Rank 4 - Iron Hellscape

## *"The Threat zeroes in on awakening Receivers, they have prepared an Iron Hellscape for you to traverse. The post-mindkill world begins to fall apart around you."*

You see the light beaming out from your third eye, you must push through to the surface and Awaken. Your mind is on fire. You feel the burning in your head, the Threat is angry and is lashing out at your mind. Rank 4 tests your ability to retain focus, in the face of adversity. Sightlines everywhere and each door is full of lead, be cautious and be aware dear Receiver.

* Tapes Required to Progress: 20
* Threat Echo or Stalker Tape capable of spawning
* Saferoom distance: 2
* 0 extra starting ammo
* No Tripmines
* Special: ALL armored turrets, everywhere
* Special: ALL turrets are pre-chambered with a round
* Special: There is a fixed 20% chance to spawn with the Yeet Cannon
* Special: Fixed 20% chance to spawn with a Flashlight ONLY when you get the Yeet Cannon

Guns:

1. Sig SAUER P226
2. Glock 17
3. Beretta M9
4. Desert Eagle
5. Yeet Cannon

Rank 4 has 5 Segments for the tile generation:

* Segment 1 - Area 2500m: -Armored Ceiling Turrets, Armored Turrets, Cutouts, & Cameras introduced

```
1. Ceiling Turrets 0.2/2 -
2. Turrets 0.2/2 -
3. Cameras 0.075/2 -
Turret Magazines | 2 - 2 -
Cutout Turrets chance | 15% area rate -
Light Switch off | 50% area rate -
Broken Windows | 50% area rate -
Broken Lamp chance | 75% area rate -
Tape chance | 4% area rate -
Capped mag | 60% area rate -
Magazine | 10% area rate -
Flashlight | 2% area rate -
Ammo on ground | 65% area rate -
Blocked Door % starts at 50% -

```

* Segment 2 - Area 3000m: -Drones introduced; Ceiling Turrets & Turrets increased

```
1. Drones 0.015/2 -
2. Ceiling Turrets 0.25/2 ↑
3. Turrets 0.25/2 ↑
4. Cameras 0.075/2 -
Cutout Turrets chance decreased | 0.1% area rate ↓
Patrolling Drone | 33.3% area rate -
Light Switch off increased | 75% area rate ↑
Broken Windows increased | 75% area rate ↑
Broken Lamps increased | 85% area rate ↑
Tapes increased | 6% area rate ↑
Capped mag decreased | 50% area rate ↓
Magazine decreased | 5% area rate ↓
Flashlight increased | 4% area rate ↑
Ammo on ground decreased | 60% area rate ↓
Blocked Door % increased to 60% ↑

```

* Segment 3 - Area 5000m: -Ceiling Turrets & Turrets decreased, Drones increased

```
1. Drones 0.275/2 ↑
2. Ceiling Turrets 0.1/2 ↓
3. Turrets 0.1/2 ↓
4. Cameras 0.075/2 -
Light Switch off increased | 100% area rate ↑
Broken Windows increased | 85% area rate ↑
Broken Lamps increased | 97.5% area rate ↑
Tapes increased | 10% area rate ↑
Flashlight increased | 6% area rate ↑
Ammo on ground decreased | 55% area rate ↓
Blocked Door % increased to 70% ↑

```

* Segment 4 - Area 2500m: -Ceiling Turrets & Turrets increased, Drones & Cameras decreased

```
1. Drones 0.215/2 ↑
2. Ceiling Turrets 0.12/2 ↓
3. Turrets 0.12/2 ↓
4. Cameras 0.034/2 ↓
Broken Windows increased | 100% area rate ↑
Tapes increased | 20% area rate ↑
Flashlight increased | 50% area rate ↑
Ammo on ground decreased | 50% area rate ↓
Blocked Door % increased to 80% ↑

```

* Segment 5 - Area 2500m: -Ceiling Turrets & Turrets increased

```
1. Drones 0.215/2 -
2. Ceiling Turrets 0.2/2 ↑
3. Turrets 0.2/2 ↑
4. Cameras 0.034/2 -
Cutout Turrets stop spawning
Ammo on ground decreased | 45% area rate ↓
Blocked Door % increased to 90% ↑

```