recursal/Fanatic-Fandom huggingface dataset:
Echo Pass

Echo Pass is the starting location of Torchlight II, which also serves as a kind of game tutorial. There is a Blackfist camp to the right of the starting area - however more often there are just Ratlins instead of Blackfist Bandits. The player usually reaches level 3 after clearing the pass. Echo Pass leads to the Estherian Enclave.
Bring out your dead

This secondary quest its given by the shady character, in skull hollow, You need to enter in the bone gallery and retrieve the rosamortis.

## Quest target

Route the estherian spirits, and enter the bone gallery in the temple steppes. Retrieve the rosamortis

## Quest info

**(Getting the quest)**

I got a proposition for you ... a little "l scratch my back, you scratch yours" kind of thing. See this crypt over here? It's called the bone gallery and there's a litle thing in there called the rosamortis ... which, while pretty valuable, is also guarded by the biggest undead monstrosity i've ever seen!

You'll have to convince the estherians spirits to unlock the ghost chains and give you access, then get the rosamortis away from that monster ... but i promise to make it worth your while!

**(Talking again when you have the quest)**

The rosamortis is apparently a handy little thingamajig that can save the life of someone who's been mortally wounded. Obviously, this sort of thing would be very valuable to someone whose homeland were being invaded by, for example, bear-people ... But, as much as the rosamortis is worth, it doesn't do me any good if i can't get inside the sepulcher of sorrows to retrieve it!
The vanquishers' commander told me about this thing, like i could just stroll out here and pick it up. But she didn't tell me the gate was locked with chains only a ghost can open! And, of course, while i wasted precious time trying to find another way in, the sturmbeornen showed up and cut off my way out.

**(Finishing the quest)**

You found it? Fantastic! Here, let me just pay you for your trouble, and i'll be on my way...
Widowmaker Woods

Since the dwarves vanished from the world, the ruins of their once-mighty civilization have crumbled and decayed... while generations of would-be successors and opportunistic entrepreneurs came and went. One such endeavor was an Imperial sawmill, eager to log the old forest and ship the lumber back to the Empire. But their operation was plagued with accidents and unexplained disappearances, and the loggers took to calling the forest "Widowmaker Woods."

The Empire eventually lost contact with the sawmill. Years passed, and the Empire declared the loggers all missing or dead. The latest expedition to the area investigated the remains of the sawmill, but found no sign of the missing loggers, aside from deep scratches insides some of the buildings, and an ominous howling from the woods ...
Wellspring temple

The wellspring temple its located on the temple steppes. Its the home of the guardian of the water, a inmensely powerfull creature, who control the water itself. At the end of the dungeon, you'll find the general grell, The boss of all of the sturmbeornen, trying to get the guardian of the water.

## Trivia

The great regent, eldrayn, call the wellspring temple by another name, Watchweald temple.
Spear

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Not to be confused with the Short Spear or Partisan

The Spear is a two-handed weapon with effective stabs and the longest reach in the game.

# Overview

The Spear is a long, wooden shaft with a sharp point at the end, and is the longest weapon in the game in its default mode. It is used by the Footman default mercenary. The spear can prove to be a reliable and versatile two-handed weapon, especially thanks to its long reach allowing the user to easily keep enemies at bay.

**Alt Mode:** Adjusts grip to hold the spear closer to its tip, significantly reducing its reach and reducing thrust damage slightly, but making it faster overall with higher swing damage.

## Strengths

* In its default form, it is the longest weapon in the game at 180 cm.
* Has a solid amount of damage and knockback on its thrusts.
* Overall speed and swing damage is improved considerably in its alt mode.
* Is useful against horses, as it makes them rear up upon headshots.

## Weaknesses

* Has poor swing damage, though this is somewhat remedied by its alt mode.
* Its long reach can actually be somewhat detrimental in confined fighting spaces, particularly with its swings, due to the risk of simply hitting a wall instead.

# Skins / Components

The Spear has 3 skins.
- Champion's Spear
- Sun Ray Spear
- and Sword Staff

Default skin component table

# Historical References

The spear is undoubtedly the most effective medieval weapon. It is the weapon which likely ended more lives than ANY other weapon in history. It goes under many names throughout many cultures and ages. The spear consists of a long wooden shaft and a sharp tip at it's end. This tip was initially made of simple carved wood. Later, men started attaching sharp stones to it. That stone slowly turned into steel, and that is the medieval spear we know today. Spears came in very different shapes and lengths. The Short Spear and Javelin are offsprings of the spear. Although Mordhau has a reasonable amount of spears, it doesn't include the pike. For those who are unfamiliar with the term or its meaning, the pike is essentially a longer spear. It was usually twice as long as its wielder. The game compensates for this with a spearhead skin named "pike head"

# Notes and Trivia

* The spear's swings in its normal form are one of the few attacks which have a decimal involved in their base damage numbers.
Ferret

*This article is a stub. You can help Torchlight 2 Wiki by expanding it.*

The **Ferret** is one of eight possible pets in Torchlight II.

The **ferret** was originally exclusive to the box version of the original Torchlight game, though our clever modding community soon found a way to include his sheer adooooorableness. Don't be fooled by his size, the clever ferret is as fierce as a honey badger. With goggles. Due to overwhelming popular demand, the Ferret returns for all in Torchlight II.
One-eyed willy

One-eyed willy its the boss of the dungeon Plunder cove. Its seems like a ghostly fallen guardian, with little changes, mostly, stetical. Have a sword like the fallen guardian but with the shape of a pirate saber.

## Attacks

Converting dead bodies into hungry souls, who seek you.

Doing an area of damage.

Summoning lost crewman
Truce

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Truce** is a octagonal map featuring 4 barricades in a rectangle, out which 2 are spiked barricades, forcing players to either fight in the middle or the more narrow outer parts of the map.

It's used in the Brawl-gamemodes Skirmish, Team Deathmatch and Deathmatch.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Skirmish

Description

Map Name: `SKM_Truce`

## Team Deathmatch

Description

Map Name: `TDM_Truce`

## Deathmatch

Description

Map Name: `FFA_Truce`

## Ranked Duel

Description

Map Name: `DU_Truce`

## Ranked Teamfight

Description

Map Name: `TF_Truce`
Warn the estherians

Warn the estherians is the first quest in Torchlight II. Its given by the destroyer, one of the heroes of the estherians. Its the first quest to get and release the next quest called Protect the guardian!

## Quest target

Reach the estherian enclave and speak to the grand regent.

## Quest info

**(Getting the quest)**

I think this is as far as i can go. You should carry on to the estherian enclave, but you're on your own.

Warn them that the Alchemist destroyed Torchlight, and is headed their way. He may be there already...

**(When you talk to the destroyer when you have the quest)**

The alchemist will be headed this way. And if he passes through here, we'll be waiting for him!

Someone needs to warn the estherians. Head up the pass to their enclave. Find my old friend, commander vale, and let her know what happened.

**(When you speak to the grand regent)**

I thank you for your warning, but it has arrived too late. This "Alchemist" has already come and gone, and it was all i could do to prevent him from entering the enclave. As it was, many estherians were injured, and, since the confrontation, several more have become ill. We are not sure what is causing it.

After his assault failed here, the Alchemist carried on southward, toward the Temple Steppes. Commander Vale and her vanquishers arrived a short while later, and pursued him, hoping to prevent further damage.

## Quest reward

280 of gold, 1400 of XP and three items to choose
The fallen guardian

The fallen guardian is the boss in the dungeon "The corrupted crypt" in torchlight II. Probably he was a human hero who belong to stay here protecting the scroll of amon-irek from forces of evil.

## Attacks

He have three attacks:
Swing/stab: He try to stab or cut the player with his giant bone blade

Blue explosion: He put the sword into the ground and make an explosion around him.

Espectral blades: He put the sword into the ground and summon three rows of blue, espectral blades from the ground, seeking the player.

## Trivia

The large bone sword he wield remind the golem blade, from Monster hunter
Bleak spirit

The bleak spirit its a undead, spirit enemy in Torchlight II. This enemy appears normally tied to traps and chests, so, when the player enter in his area, some bleak spirits spawn and attack the player.

## Special ability

The bleak spirit have two special abilities, he can slow down and he drain our health, being in grpus really bad and sometimes can kill the player with low health
Plunder cove

The plunder cove its the dungeon belonging to the quest given by olwin "Ghosts of plunder cove" This cove its filled with lost crewman, stormclaw, skeletal marksman, bleak spirits and its boss, the captain willy. You need to kill the captain willy to finish the quest
This dungeon normally have two champion skeletal general stabbed on a wood next to a chest, being a trap for the player.
Here are a rare/unique socketable called one eyed willy's other eye you can find just here.

## Trivia

The cove and captain willy remind of the pirate's cove and the captain crow from dragon quest VIII.
Pets

Fluffy companions await you, whose inventories are surpassed only by their loyalty. Oh, and pointy teeth. Or claws.

Pets have their own inventory, can learn spells, can be transformed temporarily or permanently into other creatures by feeding them certain fish, sell your unwanted inventory in town and will return with requested items from your shopping list. Here is a look at some of the pets in action.

* Ferret
* Chakawary
* Cat
* Bulldog
* Hawk
* Panther
* Papillon
* Wolf
Bleached recluse

The **bleached recluse** is an enemy in *Torchlight II*. This rare white spider appears in the dungeon The bone gallery. They fall from the ceiling in a string when the player active a trap. They attack biting its prey and if its a bit far, they shoot a web in a area, slowing down.

## Special ability

Spitting a inmobilizing web who slow down the player.
Ghosts of plunder cove

Ghosts of plunder cove its a secondary quest given by olwin. When you touch the fishermans lantern, a ghost boat appears and a ghost named olwin appears.

## Quest target

Have to kill the captain willy in plunder cove

## Quest info

**(When you get the quest)**

I mean you no harm; i am but a lonely soul, trapped in the afterlife. Betrayed and drowned by villainous companions, i dwell here, reliving my end, waiting in vain for my death to be avenged.

But it has been over a hundred years since i took my last breath, and nearly that many since my murderers themselves perished, in their hidden retreat in plunder cove. Seek their leader, captain willy, through this portal. Show him that justice has neither forgotten him... nor forgiven him!

**(Talking again when you have the quest)**

i was a villain, in my time. I broke into tombs and stole from the dead. But, one day, i realized how much pain i had caused those still living ... and i swore it would stop.

My comrades ... my accomplices ... felt differently. They lured me out onto the riven in this boat, knowing it would sink. They laughed as i sank beneath the waters, I assumed they would be caught, and punished, but instead they were killed while concealing their loot in plunder cove ... and so my death has gone unavenged for all these years.

**(Finishing the quest)**
It seems i have not yet earned my eternal rest. Your part in my story is done, through, and, if my gratitude means anything to you, you have it.

## Quest reward

0 of xp, 168 of gold and 3000 of fame and three items to choose
Stennbrun

The **stennbrun** its an enemy in *Torchlight II*. Its one of the couple of elite blacksmiths of the sturnbeornen with the gunnbren guarding the armor schematics for the quest "The warbeast armory". This one wield a forging hammer, enchanted with the lightning, who its making the shape of the fire sword of the gunnbren. The stennbrun have the lightning attribute.

## Special ability

Their attacks can make the lightning state.

## Trivia

They said they are elite, but in fact, they are champion enemies, so, probably, the elite will be about the art of the smithing.
Fist weapons

Fist Weapons are a class of melee weapons introduced in Torchlight II that resemble knuckle dusters, claws, and katara. Fist Weapons are traditionally used by Berserkers, although any class can use them.

Fist Weapons are light, making them very quick to attack with; however, they cannot strike more than one foe at a time, as other melee weapons can by swinging in an arc. However, Fist Weapons can bypass 50% of enemy armor as a result of their direct, penetrating strikes.
Embermage

*““Ember is dangerous to the untrained hand— and deadly in mine.”*
At the forefront of the Empire’s colonization of Vilderan are the Embermages—highly-trained spellcasters renowned for their skill, dedication, and arcane power. No Imperial army is complete without these fierce warrior-wizards in the vanguard.

It is widely accepted in the Empire that Embermages are a special breed, held in awe and respect for the rigorous training they undergo, and the prowess they display. Selected in early adolescence by the Ember Council, Embermages undergo extensive arcane conditioning and mystical studies, accompanied by hours of physical drills and combat exercises each and every day. They learn to work in tandem with Vanquishers, and crush the Empire’s foes with both subtle grace and overwhelming might, as the situation demands. By the time Embermages are assigned to active duty, they are accomplished wizards, formidable soldiers, and insightful strategists.

As the name suggests, Embermages study the magical mineral known as Ember, through which process they gain a better understanding of thaumaturgic principles. But, unlike the Empire's legion of Alchemists, Embermages do not actually draw energy from Ember itself; instead, they observe its properties, and, through meditation and experimentation, learn to recreate the effects of Ember in a wide range of magical applications. In addition to unleashing blasts of high-energy fire, ice, and electricity, an Embermage develops the means to magically interfere with the laws of time and space, moving themselves—or their enemies—across short distances in the blink of an eye.

This facility with applied magic defines the Embermage's combat role: an offensive spellcaster capable of delivering focused, precise attacks at a considerable distance, or of shifting foes violently away with short-range teleportation—usually with physically wrenching results for the targets! In battle, the Embermage wields each aspect of the Ember like a duelist wielding a blade—switching from fire to ice to lightning and back again in the span of a few heartbeats—all while disappearing from their foe's sight and reappearing in another, more advantageous position!

The Embermages’ combination of physical and magical discipline makes them superb ranged combatants: powerful, mobile, and versatile... and, most importantly, ingenious!
Engineer

*““If a problem is too big to fix... one must break it into smaller problems.”*
The workhorse of the Empire, the modern Engineer’s strength lies in his Ember-fueled, steam-driven armor—a technological marvel devised by top scientists at the Industrium (the Empire’s academy of science and technology), and crafted personally by the Engineer as his journeyman project.

So equipped, Engineers carry out any mission involving technology that the Empire requires, from building mighty Herkonian Embercraft transports to delving into ancient ruins in search of long-forgotten knowledge—sometimes as part of a team of Imperial soldiers, but more often than not as “independent” contractors. As time passed, though, the role of the Engineers evolved. Some strictly pursued research and theory, locked away in factory-labs and paid kingly sums to examine dwarven artifacts and develop new designs from them.

The Engineers find work aplenty on the continent of Vilderan, exploring dwarven ruins for more artifacts, maintaining the Empire's transports, and overseeing work in the Ember mines. But the conditions have forced the Engineers to adapt their methods and equipment. Gone are the leather aprons and tidy toolboxes—replaced by armored plates and massive, two-handed spanners that conveniently also serve as weapons. Now the Engineer is more soldier than scientist—more warrior than workman.

The Engineers' technological expertise lets them imbue their weapons and armor with the power of Ember to deliver blasts of energy through devastating melee strikes, or directly from the armor itself! Their gear might be a bit weightier to accommodate all that technology—but "a good, heavy spanner is just the right tool for stubborn bolts ... and stubborn beasts!"

That combination of brawn and tech makes the Engineer a formidable front-line combatant—a powerhouse of melee attacks and short-range energy bursts.
Team Deathmatch

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Team Deathmatch** is a game mode in Mordhau.

Team Deathmatch uses the same pool of maps as the Skirmish/Deathmatch gamemodes. The spawnpoints are also identical to the Skirmish gamemode.

Each player kill will reward the respective team with 10 points. If a player dies to fall damage, suicide or a fellow teammate, that team will lose 10 points.

The default win condition for both teams is 1000 points.
How to play guide of piratebattle.io

*This article is a stub. You can help PirateBattle.io Wiki by expanding it.*

Joining **Piratebattle.io** is easy, just go to the offcial site! If players like, they can customize the ship with a flag, icon or a color.

## Controls

**Space** - Boost. Get away from enemies rather quickly.
**LMB** - Shoot. Bombard other ships.
**Mouse** - Move it and it moves your ship.
**1,2,3,4** - press and upgrade (in case you have collected enough coins!) armor, health or speed of your ship
Protect the guardian!

Protect the guardian! its the second main quest in torchlight II. Its given by the grand regent of the enclave, eldrayn.

## Quest target

Discover the wellspring temple in the temple steppes and find commander vale

## Quest info

**(Getting the quest)**

Commander vale believes that the alchemist might attack the wellspring temple, in an attempt to reach the guardian of water... for what nefarious purpose i am afraid to speculate. There has been no word from either Vale, or the guardian.

Scout the wellspring temple, and determine if the guardian of water is in any danger.

**(Talking again when you have the quest)**

I must be on my way soon. If the alchemist is attacking guardians, he will be after the guardian, at the watchweald temple ... assuming the vanquisher failed to stop him at the wellspring.

The guardians are inmensely powerful beings. They control the elements, and thus provide for life. But they are not inviolate; a sufficiently powerful attacker could overcome them. If the alchemist was able to do so, then the threat he poses is greater than anything the world has faced since the Netherim invasion a millennium ago.
Ezrohir

Although the Zeraphi finally recognized the dangers of Ember and gave up their war over the Estherians' Ember, one faction refused to lay down arms. The Ezrohir pursued the retreating Estherians, seizing their mines. With the Estherians' Ember, the Ezrohir eventually perfected their own process for encasing souls in suits of armor.

But the process was flawed. The Ezrohir gained immortality - but the corrupted ore burns out over time, and the Ezrohir die unless they can procure more Ember. Their insatiable need for Ember led to a disastrous war with the Zeraphi, and the Ezrohir were driven out into the Mana Wastes, forced to hide in their ancient fortresses. For centuries they have waited, and plotted ... and their vengeance is finally at hand.
The warbeast armory

The warbeast armory its a secondary quest in torchlight II. Its given by one scout of the vanquishers.

## Quest target

Obtain armor schematics in the temple steppes from sturmbeorn blacksmiths

## Quest info

**(Getting the quest)**

If you're going out to the temple steppes, i could use your help. The sturmbeorn have set up a makeshift smithy there, and they have two blacksmiths making suits of armor for wild warbeasts they've captured.

Those sturmbeorn seem to be working from schematics, but they keep them under lock and key. Do you think you might be able to get in there and grab the armor schematics?

**(Talking again when you have the quest)**

The sturmbeorn have rounded up a bunch of warbeasts to use as shock troops, and now they're bolting plates of armor onto 'em. They're dangerous at the best of times, but with that armor, they're even harder to kill. That's why we need to find out how the sturmbeorn designed the armor; there has to be a weak spot somewhere.
Chichiuken

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Chichiuken** is an enemy in the game Immortal Redneck. It is a small bird-like creature with a single vertical eye in the center of its face. It has a fan-like crest attached to the back of its head, and appears to be wearing an Egypt-inspired collar.

A Chichiuken appears when summoned by a Jimkambi. Once summoned, it will wander around somewhat randomly. If it spots the player, it will fire an energy projectile at the player's location. While it is common for multiple Chichiuken to be in the same place, they seldom operate as an organized pack or horde, as they do not hunt the player and merely react to the player's presence.

The longer a Jimkambi is left alive, the more Chichiuken will be in the floor. That said, since they have the lowest possible Gold Drop rate in the game, farming them for Coins isn't practical.

The Chichiuken appears in the second and third pyramids. They do not have an elite version.
Torchlight II wiki

Welcome to the  wiki!
A community-based wiki currently containing ***389*** pages edited by ***28,964,672*** users.

* Berserker
* Embermage
* Engineer
* Outlander

* Echo Pass
* The Beast Warrens
* The Stygian Aerie Approach
* Widowmaker Woods

* Cannons
* Fist weapons
* Great weapons
 Creatures

* Chakawary
* Cat
* More...
* Witch
* Yakotaur
* More...

* Armor
Winged Greathelm

**ID** | 118

The Winged Greathelm is a Heavy (T3) Head item.

## Patterns

* Default Pattern
* Pattern 1
* Pattern 2
* Pattern 3
* Pattern 4
* Pattern 5

## Notes and Trivia

- The helmet was added in patch 18

- Uses the Reinforced Greathelm as a base

## Historical References

The Winged Greathelm is most likely directly based off the Burial helmet of Pranckh which was a crested greathelm used in tournaments by Albert von Prankh who lived in the 14th century.
PirateBattle.io Wiki/Top section

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About Piratebattle.io
PirateBattle.io is an exciting and funny shooting game, which is developed by Jetti Games (Link doesn't work). Jump in your pirate ship and rule the seven seas! Pick up gold, upgrade your battleship and bombard your enemies! Just go to **piratebattle.io**, give your ship a name and start playing!
PirateBattle.io Wiki

Ahoy, matey!
We welcome you to the Official *PirateBattle.io* Wiki
the *PirateBattle.io* compendium by the players, for the players.
We are currently maintaining 229 pages (13 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Piratebattle.io
PirateBattle.io is an exciting and funny shooting game, which is developed by Jetti Games (Link doesn't work). Jump in your pirate ship and rule the seven seas! Pick up gold, upgrade your battleship and bombard your enemies! Just go to **piratebattle.io**, give your ship a name and start playing!

Overview

How to play

Upgrades

Customization

The game

Jetti Games

The wiki

*PirateBattle.io* Links

Official game site

*PirateBattle.io* Wiki

**Help Wiki**

General Help

Getting Started

Editing pages

New pages

Moving pages

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**Joining in**

Register

Community / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
PirateBattle.io Wiki/Bottom section

*PirateBattle.io* Wiki

**Help Wiki**

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

**Joining in**

Register

Community / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
PirateBattle.io

*This article is a stub. You can help PirateBattle.io Wiki by expanding it.*

PirateBattle.io is an exciting and funny shooting game, which is developed by Jetti Games. Jump in your pirate ship and rule the seven seas! Pick up gold, upgrade your battleship and bombard your enemies! Just got to **piratebattle.io**, give your ship a name and start playing!

## Read more

How to play
Customization
Upgrades
Snitch

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Snitch** is an enemy in the game Immortal Redneck. It is a spherical creature with insect-like features, including gray mandibles and tiny legs resembling a scarab's legs. It also has 4 golden wings that it uses to hover.

The Snitch never moves from its general spawning position, instead hovering at a set altitude at all times, regardless of the player's position. It projects 10 orange lasers around itself, which reach from the Snitch itself to any target they encounter (or a wall). These lasers will only stop projecting if the Snitch is stunned or destroyed.

Attacking the Snitch until it falls does not kill it; the Snitch enters a sort of "stunned" state, where it drops to the floor, motionless, for a few seconds. The player must then shoot the stunned Snitch enough times to completely kill it before it recovers, at full health, and goes back to hovering and projecting lasers.

The Snitch appears in the second and third pyramids. It has no elite version.

**TRIVIA:** The Snitch's name may be an homage to the Harry Potter item of the same name, as both are flying spheres with golden wings.
Yhy

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Yhy** is an enemy in the game Immortal Redneck. It is a very small bipdeal creature with a head resembling a cobra. It has yellow glowing eyes, short pudgy arms and legs, and a tail. Around its neck is a shackle with a bit of broken chain. Yhy always travel in hordes.

A horde of Yhy will always seek out the player the moment they spawn. Individual Yhy have low health and typically go down in one hit, however they can rapidly overwhelm the player, especially in tight corridors with low ceilings. Similar to Frogs, they are a ground traveling horde-type enemy with no visible spawn point; if the player manages to make their way to the horde's spawning point before the entire horde has spawned, then they are vulnerable to new Yhy spawning next to or behind the player and getting a free hit.

Yhy can be found in all three of the pyramids. There is no elite variant.
2 column responsive main page

Ahoy, matey!
We welcome you to the Official *PirateBattle.io* Wiki
the *PirateBattle.io* compendium by the players, for the players.
We are currently maintaining 229 pages (13 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Piratebattle.io
PirateBattle.io is an exciting and funny shooting game, which is developed by Jetti Games (Link doesn't work). Jump in your pirate ship and rule the seven seas! Pick up gold, upgrade your battleship and bombard your enemies! Just go to **piratebattle.io**, give your ship a name and start playing!

Overview

How to play

Upgrades

Customization

The game

Jetti Games

The wiki

*PirateBattle.io* Links

Official game site

*PirateBattle.io* Wiki

**Help Wiki**

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

**Joining in**

Register

Community / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Immortal Redneck Wiki/Section 3

Videos

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Favors

The following is a list of Favors in the game Immortal Redneck. Each Favor effectively works as a playable class for the Redneck. When you first start the game, only the Redneck is available; by purchasing nodes on the Skill Tree you can unlock the other Favors.

## List of Favors

* Ammit, Devourer of the Dead: Low defenses, but can restore health via killing enemies and has powerful weapons.
* Amunet, The Hidden One: Well balanced with a Decoy ability and the ability to sprint backwards.
* Apis, God of Strength: Slow but powerful with a lot of health, heavy weapons, and an ability to temporarily turn invulnerable.
* Hathor, Goddess of Mining: Overall weak stats, but has a versatile Grappling Hook and finds more Gold.
* Neith, Goddess of Hunting: Slow, but deals increased damage over distance, has a Sniper Rifle, and has a Falcon friend to help her.
* Redneck, Lord of Mayhem: The basic class, with a well-rounded kit, he finds more ammo and can increases his fire rate temporarily.
* Sekhmet, Goddess of Healing: Offensively weak, but a defensive behemoth that gains more health the the more she explores.
* Seth, God of Storms: Offensive powerhouse with weak defenses, his weapons strike large areas for larger damage.
* Thoth, God of Knowledge: Frail defenses and weak starting weapons, but very high mobility and damaging potential.

## Overview

*Tip: If you're on desktop, you can see the full table at once by logging in and hiding the sidebar, expanding the view (in the top left) and zooming to 90%.*
Mummy

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The **Mummy** (sometimes called "Baby Mummy") is an enemy in the game Immortal Redneck. It is, as the name implies, a mummy, with cartoonish child-like proportions, specifically a big head with a small body. It has large glowing green eyes. Mummies spawn endlessly from a Sarcophagus, until the Sarcophagus is destroyed.

Once spawned, a Mummy will seek out the player immediately, using the quickest route. Their movement and attack pattern are very similar to the Yhy. It is possible for Mummies to form a horde, however if all Sarcophogi in the room are defeated quickly then this can be avoided.

Mummies can be found in all three of the pyramids. There is an elite version, the Teen Mummy, which only appears during the Pharaoh boss fight.
Sarcophagus

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The **Sarcophagus** is an enemy in the game Immortal Redneck. It looks like the traditional Egyptian stone coffin of its namesake, with a featureless simple "face", and a closet-like double door covering most of its front.

The Sarcophagus does not have an attack of its own, and cannot harm the player. It patrols somewhat aimlessly, moving at a slow pace by hopping, and releasing a Mummy at regular intervals. It will continue to do this until destroyed.

The Sarcophagus appears in all three of the pyramids. There is no elite version, however the Jimkambi serves a similar purpose to the Sarcophagus in the 2nd and 3rd pyramids.
Maaty (Boss)

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## Basic Info

**Maaty** is a boss that appears in the game Immortal Redneck. His room is automatically added to the Third Floor of the second pyramid, and replaces the Stairs room. Players can only reach the Fourth Floor by defeating him.

Maaty is a humanoid creature with most of its features concealed under a white robe and head covering. His only exposed flesh is two hands with dark red flesh and claw-like fingernails. He has gears sticking out of his forehead and the back of his neck, and wears a gear-shaped pendant near his neck. Although he floats, his main mode of transportation is teleporting.

## Phases

### Phase One

Maaty's arena has five small gear-shaped platforms high above the ground, situated in the corners of the five-sided room. In the center of the floor is a metal grate. Once combat begins, Maaty will teleport to one of these platforms and begin his attack. During his attack, he will periodically teleport to another random platform. He alternates randomly between these three attacks:

* **Fiery Spiral:** Maaty unleashes a rapid-fire string of fireballs in a corkscrew pattern. If the player moves, Maaty will adjust his aim accordingly until he's fired all of his fireballs.
* **Swift Bolts:** Maaty fires off some larger, faster moving fireballs. The rate of fire on these fireballs is slower, but the fireballs themselves move more quickly. These can be shot down and will sometimes drop small ammo boxes if shot.
* **Light Shear:** Matty unleashes a fast-moving wave of light that radiates from his position outward. Unlike the fireballs, if the player is in the line of fire then they cannot sidestep the attack, however if the player reacts quickly enough they may be able to run underneath the incoming wave, or simply jump over it.

### Phase Two

Phase Two begins when Maaty's health drops below 50%. Maaty's attacks remain the same, however there are a few changes to the arena:

* The gear platforms begin moving counter-clockwise around the arena, making Maaty's position more difficult to mark and hit.
* The arena floor now has lasers going across, about ankle height, in the shape of a star. These lasers must be jumped to avoid taking damage.
* The grate in the center of the floor will now act like a spike trap, deploying poison spikes about a half second after a player touches it.

The player is therefore required to keep an eye on the arena floor while also keeping track of Maaty's constantly changing position and attacks.

## Victory

The first time the player defeats Maaty, they will gain the achievement Maaty, as well as the ability to purchase and use the Maaty Medallion (an equip item that grants the player instant passage to the Fourth Floor of the second pyramid on later runs). Maaty also drops Coins, a large Ammo chest, Steak, a Scroll, and a random weapon every time he's defeated, and the player is free to proceed to the Fourth Floor.
Warrior

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The **Warrior** is an enemy in the game Immortal Redneck. It is a pear-shaped mummy wearing pauldron armor on its left shoulder. A single glowing eye can be seen through its head wrappings. It weilds a large man-sized club, and can only attack the player at melee range.

The Warrior patrols until it spots the player, at which point it tries to find the most efficient path to get to the player so it can attack. Warriors that travel in packs can be difficult to navigate around, particularly in tight passages with low ceilings.

The Warrior can be found in all three of the pyramids. It does not have an elite variant.
Skull hollow

Its a cementery in the temple steppes. Filled with the numerous undead around it, like felwalkers, zombies, skeletons and the dungeon "The bone gallery" inside, who belongs to the quest "Bring out your dead". This quest its given by the shady character. The door of the dungeon its locked by ghost chains, so you need to find the spirits in the skull holoow to unlock this door, normally in standing stones or stone doors, and with the spirit, it come a little pack of enemies.
Gen Nest

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The **Gen Nest** is an item in the game Immortal Redneck. It resembles a pile of stone and scrap, possibly the remains of a destroyed tent. It emits a glowing green effect.

The Gen Nest is not very dangerous on its own. It can do contact damage to the player if the player accidentally runs across it, however its main purpose is to break apart and release a horde of Gen if the player shoots it or comes in contact with it. Given its low health and defense, it can be broken by any weapon.

If the player has collected the Nitro Enemies scroll then shooting the Gen Nest will also blow up the spawning Gen instantly.

The Gen Nest appears in all three of the pyramids. There is no elite version.
Bulgur

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The **Bulgur** is an enemy in the game Immortal Redneck. It is an elite version of the Degnah.

Bulgur appears to be a purple-skinned humanoid creature wearing a white mask and a loincloth. Its mask has two tusks coming out of it, and a single red eye can be seen in the center, adorned with a glowing blue trim. It carries a variation of the Degnah's shoulder-mounted energy weapon, similar in design but with a cross-shaped projector instead of the Degnah's single-slit projector.

The Bulgur patrols an area around its spawning point and rarely tries to hunt the player. When it spots the player, it fires a cross-shaped cluster of five blue energy bolts towards the player's position. Each shot takes a moment to charge, however a Bulgur's rate of fire seems to be faster than that of other shooting enemies such as the Archer and Xylak. They can be especially dangerous in high places, where their weapon's spread can make a larger area dangerous to navigate.

The Bulgur appears in the second and third pyramids.
Teen Mummy

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The **Teen Mummy** is an enemy in the game Immortal Redneck. It is an elite version of the Mummy that is spawned by the Sarcophagus, and looks almost exactly like a regular Mummy, with the exception of glowing red eyes instead of green. The Teen Mummy only appears during the Pharaoh boss fight.

Like the Mummy, the Teen Mummy will constantly seek out the player's position and move towards it using the shortest path possible. The main challenge when dealing with a Teen Mummy is that the Pharaoh boss battle requires the player to look up and away from the ground for attack opportunities, making the Teen Mummy's short stature more difficult to track.

The Teen Mummy only appears in the first pyramid, and exclusively in Pharaoh's room.
Alchafar

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The **Alchafar** is an enemy in the game Immortal Redneck. It is a small floating creature of unknown shape, its features partially concealed beneath a triangular poncho-like garment and a tall hat similar in design to an Egyptian *modius*. What can be seen is a single eye and two thin arms with unnaturally long claw-like fingers.

When an Alchafar spots the player, it will charge up a fast-moving projectile attack that is difficult to avoid. The first hit a player lands on a single Alchafar will cause it to teleport to another place in the same room. There is a visible "smoke trail" that goes in the direction the Alchafar teleported, which takes a lot of the guesswork out of figuring out where it went. Subsequent hits to the same Alchafar will not cause it to teleport again.

The Alchafar can be found in all three of the pyramids. While there is no direct "elite" variant, it can be considered a lesser version of Red Wizard and Krull.

**TRIVIA:** In the 1.1.1 Patch Notes for Immortal Redneck, this creature's name is spelled/stylized as "AlChafar", with a capital C. It is currently unknown if this is intended to be a single word or two words.
Immortal Redneck Wiki/Section 1

Welcome to the Official Immortal Redneck WikiWelcome to the Official Immortal Redneck Wiki
The Immortal Redneck reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 656 pages (118 articles).

Immortal Redneck
**Immortal Redneck** is a game developed by Crema. It was released on April 25, 2017.

Immortal Redneck is a FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits.

The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?!

The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on!emy and inadequate worship; creatures that had deepened their profound faith, developing an unstoppable bloodthirst you now have to contend with....[Read more...]
Crash Course Night

**Crash Course Night** is a map in Plants vs. Zombies: Garden Warfare.

## Appearances

Crash Course Night appears in Garden Ops and Team Vanquish

Zombies have crash-landed onto the prestigious Bogey Hills Golf Course. Equal parts idyllic greens and flaming Zomboss wreck, Crash Course provides new opportunities for players to work on their swing, improve their putting skills, and take down the Zombie horde.
Spinner

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The **Spinner** is an enemy in the game Immortal Redneck. It is a stocky humanoid creature with tan skin, wearing a round smooth mask with glowing yellow eyes, a fabric wrap around its waist, and metallic silver wristbands. There are four wavy plates growing out of its back, possibly made of stone or bone. It carries a large sledgehammer into combat.

The Spinner always knows where the player is and will hunt the player when possible, using the most direct route. They move by spinning on one leg like a tornado, using their sledgehammer as a counterweight. You can always tell if Spinners are in a room as soon as you enter it, since their trademark "whooshing" sound persists until all Spinners in the room are dead.

While not strictly speaking a horde or pack creature, it is common for nearby Spinners to end up in a cluster as they attack the player. Their wider attack pattern, decent speed, heightened defense, and general size make a cluster of Spinners a formidable obstacle, especially in areas with narrow corridors and/or low ceilings.

The Spinner appears in the second and third pyramids.
Torchlight II

The award-winning action RPG is back, bigger and better than ever! **Torchlight II** takes you once more into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

The players demanded it, and Torchlight II delivers: cooperative multiplayer mode! Play with friends old and new, using our free matchmaking service. Gather a party and explore vast outdoor areas, menacing ruins, ominous caverns, and mysterious random dungeons—all teeming with a huge variety of all new monsters and villains, powerful magical loot, and quests to complete. Together you'll journey through vastly differing locales, enjoying all new weather features, time-of-day events, and a rich, detailed storyline!

## Features

* **Multiplayer**: Play co-op with your friends via LAN or over the Internet for free. No subscriptions, no item sales. Our new matchmaking service lets you find friends, start new games, and join existing games. And, as always, you can play single-player offline as well.

* **Customizable Characters**: Players will create and customize a character from one of four brand new classes. Each class can be played as either male or female, with customized cosmetic features and looks to make each individual character stand out. All new skills and loot give loads of opportunity for unique character builds.

* **Moddability**: TorchED, the Torchlight II editor, will give players the ability to create their own mods, adding even more content to the world. Have your friends download the same mod and play together.

* **New User Interface**: Torchlight II boasts a new and improved user interface, designed to be easier than ever for new players to pick up and play. This intuitive interface ensures you can focus on playing the game the way you want to.

* **Open World**: We're not only in the town of Torchlight anymore! Explore vast overland areas and multiple hub towns, fight through rain, snow, day and night. Our level randomization ensures new layouts, paths, loot, and monsters every time you play.

* **New Game Plus**: In New Game Plus, the game's not over until you say it is. Once you've beaten Torchlight II's primary campaign, you can start again with the same character for a significantly greater challenge. You'll keep all of the skills, gold, and gear you worked so hard for!

* **Pets & Fishing**: These popular features make their return in Torchlight II in improved form. More choices, better effects, and your pet will still make the run to town to sell your loot so you don’t have to.