recursal/Fanatic-Fandom huggingface dataset:
Human Outreach Mobile Gift Shop

**Human Outreach Mobile Gift Shop** is a character in *Wasteland 3*.

## Background

A drone with a limited array of responses, the HOGS is tasked with trading items to anyone who provides it with the appropriate remuneration.

## Sells items

**Trinket**
* Leader's Banner

**Weapons**
* Pulse Rifle
* Meson Cannon
* Plasma Bolter
* Photon Cannon
* Neutron Projector
* Shock Mace

**Light Armor**
* Commando Helmet
* Commando Armor
* Trooper Armor Set

**Heavy Armor**
* Tank Armor Set
* Composite Armor Set

**Modifications**
* Shortened Barrel
* Cryo Capsule

**Grenades**
* Frag Grenade
* Molotov Cocktail
* EMP Grenade
* Cryo Grenade
* Gas Grenade
* Smoke Grenade
* Plasma Grenade

**Deployables**
* Decoy
* Ice Spike
* Instant Discobot
* Laser Turret
* Pocket Sawpup
* Machine Turret

**Kodiak Upgrade**
* Impact vehicle plating

**Food**
* VLAM

**Ammuniton**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Energy Cells
* Flamethrower Fuel
* Rockets
* Sawblades
* Shotgun Shells
* Spikes
Hollywood Security Patrol

The **Hollywood Security Patrol** (HSP) is the private security force employed by the Hollywood Chamber of Commerce to protect Hollywood's merchants in Wasteland 2.

## Background

While it is essentially an armed gang running a protection business for Heidi Hollander, they behave more like an actual private police force than a gang and generally stay out of the player's way unless provoked.

## Interactions

* When unlocking the gate to The Bastion during the quest Help Heidi take over the Bastion of Faith. the HSP will arrive to take control of Griffith Observatory.
* Officer Lam who the player may speak to during the quest to help Ma Brown is an HSP officer.
Insulated vehicle plating

## Effects

* +180 CON
* +20 Armor
* +50% Cold resistance
* +50% Energy resistance
* +50% Fire resistance
* +50% Explosive resistance

**Insulated vehicle plating** is a vehicle armor in *Wasteland 3*.

## Description

These specially designed armor plates are made to resist the effects of harsh environmental conditions.

## Location

* Denver Airport: Sold by Vendomatic 2000! (Requires Nerd Stuff 5 and Mechanics 6).
Help Ascension McDade retake the Bastion

**Help Ascension McDade retake the Bastion** is a quest in *Wasteland 2*.

## Overview

When the Rangers find Ascension, he informs them that Retribution Jones has staged a coup against McDade and proclaimed himself the new Evangelist. To make peace with Hollywood, Ascension needs to be in control of the Militia - with the Rangers, he can regain control.

## Walkthrough

* There are two ways to complete this quest, both of which end with Jones' death.
* Firstly, the player can enter the Bastion through the secret tunnel mentioned by McDade, found in the northern end of Hollywood, under a pile of rubble. This leads to the Vigilant headquarters inside the Bastion building. Assassinating Jones is a matter of walking to the opposing end of the building, wiping out the Militia supporting Jones on the way.
* The other option is to storm the gates of the Bastion, killing everyone who stands in the Rangers' way. That way the Rangers can also free the penitents and fulfill the objective.
* Once Jones is dead and ancillary tasks are complete, the player has to head to the main hall of the Bastion and witness the signing of the peace treaty. Doing so also turns all remaining Militia survivors neutral.

## Reward

* Access to Mount Lee and the transmitter.
* 3000 scrap.
* 500 experience points.
Industrial saw blade

## Item Data

### ID

ITM\_CraftingComponent\_T2\_Tech\_IndustrialSawBlade

**Industrial saw blade** is an item in *Wasteland 3*.

## Description

A sawblade designed to cut lightweight metals. The applications are obvious.

## Crafting

Used to craft various items.

* Pocket Sawpup deployable item
* Slicer Dicer self-assembler deployable item
* Razor box melee weapon modification

## Location

* Generic loot from robots, vehicles and turrets.
* Peterson Air Force Base: Junk pile near dogs outside of the base.
Heavy disruption blaster

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X1
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_HMG\_HeavyDisruptionBlaster\_Tier6

**Heavy disruption blaster** is a heavy machine gun in *Wasteland 3: Battle of Steeltown*.

## Description

*Two* barrels? Someone knows how to please.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown admin level: Possible drop from large container in Hayes' room.
* Steeltown admin level: Possible drop from large containers in Markham's Office.
Index

This is the **index** page of *Wasteland: The Definitive Deconstruction* project, originally hosted on Wikispaces, now part of the official *Wasteland* Wiki.

About Wasteland · Home

## Game Files In Detail

List of Files
* WL.EXE - Main Executable
* Seg000 - Primary Code
* Seg001 - Secondary Code
* Seg002 - Working Store and Runtime Structures Data
* Seg003 - Loading Buffer and Graphics Data
* Seg005 - Unknown

gameX

* MSQ Blocks - map containers

## PC/NPC Data

* Monster Data
* Character Data
* Save Game Data

## Map and Item data

* Tile action classes
* Items, List of
* Fixed Encounter Data
* Map Central Directory
* Map Strings Header Structure
* Map Strings

## Graphics

* Encounter graphics - Store/NPC/Combat/etc... all images displayed in the upper left during the game
* Tiles - Used to draw the maps
* Colorf - In-game fonts, also used to draw the bordering frames during gameplay
* Cursors - The various maouse cursors used in the game
* sprite\_masks - Sprite Masks
* IC0\_9.WLF - Sprites
* title.pic - The title image
* end.cpa - The end animation
* EGA Colour Palette, The

## Routines

* String Compression
* Combat Routines
* Vertical XOR Graphic Encoding
* Player Movement and Action Flowchart

## Background Information

* XOR Encryption / Decryption
* Huffman Coding
* XOR

## Development Utils etc

* Developer Conversations
* Progress So Far
* Scratch Pad
* To Do List

## New Game Development

* Plot
* Story
* Paragraphs
* Artwork
* Items
* Creatures
* Locations
* Ag Center
* Rail Nomads
* HighPool
* Information
* Mine
* Muck
* Pass
* Ranger Center
Harold Alder

**Harold Alder** is a merchant found in Highpool, in the old workshop containing the old engine the Rangers fixed up years ago.

## Background

A small man with sharp eyes and soft hands. He flicks a fly away with his swatter, then gazes deeply into your wallet. Harold is the local shopkeeper, running Alder's Dry Goods. He masqueraded as Doc Warner's assistant to avoid getting killed by the Wrecking Crew.

## Interactions

* Harold will also point you towards Samuel Haas at Rail Nomad when investigating Ace's murder.
Heavy fire suppressor

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Effects

* 75% to apply Frozen
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Ability

 **Extinguish** (2 AP): Use to safely put out flames on a target character. Removes Burning .

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_HMG\_HeavyFireSuppressor\_Tier6

**Heavy fire suppressor** is a heavy machine gun in *Wasteland 3: Battle of Steeltown*.

## Characteristics

Damage can be increased from various bonuses. Also Cold damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Cold damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+16 Damage +93% Ranged damage +60% Cold damage) leads to the following result:

* 129 - 166 x4 (516 - 664) damage in weapon stats.

In fact damage will vary depending on a target:

* 167 - 215 x4 (668 - 860) damage against organic targets (+30% Damage).
* 90 - 116 x4 (360 - 464) damage against mechanic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown gates: Possible drop from lockpick 10 safe.
* Steeltown gates: Random drop from digsites in the scrapyard (high perception is required).
* Steeltown admin level: Possible drop from large containers in Markham's Office and Hayes' room.
* Steeltown admin level: Rewarded for Working Stiff quest.
* Steeltown admin level: Sold by Wink Tillman after completion of Factory Fracas quest.

## See also

* Elite heavy fire suppressor - more powerful craftable version.
Hope Emerson

**Hope Emerson** is a character in *Wasteland 3*.

## Background

A veteran of the penal business, formerly responsible for a lockup in post-nuclear Amity, Colorado, Hope is the rare jailer in the wasteland who *doesn't* want to destroy the prisoners under their control. She was jailed herself as a kid and looks to spread the ideals of rehabilitative justice far and wide - or just in the Rangers' service. She would have continued her work at Amity, if it wasn't for the fact that the Scar Collectors destroyed the city, forcing her to lead a refugee caravan to Colorado Springs. She would have joined the Marshals, but she finds their methods disagreeable, particularly the pillories and the practice of mutilating prisoners through exposure and frostbite.

She hopes the Rangers will give her the opportunity to implement her ideals - and prove they are truly the heroes they say they are.

## Interactions

### Quests

* Full House: Hope appears at the end of Cornered Rats at the Marshal office and offers her services.
Headcrusher

Remastered

**Headcrusher** is a friend of the Brakeman living in Quartz.

## Background

A mean looking wrestler-like thug, smiling vacuously as he drinks from a dirty glass. He sits at a table at the south wall in Scott's Bar in Quartz. After you deliver the Visa card from the Brakeman of the Desert Nomads to him he gives you the password CATERPILLAR (Which you can use at the Desert Nomads Atchison's tent) and accepts to talk with you.

### Conversation

CHAT
"Seen the dancer yet? You don't think I look mutant, do you?"
DANCER
"You like the Mutie Cuties? One of them is a terrible flirt. She gets people in trouble."
Hot Hog

**Hot Hog** is a creature found in *Wasteland 3*.

## Background

Hot Hog is a Los Payasos combat invention - pig armed with dynamite. During combat they light dynamite and send the pig toward the enemies.

If there are no Payasos nearby Hot Hogs are neutral to the Rangers, but cannot be tamed.

## Inventory

* Bacon
* Pig skin
* Pig tail
History 900-999

**History 900-999** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
History 900-999
Wipe out the Bookkeepers
Find the stolen books
Return to Octavo
The Bookkeepers are now history
First Librarian Octavo wants the Bookkeepers in the Cave of the Winds dead and wants their stolen books recovered.
Go to the Cave of the Winds and eliminate all Bookkeepers.
Find all of the stolen books stored at the Cave of the Winds.\nMake sure to avoid damaging them in the crossfire.
Inform First Librarian Octavo of the successful elimination of the Bookkeeper hideout and the recovery of their books.
First Librarian Octavo is pleased with the elimination of the Bookkeeper threat.\nDetermine who gets credit for this work."

```
Help the girl in the tree - or not

**Help the girl in the tree - or not** is a quest in *Wasteland 2*.

## Overview

Sandra, a Mannerite, was forced up a tree by wild beasts right outside the Oracle. The player is asked to help.

## Walkthrough

* Talk to Llewelyn at the entrance to get an enforcer to help her down. Alternatively, take the rope found next to the gallows.
* Watch the hilarious cutscene after the guard comes (or help her down yourself).
* Approach her parents to receive the reward.
Hearty Henry

## Effects

+10% Healing bonus

**Hearty Henry** is a creepy doll in *Wasteland 3*.

## Description

Why even sweat the medical drama if you come back from every trauma?

### Transcript

Did you get a boo-boo? Think you have internal bleeding? Scraped your knee? Hearty Henry is here to help you feel better! He knows how much pain you're in and he wants you to SUCK IT UP, BUTTERCUP! Rub some grass on that knee and WALK IT OFF! All you need to get through anything is grit, determination, and Henry.

Likes: Getting Back Up, Living To See Another Day, Band-Aids.

Dislikes: Whiners, Cry-Babies, Soccer Players.

Warning: Repeated blows to the head with Hearty Henry may cause brain damage.

## Locations

* Aspen: Buried in the Hundred Families bunker.
Infected pod person

**Infected pod person** is a creature in *Wasteland 2*, a tougher variant of the regular pod person.

## Overview

It is a mutated human, the result of the pod infection overwhelming its host and turning them into a walking bomb. Pod people are difficult to fight, as they explode on death, dealing damage to everything around them. They can, however, be used to damage groups of enemies before they come close.
Holy panther mushroom

* 100% Healing
* +100% Evasion
* +100% Initiative
* +20 Armor penetration

## Ability

Eat to restore +100% CON and gain +100% Evasion. Despite the original description, gain +100% Initiative and +20 Armor penetration. Lasts 2 turns. After, gain Holy Radiation  debuff X1.

## Item Data

### ID

ITM\_DLC2\_PantherMushroom\_Holy

**Holy panther mushroom** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A panther mushroom successfully infused with the power of holy radiation.

## Crafting

Ingredients to produce one (1) unit
* 10 ms Cryogenics

## Notes

* Please note that the exact effect is different from the ability description.
* Holy Radiation  debuff can be avoided by status effect resistance.

## Locations

* Cheyenne Research Level: Produced in Mycology Lab.

## See also

* Holy destroying angel mushroom
* Holy horse mushroom
Herbert shrine

AZ\_BackerShrine\_Herbert.unity3d

**Herbert shrine** is one of the mysterious shrines erected to commemorate backers.

## Location

West of Darwin. See the map for details.

The location can be revealed by Jan (if the player refrains from killing mutants below the lab).

## Layout

A large rock with a quotation from Gandhi stands on the island: *Strength does not come from physical capacity. It comes from an indomitable will.*

## Notable loot

* 200 experience from the statue
* PDA (inside a locked ammo container behind the rock)
Flab the Inhaler

**Jakub Martin** – aka **Flab the Inhaler** – is the most recent leader of the Monster Army.

## Background

Once a humble lieutenant in the Monster Army's days of glory, Jakub was one of the few who recognized the changing tides when the Patriarch conquered the Bizarre and executed Cyclops, the Army's leader. Rather than die, he swore himself to Buchanan's service, and was given command over the Bizarre in return. Since then, he grew fat on the prosperity of the Bizarre and earned his nickname. He isn't too annoyed by it, he takes it as proof of the right choices he made in life. After all, who can grow to be fat in the wasteland? His chosen Monster is the Dracula, a vampire. And like a vampire, he rules with a certain subtlety and ensures that any challengers to his rule die an ignoble death, shitting themselves to death. Poison is his favorite weapon.

## Interactions

### Quests

* A Nightmare in the Bizarre: Flab asks the Rangers to investigate the Warrens and protect the Monster Army.

## Inventory

* Weapon: M1911
* Ammo: 26 x 9mm ammo
* Other items: Flab's safe key
Help Heidi take over the Bastion of Faith

**Help Heidi take over the Bastion of Faith** is a Hollywood quest in *Wasteland 2*.

## Overview

Help Heidi and the Hollywood Security Patrol eliminate God's Militia (referred to as the Pistol Packing Priests) and take over The Bastion in Griffith Park.

## Quick Walkthrough

After helping Heidi figure out if Veronica is in love, Heidi will ask the player to open the gate to the bastion and ensure that it remains unlocked. If the player is not attempting to join gods militia and/or make peace between them and Hollywood, the easiest way to do this is to agree to become an Aspirant and to take the challenge of the Gauntlet of Samson. When the player completes this challenge, they will be able to open the gate. If the player immediately uses a weapon on the console after opening the gate, this will complete the quest and turn all the militiamen hostile.

## Notes

* It is not possible to use the Computer Science, or Mechanical Repair skills to disable the door console without starting combat.
* This is a large battle with several powerful turrets and enemies that are out of range of the initial site of combat. It is advised that rangers use explosives to take out a large group of enemies as they "bottleneck" in the gate and to then take out the turrets as soon as possible.
Help Maggie by freeing the penitents

**Help Maggie by freeing the penitents** is a quest in *Wasteland 2*.

## Overview

Maggie wants to get out of the Militia, but refuses to run without her fellow penitents. Finding a way to allow them to escape is crucial.

## Walkthrough

* In order to be able to free the penitents, the Rangers have to complete Ascension McDade's quest line and complete the Cement the peace between Hollywood and the Bastion by freeing the penitents and wiping out the salt dealers and the slavers. quest.
* After you have signed the peace treaty between Hollywood and the Bastion she can be found behind the same shed you spoke to her at earlier.
Hatchet

## Performance Data

### Damage

**Melee** (4 AP):
38 - 46

## Item Data

### ID

Bladed\_Tier\_3\_2

**Hatchet** is a tier 3 bladed weapon in *Wasteland 2*.

## Description

Otherwise known as a utility axe. Perfect for everyone on your chopping list.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

Can attack diagonally.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Ice Hopper

## Ice Hopper

### Locations

Random encounters
Old Survivalist Bunker
Knox Bison Ranch

## Statistics

### Combat Speed

Not applicable

**Ice Hopper** is an enemy in *Wasteland 3*.

## Description

Giant mutant frog. Attacks from distance using it's long tongue.

## Inventory

**Possible item drop**
* Acidic sludge
* Icy carapace shard
* Muscle tissue
* Purified tar

**Possible junk drop**
* Toad eye
* Toad skin
* Toad tongue

## See also

* Glow Hopper
* Spiny Hopper
Impact vehicle plating

## Effects

* +200 CON
* +2 AP
* +20 Armor
* +50% Healing bonus
* +10 Impact damage

**Impact vehicle plating** is a vehicle armor in *Wasteland 3*.

## Description

Tough armor plate made to withstand hard impacts, like crashing through barriers or running over slow-moving raiders.

## Location

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
Knife Throw

**Knife Throw** is a skill in *Wasteland* and *Wasteland 2*.

## Overview

A tricky skill that comes in handy when fighting gets heavy. You use up all your ammo and resort to throwing knives.

## Wasteland

Knife Throwing determines effectiveness with throwing knives. This skill is relatively useless because throwing knives have low damage potential.
Holy Detonation Cult

The **Holy Detonation Cult** is a faction in *Wasteland 3*.

## Background

Orginally, an offshoot of the Servants of the Mushroom Cloud, the Holy Detonation Cult is dedicated to the worship of the eponymous idol: a nuclear detonation frozen in stasis a split second after detonation.

### Cut content

The Holy Detonation cult was cut from the game, alongside with the location of Air Force Academy Ruins. However, it was later reintroduced in the Cult of the Holy Detonation DLC.

### Cult of the Holy Detonation

The cult members are divided into two factions, the Primordialists and the Nucleists. Both factions are at war with each other, and while the Nucleists are hostile towards the player, the Primordialists are friendly and offer quests and trade items.

## Members

### Primordialists

 Benign Bubo Carbuncle Caul Father Bezoar Goiter Melanoma Proteus Pustule Sick Rick
### Nucleists

 Abbot Deuterium Angel Iridium Brother Bismuth Sister Autunite Strontium
### Unused generic characters

 Holy Detonation Acolyte Holy Detonation Disciple
Inner Sanctum

**Inner Sanctum** is the final sector of the Guardian Citadel.

## Overview

The Inner Sanctum was carved out of the gray, volcanic rock of the mountain. It is quite small, compared to the outer sanctum, and holds most of the Guardian's most cherished items. The central hall of the inner sanctum, where the marble stairs end, surrounded by the bronze railing, contains the Guardian's central vault. The vault is protected by a pair of gold doors that are very solid and traced with patterns of electronic circuitry. The doors are operated via an alphanumeric keyboard (keyword: **ROSEBUD**). The interior of the wall is finished smoothly and with much devotion, as it contains the most powerful and important element of the Guardian arsenal - the Power armor.

Two hallways lead from the main hall of the Inner Sanctum. The western leads to a smaller chamber and the treasury of the Guardians, protected by a squad of them led by Cardinal Chano (second-in-command of the Guardians). The treasury is protected by a massive reinforced wooden door. Beyond it, the polished, smooth walls are decorated with many fine works of art that can be recognized from books about the past. The tables inside are littered with all sorts of antiques and pieces of junk clutter this table, including an old sled with the word "**ROSEBUD**" on it and the Secpass B, an access card with the highest clearance, commonly used in US military bases of the late 20th/early 21st century. The treasury also has a closet which contains the Guardian robes.

The other hallway leads to a chamber roughly carved from the gray volcanic rock that houses the second most important relic of the Guardians - an AH-6503 Attack Helicopter. The chamber is very high, ending with massive doors on steel hinges that open to allow exit to the helicopter. The helipad itself is shielded by a steel wire fence, extending all the way to the ceiling. Also in the vicinity is a small repair bench perfect for reparing Broken toaster.

## Gallery

* Western hallway
* West chamber
* Western gallery
* East hallway
* Helicopter base

## Notes

* Use Helicopter piloting skill to fly the helicopter to Base Cochise.
* Use password 'Rosebud' to get the power armor.
Help a merchant find his missing wife - or not

**Help a merchant find his missing wife - or not** is a quest in *Wasteland 2*.

## Overview

Upon entering the western Canyon of Titan you will encounter a traveler named Tom, whose wife is missing. If you agree to assist him via the appropriate dialog skill (Kiss Ass 5 or Hard Ass 5), he will accompany you to try to find his wife.

## Walkthrough

* If you accept this mission, you will find her dead in the small canyon area to the southeast that is filled with honey badgers and dead raiders.
* If you do not accept the mission, then when can follow Tom to the site and still save him from the honey badger. Nothing really changes either way.
* There is no way to save her.

## Reward

* Tom's key (opens their stash in the Temple of Titan area).
Jess-Belle

**Jess-Belle** is a character found in Highpool

## Background

Jess-Bell has been raised in a sheltered environment by her father, leading to her developing a number of odd... Convictions. She believes that she is a princess waiting for a knight in shining armor. Life has yet to verify her views. When the Rangers come, she mistakes them for RSM troops and asks them for help: She has lost her dowry in the attack perpetrated by the wrecking crew.

Being raised on an old book of fairy tales by her father, she has a very warped perception of the world, convinced that she is a dame deserving of a good husband, though since all men are pigs and sleep with whores, eligible bachelors are few and far in between. Her father convinced her that he was going away on a quest to find her a proper husband - the Rangers can break that illusion.

## Interactions

### Details

* Locate and recover Jess-Bell's "dowry": The player is asked to help. This involves stopping the raiders and recovering her dowry, whatever it is.
Kill dangerous beasts in Hollywood Cemetery

**Kill dangerous beasts in Hollywood Cemetery** is a quest in *Wasteland 2*.

## Overview

Johnny Maloney asks the player to get rid of the beasts that dig up graves in the cemetery.

## Walkthrough

Simple enough. Mosey over to the deep end of the cemetery and kill the two toads and four bloodbeasts that infest it.

## Reward

* 20 12 gauge ammo
* 150 experience points.
Jane Doe

**Jane Doe** was a planned recruit in *Wasteland 3*, cut before release along with the rest of the FADERs.

## Background

The woman is small-boned and rangy, pale skin and nails seemingly blued by the air. There's something odd about her face - both the nostrils and ears are tiny, nearly vestigial-looking.

Jane Doe, or rather, Specialist-45, is a soldier crafted by the FADER collective at the Cheyenne Mountain. Jane is a rogue FADER who deserted the Cheyenne Collective after realizing that there was much more to life, than just endlessly doing General-3's bidding. As the FADERs consider themselves to be legitimate members of the Air Force, she is technically AWOL (absent without leave) and she is further guilty of mutiny, inciting other FADERs to oppose General-3. Since then, she has fled and hid in Colorado.

## Interactions

### Quests

* Homecoming: Jane would have represented the mutinous option for dealing with the FADER collective, as she opposes General-3's command and decision to recycle soldiers without letting them grow and benefit from the accumulated experience. The Rangers could hire her on and lead the mutiny... Or betray Jane and hand her over to General-3 in return for an alliance with the FADERs.
LA Rangers

The **LA Rangers** are an independent branch of the Desert Rangers operating in Los Angeles.

## History

The LA Rangers formed around Rangers recruited by Team Echo after the defeat of Cochise AI at the Ranger Citadel. Composed of new recruits and veterans, organized around Pistol Pete and Brother Thomas, among others, they followed the example of the Desert Rangers in bringing order and justice to California. Their main achievement is the rescue and return of Angela Deth to Arizona.

## Relations with the outside

The Rangers are on good terms with the factions of Los Angeles, thanks to the efforts of Team Echo in stabilizing the region and reconciling warring factions, such as the God's Militia and Hollywood. Rodia is a particularly strong source of support, thanks to their efforts in breaking the grip of the Leather Jerks on the town and returning it to the people.

## Badge

The LA Rangers use the same Desert Ranger badges as their founders.
Investigate strange metal leg

**Investigate strange metal leg** (**Bring a piece of Ace's killer back to base.** if you found the synth's remains first) is a quest in *Wasteland 2*.

## Overview

The metal leg found at the radio tower can help identify Ace's killer.

## Walkthrough

* Find the metal leg in the clearing beyond the radio tower. If it wasn't recovered, then General Vargas will order you to locate and return it to Mercaptain, to enable the requisitions shop.
* Bring it to Ethil Mercaptain at the Citadel.

## Reward

* Counts towards a requisition for properly investigating Ace's murder. Unlocks the requisitions shop.

## Journal

* We discovered a metal leg that appears to be from some kind of robot. General Vargas will want to know about this next time we talk.
* General Vargas has ordered us to find a piece of the robot that killed Ace and bring it back to Mercaptain at Citadel Base.
* We discovered the severed leg of the robot that killed Ace. Guess Ace gave that metal monster a hell of fight before he went down.
* We delivered the robot leg to Ranger researcher Mercaptain.
* General Vargas has ordered us to find a piece of the robot that killed Ace and bring it back to Mercaptain at Citadel Base. The leg we found earlier should do the trick.
* We delivered the robot leg to General Vargas, who's going to pass it on to Ranger researcher Mercaptain to study. He suggested we check in with her once we get inside Ranger Citadel.
* Captain Mercaptain thanked us for bringing her the synth leg and opened up her requisition store to us. She has some cutting edge tech.
Jet View Motel

**Jet View Motel** is a location in Damonta.

## References

1. ↑ Kickstarter update: "Ahoy there, weary traveler! This is Werewolf Wally, howlin' at you from radio station KPOW in heart of downtown Damonta! Are you tired? Hungry? Lost in the trackless reaches of the wastes? Then listen to this message from the Damonta Chamber of Commerce, and point your tired tootsies toward the friendliest little town in Arizona.

Damonta has everything a weary traveler could wish for, motel, bar, garage, diner, fresh water, scenic attractions, the best oldies station in Arizona, and the biggest scavenging center in the west!

Our little town grew up in the ruins of an old military facility known as the DAvis-MONThAn Air Force Base - hence the name - and that base is the secret of our vibrant economy. Its big old airplane graveyard is a magnet for scavengers and scrap-metal merchants from all over, and the tech we've taken from all those old planes, robots and buildings has given the town the highest standard of living in Arizona. Ever heard of air conditioning, folks? Well, we got it, and you won't believe how good it feels.

Trade here in Damonta is a winter occupation, as radiation clouds seal off the town from most of its neighbors in the hot summer months, but even in the summer there is plenty to do here in the garden spot of the east. Scavenging goes on year round, there's always a shin-dig happening at the Fly-By Nightclub, and locals and tourists alike often visit the airplane graveyard just to look at the soaring skeletons of those old war-birds and the rusting hulks of those scary-looking robots.

Heh heh. Don't worry, folks, they're perfectly safe. Haven't moved in years.

And "perfectly safe" pretty much sums up all of Damonta, too. If you're here for trade, tourism, or just looking to settle down, remember, Damonta is the place to be! Tell 'em Werewolf Wally sent you! Till next time…"
Kill Kermit Eli

Player in a Kermit's Circus before fight with Kermit.

**Kill Kermit Eli** - one of the main quests in Fountain of Dreams.

## Background

### Prehistory

After the Clowns killed the parents of the protagonist (which one is not mentioned), hatred for the Clowns grows among all the inhabitants of the Home Compound.

### In game

A few years later, (just as the game begins) in 2048, travelers leave the Home Compound to get the necessary equipment to organize an attack on the main center of clowns - Killer Clown Kollege.

After getting into Kermit's circus, the main characters meet Kermit himself, who sends his two named tigers, Lucy and Ricky, to attack them, after which he attacks himself. However, after killing him, it turns out that it was just an android and a clone of Kermit. The search for Kermit ends with finding a strange locked box in which the real Kermit was hiding.

## Tips

* You can complete this quest faster by ignoring the cyborg Kermit and his tigers - by going directly to the box to the south.
* You can open the box with any level of the Lockpick skill.
Inverted four-leaf clover

## Inverted four-leaf clover

### Effects

+5% Chance to Hit
+5% Chance to Evade
-2 Luck

### ID

InvertedFourLeafClover

**Inverted four-leaf clover** is a trinket in *Wasteland 2*.

## Locations

Arizona
* Missile Base: Random loot from safe in the silo.

California
* Whittier: Dropped by ambushing synths.
* Darwin: Random loot inside crates.
* Rodia: Dropped by Peter Tzanatos, in the distillery.
Kitboodle

**Kitboodle** is a crafting component in *Wasteland 3*.

## Description

A diorama designer's delightful dream! This plastic container is stuffed full of sequins, pipe cleaners, hot glue sticks, and 45 different types of glitter.

## Location

Peterson Air Force Base: Inside a locked (Lockpicking 2) table in a Museum, if Junko Murayama was hired.
Jack

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier2-4\_Jack

**Jack** is a submachine gun in *Wasteland 3*.

## Description

Old school style and new school tech. Faran Brygo - a man of good taste.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+28 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 117 - 127 x6 (702 - 762) damage in weapon stats.

In fact damage will vary depending on a target:

* 152 - 165 x6 (912 - 990) damage against mechanic targets (+30% Damage).
* 81 - 88 x6 (486 - 528) damage against organic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Location

Little Vegas: Dropped by Faran Brygo if you kill him.
JabJab's Joke Book

**JabJab's Joke Book** is a lore book in *Wasteland 3*.

## Description

This battered, moldy notebook is held together by scraps of rough twine, and is filled with barely-legible print in red crayon.

## Transcript

These jokes are for JabJab only!!! You steal my jokes, I SHANK YOU in the CULO!!!

I want to die peacefully in my sleep, like my grandpa - not screaming and pleading like the passengers in his car.

I was walking past an alley and saw a couple of big kids beating up a smaller kid, so naturally I stepped in to help. Little fucker didn't stand a chance against the three of us.

Today sucked. My ex got run over by a truck, and I lost my job as a truck driver.

My family's a real treasure. You need a map and a shovel to find 'em.

What's yellow and can't swim? A bus full of kids!

"I'm sorry," and "I apologize," mean the same thing…except at a funeral!

Build a man a fire and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life!

If you had ten rat nuggets and Jimmy tried to take one, what would you have? Ten rat nuggets and a dead Jimmy.

## Location

* Warrens: Prison Block. Inside a locked locker (Lockpicking 5).
Junko Murayama

**Junko Murayama** is a character in *Wasteland 3*.

## Background

*This woman is scowling and kicking snow as she glares at the boarded up museum. She jumps when you approach.*

Junko Murayama is a sculptor, roboticist, amateur historian, and former curator of the Colorado Springs Museum of History. Former, as in, sacked without a word of explanation. Officially, it's due to the Dorseys raid on Colorado Springs that the museum shut down, but Junko knows better. The shutdown came after she sent a list of questions to Diligent Joe concerning discrepancies in the Dorsey banishment and the routing of the Plains gangs.

She is taking the dismissal rather badly, due to the fact that she has poured her life into bringing the museum into the 21st century with animatronics and basic cleanliness. Now she's thrown to the wayside like used trash.
It Finally Does Something

**It Finally Does Something** is an achievement in *Wasteland Remastered*.

## Description

You get an achievement, and you get an achievement!

## How to obtain

* Create a Desert Ranger at the Center, give them at least 11 IQ and learn the Combat Shooting skill. It doesn't actually do anything beyond granting an achievement, which is an incredibly meta reference to the skill's pointlessness in *Wasteland*.
Kodiak

The **Kodiak** is the Desert Rangers' main vehicle in *Wasteland 3*, a scrappy all terrain armored personnel carrier with a heavy roof-mounted weapon that is one of the few vehicles that weren't destroyed at the Eleven Mile Dam by the Dorseys ambush.

## Overview

The Kodiak is used to transport Team November across Colorado, navigating its snowed-in reaches with ease thanks to its heavy duty tracks. With the weapon on its roof, it can also provide heavy duty support wherever it's needed.

## Upgrades

See Kodiak upgrades for a full list. The Kodiak can be upgraded and heavily customized. Upgrades include:

* Chassis (necessary for protecting against radiation)
* Armor: Exactly what says on the tin.
* Weapons: Self-explanatory
* AI module: Single upgrade to make it more powerful.

Cosmetic customization encompass:

* Paintjobs
* Treads
* Hood ornaments
* Horns
* Bumpers
L. Jinto

Preacher **L. Jinto** is a God's Militia Crusader in Santa Monica.

## Background

A wiry, pale man in the black pompadour wig and red polyester leisure suit that is the uniform of the preachers of the Salvation Church. His fingers twitch on the trigger of his gun, and eyes are full of zeal. The Preacher is apparently vehemently opposed to enjoying seafood, based on a peculiar interpretation of the Bible. His solution? Cleanse sin with a shot to the back of one's head.

## Interactions

### Quests

* Upgrade rad suits: L. Jinto carries a bag of medical-grade zeolite. Too bad for him.
Last Resort

## Ability

 **Snap Shot**: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_Tier3-1\_LastResort

**Last Resort** is a handgun in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 115 - 133 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Location

* Denver Airport: On the corpse of the human near V.I.C.I.. Found along with the Note from November 14th.
Kalash 97

## Ability

 **Unload**: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier5-1\_Kalash97

**Kalash 97** is an assault rifle in *Wasteland 3*.

## Description

The grandchild of the venerable Kalash 47.

## Background

Main article: AK-97Created in the image of the legendary AK-47, the AK-97 is the latest in the assault rifle line. It was created for the Comintern Combine nations of Europe and Africa, but saw large distribution throughout the world before the war. It is chambered for 7.62mm ammo and fires from a 25-round magazine. This highly-respected weapon is fairly commonplace.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 82 - 94 x3 (246 - 282) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Aspen: Sold by Opie.
* Peterson Air Force Base: Sold in the armory after the second-to-last R&D update.
* Sold by world map merchants O'Leary Family, Cheebus.
* Cheyenne Mountain Research Level: Inside mound of shit.
Killer Clown Kollege

The home base of the Killer Clowns in *Fountain of Dreams*. It looks very big.

## Description

Killer Clown Kollege is the most dangerous location in Florida. To get there, you need to survive 3 projectiles, which makes it impossible to get there at the beginning of the game. Also, you can get there easier, if you will use grenades on Clown Towers (from left and right side of the base). After this Clown Towers will never fire projectiles to you. The most important clowns are Eerie Willie, Kermit Eli and Kiwi.

## Sections

### BigTop

BigTop - center of KKK. On first floor live Cruel Gibbon robot-monkey, Mute Dolphins with guns in water room. Have stairs to second floor. On second floor live Granny Astor - Gramps wife. Pass to her will opened after you turn on 8-ball. In the chests (closed by black and red keys) you can find many good items like TNT, Napalm, 9mm ammo and other.

### Willie's house

Eerie Willie live here. There 4 rooms: armies of clowns here. Eerie Willie in his room. He drops Flamethrowher and some other items.

### Garage

Useless location. You can find many cars and bikes here. Only Nozz Jockey lives there. He friendly, but if you wi follow him and say that you want not to go away, he make a explode.

### Stage

Uselles location too. You can find stage here, but no items and no characters in it.

### Kiwi's Playhouse

This is Kiwi's house. There is a prison here, a dollhouse (don't touch it). There is also a safe here (password: BOZO), which is guarded by a tiger.
Kesa's place

Step Time: 0.5 minHeal rate: 32 stepsEnc. freq.: 0

**Kesa's place** is a location in Vegas.
Enter the brown building at corner Maryland Parkway and Tropicana Ave in Las Vegas.

## Overview

The derelict building is home to Kesa, a beggar who can provide you with quite a bit of information on the powers that vie for control of Las Vegas.

A note on the wall says, "When you're cool, the sun always shines".
Laser Shotgun

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 25% to apply Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 418

**Laser Shotgun** is a shotgun in *Wasteland 3*.

## Description

It's a motherfucking laser shotgun. What more could you want?

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 79 - 101 damage in weapon stats.

In fact damage will vary depending on a target:

* 102 - 131 damage against mechanic targets (+30% Damage).
* 55 - 70 damage against organic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Peterson Air Force Base: Sold by Joey Bagodonuts (if sided with Bryan Fargo in Big Trouble in Little Vegas).
Investigate Ag Center

**Investigate Ag Center** is a mission in *Wasteland Remastered*.

## Overview

You've been ordered to investigate disturbances at the Agricultural Center, a community to the west of Ranger Center. Go there, find out what's going on, and resolve the problem.

## Walkthrough

AGCENTER\_VARMINTPROBLEM
You have overheard the farmers of the Agricultural Center complain that they are being overrun by varmints who are stealing food faster than it can be grown, and cannot be dealt with by the simple weapons of the farmers.

AGCENTER\_HELP
You agreed to help the farmers at the Agricultural Center with the varmints eating all their crops. You were also told to watch out for somebody called 'Harry, the Bunny Master'.

AGCENTER\_DEFEATHARRY
You defeated 'Harry, the Bunny Master'.

## Outcomes

MISSION\_AGCENTER\_COMPLETE\_GOOD
With 'Harry, the Bunny Master' defeated, the varmints could no longer steal all the Agricultural Center's food. The farmers were very pleased with you, and opened up their root cellar for your inspection. The disturbances at the Agricultural Center are resolved.