recursal/Fanatic-Fandom huggingface dataset:
Inheritance Letter

## Text of the Letter

Dear sir,

I write to inform you of a great inheritance; you are now the lawful châtelain of Castle Vandergrot in the canton of Anselimo.

This may come as some surprise, your branch of the family being so distant from the main line; but over the past century the main branch has been whittled down by many grotesque and improbable tragedies.

Today is the one-year anniversary of your distant cousin Gregor Vandergrot’s mysterious disappearance; he is now legally dead, and you are heir to all he owned.

The castle, unfortunately, is in a state of advanced disrepair, and is beset with unwanted tenants, the worst of them being your ancestors.

I have tried to the best of my ability as a lawyer to explain that, being long dead, they no longer have any claim to the estate, but this has had no effect besides burdening me with the funeral costs of my message-boy. These costs were considerable, his body requiring much more than the normal portion of the mortician’s art.

Additionally, there are those in Anselimo who would deny your rightful place as the lord of Vandergrot; the Redsons, a bastard and degenerate branch of the family, rightly disinherited, seek to claim the castle for their own, and innumerable other love children, less organised but at least as villainous, loiter about the province.

I would suggest you come with as many well-armed friends as you can gather.

I will be staying in the Yellow Dog Inn in the village of Garbienne, not far from the castle. Meet me there, so I may certify your rightful ownership of the castle, and so we can discuss compensation for the tragic and expensive loss of my message-boy.

Yours truly,

Jonseulle Ren, honourable advocate

Garibenne, Anselimo, Gruniardy
City of Goldford (Proposed)

**Goldford has been created. To see information about the created town, click here.**

Goldford is a proposed town on Equinox under the proposed nation of Japan. Located in the North Korean peninsula under the Hanseatic dominion, Goldford's mayor will be GoldenWhisper. The city has been extensively planned on Gladia and a private server.

## City Layout

Beside the many residential houses, the plans are composed of key elements such as Mainstreet, The Goldford Castle, and others.

### Mainstreet

Mainstreet is the Shopping center of Goldford where any resident can set up a shop.

A key location will be Omega's Coffee shop where various forms of narcotics are sold. All products are locally produced by the Goldford Plantation Company (G.P.C) on Isla Dorada. The store aims to deliver high-end, quality products to their customers, as per their slogan "Narcotics fit for a king!".

### The Castle

The Goldford Castle is a key component in the city making it the highest priority construction project once the town is created on Equinox.

### Isla Dorada

Isla Dorada is the name given to a peninsula located on the western edge of Goldford. The name Isla Dorada translates to "Golden island" in honour of the mayor GoldenWhisper. The land will be owned and operated by the Goldford Plantation Company (G.P.C) who is responsible for the production of various crops and resources.

## Planning

As previously mentioned, the residents carried out meticulous planning of the city prior to release, to the extent that an exact replica of the town was built in alternative server in readiness. Images taken of this project can be found below.

Goldford skyline at sunsetStriking view of Goldford's architectureThe Notre Dame is an impressive feat within the cityA side view of Isla DoradaThe Port of GoldfordOne of the many channels that criss-cross the city
Castle Vandergrot Wiki

CRYPT - Up to date rules PDF

Character Sheet PDF

Inheritance Letter

**Party Members**

* Berrend van der Grot
* Ivan van der Grot
* Ryley Ryder
* Willow

**Former Party Members**

Pieter van der Grot (speared by a skeleton in session one)

**Characters**

**Locations**

* Castle Vandergrot
* Garbienne
* Anselimo
* Gruniardy
* Sweccia

**Notes**

* Chronicle
* Letter
Crimson Slash

Crimson Slash is a King rank arcane skill

## Effect

When you attack with a katana you can make a DC 17 strength check to try remove a part of your target creatures body and use Black flame to stop it from healing. Becuse of this the creature takes 1d10 fire damage evert turn

## Trivia

* This skill is baced off a attack by Benimaru in "That time i got reincarnated as a slime"
	+ The name "Crimson Slash" comes from Benimaru's name meaning "crimson, deep red" (紅) (**beni**) and "round, circle, pills, purity" (丸) (**maru**).
Lakeview

Lakeview

Description
**Lakeview** is the town the SAFC characters live in. It has a giant lake that leads to an island where Dinorah's power comes from, it leads to the Magic Dino Bone of Great Power. But the lake has a mind of its own, if people try to get to the magic bone, the lake rages like an ocean in a storm and protects the dino bone. That's why no one has been near it or the lake. Legend says Dinorah got to it because she was chosen and the lake helped her. Regardless, the lake named the town and is a great memorial of the magic dino bone today.
The BullRiders

The BullRiders

Nickname
Butch, Rino, Spike

Gender
Male

Affiliation
The BullRiders

Occupation
Villians

Residence
TBA

Allies
Each other

Enemies
Sammy Siamese, Tiron Turtle, Penelope, Bibi, Squirrel Thefts

Likes
Each otherTheir BullBikes

Dislikes
The SAFCBeing defeatedLoosing their BullBikes

Debut
"Fried Potatoes"

Analysis
The BullRiders are a team of antagonists and the first bad guys to ever debut in the series.
Dave/Equipment

With the use of his Skill Relinquish Unique skill and, in some cases, his Idle Transfiguration Unique Skill, Dave has created lots of Equipment over the years

## Personal Equipment

Dave's Personal Equipement dident require a lot of use, due to all his skills basicly makeing Dave invicincible.

## Failed Equipemnt

This equipment was created in the early days of Dave's jurnay. All of it failed but, can still be used to mixed effects.

## Lost Equipemnt

This equipment is equipment that has eather been lost, been given away or has been destroyed in some way

### Glove of Idle Transfiguration

*Wonderus Item (Glove), Attunement*

This glove takes the power of the Idle Transfiguration skill and makes it usible for anyone who is attuned to the glove. However, they can only use the skill on what they touch, not including them selves.

1. ↑ 1.0 1.1 1.2 Taken from *Jujutsu Kaisen*
Keep Your Promise, Penelope

* Info
* Gallery
* Transcript
 **Keep Your Promise, Penelope**

 Keep Your Promise, Penelope/Gallery

 Keep Your Promise, Penelope/Quotes

Keep Your Promise, Penelope

Season
1

Similar Episodes

Previous
"Turtle Puzzles"

Next
"Bibi's Bunny Birthday"

**"Keep Your Promise, Penelope"** is the second segment of the fourth Season 1 episode of *SAFC*.

Summary
*Penelope promises to clean up a big mess in the house, while Sammy and Tiron go try to stop a fire at the pizzeria.*

Characters* Sammy
* Tiron
* Penelope
* Bibi Bunny
* Old Lady

Plot
*This article is in need of a plot. Help SAFC Wiki by editing it here.*

Moral/Lesson* *Do first things first.*

Trivia* Along with it's sister episode, this is the last episode to premiere in 2021.
* This is the second episode to end with a cliffhanger.
	+ The first was "Friday the Thirteenth".
* Tiron reveals to have secret video games.
SAFC (team)

SAFC

Nickname
Sammy, Tiron, Penelope

Gender
Male (2), Female (1)

Occupation
Heroes

Residence
LakeviewDinorah's House

Allies
Each other, Bibi, Barbara (Penelope), Dinogirl

Enemies
The BullRiders, Squirrel Thefts

Likes
Their friends and familyFighting crime

Dislikes
VilliansMessing up

Debut
"Fried Potatoes"

Analysis
These awesome three-some are superheroes who protect their town from villains like The BullRiders and the Squirrel Thefts. They recieved their powers from their owner's powers, Dinogirl.
Equinox Wiki

**Welcome to the Equinox Wiki!**
This wiki is outdated. It is about the server Equinox which has since stopped running, but was replaced by the server Solus which has its own wiki here. Welcome to the community-run wiki for the Equinox Minecraft server! Information here should be correct to the best of our knowledge, however none of this is official so please consult with staff for absolute clarification.

## Geopolicitcal Pages

These pages detail information about the geopolitics of Equinox.

* Nations
* Notable Members
* Organisations

## Gameplay Pages

These pages detail information about the gameplay on Equinox

* Voting

## Pre-release Pages

These pages are for information that was relevant prior and up to release, so may no longer contain up-to-date information

* Confirmed Features
* Proposed Nations

Useful Links
* **Rules of this wiki**
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
SAFCTV

SAFCTV Animations

Subscribers
30

Profile Branding

Avatars

Current avatar

Banners

Current banner
YouTube Channel Description
SAFC is about 3 pet heroes: Sammy Siamese, Tiron Turtle, and Penelope Pigeon. They go on funny adventures, stop baddies, and save their city. They got their powers from their 12 year old super-owner DinoGirl, who hugged the pets when she found them. But the thing is, she rubs her hands together and spreads out her arms to transform. Her hands are the source of her power because she touched a magical dino bone she dug up that contained power (she wants to be a paleontologist). And it accidentally gave the pets some of her powers without her knowing!

Trivia
*Coming soon.*
A Christmas Together/Song

A Christmas Together/Song

Season
1

Description
The second holiday-themed music video for SAFC.

Lyrics* Background Characters:

"(holler and cheer for the SAFC)"
* Sammy:

"The snow is out and Christmas time is on its way"
* Tiron:

"Santa's coming, jump in bed and don't be late"
* Penelope

"Christmas time with the lights all gorgeous, join us with this special chorus, happy birthday Jesus!"
* Tiron:

"Who-ooh-ooh"
* Sammy + Penelope:

"Christmas time is magical with all the lights and Christmas trees"
* Tiron:

"No more pollen, suffocating, or running away from bees"
* Sammy + Penelope:

"All the families are getting together, following in merry measure, what a wonderful treasure!"
* Tiron:

"Ding-dong! Ding-dong!"
* All:

"Perfect time in snowy weather, 'tis the season we're all together."
* Sammy:

"Merry Christmas!"
Gruniardy

The southernmost province of Medland, bordering the Sea of Farb to the south, Hethia to the east, and the provinces of Sweccia and Juntane to the north and west.

Known for luxury goods and trade, Gruniardy is the empire's richest and most populous province. Northern Gruniardy, however, is mountainous, remote, and quite poor, seeing little benefit from the rich trading cities on the coast.

## Locations in Gruniardy

Gruniardy is divided into dozens of cantons.

* Canton Anselimo
* Canton Flaegers
* Canton Meduno
Chronicle

## Before Session 1

Ivan van der Grot recieved a letter from Gruniard lawyer Jonseulle Ren informing him that he was the lawful heir to Castle Vandergrot.

## Session 1

Along with the elves Ryley Ryder and Willow, the Van der grot brothers Ivan and Pieter arrived in the village of Garbienne in the canton of Anselimo, only to find that Jonseulle Ren, who they were meant to meet at the Yellow Dog Inn, had been murdered two weeks before their arrival. Ivan was presented with a writ of inheritance left with the innkeeper.

The next day, party travelled to Castle Vandergrot. The party deftly evaded some ill-tempered undead fops, but then spent 80 minutes trapped in a small smithy besieged by skeletons. When the Hold Portal spell ran out, the party decided to face the skeletons head-on. Pieter van der Grot was slain, but the skeletons were destroyed when Willow summoned some kind of steel egg that damaged all nearby creatures.

After a vine attack in the night, the party buried Pieter outside the stables; they were then met by Berrend van der Grot, who had come to the castle to meet his cousins.
Сурн

***Сурн,*** ***(Тьма)*** – вечная тьма на границе между Хулурном и Гьертилургином, в которой нет ничего кроме одной сущности - Онгсурна.

Принято считать, что вечность назад зерно безымянной тьмы одиноко зрело в туманах Гьертилургина. Тысячелетия ожиданий напитывали черный плод силой и однажды он начал крепнуть. Разум тьмы был омерзительно чист, потому как не было абсолютно ничего и с каждой новой секундой, это злило её всё сильней. Тогда мрак вообразил сам себя, тем самым материализовался, познав свою божественную сущность совершенной энтропии - Онгсурна. И так туманы расползлись под полотна мглистой мантии, задав этим начало движению вселенной.

Бесчисленные годы минули от Жития Древних, но как и в ту пору, чертог **Сурна** и престол Вуарланг остаётся занят только Абсолютной Тьмой.
Космология

***Упорядоченный мир во Времена Упадка***.

* **Гьертилургин** – туманная необитаемая область («пустота»), расположенная за пределами Сурна.
* **Сурн** – вечная тьма на границе между Хулурном и Гьертилургином, в которой нет ничего кроме одной сущности - Онгсурна.
* **Хулурн** – мир темных духов граничащий с Чертогом Нирмы и Сурном.
* **Чертог Нирмы** – находиться между Фиодомаром и Хулурном, таким образом не давая им соприкасаться друг с другом.
* **Фиодомар** – *Свет Жизни*. Энергетическая материя созданная Фио, в которой находятся Духи Отшельники, Белый Пантеон планета Воленроут и другие космические тела. Граничит с Чертогом Нирмы.
* **Анарнамкула** – аура отделяющая мир смертных от божественных измерений.
* **Воленроут** – низший мир и по совместительству планета населённая живыми существами.

Принято разделять вселенную на две области:

* Ата
* Хессу
Чертог Нирмы

Полёт Нирмариса в течениях магии

**Чертог Нирмы**, (**Омнун**) — находиться между Фиодомаром и Хулурном, таким образом не давая им соприкасаться друг с другом. Загадочное измерение которым правит древний Нирмарис, упорядочивший магию и вечно поддерживающий ее стабильность.

## История

### Отрывок о сотворении **Чертога Нирмы** из Сказаний о сущем и былом

> *«Пульсации прогресса усилились, но на этом движение вселенной не закончилось. Все остальные Древние разлетелись по ее необъятным просторам, заняв своё место на границе Фиодомара и Сурна, а после пожертвовали своими изувеченными телами и перевоплотились в звёзды, создав своим скоплением **Чертог Нирмы**.»*
>
>

Это место хранит в себе все энергии нирмы и безграничное знание, что несут Древние от их пришествия в хессу, до Времён Упадка. За их поиск, сохранность и распределение отвечает старейшие из Древних что зовутся Советом Искр, которые служат воле главного хранителя сути Нирмариса.

### Отрывок о появлении Нирмариса из Сказаний о сущем и былом

> *«Все оказалось не напрасным, ибо появилась надежда. Спустя столетия в новых мирах стали рождаться творения старых богов. Первым в нужный час из соков тысячи мертвых звезд в **Чертог Нирмы** сошел главный аспект новой эры. Хранитель магии, памяти и вдохновения, имя которому было Нирмарис.»*
>
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Arcana

***Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. {1}***

Spellcasting abilaty - Intelagence

## Features

 1st
 3rd
 5th
 7th
 9th

### Arcane Initiate

When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the mage spell list. For you, these cantrips count as cleric cantrips.

### Channel Divinity: Arcane Abjuration

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the Banishment spell, no concentration required) if it isn't on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

 5th
 8th
 11th
 14th
 17th

Spell Breaker

Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.

### Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

### Arcane Mastery

At 15th level, you choose four spells from the wizard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.
Хулурн

Материя Хулурна

**Хулурн**, (**Эрслег**)— хаотичный мир граничащий с Чертогом Нирмы и Сурном, который был создан в начале Эпохи Сотворения ещё новоявленным Нальмригом. Включает в себя множество личных измерений темных богов, а также отдельный план Кхерумодзир в котором обитают легионы армий демонов.

### Аталалдибес - часть отрывка из трактата Природа Недр:

> *«Мы сами порождаем бесов, но являются оные извне, за гранью божьего мира. В тени космоса, по неведомым норам к хрупкому куполу Анарнамкулы, прибывают их адаптированные под нашу среду оболочки, представляющие лишь части того ужаса, что не создан для простых глаз. За разинутой пастью врат Кельхизида, лежит на крови собратьев безобразная архисфера Короля Праха, которая им самим была названа **Хулурном**. То место таит множество отдельных царств, заселенных великими духами Темного Пантеона, но есть там и место противоположное нашему Воленроуту.»*
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## История

### Сказания о сущем и былом - О основании **Хулурна**.

> *«Чудом тьма возвратилась из забвения в лице Короля Праха и его жалкого приспешника. Но шло время и глядя на полый, разящий примитивной древностью Сурн, юный бог возжелал для себя нечто иное. Годы, река черной крови, стекшая с убитых и съеденных Нальмригом тел, бурлила под ногами вершителя судеб, как бурлили и мысли в его мрачной голове до тех пор пока не решил он возвести из её силы свое новое царство. Вскипела тогда живица мертвых Пожирателей Жизни по его велению взявшись вытеснять, а вслед за этим заполнять бывшее пространство Сурна, все плотнее обволакивая собой Чертог Нирмы и так на горе всему Белому Пантеону распахнулось новое демоническое измерение, что самой смертью было названо **Хулурн**.»*
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Совет Искр

**Совет Искр** - один из первых орденов Жития Древних, который продолжает существовать и по наше время.

Когда-то, после разрыва Аулломоры, создав на краю разверзшегося Фиодомара своими многочисленными скоплениями Омнун, и приняв на свет его повелителя, все Древние чтя нового бога начали источать вспышки благого света, после чего изучив каждую звезду он выбрал из них самых мудрейших и ярких, дав миссию и окрестив **Советом Искр**.

Именно к ним с тех пор обращаются с вопросами Избранники Нирмариса и именно они дозволяют узнать им столько, сколько нужно и что считается позволительным.

Если же накопленной мудрости оказывается недостаточно для ответа, они посылают своим собратьям собственный ослепительный блеск, тогда как вторит ему тот кому он известен. Но всё же иногда последнее слово остаётся за Мудрейшим, с которым никто из **Совета Искр** не смеет поспорить.
Древние

**Древние** - божественная раса таинственных сущностей, как и главбоги живущая вечно вне времени. Их бессменным лидером всегда являлся Фио, а помогал ему в свершениях лучший друг и воевода богов Мёгильнард, после предательства которого мир пал и все они стали звёздами, основав после в Чертоге Нирмы великий орден Совета Искр.

О этих сущностях известны только крупицы сомнительной информации. Так, среди ученых мужей и философов, коим истина приоткрыла свои врата, беспрестанно обсуждается теория о том, что все безымянные **Древние** есть ни что иное как бесчисленные воплощения самого Фио бесконечно кочующие из прошлых версий мироздания уже блеклой оболочкой былого величия.

### Отрывок о сокрытых богах из Сказаний о сущем и былом

> *«В тот миг показались во вратах лики белоснежные. То были боги. Воздушные, они едва видно покачивались из стороны в сторону под эфемерной поверхностью своих порталов, за которыми можно было увидеть лишь пыльное, туманное сияние хаотичного безвременья. Древние, просветленные, идеальные и неисчислимые. Достигшие мудрости высшей, посему решившие ожидать своего времени. С той давней поры бесконечно парящие в пустоте меж собой. Духи, запорошенные пеленой вечности и тьмой.»*
>
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L'idole de Valentina

## Qui est l'idole de Valentina ?

L’idole de Valentina est Ariana Grande.
« Ariana Grande est vraiment un exemple pour moi car je la trouve très jolie et elle a une voix magnifique. Ma chanson préférée est d’ailleurs interprétée par elle. Il s’agit de *Love Me Harder*. J’apprécie aussi Céline Dion et chez les Français : Maître Gims, Louane, Patrick Fiori, Dadju… Parmi les artistes bretons, j’aime beaucoup Nolwenn Leroy, dont j’adore la voix. » dit Valentina lors d'une interview.
Blacksmith's Spirit

Blacksmith's Spirit is a A rank skill

## Effect

You have mastered blacksmithing as a skill and now are looking to expand your craft. This skill can be leveled to level 5

1) You can make any weapon that would need blacksmithing with a 10th of its wear in steel

2)You can immune anything you create with a skill. Anyone using the weapon can use the skill. The skill must be C or D rank

3)You can create common magic items that are weapons or wonderous that the dm says you can. The DM decides the cost of makeing it including material and time

4)You can create Uncommon magic items that are weapons or wonderous that the dm says you can. The DM decides the cost of making it including materials and time

5)You can create rare magic items that are weapons or wonderous that the dm says you can. The DM decides the cost of making it including materials and time

## Table

1) You can make any weapon that would need blacksmithing with a 10th of its wear in steel
2)You can immune anything you create with a skill. Anyone using the weapon can use the skill. The skill must be C or D rank
3)You can create common magic items that are weapons or wonderous that the dm says you can. The DM decides the cost of makeing it including material and time
4)You can create Uncommon magic items that are weapons or wonderous that the dm says you can. The DM decides the cost of making it including materials and time
5)You can create rare magic items that are weapons or wonderous that the dm says you can. The DM decides the cost of making it including materials and time
Addove Noshis' Package Backgrounds

Backgrounds from the book above

## Inheritor

*You are the heir to something of great value – not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you – by force, if need be.*

 Devine magic
 Equipment set option one
 Equipment set option two
 Arts
 Stat modifers
 Proficiency's
**Weapons:** Martal Weapons
**Tools:** Any one tool
**Saving Throws:** Intelligence, Strength
 Mana Calulation

### Inheritance

Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your DM to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.

The DM is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item's history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.

When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you.
Bane

Bane is a Dark Beginner Dark spell.

## Effect

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Campaign Two

Campaign Two is the second campaign of The Legend Realm of E-moregar. It takes place in the year 25 PP, 25 years after the end of the last campaign. The returning cast

## Campaign Two

### Starring

Detofox as The Dungeon Master, Hung03 as Geo Daehan, Goaty as Nyzar Akkadon, PHOENIX0179 as AKA, StarWizard AS WFE 7567 A.K.A. BOB,

### Start Date

27th March 2023

explore the new continent of Ocall

## Story arc summaries

The story of campaign two is broken down into the following arcs

## Variant Rules

### Counter-Spell Wild Magic

When a successful counterpull is cast on a spell the caster of the spell must roll on this Variant wild magic table

### Abilaty score maxes

When maxing out ability scores you can not have more than 2 scores be 20 or higher, 2 max out at 18 and one at -8. This stop charter being super broken at high levels and keep it so a charter is always bad at something

### You diden't take notes?

When players don't take notes it can be very frustrating as a DM. There are lots of ways to try and get them to do this. Weather it be an NPC offers 100 gp as first and once the job is completed they get 50 gp each becuse they couldn't remember the real cost. I like a middle ground of them. When a player asks you something that they should of noted have them roll a intelligence check to see if they remember .

### Requireing chats to be spoken when casting God level magic

Now god level magic is very very powerfull and casting it should not be taken lightly as sutch should be an epic moment in your games. Now to build on that epicness require you players to come up with a chant for god level magic when then cast it. Now if u use this rule rember that it should apply to you the DM as well.

### Adventures League Sourcebook Rule

You may only use the Core Rules and one other sourcebook when creating a pc. As an example if you're the human race form the Core Rules and take a skill from Daves Guide to Everything then you cant take a spell from the Book of Towers

#### Allowed source books

* Core Game Rules
* Dave's guide to everything
* Book of Towers
Легенды Фиодомара Вики

На данный момент создано 18 статей

О чём речь?
Это энциклопедия о вымышленном мире, чья история берёт своё начало из детских задумок под впечатлением от прочтённых книг и снов.
Фиодомар - (с хильфроута Fiodomar: свет жизни) - энергетическая материя созданная древним божеством Фио, в сфере которой находятся измерения светлых божеств и другие космические объекты.

 **От администрации**.
 **Если вы здесь недавно обязательно посмотрите статью Правила**

Навигация

(Все статьи вики)
(Категории)
(Свежие правки)
(Изображения на вики)
(Справка)
(Инструменты вики)
(Управление вики)
(Оформление вики)
Banishment

Banishment is a Spacial Graduate Dark spell

## Effect

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

At higher ranks - For each rank higher you may target another creature

## Table

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At higher ranks - For each rank higher you may target another creature
Анарнамкула

Сияние хранящее Воленроут

**Анарнамкула** - аура отделяющая мир смертных от божественных измерений. За её сохранностью следит бог порядка Эраирд, ежедневно поддерживая жизнь двух огней **Анарнамкулы**.

Стоит отметить что Воленроут единственный оплот смертных во всей вселенной и уберегает его от темных вмешательств только воля самого Фио и старания Эраирда, из последних сил поддерживающего эту хрупкую оболочку благодаря нескончаемому циклу восстановления сияющего купола, что укрывает собой сердце Белого Пантеона.

Летя стремительной кометой, сначала Эраирд воспламеняет Пламя Эгиды, потом он добирается до светила Ангульдри и следом пролетев сквозь него возжигает Пламя Иллюзии, вернувшись после этого на своё место, дабы вновь сорваться в путь во имя покоя Воленроута и общего благополучия.
Qui est Valentina ?

C'est une petite fille affectueuse, elle a également un caractère bien trempé. Aujourd'hui, elle est passionnée de musique et de chansons et continue de passer des concours.

Lors de vacances, Enzo, un ami Italien, professeur et musicien, propose à Valentina de faire une vidéo pour l'envoyer à *The Voice Kids. C*'était en juin 2016.
Eldritch Blast

CASTING TIME

1 Action

RANGE/AREA

120 ft

COMPONENTS

V, S

DURATION

Instantaneous

SCHOOL

Evocation

ATTACK/SAVE

```
Ranged

```

DAMAGE/EFFECT

```
Force

```

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam
Curse of Inferiority

Curse of Inferiority is a Curse Advanced Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature that has a 'Cursed Mark'; this creature must make a con save, or they have disadvantage on save's and skill checks. Creatures hit by the enchanted weapon contract this curse.

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.

## Table

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.
Blue Shift

Blue Shift is a star graduate dark and light spell

## Effect

The user uses 4 stars and creates a point of Blue Shift; as creatures get closer, they become slower. These effects last for 6 seconds after leaving the outer radius.

5 feet: No movement

10 feet: -15 feet movement

15 feet: -10 feet movement

20 feet: -5 feet movement

At higher ranks: increase effective range by 5 foot per 2 ranks.

## Table

Light Graduate
5 feet: No movement
10 feet: -15 feet movement
15 feet: -10 feet movement
20 feet: -5 feet movement
At higher ranks: increase effective range by 5 foot per 2 ranks.
Destrian Duststone

Destrian is a member of the The Information Guild and a wondering bard

## Description

Destrian is a short dwarf with a long thick brown beard and a silver prostatic arm. He is never found with out his trusted lute or his fancy feet holders (his own words)

## Biography

Destrian is a proud man and very narcissi. However his faith in him self is founded in a place of truth as he is a very powerful bard and a skilled musician on top of it. His unique kill, I Burn, means that when he strikes a pose some sort of sound effect will play. In addition when he joins a fight the song I Burn will start playing.

## History

He join the Information guild in 6 PP 2 years after its formation and quickly rose throw the ranks

## Relationships

Old companion Nyzar Akkadon from information guild

### Geoffrey Boulderdown

Mechanic for Destrians and Nyzar Akkadon prosect arm and eyes

## Character Information

As a Bard of Lore Destrian is an acoplished spell caster and lute player
Campaign One: Dark Eclips

Campaign One or Dark Eclips was the first full campain ran in the E-moregar system and was used to create and balance the core game. The entire game took part towards the end of Erra One cumulating to the party being part of The Parting

## Story arc summaries

The campain was not broken down into arcs however covered the following main points

* The Skillet family
* Defeating the 3 generals
* The parting
* Uk'atoa
* Guppy's betraile
Combat rules

The comat sytem deveates from the standard DND combat system. In this system on your turn you have 3 actions and one reation.

## Different things require more actions.

Grapple - Special melee attack
Shove - Special melee attack
Cast a spell - Cast time of 1 action
Dash - Double movement speed
Escape - Escape a grapple
Help - Grant an ally advantage
Use Object - Interact, use special abilities
Use shield - Equip or unequip a shield
Hide
Search
Ready - Choose trigger and action
Use class feature
 2 actions
Disengage - Prevent opportunity attacks
Dodge - Increase defences
 3 actions
Sprint

## New actions

Sprint – you can run up to 6 x your walk speed in a strate line takeing opitunaty attacks at advantage against you.

## Arcane spells

Spell success roll - When a arcane spell is created it is assigned a DC for the spell to work.

Mana roll – a roll on the mana table to deside how mutch mana is used on the spell

Damige – each spell when it is created to rolled on the damige table for its level.

## Limited actions

Some actions, unless stated by a class or skill, you can only take one or two of a turn. Theses are listed below.

·        Attack with weapions – Once per weapion

·        Dash – Once

·        Hide – Once

·        Sprint
Colefish

## Power

This weapion is much stronger than steel and is capable of regenerating itself even after being split in two or in pieces.

* Form 1 - A long, broad spear
* Form 2 - a large, stuffed bear by shape-shifting the moss that grows along its body. While in this form the moss body will parry any physical attack, but can also be directly controlled by the user
* Form 3 -  twin headed spear with a spearhead shaped like the claws of a crab. This form has the ability to petrify an individual whom it pierces, rendering them unmovable and immobilized as a statue even if they are still alive.
* Form 4 - A gigantic shoot emerges from the earth, towering over enemies, as a flower bud blooms and shoots several projectiles that are capable of a great amount of destruction
* Form 5 - An army of small kunai-like spears are multiplied from one, their individual trajectories are controlled by the user using hand motions
* Form 6 - transforms into a luminescent, ringed sphere that illuminates the surrounding area. It acts as a torch that allows the user to easily see in dark places.
* Form 7 - transforms into a luminescent, ringed sphere that illuminates the surrounding area. It acts as a torch that allows the user to easily see in dark places.
* Form 8 - A large barrier is formed around a person and is capable of withstanding even the most powerful attacks.
Canton (Proposed)

Flag of Canton

Canton was a proposed nation on Equinox. It was established after the proposed nation of the PRC collapsed. Most of the citizens chose to join Canton instead.

## Claimed Area

* Guangdong
* Hainan
* Hong Kong
* Macau
* Manchuria
* The British Isles

## Planned Towns

 Macau
 Hainan
 Manchuria
 Atlantis(?)
 London

## Community

At the time of release, Canton's Discord server had around 50 members.
Battle for the Vassuryn Kingdom

The Battle for the Vassuryn Kingdom is a large scale battle fought in Erra 0 over the Vassuryn Kingdom, more commonly know as the Kruven Empire.

## History

The Vassuryn Clan controlled the north west side of the Occal continent. However during there conquest they came apone the Kruven Clan. The Kruven Clan had 3 small towns in the east of the area that the Vassuryn Clan wants. However as expected the Kruven Clan forght back again there attacks and after a war lasting for half a defenestration they used there superior magic knowledge as elves and took over the entire area that was known as the Vassuryn Kingdom and renamed it the Kruven Empire
Deamon

Deamon's are creatures that are created by devils to be there link to the Material Plane. Deamon's take place of real liveing creatures when they are revived and then fill in there life

## Features

Age. You copy the life span of the original creature's race

Size. You copy the size of the original creature's race

Speed. You copy the speed of the original creature's race

Languages. You copy the Languages of the original creature's race and infernal

Ability Score Increase. Your Constitution score increases by 2.

Bring back the fathomless. If a Deamon dies they can not be revived. However if they die at the same time as another creature is being revived they can stop said revival and replace there soul with the soul of the creature. The creature will have there normal memory's and will only start to change when Soul bonding takes place

Soul bonding. If a Deamon dies by "bring back the fathomless" and is pulled into another body after a month the orginal soul starts to be broken down by the deamon soul. The deamon attacks the soul and both souls must make consted checks. The Deamon can make one attack everyday and if they win they can take control of the body for 10 minnets. After thoes 10 minnets the orginal soul takes back the body and however needs to take a short rest or is redered unconsius. If they loose for 6 days in a row the soul is destroyed and the soul of the Deamon replaces it

Booming voice. can use intimidation roll instead of persuation or performance

Dark claws. You channel your demonic energy into your unarmed attacks deal 1d4 necrotic damage + strength modifier
Alinorim's Spellbooks

Alinorim Ekonn has created many spellbooks during there life. Each one they gave a unique name

## Obsidian Tome (Don't Read)

This spellbook was the first one created by Alinorim. She created it when she was level 2 and there for it is a beginner spellbook with 4 spells. The spells inside the book are:

* Ashen Might
* Detect magic
* Bane
* Ice Smash

## Exiled Volume of Rituals and More

The Exiled Volume of Rituals and More was written in collaboration with an Elven Wizard named Lianthorn Glynwarin. Throw out this book there are little notes written to each other showing that they were a couple at least while this book was being written. The Spellbook was created at 12th level and there for has 13 spells

1. Alarm
2. Burning Hands
3. Charm Person
4. Circle of Death
5. Hell Flame Binding Chains Magic Formation
6. Cumulonimbus
7. Cone of Cold
8. Absolute Zero
9. Earth Wall
10. Fireball
11. Cure Wounds
12. Ingall
13. Yggdrasil
Dark Armor

## Spell

Dark Armor is a Dark Beginner Dark spell.

## Effect

Using the surrounding shadows, you mold it around your body as it embraces you, offering increased protection. You gain one point of ac to eather your pac or mac

At higher ranks: One exstra point per rank, teacher and above require consontration and the duration increses by 12 seconds per rank

## Table

At higher ranks: One exstra point per rank, teacher and above require consontration and the duration increses by 12 seconds per rank
Archfiend lord, Corrie Uriel's domain

Corrie Uriel is the ruler of this domain in the north east of Aplone

## Geography

Uriel's domain is build round The castle of Uriel. It is a lush plains with little wooded areas

## Military

Uriel's army is broken down into the following groups

### Main core

The main core is made up of 180 archers, 1200 foot soldiers and 160 cavalrymen and is lead by the Archdevil Den Jalvach

### Ninja core

This is Uriel's information gathering group. It is controled by Kakashi Hatake and has about 75 members

### Torture Division

The torture division is used as a last resort in times of war. They use extremely unethical members like Poisonous Gases, Incendiary Weapons and Permanent status effects and is lead by Shou Tucker
Clone

Clone is a Pure Light Teacher spell

## Effect

You create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As an action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

## Table

For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Fake Shadow

## Spell

Fake Shadow is a Dark Beginner Illusion spell.

## Effect

You create a shadow of a creature or object. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your intelagence spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
A sword?

A sword? is a uncommon sword magic item

## Description

*Uncommon, Attunement, Weapon*

You gain a +1 bonus to attack and damage rolls made with this magic weapon. On a hit with a natural 18 or higher, the target takes an additional 1d4 acid damage.

The sword is, in fact, alive. It once was a common Mimic up to its usual masquerade, hoping to devour a greedy adventurer. Fate, however, had other plans. A powerful spell petrified the Mimic and kept it from transforming. Now, eras later, this sword-mimic falls into new hands. It carves through enemies against its own will, building up rage towards its unsuspecting wielder. Perhaps enough stress might break its ancient magical binding.

On a critical hit or a natural 1 with the sword, the mimic has a chance of breaking free from its spell. If this occurs, it will spring out of its wielder's hands and furiously attack them. Livid at its humiliation, it will hunt down its former wielder relentlessly and exclusively.

The initial chance of this happening is 1%, but with use and abuse, this will creep higher.

Each critical hit raises this chance by 1%. Each natural 1 raises this chance by 2%. Lighting the sword on fire or any attack specifically targeting the sword that hits it raises this chance by 1%.

If the sword is targeted by the Dispel Magic, Remove Curse, or Greater Restoration spells, or enters an Antimagic Field, it breaks free instantly.

If targeted by the Identify spell, the caster learns only that the sword was affected by the Flesh to Stone spell.
Cursed Pact

Cursed Pact is a Curse Advanced Dark spell

## Effect

You choose one weapon as your primary source of curses. All curses given by this weapon are more likely to activate due to the enhanced curse essence. When this weapon crits, a secondary curse may be added to the creature, without need to maintain seperately.
Dream Flake

Dream Flake is a drug that is addictive

## Appearance

Thin slivers of a dried, black fungus. When place between cheek and gum, it induces hallucinations and euphoria. When smoked, the user enters an extremely vivid waking dream, which can last for hours. Extended use blackens the teeth and make 'bad trips' more common. Addictive.

## History

This drug was tested and made by the Shock Corps