Splashdown

## **History**

### **Elliot Panuk Herman: 1970 - 1992**

Elliot was born on the coast of Canada, to an Irish fisherman for a father and an Inuit woman as his mother. He grew up speaking broken Gaelic and Inuktitut, helping his father bring in the daily loads of fish to support their family. Elliot managed to earn a scholarship to college when he graduated high school.

He earned his degree in oceanology, and at school, he discovered old texts talking about legends of Atlantis, stories he’d already heard as a child from both his parents. He became obsessed with finding proof of the society’s existence after graduating, and he used his powers to scour the oceans in his work. He was discovered by the NSA, who offered to give him funding to search for Atlantis if he would become a super for them. He agreed and became Splashdown.

### **Splashdown: 1992 - 1994**

He was known for having little tolerance for reporters and crowds, and rarely associated with his fellow supers. However, he did make a few friends, including Everseer, Gazerbeam, Stormicide, and Universal Man. Elliot ended up going missing shortly before the ban was put into place. He’s never been found, but his death has never been confirmed.

## **Personality**

introverted, silent, antisocial, curmudgeonly, independent. Compassionate towards people in need and highly intelligent, but had little tolerance for society. Very passionate about the ocean and the secret legend of Atlantis.

## **Powers, Abilities, Equipment, and Weaknesses**

### **Powers**

**Superpowered Physiology:**

* **Aquatic Adaptation:** Splashdown is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well, and to endure high water pressure and extreme water temperatures. He is are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.
	+ **Aquabatics:** Splashdown can perform aerobatic stunts while swimming, such as regular acrobatics, turns, loops, corkscrews, barrel rolls, spins, swim upside down or backward, or otherwise make impressive swimming maneuvers.
	+ **Aquatic Respiration:** Splashdown he can breathe in both water and air and are capable of staying underwater as long as he likes and reemerges ready to breathe oxygen again.
	+ **Enhanced Swimming:** Splashdown he can swim underwater effortlessly and with control, efficiency, precision, traction, and balance at any speed.
	+ **Speed Swimming:** Splashdown can swim at incredible speeds, unrestricted by water resistance.

* **Aquatic Life Manipulation:** Splashdown can control marine life, from creatures that dwell in shallow water, to the ones who dwell in the abyss. Splashdown uses his ability offensively or defensively depending on the situation.
	+ **Mind Control**
	+ **Illusion Casting**
* **Water Manipulation:** Splashdown is as superhuman with the psionic ability to cause any water, however small, to grow in size and intensity and to take any form that he desired, even that of a living creature. He could then psionically cause that creature of "living water" to do anything he wished. For example, if he caused a war to take the form of a gigantic shark of prey, he could mentally direct the "shark" to fly and attack a victim. The size, power, and intensity of the water-beings Splashdown created were limited only by the extent of his imagination and the degree of his concentration. The degree of concentration required was directly proportional to the size, power, and heat intensity of the water-being. Splashdown had to be able to see water in order to take control of it; in practical terms, the water had to be within a 100-yard radius of him. (Pyro couldn't affect flames that were not within his vicinity but which he saw via television.) Once having established control over a fire, he could continue to control it after it had left his range of sight, but only with a degree of difficulty that increased as the distance between himself and the flame-being increased. Pyro could, for example, create a fiery "bird" and command it to fly beyond the range of his sight, but if it then collided with a wall or if his concentration was in the least diminished, the "bird" would revert to being ordinary fire. Any of Pyro's fiery creations would immediately turn to ordinary, amorphous fire if he turned his interest from them
	+ **Hydrokinetic Flight**
	+ **Illusion Casting**