recursal/Fanatic-Fandom huggingface dataset:
Pappen Vafaran/P&D2

## Pappen Vafaran

* Hero
* Awake
* Shadowed

Pappen Vafaran is a former member of the legendary Heralds of Retha. Vafaran went on countless adventures and contributed to the destruction of multiple Voidal Knights. Despite his powers, he eventually aged but was kept alive by Pagranor Boquilak for the purpose of passing down his stories to others. He briefly used the last of his energy to aid the Starrite Guardians in Miasma's defeat before hardening into bone.

## Appearance

While connected to the tree, Vafaran had lost his lavender color, right arm and left leg, and some of his facial features. Age has reduced him to a gray husk but his eye still glows red.

While using the last of his energy, Pappen's lavender skin returned along with a rejuvenated muscular body. His hair turned light gray along with roots across his body to replace his missing limbs.

## Brief History

Pappen Vafaran was born as a regular human but was experimented on and imbued with special properties. He was a co-founder of the Heralds of Retha, and along with his teammates, went on countless adventures around Retha, Senothia, and the rest of the realms. Pappen became a full-fledged Lavender Human and mastered the art of war through training and experience.

Vafaran and his teammates were responsible for the destruction of multiple Voidal Knights and the millennia of peace that followed it. Vafaran became friends with the entity Dominus but ultimately left him within the Water Dimension after he retired in his home within the Axe-Claw Clan. Despite his near-god level of power Vafaran was still vulnerable to time. His mind and body aged for over a long period of time, but instead of dying, his immortal friend Pagranor Boquilak gave him the offer to be magically kept alive. Pappen accepted.

Vafaran's remaining husk was placed within a large tree in what used to be the Axe-Claw territory. Guarded by a Mana Golem, Vafaran is kept alive through the tree's constant flow of mana. Despite the decay of his body and mind, Pappen left a legacy: multiple new Lavender Humans and the Vafaran bloodline. The golem let worthy individuals speak to Pappen, such as the Starrite Guardians. After a visit from Dominus, he was convinced to use the last of his energy to temporarily regain his strength. He made an appearance at the climax of the battle with Miasma. Being immune to assimilation, he got close, and struck the finishing blow on Miasma's true body. He said goodbye as they both calcified into bone.

## Weaknesses

* **Old Age-** Thanks to Pagranor, Vafaran lived hundreds of years past his lifespan. His body and mind still decayed, resulting in the loss of his powers and most of his memories. He was left vulnerable, and without constant protection, was prone to attack and death. After he left the tree, it wasn't long until his death.

## Trivia

* Vafaran is the narrator for the Old Herald's Account animation.
Maiden's Mask of Might

Maiden's Mask of Might, also known as the Triple M, is a stone mask that can conjure a magical set of armor when worn. It was previously owned by Dapagorn but was later traded to Pappen Vafaran. Since then the hero has used it to defend himself from powerful enemies.

## Appearance

The mask itself is grey and stone-like with spikes and a visor-like opening. When worn it conjures a magic-looking blue armor that is slightly transparent.

## Brief History

During the 11th dawn, the mask was created as a torture device for a small cult in an obscure town's underground society. After being exchanged through multiple towns and locations, it ended up in the hands of a "Mana Cleansing" member. The public group of Druid Elves living in Lorisin were able to convert the cruel mask into an item that could be used for good, naming it the Maiden's Mask of Might

At some point it ended up inside Senoption and was owned by the dwarf Dapagorn. In the 12th dusk the Heralds of Retha traded a Grief Cluster and the Jester's Mask for it, giving it to Pappen Vafaran. The mask became a useful item for defense and strategy.

## Functions

The MMM helmet is a defensive item, being physically durable, but can also conjure a very durable set of magical armor.

* **Armor Conjuration-** The Maiden's Mask of Might's armor uses extremely powerful defense magic, making its wearer nearly invulnerable to any attack while also heavily reducing their speed and movement.
Driftglobe

Originally bought by Eljenai Alminak, and then given to Maurus Melgoron, this stone is one of the many artificer stones in the world. This one is centered around the element of magic, and can conjure a Magic Construct at will.

## Appearance

This stone has a hollow look. It is blue, but has many patterns and glows coming from within. It is also shaped in a more circular way than the other stones.

## Brief History

When buying from the Magic Item Lady, Eljenai was able to buy the Driftglobe. It was needed by Maurus, but Eljenai refused to give it to him. Maurus then decided to steal it form him. With the help of Daniel Skrimir, he was able to do so.

Unknowingly to Eljenai. Maurus Melgoron carried around the Driftglobe, who used It with his armor to summon his first-ever Magic Construct.

Since then Maurus has used this stone a lot. He's gotten other stones as well, but due to his affinity with magic, likes to keep this one around just in case he needs it.

## Functions

This stone is a very special relic. When inside an artificer armor, and used by someone with artificer mana, the wearer gets the unique abilitiy to summon magic constructs.

* **Construct Conjuration-** This stone can conjure a Magic Construct, a being made of magic itself, that lives to serve its summoner and follow his commands.
Hiddranda

Hiddranda is the name of a hidden dragonborn village. Unknown to most in the Plane of Law and Estic Realms, this sanctuary is home to many, many dragonborns. Additionally, it is the home of the legendary Milrankus Family, and the former home of Matthew and Maverick Milrankus.

## Location

The exact location of Hiddranda is currently unknown to most outsiders. It is presumably in a seperate pocket dimension, but there is no way to know for sure.

## History

Hiddranda was created by ancestral dragonborns who wanted to hide from the Voidal Knights and any dangeous threats. They created Hiddranda, a safe space, where their descendants could live in peace. The Milrankus Family became the benevolant rulers of the location, sworn to protect and defend the populace.

After the death of his parents, Matthew Milrankus left to explore the outside world, but tragically perished. Maverick Milrankus and several of his brothers left in hopes of seeking revenge, but never returned either. The rest of the family guards the realm.

## Landscape

Hiddranda is a great expanse of nature, trees and mountains. It has clear, blue skies. The city is gathered around a central mountain, and the houses are made primarily from wood.

## Notable Locations

Hiddranda is presumably within a small dimension, but there is a very special temple within.

* **Milrankus Monastery-** Sitting atop the central mountain, this large shrine serves as the home to the extended Milrankus bloodline. They defend the city from this monastery, and is the biggest structure in Hiddranda.

## Trivia

* The name and concept of Hiddranda was created by Daniel Horowitz as a makeshift origin for Matthew Milrankus, it was later made canon by Patrick.
Astral Ore

**Astral Ore** is a metal naturally found throughout the Astral Space. Possessing immunity to the space's degrading effect, Astral Ore is a very expensive and rare material. It is mainly trafficked by the Astral Wanderers and primarily used in the creation of Astral Ships.

## Description

Astral Ore is created by the angels. This special ore originates from the ground of Haivehn, that being a smooth white rock that surrounds the entirety of the planet. This rock is sometimes called "Angel Stone" by Demons. It is very durable, so the angels bring heaps of it onto the Astral Space for the purpose of being disintegrated by its atmosphere. Rarely, some chunks are resistant to the deteriorating effects.

## Capabilities

As previously stated, Astral Ore is a very durable material, which birthed the special property of Astral Space immunity. Rare chunks of Astral Ore are able to magically withstand the brutal conditions of the blank dimension. Some pieces are completely invulnerable while others simply have a much longer decay process.

The most popular use for Astral Ore is the creation of Astral Ships: vehicles that allow individuals to freely traverse the space. Astral Wanderers are notorious for dominating the ore's trade and distribution business through The Docks dimension. As a result of its rareness, Astral Ore is very expensive and difficult to acquire. Very few items, such as the 2nd Black Hole Sword, are created with the ore.

## Trivia

* "Astral Marble" and "Astral Stone" were alternate ideas for the name.
Kin of Spirits

The Kin of Spirits is a guardian of the mortal realm and a member of the Kin of Law. Along with the rest of the kin, he resides in the Colosseum of Reality watching over the Plane of Law and keeping track of any possible threats it might face.

## Appearance

The Kin of Spirits is a Caucasian being with a cyan mohawk on his head and black eyes with cyan pupils. He is very lean and somewhat somewhat athletic. He wears white and cyan robes with a cyan charm on his torso.

## Brief History

The Kin of Spirits was created shortly after the Plane of Law came into existence, along with the rest of the kin. They were created as a way to make sure that everything went along nicely in the new dimension.

Over the course of thousands of years he protected the Plane of Law with his fellow kin from threats powerful enough that call for their attention, like Indunar. He works in perfect harmony with the rest of the kin, and nearly always has a serious-like manner toward situations.

After Indunar put on the Chaos Core, him and the rest of the kin fought alongside each other and imprisoned him. He was also present when the Heralds of Retha came to deliver the Kin of Time, and when they briefly talked to Indunar.

## Abilities

This kin is a natural master at manipulating the properties of spirits and souls, which makes him the leader of the Spiritmancers.

* **Spiritual Manipulation-** This kin's signature aspect of reality is spirits. He can manipulate it to many extents, and create various effects. This makes him a very powerful opponent.
	+ **Spirit Control-** He can use his spiritual manipulation to control the spirits of others.

* **Spiritual Knowledge-** He has great amounts of knowledge over the aspects of the Ather and the spiritmancers. This knowledge is universal, and greatly benefits him.
* **Kin Abilities-** As a member of the Kin of Law, he has many abilities that he shares with his fellow kin. They don't necessarily have anything to do with spirits, but are still useful.
	+ **Kin Blasts-** He can summon bubble-like projectiles from portals, and launch them at his enemies. This is a very basic attack, and has nothing to do with his dominant power.
	+ **Enhanced Durability-** His durability is superior to that of any human, and can survive strong attacks with only a decent amount of damage taken.
	+ **Flight-** He possesses the power to fly, and can use it as an enhanced jump as well.

## Weaknesses

* **Overexertion-** This kin's abilities can severely tire him out. He has to be careful when using his abilities, as they require a lot of power.
Neopolitan

## Biography

**Neopolitan**, better known as **Neo**, is an antagonist as well as an associate of **Cinder Fall** and formerly **Roman Torchwick** in *RWBY*. Neo exhibits a stern, business-like demeanor and is shown to have immense confidence. She also appears to be playful, wearing a self-assured smile and politely bowing in the battlefield and smiling throughout the fight as she silently mocks and taunts her enemy.

## Battle of the Shows

### Challenge History

 2
 4/5

### Elimination History

 4
 5

## Cutthroat II

### Elimination History

 6
 9

 All-Star Battle II

### Challenge History

 All-Star Relay
 2
 Snake in the Maze
 3
 Sticky Situation
Dragon Spirit Hammer

The Dragon Spirit Hammer is a spirit-based weapon created by Pagranor Boquilak with remains of the Extrivimaw. It remained as his signature weapon for some time; it was a reliable item.

## Appearance

The base of the hammer is made from a gold metallic material. At the top of the weapon there is a skull-shaped accessory that is used for the damage. There are blue fire-like glows emanating throughout.

## Brief History

After defeating the Extrivimaw, several remnants of the creature remained. Pagranor Boquilak used these materials to create a new weapon that he was long over-due for. This weapon was the Dragon Spirit Hammer.

This hammer became became his normal source of damage and used it against the likes of Oblivion (UT) and the great Maverick Milrankus. It even had some unique abilities.

## Functions

This hammer's bone structure makes it a formidable item, while also using spirit magic from the Extrivimaw to carry out its attacks.

* **Melee Attack-** This weapon, with all its power, is still a hammer. Pagranor can use it to fiercely pound his opponents in battle. This attack can also be carried out from a distance, with Pagranor uniquely throwing the hammer.
	+ **Spirit Attachment-** If the hammer's hit is sufficiently precise then it can release spirits that attach to the target. These spirits can force the target to move in a certain direction and then temporarily render him immobile.
Buff Dog

The Buff Dog is the name given by Eljenai Alminak to the series of idol manifestations manifested with his Onyx Dog Idol throughout his adventures. It was first manifested by Eljenai after finding the dog idol in the Frosted Ruins. After that it has always served its owner with great loyalty in any situation. Eljenai even imbued a portion of his mana onto the dog to enhance its abilities.

## Appearance

The Buff Dog itself takes the shape of a well-built muscular animal that resembles a canine. He has a red and black color palette with bright red eyes, sharp teeth, and his signature symbol on the sides of his stomach. His size increased after being imbued by Eljenai's mana.

## Brief History

Buff Dog is the manifestation created when Eljenai activates his Onyx Dog Idol. The idol itself was obtained in the Frosted Ruins, therefore Buff Dog was too. Ever since he has used Buff Dog in battles, and due to his support powers, makes him a good choice for it.

Shortly after, Eljanai imbued a portion of his mana onto his dog idol, increasing Buff Dog's support capabilities.

## Abilities

Buff Dog can increase the natural abilities of others, hence his name. Being imbued by mana increased his general capabilities and made him larger. He can additionally be rode on like a horse.

* **Support Boosts-** Buff Dog can supply different types of power increases from a ranged distance. They can be supplied to either his summoner or a teammate.
	+ **Damage Boost-** Buff Dog can provide a temporary power boost to someone's attack.
	+ **Defense Boost-** Buff Dog can provide a temporary defense boost to someone's durability.
	+ **Accuracy Boost-** Buff Dog can provide a temporary precision boost to someone's accuracy.
	+ **Speed Boost-** Buff Dog can provide a temporary speed boost to someone's movements.

## Weaknesses

* **Boost Limitations-** Buff Dog can only give a person one of his buffs at a time. They also do not stack. This can lead to Buff Dog's boots feeling limited and sometimes underwhelming at time.

## Trivia

* Patrick jokingly wanted Kiko to call this dog "Rex".
Oblidrien

Oblidrien is a fusion created by Oblivion. He can only exist when Oblivion uses his powers to fuse with Sindren Vasson. He was first created in a battle against the Heralds of Retha. He was later unfused by the Lestrik Artifacts, never to be seen again.

## Appearance

Oblidrien is in most ways like Sindren when it comes to looks. He wears the same clothing with some color differences. Sindren's skin is now grey and has one blue eye and one red eye. His hair is much more uncombed and ragged as Oblidrien.

## Brief History

Oblidrien is the only fusion manifested by Oblivion. Oblidrien is the resulted fusion of Oblivion and Sindren. Due to Sindren wearing his golden bracelets beforehand his mind was powerless as a fusion.

Oblidrien massacred the rest of Retha, with nothing to stand in his way. He couldn't absorb life-force, but kept the energy in his swords anyways. The Heralds of Retha eventually gathered the Lestrik Artifacts, and stole Oblivion's fusion ability. Without this ability, Oblidrien was split apart. He was a very powerful fusion, but due to Oblivion's death, will never return.

## Abilities

Being a fusion, Oblidrien is the combined skills and powers of both of his components. He has all their power added up and slightly increased, making Oblidrien a force to be reckoned with.

* **Teleportation-** Oblidrien knows how to open quick gateway's to and from the Astral Plane. This makes it appear as if he were teleporting.
* **Self-Body Manipulation-** Oblidrien can manipulate his own body.
	+ **Clones-** Oblidrien can make semi-strong clones of himself that fight with him on the battlefield.

* **Mana Manipulation-** Thanks to his components, Oblidrien can tap into the existential force of magic, more commonly known as mana. It grants him several "supernatural" abilities.
	+ **Pocket Dimension-** This ability allows Oblidrien to open portals to Sindren's private pocket dimension. He can use this as a way of quick escape, and can store any items he wants in there.

## Equipment

Being a fusion, Oblidrien has fused weapons and artifacts from both of his components. These items are added up in power and slightly increased, making Oblidrien quite the experience to go up against.

* **Oblidrien Blades-** These swords are the fusion between Oblivion's Oblivion Blades and Sindren's Sindren Sword spell. The blades are much more powerful now, dealing deadly damage.
* **Silver Bracelets-** Sindren's Golden Bracelets became part of the fusion, changing in appearance to match Oblivion's. The gems now glow red and blue, symbolizing Oblivion's control over the fusion.

## Weaknesses

* **Lestrik Artifacts-** The Lestrik Artifacts can be used to steal Oblivion's fusion power, rendering Oblivion unable to maintain the fusion. This causes Oblidrien to unstabilize and split apart. This weakness was exploited by the Heralds of Retha and played a big part in his defeat.

## Trivia

* Oblidrien was the first fusion in the entire campaign.
* Oblidrien's name is the combination of "Oblivion" and "Sindren."
* Oblidrien was heavily foreshadowed by Patrick early on.
Kin of Elements

The Kin of Dimensions is a guardian of the mortal realm and a member of the Kin of Law. Along with the rest of the Kin, he resides in the Colosseum of Reality watching over the Plane of Law and keeping track of any possible threats it might face.

## Appearance

The Kin of Dimensions is a Caucasian being with a gradient yellow mohawk on his head with yellow pupils. He is very lean and somewhat somewhat athletic. He wears white and multi-colored robes with a multi-colored charm on his torso.

## Brief History

The Kin of Elements was created shortly after the Plane of Law came into existence, along with the rest of the kin. They were created as a way to make sure that everything went along nicely in the new dimension.

Over the course of thousands of years he protected the Plane of Law with his fellow kin from threats powerful enough that call for their attention, like Indunar. He works in perfect harmony with the rest of the kin, and nearly always has a serious-like manner toward situations.

After Indunar put on the Chaos Core, him and the rest of the kin fought alongside each other and imprisoned him. He was also present when the Heralds of Retha came to deliver the Kin of Time, and when they briefly talked to Indunar. He also enchanted Daniel Skrimir's charm with the element of water, as a gesture of gratitude for returning his teammate.

## Abilities

This kin is a natural master at manipulating the different elements in the universe, and is his job to keep all things elemental in check.

* **Elemental Manipulation-** This kin's signature aspect of reality is elements. He can manipulate and them to many extents, and create various effects. This makes him a very powerful opponent.
	+ **Elemental Generation-** He can use his elemental manipulation to generate and use various elements. These include fire, water, air, and nature.
	+ **Charm Enchantment-** He can use his elemental manipulation to enchant elemental charms with whichever element of his choosing.

* **Elemental Knowledge-** He has great amounts of knowledge over the aspects of the plane of law and the different elements. This knowledge is universal, and greatly benefits him.
* **Kin Abilities-** As a member of the Kin of Law, he has many abilities that he shares with his fellow kin. They don't necessarily have anything to do with dimensions, but are still useful.
	+ **Kin Blasts-** He can summon bubble-like projectiles from portals, and launch them at his enemies. This is a very basic attack, and has nothing to do with his dominant power.
	+ **Enhanced Durability-** His durability is superior to that of any human, and can survive strong attacks with only a decent amount of damage taken.
	+ **Flight-** He possesses the power to fly, and can use it as an enhanced jump as well.

## Weaknesses

* **Overexertion-** This kin's abilities can severely tire him out. He has to be careful when using his abilities, as they require a lot of power, especially enchanting elemental charms.
Great Shadow Viper

## **Tipologia**

* **Tipo**: Rettile
* **Sottotipo**: Serpente
* **Taglia**: Gigante
* **Lv di Pericolo**: Dannoso

## **Aspetto**

Sono l'evoluzione diretta delle Shadow Viper. Il loro aspetto rimane praticamente invariato, ma lungo la schiena si sviluppano delle piccole spine coniche alte 3cm e con un diametro di 3cm; queste si trovano su tutto il dorso, dalla base del collo alla base del sonaglio. Sulla testa si formano tre piccole corna, una sulla punta del muso e due sopra gli occhi. Le loro dimensioni aumentano, arrivando a misurare massimo 4m. Il sonaglio posto sulla coda si adatta alle sue dimensioni. Dalla bocca vengono costantemente emessi piccoli fili di fumo nero. La loro vita media si aggira attorno ai 30 anni. Sono carnivori

## **Carattere**

Rimangono molto simili alle forme precedenti, preferendo cacciare di notte piuttosto che di giorno. In base all'ambiente e alle disponibilità di cibo possono diventare sia predatori da agguato che cacciatori attivi, anche se continuano a preferire l'agguato alla caccia.

## **Abilità**

* Competenza = Possiedono competenza in Furtività (+13) e Sopravvivenza (+9)
* TS = Costituzione e Forza
* Vita = 6d6+16
* BC = +3
* CA = 19
* **Soffio d'Ombra** = possono emettere una nebbia di vapori oscuri che scopre un'area sferica di raggio 9m. Questa blocca le percezioni visive di chiunque non possieda almeno **ScuroVisione Superiore**. Non influenza coloro dotati di **5 Sensi Speciali** o **Vista Speciale**.  Serve un RL tra un uso e l'altro. La cupola Svanisce da sola dopo 2 minuti
* **Scaglie Solide** = le loro Scaglie ottengono una Residenza Fisica e Magica pari a 1. Influenza anche le Spine sul corpo. Infliggono Danni Magici
* **Sonaglio Soporifero** = Tutti quelli che possono sentire il suo sonaglio devono effettuare un TS su Saggezza (CD = 12). Con TS Fallito cadono addormentati per 10 minuti o fino a quando qualcuno non usa la propria Azione per scrollarli con forza o vengono colpiti
* Il Danno di **Morso** aumenta a 1d8
* Le altre **Abilità** restano invariate

## **Evoluzione**

Si evolvono in:

* Melanic Viper

## **Statistiche**

* Forza = 22
* Destrezza = 12
* Costituzione = 20
* Intelligenza = 8
* Saggezza = 12
* Carisma = 4
* Vigore = 0
Chaos Dimension

The Chaos Dimension is an obscure and highly dangerous dimension for those that lack the strength to endure it. It is nearly impossible to access, except through large amounts of Chaos Magic, and is seemingly uninhabited. The Sons of Indunar's conflict accidentally opened a gateway, allowing them to band together as brothers in order to enter, and set out to explore the untamed land.

## Location

The Chaos Dimension is located at unknown points within the Astral Space, often shifting into other empty areas due to the sheer quantity of chaos magic. This makes it an impossibly difficult place to find.

## History

Shortly after the creation of Chaos Magic, the raw energies stemming from the magic created their own dimension as a byproduct, seemingly Starr's natural attempt at balancing the magic's disorder. It has no natural habitants, and the dimension often mimics other magics.

The Sons of Indunar's conflict reached its climax when Indunar H. Sheez used both the Chaos Core and Dark Chaos Core to open chaotic portals and time rifts in an attempt to break the world apart. He was challenged by his brothers, Ryker Indunarson and Dark Shadow Indunar II, amassing the largest volume of chaos magic ever seen on Senothia. This caused Sheez to accidentally create an unstable portal to the mysterious chaos dimension. The brothers immediately sensed it and stopped fighting to investigate. Together, they use the power of brotherhood to open and stabilize the entrance to the dimension.

The three brothers walk in, receiving a strange sensation as if all of their wishes could be granted, feeling as if the dimension carried all the answers they ever wanted. They said goodbye to their newfound allies and set out to explore the chaotic environment in order to learn about themselves and the mystical magic they possess.

## Landscape

The Chaos Dimension, an orange area with white skies, consists of chaotic and volatile void with occasional pieces of solid chaos stone. The dimension itself feels boundless, emanating a strong aura of power with the occasional traces of other mimicked magics. For a regular being, enduring the dimension is nearly impossible, as their bodies would break down while their minds descend into madness. For powerful chaos wielders, the surroundings only strengthen them and amplify the power they already possessed.
Light's Bane

Light's Bane, or Lightsbane, is a sentient magical sword that has been around Senothia for a long time. It channels the power of darkness through its user; slowly consuming them. It nearly consumed Eljenai Alminak but luckily it was contained and then sent to hell. It hasn't been seen since.

## Appearance

This sword has a average-sized black hilt, with an upward-tilted rein guard. It then has a medium-sized dark grey blade pertruding from the rein guard. It always manifests from a dark aura, which is also constantly eminating around it.

## Brief History

Lightsbane was first found in the Black Canal by Dettle Rimsday and Wick Hickens. Dettle became its wielder, but then started getting told to do evil things by Lightsbane. He then realized he would be consumed, and was wise enough to remove it from himself before it came to that.

Despite this, Dettle kept the sword in his possession, and despite Wick's advice, passed it on to his son. Lightsbane had become a prized possession of the Rimsday family, being passed down countless generations, although nobody ever actually used it.

Later, while in the possession of Harry Rimsday during the 18th dawn, the sword was stolen by a group of Orcs. The Heralds of Retha later found it in Mortling Castle along the remains of an orc. Eljenai Alminak grabbed it out of greed; becaming Lightsbane's new host.

After using Lightsbane for some time, it began to consume Eljenai. He nearly killed Daniel Skrimir because of it. With the help of Venorane, the team managed to purge Lightsbane from Eljenai, trapping its aura in a bottle. The group then sent it to hell, literally, and hasn't been seen since.

## Functions

Light's Bane is a very powerful, but dangerous sword. At first it appears as a harmless magical sword, but the longer its used by its user, the more the user begins to realize the Lightsbane's true nature; by then it might be too late.

* **Melee Attack-** Lightsbane, with all its power, is still a sword. Its user can use it to fiercely slash at his opponents in battle, dealing great damage.
* **Telepathic Influence-** Lightsbane seems to have an evil spirit residing within it, and eventually begins to talk with whoever is using Lightsbane. The user gets told lies and influenced to do evil deeds, the user can choose to ignore these comments, but it only gets worse from here.
* **Host Control-** If Lightsbane gathers enough of its power, it can begin to remove its limitations and control its users actions at will. In this state it can also jump from host to host, controlling their actions.

## Weaknesses

* **Light Magic-** Lightsbane is weak to any sort of light or holy magic, such as a Paladin's like Pagranor Boquilak. It also seems to carry a weakness to semi-holy attacks such as Daniel Skrimir's Blessed Water spell.
Pantim Mace

The Pantim Mace is a unique and powerful weapon created by Pagranor Boquilak through the use of Material Caid. Pagranor and the Heralds of Retha gathered multiple materials and used them with Caid to create a weapon of the paladin's choice: a mighty space mace.

## Appearance

This mace consists of a black, hard exterior with several protruding spikes. The handle is similar, but the center of the mace is made from oozing Pantim Sludge. The end of the mace is also spiked.

## Brief History

After encountering Material Caid, Pagranor Boquilak decided to make a weapon. With help from Daniel Skrimir, he decided on a mace. Pagranor collected Black Cosmodium from the Scorp Sector, was given Pantim Sludge from the Kin of Death, and had the Kin of Galaxies enchant it with space magic.

Along with the Caid, and some time to form, the Pantim Mace was finally created.

## Functions

Also referred to as "badass hammer", the Pantim Mace has several abilities originating from the materials used to create it. These include death-related and spatial-related powers.

* **Melee Attack-** This, with all its power, is still a mace. Pagranor can use it to fiercely strike or throw it at his opponents in battle.
	+ **Pain Stake-** Pagranor can launch a slightly more inaccurate hit, and when it bypasses enemy defense, the damage is much greater.
	+ **Balls o' Hurt-** In a radius around Pagranor magic maces will spin around him, dealing damage to anyone nearby. The damage increases overtime, and if it reaches the final stage, Pagranor himself is sent to the brink of death and his damage is halved for the rest of the battle.
* **Death Manipulation-** The Pantim Sludge within the mace allows it to manipulate a form of death magic to achieve various death-related results.
	+ **Aura of Death-** If activated, and the user dies within that time frame, he is resurrected at the brink of death. This ability cannot be used more than once per battle. Halves damage when successfully used.
	+ **Kill Count-** When an enemy dies to the hand of this weapon, it will get stronger. This isn't proportional to the enemy strength.
* **Spatial Swap-** Pagranor can use his mace to switch the positions of anything with mana within his range. He can swap himself out with the location of another person, or switch two different parties other than himself as well. Items with a certain amount of mana are also eligible for the swap.
Mana-Estic Equalizer

The Mana-Estic Equalizer is a device created by Dapagorn and Paradorn Boshack under personal request from the Heralds of Retha. The equalizer is a one of a kind, capable of converting Estic into Mana, allowing the heroes to use their mana-based powers in the Estic Realms.

## Appearance

The equalizer has metallic components both on top and below. The middle chunk is a container protected by glass. Within there lies one of Senoption's Heart Nones that appears in a state of constant growth and decay. Additionally, there are many vents and shafts throughout the device.

## Brief History

After learning of the Heralds of Retha's inability to use their mana-based abilities in the Estic Realms, recently reunited relatives Paradorn and Dapagorn Boshack decided to create a device that could potentially fix their problem. The two dwarves created a blueprint and called it the "Mana-Estic Equalizer."

The Heralds approved and set out to find the materials. Daniel Skrimir was able to obtain Arcastone from Manastt, Mythilin, and a residual Heart Node from Senoption's body. The Dwarves were able to use the materials and soon enough the device was completed. Taken into the Estic Realms, the heroes continuously used the equalizer for the rest of their adventures.

## Functions

The Mana-Estic Equalizer is a very complex piece of machinery, using multiple materials and sources of magic to provide a specific use. The item became key in the later adventures of the Heralds of Retha who would have had a much more difficult journey without it.

* **Mana-Estic Conversion-** Firstly, the device works by taking in Estic to power itself. Thanks to a touch from Estna, Senoption's Heart Node is in a constant state of growth and decay, keeping it stable. The inside of the container lined with Mythilin to restrict the movements of the node. While the device is primarily built with metal and glass, the ventilation system uses Arcastone, allowing it to properly distribute the node's generated mana into the nearby environment. While the Estic is not directly converted into Mana it still 'equalizes' the heroes' power levels, allowing them to use their mana-based abilities with no downsides.

## Trivia

* The Mana-Estic Equalizer was introduced after the players protested against the no mana in the Estic Realms idea, which was originally going to serve as a soft power reset for the characters.
Alchemy Jug

The Alchemy Jug is a tool used for potion brewing. It has the ability to "sandify" any potion that is brewed with it. The jug was kept by the Mummy Lord in his box of treasures but was taken by Daniel Skrimir after his death.

## Appearance

This big container is black in appearance, with bronze patterns on the outside. It has numerous corks and holes around it while taking a very round shape.

## Brief History

Being owned by the Mummy Lord and kept in his box of treasures, the Alchemy Jug wasn't really used by him, and stayed in his box as one of his precious items.

After his defeat and death at the hands of the Heralds of Retha, the jug was taken by Daniel Skrimir and since then has been used by him to experiment in alchemy and potion-making.

## Functions

The Alchemy Jug could brew potions like any ordinary cauldron, but had an additional effect on any potion that was brewed inside of it.

* **Potion Sandification-** If a potion is brewed using the Alchemy Jug, it will automatically result in the potion being "sandy." This doesn't affect the way the potion works, but makes it be able to be enchanted onto Crest-Desert items like the Mummy Lord Staff or the Scarab of Protection.

## Trivia

* A recurring joke made by Gabriel Hasson was to call it a "pickle jar."
Timeline (DCEU)

TBA

### 17th Century

* **1635-** Gotham City is founded.
* **1661-**  The city of Metropolis is founded.

### 18th Century

* **1776-** TheMetropolis Police Department is founded.

### 19th Century

* **1807-** Alan Wayne is born.
* **1834-** Midway City is founded.
* **1862-** Smallville is founded by Ezra Small.
* **1863-** The Midway City Police Department is founded.
* **1871-** The Daily Planet begins publishing newspapers.
* **1885-** Charles Wayne is born.
* **1894-** The Smallville Sentinel begins publishing newspapers.

### 20th Century

* **1902-** Benjamin Wayne is born.
* **1909-** Patrick Wayne is born.
* **July 18, 1914-** World War 1 begins.
* **1915-** Laura Wayne is born.

### 1918

* The events of Wonder Woman occur.
* **November 11th-** World War 1 ends.

### 1920-1982

* **1920-** The Gotham Iron Foundry Company is founded.
* **1921-** Ace Chemicals is founded.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Batman v Superman: Dawn of Justice
2. ↑ 2.0 2.1 2.2 2.3 2.4 Man of Steel
3. ↑ 3.0 3.1 3.2 Suicide Squad
4. ↑ 4.0 4.1 4.2 Wonder Woman
5. ↑ Justice League
FlameTosser

The FlameTosser is a custom flamethrower created by Maurus Melgoron. It was one of his first creations, but was only an average weapon. This led to Maurus using it less, but due to his obsession with fire, likes to have it around.

## Appearance

This flamethrower consists of a gray tank that houses oil, with black scraps below it, to attach it to Mau's arm. It has a black lid that opens the tank, and a gray plate that's connected to a white gear and a silver lever.

## Brief History

Maurus began an obsession with fire and pyrotechnics, so he decided that wanted to create a flamethrower. He held of this project for a while, as the Heralds of Retha had other matters that required their attention.

Eventually, Mau bought all the metal pieces and oil from the Gnomes and finally finished building his flamethrower. He named it the FlameTosser. Due to it only being an average weapon in terms of damage, Mau doesn't use it as much as he thought he would. Its still useful to have around, and occasionally uses it.

## Functions

The FlameTosser doesn't have a variety of uses, but one good purpose. To watch things burn.

* **Fireblast-** Using the power of oil and sparks, the FlameTosser can release a powerful blast of fire when activated. This fire has average range and damage, but is excellent when burning things, as it provides a good source of fire.
Frosted Flatlands

The Frosted Flatlands are a large section of northern Lorisin. Its origins shrouded in mystery, these ice-enchanted lands' conditions are too harsh for inhabitants but house important magical secrets.

## Location

The Frosted Flatlands are located on Lorisin, specifically on the north-eastern island. They can only be accessed through the cold oceans.

## History

The Frosted Flatlands are blessed with heavy amounts of ice magic in the environment, the reason being unknown. This prompted the Thaumatans to create a base at the center of the lands, perfectly isolated and rich in magic. They created a Frosted Ruins of sorts, housing several items and magical secrets. The outpost was later abandoned.

The Heralds of Retha eventually reached the flatlands while exploring Lorisin, bewildered by the exotic nature of the location. They quickly found the ruins and explored them for several weeks.

## Landscape

These mystical flatlands are one of the most exotic locations on Senothia. The entire area is covered in ice and snow, making the temperature constantly unbearable for the people of the planet. Interestingly, within the boundaries of the flatlands there is always a starry-night sky with multi-colored auroras. Additionally there is a cold flowing river intersecting the area.

## Notable Locations

Because of the harsh conditions, it is too cold for the flatlands to house natural inhabitants. The Thaumatans used this as an opportunity to build a secret base here, making it the only unnatural structure in the area.

* **Frosted Ruins-** A large and mysterious dungeon, the Frosted Ruins is the name given to the abandoned Manautan base. It housed several magical artifacts and secrets but were later discovered by the Heralds of Retha. The heroes also defeated the creature lurking within, the Gorkuruthn.

## Trivia

* The Frosted Flatlands were the winner for the Background Round of the P&D Drawing Competition.
Ty Lee

## Biography

**Ty Lee** is a character from *Avatar: The Last Airbender*. A cheerful and energetic girl who hailed from the Fire Nation. As the daughter of a nobleman, she attended the Royal Fire Academy for Girls with her friends, **Princess Azula** and Mai. She is a formidable hand-to-hand combatant, often utilizing chi blocking, a unique form of martial arts that targets pressure points located in the human body.

## Rivals II

### Elimination History

 10/11

 All-Star Battle II
Kin of Life

The Kin of Life is a guardian of the mortal realm and a member of the Kin of Law. Along with the rest of the kin, he resides in the Colosseum of Reality watching over the Plane of Law and keeping track of any possible threats it might face.

## Appearance

The Kin of Life is a Caucasian being with a bright yellow mohawk on his head with bright yellow eyes. He is very lean and somewhat somewhat athletic. He wears yellowish-white and bright yellow robes with a bright yellow charm on his torso.

## Brief History

The Kin of Life was created shortly after the Plane of Law came into existence, along with the rest of the kin. They were created as a way to make sure that everything went along nicely in the new dimension.

Over the course of thousands of years he protected the Plane of Law with his fellow kin from threats powerful enough that call for their attention, like Indunar. He works in perfect harmony with the rest of the kin, and nearly always has a serious-like manner toward situations.

After Indunar put on the Chaos Core, him and the rest of the kin fought alongside each other and imprisoned him. He was also present when the Heralds of Retha came to deliver the Kin of Time, and when they briefly talked to Indunar.

## Abilities

This kin is a natural master at manipulating the properties of life, but only when the world becomes unbalanced may he be able to demonstrate his capabilities.

* **Life** **Manipulation-** This kin's signature aspect of reality is life. He can manipulate it to many extents, and create various effects. This makes him a very powerful opponent.
	+ **Life Inducement/Reversal-** He can use his life manipulation to kill anyone he pleases, along with reversing life at will.

* **Life Knowledge-** He has great amounts of knowledge over the aspects of life and its beginnings. This knowledge is universal, and greatly benefits him.
* **Kin Abilities-** As a member of the Kin of Law, he has many abilities that he shares with his fellow kin. They don't necessarily have anything to do with death, but are still useful.
	+ **Kin Blasts-** He can summon bubble-like projectiles from portals, and launch them at his enemies. This is a very basic attack, and has nothing to do with his dominant power.
	+ **Enhanced Durability-** His durability is superior to that of any human, and can survive strong attacks with only a decent amount of damage taken.
	+ **Flight-** He possesses the power to fly, and can use it as an enhanced jump as well.

## Weaknesses

* **Power Restriction-** This kin's abilities are restricted from being able to be used at their full capacity. He can only use his full capabilities under certain circumstances.
* **Overexertion-** This kin's abilities can severely tire him out. He has to be careful when using his abilities, as they require a lot of power.
Ice Fortress

The Ice Fortress is a hidden underwater structure near Abulon, one of the many icemen bases throughout Senothia. This particular fortress was used by Jihkrif and his Red Diamond Clan, later commandeered by Daniel Skrimir and his Ice Legion Supreme.

## Location

This base is located on eastern section of Abulon, underneath the surface of the ocean. It resides within a small pocket area of breathable water, next to a village of Water Dragonborns. It is relatively hidden from the surface world.

## History

In the 12th dawn a wizard Cryovist, a user of cold ice magics, wanted to overthrow the royalty of Senothia. He built several ice fortresses around the planet, including this one, along with the Red Diamond Clan to operate it.

Decades later it was found by the Heralds of Retha. The heroes defeated the malicious icemen and destroyed the three pillars at the end of the fortress. Since then Daniel Skrimir restarted the icemen factory and built a statue of himself in the pillars' place.

## Landscape

The fortress is built entirely of durable ice that has lasted decades under the sea. The inside of the structure was initially water-less but was later filled with water by Skrimir.

## Notable Locations

The Ice Fortress is very intricately designed, with a variety of rooms that would be useful to an operating army. It uses several hallways and differently-shaped isolated rooms.

* **Icemen Factory-** The most important place, this room is where magical ice is used to shape and create icemen. The machines are capable of overheating but normally have no issue with mass-producing icemen.
* **Ice Weapon Factory-** Similarly to the first room, this are is where an icemen's weapons are created. Swords, bow and arrows, and other basic weapons can be created by the smaller factory.
* **Memorial Room-** A small room, it houses statues of Jihkrif and his other clan-branch members in memorial of their service to Cryovist.
* **Business Lounge-** There is a small table with two chairs sitting across from each other. This room can be used for conversations and person-to-person interactions.
* **Meeting Room-** Slightly larger than the last, this round room has a large table with a map of Abulon on it. This is where Jihkrif planned and strategized his conquest over Stathen with other icemen.
* **Vehicle Storage-** Slightly more hidden than the rest, this area is located beneath the castle and houses dozens of small ice-ships. These ships are capable of transporting groups of up to three icemen over to the surface.
* **Pillar Area-** The biggest room in the fortress, this large space was where Jihkrif's three protection pillars, and later Daniel's statue, were located. It can also be used as a storage area for the army of icemen.
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Epistemose Catacombs

The Epistemose Catacombs are a series of tunnels Lorisin's smallest island. For thousands of years the cave was formerly occupied by the sinister Knowledge Taker, but after his death, became a safe place for exploration.

## Location

The catacombs are located deep within a cave on the eastern side of Lorisin's smallest island. The cave has a singular entrance, but it is not hidden, allowing numerous explorers to wander in over the years.

## History

The Epistemose Cave were naturally formed by the continuous crashing of tiny meteorites hitting the side of the then-mountain, creating a deeper and deeper pit. No one knows how these meteorites created such an elaborate tunnel system. The caves were then inhabited solely by the unique Epistemose species.

For the next thousand years the Epistemose known as the Knowledge Taker secretly governed these caverns. Remaining out of sight from higher powers, the catacombs became a death tomb for the average explorer. Anyone who entered the cave would surely lose their life to the taker, including Wick Hickens. In the 12th dusk the Heralds of Retha came looking for a special herb known as the Star Wake Bush and encountered the beast. The Knowledge Taker was killed leaving the catacombs safe for exploration.

## Landscape

The tunnels are made of dirt and stone like most other caves. The only exception would be that they are covered with knowledge-duplicating spikes created by the Knowledge Taker. Star Wake Bush, a unique herb that grows in the cave, was likely the result of the Outer Air's residual "galactic magic" seeping into some of Senothia's Flora through the meteorites.