recursal/Fanatic-Fandom huggingface dataset:
Arcane Sword

Arcane Sword is a seventh level spell from the Evocation school.

Arcane Sword requires concentration.

## Spell effects

The caster summons a sword that will remain under his control for the duration of the spell and fight for him. The sword deals 3d10 force damage and uses the caster's spell attack modifier to make an attack roll.

The caster can use his bonus action each turn to move the sword (up to 4 cells) and attack with it.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Wizard
Breastplate +1

Breastplate +1 is a magical medium armor. It has a first tier enchantment and provides +1 bonus to Armor Class. Proficiency with medium armor is required to wear it.

## Description

*This armor was forged by Ildurial for the Emperor’s personal guard.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Beautiful Pendant

Beautiful Pendant is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a neck slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Beautiful Pendant**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be one of the following items:

* Periapt of Health,
* Stone of Good Luck.

Each variation of the Beautiful Pendant has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

* *A nice-looking pendant featuring a blue gem.*
* *A beautiful pendant in a shape of a four-leaf clover.*
Acid Splash

Acid Splash is a cantrip level spell from the Conjuration school. The spell launches an acid bolt.

## Spell effects

Acid Splash can be cast at two chosen targets and deals 1d6 acid damage to each target (canceled if the target makes a successful Dexterity saving throw).

The spell increases in power at caster levels 5, 11, and 17, gaining +1 damage die each time.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Fighter (Spellblade only)
* Sorcerer
* Wizard
Amulet of Pure Souls

Amulet of Pure Souls is a wondrous item. It's a rare magical item. It's equipped in the neck slot and requires attunement. When attuned, the amulet gives:

* resistance to necrotic damage,
* disadvantage on CHA (Deception) checks.

## Description

*Said to have been created for Adalbert Sunblaze himself, this amulet gives its wearer resistance against necrotic damage, increases lawfulness, and gives disadvantage to deception checks*

## Crafting

**Ingredients:** Tear of Tirmar

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Sold by Hanno Mudstrider
* (Palace of Ice) Found on a bookshelf in the Violet's House
Ascetic

Ascetic is one of the available player character backgrounds added in the Inner Strength DLC. It can be chosen during character creation and will determine the character’s backstory and certain personality flags. It also provides certain benefits in a form of proficiencies, features and known languages.

*You eschew the world and its material concerns, devoting yourself to spiritual and intellectual perfection. Luxury, and even comfort, are anathema to you for they soften the spirit and distract the mind from what is truly important.*

## Features

* **Self-Discipline.** Proficiency in Survival and Insight.
* **Soup-Maker.** Proficiency with Herbalism.
* **Additional languages.** Choose one additional language.

## Equipment

* Angry Violet
* Abyss Moss
* Blood Daffodil
* Herbalism Kit

## Personality flags

**Normal:** Casual

**Choice of flags** (choose two): Egoism, Pragmatism, Cynicism, Caution

## Background quest

There is no background quest for the Ascetic background.
A New Cushion

A New Cushion is one of the secondary quests in the Lost Valley DLC.

[*summary goes here*]

## How to obtain the quest

The quest is acquired by speakng to Gartok – the Giant in the southwestern corner of The Verdant Valley. You don't actually need to know the Giant language to get the quest.

## Objectives and quest log entries

**Meet the Giants**

* You met a giant trader named Gartok.

**Find 2 Dire Wolf Pelts**

* You found the dire wolf pelts.

**Find 4 Giant Crow Feathers**

* You found the giant crow feathers.

**Take the Ingredients to Gartok**

* Return to the giant camp and give Gartok the ingredients you gathered.

* You delivered the ingredients.

## Rewards

* 100 experience
* River Emerald
Angbi Kramsson

Angbi Kramsson is a member of the guild of Antiquarians. Or at least, that’s what he used to be in life. Nowadays, Angbi is a ghost, a friendly specter bound to his mortal remains.

Angbi was killed in the cemetery near the Bone Keep, while he was conducting his studies of the necropolis. However, death did not deter him, and he continued his research. He would dearly like to go back to Caer Cyflen to report his findings in person. But to do that, he needs someone to gather his bones and carry them to the city. The deputies can help him with that.

According to him, he and Halman Summer are distant cousins.
A Giant Step

A Giant Step is one of the secondary quests in the Lost Valley DLC.

[*summary goes here*]

## How to obtain the quest

The quest is given by Gartok after the party completes The Lost Giants.

## Objectives and quest log entries

**Reach the Swamp**

* Gartok asked you to look for the missing giants in the swamp.

* You reached the swamp.

**Find the Missing Giants**

* You found an imprisoned giant.

**Free the Giant**

* You freed the giant Rugan!

**Return to Gartok**

* Return to the giant enclave and tell Gartok what happened to the missing giants.

* You reported to Gartok.

## Walkthrough

Approach the giant's cell in the forge base and a cut scene will begin automatically during which the party will make a Persuasion check (DC 15) to convince Hasdrubal to release the giant. If that fails, the giant's chains can be lockpicked (DC 13) by any character holding thieves' tools. Both will result in the party appearing at the South exit with the giant.

Picking the lock on the chains does not appear to adversely affect the party's reputation with the Forge.

## Rewards

* 250 experience points
* Doom Gem
Book of Ancient Secrets

**Book of Ancient Secrets is a level 3 Eldritch Invocation of the Warlocks. It requires the Pact of the Tome to unlock.**

It allows the Warlock to choose two 1st level spells with the Ritual property from any class's spell list.

Available Spells for Pact Rituals:

* Comprehend Languages
* Detect Magic
* Identify
Badlands Wraith

## Stats

Badlands Wraith is a medium undead creature of 5 Challenge Rating. It provides 1800 XP when killed.

## Description

*An incorporeal undead that can drain your life and hates light.*

## Attacks

### Bite

+6 to hit, 4d8+3 necrotic damage, Inflicts Drained (target can attempt a saving throw to negate)

## Special

### Immunities

Necrotic, Poison, Poisoned, Restrained, Prone, Paralyzed, Petrified, Exhausted, Charmed

### Resistances

Piercing, Slashing, Bludgeoning, Acid, Cold, Fire, Lightning

## Locations

* The Superego
* Bone Keep
* The Aer-Elai
Black Tentacles

Black Tentacles is a fourth level spell from the Conjuration school. The spell conjures black tentacles that restrain and damage creatures within the area of effect.

Black Tentacles requires concentration.

## Spell effects

Black Tentacles targets a 4-cells square cube area. This area of effect is considered difficult terrain, and it slows down those who walk through it.

On all creatures in the area of effect, the spell inflicts *Restrained*:

* creature is unable to move;
* creature's attack rolls and Dexterity saving throws have disadvantage;
* attack rolls made against the creature have advantage.

The effect can be canceled if the target makes a successful Strength saving throw.

Any creature entering the area or already restrained by tentacles takes +3d6 bludgeoning damage (canceled if the target makes a successful Strength saving throw).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Oblivion only)
* Druid (Circle of the Land – Mountain only)
* Wizard
Adria Tannerson

Adria Tannerson is one of the three children of late Joan Tannerson, who was a renowned lawyer and a mentor to the adventurer with an Aristocrat background. She is involved in an inheritance dispute caused by the fact that Joan Tannerson left her children completely out of her will, leaving everything to the Aristocrat deputy.

On the surface, Adria seems the most reasonable and likable of all her siblings. She claims that she would share the inheritance with her siblings, if she would be the one to get it. However, Adria is not what she seems. In truth, she fell under the influence of Arivad some time ago, and she is both ready and able to kill anyone that stands in her way.

If the inheritance is not given to her, she drops all pretense and attacks, killing her siblings and trying to kill the deputies as well. However, if the inheritance is given to her, the encounter ends peacefully and Adria gets to keep her dark secret.

## In Battle

In battle, Adria is a wizard of some skill. She is accompanied by two Sorr-Akkath Assassins.

She can attack with a dagger, having +5 to hit and dealing 1d4+1 piercing damage.

## Spells

*This section may be incomplete*

* Cantrips: Shocking Grasp
* 1st level: Inflict Wounds, Magic Missile
* 2nd level: Scorching Ray
* 3rd level: Counterspell, Fear, Fly, Haste
Beryl Stonebeard

Beryl Stonebeard is a citizen of the Snow Alliance. She is a lieutenant in the Cear Lem Outpost garrison, second in command after Captain Henrik.

She is stubborn, willful, and a good officer. However, loosing Captain Henrik in the Sorak attack broke her, she gave in to fear and stopped thinking clearly.

## Caer Lem and Beyond

Beryl Stonebeard is a part of the Caer Lem garrison and survives the first Sorak ambush. Depending on the deputies’ choices, she can successfully escape Caer Lem and go back to Cear Cyflen or be killed by a Sorak Infiltrator. There are many ways to save Beryl. The only situation when she does not survive is if the deputies chose to talk to Robar Sharp during the Caer Lem main quest and successfully to convince him to take over.

### Attack

* **Warhammer:** +4 to hit, 1d8+2 bludgeoning damage
* **Light Crossbow:** +3 to hit, 1d8+1 piercing damage

### Spells

* **Cantrips:** Sacred Flame, Spare the Dying
* **Level I (3 slots):** Bless, Cure Wounds, Guiding Bolt, Healing Word
Antitoxin

Antitoxin is a type of buffing potion that can be bought from vendors or found as random loot. When drank, it grants advantage on Constitution saving throws against poison.

*A protective decoction that increases resistance to poison for an hour (Advantage on saving throws against poison).*

## Crafting

**Ingredients:** 1 x Gallivan Amaranth, 1 x Blood Daffodil

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Location

* Sold by the Priest of Maraike
* Sold by the Priest of Arun
* Sold by Dalon Lark
* Sold by Hugo Requer
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Artist

Artist is one of the available player character backgrounds added in the Inner Strength DLC. It can be chosen during character creation and will determine the character’s backstory and certain personality flags. It also provides certain benefits in a form of proficiencies, features and known languages.

*You have a creative talent, either inborn, or developed through years of work and practice, that has provided you with a living. Be it music, painting, sculpture, acting, or some other form of artistic expression, your reputation has spread, and people will pay for your works.*

## Features

* **Artist Skills.** Proficiency in Persuasion, Deception and Performance.
* **Additional languages.** Choose one additional language.

## Equipment

* 25 gold
* Noble Clothes
* Bronze Statuette
* Cancelled Contract

## Personality flags

**Artistic Expression:** Formal

**Choice of flags** (choose two): Greed, Kindness, Egoism, Cynicism

## Background quest

There is no background quest for the Artist background.
Aksha’s Journal

Circle of Danantar

Tower of Knowledge

Aksha’s Journal is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

A locked book containing Aksha’s notes since her arrival at the Keep.

## Text

*Lizzaria sent another party of her stupid zombies. One of them was an ogre, as if that would make things harder. Reek and Filth took care of it – I didn't even have to walk out. When will she understand that her attempts are useless? I'm getting tired of pretending to ignore who sends these monsters. I'm also getting tired of Mardracht. The old elf is powerful, for sure, but his mind is in decay. While he barricades himself in his solar, I've read all his damn books, but learned almost nothing.*

*A Doom Gem. It took me forever to imbue it enough power to make it worthwhile. I still don't understand how the wizards of Manacalon could have done it in less than a year. Anyway, now I could use it to craft a nice weapon, but to what end? Killing Lizarria's zombies? I'm losing interest in the project now the difficult part is done. I don't need a magic dagger to make my enemies bleed.*

*Reek is a good minion. He used to be handsome, but undeath doesn't suit him. Now he's just an obedient little pawn. Who would guess he was once a nobleman? I kept his armor and shield – he doesn't need them anymore. Filth was always scum, but now at least she is of some use. She brings corpses to feed the ghouls, so I don't have to walk through piles of rotting fools. I'm thinking of creating another Brood, though. A nice, meaty Brood of Flesh would be nice. Maybe next month.*
Bald Hill

Bald Hill is one of the locations introduced in the Palace of Ice DLC.

This small hill in the wilderness offers a good resting place to passing caravans. There's not much here besides local, not especially firendly, fauna.

*A well-known location that crosses the border between the Snow Alliance and the Kingdom of Gallivan. Caravans often find shelter behind the hillrock.*
Ammunition

Ammunition is a consumable divided into two main categories: arrows (used by bows) and bolts (used by crossbows).

Ammunition can be bought from vendors, found as random loot, or crafted with Poisoner’s Kit and Smith’s Tools. Standard arrows can also be acquired using a Ranger (Marksman) ability and utilizing the Endless Quiver of Colthannin.

Some ammunition, although not all, can be retrieved from the corpses of the enemies the party was shooting at during a battle.
A Heavy Raid

A Heavy Raid is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*Hasdrubal:*

*One of our patrols reports that an orc raiding party has settled in the old fort: you know the one. They are using it as a base to raid through the swamp as well as to strike at targets nearer the city, which, of course, brings unwanted attention in our direction. Please send someone to convince them to move away.*
Badlands Bear Meat

Badlands Bear Meat is a crafting ingredient used in various recipes.

*This pile of meat from a dangerous giant bear is worth a lot to a butcher with a skill to cure it.*

## Recipes

* Scroll of Insect Plague
* Scroll of Regenerate

## Locations

* Found in various containers.
* Dropped by Badlands Bears.
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Aided

Aided is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Aided applies the following effects:

* Creature's maximum and current hit points are increased by 5 (plus additional 5 per spent spell slot over II).

## Application and Removal

**Aided can be applied by:** Aid

**Aided can be removed by:** Dispel Magic
Attrition

Attrition is a faction quests in the Palace of Ice DLC. It's the second in the Eastern Clans questline.

[*summary goes here*]

## How to obtain the quest

The quest is received automatically after finishing The Eastern Front quest.

## Objectives and quest log entries

**Take a Long Rest**

* General Blunt asked you for some time to think about the situation. Take a long rest and then come back to her.

* You gave General Blunt some time to think about the situation.

**Talk to the General**

* General Blunt is planning her strategy in the camp. Try to talk to her about the Pact again.

* General Blunt asked you for more help with the defense of the border, which includes retaking a nearby castle from Gallivan forces and stopping an enemy supply convoy.

**Reach the Location of the Ambush**

* Take the road to reach the location of the ambush and stop the Gallivan convoy.

* You reached the hillock where the ambush is to take place.

**Find the convoy encampment**

* Find the supply convoy encampment and stop it.

* You've found the convoy, which seems to have stopped to protect itself from the heavy blizzard that has fallen on the area. Make sure it doesn't reach its final destination.

**Choice: Parlay**

* You convinced the officer leading the convoy to retreat.

**Report on the Operation**

* Return to the camp and tell Captain Ashdown how the ambush went.

* You brought the news to Captain Ashdown.
Bitterroot's Treasure Map

Bitterroot's Treasure Map is one of the secondary quests in Solasta: Crown of the Magister.

*Bitterroot gave you this map and told you the Arcaneum wanted the place to be explored as it used to be a Silent Whisper base. It’s now up to you to search this area. Return any archeological items that might be of interest to the Arcaneum. You don’t know how they’d reward you exactly, but it would definitely improve your relationship.*

## How to obtain the quest

The quest appears on the Quest Board in Caer Cyflen after you talk to Bitterroot when leaving Coparann.

## Objectives and quest log entries

**Bitterroot’s Treasure Map**

* Bitterroot gave you this map and told you the Arcaneum wanted the place to be explored as it used to be a Silent Whisper base, It's row up to you to search this area. Return any archeological items that might be of interest to the Arcaneum. You don't know how they'd reward you exactly, but it would definitely improve your relationship. Recommended level: 6

**Return to a Quest Board**

* Return to the closest quest board to complete the quest and collect your reward.

* Quest completed

## Walkthrough

* Head to Silent Whisper Outpost. It is located south of Fortress of the Shield.
* Be aware of the stalactites in the cave, as you might find an opportunity to drop them on a foe.

### Silent Whisper Outpost

* The area is safe at the entrance but it is recommended to turn on Cautious Mode since there are enemies.
* After the first set of ladders, there is deposit of Magnesium that you can loot (up a ladder, to the left).
* After taking the ladder up, you will encounter two enemies (you will most likely be spotted immediately).

**Fight (1 Orc Beastmaster, 1 Orc Berserker) – 225 XP**

* This is a simple fight. The Orc Berserker patrols up to the ladder and then back to the door on the other side, while the Orc Beastmaster remains in the back and watches – a stalactite in the way provides a half-cover.
* After that, there is a door, opening of which immediately starts the next fight.

**Fight (2 Orc Berserkers, 1 Orc Chieftain, 1 Orc Shaman, 2 Dire Wolves) – 712 XP**

* This will be a more complicated fight if no control spells are used. The first Dire Wolf stands in front of the entrance while the second is in the back right corner next to the Orc Shaman. The Orc Chieftain stands in the middle of the room, next to the bonfire. Finally, the Orc Berserkers are beside one another to the right of the entrance and a bit in.
* Besides the stalactites, there is also a wooden cage hanging over the Orc Berserkers – it might prove useful to start the fight by shooting it down.
* After the fight, you can rest at the bonfire in the middle of the cave section.
* As for the loot, there is a pile of pots in the northwestern corner, a crate in the southeast corner, and on the altar to the northeast there are: a crate with a Slavestone and a chest with the quest item Silent Whisper Cipher Disk.
* Leave the area and return to the Quest Board for your reward.

## Rewards

* **Relationship Gain:** Arcaneum +6, Scavengers +3
* **Items:** Three Rings of Poison Resistance
Battleaxe of Sharpness

Battleaxe of Sharpness is a craftable one-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or battleaxes is required to use it effectively.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was the masterful effort of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

**Ingredients:** Primed Battleaxe, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* (Lost Valley) The Dryad Queen quest reward
* (Palace of Ice) Sold by Berthold Svensson
Encrypted Spellbook

Encrypted Spellbook is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

There are four such Spellbooks to find in the game. All provide the same rewards when given to the interested faction.

## Description

A mysterious spellbook written in some obscure code. Maybe experts from the Circle of Danantar could use it.

## Location

1. Found in a locked room near Basement Entrance in the Bone Keep.
2. Found in a trapped chest in The Oracle.
3. Found in a chest on the right side in The Ego.
4. Found in an open sarcophagus in the Sentharyllian Necropolis.
A Small Giant Problem

A Small Giant Problem is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*Hasdrubal:*

*My patrol stumbled upon some tracks in the middle of the swamp, not far from base. Looks like giants. One seemed to be stalking the others, or possibly running from them, It was hard to tell. We took one prisoner, at no small risk to our hides. Be advised that we are bringing back a prisoner who will need a very secure cell.*
A Thief's Work

A Thief's Work is one of the secondary quests in the Lost Valley DLC. It is the second quest in The Rebellion faction quest chain.

[*summary goes here*]

## How to obtain the quest

You get the quest from Sima Temple after finishing A Simple Job quest.

## Objectives and quest log entries

**Reach the Outpost**

* Sima asked you to steal a package from an outpost.

* You reached the outpost.

**Steal the Package**

* You got the package!

**Report to Sima**

* Take the package to Sima.

* You gave Sima the package and got your reward.

## Rewards

* 300 experience points
* Rebellion faction relations +10
* Ring of Protection +1
Brimstone Viper Scales

## Brimstone Viper Scales

### Weight

0.5

Brimstone Viper Scales are a crafting ingredient used in many recipes.

*Scales from a large flying snake from the Badlands.*

## Recipes

* Potion of Heroism
* The Long Night
* The Long Night Poisoned Arrow
* The Long Night Poisoned Bolt
* Scroll of Chain Lightning
* Scroll of Earthquake
* Scroll of Fog Cloud
* Scroll of Gravity Slam
* Scroll of Lesser Restoration
* Scroll of Lightning Bolt
* Scroll of Phantasmal Killer
* Scroll of Spider Climb
* Scroll of Stoneskin
* Scroll of Thunderwave
* Scroll of Warding Bond

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by Brimstone Vipers.
Belt of the Barbarian King

Belt of the Barbarian King is a wondrous item. It's a rare magical item. It's equipped in the belt slot and requires attunement. Once attuned, the belt sets its wearer's Constitution to 19.

## Description

*A relic from the ancient wildlands of Tirmar, this magical belt gives the wearer CON 19.*

## Crafting

**Ingredients:** Dire Wolf Pelt ×2, Giant Beetle Carapace ×2, Diamond ×2, Sapphire, Mutated Dire Wolf Pelt

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Sold by Telerien Purevoice
* (Lost Valley) Found in the Troll Cave in the Swamp, on a corpse
* Sold by Berthold Svensson
Albino Minotaur Head

Albino Minotaur Head is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be looted from the corpse of a Mutant Minotaur in the Waterfall Cave in The Verdant Valley or in the Magic Research Complex.

It's one of the heads required for The Head Collector quest.

## Description

*The head of an albino minotaur. A rare ingredient.*
Arwin Merton's Story

Arwin Merton’s Story is one of the secondary quests in Solasta: Crown of the Magister.

## How to obtain the quest

The quest appears in your journal when you talk to Lord Carran after completing Report to the Council quest.

## Objectives and quest log entries

**Ask Annie about Merton**

* Lord Carran told you that Arwin Merton used to be a Scavenger, and a famous one. Ask Annie Bagmordah to tell you more about him.
* You asked Annie about Arwin Merton, but she said it was a painful topic, and she didn’t want to talk about it. You didn’t push her.

**Merton’s Secrets**

* You didn’t find out much about Arwin Merton. Maybe something will come up if he really did use to be famous.
* In Coparann, you finally heard about Arwin Merton again when you met a mysterious half-elf called Bitterroot who worked for the local Scavengers. She asked you to bring Merton a message and a sword.

**Return the Sword to Merton**

* Bitteroot gave you a sword to return to Arwin Merton in Caer Cyflen, along with a particular message to convey. Go there and talk to the mysterious regular at the Gravekeep’s Cask.
* You brought Arwin Merton his sword. He seemed surprised and confused. Maybe you will learn more about his story, after all.

## Walkthrough

Arwin Merton’s Story walkthrough goes here.
Moruviel

**Moruviel** is always depicted as a dark figure in a dark cloak who watches his surroundings from hiding, looking for lost souls. Its symbol is **an arrow with the feathers of a raven**, in which it allegedly hides the soul of a deceased creature in order to release it towards the sun, so that it will not be captured by the god of the abyss.

He walks through battlefields, cemeteries and all places where death is an inseparable companion. He is often shown in the form of **a great raven** or **a black wolf**. He has his chapels in many regions, where he is sometimes called the **God of Night**, **the Keeper of Death**, or **Vandiehl** - the one who leads in the dark. His name is the most common name spoken on the deathbed, which is why many shelters and hospitals have the image of Moruviel. He is zealously confessed by healers, gravediggers, graveyard hyenas, corpse snatchers, and all those who deal with death on a daily basis and may fear his wrath or need favour.

In the records of the books of the dead, Moruviel is said to frequently follow Talion, but also closely watches the god of war, Grom, for his insane actions and defiant nature cause mortals much suffering and death. Moruviel tries to stop Grom from falling into berserk and making mortals a bloody torment that will attract the attention of the greatest evil, the god of the abyss.
Armor Class Increased

Armor Class Increased is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Armor Class Increased applies the following effects:

* Creature gets +2 to AC

## Application and Removal

**Armor Class Increased can be applied by:** Demonic Grease of the Night Hunt

**Armor Class Increased can be removed by:** –
A Major Alliance

A Major Alliance is one of the main quests in the Palace of Ice DLC.

[*summary goes here*]

## How to obtain the quest

You get it automatically after completing The Commander quest.

## Objectives and quest log entries

**Travel to White Rock City**

* White Rock City is a hub for all the Snow Alliance Clans. Reach the city to continue your investigation.

* You have arrived at White Rock City.

**Talk to Gorm the Wise**

* You have spoken to Gorm.

**Meet the Central Clans' Representative**

* Talk to the representative of the Central Clans of the Keskainen Vartmerkint and find out who their chief is.

* You have met the Central Clans' Representative and he gave you the location of Turvaamalinn.

**Meet the Eastern Clans' Representative**

* Talk to the representative of the Eastern Clans of the Itainen Vartmerkint and find out who their chief is.

* You met with Lord Rivers, the representative of the Itainen Vartmerkint.

**Meet the Northern Clans' Representative**

* Talk to the representative of the Northern Clans of the Pohjolen Vartmerkint and find out who their chief is.

* You have spoken to the representative of the Northern Clans.

**Talk to Vigdis to Ensure She Will Cast Her Vote**

* Vigdis is the new representative of the Southern Clans. Talk to her to see if she intends to vote at the Speaker election.

* You have convinced Vigdis to vote.

**Meet the Western Clans' Representative**

* Talk to the representative of the Western Clans of the Itainen Vartmerkint and find out who their chief is.

* Kelariel Brightsong gave you the location of the elven settlements and told you to go there and meet with the clan's chief, Elder Estorgath Sharpmind.

**Convince the Western Clans to Vote for the Speaker**

* Gorm has informed you that all the clans votes are needed to elect a new Speaker. Try to convince the Western Clans to vote.

* You have managed to convince the Western Clans to vote for a Speaker.

**Convince the Northern Clans to Vote for the Speaker**

* Gorm has informed you that all the clans votes are needed to elect a new Speaker. Try to convince the Northern Clans to vote.

* You have managed to convince the Northern Clans to vote for a Speaker.

**Convince the Eastern Clans to Vote for the Speaker**

* Gorm has informed you that all the clans votes are needed to elect a new Speaker. Try to convince the Eastern Clans to vote.

* You have managed to convince the Eastern Clans to vote for a Speaker.

**Convince the Central Clans to Vote for the Speaker**

* Gorm has informed you that all the clans votes are needed to elect a new Speaker. Try to convince the Central Clans to vote.

* You have managed to convince the Central Clans to vote for a Speaker.
Bear’s Claw

Bear’s Claw is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or morningstars is required to use it effectively.

## Description

*This enchanted weapon was forged using the ancient knowledge of Manacalon’s master smiths. The sharp spikes of the bear’s claw shred armor to inflict additional damage – just as expected by Ildurial Stronghand, who designed the first weapon of this kind.*

## Crafting

**Ingredients:** Primed Morningstar, Purple Amber

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Mogo the Poor.
* (Palace of Ice) Sold by Berthold Svensson
* (Lost Valley) The Renewal quest reward
Abilities

Abilities describe physical and mental characteristics of player characters, NPCs and monsters. There are six abilities:

* **Strength** measures physical power.
* **Dexterity** measures agility
* **Constitution** measures endurance
* **Intelligence** measures reasoning and memory
* **Wisdom** measures perception and insight
* **Charisma** measures force of personality

## **Ability Score and Ability Modifier**

Ability checks, saving throws, attack rolls – all rely on those six abilities. The value assigned to each ability (called **Ability Score**) determines your **Ability Modifier** – a number that you will add to any check that relies on that ability. For example, a character with Dexterity 18 (so: Dexterity Modifier +4) is making a Dexterity saving throw to roll out of the way of a boulder. He rolls a d20 and adds 4 to the result of the roll.

## **Ability checks**

Ability check are uses to see if a character succeeds at a certain action, passes a certain test. They usually take the form of a specific Skill check. For example, when crafting a Potion of Healing, a character makes DC 12 checks of his Wisdom (Medicine) skill.

When an ability check is made:

* a d20 is rolled and
* character’s ability modifier is added to the result and
* character’s proficiency bonus is added (if he is proficient in this skill) to the result.

The resulting number is compared against the check’s DC (Difficulty Class) - an equal or higher number is needed to succeed.
Arivad’s Kiss

## Arivad’s Kiss

### Effect

+1d6 poison damage (save for half) (3 hits)

## Other

### Properties

Item buff, Poison, Glass

Arivad’s Kiss is a type of poison that can be crafted with the Poisoner's Kit.

*A poison crafted with the poisonous spine of a Sorak.*

## Crafting

**Ingredients:** Serpentinite, Sorak Poisonous Spine

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasim
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Armor of the Forest

### Special Properties

Proficiency in HistoryLanguages knowledge: Druidic, Draconic, Terran, Elvish+2 to INT (History) checks

## Other

### In-game Properties

Magical, Protection, Leather

Armor of the Forest is a craftable light armor. This armor cannot be bought or found, it can only be crafted. Proficiency with light armor is required to wear it.

## Description

*Druidical enchantments give this leather armor +1 to AC, proficiency in History and +2 to skill checks with History, and some languages.*

## Crafting

**Ingredients:** Primed Druid Armor, Badlands Dryad Bark ×8, Diamond ×2, Oil of Acuteness

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Mogo the Poor
* (Lost Valley) Jungle Escort quest reward
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Berthold Svensson
Burned by Acid

Burned by Acid is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Burned by Acid applies the following effects:

* Creature takes 1d3 damage at the end of its turn for 3 turns.

The condition lasts 3 rounds.

## Application and Removal

**Burned by Acid can be applied by:** Pilgrim's Bite attack, Zealot's Bite attack

**Burned by Acid can be removed by:** –
Captain Ashdown

Rassel Ashdown is one of the characters introduced in the Palace of Ice DLC. He is the chieftain of the Eastern Clans. The party first encounters him at the Gallivan Border.

## Description

*Rassel Ashdown is an aristocrat from an old family in the Snow Alliance. He is a proven combatant and an ambitious man.*

## Character and Story

[Captain Ashdown description and story goes here].

### Attacks

* **Longsword:** +11 to hit, 1d8+7 slashing + 1d8 frost, ×2
* **Light Crossbow:** +5 to hit, 1d8+1 piercing, ×2

### Abilities

* **Second Wind:** Regain 1d10+level HP as a bonus action
* **Action Surge:** Regain a main action immediately. Recharges at rest.

## Connected Quests

* The Eastern Front
* Attrition
* The Enemy Within
* The Wyvern's Nest
Back from the Dead

Back from the Dead is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Back from the Dead applies the following effects:

* Creature has -4 penalty on attack rolls, saving throws and ability checks (penalty decreases by one with each completed long rest).

## Application and Removal

**Back from the Dead can be applied by:** Raise Dead

**Back from the Dead can be removed by:** the creature needs to complete a long rest to reduce the penalty by 1 (it will completely disappear after 4 long rests).
Advantage on Saving Throws Against Spells

Advantage on Saving Throws Against Spells is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Advantage on Saving Throws Against Spells applies the following effects:

* Creature gains advantage on saving throws against spells

## Application and Removal

**Advantage on Saving Throws Against Spells can be applied by:** Demonic Grease of Spell Taint

**Advantage on Saving Throws Against Spells can be removed by:** –
Boots of Elvenkind

Boots of Elvenkind are a wondrous item. They are a magical item. They're equipped in the feet slot and require attunement. When attuned, the boots give you an advantage on DEX (Stealth) ability checks.

## Description

*Crafted in Colthannin for human allies of the Realm protecting its borders.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Erwina Longstaff
A Small Favor

A Small Favor is one of the secondary quests in the Lost Valley DLC.

*Gartok asks the party to bring him a sewing kit from Caer Hyrfryd and gives the party four large dried meat packages to sell.*

## How to obtain the quest

The quest is given by Gartok after the party completes A New Cushion.

## Objectives and quest log entries

**Cross the Plateau to the City**

* Reach the city and find a merchant.

* You reached the City.

**Shopping**

* Sell the dry meat and buy three balls of sewing thread for Gartok.

* You bought the required balls of sewing thread.

**Take the Sewing Thread to Gartok**

* You delivered the sewing thread.

## Rewards

* 150 experience points
* 1 x Swamp Opal
Blessed

Blessed is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Blessed applies the following effects:

* +1d4 to attacks,
* +1d4 to saving throws.

## Application and Removal

**Blessed can be applied by:** Bless

**Blessed can be removed by:** disrupting concentration
Acrobatics

Acrobatics is a skill related to Dexterity. **Dexterity (Acrobatics)** checks cover attempts to stay on your feet in a tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck.

## Acrobatics proficiency

Acrobatics proficiency grants a proficiency bonus to any and all Dexterity (Acrobatics) checks.

It is available as skill proficiency of choice to: Half-Elves, Fighters, Rogues.

It is automatically given to: nobody.
Breastplate of Deflection

Breastplate of Deflection is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with medium armor is required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Eldoril Puremind made it his life work to create armor that protects against a dagger in the back. This is his finest creation.*

## Crafting

**Ingredients:** Primed Breastplate, Mithral Stone

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Found in the Bone Keep (2nd Floor, on a bookshelf)
Badlands Dryad Bark

## Badlands Dryad Bark

### Weight

2

Badlands Dryad Bark is a crafting ingredient used in armor recipes.

*Large pieces of bark from a dead Badlands dryad, organic and very tough.*

## Recipes

* Armor of the Forest
* Hide Armor of the Wanderer
* Scroll of Dominate Monster
* Scroll of Dominate Person
* Scroll of Wall of Fire

## Locations

* Dropped by Badlands Dryads.
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Belt Component Pouch

Belt Component Pouch is a spell focus. It can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be bought from vendors or found as random loot.

Belt Component Pouch can be used by any class. That makes it a universal spell focus.

## Description

*This belt contains various pockets and pouches to store spell components. Easy to access, it’s a must for the traveling wizard.*

## Location

* Sold by Hugo Requer
* Sold by Atima Bladeburn
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
Breastplate +3

Breastplate +3 is a magical medium armor. It has a third tier enchantment and provides +3 bonus to Armor Class. Proficiency with medium armor is required to wear it.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This armor is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Rogar Dostar
* Found as random loot
Archeology

Archeology is one of the secondary quests in the Lost Valley DLC.

[*summary goes here*]

## How to obtain the quest

The quest can be picked up in the camp at the start of the DLC by talking to Leyrin Catpaw.

## Objectives and quest log entries

**Find Antiques**

* Feature/&Emptystring (*sic*!)

**Find an Ancient Artifact (×3)**

* Find anything of historical value for Leryin Catpaw. Take note of its location and describe it.
* You found an ancient artifact!

**Return to Leyrin Catpaw**

* You found what look like three Manacalon relics. There seems to be a connection between them but further study is required. Take them to Leyrin Catpaw – she will be happy to buy them.

* You returned the relics to Leyrin Catpaw and she was very happy.
Badlands Ghast

## Stats

Badlands Ghast is a medium undead creature of 2 Challenge Rating. It provides 450 XP when killed.

## Description

*A more powerful kind of ghoul known for its terrible stench.*

## Attacks

### Claws

+5 to hit, 2d6+3 slashing damage, Inflicts Paralyzed (target can attempt a saving throw each turn to cancel)

## Locations

* Coparann Mine
* The Id, The Arena
* Bone Keep
Brok

Brok is a chieftain of the Suncloud tribe in the Volcano. Mighty and unyielding, he chose to defy Arrok rather than bend the knee. For his defiance, he was imprisoned and most of his tribe died in fire, wiped out by Arrok’s forces.

The adventurers free Brok and help him unite the other Orc tribes against Arrok. After Edrof’s defeat, he becomes an official chieftain of the Bloodspear tribe.

Brok himself joins the party for the last fight with the Redscar shaman.

## Description

*The closest thing orcs have to a cleric, with some mystical powers.*

## Spells

Cantrips:

* Ray of Frost
* Shocking Grasp
* Spare the Dying

Level 1 (x4):

* Thunderwave
* Healing Word
* Hideous Laughter
* Longstrider
* Bless
* Cure Wounds
* Expeditious Retreat

Level 2 (x3):

* Prayer of Healing
* See Invisibility
* Calm Emotions
* Darkvision
* Lesser Restoration
* Acid Arrow
* Aid
* Barkskin

Level 3 (x3):

* Mass Healing Word
* Revivify
* Spirit Guardians
* Daylight
* Dispel Magic
* Haste
Call Lightning

Call Lightning is a third level spell from the Conjuration school. The spell conjures a storm cloud, from which the caster can call a vertical bolt of lightning to strike targets. The caster can use an action to summon another bolt every turn.

Call Lightning requires concentration.

## Spell effects

Call Lightning creates a storm in a cylindrical area 6-cells wide and 4-cells tall. While the storm lasts, the caster can use his action each turn to summon a lightning to a chosen spot within the area of effect.

Each creature within 1 cell of that spot must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half that on a successful one.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over III: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
Black Bear Pelt

## Black Bear Pelt

### Weight

6

Black Bear Pelt is a crafting ingredient used in various recipes.

*Taken from the corpse of a Black Bear, this might be used to craft clothes.*

## Recipes

* Boots of Fire Walking
* Scroll of Finger of Death
* Scroll of Fire Storm
* Scroll of Ice Storm

## Locations

* Dropped by Black Bears
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Beautiful Necklace

Beautiful Necklace is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a neck slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as a **Beautiful Necklace**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be a Necklace of Fireballs.

Beautiful Necklace has to be identified only once per playthough. Afterwards, the party will recognize Necklace of Fireballs automatically and identification will not be necessary.

## Description

*The quality of this necklace is above avarage. .*
Bonded with Spirit Ape

Bonded with Spirit Ape is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Bonded with Spirit Ape applies the following effects:

* Creature has proficiency with Dexterity saving throws.

## Application and Removal

**Bonded with Spirit Ape can be applied by:** summon a bonded animal feature of the Circle of the Kindred Spirit Druids

**Bonded with Spirit Ape can be removed by:** death of the bonded animal
Apostasy

Apostasy is one of the secondary quests in Solasta: Crown of the Magister. See Apostasy (Acolyte) for a background exclusive quest of the same name.

## How to obtain the quest

The quest is given by Dalon Lark in Caer Cyflen after the party visits the Tirmarian Ruins.

## Objectives and quest log entries

**Search the Monastery**

* You found a destroyed shrine and a chest containing a clerical symbol and a journal. The symbol is Tirmarian, but seems to point to a primal deity of elements – perhaps a precursor to the worship of Arun. Bring it back to Caer Cyflen.

**Return the Holy Symbol**

* Return to Caer Cyflen and bring the holy symbol to the religious authorities for expert analysis.
* You brought the symbol to Dalon Lark, as he was the most neutral religious representative in town.

(after some time passes)

**Travel to the Tirmarian Ruins**

* Dalon Lark asked you to talk with Rogar Ardentfire, priest of Arun. He has important news to share.
* Rogar Ardentfire told you the sad story of Emtan, priest of Tirmar. You need to cleanse his soul.
* Go back to the monastery where you Emtan's holy symbol.
* Go to the cemetery near the mausoleum. Use the holy symbol that Rogar gave you and cleanse all the tombstones.
* (assuming you persuaded him) You managed to persuade Emtan to leave this world.

Go Back to Rogar

* The Church of Arun was pleased to know the curse has been lifted.

## Rewards

You get 500 xp if you persuade Emtan to leave peacefully.

You get 500 xp if the Church of Arun is pleased to know the curse has been lifted.
Bear's Endurance

Bear's Endurance is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Bear's Endurance applies the following effects:

* Creature gets temporary hit points.
* Creature has advantage on Constitution checks.

## Application and Removal

**Bear's Endurance can be applied by:** Enhance Ability

**Bear's Endurance can be removed by:** disrupting concentration, Dispel Magic