Lightning Mountains

This is the second area of the campaign map and encompasses levels 13 through 24.

### Level 13

This level pits you against Winter's Blood and introduces the medium tank and has the victory condition of protecting the bazooka unit. Winter's Blood starts with 2 medium tanks, 14 light tanks and 3 cities. You start with 4 medium tanks, 1 bazooka unit and 1 city.

### Level 14

This level introduces the medical unit and pits you against Winter's Blood with the victory condition of surviving for 8 turns. Winter's Blood starts with 3 medium tanks, 6 light tanks, 3 motobikes, 2 bazookas, 1 light infantry and 1 city. You start with 1 medium tank, 1 light tank, 2 medicals, 3 bazookas, 2 light infantry and 2 cities. Winter's Blood's troops start quite close to you and are surrounding you on three sides.

### Level 15

This level is mainly an aerial battle. The victory condition is to destroy all units within 5 turns. Winter's Blood starts with 6 fighter jets, 2 light tanks, 1 anti-air, 1 motobike and 1 infantry. You start with 5 fighter jets, 1 medium tank, 1 anti-air, 1 bazooka and 2 cities.

### Level 16

This level encourages you to use your airport to create new fighters to match the enemy fighters. The enemy starts with three fighters, three copters and one motobike and they have one city, one airport and one HQ. You start with two fighters, an airport, HQ and 15000 war funds. Win condition: defeat all enemies.

### Level 17

This level introduces you to the bomber unit and pits you against Winter's Blood. The victory condition is to defeat 10 units before 6 turns. Winter's Blood starts with 5 medium tanks, 2 light tanks, 3 anti-air, 1 light infantry, 1 city and 1 HQ. You start with 1 light tank, 2 bombers, 1 medical, 1 bazooka, 3 light infantry, 1 city, 1 airport, 1 HQ and 10000 war funds. There are 4 unclaimed cities and 1 ruins on the map, all relatively close to your starting location.

### Level 18

This level pits you against Winter's Blood with the victory condition of defeating 4 fighter jets. It introduces the missiles unit. You start with 2 missiles, 3 copters, 1 bazooka, 1 light infantry, a HQ and 500 war funds with a factory and city within your territory and another factory nearby. Winter's Bloods starts with 4 fighter jets, 1 bomber, 3 copters, 2 medium tanks, 2 light tanks, 2 airports, 2 cities and 1 HQ.

### Level 19

This level pits you against both Winter's Blood and the Free Nations. You start with a medical, mid tank, missiles, copter and have a factory, HQ and 3000 war funds. Winters blood starts with 3 bombers, 3 mid tanks, 2 light tanks, 2 factories and an HQ. Free Nations starts with 2 bazookas, 3 light infantry, 2 light tanks, a missles, an anti-air, an artillery, a factory and an HQ. There are 4 unclaimed cities in the middle of the map.

### Level 20

This level pits you against the Free Nations. The victory condition is to defeat all the units. The Free Nations start with 3 missiles, 2 anti-air, 1 artillery, 1 motobike, 1 medical, 5 bazookas, 8 light infantry, 2 cities, 1 factory and 1 HQ. You start with 5 copters, 1 light tank, 4 light infantry, 1 medical, 2 cities and 1 HQ.

### Level 21

This level pits you against the Free Nations and Winter's Blood with the victory condition of defeating all the units. There is water in between you and the Free nations, so you're both funneled towards Winter's Blood. Free Nations starts with a medium tank, 2 light tanks, 1 artillery, 1 motobike, 1 anti-air, 2 bazookas, 1 infantry and 2 cities. Winter's Blood starts with 1 bomber, 3 medium tanks, 2 light tanks, 1 artillery, 1 missiles, 2 anti-air, 2 bazookas, 5 cities, 1 factory, 1 airport and 1 HQ. You start with 2 copters, 1 missiles, 1 anti-air, 1 medium tank, 1 light tank, 1 bazooka, 1 medical and 2 cities.

### Level 22

This level pits you against Winter's Blood. The victory condition is to defeat all units. Winter's Blood starts with 2 medium tanks, 2 light tanks, 1 artillery, 2 light infantry, 1 medical and 1 factory with another abandoned factory behind their lines. You start with 1 medium tank, 1 motobike and 1 light infantry. There are 6 abandoned factories and 2 ruins between you and Winter's Blood.

### Level 23

This level pits you and the Free Nations against Winter's Blood. The victory condition is to defeat all of Winter's Blood's units. The Free Nations starts with 1 medium tank, 2 light tanks, 1 artillery, 2 motobikes, 2 light infantry, 1 medical and a HQ. You start surrounding the Free Nations with 5 fighter jets. Winter's Blood starts with a copter, a bazooka, 2 anti-airs and 3 cities on an island in the middle of the map. The rest of their force is further back and consists of 6 bombers, 2 copters, 2 fighter jets and 5 cities. Your goal is to take out the air forces of Winter's Blood and protect the Free Nations' ground forces while they advance.

### Level 24

This level pits you and the Free Nations against Winter's Blood. The victory condition is to protect the factory during 10 turns to wait for reinforcements to arrive. The Free Nations only has two light infantry and a city next to the Winter's Blood army and say they'll try to distract Winter's Blood. Winter's Blood starts with 5 medium tanks, 1 light tank, 1 missiles, 1 anti-air, 2 motobikes, 1 bazooka, 6 light infantry, 2 factories and 3 cities. You start with 1 medium tank, 2 copters, 2 light infantry, 1 factory, 1 city, 1 HQ and 2500 war funds. There are 2 unclaimed cities and 2 ruins in the map.