recursal/Fanatic-Fandom huggingface dataset:
Dark Dentist

## Lingering Effects

   Mend Bones

   Monster Tooth Dentures

   Metal Jaw

Dark Dentist is a settlement event card found in the Kingdom Death: Monster Core Game.

## Card Text

A cloaked woman enters the settlement. All that can be seen
beneath her hood is the sparkle of perfect teeth. She offers to
improve the survivors if they are brave enough.

### Lingering Effects

####     Mend Bones

* Cost: 3 x bone or 1 x skull:

The woman fixes your broken mouth. Heal the shattered jaw severe injury.

####      Monster Tooth Dentures**\***

* Cost: 4 x bone or 1 x large flat tooth:

The woman upgrades your mouth. Gain +1 permanent strength once per lifetime.

####      Metal Jaw**\***

* Cost: 4 x bone or 1 x large flat tooth:

Gain the following ability. Metal Maw: Your Fist & Tooth attacks gain Sharp.

\*Before gaining the benefits of Monster Tooth Dentures or Metal Jaw, roll 1d10 to see if the surgery was a success.

 6+ | The surgery is successful!
Dagger Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When attacking with a Dagger,
if a wound attempt fails, after performing
any reactions, you may discard another
drawn hit location card to attempt to
wound the failed hit location again.

Limit, once per attack.

## Mastery

After a wounded hit location is discarded, a
Dagger Master who is adjacent to the attacker
and the wounded monster may spend 1 survival
to re-draw the wounded hit location and attempt
to wound with a dagger. Treat monster reactions
on the re-drawn hit location card normally.

All survivors gain Dagger Specialization in addition
to their other weapon proficiencies.
Exotic Rib Plate

Exotic Rib Plate is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

All survivors feel a sharp pain as the bones in their toes fuse together. They suffer -1 permanent movement and are knocked down. Place the monster in the center of the showdown board.

Flip all lenses to Closed.

###  Critical Wound

A chunk of the rib plate comes free. Gain 1 Iron strange resource.
Death Wager

Death Wager is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors are awoken by a traveler hidden in a deep cloak. The traveler pulls back its hood and reveals a deformed face with two chins curving away from each other, each with its own grinning mouth.

In a dreamlike state, the survivors all understand this entity known as The Gambler and if they speak they will die. Until the event is completed, only the event revealer may speak. If any other player speaks, their survivor turns cold. Dead.

The survivors must play The Gambler's game or be trapped with him forever. Each survivor rolls 1d10.

 10+ | You win. Gain +1 permanent luck.
Bone Whisperer

Bone Whisperer is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

When another survivor dies on the showdown board, place a token where they died. If you pass over it, remove the token and eat their skull. Heal your survivor and roll 1d10 + your Hunt XP

 19+ | You run away into exile. At the end of the showdown you are gone forever.
Exotic Fur Collar

Exotic Fur Collar is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

-4 toughness to wound this location. The Hand turns to face directly away from the attacker and crosses its arms. The attacker's heart is frozen in terror. They must spend 1 survival or cancel their attack.

###  Wound

The monster staggers on purpose. Cancel all reactions for the rest of this attack. Ignore all lens effects and instead flip all lenses to Closed.
Exotic Fur Girdle

Exotic Fur Girdle is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If the hand has,,, it sees too much and goes momentarily blind. Flip all lenses to Closed. Otherwise, cancel this hit and perform Basic Action, targeting the attacker.

###  Wound

The Hand staggers, gaining -4 toughness and canceling all reactions until the end of the turn.

###  Critical Wound

The Hand is impressed! All survivors gain +1 survival. The monster gains -1 damage token.
Echoing Screech

Echoing Screech is a basic Spidicules AI card found in the Spidicules Expansion.

## Card Text

Perform Spawn.

One at a time, full move all Spiderlings
towards the survivor closest to them.

### Pick Target

* all survivors adjacent to a Spiderling
* no target: spin

### Intimidate All Survivors

All targets suffer  brain damage.
Roll 1d10 for each target. On a 5+,
they are knocked down.
Dreamism

**Dreamism** is the **Core Philosophy** for the **People of the Dream Keeper** campaign.

## Who or What Is the Dream Keeper?

**Sleepless:** You cannot sleep soundly unless you are at the feet of the Dream Keeper, bathed in the snores of the dreamers it holds aloft.

You cannot gain survival during the hunt or showdown.

### Divergence

When you ponder Dreamism, if the settlement has the **Gaming Gazebo** settlement location... a vacancy disrupts your thoughts. Proceed to the Divergent rank instead.

## Rank 1 - Massive Figure

Gain +1 lumi and roll 1d10.

 8-10

## Rank 2 - Snoring Mass

Gain +1 lumi and roll 1d10.

 8-10

## Rank 3 - What Are Dreams?

Gain +1 lumi and roll 1d10.

 7+
 2-4
 5-9
 10

## Rank 4 - A Dreamer's Dreamdeath

Gain +2 lumi and roll 1d10.

 9-10

## Divergent Rank - Absence of Meaning

**Rank 1:** Gain a knowledge from a returning survivor.

**Rank 2:** Gain +1 luck.

**Rank 3:** Gain +1 systemic pressure and +1 strength.

**Rank 4:** Gain the **Dream Keeper's Legacy** ability.
Emotionless

### Gained by

 Birth of Color Cuddling Skeletons Edged Tonometry Prismatic Gills (Resource) Umbilical Symbiosis

### Used by

 Heliophobia

Emotionless is a disorder card found within the Sunstalker Expansion.

## Card Text

*You don't have any emotions. You've hidden this from everyone by mimicking their social interactions.*

You cannot gain +1 strength tokens.
Dismembered Leg

### Gained by

 Ancient Fur Cape Crush & Devour Hammer and Nail Man-trap Open Maw Severe Leg Injury Table

### Cured by

 Filth from the Sky Limb-maker Regenerating Blade Showdown: Butcher Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. Lose a leg. You suffer -2 permanent movement. and can no longer dash. This injury is permanent. and can be recorded twice. A survivor with two dismembered leg severe injuries has lost both of their legs and must retire at the end of the next showdown or settlement phase.
Dragon Mantle

## Affinity Bonus

Dragon Mantle is a gear card found in the Dragon King Expansion.

## Card Text

 Affinity Bonus: At the start of the showdown, you beat your chest mightily and gain survival up to the survival limit.

## Crafting Requirements

The Dragon Mantle may be crafted once the Dragon Armory settlement location has been built.

### Cost

* 1x Horn Fragment
* 1x Iron
* 1x Hardened Ribs
* 1x Leather
Death of the Dragon King

## The Dragon King

Custom AI Deck List| * 1xGnash
* 1xMournful Swipe
* 1xOne-Two Punch
* 1xOverheat
* 1xRough Smack
* 1xAshen Return
* 1xCountdown
* 1xGlowing Fist
* 1xHeated Strike
* 1xCrisis Crater
* 1xDeath Descending

Terrain| * 2 Toppled Pillar terrain cards, set up in the green spaces.
* 2 Stone Column terrain cards, set up in the purple spaces.

## Deployment

* Place survivors in any of the blue spaces.

Death of the Dragon King is a showdown story event in the Dragon King Expansion rule book.

## Lore

### The Descent

The Dragon King raises its moribund mass and descends, crushing the the delicate throne to rubble under its massive claws.

The monster's massive body comes alive with one last spark of wild energy. It raises its maw to the darkened sky, issuing a grief-filled howl. The People of the Stars hear their native tongue for the first time, calling them to their destiny.

The remaining survivors' delicate gray matter boils and sizzles in their skulls. The dragon's voice was not meant for their ears.

Any survivors without constellations perish. They are dead. If no survivors remain in the settlement,  **Game Over**.

### The Gathered Children

At the edge of the settlement, the People of the Stars gather before the tomb. They clench their fists and grit their teeth, preparing to kill their god.

Select departing survivors for a special showdown with the Dragon King.

### The Dying God

The Dragon King prays for a glorious defeat.

## Victory

The People of the Stars stand over the collapsed hulk of the Dragon King. They lift the enormous monster into the air, its body surprisingly papery and light. Marching somberly into the tomb, the People of the Stars steal into the darkness carrying the massive molten heart of their progenitor.

Savagely, they rend it into glowing pieces, consuming it with glee. With burned tongues and blackened grimaces, they sputter and retch smoke. Terrible heat incinerates the People of the Stars from the inside out. Amidst the scorching pain, the People feel a spark of warmth. A glowing ember sets their dying bodies ablaze with power.

THE END.

## Defeat

The Dragon King surveys the carnage, utter grief building to rage. Its naked heart radiates in all dimensions, erasing any trace of the settlement or the Dragon's people. The Dragon King's heart cools in its casing.

The Dragon King crashes through the darkness, entering an era of spiteful cruelty. Wounding memories of its failures drive it to unrelenting rage at the sight of any human that croses its path.

 **Game Over**
Face-to-Face

Face-to-Face is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Amidst the sea of stone faces, one catches the event revealer's eye. They feel compelled to investigate. Gain +1 courage and roll 1d10.

 8+ | The face is your own but older and wiser. Gain +1 survival and +1 understanding.
Explore

### Used by

 Abandoned Resin Ball Bloody Eyes Broken Lantern Oven Broken Lanterns Bug Man Cocoons Cuddling Skeletons Dead Antelope Dead Great Game Hunter Dead Warrior Face-to-Face Flesh Monolith Food from the Mouths of Others Found Relic Golden Ember Golden Light Jagged Valley Lorekeeper Mating Fields Meat Puppet Monster Droppings Object of Desire Picked Clean River Scratching Grounds Settlement Ruins Sickening Mess Signs of Battle Super Food Tomb of Excellence White Pillar Wooly Root

An ability. When you roll on an investigate table, add +2 to your roll result.
Faceism

**Faceism** is a **Tier 1 Philosophy** in the Gambler's Chest Expansion.

## In Every Place, a Face

**Fixated:** You can attack the monster only from its facing or when it is knocked down.

## Rank 1 - Fitting In

Gain +1 lumi and roll 1d10.

 8

## Rank 2 - You and Yourselves

Gain +1 lumi and roll 1d10.

 9-10

### CC 20 - Introspection

You may place the cards in the philosophy deck in any order.

## Rank 3 - Endless Equation

Gain +1 lumi and roll 1d10.

 9-10

## Rank 4 - The Sculptor

Gain +1 lumi and roll 1d10.

 8-10
Deathking Armor

```
 Deathking Helm Deathking Gauntlets Deathking Platemail Deathking Greaves Deathking Boots
```

Deathking Armor is an Armor Set from the Gambler's Chest Expansion.

## Card Text

Add 2 armor points to all hit locations.

**Kinetic Discharge:** If you have any tokens when you attack, gain +4 strength for the attack. Discard all your tokens when the attack ends.

## Total Cost

* 1x Pallium
* 5x Deathmetal
* 1x Majestic Arm
* 1x King's Cloth
* 1x King's Coin
* 1x Perfect Hide
Fetid Grotto

Fetid Grotto is a story event in the Gorm Expansion rule book.

## Event Text

Approaching their quarry, the survivors are overcome by a sickening miasma.

When the survivors arrive at the showdown, each survivor Approaches the Cave. During the aftermath, all victorious survivors make a Blind Exit.

### Approach the Cave

each survivor rolls 1d10.

The Gorm's den can be tracked by smell from a great distance. Your eyes water and your stomach twists in knots as you approach.

 8+ | You heave until you retch nothing more than bile. Suffer 1 event damage to the body location that ignores armor.
 8 - 10 | Tears streaming and lungs burning, you stumble into the den. Roll 1d10.

 8+ | The fumes burn your brain. Suffer the frenzy brain trauma.

### Blind Exit

each victorious survivor rolls 1d10.

Sickened and exhausted, the survivors attempt to investigate the hazy Gorm den.
Dirty Fighting

Dirty Fighting is an advanced Manhunter AI card found in the Manhunter Expansion.

## Card Text

Full move to the closest survivor in the monster's
field of view.
If there are none, perform impatience.

Archive all destructible terrain tiles in the Slam
Zone. Then, one at a time attack all survivors in the
Slam Zone. This attack gains +1 speed for each
terrain tile archived by this card.

**Slam Zone**
File:Slamzone.png
Deadly

A gear special rule. Gain +X luck while attacking with this weapon. This increases the odds of inflicting critical wounds.

## List of Deadly Weapons

 Calcified Zanbato Fist & Tooth Gloom Hammer Gloom-Coated Arrow Greater Gaxe Griswaldo Hostox the Gloaming Ink Blood Bow Ink Sword Lion Beast Katar Lion Knight's Left Claw Muramasa Oxidized Beast Katar Rainbow Katana Rib Blade Riot Mace Speaker Cult Knife Sunspot Dart Talon Knife Vespertine Arrow Vespertine Bow Vespertine Foil Zanbato
Durendal (Gear)

Durendal is a pattern gear card found in the Oktoberfest Aya holiday white box expansion.

## Card Text

Ethereal

When you depart with 1 Armor
 Armor or less at each hit location (after all other departing bonuses), add armor equal to your courage at all hit locations.

## Crafting Requirements

In order to obtain the Durendal, survivors must complete the requirements found on the Durendal pattern card.
Death Count

Part of the settlement record sheet. During the Settlement Phase, if any survivors perished during the previous Hunt or Showdown Phase, update the death count. If survivors perish during the Settlement Phase, update the death count immediately. The first time a settlement's death count is updated, trigger  Principle: Death story event.
Endeavors

Each returning survivor contributes +1 endeavor to the settlement. Survivors can spend endeavors to innovate, build new settlement locations, or perform unique actions. To spend an endeavor, nominate a survivor, reduce the settlement's total endeavors by 1, and follow the rules for the action the endeavor was spent on. Unless stated otherwise, the action's effects apply only to the nominated survivor.

## Grants endeavors

 An Uninvited Guest Awake Bold Collective Toil Cooking (Innovation) Golden Ember Graves Insight Lanternism Overload Showdown: White Lion Tinker Weird Dream White Lion's Collection
Endless Screams

Endless Screams is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

A scream pierces the silence around the settlement. As the noise fades, a chorus of horror rises up in answer.

The settlement erupts into chaos trying to comprehend the source of the terrible wail.

You may now hunt the Screaming Antelope. Add it to the quarry list on the settlement record sheet. Nominate a single survivor to stand amidst the madness. They gain +1 courage and become the Voice of Reason.

### Voice of Reason

Roll 1d10.

 3 - 6 | The survivor realizes the noise is most likely from another strange creature that lives out in the darkness. After some effort, they manage to calm the settlement.
The survivor gains +1 understanding.
 7 - 10 | The survivor stands firm in the face of the screaming unknown. Slow and strong words change the settlement's fear into tingling excitement. After all, the endless screams might be an opportunity to gain knowledge and harness the darkness.
The survivor gains the Orator of Death fighting art.
Returning survivors gain +2 insanity.
Fey Breastplate

File:Fey Breastplate.png
A Flower Knight Hit Location.

## Wound

The Flower Knight's eyes beam strangely.

Attacker gains +1 courage and is knocked down unless they spend 1 survival.

## Critical Wound

The sight of the elaborate armor in ruins is gratifying.

If the Flower Knight is inside the Fairy Ring, it gains -1 toughness tokens and attacker gains +1 luck token and 1 random Flower resource.
Death High Satan Y

## Product Information

### Release Date

July 17th, 2020

Death High Satan Y is a Death High photoresin miniature.

## Store Description

Welcome to Death High! Keep out of the way of the righteous bully.

## Contents

* Photoresin Death High Preacher Male
* Hard Plastic Kingdom Death 30mm round insert and base
* Large Matte Art Print
* Character Art Card
* Signed and numbered authenticity note (if First Run or Deathgrey Edition)

* DHY1.png
* DHY2.png
* DHY3.png
* DHY4.png
* DHY5.png
* DHY6.png
* DHY7.png
* DHY8.png
* DHY9.png
* DHY10.png
1/10
Filthy Resin Sword

Filthy Resin Sword is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

###  Failure

Perform Basic Action, target the attacker.

###  Critical Wound

The blow shatters the weapon!

The attacker gains +1 survival and the Regenerating Blade rare gear.

The monster suffers knockback 5 and gains -1 damage token.

**Persistent Injury - Broken Blade**

Affects some AI cards.
Feculent Drumming

Feculent Drumming is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, perform Ground Pound, then Basic Action.

### **Intimidate** All Survivors

The monster rhythmically slaps the large ball, making an unsettling noise. All non-deaf survivors suffer +2 brain damage.

Any survivors with the Smell World survivor status card suffer +1 damage to the head location from the tremendous shockwaves.

The impact causes fumes to escape! All survivors within 4 spaces of the ball vomit violently, gaining 2 bleeding tokens and the Dung Milk survivor status card.
Druid

Content

The Druid is a Generic Hero Class resin miniature.

## Store Description

The Druids inhabit a forest inside the yawning ribcage of a giant black skeleton. They harvest the flesh that continually regenerates along the skeleton's collarbone to keep the skeleton immobile and the forest safe.

Druids use their ancillary insect appendages to creep among the trees without disturbing the wildlife. They hunt for hidden pools of spinal fluid, using the substance to create self-repairing spears.

## Contents

* Resin Druid
* 1 x Custom Resin Insert
* 1 x Hard Plastic Kingdom Death 30mm Base
* 6" x 4" Matte Art Print
* Character Art Card
Dark Trader

## Lingering Effects

    Strange Brew

    Pink Stone

    Shiny Sexy Jeweled Thong

Dark Trader is a settlement event card found in the Kingdom Death: Monster Core Game.

## Card Text

A corpulent man reclines on a chair carried on the backs of four cloaked men. He offers to sell the settlement many amazing treasures... Each item may be purchased once.

###     Strange Brew

* Cost: 6x resources:

You excitedly consume the brew. Roll 1d10:

###      Pink Stone

* Cost: 2x resources:

Roll 1d10

 10 | The stone begins to glow. Gain the Immortal disorder.

###      Shiny Sexy Jeweled Thong

* Cost: 7x resources

You wear this forever. Roll 1d10:

 10 | Wearing it feels incredible! Gain +1 permanent luck.
Embrace the Pain

Embrace the Pain is an advanced Butcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When Embrace the Pain comes into play, draw .

When the Butcher is wounded, place 1 token on this card.

At the start of each monster turn, if Embrace the Pain has 2+ tokens, remove all tokens and perform Basic Action.
Deathmetal

**Deathmetal** is a resource type and a strange resource card found in the Gambler's Chest Expansion. The strange resource card has the King crest, and is therefore only used in campaigns with the King quarry monster.

## Deathmetal

### Used by

 Adjudicator Assassinator Death Defier Deathking Boots Deathking Gauntlets Deathking Greaves Deathking Helm Deathking Platemail Grand Kingslayer Heartseeker Kingslayer Royal Shield Seditioner Usurper
Dying Small Prospector

Dying Small Prospector is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

If your settlement already has a Portcullis Key, the prospector is gone. Roll again on the hunt event table before moving on the hunt board.

The survivors discover a body slumped against a large stone face. Moving closer, they find a small, dying prospector riddled with arrows. As they approach, he growls a warning, threatening them with a huge stone shard. When he see they are not evil monsters, he calms down and gives them a key. With his dying breath he says: *This is the key to the portcullis. Without it, you will never get through.*

Record the Portcullis Key in the settlement record sheet notes.

If the settlement has Graves, the event revealer builds a small monument of broken stone noses and gains +1 understanding.
Exotic Bone Bracer

Exotic Bone Bracer is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Perform Ghost Step, targeting the attacker. The monster stops the hit with a single hand and shoves the attacker away. They suffer 3 brain damage and knockback 7.

###  Critical Wound

Ignore all closed lens effects and instead flip a lens card of your choice. A piece of armor breaks loose. Gain 1 Broken Lantern basic resource.
Deathking Greaves

Deathking Greaves is a gear card found in the Gambler's Chest Expansion.

## Card Text

: Show off your King's Coin bedazzlement. If you are in the monster's field of view, it is knocked down. Limit once per showdown.

## Crafting Requirements

The Deathking Greaves may be crafted once the Kingsmith settlement location has been built.

### Cost

* 1x King's Coin
* 1x Deathmetal
Duration

Duration cards are drawn twice. The first time a duration card is drawn, perform any "when drawn face down" actions. Then, instead of discarding it, place the duration card face up on top of the AI deck. The next time a monster draws an AI card, it draws the duration card for a second time. Perform any "when drawn face up" actions, then discard the card after resolving. Some duration cards have persistent effects while they are face up on top of the AI deck.
Feathered Breast

Feathered Breast is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

If the attacker has any age tokens, they suffer rewind.

Rewind: Undo the survivor's attack. Restore any wounds or persistent injuries this attack caused to the monster. Place the survivor 5 spaces away from the monster.

###  Critical Wound

The intense blow causes the monster's heart to skip a beat. The monster is knocked down.
Dead Antelope

Dead Antelope is a Screaming Antelope hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

The survivors are struck by the scent of rotting meat wafting from a hulking corpse ahead.

The event revealer may lead the survivors to investigate. If they do, gain 1 random vermin resource, 2 random Screaming Antelope resources and roll 1d10. On a result of 7+, the survivors are startled by the arrival of the antelope's killer, a White Lion.

End the hunt now. Start a showdown with a White Lion 1 level higher than the quarry or the highest level available, using its setup rules. Add a Dead Monster terrain card to the showdown.

If they don't investigate: roll a random hunt event.
Death High Preacher (Male)

## Death High Preacher (Male)

* Content
* Art

## Product Information

### Release Date

October 2018

Death High Preacher (Male) is a Death High photoresin miniature.

## Store Description

Welcome to Death High! Keep out of the way of the righteous bully.

## Contents

* Photoresin Death High Satan Y
* Hard Plastic Kingdom Death 30mm round insert and base
* Large Matte Art Print
* Character Art Card
* Signed and numbered authenticity note (if First Run or Deathgrey Edition)

1/7
Ethereal Pact

Ethereal Pact is a strain fighting art card found within the Echoes of Death white box expansion.

## Card Text

Add +3 to your brain trauma rolls.

When you suffer the Impossible!, brain trauma, the fungus in your head connects to the dreaming.  Birth of a Savior and choose a dream. (If you've already reached Age 2, you cannot gain your dream's secret fighting art.)

If you are a savior, this fighting art has no effect.
Expansions of Death Vol. I

Expansions of Death Vol. I includes all of the expansion content that was developed for Kingdom Death: *Monster* during the Kingdom Death: *Monster* 1.0 Kickstarter campaign.

## List of Included Expansions

* Dragon King Expansion
* Dung Beetle Knight Expansion
* Flower Knight Expansion
* Gorm Expansion
* Green Knight Armor Expansion
* Lion God Expansion
* Lion Knight Expansion
* Lonely Tree Expansion
* Manhunter Expansion
* Slenderman Expansion
* Spidicules Expansion
* Sunstalker Expansion
Feet

Feet is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The stone faces ahead are replaced by an expanse of stone feet sprouting from the ground. The survivors walk sole-to-sole with the feet.

If any survivor is insane, they are convinced they have reached the underside of the world. They clutch the ground for dear life, terrified of falling off. Their raucous terror slows the survivors and attracts unwanted attention. Roll once on the hunt event table for each insane survivor before moving on the hunt board. If any of these rolls result in Feet, ignore it and re-roll.

If all survivors are insane, they fall of the underside of the world. The survivors are dead unless the settlement chose Survival of the Fittest. If they did, the survivors bite down hard on the feet. Their teeth grind against the stone as they refuse to let go. At once, the feet shatter, revealing ordinary stone faces beneath. Set all survivors' insanity to 0. Each survivor suffers the shattered jaw severe head injury. Do not roll any additional hunt events caused by Feet.
Fertile Field

Fertile Field is a Phoenix hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The survivors approach a writhing field littered with Phoenix droppings. Twisting up through the rocks, some Acanthus plants grow vigorously, while others wither and disintegrate before their eyes.

All survivors suffer 3 brain event damage and gain +1 understanding.

If any survivor has a Sickle, they gain 1 Fresh Acanthus strange resource.

If any survivor has a Scavenger Kit, they gain 1 Muculent Droppings Phoenix resource.

Roll a random hunt event.
Dark Seamstress

## Lingering Effects

    Skinner's Desire

    Worker's Secret Sketch

    Festival Fantasy

     Dancer's Dream

Dark Seamstress is a settlement event card found in the Pinups of Death II hard plastic bundle and The Legendary Card Pack.

## Card Text

The steady click of the spindle wheel invades the artisan's hazy dream. The Dark Seamstress sits beside them, weaving items born of desire with a knowing smile. The artisan blushes.

### Lingering Effects

####      Skinner's Desire

 Requires Skinnery

* **Cost: 1 x resource:**

Gain the Rawhide Corset rare gear.

####      Worker's Secret Sketch

 Requires Leather Worker

* **Cost: 1 x leather:**

Gain the Leather Bodysuit rare gear.

####      Festival Fantasy

 Requires Blacksmith]]

* **Cost: 1 x iron, 4 x leather:**

Gain the Lantern Brassiere rare gear.

####      Dancer's Dream

 Requires Skyreef Sanctuary

* **Cost: 1 x cycloid scales, 1 x huge sunteeth, 1 x salt:**

Gain the Teeth Bikini rare gear.
Dragon Armor

```
 Dragonskull Helm Dragon Gloves Dragon Mantle Dragon Belt Dragon Boots
```

Dragon Armor is an Armor Set from the Dragon King Expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

**Leap**: Spend  . You leap into the air! Place your survivor on an unoccupied space exactly 5 spaces away in a straight line, then activate a melee weapon and attack with +2 accuracy and +5 strength.

## Total Cost

* 2x Horn Fragment
* 3x Husk
* 1x Cabled Vein
* 1x Hardened Ribs
* 2x Veined Wing
* 1x King's Claws
* 2x Bone
* 2x Organ
* 2x Leather
* 4x Iron
Death High Ringtail Vixen

## Death High Ringtail Vixen

* Content
* Art

## Product Information

### Release Date

September 2018

Death High Vixen is a Death High photoresin miniature.

## Store Description

Welcome to Death High! Here comes the new exchange student, the Ringtail Vixen.

## Contents

* Photoresin Death High Ringtail Vixen
* Hard Plastic Kingdom Death 30mm round insert and base
* Large Matte Art Print
* Character Art Card

1/5
Dead Monster (Basic Hunt Event)

Dead Monster is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors find a decomposed monster corpse. It's too rotten to yield any resources.

If any survivor has 3+ understanding, the survivors cover themselves in the dead monster's spilled blood. The stench will help them sneak up on their quarry. When the showdown starts, the survivors ambush the monster. If any survivor has the Squeamish disorder, they refuse to soil themselves. Do not ambush the monster.

If no survivor has 3+ understanding, the starving survivors feast on the rotting corpse, immediately losing control of their twisting guts. Each survivor loses 1 survival and cannot consume for the rest of the lantern year.
Deflect X

A gear special rule.

When you Deflect X, gain (or lose) deflect tokens until you have X of them. When you are hit, if you have any deflect tokens, you ignore that hit and lose a deflect token. When you Deflect X, you lose the benefits of Block.

## List of Gear with Deflect

 Elder's Aegis (Gear) Fortune Lantern Sword Hostox the Gloaming Masamune Oxidized Beacon Shield Oxidized Lantern Sword Plated Shield (Gear) Royal Shield Visionary's Shield
Destiny-Bound

Destiny-Bound is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors collectively feel a heightened level of anticipation. Their goal is close at hand. The event revealer gains +1 courage! The survivors may skip the next hunt space. If this movement starts the showdown, the survivors ambush their quarry.
Energy Drum

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Gaseous Belly
* Vocal Chords

Energy Drum is a gear card found in the Gambler's Chest Expansion.

## Card Text

: Spend 1 survival to play this. An adjacent survivor gains
, which they must spend immediately. Limit once per round.
Encourage

A survival action. A standing survivor may spend 1 survival at any time to encourage a knocked down survivor, letting them stand. Deaf survivors may not be encouraged. Each survivor may only Encourage once per round, and only if the settlement has the Language innovation.

#### See Also

* List of cards that trigger whenever you encourage.
Distant Destruction

Distant Destruction is a Lion God hunt event card found in the Lion God Expansion.

## Card Text

The survivors feel a tremor in the ground and hear a booming on the horizon. The accompanying roar tells them that something very large and angry is responsible.

Any survivors with less than 4 courage lose 1 survival. A random survivor among those gains the following ability:

Homing Instinct: Add +5 to your rolls on the Run Away story event.

Set up the showdown with one less Lion Statue terrain tile on the showdown board.
Ethereal Culture Strain

Ethereal Culture Strain is a strain milestone card found in the Echoes of Death white box expansion.

## Card Text

### Milestone Condition

When a survivor consumes a Brain Mint gear while there are 4+ Black Lichen strange resources in settlement storage.

### Permanent Effect

Black Lichen in storage blooms, blanketing the settlement and its inhabitants with harmless spores. A bacteria carried in the Brain Mint forms a symbiotic mass of fungus and bacteria in the unwitting survivor's brain. The survivor finds themselves communicating with something beyond.

Permanently add the Ethereal Pact fighting art to your fighting art deck. The survivor gains the Ethereal Pact fighting art.
Death High Disciple of the Witch One

## Death High Disciple of the Witch One

* Content
* Art

## Product Information

### Release Date

October 31st, 2019

Death High Disciple of the Witch One is a Death High photoresin miniature.

## Store Description

Welcome to Death High. School isn't all toil and trouble.

## Contents

* 1x Photo Resin Death High Disciple of the Witch One miniature
* 1x Hard plastic 30mm round base with insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Signed and numbered authenticity note (if First Run or Deathgrey Edition)

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Feathered Back

Feathered Back is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

Perform displacement.

Displacement: Place the Phoenix anywhere along the board edge furthest from the attacker. If the attacker has any age tokens, they may attempt to follow the Phoenix. Roll 1d10. If the result is equal to or less than their Hunt XP, place them in a free space adjacent to the Phoenix after it is placed. Otherwise, cancel all hits now out of range.

###  Critical Wound

The Phoenix suffers 1 extra wound and stumbles. Move it 1 space forward.
Green Helm

Green Helm is a rare gear card found in the Green Knight Armor Expansion.

## Card Text

+1 Luck

When a monsterattacks you, you may elect to take a hit on the head and roll 1d10. On a 6+, ignore a hit, if adjacent, it suffers 1 wound.

## Crafting Requirements

The Green Helm may be crafted once the Old Master has been added to the settlement's Quarry list. By extension of its cost and requirements, it also requires the Dung Beetle Knight to have been included in the game as a quarry.

### Cost

* 1x Scell
* 1x Beetle Horn
* 1x DBK Errant Badge
Fuming Pauldron

Fuming Pauldron is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Reflex

The monster towers over you. If the attacker has less than 6 courage, roll 1d10. On a 3+, suffer the flee brain trauma. On a 1 or 2, the attacker stares the monster down and gains +1 courage.

###  Critical Wound

Charred pieces of metal fall from the monster's armor with a melodic jangle. The sound cuts through the muffled noise of the smoke-choked battleground.

All non-deaf survivors gain +1 survival, +1 courage.
Flashover

Flashover is an advanced Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* survivor with the Final Lantern, in range
* random survivor, in range
* no target: all is ash

### Move & Attack Target

The monster's maul emits a thunderous blast of scorching heat.
Graves

### Used by

 A Warm Virus Corpse Dead Great Game Hunter Dying Small Prospector Flesh Monolith Lights in the Sky See the Truth Showdown: Sunstalker Signs of Battle Young Rivals

Graves is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

All new survivors gain +1 understanding.

When a survivor dies during the hunt or
showdown phase, gain +2 .

When a survivor dies during the
settlement phase, gain +1 .
Final Gift

Final Gift is a story event in the Sunstalker Expansion rule book.

## Event Text

Something was different. Tradition said that after the solar ritual, sacred water would be vomited from the sun. But there was no water, and the soft yellow hues emanating from the sun had turned a harsh red.

The gathered survivors and infant entities collected beneath it knew that the sun would cough three times. After that, everything would change.

**First Cough**

The cough boomed throughout the settlement, breaking up some of the chunky particles in the air.

**Second Cough**

The sun inhaled and inhaled, drawing in the air and the sweet scent the settlement had lived with since its incarnation. The second cough rained spittle down on them and scattered the last of the aroma. Without it, they felt naked and vulnerable.

**Third Cough**

The sun made several, terrible and long-winded guttural hacking noises. It drew up ever last ounce of mucus that it stored while sleeping and appeared to briefly chew on it before projecting it into the air with its third and final cough. Within the bizzare storm of spinning sludge, the survivors' hearts sank. They knew the sun would soon awake and did not know what to expect.

That's when they saw the final gift. Amidst the creamy slime on the surface of the sacred pool, a pure string laid in the center. Nominate a survivor to wade into the pool and Retrieve the Shimmering String.

## Retrieve the Shimmering String

roll 1d10

 2 - 7 | Grasping the string, they feel its cosmic power. The survivor wonders if this is what anchored the sun to the sky.
 8 - 10 | Gently holding the string, it burns the survivors' hands. Filled with their sacred duty, they ignore the pain and deliver it safely from the pool. Gain God's String rare gear and the Red Fist secret fighting art.

If you rolled a 1: If you have the Legendary Lungs secret fighting art, proceed to the 2, 3, 4, 5, 6, 7 result.
Furious Vambraces

Furious Vambraces is a Butcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

The Butcher lashes out at the attacker's face, striking with the back of his hand.

Perform Basic Action, target the attacker. This attack gains:  Before Damage: Head Hunter:

Head Hunter: This attack always hits the head hit location.
Fresh Acanthus

### Gained by

 2 Acanthus Plants Black Harvest Fertile Field Grazing Field Herb Gathering (Story Event) Rock Eater

### Used by

 Acanthus Doctor Cooking (Story Event) Dried Acanthus Heat Wave Nightmare Paella Sighing Acanthus Hat Xmaxe

Fresh Acanthus is a strange resource card found in the Kingdom Death: Monster Core Game.

## Card Text

Archive this to fully heal 1 hit location, including injury levels and armor points.
Gilded Spaulder

Gilded Spaulder is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

The Hand seems irritated by the force of your blow and looms over you. The attacker suffers 3 brain damage and gains 1 survival.

###  Critical Wound

The attacker damages the monster's ornate armor and gains +1 survival. Add 1 extra token to Impossible Eyes.

Ignore all lens effects and instead flip all lenses to Closed.
Fluorescent Lure

Fluorescent Lure is a Gorm hit location card found in the Gorm Expansion.

## Card Text

### Deathblow

The Gorm's writhing bulb lays on the ground, pulsing gently even as its body lays lifeless beside it.

Nominate a survivor to retrieve the bulb.

Gain the Pure Bulb Gorm resource.

The survivor's face and hands are sprayed by the bulb's caustic juices. They suffer the blind severe injury, but the exhilarating toxin imbues them with +1 permanent speed.
Gear Search/Any Red Any Red

Bone Club
Lantern Greaves
White Lion Skirt
Cat Fang Knife
Cycloid Scale Jacket
Sunring Bow
Golden Plate
Gloom Bracelets
Gloom Cream
Calcified Juggernaut Blade
Hidden Crimson Jewel
Dragonskull Helm
Oxidized Lantern Dagger
Corsair Coat
Detective Cap
Hooked Claw Knife
Teeth Bikini
Chaos Elf Hat
Royal Scalpel
Weaponsmith's Hammer
Master Bone Dagger
Pipa
Fuming Mailed Fist

Fuming Mailed Fist is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Failure

Your attack hits nothing but smoke scattering golden embers over your outstretched hands. The embers combust on contact. Suffer 2 damage to the arms and bash.

###  Critical Wound

You cleave through the smoke, momentarily clearing your vision. The monster is vulnerable. Draw another hit location and attempt to wound it as normal.
Feathered Buttocks

Feathered Buttocks is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

If the attacker has any age tokens, they suffer rewind.

Rewind: Undo the survivor's attack. Restore any wounds or persistent injuries this attack caused to the monster. Place the survivor 5 spaces away from the monster.

###  Critical Wound

Your weapon raises a cloud of small colorful feathers.

Gain 2 Small Feathers Phoenix resources.
Gorm Expansion

## Store Description

The Gorm travel enormous distances in their life cycles, shaping the landscapes with their enormous appetites and extreme bodily functions. Young Gorm roam the darkness devouring anything that moves (and many things that don't). During their mating season, older Gorm produces storms of incredible destruction. Ancient Gorm that have lived hundreds of lantern years will make a final solitary march to the fabled gormyards to die. The Gorm is a volatile quarry, but the complexities of its anatomy can unlock powerful tools for the settlement.

**Expansion Release Description**

## Contents

* Gorm sprues (includes survivor gear, Pinup Regeneration Suit, and the Gorm Monster)
* 55x Gear cards
* 26x Gorm AI cards
* 20x Gorm HL cards
* 21x Gorm Resources cards
* 4x Strange Resource cards
* 7x Gorm Hunt Event cards
* 2x Disorder cards
* 2x Fighting Art cards
* 1x Secret Fighting Art card
* 1x Armor Set Bonus card
* 4x Innovation cards
* 1x Settlement Event card
* 2x Gorm Settlement Locations
* 2x Gorm card dividers

## Story Events

* Fetid Grotto
* Final March
* Melting Horror
* Showdown: Gorm
* The Approaching Storm

## Card List

### AI Cards

* Charge
* Eat and Run
* Flatten
* Head Thrash
* Headbutt
* Infrasonic Roar
* Rampaging
* Rear Up
* Aggravated Bite
* Backslap
* Body Check
* Hiccup
* Maw-Arm Toss
* Posturing Piss
* Scratch
* Strobe
* Thunder Foot
* Wallop

* Ancient Tusks
* Gorm's Den
* Gormyard
* Musth
* Ancient Bite
* Ancient Indigestion
* Ancient Light

### Hit Location Cards

* Lure Paroxysm
* Mammoth Backstrap
* Mammoth Bloated Face
* Mammoth Bulging Eye
* Mammoth Crowded Fangs
* Mammoth Distended Gut
* Mammoth Goiter
* Mammoth Hand
* Mammoth Hindgut
* Mammoth Mandible
* Mammoth Rear Clubfoot
* Mammoth Ridged Spine
* Mammoth Rump
* Mammoth Skull
* Mammoth Tail
* Mammoth Testes
* Mammoth Wrinkled Elbow
* Spongy Leg Bone

* Head-Splitting Pain
* Horizon of Bones
* Itchy Palms
* Mating Fields
* Mourning Bull
* Sportsman’s Kill
* Dense Bone
* Gorm Brain
* Handed Skull
* Jiggling Lard
* Mammoth Hand
* Meaty Rib
* Milky Eye
* Stout Heart
* Stout Hide
* Stout Kidney
* Stout Vertebrae

Disorders* Absent Seizures
* Megalophobia

Fighting Arts* Lure Epilepsy
* Mammoth Hunting

Innovations* Albedo
* Citrinitas
* Nigredo
* Rubedo

Settlement Event* Gorm Climate

Strange Resource* Active Thyroid
* Gormite
* Pure Bulb
* Stomach Lining

Settlement Locations* Gormchymist
* Gormery
Green Boots

Green Boots is a rare gear card found in the Green Knight Armor Expansion.

## Card Text

You may use the Tumble fighting art.

 Affinity Bonus: You successfully tumble on a 2+ instead of a 6+.

## Crafting Requirements

The Green Boots may be crafted once Forbidden Dance has been innovated. By extension of its cost, it also requires the Flower Knight and Dung Beetle Knight to have been included in the game as quarries.

### Gear Recipe

* 1x Iron
* 1x Flower Knight Badge
* 1x Calcified Greaves
* 3x Bone
Gloom Sheath

Gloom Sheath is a gear card found in the Slenderman Expansion.

## Card Text

Block 1

 Affinity Bonus: At the start of your act, gain +1 insanity.

## Crafting Requirements

The Gloom Sheath may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 3+ required

* 1x Shank Bone
* 2x Organ
* 2x Dark Water
Genius Architect

Genius Architect is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, the monster gently steps on a keystone. The tunnel network breaks in just the right places. All survivors suffer bash and +3 damage to the legs location. Perform Ground Pound.

### **Pick** Target

* closest stinky threat
* furthest survivor
* no target: **defensive spit salve**

The ground collapses! Target suffers bash and +3 damage to the legs location.

Perform Basic Action.
Grass Whistle

Grass Whistle is a basic Lonely Tree AI card found in the Lonely Tree Expansion.

## Card Text

When this comes into play, all survivors not adjacent to another survivor suffer knockback 7.

The vegetation makes a high-pitched, distracting noise. While this is in play, the monster gains +1 evasion token.

If the monster is level 3+, it gains an additional +1 evasion token.
Finale

Finale is a story event in the Lion Knight Expansion rule book.

## Event Text

The Lion Knight dramatically falls prone and begins a well-rehearsed finale. The retinue draws the survivors near to hear the Lion Knight's soliloquy

"There was once a woman. Her body was a testament to her life of struggle and survival. She was beyond her limit. No longer could she nourished on determination alone. She was going to die."

"With her last shred of strength, she dug for a paltry meal through a flinty crack, but her fingernail broke on the rock. As blood trickled from her hand, she slipped into oblivion."

"A hero appeared. Transfixed by the beauty of the scene. The hero was moved. Of course, a hero does not need a reason to do what they must."

In a practised, whispered tone, the Lion Knight speaks: "This time, it is you, the true heroes, who have saved me. Your struggle is beautiful and has revealed much. Goodbye." A mask is laid over the Lion Knight's face. Stifled tears break the silence.

The retinue produces a grand coffin from stage left and gently places the Lion Knight inside. Hefting it over their heads, they vanish into the darkness.

Relieved and confused, the survivors mill about awkwardly. One of them finds a small manuscript the retinue left behind.

The settlement loses the Black Mask/White Mask Innovation (archive it). If the settlement innovated Pictographs, they read the manuscript. It details the battles between the Lion Knight and the survivors. Its title is suggestive, *The Villain and the Heroes That Saved Him.*

Nominate a survivor to study the manuscript. They gain the Courtly Screenwriter secret fighting art.
Great Game Hunter Rogue (Male)

* Content
* Art

The male Great Game Hunter Rogue is a limited release resin miniature.

## Store Description

Strong-willed sons and daughters of powerful Great Game Hunter houses sometimes find themselves bored of the intricate courtly intrigues they must entertain. These Rogues will eschew the stuffy machinery of the city, turning their attentions to mastering the wilderness beyond. Armed to the teeth and rich with all the advantages of their houses' resources, they set out to live rough, or as rough as nobleman of fine-breeding and plentiful wealth can live.

## Contents

* 1 x Great Game Hunter Rogue resin figure
* 1 x 30mm two-part base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

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Field of Arms

Field of Arms is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors carefully tread along the back of a massive, sleeping monster. Instead of fur, it has elongated arms, several of them twitching to whatever dream the great beast is in the midst of. The survivors don't disturb the monster's deep sleep and cross without issue.

If any survivor has a sickle, they gingerly remove some tough skin from one of the arms and gain 1 Hide basic resource.
Grim Muffler (Gear)

Grim Muffler is a pattern gear card found in the Winter Solstice Lucy white box expansion.

## Card Text

Accessory

One of your gear loses the noisy keyword, as you hide it in this cloak.

 Affinity Bonus: Ignore survival lose from cold hunt events.

## Crafting Requirements

In order to obtain the Grim Muffler, survivors must complete the requirements found on the Grim Muffler pattern card.