Gournhaven

## Visual things

The city is more dimly lit than Gradir due to a sparser supply of Gournite outside of what is directly owned by the wealthier members of the city. Outside of the craftsmans' district, the city is spartan and unfriendly. The Breachfort is built around its earthlift dock, and access is limited to ranking merchants and Darkhelms. The rest of the city sprawls out in every direction around the Breachfort, with walls of reddish stone the same color as the ground surrounding the fort.

## Notable locations

### The Breachfort

Rather than a luxurious palace, the militaristic people of Gournhaven built a fortress that guards the dock. The party starts right in front of the palace. The extremely well-trained Gournhaven Darkhelms make their home in the Grand Vizier's fortress.

Dungeon - the dungeon

Darkhelm barracks - where the Darkhelm grunts live

Darkhelm armory - repository of Gournite armor and weapons

The throne room - where the Grand Vizier holds court.

The garden - open grounds

Darkhelm captain office - where we can find Roland Margos

Master of Commerce's office - where we can find Namona

Grand Vizier's personal Temple of Gourn - where we can find Welcophe

### The Craftsmans' District

Where most of the Dalan of Gournhaven live. Gournhaven is reasonably wealthy as a city due to its access to trade with Gradir and the levels in between, and talented Dalan craftsmen of every kind peddle their trade here. It is a famous tourist attraction of the city.

The Wolf and Sheep - the local tavern, where people go to hear the best bards play

The market - where all the craftsmen ply their trade and sell exquisitely crafted goods

The workshops - where the craftsmen create fascinating things. Notable workshops include a Gournite smithy, a kitchen, a workshop that makes the vehicles that travel across levels, and some kind of magical curiosity.

The slum - where the poorest workers live, mostly Dalan

Golden Age Museum - a repository of ancient Gournist and Lantrian artifacts where the party can learn more about the history of their world.

### The Gate District

The gate to the rest of the level is here - along with more militaristic things characteristic of Gournhaven. Most of the human population of Gournhaven lives here, though some Gournist Dalan do as well.

The Temple of Gourn - the local place for People of Gourn to worship.

### The Generals' District

Where the powerful of Gournhaven live. Most of the notable locations here are heavily Gournite-fortified homes of various influential NPCs.

Avino's home - Avino Falstan is safe and sound back here. He has a crazy story to share and is beginning to grow power and influence among the anti-Dalan faction with his stories of the Crazed Dalan.

## Factions

This is the only city on level 4 still ruled wholly by the People of Gourn. In keeping with the People's traditions, Grand Vizier Geldurn Fasar, a full-blooded Dalan, was appointed by the high clergy to rule in Gournhaven. However, in the absence of a Boorhaeve-like figure, the majority of the Grand Vizier's forces are still intact and the People retain an iron grip on the city itself. Geldurn has grown paranoid and wears full Gournite armor at all times, fearing Lantria's influence. He also is beginning to root out all Dalan, despite centuries of peaceful coexistence, who he claims Gournist scriptures decry as a threat to be eradicated.

However, there are also smaller settlements run by Lantrians on level 4. Banoria Calano, a full-blooded human and devout Lantrian, leads a settlement called Undersurface. Undersurface draws more and more Dalan, as well as some dissenting humans, from Gournhaven fleeing Geldurn's persecution, to her cause. Banoria runs a commune, not as an authoritarian but simply a peacekeeper, empowering each person to achieve their potential. She interprets Lantria's will as a directive to create a society where the most can be brought out in each person.

## History

Gournhaven is named so because Gourn is said to have used massive amounts of magical energy to bore straight through to level 7, the only place in the world where a breach crosses multiple levels.

## Major beats (DW Campaign)

- Mathren has to have a chance to really shine

- Beginning to establish suspicion about Lantria's motives

- Starting to create a thematic conflict between individualism and order