recursal/Fanatic-Fandom huggingface dataset:
Andy Scheppman

**Andy Scheppman** is head of the NCR Army assignments office.

## Background

Andy is a friend of Major Joseph Polatli, so it was twice as hard for him to dispatch a letter ordering the Major to pull all female NCR soldiers from Camp Forlorn Hope to Camp McCarran AND deny him any further reinforcements.

## Appearances

Andy Scheppman is mentioned only in *Fallout: New Vegas*.
American sniper

**American snipers** are United States Army marksmen appearing in the Anchorage Reclamation simulation.

## Background

Like riflemen, they wear a complete set of first generation combat armor, although they are provided with a high powered sniper rifle for dealing with enemy infantry. They share the same statistics with the riflemen, being twice as strong as Chinese soldier, and having similar skills.

## Appearances

American snipers appear only in the *Fallout 3* add-on *Operation: Anchorage*.
Anise

**Anise** was an unfortunate victim of Overboss Colter's raider operations at Nuka-World in 2287.

## Background

Anise was a wastelander who got tricked into running the Gauntlet for the Nuka-World raiders amusement. After making it through to the end arena she decided to take her own life rather than let them have their show. In her suicide note she lambastes them as cowardly dipshits who'd rather watch someone in super charged power armor kill those under equipped to meet the challenge.

## Inventory

 Weapon
 Carried items

## Appearances

Anise appears only in the *Fallout 4* add-on *Nuka-World*.
Amelia Reynolds

**Amelia Reynolds** was a site manager of the Emmett Mountain Disposal Site prior to the Great War.

## Background

Amelia Reynolds was hired by the Department of Energy as the site manager of the Emmett Mountain Disposal Site after the mysterious disappearances of the two previous site managers, Wesley Wiskowski and Donald Clark, who had gone to Washington, D.C. Unlike both previous managers, Amelia Reynolds saw what DOE's end of the disposal site was, played her part, and kept quiet about the whole cover-up.

## Appearances

Amelia Reynolds is mentioned only in *Fallout 76*.

## References

1. ↑ Amelia Reynolds' sole weekly entry report
Alien blaster (Fallout: New Vegas)

The **alien blaster** is a unique weapon in *Fallout: New Vegas*.

## Characteristics

The alien blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. You will often be able to take down any foe you encounter with a single shot to the head. This weapon also has the effect of disintegrating any enemy killed with a critical shot by it, identical to a laser with the exception that the disintegration effect is colored blue instead of red.

As with the alien blaster, the ammunition used by the pistol is also unique, meaning the 140-250 alien power cells found on the alien captain cannot be found anywhere else, limiting the use of the alien blaster.

This weapon can be fired 2495 times from perfect condition before breaking, significantly more than the 222-272 cells the player can normally find. Due to its extraterrestrial origins, the alien blaster cannot be repaired with any earth weapons.

## Locations

The alien blaster is found just north of Horowitz Farmstead, but is only available to players that have the Wild Wasteland trait. If the Wild Wasteland trait is not chosen, the YCS/186 Gauss rifle will replace the alien blaster.

The alien blaster is found on the alien captain, along with 140-250 alien power cells. The captain is aided by two other aliens, all 3 are armed with laser weapons.

## Notes

* Prior to patch 1.2.0.314, the alien blaster did 100 points of damage on normal and critical hits.

## Bugs

* PlayStation 3 Xbox 360 Sometimes the alien captain does not carry the alien blaster, if this happens simply loading a save from before you encounter the aliens solves this problem.
* Xbox 360 Be careful when putting the alien blaster into the storage/inventory of E-DE, sometimes it will replace it's standard weapon with the alien blaster as would any other companion but as E-DE can't physically equip the weapon it simply disappears from E-DE's inventory and it's standard Laser blasts become the distinctive blue energy blasts of the alien blaster, it's impossible to get the alien blaster back when this occurs, unless loading a previous save from before the weapon was given.
* If you kill someone with a gun equipped and you switch the alien blaster and pick up the gun (not from their inventory) the ammunition goes in the alien blaster which the Person was holding.

## Gallery

* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
* Concept art by Adam Adamowicz
Alpha cell entry 01

**Alpha cell entry 01** is a note which was cut from the final version of the *Fallout 3* add-on, *Broken Steel*.

## Transcript

Project Code: AC-PPE-47

Report: GATS2

Project Entry 01: Deconstruction

Upon first look after dismantling of the Alpha cell, we noticed a structure similar to one of our standard voltaic cells. After further investigation we noticed that the fluid being used as the electrolyte is of indeterminate origin and have sent samples off to our sister lab under Task: AC-PPE-47-N.
Animal Friend/Fallout

Overview**Fallout**Fallout 3Fallout: New VegasFallout 4Fallout 76

“
Animals will not attack one of their friends, unless the animal is threatened or attacked first. Exactly what an animal is in this world is open to debate.

”— *Fallout* and *Fallout 2* description
**Animal Friend** is a perk in *Fallout*.

## Effects

animals will not attack the player unless they attack first. The perk is rendered useless by the fact that the perk does not affect deathclaws or radscorpions.
Angela

**Angela** may refer to:

Characters
* Angela Bishop, the neglected and emotionally abused daughter of John Bishop in *Fallout 2*.
* Angela Staley, resident of Rivet City and hostess of Gary's Galley in *Fallout 3*.
* Princess, real name Angela - was a denizen of Little Lamplight in *Fallout 3*.
* Angela Williams, the head researcher of the Office of Science and Industry (OSI) East in *Fallout: New Vegas*.
* Angela - a citizen of the New California Republic mentioned in *Fallout: New Vegas*.
* Angela Hammett, was a member of the Attorney General of the Commonwealth of Massachusetts, mentioned in *Fallout 4*.
* Doc Angela, a doctor and former citizen of the New California Republic that was to appear in the cancelled *Fallout*, *Van Buren*.

Real-life people
* Angela Browder, one of the two associate producers for *Fallout 3*
* Angela Ramsey - a PR Coordinator who worked on *Fallout 3* and *Fallout: New Vegas*.
Amusement park worker outfit

**Amusement park worker outfit** is an outfit in *Fallout 76*.

## Background

This outfit is identical to the Camden Park uniform but can be found without completing the quest needed to get the Camden Park uniform.

## Characteristics

Amusement park worker outfit is classified as clothes: A cosmetic item, worn over the underarmor and any equipped armor pieces.

## Locations

* On a haybale inside a building on the northwest side of the Tyler County Fairground.
American T-51b unit

**American T-51b units** are American soldiers in the Anchorage Reclamation simulation.

## Background

Equipped with winterized T-51b power armor, these soldiers have been assigned to the U.S. Army field headquarters as security detail and help prepare the rest of the T-51b units for deployment. Oddly enough, they are all male.

The American T-51b operators at the field HQ are just a bit more skilled than regular U.S. troops, as the bulk of the elite force is preparing for the assault on the refinery.

## Interactions with the player character

### Effects of player actions

* Upon approaching the pulse field at the end of Operation: Anchorage!, the soldier carrying the flamer will charge into the field, killing himself.

### Other interactions

* Although very difficult, it is possible to pick-pocket the soldiers' equipment near the end of the Operation: Anchorage! quest (both before the pulse field and outside the Chinese compound). Furthermore, it it possible to glitch these items outside the simulation using an Exploit. Note pickpocketing Power Armor Soldiers is extremely difficult and requires a Sneak skill of 85 or more, and even then still isn't guaranteed to succeed.

## Inventory

Fat Man†
Minigun†
Flamer†
Gauss Rifle††
Laser Rifle††
 Carried items
Mini-nuke†
Flamer Fuel†
 Drops on death

† Used only at the end of the quest Operation: Anchorage!.

†† Used only during the battle with Jingwei.

## Appearances

American T-51b unit appears only in the *Fallout 3* add-on *Operation: Anchorage*.
Amelia Earhart

**Amelia Earhart** is a special encounter in *Fallout Tactics*. In this encounter, you discover a long lost airplane and the remains of a pilot's skeleton hanging out of the cockpit.

## Behind the scenes

This is a reference to Amelia Earhart who attempted to circumnavigate the world in a Lockheed Model 10 Electra aircraft in 1937. Unfortunately Earhart's plane disappeared mysteriously while she attempted to fly over the Pacific Ocean.
Anna Guarana

Mayoral assistant **Anna Guarana** helped mayor John Levis to keep things right in Junction City in 2197.

## Background

Anna was sleeping with Angry Rick but caught him "smooching" with Casey Barrett and, as a result, broke off their relationship. She wanted to get rid of all the parts of a robot that came to their city, so she told the warrior where he could find them.

## Inventory

 Weapon
 Carried items

## Appearances in games

Anna Guarana appears only in *Fallout Tactics: Brotherhood of Steel*.

## References

1. ↑ Anna Guarana: *"....."*
(MIS 15 Speech.txt)
Alpine River Cabins Guestbook

**Alpine River Cabins Guestbook** is a paper note in *Fallout 76*.

## Location

* West of Alpine River Cabins along a trail.

## Transcript

4/17 - Brendon and Laurie Aaronholt - Perfect place to relax for the weekend. Will be back again soon!

5/03 - The Jefferson Family - The kids loved swimming in the pond, and spotting the local deer. Visitors must feed them often. They are everywhere!

5/21 - James, Blake, Allison, & Stephanie - Boring! There's nothing to do around here! Won't be coming back!

7/15 - The Taylors - Overall very peaceful location! We heard some weird noises the first night. Assumed it was just some teens messing around.

8/05 - Jackson & Beverly Heart - Creepy noises, bears roaming around too close at night, and I swear the pictures on the walls were changing positions. Will not be visiting again!
Andrea Brixley

General **Andrea Brixley** is an Elder of the Brotherhood of Steel in 2253.

## Background

Andrea began her career in the Brotherhood of Steel as a scout/explorer.She was originally sent east to confirm the existence of the Maxson Bunker and to use it as a staging area for her explorations. She was accompanied by a team of four paladins.

After the war broke out between the BOS and the NCR, Andrea was promoted to commander and placed in charge of the bunker. She also received the title of Elder Paladin, as did her four companions. Andrea is not comfortable with leadership and would prefer to spend her time exploring. She is not very organized and is content to let people do what they are best at with little supervision. Fortunately, her supporting staff recognizes her flaws and cover for her.

Andrea's most ardent supporter is her best friend and fellow paladin, Glenn Deering.

## Appearances

Andrea Brixley was to appear in Black Isle's canceled *Fallout 3*, better known as van buren.

## Sources

* Maxson Bunker design document/1
* Maxson Bunker design document/2
* Hoover Dam design document/4
Ancient Brotherhood disk

The **Ancient Brotherhood disk** is a holodisk in *Fallout*.

## Location

* Found on Dennis Allen's body on level 1 of the Glow.

## Transcript

Capt. Maxson was right. This place is death. I'm writing this so that if we don't make it back, someone, some day, might find out what happened to us.

We made it to West Tek Research Facility after 20 days of hell. But that was the easy part. The radiation levels began to shoot up as soon as we could see the giant crater. We checked our supplies and figured with our armor and our anti-rad supplies we'd be fine for a least a day of exploring. We felt it was a calculated risk, but the technology we had the potential of recovering was worth it.

We climbed down the crater to the first level and everything seemed to be according to plan. The power was off, so we didn't need to circumvent the security. Or so we thought. There wasn't much of value on this level, so we pushed on.

The second level was more of the same.

When Jensen dropped to the third level, all hell broke loose. The security sensors had been burned out on the first two levels, but not on the third. Jensen was cut to ribbons before he knew what had happened. We'd never seen weapons cut through power armor like that. Men started dropping right and left, and the ones who were still alive lost it. I tried to regroup, but only Soto and Camarillo made it back up here to the first level with me.

 The fact that I can smell Soto's burning flesh where his arm was taken off means that my power armor is no longer air tight, so I'm sucking up a lot more rads than I had planned on. I'm leaking hydraulics at an alarming rate. We need to get far enough away from this place before my armor dies.

Camarillo seemed fine physically, but he wandered off about an hour ago, mumbling something about Gehenna. That bastard has all the anti-rad.

That leaves Soto and myself. We can't make it far enough away from here without the anti-rads, so I've got to try to find Camarillo before it's too late.

Sgt. D. Allen, United States Armed Forces.

## Behind the scenes

* Camarillo muttering about Gehenna are likely references to the organization named Camarilla and the Gehenna event in *Vampire The Masquerade*.
Andrew

**Andrew** may refer to:

Characters
* Andrew - the prison guard in Junktown in *Fallout*.
* Andrew - the Vault City courtyard doctor in *Fallout 2*.
* Andrew Endicott - abducted U.S. soldier in the *Fallout 3* add-on *Mothership Zeta*.
* Andrew - the significant other of an NCR trooper, mentioned in *Fallout: New Vegas*
* Andrew Ulysses - an American soldier that fought in the Yangtze Campaign, mentioned only in *Fallout: New Vegas*.
* Andrew Levine - a movie producer mentioned in the *Fallout: New Vegas* add-on *Dead Money*.
* Andrew - a member of the Pillars of the Community cult in *Fallout 4*.
* Andrew Reeves - a member of the Eastern Brotherhood of Steel in *Fallout Tactics: Brotherhood of Steel*.
* Andrew Smith - a member of the Eastern Brotherhood of Steel in *Fallout Tactics: Brotherhood of Steel*.

Real-life people
* Andrew Mezzi - Dialogue Editor who worked at Bethesda Softworks on *Fallout: New Vegas*.
* Andrew Scharf - Lead writer who worked at Bethesda Softworks on *Fallout: New Vegas*.
* Andrew Buscaglio - Quality Assurance Tester who worked on *Fallout: New Vegas*.
* Andrew Dearing - Sound Designer who worked on *Fallout: New Vegas*.
Animal Friend/Fallout 76

OverviewFalloutFallout 3Fallout: New VegasFallout 4**Fallout 76**

**Animal Friend** is a Charisma perk in *Fallout 76*.

## Effects

* Level 1: Aim your gun at any Animal below your level for a 25% chance to pacify it.
* Level 2: Aim your gun at any Animal below your level for a 50% chance to pacify it.
* Level 3: Aim your gun at any Animal below your level for a 75% chance to pacify it.
Andy Scabb

**Andy Scabb** is a gang leader living in The Gray, inside of North Vegas square in *Fallout: New Vegas*.

## Background

Andy Scabb has been using Alice Hostetler's relation to her father, Don Hostetler, to steal Don's revenues from the Crimson Caravan Company, and then disappear. He may also be a cannibal, as his room in The Gray contains a good deal of strange meat and strange meat pies.

## Interactions with the player character

### Quests

* Someone to Watch Over Me: After you get the note Henchman message to Andy Scabb and begin to leave, Andy will walk in and confront the Courier on what you're doing there. With a speech check, he can be convinced that you were just looking around.

## Appearances

Andy Scabb appears only in *Fallout: New Vegas*.
Amy Kerry

**Amy Kerry** was a Vault-Tec University graduate, who collaborated with the Responders from January 2096 onwards on a research project that analyzed the Appalachian environment for effects of scorched infestation. Her proprietary program gathered sensor data for soil, air, and water, and then computed them in order to create a climate model that could verify the presence of scorched contamination. Her boyfriend, Jeff Nakamura, was a big influence on her and help put her in touch with the people who could aid her in making that program a reality.

Kerry was not much of a joiner and despite repeated overtures by both the Responders and Jeff, she refused to join the organization. She maintained that she's not interested for nearly a month, until a molerat nearly chewed through her leg on a chance encounter in the woods, while placing a soil sensor. By late February, the wound became infected and she was bedridden, and would have died if it wasn't for Jeff's visit. It was then that a general sympathy for him blossomed into a genuine emotion, and she fell in love with the Responders' quartermaster.

Troubles started when the Appalachian Brotherhood of Steel learned of her project and demanded that the Responders reveal the information to them. Unaware of the bitter war fought on the other side of the mountains, she resented their constant demands for supplies and information. However, the threat that they could come and pick her up was real, so in April, she packed up her belongings, automated the whole monitoring systems, and left the monitoring site near Tygart , hooking it up so that she'd be able to work remotely, off-site.

## Appearances

Amy Kerry appears only in *Fallout 76*.

1. ↑ Tygart Water Treatment terminals
2. ↑ Tygart Water Treatment terminals
3. ↑ Tygart Water Treatment terminals
Angel cave

**Angel Cave** is a location in Zion Canyon.

## Layout

This location is the home of Joshua Graham. He is situated at the end of the cave, with a group of Dead Horses camped at the entrance. Upon entering, one of the Dead Horses will ask you why you are in the cave.
There are two main rooms in the cave, a small Dead Horses camp area with a few tents, and a larger cavern where Joshua Graham resides. There is a significant presence of cave fungus throughout the cave. The larger room contains a workbench and workbench crate and a reloading bench.
The rear exit of the cave leads to an enclosed clifftop area, containing a Dead Horses camp area and in the far corner, one of the six Survivalist hidden caches.

## Notable loot

* A workbench crate which has a small random chance of containing one or two skill books (its content is set immediately when the cave is entered, so save beforehand).
* In the center of the room is a table with many .45 Auto pistols on it, four of which can be stolen for loss of Karma.
* Survivalist hidden cache in far left corner of cliff area after exiting through back area of cave.
* A crate (locked - easy) near tent on cliff area.

## Notes

* If you have the Wild Wasteland trait, a man called Two-Bears-High-Fiving will leave the cave before you enter it for the first time and will pump his fist in the air. He will then immediately return back into the cave.
* A workbench and reloading bench can be found in the top area of the cave, as well as numerous crafting items, these must be stolen however.
* After re-supplying the Sorrows, Graham moves to the Sorrows Camp.

## Appearances

Angel Cave appears in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Bugs

* PC The game will crash when fast traveling from Zion Fishing Lodge to Angel Cave.
* PC The game randomly crashes when entering angel cave on the PC version.
Andrew (Junktown)

“
You have a good day. And stay out of trouble.

”
**Andrew** is the prison guard in Junktown in *Fallout*.

## Background

Andrew's job is simple: Ensure that whomever is inside the jail, stays in there, and whomever is outside, doesn't get in. This simple duty is quite important to Lars and the general order of Junktown, however.

## Interactions with the player character

### Other interactions

* Andrew doesn't talk much, but will turn hostile if the player attempts to lockpick the jail door. Blowing it up and later getting transported inside and walking out does nothing, however.
Anacostia River

The **Anacostia River** is a river that runs part of its course in the Capital Wasteland.

## Background

The river was named after the native Anacostans that Captain John Smith was received by in 1608. Prior to that, it was referred to as the Eastern Branch of the Potomac River.

## Layout

The Anacostia River is a tributary of the Potomac River that runs to the northeast. Rivet City is located on the river.
And Stay Back

**And Stay Back** is a perk in the *Fallout: New Vegas* add-on *Dead Money*.

## Effects

While using a shotgun, there is a 10% chance per pellet that the shotgun blast will knock an enemy back. Note that this perk actually knocks down the enemy rather than sending them flying as the description suggest, similar to Super Slam for melee attacks.

The weapons affected by this perk are the same as those affected by the Shotgun Surgeon perk, namely:

* Caravan shotgun
* Hunting shotgun
	+ Dinner Bell
* Lever-action shotgun
* Riot shotgun
* Sawed-off shotgun
	+ Big Boomer
* Single shotgun

## Bugs

* PC PlayStation 3 Xbox 360 As with the Shotgun Surgeon perk, this perk does not affect the sturdy caravan shotgun.
Animal Control (perk)

“
You handle animals really well when they are dead and gain a damage bonus against the living ones.

”
**Animal Control** is a challenge perk in *Fallout: New Vegas*.

## Effects

With the first rank (50 kills), you get 3% bonus to damage against mutated animals; the second rank (100 kills) provides a 6% bonus, and the final rank (150 kills) confers a 10% bonus.

Mutated animals include bighorners, brahmin, coyotes, all dog, geckos (but not fire geckos), giant rats, lakelurks, mole rats and yao guai Honest Hearts.
Ammo box, small energy cell, bulk

**Ammo box, small energy cell, bulk** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

When added to the player's inventory, a single ammunition box will be removed and automatically spawn 100 packs of SEC bulk ammunition in its place.

## Locations

* Chet in Goodsprings will always have one box available for purchase whenever his inventory is restocked.
* Can be purchased from Gloria Van Graff at the Silver Rush.
* Also purchased from Chet at the Goodsprings general store
* Also can purchased from Johnson Nash at the Mojave Express.
* Also as long as you have a good reputation with the NCR you can purchase this ammunition from Quartermaster Bardon at Hoover Dam.

## Bugs

* See main ammunition article for all related bugs.
Andrew Reeves

**Andrew Reeves** is a paladin of Eastern Brotherhood of Steel in 2197.

## Background

Andrew is a nervous man and he's also a little deaf, having worked with explosives most of his life. He is one of the members of Falcon Squad.

## Interactions with the player character

Andrew Reeves was supposed to meet the player's squad at the beginning of the Cheyenne Mountain mission and brief the player on how to use the fire support beacons.

## Appearances

Andrew Reeves was to appear in *Fallout Tactics* but was cut from the game.
Anacostia

**Anacostia** is an area of metro Washington, D.C. just north of Rivet City.

## Background

Anacostia is a historic neighborhood in Washington, D.C. The name "Anacostia" comes from the anglicized name of a Nacochtank Native Americans settlement along the Anacostia River. Captain John Smith explored the area in 1608, traveling up the "Eastern Branch" -- later the Anacostia River -- mistaking it for the main body of the Potomac River, and met Anacostans. The core of what is the Anacostia historic district was incorporated in 1854 as Uniontown and was one of the first suburbs in the District of Columbia. It was designed to be financially available to Washington's working class, many of whom were employed across the river at the Navy Yard; its (then) location outside of and isolated from the city made its real estate inexpensive.

## Layout

This is the area where Rivet City can be found; the southernmost tip resting against the banks of the Anacostia river. Also, the Anacostia Crossing Metro station is located near the tower linked to Rivet City. The station and tunnels are inhabited by several lightly armed raiders. The northbound line terminates at the museum's. Just west of here lies a super mutant camp, overlooking the Jefferson Memorial.

## Notes

* This is one point where you will be ambushed by Talon Company mercs or Regulators.
* This is an endpoint of the caravans.
* Anacostia is a real area in Washington D.C. The river harboring Rivet City is Anacostia River.
* There is also another entrance to the Rivet City bow.
* There is a Pugilism Illustrated up the escalators and on a table.
* It is possible for the nearby spawning Talon Mercenaries to kill traveling merchants while stopping at the entrance to Rivet City.

## Notes

* The Anacostia district is on the incorrect side of the river.

## Bugs

* If one of the Talon Company mercs or regulators is enslaved they will appear standing near a wall in a friendly state. Attempting to talk to them will turn them hostile. You can continually enslave them and then return again to the same spot.
Angela (Van Buren)

Doc **Angela** is an inhabitant of New Canaan in 2253.

## Background

Doc Angela used to be an NCR mortician and doctor before she got tired of the caravan houses' politics running the NCR congress into the ground. And after the assassination of President Tandi, she could take no more. She had encountered the New Canaanite Mormons previously, and decided to head out for the Great Salt Lake from Hoover Dam with her ex-NCR Ranger husband, Ty.

Angela is in her late 20s and has brown hair pulled back in a bun. She knows many of the scientists at Boulder, and does not hold Dr. Presper in high moral regard, though she does admit that he is very intelligent. Angela doesn't know much about mental health, which is why she can't properly diagnose Revelation John the super mutant. She can be fairly sarcastic at times, but is otherwise very friendly. She is not a Mormon, which causes her to receive a lot of criticism from the New Canaanites, which she is more than happy to shrug off. She follows the rules she needs to, but otherwise disregards the ultra-conservatives.

## Appearances

Angela was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* New Canaan design document/1
* New Canaan design document/2
Anchorage War Memorial terminals

**Anchorage War Memorial terminal entry** are terminals in *Fallout 3*. They can be found on a terminals in the Anchorage War Memorial.

## Anchorage Memorial Facility Terminal

**Note:** *This terminal is located on a table in the center of the Operations and Clinic Room. It is locked Average.*

### Turn On Backup Generators

> Error - Backup Generator Failure - Code 34

### Unlock Secure Medical Safe

**Note:** *Accessing this command unlocks the safe in the Operations and Clinic Room, displays this entry and adds Terminal Instructions to the Lone Wanderer's PIP-Boy 3000.*

Ted,

Remember, I hid this stash for you to find. Don't trust anybody, especially anybody who works for me. Do this alone.

I busted the storage door, down near the service entrance.

There's a floor safe in the Clinic that contains the parts to fix the broken door. I also left you a repair manual, just in case you've gotten rusty, but you were always a wizard with a wrench, so I'm sure you'll be fine. Now get going.

> Medical Safe Unlocked
An Organic Solution

**An Organic Solution** is a quest in *Fallout 76*.

## Synopsis

Ella Ames of the Free States may have discovered a way to create a protective drug that shields against radiation far better than Rad-X. As she did not complete her research, it's up to the dwellers to pick up the slack.

## Walkthrough

* The quest can be started by finding Ella's research at the Southhampton Estate second floor on Ella's dead corpse. Exploring Ella Ames' Bunker will place a quest marker near her body.
* To create RadShield, Ames believed that the strangler pods had to be forced to bloom. However, forcing the plants to do so was a challenge. She figured that she could do so by dumping a special, high-powered fertilizer down at Dyer Chemical. Creating this chemical requires several special chemicals and irradiated bone meal.
* The bone meal can be found in deathclaw nests in the Mire. Ella's research holotape contains a program that can be installed onto the PIP-Boy, which will set up a radiation signal tracker that will help locate the deathclaw nests in question, with a signal strength display in the objective list. The signal will fluctuate depending on distance: The closer the player gets, the stronger it will be. The bone meal will be inside the nest.
* The chemicals required are scattered all over the Mire:
	+ Potassium: Bed of the large blue truck on the south side of Dyer Chemical.
	+ Phosphorous: Inside the small structure on the southwestern corner of Dyer chemical.
	+ Nitrogen: Dyer Chemical, northern edge of the area, in the office on the second floor (inside the filing cabinets).
* To mix the bone meal and the chemicals to make a fertilizer, players simply have to put them into the receptacle up on the facility's third floor, near the marked terminal, then select the option to flush the mixed fertilizer down the river.
* Finally, players need to travel along the river and collect strangler blooms from the trees along the riverbank. The quest completes when they craft a RadShield at a chemistry station, available from the Healing category.
Angus

**Angus** was the founder of the Hub.

## Background

In 2093 he set up a camp around a filthy oasis in the desert, proceeding to trade with other settlements. Soon after, in 2120 Angus established himself as governor of the growing Hub. Five years later he managed to stop an attempt made by the Vipers to raid the Hub. Sadly in winter of the same year, Angus was murdered by an unknown assailant, throwing the Hub into chaos.

## Appearances in games

Angus was never mentioned in any of the *Fallout* games. His only appearance is in the *Fallout Bible* timeline.

## References

1. ↑ Fallout Bible 0:
"2093 *The Hub is founded by a man named Angus, who sets up camp around a filthy oasis in the desert, and he proceeds to begin trading with other settlements."*
"2120 *Angus rules over growing Hub and establishes himself as governor."*
"2125 Winter *Angus is murdered. Hub is thrown into chaos."*
Andersen

Security Chief **Andersen** is a Vault 88 feral ghoul in *Vault-Tec Workshop*.

## Background

The former head of security for Vault 88, Andersen has been turned into a feral ghoul by the latent radiation of the Vault.

## Interactions with the player character

### Quests

* Better Living Underground: Andersen is killed as part of the quest, to obtain the Vault-Tec control board.

## Appearances

Andersen appears only in the *Fallout 4* add-on *Vault-Tec Workshop*.
Anders (disambiguation)

**Anders** may refer to:

Characters
* Anders, a member of the Great Khans in *Fallout: New Vegas*.
* Bryce Anders, an NCR ranger in *Fallout: New Vegas*.
* Anders, a once trusted associate of the Cabot family, mentioned only in *Fallout 4*.
* Anders, a pre-War resident of Concord, mentioned only in *Fallout 4*.

Other
* Anders' dialogue the dialogue file for Anders in *Fallout: New Vegas*.
* Bryce Anders' dialogue the dialogue file for Bryce Anders in *Fallout: New Vegas*.
Andrea

“
This can't have happened. We don't even know if it was the Chinese, but DC was hit. My God. Andrea's unit was on evac detail right on the Belt Loop.

”— Nancy Kroydon
**Andrea** was an evacuator in Germantown before the Great War.

## Background

Her squad was on evacuation detail at the Belt Loop when the bombs fell.
American Revolutionary War

The **American Revolution** (1775 – 1783), also known as the **American War for Independence**, was a conflict primarily between Great Britain and thirteen of its colonies in North America, that lead to the creation of the United States of America.

## Background

The United States were formed through British colonialism throughout the 17th and 18th centuries. Interactions between the colonies and Great Britain were mostly peaceful throughout this period until the end of the French and Indian War in 1763.

The war was a result of political upheaval stemming from a series of direct taxes imposed by Great Britain toward its American colonies to pay off war debts accumulated during the French and Indian War. The colonists held these taxes as unconstitutional, rejecting the authority of the British Parliament to tax them without any representatives in the government, amounting to them having no say in the taxes being imposed upon them. During the following decade, protests by colonists continued to escalate and British responded by imposing punitive laws.

When protests in Boston, Massachusetts began over Britain's assertion of power, the city was placed under the direct military control. The Boston Massacre led to increased anti-British sentiment, and increased tensions leading up to the war. The armed conflict began when, in April 1775, the British learned of arms and ammunition being gathered in Concord for the local militia known as the "minutemen", resulting in the armed confrontations in Lexington and Concord.

On 4 July 1776, the Second Continental Congress ratified the Declaration of Independence, rejecting the British monarchy and establishing the United States as a separate entity from the British Empire. Fighting ceased in 1781 when George Washington accepted the surrender of of British General Charles Cornwallis in Yorktown, Virginia. The revolution officially ended with the Treaty of Paris in 1783, resulting in American independence from Great Britain.

## Gallery

* A Monument commemorating the Battle of Bunker Hill

## References

1. ↑ File:Museum of Freedom mural 1776-1942-2077.jpg
American intelligence report

**American intelligence report** is a terminal entry which was cut from the final version of the *Fallout 3* add-on *Operation: Anchorage*.

## Transcript

Military Service #54-05C-9301

Clearance Level Gamma

Begin Transmission

Be advised, Chinese field operations in occupied Anchorage in state of flux. Primary field command post appears to have moved from Elemndorf AFBQuoted verbatim, error appeared in the original source to civilian refinery site, effecting a southward shift in forward line of engagement. Intercepted radio communications suggest failure of Operation Red Harvest and capture of USMC personnel. Continued artillery barrage from Chugach Overlook suggests veracity of this intelligence.

High importance, be advised. Eyewitness account of Dragoon units outfitted in previously-unknown infantry armor. This armor appears to be a more recent prototype of the same HG stealth armor captured from enemy infiltrators at the Hoover Sabotage. Presence of Dragoon units suggest that General Jingwei may already have relocated to Anchorage. Stand by for confirmation of report.

## Behind the scenes

The Hoover Sabotage mentioned here is actually a reference to *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.
Ammo box, .38 special

**Ammo box, .38 special** is a type of ammunition in *Fallout: New Vegas* that can be used in firearms that utilize .357 ammunition.

## Characteristics

When added to the player's inventory, a single ammunition box will be removed and automatically spawn 50 rounds of .38 special ammunition in its place.

## Locations

As of patch 1.3.0.4xx, ammo box, .38 special can *only* be purchased from Chet in Goodsprings. Chet will always have one box available for purchase whenever his inventory is restocked.

## Bugs

* See main ammunition article for all related bugs.
Ammo box code

**Ammo Box Code** is a paper note in *Fallout 3*. It is given to the player by Reilly during the quest Reilly's Rangers to open Theo's ammo box.

## Transcript

Reilly informed me that the code to Theo's ammo box is Reilly9090.

## Notes

* Since the code needs to be entered on a numerical keypad, the code is really 73455999090.
Andrew (Fallout: New Vegas)

**Andrew** is a person living somewhere in New California.

## Background

Andrew was in a relationship with Devin, an NCR trooper stationed at Camp Forlorn Hope, who was killed in an attempt to re-take Nelson from Caesar's Legion. Devin wrote a letter prior to his death, but was unable to mail it.

## Appearances

Devin is mentioned only in *Fallout: New Vegas*.
American war correspondent

“

”
The **American war correspondent** is a reporter in the Anchorage Reclamation simulation in 2277.

## Background

Recently, the premiere daily periodical of Washington, D.C., the *Capitol Post*, dis-patched a journalist to the front lines for a piece on the brave soldiers and their fight against Communism. Appearing inside the confines of the Field Headquarters, the Correspondent talks with troops and places them in a pose so heroic, he’s certain that one day someone might carve a memorial from the photograph.

## Interactions with the player character

### Interactions overview

Working for the Capitol Post, he is present at the U.S. Army field headquarters to take a photo of three soldiers for the newspaper. Following the picture, he remarks, "Who knows, maybe someone will turn this photo into a statue one day". Someone did, in fact, make a statue of it. It stands at the Anchorage War Memorial.

### Other interactions

* If you speak to him, he will give a generic "Thanks for serving" or something of that nature.

## Notable quotes

* "Excellent, the Capital Post thanks you! Who knows, maybe someone will turn this photo into a statue one day."
* "All right, you boys try not to die out here, okay? God bless you, and God bless the U.S. of A!"

## Appearances

The American war correspondent appears only in the *Fallout 3* add-on *Operation: Anchorage*.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.102: *"**War Correspondent***
*Recently, the premiere daily periodical of Washington, D.C., the* Capitol Post*, dispatched a journalist to the front lines for a piece on the brave soldiers and their fight against Communism. Appearing inside the confines of the Field Headquarters, the Correspondent talks with troops and places them in a pose so heroic, he's certain that one day someone might carve a memorial from the photograph."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
American soldiers

“
I ever tell you I got an aunt living in Anchorage? She's in there, somewhere. And by God, I'm gonna get those Reds out of her backyard!

”— *Operation Anchorage*
**American soldiers** are the backbone of the United States Army, they appear in *Fallout 4*, and simulated members appear in the *Fallout 3* add-on *Operation: Anchorage*.

## *Operation Anchorage*

These eight character variants are the player's main allies in the *Fallout 3* add-on *Operation: Anchorage*.

Unlike their Chinese counterparts, American soldiers represent a uniform fighting force, with similar training and physical conditioning resulting in soldiers who represent a remarkably level standard of competence across the board.

### Notable quotes

* "The Stars and Stripes forever, you Commie sonsabitches!"
* "I ever tell you I got an aunt living in Anchorage? She's in there, somewhere. And by God, I'm gonna get those Reds out of her backyard!"
* "I got that "twitch" in my eyebrow. You know, the one I get when there's Commies around. Gonna be a fun day!"
* "We live through this, and you're buying the beers."
* "You know me; my day ain't complete without killing some Reds. So let's start the killin' already!"

## Appearances

American soldiers appear in *Fallout 4*, and simulated members appear in the '*Fallout 3* add-on *Operation: Anchorage*.

## Bugs

If the player takes too much time while trying to kill General Jingwei, power armored soldiers will attack him. This happens as the player character is assigned a temporary affiliation with the Chinese Faction so the dialogue with General Jingwei can occur - otherwise he would be forced to attack on sight by his AI. Although the Chinese turn hostile after the dialogue the affiliation remains and the American Faction, appearing only as the power armored soldiers, are hostile due to this affiliation.

## See also

* Strike team
* American grease-monkey
An Antique Land

**An Antique Land** is a side quest in the *Fallout 3* add-on *Point Lookout*.

## Quick walkthrough

1. Investigate the beached *USS Ozymandias*.
2. Collect the samples from Excavated muck holes:
	1. north of the trash heap
	2. southeast of the flooded sinkhole and east of Lil' Tyke Playhouse
	3. northwest of the jet crash site
3. Return to the terminal aboard the *USS Ozymandias* and give it the samples.

## Detailed walkthrough

The quest starts aboard the USS Ozymandias, a beached research vessel east of shore, on a rocky outcropping. Inside the boat, there is a key-locked safe, which can only be unlocked from a nearby terminal. To do this, you will need to retrieve three soil samples from locations across Point Lookout. The quest may also start if you find a muck hole and pick up one of the holodisks, before even finding the boat.

The soil sample tapes are located within the excavated muck holes. Each hole is surrounded by radioactive muck and feral ghouls. All three are also filled with flammable gas. If you enter the muck holes with a fire weapon such as the flamer or heavy incinerator equipped, you and the area around you will burst into flames, but it doesn't cause very much damage. Inside each are several bio-gas canisters, and the soil sample, contained on a holodisk. Once they are collected, return to the Ozymandias.

Soil sample #1 is inside an excavated muck hole north of the trash heap. (Lower middle of the topmost subdivision row, sixth column on the world map) Also, this place has a few swampfolk around, so watch out for them rushing you.

Soil sample #2 is inside an excavated muck hole east of Lil' Tyke Playhouse. This location is guarded by 2 feral ghouls and a glowing one (a feral ghoul reaver might also be present if *Broken Steel* is installed, depending on character level).

Soil sample #3 is inside an excavated muck hole northwest of the jet crash site. This location is also guarded by feral ghouls and another glowing one.

Each sample will unlock a corresponding entry on the terminal, releasing the safe door. Once all three are entered, the safe opens. Inside are ten bio-gas canisters, radiation suits, Rad-X bottles, and RadAway packets. You are awarded 50 XP for finishing this quest.

## Behind the scenes

The quest makes frequent references to English Romantic poet Percy Bysshe Shelley; the Bysshe company in the quest receives its name from Shelley's own middle name. The USS Ozymandias is named after one of Shelley's most prominent sonnets, *Ozymandias* and the quest's name is taken from this sonnet's first line: *I met a traveler from an antique land*.

In the computer logs the expedition is said to be working under the authority of the "Isla Negra Real Estate Company." Isla Negra is the Spanish translation of Black Isle, the developer of the first two Fallout games.

## Bugs

* PlayStation 3 Xbox 360 When trying to acquire soil sample #1, north of the trash heap, the game will crash. It will occur right after you have traveled a few feet into the water, north right after the sewer entrance manhole.
Anchorage War Memorial stash

The **Anchorage War Memorial stash** is a holodisk found in *Fallout 3*. It can be found in the Anchorage War Memorial, in the utility closet of the Memorial Service Entrance next to the Anchorage stash key.

## Transcript

The stash is hidden downstairs in one of the freezers. Rocky set it up. You know his style. Don't forget the key -- you'll need it to unlock the compartment.
Angela Staley

“
Most of them are polite. Even the ones like Diego that I'd want to flirt with seem to ignore me.

”— Angela discussing the men of Rivet City.
**Angela Staley** is the daughter of Gary Staley, owner of the Rivet City restaurant Gary's Galley, in *Fallout 3*.

## Background

She is 16 years old, born in 2261. Angela works at her father's restaurant for most of the day, primarily as a barmaid. She goes to church on Sundays and visits her best friend Diego there at night, after the restaurant closes.

Angela is very attracted to Diego and has tried to seduce him a few times. However, his religious conviction and her age have stopped him from acting on her advances.

## Relationships

She is the daughter of Gary Staley and in love with Diego.

## Daily Schedule

Angela works at her father's restaurant, Gary's Galley until 6 in the evening.

## Interactions with the player character

### Quests

* A Nice Day for a Right Wedding: After a conversation with Angela, the Lone Wanderer learns that she is in love with Diego, an acolyte at St. Monica's Church, and that he is conflicted about returning her affections. She not-very-subtly asks the Lone Wanderer for some ant queen pheromones so she can seduce Diego. If the Lone Wanderer assists, Angela and Diego will marry and the Lone wanderer may attend the wedding ceremony. Doing this results in positive karma.

## Appearances

Angela Staley appears only in *Fallout 3*.

## References

1. ↑ 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.60: *"**Angela Staley***
*Angela, 16, works at the restaurant alongside her father for most of the day. She goes to church on Sundays and visits her best friend, Diego, there at night, after the restaurant closes. Angela is very attached to Diego and has tried to seduce him a few times. However, his faith and her age have stopped him from acting on her advances."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Ammunition plant

**Ammunition plant** is a world object in the *Fallout 4* add-on *Contraptions Workshop*.

## Characteristics

This large rectangular contraption automatically produces ammunition when one of the pre-programmed ammunition types is selected from its software. This machination is operated from a makeshift terminal which has the Schlocket Industries Automated Manufactory Control Panel loaded onto it.

Simply attach a wire from a power source to power the device and attach a second wire to said terminal to operate. The ammunition plant requires 8 power, as well as the first ranks of Gun Nut and Science! to create. Ammunition is manufactured in boxes of ten.

While the plant only requires the first rank of Gun Nut to build, the rank of Gun Nut required to build certain types of ammo varies. 10mm, .308, .38, and 5mm ammo are available by default, .45 and shotgun shells require the second rank, 5.56mm and .44 require the 3rd, and 2mm and .50 require the 4th.