Creatures

**Creatures** are the entities summoned by Masters to aid them in battle. They have a broad array of different abilities and skills, and do most of the fighting in Moekuri, rather than the Masters themselves. Creatures are separate from Familiars in that they are based on a distinct mythological entity, and can only be called by Masters.

If they run out of SP or HP, they are killed, but they can be 'Returned' and resummoned later before that happens, with each turn restoring 4 SP and HP. Unlike Masters, they do not regain SP while on the field, and if using a skill would reduce them to zero, they can still use it, though this is of course fatal.

## Acquisition

Creatures can be acquired by catching them in Free Battles with Iruse, using Contract Gems to get one, or earning them from certain Story Mode fights.

## Strengthening

As you use a Creature, they gain experience, leveling them up and increasing their stats, sometimes gaining new skills. They also gain Training Points, or TP, that can be used to raise their stats manually. 20 TP is used to raise a stat by 1. In particular, SP needs 5 points to count as an increase(100 TP) and Move needs to be risen up to 20. They start at whatever level the Master is at when acquired, except through certain Contract Gems specifications.

## Summoning conditions

All Creatures have a summoning time requirement, costing a certain amount of turns before they actually appear. Exactly how many turns depends on your summoning method, and in some cases they can be reduced to as little as zero turns, meaning they appear instantly.

Summoning also costs SP directly from the Master, and each Creature has a certain 'capacity'. Most only take one, but a few take two or even three. This means if they are summoned, it limits how many more of your Creatures you can summon. For instance, if your team only has one capacity, they can all be out at once. If a creature has two instead, then if they are summoned, only four others can be out at once.

## Creature states

Before a Creature is summoned, it is in 'Standby'. It is not actively part of the battle, and it will recover HP and SP every turn. It can be sent back to Standby to recover with the Return command. Once you start summoning a Creature, it is in the 'Summoning' state, with a number appearing over their stats on screen to show how long until they appear. Once they do, they are properly 'Summoned' and can take actions. Lastly, if they run out of HP or SP they are put in the 'Dead' state, where they cannot be resummoned for the rest of the battle.

## List of Creatures

### Neutral Creatures

* Satori
* Basilisk
* Cat Sith
* Onyankopon
* Chimera
* Valkyrie
* Yakubyougami
* Minotaur
* Artemis
* Vaisravana
* Argos
* Tiamat
* Medjed

## Fire Creatures

* Ukobach
* Salamander
* Surtr
* Peri
* Hestia
* Kou
* Flauros
* Atar
* Amy
* Kagutsuchi
* Momiji
* Suzaku

## Ice Creatures

* Snow Child
* Koropokkur
* Yeti
* Icicle
* Wendigo
* Selkie
* Crocell
* Cailleach
* Odin
* Fenrir
* Yukionna
* Ymir
* Nidhogg
* Loki

## Wind Creatures

* Aerial
* Sylph
* Kamaitachi
* Caladrius
* Napaea
* Hraesvelgr
* Siren
* Caim
* Garuda
* Tengu
* Shinatsuhiko
* Griffin
* Fuujin
* Wyvern

## Wood Creatures

* Tankororin
* Hua-Po
* Ent
* Leshy
* Dryad
* Kukunochi
* Mandrake
* Flora
* Amdusias
* Aphrodite
* Yaksha
* Simurgh
* Seiryuu

## Earth Creatures

* Nozuchi
* Gnome
* Sphinx
* Aegis
* Daidarabotchi
* Oread
* Tai-Sui
* Kumbhakarna
* Vine
* Pygmalion
* Ullikummi
* Qilin
* Zipacna
* Gorynych
* Kujata

## Thunder Creatures

* Chronos
* Gremlin
* Raijuu
* Ose
* Furfur
* Gungnir
* Indra
* Thunderbird
* Mikazuchi
* Asura
* Resheph
* Byakko
* Raijin

## Water Creatures

* Neneko
* Undine
* Mizuchi
* Ungur
* Naiad
* Makara
* Kelpie
* Vepar
* Skeipnir
* Amphitrite
* Mizuhanome
* Kraken
* Genbu

## Light Creatures

* Lamassu
* Lailah
* Savitr
* Cupid
* Fortuna
* Cherub
* Israfil
* Zabaniya
* Asclepius
* Mithra
* Canhel

## Dark Creatures

* Rimmon
* Namtar
* Arioch
* Kodoku
* Euryome
* Gullveig
* Lilith
* Neberius
* Thanatos
* Hel
* Cerberus
* Azh Dahak