Weapons

**Weapons** are an essential feature in Surviv.io that allow a Player to inflict damage on and kill another player. The game contains a wide variety of weapons, ranging from Pistols to LMGs which can be obtained nearly anywhere on the Map. Some weapons can only be obtained in certain Events, and others can only be obtained from specific Buildings or Crates. There are currently 112 weapons in the game (71 guns, 7 throwables, 34 melee weapons).

## Weapon Classes

Currently, there are 11 types of weapons in-game.

* Throwables
* Melee Weapons
* Pistols
* SMGs
* Shotguns
* Assault Rifles
* Sniper Rifles
* LMGs
* DMRs
* Launchers
* Blasters

## Ammunition

All weapons except for Throwables and Melee Weapons need Ammunition to be put to use. Here is the list of all twelve different types of Ammunition.

## Weapons

The stats for weapons can also be found here.

## Extra Weapon Information

### Obstacle Damage Multiplier

* Guns
	+ Potato Cannon and Heart Cannon both do 1.3x damage to obstacles.
	+ DP-28, QBB-97, Mosin-Nagant, SV-98, and AWM-S all do 1.5x damage to obstacles.
	+ M249 and BAR M1918 do 1.75x damage to obstacles.
	+ PKP Pecheneg and PKM do 2x damage to obstacles.
	+ Rainbow Blaster does 100x damage to obstacles
* Melee
	+ Pan does 0.8x damage to obstacles
	+ Katana has 1.5x damage to obstacles
	+ Wood Axe, Stone Hammer, and Naginata have 1.92x damage to obstacles
	+ Fire Axe has 2.4x damage to obstacles

### Headshot Damage Multiplier

* All Melee Weapons, the AWM-S, the Potato Cannon, and the Heart Cannon have a Headshot Multiplier of 1x.
	+ These Weapons avoid Headshot occuring.
* All Shotguns and Sniper Rifles, except the AWM-S have a Headshot Damage Multiplier of 1.5x.
* All other guns have a Headshot Multiplier of 2x.
* There is a 15% chance that a Headshot will be hit.

### Information

* Fire Rate
* Damage
* DPS
* Magazine
* Reload Time
* Weapon code order

## Trivia

* Fists and the M9 Cursed are the only weapons not dropped upon death, not counting certain melee loadout skins.
* Almost all Pistols can be dual-wielded. M9 Cursed still can't be dual-wielded, but this can change at any moment. For a long time, the Flare Gun was an exception, but since the "Rotato potato" update they can be dual-wielded too. The P30L was also an exception, but as of the v0.7.9 "Scouting ahead" update, they were dual wieldable.
* When a weapon loot is dropped from a crate, two drops of 1.5× the weapon's magazine length (rounded down) are also dropped along with it (3x). Exceptions to this rule include:
	+ LMG ammo drops are two ammo pickups equal to their capacity except for the PKP Pecheneg; DP-28 will drop two 60x 7.62mm, QBB-97 will drop two 75x 5.56mm, and M249 two 100x 5.56mm (2x), while PKP Pecheneg will drop 2 100x 7.62mm ammo (1x).
	+ The OT-38 and Mosin-Nagant always come with two 10x 7.62mm ammunitions (4x).
	+ The MP220 and the M870 always drop with two 5x 12 gauge pickups (5x and 2x).
	+ The SPAS-12 always drops with two 9x 12 gauge pickups (2x)
	+ Two 10x 12 gauge pickups drop with the Saiga-12 (4x).
	+ The DEagle 50 drops two 28x .50 AE ammunitions (8x).
	+ The SCAR-H drops two 40x 7.62mm ammunitions(4x).
	+ The AWM-S always drops two 10x .308 Subsonic ammunitions (4x)
	+ The Super 90 drops two 8x 12 gauge ammunitions (2x)
	+ The Scout Elite always come with two 10x 5.56mm ammunitions (4x).
* All (single) Pistols, except the M93R and Peacemaker, have an odd-number magazine size.
* In the game, firearm ammunition capacities are known as "clip sizes", regardless of whether or not they use actual clips for loading.
	+ The only weapons in the game that actually do use clips for loading are the Mosin-Nagant, the M1 Garand, the OTs-38, and we can also assume that the OT-38, although fictional, does use clips.
* All 9mm pistols and M1911, when dual-wielded, appear in your hotbar with the second weapon facing left, crossing the first. All other pistols, when dual-wielded, appear in your hot bar with the second weapon facing right, parallel with the first.
* When inside a bunker all weapons will produce an echo when shooting or reloading which can also be heard from the outside.

zh:武器