Davengarde

The ***Kingdom of Davengarde*** is a Human Monarchic Technocracy which sits at the turgid confluence of the river Seine and the river Marisa, where the slow, wide waters of the two rivers flow in channels between broad mud flats.

The Kingdom Is a highly prestige ruling government, having trade relations and influence reaching with the Dwarves of Emir and the Elves themselves. However, it has also progressed as a Technocracy and thus slowly and subtlety abandon the magical arts in favor of technology that comes in many shapes and form.

During the War of the Realm, Davengarde took up arms against Scyeria and fought alongside Altrissia and their kin-states against the Legions of Fire. However, it is suspected that Davengarde 'sudden' surrender was forced passed Queen Aldo by the Techno cult that wishes to uses the outcome of the war to forgo more advancements in hopes to strengthen the Kingdom as a independent power.

## Government

> "*Magic doesn't rule in Davenhold, we will show the light of day to those willing to follow in our footsteps."*
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> -*Techno Alchemist Torien Nork to* a crowd of citizens.
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Contrary to public belief, Davengarde isn't a unified state ruled under a strong centralized state but rather as a large confederacy of smaller human enities that share a common language and beliefs as a Technocracy, hence it's nickname as the ***Technocracy's Conclave.*** This also indicates that the Techno Guild has a decent influence surrounding the Monarchic Throne, however its true extent hasn't been documented or simply revealed to the public. Both the Guild and the Monarchy chosen, at any given time will conflict for influence and power as often as they team up for the sake of the realm. This form of government, in one form or another would ensure that only the most cunning would be able to rule on the throne and control the increasingly large Techno guild's influence on Government affairs.

While Davengarde has had a fair share of strong and highly competent leadership, it has also had its troubling share of uncaring and weak-minded Kings and Queens that fell under the puppy influence of the Techno Cult that enabled them greater power behind the stages and progression of technology sky-rocketed during their long and / or short regimes, as a ruler can only rule so long as the people wish it.

However, the System as a whole still continues to work for the Kingdom as was its purpose, allowing any wise and ambitious Individual to take the throne and used its powers to better the people under his reign.

## Geography

> *"Davengarde has great territorial expansion compared to their sire nations. Perhaps that is why we are destined for greatness?"*
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> Main Article: Daygarde
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The Kingdom of Davengarde is a vast region that consist of a multitude of landscapes. The domains of the Technocracy's authority reaches somewhat in the north and south, as Davengarde is located within the more central regions of the continent that enables close trade with the Dwarves of Emir and Ironhammer and possibly even the other Human Nations of Tyrelia and the Merchant-Kingdom of Krynval via Whitebridge. It's main city, Davenhold is built upon the cross of two major rivers, which sits at the turgid confluence of the river Seine and the river Marisa, where the slow, wide waters of the two rivers flow in channels between broad mud flats.

Following the two rivers separately beyond the beauitful capital is the lush open plains of Adora that, respectfully on the banks of these life-giving waters are the towns of Calda and Lyon that further supply Davenhold with valuable resources such as Ore and Lumber and in returns with lush amounts of silk and wine containers; such establishes the basic of the economy of the Technocracy. Beyond the Plains are the Rocky Mountains of Highwall, which acts as a natural geographic shield from which the Orcs of Orsamir must travel over. This doesn't mean that they have not done so, but in terms that they are so few in number, these raiding parties are easily dealt with. The Mountains are home to the Mountain Outrider Regiments, and such are masters of that partially terrain warfare.

Davengarde's strategic location and easy access to such mountain quarries and ore deposits have notable contributed to the advancement of technology beyond the medieval period; and ushered in a reflection of the 16th century gunpowder revolution, however that doesn't exclude that Davengarde's standard forces relay on technology alone.

## Religion

> "*To believe in magic, is to invite disaster of unparalleled proportions. Such Is the nature of magic, and its composure upon our lives. This is not so, for we praise our ingenuity of self-preservation, to respect and believe in technology is right; but to put your faith in magic, is the greatest crime to commit."*
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> -*Techno Lord Alchemist Aeric Forde*
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In Davengarde, it is believed that the Alchemist Guild; otherwise known as the Techno Guild has a strict repressive dislike towards magic, and those that would wield it; be It dwarf, human, or elf regardless of racial origin. This is believed to be the combination of years of prejudice and tensions, unknown to the masses abit hard to believe, Davengarde's sole reason for its existence was that it was a colony-state of Altrissia, the Kingdom of Mages.

But then thoughout the years, Altrissa's influence waned beyond its own borders and Davengarde began to embrace the other path of progression and enlightenment; Technology. They started, with the vast resources within their lands began to expend, settle, colonize, and produce foreign items and contraband unlike any other.

## Military

> "When the sun goes down at night, let the sound of our guns and the instrument of our salvation carry along the wind to their desired targets." -- Marshal Lorna Ulfric of the 12th Regiment
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The **Line Army,** also known as the **Queens Army** or the **Provincial Imperial Army** is the professional standing armies