Aetherian sector

Map of the Aetherian sector

### Member Species

Acar, Cantium, Cathlium, Dovona, Elion, Humans, Mitura, Judecen, Julithar, Monoga, Nodith, Ofilian, Pimira, Sangrila, Talon, Thental, Tribion

## Aetherian Sector

### Overview

The Aetherian sector is the name for the section of space that the 10 nations occupies. Once the whole of the Aetherian sector was occupied by the Ocilion Empire till it's collapse in ~1800 BDoS. The Aetherian sector is the only fully explored section of space and based on voyages beyond the borders of it the amount of stars and livable planets in the Aetherian sector is far above the average amount in the rest of the galaxy.

## History

### Ocilion history

#### Early years:

The Ocilion empire was the first ever group to colonize and master the whole of the Aterian sector. Their empire rose to power and prominence far beyond any other species, using the lush planets of the Aetherian sector to support their ever growing power. Though the Ocilion history was well documented and preserved their technological rise remains fuzzy. The few documents about their pre-space empire exist with most stating that their god Ifirth brought them to prominence, they also credit Ifirth for their vast Psionic powers. The Ocilion empire presided over the entire Aetherian sector unopposed.

#### The vast war:

After a thousand years of ruling the entire sector the Ocilion came into contact with the Grimwar. Most of the history of this time was lost, the events that transpired following the first contact with the machine empire appears to have been purposely wiped. All that is known is that the Ocilion empire stole two major pieces of technology: The Shield, a massive six armed megastructure spread out like wheels on a spoke and the Crystal Station another six armed mega structure but closer in shape to a cylinder. Following this theft a long hundred year war started between the Ocilion empire and the Grimwar. The war was very devastating for the Ocilions. When it looked as though the Ocilions were losing they sabotaged the Shield breaking whatever the true function of the shield was as well as breaking it's space warping teleportation device. With this act of vindication the Grimwar ceased their conventional war and instead introduced a virus to sterilize the whole Ocilion population. Though there were some who were unaffected the Ocilion population dropped by 84% in a single generation. Those who survived thought they were immune and began to fix their proto-jump-points to transport ships between them as a way of keeping their vast empire from falling apart. After a brief period of new hope with the Grimwar gone and a transportation system innovated. This all fell apart when the virus adapted.

#### The twilight age:

As the Ocilion population dwindled they abandoned their capital on the Shield and headed for a planet in what would become the Ofilian territory. They took a very fertile race that was comparable to their own. They spent a long time trying to adapt their genes to the fledgling race of the Oflian species, but it was a race against time as the virus almost made them completely sterile. Eventually their experiments succeeded and they were able to mix breed with the Oflian creating the Ofilian race. However much of their technologies were lost and the new Ofilian race had to start almost a new and by the time that they were back to traveling and colonizing new planets they were far behind all the other species in the Aetherian sector.

### Post-Ocilion history

#### The rise of Ocwus:

Ocwus, a mostly ocean planet orbiting a gas giant, was the closest to the capital of the Ocilion empire (the Shield) and was believed to be observed by them at one point; some believing that Ocwus was an experiment to put multiple different species on the same world. Ocwus was home to the Humans species. Leaving their home planet of Ocwus in 21 BDoS they were able to undertake the long voyage to the Shield using a reversed engineered ATD taking from an derelict Ocilion ship.

#### The Star Control Federation:

Following the first journey through the jump-point leading them to the Shield they took the technology left behind and advanced quickly, soon colonizing new planets. As a result of them colonizing and expanding so quickly that they couldn't properly control all the new worlds they created. Soon the governing body from the former Ocwus government failed to properly control and police the new world resulting in civil unrest between the inner and outer colonize which brought about the rise of the Star Control Federation; mostly called Control by those that disliked it. Through sizeable military might they were able to secure order. But by then several other groups had achieved space flight and found the jump-points.

#### Pre-Mass Alliance history:

Following the reorganization into the Star Control Federation 5 major groups grew into the territory surrounding the Shield. The Tribion Union, the Thental Empire, the Dovana Expanse, the Monoga Consortium and the Talon Republic. These groups all came to control the areas surrounding that of the Star Control Federation who tried to keep possession over the Shield where the Tribion Union took control over the recently discovered Crystal Station. The groups had several small armed conflicts but an uneasy peace was held. Eventually they discovered more and more groups outside their territories that soon replaced their fear of the other nations in the same territory. Soon these nations decided to collaborate on a military and economic level that put them vastly ahead of all the other nations that were growing to control territories in the Aetherian sector. It wasn't truly ratified until the failed invasion of the Ofilians to reclaim the Shield and their former territory. The officially formation of the Mass Alliance was in 87 DoS (Discovery of the Shield).

#### Mass Alliance history:

Following the formation of the Mass Alliance and the pooling of resources and power the MA found that they had dramatic leverage over the other nations that had formed. As such they were able to instill their standards across the Aetherian sector. Such as the standard day period (24 hour period, 30 days in a month, 12 months in a year), standard date starting at 86 DoS (Dating from the first discovery of the Shield (the Ofilians refuse to use this term and refer to this calendar as RDoS for Rediscovery of the Shield)) and standard measurement system of the metric system. They also started using their military power and intelligence group of OSNI to help keep their higher position over the other nations. This would be apposed by the Ofilians, the United Cantium Conglomerate (UCC), Kingdom of Nodith and most importantly the Grand Duchy of Julithar.

### Serpent War:

#### Pre-Serpent war:

In the year 177 following a near civil war in the Independent Coalition of Planets (ICP) the Mass Alliance stationed a small group of forces in the Caradine system where they accidentally found a portal that was either left behind by the Ocilion Empire or the Grimwar. Accidentally activating it lead to another galaxy which the Territories of Sangrila sent a scout force into before encountering the Serpent empire. Following the first contact with the Serpent empire the empie destroyed the Sangrila ships and moved through the portal. They made their first appearance in the Aetherian sector by devastating the fleet that came to investigate the portal and forcing them to retreat out of the ICP. This started the Serpent war.

#### Serpent war:

The Serpent war was the most costly war in Aetherian history with a massive estimated casualties of both civilian and military even though it only lasted **REDACTED**. The Serpent Empire was much more technologically advanced and militarized than any of the Atherain nations. Using their advanced ships and tactics they crushed the early days of the war, smashing through the ICP's lose forces and then completely crushing the Territories of Sangrila with in a month. They had a brief non-aggression pact with the Ofilian Empire and moved ships through their territories; before it was discovered it was a ploy and the Ofilians joined the war against them.

## Nations of Aetherian

### Extinct empire:

#### Ocilion Empire:

The Ocilion Empire was a vast empire that reigned over the galaxy from 2600 BDoS-500 BDoS. Their culture was segmented into science and warrior cultures. Their technology was highly advanced since they built the jump-points and the Judicature. However after a war with the Grimwar they went mostly extinct.

### Current Aetherian nations:

#### Mass Alliance:

Population estimated at: 260,110,000,000

The Mass Alliance is a combined empire of 6 former nations the Star Control Federation, the Tribion Union, the Thental Empire, the Dovona Expanse, the Monoga Consortium and the Talon Republic. They formed a democratic republic that holds the strongest navy and most powerful economy in Aetherian.

#### Territories of Sangrila:

Population estimated at 4,210,000,000

The Territories of Sangrila is a lose connection of clans of the Sangrila species. They are highly religious and fanatical, they often war with their neighboring nations such as the ICP, Mass Alliance and the Republic of Judecen. They have technologically regressed over generations and are constantly at risk of falling out of the space flight species. Their only form of economic power is highering themselves out as mercenaries for other nations.

#### ICP:

Population estimated at 60,000,000,000

The ICP or Independent Coalition of Planets is a loose collection of independent planets that split from the Mass Alliance to form their own nation. Alone none of them would be able to resist the Mass Alliance or other nations, however their combined might was enough to make it not be worth the effort to taken control of. The ICP was locked between the Mass Alliance, Territories of Sangrila, Republic of Judecen, Grand Duchy of Julithar and the Ofilian Empire as such it often finds itself influenced by these powers. In order to keep its independence all planets are in the ICP are in a defense pact against any outside threat, however this does not stop conflicts between member worlds.

#### Republic of Judecen:

Population estimated at: 91,390,000,000

The Republic of Judecen is a democratic republic with similarities to the Mass Alliance. Often described as a nation of engineers, the nation formed after a nuclear war devastated their home world. This caused them to hastily settle their home worlds sister planet and form an assembly to stop future conflicts between them.

#### Federation of Cathlium:

Population estimated at: 51,360,000,000

The Federation of Cathlium is the most peaceful nations in Aetherian . They are socialists and every industry is owned in some part by the government. They often seek to avoid or curb conflict with other nations, however because they lack a powerful enough navy to rival other nations they need to seek the aid from the Mass Alliance when conflict arises. The Cathlium are a water dwelling race and look much like mermaids from legends.

#### United Cantium Conglomerate:

Population estimated at: 182,780,000,000

A group of six nations formed together under a unified government known as the United Cantium Conglomerate.

#### Ofilian:

Population estimated at: 12,000,000,000

The Ofilian nation is the remanence of the Ocilion Empire. They followed a makeshift government set up in the emergency of their sterilization with the head science director as the leader of their government. Their former prominence as the Ocilion Empire has made them stuck up and xenophobic towards the younger nations of Aetherian . They are a very powerful Psionic  species, but not as powerful as the Ocilions once were.

#### Grand Duchy of Julithar:

Population estimated at: 191,990,000,000

The Grand Duchy of Julithar is a Constitutional Monarchy that follows the Grand Duchess, leaders have to be exclusively female. They follow a written constitution that binds the Duchess to following an agreed upon rule of law. The Grand Duchy is among the most militarily powerful nations in Aetherian , one of the few that could rival the Mass Alliance in a war. The Julithar are bipedal people who have long limbs, blue skin, dark eyes, four spikes off the sides of their heads that are their ears and a turquoise hair.

#### Mitura:

Population estimated at: 12,330,000,000

The Mitura is the youngest race on the Aetherian stage, having only reached ftl and colonization of other worlds in the year 298 DoS. With only one jump-point in their nation they control the smallest territory in Aetherian. Even with this disadvantage the Mitura have managed to thrive thanks to their trade foundation. The Mitura are capitalists and as such their major influence on the greater Aetherian sector is how much business and trade they conduct. This has given them a moderate amount of influence on galactic politics, enough to make their voice heard, but not always listened to.

#### Kingdom of Nodith:

Population estimated at: 77,000,000,000

A species that is masquerading a dictator ship as a democracy. They had to go through 4 civil wars after reaching space travel.

### Non-Aetherian nations:

#### Serpent Empire

The Serpent Empire is a slave based hierarchy where the older more powerful species of it rule over the newer and unproven ones. It spans it's own galaxy and is built for aggressive expansion at all costs.

#### Grimwar

Little is known about the Grimwar and yet they are the most influential faction on Aetherian history.

## Species

### Native to Aetherian

* Cantium
* Cathlium
* Elion
* Human
* Judecen
* Julithar
* Mitura
* Monoga
* Nodith
* Ofilian
* Pimira
* Sangrila
* Talon
* Thental
* Tribion

### None native to Aetherian

* Aspect
* Engineers
* Ghost
* Golem
* Hornets
* Impalers
* Juggernaut
* Lancer
* Mimic
* Pathfinder
* Phalanx
* Slimes
* Wasp
* Warlord
* Witch

## Religions

### Major religions

* Ifirithism
* Rei'Olozon

### Lesser religions

* The Old gods of Ocwus
* The spirits
* Shyvanora code

## Major Locations

* Cantium prime
* Crystal station
* Empress
* Judecen
* Ocwus
* Octavia
* Olozon
* The Shield
* Tribion prime

## Major people

* Atalanta
* Charlotte Vituralina
* Grand Duchies Lunaria Ellinia XIV
* Fleet Admiral Amelia Lindhal
* Martial Lord May Elisa Hemingway
* Commander John Walker
* Prime minister Kal Harland
* Agent Cathern Karliah
* Rendar "Ren" Reynolds
* Warrant officer second class (science officer) Elizabeth Palmer
* Lieutenant-commander Nora Arc
* Privet-Edward Cameron
* (Medical) Privet-Taka Shiala
* Privet-Vaneta Tela

## Conflicts

### Inter planitary conflicts

* Ocilian vs Grimwar war (~2000 BDoS)
* Mass Alliance vs Ofilian conflict (87 DoS)
* Republic of Judecen vs Ofilians (91 DoS - 93 DoS)
* Cantium vs Grand Duchy (101 DoS - 104 DoS)
* (Nodith) Seigfalt vs Inner colonies (106 DoS - 110 DoS)
* (Nodith) The second civil war (110 DoS - 113 DoS)
* (Nodith) The third civil war (114 DoS - 115 DoS)
* ICP succession from the Mass Alliance (118 DoS)
* Mituran civil war (122 DoS - 123 DoS)
* (Julitharian) Karadachia conflict (126 DoS - 130 DoS)
* (Nodith) The fourth civil war (137 DoS - 141 DoS)
* (Mitura vs Netheria)Debt collector war/War of awakening (147 DoS - 149 DoS)
* Grey fleet crisis (151 DoS)
* Serpent war (177 DoS - ███ DoS)

### Terrestrial conflicts

* Redwing Wars (~14,000 BDoS - 6,120 BDoS) (Elion - Dovana prime)
* Wars of Erina (~12,000 BDoS - ~1,000 BDoS) (Cantium - Cantium Prime)
* Sun and moon wars (~5,000 BDoS - 1,241 BDoS) (Julitharian - Olozon)
* Trails Wars (4,790 BDoS - 4,343 BDoS) (Elion - Dovana prime)
* Wars of the tiger (3,756 BDoS - 1,634 BDoS) (Tribion - Tribion prime)
* Scramble for Orivian Wars (3,342 BDoS - 3,014 BDoS) (Elion - Dovana prime)
* Orivian War for Independence (3,009 BDoS - 3,000 BDoS) (Elion - Dovana prime)
* Blackwing war (1,678 BDoS - 1,423 BDoS) (Elion - Dovana prime)
* Fracturing war (1,625 BDoS - 1,520 BDoS) (Tribion - Tribion prime)
* Cidel vs Queens of Acar (1,255 BDoS - 1,225 BDoS) (Human - Ocwus)
* Astoica War (1,234 BDoS - 1,189 BDoS) (Elion - Dovana prime)
* War of the princess/Shadow rebellion (1,195 BDoS - 1,158 BDoS) (Human - Ocwus)
* War of Cadali conquest (978 BDoS - 623 BDoS)(Cantium - Cantium Prime)
* Sh'lona's conquest (900 BDoS - 872 BDoS) (Thental - Empress)
* Sattered War (834 BDoS - 816 BDoS) (Elion - Dovana prime)
* Farilon war (767 BDoS - 749 BDoS) (Thental - Empress)
* The Fishmonger War (374 BDoS - 321 BDoS) (Talons - Talonis)
* The Great Awakening (319 BDoS - 314 BDoS) (Talons - Talonis)
* Vial War (334 BDoS - 302 BDoS) (Elion - Dovana prime)
* Siberia's Great War (255 BDoS - 246 BDoS) (Talons - Talonis)
* Baternarian war (253 BDoS - 248 BDoS)(Cantium - Cantium Prime)
* War of the wolf emperor (217 BDoS - 189 BDoS) (Thental - Empress)
* Briatanagra continental war (189 BDoS - 155 BDoS)(Cantium - Cantium Prime)
* The Great Inner Sea War (173 BDoS - 121 BDoS) (Talons - Talonis)
* Revolution Wars (144 BDoS - 94 BDoS) (Elion - Dovana prime)
* Gratom/Fallcia war (141 BDoS - 122 BDoS)(Cantium - Cantium Prime)
* Unification war (142 BDoS - 138 BDoS) (Human - Ocwus)
* The War of the Spear (120 BDoS - 99 BDoS) (Talons - Talonis)
* Zalious peoples revolutions (117 BDoS - 69 BDoS)(Cantium - Cantium Prime)
* Cataclism war (101 BDoS - 89 BDoS) (Tribion - Tribion prime)
* The last war of Empress (83 BDoS - 76 BDoS) (Thental - Empress)
* Gratom/Shandala war (72 BDoS - 71 BDoS)(Cantium - Cantium Prime)
* The War of Ten Million Feathers (72 BDoS - 64 BDoS) (Elion - Dovana prime)
* Eight years war (64 BDoS - 56 BDoS) (Cantium - Cantium Prime)
* The War of Talon (61 BDoS - 55 BDoS) (Talons - Talonis)

## Tech and travel

### FTL travel

FTL is made available because of Niven which allows warp travel through a system similar to a "Alcubierre" style drive known as the Advanced Transit Drive (ATD). This drive bombards a small drop of Niven with intense lasers which allow it to access subspace and with the power of magnets to manipulate the field it puts out can be shaped to form a warp bubble.

Due to the rarity of Niven most governments have strict regulations over the supply. Most nations hold a large reserve of Niven under government control, reserving it for military and diplomatic vessels first and foremost before making a smaller amount of it available for public use. Largely in the material transport market.

### Space travel

As Niven is rare most travel between systems is done for material transport and military craft, due to the distance between stars being on average 6 light years traveling at sub-light speeds would be impractically long. As such a large amount of space travel is done in its local system, traveling at sub-light speeds between planets using conventional thrust rocket and ion engines.

### Communication

Faster then light communication is viable thanks to communication buoys that use massive light bursts to transmit information. Much like the use of Niven these communication burst are partitioned to favor government and military, getting first dibs on bandwidth on each transmission, followed by major communication networks (such as news and entertainment) that buy their place on the communications bandwidth the remaining amount is split up among smaller business and privet individuals. Even this method provides latency and as such in system communication is far easier and more efficient. Allowing small groups of culture to form within a system. This has lead to an issue with language drift as groups develop their own slang independently of one another that gets incorporated into that systems identity. In order to prevent communication errors between people from different systems translation software needs to be updated regularly to account for such language drift.

### Weaponry

Those in the Aetherian sector make use of three major weapon types

#### Kinetic:

kinetic weapons are split between gas propelled weapons and magnetic based weapons. Gas based weapons use a case of explosives to propel a solid object forward well magnetic's move a object along a linear path. Most ships in Aetherian make use of large magnetic coil weapons mounted in the spine of the ship.

##### Spinal mounted coil guns

By far the most popular method of ship design is the spinal mounted coil gun (weapons built into the spine of the ship that most functions have to be built around). Coil guns utilize a Tungsten shell that go by the 1 by 4 ratio, i.e a shell one meter wide will be four meters long and a shell four meters wide will be sixteen meters long, these weapons move at 1m/s for ever meter of coil that they move through. A base line Valiant class cruiser will fire a shell with a force of 5.14 kilotons where as a Everest class dreadnought will fire with a force of 649,670.15 kilotons (or 649.67 megatons); it's important to note that this it their max power and are rarely used at that level, it's more efficient to use it a lower level of power then to fire it off at max per shot. Firing high level coil guns such as those found on dreadnoughts at full power, well powerful, will drain the ship almost entirely and leave it venerable for counter attack. As such it is most effective to never use it at full power unless attacking an immobile instillation or something where an immediate counter attack is unlikely. With the effectiveness of spinal mounted coil guns capital ships have taken to using multiple coil guns to maximize efficiency. The previously mentioned Everest class as well as the Lion class and others make use of two spinally mounted coil guns, where as the largest example of this is the Julitharian Nightmare class dreadnought uses four spinally mounted coil guns.

#### Missiles:

Well the name missile and torpedo are used almost interchangeably in Aetherian neither term is wrong. Missiles are categorized by the hammer scale for none-nuclear missiles and a specific scale for nuclear ordinance.

##### None-nuclear missiles scale:

* Ball pin hammer: The weakest missiles in the scale, often use to intercept larger missiles or to remove small obstacles out of the way
* Claw hammer: These are the most common form of missile, used to harass light ships like frigates or corvettes these are also able to destroy fighter craft in a single hit.
* Jack hammer: These are normally used to hit large ships, anything from a cruiser up, they leave a significant impact against what ever target they hit, however are unwieldy against smaller targets like fighter craft
* Sludge hammer: Sludge hammers are typically anti-capital ships, however with shields that has stopped being true and gave way to the next class of missile
* War hammer: War hammers are massive missiles that can only be launched from capital ships or ships large enough to mount them in their missile pods.

##### Nuclear missiles scale:

* Javelin: Are tactical nuclear weapons classifying any nuclear weapon between 1-10 kilotons
* Havoc: Are mach more powerful weapons and categorize any nuclear weapon between 10 kilotons and 100 megatons
* Eclipse: Are the highest grade of nuclear weapon and rarely equipped on any ships, being any nuclear weapon above 100 megatons

#### Lasers:

Laser weapons use beams of high intensity light to damage a target. The CF (Certified Frequency) system is used to indicate frequency of light pulse every hundredth of a second (I.e CF7 fires seven pulses of light every hundredth of a second).

### Shielding

Aetherian use of low tech forms of shielding technology. The shield system make use of magnetically charged ions to create a thin wall around the ship, this shield can withstand minor impacts but falter after multiple impacts or higher level impacts. These shields are only able to be maintained through magnetic systems placed under the plates of armor, if these magnets are damaged the shield would be unable to function in that region around the ship. Due to the large power requirement to run all these magnetic systems the shields are normally left off until a combat scenario is encountered.

### Power systems

Aetherian makes use of two different forms of power supplies in all their military and civilian craft: nuclear fusion and perpetual-motion-cores.

#### Nuclear fusion:

Nuclear fusion is a very powerful power source of energy that can give ships a large amount of power but requires use of a large amount of Hydrogen.

#### Perpetual-motion-cores(PM cores for short)

Well not true perpetual motion they are able to power themselves with a loop back system of power, making them as close to perpetual motion as it could be for the Mass Alliance. They cannot produce as much power as a nuclear fusion core but they make up for this in other ways. To increase power just increase the amount of power going back to the core. However there are still dangers to using the PM cores, at higher speeds they become difficult to stop. In the event of a core going critical they must either dump the coolant on the core or eject core into space to avoid it damaging additional systems. Since PM cores do not require fuel they are used for all sub systems and none power intensive tasks.

## Navy classifications

Space craft falls into several groups in Aetherian and these groups also are used to categorize Serpent ships as well. Since single occupancy craft are not as prevalent to most forms of space combat the will not be addressed in this, neither will cargo vessels since they are often telescopic and can extend to fit more cargo.

### Class typing:

#### Light ships:

Light ships are categorized as being small ships normally between 50 meters to 300 meters.

* **Corvettes:** These are small ships normally used as escorts for larger vessels and almost always travel in groups. Largely Corvettes are used for point defense of larger craft such as cruisers or capital ships.
* **Frigates:** Somewhat larger then corvettes and also acting in an escort role, frigates can opperate more independently then corvettes and also act as additional fire support in fleet tactics.
* **Destroyers:** Destroyers are ships of small to mid size with a large amount of heavy weapons. Normally the class of destroyer is used when the ship has more powerful weapons then it can feasibly defend against, however with the overwhelming use of spinal mounted coil guns in Aetherian this classification became redundant as most ships would be able to destroy a ship of the same size with a single hit. Instead it refers to a ship's secondary weapons being mostly anti-capital weapons as appose to more all around weapons.
* **Light Cruiser:** Cruisers are ships that are able to operate independently as well as part of a group.T hese ships often have good all around weapons, anti-capital weapons and are generally grouped towards the larger size of none capital ships. Light cruisers are often smaller and have lighter weapons, built for speed and maneuverability over fire power.

#### Heavy ships:

Heavy ships are none-capital ships over 300 meters.

* **Cruisers:** The mid level of ships sizes and fire power. Often acting independently of fleets and acting as the center of a small battle group.
* **Battle Cruiser:** Similar to the Heavy Cruiser are large cruisers, the difference being that a Battle Cruiser could also be considered a large Destroyer or a small Battle ship. Battle Cruisers are easily identified as ships that have the weapons of a battleship with the armor of a cruiser but are more often described as cheap Battle Ships, which during times of peace makes the Battle Cruiser a redundant line.
* **Heavy Cruiser:** Often described as a reverse battlecruiser, with increased armor and lower fire power. They're very slow and lumbering but with high fire defense or fire power.

#### Capital ships:

Capital ships are ships that are over 600 meters and fill at least two of the guides of Capital ships: 1. A capital ship are the leads of a fleet or a flag ship of a fleet 2. A capital ships only threat are other capital ships 3. If a capital ship is lost the battle is lost 4. A capital ship will have the best guns in the fleet

* **Battleships:** Battle Ships are considerably just massive Destroyers, they are large and armed with massive weapons. The only distinction between a Battleship and a Destroyer is that it fits into the capital ship guide lines.
* **Dreadnoughts:** Dreadnoughts and Battleships are very similar ship types, both being big ships with lots of guns and stronger armor. In fact there is very little to distinguish the two types, the only real thing that seems to separate the two classes is the power of the main coil gun and size; dreadnoughts boasting a much more powerful coil gun then Battleships, either using larger munitions or a longer tube for increased speeds. Often times people boil down the difference as "A battleship is a more cost effective ship where as a dreadnought is going all in on size and range"
* **Carriers/Assault Carriers:** Carriers are massive ships that carry troops, supplies, fighters, bombers, shuttles and other necessities required for planetary invasions. There is also the sub variant of the carrier the Assault Carrier which could be called a carrier with more guns, though there is no standing definition of the difference between Carriers and Assault Carriers.

#### Titans:

Titans are ships that exceed 5 kilometers in length, these ships are exceedingly rear considering the time required to build one and their uselessness rises exponent after making a ship larger then 5 kilometers. One admiral even describing any ship bigger then 2 kilometers as "To big to turn and to slow to react to threats".

* **Super Carriers:** Super carriers are like carriers but bigger, often times so big that they are closer to mobile cities then an actual ship.
* **Fleet Carrier:** Well only one actual example of a Fleet Carrier exists, the Judicature, they are massive ships that can hold an entire fleet inside them. Considerably more of a battle station with engines then an actual ship.

### Naval doctrine:

Naval doctrine is a common cultural perspective of how the navy thinks and operates their fleets both at peace and at war. These doctrines influence their tactics, logistics, design and overall operation.

#### Mass Alliance:

The Mass Alliance uses the doctrine of Adaptability. All their ships and equipment are designed to be able to work in nearly any environment, well not excelling in those environments over dedicated designs the navy will never find itself out of its depths. They will always have a foot hold in any field or environment they need to fight in, this has lead to them needing to have one foot in every field (such as needing to adapt to space fighter combat when the Cantium decided to use it). This doctrine is best exemplified by the Valiant cruiser: a jack of all traits that can be re-fit to any situation, well not better then ships dedicated to that role, the amount of Valiant's available makes up for that short coming.

#### Republic of Judecen:

The Republic of Judecen is in the middle of transferring from the Cat Doctrine to the Wolf Doctrine, both will be described here.

##### Cat Doctrine:

The Cat Doctrine is about large and heavily fortified ships to keep up with their neighbors (the Mass Alliance and Grand Duchy of Julithar) with a focus on capital ships and destroyers with large caliber weapons. Most of their ships mounted some kind of oversized weapons, such as 100mm guns on their Tiger corvettes and Panther destroyers. Following the Grey Fleet Crisis in 151 DoS the Republic attempted to develop dreadnought type warships, the Galjerschmitt class, but found that their attempts to keep up with the dreadnought style capital ships was far to expensive and put to much of a strain on their logistics to maintain. It was decided to turn away from the expensive Cat Doctrine and move towards a more economical doctrine.

##### Wolf Doctrine:

The Wolf Doctrine was an attempt to move away from expensive capital ships to smaller ships that could act as area denial ships. With their much stronger ally of the Mass Alliance lending their naval strength in the event of a war it was felt that such a move was wise. The Wolf Doctrine is about fast small ships that could work together in pack tactics to wound and delay enemy ships till the Mass Alliance could come to assist. This plan however was changed by the Serpent war in 177 DoS. The Wolf Doctrine was switched to fight Serpent by building simple ships that took minimal engineering and could be built in mass, leading to the Iberian wolf frigate and later the even cheaper Iberian 2 class.

#### Federation of Calithium:

Well the Federation of Caltihium's navy is intended for research and scientific proposes in the event of war they are expected to defend their homeland. Their tactical doctrine is largely around constant retreating and inflicting damage over time and letting their enemy wear themselves down through attrition. Largely however they have aligned themselves with the Mass Alliance in order to use their stronger navy in the event of war.

#### United Cantium Conglomerate:

The UCC's naval doctrine is built around overwhelming numbers through their corvettes and fighters. The Cantium are the shortest species in Aetherian and have issues keeping up with their rivals building in larger sizes, especially in regards to handheld weapons, so they focus on their large population and ability to deploy them en-mass. The one area that is not effected by their size is aircraft so much of their ground warfare is based around air superiority, this has lead to their overdevelopment of aircraft and air power which has bleed into their space navy.

#### Grand Duchy of Julithar:

The Grand Duchy largely puts its naval doctrine into the philosophy of overwhelming rapid attacks sometimes referred to as the "quick slash" doctrine. This doctrine focuses on rapid attacks and ships that can continuously fire and push their opponents, keeping them from counter attacking by constantly maintaining pressure on them. This is best seen through their Scar destroyers and Nightmare dreadnoughts that boast loads of quick firing weapons in addition to slow heavier weapons and both have multiple spinal mounted coil guns. This doctrine did hit an issue with the Karadachia conflict in 312 DoS when Kardachia's environment proved too difficult to deploy forces rapidly and their quick strike style of warfare was unable to be used, turning the war into a slog for the Grand Duchy forces.

#### Mitura:

Similar to the Republic of Judecen the Mitura are unable to keep up with their neighbors in terms of ship power, only having one capital ship, and are reliant on the Mass Alliance to help fight their wars. This has lead to the Doctrine of withdrawal. As the Mitura nation is bordered by the Grand Duchy and Kingdom of Nodith on two sides and the Republic on the third, they're major naval tactic is to hold off enemy forces well they evacuate worlds and retreat into Judecen territory. This tatick is largely similar to what the Calithium had in mind, however they lack enough territory to wear down attacks through attrition so they largely intend to just leave their home systems and let the enemy take it till they could retake it with the Mass Alliance later on.

#### Kingdom of Nodith:

The Nodith use a very similar doctrine to the Grand Duchy however taking it to 11. The Nodith refer to it as Lighting Doctrine which emphasis that all forces should be able to move incredibly quickly, favoring speed vastly over durability, being able to overrun and take tactically advantages positions before their enemy can catch them. This is best seen in their Dragoon bunker armor which is built for high speed sprinting, or their Specter dreadnoughts.

## International treaties

Despite the disagreements between the nations of Aetherian there have been several international treaties that all have agreed upon to limit destruction in the event of a war and prevent the escalation of conflicts. Most notably are the one's signed aboard the FCS-Diplomacy.

### International treaty act (105 DoS)

As an act of neutral agreement between the powers of Aetherian the Cathlium called for all the powers to submit representatives to sign international law on what could and would be considered a war crime or violation of a groups right. As all nations were more then interested in showing up an being recognized by the other nations. Two notable absences were the Ofilians who declined and the Mitura who had not yet become a member of the political community.

Important points of this act:

* After a conflict all parties must aid in the search for wounded or other survivors
* No prisoner can be executed or forced into labor by a hostile or neutral group
* All prisoners must be respected and have their dignity upheld
* The sick and injured must be treated regardless of what party they fought for or against
* Unlawful acts such as torture, experimentation or forced labor to an enemy prisoner are not allowed
* All prisoners must be declared to the opposing side
* Medical groups performing treatment in the field cannot be fired upon
* Medical faculties are not to be targeted and cannot fire upon an enemy or will be deemed a hostile
* If a ship is damaged and unable to perform combat then it is to be treated as none-hostile
* If a ship is damaged beyond combat and the crew is required to abandon ship there must be a cease fire to offload its occupants
* Ships are not permitted to fire upon escape pods (this would later be repealed as it was decided that escape pods were far to easily mistaken as hostile missiles by point-defense computers and instead the prior law was promoted in its place)

### Diplomacy act (117 DoS)

Following the launch of the Diplomacy in 115 DoS it was hopped that the international community would recognize it as an independent authority on internal law and a "roaming" neutral point for the nations to congregate and discuss law. As such the Cathlium called for a new act in order to radicalize new laws and define previous terms of the International treaty act of 151 DoS. Most nations were willing to improve the laws however the international stage was becoming largely dominated by two major powers who lead most of the motions.

important points of this act:

* Prisoners of war must be feed (addition to previous point of respecting dignity of prisoners)
* PoW must be given clean and adequate shelter (addition to previous point)
* PoW must be released after the conflict has reached its resolution
* PoW cannot be used as a bargaining chip or as any other form of hostage
* Civilians must never be attacked, tortured or discriminated against
* Civilians are given priority care in the event that one most choose between a combatant or civilian
* Pillage and destruction of property, primarily that of historical or cultural value, is strictly forbidden
* An act of war must be declared before military action can be taken on another nation
* Multiple weapons banned under "inhumane" act

### Diplomacy act II (act on actions to be taken by technologically advanced species) (123 DoS)

Following the success of the first Diplomacy act a second one was planned one decade after, however it was delayed due to several factors. It wasn't until 134 DoS when the issues that were to be presented at the next meeting became more pressing.

Important points of this act:

* All sentient species are to be treated with a level of dignity and respect
* The destruction of a sentient species is strictly prohibited
* The uplifting of a pre-space flight species (i.e. the bring of a species that has not discovered space flight on their own to the galactic community) is prohibited. However this was violated by the Grand Duchy in 119 DoS as they saved the Pimira from certain destruction from environmental catastrophe, the international community deliberated if this broke the law as allowing their destruction would also be a violation, it was decided that the Grand Duchy was in violation of the law, but the law was in conflict with the previously stated law and thus would require re-wording to prevent such inconsistencies in the future.
* A ban on all autonomous weapons. This would later have to be reworded

### Diplomacy act III (161 DoS)

After the Mitura joined the galactic community and the previous issues regarding uplifting laws another meeting between the nations was set up to farther crate and clarify international laws.

Important points of this act:

* Redefining terms of "uplifting" as taking a species that is in no peril of extinction and giving them technology beyond their means that will allow them to become space fairing or a threat to themselves or other species
* A ban on autonomous weapons that have no design for an organic sentient person or persons to stop or abort the act that these weapons may or might commit
* Information about the "grater Aetherian nations" is not permitted to be given to a pre-space fairing civilization as it is deemed that this would irreparably change or jeopardize that groups culture/way of life and/or safety
* Super weapons/weapons of mass destruction are banned. Defined as "Weapons that cause an environment or environments to be unusable or un-occupiable for long periods of time, i.e. ten or more years." Weapons are permissible so long as the weapon is "clean" (using most unstable matter in the detonation) or have a concentrated area of destruction, such as kinetic weapons mounted on ships

### Serpent war act?

After the Serpent war ended in 1██ DoS it was debated to what extent the acts should apply. It was debated that as the Serpent empire didn't sign the acts they should not have the acts applied and all forms of warfare are acceptable against them as they often employed them, however it was pointed out that *"All sentient species are to be treated with a level of dignity and respect"* act was signed by all the Aetherian nations and that simply because Serpent did not that did not negate their responsibility and obligations.