Twilight Minions

## Twilight Minions**Edit**

* Fire
* Nature

 **Twilight Minions**Twilight Minions6020x6 Orc SoldiersTransformationInfused Incentive900840

 **Twilight Minions**Twilight Minions6020x6 Orc SoldiersTransformationGifted Incentive900840

## Statistics

### Card ID (Nature)

1485

**Twilight Minions** is a Tier 2 () Unit of the Twilight faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Twilight Minions (Fire)
* Twilight Minions (Nature)
Cost to transform into this unit: 51

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Infused Incentive**
Affinity Dependency:  Fire **Passive:** If the unit is transformed it will incite friendly small units within a 25m radius to deal 45 / 45 / 55 / 65% more damage for 20 / 25 / 25 / 25 seconds.Cost to transform into this unit: 51

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Gifted Incentive**
Affinity Dependency:  Nature **Passive:** If the unit is transformed it will incite friendly Fire, Nature and Twilight units within a 25m radius to deal 20 / 20 / 25 / 30% more damage for 20 / 25 / 25 / 25 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Passive ability  / :
	+ Increased the buff duration from 15 / 20 / 20 / 20 seconds to 20 / 25 / 25 / 25 seconds.

Patch #400035
* Passive ability :
	+ Increased the strength of the damage buff from 30 / 30 / 40 / 50% to 45 / 45 / 55 / 65%.
	+ Increased the damage buff effect radius from 20m to 25m.
	+ Improved description to be more consistent.
* Passive ability :
	+ Increased the damage buff effect radius from 20m to 25m.
	+ Now also affects Fire and Nature units.
	+ Improved description to be more consistent.
* Active ability :
	+ Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
	+ Improved tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.

Patch #400033
* Increased the unit's life points from 780 to 840.
* Twilight's faction ability **Transformation**:
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Passive ability  / :
	+ Adjusted visual effect's color on affected units to be green to differ from similar effects.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards