Update 1

# Main Update

 Build ID | 978.552

## Talents

“

*Check the Talents content page*

Get the skills to pay the bills, or, even better, have the skills to bail on the bill and eradicate anyone that tries to follow you! We're bringing in the latest iteration of the talent system that will see a total of 126 talents, including 28 item talents, that let you unlock the full potential of your character!

The talent tree will be divided into three branches, offensive, utility, and defensive. Will you be a soldier, a scavenger, or a survivor? Maybe a bit of each? There will be a considerable amount of ways to customise your character to suit your play style.

When you log in for the first time after the update, you will notice that all your old talent items have been removed. Please don't be sad - they were trash anyway. Luckily these new ones work like a charm.

## Gear Upgrade System

“

*Check the Gear Upgrade content page*

This isn't some arts and crafts festival, well, not unless your arts and crafts involve making weapons to decimate your enemies, in which case I guess it is an arts and crafts festival and can we come?

Visit the workbench at the Black Market and upgrade your favourite weapon, but like most things in Hoardspace, it ain't free. It's time to put all those materials and cash you've been hoarding to good use! For the right price, you'll be able to upgrade your favourite piece of gear, making it all the more deadly; however, all good things must come to an end. There is a limit to how many times you can upgrade each piece, meaning you'll eventually have to seek out something even more powerful

## Companions

Was introduced but not available in Update 0. After some tinkering and bullet-filled negotiations with the manufacturer, companions are back and waiting in the Premium Store

## Devil's Gambit

“

*All interaction points of Devil's Gambit are updated*

Can you Feng Shui a space station? We're willing to give it a shot. You'll notice some of your favourite Devil's Gambit locations and NPCs have moved around a bit, but they're all happy with their new locations, don't let them tell you otherwise.

You'll also notice some new additions like neon lights, tables, chairs and more. What can we say? They bring a certain "je ne sais quoi" and definitely aren't stuff we just had laying around in storage. Oh, feel free to bust a move at your favourite vendors; they should all be playing their own tunes for your listening pleasure.

###### Here is a list

* The Space Station teleport location has changed
* Some vendors have moved:
	+ Virgil
	+ Dr. Lugubelenus
	+ Vault Support
	+ Gigs Galaxy
* Vendors now have ambient music. Dancing is encouraged
* New props have added: departure board, bench, tables, chairs, neon lights
* Light and colors are more natural. It's all about the mood

## Players Respawns Improvement

Teleportation is relatively safe. We admit there might have been some cases of users materializing inside a rock or an object... look, let's not start pointing fingers. We're hoping the problem has now been resolved.

## Nickname Visibility

We know how important it is to show off your nickname, and from now on a player's nickname will display over the vendor's description.

## New Summary Screen

We have revamped the Summary Screen. And we're not stopping there - expect more changes in the next update.

## Bug Fixes

#### Crash Fixes

* Fixed a possible crash when trying to load into the mission
* We also fixed a possible crash to desktop after entering the main menu
* Fixed a possible crash when restarting the  mission in a party of four players
* Fixed a possible crash when loading the mission
* Fixed a possible server crash caused by a large number of simultaneous player connections
* Fixed a possible crash when the player started a mission after the maintenance countdown was displayed

#### General

* Companions no longer cause the game to lag (which resulted in the player being kicked back to the Hub)
* Fixed an issue where players couldn't enter the Hub or missions without restarting the game
* Fixed an issue where players could get stuck on "Connecting to server" when trying to start a mission
* Fixed an issue where players accepting invites from parties waiting in lobbies were unable to join
* Fixed an issue where players were sometimes unable to log in when using a slow/mobile connection or a VPN
* Players should now no longer get stuck on the Summary Screen or the Reward Screen
* Players no longer have to press the Accept button for Reward chests (pressing the assigned key/button is now enough!)
* Controller vibration intensity settings in Options now correctly apply
* Players can now accept or dismiss a friend's invitation via the Epic Games Launcher after exiting the game
* All redundant audio option checkboxes have been removed
* The Invite option is no longer displayed in the Epic overlay when playing in a full party
* Players should no longer randomly get stuck at start of a mission when in a party
* The tutorial now displays "Connecting to server" and not "Waiting for players" while in the pre-mission lobby (since it's a single-player-only mission!)
* Fixed an issue where sending invites to 4+ people could create a party without the inviting player
* Party leaders should now get feedback messages from invited players when forming a party fails
* Fixed an issue where weapons appeared behind the player for a moment when sprinting
* The screen resolution of 1280x800 will no longer disappear from the display settings after selecting it and reloading the interface
* The last player in the party no longer has a default avatar from the perspective of the rest of party members
* The shadow cast by the default/Cyberpig/Soldier Finn skins no longer flickers on the Hub's floor when "Shadows Quality" is set to low

#### Gameplay

* Missing gear type names have been added
* The Hacking minigame now uses the correct movement control mapping (and not just the cursor keys)
* Enemy collisions are no longer misaligned when pulled by Finn's Nanolock
* Companions picking up a medkit no longer prevent players from picking up any others that have dropped
* Companions are now more responsive!
* Loot picked up by companions now disappears immediately
* Flamers and D-Guns can no longer deal damage to a Boomer with its shell closed
* Melee attacks and Heavy Hits are now performed in the direction in which the right stick is aiming

#### Hub

* Players will no longer lose their HUD when returning to the Hub
* The Scrap Value tooltips are now displayed correctly
* Placeholder icons are no longer shown when placing Talent Items in the Talent slots
* Software crafting parts no longer have placeholder icons
* Inspection now shows what resources are given from scrapping
* Display issues with nicknames and vendor bubbles have been fixed
* The Star Map mission icons and legend are now more consistent
* Talent items now properly round their allocated stats to the nearest whole number
* Fixed an issue where previewing the Epic Entrance item would disable button SFX in all menus, and with vendors and NPCs
* The timed mission timer will now automatically reset when it runs out
* Locked skills now have icons in the Skills interface
* The "Thank you for buying Founders Pack" now displays correctly
* Fixed various spots with invisible collision issues in the Space Station
* The Contract requiring players to open 300 Loot Crates has been reworded for clarity
* Some item and store spellings have been corrected and updated to US English

#### Missions

* Fixed the invisible collision on a bridge in the mission
* An objective in the mission  now displays correctly
* Fixed some issues where the player could get stuck due to missing nav-mesh
* The strength of enemies is now increased accordingly when playing on Hard or Hardcore difficulty
* Fixed a possible timeout when joining a mission
* The difficulty setting is no longer applied at random when queueing for a grinding mission as a solo player (resulting in players being matched with others who selected different difficulties)
* The Toxic Geyser has a red damage range marker again
* The repaired shuttle is no longer duplicated upon objective completion
* The "Pick Up" prompt for batteries and cables will no longer be displayed twice
* Beast Mode is no longer failed due to one participant getting downed
* Destroyed cooler objectives now have VFX
* Coolers will now lower when attacked and raise back up once the area is safe
* The Fame Widget no longer shows the same Fame amount for all players
* Fixed the missing and mismatched NPC voice lines in the mission
* Removed the  seed that had an unusually small groups of enemies
* Players can no longer bump into other players that have already confirmed extraction
* The "Pick Up" prompt for batteries will now disappear correctly in the  mission, and a "Storm Grinders" objective name has been fixed
* Fuel Cell nodes will now spawn correctly
* The "Check the Vents" objective asset can now be damaged from range
* Fixed some mission subtitle spelling errors
* A gate/bridge in  will now properly appear open to players

## Memo

https://twitter.com/PlaySpacePunks/status/1425100673876742157

# Hotfix 1

 Build ID | 981.457

## Talents

Hey Pathfinders, tomorrow we'll be taking the game offline to fix Talent Points for all players who made their accounts before Tuesday's update.

With the new Talent Tree in The Talented One update, there was a change to how Talent Points are earned, resulting in players earning more talent points overall. This meant that players who had already reached a high level would not have the correct amount of talent points, and not be able to unlock as much of the tree as a player who started fresh. The team has now found a fix for this issue, but it will require maintenance meaning the game will be offline for roughly 2 hours. Afterwards, all players should have the correct amount of talent points - **max 60**, one per level.

The game will be offline for roughly 2 hours - once it's back, everyone should have the correct number of Talent Points - those of you with high level characters will be able to start experimenting with just how far you can push them!

## Memo

https://twitter.com/PlaySpacePunks/status/1428025883684712453