Callop Sídhe

## Biography

From within the warm forests of the **Eonach Coillte** where **Tuatha** reside in, a young half tuatha and his full-blooded Tuathan mother live alone after being left by his human father because of their racial differences and a "troubled relationship". Clearly, his mother wasn't positive about raising a child and thus, the boy lived in a cold and distant household as his mother grew to dislike him. To him, the forest was his refuge. He felt a deeper connection with the forest as he felt safer there rather than his own home.

During one of his escapades in the forest, he met a wolf that appeared like a forest spirit covered in leaves and branches. A **Cú Sídhe**. At first, he feared the wolf, he ran as fast as he could but it catched up to him; however, the faerie wolf appeared docile, like a friend of sorts in which he gravely needed. He befriended the wolf in no time and began to call it "**Fauxs**". The result of having a relationship with the creature allowed the boy to develop a deep bond with nature and its inhabitants.

On a day like any other, the Tuatha mother’s feelings grew stronger, she then came to the conclusion of leaving her son. Eventually, the boy found himself living alone without a trace as to where his mother went. His emotions began to overwhelm him. Yes; he loved the idea of being outside, but knowing the thought of having no family made him feel weak and afraid. In the end, he had no choice. Having no idea how to live alone or what to eat, the boy decided to live the rest of his days in the forest; although, the wolf had other plans. The forest creature began to lead him out of the forest where he had a better view of the world around him. The boy then felt like he had a new purpose, although it wasn’t clear to him, he decided that he wanted to survive and be strong for him and his friend; the **Cú Sídhe**.

### The Greatest Adventure

Callop and Faux joined the company in the captain of the **Empire of Eranoire** in Artarias 10th after the captain of the Imperial Dragoons saw potential in him. In Artarias 13th, the party was attacked by a party of brigands, Callop was among the defenders. In the **Great City of Waterham**, Callop's role with the party diminished and joined the other members of the **Expeditionary Company**.

## Abilities

Callop's a half-**Tuatha** and a summoner and this is shown on his abilities. He is able of summoning familiars that are related to the Druidic faith such as as a magical falcon. He's also able of summoning a turtle shell that will serve as a shield against melee attacks.

### Traits

* **Guiding Light**: Summons a falcon that flashes enemies when detonated causing a blinding effect which decreases an enemies accuracy.

* **Gift From The Forest**: Materializes the shell of a turtle, providing a -2 damage barrier that can minimize incoming damage to an ally.

### Racial Traits

* **Child of the Tuatha**: Resistant to Druidic/Elemental magic. +2 bonus persuasion points towards **Animals**/**Tuatha**/**Fae**. -2 persuasion points towards **Fir Bolgs**.

## Trivia

* Due to his Tuatha blood, Callop is able to grow large tree branch-like horns, which are able to grow small acorns. These acorns are indistinguishable from normal acorns.