Skull Merchant Rework

# Eyes in the Sky

*Inspired by the dark manga's created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology.*

The Skull Merchant starts the trial with four drones. Pressing the power button places a drone, which enters Active Mode after a short boot-up period. In this mode, the Drone creates a Detection Zone around itself. Within it, the Skull Merchant is Undetectable, and Survivor gain lock on. Lock On charges up over time and when a survivor is fully locked on suffer from the Exposed status effect and are revealed to the Skull Merchant via Killer Instinct as long as they are within a Drones Active Radius. Lock on will deplete overtime but will refill if a survivor was to enter a Drones Active Zone. The Drone reverts into Scouting Mode when no survivors is detected for a while.

In Scouting Mode, the Drone begins a sweeping scan, and if it finds a survivor, it re-enters Active Mode. Survivors can interact with the Drone to disable it. If they fail, the Drone enters Active Mode; if they succeed, the drone despawn's and the survivor can gains a Claw Trap.

#### Special Effect: Claw Trap

A Claw Trap broadcasts a survivors location to the Skull Merchant until its battery dies. When a survivor vaults a pallet with a Claw Trap attached will cause the pallet to break. The Skull Merchant can see the location of survivors with a Claw Trap attached by using her Radar.

#### Special Ability: The Radar

By pressing the Ability Button, The Skull Merchant pulls out her Radar and can track survivors. The Radar tracks survivor either by them being with a Drones Active Zone or if a survivor has a Claw Trap attached. While a survivor is being tracked by the Radar, The Skull Merchant gains a growing Haste effect, increasing her movement speed overtime with the more survivors tracked. While using The Radar, The Skull Merchant can cause an Active Drone to enter Flight Mode, and can reactivate or remove Drones in Scouting Mode while facing a Drone in Scouting Mode. Doing any of these actions cannot do the actions again after a brief cooldown.

#### Special Mode: Flight Mode

Pressing the Power Button while holding out the Radar while facing an Active Drone will project a Marker. While Holding the Power Button, the Marker moves forward through objects and walls, and pressing the attack button while holding down the power button will cause the Marker to retract closer to the Skull Merchant. Releasing the power button will place the marker, and the Drone will calculate the closest possible path to travel to that location before projecting a Flight Path. Once a Flight Path is created, The Drone will enter Scouting Mode and move towards the chosen location. If the Drone was to detect a survivor while its in Flight Mode, The Drone will move towards the position of where it detected the survivor and enter Active Mode.

## Power Buffs

* The Haste effect is increased by 2%.
	+ 1 survivor tracked = 5%
	+ 2 Survivors Tracked = 7%
	+ 3 Survivors Tracked = 8%
	+ All survivors Tracked = 9%

* Undetectable Duration is 15 seconds instead of 2.
* Lock On discharge delay is 15 seconds instead of 10. (The time it takes for Lock On to start to be removed)
* Active Mode last for 30 seconds instead of 20.
* The Skull Merchant moves at base speed while Checking the Radar.

## Power Nerfs

* Maximum Hight of a Drones active zone is 16 meters.
* Power Cooldown is now 18 seconds instead of 10.
* Claw Trap battery life is now 35 seconds instead of 45.