recursal/Fanatic-Fandom huggingface dataset:
E 100

The E 100 is a Tier X German Heavy Tank.

## Strategy

### Pros

* Tremendous damage per shot, HE shells can sometimes roll a whopping 1200 damage.
* Thick all-round armor, sides are further enhanced by spaced armor.
* Decent speed on Road/Ground (30km/h) and good maneuverability for a Super heavy.
* Second largest HP pool in the game (2750), a close second to its cousin, the Maus

### Cons

* Prominent lower glacis weak spot
* Turret cheeks are HUGE and easily susceptible to prammo even when angled
* Bad gun handling with awful shell velocity

This tank is best in a close quarters town environment, where you can fight in a sidescrape, and nuke the enemy team when they get distracted, or bounce. Avoid long-distance fights and going hulldown (hiding your hull and using your turret to bounce shots), as your awful gun-handling coupled with weak turret armor makes these situations unideal. The E 100 is great at holding a position, as it's huge alpha damage prevents enemies from pushing, while it's massive 2750 healthpool allows it to soak a great deal of damage. When angling the E 100's turret, make sure to "wiggle" (constantly shifting it left to right), as this will greatly increase your chance of deflecting enemy shells.

## Specifications

### Modules

 **Turret Armor** | Front: 250 mmSides: 150 mmRear: 150 mm
 **Max AmmoRack Size** | 50 or 72 shells

(Ammo rack size depends on gun)

(The P/W Ratio and the Hull Turn Rate for above are based on figures with the STOCK gun.)

 **Terrain CrossingCapacity** | Road: 101% Ground: 84%Water: 62%

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

### Legendary Camo

 Concealment Bonus
 Description
 In-Battle Nickname
 Icons

## History

The E 100 was designed to replace the Maus which had only begun its trials. A hull was completed before German capitulation and was captured by the British. The British performed their trials with the hull, then scrapped it in the 1950s.

## Changelog

***\****as of Update 7.5.

* Update 1.9
	+ Reloading speed for the 12,8 cm Kw.K. 44 L/55 was buffed from 13.23 seconds to 13.0 seconds.
* Update 2.2
	+ HP Nerfed from 2400 to 2300.
	+ Reloading speed for the 15 cm Kw.K. L/38 was nerfed from 16.27 seconds to 17.2 seconds.

* Update 6.9
	+ HP buffed from 2300 to 2750.

* Update 7.3
	+ Gun mantlet buffed from 250 mm to 270 mm.

## Trivial

The E100 developed in history is actually a Maus turret with the same model, but it was replaced by this square turret for balance and other factors in the game.

## External Links

* Blitzhangar Page
* Wikipedia Article
* Tankopedia Page
* WBLITZ.net Page
M3 Stuart

*For the Soviet tree variant, see M3 Light*

## Light Tank, M3 "Stuart"

The in-game icon for the M3 Stuart.

The **M3 Stuart** (officially **Light Tank, M3**) is a Tier II light tank in the USA tree.

## Description

With a forward speed of 50 km/h and a backward speed of 20 km/h, the M3 Stuart is one of the fastest Tier II light tanks. Like its predecessor, the M3 is one of the largest light tanks of its tier.

## Tactics

The M3 Stuart performs best in maps with soft terrain and lots of cover. Despite poor performance in urban maps, you can use buildings to your advantage with the Peak-A-Boo tactic. Use your good penetration to your advantage by seeking cover in bushes and picking off targets from across the map, but beware, the further the target, the less chance of penetration.

Avoid fighting on the front lines without cover. As a light tank, you will be a sitting duck for medium tanks, tank destroyers, and even Tier III light tanks. Don't overestimate your chances of winning the Circle of Death. Although you have good speed and turret traverse, you also have poor handling on most terrains, and if you're not looking where you are driving, it is easy to slip out of the circle and in the way of the enemy's weapon.

### Pros

* Great speed for its tier
* Good turret traverse speed
* Good aim time
* High accuracy
* Good penetration
* Average to good concealment

### Cons

* Poor power/weight ratio on hard and medium terrain
* Poor damage per minute
* Worst penetration loss over distance

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

### Modules

 **Terrain CrossingCapacity** | Road: 95% Ground: 87%Water: 69%

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

## Trivia

* Prior to Update 5.5, this tank was Tier III.
* Update 5.5 did not change the M3's predecessor and successor.
AMX 40

The icon for the AMX 40

## Historical Reference

Development was started in March 1940. Initially, the vehicle was to have a wheeled caterpillar propulsion system. The blueprint of the vehicle was created but in July 1940 work was discontinued.

## Strategy

this tank is more of a heavy but plays like a normal medium. Surprisingly armored when used correctly. Try to snipe and angle your armour at the same time, when done correctly you wont take a single hit. Also credit efficient earning a lot of credits and not costing you anything thanks to the most recent update. Don't fight a light on your own if they know what they are doing, they will circle you and you will be dead within a minute.
AMX AC 46

## Pros And Cons

PROS

* Thick front upper plate. Most of the t6 and some t7 cant pen your front without 200mm+ pen ammos
* Fast speed for a td,just like the foch path t7 above and great for killing mts and lts trying to flank you
* Great top gun. Gigantic pen allows you to easily pen t7s without APCR

CONS

* ***Big*** copula,just like foch path of t4,t6,t8,t9,t10
* ***WEAK*** sides and back,t6 can pen you with HE

ac 48 has 40mm sides and back

foch has 75mm sides and 50mm back,just same as 155,but the only difference between foch and foch155 is the gun (120 and 155mm) and 155 has spaced armour beside tracks.
IS-4

The IS-4 is a tier X Soviet heavy tank.

In progress...

#### Pros

* Very strong all-round armor profile; frontal turret armor is practically invincible, hull boasts thick sides and tough frontal UFP + good HP pool
* Good top speed (43 km/h)
* High HEAT penetration

#### Cons

* Mediocre gun depression and gun characteristics (acceptable dpm and gun handling)
* Sluggish acceleration and traverse

## Modules

### \*CHART IS BASED OFF OF IS-7

(mm)
(HP)
(rounds/minute)
(m/100m)
(s)
(kg)

### Engines

(hp)
(%)
(kg)

### Suspensions

(т)
(gr/sec)
(kg)

## Suggested Equipment

* Gun Rammer
* Improved Ventilation
* Vertical Stabilizer

## Legendary Camouflage

The IS-4's legendary camouflage is called the "Skilled" camouflage. It changes the in-match name to "IS-4 Skilled".

## Sources and External Links

IS-4 — Tier X Soviet heavy tank | Blitz Hangar
Skorpion G

## Rheinmetall Skorpion G

The Skorpion G’s in-game icon

The Skorpion G is a German tier VIII premium tank.

## General Information

The Skorpion G shares many similarities with the Grille 15 tech tree line: extremely weak armor, great gun characteristics, and a fully rotating turret. All of these traits help the Skorpion G perform as the perfect sniper.

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

### Modules

 **Turret Armor** | Front: 15 mmSides: 15 mmRear: 15 mm
 **Max AmmoRack Size** | 30 shells

 **Terrain CrossingCapacity** | Road: 95% Ground: 87%Water: 67%

## Ammo

### Legendary Camo

 Description
 Concealment
 Icon
 Appearance
D.W. 2

The D.W. 2 is a Tier IV German Collector Heavy Tank.

The in-game icon for the D.W. 2.

## History

The D.W. 2 was the first prototype for the famed Tiger I tank.

## Trivia

* The tank's full name is Durchbruchswagen 2.
* The D.W. 2 was removed from the tech tree in the highly controversial Update 5.5.
* The D.W. 2 was a reward for Operation Code: Fatal. It was the first reward of the Premium Pass.
* The D.W. 2 is also a reward for Operation Fire of Victory of which it is also the first reward of the Premium Pass.
Mad Tank Family

The Mad Tanks are a series of apocalypse-themed tanks in World of Tanks Blitz. Most of these tanks are unique and largely unrelated to any other in-game tank. The Tankenstein, Spike, Smasher, and Annihilator are exceptions, though, with the Tankenstein being composed of parts from various tanks, the Spike being a Strv m/42 with aesthetic modifications, the Smasher being based off of a KV-2, and the Annihilator appearing to be partially based on the T57 Heavy,

## Mad Tanks

* ***Tankenstein***
* **Gravedigger**
* **Scavenger**
* **Smasher**
* ***Annihilator***
* **Spike**
IS-6

*Were you looking for IS-6 Fearless?*

## General and History

The IS-6 (Iosif Stalin-6) (Object 252/253) is a Tier VIII Heavy Premium Tank of the U.S.S.R Nation, the plans for this vehicle were drawn up in the construction bureau of the Chelyabinsk Kirov plant from December 1943 to the summer of 1944. Further development and the construction of the first prototype took place at the Uralmash plant. However, the vehicle had no advantages over the other heavy tank designs under consideration, and its armor was seen as inferior to the IS-4 (Object 701), so the IS-6 was not selected for production.

## Notes

The IS-6 used to very overpowered (according to whoever wrote this - Meiguotankiller).

* The IS-6 possesses 2 guns, one that has better DPM but less penetration and another gun that is just the opposite, similar to the KV-5. Both have the same alpha. However the DPM gun cannot frontally penetrate any heavily armored tank such as an E 75 or T95.
	+ In general more experienced players will enjoy the high DPM gun more, as no other tank in tier VIII can provide that same reload time. But by "experienced" it means knowing the weak points of various tanks and the player must not hesitate to spam premium APCR and/or HE shells.
	+ Less experienced players should learn the style of 122 mm guns, as the T34, Object 252U, and T-2020 are generally just better. The IS-5 is not an alternative, as it has yet another unique playstyle that revolves around mobility.
* However the IS-6 is eclipsed by the Object 252U, its newer counterpart. It possesses 20 more alpha and is relatively more forgiving compared to, say a T34 because the T34's shells have high penetration values but must aim for quite a while.

## Modules

 Engine Power
 Top Speed
 Weight
 Tier

 Traverse Speed
 Weight
 Terrain Capability
[Road / Ground / Water]
 Tier

 Armor
 Traverse Speed
 Traverse Constraints
 Tier

 Description
 In-Battle Nickname
 Icons

Don't modify this.
Garage

The **Garage** is the main game scene when not in battle in *World of Tanks Blitz*. From the garage, players can select tanks and prepare them for battle. Players can only play in tanks that are in their garage, tanks that are not yet researched, bought, or earned are not available to play.

There are a finite number of tanks that can be in the garage at a time. This number can be increased using gold, or alternatively the player can sell the tanks for credits (if the tank is researchable) or gold (if the tank is premium or collector) to make room for new tanks.

There are two types of garages, a standard garage, and one that i only available for players with premium accounts.

## Standard Garage

### Description

In its current form, the standard garage is little more than a large, empty building with a tank maintenance room on one wall.

## Premium Garage

### Description

The premium garage is much more active than the standard garage. The building has many windows and open doors. In the back right corner is a break room, and directly above that is the officer' office. Inside the office, two officers can be seen discussing something. Moving forward from the corner, there is a truck, followed by a worker moving boxes from one pile to another. After that are two covered tanks and another truck with an engine in its bed, which a crane periodically lifts out and places into a dumpster in the front right corner of the garage. A truck periodically drives through the open door at the front of the garage and parks beside the dumpster before driving back out the same door.

Outside the front door is a Messerschmitt Me 323 cargo plane. Along the left wall of the garage, from front to back, are a large pile of boxes, a maintenance worker welding a turret, a billboard, a shell assembly station, a mechanics' station, and another pile of boxes and tracks.

## Seasonal Garage Changes

During some events, the garage receives changes or is completely replaced. During Halloween 2020, both the standard and premium garages were replaced with a post-apocalyptic themed garage, the only difference between the standard and premium garages being a light-up "Premium" sign behind that tank.
Assemble: Loza's Sherman

## General

This event is based around getting Mastery Badges to get the Certificate Parts for the Loza's Sherman. Only Random and Rating battles count towards this goal.

## Timeframe

* Europe: March 12, 13:00 (CET) to March 22, 13:00 (CET)
* North America: March 12, 5:00 (PT) / 8:00 (ET) to March 22, 6:00 (PT) / 9:00 (ET)
* Asia: March 12, 14:00 (UTC+8) to March 22, 14:00 (UTC+8)

## How Many Certificates Can You Earn Per Mastery Badge?

2 Certificate Parts for a Class 3 Mastery Badge, all other Mastery Badge give one more Certificate Part than the previous one, capping at the Ace Tanker Mastery Badge of 5 Certificate Parts.

## Compensation

If you already have the Loza's Sherman, then you will get 700,000 Credits instead of the Loza's Sherman.

## Trivia

* This event is on of the only events to give Certificate Parts instead of the entire tank

## Blitz Feed Page

https://na.wotblitz.com/en/news/event/assemble-loza/
Operation Shooting Star

## Overview

Operation Shooting Star is the a Christmas themed Battle Pass. It, along with its predecessor, is an Operation that doesn't have a unique operation vehicle exclusive to the Pass. The legendary camouflage for this Operation was named "Aurora" and was used for the Tiger II.

### Premium Pass Bundles

#### Extended Pass

The Extended Pass store offer granted the player to immediately unlock 20 levels of the Battle Pass, receive the Aurora Legendary Avatar, receive the Premium Pass, and let the user gain 3900 Fortium Shards. Once this offer was bought, the Premium Pass offer in the store became unavailable. This offer also appears as a pop-up in the main garage screen. It costed $23.99.

#### Premium Pass

The Premium Pass lets the player access to more rewards and a special mission each week, along with access to the Gold Vault. It doesn't always costs money, but can only be obtained for free from giveaways. It can be obtained in the Extended Pass offer. When bought, the player also received 1365 Fortium Pass. It costed $7.99 due to the Operation License's benefits being merged with the Premium Pass.

## Timeframe

* Europe: December 1, 13:00 (CET) to December 29, 13:00 (CET)
* North America: from December 1, 05:00 (PT) / 08:00 (ET) to December 29, 05:00 (PT) / 08:00 (ET)
* Asia: December 1, 14:00 (UTC+8) to December 29, 14:00 (UTC+8)

Premium Pass owners were allowed to raise their Pass level through gold two days after the main Operation ends. The Premium Pass offer remained in store for those two days.

## Vaults

Operation Shooting Star featured 3 vaults: the Free XP, Credit, and Gold Vaults. The Gold Vault had a maximum capacity of 2000 gold and 20 gold would be added to the vault for every victory. The Credit Vault had a maximum capacity of 1,500,000 credits and 16,000 credits would be added to the vault for every victory. The Free XP vault had a maximum capacity of 50,000 Free XP and 560 Free XP would be added to the vault for every victory. The Gold Vault required the Premium Pass to unlock.

In total, you would need 100 victories to fill up the Gold Vault completely, 94 victories to fill up the Credit Vault completely, and 90 victories to fill up the Free XP Vault completely.

## Stages

Operation Shooting Startedr featured 60 stages to complete, each one with a reward. Just like all preceding Battle Passes before it, there were 2 paths, the top one featured the regular Pass rewards while the bottom path was highlighted in gold and featured the Premium Pass rewards. All regular Pass stages had 1 reward each, while the Premium Pass stages had either 1 or 2 rewards each.

## Rewards

This is a list of all possible rewards in Operation Swampland.
Equipment

**This page is a work in progress.**

Equipment are upgrades the player can mount that provide improved tank performance. Equipment are unlocked by purchasing them in the *Equipment* tab beside the *Ammo* tab. Equipment are classed into three categories: **Combat Power**, **Vitality**, and **Specialization**; and are divided into 3 rows of tiers. A total of 19 equipment are present in-game, however only 18 are present on a tank and only 9 could be equipped at once. Equipment are consistent for every tank, with the exception of Gun Rammer and Improved Ventilation being interchanged depending on the class of tank it is mounted on. When purchasing a new tank, only the first row of equipment are available for purchase. In order to unlock the rest of the equipment, you must purchase one of each equipment from each category, after which the next row would be available for purchase with an increased credit cost.

Below is a list of every equipment available in the game, along with a brief description and which situations are best suited

for it.
Lago

## General

The **Lago** is a Swedish Medium tank that is preceded by the Polish 14TP and succeeded by the Swedish Strv m/42.

## Strategy

if there is an at2 on your team, push it. if not plays the same as the teir 5.

## Trivia

* The **Lago** is the third Swedish second Swedish tank in the game, as the first was the Strv 74A2, even though it is a hybrid nation tank according to the game files. The Third was the Strv m/42, the Tier V that succeeds the **Lago**.
* The **Lago** was added along with the rest of the European tanks in Update 6.3.
M4 Sherman

The M4 Sherman is a Tier V Medium tank.

## General

It was formerly preceded by the **M3 Lee** and  succeeded by theM4A3E8 and **M4A3E2**. After Update 5.5, it is now preceded by the M7, and leads to the M4A3E8, the Chaffee, and theT37.

## Strategy

The Sherman is famed for its strong gun glacis that is almost impenetrable by most guns. When available go hull-down.

## Modules

 Weight
 Engine Power
 Top Speed
 Tier

 Weight
 Traverse Speed
 Terrain Capability
[Road / Ground / Water]

 Armor
 Traverse Speed
 Traverse Constraints
 Hitpoints
 Tier

The M4 Sherman used to have a 105mm howitzer Derp gun, but it was removed in Update 5.5.
Operation Code: Fatal

**This page is a work in progress.**

*Were you looking for Operation Onslaught?*-

## Overview

**Operation Code: Fatal** was an event in World of Tanks Blitz. *Technically its called an "Activity", but no one calls it that.* This was the second event to implement the full Battle Pass mechanics, while the first event to have the mechanic present in some form was the Hunter's Moon event during Halloween 2019.

## Timeframe

**The timeframe to complete missions for chips:**

CIS: September 1st, 8:00 (MSK) to September 29th, 8:00 (MSK)

Europe: September 1st, 14:00 (CEST) to September 29th, 14:00 (CEST)

NA: September 1st, 6:00 AM (PST) / 9:00 AM (EST) to September 29th, 6:00 AM (PST) / 9:00 AM EST)

Asia: September 1st, 14:00 (UTC+8) to September 29th, 14:00 (UTC+8)

The timeframe to complete stages using gold only will probably be extended for 2 days, then the Operation Code: Fatal screen will be most likely disabled on October 1st.

## Vaults

Operation Code: Fatal also had vaults. You filled up the vaults with Credits, Gold, and Free XP by winning battles. Only Premium Pass owners can access the Gold vault.

## Stages

Operation Code Fatal had 80 Battle Pass Levels. Each level unlocked something for the Premium Pass, but the Basic Pass had some rewards, it also had levels with no reward.

## Premium Pass Bundles

buy the Premium Pass bundle.
This Bundle Includes:
* Premium Pass
* 25 Pass levels unlocked

Advantages of Premium Pass:
* Access to the main Operation rewards, including gold,

Premium Account time, Collector vehicles, avatars, a camo,
and a dedicated profile background.
* An additional Daily Mission that will earn you 10 Chips

so that you can increase the Pass Level and get rewards faster.
* The ability to fill the Gold Vault as well as increase the

capacity of the Gold, Free XP, and Credit Vaults.
* The ability to increase the Pass Level in exchange for gold.

Rewards await you!
When buying the bundle, if you are already less than 25 levels
away from reaching the final Level, any excess levels won't be compensated.
Advantages of Premium Pass:
* Access to the main Operation rewards, including gold,

Premium Account time, Collector vehicles, avatars, a camo,
and a dedicated profile background.
* An additional Daily Mission that will earn you 10 Chips

so that you can increase the Pass Level and get rewards faster.
* The ability to fill the Gold Vault as well as increase the

capacity of the Gold, Free XP, and Credit Vaults.
* The ability to increase the Pass Level in exchange for gold.

## Rewards

This is a collapsible [Desktop Only] list of all the rewards for each level.
Nations

Every tank in World of Tanks Blitz belongs to a nation. As of Update 7.2 there are nine nations; eight with researchable tech trees

## List of Nations

* USA
* Britain
* Germany
* USSR
* France
* Japan
* China
* Europe (technically several nations sharing one tech tree)
* Hybrid Nation (mostly fictional tanks, no researchable tech tree)
Predator UM

The PredatorUM is a tier VII Hybrid Nation heavy tank.

## In-game description

There is no doubt that this is a huge war machine, and its extremely powerful frontal armor makes it impossible to be penetrated unless the enemy aims at its tiny weakness.

Even if the enemy comes to its side, Predator's peculiar armor structure needs to keep the enemy aiming.

## Historical Reference

The Predator is the primary combat vehicle of the Space Marines from the Warhammer 40,000 universe. The heavily armored front and strong turret securely protect it against enemy shells, and the quick-firing automatic gun conveys the Emperor's revenge to any fool who dares stand up against this menacing vehicle. Warhammer 40,000: Macragge's Thunder © Copyright Games Workshop Limited 2017. All rights reserved to their respective owners.

## Trivia

* This tank and VindictorUM are the crossover appearance of WOTB and Warhammer 40K.
* In Warhammer 40k, it has an elevation angle of 28 degrees and a depression angle of 15 degrees.
* These module names are the same as the original.

Also see: Predator in Warhammer 40，000.
Anya Patel

**Anya Patel** é uma dos personagens principais de "**Ride**".

* Como Kit, Anya é nova na Academia Covington. Esse ano é a primeira vez que ela de fato está indo para uma escola formal, já que é, secretamente, uma princesa na Índia. Apesar de sua falta de experiência com uma vida "normal" resultar em muitas situações constrangedoras, ela tem um coração enorme e uma personalidade otimista. Ela rapidamente se torna a melhor amiga de Kit, mas ainda está determinada a manter seu status real como um segredo.

## Anya Patel

### Ocupação

Estudante
Amazona

### Amigos

Kit Bridges
Josh Luders
Will Palmerston
Nav Andrada
Radios

The **radio** is a hidden module in World of Tanks Blitz. The purpose of radios and the corresponding radio operator crew member in WoTB is unknown. They are likely remnants of a scrapped feature.

## Trivia

* Radios do serve a purpose in World of Tanks. In WoT, radios are a regular researchable module, and are used for communication. See the WoT wiki page for radios.
* Although it appears that radios serve no purpose in WoTB, radios were never removed from the game files, and newly added tanks also feature radios. This may indicate that they serve some purpose in the source code of the game.

* However, they may also be easter eggs in the game files. If this is the case, then they probably do not have a purpose in-game.

* The radio is the only module of the tank that cannot be damaged. However, at least some tank models contain a hitbox for the radio, albeit a nonfunctional one.

* Despite this, the game files specify that radios have module HP just like regular modules.
Pudel

## Historical Reference

A variant of the Pz.Kpfw. V Panther Ausf. G, the most massively produced modification of the German Panther tank. Two German Panther Ausf. G tanks were captured by Polish troops during the Warsaw Uprising on August 2, 1944. Rebels applied national colors and various emblems to the vehicles, which is reflected in the game. One tank was nicknamed "Pudel" (which means Poodle) and used in urban warfare.

## Strategy

good at long range sniping and hull dwon, turret is not as bouncy as its tech tree counterparts but plays the same
RA1D

**RA1D**, or **Radioactive**, is one of the most well known clans in World of Tanks Blitz. It gained fame after winning the 2018 Blitz Twister Cup, and for their stunt during the tournament where they pushed a Grille 15 in a long-thought-to-be inaccessible hill of Fort Despair, which gave the team the upper hand in the battle.

## In-game References to RA1D

Since RA1D's stunt with the Grille 15, several in-game references and easter eggs have been incorporated into WoTB. Two easter eggs are in Fort Despair, one being a barbecue grill on the hill accessed by RA1D (a reference to the Grille 15, which is sometimes called the "Grill" by players), and the other being the sound of a Geiger counter further up the hill. The latter easter egg is a reference to RA1D's full name, "Radioactive", and is very hard to experience as the hill is inaccessible unless players collaborate to push a tank up the hill.

In addition to the Fort Despair easter eggs, a legendary camouflage for the Grille 15 called RA1DER was released in Update 5.7. When applied, the camo changes the tank destroyer's name to Grille 15 RA1DER.
Operation Swampland

## Overview

Operation Swampland is the third Halloween themed Battle Pass. It is the second Battle Pass to not have a unique operation vehicle exclusive to the Pass. The legendary camouflage for this Operation was named "Swale" and was used for the 53TP Markowskiego.

### Premium Pass Bundles

#### Extended Pass

The Extended Pass store offer granted the player to immediately unlock 20 levels of the Battle Pass, receive the Swale Legendary Avatar, receive the Premium Pass, and let the user gain 3900 Fortium Shards. Once this offer was bought, the Premium Pass offer in the store became unavailable. This offer also appears as a pop-up in the main garage screen. It costed $23.99.

#### Premium Pass

The Premium Pass lets the player access to more rewards and a special mission each week, along with access to the Gold Vault. It doesn't always costs money, but can only be obtained for free from giveaways. It can be obtained in the Extended Pass offer. When bought, the player also received 1365 Fortium Pass. It costed $7.99 due to the Operation License's benefits being merged with the Premium Pass.

## Timeframe

* Europe: October 1, 14:00 (CEST) to October 29, 13:00 (CET)
* North America: October 1, 6:00 (PT) / 9:00 (ET) to October 29, 6:00 (PT) / 9:00 (ET)
* APAC: October 1, 14:00 (UTC+8) to October 29, 14:00 (UTC+8)

Premium Pass owners were allowed to raise their Pass level through gold two days after the main Operation ends. The Premium Pass offer remained in store for those two days.

## Vaults

Operation Swampland featured 3 vaults: the Free XP, Credit, and Gold Vaults. The Gold Vault had a maximum capacity of 2000 gold and 20 gold would be added to the vault for every victory. The Credit Vault had a maximum capacity of 1,500,000 credits and 16,000 credits would be added to the vault for every victory. The Free XP vault had a maximum capacity of 50,000 Free XP and 560 Free XP would be added to the vault for every victory. The Gold Vault required the Premium Pass to unlock.

In total, you would need 100 victories to fill up the Gold Vault completely, 94 victories to fill up the Credit Vault completely, and 90 victories to fill up the Free XP Vault completely.

## Stages

Operation Swampland featured 60 stages to complete, each one with a reward. Just like all preceding Battle Passes before it, there were 2 paths, the top one featured the regular Pass rewards while the bottom path was highlighted in gold and featured the Premium Pass rewards. All regular Pass stages had 1 reward each, while the Premium Pass stages had either 1 or 2 rewards each.

## Rewards

This is a list of all possible rewards in Operation Swampland.
Boosters

Boosters are items that can be installed before a battle either to increase the experience/currency income from that battle or to decrease cooldown timers.

## Overview

Boosters were added in Update 3.5. There are five main types of boosters that can be awarded in daily and mission crates. Other boosters exist, but they are usually awarded during events and much rarer than the standard boosters.
FV215b

## General Info

The in-game icon for the FV215b

The FV215b is a tier X British heavy tank. The FV215b features a turret on the back of the hull, which makes side-scraping possible, but its not recommended.

## Pros and Cons

### Pros

* Best in class accuracy, great penetration and DPM even after the nerf
* Very strong turret armor
* Great traverse speed, good acceleration
* Has access to reactive armor and improved engine speed boost

### Cons

* Huge profile, combined with weak hull armor, unable to sidescrape effectively
* Limited top speed at 34 km/h, mobility is overall average
* Nerfed gun no longer has the monstrous DPM it once had

## Trivia

* Ironically when the health was being "buffed" the FV215b now has the same amount of health when it was first released
* The FV215b, like the Vickers Light, FV4005, and FV4202 all lack HESH shells
* The FV215b actually has two legendary camouflages, the Octopus and the Octopus X, and their only difference is that the Octopus X has some blue added to it
Gunnery & Armor Penetration

Arguably the most important game mechanic of World of Tanks Blitz is the ability to shoot enemy tanks.

## Aiming

### Auto-aim

Auto-aim is an aiming mode in which the reticle follows a target's movement. There are two versions of auto-aim; the "old" auto-aim uses the original code, while the "new" version uses a reworked source code and is described as more accurate at longer distances.

Auto-aim has four settings, "enabled" (auto-aim is enabled for both arcade and sniper mode), "arcade" (auto-aim is enabled for arcade mode but not sniper), "button" (auto-aim is disabled by default but can be activated with a button), and "disabled" (auto-aim is disabled).

### Manual Aiming

When auto-aim is disabled, the player must aim manually. This can be tricky, especially if the target is moving, but is useful against erratically moving targets.

## Accuracy and Dispersion

Every gun has dispersion; a circular area where a shell may land if the gun is fired. The smaller the dispersion, the more accurate a gun is. All guns have a fixed minimum dispersion, but a number of factors can temporarily increase the dispersion, such as movement or turret traverse. The dispersion will also briefly increase after firing. An injured gunner or damaged gun will severely increase a guns minumum dispersion.

## Penetration

In order to damage a target, a shell must first get past the tank's armor. While the equations used to determine is a shell penetrates armor are not known, it is known that shells with a higher penetration value and higher caliber have a higher chance of penetrating armor. Impact angle also plays a role, and higher angles increase the chances of ricochet. AP and APCR shells lose penetration over distance.

## Damage

Once the shell has made it past the armor, it deals a random amount of damage. Each shell has a set maximum and minimum damage. HE, HEAT, and HESH shells can deal damage even if they do not penetrate, but such damage is usually negligible. If a shell hits a crew member or a module, said crew member or module will take some or all of the damage.
112 Glacial

The Glacial 112's in-game icon

## General

The 112 Glacial is a tier 8 Chinese premium tank.

In-game description: "The unique Premium Tier VIII heavy tank personifying the ice dragon. A bitter rival of the Blaze WZ-135G FT. Cold and resolute, the ice dragon calms and counterbalances the explosive character of his younger brother. These two are always together but remain in eternal confrontation. The Glacial 112 was awarded during the New Moon event in 2017." The 112 Glacial has an Ice Dragon camouflage.

## Notes

The 112 Glacial was awarded for completing the top stages of the 2017 New Moon event in January. It was awarded alongside the Blaze WZ, with the Glacial 112 being more expensive. It could be obtained by doing missions for Dragon Fangs or with Gold. It is not currently obtainable. It is unlikely that it will make an appearance in the Premium Shop anytime soon. During its release, the Glacial's fuel tanks were placed in the front, making it very easy to set on fire. After Update 3.7, the fuel tank placement was corrected.

## Modules

 Engine Power
 Top Speed
 Weight
 Tier

 Traverse Speed
 Weight
 Tier

 Armor
 Traverse Speed
 Hitpoints
 Tier

 Average Damage
 Rate of Fire
 Shells
 Shell Cost
 Penetration
 Dispersion
 Aim Time
 Damage Perimeters
 Tier

 Camo
 Asthetics

## Trivia

* This tank is a reskin of the 112.
* Being that the 112 Glacial has a permanent camo, it cannot mount any other camo other than its default "Glacial" camo.
Cruiser III

## General Information

The vehicle was developed on the basis of the M1931 Christie tanks, purchased by the British Army in 1936. The vehicle was intended to be a fast, lightly-armored breakthrough tank. The modified design was deemed successful and became the basis for other cruiser tanks. A total of 65 vehicles were built. They saw combat in France and North Africa in 1940–1941.

## Modules

 Engine Power
 Top Speed
 Tier

 Traverse Speed
 Tier

 Armor
 Traverse Speed
 Hit Points

 Average Damage
 Rate of Fire
 Magazine

## Pros and Cons

##### Pros:

* Good power/weight ratio
* Upgraded turret provides spaced armor
* High view range
* Excellent choice of guns
* Extreme gun depression, one of the best in the game

##### Cons:

* Weak Armour
* Vulnerable to ammo rack damage from frontal shots.
* Slow aiming speed for pom-pom gun
M3 Lee

The in-game icon for the M3 Lee.

The M3 Lee is a Tier IV American Medium Collector Tank.

## History

The M3 Medium Tank, nicknamed "Lee", was designed as a stopgap solution to the already obsolete M2 Medium in service while the M4 Medium, nicknamed the "Sherman" was being planned. The M3 Lee was sent to the British via Lend-Lease, who, despite the tank's shortcomings, came to like the tank. Eventually they produced their own variant, the M3 Grant.

## Tactics

### Cons

* High profile.
* Limited gun arc of the 75mm gun, like that of a TD.

## Trivia

* The 37mm Gun M5/M6 on the Lee's turret is cosmetic only, and is non-functional.
Ru 251

## General

The in game image for the Ru 251.

The Spähpanzer Ru 251 is a tier 8 German light tank in which is preceded by the SP I C and succeeded by the Leopard PT A.

## Strategy

### As

* Never brawl unless necessary, as the Ru does not have a good HP pool.
* Although the Ru has great DPM, almost all tanks, even of lower tier, can easily pen you with HE, so be mindful of that.
* Use your speed to your advantage, take aggressive positions at the start of the game, but remember to always have cover!

### Against

* If your Tank destroyer has good armor, wiggle around and you will bounce some shots.
* Remember to shoot HE shells, as it has terrible armor.
* Be careful when an Ru 251 is in your match, as its superior mobility means you will quickly be circled if caught with your pants down.

## Specifications

### Modules

 **Turret Armor** | Front: 20 mmSides: 20 mmRear: 20 mm
 **Max AmmoRack Size** | shells

## History

The Spähpanzer Ru 251 was a prototype by Hanomag and Henschel and Son. It was meant to replace the obsolete M41 Walker Bulldog in Bundeswehr service. It never went into service because of the Leopard 1 filling it's intended role.
Pz. IV Ankou SP

The in-game icon for the Pz. IV Ankou SP.

## General

A Pzkpfw IV Ausf. H from the anime Girls und Panzer. It is the tank of the lead characters of the anime. It was originally a Pzkpfw IV D before it was upgunned from a 7.5cm KwK 37 L/24 gun to a 7.5cm KwK 40 L/48 gun, uparmored and equipped with Schürzen (sideskirts).

## Strategy

Despite having weak armor, the Pz. IV Ankou SP's Schürzen **do** actually work against HE, which means you are less likely to immediately die against a KV-2's 152mm HE shell. Just don't show your rear unless you want to be penetrated even by a 75mm HE shell.

## Modules

 Engine Power
 Top Speed
 Weight
 Tier

 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Weight
 Tier

 Armor
Experience

**Experience Points**, also known as simply **Experience** or **XP**, is used to research tanks and modules.

## Combat XP

Combat XP is the main variant of XP. It is earned by fighting in battles, and can only be used for researching modules or succeeding tanks of the tank that earned the XP. Unlike credits, higher tier tanks do not earn Combat XP any faster than lower tier tanks, making research of higher tier tanks and modules a long and tedious process.

### Elite XP

Elite XP is a variant of Combat XP. Any Combat XP left over after all of a tank's successors have been researched is automatically converted to Elite XP. Likewise, any Combat XP earned after this is also converted to Elite XP.

Elite XP can be converted into Free XP with Gold. It can also be used to accelerate crew training.

## Free XP

Free XP is similar to Combat XP, the only difference being that it can be used to research any tank or module from any tree. 5% of XP earned in battle is Free XP.

## Crew XP

Crew XP is used in crew training. It can only be earned once a player has researched a Tier VI tank, but after that, they can earn Crew XP in tanks of all tiers. For every one Combat XP earned in battle the player earns one Crew XP.
Tiger Kuromorimine SP

The in-game icon for the Kuro Mori Mine.

## General

The Kuro Mori Mine is a Tier VI Japanese Heavy tank.

The Japanese Kuro Mori Mine was first available as a premium tank from an in-game event in which the player had to complete stages leading up to the grand prize, the tank itself. Most people however, obtained the tank from the 2015 special event called GuP: Collection. On November 14, 2019 all 3 tanks *(those being the **Kuro Mori Mine**, the Panzer IV Anko Special, and the Hetzer Kame SP)*, were put on the in-game shop for sale as a set ($19.99 USD), or individually ($9.99 USD). As of the 5.5 update, the Kuro was changed from a Premium Tank to a Collector Tank.

## Notes

The blurb below is from the individual sale of the tank in Nov. 2019.

> "The Kuro Mori Mine is a special version of the Tiger I, inspired by the popular Girls und Panzer anime series where the vehicle is controlled by the Kuromorimine team crew led by Maho Nishizumi.
>
>

> This Tier VI heavy tank boasts high durability and decent maneuverability for its class. Swiftly take key positions on the map and destroy enemy vehicles using an accurate and rapid-firing gun with a short aiming time and excellent stabilization."
>
>

## Strategy

The Tiger Kuromorimine SP is a great tank that can satisfactorily fill a variety of needs. With a relatively fast speed for a heavy tank, the Kuromorimine can quite a good assault tank if supported by teammates. It's damage of 220hp using AP ammo combined with its firing rate of 7.4 rounds per minute make it a fearsome adversary to face in single combat. This tank is perfect for peek-a-boom strategies or coordinated assaults with other tanks. This tank also has it's downsides as well. The frontal armor is very thick at 100mm, if presented head-on the vertical strip at the front of the tank can be penetrated by a variety of other tanks. The way to prevent this is to angle the armor by turning the tank so the armor is at an angle to the enemy. The Kuromorimine is also vulnerable to attacks from the side and rear.

## Modules

Turret - Pz.Kpfw. Tiger Ausf. E

Engine - Maybach HL 230 TRM P45

Suspension - Pz.Kpfw. VI H Ausf. H1

## Trivia

* The Kuro Mori Mine has a "unique appearance", and the camo menu is inaccessible.
* The Kuro had a model and texture update some time in early 2015, making it look less realistic, and more like the show's rendition.
* The tank was renamed in Update 6.10 from **Kuro Mori Mine**, to **Tiger Kuromorimine SP**.

## Gallery

The first event icon that the Kuro was first obtained from.The photo of the Kuro used in the teaser for the GuP: Collection event.The actual icon used for the GuP: Collection event.The art used in the store when the tank went for sale in late 2019.
## Historical Gallery

"The Kuro Mori Mine is a tank of the Kuromorimine School, based on the Tiger I. The tank is commanded by Maho Nishizumi, sister of Miho Nishizumi. Miho is also known as the commander of the Panzer IV Anko Special."
Pz. II J

## Pz.Kmpfw. II Ausf. J

The in-game image of the Pz. II J.

The **Pz.Kmpfw. II Ausf. J** is a tier III German collector light tank.

## General Info

The **Pz. II J**, although classified as a light tank, is basically a heavy. It has extremely strong frontal armor that is nearly impenetrable to tier II and tier III tanks (even some tier IVs will struggle with it). The Pz. II J also has a powerful autoloader gun that can deal over 120 damage and has a fast reload time of around 5.7 seconds.

## Pros and Cons

### Pros

* Large hitpoint pool for its tier, matching some heavy tanks
* Insane frontal armor that ignores most shells shot at it
* Gun is accurate and fires very quickly, can prove to be devastating
* Great camouflage value

### Cons

* Painfully slow (slower than an upgraded T95)
* Can easily be circled by most lights or mediums
* Armor becomes almost useless against tier IV tanks
* Gun has awful penetration, using APCR is virtually required to pen anything
* Is typically a targeted tank

## Strategy

### As the Pz. II J

As the Pz. II J, you are a nearly invincible wall of steel to most players. You can play this tank similarily to the AT 2 by driving into the frontlines and absorb shells from the enemy while returning rapid fire. Remember that if you are fighting tier IV tanks, this is not a great option and you should instead go with the team and provide support for them since your armor will not hold out against the larger guns. It is always a good idea to try and eliminate any speedy tanks you spot as they can cause trouble via flanking, and you shouldn't have any difficulty penetrating them since they likely have paper-thin armor.

### Against the Pz. II J

When you face a Pz. II J, there a several ways to defeat it with ease depending on the tank you are driving. If you are in a fast light/medium tank, try flanking the Pz and circling it while shelling its rear. Due to the Pz. II J being very slow, it will be unable to turn around in time, especially if it has damaged modules. If this strategy is unavailable, then shoot at the tank's tracks in an attempt to stall it. This will create an opportunity to get behind the Pz or allow your teammates to focus fire on it. If you are in a heavy tank, it is recommended to load premium ammunition and shoot at the Pz. II J from a distance. You can also try to take to take the Pz head-on if your armor is thick enough since it very unlikely that it will be able to penetrate you without loading APCR.

## Trivia

* The Pz. II J is the only tier III tank in the game to have a tier I gun.
* The Pz. II J is also known as the "Mini Maus", due to its ridiculous armor and playstyle.
* The Pz. II J is very similar to the Pz. II G, however it trades the tier V gun and mobility that the Pz. II G has in exchange for better armor.
* This tank is considered by many players to be the most overpowered and broken vehicle in the entire game.
Pharaoh

## General Information

The Pharaoh is a tier VII Hybrid Nation premium heavy tank that possesses a 3 shell autoloader. It has an alpha of 250 damage. What's notable is that the Pharaoh isn't completely broken like the Annihilator yet isn't as weak as the ill-fated Titan H-N. The Pharaoh possesses Desert Force, a unique mechanic that all modules repair 50% faster on desert maps and crossing capacity is increased by 50% as well, but only on desert maps as well.

## In-Game Description

### Pros

* Total alpha of 750
* Thick frontal turret armor, enough to score some bounces from some other tanks of its tier
* Average mobility
* Sloped frontal hull armor grants additional protection against shells
* Large health pool (1600)

### Cons

* Slow magazine reload time (roughly 20 seconds)
* Lower hull is yet still a weakness
* Sort of big and tall for its tier

## Strategy

### As the Pharaoh

Use your clip wisely, your intra-clip reload time may be 2.5 seconds, but your slow whole magazine reload time is slow. Peek-a-BOOM works, as this tank's an autoloader and helps to preserve health while reloading. Frontlining is possible but must be taken with caution, as other tanks will surely know of your slow reload time.

### Against the Pharaoh

Use its magazine clip reload time against it, as this will be your chance to score lots of damage. After all, if the enemy is still reloading then they can't shoot back. Alternatively, flanking is an option, or using the Pharaoh's own height against it.

## History

The Pharaoh used to be long dead, but the power of the Hunter's Moon Folio (or just the Folio) brought the Pharaoh to life.

## Trivia

* The Pharaoh was based on the Tiger I, just like it's rather unsuccessful past event tank, the Titan H-Nd

## External Links

https://na.wotblitz.com/en/encyclopedia/vehicles/other/Oth34\_PanzerMummy/

https://na.wotblitz.com/en/news/event/pharaoh-2022/
Medium I

## Medium I, Medium Tank

The in-game icon for the Medium I.

The Medium I was a Tier I medium tank in the British tech tree. It was removed along with all other Tier I tanks in the highly controversial Update 5.5. It is now unobtainable.

## Tactics

### Cons

* Slow
* Lackluster armor

## Trivia

* Prior to Update 5.5, the Medium I was the only medium tank in Tier I.
* Starting with Update 5.5, the formerly Tier II R35 is now the only Tier I medium tank.

## External Links

* Blitzhangar page
* Wikipedia page
* W-Blitz page (be warned, its slightly broken)
Operation Eternal Winter

## General

Operation Eternal Winter is the 5th event to have the Battle Pass mechanic, the others being Operation Onslaught, Operation Code: Fatal, Operation Off the Grid, Operation Jolly Countdown, Operation Lichun, Operation Colosseum, Operation Red Planet, and Operation Victory Road. Note that the first 4 events are the predecessors of **Operation Eternal Winter**.

## Timeframe

* CIS: from January 2, 8:00 (MSK) to January 30, 8:00 (MSK)
* Europe: from January 2, 13:00 (CET) to January 30, 13:00 (CET)
* North America: from January 2, 5:00 (PT) / 8:00 (ET) to January 30, 5:00 (PT) / 8:00 (ET)
* Asia: from January 2, 14:00 (UTC+8) to January 30, 14:00 (UTC+8)

## Currencies

Cryotainers are the main currency of Operation Eternal Winter.

## Rewards

(Insert table with event rewards here, delete this when finished)

## Trivia

* Operation Eternal Winter is the 5th event to have the Battle Pass Mechanic
* The Icebreaker is probably based on the Tiger 131

## Blitz Feed Page

https://na.wotblitz.com/en/news/event/battle-pass-5/