Cerebella

**Cerebella** is a “bruiser”-type character. She has high base Health stats and is also capable of dealing very high damage. She may not be quite as survivable as Big Band, but she makes up for it with her ability to pack a seriously powerful punch, making her a great choice for many scenarios.

Cerebella relies primarily on her high base stats, and therefore has fewer abilities than other characters that leverage Combat Effects. However, she does have a number of abilities that celebrate her aptitude for chunk damage.

Click here to view her Prize Fight.

## Biography

The biggest sensation in the Cirque des Cartes, **Cerebella** is a tumbling, soaring dynamo of star power: throughout the Canopy Kingdom, she's admired for her enormous strength and alluring curves. Sadly, this acrobatic orphan only desires the attention of one man, mobster Vitale Medici, who took her in and became the closest thing to a father she’s ever known.

While inherently good, Cerebella serves the mafia as a leg-breaker when not performing in the circus. Cerebella is the only person capable of controlling her powerful Living Weapon hat, Vice-Versa, so Vitale is stingy with his affections to keep her fighting in his corner.

## Abilities

**Character Ability**

**Marquee Ability: CENTER STAGE**

**Prestige Ability**

CHARGE RATE: 20% per THROW.

## Variants

On mobile devices, tap on the variant **text** to navigate to their page, not their card.

## Combos

### Notes

* *L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)*
* *Up or Launcher means the normal move that sends your opponent in the air (performed by swiping up)*
* *A3 means a chain of 3 normal air attacks. (usually by tapping once right after having launched your opponent)*
* *Grab refers to throwing your opponent. (Done by swiping with 2 fingers)*
* *Dash means a dash attack (Swipe right)*
* *Trip means a trip attack (Swipe down once)*
* *Charge is a powered attack (Press and hold for a few moments to charge then release)*

### Standard combos

Each of the combos listed here can be preceded by Dash > L5.

* Launcher > Juggle
* Launcher > (delay if midweights) D2 > Pummel Horse > Dash > L5 > Launcher > A3
* Launcher > Pummel Horse > Dash > L5 > Launcher > A3
* Launcher > D2 > (dashup) L4 > Exellabella/Battle Butt
* Launcher > D2 > Excellabella/Battle Butt
* Merry Go Rilla > D2 > Pummel Horse > Dash L5 > Launcher > A3
* Diamond Drop > (dashup) Diamonds are Forever > Pummel Horse > Dash > L5 > Launcher > A3

### Corner

Each of the combos listed here can be preceded by Dash > L5.

* Launcher > A3 > Sweep
* Launcher > Dash Dash > L4 > Sweep (lights)
* Diamond Drop or Launcher then A3 > (block cancel) L4 > Diamonds are Forever > Dash Dash > Pummel Horse > Dash > L5 > Launcher > A3
* Launcher > (d2 if lightweight, delay d2 if midweight) Pummel Horse > Diamonds are Forever > Pummel Horse
* Diamond Drop > L4 > Battle Butt (drops on Parasoul)
* Merry Go-Rilla > Dash Dash > Pummel Horse > Dash > L5 > Launcher > (D2 if lightweight) > Excellebella
	+ Merry Go-Rilla might miss depending on the character you're facing and their proximity to the corner. It's best to start this combo at a slight distance from the corner.
* Diamond Drop > Dash Dash > Excellebella/Battle Butt
* Launcher > Dash Dash > Diamond Drop (whiff) > L4 > Sweep > L4 > Diamonds are Forever > (delay) Dash Dash > (delay) Pummel Horse > Dash > L5 > Launcher > D2 > Excellabella/Battle Butt (Annie, Marie, Umbrella, and Valentine Specific)

## Gallery

-Skullgirls Mobile- A Beginner Guide to CerebellaGuide by ZeoWHow to Loop Combo with Cerebella - SGM GUIDEGuide by vellovelloCerebella - All Variants Discussed (Skullgirls Mobile)Guide by Kevin Pepino-Beginner Guide - Skullgirls Mobile- Easy Gameplay for CerebellaGuide by ZeoW