recursal/Fanatic-Fandom huggingface dataset:
Ant queen pheromones (Fallout: New Vegas)

For an overview of ant nectar, see ant nectar.
Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ant queen pheromones** are a consumable item in *Fallout: New Vegas*.

## Characteristics

Ant queen pheromones are a strong aphrodisiac that increase Charisma by +3, though at the cost of -3 to Intelligence and Perception.

## Variants

* Ant nectar
* Fire ant nectar

## Locations

* Ant mound (the mound itself is located inside the barn) - Can sometimes be dropped by the fire ant queen inside the ant mound.

Template:Navbox consumables FNV

de:Ameisenpheromone (Fallout: New Vegas)
es:Feromonas de hormiga (Fallout: New Vegas)
ru:Феромоны муравьиной матки
uk:Феромони мурашиної матки
Antonio DeSoto

For the pre-War senator, see DeSoto.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Antonio DeSoto** was a patient at Parsons State Insane Asylum, where he was admitted on December 24, 2068.

## Background

He was assigned isolation room 03, under a special arrangement with his family. The details of the arrangement are unknown. His file indicates he is not allowed visitors or any outside communication, but should be afforded all reasonable accommodations should he remain cooperative.

## Appearances

Antonio DeSoto is mentioned only in *Fallout 4*.

## References

1. ↑ Parsons State Insane Asylum terminal entries; Jack's Office Terminal, Patient 68-056
Aquatic camouflage paint

Template:Infobox incomplete

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:CCC

The **aquatic camouflage paint** is a power armor paint scheme available in *Fallout 4*Template:'s Creation Club.

## Characteristics

It is a water-colored camouflage made to blend in with aquatic environments.

## Effects

It increases stealth while sneaking when all pieces are painted.

## Crafting

Template:Crafting table

Template:Navbox power armor mods FO4
Antonio Salavar

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Antonio Salavar** was the ex-husband of Gabriella Salavar and an employee of the Vault-Tec Corporation.

## Background

Antonio and Gabriella went through a messy divorce and custody fight over their daughter Angelique. As the leader of a religious congregation, Gabriella excommunicated Antonio from the church and cut off contact with him. Afterward, Antonio got a job at Vault-Tec and used his position there to submit Gabriella's name as a potential overseer for Vault 94. He knew of the vault's true purpose and led Gabriella into a trap by disguising it as an opportunity for her congregation to establish a new, nonviolent community. Gabriella was ultimately chosen as the vault's overseer and its residents were massacred by outsiders in 2078.

## Appearances

Antonio Salavar is mentioned only in *Fallout 76*, introduced in the *Nuclear Winter* update.

## References

1. ↑ Antonio's holotape
2. ↑ Vault 94 Community Council recording

fr:Antonio Salavar
ru:Антонио Салавар
Anti freeze bottle (Fallout 76)

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

An **anti freeze bottle** is a junk item in *Fallout 76*.

## Characteristics

A pre-War red plastic bottle containing antifreeze.

### Crafting

The anti freeze bottle can be broken down in to its individual components for use in crafting.

Template:Crafting table FO76

## Locations

* Five can be found around Flatwoods.
* Four can be found around the National Isolated Radio Array.
* Four can be found around the Red Rocket Mega Stop.
* Two can be found at the Harpers Ferry Armory.
* One can be found at Vault 63.

Template:Navbox crafting FO76
Archimedes II charge

Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Archimedes II charge**, or **ARCHII charge**, is ammunition for a weapon in *Fallout: New Vegas*.

## Locations

It is automatically added to the player's inventory every 24 in-game hours if you rerouted the power at HELIOS One to Archimedes II during That Lucky Old Sun and Euclid's C-Finder is in your inventory.

## Notes

* Archimedes II charges share the same model as alien power cells, the only difference being the cells are orange instead of blue.

## Bugs

* Template:Platforms The charge will appear immediately after firing Euclid's C-Finder but will not be usable until 24 hours has passed. It will only show the lasers aligning but will not fire until the time is up. If you fast travel, Archimedes may fire when you reach your destination. The same may occur when restoring a saved game.Template:Verifyl
* Template:Platforms Sometimes the ammo will not be shown and Archimedes will not work.Template:Verify

Template:Navbox ammo FNV

ru:Заряд АРХИМЕДа II
Anthony Postma

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anthony Postma** is a developer who worked at Interplay Entertainment on *Fallout* as a concept artist.

He also used to work at *South Park* Studios as a storyboard artist, and currently works as a background designer on the animated TV show *American Dad!*.

## Employment history

Template:Employment history table
Template:Employment history table
Template:Employment history table
Template:Employment history table
Template:Employment history table
Template:Employment history table

## Credits

### *Fallout* series

Template:Credits table
Template:Credits table
Template:Credits table

## Gallery

Some of Anthony Postma's *Fallout* concept art:

Vault.jpgVault 13Vaultcontrolroom.jpgFO1 Boiler Room.jpgJunktown.jpgJunktownFB3 Appendix.jpgLost HillsFO1 Talk interface.jpgPip-Boy 2000FO1 Pip-Boy Postma1.jpgFO1 Pip-Boy Postma2.jpgVats concept.jpgVatsVats 3.jpgPrisonerRack.jpgVD1.jpgVault DwellerVD2.jpgVDWELLR4.jpgFallout 1 Concept Art - Powered Armor.jpgT-51 power armorFo1 OfficeDesk loading screen.pngLoading screen with office desk and works of Anthony
ru:Энтони Постма
Antivenom

Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Antivenom** is a consumable item in *Fallout: New Vegas*.

## Characteristics

Antivenom is modern medicine's answer to the tribal antidote by combining nightstalker blood and radscorpion glands which acts as a cure against poisoning. It is effective against any poison produced by animal (night stalker) or arthropod (bark scorpion, radscorpion, cazador) and fixes the "blur" side effect instantly. It is a purely medicinal consumable with no side effects other than a bad after taste.

### Crafting

This item can be crafted with a Survival skill of 40 upwards and the necessary components:
Template:Crafting table

## Variants

* Datura antivenom - A version of the antivenom appearing in the add-on *Honest Hearts*.

## Locations

* Often carried by various Caesar's Legion troops.
* Two near Callville Bay inside the boat hangar in the boat where several young cazadores are.
* Can be found on the shelf to the side of the Vit-o-matic Vigor Tester in Doc Mitchell's house, along with some stimpaks.
* Two can be found in the safe where unique weapon Lucky is found in the Bison Steve Hotel in Primm.
* One can be found on the floor at Raul's Shack.
* One can be found on a table in the Camp Forlorn Hope medical center, to the right upon entering.

## Behind the scenes

Originally, it was planned to have specific types of antivenom for the different types of venom each creature, but at some point during development, the antivenom items was simplified to a cure all generic antivenom. However, there are several variations of the antivenom flask with the game files with differing textures and model names, Template:Console, Template:Console and Template:Console, signifying what type of venom they were meant for.
The models for these other variants of antivenom are repurposed for other items. The model for Template:Console is reused for bitter drink and tremble, Template:Console reused for bleak venom and datura hide, and Template:Console is reused for Mother Darkness and weapon binding ritual.

## References

1. ↑ The Courier: *"Any more recipes.. or histories... you can teach?"*
Ulysses: *" My tribe, Twisted Hairs, had a better way than Antivenom, if you act fast. Snakebite Tourniquet - cuts off the venom, no need to scavenge glands and blood. "*
(Ulysses' dialogue)

Template:Navbox consumables FNV

de:Gegengift (Fallout: New Vegas)
es:Antídoto (Fallout: New Vegas)
pt:Antivenom
ru:Противоядие (Fallout: New Vegas)
uk:Протиотрута (Fallout: New Vegas)
Anti-tank mine

For an overview of all land mines, see Land mine.
Template:Gamearticlelist

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anti-tank mines** are explosive devices found in *Fallout Tactics*. Anti-tank mines are generally much larger mines, intended to incapacitate or outright destroy both armored and unarmored vehicles. Much of the damage of an anti-tank mine is done from blast of the more powerful explosives. While anti-tank mines are primarily deployed to combat a vehicle threat, if triggered by personnel, can be very effective on large groups.

## Models

### Small anti-tank mine

Template:FOT

File:SmallAntiTankMine.png
Template:Gamearticle
A small anti-tank mine that was cut during development of *Fallout Tactics*. It was to be a plastic cased small mine measuring only 60 cm across it's width.

### T45LE mine

Template:FOT

File:T45LE Mine.png
Template:Gamearticle
T45LE mines are a larger class of proximity explosive in *Fallout Tactics*, and the first trap in the game to look like an actual landmine.

### T45SE mine

Template:FOT

File:FOTT455Emine.png
Template:Gamearticle
TL45SE mines are smaller than LE mines, but pack a similar explosive charge.

zh:反坦克地雷
Ant Might

Template:Infobox perk

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Ant Might** is a perk in *Fallout 3*.

## Characteristics

This perk is one of two possible perks available from Doctor Lesko for helping him get rid of the fire ant nest guardians during the Those! quest, with Ant Sight being the other available option.

## Effects

This perk grants +1 Strength and +25% Fire Resistance.

Template:Navbox perks FO3

de:Ameisenmacht
es:Poder de Hormiga
fr:Puissance formique
pl:Mrówcza Siła
ru:Муравьиная сила
uk:Мурашина сила
Apologies to Lou

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Apologies to Lou** is a holotape in the *Fallout 76* update *Wastelanders*.

## Location

The tape can be found in Poseidon Energy Plant WV-06's south expansion. It is on a cabinet in a separate room to the northwest, behind the double doors on the same level as Lev's room. The doors are most easily accessed by the nearby broken piping.

## Transcript

noicon
File:Transcript.png
**Fisher**:

I know I had once called you friend. It may not mean much, but I am genuinely sorry for what I had to do to you. But you have to understand, I had no other choice. Meg is a terrible leader. I questioned why Lev would ever join her. He always intended to take over one day, but she kept bringing on new people, building loyalty, making it more difficult for him to mutiny.

When Meg decided to go on this foolish gold hunt with that vault dweller from seventy-six, it was time to act. She was going to lead us all to ruin.

And it was too late for me to reach you, because you were already involved. I couldn't risk the operation if you said anything to Meg.

Template:Navbox holotapes FO76
Ant nectar (Fallout 3)

For an overview of ant nectar, see ant nectar.
Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ant nectar** is a chem in *Fallout 3*.

## Characteristics

Ant nectar is a chemical naturally produced by giant ants. When consuming the nectar, it grants +4 Strength, but inflicts a penalty of -2 to Charisma and Intelligence.

If taken in excess, it can cause addiction, though the chance of it is very small. Taking seven doses in a short amount of time is relatively safe, however, the eighth dose will have a 100% addiction chance due to the UMON effect.

## Locations

* AntAgonizer's lair
* Corvega factory
* Marigold station
* Shalebridge

## Notes

Template:FO3CC
There is an unused script in the G.E.C.K. that induces an effect called "ant vision," which was to be activated by eating ant nectar. It tints and blurs the screen and does not seem to wear off.
Template:FO3CC

## See also

* Fire ant nectar
* Ant queen pheromones

Template:Navbox consumables FO3

de:Ameisennektar (Fallout 3)
es:Néctar de hormiga (Fallout 3)
ru:Муравьиный нектар
uk:Мурашиний нектар
Apple filled donut

Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:CCC

The **apple filled donut** is a consumable item in the *Fallout 4* Creation Club content "Coffee and Donuts Workshop Pack."

## Characteristics

The apple filled donut is a powdered sugar donut with an apple jelly filling. Other jelly-filled donuts include the mutfruit filled donut and the tarberry filled donut.

## Locations

* Can be crafted at a donut fryer.

Template:Navbox consumables FO4
Ant nectar addiction

Template:Infobox addiction

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Ant nectar addiction** is a form of addiction which can occur in *Fallout 3* or *Fallout: New Vegas*.

## *Fallout 3*

While fire ant nectar is not addictive, ant nectar is, and cannot be cured by employing My First Laboratory, forcing the Lone Wanderer to employ a doctor to cure this form of addiction instead.

## *Fallout: New Vegas*

It is possible to become addicted to ant nectar, though the 5% chance involved is one of the lowest addiction rates of any consumable in the game. The addiction rate is further reduced by the Chem Resistant, Old World Gourmet (Template:Icon), and Big Brained (Template:Icon) perks, producing a very small 0.75% chance of addiction; however, the Courier will still become addicted with a 100% chance after frequent use due to the UMON effect, although the effect can be avoided through the use of the Logan's Loophole trait.

### Bugs

Ant nectar addiction used to be incurable due to a bug, but this was fixed in *Fallout: New Vegas* patch 1.2.0.31x. The console command Template:Console will immediately remove the addiction on the PC version.

Template:Navbox conditions

ru:Зависимость от муравьиного нектара
Apologies, Mr. Duncan

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Apologies, Mr. Duncan** is a paper note in the *Fallout 76* update *Wastelanders*.

## Location

The note is found in the attic of the home at Duncan & Duncan Robotics, on a long wooden crate.

## Transcript

File:Transcript.png
Mr. Duncan,

I've given a strong dressing down to the men involved in the "altercation." I'm terribly sorry about them attempting to serve you the summons meant for your twin and duly hope you can understand the mix-up.

Unfortunately, the other Mr. Duncan continues to elude us. Are you sure he's not residing at a different address? Can you at least confirm I have this correct:

88888 Watchkey Street

Charleston

It also seems he's been avoiding your mutual place of business since the lockout occurred, though the men I've had stationed in the neighborhood are having some trouble differentiating you two (as you've well seen). Is there any chance you might be willing to don a small item by which they can differentiate you two? A lapel pin or a rose in your jacket pocket?

We at Gramercy & Ulster appreciate your patience in this matter. It is our sincere hope to have your brother found, and access restored to your showroom in no time.

Sincerely,

William Ryan Gramercy, Esq.

ru:Извините, мистер Дункан
Anti-mat. rifle custom bolt

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anti-mat. rifle custom bolt** is a weapon mod for the GRA anti-materiel rifle in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Effects

This mod increases the rifle's rate of fire by 20%, from 0.45 to 0.54 shots per second.

## Locations

Sold by:

* Vendortron, Gun Runners kiosk
* Prospector merchant,the Prospector's Den
* Arms merchant, 188 Trading Post
* Alexander, 188 Trading Post
* Boomer munitions manager, Nellis Air Force Base in the Mess hall & munitions storage building
* Dale Barton, The Fort
* Chet, Goodsprings General Store

## Gallery

Anti-materiel rifle 2.pngAnti-materiel rifle (GRA) with the custom bolt modification
Template:Navbox Gun Runners' Arsenal
Template:Navbox weapon mods FNV

ru:Улучшенный затвор для крупнокалиберной снайперской винтовки (GRA)
de:Panzerbüchse: Spezialbolzen
Apartment high rise

Template:Infobox incomplete
Template:Image needed

Template:Infobox pipgame asset

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

The **apartment high rise** is a location in the *Wastelad* holotape minigame.

## Appearances

The apartment high rise appears only in *Wastelad*.
Announcer

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

The **announcer** is a placeholder character for the narration of the *RALPHIE the Robot's Incredible Odyssey!* TV series.

## Interactions with the player character

They can only be seen by using console commands, by transporting to the ending slide location slide show theater room.

## Appearances

The announcer is mentioned only in the *Fallout: New Vegas* add-on *Lonesome Road*.
Archives prize voucher

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Archives prize voucher** is an item found in the National Archives in *Fallout 3*. It can be traded for either grape, berry, or orange Mentats at the terminal to the right of the quiz terminal.

## Locations

* One is awarded for answering all eight questions correctly on the "National Archives Guess and Win!" terminal in the lobby.
* Six more can be found in the safe in the Archives administrator's office, found to the right of the front entrance and up some stairs.

## Notes

* Although the vouchers' weight is shown as one, being "quest items" they are actually weightless. This also means they cannot be dropped normally and must be spent at the *Prize Redemption Terminal* or removed through console commands.
* This item exists in *Fallout: New Vegas*, albeit only as legacy content.

ru:Квитанция на приз
uk:Квитанція на приз
Argh, Matey!

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**Argh, Matey!** is a single stage overseer quest in *Fallout Shelter*.

## Walkthrough

A simple quest that involves clearing out the area of pirate-themed enemies in order to find a parrot. Once the parrot has been found and collected, the player's dwellers can return home. The quest takes place in a random vault.

The top floor has a group of five raiders and a group of three raiders. The next floor down has three groups of five raiders in all three rooms. The third floor contains the raider leader accompanied by four raiders. Defeat them to receive the parrot pet. There is also a random rare weapon and random rare outfit in the room. Everything from here on is optional.

The next floor down has three groups of three raiders in the right three rooms, a group of five raiders in the room to the left of those, and another group of three raiders in the leftmost room. On the next floor down, there is a group of five raiders in the leftmost room and a group of three raiders in the room to the right.

Down below, on the sixth floor down overall, only the rightmost room is currently accessible. Head down to the bottom floor, which is free of enemies. The rest of the sixth floor is accessible from the left elevator on the bottom floor. The leftmost room of the sixth floor has a group of three raiders.

## Notable quotes

* Template:Inline quote
* Template:Inline quote
* Template:Inline quote
* Template:Inline quote
* Template:Inline quote

## Gallery

FoS Argh, Matey! card.jpgRequirements, objective, rewards and descriptionFoS Argh, Matey! rewards.jpgRewards
Template:Navbox quests FOS

es:¡Arg, grumete!
ru:Эй, на шхуне!
uk:Агов, друже
Ant mound

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **ant mound** is a location in the Mojave Wasteland in 2281. It is located south of the Allied Technologies offices and Camp McCarran, or northwest of REPCONN headquarters. It consists of a single section cave inhabited by fire ants.

## Layout

An old, dilapidated farm that has been taken over by fire ants. They have killed the two brahmin in the corral and likely the inhabitants of the farm itself. The ant mound is hidden in the barn.

In or near the barn there are up to seven fire ants present. Up the stairs inside the barn, there are two metal boxes, a footlocker, two toolboxes, a grenade box, and an ammunition box. Ant nectar can be found in the ant refuse piles around the barn.

Inside the mound is a small network of tunnels with fire ants, a fire ant queen, and a few dead wasteland settlers. Sometimes, ant queen pheromones can be found on the dead queen.

## Appearances

The ant mound appears only in *Fallout: New Vegas*.

## Bugs

* Template:Platforms When entering the ant mound, companions will become stuck at the entrance behind the webbing. They will usually be able to join up with the Courier after he/she has traveled further into the cave. Template:Verify
* Template:Platforms When entering for the second time the two wastelanders may spawn alive. Template:Verify

## Gallery

FNV Ant mound barn.png
Template:Navbox locations FNV

ru:Муравейник
de:Ameisenhügel
uk:Мурашник
es:Montículo de hormigas
zh:蚁丘
Ant meat (Fallout 3)

For an overview of ant meat in the *Fallout* series of games, see ant meat.
Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ant meat** is a consumable item in *Fallout 3*.

## Characteristics

Ant meat is a type of meat, scavenged from the corpses of ants or from ant eggs in the Capital Wasteland. It can restore 5 of the player character's Hit Points (6 with the food sanitizer), but it also gives them +3 Radiation.

## Locations

Some common places for it to exist is inside the AntAgonizer's lair and in the Marigold station, as well as Grayditch. A large number of ant egg clutches, with ant meat inside, can be found in the lowest level of Springvale school.

## Notes

Its appearance and stats are identical to that of bloatfly meat.

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es:Carne de hormiga (Fallout 3)
de:Ameisenfleisch
ru:Муравьиное мясо
Apocalypse gladiator armor

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**Apocalypse gladiator armor** and **Apocalypse gladiator helmet** are an armor set cut from *Fallout 3*.

## Characteristics

They are identical with metal armor and metal helmet in terms of looks and stats except for increased durability (75 instead of 50 item HP for the helmet and 1200 instead of 500 for the armor).

## Location

The only way to access these items is with console commands.

## Gallery

Metal armor female.pngApocalypse gladiator armor, female
ru:Броня гладиатора Апокалипсиса
AnthonyLing.txt

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Ant nectar

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**Ant nectar** is a chem naturally produced by giant ants.

## Variants

### Ant nectar

File:FO3 ant nectar.png
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Ant nectar is a naturally occurring substance secreted by giant ants. The nectar raises the consumer's Strength exceptionally, but lowers their Intelligence and Charisma by a considerable amount.

### Fire ant nectar

File:FO3 ant nectar.png
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Fire ant nectar is a naturally occurring substance secreted by fire ants. The nectar raises the consumer's Agility significantly, but also lowers their Intelligence an exceptional amount. The nectar also adds 25% to Fire Resistance upon consumption.

### Ant queen pheromones

File:FO3 ant nectar.png
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Ant queen nectar is a strong aphrodisiac that raises the user's Charisma greatly at the cost of Intelligence and Perception. It can only be found on giant ant queens.

## Behind the scenes

This item bears similarities to a perfume in the game *The Elder Scrolls III: Morrowind* known as Telvanni Bug Musk; it is said that 'even a barbarian can be persuaded wearing it.'

de:Ameisennektar
es:Néctar de hormiga
ru:Муравьиный нектар
uk:Мурашиний нектар
Anybody Home?

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**Anybody Home?** is a random encounter in *Fallout Shelter*. It can be activated wandering the wasteland.

## Walkthrough

Go inside the cabin and kill it's randomized hostiles. Then go into its basement and find the settler. You can either tell him\her to come to your vault or go back upstairs and your dweller will then leave.

## Notes

* This quest is not generic. As with finding a Red Rocket and a Super-Duper Mart, the quest to complete will be random. The player may have to kill creatures, raiders, find a dweller, or they will find only loot.
* This quest is not in the quests list. The player can only complete it by sending a dweller to the wasteland, and waiting, as it will happen at random.

## Gallery

FoS Anybody Home? location.pngLocationFoS Anybody Home? rewards.pngRewards

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ru:Есть кто-нибудь дома?
uk:Є хто-небудь дома?
Ant refuse pile (Fallout 3)

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**Ant refuse piles** are scraps of remains from the victims of giant or fire ants.

## Characteristics

Usually filled with human and brahmin remains, they are covered in a mucus-like substance and webs.

## Locations

They are usually found in areas that are heavily infested with giant or fire ants.

* Marigold station's queen's hatchery lair.
* The basement tunnels of Springvale school
* Shalebridge tunnels

de:Ameisenmüll
Appleton

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**Appleton** is a location mentioned in Fallout Tactics.

## Background

The inhabitants of the city have held a variety of contests since 2171. One of which is called "Throw The Spear" during which Target killed a judge and was forced to serve in the Brotherhood. Another contest was "Girl most likely to stay a Virgin" which was won by Slicer.

## Appearances

Appleton is only mentioned only in *Fallout Tactics*.

ru:Аплтон
AntAgonizer (Grognak the Barbarian)

For the *Fallout 3* character, see AntAgonizer.

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The **AntAgonizer** is a comic book character mentioned in *Fallout 3*.

## Background

The AntAgonizer was a villain in the *Grognak the Barbarian* comic-book series, appearing in the issue *Grognak and the Ants of Agony*.

She was orphaned as a girl and raised by ants, being instilled with a bitter hatred of humanity. She was able to command the ants to do her bidding in nefarious ways.

## Appearances

The AntAgonizer is mentioned only in *Fallout 3*.

## References

1. ↑ Hubris Comics terminal entries; Letters to the Editor

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ru:НеМирмика (Грогнак-варвар)
Annika

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**Annika** was a woman who lived in the Commonwealth.

## Background

Annika was the girlfriend of Edwin, another wastelander. It is explained in his journal that she died three years prior to him settling down at the Chestnut Hillock Reservoir.

## References

1. ↑ Edwin's journal

ru:Анника
Arkansas

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**Arkansas** is an elderly, revenge-driven sniper, who lives in Minefield in 2277.

## Background

The last of the military survivors who made Minefield their town, Arkansas was a small boy when the slavers first came and captured nearly all of the tribe, but they never found him. Swearing revenge, he spread rumors of a new band of inhabitants and set a trap for the slavers. When the slavers came to raid the town again, they were harried by a hidden sniper and decimated by landmines. The slavers took heavy losses that day and never came back. Now an old man, Arkansas still shuffles around this place.

## Daily schedule

Aside from targeting inanimate objects near the Lone Wanderer, he will fire - from his perch in a three-story building at the north end of town - upon the vehicles scattered about the area, causing them to explode, when the player character approaches.

## Interactions with the player character

### Quests

* Strictly Business: Arkansas is one of the four VIP targets to enslave for Grouse.
* The Wasteland Survival Guide: Arkansas is responsible for scattering frag mines across Minefield, attracting the attention of Moira Brown who sends the Lone Wanderer to investigate.

## Notes

* If Arkansas is enslaved for the Strictly Business quest, and later released, Arkansas will turn hostile towards everyone except the Lone Wanderer. This includes other slaves. If he is spoken to after being released, he will say that he is heading to the Temple of the Union, which helps escaped slaves. After being released, he will return to Minefield and be non-hostile towards the player character and their companions (but still hostile towards temporary companions), although he will still shoot at the cars in Minefield.
* The explosion of the cars in Minefield is a scripted event based on proximity to the vehicle, which can lead to a confusing situation whereby the cars will still be "fired at," even if Arkansas is asleep or dead.
* With a companion, Arkansas will shoot them regardless of hostility towards the player character.

## Gallery

Minefield arkansas traps.jpgMinefield in G.E.C.K. - walking into red areas causes Arkansas to shoot cars, mines, or other objects if he is present (even if he is not hostile)
## References

1. ↑ *Fallout 3 Official Game Guide*

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de:Arkansas
es:Arkansas
fr:Arkansas
pl:Arkansas
ru:Арканзас
uk:Арканзас
Antonio Reid

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**Antonio Reid** is a developer who worked at Bethesda Softworks on *Fallout 76* as an additional quality assurance tester, first listed in the updated credits with *Wastelanders*.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Aqua Pura (Creation Club)

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For Aqua Pura as it appears in *Broken Steel*, see Aqua Pura.
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**Aqua Pura** is a consumable item in the *Fallout 4* Creation Club content "Capital Wasteland Mercenaries."

## Characteristics

This water is from the Potomac river basin, and has been completely cleansed of its radioactivity and contaminants by the purifier at the Jefferson Memorial. Ten years after the events of *Fallout 3*, it is still widely distributed in the Capital Wasteland.

## Locations

* Found throughout the GNR building plaza.
* On the bodies of (named) Good Fighters members.

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Antarctica

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**Antarctica** is a mentioned only location.

## Background

The continent is mentioned in the Pioneer Scouts entomologist exam as the only place on earth that ants do not live.

## References

1. ↑ Pioneer Scout camp terminal entries; Entomologist exam