recursal/Fanatic-Fandom huggingface dataset:
Barrier Creation

## Summary

The power to **create a barrier preventing passage**

## Capabilities

The user can isolate a specific area of space preventing outside objects traveling in and out of it. Those trying to enter locked off space may end up skipping the walled off space and going past it or simply being blocked from going beyond it.

## Limitation

* Users of Spatial Immunity can pass through the barrier.
* Omnipotent beings can still be able to pass through the barrier.
* May not be able to undo the barrier.
* Weak against Spatial Bypassing.
* Users of Spatial Displacement are immune.
Instilled Knowledge

## Summary

The power to **have knowledge instilled into the mind by various means, rather than acquiring it through studying or experience**

## Capabilities

The user can instill and infuse vast amounts of knowledge into their mind by various means (supernatural, technological, etc.), rather than acquiring it through normal means such as study, experience, etc. The knowledge can be of any and all kinds, natural, supernatural, the known, the unknown, etc. One with this ability may have instilled knowledge in a specific field of study (like math, literature or a branch of science) or all subjects. The user may even have knowledge about the past, present or future, about alternate realities, the minds of others and knowledge beyond normal comprehension.
Enel

## Introduction

Enel born in Birka, showed no love for it evident by him destroying Birka once he attained Goro Goro no mi and became a lightning man he left the ruins of his home and journeyed to Skypeia overthrew it's ruler at the time Gan Fall and claim the "Vearth" as his own. Along with this, he forced the enforcers who worked under Gan Fall to build him a massive, flying ship called the "Maxim". Enel, after studying history within the Upper Yard, came to believe that the moon was the legendary land that he sought; an endless land of the sacred dirt, also known as "Fairy Vearth". This was the reason that he designed the Ark Maxim. Taking the title God too literally he did whatever he pleased with no one to challenge him and his Mantra (Skypiea's version of Observation Haki), Enel was invincible, That is until Monkey D. Luffy comes to Skypiea. Luffy being a rubber man was a natural counter to Enel's lightning. Defeated Enel would go on to wander the skys until he reached the "Fairy Vearth"

## Character Details

Enel is a pale-skinned man with a well-toned yet somewhat wiry build, standing very tall at 266cm (8'9"). He has a slim face, usually seen with a relaxed, half-lidded expression accentuated by a calm, confident smile. He has blond hair. Wielder of Goro Goro no mi. he is a lightning man with the ability to dish out charges up to 200,000,000 volts. He spread his electricity throughout Skypiea to keep eye or in this case an ear on everyone. He has high intellegence and is shown to have rather good manipulative skills, utilizing Skypiean-Shandia tension from the previous 400 years of bloodshed. He has a vast knowledge of mechanics and technology. He personally designed his flying ark, Maxim, and knows its workings inside and out. If any damage is done to the inside, he is able to repair it. He was even able to design a storm cloud production system, an electrical power system, and a Jet Dial fail-safe for the ark, in the event that the main engines were damaged. Enel can also use his Devil fruit for transportation, he can move at the speed of lightning and travel through conductive materials.

## Powers and Stats

**Tier: Easily 7-B** (while not in his strongest form)

**Name:** **Enel** also translated to **Eneru**

**Series:** One Piece

**Age:** 37 in his debut, 39 post timeskip.

**Classification:** Human, Birkan, Logia Devil Fruit User, “God” of Skypiea

**Powers and abilities:**

**Attack Potency: City Level (vaporises tree on Vearth)**

**Speed: Massively Hypersonic** (scales to luffy). **Speed of lightning in logia form**

**Intelligence:Genius Intelligence** (has incredible knowledge and is able to deduce information from Ancient poneglyphs without being able to read them, designed and made ark maxim himself)

**Weaknesses: Rubber as he is still lightning, Haki** (logia users susceptible to haki infused attacks), **Kairoseki**

**Notable Techniques/Attacks:**

* **El Thor**

* **30.000.000 volts Kiten (Lightning Beast)**

* **60,000,000 Volt Julungul (Lightning Dragon)**

* **Gloam Paddling (Thunder Metallurgy)**

* **200,000,000 Volt Amaru (Thunder God):** Is supposedly his strongest form.
Statistics Reduction

## Summary

The functional inverse of Statistics Amplification, **Statistics Reduction** reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.

The effects of these abilities are usually temporary and may be reapplied or even stacked in rapid succession to prolong and increase the ability's effectiveness. Statistics Reduction is most frequently in video game series.

The effects of Statistics Reduction are entirely restricted to reducing the raw stats of one's opponent. The ability to eliminate the special powers of one's opponent should be listed under Power Nullification. Adding additional inhibiting effects, such as poison or paralysis, should be listed under Status Effect Inducement.
Teleportation

## Summary

The ability to **move instantaneously from one location to another without physically occupying the space in between**.

It can often be a form of spatial manipulation or quantum manipulation or magic. In some cases, it allows you to move not only in space but in time, between dimensions, parallel worlds and metaphysical planes. It also includes all sorts of pseudo-teleportation.

## Possible Uses

* Teleporting an enemy far away (a black hole, another dimension, a parallel world, in the past, etc.) or teleporting an enemy to his own attack.
* Teleporting enemy attacks (either far away or back to the enemy).
* Ignoring external factors (due to the timely teleportation to another place / time / dimension).
* Teleporting body parts of an enemy or teleporting any foreign objects into an enemy's body.
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Clairvoyance

## Summary

The power to **acquire information using sight outside the normal range of detection**.

## Capabilities

Users can acquire information using sight outside the normal range of detection about an object, person, location, or physical event. Usually, they can also do so without the aid of their vision, allowing them to act when they are unable to use their eyes.

Users would be able to detect beings/entities normally completely undetectable, like spiritual and psychic beings. Additionally, they can perceive sights and visual sensations from other dimensions and from past events, future events, or locations that are currently outside the range of normal human senses or vision. This also means that they can receive optical/visual sensations (i.e. itchy eyes, crying/watery eyes, rolling eyes, sharper vision, rapid blinking, blurry vision, blindness) from things outside the normal range of perception.

In short, clairvoyance is extrasensory perception based ability on a user's/being's vision and/or eyes.

## Limitations

* Users of Precognitive Immunity and Tracking Evasion will not be detected
* Users of Observation Detection will be aware if they are on sight.
* Users usually are required to concentrate to have to imagine their targets as opposed to actual images.
* May happen unexpectedly.
* Range may be restricted to only be able to see people or places they've seen before.
Organic Manipulation

## Summary

**Organic Manipulation** is the ability to generate, shape and manipulate organic matter, that is the matter that possesses carbon in its chemical structure, also present in all life. Superset of Biological Manipulation, but without being limited to control the properties of living beings, if not of any matter that is composed of carbon, including: oil, ink, sugar, alcohol, food (organic), natural poisons, wax, and more.

## Limitations

* This power has extreme potential for misuse.
* Useless on inorganic substances.
* User may be unable to create organic matter, being limited to manipulating already existing sources.
* Cannot work on Absolute Immortality and Absolute Regeneration.
* May need extensive training to learn how to use the true potential of this power.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

Generally speaking, we judge the potency of Soul Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Soul Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Soul Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate souls in other contexts.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess soul are usually considered to be immune to most applications of Soul Manipulation.
Future Sight

## Capabilities

Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.

Some visions may be set in stone whether or not you see them, others may happen only if the players select a certain course of action. This depends mainly on whether or not users are viewing *Destiny* or *Probability*.

## Limitations

* Precognitive Immunity makes the user unseen in any and/or various predictions.
* Can cause great strain to the user's mind.
* Can't see what has already happened, unless the user has Retrocognition or Chrono Vision.
* Unless they can read a person's thought/emotions, the user can misunderstand someone's true intentions.
* May require being in a trance, asleep or unconscious to see the future.
	+ On occasion other forces can mess with a user's psychic power (via arguing) causing the user to experience a frozen vision or vision freeze.
* Foretelling may be an involuntary action happening unexpectedly.
* May only be able to see destiny, being unable to change events.
* May only be able to see probability, meaning the future they see may not come to pass or be different in some respects.
* Visions may be more similar to dreams, difficult to remember, or decipher.
* May be behave like a reverse memory, wherein the nearest futures or most important future events are the most vivid.
* May be limited by how far into the future they can see.
* May be uncontrollable and unpredictable.
* May only be able to see a certain aspect of the future.
Blood Manipulation

## Summary

**The manipulation of the blood** - the ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Types

* **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.
* **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.
* **The manipulation of the blood as an information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.
* **Blood Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Precognition

**Precognition** is the ability to see the future. The specifics of the ability, and whether or not they can act on the information they see to change the future, differs depending on the user and verse. The ability may only be useful for the short term; or it may be best for the long term. Precognition can allow characters to react to attacks faster than they'd normally be able to react to. The information it provides may be complex and intricate, or simple and limited, if not inaccurate, while other forms of precognition may be much more accurate.

Precognition may be based on any number of factors; it may be based on reading the minute body movements of an opponent, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among any other number of abilities. Given this wide variety of methods, any given user's form of Precognition and its limitations should be described on their page.
Absorption

## Summary

The power to **absorb anything and utilize it in some way**.

## Capabilities

The user can absorb literally anything/everything, including matter/energy, power, concepts, etc.. They remove it from the source into their body and use it in various ways to gain some form of advantage: by enhancing themselves, gaining the drained power or concept, using it as a power source etc., either temporarily or permanently.

## Limitations

* Absorption Immunity/Absorption Negation
* Anti Storage users are immune to this power.
* May be limited to how much one can absorb.
* May be limited to what one can absorb (such as organic over technological).
* May have limited range, including touch only.
* May not be protected from the damage caused by the absorbed substance/energy.
* User can be overpowered by Omni-Absorption.
Attack Reflection

## Summary

**Attack Reflection** is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.

This is not to be confused with one using another's powers against them, as that is simple trickery rather than an ability tailored to reflect incoming attacks.

## Examples of Users

* Accelerator (To Aru Majutsu No Index)

* Mystogan (Fairy Tail)

* Lee Soo-Jin (The God of High School)

* Meliodas (Nanatsu no Taizai)

* Sailor Venus (Sailor Moon)

* Palutena and Pit (Kid Icarus)

* Wobbuffet (Pokemon)
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Madness Manipulation

## Summary

**Madness Manipulation** is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Manipulation, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**1: Biology:** *Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.*

* **Examples:** The Scarecrow (DC Comics; achieved through the "Trauma Toxin")
* **Limitations:** Sufficient Resistance to Biological Manipulation can render this approach useless. Characters with robotic, elemental or Incorporeality forms are naturally immune to this due to lacking conventional biology.

**2: Mind Manipulation:** *Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.*

* **Examples:** Carnage (Marvel Comics), Randall Flagg (The Dark Tower)
* **Limitations:** Sufficient Resistance to Mind Manipulation renders this approach useless, as does anything else that would interfere with the user's ability to affect the victim's mind.

**3: Cognition:** *Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.*

* **Examples:** Numerous entities found within Bloodborne, Voids such as Merkava from Under Night In-Birth, The Dark Tower and the Cthulhu Mythos
* **Limitations:** Those who are capable of perceiving, understanding and/or experiencing that which is naturally extreme or incomprehensible should be able to ignore this. Likewise, unless there is evidence to suggest differently, beings whose physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being.

## Limitations

* May be hard to control.
* User may not be immune to negative effects.
* May be constantly active.
* Weak against Lucidity Manipulation.
Martial Arts

## Summary

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement.** Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well).

## Possible Uses

* Obtaining superhuman physical characteristics (on a temporary or even permanent basis, or to imitate such characteristics via ki manipulation)
* Repel attacks of an enemy back at them, or use their energy to strengthen oneself.
* Neutralize the opponent's attack or partially reduce its power.
* Control your body in a variety of ways.
* Attack vulnerable points of the enemy (hurting, paralyzing or even killing by a touch); Can be labelled as acupuncture, with strikes aimed at bones, joints and internal organs
* Attack with internal energy; Can lead to increased strike impact because of ki, and also generating powerful energy attacks.
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle** (Formerly called "Reactive Power Level"): This is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, battle-oriented Accelerated Development does not grant any new abilities, it strictly improves existing ones.
* **Leveling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Statistics**: The user's strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The user's intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Daunting Physical Characteristics

## Introduction

The Levels of **Strength, Speed, or Durability** That significantly exceed that of "Dominant Status." Examples would be people who are cabale of destroying a **Large Planet,** and being able to dodge light speed attacks from a more distant position without moving much respectively and without aiding abilities.

## Requirements

* **Speed**: Faster than **14989621.4 m/s** (Moving at **Sub-Relativistic+** speeds and outpacing light from a gapped distance.)
* **Attack Potency**: At least **Large Planetary** or (Capable of destroying a Planet such as **Saturn** or **Jupiter**.)
* **Durability**: At least **Dwarf Star Level** (able to withstand attacks ranging in the magnitude of destruction in the smallest of stars.)

### Note

* To be able to qualify for this Ability category the character **MUST** have at least **TWO** of the three Requirements met.

## Also Visit

* Dominant Physical Characteristics (The previous in the physical characteristics group)
* Celestial Physical Characteristics (The next in the physical characteristics group.)
Attack Reversal

## Summary

The power to **turn an attack back on the attacker**.

## Capabilities

The user can reverse any attack (from long range attacks to melee) launched at them back at their opponent. Sometimes the attack reversed can become stronger, faster, or both.

Methods include deflecting the attack upon contact with the mirror-based surface, bending the attack with force, or absorbing the attack and firing it in the opposite direction.

## Limitations

* May be limited to a certain type of attack.
* May be limited to the number of attacks reversed.
* Cannot reverse an Absolute Attack.
* May not affect a user of Self-Power Immunity.
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.

## Limitations

* May be limited to certain materials, usually metals.
* May only be able to make things rust by touch.
* May make everything that the user touches rust, preventing them from wearing armor and wielding weapons.
* Some metals, such as gold, are resistant to corrosion.
Afterimage Creation

The power to **create afterimages**. Sub-power of Illusion Manipulation. Variation of Enhanced Speed and Supernatural Speed.

## Introduction

An **afterimage** is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images. At best, the only speed such feats can qualify for in themselves is in the Subsonic range - some people may claim that afterimages mean a character is moving faster than light, but that is both faulty reasoning and an outlier for many characters regardless.

After image usage has plenty of uses in anime and manga as we can commonly see that the usage of after images can lead to overwhelming visual perceptions of the individual which leads to unexpected attacks.
Fear Manipulation

## Summary

**Fear Manipulation**, otherwise known as **Fear Inducement** is the ability in which to inflict a level of "fear" on the target using supernatural means. Depending on the severity of the fear, the user can use this to manipulate the target, incapacitate them or simply drive them insane.

It should be noted simply terrorizing the opponent either by authority, strength or demeanor only would qualify as Social Influencing, as Fear Manipulation would allow the user to inflict fear regardless of these factors.

## Possible Uses

Fear Manipulation can inflict Fear on the target, which can incapacitate them by making them to scared to fight back, or even force them to see their greatest fears "come to life" in an illusion. Additionally, the ability can also be used to manipulate targets, by manipulating their perception, making them see their allies as monsters. Moreover, the ability can also be used to force a target to cause great harm to themselves, by making them to scared to live, or even scarring them to death.

Across fiction, some of the more notable methods of using Fear Manipulation include:

* **Fear Inducement:** The most simple form of Fear Manipulation. This is simply the ability to make the target feel frightened in some form or another. The severity of this can range from frightening them to causing them to deathly insanity.
* **Nightmare Manipulation:** An application of Dream Manipulation, Nightmare Manipulation is the ability to inflict nightmares on enemies, even being able to manipulate them to make it tailored made for the target.
* **Hallucination Causation:** An application of Perception Manipulation, Hallucination Causation is the ability to force those to witness hallucinations, which has its own set of possible applications. The key difference between this and Illusion Creation is that illusions can be seen by many, while hallucinations can only be seen by a single individual.

## Types

On the basis of their nature, Fear Manipulation is divided into the following subtypes:

* **Biochemical:** Characters possessing this type of fear manipulation use either biological, chemical or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation, adequate equipment or Inorganic Physiology

* **Neurological:** Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation

* **Mystical:** Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage.
Cosmic Awareness

## Summary

The ability to **observe phenomena and be aware of events on a cosmic scale.**

## **Capabilities**

User is aware of anything that on a cosmic scale including planets being destroyed, threats, and/or anything that would affect them in any way. Depending on the scale of the user's power, how much of the cosmos can be perceived will change, for example, planetary perception, galaxy perception, whole cosmos perception, etc.

## **Limitations**

* Does not grant user Enhanced Intelligence, only awareness.
* Does not grant user awareness of anything that doesn't affect them.
* If power comes later in life, it may drive the user insane.
Tier Applicability

## What's the function of this page?

Our tiering system here at TLBW is fairly similar to the already established power scaling standards with our own twists on energy and a few other things. This page here is to talk about certain factors that would get a character into another tier. Within the tiering system there comes a level of interpretive threshold which can vary wiki by wiki and person by person. The level of strictness will change based off who you are talking to and which wiki you are using for reference. Here we want to make sure that characters scaling and their placement within tiers are 100% justified and complimented rather than contradicted by the narrative (Within the best of reasonable behavior). We want to ensure that scaling does not get inflate due to various things that happen in fictional mediums, Which leads us to our first topic.

## Prerequisite Scaling

The idea behind "Prerequisite Scaling" is the main function of being in or logically scalable to a tier that is previous to the one that is in question. In areas of fiction a person can get granted random moments of scaling that is uncharacteristic for their overall power leveling. If a character were to show bounds of 3 dimensional scaling then get a quantifiable amp in which they were granted 12D scaling this would show a lapse in logical consistency. The same logic applies within speed tiers, If a character shows Massively Hypersonic feats consistently then gets an infinite speed feat that wouldn't give them applicability to that tier.

Furthermore, This also applies to things that are consistent but yet still constantly lapse logical consistency. An example is an ability or a specific qualification in a character getting a set directive of scaling. If a character is shown to be Infinite speed by a specific wording or something of similar nature but consistently doesn't show such measurements of speed. More simply put if a character can move back in time with whats assumed to be speed but cannot move at massively faster than light speeds then that character has a different speed threshold.

A characters applicability for a tier is dependent on the fact that they can logically be shown to reach all the tiers below as well as the one in question as stated before. A character cannot be immeasurable speed and Massively Hypersonic at the same time exclusively. An example of ways that these tiers can be traversed without direct feats would be with significant proof of a massive amplification of a characters powers and abilities. In the case of Luffy a character that has many different forms, If in the case of one piece we say that he is Supersonic+ at PTS (Pre Time Skip) and we know that now hes able to combat beings such as Kaido that's a significant jump to say that he would be **AT LEAST** Hypersonic and likely FAR FAR higher.
Bone Manipulation

## Summary

**Bone Manipulation** is the ability to manipulate one's own bones or that of others. Users have complete control over the bones of oneself and others, including growing, shaping, manipulating density/weight, using as projectiles/weapons, etc. They can also manipulate bare skeletons or separate bones.

## Types

* Bone Control
* Controlled Bone Growth
* Dead Bone Pulse/Shikotsumyaku
* Osteokinesis

## Limitations

* May be limited to manipulating the bones of others or only themselves.
* Skin may be torn open in order for bones to emerge, and user may be against over-usage.
* Causing bones to exude from the body or break can be still painful.
Ascended Physical Characteristics

## Introduction

The Levels of Strength, Speed, or Durability That significantly exceed that of "Demi-God Status." Examples include characters that are so powerful they are capable of significantly changing/altering 100's of space-time continuum like structures, and can move at speeds so unfathomable they can reach ends of universes with ease.

## Requirements

* **Speed**: Faster than **299800000000 m/s** and included **Infinite Speed** (Characters that are classified as **MFTL+**, this includes traveling across universes or multiple galaxies with extreme ease, up to **Infinite speed**)
* **Attack Potency**: at least **Low** **Multiverse Level** (showings equal to being able to significantly effect or change the magnitudes of 2 or more space-time continuums.)
* **Durability**: **Low Multiverse Level** (showings equal to being able to withstand the effects that can significantly effect or change the magnitudes of 2 or more space-time continuums. Or similar Durability feats)

### Note

* To be able to qualify for this Ability category the character **MUST** have at least **TWO** of the three Requirements met.
* for any further questions on what these tiers are please visit the Tiering System page.

## Also Visit

* Demi-God Physical Characteristics : (The previous in the Physical Characteristics group.)
* Transcendent Physical Characteristics : (The next in the Physical Characteristics group.)
Dominant Physical Characteristics

## Introduction

The Levels of **Strength, Speed, or Durability** That significantly exceed that of "Superhuman". Examples would include People that are capable of leveling entire continents, and are compared to things such as lightning in speed and movement capabilities. Must be completed at no expense or destruction to the user and completed in a "Consistent" fashion without significant drawback.

## Requirements

* **Speed**: Faster than **123,280.3 m/s** or (capable of moving at Lightning Speed)
* **Attack Potency**: At Least **Continent Level** (capable of leveling entire continents or releasing similar energy)
* **Durability**: At least **Multi-Continent** (able to take **surface wiping attacks** and survive without much strain)

### Note:

* To be able to qualify for this Ability category the character **MUST** have at least **TWO** of the three Requirements met.

## Also Visit

* Superhuman Physical Characteristics (First of the Abilities group)
* Daunting Physical Characteristics (Next in the Abilities group.)
Inorganic Physiology

## Summary

The ability to be made of inorganic matter. Users of this ability are unaffected by many things which would be lethal to organic beings or even the undead.

## Possible Uses

* **Resistance to Poison:** As users of this ability have no organic functions, common poison would be ineffective against them.
* **Resistance to Biological Manipulation:** As users of this ability aren't organic beings, they lack all biological functions, and can therefore also not be manipulated in this manner.
* **Resistance to Diseases:** As they lack the body functions of living beings, common illnesses would not harm them.
* **Self-Sustenance:** Users of the ability usually don't rely on oxygen or nutrients to function.
* **Further Resistances:** Depending on the composition of the user they can gain unique resistances such as a rock person resisting Electricity Manipulation or a being made solely from a noble gas being uneffected by natural acids.

## Types

1. **Living Beings:** Inorganic beings that have a non-physical consciousness. For example, objects that were granted life via supernatural means.
2. **Non-Living Beings:** Robots, AI or other inorganic beings, that have no consciousness beyond what the physical functions of their bodies grants them. This type of character is typically immune to Soul Manipulation due to lacking a soul and is also unaffected by many common forms of Mind Manipulation, since they neither have an organic brain to be manipulated nor have a non-physical consciousness. Since these characters usually also don't have something like life force and aren't alive in the usual sense in the first place, they are furthermore unaffected by common forms of Life Manipulation and Death Manipulation.
Chi Manipulation

## Summary

**Chi Manipulation**, also referred to as Qi, Ki, Youki, and other names, is the capacity to control the life-giving energy that flows within living things and is what defines health. This talent is most usually shown in Eastern media, where the idea of Chi originated, and is frequently connected to martial arts.

## Possible Uses

* **Body Strengthening:** Chi Manipulators are able to achieve incredible superhuman feats of strength, speed, stamina, and durability by infusing their bodies with dense quantities of Chi, but the degree of this ability varies from user to user and media to media.

* **Chi Emission:** Chi Manipulators are often able to emit their Chi from their bodies for various effects, most frequently in the form of an Energy Attack or an Aura. Depending on the work, Chi emission can be far more flexible, allowing users to performs feats of Elemental Manipulation, Magic, creating constructs to use as weapons, granting a portion of their chi to others, and other abilities.

* **Chi Sensing:** Chi Manipulators are also known to be able to sense other beings with Chi (which usually means any living being) and can detect them across long distances without the use of the five normal senses, allowing users to track foes with greater ease and have an enhanced awareness of their surroundings. In addition, the natural five senses can be enhanced as well by flooding the corresponding portion of the body with Chi.
	+ **Chi Masking:** In addition, some works have Chi Manipulators who are able to suppress the Chi that naturally flows off their bodies to render themselves virtually invisible to Chi Sensing techniques.

* **Dark Chi:** In some media, there may be a form of energy that acts as an antithesis to Chi. Being exposed to Dark Chi may corrupt someone's mind and/or grant them great power.

* **Movement:** The ability to fly, run or stand on water or other mediums that would not normally support their weight, perform gravity defying acrobatics, instantly jump to another location, create afterimages or doppelgangers, or perform other enhanced movements are common amongst Chi Manipulators.

## Limitations

* Chi is often in finite supply, so using Chi extensively will eventually lead to a shortage which may nullify its effects and render it impossible to utilize. In addition, overuse can often result in unconsciousness or death.
* Chi may require a certain amount of concentration and training to use.
* Savvy-fighters may use Chi-blocking techniques to limit or remove one's ability to use Chi.
* For those who can sense Chi, it is generally easier to sense those who have larger amounts. Thus becoming a more powerful Chi manipulator may also make you a bigger and easier to find target.
Jaesan Jeon

## Introduction

Jaesan believed that it was his duty to maintain the peace and protect the innocent despite his status and prominence. He still had a strong sense of old-style chivalry. He was first among equals in The Six thanks to his charisma as the CEO of a huge firm. Even though Jaesan loved and cared deeply for his grandson Jeon Jugok, he was claimed to have placed too much pressure on the young man because of his belief that strength is something that must be innate and cannot be acquired by hard effort alone. He also had a size complex and hated it when people made remarks about it.

## Character details

Jaesan jeon is a mage former member of the six was a chairman of the Sixsung corporation he was regarded as a living national treasure as well. Jaesan was a magic prodigy in Charyeok and, at the age of 37, was recognized by the National Magician Association as an archmage. Ten years later, the South Korean government gave him membership in The Six so that he could serve as a pope who kept other Charyeok Users in line. They did this because they wanted to keep the ever-increasing Charyeok Users from their throats

## Powers and abilities

Tier: casually **7-B** likely higher

**Name:** Jaeson jeon

**Series: The God of Highschool**

**Age:** probably in his mid 60s

**Classification:** Human, Magician, Member of The Six

**Powers and Abilities: Superhuman Physical Characteristics, Energy Manipulation** (can use magic to create meteors) **Teleportation** **(**Mandeok notes he has teleported) **Transmutation** **Non-Physical Interaction** (able to interact with borrowed powers) **Power Nullification** (able to prevent Mandeok from using teleportation) **Gravity Manipulation** **Weapon Creation** (able to pull a meteor downwards into missiles) **Extrasensory Perception,** **Fear Manipulation**(able to give off a sense of fear to opponents weaker than him)

**Attack Potency:** **City level** (able to spawn and pull a meteor to destroy missiles) likely higher since this feat was casual

**Speed:** **High hypersonic** likely **Massively Hypersonic** (Comparable to Mujin Park)

**Durability:** **City level** (able to spawn a meteor to destroy missiles) likely **Higher** since this feat was casual

**Stamina** **:** High. Survived getting hit by a magic empowered rocket propelled by a meteor point blank and was still standing afterward. He died shortly after however

**Intelligence :**Average intelligence

**Weaknesses:** Non notable

**Notable attacks/techniques:**

* **His wand (**uses his wand to create a giant meteor**)**
Adaptation

## Summary

**Adaptation** is the ability to survive and adapt to different situations and natural environments.

This can include developing abilities to breathe underwater or in air with variable compositions, withstand different atmospheric pressures, live in much colder or hotter climates, see in greater darkness, develop camouflage colouring to hide from threats, etcetera.

As opposed to Reactive Evolution, Adaptation only gives a character the ability to balance the resources of its current body, not to, for example, grow more durable or powerful.
Energy Projection

## Summary

**Energy Projection** is a subset of Energy Manipulation in which the user is able to emit concentrated bursts of energy, most frequently for offensive purposes. The power and flexibility of this ability varies between media, ranging from simple destructive blasts to far more complex usages (i.e. Darkseid's Omega Beams).

This power has many variations in the form of separate active powers belonging to various factions such as Shielding, Energy Balls, Energy Blasts and Energy Beams. This power can also be harnessed through magical weapons.

This power has been very common in the series and many magical beings possess some aspect of this ability.

## Possible Uses

**Energy Ball:** The ability to form balls of energy, which resemble electrical discharges, in their hand and throw them at targets with varying levels of voltage.

**Energy Beam:** The ability to shoot powerful beams of energy, usually from their hands, at their enemies.

**Energy Blast:** The ability to shoot a kinetic energy blast out of their hands, hitting a target with great force.

**Energy Bolt:** The ability to fire cube-shaped energy that resembles a combination of Light Dart and energy balls.

**Energy Magic:** The ability to project and manipulate energy into various forms

**Energy Sparks:** The ability to shoot short beams of red sparks, capable of either harming or vanquishing beings.

**Energy Waves:** The ability to create powerful waves of destructive energy that were capable of disintegrating targets, allowing the user to easy vanquish multiple beings and destroy multiple objects at a large radius.

**Force Field:** The magical ability to create an energy barrier around or in front of oneself or others for protection.

**Optical Energy Blast:** The ability to fire blasts, bolts or beams of offensive energy from the eyes.
Empowerment

## Summary

**Empowerment** is the ability to strengthen oneself due to various circumstances and outside forces that may or may not be under their control. Unlike Statistics Amplification, empowerment is often involuntary and inherent to each character rather than an activated ability.

## Limitation

* Might become weakened when faced with an opposing force/emotion (I.E. a person empowered by compassion starts feeling hate).
* A lack of their force/emotion could cause them to lose their power entirely.