Scout

**The Scout** was one of the seven Survivor Classes. It was one of the three default starting classes given to the player upon joining. The Scout's abilities were fairly broad, having a priority on information gathering and remaining active in gameplay.

## Overview

The Scout was a well-rounded Survivor class, with a focus on objectives, knowledge of the Killer's position, and general survival. Their perks described them as alert and efficient, with the key ability to remain calm while under pressure.

## Perks

 Calm and Collected |  | *When death comes knocking, your ability to stay calm becomes an advantage.* | While you are trapped, your rescue timer is increased by **20/30/40** seconds.

## Tips (redundant)

#### General Tips for Playing as the Scout

* In general, the Scout has weak perks, especially compared to other classes. If used as a set, these perks are weak. However, they are much, much stronger when used with perks in other builds.

#### Tips for Task Completer

* The speed boost from Task Completer stacks with Marathon Runner and Criminal Instinct.
* Task Completer, One Man Job and Unionized from the Handyman class can be used together to complete objectives quickly.
* Task Completer can be used to complete the Repair Fuse Boxes objective at a faster rate, whether by delivering fuses one by one to fuse boxes, or *holding* onto a fuse for the speed boost to quickly reach and open locked chests.
	+ The speed boost granted for carrying fuses can also be used to distract or avoid the Killer during this phase, enabling other Survivors to work on the objective while you keep the Killer busy.
* Task Completer activates when holding either Fuses or Gas. In the latter case, it only really makes up for the speed decrease it afflicts the player with.
	+ It may be useful to deliver three Gas Cans to Gas Tanks before starting to pour. This must be done very decisively. If the Killer guards this Tank, they will simultaneously be guarding a lot of Gas Cans and massively impede progress.

* Some may consider that Task Completer, judged solely as an objective perk, has less utility than alternative objective-completion perks, as it affects only one of the three phases (the Fusebox phase).

#### Tips for Map Awareness

* The Map Awareness perk has a broad range of utility. It can be used:
	+ Know the general location of the Killer when they break a barricade/door.
	+ Locate Survivors in danger.
	+ Avoid the Killer's attention outright.

* However, it is important to note that Quick to Repair has these effects and more. As such, more players prefer to use it over Map Awareness.

#### Tips for Calm and Collected

* Calm and Collected is a relatively situational perk that plans for failure. It certainly has use cases, but some may find it more rewarding to equip other perks that will help the Survivor avoid being trapped in the first place.

## Changes

### 9/28/2021 - PTB Balancing Update

#### **Buffs:**

* **Calm and Collected** - Trap Duration increased to **20/30/40s**, from 5/15/25s.

####  **Nerfs:**

* **Task Completer** - Crate Unlocking buff decreased to **30/40/50%**, from 25/50/75%.
* **Task Completer** - Speed buff when carrying items adjusted to **5/6/7%**, from 3/6/9%.

#### **Bug Fixes/Other:**

* No bug fixes for the Scout class at this time.