Pre-Alpha 0.4.3

**Pre-Alpha 0.4.3** is a Game Version of Last Epoch that was released on January 27th, 2018.
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## Download

This version was available for free on the original Discord.

## Commentary

This release is a big one! Lots of visual updates have the demo looking better than ever, our unique Passive Grid system has been implemented, along with a level overhaul and lots of bug fixes and improvements!

## Patch Notes

### Visuals

* Added post-processing: lighting levels, ambient occlusion, bloom, color grading
* Added in Sergey's new enemy health bar and skill panel
* Different zones now have different loading screen splashes
* Added tutorial tooltips to the skill and passive screens, like the ones on the crafting panel
* Added a spotlight over the character so you can see in the dark
* Added screen shake to some events
* Sped up monster death animations
* Added an option to switch off damage numbers
* Removed the spare sword and shield from the back of skeletons
* Updated the in-game map

### Levels

* Updated lighting of all levels for the new post-processing upgrades
* The Depths and The Cavern have been removed; The Underground Lake now leads to Trollmud Swamp
* Rebalanced second half of levels
* Breir's Watch
	+ Name changed from Lost Glade
	+ Removed clutter from the beginning of the level
	+ Removed original quest giving NPC placeholder
	+ Additional foliage and grass balancing
	+ Added a new bridge
* Briarhold
	+ Name changed from Bridgewood
	+ Removed the east gate
	+ North area of the city looks more like the main area
* The Cliffs
	+ Changed cliff rocks for better shear drop
	+ Adjusted fog levels
	+ Created and adjusted bridges
	+ Removed some crystals and enhanced others
* Underground Lake
	+ Adjusted color and density of fog
	+ Adjusted smoke color and flow
	+ Adjusted rocks and textures
* Trollmud Swamp
	+ Removed standing water over the level, added placeholder puddles
	+ Added a northern route shortcut
	+ Added eastern ruins
	+ Additional foliage and grass adjustments
* Putrid Lair
	+ Added a placeholder time travel event after the Draal Queen. The first half of the demo is now in the Imperial Era, the second is in the Ruined Era
	+ Added lighting changes between the two eras
	+ Added additional details to the Ruined Era
	+ Added dead Draal Queen model
* Sundered Path
	+ Added a large graveyard area
	+ Added watermill
	+ Changed enemies to fit the Ruined Era: Scavenging and Void based enemies
* The Ruins
	+ Drastically shortened the bridge
	+ Added better cliffs
	+ Added additional, better trees
* Temple of Eterra
	+ Adjusted columns and rocks
	+ Better NavMesh around items on the ground
	+ Better floor textures
	+ Added an invisible barrier before the pit
	+ Made the lever for raising the bridge more obvious
* Eterra's Rest
	+ Re-added to the demo
	+ Added ending message

### Balance

* Intelligence now gives 15% increased elemental damage and 5% ward retention per point (changed from 20% increased elemental damage and 1% reduced ward decay rate per point)
* Dexterity to 25% increased crit chance and 25 dodge rating per point (changed from 10% increased crit chance and 100 dodge rating per point)
* Greatly narrowed the range of increased crit chance affixes, the first tier "sharp" now gives 25% - 29% increased crit chance, which should feel more noticeable, and enable higher crit chance to be reached in the demo
* Drastically reduced monster pull abilities
	+ Reduced the pull strength of the ancient golem's tornado by 44%
	+ Sightless Abominations now get void meteor instead of void black hole
* Changed specialisation slots to unlock at levels 4, 9, 19, 34 and 49
* Nerfed Mourningfrost added cold damage from 10 per agility point to 5
* Nerfed monsters with the "of the Stag" suffix
* Reduced added dodge rating affixes by 30%
* Increased the number of void spectres in The Ruins
* Removed void pillars from the void boss arena
* Reduced the power of lightning blast's ward on cast node
* Gave the Spriggan summon health regen
* Frenzy Totem now has a limit of one totem

### Skills

* Added the Passive Grid!
* Added basic damage variance. No more hitting every enemy for 22 damage!
* Added new ability Ice Shield. Adds more defense than Fire Shield but doesn't shoot projectiles
* Nodes on skill trees are no longer on right angles to each other
* Added 8 new nodes to the Fire Shield tree
* Changed Thicket Blades' visual effect
* Changed Fire Shield area damage visual effect

### Items

* Added tooltips for unique items
* Added two new unique items
* The rarity of dropped items now depends on character level
* Added a delay for picking up gold for the first 0.5 seconds after it drops

### Sound

* Added new Draal attack and on hit sounds
* Added new Skeleton on hit sounds
* Added sounds for raising the bridge in the Temple of Eterra
* Added ambient crow sounds

### Bug Fixes

#### Items

* Fixed items that were picked up while the inventory was full being deleted. They now stay on the ground
* Fixed items unequipping when not intended
* Fixed item tooltips staying open when the inventory closed
* Fixed item slots changing color when an item hovered over them
* Fixed items not saving when initially added to inventory
* Fixed items failing to load when affixes saved incorrectly
* Fixed items not dropping when rolling a unique on a base type that has no unique items
* Fixed the nodachi being massive on the ground
* Fixed a bug where unique items could be shattered, which would delete them
* Fixed bug that occurred when equipping Mourningfrost

#### Skills

* Fixed a bug where a Fire Shield node would stop the skill from working
* Fixed the Lightning Blast tree not display the number of unspent points
* Fixed a Swipe node that wasn't working properly
* Fixed an error in Ice Barrage's description text

#### Other Fixes

* Fixed a crash that could occur when a minion was summoned after its creator died (ex. void pillars in Temple of Eterra)
* Fixed bug where Added attributes would also modify attribute effect. For example, 9 agility gave 540% increased attack speed
* Fixed waterfall sounds not being affected by the sound effects slider
* Fixed the player moving when clicking dialog boxes
* Fixed a bug where monster deaths were failing to trigger the correct events (skills and summons on death)
* Fixed a bug that caused monsters and the player to be immune to stuns
* Fixed UI scaling at different resolutions
* Fixed crafting menu not updating in certain scenarios
* Fixed a bug that was causing minions to run on the spot after killing enemies
* Fixed a bug that was causing minions to fail to deal damage on some slopes
* Fixed status effects persisting after death