Puzzle Walkthrough

## Summary

This page is about the puzzles that are shown in Exit/Corners. NOTE: You should only use this if you get stuck, as it will potentially ruin the experience and maybe some plot.

### Chapter 1

This puzzle features a 4x4 grid with a total of 12 Dark Cyan spaces, and 4 Cyan spaces. The hint says, "TURN A SQUARE INTO A +" meaning you must use the items you have in order to make a shape resembling a + sign.

Note that if Rae is asked for enough hints, he will solve the puzzle himself. You will still need to input it, but the dialogue after solving it changes to acknowledge that Rae has solved it. Doing this also decreases Rae's Trust by 1.

### Chapter 2

The puzzle has a 4x4 grid with a total of 10 dark cyan spaces, 2 cyan spaces, and 4 half spaces. The hint says "TURN 7 INTO #26"

### Chapter 3

The puzzle features 5 empty slots, each with a specific color above it. In order, the colors are red, green, blue, grey, and black. Symbols for an envelope, a printer, a cassette, and a house can be entered into the slots. The hint says, "Sort by colour."

### Chapter 4

The puzzle is tile-based with a 4x4 grid. Initially, they display a downwards-facing arrow. The hint says, "Don't drown."

### Chapter 5

The puzzle is tile-based with a 5x4 grid. It seems to display no recognizable shape, but the hint is, "The answer is 10."

### Chapter 6

The puzzle features 5 slots in which you can input 5 different letters: C, D, F, K, and N. Above the first slot is the number 0, above the second is 33, above the third is 100, above the fourth is 212, and above the fifth and last one is 373. The hint is "0 = 33 = 100 = 212 = 373.15".

### Chapter 7

This puzzle features a 5x3 grid of clues that include an array of different shapes. The clue reads, "Repeat the pattern. Use at least 2 tiles."

There is more than one solution, with an example being #2, #1, #2, #2, #5.

### Chapter 8

The puzzle features a 4x4 grid with wavy cyan and dark cyan tiles, which overall form a picture resembling an eye. The clue is "Turn one eye into infinite."

### Chapter 9

This puzzle features 4 dark blue tiles, 3 light gray tiles, 2 darker gray tiles, 2 dark green tiles, and 1 dark red tile. The clue is, "No tiles of the same colour may touch. Diagonals count as touching."

### Chapter 10

This puzzle features a slot to type in. Above it is "JPAR JPPJ RUP PKHR". The clue is, "Decipher".

### Chapter 11

This puzzle features an assortment of light cyan dots on 4 darker cyan 3x3 grids. The clue is, "Spell 'JADE'."

1 = center
2 = top left bottom right
3 = top left, bottom right, center
4 = each corner
5 = each corner, center
6 = left and right column
7 = center left and center right empty
8 = everything but center
9 = every space

### Chapter 12

This puzzle features an assortment of poker cards, with one row reserved for your hand. The clue is, "Don't lose to a royal flush."

### Chapter 13

The puzzle features Beth's locked box, with the lock being replaced with a puzzle mechanism. The goal is to flip all tiles to the lit up side. Flipping a tile will also flip adjacent tiles (not including diagonals). The puzzle can also be skipped by breaking it open, but it is not a good idea as it will severely decrease Beth's Trust.

### Chapter 14

This puzzle features a diagram of a person, along with several options of legs and arms, each with their own weight as indicated by the number above them. The clue is, "See attached notes", to which it refers to this story, "This is the body of John Doe. Tragically John was diagnosed with a disease that prevents him from moving unless the left and right halves of his body are perfectly balanced. John's dream is to walk around like a normal human. Rearrange the limbs provided to make that possible."

### Chapter 15

This puzzle features 5 slots and 5 diagrams of RPG weapons: an axe, a bow, a spear, a sword, and a wand. The clue is, "Sort by STR".

As it involves programming, you are meant to ask Rae for help with the puzzle. If he does not solve the puzzle (by not asking him for enough hints), there will be different dialogue where Ink has solved it by guessing and putting it first to last (which is coincidentally the correct order, as it is in alphabetical order like the puzzle wants). The group never finds out the reason why Ink's answer was correct.

### Chapter 16

This puzzle features 8 dark red tiles with abbreviations for months, and 12 dark blue tiles with numbers. The clue is, "Equalize"

Alternatively, you can enter "FEB31=MAR3". Since February tends to have 28 days, if you count 31 days from its start, you'll land on March 3rd.
As another programming puzzle, you are meant to ask Rae for the normal solution if you do not find the alternate one.

### Chapter 17

The puzzle in this chapter is unorthodox. It is a coding puzzle that involves fixing code, and therefore Rae must solve it by himself. To solve it, simply speak to Rae three times.

It is also known for containing the Chapter 17 secret, which is unlocked by performing various actions throughout the rest of the game. For more information, see this sub-reddit.

### Chapter 18

These 3 puzzles contain lists of numbers strayed apparently haphazardly throughout a grid. The last two puzzles are exactly the same. Whereas the first puzzle's clue is "Arrange (ascending)", the other two are "Arrange (descending)". You might also notice that the default layout has the digits 3, 7, and 9 in the middle row.

### Chapter 19

This puzzle features a white heart on a black background containing a gap in the middle. The clue simply tells you to "Fill the hole in my heart".

### Chapter 20

In this puzzle, you must "match edges" of a group of vertical and horizontal blocks, either red or blue, spread throughout a grid.

### Chapter 21

This puzzle has already been begun by the contestants, who seem to have drawn an awkward imitation of a "+ 1" viewed sideways in imitation of the clue: "+ 1".

### Chapter 22

This puzzle is quite unconventional as it simply asks you for a word that will complete the sentence "Liza was once..." If you've visited the older parts of the Reddit and the theories that were going on before this episode was released, then the answer should become quite obvious.

### Chapter 23

The player is asked to arrange the tiles to make iron. Puzzle: https://prnt.sc/l0ypqc

Note the puzzle's solution' follows suit with puzzle 21 in that the player should use the bright space to solve the puzzle, not the negative space.
Solution: https://prnt.sc/l0yq08

### Chapter 24

The clue asks the player to make all words in rows and columns valid English words. Diagonals are not required. Its best to see this puzzle as an old-fashioned crossword puzzle.

Alternate Solution: Puzzle 24 features an alternate solution like puzzles 2 and 7. On the left most column, spell VAL and LID on the bottom row, where "VAL" ends. You don't need to care about any of the other words. You literally fulfill the clue's requirements: "VALID" spelling down and across. This solution offers a unique dialogue tree different from the normal solution.

### Chapter 25

The clue states "shield to unlock". The light tiles form a large keyhole in the puzzle.

### Chapter 26

This chapter fleshes out the details left by the cliffhanger of chapter 25. However, the decisions made here may impact the rest of the game if the game runs true to form. There is no puzzle in this chapter.

### Chapter 27

This chapter lives up to its name and provides 6 back to back puzzles. 4 of the 6 are harder variants of previously encountered puzzles. It should be noted 1 of the 6 puzzles has 2 alternative solutions, (one of them is a hidden in plain sight alternative solution), each result in a different dialogue tree.

1st Puzzle: Use what you learned from Chapter 20's puzzle

2nd Puzzle: Use the method used in chapter 10. This puzzle's cipher requires you to Subtract 6 from the presented letters to decipher

3rd Puzzle: The same technique you used for chapter 9's puzzle

4th Puzzle: The same logic you used masterfully in chapter 7's puzzle. Except the rotate 90 degrees appears to be rotate 270 degrees (unconfirmed)

5th Puzzle: The same principle as chapter 25 of white space and negative space to form the final object. There are 4 pure black tiles which are the foundation for the final shape.

Password (Final Puzzle): If you think about the situation that spurred this most recent development (the situation with the game Exit/Corners), that is the password.

Otherwise, You've seen it in the background the storyline. If not, remember in your quest to save Aether, everything she has brought up to you has been helpful. This includes the password that Ink once dismissed as insignificant in a previous chapter.

A possible solution https://prnt.sc/nkxjra

Puzzle 2: The message is Heed the Pale Door
Puzzle 3: Have the blue tiles zigzag as shown here and you'll solve this puzzle
https://prnt.sc/nkxkou

Puzzle 4: Start with an image, rotate the image 90° counter-clockwise, mirror the right half over to the left, mirror the top right diagonal slice to the bottom left, rotate the image 180°
https://prnt.sc/nla82r

Puzzle 5: At first glance may be difficult to accept, but it does meet the definition of a square (4 sides, interior angles of 90 degrees).
https://prnt.sc/nky5zr
Puzzle 6:
The "normal" way of advancing is simply to Give Up twice.
The correct password is "Game Over", referencing Tiana telling the Contestants that the game is over. There is no way to know that this is the password in game, and using it causes Ink and Tiana to believe that he has guessed it.
The alternative password is "379".
Referencing the hint, Aether bring up this code and stresses its possible significance in chapter 16 (Name and Number).

### Chapter 28

 Like chapter 17, this chapter has a hidden secret ending if you fulfill its conditions.
https://www.reddit.com/r/ExitCorners/comments/blfjia/major\_spoilers\_secret\_overview/

 Important Note: Depending on your Trust standings with the other contestants (consequences of decisions you made in your playthrough), it is possible to have backup from Rae, Liza and/or Beth (in Beth's case, in the form of a letter that Ink reads towards the end of the chapter) beginning in chapter 27 until the end which significantly changes the storyline (makes the hidden secret of 17 seem like child's play).

 Rae: About 70% of the meter needs to be white to have Rae's support for the endgame
 Liza: About 80% of the meter needs to be white to have Liza's support for the endgame
 Notes: Since Beth's event is the earliest and she is one of the more trusting characters, she is the easiest one to build Trust with. In order to maintain a high enough Trust with her, Ink must not choose to break her box open. If Ink does break the box, then all decisions involving Beth must be made in her favor (including those that yield negative affinity), so it is highly recommended to avoid breaking the box. It should be noted that no choices affect her Trust in Ink after the opportunity to give him the letter has passed, including all the way until her death.
Rae's event is harder than Beth's but not as difficult as Liza's. To build more Trust, Ink should not tell him that he told Aether about Tiana. Unlike Beth's decision, it is much harder to earn his backing even if that choice is made correctly.
Since Liza has fewer opportunities to build Trust and a higher threshold to get her support (compared to the others), a player who wants her as an ally should prioritize decisions in Liza's favor (except breaking Beth's box in Chapter 13, which severely decreases her Trust). It was tested that having the same level of trust that makes Rae supportive does not earn Liza's backing for the endgame. Unlike the others, Liza does not have any choices that severely decrease her Trust.
The main benefit, aside from the depth of lore found in chapter 28 that is uncovered by having either or both characters as an ally and/or Beth's letter, is that the hints of the characters that go along with Ink practically give the answer to all but the final puzzle of chapter 27.
Changes in affinity from any previous chapter automatically update the routed ending. It is not necessary to replay chapter 18 (Beth's letter) or chapter 27 (get Rae and/or Liza's support), but replaying them allows the player to check the outcomes if unsure.