recursal/Fanatic-Fandom huggingface dataset:
Eleusinian Belt

**Item Type:** Artifact

**Price:** Priceless

**Item Level:** 20

**Activation:** Interact

### Properties:

* **Arcane Nexus:** The Eleusinian Belt is an arcane nexus, resonating with the essence of ancient and primordial magic. It grants the wearer a +4 item bonus to all spell attack rolls and spell DCs.
* **Mystic Attunement:** The belt attunes itself to the wearer's magical abilities, allowing them to apply the benefits of the Eleusinian Belt to any spell or magical effect they cast.
* **Spellweaver's Embrace:** Once per day, as a free action, the wearer can activate the Spellweaver's Embrace. For the next minute, their spells and magical effects are empowered, gaining an additional 2d6 damage on successful attacks, and they can cast one additional spell per turn.
* **Cognizant Defense:** The Eleusinian Belt grants the wearer a +2 item bonus to all saving throws against spells and magical effects.
* **Ethereal Resonance:** The wearer gains the ability to see into the ethereal plane, allowing them to perceive and interact with ethereal creatures and objects.

**Usage:** The Eleusinian Belt enhances the wearer's magical prowess and defensive capabilities. The activation of its unique properties is done through a simple Interact action.

### Description:

The Eleusinian Belt is a legendary artifact, crafted in the forge of ancient magical traditions and imbued with the essence of mystic realms. Woven from ethereal threads and adorned with arcane sigils, it is a symbol of unparalleled magical mastery.

The Arcane Nexus within the Eleusinian Belt amplifies the wearer's magical potency, serving as a conduit for their spells and arcane energies. Its Mystic Attunement ensures that the belt harmonizes seamlessly with the wearer's magical repertoire, enhancing the effectiveness of every incantation and enchantment.

The Spellweaver's Embrace, a manifestation of the belt's true power, allows the wearer to channel an extraordinary surge of magical energy. During this brief yet potent embrace, spells and magical effects are intensified, becoming formidable tools of both offense and defense.

Cognizant Defense bestows a shield of magical awareness upon the wearer, heightening their resistance against spells and enchantments. The Ethereal Resonance, a profound gift from the Eleusinian Belt, unveils the unseen, allowing the wearer to peer into the ethereal plane and interact with the mystical entities that dwell within.

Legends tell of archmages and sorcerers who, adorned with the Eleusinian Belt, have transcended mortal limits, becoming conduits of ancient magic and guardians of arcane secrets. The belt, a relic of unparalleled mystic power, continues to shape the destinies of those who seek to unravel the mysteries of the arcane.
Caelum Stormrider

Stormrider

Caelum Stormrider is a dashing and adventurous skyship captain in the realm of Pneumanor. With a charismatic personality and a love for exploration, Caelum has captured the hearts of many with his swashbuckling tales and captivating presence.

## Appearance:

Caelum has a rugged yet charming appearance that befits a skyship captain. He stands tall with a lean, athletic build, which speaks of his physical prowess. His tanned skin, weathered by countless hours beneath the sun and stars, gives him an air of experience. Caelum's stormy gray eyes are sharp and perceptive, always scanning the horizon for the next adventure. His windswept, jet-black hair adds to his rugged charm.

## Sky Captain:

Caelum is known for his impressive skyship, the "Stormrider's Gale," a vessel renowned for its speed and agility. He navigates the skies with confidence, daring to explore uncharted territories and uncover hidden treasures. His crew respects and admires him for his leadership and fearlessness in the face of danger.

### Adventurous Spirit:

Caelum's life is defined by his thirst for adventure. He has traveled to distant lands, explored ancient ruins, and braved the most treacherous skies. His tales of encounters with mythical creatures, daring rescues, and thrilling escapades have made him a popular figure among those who long for excitement and the unknown.

### Charismatic Charm:

Caelum possesses a natural charm that draws people to him. His quick wit and sense of humor make him a delightful conversationalist, and he can easily captivate an audience with his stories. Whether in a bustling tavern or aboard his skyship, Caelum's presence is both magnetic and uplifting.

## Connection with Tiff:

Caelum and Tiff, the young elf witch from Wo Serin, crossed paths during one of his skyfaring journeys. Their shared love for exploration and the thrill of discovery sparked an instant connection. They often swap tales of their respective adventures and share a deep camaraderie. While their friendship is based on mutual respect and a shared sense of adventure, there's a subtle chemistry that suggests the possibility of something more.

Caelum Stormrider's adventurous spirit and captivating persona have made him a beloved figure in Pneumanor. He continues to sail the skies, seeking new horizons and embracing the boundless wonders that the realm has to offer.
Raven's Essence

**Item Level:** 14

**Price:** 3,200 gp

**Usage:** Consumable

**Bulk:** L

**Activation:** [Action]

Raven's Essence is a rare alchemical elixir, named for its inky black color and the enigmatic connection it forges with the mystical realm of ravens. When consumed, it grants the user the power to assume the form of a raven for a limited time. This elixir is often favored by spies, scouts, and those who seek the freedom of flight.

### Effects:

1. **Raven Transformation (1 hour):** When the user consumes Raven's Essence as an action, their body undergoes a remarkable transformation. For one hour, they take on the form of a raven. In this avian form, they gain the following abilities:
	* **Flight:** The user gains a fly speed of 60 feet with good maneuverability.
	* **Tiny Size:** The user becomes Tiny in size, allowing them to fit through small openings and avoid many obstacles.
	* **Eagle Eyes:** The user's vision becomes exceptionally keen, granting them a +4 circumstance bonus to Perception checks involving sight.
2. **Aerial Freedom:** While transformed, the user can carry objects or creatures of up to their own weight while flying. This allows for the transport of small items or allies during their flight.
3. **Raven's Cunning:** The user gains a +2 circumstance bonus to Acrobatics and Stealth checks while in raven form.

### Drawbacks:

1. **Fleeting Flight:** The transformation granted by Raven's Essence lasts for only one hour. After this time, the user reverts to their true form, potentially in an inconvenient or dangerous location.
2. **Avian Vulnerabilities:** While in raven form, the user is as vulnerable as a real raven to attacks, environmental hazards, and spells that affect birds. They have significantly lower hit points and may be targeted by predators or hunters.
3. **Identity Crisis:** Frequent use of Raven's Essence can lead to confusion about one's true identity. The user may have difficulty remembering their human form or struggle to differentiate between their raven form and their true self.

### Crafting:

Creating Raven's Essence is a complex alchemical process that involves a secret combination of rare herbs and feathers from specially trained ravens. Only a select few alchemists and druids possess the knowledge to craft this elixir.

### Adventure Hooks:

1. The PCs discover a hidden aviary where a reclusive alchemist has been breeding ravens and producing Raven's Essence. They must uncover the alchemist's motives and determine if the elixir's power is being misused.
2. A character in the party becomes addicted to the freedom of flight granted by Raven's Essence and starts using it recklessly. The group must confront their friend's descent into avian form and find a way to help them break free from the elixir's influence.
3. A village is plagued by a series of mysterious disappearances, and the PCs are called upon to investigate. They soon discover that a local druid has been using Raven's Essence to spy on the villagers, and they must confront the druid and put an end to their actions.
Aetherial Resonance Detector

(A.R.D.)

## Aetherial Resonance Detector (A.R.D.)

**Item Level:** 6

**Price:** 750 gp

**Usage:** 25 charges per day

**Description:** The Aetherial Resonance Detector, commonly referred to as the A.R.D. or "Ardy," is a compact handheld device designed to detect and measure fluctuations in aetherial energy. In a steampunk-inspired world, this device is a technological marvel, featuring brass fittings, engraved dials, and a glowing arcane crystal at its core.

**Activation:** *Frequency:* Once per round

**Effect:** When activated, the A.R.D. emits a series of clicks, whirrs, and visual indicators that allow the user to detect and locate areas of heightened aetherial activity, commonly associated with the presence of spectral entities or otherworldly phenomena.

### Mechanics:

* **Aetherial Detection:** As an action, you can activate the A.R.D. and point it in a direction. Roll a d20 and add your Perception skill modifier. The result determines the range at which you detect aetherial activity: 1-5 feet (DC 10), 6-15 feet (DC 15), or 16-30 feet (DC 20). If you succeed, the device emits clicks and whirrs that increase in intensity as you get closer to the source of aetherial energy.
* **Aetherial Resonance Scan:** As an action, you can spend one charge to conduct a more detailed scan of an area. Roll a d20 and add your Arcana or Occult skill modifier. The result determines the strength and nature of the aetherial resonance detected: weak (DC 10), moderate (DC 15), or strong (DC 20). This scan provides additional insights into the type and intensity of aetherial activity present.
Case Report: Rank 3 Residual Ethereal Manifestation - The Holloway House

**Date:** Tober 13, 1945

**Investigating Officer:** Veloris, Golden Thorn Team Leader

**Summary:** The Golden Thorn Team was assigned a case labeled "Rank 3 Residual Ethereal Manifestation," commonly known as The Holloway House. The investigation began on the ominous Oathday the 12th of Tober.

**Background:** The Holloway House, a mysterious and imposing structure, stood as a haunting enigma in the heart of New Garland. Reports of supernatural activities, inexplicable phenomena, and a history steeped in tragedy prompted the Golden Thorn Team's involvement. The property was once owned by Edmund Holloway, a man driven to the brink of despair by the loss of his beloved Eleanor.

### Objectives:

1. Determine the nature of the ethereal manifestation within The Holloway House.
2. Uncover the history and events leading to the reported supernatural occurrences.
3. Safely neutralize any lingering spirits or entities causing disturbances.

**Investigation:** The team conducted a thorough exploration of The Holloway House, encountering various paranormal phenomena such as apparitions, unexplained sounds, and residual energy imprints. Historical research revealed the tragic love story of Edmund Holloway and Eleanor, adding depth to the understanding of the ethereal manifestation.

### Findings:

* **Rank 3 Residual Ethereal Manifestation:** The spectral energy within The Holloway House was identified as a Rank 3 Residual Ethereal Manifestation, indicating a potent and lingering presence tied to intense emotions.
* **Edmund Holloway's Tragedy:** Edmund's desperate attempts to bring back his deceased love, Eleanor, led to the manifestation. His soul became tethered to a doll, resulting in a haunting that persisted for decades.
* **Drug Runner and Cult Activities:** The investigation uncovered the house's dual role in housing drug runners and cult activities, intertwining mundane criminal activities with supernatural elements.
* **Artifact from The Highlands:** Edmund's quest to revive Eleanor led him to an artifact hidden in The Highlands. The artifact served as a focal point for the ethereal manifestation.
* **Resolution:** The team, in accordance with Commissioner Cain's directives, safely and respectfully put to rest the lingering spirits within The Holloway House. The property was then cleansed by fire to eliminate any remaining dark influences.

### Recommendations:

1. Continued monitoring of The Highlands for potential artifacts with ethereal connections.
2. Collaboration with occult experts, such as Seraphina Nightshade, for further analysis of supernatural elements.

**Conclusion:** The successful resolution of The Holloway House case showcased the Golden Thorn Team's effectiveness in handling complex paranormal investigations. The integration of historical research, spiritual insight, and tactical execution proved pivotal in neutralizing the ethereal manifestation and bringing closure to the troubled spirits within.
Orcs

**Orcs** are a humanoid beastfolk who inhabit the land of Annarath.

## History

The Orcs were originated from the noble Anari people who were the original inhabitants of Asteriand. When Oleamwe created Death, famines plagued the lands of Asteriand and as a result many Anari started hurling their young children into rivers as they were unable to feed them. Many of these children were saved by Oleamwe and they became known as the Lost Children.

The Lost Children would grow up with Oleamwe and his two followers; Kirma and Âkharn. The Lost Children were taught to wield weapons forged by Âkharn and soon they were creating the first martial arts in the land of Asteriand.

By the time Oleamwe began the Shadow Year, a war against the Titans, the Lost Children composed most of Oleamwe's army and were lead by Ork Thelarian. After the Shadow Year ended in Oleamwe's defeat, the Lost Children hid on the outer-rim of Kar Kazan and began calling themselves Orcs, to honour their noble leader.

### Conquest of Annarath and creation of Thorgund

During the First Shadow Crusade, the Orcs, now lead by Thor Almaian, attacked the Elvish kingdom of El'Fanor ravaging it in the process. Eventually the Orcs reached Annarath, the cradle of the Anari people. After winning the arduous Siege of Grimhagen, the Orcs conquered Annarath for themselves and named their new home Thorgund, after Thor Almaian who died in Grimhagen.
Berkdin

**Berkdin** is a member of the Arukind Quartet. He was previously a guard in Dagraf, however after the town was destroyed and cursed, he joined the group that helped him kill the 'god' who brought the destruction to his hometown.

## Goblin War

### Estlin

During the Battle of Estlin, Berkdin helped organize an impressive defence against Goblin hordes with only civilian rabble. This proved vital in giving enough time for his friends to manage the evacuation for all the civilians. Berkdin did lose his leg during the fighting, which is why he was sent to the Cathedral of Goldring to heal.
Cursed Tarot Deck

**Item Level:** 9

**Price:** 400 gp

**Usage:** Held in 1 hand

**Activate:** [Interact]

**Resonance:** 1

The Cursed Tarot Deck is a beautifully crafted set of tarot cards adorned with intricate, eerie illustrations. The cards have an unsettling presence, and their designs seem to shift and change when no one is looking directly at them.

### Powers and Properties:

1. **Divination:** The user of the Cursed Tarot Deck can perform divination readings to glimpse into the future or gain insights into current situations. They can use it to cast the Augury or Divination spell as if using a 5th-level spell slot once per day.
2. **Ominous Predictions:** The tarot deck often reveals grim and ominous predictions, painting a bleak picture of future events. These predictions may be cryptic but are typically filled with foreboding and a sense of impending doom.
3. **Empowering Resonance:** The tarot deck resonates with the user's emotions and thoughts, granting a +2 item bonus to Intelligence-based skill checks and saving throws when used for divination purposes.

### Drawbacks:

1. **Cursed Destiny:** The use of the Cursed Tarot Deck ties the user's destiny to the grim predictions it reveals. Attempting to avoid or alter the predicted future can lead to unintended consequences or a sense of fatalism.
2. **Dark Influence:** The tarot deck may have a malevolent presence that subtly influences the user's decisions and actions, pushing them toward darker or morally ambiguous choices.
3. **Psychological Toll:** Glimpsing into a future filled with doom can take a toll on the user's mental state. Over time, it may lead to anxiety, depression, or even madness.

### Discovery and History:

The origins of the Cursed Tarot Deck are shrouded in mystery, with some believing it was created by a powerful seer or a malevolent entity seeking to manipulate the course of fate. Its history is marked by stories of tragedy and misfortune.

### Adventure Hooks:

1. The PCs come across the Cursed Tarot Deck in the possession of a reclusive fortune teller who has been using it to make dire predictions about the fate of a nearby village. They must determine whether the predictions are true and if so, how to avert the impending disaster.
2. A sinister cult or dark sorcerer seeks to obtain the tarot deck's power to further their nefarious plans, believing that the grim predictions align with their goals. The PCs must prevent the cult's actions.
3. A character in the party becomes fascinated by the tarot deck and begins to rely on its predictions, leading to moral dilemmas and internal struggles as they attempt to change their destined fate.
Ilythra, the All-Seeing

**Level:** 10

**Ancestry:** Aberration

**Heritage:** Eye Tyrant

**Class:** Sorcerer (Occult Bloodline)

**Background:** Otherworldly Observer

**Alignment:** Lawful Neutral

**Languages:** Common, Undercommon, Aklo, Abyssal

**Hit Points:** 80

**Armor Class:** 25

### Feats:

1. **Eye Rays (Advanced):** Choose three spells with the occult trait as your eye rays. Use these once per day each.
2. **Central Eye Focus (Improved):** Gain a +3 bonus on saving throws against visual effects.
3. **Mystic Senses:** Gain darkvision and can see invisible creatures.

### Spells:

* **Cantrips:** Detect Magic, Prestidigitation, Mage Hand, Shield
* **1st Level Spells:** Fear, Charm
* **2nd Level Spells:** Mind Thrust, Mirror Image
* **3rd Level Spells:** Vampiric Touch, Haste
* **4th Level Spells:** Dimension Door, Charm Monster

### Equipment:

* **Robe of Many Eyes (Greater):** Provides additional protection and enhances perception.
* **Staff of Arcane Mastery:** Focus for spellcasting and contains additional spells.
* **Gloves of Spell Parry:** Adds a bonus to AC against spells.

### Background Benefit:

* **Otherworldly Observer:** +2 to Occultism checks, and you can attempt to identify magic items as if you were trained in Arcana.

### Class Features:

* **Sorcerer's Bloodline:** Occult
* **Sorcerer's Spellcasting:** Charisma-based spellcasting, spontaneous spell selection.
* **Bloodline Focus Spells:** Gain access to focus spells like Waking Nightmare and Mind Reading.

### Special Abilities:

* **Gaze of Power (Su):** Once per day, Ilythra can focus all its eyes on a single creature, forcing them to make a Will save or be paralyzed for a short duration.
* **Master of the Arcane (Ex):** Ilythra gains a +2 bonus to all saving throws against spells and spell-like abilities.

### Appearance:

Ilythra is an imposing Gaze Weaver with a multitude of eyes, each radiating a different arcane energy. Its leathery skin is adorned with mystical symbols, and its central eye glows with an intense, hypnotic light. The creature moves with an otherworldly grace, its very presence radiating arcane power.

### Backstory:

Ilythra emerged from the depths of the Underdark, driven by a relentless pursuit of arcane knowledge. Over centuries, it honed its magical abilities, becoming a master of the occult arts. Now, Ilythra seeks to unravel the mysteries of the cosmos and expand its influence across the planes.
Machel Ortego

Machel Ortego

Machel Ortego, a name that resonates with camaraderie and close bonds, has walked a path intertwined with friendship and family. As a cherished childhood companion of Shannon Walker, Machel's presence has always brought warmth and loyalty to their shared experiences.

Born into a family rooted in Summer Springs, Machel is the offspring of Camilo Ortego and Adriana Calvinus Ortego. Her connections run deep with Franco, Héctor, and Malena, her brothers and sister who have shared the joys and challenges of growing up in their tight-knit household.

But Machel's familial connections reach beyond her home. Her father, Camilo, holds the esteemed role of the Summer Springs sheriff, instilling values of justice and responsibility in their lineage. With a strong moral compass and a genuine heart, Machel embodies the qualities her family holds dear.

In a town where everyone knows each other's stories, Machel's journey has been a tapestry woven with the threads of friendship and kinship. She continues to stand by Shannon's side, navigating the twists of life with a steadfast spirit and unwavering devotion to those she cares for most.

## Appearance:

Machel Ortego's appearance mirrors the warmth and familiarity that her close connections bring to her life. Her brown hair frames a face adorned with the hues of earth and nature, harmonizing with her surroundings in Summer Springs. Brown eyes, windows to her genuine soul, reflect the caring and genuine spirit that defines her character.

With a sun-kissed tan that speaks of days spent outdoors and adventures shared with friends, Machel's skin carries the stories of her hometown's embrace. Her appearance, much like her personality, exudes a down-to-earth charm that welcomes those around her into her sphere of trust and companionship.
Inheritor's Light

*Magic Weapon (Longsword), Legendary (requires attunement)*

**Price:** Not for sale

**Damage:** 1d8 slashing

**Special:** Versatile (1d10 slashing)

### Special Abilities

* **Radiant Strike:** The Inheritor's Light is infused with divine energy. When you hit a target with this longsword, it deals an additional 2d8 radiant damage. If the target is an undead or fiend, the extra damage increases to 4d8.
* **Radiant Aura:** As a bonus action, you can activate the radiant aura of the Inheritor's Light. For 1 minute, bright light shines from the sword in a 20-foot radius, and dim light extends an additional 20 feet beyond that. Any undead or fiend within the bright light must succeed on a DC 18 Wisdom saving throw or take 4d6 radiant damage at the start of its turn. Undead and fiends that start their turn within the dim light have disadvantage on attack rolls until the start of their next turn. Once you use this ability, you can't use it again until you finish a short or long rest.

***Appearance*:** The Inheritor's Light is a resplendent longsword with a blade that seems to be made of pure, shimmering light. Its hilt is wrapped in celestial leather that emits a soft, radiant glow, and the pommel is adorned with a symbol of a radiant sun. When wielded, the blade radiates a warm and comforting light, driving back the darkness that seeks to envelop the world.

***Origin*:** The Inheritor's Light is a legendary weapon passed down through generations of devoted champions who served a divine being of light and righteousness. Its true origin is shrouded in mystery, but its legacy is one of hope, courage, and unwavering dedication to defeating the forces of darkness.

This longsword is said to be blessed by a celestial entity, and its radiant power is both a beacon of hope and a devastating weapon against the undead and fiends that threaten the realms. The Inheritor's Light is sought after by paladins, clerics, and heroes who stand against the darkness, as well as those who seek to honor the legacy of its previous wielders.
Agile Alpenstock

*Rare Quarterstaff*

***Category:*** Items

***Damage:*** 1d6 bludgeoning

**Properties:** Versatile (1d8), Finesse

### Special Abilities

* **Swiftness:** The Agile Alpenstock is exceptionally light and well-balanced, allowing you to use your Dexterity modifier instead of Strength for attack and damage rolls with this weapon.
* **Mobile Parry:** As a reaction when a creature within 5 feet of you makes a melee attack against you, you can use the Agile Alpenstock to parry their strike. Roll a dexterity saving throw with a DC equal to the attacker's attack roll. If your saving throw result is equal to or higher than the attacker's roll, their attack misses.

***Appearance*:** The Agile Alpenstock is a finely crafted quarterstaff made from a blend of lightweight wood and reinforced with metal accents. Its design is sleek and elegant, resembling a staff that might be used by a skilled acrobat or a swift-footed traveler. The staff's grip is wrapped in high-quality leather for a comfortable hold.

***History*:** The Agile Alpenstock was initially created by a legendary monk who traveled the world seeking mastery over both combat and movement. It was said that the monk designed the alpenstock to serve as a symbol of the harmonious balance between strength and finesse, a philosophy that guided their teachings. Over time, the staff's reputation for agility and parrying prowess grew, attracting those who sought to embody its principles.

Adventurers who wield the Agile Alpenstock appreciate its versatility in combat, allowing them to strike quickly and defend themselves with unmatched speed. Its ability to turn an opponent's strength against them through precise parries has saved many a wielder from harm. As it is passed down through generations, the Agile Alpenstock continues to inspire those who value agility, grace, and the art of combining martial skill with nimble finesse.
Eclipsed Amulet

**Item Level:** 8

**Price:** 300 gp

**Usage:** Worn around the neck

**Activate:** [Interact]

**Resonance:** 1

The Eclipsed Amulet is a striking piece of jewelry, featuring an intricately carved sun on one side and a moon on the other. It hangs from a chain, and its appearance changes based on the time of day and the wearer's intentions.

### Powers and Properties:

1. **Light Manipulation:** The wearer of the Eclipsed Amulet can manipulate ambient light to create illusions or dim their presence. Once per day, they can cast the Ghost Sound or Silent Image spell as if using a 2nd-level spell slot.
2. **Shadow Cloak:** Once per day, the wearer can activate the amulet to envelop themselves in shadows, granting them Concealment (20% miss chance) for 1 minute. This effect can be used for both offense and defense.
3. **Alignment Shift:** The amulet's power is tied to the wearer's alignment. During daylight hours and when they embrace the sun's side of the amulet, they gain a +2 circumstance bonus to saving throws against fear effects and attacks from undead creatures. During nighttime hours and when they embrace the moon's side, they gain a +2 circumstance bonus to Stealth checks and saving throws against charm and compulsion effects.

### Drawbacks:

1. **Dual Nature:** The wearer's alignment and intentions influence the amulet's powers. Switching between the sun and moon sides of the amulet takes a toll on the wearer's emotions and may lead to inner conflict.
2. **Light and Dark:** The Eclipsed Amulet may draw the attention of beings associated with light or shadow, who may seek to influence or manipulate the wearer for their own purposes.
3. **Symbol of Duality:** The amulet's dual nature may cause NPCs to view the wearer with suspicion or distrust, as they represent both light and darkness, and their true allegiance may be unclear.

### Discovery and History:

The Eclipsed Amulet's origins are rooted in ancient tales of celestial battles and cosmic struggles. Some believe it was created by a long-forgotten deity to symbolize the balance between light and darkness in the world.

### Adventure Hooks:

1. The PCs discover the Eclipsed Amulet in a long-abandoned temple to a forgotten deity. Its powers could be instrumental in solving a local crisis or resolving a celestial conflict.
2. A faction of celestial beings seeks to acquire the amulet to tip the cosmic balance in their favor. The PCs are tasked with protecting the amulet or using its powers to thwart the faction's plans.
3. A character in the party comes into possession of the amulet and must grapple with its dual nature, making choices that affect their alignment and the campaign's narrative.
Light Bane Flail

*Weapon (Flail), Rare (requires attunement)*

### Traits:

* **Magical:** The Light Bane Flail is a magical weapon with potent enchantments.
* **Disruptive Impact:** On a critical hit, the target must succeed on a DC 17 Fortitude save or be blinded for 1 round due to the overwhelming brilliance of the flail.

### Enchantments:

1. **Radiant Ward:** The flail grants its wielder resistance 5 to radiant damage, providing protection against the forces of light.
2. **Umbral Strike:** Once per day, the wielder can channel the flail's power to unleash a burst of shadowy energy. On a successful hit, the target must succeed on a DC 18 Fortitude save or be enfeebled 1 for 1 minute.
3. **Luminous Disruption:** When the Light Bane Flail strikes a target, it has a chance to disrupt magical effects associated with light. On a critical hit, the target must succeed on a DC 19 Fortitude save or have one ongoing magical effect related to light (such as a light spell or a radiant aura) dispelled.
4. **Shroud of Twilight:** Once per day, the wielder can activate the Shroud of Twilight. When activated, the flail releases a burst of twilight energy in a 10-foot radius. Creatures in this area must succeed on a DC 20 Fortitude save or be slowed 1 for 1 minute as they are briefly caught in the shifting balance between light and shadow.

### Construction Requirements:

Crafting the Light Bane Flail requires a fragment of an eclipsed sunstone, a piece of obsidian exposed to total darkness, and the essence of a spell that manipulates shadows. The cost of construction is 2,700 gold pieces.

### Appearance:

The Light Bane Flail is a masterfully crafted weapon with a unique blend of radiant and umbral elements. The flail head consists of a series of spiked metal orbs, each embedded with a small eclipsed sunstone that dims or brightens based on the ambient light. The chain linking the orbs is made from a darkened metal, resembling the shadows that cling to the brilliance of light.

When wielded, the flail emanates a subtle radiant and shadowy aura. During combat, the eclipsed sunstones within the flail head intermittently release bursts of subdued light and shadows, creating a captivating and mystical display.

Upon activation of the Umbral Strike ability, the flail's orbs intensify with shadowy energy, and a temporary umbral veil envelops the weapon. This burst of darkness contrasts sharply with the radiant elements, providing a dualistic representation of both light and shadow in one formidable flail.

The Light Bane Flail is a versatile weapon, capable of both defending against radiant attacks and harnessing the power of shadows to debilitate foes. It serves as a symbol of balance in the eternal struggle between light and darkness.
Sacred Sword of the Legendary Hero

*Weapon (Any sword), legendary (requires attunement by a character with proficiency in longswords or shortswords)*

This magnificent blade is said to be forged in the heart of a dying star, infused with the essence of a long-forgotten legendary hero. The Sacred Sword of the Legendary Hero is a weapon of both immense power and divine purpose, radiating an otherworldly aura that inspires those who wield it.

### Properties:

* **Weapon Type:** Longsword or Shortswords
* **Damage:** 1d8 slashing (longsword) or 1d6 slashing (shortsword)
* **Critical:** 18-20/x2
* **Magical Enhancement:** +2 to attack and damage rolls

### Special Abilities:

1. **Heroic Resonance:** The Sacred Sword resonates with the heroic spirit of its legendary origin. The wielder gains a +2 circumstance bonus to Diplomacy and Intimidation checks when interacting with allies or enemies. Additionally, the sword emits a faint, comforting glow in the presence of allies.
2. **Divine Blessing:** Once per day, as a reaction to taking damage, the attuned wielder can call upon the divine energy within the sword to reduce the damage taken by half.
3. **Hero's Legacy:** The sword is linked to the memories and skills of the legendary hero. The attuned wielder gains a +2 item bonus to one skill of their choice, reflecting the expertise of the hero who once wielded the blade.
4. **Celestial Strike:** Once per day, the wielder can channel the celestial power within the sword to make a special attack. On a successful hit, the target takes an additional 2d8 radiant damage and must succeed on a DC 22 Will saving throw or be frightened 1 for minute.
5. **Mystic Bond:** The attuned wielder can communicate telepathically with the sword, gaining insights and advice related to their current situation. The sword has a deep knowledge of legendary battles and heroic deeds.

### Curse:

The Sacred Sword of the Legendary Hero does not come without its burdens. The hero's spirit within the sword may occasionally assert itself, urging the wielder to take on challenges that align with its own unfinished business or goals. This can lead the wielder into perilous situations or conflicts that they might otherwise avoid.
Gaze Weaver

* **Ancestry:** Aberration
* **Heritage:** Eye Tyrant
* **Class:** Sorcerer (Occult Bloodline)
* **Background:** Otherworldly Observer

### Feats

* **Eye Rays:** Choose two spells with the occult trait as your eye rays. Use these once per day each.
* **Central Eye Focus:** Gain a +2 bonus on saving throws against visual effects.

### Spells

* **Cantrips:** Detect Magic, Prestidigitation, Mage Hand
* **1st Level Spells:** Fear, Charm

### Equipment

* Amulet of Darkvision
* Robe of Many Eyes
* Scrolls of Mind Blank

### Background Benefit

* **Otherworldly Observer:** +2 to Occultism checks, and you can attempt to identify magic items as if you were trained in Arcana.
Tips & Tricks

## Useful Items

These items are extremely useful (as the name implies) and are generally cheaper/more efficient than alternatives.

## Miscellaneous

* When exploring, make sure to grab all of the chests, pistons, and furnaces that you can. These items are far more expensive than usual, and you'll thank yourself later.
* The easiest way to obtain good armor is to kill mobs. Mobs can drop many kinds of armor; The best possible drop is QuantumSuit armor from IndustrialCraft 2. You'll be hard-pressed to find better armor for quite some time. It wouldn't be a bad idea to set up a mob farm and farm for this type of armor.
* Due to the Biomes O' Plenty mod, certain gemstones can only be found in certain biome types. For example, mountainous biomes contain emerald ore, making them great places to mine. More info can be found here.
* When zapping items with an Atomic Reconstructor, turn items into blocks and spit those out. It costs the same per item zapped.
* Make a Sand Generator by having liquid starlight flow into flowing lava. Have the sand fall onto a torch and a vacuum hopper collect.
* When dealing with small liquid amounts(seed oil in early game for impregnated sticks) use a pipette rather than a bucket.
* A small plate presser can be automated with a block placer set to deactivate on redstone signal. Then using a redstone signal and repeater to send a redstone in the block getting pressed which uses bud power to activate the presser. Or you can use a gold button to quickly activate instead.
Multifaceted Spyglass

*Wondrous Item (Divination)*

**Item Level:** 5

**Price:** 2,500 gp

**Usage:** Held, 1 hand

This finely crafted spyglass is a masterpiece of both artistry and enchantment. Its design centers around the concept of capturing and multiplying reflections, allowing the wielder to tap into the intricate energies contained within mirrors.

**Activation:** Using the multifaceted spyglass requires an Interact action to align its polished surfaces and capture reflections. Once reflections are captured, the wielder can use a Command action to channel magic through the spyglass.

**Effect:** When you use the multifaceted spyglass to capture reflections from a specific source (such as a distant object, a celestial body, or a mirror), you gain a +2 item bonus to the following checks and actions:

* **Perception Checks:** To observe details or hidden elements in the reflections.
* **Arcana Checks:** To analyze and understand magical phenomena or illusions in the reflections.
* **Spell Attacks and DCs:** When casting spells that target or affect objects, creatures, or areas reflected within the spyglass.

Additionally, the multifaceted spyglass allows you to attempt skill checks related to mirror magic or divination with a +2 item bonus.

**Charging Magic:** You can use a Command action to channel magical energy through the spyglass, consuming one resonance point. This allows you to attempt a skill check or perform an action related to divination, scrying, or mirror magic with the same +2 item bonus as listed above. This use expends the resonance point and requires the reflections to be previously captured.

### Craft Requirements:

> Craft Wondrous Item, Divination spells or mirror magic spells.
> *This finely crafted spyglass allows its wielder to tap into the intricate energies contained within mirrors, providing enhanced perception and magical insights when focused on specific reflections.*
>
>
Armor

Armor provides protection against physical attacks, and characters wear different types of armor to increase their chances of survival. Common types include light armor (e.g., leather), medium armor (e.g., chainmail), and heavy armor (e.g., plate armor). Shields are also considered a form of armor, providing additional defense.

## Suit of Armor:

### Clockwork Armor:

This suit of *+2 field plate* is composed of durable plates of steel layered over an intricate framework of gears, springs, and pistons that move with mechanical precision. A suit of *clockwork armor* requires a special winding key to function; this key is created as part of making a suit of *clockwork armor*.

### Gundarn Suit of Armor:

This suit of armor is a masterpiece of clockwork engineering, incorporating advanced technology and magical enhancements. Inspired by the formidable Gundarn mech, this armor provides exceptional protection and various unique abilities.

### Steamforged Plate Armor:

The Steamforged Plate Armor is a masterpiece of steampunk craftsmanship. Crafted from reinforced steel plates, this armor incorporates an intricate network of steam pipes, gears, and pressure valves. When activated, the steamforged technology empowers the wearer with enhanced capabilities.

### Shardplate Armor:

Shardplate Armor is a formidable suit of full plate armor forged from magically infused shards of an otherworldly material. The shards interlock seamlessly, creating a unique and imposing appearance. The armor is known for its resilience and the ability to resist even the most devastating attacks.

### Kawa'bonga Shellplate:

The Kawa'bonga Shellplate is a distinctive and protective armor crafted from the shells of ancient turtles known for their resilience and adaptability. The armor's surface is adorned with intricate patterns reminiscent of ocean waves, paying homage to the creatures of the sea.

### Ecto-Shield Investigator's Duster:

The Ecto-Shield Investigator's Duster is a specialized armor designed for those who delve into the mysteries of the supernatural. Made from durable leather and reinforced with spectral materials, this duster provides protection against both mundane and otherworldly threats.

## Robes:

### Bloodmage Robes:

The Bloodmage Robes are a dark and mysterious garment, adorned with intricate patterns that seem to pulse with the essence of blood magic. Crafted by those who seek to harness the power of life force, these robes are both alluring and foreboding.
Sandalwood Guns of Eld

**Weapon Type:** Firearm (Dual Pistols)

**Price:** 35,000 GP

**Item Level:** 12

**Bulk:** L

**Hands:** 2

**Damage:** 2d8 Piercing

**Critical:** Fatal d12, Reload 1, Uncommon Firearm

**Range:** 60 feet

### Properties:

* **Elder's Legacy:** The Sandalwood Guns of Eld have been passed down through generations, carrying the essence of Arthur Eld himself. They gain a +2 item bonus to attack rolls and a +2 item bonus to damage rolls.
* **Rose's Grace (1/Day):** As a free action, the wielder can invoke the Rose's Grace. For the next minute, the Sandalwood Guns gain an additional +1 item bonus to attack and damage rolls, and critical hits with the guns have a x3 multiplier.
* **Scent of Sandalwood:** The sandalwood grips emit a soothing fragrance that grants the wielder a +2 item bonus to Will saves against fear effects.
* **Dinh's Mark:** The engraved scrollwork near the muzzle translates to "White," the dinh mark of Arthur Eld. The Sandalwood Guns have an inherent connection to leadership and command, granting the wielder a +2 item bonus to Intimidation checks.

### Description:

The Sandalwood Guns of Eld are a pair of finely crafted pistols, each bearing the mark of Eld. The steel used in their construction was melted down from the blue-grey blade of a powerful magical sword, now lost to the ages. The signature rose, the symbol of Eld, is delicately engraved on the side of each gun.

The sandalwood grips have retained their fragrant aroma over the centuries, a testament to the enduring nature of Eld's legacy. The scrollwork near the muzzle, spelling "White," reflects Arthur's leadership as a dinh, a mark that has been passed down through the lineage. When held, the guns seem to resonate with the skill and precision of true gunslingers, paying homage to those who carried them before.

Legend has it that the Sandalwood Guns were wielded by the likes of Arthur Eld, Steven Deschain, and ultimately, Roland Deschain—the last gunslinger of Gilead. These firearms have seen countless battles and are steeped in the history of Mid-World, making them both a powerful tool and a symbol of the Eld line.
Aetherblade Halberd

*Weapon (Halberd), Rare (requires attunement)*

### Traits:

* **Magical:** The Aetherblade Halberd is a magical weapon with potent enchantments.
* **Ethereal Strike:** On a critical hit, the target must succeed on a DC 18 Will save or become slowed 1 for 1 round as the ethereal energy disrupts their sense of time.

### Enchantments:

1. **Astral Reach:** The halberd's reach increases by 5 feet, allowing the wielder to strike foes from a greater distance.
2. **Planar Slicer:** Once per day, the wielder can channel the ethereal energy into a devastating sweep. Make a single attack roll against all creatures within a 10-foot cone. This attack deals normal damage and triggers the Ethereal Strike effect on a critical hit.

### Construction Requirements:

Crafting the Aetherblade Halberd requires a shard of crystallized ethereal energy, a silvered haft forged under a lunar eclipse, and the essence of an astral projection spell. The cost of construction is 2,500 gold pieces.

### Appearance:

The Aetherblade Halberd is a masterfully crafted polearm that combines elements of ethereal beauty and martial functionality. Its blade is made from a rare, translucent material resembling a shard of crystallized ethereal energy. This material shimmers with a soft glow as it catches the ambient light.

The haft, constructed from a silvered wood carved from a tree grown under a lunar eclipse, is adorned with delicate runes that seem to pulse with astral energy. The halberd's overall design gives it an otherworldly and celestial appearance.

When activated, the Aetherblade Halberd emits a faint hum, resonating with the rhythmic pulse of the ethereal plane. During the execution of the Planar Slicer ability, the halberd's blade trails a trail of shimmering, astral energy as it sweeps through the air, creating a visually stunning display of the weapon's mystical power.
Parallel Convergence

In our world, there are a hundred million things that are still beyond human understanding. From the Big questions about time, space, our beginning and our end, to the smallest of conundrums like why ice is slippery or how bicycles actually stay upright. All these questions still need answering.

String theory and quantum physics has advanced far enough that many Panacea scientists don’t just *believe* there are other worlds, they know they exist, running parallel to our own. Hundreds of them. Millions of them. Maybe even infinite worlds. What sort of questions do those worlds have? Which ones have they already answered, and what powers and forces are they exposed to that we are not?

And what exactly would happen if something from those worlds crashed into ours?

## Theory of Parallel Convergence:

The theory of parallel convergence is where two counterparts from different realities collide together into one reality. Thus becoming a singularity to unknown effect.

It is theorized that such an effect for a being possessing a mind, soul and spirit the joining two would result in madness and or death.
Advanced Rocketry

There is a very useful (and official, too!) wiki for Advanced Rocketry, which can be found here. This page will only cover the changes made to Advanced rocketry in the Enigmatica 2 modpacks.

There are now multiple fuels able to be used for rockets :

Liquid Starlight

Rocket Fuel (as usual)

Neutron Fluid (doesn't work)

D-T Fuel

and others I haven't mentioned.

Asteroid mining missions are changed, but not a lot. They can provide you dimensional shards, iridium and starmetal, along with very useful steel blocks. But only small amounts of them. They can be automated, but honestly they're not worth the work. It's easier to go into AE2 and Mekanism then quickly automate steel. As for dimensional shards & iridium, you can find dimensional shards on planets like Uranus & Neptune, and iridium on most exoplanets.
Constable Report - Jacob Barnes

*Case Number: RB-65432*

### Incident Details:

On the morning of Av 8, 1945, the Ruby Harbor law enforcement department was alerted to the tragic discovery of the body of Jacob Barnes, a young individual known to possess certain psychic abilities. The circumstances surrounding his untimely demise remain a subject of thorough investigation.

### Preliminary Examination Findings:

Preliminary examinations of the body of Jacob Barnes revealed the presence of multiple puncture marks and defensive wounds, indicating a potential struggle preceding his unfortunate demise. The exact cause of death is yet to be definitively determined and is currently under active investigation.

### Suspect Investigation:

Given the bustling nature of Ruby Harbor as a major shipping hub and its diverse population, the investigation is considering all possible angles, including potential motives related to the transport and trade activities prevalent in the area. Additionally, law enforcement authorities are exploring any connections to the reported psychic abilities possessed by Jacob Barnes, ensuring no relevant leads are overlooked.

### River Involvement:

The discovery of Jacob Barnes's body in the Vircona River suggests that foul play was involved and that the perpetrators attempted to conceal evidence by disposing of the body in the waterway. Further analysis and inquiries are being conducted to trace the origins of Jacob's fatal injuries and determine the sequence of events leading up to the discovery of his body in the river.

The Ruby Harbor law enforcement department assures the community of its dedicated efforts to uncover the truth behind Jacob Barnes's tragic passing. The department seeks the cooperation of the public and encourages any individuals with relevant information or leads to come forward and assist in the ongoing investigation to bring those responsible to justice.

*Respectfully submitted,*

*Constable Elizabeth M. White*

*Ruby Harbor Law Enforcement Department*