recursal/Fanatic-Fandom huggingface dataset:
Stone stair

The **Stone Stair** is a decoration object, its moveable and is most used for builing stairs. Its said to be higher then the Beveled Stone Stair.

This item requires 1 slot to transport via Horse Cart

*Tip: As of 7/14/18, the best way to reliably lift or destroy a stair is to click the outer facing edges, not the top of the stair.*

## Gallery

* Stairs
* Stairs build up example
Oak tree

**Oak trees** produce hardwood logs when cut down with a primitive axe or a hatchet.

See the tree page for more information.

There is a luck event that can occur while performing actions for this tree:

* a Royal leather armor added to the players inventory.

* a Pouch added to the players inventory. "Wow! What could this be? You bend down and pick up something one doesn't usually find in the forest."

Quality 100 Oak tree produce

* The Oak tree carries up to 60 Hardwood boards at quality 100 uncut.
* The Oak tree carries between 10-12 Building logs.
* The Oak tree requires a skill level of 90 in Forestry to be planted(takes twice as long to grow as other trees), but it is safe to say it is the best Hardwood Tree in the game.
Snowball

A **Snowball** is an ammunition type that can be thrown at enemies. It only attempts to hit its target with very low damage, which is why it can be classified as a 'fun object'.

## Creation

1. Right click snow in inventory.
2. Use Materials Preparation to 'mold' snow into snowballs.

NOTE: Snowballs can only be stacked up to 3 and then only be placed in the left or right hip inventory slot.

## Tip

The **Snowball** can be used to train your slinger skill. If thrown, it flies very straightforward.
Small keep

**Small keep** is the second, right after wooden keep building of its type. It's larger and much more advanced than it's predecessor, with the other difference being that it has stronger walls made out of stone which makes it much tougher to build when compared to the **wooden keep**. It requires nearly perfected masonry skill and a large amount of materials. 40 Players can set the Small Keep as their Rally point.

* See also Wooden keep and Keep.

Every keep, except for Wooden Keep, has a centered empty square so you can place them over the guild monument to further protect the claim.

## Gallery

* Small keep
 (front view)

### Old Small Keep screenshots

* Small keep
 (front view)
* Small keep
 (front view)
* Small keep
 (interior)
* Small keep
 (interior)
* Small keep
 (interior)
* Small keep
 (interior)
* Small keep
 (interior)
* Small keep
 (top)
Royal padded gauntlets

Royal padded gauntlets is a part of the Royal Padded Armour Set. Wearing the armour provides a bonus to Impact Mitigation as well as a bonus to the Guard skill tree.

## Life is Feudal: Your Own

### Acquisition

To craft, a Tailoring bench is required. 90 Guard skill is needed to be worn and 100 Tailoring to be crafted.

* For more details, go to all listed *armors*.

## Gallery

* Royal padded armor
 (front view)
* Royal padded armor
 (back view)
Shield mastery

This page contains information of an old version and is now only used for investigation work.

**Shield mastery** is one of the five tier 3 combat skills in the Chivalry branch and one of the two branches following the Blades mastery skill. It allows to equip shields and use them in combat. Level 30 of Blades mastery is required to learn this skill. To increase Shield mastery past level 30, Blades mastery skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Have a companion in the group with you attack you with a primitive knife, they are cheap and easy to make, just block the attacks. The blocker should move slightly to adjust for the knife strikes. With practice and proper placement of the shield it is possible to have just the shield struck by the knife. The knife attacks at approximately 1 attack per second, so rapid gains in the shield skill is possible regardless of the settings on the server.
Spinning wheel

## MMO

The Spinning Wheel is a *movable device*. Tailoring is needed to use it.

The quality of the **Spinning wheel** affects the quality of the materials you produce with it.

* See also: Loom.

## Your Own

**Spinning wheel** is a device used for the procuration skill. The object is movable upon completion.

The quality of the **Spinning wheel** affects the quality of the materials you produce with it.

* See also: Loom.
Starter Island (old page)

Players begin on the starter island and may remain there playing for free as long as they wish, however each day the starter island will be wiped and reset to its default condition, including all characters on the starter island. Characters on starter island are limited to 150pts of skill gain while on the island.

When you are ready to join the game properly, you pay a single fee (currently planned at 20 Euro) to activate your account and move one character from the Starter Island to the Mainland, either at the central city or in a random location in the wilderness. You will keep any skills, up to 150 skill points, gained on the Starter Island, and possibly some crafting tools.

#### References

1. ↑ http://lifeisfeudal.com/forum/interactive-faq-t3/page240/#p11633
Scolecite

Scolecite are a type of Mineral Ingredient used in Alchemy.

## Acquisition

Scolecite can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Usage

Scolecite can be used at Alchemy level 60.
Stamina

## Description

Stamina is used to fuel actions, and almost every action in LiF uses **stamina**. LiF also has double stamina bar; a large hard stamina (hStam) and a small soft stamina (sStam), which are linked. Every action uses sStam, and regeneration is facilitated by the hStam bar. After an action, the hStam bar will begin feeding the sStam bar until it is completely refilled. If the hStam bar drops to zero, sStam regeneration will cease completely. You won’t even be able to move, and must sit and begin resting.

A good way to imagine the **Stamina** bars is that you have a 1 liter cup (sStam), and a 50 liter water tank (hStam). You empty your cup (sStam is now zero), and then refill it from the water tank. You now have a full 1 liter cup again (sStam full), and your Water tank now has 49 liters(hStam). Those are the stamina refill mechanics. Actually using stamina, however, is more like the difference between a sprint and a marathon.

Your sStam bar is like sprinting, and your hStam bar is like a marathon. Sprinting around in heavy armor swinging a sword around will empty your sStam bar pretty fast. After a few seconds of rest you’ll be fine, but this pattern cannot be carried out for long. Your hStam bar will be emptied and you will be forced to rest, so stay aware of your surroundings and pace yourself accordingly.

* See also: Status bars.
Salt water

**Salt water** is used in crafting and construction.

## Acquisition

Water is gathered by moving into a body of water, such as a lake or the ocean, and then right clicking a space with water in it. The option to **Gather Water** will appear, and following a short animation, one unit of water will be added to your inventory.
Steel bar

Steel bars can be fabricated from iron bars and Flux, or created from steel ingots or lumps in a Bloomery. To create a Steel bar from iron ones, put 2 iron bars and 6 Flux in either a Furnace, Forge and Anvil, Blacksmith's shop or Bloomery and heat it up to at least 1500° for the iron to melt. The Flux will be instantly "melted", but just leave it until the iron melts as well. Once the iron is melted, use the Smelt command with a crucible and tongs equipped (NOT the primitive version) to create a Steel bar.

**Note:** This process for fabricating Steel from Iron is not the most efficient method. The most efficient method would be to create a Steel ingot from 12 Flux and 2 Iron ingots, and then using a Bloomery heat the steel to 2000° to melt the ingot down into either bars or lumps. This particular method requires only 2.4 Flux per bar instead of 6.
Stonecutter's outfit

## MMO

You must have Materials processing Level 60 or higher to equip the **Stonecutter's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 10 points to your effective skill level for each skill in the Mining skill line.

**This outfit is available only in MMO version**

## Gallery

* Stonecutter's outfit bonuses
* Stonecutter's outfit (male) front
* Stonecutter's outfit (male) - back
Slinger

**Slinger** is a combat skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Hunting peaceful animals with a sling is an early way to raise this skill.
* Shooting an Archery Target or Training Dummy yields some experience. Archery Target only grants skill points up to level 60.
* Archery targets can be expensive and break quickly. It might be cheaper to have a friend hold a shield and hit it. Hitting another player also yields more experience.

## Gallery

* Novice leather armor (Front view)
* Novice leather armor (Back view)
Slave

Slaves are acquired from slave camps or by taking unconscious players prisoner. Slaves improve production at outposts.

## Acquiring

Slaves can be obtained by building, and controlling, the slave camp outpost.

### Enslaving

Slaves can also be obtained by enslaving knocked out players characters.

The player will die like normal and continue playing once they respawn, but the player character doing the enslaving will receive a slave item with stats that match that of the enslaved player.

The the enslaved player character gets a temporary "Slave" title that last for two real-world days.

## Life span

Slaves can live in an outpost for up to 10 days. After that, they die and disappear from the outpost.

Every slave has its own durability. With each production cycle, slaves in an outpost lose 5 durability. If the durability of the slave is below zero, they will die and will be removed from the outpost (the bonus from them is still taken into account for the past cycle).

Slaves do not age when kept in an inventory or container.
Luck

**Luck** is an unique Stat. It can be increased by equipping jewelry, eating 5 ingredient food or being blessed by another player with "God's Love" from Piety 90.

### Cap

The luck cap for the MMO is 100. 100 Luck doubles the default chances of the actions listed below:

### Effect

Luck affects almost all crafting and combat abilities and provides different bonuses, like:

* The duration of crafting bars can get a speed boost, you perform that single action faster then. The shown message in the system chat is the following: `You were lucky enough to find a faster way to perform that action!`
* Most skills grant a +10 Luck buff to all their actions once the skill has reached 100.
* There are a few random events that drop single items like catching a linen rope while fishing, finding some eggs in a tree or a primitive knife while mixing herbs. Their chance to happen gets increased by luck too.
* Luck also affects combat because it affects the chance of breaking bones and inflicting wounds aswell as preventing them. It also affects the chance of surviving a lethal hit with Battle survival.

## References

1. ↑ In 0.2 and 0.2.5 Luck didnt apply to this chance despite what the description of skill says. According to the patchnotes of 17.04.2020 it should now work. Testing is required.
2. ↑ Evidence shows that this chance becomes lower the higher is current quality of seeds, similarly to raising animals. It looks like this is not true for harvesting, however. More testing is required.
Season

**YO only:**

Seasons affect the weather in the world. In the colder times of the year snow will replace rain and cause crops to not grow.

## Winter

Winter comes earlier in the northern regions of the world. Meanwhile no snow will never appear in the southern regions, however amount of rainfall decreases for some months.
Royal padded vambraces

Royal Padded Vambraces is a part of the Royal Padded Armour Set. Wearing the armour provides a bonus to Impact Mitigation as well as a bonus to the Guard skill tree.

## Life is Feudal: Your Own

### Acquisition

To craft, a Tailor's Bench is required. 90 Guard skill is needed to be worn and 100 Tailoring to be crafted.

* For more details, go to all listed *armors*.

## Gallery

* Royal padded armor
 (front view)
* Royal padded armor
 (back view)
Small repair kit

A **Small Repair Kit** can be used to increase the Durability of Tools, and buildings/facilities (such as Kiln, Bloomery, Blacksmith's Shop, Furnace, Kitchen, Herbalist's Shop, etc).

It is the easiest Repair Kit to make, requiring (see table) only 10 Nails and a Softwood Billet.

The higher the quality of the **Small Repair Kit** (based upon the Quality of billet and nails, (and probably capped by the Building Maintain skill level of the player), the more the Durability of the item being repaired goes up.

Repair kits are 2x more effective on buildings and 4x more effective on crafting buildings.

* See also: Medium repair kit and Large repair kit.

## How to Use

With a **Small Repair Kit** in inventory, right click the item to be repaired, and choose Building Maintain, and then Repair. The number of durability repaired is also based on users level of General action.

## Tip

Experienced players say that the **Small Repair Kit** is the most cost effective Repair Kit, since it does not make use of leather, rope, boards, nor metal sheets or Bands. This suggestion takes into account that more **Small Repair Kits** must be applied to raise durability than you would with a Medium or Large repair kit.

## Breakdown

* 1 × Softwood billet
	+ 10 × Softwood
* 10 × Nails
	+ 10 × Common lumps
		- 5 × Common ore
Regional

Harvested resources have a small chance to be *regional*. This is shown in the item's tooltip, detailing which region of the world the item is from.

The chance of producing regional resources is around 1% plus luck bonuses provided by jewelry.

When crafting using a *regional* component, the crafted item will also be *regional* if it can be. Some recipes require a component to be *regional*, such as advanced buildings and blueprint recipes.

The crafting interface will show a little icon, , next to crafting components that either can be or has to be *regional*.

There is currently no UI or game-file hint that says whether a component has to be *regional* or if it being *regional* simply means the result can be *regional* if *regional* components are used. The current rule of thumb is: in building recipes the *regional* components are mandatory, in blueprint recipes the *regional* components are mandatory, and all other recipes the *regional* components are optional.

## Ore

Although ore can be mined with the "Dig a Tunnel" ability, the ore will never be regional when gathered this way. The "Mine Ore" abilities from the mining crafting skill must be used to obtain regional ore.

**Warning**: Dropping regional ores on the ground will wipe their regional status returning them to ordinary ores. Store regional ore in containers to maintain its regional status.
Stone (measurement)

"Stone" is the fictional unit used for the weight of everything in *Life is Feudal*. Weight is taken into calculations during combat, but mostly used to measure the amount of items that can be carried around by characters or stored in various containers.

One Stone can be roughly imagined as one kilogram, or 2.2 pounds. Every container has a weight limit in stones. So you can't fit a lot of items if the sum of their weights is higher than the weight capacity of that container. ~ Bobik

(Stone is not to be confused with the crafting material rock.)
Stone tower

The **Stone tower** is a part of strong, defensive structure that is stone wall. It's much higher and can be mounted from the inside, where a few narrow arrow-slits are located, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers.

This tower is designed to extend outward from the stone wall to allow archers to shoot at attackers along the outside of your walls. There is also a Stone Inner Tower which is designed to extend inwards.

* See also: Stone angular tower and Stone gatehouse.

## Your Own:

Stone tower requires boards(hardwood or softwood) instead of amberwood boards. Amberwood board doesn't exist in Your Own version.
Royal padded tunic

Royal Padded Tunic is a part of the Royal Padded Armour Set. Wearing the armour provides a bonus to Impact Mitigation as well as a bonus to the Guard skill tree.

## Life is Feudal: Your Own

### Acquisition

To craft, a Tailoring bench is required. 90 Guard skill is needed to be worn and 100 Tailoring to be crafted.

* For more details, go to all listed *armors*.

## Gallery

* Royal padded armor
 (front view)
* Royal padded armor
 (back view)
Support points

Support Points are the currency which pay the upkeep for any type of claim.

The upkeep for a claim changes depending on the Tier of the Guild Monument or the size of a personal claim. However the conversion rate of coins to support points is always the same:

 Gold coins | 1000000

Upkeep for monuments and outposts (outpost has the same upkeep as monument of the same tier):

Note that with taxes the upkeep can be twice more than those values.
Stone wall

**Stone wall** is a tall, strong, defensive structure that height matches the height of a medium sized house. These walls can be used by archers as fine defensive positions as they provide protection and long range view. Stone wall segments require a flattened/flattened with a slope surface to place

* See also: Stone wall (diagonal) and Stone wall with stairs.

## Your Own:

Stone wall requires boards(softwood or hardwood) instead of amberwood boards. Amberwood board doesn't exist in Your Own version.

## Gallery

* Stone wall
(front view)
* Stone wall
(back view)
Skill cap

The **Skill Cap** feature is well known since times of Ultima Online. Skill Cap means that the total sum of all your skills can not be higher than a certain value.

* **1 000 + 2\*(Int-10)** for Crafting skills
* **400 + 2\*(Int-10)** for Combat skills
* 800 for Minor skills

In order to manage your skills properly and distribute them in a way that more suits current character there are 3 Skill lock buttons available in a Skill book:

* - Skill Up. Current skill will increase and will *never* decrease.
* - Skill Down. Current skill will *never* increase and will decrease if Skill Cap is hit.
* - Skill Lock. Current skill will neither increase nor decrease.

While sum of all skills is lower than Skill Cap value, then skills progression is not limited in any way (unless skills are marked with Skill Down or Skill Lock buttons). But as soon as Skill Cap is being hit and some skill needs to increase its value the following rules applies:

1. Does that skill have  ? If "no", then there will be no skill increase.
2. Are there other skills that have  ? If "no", then there will be no skill increase.
3. Are other skills with  greater than 0? If "no", then there will be no skill increase.

And only when all mentioned above rules will pass with a "yes", only then that skill will increase its value and some other  skill will decrease its value.

* NOTE. Lock symbol will ALWAYS prevent locked skill from changing!
Rough gem

A gem that can be found while mining ore.

Luck increases chance of finding a gem.

Rough gems can be hewed into gems that can be used in Jewelry.

You can hew the following gems out of raw gems:

## Regions

You can obtain Rough gems only in the following regions:

* Jarlslig
* Holengen
* Altenbrog
* Bergshaft
* Islandlend
* Snoenfeld
* Roysbad
* Haaz-koohrai
* Kron-Insel
* Amathemgir
* Frosnenjord
* Jodensbrug
* Shin-Shin cakmet
* Kharai-glod
* Tashmyr-chak
* Cet-dan
Scale armors

**Scale armors** is one of the six independent combat skills. It allows to equip scale armors. There is no prerequisite to this skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Craft or trade for Light scale tunic. Then invite another player to your unit (so the attacker doesn't lose any alignment) and have him go out of combat mode and look up (to expose the chest). Hit him with a crucible and tongs (to minimize the damage). The damage has to be at least 1.00, and tongs deal a maximum of 1.30(ish). Do this until you reach your preferred scale level. You can equip Normal Scale at 60 to level faster.

## Gallery

* Light scale armor (Front view)
* Light scale armor(Back view)
* Regular scale armor (Front view)
* Regular scale armor (Back view)
* Heavy scale armor (Front view)
* Heavy scale armor (Back view)
* Royal scale armor (Front view)
* Royal scale armor (Back view)
Shaped rock

## Creation

1. Right click on Stonemason's workplace.
2. Go to 'Materials preparation'.
3. Add 20-500 rock to Stonemason's workplace.
4. Select 'Shape'.

Warning: the formula for quality is incorrect. The quality of pickaxe matters much more than 5%, the correct formula is unknown.

Formula seems to be Pickaxe 20%, Stonemason 10%, Skill 20% and Rock 50%. Proof in progress

## YO Only

1. Right click on a pick
2. Select "Shape Stones"
Rock

**Rock** is a raw material that is primarily used for crafting items, building construction, and road pavement. It is usually found on the ground surfaces near hilly and mountainous areas and can be extracted using a pickaxe (surface) or shovel (ground). When a pile of rock is extracted it takes up 30 stones (space) in the inventory.

## Crafting

MMO: See Stonemason's workplace

YO: Right click on Pickaxe and choose "Craft" to make the following:
Silk cloth

**Silk cloth** is a woven sheet.

## Creation

**Silk cloth** is made out of Hank of silk,

this is obtained by collecting Silkworm cocoon from mulberry trees with the advanced farming skill, then processing it to Silk filaments and further spinning it into Hank of silk.

## Usage

 Large decorated bed |  | Decoration
 Flag |  | Decoration
Spruce sprout

The **Spruce sprout** can be used to plant Spruce trees (rightclick on an empty **Forest Soil - > Forestry -> Plant Spruce Tree**).

The quality of the planted tree is equal to your maximum Forestry skill level, but can't exceed the quality of the Spruce sprout.

Planting Spruce trees requires Forestry level 30 and can only be planted on Forest Soil.
Supporting Mine

Each tile of tunnel you dig will collapse with time. Normally in a day of game time.

All tunnels will collapse eventually, but in order to make them last longer, you can place either of the following:

4x boards to support a single block (called "Reinforce Tunnel" in the context menu)

2x building logs as a supporting beam that will provide stability for a 3x3 area (called "Construct Supporting Column" in the context menu).
Softwood Trees

## Summary

**Softwood Trees** are a classification of Tree that provide players with Softwood materials normally used for building in Construction, Masonry, and other skills. Softwood Trees provide Building logs, Softwood Boards, and Softwood Billets when chopped down into a Softwood Log. A standing Tree will provide the player with the options to Inspect Tree, Collect Bark, Snap off a Branch, or Gather a Sprout respectively. When you inspect a **Softwood Tree**, it will provide a list of details about the Tree. Such as its Durability, Quality, and tree type.

## Types of Softwood Trees

There are a total of 6 different types of Softwood Trees that are in the game. They will be listed below in order of least efficient to most efficient Tree to use.

## Also See

* Softwood Log
* Softwood Billet
* Softwood Board
* Sprout
Standing

A **Standing** represents the diplomatic standing of a one guild with regard to another. There are 5 **standings** possible:

1. Ally
2. Friendly
3. Neutral
4. Hostile
5. War

Friendly, Neutral and Hostile standings do not affect game mechanics in any way. The only exception is that access rights can be provided to a group of guilds that share the same standing. For instance, a guild leader can give access rights to a Large stable for those guilds that are marked with a "Friendly" standing towards him.

Guilds have separate standings towards each other. Guild "A" can be Friendly towards guild "B" while guild "B" may be "Neutral" towards guild "A".

## Meaning of standings

 War | Neutral or Hostile or Friendly | Guild B is asking for a cease fire

* Note: changing your guild's standing on War towards other guild will automatically change their standing on War too.
* Note: You can get additional information about standings here
Sow (wild)

### MMO:

The **Sow** is a wild animal and tamable. Skinned sow carcasses will provide the player with Game meat, Boar Hides and Bones. Tusks and Animal Parts also drop if Hunting is at least 90.

Taming a sow will add 1 Sow or Mangalica Pig to the players inventory, depending on the region the boar is tamed in. The male counterpart is the Boar.

### Taming

Taming requires Animal Lore level 30.

Sows only accept barley and edible taproots in taming attempts.

### Your Own:

The **Sow** is a wild animal and tamable. Skinned sow carcasses will provide the player with Game meat, Boar Hides and Bones. Tusks and Animal Parts also drop if Hunting is at least 90.

Taming a sow will add 1 Sow to the players inventory. The male counterpart is the Boar.

### Taming

Taming requires Animal Lore level 30.

Sows only accept wheat and edible taproots in taming attempts.

## Gallery

* Sow (wild)
* Sow (wild)
* Sow tracks
* Sow tracks
Small stable

The **small stable** is a stable that serves the purpose of breeding horses, cows and bulls, and in the case of cows, also harvesting milk.

* See also: Large stable.

The small stable has space for up to 8 animals.

It has one breeding pen and animals that are placed in it, seem to have a higher chance to breed during breeding days. All other mature animals in that stable will still randomly breed during breeding days at a lower chance.

During harvesting days, cows produce milk. A small stable has enough space to hold up to 16 milk.

The small stable can be cleaned if the Dung'o'meter reached at least 1.0 dung. If you don't clean the small stable for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a small stable has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the stable need food and fresh water to survive. The quality of the food and fresh water has to have at least 90% of the animal quality or the animals will lose quality until the balance is reached again. You can put food like straw, apples, carrots, cabbages or more into the stable, and the animals will eat from it at each breeding tick.

If there is no food left inside the stable, animals will start to lose quality and eventually die from starvation.

Food capacity is 360 stones. A cow consumes 2 stones of food and 2 stones of water per ingame day. A horse consumes 1.5 stones of each per ingame day.
Sapper charge

**Sapper charge** can be used to destroy buildings or other defence objects. You will need to place it near to a building and activate it. After about 10sec it will explode and damage a small area.

It is also possible to ignite it by shooting Fire arrows on it.

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*
Siege torch

## Description

**Siege torch** is a siege weapon and deals way more siege damage than a normal Torch.

It can also be used as a handheld tool to light a small radius area. Often useful during night and in tunnels.

* See also: Torch

## Creation

1. Right click on a branch.
2. Go to 'Warfare engineering'.
3. Select '?'.

MMO:

1. Right Click on Siege engineer's workshop.
2. Click on Siege torch.
3. Click Create.
Spearman

**Spear mastery** is a combat skill. It allows to use spears and pikes in combat.

Level 30 of Militia is required to learn this skill. To increase Spearman past level 30, Militia skill must be at level 60.

## Armor available

(Piece)
(Piece)
(Piece)

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* You can use a basic spear, find a friend with a shield of any kind and strike it repeatedly or use a training dummy and strike it with the shaft instead of the tip when hitting on a close range.

## Gallery

* Regular padded armor (Front view)
* Regular padded armor (Back view)
Sheep (domestic)

### MMO:

A **Sheep** is a domestic animal. Breeding or taking care of ram requires a barn and a ram (male).

Can be slaughtered for Mutton, Intestines, Bones, Sheepskins and Animal parts or held in a barn to produce Soft Wool.

A pregnancy lasts 15 ingame days, up to 6 poddies and yonlings can be born.

*Note: Animal parts only drop if you have Animal Lore 90.*

Sheeps only can be tamed, bred and held in barns in the following Regions:

* Oyensrog
* Kjostenbrud
* Jarlslig
* Holengen
* Bergshaft
* Schneeglom
* Klausenland
* Snoenfeld
* Greusmergen
* Khatchakten
* Haaz-koohrai
* Frosnenjord
* Jodensbrug
* Kharai-glod
* Zelzerdorn
* Langerzehrt berg

### Your Own:

A **Sheep** is a domestic animal. Breeding or taking care of sheeps requires a barn and a ram (male).

Sheeps provide Wool packs which can get collected over the barn's "harvest" action.

Can be slaughtered for mutton, intestines, bones and sheepskin.
Sleeping bag

The **sleeping bag** is the first bed you can make within the game. Having a sleeping bag inside a house which you have set to your home, will spawn you on top of the sleeping bag rather than your house's roof when praying for Safe Home Return. If multiple sleeping bags are within a home, you will spawn on top of one at random.

Can not be used to sleep.

* See also: Simple bed and Large decorated bed.

## Creation

1. Right click on an empty tile.
2. Go to 'Artisan'.
3. Select 'Create a Camp'.
Stone wall (diagonal)

The **Stone wall (diagonal)** is a tall, strong, defensive structure that height matches the height of a medium sized house.

These walls can be used by archers as fine defensive positions as they provide protection and long range view.

* See also: Stone wall and Stone wall with stairs.

## Your own:

Stone wall (diagonal) requires any boards(softwood or hardwood) instead of amberwood boards. Amberwood boards doesn't exist in your own version.

## Gallery

* Stone wall (diagonal)
(back view)
Stone inner gatehouse

**Stone inner gatehouse** is a gateway and a part of strong, defensive structure that is stone wall. It is as high as stone tower and as same can be mounted from the inside, where few narrow shatters are located, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers. The gate itself is massive and made out of iron.

This gatehouse extends inwards from the walls allowing for a flush external finish, but lacks the ability to shoot at attackers along the walls. There is also a Stone gatehouse which extends outwards instead, offering this attacking ability along the walls.

**WARNING:** *When closing the gate, it instantly kills anybody standing underneath it!*

* See also: Stone gatehouse, Stone wall and Stone tower.

## Your Own:

Stone inner gatehouse recipe requires boards(hardwood or softwood) instead of whitewood boards. Whitewood board doesn't exist in Your Own version.
Saw

**Saw** is a tool used to craft a tree chopped by an axe into a usable crafting material.

## Acquisition

Crafting a saw requires Forging at level 30 to be unlocked,Blacksmith's hammer and that the materials be worked at a Forge and anvil or a Blacksmith's shop.

## Yields

Three types of materials can be extracted with a saw, including: Billets (Hardwood billet and Softwood billet), Boards (Hardwood board and Softwood board) and Building logs.

## Healing

Most commonly used for working wood, saws are also used with the Healing skill to heal big parts of the body other than the limbs after level 90.

## Recycling

At level 90 in Forging, this tool can be recycled for 19 iron lumps.
Stone gatehouse

The **Stone gatehouse** is a gateway and a part of strong, defensive structure that is stone wall. It is as high as stone tower and as same can be mounted from the inside, where few narrow shatters are located, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers. The gate itself is massive and made out of iron.

This gatehouse extends outwards from the walls allowing archers to shoot at attackers along the walls. There is also a Stone Inner Gatehouse which extends inwards instead.

**WARNING:** *When closing the gate, it instantly kills anybody standing underneath it!*

* See also: Stone inner gatehouse, Stone wall and Stone tower.

## Your Own:

Stone gatehouse recipe require boards(hardwood or softwood) instead of whitewood boards. Whitewood board doesn't exist in Your Own version.
Small onion

## Life is Feudal: MMO

Can be gained from harvesting Onion Seeds.

Requires 30 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated vegetables. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 47 ingame days after the previous one.

The yield is fixed to 6 Onions.

### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the White cabbage seed during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

### Regions

Small onions can only be planted in the following regions:

* Haaz-koohrai
* Kron-Insel
* Amathemgir
* Jodensbrug
* Shin-Shin cakmet
* Zelzerdorn
* Cet-dan
* Langerzehrt berg

### Cooking

Small onions are wild vegetables which are used in certain Household and Cooking recipes.

## Life is Feudal: Your Own

Doesn't exist, the Life is Feudal: Your Own version is found here.
Stone inner tower

There is also a Stone tower which is designed to extend outward from the stone wall to allow archers to shoot at attackers along the outside of your walls. The recipe is the same.

## Your Own:

Stone inner tower requires boards(hardwood or softwood) instead of amberwood boards. Amberwood board doesn't exist in Your Own version.

## Gallery

* Stone inner tower
* Stone inner tower - front
* Stone inner tower - back
Strange muscle

Strange muscle are a type of Organic Ingredient used in alchemy.

## Acquisition

Strange muscle are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill. Chance is based on the character's luck.

## Usage

Strange muscle can be used at Alchemy level 90.
Rocksalt

Rocksalt is a ground resource that is needed for hardening iron, steel and vostaskus for certain weapons and regular (tier 2) armors.

It looks like normal rock on the surface and in a tunnel, but it has its own texture as loose resource on the ground.

Is region specific. Cannot be found in the same region as Brimstone.

* See also: Brimstone

Can be found in this regions:

* Oyensrog
* Holengen
* Goddenjord
* Snoenfeld
* Greusmergen
* Roysbad
* Khatchakten
* Amathemgir
* Frosnenjord
* Jodensbrug
* Smalbucht
* Bathai-azgyr
* Urzunai
* Cet-dan
Silver nugget

Silver nuggets are created by washing silver ore in an ore washer.

## Smelting

Silver is a precious metal that melts at a temperature of 1,000 degrees.

You get a chance of receiving 1 silver nugget by washing 10 silver ore in an ore washer.

Place the silver ore in the washer and have water in your inventory.

If successful you will receive 1 nugget and 9-10 soil of the quality of the ore you started with.
Royal padded leggings

Royal Padded Leggings is a part of the Royal Padded Armour Set. Wearing the armour provides a bonus to Impact Mitigation as well as a bonus to the Guard skill tree.

## Life is Feudal: Your Own

### Acquisition

To craft, a Tailor's Bench is required. 90 Guard skill is needed to be worn and 100 Tailoring to be crafted.

* For more details, go to all listed *armors*.

## Gallery

* Royal padded armor
 (front view)
* Royal padded armor
 (back view)
Small stable/YO

The **small stable** is a stable that serves the purpose of breeding horses, cows and bulls, and in the case of cows, also harvesting milk.

* See also: Large stable.

The small stable has space for up to 8 animals.

It has one breeding pen and animals that are placed in it, seem to have a higher chance to breed while all other mature animals in that stable will still randomly breed at a lower chance.

Cows produce milk. A small stable has enough space to hold up to 16 milk.

The stable has to be cleaned from time to time. If you don't clean the stable for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a large stable has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the small stable need food to survive.You can put food like straw, apples, carrots, cabbages or more into the small stable, and the animals will eat from it at each breeding tick.

If there is no food left inside the small stable, animals will start to lose quality and eventually die from starvation.

Food capacity is 80 stones.
Spruce tree

**Spruce tree**s produce softwood logs when cut down with a primitive axe or a hatchet.

There is a luck event that can occur while performing actions for this tree. It can result in a 100 quality branch added to the players inventory. "You see a plant with unfamiliar jagged leaves and large red berries. This plant doesn't resemble any of those known to you. You break off a branch to dry it and show it to a knowledgeable person whenever you get the chance."

## Gallery

* A Mature Spruce Tree
* Spruce Tree (close-up)
Soft thin leather

**Soft thin leather** is made by tanning Soft thin dried hides in the Tanning tub with the Procuration skill. This process takes an hour.

You can obtain this kind of leather only from:

* Muttons (wild, skinned dead animal carcasses)
* Sheeps (domestic, slaughtered in barns)
* Rams (domestic, slaughtered in barns)

*Doesn't exist in **Your own**.*
Stallion

### MMO:

**Stallion** is a domestic animal. Breeding or taking care of stallions requires a small or large stable and a horse (female).

Can be slaughtered for Game Meat, Intestines, Bones, Big Hides and animal parts.

Slaughtering
1x Animal Parts, 50% Chance
1x Animal Parts, 50% Chance
 Old Stallion

*Note: Animal parts only drop if you have Animal Lore 90.*

Stallions are not a rare resource and can be tamed, bred and held in stables in all regions.

#### Runaway

A stallion left standing out for 1 hour will get tired and lay down. It will despawn after 1 more hour.

#### Training

A stallion can be trained into a Courier Horse or Warhorse at the Training Field using the Warhorse training skill. The type of the trained horse depends on the quality of the horse.

### Your Own:

A Stallion is a male horse. Acquiring a stallion is done by taming a Wild horse, which requires level 60 Animal lore.

It has 100 stamina.

Releasing a horse allows you to ride it.

#### Breeding

For breeding you also need a **Stallion** (male horse) and a Small stable or a Large stable. They will be fertile between the age of 25 and 87.

#### Slaughter

If you slaughter a stallion with the skill Procuration you will get 2 Big hide, 200 Game Meat, 2 Intestines and 50 Bones.

#### Runaway

This is a server setting. Server admins can either turn the despawn off or set a custom time for laying down and despawning.

#### Training

A horse can be trained into a Courier Horse, Warhorse at the Training Field using the Warhorse training skill. The type of the trained horse depends on the quality of the horse.
Stone angular tower

**Stone angular tower** is a part of strong, defensive structure that is stone wall.

It's much higher and can be mounted on the top of it, from where it proves to be even more effective defensive position for archers.

**Note:** Because of the stairs that lead from the adjoining walls to the raised defensive platform, placing a gatehouse or tower, which have doorways, directly next to the angular tower will cause head clearance issues and prevent you from moving from one to the other.

* See also: Stone tower and Stone gatehouse.

## Your Own:

Stone angular tower requires boards(hardwood or softwood) instead of amberwood boards. Amberwood board doesn't exist in Your Own version.

## Gallery

* Stone angular tower
* Stone angular tower
(front view)
* Stone angular tower
(back view)
Swimming

**Swimming** is an independent minor skill. Higher Swimming skill level reduces stamina drain while swimming. There is no prerequisite to this skill.

## Drowning

Whether you sink or float in the water is determined by your equipped weight and your inventory weight. If you are wearing a full set of armor, or your inventory is over encumbered you will sink. When you go underwater your stamina will quickly deplete, and upon reaching 0 you will die. Recovering a Tombstone from the bottom of the water can be very difficult. See the Tombstone page for more information about recovering it.

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!
Shovel

The **Shovel** is one of two tools required for terraforming actions like flattening, raising or lowering the ground.

They may be used in obtaining ground materials such as Soil, Fertile Soil and Forest Soil.

* See also: Primitive shovel - does the same as a shovel, but the Shovel being more durable and faster.

### Other shovel uses:

* Plowing/Ploughing, until you get a real plow (that is faster)
* Planting tree sprouts to reforest - a good tip is to carry sprouts and a shovel and after cutting down a tree, plant a new one or two.

## Tips

* Unlike many other objects, you can't drop ore or ground into a bag. But you can just drop ore -- 30 units at a time -- from your inventory onto the ground, then use terraforming / lower ground level to pick it up again. Don't make the pile too large -- thus steep -- to climb! Spread it around a little.

## Recycling

At level 90 in forging, this tool can be recycled for 25 iron lumps.
Simple cloth

**Simple cloth** is a basic cloth processes material that can be used in a variety of early textile recipes. It is created using plant fiber and any sewing tools.

## Novice armor

Simple cloth can be used to create various types of novice (tier 1) Armor.

## Healing

Simple Cloth is also used for crafting Bandages. Even if your server is peaceful, you can be injured by wild animal attacks, such as wolves, bears, boars, etc. The bandage can help.
Seasonal events

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

The Life is feudal universe contains serveral seasonal events.

They do not follow the in game calendar, but the real life one, so Easter does not happen in April in game, but in April on the real life calender.

## Easter

Added in patch 1.3.0.8, at Easter, rabbits in coops gain the ability to lay eggs.

## All Saints' Day

Added in patch 1.1.5.7,the Sleeper opens his eye and watches you.

This eye is nothing but a luminous symbol appearing on the moon, painting the night sky of red.

Wolves become possessed and their bloodthirsty eyes light up.

## Christmas

Added in patch 1.1.8.0, at Christmas accessories such as mittens or boots change colour to red.
Rough sheepskin

Rough sheepskin can be obtained by slaughtering a Mountain Sheep or Mountain Ram, which are domesticated versions of wild Mutton. The sheepskin can be hung on a Drying Frame to produce Rough Thin Dried Hide. Rough Thin Dried Hide can then be processed with 4 Water in a Tanning Tub to produce Rough Thin Leather.
Signal-fire

The signal-fire is a one-time use bonfire used to signal people from a distance or decorative purposes.

Once the signal-fire is ignited it will burn for about one day. The smoke it generates can be seen from far away. The fire cannot be extinguished, and once the fire burns out the signal-fire is destroyed.

## Gallery

* Signal-fire
* Signal-fire ignited
Royal padded greaves

Royal Padded Greaves is a part of the Royal Padded Armour Set. Wearing the armour provides a bonus to Impact Mitigation as well as a bonus to the Guard skill tree.

## Life is Feudal: Your Own

### Acquisition

To craft, a Tailor's Bench is required. 90 Guard skill is needed to be worn and 100 Tailoring to be crafted.

* For more details, go to all listed *armors*.

## Gallery

* Royal padded armor
 (front view)
* Royal padded armor
 (back view)
Sawmill

**Sawmill** is a building that serves the purpose of automatically refining building logs into wooden elements without the need for manual labor.

## Updates

Note : 29 September 2014 : Sawmill functionality is not fully implemented yet. Source: LiF Forum post

Note : 17 November 2016 : Sawmill building option is not enabled yet.

Note : 16 February 2018 : It is not possible to construct the Sawmill building in the MMO at all. According to the recipe in the game files, construction requires the Swimming at level 80.

## Gallery

* Sawmill
 (front view)
* Sawmill
 (interior)
Steel ingot

Steel ingots are ingots made of steel. Steel is stronger than iron and can be used to make higher quality items.

## Creation

To create a Steel ingot from flux and iron, place 2 Iron Ingots and 12 Flux in either a Furnace, Forge and Anvil, or Bloomery. The minimum temperature the iron must be at in order to melt is 1500 degrees. The Flux will instantly be "melted" but the Iron takes quite a bit longer. Once the Iron is melted, use a standard Crucible and Tongs (the Believer Crucible and Tongs and the Primitive Crucible and Tongs will not work) and the smelt command to pour the 2 Iron ingots and Flux into a single Steel ingot.

It should be noted that it is more efficient, where Flux is concerned, to make a Steel ingot and melt it down into 5 steel bars or lumps of steel as needed. This is because going from ingot to bar, you only spend 2.4 Flux per bar as opposed to 6 Flux; and going from ingot to lumps you only spend .3 Flux per lump instead of 2. To smelt the **Steel ingot** into Steel bar or Steel nugget, you need to put the **Steel ingot** into your Furnace, Forge and anvil or Bloomery and bring it up to 1500 °C. It will take longer than at 2000 °C in the Bloomery, but it will still do the same.
Softwood board

A **Softwood board** is a type of board used in constructions.

## See also

* Boards
* Hardwood board
* Amberwood board
* Whitewood board

## Acquisition

It can be obtained by using the `Saw out a board` ability with any type of saw on any softwood log.

## Yield

Each board you cut from a log removes 20 wood from the log. You can inspect the log to see how much wood is left.

* E.g. A 100 quality Aspen tree yields up to 20 softwood boards.