recursal/Fanatic-Fandom huggingface dataset:
Major Easley

*"Sergeant, this is Major Easley. Hold tight. We're inbound."*

- Easley just before bombing a Weevil.
**Major Easley**was a pilot in the UNSC Air Force and piloted a C-709 *Longsword*-Class Interceptor. His existence in the *Halo*canon is heavily questioned as his only appearance was in the E3 2003 Demo; he did not make an appearance in the final game. In the events of the trailer, he is present during the Battle of Mombasa (the battle in the demo is a modified version of the battle in official canon), providing air support for UNSC ground forces. He was radioed in by Sergeant Banks to take out a Covenant Weevil artillery gun. Shortly after, Easley's Longsword appeared and bombarded the gun, destroying it, before vacating the area. His status during the demo's version of events is unknown.

## Biography

### Battle of Mombasa

There is no information pertaining to Easley's life before the Battle of Mombasa. He likely served in the UNSC Air Force for a unknown amount of time prior to the battle, and possibly served in multiple engagements beforehand. During the Battle of Mombasa, Easley provided air support for UNSC ground forces in the besieged city, and performed airstrikes on targets of strategic military importance. In one instance, Sergeant Marcus Banks called in an airstrike on a Covenant artillery gun, and Easley, along with another Longsword, launched a successful bombing run on it, destroying the gun. He disappeared shortly afterwards, likely to perform more bombing runs.

It is unknown what became of him. Considering that the events of the demo's version of the Battle of Mombasa are vastly different from the one in the final version of the game (in the demo, Regret's carrier is nowhere to be seen and is replaced by a CCS-class battlecruiser, Jiralhanae are present, Banks is encountered earlier, the Weevil is bigger and has plot significance, etc.), it is likely that in the demo's version, he either continued fighting or was eventually shot down and killed. In the official canon version of the battle, he likely doesn't exist at all or simply wasn't present for the battle.

## Trivia

* While it can be assumed Easley is a pilot with the UNSC Air Force, it is unknown if he actually was, considering that the predetermined boundaries that seperate Air Force from Navy are never clearly defined. There's a possibility he might have even been a member of the UNSC Marine Corps.
* He was named after Bungie employee Joy Easley.
Mark of Shame

*"This armor suits you, but it cannot hide that mark."*

- Rtas 'Vadum.
*"Nothing ever will."*

- Thel 'Vadam.
The **Mark of Shame**is a brand (a tattoo-like mark that is made by burning the flesh) given to those who have either been disgraced or turned away from the Covenant. In rare instances, it can be given to heretics before their execution. The mark is permanently imprinted onto the bare chest of the being using a special branding iron. After being branded with it, the being is then either executed (out of humility) or incarcerated. The only known case of incarceration was with Thel 'Vadam, which was due to the Hierarchs wishing to use him as an Arbiter. He is also the only known Covenant member branded with the mark.

The mark later became a symbol of pride for Thel 'Vadam during the Great Schism, and was temporarily adopted by the Swords of Sanghelios to use on their armor either out of spite or out of loyalty to their leader.

The mark can also be used as a multiplayer emblem in *Halo 2*, *Halo 3* and *Halo 3 ODST*. It does not reappear in *Halo Reach*, nor in subsequent games.

## Trivia

* The Mark of Shame is available as a multiplayer emblem in *Halo 2*, *Halo 3* and *Halo 3 ODST*. It does not reappear in *Halo Reach*, nor does it appear in any subsequent games.
* Despite appearing to be branded in the center of his chest, the Mark of Shame appears on the left of Thel 'Vadamee's chest in every other cutscene.
* When Thel 'Vadamee is branded with the Mark of Shame in the cutscene, the branding iron never touches his chest.
* The Heretic Skull's symbol is the Mark of Shame. This may be a reference to the Heretic group of ex-Covenant troops, who broke away from the Covenant, thus getting the Mark of Shame.
* It is ironic that the Mark of Shame eventually became a mark of pride for Thel 'Vadam, as it became a symbol of his hatred for the Covenant Empire and what it had done to his people.

## Gallery

The Mark of ShameTartarus wielding the branding ironThel 'Vadam being branded with the Mark of Shame by Tartarus
M512 Smooth Bore High Velocity Cannon

The **M512 90mm Smooth Bore High Velocity Cannon** (**M512 Smooth Bore High Velocity Cannon**, **M512 SBHVC** or simply **Scorpion Turret**) is a United Nations Space Command weapon that serves as the primary armament of the M808 Main Battle Tank, M808B Main Battle Tank and M820 Main Battle Tank. It has proven extremely effective against most Covenant weaponry; if not more effective and devastating upon its targets.
M808B Main Battle Tank

*"This here is 66 tons of straight-up, HE-spewin', dee-vine intervention!"*

- Johnson describing the tank in *Halo 2*.
The **M808B Main Battle Tank**, also known as the **Scorpion**, is the most common armoured fighting vehicle used by the UNSC during the Human-Covenant War. It is considered the most powerful ground vehicle in the UNSC's arsenal pre-2553, and is used commonly in operations that require heavy firepower, resilience and mobility, or an anti-vehicular or siege platform. The scorpion has proven itself formidable in battle, and earned itself the name of "a fortress on tracks." It in many respects, it is even considered superior to the Covenant Wraith. Its main gun is capable of dealing tremendous amounts of firepower, and also possesses a machine gun on the right of the main gun, allowing the tank to wittle down and eliminate infantry that get too close without leaving it defenseless or otherwise relying on infantry as an escort.
Mount Kilimanjaro

**Mount Kilimanjaro**is one of Earth's most famous mountains, and certainly the most famous African mountain. It is located in the United Republic of Tanzania, on the border with the Republic of Kenya. It is the tallest mountain the African continent, and the tallest free-standing mountain on Earth, at approximately 5,895 meters (19,341 feet), although it is actually strato-volcanic. Its name translates roughly from Swahili into "White Hill."

It can be seen as John-117 comes crashing down to Earth in the level Arrival in *Halo 3*.
M12 Light Reconnaissance Vehicle

The **M12 Light Reconnaissance Vehicle**(**M12 LRV**), commonly referred to as the **Warthog**, is a variant of the M12 Force Application Vehicle that specializes in anti-infantry combat, and possessing a limited anti-aircraft ability. It is the UNSC's most prolific vehicle. Identical to the standard M12 FAV model, it possesses a M41 Light Anti-Aircraft Gun on the back. In later models of the vehicle, the M41 LAAV would be replaced with the upgraded M46 LAAV.

In terms of the *Halo*games, it has appeared in every *Halo*game to date.
Miranda Keyes

*"Ma'am, squad leaders are requesting a rally point. Where should they go?"*

- Crow's Nest officer.
*"To war."*

- Miranda Keyes, Crow's Nest.
**Commander Miranda Keyes**(SN: **15972-19891-MK**), born **Miranda Halsey**, was a Commander in the UNSC Navy and the daughter of Jacob Keyes and Catherine Halsey. During the First Battle of Earth and Battle of Installation 05, she commanded the UNSC *In Amber Clad*; for the rest of the war, she would command the UNSC *Forward Unto Dawn*. She lead the token UNSC forces sent to aid the Swords of Sanghelios during the Battle of Installation 00. In trying to rescue Johnson from Truth, she was shot in the back with a Spiker and killed.
MJOLNIR Powered Assault Armor/Mark VI

*"Well, I guess it was all obsolete anyway. Your new suit's a Mark VI, just came in from Seongnam this morning."*

- Master Gunnery Sergeant, Armory.
The **MJOLNIR Powered Assault Armor/Mark VI** was the sixth of seven versions of the MJOLNIR Powered Assault Armor, and the last [GEN1] version of the armor. The suit was issued to the few surviving SPARTAN-II commandos in October 2552, replacing the obsolete Mark V variant.

Despite the introduction of MJOLNIR [GEN2] after the Human-Covenant War, the Mark VI could still be requisitioned by SPARTAN-IVs in 2558.
Kig-Yar

*"Jackals may be superior marksmen and they're very sneaky, but that doesn't make them excellent snipers - they're a little too bloodthirsty for that."*

- Anonymous UNSC serviceman.
**Kig-Yar**(Forerunner designation, translated into Latin, *Perosus Iatrunculus*, or "Hateful Bandit". Human designation, translated into Latin, *Covenant secundarium carnivora proedonis*, or "Covenant secondary carnivorous combatant"), nicknamed by the UNSC as **Jackals**(Ruutian) or **Skirmishers**(T'vaoan), are an avian/reptilian species originating from their homeworld of Eayn. For a significant time they served as a member species of the Covenant Empire before its collapse, and then some segments (mostly from the sub-species Ibie'shan) went on to serve in Covenant splinter groups, the most well known being the Covenant Remnant.

The Kig-Yar, much like the Unggoy (who they were bitter rivals with), were one of the lowest species in the Covenant hierarchy (which remains true in many splinter groups), and were largely disregarded by the Sangheili as nothing more than "dishonorable pirates and scavengers." Despite this, the Kig-Yar achieved a spot in the Covenant military before the Unggoy due to their lethality and savagery, with most Covenant snipers being Kig-Yar. They were also incredibly agile in combat, especially in terms of the sub-species T'vaoan. They were the first species encountered by humanity over Harvest when Kig-Yar pirates raided a human freighter, which would shortly be followed by the outbreak of the Human-Covenant War.

Due to the Kig-Yar's excellent sense of smell, sight and hearing, the Covenant largely employed them as defensive fighters, sharpshooters and/or scouts. There are also three known sub-species of Kig-Yar: Ruutians, T'vaoan and Ibie'shan.

The term "Jackal" was used to refer to Ruutians and Ibie'shan due to their looks and behaviour; Kig-Yar are carnivorous by nature, and their reputation in the Covenant as pirates and scavengers make them extremely similar to Earth jackals. The term "Skirmisher" was used to refer to T'vaoan due to how the Covenant employed them in combat; skirmishers were by far the most agile of the three Kig-Yar sub-species, being able to keep pace with the fastest of UNSC ground vehicles.
M7/Caseless Submachine Gun

*"I've seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that's what ya gotta be to pull it off; an action-movie hero or a seven-foot-tall walking tank."*

- Anonymous E2-BAG/1/7 serviceman.
The **M7/Caseless Submachine Gun**, otherwise known as the **Submachine Gun**, or more commonly as the **SMG**, was a United Nations Space Command infantry and special operations weapon also used in personal defense. A suppressed variant, the M7S/Caseless Submachine Gun, is used in clandestine and infiltration operations, and is popular among ODSTs.

Post-war, it has been succeeded by the M20 SMG.
M90 Close Assault Weapon System

*"I believe that the sound of racking the pump of a shotgun is universally recognized as 'kiss your ass goodbye.'"*

- Anonymous E2-BAG/1/7 serviceman.
The **M90 Close Assault Weapon System** (**M90 CAWS**, **M90 Shotgun**or simply the **Shotgun**) is the UNSC's primary shotgun and is one of the most effective close range infantry weapons used by front line forces.
Master Gunnery Sergeant (Halo 2)

*"Get the hell out of my armoury, split-lip! Argh!!!"*

- The Cairo Station Armourer shortly before he is gunned down by Sangheili boarders.
The **Unnamed Master Gunnery Sergeant**, alternatively known as the **Cairo Station Armourer**, was Cairo Station's chief armourer and presumably was a infantryman in the UNSC Marine Corps. He was responsible for introducing John-117 to his new armor. He was killed during the First Battle of Earth when Covenant boarders breached the armoury and gunned him down.
M12A1 Light Anti-Armor Vehicle

The **M12A1 Light Anti-Armor Vehicle** (**M12A1 LAAV**), commonly referred to as the **Rocket Warthog**, is a variant of the M12 Force Application Vehicle that specializes in anti-armor combat, with varying effectiveness against aircraft. Identical to the standard M12 FAV, it possesses a 102mm SC-HE Rocket Turret on the back capable of launching three rockets every three seconds to devastating effect.

How and when it was deployed during the Insurrection or Human-Covenant War is unknown, although it is possible it played a part in the Fall of Reach and/or Battle of Installation 04. Either way, it is likely that it was made redundant or outclassed by the M12R Light Anti-Aircraft Vehicle, which has a faster fire rate.
Lovik

*"Captain? Sarge? Can you hear me?"*

- Lovik to Johnson over the radio.
*"What is it, soldier?"*

- Johnson in reply.
*"We've got contacts! Lots of them! But they're not Covenant! They're just tearing through us! What the...? ...no!!!"*

- Lovik shortly before his squad is overwhelmed by the Flood.
**Corporal Lovik**was a infantryman in the UNSC Marine Corps and commander of second squad. He was presumably part of the Fall of Reach and was onboard the UNSC *Pillar of Autumn* when it crashed on Installation 04. He lead second squad into a then-unknown Forerunner facility, where his squad was then ambushed by the Flood. He, and nine men, managed to survive the ambush, and escaped back to the surface, where they would later run into John-117. He, along with his men and the Spartan, fought their way through the swamp to an LZ and then defended it. The Flood were too numerous however, and Lovik and his men were picked off one by one until there was no one left. During this, Lovik was presumably killed.

It is unknown whether or not Lovik's body was infected by the Flood, left alone or picked up by Foehammer. If he was infected, then his body would have been destroyed when Halo exploded.
M68 Asynchronous Linear-Induction Motor

The **M68 Asynchronous Linear-Induction Motor**, more commonly known as the **Gauss Cannon**, is a United Nations Space Command Defense Force mounted weapon. It is the primary armament of the M12G1 Light Anti-Armor Vehicle and can also be deployed as a stationary gun. The weapon fires high-density, hyper-velocity projectiles similiar to those of a MAC, except on a much smaller scale.
Mgalekgolo

*"They're all scary and angry and like to smash things."*

- Bungie.
**Mgalekgolo** (Latin, *Ophis congregatio*, meaning "serpent union"), nicknamed by the UNSC as **Hunters**, are a unique gestalt of smaller creatures called Lekgolo, which are orange, worm-like creatures, who originate from their homeworld of Te. For a significant time they served as a member species of the Covenant Empire before its collapse, and then some segments went onto serve in several Covenant splinter groups, the most well known being the Covenant Remnant.

In terms of the Covenant hierarchy, many species, especially the Sangheili, were divided on the Lekgolo. On one hand, the Sangheili did not view the Lekgolo as smart, but after the Taming of the Hunters, respected them for how terrifying and intimidating they could be in combat. Because of this, the Mgalekgolo were deployed as shock troops, known to the UNSC as "walking tanks." They possess shields of an unknown alloy capable of deflecting enemy fire and mid to large-scale explosions. They wield a single Assault Cannon grafted into their arm, allowing them to carry the firepower of a squad with the strength of five Sangheili. A fully grown Mgalekgolo stands at 12 feet in height, towering over most Sangheili and move into pairs due to a "bond". This bond exponentially increases their intelligence, strength and maneuverability.

The nickname "Hunter" was given to them by the UNSC due to their combat behaviour. Once engaged, a Mgalekgolo will relentlessly pursue its target until it is eliminated, to the point where perputuated combat will anger it, making it more powerful and unpredictable. Mgalekgolo also come in pairs, and when one of them is killed, the partner will enter a rage, increasing their strength and power significantly, but making them uncontrollable and largely dangerous to everyone, including their own allies.
Metropolis

*"Take the bridge, break the Covenant's grip on the city-center."*

- In-game summary.
**Metropolis**is the fifth campaign level of *Halo 2*, and the second part of a two-part Mombasa level. Pursuing the Scarab, John-117 uses a Scorpion to cross the bridge. Eventually fed up with Covenant resistance, John-117 leads a marine strike team onboard the Scarab, and destroys it. Regret's carrier attempts to flee, but the *In Amber Clad* pursues it through slipspace, only for the ensuing rapture to ravage Mombasa.

It is the first level in the game to feature a Scorpion, of which is also drivable, and the first to feature Wraiths and Banshees. It is also the first level in the game, and by extent the series, where Wraiths are drivable. It is the first level in the game, and by extent the series, that features the Gauss Warthog (which appears only in this level and Quarantine Zone).
Marcus Banks

*"Marine, did I give you permission to bitch?"*

- Banks addressing a panicked marine during the Battle of Mombasa.
**Staff Sergeant Marcus Banks**was a senior non-commissioned officer of the UNSC Marine Corps during the Human-Covenant War. He was assigned to the 405th Marine Infantry Division, and took command of his unit during the Battle of Mombasa after his CO was killed. He fought during the Battle of Mombasa, Battle of Installation 05 and Battle of Installation 00. Whether or not he survived the war is uncertain, although it is also possible that he did, and continues to serve in the Marine Corps or has retired. His official fate is unknown.
McKenzie (Marine)

**Private McKenzie**was a infantryman in the UNSC Marine Corps serving in A Company of the 405th Marine Infantry Division under the command of Sergeant Banks during the Human-Covenant War. He presumably fought in numerous battles prior to the Battle of Mombasa, and also fought in the Battle of Installation 05. It is unknown exactly what occurred to him, although it is likely he was either killed and infected by the Flood or killed by Thel 'Vadam during the Battle of the Quarantine Zone.
M9 High-Explosive Dual-Purpose Fragmentation Grenade

*"Well it's a grenade innit? It blows up."*

- Anonymous E2-BAG/1/7 serviceman.
The '*M9 High-Explosive Dual-Purpose Fragmentation Grenade **(**M9 HE-DP Grenade**,**Fragmentation Grenade**,** '***Frag Grenade** or **Frag**) is a UNSC-issue grenade that functions in a manner very similar to contemporary hand grenades. Its design is very similar to the Mark 2 fragmentation grenade used in Second World War, it can accurately be called the successor to the 'pineapple grenade.'
M6D Personal Defense Weapon System

The **M6D Personal Defense Weapon System**, otherwise known as the **M6D Magnum sidearm**, or simply the **Magnum**or **Pistol**, is a United Nations Space Command sidearm and is one of the variants of the Misriah Armory's M6 handgun series. It is the successor to the M6C Pistol, and the predecessor of the M6E Pistol.
M12G1 Light Anti-Armor Vehicle

The **M12G1 Light Anti-Armor Vehicle** (**M12G1 LAAV**), commonly referred to as the **Gauss Warthog**, is a variant of the M12 Force Application Vehicle that specializes in anti-vehicle combat, whilst also being useful against aircraft and crowded pockets of infantry. Identical to the standard M12 FAV, it possesses a M68 Gauss Cannon on the back capable of launching multiple high-velocity, high-density shells.
Heavy Plasma Mortar

The **Heavy Plasma Mortar**is a directed energy weapon that fires superheated plasma bolts of arcing energy into a stationary or mobile target. These bolts of energy are large and bulky, and fire in descending arcs upon a target where they impact with immense force and destructive capability. These mortars are usually used in siege operations and work well against infantry and heavy armor. These weapons are craft-mounted, and most commonly identified as the main weapon of the Wraith as well as the primary payload of the Weevil. This weapon was used heavily by the Covenant Empire and is still used by the Covenant Remnant and Swords of Sanghelios.

A lighter version of the weapon, the Class-2 Medium Plasma Mortar, serves as the primary weapon of the Revenant. A prototype of the weapon was also developed by the UNSC to be used on their experimental Rhino vehicles.
McLees

*"Hey...stooges..."*

- McLees before priming his grenade.

**McLees** was an infantryman in the UNSC Marine Corps. His existence in *Halo*canon is heavily questioned as his only appearance is in the E3 2000 Trailer; he does not appear in the final game. In the events of the trailer, McLees is part of a marine squad that raids a Covenant-held Forerunner facility. Due to an ambush however, he stays behind to delay the Covenant long enough for Geoff to escape. He is killed in the enaction of this delaying action.

## Biography

### Battle of Installation 04

No information McLees' life is known before the events of the Battle of Installation 04. He served aboard the UNSC *Pillar of Autumn* and survived the crash on Halo. He was later part of the squad raiding a Covenant-held Forerunner facility. He, and two of his teammates, took a Warthog to the facility while the other three moved on foot. He was tasked to stand guard at the entrance with Geoff while the rest of the squad went inside. The squad was ambushed by the Covenant however, resulting in Wang's, Segur's and Stacker's deaths. McLees urged Geoff to go while he fought a delaying action in an attempt to help him escape. McLees was incapcitated by shots to his torso and legs.

Surrounded and with no lane of escape, McLees detonated a frag grenade, killing himself, an entire Elite squad and several nearby Covenant vehicles.

## Trivia

* The marine standing on the far left of the above picture is McLees.
	+ The picture above also serves as the exemplary image used in the *Halo: Combat Evolved* manual for PC when describing the UNSC marines.
* The E3 2000 Trailer was shot while Bungie was still working on the game. Because of this, alot of the events in the trailer are non-canon, as John-117 was present despite no mention of such an operation in *Halo: Combat Evolved*or *Halo: The Flood.* Because of this, it is likely McLees is also non-canon, and therefore never existed as a character.
* He was most likely named after one of the Bungie employees involved in the animation of *Halo: Combat Evolved*, Robert McLees. He was also responsible for in-game weapon design.
* A marine resembling McLees can be seen in the final game. In the Jenkins' Recording of the level 343 Guilty Spark, when Jenkins turns to view Keyes walking towards the dead Elite, he can be briefly seen in the background. Whether this is the same marine, or simply a marine with the same character sprite, is unknown.
	+ If this is truly McLees, than it officially proves that the mission in the E3 2000 Trailer was non-canon as he could not have been there due to him being with Keyes. And if he had been, he wouldn't have been able to be there, as he was shown to have died in the trailer.
MA5C Individual Combat Weapon System

*"The MA5C is the workhorse for us ground-pounders. Just holding it makes you feel like God's own anti-son-of-a-bitch-machine."*

- Anonymous E2-BAG/1/7 serviceman.
The **MA5C Individual Combat Weapon System** (**MA5C ICWS**, **MA5C Assault Rifle**, or simply the **Assault Rifle**) is a standard-issue service rifle of the UNSC Marine Corps, and the successor to the MA5B assault rifle. It is a variant of the MA5 series.
On a Pale Horse

***On a Pale Horse*** is the nineteenth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* The track first plays on Assault on the Control Room. It starts around the same time the player acquires a Banshee (if they chose the "Banshee Skip" Method). It is also heard when the player comes out to the first bridge near the beginning of the level and it is also heard after walking out to the snowy bridge near the end of the level.
* It is heard again on the level Two Betrayals. It plays when the player comes out of the second of the two parallel bridges.

## Remixes

* It is remixed into the track Behold a Pale Horse in *Halo 3.*
* This track is entirely remastered in the track Pale Rider in *Halo: Combat Evolved Anniversary.*

## Trivia

* The name of the track is a reference to the fourth of the Four Horsemen of the Apocalypse, who rides a pale horse.
Midship

*"Don't let its luxury fool you - the Pious Inquisitor is one of the fastest ships in the Covenant fleet."*

- In-game summary.
**Midship**is a multiplayer map in *Halo 2*. Set somewhere in the interior of the CCS-Class Battlecruiser Pious Inquisitor, the map has two levels and has a circular corridor lining around the main platform in the middle, which is connected by twin bridges. One of the smallest maps in the game, it only supports 2-8 players, with no vehicles.

Midship is the spiritual successor to Boarding Action from *Halo: Combat Evolved*. The map is remade as Heretic in *Halo 3*, Zealot in *Halo Reach* and Truth/Regret in *Halo 5 Guardians*. It is spiritually succeeded by Adrift from *Halo 4*.
Halo 3: Mythic

*“In fact, Halo 3: Mythic comes with every Halo 3 multiplayer map and you can play them all right from the disc. No need to do any downloadin'. That's pretty Mythic if you ask me.”*— Urk.
***Halo 3 Mythic***is a standalone, multiplayer only, downloadable content package for *Halo 3* that was included in copies of *Halo 3 ODST*. It is similiar to the *Halo 2 Multiplayer Map Pack* in that it is a purely multiplayer disc. However, unlike that package, *Halo 3 Mythic*contains all the maps from *Halo 3*, including the Mythic I and II map packs (hence its namesake).

The expansion was released with *Halo 3 ODST* on September 22, 2009. It was put together by Bungie Studios and published by Microsoft Game Studios, and acts as the "multiplayer segment" of *Halo 3 ODST*(much like *Halo Reach* was to *Halo: Combat Evolved Anniversary*). *Halo 3 Mythic*includes Matchmaking, Custom Games, Forge and Theater, as well as every single map, including all map packs.

## Features

*Halo 3 Mythic*, for all intents and purposes, is *Halo 3*without the campaign mode. Matchmaking is included in its full form, as is Custom Games, Forge and Theater. It also includes every single map pack from the game, unlike *Halo 2 Multiplayer Map Pack*, which was released before the last two updates and the last map pack. The Mythic II Map Pack released with *Halo 3 Mythic*, and was exclusive to the disc until becoming available on the Xbox LIVE Marketplace a while later.

## Trivia

* Buying *Halo 3 ODST*is more cost efficient than buying all the map packs individually, as you not only get all the map packs, but also the game, all for the same price.
* The armor customization screen in *Halo 3 Mythic*is a graphically updated version of its *Halo 3*counterpart.
* The background scenes in every menu are different from the ones in *Halo 3*.
* Two new demos showcasing the Mythic Map Pack and Cold Storage play when idle on the main menu.
* In the Custom Games lobby, scrolling through individual gamertags will make the Elite in the background's shoulder emblem change to the same as that person's emblem.
* While originally exclusive to *Halo 3 Mythic*, the Mythic II Map Pack can now be purchased on the Xbox LIVE Marketplace for 800 Microsoft points.
* Despite being a multiplayer disc, Mythic does have an accessible campaign lobby, but it is only viewable through Xbox LIVE if one player has the campaign disc and switches to the Campaign lobby, through the user on *Halo 3 Mythic*would not be able to play.
* In the Forge lobby, a monitor is seen in Citadel projecting a beam of light.

## Gallery

The main menu of Halo 3 MythicScreenshot on the Halo 3 Mythic discThe Mythic Monitor that appears in the Forge lobby

## Links

### External Links

1. ↑ Bungie Weekly Update: 08/14/09
2. ↑ Joystiq - Halo 3 ODST's multiplayer disc: all frag, no Chief filler
Malta Station

*"Malta, what is your status, over?"*

- Cortana.
*"I don't believe it! They're retreating, we've won!"*

- Unknown UNSC Malta crew member moments before the station's destruction.
***Malta Station***(ODA-143) was a UNSC Orbital Defense Platform in geosynchronous orbit around 35,900 kilometers above Earth, over the island of Malta , hence the name. It was in the same battle cluster as *Cairo Station* an*d Athens Station*, so it seems to have mainly guarded the area above the Mediterranean. It helped the Home Fleet defend Earth against the Fleet of Sacred Consecration during the First Battle of Earth, where it was destroyed by a Covenant antimatter bomb  deployed by boarders.
Marvin Mobuto

## Staff Sergeant Marvin Mobuto

Marvin was the first human to be picked by 343 Guilty Spark to go to the library to retrieve the index to fire the Halo ring to stop the flood. Sadly but fortunately the staff sergeant was unsuccessful on retrieving the index, however with how far he made it is quite impressive, being only a marine with limited ammo using his assault rifle and magnum, he made it to the last door, where the index was being kept. Sadly Marvin ran out of ammo and forced to use his knife to combat the flood, which dealt with him quickly, leaving him a gory mangled mess for the Master Chief to find later, before obtaining the index himself.

## Section heading

Write the second section of your page here.
M247 General Purpose Machine Gun

* Turret-mounted variant
* Portable variant
1/2
The **M247 General Purpose Machine Gun**, also known as the **Machine Gun**, **Caliber 7.62x51mm**, or **M247**, is a lighter variant of the M247H Heavy Machine Gun used by the United Nations Space Command during the Human-Covenant War. It has since been phased out and replaced by the superior Chaingun Turret. It saw widespread use during the First Battle of Earth and the Battle of Installation 05.
M247T Medium Machine Gun

The **M247T Medium Machine Gun**is a variant of of the M247 General Purpose Machine Gun commonly mounted on the M808 Main Battle Tank, M808B Main Battle Tank, M820 Main Battle Tank and the M850 Main Battle Tank. It fires armor-piercing 7.62mm rounds that make it extremely effective against infantry. The weapon is largely deployed as a rotational turret on the M808 and M820 Scorpion models, and as a built-in machine gun on the M808B and M850 that can be used by the driver and doesn't require a second passenger to operate it.

## Appearances

* *Halo: Combat Evolved*
	+ *Halo: Combat Evolved Anniversary*
* *Halo 2*
	+ *Halo 2 Anniversary*
* *Halo 3*
* *Halo Wars*
* *Halo 3 ODST*
* *Halo Reach*
* *Halo 4*
* *Halo: Spartan Assault*
* *Halo: Spartan Strike*
* *Halo Online*
* *Halo 5 Guardians*

## *​*Sources

1. ↑ **Halo Encyclopedia** - *page 331*
2. ↑ **Halo: The Essential Visual Guide** - *page 164*

*​*
Halo 2600

***Halo 2600*** is a fan-made action-adventure science fiction video game developed by Ed Fries and published by AtariAge for the Atari 2600. It is one of the many fan-made works in the *Halo*franchise.

The game was released in July 2010. According to Fries, he was inspired to make a *Halo*game for the Atari 2600 by reading *Racing the Beam: The Atari Video Game Computer System*by Ian Bogost and Nick Montfort. It is considered non-canon.

## Gameplay

The player uses the joystick to control the character of the John-117 as he makes his way through 64 screens, divided into four zones: outdoors, covenant base, ice world, and a final boss area. (A complete map of all the boards, enemies and weapons has been posted to the web.*See external links*.) Weapons and power-ups are available to combat the many enemies that appear. There are two upgrades in the game. Both are guarded by what appears to be nine enemies but is actually three. The first is a gun with a faster rate of fire. The second is a pair of boots that allows you to move faster. In addition to these the player can obtain energy shields from killing various enemies that will take one shot to prevent the loss of one of the player's three lives.

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After successfully completing the game once, the game returns to the menu screen, but has a red sky. If you choose to play again from that screen the game is in "Legendary" mode where the player goes through again, but this time they start out moving and shooting slower.

## Gallery

Halo 2600 Main MenuScreenshot of Halo 2600 gameplay

## Links

1. Interview: Ed Fries reveals Halo 2600 - VideoGamesDaily.com
2. Halo 2600 announcement and downloadable ROM at AtariAge
3. Play Halo 2600 online
4. Complete Game Map
Perilous Journey

***Perilous Journey*** is the fifth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* It first plays on the level The Pillar of Autumn, when John-117 encounters the first group of Covenant to board the ship via the lifeboat airlocks.
* It plays again on the level Assault on the Control Room, when John-117 comes across Fireteam Zulu in the Scorpion, and lead them to their eventual location to be evacuated.
* It plays once more on the level Two Betrayals at the very start, when John-117 is engaged by Sentinels in the Control Room.

## Remixes

* *Make Them Pay* of Farthest Outpost in *Halo 3.*
* This track is entirely remastered as the track First Step in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track's name is most likely a reference to the 'perilous' journey that John-117 must take.
* Unlike most of the tracks on Two Betrayals, this track cannot be skipped.
Remi

*"Ma'am, there's an object. Coming into view now."*

- Remi as Installation 05 comes into view.
**Remi**was a junior officer in the UNSC Navy, and served on the UNSC *In Amber Clad* as its navigator. It is unknown how long he held this position before the events of Halo 2, or if he served on any other ships before he was assigned that post. He served on the ship during the First Battle of Earth and the Battle of Installation 05. He was presumably killed and infected by the Flood when they hijacked the *In Amber Clad* and used it to spread over *High Charity*.
Parsons (Marine)

*"Hey! Parsons! Is it clear!?"*

- Perez.
*"You tell me!"*

- Parsons moments after a sharp explosion.
**Private Parsons**was an infantryman in the UNSC Marine Corps assigned to A Company of the 405th Marine Infantry Division. His existence in the *Halo* canon is heavily questioned as his only appearance was in the E3 2003 Demo; he did not make an appearance in the final game. In the events of the trailer, he fought during the Battle of Mombasa. It is unknown to what extent he fought, or whether or not he was killed during the battle.

## Biography

### Battle of Mombasa

There is no information pertaining to Parsons' life before the Battle of Mombasa. He likely served in the UNSC Marine Corps for an unknown amount of time prior to the battle, and possibly served in multiple engagements beforehand. During the Battle of Mombasa, Parsons served in A Company and battled Covenant forces in the streets, aiding in the defense of a prehab field hospital.

It is unknown what became of him. Considering that the events of the demo's version of the Battle of Mombasa are vastly different from the one in the final version of the game (in the demo, Regret's carrier is nowhere to be seen and is replaced by a CCS-class battlecruiser, Jiralhanae are present, Banks is encountered earlier, the Weevil is bigger and has plot significance, etc.), it is likely that in the demo's version, he either continued fighting or was eventually killed. In the official canon version of the battle, he either doesn't exist (due to no mention of him in the canon A Company) or isn't named in-game.

## Trivia

* Despite being a member of A Company, he is nowhere to be found in the final game. Its possible he is present, but the lack of dialogue involving the utterance of his name means his identify is left a secret.
	+ If one considers the Perez greeting from the demo and the final game (both of which are extremely similiar by nature), and the marine characters found afterwards (Parsons in the demo, the marine on the machine gun emplacement in the final game), one could theorize that the marine manning the gun emplacement in the final game could be Parsons. Further backing this up is the voice actors for both marines, who not only sound similiar, but are almost identical. This, however, is simple speculation, and nothing is confirmed.
* The character was most likely named after Pete Parsons, the Studio Manager at Bungie Studios.
M808 Main Battle Tank

*"Tank beats Ghost! Tank beats Hunter! Tank beats everything! Oh, man! I could do this all day!"*

- Unnamed marine, The Ark.
The **M808 Main Battle Tank**, also known as the **Scorpion**, was the less effective version of its successor, the M808B Main Battle Tank. The vehicle was used alongside its successor throughout the Human-Covenant War, and commonly saw action during the Fall of Reach and Battle of Installation 00. Despite how ineffective it was compared to the M808B, it was used heavily by the UNSC post-war until both variants were finally surpassed by the M820 Scorpion.

The vehicle is identical to the M808B, except that its machine gun armament (which is positioned next to the main gun and can be used dually by the driver) is moved to the front and positioned as a turret, which must be used by a secondary passenger. It also features thicker armor than its successor, which makes it slower, but also able to soak up more punishment.
Phantoms

**Phantoms**is a free-for-all Slayer sub-gametype. In order to win the match, you must get 15 kills first. All players have perputual Active Camo; however, all map default weapons are still in use. In addition, you must kill them in order or it will *not* count towards your score.

The Energy Sword can still lock on; however, it only applies when your target has been damaged or has recently fired his/her weapon; in both instances, the Active Camo won't be fully active, and the Sword lock works, allowing you to lunge.
Normal

*"Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail."*

- Description from *Halo: Combat Evolved*, *Halo 2* and *Halo: The Master Chief Collection.*
*"Face firm resistance from competent, determined enemies, but burn through enough ammo and you will eventually triumph."*

- Description from *Halo 3*, *Halo 3 ODST*and *Halo Reach.*
*"Face firm resistance from determined enemies. Fight hard and you will triumph."*

- Description from *Halo 4.*
*"Hordes of enemy forces converge to destroy you. Show no mercy. Recommended for players with first person shooter experience."*

- Description from *Halo 5 Guardians*.
**Normal**is the default difficulty setting in *Halo: Combat Evolved*, *Halo 2*, *Halo 3*, *Halo Wars*, *Halo 3 ODST*, *Halo Reach*, *Halo 4* and *Halo 5 Guardians.* It is above Easy, but below Heroic. Slightly more difficult than Easy, there are the same amount of enemies as per usual, but the enemies present are slightly stronger, more intelligent and more competent. This is considered the default difficulty as it is not too hard but not too easy, and also because it is the first difficulty selected when entering the difficulty screen.
Orbital Drop Shock Trooper Battle Dress Uniform

The **ODST Battle Dress Uniform**, also known as **ODST Battle Armor**, or simply **ODST Armor**, is the standard-issue combat gear and suit issued to Orbital Drop Shock Troopers. The armor has multiple variants, but has one singular purpose; to be used for orbital drops and special forces marines, specifically the ODSTs, the armor's namesake. The suit has a specialized helmet and systems, and while using protection and equipment similiar to that of the marine BDU, it is technologically superior.

The armor inspired the creation of the MJOLNIR variant, which was likely designed for and used by ex-ODSTs turned SPARTAN-IVs, likely for the purpose of familiarity.
O'Brien

**Private O'Brien**was an infantryman in the UNSC Marine Corps. He fought in the Fall of Reach, and was present with Johnson and Bisenti as they were deployed to perform the Cole Protocol on Reach Station Gamma.  He was later present on a Pelican with John-117 as they boarded the UNSC *Pillar of Autumn* shortly before its escape from Reach. He helped marine forces repel Covenant boarders over Installation 04. It is unknown if he died during this boarding action or was killed by Covenant troops in battle on the ring.
Perez

*"Sir! Corporal Perez, A Company. CP's this way."*

- **Perez** greeting John-117, Metropolis.
**Corporal Perez**was an infantryman in the UNSC Marine Corps serving in A Company of the 405th Marine Infantry Division under the command of Sergeant Banks during the Human-Covenant War. He presumably fought in numerous battles prior to the Battle of Mombasa, and also fought in the Battle of Installation 05. It is unknown what exactly occurred to him, although it is likely he was either killed and infected by the Flood or killed by Thel 'Vadamee during the Battle of the Quarantine Zone.
Orbital Drop Shock Troopers

*"Most of the crew - not to mention your fellow jarheads - will be leaving the ship in lifeboats. They'll ride to the surface in air conditioned comfort, sipping wine, and nibbling on appetizers. Not you, however. Oh no, you're going to leave the*Pillar of Autumn *in a different method. Tell me boys and girls...how will you leave?"*

- Major Antonio Silva, aboard the UNSC *Pillar of Autumn*.
*"We go feet first, sir!"*

- ODST's response.
The **Orbital Drop Shock Troopers**(abbreviated **ODST**) are a special operations capable organization within the UNSC Marine Corps that specialize in orbitally-dropped shock infantry and special warfare tactics. The ODSTs are one of the primary Special Operations units in the UNSCDF, and is under the supervision of the NSWC.
Oracle

*"Kill the Heretic Leader. The Prophets' will be done."*

- In-game summary.
**Oracle**is the seventh campaign level of *Halo 2*, and the second part of the two-part gas mine level. The pursuit of the Heretic Leader continues, but he has released the Flood within the facility to slow Thel 'Vadamee down. Eventually forced to cut the cable holding the facility in place, Thel 'Vadamee continues his pursuit until cornering the heretic leader in the hangar. The two of them battle, but it is Thel 'Vadamee who is victorious. Tartarus arrives, capturing 343 Guilty Spark, and informs Thel 'Vadamee that they are leaving the system.

It is the first level in the game to feature the Flood. It is also the first level in the game to feature Flood infection forms, Sangheili Combat Forms and Carrier Forms. It is the last level in the game, and by extent the series, to feature the Covenant Heretics, as well as the Heretic Sangheili Minors, Heretic Sangheili Majors and Heretic Unggoy. It also marks the last canonical appearance of the Heretic Banshee in the game. It also features the first boss fight in the game, as well as the series. The boss is Sesa 'Refumee.
O'Brien (Another Day at the Beach)

*"Sir, O'Brien's down."*

- Private Walpole reporting O'Brien's death to Marcus Stacker.
**O'Brien** was a UNSC Orbital Drop Shock Trooper assigned to the 7th Orbital Drop Shock Trooper Battalion of the 105th Shock Troops Division under the command of Marcus P. Stacker during the Human-Covenant War. He presumably fought in numerous battles before the Battle of Mombasa. His squad's Pelican was shot down by a Scarab during the engagement, and he was killed instantly by the crash.

O'Brien does not appear in *Halo 2* itself, but appears in a bonus scene added in the Halo 2 Multiplayer Map Pack called "Another Day at the Beach." This exact scene was then remastered for *Halo 2 Anniversary*, but still not included in the game.
Prophet of Regret

*"Every member of the Covenant shall walk the path. None will be left behind when out Great Journey begins. That is the Prophets' age-old promise, and it shall be fulfilled!"*

*-*Prophet of Regret.
The **High Prophet of Regret**, born as **Lod Mron** and previously known as the **Vice Minister of Tranquility**, was the youngest of the three Hierarchs that led the High Council during the Human-Covenant War. He was also the *de facto*commander of the Covenant military.

Rash, ambitious, immature and naive compared to his other two cohorts, Regret was prone to quick decisions, as he demonstrated when he led his fleet to attack Earth without the blessing of the High Council. He originally served as the Vice Minister of Tranquility, where he worked frequently with the Sangheili and had adopted some of their personal traits, such as their preoccupation with honor and personal arms; Regret always carried a plasma pistol with him as a sidearm. However, he also adopted a fixation with alcoholism and smoking. He was however devout in his belief that humanity should be annihilated, and expected his soldiers to obey his orders without question.

Regret met his end at the Battle of Installation 05, where he was slain by John-117. His body was then quickly found by the Gravemind and consumed by it. Consequently, his death triggered a turning point in the war, and would be a vital spark in the events that orchestrated the Great Schism.

Regret is the quaternary antagonist of *Halo 2* and the secondary antagonist of *Halo Wars.*He is also the second boss of *Halo 2*.
Perchance to Dream

***Perchance to Dream*** is the twentieth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

* The entire track is played on the level Assault on the Control Room. It plays during the section with the sleeping Grunts. This is also the only time the track plays in-game.

## Remixes

* The track is remixed as part of the track Flawed Legacy in *Halo 2*.
* This track is combined with Under Cover of Night and remixed as part of the track Brutes in *Halo 3*.
* This track is entirely remastered as To Sleep in *Halo: Combat Evolved Anniversary.*

## Trivia

* This track is a reference to the soliloquy in William Shakespeare's Hamlet called "To be, or not to be." The quote goes, "To sleep, perchance to dream. Aye, there's the rub."
	+ This could be a joke, "to sleep" can refer to the sleeping Grunts, and "there's the rub" could refer to John-117 meleeing the Grunt while they sleep (which is a common way of killing them silently without alerting any enemies).
Old Mombasa

**Old Mombasa** was the older, more run-down sector of the city of Mombasa, Kenya on Earth. Most of the muncipalities surrounding the Mombasa island and within 74 kilometers of the island, were the unofficial area known as Old Mombasa. It can be speculated that Old Mombasa is a relic of earlier centuries, while New Mombasa was a symbol of the 26th Century technology. While New Mombasa was more clean and cosmopolitan, Old Mombasa was much more dilapidated, and more akin to the city's slums than an independent city.