Philza

* Usual Outfit
* Swarty Outfit
* Formal Attire

**Philza "Zephyrus" Minecraft**, more commonly known as Phil, is the ambassador to Margaritaville.

## Physiology

Phil is a weird eldritch being of unknown origins. He wears a green kimono over a black turtleneck tank top, accessorized with a purple waistband. Underneath, a red silk cloth holds up a pair of baggy black pants, tucked into black boots. On his hands he has a partial glove that extends to a point in between his index and middle fingers, exposing all of the digits on his hand. Two pairs of dark grey wings rest comfortably on his back, one pair smaller than the other. Diamond-like patterns seem to be "printed" on his primary feathers.

## Personality

Phil is a very upbeat guy when he wants to be. Loud and well-humored, and even a bit silly and mischievous at times. He tends to adopt people and take them under his wing (quite literally), and has a genuine fatherly presence. If he sees anyone as a "wet cat", he will take them and he will provide them a home and food for as long as they would like. However, he still has his moments, and has depressive episodes more often than not that are extremely hard to get out of, and most times needs to be forced out of them by someone else. Guilt weighs down his shoulders, and he would rather die than put that burden on someone else.

## History

Not much is known of Phil's history before arriving in this alien place. Even he doesn't remember his own origins, nor does he remember what kind of creature he even is.

### [New Beginnings]

#### Joining Margaritaville

After appearing in what he later learned was **MichaelMcVille**, Phil was swiftly guided out of the territory by **GeorgeNotFound**. Their introductions were swift, and Phil found Margaritaville to be quite homely. After some time getting acquainted with his surroundings, and with George, Phil made his way to gather resources that would make it easier for him to survive in this world. He sustained several injuries, but was relatively fine nonetheless.

Later that same day, Phil led **Dream** out of MichaelMcVille and to Margaritaville. They became very well acquainted with each other, maybe a bit too acquainted, and began to gather resources together. Phil gave Dream some armor, as well as George, since he had nothing much to protect himself with, and ended a relatively productive day in the territory they were slowly beginning to call home.

The next day, Phil is put face to face with the being that could be credited with the creation of Margaritaville, **Karl Jacobs**. Karl was not the intimidating leader that one may have thought of, though. He was very kind, and had a big heart for helping people out, and Phil was grateful for this deep down (not knowing where this feeling of relief came from, mind you). Karl offered to build a home for Dream and Phil to stay in, and they agreed to contract him to build their home for them.

However, just as the house for Dream and Phil was half way done, Karl offered both Phil and Dream positions in Margaritaville, with Phil being the ambassador. Phil was hesitant to join, however he saw the ambassador position as a way to maintain a sort of neutrality while major conflicts sprout up. He took up the position he was offered, and would later secretly question his choices and how allowing himself to accept the position would affect his moral standpoint.

#### Anonymous Pen Pal

After the completion of his and Dream's new home, Phil finally finds time to destress. In times where he needs to relax, you'll often find him exploring, and that is exactly what he does. He explores the terrain that he had slowly come to call his home, and stumbles across a mysterious home in the middle of the woods. The buttons going down the stairs into someone's underground abode is enough to send shockwaves down his spine for reasons he still cannot explain. He leaves a note explaining to this person that he means no harm, and only urges that he writes out of concern, before signing with the codename "Zephyrus" in order to keep it anonymous, and leaving it with a couple of other trinkets he found on his travels. He leaves to head back home with a pit in his stomach.

The next day, he wakes to a more or less "passive aggressive" letter (or, at least, that's how he regards it), and it mentions how this person can sense he's more or less new to the world that they were both in. The anonymous writer asks of what he thinks of the people that he'd found himself surrounded by, and signs off with "Prometheus". He makes a mental note that they both have a fondness for Greek Mythology, before writing Prometheus a response, once again expressing through his tone that he means no harm, however giving as much information as he can without revealing who he might actually be.

The response he receives is much less passive aggressive, holding more of a knowing and thoughtful tone than the previous installment of such anonymous letters. Prometheus tells Phil of how he remembers arriving, how he feels like he isn't truly living, and how he believes if people find a purpose and dedicate themselves to it, then they can at least try and fill their lives with that purpose. After receiving this letter, Phil makes a point to tell him "The people around you are very much so real", and expresses that he has found his purpose in someone that he cares for more than he can explain.

The letters between "Zephyrus" and "Prometheus" go on for two weeks, with the first letter being sent on December 31st, and the most recent installment of the letters being received on January 13th. 16 total back and forth letters were sent, 8 from each person, consisting of general ramblings, asking for favors and advice, and also giving the advice that was asked.

### [Making Enemies and Friends]

#### The Books

While on an expedition, Phil receives word on his communicator that people have been finding books within strange structures around the world that they live in. Curious, Phil tries to look for one of these structures, and eventually stumbles across one of them on the outskirts of Margaritaville. The book in there is titled "Three", and has some cryptic messaging about the author and their current condition as of writing. He agrees to meet up with three people who have all found books, and joins **Quackity**, **Jschlatt**, and **Purpled** in order to compare the books that they found and try to piece together the story. However, they're left stumped, and Phil leaves the book with the other three to go back home, suggesting the idea of a library in what would later be called the **Peacelands**

Not even a couple of hours pass, and Phil hears from the people he'd just given his book to that they'd found more books, but they were all stolen from the Peacelands. Phil makes haste over to where they decided to make the library, and, lo and behold, the books are missing minus three of them. His friends from Margaritaville come to check out the scene of the "crime", and are immediately ganged up on and told that they were the ones that stole them and that they should return them lest they face any consequences. They defend themselves, and Phil tries to play middle man to defend his friends, and it only gets worse from there. Out of frustration, Phil leaves everyone to bicker, and he has no idea what happened after that.

#### Interrogation

One morning, as Phil is just waking up, he receives a message from **Tubbo** asking if he is allowed to interrogate him about the books. Begrudgingly, Phil allows this, but states that he had nothing to do with the stealing of the books and reiterating that he only found one of them. Tubbo arrives before Phil has the time to properly wake himself up, and they begin the process.

It starts out as a seemingly normal interrogation, asking what he knows of the books, what he thinks of the MichaelMcVille citizens and also about who he may suspect took them, before it starts to take a turn. Tubbo asks him about the people of Margaritaville, to which he responds positively, saying that they're a nice group of people trying to get by and live as their own people. Phil thinks that Tubbo didn't take his liking of Margaritaville too well, but the interrogation continues.

It becomes increasingly clear to Phil that Tubbo is trying to pin blame on a group of people who had nothing to do with the finding or theft of any of the books, and speaks about how the people of Margaritaville don't care about the books at all, and would never even want anything to do with them let alone steal them.

#### The Adoption of TommyInnit

Days later, after Phil is met with more exploring and gathering resources for better protection, he sees messages about trying to get someone to take a bath on his communicator, and one of the people that is trying to get this person to bathe is Dream. He asks what the fuss is all about, and he's introduced to **Tommyinnit** via messages. He's roped into agreeing to a deal, and they agree to discuss terms of this deal at his and Dream's house. Dream brings Tommy over, and they're introduced for the first time.

Immediately when he meets Tommy, he takes note of the mud covered wings on his back, and something in his instinctual bird-like brain tells him incessantly that he needs to take care of the kid. He ignores the primal part of his mind and decides to up the terms of the deal in order to make sure that Tommy will, in fact, follow through and let him and Dream give him a bath. He agrees to drink two unfiltered bottles of **Swater**, while Dream agrees to drink two filtered ones. However, Phil makes sure to get in something that would benefit the bird brain in him. He makes Tommy agree to stay with him and Dream for a week, and that he needs to stay entirely mud free throughout the week. Tommy agrees, and Phil drinks.

After the Swater is gone, Dream gathers the soap while Phil reassures Tommy that it'll feel so much better once his brand new wings are clean of all the dirt and mud on them. He notes that Tommy is really upset about this, and tries his best to keep him calm as Dream comes back with the soap. As Phil cleans him, and Tommy sniffles lightly as the mud gets washed away in the river, '*MichaelMcChill* watches from the sidelines and makes comments about how Phil and Dream were talking to him like a scared cat. The reassurances never stop, and it seems Tommy is a little satisfied when Dream gives him a bubble wand and a fluffy towel to dry himself with.

Of course, this isn't the end of it, and, against his own will, Phil suggests that he and Dream adopt Tommy. Dream think's it's a wonderful idea, and, to his embarrassment, Tommy doesn't mind it. And so, Dream drafts a document that outlines the illegality of their adoption of Tommy, just as **Jack Manifold** crosses the bridge to pay a visit to Michael, and becomes one of two witnesses for the drafting of said document, which technically makes it legal and binding, but no court judge was involved. Phil makes a plan to make the document legal and binding when a court room is finally built.

#### Meeting Prometheus

you have no idea how excited i am to write this part in i feel insane

## Items

  **Wilbur's Spunk** | A baked potato from Wilbur after a back and forth joke about the name of a potato, before Wilbur called it his spunk. Properly refrigerated, so it doesn't rot.

## Pets

 WIP

## Relationships

Status
  **Dream** Partner | Phil and Dream showed up on the same day, and immediately grew close to each other. They got to know each other, and realized that they had something more than just a friendship. Dream employed Karl to build their house for him and Phil, and they started living together fully around 3 days after they had joined the server together.

  **Karl Jacobs** Very positive | Phil met Karl just around a day after he had suddenly appeared on the SMP, and they have since grown closer as Karl was the one Dream contracted to build their home. They haven't been through much together, but they've become pretty close friends. Due to lack of resources, Phil still has not payed Karl for the building of their home, and fully plans on being able to do so once he has enough to give.

  **Tubbo** Sworn enemy | tba