Lost Dancer

## Lost Dancer**Edit**

* Fire
* Shadow

 **Lost Dancer**Lost Dancer7016 Undead ArcherBlastNecro ExplosionRevenant's DoomSiege670820

 **Lost Dancer**Lost Dancer7016 Undead ArcherTainted BlastNecro ExplosionRevenant's Doom670820

## Statistics

### Card ID (Shadow)

1412

**Lost Dancer** is a Tier 2 () Unit of the Lost Souls faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lost Dancer (Fire)
* Lost Dancer (Shadow)

**Blast**
 **Autocast:** Every 3 seconds, unit delivers a nether blast that deals 80 damage to enemies in a 15m radius, up to 120 in total.

**Necro Explosion**
Power Cost: 10 **Active:** Activate to gather up to 2600 / 2750 / 3000 / 3300 life points from corpses within a 20m radius around the caster to create a huge nether sphere that explodes after 2 seconds dealing the corpses former maximum life points as area damage to hostile and friendly entities. Up to 25% of the gathered life points are dealt as damage per target. Affects ground targets only. Knocks back small units. Reusable every 10 seconds.

**Revenant's Doom**
Power Cost: 55 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

**Siege**
Affinity Dependency:  Fire **Passive:** Deals 50% more damage against structures.

**Tainted Blast**
Affinity Dependency:  Shadow **Autocast:** Every 3 seconds, unit delivers a nether blast that deals 80 damage to enemies in a 15m radius, up to 120 in total. Deals 100% more damage against humans.

**Necro Explosion**
Power Cost: 10 **Active:** Activate to gather up to 2600 / 2750 / 3000 / 3300 life points from corpses within a 20m radius around the caster to create a huge nether sphere that explodes after 2 seconds dealing the corpses former maximum life points as area damage to hostile and friendly entities. Up to 25% of the gathered life points are dealt as damage per target. Affects ground targets only. Knocks back small units. Reusable every 10 seconds.

**Revenant's Doom**
Power Cost: 55 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability :
	+ The power cost of the Revenant has been decreased from 55 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards