Ambient Hazards

**Ambient hazards** are potential sources of ailments or damage that the player must avoid while traversing through Patchlantis. They include dangerous **terrain**, **shot launchers** in corridors, **pressure plates**, and ambient **weather** effects.

Ambient hazards are found in every Zone in Patchlantis.

## Terrain

Hazardous terrain refers to patches of the world that may be dangerous to step on. Most terrain inflicts ailments, though some terrain may instead directly damage the player or slow their movement. All terrain effects apply to both the player and enemy monsters. Some monsters have passive abilities that prevent certain types of terrain effects. The Levitate passive ability possessed by variants of Lightling, variants of Pyrefly, and Brellyfish, makes the player immune to terrain effects at the cost of draining stamina when flying over hazardous terrain. The Hopping passive ability of Klanga makes the player immune to terrain effects when moving and not shooting.

The Terrain Master charm boosts the player's stats when standing in any hazardous terrain, the Speedy Feet charm prevents the player from being slowed down by terrain, and the Booster Shots and Grass Armor charms make the player more powerful in afflicting terrain. These make entering hazardous terrain potentially beneficial to the player. In addition, the Wetsocks perk reduces the damage taken in hazardous terrain.

Liquid terrain, including mud, water, lava, tar, toxic water, honey, slush, and ectoplasm, always afflicts and slows the player when stepped on. Liquids can have bridges of rocks generate within them to allow passage.

### Conveyor belt

Conveyor belts are exclusively found on the Factory Floor.

### Ectoplasm

It is found exclusively in the Haunted Swamp.

### Deep snow

It is found exclusively in The Snowfield.

### Honey

Honey is only found in the Honey Hive and inside the Prismosphere.

### Ice

Being afflicted with the sticky ailment prevents the player from sliding on ice, as does the Ski Shoes passive of Skiial. This passive can also be acquired by obtaining the Seal Idol treasure from the Permaforge.
Ice is found only in the Glacier Zone.

### Jagged

Jagged terrain is found in the Volcanic Zone, Crystal Zone, Rust Zone, and Crumbling Ruins.

### Jelly

It is found exclusively in the Extinction Valley.

### Lava

Lava is found in the Volcanic Zone, Bat Shrine, and Molten Chapel.

### Lavender

It is only found in the Dusk Hive and the Prismosphere.

### Mud

Mud is found in the Jungle Zone, Desert Zone, Zen Zone, Fossil Zone, and Rust Zone.

### Nettles

They are found in the Jungle Zone, Hills Zone, Hive Zone, Zen Zone, and Fossil Zone.

### Sinkweed

It is found in the Coast Zone and Swamp Zone.

### Slopes

The Hill Climber passive of Roladillo and Ramber grants complete immunity to sloped terrain. This passive can also be acquired by obtaining the Lizard Idol treasure from the Fossil Mine.
Slopes are found in the Hills Zone, Fossil Zone, Volcanic Zone, and Sacred Ruins.

### Slush

Slush is found in the Glacier Zone and the Coral Ruins.

### Spikes

Spikes are found in the Zen Zone and the Rust Zone.

### Tar

**Tar** is a black liquid which inflicts the tarred ailment. The Tar-proof and Tarry Trail passives of Ramber, Antillery, and Tartle grant complete immunity to tar.

It is found in the Fossil Zone and Volcanic Zone

### Thistles

They are found in the Coast Zone, Hive Zone, Swamp Zone, and Crystal Zone.

### Toxic water

It can be found in the Swamp Zone and the Toad Shrine.

### Water

The Overcoat and Soak-proof passives of Brellyfish, Torrentoise, Clawtress, Styral, Tadpog, Muktopus, Deardrop, Galvangler, and Raquoon grant complete immunity to water, while the Strong Swimmer passive of Seabro and Wolphin variants grants complete immunity to both water and water currents. The Strong Swimmer passive can also be acquired by obtaining the Stellar Brooch treasure from Borka.
Water is found in the Jungle Zone, Coast Zone, Zen Zone, Swamp Zone, Glacier Zone, and Tectonic Ruins.

### Zapweed

Zapweed is found in the Swamp Zone and the Rust Zone.

## Weather and darkness

Weather and darkness are sub-zone specific hazards that affect all corridors in a sub-zone. Fog-like effects are used in three different sub-zones in the game, while darkness is found in several dungeons.

The Night Vision passive ability of Hypnoth and Pyrefly variants grants better vision through darkness and fog.

* **Darkness**: Found in multiple dungeons, darkness reduces visibility to a circle around the player, and any light sources.
* **Sandstorm**: Found in the Windswept Passes, the sandstorm reduces visibility and blows bullets, monsters, and the player in the direction of the wind.
* **Fog**: Found in the Misty Caverns, fog functions like darkness by reducing visibility to a circle around the player and any light sources.
* **Blizzard**: Found in The Snowfield, the blizzard reduces visibility and involves freezing snow constantly falling from above.

## Shot launchers

Shot launchers are sources of bullets in corridors which are not pins or monsters. These bullets will always travel across a corridor from one side to the other. Shot launcher bullets can hit both the player and enemy monsters.

The following types of shot launchers are present in the game:

* Tumbling rocks.
* Bouncing shuriken.
* Bouncing saws.
* Walls of gliding crystal armour with gates.
* Patrolling boxes of armour sparks.
* Itchy jumping crickets.
* Rings of itchy flies.
* Itchy lines of bees.
* Itchy marching ants.
* Itchy drifting leaves.
* Puffs of itchy dust.
* Large itchy tumbleweeds.
* Drifting dizzying mist.
* Falling soaking rain.
* Soaking water jets.
* Small slippery bubbles.
* Large slippery bubbles.
* Drifting Smoke.
* Jets of Tar.
* Leaping burning fireballs.
* Falling freezing icicles.
* Rings of drifting freezing snow.
* Falling poisoning gamma rays.
* Dangerous shocking power lines.

## Pressure plates

Pressure plates are small traps that spawn in rooms and corridors. The Light Feet passive of Shinobo prevents the player from activating pressure plates. This passive can also be acquired by obtaining the Butterfly Idol treasure from the Prismosphere. Pressure plates can be used to damage enemy monsters.

The following types of pressure plates are present in the game:

* Arrow pressure plates summon a formation of downwards-flying arrows when stepped on.
* Bouncy pressure plates bounce the player around.
* Fire pressure plates summon a ring of burning flames.
* Ghost pressure plates summon four floating haunted ghosts.
* Monster pressure plates summon a small monster when stepped on.
* Rain pressure plates summon a wave of soaking rain from the sky.
* Smoke pressure plates summon a ring of smoke around them.
* Solar pressure plates summon a spinning sun from above that bursts into burning flames.
* Thunder pressure plates summon bolts of shocking sparks from the sky that burst out after hitting the ground.
* Wall pressure plates summon temporary walls when stepped on.