Dark Sea

Dark Sea is a quest in Second Orc Book.

## Background

With taking the Gnolls and Harpies as their newfound allies, the Orcs have now to return to Salria, continue their conquest on Salrian territories. But there is a problem, that the Humans are blocking their way to the coast.

## Opening

The Orc fleet sank from the combined Imperial and Pirate fleets. Amari asked King Gran Gorehowl if he knew the Pirates. The latter affirmed and identified them as they are under Zora, the leader of Zora's Pirates, who terrorized Arkain coasts and islands for years. Grofzag asked why Pirates and Mercenaries are allied. Amari deduced that the Orc Islands was once the Pirates' own haven, until the Orcs driven them out. But Gran wants nothing with them, he will attack them by using Harpies and lent some of them to the Orcs, with a promise that the Orcs treat the Harpies as their equals and not pets. Gran wants the Orcs to fight them in naval battles, while he will support them with Harpies.

On the other side, Taray was looking at the coast, Zora approached him. But he never answered her questions, so she resorted to teasing him. Taray rebuffed her, as he was only studying, observing and thinking of ways to defeat the Orcs. Then, they have a round of sarcastic remarks. Then, she opened his wound, the Order of Lightning, a ruined order from Isalmur, she revealed that he wants to revive the old Order, but nobody wants to fund a ruined Order full of failures. He wants to raise a fund to rebuild the Order, no matter what.

## Quest

### Main Quest:

* Destroy the base of Zora's Pirates (Coal).
* Destroy the base of Daric's Mercenaries (Grey).

Description: Daric's Mercenaries have joined forces with Pirate Queen Zora and her fleet. Buccaneers and Mercenaries now fight side by side against the Orcs and their allies. In order to leave Gnoll Island and join forces with the rest of their army, Amari and Grofzag need to break through the blockade.

#### Cutscene:

While the battle is ongoing, One-Eye, Grella the Bonesplitter and some Dominion soldiers try to relieve Amari and tell her about the fate that befell their fathers. But they were overrun and killed. You can revive them on your position.

## The Battle

Amari and Grofzag prepared their defense and build an interception force and a fleet of ships. Then, they took out the Zora's Pirates guarding the Gold Mine near the coast and built a forward base on there. With the Dogs of War sending Harpies to attack the Humans in another coast, the duo then built a fleet of ships then starts harassing the Human coastal defenses, destroying the Docks and sinking the ships.

One-Eye and Grella the Bonesplitter arrived with their guards to tell Amari of the bad news, but was cornered and killed, along with their guards. Amari then revived the duo to join their offense. Then, with their forces securing the coast, Amari and the heroes landed and attacked the Zora's Pirates main base. Then, while being on the offensive, they eliminated the Zora's Pirates base, then focused on the Dragon Regiment base. Then, after building a forward base and a fortified defense, they pushed on towards the Dragon Regiment base. Despite casualties, they overrun and destroyed the Imperial base, then focused on the final base: the Daric's Mercenaries base. After replenishing their ranks, they pushed on and eliminated the Mercenaries and the remnant of Zora's Pirates base.

## Aftermath

They are talking about the Human leaders escaping, but they broke through the blockade. Then Amari heard the tragic detail on One-Eye and Grella. And they are worried about Sasrogarn taking over, being a weak leader he is. Then, they go their way to return to the base in Salria.

Offscreen, Taray lamented that he lost another chance to raise his order, and wondered why somebody teleported them out, then Councilor Birram offered him the funding he needed, but in one condition: That Taray will serve King Gardon Bloodclaw. The Archmage accepted.

## Note

There is also a Dragon Regiment base in the coast. Beating them will hinder the Human defenses.

## True Story

* The only player shipyard in this chapter is renamed Great Wharf, which is prioritized for building the Gorehowl, a battleship of the Gnolls. You need 15000 lumber for it as the side quest to allow building other ships as usual.
* In the epilogue, King Gran Gorehowl is more skeptical and suspicious of the alliance between Gnolls and Orcs after overhearing many of Amari's conversations, and still proceeded with it anyways, albeit with more caution.
* Leadership Boni mechanic for Amari and Grofzag is available.
* Unlike in the Second Orc Book where they weren't bothered by the Zora's Pirates, the Gnoll Island was attacked multiple times by the pirates.
* The Dragon Regiment was replaced by the Falcon Regiment.
* Okri replaced One-Eye as reinforcement Hero.