Ghostly Photons

Ghostly Photons is a Ghostify mechanic that can be unlocked by reaching e6,000,000,000 antimatter while big ripped. Upon unlock, it grants access to 2 new Big Rip upgrades, 3 new Break Eternity upgrades, and 3 new Neutrino upgrades.

The core of the Ghostly Photons mechanic is based around 3 currencies: ghostly photons, dark matter, and ghostly rays. Ghostly photons and dark matter are both generated based on the amount of dilated time you have, with ghostly photons being generated during big rips and dark matter being generated outside of big rips. Ghostly rays are produced by ghostly photons, but cannot increase beyond a cap based on dark matter.

Ghostly Photons production: dilated time/1e480, ^0.02 if over 1

Dark Matter production: dilated time/1e930, ^0.02 if over 1

Ghostly Ray production: (photons^0.5) / 2

Ghostly Ray cap: (dark matter^0.4) \* 1000

Also unlocks 8 additional currencies known as Light, each one having its own color: Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet. Upon reaching a certain threshold of ghostly rays, you will gain a light of that color, and the threshold for that light will increase. You will not lose your ghostly ray when you get a light.

Each light except Ultraviolet provides a certain bonus and also boost the power of its previous light, multiply its level by 1+sqrt(this light level). It means that for the formula(including the formula for its own light boost to the previous light), the used level is this\_light\_get\*next\_light\_boost. Ultraviolet light does not provide any boost, but is the only requirement for Light Empowerments.

The effects of each color are as follows:

Note that the formulas below for percentages should be multiplied by 100 to get the percent, and the first red light bonus uses current red light and best red light (means that you keep some of the bonus after reset).

For all the formula, L = thisLight\*nextLightBonusStrength.

1
0.15
∗

L
1

0.25

{\displaystyle 1+0.15\*L\_1^{0.25}}

 If x > 1.5:

1.5
∗
l
o

g

10

20
x

3

{\displaystyle 1.5\*log\_{10}\frac{20x}{3}}

y =

2
∗
(
L
1

)

0.1

−
1

{\displaystyle 2\*(L+1)^{0.1}-1}
 Orange

6

L

{\displaystyle 6+\sqrt{L}}

 If L > 64:

14
l
o

g

10

L
64

{\displaystyle 14+log\_{10}\frac{L}{64}}

m =

(

L
10

1

)

1

/

3

−
1

{\displaystyle (\frac{L}{10}+1)^{1/3}-1}
 Yellow

4.5
e
4
∗

L

{\displaystyle 4.5e4\*\sqrt{L}}

 If L > 20:

4.5
e
4
∗
(
20
L

)

0.25

{\displaystyle 4.5e4\*(20L)^{0.25}}

 If L > 60:

4.5
e
4
∗
(

l
o

g

10

(
L

/

6
)
2

3

∗

1200

)

{\displaystyle 4.5e4\*(\frac{log\_{10}(L/6)+2}{3}\*\sqrt{1200})}

x =

3

(
L
1

)

0.25

−
1

{\displaystyle 3^{(L+1)^{0.25}-1}}
 Green

1

1.5
L

{\displaystyle 1+\sqrt{1.5L}}

 If L > 8:

1

12

l
o

g

10

L
8

{\displaystyle 1+\sqrt{12}+log\_{10}\frac{L}{8}}

y =

300
∗
l
o
g

10

(
L
1
)

{\displaystyle 300\*log{10}(L+1)}
 Blue

5
∗
l
o

g

10

(
1

L
∗
2

)

4

{\displaystyle \frac{5\*log\_{10}(1+\sqrt{L\*2})}{4}}

y =

1
0.25
∗
l
o

g

10

(
1
10
∗
L
)

{\displaystyle 1+0.25\*log\_{10}(1+10\*L)}
 Indigo

10

10
L

{\displaystyle 10^{10L}}

 If L > 25:

10

1000
L
37500

{\displaystyle 10^{\sqrt{1000L+37500}}}

x =

(

L
150

1

)

0.25

{\displaystyle (\frac{L}{150}+1)^{0.25}}
 Violet

10

l
o
g
n

{\displaystyle 10^{logn}}

 while logn =

2
∗
(
L
∗
l
o

g

10

T
i
c
k
M
u
l
t

)

1

/

3

{\displaystyle 2\*(L\*log\_{10}TickMult)^{1/3}}

 If logn > 15000: logn =

15000
∗
(

l
o
g
n

15000

)

0.6

{\displaystyle 15000\*(\frac{logn}{15000})^{0.6}}

x =

(

L
500

1

)

0.125

{\displaystyle (\frac{L}{500}+1)^{0.125}}

After getting ultraviolet light, you can gain Light Empowerment. Upon doing so, you will immediately ghostify and all of your light will be reset to 0 in exchange for a permanent static +1(or better with Bosonic Lab) to the power of all previous color boost effects. Each purchase of a Light Empowerment will increase the cost of the next empowerment by roughly 2.4. The exact formula is floor(2.4x+1), where x is the total empowerments so far. Starting with the 20th light empowerment, the formula becomes floor((1/3)\*(x-19)^2+2.4x+1), and starting with the 50th light empowerment, the formula becomes floor(1.2^(x-49)-1+(1/3)\*(x-19)^2+2.4x+1).

**Additional bonus (requires 13 Light Empowerments and the 12th bosonic upgrade):**
The boost of lights to the previous light is increased from (x+1)^0.5 to (yx+1)^z

## Trivia

* This feature will be replaced with Photons in v2.31.