Jobs

**Jobs** is a Command Menu that can be used to instruct the Clanfolk en masse.

Aside from using Objects, the work Clanfolk do through the course of the workday is mostly taken up based on the Jobs the player has designated on the Map.

## Description

Many Jobs can be given to Clanfolk as the game progresses, that will lead to the Map being altered in various ways.

After selecting the desired Job the player need only select a box region on the Map and relevant tiles will have new Jobs marked. Nearby Clanfolk may start performing any of the new Jobs if they have the relevant Skills Priority. There is a limit to the size of box that can be selected at once, but multiple areas may be selected in succession. (Individual tiles can also be selected for more precise instructions.)

It is not possible to give specific Jobs to specific Clanfolk, they will choose to do (or not do) particular Jobs based on a variety of factors that include distance to task, personal Skill Priorities, the Priority of the Job and other tasks, etc.

Two options can be turned on or off before issuing Jobs; those are located to the left, just above the list of Jobs:

* 100% Harvest Only: if enabled, Harvest Crops, Gather Berries, Gather Branches, Pick Mushrooms, and Clear Trees Jobs will only affect fully grown plants. If disabled, this can also be done by shift-clicking while issuing Jobs.
* Smart Drag: if enabled, **Harvest Crops** Jobs will only affect the type of plant that was on the first selected tile when the player started dragging the cursor. If that tile was empty, it will affect all plants (as if that option was off).

### Work Speed Calculation

All Jobs take a certain amount of time to complete; several factors determine that time:

```
Final Job Time = ( Base Job Time × Tool/Object Multiplier × Work Speed Multiplier ) ÷ ( (Skill Level ÷ Max Skill Level) × (Max Bonus Multiplier - 1) + 1 )
```

* Tool/Object Multiplier is applied if a Tool or an Object is used for the Job. For example, a Stone Pick has a Work Speed of 60% while an Iron Pick is at 100% (which means it won't slow down the job). Similarily, the Cooking Fire has a Work Speed of 70%, so it will multiply cooking jobs time by 1.3.
* Work Speed depends on the Clanfolk's Work Efficiency, an Attribute. It is displayed on top of the Work Efficiency tooltip (when hovering over it). It varies from 50% ( = time x 2) to 200% ( = time x 0.5).
* Skill Level is the current level of the relevant Skill.
* Max Skill Level is usually 10, but it may be up to 12, 14, or 18 if the Clanfolk has an aptitude for that skill, with a x2, x4, or x8 bonus respectively.
* Max Bonus Multiplier = ( Max Skill Level / 5 ) + 1

Example:
A Clanfolk has a x4 aptitude on Clothes, so his max level is 14. His current level is 11.

His Work Efficiency is at 6 000/10 000, so his Work Speed is at 120% ( = time x 0.8).

He goes to a Clothes Zone (work speed = 50% = time x 2) to craft a Fur Tunic (base time = 50s).

```
( 50 × 2 × 0.8 ) ÷ ( (11 ÷ 14) × (3.8 - 1) + 1 ) = 25
```

It will take him 25 seconds to craft the Fur Tunic.

## List of Jobs

At game start there are only four Jobs that the player can create for the Clanfolk: **Gather Stones** - **Gather Branches** - **Gather Berries** - **Pick Mushrooms** (all are done by hand and do not require tools)

Completion of the Gather Stones Jobs unlocks Ingredients (Stockpile), Gather Berries unlocks the Food (Stockpile).

As the game progresses more Jobs will unlock, allowing the player to direct Clanfolk to do even more things. (Listed requirement is to unlock the Job, most tools have Iron improvements that allow the job to be done quicker. e.g. Iron Sickle compared to Stone Sickle.)

* **Cancel Job** - will cancel all Jobs in the selected area
* **Clear All** - will remove every resource so the bare ground remains; requires the tool for the task, e.g. an axe if a tree is marked.
* **Harvest Crops** - requires Stone Sickle, will reap Crops from the map.
* **Harvest Peat** - Collects Wet Peat Bricks from a Peat Bog, requires Simple Peat Spade.
* **Clear Stubble** - clears the remains of plants after tiles are reaped with the Harvest Crops Job, requires Stone Sickle.
* **Add Fertilizer** - fertilizes plants growing on the map, requires Fertilizer.
* **Add Water** - mainly used to water plants, also used to reduce fire spread, requires Water Jugs.
* **Gather Stones** - will collect Stones and Large Rocks from the selected area.
* **Mine Gravel** - requires Stone Pick, produces Stones from Gravel Ground.
* **Mine Mountains** - requires Stone Pick, produces Stones and Large Rocks from ordinary Mountain, may also get Iron Ore or Gold Ore from veins.
* **Clear Trees** - requires Stone Axe, will produce Logs and Branches
* **Clear Bushes** - requires Stone Axe, will produce Branches and maybe Berries.
* **Clear Stumps** - requires Stone Axe, will produce Logs after the Clear Trees job.
* **Gather Clay** - requires Stone Hoe, produces Clay from Clay (Terrain) on the shoreline.
* **Gather Branches** - collects available Branches in the selected area, typically clears trees of loose branches.
* **Gather Berries** - collects ripe Berries from Berry Bushes in the selected area.
* **Pick Mushrooms** - collects available Mushrooms in the selected area.
* **Hunt Wild Animals** - requires Simple Bow, sends a hunter to kill Wildlife.
* **Start Fire**
* **Fire Fighting** - gets Clanfolk to either stomp out fire, or use Water Jugs to douse them. However they will also fight the fire without a command to do so.