Sayo-Nara

Sayo-nara is a stand originally possessed by Natsuki, taken by Maratby using Sample Text.

Its appearance is similar to natsuki, with areas of the body cut out and replaced with that of Sayori and Monika.

### Stats

Speed: B

Power: A

Precision: C

Durability: D

Potential: A

Range: C

## Abilities

### Elimination

Sayo-nara has the ability to erase objects, just like Za Hando.

Anything Sayo-Nara's right palm touches when it does a swiping motion with its arm is erased from this universe, be it physical matters or space itself.

Similar to Cream's, this ability effectively removes whatever is in the Stand's path from existence in accordance with the user's will. Objects that are subjected to the ability appear as if an extremely sharp blade had sliced clean through them.

Whenever Sayo-Nara erases something, the voided space is usually immediately filled and "stitched up" by adjacent space and objects, effectively removing any traces of the removed object's existence. The space elimination and this curious property gives the normally short-ranged Stand substantial ranged capabilities, as it can simply remove the space between itself and a target to bring them closer  or have its user brought to them. However, there are some exceptions to this "stitching," as when The Hand swept though the ground in Okuyasu's fight with Red Hot Chili Pepper, it left craters, suggesting that there is a limit to how much The Hand/Sayo-nara can stitch together.

This power has several weaknesses. Because the elimination is concentrated within The Hand's palm and it must make a swiping motion, it is possible to grab the arm and block it as Crazy Diamond did and for a fast Stand like Red Hot Chili Pepper to evade it.

### Textualisation

Textualisation summons a book to the user or stand's hand. When this book contacts a living thing, it will be turned into text, and enter the book. Once in the book, Sayo-nara can view everything Heaven's Door views about the target: Absolutely true information about them and their past, stand details if any stand and memories.
Sayo-nara is also able to write in commands just like Heaven's Door, such as making a person fly away at a certain speed. Once released from the book, the target will follow any commands or changes made.
The biggest difference between Heaven's Door and Sayo-nara here is that while in the Textualisation book, a victim is considered dead until released.

Sayo-nara is also able to copy the text onto another page, allowing it to refer back to another person's memory at anytime. This is most often used when it messes something up, and goes back to undo it.

## Merges

Sayo-nara has been merged with many other stands, through Maratby's Sample Text ability.

It has used its soul manipulation to cut down on how many stands it is worth.

Sayo-nara may use any of these stand's abilities:

### Devilish Gold Experience

1/3

DGE can summon chains, and manipulate them to the user's advantage.

Other abilities discarded.

### No Regrets

2/3

User can move on any surface/edges regardless of the shape, without falling off due to gravity and inertia, but going around the edges of the surface instead.

***Anxiety Inducement:*** The user can cause the victim to feel anxiety, an unpleasant state of inner turmoil and apprehension, often accompanied by nervous behavior. It is the subjectively unpleasant feelings of dread over something unlikely to happen, such as the feeling of imminent death, often accompanied by restlessness, fatigue, problems in concentration, and muscular tension.

Other ability discarded.

### Murder on My Mind

1/2

**Soul Manipulation**: Murder on My Mind can merge, separate, and steal souls.

**Death Certificate**: Murder on My Mind can cause permanent death to whoever it kills.

**Killer's Bounty**: When the stand kills someone, only it and its user can manipulate the soul. (This cannot be RO'd or RTZ'd)

**Interdimensional Teleportation:** MoMM can open portals to travel between dimensions, and it can appear where it pleases through the portals that have a maximum size of 3 meters by 3 meters.

**Alternative Travel**: User is able to travel to alternative universes and bring whatever or whomever she grabs with her. (It's pretty much just D4C's ability *bwoom*, but no stand transfer)

Other abilities discarded.

### Vicious Mockery

1/3

***Mass Suggestion***, the user suggest a course of actions (limited to two sentences) into the mind of up to twelve people in a range of 60 feet, upon being charmed, said people will follow actions dictated by the user, if they are directly harmful like "Slit your own throat", the action won't be performed. If a charmed person is attacked, this effect ends for them.

Other abilities discarded.

### Rough Waters

Rough Waters has just one ability, Mid Tier Regeneration.

The user can close minor to moderate wounds near-instantaneously, appearing as though they never happened. Lost limbs and internal organs will be completely regenerated, damaged nerves can be healed to a certain extent and critically and fatally damaged cells can regenerate, preventing scars.

### Merged Stats

Power: ?

Speed: Inf

Precision: B

Range: Inf

Potential: ?

Durability: A

## Sayo-Nara MK2

Sayo-Nara MK2 is Sayo-nara subjected to a MK2 arrow, by Maratby.

### Abilities

**Soul Preservation** The stand has a direct effect and control over the user's soul(s), even without a body the stand may manipulate any soul of the user's as it likes, being able to negate soul stealing/manipulation both before and after death.

**Failure Growth** The stand is able to gain new abilities from the user's failures, those abilities tailoring to preventing those failures from happening again in the future. Smaller failures may not be strong enough to warrant a new ability such as messing up speech, though bigger failures such as losing a fight over something valuable will be able to grant new abilities. Strong failures may not be able to manifest abilities strong enough to overcome those failures, and may require multiple failures to fully evolve an ability from it. If a failure-upgrade ability does not prevent the failure, the ability will become stronger.

#### **Failure Growth: Gained Abilities**

The stand has, so far, gained no abilities from Failure Growth.

### MK2 Stats

Power: A

Speed: B

Range: C

Durability: B

Precision: B

Potential: B