Boggly Woods

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## **Stage Info**

Paper Mario explores the Boggly Woods relatively early into his *Thousand-Year Door* journey, joined by Goombella, Koops, and later Madame Flurrie for this exploration's duration. These twilit woods seem tranquil at the onset, but bear shapeshifting secrets. The glowing floors often shift and stir, while trees move and beget a mystique befitting of its aesthetic. Boggly Woods is home to the Punies, a group of small, quadrupedal insect-like creatures with glowing stems atop their heads. The Great Tree, where they reside, is here.

## **Stage Layout**

A canopy of white-leaved trees shades the stage's ceiling, though they're pushed enough past the foreground that they're only an aesthetic choice. The trees plunge into the background, decorating most of it with their pitch black trunks. Between them, the Boggly Woods' trademark hazy skies can be seen. Elegant white bushes and flowers also decorate the front of the stage, giving it a framed look ala a diorama box.

The stage is roughly the size of Battlefield—a little longer, with three central platforms that are held up by tree branches. Throughout the match, they will take on various positions as the wind blows, prompting the trees to shimmy and shift into new positions. This includes a Battlefield layout, as well as its inverse, among several others; these include completely flush horizontal patterns that allow for the platforms to become one straight walk-across, as well as layouts that seem more sporadic and astray.

The glowing forest floor is apt to shift, too. Its standard is static, glowing shades of aural greens, purples, blues, and pinks. However, just as the trees can change their arrangement, so might the floor. It will flash one solid color betwixt the blackness; green-and-black will see the floor turn left like a conveyor belt, while pink-and-black will do the same in the opposite direction. It's a gradual movement that won't be apt to self-destruct any more than the most oblivious, but it can mix up an intense fight pretty effectively.

An assortment of Punies can be seen hanging out and scurrying around in the background and in the frontmost foreground, too, including Punio, Mover, Petuni, and the Puni Elder.

## **Stage Hazards**

### **Piders**

Sometimes, Piders will come sliding down between the tree platforms on a web. Hit them and they will begin spinning around on the web, swinging back and forth. They make a good bludgeon, in this sense. If left unbothered, they won't do much of anything besides remain tethered in place and will simply return from whence they came after a certain amount of time. Up to two Piders can be present on-stage at once. Knock them out of their web and they will fall to the ground, crawling around the stage. While they will not directly attack, their suction-cup like feet are enough to mow over opponents and dish out some damage. The same goes for when they are tethered to their webs; as they come down and back up, they may lightly damage fighters out of sheer momentum. A few good hits will knock the suckers out.

## **Soundtrack**

* **Paper Mario**
	+ Approach to the Mansion
	+ Boo Mansion Theme
	+ Forever Forest
	+ Gusty Gulch Adventure
* **Paper Mario: The Thousand-Year Door**
	+ Boggly Woods
	+ The Great Boggly Tree
	+ Madame Flurrie Enters the Stage
	+ Magnus Von Grapple
	+ Mail for the Mario Brothers
	+ Pianta Parlor Game
	+ A Puni Presence
	+ Punies vs. Jabbies
	+ Shadow Sirens
	+ Shadow Sirens Scuffle
	+ TEC's Waltz
	+ Uh Oh! It's Lord Crump!
* **Super Paper Mario**
	+ Gloam Valley