Keywords

Keywords are short phrases that can be found on cards that have complex rule implication behind them.

## Once Per Game

A card with <Once Per Game> in the headline of its text box.

After being used cards with this keyword are removed from the game at the end of the round.

#### Permanent Interaction

<Once Per Game> cards that are also permanents are removed from the game when they are deactivated after being used for the first time instead of the end of the round.

#### Twice Per Game

A card that is <Twice Per Game> works in the same way that a <Once Per Game> works, with the exception that the first time that it would be removed from the game due to the Keyword effect resolving it becomes <Once Per Game> for the rest of the game instead.

## Reveal Servant Name

When you are instructed to [Reveal Servant Name], flip your Servant's stat card and all of their skills face-up.

If [Reveal Servant Name] is in the headline of a text box it will reveal your servant not just when it is played, but also when it is used.

## Tags

Bold text followed by a colon marks a tag. The paragraph following the keyword will be modified, depending on the tag used. Multiple tags can be applied to the same paragraph by separating them with a '/'.

### Activated Abilities

**Prep**, **Outpost**, **Action** and **Combat** denote activated abilities. The text of activated abilities is ignored unless they have been used. In the given phase players may use any number of activated abilities, but each ability can only be activated once.

If an ability has multiple activation keywords separated with an 'or' you may choose to activate the ability in either phase.

If they are separated with an 'and' the paragraph instead provides you with two abilities with the same effect that can be used independantly from each other.

An activated ability can be used again, if the card it is on is returned from play to your hand, deck or discard. Returning to the skill zone will not undo the activation.

### Permanents

Cards with the **Permanent** keyword do not deactivate at the end of a round.

Text following this keyword can be regarded untagged, but often pertains to the deactivation conditions of the card.

Permanents from previous rounds are still considered to be in play and keep providing you with power.

### Passives

Abilities tagged as passive are in effect/activatable even if the card is in your skill zone, hand or face-down.

When the effect of a passive ability on a hidden card is activated or affects the game state the owner reveals that card. An effect affects the game state when:

1. A property it is modifying is checked by a rule or effect, if it is an Ongoing Effect.
2. Always, if it is an Instant Effect.

Passives are often combined with activated abilities. Such cards are revealed when its controller uses the ability.

### On Play

The tagged ability goes into effect when (*and only when*) the card is played.

### Unique

Posessing multiple instances of identical abilities that are tagged with **Unique** has no further effect beyond the first.

Ability Names are considered when determining if two abilities are identical.

When combined with an activated ability this means that the owner may only use one instance of the same unique ability per round.

### Other

Paragraphs tagged with keywords that are undefined in the rules are ignored until another card effect enables them.

Examples for this would be the **Alter** tag commonly used by Alter Ego servants, the **Quest** tag used by Jason or the **Learn** tag used by Sion Sokaris.