Sterling Myleheart

**Sterling Myleheart** is a Human, Rogue / Order of Scribes Wizard and a member of the Order of Restoration. He is Zach's second character of the Palamoa Campaign.

## Episode Appearances

### **Description**

#### **Appearance**

Sterling Myleheart is a human with blond hair bright blue eyes and stands tall and lanky at 6 foot 3 inches. Sterling appears slightly unkempt with a patchy bearded and long unwashed hair framing his thin face. His clothes reflect a similar reality being stained with dirt and sand but overall appearing to be custom made and quite luxurious. Dressed in a late 1800s explorers attire, Sterling carries most of his belongings inside of his many many pockets, a large satchel, as well as within his *Eldritch Scarf*. Other accessories include circular glasses, and a large lantern.

Sterling carries a multitude of seemingly magical objects on his person, those that are known include many magical scrolls, two shrunken heads, an *Eldritch Scarf*, and multiple others that have been referred to but not revealed.

#### **Personality**

Sterling conducts himself with a child like excitement, he prefers the company of his books and artefacts rather then people, but has shown to be somewhat capable in a social environment. Sterling is often impatient when he is left out of a situation or when he realizes the rest of the party is withholding key information. Sterling has also proven to be prone to bickering when Quincy provokes him but shows little shame in enjoying the finer things in life. Sterling is also especially cautious, confiding in his spellbook that he always feels underprepared though he takes precautions against what he is capable of determining, such as casting *Detect Magic* to ensure new areas are safe.

### **Biography**

#### **Background**

First son of Lysandra Myleheart, Sterling grew up and attended college within the Puhan Trading Company. His mother is one of the heads of the Puhan Trading Company and resides in *Krak*, Sterling's home city. He would later grow up and begin conducting many expeditions all around the continent. Sterling has also revealed to have known the Vintorvas family of *Cessunaler*, having gone to school with Tristian Vintorvas and having been bullied by him.

#### **Game Statistics**

Sterling as a Human has the following abilities - (UNKNOWN)

Sterling is a Rogue. Rogue gives him the following -

* *Expertise -* Sterling can double his proficiency bonus for two skills of his choice. Sterling chose (UNKNOWN)
* *Sneak Attack -* Sterling can deal an extra 1d6 on an attack that he has advantage on with a finesse or ranged weapon
* *Thieves' Cant -* Sterling can understand the secret language of the criminal underworld

Sterling is also a Wizard with the subclass of Order of Scribes. Wizard gives him the following -

* *Spellcasting* - Sterling as a student of the arcane has learned how to cast spells. He has access to all wizard spells, but can only prepare a number of them equal to his intelligence modifier + his wizard level after a long rest. He can also cast spells as Rituals if they have a ritual tag and are in his spellbook, without having the spell prepared that day
* *Arcane Recovery -* Sterling can recover a number of spell slots equal to half his wizard level rounded down on a short rest once per day

As a Order of Scribes wizard, he values his spellbook enough to be able to magically awaken his. Order of Scribes grants him the following abilities:

* *Wizardly Quill -* Sterling can conjure a magical quill as a bonus action that can do the following
	+ Does not require ink and writes in the color of his choosing
	+ Transcribing a spell into his spellbook equals two minutes for each spell level of the spell he is copying rather than the usual time allotment
	+ Anything written by the quill can be erased by waving it over the text if he is within 5 feet of the book

* *Awakened Spellbook -* When Sterling holds his spellbook he gains the following
	+ The spellbook can be used as a spellcasting focus for wizard spells
	+ He can replace the damage of the spell with that of another type appearing in the book, but must come from a spell of the same level as the spell you expended when casting
	+ When casting a ritual spell, he can choose to use the regular casting time rather than adding 10 minutes once and cannot do it again until he takes a long rest
* *Manifest Mind -* Sterling can cause the sentience of his spellbook to appear in a spectral form as a bonus action. The spectral spellbook disappears if it is ever 300ft away from him, if someone casts *Dispel Magic* on it, if the spellbook is destroyed, if Sterling dies or if he dismisses it as a bonus action. While in this form it can do the following
	+ The spellbook can see and hear at a range of 60 feet, has darkvision and can telepathically communicate what information it takes in with Sterling
	+ When Sterling casts a spell, he can cast as though he was in the space of his spectral spellbook a number of times equal to his proficiency bonus
	+ As a bonus action, Sterling can cause the spectral spellbook to hover 30 feet in the air and it can pass through creatures, but not objects

#### **Feats**

Sterling has taken the following feat -

* *Metamagic Adept -* Sterling is able to pick two *Metamagic* options from the Sorcerer class. He gets 2 sorcery points to spend on *Metamagic* options which are regained after long rests, can be used for one *Metamagic* per spell when he casts it unless the option says otherwise and can swap the *Metamagic* option out when he reaches an Ability Score Improvement feature level. For *Metamagic* options he has chosen the following
	+ *Twinned Spell* - Sterling can use sorcerer points equal to a spell's level (1 point for cantrips) to target a second creature in range of the spell
	+ *Subtle Spell* - Sterling can use a sorcery point to cast a spell without any somatic or verbal components

#### **Notable Items**

* *Ob's Charm*
* *Eldritch Scarf -* an extradimensional space that is known to "eat" items it holds, often giving items back a bit slobbered on
* *Ob's Wraps -* lets the attuned user teleport themselves 15 feet away as a reaction, once a day, and also use *Ob's Charm* at an indefinite range
* *Shrunken Heads -* two preserved and shrunken heads of twin dwarven bards that Sterling had obtained from a lizardfolk chieftain in his travels. The heads are capable of some sentience and can cast *Hideous Laughter*
* *~~Tollanessa's Spellbook~~ -* a old, dilapidated spellbook Sterling found in his travels, which contains a portion of the consciousness of Tatiana Tollanessa, the Aj'Snaga Goddess of magic. Galatea realized this book was the *Tome of Tollanessa*, lost in the Age of the Varimathias
* *~~Ring of the Rooster~~* - polymorphs who ever wears this ring into a rooster for an hour (taken by Order of Ruin)
* *Basilisk Dagger* - deals extra poison damage on an attack and petrify a target if they fail a DC 14 Constitution saving throw
* *Ilvwinter’s Pauldrons -* when smashed activates Ilvwinter's *Invoke Authority : Aspect of the Death Dealer* to make a 20 foot radius bubble, requiring a 20DC Constitution Save on all targets within, deals 3d10 necrotic damage and possibly leaves the target *Restrained*, though if they fail by five or more are left *Restrained* and *Prone*
* *Wand of Fear*

1. ↑ Found in "Lost Friends & New Allies (The Ballad of Bo & Gal - Part 5)" and *Identified* in "On The Meta"