recursal/Fanatic-Fandom huggingface dataset:
2000s Era

**Created By:** | 2091riveraisrael

**The 2000s Era** was the name of a young more newer and modernized Era that was created after 1990's Creation, and was known to house a massive amounts of both technology, music and culture, that goes beyond majority of the 20th Century Eras.

It was identified as being created as the new Century Era, that was said to end the 20th Century, opening up the road to a new Century of Timelines, and was also known to be the advanced Era of the Void of Timelines, one where many people from every 20th Century Era would go to venture in, in order to either take permanent residence, or visit the new aspects of technology.

It would eventually become the first official year of the New Century Era of Timelines, which would expand from the Void of Timelines, further down the Void.

The 2000's Era is said to be located next to 90s within The Void of Timelines, and has yet to make an appearance in the Void City Series.
Rad

正名为奇桠 锐得（kia rad）

希坛学院一年级的学生

如恩24人中年龄顺位21

聪明而且好运，不知道为什么在班级里很有话语权，被很多人崇拜着

## 个人信息

* 幸运石：蛋白石
* 能力：好运
* 特长：占卜（只有少数人知道）
* 社团：

## 人际关系

* 同组的朋友：ur，ansur，ken
* 最好的朋友：feoh，thorn
* 其他关系：tir（朋友的亲姐），othel（朋友的表姐）

经历
--

* rad的母父和飞虎的母父一样忙，但她们并不像飞虎的母父那样爱她，她感觉自己从未在这个家庭里得到爱，只是一种彼此传递着责任，所以他她努力学习只想提前离开这个家。她高中时候本来能提前毕业进入希坛学院，但当时已经内定了第一，如果rad跳级，那么第一必然是rad（她和内定第一的魔法有质的差距，这方面无法造假），而恰好内定第一的母亲是rad母父的顶头上司，这一次可以说是她们为了自己的前程葬送了rad的前程，从那件事之后本来对人都很淡漠的rad憎恨起所有走后门的人（因为这个她一开始对geofu态度不好）。但后来她也渐渐释怀，因为她意识到如果自己早一年入学，也就无法认识组员们，更不可能feoh以及thorn成为最好的朋友。
* 在学校里并不喜欢和组员之外的人交际，包括室友，于是被feoh以为是被孤立了，在对方要求下和对方住一起了。
Culture Timeline

**The Term Culture Timeline** commonly referred to as ***Cultural Timeline*** or ***The Lifespan Timeline of an Era*** was identified as the lifespan of a yearly Era, which decided on how long an Era would last before it were to end in order to allow other Era's to form.

The Culture Timeline was mostly decided through the people of the Era, as the way of life of each Era that is within the Void of Timelines, including prior to that as part of the Timeline of the Ancients, would live their lives throughout an era, making small improvements through the Yearly Timeline, until reaching the end of the timeline, where if the human populations of that so called Era were to conduct any change within the culture of the era, that would show further advancements and change, the era would end completely ending he or she's life span and allowing another Era to take over in their place.

But if the people of the current Era, were not to change or show any signs of moving forward, an era would be able to expand beyond their Yearly Timeline, for a few more years until change could be conducted.

The furthest time an Era was able to expand outside of their Yearly Timeline would be both the 1920s (Having to spawn over 4 years of the 1930s), and 1960s (Having to spawn over 3 years into the 1970s) due to the 1950s Era consuming over 5 years of the 1960s.

The 1980s would also go on to expand through 3 years after its Yearly Timeline, while the 90s would go on to spawn over 2 years following the end of its yearly timeline, even though 90s would go on to spawn into a new century.

Cultural Timelines, are the most important timelines, as they are known to reveal when an Era truly ends, while as the Yearly Timelines cannot predict an actual ending toward a specific Era, as not every Era's culture is known to end at the very last year of the Yearly Timeline, as majority of Cultures continue to thrive far beyond it until progress and advancements that change the culture forever is made.

### **Eras that Advanced through Culture Timeline**

* **1900s** *(1900-1919)* *(Roughly expanded over 10 years beyond her Yearly Timeline...)*

* **1920s** *(1920-1933)* *(Roughly expanded over 4 years beyond his Yearly Timeline...)*

* **1930s** *(1934-1941)* *(Roughly expanded over 2 years beyond his Yearly Timeline...)*

* **1950s** *(1950-1965)* *(Roughly expanded over 6 years beyond his Yearly Timeline...)*

* **1960s** *(1965-1973)* *(Roughly expanded over 4 Years beyond her Yearly Timeline...)*

* **1970s** *(1974-1980)* *(Roughly Expanded over 1 Year Beyond his Yearly TimeLine...)*

* **1980s** *(1981-1992)* *(Roughly expanded over 3 years beyond her Yearly Timeline...)*

* **1990s** *(1993-2001)* *(Roughly expanded over 2 years beyond her Yearly Timeline...)*

* **2000s** *(2001-2014)* *(Roughly expanded 5 year beyond his Yearly Timeline...)*
Universal Protection Act

**The Universal Protection Act** commonly referred to as ***The Documents Act*** was a law passed within the Void of Timelines, by all Eras within the Timeline in hopes of presenting the Tragedy of what happened to Wilma Loftner, being inflicted on another person.

The act would go on to save trillions of lives throughout the time of the 90s-80s Disaster, and was mainly known for humans of each Era Earth being required to ask permission and receive an answer from within their home Era in order to venture into a Timeline that is below their own, and that they would have to remain for a certain amount of time before returning back to their home Era, the act was known to grant temporary immunity from the Lord of History, when visiting a Past Era, which in turn prevented the Lord of History from causing any harm or damage to any individual who has receive permission to leave their era for a Past One.

The act however only effected people who chose to visit Timelines that were located before their official birth timelines, and was no longer used for those who wished to visit the timelines that were located in the Eras above their own.
The Void

**The Void** was the name of a Realm that was located within the strands of time and space. The Void was known as the official residence which housed Timelines of various Eras that lasted on Earth since the creation of Man, that spawns for over thousands of years before the 1800s became an Era and the erection of Void City.

The Realm used to house thousands of Eras dating back to the time of Before Christ, but these Eras would soon be wiped from the void by the Lord of History due to unknown circumstances during the Age of Death and Mayhem, resulting the 1800s to erect a shiled block around their era Earth, one that would later be known as the Inter-Planetary Shield, a tactic and Tradition that would be passed down to the 20th Century Eras, and later the 21st Century Eras.

## ***History***

### **Timeline of the Ancients**

The actual foundation and creation of the Void was never officially known, but many historical records gathered from the 19th Century revealed that the first Timelines of the Void were known as the Timeline of the Ancients, which was a role of timelines which lasted for thousands of years up until the creation of the 19th Century.

They were known to be have existed for thousands of years leading to the creation of new nations and new rights within the space time continuum, however due to unknown circumstances the Timeline of the Ancients was declared a non-essential by the Lord of History, and was destroyed which intern wiped out every single Era from the time of BCE all the way to the 18th Century. The 19th Century was able to survive the massacre of Eras by entombing themselves within an Inter-Planetary Shield, leading to the birth of Void City and the future creation of the Void of Timelines.

### **Void of Timelines**

Following the Destructive Power of the Lord of History during the Age of Death and Mayham, majority of the previous centuries which regarded humanity as far as Before Christ were wiped off the face of the Realm, leaving only the 19th Century left of the timeline of the Ancients.

The 1800s Were able to survive when the People of the 19th Century Worked together in Mast to disguise their realm as one large giant structure resulting into the birth of Void City within the Void, and the first start of the Inter-Planetary Structure System, a series that would go on throughout the 20th Century and into the 21st Century during the Time of the Ascend.
Timeline of the Ancients

**The Timeline of the Ancients** was known to represent the timelines which began around BCE and ended at the time of the 19th Century.

The Timeline of the Ancients was known to house thousands of Eras, and was documented as the first official Timeline of the Void, before the time of the Void of Timeline's existence and creation.

The entire Timeline was decimated during the Age of Death and Mayhem by the Lord of History, due to being declared Non-Essential for an unknown reason, leading to the extinction of most of the ancient race of people, with only the 19th Century surviving the entire massacre of Eras and Humans, and would go on to continue the legacy of the former timeline by beginning the Void of Timelines and the creation of the 20th Century that would eventually lead to the creation of the 21st Century.

## ***History***

The Timeline of the Ancients dates back to the time of BCE, where it would go on to last for thousands of years within the Void, and contained a population of trillions for each Era Earth that was created since BCE. During the course the Era lead to the creation of important nations and national technological advances at the time of the 18th and eventual 19th Century, along with forms of entertainment including the invention of communications.

During the course of time, the Timeline of the Ancients was able to last for over thousands of years, up until the creation of the 19th Century, where at some point the Lord of History declared the Timeline of the Ancients being to long and non-essential to the Void.

The reason for this was never specified, by the Lord of History would go on to destroy the Eras of the Timeline of the Ancient, where despite some putting up fierce resistance along with the 19th Century, the efforts were in vein due to the power of the Lord of History, forcing the 19th Century to entomb itself within the Inter-Planetary Structures, while the other Eras were eventually overrun and decimated by the Lord of History.

The Destruction of the Timeline of the Ancients would go down as the Age of Death and Mayhem throughout the history books of the 19th Century, which was known as the final Era of the Timeline of the Ancients, and the only Era of that time to have survived the Lord of History's wrath, due to the powers of the destructible god not being strong enough to decimate the Inter-Planetary Structure which protected the 1800s Earth at the time.

Despite its destruction, the Timeline of the Ancients would never be forgotten as the last remaining and surviving Era of the Timeline would continue its tradition of passing Eras allowing new ones to be controlled, eventually leading to the beginning of the Void of Timelines, and the start of 20th Century.
Blade (RP)

Blade was introduced at the very beginning where he started a Lawyers office and Bank

Lore

Blade is a Lawyer and a Beanker for Bean Village who as of right now has almost nothing known about him. What is currently known about him is that he is an alien from a dimension not connected to the real world, simulation, or the void. Blade is mainly known for teleporting around and his access to a large amount of weapons. He also has connection with the other universes of him basically knowing everything that is happening in other universes of him. The current amount of main events he has been involved in is very minimal by him mainly wanting to stay alive as long as he can due to him being one of the few people who have not died. Throughout his time on the island he has mainly been the diplomatic one who discovered the other side of the island. He has also helped kill the BSA along with TMK, Dagon, Beanbot, Hello, and Bloby. Recently though he has started getting more lore which all started when he was wrongly sentenced to 2 days on house arrest which he instantly decided to teleport away from to a different universe the cubic universe. The cubic universe is a universe where there is just a lot of floating cubicles. Using this and some of the items from bean village he stole he has now made a new town with a lot of other Blades. He also has been pulled into a villain plot to pull something out of Tartarus without him really know what is happening.

## Blade

This is a picrew picture of what blade sorta looks like

## Physical description

### Eye color

Pink(Start of their life) and Purple(Season 4)
Void City Central Wiki

**Welcome to the Void City Central Wiki!**
Enter The Realm of the Void of Timelines as you venture through the Eras of Earth at the time from the 19th Century to the 21st Century. Live the Experience through the Eras.

We're a collaborative community website about Void City Central that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
BeanBot

> I would go mad with power SO fast
> -Beanbot
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Molton (Alphys #1)

TMK (Alphys #2)

GLaDBEaN (Sister)

Elliot (Adopted brother)

All of TMK's other sentient creations (Siblings)

Beanbot Toodeloo Model 3CGB, born Beanly J. Toodeloo, is the mayor of Bean Village, and debatable protagonist of Season 1.

### Biography

Beanbot Toodeloo Model 3CGB, born Beanly J. Toodeloo, is the 98%-robotic mayor of Bean Village. Born into a legacy of “hobos”, Beanly aspired for greater things, and achieved these things upon his death by bus crash. After dying by a bus crash orchestrated by [SPOILER] William, Beanly went on to be downloaded into the Simulation, by William himself. He lived a normal human life in the Sim for a while, before eventually being killed again by a collapsing roller coaster in an abandoned theme park. (Surprisingly, he nonetheless loves theme parks.)

After this short stage of humanity, Molton Kenal built Beanbot MK 1. This Beanbot was very impressive for its time, but it lacked the super abilities of today’s Beanbot. However, MK 1 Beanbot wouldn’t last long either, as upon noticing this impressive prototype, the Bean States of America decided to capitalize on it, commissioning Ezra Collins (later known as TMK) to build Bean a new body, this time with higher capability for creation and better leadership skills. (Said leadership skills are still somewhat lacking.) This model is now known as Beanbot MK 2. The BSA sent Beanbot to a small island archipelago in the Paciflantasiarctic Ocean, maybe-coincidentally the one Molton had been exiled to.

With his new powers of creation, Beanbot created a small village, starting with a location of Molton’s own business BeanKEA and expanding from there, while also making himself Mayor. This island built up a small community of superpowered humans & nonhumans that eventually were able to overthrow and collapse the BSA itself, becoming a self contained government led by Beanbot as functional elected dictator, while maintaining the label of Mayor.
Feoh

正名为陆 菲琥（ru feoh）

希坛学院一年级的学生

是如恩24人中年龄最小的

有活力、天真且有着细腻的内心，擅长体育的同时也善于写诗

## 个人信息

* 幸运石：萤石
* 能力：成长
* 特长：足球，写诗，做家务
* 社团：足球社，文学社

## 人际关系

* 同组的朋友：ur，ansur，ken
* 最好的朋友：thorn，rad
* 其他关系：is（所在社团社长），tir（朋友的亲姐姐），othel（朋友的表姐），daeg（邻居姐姐），shout（老师）

经历
--

* feoh从小被弃养，在孤儿院长到九岁时被养父母收养，被收养时已经错过了一大半学前班时间，但她在短短几个月里就学会了大部分人几年才会学会的东西。
* 养父母很忙，但舍得给feoh花钱且不愿意他住宿舍，所以feoh在希坛学院读书时是一个人住的租房，后来听说rad住宿舍而且被孤立（是她主观认为，实际上是rad孤立了其他人），把她拉来和自己合租。对于合租一事，feoh父母很开心，她们还担心feoh交不到朋友（feoh在家里表现得比较内向文静），没想到才几个月就交到了可以一起住的朋友。
* \*合租的事情引起了thorn的羡慕，跟家里申请自己也要去住时得到了母亲的允许，父亲的态度不明不白，而姐姐tir直接否决了他的这个提议，因为这个事情thorn破天荒和姐姐冷战，最后以姐姐让步允许偶尔过去借住结尾

## 人际关系补充

* 有一年夏天，feoh遇见了回老家的ansur，两人一见如故，本来两人约定下次长假再见，但feoh后来被收养离开了孤儿院，时隔五年两人再见面时两人并没有认出彼此。
* 和thorn、rad是有名的铁三角。在这段关系中，rad认为自己有必要保护另外两个人，thorn认为自己正在保护另外两个人，而feoh认为三个人在一起就很好。rad认为thorn更应该被保护而feoh更懂得自己，thorn在某些时刻会把rad当成一个竞争对手（努力目标），而feoh永远在自己的那一边。
* fernad一次吵架冷战后，feoh宁愿自己一个人也不愿意和另外二人一起，而rad是冷战王，thorn很迟钝没有发现feoh的不对劲，那几天里，thorn看见了一个人的ansur。ansur天生敏感容易焦虑，较早地学会享受孤独是她自己的应对方式，ansur发现feoh独自行动，安慰了她并且说起了小时候的事情（见上一个板块），两个人发现曾经一个假期的朋友就是彼此，加上之前在写诗方面就很共鸣，两人很快就拉进了距离，后来冷战结束，thorn对于feoh和ansur关系更进一步表现得更开心，但rad因此大吃醋。
* fernad三个人的成长环境可以说是迥然不同，所以三个人思考的方式也有差异。如果三人没有去争取某项东西，feoh是因为觉得自己不够资格，而thorn是觉得得不到也没有关系，rad是权衡之后放弃争取
Loam

He came back from work. (Masked)

Loam is a very important character in the lore of Beantopia, or he would be if he remembered to exist. Loam officially and canonoticly left the servers lore, he may come back though.

### Backstory/Character Lore

Loam was born in Seattle, WA on May 21 1994. He had a rough childhood as his parents died at while he was 3 years old. He bounced around foster homes and stayed at one until he was 14 years old. He went to school and had only one friend, Aaron. They were the nerds so they got picked on a lot. Loam would attempt to fight back but would go home with a bloody face. Loam was really smart and could finish a teacher's question before they finish it. He eventually accidentally discovered parallel universes during a science fair in 2009. He started using them as a means to get rich and smarter. Aaron didn't like the idea of stealing from other dimensions so the two got into a fight. A fight that ended in Loam accidentally hitting Aaron multiple times over the head with a hammer. Terrified he runs home into bed. He constantly has nightmares about this and a weird satisfaction the experienced when murdering someone. Then the voices in his head told him to keep killing, keep on the murder. Loam uses some of the money he got from his parents and moved to japan. Loam fashioned himself a gray mask with glowing red eyes to match his own and a wide grinning smile. He finds he like to burn down buildings as well, earning him a "wanted for arson and mass murder" in 57 states and 5 countries. One day his mask slips of and when he picks it up he looks directly at a security camera. Loam started booking it to the docks where he hot wires a boat and leaves Japan. While he's out at see he falls asleep. Loam isn't in control of the motor and he crashes into a steel wall.

### Loams presence on the server.

He essentially forgot to exist here and appeared here and there to cause mischief eventually leading him to leave and move to a different dimension, but for some inexplicable reason he was brought back. He assumes that this was the simulation itself brought him back. Since he came back he met the new arrival Lilah. Then he kinda slept for about a month. When he awoke he did quite a few stuff. He's a neko now for one because of Dagon. One night he made a cloning machine so he could clone himself to have sexual intercourse with it. That is the birth of femloam, later named Willow. Her thinking process and relative physical appearance was almost identical. And multiple time Willow was killed, and the clones that are made from this cloning device aren't hooked up to the necromancy machine. He could just keep making clones but they retain no memory of the past one. Owen and Lilah both make clones as well, being Femwen (later renamed to Nova) and Seth. But Bloby got fed up with all the clones and tried to destroy it. Loam pushed him in and cloned him as a prank. But Bloby trying to disable it earlier messed up the genetics in a way it wasn't designed for. This cause the birth of Matilda...
Vraks Mk VII Headhunter Autogun

## Equipable On

Autogun is the general name for any rapid-firing automatic rifle reminiscent of M2-era battle rifles. A typical weapon may not be incredibly accurate or as reliable as lasgun, but will make up for it with a high rate of fire and cheap ammunition.

Many different patterns and models of autogun produced across the Imperium. Cheap and easy to produce on even the low-tech planets, autoguns are a staple weapon across the Imperium. The simple technology needed to manufacture autoguns makes them common on frontier worlds and also with gang members on Hive Worlds. Autoguns are not as common as the lasgun amongst Imperial Guard regiments, but they are still issued in substantial numbers, especially by second or third line planetary defense forces or militias.

Headhunter autoguns are highly accurate, modified for high-accuracy takedowns.

## Attributes

### Versatile

Broadly effective against most Enemies, but not as efficient as a specialized Weapon against particular foes

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

## Special

Using the firearm to attack your enemy in close combat
"Brunt's Basher" Mk IIIb Bully Club

## Attributes

### Versatile

Broadly effective against most Enemies, but not as efficient as a specialized weapon against a particular foe.

### Strikedown

Use of the largest, hardest hitting attack, designed to take down the toughest targets that might otherwise be untouchable

## Special Attack

A heavy punch that ignores stagger reduction and set enemies up for follow-up attacks.
Scab Gunner

The Scab Gunner is an Elite enemy similar to the Drug Gunner but with better armor. and armed with a hot-shot volley gun. To counteract this, their health pool is slightly smaller. Also, instead of being armed with a bayonet, they simply hit their foe with their gun in close combat, which also knocks the offending Reject back a few meters.

Scab Gunners will unleash a torrent of las-bolts at Rejects from their weapon. Direct hits will quickly remove toughness (and health), as well as push the player away. However, after prolonged firing, their gun will overheat, and the Gunner will be left helpless (except for their melee attack) until the volley gun cools down.
Mission Types

There are 7 mission types you can encounter when selecting available missions.

Currently available missions here.

Cleanse the corruption to start machinery and advance to the next area and final area where you will use data interrogators to complete a series of tasks, leading you to extraction.

```

#### Investigation

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Equipped with scanners, you will make your way through the map using them to investigate objects in certain areas of the map. Once you scan the object with your tool and all the objects have been scanned in total, you will return to the Servo Skull and upload your data.

```

#### Strike

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In this mission type, specifically on the map Throneside you will restore power to the skylink (a bridge), then proceed to Aegis station. Once reaching Aegis station you will complete two objectives within the station after which your pilot will come to extract you.

```

#### Repair

```
During your gameplay on this mode, some structures will either be damaged or disrupted and you will have to restore them to their full power. You do this by picking up objects such as fuel cells and placing them into slots that will be marked on your HUD. Once all slots are filled, the damaged component will start to regenerate and you will have to hold off a certain amount of horde waves as you wait for rescue.

```

#### Espionage

```
Typically you will do a data interrogator/auspex scan in the mid point, with the last objective being defending 3 data interrogators and putting them back online when needed.

```

#### Raid

```
Usually a mission where some form of resource like special ammunition is running low so you are sent to clean a location of enemies so the actual raid team can come and gather the resources.

```

#### Assassination

```
You have to make your way through the map, completing a series of objectives like redirecting a train to the final point, where you will encounter a boss as the final fight. During the boss fight, the boss will be continuously defended by enemies such as hordes and stronger enemy types. Currently the only boss in the game.

```

## Special Conditions

Rewards depend on difficulty, can be slightly higher or lower than stated.
Armoury Exchange

> *"Which of my services do you require?" -Peddler 138/143*
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>  Live Armoury Exchange inventory: Guide & download links: Chrome Extension | Firefox Addon.
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The **Armoury Exchange** is a shop inside of the Mourningstar's hub area where you are able to buy new weapons. Quartermaster Brunt and his servitors operate the **Armoury Exchange** aboard the Mourningstar.

This shop is unlocked at level 2. The shop's inventory is refreshed at the start of every hour. For Weapon and Curio details check the Equipment page. To view was is currently in the shop without logging into Darktide try, **Armoury Exchange browser extension** here, and instructions/developer post on how to use it here.

## Armoury Exchange Intro

Zola: *"An operative lives or dies by their weaponry, but the supply situation's dire, so we use whatever we can get our hands on. I've cleared you for access for access to the Armoury Exchange. From there, you can requisition reconditioned weaponry recovered from the field. Be sure that you're always carrying the best that's available.*

*Looking for a specific weapon type? Put in a request in with **Quartermaster Brunt**... or one of his servitors. What you get won't be top of t he line, but it should cater to your tastes."*
Orestes Mk IV Assault Chainaxe

## Equipable On

Inspired by the enormous chain weapons employed by the Legio Tempestus titans, Orestes chainaxes are brutal in their simplicity.

## Attributes

### **High Damage**

A high-powered weapon with greatly improved damage output

### **Ravage**

This weapon's razor-sharp teeth are propelled by a powerful motor, allowing it to tear through flesh and armour with equal ease

## Special Attack

Power up the weapon for a stronger attack by revving the motor.

* The motor will deactivate if the weapon does not hit within 4 seconds.
* It takes approximately 0.5 seconds for the full damage to be dealt, during which the wielder is immobilized.
	+ If the target dies before this, it releases early.
* If the special attack crits, all ticks of sawing damage will also be crits
Agripinaa Mk IX Headhunter Autogun

## Equipable On

Autogun is the general name for any rapid-firing automatic rifle reminiscent of M2-era battle rifles. A typical weapon may not be incredibly accurate or as reliable as lasgun, but will make up for it with a high rate of fire and cheap ammunition.

Many different patterns and models of autogun produced across the Imperium. Cheap and easy to produce on even the low-tech planets, autoguns are a staple weapon across the Imperium. The simple technology needed to manufacture autoguns makes them common on frontier worlds and also with gang members on Hive Worlds. Autoguns are not as common as the lasgun amongst Imperial Guard regiments, but they are still issued in substantial numbers, especially by second or third line planetary defense forces or militias.

Headhunter autoguns are highly accurate, modified for high-accuracy takedowns. This model fires a two-round burst.

## Attributes

### Burst-Fire

A tactical firing mode allowing short, controlled bursts

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

## Special

Using the firearm to attack your enemy in close combat
Antax Mk V Combat Axe

## Achlys Mk VIII Combat Axe

A specialized version of utility axe used as a primitive close combat weapon. These axes sport a brutal blade, useful both as a tool and weapon.

The Antax Mk V is particularly useful against armoured targets, able to cut through plate and flesh with relative ease.

## Attributes

### Strikedown

The use of the largest, hardest-hitting attack, designed to take out the toughest targets that might otherwise be untouchable

### Armour Piercing

Improved effectiveness against armoured targets

## Special Attack

Quick poke attack that ignores Stagger reduction. Increased Impact & Damage vs armoured enemies

## Comparisons to Similar Patterns

* Achlys Mk VIII Combat Axe
	+ Same damage
	+ Better armour penetration on heavy attacks (Carapace)
	+ Worse attack speed (Finesse bonus)
	+ Better Critical and Weakspot power (No Finesse modifier vs. 0.35x/0.65x of the Mk VIII)
	+ Better cleave and stagger (Cleave Targets bonus)
	+ Similar attack patterns
* Rashad Mk II Combat Axe
	+ Same damage and penetration
	+ Worse attack speed (Finesse bonus)
	+ Better Critical and Weakspot power (No Finesse modifier vs. 0.35x/0.65x of the Mk II)
	+ Better cleave and stagger (Cleave Targets bonus)
	+ Similar attack patterns
Joker's Minecraft Survivor Wiki

**Welcome to Joker's Minecraft Survivor Wiki!**
This is a wiki on Joker's recorded Minecraft Survivor series.

align=center

## Minecraft Survivor: Norwegian Plains

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kantrael MG XII Infantry Lasgun

## Equipable On

Lasguns are energy based weapons and the most common and widely used type of las weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers. The Kantrael patterns are frequently used by Cadian shock troopers.

With its improved charge pack and focusing array, the MG XII is amongst the most powerful lasguns to come out of the manufactorums of Kantrael, albeit somewhat slower to fire than its cousins.

## Attributes

### High Damage

A high-powered weapon with greatly improved damage output

### High Capacity

A ranged weapon with increased ammo capacity

## Special

Turn on or off the weapon mounted torch. Useful in dark areas.
Vraks Mk III Headhunter Autogun

## Equipable On

Autogun is the general name for any rapid-firing automatic rifle reminiscent of M2-era battle rifles. A typical weapon may not be incredibly accurate or as reliable as lasgun, but will make up for it with a high rate of fire and cheap ammunition.

Many different patterns and models of autogun produced across the Imperium. Cheap and easy to produce on even the low-tech planets, autoguns are a staple weapon across the Imperium. The simple technology needed to manufacture autoguns makes them common on frontier worlds and also with gang members on Hive Worlds. Autoguns are not as common as the lasgun amongst Imperial Guard regiments, but they are still issued in substantial numbers, especially by second or third line planetary defense forces or militias.

Headhunter autoguns are highly accurate, modified for high-accuracy takedowns. This model fires a three-round burst.

## Attributes

### Burst-Fire

A tactical firing mode allowing short, controlled bursts

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

## Special

Using the firearm to attack your enemy in close combat
Scab Trapper

**Scab Trappers** are a type of Specialist Heretic. They can be encountered as part of randomised encounters.

## Overview

Trappers are a disruptive enemy that attempt to ensnare unsuspecting players through the use of a electric net. When a Trapper gets within range of a target, an audible wind-up cue signifies their attack and then attempt to shoot their net at them. If they manage to catch their foe, they'll pull them back and into danger. Trapped players are vulnerable to attack and enemies can then maim them until another can rush to their aid to free them.

If they fail to hit their target, they'll run away to escape potential counter-attack and then return to re-attempt after running a certain distance.

## Strategy

* Trappers can be heard cackling as they run and alert players can anticipate a Trapper's attack by their distinct sound and time a dodge once they shoot their net.
* They should generally be prioritised once spotted as they can catch players busy fighting other enemies and eliminate any chances of being entangled by an unexpected Trapper.
* As they lack a melee weapon, they can be eliminated easily when cornered.
Difficulties

There are 5 difficulties to choose from when selecting a map you want to play on.

Rewards per difficulty
 Damnation | 19950 | 5450

Secondary Objectives for additional rewards.

## Sedition

The beginner difficulty. This is the difficulty you'll be launched into to learn the basic mechanics of the game. Enemies are barely a challenge and easy to kill.

## Uprising

The difficulty you aim for when you want to get better at the things you learned in Sedition and improve yourself further to try out the harder difficulties.
Enemies are getting tougher but, for example, a Psyker on this level can still two hit kill an elite enemy with their brain burst ability.

## Malice

The difficulty that will start to test you, your teamwork and knowledge of the game and its mechanics. For example, a psyker will now have to use multiple brain bursts to off an enemy. The enemies provide greater challenge and boss fights are dependent on team work and strategy.
Krourk Mk IV Cleaver

## Equipable On

A heavy slashing weapon, devastating in the hands of an enraged Ogryn.

## Special Attack

A heavy uppercut that ignores Stagger reduction, and sets enemies up for follow-up attacks.

## Comparison to Similar Patterns

* Bull Butcher Mk III Cleaver
	+ Narrower-hitting light attack (S-S-S attack pattern vs. V-V-V of the Mk III)
	+ Better armour penetration on light attacks (Flak and Carapace)
	+ Worse armour penetration on heavy attacks (Flak and Carapace)
	+ Worse cleave on light attacks
	+ Lower light attack damage (112.5/157.5 light vs. 125/175 light)
* Krourk Mk VI Cleaver
	+ Narrower-hitting heavy attack (S-V attack pattern versus V-V of the Mk VI)
	+ Same armour penetration
	+ Significantly worse cleave on heavy attacks (1.1/2.9 vs. 6.5/33.5)
	+ Higher heavy attack damage (187.5/262.5 heavy vs. 175/225 heavy)
Lucius Mk II Helbore Lasgun

## Equipable On

Lasguns are energy based weapons and the most common and widely used type of las weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers.

The Helbore patterns hailing from Lucius are capable of charging up for high-damage shots.

## Attributes

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

### Charged Attack

This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted
Locke Mk IIb Spearhead Boltgun

## Equipable On

The Boltgun, also commonly referred to as the Bolter, is the standard weapon of the Adeptus Astartes and Adepta Sororitas. Both groups view it as a holy symbol of the Emperor's wrath.

The Boltgun fires a self-propelled .75 calibre explosive 'bolt' which explodes once it has penetrated its target, effectively blowing it apart from the inside. Boltguns are heavy, sturdy weapons with powerful recoil that normal humans find difficult to handle, especially on full automatic fire.

## Attributes

### High Damage

A high-powered weapon with greatly improved damage output

### Piercing Shots

The weapon's shots are effective against Armour

## Special

Using the firearm to attack your enemy in close combat
Emperor's Gift

The **Emperor's Gift** is a random weapon or curio awarded to the player after successfully completing a mission. The rarity of the item is dependent on the difficulty level of the mission. The blessings and modifiers on the item are also random.

There is a modifier on curios that can increase the chances of the **Emperor's Gift** being a curio.
Lawbringer Mk VI Combat Shotgun

## Equipable On

Based on the ubiquitous weapon long carried by the Adeptus Arbites, this semi-automatic shotgun is deadly at short range.

Range can be effectively extended by aiming down sights, which chokes the spread, but this reduces effective Stagger.

## Attributes

### Close Combat

A weapon designed for close-quarter melee fighting

### High Damage

A high-powered weapon with greatly improved damage output

## Special

Loads the weapon with one special shell that gives net shot horizontal spread pattern and high Stagger.

This is especially effective against hordes but less so against individual targets.
Minecraft Survivor: Norwegian Plains

***Minecraft Survivor: Norwegian Plains*** is the first season of Joker's Minecraft Survivor.

## Twists/Changes

* **Tribe Composition:** The fourteen castaways were divided into two tribes of seven.
* **Merge:** The merged tribe was composed of ten members.
* **Day 1 immunity Necklace:** In the Marooning the castaways could find an immunity necklace that would give them immunity at the first tribal council they attended, however it meant that whoever was wearing the necklace could not cast a vote at that first tribal.
* **Challenge Advantage:** A simple advantage that could be used at any pre-merge challenge that would give the tribe that used it a small advantage in order to push them forwards towards tribal victory.
* **Frozen Immunity Idols:** The biggest twist of the season was the fact that immunity idols found at the starting 2 camps were frozen and required the finder to sacrifice their vote at two tribal councils they attended in order to unfreeze and play their idol. This idol had to be unfrozen by the final 5 or it stayed frozen permanently and could only be played up until the final 5.
* **Frozen Extra Vote:** Its finder was allowed to abstain from voting at one Tribal Council, allowing them to vote twice at a future Tribal Council.

## Production

* RandomJokerr - Host/Builder/Cameraman/Casting Team
* Kavanah97 - Cameraman/Casting Team
* PVPFIGHTER11 - Cameraman/Casting Team
* Torra4403 - Camerawoman
* HappyyppaH - Body Actor/Casting Team
* chase\_irondwarf - Builder/Casting Team
* just\_heen - Casting Team
* xzTuniczx - Builder
Atrox Mk II Tactical Axe

## Equipable On

Derived from ancient hunting weapon designs, tactical axes are simple and cheap to produce, and deadly in the hands of a trained warrior.

*"Axes, hammers, knives, sticks and stones. These are the weapons of humble, working folk. These are the tools of our liberation."* -Jax Groll

## Attributes

### Flurry

Improved attack speed during close combat

### Assassin

This weapon delivers quick, precise strikes, perfect for finding enemy weak spots and hitting them right where it hurts

## Special Attack

Fast combo, dealing less damage but with increased Stagger
Columnus Mk II Braced Autogun

## Equipable On

Autogun is the general name for any rapid-firing automatic rifle reminiscent of M2-era battle rifles. A typical weapon may not be incredibly accurate or as reliable as lasgun, but will make up for it with a high rate of fire and cheap ammunition.

Many different patterns and models of autogun produced across the Imperium. Cheap and easy to produce on even the low-tech planets, autoguns are a staple weapon across the Imperium. The simple technology needed to manufacture autoguns makes them common on frontier worlds and also with gang members on Hive Worlds. Autoguns are not as common as the lasgun amongst Imperial Guard regiments, but they are still issued in substantial numbers, especially by second or third line planetary defense forces or militias.

This pattern of autogun traded its iron sights for a heavy stock and counter-balanced barrel, allowing it to be easily braced for more controllable spread while firing on full auto.

## Attributes

### Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

## Special

Using the firearm to attack your enemy in close combat
Rifthaven Mk II Purgatus Force Staff

## Equipable On

*"The Inquisitor leads the way with words of benevolence, his force staff held like a symbol of faith. But make no mistake: they are no shepherds of the meek. They are destroyers of worlds."* - High Ecclesiarch Renald Kothar

Force staves are mighty weapons in the hands of a Psyker. Within the structure of the weapon is interwoven a powerful device called a Psi-Convector, formed into a precise serpentine shape which concentrates and directs psychic energy. If wielded by a non-psyker it simply functions as finely-crafted staff.

This pattern of stave works particularly well for channeling the power of the Immaterium into warp fire. It excels at controlling crowds of enemies, both stunning them and dealing stacks of damaging Soulblaze DoTs.

## Attributes

### Force Weapon

This weapon draws upon the power of the Warp and builds Perils in certain situations

### Charged Attack

This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted.

## Special

Combo attacks using the staff as a melee weapon

## Weapon Notes

* The Soulblaze stacks are the same type as applied by other Psyker feats.
	+ It cannot apply more stacks to targets already suffering this DoT more than the weapon can on its own (e.g. at 80%, a maximum of 14)
* Damage from the Psyker's rank 10 feat **Psykinetic's Wrath** only applies to the initial damage, not the DoTs. [Verification needed]
Indignatus Mk IVe Crusher

## Equipable On

Power mauls are Imperial power weapons most commonly used by the Adeptus Arbites but are also utilized by other armies such as the Adeptus Astartes. These are usable both as blunt weapons but when activated project a power field from the head to devastating effect.

Power mauls exist in a variety of patterns ranging from one-handed batons to crushing mauls. This model is sized for such that it requires two hands for a standard human to wield it. The thunderclap as it impacts is truly terrifying and will cause foes nearby to briefly cower.

## Attributes

### Power Weapon

Large, heavy and powerful, this weapon unleashes devastation upon each blow, with a sound like a thunderclap

### Unstoppable

A heavy charged attack mode, slow to set up, but resulting in a devastating hit

## Special Attack

Power up the weapon for a stronger attack by activating the power field.

* The field will deactivate if the weapon does not hit within 4 seconds
* The kickback is manageable and does not stun the wielder
"Brunt Special" Mk I Bully Club

## Attributes

### Versatile

Broadly effective against most Enemies, but not as efficient as a specialized weapon against a particular foe.

### Strikedown

Use of the largest, hardest hitting attack, designed to take down the toughest targets that might otherwise be untouchable

## Special Attack

A heavy punch that ignores stagger reduction and set enemies up for follow-up attacks.
Evil dude

evil dude is an antagonist of bean village who has void powers and works for the BSA

HISTORY FILE NAME :Jack [redacted]
It all started for jack all the way back around the time Bloby\_tnt was born. he grew up and then [-------------------------------------------------------------------------REDACTED---------------------------------------------------------------------------] but that all came to an end when he got ran over by a bus.
once he woke up he was in the government. after many years of military effort he became a bad guy (will finsh later)
Catachan Mk IV "Devil's Claw" Sword

## Equipable On

Named after the Catachan Devil, a fearsome predator from the Catachan jungles, this massive blade is the most prized weapon of the eponymous regiment.

## Attributes

### **Flurry**

Improved attack speed during close combat.

### **Crowd Control**

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once

## Special Attack

The wielder reacts to an incoming attack, performing a fast and deadly counter.
Turtolsky Mk IX Heavy Sword

## Equipable On

Originally created for the Vostroyan Firstborn, the Turtolsky heavy sword became a popular weapon amongst navy crews and Rogue Traders.

Taking their design from the traditional shashka swords of the Vostroyan Astra Militarum regiments, these popular weapons are effective at both slashing and thrusting.

## Attributes

### Cleaving Strike

Each swing of this weapon cuts through great swathes of enemies at a time

### Strikedown

The use of the largest, hardest-hitting attack, designed to take out the toughest targets that might otherwise be untouchable

## Special Attack

Backslash combo-starter, setting up the enemy for a killing blow
"Brunt's Pride" Mk II Bully Club

## Attributes

### Versatile

Broadly effective against most Enemies, but not as efficient as a specialized weapon against a particular foe.

### Strikedown

Use of the largest, hardest hitting attack, designed to take down the toughest targets that might otherwise be untouchable

## Special Attack

A heavy punch that ignores stagger reduction and set enemies up for follow-up attacks.
Scab Guardsman

## Scab Shooter

Scab Shooters are common Scab enemies typically found in hordes and patrols. They wear a full set of Flak armor, and are armed with a long-range weapon and bayonet, unlike the other common Scab enemy, the Bruiser. However, Scab Shooters have a significantly smaller health pool, making them much weaker than other Scabs, especially in melee.
Catachan Mk III Combat Blade

## Equipable On

*"They say a Catachan Jungle Fighter can take down a full-grown Cudbear with one of these knives. Well, anything they can do, the Moebian 100th can do better!"*

-Major Neena Kolfex

## Attributes

### **Swiftstrike**

This weapon unleashes rapid attacks with unparalleled speed.

### **Assassin**

This weapon delivers quick, precise strikes, perfect for finding enemy weak spots and hitting them right where it hurts.

## Special Attack

A quick jab that inflicts low damage but ignores Stagger reduction. A good combo starter.
Pox Hound

The Walking Pox can infect more than just humans. Once-loyal canids can also be turned into corrupted living corpses.

They are tough, fast, and can pin even a massive Ogryn with their pounce attack. Once pinned, they proceed to maul their victim until they are downed, at which point they seek fresh prey.

## Mutator

A variant that only spawns from the pack mutator that can occasionally appear on missions. These hounds are differentiated by a different cry as the pack spawns and swarm en masse. Visually they are less putrescent, have less-developed spikes, and glowing eyes that leave a brief trail as they run.

These hounds are significantly weaker, only having as much health as a Poxwalker. They make up for this with sheer numbers, spawning a couple dozen that arrive in waves.

## Strategies

Hounds may attempt to pounce even if they do not have a clear line of attack; while they can pass through other enemies, they cannot pass through terrain or other cover. Stand in a way that you are not entirely exposed to the hound's pounce as currently it is very difficult to avoid. This can include railings, to the side of doorways, boxes, and other terrain features. Standing at the top or bottom of a ramp is ill-advised as they can path over these easily.

They can be knocked off with sufficient stagger, grenades, and from charges (such as from Ogryns or Preachers or even Mutants). Multiple hounds spawning may knock each other off of already-pounced operatives.

They tend to target whichever operative is furthest away from others (since they are an easy target) but will default to random targeting if all operatives are grouped together.