recursal/Fanatic-Fandom huggingface dataset:
战斗重置

## 战斗重置 导言

2100年，随着欧洲秩序的崩坏和巴西的解体，世界的秩序已经岌岌可危。影响力日益衰退的联合国如今只能依靠铁腕去镇压日益增长的暴乱。他们知道这是在饮鸩止渴，但却不得不为。有些聪明的安理会地方官员会悄悄联络一些地方帮派或是有相关技能的公民来作为“白手套”，以私人的名义和暴乱对抗。这一做法虽是无奈之举，但却意外有效。还能给那些失业的混球们找个活干，大大降低了社会的犯罪率。这些被联合国或是巨企雇佣的人们被称之为“漫游者”，难听一点的，叫做“新秩序的狗”。

不论是在地区的贫民窟里，还是在月球的富人区中，暴力冲突都时常可见。自从2035年赎罪战争后，邪教的势力渗透一刻都没有停止过。这群人既谈不上理智又很难说组织性，各个教派信奉的主子还各有不同。根据联合国安理会的统计，全人类81亿人口中，至少有3~5%的人口是邪教徒。因此，彻底的清除他们将成为每个联合国公民应尽的义务。

但是，这些家伙可不算什么好惹的主。其中的很大一部分会魔法，会召唤神话生物。要与他们正面硬碰硬，还必须得有足够的实力才行。

1. 战术移动
2. 控制射击
3. 坚守射击
4. 火力压制
5. 部位痛击
6. 处决
7. 双持武器射击
8. 双持武器近战
9. 冲锋
10. 士气

### 战术移动

在一轮中，无论玩家打算进行何种动作，他都可以在不承受任何减值的情况下移动mov/2的距离。如果他打算以全速移动，则必须在本回合的战斗动作里承受一个惩罚骰。如果这名玩家想要在一轮内移动比他的mov格数更远的距离，则必须经过一次成功的敏捷判定。成功后，他具有额外50%的mov格数。若是极难以上成功，则mov格数额外增加100%。代价是，他在这一轮中不能进行任何战斗动作。

### 控制射击

如果一位玩家手持远程武器，在这一轮中不打算进行任何形式的移动，且只对一个敌人声明射击，则可被认定为该玩家在本次射击过程中全力控制了枪械的后坐力。他进行该次射击的成功率额外+10%，若该玩家打算使用自动武器在一轮内射击3发以上子弹，则改为去除本次射击的第一枚惩罚骰。

### 坚守射击

如果有敌人试图朝着玩家冲锋，或是玩家试图朝着敌人冲锋，则被冲锋的角色可以在-20%成功率的射击中对冲锋者进行拦截。如果本次射击命中，并合计造成了冲锋者30%以上血量的伤害，则判定冲锋者本次冲锋失败。并被阻滞在半途。

### 火力压制

若角色手中持有全自动发射的远程武器，或者设定为脉冲模式的激光武器，都可以在一轮中用一次10发以上的弹药对敌方进行火力压制。射击者将只用过一次射击判定。若敌方的身体对于火力压制者来说是暴露的，本次判定未成功，则只有10%的子弹命中。成功35%，困难成功50%，极难以上75%，大成功则是在90%的命中率下额外触发贯穿。敌方处于半遮蔽的掩体时（只能遮住一半身体或是位于护甲等级小于武器穿甲等级的掩体后），判定命中的子弹-20%。敌方出于大半遮蔽的掩体时（只有一部分肢体露出或是在护甲等级等于武器穿甲等级的掩体后），命中的子弹-35%，如果敌方位于完全遮蔽的掩体或是护甲等级大于8的掩体后时，判定的子弹命中率-60%。

同时，不论位于何种掩体后方，只要角色被敌方的自动武器在本轮进行了火力压制，就不能进行任何战术移动。任何反击的尝试都必须叠加一个惩罚骰。如果角色希望在火力压制下离开掩体，则角色的半数mov格数内必须有一个可供躲藏的掩体，随后角色进行一次成功的闪避，才能抵达该处。

### 部位痛击

当角色决定攻击地方的某个部位来达成特殊目时，他必须事先声明攻击该部位，随后视部位的占比大小予以命中上的减值。四肢-10%，头颅和心脏-25%，并额外遭受一个惩罚骰等。任何生物都可以使用类似比例的部位来替代相应的数据。当攻击造成的伤害超过最低耐久时，将为该角色叠加debuff。

如果是玩家遭受了上述debuff，则可考虑让玩家通过两次连续的体质检定，皆成功或是其中一项极难成功以上，则可免除上述负面效果。同理，也可让敌人尝试。

如果在发起攻击时并未声明攻击的部位，则按照以下规则判定：

普通成功：命中躯干（胸腹）

困难成功：命中四肢，其中个位数为奇数则命中双手，偶数则命中双腿。

极难成功：命中内脏，其中个位数为奇数则命中肠胃/肾，偶数则命中肺，同时在内脏上计算伤害。（内脏仍然受胸腹的护甲保护）

大成功：命中头部或脊柱（投掷1d2决定），同时计算伤害。

注：如果某一部位承受的伤害超过总血量，那依旧会导致死亡。

### 处决

当一位敌人处于无助状态时（包括被擒抱中的无警觉敌人），一位距离他一米以内的角色可以使用一整轮时间以玩家指定的武器处决该敌人。面对无特殊属性的敌人时，本次攻击必定命中且必定秒杀。

### 双持武器射击

当一名角色使用两把远程武器进行射击时，该角色都视作拥有双倍火力，但同时会因为该武器的标签而遭受不同程度的惩罚。

轻型枪械（如手枪、微型冲锋枪、短管霰弹枪）：命中率-10%，射程缩短25%（霰弹枪-10%）

中型枪械（如重型冲锋枪、突击步枪、普通霰弹枪）：命中率-25%，射程缩短50%（霰弹枪-25%）

重型枪械（如机枪、榴弹发射器、火箭筒、狙击枪）：不可双持

### 双持武器近战

当一名角色使用两把近战武器进行攻击时，该角色被视作拥有一轮两动，但同时会因为该武器的标签而遭受不同程度的惩罚。

轻型近战武器（如短棍、单手锤、匕首、指虎）：命中-5%，伤害-10%（向上取整）

中型近战武器（如长剑、球棒、狼牙棒、斧头）：命中-10%，伤害-25%（向上取整）

重型近战武器（如巨剑、长棍、关刀、重锤）：不可双持。

角色可同时一手持握近战武器一手持枪。当这么做时，他将同时使用双持近战/枪械的惩罚值。除非该角色在双持轻型武器的同时拥有特殊技艺：枪斗术。

### 冲锋

若一名角色本回合中没有做任何动作，且一位敌人位于他mov格数以内并在至少10米开外时，他可用整轮时间以一次成功的敏捷检定对该敌人发动冲锋。当冲锋命中时，该角色在这一轮中对敌人进行的任何近战攻击命中率+10%，伤害额外增加1d4。

### 士气

除非是死战到底的精锐士兵或者几近疯狂的邪教徒，否则大部分街头混混和雇佣兵在见到同伴被极其残暴地屠杀时，都会由心底产生恐惧和退意。在面对多名敌人的遭遇战时，玩家对敌方造成的伤害最终会变成萦绕在敌方头上的一层噩梦。在玩家执行杀戮行为时，敌人都会执行一次自动的意志检定。同时因为情况的不同承受不同的减值，当士气崩溃被触发时，剩下的敌人就会在威逼下溃逃或是投降求饶。

以下是玩家行为对敌方角色造成士气打击的参考：

一名敌人被杀死：普通难度的意志检定

一名敌人被开肠破肚/肢解而死去：+1惩罚骰的意志检定

一名敌人被处决：+1惩罚骰的意志检定

半数敌人被杀死：-20%的意志检定

领袖被杀死：-10%的意志检定

领袖被处决/虐杀：-20%的意志检定同时承受一个惩罚骰

身边的人士气崩溃：下一次意志检定-10%

身受重伤（HP只剩一半以下）：意志检定承受叠加的-10%

身边两人以上士气崩溃：直接崩溃（若是领袖人物则承受-30%的意志惩罚）

半数敌人以开膛破肚/肢解的方式死去：直接崩溃（若是领袖人物则承受-30%的意志惩罚）

80%的敌人被杀死（向下取整）：直接崩溃（若是领袖人物则承受-30%的意志惩罚）

有部分敌人身上拥有特殊tag：死战不退，该类型的敌人不受任何士气打击的影响。若无特殊情况，带有领袖人物tag的角色在进行上述任何检定时均带有一粒奖励骰加成。
B80

## Appearances

### Appears in

Trainz Melbourne ChroniclesOpenrails Melbourne ChroniclesMSTS Melbourne Chronicles

### Debut

MSTS Melbourne Chronicles Episode 1

B80 is an old B Class diesel character in Trainz Melbourne Chronicles

### Personality

B80 always means well to The V/line controller and loyal to suburban trains, which is where he spends lots of his time around. He speaks in a goofy sounding deep and low pitched voice. B80 because of his kind behaviour has lots of friends in some episodes including... 517M, 275M, 851M and many more. But sometimes B80 can be goofy.

### Character Origins:

B80 made his debut in MSTS Melbourne Chronicles by ThebusofdoomFSX, alongside 517M and 851M (Sorta)

### Voice Actors:

#### TMC:

* L.E.S Photography Productions (2016 - 2021 and Specials)
* Sharknato (2022 - Present)

### Trivia:

* As at 2022, despite retiring from voicing B80,. L.E.S will continue to voice the character in occasional specials and the Trailer for the TMC YouTube channel
2019 Series

The 2019 Series of Trainz Melbourne Chronicles was released in late 2019 and featured 4 episodes released up to February 2020

### Production

The series was recorded in Trainz a new era but yet recorded from a monitor for time saving time purposes. The episodes were shorter than both the 2016 Series and the stand alone Episode 6. Not all episode did feature Series regulars though such as B80 or 517M. It also used AI voices to voice some of the characters, Any character that wasn't voiced by L.E.S was voiced by one of these.

### Characters:

* R711 (Episode 7 and 8)
* S313 (Episode 7 and 8)
* B80
* G525 (Episode 10)
* PN Controller (Episode 10)
* V/Line Controller (Episode 8)
* Metro Controller (Episode 10)
* 851M
* N451 (Episode 9)
* 517M
* VL02
* VL04
* VL01

### Trivia:

* This was the first series to feature the L.E.S Photography Productions branding
* This was the last series not to have an official intro
潜入暗网

## 暗网的本质

暗网，即是在表层网络之下，搜索引擎无法触及的服务器底端。关于这个定义有诸多解释，普遍来说，人们更倾向于“地球黑暗角落”这个说法。根据2056年，曾得过星云奖的小说《晶体管之夜》中所述，这些阴暗潮湿的网站服务器往往建立在那些无法无天的国家境内，用来做一些匪夷所思、难以想象的恶毒勾当。贩毒、卖淫、人口交易、军火走私只是这深渊的冰山一角，在更深的地方，还有连网络情报局与荷鲁斯之眼都不清楚的域名，深藏着足够颠覆整个人类文明的知识和秘密。这部小说的作者在得奖后一周死于一场“疑点重重”的火灾，更是让它销量大增。直至今日，还有不少人对书中所描述的阴谋网络信以为真。

实际上，不论那个作者是确实知道些什么，还只是阴差阳错地蒙中，这个时代的暗网深处确实隐藏着不少惊天动地的骇人之物。它们寄生在世界各地的服务器和光缆中，就好像一种蔓延全身的恶性肿瘤，无从下手，也无法根治。要么让人类的信息文明和这种东西一起陪葬，要么祈祷它最好永远也不要发作。

## 深潜梦魇

网络情报局的黑客可以通过神经链接将自己的意识在网络中逸散，这让他们几乎无处不在。联合国每隔五年更新一次的网络条例也让互联网对政府的透明度在不断加强。但正所谓道高一尺魔高一丈，人民总是有办法规避各种审查和限制，悄悄搞出一套所有人都未曾想过的操作。

### 浅层暗网——女巫集会

在这个年代，最臭名昭著，规模最大的地下黑色网络是由荷鲁斯之眼的分支：76239的“女巫集会”深层网络。这套网络并没有任何主服务器，它下属的每个网站都会在全球服务器内高速跳跃，平均每秒更换网址编码和IP地址10000次。就连神通广大的网络情报局也拿这种东西束手无策。只是，要链接上使用这种协议的网站也需要些特别手段。通常都要76239特制的“扳机”芯片作为导航才能保持较为稳定的链接。偶尔也有些野路子行得通，但链接不会有芯片那样稳定。

作为暗网，使用“女巫集会”协议的那些网站体量都较小。通常网站整体容量不会超过5TB。用来做BBS或者走私网站已经绰绰有余了。但作为直播或是视频网站则一般不会使用太高的清晰度。在这一层，比较常见的东西是阴谋论讨论网站或是一些小众性癖、血腥爱好者的交流点。这里还有著名的“鼠巢”匿名走私网站，可以在全世界的大部分区域购买非法物资。这个网站有不少卖家是网络情报局的钓饵，在找寻真实卖家时候，必须通过一个困难成功的教育检定来凭经验察觉不对劲之处。

在访问使用“女巫集会”作为原理的深层网络时，必须通过“扳机”芯片来保持稳定的链接。该芯片只在黑市（3信用）和76239组织内部流通。或是可以尝试使用附带一个惩罚骰的黑客检定，并以2点MP的代价去绕过网络情报局的监视与各层网关。并试着跟上网站的跳跃速度。如果失败了，则会损失1d3点理智，并在2小时内不可再度尝试链接。

### 中深层暗网——“黑色灯塔”

这一层次的暗网比“女巫集会”还更难查找。它们的链接方式往往七拐八弯多次加密，需要用一种多层嵌套的解谜方法才能成功登入。如果没有得到网址或是受人引荐，几乎不可能登陆其中。这种方式既古老又稳定，不想使用“女巫集会”协议的一部分网址通常都会这样隐藏自己。“黑色灯塔”是荷鲁斯之眼给的外号，哪怕是最激进最不择手段的76239，往往在发现这一层次的网站后，也会对其展开黑客攻击。

这一层的网站多半比使用“女巫集会”协议的浅层暗网要险恶得多，且大部分都只存在于都市传说里。很难说的清楚到底哪些才是真实存在的。比较常见的类型是一些邪教招募和祭祀用的网址，网络情报局的确查破过不少使用这类招牌的案件。还有一部分更加瘆人的猎奇直播与“定制”贩卖，基本上在互联网上无迹可寻。这其中最臭名昭著的一个传说便是一个“有自主意识”的黑色站点：“猩红之梦”：他会自己更换网址和进入方法，并夺取无意中登陆其中之人的意识。这看似无厘头的传说在地球上有多起完全吻合的诡异案件，且还在连年增加中。尽管网络情报局出面辟过谣，但并不能阻止众人的疑心。

这一层次的网站需要在模组内收集线索才能找到进入的方式，在无提示的情况下不可能找到具体的网站。

### 深层暗网——“潘多拉”

“潘多拉”是网络情报局给予最深层暗网的一个代号，这也是这部分网站的本质：危险、恶毒但同时也藏有一分对人类未来有益的希望。

这一层次的暗网连网上流传的都市传说都甚少了解。它们多半是一些被遗弃的域名，或是经过无数加密，完全隔绝外来访问的数据库。以及一些凶险异常，难以名状的恶意网站。不论它是以什么形式存在，都会指向一个冥冥之中的无形意识。根据网络情报局的调查，这个未知的意识体潜伏在互联网的最深处至少有几十年了，网络情报局无从判断具体是AI还是更加神秘的存在。在现实和网络世界中有崇拜这一意识体的信徒，可就连他们也无法了解其崇拜之物的本质。这一恶意存在的触须遍布全世界，它可能是一段毫无异常的代码，也可以是一个不明格式的文件。亦或是一个无人问津的网站。它能通过神经链接影响人的精神，也可以通过自编程来影响一整个区域的人类网络。网络情报局对这一存在一头雾水，却直觉地标上了最危险的记号。

哪怕对于在赛博空间轻车熟路的荷鲁斯之眼，他们也对这一层次的东西感到脊背发凉。在芝加哥的荷鲁斯秘会重建之后曾经尝试对这些深层遗弃域名进行分拣和辨别，结果是深潜下去的顶级黑客非死即疯，从此，他们禁止了成员对这一层的暗网进行发掘。偶尔，它的触须会突然浮上水面，向着世人无从得知的目的而出发。

该领域的意识体是一位旧日支配者。绝大部分情况下无法访问，只有模组允许才能探查。具体效果也因模组内容而定。
Battle of Twilight Gap

The **Battle of Twilight Gap** was a fierce battle between the forces of the Last City and the combined might of the Fallen Houses at Twilight Gap. The battle was hard fought, but eventually the city emerged victorious, rebuffing the assault which resulted in the alliance of Fallen breaking apart.

## Description

### Prelude

Prior to the battle, the Crows of Prince Uldren Sov of the Reef intercepted messages between the Fallen Houses. They were able to infer from the messages that the Fallen were preparing for a large combined offensive against the Last City. Without sufficient lines of communication, the Reef was unable to warn to the City of the impending attack, however. When the House of Wolves began to marshal their forces on Ceres, Queen Mara Sov decided to stop the Wolves before they could reach the City, thus starting the Reef Wars.

### Battle

Led by the House of Kings, the House of Winter and the House of Devils attacked outposts of the City at Twilight Gap, starting the battle. The battle was brutal and bloody, with heavy casualties on both sides. Fallen Walkers fought duels with gun batteries stationed on the Wall. At some point during the carnage, Lord Shaxx rallied the City's defenses and led a counter-attack that pushed the Fallen back from the City's walls.

### Aftermath

After the unbelievable deaths at Twilight Gap, weapon manufacturers like Crux/Lomar created weapons such as Grim Citizen III and the famous Gjallarhorn, which was forged from the armor of the fallen Guardians that died at Twilight Gap and gifted to the survivors of the battle.

## Combatants

### Fallen

* House of Devils, led by Solkis, Devil Kell
* House of Winter, led by Draksis, Winter Kell
* House of Kings, led by the Kell of Kings
* Taniks, the Scarred
* Eramis, the Shipstealer
* Kridis
* Phylaks, the Warrior

### The City

* Lord Saladin (leader)
* Ana Bray
* Zavala
* Holborn
* Lord Shaxx
* Liu Feng
* Nkechi-32
* Idil Abdi
* Truce
Advanced Burner Geode Crusher

## Information

### Description

Cracks geodes open automatically. Has a slight chance to give bonus artifacts and minerals. Requires coal to run.

### ID

Omegasis.Revitalize.Objects.Machines.GeodeCrushers.CoalAdvancedGeodeCrusher

An advanced geode crusher that still uses
coal
to run but now gives an increased chance to get artifacts and minerals.

### How To Obtain

It can be awarded to the player in the mail when they have cracked 200 geodes.

Should the blueprints be lost or discarded, they can be bought from the Stardew Valley Blacksmith for  10000g once the 200 geode cracking goal has been met.

### Crafting

Crafting Recipe

Gold Bar (1)

Geode Crusher (1)

### Functionality

There are some differences and similarities from the vanilla game's geode crusher.

Similarities:
Requires Coal to Run
Takes one in-game hour to process

Differences:
Has a 50% chance to give double artifacts.
Has a 10% chance to give double minerals.
The chance to obtain a specific item has changed. See Determining Output Items below.

### Determining Output Items

Due to the implementation of the code of the geode crusher with being able to mod in additional outputs, there's not a fixed chance of obtaining a single item anymore. Instead the logic for obtaining items is as follows.

Every item has a percent chance from 0 to 100 that it will be added to a final list of items that could possibly be obtained. If an item passes this check, it is added to the pool of potential items. Once all possible items have been checked, the output is then determined by randomly selecting one of the output items that passed the first check. That means that means that even if an item technically has a 100% chance to obtain in the mod's files, if multiple items pass the check, then one of the items for outputs will be selected at random.

For example, take the following outputs for a theoretical geode put into crusher.

Geode:
Item 1 100% chance to obtain
Item 2 100% chance to obtain
Item 3 25% chance to obtain

Let's say in scenario 1, items 1 and 2 pass the check to determine if they are put into the list of items to be chosen for the final output item selection. Since the list contains more than one item, an item is chosen at random, leaving the actual % chance of obtaining one of these items to be 50%.

Let's say in scenario 2, items 1, 2, and 3 pass the check to determine if they are put into the list of items to be chosen for the final output item selection. Since the list contains more than one item, an item is chosen at random, leaving the actual % chance of obtaining one of these items to be ~33.33%.

So the % chance to obtain is really the % chance that the item will be added to the final randomized outputs for a given geode.

### See Also

See the following for output table for resources.

* Geodes
* Frozen geodes
* Magma geodes
* Omni geodes

* Electric Geode Crusher
* Nuclear Geode Crusher
* Magical Geode Crusher

### Additional Mod Compatibility

This object is compatible with the Automate https://www.nexusmods.com/stardewvalley/mods/1063 mod as long as both it and the  Revitalize Automate Compatibility mod are also installed.
义体植入

自从2073年“普罗米修斯”集团推出第一件神经适配器后，义体便成为了人类社会中堪比电话一样普及的新玩具。还远比当年的智能手机要更加便携、更加可靠。大部分义体只需要靠生物自身产生的电流即可供能，剩下那些夸张的，几乎覆盖了整个身体的当年席卷全球的“义体革命”并没有阻碍时代前进的步伐，那些愚昧的肉体派分子就像是工业革命时的卢德分子，注定要被时代所淘汰。当你只需要付钱就可以拥有更明亮的眼睛，更灵活的手指，更矫健的双腿甚至是更灵敏的大脑，又何乐而不为呢？

可惜的是，出于对恐怖主义的预防，生活在大部分联合国地区的平民很难给自己弄到高水平的义体。特别是在中国、日本、土耳其、伊朗、意大利等地，由于法律限制，一个无特别许可的普通平民最多只能在自己身上插三件民用级义体。而在美国、法国、埃及、俄罗斯、波兰等地，可额外再插上两件民用级义体。而通常五件也是人体可接受的极限。再多了不谈可靠性和兼容性，人体自发的电也不足以给这么多义体供能。至于烟花小子……那群疯子也没几年好活了。

然而，如果这位公民从事的是特殊职业，或是对联合国有突出贡献，那他绝对有资格拿到特许的义体持有证明。例如，一个参加过维和战争的老兵，通常就允许额外保留一样军用义体。但代价是这些老兵们随时受到联合国的监视，一旦他们触犯法律，那些戴着天蓝色贝雷帽的宪兵条子很容易就能用这些军用义体的后门来让他直接死机。一个在开普勒航道运送货物的运输船司机，一个急救医生，或是一个受联合国或大集团雇佣的工程师，都可以申请到额外义体的特许。不过这些义体也通常是民用款式，互相之间的兼容性很成问题。如果这位公民是一位网络情报局的特务，或是食尸鬼旅的特种部队，恭喜他，他可以给自己大半个身子都装上军用义体。这个极限往往也是五个。只可惜，这种人并不常见，他们大部分时间都在隔绝现实世界的地方工作，只受特别任务的调遣。甚至连日常社交的圈子也绝对不会和普通人接触，除非任务需求。至于烟花小子那帮疯子……这些人不是有特权的纨绔贵公子，就是一群玩命的底层疯子。他们用自己的寿命和身体健康为代价，去战场上、垃圾堆里、公司的合同里扒拉民用的到实验型号的义体给自己安上。最夸张的家伙甚至装上了十几个……毫无意外的，他靠着那一身的金属不到一周就翘了辫子，据说那块铁进火葬场的时候，身上的肌肉都还在抽搐。

虽然如今的神经工程学已经能让大部分义体保持可靠，但在额外安装的情况下各个义体之间非常容易搞出一些兼容性的问题。手脚无故发抖，头昏脑胀，或是突然内脏绞痛，都是正常现象。安装了第四个义体后，所有判定的大失败几率额外上调2%，安装第五个之后，再上调3%。于是乎，安装了五个义体的家伙进行任何技能的判定时，大失败几率都是95%~100%。天照药业和普罗米修斯集团曾经合作开发过几种排异阻断剂，能够在短时间内提高义体和肉体之间的兼容性，或是义体和义体之间的兼容性。身上插着三个义体的平民根本不需要这种东西就能安生过活，安了四到五个的最好一天打一次。烟花小子们通常拿这东西当饮料喝，但也阻止不了身上的那堆义体把自己推向无底深渊。安装了4~5个民用义体以上的平民如果没有一天使用一次阻断剂，那使用技能的大失败几率还会额外上升5%。

如果你真的出生在巴西、英国、非洲、远地太空站或是那些无法无天之地，那恭喜你，这种地方确实没啥关于义体的法律限制，或是管得非常宽松。一个人可以随随便便给自己插上十来个插件，就像那些疯狂的烟花小子一样。可惜，任何有理智的人都不会这么做。因为每额外给自己安装“安全范围”以外的义体时，都会在大失败概率的叠加上额外+1%。比如一个人身上有五件义体，他进行任何技能时，大失败概率是95~100%。若他一意孤行，还要再给自己身上插一件，那大失败概率就变成了91~100%。事到如今，可能他也不想活了，或者他想去做一位烟花小子，他给自己身上的义体增到了第六件，他此刻的大失败概率就是86~100%，以此类推。这个概率还会额外和那些捡来的义体副作用再相互叠加，不出意外的话，再过几个月我们就能在火葬场里看见他了。

军用义体确实比民用义体要安全得多，这是普罗米修斯集团和联合国签订的协议，他们垄断了一种神经链接技术专门提供给军队，其他民间的企业都只能望而心叹。不论何种情况，总会有一件军用义体不会算入“额外义体惩罚”里。此外，军用义体叠加的大失败概率也始终比民用的少1%。比如一名精锐网络情报部特工，在自己身上安装了5件军用义体，他进行任何技能判定时，大失败概率只有99~100%。一名维和部队老兵，身上有四件民用义体和一件军用义体，他进行任何技能判定时，只视作有四件民用义体。他的大失败概率为98~100%。

至于那些试验级义体，则是市面上最罕见的货。可能是某个民间小作坊捣鼓拼接出来的危险品，也有可能是普罗米修斯集团的某项秘密试验品。亦或是一些小公司想要抢夺特殊领域的订单而搞出来的样品。不论是哪一种，试验级的义体都是非常危险且罕见的。不过，这种危险同时也代表了强劲，总有一些不要命的家伙会去给自己装上这些花里胡哨的东西。每件实验级义体在具有强力功能的同时，往往都带有一项危险的副作用。兼容性差、排异反应强、容易短路都是小问题，曾经有个烟花小子给自己的身体里藏了一门电磁炮，但给他设计这门义体的师傅根本没考虑过“保险”、“安全模式”这些东西，还粗心大意地将一根电线连错了地方。结果当这个烟花小子要发威的时候，他身体里的那枚高爆迫击炮弹意外走了火……那次爆炸产生的破片最远飞出了200米，正好落在他要轰炸的那人面前。不得不说，这确实是一场令人印象深刻的烟花秀。
零/低重力活动

## 人类最后的边疆

从猿人第一次仰望星空，到如今漂浮在群星之上的太空殖民地，征服太空从来都是人类最伟大的梦想。然而，太空可不算是什么温柔的地方。长期在地表生活的人类在太空生活一段时间后，都容易患上各种各样的病症。最常见的是骨质疏松，在太空久居的人回到地表时，经常连路都很难走好。但这些问题并不能难倒各国与各大企业的研发部门，到了2074年的时候，人类基本上能在太空中久居而只有少数副作用地回到地面了。

这都多亏了各大部门提供的太空维生技术，以及神经链接义体的自我调节功能。2080年，每一个在太空移居或是工作的人类，都必须读过《联合国太空生存手册》，并经过一道难度不下于驾考的宇航生存能力C级考试，才有资格进入太空。

## 零重力活动

### 太空的生活

绝大部分的现代轨道空间站都由一个中央支柱加上数圈外环组成。中央支柱往往是整个空间站的核心。这里安置着雷达、主机、仓库、发电机、无人机锚地等重要部件，外圈才是人们生活的地方。每一圈外环都会在中央支柱的驱动下不断旋转，从而产生接近于地心引力的离心力。这样人们在上面生活的时候就不会因为低重力患病，往返地表的时候也能很快适应。只有在各通道间进行往返或是出舱时候，才能体验到零重力环境。

而对于远航飞船来说，就很少有这样的构造了。以联合国战舰为例，因为要放置武器系统，所以战舰的结构和空间都较为节俭。小型的战舰是完全的零重力环境，而大型战舰通常也只有宿舍区有办法做成类空间站的构造。远航货舰要么是无人操作，要么会专门留置一个旋转轴，来供驾驶员生活。要如何在这样的环境中长时间工作并保证健康问题，成为了科学家思考的难题。

### 特别维生装置

长时间在零重力环境下工作的人，都必须定期服用一种名为“远航宁”的特制药片。频率是每天一粒，味道有股淡淡的蜂蜜味。同时还必须每晚睡在一种特制的睡袋里，每个支持零重力工作的空间站都有配备。这种睡袋会和神经链接义体相接，模拟出地表的重力。并在使用者陷入睡眠时对全身血液循环进行微按摩。这样的措施能尽可能地减少零重力环境带来的身体不适，并在返回地面时，能尽快适应回地表的环境。根据实验评测，没有服药并使用睡袋的宇航员在零重力的环境下长期工作后返回地球往往要恢复一周左右的时间才能完全适应回地表生活。还会有一些太空后遗症伴随终生。但使用了这套流程的宇航员往往能够在1~3天之内恢复，几乎不会有后遗症残留。

在高速航行时，每个船员都必须穿上特制的压力服，服用一粒“速航宁”药片，找到能固定好自己的地方并根据指示行动。不这么做的人很快就会在40~80马赫的加速度中被碾成肉酱。或是在加速中失去意识。如果是高速长途航行，则必须进入冬眠舱。一般来说，没人会喜欢在上述的高速航行状态中呆上几个月的。

### 零重力战斗

有极其少见的情况，比如在零重力环境下几人发生了争斗，或是发现有不明目标来袭，被迫在该环境下进入防卫姿态时，漫游者们将使用一套全新的移动和战斗规则：

#### 自由飞翔

在零重力环境下，人可以朝着任何一个方向自由前进。但此时因为没有用腿的着力点，所以移动的码数并不使用天生的移动数据。大部分舱外宇航服都有舱外推进器，当漫游者身穿这种宇航服时，每轮的移动数据为推进器的数据。如果角色并未装备任何推进器，它可以尝试利用身边的着力点来朝某个方向进行跳跃。在以该方式进行移动时，投掷一个敏捷来确认是否能抵达目的地。（视距离而增加难度，普通成功默认前进50米以内）如果失败，则可判定为错过了着力点/被目标弹开了/瞄准了错误的方向。如果是大失败，情况会更糟糕。

如果在没有支点的情况下使用具有强后坐力的武器（中型武器以及小型武器中的大口径手枪与截短霰弹枪）、具有喷射功能的道具时（灭火器），也会移动一小段距离。（5~10米）可以在错过着力点的时候用这种方式调整移动。占用一轮的动作。

#### 没人能听见你的尖叫

每一套宇航服都有各自的耐久。在舱外活动的时候，最脆弱的无非是外面的这层宇航服。它上面的破损往往有着极严重的后果。如果宇航服的耐久损失殆尽，会造成氧气泄露（氧气支持时间减半），如果耐久损失度达到了-5以下，将导致角色的身体直接暴露在真空温度和辐射下。这种事对于人类来说几乎等于宣判死刑。如果不能在五分钟内返回有生命维持系统的舱内，则将直接宣告死亡。

好在如今的人类多少都有为宇航服添加额外的护甲和致密织物来进行防护，因此在遭遇敌人以外的情况，几乎不需要担心它的磨损问题。

#### 束手束脚

在零重力环境下进行任何近身格斗动作，无论是攻击还是闪避，都必须承受一个惩罚骰。无支点的太空环境无法支持复杂的武术，也很难发挥出自己的全力。

## 低重力活动

人类在地外最主要的活动场所便是月球的殖民地。但这里的低重力环境一直让城区建设和治安管理成为了规划局头疼的问题。好在各家地球企业与联合国都对月球开发兴致勃勃，很快，一些专门解决问题的技术应运而生。

首先要解决的就是“六分之一重力”的问题，普罗米修斯集团尝试在月面地板和街道上掺入一定含量的金属，并推行了一种带有磁吸功能的月球靴，经过严密的参数调整，再加上月球中心区磁场发动机的磁能控制后，人类穿着这种靴子在月面上行走就能感受到正常的地球重力。可惜的是，作为核心技术的磁场发动机始终没能实现小型化，在太空船上人们还是依旧得忍受零重力环境带来的异常感。

既然作为一项技术，它就有被破解的可能性。以在鞋子上安置的芯片的标准而言，它的安保系统接近于虚无。只是整合了一个简单的报警系统。然而，要切断这个报警系统的链接，对于懂得黑客技术的人来说也是小菜一碟。只要通过一个普通成功的“黑客”检定，就能轻松破解靴子的磁力限制，从而享受到“六分之一重力”的好处：

### 六分之一重力

由于重力的削弱，任何允许这条规则的地区攀爬、跳跃检定的难度都会直接下降一个等级。在月球的任意地区都可以穿戴比地球上更重的装备而不需要外骨骼辅助。允许在任意情况下跳跃3d2米的高度。

本条规则除在月宫城区内破解靴子可获得外，还可在城区以外的任意区域获得。

### 特殊：永夜之城

月球上的昼夜交替与地球大相径庭。28天的昼夜循环显然不适合人类去主动适应月球时间去安排起居。在月宫刚建立磁场发动机，并以它为核心开始大面积扩张的时候，联合国规定，月球上的生活时间依旧沿用与地球一样的24小时制，以第一台精确电子计时器开始运行时为起始点。以方便殖民地成员安排日常起居。只有进行月球科考等活动时，才使用更复杂的月球时间。
“普罗米修斯”集团

*“我窃来了宙斯的天火，让至暗的人类在至暗的黑夜到来之前得有一簇微弱的火光。”*

——2097年，普罗米修斯集团董事长兼首席执行官“普莱斯顿·科瑞”在面对网络情报局特别机动队时的证词。

截止至2100年，普罗米修斯集团是人类规模最大、拥有最多项联合国特许的民间资本。甚至还在联合国大会上拥有一席专座，以国家的身份与诸国的代表平起平坐。它的领域涵盖各行各业，手头掌握的高新技术多得让联合国的网络情报部眼红。就连月球殖民地得以存在的核心技术都是由普罗米修斯集团自研的。自它成立以来，关于它的阴谋论和其技术来源的质疑就没有消停过。集团也从未给出过正面的答复。若非其在多项技术上的垄断与本身确立的中立性质，它招惹过来的目光足以掀起好几阵腥风血雨。

## 公司专精领域及下属子公司

普罗米修斯的专精领域是电子零件与神经工程学，这使得他们的计算机硬件技术和义体科技较为突出，巨大的利润也让这两项成为了公司的主营业务。可普罗米修斯的涵盖领域不止于此，重型工程机械、软件、太空工程承包、外星房地产、太空能源开发、前沿科技等领域都能见到他们的身影。神经链接义体、月面磁场约束发动机、B型氦-3能源引擎、圣火γ型超级计算芯片等划时代发明皆是普罗米修斯公司的专利。不仅在制造生产上拥有绝对的垄断，就连部分技术的维护上，亦只有普罗米修斯集团能做。这些技术的详情就连神通广大的网络情报局都无法探明，更让世界感到惊异的是，以上这些革命性的发明皆出自公司首席执行官“普莱斯顿·科瑞之手。

1. 普罗米修斯公司（母公司、义体、高效神经链接技术、操作系统、高效通信、电子游戏、高新科技）
2. 天火电子科技公司（电子硬件、芯片）
3. B·K月球房地产（月球房地产）
4. 罗科塞斯（软件工程）
5. 重锤矿业（矿石加工）
6. 奥林匹斯机械（重型机械）
7. 暗隼安保（PMC、轻武器）
8. 铁骑（豪华跑车、竞赛级跑车和飞船、小型炮艇）
9. 维京科技（飞船用品）
10. 月升传媒（新闻与娱乐）
11. Mokax（社交网络）
12. 费尔兄弟（食品）
13. 罗恩·卓娅（时尚服饰）

## 公司发源史

2037年2月10日，在欧陆的漫天硝烟中，一个英裔法国人“普莱斯顿·科瑞”在负伤退役后，于相对安稳的德国境内注册了“普罗米修斯义体公司”的商标。以廉价耐用高性价比的优势迅速开拓了伤残老兵和民众的市场。

2039年4月9日，普罗米修斯公司吸纳了一大批战后流落的人才，芯片技术部门成立，开始快速发展。

2041年9月25日，凭借着在芯片领域的多项突破性进展，普罗米修斯公司跻身进入了高新科技俱乐部。

2042年1月18日，普莱斯顿·科瑞成功研发了第一代神经链接技术，引发了义体和人机交互界的一场科技革命。第一代神经链接技术能让残疾者更加方便、灵活地使用义肢。或是让实验人员通过神经信号传输来远程使用机械义体。第一代的技术还很不成熟，反应依旧有些许延迟。

2042年8月22日，普莱斯顿·科瑞收购了罗科塞斯软件作为自己的全资子公司，为自家的产品研发更加高效的操作系统。

2043年11月5日，普罗米修斯公司推出了使用第一代神经链接技术的植入式耳机，并在美国纽约市开设了第一家由公司培训的专业义体医师移植诊所。

2044年5月2日，普莱斯顿·科瑞投资入股新成立的“维京科技”太空用品公司，正式宣布自己进军航天业。

2044年7月18日，一支在非洲做慈善义体移植服务的公司车队遭遇当地军阀袭击，普莱斯顿·科瑞对此表达了自己沉痛的悼念，在该次事件后，他进行了长达三个月的周旋，终于在联合国申请到了中立私营军事安保承包业务许可证。能以公司名义自组建正规军级别的安保队伍。同年12月18日，普莱斯顿·科瑞宣布公司保安部独立，成立“暗隼”私人安保公司作为普罗米修斯的全资子公司。

2045年2月8日，“暗隼”私人安保公司成立了专属的枪械研发部门，并联合母公司研发了几款特种作战专用的隐匿枪支义体。几乎引爆了当年的义体市场。军方和民间都有大量订单，但出于其本身的危险性，很快就被联合国签令禁止向民间销售。

2046年4月14日，普莱斯顿·科瑞宣布成立通信部门，将脑机交互技术和先进通讯技术相结合，创造出了一项拥有相当前瞻性的技术：HTH，人联网。用户可以通过体内安插的芯片和天线来作为中继器，增强家用网络的信号和带宽。还能直接使用人体作为SIM卡载体，从而给新一代智能手机节省更多空间和设计。这一大胆创新的发明极大增强了普罗米修斯公司的影响力，在该技术被发明后的数月间，普罗米修斯的股票层数度涨停。

2047年10月29日，
Zeus

## Abilities

Ability: Unit Target
Damage Type: Magical
Hurls a bolt of lightning that leaps through nearby enemy units.
Radius: 500
Jumps: 5
Damage: 40/80/120/160/200/240/280/320/360/400/440/480/520/560/600
Ability: Point Target
Damage Type: Magical
Creates a storm cloud anywhere on the map that automatically casts Arc Lightning on nearby enemies.
Duration: 40
Interval: 2
Radius: 400
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Passive
Damage Type: Magical
All enemies within a small radius of the hero will take magic damage based on the hero's intelligence.
Radius: 600
INT in damage: 0.3/0.35/0.4/0.45/0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95/1
Ability: No Target
Damage type: Magical
Strikes all enemies with lightning in a small radius from the hero. The ability also reveals the invisibility of enemy creatures around each enemy hit. If the enemy's hero is invisble, he will not take damage, but invisibility will still be revealed.
Radius of disclosure of invisibility: 1000
Damage: 500/1000/1500/2000/2500/3000/3500/4000/4500/5000
Duration: 3
🕑 60
Pudge

## Abilities

Ability: Point Target
Damage type: Physical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 30 seconds.
Max Charges: 3
Charges restore time: 30
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Radius: 450
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Point Target
Damage type: Physical
The hero shoots a powerful frag grenade in front of him at a distance of 1500, hitting the target, the grenade explodes, dealing base damage and slowing enemies.
Explosion Radius: 300
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Bonus Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Passive
The hero shoots more accurately increasing the range of his attack, which is why each of his attacks can deal additional damage and slow down the enemy.
Chance: 8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Unit Target
The hero starts firing explosive rounds, on hit they explode, dealing a percentage of the hero's base damage to all enemises within a x radius.
Radius: ?
Base Damage: 30%/45%/60%/75%/90%/105%/120%/135%/150%/165%
Bristleback

## Abilities

Ability: Passive
The hero increases his chances of survival by increasing his health and its regeneration for each unit of strength.
HP per STR: 2/4/6/8/10/12/14/16/18/20/22/24/26/28/30
HP regen per STR: 0.1/0.2/0.3/0.4/0.5/0.6/0.7/0.8/0.9/1.0/1.1/1.2/1.3/1.4/1.5
Ability: No Target
Damage Type: Physical
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 7 seconds.
Radius: 700
Stack duration: 7
Max damage: 1000
Quill base damage: 15/20/25/30/35/40/45/50/55/60/65/70/75/80/85
Quill stack damage: 32/34/36/38/40/42/44/46/48/50/52/54/56/58/60
Ability: Passive
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 400 damage from the rear, he releases a Quill Spray of the current level.
Side damage reduction: 8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%
Back damage reduction: 16%/20%/24%/28%/32%/36%/40%/44%/48%/52%/56%/60%/64%/68%/72%
Ability: Passive
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Damage per stack: 20/30/40/50/60/70/80/90/100/110
Movement per stack: 3%/4%/5%/6%/7%/8%/9%/10%/11%/12%
Stack duration: 10
Max Stacks: 6/6/7/7/8/8/9/9/10/10
Treant Protector

## Abilities

Ability: Point Target
Damage type: Magical
Extends vines to the specified area. They slow enemies passing over them and deal damage.
Damage: 30/60/90/120/150/180/210/240/270/300/330/360/390/420/450
Slow: 25%
Duration: 3
Ability: No Target
Eats all tress within a 400 radius around him and fills Treant with nourishing juices
Damage bonus per tree: 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15
Health bonus per tree: 25/50/75/100/125/150/175/200/225/250/275/300/325/350/375
Armour bonus per tree: 0.25
Ability: Passive
Damage type: Magical
Treant infects enemies with his seeds whenever he attacks them, the seeds germinate inside enemies causing them periodic damage and a chance to spread to nearby enemies for a short time.
DPS: 25/50/75/100/125/150/175/200/225/250/275/300/325/350/375
Duration : 3
Chance to infect: 10%
Infect radius: 300
Ability: No Target
Damage type: Magical
The hero creates an impenetrable barrier attacking enemies.
Duration: 8
Damage: 300/600/900/1200/1500/1800/2100/2400/2700/3000
🕑 120
Lina

## Abilities

Ability: Unit or Point Target
Damage type: Magical
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

Ability: Unit or Point Target
Damage type: Magical
The hero shoots a powerful frag grenade in front of him at a distance of 1500, hitting the target, the grenade explodes, dealing base damage and slowing enemies.

Range: 800
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Bonus Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Passive
The hero shoots more accurately increasing the range of his attack, which is why each of his attacks can deal additional damage and slow down the enemy.
Chance: 8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: No Target
The hero starts firing explosive rounds, on hit they explode, dealing a percentage of the hero's base damage to all enemises within a x radius.
Radius: ?
Base Damage: 30%/45%/60%/75%/90%/105%/120%/135%/150%/165%
Windranger

## Abilities

Ability: Channeled
Damage Type: Magical
The hero makes a quick and powerful shot. The arrow deals damage to enemies and imposes a  debuff on them, increasing all incoming damage.
Damage: 80/110/140/170/200/230/260/290/320/350/380/410/440/470/500
Increases damage: 15%
Ability: Passive
With an attack on the enemy, the hero increases the attack speed, and also reduces the cost of the hero's skills.
Stacks: 10
Bonus attack speed per stack: 2/4/6/8/10/12/14/16/18/20/22/24/26/28/30
Ability: Passive
During movement, increase the speed of movement of the hero and allows him to dodge physical attacks.
Movement speed bonus: 15/30/45/60/75/90/105/120/135/150/165/180/195/210/225
Ability: Point Target
Damage Type: Magical
Within a few seconds, the hero fires dozes of arrows in the indicated direction, eac arrow inflicting damamge. The spell costs half your mana!
Duration: 4
Damage: 50%/100%/150%/200%/250%/300%/350%/400%/450%/500%
🕑 60
Phantom Assassin

## Abilities

Ability: Point Target
Damage type: Physical
Throws several daggers in a fan, each dagger deals physical base damage + hero damage to the enemy, and also applies the effects of items annd abilities.
Range: 800
Base Damage: 50/100/150/200/250/300/350/400/450/500/550/600/650/700/750
Ability: Unit Target
Damage type: Physical
The hero teleports to the selected enemy and reduces his movement speed to a minimum, while the target is slowed down, all the hero's attacks will be critical.
Critical Damage: 180%/200%/220%/240%/260%/280%/300%/320%/340%/360%/380%/400%/420%/440%/460%
Range: 800
Duration: 4
Ability: Passive
The hero focues on himself, which allow him to dodge attacks.
Ability: Passive
Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance.
Critical chance: 15%
Critical Damage: 150%/200%/250%/300%/350%/400%/450%/500%/550%/600%
Factionpedia Wiki

**Welcome to the Factionpedia Wiki!**
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Midnight Cask

A special cask that can be placed anywhere, but benefits from a processing speed increase when placed in a cellar.

### How To Obtain

The blueprints can be bought from the Island Trader by trading them 50 of any kind of wine.

### Crafting

Crafting Recipe

Void Essence (10)

Iridium Bar (2)

### Functionality

The midnight cask benefits over a normal cask as it can be placed in locations where normal casks can not. However, it order to incentivize the player to still use cellars, these cask process goods 50% faster when placed inside of a cellar, or 25% processing bonus everywhere else.

So for example, normally it would take 28 to fully age wine to iridium quality, however with these casks inside of a cellar, it can take a reduced amount of time down to around 14 days.

### See Also

* Darkwood Cask
* Abyss Cask

### Additional Mod Compatibility

This object is compatible with the Automate https://www.nexusmods.com/stardewvalley/mods/1063 mod as long as both it and the  Revitalize Automate Compatibility mod are also installed.
Enchantress

## Abilities

Ability: No Target
A clouds of wisp heals Enchantress and any friendly unit nearby. Lasts 11 seconds.

Heal per sec: 10/11/12/13/14/15/16/17/18/19/20/21/22/23/24
Radius: 300
Wisps: 2/3/4/5/6/7/8/9/10/11/12/13/14/15/16

Ability: Passive
Unity with the forces of nature allows the hero to increase his movement speed and reduce the mana cost of abilities.

Reduced manacosts: 5%/7%/9%/11%/13%/15%/17%/19%/21%/23%/25%/27%/29%/31%/33%
Ability: Passive
The hero throws magic arrows at all enemies around.

Damage: 40/80/120/160/200/240/280/320/360/400/440/480/520/560/600
Ability: No Target
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.

Distance damage: 10%/20%/30%/40%/50%/60%/70%/80%/90%/100%
Sniper

## Abilities

Ability: Point Target
Damage type: Physical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 30 seconds.
Max Charges: 3
Charges restore time: 30
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Radius: 450
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Point Target
Damage type: Physical
The hero shoots a powerful frag grenade in front of him at a distance of 1500, hitting the target, the grenade explodes, dealing base damage and slowing enemies.
Explosion Radius: 300
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Bonus Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Duration: 2
Ability: Passive
The hero shoots more accurately increasing the range of his attack, which is why each of his attacks can deal additional damage and slow down the enemy.
Chance: 8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: No Target
The hero starts firing explosive rounds, on hit they explode, dealing a percentage of the hero's base damage to all enemises within a x radius.
Radius: ?
Base Damage: 30%/45%/60%/75%/90%/105%/120%/135%/150%/165%
Io

## Abilities

Ability: Point Target
Damage type: Physical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 30 seconds.
Max Charges: 3
Charges restore time: 30
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Radius: 450
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Point Target
Damage type: Physical
The hero shoots a powerful frag grenade in front of him at a distance of 1500, hitting the target, the grenade explodes, dealing base damage and slowing enemies.
Explosion Radius: 300
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Bonus Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Passive
The hero shoots more accurately increasing the range of his attack, which is why each of his attacks can deal additional damage and slow down the enemy.
Chance: 8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: No Target
The hero starts firing explosive rounds, on hit they explode, dealing a percentage of the hero's base damage to all enemises within a x radius.
Radius: ?
Base Damage: 30%/45%/60%/75%/90%/105%/120%/135%/150%/165%
Skywrath Mage

## Abilities

Ability: Passive
Moonlight protects the Moon by directing a beam of lunar energy at the enemy. The cooldown can't be reduced!
 Radius: 700
Damage: 50/100/150/200/250/300/350/400/450/500/550/600/650/700/750
Ability: Passive
 Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
 Bounce Radius: 500
Number of Bounces: 5
Ability: Passive
 Empowers The ability doubles the base value of the owner's main attribute. Increases the base stats of all allies' attributes. Also provides improved night vision.
 Aura Radius: 700
Bonus to the allies attributes: 8%/14%/18%/22%/26%/30%/34%/38%/42%/46%/48%/52%/56%/60%/64%
Ability: No Target
 The hero calls on the moon itself to help him. All enemis caught within the range of the skill cannot take their eyes off the moon and move towards it without paying attention to anything else, as well as the enemies receive damage from the ability Starfall.
 Radius: 700
Duration: 5
🕑 180/170/160/150/140/130/120/110/100/90
Centaur Warrunner

## Abilities

Ability: No Target
Damage Type: Magical
Slams the ground, stunning and damaging nearby enemy units.
Radius: 315
Stun duration: 3
Damage: 100/150/200/250/300/350/400/450/500/550/600/650/700/750/800
Ability: Passive
Damage Type: Magical
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage based on your strength.
Base damage: 15/30/45/60/75/90/105/120/135/150/165/180/195/210/225
Ability: No Target
Creates a shield around itself, which grants complete immunity to physical damage and reduces the base armor of enemies.
Duration: 0.5/0.75/1/1.25/1.5/1.75/2/2.25/2.5/2.75/3/3.25/3.5/3.75/4
Reduced base armor: 25%
Radius: 700
Ability: No Target
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 4.
Radius of disclosure of invisibility: 1000
Damage: 2.5/3/3.5/4/4.5/5/5.5/6/6.5/7
Health threshold: 4
🕑 80
Sven

## Abilities

Ability: Passive
The hero puts all his strength into the next attack, causing it huge damage.

Bonus Damage: 50/100/150/200/250/300/350/400/450/500/550/600/650/700/750
Range: 700
Ability: Passive
Sven strikes with great force, cleaving all nearby enemy units with his attack.

Radius: 300/310/320/330/340/350/360/370/380/390/400/410/420/430/440
Ability: Passive
Being among allys, the hero raises his moral by  increasing his armor and movement speed.

Radius: 500
Bonus armor for ally: 2/4/6/8/10/12/14/16/18/20/22/24/26/28/30
Ability: No Target
Sven channels his rogue strength, granting bonus damage for 35 seconds.

Bonus damage: 100%/125%/150%/175%/200%/225%/250%/275%/300%/325%
Dragon Knight

## Abilities

Ability: Point Target
Damage type: Magical
Covers the area with fire, all enemies caught in the fire start to burn.
Damage: 50/75/100/125/150/175/200/225/250/275/300/325/350/375/400
Radius: 450
Radius: 4
Ability: Passive
When attacking, the hero sets fire to his target and lowers its magic resistance
Reduced magic resistance: 6%/7%/8%/9%/10%/11%/12%/13%/14%/15%/16%/17%/18%/19%/20%
Duration: 3
Ability: Passive
The dragon's blood flowing through the veins of Dragon Knight improves its health regeneration and armor.
Health regen bonus per hero level: 8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%
Ability: No Target
The hero turns into a mighty ancient dragon, which makes him moves faster and receive special attack effects.
Duration: 60
Bonus movespeed: 10/15/20/25/30/35/40/45/50/55
Bonus attack range: 350
Bonus damage: 25/50/75/100/125/150/175/200/225/250
Damage from poison: 10/15/20/25/30/35/40/45/50/55
Cleave radius: 300
Cleave damage: 50%
Slow movement: 5/10/15/20/25/30/35/40/45/50
Slow attack: 5/10/15/20/25/30/35/40/45/50
Duration of negative effects: 2
🕑 180
Shadow Shaman

## Abilities

Ability: Unit Target
Damage type: Magical
Creates a cone of ethereal energy that strikes multiple enemy units.

Target: 1/1/2/2/3/3/4/4/5/5/6/6/7/7/8
Ability: No Target
Damage type: Magical
For 5 seconds, it summons seemingly harmless chickens. Chickens run to nearby enemies and explode on contact with them.

Chicken for call: 10
Ability: Channeled
Damage type: Magical
INTERRUPTED - The shaman casts a spell, binding the target and all enemies within a radius of 600 oif the main target with magic restraints that do not allow movement or attack.

Damage: 50/100/150/200/250/300/350/400/450/500/550/600/650/700/750
Ability: Point Target
Summons invulnerable snake totems that attack enemies and buildings.

Duration: 20
INT in damage: 0.1/0.3/0.5/0.7/0.9/1.1/1.3/1.5/1.7/1.9
AGI in attack speed: 0.1/0.3/0.5/0.7/0.9/1.1/1.3/1.5/1.7/1.9
Drow Ranger

## Abilities

Ability: Auto-Casts
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Ability: No Target
Fire a volley of arrows, dealing agility damage.
Range: 800
Arrows: 2
Ability: Passive
Empowers The ability doubles the base value of the owner's main attribute. Increases the base stats of all allies' attributes. Also provides improved night vision.
Ability: Passive
Experience in combat allows the hero to shoot faster and more efficiently. With each attack, there is a chance to fire an arrow with increased damage. Also grants the hero and nearby ranged allies additional agility based on the wielder's agility. The ability does not work if there are enemy heroes within a 400 radius of its owner.
Chance: 12%/14%/16%/18%/20%/22%/24%/26%/28%/30%
Bonus proc damage: 50/100/150/200/250/300/350/400/450/500
Agility bonus: 20%/22%/24%/26%/28%/30%/32%/34%/36%/38%
Aura radius: 700
Squirrel World RPG Wiki

**Welcome to the Squirrel World RPG Wiki!**
Heroes

* Luna
* Crystal Maiden
* Dragon Knight
* Alchemist
* Pudge (WIP)
* Sniper
* Juggernaut
* Phantom Assassin
* Io (WIP)
* Dazzle
* Terrorblade
* Windranger (WIP)
* Shadow Shaman (WIP)
* Legion Commander
* Troll Warlord (WIP)
* Lion(WIP)
* Sven (WIP)
* Slark(WIP)
* Lina (WIP)
* Shadow Fiend
* Techies
* Drow Ranger
* Enchantress
* Skywrath Mage
* Mars (WIP)
* Zeus (WIP)
* Treant Protector
* Centaur Warrunner
* Bristleback

Pets

* Big tribute

We're a collaborative community website about Squirrel World RPG that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Troll Warlord

## Abilities

Ability: Point Target
Damage type: Physical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 30 seconds.
Max Charges: 3
Charges restore time: 30
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Radius: 450
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Point Target
Damage type: Physical
The hero shoots a powerful frag grenade in front of him at a distance of 1500, hitting the target, the grenade explodes, dealing base damage and slowing enemies.
Explosion Radius: 300
Movement slow: 5%/9%/13%/17%/21%/25%/29%/33%/37%/41%/45%/49%/53%/57%/61%
Bonus Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: Passive
The hero shoots more accurately increasing the range of his attack, which is why each of his attacks can deal additional damage and slow down the enemy.
Chance: 8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%
Damage: 40/60/80/100/120/140/160/180/200/220/240/260/280/300/320
Ability: No Target
The hero starts firing explosive rounds, on hit they explode, dealing a percentage of the hero's base damage to all enemises within a x radius.
Radius: ?
Base Damage: 30%/45%/60%/75%/90%/105%/120%/135%/150%/165%
Juggernaut

## Abilities

Ability: No Target
Damage type: Magical
The hero hits the ground with all his hmight, causing it to break. The higher the level of the ability, the more rigts are formed and the higher the damage.
Damage: 50/100/150/200/250/300/350/400/450/500/550/600/650/700/750
Rifts: 1/1/2/2/3/3/4/4/5/5/6/6/7/7/8
Ability: Passive
Gives the hero a chance to critically hit with an attack.
Chance: 15%/17%/19%/21%/23%/25%/27%/29%/31%/33%/35%/37%/39%/41%/43%
Ability: Passive
With each hit on the same target, the hero increases attack speed and damage. If you change the target, the effect disappears.
Max stacks: 4
Attack speed per stack: 4/6/8/10/12/14/16/18/20/22/24/26/28/30/32
Ability: No Target
The hero starts firing explosive rounds, on hit they explode, dealing a percentage of the hero's base damage to all enemises within a x radius.
Radius: ?
Base Damage: 30%/45%/60%/75%/90%/105%/120%/135%/150%/165%
🕑 120
Nora Moran

## Nora Moran

### Relatives

* Duncan Moreno-Moore (né Moreno) (father-in-law)
* Louis Moreno-Moore (né Moore) (father-in-law)
* Audra Allen (née Moreno-Moore) (sister-in-law)
* Elsie Allen (sister-in-law)
* Katrina Allen (niece)
* Wilbur Allen (nephew)
* Sabrina Moss (née Moran) (daughter)
* Theodore Moss (son-in-law)
* Dorian Moran (son)
* Meredith Moran (née Weiss) (daughter-in-law)
Terrorblade

## Abilities

Ability: Unit Target
Spawns self invulnerable dark counter parts to for everyone within. Each doppelganger attacks its target and reduces its movement speed.
Illusion damage: 30%/35%/40%/45%/50%/55%/60%/65%/70%/75%/80%/85%/90%/95%/100%
Duration: 10
Movement slow: 50%
Ability: No Target
When attacking, the hero sets fire to his target and lowers its magic resistance
Reduced magic resistance: 6%/7%/8%/9%/10%/11%/12%/13%/14%/15%/16%/17%/18%/19%/20%
Illusion duration: 30
Illusion damage: 60%/70%/80%/90%/100%/110%/120%/130%/140%/150%/160%/170%/180%/190%/200%
Illusion damage taken: 300%
Ability: No Target
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Duration: 60
Transformation time: 1.3
Base attack time: 1.3
Radius attack: 500
Bonus damage: 50/100/150/200/250/300/350/400/450/500/550/600/650/700/750
Ability: No Target
Damage Type: Pure
Drains the vitality of all nearby enemies, adding these indicators to yourself.
Duration: 5
Radius: 600
Health Swap: 100/200/300/400/500/600/700/800/900/1000
🕑 120/110/100/90/80/70/60/50/40/30
Advanced Solar Panel

An advanced solar panel that generates a
battery pack
every  5 in-game days as long as it is sunny.

Refined Quartz (10)

Solar Panel (1)

every  5 in-game days as long as it is sunny. On non-sunny days where it rains or snows, the internal counter is not reduced.

### Additional Mod Compatibility

This object is compatible with the Automate https://www.nexusmods.com/stardewvalley/mods/1063 mod as long as both it and the  Revitalize Automate Compatibility mod are also installed.
Techies

## Abilities

Ability: Point Target
Damage type: Physical
Sets a mine. The mine will explode if the enemy is 1 sec . be 300 away from it. The explosion deals full damage over the entire trigger area.
Damage: 200/400/600/800/1000/1200/1400/1600/1800/2000/2200/2400/2600/2800/3000
Radius: 300
Delay: 1
Ability: Point Target
Damage type: Magical
The hero shoots a powerful frag grenade in front of him at a distance of 1500, hitting the target, the grenade explodes, dealing base damage and slowing enemies.
Radius: 300
Reduction of resistance: 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%
Duration: 3
Ability: Passive
The hero accumulates stacks of gunpowder every second if the miner dies from the average severity of the number of stacks.
Radius: 400
Ability: Point Target
The hero starts firing explosive rounds, on hit they explode, dealing a percentage of the hero's base damage to all enemises within a x radius.
Radius: ?
Base Damage: 30%/45%/60%/75%/90%/105%/120%/135%/150%/165%
Сервер

## Основная информация

**DecMush** - сервер креатива по игре Minecraft. Был основан 31 мая 2021 года бывшим администратором ezmac. На данный момент главным администратором (владельцем) сервера является rztka. Зайти на cервер можно зайти БЕЗ лицензионной версии MineCraft.

## Персонал проекта

На сервере существует всего две привилегии, которые обязуются контролировать игровой процесс.

**Администратор** - данная привилегия является самой высокой на данном проекте. У нее есть доступ ко всем функциям сервера. На данный момент эту привилегию имеет всего два игрока. Каждый из них выполняет свою работу на сервере.

**Модератор** - данная привилегия обладает правами на блокировку чата игрока и блокировку аккаунта игрока. Необходима для поддержания порядка на сервере. На данный момент эту привилегию имеет всего два игрока.

Подробнее о персонале в данной статье - персонал. Решение о выдачи данных привилегий принимает владелец сервера - rztka.

## Спонсирование

Из-за отсутствия донат-привилегий, на нашем сервере существует система спонсирования. Всего есть три уровня спонсирования:

1. Если вы пожертвуете сумму в размере 50 рублей, то вы получите уникальную роль в Discord-сервере "[] Спонсор III", также получите бонусы: особый префикс на сервере. Прошу заметить, префикс выдаст вам администрация. Префикс не будет уникальным.
2. Если вы пожертвуете сумму в размере 125 рублей, то вы получите уникальную роль в Discord-сервере "[] Спонсор II", также получите бонусы: Уникальный префикс на сервере, который выберите именно вы! Доступ к особым каналам Discord-сервера, RGB префикс и ник ( Отправляется сайт, где вы создаете свой RGB, после чего вам его устанавливают. ).
3. Если вы пожертвуете сумму в размере больше 150 рублей, то вы получите уникальную роль в Discord-сервере "[] Спонсор I", также получите бонусы: все бонусы спонсоров уровня III и II, + участие в бета-тестах режимов, плагинах, участие в создании ивентов сервера, RGB префикс с ником, возможность добавления уникальной роли сроком на одну неделю, а также отдельная благодарность со стороны администрации.

Спонсорство - огромная поддержка для проекта, которая стимулирует развивать его. Мы благодарим каждого, кто пожертвовал в наш проект какую-либо сумму. За реквизитами в наш Discord-канал. Список спонсоров - Спонсоры

## Наши социальные сети

* Discord-сервер: https://discord.com/invite/4SUuP34aSR
* Основная группа VK: https://vk.com/decmush

## Creative

* Помощь по режиму: Creative
* Постройки игроков: Постройки игроков
* Помощь по WE: WorldEdit

## Полезные ссылки

* Игроки сервера: Игроки
* История сервера: История
* Как зарегистрироваться: Регистрация
* Правила сервера: Правила