Osmar

* Normal attire
* Unmasked

> Never again will you see me raise my fist in flame. I could not bear the sight, the heat, the smell... if it is a fight you desire, you must find it elsewhere.
>
> - Osmar, current Shadow King

**The Shadow King** is a supporting character and main love interest of **Dione**. He is the king of **Ytterhul**.

## Appearance

Osmar Bloodhound Kane is a goliath appearing around 40 years old of average height (for a goliath) and muscled, grizzled build. He sports short, dark hair and often has some sort of facial hair but not always. He has a strong jawline and nose with high cheekbones. Many say he simply looks like some sort of nobility despite being the fantasy equivalent of a farmboy.

Goliaths are often stone-gray, but Osmar has some flush to his skin. He has runic tattoos across his shoulders trailing down his back, on the sides of his hips, and the outside of his thighs. Not many get to see these tattoos, as Ytterhul is cold and he often bundles up for the weather.

Osmar's usual outfit is medium armor with a tattered, fur-lined cloak. His helmet has pyromantic screening to obscure his face, as all Shadow Kings have had in the past. The rest of his clothing is pretty arbitrary, but he almost always has a shoulder pauldron and several harnesses and belts. He does not enjoy unnecessary attention and dresses in black or dark neutrals. If he wears a color it is more often than not maroon or navy.

## Personality

Osmar is quiet and reserved but jovial around those he knows and loves. This number seems to fall every year, but his surprising optimism stokes the flame within his heart.

He was not always an optimist. The previous Shadow King razed his clan, Ovog'kane, and left him the lone survivor. This sparked the vengeful streak within Osmar, driving him to storm the castle alone and remove the King's head directly from his shoulders without much difficulty. He wears the helm as a trophy, but also as a sign of grief and respect for his fallen family. He has sworn never again to unsheath the blade at his side, and thoughts of doing so give him panic attacks that cannot be easily quelled.

Osmar first met Dione while they were still burning bright, and had stuck by their side until their parents were felled. After the Dreadmother's disappearance, hundreds of years went by with no answer, but when they returned as the God-king of Alcaeus, they went back to being friends as if nothing had changed. Dione inspires confidence within him, inspires him to be a leader, adds fuel to his inner fire, and the feelings this invokes cannot be ignored. Well... maybe they can, for now.

Siegyth and Venewrynd are acquaintances of his; Siegyth after she struck a deal with him regarding Ytterhul's oceanic border and Venewrynd simply from his expeditions to other lands to find himself after he became king. He suspects the Imperator has more-than-platonic feelings for him, and therefore keeps her at arm's length. He regards Venewrynd as a younger sibling and finds her fun to tease, though with her dry humor it's hard to tell if the reception is positive or negative.

## History

Osmar is one of three children of Adelheid and Gunhilde Kane, the other two being his younger siblings Sigrun and Konrad. His biological parents are unknown, and he never knew them as he was given up for adoption when he was just a baby. His childhood was gentle and full of love; Adelheid was a blacksmith and Gunhilde a weaponsmith, so they often had enough leisure time to raise him proper. There were days when he was cold and hungry, of course, but most of his childhood was full of happy memories.

As a teenager, Osmar was a big mama’s boy and would help out in raising his two younger siblings the best he could. On the side, he was also beginning to take up bladesmithing, learning a little bit of pyromancy, and teaching himself to cook, as goliaths have an odd penchant for having the best food preparation skills out of any other humanoid race. He was good at both, and Adelheid would gently assure him that he’d make a lovely husband to some strong warrior someday.

In his young adulthood, Osmar took over as head of the clan due to his parents’ old age. They retired young seeing as Konrad was capable enough to take over the family business and Sigrun moved away to Mont Alto to start a new life away from the cold. When Volkhard, the Shadow King at the time, sent an army to kill his clan, Osmar was the only one left alive to prove a point. Within the same week, Osmar marched to the Shadow Palace, fought his way through seemingly endless guards to the throne room, and bare-handedly decapitated Volkhard where he sat.

Currently, Osmar is about 1200 years old and rules Ytterhul with a benevolent hand. He’s sworn off of violence completely, pyromancy or corporeal weapons, and his actions are always deliberate. Dione and Siegyth are trying to teach him to be more confident in his choices, but he isn’t used to having such a large audience.

## Abilities

**Major Pyromancy:** Osmar knows a lot of pyromancy, but due to his oath of pacifism, he no longer uses it. The only form of magic he’s used in the past few hundred years is healing, and even then, sparingly.

**Enhanced Strength:** As a goliath, Osmar has more strength than most other humanoids. He can lift about a ton with little strain. (2000 lbs/907 kgs)

**Enhanced Reflexes:** Considering his background, Osmar’s smithing skill allowed him to develop insane hand-eye coordination and reflexes despite his size. He was, in his past, an extremely skilled swordsman.

**Enhanced Olfaction/Gustation:** Osmar has a better than average sense of smell and taste, which allows him to cook better.

## Pyromancies

**Healing:** Osmar can heal most superficial wounds and any large sharp force trauma. Any blunt force trauma, because it causes internal damage, takes much more strain to heal.

**Remedy:** Similar to general healing, remedy allows Osmar to cure poison, bleeding, and curses.

**Iron Flesh:** Iron Flesh literally hardens the flesh, essentially becoming skin-armor. Using armor in tandem with iron flesh allows the spell to last longer. It dissipates after too much damage is taken or the caster is rendered unconscious.