recursal/Fanatic-Fandom huggingface dataset:
Azredak

> "*Your gods have failed you.*"
> ― Quoth Azredak upon slaying Adonis
>
>

## Biography

Azredak is aptly known as the Betrayer and the Pursuer. He is an operative of no known order, religion or country. As a master infiltrator he assassinates only the highest-value targets for his employers.

He is believed to be some manner of changeling which lends credence to his ability to infiltrate undetected.

Others believe he is a manifestation of hate that exists to crush those who rise too far above their station.

## History

His most notable kills stretch for a hundred years.

When he murdered the Last King of the Askarian Empire, Adonis Gryphenos, he was run through with a blade by Adonis' son Reynauld. This wasn't the first time Azredak was "killed" as the world expects his return soon.

The death of Adonis was one of the events that lead to the end of the Third Age.
Raid on Camp Stormbreaker

## Combatants

* Crimson Sky

* Terran Empire

## Commanders

* Captain Fulsom †
* Captain Hobbs †

* Captain Jim Hawkins

## Strength

1 Nike-class Barque* The Vindictive

2 Lexington-class Assault Cutters

* Luckless
* Spite

2 Electra-class Schooners

* Crooked Keel
* The Dischord

3 Narwhal-class Sloops

* Mad Hobbs
* L'il Luckless
* The Little Thief

1 Autumn-class Galleon

* The Claw

1 Harrow-class Brig

* The Poppy

1 Avalon II-class Cutter* RLS Superior

1 Avalon I-class Cutter

* RLS Summerside

1 Exeter-class Warsloop

* RLS Endurance

1 Stinger-class Torpedo Boat

* RLS Comet

1 Lightning-class Fast Frigate

* RLS Challenger (post-battle)

2 Nike-class Barques

* SS Cape Hope
* SS Queen

2 Narwhal-class Sloops

* SS Borden
* SS Carlton Bay

## Casualties

* Captain Fulsom, The Vindictive
* Captain Hobbs, Mad Hobbs
* Luckless
* Lil Luckless
* Crooked Keel
* The Dischord
* The Little Thief
* The Poppy
* Spite
* Light casualties at Camp Stormbreaker

* Light crew casualties

In 5 ATP, following investigations into the disappearances of civilian shipping, the Terran Empire dispatched Captain Jim Hawkins and his squadron into the region surrounding Durant's Black Hole. After destroying three separate Crimson Sky patrol groups and recovering an abandoned cutter, the squadron launched a surprise attack on the shipyard known as Camp Stormbreaker and its stationed fleet, in the process destroying the outfit's prison camp and one of the ships in dock. In the ensuing battle, the garrisoned pirate fleet was destroyed, resulting in the death of Captain Fulsom. With the fleet out of commission and a passing fast frigate on patrol arriving as reinforcement, Imperial troops stormed the camp. While many pirates would be captured or killed during the fighting, a large group would make an escape aboard *The Claw*: a galleon docked at the shipyard mid-refit. Upon learning of John Silver's involvement with the military buildup at Camp Stormbreaker, Captain Hawkins would transport the remaining prisoners to Outpost Regina, leaving the *RLS Challenger* to pursue *The Claw*.
Draconid

Placeholder Reference Image

Draconids are a bipedal reptilian species from the planet Adhara I. Originally the second-most populous species in the Wezen Tide, the Draconids would become an integral species within the Outland Confederation.

## Physical

Resembling the feared space dragons of the etherium, Draconids are roughly humanoid bipeds. Covered head-to-toe in decently tough scales, the Draconids' most notable features are the large pair of wings most individuals possess on their backs, which allows them to not only fly in-atmosphere (gravity permitting), but in the etherium, though roughly 5% of Draconids are wingless. In addition, they possess large, tapering tails that are often studded with thorn-like spikes. Their legs are digitigrade and tipped in sharp talons, and their hands are also clawed, with four fingers/toes per hand/foot. Arguably the Draconid's most impressive feat is the ability to cause combustion within their lungs and breathe a column of fire that varies in size based on individual and skill. In addition, their scales are not only fire-resistant, but are efficient at keeping them cool on their desert homeworld, as they are cold-blooded.
Galaxy-class Heavy Frigate

The *Galaxy*-class Heavy Frigate, also known within the Empire as the "Man-O-War", is a ship of the line launched in 15 BTP for use as both a heavy-hitting capital ship, as well as a flagship for many medium to high ranking Imperial admirals. The *Galaxy*-class's hull has also served as a basis for not only armored conversions, but as a foundation for the *StarHammer*-class of artillery platforms.
Light Harpoon Gun

Cost:
 **Damage:**Wood: 30-50 (2.6 DPS)/10-15 (0.8 DPS)\*Reinforced Wood: 20-40 (2 DPS)/8-12 (0.6 DPS)\*Iron: 40-60 (3.3 DPS)/5-6 (0.4 DPS)\*Cloth: 5-5 (0.3 DPS)/3-5 (0.3 DPS)\*Stone: 20-30 (1.7 DPS)/10-15 (0.8 DPS)\*Dragon: 50-80 (4.3 DPS)/10-20 (1 DPS)\*\*When grappling
 **Strength:**Wood: 2/1\*Reinforced Wood: 1/1\*Iron: 1/1\*Cloth: 1/1\*Stone: 1/1\*Dragon: 0.5/0.5\*\*When grappling
 **Range:**Effective: 30 metresLong: 45 metresMaximum: 100 metresVelocity: 45
 Reload Time: 15 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Light Harpoon Gun** is a light weapon with two firing modes. The first fires the harpoon without the rope, which simply deals damage. The second fires it with the rope, which can grapple enemy ships. Grappling enemy ships is a prerequisite to boarding.

## Summary

### Pros

* High burst damage.
* Effective against heavy armour.
* Allows boarding and capture of enemy ships.
* Very unlikely to ricochet.

### Cons

* Low velocity.
* Short range.
* Very long reload.
* Cannot be fired while grappling.
* Very low damage per second.
Repulsion Mortar

Cost:
 **Damage:**Wood: 30-0Reinforced Wood: 30-0Iron: 30-0Cloth: 30-0Stone: 30-0Dragon: 0.5Magnitude: 50,000Radius: 200
 **Strength:**Wood: 0Reinforced Wood: 0Iron: 0Cloth: 0Stone: 0Dragon: 0
 **Range:**Effective: 100 metresLong: 200 metresMaximum: 300 metresVelocity: 40
 Reload Time: 40 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Repulsion Mortar** is a manually aimed, heavy weapon. The Repulsion Mortar has a very large explosion radius; its explosion has a lot of force, causing it to propel ships and other objects quite far.

## Overview

The Repulsion Mortar has two main uses: for manipulating the movement of the enemy and for escaping unfavourable situations in emergencies. While the Repulsion Mortar does damage, the force of its explosion is far more useful than its mediocre damage; it can be used to push enemy ships into hazards or into the range of friendly ships.

In addition to its offensive uses, the Repulsion Mortar can be a used as a utility weapon; it can be used escape unfavourable situations, such as incoming mortar fire. One can use the Repulsion Mortar to increase mobility. However, one should be careful using the Repulsion Mortar in the two aforementioned ways, as the Repulsion Mortar does damage; using the Repulsion Mortar too frequently in those ways can be detrimental unless is certain that one can repair the ships shortly afterwards.

The Repulsion Mortar can also push mines, torpedoes and asteroids out of the way, although it often takes multiple shots to destroy them.

## Summary

### Pros

* Powerful knockback.
* Huge blast radius.
* Reasonably long range.
* Versatile.

### Cons

* Its (rather mediocre) damage can be detrimental if used on one's own ships.
* Expensive.
* Long reload time.

## Trivia

* The explosion sound effect of the Repulsion Mortar's projectiles is from Star Wars: Attack of the Clones.
Nahr Alva

Depiction of Nahr Alva

Nahr Alva is an Elder God of Starsong who has dominion over Fire and Blood, though is best known for her followers who respect her as the goddess of Trials, Purification and Transformation.

## History

Nobody knows who or what Nahr Alva is, but many tell of the story of the death of Zon'akrad Abraxis at the Navel of the World.

Abraxis, the First Archmage and a genius who created the fabled Clockwork City where the Great Library is, was said to have been burnt alive alongside his library by a woman carved from black marble.

From this moment in history the name of Nahr Alva spread as did her deeds. Known for such deeds as the construction of the Fist of the Final Dawn and the subsequent Four-Crown War, Nahr Alva has typically been involved in the conflicts of mortals through fire and blood.

Some claim she exists to dispense justice and that all her actions are designed as trials, to transform mortals into something greater.

Others claim she is a bloodthirsty warrior-queen who seeks nothing more than to watch mortals shed each other's blood.

## Followers

While not a goddess of battle or warfare, many of her followers are warriors and strategists. She is worshipped across Starsong by many who see her through different lenses of understanding who or what the goddess of Fire and Blood is.

While the dominating school of thought about Nahr Alva is one of violence and bloodshed, she is also known as the god of natural disasters and fire occuring in all of its forms. The smallfolk of Dawnforge will respect her during the Week of Fox's Fire, a festival occuring during the first week of Serenity. Her domains of rebirth, trials, transformation and purification can be seen as beneficial to the continuation of life, and that disaster is a necessary motivator for one to transform.

Essentially the divide in her followers come from a mix of creation and destruction.

### Sects & Cults

* The Branded - Wandering warrior-priests who meditate through battle.
* Flamewrath - A Muraskan mercenary company comprised of pyromancers.
* Pyromancer's College - The true extent of Nahr Alva's influence over the engineers of this Aldwynnian College is unknown, but some claim this group lead to the creation of the Fist of the Final Dawn.
* Servants of the Shattered Star - A brotherhood of Xorisan warriors, previously tribals and cultists, yet now they are respected warmasters.
Etherium Forces Wiki

The Etherium Forces Modification is a modification for the 2002 video game, Treasure Planet: Battle at Procyon, which is a sequel to the 2002 Disney film, Treasure Planet.

In addition to changing the gameplay of Battle at Procyon, the Etherium Forces Modification expands the setting and story of Treasure Planet.

## Factions

Terran EmpireProcyon ExpanseCrawraek DynastyAlopex ExpanseHoly Accord of DenebWezen TideLaar AscendancyPirates
## Ships

Galaxy-classEssex-classExeter-classNarwhal-classNarwhal-class (Pirate Refit)
## Characters

Aerith CrawraekHalsor ShorlitFreyja RebaneArryn Shade
Medium Plasma Cannon

Cost:
 **Damage:**Wood: 35-45 (4 DPS)Reinforced Wood: 25-35 (3 DPS)Iron: 20-30 (2.5 DPS)Cloth: 8-9 (0.9 DPS)Stone: 20-30 (2.5 DPS)Dragon: 35-45 (4.3 DPS)
 **Strength:**Wood: 1Reinforced Wood: 1Iron: 1Cloth: 1Stone: 1Dragon: 0.5
 **Range:**Effective: 155 metresLong: 220 metresMaximum: 300 metresVelocity: 60
 Reload Time: 10 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Medium Plasma Cannon** is a medium weapon and the intermediate variant of Plasma Cannon.

## Overview

The Medium Plasma Cannon deals good burst damage at very long ranges; like all Plasma Cannons, its rounds are fired at very high velocity with little deviation allowing it to hit reliably in the hands of a capable gunner. Compared to the Medium LaserBall Cannon, the Medium Plasma Cannon reloads slightly slower and deals less damage to sails, but deals greater damage against other materials, especially strong materials such as iron. This weapon works well on small ships allowing them to slowly whittle down larger ships from a safe distance.

## Summary

### Pros

* High burst damage.
* Very long range.
* High velocity.
* Accurate.
* Unlikely to ricochet.
* More effective against tough materials.

### Cons

* Expensive.
* Long reload time.
* Weak against sails.
* Low damage per second.
Naevys Dorvalur

rough description

Naevys Dorvalur was a Calatian ambassador assigned to the Alopex Expanse. Originally the overseer of the CTO's dock on Niflheim, Naevys was one of the few permanent Calatian residents on the planet. With the secession of both the Calatian Confederation and Alopex Expanse, the trade route to Niflheim was severed and the dock was shut down. In its place, Naevys was hired by the Confederation to become the ambassador to the Alopex, as one of the few high-ranking Calatians to have had experience with its government.

## Physical

Standing at 6' 1", Naevys is slightly shorter than average. Like most Calatians, Naevys has four arms and a long, tapering tail tipped with a stinger. Her legs from the waist down are furred and equine, and her two horns are curved and swept back. Slightly uncommon for a Calatian, she has five eyes. While in her oft-used Alopex form, she retains her eye color, height and proportions, and hair style, albeit white.

## Personality

Naevys, in keeping with her role as an ambassador, is very much a sociable and excitable individual. However, due to xenophobia and the climate on Niflheim, she is almost never seen in public while not in her Alopex form. Despite this, she is very up front about mentioning she is actually Calatian, and won't restrain from using her shapeshifting abilities where she sees fit.

## Trivia

* Her hypothetical voice actress is Corrie English
Greece in the Eurovima Song Contest

Greece first debuted In Eurovima Song Contest at the first edition. Since their debut, they have participated 1 out of a possible 1 times. As of Edition 1, their best result is TBA. This was achieved by TBA in Edition 1. Their worst result is TBA, Acheived by TBA In Edition 1. Their Head Of Delegation Is Currently Panos Avg. Greece has gathered TBA points from all editions that they have participated in.

## Participants

     *Winner*
     *Second place*
     *Third place*
     *Last place*
     *Did not compete*
Dark Ainae

The Dark Ainae was a slave empire founded by Calatian outlaws and lead by the mysterious Farryn Zylyarus. Named after an apex predator native to Calatia IX, while originally doing business within the Crawraek Dynasty, relentless attacks from the Calatian military forced the organization to instead operate selling slaves from the Wezen Tide to the Accord of Deneb. Following the restructuring of the Accord's government and contact with the greater galactic community, the Dark Ainae shifted focus to selling Calatian, Aludran, and Arkabid slaves to external markets, as well as secondary smuggling operations. With the Flaxxan Empire becoming a major buyer. While originally rostering stolen Calatian junks, the Ainae eventually began switching out for faster Deneb-built Xebecs.
Hecca Remiel

Hecca Remiel was a Nephilim royal who rose to the position of Chancellor of the Accord in 4 ATP following her purge of the Accord's royal house. Following her rise to power, she began the systematic genocide of the Seraphim race, whom many in the Accord viewed as "tainted" and "unholy". It was this that would trigger the Fallen Crisis and the creation of both The Fallen rebellion, as well as an invasion by the Crawraek Dynasty and Wezen Tide. After attempts to defend Deneb failed and defense talks with the Terran Empire fell through, Hecca was subsequently executed in her throne room by Aerith Crawraek and Calatian forces.

## Personality

On the surface, Hecca appears as a soft-spoken, friendly, and benevolent personality. However beneath this facade, she is known to be heartless, manipulative, and remorseless. This, coupled with her blinding ambition and ego, made her an oppressive ruler even for Accord standards.

## Trivia

* Her hypothetical voice actress is Xanthe Elbrick
Energy Net Launcher

Cost:
 **Damage:**Wood: 0Reinforced Wood: 0Iron: 0Cloth: 0Stone: 1Dragon: 0.5Energy Dissipated: 55%
 **Strength:**Wood: 1Reinforced Wood: 1Iron: 1Cloth: 1Stone: 1Dragon: 0.5
 **Range:**Effective: 50 metresLong: 90 metresMaximum: 150 metresVelocity: 35
 Reload Time: 15 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Energy Net Launcher** is a medium weight, utility weapon, that instead of dealing damage, slows enemy ships down.

## Overview

Energy Nets will significantly reduce the energy of any sail powered ships that you hit. This means that if you use it against an Ironclad with a dark matter generator, or a ship that already has all its sails destroyed, it is still effective. However, if you do use it against a sails ship then it will reduce their energy by an astonishing 55% for 35 seconds. This has many tactical uses, the most common example is to slow down ships, especially faster or smaller ones, in order to make them an easier target to hit, thus making all your other weapons more efficient. Another use is when using a boarding ship against a faster ship, allowing you to more easily match their speed and board them reliably. It can also be used to make a target easier to ram, prevent ships from kiting you and even allow you to escape yourself. It is best to use this in a single medium weapon slot, as multiple energy nets do not stack, and therefore it is most efficient thusly.

## Summary

### Pros

* Slows ship movement and rate of weapons fire.
* Never ricochets.

### Cons

* No damage.
* Low velocity.
* Short range.
* Long reload time.
Light Plasma Cannon

Cost:
 **Damage:**Wood: 25-35 (5 DPS)Reinforced Wood: 15-25 (3.3 DPS)Iron: 10-20 (2.5 DPS)Cloth: 7-7 (1.2 DPS)Stone: 15-25 (3.3 DPS)Dragon: 25-40 (5.4 DPS)
 **Strength:**Wood: 1Reinforced Wood: 1Iron: 1Cloth: 1Stone: 1Dragon: 0.5
 **Range:**Effective: 110 metresLong: 180 metresMaximum: 260 metresVelocity: 60
 Reload Time: 6 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Light Plasma Cannon** is a light weapon and the lightest variant of Plasma Cannon.

## Overview

The Light Plasma Cannon deals good burst damage, and has the highest range and velocity out of any light weapon, as well as very little shot deviation. The only downside to using this over the Light Laser Cannon is its high cost for a light weapon and one second extra reload time. If you are going to use this weapon over the Laser Cannon, make sure you make use of its massive range and accuracy, complimented with a skilled gunner, in order to justify the investment.

## Summary

### Pros

* Fast reload.
* Long range.
* High velocity.
* Accurate.
* Unlikely to ricochet.
* Effective against tough materials.

### Cons

* Expensive for a light weapon.
* Longer reload than the Laser Cannon.
* Very weak against sails.
Protean

Proteans, sometimes known affectionately as "Morphs" are a species of slime-like creature native to the planet of Proteus I.

## Biology

Proteans, in their resting state, appear as blobs of thick goo without any discernible organs or biological systems. This goo can come in nearly any color with varying levels of translucency, and ranges from translucent pink, to opaque teal, to a black sludge, and even to clear and water-like. Proteans early in their life are capable of flight, being able to levitate through the air effortlessly. However as a Protean grows in size and matures, it eventually loses this ability and is forced to use other means of locomotion. By far the most distinctive features of Proteans is their ability to alter their shape, texture, and vocalizations to mimic pretty much anything of similar size. However while a Protean can mimic the appearance of tougher substances or stronger creatures, they still retain their weak strength and fragile structure. That being said, Proteans can simply reform themselves when dismembered or injured, and killing one requires the complete destruction of their entire mass via digestion or vaporization. As expected, Proteans eat by enveloping their prey and slowly digesting them within their mass, similar to an amoeba. As a Protean grows in size, it becomes capable of reproducing via mitosis. However if a Protean instead continues to grow in size, it becomes stronger and more intelligent. In a few documented cases, larger Proteans have even been shown to not only mimic intelligent races, but have also displayed full sentience when exposed to higher civilization.

## Counter-Tactics

Due to their perceived invulnerable form and near perfect mimicry, sentient Proteans are listed by many biologists as one of the galaxy's most dangerous races. However they are not without weakness. Regardless of their appearance, they are still made of a thick slime and are incapable of doing much physical damage in unarmed combat: their danger coming from enveloping their target and suffocating them. In addition, they are prone to freezing as a way of temporarily restraining them. On the opposite end of the spectrum, extreme heat can break down their cellular structure and disintegrate them. While kinetic, explosive, and melee weapons are all but useless, energy weapons are a good way to chip away at their mass. While on the surface Proteans are nearly impossible to tell apart from other species, they do not give off heat signatures and, like Calatians, can be rooted out through thermal imaging.
Arcturian Fire Launcher

Cost:
 **Damage:**Wood: 15-25 (1.8 DPS)Reinforced Wood: 8-12 (0.9 DPS)Iron: 0Cloth: 50-60 (5 DPS)Stone: 0Dragon: 5-20 (1.1 DPS)
 **Strength:**Wood: 5Reinforced Wood: 4Iron: 1Cloth: 6Stone: 1Dragon: 0
 **Range:**Effective: 75 metresLong: 150 metresMaximum: 200 metresVelocity: 45
 Reload Time: 11 secondsBurst Quantity: 1 shotBurst Interval: N/A

**Arcturian Fire** is a heavy weapon that is used to set enemy ships ablaze and destroy sails.

## Overview

The Arcturian Fire is an inexpensive heavy weapon that has a very high chance of causing fires, of which are very potent. Additionally, this weapon deals huge impact damage to sails, as well as burning them severely, making it one of the best weapons for removing sails. Against wood, it lacks burst damage, but makes up for it with its potent fires. Against iron however, it is ineffective. It is best to have only a few on your ship if you want to be able to start fires. Its ability to destroy sails easily may be useful as a counter to faster ships; by equipping these you will greatly improve your ability to destroy them. However, against hulls, although not useless, conventional weaponry will usually be more effective.

## Summary

### Pros

* Massive burst damage to sails.
* Guaranteed to start very strong fires.
* Very inexpensive for a heavy weapon.
* Reloads faster than other heavy weapons.
* Unlikely to ricochet.

### Cons

* Very low impact damage to anything except sails.
* Virtually useless against iron armour.
Alopex Currency

Subunit:
1/100 Sub-Thaler
 Coins: 1, 5, 25 Sub-Thaler

The Alopex Thaler is the official currency used by the Alopex Expanse and its inhabitants. The Alopex Thaler has been in circulation as far back as the Great Unification centuries ago. With the founding of the Alopex Expanse at around 700 BTP, the Alopex Thaler underwent a new design overhaul that is still in use today. The Silver Standard is what the Alopex Thaler is based on. In the past decades, the Alopex Thaler has been using a paper form to modernize the currency. However, some fear that such an act of printing currency may lead to the devaluing of the Alopex Thaler. For now, the Thaler stands strong - as long as the Alopex Expanse remains so.

## Coins

Alopex Thaler Coins are minted out of silver in a .900 fineness to a standard of 5 grams silver per Thaler. Coins range from 1 Thaler, to its subunits of 1, 5, and 25 Sub-Thalers. 100 Sub-Thalers will equal 1 Thaler.

Thaler Coin to Silver Ratio

* 25 Sub-Thaler, 1.1111 g (1 g silver)
* 1 Thaler, 5.5555 g (5 g silver)

The Alopex Thaler coin is known for the Alopex symbol being located on the center of the coin on the tails side. On the heads side, an icon of the Heart of Niflheim is shown on the center. On both sides, along the outer rim are the words "Alopex Expanse" inscribed on the top, while the monetary value of the Thaler coin is located at the bottom.

## Notes

Alopex Thaler Notes are printed out of a bluish coloured paper. The colour is similar to the leaves of certain trees native to Niflheim and Alopex space, although there is a dyeing process that helps give the paper currency a tint that is similar to the Alopex national flag. Having been introduced only a few decades ago, the Alopex Thaler notes may very well be the future of finance. Notes range from 1, 5, 10, 50, and 100 Thaler.

The Alopex Thaler note is known for the Alopex symbol being located on the top left of the note as an "official seal" of use, where only specialized mints are able to produce such an accurate printing of the symbol. Although fear of counterfeiters mastering the print design exists. On the top of the note is the Alopex motto: "And Ever We Fight On" printed while at the bottom of the note is the name "Alopex Thaler" printed. Located on the left side of the note in enlarged font is the written form of the value of the note. An example would be "One Thaler" printed on the left. To the right side of the note is the numerical form of the value of the note, an example being the Alopex numeral for one being used on a 1-Thaler Note. Finally, the entire note is surrounded by a border.

## Trivia

* The Alopex Thaler is based on the historical Thaler and Goldmarks used by the historical German states and the German Empire.
Xryodan Crawraek

Xryodan Crawraek is a Calatian royal of House Crawraek and current Emperor of the Crawraek Dynasty, succeeding his mother, Ayla Crawraek, after her death.

## Physical

Typical of many Calatians, Xryodan sports four eyes and four arms, along with green skin and black hair. While three of his eyes match his skin tone, his lower right eye is a bright blue color inherited from his father. In addition, he has twin stinger-tipped tails as a mutation. While he sports two sets of horns similar to his mother, he sports cervine legs and the associated thin frame from his father's side. While appearing like a permanent tattoo, he uses his shapeshifting abilities to display the emblem of House Crawraek on his lower left pec.

## Personality

Cited by many as a cross between his mother's charisma and his aunt's combat skill, Xryodan is touted as a middle ground between the two former rulers. However in his late teenage years, he has gained a reputation as a skirt-chaser, recruiting many concubines over the years and using his shapeshifting abilities to intermingle not only with the Calatian public freely, but also within other empires. A habit that he continues to indulge in as emperor. And while a very competent politician and fighter for his age, many find him unfocused and laid back.
Medium Harpoon Gun

Cost:
 **Damage:**Wood: 30-50 (2.6 DPS)/10-15 (0.8 DPS)\*Reinforced Wood: 20-40 (2 DPS)/8-12 (0.6 DPS)\*Iron: 40-60 (3.3 DPS)/5-6 (0.4 DPS)\*Cloth: 5-5 (0.3 DPS)/3-5 (0.3 DPS)\*Stone: 20-30 (1.7 DPS)/10-15 (0.8 DPS)\*Dragon: 50-80 (4.3 DPS)/10-20 (1 DPS)\*\*When grappling
 **Strength:**Wood: 2/1\*Reinforced Wood: 1/1\*Iron: 1/1\*Cloth: 1/1\*Stone: 1/1\*Dragon: 0.5/0.5\*\*When grappling
 **Range:**Effective: 60 metresLong: 90 metresMaximum: 200 metresVelocity: 70
 Reload Time: 15 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Medium Harpoon Gun** is a medium weapon with two firing modes. The first fires the harpoon without the rope, which simply deals damage. The second fires it with the rope, which can grapple enemy ships. Grappling enemy ships is a prerequisite to boarding. The Medium Harpoon Gun is the same as the light version, except it has twice the range and its projectiles travel significantly faster.

## Summary

### Pros

* High burst damage.
* Effective against heavy armour.
* Allows boarding and capture of enemy ships.
* Very unlikely to ricochet.
* High velocity.
* Greater range than the Light Harpoon Gun.

### Cons

* Expensive
* Mediocre range for a medium weapon.
* Very long reload.
* Cannot be fired while grappling.
* Very low damage per second.
Outland Confederation

The Outland Confederation is a defense pact between the states of the Wezen Tide, Holy Accord of Deneb, and The Fallen; spearheaded by the Crawraek Dynasty following the closure of the Fallen Crisis and contact with larger states outside of the outland region. With the common descendant of House Shade and House Crawraek, Arryn Shade, elected as its first prime minister.
Medium Lancer

Cost:
 **Damage:**Wood: 8-10 (6 DPS)Reinforced Wood: 6-8 (4.7 DPS)Iron: 4-6 (3.3 DPS)Cloth: 10-12 (7.3 DPS)Stone: 4-6 (3.3 DPS)Dragon: 9-15 (8 DPS)
 **Strength:**Wood: 1Reinforced Wood: 1Iron: 1Cloth: 1Stone: 1Dragon: 0.5
 **Range:**Effective: 90 metresLong: 120 metresMaximum: 180 metresVelocity: 95
 Reload Time: 6 secondsBurst Quantity: 4 shotsBurst Interval: 0.4 seconds

The **Medium Lancer** is a medium weapon and the intermediate variant of Lancer.

## Overview

The Medium Lancer is a short ranged weapon which fires four shots per burst and reloads quickly, albeit slower than the Light Lancer; it deals massive sustained damage, the most out of any medium weapon. Medium Lancer projectiles travel at high velocity, are unaffected by gravity and accurate, making them more likely to hit than other weapons which in turn makes them very reliable. Despite its limited maximum range, it tends to be more efficient at longer ranges than most cannons due to its accuracy, especially with a proficient gunner. The Medium Lancer deals incredibly high damage to sails.

## Summary

### Pros

* High velocity.
* Fast reload.
* Accurate.
* Decent damage per burst.
* Extremely high damage per second.
* Never ricochets.
* Very strong against sails.

### Cons

* Somewhat short ranged.
* Weak against stone.
Polisan

Polisans are an aquatic species native to the planet of Polis IV, believed to have been a result of genetic experiments between Calatians and Chondrichites.

## Biology

Sharing many biological traits with Calatians and other subspecies, Polisans are characterized by their greyscale skintones, brightly colored hair and eyes, and skin markings similiar to Aludrans. While they possess four arms and pectoral muscles similar to Calatians, their fingers have retractable webbing that increases their swimming ability. Likewise, their legs from the waist down are scaled and digitigrade, ending in Aludran-like prehensile digits, again with retractable webbing. These scales extend to their tails, which while not as prehensile as other members of the Calatian genus, are considerably stronger and larger. While they are also capable of sporting stingers or mouths as common within the genus, they are also studded with a variable array of fins, varying between rigid and shark-like, to flexible ray-fins, to elaborate betta-like fins. These fins can also be found on their back, forearms, and legs. Like Chondrichites, however, Polisans possess functional gills in addition to lungs, albeit located beneath their arms as opposed to the neck. In addition, drawing from the abilities of both species, Polisans are able to fuse their legs and enlarge their tail in order to transform into a "mermaid"-like form. Drawing from Arkabids, Polisans are also able to alter not only their pigmentation for camouflage, but also their texture similar to an octopus or cuttlefish. While Polisans only have two eyes, they possess glowing dual-irises similar to Aludrans with white sclera. In addition, they possess nictitating membranes that cover their eyes when underwater. Sprouting from their head is a single horn they often use as a spear. Their ears, sporting fins, are much more capable than the ears of other members of the genus and permit the use of echolocation. This, paired with their specialized vocal cords, allow them to speak and hear without difficulty while underwater. Similar to Calatians, the Polis population is split roughly evenly between Males, Females, and Hermaphrodites.
Heavy Plasma Cannon

Cost:
 **Damage:**Wood: 45-65 (4.2 DPS)Reinforced Wood: 40-50 (3.5 DPS)Iron: 25-35 (2.3 DPS)Cloth: 9-10 (0.7 DPS)Stone: 30-40 (2.7 DPS)Dragon: 35-45 (3.3 DPS)
 **Strength:**Wood: 1Reinforced Wood: 1Iron: 1Cloth: 1Stone: 1Dragon: 0.5
 **Range:**Effective: 170 metresLong: 300 metresMaximum: 400 metresVelocity: 60
 Reload Time: 13 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Heavy Plasma Cannon** is a heavy weapon and the largest variant of Plasma Cannon.

## Overview

As the Heavy Plasma Cannon is a heavy weapon, it deals more burst damage at longer ranges than its lighter counterparts. This gives it more synergy to the recommended tactic of bombarding your opponents at long ranges. The Heavy Plasma Cannon has an extreme range and deals very high damage, allowing you to completely destroy other ships before they even get into range. Due to the Heavy Plasma Cannon's high cost, a decent gunner is recommended, as the extra range and velocity will be almost meaningless if you miss frequently.

## Summary

### Pros

* High burst damage.
* Massive range.
* High velocity.
* Accurate.
* Unlikely to ricochet.
* Very effective against tough materials.

### Cons

* Expensive.
* Long reload time.
* Weak against sails.
* Low damage per second.
Ascellan

Ascellans are a species of plant/primate hybrids from the planet of Ascella IV.

## Biology

Standing at an average of 5' tall, Ascellans heavily resemble slightly small Humans or Nephilim, and it's suggested they may have descended from one of the two species or a common ancestor. Where Ascellans differ from their Terran counterparts is their four-fingered hands (similar to Nephilim), pointed ears, brightly colored hair, branch-like antlers, and complete lack of a mouth and secondary sex characteristics. As the Ascellans have evolved to become completely symbiotic with a species of plant. This is most evident by the appearance of vines that act as external veins around their body, as well as their normally green skintone. As expected from their lack of mouths or any form of digestive system, Ascellans are fully photosynthetic and only require sufficient water, sunlight, and carbon dioxide. In addition, the species is fully hermaphroditic with out any discernible genders. With newborn individuals joined with their symbiotic plant within the womb. Studies have concluded that neither species can survive without the other as the external vine structures are, for all intents and purposes, veins, and severing them will cause bleeding. In addition, a dying Ascellan's skin will begin to turn brown as if it were wilting. While Ascellans can understand other languages just fine, their lack of mouth limits communication to hand gestures and sign language.
Taurid

Placeholder Image Reference

Taurids, also referred to many as Centaurs due to their extreme resemblance to Terran myths, are a race of hybrids from the planet of Proxima Centauri b, descendants of early human colonists and the planet's native species.

## Physical

Like their mythical counterparts, Taurids appear as human from the waist up, albeit with pointed ears and manes running down their spine. However from the waist down they have the body of a horse, though some races can appear as goats, antelopes, deer, or even canines and felines. A common subspecies of the Taurid is the Satid: resembling Satyrs/Fauns.
Freyja Rebane

**Princess Freyja Rebane** is an Alopex Princess from House Rebane. She is the twin sister of Prince Arvik Rebane. She is one of the sole heirs to the Rebane Bloodline. Princess Freyja serves as the heroine of the Alopex Expanse in the Etherium Forces Lore, often making decisions that benefit or favour the Alopex Expanse, even if personal goals must be set aside.

## History

### Early Life

Princess Freyja Rebane was born along with her brother, Prince Arvik Rebane at 24 BTP to House Rebane on Niflheim. Due to her high birth, Freyja was able to attend a great education and because of her noble heritage hailing from House Rebane, was forced into a strict training program that forged her excellent martial and combat skills. All throughout her childhood she was instilled with a harsh code of discipline, duty, and honour - key values of the Rebane Family as well as the common xenophobic hatred of the Alopex towards their Procyon oppressors. By the time she became of age, Freyja, officially becoming a "Princess of the Alopex" would be a cold, orderly lady, following duty without question.

### Battle at Procyon

During the events of Treasure Planet: Battle at Procyon, Princess Freyja plays a major role in organizing the Seven Alopex Noble Houses to prepare for the eventual revolution against the hated Procyon oppressors. When word of the Battle of Parliament and subsequent Treaty came from her brother, Princess Freyja led the forces of House Rebane in one of the first Alopex Noble Houses to rise up in revolt.

### Present

As of the present, Princess Freyja commands the "ASR Wrath of Rebane", her flagship while on missions for the Alopex Expanse. As a Princess of the Alopex, she is a possible candidate to be elected for the position of Alopex Emperor/Empress should she be chosen by the Seven Alopex Noble Houses. Currently, Princess Freyja's tasks have been hunting down the occasional smuggler ring of pirates and cracking down on dissent, although in recent times she has been given new positions to watch the high-security southern border with the Procyon Expanse.

## Personality

Princess Freyja Rebane is an orderly, no-nonsense lady who follows the duty to the completion. Due to her strict upbringing there is no room for any warmth with this vixen for it will only be met with her cold gaze and steel of her sword. Like all Alopex, she holds a natural distrust towards all species due to the effect that centuries of Procyon occupation had on her species. Although it is said that it is able to earn her trust - through companionship in combat and bravery - but these are rumors, for she has no other friends other than her brother and a few select officers whom are afraid of her more than their foes.

## Battle at Procyon Statistics

Point Cost: 9

Gunnery: N/A

Leadership: 9

Navigation: 7

Engineering: 6

Rigging: 7

Spotting: 7

Combat: 9

## Trivia

- Artwork of Princess Freyja was done by the skilled artist Jabberwockychamber
Medium LaserBall Cannon

Cost:
 **Damage:**Wood: 30-40 (3.9 DPS)Reinforced Wood: 20-30 (2.8 DPS)Iron: 10-15 (1.4 DPS)Cloth: 14-15 (1.6 DPS)Stone: 15-20 (2 DPS)Dragon: 20-30 (2.8)
 **Strength:**Wood: 1Reinforced Wood: 1Iron: 1Cloth: 1Stone: 1Dragon: 0.5
 **Range:**Effective: 110 metresLong: 180 metresMaximum: 270 metresVelocity: 40
 Reload Time: 9 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Medium LaserBall Cannon** is a medium weapon and the intermediate variant of LaserBall Cannon.

## Overview

The Medium LaserBall Cannon is inexpensive and is fairly strong when targeting hulls. Its damage, range and velocity are all fairly balanced, giving it few advantages, but also few disadvantages making it a good versatile option. It has more range than its light counterpart. However, due to its slower reload speed, it deals less damage per second.

## Summary

### Pros

* Inexpensive.
* Good range.
* Decent burst damage.

### Cons

* Poor damage per second.
* Weak against iron.
* Weak against Sails.
Lightning Gun

Cost:
 **Damage:**Wood: 10-40 (1.7 DPS)Reinforced Wood: 20-30 (1.7 DPS)Iron: 40-50 (3 DPS)Cloth: 10-30 (1.3 DPS)Stone: 10 (0.7 DPS)Dragon: 0.5Energy Dissipated: 30%
 **Strength:**Wood: 4Reinforced Wood: 1Iron: 1Cloth: 1Stone: 1Dragon: 0.5
 **Range:**Effective: 80 metresLong: 90 metresMaximum: 110 metresVelocity: 90
 Reload Time: 15 secondsBurst Quantity: 1 shotBurst Interval: N/A

The **Lightning Gun** is a heavy weapon that reduces the energy of ships.

## Overview

The Lightning Gun is a somewhat unusual heavy weapon. The Lightning Gun reduces the energy of ships it hits, making it similar to the Energy Net Launcher. Unlike the Energy Net, however, the Lightning Gun deals damage and is guaranteed to start fires; it starts strong fires on wooden hulls. The Lightning Gun's damage is somewhat idiosyncratic, as it deals more damage to iron than anything else, but starts the strongest fires on wooden hulls.

## Summary

### Pros

* Slows ship movement and rate of weapons fire.
* Guaranteed to start fires.
* Guaranteed to start strong fires on wooden hulls.
* Effective against iron armour.
* Very high velocity.
* Never ricochets.

### Cons

* Poor damage per second.
* Short range.
* Long reload time.
* Dissipates less energy than the Energy Net.
Alopex

Princess Freyja Rebane

The Alopex are an anthropomorphic race of white foxes originating from the icy planet of Niflheim. The Alopex are the dominant species of the Alopex Expanse.

## Physical

The Alopex resemble anthropomorphic white foxes. The Alopex are known for their distinct white fur and tolerance for the cold. Standing on digitigrade legs, the average height for the Alopex is 6' 1". The Alopex have hands that contain five fingers, as well as a long bushy tail that matches the rest of their fur colour, an iconic white.

## History

The Alopex have gone through an evolutionary path that is dominated by war. As such, the Alopex are skilled in combat and were nearly wiped out in one such extinction event. However, the Alopex species continues to exist in the dangerous Etherium.
Kainehe Alana

Kainehe Alana was a Chondrichite in service to the Calatian Confederation. One of the high-ranking members of the Dark Ainae, Kainehe acted as an informant within the Procyon Expanse, eventually defecting to the newly formed government with his command ship and part of his fleet. After joining the Confederation, Kainehe was appointed as Admiral of Command Fleet Alpha, serving aboard its flagship, the CSC Calatian Star.

## Physical

Standing at 6' 2" and sporting a heavy and sporting a muscular build, like most Chondrichites, Kainehe resembles a bipedal anthropomorphic shark. And while he is capable of merging his legs into a single fin, he rarely does this in his appointed position.

## Personality

Due to his size, appearance, and rough voice, Kainehe gives off an intimidating vibe that fits his personality. Cold and cunning, Kainehe takes his job seriously, and will often resort to intimidating his underlings to keep his plans in line.

## Trivia

* His hypothetical voice actor is Robin Atkin Downes.
Cadence

Cadence and Paselia

## History

Cadence is a wanderer who has picked up some friends along the way. First it was Paselia who was the eidolon he summoned and whom he admires as much as she does him.

## Loves

Cadence loves music and the joys of meeting new people.

## Fears

Cadence fears that one day he won't be able to continue traveling anymore.

## Hobbies

He enjoys sightseeing and playing his harp.

## Friends

Paselia is his Azata eidolon who helps take care of him due to his condition. They enjoy each others company and don't know what they would do without each other.

Glitter is his lively familiar butterfly. She(?) generally follows him and helps him with his performances.

## Enemies

Naturally, Devils are enemies due to the diametrically opposed alignment.

## Aspirations

Cadence wants to eventually find places that even the gods haven't seen.
The Fallen

The Fallen is the working title of the Alberio rebellion against the Holy Accord of Deneb. Consisting primarily of former Seraphim slaves, prisoners, and undesirables, as well as defected Nephilim; the rebellion was able to take control of the prison colony of Alberio and capture a portion of the Accord's own fleet. Following the Fallen Crisis, the Fallen were given the option to form their own government under the newly formed Outland Confederation, however opted to aid in reform within the restructured Accord.

## Races

* Nephilim
* Various prisoner races
Halsor Shorlit

Halsor Shorlit in Full Dress Uniform.

Halsor Shorlit is a Shandoran Officer of the Stellar Navy.

## Childhood

Halsor Shorlit was born in 22 BTP, to Captain Galmund Shorlit and Amily Shorlit. At the age of 5, Shorlit learned to sail a solar powered vessel. At the age of 6, Shorlit attended school. He was noted by his teacher to be a solitary boy who was of few friends and was relentlessly bullied.

### Midshipman and Lieutenant Years

At the age of 12, Halsor Shorlit was sponsored by his father to become a midshipman of the Stellar Navy. He was placed on board the Frigate, PSR Star Dragon, under command of the then Captain Lord Hrallsun. Shorlit began his Naval career during the height of the 3rd Terran-Procyon War. Towards the end of the war, Hrallsun made the rank of Rear Admiral, thus Halsor Shorlit was promoted to Captain and given command of the PSR Star Dragon.

### Marriage

In 2 ATP, Halsor Shorlit married Aethia Farelit in Port Ralnor Cathedral. The marriage was organised by the Shrolit and Farelit families. Although against the idea of arranged marriage, Shorlit fell in love with Aethia Farelit, shortly after meeting her. In 4 ATP, Aethia gave birth to a son, Soren Shorlit.

### Battle of Parliament and Deserter Crisis

During the Ironclad Plot, Shorlit was on board the PSR Star Dragon on a mission in the Western Frontier dealing with a pirate clan. In 6 ATP, upon returning to Port Ralnor, Shorlit was promoted to Commodore and given command of the 36th Strike Flotilla, with PSR Star Dragon as the lead ship. From that point, Shorlit was to find and capture deserters of the Procyon Military.

**8 ATP to 13 ATP**

After the Deserter Crisis, in 8 ATP, Shorlit lead the 36th Strike Flotilla into the Western Frontier, to search for the Fast Frigate, RLS Bounty. The 36th Strike Flotilla met with a Royal Navy Flotilla in 11 ATP and aided the Terrans in recapturing the RLS Bounty.

## Physical

Standing at 6'4", Shorlit is slightly taller than the average male Shandoran. He is also considered decently handsome by Shandoran standards and is in a healthy condition.

## Personality

Halsor Shorlit can be described as having a stern, stalwart, audacious, tenacious, creative, clever, sentimental, merciful, and brave personality. He is said to be good at strategy and tactics. In a report from Lord Hrallsun to the Earl of Askold, Hrallsun says of Shorlit, "He very well may likely change the ways battles are fought in the future." Shorlit is a devoted father and husband. It his said that he strives to win so he can simply return home once more. Shorlit is a believer in Stellar Orthodoxy and is thought to have Gentist sympathies in politics.

## Trivia

Halsor Shorlit's hypothetical voice actor is Anthony Hopkins as he played William Bligh in the 1984 film, Bounty
Alopex Language

The Alopex Language is a language spoken by the Alopex species and is the official language used in the Alopex Expanse. Due to the geographic isolation of the Alopex civilization, the Alopex language has developed in an independent and unique way from the other languages of the Etherium.

## Grammar

Alopex has a very strict subject–object–verb word order, with no deviations from this pattern attested. Adjectives and nouns in the genitive case follow the nouns they modify, adpositions appear only in the form of postpositions, and modal verbs follow the verbs that they modify and subsequently take all personal and aspectual suffixes. However, adverbs precede verbs. The language includes the use of an interrogative particle to form questions with no variation in word order.

## Script

The Alopex Script utilizes ancient characters that have existed for centuries. The Alphabet consists of 26 characters, while a Numeral System contains 1-9, with the concept of 0 being known. It is rumoured to be one of the oldest alphabets in the history of the Etherium.

## Trivia

* The Alopex Alphabet and Language is heavily inspired by Disney's Atlantean language