Silva

**Silva**, also known as **Guardian Silva**, is the fourth boss the player fights and the fourth main skill the player obtains. She wears a nun's garb, wields a hammer, and has white, feathered wings.

## Lore

> Silva became a Guardian to protect her beloved sister. Knowing full well it would separate them, she took on the burden of guarding the Priestess.
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Silva is Siegrid's sister and the two of them became Guardians before Fretia, the Priestess of the Fount, was born. When Fretia was of a young age, Silva was assigned as her Guardian.

After the defense of the Twin Spires, Silva accompanied Fretia to the Verboten Domain. As the experiments on Fretia harshened and Fretia became Blighted, Silva also became Blighted and began to move back to her sister in the Cathedral. Silva presumably did not made it all the way back and was instead left in the Catacombs.

## Guardian Silva

Guardian Silva, like Guardian Siegrid, has two forms; a smaller human form with a hammer, and the second, a larger blighted monstrosity.

### Human form

Initially, Silva can do the following:

* Swings her hammer overhead. This can either be used by itself, or followed by a second underhand swing that can change direction.
* Leaps backwards and fires a volley of five fast homing bolts .
* Quickly dashes backwards or forwards to either approach Lily or maintain her distance.

At ~60% HP, Silva temporarily goes invulnerable and gains the following attacks:

* Leaps high into the air, before firing a spread of five homing bolts like before. If she leaps far from Lily when she does this, she will float down to the ground after; if she leaps straight into the air, she will instead dash away from Lily after.

Silva enters her second form at ~10% HP, fully restoring her health in the process.

On NG+ she also has an additional attack, available from 1st phase, where she charges up and then dashes a long distance, swinging her hammer.

### Monster form

* Dashes at Lily.
* Slowly rises into the air and strikes a large area around herself with pillars of fire that deal considerable damage.
* Charges up and fires a massive orb of magic straight forward.
* Dashes forward while scraping the floor, before swiping upwards at the end of the dash.
* Leaps into the air and slams down.
* Slashes forwards before immediately using her slam attack.
* Leaps up and fires five homing bolts.

On NG+ the last attack will fire 2 big homing spheres instead of bolts. One of them is created closer to Lily, moves faster and travels farther.

Fungal Sorcerer and Fallen Archer work well against this form because Silva is slow and large respectively.

## Spoils

Defeating Silva grants Lily the Guardian Wings, turning her dodge into a proper dash that allows for greater horizontal mobility.

The player gains access to Guardian Silva, an aquatic main skill essential for it's mobility.

The player unlocks Last Rites, an action that uses up a special gauge charged from damage to unleash a powerful attack with a main skill.

## Spirit

On the ground and in the air, Silva has a two hit combo. Both swings can be charged up for a greater version that does slightly more damage and staggers.

On the ground, the first swing of her hammer is from overhead. The second is from underhand.

Damage scalings are 120%, 140%.

If charged up, first swing deals damage 6 times, with a scaling of 40% for each instance. Second swing delivers 6 hits of 45%.

In the air, Silva does two identical swings.

Damage scaling drop in comparison to ones on the ground: 80%, 110%.

As with ground attacks, aerial charged swings deal damage 6 times each, for 30% and 35% per instance, respectiverly.

When charged up, the second swing is aimed a little upwards. Each aerial swing lifts Lily by a minuscule distance. While this distance is short, it allows Lily to gain access to places that are intended to be reached after defeating Hoenir, Ulv, the Incompetent Sinner, or the Verboten Champion.

Silva's Last Rites summons her blighted monster form, who screams before unleashing the flame pillar attack she used in her boss fight. This attack deals damage 10 times, with a scaling of 80% on each hit.

## Dialogue

### Cutscene

"I'm not worthy of being the Priestess' Guardian. I thought I had found a way to protect her from the Blight. In the end, my only choice was to flee.

"The Blight washed over the land. Like an ever-consuming wave... Sheep and shepherds of the cathedral alike all eventually became Blighted.

"Now...my body feels not quite my own. A stranger within my own flesh.. Protector of the White Priestess, now turned brutal killer.

"Madness... Is this the work of the Blight? Or who I truly am inside?

"Siegrid... If I could see you... before there's nothing left of me... You were the one I truly wished to protect. My beloved sister... I oNLy WisHEd...

### After Cutscene

UMBRAL KNIGHT:

It's the Guardian of the White Priestess of the Fount.

Then we must be close...

The Blight spreads ever further...

It is said that priestesses have hold over their senses, despite the Blight.

But this seems far too much for anyone to bear...

As important as Purification is... A priestess must also think of herself.

I dare not say it, bt you might be the last of your kin.

There would be no shame in running from all this.

No one remains who could condemn you if you did.

For my part, I want you to live. To leave this land behind.

WHITE PRIESTESS OF THE FOUNT:

You never should have awakened.

Yet now our fate is in your hands alone.

I'm sorry...

Only you can end the curse of the eternal Blight.

At the farthest reaches, in a distant spring...