A-85

**A-85** is a stub.

This means that this article is not finished and may contain incorrect information. Help the wiki by editing it.

**A-85 has a similar name to an another entity.**

**This means that this entity has a similar name to a another entity from a different rooms fangame. Do not confuse them!**

Not to be confused with a similar named entity A-185 from ROOMS: Low Detailed, A-85 from Expanded Rooms, and A-85 from Rooms Recharged.

## Gallery

* Current
* Old Animation (Recreation)
* Old
* Older
* Oldest

## Related Entities

F-85 (Removed)
A-270 (Friend)

## Appearance

* Base design
* Revamp Design

**A-85** Takes the form of what resembles a heavitly contorted upwards blackened smiling mouth, with a turquoise outline surrounding the whole entities mouth, the leftmost verticy rounding out and tilting leftwords at a 90 degree angle, thining down slightly as it goes up, whereas the rightmost side ends in a more pointed circle, the connection point is angled on a gradiual slope, gainign height at the right and losing height at the left, the mouth curves at the bottom in a circular formation, and inside this mouth are a set of bright blue teeth, where the top set appears to be forcing down onto the bottom set, with two main big teeth on the top set and 4 smaller teeth, compressed and squished with two on either side, there are also some less luminious teeth along this row, with a relatively small size, the bottom set is angled along the inside of the curvicature of the mouth, giving it more height at the left and right sides, and lowest at the center, the teeth on this row are significantly more squished than the upper set that rests above them, whereas the amount of teeth are more than plentiful when compared to the upper set, containing a whole ten, however these teeth, alike to the previous set, fade and slim down into obscurity, its eyes are positioned, above the mouth and between its extremities, with the leftmost eye having an oval-like shape streching up, however, most noticable of all about this is its most prominent feature, being its protruding and randomly placed stabs that twist and contort at random, breaking out from the eye, twisting and ending a curved spike, contortion 1 and 2 are located at the bottom of the eye, being in the middle and right respectively, the third one is on the upper-left side and opposite to it is a forth contortion, yet slightly heigher, at the uppermost section resides two more, being on the leftmost side and middle-right, angled left, the right eye shares these contortions, the rightside eye having the msot noticable on the left-middle section, stabbing out in a spike, 4 short twists are located on the bottom side, angled upwards left, the the right-bottom section there appears to be two other short stabs, and a final contortion right at the upper-right section of the entity's eye, **A-85** also possesses four sets of pupils, 2 inside each of the entity's eye, facing directly fowards, the outer pupil on the left eye is a circular strcuture, that thickens at the left and thins at the right, the bottom section also flattens out with 3 drips, and inside this pupil is the secondary pupil, sharing the same characteristics, yet at a smaller scale, the inverse is applied for the rightside eye, where is also has the property of being slightly angled in an upperleft formation, ingame, **A-85** will rock from side to side and emmit bands of electricity

TBA

## Mechanic

**A-85** currently will present itself at the centerpoint of the most recently opened room, where it will assume a benign state, simply unaware of the players pressence, after 3 - 8 seconds, **A-85** will spot the player and begin gliding towards them, in an attempt to attack, its best to flee the scene when you can, or attempt to dash past A-85 and into a subsequent room, however, if **A-85** catches you, its not to assume defeat, as this entity is one of the few non-insta killing entities, simply dealing 10 damage upon first impact, and every following second, however, getting caught by this entity can lead to death if you do not assume haste to flee **A-85** , as, enough exposure to **A-85** and you will be slaughtered, **A-85** will speed up if a player is far away and will stop at nothing to destroy a player, and **A-85** possesses an awareness of where every player is at every time, which can make **A-85** quite a struggle to endure.

*Previously, **A-85** would materialise in the center of the most recently opened room, assuming a benign state, alike to its current mechanic, however what sets these apart is the fact that **A-85** would not chase any player, instead passing down the halls, and slaughtering anyone in their path who did not adhere to a locker in the time allowed, this was changed for likely being unoriginal and too hard for the earlier entities*

## Stratagies

* Attempt to keep track of an **A-85** instance as possible in your current circumstances if encountered.
* If a secondary entity is coming, alongside the event of an active **A-85** deployed, its adviced to hide from **A-85** until the more deadly entity has passed.
* **A-85** can easily distract a progressing player, so it adviced to not let **A-85** get the better of you.
* It is possible to run past **A-85** and into the next room if you do not hesitatate.
* Do not attempt to let **A-85** catch you, although you wont instantly die, the constant damage can put you at a disadvantage, or even just death.

## Trivia

* When **A-85** was originally created, it was planned to take the title of B-160.
* **A-85**  was originally an instant-kill
* **A-85**  is friends with A-270.

## Gallery

* Regular/misc
* Event designs

A-135 summoning Old **A-85**Old **A-85**'s mouth origin/Older and Oldest **A-85** origin image.Old **A-85** in the old "Candidate for deletion" templateOld **A-85**'s eye origin

**A-85**'s design as seen in the **xmas event**, named Winter-85