Midgar/Culture

## Races

### **Humans**

Have the same characteristics as an Earthling. They're the most abundant of the Races, having the most variety in culture, society and belief. They are considered weak and short-lived, but compensate with their intelligence and fertility.

### **Elves**

Not much different in appearance from Humans, having instead fairer skin tone, blond hair, blue eyes, and more strikingly, pointed ears. The biggest difference being their lifespan that ranges from hundreds of years to a few millennia. Elves have a fast maturation (for their lifespan), in which a Elf child will mature at the pace of a Human child, but slow down as they age.

### **Dwarves**

With an appearance similar to Humans except having the height of Human children, round ears, with males having a mature appearance and females a young one appropriate to their size. Their life expectancy is slightly longer than Humans, along the two hundreds. Culturally Dwarves will dedicate themselves to handicrafts.

### **Beastkin**

Similar to Humans, except with feline ears and tails instead. Beastkin have different Sub-Races depending which Race they mate with.

* Wolfkin (Human Hybrid)
* Foxkin (Elf Hybrid)
* Bunnykin (Dwarf Hybrid)

### **Demons**

Blood kin of the Demon King, who were turned by being infected with his blood. They are a physically gifted Race, with the common features of dark sclera and dark skin. While they possess high Mana, it is ingrained in their bodies, which allows for radical body modifications, yet it is very hard for Demons to expel Mana from their, instead they mainly use their blood for external applications.

* Prince/Princess
* Duke/Duchess
* Marquis/Marquess
* Count/Countess
* Baron/Baroness

#### **Ghouls**

Others Races infected by Demons, into grotesque humanoids with voracious appetites.

* Disaster
* Hazard
* Threat

## Currency

* 1 copper
* 1 silver = 20 coppers
* 1 gold = 20 silvers
* 1 bank note = 100 golds
* 1 royal note = 100 bank notes

## Religion

* **Saint Religion** - Main religion of the continent
* **Goddess Religion** -
* **Sage Religion** - "Buddha"
* **Guardian Beasts** - docile Magical Beasts

## Mana

* Warriors - focused on combat and martial arts.
	+ **Swordsmen** - enhance their cutting power with Mana
	+ **Spearsman** - enhance their piercing power with Mana
	+ **Shield-bearer** - enhance their defense and blunt power with Mana
	+ **Brawler** - enhance their striking power with Mana
	+ **Archer** - less physically developed, but infuse Mana on their projectiles
	+ **Edge Knight** - "Swordsmen" that apply their Mana to sense their surroundings and react faster.
	+ **Shadow Blade** - masters in assassination and espionage, able to exploit their surroundings and manipulate their enemies.
	+ **Monk** - pacifist in nature, hand-to-hand experts, and able to externalize Mana through their insights.
	+ **Martial Artist** - hardened "Swordsmen", able to employ Mana through bodily movements.
* Scholars - focused on research of magical applications and Artifacts.
	+ **Brewer** -
	+ **Crafter** -
	+ **Mender** -
	+ **Diviner** -
* Irregulars - outliers that strain the limits of Magic, working on mostly forbidden uses.
	+ **Death-Dealers** - infuse Mana into necrotic flesh, reanimating it under the user's control.
	+ Flesh-Bender -
	+ Mind-Flayer -