Mecha and Monsters from Bismarck

The following is a list of the many mecha and monsters that appeared in the 1984 anime series *Star Gunman Bismarck*. The series was renamed *Star Sheriffs* the North America. Please note episode count is done strictly for the Japanese version of the series.

## Bismarck Team

### Gear and Support Vehicles

* **Protect-Gear**: The main armor of the four pilots. Each one uses a flight pack, a laser pistol (except for Richard who uses a laser saber), and grenades.
* **Road Leon:** A race car used by Shinji Hikari. Armed with a 4-barreled energy minigun on the roof, a 3-tube missile launcher in each side, and red smokescreen from the rear.
* **Strike Arrow**: An aerial fighter used by Bill Wilcox. Aside from flight it is armed with a double barreled laser turret above cockpit.
* **Donatello**: A robotic horse Richard Lancelot can summon that is capable of flight via a rocket in each hoof.

### Bismarck

* **Bismarck Ship**: The shuttle form of Bismark. Powers include flight, a double barreled turret on the top, and a6-tube missile pod in each wing.
* **Bismarck Battload**: The robot form of Bismarck, noted for resembling an American cowboy. Powers include flight, a laser pistol called the the Long Tom, dual pectoral lasers, four torso lasers, four abdomen lasers, three rocket pods each side of torso, and a 5-tube rocket launcher in the right leg. It can fire all of its weapons at once in an assault called the Volcanic Formation.
* **Bismarck Mark 2**: An upgraded Bismarck from the end of the series given additional shoulder missiles and replaced the Long Tom with a laser submachine gun.

## Deathcula Machines

### Deathcula Vehicles

* **Deathcula Hovercraft:** Capable of flight, a frontal laser cannon, a second laser cannon carried by the pilot, and a 6-tube missile pod in each side.
* **Deathcula Starfighter**: Capable of flight and a red laser gun each side of cockpit.
* **Deathcula Armored Car:** Capable of using treads and a red laser turret each side of the roof.
* **Deathcula Battleship**: Appears in episodes 11 and 12. Capable of flight, bow lasers, missiles, double barreled turrets on top, and internal red lasers.
* **Deathcula Helicopter**: Capable of flight and a machine gun each side of cockpit.
* **Deathcula Mobile Missile Launcher**: Capable of using treads, a missile pod, and yellow laser gun.
* **Space Hawk**: Appears in episodes 42 and 51. Capable of flight, missiles from each wing base, nose red lasers, and a robot from that fires red wrist lasers, is armed with a red electric whip, and shoulder missiles.
* **Deathcula Motorcycle**: Capable of firing a frontal orange laser gun.

### Deathcula Giant Robots

* **Giant Mecha 1:** Appears in episode 1. Powers include flight, red lasers from the hands and twin torso orbs, foot wheels, and a 9-tube missile launcher in the right knee.
* **Giant Mecha 2**: Appears in episode 2. Powers include flight, a laser cannon on each shoulder, and laser guns in the head, abdomen, and fingers.
* **Giant Mecha 3**: Appears in episode 3. Powers include shoulder missiles, a launchable claw on a wire for the left hand, and flight.
* **Giant Mecha 4**: Appears in episode 4. Powers include a grapple claw for the head and arms, a garage in the torso, twin yellow head lasers, a pair of 3-tube missile launchers hidden in each side of the front, and dividing into construction vehicles. Is reconstructed in episodes 27 and 28.
* **Giant Mecha 5**: Appears in episode 5. Powers include burrowing, nose lasers, shoulder missiles, and high jumping.
* **Giant Mecha 6**: Appears in episode 6. Powers include swimming, a 12-tube missile pod in the back of the head, and a mouth electric net.
* **Invinco-Beast:** Appears in episode 7. Powers include a whip tail, a laser gun in the forehead, surviving decapitation, and red electric bolts from the neck hole.
* **Wild Space Horse**: Appear in episode 8. Powers include speed, a missile launcher in each frontal thigh, three missile launchers on each side of the back, self destructing, and electric bolts from the ears.
* **Giant Silver:** Appears in episode 8. Powers include a bladed head horn, a tail that emits electric shocks, a missile launcher in each frontal thigh, and high jumping.
* **Giant Mecha 7**: Appears in episode 9. Powers include swimming, lasers from the single eye, scissor bladed hands, a 9-tube missile pod in the neck, a tail that emits electric shocks, and a 5-tube missile pod in each torso.
* **Giant Mecha 8**: Appears in episode 10. Powers include burrowing and a long barreled triple-barreled beam cannon.
* **Giant Mecha 9**: Appears in episode 12. Powers include spear legs, pincer mandibles, and an underside stinger.
* **Giant Mecha 10**: Appears in episode 13. Powers include spawning a tornado, electric blasts from the circular top, extendable pink electric tentacles from the cylinder body, and four cannons in the top.
* **Giant Mecha 11:** Appear in episode 14. Powers include two laser guns for heads and four spear legs. Unlike other giant mecha two were used at once.
* **Giant Mecha 12**: Appears in episode 15. Powers include burrowing, high jumping via the four legs, freezing lasers from the single eye, and lasers from the shoulders, torso, and arms.
* **Giant Mecha 13**: Appears in episode 16. Powers include heat resistance that can survive in lava for long periods of time, a 9-tube missile pod in each pectoral, an extendable neck, and pincer claw arms.
* **Giant Mecha 14**: Appears in episode 17. Powers include radio jamming, orange mouth lasers, and three electric tentacles in the spare head.
* **Giant Mecha 15**: Appears in episode 18. Powers include burrowing, clawed hands and tail, a 3-tube missile pod for the nose, twin red laser cannons for the mouth, and flight.
* **Giant Mecha 16**: Appears in episode 19 and 26. Powers include burrowing, red lasers from the visor of the right head, and a 6-tube launcher in the torso.
* **Giant Mecha 17**: Appears in episode 20 and 26. Powers include torso missiles, eye and wrist lasers, and a saw in the left arm.
* **Giant Mecha 18**: Appears in episode 21 and 26. Powers include dividing segments and a 6-tube missile pod in the neck.
* **Giant Mecha 19**: Appears in episode 23. Powers include flight and energy needles from six launchers in the torso.
* **Giant Mecha 20**: Appears in episode 24. Powers include blue finder lasers, beam resistance, and a missile pod in the torso.
* **Giant Mecha 21**: Appears in episode 25. Powers include burrowing, a laser machine gun in each of its four fingers on each hand, and flight.
* **Giant Mecha 22**: Appears in episode 29. Powers include space flight, signal jamming, and a red laser cannon for the head.
* **Battle Mechs**: Appears in episodes 30 through 37, 39, 40, 41, 44, 48, 49, and 51. Powers include flight, red wrist laser guns, an ax blade in each arm, a 5-tube missile pod in each leg, an energy saber stored in each foot, projectile resistant armor, and can be equipped with a whip or gasoline stored in the torso. Usually colored green or red, the one in episode 41 was colored blue.
* **Deathcula Beam Cannon**: Appears in episode 35. Only known power is an energy beam designed to stun robots.
* **Giant Mecha 23**: Appears in episode 38. Powers include purple finger lasers, extendable palm tendrils, and a laser pistol.