recursal/Fanatic-Fandom huggingface dataset:
List of Books

This is a list of books for Starlight's Clans.

## Books:

### The Clans Rise:

1. Path of The Wild
2. Tensions Rise
3. Rise of Darkness
4. The Sinking Ground
5. Stars in The Sky
6. Flowing Peace

### The Shining Stars:

1. Cover of Darkness
2. Escape to The Water
3. Drifting Clouds
4. The Whispering Wind
5. Mountain Homes
6. Step of A Rogue

### Crack in the Code:

1. Slashing Claws
2. Night of Exile
3. Moon in Motion
4. Spirit to the Death
5. Silent paw-steps
6. Treaty of Peace

### The Fight For Power:

1. The Trailing Shadows
2. Sun Rising
3. Lightning Flash
4. Destiny of Change
5. Closing In
6. The Darkest Battle

## Super Editions:

Lightstarstar's Story

StarClan's Making

Leafstar's Life

Splashfeather's Dream

Featherfur's Secret

Pounceblaze's Legacy

## Novellas:

Willowdawn's Promise

Frostlight's Kin

## Manga:

Blizzardfrost and His Clan

Cloudwing's Trouble

SnakeClan And The Kittypet

(Yes, these Clans are very violent.)
Applewing

## Book appearances

### Living

Pounceblaze's Legacy, The Trailing Shadows, Sun Rising, Lightning Flash, Destiny of Change, Closing In, The Darkest Battle

Applewing is the FeatherClan deputy. She has served under Echostar's and Pouncestar's leadership. She will soon be leader of FeatherClan.

She is a dark red she-cat with a black tail-tip, ear-tips, nose, and paws.
E3 - Smiler

`Below is official W.M.E.G. Files.`

**DISCLAIMER TO ALL W.M.E.G. EMPLOYEES:** Not all the info listed has been confirmed.

## Description

Smilers look like a smile in a dark void. Little can be said about the Smilers.

### Behavior

When ever a wanderer encounters a Smiler, the Smiler will only attack the wanderer if they move. How the Smilers attack remains unknown.

**More info soon.**
Path Of The Wild

## Path of The Wild (PoTW)

Path of The Wild is the first book in the *Warriors* series, when it comes to this wiki. It's in the *The Clans Rise* arc,

Next: Tensions Rise.

## Plot:

Feather lives on the beach. He must travel to find a true home, with cats that he can trust. But it's a hard journey, and danger lurks everywhere. So can he succeed?
Waylon's Backrooms Wiki

**Welcome to the Waylon's Backrooms Wiki!**
A backrooms fan wiki by Waylon.

This wiki includes remakes of existing stuff and adding new stuff.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
W.M.E.G.

**Login Form**
 Insert Username

<user/>

 Insert Password

Password Autofilled.

**Welcome, <user/>!**

Access Granted.

## Description

W.M.E.G., or Waylon's Major Exploration Group, is this universes version of M.E.G.

W.M.E.G. is the group that does all the major exploring.

### Sectors

#### Bravo Sector

The Bravo Sector does all of the major exploration in the W.M.E.G Program.

##### Employee File: Thomas Weller

Thomas is the leader of Bravo Sector. He is currently on a solo mission.

Here is all of his logs so far.

The Weller Logs
Void Helmet

## Void Helmet

### Attack & Defence Bonuses

Attack : * Stab : 62 500.0
* Slash : 62 500.0
* Crush : 62 500.0
* Magic : 62 500.0
* Range : 62 500.0

Defence :

* Stab : 62 500.0
* Slash : 62 500.0
* Crush : 62 500.0
* Magic : 62 500.0
* Range : 62 500.0

### Other Bonuses

* Strength : 62 500.0
* Ranged Str : 62 500.0
* Magic Dmg : 62 500.0
* Prayer : 62 500.0

### Drop Rate

* 0%

Can be obtained from :
E4 - Climbing Vines

## Climbing Vines

A photo of climbing vines in Level 0

Climbing Vines, or E4, is a pair of vines that grow to climb upward on walls instead of hanging downward. there are multiple types of Climbing vines that include but are not limited to:

### E4.1 - Bright light

If you find a climbing vine that leads to a bright light, you can find Almond water, smiler repellant, etc.

### E4.2 - Dim light

If you find a climbing vine that leads to a dim light, you can find cereals, oats, powdered milk, water, etc.

### E4.3 - No light

If you find a climbing vine that leads to no light, you can find a friendly entity, water, or powdered milk,

***More info soon.***

This page is brought to you by the Partygoers!
Monorail

A monorail is a railway in which the track consists of a single rail or a beam. Colloquially, the term “monorail” is often used to describe any form of elevated rail or people mover. More accurately, the term refers to the style of track.

Monorails are single-rail systems serving as a track for passenger or freight vehicles, often found in airport transfers and medium-capacity metros. Monorail vehicles can be similar to light rail vehicles and can be used alongside conventional metro systems. Monorails differ from trams and light rail systems by always being separated from other traffic and pedestrians, and they do not use pantographs.
Level 2 - Snow Town

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unsecure
»⠀Low Entity Count

## Snow Town

A picture of train tracks.

Snow Town is a never ending town during winter. There are resources in the wooden houses but it is rare to see one without resources.

## Entites

* Belower
* Crawling Vines
* Townsfolk

## Day Cycle

### Day

During daytime, nothing is going on. Just winds and coldness

### Night

During nightime, Belowers start to appear in alleys, Townsfolk walking around the town and heavy snowing that never stops until daytime comes again

## Transport

### Entrance

* Opening a yellow door in the Abandoned Casino can take you here but it has a rare chance take you to a random level

### Exits

* Finding a convenience store after exploring a while can take you to Level -1 .
* Killing a child Townsfolk can lead you to Level [REDACTED]
The Weller Logs

`Below is official W.M.E.G. Files.`

## Log 1

Thomas Weller, Log 1, 6/16/2023. I have arrived at two doors across a hall.

One is a rusty red door, the other is a office double door that says "Break Room" above it. We already made an investigation of what's beyond the red door, so I take the "Break Room" door.

When I enter, it looks more like a convenience store than a break room. I take a jug of milk that seems to be the last in stalk, but when I do, all of the 4 spaces automatically restocks. I start to take all of them out, but they still restock. End of Log 1.
Supreme Nex(Multi Boss)

Go Back

## Drops

* Stellar Taxbags
* $5 Bond
* Supreme Staff
* Supreme Helmet
* Supreme Platebody
* Supreme Platelegs
* Supreme Gloves
* Supreme Boots
* Supreme Wings
* Ocean Teddybear
* Panda Teddybear
* Rasta Teddybear
* Teddy
* Blood Diamond
* Ice Diamond
* Shadow Diamond
* Smoke Diamond
* Deluge Potion
* Gracious Mystery Box
* Pleasant Mystery Box
* Elemental Mystery Box
* Wealth Box
* Starter Key
* Medium Key
* $1 Bond
* Blood Bag
* Regal Mystery Box
* Multi-boss Token
* Elemental Mystery Box
Level -1 - The Break Room

`Below is official W.M.E.G. Files.`

**Survival Difficulty: Class Habitable**»⠀Safe»⠀Secure»⠀Collectable Resources

Level -1 is the 1st negative level.

## Level -1

A photo taken by Thomas Weller.

Level -1 looks like a convenience store with no cash registers.

Level -1 has food and milk to scavenge. Whenever it runs out of stock on a shelf, it automatically restocks itself.

### Entities

There is no entities in the level currently.

### Transportation

#### Entrances

* **Enter a double door in Level 0 that says "Break Room."**

***More to come.***
E6 - Townsfolk

## Townsfolk

A townsfolk called Chris Sammel.

Townsfolk are a civilized species that are only exclusive to Level 2 (Snow Town). They are capable of doing what humans do.

## Behavior

They can do what humans do. However, when they are kids, they hide mostly. They unhide when their parents comes home.

## Trivia

* If you kill a child Townsfolk, you will be sent to Level [REDACTED]
Beepers

**Entity Name: Beepers**

**Habitat: Various**

### Appearance:

Beepers are humanoid entities with microwaves for heads. They wear casual clothes and have sharp, metal claws. Their skin is made out of painted metal.

### Behavior:

Beepers are hostile creatures that attack on sight. When it sees a wanderer, it disappears for a bit, and makes a beeping sound. After the beep, it re-appears close to the wanderer and strikes. It will repeat this until either one dies or is incapacitated.

They attack with their claws. Attacks from a Beeper cause a black, oily liquid that seemingly comes from their claws to invade the scratch area. The liquid has a small burning sensation and amplifies the pain on that area.

### Do's and Dont's

#### Do:

* Listen for beeping noises
* If you spot one, stay out of its line of sight

#### Don't:

* Ignore beeping sounds
* Spread the oily liquid around any wounds, this will make it worse
Level 1

Level 1 is the first Level of the Siderooms, and the first in Sector 1.

### Description:

Level 1 is a long hallway that extends to an infinite length. The ceiling is tiled, white, and has lights on it, the walls are white, and the floor is carpeted. The carpet is blue with an ivy-like pattern.

Level 1 is not an entirely flat hallway. Periodically, a staircase will appear. These staircases are short and have the same carpet. At the end of these staircases, two doors appear on the walls nearby. Some doors are locked, others lead to rooms with resources such as SideLiquid, food, weapons and Mist-in-a-Jar.

Two people cannot see each-other on this level even if they're in here at the same time, though it is possible to hear other people walking around. This may mean that every time this level is entered, a duplicate of it is made next to the previous one.

If you walk far enough, surprisingly, not much happens. All that happens is the carpet changes to a different color. The color chosen is seemingly random, and once a color is chosen, it cannot be chosen again, ~~which brings into question whether or not the hallway is infinite or not~~.

### Entrances and Exits:

#### Entrances:

* Entering the Siderooms. There's a low chance that no-clipping in an oddly-colored area in the Backrooms leads here. The chances increase based on how unstable the level is.
* Trying to exit the Siderooms will bring you here.

#### Exits:

* Going through an unlocked door and finding a note with an "Ω" symbol written on it will take you to Level 2.
* ~~Reaching the end...~~
Mission 5

**Mission 5** is a mission in *Death From Above*. Note that this mission doesn't appear on the mission select screen after completion.

## Objective

Sink the Russian warship by accessing the water vents around the field.

Optional: Destroy the ship's missile launchers

Valves to open: 2

## Message

**Special Force HQ**

We've received the crucial intel you've received from the tower. We will start coordinating your evacuation immediatel-

Hold on...

We've detected a significant entity moving your way, but its identity is unclear. Stay alert!

## Walkthrough

* After receiving this mission, the screen will briefly fade out to black before fading back in. After this, the nearby field of sunflowers, opposite the one between the two signal towers, will have a Russian warship in it.
* Destroying the missile launchers on the warship is optional, but may make the rest of the mission safer. The launchers will attack the drone, so be careful not to keep it still for too long. Note that each side of the two missile launcher units is a separate target. It will take multiple anti-tank grenades to destroy even one of these targets, though if centered well enough, it's possible a full load of anti-tank grenades may destroy both parts of the missile launcher. It will probably take at least two runs to destroy all four missile launcher targets.
* The most important task in this mission is ensuring a safe route for the pilot to get to the valves on both sides of the ship. It's recommended to clear out the group near the bottom of the hill where the fence ends, which includes a tank, and the group on the far side of the more distant valve.
* Once those two groups are eliminated, it's safe to go down the hill toward the rear of the warship, around the fence, and to the closer valve. Open the valve.
* Head around the rear of the warship to safely get to the other valve. Open that to complete the mission.
E1 - Living Graffiti

`Below is official W.M.E.G. Files.`

## Living Graffiti

One of the graffiti in Level 0

Living Graffiti, or E1, is a giant group of living art. Even though there is more than one type of living art, it is mostly referred to as Living Graffiti because it is the most common form.

### E1.1 - Graffiti Form

The Graffiti form is the most common form. Graffiti can only make other graffiti and only moves around.

**More info soon.**
Level 6

Level 6 is the sixth level of the Siderooms and the sixth level of Sector 1.

### Description

Level 6 resembles the inside of a castle. The walls have cartoonish clouds on them and the floor is checkered. A red carpet is also present throughout the castle. The geometry of the level is very polygonal. The layout of the level is confusing and the level spans an area of 25000 km^2. Upon entering the level, everyone spawns at the same spot, which is at the door to the outside of the castle. This door and the wall around it can't be opened or destroyed.

The main feature of this level is that it acts as some sort of hub for the Siderooms. You can access any level by finding a door with a star on it labeled with the number of the level you want to go to. Upon entering this room, you'll find a poorly-rendered painting of the level within it. Jumping through the painting will make you see white for a bit. When your vision clears, you'll be in the level the painting corresponded to.

### Entities

The only entities here are the level-exclusive entities known as Low-Poly Spheres. These are grey, polygonal spheres that float through the air very slowly. Upon touching these, your blood will be drained rapidly until you stop touching them or you die. Upon being killed by them, wanderer's corpses become as polygonal as the rest of the level, then their body will slowly conform into another Low-Poly Sphere.

### Entrances and Exits

##### Entrances

* Noclipping up a long flight of stairs on Level 2 will take you here.
* Touching an arcade cabinet labeled "64" on Level 4 will take you here.

##### Exits

* Jump into a painting to be sent to the corresponding level.
Easter eggs

**Easter eggs** are messages, images, or features hidden in video games such as *Death From Above*.

## Notable easter eggs

### Rusty guns

Despite Putin being keen on shows of military force and grand parades showing off the latest hi-tech combat equipment, many Russian soldiers, especially conscripts, seem to have been receiving very low quality small arms and other equipment.

This obsolete materiel ranges from rusty Cold War Kalashnikovs to Soviet-era tanks and troop carriers.

### Vibrator shipments

Sometimes it’s just funny to mess with the people invading one's borders.

See this news article for information about Ukrainian hackers replacing a Russian drone order with dildos.

### Stolen TV cameras

In May 2022, several TV Cameras were stolen from Suspilne (a Public Broadcasting Company in Ukraine) by Russian troops and marked with Z`s. See this news article for more information.

### Beaver boxes

Bobroedka (Russian: Боброедка, lit. 'beaver-eater') is a pejorative nickname for Russian journalist, propagandist and editor-in-chief of Russian state media RT Margarita Simonyan, which has become an Internet meme in Russia and the post-Soviet countries.

The nickname refers to Simonyan tweeting about buying beaver meat at a grocery store in 2012.

### Feed the dogs

You might have already discovered the meaty treats we’ve secreted around the battlefield. Not great against tank armor, but these weapons-grade pork cylinders are a perfect treat for the dogs who are trapped in the area of operations.

See this Reddit thread for more information.

### Humvees in the village

In May 2023, pro-Ukrainian fighters made a cross-border incursion into the Belgorod region of Russia. The resulting coverage of events was unclear, with Russia blaming Ukrainian saboteurs and Ukraine attributing the attack to The Russian Volunteer Corps, a group of Russian nationals fighting on Ukraine's behalf.

Shortly after the incursion was contained, Russian media featured images of US-made Humvee vehicles trapped in a ditch which Russian authorities claimed were recovered after a firefight. Analysts immediately dissected a number of factors inconsistent with that story, coming to the conclusion that the event had been staged by the Russian military.

See this article for relevant photos.
BFDI Carlos

**BFDI Carlos** is a Carlos sona who is owned by Edoxian and co-owned by DamianAnimates

## Appearance

He is identical to Carlos, only made of Pasta

## Biography/Story

He began to exist when someone was cooking pasta and he created life and now disguises himself as Carlso Sona

## References

1. ↑ https://www.youtube.com/channel/UCEB9TnRwzmyHMLlVLEeIkbQ/community?lb=UgkxqH6o9Mfi9c7fjLehAbsHBHwAG1pPOFy\_
Wraiths

### Appearance:

It is a infinite ocean with although there are islands with hostile facelings and it is unknown what the islands are called there are many unknown entity species there are normal ones like smilers bacteria and skin stealers but most of the entity’s here are very different unknown entity species like tooth stealers roam this level and death monkeys that come out at night no one knows the other unknown entities yet entrances and exits try no clipping out of level u cheating has a high chance bringing u here or try to kill partycreaters to enter here or just noclip in level 37 exits go deep to the ocean but u cant die if u mange to not die u will be sent teleported back to reality defeat the king of death monkeys will take u back to level 3999

### The ocean here is very deadly it can drown u even if you are a professional swimmerBehavior:

Careful this water can contain some diseases like the mutant virus or unknown bacteria

### Do's and Dont's

Do not attempt to kill any of the islands or u will be sent to level u cheated or go back to level 0 or go to to level the end do not dribk any of the water has a high chance of making u as a ugly entity in the frontrooms people making fun of u in reality if u mange to find a white gift shop do not go in there its a trap to level fun plus or the smiler house a stay 6 feet away from friendly facelings as most of them contain the a virus called the hydrolitas plauge do not accept anything facelings give u to eat as it is made out of human do not make any unknown friendly entity’s mad or u will be sent to a false reality if u manage to find a notebook noclip in it u will be sent to a safe unknown alternate dimension

* Stay far away from any unknown reflections

Don't:

* Anger a Wraith
Level 2

Level 2 is the second level of the Siderooms, and the second level in Sector 1.

### Description

Level 2 resembles a maze of interconnected hallways that spans an unknown area. The path tends to diverge, open up new pathways randomly, or even disconnect and connect again in the shape of an X. The walls are tiled and white and the ceiling is white as well. Light sources line the ceiling. The walls have strange paintings on them that are devoid of all color. Attempting to take them off the wall or modify them will cause them to disappear and then reappear on the same wall approximately 10 minutes later in the state they were in before.

Level 2 also contains stairs that are seemingly placed randomly. These stairs can go down or up depending on what floor of the level you're at. The upper floor is on dry land and has a white, tiled floor that has yellow tiles randomly placed within. The lower floor is similar, except the yellow color outlines the floor and it's inside of a pool of water that changes depths throughout the level. The depth of the water can range from a few inches to deep enough that you'll have to swim.

### Entities

The only entity that has been seen here are Wraiths. This level is most likely their habitat.

### Entrances and Exits

#### Entrances

* Finding a note on Level 1 that has a "Ω" symbol written on it will lead here.
* There's a rare chance that you'll start the Siderooms from here if you got to it through a water-related level

#### Exits

* Finding a circular door at the end of the maze and going through it will lead you to Level 3.
* Noclipping up a long flight of stairs will bring you to Level 6.
Government of the United Villages of Zamerica

The **Monarchy of the People of the United Villages** (**U.V.Z. federal government**) is the ruling government of the United Villages, which is known as a Federal Authoritarian Republic located primarily on the planet of Zamerica, composed of 24 states, four star systems of full control, an additional two star systems under semi-occupation, as well as several other star systems of outstanding influence.

The U.V.Z. federal government, sometimes simply referred to as Zamerica, is composed of three distinct branches: the United Monarchy of States, Royal High Command, and the Constitutional Triumvirate, whose powers are vested in full by the King. The powers and duties of these branches are decreed by the word of the King but consist of organization of the federal subjects, military operations, and security, law, and prosperity respectively. Currently, a forth branch of government is being introduced which will be established as the Assembly of the Republic, which will be a system of representatives known as Chamberlains and Stewards, which will represent the Zamerican public. The branch currently is functioning as a sub-branch and has already appointed 9 members.

## Naming

The full name of the Monarchy is "United Villages of Zamerica". This is the name that appears on all official works, including government issued documents and paperwork, written law documents, personal identification cards, and the currency. The terms "Government of the United Villages of Zamerica" or "Zamerican Government" are often used in official documents to represent the federal government as distinct from the states collectively.

The UVZ calls itself a Monarchy of the People and is officially classified as a Federal Authoritarian Republic. The style of government is a unique combination of Western democratic principles and Authoritarian rule.

## History

Zamerica was established on the 20th day of September, 2014 by voyager Isac I. It began as a small military settlement that Isac, along with his brother Benito Cruz, and a small number of other settlers helped create. Isac named the planet after his home country on Earth, America, combined with his own name.

Soon after the settlements began, many other influential figures helped to expand the new colony. These included a young redstonesmith John Deines, a farmer and chef Connor Lee, and a soldier Jack Brown.

As Zamerica continued to expand, currency began to be implemented and a national bank was created. The expansion of the economy inspired new industries such as Redston and the military industry.

To the north of Zamerica, the second nation was soon established. It would become known as Benton created by Isac's brother Benito Cruz. The formation of a second nation brought forth the need for a union to facilitate trade and border travel. This led to the formation of the United Villages of Zamerica. Open border policies were put in place allowing free travel to and from Benton. Many more nations soon followed and until this day the union is still expanding as the creation of more and more nations occur.
Level 3

Level 3 is the third level of the Siderooms and the third level of Sector 1.

### Description:

Level 3 is a hallway with lights dotting the dark grey ceiling. The floor is pitch black and the walls are white.

The special thing about Level 3 is that it loops. Every loop, the lights get dimmer and dimmer. Eventually, the hallway will get pitch-black, and entities will start to spawn. In this pitch-black state, flashlights and lanterns cannot penetrate any of the darkness. It is theorized that the reason this happens is that the lighting is at a negative value.

### Entities:

When entities start to spawn, it's too dark to see them. Judging by sound, however, the entities that appear here are Beepers and Chasers.

### Entrances and Exits:

#### Entrances:

* This level can be entered by getting to the end of Level 2 and going through a circular door.
* Turning all the lights off in Level 9 will teleport you here.

#### Exits:

* Looping through the hallway enough times brings you to Level 4.
* Noclipping through the walls on exactly the third loop will teleport you to Level 9.
Royal High Command

**Royal High Command**, also known as **Royal Command**, **High Command**, or simply as **RHC**, is the central military command division in the United Villages of Zamerica. It is overseen by a Grand Moff and associated Over Secretaries who also report directly to the King, formulate the objectives for the Grand Navy and Grand Army of the UVZ, and is briefed by the Moffs on local military matters. Below the Grand Moff, the RHC consists of the Grand Navy and its Admiralty (led by the Grand Admiral), the Grand Army and its Marshal Order (led by the Grand Marshal), the Moffs (jointly led with the UMS), and the Royal Security Bureau (jointly operated with the Department of Security under the Constitutional Triumvirate).

The **RHC** is one of 3 main branches of the government of the United Villages of Zamerica. Currently, the leader of the **RHC**, the Grand Moff is the third highest ranked individual in the UVZ. Once the fourth branch of government, the Assembly of the Republic, is finalized, its leader, the Grand Vizier will likely outrank the Grand Moff, taking the third spot in the chain of command.

## History

The **RHC** is the successor of the Conformital Executive Branch which at the time was the President's cabinet, who advised his decision making. The structure of the branch was similar to the current **RHC** as it consisted of a line of members who increasingly held more power than the other as the ranks increased, until the Head Executive who was the third highest ranking official in the UVZ. The only person to hold this title was John Deines, who now holds the successor to that position, the Grand Moff. The greatest difference between the two was that the Conformital Executive Branch had nothing to do with the military, and was much more of a political entity.

The military itself, however, existed even longer than any Zamerican branches of government. The (military base)
The Siderooms Wiki

**Welcome to the The Siderooms Wiki!**
Legends have it that if you noclip in the right spot in the Backrooms, you'll find yourself in the Siderooms, which is it's own little backrooms in itself full of new little wonders to explore. This new, ever-expanding place is now yours to call home, and there's no way you're getting back to your own reality now.

We're a collaborative community website about The Siderooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important Articles

* List of Levels
* List of Objects
* List of Entities

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Arruelaverse Wiki

**Welcome to The Arruelaverse Wiki!**
A culmination of fictional yet real worlds. A hub of creativity and imagination...

## Important articles

Government of the United Villages of Zamerica

Current members of the Assembly of the Republic

List of states of the United Villages of Zamerica

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Явление "Канна"

Болезнь Канна - новая угроза для человеко-подобных сосудов.

**Описание**

Болезнь представляет из себя то, что в определённый момент сосуд может быть каннибалом к другим его сородичам.

Происходит это в момент, когда тень сосуда не может удовлетворить свои потребности, из-за чего она сходит с ума и начинает поедать себе подобных. После такого, всё утихает на определённое время.

**Происхождение**

На данный момент лишь можно узнать, что произошло оно ещё с момента отложения "нового" яйца в Бездне. В настоящее время эта болезнь имеется у 80% сосудов.

**Симптомы**

Эти симптомы дадут вам понять, что вы больны этой болезнью:

* Потеря контроля к своим эмоциям
* Головная боль
* Вечное чувство голода

Происходят они во время того, когда тень сосуда только начнёт скоро охоту, в обычное время они не будут ощущаться или видны.

**Профилактика**

При встрече с таким сосудом рекомендуется его оглушить, а затем держать большую дистанцию до тех пор, пока вы больше не будете разыскиваться как "жертва".

Однако, если вы заразились им, то рекомендуется изолироваться от каких-либо сосудов и им подобных. После этого также рекомендуется забыть про своим потребности, в которых вы так нуждались какое-то время назад. После чего тень успокоится и всё встанет в норму до следующей вспышки болезни.

На главную страницу
List of states of the United Villages of Zamerica

The United Villages of Zamerica is a federal authoritarian republic consisting of 24 states, four star systems of full control, an additional two star systems under semi-occupation, as well as several other star systems of outstanding influence. The states, also known as villages, compose the United Monarchy of States within the Government of the United Villages of Zamerica, which retain a fair level of sovereignty, allowing for the freedom to create laws and enforce its own military, all of which, however, answer first to the King of the union. The King reserves the right to remove any legislation he deems improper in the order of any of the states. The United Monarchy of States are individually ruled by Viceroys or Sars, who are the Kings of these states. The 24 states are further characterized as 7 minor states, 4 federated states, 9 moderate states, 3 Major states, and the Paramount state (Zamerica).
Level 4

Level 4 is the fourth level of the Siderooms and the fourth level of Sector 1.

### Description

Level 4 resembles an infinite arcade with bright lights. In this arcade, there are three types of rooms, all of which are safe and devoid of any entities.

##### Lounges

Lounges are typically mostly empty with a few chairs and desks inside them. They're most often facing towards a wall, a door, or sometimes even the ceiling. When sitting on these chairs, they give a relaxing effect on the wanderer. Desks and chairs that are damaged fix themselves.

##### Game Area

Game Areas are typically large and expansive. They're filled with arcade cabinets. The cabinets are free to play. The games on the cabinets are both games that do and don't exist. The selection of games has the correlation that they're all difficult to beat. When entering the level, you always spawn in a Game Area.

##### Dining Room

Dining Rooms are medium-sized rooms that contain school-cafeteria-esque desks and seats and vending machines. The vending machines do not take quarters, instead it drains a tiny portion of the wanderer's blood. The method it does this is unknown as the transaction happens instantly.

### Entrances and Exits

##### Entrances

* Looping through Level 3 enough times will bring you here.
* DO YOU FEEL? DO YOU SEE? IF SO, THE ARCADE YOU SHALL BE.

###### Exits

* Beating any arcade cabinet will take you to Level 5.
* Finding an arcade cabinet labeled "64" and touching it will take you to Level 6.
Тентакль Бездны

Щупальца Бездны - одно из заклинаний.

**Описание**

Щупальца Бездны представляет из себя заклинание, позволяющее цепляться за кого-то / что-то с помощью длинной пустотной щупальцы из руки.

**Получение**

Получить способность можно в секретной комнате, где можно занести в журнал охотника Щупальца пустоты. Рядом с этим будет яма, в которой будет отрубленная часть Щупалец, которую можно поднять и поглотить.

**Применение**

Применить её можно в качестве быстрого перемещения или даже в бою, позволяя подхватывать и подтягиваться/подтягивать к врагов(ам). При этом, при успешном хвате, жертва получит царапины и порезы. Но при использовании, ваша левая/правая рука заменяется на саму щупальцу, из-за чего вы не сможете использовать её какое-то время. У неё также есть ограниченное расстояние, длинною в 20 метров.

На главную страницу
Pink

Pink is one of the eighteen colors in Among Us that players can select and customise.

## Color values

* {{{main}}}
* {{{shade}}}
* {{{outline}}}

## More colors

* since 15 June 2018: Red, Blue, Green, **Pink**, Orange, Yellow, Black, White, Purple, Brown
* since 24 April 2019: Cyan, Lime
* since 15 June 2021: Maroon, Rose, Banana, Grey, Tan, Coral
* unused or removed: Fortegreen, Olive
Древний Эриней

***<<Королевство элегантности и будущего. Ступай скиталец, ведь даже на краю света будет искра надежды.>>***

Древний Эриней - это одно из древних подкоролевств Халлоунеста.

**Расположение**

подкоролевство располагается/граничит с Воющими Утёсами на Юго-Западе, из-за чего часто подвергается вторжению снега у входа в подкоролевство.

**Описание**

Древний Эриней - подкоролевство Халлоунеста, которое было изначально создано, как отдельное и обычное королевство, но из-за неудобного рельефа и невозможного климата/условий жизни, жуки тут не живут, а лишь оставшиеся человекоподобные сосуды, которые уже приспособились к жизни здесь. Также присутствует мелкая фабрика, которая была переделана на подобие маленького дворца. На данный момент Древний Эриней контролируется человекоподобным сосудом, Малой Властительницей Эмией.

**Происхождение**

Изначально, королевство было создано до прихода Бледного Короля в Халлоунест, т.е. строилось обычными жуками, хоть и архитектура на тот момент хромала. После прихода Бледного Короля, Древний Эриней улучшался как архитектурой, так и приростом жителей. Однако, после вспышки чумы и невыносимых погодных условий (из-за граничащих с ним Воющими Утёсами), жуки стали покидать это место, а cам Черв перестал поддерживать народ того Королевства, из-за чего оно было полностью взято под его контроль. Из-за потери свободы и территории, первый король Эринея был свергнут, а место стало полностью заброшенно. Теперь там прячутся и живут оставшиеся сосуды всех типов в останках древнего королевства, а место, с момента прихода Червя, теперь считается не как королевство, а как часть Халлоунеста. Хоть и сосуды пытаются это отрицать.

на главную страницу
Дневник Лоны

Дневник Лоны - предмет, созданный от одного кузнеца в Городе слёз.

**Описание**

Ничем не примечательный дневник, в котором ведётся информация о разных путешествиях и вещах из жизни Лоны и её напарницы. Однако приобретён этот дневник от одного Кузнеца в городе слёз, расположенный в западной части города. Хоть и цена за него было и дороговата (с учётом специального материала), но покупка и приобретение его была не зря сделана. Так можно узнать о делах Лоны и Зии, пока те ходят по разным мирам и т.д.

**Внешний вид**

На обложке можно заметить выкованную из Бледной руды пару ушек, похожие как у Лоны и её напарницы, что даёт понять для кого и про кого он сделан. Сверху и снизу ушек расположены что-то по типу "светящихся узоров", сделанные из Материи Ярости и Страха. Они служат для того, чтобы дневник мог открывать только тот, кто находится в ярости или страхе. В ином случае, книга не откроется. Сама книга рассчитана на 1000 страниц, дабы вместить множество воспоминаний и действий.

на главную страницу

**Записи**

Дневник уже в какой-то части заполнен разными рассказами из путешествий Лоны...
Найра (Потерянный сосуд)

Найра - антагонист вселенной.

**Краткое описание**

Девушка, родившаяся на дне бездны. Является отвергнутым сосудом. Тело и одежда Найры замаралось в грязи, пыли и даже в своей же "крови". Её "оболочка" покрыта открытыми повреждениями, царапинами. Также можно увидеть Пустоту/тень, которая просачивается из неё. Одета в порванный белый свитер и белые шорты. Однако, несмотря на внутреннее строение, как у типичных сосудов, за время своего путешествия она успела поглотить часть силы "Живокрови", из-за чего её глаза имеют синий оттенок, а Живокровь поглотила сама пустота в её же оболочке. Отличается она также и количеством ушек. Пока у Лоны и Зии по две пары, у Найры лишь 1 пара.

Живокровь - жизненная сила, позволяющая давать существу хороший прилив энергии, но уже будет невозможно залечивать раны и другие повреждения оболочки.

**Предыстория**

Найра - одна из отвергнутых сосудов, который сидел в бездне (после рождения) целых **13** лет, пока не нашёл силы уйти из этого места. За время пребывания в Бездне, она успела испортить свою одежду и свою оболочку.

Во время скитания по бездне она застала момент побега Лоны и Зии из Бездны, но из-за своего мягкого характера она побоялась как либо с ними контактировать. Можно сказать, что боялась за свою жизнь.

**Отношение к другим**

Найра, кроме ДжиДжи, относится почти ко всем плохо. Основная причина - зависть. Особенно, она ненавидит Лону с Зией, потому что также завидует им. Насчёт других сосудов, она к ним относится скептически.

**Оружие**

Оружие Найры представляет из себя сломанную во время странствий цепь.

Не самое практическое оружие, но это что-то, чем ничего. Цепь сделана из бледной руды, но провалялась она очень долго на земле, из-за чего она потеряла свой "чистый" облик.

**Доп. Факты**

* Найра, из-за своего мягкого, жёсткого и самоуверенного характера, боится даже подойти к другим сосудам или торговцам. Большинство отвергают её из-за её внешнего вида и манеры речи.
* Голос Найры нежный, но из-за выглядывающей тени и наполовину искажённым голосовым связкам, она делает грубо-нежный голос, что весьма странно и устрашающе звучит.
* Найра живёт в пещере ДжиДжи, которая приняла её без каких либо проблем.
* У Найры имеется болезнь "Канна".

Главная страница

материалы ссылок: Hollow Knight Fandom Wiki
Orange

Orange is one of the eighteen colors in Among Us that players can select and customise.

## Color values

* {{{main}}}
* {{{shade}}}
* {{{outline}}}

## More colors

* since 15 June 2018: Red, Blue, Green, Pink, **Orange**, Yellow, Black, White, Purple, Brown
* since 24 April 2019: Cyan, Lime
* since 15 June 2021: Maroon, Rose, Banana, Grey, Tan, Coral
* unused or removed: Fortegreen, Olive
Wishful Hearts Foundation

The Wishful Hearts Foundation (W.H.F) is a renowned non-profit organization dedicated to granting wishes and bringing joy to children facing life-threatening illnesses. Founded in 1997, the foundation has been a beacon of hope for countless children and their families, providing unforgettable experiences and cherished memories.

## Mission and Purpose

The mission of the Wishful Hearts Foundation is to fulfill the heartfelt desires of children battling severe illnesses, offering them a respite from their daily challenges and empowering them with a renewed sense of hope and happiness. By granting their most cherished wishes, the foundation aims to create moments of joy and inspiration that transcend the difficulties these children face.

### Wish Granting Process

The Wishful Hearts Foundation takes a personalized and compassionate approach to wish granting. Each child's unique wish is carefully considered and tailored to their specific dreams and interests. The foundation's dedicated team of volunteers and staff work tirelessly to coordinate and fulfill these wishes, ensuring that every child's experience is extraordinary and unforgettable.

From meeting their favorite celebrities, going on dream vacations, to experiencing thrilling adventures, the Wishful Hearts Foundation goes above and beyond to make these dreams a reality. Through collaborations with generous sponsors, donors, and community partners, the foundation is able to provide the necessary resources and support to create magical moments that leave a lasting impact on the lives of the children and their families.

## Community Impact and Support

The Wishful Hearts Foundation not only brings joy to individual children but also fosters a sense of community and support for families facing similar challenges. Through various programs and initiatives, the foundation creates opportunities for families to connect, share their experiences, and find strength in one another.

Furthermore, the Wishful Hearts Foundation actively engages with volunteers, advocates, and donors, who play an integral role in supporting the foundation's mission. Their dedication and generosity enable the organization to continue its vital work, reaching more children and spreading the message of hope and compassion.

## Partnerships and Collaborations

The Wishful Hearts Foundation collaborates with a wide range of partners, including businesses, celebrities, hospitals, and other charitable organizations, to maximize its impact and extend its reach. These partnerships allow for the seamless coordination of wishes, access to unique resources, and the amplification of the foundation's message of hope and healing.

Through strong relationships and shared goals, the Wishful Hearts Foundation aims to create a network of support that uplifts and empowers children, their families, and the community at large.
Zelgoth's Zeal Wiki

**Welcome to the Zelgoth's Zeal Wiki!**
Custom Content for Zelgoth Zeal's Server!

We're a collaborative community website about Zelgoth's Zeal that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Synthetic Soul Wiki

**Welcome to the Synthetic Soul Wiki!**
Welcome to the **Synthetic Soul Wiki!** a wiki dedicated to Nicolas Rainwater's Book series. The two books: Synthetic Soul: Beyond the Stage, and it's sequel Synthetic Soul: Ember, are in the early stages of writing!

## *Introduction*

### *Synthetic Soul: Beyond the Stage*

Year 2050: In the metropolis called Stellaris; Storyteller Aurora Reynolds had a very successful career until her cancer diagnosis, she battles with Leukemia for many years, but one day it comes back as her treatment failed. She uses her platform to spread awareness and to use whatever time she has left to motivate and inspire her audience.

As her life nears it curtain call, she meets a man named Alex Smith: CEO of Alex Robotics Corp (A.R.C) he unveils an ambitious project that the company has been diligently working on—a groundbreaking advancement in technology that could change the course of human existence forever.

Having created countless machines over the past century, A.R.C has always sought to push the boundaries of what is possible. However, one vital aspect has eluded them until now—the ability to transfer human cognition into an artificial body. This breakthrough could grant machines a sense of life, blurring the lines between humanity and technology.

Alex presents Aurora with an opportunity—an opportunity to continue living, performing, and creating as an android with a new synthetic body. Aurora; out of options. Decides to take the leap of faith.

### *Synthetic Soul: Ember*

Year 2099: **NOT WRITTEN TO AVOID SPOILERS**
Spizzles

## About

Spizzles is a robot and adventurer who settled in Supway SMP with his companion LucidSoda. A mercenary for hire and built to kill the undead, Spizzles primarily resides in the SMP in order to protect his closest friend Soda. As well as (under Sodas request,) to protect the innocent people of Supway. He is the second member and leader of Mystics and Mechs.

## Appearance:

Spizzles a robotic humanoid with caucasian skin and blond hair. He has one blue eye and one red eye, as well as the left side of his face missing his skin, revealing his metallic build underneath. He wears a hoodie with brownish orange sleeves, hood, and top center, a white middle, and a black bottom. His pants appear to be gray and black sweatpants, and his shoes are black. He sports a magenta dog collar on his wrist, belonging to his unnamed late canine companion. Some other robotic features found on Spizzles are the rocket boots built into the soles of his feet, the missing skin on his left hand, and the control panel on the left side of his body, where it appears the hoodie has been ripped. It's notable that these clothes (save the collar) were not the ones he was originally sporting when found by Soda in Detroit, as at the time he was found wearing a simple seafoam-green hospital gown.

## Personality:

Spizzles is a bold and passionate person with a strong sense of leadership. He is usually friendly and helpful to those he meets, but if threatened or angered, he will quickly resort to violence to solve the conflict. Due to Spizzles having no memory of his past, and only being conscious for a few months before his arrival to the Supway SMP, almost everything he knows has been taught from Soda, which can cause Spizzles to have childlike or naive reactions or opinions to the world around him, and can cause him to make rash decisions. Although Spizzles can be seen as a violent robot-for-hire, a notable contrast to this is his refusal to lash out or get violent with those close to him, especially Soda, as he has programmed himself to never allow harm to come to her, from himself or others. This shows Spizzles has a strong sense of family and compassion for the ones close to him, and will do anything to keep them safe. Spizzles is also a skilled fighter, and one of the most skilled fighters on the SMP.