recursal/Fanatic-Fandom huggingface dataset:
Coeur de Flamme rotatif

Ce bouclier fut créé après la chute de Ragnaros au Cœur du Magma, en utilisant les essences et cœur de feu récupérés sur les élémentaires trouvés dans ce lieu pour l'alimenter. Il fut utilisé par Gulrig en l'an 38 pour absorber l'énergie de l'épée de Sargeras, puis exposé chez les excavateurs d'Ombreforge.

## Détails

Ce bouclier est, en plus du Feu tournant en son sein, fait d'un sombrefer particulièrement résistant et capable de supporter les chaleurs extrêmes.
Partisans shal'dorei

## Revendications

### Objectifs

Libération de Suramar de l'occupation de la Légion ardente.Sortie de Suramar de la Horde.

### Territoires

Quartiers insurgés séparatistes de Suramar

Le mouvement des Partisans shal'dorei est la continuation de l'Insurrection séparatiste de Suramar après la libération de la ville, soutenue par la Ligue des séparatistes déjà durant l'occupation.

Son activisme a été réactivé devant l'allégeance inconditionnelle de la nouvelle dirigeante Sacrenuit à la Horde.

## Histoire

### Durant l'Invasion ardente

L'échec du complot contre la Grande magistrice Élisande, lors du siège de Suramar par la Légion ardente, ouvrit la voie à la collaboration entre le Palais et les démons de Sargeras. Par son pacte avec le démoniste Gul'dan, Élisande livra la cité à une occupation de facto par la Légion ardente, soutenue par la Garde crépusculaire.

Tandis que la résistance Souffrenuit commençait à s'organiser dans les forêts avoisinantes avec le soutien de nombreux mercenaires et champions d'Azeroth, des citadins attendaient leur heure.

C'est en sondant désespérément le Néant que Valande, sixième magistrice de la Cour, entra en contact avec la Contre-légion, la faction de renégats inter-dimensionnels, récemment renforcée par la libération de nombreux illidari. Par la voix de la Grande maga Tahajmul, la Contre-légion promit à Valande le soutien de la Ligue des séparatistes.

### Après l'Invasion ardente

Tandis que la Légion reflue dans ses derniers retranchements et que la noblesse sacrenuit a été en bonne partie purgée pour sa collaboration, Suramar libérée se tourne avec gratitude vers certains de ses nouveaux soutiens. La Première arcaniste Thalyssra et son réseau du Lys crépusculaire, au rôle majeur durant la résistance, scellent leur intégration à la Horde.

Bien qu'elle ait jugé cet accord préférable à une soumission à l'Alliance, la Magistrice Valande ne l'entend pas de cette oreille pour autant. Désormais revenue au Palais sacrenuit dans ce qui s'apparente à un Conseil de la libération, elle et les Partisans shal'dorei séparatistes entendent lutter contre la domination de la Horde et préserver la souveraineté du peuple à Suramar. Loin d'être isolée, elle renouvelle son soutien mutuel avec la Ligue séparatiste, dont les thalassiens de la Ligue Givreciel et bien sûr L'Interdimensionnelle.

## Territoires

Zone d'influence à Suramar, au sein du Palais et de son gouvernement de libération, et dans les quartiers contrôlés par l'Insurrection séparatiste.

## Liens et références

* http://ligueseparatiste.guildjdr.com/t352-assemblees-des-factions-liguees#1729
* http://ligueseparatiste.guildjdr.com/t498-intervention-expeditions-de-soutien-a-l-insurrection-separatiste-de-suramar
Férule d'Azj'Aqir

Sacré

*Un des nombreux prototypes créés par le sorcier Tol'Vir Azj'Aqir, devenu prophète de l'empire qiraji, dans la création de son sceptre mythique, capable d'invoquer des silithides. Perdue et brisée à la chute du sorcier, la férule fut retrouvée par l'aqirologue Vilzink Tranchécrou et reforgée. Cependant, étant un prototype, cette férule a des capacités bien moindres que celles du sceptre de la légende. Il peut cependant invoquer une nuée de scarabées.*

## Détails

La férule est constituée d'obsidienne, d'élémentium et d'un éclat des Cieux.
Ombrefoudre, vestige de l'Étoile noire

Cristal

Vide

*On ne sut jamais ce qu'il advint du naaru K'ara en Outreterre, mais on raconte que dans le Désert des Ossements, un jour, un orphelin de la Ville basse mit la main sur le bâton d'un ritualiste ombrelune disparu, d'une noirceur presque palpable.*

## Détails

Cet objet existe en deux exemplaires : le Kor'Tchak Ombrefoudre perdu dans le temps (Draenor alternative) détiendrait toujours sa propre version.
Ignitus

Élémentaire de feu invoqué par les sectateurs du crépuscule lorsque ces derniers attaquèrent le Loch Modan en l'an 30, il fut asservi par Trik Zappécrou par le biais d'une cage enchantée et de sa connaissance en magie du feu. Depuis, Ignitus est condamné à suivre Trik et à l'aider au combat, tandis qu'une partie de sa puissance est enfermée dans une lanterne portée par Trik, l'Essence d'Ignitus, et confère des pouvoirs à son porteur
Archère de Couvrevent

Refuge Givreciel

Unité d'élite d'archères quel'dorei gardant les Portes de Forêt-céleste et le sentier du même nom qui traverse le Bois de Couvrevent jusqu'en Nor'Falor.

Les archères de Couvrevent font partie des Forestiers du Refuge Givreciel, corps armé de la Ligue équivalent des Pérégrins de Lune-d'Argent ou des Forestiers du Concordat argenté.
Parg

Parg est un surgisseur de lave joint par Flammerius lors de ses premiers arcs de sécession.

## Histoire

Élémentaire de magma connu pour son tempérament volatil, il fut contacté par le Duc Flammerius lorsque ce dernier commença à mener des actes de perturbations contre les troupes de Ragnaros pour saccager le travail de ses semblables dans les mines et profondeurs des Terres de Feu. S'y attelant de bon cœur, Parg accompagna ensuite le nain sombrefer Gulrig Forgepoing pour semer le chaos dans tout Azeroth.
Sabres des astres perdus

Arcane

Chaos

*Ces deux lames d'arcanes condensées auraient été directement extraites d'une vasque d'eaux du Puits de la nuit par Valande, lorsqu'elle prit littéralement les armes contre l'Occupation.*

## Détails

Ces deux lames énergétiques seraient en fait les dons de Tahajmul d'Argus à la magistrice, après que cette dernière ait montré son intérêt de rejoindre la Contre-légion.
Porte-Cendres

Métal

*Taillé par un chaman du clan Nuage-de-Cendres, marqué par le feu élémentaire et consacré par les rites du soleil. Le nom taurahe de cet imposant marteau d'armes se traduit en "Porte-Cendres".*

*Les augures funestes qui firent le rapprochement avec le nom de l'épée humaine y virent un signe de son importance dans la guerre à venir contre les hurans morts-vivants.*
Nastrazmus

Membre historique du Marteau du Crépuscule, Nastrazmus n'a pourtant que peu de choses à voir avec le reste de la secte.

## Description physique

D'après les récits, Nastrazmus était un elfe de grande taille, aux cheveux et à la barbiche noirs.

## Personnalité

Totalement dévoué aux Très Anciens, Nastrazmus ne se complaît cependant pas dans un fatalisme fanatique : il est persuadé qu'une destinée plus grande que la fin attend les fidèles des Très Anciens.

## Histoire

Nastrazmus était considéré en quelque sorte comme un paria au sein du Marteau du Crépuscule, il était cependant respecté par tous les responsables de la secte, de Cho'Gall à Bénédictus en passant par Azennios, cela grâce à sa puissance. Persuadé d'avoir des visions venant directement des Très Anciens, Nastrazmus propagera un courant populaire au sein du Marteau du Crépuscule, arguant qu'une fois les Très Anciens libérés, les adeptes du Crépuscule n'assisteront non pas à la fin du monde mais à une renaissance dans le Vide, sous forme de dieux du Vide. Créant des artefacts de grande puissance pour exécuter des rituels d'appel des Très Anciens, il resta terré dans les Profondeurs d'Élémentium. Son corps sera découvert par l'archéologue Vilznik Tranchécrou lors d'une expédition de ce dernier dans les Profondeurs, aux côtés des artefacts qu'il avait utilisé durant toute sa vie. Nul ne sait comment il est mort.
Noblestar

**Noblestar** (German: *Edelstern*) is a silver-gray she-cat with a soft, light gray, almost white chest and belly. She has two white front paws, radiant, light green eyes, a dark gray tail whose tip is almost white and dark gray ears. On her forehead she has a small, light-gray spot.

## Personality

She is strong, fair, serious, quiet, majestic and noble.
Narakaar

Jadis prêtre des morts d'Auchindoun, Narakaar le Fomenteur fut décapité et son corps scellé alors que les Auchenaï commençaient à s'adonner à la nécromancie.

On suppose que ce châtiment lui fut infligé pour avoir pris le parti des "libérateurs" illidari.

Le verrou qui commande son sceau fut plus tard retrouvé par la Dame grise et confié à Acedia l'Énergivore.

Désormais réduit à l'état de spectre, seule sa tête tuméfiée apparaît.
Manche à balai du Nuage-d'Or

*Ce levier de haute technicité gobeline est la combinaison d'une manette de gouvernail de zeppelin, d'un télégraphe de bord, d'un dispositif de commande à distance adaptable aux circuits du Nuage-d'Or et de diverses fonctions gadget telles que mégaphone, projecteur lumineux, accumulateur d'énergie, scie circulaire, boule à facettes et décapsuleur automatique de canettes.*
Démence

### Origine

Ours atteint par les énergies des Dieux Très Anciens sur l'île de Sombrelune, récupéré par Vilznik pour protéger les forains.

Lors d'une visite sur l'île de Sombrelune, Vilznik tomba sur un ours de la foire rendu fou par les énergies Très Anciennes s'amassant autour de l'île. Familier avec ces énergies, il les reconnut et réussit à apaiser l'ours, qui servit désormais de monture à Vilznik.
Alladar

## Naissance du concept

Apparu lors de la Corruption d'Argus, peu avant l'exil des Draeneï, il s'agit d'une invention de la Consule Tahajmi, ou plus exactement, du nom prophétique établi lors de la Prédiction de l'Alladar.

 On lui connait des variantes dialectales telles que "Illadar".

## Mythe

Censé apporter l'équilibre entre Acanes et Chaos et rétablir la paix sur Argus, Alladar est devenu au fil des siècles un personnage du folklore et le ciment de la caste érédar constituée dans son attente, les Alladaraï.

Il devint vite synonyme de "Sauveur", et l’espérance de son intervention amena une dévotion quasi-religieuse dans certaines communautés alladaraï, notamment celle au sein de l'Armée de la Lumière.

En Outreterre, il fut identifié à Illidan Hurlorage lors la conquête de ce monde par les illidari.

Ceci explique que des Draeneï, de nombreux Krokul et même des Érédar aient rallié sa cause, souvent sans être Alladaraï eux-mêmes tel Akama.

## Postérité

Au fil des ans, Alladaraï devint un mot pour "Renégat", notamment dans certaines prêches de l'Aldor.

La croyance dans l'incarnation d'Alladar en Illidan disparut peu à peu suite à la défaite de ce dernier contre l'Alliance et les Sha'tar, laissant la place quelques années après à la Contre-légion.

En partie restauré par la redécouverte des Draeneï de Draenor (alternative) n'ayant pas connu la destruction et la chute d'Illidan, il fut définitivement remis au goût du jour durant l'Invasion ardente d'Azeroth, indirectement par Velen lui-même, grâce à la "Prophétie de X'era", par les appels de l'Armée de la Lumière, et finalement la résurrection d'Illidan.
Arbrakham

Légendaire créateur du Corps Expéditionnaire Gentepression. Il est à ce titre considéré comme un des Pères fondateurs de la Ligue, bien qu'il n'ait jamais siégé ni même connu les instances de la Ligue des séparatistes.

Sa tentative de rébellion séparatiste sur Kezan en l'An 30 s'inscrit résolument dans ce processus historique.

## Histoire

Ingénieur classé "Génie AA-" selon le barème de Schpintzs & Sblam's, mais aussi trublion fortement politisé que d'aucuns jugeaient ingérable. Fut mandaté par une obscure commission de la Coalition du Commerce pour ouvrir une succursale de recrutement sur la côte nord de Kezan et ainsi déstabiliser le Cartel Baille-fonds, du méprisé Prince-marchand Gallywix.

Arbrakham accepta avec enthousiasme cette mission au nom de code "Expédition Naturaliste", et se voyait déjà soulever une insurrection sociale parmi les travailleurs sous-classés de Baille-fonds, puis s'offrir des vacances dans des îles vierges et paradisiaques. D'aucuns y virent là un moyen commode pour les barons de mettre cet agitateur à l'écart des affaires sérieuses.

Son destin ainsi que celui de son expédition sont inconnus depuis l'éruption du Mont Kajaro.
Hargrund, marteau du forgeflamme d'Ombreforge

Marteau fait de pierre et de feu pur, il est porté en main gauche par le Sénateur Gulrig Forgepoing, et est son arme de prédilection au combat rapproché.

## Détails

Cette arme a été créée à partir du Cœur d'Hargrund, cœur élémentaire récupéré par l'excavateur Belaf Roche-Hurlante dans la Gorge des Vents-Brûlants. C'est ce composant qui donne à l'arme sa flamme permanente. La pierre est, elle, de la pierre du Mont Rochenoire, résistante au feu.
Hélionora Givreciel

Ajaxandraeon Givreciel (frère) (†)

Ajaxandriel Givreciel (neveu)

La sœur du précédent seigneur de la famille Givreciel. Elle a vécu en exil entre l'entrée du Fléau en Quel'Thalas et l'invasion de la Pandarie, essentiellement dans le Royaume d'Hurlevent et dans l'enclave de Givreflux.

## Description physique

Noble haute-elfe aux yeux bleus et aux longs cheveux pâles. Traditionnellement vêtue de blanc.

## Personnalité

Froide et sévère envers les étrangers et notamment les humains, elle n'en reste pas moins bienveillante et pédagogue.

## Histoire

Évacuée de la Demeure Givreciel en même temps que son neveu Ajaxandriel, elle put fuir vers Hurlevent juste avant le sac de Lune-d'Argent par le Fléau et échapper à l'hécatombe.

Membre éphémère des méconnus "Survivants de Lune-d'Argent", elle ne rejoint cependant pas le Concordat argenté. Elle restera dans la capitale humaine y compris après le rappel de son neveu au pays et l'offre d'amnistie de la Régence de Quel'Thalas.

Son sens de la famille l'a fait progressivement se rapprocher du Domaine Givreciel reformé sous la forme de la Ligue Givreciel, sans totalement abandonner ses entrées à Hurlevent et y servant de relais pour les sympathisants hauts-elfes de la diaspora.

## Liens et références

http://ligueseparatiste.guildjdr.com/t144-intervention-le-pic-tonnerre-siege-de-magmathar

http://ligueseparatiste.guildjdr.com/t429-politique-chroniques-de-la-ligue-givreciel-l-ambassade-givresoleil-a-hurlevent
Daxiril le Dispenseur

Invoqué par Vilzink pour l'aider contre la Légion lors des invasions de l'été 36, Daxiril profita de l'occasion pour rejoindre l'aqirologue afin d'affronter la Légion Ardente. Voyageant avec Vilzink, il se lia d'amitié avec Frijjax, le Qiraji de ce dernier. Les deux êtres travaillent souvent de paire pour sortir Vilzink de situations délicates
Ligue naturaliste

Cartel Gentepression

## Revendications

### Objectifs

Coaliser les représentants de divers peuples et de divers groupuscules neutres et indépendantistes.
Faire face au Cataclysme d'Azeroth et à la déliquescence de l'Outreterre.

Se préserver du conflit Alliance-Horde et de l'ingérence de ces deux factions.

La "Ligue naturaliste" est l'appellation sous laquelle fut reconnue la Ligue des séparatistes par l'Alliance et la Horde durant les évènements du Cataclysme.

## Histoire

Bien que financée par des éléments du Cartel Gentepression, la Ligue naturaliste se présentait officiellement comme une organisation cherchant à faire converger et coopérer les sympathisants du Cercle terrestre et du Cercle cénarien.

Dans les faits, ses ralliements dépassèrent vite le cadre du druidisme et du chamanisme, et ses idéologues se tournèrent vers le primitivisme et le séparatisme neutraliste, avec une forte portée politique.

La légende veut que ce soient les loyalistes de Garrosh Hurlenfer qui aient popularisé le nom actuel de "ligue des séparatistes" au cours de la Rébellion sombrelance et du Siège d'Orgrimmar, voyant dans la propagande de la Ligue les prémices de cette Révolution.

Concrètement, la Ligue naturaliste était l'association de diverses figures de la nébuleuse séparatiste sous l'impulsion du prophète troll Ouragan-bleu et de l'ermite kaldorei Vendebrume, suite à leur rencontre fortuite et leur décision de coopérer dans la Forêt d'Orneval.

Peu ou prou, la Ligue naturaliste historique correspond au Conseil suprême séparatiste actuel, auquel s'ajoutait alors un certain nombre de mercenaires et d'associés contractuels, dont quelques-uns devinrent par la suite des partisans séparatistes, le tout plus ou moins alliés aux premiers acolytes de la Contre-légion et aux Cavaliers des Terres de l'Ombre.
Ajaxel'Ariel Givreciel (unité)

*Cet article porte sur l'unité dans le cadre du Refuge Givreciel. Pour consulter la fiche de la personnalité associée, voir Ajaxel'Ariel Givreciel.*

## Ajaxel'Ariel Givreciel (unité)

### Position

Commandant des forestiers du Refuge Givreciel

### Affiliation

Ligue des séparatistesLigue Givreciel

Refuge Givreciel

### Affectations

Bois de Couvrevent

Cousin du seigneur de la maison Givreciel, amoureux de la nature et aventurier à ses heures, Ajaxel'Ariel Givreciel dirige les Forestiers du Refuge Givreciel, déployés de Givreflux à Nor'Falor.
Victoria Sorge

Victoria Sorge is essentially the character that links all the other characters together. Her career as a Reproductive Endocrinologist is quite vital to those that desire large scale pregnancies. Victoria's story is about the discoveries she makes about the mysterious book that covers the journey of a fertility priestess.

## Personality

Victoria's personality can be seen as the polar opposite to her sister. She is calm and prefers order and regularity. That combined with her high intelligence, has allowed her to advance her career without as much as a itch.

## Story

Victoria's story starts of with her discovering a statue in a cave. As mentioned in the book she inherited from her grandmother, the statue symbols fertility. She felt some kind of inner connection.

Her next entry covers Victoria translating the book, the story covering a short summary of the Fertility Priestess with her immediate thoughts after writing.

Finally in the following entry she deals with Tessa Bleu's shenanigans during her full-term checkup. It's confirmed that Victoria was the one arranging Tessa's surrogacies, as well as Gwen's. Victoria tells Tessa about the discoveries she has made. Later on, Tessa ruthlessly negotiates a larger surrogacy once she's capable again. She also ends up collaborating with Victoria to build a bigger, specialized hospital.

A solid year later, and Ivana arrives for her full-term check up with Victoria. She retells the story to Ivana as well, but with the findings she's made during that year. Just like Tessa, Ivana takes it well.
Smokeclaw

**Smokeclaw** (German: *Rauchkralle*) is a brown tom with dark blue eyes. His paws, ears and tail are dark brown, as is the fur under his eyes, similar to eye rings. His legs are speckled in the same color, and the fur between his nose and mouth, much like a mustache.

## Personality

Smokeclaw is a very rude cat, and is unpleasant to every cat, even in his own Clan he is viewed with distaste. He usually acts cold and unloving, he does not take part in anything that does not interest him. He scornfully looks at these things from a distance, liking to drop a snappy comment sometimes.
His irreverence is also reflected in his dealings with the Warrior Code, when he begins an affair with Morninglake, whpm originates from another Clan, and later also admits it bluntly. Smokeclaw is often left to others. He enforces his will solidly. If he does not get this, he is quickly irritated, is also very personal, sometimes even sneaky. He also tends to rage, and it is not uncommon for him to pull out his claws. But he has a different side. Sometimes he exposes the mask of seriousness, and partly sets aside his stubbornness. Then he acts respectfully and has a very good choice of words, is mostly patient and grounded. The cunning cat knows to be alert and wrap naive cats around his finger.
## Trivia

* He has EchoClan blood through his father, Appleclaw.

## Family

* **Mates:** Unknown (formerly), Morninglake (formerly), Juniperthrush
* **Daughters:** Diana, Sunstar
* **Mother:** Amberheart
* **Father:** Appleclaw
* **Brother:** Unknown
* **Half-brother:** Unknown
* **Granddaughter:** Paula
* **Cousin:** Three unknown cats
* **Niece:** Unknown
* **Nephew:** Unknown
Special Hospital

An as of yet unnamed hospital built with the purpose of providing facilities for women with unusual pregnancies. It is the result of a collaboration between Victoria Durant and Tessa Bleu. The former uses its facilities to continue her research into legends of an ancient fertility priestess, while the latter simply wants to undergo multiple surrogacies of gradually increasing size.
Tessa Bleu

Tessa "Bleuberry" Bleu is a Tech CEO and unrepentant maiesiophile and gravidophile. Her focus is rapid, massive growth.

## Personality

Tessa is a domineering woman who won't let anyone or anything get in the way of her having a good time. She is constantly on the lookout for her next sexual conquest. Tessa is very selfish, and will often run people over with sheer force of will to get what she wants, or flaunting her well-earned wealth to get her desired result. She has a soft spot for Gwen Saiki, unable to say no or be too rude to her redheaded friend. She prefers 'Bleu' or 'Ms. Bleu' over her given name.
Crimsonstorm

**Crimsonstorm** (German: *Rotstrum*) is a large, red tom with black stripes and brown eyes. He has a distinct 'Z'-shaped stripe on the side of his neck.

## Personality

As far as his personality is concerned, Crimsonstorm is far more eccentric than most other cats. His personality ranges from self-complacent, imagined and grotesque to absolutely inhibited, blocked, and depressed after being defeated in battle, but can also be a serious, determined opponent when faced with a real challenge.
He is very similar to Blacksun in many aspects, so they are mistaken for brothers. Crimsonstorm also has a deep affection for Snowdance, which in some situations almost equals romantic feelings.
At any time ready to kill for the fight and to die for what he believes, Crimsonstorm is a dangerous warrior for anyone who stands in his way.
## Family

* **Mates:** Sunstar
* **Son:** Unknown
Archipel de Ban'Aranel

Collines

Un sommet montagneux

Maison Aubéclat

Les îles de Ban'Aranel, parfois imprécisément traduites par "Îles du Levant", sont situées au large des côtes de Quel'Thalas.

Elles sont plongées dans une stricte autarcie par leurs habitants, des colons bien-nés arrivés en même temps que les fondateurs de Lune-d'Argent, mais ayant cultivé un isolement encore plus poussé que l'ancien royaume thalassien.

Leur localisation exacte est mal connue, et les rares témoignages sont contradictoires. Elles sont habituellement situées dans la Mer Interdite, au large de la côte Est méconnue de Quel'Thalas. Mais d'autres cartes douteuses les ont placées au large de la côte Sud-Ouest du royaume elfe, également difficile d'accès.

La capitale de Ban'Aranel est Aubéclat, située sur la plus grande île de l'archipel (la seule réellement habitée), à l'endroit où le seul fleuve de l'île reçoit son dernier affluent. Un modeste port s'est développé à l'embouchure de ce fleuve.
Attack Episode 194

## Back to episode list

> "You're a small white woman, you probably enjoy the Sims."
>
>

The Attack episode 194 aired on 12 September 2016. It was hosted by Alex Corea and Megan Lee Joy.

Alex plugged the Game 4 Paul marathon happening this Saturday.

The "Wicked Woohoo" mod for The Sims was discussed and shown off (as much as was possible on Twtich anyway).

Megan made an automated Facebook slide show from his "anniversary weekend" album, which showed Amy rejecting his marriage proposal and breaking up with him, and the terrible aftermath.

In an Eddie v. Spaghetti segment, Eddie had 20 seconds to finish eating a random pasta. Today's selection was angel hair. He was unfortunately not up for the challenge.

The ASSFLAP 1.0 mission from the previous episode was discussed. A video enhancement done by **Skataneric** appeared to confirm that the Game Boy was in fact on, it was just impossible to see the screen against the brightness of the sun. As the craft was lost at sea, Alex and Dr. Butts gave it a solemn 21 bun salute send off.

Alex discussed features of the Halo 5 PC release. Alex wanted to play a custom map on stream, but Joey couldn't get it to work. :(

Nice Assets featured a video edit by **JesTr82**.

Joey got Halo to work but Alex was bad at it, as he is bad at all games.

The show closed out with TPOTSWIC.
Balerxus

Ancien eredar illidari tué par Valnein lors de son exploration du Temple Noir, une rémanence de son âme entre en contact avec le démoniste gnome. Ce dernier, expliquant la raison de sa venue, lia l'âme de l'eredar à une pierre d'âme. Depuis, Balerxus accompagne le membre de l'Interdimensionnelle, faction qu'il a rejoint par la suite en mémoire d'Illidan.

Afin de mieux contrôler l'eredar, Valnein enchâssa la pierre d'âme dans un coutelas à l'approche de la troisième invasion de la Legion.

Après la chute d'Antorus, Valnein fit des recherches sur l'énergie régénératrice d'Argus, et réussit à rendre périodiquement un corps à Balerxus.
Colline de la Réunification

## Caractéristiques

Cette colline anodine, située dans le sud-est du Loch Modan, au nord des Excavations de Baguefer, est connue pour être le lieu où se sont rencontrés Geleron Baguefer et Belaf Roche-Hurlante en l'an 30, donnant naissance à l'unification des Excavateurs sombrefers et de la Ligue des Explorateurs, élément important de l'histoire du Piolet Céleste.
Prince Azjaxar

## Opérabilité

### Résidence

Palais de Zin-Falor (Berceau-de-l'Hiver)Vestiges de Nor'falor (Quel'Thalas)

## Relationnel

### Parenté

Ajaxarelian Givresoleil (fils)Ajaxandraeon Givreciel (arrière-petit-fils) (†)

Helionora Givreciel (arrière-petite-fille)

Ajaxandriel Givreciel (arrière-arrière-petit-fils)

Ajaxel'Ariel Givreciel (arrière-arrière-petit-fils)

Shandriel Givreciel (arrière-petite-fille)

## Équipement notable

### Arme prodigieuse

Mande-Hiver, sceptre du prince AzjaxarQuel'Falor, lame enchantée des Givreciel
Batwing

**Batwing** (German: *Fledermausflüge*) is a black-and-white tom with green eyes. He has a black stripe running down his back, black hindquarters, tail and head, with two thin black lines running down his face which look like tears, above the white. The tip of his tail is disheveled and he has slender paws.

## Personality

Batwing has a very calm, stoic appearance, and barely changes his facial expression. He is very conscientious, and sees to everyone who is not interested in him, or who is too weak, as worthless and thus as dispensable. If Batwing is interested in a fight, he is very analytical. Besides, he does not seem to kill cats unnecessarily. However, if he wants to eliminate his enemies, he does not show mercy and apparently tends to demonstrate to his opponents the often enormous difference in strength between him and them. The welfare of other warriors does not interest him very much, and he takes their deaths coldly.
One aspect that is somewhat paradoxical about his quiet character is that he often tends to talk a lot. If he explains something to other cats or questions a fact, he often talks a great deal, or - if the last point is true - poses many questions, which, however, often confuse his conversation partners. With the exception of his name, however, he also seems to tend to look down on his fellow-cats. You can look at Batwing as a single fighter because he usually refuses help and does not help the other warriors who are in a fight, but instead looks at their battles first and only intervenes when the enemy has completely gained the upper hand and the life of the warrior might be greatly endangered.
He does not seem to have the ability to show feelings that cats normally feel with their heart. He does not understand cats like Sunstar, which often show emotions, but shows interest in finding out exactly what a heart is. Towards the end of his life one can see that Batwing might also have a good side.
## Family

* **Mates:** Sunstar
* **Son:** Unknown
Shadowdust

**Shadowdust** (German: *Schattenstaub*) is a brown tom with a pale underbelly, chest, muzzle, paws, and the bottom half of his tail is also pale. He has blue-gray eyes.

## Family

* **Mother:** Sunstar
* **Father:** Sinisterpelt
* **Sister:** Sinisterblaze
* **Brother:** Dawnstorm
* **Half-Aunts:** Diana, Mandy
* **Half-Uncles:** Dennis, Steve
* **Grandmothers:** Morninglake
* **Grandfathers:** Smokeclaw
* **Great-Grandmothers:** Anita, Amberheart
* **Great-Grandfather:** Appleclaw
* **Great-Great-Grandmother:** Maria
* **Distant Ancestors:** Blazeforce, Duststar
Alderpelt

**Alderpelt** (German: *Erlenpelz*) is a lean, almost blind, black cat with a graying muzzle and brown eyes.

## Personality

There is not a cat that doesn't know Alderpelt, since he seems coarse and rough. He has a speaks from his mind in honesty and directness. But if you take the time to look behind the facade, you will discover a warm-hearted and affectionate cat with a wary mind and a contagious laugh. Alderpelt is open-hearted, friendly and helpful, he always has an open ear for the problems and worries of his beloved Clanmates. With his experience he has often given good advice and his good sense of humor has already dried so many tears.
And due to his rude nature, the almost blind elder makes first assessments of how his opposite is set, so he very quickly distinguishes friend from enemy, he is sensitive and has a very good judgment. Erlenpelz is a very good story-teller and therefore very popular with boys and students. He also helps wherever he can. When a student has to change his nest pad or search for parasites, he always makes his best to make the work as simple as possible. Not infrequently, one can observe that he even cleans his nest as much as possible, in order to spare the pupils additional work after a hard day. This keeps him fit. Even if he has resigned himself to not fighting for his clan, he takes part as well as possible in repair and organization work, stilling is not a strength of hard-working and ambitious old cat. Later, when he broke a leg, he became seriously ill and could finally lie in his nest. Bernstein's heart always brought him prey and water, but he ate and drank less and less, and in the end no more, he was very thin, and stopped talking.
## Family

* **Past Mates:** Unknown, Amberheart
* **Daughters:** Two unknown she-cats
* **Mother:** Unknown
* **Father:** Unknown
* **Sisters:** Three unknown she-cats
* **Brother:** Unknown
Androsace

Placé dans une stase arcanique depuis dix millénaires, la légende veut que cet hippogriffe d'une espèce aujourd'hui éteinte ait été un présent livré par le Prince Azjaxar à son pair de Nar'Thalas, le Prince Farondis.

Il fut retrouvé par la grande prêtresse de Givresoleil après de lourdes investigations en Azsuna, sur les indications fournies à la Ligue par Shandriel Givreciel.
Nettlestar

**Nettlestar** (German: *Nesselstern*) is a large, bright, sand-colored she-cat with a creamy back stripe which stretches from her head to her tail, as well as a cream-colored chest and belly. She has dark, eerie orange eyes.

## Personality

Nettlestar is a strong and sincere cat, whom is loyal and dutiful. The welfare of her clan is her first priority, for whose members she would do anything for. She is attentive and clever, she knows all her cats very well and knows about their strengths and weaknesses, but she also knows the personal limits very well and respects the private thoughts and secrets of others. She is not only a good leader, she is also a very good friend; she has a warm heart, and is kind and obliging.
As a Clan leader, she is patient and polite; she always listens and remains factual, even if her decisions are questioned, by her own clan members, as well as by other Clans; she takes criticism and always consults with wise warriors. Her judgments are always fair, once they have made a decision, they are steadfast. These decisions are always well thought-out by her. This is also shown by the fact that she takes up the young boy, although the boy's father comes from another Clan. But Nettlestar would never prejudice anybody because of their origin or appearance, even here they show their fairness and down-to-earthness.
She does not give much on rumors and prefers to make a picture herself, she is open-minded and open to everything. The law of the warriors is very important to Nettlestar, and she is very loyal to StarClan, her faith being is unshakable. She does not doubt her decisions. She is very self-sacrificing and often makes the welfare of her beloved over her own. If her Clan is in trouble, she has to be reminded often by others to take breaks, to eat or to sleep. She avoids fighting as much as she can, but she is not afraid to go into battle. In fact, she often fights at the front and in dangerous places. She often patrols herself to protect her Clan.
## Family

* **Sister:** Poisongaze, Unknown
* **Foster daughter:** Sunstar
Mini Maggarrak

Débris arraché au "seigneur de la montagne" Maggarrak, élémentaire hantant les montagnes aux confins d'Alterac et connu des chamans de Khaztagnol.

Macheferrac s'en empara peu après le Cataclysme, lui permettant de confectionner le Totem de lien de Maggarrak, mais dut attendre des années pour le rendre docile.
Filippo

Filippo is a male character and is a tertiary character in Neeps.

## Personality

Filippo has a manipulative, greedy, reckless, and daring personality. He is a greedy adult, who seems to take pleasure in just thinking about himself, Filippo only thinks about himself and his daughter Lucia. He is extremely cunning and very egocentric, her daughter Lucia always helps in her crazy schemes and psychopaths. Filippo is bad personality and nature, he is kind only to his daughter Lucia who takes pleasure in pleasing her and pampers her. Filippo is Lucia's  father.
Subway Surfers

***Subway Surfers*** is an endless action video game presented by Kiloo & SYBO Games. The player takes on the role of an average teen (or on rare occasions young adult) vandalizing a subway train, and is caught by The Inspector and his dog. The player must run away from the two, who is chasing him/her. In the Sydney Update, they added Keys, which revives the character if they should to use them. The game is available on iOS, Android and Windows Phone platforms.

Launched in 2012, "World Tour" is the theme of the game, where the setting are in cities like New York, Rio de Janeiro, Sydney, Rome, Tokyo and Miami have been featured till now. The game starts with a default character, Jake. However, as you collect more coins you'll eventually get the chance to unlock new characters. As well as coins, you can collect UFO's and Radio's in order to unlock Yutani and Fresh, respectively.

## Gameplay

The object of the game is to run as far as possible in a endless game world while avoiding randomly generated obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards) and dodge the oncoming trains in a precise manner.

The controllable characters are:

* Yutani

* Jake

* Tricky

* Spike

* Lucy

* Prince K

* Brody

* Tasha

* Fresh

* Frizzy

* Ninja
* Dino

* King

* Tagbot

* Zoe

* Zombie Jake\*

* Elf Tricky\*

* Tony\*

* Carmen\*

* Roberto\*

* Nick\*

* Kim\*

* Harumi\*

* Coco\*

* Sun\*

* Alex\*

* Eddy\*

* Jamie\*

* Jay\*

* Mina\*

* Rosa\*

* Olivia\*

* Edison\*

* Wayne\*

* Noon\*
* Amira\*
* Marco\*
* Nikos\*

The playable characters have the same abilities, and differ only in cosmetic appearances.

Note: \* means that the character is available for a limited time only, but even if the time is up, they can be still bought by using Time Travel Cheat. See Cheat Guide for the cheat and more.

## Popularity

As of March 2013, the app had 26.5 million daily active users, 130 million downloads, as the company projects a total of 250 million downloads in 2013.
Morninglake

**Morninglake** (German: *Morgensee*) is a light brown she-cat with long fur, light blue eyes, and a dark brown tail, as well as dark brown streaks on her forehead and cheeks. She has a cream-colored muzzle, chest, belly and paws.

## Family

* **Mates:** Unknown (formerly), Smokeclaw (formerly)
* **Daughters:** Mandy, Sunstar
* **Sons:** Dennis, Steve
* **Mother:** Anita
* **Father:** Unknown
* **Half-brother:** Unknown
* **Grandmother:** Maria
* **Granddaughter:** Sinisterblaze
* **Grandsons:** Dawnstorm, Shadowdust
* **Distant Ancestors:** Blazeforce, Duststar
Sinisterblaze

**Sinisterblaze** (German: *Finsterbrand*) is a slender, soft and long-furred black she-cat with dark gray eyes.

## Trivia

* She was named after three different cats: Sinister-, after her father Sinisterpelt; and -blaze, after her ancestor and her mother's foster mother, Nettlestar, who was called *Nettleblaze* as a warrior.

## Family

* **Mother:** Sunstar
* **Father:** Sinisterpelt
* **Brothers:** Dawnstorm, Shadowdust
* **Half-siblings:** Unknown
* **Half-Aunts:** Diana, Mandy
* **Half-Uncles:** Dennis, Steve
* **Grandmothers:** Morninglake
* **Grandfathers:** Smokeclaw
* **Great-Grandmothers:** Anita, Amberheart
* **Great-Grandfather:** Appleclaw
* **Great-Great-Grandmother:** Maria
* **Distant Ancestors:** Blazeforce, Duststar
Sinisterpelt

**Sinisterpelt** (German: *Finsterpelz*) is a big, thin, black tom with cold, dark gray eyes and disheveled, unkempt fur.

## Personality

At times, Sinisterpelt could appear cold, cynical, malicious, bitter and sarcastic. He had a commanding presence that showed authority and control; he had the ability to keep apprentices quiet without effort. He tended to hold grudges and was extremely spiteful toward those whom he disliked. In particular, he disdained some apprentices, considering them to be arrogant and attention-seeking. Descriptions of his social interactions as a child suggest that he had poor interpersonal skills.
Sinisterpelt was a repressed, solitary tom with no friends. In his early life, he was insecure, vulnerable and yearned to be part of something better. As a kit, the bleak normality of working-class suburbia compounded with his neglectful father inspired in him a contempt for ordinariness. This urgent desire to be a part of something powerful and important was what drew him to Snake's inner circle. Sinisterpelt's bitterness and resentment towards the world was exacerbated even more by the relentless bullying he endured, causing him to shut himself in even more.
He was an intensely private individual who viewed emotional displays as a sign of shameful weakness. He had superb emotional control and was adept at concealing his thoughts and feelings, which allowed him to maintain his cold, collected demeanor. However, he had his limits, and was not incapable of losing his temper. Inevitably, he also became furious when he thought he was being pitied or accused of cowardice. Sinisterpelt was also an unusually cerebral cat, possessing a subtle and keenly analytical mind. As a mentor, he was known for his cavalier and harshly authoritarian attitude towards his teaching. His standards for his apprentices were much higher than that of the other mentors.
However, when he got Sunpaw as an apprentice and she fell in love with him, he returned her feelings after some time.
## Family

* **Mates:** Sunstar
* **Daughter:** Sinisterblaze
* **Sons:** Dawnstorm, Shadowdust
Prisme de la Prédiction

Tissu

Métal

*Presque comparable à l'Oeil de la Prophétie détenu par Velen, le Prisme de la Prédiction est un cristal de légende serti dans un bâton imitant celui du Prophète.*

*Censé pouvoir montrer les différentes facettes d'une dimension et des forces cosmiques, il permit à la consule Tahajmi d'établir la Prédiction de l'Alladar lors de la corruption d'Argus.*
Subway Surfers Time Tour: Prehistoric

**Subway Surfers Time Tour: Prehistoric** is a first edition of the Time Tour series. It is also another edition of Subway Surfers as well. The edition brings in a new character named Boris, a pterodactyl and also gave him the new Sun Outfit, which costs 15 key. This edition also released a new secret character Amy, a triceratops and also gave her the new Internet Outfit, which costs 15 key. This edition also released the limited hoverboard, T-Rex, as well as the tiny cute dinos as the Weekly Hunt.This edition also introduced two more upgrades. It was released on TBA.It is also the first edition to feature Cavemen
Jonochrome

**Jonochrome** (previously **JonBro**) is the creator of the *Riddle School* series as well as other well known games, including *One Night at Flumpty's*, its sequel, and *[REVIVE]*, as well as several others.

## External Links

* Official Website
* *@Jonochrome* - Twitter
* *Jonochrome* - Gamejolt
* *Jonochrome* - YouTube
* *Jonochrome Plays* - YouTube
* *Jonochrome* - DeviantArt
* *Jonochrome* - Steam
* *JonBro* - Newgrounds (inactive)
* *Jonochrome* - Newgrounds (inactive)
* *TehJonBro* - YouTube (inactive)
* *TehJonBro* - TIGsource (inactive)
* *TehJonBro* - Backloggery (inactive)
Smiley Sundae

> "Smiley Sundae is one of the 3 deuteragonists of the Riddle School franchise. She is a minor character in 1-4, one of the four deuteragonists of 5 and Transfer, and one of the three deuteragonists of Riddle Transfer 2. She is the optimistic girl and is Phil’s girlfriend (later wife).
>
>
> She was originally a minor background character in the original 4 Riddle School flash games, although she had deeper lore in the original Riddle School. Phil made fun of her, but it failed to make fun of her, because she laughed. Phil still got into detention.
>
>
> In Riddle School 2, she is one of the people who got knocked out by Phil’s blowing on Phred’s whistle.
>
>
> In Riddle School 3, she is one of the people in Mr. Soggy’s class.
>
>
> In Riddle School 4, she is seen doing work before Phil’s ultimate demise by falling in lava.
>
>
> In Riddle School 5, she, along side Phred and Zach, need to be awoken from the dream by being killed. She is later on of the damsels.
>
>
> In Riddle Transfer, she is another damsel again, in need of saving. She participates in running through the manhole.
>
>
>
> In Riddle Transfer 2, she helps on defeating Diz, along with the other guys including Quiz, and becomes Phil’s girlfriend.
>
>

## Smiley Sundae

* RS
* RS 4

## Appearances

### First Appearance

Riddle SchoolRiddle School 2Riddle School 3Riddle School 4Riddle School 5Riddle Transfer Riddle Transfer 2
Riddle Wiki

Welcome to the wiki dedicated to Jonochrome's *Riddle School* series. This series consists of the Riddle School and Riddle Transfer games.

The games were made and released over the course of ten years, with the first game, *Riddle School*, being published to Newgrounds May 25, 2006 and the final installment, *Riddle Transfer 2*, being released on the same date in 2016.

 Characters

 Riddle School

 Riddle Transfer
Blue Sky

**Blue Sky** is one of the main themes used throughout the *Riddle School (series)* series. It was made and uploaded by ParagonX9 on December 24, 2003. Its first use in *Riddle School* was in *Riddle School 3* as the main theme. It also appeared in *Riddle School 4* and in *Riddle School 5* during Phred's and Smiley's dreams.

## Trivia

* In *Riddle School 4*, this track is notably slower than its other appearances.
Phil Eggtree

* RS
* RS2
* RS3
* RS4
* RS5
* RT
* RT2

**Phil Eggtree**, the *Stalwart Leader*, is the main protagonist of the *Riddle* series and is first seen in *Riddle School* as the only playable character.

## Appearance

Phil is known for wearing his signature green shirt and bearing a bald head. In *Riddle School 4*, his signature appearance is what Mr. Munch used to able to identify him and, later, misidentify Phred as Phil in *Riddle School 5*.

## Personality

In the Introspective Retrospective for *Riddle Transfer 2*, Jonochrome briefly describes Phil as being "a brash, rebellious youth who always got his way" who, over the course of the series, grew into "a smart adult in a child's body, who had a chance to redo his life and no longer take it for granted."
Blossomstar

**Blossomstar** (German: *Blütenstern*) is a large calico she-cat with poison-green eyes and thorn-sharp claws. She has long, disheveled fur, white paws and a white tail.

## Family

* **Mate**: Unknown
* **Daughter:** Tigerpaw
* **Mother:** Blackriver
* **Father:** Shadowrunner
* **Brother:** Whitekit
* **Half-sisters:** Maplestar, Cherryclaw
Francesca

Francesca is a female character and is a quaternary character in Neeps.

## Personality

Francesca is an arrogant young woman. She has a competitive and arrogant attitude towards rival Philippa, proving to be better than Philippa. She is also easily discouraged if she does not see any potential in certain situations. Francesca can be distracted, but not afraid to correct her mistakes.
Riddle School (game)

## Fun Fact

"The original plan for this game was to escape by way of shooting. It would have involved Krinkel's Madness characters, violence, and use of mildly inappropriate language. Well, that idea quickly died away, thankfully tnough, but I still kept a touch I had in the original. On the first classroom blackboard, "Mathness" is written."

**Riddle School** is the first game in the *Riddle School* series series. It was released on Newgrounds May 25, 2006, 10 years before the final Riddle School game, Riddle Transfer 2, would be published.

## Features

* Phred Whistler
* Zack Kelvin
* Smiley Sundae
* Richy
* Chubb Munch
* Greg
* 5 (cameo)
* 808
* Mr. Kahm
* Ms. Cophey
* Mr. Cwesschyn
 Tracks* THE TEMPLE (Title Screen)
* madness 6 (Main Theme)
* Calliope (Principal's Office)

## Plot

### Initial concept

The game was originally meant to be a parody of TomFulp's *Pico's School* and the *Madness* series.

### Current iteration

The game begins with Phil in Mr. Kahm's class (dubbed the "Special Class for the Insane"). Phil had been sitting there for at least two hours listening to nothing but incorrect addition "facts," and was only sent there for teasing his classmate. Phil became fed up with this and decided to escape school.

## Walthrough

*The official walkthrough can be read here.*
## Tips

* The Hall Pass partially clips through the locker its hidden in. As a result, it can be clicked on and obtained without opening the locker. This can be helpful for shaving off a couple of seconds in a speed-run.

## Trivia

* This game was originally done for Jonochrome to test out his ActionScript skills. Sequels for the game were never intended, but he ended up growing interested in continuing the story when a couple of people suggested he make more.
* When first opening the game, when hovering over the "Main Menu" button, a pop up will appear saying "This button obviously proceeds to the main menu." Jonochrome stated that this wasn't meant to be a joke but to be a way to show off a type of button he had recently learned to make at the time.
* The menu button style that would carry on from the first game onward was inspired by the game *Tactical Assassin*'s main menu buttons.
* Ms. Cophey's hand in the classroom is pink because it was Mr. Kahm's hand copied-and-pasted.
* If any keyboard key is pressed during gameplay, the game will reset itself to the opening cut-scene. This was implemented in order to prevent players from using the TAB key to highlight clickable objects. Additionally, this feature was left out of future games.
* Certain elements of the game were left over from its original incarnation.
	+ Several objects throughout the game are grayscale, such as doors and chairs. This was because, as the game was making its transition from a *Madness* game to its current form, Jonochrome forgot to color certain things in.
	+ In Mr. Kahm's classroom, the phrase "Mathness" can be seen written on the chalkboard. This is a reference to the *Madness* series.

## References

1. ↑ 1.0 1.1 1.2 Jonochrome (2016-06-01), *Riddle School (Developer Commentary)*, retrieved 2017-05-09