Invasion map

The **invasion**  is the world map interface where you decide where to expand your fledgling kingdom and which of the missions to undertake.

## Overview

The campaign is the largest of all games offered in Fantasy General
II. To begin a campaign, click Campaign in the main menu and then
choose one of the campaigns listed.

Campaigns consist of a series of scenarios, each one with its own
objectives which must be completed in order to progress through
to the next. Your army, with the exception of mercenaries, will carry
through from scenario to scenario, so keeping it alive is of the
greatest importance. However, taking too long to complete scenarios
will cause Region Wealth to deplete, leaving you with no resources to
recruit new forces and upgrade existing ones. How you handle this
balance between caution and speed will determine whether you are
victorious in the campaign.

Both between and throughout scenarios, you will frequently be
presented with narration explaining the story of the campaign. Many
of these messages will contain hints about enemies you may face or
regions of the map worth investigating or avoiding. Some popups
will present you with a decision, showing several ways to respond
to a situation. Nearly all of these choices will have some impact on
your game, some more immediately than others. For instance, you
may encounter two warring clans and be forced to side with one or
the other. If you choose well, you could find yourself with valuable
allies in a later scenario, while your old enemies may not forgive you
so easily.

## Army maintenance

The Campaign Screen shows the invasion map and the rest of the interface, where you can review your army
and resources. Often you will be given additional resources, allowing
you to expand and upgrade your army. This is a good point to
recruit new forces – in scenarios you are required to control a Hiring
Location in order to recruit (which on some maps may be difficult to
find or too far away to be of much use), but between scenarios you
may recruit and upgrade with no restriction, provided you can afford
the new forces.

Unlike other game modes, in campaigns, you are limited
to only a few units when recruiting new forces. More advanced
units can only be obtained by upgrading existing units.
Unlike in scenarios, in the Campaign Screen, you may also
‘fire’, or delete, units from your army. You will not receive any
resources from doing this, but it will free up any supply points
that that unit was previously using. You may delete a unit by selecting
it and then clicking the ‘Fire’ button, which has an icon of a boot.
Units can be upgraded here in the same way that they are in
scenarios, namely by selecting them and then clicking the yellow
Upgrade Unit button on the panel on the left of the screen. Units
that have potential upgrades that you can afford will be marked with
a small red flag next to the upgrade button.

Once your army is sufficiently reinforced and upgraded, you can
select the next scenario by clicking on the round icon that appears
on the map, which has a red label underneath telling you where
the battle takes place. Sometimes there will be a choice of multiple
scenarios that may be played, and your choice of where to fight may
have implications later on in the campaign. Where a choice must be
made, small flame icons will appear above the round scenario icon.
Once you are happy with your choice, click Start Scenario to begin
the next chapter of your campaign.

## What persists?

Throughout the campaign, you will collect various units, treasures
and bonuses that will help you emerge victorious in scenarios.
While many of them can be brought into subsequent battles, others
cannot. This section will list what does and does not ‘carry through’
into later parts of the campaign so that you can use your resources
most effectively:

* Any units that you have recruited throughout the campaign will remain a part of your force as long as they stay alive, as will some units that are given to you throughout the campaign. Between scenarios, all units will return to full health no matter their losses in past battles, although you will be required to pay gold to restore damaged units without loss of experience. Any mercenary units, no matter how they were obtained, will leave your army, however.
* Most resources, including Gold, Weapons, Armour, Liquid Mana and Supply, will be kept between scenarios, meaning that it is possible to save up some of these in order to make an upgrade at a later point in the campaign. Regular Mana, however, does NOT leave its scenario, and you will begin the next scenario with 0 in the absence of any skills or artefacts providing some.
* Any artefacts that are in your army’s possession at the end of a scenario, including those in your inventory or held by mercenaries, will be available in the next scenario. Mercenary-held artefacts will return to your inventory, as will those that were there at the end of the last scenario. Units holding artefacts will remain in possession of them. Any artefacts in enemy possession at the end of a scenario will be lost forever!
* Unit-wide or map-wide temporary bonuses, showing up as green or red icons underneath the resource list, or next to the terrain icon on the unit information panel, will not carry through. Unit traits, shown by yellow icons on the unit information panel, will remain with the unit. Skills acquired by heroes will remain with the heroes until they are killed.