Hybrid

### Distinction

* An amalgamated species that possesses the combined traits and abilities of two or more supernatural species.

**Hybrids** are a cross-breed of two or more different supernatural species. The term is commonly used to describe a werewolf turned into a vampire due to the fact that they were the first supernatural hybrid to be introduced in the series. However, since the werewolf-vampire hybrid's creation, there have been other cross-breed hybrids revealed in the series' universe, such as witch-vampire hybrids, werewolf-witch hybrids, and, in the rare case of Elizabeth Chamberlain, a witch-werewolf-vampire tribrid.

Hybrids possess both the strengths and some of the weaknesses of their parent races, along with powerful attributes unique to themselves alone due to their combined heritage. For werewolf-vampire hybrids, this includes Day Walking and being able to transform into a wolf without the Full Moon's influence. For witch-vampire hybrids, they retain their ability to siphon magic and their own vampirism as a power source for their use in witchcraft; as they did not possess their own magic as humans, this is a skill that makes them powerful.

## Creation of Werewolf-Vampire Hybrids

To become a werewolf-vampire hybrid, a werewolf must have either Jake's or Elizabeth's Blood in their system before they are killed so they can awaken a short time later in transition. Because no regular vampire has ever attempted to use their own blood to turn a werewolf into a hybrid, it is likely that such an attempt would be unsuccessful. After a werewolf dies with Jake's blood in their system, their transformation will be successful only if the wolf completes his/her transition by drinking the blood of a human doppelgänger. If a werewolf is turned with Elizabeth's blood, her blood can also be used to complete their transition as well, just as a doppelgänger's blood would. So far, all hybrids have been created by Jake, with the exception of Charlotte and Christopher, who were created by Elizabeth Chamberlain.

Only one hybrid, Jake Chamberlain, has been turned into a hybrid before triggering his werewolf gene. (This excludes his daughter Elizabeth Chamberlain, who was born a hybrid and has yet to trigger her werewolf gene due to Elizabeth still being a baby). However, since Jake is the Original hybrid and was turned into a hybrid with dark magic performed by his mother as opposed to being turned by another hybrid's blood, it is unknown if untriggered werewolves can be turned into hybrids successfully via the normal procedure. If it were possible, the werewolf would presumably trigger their werewolf gene during their first kill as a vampire following the completion of their transition by feeding on the blood of a doppelgänger or Elizabeth Chamberlain. However, this has never been done before and concrete details are still unknown.

Afterward, Jake revealed that the Original witch who cursed Jake had a fail safe - the doppelgänger had to die in the ritual to turn Jake, but her blood was needed to turn any hybrids he tried to make. This was put in place in order to avoid the creation of new hybrids if Jake were to ever break the curse. Jake believes it was done as the Original witch (who was later revealed to be his own mother) hated him.

Jake can still turn humans into vampires, as can his hybrid progeny. Before it was revealed that Jake's child can make hybrids, every previous hybrid has been directly created by Jake.

It has also been revealed that Jake, as a werewolf who was turned into a hybrid with magic rather than by hybrid blood, can have children thanks to his werewolf side. Additionally, Jake's child's mother, Charlotte Chamberlain was a full blooded werewolf at the time of the child's conception, and her father is the original hybrid, so the child, Elizabeth Chamberlain, is a werewolf-witch-vampire tribrid, having inherited the ability to practice witchcraft from her paternal grandmother, her werewolf gene from both her parents, and vampire heritage from her father. Immediately after Elizabeth's birth, Charlotte was killed, but because Elizabeth's blood was still in her system, she reawakened in transition, and eventually drank another drop of Elizabeth's blood to complete her transition to stay in her life.

It has been proven that tribrid blood is a powerful binding agent similar to doppelgänger blood. This eliminates the need of doppelgänger blood during transition, though only the Tribrid's blood can finish the transition of a new hybrid, thus the hybrid race still depends on a single and rare supernatural creature.

## History

* The Original Hybrid
* The New Generation

The first hybrid, Jake, was conceived when his mother had an affair with the Alpha of their village's werewolf pack, Hectate. Her affair was kept a secret from everyone, as well as Jake's werewolf heritage. However, when Jake made his first human kill after being turned into a vampire, he triggered his werewolf gene, which turned him into a the world's first hybrid and revealed that he was the illegitimate child of the Alpha.

A new hope came for the hybrid race when it was revealed that they can have children with werewolves as Jake impregnated the werewolf Charlotte and now she is carrying his child. It was confirmed by witches that Jake was the father through a spell one of them cast. This child is probably one of Jake's only ways of making more hybrids until he obtains doppelganger blood. It is unknown if Jake can have children, with humans, or witches, or if non-original male hybrids can have children, with werewolves, humans, or witches.

In *Jake*, the baby is revealed to have inherited witch abilities from Jake, due to his mother.

In *Evil In My Blood*, the baby is born and her mother is killed mere seconds afterwards. However, due to the baby's blood in her system, she wakes in transition. Later, Charlie drinks a drop of her baby's blood so that she can complete the transition, becoming the first Hybrid of the new generation.
## Powers and Abilities

### Hybrids

* Original Hybrid
* Tribrid
* Werewolf-Vampire
* Werewolf-Witch
* Original Vampire-Witch
* Witch-Guardian

Jake has the powers and abilities of both werewolves and original vampires, both physically enhanced powers and abilities of mind compulsion. Jake will grow stronger and faster when he is using his lycanthrope enhancement due to his werewolf side. His strength and speed will also increase during a full moon. Jake is slightly more physically powerful than his brother, even more so when enraged, using his lycanthrope enhancements or when he is in his werewolf form; due to his werewolf heritage.

* **Super Strength**: Jake is much stronger than non-original Vampires, Werewolves, Evolved Werewolves, non-original werewolf-vampire hybrids and Humans. He is able to decapitate other species with a single chop and shatter windows and doors with small objects. He is even slightly physically superior to the Original Vampires, even more so when enraged, using his lycanthrope enhancements or when he is in his werewolf form, due to his werewolf heritage; Christopher has been able to fight Jake on almost equal terms, however, this is not enough to defeat Jake, while Charlotte has been easily subdued, though unlike Christopher, Charlotte very rarely fights back.

* **Super Speed**: Jake's intensified quickness, agility, reflexes, and endurance makes him much faster than non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids, and humans, he is slightly faster than his Original Vampire maternal siblings, as he once said, "I'm faster than your average vampire", even more so when he is using his lycanthrope enhancements or when he is in his werewolf form; due to his werewolf heritage. He is able to stop other supernatural species in their tracks and run miles in mere minutes. His reflexes are similarly heightened, as he once caught Maverick's arm before the latter could stab him with a small stake; he later saved both himself and Christopher from an explosion.

* **Super Agility**: Jake possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than any non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids, and humans, even slightly more than original vampires. He can move, jump very high, flip, climb and run incredibly fast without difficulty or exhaustion.

* **Super Senses**: Jake has a more enhanced sense of hearing, sight and smell that far exceeds those of any original vampires, non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids and humans.

* **Super Durability**: Jake can take far more trauma than any original vampires, non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids and humans, without much discomfort or injury. However, like with his siblings, he has never been dismembered throughout the series, implying that his durability may be close to invincibility though he can still be hurt. Wood, and White Oak Ash Daggers do not weaken him, making him virtually indestructible.

* **Enhanced Healing Factor**: The injuries of Jake heal faster than those of original vampires, non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids and humans. He also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood. He can heal/recover/regenerate from any and all injuries in a matter of seconds. Vervain or wolfsbane laced liquid has also been shown to weaken him, though he recovers from the effects much more quickly. Human blood has also known to make the healing process faster.

* **Immortality**: Jake is even more immortal than his brother. With the last White Oak Stake destroyed, no physical weapon on earth can kill Jake. Nothing but immense magical power worth a hundred witches summoned by an exceptionally powerful witch can kill Jake. Despite the extent of his immortality, Jake still needs to feed otherwise he will desiccate and become immobile just like any other original vampires, non-original vampires or non-original hybrids.

* *Day Walking*: Due to his werewolf heritage, Jake is immune to the lethal effects that u.v. rays and sunlight have on vampires. Allowing him to walk in daylight without the use of a day ring.

* **Emotional Control**: Due to his vampire heritage, Jake is able to exert certain control over his own emotions, e.g. He can turn off his humanity.

* **Enhanced Emotions**: Because of his vampiric and werewolf traits, Jake experience emotions more powerfully than humans, original vampires and non-original vampires. Particularly emotions such as anger, rage, aggression and violence due to his werewolf heritage. Jake is more prone to violence and rage than original vampires and non-original vampires. However, emotions such as love, joy, and happiness are intensified for him as well, allowing him to live life more intensely. This ability allows him to feel emotions at his peak regardless of his age. Jake has been shown experience emotions as powerfully today as he did 1,000 years ago.

* **Lycanthrope Enhancement**: Jake is capable of using his werewolf features to further supplement his powers. Jake can grow werewolf claws and fangs even when he is still in his human form. Jake can display both sets of vampire and werewolf fangs. His eyes also change into those of his werewolf form, presumably granting him better eyesight. Due to his werewolf heritage, Jake's strength and speed are heightened further during a full moon and at its peak in his werewolf form.

* **Mind Compulsion**: Jake can compel the minds of most sentient creatures; humans, non-original vampires and non-original hybrids. Jake cannot compel werewolves, evolved werewolves, and original vampires. His inability to compel werewolves was even confirmed by Christopher Chamberlain.

* **Shapeshifting/Transformation Control**: Jake has the ability to transform into his werewolf form at will. Christopher informs Jake that he remained a werewolf for two days, even when the sun was up. Showing that Jake can stay in werewolf form longer than a normal werewolf. As seen with Jake when he bit Christopher, Jake can transform partially, displaying his werewolf eyes and teeth.

* **Sire Bond**: Non-original werewolf-vampire hybrids turned by Jake had a deep sense of gratitude and commitment to him causing them to obey his every command.

* **Telepathy**: Jake has the ability, albeit a weak variant, to enter the minds of others as long as his is stronger than them. Normally, this ability works in a tactile fashion and Jake requires physical contact in order for it to work successfully. Jake has also been shown sharing his memories with others.
	+ **Dream Manipulation**: Jake can control dreams and subconscious like vampires/original vampires. He can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.
	+ **Illusions**: Jake has the power to trick the minds of others into seeing/feeling things that aren't actually happening.
* **Werewolf Bite**: Due to his werewolf heritage, Jake has venom which is fatal to non-original vampires and Jake himself is immune to werewolf venom. Jake's venom seem to take effect much faster than a normal werewolf venom and a non-original werewolf-vampire hybrid venom.
* **Werewolf Bite Cure**: Jake's blood is the only cure for a normal werewolf or a non-original werewolf-vampire hybrid venom, this ability seems to be unique only to jake.
* **Immunity to Silver**: Due to his werewolf heritage, magic bonded to silver doesn't affect Jake. Weapons made of silver might wound him, but the wound heals at super-normal rates than regular wounds.

Elizabeth Chamberlain is the only known werewolf-witch-vampire tribrid known throughout the franchise, and the first hybrid of all three supernatural species, the full extent and limits of Elizabeth's powers are currently unknown. According to Christopher, Elizabeth's werewolf temper and vampire blood would possibly taint her witch side.

* Werewolf Gene: Being part werewolf, Elizabeth's body contains the untriggered werewolf gene that provides her with enhanced senses (hearing, sight and smell), aggression, violence and anger.
	+ **Super Senses**: Untriggered werewolves are gifted with more sensitive hearing. This power has yet to reach its full potential given that she has not yet activated her werewolf gene or transitioned into a vampire.
* **Vampire Gene**: Being part vampire, Elizabeth's body produces vampire blood which is constantly running through her system, tainted with dark magic.
	+ **Enhanced Healing Factor**: Elizabeth can heal from injuries much quicker and more effectively than humans. Her blood was able to heal her mother while in the womb. She was also able to heal herself after she accidentally cut herself on a piece of glass. This power has yet to reach its full potential given that she has not yet activated her werewolf gene or transitioned into a vampire.
	+ **Sire Bond**: Elizabeth's blood has the ability to turn werewolves into hybrids so long as they first drink her blood during transition.
* Witch Gene: Being part witch, Elizabeth can channel vast amounts of mystical energy.
	+ **Channeling**: Elizabeth has the power to invoke extra forms of energy by focusing on external forces.
	+ **Potion Brewing**: Elizabeth has the power to brew and concoct potions, remedies and elixirs that have supernatural properties.
	+ **Spell Casting**: Elizabeth has the power to change and control events through the use of incantations and more.
	+ **Divination**: Elizabeth has the power to divine future, past, and present events based off extrasensory perception.

Non-original werewolf-vampire hybrids have the powers and abilities of both werewolves and non-original vampires, both physically enhanced powers and abilities of mind compulsion. Non-original werewolf-vampire hybrids will grow stronger with age due to their vampirism and will also increase in strength when enraged, due to their werewolf side. Their strength will also increase during a full moon.

* **Super Strength**: Non-original werewolf-vampire hybrids are stronger than Werewolves, Evolved Werewolves, non-original Vampires and Humans. Due to their vampire side, they also get stronger with age. The full moon will boost their strength and aggression. Older non-original vampires may be stronger and more challenging for many newborn non-original werewolf-vampire hybrids. However, if a non-original werewolf-vampire hybrid fights a non-original vampire closer to their age range, the non-original werewolf-vampire hybrid will win.

* **Super Speed**: A non-original werewolf-vampire hybrid's intensified quickness, agility, reflexes, and endurance makes them faster than any werewolves, evolved werewolves, non-original vampires and humans. Non-original werewolf-vampire hybrids can use this ability in human or werewolf form. As with strength, non-original werewolf-vampire hybrids get faster with time. The full moon will increases their speed and being in werewolf form will make them even faster.

* **Super Agility**: Non-original werewolf-vampire hybrids possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than non-original vampires, werewolves, evolved werewolves and humans. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

* **Super Senses**: Non-original werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective.

* **Super Durability**: Non-original werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective

* **Enhanced Healing Factor**: Non-original werewolf-vampire hybrids have the combined healing capabilities of both non-original vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any non-original vampires, werewolves, evolved werewolves and humans. They also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood. Human blood has also known to make the healing process faster.

* **Immortality**: Non-original werewolf-vampire hybrids stops aging the moment they transition. They become immune to all conventional diseases, toxins, poisons, viruses, illness, infections, and injuries.

* **Day Walking**: Due to their werewolf heritage, non-original werewolf-vampire hybrids are immune to the lethal effects that u.v. rays and sunlight have on non-original vampires and original vampires. Allowing them to walk in daylight without the use of a day ring.

* **Emotional Control**: Due to their vampire heritage, non-original werewolf-vampire hybrids are able to exert certain control over their own emotions, e.g. They can turn off their humanity.

* **Enhanced Emotions**: Because of their vampiric and werewolf traits, non-original werewolf-vampire hybrids experience emotions more powerfully than humans and non-original vampires. Particularly emotions such as anger, rage, aggression and violence due to their werewolf heritage. Non-original werewolf-vampire hybrids are more prone to violence and rage than non-original vampires. However, emotions such as love, joy, and happiness are intensified for them as well, allowing them to live life more intensely. This ability allows them to feel emotions at their peak regardless of their age.

* **Lycanthrope Enhancement**: Non-original werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Non-original werewolf-vampire hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms.

* **Mind Compulsion**: A non-original werewolf-vampire hybrid can compel the minds of Humans. They cannot, however, compel original vampires, non-original vampires, Witches or Werewolves.

* **Shapeshifting/Transformation Control**: Non-original werewolf-vampire hybrids have the ability to transform into their werewolf forms at will.

* **Sire Bond**: Non-original werewolf-vampire hybrids seem to be sired to the source of their creation. Non-original werewolf-vampire hybrids turned by Jake had a deep sense of gratitude and commitment to him causing them to obey his every command. When Elizabeth Chamberlain's blood was used to turn a werewolf into a non-original werewolf-vampire hybrid it obeyed Charlie's plea for help as she was still pregnant with Elizabeth and in danger. It is later revealed that Elizabeth's blood like Jake's carries a powerful sire bond effect causing any non-original werewolf-vampire hybrid created from her blood to protect and obey her.

* **Telepathy**: Non-original werewolf-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the non-original werewolf-vampire hybrid requires physical contact in order for it to work successfully. Charlie have also been shown sharing her memories with others. Like their physical attributes, their mental strength increases with age.
	+ **Dream Manipulation**: Non-original werewolf-vampire hybrids can control dreams and subconscious like non-original vampires/original vampires. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.
	+ **Illusions**: Non-original werewolf-vampire hybrids have the power to trick the minds of others into seeing/feeling things that aren't actually happening.

* **Werewolf Bite**: Due to their werewolf heritage, Non-original werewolf-vampire hybrids and Maverick have venom which is fatal to non-original vampires and they themselves are immune to werewolf venom. Non-original werewolf-vampire hybrid venom seem to take effect much faster than a normal werewolf venom.

* **Immunity to Silver**: Due to their werewolf heritage, magic bonded to silver doesn't affect non-original werewolf-vampire hybrids. Weapons made of silver might wound them, but the wound heals at super-normal rates than regular wounds.

* **Channeling**: Witch-werewolf hybrids have the power to invoke extra forms of energy by focusing on external forces.

* **Potion Brewing**: Witch-werewolf hybrids have the power to brew and concoct potions, remedies and elixirs that have supernatural properties.

* **Spell Casting**: Witch-werewolf hybrids have the power to change and control events through the use of incantations and more.

* **Divination**: Witch-werewolf hybrids have the power to divine future, past, and present events based off extrasensory perception.

* **Super Strength**: Witch-werewolf hybrids have the same strength as werewolves and evolved werewolves and are noticeably much stronger than Humans.

* **Super Speed**: Witch-werewolf hybrids possess the same speed as werewolves and evolved werewolves; they possess this ability both in and out of transformation with an animalistic quickness; Chris was able to duck and dodge Insidious.

* **Super Durability**: Witch-werewolf hybrids can take far more trauma than humans without nearly as much discomfort or injury, however, not as much as vampires. They can also exert themselves for longer periods without tiring.

* **Healing Factor**: Witch-werewolf hybrids possess superhuman regenerative abilities, meaning that if they are physically injured, their bodies will heal rapidly. Like Vampires, werewolves can heal from the most grievous of injuries, even in human form, albeit more slowly in comparison to vampires. However, unlike vampires, when a werewolf’s neck is broken, they stay dead. Still, while vampires heal faster than werewolves, werewolves are more difficult to injure.

* **Super Senses**: Witch-werewolf hybrids have the extremely keen and heightened senses of smell, sight, taste, hearing and touch inherent in all canines. Because they are supernatural and have powers that exceeds their wolf counterparts, they can hear, see, and smell better than that of regular canines.

* **Lycanthrope Enhancement**: Witch-werewolf hybrids are able to make their eyes glow when angry or threatened, but only for a short amount of time. When a werewolf is furious or forced to defend themselves, their anger increases all their power and abilities for a short period of time, which allows them to access some of their powers to give them an edge.

* **Shapeshifting/Transformation Control**: During a full moon, they will unwillingly transform from their human forms and into their wolf forms. However, if a female witch-werewolf hybrid is pregnant, they will not turn for nine months as the transformation would kill the baby.

* **Werewolf Bite**: A witch-werewolf hybrid's venom is extremely lethal to non-original vampires. While an Original vampire cannot die from the venom, they are not wholly immune to the effects of the venom. For non-original vampires, the venom acts as an poison of sorts that will enter the bloodstream and deliver the toxin throughout the body, producing discomfort and weakness. All vampires who are bitten will ultimately develop uncontrollable hunger that progresses to delusions, hallucinations, rabid rage, and dementia. After that point, non-original vampires will finally die, though many are "mercy-killed" before that point.

* **Full Moon**: A witch-werewolf hybrid's strength, speed, agility, and all their powers are enhanced to their peak during a full moon.

* **Immunity to Silver**: Witch-werewolf hybrids are immune to magic bonded to silver. Weapons made of silver might wound them, but the wound still heals at supernatural rates and will not be fatal to them.

Christopher Chamberlain is the only known vampire-witch hybrid known throughout the franchise. the full extent and limits of Christopher's powers are currently unknown.

* **Spell Casting**: Christopher has the power to change and control events through the use of incantations and more.

* **Super Strength**: Christopher has the same strength as that of original vampires and are noticeably much stronger than Humans and will slowly grow stronger with time.

* **Super Speed**: Christopher possesses the same speed as original vampires; able to accelerate his movements to cover short distances in an instant, faster than the human eye can see. When running across long distances, he appears as vibrating blurs of motion. His reflexes are similarly heightened. Like his strength, his speed increases with age.

* **Super Agility**: Christopher possesses superhuman agility. He has shown that he can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. He can jump with his super speed too. These abilities increase with age.

* **Super Senses**: Christopher possesses extremely keen senses of hearing, sight and smell that far exceed those of humans and werewolves.

* **Super Durability**: Christopher can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head. As they get older they become more powerful.

* **Healing Factor**: Christopher possesses the ability to recover tissue from any form of physical damage to his body in seconds, but still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement.

* **Immortality**: Christopher stops aging once turned. Upon his transformation, he becomes immune to all conventional illness, diseases, viruses and infections, though the exception is cancer, which can only be exacerbated by vampirism.

* **Enhanced Emotions**: Christopher experiences emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely.

* **Emotional Control**: Christopher has the supernatural ability to remove or dull his emotions by "turning off" or "switching off" his humanity which is directly connected to his emotions. Doing so allows him to block out their more negative emotions, such as fear and guilt, allowing him to feed and kill without remorse.

* **Mind Compulsion**: Christopher has the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories.

* **Sire Bond**: Although rare among them, sire bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.

* **Telepathy**: Christopher has the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than him. Normally, this ability works in a tactile fashion and the vampire requires physical contact in order for it to work successfully. Like their physical attributes, their mental strength increases with age.
	+ **Dream Manipulation**: Christopher can control dreams and subconscious. He can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapping people in their dream.
	+ **Illusions**: Christopher can control dreams and subconscious. He can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapping people in their dream.

* **True Face**: Christopher's true face is the appearance they are hiding under their normal human face. When their true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. Their true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as anger, lust, sadness, etc. Their fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. Their true face will appear for the first time, either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

- **Witch Gene**: Being part witch, Grace and Gabriel can channel vast amounts of mystical energy
	* **Channeling**: Grace and Gabriel have the power to invoke extra forms of energy by focusing on external forces.
	* **Potion Brewing**: Grace and Gabriel have the power to brew and concoct potions, remedies and elixirs that have supernatural properties.
	* **Spell Casting**: Grace and Gabriel have the power to change and control events through the use of incantations and more.
	* **Divination**: Grace and Gabriel have the power to divine future, past, and present events based off extrasensory perception.

- **Angel Gene**: Guardians have special abilities and auras that uses White Power. The powers have made their blood almost irresistible to vampires and other supernatural creatures.
	* **Super Senses** - Guardians have learned to control their senses of hearing, vision, taste, touch and smell. There senses are as advanced as Vampires.
	* **Telepathy** - Guardians can communicate non verbally, using their mental senses depending on the guardian they can communicate with someone around the world.
	* **Empathy** - Guardians are able to sense and control the emotions of others.
	* **Telekinesis** - Guardians have the ability to move things or people with their mind. It can also be used to achieve pyrokinesis and geokinesis
	* **Energy Manipulation** - Guardians are able to manipulate energy or energy sources.
	* **Time Manipulation** - They can go back in time or reverse time, cause the resurrection of the dead, cause memory loss, and also cause physical restoration of the damaged.
	* **Cosmic Awareness** - Guardians are aware of anything that affects them on a universal scale, including threats, anything that would affect them in any way or even somebody talking about them.
	* **Enhanced Condition** - Guardians are at the peak physical and mental condition of their species in that verse can achieve without any supernatural methods and remain that way with little or no maintaining. This entails that they are faster, stronger, more intelligent and overall superior to other species.
	* **Flight** - Guardians can fly or otherwise move through the air using varying methods. Some possibilities include using one or more forms of energy and their wings.
	* **Elemental Manipulation** - They can control elements such as fire, water, electricity, light, earth, and air at a master level.

- **Wings of Power** - Guardians has several different wings of various colours and powers. These powers were given to them from the afterlife. These are the different kinds of wings and their function:
	* **Wings of Protection** - These wings are strong and, like the name, are very useful to protect themselves and whomever is there with them.
	* **Wings of Purification** - These wings are white in colouring. They have the ability to remove all sins of a person. They also have the ability to remove ones memories.
	* **Wings of Remembrance** - These wings are violet-blue in colour. They have the ability to return someone's memories to them.
	* **Wings of Redemption** - These wings are rainbow-colored. The function for these wings are that they can redeem people of their sins.
	* **Wings of the Wind** - The wings are gold in colouring. They were used to create wind and these wings help a Guardian to fly.
	* **Wings of Destruction** - These wings are used to destroy things which are considered to be obstacles or possible dangers to the Guardian or his or her allies, loved ones, etc.

- **Sacred Blood** - The blood of a Guardian is the ultimate weapon used to destroy all evil creatures of the Universe. It is the only weapon that can completely destroy the Old Ones and prevent their resurrection.

## Weaknesses

* Original Hybrid
* Tribrid
* Werewolf-Vampire
* Werewolf-Witch
* Vampire-Witch

## Known Hybrids

* Werewolf-Vampire
* Witch-Vampire
* Original Hybrid
* Tribrid
* Witch-Guardian

Witch and Guardian.
 Gabriel | Grace is the first hybrid born with traits of two supernatural species;
Witch and Guardian.

## Known Types of Hybrids

* Original Vampire-Werewolf Hybrid- Jacob Chamberlain
* Original Witch-Werewolf-Vampire Tribrid- Elizabeth Chamberlain
* Werewolf-Vampire Hybrid- Charlotte Marshall-Deveraux † , Hectate † , Thomas Evermest
* Original Witch-Vampire Hybrid- Christopher Chamberlain
* Witch-Guardian Hybrid - Grace, Gabriel

## Trivia

* Elizabeth Chamberlain is the first Tribrid in existence
* Jake Chamberlain is the only Original Hybrid in existence.
* Charlotte Marshall  is the sole Werewolf-Vampire Hybrid known to exist.
* Elizabeth is called a "tribrid" instead of a "hybrid".
* Jake is the first werewolf-vampire hybrid in history to father a child.
* Both Jake and his daughter Elizabeth, are the first of their kind to exist.
* Jake was the only hybrid known to have been capable of procreating, however, this loophole was closed with a spell by Christopher Chamberlain
* Jake might be the only hybrid known to be capable of curing werewolf bite.

## See Also

*The **Hybrid** article uses material from the "Hybrid" article from the Vampire Diaires wiki at FANDOM and is licensed under the Commons Attribution-Share Alike License.*