Universal Abilities

## General:

This is for all magic that does not fall under the other magic types. Most of this magic has to do with more directly manipulating reality or information.

###  Titles / Jobs:

* Contractor
* Thaumaturge

### Basic Ability Examples:

* Information Control
* Contracts & Permissions
* Boundaries & Misc. Type Wards
* Attribute Rearrangement
* Attribute Modification
* Attributal Capacity
* Magical Programming

Backlash & Side Effects:

* side effects from other elements transfer over to universal when relevant (temporal side effects when manipulating time through the universal plane)
* both physical & mental exhaustion
* weakened mind & body
* weakened connections / bonds
* increased susceptibility to contracts
* asocial & antisocial thoughts / behavior
* disconnection from reality

## Universal

[ Warding ]

This is the ability to create a magical barrier that surrounds and protects a target. Usually wards are either completely invisible or are barely visible.

There are two parameters for wards, each with two different types.

Speed Defense:

* Slow
* Fast

Concentration Defense:

* Soft
* Hard

### **{ Push/Pull Binding Link }**

This is the ability to bind two targets together and apply either a Push Attribute or Pull Attribute to them.

#### **Pull Sub-Abilities:**

* [ Hook ] : If the user binds their own body to an anchored target using the pull attribute, they will be pulled toward that object.
* [ Summon ] : If the user is sufficiently heavy enough or anchored, they will be able to summon objects to themselves by binding themselves and the target with the pull attribute.
* [ Anchor ] : The user can sufficiently anchor themselves so they won't budge from interference by binding themselves with the floor directly beneath themselves using

#### **Push Sub Abilities:**

* [ Jump ] : By binding themselves to something underneath themselves and applying a push attribute, they can perform a sort of enhanced jump. This essentially functions in the exact opposite way of the Hook but achieves the same result.
* [ Strafe ] : Similar to Jump, except the user binds themselves to an object that is horizontal to themselves so that they can move around more quickly.
* [ Glide ] : This is exactly like the Strafe ability except for one extra step. That step is for the user to bind themselves to the floor beforehand and apply a push attribute of 1 G to counteract normal gravity. This will leave the the user hovering just above the ground but not allow them to float away. Similarly to air-hockey.
* [ Projectile ] : If the user is holding a small object in their hand and them binds that object to their hand using the push attribute while also using a high enough force, the object will act like a bullet.

Limitation Note 1: Objects must be in the user's line of sight and within a certain distance for this ability to be used on them. The minimum distance limit is ~20 meters but magic users of the highest level can effect targets up to ~1000 meters away from themselves.

Limitation Note 2: The Strength of a Push or Pull can vary depending on what the user chooses. The way in which it is measured is in G forces. The minimum strength limit is 2 Gs while the maximum limit strength is ~ 1000 Gs. Also the strength of a push or pull works similarly to gravity, or magnetism, so the closer two targets are to each other, the stronger the push/pull.

### **{ Blacklist / Whitelist }**

This is the ability to assign a Blacklist or Whitelist attribute to a person's soul. The Blacklist attribute lowers the assigned target's luck or permission status from positive / neutral to negative. The Whitelist attribute raises the assigned target's luck or permission status from negative / neutral to positive. This ability can be used in any way from warding a specific person from entering a area all the way to giving them so much negative luck that their life is a living hell, if they manage to not die. Things like that second point obviously are much more difficult to do than the simple area warding.