recursal/Fanatic-Fandom huggingface dataset:
Owne

about he:

OWEN is a person born in 1969 in Argentina. He is famous for being the pope of Benne.

According to Ben, Owen is "hotter than pope Francis." Because of this, pictures of Owen are not allowed to be displayed in public places for the safety of everyone.

The district of Owenne in Benne and Owen High School are both named after Owen.￼
The Italian Wars

* Late Swiss 1474 to 1522 CE
* Later Castilian 1477 to 1497 CE
* Later Burgundian 1478 to 1506 CE
* Later French Ordonnance 1481 to 1493 CE
* Swabian League 1488 to 1499 CE
* James IV Scottish 1488 to 1513 CE
* Tudor English 1488 to 1525 CE
* Maximillian German 1493 to 1519 CE
* German States 1493 to 1520 CE
* Italian States 1494 to 1520 CE
* Italian Wars French 1494 to 1520 CE
* Italian Wars Venetian 1494 to 1520 CE
* Pre-Cordoba Trastámara Spanish 1498 to 1504 CE
* Trastámara Spanish 1505 to 1520 CE
Achaemenid Persian – Satrapal Army

https://lurkio.co.uk/meg/meg/wp-content/uploads/MEG2021/MeG-Army-Lists-26-Persia-Iran-and-India-2021-01.pdf

==Background==

==Using The **Achaemenid Persian – Satrapal Army** in MEG==

The Satrapal version of the Achaemenid Persians is similar to the Achaemenid Persian – Royal Army, but with different restrictions on troop types and the availability of Immortals.

You need to decide on which satrapy the army is from as this has a major impact on which of the many and varied troops are available.

The Eastern satrapies have access to 18 Saka (flexible horse archers), and another 18 horse archers (skirmisher horse archers), which with the guard and Iranian cavalry can make quite a powerful horse archer army.

The Western satrapies have close order foot instead, with the Greek regions giving access to poor hoplites, as well as a Classical Greek ally.

The signature troops of the list are the sparabara and the Immortals. These are less restricted than in the Achaemenid Persian – Royal Army, with sparabara (pavise and bow) only being compulsory when any infantry is taken, or in western satrapies. All of these can be upgraded to Immortals, thus gaining skilled shooting and drilled status.

==Allies==

Classical Greek allies provide a wodge of decent hoplites and turn the Persians into a solid infantry army with cavalry and loose order foot support.

The hoplites help deal with the vulnerability of sparabara to cavalry at the cost of limiting access to some cavalry types in the main list as on the Western satrapy of Thrace, Macedon and Greece can take them.

==Troops and suitable miniatures==

==References==

==Example Army Lists==
Great Seljuk Empire

## Using Great Seljuk Empire in MEG

The army, at least in my hands, is a shoot, soften the enemy up, fall back and repeat until you can make a hole in or weaken the enemy formation to the point where a charge by Mamluks or Kurds can crack the battle open.

Flank marches with the Turkoman cavalry are an option but if done reuduce the on table force significantly.

## Troops and suitable miniatures

My army is made up of Outpost miniatures, they are hopefully suitable for the Seljuk Empire but also double up as generic early medieval Arabs.

Other sources of figures include:

Essex Miniatures

Khurasan Miniatures

Ancient & Modern
Mandate of Heaven

* Erlitou Chinese 1700 to 1301 BCE
* Chinese Northern Barbarians 1700 to 500 BCE
* Later Shang Chinese 1300 to 1017 BCE
* Chinese Nomadic Barbarians 1300 to 314 BCE
* Early Zhou Chinese 1122 to 722 BCE
* Early Spring and Autumn Chinese 771 to 685 BCE
* The Five Hegemons 685 to 591 BCE
* Late Spring and Autumn Chinese 591 to 475 BCE
Syria and Asia Minor

Asiatic Greek 670 to 129 BCE

* Lycian 525 to 300 BCE
* Bithynian 434 to 74 BCE
* Armenian 330 BCE to 627 CE
* Asiatic Successor 323 to 280 BCE
* Cappadocian 300 BCE to 17 CE
* Attalid Pergamene 282 to 129 BCE
* Galatian 280 to 62 BCE
* Early Seleucid 279 to 167 BCE
* Seleucid 166 to 129 BCE
* Commagene 163 BCE to 72 CE
* Late Seleucid 128 to 56 BCE
* Pontic 110 to 47 BCE
* Palmyran 258 CE to 273 CE
Frankia

* Tolosan Visigoth 419 to 621 CE
* Armorican or Early Breton 435 to 913 CE
* Basque or Early Navarrese 470 to 1035 CE
* Early Merovingian Frank 485 to 561 CE
* Burgundian 496 to 613 CE
* Provencal 496 to 639 CE
* Swabian Duchies 539 to 744 CE
* Austrasia 562 to 639 CE
* Neustria 562 to 639 CE
* Later Merovingian Frank 613 to 735 CE
* Later Visigoth 622 to 720 CE
* Gallia Aquitania 628 to 632 CE
* Charles Martel Frank 718 to 741 CE
* Astur-Leonese 718 to 1037 CE
* Carolingian 741 to 888 CE
* Charlemagne Carolingian 768 to 814 CE
* East Frankish 888 to 933 CE
* Early Feudal French 888 to 1045 CE
* Early Holy Roman Empire 933 to 1105 CE
* Breton 935 to 1072 CE
* Norman 987 to 1071 CE
CWB

**Other Pages:** Logos
Gallery Vectors

Not to be confused with CCB.

Current logo as of 4/26/2022

Tier 2 Brand*This brand is a Tier 2 Brand. This means it is a highly regarded Fictionverse brand and will be actively updated and protected.*
**Central Warner Bros**, also known as **CWB**, is a Central-American English-language commercial broadcast television and radio network owned by SesimoBroadcasting, which is a parent company of Colesimus.

## Shows

###### Note: A show's network with an asterisk (\*) next to it means that it's an original series exclusive to CWB.

* Duckman
* Santo Bugito
* South Park
* The Simpsons
* The Savage Dragon
* Family Guy
* Full House
* King of the Hill
* Clone High
* Home Movies
* Smiling Friends
* Learning with Pibby: Apocalypse
* The Cuphead Show!
* Friends
* Mad TV
* K-MUSIC In Now
* Inkigayo
* Doctor Who
* Squid Game
* Wednesday
* Greeny Phatom (but somehow better)
* Soldiers of Gallifrey\*
* Those Two Ghosts\*
* To Be Continued\*
* Stripped\*
* A Day in the Life of a Soldier\*
* VOID: Scripted from Scraps\*
* The Virus\*
* Calendar Man or How I Learned to Stop Worrying and Accept the Fact That I'm A Supervillain\*
* Faction Paradox\*
* Steel Ball Run: A JoJo Series\*
* The Adventures of Cactus Buddy & Friends\* (upcoming, shared programming with **DiZtrict**)
* The Sundown Show with Maurice Devereux\* (upcoming, will be revealed in FV Direct)
Flexible horse archers

Flexible horse archers are a common troop type in horse archer type armies, especially those from steppe cultures. Good examples would be Huns, Seljuq Turks, Mongols and the like.

The Flexible formation represents that they could operate as skirmishers but could also fight in hand to hand combat to some degree - the degree being based on who they were more than anything. In the game they can deploy as either Loose formation cavalry or Skirmisher cavalry, and can swap between the two by paying a coloured card.

An important thing to remember about switching is that it usually requires a lower coloured card to switch between the formations when you are in Skirmisher formation than it does when you are in Loose formation - so if you are not sure which formation is going to be best it can be prudent to start off as Skirmishers. Another reason to do so is that a Double Move for skirmishers is a Green card and the Switch Formation move is also a Green card and so you can combine a formation switch with another move. This also applies to those lucky Flexibles who are Drilled - Mongols for example - so their options are even greater.

One of the challenges when using (most) Flexible cavalry is that they are usually Unprotected. This means that if they are in Loose formation and are shot at the enemy will get a colour upgrade on their shooting regardless of the range; if they are in Skirmisher formation the upgrade only happens within 1 BW. The decision to make here is that in Loose formation the Flexible cavalry will shoot at full effect in 2 ranks, but need 3 when in Skirmisher formation. You need to decide which is best. Also, of course, they will move faster and manoeuvre better for cheaper cards as Skirmishers - and can initially deploy in the flank sector(s).

As you can see there are lots of decisions to be made when using these troops and thus they can be tricky to use, especially if you are new to them. However, with perseverance they can be a great troops type.
Season 1 Transcripts

Find all the transcripts for Season 1 here:

* Chapter 1: Remnants
	+ https://docs.google.com/document/d/1Mp4-CeTmdxtIcwzv2eGmxddrO6kziuYUvE-z4ygGgiw/edit

* Chapter 2: An Untamed Place
	+ https://docs.google.com/document/d/1v9gyTTjR-1qE9bPP44hODuxD\_0zy6ntcapvOLs8S4r4/edit

* Chapter 3: Stories
	+ https://docs.google.com/document/d/1JoE3BqCeNWoJJ25tc2vsb1LwUZ-NshLqVpoS9Akh8WA/edit

* Chapter 4: Forgotten Words
	+ https://docs.google.com/document/d/1-2NGFJoHIPGojS5KY8HuqQxQnu04Fy\_wWP7ewP6BZLk/edit

* Chapter 5: Messages
	+ https://docs.google.com/document/d/119OkB9xGzK-QR3ibwL-HwBDUzmV\_zmhq8u8KqGOTmrI/edit

* Chapter 6: A Little Lost
	+ https://docs.google.com/document/d/1SJYstIffGiRR9EMnZiUxzPnSD-fczwGI5NJHmYphawg/edit

* Chapter 7: The Real Monsters
	+ https://docs.google.com/document/d/1K58Kp8xVO7A24Kc2oZ8wHS4eGX-\_lAsbVrPMXWqsEsM/edit

* Chapter 8: Ee Wah Chu
	+ https://docs.google.com/document/d/1k\_SQTw-4BV-9NUadU99padmJ1BMsFkA5lRC6j7nd0ME/edit

* Chapter 9: The Unseen Things
	+ https://docs.google.com/document/d/1\_T9kjkYHL8bVRpf5siSe\_eXpfjOBoHVkA54SX7H59vY/edit

* Chapter 10: Blood & Water
	+ https://docs.google.com/document/d/1Nn25VSUUR4\_72a72vJS3esYNacqjrQtGBQ1Bjo4RG-U/edit
Assyria and Babylon

* Syro-Hittite 1100 to 901 BCE
* Philistine 1100 to 732 BCE
* Dark Age Greek 1100 to 671 BCE
* Hebrew 1000 to 801 BCE
* Phoenician 1000 to 332 BCE
* Early Arab 1000 to 301 BCE
* Mannaian 950 to 610 BCE
* Libyan Egyptian 945 to 720 BCE
* Later Syro-Hittite 900 to 700 BCE
* Chaldean Babylonian 900 to 627 BCE
* Later Vedic Indian 900 to 530 BCE
* Later Elamite 890 to 539 BCE
* Early Neo-Assyrian Empire 883 to 745 BCE
* Early Urartian 860 to 747 BCE
* Phrygian 850 to 676 BCE
* Early Iranian 836 to 550 BCE
* Later Hebrew 800 to 586 BCE
* Cimmerian 750 to 630 BCE
* Urartian 746 to 585 BCE
* Neo-Assyrian Empire 745 to 681 BCE
* Kushite Egyptian 732 to 656 BCE
* Lydian 687 to 540 BCE
* Later Sargonid Assyrian 680 to 609 BCE
* Saitic Egyptian 664 to 525 BCE
* Assyrian Babylonian 652 to 648 BCE
Feudal German

## Using Feudal Germans in MEG

The Feudal German list offers a fairly large number of early knights (short spear, dev charge, melee expert) supported by the normal medieval foot (close, short spear, shield wall).

There are a couple of uncommon units available to the Germans that make this a more than usually interesting early medieval list.

Fussknechte - up to 18 Tribal close, melee experts. Points efficient, but vulnerable to impact troops.

Frisian spearmen - Tribal loose, long spear, dev charge, combat shy. A lot of characteristics and an oddity of a troop type. Resistant to cavalry and potentially explosive in the charge phase, but not so good in a drawn out fight.

### Allies

The Feudal German list was all about the allies, but that is no longer the case, due to now being limited to only a single external ally.

Medieval Frisian or Dithmarschen allies bring a lot more of those Frisian spearmen, and can own any bit of rough ground

Early Medieval Danish allies provide access to a couple of TUGs of Huscarls (superior 2HCC) which are really rather useful

Feudal Polish allies

Early Swiss allies

### Feudal Germans as allies

Any ally from this list has to contain a unit of spearmen, a unit of crossbowmen and a unit of average knights. This can lead to C&C problems with foot and mounted not really wanting to work together.

## Example Army Lists

Feudal German with Medieval Danish Allies

 Knud V Magnussen
 Frederick Barbarossa
 Rudolf I of Halberstadt
Americas

South America - PDF can be found here.

Meso America - PDF can be found here.

North America and Oceania - PDF can be found here.

When creating a new army page, use the 'preload template' dropdown box to get the standard set of headings.

I think one way of uploading army lists at the moment would be to take a screenshot of the Print Format page of the army builder spreadsheet and post that. Another would be to print the page to PDF format and use a free online converter such as https://www.ilovepdf.com/ to make a jpg image and then post that into the page.
Eterspire Subscriptions

As we've been talking, we needed a consistent and predictable way to monetize the game. We've been over this, but we deceided to monetize the game via a subscription model, that we feel is fairer for everyone.

So, starting today, you can subscribe to Eterspire, monthly, to access the game. All subscribers are the same, there are no benefits for anybody. In this regard, Gervasius the Valiant will no longer give out capes based on your Patreon Tier, but on your character's level.

Subscription is 7.99 USD per month. You can subscribe via PayPal or via Patreon. Higher Patreon Tiers (15 USD and 25 USD) come with certain physical perks, but in-game benefits are the same as any other tier.

Existing subscribers and patrons can keep their subscription at their current price. You don't have to do anything.

New players are automatically given a free one-month trial of the game. Current players have been given three months of free membership as a way of thanking them for being with us all this time.

We believe this changes are for the better, as they will allow us to dedicate more and more time to the development of the game. We hope you feel that way too! See you around!

## Bugfixes

* You shouldn't get stat points after level 500 anymore.
Johnivalt Holterson

## John Holterson

**John Sivalto "Johnivalt" Holterson** is one of the main characters in the first season of The Killing Secrets. He is portrayed by Nick Frost.

Val’s beloved husband who spends his days as a veterinarian putting sick and injured animals out of their misery. Always kind and good-humoured, this lovely man has a secret hobby that is greater than his jovial nature lets on.
Hussite

## Background

If you want something unusual and give your opponents a headache - try Hussites. They mastered the use of War wagons in combat

## Using <army> in MEG

Key thing read the rules on war wagons, test them out. Have a core 4 x 2 war wagons (one of each upgraded to artillery, use them as your firebase , having another unit as flank protection , then cavalry / infantry as counter punches

## Allies

Polish - useful to give more effective cavalry

## Troops and suitable miniatures

Museum Miniatures - wagons are very good and can get crews/accessories for the bases

## Example Army Lists

Maximus 10K no allies
AC Competent Professional
Sub Talented Professional
Sub Competent Professional
Sub Mediocre Professional

Average fortified camp

TUGs
1 Bohemian nobles CAVALRY Superior - Charging Lancer Melee Expert 6 1344
2 Cavalry CAVALRY Average - Charging Lancer - 4 460
3 Cavalry CAVALRY Average - Charging Lancer - 4 460
4 Cavalry CAVALRY Average - Charging Lancer - 4 460
5 War wagon BATTLE WAGONS Average Experienced Polearm/Crossbow - 1 204
5 Artillery wagon BATTLE WAGONS Average Experienced Polearm/Light Art - 1 254
6 War wagon BATTLE WAGONS Average Experienced Polearm/Crossbow - 1 204
6 Artillery wagon BATTLE WAGONS Average Experienced Polearm/Light Art - 1 254
7 War wagon BATTLE WAGONS Average Experienced Polearm/Crossbow - 1 204
7 Artillery wagon BATTLE WAGONS Average Experienced Polearm/Light Art - 1 254
8 War wagon BATTLE WAGONS Average Experienced Polearm/Crossbow - 1 204
8 Artillery wagon BATTLE WAGONS Average Experienced Polearm/Light Art - 1 254
9 War wagon BATTLE WAGONS Average Experienced Polearm/Crossbow - 4 816
10 Polearmsmen INFANTRY Average - Polearm - 8 696
11 Polearmsmen INFANTRY Average - Polearm - 8 696

SUGs
1 Mounted crossbow CAVALRY Average - Protected - Experienced Crossbow 6 420
Kings in the North

Part of the Later Medieval Period

* Jarls of Orkney 1014 to 1472 CE
* Medieval Scottish 1306 to 1473 CE
* Kingdom of the Isles 1079 to 1493 CE
* Medieval English 1320 to 1454 CE
* Anglo Norman 1087 to 1154 CE
* Anglo-Irish 1350 to 1500 CE
* Medieval Welsh 1094 to 1410 CE
* Lancastrian English 1455 to 1471 CE
* Feudal Scottish 1124 to 1305 CE
* Yorkist English 1455 to 1483 CE
* Feudal English 1154 to 1320 CE
* Late Medieval Scots 1474 to 1487 CE
* Later Norse-Irish 1168 to 1300 CE
* Richard III English 1483 to 1485 CE
* Early Anglo-Irish 1169 to 1349 CE
* Early Tudor English 1485 to 1487 CE
* Medieval Irish 1300 to 1500 CE
* Yorkist Pretender 1486 to 1487 CE
Achaemenid Persian – Royal Army

## Using the Achaemenid Persian Royal Army in MEG

You have a lot of shooting, with the potential for a fairly large amount of foot with skilled shooting. This is quite useful.
This list has the only compulsory Excpetional TUG in the lists with the guard cavalry.

There are a couple different approaches you can take with this army

#### Lots of foot shooters with cavalry support

You are trying to get as many Immortals on the board as you can. As you can only regrade up to half the sparabara as Immortals, you are aslo going to have a lot of sparabara as well.
Both the sparabara and Immortals are good in a bow fight as the pavise gives them a 1 colour downgrade on anyone trying to shoot at them, so most shooters are throwing black dice. The sparabara are then throwing white back and Immortals green. This will rapidly become a one sided fight.

The pavise also helps in impact against infantry, so between the shooting and the impact you can make quite a mess of any infantry trying to get into the bows, and you will need to as once they are in melee all you have going for you is being protected.

If your enemy comes at you with cavalry, you are probably in quite a bit of trouble as you have no factors on impact or in melee, and you are unlikely to slow a cavalry charge enough with your shooting.

Studding the line with some of the hoplites available (all either combat shy or poor) can make cavalry think twice, and may give you enough protection to make them try to be more clever than barrelling in on turn 2.

This means you need to make good use of the decent Iranian cavalry and exceptional guard cavalry to keep the flanks secure.

#### Lots of cavalry with foot shooter support

Speaking of decent cavalry, there is enough available to make a more than competent horse archer army, with a couple of TUGs of sparabara to act as support.
Adding in the Early Scythian or Saka ally can really push that shooting style army.

## Allies

Median Empire allies do not really add much as you are getting a mix of spearmen, bowmen and cavalry.
Early Scythian or Saka allies turn you into a full on horse archer army, with the addition of extra flexible cavalry and some skilled shooters.

## Troops and suitable miniatures

There are some quite distincitive troops that you need to make a decent looking Persian army. You need your sparabara, your immortals (palace or battle dress), and many and varied types in floppy tiaras.

Sparabara are a mix of spearmen and bowmen with a front rank holding large pavises

Xyston make great Persians. Mainly Later Achaemenid, but easily transferable to the earlier troops.

Museum have them in their Z range

## Example Army Lists

 Sisamnes
 Zopyrus
 Achaemenes
Middle Sassanid Persian

## Background

The Middle Sasanid Persian list covers the period from when Shapur II broke the peace treaty with Rome that had been agreed in 297 CE following the defeat of Narseh by Galerius. Shapur's war aims appear to have been to restore the situation that pertained before the treaty.

War was endemic with Rome for the rest of Shapur's reign and included a number of major invasions of Roman Mesopotamia. In 363 CE the Roman emperor Julian invaded Sasanid Mesopotamia and reached the Sasanid capital of Ctesiphon but was unable to capture it. Julian was killed in battle during the Roman retreat following this failure and the new emperor, Jovian, concluded a peace treaty to extract his army which delivered Shapur most of his initial war aims.

The Sasanids were also engaged in the east against the Kushans and later the Hephthalites. During one campaign against the latter Peroz I was killed and the Sasanids forced to pay a heavy tribute.

## Allies

Azd Oman nomad allies - Pre-Islamic Arab

Lahkmid allies - Later Pre-Islamic Bedouin

Kushan vassal allies - Kushan or Indo-Scythian (from 338 to 356 and 359 to 370 CE)

Armenian subject allies (from 387 CE)

Hephthalite allies (from 356 CE)

Sabir allies (from 463 CE)

### Middle Sasanid Persian as allies

The Middle Sasanid Persian is not available as an ally to any other list.

## Troops and suitable miniatures

Legio Heroica - http://www.legio-heroica.com/Nemici%20di%20Roma-en%20-%20The%20Sassanids.html

Lurkio - http://lurkio.co.uk/lurk10live/index.php?main\_page=index&cPath=147\_151

## Example Army Lists

### List PDF Link

https://lurkio.co.uk/meg/meg/wp-content/uploads/MEG2022/MeG-Army-Lists-26-Persia-India-and-Iran-2022-01.pdf

### Example Lists

A 10,000 point Maximus army created by Nik Gaukroger
Early Medieval Period

Arabia - PDF can be found here.

Britain - PDF can be found here.

Byzantium - PDF can be found here.

Frankia - PDF can be found here.

The Steppes and Eastern Europe - PDF can be found here.

When creating a new army page, use the 'preload template' dropdown box to get the standard set of headings.

I think one way of uploading army lists at the moment would be to take a screenshot of the Print Format page of the army builder spreadsheet and post that. Another would be to print the page to PDF format and use a free online converter such as https://www.ilovepdf.com/ to make a jpg image and then post that into the page.
Greece and Macdeon

* Classical Greek 670 to 275 BCE
* Thracian Hill Tribes 670 BCE to 25 CE
* Spartan 668 to 394 BCE
* Early Macedonian 500 to 357 BCE
* Illyrian 500 BCE to 20 CE
* Mercenary Greek 401 to 298 BCE
* Later Spartan 393 to 228 BCE
* Alexandrian Macedonian 356 to 323 BCE
* Alexandrian Expeditionary 334 to 324 BCE
* Epirote 334 to 167 BCE
* Macedonian Successor 323 to 280 BCE
* Thraco-Macedonian 323 to 281 BCE
* Coalition against Antigonus 302 to 301 BCE
* Pyrrhic 294 to 272 BCE
* Later Macedonian 279 to 168 BCE
* Hellenistic Greek 275 to 146 BCE
* Hellenistic Spartan 227 to 195 BCE

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Frankokratia

Part of the Later Medieval Period

* Komnenan Byzantine 1071 to 1204 CE
* Kingdom of Serbia 1166 to 1300 CE
* Second Bulgarian Empire 1186 to 1395 CE
* Lusignan Cypriot 1192 to 1474 CE
* Latin Empire 1204 to 1261 CE
* Nicaean Byzantine 1204 to 1261 CE
* Epirot Byzantine 1204 to 1337 CE
* Empire of Trezibond 1204 to 1461 CE
* Venetian in Greece 1204 to 1470 CE
* Frankish Greece 1205 to 1458 CE
* Late Imperial Byzantine 1261 to 1384 CE
* Despotate of the Morea 1262 to 1460 CE
* Early Ottoman Turkish 1281 to 1362 CE
* Order of St. John 1292 to 1522 CE
* Catalan Company in Anatolia 1303 to 1305 CE
* Catalan Company in Greece 1306 to 1388 CE
* Genoese in Cyprus 1373 to 1464 CE
Sultanate of Rum

## Background

The Sultanate of Rum list in MeG represents the sultanate from the time it became a more typical Perso-Islamic state rather than a more tribal based one than it had before. This involved a certain amount of centralisation of power, coining money and instituting a building programme to glorify the ruling dynasty. The armies prior to this list are covered by the Early Turcoman Beyliks list. The start date is somewhat arbitrary and the end date is when the sultanate ceased to be able to field meaningful armies on its own and had been reduced to a vassal of the Ilkhanid Mongols.

## Allies

* Danishmend allies - Early Turcoman Beyliks
* Ayyubid Syrian State allies (only in 1230 CE)
* Khwarazmian allies (from 1232 to 1234 CE)

Only one external ally may be taken.

### Sultanate of Rum as allies

The following armies can have a Sultanate of Rum ally:

* Armenian Kingdom of Cilicia
* Ayyubid Syrian States
* Frankish Greece
* Ilkhanate
* Latin Empire
* Nicaean Byzantine

## Troops and suitable miniatures

### Miniatures

* Donnington "New Era" - https://shop.ancient-modern.co.uk/armies-of-islam-175-c.asp
* Legio Heroica - http://www.legio-heroica.com/Musulmani-en.html
* Mirliton - https://www.mirliton.it/historical-15mm/muslim-1096-1350

### Pictures

GeneralsMamalikMamalikCampFrankish MercenariesArab CavalryTurkmenSkirmisher Cavalry

## Example Army Lists

10,000 point Maximus army created by Nik Gaukroger
Reconquista

Part of the Later Medieval Period

* Early Catalan and Aragon 988 to 1149 CE
* Taifa Andalusian 1017 to 1110 CE
* Feudal Navarrese 1035 to 1327 CE
* Feudal Castile, León and Portuguese 1037 to 1349 CE
* Feudal French 1046 to 1149 CE
* Almoravid 1054 to 1147 CE
* Almohad 1130 to 1269 CE
* Taifa of Murcia 1147 to 1172 CE
* Early Crown of Aragon 1150 to 1336 CE
* Northern Medieval French 1150 to 1337 CE
* Southern Medieval French 1150 to 1337 CE
* Medieval Granadine 1228 to 1492 CE
* Medieval Navarrese 1328 to 1379 CE
* Crown of Aragon 1336 to 1479 CE
* Medieval Castilian 1350 to 1476 CE
* Medieval Portuguese 1350 to 1500 CE
Later Zhou and Early Northern Song

## Background

In 951 CE the Later Han were replaced by the Later Zhou. The Later Zhou started the process by which China was once again unified under a single ruling dynasty and saw increasing centralisation of power around the throne at the expense of the regional governors. This was especially true of the army with the most important troops being collected in the Imperial Guard and Palace armies. In 954 CE the emperor Shizong won an important victory at Gaoping and, after executing a number of generals who performed badly, further increased the control of the throne over the military reducing the chances of a usurper being successful.

In 960 CE Zhao Kuangyin engineered a coup against the Later Zhou and set up his own Song dynasty in their stead. Remarkably, although there was no real difference between the regimes, the Song did not just become the sixth dynasty but went on to once again unite most of China.

Initial Song wars were against other Chinese armies, and in this they were generally successful. However, following the overthrow of the Liao vassal state of Northern Han, the second Song Emperor decided to try and recapture the disputed Sixteen Prefectures ceded to the Liao by the Later Jin in 936 CE. Unfortunately this overstretched an already weary Song army and it was heavily defeated, with the emperor fleeing the field in a mule cart.

War continued until 1005 CE with the Song mainly on the defensive. In 1005 the Chanyuan Covenant was agreed which saw the Song pay a large annual indemnity of 200,000 bolts of silk and 100,000 ounces of silver to the Liao in exchange for peace, which lasted for over a century making it possibly the most successful peace treaty in history. It did have to be renegotiated once, to Song disadvantage, to prevent the Liao joining the Xi Xia in a war against the Song.

## Using Later Zhou and Early Northern Song in MeG

This army is a "Combined Arms" army. It relies on the infantry and cavalry working together and cannot rely on just one arm to win battles.

## Allies

Wuyue allies - Ten Kingdoms China (from 974 to 976 CE)

Xi allies - Pre Dynastic Khitan (before 979 CE)

### Later Zhou and Early Northern Song as allies

No army has Later Zhou and Early Northern Song allies.

## Example Army Lists

### List PDF Link

https://lurkio.co.uk/meg/meg/wp-content/uploads/MEG2022/MeG-Army-Lists-45-Genghis-2022-01.pdf

### Example Lists

A 10,000 point Maximus list created by Nik Gaukroger
The Crusades

Part of the Later Medieval Period

* Georgian 1008 to 1403 CE
* Later Fatimid Egyptian 1074 to 1171 CE
* Early Armenian Cilicia 1080 to 1150 CE
* Syrian States 1092 to 1174 CE
* Eastern Seljuk Turk 1092 to 1181 CE
* Later Seljuk Empire 1092 to 1194 CE
* Early Turcoman Beyliks 1092 to 1277 CE
* People’s Crusade 1096 CE
* First Crusade 1096 to 1099 CE
* County of Edessa 1097 to 1144 CE
* Early Outremer States 1100 to 1129 CE
* Post Seljuk Abbasid 1120 to 1259 CE
* Outremer States 1130 to 1187 CE
* Sultanate of Rum 1140 to 1276 CE
* Armenian Kingdom of Cilicia 1151 to 1375 CE
* Ayyubid Egyptian 1171 to 1250 CE
* Later Crusader 1188 to 1291 CE
* Ayyubid Syrian States 1193 to 1285 CE
* Seventh Crusade 1249 to 1250 CE
* Mamluk Egyptian 1250 to 1517 CE
Asian

Mandate of Heaven - PDF can be found here.

The Warring States and Han Dynasty - PDF can be found here.

The Three Kingdoms - PDF can be found here.

Tang China - PDF can be found here.

Genghis - PDF can be found here.

India - PDF can be found here.

Land of the Samurai - PDF can be found here.

Southeast Asia - PDF can be found here.

When creating a new army page, use the 'preload template' dropdown box to get the standard set of headings.

I think one way of uploading army lists at the moment would be to take a screenshot of the Print Format page of the army builder spreadsheet and post that. Another would be to print the page to PDF format and use a free online converter such as https://www.ilovepdf.com/ to make a jpg image and then post that into the page.
Walt Disney

Walter Elias Disney (/ˈdɪzni/; December 5, 1901 – December 15, 1966) was an American entrepreneur, animator, writer, voice actor, and film producer. A pioneer of the American animation industry, he introduced several developments in the production of cartoons. As a film producer, he holds the record for most Academy Awards earned by an individual, having won 22 Oscars from 59 nominations. He was presented with two Golden Globe Special Achievement Awards and an Emmy Award, among other honors. Several of his films are included in the National Film Registry by the Library of Congress.

Born in Chicago in 1901, Disney developed an early interest in drawing. He took art classes as a boy and got a job as a commercial illustrator at the age of 18. He moved to California in the early 1920s and set up the Disney Brothers Studio with his brother Roy. With Ub Iwerks, he developed the character Mickey Mouse in 1928, his first highly popular success; he also provided the voice for his creation in the early years. As the studio grew, he became more adventurous, introducing synchronized sound, full-color three-strip Technicolor, feature-length cartoons and technical developments in cameras. The results, seen in features such as Snow White and the Seven Dwarfs (1937), Pinocchio, Fantasia (both 1940), Dumbo (1941), and Bambi (1942), furthered the development of animated film. New animated and live-action films followed after World War II, including the critically successful Cinderella (1950) and Mary Poppins (1964), the latter of which received five Academy Awards.

In the 1950s, Disney expanded into the amusement park industry, and in July 1955 he opened Disneyland in Anaheim, California. To fund the project he diversified into television programs, such as Walt Disney's Disneyland and The Mickey Mouse Club. He was also involved in planning the 1959 Moscow Fair, the 1960 Winter Olympics, and the 1964 New York World's Fair. In 1965, he began development of another theme park, Disney World, the heart of which was to be a new type of city, the "Experimental Prototype Community of Tomorrow" (EPCOT). Disney was a heavy smoker throughout his life and died of lung cancer in December 1966 before either the park or the EPCOT project were completed.

Disney was a shy, self-deprecating and insecure man in private but adopted a warm and outgoing public persona. He had high standards and high expectations of those with whom he worked. Although there have been accusations that he was racist or anti-Semitic, they have been contradicted by many who knew him. His reputation changed in the years after his death, from a purveyor of homely patriotic values to a representative of American imperialism. He nevertheless remains an important figure in the history of animation and in the cultural history of the United States, where he is considered a national cultural icon. His film work continues to be shown and adapted; his namesake studio and company maintain high standards in their production of popular entertainment, and the Disney theme parks have grown in size and number to attract visitors in several countries.
Arabia

* Early Arab Conquest 629 to 637 CE
* Arab Conquest 638 to 685 CE
* Khawarij 658 to 873 CE
* Umayyad in Africa and Spain 685 to 788 CE
* Umayyad and Early Abbasid 685 to 830 CE
* Arab Indian 724 to 830 CE
* Andalusian 755 to 1031 CE
* North African Dynasties 789 to 1164 CE
* Khurasanian Dynasties 821 to 1003 CE
* Caliphal Later Abbasid 831 to 946 CE
* Regional Later Abbasid 831 to 946 CE
* Zanj Revolt 869 to 883 CE
* Salamiyah Qarmatian 874 to 899 CE
* Tulunid and Ikhshidid 874 to 969 CE
* Bedouin Dynasties 890 to 1500 CE
* Bahrain Qarmatian 897 to 1098 CE
* Dailami Dynasties 900 to 1062 CE
* Baghdad Buyid 946 to 978 CE
* Kurdish 950 to 1085 CE
* Kara-Khanid Khanate 960 to 1211 CE
* Ghaznavid 962 to 1187 CE
* Early Fatimid Egyptian 969 to 1073 CE
* Seljuk Turk 1037 to 1090 CE
* Great Seljuk Empire 1064 to 1092 CE
Mortem et Gloriam Wiki

**Welcome to the Mortem et Gloriam Wiki**
A collaborative community website about Mortem et Gloriam that anyone, can build and expand.

Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Army Lists

The MeG army lists are divided into 6 sets each containing a number of collections.

* Chariot (up to about 500 BCE)
* Classical (roughly 500 BCE to 500 CE)
* Early Medieval (roughly 500 CE to 1100 CE)
* Medieval (roughly 1100 CE to 1520 CE)
* Asian (India eastwards)
* Americas (north and south American continents and Oceania)

When creating a new army page, use the 'preload template' dropdown box to get the standard set of headings.

I think one way of uploading army lists at the moment would be to take a screenshot of the Print Format page of the army builder spreadsheet and post that. Another would be to print the page to PDF format and use a free online converter such as https://www.ilovepdf.com/ to make a jpg image and then post that into the page.

## User Guide - Adding and Editing the Wiki

* Adding to an existing or blank page
* What to put in a WiKi entry

## Common Army Types

An overview of some of the popular army types available, including the often numerous lists that are covered by each. Hopefully will help newer players familiarise themselves with the huge array of armies available.

* Roman
* Mongol
* Nomad Hordes
* Chinese
* Successor
* Chariot armies
* Viking types
* Eastern European Cavalry
* Barbarian Horde
* Samurai Japanese

## Common Troop Types

An explanation of various popular (and maybe effective) troop types; hopefully useful to newer MeGers who may not yet be aware of some of the terminology, both the historical terms and player terms.

* "Full Fat" Knights
* Ghilman/Mamluks
* Legionaries
* Hoplites
* Phalangites
* Warband
* flexible horse archers
* elephants
* chariot

* Glossary for new players and non-MeGers - some of the terms and "slang" you may encounter

## Tactics

Some hints and tips as to how some types of armies can be used to effect.

* General List Building
* "Shooty Cavalry" i.e. horse archer based armies
* Infantry
* Skirmishers
* Armies at Skull Rollers 2021

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Byzantium

* Later Moorish 200 to 696 CE
* Later Pre-Islamic Bedouin 300 to 636 CE
* Southern Pre-Islamic Arabian 401 to 638 CE
* Eastern Later Roman 441 to 493 CE
* African Vandal 442 to 535 CE
* Sabir 450 to 582 CE
* Langobard 489 to 584 CE
* Sassanid Persian 489 to 628 CE
* Daylamite 489 to 889 CE
* Italian Ostrogoth 493 to 561 CE
* Early Byzantine 493 to 578 CE
* Maurikian Byzantine 575 to 650 CE
* Italian Lombard 584 to 774 CE
* Early Serbian 627 to 1042 CE
* Early Croatian 627 to 1089 CE
* Syrian Byzantine 629 to 636 CE
* Late Sassanid Persian 629 to 654 CE
* Rshtuni Armenian 638 to 705 CE
* Thematic Byzantine 650 to 929 CE
* Lombard Principalities 775 to 1076 CE
* Bagratid Armenian 885 to 1045 CE
* Later Thematic Byzantine 930 to 963 CE
* Nikephorian Byzantine 960 to 1058 CE
* Later Nikephorian Byzantine 1059 to 1071 CE
Muslim Indian Sultanates

## Background

After the conquest of the rump Ghaznavid territories in India by the Ghurids, the next major involvement of Moslem armies was under the Ghurid Sultan Mu’izz ad-Din Muhammad who attempted to conquer the whole of northern India. Following a series of set backs, during which he was nearly killed at the first battle of Tarain, he recruited a large cavalry army, reputedly 120,000 strong, and at the second battle of Tarain in 1192 CE he destroyed the opposing Hindu army and went on to conquer Delhi. This use of large numbers of mainly Turkish cavalry set the basis for all following Moslem armies in India and is thus taken as the start date for this list.

Following the assassination of Sultan Mu’izz ad-Din Muhammed in 1206 CE, rule of the Ghurid north Indian territories fell to his senior Ghilman (the bandagan i-khass) who, whilst continuing in theory to recognise the overlordship of Ghur, were in fact independent rulers. These rulers quickly adopted the title Sultan and a series of fledgling states was formed. Early armies especially were often made up of uneasy alliances between these rulers.

The best known of the Moslem Indian Sultanates was that based in Delhi. On the death of Mu'izz ad-Din, one of his generals, Qutb-ud-din Aybak, proclaimed himself Sultan of Delhi. In a series of wars the Delhi Sultanate extended its way east to Bengal and south to the Deccan, however, whilst this was being undertaken, the Sultanate itself experienced repeated threats from the north-west and internal revolts from independent-minded nobles. The Delhi Sultanate consisted of six distinct dynasties: the Shamsid dynasty (1210-1266 CE), the Ghiyathid dynasty (1266-1290 CE), the Khilji dynasty (1290-1320 CE), the Tughlaq dynasty (1320-1413 CE), the Sayyid dynasty (1414-1451 CE), and the Lodhi dynasty (1451-1526 CE).

The Bahmani Sultanate was created in 1347 CE. In the second half of the 15th century, its Sultan Mohammed Shah III Lashkari fielded a personal force of 300 elephants, 10,000 cavalry and 20,000 infantry. In addition, a number of nobles, both Moslem and Hindu, could contribute troops to the army. The Bahmani Sultanate had decentralized power with several khans having private armies of over 10,000 men. As a result, when the Bahmani Sultanate fell in about 1490 CE, it was divided into five Deccan successor states.

Other Moslem Dynasties in India included Nair or Kozhikode and the Muzaffarid dynasty of Gujarat which was established in 1391 CE.
Alexandrian Macedonian

## Using Alexandrian Macedonian in MEG

Alexander needs no allies...and cannot take any

#### Companions and Agema

The elite strike force of the army. These are hard hitting cavalry armed with a long spear (xyston) and the best equipment that money can buy, so are much more heavily armoured than typical Greek cavalry, typically wearing a cuirass and boetian helmet.

#### Prodromoi

Alexanders mounted scouting force, no armour but carrying a xyston

#### Hypaspists

The Hpaspists or 'Shield Bearers' are the elite foot of the army. There are multiple theories of how they were equiped, and MEG allows you to take them equiped as hoplites, or as pikemen like the phalangites.

#### Foot Companions

Macedonian pikemen or phalangites. Equipped with the sarrisa (pike), a small shield and typically a helmet.
North America and Oceania

* Eastern Woodland Culture 900 to 1500 CE
* Mound-Builder Culture 900 to 1500 CE
* Plains Culture 900 to 1500 CE
* Pueblo Culture 900 to 1500 CE
* Tu’i Empire 950 to 1500 CE
* Hawaiian 1000 to 1500 CE
* Pacific Northwest Culture 1100 to 1500 CE
* Timucuan 1200 to 1500 CE
* Moa-Hunter Maori 1280 to 1500 CE
* Southeastern Woodland Culture 1300 to 1500 CE
Glossary for new players and non-MeGers

A listing of terms that you may come across and which may puzzle you to begin with.

**TUGs** – “Tactical Unit Group”; basically, a tabletop unit of main battle troops i.e. not skirmishers.

**SUGs** – “Skirmish Unit Group”; a skirmisher unit.

**Flexibles** – a type of unit that can switch in game between a fighting formation and a skirmish one.

**PBS** – “Pre-Battle System”; a pre-game sequence that decides who is the invader and who is the defender, what terrain is on table, and if either side is outscouted. AT the end of this both armies are deployed and ready to go.

**KaB** – “Kill a Base” test; sort of a morale test where a roll is made when certain circumstances occur such as a friendly unit braking, a general being killed or if your unit is burst through. One of the coloured dice is rolled, colour depending on the quality of the unit affected, and this may result in an extra wound or even a base being lost.

**VMD** – “Variable Move Distance”; troops who are evading chargers roll a d6 and their move distance may be longer or shorter than their normal move. Adds some uncertainty and is a decision point.

**Skulls, skull off, skulled me** etc. – various “slang” terms for when a Skull is rolled on the dice resulting in a base being lost.

**Dev Chargers** – shorthand term for troops with the Devastating Chargers characteristic making them more impactful in the charge but they can also charge without being ordered to do so.

**The Coloured Dice**

There are five colours for combat (whether shooting or melee); these are the “skull dice” and as you get into better and better situations you will roll better dice.

The dice have 4 symbols on them in a different mix on each colour: Skull, Cross (swords/arrows), S and blank. The Cross is damage, and the Skull is serious damage. The S is for special effects for each period.

The dice progress from Black (worst) to Red (best) and this table shows which symbols are on each.

Some of the other terms that are commonly used in discussions by MeGers are the Characteristics that troop types can have, there is an exert from the rules covering these can be found here - https://lurkio.co.uk/meg/meg/wp-content/uploads/MEG2020/Rule\_Materials/MeG%20Special%20Characteristics.pdf
Shooty Cavalry

I think that in general it is fair to say that using "shooty cavalry" armies such as Huns, Seljuqs, etc. is not easy and they have a steep learning curve. For most players their first few games with an army of this sort will not be very successful.

Patience is key. Keep at it and you'll start to learn what works and what doesn't. Even when you have got your head around using them you'll still need to be patient. Shooting is attritional and rarely produces big results from a single round of shooting - although it can happen and boy does it feel good when it does, and the look on your opponents face can be priceless. However, you'll almost certainly have many turns when you feel you're doing little or nothing with your shooting - but persist, luck comes in batches, it isn't evenly distributed.

One thing you will have to learn is when to Skirmish and when to Run Away as responses to charging. Remember that a Skirmish response is 2 BW less than your normal move **and** the variable move can reduce this further - you need to weigh up the risks and rewards here, and take into account that you can cause Slows on the chargers, but they may be able to Prompt Through Fire to counter them. As you can see, a number of variables which is why you only get the hang of using these troops through experience.

A potentially good introduction to shooty cavalry armies may well be one of the Sasanid Persian lists, especially the Middle Sasanid Persian and Sasanid Persian lists. As well as the shooty cavalry they have some strong combat troops in the catafracts, elephants, and the like, plus the bow armed cavalry are Protected and so are not as vulnerable as the Unprotected types in armies such as the Seljuqs. Downside is that they have no Skilled shooters.
Nicaean Byzantine

## Allies

* Bulgarian allies - Second Bulgarian Empire (from 1234 to 1236 CE)
* Cuman allies - Cuman or Kipchak (only in 1242 CE)
* Turkish allies - Sultanate of Rum (from 1258 CE)
* Epirot Byzantine allies (only in 1260 CE)

### Nicaean Byzantine as allies

Available to Second Bulgarian Empire armies.

## Example Army Lists

10, 000 point Maximus list created by Nik Gaukroger
Spain, Sicily and Africa

* Libyan 650 BCE to 202 CE
* Sicel 550 to 380 BCE
* Siciliot Greek 550 to 241 BCE
* Early Carthaginian 550 to 236 BCE
* Sardinian 550 to 215 BCE
* Syracusan 411 to 211 BCE
* Spanish - Celtiberian 320 to 20 BCE
* Spanish - Iberian 320 to 20 BCE
* Spanish - Lusitanian 320 to 20 BCE
* Numidian or Moorish 310 BCE to 199 CE
* Later Carthaginian 235 to 146 BCE
* First Servile War Slave Revolt 135 to 132 BCE
* Second Servile War Slave Revolt 104 to 100 BCE
* Spanish - Sertorian 80 to 72 BCE
* Pompeian Numidian 47 to 46 BCE
Adding to an existing page

Make sure you are logged on.

Go to the page you wish to add to.

On the top right of the screen is the edit button, click on this to go into edit mode.

At the top right of the screen there is an icon that shows what version of editor you are using. This guide shows you how to edit using visual editor, this displays the page mostly how it will look when finished as you edit it, source editing displays the page in source format (you might find this has more detail if you are comfortable with this format)

Click on the section you wish to add to and start typing. The various format options are displayed on the toolbar at the top of the screen.

If a heading has no text, click so the cursor is at the end of the header and press enter, this will take you below the header and you can type your information.

To save your entry, click on the save button at the bottom left of the screen, this will save your entry, take you out of edit mode and take you to the page in it’s viewing format. If you want to add more or edit what you have done, scroll to the top of the page and click on edit again.

## Editing a blank List page

An empty page will show up in red on the WiKi (if you are not logged in then it will just display in grey and you won't be able to click on it, you cannot edit unless logged in), click on the page name and you will automatically be taken to the new page and into editing mode.

Unlike editing an existing page, the default for this is source editor, you can change this to visual editor by switching at the top left of the screen. For list pages you can preload a template by selecting from the drop down box at the bottom left of the page, choose **Army** from the options for the standard template.

You can now edit the page as you would an existing page.
Later Republican Roman 105 to 20 BCE

## Background

**Legionaries (including Caesar's Xth Legion)**
No details.

**Spanish Scutarri**
No details.

**Thracian Foot**
No details.

**Gallic Foot**
No details.

**Archers**
No details.

**Bolt Shooters**
No details.

**Light Cavalry**
No details.

**Numidian Cavalry**
No details.

**Syrian Horse Archers**
No details.

**Velites**
No details.

**Javelinmen**
No details.

**Archers (Skirmishers)**
No details.

**Sligers**
No details.

**Cretan Archers**
No details.

## Allies

**Numidian of Moorish (in Italy in 90 BCE, or Africa 49-46 BCE or Africa or Spain 45-33 BCE):** book: Spain, Sicily and Africa (Classical Period)

**Bithynian (in Asia from 88-75 BCE):** book: Syria and Asian Minor (Classical Period)

**Galatian (in Asia from 74-31 BCE):** book: Syria and Asian Minor (Classical Period)

**Pre-Islamic Arab (in Syria from 64-53 BCE):** book: Egypt and Judaea (Classical Period)

**Jewish (in Syria and Egypt 63-38 BCE):** book: Egypt and Judaea (Classical Period)

**Lowland Gallic (Caesar in Gaul in 52 BCE):** book: Germany, Gaul and Britain (Classical Period)

**Armenian (in Asia 53-36 BCE):** book: Syria and Asian Minor (Classical Period)

### Later Republican Romans as allies

The Later Republican Romans can be used as allies for two lists, Parthians and Spanish - Sertorian. The Spanish cannot take any Superior Legionaries though.