recursal/Fanatic-Fandom huggingface dataset:
Grimoire

An "original" **grimoire** (魔道書, *Madō-sho*, lit. "Book of Magical Ways"?) refers to a book, or any body of text, containing knowledge about magic. They are considered to be powerful tools with methods to learn about the mechanism of Arts written in them.

## Nine Grimoires

> Operation within the right hand, Perception within the left. Where straight and curved lines collide, the mysteries will open up the way.
>
> The common phrase within all grimoires.

When talking about grimoires, the ones created by Raul Lukman are usually the ones people mean. These nine forms of spreading information are widely regarded for their teachings on various aspects of sorcery. Each grimoire is believed to possess its own unique focus and methodology, delving into specific mechanisms of sorcery or specific areas of knowledge within the occult.

They are the gateway for a human who can't use magic to be able to use sorcery. Sorcery, in this context, refers to a specific branch of Arts that emphasizes the manipulation and harnessing of animus through deliberate intention and focused operation. Unlike Magecraft, which is inherent and natural to certain individuals, sorcery is seen as a learned practice that can be acquired through diligent study and application of the principles outlined in Lukman's grimoires.

Due to their perceived power and the depth of knowledge contained within them, Lukman's grimoires have become sought-after treasures among those involved in the study and practice of magic. They are regarded not only as sources of information but also as gateways to unlocking hidden realms and accessing ancient wisdom.
Arkin Leeson

## Abilities

### Sorcery

**Synthesize Grid** (万能結晶(シンセサイズグリッド), *Ban'nō Kesshō (Shinsesaizu Guriddo)*, lit. "Multi-purpose Crystallization"?)

## Professional Status

### Clasification

Sorcerer

> Some say that science strips a greater human purpose that only faith can provide. But science proves to me that we are an incredible miracle!
>
> About religion and science.

**Arkin Leeson** (アーキン・リーソン, *Ākin Rīson*?) is a student from the same school as Raul Lukman. He was one of the people who awakened a Sorcery in the school prior to the Apocryphon incident.

## Abilities

### Sorcery

**Synthesize Grid** (万能結晶(シンセサイズグリッド), *Ban'nō Kesshō (Shinsesaizu Guriddo)*, lit. "Multi-purpose Crystallization"?)

The user can create, shape and manipulate the chromodynamic energy, the energy of the strong force field. It is responsible for binding quarks, the elementary particles that make up protons, neutrons, and other hadrons, together.

Matter is composed of subatomic particles. At the most basic level, there are quarks, which are elementary particles. These quarks come in different "flavors" such as up, down, strange, charm, bottom, and top. It's the combinations of these quarks that give rise to the diverse array of particles found in the universe. Quarks combine through the strong force to form composite particles known as hadrons. The two most stable hadrons are protons and neutrons. Protons are made up of two up quarks and one down quark, while neutrons consist of two down quarks and one up quark. These hadrons, in turn, are the building blocks of atomic nuclei.

Gluons act as messengers of the strong force, much like photons mediate the electromagnetic force. They are the carriers of chromodynamic energy, transmitting the force between quarks. This force is exceptionally powerful but operates only at extremely short distances, keeping quarks confined within hadrons. Chromodynamic energy is the main contributive factor to the hadrons’ mass. This may seem counterintuitive since quarks are incredibly light, but the strong force is what gives these particles their mass. Quarks constantly exchange gluons with one another, and this exchange of energy is what binds them together and imparts mass to hadrons through E=mc^2.

By manipulating the chromodynamic energy, the user could effectively control the interactions between quarks, and thus, the composition and behavior of hadrons. This means they could alter the properties of matter at the most fundamental level, effectively transforming one type of particle into another or even transmuting elements.
Mehdi Abedi

Mehdi Abedi is a Professor at Northeastern University. Abedi teaches in the Mechanical and Industrial Engineering Department there.

## Education

Master's Degree in Mechanical Engineering

Master's Degree in Chemical Engineering

Doctor of Philosophy (Ph.D.) in Thermofluids

## Research

### Publications

Effect of channel geometry on cell adhesion in microfluidic devices

Ensemble Site Requirements for Oxidative Adsorption of Methanol and Ethanol on Pt Membrane Electrode Assemblies

Microneedle arrays combined with nanomedicine approaches for transdermal delivery of therapeutics

Experimental characterization of magnetic field effects on heat transfer coefficient and pressure drop for a ferrofluid flow in a circular tube

Citric acid functionalized silane coupling versus post-grafting strategy for dual pH and saline responsive delivery of cisplatin by Fe3O4/carboxyl functionalized mesoporous …
John Rachlin

## Biography

John Rachlin is an associate teaching professor at the Khoury College of Computer Sciences at Northeastern University. His research is focused on the development of scalable multi-objective optimization and decision-support systems using evolutionary algorithms. Rachlin is based in Fountain Hills, Arizona, where he focuses on developing and delivering online courses.

Before joining Northeastern, he was a staff software engineer at Fitbit and a principal software engineer at Optum Analytics. At Optum, he developed tools and technologies to integrate and analyze patient electronic medical record (EMR) data as part of the company’s transition to Hadoop-based distributed computing. Rachlin is also the co-founder of Diatom, LLC, a software consultancy specializing in bioinformatics, healthcare, and big-data solutions

## Education

* PhD in Computer Science, Boston University
* MS in Computer Science, Johns Hopkins University
* BA in English and Physics, Cornell University

## Research Interests

* Databases
* Artificial intelligence
* Bioinformatics
* Large-scale computing
13th Party

The **13th Party** are the group of students from Class-13 who've been transported to Alrum, with Class-13 being the classroom that Raul Lukman formerly attended.

## Synopsis

After coming back to school, Raul thought to turn his classroom into 'isekai' victims, by transporting them to Alrum and giving them each unique abilities called **Stigmas**. Spreading them all across the continent at random x, y, and z coordinates, causing 4 of them to die right off the bat. One died from free failing, one died from suffocation, one from drowning, and one got killed by a royal guard die to him transporting in the king's personal quarters.
Surya Suthurnam

> It's unforgivable to steal the youth away from kids... I still haven't forgiven them for taking a young person's youth away.
>
> To Emperor Avasta

**Surya Suthurnam** (スーリヤ・サトゥルナム, *Sūriya Satourunamu*?) is first ever hybrid Deva, born out of a series of coincidences and unlikely happenings without Raul Lukman's involvement. Due to a handful of his most fanatical followers that started worshipping him and exaggerating his life, like how he was a spirit descended from the sun, a lie that Surya was divine had spread and a religion that worshipped him was established, the Synagogue of the Heavenly Illumination.

## Appearance

Surya Suthurnam stands at a height of 187cm and has an athletic build. He is frequently seen wearing a dark-green sleeping mask. His hair is white in color with gold colored tips, and he has black eyes with bright gold pupils. When he is irritated or excited, the pupil forms a cross that reaches all the way to the edge of the iris. He has a large scar on his forehead that is hidden by his hair.

## Personality

He is playful, straight-forward, loyal, good-natured and is wiser than he appears, but he can be childish. Surya is extremely confident in his abilities as a Deva, believing himself to be the strongest in the world, which he technically is. It is this immense confidence in his ability that makes him so carefree and so merciful to everyone around him. Because he is so far up from everyone else, he feels no fear and no worry for himself, devoting his entire millennium of existence to helping others.

He is always looking for a way to solve things, even to the point of giving a Naraka the opportunity to surrender while hoping he will not have to take extreme measures, such as being forced to kill them. In his fight against Meadous, he even went as far as asking her to stop and leave the city, even after the Cardinal Sin had already killed him and decimated everything in their vicinity. He also respects the decision of his friends despite the fact that sometimes they criticize him for engaging in matters that do not correspond to him. Due to his unparalleled strength, however, Surya is usually the one people turn to, when trouble calls, no matter what their relationship with him is.

His instinct is incredible, he's quick-witted and has an excellent fighting prowess. His trait of preferring to fight by himself is still present as he dislikes the concept of borrowing power from others.

He rarely expresses anger, but when he does, he reveals his merciless side as he ruthlessly beats up his opponent with an expressionless face. He is also capable of killing his opponents and is unaffected by their deaths.

## Background

Surya was born from the unlikely pairing of a Asura Naraka hybrid female and a human male.

## Abilities

### Physical Prowess

Was said to pull apart continents and split the seas with his hands and feet

### Intelligence

The one who created the current magecraft spellcasting system
Jesse Levinson

## Education

* Graduated Summa Cum Lauda from Princeton University
* Completed his Ph.D. at Stanford University where he studied under Waymo's CEO Sebastian Thrun

## Accomplishments

* Developed the algorithms for the $1M-winning entry in the 2007 DARPA Urban Challenge
* Lead the self-driving car team for five years at Stanford
* Co-created Pro HDR, the first HDR app for smartphones, which has been purchased by more than a million people since 2009.
* Co Founder and CTO of Zoox
* Led Zoox to an acquisition of $1.2 bn

## Publications

Robust real-time tracking combining 3D shape, color, and motion - https://journals.sagepub.com/doi/10.1177/0278364915593399

Combining 3D Shape, Color, and Motion for Robust Anytime Tracking - https://www.roboticsproceedings.org/rss10/p14.html

Precision tracking with sparse 3D and dense color 2D data - https://ieeexplore.ieee.org/document/6630715

Automatic Online Calibration of Cameras and Lasers - https://www.roboticsproceedings.org/rss09/p29.html

A probabilistic framework for car detection in images using context and scale - https://ieeexplore.ieee.org/document/6224722

Automatic laser calibration, mapping, and localization for autonomous vehicles - https://searchworks.stanford.edu/view/9275866

Towards 3D object recognition via classification of arbitrary object tracks - https://ieeexplore.ieee.org/document/5979636

Traffic light mapping, localization, and state detection for autonomous vehicles - https://ieeexplore.ieee.org/document/5979714

Towards fully autonomous driving: Systems and algorithms - https://ieeexplore.ieee.org/document/5940562

Robust vehicle localization in urban environments using probabilistic maps - https://ieeexplore.ieee.org/document/5509700

Unsupervised Calibration for Multi-beam Lasers - https://link.springer.com/chapter/10.1007/978-3-642-28572-1\_13

Map-Based Precision Vehicle Localization in Urban Environments - https://www.roboticsproceedings.org/rss03/p16.html

Junior: The Stanford entry in the Urban Challenge - https://onlinelibrary.wiley.com/doi/10.1002/rob.20258
Ultimate Observer

**Ultimate Observer** (裁判官現実(アルティマトオブザーバー), *Saibankan Genjitsu (Arutimato Obuzābā)*, lit. "Reality Judgement"?) is the Oracle granted to Raul Lukman. It has the authority to decide if anyone or anything has the right to exist or not.

## Description

The user can remove or add anything in existence through either acceptance or denial of the relative target. This allows them to alter reality on a whim, changing things around the world with pure simplicity and even with some precision.

The workings of the power itself is easy to explain as it comes down to simple "Yes or No" questions that of which have more than just figurative power behind them, being able to play around with existence, nonexistence, and those who reside in either. They are similar to an editor for the universe, removing metaphorical grammar mistakes and adding in relative metaphorical content.

That is not to say the power is not without limitations, however. Despite it being able to assign anyone and anything to either exist or not, it is not actually a form of manipulation. It is purely assignment or placement of the desired target or subject in existence or nonexistence.

## Usage

Raul wields this godlike power to fashion a world that reflects his dreams and aspirations. Assuming the role of an author to the stories of real individuals, he reshapes reality to create extraordinary situations typically found only within the realm of fiction. As an example, he orchestrates the deaths of seven high school students, only to resurrect them in another world, granting them three wishes.

Not content with mere alterations to the lives of individuals, Raul delves further, playing the role of a deity in the creation of innovative concepts and beings. He creates a new form of energy that can violate physics, and births an entirely new species that thrives on this energy source. To assist him in his endeavors, he engineers a self-developing AI, utilizing its capabilities to meticulously plan and bring his numerous ideas to fruition. Among Raul's creations is the embodiment of the perfect human, crafted to embody the pinnacle of human potential. He also establishes an underground educational program dedicated to cultivating artificial geniuses, nurturing intellectual brilliance beyond conventional boundaries. Additionally, he pioneers the field of the Arts, shaping the intricate magic system that permeates the fabric of reality.
Red Link Wiki

Hi students of ENGW 3302,
Welcome to our Red Link Wiki. Here we will be creating and updating our own wiki articles on people and concepts in our fields who are not currently featured on Wikipedia.

To get started, read up on what a red link is and why Wikipedia has so many. Then peruse the many red link lists, like the Most Wanted Articles list, and see if you can identify a field-adjacent or related red link to research throughout the semester. You can also do the reverse, which is to find out if faculty you've worked with or scholars you've read at Northeastern or other schools are featured on Wikipedia.

Our goal will be to learn more about a concept or person in our field who is under-recognized, while also learning how to contribute to a hyperlink-based database of user-generated information.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Internal Forces

# Internal Forces and Moments

## What are Internal Forces?

* consider a beam such as the one in Figure 1

* to analyze the internal forces, imagine you cut through the beam
	+ think of each side of the cut attached to each other via fixed joint

* Figure 2 is an equivalent system for internal forces and moments happening internally in the beam in figure 1
* These forces are
	+ axial forces, P (for example Rx in the force body diagram in Figure 2): acts parallel to beams axis
		- forces are positive in tension
	+ shear forces, V (for example Ry in the force body diagram in Figure 2): acts perpendicular to beams axis
		- force is positive if the beam tends to rotate in a clockwise direction
	+ bending moment, M
		- moment is positive if the beam bends in an upward direction

## How to Solve for Internal Forces and Moments

To analyze forces and moments inside a member:

1. make a cut through the member
2. draw internal forces and moments
	* equal and opposite on surface of member on either side of cut
3. use equilibrium equations to find P, V, and M

When P, V, and M change along the axis of the beam as P(x), V(x), and M(x):

1. solve for the reaction forces
2. identify distances along beam where we expect equilibrium analysis to change
3. draw internal force diagrams
4. solve for P, V, and M in each diagram
5. at the end of the beam, P, V, and M should all end at zero
6. discontinuous jumps will occur when a discrete force or moments occurs on a beam
	* if there are no discrete forces and moments (for example, distribute loads), the diagram should be continuous

## Internal Forces and Moment Diagrams

Figure 3 shows in order:

* force body diagram
* axial force diagram
* shear force diagram
* bending moment diagram

**Key Symbols:**

* F = external force
* MA = external concentrated moment
* w = external distributed load
* P = axial force (internal)
* V = shear force (internal)
* M = bending moment (internal)

**Rules for constructing Internal Force and Moment Diagrams**

1. Point forces, F

* If F points up, V jumps up by a magnitude Fy
* If F points down, V jumps down by a magnitude Fy
* If F points to the right, P jumps down by a magnitude Fx
* If F points to the left, P jumps up by a magnitude Fx

2. Concentrated moments, MA

* If MA is counter-clockwise, M goes down by a magnitude MA
* If MA is clockwise, M goes up by a magnitude MA

3. dV/dx = −w(x)

* ΔV = V2 − V1 = ∫ −w(x)dx
* This was calculated when w(x) pointed down. If w(x) points up, the sign is flipped.

4. dM/dx = V(x)

* ΔM = M2 − M1 = ∫ V(x)dx
* If V > 0, M has a positive slope
* If V < 0, M has a negative slope
* Mmax/min occurs where V = 0

5. At a support with no reaction moment (pin, roller, etc.) at the beginning or end of a beam

* M = 0

6. At a free end (no supports, no external concentrated forces or moments)

* V = 0
* M = 0
QBraid

The qBraid Logo

qBraid is a platform that offers a suite of tools for quantum computing education, ranging from introductory lessons to advanced research topics. It provides a hands-on approach to learning quantum computing, allowing users to access a cloud-based simulator where they can practice programming quantum circuits, algorithms, and applications. Additionally, qBraid offers a community where users can share their work, collaborate on projects, and learn from experts in the field. The platform also provides resources for teachers to incorporate quantum computing into their curricula.

qBraid is important because it addresses a critical need in the field of quantum computing: education. Quantum computing is a rapidly evolving field with significant potential for advancing scientific discovery, improving computational efficiency, and solving problems that are intractable for classical computers. However, the field is highly technical and can be difficult to understand without a strong background in physics and computer science. By providing a user-friendly and accessible platform for learning quantum computing, qBraid is democratizing access to this field and helping to train the next generation of quantum computing experts. This will be critical for advancing quantum computing research and developing new applications that can benefit society.
Google Foobar Challenge

The Foo Bar Challenge first appeared in 2014 based on a report by HackerNews archived on Y Combinator's website. The challenge is not publicly advertised by Google and is said to only appear to selected users who have been identified as potential candidates.

Reading into the thread, users on the messaging board cracked the purpose of the site right away. The user with the top comment sums his thoughts up as "I think this is very clever. Assuming this is something to do with recruitment (as the other comments suggest), then of course I find it intensely irritating and it confirms my pre-existing notion that I would never want to work for a company like Google. But, on the other hand, the people who devised this puzzle are clearly people who would be enticed by a puzzle like it, and would therefore think it was a good way to find like-minded people - and they are probably correct in that assumption."

It's been reported that some users have stumbled upon the challenge after searching for programming-related topics on Google and completion of the challenge may get you noticed by a recruiter, which is a unique way to recruit talent!

The challenge is designed to be engaging, with multiple themed levels that become increasingly difficult as you progress. The levels are presented as coding challenges that require critical thinking and problem-solving skills. They cover a range of topics, including algorithms, data structures, mathematics, and logic.

Note from the Author - Philip

I first found out about the challenge when researching internships and was intrigued by this interesting hiring method. As I've heard, it's presented randomly to users that search for programming topics. Fast forward to two years later in Summer 2022, I was on my work laptop and researching the "Raft Consensus Algorithm". The search page began pixelating and a massive crack split the center of the display! A hole opened up with a button that asked if I'd like to play a game. Here's a screenshot of what the challenge looks like (I received a different prompt).
Kevin Gold

## Overview

Kevin Gold is Associate Professor of the Practice of Computing & Data Sciences at Boston University. He has previously worked at Epson, Google, the MIT Lincoln Laboratory, Wellesley, RIT, and Northeastern. His focuses in computer science include artificial intelligence, machine learning, and modeling human behavior.

In addition to his work in computer science, Gold has also written multiple games for the publisher Choice of Games, the most popular being *Choice of Robots.*

## Education and Career

2001 - bachelor's in CS from Harvard

2008 - PhD in CS from Yale: focused on real-time robotics & real-time game AI

Worked at Northeastern for six years as a teaching professor

MIT Lincoln Lab - human-like Internet traffic patterns

Youtube: finding ISPs that didn't deliver on speed promises

Google - search team, question answering
The Bebop

The Bebop is objectively Boston's best bar. Located on Boylston Street just off Massachusetts Avenue, this spot is a college hub. It's no wonder that the nearest college, Berklee College of Music, has the most dominant impact on the culture of the bar. This bar is known to have live music every day of the week. With $4 Yuengling pints and great bar food, Thursday night open mic nights are not one to miss.
Project Horizon

Project Horizon is a student team at Northeastern University with the primary objective of launching a satellite into Low Earth Orbit.

## Project Organization

Project Horizon is a project operating under AeroNU, an engineering club at Northeastern University involved in aerospace projects such as rocketry and drones. The founder and president of Project Horizon is Rahul Rao.

The project is divided into several sub-teams, each with a team member lead that together comprises the executive board:

* **Electrical:**
* **Space Mechanics:**
* **Orbital Mechanics:**
* **Systems:**
* **Media and External Affairs:**
* **Ground Station:**

Project Horizon collaborates with NU Wireless, a student-run radio and wireless communication club at Northeastern, for the installation, operation, management, and use of the satellite Ground Station.

Project Horizon also works with Ultrabroadband Networking Lab (UN Lab), a Northeastern University communications lab. The lab director, Dr. Jornet, is the PI for THIS-Sat due to the aligned objectives of the two organizations in the THIS-Sat mission and his experience in dealing with grants.

## THIS-Sat

Project Horizon's first mission is the launch of TeraHertz In Space Satellite (THIS-Sat). This mission endeavors to achieve the first ever cross-link communication (communication between satellites without the use of an intermediary ground station) in the Terahertz frequency band.

The satellite will be a CubeSat, a standardized system of nanosatellite design that allows launch providers (NASA, SpaceX, Blue Origin, etc.) to easily interface with a satellite designed by an academic institution or private company...

## Timeline

* September 2021: Founded
* March 2022: Officially partnered with UN Lab as a Payload Partner for THIS-Sat
* October 2022: Application to CSLI submitted
* March 2023: Selected as CSLI nominee
Beta Gamma Epsilon

By: Manas M.

Beta Gamma Epsilon is Northeastern University's oldest social fraternity, having been founded in 1919. We are unlike other fraternities in that we are entirely comprised of engineering and science majors. As a small fraternity of about 30 brothers, everyone knows each other on a personal level, and we are always looking for new brothers to join us. Brothers take classes together, participate in intramural sports teams, and participate in activities such as paintball, poker night, skydiving, and community service. Dozens of brothers live in our fraternity house on Commonwealth Avenue, which is located off campus. Friendships form that last throughout college and for years afterwards.
Alexandra To

Alexandra To is a professor at Northeastern University jointly appointed in the College of Arts, Media, and Design and the Khoury College of Computer Sciences. She has also published numerous research papers about the intersection between human-computer interaction and social justice.

## Education and career

To received a B.S. and M.S. in Symbolic Systems, as well as a minor in Asian-American Studies, from Stanford University. She then received a Ph.D in Human-Computer Interaction from Carnegie Mellon University; her thesis focused on the relationship between marginalization and uncertainty, as well as how user interfaces can reduce this uncertainty.

Currently, To is an assistant professor at Northeastern University; she is jointly appointed in the Khoury College of Computer Sciences and the College of Arts, Media, and Design, specifically the Games department.

## Research

* Specializes in the fields of human-computer interaction, diversity, and game design
* Notable publications:
	+ "They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism
	+ Critical Race Theory for HCI
	+ Character Diversity in Digital and Non-Digital Games

## References

1. ↑ https://www.alexandrato.com/
2. ↑ https://camd.northeastern.edu/faculty/alexandra-to/
Kalina Bontcheva

Kalina Bontcheva is a Bulgarian Natural Language Processing researcher who currently works for the University of Sheffield in the UK. She mainly focuses on disinformation, online abuse, and NLP.

## Education

She got her Master's in Computer Science from Sofia University in Sofia, Bulgaria in 5 years from 1990-1995. She then moved to England to pursue her PhD in Artificial Intelligence and Natural Language Processing from the University of Sheffield, which she completed in 2001. While in school, she started doing research for the Bulgarian Academy of Sciences and Sheffield.

## Career

After getting her PhD, Bontcheva stayed at the University of Sheffield to continue her research. She was officially hired as a professor in 2016. She also does part-time research for the University of Sofia.
Generic Method

## Generic Methods

### History

Generic methods were first introduced in the mid 1980s for the programming language C++. Generic programming allows code to be written in a way that can be adapted to different data types. It was further popularized by the programming language Java in the mid-1990s with the introduction of the Java Generics feature. Since then, generic methods have become a widely used feature in many programming languages.

### Uses

Generic methods in C++ (also known as templated functions) have several advantages and can be very useful in many situations:

Reusability: Generic methods allow you to write code once and use it with different types of data without having to write separate functions for each type. This can save a lot of time and reduce code duplication.

Type safety: C++ templates provide strong type checking at compile-time. This means that errors can be caught before the code is executed, which can help prevent bugs and make debugging easier.

Flexibility: Generic methods can work with any type that supports the required operations, so they can be used with built-in types (e.g. int, double, etc.) as well as user-defined types (e.g. classes or structs).

Performance: Because generic methods are compiled separately for each type, the generated code can be optimized for that type. This can lead to better performance than using a single function that works with all types.

Overall, generic methods can help make code more reusable, type-safe, flexible, and performant. They are widely used in modern C++ programming, especially in libraries and frameworks.

### Languages

These are just a few of many languages that utilize generic methods.

1. Java introduced the concept of generics with the release of Java 5 in 2004.
2. C# supports generic methods and classes, which were introduced with the release of .NET Framework 2.0 in 2005.
3. Python supports generic programming through the use of type hints and type variables.
4. Kotlin supports generic programming through the use of type parameters in functions and classes.
5. TypeScript supports generics through the use of type parameters, which allow for type-safe code reuse.
6. Swift supports generics through the use of generic types and functions.
7. Rust supports generics through the use of type parameters in functions and structs.

### Example

This example was written in C++.

template <typename T>

T findMax(T x, T y) {

    return (x > y) ? x : y;

}

int main() {

    int intMax = findMax(3, 5); // returns 5

    double doubleMax = findMax(3.14, 2.71); // returns 3.14

    char charMax = findMax('a', 'z'); // returns 'z'

    return 0;

}

In this example, findMax is a generic method that can take any type T as input and return the maximum value between two instances of that type. The main function calls findMax with different types and values (int, double, and char), and the compiler generates the appropriate code for each call.
Color comics Wiki

**Welcome to the Color comics Wiki!**
I made some comics and now I've progressed yay.

We're a collaborative community website about Color comics that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started
CC: New World

Color Comics: New World was a comic that would focus on new characters coming into the picture, but I felt like the comic went in a stupid direction so I cancelled it.

## Plot

New colors such as: Gold, and Silver would be focused on.

## Characters

### Main characters

* Black
* Silver
* Gold
* Grey
* Yellow
* Red
* Orange
* Blue
* Brown
* Tan

## Worlds

The Paper

Golden Aray
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Conjurers

## Overview

Conjurers are the most personal of all the classes, guided by their unconscious thoughts and intuitions in creating music. A common example of a Conjurer at work is referring to past experiences or trying to relive the thoughts that existed with them at certain periods in their lives — literally, to *conjure* the thoughts and put them into music.

Conjurers possess the creative ability of Empirical Intuition, which is a combination of their immediate responses to things (like the idea of their Self) to their past experiences (what that Self has done).

## List of known Conjurers

* Waylon
* Baby Jay
History's Divided Creed Wiki

**Welcome to the History's Divided Creed Wiki!**
This wiki is dedicated to a union crossover, *History's Divided Creed* series.

We're a collaborative community website about History's Divided Creed that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Reference Variables

### C++

A reference variable in C++ is one that points to the same address in memory of an already existing variable or object. A variable is declared as a reference using &. If either the original variable or the reference changes, they both change, even though they have different names. A reference variable cannot be null, and thus must be initialized at the time that it is declared in the program. Additionally, references cannot be updated -- once they are set to reference a variable or object, that’s the only one they can point to for the duration of the program.

#### Examples

One common use of reference variables is passing them to functions, as any modifications to the variable within the called function also changes the variable in the callee. Passing variables by reference is ideal because it avoids making copies of the arguments to the function. This is a fundamental distinction from variables that are passed by value, because those variables have a copy made and do not modify the original variable in the callee. The classic example of passing variables to functions by reference is swap. a and b are declared to be 10 and 20 respectively. Then they are passed by reference to the swap function which switches their value. In the main function, a and b are also switched, indicating that they were properly passed by reference.

```
int main()
{
 int a = 10;
 int b = 20;

 cout << "a: " << a << " b: " << b << endl;

 swap(a, b);

 cout << "a: " << a << " b: " << b << endl;

 return 0;
}

void swap(int& num1, int& num2) {
 int temp = num1;
 num1 = num2;
 num2 = temp;
}

```
Output:

Another example is to declare a reference within the same function. Only b was modified, but since it is a reference to a, the value of a also changed.

```
int main()
{
 int a = 10;
 int& b = a;

 cout << "a: " << a << endl;

 b += 10;

 cout << "a: " << a << endl;

 return 0;
}

```
Output:

### Java

The definition of a reference variable is different in Java. They are Java classes like String, Integer, List, etc. or user defined classes. Primitive types like int, double, etc. are not considered reference variables. The variable can be referenced to access its fields or methods. They can also be null and mutated, unlike in C++.

### See Also

* C++
* Variable (Computer Science)
* Function (Computer Science)

### Sources

* https://www.geeksforgeeks.org/references-in-cpp/
* https://www.tutorialspoint.com/cplusplus/cpp\_references.htm
* https://java2blog.com/reference-variable-java/
* https://java-programming.mooc.fi/part-5/3-primitive-and-reference-variables
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults and corresponds to the term's girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
A page about your topic

# Music Shit

## Overview

Music Shit is the general philosophy and colloquial term for "creating music" among the artists of the 785. Music Shit started back in 7th grade when Smurf Turf dropped Swans & Lawns, a landmark work of art. The ideology and activity of Music Shit continues as a force of friendship, camaraderie, and conflict between the artists of Top City. It is the base on which personal philosophies regarding music composition and ideals are centered.

Music Shit is also a term for the exploration of the Creative Process, as it unites all artists.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to be protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Statue of Thor

The **Statues of Thor**, are an object landmark that appears in the *Blood of War* series created by Patrice Désilets and David Jaffe. They are statues made for the Isu Thor, revered as a Norse God, and honored by his father.

The first statue from the Lake was eaten by Jörmungandr due to his absolute hatred towards Thor and getting sick of looking at the Statue, which Mimir called Thor the fat dobber. But it contained one of Mimir's Bifröst eyes.

Under the quest of a vengeful spirit, who, like the World Serpent, had a strong hatred for the God of Thunder, the other statue of Thor was destroyed by Kratos.

**Atreus**: "*Look at that. It's Thor...*"
**Kratos**: "*Thor... God of Thunder...*"
**Atreus**: "*That's right! I never thought you listened when mother spoke of the gods.*"
**Kratos**: "*I seldom did.*"

—Atreus and Kratos, talking about the Statue of Thor.

## History

### Past

Odin, wanting to hide Mimir's Bifröst eye in a place where no one could find it, finds the Huldra Brothers Brok & Sindri and asks them to construct a big statue of Thor with a secret compartment. Though they declined at first, since it isn't a weapon, they were nevertheless forced to construct the statue.

Once it was complete, Odin proceeded to hide Mimir's eye in the hidden compartment, which is in the hammer of the statue. Originally, it was supposed to be based on his real appearance, however, when Thor saw the statue, he disapproved of it and got a sculptor to give it a few changes.

This explains on why the image of Thor now looked muscular in appearance and his hair not really messy. For years, whenever the World Serpent would look at the statue, his hatred for Thor would boil.

## Synopsis

### *Blood of War*

#### Statue in Lake on Nine

Eventually, that hatred soon got the best of him; after Jörmungandr was awakened by Mimir, he gave the statue of Thor a look of hate before he proceeded to eat half of it, leaving only the legs. Later, when Kratos and Atreus were looking for Mimir's other eye, they think that the eye is hidden inside the statue. Traveling into the World's Serpent's stomach, the duo was able to find the statue of Thor and the hidden compartment open, which revealed a chest, which holds Mimir's eye.

### Statue in Veithurgard

Another statue of Thor, but a smaller one was built after a disciple of Thor had died. After the death of her husband, the disciple's wife made the statue so that it could watch over his grave at the lake in Veithurgard. After the wife was murdered by drunken Thor, her son was left with grief, which eventually turned into rage and hatred.

Even after his death, he cannot move on, since the statue his mother had built had become his bond to Midgard. When Kratos and Atreus came across his spirit, he requested that they destroy the statue and gave them his blessing to loot his father's grave. Once they accomplished this objective, the spirit's bond to Midgard was severed and he proceeded to thank the duo before moving on with his quest for vengeance.
Statue of Zeus

The **Statues of Zeus**, are an object landmark that appears in the *Blood of War* series created by Patrice Désilets and David Jaffe. They are statues made for the Olympian God of Thunder, Zeus honored by worshipped mortals.

The first statue from Mt. Hymettos within the Heights of Thorikos region in Attika, Greece served as an altar dedicated to the god in his aspect as Zeus Ombrios, the bringer of rain.

The second statue from within the Temple of Zeus in the Sanctuary of Olympia in Elis, Greece, was a one of the seven wonders of antiquity.

The third gigantic marble statue named **Lightning Zeus** from Mt. Ainos in Kephallonia. While several bronze statues are at the Zanes of the Cheats within the Sanctuary of Olympia.

"*Unbelievable craftsmanship. Much better than the statue on Kephallonia.*"

—Kassandra.

## History

### Past

During the Peloponnesian War the statues were visited by the Spartan *misthios* Kassandra.

#### Second Statue

Made by the Athenian sculptor Phidias using gold and ivory, the statue featured the god seated on a richly decorated throne, the goddess Nike on his right hand, and a staff topped with the god's signature eagle in his left hand.

During the 428 BCE Olympic Games, the Spartan *misthios* Kassandra visited the temple and the statue with her friend and the captain of the *Adrestia*, Barnabas.

#### Lightning Zeus

At some point during his time, the Athenian general Themistokles visited the statue, documenting his impressions of it onto a papyrus and hiding the papyrus near the statue.

Decades later during the Peloponnesian War, the Spartan *misthios* Kassandra visited the statue at the request of Artaxerxes I, a former and blinded King of Persia who was seeking refuge in Megara. While exploring the statue, Kassandra recovered Themistokles' papyrus and returned to Artaxerxes to report her findings.

## Behind the scenes

* The name 'Zanes' is plural of the name Zeus in Elean dialect.
* Though the statue is attested to have existed, it was lost and destroyed in 400s. The second statue seems to be largely based on the Roman marble and bronze *Seated Zeus* statue.
* Although it's mentioned how the pedestals were engraved with the offenders' names, this was not replicated.

## External links

* Statue of Zeus *Assassin's Creed Wiki*
* Statue of Zeus *God of War Wiki*

## Notes & Trivia

* In the game, the statue was depicted as such to mirror the geophysical phenomena of Mount Ainos, which was known for its thunderstorms.
* While climbing the-naked- statue the character makes a funny comment "I better don´t climb here" when reaching the "Special Parts" of Zeus.
* In real history, no such statue of this size or description existed in Kephallonia, or anywhere in Greece for that matter. The statue within the game is a reference to the 2010 film *Clash of the Titans*, which features a nearly identical statue of Zeus.