Hugh

* Portrait
* In-game

Hugh is a Childhood friend, and a Unique NPC that serves many different functions for Feats and Lore. Sheriff Vann wants us to look after him. Can't hurt to warm up to him again, maybe he needs a Wingman.

Although Hugh usually gets caught up elsewhere; his Default Positions, if not inside Sheriff's Place~ are **Marked on the Map Below in Red**

### **Key Items**

*Vann's Sword;* a non-inventory Item as part of Small Town Hero.

### **Key Quests**

*Nightfall & Setting Moon;* takes part scenes for the Main Story Line.

*Kir Hasa & Siska & Tara;* takes part in some scenes in these Marriage Steps.

*Ashwood's Dinner Party;* provides your invitation, and attends the Dinner Party.

*Wingman;* Help Hugh get Married to either Siska or Caroline.

*Small Town Hero;* Rescue Hugh once again to progress Post Game Story.

### **Wingman Path**

#### Beat the Game Once

* Clear Nightfall; Return to Vann's Point from Howling Bjerg.
* Collect 2 Colors & Clear Time Out I for Color Correction.
* Clear the Lighthouse for Setting Moon or Prodigal Sun.

#### Talks With Siska

* Follow Marriage Steps for Siska;
* One Scene in Sheriff's Place with Siska & **Hugh**.
* One Scene in Red's Inn with Keaton, Siska, and others.

#### Party Invitation

* After Siska Breaks the Wall down at Red's Inn; Interact with **Hugh** Twice.
* Here you will receive an Invite to Ashwood's Dinner Party.
* If you aren't ready to go, you can refuse the invitation and return another day.
* If you Open Siska's Workshop, you will have to Clear it to receive the invite.

#### Ashwood's Dinner Party

* Inside Ashwood's Mansion, Interact with the **Kitchen Fireplace**.
* Enter the right side bedroom and Interact with the left side **Bed**
* Next, Interact with the **Journal** on the nightstand next to the same bed.
* Speak with the Butler twice and answer YES to the following prompt.
* Speak with Hugh to share all the clues you have found.
* This will end the dinner party.

#### Siska's Workshop

* Head to Red's Inn again for a scene that will Open Siska's Workshop.
* Clear this dungeon and defeat Siska's Mechs; The Destroyer Jr, and The Destroyer 9000.
* This will Free **Hugh**, putting him back in his Default Positions.

#### Hugh's Date Night

Even with all your help, Hugh still managed to plan dates with two different girls on the same day.

* 1 Enter the Sheriff's Place for a cutscene with **Hugh** & Siska.
* 2 Enter the Sheriff's Place for a cutscene with **Hugh** & Caroline.
* 3 Enter the Sheriff's Place for a cutscene with River & Siska.
* 4 Conversation with **Hugh**; found in his usual default positions.
* 5 Enter the Church of Raem for a cutscene with **Hugh** & Caroline.
* 6 Enter the Sheriff's Place for a cutscene with **Hugh** & Caroline.
* 7 Enter the Church of Raem for a cutscene with **Hugh** & Siska.
* 8 **Hugh's** Big Decision; found in his usual default positions. See details below.

#### Hugh's Wingman

8th Stage; The Big Decision

Hugh will ask you if he should marry **Caroline**.

Answering **YES** will bring you to a Wedding Scene with **Hugh** & Caroline.

Answering **NO** will bring you to a Wedding Scene with **Hugh** & Siska.

After this Wedding Scene, you will be awarded the **Wingman** Feat Badge.

#### If You Married Them First

* If you have Married Caroline or Siska before this point, their respective scenes will be removed from the above steps.

### **Default Locations**

*Clear Weather*

Morning - Left end of the bridge that leads to the Crocasino

Afternoon - Right of the Church Entrance.

Dusk - Outside the Sherriff's Place.

Night - On Second Floor of Sheriff's Place.

*Rain or Snow*

Any Time Of Day - Sheriff's Place.

See Wingman for a respective Map Legend.

### **Trivia**

In *Curse Crackers: For Whom the Belle Toils*, Caroline has a daughter that uses the same Parish surname as Hugh, heavily suggesting Hugh marrying Caroline is canonical.