Debuffs

## Summary

Debuffs are various negative effects that are either inflicted by monsters or inflicted by equipment. Unlike status ailments, there is no way to prevent them from happening.

## Debuffs

### Attack Down

All damage dealt by the ally is halved.

This can be negated with Group Hug, W. Magikoopa, and various items.

### Armor Break

All damage taken by the ally is doubled.

This can be negated with Group Hug, W. Magikoopa, and various items.

### FP Drain

Causes up to 20 Flower Points to be lost immediately. If the party has less than 20 Flower Points, Flower Points are reduced to zero.

In hard mode, up to 30 Flower Points are lost.

### FP Buster

Reduces the party's Flower Points to zero.

Most enemies that use this attack do so on a set pattern, so be careful not to restore your Flower Points just to have them taken away immediately.

### Dispel

Removes Barrier, Attack Up, and Auto-life from the target ally. This effect happens before any damage is applied, so it is possible to die from an attack that uses this even with Auto-life active.

### Black Hole

Removes Barrier, Attack Up, and Auto-life from the entire party. This effect happens before any damage is applied, so it is possible to die from an attack that uses this even with Auto-life active.

In hard mode, this also reduces the Manifest Illusion counter to zero.

### Void

Removes any status protection the target ally has from equipment. This effectively means they are vulnerable to all status ailments.

This lasts for the duration of the fight, so be very wary of this attack.

This cannot be negated. However, you can still have protection from status ailments on that ally with Barrier.

### Permanent Poison

The ally takes 25% of their max HP as damage at the start of each of their turns. If they have 25% HP or less, they will be reduced to 1 HP.

Unlike regular Poison, this cannot be negated in any way, persisting even when downed. However, if the ally is also afflicted with Poison, the ally still only takes 25% of their max HP as damage.

Equipment that grants Poison immunity does not prevent Permanent Poison.

This cannot be negated.

### Locked: Physical Attack

The ally cannot use their Physical Attack.

This is separate from Fear in that it cannot be negated.

### Locked: Magic

The ally cannot use any Magic.

This is separate from Mute in that it cannot be negated.

### Locked: Item

The ally cannot use any Item.

This is separate from Lock in that it cannot be negated.

### Locked: Defend

The ally cannot Defend, instead do nothing by selecting Stand By.

This is separate from Provoke in that it cannot be negated.

## Lists

List of monsters that use Attack Down

List of monsters that use Armor Break

List of monsters that use FP Drain

List of monsters that use FP Buster

List of monsters that use Dispel

List of monsters that use Black Hole

List of attacks that cause Attack Down

List of attacks that cause Armor Break

List of attacks that cause FP Drain

List of attacks that cause FP Buster

List of attacks that cause Dispel

List of attacks that cause Black Hole

List of magic and items that negate Attack Down

List of magic and items that negate Armor Break

List of equipment that inflicts Permanent Poison

List of equipment that locks Physical Attack

List of equipment that locks Magic

List of equipment that locks Item

List of equipment that locks Defend