recursal/Fanatic-Fandom huggingface dataset:
Yellow Shooter

## Appearance

The Yellow Shooter is an elite variation of the Shooter you can find on level 4, as early as room 3.

## Behavior

The Yellow Shooter is similar to the shooter, except that it doesn't emit light.

## Strategy

The Yellow Shooter is easy to find because it shoots bullets far away from you which can give away its hiding spot. In addition it won't appear out of nowhere and take a life from you, unlike the Yellow Bruiser or the Yellow Chipper.
Mean Gnome

Mean Gnome is a monster found in and around Israna Village on the 11th Floor of Aincrad.

## Appearance

The Mean Gnome is a relatively small monster, about half the height of the player, and it sports a long white beard, a red cap with a feather in it, brown shoes, and it carries a cane.

## Attacks

Mean Gnomes attack players with their canes and hurl rocks at them.
Green Bruisers

## Appearance

Green Bruisers are an elite version of the Bruiser, and you can find them on level 2 as early as the first room.

## Behavior

Green Bruisers, like Bruisers, chase the player until they are killed and inflict damage on contact. Unlike Bruisers they are faster, this makes it hard to maneuver past them. The Green Bruisers speed is equal to the players normal speed. They also have a faster turning speed so dashing a different direction isn't as effective.

## Strategy

Always keep moving and try to move in one direction making little to no quick turns. Try to not run in corners or cramped places because stopping will allow them to catch up to you. Keeping your priority on the Green Bruiser can be hard so while you go past other enemies try and deal some damage to them if you need to. Because their speed is equal to your's an effective way of outrunning them is to dash while moving in opposite directions, just try not to dash into other enemies!
Jonathan Bard

A brilliant but unscrupulous puppet-master – described as a "wizard with pup­pets" – who, enraged at having been expelled from a puppeteering competition for attempting to sabotage the puppets of a fellow contestant, angrily "resolves to embark on a career of crime" in order to wreak revenge on the contest's judges while at the same time estab­lishing himself beyond dispute as "the greatest puppet­ master of all!" Aided by a spectacular array of lifelike puppets, Bard commits a series of brazen robberies ­ all directed against property owned by the contest judges who expelled him – until he is finally apprehended by Batman and Robin.

1. ↑ Det No. 212, Oct '54: "The Puppet-Master"
Astray Mush

Astray Mush is a monster found in the outskirts Muckla Village on the 14th Floor of Aincrad.

## Appearance

The Astray Mush is a large muscular rodent with glowing blue eyes, mushrooms growing out of its shoulders and back, (The latter of which is the largest) and is known to have superhuman strength.

## Attacks

Astray Mushes can punch hard, rapidly flick their tails, and fire spores from the large mushrooms on their backs. The latter attack can also sometimes put the Player to sleep.
Treasure Golem

Treasure Golem is a monster found in the Gold Mine on the 12th Floor of Aincrad.

## Appearance

The Treasure Golem is a tall creature made of gold coins, jewels, and other trinkets. It has two arms, a hole where its mouth is, and it carries a broken sword as a weapon.

## Attacks

Aside from their broken swords, Treasure Golems can fling gold urns as a ranged attack, and fire flaming hot coins from their mouths.
Herc the Bombarding Cyclops

Herc the Bombarding Cyclops is a Mid-Boss that is fought in the Monster Arena on the 7th Floor of Aincrad.

## Appearance

Herc is a large, muscular cyclops that wears a brown loincloth. It has a horn atop its head that also acts as the boss’ weak point.

## Attacks

Herc is able to stomp its feet to create shockwaves, punch the ground to create earthquakes, and can summon and throw Living Bombs. When its health is depleted to less than a third, the boss turns red and has two additional attacks: Breathing fire and growing its horn swipe across the battlefield.
Miniature Zombie

Miniature Zombie is a monster that is summoned by Groan the Zombie Overlord on the 5th Floor of Aincrad.

## Appearance

The Miniature Zombie is smaller than the regular zombie, measuring at only 10 inches in height, and they are all look the same.

## Attacks

Miniature Zombies can lunge at and bite players, but they won’t cause an infection.
Wood Woad

Wood Woad is a monster that is summoned by the Wood Woad King on the 15th Floor of Aincrad.

## Appearance

The Wood Woad is a small human-sized creature with two glowing yellow eyes, one of its hands is a shield, and it wields a tree branch as a sword.

## Attacks

Wood Woads attack with their branches, defend with their shields, and they have a spell that can cause roots to come out of the ground and shackle the Player in place.
Shambling Mound

Shambling Mound is a monster found in the outskirts of Grasia on the 15th Floor of Aincrad.

## Appearance

The Shambling Mound is a large creature made of moss, leaves, and vines. It has a gaping hole for a mouth, and it uses its vines to grab the Player.

## Attacks

When they grab the Player, Shambling Mounds can slam them to the ground. They can also run very fast and jump at high heights.
Neptuno the Sea Watcher

Neptuno the Sea Watcher is the Floor Boss of the 16th Floor of Aincrad.

## Appearance

Neptuno is a massive beast with the head of a catfish, two arms with webbed hands, and its lower half is never seen.

## Attacks

Neptuno can punch the ground where the Player is, reach underwater and pull out a ball of compressed water to throw, and summon Water Orbs. When its health is depleted halfway, Neptuno grows two extra arms and gains two more attacks: Clapping to cause lightning to strike and hurl up water-like bombs from its mouth.
Umber Hulk

Umber Hulk is a monster found around the opening to the Tragedy Pit on the 12th Floor of Aincrad.

## Appearance

The Umber Hulk is a massive bug-esque beast with flesh the color of dead grass and dirt, some mold matches strewn about, and it has large, burly arms.

## Attacks

Umber Hulks can swing their arms to send players flying, pick up large rocks and throw them, and spit acid from their mouths.
Water Elemental

Water Elemental is a monster that is summoned by Garmid the Wave Dragon on the 16th Floor of Aincrad.

## Appearance

The Water Elemental is a creature made of compressed water. If the Player looks closely, they can barely make out a face.

## Attacks

Water Elementals can turn into puddles to dodge attacks and self destruct to both cause damage to the Player and heal Garmid.
Mermino

Mermino is a monster found almost everywhere on the 16th Floor of Aincrad.

## Appearance

The Mermino is a mermaid-esque creature with dark green flesh, tentacles on its head, and a glowing gem on its forehead.

## Attacks

Merminoes emit a high shriek which can cause damage to the Player if they are in its radius, and they have a special magic that can heal themselves.
Sea Thief

Items stolen from the Player

Sea Thief is a monster found in Maclanta on the 16th Floor of Aincrad.

## Appearance

The Sea Thief is an anthropomorphic fish humanoid wearing a dark blue cloak, grey shirt and pants, and it wields a dagger made of coral.

## Attacks

Sea Thieves have the ability to steal items from the Player by stabbing them with their daggers. They can also turn invisible for three seconds before reappearing and attacking.
Mirage Keeper

Mirage Keeper is a monster that guards the Mirage Temple on the 10th Floor of Aincrad. Even though there is only one, it respawns whenever the temple teleports.

## Appearance

The Mirage Keeper is a tall humanoid made of sand with four arms, hollow eyes, and a red symbol on its forehead.

## Attacks

Mirage Keepers can breathe sand to blind the player, rapidly punch with all four of its arms, and can pick up and hurl rocks.
List of Game Modes

The following is a list of Game Modes in Sword Art Online: Retold.

## Arena

Fight other players local or online in a randomly-selected unlocked Boss Room. (Single Player, Multiplayer)

## Boss Rush

Fight all 100 Floor Bosses solo, or with a group of up to 10 players. Unlocks when Story Mode is completed. (Single player, Multiplayer)

## Training

Use any unlocked weapon and/or Skill against any unlocked enemy. (Single Player)

## Store

Spend Cor collected in Story Mode to buy weapons, Skills, cosmetics, and more for use online. (Single Player)

## Gallery

View Achievements, bios, and more. (Single Player)
Knavish Meiolania

Knavish Meiolania is a monster found almost everywhere on the 14th Floor of Aincrad. A female version of this monster, a Gentle Meiolania, also exists.

## Appearance

The Knavish Meiolania is a small turtle/dinosaur hybrid with a hard shell, a spiky tail, and four horns on its head.

## Attacks

Knavish Meiolanias attack by biting, swinging their tails, and hiding away into their shells for both defence and a ramming attack.
Swarmling

## Appearance

Swarmlings are small flies that can be found on level 2 in a flock or as projectiles from the Queen Bee.

## Behavior

Swarlings are usually in groups which are called Flocks, they are fast moving and are very small making them hard to hit.

## Strategy

Try to use larger bullets and/or multiple bullets like Blue notes, Purple notes, and Bazooka to target one.

## Elite Swarmings

There are four different types of Elite Swarmlings:

* Yellow Swarmlings - Doesn't emit light

* Green Swarmlings - faster movement

* Blue Swarmllings - larger and increased health

* Purple Swarmlimgs - on death, swarming splits into three other swarmlings
Purple Snake

## Appearance

The Purple Snake is an elite version of the Snake. It occurs on level 4, and can be seen as early as room five.

## Behavior

The Purple Snake is like the Snake, except you need to hit its segments three times in order to destroy them.

## Strategy

Because each segment has its own hit box, try to use area damage to that it hits every part of the snake and saves time. Also don't get to close because hitting it can cause it do become longer and it might hit you as an effect.
Myconid

Myconid is a monster found in the outskirts of Grasia on the 15th Floor of Aincrad.

## Appearance

The Myconid is a small mushroom-like creature with long arms, two small white eyes, and fungus growing all over its back.

## Attacks

Myconids move very fast, can rapidly claw at the Player, and cast magic that can summon more Myconids.
Fire Elemental

Fire Elemental is a monster that is summoned by the Immortal Sorcerer on the 7th Floor of Aincrad.

## Appearance

The Fire Elemental is a being made of pure fire. The face is that of two eyes and a mouth, and it has three claws on each hand.

## Attacks

Fire Elementals can throw fireballs, cause explosions near players, and spontaneously combust. If the last move is used, their remaining health will transfer to the Immortal Sorcerer.
Scavenge Toad

Scavenge Toad is a monster found in the Hidden Dungeon on the 1st Floor of Aincrad.

## Appearance

The Scavenge Toad is a huge green slimy frog-like creature with two glowing red eyes on either side of its head. It has two short horns protruding from the top of its head and red markings on its back, head, and front legs.

## Attacks

As mentioned before, Scavenge Toads use their long, poisonous tongues as their only weapons. They use this to grab the Player and either squeeze them, or slam them to the ground. Either way, they are poisoned.
Floor 8

Floor 8 is a forest-themed floor with a bottomless pit. Rope bridges are used to navigate the forest and falling off will cause an instant game over.

## List of Locations

**Frieven Village:** Frieven Village is the main settlement on Floor 8. It is inside the largest tree in the forest, and most of the furniture and contraptions are wood based.

**Blue Area:** The Blue Area is a circular zone northeast of Frieven Village. It gets the name because the light is changed to give off a blue tone to it. Many hostile NPCs roam here, and it is home to Lightbearer Town.

**Lightbearer Town:** Lightbearer Town is a small village located in the Blue Area. As the name implies, it is a village full of NPCs that are made entirely of blue light. The player can learn that the residents are being picked off by Red Lights, and the floor boss: Wadjet the Flame Serpent.

**Heatia:** Heatia is a medium-sized, flame-based village just west of the Blue Area, and above the trees of the floor. The temperature is always hot, and the player must obtain a special, temperature-controlled armor that will make traversing Heatia bearable.

**Chamber of Fire:** The Chamber of Fire is a dungeon hidden in Heatia. The player must complete three trials in the dungeon before Wadjet is summoned.

**Boss Room:** The boss room takes place in the lowermost part of the Chamber of Fire and takes place on a platform over a pit of lava.

## List of Enemies

Razor Leaf

Branched Arm

Playful Monkey

Playful Ape

Secluded Panther

Red Light

Sneaky Lizard

Flamo

Lava Beast

Lava Droplet

## List of Bosses

Inferno the Phoenix (Mid-Boss)

Wadjet the Flaming Serpent (Floor Boss)

Overhead view of Frieven VillageThe Blue AreaHeatiaThe entrance to the Chamber of FireThe Boss Room
Notes

Notes are the primary method of attack in *Beat Blast.* There are four different colours of Notes: **Purple, Blue, Green** and **Yellow,** each doing different things. Multiple colors of Notes - one each, for a maximum of four - may be used in one beat, combining to create various different effects and bullets.

### Power Notes

Power Notes change the first beat on your note board into something more powerful it is a good idea to utilize this and put multiple note on that beat or even all notes possible!

### Note Board

The Note Board is the area in which players assign notes to be used.

The player starts each run with three Notes; a **Blue Note** in Beat 1, a **Yellow Note** in Beat 1, and a **Purple Note** in Beat 5.

\*+splash damage
The Fatal Scythe

The Fatal Scythe is a Mid-Boss on the 10th level of the Hidden Dungeon on the 1st Floor of Aincrad.

## Appearance

The Fatal Scythe is a massive, legless skeleton, clad in a tattered black robe (Red inside) and carrying a large silver scythe that is as big as the boss itself.

## Attacks

The Fatal Scythe is an extremely powerful boss that is able to deal a serious blow with just one swing from its scythe. It prefers to attack in the shadows, and it can manipulate fire.
Gameplay

The following are explanations of gameplay in Sword Art Online: Retold.

## Blacksmiths

Blacksmiths are used for crafting and can be found in the main settlements of each Floor.

## Cor

Cor is the currency in the game. The player starts off with 100 Cor and can earn more by slaying monsters and bosses, completing quests, and selling items.

## Eateries

Eateries are used for buying and cooking food.

## Leveling and EXP

When the player first starts the game, they start at level 1. When they earn enough EXP, they will go up a level by one. Once a new level has been reached, the player’s EXP count will reset to 0. When higher levels are available, the amount of EXP will increase depending on what level is next. The following is a small list of levels as well as how much EXP is used to go up a level just as an example.

Level 1: 0 EXP (Starting Level)

Level 2: 1,000 EXP

Level 3: 2,000 EXP

Level 4: 3,000 EXP

Level 5: 4,000 EXP

Level 6: 5,000 EXP

Level 7: 6,000 EXP

Level 8: 7,000 EXP

Level 9: 8,000 EXP

Level 10: 9,000 EXP

## Quests

There are two types of quests:

Story Quests: Mandatory for progressing the story.

Side Quests: Optional and for earning EXP, Cor, and other kinds of rewards.

## Shops

Shops are used for buying and selling items. The prices will raise depending on which Floor you are on.
Zombie

Zombie is a common monster found almost everywhere on the 5th Floor of Aincrad.

## Appearance

The Zombie comes in various appearances. This includes size, age, gender, etc. The larger ones are considered more dangerous, and tougher to kill.

## Attacks

Zombies are very slow, and attack by biting. Very rarely, the player can get infected by a zombie. They have to use an antidote within a certain amount of time before they start taking damage randomly.
Gentle Meiolania

Gentle Meiolania is a monster found almost everywhere on the 14th Floor of Aincrad. A male version of this monster, a Knavish Meiolania, also exists.

## Appearance

The Gentle Meiolania is a small turtle/dinosaur hybrid with a hard shell, a spiky tail, and two horns on its head.

## Attacks

Gentle Meiolanias attack by biting, swinging their tails, and hiding away into their shells for both defence and a ramming attack.
Jaw Shark

Jaw Shark is a monster found in the outskirts of Dormlo Castle on the 16th Floor of Aincrad.

## Appearance

The Jaw Shark resembles a real-world tiger shark with its lower jaw stretched out and curved.

## Attacks

Jaw Sharks can swim very fast, bite down on the Player, and fire teeth out of their mouths. If they miss the bites, they take massive amounts of damage.
Lost Tentacle

Lost Tentacle is a monster found in the outskirts of Dormlo Castle on the 16th Floor of Aincrad.

## Appearance

The Lost Tentacle is an enormous blue tentacle that rises out of the water. The rest of its body is never shown.

## Attacks

Lost Tentacles can swing themselves at the Player, dip down below to grab and throw boulders, and cast a special magic that can summon more Lost Tentacles. However, they can only use it once.
Swamp Kobold Trapper

Swamp Kobold Trapper is a monster located in the Hidden Dungeon on the 1st Floor of Aincrad.

## Appearance

The Swamp Kobold Trapper is a tall, buff figure with red skin and black horns. They always carry large nets and whips, and they have hooves for feet.

## Attacks

As their name implies, Swamp Kobold Trappers will catch the Player with their nets and either throw them on the ground, or use their whip.
The Hidden Dungeon

<<The Hidden Dungeon>> is a Floor 1 Story Quest. It takes place immediately after <<Healing the Sick>>

## Walkthrough

### Step 1: Enter the Black Iron Palace

Talk to one of the guards of Palace’s guards. After the dialogue cutscene, the Player will be let in.

### Step 2: Locate the Hidden Dungeon

Find and activate a hidden switch to open up the way to the Hidden Dungeon.

### Step 3: Get Through the Mazes

After the dialogue cutscene, fight your way through the first ten levels of the Hidden Dungeon. After the tenth, the Fatal Scythe will appear.

### Step 5: Continue On

After defeating the Fatal Scythe, continue going through the last ten levels. At the entrance to the Boss Room, the reward will be obtained.
Yellow Chipper

## Appearance

The Yellow Chipper is an elite version of the Chipper. It can be found on Level 3, as early as room one.

## Behavior

Like a Chipper, it moves faster than a Bruiser and moves at a quick paste. It does damage on contact, and it follows the enemy until they are killed. Unlike the Chipper it doesn't emit any light. This makes it hard to spot, and it can hit you easily if you're not paying attention.

## Strategy

Try to not roam around the room without paying attention. Look around you before quickly moving somewhere . Chippers are quick, so if you're running into a Yellow Chipper chances are it's going to hit you. Use purple notes to have a larger scope of damage if a Yellow Chipper appears next to you.
Floor 9

Floor 9 is a tundra-themed floor. The realm is constantly cold, and it is covered in snow.

## List of Locations

**Blue Flame Village:** The Blue Flame Village is the main settlement on Floor 9. It gets its name from the large, blue flame in the town square that also counts as the heat source. Here, the player can learn that the land was originally in summer until Cedric the Ice Knave came and covered the entire floor in a thick layer of snow.

**Tinga:** Tinga is a small village located southwest of the Blue Flame Village. The buildings are igloos and other ice-based structures, and it is very cold. It is a key part in a quest.

**Corma:** Corma is a kingdom located east of Tinga. It has large walls of ice that surround the kingdom, and it is where the Dark Elf Queen resides.

**Dark Elf Queen’s Castle:** The Dark Elf Queen’s Castle is the main base for the leader of the Dark Elves located within Corma. Depending on which side the player picked on Floor 3, the Queen will either aid or battle the player. No matter which side is chosen, the player can learn the whereabouts of Cedric.

**Ice Maze:** The Ice Maze is a large maze with walls of ice. Many frost-based enemies roam the maze, and if the player reaches the center, they can enter the boss room and fight Cedric.

**Boss Room:** The boss room takes place in an arena made of ice with Cedric’s throne in the center.

## List of Enemies

Snowy Newt

Penguin Knight

Penguin Ax

Dark Elven Royal Guard

Dark Elven Mage

Rusty Lycaon

Snow Spider

Freeze Wasp

Killer Snowman

Ice Elemental

## List of Bosses

Yeti (Field Boss)

Dark Elf Queen (Mid-Boss) (Determent)

Cedric the Ice Knave (Floor Boss)

The Blue Flame VillageTingaCormaThe Dark Elf Queen's CastleA section in the Ice Maze
Yeti

The Yeti is a Field Boss found in the outskirts of the Dark Elf Queen’s Castle on the 9th Floor of Aincrad.

## Appearance

The Yeti is an abnormally tall ape-like cryptid covered in white fur, long claws, and pure black eyes.

## Attacks

The Yeti is extremely strong, able to lift and throw giant rocks, and it can also rapidly punch the player as a combo attack.
Blue Spreader

## Appearance

The Blue Spreader is an elite version of the Spreader. It can be found on Level 3.

## Behavior

The Blue Spreader is behaves just like the Spreader, shooting players from a relatively far distance. It shoots four bullets in a horizontal line that slowly spread out. When a player gets to close to it it will move away or in some cases proceed to shoot you if it has already finished it shooting cool down. Unlike the normal Spreader, the bullets it shoots are larger, it is larger, and the Blue Spreader has more health.

## Strategy

Try to keep your distance from it because the chances of its bullets hitting you up close are increased due to its enlarged bullet size. Their size also makes dashing across them less effective, so it is not preferred. The Blue Shotgun can be problematic, so when you deal with other enemies, specifically Snipers and Sappers, try to get rid of it as fast as you can. If you have the time, try to finish it off in the beginning.
Yellow Hive Worm

## Appearance

The Yellow Hive Worm is an elite version of the Hive Worm, and can be found on level 2.

## Behavior

The Yellow Hive Worm operates just like the Hive Worm, except that it doesn't emit any light. This can make it hard to see where it's going.

## Strategy

Try to not move around the room too quickly because that will increase the chances of getting hit before you see it. The Yellow Hive worm is fast so be prepared to move out of its way when you see it. Try to predict where it is going to make it easier to find after it goes out of your eyesight.
Muck

Muck is a monster found in murky areas on the 16th Floor of Aincrad.

## Appearance

The Muck is a giant blob of murky water and mud with two arms, a gaping mouth and, upon closer inspection, has two hard-to-see eyes.

## Attacks

Mucks may move slowly, but they can swing their arms for a strong melee attack, and launch balls of mud at the Player to teleport to them.
Black Hound

Black Hound is a monster found in Nighttime Forest on the 7th Floor of Aincrad.

## Appearance

The Black Hound is a canine-like monster with grey eyes, a smoke trail, long claws, and a wicked smile.

## Attacks

Black Hounds are able to bite and claw at players, and they have a howl attack that can both heal and boost their defense.
Magma Frog

Magma Frog is a monster found on the edge of the lava ocean located on the 13th Floor of Aincrad.

## Appearance

The Magma Frog is a large amphibian made of lava, molten rock, and it has a tongue made of fire.

## Attacks

Magma Frogs can hop extremely fast, headbutt the Player, and use their tongues as a whip. They can be defeated instantly if the tongue is cut off.
Storm Hornet

Storm Hornet is a monster found on the 2nd Floor of Aincrad.

## Appearance

The Storm Hornet resembles a large honeybee, only the stripes are brown and grey, and the wings are large leaves.

## Attacks

Storm Hornets can fire their stingers that strike lightning once they hit the ground, and spin around to cause small tornadoes.
Stone Golem

Stone Golem is a monster found in the Underground Labyrinth on the 14th Floor of Aincrad.

## Appearance

The Stone Golem is an enormous humanoid made of rock. It has huge arms and a small head that cats as its weak point.

## Attacks

Stone Golems are immensely powerful and can pick up and throw the Player far distances, along with the ability to conjure and hurl large boulders.
Big Horn Billy Goat

Big Horn Billy Goat is a monster found in higher areas of the 7th Floor of Aincrad.

## Appearance

Aside from the notable horns, the Big Horn Billy Goat also has moss-colored fur, a lion-like tail, and red eyes. Males have pointed ears, while females have droopy ones.

## Attacks

Big Horn Billy Goats only attack is that of having a harsh rushing attack that can easily knock the player over. They can also quickly regenerate their horns if they are cut off.
Green Stinger

## Appearance

The Green Stinger is an elite version of the Stinger, it can be found on level 2.

## Behavior

The Green Stinger behaves like the Stinger, except that it moves faster and that it shoots faster bullets.

## Strategy

Try to dash past the enemy, and make sure when you're hitting it, to try and stay moving because of its quicker bullet speed.
The Strict Hermit

The Strict Hermit is the Floor Boss of the 12th Floor of Aincrad.

## Appearance

The Strict Hermit is a large hermit crab with glowing red eyes and a spiky shell.

## Attacks

The Strict Hermit moves very quick and can ram into players, grab and squeeze them with its pincers, fire spikes out of its shell, and summon Hermit Minions. When its health is halfway depleted, it equips a bow staff made of stone that it can use to summon waves of lava from below.
Wolfen Medic

Wolfen Medic is a member of the Wolfen Brethren that is summoned by Wolfen Soldier on the 11th Floor of Aincrad.

## Appearance

The Wolfen Medic is a human-sized anthropomorphic wolf with a doctor’s coat, an armband with a red cross on it, and it carries a syringe filled with a green substance.

## Attacks

At first, Wolfen Medics heal Wolfen Soldiers, but if they are slain, they will attack the player with their syringes. If hit, the player’s health will drain until they have 10% health remaining, or they use an antidote.
Flamo

Flamo is a monster found in the Chamber of fire on the 8th Floor of Aincrad.

## Appearance

The Flamo is a humanoid about the size of a fully-grown human in a suit of armor comprised entirely of fire.

## Attacks

Flamoes can fire fireballs and launch themselves at players by turning into rockets made of flames. If the former attack is used, it costs a bit of health.
Penguin Knight

Penguin Knight is a monster found in both Tinga and the Ice Maze on the 9th Floor of Aincrad. A similar version of this monster, a Penguin Ax, also exists.

## Appearance

The Penguin Knight wears an Eskimo outfit, has light blue eyes, and wields a sword and shield made of ice.

## Attacks

Penguin Knights attack with their swords, defend with their shields, and they have a special magic that can boost their power. While the magic is in use, they cannot use their shields.
Dire Queen

The Dire Queen is a Mid-Boss located in the Bear Forest on the 4th Floor of Aincrad. It is summoned once the way to the Boss Room has opened and all the Dire Bears are gone.

## Appearance

At first glance, the Dire Queen is a much larger version of a Dire Bear, except that it has gold eyes instead of green ones, and it has a crown made of twigs atop its head.

## Attacks

The Dire Queen stays in one spot and attacks by roaring, biting, scratching, and summoning more Dire Bears. Its weak point is a large wound on its posterior. When its health is halfway depleted, the Dire Queen will start breathing fire and summoning tougher Dire Bears.
Lightning Elemental

Lightning Elemental is a monster found on the second half of Hoath Mountain and within the Storm Tower on the 11th Floor of Aincrad.

## Appearance

The Lightning Elemental is a floating humanoid made of thunder clouds with lightning sparks flying around its body.

## Attacks

Lightning Elementals can strike players with lightning to stun them as well as conjure and fire balls of electricity at them.
Ichthyoid Cultivator

Ichthyoid Cultivator is a fish-like monster found in the waters of the 4th Floor of Aincrad.

## Appearance

The Ichthyoid Cultivator is an anthropomorphic fish-like humanoid with a straw hat, blue overalls, and it carries a poison-tipped pitchfork.

## Attacks

For close combat, Ichthyoid Cultivators use their pitchforks. While for ranged attacks, they use a special magic that gives the player a scent that attracts more monsters. The scent can be removed with an antidote, or by jumping in the water.
Floor 15

Floor 15 is a plant-themed floor. The area is covered in foliage, and all NPCs and enemies are plant-based.

## List of Locations

**Murum:** Murum is the main settlement on Floor 15. The buildings are carved into the stems of giant flowers, and tree Treants guard the village. Here, the Player can learn about the Floor Boss, Aghyellr the Igneous Wyrm, and where it resides.

**Cliff of Mercy:** The Cliff of Mercy is a large cliff located northwest of Murum. It halves the aforementioned area and the rest of the floor. If the player falls off, they will get an instant game over. The only way to create a portal is to complete a quest in Grasia.

**Grasia:** Grasia is a small village located just south of Murum. The village is located in the midst of tall grass, buildings are made of mud, and the NPCs have gone into hiding because of a Mid-boss named Mappa. Once defeated, the portal to the other side of the floor will open at the Cliff of Mercy.

**Thundera:** Thundera is a stormy area located on the other side of the Cliff of Mercy. Many NPCs there are electricity-based, and it holds the Electricity Maze.

**Electricity Maze:** The Electricity Maze is a large maze with walls that will zap the Player if they touch them. If they get to the center, they will be warped to the Boss Room.

**Boss Room:** The Boss Room takes place in an underground room with tunnels for Aghyellr to appear out of.

## List of Enemies

Mouthed Plant

Treant

Gas Spore

Myconid

Wood Woad

Mantrap

Muddy Moron

Shambling Mound

Electric Spark

Lightning Beast

## List of Bosses

Wood Woad King (Field Boss)

Mappa (Mid-Boss)

Aghyellr the Igneous Wyrm (Floor Boss)

The Cliff of MercyGrasiaThundera
Shiyaya Guard

Shiyaya Guard is an enemy NPC located in Shiyaya on the 5th Floor of Aincrad. They appear as allies to the Emperor in his boss fight at the Shiyaya Power Wheel.

## Appearance

The Shiyaya Guard is a human with a knight’s helmet and chest plate, brown boots, leather gloves, and they carry battle axes.

## Attacks

Shiyaya Guards use their battle axes to attack, as well as a spell that can heal themselves and other guards.
The Immortal Sorcerer

The Immortal Sorcerer is the Floor Boss of the 7th Floor of Aincrad.

## Appearance

The Immortal Sorcerer is a human with a blue and gold robe, a dark staff, and white and black markings on its face.

## Attacks

The Immortal Sorcerer uses its staff to heal itself, summon Fire Elementals, and put players to sleep. When its health is halfway depleted, the Immortal Sorcerer destroys the top of Shade Tower as its attacks become stronger and more rapid.
The Storm Griffin

The Storm Griffin is the Floor Boss of the 11th Floor of Aincrad. It acts as the leader of the Wolfen Brethren.

## Appearance

The Storm Griffin is a large creature with brown and white wings, glowing red eyes, and sharp claws.

## Attacks

The Storm Griffin can summon Minigriffs when it is in the air, and once it lands, there will be a five-second time limit to attack while the Storm Griffin charges up one of three attacks: Flap its wings to blow player away, firing tornados out of its mouth, and charge into the tower to cause bricks to be swept up and crash down onto the field.
Level 1 Miniboss

## Appearance

The player will encounter the Level 1 Miniboss when they pick 'miniboss' in a level one Choice Room or encounter it randomly in level one.

## Behavior

When the player enters the miniboss' room the it will lasers start rotating counter-clockwise damaging the player on contact.

## Strategy

Try to kill this Miniboss first, it will make killing the other Enemies easier. Get closer to the boss so you can deal more damage and outrun the lasers instead of Dashing through them which is more risky.
Large Nepenthes

Large Nepenthes is a much larger version of the Little Nepenthes. Like its smaller counterpart, it is a monster found in the Forest of Life on the 1st Floor of Aincrad.

## Appearance

Like the Little Nepenthes, the Large Nepenthes is twice as bigger as its smaller counterpart. Measuring at three meters tall. It is considered far more dangerous than the Little Nepenthes as it is twice as stronger. Unlike the Little Nepenthes, there is only one type which is the one with the red flower.

## Attacks

Large Nepenthe attacks range from biting, emitting poisonous fumes, and swinging its vines at the Player.
Playful Monkey

Playful Monkey is a monster found in the Blue Area on the 8th Floor of Aincrad. A female version of this monster, a Playful Ape, also exists.

## Appearance

The Playful Monkey is a small, blue primate with a white face and torso, and the rest of its body is blue.

## Attacks

Playful Monkeys move by swinging through branches and attack with their claws and by throwing banana peels. If the player is hit with one, they will slip and fall down.
Nato the Colonel Taurus

Nato the Colonel Taurus is one of the two mid-bosses before Asterius the Taurus King on the 2nd Floor of Aincrad.

## Appearance

Aside from differences in colour and size, Nato is like a body double of Baran. Nato is a blue-skinned, bull-headed beast with shining black horns, hooves that were as big as buckets and a bare upper body. The sub-boss is 2.5 metres tall, half the size of Baran, and is armed with a two-handed hammer.

## Attacks

Like its Taurus brethren, Nato has a special debuff skill, called Numbing Impact. When Nato is about to use this skill, it lifts its hammer straight aloft. The hammer then stops overhead for an instant and its wide surface begins glowing with brilliant yellow sparks. Then with a fierce roar, the beast brings down its hammer, slamming it against the floor. Narrow sparking tendrils then extend from the impact point. Anyone too close to the attack suffers direct damage, while anyone touched by the sparking tendrils suffers a stun debuff for three seconds. After using the skill, Nato is left rigid for a few moments; however, Nato is capable of chaining several hammer attacks before the delay. If a player is hit with two such attacks in a row, their stun debuff is changed to a paralysis debuff. When Nato bellows up to the ceiling, stomps the ground, and then exposes its horns and tenses like a coiled spring, Nato begins charging diagonally along its tail. After two thirds of its HP is depleted, Nato enters a state of frenzy and begins to use continuous numbing attacks. When close to death, the Taurus’s skin turns purple and it begins to rage even more. Like its brethren that does not have armour protecting their head, Nato’s weakness is its horns. Attacks against its horns have an increased chance of staggering the creature.
Razor Leaf

Razor Leaf is a monster found in the outskirts of Frieven Village on the 8th Floor of Aincrad.

## Appearance

The Razor Leaf’s head resembles that of a dragon, its wings and the tip of its tail are made of leaves, and while it is small, it moves very fast.

## Attacks

Razor Leaves can flap their wings for an air attack, swing their tails for piercing damage, and breathe strong winds from their mouths. While the last attack does not deal damage, it can blow the player back.
Floor 4

Floor 4 is a watery-themed floor with a large river halving the two sides. Many wooden bridges go across the river, the main one being Rovia; located in the very center.

## List of Locations

**Rovia:** Rovia is the main settlement on Floor 4. It is a city in the middle of the large river, and is filled with streets of water. Both players and NPCs use gondolas to navigate the streets.

**Bear Forest:** As the name implies, Bear Forest is a medium-sized forest filled with Dire Bears. In the center of the forest, a large, silver statue of an anthropomorphic eagle stands. It has a hidden switch that will both eradicate all the Dire Bears, and reveal the way to the boss room.

**Yofel Castle:** Yofel Castle is the home base for the Yofel Knights that is located in the center of Rovia. After completing a series of quests connected to the castle, the leader of the Yofel Knights will reveal the location of the boss room, and how to reveal it.

**Usco Village:** Usco Village is a small village just north of Rovia. It consists of several shacks, walkways and open spaces buoyed by balsa-like logs, floating and creaking in the midsts of Caldera Lake.

**Caldera Lake:** Caldera Lake is a large, crescent-shaped lake that stretches out for hundreds of meters. It is where NPCs used to go fishing until a beast called Biceps Archelon inhabited it.

**Boss Room:** The Boss Room is a large room with torchlit walls made of obsidian. The floor is mostly deep water with a few platforms for the player to stand on.

## List of Enemies

Large Piranha

Crocogator

Dire Bear

Magnatherium

Scuttle Crab

Gaudy Nepenthes

Ichthyoid Cultivator

Slick Serpent

Cloaked Rower

Young Seahorse

## List of Bosses

Biceps Archelon (Field Boss)

Dire Queen (Mid-Boss)

Wythege the Hippocampus (Floor Boss)

RoviaBear ForestCaldera Lake
Floor 16

Floor 16 is an ocean-themed floor. The whole area is covered in water, and the Player must obtain a large boat in order to reach the other areas.

## List of Locations

**Maclanta:** Maclanta is a city floating on top of the water and is the main settlement on Floor 16. Here, the Player can obtain the aforementioned boat and learn about the Floor Boss: Neptuno the Sea Watcher.

**Yogunth:** Yogunth is a small village west of Maclanta. Here, the Player can learn the whereabouts of Garmid the Wave Dragon and its army of Water Elementals: Dormlo Castle.

**Everlasting Whirlpool:** The Everlasting Whirlpool is a large hole in the middle of Floor 16 that, as mentioned before, acts as the gateway to the Boss Room. If the Player enters it, they will get an instant game over. The only way it can become accessible is if they defeat Garmid.

**Dormlo Castle:** Dormlo Castle is a heavy-guarded brick castle that is floating atop the water and is the home base for Garmid. Once it is defeated, the Everlasting Whirlpool will become the gateway to the Boss Room.

**Tide Slide:** The Tide Slide is a long wavy path made of water that leads directly to the Boss Room.

**Boss Room:** The Boss Room takes place in a sunken city with Neptuno in the water on the left, and the Player on land on the right.

**List of Enemies**

Rogue Wave

Siren

Mermino

Lost Tentacle

Sea Thief

Muck

Jaw Shark

Water Wizard

Water Elemental

Water Orb

## List of Bosses

Mermino Queen (Field Boss)

Garmid the Wave Dragon (Mid-Boss)

Neptuno the Sea Watcher (Floor Boss)

MaclantaYogunthThe Everlasting WhirlpoolDormlo CastleThe Boss Room
Large Piranha

Large Piranha is a fish-type monster found in the waters of the 4th Floor of Aincrad.

## Appearance

The Large Piranha has green scales, a soft red underbelly, and an underbite with sharp teeth. It is much bigger than other real-world piranhas, and much faster as well.

## Attacks

Large Piranhas jump out of the water and rapidly bite the player. Dealing piercing damage.
Purple Spreader

## Appearance

The Purple Spreader is an elite version of the Spreader. It can be found on Level 3.

## Behavior

The Purple Spreader behaves just like the Spreader, shooting at players from a relatively far distance. It shoots four bullets in a horizontal line and they slow spread out. The Purple Spreader, like the normal Spreader will move away if you get too close, but it will sometimes stay where it is if it has already finished its shooting cool down. Unlike the Spreader, it will split into three smaller Purple Spreaders. These smaller Spreaders are smaller and weaker, and they shoot smaller bullets. They will also start to shoot as soon as they are killed. The amount of bullets and their line of fire can make it hard to avoid them.

## Strategy

So you want to try and hit the Purple Spreader with area damage so that you kill the smaller Spreaders when it splits. This will avoid the large amount of bullets that they shoot out once the original Purple Shotgun is killed. If your area damage attack doesn't kill them straight away, dash to the side. You want to try and kill off those smaller Spreaders right away because they can cause trouble later on. Also, make sure not to destroy one to close to you because the smaller Spreaders' bullets might hit you as they do shoot right as the original is split.
Pit Fiend

Pit Fiend is a monster flying over the Grand Abyss located on the 13th Floor of Aincrad.

## Appearance

The Pit Fiend is a winged demon with red eyes, a long tail, and it carries a club made of black stone.

## Attacks

Aside from attacking with their clubs, Pit Fiends can swoop down and tackle the Player in an attempt to nock them into the Abyss. As well as a spell that lets them conjure and launch fireballs.
Hallowed Knight

Hallowed Knight is a monster found in both Nighttime Forest, and the Monster Arena on the 7th Floor of Aincrad.

## Appearance

The Hallowed Knight is a humanoid figure covered in thick armor. In addition, its eyes are glowing red, and its hands are boney figures.

## Attacks

Hallowed Knights attack with their swords, launch fireballs with their torches, and use dark magic that gives them either a power or defense boost.
Elder Treant

Elder Treant is a monster found in the Forest of Wavering Mists on the 3rd Floor of Aincrad.

## Appearance

Like the Treant Sapling, the Elder Treant is a large, withered tree with a thick beard and eyebrows made of moss.

## Attacks

Elder Treants may be slower than Treant Saplings, but they are more powerful and durable. Along with the other abilities of the aforementioned monster, (Minus hiding from the player’s Searching skill) they can manipulate other trees around them. This includes making them fall, grow, or even turn them into more Treant Saplings.
Wolfen Thief

Wolfen Thief is a member of the Wolfen Brethren that is found in Israna Village on the 11th Floor of Aincrad.

## Appearance

The Wolfen Thief is a human-sized anthropomorphic wolf with a black cloak, a small pouch strapped to its waist, and it carries a small dagger.

## Attacks

Aside from attacking with their daggers, Wolfen Thieves can steal items from players. After stealing the item, they run away while the player has 30 seconds to defeat them before they disappear with the item.
Serpent Queen

The Serpent Queen is an NPC that betrays the player by appearing as a Mid-Boss at the entrance to the Water Palace on the 10th Floor of Aincrad.

## Appearance

The Serpent Queen is a half snake half humanoid with red eyes, a jade and gold dress, and she wields a gold staff that resembles a cobra.

## Attacks

The Serpent Queen can summon Snake Guards, fire flaming snake heads out of her staff, and fire red lasers from her eyes that can turn the player to stone. When her health is halfway depleted, the Serpent Queen’s attacks become stronger with an additional attack: Going underground and appearing somewhere else.
Trembling Cow

Trembling Cow is a monster found on the 2nd Floor of Aincrad. A male version of this monster, a Trembling Ox, also exists.

## Appearance

Like the Trembling Ox, Trembling Cows are mostly red with pure black eyes. It mostly resembles real world cows, only they have no udder, and have sharp teeth.

## Attacks

Trembling Cows attack by ramming into players and stomping on them when they are down.
Wadjet the Flaming Serpent

Wadjet the Flaming Serpent is the Floor Boss of the 8th Floor of Aincrad.

## Appearance

Wadjet is a large cobra with an appearance like a four-armed goddess. It has the face of a human, a black-themed gigantic body enveloped in flames and carries wide swords in its four arms.

## Attacks

Wadjet can swing its swords, raise them to strike down purple lightning, and summon smaller and vastly weaker versions of Inferno the Phoenix. When its health is depleted halfway, two extra attacks are added; a breath attack that gives players burn damage, and beam of energy that can instantly kill them.
Zombified Dog

Zombified Dog is a monster found on the 5th Floor of Aincrad. They usually come in packs, and sometimes accompany Zombies.

## Appearance

Unlike Zombies where there are many varieties, the Zombified Dog is always a German Shepherd with torn flesh, and covered in blood.

## Attacks

Zombified Dogs can lunge at players and either bite or claw. Biting can cause an infection that can be cured with an antidote.
Coppice Spider

Coppice Spider is a monster that is summoned by Nerius the Evil Treant on the 3rd Floor of Aincrad.

## Appearance

The Coppice Spider is a plant-based creature with branches for legs, red eyes, and is covered in a thick coat of leaves and sticks.

## Attacks

Coppice Spiders don’t have any unique attacks, but they are still dangerous. Their bites can cause either blindness or poisoning, and they are extremely fast.
Gaudy Nepenthes

Gaudy Nepenthes is a monster on the 4th Floor of Aincrad.

## Appearance

The Gaudy Nepenthes resembles the Little Nepenthes from Floor 1, except their colors resemble that of murky swamps. They are also slightly bigger than the Little Nepenthes. Measuring at 2 metres in height.

## Attacks

Along with the other attacks of both Little and Large Nepenthes, Gaudy Nepenthes has a poison attack where they fire a ball of ectoplasm out of their mouths.
Magnatherium

Magnatherium is a rare monster found in the Bear Forest on the 4th Floor of Aincrad. They have a 1/11 chance of spawning near a tree with characteristic four-pronged claw marks on its trunk.

## Appearance

The Magnatherium has gray hair, each of which is as thick as a needle, two red eyes that gleam in the dark, fierce fangs poking from its massive jaws, dagger-like claws protruding from its burly-as-log limbs, a barrel-size but still short and bearlike tail, and black, sharp, gleaming horns on its forehead.

## Attacks

Magnatheriums can scratch players when they are close, and when they are far away, they suck in air and breathe fire. They can run fast, jump high, and when they land, they create a shockwave.
Mist Elemental

Mist Elemental is a monster found in the Mirage Temple on the 10th Floor of Aincrad.

## Appearance

The Mist Elemental appears to be an elderly humanoid made entirely of mist. Wherever it goes, it leaves behind a trail of mist that lasts until the monster is defeated.

## Attacks

Mist Elementals can breathe hot mists from their mouths and can extend their arms long ways to attack the player.
Snowy Newt

Snowy Newt is a monster found around the Blue Flame Village on the 9th Floor of Aincrad.

## Appearance

The Snowy Newt resembles real-world newts, only they have snow-white skin. Making them camouflage into their surroundings.

## Attacks

Snowy Newts can move fast and attack by breathing ice breath that can either slow down or freeze the player.
Glabrezu

Glabrezu is a monster found in both Fog Town and Istancian on the 13th Floor of Aincrad.

## Appearance

The Glabrezu is a four-armed demon with two humanoid arms and two larger arms with pincers. It has two horns, spikes around its neck, and its roar is described to be as loud as a train horn.

## Attacks

Glabrezus have immense strength that allows them to pick up and throw the Player as well as a rush attack that can launch the player far.