recursal/Fanatic-Fandom huggingface dataset:
Chair

The Chair is a weapon in Mother Russia Bleeds.

## Appearance

It is a dirty looking metallic chair with a brown seat and backrest.

## Description

The Chair first appears in The Jail, where it is tossed from the upper floors of the cell block during a riot. It also appears again in The Squat

## Weapon Behavior

The Chair is a weapon that has two different states, one where it is complete and whole, and the other as a makeshift shiv made from one of it's legs, which is an instant kill weapon that is instantly used up.

## Gallery

Natasha wielding a Chair.Natasha swinging a Chair at a Gopnik.Natasha preforming a ground attack on a Skinhead with a Chair.Natasha wielding a Chair LegNatasha about to impale a Gopnik with a Chair Leg.Natasha impaling a Gopnik with a Chair Leg.
Chisa Kotegawa

Género
 Edad
 Afiliación:
 Familiares
 Seiyuu

**Chisa Kotegawa** (古手川千紗, Kotegawa Chisa) es la prima de Iori, es una Miembro del club de buceo Peek a Boo y una estudiante de primer año de Ingeniería Mecánica en la Universidad de Izu.

## Apariencia

Chisa tiene cabello castaño corto y es de estatura y complexión promedio, siendo más bajo que Nanaka y Azusa. Ella ha sido descrita como linda por otros personajes e Iori ha hecho varios comentarios sobre su cuerpo, particularmente sobre su trasero, que él llama espectacular. Ella tiene el segundo busto más pequeño entre los personajes femeninos y, aunque es consciente de ello, no está tan preocupada por el tamaño de sus pechos como Aina .

## Personalidad

Chisa parece ser más sensata y seria en comparación con los otros personajes. Mientras el resto de su clase hacen jugarretas, ella toma sus estudios en serio. Rara vez participa en las travesuras del club de buceo y generalmente se la ve sentada observando. Le encanta bucear y suele ser la más ansiosa en todo lo relacionado con el buceo. Ella tiene una clara aversión por los comportamientos ruidosos (que la mayoría de sus amigos tienen) y puede ser bastante hostil, especialmente cuando se dirigen hacia ella.

## Relaciones

### Familiares

#### Iori Kitahara

Chisa se muestra mas hostil con Iori que con el resto de los miembros de Peek a Boo, debido a que lo seguidamente lo descubre en los momentos mas inapropiados y que lo hacen ver mal, A pesar de esto, son capaces de trabajar muy bien juntos y en algún momento puede mostrar un nivel de compasión hacia él, especialmente cuando se trata de su interés en el buceo. Más tarde se revela que no están relacionados por la sangre ya que el padre de Iori es adoptado por su abuelo materno.

#### Toshio Kotegawa

No se le ve a Chisa compartir con su padre ningún momento especial con su padre debido a su actitud seria, aunque queda en claro que esta lo respeta.

#### Nanaka Kotegawa

Chisa y Nanaka parecen ser muy unidas y comparten su gusto por el buceo, Chisa parece ignorar o no darse cuenta de obsesión de su hermana con ella.

#### Shiori Kitahara

Chisa conoce a Shiori desde pequeña, pero no parece compartir ninguna relación especial con ella a excepción de cuando Chisa quiso introducirla buceo. Al igual que Iori, no están relacionados por sangre a pesar de ser primas.

## Curiosidades

* Ella es una de las tres alumnas de su clase que es idolatrada por sus compañeros de clase masculinos debido a la falta de mujeres en su especialidad.
True Warrior

**True Warrior** is an achievement in Mother Russia Bleeds.

## Requirements

The player must complete every Story Mode level and unlock every strain of Nekro in Arena Mode.

## Trivia

* Despite what this achievement's official requirements imply, it is not neccessary for the player to gain every other achievement to unlock this.
Natasha

Natasha is a playable character in Mother Russia Bleeds. Natasha is the sole female player character and statistics wise, she is the fastest character in the game, but she has the weakest attacks and the shortest range out of all playable characters.

Despite wearing gloves with metal knuckles, her basic punch combination utilises palm strikes.

## Description

Natasha is the brash little sister of the group. She shows nothing but disdain for her foes before killing them. A bloodthirsty fighter, she takes pleasure in crushing anyone in her way.

## Moves

Her punch combo consists of her delivering a palm strike followed by an overhand. Her kick is a front kick. Her charged attack is a straight punch. Her ground and pound consists of her punching with one hand while posting with the other, when charged she will hit them with palm strikes from both hands simultaneously. Her clinch consists of her biting her opponent, when charged she will knee them. Her slam will take her opponent down and immediately start ground and pound. Her stun combo is a long knee, her knockback is a front kick, and her launcher is an uppercut. Her fatality has her tear out of her opponents trachea with her bare hands.

## Statistics

* Force: 1
* Speed: 4
* Reach: 1
* Jump: 4

## Gallery

Art of Natasha.Natasha in the animated trailer for Mother Russia Bleeds.Natasha in a Group Shot of the Mother Russia Bleeds characters, in between Ivan and Nekro.Natasha's Steam trading card.
## Trivia

* Her finishing move might be a reference to a scene in the movie Road House, where the protagonist Dalton tears out the trachea of the secondary antagonist, Jimmy.
* Her appearance seems to be inspired by the character Revy from the anime Black Lagoon, namely her red hair styled into a ponytail, her arm tattoos, her fingerless gloves, and the tube top she wears, which even had a midriff in the art for her as well as the animated trailer, the midriff was likely removed to make her look less like Revy in terms of character design.
* She is depicted with a cross on the back of her neck in her trading card art and in the steam background for Mother Russia Bleeds, which isn't seen on her in-game sprites.

## Navigation

Sergei · Ivan · **Natasha** · Boris
The Nightclub

The Nightclub is an arena level in Mother Russia Bleeds. It is unlocked by completing the Club. The Nightclub is based on the screen in the Club in which the player fights enemies in front of an audience of men dressed as pigs. In this level, the player is assisted by the Gimp and the audience sometimes throws weapons into the arena for the player to use. Reaching round ten in the Nightclub unlocks Orange Tundra.

## Enemies

* Bouncer (may carry fire extinguishers, cigarette dispensers and in later rounds, pistols)
* Waiter
* Cop
* Pigman (from round three)

## Weapons

* Fire Extinguisher (carried by bouncers and provided by the audience)
* Cigarette Dispenser (carried by bouncers and provided by the audience)
* Chainsaw (provided by the audience)
* Beretta (carried by bouncers and provided by the audience)

## Trivia

* The Nightclub is the only level where players are assisted by an ally character.
Needle Beast

**Needle Beasts** are a Stage Hazard appearing in the fight with Nekro at the end of The Penthouse, and in The Nekro Dimension.

## Appearance

They are giant syringes with spindly black limbs that are filled with a blood-like fluid.

## Description

They appear in the boss fight with Nekro, starting from it's second phase where it summons giant hands to try and smash the protagonists, and also reappear in The Nekro Dimension.

## Stage Hazard Behavior

They function similar to Rats, with the exception that they do not move in one direction and instead seek out player characters to try and attack them by jumping onto them and injecting them.

## Trivia

* They are named "Spiders" in the games files.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Spider\_Name\_Source.png
Vial

**Vials** are a weapon wielded by Technicians in Mother Russia Bleeds.

## Appearance

They are beakers that are pear-shaped, containing either a yellow, green, or red fluid inside.

## Description

Vials are the signature weapons of Technicians, being used for their sole attack of tossing them at the protagonists.

## Weapon Behavior

The effect of Vials differs upon their color, with Yellow Vials having no effect other than damaging enemies, Red Vials leaving a small fire upon impact and setting enemies on fire, and green vials poisoning enemies and creating a small puddle of acid.

## Gallery

Sergei holding a Yellow Vial.Sergei throwing a Yellow Vial.Sergei preforming a ground attack with a Yellow Vial.Sergei holding a Red Vial.Sergei throwing a Red Vial.A Red Technician, set on fire from his own Vial.The flames left behind by a Red Vial hitting nothing.Sergei holding a Green Vial.Sergei throwing a Green Vial at a Henchman.A Technician, poisoned by his Green Vial with the puddle left behind by another Green Vial near Sergei.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Vial\_Name\_Origin.png
The Lab

The Lab is the first chapter in the story mode Mother Russia Bleeds, it takes place inside a laboratory where Nekro is manufactured and experimented with.

## Background

It is a secret laboratory accessed through a prison's sewer system where Nekro is created, and tested on unwilling subjects, and where the four protagonists have been forcibly sent to as the lasted test subjects.

## Description

The Lab begins with the protagonists waking up in a holding cell, confused and disoriented, and after breaking out of it, they encounter a Technician, and fight off against a group of them. They then face off against a Henchman and more technicians in the namesake laboratory of this level before exiting into the sewer system, where failed experiments are dumped out into like human waste. They then exit the sewers and into a room where they come face-to-face in lethal combat with a behemoth of a man addicted to Nekro.

## Enemies

* Chemist
* Henchman
* Pig
* Freak

## Weapons

* Bat (Carried by Henchmen)
* Beretta (Carried by Henchmen)
* Nightstick (Carried by Henchmen)
* Fire Extinguisher (Carried by Henchmen)
* Knife
* Severed Head (In the Sewers)
* Syringe (Dropped by the Mutant)
* Vial (Carried by Technicians)

## Trivia

* Having an additional player join the game on the very first screen of this level will cause the sprite of their respective player character to get up.
The Camp

The Camp is an arena level in Mother Russia Bleeds. The Camp does not need to be unlocked. The Camp is based on the last screen of the Tutorial, in which the player fights in an mixed martial arts match. Reaching round ten in the Camp unlocks the Rose Kennedy.

## Enemies

* Tramp
* Henchman
* Dog (from round four)
* Lunatic (from round eight)

## Trivia

* Neither Henchmen nor dogs appear in the Tutorial, the level on which the Camp is based, and the Lunatics also do not wear helmets in the Tutorial.
Orange Tundra

Draw Speed: Slow

*'Brains over brawn.'*

Orange Tundra is a variant of Nekro that is unlocked by reaching round ten in the Nightclub. It has two charges, heals a small amount and causes the player to teleport to enemies whilst berserk. Striking whilst berserk teleports the player to the nearest enemy, making it impossible to miss strikes if enemies are present.

## Strategy

Orange Tundra is mainly effective as a berserk focused drug for less skilled players. This is due to its effect essentially removing the need for good positioning, as well as easily allowing the player to get good efficiency out of berserk, as well as making it safer to berserk since when used, enemies usually won't get a chance to retaliate due to the teleport punch being instant. Having said that, it is still a berserk focused drug with reduced healing, which punishes players for taking a lot of damage, which happens more often for newer players. On top of that it has another disadvantage of harvesting Nekro slower, which makes it even harder for new players to gather Nekro safely, as well as reducing potential healing and Nekro amounts even further.

Overall, despite the effect making berserk far easier to use efficiently, which mainly helps new players, all its disadvantages are especially grievous to those same players. This means it is highly inadvisable for a new player to use this drug solo, but also inadvisable for an experienced player to use, since they gain less benefit out of this drug, and would be better off with an additional berserk charge with Kremlin Colonel, or perhaps a stronger berserk with White Russian.

The only niche where it may be viable to use, is in co-operative play for a newer player to use in combination with someone who takes a good healing drug like Blue Lagoon. But even then, it is hard to justify especially with its draw speed disadvantage.

## Trivia

* The Orange Tundra is a cocktail consisting of vodka, kahlúa (coffee liqueur), creme Soda, and orange juice. It is traditionally poured over ice.

Kremlin Colonel · Rose Kennedy · Purple Rain · Blue Lagoon · White Russian · Bloody Mary · **Orange Tundra** · Greyhound · Black Widow · Moscow Mule · Godmother
Slayer

Slayer is an achievement in Mother Russia Bleeds.

## Requirements

The player must preform a 200 hit combo in order to unlock this achievement.

## Tips

* As with Puncher, it is recommended that the player choose Sergei or Natasha on a solo run due to their lower attack power causing them to take longer to kill enemies.

## Trivia

* This achievement can be achieved along with Puncher on the first screen of The Train on Hardcore mode using Sergei or Natasha
Mikhail

**Mikhail** is an major recurring character in Mother Russia Bleeds. He one of the leaders of the Romani community that the four protagonists come from, as well as their father figure and mentor.

## Description

Mikhail is a father figure to the heroes. He is fun-loving and cares for his community, always managing to keep it afloat. But he's also insecure and simple-minded, and he breaks under pressure whenever his loved ones are threatened.

## Role in Story

His first appearance is in the Tutorial, where he has the protagonists rego basic training for their big fight in the tutorial level, and is separated from them by a Bratva and a team of Riot Police.

He is mentioned by the Skinhead Leader in Chapter 3: The Squat, and it is revealed that he has betrayed his community and the protagonists by joining up with the Bratva and becoming a supplier of Nekro for the Skinheads and presumably other criminal gangs as well.

He finally makes his first appearance in the main storyline in Chapter 5: Deviance, where he is introduced scrubbing the floors of a room off with blood, and has now abandoned his winter clothing for a tuxedo. The protagonists confront him for betraying them for the Bratva and selling them out, but before they can really do anything to harm him physically, he escapes while The Butcher attacks the protagonists to occupy them.

He makes his third, and final appearance in the game in Chapter 7: The Arena, where it is revealed that the protagonists actions in Chapter 6 have caused the Bratva to lop off one of his arms as consequence for their actions, and then leads them into the trap that is the level's namesake arena, and appears yet again to lead them into an elevator to the penthouse.

In the elevator before Chapter 8, he rambles towards the protagonists about their addiction to Nekro and his fear of the Bratva, and then commits suicide by shooting himself with his own handgun.
The Sewers

The Sewers is an arena level in Mother Russia Bleeds. It is unlocked by completing the Lab. The Sewers is based on the screen in the Lab in which rats try to bite the player and enemies. Reaching round ten in the Sewers unlocks Purple Rain.

## Enemies

* Freak
* Pig
* Henchman (may carry baseball bats, crowbars and in later rounds, pistols)
* Chemist (from round three)

## Weapons

* Rat Corpse
* Bat (carried by Henchmen)
* Crowbar (carried by Henchmen)
* Glock (carried by Henchmen)
* Vial (Carried by Technicians)
Champagne Bottle

**Champagne Bottles** are a weapon wielded by the Waiter enemies from The Club and The Nightclub.

## Appearance

They are green bottles with black corks, that have a logo in the front that is best described as looking like two commas facing the opposite directions over one another which is surrounded by a dark green outline.

## Description

They are a weapon that's normally exclusive to the Waiters, and are used as a throwing weapon by them. However, they can be used by the protagonists if they manage to catch them in mid flight and even toss them back at the Waiters.

## Weapon Behavior

Unlike the Vodka Bottle and the Champagne, the Champagne Bottle cannot be broken into a shiv, although it still has a sprite for being broken.

## Gallery

A Waiter about to throw a champagne bottle at Boris.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Champagne\_Bottle\_Name\_Origin.png
It's Sharp

**It's sharp** is an achievement in Mother Russia Bleeds.

## Requirements

This achievement is earned by defeating the Dealers' Leader without getting hit by The Harvester.

## Tips

* The easiest way to earn this achievement is by first, going after all of the other enemies (Dealers and Drug Addicts) and then focusing on attacking her.
Stage Light

The **Stage Light** is a weapon appearing exclusively in The Club.

## Appearance

It is a medium-sized stagelight with a handle.

## Description

The Stage Light appears in The Club, at the end of it's bar and the beginning of it's show area, it can only be obtained by preforming a jump kick.

## Weapon Behavior

The Stage Light is a mostly standard weapon, similar to the Bat or a Fire Extinguisher, except it's dash attack won't make enemies flinch.

## Gallery

Ivan preforming a Jump Kick to get the Stage Light.Ivan holding the Stage Light.Ivan attacking a Bouncer with the Stage Light.Ivan preforming a Ground Attack on a Bouncer with the Stage Light.Ivan preforming a Dash Attack on a Henchman with the Stage Light.
## Trivia

* The Stage Light is the only weapon where the protagonists must preform a Jump Kick to obtain it.
The Prisoner

"Isn't it lunchtime?"

The **Prisoner** is a friendly NPC in Mother Russia Bleeds, who exclusively appears in Chapter 2.

## Appearance

He is a scrawny man with a buzzcut, and an ashen complexion who is wearing a red shirt, a dark brown pair of pants, and a pair of black sneakers.

## Personality

He is a regular, if somewhat flighty individual, which is understandable given he is seemingly one of the weakest inmates in the jail compound and is in constant danger from the other prisoners. He is however, friendly and grateful, as he helps you escape after you rescue him, and seems to have a past experience with picking locks.

## Description

You first meet him by rescuing him from a gang of Rapists, a Tramp, and a Skinhead, where he runs away during the fight, and then he returns to follow you, and eventually unlocks a door for you, but accidentally unleashes all of the prisoners in the process and causes a riot by accident.

## Ally Behaviour

He will primarily avoid enemies at all costs, fighting only when necessary with a weak shove attack that always knocks over whatever enemy it his. Despite his non-violent behavior, when a player character is restrained by an enemy, he will come to their rescue by shoving them off of the player character.

## Gallery

The Prisoner and Natasha.The Prisoner holding a ring of keys.The Prisoner operating the lock system.
## Trivia

* Judging by how his sole attack is to shove an enemy, indicating a lack of experience with and interest in violence, further supported by his scrawny build, timid disposition, and decision to retreat to his cell when he accidentally caused a riot, and his past experience with lock picking, his cause of imprisonment was most likely a non-violent crime, such as burglary.
* He originally had no shirt, and blue-ish pants in the pre-release.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/Angel\_Keeper
2. ↑ https://youtu.be/cryh2Laz\_74?t=33
Freak

**Freaks** are a type of enemy that are men whose bodies have been ravaged and deformed by Nekro. They first appear in Chapter 1: The Lab, and do not reappear until Chapter 7: The Arena.

## Appearance

They are savage looking men who have malformed heads, and bloated hands. They are missing chunks of hair from their heads and also have bandages wrapped around their heads and hands for unknown reasons (they could possibly be restraints, or applied medically due to them injuring themselves). They have a single golden tooth and their clothing, with the exception of their boots, are all tattered and have holes in them.

## Background

They are former neighbors of the protagonists who have been used as unwilling test subjects for Nekro, and were unfortunate enough to have been reduced to a zombie-like state, with their minds pushed into delirium.

## Description

Freaks can be seen for the first time at the start of the area, where a group of them are in a containment cell.

The next Freak to appear is lying on the ground and convulsing, and functions as a free, bottomless source of Nekro. After entering the sewers part of the Lab level, the players will be properly introduced to them and encounter them through out the level, and they will even appear in the fight with the Mutant.

They make a reappearance in Chapter 7: The Arena, as part of the 3rd wave of the level.

## Enemy Behavior

They move incredibly slowly most of the time, and tend to either wander around or approach the protagonists slowly. When in range, they will strike a vicious looking pose while making gargling noises and lunge for the protagonists, pinning them to the ground and gnawing at them. This seems to be their only attack.

In Chapter 1, the purple shirted experiments are completely pacifistic in nature and are of no threat to the player whatsoever, however, the other two experiments are hostile.

## Gallery

A Freak convulsing on the floor.The growth cycle of a Freak.The protagonists and a pack of Freaks.A Freak attacking Sergei.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Freak\_Name\_Origin.png
Glock

The **Glock** is a weapon in Mother Russia Bleeds, and the second firearm to be introduced.

## Appearance

It is a small black pistol with a forward sight and a back sight on the top of it.

## Description

It first appears in The Squat, in the hands of Skinheads outside the Gymnasium. It is also wielded by Pigmen, but only in the boss fight against the Butcher.

## Weapon Behavior

This weapon has a lower amount of uses than most weapons, but like every other firearm in the game, it will instantly kill enemies by obliterating their heads at close range.

## Gallery

Natasha aiming the Glock at a Bratva.A Bratva's head exploding from the Glock's firepower.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Glock\_Name\_Origin.png
Greyhound

Draw Speed: Fast

*'In berserk mode, hitting something will freshen you up.'*

Greyhound is a variant of Nekro that is unlocked by reaching round ten Downtown. It has one charges and cannot heal, but it draws blood quickly and its berserk mode allows one to heal by striking.

## Strategy

This drug is very effective for players who are able to use berserk efficiently, allowing them the power of berserk combined with healing. Skilled players would therefore find this drug to be extremely powerful, affording great survive-ability, as a bonus it also draws Nekro more quickly than most other drugs, which counters its main disadvantage of a single charge. When berserk is used effectively, this drug is essentially a full heal and more over its duration, which in practice makes it a bit better than Black Widow in potential healing, but not as instant, the only disadvantage of delayed healing is if the player was to take damage during berserk, which a skilled player is more likely to be able to avoid.

This drug is extremely effective solo, but is slightly less effective with other players, since you can't heal allies, although this can be countered if someone takes a good healing drug like Blue Lagoon. However, on its own it doesn't synergise that well with healing drugs if used effectively since it usually provides enough healing for the user on its own. Making this combination better for parties larger than two players.

## Trivia

* The Greyhound is a cocktail that consists of vodka and grapefruit juice. It is usually served with ice.

Kremlin Colonel · Rose Kennedy · Purple Rain · Blue Lagoon · White Russian · Bloody Mary · Orange Tundra · **Greyhound** · Black Widow · Moscow Mule · Godmother
Rebels

"Fuck you! I won't do what you tell me!"

The **Rebels** are a group of friendly NPCs who appear exclusively in Chapter 6: The City.

## Appearance

They are women with ponytails who wear red scarves over their mouths and noses, jackets, camouflage pants, and black boots with red laces.

## Background

They are members of Vladimir's rebellion who join the protagonist's side in a battle against the government.

## Description

They join the player in the middle-point of The City, after the Boy informs the protagonists that Vladimir and his rebellion need their help, and after a short cutscene where Vladimir explains his situation, the protagonists will meet them for a battle against a wall of advancing Riot Police, and then follow the player for the rest of the mid-point, departing when it's time to face off against the Tyrant at the end-point of Chapter 6.

One of them also appears in the Good Ending scene, with her scarf down, alongside The Boy.

## Ally Behavior

They will follow the player characters around while tossing Molotovs at any enemy. Also, when an enemy gets close, they will preform a front kick.

## Gallery

The protagonists and a group of 3 Rebels.
## Trivia

* They are the only female allies in the game.
* They are the only allies capable of using ranged attacks, instead of exclusively melee attacks like the Prisoner and the Gimp.
* They are also the only allies who come in multiple colors.
Golf Club

The **Golf Club** is a melee weapon which first appears in The Squat, and reappears in The Penthouse.

## Appearance

It is a metal golf club with a black, slightly oval-shaped handle.

## Description

It first appears in The Squat, with a pair of them being inside of a Dumpster and nowhere else.

It also reappears in The Penthouse, in the hands of a Bratva during the scuffle against The Premier.

## Weapon Behavior

It functions identically to the Bat, meaning it sends enemies flying a short distance when it hits them, and can only rapidly attack enemies when preforming a Ground Attack.

## Gallery

Natasha wielding a Golf Club.Natasha swinging a Golf Club at a Skinhead.Natasha preforming a dash attack with a Golf Club.Natasha preforming a ground attack on a Skinhead with a Golf Club.Natasha in the Focus Attack stance with the Golf Club.A Bratva approaching Sergei with a Golf Club in hand.
Broforce

**Broforce** is an achievement in Mother Russia Bleeds, and the multiplayer equivalent of the God achievement.

## Requirements

More than one player must complete a single level without getting hit at all.

## Tips

* It is best to attempt this achievement with two players, due to the lower risks involved.

## Trivia

* It is implied that Sergei is one of the people who is preforming the achievement because of the left hand being covered in white handwraps.
* This achievement is named after another Devolver Digital game, *Broforce*.
Sniper (Enemy)

**Snipers** are a group of enemies who first appear in Chapter 4: The Train, and reappear in Chapter 6, and Chapter 8. They wield sniper rifles that are unique to them and attack either by firing it or bashing with the stock of it.

## Appearance

They are short-haired women who wear their hairs in buns, and wear plain military uniforms, with accessories like a bandanna, a bandolier to carry their sniper rifle, and a bag with a pouch on it.

## Description

They are first introduced during the train top section of Chapter 4, and continue to show up through the rest of the level pop up throughout the level, and most notably assist that chapter's boss, the Government Officer.

They later reappear alongside Special Forces, Riot Police, and Policemen in Chapter 6, and once again show up in a boss fight during the battle against the Tyrant.

Their final appearance is in Chapter 8, appearing in the penultimate part of the level during the autoscrolling section in the vault, and also in the scuffle with The Premier.

## Enemy Behavior

The primary attack of a Sniper is to obviously fire their rifles. This attack has a delay where they aim at their target while looking through their scope before firing a single shot, and their only other attack is an auxiliary melee attack where they bash their enemy with the stock of their rifles.

## Gallery

Two Snipers aiming.A Sniper about to bash a poisoned Boris with her rifle's stock.
Grenadier

**Grenadiers** are characters that serve as a stage hazard exclusive to the rooftop section of The Train, as well as the Roof of the Train arena level.

## Appearance

They are dark haired men with big eyebrows, who are wearing green-yellow caps, green jackets with furred neck and wrist collars, and dark grey pants with black boots, as well as a satchel that holds their Grenades.

## Description

They only appear on the rooftop section of The Train in story mode, and only appear in the outdoors sections, as they are replaced by barriers in the tunnel section.

They also appear in the Roof of the Train arena level, under the same outdoors only conditions as before.

## Gallery

A Grenadier at the evening quarter of the traintop section of The Train.A Grenadier watches as Ivan beats up a Thug, while a Sniper approaches.A Grenadier tossing a Grenade.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Grenadier\_Name\_Origin.png
Naomi Otoya

Género
 Edad
 Afiliación:
 Ocupación
 Seiyuu
 Introducido en

**Naomi Otoya** (乙矢尚海 Otoya Naomi) es un estudiante de secundaria y el compañero de trabajo de Iori y Sakurako.

## Apariencia

Otoya es un chico de ojos cafés y cabello rubio hasta los hombros.

## Personalidad

Otoya es un chico educado y jovial, muestra tener buenas habilidades sociables, Otoya esta en el club de buceo de su escuela.

## Relaciones

### Iori Kitahara

Otoya tiene un singular apego hacia Iori ya que lo como una buena persona y se sonroja en su presencia, presumiblemente tiene tiene un interés amoroso hacia el.

### Sakurako Busujima

Otoya y Sakurako comparten una buena relación de trabajo, Otoya le habla y trata con respeto, después de que Sakurako le revela sus sentimientos y este la rechaza, Otoya se comparte de forma nerviosa en su presencia.

### Chisa Kotegawa

Otoya y Chisa comparten una buena amistad mayormente debido a su gusto mutuo por el buceo, después de que Otoya se entera de Chisa y Iori son "novios" este reacciona de forma alegre y tranquila conservando el mismo interés por Iori.

## Curiosidades

* Otoya presumiblemente es homosexual, aunque este no se ha declarado como tal.
Bat

The **Bat** is one of the more common weapons in Mother Russia Bleeds, rivaling the Nightstick for it's appearances.

## Appearance

It is a metal baseball bat that has a plain design, a silvery body and a black grip.

## Description

The Bat appears multiple times through the game, sometimes making vital appearances, like in the hands of Dealers during the boss fight against the Dealer's Leader, who is vulnerable to weapon attacks.

## Weapon Behavior

The Bat will knock an enemy back a short distance with each hit, and further distances with focus hits.

## Gallery

Natasha holding a BatNatasha dash attacking a Skinhead with a bat.Natasha preparing for a focus attack with a bat.Natasha preforming a Focus Attack on a Skinhead.Natasha preforming a ground attack on a Skinhead with the bat.A Green Skinned Skinhead with a bat.
The Harvester

**The Harvester** is a stage hazard that appears exclusive to the swimming pool where the Skinhead Leader is fought at the end of The Squat, although it appears in the background, being maintained by it's pilot, The Conductress outside of the gymnasium.

## Appearance

It is a Combine Harvester that has tank treads in the front, a pair of large wheels behind, and has had it's thresher replaced with a row of sawblades.

## Description

It appears in the battle with the Skinhead Leader at the Killing Pool in Chapter 3, where it closes in upon you and everyone else in it. In order to survive it, you must push the Skinhead Leader into it until she dies, and with the death of the leader, the machine is broken.

## Gallery

The Harvester and it's pilot, in the background.The Harvester advancing.The Harvester, broken.The Harvester in full view, along with other vehicles.
## Trivia

* The Conductress makes a cameo in Chapter 4: The Train, sitting next to a young boy, who is possibly a relative of hers, like her son, her younger brother, or the boy could just an unrelated individual.
Masha The Bear

"Exit, pursued by a Bear."

**Masha the Bear** is the boss of Chapter 7: The Arena, and the penultimate boss of Mother Russia Bleeds.

## Appearance

She is a heavily scarred brown bear wearing a metal helmet that resembles Nekro greatly, with the exception of the Mohawk, with consists out of a series of spikes.

## Description

Masha is unique among bosses in that she actually makes an appearance in a earlier level than the one she is fought in, making an appeareance in The Lab, getting Nekro injected into her.

She is the champion of The Arena and the final challenge thrown at the players before proceeding to The Penthouse.

She is the most difficult opponent that the Arena can offer, as one can imagine, due to her variety of effective attacks and total immunity to attacks from the front.

## Enemy Behavior

Her favorite method of attack is to preform a combo of claw swipes, although she can bat the corpses of fallen enemies at you for a makeshift projectile attack and can also preform a tackle attack. She also has a counter attack after being comboed where she roars, stunning the player characters if they are too close, and then either charging them or preforming a claw combo.

## Strategy

She is at her most vulnerable when she is preforming her Claw Combo attack, as she cannot turn while preforming it, and it can also be dodged by dashing pass it, leaving her free to attacks from the behind.

Her charge attack will also cause her to be stunned if she collides with a wall.

The Girder is an effective weapon to use against Masha, as it will extend the range of your attacks, enabling you to get out of the range of her roar and trick her into slamming into the walls of the Arena.

## Gallery

Masha's cameo appearance in The Lab.Masha in the middle of preforming her claw combo attack.Masha roaring.
## Trivia

* She is the only boss who is given a name instead of a title.
* She is one of the only four bosses where the player character gets to use firearms against them, the other three being the Prison Governor, the Butcher, and the Tyrant.
* Her name may be a name may be a mixup of the names of the characters from a russian cartoon "Masha and the Bear"

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Masha\_The\_Bear\_Name\_Origin.png
Helmet

The Helmet is a melee weapon in Mother Russia Bleeds.

## Appearance

It is a black motorcycle helmet with five holes for the mouth on it.

## Description

Helmets are found being worn by Lunatics, albeit not in the Tutorial, and are dropped by them upon taking enough damage, but they can also be obtained by knocking the Thugs riding motorcycles in The City.

## Weapon Behavior

The Helmet behaves identically to the Nightstick, and thus, it can be swung rapidly, and it's focus attack will instantly knock down whoever it hits.

## Gallery

Boris wielding a Helmet in The Bear Cave.Boris attacking a crowd of Henchmen and Lunatics with a Helmet.Boris preforming a ground attack on a Lunatic with a helmet.Boris preforming a dash attack with a Helmet.
Black Widow

Draw Speed: Moderate

*'Enables forward thrusts that are lethally precise.'*

The Black Widow is a variant of Nekro that is unlocked by reaching round ten in the Bear Cave. It has one charge, fully heals and its berserk effect grants the player the ability to kill by evading. Hitting an enemy with an evasion kills them instantly, but it will only kill the first enemy that the player hits; other enemies will be knocked over.

## Strategy

The Black Widow has a powerful effect that instantly kills enemies, done by using dodge during berserk. However, keep in mind that it can only kill one enemy at a time. Spamming the dodge is effective for large groups of enemies, but is best used to target those with higher health. Do take note, the berserk's dodge attack does not work on any bosses.

Its healing is very good, healing fully with one shot. Despite this, it does have downsides.

The most obvious downside is its single charge. Although the healing output is good, it is most useful when used on very low health, otherwise it is wasted. This makes topping up on health between rounds hard to do efficiently. More importantly, it has the most expensive berserk in the game. It is shared with Greyhound, but without the increased draw speed, making it worse in practice. This means that effective use of its effect is imperative to justify using berserk, therefore its best saved for when the more elite enemies show up. A good use is for dealing with gun wielders, as it allows you to safely take them out instantly. Another downside is that enemies killed with the special won't convulse, but you still have the option to use normal berserk attacks, so it isn't as extreme as White Russian for example.

This drug is even better with allies. The best combination is actually any drug that allows for smaller quantities of healing, such as Kremlin Colonel or Blue Lagoon, but even two-charge healers are fine, since bit healing can be saved for this drug, while smaller increments can be done with the other. White Russian, Kremlin Colonel and Bloody Mary are probably the best combinations, since this drug is most effective against small numbers of tough enemies, while those three are best against larger groups of weaker ones, as well as being able to deliver incremental healing.

## Trivia

* The Black Widow is a cocktail consisting of black vodka (blavod) and cranberry juice. The vodka is poured on top of the cranberry juice and not mixed to create two colours of black and red in the glass, much like its namesake which is a black and red spider.

Kremlin Colonel · Rose Kennedy · Purple Rain · Blue Lagoon · White Russian · Bloody Mary · Orange Tundra · Greyhound · **Black Widow** · Moscow Mule · Godmother
Flash Grenade

**Flash Grenades** are a weapon exclusive to the boss fight against the Government Officer at The Train level.

## Appearance

It is a can-shaped grenade with yellow writing on the side that has a pony-tail shaped pin.

## Description

They only appear at the end of The Train, during the boss fight with the Government Officer. They are tossed in by Vladimir and are essential to defeating the Government Officer, as he will normally dodge any attacks, making it very hard to damage him.

## Gallery

Ivan holding a Flash Grenade.Ivan preforming a ground attack on a Sniper with a Flash Grenade.Ivan, about to hit the Government Officer with a Flash Grenade.Ivan, throwing a Flash Grenade at the Government Officer.The effects of the Flash Grenade.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Flash\_Grenade\_Name\_Origin.png
Sakurako Busujima

Género
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 Introducido en

**Sakurako Busujima** (毒島桜子 Busujima Sakurako) es una estudiante en la Universidad de Mujeres Oumi y compañera de trabajo de Iori y Naomi.

## Curiosidades

* El primer kanji de su apellido, 毒 (Doku), significa "veneno"
	+ A su vez busu es un termino japones para referirse a un persona fea.
Versus Mode

**Versus Mode** was a game mode that did not make it into the final version of Mother Russia Bleeds. The only available material is a locked cover of it.

## Description

As it's name implies, it was most likely going to be a game mode where two or more players face off against each other with the last one standing being the victor of the match, weapons were also very likely to be available, as Sergei is depicted as holding a bat in the mode's cover, suggesting that this game mode could have had elements similar to Arena Mode, where a theoretical audience would have tossed in various weaponry for the players to use against each other.
Gimp

"Welp...bring out the Gimp."

The **Gimp** is a friendly character who appears in The Club and it's Arena Mode counterpart, The Nightclub.

## Appearance

He is a short, pudgy man wearing a red gimp suit that covers his entire body, with an unzipped zipper and his arms tied behind his back.

## Personality

He is shown to have lost his connection to reality, or rather, his sexual fetish has become his reality, given how he constantly refers to himself as a "doggy" and mentions that when "doggies don't obey, they must be punished", implying that he wishes to be hit by the protagonists because of his masochism.

However, despite being insane, he seems to be also benign, as well as courageous, as he tries to help and protect the protagonists despite his arms being restrained by the gimp suit that he wears.

## Description

### Story Mode

The Gimp first appears in the midway point of The Club, where he joins the player characters in the battle against the Shadows, and continues to assist them throughout the level until they reach the room where The Butcher is fought, although multiple gimps will appear as an interactive audience in the battle against the Butcher.

### Arena Mode

The Gimp is also featured in The Nightclub, reprising his role as a partner and ally in battle.

## Ally Behavior

He will tag along with a player character and approach enemies who come too close to tackle them to the ground to repeatedly headbutt them. He will also use his headbutt attack on downed enemies.

## Trivia

* He seems to be inspired by a character of the same name from the movie Pulp Fiction, although instead of being a minor antagonist like the character he is referencing, he is instead a benevolent, if not downright heroic character.
* He is the only Ally to be featured in an Arena Level.

## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/Good\_Master
Ejection

**Ejections** are a combo move in Mother Russia Bleeds, preformed by pressing the kick button while holding whatever direction the player character is facing (left or right) when doing a string combo.

They cause the player to preform a powerful attack that sends whoever it hits flying away, usually a side kick, although Ivan preforms a mighty straight punch instead. Boris and Natasha also reuse their kick animation, leaving Sergei and Ivan the only ones with unique animations for their Ejection.

In sumation Ejections function like Loaded Punches, except they cannot be charged for additional damage and need to be preformed when doing a combo.

## Gallery

Sergei's Ejection attack.Ivan's ejection attack.Natasha's ejection attack.Boris' ejection attack.
## References

1. ↑ https://motherrussiableeds.fandom.com/wiki/File:Move\_Guide.png
Rie Ohashi

Género
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 Ocupación
 Familiares
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**Rie Ohashi** es una estudiante de primer año en la Universidad de Mujeres Oumi y amiga de la infancia de Yuu Mitarai.

## Relaciones

### Yuu Mitarai

Yuu Mitarai es amigo de la infancia de Rie y luego novio. Su relación como pareja a menudo se ve comprometida por su naturaleza de infiel.
The Commoner's Tale

A commoner’s tail follows Sergio Kendrick in his quest
to find tech to keep the city Andalucía running. One day The Charge comes to Sergio and tell him
that he not pulling his weight to keep the city running and he must go to the
undiscover land and bring some tech back or he kicked out of Andalucía. The
journey was treacherous to get to un-discover land full with many Ravagers and
Hunter trying to stop him and a followed by a Keltic.  While in the un-discover land Sergio stumbles a
huge bunker while exploring the bunker he finds a room. While search the room
he pushes a switch on an old computer panel and is attack by the Keltic that
was following him.
Capítulo 03

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**Mi habitación** (マイルーム Mairūmu) es el tercer capítulo del manga Grand Blue.

## Resumen

El capitulo comienza con Iori regresando a casa desde la universidad junto a Chisa, al llegar a Grand Blue a encuentra a su tío, Tokita y Kotobuki vistiendo nada mas que delantales (lo que desconcierta a Iori), Nanaka avisa que los clientes que habían reservado un sesión de buceo la cancelan por enfermedad, noticia que desanima a los empleados de Grand Blue.

Ya en la cena, Iori, Tokita y Kotobuki conversan e incluyen a Iori (sin su permiso) en sus planes para una fiesta, Nanaka no permite que Iori salga de fiesta debido a que no ha dormido en casa desde que se mudo, Iori acepta alegremente quedarse en casa, Tokita y Kotobuki decepcionados revelan que la fiesta seria mixta con la universidad de mujeres Oumi, lo que provoca a Iori a rogarle de rodillas a Nanaka para que lo deje ir, Nanaka se mantiene firme con su decisión, Tokita y Kotobuki idean un plan para convencer a Nanaka ordenando la habitación de Iori de una forma que lo haga ver mas adulto.

Iori al mostrarle la Nanaka ven como su habitación esta repleta de carteles, DVDs y revistas eróticas y pornográficas, Nanaka pasmada se va de la habitación, Iori demuestra su enojo a Tokita y Kotobuki quienes quieren regalarle a Iori un vídeo porno, poco después Chisa entra a la habitación para darle un cajón de cómoda a Iori y lo descubre examinando uno de los vídeos y termina golpeándole con el cajón.

Iori se propone a limpiar la "sucia" habitación pero Tokita y Kotobuki se niegan a irse por su orgullo y convencen a Iori de darles otra oportunidad dándole otro vídeo y prometen organizarle a la habitación a Iori mientras el enmienda su reputación con Nanaka. Iori descubre a Kohei ayudando a los chicos decorando la habitación llenándola con cosas de lolis y chicas mágicas, Iori destruye uno de los carteles y vuelve a expresar su enojo y expresa que quiere una habitación totalmente opuesta y los chicos aceptan darle una habitación "opuesta" pero Iori rechaza la ayuda, Kohei se niega a dejarlo así y Iori acepta la ayuda mientras atiende una llamada de su tío, al regresar ve su habitación llena de carteles y mangas yaoi (idea de Kohei), Iori se enoja y noquea a Kohei.

Antes de poder enmendarlo Iori es interrumpido por Nanaka quien tocaba la puerta, mientras Iori alejar a Nanaka ellos escuchan el audio de una película yaoi que delata a Iori, Nanaka se va avergonzada para llamar a una "amiga", Iori esta decidido a hacer una habitación que sea del agrado de Nanaka basándose en el afecto que Nanaka siente por Chisa, reciclando los otros carteles y artículos pero con una fotografía cara de Chisa pegada. Kohei nota la hora y pregunta por la fiesta a lo que Tokita responde que había sido cancelada, Chisa trae te a la habitación y la observa en silencio.

Iori recibe la "habitación independiente" siendo puesto en cuarentena en un habitación aislada programada para demolerse.

## Personajes

* Chisa Kotegawa
* Iori Kitahara
* Ryujiro Kotobuki
* Shinji Tokita
* Toshio Kotegawa
* Nanaka Kotegawa
* Kohei Imamura
Capítulo 15

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**¡Compras!** (ショッピング! Shoppingu!) es el decimoquinto capítulo del manga Grand Blue.

## Personajes

* Iori Kitahara
* Kohei Imamura
* Chisa Kotegawa
* Aina Yoshiwara
* Shinji Tokita
* Ryujiro Kotobuki
* Azusa Hamaoka
* Nanaka Kotegawa

## Curiosidades

* En la tienda de buceo se encuentran trajes de buceo con diseños de los "Plug Suit", del anime Neon Genesis Evangelion, los cuales Kohei desea poder comprar.