Thor

Thor (from Old Norse: Þórr) is the Norse Æsir god of lightning, thunder, storms, sacred groves and trees, strength, the protection of humankind, hallowing, and fertility. The son of Odin and Jörð, he is married to the goddess Sif. He was known as Thunor to the Anglo-Saxons, and Donar to the southern Germanic peoples. He is physically the strongest god of all the Æsir. His symbols of power include the lightning bolt, hammer, axe, and club, goats, and oak trees.

His emoji is "⚡", representing the lightning bolts he creates with his hammer

## Description

Thor is a prominent god in Norse mythology and was worshipped by the ancient Germanic tribes. He is known as the god of thunder, lightning, storms, and fertility. Thor is the son of Odin, the chief god, and is considered one of the most powerful gods in the Norse pantheon. Thor is often associated with strength, bravery, and courage. He is known for his fearless nature and his willingness to go to great lengths to protect his fellow gods and mortals. Thor is also a protector of humanity and is said to be a patron of farmers, fishermen, and sailors. Thor is also associated with the natural world, particularly with thunderstorms, lightning, and the fertility of the earth. He was often invoked during times of drought or famine to bring rain and fertility to the land. In some stories, he is even depicted as having control over the weather itself, with his hammer Mjolnir capable of calling forth storms and lightning.

One of the most famous stories involving Thor is his trip to the land of the giants. In this story, Thor is challenged to perform a series of tasks by the giants in order to prove his strength. These tasks include lifting a giant's cat and drinking an entire ocean of ale. Despite these challenges, Thor is able to complete all of the tasks and emerge victorious.

## Claiming

When Thor claims his children, a turquoise holographic effigy of Mjolnir appears above the child's head while sparks of electricity coil on their body. Thor is a god who will claim his children on a whim, but he will definitely claim them after they perform feats of great strength, bravery, or selflessness, meaning many of them are claimed almost instantly after being brought into Valhalla. Thor is known to occasionally claim in-person instead, though this is rare and reserved for only the most dude-bro einherji.

## Demigod Powers

### Major Powers

#### *Electrokinesis* (Major or Minor)

* Children of Thor possess the innate ability to control and generate electricity, wielding the power of lightning itself. Through their connection with their divine heritage, they can manipulate electrical energy with precision and unleash devastating attacks upon their foes.
	+ **Level 1-3**: The child of Thor can create and control small electrical sparks, using them for various purposes, such as lighting torches, short-circuiting electronic devices, or delivering minor electric shocks to enemies on contact.
	+ **Level 4-6**: At this stage, the child's control over electricity improves significantly. They can summon and throw powerful lightning bolts with accuracy, inflicting moderate electrical damage to targets within 10 feet. The lightning bolts have the potential to stun enemies briefly on impact. This has a cooldown of 4 turns.
	+ **Level 7-8**: At the peak of their power, the child of Thor can channel the fury of a full-blown thunderstorm. They can summon massive arcs of lightning that strike multiple foes within a 10-foot radius, causing severe electrical damage and potentially incapacitating opponents. This power has a cooldown of 7 turns.
		- **Level 8 Superpower**: Children of Thor can spend time to meditate and charge, focusing their mind and body to become a conduit for the raw power of lightning. They must meditate undisturbed for 10 turns, after which they can retain said charge for 3 turns. Once released, a colossal discharge of lightning that stretches across the sky like a massive electric serpent arcs towards the target, converging on the target and causing devastation to it and the surrounding area. If they do not choose a target in the three turns, they will instead feel the full force of the lightning as it discharges inside of their body. The strength of the lightning is enough to entirely vaporize low-tier monsters and incapacitate even the strongest. The tremendous energy required to wield this power leaves the child of Thor completely drained and weakened after its use. They will be unable to use any of their electrokinetic powers for a considerable amount of time, often requiring days or even weeks of recovery.

#### *Hallowed Grounds* (Major or Minor)

* Children of Thor possess the ability to imbue objects or locations with their father's divine presence, infusing them with sacred energy and protective blessings.
	+ **Level 1-3**: At this level, the child of Thor can bestow a temporary blessing upon a single object, making it more durable and resistant to damage. The object gains a faint, glowing aura, signifying its hallowed state. This enchantment lasts 3 turns, and this power has a cooldown of 5 turns.
	+ **Level 4-6**: The child's hallowing power extends to a larger area, allowing them to create a sanctuary or safe zone within a 30-foot radius. Within this area, allies experience increased resilience, boosted morale, and protection from minor harm. This enchantment lasts 7 turns, and this power has a cooldown of 10 turns.
	+ **Level 7-8**: At the peak of their power, the child of Thor can erect a powerful ward of hallowed energy over an area of 50 feet in diameter. The ward provides a formidable defense, blocking hostile attacks and harmful influences from entering the protected zone. Additionally, allies within the ward gain increased strength and resistance to adverse effects. This enchantment lasts 7 turns, and this power has a cooldown of a week.
		- **Level 8 Superpower**: Children of Thor can expel a large amount of hallowed energy directly into a monster, expelling the dark energy from it and letting its spirit rest. This can only be used on monsters that are clearly corrupt or evil in some way, so monsters who aren't "evil", just going by nature, are not affected by this ability. This can be used once a month, and after using it the child of Thor will be overcome with fatigue.

### Moderate Powers

#### *Atmokinesis* (Moderate)

* Children of Thor possess the ability to manipulate the weather and control atmospheric phenomena. They can harness the forces of nature to create storms, control winds, and manipulate the environment to their advantage.
	+ **Level 1-3**: The child of Thor can summon and control small gusts of wind within a 30-foot radius. They can increase wind speed to knock down objects or create breezes for cooling effects. They can perform this for a maximum of 3 turns at a time. This has a cooldown of 6 turns.
	+ **Level 4-6**: At this level, the child can summon and control more complex weather patterns, such as creating thunderstorms. They can control rain intensity and create gusts of wind up to 20 mph within a 50-foot radius. The storm remains for a maximum of 15 turns, but they can end it early if they decide to. This has a cooldown of 3 days.

#### *Thunderous Roar* (Moderate)

* Children of Thor are capable of channeling the power of their father's thunder in their voice, releasing an unrelenting force from their vocal chords that can stagger enemies.
	+ **Level 1-3**: Children of Thor can emit a powerful sonic boom from their vocal cords, affecting a 10-foot cone in front of them. The shockwave can stagger enemies, knocking them slightly off balance. Using this power excessively can cause a sore or irritated throat. This power has a cooldown of 5 turns between each use.
	+ **Level 4-6**: The sonic boom's range increases to a 15-foot cone, and its force becomes strong enough to knock back enemies and shatter fragile objects. Using this power excessively can cause a sore or irritated throat. This power has a cooldown of 7 turns between each use.

#### *Mighty Strength* (Moderate)

* Children of Thor can increase their overall physical strength for short durations, channeling the power of their divine heritage to become formidable forces in combat and other physical tasks.
	+ **Passive**: Children of Thor passively have a lifting strength of 300 pounds, no matter their build or training.
	+ **Level 1-3**: Children of Thor can increase their strength by a factor of 1.25x for up to 3 turns. After the power ends, they experience intense physical soreness for 3 turns as their muscle fibers loosen up. This power has a cooldown of 5 turns.
	+ **Level 4-6**: Children of Thor can increase their strength by a factor of 1.5x for up to 3 turns. After the power ends, they experience intense physical soreness for 3 turns as their muscle fibers loosen up. This power has a cooldown of 7 turns.

#### *Recharge* (Moderate)

* Children of Thor can do a "power share" between each other, allowing them to send electricity to each other through physical touch. This process will create a mutual revitalization of them. The effectiveness decreases with each additional child of Thor added to the equation, and there must be two children of Thor present. Participants do not need to have this power, only one child of Thor in the circle needs to.
	+ **Level 1-3**: Children of Thor can share their combined stamina between each other equally, allowing the more tired of them to regain lost energy at the expense of the less tired's own energy. This takes *1 \* the number of participants* turns to complete. So, for example, if there are 2 children of Thor participating, it will take 3 turns for the stamina to equally share between each other.
	+ **Level 4-6**: Children of Thor can mend their wounds over the course of *3 \* the number of participants* turns. So, for example, if there are 2 children of Thor participating, it will take 5 turns for the wounds to heal.

### Minor Powers

#### *Grove's Endurance* (Minor)

* Children of Thor can tap into their father's ancient connection with sacred groves, channeling the enduring strength of ancient trees to fortify their own bodies. When invoked, this power envelops them in an ethereal green aura, enhancing their skin's durability and granting temporary protection. Despite its protective benefits, Grove's Endurance is not an impenetrable shield, and the child of Thor must still exercise caution during its activation.
	+ **Level 1**: Upon activation, the child of Thor is surrounded by a gentle green aura, resembling the sacred groves of their father's realm. This aura enhances their skin's durability, granting them temporary minor resistance to slashing and piercing attacks. This power lasts for 2 turns and has a cooldown of 3 turns.
	+ **Level 2**: The child of Thor's connection with the sacred groves deepens, and the duration of Grove's Endurance extends to 3 turns.
	+ **Level 3**: The child of Thor's connection with the sacred groves is now at its strongest, allowing the duration to last 4 turns. In addition, they can be healed using chlorokinetic powers during the duration of the power.

#### *Spectral Goats* (Minor)

* Children of Thor can summon a spectral apparition from a sliver of the souls of their father's goats, giving them two lovely companions for a short period of time. These goats, unlike their father's, are not material and thus cannot be used in the same way, however they can still be forced to do tasks that magical goats could otherwise do. These goats are originally named Tanngrisnirvættr and Tanngnjóstrvættr, though the child of Thor can independently name them however they please.
	+ **Level 1**: The child of Thor's goats remain summoned for 3 turns, and during the duration of their summon they're unwilling to perform tasks without great motivators to do so. I dunno, try goat-y things...Like hay or crime. They can be summoned once a week.
	+ **Level 2**: The child of Thor's goats now remain summoned for 5 turns, and during the duration they are lackadaisical but willing to perform tasks with a little push. They can be summoned once a week.
	+ **Level 3**: The child of Thor's goats now remain summoned for 7 turns, and will perform tasks with great goat-like efficiency. They can be summoned once a week.

#### *Bring Me My Hammer!* (Minor)

* Children of Thor can telekinetically call their weapon to them from a distance, pulling it by an invisible force directly to their hands, ready for use. They can only call their weapon to them if their hands are free, there is direct line of sight, and there is a hole big enough within the radius for the weapon to pass through safely.
	+ **Level 1**: Children of Thor can call their weapon to their hands from anywhere in a 10 foot radius, taking 1 turn to reach their hand from this distance. They *can* call it from up to 15 feet away, however it takes 3 turns for the weapon to reach them. They can use this power once every 3 turns.
	+ **Level 2**: Children of Thor can call their weapon to their hands from anywhere in a 15 foot radius, taking 1 turn to reach their hand from this distance. They *can* call it from up to 20 feet away, however it takes 3 turns for the weapon to reach them. They can use this power once every 3 turns.
	+ **Level 3**: Children of Thor can call their weapon to their hands from anywhere in a 20 foot radius, taking 1 turn to reach their hand from this distance. They *can* call it from up to 25 feet away, however it takes 3 turns for the weapon to reach them. They can use this power once every 3 turns.

#### *Density* (Minor)

* Children of Thor are able to manipulate their density, allowing them to increase their weight. Increasing their weight increases how much power they can put behind their attacks, but decreases their overall dexterity (speed, ability to dodge, etc.)
	+ **Level 1**: Children of Thor can make themselves 2x as heavy as their normal weight, making their attacks 1.5x their normal strength and their dexterity 0.75x their normal speed.
	+ **Level 2**: Children of Thor can make themselves 3x as heavy as their normal weight, making their attacks 2x their normal strength and their dexterity 0.5x their normal speed.
	+ **Level 3**: Children of Thor can make themselves 4x as heavy as their normal weight, making their attacks 2.5x their normal strength and their dexterity 0.25x their normal speed.

### Given Powers

#### *Mjolnir* (Given)

* Children of Thor are highly proficient with hammer-like weapons, allowing them to be used with greater finesse than other weapons, and they can hold even typically two-handed hammers with one hand comfortably.

#### *Járngreipr* (Given)

* Children of Thor's hands are very firm, giving them an iron grip.

#### *Lost Hammer* (Given)

* When a child of Thor has a weapon in their hands, monsters seem to take things more seriously, but when they don't the monsters will end up targeting them more.

#### *Meteorologist* (Given)

* Children of Thor tend to know when it's going to rain, and can sometimes tell how bad, up to 1 day before it happens.

#### *Loki's Last Laugh* (Given)

* Children of Thor are able to fake their identities, and even their genders, as long as their face is covered and they put a different voice on. It's not foolproof enough to trick people for long durations, but it can work in short-term interactions.

#### *Static Bro-lectricity* (Given)

* When children of Thor are in extremely close (essentially touching) proximity of each other and are relaxed, they will subconsciously send harmless sparks of electricity to each other's bodies.

## Trivia

* Genetically, Thor is 1/4 Æsir and 3/4 Jötunn; his parents are the Æsir Odin and the Jötunn Jord.