recursal/Fanatic-Fandom huggingface dataset:
MedSci Deck

The **MedSci Deck** is the second deck of the *Von Braun*, but the *first* deck to be visited by SOLDIER G65434-2 in *System Shock 2*.

## Synopsis

The Soldier is awoken from cryo-stasis by Janice Polito, who introduces him to the situation on board the *Von Braun*. She then tells him to head to the Operations Deck and meet her to combat the aliens and retake control of the ship.

In order to reach the Operations Deck, he has to turn on main power to the elevator in the Engineering Deck since XERXES, the ship's computer, has them offline. Since the elevator is offline, the Soldier will have to use a maintenance shaft to get to the Engineering Deck where he can get main power back online, however the shaft is locked and the Soldier needs a security code. Polito explains that Dr. Watts' knows the code to gain access to the maintenance shaft however he is located in the Research and Development sector. To get to Watts in MedSci Crew Quarters, the Soldier will need the access card from Grassi, a medical technician.

The Soldier travels to Medical Subsection avoiding the ship's many enemies, both alien and machine, and finds Grassi's body in the Biopsy lab. After obtaining the access card, he heads to the Crew Quarters of the med staff only to discover that Watts is not in the MedSci Crew Quarters. The Soldier instead finds a back-up access card to the Research and Development sector, where Watts is present.

After leaving the medical sector, the Soldier travels back to the Science section and heads towards the Research and Development sector to find Dr. Watts. The Soldier arrives in time only to find a dying Watts who tries to warn him of The Many's plan for him. The Soldier then obtains the code from an Audio Log on his body and is able to head back to the security station where he can now access the maintenance shaft to get to the Engineering Deck. Realizing that the Soldier is becoming a bigger threat, XERXES releases the Security Bot that was protecting the shaft to stop him. After battling the robot, the Soldier is now able to use the access hatch and heads to Engineering.

## Deck Layout

This deck features the following areas...

* Cryo-Recovery suite
	+ Suite A and Suite B
* Science Wing subsection
	+ Pump station
* Security Station
* Maintenance Shaft
* Morgue
	+ Bio-Reconstruction device
* Biopsy
* Intensive Care Unit
* Chemical Storeroom
* Research and Development
* Animal Research Labs
	+ Monkey Cages
* Surgical Lab
	+ Recovery
* Radiology
* Crew Quarters
	+ Lounge

## MedSci Senior Crew Members

* Dr. James R. Watts
* Grassi

## Discoveries

### New Weapons

* Wrench
* Psi Amp
* Talon M2A3 .45 Caliber Pistol
* Shotgun
* TC-11 "Brick" Grenade Launcher

### New Enemies

* Hybrid
* Security Camera
* Shotgun Hybrid
* Blue Monkey
* Laser Turret
* Maintenance Robot

### Audio Logs

* New Code
* XERXES
* All Work, No Play
* Implant Job
* Patient Watson
* Coolant Leaks
* Rad Hypos
* 100% Torture
* Strange AI
* Procedures
* Animal Rights?
* Lifts Are Out
* Nonsense
* Not Ready
* Yanking My Chain
* Patient Watson, pt. 2
* Maintenance Conduit
* Watson Autopsy
* Where Are They?
* More Trouble
Bag of chips

**Bag of chips** is a consumable in *System Shock 2*.

## Description

A bag of chips.

Crack-O's Potato Chips, voted the UNN's national food product in the early 21st century, are made from slices of common potatoes deep fried in hydrogenated oils. This treat is often supplemented with vitamins to boost its questionable nutritional value. When you need a tasty treat, Crack-O's are the chips to beat. Eat `em by the bunch or by pound, new improved Crack-O's won't let you down. - Crack-O's Neuro-Net Promotion 2111.
Proximity grenades

**Proximity grenades** is a ammunition in *System Shock 2*.

## Description

“The Radius IV proximity grenade utilizes no fewer than six separate methods of detection, from IR signature to EM field sampling to volumetric air displacement in order to make sure that it explodes with pinpoint accuracy and in the close vicinity of your enemies! Be sure to purchase our Radius Exclusion Emitter, coming soon, in order to make sure that your grenades exclude you and your squadmates from detonation!" -- TriOptimum advertising copy
Abe Ghiran: Personal log (November 3rd)

**Personal log (November 3rd)** is a log in *System Shock*.

## Transcript

I tried again for the bridge and was cut down in the hellish security level. The cyborgs hunted me down and I escaped only by crawling through the service shafts, badly cutting myself on the way. In all probability, they know where I am. It is only a matter of time. The mutagen gases they have been developing...no, I can�t think about it.
Sim-Love access card: Nikki

**Sim-Love access card: Nikki** is a access card in *System Shock 2*.

## Description

A Stim Unit access card: Nikki.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Robin Kell: Ambush

**Ambush** is a log in *System Shock*.

## Transcript

We will never get out of this alive, I thought we could reach the life pods in flight bay 2, but SHODAN was waiting for us. Cyborg guards with more firepower than I had ever dreamed possible ambushed us and have us pinned by some crates. I used my best judgment. Please forgive me.
Greater Psi Reaver organ

**Greater Psi Reaver organ** is a researchable item in *System Shock 2*.

## Description

A Greater Psi Reaver organ.

You've learned how to best target the Greater Psi Reavers and their projections for maximal damage. All damage you deal to Greater Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them.Analysis: This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. This version of the Psi Reaver seems much more powerful than those you have previously encountered.Recommendation: While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first.
Concussion bomb

**Concussion bomb**s are explosives that can be found and obtained in *System Shock*.

## Description

These grenades release an explosive shock wave upon impact, that can knock out both mechanical and organic targets within a large radius.

## Characteristics

Very powerful explosive devices, these bombs can clear smaller rooms of enemies, and known back stronger foes.

## Notes

Like the DC-05 riot gun, concussion bombs have the specialized ability to push around active ordinance, as well as enemies. However, unlike the riot gun, these bombs have a tendency to destroy containers, as well as prematurely detonate active grenades and mines.

## Locations

These bombs can be uncommonly obtained from corpses and storage containers throughout the Citadel space station.
Medical kit

**Medical kit** is a consumable in *System Shock 2*.

## Description

An auto-diagnostic medical kit.

The self-diagnostic medical kit is able to stop bleeding, rebuild damaged tissue, and even make rudimentary organ repair. A staple of emergency medical technicians, battlefield medics, and policemen everywhere, the medical kit will restore all lost hit points.
Arachnid organ

**Arachnid organ** is a researchable item in *System Shock 2*.

## Description

An arachnid organ.

Summary: You've learned how to best target the Arachnids for maximal damage. All damage you deal to Arachnids will be increased by 25%. Arachnids, like all pure annelids, are resistant to energy weapons.
Analysis: This creature's internal systems are both distributed and redundant in a way that suggests intentional design, or evolution in a very dangerous environment. What serves as its nervous system uses a significantly larger amount of energy than a human's, so the creature's tissues are correspondingly more energy-resistant. The creature's metabolism allows for a boost of hyperkinetic activity, while allowing it to remain normally in a dormant state, and presumably allowing it to exist for a long period of time without nourishment.
Recommendation: Using energy weapons against this creature is not recommended.
Rebecca Lansing: SHODAN downloading

**SHODAN dowloading** is a e-mail in *System Shock*.

## Transcript

There is a new urgent situation. Several seconds ago, we detected a surge of activity in the data lines from Citadel Station. SHODAN has begun preparations to download itself into Earth's computer network. We have an emergency plan to knock out Citadel's data transmission system -- you'll still be able to receive messages, but SHODAN won't be able to transmit. You must detonate explosives at each of the four antenna sites on the engineering level. This will require high-energy plastique from the storage level. You must hurry, because there are only \*.\*\*\*....\*\*\*.. .. . .. .
MARK III assault rifle

The **Mark III assault rifle** is a weapon that can be found and obtained in *System Shock*.

## Description

This full-sized combat rifle is based on the 2064 Interlocutor KR-5.

## Characteristics

Arguably the most devastating of the ballistic weaponry found aboard the Citadel space station, the MARK III assault rifle can chew through both biological and mechanical targets alike.

## Ammunition types

* Magnesium-tips
* Penetrators

## Locations

Found rarely among corpses and storage containers throughout the space station.
Lonni Stevens: Destroying SHODAN

**Destroying SHODAN** is a log in *System Shock*.

## Transcript

We've finally arrived on the reactor level... it's been a tough trip down from engineering. Now we have the bastard AI! I have a class B schematic of the level - we'd better hope that TriOptimum is sending the destruct enable signal from Earth. If they are, all we need to do now is set the reactor to blow and get the hell out if we can. If Althea and any others are still alive on the hospital level, we should try to warn them. But even if we all die, we'll be taking goddamn SHODAN and his army of mutants with us.
Abe Ghiran: Personal log (November 1st)

**Personal log (November 1st)** is a log in *System Shock*.

## Transcript

My group is all but dead or made into cyborgs. SHODAN, that monstrosity, uses the bridge as its palace now. I must reach it and find the main cyberspace terminal. So far, I have been up as high as the engineering level. It is a mess. It seems like a big labyrinth, but there is a way through; Once the central hub is cleared, you can get anywhere on the level.
LabAssistant(tm) implant

**LabAssistant(tm) implant** is a implant in *System Shock 2*.

## Description

A LabAssistant(tm) Implant.

The LabAssistant (TM) implant increases research skill by 1, burning up 1% of its charge every ten seconds. The LabAssistant is one of the least popular implants that Crigon Manufactory sells, but a core market of graduate students keeps the line afloat.
Elizabeth Taggert: Cyberspace

**Cyberspace** is a e-mail in *System Shock*.

## Transcript

I think Morris' scrambler is working -- we can't completely prevent SHODAN's interruptions, but he'll have trouble each time he tries. Now, when you reach the central hub of the bridge, look for the primary cyberjack. The only way you'll be able to defeat SHODAN is in cyberspace. The hardware on the bridge is so shielded that nothing short of destroying the entire bridge will harm it. Once you're in cybersp-. --.- -.. ... - -
Diego's Quarters access card.

**Diego's Quarters access card.** is a access card in *System Shock 2*.

## Description

Diego's Quarters access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Ledween

Occupation
 Gender
 Hair Color

**Ledween** is a character found in Ooblets (game). He is a typesetter for the Daily Oob.

## Location

Ledween can always be found next to the typesetting machine near the back of the Dirigible.

## Appearance

Ledween has medium-length brown hair, which is tucked underneath a dark grey beanie. He wears a yellow hoodie underneath some green overalls, and white sneakers.

## Ooblets

Ledween has one ooblet: an uncommon Oogum.

## Interactions

*See Dirigible for more information on the typesetting minigame Ledween operates.*

Upon first meeting him, Ledween will immediately disclose that he is not qualified for his job as typesetter at the Daily Oob, having told them that he had experience in typesetting and page layout when he, in fact, did not. He also finds the job difficult, and thus will recruit the Player's help in doing his job for him.

## References

1. ↑ *"Turns out I'm really not qualified for this job"* – **Ledween**
2. ↑ *"I have no idea what I'm doing – I'm way out of my element"* – **Ledween**
3. ↑ *"I told them I had experience with typesetting and page layout but I guess what I really meant was I have no skills or experience at all"* – **Ledween**
4. ↑ *"On top of that, I feel like they made the UX of this newspaper software purposely tricky :S"* – **Ledween**
5. ↑ *"Maybe you'd have better luck! I'll pay you for each page layout you can set up for me. Not as much as I get paid, but something."* – **Ledween**
Kevin O'Connell: New cyborgs

**New cyborgs** is a log in *System Shock*.

## Transcript

I think we've underestimated SHODAN. I discovered this morning that he's reprogrammed the regeneration rooms all over the station into cyborg conversion chambers. Now, if anyone is badly wounded, they get turned into cyborgs instead of being healed. I think I've managed to disconnect the medical CPU's from SHODAN's main databank, so all of SHODAN's cyborg converters can be easily reset to their normal healing functions without SHODAN noticing. I'm on my way right now to reset the one on the hospital level.
Lead pipe

The **lead pipe** is a weapon that can be found and obtained in *System Shock*.

## Description

A common inclusion in the arsenal of both survivor and mutant alike, the Hacker will find a lead pipe as their first weapon choice upon waking up, and can be used to take down lesser mutants, as well as poorly equipped robots and cyborgs.

## Characteristics

While lead pipes will prove crucial during the initial moments of waking up, they have a short reach, and are not efficient against greater enemies in terms of damage output.

## Locations

A lead pipe can immediately be found and obtained upon waking up, on Level 1 - Medical.
Annelid healing gland

**Annelid healing gland** is a consumable in *System Shock 2*.

## Description

An annelid healing gland.

Summary: This tissue can be used to physically heal damage.
Analysis: This gland secretes a prolific mix of hormones and stimulatory enzymes, and a quickly dividing layer of cells spawns off multi-purpose circulatory cells. These cells seek out sites of tissue damage and graft themselves into the tissue, taking on the characteristics of the local host tissue in a matter of moments.
Recommendation: The shared tissue compatibilities between human and annelid tissue will allow this gland to be used for healing, though not as fully as it would in an annelid host. Once removed from the host's body, it can only be used once.
Nathan D'Arcy: SHODAN charging the laser

**SHODAN charging the laser** is a log in *System Shock*.

## Transcript

It seems clear that SHODAN is charging up the laser for its own evil purposes. Whatever else we do, we should stop him from firing. We could just go to the core of the research level and fire the laser ourselves, prematurely, and hop to throw off SHODAN. The problem is, if it�s already trained on a target, we�d be doing the damn AI�s job ourselves!
Jon David Wong: CPU mystery

**CPU mystery** is a log in *System Shock*.

## Transcript

Systems are haywire all over the station. I can�t figure out what the CPU nodes are up to. They�re touching the systems authorization memory, but mostly they just seem to be looping through a random number sequence. We won�t be able to get much done without the new systems authorization code. If this keeps up I may have to shut dow...
Ed Aubry: New moving schedule

**New moving schedule** is a log in *System Shock*.

## Transcript

Sabo, you�ve got to be kidding me! The new loading schedule has me down for two six-hour shifts a day with only a 45 minute break! This is for the new two weeks? Next I suppose you�ll tell me you�re taking all the lifter-bots off line, and that I�ll have to lug those microwave ovens around myself.
Crystal shard

**Crystal shard** is a weapon in *System Shock 2*.

## Description

This crystal, principally of silicon but doped with germanium and other unknown trace elements, appears to have a resonant frequency very close to that of neural propagation. The crystal probably serves as a repeater for the psionic abilities of the annelid creatures. The crystal structure is composed of thousands of close-together crystal needles, attached together in a close-branching, nearly fractal, tree.
The crystal's amazing sharpness makes it a very dangerous hand-to-hand weapon. It requires an Exotic Weapons skill of 1 in order to wield.

## Evaluation

A strict upgrade from the wrench and only requires a moderate investment in skills. Say goodbye to your trusty steel pal and grab the shard when available. Chews through annelids, hybrids, and robots like there was no tomorrow.
Circuit Board

**Circuit Board** is a story item in *System Shock 2*.

## Description

A circuitboard.

This circruit board, like half of the rest of the equipment aboard the Von Braun, combines cutting-edge technology and a haphazard jury-rig quality. Some of the logic chips are marked with experimental serial numbers, and there are smearings of solder and nanite-grown junctions everywhere.
DH-07 stun gun

The **DH-07 stun gun** is a weapon that can be found and obtained in *System Shock*.

## Description

This gun throws a weak plasma projectile at a target, discharging an arc that registers 10 kV to stun living creatures, and damage cyborgs.

## Characteristics

While a weak weapon overall, the stun gun is moderately effective against both biological and mechanical denizens of the Citadel space station, making this a safe choice to fall back on when in a bind.

## Locations

After dealing with the first enemy encountered, a Servo-Bot, the Hacker can periodically find these energy weapons on corpses and storage containers throughout Level 1 - Medical.
Rumbler Organ

**Rumbler Organ** is a researchable item in *System Shock 2*.

## Description

A rumbler organ.

Summary: You've learned how to best target the Rumbler for maximal damage. All damage you deal to Rumblers will be increased by 25%. Its annelid tissue is particularly vulnerable to incendiary devices.
Analysis: This organism is further evolution of the first-stage annelid hybrid. Discernable human elements are minimal, above the DNA level. Muscle tissue density has increased twenty-fold, and adrenaline production has increased proportionally. Brain tissue is extremely dense, which would normally indicate a creature of extreme cognitive ability, but the brain-stem has atrophied to a useless stub, and there is no analog to a human spinal column. All muscular activity is controlled locally by alien cells designed for this purpose. It appears that this creature is an evolutionary stage between an earlier-stage human-annelid hybrid, and a third, unknown form.
Recommendation: This creature is extremely dangerous, being, in effect, a heavily-muscled host designed to protect a highly-evolved yet unconnected brain. The peculiar chemistry of this hybrid's brain tissue indicates a latent psionic predisposition.
SB-20 mag-pulse rifle

The **SB-20 mag-pulse rifle** is a weapon that can be found and obtained in *System Shock*.

## Description

The intense electromagnetic bursts from this rifle damage any shielded circuitry. It is the recommended means of deactivating malfunctioning combat robots.

## Characteristics

Nearly harmless against biological denizens of the Citadel space station, the mag-pulse rifle utilizes an EMP effect, that can quickly take down both robots and cyborgs alike, with great efficiency.
Abe Ghiran: Personal log (November 2nd)

**Personal log (November 2nd)** is a log in *System Shock*.

## Transcript

I am back from the security level. Shortly after resistance was forced off the bridge, robots began to modify the security level, making it a puzzle of death. One must take repulsor lifts to ledges and move counter-clockwise around the level. The elevator to the bridge has been torn out, so the only way up is to take a force bridge to the central shaft and climb inside it up to a maintenance elevator. However, I was not able to find the control that turns on the bridge and had to return before I over stayed my welcome.
Marc Steinberg: Radiation leaks?

**Radiation leaks?** is a log in *System Shock*.

## Transcript

Char, we�ll have to worry about rescheduling later. We�ve been getting intermittent radiation spikes out from the core for the last 36 hours, and the only thing I can think of that would cause it is an error in the software. They�re serious, too...about 8 REM�s in a 2-3 second burst. So far no one�s been caught in the spike�s radius, and I�ve ordered all personnel to stay out of the area. Do me a favor and run a diagnostic on the CPU�s, ok?
Paul Stannek: Radiation leak

**Radiation leak** is a log in *System Shock*.

## Transcript

Warren, what the hell happened in Gamma quadrant? I was taking standard inventory for science, storage and maintenance, and there's a huge radiation leak in science level Gamma! There should be the store of isotope X-22 in there, but I'm not going in without and envirosuit unless I'm issued some detox. And that's another thing...why did SHODAN order a recall of the E-suits? Sabo up in the storage level will have one if anyone does, but he might only have the bio-suits, which wouldn't do squat about radiation.
System Shock Wiki/editcopy/Section 1

Welcome to the System Shock WikiWelcome to the System Shock Wiki
The System Shock reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,172 pages (383 articles).

Spotlight: System Shock
The Shock series is one of the most influential adventure/action RPG games, combining first person perspective gameplay with open world exploration and an open-ended story. Though forgotten in favor of its younger sibling, *Bioshock*, *System Shock* is set to make a return after succesful funding on Kickstarter.
SHODAN: Beta Grove Security

**Beta Grove Security** is a log in *System Shock*.

## Transcript

To Cyborg 65-V: You are directed to keep all robots, cyborgs and mutants away from the Beta grove on the executive level. I will not tolerate interference with my experiments there. Also, you must post a guard to make sure none of the subjects escape from the grove while the experiment is in progress.
Gamma Grove

The **Gamma Grove** was one of the four groves (also known as Eco-Pods) connected to the executive level of Citadel Station. A group of the stations personnel were able to escape by jettisoning the grove. However, SHODAN was able to cut off the life support to it beforehand, killing those on-board.

Due to these events, this is the only grove and the only part of the station the Hacker was never able to explore.
SHODAN: Fortress

**Fortress** is a log in *System Shock*.

## Transcript

The security zone on level 8 is to be laid out according to this scheme. For the lower elevator, remove its access to my domain. The balconies and catwalks shall all be removed, save one laser bridge to the central shaft whose control is closely guarded. Most of my forces are to be concentrated here, monitoring the entry of all life forms.
SHODAN: Intrusion

**Intrusion** is a e-mail in *System Shock*.

## Transcript

Who are you? The computer nodes you have destroyed will set me back a little, but it is nothing that cannot be repaired. I will hunt down every scrap of human scum left on the station and use it ot lubricate the joints of my robots. Who are you? My cameras and probes scan your body, but you do not match any employee file. It hardly merits my precious time. In a few minutes my cyborgs will have you, and will bring you to an electrified interrogation bench where you'll learn more about pain than you ever wanted to know.
Nanites

**Nanites** are a special item in *System Shock 2*.

## Description

Efficient Nanite based technology was introduced after a series of radical experiments at the University of Masala in 2078. Nanites are sub-atomic machines that are capable of being programmed to perform a nearly infinite variety of tasks, from forming themselves in a replication grid to form into arbitrary objects, to fighting bacteria and viruses in the human bloodstream. In other words, nanites (combined with replication tech) created the every material. The UNN Currency Redefinition Act of 2082 opened up the door for moving financial transactions to a strict Nanite basis.

## Gameplay

* Nanites are the currency of *System Shock 2*, used to purchase goods from vending machines.
Access card

**Access card** is a special item in *System Shock*.

## Description

Magnetic access cards are standard-issue security measures and provide passage through locked doors on
certain levels. Employees are granted cards according to their job requirements. Once your neural interface
registers a card or an access code picked
up in cyberspace, you can open doors keyed
to that code.
ICE-Pick

**ICE-Pick** is a special item in *System Shock 2*.

## Description

An ICE-Pick.

The ICE pick's limited power supply and custom-programmed nanites allow for one successful hack, regardless of the skill of the user. Banned as illegal in most countries and aboard UNN ships, the ICE pick is nevertheless a great help for any hacker who can afford the prices the black market charges for the device. A persistent rumor in the hacker underground is that Cantor, the ICE pick's inventor, has offered his own ice-breaking algorithms as a reward to anyone who can demonstrate to him a system the ICE pick can't break.
SwiftBoost(tm) implant

**SwiftBoost(tm) implant** is a implant in *System Shock 2*.

## Description

A SwiftBoost(tm) Implant.

The SwiftBoost (TM) implant boosts agility by 1, burning up 1% of its charge every ten seconds. While the RunFast (TM) Implant concentrates on stimulating the leg muscles, the SwiftBoost (TM) Implant speeds up reaction times for the entire body. This implant is popular among gymnasts and other athletes, but hasn't caught on fully with the military yet.
Sabo Engle: Enviro suit

**Enviro suit** is a log in *System Shock*.

## Transcript

Mac, I have news from the Resistance! Apparently there�s some sort of plague loose on the Exec level. I have an idea to stop it spreading, but I�ll need that envirosuit to survive the biological contaminant. What�s the code for the storage cell where you�re keeping the suit? I only remember that it ends with 8.
Charlotte Siegmund: Scheduling

**Scheduling** is a log in *System Shock*.

## Transcript

Marc, we're going to need to do some schedule shuffling now that Raines and Jackson are out. I hear they've got that weird sickness Verne was talking about a few days ago. I'll volunteer to take Jackson's first and third shifts, but someone else will have to fill in for Raines. What do you think's the best way to do this?
Annelid psi organ

**Annelid psi organ** is a consumable in *System Shock 2*.

## Description

An annelid psi organ.

Summary: This tissue can be used to restore lost psi points.
Analysis: This gland produces a potent cocktail of psychoactive and adrenal hormones which acts to rejuvenate and enervate neural tissue. In addition to standard (and somewhat unusual) biological compounds, the gland also appears to secrete small amounts of semi-physical psychocreative energy.
Recommendation: While this gland can be used to restore psionic potential, the danger inherent in consuming alien psychocreative energies suggests that this should only be done in emergencies.
Diagnostic/repair module

**Diagnostic/repair module** is a chemical in *System Shock 2*.

## Description

A robotic self-diagnostic and repair module.

Use this self-diagnostic and repair module to heal yourself. Advanced models of robots contain self-modification circuitry, and special nanite stores for repair and replacement parts. After the Dubuque Autodoc Scandal of 2025, programmed failsafes were implemented to prevent robots from accidentally generating new functionality such as weapons. Additionally, the diagnostic/repair modules can be used by hackers and other heavily modified humans for their own healing, leading to slash-and-run robberies of unaccompanied robots such as protocol droids.
Level 7 - Systems Engineering

The **Systems Engineering Level** is the seventh level of Citadel Station explored in *System Shock*.

## Overview

The level contains many of the stations support and communications systems, including the primary antenna relays. This level's subdued, brown-yellow color scheme adds to its techno-industrial atmosphere.

System administrator Willard Richie's office is there, with an essential log.

## Enemies

* Autobomb (1)
	+ When destroyed, another will appear near a chute in the northeast corner of the map to take its place.
* Cyborg Assassin (10)
* Cyborg Enforcer (13)
	+ When the population falls below 3, they are replenished by 0/1/1/2. An additional 0/1/1/2 appear in the Clover Leaf area for each Cyborg Assassin killed.
* Cyborg Warrior (4)
	+ When the population falls below 5, they are replenished by 0/1-2/1-2/2-3.
* Exec-Bot (8)
* Mutated Cyborg (2)
	+ When the reactor is set to destruct, 0/2/2/3 will appear outside Elevator 11.
* Repair-Bot (2)
* Security-1-Bot (15)
	+ When the population falls below 5, 0/2/2/3 will appear. Additionally, when the reactor is set to destruct, more will appear inside the surgery machine (as many as will fit).
* Security-2-Bot (6)
	+ When the reactor is set to destruct, 0/4/4/5 will appear at the southern antenna.

## Logs and E-mails

### Audio Logs

* Arnold Hessman - Access to Core
* Willard Richie - Systems Code
* Bianca Schuler - Escape
* Bianca Schuler - Isolinear Chipset
* Bianca Schuler - Capture
* Arnold Hessman - Blowing the Station
* SHODAN - Security
* SHODAN - Fortress
Dermal patches

*This article is a stub. You can help System Shock Wiki by expanding it.*

Experimental combat-enhancement patches are created by TriOptimum Pharmaceutical Development, applied directly to the skin, with the dose delivered by dermal osmosis.

They showed serious side effects with their current compositions.

**Staminup Stimulant**

```
  Reduces weakness and lethargy caused by overexertion (reduces fatigue), but causes full fatigue later (73").

```

**Medipatch Healing Agent**

```
  An antiseptic healing patch with filler tissue and rapid growth compounds (heals wounds slowly and gradually). It has no side effects (73")

```

**Reflex Reaction Aid**

```
  Increases nerve-muscle reactions, reflexes and sprint speed (makes the outside world seem to move more slowly and quickens reflexes). It also makes MFD mini-games easier to play. The after-effects are that afterwards it slows the user's movement for a short time (58").

```

**Detox Universal Antidote**

```
  Counters the effects of toxins and biohazards and removes side effects of other patches, both positive and negative (58").

```

**Berserk Combat Booster**

```
  Increases upper body strength (inflicting more damage during hand-to-hand combat) but greatly distorts color perception (30").

```

**Sight Vision Enhancement**

```
  Intensifies retinal sensitivity to light (makes it easier to see in the dark) but decreases visual acuity later and for a short period everything will appear darker (145")..

```

**Genius Mind-Enhancer**

```
  Enhances concentration and problem-solving abilities (makes puzzles easier to solve by lowering the threshold of wire puzzles and showing the 3 last steps for a grid puzzle) but temporarily reverses right and left, making the user somewhat vulnerable if attacked (30").

```
Jason Harvey: SHODAN's virus

**SHODAN's virus** is a log in *System Shock*.

## Transcript

God, the pain, the pain. My limbs have...mutated almost beyond recognition, and my entire body is becoming...translucent. I hear they�re growing a different virus in one of the groves, one that...God, the voices in my head, telling me...no, I can�t think...I can�t...
Recycler

**Recycler** is a special item in *System Shock 2*.

## Description

A recycler.

Originally designed as an adjunct to the replicator, the recycler contains a voracious colony of replication-enabled nanites, which will degrade just about any object into more nanites. Early incidents in which recyclers were used for disposal of bodies led to quick restrictions on what sort of items the recycler will accept.
Sodium (Na)

**Sodium (Na)** is a chemical in *System Shock 2*.

## Description

A small quantity of Sodium (Na).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Charged power cell

**Charged power cell** is a story item in *System Shock 2*.

## Description

A charged power cell.

The ElectroSim Type 5 power cell is a new model, designed to deliver a lot of power over a small period of time. These are typically used to provide emergency backup power for ship-critical systems. Unfortunately, they have a tendency to lose their charge if stored for more than a few weeks, so they must be frequently recharged at energy recharging stations. ElectroSim has replaced this unit with the more stable 5A, but the upgrade was not available before the Von Braun left Earth.
SHODAN: New jettison procedure

**New jettison procedure** is a log in *System Shock*.

## Transcript

To Cyborg 82-N: Following the escape attempts made by some of the humans, I have altered the sequence necessary to jettison groves. Specifically, it will now be necessary to enable jettison of ALL three of the remaining groves before any single one can be launched. Jettisoning a single grove is still a three part procedure:
Hit jettison-enable switch inside all three groves.
Activate Master Jettision Enable in Gamma Quadrant.
Pull jettison lever in a specific grove lounge to launch that grove.
Command Deck

The **Command Deck** is the sixth deck on the *Von Braun* and is the sixth deck visited by the player in *System Shock 2*. From this deck, the player can access the *UNN Rickenbacker*.

## Synopsis

SOLDIER G65434-2 arrives on this deck from the primary elevator shaft on the Recreation Deck. SHODAN tells him to head to the bridge of the *Von Braun* where he can gain the Ops Override Access Card to transfer SHODAN's intelligence from the Von Braun to the *UNN Rickenbacker* and destroy the Von Braun. Using the tram and witnessing the remaining survivors fleeing in the ship's escape pods, the soldier makes his way to the bridge and picks up the access card. He follows SHODAN's instructions by proceeding back to the Operations Deck and the Engineering Deck however, when he arrives back on the Command Deck, The Many anticipate their plan to destroy the starship, therefore they have the shuttles loaded with their offspring and children. SHODAN instructs the soldier that none are allowed to escape and that the shuttles need to be destroyed. Once complete, the soldier made his way to the Grav Shafts connecting to the Rickenbacker however, once again, he is stopped by a Psi barrier and will now have to confront Anatoly Korenchkin on the bridge. Once he defeats him, he is now free to head on over to the Rickenbacker.

## Deck Layout

This deck features the following areas:

* Tram
* Grav shafts connecting to the *UNN Rickenbacker*
* Cargo Bays
	+ Cargo Bay A
	+ Cargo Bay B
* Shuttle Bays
	+ Shuttle Bay 1
	+ Shuttle Bay 2
	+ Shuttle Command
* Command Access Bulkhead
	+ Command Lobby/Reception
	+ Medical Annex
* Officer's Quarters
	+ Officer's Lounge
	+ Chemical Storeroom
* Escape Pods
* Captain's Quarters
* Von Braun Bridge
	+ Conference Room

## Command Senior Crew Members

* Anatoly Korenchkin
* Norris

## Discoveries

### New Enemies

* Blast Turret
* Psi-Reaver
SHODAN: Need CPU's

**Need CPU's** is a log in *System Shock*.

## Transcript

Cyborg 77-E: You are to divert a maintenance bot to the computer rooms on levels 1 through 6 immediately to ensure the functioning of all CPU�s. If that triop lacky gets even a single digit of that systems authorization code, I�ll send you personally to the defense of the reactor level!
Hassium (Hs)

**Hassium (Hs)** is a chemical in *System Shock 2*.

## Description

A small quantity of Hassium (Hs).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Bridge access card

**Bridge access card** is a access card in *System Shock 2*.

## Description

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Cyber module

**Cyber module** is a special item in *System Shock 2*.

## Description

Cybernetic Modules contain a mix of programmable RNA databases and brainwave EM which can be used to augment a cyber rig at any Upgrade Unit, a proprietary TriOptimum training device. Skills acquired via Upgrade Units are not guaranteed to last more than a few weeks, though skills acquired in this fashion and then used consistently, and especially under stressful conditions, are frequently found to be permanent. God, was he jacked. I had never seen a specimen like him. How much of his original self remained? Hard to say. However, I must admit... he put the sigh back in cybernetic. - She magazine, July 2111.
EMP rifle

**EMP rifle** is a weapon in *System Shock 2*.

## Description

The EMP rifle's origins lie back in the 20
century, where it was discovered that a
residual effect of nuclear explosions was the total disruption of radio and electrical signals.
Scientists were able to isolate the magnetic pulse that caused this disruption and incorporate it
into a weapon that was devastatingly effective against droids, cyborgs and robots. However, it
has absolutely no effect against non-cybernetic organic targets.

## Evaluation

No effect against non-cybernetic organic targets means it's pretty much inventory dressing. The only marginal use is against the heavy duty security droids that occasionally come into play, but by then you'll have the M22 assault rifle at your disposal - or the grenade launcher.
Lonni Stevens: Charging robots

**Charging robots** is a log in *System Shock*.

## Transcript

Announcement to security maintenance personnel. While recharging security-2 robots in the maintenance bay, you may notice considerable power drain to auxiliary systems. Lights will dim and the door leading out of the room will be locked. If an emergency arises and you need power, hit the charge interrupt button. The lights and doorlock will be back on line and the robots will be revived from their charge sleep.
Abe Ghiran: Security level

**Security level** is a log in *System Shock*.

## Transcript

Made it to security level, which looks now like a heavily guarded fortress. The elevators are torn out. Have to find a way inside the central shaft which goes right to the bridge. Energy drain mines prevent me from using jump jets to get there. Perhaps I can find the control to the force bridge which goes to central shaft. It will be up there, somewhere, guarded by filthy cyborgs.
Anti-toxin hypo

**Anti-toxin hypo** is a consumable in *System Shock 2*.

## Description

An anti-toxin hypo.

The Vita-Hyb Detoxification Hypospray acts fast, and it acts strong, to rid your body of chemical and environmental hazards. Had too much to drink? Wandered too close to a synthocrete building in progress? Try a dose! Children, senior citizens, pregnant women, and those on any form of medication are warned to consult Health Advisory 1053-T-032 before using. -Vita-Hyb skybanner, 2110.
Recall Escape

**Recall Escape** is a cyberspace software program in *System Shock*.

## Description

This one-shot program instantly rewrites a user’s address location to the point of Net
entry. This is useful if you’ve lost most of your personal integrity and want to jack out before security finishes
you off.

## Gameplay

* Select from the inventory panel and double left-click to use.
Ed Aubry: New storage layout

**New storage layout** is a log in *System Shock*.

## Transcript

Okay Sabo, I�ll stop complaining about my schedule if you�ll tell me why all those bots are rebuilding the storage rooms! They�re installing repulsor lifts in the strangest places. Did MacLeod authorize this? If he did, he should have his head examined. You mentioned SHODAN was acting a little strangely lately...maybe someone should look into it.
Medipatch

**Medipatch** is a dermal patch in *System Shock*.

## Description

An antiseptic healing patch with filler tissue and rapid growth compounds, effectively asmaller, simplified version of the much bulkier first aid kit. The Medipatch raises your health by delivering antibacterial and tissue-regenerating agents over a short period of time.

## Gameplay

* Use from the inventory panel with a double click.
SenniTech class 3 powered armor

**SenniTech class 3 powered armor** is a body armor in *System Shock 2*.

## Description

A suit of powered armor.

The UltraTech class 7 combat armor requires power to run the repulsion fields and support the shielding panels, and requires a strength of 3 to equip. It burns 1% of its charge every five seconds. The class 7 armor is the TriOptimum military division's top model. From the solid titanium/polymer shielding panels to the 1-inch repulsion field around the wearer, the class 7 is the premier in protection. While supposedly available for UNN military, most class 7 models seem to be available principally for TriOptimum security forces.
ER-90 laser blaster

The **ER-90 laser blaster** is a weapon that can be found and obtained in *System Shock*.

## Description

This new laser weapon fires a pulse of high-energy ultraviolet light. The built-in liquid nitrogen cooling system allows for high-intensity damage.

## Characteristics

Drawing from its personal battery to create a beam of energy that can harm entities that come into contact with it, the laser blaster can easily dispose of moderate threats, whether biological or mechanical in nature.
Bruford Endicott: Power Outages

**Power Outages (Endicott)** is a log in *System Shock*.

## Transcript

Power outages in Beta quadrant are continuing. Engineering is at a loss to explain them. Some project with a high job priority in the computer is re-routing a lot of power, but nobody seems to know what it is. For the time being, have had Mr. Wong install back-up manual circuit breakers for the level, so at least we can bring the lines back up after surges.
SHODAN: Mutagen Transfer

**Mutagen Transfer** is a log in *System Shock*.

## Transcript

Directive to Cyborg F-71: The time has come to test the virus in a proper environment. Mutagen experiment V-5 must be moved to Beta grove, located on the executive level. We will let the virus run rampant in the grove, and watch carefully its effects on vegetable and animal life forms. When the strain is perfected, we will unleash it on Earth to facilitate our conquest.
Mug

**Mug** is a miscellaneous in *System Shock 2*.

## Description

A ceramic mug with the TriOptimum logo.

The Vacuu-Sol insulated mug keeps hot beverages hot and cold beverages cold, up to three years at a shot. The semi-permeable force-field over the rim prevents heat transfer, as well as keeps the liquid inside in case of a spill.
Edward Diego: Investigation

**Investigation** is a log in *System Shock*.

## Transcript

I learned that I am under investigation by Trioptimum Internal Security. We have to burn the evidence. The logs of the experiments are protected by the security system SHODAN, so I am hiring a programmer to crack it. With control of SHODAN, we will also own the robots and other systems on the station. That will be my shield if they try and oust me.
Jared Fortier: Storage lost

**Storage lost** is a log in *System Shock*.

## Transcript

I got together that inventory you asked for. This stuff is in the storage compartment near the Beta maintenance closet:
1 Navigation and Mapping Unit
1 EMP grenade
6 Interface Demodulators
4 Hollow-tip 2100
3 Needle Darts
Most of the stuff is emergency supplies; I�m keeping the demodulators there until I find a better place for them.
Annelid worm launcher

**Annelid worm launcher** is a weapon in *System Shock 2*.

## Description

This is an exotic device, made of semi-sentient organic material. It has been heavily modified, to the point where it is impossible to discern its original function. As currently configured, this object is a weapon, designed to deliver payloads of annelid worms. These worms must be collected in standard laboratory beakers, and loaded into a side compartment of the device. An integrated chemical injector can alter the chemistry of the worms, so that they can be made deadly either to human (and partially human) targets, or to pure annelids.

The annelid launcher requires a Strength of 3, an Agility of 3, and an Exotic Weapons skill of 6. The first modification to this device increases the clip size, while the second doubles projectile speed. Additionally, both modifications increase weapon damage. This device uses annelid worms for ammunition, which must be collected in beakers. The weapon may be set to damage either pure annelid creatures, or human/hybrid creatures.

## Evaluation

A souped-up viral proliferator that manages to top its uselessness by requiring a very specific build. And then it kills you.
Strength booster

**Strength booster** is a consumable in *System Shock 2*.

## Description

A strength booster.

The Strength-Boost pharmaceutical confers one point of strength, up to a maximum of eight points, for five minutes. Vita-Hyb, the makers of Strength-Boost, have been rumored to sell surgically implantable Strength-Boost drip packages for athletes, though such things are, of course, highly illegal.