My Player

There are two leagues in Baseball Superstars: **[Superstar League]** and **[Rising Star League]** *(the low rank division of the Superstar League)*.

Many Baseball prospects in the **[Rising Star League]** dream of entering the **[Superstar League]**.

As the owner of your team, you're responsible for the development of your players. You'll assign 6 outstanding Trainers to support them. You'll recruit these players after one season of development.

## **Season**

My Player runs for 6 weeks. You can play 4 turns each week. *(A total of 24 turns)*

A player can make use of various facilities each turn, such as **[Lab]**, **[Training Field]**, **[Club Office]**, and **[Lodge]**.

You'll be able to play a **[League Game]** once you use up all 4 turns.

You'll receive 2 extra turns if you advance to the **[Championship]** as a group leader in the **[League Game]**.

### **Training**

Players can undergo 6 types of basic training in the **[Club Office**], **[Lab]**, and **[Training Field**].

#### Types of Training

* **Lab**: Skill Point Training
* **Training Field**: STR, DEX, INT, and MNT Training
* **Club Office**: G Point Training

#### Trainer Effects

Trainers are randomly assigned to each training every turn.

This will affect your Training Rewards.

This effect increases the higher their levels and grades are.

Sometimes assigned Trainers add special results to your training.

* **Participants Effect**: The training effect increases when there are more Trainers.
* **Personal Training**: Triggered randomly. An exclamation mark icon is displayed on the training list. This provides a small bonus reward.
* **Special Training**: This is triggered randomly when a Trainer's Training type matches the training, providing increased effects. Chances to trigger Special Training increases the higher the Trainer's Affinity is.

#### Misc. Effects

Training effects decrease when your Mood is down.

However, training effects increase as your Mood improves.

### **Lodge**

#### Rest

Training Success Rate drops when your STM becomes low. You can recover your STM through **[Rest]**.

#### Recreation

Your performance and training effects drop when your Mood is bad. You can restore your Mood through **[Recreation]**.

#### Heal

When you fail your training and get injured, it'll result in a negative outcome such as decreased stats. When this happens, you can treat your injuries through **[Heal]**.

### **Facilities**

There are 5 facilities in town: **[Training Field]**, **[Lab]**, **[Club Office]**, **[Lodge]**, and **[Shopping Mall]**.

Levels of these facilities increase as you use them often. Facility levels increase at the beginning of each week. Higher facility levels mean better effects.

* **Training Field**: Increased Training Rewards
* **Lab**: Increased Skill Research Rewards
* **Club Office**: Increased Team Promotion Rewards
* **Lodge**: Increased Recovery
* **Shopping Mall**: More Weekly Specials

### **Gear**

There are 4 types of gear: **[Caps]**, **[Bats/Balls]**, **[Gloves]**, and **[Cleats]**.

These items increase a player's stats.

* **Caps**: INT
* **Bats/Balls**: STR
* **Gloves**: MNT
* **Cleats**: DEX

#### Gear Grades

Just like Trainers, gear is also divided into: **[N (Normal)]**, **[R (Rare)]**, **[SR (Super Rate)]**, **[SSR (Specially Super Rare)]**, and **[UR (Ultra Rare)]**. More stats increase when the grade of gear is higher. Gear with **[SSR]** or higher even increases Detailed Stats on top of Basic Stats.

#### Buy Gear

You can buy gear at the **[Shopping Mall]** or at the end of Player Development.

You can buy **[N]** and **[R]** gear from the Shopping Mall at any time.

**[SR]** or higher gear can only be purchased from **[Weekly Specials]** in the Shopping Mall.

[Weekly Specials] are reset on a weekly basis.
Sometimes you'll see **[Special Offeer Gear]** at a low price or high quality **[PLUS Gear]**.

### **Skills**

You can learn skills by using **Skill Points** you obtain from Training.

You can receive a **Skill Discount** from various event rewards during player development. It's in your best interest to get as many discounts as possible before you learn skills. However, you'll also need to learn skills before an important game in order to enhance your player's performance.

#### Choice Skills

These skills are divided into Resolve or Batting Stance categories. You can only learn one skill within a category.

#### Pitch Type Skills

These skills are only available for pitchers. They are also divided into several categories, and only one skill can be learned from each category.

#### Normal Skills

You can learn these skills freely as long as you have enough Skill Points.

### **Rapport**

During development, you can only build Rapport with one Trainer.

During the team event in **Week 5**, you'll be paired with a random Trainer from Trainers with an **Affinity level of 50 or higher**.

You'll be able to build Rapport with a Trainer when you accept that Trainer as your partner.

If you decline your partner, you can build Rapport with a different Trainer. *(Excludes N and R Trainers)*

The Trainer you built Rapport with can provide you with a special effect and reward.

* **Rapport Effect**: Increases all training rewards by 10% when in Rapport.
* **Super Skill**: Once you complete all 3 Rapport events, you'll learn that Trainer's Super Skill.

### **Missions**

In **[My Player]** games, you'll take on 2 types of missions: **[Season Missions]** and **[Flash Missions]**. You can earn Skill Points when you complete them.

* **Season Missions**: You can complete these missions before the end of the Week 6 (or Week 7) game, which marks the end of the season. A large number of Skill Points are given at the end of player development.

* **Flash Missions**: They're one-off type missions that can appear at any given moment. A small number of Skill Points are provided at the end of the game.

### **Events**

Players will undergo various events with people they meet during their development. The events are divided into: **[Team Events]**, **[Teammate Events]**, **[Trainer Events]**, **[Rapport Events]**, **[Special Events]**, and **[Combo Events]**.

#### Team Events

These are team=exclusive events available to each team: **[GAMEVIL Superstars]**, **[Curel Pumas]**, etc. They also form the main storyline of My Player and continue from Week 1 to Week 7.

You can learn **[Team Skills]** when you complete specific missions as the event progresses.

#### Teammate Events

These are small events where you interact with your teammates such as your Manager, Captain, Senior, Specky, etc.

You'll earn rewards such as small stat increases, Skill Points, G Points, Skill Discounts, Affinity, STM boosts, and improved Mood.

There's an event called **[PLUS Event]** which provides more rewards than regular rewards.

#### Trainer Events

These are basic events where you interact with Trainers that help with your training. You'll earn rewards such as small stat increases, Skill Points, G Points, Skill Discounts, Affinity, STM boosts, and improved Mood.

There's an event called **[PLUS Event]** which provides more rewards than regular events.

#### Rapport Events

These are special events carried out with your partner Trainer. There are a **total of 3 events** to complete. You can receive **Rapport Effect** and **Super Skills** from Rapport Events.

#### Special Events

These are Dr. Lecter's events that have a very low chance of triggering. You'll have the chance to earn amazing rewards when you take part in his experiment.

#### Combo Events

These are triggered in My Player when you create a deck with these Combo Trainers together.

### **Friend Support**

You can receive help from your **friend's Main Trainer** during a favorable or unfavorable situation when playing My Player.

You can request support up to 3 times per friend. There are 2 types of support rewards to choose from: **[Training Reward UP]** and **[STM Recovery]**.

Small rewards will automatically be sent to your friends who helped you.

### **Game**

#### Buy Gear

The stats provided from gear will greatly affect your game performance. Be sure to buy gear to make up for your weak stats.

#### Learn Skills

Learning skills allows you to perform better in various game situations. Be sure to learn adequate skills before you enter a game.

#### Manage Mood

Your player's Mood affects the number of training rewards you receive as well as condition during games. Be sure to keep your player's Mood in a good state before a game.

#### Trainers in Games

Trainers in **[My Player]** also engage in games as players for your team.
Trainers not playing games provide **Team Buffs**. Enhance their levels to up their performance.

#### Team Buffs

Trainers who play the same position as your My Player or are unable to perform well in games provide Team Buffs instead. They affect the overall performance of your team and the potency of Team Buffs increase based on the Trainer's main Game Stat. Make sure to level up your Trainers to enhance their Game Stats.

### Titles

Once you've developing training your character, you can obtain a title if specific conditions are met. Only one title can be acquired per player, and the difficulty of acquiring a title varies widely. (Titles are WIP. More will be added as they are found)

### Auto Develop

#### Mechanic Steamboys

This special team allows you to fully develop a player automatically in **[My Player]**.

No manual input is required from the user, as development is completely automatic. It takes **15 minutes** to develop a player for the same number of D-Points required for other My Player teams. While development is in progress, you are able to play other modes freely **except [My Player]**.

After the 15-minute process is complete, you can buy Gear and learn skills.

A player's Tier is determined by your Trainer Deck Power. However, you cannot use Dev. Items or learn Team Skills from this team.