recursal/Fanatic-Fandom huggingface dataset:
Dog Whistle

**PC/Console/Old-gen console/Mobile/Windows Phone/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Old-gen console**, **Mobile**, **Windows Phone**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.
**Christmas-Only Content**
The content described on this page will only appear during the Christmas event.Dog Whistle*

Statistics

Grants Buff

Summons Pet* Puppy
Sounds

* Internal Item ID: **1927**
* Internal Buff ID: **91**
* Internal Projectile ID: **334**

 Obtained from Classic Expert Master

The **Dog Whistle** is a pet-summoning item that summons a **Puppy** pet. It can be dropped from Presents obtained during the Christmas event, with a chance of ~~0.24\*~~29/12,000 (0.24%) in pre-Hardmode and ~~0.23\*~~203/90,000 (0.23%) in Hardmode.

## Trivia

* This item may be a possible reference to An All Dogs Christmas Carol, a Christmas movie which prominently features a magic dog whistle.

## History

PC version
* Desktop 1.2.2: Introduced.

Console version
* Console 1.04: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.
Dangersense Potion

**PC/Console/Old-gen console/Mobile/Windows Phone/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Old-gen console**, **Mobile**, **Windows Phone**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.Dangersense Potion*

Statistics

Grants Buff

Sounds

* Internal Item ID: **2329**
* Internal Buff ID: **111**

The **Dangersense Potion** is a buff potion that grants the **Dangersense** buff when consumed. The buff reveals hazardous blocks and objects (can potentially harm or impede the player) by highlighting them in red, even in complete darkness. This lasts for 10 minutes, but can be canceled at any time by right-clicking the icon ( ), by selecting the icon and canceling it in the equipment menu ( ), or by double-tapping the buff icon (  ).

## List of hazards

* Thorny bushes
* Spike
* Wooden Spike
* Cobweb
* Meteorite
* Hellstone
* Hellstone Brick
* Tombstones
* Red Pressure Plate
* Teal Pressure Pad
* Detonator
* Dart Trap
* Boulder
* Explosives
* Land Mine
* Geyser
* Bee Hive
* Rolling Cactus
* Antlion Eggs
* Thin Ice
* Honey Block
* Cracked Dungeon Bricks

## Crafting

### Recipes

* Shiverthorn
* Cobweb10

## Notes

* Cobwebs will be marked with red sparkle particles instead of being highlighted like other hazards.

## Tips

* The ability to locate Cobwebs makes finding Spider Caves much easier.
* In addition to Spider Caves, Dangersense Potions can also be used to find caverns by following patches of cobweb.
* The ability to see traps, including pressure plates, makes traversing the Dungeon and Jungle Temple much easier.
* Dangersense Potions make it much easier to also collect traps for your own purposes, such as Jungle Temple traps, or Geyser in caverns.
* When using a boss arena with traps such as boulders, this potion can be useful for dodging them while still being able to concentrate on the fight.

## Trivia

* The Dangersense Potion is named ``TrapsightPotion`` internally.

## See also

* Hunter Potion, a similar consumable which highlights entities.

## History

PC version
* Desktop 1.4.0.3: Now highlights Tombstones.

* Desktop 1.3.0.1: Sprite updated.

* Desktop 1.2.4: Introduced.

Console version
* Console 1.07: Introduced with sprite matching Desktop 1.3.0.1.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.2.11212: Introduced with sprite matching Desktop 1.3.0.1.

## Footnotes

1. ↑ 1.0 1.1 1.2 Only if the player does not have the Obsidian Skin buff, or is not wearing the Obsidian Skull or any of the combined accessories that use it as an ingredient.
2. ↑ Only if the player is not wearing Ice Skates or any of the combined accessories that use them as an ingredient.
Defense/nl

Verdediging is het nummer dat bepaalt hoeveel schade per keer dat je geraakt wordt kan worden geabsorbeerd. Schade die je krijgt is de schade van de aanval-(verdediging/2), omhoog afgerond. verdediging kan worden verhoogd door accessoires en bepantsering aan te doen of door sommige potions.
sommige wapens negeren verdediging, zoals de debuffs zoals vervloekt inferno, verdrinking en lava aanraken en de vervloekt vuur aanval van de tweelingen. Daardoo zijn deze schades nog veel gevaarlijker. Schade kan maximaal gereduceerd worden tot 1, niet lager.

## Monsters

Voor monsters werkt verdediging precies hetzelfde, ieder monster heeft een verdediging nummer.
en:Defense
Diabolist

DiabolistRed DiabolistHardmode exclusive Classic Expert MasterStatistics

Inflicts debuffInflicts debuffInflicts debuff

Drops

* **Item (Quantity)****Rate**
* Inferno Fork5%7.38%
Sounds

* Internal NPC ID: **285**
DiabolistWhite DiabolistHardmode exclusive Classic Expert MasterStatistics

Inflicts debuffInflicts debuffInflicts debuff

Drops

* **Item (Quantity)****Rate**
* Inferno Fork5%7.38%
Sounds

* Internal NPC ID: **286**

The **Diabolist** is a Hardmode enemy found in the post-Plantera Dungeon. It is most common in areas backed by Tiled Walls. These are identified by the related Faction Flag, the Diabolic Sigil.

Diabolists attack by firing blazing magic bolts that can travel through blocks at the player. Their magic bolts explode, creating an "inferno", a large flaming sphere that lasts for nearly 4 seconds and deals massive damage on contact, inflicting the On Fire! debuff. Diabolists teleport to a different location on-screen every time they are hit.

## Notes

* Diabolists can only teleport onto solid blocks. If there is no valid place to teleport to, they will remain in the same location.
* They are only able to teleport while resting on a solid block.
* In Expert Mode, Diabolists have a ~~0.13\*~~1/800 (0.13%) chance to drop two Inferno Forks at once. The chance to drop *exactly* one Inferno Fork is ~~7.25\*~~29/400 (7.25%), hence the chance to drop *at least* one is ~~7.38\*~~59/800 (7.38%).

## Tips

* Since a Diabolist's shots go through solid blocks, taking cover is usually not an option.
* Weapons that stick to enemies are exceptionally useful, as they remain on the Diabolist after the teleport. The Piranha Gun, Daybreak, and Bone Javelins are viable options.
* Weapons that deal high damage in single hits are effective against Diabolists. Weapons that fire multiple projectiles simultaneously may be able to land multiple hits before they teleport as well.
* Weapons with homing capacities or minions can continue to track Diabolists after they teleport.
* Like other caster AI, Diabolists cannot teleport to any space less than 4 blocks or more than 20 blocks from your feet, will not teleport to blocks covered in lava, requires at least 2 solid blocks(or platforms) and 2x3 clear space to teleport to, and it will not attack if constantly damaged. These facts together can be used to set up a safe dungeon farm if the only space they can spawn in/teleport to has a pressure plate with spiky ball traps.

## Trivia

The Bestiary entry for the Diabolist: *"The undead who bear the Diabolic Sigil wield flames as intense as any in the underworld, consuming all in a scorching inferno."*

## History

PC version
* Desktop 1.4.0.1: Sprites updated.

* Desktop 1.3.5: Sprites updated.

* Desktop 1.3.0.1:
	+ Can now drop its own respective banner.
	+ Drop chance of Inferno Fork increased from 2.5% to 5%.

* Desktop 1.2: Introduced.

Console version
* Console 1.02: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.2.6508: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.

Template:Master Template Characters/content'"`UNIQ--item-76--QINU`"'
Difficulty/ja

**難易度**とは、キャラクター作成時に選択可能なゲームの難しさ度合いである。**Journey（ジャーニー）**、**Classic（クラシック）**、**Mediumcore（ミディアムコア）**、**Hardcore（ハードコア）**の4つの選択肢がある。一度作成したキャラクターの難易度を変えることはできない。

## ジャーニー

ジャーニーはプレイヤーが好きな時に難易度を変えることができる。他のモードと違いクリエイティブで自由なモードである。ジャーニーを利用するには、キャラクター作成とワールド作成の両方のメニューで*Journey*を選択しなければならない。
詳しくはジャーニーモードを御覧しましょう。

## クラシック

クラシックキャラクターで敵に倒された場合、所持してるコインの半分（エキスパートモードは3分の1、マスターモードは全て）を落とす。クラシックキャラクターは、シングルプレイヤー及びマルチプレイヤーでそれぞれ死後7秒/15秒（エキスパートは15 / 30）で復活する。

## ミディアムコア

ミディアムコアキャラクターで敵に倒された場合、所持してるコイン全てと弾丸を落とす。落としたアイテムは復活時に回収することができる。マルチプレイでは他のプレイヤーが回収することもできる。エキスパートでは敵がコインを拾うことがある。
シングルプレイヤーは死後7秒後、マルチプレイヤーでは15秒後（エキスパートは15 / 30）で復活する。

## ハードコア

ハードコアのキャラクターは、倒された時、コインと銃弾を含む全てのアイテムを落とす。また、倒されたら、永久に、そのキャラクターは消え去る（死んだら終わり）。

ハードコアで倒されたら、キャラクターをお化けに変える。ゴーストはワールドを観ることができるが、影響を与えることができない。お化け飛んだり、壁を通り抜けたり、他のマルチプレイヤーユーザーとチャットを続けたりできるが、環境とやり取りしたり、世界を開いたりすることはできない。
また他のプレイヤーはお化けを見ることができない。

倒されたハードコアのキャラクターがワールドを去ったら、そのキャラクターは削除される。

メモ
--

* 難易度モードとワールドモードは、ハードモードとは無関係である。ハードモードは、Wall of Flesh (肉の壁)が倒された後に発生するワールドへの変更である。

## ヒント

* ミディアムコアのキャラクターは、死亡した場合に備えて、2番目に優れた装備をChest (チェスト)に保管したいと思うかもしれない。

## バージョン

 PC version
* Desktop 1.4.0.3: メディアムコアで死亡後にもかかわらずフック(Hooks)とマウント(Mounts)が使用できるバグを修正された。

* Desktop 1.4.0.1:
	+ ワールド作成とキャラクター作成にジャーニーモードを追加された。ジャーニーのキャラクターはジャーニーワールドでしかプレイできず、ジャーニーワールド専用の特徴がありアイテム研究調査とコピー・敵の難易度操作・バイオームの感染操作等々。
	+ エキスパートより難しいマスターモードが追加された。
	+ ノーマルモードをクラシックモードに改名された。
	+ ソフトコアをクラシックに改名された。

* Desktop 1.3.5.2: ハードコアのキャラクターが死亡時にクラッシュ(強制終了)を修正された。

* Desktop 1.2.4.1: メディアムコア/ハードコアの死亡時に適切なアイテムがドロップされるようになった。

* Desktop 1.2.3.1: ハードコアのキャラクターが死亡後メニューを開けないバグを修正された。

* Desktop 1.1.1: メディアムコアのキャラクターが死亡時にモディファイア(Modifiers)付きのアイテムを正しくドロップされるようになった。

* Desktop 1.1: ソフトコアのキャラクターが死亡時にTombstone (墓石)がドロップするようになった。

* Desktop 1.0.6.1: メディアムコアのキャラクターが死亡時に正しく弾薬をドロップするようになった。

* Desktop 1.0.6:
	+ メディアムコアが導入された。
	+ 死亡したハードコアのキャラクターの代わりに幽霊(Ghost)キャラチップが追加された。

* Desktop 1.0.5: 難易度ハードコアが導入された。

* Desktop-Release: 導入された。

Console version
* Console-Release: 導入された。キャラクターが死亡時に墓(Tombstone)をドロップする。

Nintendo Switch version
* Switch 1.0.711.6: デスクトップ版1.3.0.1までのパッチが導入された。

 Mobile version
* Mobile 1.4.0.5.0: 難易度ジャーニーとマスターが導入された。

* Mobile 1.3.0.7): 難易度メディアムコアとハードコアが導入された。プレイヤーは難易度を選択することが可能になった。

* Mobile-Release: 難易度ソフトコアが導入された。キャラクターが死亡時に墓(Tombstone)をドロップする。

Nintendo 3DS version
* 3DS-Release: 難易度ソフトコアが導入された。

脚注
--

en:Difficulty
Dark Lance

Dark Lance*

Statistics

Inflicts Debuff

Projectile created* Dark Lance
Sounds

* Internal Item ID: **274**
* Internal Buff ID: **153**
* Internal Projectile ID: **46**

 Obtained from Classic Expert Master

The **Dark Lance** is a spear that can be found in Shadow Chests in the Underworld. It can also be found in the Obsidian Lock Box found in Obsidian Crates and Hellstone Crates. It is currently the strongest pre-Hardmode spear. It can pierce through enemies, and even hit the same enemy multiple times. When used, it gives off light emitting particles that linger for a while, which is useful for fighting in the dark.

 When attacking, a shockwave is generated at the end of the spear, increasing its effective range. The shockwave's size scales with melee speed. Additionally, the Dark Lance inflicts Shadowflame.

Its best modifier is **Godly** or **Demonic**. Both modifiers increase the average damage output by the same amount.

## Notes

* Just like the Gungnir has the color scheme of Excalibur, the Dark Lance seems to have the same color scheme as the Night's Edge.
* This weapon is useful for finding caves due to its long reach and light emitting particles.
* In Celebrationmk10 worlds, the Dark Lance can be found with the normally-incompatible Legendary modifier. The size boost will not take effect, though it is still the best modifier possible.

## Tips

* This item can be useful against The Hungry in the Wall of Flesh fight, due to its high damage, speed and piercing capabilities.
* This item is also very useful for early Hardmode, due to its high damage, and being able to push enemies away and keep distance from the player.

## Trivia

* This is the only source of player-inflicted Shadowflame available pre-Hardmode.

## History

PC version
* Desktop 1.4.4:
	+ Damage increased from 29 to 34.
	+ Now generates a shockwave at the end of the spear.
	+ Now inflicts Shadowflame.

* Desktop 1.4.0.1: Now obtainable from Obsidian Lock Boxes from Hellstone and Obsidian Crates.

* Desktop 1.3.1: Sprite updated.

* Desktop 1.3.0.1:
	+ Damage increased from 27 to 29.
	+ Knockback increased from 4 to 5.

* Desktop 1.0.6:
	+ Sprite updated. Old sprite was
	+ Speed increased from average to fast.
	+ Can now spawn more than once per world.

* Desktop 1.0.5: Introduced.

Console version
* Console-Release: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.
Discount Card

Discount Card*

Statistics

* Internal Item ID: **854**

 Obtained from Classic Expert Master

The **Discount Card** is a rare Hardmode accessory that, when equipped, causes item prices in NPC inventories to be discounted by ~~20\*~~1/5 (20%). The discount also applies to reforge costs. It has a ~~0.05\*~~1/2000 (0.05%) chance to be dropped by pirates (except Parrots) during Pirate Invasions. It also has a ~~1\*~~1/100 (1%) chance to be dropped by the Flying Dutchman.

The Discount Card does *not* affect the following:

* Sell prices (when selling items to NPCs).
* Items repurchased after selling them (e.g. selling a Titan Glove for 2 will still cost 2 to take back).
* Items sold by the Tavernkeep for Defender Medals, like his sentry summon weapons.
* Costs for healing at the Nurse.

## Notes

* This item is quite rare. It takes an average of 16–17 complete Pirate Invasions before it drops.
* The discount does not stack with the Greedy Ring's discount.
* As of 1.4.4, it cannot be equipped or removed while in an NPC shop.
* The effect of the Discount Card multiplicatively stacks with the effects of NPC happiness, effectively allowing the player to buy items at up to 40% off.
* In Celebrationmk10 worlds, the Discount Card can be purchased from the Princess for 5 after a Pirate Invasion has been defeated.

## Tips

* Farming Lucky Coin/Discount Card/Gold Ring is most efficient from Flying Dutchman, rather than from common pirates. After getting event progress to 50%, you can ensure 10 Flying Dutchmen per event by getting high enough above ground (using small platform or flying mount), but not too high, so that spawned enemies will be in "Active Rectangle" and will despawn after 12.5 seconds, and then spawn again. Until Flying Dutchman eventually (usually it takes a short time) will spawn. The only other enemy capable of reaching you in this case is the Parrot, which will not count toward event progress anyways and can be killed safely.

## History

PC version
* Desktop 1.4.2.3: Can now be purchased from the Princess in Celebrationmk10 worlds.

* Desktop 1.4.0.5: Fixed a bug that allowed the player to swap out the Discount Card when shopping but keep the same prices.

* Desktop 1.3.0.1:
	+ Now used to craft the Greedy Ring.
	+ Sprite updated.

* Desktop 1.2: Introduced.

Console version
* Console 1.02: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.2.6508: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.
Desert Spirit Lamp

**PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.Desert Spirit Lamp*

Statistics

* Internal Item ID: **3795**
* Internal Tile ID: **462**

 Obtained from Classic Expert Master

The **Desert Spirit Lamp** is a placeable furniture item and crafting material. It must be placed on a platform or other flat-surface item. It has a ~~2.5\*~~1/40 (2.5%) chance of being dropped from Desert Spirits, which can be encountered in the Corrupted or Crimson Underground Desert. However, the Desert Spirit will only drop one of its special drops at a time (i.e. it may drop either the Desert Spirit Lamp or the Djinn's Curse, but never both). It will first attempt to drop the Desert Spirit Lamp, and if it fails to do so, it will attempt to drop the Djinn's Curse.

## Crafting

### Used in

* Forbidden Fragment2
* Soul of Night12

## Trivia

* Despite resembling an ancient oil lamp, it does not produce light when placed, nor can it be used as a light source for a house.

## History

PC version
* Desktop 1.3.3: Introduced.

Console version
* Console 1.17: Introduced.

Nintendo Switch version
* Switch 1.0.1096.2: Introduced.

Mobile version
* Mobile 1.4.0.5.0: Introduced.

## References

1. ↑ Information taken from the PC 1.4.3.2 source code, method `RegisterMiscDrops()` in `Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.
Crimtane Ore

Crimtane Ore*

Statistics* 55%

* Internal Item ID: **880**
* Internal Tile ID: **204**

  Obtained from Classic Expert Master

**Crimtane Ore** is a pre-Hardmode ore. It is The Crimson counterpart to The Corruption's Demonite Ore, and will not appear naturally in Corruption worlds. It can be found very rarely in small veins Underground in worlds that contain Crimson, however larger quantities can be obtained from the Brain of Cthulhu boss, and from the Eye of Cthulhu (only in worlds containing Crimson). Crimtane Ore emits a faint red glow when placed, similar to Demonite Ore.

The pickaxe power required to mine Crimtane Ore changes with location. When below 0ft in elevation, a Gold Pickaxe or better is needed, otherwise any pickaxe can be used.

## Crafting

### Used in

* **Crimtane Ore**5
* Lens
     only:Crimtane Brick5 | * **Crimtane Ore**
  only:Crimtane Brick | * Stone Block
* **Crimtane Ore**

## Notes

* Crimtane Ore does *not* spread the Crimson. This rule applies both to the pre-Hardmode and Hardmode stages.
* While Demonite Ore can be found in large groups in Corrupt chasms, Crimtane Ore does not have a boosted rate in Crimson chasms.

## Achievements

 **Ooo! Shiny!** • *“Mine your first nugget of ore with a pickaxe.”*Mine your first ore. Category:  Explorer
## Tips

* Crimtane Ore, and its counterpart Demonite Ore, can be mined extremely early-game with Bombs. They are both very rare, so this won't get *much*, but the small veins can add up over time. And since the ore glows, it can easily be seen even in unlit stone.
* If one is looking to make money, selling the Crimtane Ore dropped by the Eye of Cthulhu and Brain of Cthulhu will yield considerable amounts of gold. This method works at any point in the game, and gets better as the player progresses.
* One Crimtane Bar sells the same as 3 of the ore (39). No value will be lost or gained when converting ore to bars.

## History

PC version
* Desktop 1.4.3: Now used to craft the Deer Thing.

* Desktop 1.4.0.1:
	+ Now has higher Metal Detector priority than Gold and Platinum.
	+ Now spawns in larger quantities underground.

* Desktop 1.3.1:
	+ Changed item texture from  to .
	+ Changed block texture from  to .

* Desktop 1.3.0.1:
	+ Crafting recipe changed to 3 Crimtane ore instead of 4 Crimtane ore.
	+ Now used in the Crimtane Brick recipe.

* Desktop 1.2.3: Increased stack limit from 99 to 999.

* Desktop 1.2.1: No longer requires a Deathbringer Pickaxe or over to mine.

* Desktop 1.2: Introduced.

Console version
* Console 1.02: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.2.6508: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.
Diamond Staff

Diamond Staff*

Statistics

Projectile created* Diamond Bolt
Sounds

* Internal Item ID: **744**
* Internal Projectile ID: **126**

The **Diamond Staff** is the strongest of the seven gem staves. It does a high amount of damage, has a high fire rate, pierces one enemy, auto-fires, and has a medium mana cost, making it a viable magic weapon in the early game if the resources to craft it can be found.

Its best modifier is **Mythical**.

## Notes

* The bolts fired from the Diamond Staff (and other gem staves, as well as the Spectre Staff) can pass through the slanted side of sloped blocks.

## Tips

* If your world generated with Gold Ore instead of Platinum Ore, then the only ways to craft the Diamond Staff are to:
	+ Gather Platinum Ore with the Extractinator.
	+ Mine Platinum Ore from another World where it's naturally generated.
	+ Collect Platinum Ore from slimes.
	+ Get Platinum Ore and Bars through fishing up crates.
	+ Get Platinum Ore through Shimmer conversion.

## History

PC version
* Desktop 1.3.1: Item sprite updated.

* Desktop 1.2.3:
	+ Damage decreased and mana cost increased.
	+ Piercing was reduced from 3 enemies to only 1 enemy.

* Desktop 1.2: Introduced.

Console version
* Console 1.02: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.2.6508: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.
Crystal Serpent

**PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.Crystal Serpent*

Statistics

Projectile created* Crystal Charge 1
* Crystal Charge 2
Sounds

* Internal Item ID: **3209**
* Internal Projectile ID: **521, 522**

The **Crystal Serpent** is a Hardmode magic weapon that is obtained by fishing in The Hallow in any layer. It fires a magical pink projectile that shatters into 3-5 smaller sparks upon impact with an enemy or solid block, each of which deals 80% base damage and knockback (32 base damage and a knockback of 3.52 (Weak)). These sparks are affected by gravity and ricochet against solid blocks, lasting one second before disappearing. When fired at a one-block-thick wall, one of the splash projectiles has a chance of passing through to the other side.

It is the Hallowed counterpart to the Corruption's Toxikarp and the Crimson's Bladetongue.

Its best modifier is **Mythical**.

## Tips

* As the Crystal Serpent is acquired by fishing and has no other prerequisites to appear, it can be obtained at the beginning of Hardmode with little effort.
* Due to its area-of-effect damage, it is effective against crowds, large, slow enemies, and bosses.
* Despite being an early Hardmode weapon, combined with good equipment, it can remain powerful even into mid to late Hardmode. Because of its splash damage effect, it can be very effective against Plantera in its second phase, and can easily defeat Golem. It is feasible to take on Duke Fishron, although this would require skilled movement.

## History

PC version
* Desktop 1.3.0.1: Introduced.

Console version
* Console 1.0.933.1: Introduced. ()

* Console 1.0.750.0: Introduced. ()

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.3.0.7: Introduced.

## References

1. ↑ Information taken from the PC 1.4.3.6 source code, method `Kill()` in `Terraria.Projectile.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.
Diving Gear

Diving Gear*

Statistics

* Internal Item ID: **394**

The **Diving Gear** is an accessory which allows the user to swim and breathe underwater for an extended amount of time. It combines the functionality of the Flipper and Diving Helmet. Apart from combining the two effects into a single accessory, it does not have other unique properties.

## Notes

* Like all diving equipment, the Diving Gear prolongs the underwater breath to 1 minute and 33.33 seconds or, while holding the Breathing Reed, to 3 minutes and 6.67 seconds. In addition, the rate at which health is lost while drowning is reduced to 1/4 or 1/8, respectively. While it is possible to equip multiple pieces of diving equipment, doing so does not cause them to stack.

## Tips

* The Diving Gear is one of the few items that combine a piece of armor (Diving Helmet) with an accessory (Flipper). This allows equipping a complete armor set, which usually grants a set bonus, without having to go without the single piece's functionality.
* Note that while the Diving Helmet, one of the ingredients, grants +2 defense, the Diving Gear does not grant any. Contrary to the Diving Helmet, however, the Diving Gear may gain modifiers, being an accessory, potentially granting a +4 defense bonus if obtaining the Warding modifier.

## History

PC version
* Desktop 1.4.1: Increased the breath capacity bonus by 50%.

* Desktop 1.3.1: Sprite updated.

* Desktop 1.2.1.2: Can now be combined with the Jellyfish Necklace to make Jellyfish Diving Gear.

* Desktop 1.1: Introduced.

Console version
* Console-Release: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.
Diamond Robe

Diamond Robe*

Statistics

* Internal Item ID: **1287**
* Internal Armor ID: **63**

The **Diamond Robe** is an Armor item parts of the Wizard set that can be worn in the shirt slot. It is the strongest Gem Robe in the game.

Wearing the Wizard Hat with the Diamond Robe provides a set bonus of +10% magic critical strike chance, while wearing a Magic Hat provides a set bonus of +60 Mana. Any leg-slot equipment can be worn with these set bonuses intact.

## Notes

* When wearing any Gem Robe without a Wizard Hat, Tim's spawnrate increases from ~~0.5\*~~1/200 (0.5%) to ~~2\*~~1/50 (2%).
* This item is the armor analog to the Diamond Staff.

## History

PC version
* Desktop 1.2.3: Sprite updated.

* Desktop 1.2: Introduced.

Console version
* Console 1.0.711.6: Introduced.

* Console 1.08: Introduced.

* Console 1.03: Introduced.

* Console 1.02: Introduced.

Mobile version
* Mobile 1.2.6508: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.
Devourer/cs

Devourer Classic Expert MasterStatistics

Možné získat

* **Předmět (množství)****Šance**
* Zub červa (3-8)100%
* Shnilé stehno (1-2)33.33%
* Suspicious Looking Apple10-30%
Sounds

**Požírači** jsou obrovští červi, objevující se v nákaze.

## Články

 Classic Expert Master2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera

## Tipy

* Je doporučováno získat zlomvaz, pokud má hráč s poražením požírače potíže.
* Nejjednodušším způsobem, který zabít hráče je pro nové hráče – uhnout a použít např.: dřevěný bumerang, nebo jinou zbraň na dálku.

## Historie

 Počítačová verze
* Desktop 1.1: Všechny články sdílí jeden život, namísto toho, aby měla hlava 40 životů, tělo 60 a ocas 100 životů.

* Desktop 1.0.5: Nadále nepronásleduje hráče mimo nákazu.

* Desktop-Release: Představeno.

Template:Master Template Characters/content'"`UNIQ--item-39--QINU`"'

en:Devourer
Cryocore Brick

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.Cryocore Brick*

Statistics

* Internal Item ID: **5405**
* Internal Tile ID: **673**

**Cryocore Brick** is a type of Brick and an aesthetic building material. Cryocore Brick is obtained by throwing Luminite Brick into Shimmer during a First Quarter.

## Tips

* The Sextant may be helpful for determining the current Moon Phase.

## History

PC version
* Desktop 1.4.4: Introduced.

Console version
* Console 1.4.4: Introduced.

Nintendo Switch version
* Switch 1.4.4: Introduced.

Mobile version
* Mobile 1.4.4: Introduced.
Dirt Wall

Dirt Wall*

Statistics

Sounds

* Internal Item ID: **30**
* Internal Wall ID: **16**

See also: Dirt Wall (natural) for variations of naturally occuring dirt walls.
**Dirt Wall** is a background wall made from Dirt Blocks. A naturally occurring variety of Dirt Walls are generated with a new world, as the background in most caves and under most overhangs above 0 depth (above the Underground layer). They will not stop enemies from spawning and are not suitable for housing. In addition, they drop nothing when destroyed with a Hammer.

Non-naturally occurring Dirt Walls can be recognized by their slightly different sprite (they have tiny grey stones, where natural ones are plain dirt but have occasional large rocks). Additionally, they function properly for housing, and drop items when broken. They blend with the generated walls.

## History

PC version
* Desktop 1.3.1: Inventory sprite updated.

* Desktop 1.2: Stack limit raised from 250 to 999.

* Desktop 1.0.6.1: Placed dirt walls now correctly blend with generated ones and have a slightly different graphic to tell them apart.

* Desktop 1.0.6: Placed dirt walls now work as house walls.

* Desktop-Release: Introduced.

Console version
* Console-Release: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.
Defense items

This is a list of all the defensive items, for defense mechanics see Defense.
**Defense items** provide defense to the player when worn in the appropriate slot.

Armor Pieces
* Amber Robe
* Amethyst Robe
* Ancient Gold Helmet
* Ancient Iron Helmet
* Boots of Ostara
* Diamond Robe
* Diving Helmet
* Emerald Robe
* Empty Bucket
* Flinx Fur Coat
* Gi
* Goggles
* Magic Hat
* Moon Lord Legs
* Mystic Robe
* Night Vision Helmet
* Ruby Robe
* Sapphire Robe
* Topaz Robe
* Ultrabright Helmet
* Viking Helmet
* Wizard Hat

Pre-Hardmode Armor Sets
* Ancient Cobalt armor
* Ancient Shadow armor
* Angler armor
* Ash Wood armor
* Bee armor
* Boreal Wood armor
* Cactus armor
* Copper armor
* Crimson armor
* Ebonwood armor
* Fossil armor
* Gladiator armor
* Gold armor
* Iron armor
* Jungle armor
* Lead armor
* Meteor armor
* Mining armor
* Molten armor
* Necro armor
* Ninja armor
* Obsidian armor
* Palm Wood armor
* Pink Snow armor
* Platinum armor
* Pumpkin armor
* Rain armor
* Rich Mahogany armor
* Shadewood armor
* Shadow armor
* Silver armor
* Snow armor
* Tin armor
* Tungsten armor
* Wizard set
* Wood armor

Hardmode Armor Sets
* Adamantite armor
* Ancient Hallowed armor
* Apprentice armor
* Beetle armor
* Chlorophyte armor
* Cobalt armor
* Crystal Assassin armor
* Dark Artist armor
* Dragon armor
* Forbidden armor
* Frost armor
* Hallowed armor
* Huntress armor
* Monk armor
* Mythril armor
* Nebula armor
* Orichalcum armor
* Palladium armor
* Pearlwood armor
* Red Riding armor
* Shinobi Infiltrator armor
* Shroomite armor
* Solar Flare armor
* Spectral armor
* Spectre armor
* Spider armor
* Spooky armor
* Squire armor
* Stardust armor
* Tiki armor
* Titan armor
* Titanium armor
* Turtle armor
* Valhalla Knight armor
* Vortex armor

Accessories
* Ankh Shield
* Celestial Shell
* Celestial Stone
* Cobalt Shield
* Flesh Knuckles
* Frozen Turtle Shell()
* Moon Charm
* Moon Shell
* Moon Stone
* Obsidian Shield
* Obsidian Skull
* Paladin's Shield
* Shackle
* Sun Stone

Consumables
* Ironskin Potion
* Any Food item(that gives Well Fed, Plenty Satisfied, Exquisitely Stuffed)

Weapons
* Brand of the Inferno
* Sergeant United Shield
Defender Medal

**PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.
Defender Medal*

Statistics

* Internal Item ID: **3817**

**Defender Medals** are a form of currency used by the Tavernkeep. When the Tavernkeep first spawns in, the player can obtain 5 Defender Medals by talking to the Tavernkeep and selecting the "Eternia Crystal" option, but this can only be done once. Defender Medals can also be obtained by completing waves in the Old One's Army event, dropped by the Eternia Crystal if it is still intact. Betsy will also drop a Treasure Bag in Expert Mode that rewards 30-49 Defender Medals when opened.

Items acquired with Defender Medals can be sold for Gold Coins, at an exchange rate of ~~50000\*~~5  (buy) / 1 (sell). Since sell value is 20% of buy value, internally a Defender Medal is worth one Gold Coin.

## Notes

* In Multiplayer, each player picks up a separate stack of Defender Medals from the Eternia Crystal, similar to how Treasure Bags work in Expert Mode.

## Trivia

* Purchasing one of every item available requires ~~17950000\*~~1795 .
* Prior to 1.3.5, Defender Medals had an internal name of "our first non coin currency!" in the item initialization file.

## See also

* Defender Medals at the Dungeon Defenders 2 Wiki

## History

PC version
* Desktop 1.4.4: Defender's Forge cost reduced from ~~750000\*~~75  to ~~500000\*~~50 .

* Desktop 1.3.4.1: Fixed bug where they would drop in stacks of 1 instead of their intended amounts in Multiplayer.

* Desktop 1.3.4: Introduced.

Console version
* Console 1.0.1096.2: Introduced.

* Console 1.17: Introduced.

Mobile version
* Mobile 1.4.0.5.0: Introduced.
Demonite

**Multiple pages share the title or description of "Demonite". They are listed below.**
The article you are looking for may be listed here. If not, you may want to **perform a new search**.
*If an **internal link** led you here, you may wish to change the link to point directly to the intended article.*
**Demonite** may refer to:

* Demonite Bar, a refined crafting material
* Demonite Ore, a natural raw material

## See also

	* Demonite Brick
	* Demonite Brick Wall
	* Demonite Ore
	* Demonite Pickaxe
	* Demonite armor
	* Demonite armour
Devil Horns

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.Devil Horns*

Statistics

* Internal Item ID: **4561**
* Internal Armor ID: **225**

Not to be confused with Demon Horns.
The **Devil Horns** are a head vanity item that can be purchased from the Traveling Merchant for 250.

Unlike Demon Horns, they do not hide the player's hair.

## History

PC version
* Desktop 1.4.0.1: Introduced.

Console version
* Console 1.4.0.5.4.1: Introduced.

Mobile version
* Mobile 1.4.0.5.0: Introduced.
Devourer

Devourer Classic Expert MasterStatistics

Drops

* **Item (Quantity)****Rate**
* Worm Tooth (3-8)100%
* Rotten Chunk (1-2)33.33%
* Tentacle Spike0.19%
* Monster Meat0.07%
* Suspicious Looking Apple10-30%
Sounds

Not to confused with its Hardmode counterpart, the World Feeder.
**Devourers** are large Worms that spawn in The Corruption, though they are uncommon compared to the abundant Eater of Souls. Like other Worms, including the Eater of Worlds and The Destroyer, they attack by burrowing through tiles to reach the player.

## Segments

Devourers consist of 10-14 segments in total.

 Classic Expert Master2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera

## Notes

* Devourers will not spawn if the player is standing in front housing walls.
* Only hitting the head of the Devourer will display their kill count, although killing them will always add to it.
	+ Additionally, the Devourer Banner will only affect damage taken and dealt by the Devourer's head.
* Devourers are much less common than the secondary monsters spawned in The Crimson.

## Tips

* Obtaining the Ball O' Hurt is a good option for players who have trouble with killing Devourers.
* The easiest way to kill a Devourer for very new players is to dodge and use Wooden Boomerang or any other ranged/Flail type weapon.
* Spears also tend to rid a player of worm type enemies very easily.
* A distinctive burrowing sound can be heard when a Devourer is approaching. Devourers will also cause small dirt particles to spring up where the worm is located.

## Trivia

The Bestiary entry for the Devourer: *"Worm-like monstrosities are the Corruption's most favored creatures, tunneling underneath unsuspecting victims."*

## History

PC version
* Desktop 1.4.4: Drop rate of Monster Meat have been decreased from ~~0.1\*~~1/1000 (0.1%) to ~~0.07\*~~1/1500 (0.07%) (from ~~0.5\*~~1/200 (0.5%) to ~~0.2\*~~1/500 (0.2%) in worlds with The Constant seed).

* Desktop 1.4.3: Now drops the Tentacle Spike and the Monster Meat.

* Desktop 1.3.5: Sprite updated.

* Desktop 1.3.0.1: Can now drop its own respective banner.

* Desktop 1.1: All segments now share a life counter, instead of individual life counters for all segments. Previously Head, Body and Tail had 40, 60 and 100 health, respectively.

* Desktop 1.0.5: No longer chases players out of the corruption.

* Desktop-Release: Introduced.

Console version
* Console-Release: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.

Template:Master Template Characters/content'"`UNIQ--item-76--QINU`"'
Dirt Bomb

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.Dirt Bomb*

Statistics

Projectile created* Dirt Bomb
Sounds

* Internal Item ID: **4908**
* Internal Projectile ID: **910**

The **Dirt Bomb** is an explosive that, when thrown, will explode after 3 seconds like a regular Bomb. However, instead of destroying tiles, it will place Dirt Blocks in open spaces within a small radius. Existing blocks within the explosion radius will remain unaffected. It can be combined with Gel to create a Sticky Dirt Bomb.

## Notes

* If thrown onto a player, dirt will not generate in the blocks occupied by the player.
* The bomb can deal damage if the player is standing directly on it. In this case, it will deal regular Bomb damage and not create dirt.
* The bomb can yield more dirt than the 25 required to craft it, up to 57 blocks if it explodes in mid-air, or 56 if it is suspended off the ground by only a single block. This can be used to create an infinite supply of dirt, which can be crafted into mud, which can be used to create infinite Chlorophyte Ore, something that was impossible prior to 1.4.0.1.
* If the Dirt Bomb is used during the Old One's Army event, it will still spawn dirt but the enemies will walk over the blocks.
* Unlike its normal counterpart, the Dirt Bomb doesn’t have a bouncy version.
* The dirt generated by the bomb will not replace liquids. If the explosion occurs in a pool of water, the resulting dirt will "hold" the water; mining the dirt will again free the water.
	+ Restarting the World (quitting and re-entering it) will remove liquids inside dirt blocks.

## Tips

* The Dirt Bomb is useful for quickly filling in holes left by explosions or mining, as well as creating hills or filling in a large area quickly. This is especially noteworthy with Meteorite crash sites – depending on the size of the meteorite, one can remove all of the ore and 40–60 bombs will be enough to completely repair the impact damage.
	+ This is particularly useful when bombing out a Hellevator as the Dirt Bombs can plug up a hole that's spewing lava.

## History

PC version
* Desktop 1.4.0.5: Fixed a bug where it would not produce dirt when exploding on half-slabs.

* Desktop 1.4.0.1: Introduced.

Console version
* Console 1.4.0.5.4.1: Introduced with changes from Desktop 1.4.0.5.

Mobile version
* Mobile 1.4.0.5.0: Introduced with changes from Desktop 1.4.0.5.
Dirt Block/id

Dirt Block*

Statistics

* Internal Item ID: **2**
* Internal Tile ID: **0**

**Blok Tanah** adalah salah satu jenis blok yang paling dasar dalam *Terraria*, menutupi sebagian besar permukaan dunia.

Blok tanah dapat ditutupi oleh rumput biasa, rumput Terkorupsi, rumput Krimson atau rumput Suci, yang menyebar dari blok tanah terdekat yang di selimuti rumput.

## Lokasi

Gua-gua alam yang dekat dengan permukaan sebagian besar terbuat dari tanah. Ketika Underground dimulai, gua-gua yang terbuat dari sekitar 50% dari tanah. Untuk titik di bawah ini di mana pasir yang dihasilkan, sejumlah kecil tanah yang dihasilkan yang berlangsung sampai bagian bawah gua.

## Crafting

### Recipes

 * Wavy Dirt Wall4

## History

 PC version
* Desktop 1.4.1: Sekarang Digunakan untuk membuat Set Pelindung Bunga Kecil (Floret Protector set).

* Desktop 1.4.0.1: Sekarang Digunakan untuk membuat Bom Tanah, Bom Tanah Lengket, dan berbagai Dinding Tanah.

* Desktop 1.3.1: Gambar inventaris diperbarui.

* Desktop 1.2:
	+ Batas tumpukan ditingkatkan dari 250 ke 999.
	+ Sekarang bisa dibuat menjadi dinding tanah.

* Desktop 1.1: Sekarang bisa dibuat menjadi Blok Lumpur.

* Desktop 1.0.4: Sekarang menyatu dengan Blok Lumpur secara visual

* Desktop-Release: Diperkenalkan.

 Console version
* Console-Release: Diperkenalkan.

 Nintendo Switch version
* Switch 1.0.711.6: Diperkenalkan.

 Mobile version
* Mobile-Release: Diperkenalkan.

Nintendo 3DS version
* 3DS-Release: Diperkenalkan.

en:Dirt Block
Desert Fossil

**PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.Desert Fossil*

Statistics

* Internal Item ID: **3347**
* Internal Tile ID: **404**

This article is about the naturally occurring block. For the crafting material, see Sturdy Fossil.
**Desert Fossil** is a type of block found in the Underground Desert biome in medium to large veins. Desert Fossils can be used with an Extractinator to produce Sturdy Fossils, along with regular Extractinator drops.

On the PC version, Console version, Mobile version, and tModLoader version, Desert Fossil can be mined with a Copper Pickaxe or equivalent/higher mining level, or with explosives. When mined, adjacent fossil blocks have a chance to crumble away and drop nothing. On the Old Chinese version and tModLoader 1.3-Legacy version, mining it requires either a Nightmare/Deathbringer Pickaxe or higher.

## Breaking

* On the PC version, Console version, Mobile version, and tModLoader version, Desert Fossils will occasionally break adjacent tiles when they are mined (either while being broken, or once broken).
* By default, there is a ~~6.67\*~~1/15 (6.67%) chance for a block in any of the 8 surrounding tiles to be destroyed. Of these 8 tiles, if any of them has no block below, they will have a ~~25\*~~1/4 (25%) chance to be destroyed. The tick the original fossil is broken, the block above also has a ~~25\*~~1/4 (25%) chance to break.
* To get as many fossils as possible, players should try to mine horizontally from top to bottom and avoid creating holes, which can otherwise spread quickly. Explosives and especially Scarab Bombs can harvest whole swathes of the vein with minimum breakage.

## Notes

* Desert Fossils appear highlighted under the effects of a Spelunker Potion.

## Tips

* As explosives break Desert Fossil instantly, early-game players may want to use them instead, to prevent weaker pickaxes from damaging the surrounding Desert Fossil during mining.

## History

PC version
* Desktop 1.4.0.1:
	+ Can now be mined with any pickaxe.
	+ Can now be destroyed and collected using explosives.
	+ Adjacent Desert Fossil blocks now have a chance to break when one is mined.
	+ Now drops Amber more commonly when put through Extractinator
	+ Added crafting recipes for Desert Fossil Walls.

* Desktop 1.3.0.1: Introduced.

Console version
* Console 1.0.933.1: Introduced. ()

* Console 1.0.750.0: Introduced. ()

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.3.0.7: Introduced.

## References

1. ↑ Information taken from the PC 1.4.0.1 source code, method `AttemptFossilShattering()` in `Terraria.WorldGen.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.
Desert/nl

**Woestijnen** bestaan uit zeer veel zand en bevatten anders niet veel meer. Dezelfde monsters spawnen hier zoals in bossen.

Het is onmogelijk om gras te laten groeien in een woestijn, ook niet met het gebruik van gras zaden.

*"De Woestijn en Zwevende Eiland biomen zijn er maar hebben weinig tot geen functies in deze versie. We zullen meer inhoud toevoegen aan deze 2 biomen in de komende weken."* ~ Blue

## Monsters in Woestijnen

* **Tijdens de dag:**
	+ Slijmen - Groen, Blauw, Rood, Paars, en Pinky (zeldzaam).
	+ Antlions
* **Tijdens de nacht:**
	+ Zombies
	+ Demon Ogen
* Tijdens een Zandstorm
	+ Antlion chargers
	+ Rolling Tumblers
	+ Sand elemental (Hardmode)

en:Desert
Damage Booster

**PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **Old Chinese**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.Damage Booster*

Statistics

Grants Buff

* Internal Item ID: **3453**
* Internal Buff ID: **179**

A **Damage Booster** is one of the three power-ups occasionally dropped when striking an enemy while wearing a full set of Nebula armor. When picked up, it grants the **Damage Nebula** buff which immediately provides the player with a 15% damage boost for 8 seconds. When a Damage Booster is picked up while the Damage Nebula buff is already in effect, it stacks with the previous Damage Nebula, for up to 3 stacked boosts. Every 8 seconds, one stacked Damage Booster expires, and the Damage Nebula buff decreases by one level.

Damage Boosters, like all Nebula boosters, float in the air and have a pickup range of approximately five tiles. They cannot legitimately appear in a player's inventory.

## Notes

* At three stacks, the player's damage will be increased by 45%.
* In multiplayer, any player can pick up Damage Boosters and benefit from the Damage Nebula buff, even if they are not wearing Nebula armor. Additionally, picking up a Damage Booster will grant all nearby players (within a 43.75-tile radius) one instance of Damage Nebula. If the player acquiring the Damage Booster is on a team, only nearby players within that team will obtain the buff.

## Trivia

* If a Damage Booster is placed into the player's inventory using an inventory editor, it will appear as its frames of animation instead of being animated.

## History

PC version
* Desktop 1.3.0.1: Introduced.

Console version
* Console 1.0.933.1: Introduced. ()

* Console 1.0.750.0: Introduced. ()

Nintendo Switch version
* Switch 1.0.732.3: Fixed a bug where the Damage Booster buff appeared infinite along with a negative timer.

* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.3.0.7: Introduced.
Defense/it

Difesa è semplicemente il numero che determina quanto danno può essere assorbito quando si riceve un colpo. Il danno che si subisce è la differenza tra il danno inflitto e la metà della difesa (se quest'ultima non è un numero intero si arrotonda per eccesso al primo numero intero successivo,per esempio 5.5 diventa 6).

La difesa può essere aumentata indossando armature e/o accessori.

## Funzionamento

La difesa da una riduzione aritmetica del danno: riduce il danno di un numero prefissato,qualsiasi sia la potenza del colpo subito (in contrapposizione a una riduzione geometrica del danno,basata su un fisso rapporto tra il danno inflitto e il numero che si sottrae da esso). Perciò, una difesa alta è molto efficace contro attacchi con danno basso, che possono essere ridotti quasi completamente, ma non tanto efficace contro attacchi con danno alto, che la riduzione non può abbassare così efficacemente come prima.

### Formula

La formula è :

Riduzione del danno = Arrotondamento per eccesso di\*(Difesa/2)
* Solo se la metà della difesa non è un numero intero

Per esempio con una difesa di 10, un attacco con danno 20 è ridotto di 5 fino a danno 15.

## Nemici

I nemici hanno le stesse meccaniche di difesa dei giocatori. Nemici dalla difesa elevata subiranno un danno quasi nullo dagli attacchi con danno basso (i Diavoletti di Fuoco subiscono danno 5 dal Minishark con le pallottole da moschetto). Quando si combattono nemici dalla difesa alta, è meglio usare armi dal danno elevato.

## Difesa di Armature e Accessori

Ecco una lista di armature, accessori, e dei loro rispettivi bonus di difesa, inclusi i bonus di tutti i completi utilizzabili. La più alta difesa raggiungibile si ottiene indossando un completo di armatura fusa e utilizzando nel contempo uno scudo di cobalto, un teschio di ossidianae una manetta, e bevendo inoltre una pozione per la pelle di ferro e una scodella di zuppa.

## Note

* Nessun attacco può essere ridotto a meno di 1 di danno.
* La difesa si applica a *tutti* i tipi di danno, e ciò include, ma non si limita, al danno da caduta e alla lava.

en:Defense
Demon Horns

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.Demon Horns*

Statistics

* Internal Item ID: **4549**
* Internal Armor ID: **223**

Not to be confused with Devil Horns.
**Demon Horns** are a vanity item purchased from the Traveling Merchant for 250.

## History

PC version
* Desktop 1.4.0.1: Introduced.

Console version
* Console 1.4.0.5.4.1: Introduced.

Mobile version
* Mobile 1.4.0.5.0: Introduced.