Bernardo Andrew Mighty

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Minnesota Menace**

This character's story began in the 1939 Minnesota Menace inaugural season.

* Full Name: **Bernardo Andrew Mighty**
* Jersey Number: **27**
* Chapter History: **#1 • 1939 🏀**
* Position: **PF2** • **Off-Pine Power Forward** for the **Minnesota Menace**
* Age in Chapter: **19 years old**
* Date of Birth: **August 24th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Finding a Career Goal**
* Struggle: **Family**
* Alignment: **Lawful Arrogance**
* Height: **6' 9" | 2.0574m**
* Weight: **250 lbs | 113.3981kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Bernardo Mighty didn't develop a ***Play Style*** in time for the Genesis 1939 Season.

### Player Class: **None**

Mighty didn't earn a ***Player Class*** in time for the Genesis 1939 Season.

### Alignment: **Lawful Arrogance**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Bernardo Andrew Mighty was born on August 24th, 1919, in Berryville, Virginia, United States. He and his younger sister Andrula both came from a family with a long history of following strict rules and regulations, and they were very unpopular in their community. His parents, Jaime and Rita Mighty, were known in for their unwavering adherence to the law. Jaime was a Police Officer, and Rita was a waitress at a golf course. Basketball was not an obvious choice for Bernardo. His family expected him to become a lawyer or judge, but Bernardo had other ideas. The defiance against his family's expectations was the spark that ignited his interest in basketball. He saw the sport as a way to assert his independence and live his life on his own terms. His family struggled with his decision to pursue basketball, viewing it as a rebellion against their values.

He was motivated to find his career goal, and he viewed basketball as a stepping stone to discovering his true calling. Bernardo's proudest moment was when he successfully blocked an opponent's backward threebuchet during a crucial game in his high school years. This display of skill and his refusal to back down anchored what he brought to the court.

Bernardo's unique contribution to the team atmosphere was his unwavering commitment to following the rules, even if it meant challenging the status quo. He dealt with the media spotlight by being unapologetically confident and dismissive of reporters who questioned his choices.

Bernardo's discovery by the Minnesota Menace was rather serendipitous. During a local basketball tournament where he played against the team's Assistant Coach Olivia Hall, he vehemently argued with the referees over a call, citing obscure basketball rules. His in-depth knowledge and refusal to compromise on the interpretation of the rules caught the attention of Coach Hall, who invited him to try out for the Menace. Doing just enough to beat out the other prospects, team management signed him as a free agent just a few weeks before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Raspberry Jam
* Favorite Color: Gray
* Favorite Animal: Bald Eagle
* On-Court Habit: Bernardo wore sunscreen on the court.
* Piece of Trivia: Bernardo has been arrested by his own father before.
* Has a Fear Of: Scalding Liquids
* Diet Plan/Training Regimen: Bernardo followed a strict diet plan of fruit-based intake, and his training regimen featured a lot of tree-climbing.
* Pop Culture Interests: Barbershop Quartets, Legal Dramas, and Reviewing Case Law
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Courtroom Stenographer

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Minnesota Menace*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The St. Paul Yoopers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bernardo Andrew Mighty*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access