Weapon & Armor Crystals

**In Stock for Initiate Rank Members:**

Crystal of illumination, least Weapon sheds bright light to 5 ft., shadowy illumination to 10 ft. 100 gp

Crystal of lifekeeping, least +1 on saves against energy drain attacks, inflict wounds, and death effects 200 gp

Crystal of aquatic action, least No armor check penalty on Swim 250 gp

Crystal of adamant armor, least +2 to hardness of armor or shield 300 gp

Crystal of stamina, least +1 on saves against disease and poison 300 gp

Crystal of adamant weaponry least  +2 to hardness of weapon 300 gp

Crystal of return, least Draw weapon as free action 300 gp

Crystal of security, least +2 on checks made to draw a weapon or keep it in your hand 300 gp

**In Stock for Copper Pin Members:**

Crystal of screening, least –2 on touch attacks made against you by incorporeal creatures 400 gp

Crystal of illumination, lesser Weapon sheds bright light to 20 ft., shadowy illumination to 40 ft. 400 gp

Crystal of life drinking, least Heal 1 damage every time you damage a living creature, up to 10 damage per day 400 gp

Revelation crystal, least Invisible struck target surrounded by glowing aura for 1 round 400 gp

Crystal of adaptation, least Protected as endure elements 500 gp

Phoenix ash threat, least Target takes 1 point of fire damage next round 500 gp

Crystal of arrow deflection, least +2 to AC against ranged attacks 500 gp Crystal of bent sight Avert eyes from creature with gaze attack without suffering attack miss chance 500 gp

Crystal of glancing blows, least +2 on grapple checks to prevent a grapple from being initiated 500 gp

Crystal of mind cloaking, least +1 on saves against mind-affecting effects 500 gp Iron ward diamond, least DR 1/—, prevents up to 10 damage per day 500 gp

Restful crystal Sleep in armor without becoming fatigued 500 gp

Crystal of arcane steel, least +1 on weapon damage roll when delivering spell via melee attack 500 gp

Rubicund frenzy, least +1 on weapon damage rolls and saves against fear when at half or fewer hp 500 gp

Crystal of energy assault, least +1 point of specific energy damage to attack 600 gp

Crystal of stamina, lesser +3 on saves against disease and poison 900 gp

Crystal of aquatic action, lesser No armor check penalty on Swim; swim speed equal to half land speed 1,000 gp

Crystal of lifekeeping, lesser +3 on saves against energy drain attacks, inflict spells, and death effects 1,000 gp

Crystal of screening, lesser –5 on touch attacks made against you by incorporeal creatures 1,000 gp

Crystal of illumination, greater Weapon sheds bright light to 60 ft., shadowy illumination to 120 ft. 1,000 gp

Crystal of return, lesser Draw weapon as free action, call weapon from up to 30 ft. away 1,000 gp

Crystal of security, lesser +5 on checks made to draw a weapon or keep it in your hand 1,000 gp

Demolition crystal, least +1d6 to weapon damage against constructs 1,000 gp

Fiendslayer crystal, least +1d6 to weapon damage against evil outsiders 1,000 gp

Revelation crystal, invisibility suppressed for 1 round 1,000 gp

Truedeath crystal, least Weapon deals +1d6 damage to undead 1,000 gp

Crystal of adamant armor, lesser +5 to hardness of armor or shield 1,400 gp

Crystal of adamant weaponry,  +5 to hardness of weapon 1,400 gp

Crystal of life drinking, lesser Heal 3 damage every time you damage a living creature, up to 30 damage per day 1,500 gp

Crystal of arcane steel, lesser +1 on attack roll and weapon damage roll when delivering spell via melee attack 2,000 gp

Rubicund frenzy, lesser +3 on weapon damage rolls and saves against fear when at half or fewer hp 2,000 gp

Iron ward diamond, lesser DR 3/—, prevents up to 30 damage per day 2,000 gp

Phoenix ash threat, lesser Target takes 3 points of fire damage next round 2,000 gp

Crystal of arrow deflection, lesser +5 to AC against ranged attacks 2,500 gp

Crystal of stamina, greater +5 on saves against disease and poison; reroll 1 such failed save 2,700 gp

Crystal of adaptation, greater Protected as endure elements; immune to alignment and positive/negative traits of planes 3,000 gp

Crystal of aquatic action,greater No armor check penalty on Swim; swim speed equal to half land speed; breathe and move freely underwater 3,000 gp

Crystal of glancing blows, lesser +5 on grapple checks to prevent a grapple from being initiated 3,000 gp

Crystal of screening, greater –10 on touch attacks made against you by incorporeal creatures 3,000 gp

Crystal of energy assault, lesser +1d6 points of specific energy damage to attack 3,000 gp

Crystal of security, greater +10 on checks made to draw a weapon or keep it in your hand 3,000 gp

Demolition crystal, lesser +1d6 on weapon damage against constructs, overcomes DR as adamantine 3,000 gp

Fiendslayer crystal, lesser +1d6 on weapon damage against evil outsiders, overcomes DR as good 3,000 gp

**In Stock for Silver Pin Members (These are the strongest Omnur can make):**

 for 1 round
  M66
 weapon

  Crystal of glancing blows, greater
  Crystal of lifekeeping, greater
 death effects; reroll 1 such failed save

  M64
 effect
  M64
 damage/day
  M65
 critical hits against constructs
  M65

 or fewer hp

 critical hits against undead

 failed save