Quest

**Quests** are sets of tasks given to the player that give EXP, gold, items, or unlockables. In Emil Chronicle Online New World (ECONW), there are four types of quests: **Defeat** quests, **Collect** quests, **Delivery** quests, and **Story** quests. Defeat, Collect, and Delivery quests require a kind of resource called "Quest Points", while Story quests have many sets of requirement for the player to be able to take one.

## Getting a Quest

Before getting a Defeat, Collect, and Delivery quest, the player needs to have at least *one* quest point. To get those quest types, the player only needs to go to certain NPCs who have "**Quest Counter"** dialogue choice which will provide lists of quests they can take according to their level. Usually these NPCs are Cafe Managers which are spread across Acronia Continent or Masters of certain classes such as Scout, Vates, Ranger, or Farmer master.

To get a story quest, the player can talk to certain NPCs which give them. However, said NPCs won't always give the quest to the player. Some story quests have several requirements for the player to fulfil to be able to trigger the quest. These requirement may vary from having enough BaseLVs, having a certain amount of gold, or having a set amount of Fame.

## Quest Points

Each character has a certain amount of "Quest Points" (also called Quest Count or QC for short). In ECONW server, every character gets 1 additional quest point every 3 hours, regardless whether they are currently online or not. This means each character may get 8 quest points every day. In addition, a newly made character always gets 8 initial quest points.

However, there are limitations; every character has a quest point limit which is 10 quest points. If a character's quest point is already 10, then he/she cannot gain any additional quest points. In addition, taking a quest and failing/cancelling it will not refund the quest point consumed.

## Quest Information Window

Quest Information Window can be accessed by clicking "quest" on the right side menu, or by pressing CTRL + Y keyboard shortcut by default. The Quest Information Window as seen on the right picture has several indicators:

* Quest Title (**A**) : Tells the player the name/title of the quest and the respective level
* Time left (**B**) : How much the the player has left to complete the quest
* Task details (**C**) : Shows the task which the player needs to do, complete with items needed, places to go, or related monsters / NPCs
* Quest Incomplete (**D**) : The amount of quests the player can do currently
* Control (**E**) : Indicates the time remaining to get additional quest point. If it is showing 0 hours left, it means *less than an hour* remaining to get a quest point.

## Defeat Quests

Just like their name suggests, defeat quests are quests tasking the player to defeat monsters. However, these quests require the player not only pay attention to the *amount* of monsters they need to defeat, but also the *place* specified by the quest. Let's say some players take a quest to defeat 10 Pururus on Acronia Forest. Even if they found Pururus on Acronia Eastern Plains and defeated them, the quest will not be complete. However, they can complete the quest if 10 Pururus exactly on Acronia Forest map are defeated.

There are two kinds of defeat quests; Solo defeat quests and party defeat quests. The obvious difference between the two is that the party defeat quests have (Party) tag on the quest title, while the solo ones don't. There are some things to note about solo vs party quests:

* Solo quests cannot be done with a party. Even if every party member pick the same quest, a kill from a party member will not add the kill count for any other party member.
* Party quest does not have to be done with a party, so they can be completed solo.

## Collect Quests

Collect quests involves finding a certain amount of items and bringing them to the Quest Counter NPC. When the player needs to bring the items to the NPC, a trade window with the NPC will be opened. If the player trade the required items successfully, the quest will complete and they will get the quest reward.

Some notes about collect quests:

* The items will be consumed on completion. Make sure you don't need them any longer!
* Items traded do not have to be the exact amount, as long as it still meets the required amount. For example, the player can trade 9 leather for 8 leather collect quests and get the 1 leftover leather back.
* Players do not have to actually collect the items. They can buy from NPCs or other players and still get the quest completion.

## Delivery Quests

On doing delivery quests, players need to deliver an item from an NPC which acts as a sender, then travel to delivery such item to a recipient NPC. Delivery quests generally give more money than any defeat or collect quests, but have less EXP reward.

Some things to note about delivery quests:

* **DO NOT** speak to the recipient NPC first before getting the items to be delivered by sender NPC. This may cause bugs which will force you to cancel the quest. So you have to speak to first NPC, get the item, and finally speak to the second NPC.
* Players don't have to actually travel by walking, they can use Space-Time Keys or other teleport methods just fine.

## Story Quests

Story quests are any special quests mostly unrelated to the Quest Counter system. Therefore, they usually require no quest points although some of them involve taking a quest from a certain quest counter NPC. These kind of quests is usually done for unlocking certain items, armor, pets, skill points, or another story quest. to access the quests, players need to meet certain criteria required by the quest.

Story quests have various categories, which are:

* Catty Quests (only Catty Momo is currently available)
* Pet Quests (currently unavailable)
* Weapon Quests
* Armor Quests
* Skill Point Quests

## Fame

Quests from Quest Counters are not only able to give players EXP, gold, or items, but also a hidden value called "Fame". Fame is counted on some quests that require it to trigger. If the player doing the quests is a member of a ring, then they will add a point to the ring's Fame. Ring fame is required by the ring to access certain unlockables such as ability to upload icons, or additional member slots.

However, the quests do not always give fame. To get fame players need to pick quests that are in the range of their level. The quests are indicated by the color of the quests on the Quest Choice Menu. If the quests are showing **yellow** or **white** color, they will give a point of fame. **Black** quests will not give the player any fame points

## Equipment Quest

* Lv35 Equipment Shop Quest
* Lv45 Equipment Shop Quest
* Lv55 Equipment Shop Quest
* Lv65 Equipment Shop Quest

## External Links

1. ↑ Quest Guide on Emil Chronicle Online New World site