recursal/Fanatic-Fandom huggingface dataset:
Duiker

**Duiker** was the Imperial Historian attached to the 7th Army (later known as the Chain of Dogs). Born on the plains of Dal Hon, his dark skin and fluency in Dosii were assets which served him well in Seven Cities.

He was a veteran soldier, capable of impressive swordsmanship when required and skilled with a crossbow. While on Seven Cities, he wore the native dress of a cowled Telaba cloak over a tunic with moccasins. Only the Imperial diadem pinned within his cloak betrayed his Malazan origins.
Eriond

Eriond, formerly called Errand, was originally meant to be the God of the Angaraks until a 'Great Accident' (revealed to be cosmic in origin) caused Torak to be born instead. Eriond thereafter existed in spirit until about the time that Zedar began his journey in search of the Orb of Aldur. Errand then appeared as a child to Zedar and allowed himself to be used in Zedar's plot to take the Orb. The name "Errand" is not derived from "Eriond", but is simply the only word that he, in his child form, was able to remember for many years. In this form, Errand was raised as Polgara's ward. By the time he had become an adult, by human terms, the time for the Great Choice was to be made. The Choice was made by the Seeress of Kell, and caused him to be made God of the Angaraks. It is stated, though not seen in the stories, that once ascending to his full Godhood, he would also become the God of the Dals, and would eventually replace all of the other Gods as the God of all races. He takes no totem animal, but is frequently accompanied by an unusual stallion who is simply named Horse.
Netherese

The **Netherese**, also known as the **Neth**, were an ethnic group of dark-haired, fair-skinned humans that resided in the ancient magocratic nation of Netheril. Many cultures and ethnic groups in Faerûn were either descendants or absorbed into the Netherese people, such as the Shadovar, the Halruaans, the Bedine, and the Illuskans, among others. Only a few select groups of pure-blood Netherese still existed on Toril as of the 14th century DR, over a thousand years after the fall of the great Empire of Magic.

The Netherese had always lived in a hierarchical magocracy, that was seperated into the flying enclaves of High Netheril and the cities of Low Netheril located around the Narrow Sea. While the people shared a common script of draconic alphabet, the people of Low Netheril spoke Netherese while the nobles of High Netheril spoke Loross. The reason for two languages was due to separation of the classes.
Laederon Plateau

The **Laederon Plateau**, a tundra, was an isolated height on the northwestern part of the continent of Genabackis. It was home to the war-like Teblor. There was evidence that the blood-oil the Teblor used on their weapons was made from otataral located here.

Large white bears known as Nethaur lived amidst the plateau's ice and snow. Bears standing half again as tall as a Teblor were said to live in the region's caves. It was unclear if these were the Nethaur or another species.

To the plateau's north, where several valleys ran together, was the Buryd Fissure, which was filled with ice. In 1012 BS, the area had been identified by a Nathii expedition as the site of the Kron T'lan Imass's seventeenth or eighteenth Jaghut War. At that time the expedition's Adept sensed that the Kron's Jaghut nemesis still remained somewhere inside the glacier. Almost 90 years later in 1099 BS, the ice had suddenly melted revealing the perfectly preserved bodies of countless beasts to the Teblor elders who had gone to investigate. Also revealed were the signs of the ancient battle. The ground was littered with human-sized bones and broken weapons of stone.

Bone Pass on the plateau's eastern escarpment was the sole passage between the eastern plateau and the lowlands near Silver Lake.

The Great Raven, Crone, claimed that the broken peaks east of the plateau were evidence of Caladan Brood's "younger, more precipitous days" with his mountain shattering hammer.
Mishrak ac Thull

**Mishrak ac Thull** was the homeland of the Thulls. Its capital city was Thull Mardu, the site of the Battle of Thull Mardu. It was the central Western Angarak kingdom, bordered by Algaria to the west, Gar og Nadrak to the northeast, and Cthol Murgos to the south. Two rivers drain into the county, the River Cordu (which forms a natural border with the Nadraks) and the River Mardu. Mishrak ac Thull has extensive grasslands perfect for cattle, and eastern foothill that are a continuation of the Nadrak Forest.
Morindim

Morindim are nomadic, tribal demon worshippers, living in the frozen wastes north of the Kingdoms of the West. They are one of the godless ones, among their relatives being the Karands, Dals, and Ulgos. Their upper class consists mostly of Dreamers, who "commune" with the demons, and Magicians, those who control the demon by forming a body to imprison it in. If the magician should fail to control his demon, it will break free to wreak havoc on its former master and the clan, usually until nightfall when it returns to its own reality.
Korlat

**Korlat** was a Tiste Andii night-hunter and blood-kin to Serrat, Anomander Rake's second-in-command. Orfantal was her brother. She had been in Rake's service for over fourteen thousand years.

Korlat was a tall woman with midnight skin and long black hair. Her angled, almond-shaped eyes were often violet, but sometimes the colour of sun-bleached grass, white hot iron, or slate grey. Whiskeyjack thought her extraordinarily beautiful.

She was also a Soletaken and her form was that of an Eleint, although she found the cold, inhuman power of her draconic form frightening. She seemed capable of reading the thoughts of others, although it was unclear whether she used magic or was remarkably perceptive.

Despite her calm and martial exterior, Itkovian was nearly staggered by the feelings of sadness, empty existence, and eternity of loss he sensed within Korlat. She bore hidden wounds of the spirit that did not heal and possessed buried memories that should never be reawakened.

Korlat wore fine, scaled armour beneath a black-dyed, rawhide shirt.
Nadraks

Nadraks were the inhabitants of Gar og Nadrak. Formerly the merchant class of Cthol Mishrak, they were the last to come west and remained in the heavily forested north. Their lands bordered Drasnia, and tentative peace existed between the two nations. Their primary industries were mining, hunting, and trapping. Drinking was also a major pastime of the populace.
Orb of Aldur

The **Orb of Aldur or Cthrag Yaska** was at first, an ordinary looking stone found in a creek by the god Aldur. As a consequence of handling the stone through several centuries, the surface became smooth, spherical and highly polished, even becoming like a gemstone. The Orb was said to be about the size of a child's heart. Later, when the will of the Orb awakened, it glowed blue (possibly to reflect the color of the god Aldur.)

The Orb's main purpose was to be an instrument of the Child of Light and the Prophecy. It was embodied with the power of one of the two purposes of the universe with the other being the Sardion and by extension the Child of Dark. The Entity of one side of the divided purpose came to Aldur and told him of the arrival of the two stones. The sheer power of the orb alone is incalculable, but when combined with the will of a God or Child of Light, the Orb will magnify the power of the user. The Orb was considered a living entity with a childlike will, and was characterized as having a naïve and slightly mischievous personality (such as spying on Belgarion and Ce'Nedra on their wedding night) and seemed to enjoy irritating its keeper, Belgarion.

In his autobiography, Belgarath dismissed the story in the Book of Alorn that Riva Iron-grip was chosen to guard the Orb because he alone of his brothers and father was "pure of heart". In reality Riva was the one who took the Orb because the Orb had bonded itself to him, and Riva was the one destined to devote his life to guarding it.

The Angarak name for the Orb of Aldur was "****Cthrag Yaska****", which translates as "The Burning Stone", after its effects on the Angarak god Torak when he split the world using its power. As a consequence, the orb would not permit itself to be used for harm again, and destroyed anyone who touched it with the exception of Riva and his descendants. The Orb was intensely dedicated to the Rivan Line, and when Geran, the heir to the Rivan throne, was kidnapped, the Orb was able to act as an extremly accurate divining rod, using the blade of the Rivan King's sword to point and tug in the direction the heir was taken if it should pass over the path followed. The only drawback was that the Orb could not trail Geran over water, as water is not fixed in place as land is.
Alustriel Silverhand

**Lady Alustriel Silverhand** (known as **Elué Dualen** to the elves) was a human wizard who served for many years as the ruler of the open city of Silverymoon, and later as the High Lady of the League of the Silver Marches, a confederation of various states in the areas around Silverymoon (Mithral Hall, Everlund, and Citadel Adbar, to name a few).

She was a powerful mage, being one of the Chosen of Mystra and one of the Seven Sisters. She was known for her love and devotion to her people, something especially unusual for many people who hold political power. Therefore, she was extremely popular in Silverymoon, and most of her subjects would do anything in their power to prevent any harm from happening to her. She was considered a wise and fair ruler, but she did not hesitate to be ruthless when needed, that is, in diplomacy.

It was believed that Alustriel died at some point following the Spellplague, given that the *Forgotten Realms Player's Guide* states that "High Lady Alustriel's line carries on in the form of her son..."

In fact, she and her sister Laeral Silverhand hid among the monks of Candlekeep to prepare the destruction of the wards so that no one could use them to get control over the Weave. In 1487 DR, Larloch foiled their plans and absorbed the wards. Shortly thereafter, Alustriel, Laeral, Elminster, and the Srinshee prevented Larloch's ascension to godhood. Alustriel is still a chosen of the restored Mystra.
Jacuruku

The continent of **Jacuruku** only appeared in flashback in the *Malazan Book of the Fallen* but was later expanded upon in the *Novels of the Malazan Empire*. This landmass was described as a 'sister continent' of Korel. It was largely destroyed in a devastating war which took place many tens of thousands of years before the series. It was ruled by the High King, Kallor.

Prior to *The Bonehunters*, some fans disputed whether Jacuruku still existed or whether the entire continent had been removed from the world during events in the prologue to *Memories of Ice*. However, *The Bonehunters* confirmed that Jacuruku still existed when a character reminisced about meeting people from there, and in *Reaper's Gale*, several characters were reported to have visited it, and in *Return of the Crimson Guard*, one group of characters landed there for a brief period. Jacuruku was the primary setting for the novel *Blood and Bone*.

Ereko considered Jacuruku to be his homeland.

Jacuruku was a small island-continent located south-west of Stratem and Korel, south of Quon Tali and Seven Cities and east of Lether. The Sea of Storms was located to the continent's north-east and the White Spires Ocean to the south. Immense ice fields lay to the north and east of the landmass, preventing easy transit between Jacuruku and other continents. The continent was divided in two by the Gangrek Range, with deserts lying to the west and thick jungles to the east.

### Locations on the continent

* Kingdom of the Thaumaturgs, a mageocracy dominating north-western Jacuruku.
	+ Anditi Pura, northern capital of the kingdom.
	+ Isana Pura, southern capital of the kingdom.
	+ Canyon Lands, wastelands forming the southern border of the kingdom.
* Desert of the Adwami Tribes, located south of the kingdom and Canyon Lands in western Jacuruku.
* The Gangrek Range, a substantial mountain range dividing the continent into two roughly equal halves.
* Dolmens of Tien, site of a previous Chaining of the Crippled God, located at the northern-most tip of the continent.
* Jungle of Himatan, an immense jungle dominating the eastern half of the continent. Ruled by Ardata.
	+ Jakal Viharn, a fabled city deep in the jungle, rumoured to be immensely rich.
Myrkul

**Myrkul**, also known as the **Lord of Bones**, the **Lord of the Dead** and **the Reaper**, was a god of the dead in the Faerûnian pantheon. He was originally a mortal man, a necromancer named **Myrkul Bey al-Kursi**, who ascended to godhood alongside Bhaal, the god of murder, and Bane, god of fear, hatred and tyranny. For a time Myrkul's portfolio, and his home, the Bone Castle, were both usurped by the mortal Cyric and later passed on to the ascended Kelemvor. However, as that which is dead can never truly die, Myrkul was worshiped as a god of the dead once more in the 15th century DR.

His influence in Faerûn was inspired through the fear of death. Myrkul wasn't widely worshiped so much as dreaded, and even blamed for the natural difficulties that accompanied growing old. He had mastered the skill of sparking unease and fear amongst mortals through every action or mere word. His face, the white skull shrouded in a black cowl, was recognized across the Realms as the symbol of fear and death, the paragon of nightmares.

It was very important to Myrkul that Faerûnians always kept him in the back of their mind. He never missed an opportunity to remind the world that he was waiting for them all.
Polgara the Sorceress

***Polgara the Sorceress*** is a fantasy novel by American writers David and Leigh Eddings, and the twelfth in the setting of *The Belgariad*, *The Malloreon* and *Belgarath the Sorcerer*. Like the latter novel, it is presented as a first-person narrative recounting the life of the eponymous character, Polgara, framed by a prologue and epilogue in the third person placing it in context relative to the earlier stories.

The story begins with Ce'Nedra entreating Polgara to write a book about her life, filling in the gaps left by her father's story, *Belgarath the Sorcerer*. The main part of the story then opens, revealing that Polgara and her twin sister Beldaran were raised by their adoptive uncles, the deformed Beldin and the twin sorcerers Beltira and Belkira (all disciples of Aldur, like Belgarath), after the apparent death of their mother, Poledra. Their mother was a shape-shifting wolf at birth; she was distressed that her human babies would be born deficient in lupine instinct, and therefore educated them telepathically prior to parturition. After the birth of the twins, Poledra was presumed to have died; but continued communication with Polgara.

For many years, Polgara resented her father's long absence from her own upbringing; and when Belgarath resumed care of his daughters, Beldaran was quick to forgive him but Polgara often fled to the Tree at the center of the Vale of Aldur, where she learned to speak to birds and ultimately mastered the Will and the Word. Belgarath (with Beldaran's help) eventually negotiated an uneasy peace, and Polgara began her training under him. Following Beldaran's marriage, Polgara also resented the "loss" of her sister; but the shared loss eventually reconciled her to Belgarath. Over the years, she maintained a relationship with the descendants of Beldaran.

A relatively young Polgara spent many years in the Arendish duchy of Vo Wacune, where she mitigated the Arendish civil wars. Ultimately she was proclaimed the "Duchess of Erat". When Vo Wacune was destroyed, Erat became part of the new kingdom of Sendaria. When the Rivan King (Beldaran's descendant) was assassinated, Polgara became the guardian of a secret line of surviving heirs, incognito in Sendaria and its neighboring domains. At the Battle of Vo Mimbre, Polgara learned that in the prophecies of her enemies, she was the intended bride of the dark god Torak, whom she therefore defied at each meeting. Following Torak's defeat at Vo Mimbre, Polgara returned to caring for the descendants of Riva, eventually raising Garion.
A Song of Ice and Fire

***A Song of Ice and Fire*** is an award-winning series of best-selling books of epic fantasy novels by American author and scriptwriter George R.R. Martin. The series currently comprises five published novels with two more anticipated to bring the series to a conclusion. The fifth book, *A Dance with Dragons*, was published on 12 July 2011. There are also prequel novellas set in the same world.

The main series of the series include the following:

1. *A Game of Thrones* (1996)
2. *A Clash of Kings* (1998)
3. *A Storm of Swords* (2000)
4. *A Feast for Crows* (2005)
5. *A Dance with Dragons* (2011)
6. *The Winds of Winter* (forthcoming)
7. *A Dream of Spring* (forthcoming)

*The Tales of Dunk and Egg* are a series of prequel novellas set about 90 years before the events of the main ***A Song of Ice and Fire*** series.

1. *The Hedge Knight* (1998)
2. *The Sworn Sword* (2002)
3. *The Mystery Knight* (2009)
4. *The She-Wolves of Winterfell* (forthcoming)
Galileo Harvestfield

## Appearance

He wears a dark blue cloak with a cowl around the neck and the hood up the inside the cloak is purple. The cloak is held together with a series of laces across the front similar to a corset, it is also held by a wide leather belt that is wrapped twice around the waist and midsection. Underneath that is a black long sleeve compression shirt to his wrists. Over his hands and forearms are leather gauntlets that have multiple straps on the inside of the forearm. He wears black pants and tall boots that match his cloak with black straps. He wears a mask that is divided into two colors the right side a deep maroon and the left half silver, there is an intricate gold design that is mirrored on either side of the mask that starts from the temples and slow crawls across the front. At his side is a rapier with a large feather is attached to the pommel, the feather seems to switch between stark white and a red-orange color at random.
Ganoes Paran

**Ganoes Stabro Paran** was the eldest son of House Paran of Unta. He was born in Unta, the capital of the Malazan Empire, in the 1142nd year of Burn's Sleep.

Paran was described as having black hair, an easy face to rest eyes upon and a broad back. He wore a helm as part of his uniform and when on the road, wore a travelling cloak.

Imperial Adjunct Lorn described him as a dour man.

His father instilled in him to be cautious when dealing with the many faces of the Empire. As a young man, Ganoes had an overblown faith in honesty and integrity. Ganoes had a Napan tutor.
Laeral Silverhand

**Laeral Silverhand** was one of the Seven Sisters, a Chosen of Mystra, and the Open Lord of Waterdeep, formerly known as the "Lady Mage of Waterdeep". Together with her partner Khelben "Blackstaff" Arunsun, they led the Moonstars, a dissident faction of the Harpers, which sought to guide the cities and countries of the North toward a shared destiny.
Ussü

**Ussü** was the High Mage and Advisor to Yeull 'ul Taith, the self-styled "Overlord" of Fist. He had been a cadre mage during the Korelri Campaign and stayed loyal to the Malaz 6th Army when it went renegade and cut ties with the Malazan Empire.

Because Fist's patron goddess the "Blessed Lady" prevented mages from accessing any Warrens but her own, he pursued his old Mockra-based divinatory powers by other, darker, means, including experimenting with blood sacrifices. His three apprentices, Seel, Temeth, and Yurgen, assisted with his efforts.

Ussü was a tall slim man who dressed in thick ivory and cream robes sashed at the waist over shirt, trousers, and sandals. He had long and thoroughly grey hair as well as a grey beard and his hands were palsied and liver-spotted.
Mimbre

Mimbre, one of the two remaining duchies of Arendia, lies in the south, bordering on Tolnedra and Ulgo, with its capital at Vo Mimbre. Mimbre refused to recognize titles of Asturian nobility, and defended against insurgencies by Asturians until the end of  when the Asturians swore the required oath of allegiance to the King of Arendia (rather than the Duke of Mimbre). With Mimbre recognising the titles of the Asturian's, a much better degree of equity was established between the duchies.

Mimbrate forces typically fight as heavy , with armored knights riding armored warhorses and 'men at arms' supporting them, often with pikes and siege engines. Serfs provide support, mostly as fodder in attacks.
Vella

**Vella** was a Nadrak woman encounted by young Belgarion on his way to Cthol Mishrak. She was owned by an older man named Tashor. After dancing and haggling she was sold to a trapper name Tekk for three goldmarks and the intention of marrying her. Tekk was eventually killed in an argument, and his brother sold Vella to Yarblek. She was visibly stunned when she saw Beldin transform into his trademark blue-banded hawk in front of her, and instantly regretted how she had spoken to him. She and Beldin formed a tight bond largely based on insults and cursing.  When Beldin took on the disguise of Feldegast he seemed to take special delight in amusing Vella. During the hunt for Prince Geran, Vella and Yarblek traveled back and forth from Mallorea and the West, making reports to Queen Porenn.

Beldin officially purchased Vella from Yarblek for the price of a diamond, worth a hundred times more than had ever been paid for a woman since the dawn of time. She surrendered her daggers to him, and the two made their farewells before turning into hawks, Vella's with lavender bands, and flew away, apparently never to return.
Belar

Belar is the youngest of the seven gods. He is the god of the Alorns, and his totem animal is the bear. Belar is closely allied with Aldur in the War of Destinies, and is also described as being close to Mara. When he maintains a physical presence in the world, he appears as a young man, and is known for drinking and feasting with Alorn warriors, talking incessantly, and lavishing his attentions on young women.
Unta

**Unta** was the capital city of the Malazan Empire, located on the north-east coast of the continent of Quon Tali. Once the capital of the Kingdom of Unta, the city had been conquered by the Malazans and its ruling family eradicated. The city lay on a broad harbour which was overlooked by an ancient pre-Malazan castle.

According to Tattersail, Unta was about three thousand leagues from Pale. Its population was well over a hundred thousand. The city was defended by at least eight thousand Malazan soldiers and as many as ten thousand poorly trained and unorganized citizen militia members.

In its wealthier districts, it was a city of painted spires and domes. Decorative columns were raised to celebrate the accomplishments of the Empire's Armies and list the names of noted soldiers.

Carved into the Imperial Gate of Unta were the words of Emperor Kellanved: "Elemental forces in opposition."

The area around the city was well known for its rich vineyards and orchards.

It was fashionable for wealthy Untan households to employ emigrants and refugees of the Imperial conquests as servants in their households. After Pale's fall on Genabackis, its citizens could be found working in the Imperial capital in their traditional garb.

Like the Grisians, Untans were characterised by their burly frames and wavy hair.
Vo Mimbre

**Vo Mimbre**, often nicknamed "The Golden City", is the capital of the duchy of Mimbre as well as the de-facto capital of Arendia - and the site of the much-storied Battle of Vo Mimbre.

The city was located on the river Arend, not far from the border with Tolnedra.

Its nickname comes from the yellow coloring of the stone in the area. It had high, thick walls such that the city jutted out like a mountain beside the sparkling river. The high walls were surmounted by massive battlements, and great towers and slender spires and bright banners at their tips rose within the walls, gleaming golden in the afternoon sun.

The great walls of Vo Mimbre still bore scars from the Battle of Vo Mimbre; battlements high above were chipped from the impact of showers of steel-tipped arrows and the walls had been struck by Angarak catapults.
Weave

The **Weave**, controlled by Mystryl or one of her successors, was a way through which raw magic was accessed, tapped into and used by casters of magic. The Weave was the way in which magic presented itself to beings for their use, and it flowed throughout the world, touching almost every corner of existence, with exception of dead-magic zones. The Weave coexisted with the Shadow Weave.

The Weave did not exist on Abeir, making casting magic in that world more difficult than in Toril.
Tolnedran

Tolnedrans are the people of Nedra, dwelling in the Empire of Tolnedra in the subtropical north of the western continent. Tolnedrans are known for their fixation on trade and money (which they are said to have invented). Tolnedra is ruled by one of the five major families: the Honethites, the Vorduvians, the Borunes, the Horbites, and the Ranites. *The Belgariad* and *The Malloreon* take place during the reign of Ran Borune XXIII and his adoptive son, Varana, the Duke of Anadile, later Ran Borune XXIV. The primary military force of Tolnedra are the numerous Legions, a heavy infantry renowned for their extensive training and rigid discipline, and widely considered the most powerful and one of the largest military forces in the world. Very similar to the Roman legionaries and Renaissance Age commerce. They are also unusual in their complete rejection of, and disbelief in, the concepts of magic and sorcery.
Trell

The **Trell** were a non-human pastoral nomadic warrior society in transition to sedentarianism. They inhabited an area known as the Masal Plains on the western side of the Jhag Odhan in Seven Cities. Trell society strongly valued tradition.

They were a society in transition. Originally defined by wandering warring clans who lived in yurts and herded half-wild Bhederin, their culture changed with the influence of outside settlers and traders. The Trell soon established their own merchant settlements that traded in bhederin, goats, and sheep. At least one settlement was home to fifteen thousand Trell. Not all were ready to accept the change, and many youths left their homes for adoptive clans that still followed the old ways.

They were organised into clans with clan-leaders, but tribal elders appeared to have a place of leadership within Trell society. Command in battle fell to the elders even when there were more promising candidates among the Trell warriors. Trell witches, known as shoulder-women, were ancient creatures with the power to conduct divinations from bone and imbue objects with sorcerous power. They also possessed a wealth of esoteric historical knowledge long forgotten by others.

Warriors achieved a higher status when they became blooded. Trell fought as individuals in battle, each warrior hoping to claim the often fatal glory of being first to close with the enemy. They attacked as a mob and relied on their great size to overwhelm smaller opponents. Their attacks were less successful on disciplined troops equipped with reach weapons, such as spears or pikes. They used a variety of weapons including swords, maces, pikes, recurved longbows, atlatls, javelins, throwing axes, and slings. They were known to use pole-slings to throw bags containing hundreds of black scorpions into enemy formations.

Trell lived for hundreds of years. Mappo Runt was over four hundred years old before he became Icarium's guardian at the behest of the Nameless Ones.
Ulath

**Ulath** is a Genidian Knight of Thalesia and one of the principal companions of Sparhawk. He has long braided hair, but no beard, unlike most Thalesians. The Genidian comes from the north of the Elene continent, and they are known for wearing a chain-mail shirt in place of the plate armour the other knights wear. Ulath has a vast knowledge of trolls and ogres, creatures who plague his homeland of Thalesia, and can even speak the language of the trolls. Sir Ulath is the champion of the Genidian Knights. He claims to hate sieges (supposedly because it is part of Thalesia's national character), and he often complains about it when forced into a siege (ironically enough, he readily suggests sieges whenever the situation calls for it, typically by grunting the word 'forts'.)

Overall, Ulath is known for not being very talkative, but having a very dry wit. He is rather cryptic in his speech, providing sudden one-word answers to any problems that crop up, to the point where his companions couldn't understand what he meant until he provides the explanation. Ulath is also in charge of determining whose turn it is to cook, using a system that baffles the others. (This system is eventually revealed to be Ulath telling whoever asks it is their turn to cook. If no-one asks Ulath cooks himself. When this becomes apparent, "Ulath has a lot of turns coming up". In the first book of the second series, Ulath is introduced as an Earl.
Tamul

The Tamuls are a race native to the Daresian Continent. They are the ruling race of the continent, with the Atan race serving as their main enforcers and the various other nations being subject to their authority. However, the Tamuls are not very authoritarian, allowing their subject nations to manage their own affairs and economics as well as worship their own gods; as if to counteract that, however, the Tamuls traditionally do not allow members of the other races to have an active role in the government. As a result, affairs in Tamuli are tenuous at the best of times, with racial sentiments and political rebellions occurring regularly. Fortunately, these incidents are typically small and isolated, and so the presence of the Atans is enough to mitigate most any problems and hold the empire together. (It is only when the dissent forms across the whole of the empire and supernatural elements become involved, as during the events in *The Tamuli*, that the empire truly begins to fall apart).

The Tamuls can be distinguished from the other races by their naturally bronzed skin (a trait they share with their biological cousins, the Atans, and one which has prompted some anti-Tamul slurs such as "Godless Yellow Devils"). Some, such as Oscagne and Itagne, have a high degree of political skill, although most are highly inferior to the Elene people in this regard. They are also characterized by a sense of racial superiority, which has contributed to the racial tensions of the empire (or did, until Emperor Sarabian began to take a more ecumenical approach and allow "outsiders" into his government), although some, such as Oscagne, are both intelligent and humble enough to both recognize and mock this characteristic.

The Tamuls have a pantheon of gods, but many of them are either agnostic or atheistic and so do not worship them; most of the rest are of such a secular frame of mind that they only worship them sparingly during religious occasions. As a result, the Tamul gods are incredibly weak compared to all other gods and take the form of children, and are shown to act like children and "play" at all times. The Elene god is said to be strongly irritated and annoyed by them, while Cyrgon is said to despise them (A fact which Aphrael and Sparhawk made use of in *The Tamuli* while trying to save Sephrenia).

The Delphae are distant cousins to the **Tamuls** and Atans, but until recently were believed to only be a myth and were regarded with fear and revulsion. As such, many Tamuls showed fear and suspicion when encountering Delphae.
Trull Sengar

**Trull Sengar** was a Tiste Edur of House Sengar and the second son of Tomad Sengar and Uruth. Trull was a man of integrity and intellect, not hesitating to voice his thoughts or act accordingly, and face the consequences. His preferred weapon was the spear, with which he was very proficient.

Trull had slate-grey eyes. He claimed to be "plagued by the need to be truthful".

Trull did not like horses much, and liked riding them even less.
Time of Troubles

The **Time of Troubles**, also known as **the Arrival**, the **Godswar**, and the **Avatar Crisis**, was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to walk the earth in their mortal avatar forms. Several major deities died during the Time of Troubles and a handful of mortals rose to divinity.

The Time of Troubles was precipitated by an attempt by the gods Bane and Myrkul to steal the Tablets of Fate from the overdeity Ao. Angry at the gods for their habitual pursuit of power and negligence toward their mortal faithful, Lord Ao relegated every god (except for the guardian god Helm, selected to protect the gates to the heavens) to walk among their followers on the earth. The immediate effects of this edict were threefold. First, divine magic (spells granted to clerics by their patron deities) ceased to function altogether unless the cleric was within one mile of their deity's avatar. Second, arcane magic (a force channeled from the Weave by wizards and sorcerers) ceased to be regulated by its steward, Mystra, and became dangerously unpredictable. Third, the characteristically immortal and aloof deities were now vulnerable (though still devastatingly powerful) and dwelling among the civilizations of Faerûn.
Ulgo

The Ulgos were originally a people who had no god -- referred to as "the Godless Ones." They wandered and cried out unheard in the wastelands and wilderness of the West. One of their number, a just and righteous man named Gorim sought UL and eventually found him after twenty years of searching.

After persisting in seeking UL, UL relented and adopted the people of Gorim and became their god and these people became the Ulgos.

By the time of Garion, they live in subterranean dwellings and the capital of Ulgoland is Prolgu. They have a fairly religious society and one of their caste are diviners, people who are able to detect caves and have the ability to pass through rock. Diviners are zealots.

Relg is an Ulgo with the ability to pass through rock.

Ulgos tended to be short but broad-shouldered, often with pale skin, colorless hair and dark eyes.
King of the Murgos

In this book, Belgarion and his fellow travelers learn more about the murderous woman Zandramas and of her minion, a white-eyed Angarak named Naradas. During their stay in Nyissa they recruit Sadi, a eunuch expelled from Queen Salmissra's court. Sadi convinces the group to pose as slavers searching for escaped runaways as the Mallorean army ravages Cthol Murgos. When they enter the wastelands of Cthol Murgos, they are captured by the desert-dwelling Dagashi and given the task of secreting an assassin through the Mallorean army lines. Eventually, they arrive in the palace of the King of the Murgos, Urgit, and discover, to Kheldar's surprise, that his father had sired the Murgo King while on a diplomatic mission many years before.

Urgit, upon learning that Kheldar is his half-brother, arranges for the group to travel south to the Isle of Verkat. Before they leave the city, they find that the Dagashi assassin is in fact Harakan. Garion and Harakan duel with swords until Harakan realizes he is about to lose and resorts to sorcery to save himself. The group then sails south. En route, their ship wrecks and they must travel to the coast on foot. On the coast, Toth tells them that Cyradis has arranged a boat to take them to the island. On the island, they are directed to Ashaba, Torak's ruined castle. Before they can leave the island, Mallorean soldiers come looking for them, and Cyradis, who must abet both Necessities equally, tells Toth to alert the guards to their presence. The book ends with the company being sent to Emperor Zakath's Imperial Stronghold.
The Belgariad

The Belgariad is a five-book fantasy epic written by David Eddings, following the journey of protagonist Garion and his companions, first to recover a sacred stone, and later to use it against antagonist Torak.

Volumes include:

1. *Pawn of Prophecy* (1982)
2. *Queen of Sorcery* (1982)
3. *Magician's Gambit* (1983)
4. *Castle of Wizardry* (1984)
5. *Enchanters' End Game* (1984)
Twist

**Twist** was the commander of the Black Moranth, also known as the Achievant. The name Twist was given to him by members of the Malazan Army as his true name was considered completely unpronounceable. Twist wore gleaming black, chitinous armour that was badly damaged by sword strikes. He had lost all four fingers of his right hand, but continued to wear what was left of its gauntlet. His right hand was completely paralyzed, withered and crushed by the necromantic grasp of a Rhivi spirit in Blackdog Forest. The paralysis was expected to slowly climb up the arm and eventually spread to other parts of his body and cause his death. He was always polite, professional, and discrete though Silverfox sensed that Twist laughed in sorrow on the inside. The Achievant thought the Malazan Empire wise and tolerant, a rare and precious thing.
Whiskeyjack

**Whiskeyjack** was Sergeant of the 9th squad of the Bridgeburners and had been a commander of the 2nd Army, one of the Old Guard, in the past.

He commanded utter loyalty from his soldiers and respect from his enemies. The Moranth for example, pledged that they would always assist 'Bird That Steals' as he 'treaded the enemy's shadow'. He displayed "an immeasurable strength of will". Whiskeyjack and Dujek Onearm were close friends.

Whiskeyjack was a solidly built man with a close-trimmed greying beard, hard grey eyes, and the strong scarred hands of a mason turned veteran soldier. He wore a visored helm with a chain camail and a battered calf-length chain hauberk that was ribboned with leather stitches.

His skill at swordsmanship was such that Dassem Ultor had to work hard to get past his guard when the two practice sparred.

Like many Malazan soldiers, his name was bestowed by the legendary Master Sergeant, Braven Tooth.
Toth

**Toth** was the mute servant and bodyguard of Cyradis during the events of *The Malloreon*. He is described as a giant, very muscular and clothed in a sleeveless short kirtle, made of coarse, undyed cloth, and is belted at the waist. He also wore sandals, and an unbleached wool blanket drawn over one shoulder. His nondescript brown hair was drawn straight back and tied at the nape of his neck with a short length of leather thong. He is an expert with his stout, polished staff. He became good friends with Durnik. At first it seemed that Durnik alone could understand Toth's sign-language, but later he realized that Toth was telepathically communicating ideas directly into his mind. The relationship between the two was strained when Toth surrendered them to the Malloreans, but later they reconciled and enjoyed fishing together.

Toth is also immune to the power of Murgo gold.

He was slain by the demon lord Mordja at Korim just prior to the final Event. After the Choice was made, Eriond created for Toth a tomb of crystal, full of flowers that would never fade.
Imass

The humanoid mortal **Imass** were one of the Founding Races. They were described as having smooth, almost hairless, gold or honey-coloured skin. They had brown or amber eyes, with high cheeks and pronounced shelf-like brows. They were short with broad shoulders, overlong arms, and masses of muscles. They had long, black hair and their voices were thick with oddly truncated vocal ranges. Their throats appeared to lack the flexibility of a normal man's.

They had developed tools of flint and had a connection with nature through their bonecasters, their magic users who used the Warren of Tellann. Bonecasters could spiritwalk to see visions of the present and future, and hear whispers from the earth to locate their clan mates or prey.

The Imass wore clothes of fur and hide. Their stone weapons could cut through the finest armor. They made their homes in caves and hide tents.

The giant wolves known as the Ay were their beloved companions.

The Imass once worshipped the spirits that existed in all things. "Earth and rock and tree and beast and sun and stars and antler and bone and blood", according to Lady Envy. At night the adults of clan raised their voices in song recognising that the return of darkness was a reminder that death waited at the end of life's path.

It was a crime amongst the Imass to capture the likeness of a person in art. Doing so, it was believed, trapped that individual in time for eternity. To seek solitude from one's fellow Imass was nearly a crime, as separating the group weakened it.

They matured faster than humans, taking mates, leading hunting parties, and joining their voices to the night songs of the clan at an age when humans were still considered children.
Tynian

Tynian is an Alcione Knight and one of the principal companions of Sparhawk. Tynian, like Kalten, is carefree and often accuses Sparhawk of 'spoiling their fun' whenever Sparhawk choses an option that does not involve charging headfirst towards the enemy. Tynian is also a bit of a prankster, for example when he first meets Kalten, he shakes his hand with a dead mouse in it. Tynian has some skill at necromancy which becomes vital to Sparhawk and his companions during the events of *The Ruby Knight*. Sir Tynian is Champion of the Alcione Knights. Like his Alcione brothers, Tynian is known for wearing massive, heavy plate armor, which has the side effect of giving him a massive frame. One of Tynian's quirks is asking his friends if he could make a suggestion whenever he wants to suggest something, which is made into something of a running joke in the Sparhawk universe; when Bhelliom asks Sparhawk the same thing, Ulath accuses Tynian of 'talking to the poor stone in secret'. Tynian's explanation for his politeness is that he was taught to be respectful to his elders. He is a close friend of Kring and Ulath (although he and the latter would never admit to the friendship).
The Crippled God (book)

***The Crippled God*** is the tenth and final volume of Canadian author Steven Erikson's epic fantasy series, the *Malazan Book of the Fallen*.

## The Crippled God

### Author

Steven Erikson

Savaged by the K’Chain Nah’Ruk, the Bonehunters march for Kolanse, where waits an unknown fate. Tormented by questions, the army totters on the edge of mutiny, but Adjunct Tavore will not relent. One final act remains, if it is in her power, if she can hold her army together, if the shaky allegiances she has forged can survive all that is to come. A woman with no gifts of magic, deemed plain, unprepossessing, displaying nothing to instill loyalty or confidence, Tavore Paran of House Paran means to challenge the gods – if her own troops don’t kill her first.

Awaiting Tavore and her allies are the Forkrul Assail, the final arbiters of humanity. Drawing upon an alien power terrible in its magnitude, they seek to cleanse the world, to annihilate every human, every civilization, in order to begin anew. They welcome the coming conflagration of slaughter, for it shall be of their own devising, and it pleases them to know that, in the midst of the enemies gathering against them, there shall be betrayal.

In the realm of Kurald Galain, home to the long lost city of Kharkanas, a mass of refugees stand upon the First Shore. Commanded by Yedan Derryg, the Watch, they await the breaching of Lightfall, and the coming of the Tiste Liosan. This is a war they cannot win, and they will die in the name of an empty city and a queen with no subjects.

Elsewhere, the three Elder Gods, Kilmandaros, Errastas and Sechul Lath, work to shatter the chains binding Korabas, the Otataral Dragon, from her eternal prison. Once freed, she will rise as a force of devastation, and against her no mortal can stand. At the Gates of Starvald Demelain, the Azath House sealing the portal is dying. Soon will come the Eleint, and once more, there will be dragons in the world.
Zemoch

Following the invasion of the Elenic-speaking peoples from the steppes of central Daresia lying to the east, the Elenes gradually migrated westward to displace the thinly scattered Styrics who inhabited the Eosian continent. The tribes which settled in Zemoch were latecomers, and they were far less advanced than their cousins to the west. Their economy and social organization were simplistic, and their towns rude by comparison with the cities which were springing up in the emerging western kingdoms. The climate of Zemoch, moreover, was at best inhospitable, and life there existed at the subsistence level. The Church found little to attract her attention to so poor and unpleasant a region; and as a result, the rough chapels of Zemoch became largely unpastored and their simple congregations untended. Thus the Zemochs were obliged to take their religious impulses elsewhere. Since there were few Elene priests in the region to enforce the Church ban on consorting with the heathen Styrics, fraternization became common. As the simple Elene peasantry perceived that their Styric neighbours were able to reap significant benefits from the use of the arcane arts, it is perhaps only natural that apostasy became rampant. Whole Elenic villages in Zemoch were converted to Styric pantheism. Temples were openly erected in honour of this or that topical God, and the darker Styric cults flourished. Intermarriage between Elene and Styric became common, and by the end of the first millennium, Zemoch could no longer have been considered in any light to be a true Elenic nation. The centuries and the close contact with the Styrics had even so far corrupted the Elenic language in Zemoch that it was scarcely intelligible to western Elenes.
Yarblek

Yarblek was a rangy Nadrak merchant (supposedly of Yar Turak) and habitual drunkard. He is described as having a black hair and a thin, scraggly, black beard and a coarse voice and often wears a snug fitting fur (or leather) cap and stained leather clothing, sometimes with a felt ankle-length overcoat. He is very intelligent and savvy. He is also described as one of two Angarak "helpers" in the Prophecy of Light, along with King Drosta lek Thun, with whom Yarblek was a friend and personal envoy. He eventually bought Vella and joined with Prince Kheldar in a merchant venture that put the two of them well on their way to being the richest men in the world.

Yarblek often portrayed that he is more drunk than he actually is.

Yarblek and Silk have an agreement that Yarblek has free rein in the rest of the world as long as he stays out of Melcena as he doesn't really fit in there, and he insisted on taking Vella with him everywhere he went. And Vella really shocked the Melcenes.
Vo Wacune

**Vo Wacune** was the capital city of the Wacite Arends and the Duchy of Wacune. It was destroyed by Asturian Arends in 2943, and the ruins still stood at the time of Garion's teenage years.

Polgara lived in the city prior to its destruction, and was forced to flee with Belgarath when the Asturians attacked - the city's destruction a necessary part of the unfolding Prophecy.

During the pursuit of Zedar, the party travelled to the ruins of Vo Wacune to meet Lelldorin and Hettar (*Queen of Sorcery*).
Zith

**Zith** was a small green Nyissan snake kept by Sadi, the Chief Eunuch of Nyissa, in an earthenware bottle that was kept with his other drugs and potions. She was first introduced in the Malloreon.

While the heroes were being held in by Agachak, the Grolim Sorchak brought out Sadi's case, accusing him of intending to sell drugs to the Murgos. He demanded to know what was in the bottle. When Sorchak looked into the bottle, despite Sadi's pleas, Zith bit him in the eye, killing him in seconds. Sorchak's lover, the Grolim Chabat, swore vengeance for the death.

Later, Zith became something of a pet to Liselle, who took to keeping the small snake in her bodice, which terrified Kheldar, who had an overwhelming distaste for reptiles. Eventually Zith was thrown into the face of Harakan, biting and killing him as repercussion for the death of Bethra. Zith has a family of little snakes.

It was later revealed that biting Harakan was her purpose of existence, and that her pregnancy was delayed so she could accomplish this by Vard. She had her offspring later on in the books.