Class

**Class** is an attribute of the game system of this world that people and other intelligent creatures can get. In Donnyton, a person with a class was called a **classer**, and a person without a class was called **NCC** (Non-Class Character).

## Class gaining

If you gain a class, then a person can only get a limited number of skills, which are not considered class skills or Soul Skills. Skill Sets count as one skill. After gaining a class, a person can gain skills from their Soul Skill (Bone Exoskeleton, Child of the Rain).

Only after receiving a class, a person is able to increase theirs level. The class gives some skill or several every 5th level, and the skills gained will be stronger every 10th level. For each level, the classer receives some increase in stats and attributes. In chapter 119 Decklan says that the difficulty of gaining new levels after the 30th begins to increase greatly, which is especially noticeable closer to the 50th level. In chapter 401 Miranda Hamilton said that that no one in Donnyton managed to reach the 45th level. In chapter 426 Alana was the first to level her class Spear of the Broken Ridge to the 50th level.

A person without a class cannot enter a Dungeon or Raid Dungeon. In Dungeons, there is a mechanism that checks people for the presence of a class. In chapter 347 Lucretia said that she could try to have the Dungeon consider her class to be Randidly's, but this required additional connections between people. It is recommended to get at least the 10th level to enter the Dungeon, but the level of the Dungeon must be taken into account.

### Newbie Village

The most common way to get a class is to get it from a Village Spirit, which was first done in chapter 23. The first person to get a class from a Village Spirit will get the Soul Skill Village Chieftain. The Village Spirit offers a person a choice of three classes:

1. A general class that is based on the System's initial impression of a person.
2. Random class. The Village Spirit cannot offer a truly random class. It offers a random class that suits the person.
3. A class that is based on current natural gifts and disposition.

If a person sees a list of these classes, he must get one of them. When a person chooses a class, the Village Spirit will give him a pre-made class (the class has already been created before entering the human body). Getting a class in this way will bind a person to some Village that gives you Aether for your growth. This Aether will be dirty, but it will become cleaner if you upgrade the Newbie Village to the Trainee Village. This improvement of the Village will also slightly increase the chance of obtaining superior classes.

In the third option for obtaining a class, the quality of a class is affected by the total number of stats, and not their distribution. The type of class depends on the skills that the person gained and leveled, and not the distribution of his stats. According to Daniel, a person with a high level of the skill Heavy Blow leads to warrior, Herculean Strength to defender, Mana Bolt to mage and Healing Palm to acolyte.

### Class creation

You can create a class yourself (Randidly created his class in chapters 393-401) or get it from another person who can create a class (between chapters 481 and 482, Nathan received a class from Randidly). In these cases, a person will not be able to get the Aether from the Village, so he will have to get the Aether himself or receive it from other people.

If during the creation of a class a very large amount of Aether is used than is required for the class, then other people can add additions to this class. **Addition** is a subclass from Aether that will enhance the main class with new skills and images. If a person has the necessary images, he will be able to accept the appropriate addition. To create an addition, you must follow the rule that the initial letters of the addition match the initial letters of the class itself and go in the same order. The addition will not make some images of a person become the main ones, it only enhances some feelings of a person. These feelings will not be felt more often, but when they arise, they will become stronger, and their images will become vivid and bright.

It is possible to create a class on your own, but this requires manipulating Aether and using a large amount of Aether. Stages of class creation:

1. To create a "belt" to limit the Soul Space.
2. To create an anchor between the class and the Soul Space.
3. To create a class trunk from Aether. At this stage, the System can help create the class.

When the System helps to create a class, a person will see such notifications:

* What are you?
* Create the Class, Planting of the Forest of Enmity? Y/N
* The Class “Planting of the Forest of Enmity” is being created! Calculating parameters…
* Addition (+) has been added to Class! Calculating benefits… adjusting parameters…

### Peculiarities

The class can only be obtained by creatures that the System considers intelligent, and which it does not consider a monster. Father Foster has been researching why monsters can't get classes. For example, the artificial intelligence Ghost could get a class, but the Dintan people did not have classes, because the System considered them to be monsters. Dintan people and monsters level up over time, so it counts as their age.

In chapter 194 Randidly thought that the reason he got so few items for killing monsters was because he did not have a class.

In chapter 347 Lucretia says that Randidly is the Neveah's class, and Neveah is the Randidly's level. In chapters 318-392 Neveah was the one who got all the experience that Randidly got for killing monsters. In chapter 598 Randidly states that Neveah is able to level up not only by absorbing experience, but she can also level up herself due to Neveah's partial status as a monster.

If in some territory people have well accepted the changes that the System brought to their world, then they will receive more diverse classes. After Peggy and Shawna's discussion in chapter 374, Zone 32 began to implement a policy of spreading class information, which allowed people to receive very different classes. They learned that the gained class depends on the person's understanding of the world.

In Zone 1, people did not begin to perceive the world around them in a new way, which is why in chapter 527 they received most often classes that were related to their professions. In this Zone, a class is allowed from the age of fourteen, and the class received depends on what Citizenship Tier a person receives.

In the island Zone that Drake Graft visited in chapter 627, there is only one Village where classes are received.

In chapter 588 Kimmen said that before the Referendum in Franksburg, all soldiers were required to receive combat classes, the entire army of this city underwent targeted training for it.

The people of Tellus receive most often the classes that are associated with the spear. This situation came about because of their Spear-Source. In Qtal, class is received at the age of fifteen.

## Class structure

Class is an improved skill for the physical and Aether body (Soul Space) of a person, which affects the ability of a person to interact with the System. The System uses a class to shape a person, which he cannot do on his own. By its structure, this is an Aether construction, in which one or several images are woven, but there is only one main image. It is best to create a class from pure Aether without images, and then add some image of your own to it, which will give the class its final form. Using pure Aether to create a class is a very rare, because most often a person receives a class from the Village, which gives Aether with some kind of images (in Tellus, classes with the image of a spear were gained). The fewer images are in the class, the more highly specialized and strong it will be in some area. If you create a class from many images, this will allow the class to become multifunctional, but each of its areas will be weaker. To create a multifunctional class, a more complex Aether construction is required, and for a highly specialized class, its construction must be more detailed.

The class is located inside the Soul Space, and it is strongly connected with the person. For this reason, the class should be solid, not impressive, because the destruction of the class will greatly affect the person.

A class is a "physical" aspect of a person's Aether growth, while a Soul Skill is a "mental" aspect. Aether class constructs are much more complex than Soul Skill is. The structure of a class becomes more complex as its level increases, and only over time the class will be able to unleash its full power. Like the Soul Skill, the class affects the power of images, the types of skills that can be used, and their effectiveness. If the class and the Soul Skill have similar images, then the Soul Skill enhances the person's images more effectively.

The class consists of three elements:

* seed
* trunk
* belt.

### Seed

The seed acts as an anchor that attaches the class to the Soul Space. The class trunk looks like a tower of many layers that stands on the seed. Also, the seed acts as a source of energy, which transforms experience into the growth of the class trunk. The simpler the seed's image is, the stronger the class basis is. However, a simple image cannot hold an overly large trunk. In this case, the seed will begin to consume the layers of the class, which can destroy the entire class.

### Trunk

The trunk is the main component of the class, which stores all the information about the class and how the energy absorbed by it will affect the Soul Space (what skills and states the classer will get). If a person has many skills, it will be very difficult for him to get or create a class, because the class trunk will have to support an incredible number of very different skills and images.

The trunk is attached to the seed, and then it creates a belt around the Soul Space. The class absorbs experience of killing monsters, which allows the class trunk to grow. The larger the trunk, the better it absorbs the energy of the experience. The trunk is unique to each class, but there are some common patterns between trunks that determine the stat bonuses per level. In chapter 370 Randidly couldn't tell from the trunk bark how many stats a class gave a person per level, but he could tell which stats were increased. He suggested that information about the number of stats was stored in the trunk of the class tree.

The more different stats a class increases, the wider its trunk will be. A wider trunk incredibly complicates the Aether structures of the class, which increases the number of dead ends in its structure. When a class levels up, information about that and the increased stats starts to flow through the class. If this information gets into a dead end, then the stats of a person will not increase, because information about this will be lost along the way. Thus, a person will receive a different number of stats when leveling up. If such a class grows, it will become even more complicated, which may stop its growth altogether or destroy the class.

### Belt

The belt is an element of the class that surrounds the Soul Space and limits it. The belt keeps the Soul Space from growing too much and only allows the classer to gain a limited number of new non-class skills. In this way, the class belt maintains the stability of the Soul Space and gives it shape. In chapter 393 Lucretia suggested that the belt could ease or completely remove the resonance of the Aether if a person tries to transfer too much of his Aether to the outside world.

The belt pulls together all the skills of a person, and the skills that a person receives from his class are built into the belt. This is why class skills are not included in the number of new skills a classer can acquire. Weak classes limit more, that can be said by fewer slots for additional skills. If you stretch the belt, it will allow you to get more new skills. But overstretching can damage the core of the class, causing its destruction.

The presence of a class and its belt stimulates the growth of the Soul Space and accelerates the development of skills. This is why the levels of some of Randidly's skills after the first journey to Tellus and return to Earth in chapter 290 were not much higher than those of other people. Classers are able to improve their skills much faster than people without a class.

## Class growth

From the moment of its appearance, the class begins to influence a person. The class increases a person's power and gives him new thematic skills. The nature of the impact of a class on a person depends on the specificity (general or specialized class), coolness and its image (chapter 373). These three parameters determine the power of the class and its quality. The better the class is, the more experience is required to increase its level. If the class has a more general image, then it requires more Aether to create it, and leveling it up requires more experience. But such a class will give a person more opportunities to grow.

The class forms and organizes the chaotic Aether during its growth, which gradually connects with the physical body of a person. During this, Aether of a person is filled with the image of a class, and the physical body of a person begins to change. In chapter 367 Regina said that Sam, Annie, Miranda Hamilton, and Alana Donal's bodies are especially affected. If the classer does not have enough of his own images, he begins to pull them out of the outside world (chapter 573). In chapter 571 the Creature's Aether was released into Zone 1, fueling the growth of the classes and skills of all humans.

### Class changing

A person can change his class. To change the class, the Cathedral building in the Village is used. This building needs to be filled with a large amount of Aether, which will be used to create a new class for a person. If a person knows how to manipulate the Aether, he can change someone's class on his own. This was done by Nathan in chapter 573 when he changed Tatiana Yosef's class. During such a change, Aether threads are woven into the class, which carry new images and additional Aether. If the classer changes the class in this way, it will lose all the stats received from the previous class. It can also damage some of the classer's skills.

If a classer absorbs polluted Aether in large quantities, it will destroy his class. But additional Aether will increase the level of the class and skills. This is what Silo Rune did in chapter 620.

A person can voluntarily give up the class (all stats obtained for the class levels will be lost) and the Village that gave it. To do this, the classer uses help from the Village Spirit. Dropping a class is the only way to stay alive if your Village Spirit is killed by Tribulation. If you do not do this, then the person will turn into a monster. In chapter 602 Helen says that if the people of Tellus can't get their Spear-Source back, then they will all lose their classes and turn into monsters.

### Reckoning

Classes work in this way: through classes, the System gives a person life and meaning (images), but it only takes life from him (chapter 427). Because of this, the images remain in the Soul Space and gather around the trunk of the class. In the world of Lucretia, many people decided to stay at the 49th level in order to create their own Skill Set from these images, because after the 50th level, these images would be lost. The System does not take these images, because their meaning can pollute the System.

When a class reaches the 50th level, it goes through the Reckoning. Then these images try to connect with the class and its life energy. Images begin to beat against the surface of the class and try to get inside. If there are more of these images than the class can absorb and process, then the class begins to break. The stronger the person, the more images he has, and the more dangerous it will be for him to pass the Reckoning. The main purpose of the Reckoning is to change the class of a person, for which the collected images are used. Part of the images of a person is used to create his Fate. If a person has a lot of images, they can create a Fate Set (Paradox of the Alchemist).

If the class begins to break, then the System offers assistance to the person in changing the class. If a person refuses her help, then the class will break, which may lead to the death of a person. You can change the class without the help of the System, but for this the class of a person must receive additional Aether in order to absorb all the images. You can’t just give the classer someone’s Aether, because it may begin to be rejected. In chapter 427 Randidly was only able to change Alana's class because her class originally had Randidly's Aether in it. So Alana's class got used to Randidly's Aether, and this Aether was readily accepted by her class.

In chapter 597 Randidly told that he helped create the stone structure in Donnyton called Fate Circle, which allowed the class Reckoning to pass without System interference. This structure allows you to change the class of a person, but the class itself will become unstable, because of which the classer can sometimes feel pain. Drake Graft used this construct to change his class, which he told about in chapter 611.

## Attitude

Most people and other sentient beings that live in worlds with the System willingly accept classes. For them, classes are the fastest way to become strong and increase their stats. It is believed that a classer in most cases will be stronger than a person without a class. That is why in Orchard, the classers were not allowed to take part in the Lottery, which helped weak people to show themselves and get a better life (chapter 613).

But not all people feel the same way about classes. The congregation of the Unity Church consider the classes and all changes to the System to be unnecessary. In this church, only some people get classes to protect others. Some Unity Church bishops appeared when a person without a class killed a Raid Boss.

In chapter 470 Randidly learned from Creature's memories that most races do not have as wide a variety of classes as humans. In their worlds there are a number of archetypes, variations of which give rise to all other classes. Creature believes that people's creativity before the System was the reason why they can get such different classes. Although most of the human classes are relatively weak, about one percent of people get an incredibly powerful class, which compensates for the weakness of the rest of the classes.

## List of classes

### List of classes in Assessment tasks

In chapter 373 the second task of the System Knowledge stage of the Assessment required sorting a list of the next ten classes in descending order of their Strength.

 Axe Warrior
 Glorious Knight
 Warrior
 Amazon
 Archer
 Spiritualist
 Arcane Mage
 Thief
 Lich Necromancer

The next three classes appeared in the third task of the System Knowledge stage of the Assessment. The task required developing develop criteria on which to grade Classes, and explaining how the different types of Classes affect the bonuses that come along with stats.

 The Armored King of Turnips
 Conqueror