Custom, Modified, and Banned Content

## Banned

### **Classes**

> (Banned classes include any and all  archetypes of other classes based off of the banned class)
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Summoner

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 (normal and unchained versions)

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Alchemist

Gunslinger

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(as well as guns/gunpowder)

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Shifter

Vampire Hunter

Investigator

Vigilante

All Psionic classes

All Occult classes

Unchained Rogue

*Inquisitor Archetypes:* Iconoclast and Monster Tactician

*Wizard Archetypes:* Arcane Physician and Instructor

*Bard Archetype:* Thundercaller

*Druid Archetype:* Reincarnated Druid

*Brightness Seeker* prestige class

### **Traits**

Campaign Traits

Hedge Magician

Spark of Creation

Adopted

Well Provisioned

Eldritch Smith

Called

### **Feats**

All ‘dex to damage’ feats, including but not limited to Fencing Grace, Slashing Grace, Starry Grace, and Dervish Dance

All feats based on the summoner class, including but not limited to Evolve Summoned Monster and Evolved Companion

All “Local” Feats

Divine Fighting Technique

Deific Obedience

Sacred Geometry and  Arithmancy

False Focus

Roll With It (goblin feat)

Dirty Fighting

Spirited Charge

Harvest Parts

### **Spells**

Overland Flight

Interplanetary Teleport

Ice Crystal Teleport

Apparent Master

Malfunction

Make Whole

Disable Construct

Greater Make Whole

Rapid Repair

Sabotage Construct

Memory of Function

Blood Money

Cyclic Reincarnation

All “Rare Cantrips”

### **Weapons**

Butchering Axe

Underwater Crossbow

### **Other**

3rd party material not otherwise specifically allowed

Path of War

Words of Power

Wild Magic

“Two Shield” fighting

Golarion deities of races for which there is a custom pantheon in Tibaeria, do not exist

Anything from the “Monster Summoner’s Handbook”

Anything from the “Technology Guide”

## Custom and Modified

### **Classes**

#### Antipaladin:

There is a new custom archetype for followers of Baal’Am.  *Lord of Fire*.  Additionally, the 3rd party archetype *Lord of Darkness* is also allowed.

#### Barbarians:

May rage a number of rounds per day equal to 2+con modifier+1/level

#### Barbarians:

There is a new custom archetype for kitsune barbarians. *Frenzied Rager*

#### Bloodragers:

May rage a number of rounds per day equal to 2+con modifier+1/level

#### Cavaliers:

Have been entirely reworked.  Use our custom class instead: *Tibaeria Cavaliers*. (note that spirited charge has been banned as a feat, and lances no longer gain extra damage on a charge)

#### Cleric:

There is a new custom archetype for gnoll clerics. *Koi Priest*

#### Domains:

The Travel domain has a new subdomain: *Time*, but only Akatosh and Abadar offer it.  If you choose the *Time* subdomain, you may not choose a second domain.

#### Druids:

May only wildshape into one form per druid level. This begins when the druid gains the ability to change shape (a 4th level druid would have 1 form, for instance) The new form is chosen and added to their list when the druid levels up, and cannot be changed later. The form must be one which the druid has actually encountered before.

#### Fighters:

There is a new custom archetype for kobold fighters. *Dragon Knight*

#### Monks:

May not take gestalt levels, and neither can monk levels be taken as a gestalt class.

#### Oracle:

The revelation ‘Flash of Insight’ requires lvl 11 oracle before it can be taken.

#### Plant Creature Companions:

Unlike normal plant traits, plant-based class companions (like leshies) are not immune to poison or polymorph.  Additionally, although they do not sleep, they go dormant during the night, which gives them only a +5 modifer to DC to perception checks while “dormant” instead of the normal +10.  A plant creature companion that does not get a full 8 hours of dormancy is fatigued the next day as normal.

#### Slayers:

There is a new custom archetype for orc slayers *Viking Berserker*

#### Sorcerers:

The orc bloodline bonus spells which deal fire damage deal cold damage instead.  At 20th level, they gain immunity to cold instead of fire.

#### Unchained Classes:

Barbarians and Monks use the Unchained versions only. Bloodrager rage works the same as the unchained Barbarian rage.

### **Prestige Classes**

> *Canis Circle Vigilant*
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> *Canis Circle Tracker*
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> *Dragonfly Cultist*
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### **Mounts**

> *Climates and Mounts*
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### **Traits**

#### Regional Traits:

May be purchased with *RP Points* only. Unlike any other trait type, a character can have multiple regional traits.

#### Religion Traits:

We have a custom list of *religion traits* for Tibaeria which we use exclusively.

### **Feats**

#### Leadership:

Followers and Cohorts are for downtime and RP purposes only.  They do not accompany players during combat sessions. They may assist you when you are crafting items, but they do not craft items independently of you. They may function as a manager that you do not have to pay if you own property as per the downtime rules.

#### Eschew Materials:

This does not exist. Arcane spellcasters are able to cast their spells without components, unless there is a specific cost associated with that component.  If your class gives this feat as a bonus feat, you may replace it with any other feat you qualify for.

#### Crafting:

All information about crafting, feats and skills can be found in the *General Crafting Rules* section.

#### Raging Vitality:

Adds 1hp per level and adds 2 to the number of negative hit points you can reach before death, rather than increasing your constitution score

### **Rage**

`(and all other rage-like effects):`

 works like the unchained version of rage

### **Goblintech™**

> (goblintech™ and schematics are a work in progress)
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> *Design Goblintech™ Automata*
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> *Design Goblintech™ Body Modifications*
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=== **Skills** ===

#### Linguistics

Because linguistics is one of the background skills, it requires 2 ranks to learn one language

#### Taking 10 or 20 is not allowed.

Class features, feats and traits that allow this are compensated for in other ways.

### **Spells**

#### Teleport:

Requires the heart of a contract devil, movanic deva, shield archon, or mephistoan as a reagent. (2000g)

#### Treacherous Teleport:

Requires the heart of a contract devil, movanic deva, shield archon, or mephistoan as a reagent.

#### Getaway:

Requires the heart of a contract devil, movanic deva, shield archon, or mephistoan as a reagent.

#### Greater Teleport:

Requires the heart of an astral deva, trumpet archon, gylou devil, or yokaidan as a reagent. (6000g)

#### Plane Shift:

Requires the heart of an astral deva, trumpet archon, gylou devil, or yokaidan as a reagent.

#### Teleportation Circle:

Requires a bound asurenda asura, luciferian, pit fiend devil, eremite kyton, maharaja rakshasa, lhaksharut inevitable or astral deva as part of the casting.  The teleportation circle is permanent so long as the creature remains bound. (15,000g)

#### Overland Travel:

All Other methods of fast travel, including but not limited to shadowstep, treestride, etc have their range reduced to that of dimension door.

#### Reincarnation:

If a character is reincarnated, he rolls on the *Reincarnation Table* to see what he comes back as. His stat modifiers, both mental and physical, adjust to the new race's modifiers. The new race determines class and religious restrictions if the character wants to add a new class after that point. Existing character classes and religious affiliations do not change, however, even if the new race would have restricted it. Every time a player is reincarnated, the race he comes back as is replaced on the table with "Koi Fish". Once a character is reincarnated as a Koi Fish, there can be no further reincarnation, and the character cannot be returned to their original race by any means. Reincarnated characters can only be returned to their original race if they happen to roll their previous race on the *Reincarnation Table*, or by use of a  miracle spell.  Using a *miracle* spell in this way counts as a “very powerful request” and so requires 25,000g in powdered diamonds as a material component.  Furthermore, the physical and mental trauma of this transformation causes the character to lose 1 point of constitution permanently. This loss of constitution cannot be restored by any means.

#### Raise Dead:

All spells that bring a character back from the dead (with the exception of Breath of Life and Reincarnation), such as Raise Dead, Resurrection and True Resurrection cause the character to lose 1 point of constitution permanently instead of their normal penalties.  This loss of constitution cannot be restored by any means.

#### Infernal Healing:

The duration is now equal to celestial healing which is 1 round per 2 CLs

#### Greater Infernal Healing:

The duration is now equal to greater celestial healing which is 1 round per 2 CLs

#### Enlarge Person:

`(and all other size increasing effects)`

Also increases your base speed by 10’

#### Reduce Person:

`(and all other size reducing effects):`

 Also decreases your base speed by 10’

#### Rope Trick

now takes 3 rounds to cast, and lasts 1 minute per level

#### Snowball :

We use the evocation version, not the conjuration version.

We Enforce spells that have a racial or religious requirement- ie only the specified race or religion may use that spell. In archives of nethys, these spells are denoted with an “r” (coming soon- complete customized race and religion spell list) Racial and Religious Spells

### **Custom Spells:**

> *Pacify Bee*
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> *Subdue Hive*
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> *Adric’s Animated Insects*
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> *Putrefying Decay*
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> *Vivisection*
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> *Malignant Recovery*
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> *Siphon Soul*
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> *Soulburn*
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> *Consume Soul*
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> *Bolt of Shades*
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> *Attune Soul*
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> *Phantasmal Beast*
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> Minor Regeneration
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> Kakavorin Brand-Pit
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=== **Weapons** ===

> *Gnoll Partisan*
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> *Viking Weapons*
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> *Dire Claymore*
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> *Solar Mace*
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> *Warpick*
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> *Lasso*
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> *Lance*
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=== **Armor** ===

Armor does not stack.  Armor items like the armored kilt can only be worn by itself, not added to another set of armor.

Special Material: *Crocodile Hide*

### **Wondrous and Mundane Items**

> *Hanzi Battlemage Vestments*
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> *Red Hooded Cloak of Wolf Protection*
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> *Bear Traps*
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> *Anatomy Doll*
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> Cyclopian Helm : Can only be used once a month(even with multiple copies)
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> *Jingasa of the Fortunate Soldier :* can use its fortification ability once per month (even if you have multiple copies)
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=== **Deities** ===

Pathfinder deities of any race for which a custom pantheon or religion has been created do not exist.  Otherwise, any pathfinder deity is generally allowed. Please ask a gm if you plan on using a deity that is not part of the main pathfinder pantheon, just to be sure. See the section on *Religions* for further information.

### **Misc**

> Crafting
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> *Ships and Naval*
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> *Rations*
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> *Medicines*
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> *Colloidal Wolfsbane*
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> *Power Reagents*
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> *Enchanting Reagents: (work in progress)*
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> *Costly Spell Components: (work in progress)*
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> *Eggs and Pets*
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