recursal/Fanatic-Fandom huggingface dataset:
Obtaining New Adventurers

**How to obtain each Adventurer's invitation:**

   **Starting:**

* Street Man: One of the starting units;
* Drunk Reader: One of the starting units;
* Killer: One of the starting units;

**Main Quest:**

* Missionary: Obtained after the Inn’s Construction (Main Quest);
* Paladin: Invitation is dropped from Blood Stone Beast (Main Quest);
* Night Blade: Invitation is dropped from Demon Skull (Main Quest);
* Snow Maiden: Invitation is dropped from "Yitchin, the nest of thousand worms"(main quest) and also drops from all snow mountain bosses.

**Wooden Forest:**

* Soul Thief: Invitation is dropped from level 7 and above Wooden Forest bosses;
* Warrior: Invitation is dropped from level 10 and above Wooden Forest bosses;
* Tough Woman: Invitation is dropped from level 15 and above Wooden Forest bosses;

**Snow Mountain:**

* Cube: Invitation is dropped from Snow Mountain bosses;
* Bun Sister: Invitation is dropped from Snow Mountain bosses;
* Fashion Boy: Invitation is dropped from Snow Mountain bosses;

**Buried Temple:**

* Iron Soldier: Invitation is dropped from Buried Temple bosses;
* Fire Charger: Invitation is dropped from Buried Temple bosses;
* Elemental Wizard: Invitation is dropped from Buried Temple bosses;

**Mist Forest:**

* Fire Assassin: Invitation is dropped from Mist Forest bosses;
* Golden Shaman: Invitation is dropped from Mist Forest bosses during Spring;
* Red Horn: Invitation is dropped from Mist Forest bosses;
* Duelist: Invitation is dropped from Mist Forest bosses;

**Northern Territory:**

* Conjurer: Invitation is dropped from Northern Territory bosses;

**Imperial Mausoleum:**

* Tactician: Invitation is dropped from level 31 and above Imperial Mausoleum bosses;

**Side-quests:**

* Fire Player: Invitation is obtained from the quest “A Charming Flame”
	+ "A Charming Flame" begins when you buy a Pile of Ash from the vendor for 6,500.
* Young Warlock: Invitation is obtained from the quest chain “Hidden Cult” and “Immortal Corpse, Shijie Xian”
	+ "Hidden Cult" starts after you max out a growth weapon. 5-15 of **Wooden Forest** and Floors 1-5 of **Mist Forest** have increased drop rates on low level growth weapons.
* Chubby Lady: Invitation is obtained from the quest “Farm, farm, farm!”;
	+ The quest 'Farming, farming, farming!' happens when you do floor 9 of Wooden Forest twice.

Note that drop rates of invitations do not scale up as floors do. Source
Adventure

## Wooden Forest

A thick forest with hidden dangers and treasures.

## Buried Temple

The Deity Dragon's Beard was once kept here until the great rebellion. The Beard was stolen by Prince Lu during the rebellion, and all priests in the temple were executed by the Emperor. The temple was later abandoned.

## Imperial Mausoleum

Mausoleum of the Late Emperor, has been corrupted by the dark forces.
Auto-Mechanics

Dragon Cliff is one of the few games which has features built into the game, so the games requires little to no player input at some point in the game to make progress, farm certain levels for items and Practice Points. This page describes all mechanics which can be run with very few or no input for a long time.

## Features part of auto-mechanics

* Auto-adventure, unlocked at town title level 3. Combined with auto-advance, it allows the player to advance levels without requiring input. Without auto-advance, the same level will be repeated until cancelled. In case a level can't be finished if the party is too weak to kill the enemies in a certain level, then the same level will be repeated continuously as well with auto-advance.
* Auto tactics are unlocked at town title level 5. With this feature, tactics from units will be used. Do note the order of tactics. The first one to be executed is on the top of the list, everything else will be executed after that in the exact order if the tactic is available. In case of tactics which target a single unit, a target can be chosen depending on some parameters such as strength, percentage of health left and many other parameters.
* Auto-hiring adventurers from the Inn is available from the start. This option will allow the player to automatically hire adventures from legendary or ancient rank. For ancient rank, the player can select to add a growth potential requirement as well.
* Auto-buying rings from the shop is available from the start as well. By activating this option, the game will automatically buy rings of ancient or legendary quality whenever they become available.
* Temporary accomodations does not hire residents automatically, but it will give place to villagers who are of legendary and ancient rank. Ten residents can be stored here. This can be gained by finishing Exploration!.
* When exploration is available, then it's possible let it run on automatic mode as well. The crew and destination of any ship will stay the same. The crew needs to be assembled manually and then a destination should be picked.

## Section heading

Write the second section of your page here.
Book Pages

**Book Pages** are a resource which can be used to:

* upgrade skills, Passive skills and tactics at school
* upgrade level 8+ armor and weapons for the process of transferring and reforging at the furnace.
* build level three boats.
* create scrolls at the school for 20 pages each.

## School

At the schools, 5, 10 or 15 pages are needed to upgrade an active skill and passive skill to level seven, eight or nine respectively, so 30 book pages are required in total to obtain the last three levels.

Fifteen pages are needed to gain level three in all tactics.

## Furnace

For the processes of reforging level eight and higher items and transferring the property or properties in orange letters or star properties at the furnace, book pages are required as well. The initial sum is fifty pages. Like reforging any other item, the cost in money and book pages increases as normal.
Transferring requires 50 book pages, but this increases to 200 with level nine items. With level 11 items, the cost is raised to 400 pages.

## Aquiring

The only way to acquire book pages is by sending crews on explorations who have skill in research or culture to increase the odds of success for an academic encounter.
Bone Demon

### Description

Scouts of the Dragon Court have noted unusual movements around Buried Temple of the Deity Dragon. Since we cannot find much clues about Crown Prince in Snow Mountain, we may move on to Buried Temple for investigation.

### Requirements

Explore level 5 of Buried Temple, and defeat the final boss.

### Rewards

Gold \* 10,000
Practice Points \* 182,554
Equipment and Gem Level Unlocks

Equipment and Gem levels are restricted to adventure levels. By progressing further in game according the chart below, access is gained to new levels of equipment and gems. Access to levels of equipment and gems can be gained on other adventure locations and the Wooden Forest was used to provide a uniform reference.
Demon Dragon 2

### Description

Demon Dragon manifests powers from people's worships of The Deity Dragon. It transforms the very sacred image of The Deity Dragon into sin and slavery, attempts to manipulate people's mind for its own evil deeds. My lord, the whole empire is furious and we really need revenge for our emperor!

### Requirements

Explore level 20 of Hellish Path, and defeat the final boss.

### Rewards

Gold \* 20,000
Practice Points \* 365,108
The soulless unicorn, Qilin

### Description

Wind from the Mist Forest is biting my bone! And I could almost hear a woman singing...

### Requirements

Explore level 8 of Mist Forest, and defeat the final boss.

### Rewards

Gold 10,000
Practice Points 305,114

## Boss Effect

Monk's Eyes

You may never lose more than 20% of your maximum health in 1 hit.

Rejuvenation

Heal 2% of maximum health per second.

Possession

70% chance of having attribute(s) boosted when Critical Hit Rate+80%. Lasting 2 turns.

Splash Damage

80% chance of dealing 120% extra Divine Damage damage to all enemy units on hit.

Extra Target

When targeting (enemy units), wearer's skill has 3 extra target(s).

Soulbringer's Stone

Whenever deals a critical direct damage, target will be stun for 2.0 seconds, this effect can be stacked.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.
Evil Books

### Description

My lord, the Dragon Court has request us to kill royal librarian Zhuolun. It is believed he edited Demon Dragon's lies and made them available to public by spreading them all over the archived books!

### Requirements

Explore Shadow Path in Twisted Time, and defeat the final boss.

### Rewards

Gold 20,000
Practice Points 610,229

## Boss Effects

Extra Target

When targeting (enemy units), wearer's skill has 4 extra target(s).

Killing Intent

100% of accumulating 1 'Killing Intent' per second. When 3 accumulated, wearer's agility and output are boosted by 50%, turn progress is boosted by 10% and number of skill targets is increased by 1.

Push on Hit

Direct damage pushes back targets' 30% turn progresses.

Transcendence

Whenever a unit dies, carrier's output capacity is increased by 150%.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.
Town

The town is where all the buildings are present. The service can be used by clicking on the specific build.

## Interface

The town consists of the following buildings:

* The houses of the residents (available from the start)
* Armor and weapon factory. (available from the start)
* The Inn where the hirable adventurers are staying.
* The shop, which sells rings and consumables.
* The School, which gives the player the opportunity to upgrade active and passive skills, tactics and where scrolls can be created.
* The furnace, which allows the player to improve items or modify their properties.
* The Port, where the ships are docked when they aren't exploring the waters.

## Boosts

The boosts which the town has depend on the residents residing here. See the page for more specific information

 Item Rarity
 Practice Points
 Weapon Price
 Armor Price
 Chest Rarity
Battle pressure

### Description

Lowers healing effectiveness from 0% to 95%, which increases as the battle lasts longer.

### Effect duration

Last from start until the end of battle at every stage of adventure.

Battle pressure is a dungeon effect which lowers healing effectiveness from 0% up to 95%, with the effect becoming worse as long as the battle lasts. It will affect both the adventurers and the monsters which have to beaten.

Since this effect can't be dispelled, there is no way to mitigate this effect, expect by increasing healing effectiveness of the adventurers.
Warrior

**Warrior** is a Tank class adventurer with strength as the primary attribute and his element is Physical. The Warrior's invitation is dropped from level 10 and above Wooden Forest bosses.

## Skill

Roar: Deals 150% caster's element in damage to a random enemy and decreases physical resistance by ??% for 6 seconds.

Every level purchased in the school increases the damage of Roar by 25% and lower physical resistance by x%.

 Physical resistance

## Tactic

Sunder: Dispels one positive effects from all enemies and reduces all resistances by 25% for seven seconds.
Rage cost and cooldown: 50 points and one respectively.
Sunder (aura): Damage dealt by caster reduces resistance by 10% for three seconds.

## Star skill

Warrior with ancient-star rank have a passive star skill, which is to taunt on hit with a chance of it not being resistable, with the percentage probably differing per unit. A warrior with a growth potential of 404 has 70,8% chance to taunt on hit with a 71,1% chance of the effect not being resistable.
At a growth rate of 345, these percentages are 46,8% and 51,9% respectively.

With two talents points invested in Taunt on Hit and the talent point invested in Shift for the active skill, warriors can then like paladins, (nearly) always taunt enemies with their active skill, but the former also has high chance of inflicting it if the enemy has a high effect resistance rating.

## Talents

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from Paladin's first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point, which is used to increase the rank of a talent, every 5 levels.

#### First Talent Group

The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Vitality Enhancement
 Taunt on Hit
 Agility Enhancement
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

The second talent group is exclusively Skill based talents, which either make roar a multiple enemy hitting skill or add a secondary effect penalty to the enemy.

 Weaking
 Weakening

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Protector
 Physical Damage Enhancment

#### Fourth Talent Group

The fourth talent group is exclusively deals with tactic based talents. For the Paladin, these talents add utility boosts for the party.

 Enchantment
 Taunt

## Notes

Example stats unit

! With agility boost of 6%
Fire Charger

The Fire Charger is an Balanced class adventurer, Fire Charger's primary attribute is Intelligence and his element is Fire Damage. The Fire Charger will also deal lightning damage with its active skill. Fire Charger's invitation can be obtained by clearing Buried Temple bosses.

## Active Skill

Fire Blast: Deals 40% (of output capacity) fire, 40% (of output capacity) lightning and 40% (of output capacity) caster's elemental damage to all enemy units.

### School

Every level purchased at the School adds 10% (of output capacity) fire, 10% (of output capacity) lightning and 10% (of output capacity) caster's elemental damage.

## Tactic

Curse of Blood: Increase caster's agility by 60%, and output capacity by 60%, lasting 2 turns. Immediately removes all negative effects from caster.

 Cool Down

### School

Every level purchased at the School adds 40% caster's agility and 20% output capacity damage.

 Output Capacity

### Tactic Aura (Active at max rage):

Increase caster's agility by 5%, and output capacity by 8%.

## Passive star skill

The passive star allows a Fire Charger to deal all kinds of elemental damage with fire blast. This effect does not depend on growth potential.

## Adventurer and class related item effects

This adventurer has two star item effects effects which are exclusive to the Red horn:

This class has xxx class related star effects:

When it comes to the set amulets, the class has the following legendary effects:

## Talents

#### First Talent group

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from Elemental Wizard's first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point every 5 levels.
The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Efficiency
 Vitality
 Taunt
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

 Endless Curse
 Enhanced Kill

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Restriction of Time

#### Fourth Talent Group

 Dispel
 Mass dispel

## Example stats unit

In the table below are the example stats displayed of the adventurer with a certain rank and growth potential. The scores are shown are of the units itself, there are no items or talents involved, unless stated otherwise.
Strength

Strength is the primary attribute which determines for many adventurers with what the output capacity, and thereby damage is calculated.

## Primary attribute for adventurers

Strength is the primary attribute for:

* Bun Sister
* Chubby Lady
* Duelist
* Fire Assassin
* Iron Soldier
* Killer
* Paladin
* Red Horn
* Street Man
* Soul Thief
* Tactician
* Tough Woman, can be changed to agility.
* Warrior
Vitality

### Armor

* Every piece of armor, but plate armor gives greater boosts than any other type.

### Gems set bonus

* Bone of Rapture second set bonus, +50%.
* Flying Feather, +30%.

### Set amulets

Heart

Vitality is the attribute which determines how much health points or hitpoints an adventurer has, but every adventurer has a small amount being determined by the adventurer type.
But the amount of points gained by each point of vitality, is different for each class group. Assassins, healers and support units receive only 4 points per vitality, while balanced units and tanks receive 4.5 and 5 hitpoints for each vitality respectively.

Although the Bun Sister is a supporter, this adventurer profits more from having hitpoints, due to the amount of damage being dealt by its tactic relying on the maximum amount of hitpoints.
Talents

Talents, or talent points, are a mechanic to develop attributes, active skills and tactics. Every five levels, up to level 85, an adventurer gains one talent point. The first ten points are used to upgrade attributes, then one point can be used to upgrade the active skill, then five more must be in talents which upgrade attributes or a skill and the last talent point can be used to upgrade the tactic. In order to gain level 85 and gain the last talent point, a total 41,519,756 Practice Points are required, starting from level 1.

In case of the second and fourth talent group, the abilities are pooled together in a category with very similar effects

## First talent group

The first talent group has ten points in total to distribute over six talents for each adventurer which all increase one attribute. Below you find a description of all talents and a table with the available talents for each adventurer/class.

* Increases Battle Recovery by 4% each rank. Current rate is (0/4/8/12/16/20%).
* Increases Stun on Hit (SoH) by 5% per rank. Current rate is (0/5/10/15/20/25%).
* Increases Rage Efficiency (REF) by 8% per rank. Current rate is (0/8/16/24/32/40%).
* Increases Critical Damage Rate (CRD) by 20% per rank. Current rate is (0/20/40/60/80/100%).
* Increases Taunt on Hit rate by 14% per rank. Current rate is (0/14/28/42/56/70%).
* Increases Agility (AGI) by 2% per rank. Current rate is (0/2/4/6/8/10%).
* Increases Vitality by 2% each rank. Current rate is (0/2/4/6/8/10%).
* Increases Dodge Rate Adjustment (DRA) by 2% per rank. Current rate is (0/2/4/6/8/10%).
* Increases Effect Mastery (EMA) by 10% per rank. Current rate is (0/10/20/30/40/50%)
* Increases all Resistances (ALR) by 2% per rank. Current rate is (0/2/4/6/8/10%).

## Second talent group

Since the talents available are different for each adventurer, comparable talents are grouped together. As a result, the following groups are made:

* Additional targets
* Dispel, the attack will dispel one or more positive effects from the enemy.
* Enhanced damage, boosts damage by 6-20% of the active skill
* Enhanced kill, gives the unit another boost when the targeted enemy is killed
* Shift, fundamental change in the active skill, usually at the expense of another property of the skill.
* Weakening, gives the target(s) another negative status effect
* Other, can't be added to one of the categories described above.

## Third talent group

This talent group is very comparable to the first in the way it works, but each class has two different talents.

## Fourth talent group

Since the talents available are different for each adventurer, comparable talents are grouped together. The following groups are made:

* Additional

* Dispel

* Extra hit

* Extra shield

* Shift

* Weakening
* Other
Star item effects

This page is a table of all star item effects which exist in the game. Star effect item can only be obtained by completing the Heresy quest serie at any any difficulty, by completing Remnants at difficult mode and sometimes by creating Scrolls.

The effects from rings can't be transferred to any item. The effects from scrolls can only be passed on to a weapon or a piece of armour. Since armor is not a reward from the heresy quest serie, star-ancient armor can only be made by transferring one effect from a weapon or can be crafted rarely at the furnace with the armory research event. See Legendary item effects in case a list is sought of the effects in orange letters.
Monk's eye

### Description

Sets a cap on the percentage of maximum health that can be dealt as damage with a single hit.

### Effect duration

Infinite

**Monk's eye** is an effect which sets a cap on the percentage of maximum health that can be dealt as damage with a single hit. If the monster has 2 million hitpoints and the cap is 30% of maximum health, then the maximum amount of damage dealt with a single hit is 0.3 x 2,000,000 = 600,000.

When it comes to the AI, this a effect is dungeon effect and therefore can't be dispelled and usually 30% at the Mystic Dimension. When it comes to the player, this effect is acquired as the second gem bonus from the gem Monk's Eyes, which sets limit of 35% maximum health per hit.

The only way to mitigate the effect when it comes to fighting monsters, is with the set bonus from the set amulet Focus.
Chubby Lady

The Chubby Lady is an assassin class adventurer who deals Physical Damage and has Strength as its primary attribute. An invitation for this class can be gained by finishing Wooden Forest level 9 twice to finish the Farming, farming, farming!. After that, head towards the Shop to buy the farming manual.

## Active Skill

Assassination: Deals 100% (of output capacity) physical and 100% (of output capacity) caster's elemental damage to an enemy with least health points.

### School

Every level purchased at the School adds 25% (of output capacity) physical and 25% (of output capacity) caster's elemental damage.

 Caster's Elemental | 100%

## Tactic

Rotation: Hits enemy units 3 times, each hit deals 100% (of output capacity) physical and 100% (of output capacity) caster's elemental damage, and each critical hit will recover all party members 30% of damage dealt.
Rotation may be leveled up at the School.

 Cool Down

### School

Every level purchased at the School adds 25% (of output capacity) physical and 25% (of output capacity) caster's elemental damage.

 Caster's Elemental | 100%
 Healing | 30%

### Tactic Aura (Active at max rage):

All direct damages dealt by caster have 10% chance of recovering 30% of damage dealt to all party members.

## Talents

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from fire players first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point, which is used to increase the rank of a talent, every 5 levels.

#### First Talent group

The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Efficiency
 Critical Damage Enhancement
 Dodge Rate Adjustment
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

The second talent group is exclusively Skill based talents, which either add damage or utility to the Chubby Lady's skills. Damage Enhancement adds additional damage to the assassin's skill attacks. Both of the Enhanced Dispel talents provide utility to the Lady, with the second providing survivability and the second providing offensive capabilities

 Enhanced Dispel
 Shield of Killer

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Physical Effect Enhancement
 Shadow of Ghost

#### Fourth Talent Group

The fourth talent group is exclusively deals with tactic based talents. For Chubby Ladies, these talents can add either defensive of offensive skills.

 Shield
Legendary item effects

This page is a table of all legendary item effects which exist in the game. In the first place, these effects are available to items starting from legendary rank, but when level eights can be crafted at the Weapon Factory and the Armor Factory, nearly every item will then have a legendary effect

The effects from rings can't be transferred to any item. See Furnace about transferring. See Star item effects for the effects with a star in front of the effect description.
Elemental resistance

Elemental resistance is the main way of defense in Dragon Cliff. Depending on the score, a certain amount of damage won't be subtracted from the hitpoints of the adventurer. Further damage reduction can be gained by increasing the attribute damage reduction. The amount of damage reduction also depends on the level difference of the attacker and defender. In case the attacker has a higher level, then the amount of reduction is less than stated and will be other way round when the defender has a higher level.
Resistance works the same for all elements except real damage, which can bypass this. This stat has degressive rate of return, the higher the score, the percentage is gained as damage reduction. At a score of 30,000 in any elemental resistance, the adventurer will have gained the maximum resistance of 90%
Having a highwe score in these statistics is useful to compensate for effects which lower resistance and the Bun Sister can probably provide higher resistance to allies who don't have a score in any resistance yet. But this isn't confirmed yet.
Damage Types and Effects

## Damages

There are 8 types of damages in game: physical, fire, ice, shadow, poison, divine, lightning and real damage.

Each damage hit may be constituted of multiple damage types: e.g. 1000 damage value is constituted of 500 fire damage and 500 physical damage.

## Effects

Each damage type can trigger its unique damage effect upon successful damage release.

* **Physical Damage**: direct physical damage can reduce targets' physical resistance, up to 50%.
* **Fire Damage**: direct fire damage can ignite all fire seeds on targets, and plant a new fire seed, dealing 80% (of output capacity) fire damage when ignited.
* **Ice Damage**: direct ice damage reduces targets' agility up to 60%, and have up to 60% chance of freezing target for 1 second.
* **Shadow Damage**: direct shadow damage plant shadow spirits on target, dealing 25% of total damage per second for 3 seconds, and heal 20% of these damage back to caster.
* **Poison Damage**: direct poison damage causes targets bleed for 3 seconds, dealing 20% of total damage per second. In addition, target's heal effectiveness is reduced up to 50%, lasting 10 seconds.
* **Divine Damage**: direct divine damage reduces targets' output capacity up to 35%.
* **Lightning Damage**: direct lightning damage has 30% chance of electrifying 2 nearby units, dealing 100% lightning damage.
* **Real Damage:** ignores target's defenses.
ジャック・ラザフォード

## ジャック・ラザフォード

吸血鬼狩りと呼ばれ、敵味方から恐れられる吸血鬼。ヤクモと同様、元軍人という経歴を持つ戦闘のプロフェショナル。
主人公とは浅からぬ因縁を持つ。

## バディ特性

### 錬血

ブラッドショット
アクティブレコード

### バディアクション

不明

**“**セリフを追加してください。**„**
―ジャック・ラザフォード

概要
--

* 主人公とは敵対しているが、一定の条件を満たす事でバディにすることが可能。
* 吸血狩りと言われているが、その事実は神骸の管理者の役割にある。神骸の侵食に耐えきれずに暴走の兆候が見られた継承者をジャックは葬っている。
* 積極的に接近戦を挑み、高い回避性能を持つ男性バディ。
* 使用武器は片手劍、吸血牙装はハウンズと攻撃的なスタイル。

## 共錬血

* ジャックの共錬血は「フェイタルデイ」で、一定時間、再生力を犠牲にすることで攻撃力が上昇、更に消費スタミナを現象させる。

## 神骸の管理者としての役割

* ジャックは神骸の管理者として、「神骸」の継承者の選定を行う。
* 神骸とその継承者を監視しする役割を持つ。
* 神骸の侵食を抑えきれずに、身体変化を起こした吸血鬼を屠り、再度の選定を行う。
Infused Powder

**Infused Powder** is a resource which is used for three purposes; making scrolls, transferring effects from one item to another and for upgrading set amulets.

## Acquiring

The earliest way to acquire decent amounts of it, is by finishing the Heresy quests. When the demon is defeated, this, along with some gold and Demon Fragments is the reward when completed.

The second way is only available at a late stage of the difficult game. The powder can be gained by finishing dungeons from the Mystic Dimension. Every completed adventures gives ashes of Hope as a reward. This resources can then be spent in the shop to buy infused powder.

A third way is available earlier. By decomposing gems of level 7 and higher, one unit of powder can be gained, but it quite difficult to acquire large amounts and then clicking on every item to decompose them.

It can also be gained as a reward from explorations sometimes, but the event(s) which give this reward when successfully completed, are not known.
Meet the Twins

**Meet the Twins** is the seventh episode of the first season of TOMY/TM Thomas and Friends. It is the seventh episode of the series overall. It was uploaded to YouTube on November 19th, 2015. It was written and filmed by Donald 9 and Douglas 10.

## Synopsis

A pair of twin engines arrive on Sodor, and cause a bit of confusion.

## Characters

* Thomas
* Duck
* Donald
* Douglas
* Sir Topham Hatt
* Gordon *(does not speak)*
* Annie *(does not speak)*
* Clarabel *(does not speak)*

## Trivia

* First appearance of Donald.
* First appearance of Douglas.
* This episode features an adaptation of the Railway Series story, and cancelled TV Series episode, "The Missing Coach".

### Goofs/Errors

* TBA

Template:OldEpisodes
Jennifer Campbell-Smith

Campbell-Smith is an omniscient goddess who is equal in power to Christian.

### Eye color

Unable to be seen by the naked eye, thought to be composed of ultraviolet light.

## Appearance

Campbell-Smith has medium-length, brown hair that is usually up in a ponytail. Her outfits normally consist of t-shirts and either jeans or business pants. Earrings related to biology or birds can often be found on her ears.

## Powers

Campbell-Smith's main power is the ability to greatly reduce or completely nullify depression, having been known to provide love and happiness to the souls deprived of it. In addition, she has been known to provide animal therapy via her many pet-like things (I really didn't want to say animal again) including, but not limited to, Jake, Fred, and Rosco.

## Familiars

Fred, Rosco, Jake, Toodoo, other snek boi

## History

Little is known about her past battles. As with Christian, she has remained out of the wars between Cegielski and Pert so as to peacefully and quietly bring up her biology students. As of late, she has joined forces with Christian, working with her to raise both the English and biology children.

In her mortal form, she earned her Bachelor of Science with honors at Colorado state University. During this time, she participated in research involving honeybees, horned lizards, mountain lions, and bighorn sheep. She then received her PhD in biological sciences studying social behavior in American Crows. Toward the end of grad school, she and her husband took up falconry, an activity she continues to practise today. She is a research associate at the Denver Museum of Nature and Science, and has volunteered extensively at the Cornell Lab of Ornithology.
Combat Style: Warrior

Combat Style defines how monster attacks.

Or,

*Deals damage to all enemy units*

#### Hard Mode

*Deals damage to 1 random unit for 4 times, and drain 5 rage points as health. If no sufficient rage points are allowed for drain, caster enters 'rage mode', boosts output and agility.*

Or,

*Deals damage to 1 random unit twice, if target dies then excessive damage are dealt as real damage to all enemies.*
Duelist

Duelists are a support class whose primary attribute is strength and element is Physical Damage. The invitation for this adventure can be obtained by defeating bosses in Mist Forest

## Active Skill

Scorn: Deals 200% of output damage of the caster's element to the enemy with the highest strength. This hit has a 68% chance of lowering the target's strength by 50%.
Every level adds 20% damage and increases the chance to lower strength by 4%

 Chance of lowering strength

## Tactic

Iron Blood: Reduces all damage taken by 34% by party members for four seconds.

 Cool Down

### School

Every level purchased at the School adds 10% damage reduction and increases the chance of the aura being activated by 5%.

 Aura (chance of being shielded)

### Tactic Aura (Active at max rage)

Iron Blood (Aura): whenever a friendly unit takes action, there is a 60% chance of being shielded, which reduces all damage taken by 10% for four seconds.

## Passive star skill

Increase damage redused by Iron Blood by X%

## Class related star item effects

This class has two star item effects effects which are exclusive to the duelist:

* Scorn now reduces target's output capacity instead of strength and reduces 7.5% Hit Rate Adjustment. Increases duelist hit rate adjustment by 29.6%
* In addition to existing attribute boosts, Iron Blood grants targets Resilience equal to 45.9% of the duelist and 179.5% damage reflection rate.

## Talents

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from Elemental Wizard's first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point every 5 levels.
The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Efficiency
 Agility
 Dodge Rate Adjustment
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

The second talent group is exclusively Skill based talents,

 Weakening
 Dispel | Removes one positive status effect from the enemy.

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Black Blood
 Physical Damage Enhancment

#### Fourth Talent Group

 Boost
 Boost
GenZe 2.0f Electric Scooter

GenZe 2.0f Electric Scooter

### Suspension

Telescopic oil damped front fork with internal coil springs, twinoil damped coil over shock rear swing arm suspension

### Brakes

Regenerative single piston hydraulic disc brakes front and rear

### Auxiliary power

Connection in rear for 12V charging

The **GenZe 2.0f Electric Scooter** is one of the models in the 2.0 Electric Scooter Series.

## Features

* Zero emissions
* Electronically locking center kickstand
* Hard locking storage compartment
* USB charger
* PIN code security lock
* On-board owner's manual

## Operating modes

* Sport mode (High performance)
* Economy mode (Range maximizing)
* Easy mode (New rider orientation)
* Custom mode (User defined)

## User interface

7 inch LED touchscreen monitor connects to the GenZe Cruise-Connect System and provides the ability to monitor 100 different data points through a cloud-based system and govern settings from a smartphone.
The heartless unicorn, Qilin

### Description

Candlelight flickered, and mysterious scents developed. My lord, there are devilish lights radiating from Wooden Forest, shall we go and take a look?

### Requirements

Explore level 8 of Wooden Forest, and defeat the final boss.

### Rewards

Gold 5,000
Practice Points 152,128

## Boss Effect

Extra Target

When targeting (enemy units), wearer's skill has 3 extra target(s).

Divine Blindness

Cast 'Diving Blindness' every 3 seconds and push back all adventurers turn progress by 10%.

Monk's Eyes

You may never lose more than 20% of your maximum health in 1 hit.

Rejuvenation

Heal 5% of maximum health per second.

Possession

70% chance of having attribute(s) boosted when Critical Hit Rate+80%. Lasting 2 turns.

Splash Damage

80% chance of dealing 120% extra Divine Damage damage to all enemy units on hit.

Soulbringer's Stone

Whenever deals a critical direct damage, target will be stun for 2.0 seconds, this effect can be stacked.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.
Tutorials

All are welcome to add their own tutorials for using GenZe two-wheel vehicles!

## GenZe e-Bikes

GenZe e bike - Twist the Throttle and GoGenZe e-Bike Battery RemovalBike Stations at BARTGenZe Electric Bike Walk Mode
### GenZe 100 Series e-Bike

Not sure how this "tutorial" section works.

The Genze 100 series user manual is pretty terrible and was a major factor in delaying both learning how to best use it and many of the hidden features that the bikes have.

Seems like the company is leaving the USA which is sad because it is a good bike, especially for the price.

Would anyone be interested if I come up with a better user manual?

Beverly Howard

Intro to GenZe e-BikesKey differences similarities with GenZe e-BikesHow to Use a GenZe e-BikeWalk and Throttle ModePower Normal Mode5 Levels of Pedal AssistInformation Readout on GenZe e-Bikes
## GenZe Electric Scooters

### GenZe 2.0 Electric Scooter Series

Redefining Urban Mobility with the Connected GenZe 2GenZe 2.0 Battery RemovalMahindra GenZe 2.0 Electric Scooter Tutorial at New Scooters 4 Less
Thugs

### Description

Many rebels have gathered around at the Northern Territory and even invaded the State Office. It is only a matter of time for them to eventually spread into nearby states. Since they specifically targeted us, let us send our adventurers over to show our strengths. This may as well return a good favour for the Dragon Court.

### Requirements

Explore level 10 of Northern Territory, and defeat the final boss.

## Boss Effects

Thug Order

All friendly units no longer progress turns and take actions at the same time as the wearer. Mark a random enemy every turn and the marked unit is targeted by when all friendly units attack.

Movement Impairment Resistance

100% chance of resisting all effects (stun/confuse/freeze) that lock turn progresses.

Turn Push Resistance

Reduce turn progress pushback effects by 100%.

Effect Seal

40% of sealing target's passive effects on direct damage hit.

Extra Target

When targeting (enemy units), wearer's skill has 4 extra target(s).

Attribute Destroy

50% chance of replacing Agility to 0 on damage hit for 4 seconds.

Bone of Rapture

30% chance of boosting 20% turn progress per second.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.
Events

The **events** game mechanic at the town allows the player to start an event, which give bonuses as long as the event isn't cancelled. The standard amount of policy points is 100, so at best there can only be three events active simultaneously. However policy points can't be spend and by deactivating an event, the amount of spent points will be returned. Events do at least consume a certain amount of gold daily, with some events consuming Practice Points at a daily basis as well.

## Event running costs

The costs of running events increases with the Town Titles. At the lowest point, these costs are 500 and the maximum costs are 10,000 gold and/or practice points per day.
Demon Dragon 1

### Description

Demon Dragon manifests powers from people's worships of The Deity Dragon. It transforms the very sacred image of The Deity Dragon into sin and slavery, attempts to manipulate people's mind for its own evil deeds. My lord, the whole empire is furious and we really need revenge for our emperor!

### Requirements

Explore level 10 of Hellish Path, and defeat the final boss.

### Rewards

Gold \* 18,000
Practice Points \* 304,257

## Boss Effects

Extra Target

When attacking (enemy units), wearer's skill has 2 extra target(s).

Divine Blindness

Cast 'Divine Blindness' every 5 seconds, and push back all adventurers turn progress by 25%.

Possession

70% chance of having attribute(s) boosted when Critical Hit Rate+80%. Lasting 2 turns.

Splash Damage

80% chance of dealing 120% extra Divine Damage damage to all enemy units on hit.

Soulbringer's Stone

Whenever deals a critical direct damage, target will be stun for 2.0 seconds, this effect can be stacked.

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.
Combat Style: Defender

Combat Style defines how monster attacks.

Or,

*Deals damage to 1 random enemy unit for 4 times*

#### Hard Mode

*Deals damage to all enemy units twice, and push back their turn progresses (extra on taunted units)*

Or,

*Boosts resistances of all friendly units, and spreads random poisonous baits on 3 enemy units with highest health points*
God of Death

## Boss Effects

Protection

Whenever Bloody Eye is attacked, attacker will receive a 'Strange Ghost' effect for 3.0 seconds, and each attack will heal Bloody Eye for 5,000.
In addition, damage dealt on Beast of Atonement will be shared 200% to Bloody Eye. When either beasts is killed, 'Strange Ghost' may no longer be effective.

Monk's Eyes

You may never lose more than 20% of your maximum health in 1 hit.

Extra Target

When targeting (enemy units), wearer's skill has 4 extra target(s).

Attribute Destroy

50% chance of replacing Agility to 0 on damage hit for 4 seconds

Bone of Rapture

30% chance of boosting 20% turn progress per second

Effect Resistances

Reduce lasting times of all negative effects by 75%. For turn-based effects, a minimum of 1 turn is allowed.

## Dungeon Effects

Blessed Sin
All enemy units have 100% of Heal on Hit. In addition, all units receive 150 damage. (Shadow, Poison) per second.
Ash of Hope

**Ash of Hope** is a currency which is unlocked when the Mystic Dimension is added to the game. The ashes can used at the shop to buy items. It can be acquired by finishing adventures at the mentioned dungeon. At the town, the amount of ashed is displayed below the amount of gold.

## Ashes per level

The amount of ashes gained on each level follows this formula: Dungeon level / 4 + 5 five = amount of ashes rounded down. At levels 100, 200 and 300, 30, 55 and 80 ashes are gained as a reward. On level 303, the same amount of ashes is gained as level 300.

## Items

The following items can be bought with the ashes at the shop.
Heresy: Hellish Path

All direct damage done by monsters leave bleeding effects: deal 70% of final damage per second, lasts 3 seconds. In addition, whenever adventurer receives direct damage or casts skill, his/her bleeding effects spread to 1 party member(s).

### Requirements

Explore level 7 of Hellish Path, and defeat the final boss.

### Rewards

Stone of the Hellish Path \* 12
Demon Fragment \* 36
Practice Points

Practice points, like experience points in most games, is the game mechanic which allow adventurers to gain levels and improve their statistics, which in return improve their skills. Aside from increasing levels, practice points can also be used to:

* Reset skill point distribution, which requires 10,000 points.
* Instantly summon a new adventurer at the Inn at the expense of 50,000 points. This increases by 25,000 every time, until the summon button is reset by the game.
* Most events consume practice points on a daily basis.
* Making boats for the exploration consumes a large sum of points only once.
* Upgrading skills and tactics at the School.
* Upgrading set amulets requires 500,000 for each upgrade attempt.

When an adventurer is dismissed permanently from the party, 70% of the invested practice points will be returned to the player.

## Acquiring practice points

Practice points can be obtained by finishing adventures and by completing quests. The amount of points which are earned can be increased by offering residents who boost practice points a place in the town. The repeatable quest remnants is one quest which can give a quite large amount of points, especially when the town multiplies the amount between 2000 and 3000%. That way, between 420,000 and 620,000 points can be earned in a few minutes.
When the Mystic Dimension is open, practice points can be acquired by buying grey chests from the shop. Each chest bought adds 1,000,000 to the total and require only 25 Ashes of Hope.
Street Man

### Star Skill

Increases the amount of hits of Crash and each hits reduces the target's effect resistance rating (ERR) by 200% of the value of the unit. This effect can't be stacked.

### Invitation

Always Invited

The **Street Man** is a Balanced class adventurer, Street Man's primary attribute is Strength and his element is Physical Damage.

Street Man is one of the first types of Adventurers available to the player in Dragon Cliff.
The player starts the game with a normal rarity Street Man.

## Active Skill

Swordsmanship: Deals 100% (of output capacity) physical and 100% (of output capacity) caster's elemental damage to a random enemy unit.

### School

Every level purchased at the School adds 25% (of output capacity) physical and 25% (of output capacity) caster's elemental damage.

 Caster's Elemental | 100%

## Tactic

Crash: Unleashes 3 hits to random enemy units, and each hit deals 90% (of output capacity) physical and 70% (of output capacity) caster's elemental damage.

 Cool Down

### School

Every level purchased at the School adds 1 additional hit to a random enemy unit.

### Tactic Aura (Active at max rage):

Increase all of caster's resistances by 20%.

## Passive star skill

The passive star increases the amount of hits of Crash and each hits reduces the target's effect resistance rating (ERR) by 200% of the value of the unit. This effect can't be stacked. At a growth rate of 380-391, the amount of hits is 5, while it will be 2 at a rate of 364.

## Talents

#### First Talent group

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from Elemental Wizard's first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point every 5 levels.
The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Efficiency
 Vitality
 Taunt
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

 Stun
 Weakening

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Restriction of Time
 Physical Damage Enhancment

#### Fourth Talent Group

 Dispel
 Extra Hit