Nautilus/LoL/Gameplay

de:Nautilus/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Support
* Howling Abyss

## Abilities

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Proc damage

Physical

## Counters

### Parries

See Notes

Missing

Notes
* Spell shield will block the  root but not the bonus damage.
* **PENDING FOR TEST**: *Staggering Blow's* interactions with  dodging,  blocking, and  blinding effects.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Spell damage

Magic

## Counters

### Grounded

See Notes

Blocked

Disabled

### Knockdown

Interrupted

Notes
* *Dredge Line* can interact with player-created terrain (**Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**).
* **Nautilus** will  dash all the way to the target's location if *Dredge Line* executed them or they negated the  displacement.
* *Dredge Line* will not  interrupt any movement commands **Nautilus** was issued pre-cast so long as their directions somewhat correlate (this is intentional to smooth out traveling/escaping).
* Spell shield will block the ability but **Nautilus** will still dash partway to the target.
* The anchor projectile will stop if **Nautilus** dies while the projectile is traveling. Enemies hit will still be dealt damage. The  drag and  root are not applied if **Nautilus** did not initiate the dash.
* **Nautilus** will attempt to basic attack his target at the end of the dash. This attack will not grant a stack of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

**Edit**

* Hide
* Details
* Map-Specific Differences

**Info**

## Damage type

### Sub-type

Proc damage

Magic

## Counters

### Parries

See Notes

Missing

Notes
* The first half of *Titan's Wrath's* damage is dealt on-hit (so long as the shield remains) while the rest is applied over the next second (regardless of **Nautilus'**   attack speed).
* **Nautilus'**  basic attacks use different animations while *Titan's Wrath* is active.
	+ The damage over time will always apply when this animation plays (even if the shield fades during a basic attack).
* *Titan's Wrath* does not deal bonus damage to structures.
* **PENDING FOR TEST**: Interaction with  dodge,  block and  blind.
* Spell shield will block the ability (but only a single application).

**Map-Specific Differences**

 Ultra Rapid Fire differences

* Shield health ratio halved.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

See Notes

Notes
* Spell shield will block a single wave.
* *Riptide* will cast from wherever **Nautilus** is at the end of the cast time.
* The first wave is centered around **Nautilus**, while the second and third wave are centered at an offset of 25 units in front of **Nautilus** at the original cast location.
	+ Because of this, there are a zone each in which you can be hit by only 1 wave, or all 3 waves, respectively, without moving.
* The first wave happens at 0 seconds after the cast time ends, the second wave at 0.297 seconds and the third wave at 0.561 seconds.
	+ The intended timing may be 0.25 seconds for each delay, however these are the measured, effective times.
* The *explosions* are only a visual effect. The first wave has 8, the seconds has 9, and the third wave has 10 explosions, equally distributed around the rings, starting with one explosion directly in **Nautilus'** facing direction on each.

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 80% AP)

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

N/A

Notes
* If the target dies, becomes  untargetable, or **Nautilus** loses  sight of them during the cast time, *Depth Charge* cancels but does not go on cooldown nor expend  <span style="color:**Script error: The function "keyword" does not exist.**;">mana.
	+ The shockwave will not stop its charge if the target dies or becomes untargetable.
* *Depth Charge* will accelerate over time to ensure it cannot be outran (only extreme movement speed could potentially make it so).
	+ If the target  blinks away at a great distance (e.g. **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**), the shockwave will stop its chase. There is a range cap.