recursal/Fanatic-Fandom huggingface dataset:
Chronicle

Vis Distributions

1214 Summer - The Covenant of the Garden of Monsters is founded in Punta Rossa

1222 Autumn - trip through Lake Avernus to New Eden

1223 Winter - The last words of Vera, former captive of the Demon Allazar

1224 Summer - Destroyed the Rape Demon

1225 Summer - Yulo, Teppa, and Ferrante are lost in the Magic Realm

1225 Winter - skipped

1226 Spring - Defense of Gaeta, capture of the CSS Gaeta

1226 Summer -

1226 Autumn -

1226 Winter -

1227 Autumn - Giant Witch Killing

1228 Spring - Pirate not-killing

1228 Fall - Trip to Transylvania

1229 Su - Grand Tribunal

1229 W- Orlanduccius, Nicholas, and Mr. Voop meet Queen Mab and Queen Titania; Tommanduccius is 12

1230 Su- Magi return from Transylvania, 14xp

1232 Vernal Equinox - Killed Elazar the Demon, Mungo teaches Latin 15xp

1232 Sp- Travel to The Mercurian City, Mungo teaches Latin 15xp

1232 Sp- Temple of Mercury, Mungo teaches Artes Liberales 15xp

1232 Su- Silvanus binds Malachi, Mungo teaches Artes Liberales 15xp

1232 A-

1232 W- Wedding of the Duke of Naples, Paolo creates *Commune With Mercury* lab text

1233 Sp- Barracks completes

1233 Su- Preparation for the Raid on Rubiton

1233 Fall- The Raid on Rubiton

1233 W- Lyle enters apprenticeship at 10 years old

1234 Su- Hot Grog on Spider Action, Soccer Match

1234 Au- Laeticia Gives Birth to Grace

1235 Sp- The Manor completes

1235 Su- Trial of Simeon

1235 Wi- Massive Blizzard, Abramo & Halfden Faerie Tales

1236 Sp- Cthulu-Ville

1237 Sp- Against the Sea Witch!

1237 Wi-

1238 Sp- Visited The HRE in Palermo

1238 Su- Belgin's stealing our biscuits! 10xp

1239 Sp - Lucca finishes sewer system

1239 Su- Lucca starts fountain

1239 Au - Laeticia gives birth to a boy named Nicolo

1239 Wi - Fires across Italian peninsula

1240 Su - Simeon's Bucket List, 12xp

1240 Fall - Investigation of Histria and Gungir's Ghost

1240 Su -

1242 Su - Tribunal in Palermo
Keigher viltochen

1242 Au - Simeon and Laeticia start their grand tour

1244 Sp - Lucca and Paolo visit with Murion, Praeco of the Rhine Tribunal

1246 Au - Trapped In Coeris!

1247 Su - Frank the Dwarf regains Memories, Jean shows up, Tremere Tribunal, The Six declare Wizard's War on the Covenant, Lyle sent to the Allasitor

1248 Wi- Lyle's Gauntlet originally scheduled

1249 Su - Next Tribunal and when the Tremere attack

1249 Au -

1249 Wi - War on Belgin

1250 Au - Silvanus Shivs a Goodman, Mab comes to collect

1251 Su - Dark Weaver, Willham

1262 - Next Grand Tribunal
Loose Threads

Vaecuum Tempes

Benvenicus' Claims

Corvina

Queen Belgin of the Fae

Fleshy Orb of Negro Dio

The Temple of Mercury

The Orrery

Luciano's Body

Pirate King Marcello Bengales

The King In Light

Altar and Iron Door under the Witch Hut

Elazar, Demon Herald of Doom of Azmodean

Missing Redcaps

Aquam Peoples of Narlapthia

Mouth of Orcus Binding

Queen Miranda of Narlapthia

Teppa, Yulo, & Ferrante

World's Smartest Monkey

The Fertucci Bitches

Witches of Vesuvius

The Pope

Rellantalia
Items and Animals

Identified Magic Items

* Chest of the Iron Seams, holds the Covenant's Vis
* Wand of Arson x 2 (don't know the stats)
* Wand of Water Protection
* Basalt Stone of Boiling (created by Alessandro for making salt)
* Exquisite Box (not magic, but a DAMN nice box)
* Exploding Fire Discs (x15)
* Seeds of the Cabbage Feast
* Opals of Homecoming (sometimes available for grabs)
* From Ellazar's reggio: Staff of the Traveling Apprentice
* Magus' Mantle - Mantles from Corvina at Tribunal
* Speaking Shells inserted into the ears allow selective silent communication between them from Corvina

Unidentified Magic Items

* Vampire Hauberk recovered in Transylvania during fight at the bridge
* Circlet created as a side effect of the Magical Cap of Muto

* from Vardian's Tomb: 2 wands, Ring
* Belt from Narlapthia
* Knife from pirate
* From Ellazar's reggio: Amulet
* Silver Dog Whistle and pinky ring posessed by Kennelmaster

Books left in the Vardian's Tomb Magi's abandoned rooms:
Summae on shape changing
2 Summae on infernal Lore
Books on spices cooking and construction/engineering

* From Tareth, the diabolist: Amulet, Small wand that causes a wave of noxious gas doing medium wounds with no penetration, 3 vis: fingerbone, flower, semi-precious blue gem

Vis

Horses

Direwolves - 20 as of 1240

1. Female black w/ white back, left leg, and left face
2. Male smart chestnut brown
3. Sister 1: White w/ wave of coppery red on both sides
4. Sister 2: White w/ wave of coppery red on both sides

Brownies. Currently tasked with: Clean Town, Clean Covenant, Tend Farmland,
Collect Stone, Collect items in Narlapthia, Spy, Help in the Kitchen, Kill Vermin

Nonmagical but not mundane items

* Journal of Crispis (parens Fortunatus) found in Ellazar's reggio
* Building purchased by the covenant at Tribunal: Fondamenta de Canaregio, 1103, 30121 Venezia, Italy
* Sword: Always Vigilant – Longsword +3 defense
* Sword: Lightbreeze - +3 initiative +7 damage

Rocks being used as Arcane Connections, and year obtained

* Harco 1228
* Durenmar 1231
* The Orrery island 1231
* Venice 1228
* Azzone 1233
* Simeon's Grand Tour 1242
* Barcelona 1243
* Toledo 1243
* Paris 1243
* Bologna 1243
* Vienna 1243
* All the places listed as sites of attack by Marcus the Albino, 1243
Elazar

Bound him to a spot & blessed several areas

Ellazar & Dispater

Summer 1225 10xp

Drawings of the inside of Elezar’s
Reggio made by Yulo
Entrance q8

Altar & bowl with \_\_\_\_ q4

Blood bowl q1

Pit w/ Chandelier q10

Copy of the Mural w/ Elazar masked
q7

Corpse w/ Amulet & back wounds/scars
q5

Throne room w/ Terracota pots q8

Vardian’s Tomb – drop point at the river and the aqueduct w/

Journal of Crispis (Parens Fortunatus)

Sp1226 xp: 8 or 9xp for Elezar

From Ellazar’s Reggio: Staff/Amulet/Book-Journal of Crispis
(Parens Fortunatus)
Spell Ideas

Send Senses
MuMe20 Base 2; Range Arcane Connection +4; Duration Sun +2; Target Individual +0.
Send your current senses to another person to whom you have an arcane connection.

Sending
CrIm(Me)25 Base 2; Range Arcane Connection +4; Duration Sun; Target Individual +0, Requisite +1.
Using a split Arcane Connection, The Magi sends up to two senses from one Arcane Connection to the other that can then be perceived by touching the other connected item.

Naked
PeHe(An)10 Base 1; Range Voice +2; Duration Momentary; Target Group +2, Requisite +1.
The Magi speaks an incantation in a loud clear voice (Traditionally "Oh my!") and any clothes worn by the people in the addressed group made of plant or animal fall apart.

Teleportation of the Exploring Party

Teleportation of the Exploring Party: as Leap, but touch and group. Up to 10 people can touch the caster and leap to where he/she has an arcane connection.

ReCo lvl 50, ritual. Takes 10 vis to cast and 2.5 hours to cast.

The Underground Renovation

Cr(Pe)Te25; R:Touch, D:Momentary/ritual, Target: Structure; (Base 3; Touch 1; Structure 4; Perdo requisite 1
Creates 10 underground, stone rooms, and a single hallway running through the middle to connect them all together. Each room is 500 square feet. The perdo requisite is used to destroy the earth that the stone is replacing underground.

Tunnel

(PeTe 10) Base 4, R: Touch +1, +1 size
10 cubic paces of stone spreading out from a point you touch turns to dust.

Fall to Slumber, The

ReMe20; R: Voice D: Mom, T: Group; Base 4, +2 voice, +2 group
The target group becomes sleepy and falls asleep within a few seconds. The limitation is were there to be a co-mingling of people you want to put to sleep with those you don't, you couldn't choose between them.
Benvenicus

<-Loose Threads

Vienna, visited first and several times beginning in 1222

* He visited a tavern called the Brass Bull(?). He gave them a bell that rings when magic travels near and told them that magi are dangerous.
* He went to a museum of the history of Vienna. We found

Bologna several times, beginning in 1225

Paris several times, beginning in 1227

Toledo twice

Barcelona once

Coeris once

Magvillus
Missing Redcaps

<Loose Threads

Anselmi, rogue Magi near Tunis. He was very insistent that we not mess with the light at the top of the lighthouse.

3 Redcaps are missing. Guido, Alberti, and Borratio

They were looking in the ruins of Carthage for Vis and Mercurian information. They found a secret passageway that lead deeper under the ruins to a chamber that had carvings on the walls showing the Roman conquest of Carthage & Hannibal. There were elephants with howdahs inside of which rode magi facing armies of casters. We found this room and it contained more provisions and the journal of Borratio. The journal said that the guide was growing impatient and spoke of a magi that lived to the east. That led us to Anselmi.

Anselmi is trying to achieve immortality through *terram* magic. He has turned one of the Redcaps into a statue and will only set him free in exchange for a book thought lost in the burning of the Library of Alexandria. He instructed Lucca to find where Caesar went after Carthage and to start in Cairo. Lucca was arrested in Cairo.

The three Zahir that work for the Sultan: Emir One-Handed, Akrama (lady), Dakhir (old man). They gain their power by making deals with Djinn. Members of The Order of Sulieman. Djinn not magic realm, probably fae.
Punta Rossa

Prior to 1214, Punta Rossa was a simple fishing village on the western coast of the Italian peninsula under the shadow of Mount Circeo and just South of the Pontine MarshesOne day in 1214, experienced magi from Magvillus, Verdi, Harco and Literatus erected the building that is the central fortress of The Garden of Monsters. Within the year, the influence of the magi covenant began to influence commerce and population in the adjoining town. By 1226, the population had easily tripled, many goods are coming and going, and merchants are using Punta Rossa as a convenient stop between Naples and Rome when needed. The magi have used their abilities to create a fortified wall that stretches into the ocean, creating a well fortified bay. In "The Year of the Jerks" a church was built and consecrated by Bishop Marcus Orris during the St. Boniface Debacle. As of 1226, Punta Rossa and its neighboring town of Faro are both under the feudal barony of Punta Rossa, governed by Baron Simeon Perrota.

 Urg built a ship, the CSS Marinara. It is a hulk. We also stole one of the Pirate King Bengales' ships.

Lucca has bored a sewer system under each of the roads with holes leading to the centerline and a fountain running from a fountain source to the Covenant, then down into the town, to two fountains, then flushing the sewer, then into the sea. Part of the water is diverted into the Mouth of Orcus to be heated for the Covenant, running into a Laundry in the bottom of the Tower.

Buildings of Note:

 The Queen's Tree

 Barracks

 Covenant

 Lupinare

 Wall and Docks

 The Fish Guts
Magus' Mantle

< Items and Animals
Detection of Form Unflawed; InVi 20; Base 5, R: Touch, D: Conc, T: Ind.Maintains concentration
Upon donning the cowl, it detects the wearer's most powerful Form and triggers the other two powers.

Imparting the Perfect Power
MuVi 40
(Base 35, +1 Touch)
Changes the Wizard's Boost to the Form detected by Detection of Form Unflawed

Wizard's Boost (Adaptive)
MuVi 40
(Base 35, +1 Touch)
Add +5 to casting totals of the active Form.
Item Ideas

The Medical Bracelet (a lesser enchanted item): a metal bracelet that has a bloodstone embedded in it. It gives the wearer a +9 bonus to recovery rolls. It has a constant effect so it can be used to help with all of the wound types (light-incapacitating) However (and this is up to GM debate), if the bracelet is worn for more than a month the wearer gains a warping point for a constant magical effect. Creo Corpus level 19 (Base 4 +1 touch+2 Sun +1 level for two uses per day +3 levels for environmental trigger[sunrise/sunset].)
1237 Sp

Tragedy befell our dear Marion. She was FINALLY wounded in battle. The winter of 1236 had a record number of storms and travel was very limited. So when spring of 1237 rolled around it came to the covenant's attention that there were a large number of refugees flooding Punta Rossa, Faro and Terraccina. When our group questions these refugees they said they were fleeing the pirate attacks which by this time had creeped past the modern day border of France/Italy and was moving closer towards Italy. Our covenant decided to find the pirates and put a stop to it.

Silvanius, Marion, Cosette and Malachi the direwolves, and Lorenzo the redcap took the flying ship to the closes unattacked town near the last known attack site. They searched the area, found a piece of a weapon, used it for scrying and found where the pirate ship. They then flew out towards the ship, but stayed high in the sky to avoid detection. Silvanius turned invisible and flew himself toward the crow's nest on the pirate ship. He pulled memories from the look out and found out that the captian of that ship was not on board. He had gone to another pirate ship to get the sea witch to help with the next attack. (Lorenzo said that a sea witch just made things worse. The Wizard that was helping the pirates had a male name, but the memories Silvanius pulled showed that the sea witch was a female. Lorenzo thinks that she is either an ally of the Wizard or the apprentice of the wizard) She and the captian would be returning to the ship within a day or two. Silvanius also found out that there were about 40 pirates on the pirate ship the group was flying next to. Armed with this knowledge the group decided to attack the pirates, lie in wait for the captian and the sea witch to come back, and ambush/capture the sea witch to gain more information.

The group was turned invisible by Silvanius and Marion and the wolves jumped on deck and began slaughtering the pirates. I'm sure the pirates thought they were either being attcked by a venegful angel (even though Marion was invisible, she had cast a spell that coated her sword in flames) or invisible hounds from hell were attacking (because Cosette, the wolf used a howling power that drove some men into such a state of panic that they flung themselves off the ship. Also Silvanius, who stayed in board the flying ship, used Rego Corpus spells to pick up pirates and fling them out into the sea, and used a Creo Imaginium spell to create the image of giant tenticles out of the sea, which drove even more pirates into a panic. Between all this, the group was able to kill all 40 pirates, although Marion did take 3 light wounds and a medium wound. She wasn't happy about that. Her flawless fighting career was ruined!

After the fight/cleanup of the gore, Lorenzo who was keeping lookout on the flying ship saw another pirate ship on the Horizon and a wicked storm following that new pirate ship. That is where we left off.
1228 Fall

Lucca, Silvanus, Marion, Gautier, and the grogs Whelan, Vittalis, Lippo, Pippo, Dietmar, Klaus, Abramo, Halfden, and Cordenova the Cartographer.

Bvoresht – Vampirism

Vaclas Ratmir – Needs help killing vampires

Gave us a vial of clar liquid aquam vis

Demon Looking M.F. Lord Valthar in Transylvania

Tatiana Kennelmaster w/ 3 Direworlf puppies & ring on
pinky finger

Silver dog whistle
Direwolves

Tyler: It's now been 12 years since Tatiana our Kennelmaster returned with us with enough direwolves to start breeding, 3 females and a male. What's the reasonable number of dogs that we might now have? My guess is our hounds can get pregnant at 2.5 years of age and produce an average of 7.6 puppies each litter until they're 7. The Swedes recommend that you not have more than 5 litters per dog. You guys took two as familiars. So, for each female we have having puppies in 12 years... a conservative estimate would be 38. We might start selling them to covenants. Or we might use them to form a tremendous direwolf army.

Patrick:  Since the two who are familiars became such before breeding age, I'll let them/their magi decide how much doggy style they have gotten up to. Assuming no holds barred, we will have 20 dire wolves of varying ages, minus 5 if Colette didn't breed and minus all of them if Silvanus's familiar (whose name I can't remember) wasn't allowed to stud.

Tatiana notes that dire wolves typically have between 1 and 5 puppies per litter.
The Ultimate Joke

The Ultimate Joke

Muto Mentem 25

Base: 3 (major change to person's emotions)  Range: Sight (+3)  Duration: Diameter (+1)  Target: Group (+2)

The magus tells an audible joke or makes a humorous gesture visible to the targets. The joke becomes the funniest thing the targets have ever heard/seen. If the targets' emotional state is not actively hostile or suspicious, this results in uncontrollable laughter for the duration. Those strongly disinclined to find the joke (or situation) funny still suffer a -3 penalty to their actions for the duration while they struggle against the urge to laugh.

Note: Still spell/silent spell virtues can be used with this spell, but may require inventiveness as to what the joke is.

This spell also has an as-yet-unkown Major Side Benefit from experimentation.
Training

## Tréning

Tato Znalost umožňuje podstatné zlepšení klíčových charakteristik tréningu tvých bojovníků.

* Mercenary Training Cost - cena výcviku Žoldnéřů
* Archeress Training Cost - cena výcviku Lučištnic
* Horseman Training Cost - cena výcviku Koňáků
* Slayer Training Cost - cena výcviku Bijců
* Trebuchet Creation Cost - cena výcviku Trebuchetů
* Stalker Training Cost - cena výcviku Skautů
* Shieldmaiden Training Cost - cena výcviku Štítonošek
* Nomad Training Cost - cena výcviku Kočovníků
* Raider Training Cost - cena výcviku Jezdců
* Ripper Training Cost - cena výcviku Trhačů
* Mangonel Creation Cost - cena výroby Mangonel
* Infiltrator Training Cost - cena výcviku Špehů
* Fleetness 2 - Pochodování 2
* Resources Production - Výroba surovin
* Jomsviking Training Cost - cena výcviku Jómských vikingů
* Hawk Training Cost - cena výcviku Jestřábů
* Furry Training Cost - cena výcviku Fúrií
* Berserker Training Cost - cena výcviku Berserkrů
* Catapult Creation Cost - cena výroby Katapultů
* Wolf Training Cost - cena výcviku Vlků
* Number of marches 1 Počet pochodů 1
* Training Limit - Výcvikový limit
* Training Speed 2 - Rychlost výcviku 2
* Legionary Training Cost - cena výcviku Legionářů
* Predatress Training Cost - cena výcviku Lovkyň
* Judicator Training Cost - cena výcviku Soudců
* Demon Training Cost - cena výcviku Démonů
* Ballista Creation Cost - cena výroby Balist
* Phantom Training Cost - cena výcviku Přízraků
Barracks

The barracks are built over the site of the grotto of the entrance to Narlapthia to guard it and make the tunnel from the undercroft of the covenant the only means of direct access.

The design of the barracks are copied from a gladiator school:
http://www.livescience.com/43709-ancient-gladiator-school-found-in-austria.html
Vis Distribution 1237 Wi

5 Creo: Mar. 1, Pao 2, Luc 2 \*

9 Intelligo: Mar 2, Pao 2, Luc 2, Al 3\*

8 Muto: Mar 2, Pao 2, Luc 2, Sim 2\*

9 Perdo: Mar 2, Pao 2, Luc 2, Sim 3\*

4 Rego: Pao 1, Luc 1, Sim 1, Sil 1\*

4 Animal: Mar 1, Pao 1, Al 2\*

8 Aquam: Mar 2, Pao 2, Luc 2, Sim 2\*

5 Auram: Mar 1, Luc 2, Sim 2\*

6 Corpus: Mar 1, Pao 2, Luc 2, Sim 1\*

8 Herbam: Mar 2, Luc 1, Sim 1, Sil 2, Al 2\*

5 Ignem: Mar 2, Sim 2, Sil 1\*

6 Imaginem: Pao 2, Sil 4\*

7 Mentem: Sim 2, Sil 3, Al 2\*

5 Terram: Sil 2, Al 3\*

7 Vim: Sil 3 Al 4\*
Oracle

## Oracle - věštecké obydli

 Věštecké obydlí je zahaleno tajemstvím. Opravdový Jarl se může uchýlit k věštci a obdržet nějaké speciální Znalosti, které umožňují podstatně zrychlit nebo zlepšit průběh hry. Modernizace věšteckého obydlí odemyká nové Znalosti a urychluje jejich učení.

## Znalosti:

* Economic - ekonomie

* Military - armáda

* Espionage - špionáž

* Training - výcvik

* Invaders - nájezdníci
Sodales

Magi

Lucca Bonapartes ex Mercere, Princeps, Tyler

Silvanus Gianni ex Guernicus, Maester, Matthew

Teppa ex Merinita, Percival, Lost in the Magical Realm

Count General Simeon Perrota ex Jerbiton, Custos, Nick

Godwin Vismanson ex Miscallenea & Vis Launderer

Alessandro Beneditti ex Verditius, Artificer, Paul

Paolo Di Azzone ex Bonisagus, Patrick

Gautier, Paul’s Heretic Cathar

Marion De Maris ex Flambeau

Companions

Luciano Beneditti, Protector, Paul, Deceased

Urg Mundino, Patrick

Yulo of the East, Nick, lost in the Magical Realm

Mungo, Seneschal, Tyler

Countess Leticia Perrota, Matthew

Orlanduccius Di Angelo, Tyler

Todd Wallthrop and Juniper Scoop, Nick

Nicholas, sworn Knight of Queen Mab, Percival

Specialists, Note: Grogs get 15xp per year

Dielvole the Chandler

Corey the Illuminator

Sal the Ink-maker

Artaneus the Scribe

Eldred the Fisherman (former knight)

Pace the Cooper

Stephanus the Mason

Cordenova the Cartographer

Ferrante the Scout, lost in magic realm

Manuellus the Cook and Brewer

Caleb the Bookbinder

Francus the Carpenter

Talentus the Fisherman

Tatiana  the Kennel Master, felled by Paolo

Aaron the Leatherworker

Gherardo the Turb Captain, Deceased

Covenfolk Soldiers

Abramo

Bertino

Cristall

Dietmar

Dulzectus

Garvey

Halfden

Kenzie

Klaus

Lippo

Lucteria probably dead

Pippo

Tingnosus

Vittalis

Victor

Whelan

Alfonso, deceased

Treehart Brushleaf

The Astounding Pepperoni

Brother Michael

Grindlboar
Bruno vs Nazis

*The Boy in* *The Striped Pajamas* is a perfect depiction of the split realities taking place during the World War 2 Nazi regime. The story is an interesting one, as two little boys foster a friendship, despite their opposing religions. The young Jewish boy, Shmuel, lives in a concentration camp and finds Bruno, an adventurous German boy whose father is a Nazi. The story is bittersweet, as the two boys dominate the stereotype and the laws of the time period. This honeymoon phase is interrupted when the writers make the worst decision of the movie. One day it is time for Shmuel to be gassed to death, when Bruno goes with him to see what the camp is like. Ultimately, Bruno is poisoned and dies, along with a camp full of Jews.

The issue with the plot is that it did not truly portray the good people that existed during the time. People saved Jews, hundreds of them, and prevented them from dying in these cruel prisons. Bruno, a kind boy, only wanted to be caring towards his friend. He saw the inner qualities of brilliance in a poor Jewish boy who was judged from the beginning. A brighter alternative ending could have been Bruno saving Shmuel and his father from the torturous prison camps. This would have resulted in a gradient of extremism. The movie purely provides a vision of Nazi’s as criminal human beings. While this is true, there were many who were too afraid to speak their true beliefs on the torture of others. People hid Jews in their attics in order to help the bombastic scene. An example of this is Anne Frank, who was aided throughout her endeavors. If Bruno has successfully saved Shmuel and his father, the movie itself could have given the audience a new perspective on a recurring situation.
Lust for Power

## Úkoly

* Vycvič bojovníka 1. úrovně - 100 bodů
* Vycvič bojovníka 2. úrovně - 200 bodů
* Vycvič bojovníka 3 úrovně - 400 bodů
* Vycvič bojovníka 4. úrovně - 1.000 bodů
* Zabij nepřátelského bojovníka 1. úrovně - 200 bodů
* Zabij nepřátelského bojovníka 2. úrovně - 400 bodů
* Zabij nepřátelského bojovníka 3. úrovně - 800 bodů
* Zabij nepřátelského bojovníka 4. úrovně - 2000 bodů
* Vezmi 1% zdraví Nájezdníka 1. úrovně - 800 bodů
* Vezmi 1% zdraví Nájezdníka 2. úrovně - 2.000 bodů
* Vezmi 1% zdraví Nájezdníka 3. úrovně - 4.000 bodů
* Vezmi 1% zdraví Nájezdníka 4. úrovně - 6.000 bodů
* Vezmi 1% zdraví Nájezdníka 5. úrovně - 8.000 bodů
* Vezmi 1% zdraví Nájezdníka 6. úrovně - 12.000 bodů
* Sbírej jídlo v dolech - 1 bod za 1 kus
* Sbírej dřevo v dolech - 1 bod za 1 kus
* Sbírej železo v dolech - 1 bod za 1 kus
* Sbírej kámen v dolech - 1 bod za 1 kus
* Sbírej stříbro v dolech - 2 body za 1 kus

## Odměny

* za 2.500.000 bodů - 3 minuty Boost (Zrychlení) 5x, 5 minut Boost (Zrychlení) 3x, 15 minut Boost (Zrychlení) 2x
* za 10.000.000 bodů - 60 minut Boost (Zrychlení) 3x, 15 minut Boost (Zrychlení) 2x, 5 minut Boost (Zrychlení) 3x, 3 minuty Boost (Zrychlení) 1x
* za 17.500.000 bodů - 3 hodinový Boost (Zrychlení) 1x, 60 minut Boost (Zrychlení) 1x, 15 minut Boost (Zrychlení) 2x, 30 minut Zrychlení pochodu o 100% 1x, 1 hodina Zrychlení učení Znalosti o 10% 1x
Random Treasure Chart

Initial Treasure Chart

 5-6
 7
 8
 9
 10-11
 12
 13
 14
 15+

Mundane Object Chart

 5-6
 7
 8-9
 10
 11+

Book of Magic Chart

 6-8
 9
 10
 11+

Lab Texts (needs lots of ST interpretation)

 3-5
 6
 7
 8
 9
 10
 11+

Charged Item and Lesser Enchanted Item
(uses/day on separate chart)

 6-8
 9
 10
 11+

Lesser Enchanted Items Uses per day chart

 5
 6-8
 9
 10
 11+
Troop Training

## Úkoly

* Vycvič bojovníka 1. úrovně - 1 bod
* Vycvič bojovníka 2. úrovně - 2 body
* Vycvič bojovníka 3. úrovně - 5 bodů
* Vycvič bojovníka 4. úrovně - 15 bodů

Odměny

* 30.000 bodů - 10 minut Boost (Zrychlení) 2x, 15 minut Boost (Zrychlení) 3x
* 150.000 bodů - 12 hodin Zlepšení útoku o 20% 1x, 60 minut Boost (Zrychlení) 1x, 100 VIP bodů 1x, 1 hodina Zrychlení výcviku o 10% 1x
* 390.000 bodů - 12 hodin Zlepšení útoku o 20% 1x, 12 hodin Zlepšená obrana o 20% 1x, 500 VIP bodů 1x, 60 minut Boost (Zrychlení) 1x
Influence Increasing

## Úkoly

* Získaný vliv stavbou nebo vylepšováním budov - 2 body
* Získaný vliv prohlubováním Znalosti - 1 bod

## Odměny

* 120.000 bodů - 1 minut Boost (Zrychlení) 3x, 5 minut Boost (Zrychlení) 2x, 15 minut Boost (Zrychlení) 1x
* 360.000 bodů - 100 VIP bodů 1x, 15 minut Boost (Zrychlení) 1x, 60 minut Boost (Zrychlení) 1x
* 1.200.000 bodů - 100 VIP bodů 1x, 1 hodina Zrychlení stavby o 10% 1x, 15 minut Boost (Zrychlení) 1x, 3 hodinový Boost (Zrychlení) 1x
Události - Soutěže

## Competitions (Soutěže)

Toto jsou klanové soutěže, kterých se účastní všechny klany. Princip je velmi jednoduchý: všechny klanu soutěží mezi sebou v plnění daných úkolů a sbíráním počtu bodů. Soutěž je určena pouze pro klany.

Jak získat body do klanové soutěže: každý člen klanu plní úkoly dané soutěže a tím sbírá body pro klan.

Klan, který získá nejvíce bodů, získává navíc neuvěřitelné ceny.

Jak jsou ceny doručeny: když se tvůj klan umístí v TOP 10, každý člen, který se zúčastnil nějaké soutěže, obdrží cenu, která odpovídá jeho umístění v klanu.

* Lust for Power
* Influence Increasing
* Troop Training
* Resource Yelding
* Destroying Enemies
* Fighting Invaders
* Task Completition
Staff of the Traveling Apprentice

Staff of the Traveling Apprentice 69

Creator: unknown; Created: unknown; Vis Capacity: 8; Effect

Name: Palm of Flame; Effect Level: 20; Effect Details: R: Touch, D: Conc, T: Ind, Frequency: unlimited, Concentration; Arts: CrIg 5; Design: Base 3, +1 Conc, +1 Touch; Effect

Name: Lamp without Flame; Effect Level: 20; Effect Details: R: Touch, D: Conc, T: Ind, Frequency: 24/day, Concentration; Arts: CrIg 10; Design: Base 4, +1 Conc, +1 Touch; Effect

Name: Dimension Door; Effect Level: 29; Effect Details: R: Touch, D: Mom, T: Ind, Frequency: 12/day, Concentration; A small portal opens for the wizard both where is his and where he can see within 50 paces. He enters the nearby portal and appears out of the other. The portal is not usable by anyone but the caster, and it disappears immediately upon entrance/exit.; Arts: ReCo 20; Design: Base 15, +1 Touch;

Effect Name: Cloak of the Duck's Feathers; Effect Level: 10; Effect Details: R: Touch, D: Conc, T: Ind, Frequency: 2/day, Concentration; Arts: ReAq 4; Design: Base 1, +1 Conc, +1 Touch, +1 for slightly unnatural control
Vardian's Tomb Library

Books surreptitiously copied by Artaneus from Vardian's Tomb after we attacked it but before we delivered them at Tribunal.

This was done at Lucca's direction and they are kept in Lucca's lab.

Pilum of Fire CrIg20

Ear for Distant Voices InIm20

Words of the Unbroken Silence CrMe 10

Circle of Circe MuCo(An) 30

One League Stride ReCo30; Like Seven League Stride, but Touch
Tuk-Tuk Rickshaw

**TUK-TUK RICKSHAW:** "The best method of transportation."

Category: Utility

Rarity: 4

Stack Limit: 1

Can I find it in a Loot Box? No

**Placeability:**

Can I place it in the world? Yes

Rotate on Y axis (R)? Yes

Rotate on X axix (Z)? No

**Crafting:**

Proficiency Requirement: Level 5

Recipe Yield: 1

Recipe Time Requirement: 65 seconds

Recipe Materials:

* Machine Parts (1)
* Electronic Panel (1)
* Steel (3)
* Iron (5)
Lucca Bonapartes

<Sodales

Lucca Bonapartes ex Mercere, Magi of the Order of Hermes, Princeps Disceptatoris of the Coveanant of the Garden of Monsters, and Scion of Mutantus

Son Lyle and Nursemaid Patrice.

Lucca's Lab:

1,480 ft2 = 43 ft diameter = +4

Refinement: 0 (Max = Magic Theory -3)

General Quality:

Upkeep: 1# / year

Flaw: Empty x 2 = -1 Aesthetics & +1 upkeep

20 invisible stones

10 palmi = 2.234m

30 Cannae = 219 ft.

1 palmi = .73 = 8.8"

Parens: Luco of Mercere

http://arsmagica.wikia.com/wiki/Luco\_of\_Mercere

What's Lucca Right Now
Invaders

Tato Znalost umožňuje podstatné zlepšení bojových schopností tvého hrdiny proti nájezdníkům.

*sem vložit obrázek*

* Unlock Invaders 1 - Odemknutí Nájezdníků 1. úrovně
* Hero's Energy Restoration 1 - Obnova Energie Hrdiny
* Hero's Speed - Rychlost Hrdiny
* Hero's Critical Hit 1- Kritický zásah Hrdiny
* Hero's Endurance 1 - Vytrvalost Hrdiny
* Unlock Invaders 2 - Odemknutí Nájezdníků 2. úrovně
* Hero's Sustained Attack 1 - Nepřetržitý Útok Hrdiny
* Hero's Energy Restoration 2 - Obnova Energie Hrdiny 2
* Hero's Offense 1 - Útok Hrdiny
* Hero' Critical Hit 2 - Kritický Zásah Hrdiny 2
* Unlock Invaders 3 - Odemknutí Nájezdníků 3. úrovně
* Number of marches 2 - Počet Pochodů 2
* Unlock Invaders 4 - Odemknutí Nájezdníků 4. úrovně
* Hero's Energy Reserve 1 - Zásoba Energie Hrdiny 1
* Training Speed 3 - Rychlost Výcviku 3
* Reduced Invader Defense - Snížení Obrany Nájezdníka
* Troop Healing Speed - Rychlost Léčení Jednotek
* Hero's Sustained Attack 2 - Nepřetržitý Útok Hrdiny 2
* Hero's Offense 2 - Útok Hrdiny 2
* Hero's Endurance 2 - Vytrvalost Hrdiny 2
* Unlock Invaders 5 - Odemknutí Nájezdníků 5. úrovně
* Troop Defense 2 - Obrana Jednotek 2
* Troop Attack - Útok Jednotek
* Hero's Energy Reserve 2 - Zásoba Energie Hrdiny 2
* Unlock Invaders 6 - Odemknutí Nájezdníků 6. úrovně
Silvanus Gianni

<Sodales

Quaesitoris Silvanus Gianni is the \_insert title of office here\_ of the Garden of Monsters in the Roman Tribunal. He is notoriously cynical, but those close to him know well that despite his skepticism, he is very curious.

Silvanus was born Simone Gianni in the Friuli region of the Italian peninsula, within the city-state of Venice in 1189. He was found to be gifted before he can remember, and taken into apprenticeship by the age of five. He stayed in contact with his mother, in Friuli while he studied at Magvillus with his Parens Sasha. He learned growing up that his great-grandfather on his mother's side was also a magus. His great-grandfather, Silvanus Della Mora, was a member of House Merinita, and died rather young for a magus at the age of 92. He was known for being very interested in poetry and art, but little is known of his magic. When Simone was preparing to take his gauntlet at age 20, he told Sasha he would like to adopt the name Silvanus as his new name:

> *Simone: Mistress Sasha, I would like to make my new name after my gauntlet, Silvanus, after my great-grandfather.*
>
>

> *Sasha: He's not worth honoring. Nobody knows anything about your grandfather.*
>
>

> *Simone: Great-grandfather.*
>
>

> *Sasha: Whatever.*
>
>

Of note, Silvanus had a difficult apprenticeship. Sasha was and continues to be a domineering mother figure to Silvanus (he still tends to stutter around her and other women). He also suffered from a lab accident(?) when he was in his mid-teens. Escarte and Silvanus trained in their apprenticeships together.  Escarte promised Silvanus he would help him on a project, but betrayed him instead.  The result was a catastrophic explosion that left Silvanus appearing to have aged 15-20 years.   No proof was able to be brought that it was Escarte's malice that caused the explosion, but Silvanus knows better. He lives with this supernatural flaw still today.

Upon finishing his gauntlet, Silvanus immediately began training to be a Quaesitor. This had been a life long dream of his while studying with one of the most skilled Quaesitor's in the tribunal, Sasha. Sasha has since been appointed to head Quaesitor of the Roman Tribunal, but was not at the time of Silvanus' apprenticeship. He easily passed all tests, and even successfully defended some low crime cases by the age of 23. When the Roman Tribunal decided to collectively start the Spring covenant in Punta Rossa, Silvanus was chosen as the young representative of Magvillus. Since then he has taken great pleasure in his independence, even though Magvillus has thusfar been the most heavy handed of the contributing covenants.

His casting sigil is a feeling of being judged or condescended to, and his signature/sanctum symbol is a stylized golden owl on a blue background.
Andrés (Mundo Comic)

## Andrés

**Andrés** (Mundo Comic) o **alter ego de Andrés**, es uno de los antagonistas de L y F, habitante del Mundo Comic y la contraparte de Andrés. Es malvado, pero a diferencia del alter ego de Lucas, no es para nada inteligente y calculador. Suele tener suerte, eso es todo.

## Biografía

### **Antes de L y F**

Andrés nació en la Argentina del Mundo Comic. Creció lleno de maldad y parece ser que tenia un cierto rencor hacia Lucas (Mundo Comic), al punto de querer matarlo.

### **Alter ego a través del tiempo**

Desafortunadamente para él, Lucas había sido derrotado por L y no pudo vengarse de él. Pero la suerte lo golpeó cuando vió al L del otro mundo entrar al Mundo Cómic e intentó eliminarlo. Luego de una breve pelea, L huyó dejando abierto el portal sin darse cuenta.

Una vez atravesado el portal, Andrés persiguió a L durante un rato, hasta que este viajó en el tiempo y desapareció. Por suerte, ese mismo L que fue al pasado e hizo sus cosas durante ese tiempo, salió a llamar a la policía justo en ese momento y fue cuando Andrés lo vió. Inmediatamente, L intentó dispararle, pero falló y entró a la casa. Afortunadamente para Andrés, L tiro sus llaves accidentalmente y el también pudo entrar. Sin embargo, L y F se las arreglaron para que este Andrés se pusiera el D.V.T, diciendole que lo iba a mandar al Mundo Cómic y lo enviaron un mes atrás.

Una vez ahí, tuvo la suerte de que L no estaba en casa ese mismo día e intentó usar el D.V.T. (ahora sabiendo que viajaba en el tiempo) pero tenía una contraseña. Fue entonces cuando empezó a articular un plan para matar al dúo y obtener el Cómic para volver a su mundo. Empezó por contratar a Lautaro para que se hiciera amigo de L y le robara las llaves de su casa con el fin de obtener el cómic. Ambos entraron cuando L no estaba, pero no encontraron el cómic, asi que prosiguieron con el plan B: interferir. Andrés se ocultó en el lavadero del patio y esperó al momento adecuado para salir mientras Lautaro amenazaba a nuestros heroes para que le entregaran el cómic. Entonces llegó el alter ego de Andrés que persiguía a L y el Andrés que estaba escondido se vió forzado a salir del lavadero pero de todas formas su otro yo fue enviado al pasado igual y él fue detenido por el Andrés de ese mundo, que casualmente fue de visita. Luego de eso fue llevado de vuelta al Mundo Comic y no se sabe que pasó con él, pero se sabe que la intención de Andrés era matarlo.

## Habilidades

Su habilidad para dibujar le permite poder manipular la realidad de su propio mundo, el Mundo Comic. A pesar de poseer una mente malvada, también puede demostrar ser muy estúpido e impulsivo, tanto como para creerle a L cuando este le dice que el D.V.T. lo va a llevar al Mundo Cómic de nuevo.

## Curiosidades

* No se sabe porqué odia al Lucas del Mundo Cómic.
* L lo convenció de ponerse el D.V.T. y parece ser que se olvidó de que su objetivo era matar a L y no volver al Mundo Comic.
* Por alguna razón ejecutó su plan el mismo día que fue enviado al pasado, cuando pudo haberlo hecho antes y sin el riesgo de encontrarse con él mismo o de que lo envién de nuevo.
NPCs

Benvenicus - Magus marched for killing the King of Hungary

Laura Bianci - Maga that apprenticed with Lucca under Lucas. Very messy and scatterbrained.

Lord Valthar - Demon looking bastard we saw in Transylvania

Maria - Niece of Insatella probable next Primus of Harco

Gremio - Redcap, previously a Gardia, in the running for Primus of Harco, reactionary

Marcus the Albino - Working for Vaecum Tepes

Vaclas Ratmir - Asked us for help clearing out some vampires in Transylvania

Vorland Tevesh - May be Vaecum Tepes

Lysandos - currently running Naples while the Duke is "sick".

Maria ex Mercere - Niece of Insatella
Gremio ex Mercere - Maria's primary contender for Primus of Harco
1227 Autumn

Some companions and a grog (Nicolaus, Urg, Paul's new companion Lorenzo the Redcap, and a new grog named, uh.......don't remember, but he's a monk who worships the Great Turtle) went to investigate a series of child and mother deaths in various villages. The locals believe a horrific monster of many names (12 and a half, to be precise) is the culprit, killing the mother and sucking the blood out of the baby with its teat. Yikes.

They narrowed their search until they learned about a cave at the center of these deaths. Nicolaus scouted out the elaborate tunnels inside until he heard a monstrous snoring coming from a hole in the wall. He returned to the group and they began debating how to lure the creature out, or if they even should lure it out in the first place since this was starting to get a little demon-y.

Turtle Worshipper took the initiative and uttered a shockingly realistic infant cry, followed by proclamations that a beautiful baby girl had been born in middle of the woods.

Out of the cave came 3 beautiful, though very strange, women. They asked about the child, and Nicolaus put his fast talking to good use, saying they were travelers and one of their party had given birth at their camp, but there was no midwife or wet nurse in the group to help.

Incredibly, the women believed him, and one of their number accompanied the group away from the cave and out if its line of sight.

Nicolaus ran ahead of the group under the guise of searching for the now-quiet baby, then spun and shot an arrow into the woman's shoulder.

She screamed "WE ARE BETRAYED, SISTERS!!!" and transformed into a hulking, 12 foot monster with giant sagging tits. Turned out the villagers were spot on.

Urg, Lorenzo and Turtle Monk dispatched of Faerie Monster 1 as the other two arrived, one of which was now TWENTY FEET TALL.

Combat ensues, it looks as badass as Nic Bartell imagined.

After a lengthy battle in which Urg absorbs many blows that would instantly kill a normal man, the creatures are defeated. The covenant gets a lot of vis (handily stored by Lorenzo's ring) and the villages are now extremely thankful to Baron Simeon.

Nicolaus now wishes to be known as Master Thief and Giant Lady Killer.
Economic

## Ekonomie

Tato znalost umožňuje podstatné zlepšení klíčových ekonomických procesů ve vašem městě. Umožňuje podstatné zlepšení klíčových ekonomických procesů ve vašem městě.

* Building - Stavebnictví

* Woodworking - Tesařství

* Farming - Farmaření

* Quarrying - Kamenictví

* Capacity - Nosnost

* Metallurgy - Hutnictví

* Fleetness 1 - Pochodování 1

* Spoils of War - Válečná kořist

* Gold Mining - Těžba zlata
How to fix "How I Met your Mother"

The title of the show says it all, but yet it again it really didn't. Unless you want to stick around and watch all 9 seasons and wait until the last 3 final episodes of the final season to see who the mom is then, be my guest. The whole show revolves around the main character Ted, in every beginning episode we see two teenage kids sitting listening to their father Ted talking to them about how he met their mother, which leads to you believe that every single episode you might finally see who the mother was. That was never really the case. The children always seemed bored when Ted tries to tell them a story, maybe we should've payed close attention to the kids reactions because thats exactly how we felt, bored throughout the remainder of the show. The show was never really about the mother at all! In the show we see the countless times that Ted has dated so many women in his past that lead us too believe that every woman that he dated would soon turn out to be the mother. Only for us to be let down in the last season. Yes, eventually we do find out who the mom was, which is great but they should've had the mother in at least season 8. We get to see the mom in the last 2-3 final episodes and it is all very rushed. We didn't even get to really grow up watching this character. They should've had this character(mom) earlier in the past seasons. Which had us the audience be very disappointed when we find out she dies in the last episode due to cancer. And later find out that Ted had been always in love with Robyn, who is one of his closest friends that we see throughout the whole show. Robyn is also Ted's ex girlfriend from a past season but ended up as friends. in the show the kids call Robyn "Aunt Robyn" which is very strange. The whole show should've at least been called "How I Still love your Aunt Robyn". The whole show name should've been retitled, because it lead us to believe that Ted is finally with the person he deserved to be with which is his wife, but then later find out that the show was never really about the mom. It was about how Ted was getting his heart broken by all these women that he was dating, when really his soulmate was always right next to him at a pub bar with his friends (Robyn). It was a great comedy show, but I would change the title of the show because it was misleading. I also would not rush in a new character in the last few episodes, that to me shows lazy script writing. I'm pretty sure i speak for every fan out there. I wish we would've seen more of the mom throughout the show.
Hrdina

Dovednosti hrdiny jsou dvě sady speciálních znalostí, které ti dávají více síly (nebo "dovednosti") ve hře. První sada se nazývá "Hlavní" (Main) a druhá se nazývá "Proti Nájezdníkům" (Against Invaders). Obvykle je nutné odemknout dovednosti v nějakém pořadí a odemykání může záviset na něčem jiném, třeba na tvé úrovni Hrdiny či města.

## Hlavní dovednosti hrdiny *(Main Hero´s Skills)*

Existuje mnoho různých stupňů pro každou Dovednost. Obvykle dovednost, čím je vyšší dává více procent. Pro tuto chvíli si myslím, že je dostatečné jen přeložit a definovat základní dovednosti.

## Dovednosti Hrdiny proti Nájezdníkům *(Invader Hero´s Skills)*

6 dovedností cekem, všechny o boji proti Nájezdníkům
Military

## Armáda

Tato znalost umožňuje podstatné zlepšení klíčových charakteristik vašich jednotek.

* Training Speed 1 - Rychlost výcviku 1

* Melee Offense - Útok na blízko

* Ranged Offense - Střelecký útok

* Cavalry Offense - Jezdecký útok

* Melee Defense - Obrana na blízko

* Ranged Defense - Střelecká obrana

* Cavalry Defense - Jezdecká obrana

* Unlock Shieldmaidens - Odemknutí Štítonošek

* Unlock Nomads - Odemknutí Kočovníků

* Unlock Raiders - Odemknutí Jezdců

* Siege Offense - Obléhací útok

* Unlock Mangonels - Odemknutí Mangonelů (druh katapultu)

* Siege Defense - Obléhací obrana

* Killer Offense - Útok Zabijáků

* Unlock Rippers - Odemknutí Trhačů

* Killer Defense - Obrana Zabijáků
* Unlock Jomsvikings - Odemknutí Jómských vikingů
* Unlock Hawks - Odemknutí Jestřábů
* Unlock Furries - Odemknutí Fúrií
* Unlock Catapults - Odemknutí Katapultů
* Troop Health - Zdraví jednotek
* Unlock Berserkers - Odemknutí Berserkrů
* Troop Defense 1 - Obrana  Jednotek 1
* Unlock Legionaries - Odemknutí Legionářů
* Unlock Predatresses - Odemknutí Lovkyň
* Unlock Judicators - Odemknutí Soudců
* Unlock Ballistae - Odemknutí Balist
* Unlock Demons - Odemknutí Démonů
Hero' Critical Hit 2

Nech tvého hrdinu, aby se naučil rozpoznat slabá místa ve zbroji nepřítele a tím ho mohl zasáhnout na nejzranitelnější místo: pamatuj, že útok dýkou může být stejně smrtící jako sekerou - ale je rychlejší a efektivnější! Prohlubováním této Znalosti zvyšuješ možnost, že tvůj hrdina zasadí nepříteli rozhodující úder.
Vaecuum Tempes

<Loose Threads

Vaecuum Tempes is starting a new order competing with the Order of Hermes

We were able to probe the mind of an agent of Vaecuum Tempes and determine some of his assigned dead-drops:

Stone cairn inside a graveyard in Rome, he places a letter inside

Forest in Germany, an old gnarly tree, there is a knot he twists

In a French village there is a stone well he drops a bag into
Daren Lancaster (Godfrey Family)

## Daren Lancaster

**Daren Lancaster** is the young High Elf who was the leader of the Escape Party (Godfrey Family).

## Character Info

Daren was the prince of Elaheim but was taking by an unknown cult. Afterwards he received terrifying news of his parents being murdered. Now thinking his parents are dead he has entered deep unhappiness.

### Godfrey Family

Daren first appeared in the Godfrey Family Short that happens one year before Hoard of the Dragon Queen. Daren along with Padithas, and "Carran" were imprisoned by an unknown cult for an unknown reason. After staying there for a few weeks and being told his parents were murdered Daren lost all hope in leaving this prison. Padithas and "Carran" asked him to escape and with the help of Kreve they were successful. With the threat of this unknown cult going to look for them they left Anora and went to the Sword Coast.

## Notes

* Youngest Main Party Member in the Escape Party.
L y F Wikia

**¡La wikia basada en la web-serie del mismo nombre!**
**¡Echale un vistazo!:**
https://www.youtube.com/channel/UCUsa\_7P8DA\_t8ibHjCfuq

## CONTENIDOS

En este lugar encontrarás todo lo que quieras saber sobre la serie de Youtube "L & F" una historia sobre dos amigos que no tienen nada mejor que hacer que hacer videos para Youtube.

### PERSONAJES

Lucas, Facundo, Andrés, Lucas (Mundo Comic), Andrés (Mundo Comic), Lautaro, Joaquín, Facundo (Mundo Comic).

## NOVEDADES

* 19 de Agosto - L y F: Nuevo Proyecto retrasa su rodaje hasta Septiembre - Octubre ¡Lo lamentamos!
* 17 de Marzo - El rodaje de L y F: Nuevo Proyecto ha comenzado!!!
* 24 de Noviembre - CONFIRMADO: ¡¡¡Habrá una nueva serie por ahora solo llamada "L y F: Nuevo Proyecto" sigan sintonizados!!!
* 3 de Noviembre - Nuevo video en el canal! L y F: The Epic Battle 3! Especial por los 4 años!
* 20 de Junio - Añadimos Infoboxes a todos los personajes y actualizamos algunas páginas.

## Colabora con este wiki

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**¿No estás seguro por dónde comenzar?**

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* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado: L y F

**L y F** (Lucas y Facundo) es una serie de Youtube creada y protagonizada por **Lucas Kocalka** y **Facundo Jofre**. La serie narra la historia de dos amigos, Lucas y Facundo, que se la pasan jugando a la Play o con juguetes y van tropezando con diferentes problemas y enemigos en su afán por divertirse. La serie esta basada en una serie anterior de los mismos creadores llamada... más información.
Hero's Critical Hit 1

Nech tvého hrdinu, aby se naučil rozpoznat slabá místa ve zbroji nepřítele a tím ho mohl zasáhnout na nejzranitelnější místo: pamatuj, že útok dýkou může být stejně smrtící jako sekerou - ale je rychlejší a efektivnější! Prohlubováním této Znalosti zvyšuješ možnost, že tvůj hrdina zasadí nepříteli rozhodující úder.
Destroying Enemies

## Úkoly

* Zabij nepřátelského bojovníka 1. úrovně - 1 bod
* Zabij nepřátelského bojovníka 2. úrovně -  2 body
* Zabij nepřátelského bojovníka 3. úrovně -  5 bodů
* Zabij nepřátelského bojovníka 4. úrovně -  15 bodů

## Odměny

* 29.000 bodů - 5 minut Boost (Zrychlení) 3x, 10 minut Boost (Zrychlení) 3x, 15 minut Boost (Zrychlení) 1x
* 117.000 bodů - 15 minut Boost (Zrychlení) 1x, 60 minut Boost (Zrychlení) 2x, 1 hodina Zrychlení naučení Znalosti o 10% 1x, 1 hodina Zrychlení budování o 10% 1x
* 350.000 bodů - 500 VIP bodů, 1 hodina Zrychlení naučení Znalosti o 10% 2x, 1 hodina Zrychlení budování o 10% 1x, 10 minut Boost (Zrychlení) 1x, 15 minut Boost (Zrychlení) 1x, 60 minut Boost (Zrychlení) 1x