recursal/Fanatic-Fandom huggingface dataset:
Miss Metrewpy's Pocket Book of Etiquette for Young Ladies

**Miss Metrewpy's Pocket Book of Etiquette for Young Ladies** is an book found in *Weird West*.

## Transcript

```
ON BEARING AND POISE: Let the young lady recall in the previous chapter, when we spoke of grace and a quiet strength of will, the ideal of calm. Though your many suitors may clamor for your attentions, show no outward sign of interest, but rather consider your options and opportunities carefully before making some sign of approval. Though your fortunes may diminish or calamity threaten, become the rock upon which the sea of change fruitlessly breaks.
```

## Location

* In an abandoned house, next to the North-East entrance of Grackle.
* In the sheriff office in Grackle.
* Can usually be found in bookshelves in haciendas.
New Gold Rush

**New Gold Rush** is a mail in *Weird West*.

## Transcript

```
Been a stir up north since the rumor went 'round about Olvidado Pueblo rediscovered by them Natives. Terrible curse on the place, they say, but that ain't stopping the get-rich-quickers. You keep an eye on your Uncle! He's just the type to grab a pickaxe and go haring off on a mad scheme like the rest.
```

## Location

* Found in random mailbox after the Protector Journey.
Fairweather Glue: Only the Best

**Fairweather Glue: Only the Best** is an advertising mail in *Weird West*.

## Transcript

```
(A charming illustration of two outraged young children glued securely together at the hip, with a cheerful parent holding the gluepot nearby. Below, embossed text reads: "FAIRWEATHER: Bringing Families Together Every Day!")
```
Pigs is Good Drinking Buddies

**Pigs is Good Drinking Buddies** is a letter in *Weird West*.

## Transcript

```
Now they got their brains back or what have you, we been seeing snouts more at the tavern of a night. Worried about it at first, but for all the shit they take, their cash is as good as anybody else's, and you wouldn't believe how funny they get when they're drunk. Oughta come, visit and see what I mean.
```

## Location

* Found in random mailboxes after Cl'erns Qui'g free the souls of the pigmen during Pigman Journey.
Desidério Ríos

```
Wolf in the blood, faith in the heart, and a duty to protect the Shepherd's flock from its Oneirist persecutors.
```

**Desidério Ríos** or **Dezi** is one of the main playable characters and a Werewolf.

## Gallery

Concept art by Cedric Peyravernay.Desidério turning into a werewolf.Desidério fighting a group of ridgebacks.Dezi in wolf form.Portrait for Dezi as a werewolf.Dezi without hat.
Mine Crawler

**Mine Crawlers** were once miners who dug too deep, found a breach into another world, and were possessed by spirits. They became grotesque, mindless creatures that keep on digging for gold for eternity. They can be found in mines, especially places that look charred and smokey, defending their hoards of gold with dynamites.

## Combat Tips

* Mine Crawlers have three attacks: throwing one dynamite, throwing several dynamites around them in rapid succession, and a suicide attack.
* Stay close to the water as their dynamites will be snuffed out. Break water barrels or shoot at water towers to create more water puddles. This tactic, however, won't prevent their suicide attacks.
* Shooting the dynamites they hold would kill them instantly. This is very difficult to do, however, and enabling tactic mode is highly recommended.
* They can be stealthily knocked out and flashbangs can also stun them.

## Trivia

* Mine Crawlers sometimes drop Pasty, a type of food associated with real-life Cornish miners. Its description says *"Back in the Old Home, miners used to toss their leftover crusts into the tunnels for the spirits."*, which is a reference to a real Cornish custom.
* Mine Crawlers also drop bronze, silver, and gold ores.

## References

1. ↑ Six Shooters and Bad Magic - Weird West Lore Stream
Of the Nesting and Reproduction Habits of Ridgebacks

**Of the Nesting and Reproduction Habits of Ridgebacks** is a book found in *Weird West*.

## Transcript

```
THE SWARM. Beware a Ridgeback host preparing to die, and especially beware a hive threatened. Upon the death of its host, or should the husk's hide be split, the swarm will burst forth in like manner to a cloud of dire poison rising from the swamps, eagerly seeking out a fresh body into which it may tunnel.
```

## Location

* Can be found in random places, typically the backroom of Dagger & Bones shops.
Amulet

**Amulets** are equippable trinkets that grant the wearers minor bonuses or effects. In the environment, they emit faint a teal glow. Each character can equip up to two amulets. When the effect of an amulet is triggered, a small icon of the amulet appears on top of both the character and their portrait.

## Notes

* Companions don't use amulets but past protagonists still benefit from amulets they wore during their own journeys. If these amulets are remove from their inventories, however, they cannot equip them again.
* The effects of amulets do not stack.
* The locations of most amulets are random.
* Amulets can only be sold to wanderers during the Wanderer Caravan Random Encounter.

## Three-Star Amulets

 Amulet of Leaping Flames
 Amulet of Rolling Thunder
 Amulet of Rushing Blood
 Amulet of Storms
 Ranger's Amulet

## Four-Star Amulets

 Harvest Moon Amulet
 Impatient Reaper's Amulet
 Reaper's Amulet

## Five-Star Amulets

* Amulet of Flame's Kiss can be found in Old Skullcap temple. The location of the temple can be obtained by interacting with the stele outside of Blood Moon temple, only during the Oneirist Journey.

 Amulet of the Open Palm

## Trivia

* The Amulet of the Open Palm was made by an Oneirist Initiate named Dewberry who was challenged by Heathen to a slapping game. It was confiscated by Edith Frond and then given to the Authority.

## Gallery

One-Star Amulet.Two-Star Amulet.Three-Star Amulet.Four-Star Amulet.Five-Star Amulet.A fresco in an Ancient Temple seemingly depicts how amulets were created.A site in Old Skullcap Temple, seems to be the place depicted in the fresco.
## References

1. ↑ A Foolhardy Waste of Resources
2. ↑ Trouble With The Initiates
Across Rivers

```
Come West tracking an evil wind across the plains.
...liable to find it.
```

**Across Rivers** is a member and a Protector of the Lost Fire Nation, and one of the five main characters in *Weird West*. He is considered the best hunter in the tribe.

## Trivia

* In pre-release screenshots, Across Rivers' name was Across Waters.

## Gallery

Concept Art by Cedric Peyravernay.Across Rivers facing a Cave Terror by Fred Augis.Across Rivers with his tribe.Across Rivers fighting a wraith and its zombie minions.
Calamity's Bad Ankle

**Calamity's Bad Ankle** is a mail in *Weird West*.

## Transcript

```
Howdy, Jane. Just writing to let you know Calamity's ankle is healin' up fine. She's not as young as when you two used to ride across the West huntin' bounties, but she's still got plenty of fire in her--actin' like a filly again now that she's walkin' better. She's ready to head on home whenever you've got the time to pick her up. Flora even rustled up some spare saddlebags for her, mint as you please.
-Morgan

PS: Our cellar flooded again! You believe that? Good thing Calamity don't mind smellin' the mud on me!
```

## Location

In the mail box of Bell Stead as part of the pre-order bonus.
Franciscus's Notes

**Franciscus's Notes** is a written note found in *Weird West*.

## Transcript

```
Got word that them offshoots finally met their end. Poor kid. His poor fool followers. They thought he was the marked wolf, but it was just a damned birth mark--I told 'em that. I told them to wait, to be patient. That the true marked wolf would come.

But they wouldn't listen. Blinded by impatience. Guess it's a tough game, holdin' fast while your people get slaughtered. A shame. I'll pray to Gavan they're shepherded across waters all the same.
```

## Location

* In Franciscus' office in Absolution Hall.

## Trivia

* This note refers to the Marked Boy and his exiled faction of the Absolutionists who can be found during the Howling Hatch Random Encounter.
Gelsinnig

The **Ancients** are a civilization that existed in the West centuries before the first settlers came. Their ruins can be found dotted across the regions, which are now referred to as Temples of the Ancients. According to the Oneirists, the Ancients called themselves **Gelsennig** and they did not originate from the West. The most powerful of the Ancients are the Drogad who used "abominable magic" to harness "terrible powers" by trapping the spirits.

## Gallery

Gelsennig sarcophagi, found in a cave near the Wanderer Outpost.A mummified Gelsennig.
Bad Dreams

**Bad Dreams** is a mail in *Weird West*.

## Transcript

```
Hope you can recommend something to ease my sleep. I'm at my wits' end. Keep dreaming about this orb, black as pitch, swallowing up the world... think I'm losing it. Maybe some of your good chamomile tea? I'll try anything.
```

## Trivia

* This mail foreshadows the bad ending of *Weird West*.
Bodstock Monthly

**Bodstock Monthly** is an advertisement mail in *Weird West*.

## Transcript

```
NEW MODELS AVAILABLE! To make a purchase, send the included order form via post or relay at your nearest Relayograph office. Reliable shipping guaranteed, ammunition included!
```

## Trivia

* During development, Bodstock Harvester is the original name of Jane's gun, Ol' Blue.
Dagger and Bones Warn of new Threat After Mysterious Curse Claims One of their Own

**Dagger and Bones Warn of new Threat After Mysterious Curse Claims One of their Own** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Following the loss of a prominent hunter of the Dagger and Bones in a distant region, trappers warn of the possibility of a new kind of curse that causes victims to suffer strange hungers for blood. As the reports come from regions not easily accessible by relay, details are still unclear, but as always the Gazette encourages its readers to be wary of signs of the occult.
```

## Notes

* This news article is published at the beginning of the Protector Journey.
Ancient Journal

**Ancient Journal** is a written note found in *Weird West*.

## Transcript

```
...but why should it be so strange, to see the Passenger's spirit within the body of the Bounty Hunter? Both of them failed their children...

...the body of the Pigman. Oh, we selected him for his suffering, but how I wanted to see the Passenger suffer in turn, if only for a moment...

...taking the role of a Protector among the Natives, and perhaps I simply wanted to believe the Passenger could fill such a role--protect us, protect this world...

So much hangs in the balance--the marked wolf was an appropriate vessel. As the choice concerning the Blood Moon saw to the fate of the faith, so too will all these choices see to the fate of the world in the end...
```

## Location

* On the table inside the Authority's quarter, can only be found during the Oneirist Journey.
Caring for Leila

**Caring for Leila** is a Relayogram sent by Cleric Franciscus to Dezi.

## Transcript

```
When you find Leila, be careful. She's bloodthirsty as a wraith when she's moondrunk. Say her name a time or two. Remind her who she is. She'll come back to you.

Cleric Franciscus
```

## Note

* Franciscus sends this relay after Dezi completed his mission in Shepherd's Dale.
Grandpa Gill's Secret Recipes

**Grandpa Gill's Secret Recipes** is a book found in *Weird West*.

## Transcript

```
This next part is the tricky bit. You want to get those dumplings in at just the right time, or they'll come out mushier than the marshes at Gavan's End, or hard as a boot heel. Watch the carrots to know when it's time. Carrots'll never lead you astray, so says Grandpa Gill!
```
Devotee's Journal

**Devotee's Journal** is a journal found in *Weird West*.

## Transcript

```
(The journal logs the man's long days of digging. One passage catches your eye:)

Know there's somethin' Franciscus is hiding. Underneath his office. Heard movement. Crackling. Howls. Got to keep digging... My eyes is clear...
```

## Location

* Found under the wall in Absolution Hall.
Deer

**Deer** are non-hostile animals in *Weird West*. They usually appear in forests or grasslands, and also in Hunting Grounds if the protagonist camps in the same biomes. They are skittish animals, and always run away when approached. Deer can be skinned for deer leathers or superior deer leathers, which can then be made into deerhide vests. The Dagger & Bones Trading Company hunts also them extensively as evidenced by the amount of antlers piled up in their camps. They make deer glue for the oak barrels at Cedar Flats' vinyards, and also sell prime cut meat to Galen's Crossing.

## Gallery

A pile of deer antlers at a Dagger & Bones camp.
Expedition to be Commissioned for a New Map of the Spirit's Backbone

**Expedition to be Commissioned for a New Map of the Spirit's Backbone** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Interesting news from the eastern regions. The Spirit's Backbone being the least known and less charted of the West's two great mountain ranges, has long been an enigma to travelers. But a new expedition, to set forth some five weeks hence, intends to chart the peaks as best as can be done. May Inun guide them safely!
```

## Notes

This news article can randomly appear in Western Gazettes without any specific condition.
Absolutionists

**Absolutionists** or the **Absolutionist Church** is the major religious faction in the West, whose mission is to purge the land of evil and protect their flocks from occult threats. Absolutionists worship the twin spirits Yeb and Inun, and revere their prophet Gavan. They believe *"everything is part of a great cycle of life and death"*, and to go against the cycle is to threaten the world itself.

## Details

Absolutionist is a religion brought by settlers from the Old Home and expanded widely across the Weird West. Its presence is found in most towns, in the form of their imposing white spirit halls. Each hall is led by one or more clerics and guarded by Devotees, the armed wing of the Church. In order to finance their widespread operations, spirit halls have to rely on local mines, towns, and farms. They also offer in-home blessing service and sell Shepherd's Grace, their own white wine made from a variety of grapes from the Old Home.

Absolutionists and Oneirists have been enemies ever since people settled in the West, but about a year prior to the events of *Weird West*, Oneirists started to attack spirit halls and slaughter their flocks, including women and children. Desperate to protect themselves, the Absolutionists have found a way to turn some of their devotees into werewolves in order to fight back the Oneirist threat. These devotee-turned werewolves are called Gavan's Hounds.

## Quotes

### Idle

* *"Just as the waters ebb, so they flood again..."*
* *"You ever seen a witch? Keep your eyes peeled."*
* *"Abductin' folk in broad daylight, they are."*
* *"Them witches is sinners. Steer clear if ye want to keep your wits!"*
* *"The wicked shall be punished."*
* *"At least we still got the best wine in the West."*
* *"It's them witches, I tell ye! Always puttin' us honest folk down!"*
* *"We must protect our devotees."* (Clerics only)
* *"Bet you're another witch, come sniffin' around for innocent folk to burn."* (Devotees only)
* *"Ain't you heard about all the spirit halls under attack of late? Move along, stranger."* (Devotees only)
* *"This here's private Absolutionist territoy. Only the devoted allowed"* (Devotees only)
* *"Sorry, friend. Only the devoted of the spirit hall are welcome on the grounds."* (Devotees only)

## Trivia

* If Desidério Ríos chooses to embrace the Blood Moon, the Absolutionist banner will be changed from the silver knife into the Blood Moon itself.

## Gallery

A spirit hall, guarded by a pair of Devotees.Shepherd's Grace vinyard at Absolution Hall.Absolution Hall, after the Blood Moon was destroyed.An abandoned Absolution Hall.
## References

1. ↑ 1.0 1.1 1.2 Loading Screen Tips
2. ↑ Across Seas: Journeys from the Old Home
Being a Text on the Spread of the Plague

**Being a Text on the Spread of the Plague** is a book found in *Weird West*.

## Transcript

```
...and thus, proper treatment of the dead is paramount: for in addition to the spiritual requirements, it has become clear that the risen deceased are also responsible for a terrible sickness upon those they befoul. By what magic is this accomplished? Curse, or an imbalance in the great cycle? We do not yet know. Until then, let the dead thus be buried deeply, or burned, that they may not rise again, and ye will avoid the plague.
```

## Location

* On the bookshelf inside Minerva Long's clinic.
Carrier and Co. Logs, Boulder Creek Mine

**Carrier and Co. Logs, Boulder Creek Mine** is a series notes found in *Weird West*.

## Transcript

### Volume 1

```
We're here on a lead--one of the Olvidado Bracelets is thought to be in Boulder Creek Mine.

The nearby town's friendly enough. Their sheriff's been fighting off a Ridgeback infestation for months. Shorthanded. So we cut a deal. Give us access to the Boulder Creek Mine, and we'll pay for some new deputies to take care of the Ridgeback problem.

They laughed when we said we were after the Olvidado Bracelets--but they need those Ridgebacks gone, and they ain't got many other options.
```

### Volume 2

```
Bracelet's close.

We found the secret passageway we spotted in the old schematics.

Place used to be a gang hideout. Strange tale. Far as we can figure, those Olvidado children ran away from their father, and one ended up here. Kidnapped by the Five Rivers Crew. Tortured for information on Olvidado's gold mine. But the kid wouldn't talk. He must've found a way to bury the bracelet before they could find it...

But the local miners are going mad. Bitin' their lips. Fistfights. Accusing ours of hiding the bracelet...

Trouble's coming...
```

### Volume 3

```
We found the bracelet--but we might pay the ultimate price.

The miners--they rushed us all at once. Eyes--blue. Glowing. Took shelter here in the old hideout. Barricaded ourselves inside with the bracelet. Can still hear 'em shouting out there, trying to find a way inside...

But we got a bigger problem. At night I see that blue glowing--but it's coming from our men now, too.

Monsters without, monsters within... Ain't no safety I can surmise.

We'll die down here.
```

### Location

* The notes are found in the barricaded part at the end of the Boulder Creek Mine.
Gates to Eternity

**Gates to Eternity** is an Oneirist tome in *Weird West*.

## Transcript

```
Note, however, the limitations of the Shift: drawing as it does upon the personal power of the Disciple casting it, she may only use it to transpose herself short distances. A powerful spell for creative users, to be sure, but it is eclipsed entirely by the ASTRAL GATE. In these artifacts we may store power more permanently, allowing us to pass through the dreaming realms in physical form and reenter the waking world at a point of our choosing. Such a power has proven most useful in our efforts to keep watch over the undreaming masses of the West...
```

## Location

* This book can usually found on bookshelves of Temple of the Ancients.
Hateful Letter

**Hateful Letter** is a letter sent to Galen Weeks

## Transcript

```
Weeks,

You and your family are worse than dirt.

We didn't even have time to pack up our clothes before your son Percy and your goons had forced us off our land.

Rest assured, the Marshal will be hearing about this.

-Tally Clarkson
```

## Location

* In Weeks' office on the second floor of Galen's Crossing, during the Protector Journey.

## Trivia

* Prior to the Bounty Hunter Journey, Percy Weeks sent a letter to Galen, reporting that he had taken the land from the Clarksons.
Explorer

## How to Acquire

Contrary to the description of this achievement, it's not necessary to find all Temples of the Ancients to gain this achievement. Players only need to locate three hidden temples by interacting with three Ancient steles, which only Constance Driftwood can do.

* The first stele is in Cedar Flats, right in front of a house near the entrance of the town. This gives the location of Old Mugwort Temple.
* The second is in Bloodmoon Temple (above ground). This gives the location of Old Ginkgo Temple.
* The third is in Horsetail Grotto (also above ground). This gives the location of Old Skullcap Temple.

Once all three steles are read, the achievement should trigger.
Ditch With Your Name on It

**Ditch With Your Name on It** is a Relayogram in *Weird West*.

## Transcript

```
We know it was you who took our land title, Bounty Hunter. Saw you lurkin' around the property. Best hope we never cross paths—got a ditch in the fields with your name on it

Hideki Saito
```

## Notes

* Hideki Saito sends this relay some time after the deed to his land was stolen.
* Upon receiving this relay, the quest Rival Distillery will fail.
Note from Veronica

**Note From Veronica** is a written note found in *Weird West*.

## Transcript

```
Betty, I stole something from my last client's bag. It's kinda gross, but I think it's really valuable. This could be our ticket outta here! We just need to find a buyer--any of your clients heeled enough? Until then, I hid it in the cabinet next to my shitty bed, so you know where to find it if something happens to me. V.
```

## Location

* Under a bed in the large room on the second floor of the Quigley's Lantern Room. This note seems to point to the cabinet in a corner of the room, which contains a Nimp Head.
Bear

**Bears** are hostile animals in *Weird West*. They can be skinned for bear pelts or superior bear pelts which are use to craft or upgrade bearskin vests. They can usually be found in Hunting Grounds (mountain area), in caves, around Dagger & Bones camps, and also appear in Bear Sighting Random Encounter.

## Combat Tips

* Bears deal high damage and are very fast, capable of chasing down the protagonists with ease. Finding a high place to climb onto would effectively make them useless as they cannot climb and have no ranged attack.
* Bears can use Bloodthirsty ability to further increase the damage output. Their attacks also have a chance to cause bleeding, which make Bloodthirsty even more dangerous.
* They are also very resilient, using shotguns at point-blank range or even dynamites still take some time to take down a bear. Electrocuting them with Lightning in a Bottle or Lightning Rounds ability slows them down and make them easy targets.

## Trivia

* Across Rivers and other Lost Fire Nation protectors can summon spirit bears to aid them. The spirit bears can also use Bloodthirsty ability like their corporeal counterparts.
To My Dear Friend

**To My Dear Friend** is a letter written by the Cursed Statuette after the protagonist helped breaking its curse during the Crime and Punishment quest.

## Transcript

```
Thanks again for freeing me! As you can see, I decided to start with murder after all. XOXO
```

## Location

* The note can be randomly found in a mailbox of a location where the statuette had gone through, usually the location of a side quest and a farm.
Flora Albright

**Flora Albright** is a minor character and the sheriff of Grackle.

## Biography

Flora lives with her husband Morgan Albright and daughter Chloe Albright in Albright's Stead, which they themselves built. She is a good friend of Jane Bell and was there when Jane retired and buried her bounty-hunting gear. Shortly before the events of *Weird West*, she invited Jane's family over for supper on one occasion. Flora is the first Grackle sheriff to stand to the Stillwaters gang in years and lived.

## Bounty Hunter Journey

Prior to the events of *Weird West*, Flora was a deputy of Grackle. When the town was raided by the Stillwaters, the old sheriff was killed and she took over the leadership of the town. Soon after, she rushes to Bell Stead, only to find Huck Bell killed and Alonso Bell abducted by the same gang. She finds Jane alive, encourages her to dig up her old bounty hunter gear, and asks her to go to Grackle's prison where one of the Stillwaters is held. In Grackle, Flora and Jane interrogate the Stillwater to find out where the Stillwater gang would take their captives.

## Pigman Journey

If Flora is still alive by this time and Jane kept her secret, she will retire and can be found in her stead. She also wears civilian clothes instead of her sheriff outfit and her old sheriff hat can be found on the farm's scarecrow. Townspeople in Grackle can be heard expressing disappointment that she's no longer their sheriff.

If Jane exposed Flora to marshal Trogon, she will be hunted by the law and becomes a bounty. The description on her bounty says *"Man-eating Siren masquerading as a Sheriff. Wanted for fraud, murder, and cannibalism."*

## Protector Journey

If Shelby Cross is still alive by this point and Jane didn't reveal Flora's secret to marshal Trogon, Flora will be kidnapped and murdered by Cross. Both the news and people in Grackle will mention her disappearance. Across Rivers can find her body in Copper Mountain Quarry and tell Morgan Albright. Afterward, a news article will report her death.

## Subsequent Journeys

If Flora is wanted by the law but survives up until this point, she becomes the prisoner in the Prisoner Extraction quest. Flora's daughter, Chloe, is the quest-giver instead of Upper Sky, and Desidério Ríos or Constance Driftwood can choose to break her out or leave her in jail. If the protagonist who put Flora in jail is a part of the posse, Chloe will react with hostility toward that person.

## Trivia

* If Jane attacks her in Grackle and reduces her health close to 0, she will be forced to turn into Siren and run away. Later she will send a relay to Jane explaining that her secret is out and her family has to run away. Albright Stead will indeed be abandoned.
* Flora has a close relationship with her deputy, Monte Clasp. If Monte dies while traveling with Jane, Flora will send a relay, saying she loves *"that idiot like a brother"*.

## Gallery

Flora's husband, Morgan.And her daughter, Chloe.Flora's old sheriff hat on the scarecrow.Flora on a bounty board.The Albrights as seen during one ending.
## References

1. ↑ Supper After the Spirit Hall Meeting
2. ↑ *Pigman Joe's Tour du Weird West*, p.2
Brazen Occult Attack on Local Mine

**Brazen Occult Attack on Local Mine** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Being good, spirit-fearing Absolutionists, our fair readers will no doubt be severely aggrieved to learn of the attack on Quail Run Mine by vile occultists. Educated readers will no doubt already be aware of that detestable witches' coven known as the Oneirists, who, having abandoned the guidance of Yeb and Inun, are now brazen enough to attack even the innocent folk of a mine well-known as a supporter of the spirit halls, leaving an unknown number dead in their wake.
```

## Notes

* This news article is published after Desidério Ríos visited the Quail Run silver Mine.
Sales Records

**Sales Records** is a note found in *Weird West*.

## Transcript

```
(Hides, leather, and cord; venison, rabbit and snake. Deer glue for the oak barrels at Cedar Flats' vinyards--prime cuts of meat for Galen's Crossing. Ridgeback venom for the alchemists and Cave Terror eyes for the hedgewitches. Each bill of sale neat as a pin.)
```

## Location

* In the house of the upper part of Fort Glenn.
News from Fort Glenn

**News from Fort Glenn** is a mail in *Weird West*.

## Transcript

```
Heard the rumor out of the Millswood? Four dead after a fight with them Natives. Seems they're movin' into the area for real. Glad you ain't mixed up in all that. By the way, did you get that package I sent? Mama put a little extra sugar in the plum candy, just how you like it.
```
Last Request

**Last Request** is a rare side quest in *Weird West*. This quest can only be completed after Across Rivers performed the Thunderbird ritual during the Protector Journey, therefore gaining the ability to talk to ghosts.

## Walkthrough

Following the ghost's instructions, go to the indicated farmstead and break into its basement. Here find a journal that points to temple garden. Exit the farm and go to the temple mentioned in the journal. Eliminate the outlaws outside the temple and check all their bodies to find a sigil stone to open the temple's entrance. Once inside, find the part with a lot of vegetation, and loot a wooden chest there to find another journal and the murder weapon, a bloodied hammer. Bring the pieces of evidence to the sheriff in the town where the ghost spawned to complete the quest.

Completing this quest also gives the Who You Gonna Call? achievement.

## Outcomes

* After completing this quest, the serial killer might end up on bounty boards. If they are captured and brought to the sheriffs, the following news article will be published Vile Murderer Brought to Justice! Guidance of the Spirits?
Workings in Unrooted Temples

**Workings in Unrooted Temples** is an Oneirist tome found in *Weird West*.

## Transcript

```
If your Temple is not so lucky as to be nurtured by a Dreaming Tree's roots, you need not despair, Initiate. What your workings will lack in the raw power that the Trees and their Roots lend to us, you must make up in cunning. Let this limitation be a chance for you to achieve mastery of your spellwork in the eyes of the ever-watchful spirits.
```

## Location

* In the room with the flaming traps in Horsetail Grotto.
* Can usually be found on bookshelves of Temple of the Ancients.
Displaced Nation, Part II

**Displaced Nation, Part II** is a Lost Fire Nation scroll note found in *Weird West*.

## Transcript

```
I send this with the last of our warriors, who I hope will make it west. I need for you to no longer wait for me. I have chosen to stay behind with our elders who are not able to travel. I trust you will understand that, even though I may have joined our ancestors before you are able to return, I have lived well and I am grateful to have known you in this life.
```

## Location

* Found on a tree stump next to a firepit in Thriving Place.
* Can also be found inside the large tepee in Lost Fire Nation villages.
Across Seas: Journeys from the Old Home

**Across Seas: Journeys from the Old Home** is a series of books in *Weird West*.

## Transcript

### Volume 1

```
But before the sail could be furled, a great wave rose from the depths as if dragged by Inun itself, and all below felt its grasp upon the hull. Supplies for the long journey were thrown into disarray, and the seas churned as if to drag the ship to the depths. It seemed that though the people had heeded the spirits' warnings, there were yet trials to overcome before they could reach the new land.
```

### Volume 4

```
"Why, 'tis true," cried the skipper. "Look to the horizon! Hath the spirits laid 'pon us a glamour? Hath our eyes so thirsted for news that we conjure it anon? For that be land, gentlefolk! Land, due West!" And the captain was called, and the folk belowdecks soon heard, and fell to their knees in tears of joy, praising Yeb and Ihun for delivering them to the new land.
```

## Location

* This book can usually be found on bookshelves of haciendas.
Pigman Threat Diminished by Spirits' Grace

**Pigman Threat Diminished by Spirits' Grace** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Trough what power this publication has been unable to determine--yet the ever-present threat of Pigman rampages through the swamps appears to have diminished in recent days. Perhaps it is too early to hope, but the Gazette does pray to the spirits that this is a sign that whatever dark and terrible power created the Pigmen has since been sent across seas. Praise the spirits!
```

## Notes

* This news article is published after the Pigman Journey, regardless of Cl'erns Qui'g's decisions during that journey.
The Steles

**The Steles** is an Oneirist tomes in *Weird West*.

## Transcript

```
...and, of course, Somnolence itself was discovered only through the careful translations of the ancient runes upon the steles. It seems only logical to assume that more of these standing stones the Ancients erected must yet remain undiscovered in the landscape of these territories. Thus, I've included for my fellow Disciples my notes upon the translation efforts, that they may be taught to our Initiates, and more of the West's hidden power uncovered and harnessed. Who knows what treatures yet lie hidden beneath the sands...?
```

## Location

* This book can usually found on bookshelves of Temple of the Ancients.
* Near the cells in Oleander Temple.
Ruth Bough

**Ruth Bough** is a witch who uses magic rituals to turn humans into pigmen.

## Biography

Ruth was raised by her father, Joe Culloch Bough, who treated her harshly. She grew up hating her father and became a bitter person. At one point, she joined the Temple and became an Oneirist. Instead of focusing on the Temple's teachings, however, she started to experiment on body transfiguration, which forced Edith Frond to expel her from the Temple.

With the new knowledge and her bitterness, Ruth set out make sure men will never hurt her, *"nor any woman or child"* ever again. She captured men who she deemed despicable, mutilated them, took their brains and put them into bodies made up of stitched-up pig parts. Then she fed the souls of these abominations to the Soul Tree in order to create the mindless Pigmen. Ironically, these Pigmen became a menace that caused much suffering to many people across the West.

## Bounty Hunter Journey

A relay found in Quickbend shows that Ruth Bough reached out to the Stillwaters, asking them for human male captives in order to create more Pigmen. Shelby Cross, the leader of the gang, declined.

## Protector Journey

If Ruth Bough was turned into a pigwoman, she will appear on bounty boards, now leading her own gang of pigmen. When confronted, she will say *"You wretch! Hunt me like an animal, will you? Think I'll squeal like one, too? I'll drown you in your own blood--you and the rest of the West!"*

## Oneirist Journey

If Ruth wasn't killed in the previous journeys, she sent a letter to her former sisters at Somnolence, asking their help to locate Cl'erns though it's unclear whether her plea was answered. However she can be found at Cedar Flats together with her gang of pigmen, where they slaughtered the inhabitants of the town and captured Cl'erns. Constance Driftwood can choose to defeat Ruth and save the pigman or leave him to die.

## Trivia

* Ruth's father's grave can be found on top of a cliff on the west side of Canker. The plaque reads *"Here lies Joe Culloch Bough, who taught his only daughter to fear him. Spirits forgive you, for I won't."*
	+ His grave contains a wedding band with the names Bough and Culloch engraved into it.
	+ There is also a Dreamer's Vervain flower next to the grave.
* In her office in Canker, Ruth mounted the arm and the head of two of her victims, whose crimes were "inappropriate touching" and "funny looking".

## Gallery

Ruth in her pig form.Unused portrait of Ruth Bough, found in the game files.Bough feeding the soul of a new pigman to the Soul Tree.Ruth being turned into a pigman by Heathen.The grave of Ruth's father, Joe Culloch Bough.
## References

1. ↑ A Weathered Letter
2. ↑ A Crumpled Letter
3. ↑ Dusty Journal Pages
4. ↑ Ruth's Journal
Stillwater Campsite

**Stillwater Campsite** is location in the Gravedust Wastes, visited during the Bounty Hunter Journey, and serves as a tutorial location for stealth, basic combat, abilities, weapons, and vests. The map consists of multiple segments, each guarded by a few Stillwaters. It appears to be linear at first, but Jane can climb out of the ravine, especially if she has High Jumper Perk, to reach the clifftop and attack the Stillwaters from above. Stillwater Campsite will disappear from the map upon completing the objective and leaving thus it's not possible come back and take unclaimed loots.

## Notable Loots

* Nimp Relic on a broken wagon near an oil spill and two Stillwaters.
* Close to where the Nimp Relic is, there is a pile of rubble that can be blown up by dynamites or explosive barrels. Inside is a chest that might has a Golden Ace of Spades.
* Some dynamites and bandages which are valuable early in the game.

## Trivia

* On the plateau in the eastern corner of the map, Jane can find a machete stabbed into a rock, next to corpse named Percival. This is a reference to the legend of King Arthur: the machete is the Excalibur and Percival is the name of a Knight of the Round Table. There is also a broken pickaxe next to Percival, suggesting he tried and failed to pry the machete lose.
List

**List** is a written note found in *Weird West*.

## Transcript

```
Acolytes--strip these vermin of their supplies, extract the brain and bones as you've been taught, and burn the flesh. The bonfire upstairs is hungry.

-Ruth
```

## Location

* In the Temple in Canker. It can be found next to a wooden trunk in one of the large hallways.
Mails by Location

This article lists mails by the location where they can be found.

## Bell Stead

* Calamity's Bad Ankle
* Condolences
* Letter From Clarence Quigley
* Supper After the Spirit Hall Meeting

## Canker

* A Crumpled Letter
* A Weathered Letter
* Unopened Letter

## Galen's Crossing

* Back Off, Weeks
* Letter from Percy Weeks
* Hateful Letter

## Somnolence

* Ruth's Plea
* You Worry Too Much

## Random Mailboxes

* Bad Dreams
* Better Hunting
* Black Mountain: Quality Rifles for Quality Hunters
* Bodstock Monthly
* Boulder Creek Wiped Out
* Closer
* Coming to Visit
* Condolences
* Do not Write Me Again
* Dr. Drimble's Wonderous Witch-be-Gone
* Dr. Minerva Long's Antivenom Elixir Now Available!
* Fairweather Glue: Only the Best
* Filled with Love
* Fought Like a Demon
* For Sale: Map to Legendary City of Gold!
* Got Your Payment Ready
* I Don't Care You're a Wench
* I Know You're a Witch
* In-Home Spirit Blessing!
* I'm Safe
* Lottie
* New Gold Rush
* News from Fort Glenn
* Pigman on Parade
* Pigs is Good Drinking Buddies
* Please Come Home
* Please Just Pay It Back
* Rabid Pigs
* Sent You Some Cash
* Shotgun for Sale
* Shut that Spirits-Cursed Dog Up
* Snouts Think They're People Again
* Support Your Local Spirit Hall: Buy Shepherd's Grace
* Talking Snout!!
* To My Dear Friend
* Wine, Spirits, And Good Company For All at Cedar Flats
* Write Me Back, Asshole!
* Your Jewelry Was Handled by a Pig
Werewolves and the Sinner's Fire

**Werewolves and the Sinner's Fire** is an book found in *Weird West*.

## Transcript

```
Newly-transformed Hounds, spirits bless you, and welcome to your new life and purpose. Yours will be a mighty battle against those who would defy the spirits' will, and many will be your challenges--but we've provided this guide to protect you against some of the worst dangers you may face. First and most important: FIRE. Through faith; you have been transformed, but you are not invincible: the fires of mankind may still scorch your flesh, just as sinner's fire scorches the souls of those you fight against...
```

## Location

* Found in front of the Gavan statue, in the basement of Absolution Hall.
Sickness Caused by Heathen Practitioners of the Occult?

**Sickness Caused by Heathen Practitioners of the Occult?** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Have our loved ones and neighbors been brought low by vengeful witches? Plague victims and survivors across the countryside report Witches, Sorcerers, and Demon-Summoning Heathens out in force as the sickness spreads. When will our righteous Absolutionists purge the land of this evil?
```

## Notes

* This article only appears during The Plague event.
Contract Awarded for the Construction of a New Jailhouse Building in (Location Name)

**Contract Awarded for the Construction of a New Jailhouse Building in (Location Name)** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
For the safety and security of the town, and with prayers to rid the community of unwanted elements, construction will soon begin on a larger and more secure jailhouse in (location name). Ground is due to break next spring, once the remaining funding can be secured.
```

## Notes

* This news article can randomly appear in Western Gazettes without any specific condition.
* *(location name)* is replaced by a random town name.
What the Doctor Ordered

**What the Doctor Ordered** is a repeatable side quest in *Weird West*.

## Walkthrough

This quest is usually given by Minerva Long in Grackle or any doctors from other towns. The delivery location is usually a random farm or homestead. Note that if the Highway Robbery Random Encounter is triggered during this quest, the outlaws will demand the medicine pack instead of money.

## Outcomes

* If the protagonist successfully delivers the medical supply, they will receive $60 and some Reputation.
* One of the following news articles will also be published:
	+ Sickness Cured by Timely Delivery of Medical Supplies
	+ Plague-Ridden Invalids SAVED by Selfless Courier!
	+ An Innocent Soul Granted Peace
Arrived Safely

**Arrived Safely** is a Relayogram sent by Across Rivers to Constance Driftwood.

## Transcript

```
Your work at Fort Glenn has proved fruitful--the rest of the Dagger and Bones trappers were able to end the mutiny with the help of our Lost Fire Nation protectors.

I have arrived safely at the temple and await instruction. When this is finished, my people and I can finally return home.

Across Rivers
```

## Note

* Across Rivers sends this relay after Constance persuaded him to go to the Broken Steppe temple during the Oneirist Journey.
Relayogram from Carrier & Co. Treasure Outfit in Boulder Creek

**Relayogram from Carrier & Co. Treasure Outfit in Boulder Creek** is a Relayogram found in *Weird West*.

## Transcript

```
TO: Bitter Rock Treasure Outfit
FROM: Boulder Creek Treasure Outfit

Looks like the lead we had on the Olvidado Bracelet here at Boulder Creek is legitimate. Investigating now.

We're hearing the last bracelet was procured by the Weeks family and is in Galen's Crossing. Bought at auction. Send someone to investigate?

-Boulder Creek treasure outfit

P.S. Any of your team acting... strangely? Bloody lips?

```

## Notes

* This relay is found in the basement of Bitter Rock.
The Dangers of Wraiths, by Justinian Abernathy

**The Dangers of Wraiths, by Justinian Abernathy** is a book found in *Weird West*.

## Transcript

```
TWO are the perils of encountering a WRAITH. First, that ye life energies be drawn with force from the body, to sustain the creature's unnatural existence. Beware the DRAIN. Second, that the Wraith may summon the spectres of the dead to fight at its side. Beware the ZOMBIE. Beware! Beware!
```
The Abducted Blacksmith

**The Abducted Blacksmith** is a side quest in *Weird West*.

## Walkthrough

Speak to the blacksmith's wife who stands near the sheriff office and she will ask Jane to find her husband, who was kidnapped by the Stillwaters. Note that when Jane leaves Grackle and come back after some time, the town recovers, dead people are buried, and shops are back to business. The quest is not available after this point.

The blacksmith is being held in a cage in the middle of the camp in Greenwood Run, which is also a location in the Bounty Hunter Journey. The cage cannot be lockpicked, and requires a 'Key to Prisoner Cages' to open. The key can either be found in the cottage in the middle of the camp (where the Golden Ace of Spades is) or in the last part of the underground tunnels, next to a candle.

Note that the quest will fail if Jane enters Greenwood Run and leaves without freeing the blacksmith.

## Outcomes

* After freeing the blacksmith, go back to Grackle, talk to the wife, and she will give Jane a Copper Quill & Medley Spiritstouch. Flora Albright also sends a relay, complimenting the protagonist.
* If Jane failed to rescue the blacksmith or he ended up dying, the wife will disappear and the smithy will be ran by another blacksmith.
Bloodstained Journals

**Bloodstained Journals** consist of two journals found in *Weird West*.

Too many folk sniffin' around! Get out, get out! Leave me be! Leave me to my joys! Is that so much to ask? Spirits take them all!

Found a place. God place, good and quiet. Underground. Witches abandoned it, deputies'll never find it.

Move the whole operation, I will. Keep my trusty bloody hammer in the temple gardens between outings. No one'll find it there. No one!

(A rudimentary map drawn on a piece of paper is inserted between the pages, leading to a location marked (temple name) in a scribbled note.)
```

### Vol. 2

```
(The last entry reads:)

Vermin! Vermin! Invadin' my special place! I'll get 'em all, I will. Just like I got the rest! Gonna have to go travel' n'. Need some blood to calm me down...
```

## Location

Both Vol. 1 and Vol. 2 can only be found during the Last Request quest.

* Vol. 1 can be found on a random farm.
* Vol. 2 can be found in a garden of a random Temple of the Ancients.
Quigley's Lantern Room

```
The famous Lantern Room brothel, where any and all pleasures may be had for a price.
```

**Quigley's Lantern Room** or **Lantern Room** is an infamous brothel, located to the West of Cedar Flats. It's owned by Clarence Quigley until the owner's recent disappearance. It is now under the management of Maximo De Cueva.

## Associated Quests

* Pigman Journey
* Under New Management

## Trivia

* Some of the guards of the brothel can be heard saying: *"Shame Quigley went missing. Wonder where he's at?"*
* There are a number of dildos (called "Dong 2000") on the second floor.
* There are one-way mirrors on the second floor which allow the brother owner to view the bedrooms.

## Gallery

The front entrance.One-way mirror.One-way mirror.
The Way Greed Consumes

**The Way Greed Consumes** is a Lost Fire Nation scroll note found in *Weird West*.

## Transcript

```
(Etchings drawn from right to Left depict the stages of turning Wiindigo. First, a person is shown grabbing greedily above them. Then, a face missing Lips. Followed by a form kneeling over a body, tearing into innards. Finally, a thin wafting form hovers, their heart made of ice.)
```

## Location

* Found on a rock on the North side of Thriving Place.
* Can also be found inside the large tepee in Lost Fire Nation villages.
Note from Cleric Hatasa

**Note from Cleric Hatasa** is a written note found in *Weird West*.

## Transcript

```
Half the town is missing down in that mine, Sheriff. We cannot ignore it any longer.

Go--Gavan will protect us from the Ridgebacks. But without our husbands, our wives, our sons and daughters--we are nothing.

-Cleric Hatasa
```

## Location

* In the sheriff office in Boulder Creek.