Chapter II

**Chapter II** is the second chapter in Forsaken. It's the second of the two main chapters. The chapter is split into two parts: Episode 1, and Episode 2.

## Story

After fleeing the hotel and following Rosa's orders, you venture further into the depths of Alatar's sacred realm on a quest to stop Patricia and Alatar's evil plans. You go through countless trials and finally end up in Patricia's mansion. What awaits inside is indescribable.

## Gameplay

### Episode 1, Part I

Episode 1 starts out in a big, quiet city. You look around in search for the office and find the front door, however, it's locked. You go past the locked door and find a separate entrance which has been completely boarded up. You search around even more and find a crowbar which you then go back and use on the boards blocking you from entering the office. You break down the boards and enter the office. The office is shrouded in darkness, and only a single light illuminates the front hallway. You go down the hallway and find an unlocked room. Upon entering, you find a large room full of desks and office drawers. You look around and find a stack of papers. You take one off of the top and notice it is about Patricia and her current whereabouts, so you keep it and store it for later use. You find a small vent in one of the corners of the room and crawl inside.

### Episode 1, Part II

After crawling through the vents, you end up in a storage room. It looks as if there is no where to go, other than a small sewer grate on the ground. You decide to go down into the sewers and end up in a small hallway flooded with dirty, murky water. You walk down the hallway and enter a door at its end which leads you to a looping, round hallway flooded with water. The hallway is completely abandoned and full of branches and rocks. You find a burst-open pipe which is leaking out a severe amount of dirty water. You decide it'd be better to cover the leak so that you can open the exit without tons of water flowing in. Suddenly, a tall, dark figure appears with a large cloud of black smoke. You must not approach her and keep your distance, as coming too close will immediately trigger a jump scare (similarly to Norma). Also similarly to Norma is the fact that she teleports around the sewer hallway every few seconds. You must avoid her while using some rocks you found lying on a box to stuff the leaks and stop the flooding. After covering each burst pipe, you exit the sewers.

After exiting the sewers, you find yourself at a train station with a tall woman wearing green. She speaks with you of Patricia's whereabouts and how she is confined to the cold, snowy train station because of a curse Patricia hexed her with. She notifies the player that Patricia lives near the Ancient Forest, however you must be weary of the vicious creatures who swarm in and around her mansion. After finishing talking with the woman, you board one of the trains and ride to the Ancient Forest.

### Episode 1, Part III

After boarding off of the train, you arrive at the dark, red-colored Ancient Forest. You feel uneasy about what may lurk around the forest. In this puzzle, you must collect 3 puzzle pieces and place them in their respective spots on a wall near the entrance to the forest. However, you must watch out, for a tall demon lurks the forest. This demon, Astrek, will chase anyone he sees. He is very fast and can catch up extremely quick. If you are to be caught, Astrek will grab you and violently shake his head in your view, before leaning in and possibly crushing the player with his force (based on the death noises). The puzzle pieces you must collect are each a different shape. There's a triangle, which is located straight forward at the very end of the path and to the far left, a square, which is located on the opposite side of the map from the triangle, and a circle, which is located at the end of the first right path you can take going forward. After placing each puzzle piece, the boards blocking the exit break open, which allows you to escape into a dark tunnel.

After going through the tunnel, you arrive at Patricia's mansion. You open the front gate and see a black figure with spiked arms wobbling left and right. As you approach, the figure disappears. You walk closer to Patricia's mansion and walk inside. You knock on the door an Patricia comes to unlock it. You open the door and walk inside, Patricia standing before you. Only a carpet separates you and Patricia. It feels strange to be standing right before such an effortlessly evil woman as herself. Patricia begins to talk about how Emma is captured and will be stuck in Alatar's realm for eternity, suffering without her freedom. She says, "Looks like you've came all this way for nothing." Suddenly, a spark burns in your heart. You're now even more determined to free Emma and reunite her with the regular world who longs for her return.

Patricia walks out of the room and locks the door behind her, leaving you in the hallway by yourself. You look around and enter a Guest room. Near the bed and a shelf lies a key that you pick up and use to unlock the living room. After looking around some more, you find a statue of a beautiful woman. After slightly moving the statue, you hear the upstairs door unlock in the hallway. You enter the upstairs and find yourself in another small hallway. As you approach a dark mannequin shrouded in black, it suddenly disappears. You go down the hallway and enter a puzzle room with only the sound of clocks ticking. You look around and find a clue that tells you, "Find the hidden buttons", so you search around and discover a small button on one of the drawers. After clicking it, you look around and find another hidden button next to one of the windows. You click it and the door to the next room unlocks.

After entering the next room, you find Patricia standing up against a pillar. She vanishes after noticing you. This room yet again requires you to find hidden buttons to progress. The first one is on a statue near where you entered. The second one is on the other statue in the room which is near the exit. You enter the next room and walk down the long hallway when, unexpectedly, a large sword comes down from the ceiling and nearly misses you by an inch. You progress further down the hallway and a horn decoration mounted to the wall falls suddenly, startling you. You open the door to the next room: the mirror hall. The mirror hall is a long sequence of bending hallways which each have a resting area at each bend. After walking down the first mirror hallway, you reach the resting area and the figure you saw earlier outside of Patricia's mansion comes running at you before disappearing. You almost reach the end of the hallway when you find Emma, standing at the end. The lights flicker on and off periodically as Emma slowly creeps closer. At the 3rd fiicker, Emma vanishes completely. You walk down the hallway and attempt to leave the room, however the door is locked and requires a lever to open. You go back and find the lever in the first bend in the hall. After flipping the lever, you go back and leave the mirror hall.

After leaving the mirror hall, you enter another hallway which leads to a small room with some chairs and a table adorned with a plaid cloth and some candles. You enter some double doors and find yourself in a large series of rooms. The rooms require you to hide from a tall, purple, alien-like creature which roams around and will immediately kill you if you come too close. After the 2 minute timer runs out, the exit is unlocked and you can escape.

### Episode 1, Part IV

You find yourself in a long, grassy hallway full of stars that hang from the ceiling on strings. As you walk further into the hallway, a sudden jump scare occurs with Emma covering her face. You progress to the end of the hallway and discover another hallway with some barrels and shelves. Suddenly, a cut scene of a maid turning around after hearing the player approaching occurs. In this puzzle, you are required to find 5 hearts around the house and destroy them. However, you must avoid the maid, Liora, who will chase you and jump scare you if you get too close. In her jump scare, she picks you up and raises you into the air, before throwing you down onto the floor and stomping on you with her heel. The first heart is in the kitchen on a shelf on the right side of the room. The second heart is in the dining room on a coat hanger. The third heart is in the bedroom on a table to the left of the bed. The fourth heart is in the room past the room with the body bags on a shelf. The fifth heart is in the last room in the house hidden behind a shelf to your left when you enter. After destroying each heart, a cut scene will play displaying Liora being dragged into the floor by several black, gooey arms as a mysterious voice calls her a "useless servant". After this, you can exit the house at the final room.

After exiting the house, you're met with a large room containing a spiral staircase. As well as this, there is a legless doll propped up on a chair, wobbling from side to side. After talking with her, she asks of a simple favor: to retrieve her missing left forearm of which she lacks. She exclaims that without her missing left forearm, it's a struggle to move around. You go up the staircase and find her missing forearm in a room at the end of the hallway up the stairs. You go back downstairs and give the doll her arm, which she returns the kindness with by giving you the key to the library. You go back upstairs, unlock the library, and go inside.

The library contains Ronald, a maniacal clown who will chase the player if he sees them. If you manage to get caught by Ronald, he will roar in your face before hitting you and slamming you onto the floor. The library puzzle requires you to achieve 4 different books which will each give you the number to a code which you can eventually input after retrieving each code number. The code to the exit, after retrieving each book, is "1637". After inputting the code, you progress to the next part. Patricia meets up with the player yet again in a dark hallway. She calls the player an "obstacle in her way", before suddenly becoming murderous. She takes out her knife and threatens to kill the player, before leaving the room.

The next room is Patricia's maze, a large maze consisting of twisting and bending hallways. The objective is to collect 4 key fragments to form the boiler room key which you can then use to escape from Patricia. However, while doing so, you must watch out for Patricia, who slowly roams the maze and will chase upon seeing the player. If you are to be caught by Patricia, she will grab you and stab you twice before watching as you fall to the floor, dead. Next to the starting area is a note with the heading, "THE MECHANICAL MAID". The note advertises a large, porcelain, robot maid which can assist anyone in cleaning, cooking, or anything helpful. The maid was only ever used in Patricia's mansion for housekeeping, and would eradicate any intruder who were to enter. The note also claims that the maid could be haunted by a paranormal entity, however that this was only speculated. The first key fragment is located in a room you can find to your left upon entering, lying on a table. The second key fragment is located to the left after exiting the room you just obtained the first fragment in. Take another left after this and you'll see a shelf housing a paint can. Behind the shelf is the hidden second key fragment. Go straight, left, then right, and you'll locate the third key fragment hidden behind a wooden vanity. The room to the left of the third key fragment houses the fourth, which is located on a table next to the bed.

After retrieving each key fragment, you use the key to unlock the boiler room. The boiler room is dark and dusty. Wires hang from each wall, and boxes line each corner. During this puzzle, you must search around and turn 6 different valves which will lower the temperature in the boiler room and allow you to escape. However, during this, you must be weary of Waylen, a skeletal, alien-like creature that teleports around (similarly to Norma and Katy). If you come too close, Waylen will quickly swipe at you, and you will fall to the ground, dead. The first valve is located on the right side of the boiler room after going down the stairs. Take a left and you'll find it in between a wall of boxes. The second valve is located to the right of the first valve. Go down the hall and you'll find it behind a pile of boxes. The third valve is located at the end of the right hall next to the exit. The fourth valve is located on the left side of the boiler room near a knocked over wheelbarrow. The fifth valve is to the left of the fourth valve next the entrance. The sixth valve is located near the exit beside a red barrel. After turning each valve, you must go back upstairs and grab a machete that is located near the right side of the boiler room's entrance and past a knocked over wheelbarrow. After grabbing the machete, you can go to the exit and chop down the black, tentacle-like vines blocking the door.

A cutscene occurs where Patricia notifies Alatar of the player. She says, "He just won't stop". Alatar tells Patricia he'll do it for her, and goes out to kill the player. After the cutscene, you walk through a long hallway containing some shelves and mannequins, before entering the next room. Alatar stands before you, and a short cutscene plays of Alatar's face close-up. After the cutscene, a new puzzle commences. In this puzzle, you are required to seek out 5 soul orbs around the map. While doing so, Alatar roams around and will chase extremely fast if you are seen. If caught by Alatar, he will grab you and let out a roaring hiss, before swiping at you with his long, pointy fingers. If you hear a faint, high-pitched hum, this indicates a soul orb is nearby. The first is located to the right of the spawn in a small room with some bookshelves. To your left is the bookshelf containing the soul orb. Take a left, then a right, and you'll find another library room containing a soul orb. The bookshelf closest to the dresser contains the second soul orb. The third soul orb is hidden behind some boxes past a third library room. The fourth soul orb is located straight and then left past the third soul orb. The first room you see with some tables and bookshelves is the room containing the fourth orb. It's hidden behind a flipped around bookshelf. The fifth orb is located straight forward past the spawn and in a room with some boxes and bookshelves. It's hidden inside a cabinet with a rag on top. After collecting each soul orb, a cutscene showing you trying to escape through the door blocked off by black branches is shown. You turn around and Alatar is there. He raises his left arm and swipes at you, and your vision fades to black.

You wake up in a room, held by your neck by Alatar. Alatar throws you down some stairs and into a basement. You stand up and stare as Alatar closes and locks the basement door shut.

## Monsters

### Part II

The only monster in Part II is Katy, a dark, lanky, female figure. She teleports around the sewers every few seconds and kills the player if they get too close. She only appears after the player discovers the first burst pipe, and irregularly swipes at the player in her jumpscare.

### Part III

The first monster in Part III is Astrek, a tall, tree-goat-man hybrid. He roams the ancient forest in search for the player, and will chase upon spotting them. In his jump scare, he grabs the player and violently shakes his head in their view, before leaning in and crushing the player with his force (speculatively).

The second monster in Part III is Theodore. He roams the house during the Hide & Seek minigame and will immediately kill the player if they are within a certain range. In his jump scare, he shakes the player around as he lets out an otherworldly yell.

### Part IV

The first monster in Part IV is Liora, the tall, robotic maid. She roams the house and will chase after any unsuspecting players. If you are to die by Liora, she will grab you and raise you into the air, before throwing you onto the floor and crushing your head with her high heel.

The second monster in Part IV is Ronald, a tall, lanky clown. He roams the library puzzle area, and will chase any player he spots. When caught by Ronald, he will pick you up and roar in your face, before slamming you onto the floor.

The third monster in Part IV is Patricia, Forsaken's secondary antagonist. She roams the maze after escaping Ronald's library. Any player she sees, she'll chase. When caught by Patricia, she grabs the player and stabs them twice, before watching as they fall dead to the floor.

The fourth monster in Part IV is Waylen, a skeletal, alien-like creature. He teleports around to different areas in the boiler room and will kill anyone who approaches him in a long range. His range of killing the player is noticeably larger than that of Katy or even Norma. When approached by a player, Waylen will quickly swipe at them with his bony hands, killing them.

The fifth monster in Part IV is Alatar himself, Forsaken's main antagonist. He roams the final map of the game and will chase at an extremely high speed. If caught by Alatar, he will raise the player in the air while letting out a roaring hiss, before swiping at them with his long fingers.

## Trivia

* Dis, creator of several Mimic fan-games such as "Hiachi's Maze" and "Agony", helped build some areas of this chapter.