The Vault

**Overview**ThemesRoomsObjective

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This article is about the dimension. For the mod, see the\_vault (mod).
 For the Vault in *Vault Hunters 2*, see VH2:The Vault.

The **Vault** is a dark, cave-like dimension having different themes and consisting of connecting rooms. It is are the primary way of gaining loot and resources in Vault Hunters.

## Accessing

Main article: Vault portal
To access the vault, the player must construct a vault portal in the overworld. To create the portal, the player must first build a rectangular vault stone (and/or polished vault stone frame), ranging in size from a minimum of 4 blocks × 5 blocks to a maximum of 23 blocks × 23 blocks. Once the frame is built, it can then be activated by using vault crystal within the frame.

The portal allows only the player to be transported to a corresponding portal in the Vault. The player will automatically being teleport to the Vault when going through the vault portal. In the overworld, the portal can be destroyed by breaking the vault stone frame or by placing water or lava into it with a dispenser. Any of the blocks in the corners can be destroyed without destroying the portal. In the Vault, the portal can not be destroyed even by breaking the vault stone frame.

### Co-op Vault

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To run a co-op vault with a friend, the player need to create a vault party. The player can do so by typing the `/party create` command in game chat and the `/party invite <playername>` command to invite a player to the party. Each player invited must accept the invite `/party accept_invite <leader_name>` (or click the accept in the chat).

## Traits

Vault Bedrock comprises the top (including and above layer 43) and bottom (including and below layer 21), essentially making the Vault 63 blocks high. The Vault is horizontally infinite but mostly filled with vault bedrock. The Vault has no daylight cycle and no weather.

The Vault is a randomely unique generated dimension. Each time the player creates a new portal, a new seed is generated guaranteeing the player to never go through the same vault dimension. When the player comes back in the overworld, the portal is automaticaly destroyed. Up to 21 themes are available when generating the Vault featuring a range of different rooms, all with differing rarities, buildings and looting possibilities.

### Modifiers

Main article: Modifiers
Vault Modifiers are qualities which can greatly affect the experience of running **vaults**. Most modifiers can be applied to a vault crystal via catalysts, or can be randomly encountered upon entering an uncatalyzed vault.

### Blacklisted blocks & items

Many of the items in the following list have been blacklisted from being used in the vault due to them breaking most of the intended mechanics in a vault or other reasons.

## Environment

The Vault features unique cave-like system with no sky. Its shape (related to how the rooms are connected) is based on the vault hunter level of the player. Starting with a diamond shape, new shapes are introduced after level 75+.

Each theme of the Vault features a certain type of blocks and mobs. Most of them are available at level 0+ but others can only appearing with use of seals or during special events.

Rooms inside the Vault are generated according to the Vault theme. Three types of rooms exists: common, challenge and omega rooms. Common rooms are standard rooms with mobs and loot according to the Vault theme. Challenge rooms are the most difficult rooms with dangerous mobs but with great rewards. Omega rooms, on the contrary, are mobs-free rooms with a lot of loots.

### Shape

As the vault hunter level increases, the shape of the Vault changes and after vault hunter level 75, new shapes are introduced.

### Themes

Main article: The Vault/Themes

Vault Themes are the backbone of the Vault. Its defines the rarity of rooms that appears, the type of blocks used in rooms and the type of mobs that will spawn.

### Rooms

Main article: The Vault/Rooms

Vault Rooms are structure that make up the Vault. The amount of vault rooms scale depending on the players level. Vault rooms are always 47 blocks x 47 blocks x 47 blocks structures while the corridors are always at 47 blocks x 11 blocks x 11 blocks structures. There are various types of vault rooms inside the vault. Common rooms are the rooms the player commonly find with the type of building blocks used linked to the theme, challenge rooms are rooms that are unique and are distinguishable as they are very different from the common rooms, omega rooms are rare rooms with usually only generating 1-3 times per vault typically with the most vault loot inside.

### Mobs

The Vault is home to any types of mob. Depending of its theme, Vault mobs, Overworld mobs, Nether mobs, and End mobs can appear in this dimension but they only spaw around monster spawners that are scattered in the rooms. Only the first room after the starting area is mob-free.

Certains types of mobs have 3 "tier" variants (+ vanilla tier) that upgrades their health value and damage dealt to the player. Different tier variants can spawn from monster spawners at the same time. Tier variants scale with the VH level of the player.

Zombies can still turn into drowned if left underwater too long here, and piglins and piglin brutes can decay into zombified piglins as they normally would in the Overworld.

## Experience

### Objectives

Main article: The Vault/Objective
Vault Objectives are optionals quests inside the Vault to gain vault experience when completing it. There are currently 6 vault objectives in the game: 4 of them has a chance to appear that scales with the VH level and 2 are only accessible with the use of seals.