Example Kit - Archer

## Archer Kit

The Archer Kit is suitable for Characters who are Trained in Light Armor and Advanced Weapons. It also assumes you have a good Dexterity Bonus (at least +2) and are likely to train this further in your future adventures. They have the tools necessary for fighting well from afar but are less able in close quarters.

It is the perfect Kit for Players looking to embody the precise archer fantasy.

### Quick Inventory

\*It is assumed that these items are either held or worn by you and therefore do not contribute to your Bulk Capacity.

#### Weapons

* Longbow
	+ You must be Trained in Advanced Weapons to use a Longbow.
	+ A Longbow is a Ranged Weapon with a Damage Rating of 5 and the Heavy, Ammunition and Two-Handed Properties. It must be held in two-hands to be used and Ammunition must be provided (see arrows)
	+ You may use it to make a Ranged Attack against Targets within 200ft of you, or between 205-600ft of you with Disadvantage.
	+ Arrows cause Piercing Damage.
	+ A Longbow Contributes no bulk when Held, and 3 Bulk when carried.
	+ Characters who are Small size category have Disadvantage on Checks using Heavy Weapons, and are advised to swap the Longbow for a Shortbow
* Shortbow
	+ You must be Trained in Advanced Weapons to use a Shortbow.
	+ A Shortbow is a Ranged Weapon with a Damage Rating of 4 and the Ammunition and Two-Handed Properties. It must be held in two-hands to be used and Ammunition must be provided (see arrows)
	+ You may use it to make a Ranged Attack against Targets within 80ft of you, or between 85-240ft of you with Disadvantage.
	+ Arrows cause Piercing Damage.
	+ A Shortbow Contributes no bulk when Held, and 2 Bulk when carried.
* Arrows, Ammunition
	+ A Bow requires Arrows to be used.
	+ Bundles of arrows up to 20 contribute 1 Bulk, and an additional Bulk for each set of 20 arrows.
* Shortswords
	+ You must be Trained in Advanced Weapons to use a Shortsword.
	+ A Shortsword is a Melee Weapon with the Light and Finesse properties. The Finesse property allows you to make Melee Attacks using your Dexterity Bonus instead of your Strength Bonus with those Weapons.
	+ The Light Property enables you to use two Light Weapons simultaneously. Once per Turn, when you are holding two Light Weapons and you Hit a Target with one of the Light Weapons, treat the Damage Rating as the Sum total of both Weapons. The Damage Type is determined by the first Weapon which hit.
	+ Shortswords have a Damage Rating of 3, and when using the Light Property they have a combined Damage Rating of 6. Shortswords cause Slashing Damage.
	+ Each Shortsword contributes no bulk when Held, and 1 Bulk when both are carried.

#### Armor

* Soft Leather
	+ Your Armor Class while wearing Soft Leather is equal to 10 + your Dexterity Bonus.
	+ While Worn, Soft Leather Contributes no Bulk. When carried it contributes 2 Bulk.
* Standard Shield
	+ You must be Trained in Shields to wear a Shield.
	+ While Wearing a Shield on one hand you generally cannot use that hand to interact with objects, use weapons or grapple Character.
	+ Your Armor Class while wearing your Shield is increased by + 2.
	+ If it is worn in addition to your Soft Leather, your total Armor Class is 12 plus your Dexterity Bonus. This makes you much harder to Damage with Attacks. It does however prevent you from using your Bow, or from wielding two Shortswords simultaneously.
	+ While Worn, Shields Contribute no Bulk. When carried it contributes 2 Bulk.

### Tools

* Check which Tools you are Skilled in. For each one, you gain a Set of Tools.
* Each set of Tools contributes 1 Bulk.

### Spellcasting Focus

* If your Archetype grants you the Spellcasting Focus feature, you gain a Spellcasting Focus as described by that feature if you do not already have an Object which would serve as a Spellcasting focus.
	+ Spellcasting Foci contribute negligible Bulk.

### Light Source

* You gain 5 Torches (which are sticks wrapped in cloth, doused in lantern oil). Once lit, a Torch remains lit for 1 hour. It casts bright light for a distance upto 15ft and Dim Light for a further Distance of 15ft beyond that. You have Disadvantage on Focus Checks to See in areas which are only Dimly Lit.
	+ 5 Torches contribute 1 Bulk.
* You also gain a Fire Starting Kit, consisting of flint, steel and tinder. This may be used to light Torches or start a small fire.
	+ Fire Starting Kits contribute 1 Bulk.

### Food to Last 5 Days

* You gain 5 Sets of Rations.
	+ Rations each provide sufficient nourishment for your Character to survive for 1 day.
	+ The food is very basic, and more food of better quality is required for a Character to gain the benefits of being Well-Rested.
	+ Each set of Rations contributes 1 Bulk.
* Waterskin
	+ A Waterskin provides enough water for a single days nourishment.
	+ A Waterskin when unfilled contributes negligible bulk. When filled it contributes 1 Bulk.

### Money/Means of Transportation

* You have 10 Gold.
	+ Less than 1000 Gold is assumed to have negligible bulk, and 1 Bulk for each 1000 Gold.
* You also have a Riding Horse with a Saddle. Don't forget to name your Horse!
* You also have Saddle Bags capable of storing up to 10 Bulk.
	+ Saddle Bags have a Bulk of 5, irrespective of how laden they are and are assumed to be worn by their horse.

### Personal Possessions

* Personal Possessions are small objects of importance to your Character. They contribute no bulk, and while they may have some monetary value they are of significant sentimental importance to you such that you are unlike to part with these.
* This Kit suggests the following Possessions, but Players are encouraged to change these to match their vision of their Character.
	+ An arrowhead you keep from a significant shot you made.
	+ A trinket given to you by your family
	+ An indecipherable map, which supposedly tells of the location of a great fortune.

### Clothing

* You have a set of respectable clothing, which is sufficient to remain comfortable in most weather conditions.
	+ This is clothing which is not likely to arouse distaste from those of higher standing, nor suspicion for those of low standing.
* While Worn, Clothing Contributes no Bulk. When carried it contributes 2 Bulk.

### Means for Long Distance Communication

* You have a set of Writing Tools and 5 Sheets of Paper.