Level 0

Picture of Level 0.

## Description

BrVR Level 0 is relatively safe, secure, and has a low entity count. A great place to hand out with an abundance of almond water and goodies. Watch out, as your sanity can drop fast and you can experience abnormal audiovisual hallucinations. Drink almond water to restore sanity and hunger. You can exit the level by entering certain no-clip zones.

## Overview

Level 0 is notable for the fact that there are few Entities on it, and quite a lot of useful items, but this does not make it safe. There is not a single outpost on it, and you can often notice various hallucinations, like stairs, or unknown black figures (It is not known for sure whether the figure is a hallucination, or another entity. The traveler should exercise caution). Almond Water is most often found here, but sometimes you can also find other things, such as flashlights, crowbars, or sometimes even firearms.

## The Manila Room

The Manila Room is an isolated, square room with thick walls within Level 0, named for the unique beige color of its wallpaper. It has minimal furnishings

There are two useful things to find in the room. There is a crafting table here, as well as a note by M.E.G., which tells about how to get out of Level 0, and also, teaches how to No-Clip

***As strange as it may sound, you are trapped in The Backrooms.***

***The Backrooms is an infinite chaotic non-linear space.***

***The only tips I can give to you now are to drink any bottles marked "Almond Water" and to run away from anything abnormal.***

***Try running into walls as it may lead to other places. From there, we can assist you.***

***- M.E.G. Overseer A***

## Level 0.2

Level 0.2 is a barren yet highly dangerous version of Level 0

You should not enter Level 0.2 unless absolutely necessary. After some time spent on the Level, it will begin to fall apart. There are also very few items on this Level

## Items

Almond Water; Flashlight; Crowbar; MAC-11 and its magazines; Bow and arrows; Air Horn; Steel.

Also on Level 0 you can find boxes with objects, lockers, and very rarely a box with ammunition.

## Entrances and Exits

Entrances: Level 5; Level 10; Level 11; Level 13; Level 14; Level 40; Level 94; Level 974; Level 998; Level -1; Level FUN; The Hive; Level Dark 10; Siderooms; MegCylinder; Backroom.

Exits:

* Level 1 — Wandering through Level 0, you may find a blue, sparkling wall. Noclipping through it, you will end up in a procedurally generated Level 0. If you look around this area for long enough, you'll find a noclip door to Level 1.
* Level 2 — In one of the walls you can find a low curved passage into a room with a red light. Going even further you will see a narrow passage that will lead you to Level 2
* Level 3 — Wandering through Level 0, you will find many identical corridors. Among them you can find a brick wall that will lead you to Level 3
* Level 4 — Wandering through Level 0, you may start seeing various hallucinations. One of them, the stairs, means that somewhere nearby lies the key to Level 4. Level 4 itself can be found not far from the Level 19
* Level 19 — Having found holes in the floor, you can safely jump into them, they will lead you to Level 19
* Level 188 — Among the empty corridors of level 0, you can find a lonely painting with two silhouettes. Approaching the painting will get you to Level 188
* Level 974 — Wandering through level 0, you may notice a narrow passage that will lead you to a purple wall with an exit to level 974
* Level -1 — Near the exit to level 2 you can see a dark passage surrounded by huge stains on the wall. After going into the dark passage, you will get to Level -1
* Level Metro — Going a little further from the entrance to Level 974, you will find a large room with rails, going to the platform a train will drive up to you and take you to the basem... to Level Metro
* Level Redacted — At Level 0, you can find an area with a blue rug. Walking around this area, you can hear static noise. Going to the noise, you can get to the Level Redacted
* Level Dark 0 — Looking at the fluorescent lighting at Level 0, you may notice a fluorescent lighting that flickers most often. Jumping into this fluorescent lighting will take you to Level Dark 0

## Gallery

Level 1 EntranceLevel 2 EntranceLevel 3 EntranceLevel 4 EntranceLevel 19 EntranceLevel 188 EntranceLevel 974 EntranceLevel -1 EntranceLevel Metro EntranceLevel Redacted EntranceLevel Dark 0 Entrance