recursal/Fanatic-Fandom huggingface dataset:
Steel Wizard

#### **Biography:**

When you see Rothram "Steel" Coldheart you certainly don't believe you are looking at a wizard, More a warrior or barbarian, Tall even for his Goliath race he stands at 9 ft tall donning Half-plate armour.

#### **Background: Steel Wizard Collector**:

**Skill proficiencies**: Arcana and Survival

**Tool Proficiencies**: Tinker's tools and Artisan's tools

**Languages**: None

**Equipment**: An outfit worth 10 gp, Steel Wizard’s Amulet, a small trade ledger, 15 gp

**Unique Feature:** Trained to search out even the most minutely magical items, Steel Wizard Collectors can tell by a 10 minute item examination whether an item (something an adventurer could use, not things like doors/areas etc) is magical or not, but no other details.

## Operative Skill Block

### Equipment

an outfit worth 10 gp, Wizard’s Amulet, a small trade ledger, 15 gp

### Unique Feature

Trained to search out even the most minutely magical items, Steel Wizard Collectors can tell by a 10 minute item examination whether an item (something an adventurer could use, not things like doors/areas etc) is magical or not, but no other details.
Poem

Une terre au flanc maigre, âpre, avare, inclément

Où les vivants pensifs travaillent tristement,

Et qui donne à regret à cette race humaine

Un peu de pain pour tant de labeur et de peine ;

Des hommes durs, éclos sur ces sillons ingrats ;

Des cités d’où s’en vont, en se tordant les bras,

La charité, la paix, la foi, sœurs vénérables ;

L’orgueil chez les puissants et chez les misérables ;
Tartan Wizard

#### **Biography:**

The Tartan Wizard is a strange entity, seemingly driven entirely by its boredom and desire for strange miscellaneous items. These are used to create unusual artefacts with strange and entertaining effects. It’s race and name are mysteries, hidden by the all-encompassing tartan shroud it wears. This wizard’s hat sits crumpled upon its head, completing by its tartan cocoon and is only straightened into the classic point when it needs to cast a spell. It is also known for ambushing adventuring parties in secluded areas before they reach the more reputable regions of town, in order to secure their compliance to its will

#### **Background: Tartan Wizard Tinkerer:**

*Tinkerers of the Tartan wizard embody his immense theological and technological idiosyncrasies and curiosity, as well as his love of all things tartan and haggis related.*

**Skill proficiencies**: Tinkerers of the Tartan Wizard gain proficiency in Investigation and Performance

**Tool Proficiencies and Languages**: Tinkerers of the Tartan Wizard gain proficiency in Tinker’s tools and Brewer’s Supplies

**Equipment**: A tartan robe matching their clan colours worth 10 gp, one slab of freshly procured haggis, Wizard’s Amulet and a satchel bag, as well as 15 GP.

**Unique Feature:** Tinkertown Library: As a member of the Tartan Tinkerers, you gain access to a library only known about by those of the clans, which grants you the ability to study the books there, which contain information gathered by the Tartan Wizard and fellow tinkerers about different experiments of both the mechanical and magical

## Operative Skill Block

### Equipment

A tartan robe matching their clan colours worth 10 gp, one slab of freshly procured haggis, Wizard’s Amulet and a satchel bag, as well as 15 GP.

### Unique Feature

Tinkertown Library: As a member of the Tartan Tinkerers, you gain access to a library only known about by those of the clans, which grants you the ability to study the books there, which contain information gathered by the Tartan Wizard and fellow tinkerers about different experiments of both the mechanical and magical
Mirror Mythton

Mirror Mythton is a strange city, the city exists within an alternative quantum universe called The Mirror Universe created shortly after the Ammolite Wizard left The North Pole with the assistance of several adventurers and was granted a position in the tower by the Amber Wizard*.* Although it is believed that the small red kobold doesn't have the capability to create an entire universe, some studies have shown that the universe is heavily linked to the life force of the Ammolite Wizard. The subsequent history and development of this timeline post the Ammolite Wizards first visit is significantly different from that of the Prime universe due to the temporal incursions of the Amber Wizard in an attempt to hide the universe from other less *compassionate* wizards.

In Mirror Mythton, the ground is extremely fertile and arable due to the lack of the infamous Dragon War that plagued Mythton and The Prime Universe. As a result of this, adventurers are rare and considered unpopular or are outlawed in the many large cities that cover the world. The Dragon war never happened in this universe, instead a great source of energy dissipated through the universe from an unknown point of origin that instantly wiped out all the dragons and their young in the bounds of the universe. As a result of this there were never any advancements made into planer travel and the Wizards of the Tower in Mirror Mythton function more as a government for the city, and the tower is known as a place of study and research.

Shortly after the Ammolite Wizard started interfering in the dealings of the Mirror Universe more wizards arrived at the tower, some from distant lands with great knowledge and power, others that seemed out of place and clueless as to why they were chosen to become wizards. One of the wizards who held a striking resemblance to Mezor, The Obsidian Wizard, who was a tall humanoid but without the detached flaming skull found himself fed up with the dull labours of bureaucracy and attempted a coup of the towers. His intentions if he had succeeded are still unknown to this day, but his decapitated head mounted above the door to the tower serves as strong reminder to others who are tempted to follow in his footsteps.

*[To be continued]*
Brown Wizard

#### **Biography:**

A small feline fellow atop an armoured black panther, Kopli is incredibly curious and driven, always carrying a myriad of magical books and scroll cases, full of maps and bestiaries. He recently purged his were-panther side and is currently at Death’s Door.

#### **Background: Brown Wizard Outriders**:

*Outriders of the Brown Wizard are great, curious figures. Constantly travelling, questioning and detailing maps and notes, these people yearn not for power, but understanding.*

**Skill proficiencies**: Animal Handling, Nature

**Tool Proficiencies**: Cartographer's tools, leatherworker’s tools

**Languages**: None

**Equipment**: A small knife, a scroll case and book-cover both made of leather, a healer's kit, a set of traveler's clothes, and a pouch containing 15 gp

**Feature:** **Knowing Journey**: Brown Wizard Outriders are always capable of knowing where north is while above ground. This grants them advantage on Survival checks to not get lost.

## Operative Skill Block

### Tool Proficiency

Cartographer’s tools, leatherworker’s tools

### Equipment

A small knife, a scroll case and book-cover both made of leather, a healer's kit, a set of traveler's clothes, and a pouch containing 15 gp

### Unique Feature

Knowing Journey - Brown Wizard Outriders are always capable of knowing where north is while above ground. This grants them advantage on survival checks to not get lost.
Brass Wizard

#### **Biography:**

A brass dragonborn, tall, strong, and dangerously cunning. A warrior through and through, he commands and oversees what he calls The Gauntlet, a vicious proving grounds for adventurers of all kinds. He is usually dressed in full brass plate armour, flat and dull, but obviously protection enough if the dragonborn is still alive, and on his back is a long red cloak, and usually his favoured weapon, a poleaxe. He is often raucous, jovial, and views the adventurers as friends of battle, as long as their spirit for fighting aligns with his own.

He views it as his sacred duty to ensure the adventurers face their toughest trials right on their home plane where they are safe, rather than out in the wilds where who knows what they could face. He genuinely believes that by putting the adventurers in situations where they could die, and often causing that very thing to be what happens, he is helping them. Bernhardt stands to prepare the adventurers so that whatever they face elsewhere, it cannot beat what he pits them against in his Gauntlet.

#### **Background: Brass Wizard Medic:**

*Medics for the Brass Wizard typically spend their time working in the Gauntlet, healing those who are wounded. They also act more generally as doctors and physicians of Mythton, but are typically trained to be combat healers.*

**Skill proficiencies**: Medicine, Survival

**Tool Proficiencies**: Herbalism kit

**Languages**: One of your choice

**Equipment**: A white scarf with a red cross on each end, a satchel, 5 vials, a set of traveller's clothes, and a belt pouch containing 15 gp

**Feature:** **Medical Knowledge:** You have a knack for noticing and recognising wounds and injuries. You can usually determine the cause of a creatures death by inspecting its corpse, and you can use a healer's kit with all of its uses expended one more time before requiring a new one.

## Operative Skill Block

### Equipment

A white scarf with a red cross on each end, a satchel, 5 vials, a set of traveller's clothes, and a belt pouch containing 15 gp

### Unique Feature

Medical Knowledge - You have a knack for noticing and recognising wounds and injuries. You can usually determine the cause of a creatures death by inspecting its corpse, and you can use a healer's kit with all of it's uses expended one more time before requiring a new one.
The Wizard's Tower

Through the grand iron doors of the wizards tower, always open for fear of them sealing shut once more, the lobby is where the tower's strangest property can first be viewed. From this circular room as wide as the tower itself, a dozen corridors split off like the spokes of a wheel, impossibly stretching beyond the physical walls of the tower into a non-euclidean space. It is through this maze of corridors that adventurers must find their way to the offices of the Wizards, and so is not often travelled lightly. In the middle of the room, a circular hole, some 6 meters wide, extends downward into darkness, an iron ladder set into the stone. Down there lies The Catacombs, a largely unexplored portion of the tower.

## **The Wizard's Library**

Somewhere within the walls of the tower a great library holds a vast, ancient collection of books and scrolls, gathered by the Wizards and as of late the Adventurers. The library remains accessible to any adventure who can find it within the tower, as the Wizards hope that it will benefit all of Mythton with the vast amount of information held within. Everyday many of the various wizards can be seen repeatedly visiting to collect or deposit new items for the collection, it is strictly prohibited to portal into the library much to the dismay of some of the more *modern* wizard.

The Library does feature it's own security system, all items are not allowed to be taken outside of the tower without prior consent of The Librarian, who manages the chaotic shelves and makes sure none of the wizards hoard specific items for too long. Most objects will magically return to the library if they are left unattended and unused for too long but exceptions can be made with The Librarian's permission.

#### **Notable Titles**

* Alternate Dimensions and You by *P. Dregs*
* A Wizard's Guide to Time Travel by *A. M. Ber*
* The Philosophy of Apochethery by *Kofi*
* The Fire Plane: A Complete History by *L. Vamiris*
* Barry Otter and the Order of the Pheonix by *W. Pellen*
* The Glory of Death in Battle by *Bernhardt*
* Astrological Signs: Why Your Cat Is Plotting To Kill You by *L.R Denebola*
* Of Kobolds and Men by *Jo'hn Silverbeak*
* The Essential Guide to Beards by *D. Noggiemore*
* Modern Etiquette Made Easy by *Cain Harlow*
* Dialogue Concerning the Dragons and their Young by *Archmage Spectaculus the Undefeatable*
* Beans: The only recipe book you'll ever need by *R. Paderes*
* Druid Jekyll and Mr. Hydra by *Robert Louis Elfenson*
* Trapsmithing for Dummies by *Dim*
* Houses and Humans, Player's Handbook 5th Edition by *Humans of the Hill*
* Xander's Guide to Everything by *Humans of the Hill*
The World Serpent Inn

Embedded in the very heart of the Old District, just a few hundred feet away from the foot of The Wizard's Tower sits an old wooden tavern. The sign hanging above the door depicts a a large serpent eating it's own tail around the words "World Serpent Inn".

Upon entering, adventurers find themselves in a moderately lit room with a warm atmosphere, from the bar along the back wall, to the tables scattered the main floor. A large stage to the left is illuminated with various magical lights and instruments ensuring there is always some ambience playing in the background. On the right, stairs lead to the bedrooms and an eldritch coffee machine sits on a table propped up against the wall. Upstairs the corridors seem to warp and shift reality itself, with guests quickly finding their room or the stairs back down. Behind the bar is the stairs down to the wine cellar, where strange noises are occasionally emanate from. A big sign hangs above door reading "No Dwarf Tossing" and behind the bar is a interesting arrangement of sketches with **Do Not Serve** written beneath them in blood red ink.

The tavern is run by a short, gnollish-looking barkeep, clad in black with a wicked grin, a deck of playing cards always close to his silver-furred hand. Rumoured to be a retired assassin, many a brazen adventurer has found themselves swiftly ejected from the premises after attempting to start a fight with him. Assisting the barkeep are various wightresses and other hired staff. The tavern itself specialises in serving good food for a reasonable price and various beverages, including Amber Roast's Deja Brew, a fine mead crafted from the honey of a distant place known as Gallic. Recently something resembling a coffee machine has been installed accompanied by occasional reports of small blurred creatures appearing nearby.

Many prominent Mythton bands got their start performing gigs in the Inn, some of the most notable being Thrall Out Boy and Wands N' Roses with many of the Wizards of the Tower making the journey out of the tower for the infamous monthly karaoke night hosted by the Onyx Wizard; the Inn is definitely worth the visit if your party is short a bard.
Cheese Wizard

**Specialty:** Tyromancy

**Bio:**

Goo is a short, fat shifter who's shifted form resembles a mouse. Goo can normally be found wearing a dressing gown and eating cheese and wine in his office. Goo is a master of the somewhat obscure subject of Tyromancy otherwise known as cheese divination

### **Background: Goo'd Food Guide Critic:**

*Cheese wizard operatives are connoisseurs of the finer things, they go in secret to various food and drink establishments to help Goo to write his food guides.*

**Skill Proficiencies:** deception persuasion

**Tool Proficiencies:** Cooks tools

**Languages:** One of your choice

**Equipment:** A sheet of muslin cloth, a set of travellers clothes, a notebook and pencil, a pouch containing 15GP

**Unique Feature:** You can make 1 wheel of cheese during a short rest provided you have access to a source of milk

## Goo'd Food Guide Critic

### Equipment

A sheet of muslin cloth, a set of travellers clothes, a notebook and pencil, a pouch containing 15GP

### Unique Feature

You can make 1 wheel of cheese during a short rest provided you have access to Milk
Cobalt Wizard

#### **Biography:**

Dim is a short, blue kobold, who serves as the Cobalt Wizard of Mythton. He is known for his talents in trapsmithing, as well as his knowledge regarding the history of the prime plane, especially regarding the prime dragons.

Dim is rarely seen outside of his room - a large, subterranean space with walls lined with a wide variety of objects and artifacts, both magical and mundane. Currently, his room also holds the skeletal corpse of Ymirith - the blue primal dragon - as well as the living person of Archmage Spectaculus the Undefeatable - a former servant of Ymirith, and one of the most powerful spellcasters of the prime plane. This connection to Ymirith is not a coincidence - Dim lead the kobold army that defended her lair before the dragon war, but defected after her death.

Dim most often sends adventurers on retrieval quests to add items - and sometimes people - to his collection, and he rarely offers explanation as to why he wants them. Whether it is simply for the joy of collecting, or as part of a much greater plan, is not yet apparent.

## Operative Skill Block

### Equipment

An amulet, a small guide to simple traps, a set of traveler's clothes, and a belt pouch containing 15 gp

### Unique Feature

**Dragon Lore.** You can recall the names and colours of each of the primal dragons, and have advantage on checks to recall more specific knowledge regarding them.

Operatives chosen to serve the Cobalt Wizard are picked out primarily for their loyalty towards Dim, and for their skills in adventuring, with a slight bias towards talented spellcasters. From there, they are given training in trapfinding and trapsmithing, as well as knowledge of the arcane, and the abridged history of the prime plane, with emphasis put on the primal dragons and the Dragon War.

Cobalt Operatives tend to be pragmatic, leaning towards neutral alignments, and usally caring more about how the outcome of an adventure can benefit them (i.e. how they will get paid, or how it can help Dim) than how it benefits the other adventurers and wizard questgiver. Like their associated wizard, they often hoard inane objects without apparent reason, and in almost all cases have a deep interest in the primal dragons. Cobalt Operatives know little more than anyone else about whether or not Dim has a plan, or about what it is if he does have one.

**Skill proficiencies**: Arcana, Perception

**Tool Proficiencies**: Thieves' tools

**Languages**: One of your choice

**Equipment**: An amulet, a small guide to simple traps, a set of traveler's clothes, and a belt pouch containing 15 gp.

**Unique Feature:** **Dragon Lore.** You can recall the names and colours of each of the primal dragons, and have advantage on checks to recall more specific knowledge regarding them.
Alternate Dimensions and You

Authored by Phineas Dregs himself, this book contains all the useful information an adventurer needs to understand how they can work to assist the powerful Wizards of the Tower on their adventures, both Intra-Prime and Extra-Prime. Many copies of the book are scattered throughout the planes, since many an adventurer tends to take one with them for light reading but never return. If you're able to find one and return it to the The Wizard's Library you will be greatly rewarded with 1gp!

#### Extra-Prime Travel

Adventurers will often be sent off-plane to retrieve items, people or information. These kind of portals are called Extra-Prime portals and will whisk the player away from The Material Plane to lands unknown. Some wizard's might be more attached to certain planes than others so it's always important to be aware of the consequences of your actions! Alternatively for those adventurers who have seen better days there are plenty of resort planes to travel to once you're ready to retire.

#### Intra-Prime Travel

Sometimes the Wizards of the Tower will require adventurers to traverse The Material Plane and seek out rare artefacts or explore long forgotten ruins, these can often become some of the most perilous journeys and quests that the wizard's seek help on due to the formidable levels of raw magic flowing through the plane. There is also no requirement for the wizard sending you on a quest within The Material Plane to loan out a Wizard's Amulet to the party, which means you must travel on foot.

##### Glossary of Notable Planes

The Material Plane

The Mirror Plane

The Fire Plane
Light up my LOVE

BPM
 Dificultad
 Fácil
 Difícil

## Letra

### Japonés

When I feel your love, at every every day.
When It feels so good, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on

When I feel your love, at every every day.
When It feels so good, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on

When you feel my love, at every every day.
When it feels so cute, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on.

Light up my love!
Light up my love!

メイクもＯＫ！ ネイルもＯＫ！　完壁なコーディネイト
髪の毛ＯＫ！ 笑顔もＯＫ！ どこでも飛んで行ける
言葉はいらないよ　（いらないよ）　君の事が好き　それだけで満たされるから
もう少し待ってて　（待ってて）　今君の胸に 熱い想い　 届けに行くから (Yes!)

When I feel your love, at every every day.
When It feels so good, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on.

When you feel my love, at every every day.
When it feels so cute, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on.

Light up my love!
Light up my love!

### Romaji

When I feel your love, at every every day.
When It feels so good, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on

When I feel your love, at every every day.
When It feels so good, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on

When you feel my love, at every every day.
When it feels so cute, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on.

Light up my love!
Light up my love!

meiku mo oke! neiru mo oke! kanpeki na koodineeto
kami no ke oke! egao mo oke! dokodemo tonde yukeru
kotoba wa iranai yo
kimi no koto ga suki soredake de mitasareru kara
mou sukoshi mattete
ima kimi no mune ni atsui omoi todoke ni yuku kara

When I feel your love, at every every day.
When It feels so good, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on.

When you feel my love, at every every day.
When it feels so cute, I will kiss for you.
Please don't let go, at every every night.
If you want me to hold on.

Light up my love!
Light up my love!
Leopold Ironheart

## Backstory

Leopold Ironheart is a renowned black smith from Mythton. usually seen wearing his memorable custom armour with its retractable helm which bares a striking resemblance to Leopold himself. He initially took up adventuring as a second job to help fund his family Smithy Ironheat & Son but soon it became his main job and the smithy became more of a hobby.

## Adventures in Mythton

~ Rock Planet Civil War

~ Breath of Wild Magic

~ Hot Winds of Khenrah

~ A New Beginning

~ The coliseum of Ludis

~ The Rogue and the Dead
Crimson Wizard

Two large charcoal spines twist and contort into the clouds and within it, sitting in his towering book riddled study is a deep blue Merfolk covered in a blood red robe, cowl firmly down.

After the dragon war; Kyros or the Crimson Wizard as most know him as, decided that it was best to spread his influence to the darkest regions of the realms: the underdark.

After many a bloody incursion into different caverns of the underdark, Kyros saw a few that survived these ordeals and even became stronger because of them. One of these even 'lives' in Mythton today.

An artefact from one such incursion gave Kyros strange dreams that haunted him keeping him restless most days.

These dreams were visions of Mythton aflame and monsters running through the streets, and atop the tallest building was an undead red dragon raining unholy fire upon everything.

Needing respite, Kyros left Mythton for a quiet break in a dimension with beautiful white beaches. Some rumours even claim he started a family there, away from the chaos of our universe.

But this did not last long in relative terms; as Kyros realised that the destruction present in his dreams would come to pass if nothing was done to stop it.

Now he returns: looking for a way to gain power and extend his life so that he alone can stop the presumed destruction of Mython.

#### **Background: Crimson Wizard Operative**:

**Skill proficiencies**: Survival and Stealth

**Tool Proficiencies**: None

**Languages**: Two of your choice

**Equipment**: An adventurer's amulet with a red gem, Glow Stones (5) (Act as the light spell if cracked) (One use each), Grappling hook, paper (10), charcoal.

**Unique Feature:** **How does that make you feel?**: With enough time, resources (e.g. some comfort food, a cup of tea, warm milk, ect) and a comfortable environment you can help someone relax and probe them for info with a higher success chance (Down to DM). Please note that what constitutes as a comfortable environment is ultimately down to the DM and the DM's word is final.

## Operative Skill Block

### Skill Proficiency

Please Fill with information from the text
Dagger-message

A dagger-message is a small, black dagger. When thrown, the dagger will appear within ten feet of the person it is linked to, often violently. To use the dagger, it must first be linked to the recipient. To link a dagger, the recipient must stare at their reflection in the dagger's blade for ten seconds. Then, anyone can use the dagger to send a single use message to the recipient, at which point it will become unlinked.

Many adventurers believe that The Ginger Wizard created these, but this is yet to be confirmed. More often than not these mundane magical items are found on persons belonging to Obscurus Alto
Timeline

Much of the history of The Material Plane has been lost after The Dragon War, which destroyed all civilization on the plane and killed much of its population. A select few indivuduals - including a few wizards and Mythos - have been alive since before the Dragon War, they seldom share much of what happened before or during the war. Nonetheless, a little bit of its history is known to the general population, tracked in this page.

Mythton uses a calendar much like the Gregorian calendar, with the same days and months as the real world. The years, meanwhile, are defined differently: the start of the common era, or year 0 CE, is marked by the end of the dragon war.

History
 52 BCE
 0 CE
 317 CE
 321 CE
Blue Wizard

#### **Biography:**

A young and incredibly well-spoken wizard, who feels he is the only wizard of his companions to actually be taking this whole thing seriously. He is flat and business-minded, but often still easy to fluster. Where the other wizards seem content to use the adventurers to further their own goals, Phineas is consistently more focused on the paperwork and proper documentation of the escapades. He wears a traditional sky-blue robe, edged with yellow, and a blue wide-brimmed pointed hat, and specialises in Conjuration magic.

#### **Background: Blue Wizard Overseer:**

*Blue Wizard Overseers represent the law and order brought by the Blue Wizard. They keep a close eye on paperwork and the general populace of Mythton, and think they’re the only serious wizard order around.*

**Skill proficiencies**: History, Investigation

**Tool Proficiencies**: Calligrapher's supplies, cartographer's tools

**Languages**: None

**Equipment**: A map of Mythton, a journal, a pot of ink, a writing pen, a satchel, a set of common clothes, a blue cloak, and a pouch containing 15 gold pieces.

**Feature: Local Knowledge**: As an overseer, you can generally answer common questions about the city of Mythton, and even know most of what the wizards explicitly don’t want you to know. You are also somewhat knowledgeable of the world of the home plane besides Mythton, and have a small amount of knowledge about almost anything you could come across there.

## Operative Skill Block

### Tool Proficiency

Calligrapher’s supplies, cartographer's tools

### Equipment

A map of Mythton, a journal, a pot of ink, a writing pen, a satchel, a set of common clothes, a blue cloak, and a pouch containing 15 gold pieces.

### Unique Feature

Local Knowledge - As an overseer, you can generally answer common questions about the city of Mythton, and even know most of what the wizards explicitly don’t want you to know. You are also somewhat knowledgeable of the world of the home plane besides Mythton, and have a small amount of knowledge about almost anything you could come across there.
The Void Family/Mafia

**Backstory**

The void Family is part of a Mafia there father is Don Void who is the leader of the little Mafia. Each member was raised up around Crime and murder so when fighting it does not affect them. There father is manipulative and has disapproved of all of his children decisions Hostilia held the most promise to take over the family business but she denied it and went off when she could and joined the Rainbow army. Next was Artie, Don's second child Artie was just a bit more charismatic then Hostilia and manged to convince Don to let him go to college where he learned the art of being a bard. Timer and Grav the Twins where inseparable Timer was a pyromaniac and liked to burn many things one of these was his bed at a point but one day Grav fell sick with a almost incurable disease Timer was so worried that he did almost everything he could to save him but he couldn't but Don found a person that he was able to force to cure his son. When Grav was cured both Timer and Grav received a letter from Hostilia convincing them to leave the family and go adventuring. Don was very angry and could not find them he is constantly looking for them and wants Timer uses for arson and the other's to come back. When Timer was given the choice to leave his father to go into adventuring his Father questioned his loyalty and when that was questioned Timer looked directly at his father and said "how dare you question my loyalty to this family I am the loyalist one here If you question my loyalty then you don't deserve it you have had my loyalty for the last time." as he said this he left his father.

**Adventures in Mythton**

<insert current history here>

**Personality**

<insert personality information here>

**Relationships**

<insert relationship info here>

**Artwork**

<insert any artwork here>
KINGS CROWN3 王者之塔

**KINGS CROWN3 王者之塔**是一個活動任務。

* 活動時間：2019年10月9日～2019年11月13日
	+ 2019/10/15 精靈之試煉篇追加
	+ 201910/17 HELL關卡追加

 小試身手篇「深淵的修練場Ⅰ」初次通關報酬
 交換所兌換

 精靈之試煉篇 | 40 | 27 | 16

關卡
--

* 小試身手篇
* 精靈之試煉篇

劇情

快來吧強者們啊

**任務****淵源的修練場Ⅰ**### 淵源的修練場Ⅰ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****淵源的修練場Ⅱ**### 淵源的修練場Ⅱ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****淵源的修練場Ⅲ**### 淵源的修練場Ⅲ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****淵源的修練場Ⅳ**### 淵源的修練場Ⅳ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****淵源的修練場Ⅴ**### 淵源的修練場Ⅴ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****群雄的修練場Ⅰ**### 群雄的修練場Ⅰ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****群雄的修練場Ⅱ**### 群雄的修練場Ⅱ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****群雄的修練場Ⅲ**### 群雄的修練場Ⅲ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****群雄的修練場Ⅳ**### 群雄的修練場Ⅳ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****群雄的修練場Ⅴ**### 群雄的修練場Ⅴ

過 關 條 件：魔王集團全滅

 副任務
 怪物

劇情

目標是頂點

**任務****深淵的修練場Ⅰ**### 深淵的修練場Ⅰ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****深淵的修練場Ⅱ**### 深淵的修練場Ⅱ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****深淵的修練場Ⅲ**### 深淵的修練場Ⅲ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****深淵的修練場Ⅳ**### 深淵的修練場Ⅳ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****深淵的修練場Ⅴ**### 深淵的修練場Ⅴ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****雙王的修練場Ⅰ**### 雙王的修練場Ⅰ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****雙王的修練場Ⅱ**### 雙王的修練場Ⅱ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****雙王的修練場Ⅲ**### 雙王的修練場Ⅲ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****雙王的修練場Ⅳ**### 雙王的修練場Ⅳ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****雙王的修練場Ⅴ**### 雙王的修練場Ⅴ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・淵源的修練場Ⅰ**### 真・淵源的修練場Ⅰ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・淵源的修練場Ⅱ**### 真・淵源的修練場Ⅱ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・淵源的修練場Ⅲ**### 真・淵源的修練場Ⅲ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・淵源的修練場Ⅳ**### 真・淵源的修練場Ⅳ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・淵源的修練場Ⅴ**### 真・淵源的修練場Ⅴ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・群雄的修練場Ⅰ**### 真・群雄的修練場Ⅰ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・群雄的修練場Ⅱ**### 真・群雄的修練場Ⅱ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・群雄的修練場Ⅲ**### 真・群雄的修練場Ⅲ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・群雄的修練場Ⅳ**### 真・群雄的修練場Ⅳ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・群雄的修練場Ⅴ**### 真・群雄的修練場Ⅴ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・深淵的修練場Ⅰ**### 真・深淵的修練場Ⅰ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・深淵的修練場Ⅱ**### 真・深淵的修練場Ⅱ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・深淵的修練場Ⅲ**### 真・深淵的修練場Ⅲ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・深淵的修練場Ⅳ**### 真・深淵的修練場Ⅳ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・深淵的修練場Ⅴ**### 真・深淵的修練場Ⅴ

過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****雙王的修練場Ⅰ**### 雙王的修練場Ⅰ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・雙王的修練場Ⅱ**### 真・雙王的修練場Ⅱ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・雙王的修練場Ⅲ**### 真・雙王的修練場Ⅲ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・雙王的修練場Ⅳ**### 真・雙王的修練場Ⅳ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****真・雙王的修練場Ⅴ**### 真・雙王的修練場Ⅴ

挑戰的條件：限2人隊伍可出擊過 關 條 件：魔王集團全滅

 副任務
 怪物

**任務****KINGS GLORY**### KINGS GLORY

火、水、雷屬性的怪物出現了！　制　約　：HP回復效果降低50% / 開始時SP50 / 基本SP回復量限制3挑戰的條件：只能用3人隊伍出擊，並且無法使用相同職業過 關 條 件：擊破3隻魔王

 副任務
 怪物

## 榮譽等級

* 提升榮譽等級所給予的加成僅適用於「**KINGS CROWN3 王者之塔**」活動
* 第一關「淵源的修練場Ⅰ」榮譽pt為1000，每關遞增100pt，尾關「真・雙王的修練場Ⅴ」為4900pt
* 全部關卡打完一遍共118,000pt，獲得加成效果如下：HP+10000、攻擊+2250、防禦+1000、會心+225
	+ Lv40加成效果：HP+20000、攻擊+3000、防禦+1000、會心+300

## 限時城鎮任務

* 活動時間：2019年10月9日～2019年10月23日

 【KINGS CROWN3】將Template:加冕的聖堂的等級提升到20
Les Parfums de L'Amour

BPM
 Dificultad
 Fácil
 Difícil

## Letra

### Japonés

```
優しい香りに幸せ 感じる
ねえ鏡の中の 君はきらめき Beautiful
悲しい颜は見せないで 前を向いて

電車で2駅 あなたへのパスポート
离れていてもいつも同じ香りに包まれて
なんて素敵 時忘れて 魔法のCherry Tea
一つの思い出 Ah...

```

### Romaji

```
saa boku wo tsutsunde himeta tokimeki Dreaming
yasashii kaori ni shiawase kanjiru
nee kagami no naka no kimi wa kirameki Beautiful
kanashii kao wa misenai de mae wo muite
densha de nieki anata e no pasupooto

hanaretei temo itsumo onaji kaori ni tsutsumarete
nante suteki toki wasurete mahou no Cherry Tea

hitotsu no omoide Ah....

```
Tips para tener una entrevista de trabajo exitosa!.

**El trabajo** es un rol básico y central en la vida para los seres humanos, por la cantidad de tiempo que dedicamos a trabajar, porque permite la satisfacción de necesidades económicas y por su interrelación con otras áreas de la vida.

```
**La entrevista** **de trabajo** es la fase del proceso de selección donde el entrevistador analiza a fondo el candidato para comprobar su idoneidad para el puesto ofertado. El profesional debe aprovechar la oportunidad para destacar que es el más cualificado para el empleo.

```
Cytus Wiki

## Describe este wiki

Aquí debe ir una descripción acerca del tema sobre el que trata el wiki. Permite a tus lectores saber más acerca del tema añadiendo información general sobre el mismo.

## Actividad reciente

Recientemente se reportó que Rayark usa IA para sus artworks. No apoyen a rayark.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Golden Wizard

#### **Biography:**

The Golden Wizard is an enigma even to most other Wizards, perhaps even Mythos himself.

Wearing a simple robe with a golden colour, this Wizard has never allowed his visage to be observed, casting a perpetual shadow upon the facsimile of the many-named one.

Appearing at the foot of the tower one day, directly addressing individuals by name and inquiring about things that should have been unknown by anyone not informed the at-that-time-not Golden Wizard obtained a position as one of the most respected and influential entities in Mythton through display of, in some eyes, impossible expertise in the field of Divination.

The many-named one has opted to mostly keep to himself, taking few other wizards under his wing to serve as apprentices and interacting with other Wizards merely due to obligation. An unexpectedly utilitarian approach to decoration and existence make some wonder why he bears the title “Golden”, but that is for smarter fellows to ponder.

While dealing with the issues at hand, keeping a certain entity entertained, the Golden Wizard has a past time of obtaining artefacts that might lead to a breakthrough in a way to begin the restoration of Mythton.

#### **Background: Golden Wizard Student**:

*The Golden Wizard doesn’t take operatives or workers, but students instead, imparting upon them his knowledge and forethought.*

**Skill proficiencies**: Arcana, History

**Tool Proficiencies**: One type of gaming set

**Languages**: One of your choice

**Equipment**: A set of dice or pack of cards, a set of common clothes, and a belt pouch containing 15 gp

**Feature: Minor Divination**: With their (limited) ability to divine the future, Golden Wizard Students always seem to be one step ahead in games. They gain advantage when using any gaming set with which they are proficient.

## Operative Skill Block

### Equipment

A set of dice or pack of cards, a set of common clothes, and a belt pouch containing 15 gp

### Unique Feature

Minor Divination - With their (limited) ability to divine the future, Golden Wizard Students always seem to be one step ahead in games. They gain advantage on any gaming set with which they are proficient.
Ivory Wizard

#### **Biography:**

Reginald 'Ivory' Hamilton isn't what you'd expect to see from a Wizard, rather than robes and a pointy hat he dons his signature pinstripe suit vest and slacks, with his pince-nez spectacles mounted on his nose. He is much more well groomed than most other minotaurs, and his reputation as a big game hunter is known across Mythton and any even in several other planes, taking on beasts, monsters and the like nobody else would dare approach.

Ivory is as skilled as a craftsman as he is a hunter, expertly building all his own hunting equipment. He is always seen carrying his one-of-a-kind hunting rifle he constructed himself, aptly named 'Memento'.

After a hunting accident, Ivory is not in any condition to continue his trophy collection of rare beasts and monsters. This is where the adventures come in, hiring them to take his place and continue his legacy.
Amber Wizard

#### **Biography:**

A mysterious figure clad in greens and browns, who wears a skull for a mask and wields a large wooden staff topped with amber. A powerful practitioner of shapeshifting and Transmutation magic, rumours are abound over the actual source of his power and why he prefers his steaks bloody if not raw. Rumours of him dabbling in chronomancy have been pre-emptively removed from the timeline for your safety.

#### **Background: Amber Wizard Historian**

*Amber Wizard Historians are trained to keep the timeline in check by being placed in certain points in history by the Amber Wizard, albeit how, they do not know.*

**Skill Proficiencies**: Stealth, Survival

**Tool Proficiencies**: Disguise kit

**Languages:** One of your choice

**Equipment**: A stopwatch, a set of traveler's clothes, and a belt pouch containing 15 gp.

**Feature: Inner Hourglass:** Amber Wizard Historians are always aware of what time it is, even when underground or otherwise unable to see any sun(s).

## Operative Skill Block

### Equipment

A stopwatch, a set of traveler's clothes, and a belt pouch containing 15 gp

### Unique Feature

Inner Hourglass - Amber Wizard Historians are always aware of what time it is, even when underground or otherwise unable to see any sun(s).
Yadina Riddle

**Yadina Riddle** is an artist, the deuteragonist of Xavier Riddle and the Secret Museum, and is Xavier's younger sister. She is six years old and is initially in kindergarten, but joins the 1st grade in Season 1.

In *The Neptunians (series)*, she and her friends Xavier, Brad, Berby, and Dr. Zoom are the resident Time Travelers, who use their time travel powers to defeat evil.

## Appearance

Yadina is a young girl with tan skin, and shiny black hair that she wears in pigtails, held up by pink hair bands. She wears a light blue T-shirt underneath her pink overalls, which have a black star on them. She wears black sneakers over yellow socks. On both of her wrists, she wears two black bracelets.

## Personality

Yadina, like her brother, seems to be eager to explore the secret museum and learn about various historical figures. She carries a stuffed turtle around with her named Dr. Zoom. She is quite talented, whether it be with books or with balls. She also has a habit of making terrible puns and then having to explain them, as Xavier and Brad usually have no idea what she's talking about.

Yadina is very extroverted (not a wallflower at all) and can be very honest with just about anyone, and sometimes even blunt! For example, Yadina dislikes meanness of any kind, and she will let anyone who is not being friendly to another, know exactly what she thinks of their behavior. When faced with conflict, Yadina is an expert at making others understand a situation from someone else’s perspective, which ultimately requires empathy, self-awareness and self-regulation.

According to Brad Meltzer, she wants to be president when she grows up. This is supported by her saying as much in I Am George Washington and I Am Theodore Roosevelt. Also in I Am Eleanor Roosevelt she refers to the white house as "my future home: I plan to be president and this is where the president lives"

This focus on attaining the presidency manifests in We Are the Bronte Sisters with Yadina dressing up as Wonder President. Her interest in cosplay is built upon later in that episode with her acting as Ring Master.

The I Am Madam President special scheduled for March 2020 was announced with a picture indicating she would run in the year 2056.

## Powers

* **Time Traveling**: She can travel back in time with the help of Berby.
* **Transformation**: She can transform into:
	+ **Wonder President**, with presidential related powers. Her power stems from Abraham Lincoln's top hat.

## Trivia

* In concept art she had a sweater that made the letter "Y".
* While travelling back in time she adopts a cross-legged sitting pose with her hands held out. Her palms are open except for a pinching gesture between her thumb and forefingers. This is known as the Gyana Mudra. It is a gesture of supreme knowledge which is one of the Hasta Mudras (hand gestures) in yoga.
* She is based on Brad Meltzer's daughter.
* She has a crush on George Washington.
Brad

**Brad Scott** (Scott is his middle name, surname not revealed) is the tritagonist of Xavier Riddle and the Secret Museum, and the best friend of Xavier and Yadina.

In *The Neptunians (series)*, he and his friends Yadina, Xavier, Berby, and Dr. Zoom are the resident Time Travelers, who use their time travel powers to defeat evil.

## Appearance

Brad is a young boy with light skin, and light-brown hair, which is kept in a very short buzzcut. He wears black square glasses. He wears a cream-colored shirt underneath an unbuttoned green jacket, olive colored pants and black sneakers over light blue socks. He also wears a red cape.

## Personality

Brad tends to be the most nervous and neurotic of the group. He is sometimes hesitant to go on adventures. Brad is quite partial to butterflies, as well as action heroes. Time traveling makes him temporarily dizzy; the further back the three go, the dizzier he gets.

He is described as having “delusions of averageness”, and is apprehensive over everything. His friends, Xavier and Yadina, encourage him to live a little and to try new things.

Apart from being neurotic, he's also very shy. He has a hard time making friends, and it's implied that he didn't have any friends prior to meeting Xavier and Yadina.

In I Am Susan B. Anthony, Yadina remarks to Brad "we're just used to looking after the Secret Museum ourself" indicating that the 3 kids did not discover it together: in the past Xavier and Yadina had tended it alone prior to inviting Brad to join them.

## Powers

* **Time Traveling**: He can travel back in time with the help of Berby.
* **Transformation**: He can transform into:
	+ **Bike Man**, with bike-related powers.
		- **Bike Proficiency**: He is very talented at riding a bike without training wheels.
	+ **A Butterfly**: He can transform into a butterfly when he wears his butterfly costume from I Am Marie Curie. His powers include flying, tasting with his feet, and others.

## Trivia

* In concept art, he was originally bald and had round glasses and a scarf instead of a cape.
* He is Brad Meltzer’s favorite character, and describes him as the “handsomest cartoon character ever drawn.”
* As revealed in “I Am Zora Neale Hurston”, he got his cape when he was a baby.
* He has a crush on Catherine the Great, Eleanor Roosevelt, Emily Bronte and Anna Pavlova.
Paff

No confundir con Aroma.
**Paff** (estilizado como PAFF) es un personaje principal, gratis y jugable de Cytus II, es el primer personaje que aparece en el menú de selección de personajes. Posee 27 canciones (19 gratis) y alcanza hasta el nivel 77.

## Personalidad

Ella hace un buen trabajo siendo cantante con sus miles de fanáticos, no solo canta en conciertos físicos sino tambien en virtuales. Sin embargo, también su imágen tiene un lado oscuro. PAFF es buena con sus fans pero raravez habla con ellos, esto produce falta de comunicación con su público, resultado de su ansiedad.

No solo eso, ella también es tímida e introvertida así como lo fue en su primera entrevista, el motivo de que ella es así es porque sufre de perdida de memoria. Pero su principal objetivo es recuperar sus recuerdos, saber quien era ella en su pasado.
Xavier Riddle

**Xavier Riddle** is the eponymous character of the series, Xavier Riddle and the Secret Museum, being one of three main human characters: himself, his sister Yadina and their friend Brad.

In *The Neptunians (series)*, he and his friends Yadina, Brad, Berby, and Dr. Zoom are the resident Time Travelers, who use their time travel powers to defeat evil.

## Appearance

Xavier is a young boy with light brown skin and shiny black hair. He wears grey-blue pants and black sneakers over white socks.

He wears a red hoodie with the hood up, "alien"-style antennae on it, and a black "X". This iconic hoodie contains The Translator which allows him (and it seems, also Yadina and Brad, despite not wearing one too) to understand non-English speaking historical figures.

## Personality

Xavier is the leader of his group with Yadina and Brad. He appears to be an excitable kid who is eager to go back in time and meet various historical figures. He is described as a kid who loves everything (especially art and basketball), but lives for adventures.

## Powers

* **Time Traveling**: With the help of Berby, he and his friends can travel back in time to meet famous historical heroes.
* **The Translator**: He can translate foreign languages to English using the dial on his hoodie.

## Trivia

* In concept art, he was originally white, had brown hair, black pants, a red sweater, and lightning bolts instead of antennae.
* The "X" on his hoodie stands for Xavier.
* As of November 2, 2019, he has a different voice on the show's official website. The reason for this is unknown, though in the case of characters voiced by children this usually occurs when the character's voice actor become old enough that their voice deepens.
* The inspiration for Xavier came from Brad Meltzer's own son.