HHK-44 Exosuit

**NOTE:** A majority of the technology mentioned in this page is given the Earth/fleshy name instead of the original Hoppist term(s). References to other technology is used for sake of comparison.

## Summary & History

The HHK-44 Exosuit is a powerful Hoppist uniform to be worn as performance enhancing armor by members of the **Knights of Sop**, and **Hop**. The suit is a metallic machine that is worn on the ribbon of a Hoppist and special uniform that extends beyond the ribbon. Worn as an attachment of a battle uniform, and as a ceremonial outfit, the suit is functional armor and a weapon itself. It was designed to enhance natural Hoppist anatomy by giving common actions during battle extra force if the soldier cannot output physical power expected of the opponent.

Toward the end of Hop's involvement in **The Endless War for The Eternal Throne**, Hop examined their Knights in order to find what movements and strategies are used when acting independently, when extra strength or speed and armor would be most needed. Due to regulations for Knights, the armor is expandable and is stored inside their ribbons, under their guard uniform. All active duty Knights, and reserve Knights stationed at Temples of Sop, are required to have the exosuit on person at all times, unless in need of repair or if it hinders performance and stealth.

## Technology & Armament

### Composition

Made of super dense and strong alloy **Igghot** (EEg-haht), the magnetic exosuit attaches to the ribbon of a Hop. It expands outward from the inside seam of the ribbon and buried in the knot. Igghot is mostly steel (iron-carbon) alloy combined with traces of 2 other elements ionized together, allowing for magnetic ability to be easily disabled or enabled on demand. This material can easily fold and expand, but retains the ability to harden and thicken upon command, as it is a composite of the metals it consists of. This allows it to stay low profile and easily available to a Hop in the case of an altercation.

### Features (Stock)

It resists heat upwards of ~ 10^23800 Kelvin for fleshy comparison. It does not freeze as before reaching a certain temperature it solidifies and retains heat, but is unbreakable. However it possible to move it, but there would need to be enough strength to reheat it and cause it to be molded normally again. This is useful for preventing death via blackhole and freezing in space for non-Hop variations of exosuit. Hop often does the bending and assembly of this himself due to his strength and amount of free time, instead of using other Hoppist resources.

### Weaponry (Aftermarket/Optional)

The suit is not armed when it is built. The weapons are built on the base suit before it is completely finished, but after initially crafting the alloy into a Hop-like shape. Most weapons are autonomous. High rate of fire plasma guns, t-shirt cannons, flame-spewers, and shield technology is controlled by the Hop wearing it, but can be left to fend for itself due to the AI installed being an improved version of training dummy/drone programs. It understands what the operator desires to fight and it will either focus on enemies or obstacles the Hop is not concerned with, or it can support and enhance the output of force being excessed.

Specific examples of weapons attached are:

* DL3 Repeater
* Electromagnetic nets (can create Faraday cages or crush objects inside them)
* Flammable chemicals (they ignite upon being shot at high velocities)
* Gas (as a weapon, cover or deterrent)
* GloLites