Minor Characters

This page contains characters with very little known about them and as such would have very brief pages.

## Mentioned Characters

### Dr. Prescott

The previous Lead Researcher of Deep Engineering Perennial Harvest had before Nelly Moedwil. He discovered Eleanor VanHorn in his lab (having used a stolen keycard to break in) and was rapidly aged due to being exposed to extreme amounts of Tempus Liquamine. Helping her recover and keeping her break in a secret, he no longer trusted Perennial Harvest, and thanks to Eleanor’s convincing, he wished to stop anyone from gaining the power to manipulate time. He began intentionally sabotaging his own work but was eventually found out. Sensing his time at the company growing short, he wrote a note for his successor that disclosed what happened to Eleanor and hid it in a false drawer in his lab. Soon after, he was killed, his body later being thrown on top of Luka and Rolo whilst they were hiding in a dumpster outside of Valentine’s old fertilizer warehouse.

While the character is never seen, his arm is shown when Luka accidentally grips it and throws it out of the dumpster. Whatever animal he resembled, he had brown fur and wore an outfit with a dark gray sleeve before his death.

### Juniper Hartford

Luka's grandmother, and Eleanor VanHorn's mother. As Luka has little memory of her, little about her is known. She died 8 years before the events of the game.

### Mr. and Mrs. Wilby

Discussed in the documents Walter VanHorn had written in Gran's hidden room. They’re both described to have been diseased by what Mr. Wliby (whose first name is "Terrance") claimed was contaminated tap water (likely due to the Tempus Liquamine in the surrounding environment). As Mrs. Wilby was the first to show symptoms, she passed away before her husband, but his death quickly followed as his condition worsened due to grief. Their deaths were what caused Walter to “take matters into his own hands” and fight back against Sharper Valentine.

### Ms. Novak

The owner of the Library. She noticed that Kado spent so much time reading there that she offered him to be a volunteering librarian each summer in exchange for access to the entirety of the books in the building.

### Rolo's Father

The father of Rolo and Roxy Cotter who spends most of his time at his farm (a location that was present in the first demo of Beacon Pines, but has since been moved in the game's world) to compensate for The Foul Harvest worsening the state of the crops grown there, hence why he's never seen in-game. He is often quoted by his children, and is portrayed as stern by the Cotter siblings (who also refer to his as "Pa").

## Characters Seen In-game

### Hazmat Suit Workers

Two employees of Perennial Harvest who only appear if "Flight" is chosen at the “M.C.D.C” Turning Point. Their names are unknown, and the suits they wear are exactly the same as the one Luka encounters at the old fertilizer warehouse (though one of them uses a brighter yellow).

They are first seen reading the temperature in Old Beacon Pines in Chapter 5: Signs, and while one of them (wearing the pale yellow suit) expresses worry over the area getting colder and how that could cause a cascade, the other (wearing the brighter yellow suit) dismisses this, instead more interested in getting their work over with. In Chapter 6: The Source, they reappear to read the temperature around Walter VanHorn's grave. The one responsible for documenting their co-worker's findings, however, begins to muse about what Perennial Harvest had done, and despite the other's claims about them saving the town from The Foul Harvest, they still feel guilt over how families like Luka's will never know that their loved ones are buried here, and not replication they current reside in. To get his co-worker's mind off of this train of thought, the other employee lobs a snowball at them and reminds them they took this job to change the world. Convincing them to leave the gravesite, he walks awkwardly away, with the other worker laughing about their strangeness. When Luka and Iggy find The Source, William Kerr calls them (alongside The Clipboards) to capture the two, though are called off when Iggy threatens to throw fireworks down the hole.

### Mr. Sinclair

Mr. Sinclair is a pig wearing a brown sleeveless shirt, shorts and sandals. He is always found attempting to nap in his chair to the left of Perennial Harvest’s headquarters, though to little success.

First interactable in Chapter 2: Welcome to Beacon Pines, he pretends to be asleep to avoid conversation with Luka, though he gives up when the young VanHorn persists in his attempts to wake him. Luka asks how his napping’s going, to which Mr. Sinclair reports it’s been rotten ever since Perennial Harvest constructed their headquarters, which blocked the view. The child asks why he doesn’t just move the chair, though he retorts that he shouldn’t be the one to move and goes back to napping.

Mr. Sinclair is seen throughout the game napping (though he may also be pretending to prevent further conversations with Luka), and still refuses to move when Perennial Harvest surrounds his chair with decorations. During Chapter 7: Into The Hive, he witnesses Ilona Moedwil approach the headquarters and destroy building's power box, and while he doesn’t know why she’s doing so, he lets her know he approves.

In Epilogue, Mr. Sinclair can be asked by Luka about how his nap is going, causing him to talk about how important the view is when napping and expresses that he’s thankful for it being greener. During Nelly and Ilona’s dialogue, he chips in to agree with Slow n’ Dirty Harvest’s motto.

In the game’s first demo, while he can be interacted with, he only ever repeats the letter “Z”.

Despite his claims of the headquarters blocking the view, Old Beacon Pines show that another building previously stood in its place, meaning this building woud've had to have been demolished and not replaced for a period before the headquarters was constructed.

### Mrs. Nelson

Mrs. Nelson is a white rabbit who is the mother of several children found scattered about Beacon Pines (the locations of which she is usually unaware of). She has short, brown hair, wears an olive-green dress with light brown cuffs and neckline as well as black shoes, and is always seen carrying around a brown bag and pushing a dark brown scroller. She is usually located in Town Square.

In Chapter 2: Welcome to Beacon Pines, if the player interacts with her, Luka will greet Mrs. Nelson, and she returns the favor while also asking if he has any plans for the summer. Luka says no, and then asks if she had heard anything regarding the old fertilizer warehouse. She states she hasn’t, and warns him against going there, ending the conversation by encouraging the boy to stay safe.

She appears in Chapter 3: Everything's Fine but cannot be interacted with. Later, in Chapter 6: Through Thick And Thin, she is found talking with Mr. Wilder at the festival, who claims to have never seen so many smiling faces since The Foul Harvest. Mrs. Nelson shares that, despite the doubts she had about Perennial Harvest, she has to admit they know how to throw a celebration.

Mrs. Nelson is seen standing with three of her children in the crowd at William Kerr’s speech in Chapter 9: A Speech To End All Speeches, as well as Sharper Valentine’s reveal in Chapter 9: The Devil You Know and Chapter 8: Comeuppance. She also makes an appearance in the Cooking Minigame, and the first Beacon Pines demo had her and Fitz talk in Chapter 2: Dead Ends (though this was later renamed to Chapter 3: Finding A Friend). Found in the area with a bridge, Fitz informs her that Rolo has gone missing, to which she reiterates "Oh. that poor boy" in several different ways as she explains what had happen. When Fitz tells her to report anything that could help in his parents' search, however, Mrs. Nelson agrees to do so. This interaction has since been cut.

### Mrs. Nelson's Children

Three of them are seen whenever a character gives a speech at the festival, and five of them are seen standing in line to go on "Geoff's Wild Ride" during Epilogue. In sketches for the cut school area, the idea for them to play jump rope with each was pitched, though it is unknown if this would've been implemented had the school made it physically into the game.

#### Andy

He is the only child of Mrs. Nelson who is named in the game. His only confirmed appearance is in Chapter 2: Welcome to Beacon Pines, where he is seen being pressured by Iggy and Tish into stealing a Clipboard's wallet, which he continuously tries to avoid doing. It is unclear whether or not he actually went through with doing this.

### Jase

Jase is a character created due to a Kickstarter backer donating towards the "Help design a town character in the game" reward. He is an arctic wolf with blue eyes and white messy hair with dark gray strands in it (his tail is also possessing these two colors). A large, blue-gray scarf is wrapped around his neck, below which an ice blue coat with dark gray patterns and sleeves can be seen along with blue-gray pants and dark gray boots with black laces. While friendly, he’s shy and is uncomfortable around large crowds, hence why he’s always seen in the library (save for when a speech is given during the festival, as he is seen in the crowd for all of them). Jase is also a massive fan of Hank Atomic, talking about it in most of his dialogue and ending a lot of his and Luka’s chats with “Roger that, Space Cadet!”.

He’s first interactable during Chapter 3: Finding a Friend, where Luka asks him if he had seen Rolo. Jase says he hasn’t, and (unaware of him being missing) expresses his surprise towards this due to how he’s usually at the library early when a new issue of Hank Atomic releases. He also brings up how much Rolo loves Hank Atomic, only considering himself to be a bigger fan of the series. Luka decides to end the conversation, but tells Jase to let Rolo know to meet him “you know where” if he does reappear. While Jase is initially confused by what Luka meant by this, he accepts this request.

In most other interactions, he describes what happened in the newest Hank Atomic comic (even despite Luka constantly telling him not to give spoilers). During Epilogue, Jase can be visited in the library, where he’s in disbelief over something ending. Luka assumes he’s referring to how Beacon Pines is starting to prosper again, though Jase clarifies that he was talking about Hank Atomic, sharing how he had just finished the last issue. Luka asks how it was, and he gives it a very positive review while spoiling the ending. Jase goes on to state that he feels weird about it ending, though Luka states, “Weird can be cool” and thinks Jase could read something new. He asks if Luka has any suggestions, causing him to suggest what Ms. Hatch is always seen reading. The discussion ends with Jase considering the idea.

### Lake Bear

This character seems to be a bear with brown fur and black eyes who wears a dark red shirt and light brown shorts. In all of their appearances, they are always located by the bottom of the lake.

The game's first demo had them as a character that could be talked to, where they'll greet Luka, note that he and Rolo seem to be in a hurry and informs the boy that they're keeping an eye on their boat ("The SS Merry Times"). They were removed by the next demo, and they now have no dialogue in the final game, only being seen when William Kerr/Sharper Valentine give their speech at the festival.

### Named Clipboards

#### Pete

In “Chapter 2: Welcome to Beacon Pines”, the player can interact with a Clipboard outside of Perennial Harvest’s HQ. If they do so, The Clipboard notices Luka’s approach and asks “Mr. VanHorn” if he has any time to spare. Luka tells The Clipboard to just call him by his first name, causing him to apologize (while also claiming it is his first week at Perennial Harvest) and gives out his first name; Pete.

Whilst Luka welcomes the man, Pete writes something onto his clipboard, which Luka take notice of and asks what he was jotting down. Pete responds that he was just documenting, and then expresses his enthusiasm for being a part of Perennial Harvest, claiming they’re going to change the world. He asks if Luka also thinks this is amazing, which the boy gives a noncommittal “Uh huh” to. Luka then tries to leave the conversation, but Pete interrupts him and says “We’d love to hear you thoughts” (a phrase ubiquitous with Clipboards), confusing Luka. To clarify, Pete tells him that to change the town, they’ll need to get every detail right, and so Luka agrees after The Clipboard asks again (whilst also promising there won’t be many questions).

Pete documents this, and states that they’re already one question down. He then asks if there’s something Luka loves about Beacon Pines, causing the boy to comment that he never really thought about it before. This “answer” is documented by Pete, and Luka follows it up by informing him it was the only place he had ever lived. Seeing the ease at which the boy was answering his questions, Pete stops taking notes for a moment and remarks that this process isn’t painful at all, though quickly asks Luka if he’s wrong. Unsure on how it could be painful, he replies that it wasn’t, and Pete exclaims that he’d answered the first three questions in record time. Luka asks if he’s writing down everything being said, and after Pete also takes note of that question, he thanks Luka for his time and leaves to “process the answers”, telling the boy that they’ll ask the rest of the questions later.

#### Toby

If Luka had talked with Pete the Clipboard, then the player can then converse with Toby the Clipboard in "Chapter 3: Finding a Friend" (not doing so will still have the character appear, but they won't be interactable). Found at the same location as Pete, interacting with him will cause Toby to greet Luka before the boy (unenthusiastically) returns the hello while mistakenly referring to the Clipboard as Pete. After correcting him, Toby expresses his want for Luka to answer more questions, going on a similar spiel to Pete about being part of something big, though Luka interrupts him and declines the invitation, stating he has his own matters to attend to. Toby briefly pauses, breaking his silence by calling the boy a "joker" and reiterating that everyone in the town (including Luka) is part of Perennial Harvest's plan, finishing the conversation by telling him to let the Clipboard know when he's free to answer more questions.

### Piper

Piper is a character created due to a Kickstarter backer donating towards the "Help design a town character in the game" reward. She's a bird (likely a species of woodpecker) with mostly brown plumage, though the lower part of her face has white feathers and she has dark tips on her crest and tail feathers. Her beak is yellow and black, and she has blue eyes. For clothing, she has a dark brown pinafore dress over a striped red sweater, along with black shoes and a dark brown headband with red roses decorating it. A backpack full of books is also always on her person due to her studious nature. According to the Beacon Pines Artbook, she gets along well with most people.

Luka can first find Piper studying in the café area in Chapter 2: Welcome to Beacon Pines, despite it being the morning and summer break. He questions her about this, and she replies by saying “The early bird get the proper education required for a successful and fulfilling career later in life!”. In Chapter 3: Finding A Friend, Luka asks her if she had seen Rolo recently, though Piper only notes that he never comes by the café much ever since they restricted him to only decaffeinated drinks. She also appears in Chapter 3: Everything’s Fine (still at the café), but offers no dialogue.

During the festival in Chapter 6: Through Thick and Thin, Piper can be talked to in Town Square. Luka is gladdened to see her taking a break from studying, and Piper says the reason for this is to see what the event was like after hearing others talk about it. The boy then notices that she still had her backpack of books with her, and despite her claiming “backpacks can carry a lot more than just books”, she comes clean when he asks what’s inside of it. She is also seen standing in the crowd at William Kerr’s speech in Chapter 9: A Speech To End All Speeches, as well as Sharper Valentine’s reveal in Chapter 9: The Devil You Know and Chapter 8: Comeuppance.

Piper is found in the library during Epilogue reading Hank Atomic, though is careful to hide it inside a large mathematics book. Luka looks over her shoulder and sees this, surprised that she’s taken an interest in the comic, but Piper asks him not to tell anyone to retain her reputation. He points out that it’s nothing to be ashamed of, as every kid in Beacon Pines reads Hank Atomic, and laments the fact he’s unable to reexperience the story blind. She relates to this, and Luka takes comfort in at least being able to relive the comics through her, asking Piper if she’ll update him on what she thinks of the series, which she agrees to do.

## Cut Characters

### Duke Valentine

A character that eventually evolved into Sharper Valentine. He went through multiple incarnations of species (all seemingly feline) and wardrobe (a cane, top hat and suit are constants in the concepts provided in the Beacon Pines Artbook) before being reworked.

A statue that resembles some of these designs can be seen in the unused school area and the first Demo's version of Town Square where The Founder's statue is located in the final game. Interacting with it will inform the player that the stature is of "Duke Valentine", and provide quote from him: "Never underestimate what a great man can do on his own" (similar to what the statue says in the final game, but crucially missing any mention of time). It is featured in the Artbook and Beacon Pines' Kickstarter page, though the latter version has been vandalized with toilet roll. pointing towards that being a planned event that got cut at some point in development.

### Fennec Fox Girl

A character that was inspired by Regina from *Mean Girls.* She was concepted to either be a bully or a friend Roxy looks up to.

### Mysterious Creature

A plum, four-legged creature with brown eyes that is a bit taller than Luka (while he’s standing and it’s sitting). Blue-gray fur covers their body, while beard-like fur and their eyebrows are white. Apart from this, they have several sketches in the Beacon Pines Artbook that depict them with a range of additional features. These include:

* Plant life and mushrooms growing on it.
* Different types of animal horn.
* Antenna
* Wings
* Claws

Not much is known about this creature, but considering their prominence in some of the game’s concept logos along with the fact they have portraits (which are typically reserved for important characters), their role would’ve likely been significant and tied to The Source somehow, due to how in the aforementioned logos they seem to be in the middle of what looks like The Source releasing a blast of energy.

### School Principle

A hippo that would've run the school found in the game (which location that also got cut). Nothing about the character outside of this is known. As Beacon Pines still has a school in the final game (though only mentioned), the town most likely still has a school principle, but what they look like is unknown.

### History Museum NPC

Seen in a screenshot shared in one of Beacon Pines' Kickstarter updates, this character has nothing known them aside from their appearance and that they likely work for the Valentine family.

## References

2. ↑ https://www.youtube.com/watch?v=zsX12p5n9AI&t=390s
3. ↑ https://www.youtube.com/watch?v=3h2h5dUO59k&t=2414s
4. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, Page 74
5. ↑ https://www.youtube.com/watch?v=3h2h5dUO59k&t=2388s
6. ↑ 6.0 6.1 https://www.kickstarter.com/projects/2103234672/beacon-pines
7. ↑ 7.0 7.1 https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, Page 75
8. ↑ 8.0 8.1 https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, Page 80
9. ↑ https://www.youtube.com/watch?v=zsX12p5n9AI&t=1010s
10. ↑ https://www.youtube.com/watch?v=\_-zyrWw1GyI
11. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, Page 153
12. ↑ https://www.youtube.com/watch?v=3h2h5dUO59k&t=1259s
13. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, Page 174
14. ↑ https://www.kickstarter.com/projects/2103234672/beacon-pines
15. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 141
16. ↑ 16.0 16.1 16.2 https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 154
17. ↑ 17.0 17.1 17.2 https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 155
18. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 198
19. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 152
20. ↑ https://store.steampowered.com/app/2141050/Beacon\_Pines\_Artbook/ Beacon Pines Artbook, page 174
21. ↑ https://www.kickstarter.com/projects/2103234672/beacon-pines/posts/3235373