recursal/Fanatic-Fandom huggingface dataset:
Recycling plant

The Recycling Plant allows a player to change loot into other resources.

Each loot item is recycled into a set number of resources. The number of resources is multiplied by the level of the Recycling Plant.

Recycling loot is only cost effective at level 10 due to economic forces.

Costs:
1. 10,000,000 Coins
2. 10,000 Old Tires
3. 10,000 Waste Glass
4. 10,000 Plastic Scrap
Costs:
1. 40,000,000 Coins
2. 40,000 Old Tires
3. 40,000 Waste Glass
1. 90,000,000 Coins
2. 90,000 Old Tires
3. 90,000 Waste Glass
4. 90,000 Plastic Scrap
Costs:
1. 160,000,000 Coins
2. 160,000 Old Tires
3. 160,000 Waste Glass
1. 250,000,000 Coins
2. 250,000 Old Tires
3. 250,000 Waste Glass
4. 250,000 Plastic Scrap
Costs:
1. 360,000,000 Coins
2. 360,000 Old Tires
3. 360,000 Waste Glass
1. 490,000,000 Coins
2. 490,000 Old Tires
3. 490,000 Waste Glass
4. 490,000 Plastic Scrap
Costs:
1. 640,000,000 Coins
2. 640,000 Old Tires
3. 640,000 Waste Glass
1. 810,000,000 Coins
2. 810,000 Old Tires
3. 810,000 Waste Glass
4. 810,000 Plastic Scrap
Costs:
1. 1,000,000,000 Coins
2. 1,000,000 Old Tires
3. 1,000,000 Waste Glass
4. 1,000,000 Plastic Scrap
Haulage Firm

The haulage firm decreases transportation costs for purchase requests. At level 1 costs decrease from 15% to 14%, so it is likely that the costs decrease by 1% per level of the haulage firm.

Every upgrade of haulage firm also increases the boss range. It is not stated how much the boss range radius exactly increases per upgrade, but the increase is approximately 5 - 10 metres.

At level 5 it allows the automatic collection of all lost freight in boss range and has a % chance of automatically collecting lost freight within the normal interaction range.
Training camp

Allows the hiring of security forces.

Each level of Training camp increases the strength of the units. The formula for the increase is

Base Def + Base Def \* 0.111 \* (Level - 1)

Costs:
1. 10,000,000 Coins
2. 5,000 Concrete
3. 10,000 Bricks
4. 500 Old Tires

Unit Strength:
* Watch dogs: 5
* Security Staff: 50
* Elite Forces: 100
Costs:
1. 40,000,000 Coins
2. 20,000 Concrete
3. 40,000 Bricks
4. 2,000 Old Tires

Unit Strength:
* Watch dogs: 5.6
* Security Staff: 55.6
1. 90,000,000 Coins
2. 45,000 Concrete
3. 90,000 Bricks
4. 4,500 Old Tires

Unit Strength:
* Watch dogs: 6.1
* Security Staff: 61.1
* Elite Forces: 122.2
Costs:
1. 160,000,000 Coins
2. 80,000 Concrete
3. 160,000 Bricks
4. 8,000 Old Tires

Unit Strength:
* Watch dogs: 6.7
* Security Staff: 66.7
1. 250,000,000 Coins
2. 125,000 Concrete
3. 250,000 Bricks
4. 12,500 Old Tires

Unit Strength:
* Watch dogs: 7.2
* Security Staff: 72.2
* Elite Forces: 144.4
Costs:
1. 360,000,000 Coins
2. 180,000 Concrete
3. 360,000 Bricks
4. 18,000 Old Tires

Unit Strength:
* Watch dogs: 7.8
* Security Staff: 77.8
1. 490,000,000 Coins
2. 245,000 Concrete
3. 490,000 Bricks
4. 24,500 Old Tires

Unit Strength:
* Watch dogs: 8.3
* Security Staff: 83.3
* Elite Forces: 166.6
Costs:
1. 640,000,000 Coins
2. 320,000 Concrete
3. 640,000 Bricks
4. 32,000 Old Tires

Unit Strength:
* Watch dogs: 8.9
* Security Staff: 88.9
1. 810,000,000 Coins
2. 405,000 Concrete
3. 810,000 Bricks
4. 40,500 Old Tires

Unit Strength:
* Watch dogs: 9.4
* Security Staff: 94.4
* Elite Forces: 188.8
Costs:
1. 1,000,000,000 Coins
2. 500,000 Concrete
3. 1,000,000 Bricks
4. 50,000 Old Tires

Unit Strength:
* Watch dogs: 10
* Security Staff: 100
* Elite Forces: 199.9
Service center

Service center affects your reward for Mine Service.

"Increases the premium for your maintain services"

From the version 1.5 change log: "Service center (new special building) increases the reward for maintenance services."

The amount of resources you get as a reward is equal to your Service Center level \* the maximum performance of that mine (aka 100% condition). For example, with a Service Center level 3 you gain 3 hours worth of production from the mine. Repairing with Service Center level 0 (unbuilt) will gain 1/2 hour of production.

The amount of crates added to your Cargo Rain is roughly half of your Service Center level.

Estimated Cost to Finish from 0 to 10: 3.7 Trillion

Costs:
1. 2,000,000,000 Coins
2. 20,000 Batteries
3. 50,000 Silver
4. 15,000 Copper
Costs:
1. 8,000,000,000 Coins
2. 80,000 Batteries
3. 200,000 Silver
1. 18,000,000,000 Coins
2. 180,000 Batteries
3. 450,000 Silver
4. 135,000 Copper
Costs:
1. 32,000,000,000 Coins
2. 320,000 Batteries
3. 800,000 Silver
1. 50,000,000,000 Coins
2. 500,000 Batteries
3. 1,250,000 Silver
4. 375,000 Copper
Costs:
1. 72,000,000,000 Coins
2. 720,000 Batteries
3. 1,800,000 Silver
1. 98,000,000,000 Coins
2. 980,000 Batteries
3. 2,450,000 Silver
4. 735,000 Copper
Costs:
1. 128,000,000,000 Coins
2. 1,280,000 Batteries
3. 3,200,000 Silver
1. 162,000,000,000 Coins
2. 1,620,000 Batteries
3. 4,050,000 Silver
4. 1,215,000 Copper
Costs:
1. 200,000,000,000 Coins
2. 2,000,000 Batteries
3. 5,000,000 Silver
4. 1,500,000 Copper
Missions

Missions were added in version 1.4.7 (slightly modificated 2016-02-25)

Missions are scaled based on a player's level and other unspecified in-game actions. Therefore the requirements and the rewards are variable for each player. (denoted in the table below as <x> and <y>)

Missions will give a small Cargo Rain upon completion.

Penalties for mission failure are modified by the Law Firm

List of missions, alphabetically ordered by level available:

\* Mission has no penalty for expiration.

\*\* Data could be wrong or out of date - to be updated.
Resources-game Wiki

## Welcome to the Resources-game Wiki

[1]
Dominate the market and gain control over the market rates. RESOURCES is a location-based massively-multiplayer economic simulation (location-based MMO). The idea is to scan your surroundings in the real world for resources, extract them and produce new products to sell.

## Useful Pages

Special Buildings

User Interface

Commodity Dependency Tables

Building Dependency Tables

## Links

Official Homepage: http://www.resources-game.ch/en/

Game in Play Store: https://play.google.com/store/apps/details?id=ch.pala.resources

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Drone research

"Increases the action radius of your scanning drones. Also allows you to pick up lost freight above level 5, and order the construction of mines with scanning drones and giant diamonds at level 10. Wreckage cannot be picked up with drones."

Scanning with a drone does not charge the scan cost, so at Tech Center 10 when the scan cost is >$100m, using a drone to scan instead of the normal scan is cheaper overall. You just can't build a mine from that drone scan (unless you are lvl 10 and want to use a Giant Diamond), but it's useful for surveying.

Scanning with a drone DOES count towards the scan mission.

At level 10 you can place a mine every 12 hours. Placing a mine with a drone also costs 1 Giant Diamond.

New player advice: Don't be focused on this research. You need to build your base business before this. In addition, the upgrades are costly and won't see any real returns for you're until level 5 and 10. Keep in mind that to place a mine with the drone, you spend the cost of the drone + the mine cost + 1 Giant Diamond. It could pay-off, but it could be a big mistake, so make sure to plan accordingly.

Also keep in mind that spending $90+ million to collect cargo is only favorable if you can be reasonably confident of the contents, such as red crates. This pairs well with Museum 10 as most spawned crates around your play area will have better amounts.

Costs:
1. 2,000,000,000 Coins
2. 30,000 Old Tires
3. 15,000 Electronic Scrap
4. 5 Drone Wreckage
Costs:
1. 8,000,000,000 Coins
2. 120,000 Old Tires
3. 60,000 Electronic Scrap
1. 18,000,000,000 Coins
2. 270,000 Old Tires
3. 135,000 Electronic Scrap
4. 45 Drone Wreckage
Costs:
1. 32,000,000,000 Coins
2. 480,000 Old Tires
3. 240,000 Electronic Scrap
 Level 5: Pick up Crates with Drones
Costs:
1. 50,000,000,000 Coins
2. 750,000 Old Tires
3. 375,000 Electronic Scrap
4. 125 Drone Wreckage
Costs:
1. 72,000,000,000 Coins
2. 1,080,000 Old Tires
3. 540,000 Electronic Scrap
1. 98,000,000,000 Coins
2. 1,470,000 Old Tires
3. 735,000 Electronic Scrap
4. 245 Drone Wreckage
Costs:
1. 128,000,000,000 Coins
2. 1,920,000 Old Tires
3. 960,000 Electronic Scrap
1. 162,000,000,000 Coins
2. 2,430,000 Old Tires
3. 1,215,000 Electronic Scrap
4. 405 Drone Wreckage
Costs:
1. 200,000,000,000 Coins
2. 3,000,000 Old Tires
3. 1,500,000 Electronic Scrap
4. 500 Drone Wreckage
Toggle

The green button toggles the green toggle doors. This means that when a green button is pressed, all of the open green toggle doors close, and all the closed green toggle doors open. If two green buttons are pressed at the same time, the effect is cancled. If three are pressed at the same time, they change, etc.

The Green Button also toggles between the green toggle bomb and the green toggle chip. Both of these count as chips needed to get past the chip socket. If a green toggle bomb is destroyed, the corresponding chip will also be destroyed, but Chip or Melinda can make up for the loss by collecting an Extra IC Chip.
Mines

Mines are the cornerstone of the economy in Resources. They allow you to gather raw materials that can either be sold, or refined into other products. The Mines tab allows you to view a list of all mines that you own and repair, upgrade, or demolish them.

## Placing Mines

Mines are placed from the Scan tab. The price to place a mine is dependent on a number of factors, such as the type of mine, your current Tech Center level, and your total number of mines.

**Formula for Mine Cost:** [Base Cost] \* (1 + [Total number of mines]/50)

That means the price of a new clay mine will be 2,000,000 at 50 mines, 2,500,000 at 75 mines, and so on.

The number of mines also affects your scan cost, which is modified by your Tech Center.

## Maintenance

Mines must be maintained, because their condition steadily decreases by 4% over the course of each day. This leads to a decrease in the productivity of the mine, and poses a higher risk for Mine Accidents and Plagues. A Mine cannot be repaired for free if it is not below 96% and you are not within 100 meters, or boss radius (depends of level of Haulage Firm).

Mines that are not maintained for long periods of time will eventually be demolished once their condition drops below 20%.

If users gets inactive more than 60 days, their mines turn gray, like on creating new mines, but other players cannot repair them anymore, only attack. So once they naturally degrade to 20%, they are automatically demolished.

Mines can be repaired in a few different ways. The simplest way is a "Boss in Range" maintenance. You can perform a Boss in Range maintenance as long as you are within 100 meters of the mine. This will allow you to fully repair your mine at no cost. Another method of repair involves the use of maintenance kits. Maintenance kits are found in lost cargo containers that can be recovered in the Scan tab. One maintenance kit fully repairs a mine, but is destroyed in the process. The final method of repair involves hiring experts. Experts can be hired to repair a mine individually, or a team of experts can be hired to repair every mine for 3x the normal price per mine.

## Tips and Tricks

* In the Mine tab, to quickly perform a Boss in Range maintenance, simply long-press anywhere on the mine when the distance indicator turns green.

* The performance of a mine can be boosted with Tech-Upgrades by up to a factor of 5.05, and with your Headquarters by a factor of up to 10.
* Removing low quality mines as you progress in level will save you a lot of cash on maintenance in the long run.
* Using only one type of Tech-Upgrade will only boost a mine up to a factor of 5.0, rather than the max of 5.05. You can find a great table for Tech-Upgrade combos here.

Official Info: http://www.resources-game.ch/en/infos-zum-spiel/benutzerobeflaeche/foerderanlage
Pushmo (series)

*For the game itself, see Pushmo.*

**Pushmo** is a video game series developed by Intelligent Systems and published by Nintendo.

## Gameplay

Though the exact methods vary between games, the series involves manipulatiing nearby blocks and climbing them in order to reach a goal. Various limitations exist on how much the blocks may be manipulated and how close the blocks have to be in order to navigate them in order to present a challenge. In addition to playing a series of premade puzzles with individual goals, players may create their own puzzles and share them via QR codes with the Pushmo Studio.

## Installments

* Pushmo (Known as Pullblox in European countries)
* Crashmo (Known as Fallblox in European countries)
* Pushmo World (known as Pullblox World in European countries)
* Stretchmo (Known as Fullblox in European countries)
Tech Center

The Tech Center increases the range and accuracy of your scans when searching for deposits. This Special building is instrumental to creating high quality Mines, and is a sound investment for any player.

*"Warning: High-tech is expensive! The cost per scan increases rapidly with every level! (at level 10 a scan will cost around $100M!)"*

The price to scan for deposits scales with the level of your Tech Center!

## Scan Range, Accuracy, and Cost

The cost of each scan depends on the level of the Tech Center and the total number of mines you have.

**Formula for scan cost:** (10,000 \* 2.4^[Tech Center Level]) \* (1 + [Total number of Mines]/1,000); Rounded to the nearest multiple of 5,000.

**Formula for scanner output:** Accuracy Limit + (Deposit Value - Accuracy Limit) / 5

The "Accuracy Limit" is that point at which the scanner can no longer provide an accurate estimate of a deposit's quality. At this point, the scanner will estimate up to "Maximum Predicted Quality".

## Upgrades

The Tech Center can be upgraded up to ten times like every other Special building. Every upgrade costs credits, scrap metal, electronic scrap, and maintenance kits.
Carl Jhonson

~ **Carl Johnson.**

~ **Carl Johnson llegando a Ganton.**
**Carl "CJ" Johnson** es un personaje de la saga GTA que aparece como protagonista en Grand Theft Auto: San Andreas y mencionado en Grand Theft Auto: Liberty City Stories.

Carl es obligado a regresar de Liberty City tras la muerte de su madre En 1987, cinco años antes de empezar la trama de GTA: San Andreas, CJ huyó a Liberty City tras la muerte de su hermano Brian, de la cual él tuvo, aparentemente, la culpa.

Carl retorna a San Andreas cuando se entera de que su madre ha muerto. Nada más regresar es recibido por Frank Tenpenny, Eddie Pulaski y Jimmy Hernández, tres policías corruptos.

CJ es el primer protagonista de raza negra en la saga GTA, el otro esVictor Vance de GTA: VCS. Mide aproximadamente 1.85 metros de estatura, y su corpulencia puede variar si el jugador decide personalizarlo.
Extras

Extras is a menu and gameplay mechanic present in most of the Pushmo games. It allows the player to view various content unrelated to gameplay.

* For Crashmo, check  Extras:
	+ Opening: The game's introduction.
	+ Carrier Birds: Current status in the story/collected birds overall.
	+ Prototypes: Bonus set of unique Crashmo.
	+ Finale:The game's epilogue and credits.
	+ Music Player: The game's music library.

* For Pushmo World: check  Extras:
	+ Opening]]: The game's introduction.
	+ Music Player: The game's music library.
	+ Stamps: Current status in the story/collected stamps overall.
	+ Finale: The game's epilogue and credits.

* For Stretchmo, check Extras:
	+ Cutscenes: Introductions and epilogues for each attraction.
	+ Friends: The game's characters.
	+ StreetPass: Check the favourite puzzle of players encountered via StreetPass.
	+ Music Player: The game's music library.
Pushmo Wikia

**Welcome to Pushmo Wikia, the Pushmo wiki that anyone can edit.**

A Mystery Mushroom costume based on Mallo was added to *Super Mario Maker*.
**November 17th, 2015**
Nintendo Badge Arcade released a series of Pushmo-themed badges for the 3DS home screen.
**May 14th, 2015**
A Pushmo-themed 3DS home menu theme was released in North America.
***add some news***
Tutorials (Pushmo World)

*For Tutorials as a whole, see **Tutorials**.*

*For Tutorials in Pushmo, see **Tutorials (Pushmo)**.*

*For Tutorials in Crashmo, see **Tutorials (Crashmo)**.*

*For Tutorials in Stretchmo, see **Tutorials (Stretchmo)**.*

   *"Is there something you want to ask me about, Mallo? I'm happy to help.*"

-Papa Blox's description.

Tutorials is a feature that allows players to check and try out gameplay mechanics to improve mastering Pushmo.

## Basics

*Completing **Lesson 10 (Pushmo World)*** unlocks Skipping Pushmo.

Basics covers most of the mechanics that Papa Blox teaches upon a new game, such as the controls, looking around or rewind time, and skip Pushmo.

## Friends

Friends gives more informations on the characters of the game.

## Blocks

Blocks covers the basic pulling/pushing mechanic of the Pushmo.

## Gadgets

*Completing Challenge 2-1 unlocks Pullout Switch.*

*Completing Challenge 2-2 unlocks Pushback Switch.*

*Completing Challenge 3-1 unlocks Manhole.*

*Completing Challenge 3-2 unlocks Inverted Manhole*.

Gadgets shows how to master gadgets once unlocked.

## Jumps

Jumps gives informations on possinle jumps to make during the climb of Pushmo.
Mysterious Pushmo

**Mysterious Pushmo** are a type of Pushmo featured in *Pushmo World*.

## Features

Typically, blocks of the same color in a Mysterious Pushmo are Linked Blocks, blocks that are pulled and pushed together, even when not connected. Furthermore, some Mysterious Pushmo feature Yin-Yang Blocks, black and white blocks that have the property of pushing in one color when the other is pulled out, and visa versa. Finally, certain blocks can only be pulled out for a certain length of time.
Lesson 7 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 7 (Crashmo)**.*

*For the puzzle in Pushmo World, view **Lesson 7 (Pushmo World)**.*

*For the puzzle in Stretchmo, view **Lesson 7 (Stretchmo)***.

## Lesson 7

### Next

Lesson 8

***Lesson 7*** is the seventh puzzle of ***Basic Lessons*** of *Pushmo.*

## Overview

**1**. Pull both orange blocks at least twice.

**2**. Pull out the green block once.

**3**. Jump to the goal.
Lesson 2 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 2 (Crashmo)**.*

*For the puzzle in Pushmo World, view **Lesson 2 (Pushmo World)**.*

*For the puzzle in Stretchmo, view **Lesson 2 (Stretchmo)***.

***Lesson 2*** is the second puzzle of ***Basic Lessons*** of *Pushmo.*

## Overview

**1**. Pull out one of the two green L-shaped blocks at the bottom.

**2**. Pull out the orange block.

**3**. Jump to the goal.

## Transcript

*Only occurs when the puzzle is not cleared.*

Legend
 Mallo
 Child
 Rascal

PB: Oho! Look up there!

[Ch jumps to show happiness]

PB: It looks like she's having fun.

PB: Everything seems fine here. Let's go check the next Pushmo.

[M acquiesces]

[R appears and tackles M]

PB: Hey, you brat! Watch where you're going!

[R jumps on reset switch then runs away]

PB: Oh no! Now we've got a problem!

PB: That little girl who was on top of these blocks is trapped inside them!

PB: Ah! Of course! The reset switch!

PB: If you jump on one,

PB: all of that Push's blocks retract.

PB: That brat must have jumped on it when he was running around!

PB: I'll deal with that troublemaker later. Right now, we've gotta save this child!
Manhole

**Manholes** are gadgets that appear in every *Pushmo* game.

## Appearance

Manholes are simply holes in the middle of a block with a white ladder placed inside. A lid is attached to the rim, being opened if the manhole can be entered and closed if it cannot. Manholes come in red, green, blue, yellow, and purple colors.

## Function

Manholes are used to move quickly from a specific space to another, regardless of the distance between the two. Corresponding manholes must be placed on the spaces in order to function. They may be placed at the top or bottom of a block.

## History

### *Pushmo* / *Pushmo World*

Manholes made their first appearance in *Pushmo*. The blocks the manholes are placed on must be pulled out in order to be used, and they cannot be used if they are covered by another block. They behave exactly the same way in *Pushmo World*.

### *Crashmo*

Manholes return in *Crashmo*. However, due to the mechanics of the game, the blocks the manholes rest on does not necessarily have to be pulled out in order for the manhole to be usable, only uncovered. *Crashmo* is also the only game to only have less than five variations (colors); having only three: red, blue, and yellow.

### *Stretchmo*

Manholes function in *Stretchmo* virtually identically to in *Pushmo* and *Pushmo World*.
Poppy

Gender
 First appearance

**Poppy** is a character in the *Pushmo* series.

## History

### *Crashmo*

Poppy is introduced in *Crashmo* as Papa Blox's grandniece. She arrives in her Bird Balloon.

### *Stretchmo*

In Stretchmo, Poppy is playable in Sculpture Square. She also makes an appearance as Stretchmo 29 in that attraction.

### *Pushmo : The Movie*

In *Pushmo : The Movie*, Poppy arrives in her Bird Balloon and Mallo found when he as a crush on her.

## Voice actor

* Japanese - Tsugumi Higasayama
* English - Tara Strong
Warehouse

The warehouse is where you have an overview of all your resources, products and loot in a list. Following details are shown:

* Type of resource
* Production rate
* Warehouse level
* Amount stored
* Capacity visualization
* Time until full

By clicking on the corresponding goods, you will get further information and options like:

* Pricing tend of the goods
* Warehouse upgrades
* Recycling of loot, assuming you own the special building "Recycling plant".

Formula for calculating the cost of a specific warehouse level: ([Level]-1)^2\*1,250,000

And the capacity for a given Level: [Level]^2\*5,000

Example: Warehouse Level 10 will cost (10-1)^2\*1,250,000=101,250,000 and have a capacity of 10^2\*5,000=500,000

Official Info: http://www.resources-game.ch/en/infos-zum-spiel/benutzerobeflaeche/lager
Visit Papa Blox (Pushmo World)

*For Visit Papa Blox in Crashmo, see **Visit Papa Blox (Crashmo)***.

***Visit Papa Blox***, indicated as ***Visiting Papa Blox***, is a menu allowing players to learn more on the gameplay and the lore.

## Tutorials

*For Tutorials as a whole, see **Tutorials***.

***Tutorials*** allows to see and try out many gameplay mechanics to improve gameplay.

## Options

*For Options as a whole, see **Options**.*

***Options*** allows the player to edit controls, audio, and delete the user's save file.

## Extras

*For Extras as a whole, see **Extras**.*

***Extras*** allows the player to view bonus content, mostly obtained as rewards.
Nintendo eShop

The **Nintendo eShop** (commonly referred to as the eShop) is an application on the Nintendo 3DS and Wii U. On the eShop, players are able to purchase video games and downloadable content utilizing a credit or gift card and download them to their system. All *Pushmo* games are currently only available on the eShop.
Basic Lessons

*Not to be confused with **Welcome Center**.*

*For gadget introductions, view **Advanced Lessons**.*

***Basic Lessons*** is the first area most common area in *Pushmo series*. It introduces the player to the basic mechanics of the game, alongside its characters.

## Overview

Upon beginning a new game always bring the player to the first puzzle, always titled "*Lesson 1*" *Lesson 1* serves as a tutorials for controls and minimalistic and simple mechanics around the puzzle. It is always rated 1 star and cannot be skipped.

## Areas

* *Pushmo*: ***Basic Lessons***
* *Crashmo*: ***Lessons*** (***1*** and ***2***)
* *Pushmo World*: ***Basic Lessons***
* *Stretchmo*: ***Welcome Center***

## Trivia

* Unlike other games in the series, lessons in the ***Welcome Center*** will always be unmarked as clear no matter how mamy times they are replayed. Also to note that these lessons are not part of the main attraction.
Stretchmo

***Stretchmo*** (known as *Fullblox* in PAL regions and *Pushmo: Hippa Land* in Japan) is a video game in the *Pushmo* series. It was developed by Intelligent Systems and published by Nintendo. It was released on May 14th, 2015 in North America for the Nintendo 3DS.

## Gameplay

The gameplay is similar in nature to Pushmo, with the ability to run on, jump onto or from, pull, and push blocks. However, the blocks can now increase or decrease in size along two axes as opposed to only the Z-axis. Furthermore, blocks start out as tangible and able to be walked around like in *Crashmo* at the cost of only being able to be pulled out two blocks on each side.

## Attractions

Excluding the free tutorial levels, five separately purchased attractions exist.

### Playtime Plaza

Playtime Plaza features Mallo as its playable character, and serves as the main story mode of the game.

### Sculpture Squire

Sculpture Square is an attraction with Stretchmo designed to resemble real-life objects. Poppy is the playable character in the attraction.

### Fortress of Fun

Fortress of Fun features gizmos that serve as enemies and must be avoided. Corin is playable in this attraction.

### NES Expo

NES Expo features Stretchmo based on NES sprites, and features Papa Blox as a playable character.

### Perilous Peak

Perilous Peak is unlocked by completing all Stretchmo in the other four attractions. Its levels are designed to be the most difficult in the game.

## Reception

Stretchmo received favorable reviews from the gaming press.  GameSpot described it as "even more approachable" than Pushmo or Crashmo.  Gaming Nexus stated that it was an "excellent puzzle game that expands on the concepts of Pushmo".

1. ↑ http://www.metacritic.com/game/3ds/stretchmo/critic-reviews
2. ↑ http://www.gamespot.com/reviews/stretchmo-review/1900-6416150/
3. ↑ https://www.gamingnexus.com/Article/4814/Stretchmo/
Lesson 18 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 18 (Crashmo)**.*

***Lesson 18*** is the eighteenth and final puzzle of ***Basic Lessons*** of *Pushmo.*

## Overview

**1**. Pull the beige stairs block to the limit.

**2**. Pull the bottom green block to the limit.

**3**. Use the stairs, climb on the bottom green block, and pull the small orange block twice.

**4**. Pull the U-shaped green block once..

**5**. Go down and use the stairs again.

**6**. Side Pull the U-shaped block once or twice.

**7**. Pull the big orange block once.

**8**. Jump to the goal.

## Completion Rewards

* ***Level 1 Challenges area***
* ***Challenge 1-1***
* ***Pushmo Studio***
Progress Report

**Progress Reports** are common events in the *Pushmo* series. These occur when the last puzzle in an area is completed, and allow players to see how many children (or, in the case of *Crashmo*, birds) they rescued in the area. In *Pushmo World* and *Stretchmo*, players receive rewards at the end of Progress Reports, such as badges and decorations.
Tío Gilipollas

Es el tío blanco, calvo, flaco, feo y torpe de CJ, en muchas ocasiones se le ve enemistado con su sobrino, pero en otras se los ve muy unidos.

## Historia

Nacio de su madre (de nombre desconocido por ahora) y de su padre Marulo. Es el segundo hijo, después del padre de CJ y antes que Marulete. Pero, en este caso, Gilipollas nació más torpe, o mas bien dicho gilipollas, ya que el siempre estuvo perdiendo el tiempo de joven y no fue a la escuela ya que era muy flojo y no aprendía nada. Despues de joven decidió escaparse de su casa e irse a vivir en una cabaña sucia y fea que se localiza en Shady Creeks (en algunas series es la cabaña en la falda del monte Chiliad) para ver si podia timar a alguien y ganar el dinero de su vida, pero hasta ahora sigue en el intento. Ahí fue donde vivio de ahora en adelante, el es muy especial en la familia. El Tio Gilipollas siempre suele estar palote.

## Vida del personaje

El tío Gilipollas vive en una cabaña muy pobre que se encuentra a los alrededores del bosque en Shady Creeks (en algunas series de diversos loquenderos es cerca del monte mas alto de Red County), es muy pobre ya que no tiene nisiquiera una cama, es ignorante y estupido (como su nombre lo dice, no tiene nada de bonito). Sólo es jugable en el GTA San Andreas usando el Mod "Skin Selector".

Él es muy sucio y nunca se ha bañado, excepto cuando fue al especial de navidad de CJ en uno de los videos de su creador JetAirliner1987, y en un video de la serie de TheRaylanderX1 donde CJ, Marulete y Raylander lo tiraron al rio por una trolleada.

Sabe usar diversas armas y sabe contar del 9 al 1, pero no le duró esa sabiduria por mucho tiempo. En la primaria tenia sueños raros, por eso nunca aprendió algo, y sus únicos parientes conocidos son su hermano Marulete, CJ y su padre Marulo.

Ademas no tiene ni zapatos, solo tiene un pantalón feo y un cordón de zapato que usa como cinturón (que en uno de los videos de su creador aclara que fue lo único que Santa Claus le trajo en su infancia).

A veces osa vengarse de CJ por razones matinales que CJ lo cabrona, siempre de eso lo menciona como "CJ de los cojones" y siempre le pide a Marulete que lo ayude a vengarse.

En "El tío Gilipollas a tus servicios", ayuda a la gente en un programa de televisión que el mismo conduce y consigue mucho dinero. Pero se lo roba el sujeto dentro del Baño Tragamierda 5000. Tras enfrentarlo y recuperar el dinero, Gilipollas le pone puertas y ventanas a su pobre cabaña, una cama, una mesa, una nevera y una televisión.

En muchas entregas de diferentes canales de Youtube suele sacase la lotería, pero siempre pierde su dinero por razones desconocidas para muchos loquenderos.

Aparenta mas de 40 años al igual que su hermano Marulete

## CuriosidadesEditar sección

* Tiene el mismo carácter estúpido y la apariencia similar ala de Homer Simpson e incluso por su calvicie.
* Se comporta como un niño a pesar de tener mas de 40 años
* Cuando lo llaman, viejo, abuelo, vejestorio o simplemente "anciano" el suele decir -Oye que te pasa pendejo, yo apenas paso de los 40, a lo que le responden -Estamos hablando de Años, no de dinero xD
Lesson 11 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 11 (Crashmo)**.*

*For the puzzle in Stretchmo, view **Lesson 11 (Stretchmo)***.

## Lesson 11

### Next

Lesson 12

***Lesson 11*** is the eleventh puzzle of ***Basic Lessons*** of *Pushmo.*

## Overview

**1**. Pull the left orange block to the limit.

**2**. Pull out the green block twice.

**3**. Pull the right orange block once.

**4**. Jump to the goal.
Lesson 6 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 6 (Crashmo)**.*

*For the puzzle in Pushmo World, view **Lesson 6 (Pushmo World)**.*

*For the puzzle in Stretchmo, view **Lesson 5 (Stretchmo)***.

***Lesson 6*** is the sixth puzzle of ***Basic Lessons*** of *Pushmo.* It properly introduces the jumping's height mechanic.

## Overview

**1**. Pull out the orange block.

**2**. Jump to the goal.
Options (Pushmo World)

*For Options as a whole, see **Options**.*

*For Options in Pushmo, see **Options (Pushmo)**.*

*For Options in Crashmo, see **Options (Crashmo)**.*

*For Options in Stretchmo, see **Options (Stretchmo)***.

***Options*** is a menu that allows player to edit settings to their suitable configuration.

## Controls Settings

***Control Settings*** allows the player to change between two control styles: *Mode A* and *Mode B*.

## Audio Settings

***Audio Settings*** allows to turn on or off both music and sound effects (SFX)

## Save Data

***Save Data*** allows the player to reset their save file. To fully delete it must be done in the console's settings.
Lesson 5 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 5 (Crashmo)**.*

*For the puzzle in Pushmo World, view **Lesson 5 (Pushmo World)**.*

*For the puzzle in Stretchmo, view **Lesson 5 (Stretchmo)***.

***Lesson 5*** is the fifth puzzle of ***Basic Lessons*** of *Pushmo.*

## Overview

**1**. Pull the orange block.

**2**. Jump to the goal.

## Transcript

*Only occurs when the puzzle is not cleared.*

Legend
 Mallo

PB: You seem to be getting the hang of it, and all this activity's making me tired.

PB: I'll need to take a rest soon. I'm sure you'll be fine on your own.

[M stretches from surprise]

PB: If you need any help, just tap Tutorials on the main menu.

PB: I'll share my wealth of Pushmo knowledge with you.

[M acquieses]

PB: Oh, and if you make a mistake that you can't work around,

PB: you can rewind time by holding down [L]. Be sure to give that a try!

[M acquieses]

PB: Well then, you should get going! That Push's not done yet.
What's All Racket?

**What's All This Racket?**, aunque en español su traducción es "*¿Qué es todo este alboroto?*", es conocido como **"Mirada fija"**, es un meme que representa una mirada penetrante como advirtiendo algo o representando enojo o furia por algo que ha pasado a el o algo suyo.

También se usa en ocasiones cuando se hace algo con una cosa que es suya, luego alguién mas lo intenta y le advierte que jamás lo vuelva a hacer, o lo matará.

## Origen

Se originó en 4chan donde se lo conoce como **What's All This Racket?**, este meme es muy utilizado en Cuanto Cabrón donde se lo conoce como **Mirada fija**.
Lesson 15 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 15 (Crashmo)**.*

*For the puzzle in Stretchmo, view **Lesson 15 (Stretchmo)***.

## Lesson 15

### Next

Lesson 16

***Lesson 15*** is the fifteenth puzzle of ***Basic Lessons*** of *Pushmo.*

## Overview

**1**. Pull the orange block to the limit.

**2**. Pull the green block twice.

**3**. Push the orange block twice.

**4**. Jump to the goal.

## Transcript

*Only occurs when the puzzle is not cleared.*

Legend
 Mallo
 Child
 Rascal

PB: Huh?

[Ch attempts to push block]

PB: Hey, kid!

PB: You can't move the block you're STANDING on!

PB: Pull out that block in the back,

PB: stand on it, then try again!

[Ch acquieses and does as told]]

PB: That's it!

[Ch pushes too close to the first layer]

PB: When a block gets in your way,

PB: you can't push in the block you're grabbing.

PB: Step away from the back wall, then grab that block again.

PB: You'll be able to push it in from there.

[Ch acquieses, does as told so, and reaches the goal]

PB: That's it! Great work, kid!

PB: Did you catch all that, Mallo?

PB: You'll probably find that technique useful later too,

PB: so be sure to remember it, OK?

[M acquieses]

[R appears and jumps on reset switch]

PB: Oh no! Not YOU again!

PB: Oh dear! Look up there!

PB: That little fella's trapped!

[M pulls green block]

PB: This is where you'll need that technique you just learned.

PB: Jump onto the inner block,

PB: then grab the outer block!
Extras(Pushmo World)

"*These extras are here for you to enjoy whenever you need a break.*"

-Papa Blox's description.

***Extras*** is a sub-menu in ***Visit Papa Blox***.
It allows the player to check bonus content obtained by progressing ***Pushmo Park***.

## Opening

*For openings in general, see **Opening'''***.

***Opening*** allows to view the opening again.

## Music Player

*For the Music Player mode in general, see **Music Player*****.**

The ***Music Player*** allows to listen to music heard at least once.

## Stamps

*Unlocked upon completing **Lesson 10 (Pushmo World)***.

Stamps allows to view obtained stamps. Before Miiverse's discontinuation, obtained stamps could be used to publish messages and comments about the game or a shared level.

## Finale

*For the finales in general, see **Finale**.*

*Unlocked upon completing **Pushmo Park**.*

***Finale*** allows to view the ending cutscene and the credits.
Save Data

Save Data, or Save Files, are a mechanic that allows players to contain their progress and continue at this point at a later point due to the lenghty content of the series' entries.

## Pushmo

In *Pushmo*, players has a unique save file, that can be deleted in the  Options. Deleting it restores the game back to its state of purchase. Altough only one save file is available, the console's Save Data Backup feature allows to keep the save data by backup and delete it without danger; the data can be restored and brought back later. Using this feature, the player can create more than one save file, altough the respective data must overwrite its respective backup point to keep progress similar to saving.

## Crashmo

*Crashmo* has the unique point in the series has it has three save files, that records a name and can be deleted individually. Every save file has their 100 own ***Crashmo Studio*** slots.

## Pushmo World

*Pushmo World* is similar to *Pushmo* as a player has a unique save file. However, the Wii U has a user feature that allows users to have their own save file. To delete it, the player have to go into  ***Options*** and select *Save Data* or to go into the console's data settings and delete the user's progress.

## Stretchmo

*Stretchmo* shares similarity with *Pushmo*. Though the game now has microtransactions for attractions, deleting the save file/using backup will not affect those. To delete it, go into '**" Options**
Repeaters

A repeater is any logic circuit that produces a repeating cyclic output.

The primary importance of these circuits is that they allow the designer to control components in a level a) without reliance on buttons and switches, and b) on a per-tick basis instead of a per-move basis.

Many types of repeaters can be constructed. Here is a list of some notable types of repeaters:

Binary Repeaters: (often used as the base component for more advanced designs)

* Even Repeater: Output is TRUE on even ticks and FALSE on odd ticks
* Odd Repeater: Output is TRUE on odd ticks and FALSE on even ticks

Toggle Wall Repeaters: (useful for precision control of monster movement)

* (x+20n) Repeater: Output is TRUE on tick *x* and every 20th tick after *x*
* (x+4n) Repeater: Output is TRUE on tick *x* and every 4th tick after *x*

Timer Repeaters: (useful for producing in-level timers)

* (x+60n) Repeater: Output is TRUE on tick *x* and every 60th tick after *x* (output occurs exactly once per second)

Only two repeaters are found within the official levelset. The first is an Even Repeater which drives the bonus flag timer in level 100 (CRAZY I), and the second is a (3+60n) repeater which drives the bonus flag timer in level 200 (CRAZY II).
Corin

Gender
 First appearance

**Corin** is a character in the *Pushmo* series.

## History

### *Pushmo*

In the first game, Corin serves as the main antagonist, trapping children in Pushmo. At the end of the game, it is revealed that he did so because he had just moved into the area and was lonely. However, the children forgive him, leading him to stop pulling pranks.

### *Crashmo*

Corin appears in Crashmo. Presented as a protagnist, he is now the apprentice of Papa Blox, and runs the Training Area.

### *Pushmo World*

In Pushmo World, Corin runs the practice Pushmo and Mysterious Pushmo.

### *Stretchmo*

In Stretchmo, Corin is playable in Fortress of Fun puzzles, where he must avoid enemies in addition to navigating blocks.

## Voice actor

* Japanese - Minami Kuribayashi
* English - Wendi McLendon-Covey
Raisins

**Raisins** es usado para mostrar perplejidad, asombro o algo inesperado. Su origen está en una viñeta donde el personaje descubría que una galleta llevaba pasas en vez de chocolate. Está intimamente ligado al meme Inglip. Tiene dos formas. La primera tiene el significado original.

## VersionesEditar sección

Existe otro llamado Raisins 2. Este Raisins, si bien tiene el mismo uso, es en general usado después del original, demostrando frustración por algo que lo perjudica o lo hace enojar.

Existe otro que tiene una mano.

Exite otro que tiene una cruz.

Existe otros que se Llaman Inglip.

Existen otro que se llama Brain Explode.

Existe otros que se Llaman Inglip.

Existe uno de Pony y uno de Jake de Hora de aventura.
Lesson 3 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 3 (Crashmo)**.*

*For the puzzle in Pushmo World, view **Lesson 3 (Pushmo World)**.*

*For the puzzle in Stretchmo, view **Lesson 3 (Stretchmo)***.

***Lesson 3*** is the third puzzle of ***Basic Lessons*** of *Pushmo.* It properly introduces the 3 levels of pulling mechanic.

## Overview

**1**. Pull out the bottom orange block thrice; to the max.

**2**. Pull out the green block twice.

**3**. Pull the top orange block once.

**4**. Jump to the goal.

## Transcript

*Only occurs when the puzzle is not cleared.*

Legend
 Mallo

PB: Oh my!

PB: There's another child trapped in a block over here!

PB: Would you please pull out these blocks and save her?

[M acquiesces]

PB: By the way,

PB: there's something very important that you need to remember.

PB: When you're pulling out a block,

PB: you can pull it out up to three steps.

PB: Give it a try! Pull the block over there all the way out. That'll be three steps.

[M pulls block all three steps]

PB: There!

PB: That's the third step.

PB: That's the farthest you can pull out any block.

PB: That's important, so don't you forget it!
Pushmo World

***Pushmo World*** (known as *Pullblox World* in PAL regions) is a video game in the Pushmo series. It was developed by Intelligent Systems and published by Nintendo and was released on June 19th, 2014 in North America for the Wii U.

## Gameplay

Pushmo World features near-identical mechanics to that of *Pushmo*. As such, the player must pull and push blocks in order to manipulate their length, and jump on and walk along them in order to reach the goal.

A significant addition to the game is the ability to share customized levels online via Miiverse.
Pullout switch

**Pullout switches** are gadgets featured in *Pushmo*, *Pushmo World*, and *Stretchmo*. In all three games, they have the same function: to pull out all blocks of the same color as far as possible, even pushing Mallo off the puzzle if needed. In *Stretchmo*, this occurs along both axes, however, blocks will only be pulled out to the point where no other blocks occupy space.
Troll

## Significado breve de su origen

El Significado de Trollface y Coolface seria "Con Cara de Broma" representa simplemente su definición Con cara de Broma  el puede hacer o decir cualquier cosa solo para después poder decir ¿Algún problema? o ¿Tenia razón o no? o hasta aveces se usa afirmar que el mismo te ha engañado intencionalmente.

## Historia

Esta famosa cara apareció por primera vez el 19 de Septiembre de 2008 haciendo honor al “trolleo” que surgió como una moda en los foros de 4chan

Trollface fue creada en Paint por un miembro de Deviantart llamado Whyne. Su creador dijo que Trollface surgió a partir de un intento fallido de dibujar a un personaje conocido como Rape Rodent, otro dibujo en el que un dibujante anónimo intentó dibujar a Mickey Mouse con una sonrisa pícara, sin demasiado éxito hasta dio miedo raro.

Un tiempo despues de su creacion se creo Melvin quien para el TODO es posible haciendo todo mas facil y rapido en nuestras vidas cotidiana La cara suele aparecer en los cómics rabia lo que indica que el carácter es ser malicioso en algún modo.

## Apariciones en Videojuegos

Aparece en el videojuego **Amnesia: Dark Room**. En una parte eres perseguido por un mounstruo con cara de trollface. También lo ves en armarios. Aparece en One Late Night debajo de las mesas y Junto a un Paquete de Zucaritos

En **Halo CE Anniversary**, aparece en un Tablon de anuncios.

[1]

Aparece en los juegos Trollface Quest 1, Trollface quest 2, Trollface quest 3, Trollface quest 4 y Trollface quest 5

Aparece en Memes Mario como un enemigo. Aparece normal o con puntas amarillas en la cabeza.

## Curiosidades

* Trollface fue originalmente llamado *Coolface.*
* *El* nombre de Trollface fue inspirado por los denominados *trolls* de internet, usuarios que realizan comentarios ofensivos, o que hacen bromas a otros usuarios.
* Existe una leyenda que afirma que Trollface fue un dibujo echo por Henrry Lee Lucas representando como se sentía al momento de sus asesinatos.
* es uno de los memes mas famosos y mas usados en los chistes.

## Versiones

Trollface o Coolface tiene como todos los memes varias versiones aparte de ellos 2:

De 1 a 5 \_ Lo puedes encontrar con un titulo remasterizado de Trolldad y Trollmom osea Papá Troll y Mamá Troll lo que hacen ellos es trollear o bromear con su mismo Hijo Troll.

De 5 a 11  \_ Trollface tambien tiene varias versiones femeninas a todas las llamamos (en general)  se las pueden llamar como Trollgirl osea Chica/Mujer Troll.

De 11 a 14 Tambien podemos añadir expresiones como cuando este enojado (Angry Troll osea Troll Furioso/ Rabioso/ Enojado), cuando esta triste (Unhappy/Sad Troll osea Troll triste), y cuando lo trollean a el que lo podemos llamar como Troll Trolled.

15 Tambièn hay viñetas creadas con la idea de la "Trollscience" en las que se le aplican al troll el nombre de melvin en honor a su creador por lo general explican varias formas de obtener beneficios infinitos,y; trollear o matar a tus enemigos , con sus pasos e instrucciones.

Existe otro llamado Melvin.
Lesson 4 (Pushmo)

*For the puzzle in Crashmo, view **Lesson 4 (Crashmo)**.*

*For the puzzle in Pushmo World, view **Lesson 4 (Pushmo World)**.*

*For the puzzle in Stretchmo, view **Lesson 4 (Stretchmo)***.

***Lesson 4*** is the fourth puzzle of ***Basic Lessons*** of *Pushmo.* It properly introduces the Reset Switch and jumping restrictions.

## Overview

*The first step should only be executed when this puzzle is not cleared.*

**1**. Jump on the Reset Switch.

**2**. Pull out the green block to the limit.

**3**. Pull the orange block twice.

**4**. Pull the top block once.

**5**. Jump to the goal.

## Transcript

*Only occurs when the puzzle is not cleared.*

Legend
 Mallo

PB: Oh dear. This is a problem.

PB: That block in the middle is already pulled out three steps.

PB: You can't climb it when it's like that!

PB: You need to do something!

[M jumps on reset switch]

PB: Oh!

PB: Good thinking! The reset switch!

PB: No you can pull out the blocks in the right order

PB: and climb on up!
Nintendo 3DS

The **Nintendo 3DS** is a game system released by Nintendo in 2011. Various models of the system exist, including the Nintendo 3DS XL and New Nintendo 3DS.

## Services offered

* Nintendo eShop
* StreetPass
* Miiverse

## List of *Pushmo* content

### Games

* Pushmo
* Crashmo
* Stretchmo

### Other

* Pushmo: Mallo and Friends (Home menu theme)
* Pushmo series HOME menu badges (via Nintendo Badge Arcade)
Keyboard Cat

**Keyboard Cat** es un meme de 2009 sobre todo en YouTube. El vídeo de Keyboard Cat, apesar de haber sido subido a la red en 2007, no fue si no hasta abril de 2009 cuando fue resubido exactamente igual que fue propagado y parodiado convirtiendose en un meme.

## Información real y mitológica

Keyboard Cat cuyo nombre real es Fatso, estaba siendo controlada por su propietario (con la mano) y pretendiendo golpear las teclas. Este video fue grabado en 1986. En junio de 2010 hubieron rumores de que en algún momento entre 1995-2000, Fatso murió de una causa desconocida. Algunos dicen que la causa de la muerte la había provocado Tacgnol como una conspiración para eliminar a todos los gatos de internet.
And gate

This gate has two inputs. If both of the inputs are TRUE, the output will be TRUE. If either or both inputs are FALSE, the output will be FALSE. This is like the statement "I will go to the movies if I have the money AND I have the time." One of the inputs is whether or not I have the money, and the other input is whether or not I have the time. The output is whether or not I go to the movies.

   More information on logic circuits
Crashmo

***Crashmo*** (known as *Fallbox* in PAL regions) is a video game in the *Pushmo* series. It was developed by Intelligent Systems and published by Nintendo and was released on November 15th, 2012 in North America for the Nintendo 3DS.

## Gameplay

Like its predecessor, Crashmo's gameplay revolves around pushing and pulling blocks and navigating them with jumping and walking in order to reach a goal. However, the blocks cannot change in width, instead actually being moved forward. Manipulating blocks can also cause blocks resting on top of them to fall.