Magnet

**Magnet** is a female contestant competing in Interdimensional Object Show II. As of The Return, she is on LNGAOOH.

## Magnet

* IOS II 2+
* IOS II 1
* IOS II 1 (beta)

## Biographical information

### Allies

* Notebook (best friend)
* Kite (best friend)
* Twoie (possibly)

### Enemies

* Coin
* Zipper
* Octagon (post-Gambling Goals)

## Physical description

### Color

* (red shine)
* (red body)
* (red shading)
* (red outline)
* (blue shine)
* (blue body)
* (blue shading)
* (blue outline)

## Appearances

### Portrayed by

cremmy.crem (The Return)lemonboxie (Gambling Goals)Swaggie (IOS II 3 onwards)

## Appearance

Magnet is a bar magnet with red coloring on her top half and blue coloring on her bottom half. There are also "N" and "S" letters on her, indicating between North or South Pole.

## Personality

Magnet is usually nice and carefree, when she's not pushed to her limit that is. She's not afraid to speak up if something's wrong, so she will call you out. At her worst, Magnet can get hotheaded and forgetful, which has (accidentally) hurt others before, but she still maintains a positive attitude.

## Coverage

### The Return

After Swordy threatens Kite to hurt him the next time he bumps into him again, Kite runs to Magnet, Notebook, and Octagon, scared for his safety. Magnet assures Kite that they won't let Swordy hurt him, and if he does, Octagon will take care of him. She joins Tablet's competition after being wrangled up by Coin. While walking to Gug City, she tells Cactus that she and Kite were in one of Tablet's shows before. As recommended by Twoie, Magnet is chosen by Notebook to be on his team based on her levelheadedness. Magnet tells Notebook it would be boring if the team name was chosen from his list of potential team names. She looks angrily along with the rest of the team when Twoie takes too long with the team name. Magnet tells Twoie that she is pretty good at parkour, which Twoie sees no problem with, but Octagon opposes due to rule 33. However, since no one else opposes to the decision, Magnet does the challenge. In the challenge, due to Coin's belief that money takes priority over everything else, she gets pushed off the building, but gets saved by Kite before continuing the challenge. This doesn't stop her one bit since she gets second place in the challenge. In the stinger, her team has to listen to Octagon read from his rule book.

### Gambling Goals

Magnet first appears in a flashback. According to Coin, she was one of the people he asked to watch his team's elimination. However, due to being pushed off by him last challenge, she refuses. She is then seen talking to Notebook before being interrupted by Banner, who needs Notebook and his crowbar to help free Asparagus from Blank Slate's grip. Magnet is then rounded up by Kite so that Tablet can explain how the gambling challenge will work. After Tablet talks about getting money for him, Magnet asks what he will use the money for, of which Tablet keeps a secret. For now. She is seen running with the members of her team, and is stopped by Octagon. Magnet is probably the most angry about it, given how her plan to get past is to beat up Octagon, which Kite objects to for obvious reasons. He plans to ask Octagon nicely, which Magnet has low hopes for, and even thinks Kite is insane for doing so. When it doesn't work, she has a facial expression showing she knew this would happen. Twoie submits herself as cash near the end of the challenge, giving the team $2 and 3rd place in the challenge.

## Trivia

* Magnet has the highest pitched voice out of all the females, and out of everyone in the show.
* Magnet once had a car battery stuck to her back without her knowledge.

## References

1. ↑ https://www.youtube.com/channel/UCgicW93vw5P-dX3A2mlg-xw/community?lb=UgkxvMdhcMcm4HVFQfDHfIcgpDTzY92BpyA\_