Mental power

Mental power is an item. It is mostly acquired for solving nonograms. It is mostly used for exploring the dungeon. Note that this page contains **only** acquisitions and uses for Mental power. For example, for crafting a certain item, additional items might be needed.

 *Used in a dungeon.*

### Overlimit experience

0 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Mental power can be acquired by:

* **Solving nonograms.**
	+ *Mental power (later MP) is equal to 2% (rounded up) of the base experience of that puzzle (i.e. experience without bonuses from skills, classes, artifacts, etc).*
	+ *Puzzles that give below 45 XP, do not reward MP.*
	+ *MP gained from a puzzle can be boosted by applying Fried eggs (20% MP increase) or Smoothie (40% MP increase).*
	+ *MP from a puzzle can't exceed 60 MP (without bonuses).*
	+ *Solving 80x80 "true" (black-and-white or colored) nonograms always rewards 60 MP.*
* **Exploring the Dungeon.**
	+ *Fireflies - F2-F4.*
* **Throwing items into the Cauldron (average values).**

	+ *? x Mental power per 7 x Titanium.*
	+ *? x Mental power per 7 x Soy sauce.*
	+ *? x Mental power per 7 x Dragon teeth.*
	+ *42 x Mental power per 7 x Drum (Taiko).*
	+ *? x Mental power per 7 x Teriyaki salmon.*
	+ *112 x Mental power per 7 x Anchor.*
	+ *196 x Mental power per 7 x Steamobile.*
	+ *? x Mental power per 7 x Arsenopyrite.*
	+ *2 x Mental power per 7 x Katana.*
	+ *28 x Mental power per 7 x Mortar.*
	+ *? x Mental power per 7 x Placeholder.*
	+ *21 x Mental power per 7 x Firework.*
	+ *? x Mental power per 7 x Pot of gold.*
	+ *? x Mental power per 7 x Salamander velour.*
	+ *? x Mental power per 7 x Armor for a hero lvl. 4.*
	+ *? x Mental power per 7 x Mercury.*
	+ *? x Mental power per 7 x Titanium parts.*
	+ *? x Mental power per 7 x Ring for a hero lvl. 4+.*
	+ *? x Mental power per 7 x Salamander hide.*
	+ *70 x Mental power per 7 x Battering ram (Kikkosha).*

## Uses

Mental power can be used for:

* **While in a dungeon.**
	+ *Used in a dungeon.*

## Capacity

* Mental power (later MP) capacity in the warehouse is equal to 70 MP, +10 MP per level of highest-level hero (+120 additional MP if Trigonometry has been crafted), with a minimum of 200 MP. This item's storage capacity isn't affected by any other means (e.g. upgrading Warehouse, learning Athlete skill, etc.). For instance:
	+ If all heroes are level 1, it'd be 80 MP, but it'll be 200 MP because of the minimum.
	+ If player's best hero is at level 14, it will be 210 MP (if Trigonometry not crafted yet).
	+ If player has any heroes at level 26 (max) and has crafted Trigonometry, it will be 450 MP.
* Mental power capacity for a specific hero when entering the dungeon is restricted to 70 MP, +10 MP per level of that specific hero (+120 additional MP if Trigonometry has been crafted); no 200 MP minimum.
* When MP is awarded after solving a nonogram, if a hero is inside the dungeon, it will go to that hero (not to the warehouse), and any excess will be lost. If a hero is not in the dungeon it will go to the warehouse (and again, any excess will be lost).

## Trivia

* Mental power used to be stored in potions.
* Mental power used to be lost due to hero being knocked unconscious (20% was lost).