Nebulon troop

Nebulon troops or soldiers are the standard infantry service force of the Nebulon armed forces. Nebulon troops are used to attack and take territorry or defend against enemy infantry. The army fights alongside the naval and aerial forces to swiftly take a planet using a range of tactics. The troop is usually emlisted from the homeland with homeland prisoners drafted.

## Armourment

The standard infantry man wears armour and/or uniform. Three different armour types exist:

* Standard armour: The standard armour is given to infantry in most deployment on planets. The armour is constructed of refined and lightened starium coated with an thermo-phobic corium coat giving the armour its darkgreyish colour. The standard armour defends slightly against plasma bolts by cooling the bolt and resisting the kinetic force so that each bolt does alot less damage to infantry. The armour has somewhat resistance to exlosions.The armour has a panel on the left wrist that can send shadowed distress signals or genral transmitions and can controll the armours cooling or healing feature. The armour is tinted with paint depending on the field.
* Thermal armour: Thermal armour is armour used on eithier hyper or hypo thermal planets. Thermal armour is made of tridithium which is a powerful heat conductor which keeps,out outer heat and keeps in current heat. The armour is also coated in thermo-phobic corium which can withstand the heat from a plasma bolt. The thermal armour has the same resistance against bolts and explosive material as the standard armour. This armour has the same features as the standard armour. The armour is eithier white or black in some cases.
* Strengthened armour: The armour is used by standard infantry and is generally a double alloyed, reinforced armour. The armour is made of strengthened starium coated in solarium alloy and thermal-phobic corium. The armour features the same feature as the standard armour.
* Helmet: the body armour is usually varied but the standard infantry wears the same helmet. The helmet has a visor that show a hud. This hud shows a minimap, allies, transmisions, messages andmother general info like the enemys numbers or objective. Alternatively this hud can be switched off with the standard visor having the feature of seeing through a smoke screen or minor wall/obstruction. The helmet has a breathing mask that can filter out some gasses and provide oxygen. The helmetmis made of starium like most armour with a coating of dioxium which is an exlent repelent from plasma. The helmet has two side hoods that protect the sides from shrappenel or plasma. The helmet is dark grey like every armour with on rare occasions tint.

**Weaponry**

N-4 Carbine:  The N-4 carbine [N-4.7 '15" kah'vein ei'distən] is the standard bolt action plasmic carbine. The gun fires 12 N-'15" rifle capsules at a effective range of 200 metres at a sub-rapid speed. The weapon is bolt action with the pull of the bolt releasing the old capsule and grabbing a new one, the thrust of the bolt following load's the capsule and primes it, as the trigger fires the capsule. The N-4 has a feature where it can turn its Ionic heater on or off which can dictate wether ifmthe bolt is fatal or not. The N-4 is equipted with a holograhic scope with a light and camera connected to the visor. The weapon is highly reliable with a low jamming rate but has a tendency for overheating. The weapons battery life is several years which is effective compared to other weaponry.

## Supply

**Offensive**

Hand grenades: Troops recieved 4 handgrenades, the handgrenades were energy grenades designed for anti personal use. The grenade was made of a loght metal that encompassed the device. The explosive worked by pressing a button which would send a presure onto a presure pad which would run against a fuse lighting it most of the time, the fuse would run for 4 seconds before reaching a small micro glass plate which split active ions from an  very volitile gas. Once the fuse reaches the microglass plate (which is no smaller than 2 centimetres) which melts releasing the ions into the gas causing a large explosion that releases kinetic force and hot plasma that surges out. The grenade was quite effective but due to its tendencys to somtimes not explode the grenade was named the "lucky ripper" or "ripper" from the ripping noise it makes.

Anti tank explosives: These explosives were balls of metal surrounding a device that was connected to a stick or bar with a button on it. The first way to detonate them was to lay them down then when a tanks hovering raidiation passes the explosive detonates its device. The second was was to press the button and throw it. The device works with the buttons press causing a pad to strike against another pad creating a small surge of heatmwhich travels down the stick and into a micro glass melting causing the heat to enter the small container ignighting the detonisum.

**Tactical:**

Medical box: the medical box contains bandages and blood blocking paper. The box also contains different pills which can help blood clotting, protein regeneration and anti-stress. The box also contains pain killing powders, protein speed or healing shots and nano-bot shots that can heal in general or act as blood cells.

Rations: typical rations containing blue flour which when mixed with water turns into a blue, plain vitamin enriched bread. Calorie crackers which are abumdant with sugar. Stew, sour tea bags, vitamin bars, artificial fruit and 10 litres of water.

Flare: The flare can be used to signal troops, vehicles or ships or can give your position away to an enemy. They can also be shot at the ground or a bunch of wood to start a fire if the latern runs out.

latern:  the night latern which can last for 3 entire days is used as a light source, additionally the latern releases a unsmellable fume which keeps away wild animals or insects.

Mini-Field shield: A long bar which can provide a small shield on the field that can withstand up to 4 artillery shots, 5 tank shots and 35 to 50 standard weaponry bolts.