Noxus

> "*From long lost origins to ruler of the undead city of the Necropolis, Noxus fought and clawed his way to the top, where he intends to remain.*"
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**Noxus** is the sixth challenge on the *Lost Fables* board. He appears alongside Sek-Duat in Unending Empires.

## Attacks

All of Noxus's attacks deal Darkness damage.

1. Noxus powers up and fires a beam of dark energy at his target.
	* (First use) *Noxus: 'What's this? Another volunteer for my experiments?'*
	* (Subsequent uses) *Noxus: 'You cannot withstand my power!'*
	* Applies 'Noxus' Will' for 5 turns.
		+ +75 Bonus.
		+ +100 Boost.
	* Attacks for 1 hit of 100% Darkness Magic damage.
2. Noxus summons an undead mage to blast his target.
	* Attacks for 2 hits of 100% Darkness Magic damage (200% total).
	* Inflicts 'Darkspark' for 3 turns inclusive.
		+ -10 Darkness.
3. Noxus fires a beam of dark energy at his target.
	* If Noxus's next attack is empowered: *Noxus: 'You will behold the power of one who has gone beyond death!'*
	* Attacks for 1 hit of 100% Darkness Magic damage.
4. Noxus claws his target.
	* Attacks for 3 hits of 100% damage (300% total) with +400 Crit.
		+ If empowered, this attack gains +200% damage per hit (900% total).
	* Inflicts 'Lich's Touch' for 4 turns, a 50% Darkness DoT.
5. Noxus powers up and fires a beam of dark energy at his target.
	* (First use) *Noxus: 'Contingency plan number [1-10000] will do nicely for you!'*
	* (Subsequent uses) *Noxus: 'Let's reconsider the situation.'*
	* Applies 'Endurance of the Lich' for 5 turns.
		+ Regenerates 60% of all direct damage taken, ignoring Health resistance.
	* Attacks for 1 hit of 100% Darkness Magic damage.
6. Noxus summons an undead mage to blast his target.
	* Attacks for 2 hits of 100% Darkness Magic damage (200% total).
	* Inflicts 'Darkshock' for 2 turns.
		+ -20 Boost.
7. Noxus claws his target.
	* Attacks for 3 hits of 100% damage (300% total).
		+ If empowered, this attack gains +200% damage per hit (900% total).
	* If a hit connects, applies 'Apprentice's Adaptability' for 3 turns.
		+ +X All.
		+ -X Health.
		+ X is equal to 50% of his target's current All resistance.

## Rotation

Noxus's first 10 turns are (1 -> 2 -> 3 -> 4 -> 3) -> (5 -> 6 -> 3 -> 7 -> 3), defined as Offense and Defense phases. Attack 4 and Attack 7 are always unempowered during this time.

Afterwards, Noxus randomly does Offense -> Defense or Defense -> Offense phases every 10 turns. The first use of Attack 4 or Attack 7 in each set of 10 turns will be empowered; for example, Offense -> Defense will empower Attack 4, while Defense -> Offense will empower Attack 7.

## Mechanics

### Unshakable

* If Noxus has been successfully stunned earlier in the fight, he will automatically apply 'Unshakable' for 99 turns at the start of every turn.
	+ +300 Immobility.

### Overconfident/Self Preservation

* Noxus compares his HP % with his target's HP % at the start of every turn and applies various effects based on the relative difference, even if stunned:
	+ If Noxus's HP % is equal or higher than his target's, he will apply 'Overconfidence' for 99 turns.
		- +(10 + Y) Boost.
		- Y is equal to [Noxus's HP %] - [Your HP %].
	+ If Noxus's HP % is lower than his target's, he will apply 'Self Preservation' for 99 turns.
		- +(5 + Y/3) All.
		- -(5 + Y/3) Health.
		- Y is equal to [Your HP %] - [Noxus's HP %].

#### Evaluation

* Noxus keeps track of how many turns he has recently spent with 'Overconfident' and 'Self Preservation' applied.
	+ *Noxus is considering the flow of battle. Z/6 turns before evaluation completes.*
* Evaluation completes every 7th turn and applies a stronger effect (even if stunned):
	+ If Noxus was affected by 'Overconfident' for 3 turns or more during the past 6 turns:
		- *Noxus is feeling supremely overconfident!*
		- Applies 'Supreme Overconfidence' for 4 turns inclusive.
			* +200 Boost.
			* +50 Bonus.
		- Applies 'Supremely Overconfident' for 4 turns inclusive.
			* -200 Melee/Pierce/Magic.
			* -200 Block/Parry/Dodge.
			* -50 All.
			* +50 Health.
	+ Otherwise, if Noxus was affected by 'Overconfident' for 2 turns or less during the past 6 turns:
		- *Noxus attempts to recover and defend himself.*
		- Applies 'Eternal Preservation' for 4 turns inclusive.
			* +60 All.
			* -60 Health.
			* Heals Noxus for 5% HP at the start of his turn if he is not stunned (15% total).
		- Applies 'Eternally Preserved' for 4 turns inclusive.
			* -30 Boost.
	+ Neither 'Overconfident' nor 'Self Preservation' apply on the turn that an evaluation is completed.
* Every time Noxus completes his evaluation, he also applies 'Part of the Plan' for 99 turns.
	+ +5X Boost.
	+ X is equal to the number of times Noxus has finished his evaluation.

## Resistances

* Shrink: 300
* Immobility: 100
* Darkness: 100
* Ice: 50
* Light: -5