recursal/Fanatic-Fandom huggingface dataset:
Attack

Attacking is an action that most units (General or minion) in Duelyst may take once per turn.

* Ordinarily, units can only attack enemy units that are adjacent to them (horizontally, vertically, or diagonally).
* When a unit attacks, it deals damage equal to its attack stat to the opposing unit. The damage is subtracted from the opposing unit's health total.
* The opposing unit then counterattacks (even if its health has been reduced to 0).
* The counterattacking unit's attack stat is subtracted from the attacking unit's health stat.
Aerial Rift

Core

.

## Description

Give your minions **Airdrop** this turn. Draw a card.

## Strategies

Aerial Rift is among the most underused cards in the game - and for good reason. Providing minions with Airdrop is only marginally useful. It is even less useful in a faction that features the Zeal keyword, which confers benefits to minions that are positioned next to a friendly General. While card cycle is always nice to have, the effect is too low-impact to justify play. If Lyonar players desire low-cost cycle, better options are available in Sun Wisp and Aegis Barrier.

## Gauntlet Strategies

Having Airdrop for 1 turn is not particularly important in gauntlet, especially since Lyonar Gauntlet decks tend to draft a significant number of cards with the Zeal keyword. Aerial Rift is often "draw a card for 1 mana", making it a mediocre card.

## Balance Changes

v. 0.0.20 - Added: Aerial Rift 1 mana "Give your minions Airdrop this turn. Draw a card."

## Card Lore

Gieves Sunsteel sucked at his teeth. 'They'll be here.'

The Silverguard Captain scanned the twisting underground passageways and adjusted the rivets of his full-plated armor, the inky blackness of the tunnels weighing heavily on his Silverguard Knights. His vanguard descended deeper into the bowels of the Serpenti nesting groves. The light grew brighter, leaking into the passage from a narrow archway up ahead. The sloping tunnel opened into a cavern with dense clusters of glowing inkhorn and creep moss, revealing mangled corpses piled in heaps a stride tall, arranged in neat piles like meat in a butcher's shop.

'Shields up,' breathed Gieves, his soldiers forming into a phalanx of impenetrable burnished steel around him. A distant scraping, cracking, and rattling echoed along the cavernous chamber.

Out of the burrows white shapes came, swarming over the ceilings like angry ants from a broken nest, boiling down the walls in a formless mass of twisted limbs, and snarling mouths and scraping claws. The pale horde tumbled down, an avalanche of gnashing fangs and clattering rock splinters. The subterranean chamber crawled with them — a slavering, clattering, hissing infestation.

'By Eyos,' someone whispered.

Gieves gritted his teeth, and he curled his armored fingers around the cold grips of his tower shields, and he watched the Serpenti come. A dozen strides away now, the front runners, and coming on fast.

'Ready the Rift!' roared Gieves. All around him the shields creaked as they angled down, men holding their breath, jaws clenched, armor grim and dirty.

Then the Sun Crystals chimed precisely in a semi-circle on the ground. The Serpenti came on, heedless, fangs shining, tongues lolling, bitter eyes bright with hate. The first portal appeared. Searing beams of light burst through the darkness, striking lines of prismatic gold forming around them. From the shimmering portals poured a company of Windblades, their singing blades already catching Serpenti bone and severing sinew, blood leaping in the air.

The Radiant Legion had arrived.

## Animations

Active

Actionbar
File:Aerial Rift effect.gif

Effect
Masks

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Masks** are cosmetic items worn by players in Hide and Shriek used to scare their opponent. There are scary masks of famous characters like presidential candidates Donald Trump and Hillary Clinton, and of more traditional horrors like skeletons and zombies. Masks can be modified with accessories like gooey eyeballs, bloody hatchets.

## List of masks

* **Mort:** An emblematic floating skull. Unlocked by default.
* **Scarecrow:** A stitched cloth bag resembling a creepy face. Unlocked at Level 3 or by achievement (**Archmage**).
* **Old Joe:** A rotting human head covered in maggots. Part of DLC.
* **The Mask:** A reptilian humanoid head covered by a mask. There are several masks to choose from. Part of DLC.
* **Spike:** A spiky version of Mort. Part of DLC.
* **Chuckles**: A Clown painted version of the Scarecrow. Part of DLC.
* **Putrid Astrid**: A green, acid-like version of Old Joe with a hanging eyeball. Unlocked by Dowloading "Secret World Legends" game.
* **Screaminator:** A metallic skull built using coltan and titanium alloy. Part of DLC.
* **Meatface:** Several chunks of meat stitched together to resemble the Scarecrow. Part of DLC.
* **Slash**: A bloody of Old Joe with a hanging eyeball. Part of DLC.

## Statistics

There are 10 Masks available in game currently.

There is a total of 3 Masks availiable for free, with 234 customisation combinations. (243 if the "Nice to meat you" achievement is completed, however it requires a DLC.)

There are 732 possible combinations including all 7 DLC masks.
Hex Lock

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Hex Lock** is a Level 1 spell in Hide and Shriek.

## Description

**Hex Lock** ***Lock an object magically shut***

* *Type:*  Interactables
* *Runes:*

**Places a lock on an interactable object which cannot be opened until the lock times out**

*"It was said that no thief could gain access to the personal effects of Sister Medeia—Greek nun and theurgist. Admirers often lamented that her heart also was locked away from mortal men. Physicians discovered that some metaphors are more solid than others, blunting three bone saws and breaking seventeen scalpels during her autopsy."*
Merlin

**Merlin** is a **summon** in **Soul Reverse Zero**.

Illustrated by ilumine works.

## Summary

Merlin is a wise man who combines high magical powers with his aged wisdom - for this reason, he is often called a magical master of the age. However, the old man is obsessed with women and lazing about. Because of this, he has very low motivation. Despite his wisdom, this laziness causes him to take actions that could be deemed unwise, sometimes resulting in extreme loss. If he encounters something he doesn't like, he'll do everything in his power to stop it, even if it means doing something wrong to become victorious.

*This article is a stub. You can help Soul Reverse Zero Wiki by expanding it.*
Unit Rankings

The following are **unit rankings** for the various **Units** in **Soul Reverse Zero**.

## Summary

Units in Soul Reverse Zero have very different roles, talents, and abilities - because of this, certain units are much better suited for traditional roles (such as "Tank" or "DPS") than others. The units below are sorted by their subjective ranked performance in those roles.
How to Reroll

This guide will show you how to **re-roll a summon gacha** in **Soul Reverse Zero**.

## Summary

The following are the recommended starting units, re-roll units (that is, units that if gotten, you should re-roll on), and essential rolls.

### Recommended Starting units

These units are highly recommended for your first rolls:

* Elaine (Has regen skill)
* Eurydice (Has regen skill)
* Brynhildr (High single target damage SA/boss killer.)
* Georgius (Decently high single target damage/tanks/heals.)

### Reroll if the following SSRs is your only SSR

* Siegfried (Low skill power)
* Ono no Komachi (Supportive which has very limited use)
* Essrin (Healer/Limited damage output)
* Taliesin (Sol buffer/limited damage output/requires Sol team to shine)
* Cleopatra (SSR) (Healer/Limited damage output)
* Shizuka Gozen (Healer/Limited damage output)
* Hippolyta (Tera buffer/limited damage output/requires tera team to shine)
* Ceridwen (Supportive SA/limited damage output)
* Takeda Shingen (Sol buffer/limited damage output/requires Sol team to shine)

### Essential Rs (level them when possible)

* Eurydice (Has regen skill)
* Cleopatra (Luna buffer)
* Jeanne d'Arc (Tera buffer/ remove blind debuff)
* Igraine (Sol Buffer)
* Daji (OP SA, useful for glass cannon strategy)

### Some Recommended SR units

* Dindrane (SA able to ress 2 fallen ally)
* Midia (Good tera magic leader. able to poison and effective single target nuker)
* Sun Shangxiang (Decent tera physical dps. able to poison.)
* Vivian (Decent luna magic dps. SA gives barrier to prevent 1 magic and 1 physical hit, which can also works on boss ultimate attacks)
* Sappho (SA buffs all female team.)
* La Hire (Good Sol physical dps hitter)
* Ramses (Skill hits 3 times)

### Some suggestions for early levels

* Do story chapter for gems rewards and exp
* Aim to awaken SSR to the 3rd tier if possible, or minimum 2nd
* Bring 1 healer is sufficient if you find the mobs hitting too hard, or go all 5 dps if you confident of killing everything fast
* Aim to get a lvl 60 team. (Should allow you to clear event stage hard with ease.
* For mult, entry level for joining hard is leveled daji + anyone as a healer, or daji + dps as defender/attacker. This won't work if the boss fight is to hit x amount in y sec.
* 3 daji SA plus a max level Brunhild SA can 1HKO a mutli hard luna boss.
* If have excess gems, save up for step gacha.

### General Notes

* Skills have a certain "invulnerable"period when casting or will shift your position during activation.
* Some enemy attacks will not home to the unit position, hence if you know when that attack is coming, you can "dodge"that attack by using a skill when timed properly.
* After using the unit SA, you can swipe up again to use 1 SP to reduce its ActCT by 5s
* When in auto play mode, AI will instantly activate charge skills
No Fear

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**No Fear** is a Level 3 spell in Hide and Shriek.

## Description

**No Fear** ***???***

* *Type:*  Self
* *Runes:*

**Makes the caster immune to the next scare**

*"In 1828, Laughing jenny--butterfly collector, necromancer, and nyctophile--entered the most haunted house in Edinburgh. Witnesses heard unearthly screams and Jenny chanting something that sounded like: "Maggot bouquet and graveyard tree--I'll teach my fear to be afraid of me. Again and again, one-two-three--I'll teach my fear to be afraid of me."*
Hungry Void

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Hungry Void** is a Level 2 spell in Hide and Shriek.

## Description

**Hungry Void**
*Unleash a banishing vortex on your foe*

* *Type:*  Curse
* *Runes:*

**Summons a vortex above your foe which exile him into the maze**

* it takes 30 seconds from the casting of the spell to the beginning of its effect
* Those in the maze lose points
* You can avoid the effect

*"The dedicated pracititioner must be interllectually aware, if not viscerallly, of the dimensions that lie beyond our rudimentary three. There are entities constatly around us, mouths gaping like Venus flytraps, but we cannot normally reach into the impossible angles to trip their trigger hairs. The clever practitioner can purposefully trigger thesse hairs, and so ensnare an opponent."*
Ecto-stalker

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Ecto-stalker** is a Level 2 spell in Hide and Shriek.

## Description

**Ecto-stalker** ***Invoke the Beast to guard this room***

* *Type:*  Floor
* *Runes:*

***Invoke the Beast that guards room***

*"The Stickney Mansion—built in Bull Valley, Illinois, in 1836—hosted many seances. The house contained no corners (thought to hinder spirits and hide malevolent entities), save one — where George Stickney was last seen. The only traces of him discovered: a shattered brandy tumbler, a broken fingernail, and scratch marks in the floor leading back to that hungry ninety-degree angle."*
Black Hole

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Black Hole** is a Level 2 spell in Hide and Shriek.

## Description

**Black Hole** ***Conjure a hidden wormhole***

* *Type:*  Floor
* *Runes:*

**Places a wormhole that exile into the maze anyone who has come on it**

* Those in the maze lose points

*""These holes, these portals to the Other Place, you create them at will?" asked a would-be student of John Dee. "Heavens no," replied Dee. "They are always there. But for the grace of their forgetfulness, we would all fall. I merely remind them that they exist. They're under your feet right now, waiting to remember.""*
Dispel

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Dispel** is a Level 2 spell in Hide and Shriek.

## Description

**Dispel** ***Dispel all nearby magic***

* *Type:*  Self
* *Runes:*

**Dispel all nearby magic**

*"In 1812, Laughing Jenny—scapegrace, magus, and taphophile—fought a sorcerers' duel with a woman known only as "the Wicked." At thirteen paces, they advanced on one another, hurling hexes, but their counter-spells were equal in strength — a true standstill will-to-will left hands nearly touching, Then Jenny's right hand produced a very mundane, very sharp knife. Onlookers watched, stunned. No one had ever thought of doing that."*
Treasure Sight

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Treasure Sight** is a Level 2 spell in Hide and Shriek.

## Description

**Treasure Sight** ***Reveal all nearby Orbs for a while***

* *Type:*  Self
* *Runes:*

**Reveal all nearby Orbs for a while**

*"Three magicians stood outside a wealthy apartment building. "I can see the money in their safes, the jewelry in their drawers, and the gold fillings in their teeth," said Flossy. "I can see all their dogs," said Rajeev (who had never been allowed a pet). "I can see your livers," said Ulrich (later to be known as a cannibal)."*
Hide and Shriek

***Hide and Shriek*** is a one vs. one multi-player romp played out in ten minute matches. Your objective is simple: be a mischievous little rascal and scare your opponent half to death before time runs out! It's Halloween and the students of magic at Little Springs High and Innsmouth Academy are about to honor an ancient tradition: sneaking into school after midnight, turning themselves invisible, and scaring the living hell out of each other!

The game was announced October 4, 2016 and released October 25, 2016 for PC Windows on Steam. It became free to play with Halloween 2017.

## Features

### Invisible

You are both invisible! You will need all your cunning to spot your opponent: look for doors opening, objects flying in midair, or traps being sprung.

### 30+ Spells

Over thirty different spells to discover, each with their own impish effect: blind your opponent, booby-trap doors, unleash a demon upon them, and much more!

### Masks

Use scary masks of famous characters like presidential candidates Donald Trump and Hillary Clinton, or use skulls and zombie heads that can be modified with accessories like gooey eyeballs, bloody hatchets!

### One vs One

Play with friends or strangers in ten-minute one vs. one multiplayer matches!

### Leaderboards

Dominate the leaderboards or get scared trying!

## Official links

* Site
* Steam Store

## References

1. ↑ "Funcom's Scare' Em Up Game 'Hide and Shriek' is Now Free" PR, Funcom - October 20, 2017
Decoy Charm

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Decoy Charm** is a Level 2 spell in Hide and Shriek.

## Description

**Decoy Charm** ***Create an explosive Orb decoy***

* *Type:*  Cursor
* *Runes:*

**Places *an explosive Orb decoy foe's color and explode when foe take it***

*"The dedicated practitioner, when creating an illusion, will be tempted to preconceive what the target desires. This is commendably industrious, but the clever practitioner works smarter, not harder. Create an illusion of reactive plasticity. Allow the target's own imagination to do the heavy work. Create point A and C, and they will fabricate B."*
Ghost Flame

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Ghost Flame** is a Level 1 spell in Hide and Shriek.

## Description

**Ghost Flame** ***Throw a stunning fireball forward***

* *Type:*  Cursor
* *Runes:*

**Fires a ball of fire directly ahead of you stunning and revealing your target for a few seconds.**

* This will also affect you if you're close enough to the impact

*"The Great Chicago fire of 1871 was not, as popular myth has it, started by Catherine O'Leary's cow, but by O'Leary herself. The fire made 100,000 residents homeless but wiped out the nests of an undead plague and the necrotic crows that make up their corpora. Regarding this, O'Leary said, "The one thing about living in Chicago I never could stomach…all the damn revenants."*
Hopscotch

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Hopscotch** is a Level 1 spell in Hide and Shriek.

## Description

**Hopscotch** ***Dash forward through any obstacles***

* *Type:*  Self
* *Runes:*

**Cast to instantly dash forward in the direction you're facing**

* You're visible for a very short moment while dashing

*"Laughing Jenny—poet, conjuror, and infamous burglar—invented this spell in 1852, when she flashed through the walls of a reputedly impenetrable castle in the Barvarian mountains. Witnesses estimate she enjoyed this distinction for as many as eight seconds, when she rocketed out of the rear of the fortress and off a cliff."*
Flashbang

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Flashbang** is a Level 2 spell in Hide and Shriek.

## Description

**Flashbang** ***Hide a deafening flashbang trap***

* *Type:*  Interactables
* *Runes:*

**Places a flashbang onto an interactable object which momentarily blinds and silences game sounds when triggered**

* The blind itself only last a short moment, the silence however lasts alot longer.
* Some in-game sounds are muted while under the effect of flashbang

*"On Christmas Eve of 1601, Sir Simon Meeks tripped his own mystical trap, blinding and deafening himself into the new year. From then on, his name entered the occult parlance in regards to being the victim of one's own spell: "to pull a Simon" or "you Simoned it" or "don't Simon."*
Summon Altar

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Summon Altar** is a Level 2 spell in Hide and Shriek.

## Description

**Summon Altar** **Summon your altar to this room**

* *Type:*  Floor
* *Runes:*

**Summon your altar to this room**

*"Regarding transportation magick, Aleister Crowley—having gone on a ten day speaking hiatus, believing spoken language was a failed form of communication—merely passed a note that read: "Travel for the practitioner can be difficult. The trick is to convince your altar, ritual table, or cauldron that it exists in all points of space simultaneously.""*
Runic Sight

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Runic Sight** is a Level 1 spell in Hide and Shriek.

## Description

**Runic Sight** ***Reveal all nearby runes for a while***

* *Type:*  Self
* *Runes:*

**Cast to reveal all nearby runes for a short while**

* Runes will glow their corresponding colour
* Runes will only be revealed while you're standing near them

*"In 1824, officials in Venice made a mission of capturing Laughing Jenny—yodeler, thaumaturge, and alleged pirate. Yet she always got away. It was as though she could see them no matter what disguise or wall they hid behind. Each agent would find an odd rune in his pocket, unsure of how it got there."*
Calamity Ward

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Calamity Ward** is a Level 2 spell in Hide and Shriek.

## Description

**Calamity Ward** **Receive Immunity from the next spell**

* *Type:*  Self
* *Runes:*

**Gives immunity from the next spell on ? seconds**

*"In an apocryphal tale, a Roman merchant asked a magician how he could act so hazardously walk on adders, swallow scorpions, tease a lion without suffering death. The magician said that he redirected the calamity. "But where does it go?" asked the merchant. "I don't know," replied the magician. Both men laughed until the rumbling of Mount Vesuvius silenced them."*
Doppelganger

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Doppelganger** is a Level 2 spell in Hide and Shriek.

## Description

**Doppelganger
*Create an explosive magical clone***

* *Type:*  Floor
* *Runes:*

**Create an explosive magical clone that look like sprinting player carrying an orb**

*"After toasting the third night of their courtship, Katrina asked the Count of Saint-Germain, "Darling, would you still love me if I was hired to beguile you into imbibing a deadly poison?" A face that looked very much like the count replied, "My dearest, your question presupposes that you and I have ever been in the same room.""*
Serenity

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Serenity** is a Level 2 spell in Hide and Shriek.

## Description

**Serenity** ***Cleanse ailments and increase Shriek flow***

* *Type:*  self
* *Runes:*

**Cleanse ailments and increase Shriek flow**

*"As agreed, Sister Medeia sat in the ritual circle all night. Imps and incubi whispered in her ear, in voices that curdled milk and deformed babes in the womb. Come morning, Medeia was lucid, without a single wrinkle or gray hair. The demon had lost the bet. "But how?" it bellowed. "Simple," the nun replied, "I found serenity.""*
Fright Pocket

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Fright Pocket** is a Level 1 spell in Hide and Shriek.

## Description

**Fright Pocket** ***Hide a terrifying surprise***

* *Type:*  Interactables
* *Runes:*

**Places a hidden surprise on any interactable objects**

*"Portals to compartmentalized parallel dimensions were traditionally stationary and anchored to the ground. However, Laughing Jenny—trickster, alchemist, and rumored resurrectionist—revolutionized their use when, on a misty November night in 1819, witnesses heard her cackling in her laboratory while exclaiming, "Ha-ha! Now all of my dresses have pockets!"*
Scry

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Scry** is a Level 3 spell in Hide and Shriek.

## Description

**Scry** ***Reveal your closest orb and foe***

* *Type:*  Self
* *Runes:*

**Cast to reveal your nearest orb and foe**

* Foe appears as a floating flame which is visible to you even through walls
* Foe will not appear if they are in another dimension

*"The Count of Saint-Germain claimed he could see all things. "To view humanity's naked thoughts," he said, "uncovered by the scrim of demeanor or polite lie, is more burden than gift. The age of information on the spider's web shall prove me wise." Scholars still debate the meaning of these oracular words."*
The Mask

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**The Mask** is one of the Masks in Hide and Shriek. The Mask is a reptilian humanoid head covered by a mask.

## List of decorations

* **Hillary:** A mask of Hillary Clinton. Unlocked by default.
* **Trump:** A mask of Donald Trump. Unlocked by default.
* **Rider:** An animal skull. Unlocked by default as part of the The Secret World's The Rider Cometh event.
Vapor Guilt

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Vapor Guilt** is a Level 3 spell in Hide and Shriek.

## Description

**Vapor Guilt** ***Conjure a blinding rune of visibility***

* *Type:*  Interactables
* *Runes:*

**Conjures a hidden rune on the interactable objects**

* Whoever triggers this is visible and leaves a green trail floating behind them when they move
* Effect last for about 30 seconds, trail itself dissipates after about 5 seconds of not moving.
* Person who triggered it is not visible through walls

*"???"*
Voices

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Voices** are cosmetic items in Hide and Shriek. These voice packs are used for the player's jump scares.

## List of voices

* **Male:** A male voice pack. Unlocked by default.
* **Female:** A female voice pack. Unlocked by default.
* **Demon**: A demoniac sounding voice pack. Found in game.
* **Child**: A high-pitch child shriek. Unlocked by achievement.
* **Alien**: A creepy alien-like voice. Unlocked at Level 25.
Chapter 27: The Path of the Five Sisters

23,085 AE

The five noble sisters of House Khaleem had always seen the world differently. There were two sets of twins: Elika and Anobi were sixteen; Dreena and Naidi were seventeen. They were led by eighteen-year- old Cassyva, the eldest, who, although impulsive, had recently begun to display the beginnings of a great gift in magic. Descendants of Atar Starstrider, members of the Order of Staar, and distant cousins of Ziros, they were known for their unrivaled beauty and keen intelligence, astounding melee skills, and most of all, their boundless compassion. Distraught at the suffering caused by Draug’s burgeoning wars, they decided that regardless of Ziros’ decrees, they needed to help. They were planning to smuggle an assortment of Star Crystals into Xenkai to help the Songhai people, when their grandmother, Regent Visala, discovered their plan. Although heartbroken, she pledged not to stop them. But first, she told Cassyva that there was a secret she must share, in case this was her last opportunity to do so.

When Regent Visala was a young girl, her father, Lord Khaleem, took her to the Grand Trianon, where she saw the famous Lord Marshall Rasha. Fascinated, she followed him into the newly built enclosure of the Weeping Tree. He seemed angry, so she hid, watching as he plucked a twig from the Weeping Tree and tasted the bright red sap that oozed from the ancient bark. He seemed to enjoy it so much that when he left, she tried it herself – gaining a measure of the same great magical powers as the Lord Marshall himself. Terrified, she had never told anyone. But recently, Visala had seen that Cassyva was developing those same powers, and she suspected her sisters would too as they grew older. Such power can be a burden, Visala said, and it comes with an even greater responsibility.

After a tearful farewell, the sisters of Akram travelled to the continent of Xenkai. The people were devastated, and the Songhai government in ruins. The sisters helped where they could, but Cassyva grew increasingly frustrated. Helping people one at a time was not making a difference fast enough. They were powerful nobles with extraordinary abilities, and Cassyva impatiently decided they had to work on a broader scale, as part of an organized effort. So the sisters decided to seek answers to their questions by embarking on a journey into the Saberspine Mountains to find the only Old Empire institution still left standing, the Chakri Monastery.
Hide and Shriek Wiki

About Hide and Shriek

Hide and Shriek is a one vs. one multiplayer romp played out in ten minute matches. Your objective is simple: be a mischievous little rascal and scare your opponent half to death before time runs out! It's Halloween and the students of magic at Little Springs High and Innsmouth Academy are about to honor an ancient tradition: sneaking into school after midnight, turning themselves invisible, and scaring the living hell out of each other!
 General Information
We are currently maintaining 386 pages (56 articles)!
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See how you can help contribute to the Hide and Shriek Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
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Animations

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Animations** are cosmetic items in Hide and Shriek. Animations are played after a successful jump scare. Each one of the masks has their own sets of animations.

## List of animations

* **Laugh:** The mask laughs at the victim. Unlocked by default.
* **Barf:** The mask makes a puking motion. Unlocked at Level 10.
* **Twirl:** The mask does a twirl. Unlocked at Level 20.
* **Headbutt**: The mask strikes the spooked player's screen. Unlocked at Level 30.
* **Lick**: The mask licks the screen. Unlocked in game.

## List of animations per mask

* **Mort**: Laugh, Barf, Headbutt.
* **Scarecrow**: Laugh, Barf, Twirl.
* **Old Joe**: Laugh, Barf, Lick.
* **The Mask**: Laugh, Barf, Twirl.
* **Spike**: Laugh, Barf, Headbutt.
* **Chuckles**: Laugh, Barf, Twirl.
* **Putrid Astrid**: Laugh, Barf, Lick.
* **Screaminator**: Laugh, Barf, Headbutt.
* **Meatface**: Laugh, Barf, Twirl.
* **Slash**: Laugh, Barf, Lick.

Note that animations with similar name will differ when used with different masks.
Runes

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Runes** are pickups that can be found during matches in Hide and Shriek. Runes allow players to cast spells. Combining certain runes allows for the use of higher level spells.

## List of runes

* **Fright Trap**
* **Fright Pocket**
* **Hex Lock**
* **Peril Sight**
* **Hopscotch**
* **Runic Sight**
* **Ghost Flame**
Spells

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Spells** are special abilities that can be used in Hide and Shriek. Spells are made by combining runes found during the course of a match. There are over thirty different spells to discover, each with their own impish effect: blind your opponent, booby-trap doors, unleash a demon upon them, and much more.

## Spell targets

Each spell has specific targets they can be used on. These are represented with unique icons:

* **Interactables:** These spells attach a trap to objects like doors, drawers and cupboards.
* **Floor:** These spells create a trap on the floor near the caster. Players can trigger their own traps.
* **Self:** These spells instantly affect the caster with positive effects.
* **Curse:** These spells instantly affect the caster's opponent, no matter where they are.
* **Aim:** These are skillshot spells that are fired directly in front of the caster.

## List of spells

### Level 1 spells

* **Fright Trap**
* **Fright Pocket**
* **Hex Lock**
* **Peril Sight**
* **Hopscotch**
* **Runic Sight**
* **Ghost Flame**

### Level 2 spells

* **Flashbang**
* **Shrieker Trap**
* **Power Line**
* **Fae Embers**
* **Ecto-stalker**
* **Haunting Wisp**
* **Hungry Void**
* **Tell Bells**
* **Doppelganger**
* **Black Hole**
* **Tempest**
* **Static Charge**
* **Decoy Charm**
* **Gloom Shroud**
* **Guardian Spirit**
* **Calamity Ward**
* **Dispel**
* **Treasure Sight**
* **Serenity**
* **Summon Altar**
* **It Follows**

### Level 3 spells

* **No Fear**
* **Vapor Ward**
* **Vapor Guilt**
* **Scry**
Fright Trap

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**Fright Trap** is a Level 1 spell in Hide and Shriek.

## Description

**Fright Trap** ***Conjure a hidden surprise***

* *Type:*  Floor
* *Runes:*

**Places a hidden trap on the ground to surprise your foe**

*"Sir Simon Meeks—an eccentric who claimed to be a member of the Templars centuries after the knightly order was dissolved—employed pocket dimensions as a security measure. The slightest pressure released an assortment of nasty surprises (including explosives, mechanical blades, and an ill-tempered rhinoceros) hidden on his lawn."*
Shriek Trap

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**Shrieker Trap** is a Level 2 spell in Hide and Shriek.

## Description

**Shrieker Trap** ***Place a haunting decoy on an object***

* *Type:*  Interactables
* *Runes:*

**Places *a haunting decoy* onto an interactable object which opens it when approaching**

*"Laughing Jenny—libertine, exorcist, and amateur dentist — devised this spell to combat young gangs of phobo-mages plaguing the streets of London in 1833. Years later, during games of hide and seek, local children were known to sing a refrain to one another: "Who frightens the frighteners," "Jenny knows! Jenny knows!""*
Fae Embers

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**Fae Embers** is a Level 2 spell in Hide and Shriek.

## Description

**Fae Embers** ***Release a field of agitable fairy dust***

* *Type:*  Cursor
* *Runes:*

**Release a field of agitable fairy dust that jingle when passing through it**

* You can notice the movement of the lights when the player passes through the field
* The lights follow the player for 6 seconds

*"In 1582, John Dee entertained dinner guests with a miraculous light show. Sir Edward Kelley inquired if the heatless embers were obtained by grinding fairies or cherubim. Dee laughed to illustrate the absurdity of the theory. Some guests reported that the laughter could not mask the tiny screams issuing from the bottles on the mantelpiece."*
Tempest

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**Tempest** is a Level 2 spell in Hide and Shriek.

## Description

**Tempest** ***Place a trap that knocks back***

* *Type:*  Interactables
* *Runes:*

**Places a trap onto an interactable object which knocks back and stun when triggered**

* Trapped player can't move fore 6 seconds

*"Joe Trimble reported: "In Dublin, there's an old woman who can sell you the wind. Keeps it in bottles. This bloke hassles her, whispers this ain't no way to conduct secret, worldly business. Says he's Illuminati. Says he can make her disappear. This little old woman blows in his face. Later, fishermen say they saw a man fly overhead—so far out, they barely heard the splash.""*
Peril Sight

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**Peril Sight** is a Level 1 spell in Hide and Shriek.

## Description

**Peril Sight** ***Reveal all nearby traps for a while***

* *Type:*  Self
* *Runes:*

**Reveals all nearby traps in a small radius around yourself**

* Any objects that have been trapped will glow red while you're near them

*"A man known only as the Tooth of the Dragon, was the most sought after bodyguard in the Edo period of Japan. A blind warrior, he fought by seeing the traps and weapons of his enemies. Unfortunately, a scorned lover shared this secret, and a band of street criminals beat him to death with their bare hands."*
Guardian Spirit

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**Guardian Spirit** is a Level 2 spell in Hide and Shriek.

## Description

**Guardian Spirit** ***Invoke the Beast to guard your foe's altar***

* *Type:*  Floor
* *Runes:*

***Invoke the Beast to guard your foe's altar***

*"The demons rode on the wind. Stepping into the tempest, the boy held out a wine skin, as Solomon instructed. When the skin was full, he sealed it with the king's signet ring. The demons of air and mist begged for release, and the boy bound them to an oath to protect certain holy places. King Solomon enjoyed such ironies."*
Version history

**Version history** for *Hide and Shriek*.

## 2016

### October 31 (1.053)

* Added the leaderboard! You can now compare your best score with your Steam friends!
* Unlocked the Rider Mask. Now available to all players! (Reward for an event in The Secret World MMO)
* Corrected an issue that caused opened doors to not allow players to walk through them.
* Fixed an error where traps could trigger on the wrong player.
* The "Bookworm" achievement should now always unlock the 'Slash' zombie head.

### October 26 (1.052)

* Corrected an error that caused some players to not receive customizations when leveling up. If this happened to you the first time you earn Experience, you will be fixed!
* Fixed an issue that caused audio to not play at all, or play to the wrong device.
* 'It Follows' will no longer despawn if you shriek and miss your opponent.
* Reduced the volume of splash screen cinematics.

#### October 25 (1.051)

* Reduced 'Scry' duration to 15 seconds (from 30 seconds)
* Reduced 'It Follows' duration to 20 seconds (from 30 seconds)
* Adjusted default quality settings to increase performance on lower end machines
* Various localization fixes
* Credits will now stop playing when a match starts
* Fixed a rare bug which could cause you to hold 2 orbs at once

There is an issue with private matches that allow players from 2 different versions to still play each other. If you notice anything above not working it is probably due to your friend having the wrong install. Tell them to update!
Tell Bells

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**Tell Bells** is a Level 2 spell in Hide and Shriek.

## Description

**Tell Bells** ***Hide a sticky Fae chime***

* *Type:*  Interactables
* *Runes:*

**Places a sticky Fae chime onto an interactable object which makes sounds when you moving**

* It works for about 30 seconds
* The caught player leaves visible distortions under him

*"In the summer of 1814, certain married women in New Orleans hired Laughing Jenny—snake milker, apprentice mambo, and former lover of one or both of the Laffite Brothers. For a nominal fee, she enchanted the doors of the local bordellos. In the wee hours, tinkling bells could be heard as guilty husbands crept home."*
Chapter 24: Starstrider’s Final Gambit

22,916 AE

'Nothing is more dangerous to those who are thirsty than the mirage of water in the desert.' -Ziros Starstrider

Ziros suspected that what Rasha really sought was the location of the Star Crystal fields hidden in the Aymara Canyons. Inspired by the blinding desert sun, Ziros devised a bold ploy to lure Rasha away from the crystal-rich canyons. He had his metalmancers collect every scrap of metal that was not weapon or piece of armor, and forge them into crystalline shapes, imbuing them with a luminescent shine. He formed a squad of Orb Weavers who knew the location of every water mine in the Akram Desert, and he sent them to place the real crystals at the outer western edge of the Akram Desert while replicating the fake ones atop the deeper dunes one day’s march inside it.

At sunrise, three brave Scions from one of Vetruvia’s oldest clans, House Volari, agreed to a sacrificial mission to lure Rasha’s patrols to the edge of the Akram Desert before letting themselves be captured. The enemy patrol found the real crystals and saw the fake ones in the distance, gleaming in the morning sun. Even under Rasha’s horrific torture, the captured noble Scions swore those were the Star Crystal fields. Overwhelmed with his desire for the crystals, Rasha mockingly granted each Scion a dying wish before executing them, then marched his army through the night.

They arrived at Akram Desert, exhausted, just as the sun’s first golden rays lit up the crystals, both real and fake. Rasha again ordered his men ahead without pause. They lost hundreds to the heat. By nightfall it seemed the priceless crystal fields were almost within reach. But not quite. Even through his madness, Rasha knew his men needed rest. In the cloak of night, while Rasha’s exhausted army slept, Ziros’ squad moved and astral phased the fake crystals another day’s march east, deeper into the Akram Desert.

At dawn, Rasha insisted it must be a trick of the desert sun. He ordered his men to march yet again. That day the blistering heat took thousands. By nightfall, the Crystal Fields were still just out of reach and Rasha’s men were even more desperate for rest than the previous night. Once more, Ziros’ men moved the fake crystals, and in the morning, Rasha ordered his men even deeper into the desert.

By noon, when Ziros and his Dunecasters finally attacked, half the Aestaris were already dead; the rest driven mad with thirst. But not as mad as their Emperor, who fought on until the lifeblood of his last man drenched the sands and gave mute testimony to the Vetruvian’s vengeance. Ziros, still consumed with revenge, had his men build a monument where he fell — Rasha's Tomb — and buried Rasha and his men inside it, cursing them to burn for eternity in the scorching desert heat.
Auryn Nexus

Core

.

## Strategies

Auryn is a niche card. It is only seen in Arcanyst lists which benefit from casting spells. As such, this card in conjunction with many other cheap spells are played to buff an Owlbeast Sage's health to a critical point where Divine Bond presents an OTK (one turn kill). Aside from such Arcanyst lists, this card is ignored. Lyonar players look to Afterblaze, Aegis Barrier, Divine Bond and occasionally Fighting Spirit for minion buffs.

## Balance Changes

v. 0.0.1 - Added: Shield Nexus - 1 mana Lyonar spell Give a friendly minion +5 health.

v. 0.0.2 - Renamed: Auryn Nexus. Changed to give +3 health.

## Animations

Active

Actionbar

Effect
Bloodsworn Gambler

Unearthed Prophecy

.

## Description

**Ranged**
Each time this minion attacks, it has a 50% chance to attack again, attacking a random enemy.

## Interactions

Only Gambler's first attack counts as attack, not the subsequent ones. These has the following consequences:

* The subsequent attacks ignore Provoke or Wind Stopper or Mark of Solitude's effect and can hit any enemy on board.
* Only the first (the "normal") attack can be counter attacked.
* The attacks continue even though Gambler is already dead killed by a counter attack. The attacks only stop when Gambler doesn't hit the 50% chance.

## Balance Changes

v. 1.87 - added with the Unearthed Prophecy expansion.

## Animations

Idle

Breathing

Running

Attack

Death
Chapter 30: The Five Fanblades

23,092 - 23,105

The Chakri Avatars welcomed the Khaleem Sisters of Akram, impressed by their innate kindness and their deep drive to help others. The sisters, in turn, were struck by the contemplative peace of the Monastery, and by the incorruptible goodness of the Avatars, who were already aiding large numbers of the Songhai. Together, they improved the lives of vast numbers of the war-weary.

The sisters fell in love with the Monastery. After long days helping the needy, they would pore over rare books and priceless manuscripts, drinking in knowledge. But even though Cassyva could see the difference they were making in many people’s lives, she was all too aware of the vast suffering that remained. Soon, the sisters once again felt they should be doing more. Cassyva spoke to the Avatars and asked what more they could be doing to help alleviate the continued suffering caused by Draug’s savage predations. After much discussion, the Avatars invited the sisters to join them, to become Chakri Avatars themselves.

Cassyva and her sisters were honored, flattered and tempted, but they had already begun to consider a much different approach. While the Avatars had been contemplating, reports began to come in detailing Consular Draug’s newest conquests, and even greater atrocities committed in more and more lands. They learned of Draug’s discovery of a new source of crystals in a place called Ixus, how, empowered and emboldened by a vast supply of mana-rich crystals, he was planning on expanding his aggression even further. Led by Cassyva, the sisters had come to a much different conclusion about what they must do next. The most humanitarian thing to be done was to stop Draug — in whatever way they could. And the only way the sisters felt they could stop Draug would not be very compassionate at all. But, ultimately, they agreed. They incorporated many of the Chakri Avatars’ teachings and became something wholly new, the Keshrai Fanblades.

For the sake of the entire world, Consular Draug had to die.
Frames

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**Frames** are cosmetic items in Hide and Shriek. These frames are used to customise a player's jumpscare by adding graphics and sound effects to it.

## List of frames

* **None:** No frame is used for the jump scare ; Camera sound effect is used. Unlocked by default.
* **Bones:** A frame made out of several bones that surrounds the screen ; Skeleton sound effect is used. Unlocked by default.
* **Webs**: A frame made of creepy webs around the screen ; A creepy sound effect is used. Unlocked at Level 15.
* **Flames**: A frame made out of flames surrounding the screen ; Burning fire sound effect is used. Unlocked at Level 28.
* **Hearts**: A frame with pink hearts ; Kiss (Smooch) sound effect is used. Unlocked by achievement. (**Psych!**)
Arctic Displacer

Core

.

## Description

**Airdrop**

**Arctic Displacer** is a common Vanar Vespyr minion.

## Strategy

On first glance, one might assume Arctic Displacer is played often due to its massive attack value. However, its incredibly frail body limits its viability. Most decks have several ways to safely deal 4 damage on 5 mana. That said, Displacer has some combo potential with Spirit of the Wild. After a mana discount, Arctic Displacer can be played with Spirit of the Wild for 9 mana to deal 10 damage to the enemy General. this combo, however, is extremely costly. Even still, it is rather condiditonal: the enemy must not be positioned too far toward the Vanar player's side of the board for the combo to succeed. Because this combo is so conditional and costly, it is hardly ever played.

## Balance Changes

v. 0.0.22 - Added: Arctic Displacer 5 mana 10/4 Airdrop

v. 0.0.25 - Rarity changed from Epic to Common.

v. 0.62.0 - Rarity changed from Common to Basic.

## Animations

Idle

Breathing

Running

Attack

Death
It Follows

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**It Follows** is a Level 2 spell in Hide and Shriek.

## Description

**It Follows
Summon a stalking wisp to harm your foe**

* *Type:*  Curse
* *Runes:*

**Summon a stalking wisp to harm your foe**

*"The summoned horror bypassed all of Sir Simon Meeks's defenses and lunged at the magician, only to be pulled into a temporal trap cleverly hidden in his bedroom. "Where did you send it?" asked a startled servant. "Thirteen years hence," replied Sir Simon. It is a consensus that he lived those years as fully as one possibly could."*
Chapter 25: The Aestari Embargoes

22,916 - 23,055 AE

'Aestaria will never set foot on Vetruvian soil again.' - Ziros Starstrider

After his forces’ victory over the Aestari in the Battle of Akram, Vetruvia became an unrivaled global power and General Ziros its undisputed leader. Vowing that his people would never again suffer the way they had at the hands of Rasha’s forces, Ziros’ first act was to bolster Vetruvia’s military and to heavily fortify the cities of Petra and Kaero. Next, he focused his sights on the source of the aggression — Aestaria itself.

General Ziros sought to punish the Aestaris and limit their ability to wage future wars of aggression. He reinstituted the Aestari Mandates, but applied them this time only to the Aestaris. Further, he proclaimed that the center continent was completely banned from the crystal trade and the usage of crystals, and pledged Vetruvia’s military power to enforce the embargo. Having witnessed the utter defeat of the Aestaris, none would risk challenging the Vetruvian policies. The surrounding continents complied, completely cutting off all crystal trade with the center, starving them and their way of life. The Aestaris sent envoys to the other continents seeking aid, but none would defy Vetruvia.

Ziros’ hatred for the Aestaris consumed him, and he ruled over them with an iron fist. Ziros did not care that many Aestaris had disagreed with Rasha, that some had fought him, resisted him — even plotted against him. Ziros uniformly punished them all, turning potential allies into silent enemies. The Aestari economy was in ruins and their crystal supply exhausted, turning their lives into a daily struggle for even the bleakest survival. The more the Aestaris suffered and starved under the Vetruvian hegemony, the more Ziros unwittingly created the perfect breeding ground for extremism to flourish.