Mitchell Van Morgan: The Four Islands Adventures

***Mitchell Van Morgan: The Four Islands Adventures*** (Released as ***Mitchell Van Morgan: The Four Elemental Islands 2*** in Japan.) is the sequel to Mitchell Van Morgan: The Four Islands and the very second top-down installment in *Nickelodeon's Mitchell Van Morgan* series developed by Capcom Co., Ltd., co-developed and published by Nordic Games NA Inc. and distributed by Nickelodeon Interactive Games. It was released for the Wii U home video game console in Japan on March 18, 2016; in North America on June 7, 2016; in Europe on January 7, 2005; and in Australia on April April 7, 2016. The Wii U Remotes, The Wii U pro controllers and the Wii U GamePad can be used as controllers when playing the game on the Wii U system software.

The game takes Mitchell and his friends on an adventure to restore peace to Raleighopolis after learning that Mitchell's evil robotic counterpart of himself, Metal Mitchell, has been created sinced Mitchell CD. *Four Islands Adventures* was considered the 48th-best game ever made for a Nintendo system by *Nintendo Power*, and received an aggregated 86 out of 100 from Metacritic. It was the third best-selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies; it has also sold 127,000 units in Japan.

## Gameplay

The main mode of *Four Islands Adventures* is "North Carolinian Adventure", an episodic, cooperative multiplayer adaptation of conventional *Mitchell Van Morgan* gameplay. "Shadow Battle" is a competitive multiplayer battle mode. "Navi Trackers", present only in the Japanese version of the game (and displayed briefly at E3 before the US release), is a multiplayer stamp rally race.

### Character Gameplay

The Character gameplay is very similar to *Mitchell Van Morgan: The Four Islands*. each of the seven characters have a distinct personality: Mitchell was portrayed as similarly to his normal self, self-possessive, focused, brave and leaderlike; Gavin was portrayed as a childish optimist, smart and Lightningphobic; Carolyn was lucky, kind, ladylike and Mitchellphilic; Jennifer is young, crazy, misunderstood, Gavinmaniacal and Gavinphilic; Martin was hotheaded, quick-tempered and aggressive; David was lazy, idiotic, situative and wolfmanly, and Nicholas was perceptive, agile and mildly arachnophobic. This of course caused the four Links to argue among one another due to their conflicting personas. The four decided to use nicknames of the color they are wearing so they would not confuse each other

* Mitchell:
	+ Triplicate-Mitchell can create two copies of himself that fight alongside him.
	+ Sonicspeed-Mitchell can run like the wind in supersonic speed.
* Gavin:
	+ Gavie Jetpack-Gavin's Jetpack can allow him to hover in midair for a short time.
	+ Gavie Saber repel-Gavin's trusty lightsaber can repel against any evil forces.
* Carolyn:
	+ Carolyn Bow-Carolyn can charge arrows with her spiritual powers which allows her to fire arrows from long-range to pulverize enemies, penetrate barriers, break spells, and purify objects in front of her while sometimes leaving a trail of four-leaf clovers.
	+ Carolyn Luck-Carolyn can cause her enemies to miss more often when she is attacked.
* Jennifer:
	+ Jennifer's Hammer-Jennifer can whack the opponent in front of her while sometimes leaving a trail of pink hearts with her trusty giant hammer.
	+ Jennifer's screech-Jennifer can scream uproariously to annoy her enemies (or her friends).
* Martin:
	+ Martin's fists-Martin can use his boxing fists to help him to punch through cracked walls to break obstacles.
	+ Martin's Strength-Martin can pick up or push the heaviest boulders.
* David:
	+ David's Scent-David has the ability to follow wolf scent trails and improved his Lupine senses.
	+ David's Strength-David has the ability to use Lupine-based jujitsu.
* Nicholas:
	+ Nicholas Whip-Nicholas can use his rosy-thorned whip and then whiplash opponents.
	+ Nicholas' Scorpionism-Nicholas has the ability to use his own scorpionism.

#### North Carolinian Adventure

North Carolinian Adventure is the main campaign of *Four Islands Adventures*, and can be played by one to four players. It consists of eight worlds, each with three stages and a boss battle. The graphics are similar to that of the Game Boy Advance version, but the maps are static rather than randomly generated, the top-down view is taken from it's prequel *Mitchell Van Morgan: The Four Islands*, and gameplay includes effects from the *Mitchell Elemental Adventure series*. The graphics also include enhanced atmospheric effects such as cloud shadows that slowly move across the ground, heat shimmer, dust storms, and fog. Music is based on that of *Mitchell Van Morgan: The Four Islands*, but is rearranged in places.

In North Carolinian Adventure, most of the same mechanics as the previously released *Four Islands* for the Nintendo 3DS (3DS) are used. The multiplayer version requires each player to have a Wii U Remote, which is used as a controller and to which the action transfers when that player's character goes off the main screen, but the single player game may be played with either a Wii U Gamepad or a Wii U Remote. There are always four characters in play, regardless of the number of people playing; "extra" Characters are attached to those directly controlled and positioned around the controlling character. Normally, the extra characters follow the player, but players can separate an individual character and control independently, or put the four characters into formations. These techniques are required to solve puzzles and defeat enemies. Players are encouraged to work together to gather enough Force Gems to empower the Four Islands, and failing to do so by the time the boss is defeated or the dark barrier is reached results in having to go back to the beginning of the stage to collect more. However, once the requisite gems are collected, players are automatically transported to the dark barrier and therefore do not have to repeat the entire stage.

Players can play minigames in multiplayer mode at Tingle's Tower, which appears in every world, to gain extra multiplayer lives. These eight games are earned by playing though certain stages in multiplayer mode. The minigames include horse racing, hammer tag, monster hunting and five others.

#### Shadow Battle

 File:Four Swords Adventures DS link.jpg
In Shadow Battle, two or more players battle each other until only one is left standing. As in North Carolinian Adventure, each player uses a series character and wields various moves to attack the other characters. Initially, there are five stages which players can choose as the battle's arena. Five bonus maps are unlocked upon completion of North Carolinian Adventure (these "dark stages" are almost the same as the first five maps, but portals to the dark world appear and the player has limited vision). In each stage, items randomly appear, and are usually similar to the items in North Carolinian Adventure. There are many special objects in each stage, which can be used to the player's advantage. There is also a time limit; when it reaches zero, the game is tied.

#### Navi Trackers

Navi Trackers (formerly planned as a stand-alone game titled *Tetra's Trackers*) is a game only present in the Japanese version of *Four Swords Adventures* (*Four Swords +*). In this game, multiple players use a combination of the television screen and Game Boy Advances to search for members of Valerie's pirate crew to gain as many stamps as possible within a given time limit. Action takes place on the Wii U Gamepad used by each player, with the television screen showing a basic map and Valerie narrating the action. A single-player mode is also available, which allows players to either collect alone or compete against Buccaneer Marquessaniks.

## Plot

Taking place a after the prequel, the game begins with the city of Raleighopolis in a state of fear because of strange happenings that have occurred recently. On a stormy night, Princess Paulina and the shrine maidens fear that the reason for these events is that Vaati's seal is weakening. She summons Mitchell and his buddies and brings them to the castle so he can protect her and the other maidens while they open the portal to the Four Sword Sanctuary. When they do, however, a evilly metallic figure appears, Metal Mitchell, who then kidnaps the maidens of the Shrines and seals them inside their crystals. Mitchell follows him to the mysterious sanctuary where the Four Sword lies in the pedestal, keeping the great evil sealed away. Link pulls the Four Sword out of its Pedestal, splitting into three clones of himself to destroy his doppelgänger. However, the seal that imprisoned the Sorcerer of Winds, Vaati, was broken and had released him from his prison once again, wreaking havoc on the once peaceful kingdom of Hyrule and bringing chaos and horror.

As Mitchell and his friends wander the overworld of Raleighopolis on their quest to restore peace to their urban home, they learn that the creation of Mitchell's evil robotic counterpart and the release of Vaati is only a small part in an insidious plot to conquer the city of Raleighopolis. Things complicate as the dimension of the Dark World appears and people are being abducted throughout Raleighopolis. The four Links learn that not only have the knights of Raleighopolis mysteriously disappeared, but evil versions of them have been creating havoc, allowing the Orange County castle to be taken over and monsters throughout the entire land. Mitchell and his friends agree that they will defeat Vaati, and then rescue Paulina to restore peace to Raleighopolis.

It is revealed later in the game that the true villain is Mitchell's arch-nemesis Marquessa, The crazy African-American evil scientist, and a ruler of his Marquessa Empire who obtained his powers after stealing a powerful trident containing dark energy that was previously hidden away within a pyramid, and used it to seize control over substantial portions of Hyrule. In order to further his plans and distract Link from interfering in his bid for further power, the villain stole the dark mirror, previously used to banish a dark tribe that invaded Hyrule years prior, and used it to create Shadow Link, who was eventually sent to kidnap the shrine maidens and trick Link into releasing Vaati. In order to gain as much power as possible and build up his army, Ganon sought to take control of the shrine maidens' power as well, relying on the strongest monstrosities in his army to siphon their energy, and began using Shadow Link to abduct the kingdom's residents and send them into the Dark World, where they would become part of his army. Vaati unknowingly furthered his plans by creating monsters to add to his army and drained energy from the very landscape of the kingdom itself, gradually transforming it into a wasteland. It is revealed that the Knights of Hyrule were murdered by Ganon, who proceeded to trap their souls in the World of Darkness, where they became creatures of darkness.

The four Links eventually save the shrine maidens, retrieve the Dark Mirror with the assistance of Princess Zelda, stopping Shadow Link from respawning once and for all. The four heroes then head forth to the Palace of Winds and defeat Vaati, leading them into their final battle with Ganon. Trying to stop him from plunging the world into chaos, the four Links use the Power of the Maidens of Shrines, Including Zelda, to defeat Ganon, penetrating him. After penetrating Ganon, the four Links firmly seal him inside the Four Sword, bringing chaos and horror to an end. Peace returns to Hyrule, the souls of the knights are freed from their torment, and the people celebrate as all traces of evil that plagued Hyrule are vanquished. With Ganon defeated and sealed inside, Link returns the Four Sword that sealed darkness away back to its resting pedestal and the four Links become one again. After the battle, The Maidens of the Shrine use their powers and create a barrier, which is strong enough for the Four Sword to rest before the six maidens leave. Thus, Link's journey has ended and both he and Zelda leave the Sanctuary as Darkness fades away and Light endures in the Land of Hyrule, bringing peace and prosperity.

## Main hub

The main hub of the game is most oftenly Raleighopolis.

### Stages

There are 5 stages in Shadow Battle that players choose to play on before they fight. The stages come in both light and dark versions, but the dark versions are not unlocked until the player has completed Hyrulean Adventure.

##### The Raleighopolis Fields

A small section in the Raleighopolis fields. It may look innocent, but it is full of booby traps, as well as switches and dangerous objects hidden in the house, cave, and trees.

##### The Lake Lynn

A large pool of Reservoirs and lots of water in Raleighopolis. Most players would say that this is the most lethal stage in the game. the stage is mainly based on the real-live Lake Lynn Reservoir.

##### The Great Smokey Mountains

A small section home to many caves, forest fires and switches, as well as a large pool of lava in the volcano and lots of bombs. Most players would say that this is the most lethal stage in the game. the stage itself is mainly based on the real-live [Volcano in the Great Smokey Mountains].

##### Orange County Castle

An area in front of the Orange County Castle. There are many Guards, and occasionally Chief Soldiers or Ball & Chain Troopers will appear. Players can avoid these enemies by traveling to the Dark World for a limited time using Moon Gates that occasionally appear. The Dark World is home to items, as well as an orb that has a rare item inside. the stage itself is mainly based on the real-live [Castle McCulloch (North Carolina)].

##### Cementery

A horrific cemetery in Raleighopolis. Players can enter the Dark World through one of the many underground cementery doors, lots of booby traps and horror events. They have unlimited time in the Dark World, so they will have plenty of time to use the switches to drop giant bombs on the destination that the king of all nightmares. the stage itself is mainly based on the real-live Oakwood Cemetery in Raleigh NC.

##### Winter Raleighopolis

A Winter version of Raleighopolis. Players can enter the downtown winter wonderland area of Raleighopolis through one of the many snowstorms and marquessaniks throwing snowballs at you. The accumulation in the stage was held down when sleet and freezing rain came down so becareful of getting yourself frozen or carelessly walking on slippery ice. the stage itself is mainly based on the real-live Raleigh NC Winter Storm.

##### Above the Clouds

This stage takes place on a cloud. There is a flame jet that rotates, and players can go to the middle platform and control the flame jet with a lever in the basement.

## Development

 File:Game-Boy-Advance-SP-Mk1-Blue.jpg
At E3 2003, Nintendo showcased two Zelda games which would make use of the Game Boy Advance connectivity, *Four Swords* and *Tetra's Trackers*. In December of the same year, it was announced that both games would be together in a single disc, *Four Swords +*, along with a third, *Shadow Battle*. *Four Swords Adventures* was released in Japan with Hyrule Adventure, Shadow Battle, and Navi's Trackers as three individual games bundled together. It was later announced on June 7, 2004, however, that Hyrule Adventures and Navi's Trackers would be sold as two separate titles in the United States, while the retail status of Shadow Battle was still unknown. This decision was later changed to bundle Hyrule Adventure with Shadow Battle, and to not release Navi's Trackers in the United States.

Despite the fact that translations for the PAL version were finished in October, the game was not released in Europe until early January 2005. A possible reason for this is so that the game did not compete with *The Minish Cap* for sales, which in turn was released pre-Christmas in Europe because, unlike North America, it would not cannibalize Nintendo DS sales.

Early on the development of *Navi Trackers*, it was decided that it would include a speech navigation system that talks and advises the player during mini-games. Players type in their name and the system calls players by their name during the game in order to notify them of their turn.

## See also

* Characters in the *Mitchell Van Morgan* series

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Template:Cite book
2. ↑ 2.0 2.1 2.2 Template:Cite video game
3. ↑ Bryn Williams (2003-05-14). *The Legend of Zelda: Four Swords*. GameSpy. Archived from the original on 2011-08-04. Retrieved on 2008-04-18.
4. ↑ Bryn Williams (2003-05-14). The Legend of Zelda: Tetra's Trackers. GameSpy. Archived from the original on 2011-08-04. Retrieved on 2008-04-18.
5. ↑ 5.0 5.1 Nintendo bundles *Zelda: Four Swords* up. GameSpot (2003-12-08). Retrieved on 2008-04-18.
6. ↑ Bryn Williams (2004-06-07). *The Legend of Zelda: Four Swords +* (GCN). GameSpy. Retrieved on 2008-04-18.
7. ↑ Chris Kohler (2004-09-03). *Zelda: Minish Cap* to hit Europe before US. GameSpot. Retrieved on 2007-06-19.

## External links

* Template:Official website

 ***Mitchell Van Morgan* spin-off video games**

 Miscellaneous | *Mitchell Family* (2002, Game Boy Color) • *Mitchell Pinball Party* (2003, Game Boy Advance) • Mitchell leapfrog series (**Mitchell Van Morgan* (Leapster)* (2005) • *Mitchell Van Morgan* (Didj) (2008) • *Mitchell Van Morgan* (Leapster Explorer) (2012)) • *Drawn to Life: Mitchell Van Morgan Edition* (2008, Nintendo DS) • *Mitchell Fit* (2010, Wii) • Mitchell Fit 2 (2017, Switch) • Lego Mitchell Van Morgan (2017, multi-platform) • Mitchell Van Morgan: The Four Islands Trilogy (Mitchell Van Morgan: The Four Islands (2011, Nintendo 3DS) • **Mitchell Van Morgan: The Four Islands 2** (2015, Wii U) • Mitchell Van Morgan: The Four Islands 3 (2020, Switch)) • Kinect Rush: A Nickelodeon Adventure (2019, multi-platform) • Dr. Mitchell (2020, multi-platform) • Nicktoons Heroes (2020, multi-platform) • Nickelodeon Portal Chase: Definitive Edition (2020, multi-platform)