tree, but he's looking the other way.
* In the "Townsperson" bio in the gallery section, it's said that 'they breathe in carbon dioxide and breathe out oxygen'. It's possible that the townspeople are either made of plants or are somehow related to plants.
* The spell that Merlina chants at the beginning ("*Ifalas zaras I e zaraq! Ifalas zaras I e zaraq!*") is the same spell that Erazor Djinn used to summon Ifrit. However, the subtitles in *Black Knight* are different, and even state that she's saying two different phrases.
* This is the first 3D *Sonic* game without a 3D ending.
* In Knight's Passage, when you play as Sonic, he says "Who was it treating me like a rat again?", a possible reference that Erazor Djinn constantly called Sonic a rat in *Sonic and the Secret Rings.*
	+ Coincidentally, "Sonic and the Secret Rings" is the other game where most cutscenes are shown like a story book.
* Amy makes an appearance as herself, rather than Nimue, at the end of this game. However, she is only heard but not seen.
* At first, Galahad and Lamorak were in the main story, but for some unknown reason, Sega took them out.
* Most of Sonic's lines appeared in the earlier games, for example:
	+ That was tight!
	+ Too easy!
	+ Whew, just made it!
	+ Heh, no problem.
	+ Shoot, not my day!
* This is the first *Sonic* game where a British cast was included.
* During the Legacy missions, there are items and gimmicks seen in the other Sonic games, such as the Flappers from *Sonic Heroes* and the Silver Rings (which give you 20 Rings) from *Sonic and the Secret Rings.*
* When Sonic uses his homing attack, he'll grunt just like Shadow.
* The seven World Rings from *Sonic and the Secret Rings* appear as collectible items in the Legacy missions.
* This is the third Sonic game where Amy chases Sonic with her Piko Piko Hammer at the end of the game (but it was not shown). The 2 previous ones are *Sonic Rush* and *Sonic Riders*.
* This is the last *Sonic* game that features the 4Kids cast, as they would be replaced with newer voice actors (with the exception of Mike Pollock, the voice of Dr. Eggman) starting with *Sonic Free Riders* and *Sonic Colors*. However, *Mario & Sonic at the Olympic Winter Games* and *Sonic & Sega All-Stars Racing* also had the 4Kids cast, which means they voiced new words, lines and phrases for the characters (including the past ones).
* Sonic's model in this game appears to be a modified version of his *Sonic and the Secret Rings* model, which is why Sega and Sonic Team used the PhysX engine. However, using the same engine, the Wii version of *Sonic Colors* is similar to the day stages of *Sonic Unleashed* (Xbox 360 and PS3 versions) and Modern Sonic's gameplay in *Sonic Generations* (Console/PC versions).
* All the swords that Sonic wields are weapons that were used by King Arthur in the legends: "*Calirent*" was a knighting sword that was used for ceremonies, "*Caliburn*" represents the sword in the stone, and "*Excalibur*" was the sword the king used until his death.
	+ Calirent was later taken by Mordred and used to kill King Arthur.
* Each member of the Knights of the Round Table, with the exception of King Arthur, are based off rivals of Sonic. Each one debuted as an enemy, before coming a more friendly rival of Sonic in later games.
* The "Ring-Giver" missions refer to the fact that Sonic is true King Arthur in the story, as Anglo-Saxon kings were called "ring-givers".
* One thing Shiro Maekawa regretted was that in the game's initial development stage Caliburn was a girl when he initially drafted the story of the game and later he was surprised to hear that was changed afterwards.

## Videos

* First trailer
* Trailer #2
* Trailer #3 - Lancelot
* Trailer #4 - Percival
* Trailer #5 - Gawain
* Sword Slashing Trailer
* Gameplay Trailer
* TGS 2008 Trailer
* Launch Trailer
 File:Sonic and the Black Knight - New Trailer!   File:Sonic & The Black Knight - Trailer 2 (SOE Cut)   File:Sonic & The Black Knight - Trailer 3 - Lancelot   File:Sonic & The Black Knight - Trailer 4 Percival   File:Sonic & The Black Knight - Trailer 5 Gawain   File:Sonic & The Black Knight Sword Slashing (Trailer)   File:Sonic and the Black Knight - Gameplay Trailer   File:Sonic & The Black Knight - Tokyo Game Show Trailer   File:Sonic and the Black Knight Launch Trailer
Template:-

## External links

* Template:Plain link **(Japanese)**

Template:Black Knight info
Template:Sonic games (spin-off)
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6. ↑ http://blogs.sega.com/usa/2008/08/28/sonic-and-the-black-knight-fanart-contest/#more-105
7. ↑ http://www.sega.com/sonicblackknight/contest/us/
8. ↑ http://www.atamaii.com/sonic-black-knight.html
9. ↑ http://www.cmdstore.com/sonic-jazwares-5-inch-series-1-black-night.html
10. ↑ http://www.tssznews.com/wp-content/uploads/2009/02/figure15.jpg
11. ↑ 11.0 11.1 http://www.cdjapan.co.jp/detailview.html?KEY=WWCE-31197
12. ↑ 12.0 12.1 http://www.cdjapan.co.jp/detailview.html?KEY=WWCE-31198
13. ↑ http://www.ebgames.com.au/images/products/146224\_deal.jpg
14. ↑ Template:Cite web