recursal/Fanatic-Fandom huggingface dataset:
Zadar Nitvin

**Zadar Nitvin**, known as **Bandit-King Zadar** at the time, was a Toscovish general and bandit leader who fought for the Rebel Princes during the War of the Fifteen Princes. Originally the garrison commander of the city of Iazran, he was quick to defect to the rebel cause and join Prince Zelumir. Sources at the time call him extremely opportunistic, doing anything he could to increase his own standing, which would explain many of his actions throughout the civil war.

At the request of Prince Zelumir, Nitvin was appointed to lead the Third Liberation Army in 146 AW. After the death of Rebel Prince Durkrin in 150 AW at the Fourth Battle of Machayya, at which Nitvin and his force were also present, he abandoned the Rebel cause altogether and turned to banditry.

Subsequently, he became a ghost who mainly operated out of the Principality of Vozhirishia, fighting against both Imperial and Free Prince alike. Ultimately, Nitvin was tracked down to his headquarters at the town of Novoskay in mid-152 AW, which was subsequently overrun by overwhelming Imperial forces. The Battle of Novoskay led to the destruction of the Third Liberation Army and the death of Nitvin, whose head was sent back to Ludimik II in Toscov to signal the pacification of the Principality.

## Military Career

* War of the Fifteen Princes
	+ Fourth Battle of Machayya - Defeat
	+ Battle of Novoskay - Defeat (KIA)
Memmat

**Memmat**, sometimes called **Memmat the Fallen**, is the Undergod of Earthquakes and Wildfires. He was created by the God of Earth, Ivos, yet rebelled against the latter during the Divine War. Instead of striking him down, Ivos imprisoned Memmat in a giant ever-shifting magical labyrinth of stone chambers deep underneath Enselonde's surface, where he wanders aimlessly to this day looking for a means of escape. It is said that when the giant Memmat slams against the walls of his stone prison out of frustration, it causes earthquakes on the surface of the world.
Tenovah

**Tenovah** is a town located within the Great Sand Sea and under the control of the Desert Lords. It is part of the Seventh Desert Lord Hegemony. It is the second-largest town in the hegemony, beaten only by Cadurica, and the fourth-largest in the Great Sand Sea overall.

Tenovah was founded in a valley abundant with natural springs and guarded against the unbearable heat of the sun by hills and rock faces surrounding it, making it one of the more liveable towns in the otherwise inhospitable desert region. However, it has also made Tenovah a big target for Desert Lords, and the town has been extensively raided and fought over for the past 200 years. While originally the largest town in the region, repeated clashes have hafled the population from about 6,000 to its current number.

Its current warlord, Kurazach Tolagame, has been shifting resources away from another settlement under his control, the quarry-rich Coslia, and has been using the stones to rebuild the town. Most notably, he fortified the two traditional entrances into Tenovah with small stone gatehouses.
Sapphire Empire

"The white phoenix flew over half a continent back in those days. Gods, what a time it was."

### Ideology

Absolute Monarchy (until 628 AW)
Dual Monarchy (until 941 AW)
Triple Monarchy

## Politics

### Ruler(s)

Sar VI
Taslona II
Lakumu

## Military

### Land

The Sapphire Army
Army of Sallant
Army of Qibiqa
Army of Da'al Mon
Army of Llendus
Army of Amagoi
Army of Daletia
Imperial Reserve Army

### Sea

Imperial Sapphire Navy
Fleet of Sallanth
Fleet of the West
Fleet of the North

## History

### Preceded By

Kingdom of Sallant
Kingdom of Qibiqa
Kingdom of Da'al Mon
Old Kingdom of Llendus
Nytalyrian Port of Rytow
United Tribes of Agumia
Old Kingdom of Amagoi
Human Empire of Daletia
Nanfu Empire

### Succeeded By

Sapphire Empire of Sallant
Sapphire Empire of Da'al Mon
Sapphire Empire of Daletia
Sapphire Kingdom of Qibiqa
Kingdom of Llendus
City-State of Rytow
Duchy of Kierzew
Zengyuan Empire
Kingdom of Amagoi
Desert Lords
Sapphire Kingdom of Agumia

***“**I ask of you to look at the North, as Lyxis' sad collection of Freeholds tumbles one by one. In contrast, in the South, our banner flies across the continent, an Empire worthy to rival the Kingdom of Humanity!**”***
— Emperor Ilu I

The **Sapphire Empire** was a major Human empire that owned most of the South until it collapsed in 998 AW. At its height, it owned the land between the Temple Isles all the way to southern Daletia and Yratessia. Ultimately, what caused its downfall, was widespread corruption and neglectful decentralization, as the government in New Sallant lost most of its power, with regional power being granted without careful consideration.

This led to the Sapphire Empire gaining two emperors after the First Sapphire Civil War in 628 AW, an Emperor in New Sallanth and an Emperor in Kirisil, capital of the former Kingdom of Da'al Mon. The final nail in the coffin came in 941 AW, when the Sapphire Empire gained a third Emperor in Forelice in the south of Daletia. These three co-Emperors were in a constant power struggle, and every time one of them died, a soft civil war broke out.

The Sapphire Empire was marked by its civil wars, having nine in total. The first in 628 AW, the second in 654 AW, the third in 660 AW, the fourth in 692 AW, the fifth in 744 AW, the sixth in 778 AW, the seventh in 859 AW, the eighth in 941 AW, and the final one in 992 AW, which led to the eventual Collapse of the Sapphire Empire between 995 and 998 AW.

Despite the weak government, widespread corruption, constant instability, and many civil wars, many in the South look back at the Sapphire Empire as a golden age for Humanity. This is mostly harmless, with people just being fascinated by the grand scale of the Empire. However, it can also be extremely dangerous, as the collapse of the Sapphire Empire led to the creation of the Sapphire Inquisition, the spearhead of the Darkest Decade in the early 11th century.
Stathos Aryss

**Stathos Aryss** is the current grandmaster of the Grey Brotherhood of Llendus. He was born in the Llendan capital, Aboniah, to a family of wealthy merchants. According to Stathos, he received a vision in his dreams of the Archangel Fyl-Cia and subsequently became devoted to the Grey Temple cause.

He joined the local successor chapter of the Grey Brotherhood of Knights, the Grey Brotherhood of Llendus, where his mercantile experience came in handy with the relatively peaceful order. His charisma, aptitude for trading, and skill with the bow saw him elected to the post of grandmaster in the early 1220s.

Under Aryss, the Llendan Brotherhood has expanded its economic ties beyond the kingdom's border into Daletia, Rytow-Kierzew, Sallant, and even Agumia. He has crossed some of the other grandmasters by cutting into their profits, though the majority of the fortune that Aryss makes as head of the Llendan chapter is dedicated to the Grey Temple cause. It is used to assist the conflicts in regions such as Weckstein and Fühlgart.
Kuroteki Order

The **Kuroteki Order**, colloquialy known as the **Itidokai**, is an elite group of Naerisi spellswords under the command of the Kingdom of Amagoi. They specialise in a stealthy approach combined with the use of Trickster Magic, allowing the Itidokai to defeat much larger forces without ever being detected.

The Kuroteki Order appeared as early as 830 AW in the Province of Northern Amagoi as a force opposed to the Sapphire Empire. In that year, they infiltrated Fort Itidokadame, occupied by a Sapphire garrison as large as 250 men, slaughtered the soldiers inside without causing the alarm to be raised, and raised their banner over the fort. When a relief force arrived some weeks later, they found the fort abandoned, occupied it once more, and were all killed the following night. Henceforth, Itidokadame was abandoned by the Sapphire Empire and remained in control of the Kuroteki ever since.

While details on their order are largely non-existent, they supported Amagoian rebels against the Sapphire Empire. They partially stepped out of the shadows – revealing that they were Naerisi, not Humans – to offer their services to the King Masahura I of Amagoi after an independent kingdom was established. Despite this, the Kuroteki remains a secretive order with unknown recruiting tactics. Fort Itidokadame is open to travellers, though none have ever seen an Itidokai during their visit, only servants tending to the fort. However, those who start trouble at the fort always end up dead in the morning.

In more recent years, the Itidokai have apparently followed the example of King Masahura IV, supporting the Monarchists in the Great War and Epilogue Wars. While it is difficult to separate fact from fiction when it comes to the Itidokai, a spree of mysterious assassinations, assaults, and acts of sabotage have plagued the Protectorate of Lao Muji and the Kingdom of Yingzheng, suggesting that the Kuroteki Order has decided to support the Hexad Empire in the War of the Four Kingdoms.
Ulto I, Count of Red Skull

**Ulto I of Red Skull**, born **Ulto Cille**, also known as **Ulto the Builder**, was a Great Skull-born Red Skull Wyrsian noble who acted as the Count of Red Skull from 675 AW until his death in 712 AW.

The son of Warlord turned count Can Cille, Ulto I was thrust into the position of heir apparent to a Wyrsian county unexpectedly after the Wyrsian Invasion of Great Skull and the establishment of Red Skull County in 652 AW. While his father set into his daily routine of rulership, Ulto I devoted time to learning the Wyrsian Language and later received a formal education at Woodhall.

After the death of his father in 675 AW, Ulto took over as Count of Red Skull. Whereas his father had focused on rebuilding relations between the Wyrsians and the Great Skull descendants, Ulto I set out to rebuild the land itself. There was not one area of Red Skull County left untouched by Ulto Cille, who built everything from roads to ports, markets to castles, and farms to academies.

Under the long and stable rule of Ulto I, Red Skull County was transformed from a tribal backwater to an integrated feudal frontier of the Kingdom of Wyrsia. The area experienced explosive economic growth and many Red Skull citizens built small fortunes, giving their people more political importance. Ulto I died in 712 AW and his death was mourned by many across Wyrsia, not merely the Red Skull. He was succeeded by his son, Iar I.
Maria I of Wyrsia

**Maria I of Wyrsia**, also known as **Maria the Great** or **Maria the Llendan**, born **Maria Tryalis**, was a Llendan-born noblewoman, queen consort of Wyrsian king Gerald II, queen dowager, regent of Henry IV, and the eventual Queen of Wyrsia from 953 AW until her death in 994 AW.

As queen, Maria I's notable deeds include crushing the Red Skull Rebellion, repelling the mainland invasion of the Fifth Fühlgartian-Wyrsian War, and centralising the authority of the crown after a period of instability dating back to the reign of Wenrys I. She also made significant advances to the economic and cultural scenes of Wyrsia with well-placed investments and implemented a near-meritocratic system of evaluations that saw more worthy individuals rise to the top of Wyrsian society.

While certainly controversial in her time, especially after removing her five-year-old son Henry IV from the line of succession and crowning herself queen, Maria I is remembered as a great ruler in the present day, with Cecilia I drawing parallels to her life as a source of legitimacy and inspiration. She died in 994 AW of natural causes and was finally succeeded by Henry IV, who had a much shorter and less successful reign than both his mother and father.

## Relationships

* **Allies**
	+ Laith Ennithas
Nathan Blackmoore

**Nathan Blackmoore**, also called **The Bookkeeper**, is a senior officer and the de facto leader of the Crow Street Gang. He is talented in the art of administration and record-keeping, and cooperates with other factions within the Crestian Syndicate, often selling his services at a high cost.

He is the nephew of the late William Blackmoore, the founder of the Crow Street Gang. He inherited much of his uncle's charisma that seems to run in the Blackmoore family's blood, and has rebuilt some of the gang's lost social network of associates and partners.

With the repeated failings and passiveness of Julian Stinge, the Crow Street Gang's disliked leader, many look to Nathan Blackmoore as their de-facto leader. Most other gangs in the Syndicate communicate through him, bypassing Stinge altogether. While he claims loyalty to Stinge, Nathan Blackmoore has not gone out of his way to correct them, either.
Shockwave Bombs

**Shockwave Bombs** are superweapons equipped on Skyforts, exclusively produced by the Empire of Nytalyria. Skyforts use a complex system of anemomancy and shifting parts to build up air pressure in their core. Over time, this pressure can be amplified before finally being released into one specific direction, launching a shockwave that ruins everything in its path.

Shockwave Bombs were invented as early as the 9th century AW during the construction of the IAN Lyxis. They were successfully tested shortly after, being able to crumble buildings and shatter eardrums. Since then, they have become one of the most feared weapons of the Nytalyrian arsenal, and most enemies turn tail and run when they see a Skyfort approaching in the distance.
Royal Navy of Wyrsia

***“**Any proper nation, no matter how battered, must have a navy.**”***
— Frank Whitman

The **Royal Navy of Wyrsia**, often abbreviated to the **RNW**, serves as the navy of the Kingdom of Wyrsia. It entirely consists of surviving ships of the Fühlgartian invasion of Wyrsia, and Liam Ashfrey's betrayal at Starport, which saw many more ships destroyed.

## History

The RNW was formed by Wyrsian exiles in Redwall in 1213 AW under the command of Admiral Frank Whitman. It mostly consisted of ships that survived the destruction of the Wyrsian navy, yet many of these were damaged or lacked crew. As a result, the RNW mainly served as transports, as they were woefully unready for naval combat.

The RNW evacuated the Wyrsian exiles to Sallant when the Fühlgartians invaded the Eastland in 1214 AW. From here, they launched raids on the Empire of Da'al Mon, which was part of an agreement made with Sallant. However, once most of Da'al Mon had been conquered, the Sallanthians turned on the Monarchists, forcing them to flee north. The RNW was left almost entirely unharmed, as none of its ships were based in Sallanthian ports at the time.

The RNW played a significant part in Liang Nadai's invasion of the Gemstone Islands in 1217 AW, defeating the Gemstone Defensive Navy on multiple occasions and securing naval domination over the area. In the Gemstone Islands, the RNW's damaged ships could be repaired and crewed by eager recruits. This has led to an odd situation where the RNW has a sizeable number of sailors that hail from the Gemstone Islands.

The RNW played a minor part in the invasions of Woodhall Island and Serpent Island in 1227 AW, as these landings were almost entirely unopposed. However, they did manage to win the Battle of the Red Cape, which secured the way for the invasion of the Protectorate of Woodhall in 1228 AW for the Army for the Liberation of Wyrsia.

Nowadays, the RNW serves little purpose, mostly scouting the waters around Serpent Island and supplying Monarchist troops fighting in the Second Fühlgartian Civil War. It plays no role in the Wyrsian Civil War as the Republic of Southern Wyrsia has no coastlines and, therefore, no navy to fight.
Thomas I of Wyrsia

***“**Those mages can't do this to me! I'm the king, damn it!**”***
— Thomas I

**Thomas I of Wyrsia**, born as **Thomas of Woodhall**, was the king of Wyrsia between 524 AW and 549 AW. His reign was tainted by the ongoing Wyrsian Crisis, and he ultimately ended up as the first Red Dove puppet king.

## Biography

Thomas was the eldest son of Stephen I, the first king of Wyrsia. Much like his father, he was schooled in warfare and chivalry yet ultimately ended up as an average commander. His father was assassinated by separatists from Whaler's Bay in 524 AW. Thomas inherited the throne at the age of 28.

Thomas was plagued with the same instability and separatism as his father, and his position was constantly in danger. The paranoid king tripled his guard and began large manhunts for rebels in Whaler's Bay. However, this was of little purpose, and more separatists rose up across the realm as the Wyrsian Crisis grew out of control.

The possibility of Thomas being deposed and Wyrsia falling apart was very real in the minds of the monarch, which led him to hastily accept the aid by the Order of the Red Dove, a group of battlemages from Redlyre. The Red Dove swiftly cleared out most rebels outside Whaler's Bay. Yet, the Crisis would drag on until 548 AW with the Redlyrian Occupation of Whaler's Bay. However, during the war, Thomas delegated more and more emergency powers to the Red Dove and had effectively made himself a puppet king under their order.

When Thomas tried to regain his powers by having the Red Dove's leaders replaced, he was swiftly arrested and replaced. He would later be hung. While Thomas succeeded in ending the Wyrsian Crisis, he also succeeded in starting a long line of Redlyrian puppet kings.

## Personality

Primary sources on Thomas I are scarce. The ones that do exist primarily describe him as a weak-willed pushover, a failed commander who gave all his power away without realizing it. The truth is a bit more nuanced. Thomas was well aware of the power grab by the Red Dove, yet not using them would have likely ended in the dissolution of Wyrsia back into its former duchies. Whether he was a fool that was swindled out of a country or a king who sacrificed everything to uphold his father's legacy is... debatable.
Order of Saint Zivura

The **Order of Saint Zivura**, also known as the **Knights of Saint Zivura** or simply the **Zivuran Order**, is a military order of doctor-warriors based out of Fort Balkhelm in Rosendorf. Their members travel around all corners of Enselonde, providing both spiritual and medical aid while upholding a sacred vow to defend the innocents even in the face of certain death. The Order is named after their matron saint, Saint Zivura of Toscov.

The Order was founded in the Kingdom of the One in 1006 AW and survived the Kingdom's fall in 1013 AW due to its valuable service and neutral political stance. While the Kingdom of Marenbach at times kept their power in check, the Order has expanded much since its founding, acquiring a number of properties mainly in the North and the South, which serve as regional headquarters.

The Order of Saint Zivura is similar to the Kymelian Order, as they frequent war-torn regions and battlefields as neutral parties, assisting in saving as many lives as possible. It should come as no surprise, then, that the Order has an extremely high reputation and that the small minority of rulers or generals who have crossed them in the past sparked widespread outrage that often resulted in political suicide.
Vy'elan Syndicate

***“**Despite the name, we're no Vy'el hardliners. We're just a bunch of Faerians who like money.**”***
— Feanel Arion

The **Vy'elan Syndicate** is a Faerian criminal organization operating out of Whitecrest's Innyrian District. They are a splinter group of the Sons of Innyria, yet they are a member of the larger Crestian Syndicate.

Its members mostly consist of Faerian refugees from the Green Grove that escaped its destruction in 1212 AW and fled to Whitecrest. While this caused many Faerians to renounce their faith in the Divines and become Vy'el, the Vy'elan Syndicate doesn't enforce this and allows a significant number of ordinary Faerians into its ranks.

## History

After the Battle of the Green Grove concluded in 1212 AW, the Faerians under the protection of the Goddess of Life, Nyara, were left homeless and decimated. With the Republicans conquering the Kingdom of Wyrsia, there was only one realistic option for the Faerians to flee to the Duchy of Western Innyria. Most who made the journey were intercepted by troops of the Republic of Southern Wyrsia and subsequently killed.

The few who made it to Western Innyria finally had time to reflect on their situation. Many were disillusioned with the death of Nyara, and subsequently became Vy'el, renouncing all faith in the Divines. While most settled into civilian life in Innyria, another group would end up joining the Sons of Innyira, a Crestian crime syndicate operating beyond the borders of the City-State itself. Subsequently, a decent number of these new Faerian members of the Sons of Innyria crossed the border, settling down in Whitecrest's Innyrian District.

However, the Sons of Innyria's Naerisi and their new Faerian members clashed frequently. By 1216 AW, a Vy'el ringleader called Feanel Arion would split off and form the Vy'elan Syndicate, a splinter group of the Sons. Branded as traitors, the Vy'elans came under immediate attack by the Innyrians and subsequently relocated to the Red District, where they fell under the protection of the Red Serfs. Ultimately, the Red Serfs brokered an uneasy peace between the two factions, and the Vy'elans were allowed to resettle once more in a small corner of the Innyrian District in 1218 AW.

The Vy'elans were largely unscathed by the Fühlgartian occupation that came forth from the War for Whitecrest, as they weren't deemed a priority target. Settling into a routine of theft and smuggling, the Vy'elan Syndicate would later join the larger Crestian Syndicate in 1220 AW. After the War for Whitecrest ended in a Syndicate victory, and with the Republican states crumbling, it is rumored that the Vy'elan Syndicate is looking to expand into the recently founded Kingdom of the Green Grove. However, lacking the manpower and resources of larger Crestian gangs, it is unlikely that this expansion would be successful.
Loyalists of Mochan (Red Skull County)

The **Loyalists of Mochan** was a short-lived warband raised by Count Mochan I of Red Skull in the closing days of the Red Skull Rebellion. Previously part of the Army of the Red Skull, the Loyalists of Mochan consisted of those unwilling to lay down their weapons despite overwhelming odds.

After Maria I of Wyrsia began getting involved in the Red Skull Rebellion in 963 AW, the Army of Redlyre was reinforced by thousands of soldiers from across the kingdom, turning the tide of the rebellion instantly. The stagnant conflict escalated and, seeing as a defeat was almost certain, those soldiers who no longer (or never) believed in Mochan's ability to win the war defected to the Wyrsian side. Mochan lost control over his forces seemingly overnight, as the Army of the Red Skull flocked to join Cheron Cille, the exiled brother of Mochan I who had spent the conflict in Redlyre.

The Loyalists, despite their willingness to see the rebellion out to the end, were poorly equipped and severely outnumbered. They resembled a hastily-stiched together warband instead of a proper military force. It should come as no surprise, then, that they were hopelessly outmatched on the battlefield. The Loyalists suffered defeat after defeat, causing more and more to desert or defect. By 964 AW, their numbers had whittled down to barely 100. These final hundred were hardliners who were too stubborn to surrender, perishing at the Battle of Cnoc Cain alongside their leader.
Monarchists

***“**The Monarchists return, lacking their homeland, yet stronger than ever.**”***
— Erik von Kalzberg-Mitthel

**The Monarchists** are a loosely allied group of anti-Republican forces and nations across the world. The term monarchist originated during the Fühlgartian Civil War, being used to describe the various groups who fought for the Fühlgartian monarchy based in Kalzberg. The Monarchists largely fight on the same side with the Grey Temple and the Enselonde Front for Democracy. Still, ideological differences account for these groups being seen as separate entities.

Most Monarchist states are independent nations. Their leaders and one chosen accomplice per country collectively form the Monarchist High Council, which functions as the body tasked with more significant cooperation, such as diplomatic treaties and unified war strategies. However, for everyday leadership, most turn to Erik von Kalzberg-Mitthel, who serves as something akin to a father figure to the entire alliance.
Undergods

**Undergods**, also known as **Minor Gods** or **Demigods**, are divine beings created by the contemporary Divines of Enselonde, with more power than a Champion yet less than a regular Divine. Undergods usually contain the essence of their creators and serve to delegate the various aspects associated with a single Divine. For example, Ivos, the God of Earth, retains direct control over his primary domain, which is the land itself. However, his further spheres over fire, mountains, sands, and others are delegated to Undergods, who serve as the primary deities of those singular aspects of Ivos' domain.

In a sense, Undergods can be considered lieutenants to their creators. The relationship between Undergods and the Divine above them usually depends on both parties. Some Divines, like Ihyll, grant total autonomy and free will to their Undergods, while others, like Cossyxia, have mindless Undergods without any freedom.

For a list of Undergods, past and present, see: List of Undergods
Lady Sime

**Lady Sime**, personal name unknown, was a Green Skull noblewoman and the wife of Enyon I of Green Skull. Lady Sime was the daughter of a local tribal leader, with Enyon taking her as his wife to establish peace between the chieftain and Green Skull. She was the personal friend and confidant of her husband and mothered three sons: Eor, Catadar, and Astos. Catadar was the favoured son of Enyon and Lady Sime and was designated as the heir of the Green Skull.

After Enyon I's death in 715 AW, all three sons began bickering over control over the tribal kingdom. While Lady Sime supported Catadar firmly, it did not stop Eor and Astos from crowning themselves kings of Green Skull, sparking a civil war known as the War of Three Sons. By 717 AW, Eor I stood victorious, with Catadar and Astos both dying in the civil war. For her support of Catadar, Eor placed his mother under house arrest. Stricken with grief, she threw herself out the window of her chambers.
Bastion

Bastion, the god of romantic love, twin to the god of platonic love, Zev. They obviously deal with romantic love. Surprisingly, they’re known to be a bit shy and timid. It's thought that they watch over star crossed lovers, giving them strength. They are depicted as a rather broad firbolg with pink curly hair wreathed in camilas. People pray to them for success in romantic endeavors and security in their relationships.
Library of Zinnos

The **Library of Zinnos** is a massive complex that towers over most of Ilenya, the capital of the Timeless Empire. It consists of many floors, wings, separate buildings, and towers that harbor nearly infinite amounts of knowledge. Constructed by Zinnos, the God of Time, in 2 BW, it was gradually expanded over the centuries and continues to grow to this day, as knowledge is added as it is written, even if it is written on the other side of Enselonde.

The Library is staffed by hundreds of magical beings that directly serve Zinnos. These beings keep the Library clean, organized, and safe. As a result, there is no need for mortals to keep the Library up-to-date, and they can simply use it to learn about any topics they want.

The Library has three rules for those who enter it:

1. Do not take any books or documents with you when you leave.
2. Remain as silent as possible at all times.
3. Do not bother the magical servants of the Library or the mortals within it.

Generally, these rules are followed. However, if they are not, Zinnos himself will make sure you are punished. Usually, these are relatively minor, such as cleaning duties or paying a fine. Yet, do you really want to make an enemy out of a God that can send you a thousand years into the past by simply willing it?
Veldan Trappike

**Veldan Trappike** is a Wyrsian captain in the Army for the Liberation of Wyrsia. He is the son of the late Richard Trappike, the famous mage-general who led the Wyrsian defence during the Republican-Wyrsian War. Unlike his father and grandfather, Arlon Trappike, both expert pyromancers, Veldan showed an affinity for magic yet never received formal training, preferring a more traditional fighting method with the sword.

He served under his father at the Battle of Stavia from 1211 to 1212 AW. He escaped encirclement briefly before the Siege of Matthysia, fleeing north wielding Firelight, an artefact of Ivos and the sword of Richard Trappike. He arrived in Woodhall shortly before its fall, survived Liam Ashfrey's betrayal in Starport, and joined the Army for the Liberation of Wyrsia (ALW) under Oliver Oakfield in Redwall.

After Sallant betrayed the Monarchists, Veldan Trappike was with Erik von Kalzberg and Oliver Oakfield's group. He was promoted to the rank of captain during Liang Nadai's invasion of the Gemstone Islands. He saw further combat alongside the ALW during the War for Weckstein, the Insular Campaign, and the Woodhall Campaign.

A grizzled veteran of many fronts, Veldan continues his service for the ALW in the ongoing Wyrsian Civil War, currently stationed at Sunfort.

## Military Career

* Great War
	+ Republican-Wyrsian War
		- Battle of Stavia - Defeat
	+ Starport Rebellion
		- Battle of Starport - Defeat
		- Evacuation of Klipton - Victory
	+ Second Sallanthian-Da'al Moni War
		- Battle of Ta'inkit - Victory (Injured)
		- Second Battle of Ghadah - Stalemate
		- Battle of the Great Sand Sea - Stalemate
	+ War of the Four Kingdoms
		- Battle of Zengyu - Victory
		- Battle of Danyang - Victory
	+ War for Weckstein
		- First Battle of Appesberg - Stalemate
		- Second Battle of Appesberg - Stalemate
	+ Insular Campaign
		- Battle of Woodhall Island - Victory
		- Battle of Serpent Island - Victory
* Epilogue Wars
	+ Woodhall Campaign
		- Battle of Cramsport - Victory
		- Battle of Thorne - Victory
		- First Battle of Luver - Defeat
		- Second Battle of Luver - Victory (Injured)
		- Siege of Woodhall - Victory
		- Battle of Mellowood - Victory
	+ Wyrsian Civil War
		- Battle of Sunfort - Ongoing
Thunderwatch Castle

**Thunderwatch Castle** was a castle part of the larger Highlands of Death. It served as the centre castle of the Fallback Line alongside Frosthold and Red Rock Castles.

Thunderwatch attained a prominent role during the Republican-Wyrsian War after the fall of Red Crest Castle, the intended headquarters of Wyrsia's defensive forces. As a result, Thunderwatch became the new headquarters and held out much longer than Red Crest. It wasn't until the Battle of the Green Grove and the threat of encirclement that Thunderwatch was hastily abandoned in the chaos. After months of shelling, little remained of Thunderwatch, and Wyrsian sappers destroyed the rest as they fled north.
Simon I of Wyrsia

***“**The Cainleys will be doing things different around here, just you wait!**”***
— Simon of Wyrsia

**Simon I of Wyrsia**, born **Simon Cainley**, was King of Wyrsia between 549 AW and 560 AW. His reign was marked by widespread corruption and general disregard for rulership. He is considered the second of the Red Dove puppet kings.

## Biography

Simon Cainley was born as the eldest son of the head of House Cainley, a minor noble house with old ties with both the city of Redlyre and the Order of the Red Dove. As a result, when Thomas I tried to limit the influence of the Red Dove after the Wyrsian Crisis, he was swiftly deposed and arrested.

However, the Red Dove knew that outright overthrowing the monarchy would be the equivalent of political suicide domestically and quickly pushed for Simon Cainley to be crowned in 549 AW. Once on the throne, Simon proved to be the perfect puppet king, having no ambitions to consolidate power, merely feasting away and delegating all his duties.

As a result, Simon's reign is rather unremarkable as, essentially, nothing happened. He died in 560 AW in his sleep and was succeeded by his brother, Runo, who proved to be equally as unambitious.

## Personality

Simon is often described as somewhat of a boor. He was constantly joking around, partying, drinking, and generally uncaring regarding his duties and powers. The Red Dove manipulated him without too much trouble throughout his life.
Prince Zharakin of Toscov

**Prince Zharakin of Toscov**, alternatively **Zharakin the Bastard**, was an illegitimate Toscovish prince and knight who served as an Imperial Guard to Ludimik II, Bokhail I, and Budimiv II.

Zharakin was born during the War of the Fifteen Princes, the son of Princess Zviglena and Prince Zelumir. Born from a despicable act of imprisonment and rape, nobody really knew what to do with Zharakin. His illegitimate father sought to one day claim the Empire for himself and began grooming Zharakin to be his heir. However, Zelumir died barely a year later at the Siege of Iazran, leaving Zharakin stranded at Katovsk. He was raised communally before being captured after the Siege of Katovsk in 153 AW.

While some wanted Zharakin killed, he was ultimately sent to Toscov to be tutored there. He sat out the remainder of the civil war in the capital. Zharakin received a military education, learning how to fight properly. A talented soldier, he was knighted and later joined the Imperial Guard under his uncle, Ludimik II.

Coming to terms with his controversial conception, Zharakin took an oath of chastity to prevent Zelumir's unholy bloodline from expanding further. He simply remained a member of the Imperial Guard under Ludimik II, later Bokhail I, and finally Budimiv II before dying of natural causes in 209 AW.
Torstadt

**Torstadt** is a city located in the southern borderlands of the Republic of Fühlgart. It was built in the wake of the Sundering of Marenbach by Ivos during the Divine War, which turned the Marenbach Forests into the current Marenbach Mountains. Torstadt covers the largest mountain pass through the mountains into the rest of the North, which made it a vital defensive and economic settlement.

Torstadt served as the heart of Fühlgartian politics for a long time. It first acted as the capital of the Alliance of Fühlgart, a patchwork of a myriad of Human statelets. It remained the capital city when the Alliance unified into the Kingdom of Fühlgart, with the local ruling house, House von Torstadt, becoming the monarchs of the new state.

Torstadt remained in this position for the following centuries. The city acted as both a political and religious capital, as the Divine Order of Enselonde also chose Torstadt as its headquarters thanks to the city's status as a symbol of unity. Its position at a key mountain pass also made it a vibrant trade centre.

This golden era for the city came to an abrupt end after the Torstadt Crisis. After the Fifth Fühlgartian-Wyrsian War, the von Torstadt monarchy was abruptly brought to an end in a string of assassinations. With a brief power vacuum, two houses, House Luftschwert of Freistadt and House von Kalzberg of Kalzberg vied it out for control over the thrown. House von Kalzberg came out on top, subsequently claiming the throne for themselves and moving the capital of Fühlgart to their hometown. Torstadt's status as a capital city came to an end, though it remained an important trade hub.

Torstadt was captured during the Fühlgartian Civil War by the Republicans, ousting House von Torstadt entirely from the area. During this time, Talonfelsen, the impregnable and daunting castle overlooking the city to the west was captured for the first and only time in history after a long and drawn-out siege. Under the Republic of Fühlgart, Torstadt became a staging point for Fühlgart's expanding influence into the Marenbach Mountains. After the death of Jan Luftschwert and the subsequent outbreak of the Second Fühlgartian Civil War, Torstadt was unceremoniously taken over by the Provisional Government of Fühlgart, including Talonfelsen to the west. Its status as a capital has returned under the Provisional Government, namely as the capital of the forces and factions aligned with the Enselonde Front for Democracy operating in the Second Fühlgartian Civil War.

## Buildings

* High Temple of Enselonde
* Talonfelsen
Withdrawal

**The Withdrawal** was a significant event in the history of Enselonde. After the destruction and chaos caused by the Divine War and the Third Human Rebellion, most Divines had blatantly abused their powers to fight both amongst themselves and against mortals. Besides the destruction, the use of all this power also drained the Divines, literally and figuratively, and by the end of the war, most Divines became tired shells of their former selves.

Under the Divine Cossyxia, many gods planned to "Withdraw" themselves from the world and rest, restoring their earlier powers. This meant that the Gods would quite literally seal themselves away and slumber. For the mortal races of Enselonde, this was a gigantic shift, especially when it came to politics. Whereas before nations had to listen to the wills of their Divine overlords, now, they were suddenly left alone.

In the short term, the Withdrawal gave practically all nations total independence to do whatever they liked. In the long term, it caused the decline of non-Human civilization as Freeholds would slowly be overthrown one by one over the course of the following centuries. However, there were a handful of exceptions to total "withdrawal."

Some Divines never withdrew themselves, although these were usually more "minor" ones with less of a role in the war. Furthermore, while the Divines were withdrawn, their Champions continued to serve throughout Enselonde, still exerting some degree of influence. However, these exceptions had little impact on the bigger picture, and – as a result – the Withdrawal is also at the center of the Calendar, as it started a whole new era for the world and its mortal races.
Eryi Kilan

Eryi is on the older half of the program, a devout follower of Aesira, and will tell you all about why and how you should follow her as well. He loves his goddess more than he loves his own life, often putting his life on the line for her pride. Eryi was found at fourteen, raising a small army to go “take care of that Fennharrow problem myself.” Fortunately, he was stopped, though he quickly became a person of interest for the program.
Temaya Phis'ala

**Temaya Phis'ala** or simply **Phis'ala**, is the capital city of the Bloodbeak Harpy Clan, founded in 174 BW. Phis'ala is located in southeastern Amagoi and is one of the largest Harpy settlements in all of Enselonde. It is fiercely defended by the Bloodbeak Pridehunters and the Bloodbeak Skypriests.

No outsiders are allowed in Phis'ala, so details about the settlement are scarce. What is known is that the town is highly religious, with a vast complex of altars and shrines scattered through Phis'ala, all dedicated to the worship of the Goddess of the Sky, Adyana, the creator of the Harpies.

Phis'ala has been destroyed a few times in retaliation against Harpy attacks. It was sacked by a group of Dragons, the Sapphire Empire, and the Amagoians. Yet, Phis'ala is considered a holy site and has always been rebuilt from the ground up upon its destruction. After a while, the Humans simply gave up on uprooting the Bloodbeak Clan from the area.
Phantoms

***“**I am not uncaring towards the suffering of mortals. However, Phantoms chose their own fate. They deserve no pity.**”***
— Ihyll

**Phantoms** are a partially sentient immortal beings that wander the Spirit Realm, mostly located in Onvion. They are former mortals that are unable to let go of their past lives for one reason or another. They desperately cling to their mortal forms, becoming vague shadowy figures of their former selves. Phantoms are considered to be non-dangerous, most just wandering aimlessly. However, some do hold extreme negative emotions in their heart and will attack any living creature they see, and multiple mortals that have explored the Spirit Realm have been killed by Phantoms.

Phantoms rarely materialize in Enselonde and can only be summoned by using Phantomancy, an extremely rare and widely illegal form of magic. In Enselonde, Phantoms are even more aggressive, and can even possess the bodies of the recently deceased and use them as puppets. This has caused distrust and fear towards Phantoms across Enselonde.

Phantoms are immortal and can not be killed, only banished back to the Spirit Realm. The only way for a Phantom to cease to exist is for the Phantom's will to finally be broken, and for it to let go of its previous lives. Only then will a Phantom lose their shadowy form and move on to their permanent afterlife.
Maren Forest Fire

On the 68th of Summer, year 999, the Adarlen half of the Amsonia Alliance was in transit from Adarlen's capitol to Aressett. During the move they stopped at a small village named Maren. Staying just outside of Maren, the Alliance would send Ingrid Eleos and Calida Ebony for a shift in the night watch. During this shift, Calida Ebony would come into contact with Rava Ebony, triggering an emotional reaction which would set the volatile druid into an uncontrollable frenzy of flame, beginning the fire. The fire would rage until Fedor Lomadieu managed to get close enough to pull Calida into a nearby lake. Mages would extinguish the fire. There were no reported casualties nor injuries, though the effect on the ecosystem may be felt by the local wild life and plant life.
Oswald I of Wyrsia

**Oswald I of Wyrsia**, born as **Oswald Redbark**, was the king of Wyrsia between 621 and 634 AW. He became infamous for his tyranny and cruelty. He was eventually killed by nobles.

## Biography

Oswald Redbark was born in 596 AW as the second son of Edward Redbark. His father would ascend to the throne in 600 AW, becoming Edward II. However, Oswald was second in line behind his older brother, George. As a result, he received military training from a young age, becoming a squire and later a knight. His father would ascend to the throne in

His brother would ascend to the throne in 620 AW, before dying in 621 AW from his long-term illnesses and the stress that comes with rulership. Oswald had himself crowned king a few weeks later, without first seeking approval from the Order of the Red Dove. However, this proved to be of little consequence, as he later swore fealty like all Red Dove puppet kings from the era.

However, Oswald, now the undisputed king of Wyrsia, quickly became bored of rulership. He delegated most of his duties to Red Dove members and began a campaign to defend the countryside from bandits. Now, for Oswald, "bandits" meant his own peasant subjects, and "defend" meant burning down their houses for fun.

Oswald became infamous throughout Wyrsia as he began attacking villages seemingly at random to "pacify" them. The Red Dove, while concerned, were too busy retaking their full power lost to the earlier reign of Edward II, and only sent a few strongly worded letters to the king.

However, Oswald met more and more resistance wherever he went, as peasants began forming militias to resist the king. Later, they found support amongst the low nobility, who supplied the revolting peasants with weapons and armor. When Oswald heard of this, he gathered a sizeable cavalry army to hunt them down. However, he was ambushed at the Battle of Foxwood in 634 AW and ultimately killed. After the death of their king, the accompanying force grabbed his body and retreated, not caring enough to avenge their monarch.

The Battle of Foxwood was an isolated incident. There would be no follow-up battles, and the Red Dove simply elected Oswald's nephew, Edward, to be the new king.

## Personality

Oswald's personality is hard to discern. While he is often portrayed as a cruel tyrant who burns down villages for fun, other sources describe him as a man with a strong sense of justice that simply got out of hand. Either way, he was very strict – too strict, perhaps. This caused much of the court and even his own armies to be half-loyal to him at best, which ultimately led to the inaction when it came to avenging the king after his death.
Amel Reuel

Amel is the other side of the Reuel coin. A master of sleight of hand, no lock in Astraya can keep them out of somewhere they want to get in. They are a master of infiltration and have a tendency to get into plenty of trouble with Axel, though they often make a quick escape before trouble finds them. For more information, see Axel's page.
Amsonia Alliance

The Amsonia Alliance is the agreement between Dorinelle and Adarlen made in the year 989. The agreement happened due to Dorinelle's political instability during toward the ninety year mark of the Fennharrow conflict, and due to Adarlen's weak agricultural industry leading to famine. The agreement was made in a small island in-between Dorinelle and Adarlen. The conclusion of the meetings was that Dorinelle would get directly involved in the war on the side of Adarlen, and they would set up more permanent trade infrastructure to help support the weakening Adarlen agricultural industry. In return, Adarlen would help stabilize Dorinelle.

Additionally the agreement would form the Amsonia Alliance, a small group of the best fighters, assassins, and mages from either of the countries. The two countries would pick thirty of their best and brightest and have them train separately under several mentors, until the year 999 in which the alliance combined both halves and began running missions, the first major conflict being their involvement in the Massacre at Morana's woods.

## Mentors

### Adarlen

Constantine LaVane

Fleur Faaron

Haymitch Macklin

Marion Bordeaux

Nessa Aberra

Odella O'rally

Rhys Demours

Thatcher

### Dorinelle

Augustus Aldine

Clementine Castell

Cyrus Cirque

Fallon Everett

Galen Bellevue

Melora Barlowe

Nikita Mondelli

Soren Sai

Thea Langley

## Adepts

### Adarlen

Aleksi Xanderous

Amel Reuel

Anika Darcie

Anilise ‘Ani’ li’Hern

Aurora Zeelen

Axel Reuel

Calida Ebony

Catherine Guilory

Coriander Balik

Esadora Duras

Eupraxia Santini

Fedor Lomadieu

Felix Keene

Genevieve Youth

Ingrid / Nex Eleos

Iyana Akari

Judith Kumara

Khione Ebony

Lara Barabal

Maeve Myrin

Marina Wollf

Mars Kishori

Medi Hughes

Nettle ke’Lith

Quincy Willow

Silvia Maclnnes

Tobias De Costa

Valmeia Fletcher

Victor Montar

Zephyr Willowburn

### Dorinelle

Alwyn Isaac

Aylen Sommer

Cassius Thorn

Drake Field

Eryi Kilan

Franei Eyal

Greyton ‘Grey’ Rakish

Jax

Lola Bently

Lyra Neredras

Maro Moonstone

Mason Ripten

Naomi Ryoko

Natha Bagend

Nilo Anton

Ninet Nykvist

Ophelia Umie

Orion Virac

Osian Mathias

Petra / Perrin Al’thor

Rosa Abney

Rufus Lil

Sergey Oban

Sybil Wyatt

Tal Imani

Vera Montero

Violet Stoll

William Anton

Xola Kovirian

Zion Devan Viola
Galen Bellevue

Captain Bellevue is on the king’s council and is tasked with overseeing Dorinelle’s branch of the Amsonia alliance army. Whether he actually fulfills his duties had been debated for years. He spends most of his time out of the palace either in hunting parties or lounging in the upper levels of the palace. Captain Bellevue is a balding man in his late 50s. He looks as if he would have been handsome in his younger years but has grown a bit soft after retiring from the front lines to live in the palace. In most senses he is a General of armies, though in the alliance he is simply called captain.

## General Information

### Names

Galen BellevueCaptain BellevueGeneral Bellevue

### Occupation

GeneralCaptain of Amsonia Alliance

Kings council

### Affiliation

Dorinelle half of the Amsonia AllianceKings council of Dorinelle
Crow Lady (Unofficial)

Crow lady is the nickname to one of the three Fennharrow spies / assassins seen during the joining of the Amsonia Alliance and the Maren Forest Fire. She earned the nickname because a crow flies around with her and can send messages through the crow to other people, seemingly with telepathy. She was described as a young woman with dark hair and dark clothes. She has a tattoo which matches Petra's tree tattoo, though it is instead metallic black. She claims that Petra is of light and she is of dark.