Cryomancer

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**Cryomancer Prestige Class**

Cryomancers, often known colloquially as "Ice Mages" or "Frost Mages", are fairly rare. Usually they are the result of an innate talent towards ice magic, though sometimes they can be the result of fixation and intense study on ice magic by an otherwise unremarkably talented wizard. Either way, cryomancers who have mastered their craft are deadly opponents whose ice magic can effect even the likes of ice elementals or white dragons, such is the supernatural intensity of the cold at their command. As a cryomancer becomes more experienced in their craft, their skin becomes encrusted in a thin, but permanent, layer of ice. This makes them slightly hardier than a normal mage and grants them an increasing resistance to cold damage.

* Hit Die: d6
* Proficiencies: None.
* Skill Points: 2 + Int Modifier
* Base Attack Bonus: +2/4
* Strong Saves: Fort

Note that the Cryomancer PRC only has five levels.

**Requirements:**

* Alignment: Any.
* Feats: Resist Cold Energy, Ray of Frost (Water Domain qualifies for Cleric) OR Hellrime Blast.
* Skills: Lore 8 ranks, Spellcraft 8 ranks.

**Class Skills:**

Same as Wizard/Sorcerer

**Spellcasting:**

* Cryomancer levels do not add to your caster level except for cold based spells, which add two times your Cryomancer level.
* Cryomancer does not learn new spells, but every Cryomancer level you gain new spell slots as if you had leveled your highest arcane or divine casting class.

**Feats:**

* 1. Cold Resist 20, Ice Savant - Cryomancer levels get counted twice when determining the number of damage dice for ice based spells. However, cryomancer levels do not count at all for other types of spells. Additionally, ice spells cast by the Cryomancer gain +1 DC per Cryomancer class level.
* 2. Cold Resist 40, +2 Natural AC.
* 3. Cold Resist 60, Extreme Cold - On a failed Fort save, ice spells now freeze their target(s) solid for 1 second, and slow them for 1 minute.
* 4. Cold Resist 80, +2 Natural AC.
* 5. Cold Resist 100, Piercing Cold - Ice spells change damage type from cold to gelid, which is an unresistable type of cold damage. Ice spells also apply a stacking 10% vulnerability to cold and gelid damage on all targets that fail a Fort save. This vulnerability lasts for 30 seconds.

**Special:**

The following spells benefit from Ice Savant, Extreme Cold, and Piercing Cold:

* Ray of Frost (only benefits from Ice Savant)
* Ice Dagger
* Fireball becomes Ice Comet (uses a blue fireball/explosion and does ice damage when you have one or more Cryomancer levels and then otherwise behaves like other ice spells) (only if no Pyromancer levels).
* Ice Storm
* Cone of Cold

The following invocations benefit from Ice Savant, Extreme Cold, and Piercing Cold:

* Hellrime Blast (all blast shapes)
* Chilling Tentacles

The following spells/invocations have special interactions when you have one or more Cryomancer levels:

* Stoneskin uses the Iceskin visual effect instead of the normal stoneskin visual, and counts Cryomancer levels for determining duration and amount of tHP gained.
* Greater Stoneskin uses the Iceskin visual effect instead of the normal stoneskin visual, and counts Cryomancer levels for determining duration and amount of tHP gained.
* Elemental Shield does cold damage instead of fire damage, uses a blue flame visual effect instead of the normal orange flame visual, and counts Cryomancer levels\*2 for determining duration and damage (only if no Pyromancer levels).
* Armor of Agathys add all Cryomancer levels to your invoker level for determining tHP and damage.