recursal/Fanatic-Fandom huggingface dataset:
Zombie Villagers drops emeralds

This is a new game mechanic introduced on the Villager Tweaks Mod.

Whenever a zombie villager dies, they have a small chance to drop a single emerald.

The base chance is 15%. In case they are killed using a Looting enchanted weapon, every Looting level adds 5% to the base chance, so a Looting III sword would raise the drop chance to 30%. The amount of emeralds however won't be affected.

In case the zombie villager was about to drop an iron ingot, the emerald code is skipped, so no zombie can drop both items.
Biomes

The following is a list of all **Biomes** that are added by the Betweenlands mod.

## Biomes

* Coarse Islands: Sparse collections of steeply cut islands, Cragrock, and massive Root formations.
	+ Raised Isles: A variant of Coarse Islands containing islands high in the sky, held up by tall Roots.
* Deep Waters: Large water bodies filled with underwater life, broken occasionally by Cragrock Spires.
* Marsh 0: Broken flats of Mud, Peat and water, inhabited by fog, poisonous clouds, and hidden terrors.
	+ Marsh 1: A variant of Marsh containing smaller landmasses and even more fragmented terrain.
* Patchy Islands: Sparse collections of relatively flat islands brimming with bright and colorful flora.
* Sludge Plains: A vast plain of Mud and Sludgy Dirt, complete with Tar pools and Rotten Weedwood Trees.
	+ Sludge Plains Clearing: A sub-biome of Sludge Plains containing the Sludgeon.
* Swamplands: Relatively thick groups of Weedwood Trees, with many plants and decent landmass.
	+ Swamplands Clearing: A sub-biome of Swamplands containing the Spirit Tree.
Atelier Canvas Mod

Atelier Canvas is a work-in-progress minecraft mod.

The theme of this mod is paintings and the main features planned are:

1. Allowing players to add paintings on-demand, in game (importing from somewhere);
2. Allowing players to create new paintings in-game (with some sort of pixel editor);
3. Allowing players to share their created paintings (exporting to somewhere);

## Progress

The mod is in early alpha, so far only a proof of concept video was released.

## Developer Note

This is a project I wanted to work on for a very long time. The main source of inspiration to create this mod was this reddit post, from the user **Pig\_Rider**. I felt that the existing mods that adds custom paintings were still too limited, I wanted something where every player can have his/her unique "art collection" and maybe even share with their friends.

For the mod name, I looked words related to art, I really didn't want to follow the classic "somethingcraft" or "mo'something".
Mitchell Haines

**Mitchell Haines** is a witch.

## Powers and Abilities

**Magic:** Mitchell is able to cast spells, perform rituals, brew potions, and locate others by using a map and a crystal.

**Mediumship:** Mitchell can see and talk to spirits of the deceased.

**Hyper Speed:** Mitchell is able to move at speeds that would be impossible for average humans to reach.
Beta 1.0.6

**Beta 1.0.6** was an update to the **Betweenlands** for Minecraft 1.7.10 that was released on July 20, 2016. It added various tweaks and bug fixes.

## Changelog

* Fixed Gas Cloud renderer crash
* Fixed Gas Cloud having inconsistent texture animation
* Fixed shaders not reloading properly
* Fixed several issues related to the Repeller
* Improved Repeller. The Repeller now has an adjustable radius and a bigger maximum radius.
* Fixed Equipment not persisting and getting lost if gamerule "keepInventory" is true
* Fixed Chiromaw sometimes not attacking player
* Decreased amount of enemies in Cragrock Tower
* Fixed incompatibility with Pixelmon
Bottlebrush Grass

**Bottlebrush Grass** is a plant that generates in Marsh biomes.

## Collection

Bottlebrush Grass must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Bottlebrush Grass Blades, which can then be ground into Ground Bottlebrush Grass.

## Growing

Bottlebrush Grass will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Bottlebrush Grass can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Bottlebrush Grass has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0:
	+ Renamed to Bottlebrush Grass.
	+ Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced as Bottle Brush Grass.

 Utility
Bone Wayfinder

The **Bone Wayfinder** is a special item that can be linked to Menhirs for fast travel.

It can be found as Loot from pots in Caverns, Lake Caverns, Ruins, and Underground Ruins, and from chests in Shrines, Cragrock Towers, and the Wight Fortress.

## Linking Menhirs

An unlinked Bone Wayfinder can be right-clicked on a Menhir to link itself to that Menhir's location. The linked Wayfinder will then display an enchanted glint and the coordinates of the Menhir in its tooltip.

### Teleporting

Holding right-click with the linked Bone Wayfinder from anywhere in The Betweenlands with exposure to the open sky will begin charging the Wayfinder. During this process, the player is slowed considerably, and taking damage will cause it to reset. After about five seconds of holding down right-click, the player will teleport back to the general location of the Menhir the Wayfinder was linked to.

Note that, while charging for teleportation, the Bone Wayfinder will drain a small amount of the player's experience, and so it requires a sufficient amount in order to be used. In addition, upon teleporting, the player will be afflicted with Blindness II () for 3 seconds, and the Wayfinder will have lost one point of durability.

Linked Bone Wayfinders can also be placed on an Offering Table to allow multiple players to teleport with the same Wayfinder. To do so, simply hold crouch next to the Table. Note that this will still consume XP and durability. Wayfinders placed on an Offering Table do not require sky access to function.

When shift right-clicked, the Bone Wayfinder will open an interface where a custom name for the Wayfinder can be input and saved, allowing for easy organization.

A linked Bone Wayfinder can be unlinked by crafting it alone, like so:

## Repairing

Like most other equipment with durability, a damaged Bone Wayfinder can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## History

* Release 3.8.0: Now require sky access to function, and can be placed on Offering Tables to act as a stationary transport for multiple players.
* Release 3.4.0: Introduced.
Blank Record

Version added

The Blank Record is a new item introduced in version 1.0 of the mod and it's used to activate a new mechanic - Redord Trading.

## Obtaining

Blank records can only be obtained from crafting.

### Crafting Recipe

Ingredients:

* 1x Record (of any type)
* 1x Redstone Dust
* 1x Flint

Produces: 1 Blank Record

## Usage

Right-clicking a villager with a Blank Record in hand will open a special version of the trading interface, where the player can buy or sell records.

See: Record Trading
Brazier

**Braziers** are double-tall blocks that spawn unlit on top of the Sludgeon Tower of the Sludgeon, and lit in the Pit of Decay beneath it.

## Lighting

Braziers can be lit via any method of placing fire available. In The Betweenlands, the only method is by placing or dropping Moss, Cave Moss, Lichen, or Thorns (or the corresponding Plant Item or Ground Item) on top of the Brazier and igniting it with an Octine Ingot. The fire will be sustained indefinitely, until it is removed through manual means.

### Tower Puzzle

Each Brazier on top of the Sludgeon Tower will send a small orange shader beam to the Beam Origin when lit. Once all four Braziers are lit, the origin will begin generating a green shader beam directly downwards, activating the puzzle needed to open the Dungeon Door to the Labyrinthine Vaults, and each of the Braziers will spawn an Emberling Shaman.

## History

* Beta 3.5.0: Introduced.

 Utility
Aspectrus Fruit

**Aspectrus Fruit** is an item that drops from fully matured, undecayed Aspectrus Plants. It is primarily used for Herblore.

## Infusing

Each Aspectrus Fruit is imbued with the same Aspect the plant was grown in, displayed as part of the fruit's name and in its tooltip, if discovered. The amount of Aspect in each fruit is always 0.25, regardless of the value of the Aspect Vial used in the Censer.

Aspectrus Fruit can be used, alternatively to Ground Items, as an ingredient within the Infuser to create Infusions or Aspect Vials. *(See Herblore for more information on the infusing process)*

## Mortar

Aspectrus Fruit can be added directly to an Aspect Vial via a Mortar, avoiding the typical lengthy Aspect distillation process. To do so, simply place the fruit in the Mortar, and an Aspect Vial, either empty or of the same Aspect, into the rightmost output slot. When the Mortar is used, it will add 0.25 of the fruit's Aspect to the vial and consume the fruit.

## History

* Release 3.7.3: Can now be used in a Mortar with an Aspect Vial.
* Beta 3.5.0: Aspect value is now always 0.25, instead of half the value of the Aspect Vial.
* Alpha 3.0.0: Reintroduced.
* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.
Alpha 3.0.0

*This is a snapshot of the upcoming 1.12.2 update. This is not the final version! Changes are to be expected and some things may not be fully implemented yet.*

**Alpha 3.0.0** was a major snapshot update to the **Betweenlands** that brought the mod to Minecraft 1.12.2 and was released on December 4, 2017. It mostly re-implemented Herblore, added unique abilities to some shields, and implemented proper lighting.

## Changelog

* Updated to Minecraft 1.12.2
* The Betweenlands now has proper lighting
* Mostly re-implemented Herblore and all parts related/linked to it (Dreadful Peat Mummy, Aspectrus Plant, Repeller, decay regeneration, etc.)
* Re-implemented Puddles during Heavy Rain
* Some shields now have special abilities
* Middle Gems now provide both offensive and defensive bonuses, and have tooltips describing them
* Implemented menu music and added new music tracks
* Added world location to Underground Ruins
* Buckets now have Rubber Tap tooltips
* Rubber Taps now visibly pour so that when the tap is full can be gauged
* Re-added Mossy and Cracked Limestone Bricks with recipes
* Completely retextured Algae in all ways possible
* Renamed Gas Cloud to Shallowbreath
* Decreased Peat Mummy damage
* Tweaked flying mob AI (Fire Flies, Chiromaws, etc.)
* Increased Food Sickness limits
* Tweaked some sounds
* Re-enabled Animator custom recipes
* Removed Stagnant Water glow
* Fixed foot Leeches
* Fixed rendering of underwater plants
Ancient Armor

The **Ancient Armor** is a endgame armor set found in the Sludgeon, hidden in a secret room within the Crypt, located in the Labyrinthine Vaults.

## Stats

A full set of Ancient Armor grants 20 armor points, or 10 armor icons. It also grants up to half magic damage reduction and is unbreakable (unusable at 0 durability until repaired.)

## Repairing

Like most other equipment with durability, any damaged piece of **Ancient Armor** can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

As with most equipment, all pieces of **Ancient Armor** can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player wearing them. The type of gem equipped can be seen visibly on the armor as well as in its tooltip. The bonuses provided can be seen on the gem's own tooltip.
Angry Pebble

*Not to be confused with Betweenstone Pebble.*

**Angry Pebbles** are unique throwable items. In addition to being animated, they can also drop from Boulder Sprites and can be found as Loot from pots in Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress. There are two variants - a normal Angry Pebble, and a craftable **Inanimate Angry Pebble** that can be animated into normal Angry Pebbles.

## Uses

### Throwing

Holding down right-click with an Angry Pebble causes it to begin pulling back, flashing red, smoking and hissing, which is a warning sign for its destructive nature. If you let go of the key before the pebble pulls back all the way, it will not be thrown. This prevents it from being accidentally thrown and causing unintended destruction.

When let go at full pullback, the Angry Pebble will be thrown, yell, and create a significant explosion upon contacting a block or entity. This explosion destroys many blocks and can damage multiple mobs, but the block damage can be negated by Swamp Water.

## Trivia

* For a long period of time during development, Angry Pebbles used a sound effect of a text-to-speech voice saying "inoffensive sound effect". This was a reference to their original temporary joke sound effect, which had complaints made about it for being offensive.
* Use your imagination.

## History

* Release 3.9.0: Inanimate pebble recipe now uses a Betweenstone Pebble instead of Betweenstone and a Betweenstone Button.
* Release 3.6.0: Renamed Pebble to Inanimate Angry Pebble.
* Beta 3.5.0: Added inanimate variant as Pebble.
* Release 3.4.0: Now drop from Boulder Sprites.
* Release 3.3.0: Now has a warning period before being thrown.
* **Beta 1.0.0**: Introduced.
Beta 1.0.4

**Beta 1.0.4** was an update to the **Betweenlands** for Minecraft 1.7.10 that was released on June 12, 2016. It added tainted potions, among other features, tweaks and bug fixes.

## Changelog

* Added non-shader sky dome when graphics are set to fancy
* Fixed incompatibilities with Shaders Mod (requires BL shaders to be turned off in the config!)
* Pyrads now spawn around Giant Weedwood Trees (only newly generated ones)
* Fixed crash when shooting Primordial Malevolence with Twilight Forest Mortar
* Overworld food now rots when picked up from ground or another inventory (e.g. Ender Chest)
* Overworld potions now turn into Tainted Potions upon entering the Betweenlands
* Decreased fog in caves
* Fixed some hostile entities attempting to spawn in peaceful mode
* Fixed "not enough space for portal tree" message not showing up in MP
* Fixed possessing Wight offset incorrect for outside viewers
* Added Herblore Book navigation keys (Scrolling/Strafe left/Strafe right: turn page, Backspace: previous page)
* Fixed decay causing hands to become transparent
Bloody Temple Brick

*For other bricks, see Bricks (disambiguation).*

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Bloody Temple Brick

### ID

?

**Bloody Temple Brick** is a decorative block that is currently unimplemented. It will be found in Ancient Temples.

## History

* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Alpha 3.1.0

*This is a snapshot of the upcoming 1.12.2 update. This is not the final version! Changes are to be expected and some things may not be fully implemented yet.*

> *"I am just going outside and may be some time..."*
>
>

**Alpha 3.1.0** was a snapshot update to the **Betweenlands** for Minecraft 1.12.2 that was released on December 6, 2017. It added a new seasonal Winter event, including associated textures, blocks and items, as well as some bug fixes.

## Changelog

* Added new Winter event! During December, The Betweenlands is transformed into a festive winter wonderland. If you're lucky, Santa Wight might bring you something nice.
* Added Black Ice and Betweenlands Snow, which appear during Winter
* Added Presents that spawn and despawn randomly during Winter, and can contain Mince Pies, Christmas Pudding and Candy Canes
* Betweenlands mobs now drop Candies during the Spook Halloween event
* Implemented config for seasonal events
* Re-implemented Gecko Cage chat messages and Herblore Book ingredients list
* Fixed visual issues in Herblore Book
* Fixed Shallowbreath crash
* Fixed picking up liquid with more than one bucket in a stack
* Fixed putting items in output slot of the Mortar
Ancient Temple

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Ancient Temple

### Generation

N/A

The **Ancient Temple** is an upcoming structure. It will feature Temple Guardians.

## Composition

* Temple Bricks and its slab, stair and wall variants
* Smooth Temple Brick
* Mossy Temple Brick
* Cracked Temple Brick
* Chiseled Temple Brick
* Bloody Temple Brick
* Temple Pillar
* Dungeon Tile
* Dungeon Wall
* Bronze Circle Brick
* Silver Circle Brick
* Gold Circle Brick
Beta 2.0.2

**Beta 2.0.2** was an update to the **Betweenlands** for Minecraft 1.10.2 that was released on March 9, 2017. It added some new blocks, tweaks, bug fixes and the ability to add custom recipes to Betweenlands utility blocks.

## Changelog

* Fixed random damage when in Weedwood Rowboat
* Fixed torches not being placeable on BL fences and walls
* Fixed some crashes related to various TileEntity renderers
* Fixed missing Ore harvest levels
* Fixed Scabyst coating recipe dupe bug
* Increased mob spawning **(make sure to update the config and set "Max. entities per loaded area" to 250 for this!)**
* Voodoo Dolls no longer work on Players
* Swamp Grass, Swamp Dirt and Mud can now properly sustain non-BL plants
* Lowered XP drops from Sulfur Ore
* Added OreDict entries for various blocks
* Added missing lang
* Added custom recipes (explanation and example file on the Wiki under Configuration)
* Added Dark Druid Altar and Pestle & Mortar recipes to API
* Added regular Betweenstone Slabs, Stairs and Walls
Arrow (disambiguation)

"Arrow" refers to several different ammunition items shot as projectiles from Bows. This disambiguation page lists all arrow item variants added in the mod.

## Items

### **Equipment**

* Angler Tooth Arrow: Basic arrows for bows.
* Basilisk Arrow: Arrows for bows that can "petrify" enemies.
* Chiromaw Barb: Ammunition for bows with a short stunning effect.
* Octine Arrow: Arrows for bows that can set enemies on fire.
* Poisoned Angler Tooth Arrow: Arrows for bows that can poison enemies.
* Shock Arrow: Arrows for bows with a chaining lightning effect.
* Sludge Worm Arrow: Arrows for bows that spawn worm helpers to attack enemies.
Bladderwort

**Bladderworts** are water plants that generate in Deep Waters and Coarse Islands biomes. They consist of a Bladderwort Flower that sticks out above the water, connected to the seafloor by Bladderwort Stalks.

## Collection

Bladderwort Flowers and Stalks must be harvested individually with Syrmorite Shears to be collected. When harvested with a Sickle instead, the Flower drops a Bladderwort Flower (item) and the Stalk drops a Bladderwort Stalk (item), both of which can then be ground into Ground Bladderwort Flower and Ground Bladderwort Stalk, respectively.

## Potting

Bladderwort Flowers can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again. Bladderwort Stalks cannot be placed inside of pots.

## Compostability

Bladderwort Flowers and Stalks have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Notes

* Bladderworts replaced Water Flowers as deep water plants in the Beta 1.0.1 update.

## Trivia

* Real-life bladderworts are carnivorous and use small bladder-like structures to consume small organisms.

## History

* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Added Aspects to associated items.
* Beta 1.0.1:
	+ Renamed to Bladderwort, and textures changed appropriately.
	+ Now has its own plant and ground items, with two variations for the flower and stalk.
* **Beta 1.0.0**: Introduced as Water Flower.

 Utility
Amate Paper Pane

**Amate Paper Panes** are craftable, slightly translucent blocks that are slightly thicker than other panes. They have a **Connected** variant that uses connected textures, a **Squared** variant, and a **Rounded** variant.

## Torch Support

Unlike other types of panes, Amate Paper Panes support the placement of torches, including Sulfur Torches, on top of them.

## History

* Release 3.5.5: Now supports the placement of torches.
* Release 3.4.0: Introduced.

 Utility
Witches can spawn

This was a new game mechanic introduced on the Villager Tweaks Mod.

When the first version of the mod was released, in Minecraft 1.6.2, Witches could only spawn in witch huts. This feature changed that mechanic and allowed Wicthes to spawn on swamps, above ocean level, but only on new moon nights.

After minecraft 1.7.2, the vanilla behavior was changed and Wicthes could spawn anywhere, so this feature was removed from the mod.

## Developer note

The reasoning behind this one was pretty obvious. Witches only spawned on huts, but they had to compete with other mob spawn in the same chunks, so a regular player would either never see a Witch or build a farm and never fight them.

That led me to make a post on the minecraft suggestions subreddit and later, implement in the Villager Tweaks mod. This feature was in fact the main reason I started this mod and was the theme of my first banner (below).
Anadia

* Brown
* Green
* Purple
* Silver
* Thumphead
* Prowler
* Slender
* Stubby
* Fantail
* Longtail

* Skittish Cliptail Grazer
* Slender Fantail Thumphead
* Stubby Longtail Prowler

Normal, Deepwater, Rotten, Smoked

## Appearance

Anadia come in a variety of sizes, 4 mob colors, and have 27 model variations made from a combination of traits.

The colors are determined by where or how the Anadia spawned - Green Anadia spawn in Patchy Islands biomes, Purple in Coarse Islands and Raised Isles biomes, and Silver in Deep Waters biomes, whereas Brown Anadia only spawn if a different color could not be identified.

Each Anadia is named after its traits with a 3 part name consisting of their body type (Skittish, Slender, Stubby,) tail type (Cliptail, Longtail, Fantail,) and head type (Grazer, Prowler, Thumphead.) This also affects their loot in the Trimming Table.

### Catching

A Weedwood Fishing Rod and Net is required to catch an Anadia. A fishing minigame takes place once an Anadia has been hooked. Victory comes if you escape the crab and get the Anadia to the right side of the bar.

## Processing

Once an Anadia is caught, it can be Smoked, processed in a Trimming Table, or released like other critters.

### Rotting

Anadia in item form will rot over time. This is shown through the “status” tooltip, in which the Anadia will progress through “Freshly Caught,” “Starting to Ripen,” “Getting Smelly,” and finally, “Rotten.” The Anadia can be Smoked or contained as a mob to preserve it. Once the Anadia is Rotten, it is considered “dead” and can no longer be placed back into the world. Rotten Anadia only give Anadia Remains in the Trimming Table. Having a rotten Anadia in the inventory will also afflict Stench on the player.

## Advancements

  Uh Oh, Stinky | Use a Fumigant to remove your stench
Black Ice

**Black Ice** is a block that is created when Swamp Water freezes over from land edges without enough light during the Winter seasonal event.

## Movement

Like vanilla Ice, Black Ice is slippery, causing players, mobs and items to slide across it.

## Melting

When a light source is placed near it, Black Ice will eventually melt back into Swamp Water. It will also eventually melt once the Winter event is no longer active.

## Collection

Black Ice will drop nothing, but leaves behind Swamp Water when broken. It must be harvested with a Silk Touch tool to be collected, but it will not leave behind Swamp Water if broken this way.

## History

* Alpha 3.1.0: Introduced.

 Utility
Blood Sky

*(Not to be confused with Spook)*

The **Blood Sky** is a gameplay-centered event that can occur rarely in The Betweenlands. It consists of dangerous changes to mob spawning and attributes, as well as ambience.

## Effects

When the Blood Sky event first starts, a deep, echoing roar sound will play throughout the dimension. Immediately after this and for the duration of the event, the sky will be shifted into a reddish-orange hue using shaders, with a glow-like effect that occasionally pulsates from southeast of the player. Light levels will also generally appear darker. The normal ambient sounds for the entire dimension will be replaced by an alternative, eerie ambient track, and Music will not play during the event either.

Several major changes related to mobs will occur during the Blood Sky event:

* Fireflies will spawn more commonly than usual on the surface of the dimension, and can spawn regardless of sky light.
* Sporelings that spawn *during* the event will spawn with Splodeshrooms on top of them. While the Splodeshroom is intact, they will run *towards* players instead of away from them.
* Swamp Hags and Peat Mummies will also spawn more commonly than usual on the surface of the dimension, and can spawn in *any* biome. However, spawning locations for Peat Mummies are still restricted to 3x3x2 areas of Mud or Peat that are *not* directly under liquid or other blocks.
	+ Additionally, *all* Swamp Hags and Peat Mummies that spawn *during* the event will receive increases to their speed and damage. Specifically, Swamp Hags will move 60% faster and deal twice as much damage compared to their base speed and damage values, whereas Peat Mummies will move 37.5% faster and deal about 33% (or 1/3) more damage than usual.
* Tunnel Entrances will generate randomly over time in the ground throughout the surface landscape. These entrances will start spawning Crypt Crawlers when a player comes near, and will spawn several before disappearing.

### Prediction

The Blood Sky event can be predicted up to 5 minutes before it starts by a Wind Chime, or up to 10 minutes before if it is attuned to the event.

When forecasting, a forecast visual will emanate from the Wind Chime, and a unique chime jingle sound will play:

### Manual Control

The Blood Sky event can be manually turned/toggled on and off using the following command:

```
/blevent <toggle|on|off> thebetweenlands:blood_sky

```

## Video

The following is a fan animation by Timinations depicting the Blood Sky event:

## History

* Release 3.7.2:
	+ Can now be predicted ahead of time by a Wind Chime.
	+ Added Advancement.
* Release 3.7.0: Sporelings that spawn during the Blood Sky event now spawn with Splodeshrooms on top of them.
* Beta 3.5.0: Tunnel Entrances that spawn Crypt Crawlers now generate during the Blood Sky event.
* Beta 2.0.0: Swamp Hags and Peat Mummies that spawn during the Blood Sky event now move faster and deal more damage.
* **Beta 1.0.0**: Introduced.
Beam Lens

*(Not to be confused with Beam Origin or Beam Passage)*

**Beam Lenses** are special, rotatable puzzle blocks that are found in the Sludgeon Tower of the Sludgeon. They have a normal variant and a **Support** variant. They are used to redirect the beam generated by the Beam Origin in order to solve the beam puzzle and enter the underground areas of the structure.

## Puzzle

Beam Lenses generate, usually with Supports, in specific arrangements throughout the Sludgeon Tower. They are always found oriented downwards by default, but can be reoriented in any of the six different directions by right-clicking them. The order in which they are reoriented when clicked is as follows: Down -> Up -> North -> South -> West -> East.

When the Beam Origin at the top of the tower is activated, it will generate a green shader beam directly downwards, passing through Energy Barriers and a Beam Passage and into the first Beam Lens in the puzzle. When a normal lens receives the beam as an input from any direction, it will absorb the beam, reset its travel distance, and output the beam in the direction the lens is currently facing.

Beam Lens Supports are different in that they do not direct or reset the beam, but do allow it to pass through the block from any direction. This is different from Beam Passages, which only allow it to pass from two directions.

The beam must be directed through several Beam Lens and Passages until it reaches the Dungeon Door at the base of the tower, whereupon the door will upon and allow access to the Labyrinthine Vaults of the Sludgeon.

## History

* Beta 3.5.0: Introduced.

 Utility
Barnacle Larvae

* Full Maturity
* Stage 3
* Stage 2
* Stage 1

**Barnacle Larvae** are items dropped when breaking Barnacle Clusters.

## Farming

Barnacle Larvae can be placed on any side of a block underwater and will grow on their own. Once harvested at full maturity, the block will drop Barnacle Flesh and more **Barnacle Larvae**.

When placed on the side of a Tarred Hearthgrove Log, Barnacle Larvae will grow significantly faster and at a more consistent rate (about 14x faster).

## History

* **Release 3.8.0**: Introduced.

 Utility
Ancient Battle Axe

The **Ancient Battle Axe** is a powerful and unique weapon that can be obtained in the Barrishee lair room after defeating the Barrishee in the fourth layer of the Labyrinthine Vaults. It is one of the 3 legendary weapons that can be obtained in this dungeon, the others being the Ancient Greatsword and the Predator Bow.

## Attacking

The **Ancient Battle Axe** functions similar to a Valonite Greataxe, it has the same base damage as the Valonite Greataxe, however it strikes a bit quicker at an attack speed of 1 instead of 0.7 found on the Valonite Greataxe. It attacks targets in a sweep attack, dealing 9 damage to all of them and 1 damage to entities further away. When used on wooden blocks, it breaks them in a slow arc in front of the player.

## Repairing

A damaged axe can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge in the animation process.

## Corrosion

The Ancient Battle Axe is obtained in a "Good as new!" state of corrosion, with 0/255 corrosion points. Simply having it in your inventory will cause it to start corroding; using and swinging it as well as being in water will increase its rate of corrosion. Like with all Betweenlands weapons, corrision decreases its damage output.

A corroded Ancient Battle Axe can be cleaned in the Purifier, resetting its corrosion value back to 0.

An Ancient Battle Axe can also be applied with Scabyst to give it up to 600 coating points, which keeps the corrosion level static until the Scabyst coatings durability is depleted.

Last but not least, a corroded Ancient Battle Axe can be applied with Sap Spit to directly remove up to 255 corrosion points from it. Unlike the Purifier method, this can be done on an Ancient Battle Axe that is simultaneously coated with Scabyst.

## Middle Gems

As with most equipment, the Ancient Battle Axe can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The bonuses provided can be seen on the correlating gem.

**Ancient Battle Axe**

## Gallery

The **Ancient Battle Axe** in the mud floor in the Barrishee Lair. It can be picked up by simply right-clicking the axe. Despite the axe being submerged in mud, it still is obtained in a "Good as new!" state.
Arrow Arum

**Arrow Arums** are plants that generate in Marsh biomes.

## Collection

Arrow Arums must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop an Arrow Arum Leaf, which can then be ground into Ground Arrow Arum.

## Growing

Arrow Arums will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Arrow Arums can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Arrow Arums have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Bone Armor

**Bone Armor** is a basic armor set.

## Stats

A full set of Bone Armor provides 11 armor points, or 5.5 armor icons, and absorbs 44% of damage from the player at the expense of durability. There are no set bonuses from a full set of Bone Armor.

## Repairing

Like most other equipment with durability, any damaged piece of Bone Armor can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

As with most equipment, any piece of Bone Armor can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player wearing them. The type of gem equipped can be seen visibly on the armor as well as in its tooltip. The bonuses provided can be seen on the gem's own tooltip.

## History

* Alpha 3.2.0: Can now be fully repaired in an Animator.
* **Beta 1.0.0**: Introduced.
Bog Bean

**Bog Beans** are water plants that generate in Patchy Islands biomes. They consist of a Bog Bean Flower that sticks out above the water, connected one block deep to the seafloor by a Bog Bean Stalk.

## Collection

Bog Beans must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Bog Bean Flower (item), which can then be ground into Ground Bog Bean.

## Growing

Bog Beans will grow to adjacent plant-supporting blocks when their stalk is underwater and on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Bog Bean Flowers and Stalks have a compost process time of 6 minutes and 40 seconds and a compost amount of 6. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.3.5: Can now be grown and farmed with composted blocks.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.

 Utility
Beam Origin

*(Not to be confused with Beam Lens, Beam Lens Support, or Beam Passage)*

The **Beam Origin** is a special puzzle block that is found atop of the Sludgeon Tower of the Sludgeon. It is used to activate the beam puzzle that is then used to enter the underground areas of the structure.

## Puzzle

The Beam Origin renders as a downwards-pointed pyramid when placed. When first found, it will be in its "inactive" state, when it appears dark. The player and nearby Braziers are mirrored when looking into the origin, and the mirrored Braziers will be lit with fire even if they are not actually lit yet, indicating that they should be lit.

Each Brazier lit will send a small orange shader beam from the fire to the origin. The origin will begin spinning, and it will spin faster the more Braziers are lit. Once all four Braziers are lit, the origin will begin generating a green shader beam directly downwards, and each of the Braziers will spawn an Emberling Shaman.

As long as the Beam Origin remains activated, the green beam it generates can then be directed through Beam Lenses and Beam Passages to the Dungeon Door at the base of the tower, which acts as the main puzzle. The beam can travel up to 14 blocks in one direction without contacting anything before it dissipates. It will also dissipate upon contacting a normal solid block, but is absorbed and redirected by Beam Lenses, and can pass through Beam Lens Supports and properly oriented Beam Passages. The door will open once the beam reaches it, allowing access to the Labyrinthine Vaults of the Sludgeon.

Note that the Beam Origin will deactivate again if any of the Braziers powering it becomes unlit or is removed.

## History

* Beta 3.5.0: Introduced.

 Utility
Algae

**Algae** is a plant-like block that generates in patches on the surface of Swamp Water in Swamplands, Patchy Islands, Coarse Islands, and Deep Waters biomes. It slows the player down when swam through.

## Collection

Algae must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops an Algae Clump, which can then be ground into Ground Algae.

## Compostability

Algae has a compost process time of 4 minutes and 10 seconds and a compost amount of 3. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.3.0: Added Advancement.
* Alpha 3.0.0: Textures updated.
* **Beta 1.0.0**: Introduced.

 Utility
Ancient Greatsword

The **Ancient Greatsword** is a powerful and unique weapon that can be obtained in the Crypt treasure room at the end of the winding walkways and crypt tunnel in the Labyrinthine Vaults. It is one of the 3 legendary weapons that can be obtained in this dungeon, the others being the Ancient Battle Axe and the Predator Bow.

## Attacking

The Ancient Greatsword functions similarly to a regular sword and has the same base damage as a Valonite Sword but a slightly lower attack speed and a much longer range. When the sword is in hand, use of the shield is disabled until the player switches to another item. The Swords Attack animation resembles that of the Ancient Battleaxe, however it can strike in a much quicker fashion compared to the Valonite Greataxe and Ancient Battle axe.

## Repairing

A damaged sword can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge in the animation process.

## Corrosion

The Ancient Greatsword is obtained in a "Good as new!" state of corrosion, with 0/255 corrosion points. Simply having it in your inventory will cause it to start corroding; using and swinging it as well as being in water will increase its rate of corrosion. Like with all Betweenlands weapons, corrision decreases its damage output.

A corroded Ancient Greatsword can be cleaned in the Purifier, resetting its corrosion value back to 0.

An Ancient Greatsword can also be applied with Scabyst to give it up to 600 coating points, which keeps the corrosion level static until the Scabyst coatings durability is depleted.

Last but not least, a corroded Ancient greatsword can be applied with Sap Spit to directly remove up to 255 corrosion points from it. Unlike the Purifier method, this can be done on an Ancient Greatsword that is simultaneously coated with Scabyst.

## Middle Gems

As with most equipment, the Ancient Greatsword can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The bonuses provided can be seen on the correlating gem.

**Ancient Greatsword**

## Advancements

 Secret of the Crypt | Obtain the Ancient Greatsword
/secret\_of\_the\_crypt

## Gallery

The Ancient Greatsword in the mud floor of the Crypts final room after the winding walkways. It can be picked up by simply right-clicking on the sword. Despite the sword being submerged in mud, it still is obtained in a "Good as new!" state.
Blue Eyed Grass

**Blue Eyed Grass** is a plant that generates in Patchy Islands biomes.

## Collection

Blue Eyed Grass must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Blue Eyed Grass Flowers, which can then be ground into Ground Blue Eyed Grass.

## Growing

Blue Eyed Grass will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Blue Eyed Grass can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Blue Eyed Grass has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Blue Eyed Grass will take on an alternative texture during the Spook seasonal event.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Auroras

**Auroras** are a weather event that can occur occasionally in The Betweenlands. They primarily consist of visual changes in the sky of the dimension.

This event can only *start* naturally during the Rift event *or* the Winter seasonal event. Note that it can remain active after either event has ended.

## Effects

During the Auroras event, streaks of neon light called auroras will appear very high in the sky of the dimension. These streaks can spawn in varying colors (only one at a time), sizes, and curving formations, and will drift slowly across the sky in random directions. New auroras may appear and old ones may disappear throughout the duration of the event.

While the Auroras event is primarily aesthetic, there are a couple of minor gameplay changes:

* Wisps will *not* disappear even when a player gets close to them during the event, regardless of their location within the dimension. This allows them to be broken, collected in the inventory, and placed elsewhere.
* A certain Simulacrum effect will only activate while this event is active.

### Prediction

The Auroras event can be predicted up to 5 minutes before it starts by a Wind Chime, or up to 10 minutes before if it is attuned to the event.

When forecasting, a forecast visual will emanate from the Wind Chime, and a unique chime jingle sound will play:

### Manual Control

The Auroras event can be manually turned/toggled on and off using the following command:

```
/blevent <toggle|on|off> thebetweenlands:auroras

```

## History

* Release 3.7.2:
	+ Can now be predicted ahead of time by a Wind Chime.
	+ Added Advancement.
* Release 3.7.0: A certain Simulacrum effect now only activates during the Auroras event.
* **Beta 1.0.0**: Introduced.
Bone Shield

The **Bone Shield** is a basic Betweenlands shield.

## Crypt Crawlers

Some Crypt Crawlers can spawn equipped with a Bone Shield. The shield has a chance to drop when the Crypt Crawler is killed.

## Blocking

Like any shield, the Bone Shield can be held up to block melee and ranged attacks from the front. The player receives a small amount of knockback upon blocking. The shield can be temporarily disabled by an axe attack. If the player is inflicted with Slugarm Brew, then attacks will not be blocked.

## Repairing

Like most other equipment with durability, a damaged Bone Shield can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

As with most equipment, the Bone Shield can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The type of gem equipped can be seen in its tooltip. The bonuses provided can be seen on the gem's own tooltip.

## History

* Beta 3.5.0: Can now be equipped by Crypt Crawlers.
* Release 3.4.0: Can now be equipped with a Middle Gem.
* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* Alpha 3.0.0: Damage reduction increased to 100%.
* Beta 2.0.0: Introduced.
Aspectrus Seeds

* Full Maturity
* Stage 5
* Stage 4
* Stage 3
* Stage 2
* Stage 1

**Aspectrus Seeds** are seed items that can be grown into **Aspectrus Plants**, which can be harvested for Aspectrus Fruit.

## Obtaining

### Drops

Aspectrus Seeds drop rarely from Root Sprites.

### Loot

Aspectrus Seeds can be found as Loot from pots in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, and Tar Pool Dungeons; from urns in Sludge Plains Ruins; and from chests in Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Properties

### Farming

Aspectrus Seeds can be planted in Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass that has been fertilized with Compost and is directly below a Rubber Tree Plank Fence (up to 3 fences high). The seeds grow into an Aspectrus Plant crop that will produce Aspectrus Fruit harnessing an Aspect of the player's choice.

An Aspectrus Plant will not grow until it has been imbued with an aspect to take on. This can be done by sourcing an active Censer within range of the plant with an Aspect Vial that has the aspect you wish to farm. As long as the Censer is outputting the corresponding Aspect, the plant will grow over time up the fence until ready to be harvested. Unlike other crops, its growth *cannot* be augmented with Ground Dried Swamp Reed. The bulb of the plant will eventually take on a color and glow correlating to its applied aspect. If the plant is fully grown, it can then extend to any fence that is above the first fence block; it can grow up to three blocks on this fence pole.

When harvested at full maturity, the plant will drop Aspectrus Fruit and more seeds. The fruit will be imbued with the aspect that the plant was grown in. The amount of aspect in each harvested fruit is always 0.25, regardless of the value of the Aspect Vial used in the Censer to grow the Aspectrus Plant it was harvested from.

However, an Aspectrus Plant's growth will halt if the composted block it is growing on becomes decayed. If the plant is mature when this happens, it will decay as well, dropping nothing but seeds.

## Uses

### Compostability

Aspectrus Seeds have a compost process time of 5 minutes and a compost amount of 10. Visit the Compost page for more information regarding the composting mechanic.

## History

* Beta 3.5.0:
	+ Are now compostable.
	+ Reworked loot table distribution.
	+ Must now be planted in the range of a Censer applying the corresponding Aspect, instead of applying the Aspect Vial directly.
	+ Growth can no longer be augmented with Ground Dried Swamp Reed.
	+ Seeds no longer become imbued with an aspect after being harvested.
* Release 3.4.0: Now drop from Root Sprites.
* Alpha 3.2.0:
	+ Increased seed loot drop rate.
	+ Reduced plant fertilizer effectiveness.
* Alpha 3.0.0:
	+ Crop and functionality of seeds reintroduced.
	+ Aspectrus Plant bulbs now glow.
* Beta 2.0.0: Crop and functionality of seeds temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Bauble

**Baubles** are experience-granting ornament blocks that are exclusive to the Winter season.

## Obtaining

### Post-Generation

Baubles generate randomly over time under most leaves, including Weedwood, Rubber Tree, Sap Tree, Hearthgrove, and Nibbletwig Leaves as part of trees, during the Winter seasonal event. When the event is not active, they will disappear over time.

## Properties

### Placement

Baubles can only be placed on the underside of blocks.

### Coloration

Baubles can appear in a multitude of different colors, based on the vanilla dyes. The default color is red, but they can also appear in yellow, green, cyan, light blue, blue, purple, and pink.

## Drops

When broken, Baubles drop 1 XP. The blocks themselves cannot be collected in Survival Mode, and do not appear in the Creative Mode inventory.

## History

* Release 3.7.2: Introduced.

 Utility