recursal/Fanatic-Fandom huggingface dataset:
The Wanderer

Unbendable Will; A Noble Vow

A boy who travels with a mechanical clockwork soldier. Blessed with sharp wit and a tender heart, he holds a precious vow close to his heart as he travels from one land to the next. But his journey is fraught with peril, and trouble always lurks one step ahead of him.

* Character Stories
* EX Character Stories

* Story 1
* Story 2
* Story 3
* Story 4

"How do you fare, My Prince?" He asks about my condition as we walk through the forest toward the wasteland.

"Well enough," I say as I glance in his direction.
"But shouldn't you stop and conduct some maintenance? This forest air can't be good for clockwork bodies like yours."
"All is in good order, My Prince. Do not trouble yourself."

I know he only says this because he worries about my illness. I stop our progress for a moment and turn to him.

"And what if a fight finds us? We should check to be sure." He nods slowly before taking a seat. Then he powers down, causing the eyes behind his bandages to go dark.It's so much easier to start a war than stop one. Once the fighting starts, violence leads to distrust, creating a vicious circle where peace seems impossible. This is why we are currently traveling from country to country: To create a third power which might mediate negotiations and find a way to lead us out of this bloody war. But my status and bloodline mean there are many who wish me ill. Thankfully, my companion has saved my life time and again. He is a clockwork man, and there is little I can offer him. The best I can do is assist in his maintenance.

I feel a tightness in my chest. My body grows heavy. Sweat slicks my hair against my head. It's clear my illness plans to claim me one way or the other. Stifling a cough, I retrieve a bottle from an inner pocket. I snap off the seal and drink it down. It is the last of the medicine that holds my illness at bay. Once it wears off, I will know how bad my condition truly is. My breathing steadies. It is but a temporary reprieve, but it will do.

I return the empty bottle to the same pocket I took it from and wait for my guardian to wake up. He won't worry now—at least for a while. The medicine will see to that. I can't afford to show him my true pain. And besides, its not like I'm going to get better. Suddenly. my companion wakes with a whirr.

"I'm operating well," he says.
"Thank you."
"Glad to hear it," I reply softly.
"Let's keep going."
"Yes, My Prince."

We have no time to waste and no time to stop. That is why I decided to continue with the lie. It's the right thing to do—I know it is.

* Story 1
* Story 2
Ch. 8 Piles of Leaves

* Story 1
* Story 2
* Story 3
* Story 4

The woman awakens in a ruin. Her last memory is of being stabbed before shoving her husband off a cliff. Wondering why she is still alive, she wanders the ruin. She finds bodies littering the area, but knows not why they are there.

Suddenly she hears the clatter of approaching footsteps, which causes panic to well up inside her. But instead of a monster, the sounds belong to the allies she has fought alongside, as well as her missing husband. The two of them embrace fiercely, the moment made all the more joyful by the thought they would never see each other again.

The woman is brought to a hideout for former prisoners who have been deemed defective and disposed of. After escaping death in one way or another, the survivors hunkered down and began plotting to free their other fellow prisoners.

Though the woman enjoys this short moment of respite, when she tries to remember what happened after the incident at the cliff, pain shoots through her head. She cannot recall why she is here, or even why she is alive. As she and her husband talk, they hear that an army is closing in on their secret base—an army comprised of people who were once their fellow prisoners—and the couple knows their only choices are to fight or die.

Days later, when a quad of the former prisoners sneaks into the main base, the couple hide among them. Their plan is to enter HQ as an advance scout team, win over their fellow prisoners, and free them once and for all.

Inside the base, the couple search for escape routes. They realize this is the first time they have moved freely about the facility, and wonder why they had been so obedient back then. But as they search, the commander arrives once again to answer their questions. He tells them how humanity died out long ago, and how the prisoners are all clones implanted with false memories that motivate them to fight against the Flowers. He then informs the woman that she must face her final test, causing pain to shoot through her head once more.

They never had a child. They never spent peaceful days together. They were being used in experiments with no clear purpose in a world that no longer even had a government. And as she realizes all this, the woman also remembers what happened after she was stabbed.

*Kill the enemy.*
That is what she had been told—no, how she had been *programmed*. The enemy is now her husband, and her final test is to see if even her false self can be turned into an obedient weapon of carnage. But as her consciousness fades, she musters all of her strength and resists until the very end.

Soon, an announcement rings out signaling the end of the experiment.

The woman never moves again.
The Wanted Man

## Set Bonuses

Small Set Bonus
Critical hit damage up by 25%.
Large Set Bonus
Critical hit damage up by 40%.
## Deliberation

> It seems this criminal commits the same acts over and over wherever he goes. Once his crimes are known and he is chased from his current location, he moves to a new country with a different ruler and seeks out new targets to save.
> While this can be seen as a testament to the ubiquitousness of the exploited masses, this criminal is essentially a parasite. But what spurred him to action first: a need to provide salvation. or exile?
>
> "Regarding a Criminal's Acts (A Prison Guard's Note)"

## Benevolence

> I know I shouldn't judge a book by its cover. But once ya crack it open, it just comes back to bother ya anyway. You know why they suspected us? 'Cause that bastard stole money and food from the high and mighty and started handing it out! People died 'cause of him, ya know? Shoulda trusted my gut from the beginning—I thought he was a bad guy. and sure enough, he was.
>
> "Regarding a Criminal's Acts (A Citizen's Complaint)"

## Meetings

> Him? Aye, I remember this well—that's the day that lady came 'round. Been raining for days, so it had, but he was clearly enchanted by her 'cause he started callin' out. 'Course she paid him no mind.
> I tell ya, I've been runnin' this shop for an age, but I ain't never seen a lady who was so damn beautiful in all my days!
>
> "Regarding a Death (A Shopkeeper's Testimony)"

## Roaming

> That guy? Yeah, I saw him. Thought he was angry at first, but then I realized he was just in a nervous hurry—like a kid who ran away from home after his parents yelled at him, yeah? Or maybe I just saw it like that 'cause that's how it was for me. Folks always seem ill at ease when they got no place to belong to.
>
> "Regarding a Criminal's Acts (A Soldier's Testimony)"

## Prey

> I know him. I saw the whole thing! A streetside killer moved to attack the guy right as some poor woman was passing by. But before I could even call for help. the woman had gone and cut the killer down!
> She saved that man, sure as I'm standing here.
>
> "Regarding a Death (A Young Woman's Testimony)"

## Destiny

> This is fate—I'm sure of it! She MUST have been attracted to me when we met at the shop that day! I mean, why else would she expose herself to danger and save me from that terrible thug?
> Well. that's it. I'm going back to the shop to wait. I just know I'll see her again soon!
>
> "Regarding a Death (The Dead Man's Diary Entry)"
Items

Items are referred to as data, and may be N-type, R-type, and so on.

When dropped during battle, they are automatically retrieved to inventory upon the end of a victorious battle.

## Types

Types of items include Weapons, Memoirs, Enhancement Materials, and more. Some items may be sold, while the selling of some others are not permitted.

## Storage Space

The storage space for weapons, memoirs, and enhancement materials was originally capped at 500, 500, and 9999 respectively. The limit was later raised to 999, 999, and 99999, respectively.
Baton of Tender Rain

[[File:|300x300px]]

## Weapon Stories

* Story 1
* Story 2
* Story 3
* Story 4
The soldier was provided with a single staff that could heal wounds with light, so he healed his injured squadmates on the battlefield as blood dripped from his own lips.

The soldier was ordered to provide rear support. He expressed his desire to fight at the front with a sword, but no one listened. And as he wielded his staff, blood seeped from his fists.

The soldier prayed for revenge. He wanted to attack the man who abandoned him and his mother, but had only a healing staff. So he prayed the man would not bleed until he a chance to end him.

When the injured man came to him, the soldier healed him, then brought the staff down on his head. He healed him again. Smashed him again. Heal. Smash. Heal smash heal smash heal smash heal

Min/Max Stats
 Attack
 Defense
James Arnold Taylor

**James Arnold Taylor** is an American voice actor.

## James Arnold Taylor

### Appears in

* *Star Wars: The Clone Wars*
	+ *Star Wats: The Clone Wars* (2008)
	+ *Star Wars: The Clone Wars* Season 1
	+ *Star Wars: The Clone Wars* Season 2
	+ *Star Wars: The Clone Wars* Season 3
	+ *Star Wars: The Clone Wars* Season 4
	+ *Star Wars: The Clone Wars* Season 5
	+ *Star Wars: The Clone Wars* Season 6
	+ *Star Wars: The Clone Wars* Season 7
Whiterapid

**Whiterapid** is a small white tom with dark brown tabby patches and yellow eyes.

**Whiterapid** is a RiverClan warrior that has served under Otterstar's leadership. He and his littermate Rillpaw were born to Troutscale and Umberbrook, and he was apprenticed to --. Rillpaw drowned when her mentor Craneswoop ordered to her practice swimming when the river was overflowing during a storm. Rapidpaw was horrified when he found out and was appalled when Craneswoop was unremorseful about her death. When he saw Bearpummel follow Craneswoop out of camp, he told them to "make sure she never hurts anyone ever again."
NieR Reincarnation/Credits

Creative Director

Yoko Taro

Executive Producer

Yosuke Saito

Director

Daichi Matsukawa

Main Character Designer/Illustration

Akihiko Yoshida

Concept Art

Kazuma Koda

Music Director, Composer, Arranger

Keiichi Okabe (MONACA)

Producer

Yuki Yokoyama

Creative Producer

Masafumi Takagi

Art Director

Daiki Fujiwara

3D CG Director

Yoshio Kamikubo

Lead Character Designer

Shogo Matsuo

Lead Engineer

Tomonori Tanaka

 Scenario Writers
 Project Manager
 Project Staff

Takanori Sato

Yuki Tamada

Yusuke Murata

Yuya Tsukahara

Richi Mizuno

Taiyo Hamada

Takumi Matsuya

Atsuo Okamoto

Yohei Shojima

Takehiko Ishiguro

Issei Sugano

Yuki Iwata

Takazumi Kobori

Sora Kurihara

Yoshinao Takayama

Takumi Wada

Tetsuya Yokoo

Taro Tanaka

Kotofumi Tomomitsu

Hiroki Monma

Masahiro Sasaki

Takuya Sakashita

Masaharu Fukazawa

Kazuki Tanaka

Ryo Oura

Yusuke Sugiura

Ayari Sato

NAKAMURO.

Yoshihiro Nakajima

Kota Nakagaki

Takahiro Arai

Seigo Yabiku

Hiroaki Suematsu

Seiichi Sato

Kazuki Yamashita

Yuichiro Mukai

Naoyuki Jimbo

Yasutaka Ishii

Shota Ninomiya

Yosuke Kasai

Yuki Tanaka

Yuki Mikuriya

Mao Tokito

Shota Obora

Yoshitake Sato

Tatsuki Saito

Hiroyuki Shima

Masatoshi Furuya

Yuya Higuchi

Akito Hashizume

Mitsuhiro Hasebe

Ayaka Ishii

Kikuko Odawara

Chiaki Fukuoka

Yusuke Iwasa

Takuji Kanemaru

tagoc

Mai Suihara

Genki Oka

NAJI

Risa Kanaya

Miyako Yamamoto

Kohei Hayama

Lee Sungha

Kazuki Shibata

Takahiro Murakami

Isamu Tabuchi

Hiroshi Morioka

Kai Ishibashi

Takumi Nakamura

Takahisa Suzuki

Ryo Ichishima

Atsue Yamanaka

Kana Suzuki

Masashi Kubo

Ken Narumi

Keiichiro Haga

Kiyoshi Ogasawara

Yusuke Sato

Kazuya Sato

Natsuki Maehara

Mihoko Kishimoto

Takahiro Sakai

Kanaka Shiba

Harumi Kadokura

Yuta Arai

Yuki Okawara

Munakata Masahiro

Satoko Mochizuki

Masahiro Munakata

Mai Ikegami

Jun Aota

Jang Eunsue

Soji Takamori

Nao Takahashi

Akira Yasui

Atsushi Numata

Yuko Akazaki

Haruka Onoue

Masahiro Kitajima

Reina Inano

Chise Kawamoto

Yuji Nukui

Hiroshi Ueda

Aki Kobayashi

Saeko Mizumachi

Yuko Nakano

Ho Juiche

Masayuki Makino

Yumi Ueda

Koga Ryousuke

Makoto Onuma

Masayoshi Shimura

Yuta Fukushi

Hiroki Fujito

Makoto Takei

Narimi Okue

Tetsuya Ooi

Yohei Ukai

Mika Takahashi

Tsukasa Izuoka

Manami Urakami

Takuto Kobunai

Kimio Odagawa

Yoshinobu Okano

Hiroki Uchida

Masahiro Torii

Takumi Omura

Yuka Hino

Ochi Akihiro

Daisuke Higuchi

Katsuto Mizukami

Keisuke Shibutani

Ryoma Nagata

Keigo Takahashi

Yoshida Shintaro

Takahito Oda

Makoto Sekiya

Toshika Ueda

Yuhao Lan

Sohei Kikuchi

Dong Bian

Manami Kawasaki

## SONG

 Violin
 Acoustic Director

 Customer Support
 Web Design
 Movie
 Quality Assurance

### Sumzap, Inc.

The above covers English credits for the Global server. There may be some differences in other regions and/or languages.
Dee Bradley Baker

**Dee Bradley Baker** is an American voice actor.

## Dee Bradley Baker

### Born

Dee Bradley Baker
August 31, 1962

### Appears in

* *Star Wars: The Old Republic*
	+ *Star Wars: The Old Republic: Knights of the Fallen Empire*
* *Star Wars: The Clone Wars*
	+ *Star Wars: The Clone Wars* (2008)
	+ *Star Wars: The Clone Wars* Season 1
	+ *Star Wars: The Clone Wars* Season 2
	+ *Star Wars: The Clone Wars* Season 3
	+ *Star Wars: The Clone Wars* Season 4
	+ *Star Wars: The Clone Wars* Season 5
	+ *Star Wars: The Clone Wars* Season 6
	+ *Star Wars: The Clone Wars* Season 7
* *Star Wars: The Bad Batch*
	+ *Star Wars: The Bad Batch* Season 1
* *Star Wars Rebels*
	+ *Star Wars Rebels* Season 2
	+ *Star Wars Rebels* Season 3
	+ *Star Wars Rebels* Season 4
* *Star Wars: The Mandalorian*
	+ *Star Wars: The Mandalorian* Season 2
* *Star Wars*: Episode VII - *The Force Awakens*
* *Star Wars Detours*

### Portrays

* Arok the Hutt (voice only)
* Aut-O (voice only)
* Boba Fett (voice only)
* Bolla Ropal (voice only)
* Bossk (voice only)
* Byph (voice only)
* Clone troopers (voice only)
* CT-1409 "Echo" (voice only)
* CT-9904 "Crosshair" (voice only)
* Ephraim Bridger (voice only)
* "Frog Lady" (voice only)
* Gubacher (voice only)
* "Hunter" (voice only)
* Ilco Munica (voice only)
* Jabba the Hutt (voice only)
* Kassius Konstantine (voice only)
* Khomo Fett (voice only)
* Mot-Not Rab (voice only)
* Old Jho (voice only)
* Onaconda Farr (voice only)
* Ord Enisence (voice only)
* Pilf Mukmuk (voice only)
* Robonino (voice only)
* Saesee Tiin (voice only)
* "Tech" (voice only)
* Tee Va (voice only)
* Trench (voice only)
* "Wrecker" (voice only)
100 Ways to Leave the Planet

**100 Ways to Leave the Planet** is the 15th and final episode of the eighth season of Numberblocks. It is the 120th episode overall, and the final normal-length episode of Numberblocks.

## Synopsis

*It's time for the biggest adventure of all – there's a whole universe to explore.* Get ready to be a number explorer with everything you've learned from the Numberblocks.

## Plot

The Numberblocks are planning to travel throughout space--a big adventure for them. Prepping up to launch at the brink of dawn, all Numberblocks ready themselves to travel, as One passes by them and makes sure everyone's prepared, with sandwiches and all.

One states she'll miss One-Hundred, though One-Hundred reassures her that she's made of many Ones- and can form many numbers. One herself is nervous to leave, but One Hundred has a reassuring conversation with her. After that pep talk, Two soon notices the rising sun, the signal for everyone to leave, and everyone launches off.

With that said, One goes to her invention; a Magic Mirror strapped onto a rocket chair. Flying into space, she remembers to create one last copy of herself to send back down to Numberland.

## Trivia

* The final One on Numberland is supposed to represent the viewer. With all the tools you've been given, you can go out and explore.
* This is the third episode with a unique credits scene. The first and second were The Wrong Number and One Thousand and One.
* This episode *possibly* reveals where the One came from at the start of the series.
* This is the last appearance of a compound Numberblock - One-Hundred-and-One.
* Fifty-Five's rocket was built differently than in One Giant Step Squad.

### Errors

 File:49error.PNG
* In the scene where the squares sneeze, the Forty-Nine that got sneezed out by Eighty-One has same-colored borders around every block.

## Videos

 File:@Numberblocks - Full Episodes - S5 EP29- 100 Ways to Leave the Planet
border-radius: 10px;">

*Numberblocks* episodes
Mama Menu

## Loadout

### List/SeII

You can view or sell characters and items in the View All/Sell menu. To sell weapons, materials, or Memoirs, tap the sell-mode button.

The amount of gold or medals received for selling weapons obtained from summons will differ from weapons obtained elsewhere (such as through campaigns or events), even if those weapons happen to be of the same rarity.
Ch. 9 Flaming Sands

* Story 1
* Story 2
* Story 3
* Story 4

The boy lives in a nation beset by a long, drawn-out war. Not a day goes by without the sound of gunfire, and his fellow countrymen live in fear. This makes the boy too afraid to sleep, so every night his parents attempt to cheer him up.

This night begins like any other until there is a sound at the door, at which point the boy's parents turn pale. They hide the boy in the closet while they go to investigate, and in the dark he hears the sounds of an altercation, his parents' screams, and the footsteps of people rushing throughout the house.

Once the footsteps fade, the boy crawls out from the closet. When he finds his parents' corpses skewered by a single sword, he breaks down in tears, cursing his own cowardice and powerlessness.

Years pass. The boy becomes a soldier. He does so for one reason: to find the man who ruined his life and kill him. His only clue is the emblem engraved on the sword he found in his parents' corpses.

With his old, cowardly self abandoned, the boy throws himself into battle. But trouble follows wherever he goes; he is unsociable, grumpy, and hard to get along with. The boy's captain makes sure that trouble never escalates, but the boy never thanks him for it—indeed, when he looks at the weak and nervous captain he becomes enraged, for it is like looking directly at his past self. The boy decided long ago to ignore the captain's orders and advice, instead using him only to find out what his next mission will be.

One day, the boy is given briefing material on an upcoming operation, and the emblem on the page causes his blood to boil. His sworn enemy is close now—so very close—but the boy's name is not on the list of soldiers who will be going on the mission. When the captain refuses to include him no matter how much he asks, the enraged boy draws his weapon and threatens him. But though his captain quakes in fear, he does not rescind his previous order. The boy then hurls abuse at his superior as he storms out of the room.

That night, while everyone is sleeping, the boy quietly heads off to the enemy camp alone. He does so not to achieve valor or win a war, but because exacting revenge on his enemy is his sole reason for living.

The boy infiltrates the enemy camp just before daybreak, but cannot find the man he seeks. And though lights soon begin to come on in the nearby tents, the boy will not back down. Finally, a group of enemies approach and he sees the man he has been pursuing all these years among them. With a cry, the boys leaps into battle and cuts them all down, permitting the curtain to finally fall on his revenge.

Though his sworn enemy lies dying, he manages to reveal the truth about the boy's life: He was not an innocent child, but instead the victim of an infant kidnapping scheme carried out by the home country of his supposed parents. His true parent—his father—is the man who now lies cold and still before him. The boy's entire life has been a lie.
Two (episode)

**Two** is the third episode of the first season of Numberblocks. Its learning objective is to further introduce Two and counting to it.

## Story

One sees and counts one sock and one shoe. Two is shown wearing only one sock and shoe, the same as One found, and dances badly. One gives Two the missing sock and shoe. Two puts them on and dances normally. He sings with one about everything that come in twos.

## Trivia

* Song: Everything's Better With Two
* The instrumental version of the song can be heard in 2's games in the game Numberblocks Make & Play.
	+ Two's vocals in the game are used from this episode.
* This is the second and one of the only two episodes where Two is the biggest number. The first is "Another One"
* This episode is the continuation of Another One.
* This is also the first episode named after a Numberblock where they have already appeared in the previous episodes, in that case, Two has appeared in the previous episode.
* This is the first time we see Two wearing socks and shoes, unless you count the intro.

## Gallery

Two in Intro"Look what I got!"231F283C-4812-483A-B610-C85E55207D1D.jpeg"With two, you can give one a push"F53E973D-E8BB-47B0-BD78-C44FCA549109.jpegOne and Two holding handsF7494690-9F77-4AE6-9447-BDA47BE98442.jpeg"But you'll always find two in the bush"155DEBEE-37C0-46ED-B16B-7E746C31F2FF.jpegTea for two9976999A-DE75-4843-A2B4-ACD02B8DB1B5.jpeg"With two, you can get a piggyback ride"EF136941-4853-4D33-849A-1DA9BDC3F3C5.jpeg“With two, you can do a twelve.”2C48EAFD-9EFF-4477-B50B-1A19973082F7.jpegYou can’t just run in one shoe!40FD05A0-2B6D-4C20-AE06-434EE202CFFF.jpegTwo with two wingsDCB0E67F-043C-4A90-B3B8-C572CF95E488.jpegTWO IS A BIRD44AC6F60-76AE-4B88-83C4-56F047590272.jpegTWO!
border-radius: 10px;">

*Numberblocks* episodes
Dreams of Colchis

## Set Bonuses

Small Set Bonus

Large Set Bonus

## Mythos

> My fellow travelers tell a tale of a "snow woman" who lives deep in the mountains. She's gorgeous, and if you find her, she'll grant your every wish!
>
>
> Apparently there's also a weathered shrine at the peak where they used to sacrifice folk in the old days. That's likely where the rumors come from, 'cause no one can actually grant wishes.
>
>
>
> ...Right?
>
> "The Brawny Adventurer's Travelogue"

## Alpha

> I lived like an animal as a kid: Stole what I needed. slept on the ground and in alleys, and turned away everyone who tried to help.
> But there was one man who saw past all that and took me in—an adventurer. He had a lot of dreams that may or may not have been possible, but I wanted to try and see them all the same.
>
> "The Brawny Adventurer's Travelogue"

## Hubris

> I'm a big, blunt guy, which means people often think I'm stupid—but adventurers need a good grasp on all sorts of things.
>
>
> Take language, for example. Can't read letters?
> Can't read books. Can't read books?
> Can't prepare for a new journey.
> See, like this book here says... Ummm...
>
>
>
> Well, even books you can't read make for great kindling!
>
> "The Brawny Adventurer's Travelogue"
The Assassin

Silent Indignation; A Flower in Bloom

The current head of a family of assassins that has served under the lords of a powerful feudal clan for generations. Forged by a lifetime of grueling training, her skill with the blade is fearsome, and held in the highest esteem by her master.

* Character Stories
* EX Character Stories

* Story 1
* Story 2
* Story 3
* Story 4

Red spikes top the walls that surround my family's manor. They stand there proudly as they stretch up to the sky, and the color reminds all who pass of blood. But these spikes are not there to keep intruders at bay; our family has no need of such defenses. None ever approach our house, which is known as The Demon's Den. And if some foolhardy brigand ever did so dare, he would soon learn that a death on the spikes is much, much sweeter than what awaits behind our doors. No, the spikes are not meant to keep people out; they are there to keep the demons in.

Our training is harsh. Our work cruel. Our teachings inhumane. One might expect that there would be those who are unable to stand it, and scheme to escape. And in fact, there have been a few brave souls who attempted to cross the wall. But every single one of them was killed; the crimson spikes serve to remind us of this fact.

I personally knew one man who plotted escape. He was the elder brother of the lord in power—my uncle. My uncle objected to an assassination demanded of him. But when he tried to flee, he met the same fate as those who did so before him: his head put on display for all to see.

My family's teachings are impossibly strict—and as the daughter of the lord, I was not exempt. If anything, my teachings were even more severe. It was only natural given my standing. There are no smiles in a house of assassins; we are showered with naught but shouting and demands.

My uncle, however, always had time to spare a grin for me. He was the only one who ever did. But on that grim day, his smile vanished, His younger brother cut him down to set an example, and his face would forevermore be frozen in a rictus of pain. I learned many hard truths on that day: I would never cross the spikes. Kindness has no meaning. My life is nothing but orders and blood.

Time passed and I took over the household from my father. Now, I am able to freely come and go as I please. Yet somehow, I remain an assassin. A thought came to me just now:
Do I blame the spikes for my murderous ways?
Am I a bloodthirsty ghoul who uses my job and those spikes as an excuse to kill?
Do I willingly return because it is the only place where I will ever find acceptance?

As I look up from outside the wall, the familiar sky stings my eyes. Did l...make a mistake somewhere? The same questions roll ever onward in my mind—yet all can do is surrender myself to my own dark thoughts.

* Story 1
* Story 2
A Future Retrospective

## Set Bonuses

Small Set Bonus

Large Set Bonus

## Life in Ages Past

> Our job is to recover lost records of the past. The record salvaged today was about a way of life from a certain era, when humans existed in small groups known as "families."
> These families lived in structures called "houses," and owned transport called "cars." I wonder if this is at all similar to our way of life now?
>
> "Management Office Log"

## The Way of Death

> I saw this phrase in one of our salvaged human records: "The nature of death is what makes us what we are."
> While we cannot understand death, the experience of loss changes us irrevocably; this truth contains a special power all its own.
>
> "Management Office Log"

## Shopping Malls

> Today we salvaged records of large complexes known as "shopping malls." There, couples would select clothing appropriate for the opposite sex, which was considered to be an act of great intimacy.
> Though it hardly needs to be said, this is very different from our culture of today.
>
> "Management Office Log"
Two Times Table

The **Two Times Table** is a character in Numberblocks. He first appears in Two Times Shoe Shop and is voiced by Gregory Porter.

## Physical description

### Height

About the size of One when contracted limbs, as tall as Two when standing.

## Appearance

He is similar to Two: an orange base with white top and a red circle in the middle. Two round eyes and a mouth. However, his glasses are round instead of oval, like Two's glasses. He has four limbs similar to table legs, but he can retract them and become a rocket instead.

## Personality

He likes twos, and things that come in twos. He has a hip personality, and works in a shoe shop.

## Quotes

*"I'm the Two Times Table, and we both like to dance."*

## Trivia

* Gregory Porter, who voices him, is the first voice actor with an American accent to join the voice cast.
* Him and One Times Table's first line was "Welcome!"

*Numberblocks* characters
Virtuous Treaty

## Weapon Stories

* Story 1
* Story 2
* Story 3
* Story 4

We were wed as the minister arranged. We did so for our family, and for future generations. I had no interest in love or romance, and had no reservations toward this marriage.

I remember how unwelcoming she looked when I first laid eyes on her. This aura made her hard to approach; I hesitated to even speak with her. *How does she view this marriage?* I often wondered.

She surrendered her young life for the sake of her house, so I understood if she shut off her heart. I pitied her, and tried to be considerate and understanding. We were husband and wife, after all.

But she remained detached; more like a doll than a living being. Thinking of her that way, my efforts started to feel foolish. What had I been hoping for? I should have just done this from the start.
Ephemeral Memories

## A Fleeting Voice

> Dear Mom,
> Well, I'm settling into my new life. Dad says he's sorry he doesn't know when I can go home, but I'm sure he can cure me. I really want to get better and come see everyone again soon.
>
> "A Letter to a Mother (2003)"

## A Fleeting Love

> Dear Mom,
> Thanks for the pic of the garden—the kalanchoe look great! Your letters really help me enjoy days I can't leave my room. Dad works all the time because of me, so it must be rough for you alone at home. I'll try to get better as soon as I can. Love you!
>
> "A Letter to a Mother (2009)"

## A Fleeting Dream

> Dear Mom,
> Thanks for the letter. Sorry I couldn't write back last month—I'm sure Dad has told you already, but my symptoms aren't good. Still, the researchers are all working hard. so don't worry about me, okay?
>
> "A Letter to a Mother (2012)"
NieR Re［in］carnation Wiki

**Welcome to the NieR Reincarnation Wiki**

Information for the first mobile game in the NieR series.

We're just getting started -

A girl awakens on a cold stone floor.
She finds herself in an infinitely vast place
filled with buildings that touch the very sky.

Guided by a mysterious creature who calls herself Mama,
she begins to explore her new surroundings.

To reclaim what she has lost —and atone for her sins—
she sets off on a journey through this place of unknown creation.

...A place known as The Cage.

Proceed with caution: Story spoilers may abound!

~—Meet the cast—~

## Library

PlaceholderLorePlaceholderEventsPlaceholderMedia

## Wiki Activity

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.

Notices

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Notice: This NieR Re[in]carnation Wiki is not affiliated with or endorsed by SQUARE ENIX CO. LTD., and the assets posted here also belong to SQUARE ENIX CO. LTD.
Nine's Magic Show

Nine's Magic Show is the 4th episode of Series 6 and the 126th episode overall.

## Plot

The Nine Times Table has a magic show for the Rectangles, Squares, Step Squads, and Cubes.

## Characters

* Nine Times Table (debut)
* One
* Eight
* Nine
* Eighteen
* Twenty-Seven
* Thirty-Six
* Forty-Five
* Fifty-Four
* Sixty-Three
* Seventy-Two
* Eighty-One
* Ninety
* Numberblobs

## Trivia

* This episode is the second times tables episode to have Numberblocks that don't belong in the times table. The first was Circus of Threes.
* This marks the debut of 30-90's Numberblobs and the Nine Times Table.
	+ They will later appear in a future update of Numberblocks World. It is on the minigame Meet the Numberblocks (now Counting Blobs).

border-radius: 10px;">

*Numberblocks* episodes
Dignified Prayer

## Gauge Level: C

1. Deal 75% damage to one enemy 3 times and increase all allies' defense by 15% for 30 seconds.

### Per Level

1. Deal 42% damage to one enemy 3 times and increase all allies' defense by 8% for 30 seconds.
2. Deal 43% damage to one enemy 3 times and increase all allies' defense by 8.5% for 30 seconds.
3. Deal 45% damage to one enemy 3 times and increase all allies' defense by 9% for 30 seconds.
4. Deal 46% damage to one enemy 3 times and increase all allies' defense by 9.5% for 30 seconds.
5. Deal 48% damage to one enemy 3 times and increase all allies' defense by 10% for 30 seconds.
6. Deal 50% damage to one enemy 3 times and increase all allies' defense by 10.5% for 30 seconds.
7. Deal 52% damage to one enemy 3 times and increase all allies' defense by 11% for 30 seconds.
8. Deal 55% damage to one enemy 3 times and increase all allies' defense by 11.5% for 30 seconds.
9. Deal 57% damage to one enemy 3 times and increase all allies' defense by 12% for 30 seconds.
10. Deal 60% damage to one enemy 3 times and increase all allies' defense by 12.5% for 30 seconds.
11. Deal 63% damage to one enemy 3 times and increase all allies' defense by 13% for 30 seconds.
12. Deal 66% damage to one enemy 3 times and increase all allies' defense by 13.5% for 30 seconds.
13. Deal 69% damage to one enemy 3 times and increase all allies' defense by 14% for 30 seconds.
14. Deal 72% damage to one enemy 3 times and increase all allies' defense by 14.5% for 30 seconds.
The Sealed Girl

## Character Stories

* Story 1
* Story 2
* Story 3
* Story 4
When I open my eyes, a strange sensation lingers in my mind. It appears I have been dreaming. In my dream, I was flying before I fell from the sky. It is the same dream I always have. I hear dreams are what humans experience while undergoing memory reorganization. But if this is true, why do I have *this* dream? I have never flown; I have no memories of it. Maybe I only *wish* I could fly. Or maybe it's an influence from my older sister—the original.

I didn't dream today—or maybe I did and I just don't remember. I hear that's possible as well, though you'd think I would know, considering that I'm dealing with my own body. We constructs are not supposed to need sleep. Not to say that we could perpetually act autonomously—just that it was planned that we'd undergo regular maintenance instead. But I'm different. I'm the only one who sleeps. Who dreams. I dream of memories that do not belong to me, memories that intermingle with my own feelings. I do not know why I am the only one to do so. But my dreams are indispensable to me. I *need* them.

I dreamed again today—or rather, I remember my dream. I dreamed I met someone living
Ch. 1 Windblown Sand

* Story 1
* Story 2
* Story 3
* Story 4

A boy of good upbringing moves across a vast wasteland, and a taciturn man follows. They mind their surroundings with unease, almost as if they fear pursuit, until they finally reach a small, windswept town where they hope to shake the road from their weary bones.

Most of the townsfolk merely observe the passing visitors with cautious eyes, but when they approach an eatery, a park of hard men block their path. "You royalty, boy?" sneers one of them. His companions all draw iron at the question, but the taciturn man is faster. After the foes run off into the dust, the man turns to the boy and asks a single question:

"Are you hurt, My Prince?"

"I am no longer a prince," replies the boy.
The pair then decides to take their leave of the town.

A female bounty hunter with two mechanical limbs walks into a saloon and begins asking after certain individuals. Though the information she obtains is vague, it proves to be more than enough. She has caught the scent of her prey, and it leads her to the forest.

But as she makes to leave, another bounty hunter blocks her path. She is known for her success as a bounty hunter, and this man demands she hand over all her coin. But the fight is over before it can begin; no mediocre highwayman could hope to stand against the fires of revenge that fuel the woman. As her would-be assailant lies dying in the dust, she steps over him and continues on.

In a forest near a ruined church, the man searches for food; he knows the boy must eat, but the pickings are slim indeed. Eventually, he finds a single apple on the ground. But when he takes it up, a starving bear crashes through the underbrush and stares at the meal with hungry, desperate eyes.

After putting the bear to rout, the man returns to the boy, who lies safely at the back of the chapel. Though he has always been sickly, this merciless journey has chipped away at what remains of his life—and when the man offers him the apple, his body is too weak to accept it.

The man cannot help the boy now.
All he can do is stay by his side and wait for the end.

The bounty hunter with prosthetic limbs arrives at the ruins of a once-proud church. The ceiling is collapsed, the walls mere suggestions; it is more shell than structure now. inside, she finds her targets: a deteriorated mechanical soldier and a corpse the size of a child. But when she takes a single step forward, the clockwork man springs to life. With a howl that could be creaking joints or the wail of a dying soul, the man turns his gun on the woman.

The boy died a century ago. After being chased from his homeland, he traveled with the clockwork man and tried to stop the war ravaging his kingdom, but his life was lost before he could accomplish his mission. Yet the man continued to safeguard his charge, attacking any who dared approach the boy long after his once-proud body had fallen to rust.

But this is a place of respite now, and the clockwork man will not move again. The woman gives them a proper burial, then turns and leaves the forest without a sound.
Mock Type-4O Sword

[[File:|300x300px]]

## Weapon Stories

* Story 1
* Story 2
* Story 3
* Story 4
She awakens accompanied by the sound of a program booting up. Her consciousness then automatically connects to the machine lifeform database, and her empty vessel is filled with a wide variety of information.

As she acquires information. she discovers unit data that was saved in a damaged state. Though beyond restoring completely, she takes an interest in a memory the unit acquired shortly before it perished.

It is the memory of feelings she held for another unit, and its scent brings about a change in me. My thought area experiences a spike in irrational data, and I begin to consider my own nature.

After taking a moment to ponder. I detach myself from the database. With a single white blade in hand, I set off in search of an android. Only when this blade crosses with another will this emptiness inside me be filled.

Min/Max Stats
 Attack
 Defense
The Woman in White

A Family's Grief; An Unattainable Past

* Character Stories
* EX Character Stories

* Story 1
* Story 2
* Story 3
* Story 4

I think back on the past. On memories of the boy who will never come home. And on the happy family in the photo. My husband embraces me. His warmth is the only constant in my life, and as he holds me, my chilly heart slowly melts. *I never want to lose him*, I think. *Never*.

A deafening rumble suddenly reverberates throughout the base, along with a siren. The announcement that follows tells us what we never wanted to hear: Flowers have invaded the base itself for the very first time. Cradling the photo, my husband and I dash for the exit. It would be folly to fight the Flowers unarmed, so we decide to evacuate instead.

The base is already a stage of tragedy. Our fellow prisoners, unable to fight the sudden army of Flowers, have been decimated. Among the bodies, we hear a voice calling for help. But we know that stopping means death. So we run... and don't look back. As we do, we offer a silent apology.

We run for our lives, but the Flowers are everywhere. Eventually, they corner us and launch their assault. *This is it*, I think—but the expected pain never comes. Instead, my husband leaps in front of me and takes the attack in my place. Somehow, he is still alive—but he will not survive another strike. He screams at me to run, but instead, I grip the photo and step forward. *Our child will protect us, my darling. And if not, at least I will die at your side.*
Just as the Flower's next attack is about to land, armed prisoners appear with our commander and cut it down. The defense operation has been put in motion—and somehow, the two of us are still alive. My husband's wounds look painful, but he just chuckles and says he's proud to have such badges of honor. I'm relieved to see he's in good enough shape to joke. The two of us retreat with the commander. My husband's wounds are deep and he is taken to the infirmary for surgery. I pray fervently that he will make a full recovery. I hand the photo to my husband as a good-luck charm. *Our boy is looking down on you; everything will be all right*. My husband clutches it to his chest as they wheel him away.

My heart grows cold. How much time has passed since he went in? He'd been joking around, so surely he's going to be okay. *But what if...?* I feel like the uncertainty will crush me under its weight.

Finally, my husband emerges from the infirmary. Seeing him safe, I let out a small gasp of relief. However, he has no memory of the recent past.. and the photo has also disappeared. The memory loss is due to shock, and only temporary—but no one can explain where the photo went. My husband, as if sensing my unease, wraps me up in another tight embrace. As I feel his warmth, my concerns melt away once more.

*So long as you are safe, that's all that matters. It is the only thing that matters...*

* Story 1
* Story 2
Handgun of Protection

[[File:|300x300px]]

## Weapon Stories

* Story 1
* Story 2
* Story 3
* Story 4
"l wish the captain would get it together."
"Maybe he hates being called a coward."
"He retreated so damn fast last time!"
"We're alive. Ain't that enough?"

"He's usually so quiet, you know?"
"Right? Guy only perks up during battle."
"Like how he worried about that kid."
"Yeah, I hear rumors about his past..."

"Guess he was a hot-shot back in the day."
"Still. you can't fake his recent success."
"You think retreats are a strategy?"
"l think he looks out for us."

"Leave him behind and retreat!?"
"Yep. Direct orders from the captain."
"Screw that! I'm goin' back in there!"
"Sounds like we're on the same page."

Min/Max Stats
 Attack
 Defense
Cicada Husk

[[File:|300x300px]]

## Weapon Stories

* Story 1
* Story 2
* Story 3
* Story 4
I've recently come to think of myself as a terrible man who neglected his family for years in order to pursue his own selfish adventures.

I never used to know homesickness. But these days, images of my family surface in my mind whenever I travel. And now that I miss them, my skills are starting to slip.

I've caused my wife and my daughter nothing but trouble. I know this—I've known it the entire time. But my inarticulate nature and stubborn pride always got in the way of change.

Next time I go home, I'll muster up my courage and tell them what I feel. I'll tell them I'm sorry for causing so much pain over the years. Yes, the next time I go home, I will...

Min/Max Stats
 Attack
 Defense
The Ambitious Land

## Dawn of Thought

> It is my duty to spread our national ideology across the world, but sadly, minds ingrained with prejudice and fallacy seemingly cannot accept our brilliance.
> Therefore, I believe our only choice is to educate from a very young age. Oh, how I dream of a day when our ideology is pervasive throughout all of humanity!
>
> "The Account of a Philosopher"

## Ray of Thought

> Most countries conduct war for money, but we are different. For us, war is a necessary sacrifice in order to lead humanity along a proper path.
> True, fighting demands sacrifice, but the end result is everlasting peace. This is the eternal dream of all humanity, and I know it to be true!
>
> "The Account of a Philosopher"

## Clouded Thought

> In a troubling turn of events, many now hate us and have dedicated their lives to revenge. How sad that they do not understand our ideals!
> They should be thankful their children will grow up in such wonderful environs. Still, I suppose words will never convince those who fail to understand—which is why we cannot lose this war.
>
> "The Account of a Philosopher"
Blighted Flowers

## Geranium

> People who know nothing about war are always the first to ask for stories about it. You want to know about war? Have someone try to stab your face and get back to me.
> I often wished I'd died in the war, but it gave me more than pain—it also gave me trust in those who stand with me. Now I fight to protect them.
>
> "A Soldier's Words"

## Laurel

> I fought for this country because I believed in our convictions. But watching friends die around me tipped the scales, and I lost myself.
> And yes, I could have turned my back on the fighting and ran. But that would have been its own kind of choice, and I couldn't bear to lose anyone else. So I decided to keep fighting.
>
> "A Soldier's Words"

## Marigold

> I can remember the color of the blood as it soaked into the ground. The corpse. mouth and eyes open, stared back at me.
>
>
> In my nightmares, I *am* that corpse. Blood flows from my mouth like an opened spigot, and soldiers stand bewildered before me.
>
>
>
> I never want to experience that again, but conflict never ceases, so here I am again, gun in hand.
>
> "A Soldier's Words"
Will of Resistance

## Gauge Level: C

1. Deal 60% damage to one enemy 3 times and increase damage of 2x or more chains by 25% for 30 seconds.

### Per Level

1. Deal 35% damage 3 times (2x chain or more increases damage by 11% for 30 seconds).
2. Deal 36% damage 3 times (2x chain or more increases damage by 12% for 30 seconds).
3. Deal 37% damage 3 times (2x chain or more increases damage by 13% for 30 seconds).
4. Deal 38% damage 3 times (2x chain or more increases damage by 14% for 30 seconds).
5. Deal 40% damage 3 times (2x chain or more increases damage by 15% for 30 seconds).
6. Deal 42% damage 3 times (2x chain or more increases damage by 16% for 30 seconds).
7. Deal 44% damage 3 times (2x chain or more increases damage by 17% for 30 seconds).
8. Deal 46% damage 3 times (2x chain or more increases damage by 18% for 30 seconds).
9. Deal 48% damage 3 times (2x chain or more increases damage by 19% for 30 seconds).
10. Deal 50% damage 3 times (2x chain or more increases damage by 20% for 30 seconds).
11. Deal 52% damage 3 times (2x chain or more increases damage by 21% for 30 seconds).
12. Deal 54% damage 3 times (2x chain or more increases damage by 22% for 30 seconds).
13. Deal 56% damage 3 times (2x chain or more increases damage by 23% for 30 seconds).
14. Deal 58% damage 3 times (2x chain or more increases damage by 24% for 30 seconds).
Main Quests

Main quests are quests related to the main story. New characters can be acquired by progressing through main quests. Clearing quests also yields rewards such as summons tickets for the corresponding chapter, as well as a variety of materials required to enhance characters or weapons.

## Difficulties

Hard difficulty is unlocked when you clear chapter 6 of the main quest on Normal. You can only use Hard difficulty in chapters you have already cleared on Normal.

Very Hard difficulty is unlocked when you clear chapter 6 of the main quest on Hard. You can only use Very Hard difficulty in chapters you have already cleared on Hard.