Alonzo Michael Dietzen

* 🔹 **Lore Producer:** *reserved for Dan Olson of Folding Ideas*  🇨🇦 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Alonzo Michael Dietzen**
* Position: **Assistant Coach of the 1939 Calgary Mounted Elbow**
* Age in Chapter: **50 years old**
* Date of Birth: **August 8th, 1888**
* Modern Country of Origin: **Austria 🇦🇹**
* Career Goal: **Pure Admiration**
* Sideline Fashion: **Denim Vogue**
* Alignment: **Performative Formal**
* Demeanor: **Unholy**
* Playbook: **Theatrical**

### Demeanor: **Unholy**

Coach Dietzen is an abrasive person that nobody seemed to like.

### Playbook: Theatrical

Alonzo's playbook was largely meaningless, but looked busy.

### Alignment: Performative Formal

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Alonzo Michael Dietzen's yearning to coach basketball stemmed from his desire to be in the limelight and garner admiration from others. He saw coaching as a platform to showcase his skills and elevate his reputation in the professional world. With a Performative Formal alignment, he meticulously crafted his image, always striving to make a statement. Alonzo's **Unholy** demeanor created a rift between him and others, as his abrasive nature and self-centered attitude clashed with the values of teamwork and camaraderie. Nevertheless, he believed that his Theatrical playbook, despite its historic ineffectiveness, could bring success to the team. He constantly sought ways to dazzle the audience and create a spectacle on the court.

Alonzo Michael Dietzen immigrated to the United States from Austria in his early adulthood. Seeking new opportunities and a fresh start, he embarked on a journey to the USA in pursuit of his dreams. Arriving in New York City, Alonzo embraced the diverse and bustling atmosphere, finding it to be the perfect backdrop for his ambitious endeavors. With his unique personality and flair for the dramatic, Alonzo quickly made a name for himself in the entertainment industry. Initially, he pursued a career in theater, captivating audiences with his captivating performances and charismatic stage presence. However, as he discovered his passion for basketball and coaching, he transitioned his focus to the world of sports.

Recognizing his potential and his ability to command attention, the Calgary Mounted Elbow's Head Coach Kurt Fontaine offered Alonzo a coaching position. Eager to make his mark on the basketball scene, he eagerly accepted the opportunity and relocated to Calgary, Canada, where the team was based. From there, he joined the team on their journey to establish themselves in the inaugural season of the Basketball Syndicate of America (BSofA). His proudest moment, discovered so far, came when he orchestrated a stunning comeback victory for a group of young women, playing in the streets of New York, turning the game into a grand theater performance. This triumph solidified his belief that his unconventional approach and attention-seeking tendencies were the keys to success. Alonzo's biggest hope was to be revered as a basketball genius and to have his name echo through the annals of the sport.

Despite his abrasive demeanor, Alonzo recognized the talent and potential within the Calgary Mounted Elbow team. He brought unique qualities to the team atmosphere as an assistant coach, injecting an element of showmanship and flair. His alignment as a performative formal influenced his choices, as he prioritized his reputation and sought to make a lasting impact on the game. Alonzo reveled in the attention of the media. He saw it as an opportunity to further elevate his image and gain even more admiration. His charismatic persona and theatrical nature made him a captivating figure in press conferences and interviews.

## Details

* Favorite Food: Caviar
* Favorite Color: Violet
* Favorite Animal: Hound
* A Catchphrase or Motto They Think They Invented: "All eyes on me! Hey!"
* On-Court Habit: Coach Dietzen attempts to put a very large hat on one of the opposing coaches after every win.
* Piece of Trivia: Coach Dietzen learned everything he knows about basketball from an Austrian street urchin who was making things up on the spot.
* Has a Fear Of: Small Expenses
* Pop Culture Interests: Austrian orchestra, Religious epics, and the works of Garnet Walch
* Love Interest: *None yet discovered.*
* Hobby: Coach Dietzen likes to canoe

## Fan Letter

The Press Pass (Season One) production team discovered a collection of western-style anthems, addressed to the coaches and starting players of the Calgary Mounted Elbow. This particular anthem was written about Coach Dietzen.

### Alonzo in the Morning

> In denim vogue, he takes the stage,
>
>
> Assistant Coach, a he'll turn a page,
>
>
> With pomp and flair, he struts the line,
>
>
> Unholy demanor, a sight divine.
>
>
>
>
>
>
> His fear of small expenses keeps his budget steady,
>
>
> On the sidelines, he keeps a large hat at the ready,
>
>
> On Alonzo, the spotlight brightly shines!
>
>
> His Theatrical Playbook brings the crowd's forlorn whines.
>
>
>
>
> In denim vogue, Coach Alonzo appears,
>
>
> A fashion icon, revered through the years,
>
>
> His Unholy Demeanor, striking fear,
>
>
> Yet fans are drawn, his presence so dear.
>
>
>
>
> In Performative Formal, he finds his thrill,
>
>
> Manipulating perceptions with skill,
>
>
> Through Basketball God Taurus, a vision to behold,
>
>
> The crowd in awe, as his tale unfolds.
>
>
>
>
> With Theatrical Playbook and a "no, don't buy that,,
>
>
> He captivates few, leaving foes in large hats,
>
>
> An embodiment of Smoke's mystical power,
>
>
> Alonzo commands attention every hour.
>
>
>
> ~ Regards, Shaun Voric Plumfoss of the Royal Canadian Mounted Police.
>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Alonzo Michael Dietzen*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access