recursal/Fanatic-Fandom huggingface dataset:
Heat Magic

**Heat Magic** is a Caster Magic using heat.

## Description

A form of Magic that revolves around the radiation of scorching heats for various purposes. When employed the Magic cause the surrounding air to become red, proof that it's been heated to scorching degrees. The heat produce by the user can not only injure the target but also knock them back as it produce a lot of energy.

Users of the Magic often develop resistance to heat due to the harsh training that needs to be undergone when learning the Magic, as such they are able to take damage from fire and heat-based attacks without sustaining major injury and are either completely immune or are more resilient to it than other people.

## Spells

### ???'s Spells

•**Bursting Heat**: The user traps the target in a spiraling mass of heat before provoking it's implosion, liberating scorching heat at the target.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Heatwave**: The user swipe their arm, sending a current of scorching heat in direction of the target, blowing them away and leaving burn marks covering their body.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Hotshot**: The user quickly gathers heat around their fist, punching the target and liberating scorching heat from point-blank while blowing them away simultaneously.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Swelter**: The user quickly gathers heat into the body and expel it out from their feet, either to cushion their fall or to release outwardly a ring of heat that scorches nearby targets.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

•**Heat Blow**: The user blows hot air out of their lungs, filling to the brim the target's spell until it falls apart.

[*Counter Spell*] **|** [Extremely close *Range*] **|** [*Cost: Minimal*]

•**Hyperpyrexia**: The user dramatically increase the target's body temperature, giving them a strong fever that interferes with their casting abilities and accuracy.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Dragon Supremacy Magic

**Dragon Supremacy Magic** is a Caster Magic and an Ancient Magic that involves the manipulation of Dragons.

## Description

Dragon Supremacy Magic allows the user to dominate the will of a Dragon, effectively making them their subordinate, a remarkable feat, given that most Dragons think of humans as little more than food. However, a Dragon can, with a strong enough conviction, overcome the effects of this Magic, acting, once again, of their own free will. Also, if large numbers of Dragons are present, the user will have difficulty maintaining their control over them.

The Magic seem to also work against dragon-blooded individuals though it's effectiveness varies depending on the concentration of dragon blood in their body.
Immobilization Magic

**Immobilization Magic** is a Caster Magic and a Black Art that can be used for various purposes.

## Description

It is a type of Magic that allows the user to freeze time for all except those they specifically chooses to remain mobile. After casting this Magic, the surrounding area and all those affected by the Magic appear inverted in color, whilst those unaffected remain as they are. Sione Aldric, one of its users can only apply her Magic on non-living organisms.
Abyssal Eye

**Abyssal Eye** is a Rare type of Eye Ability.

## Description

**Abyssal Eye** allows the user to manipulate space, giving them the ability to teleport the target of their choosing to the location of their choosing. The distance at which the user can teleport a target extend as far as the eyes can see, making it very ineffective in dark environments. A teleported target will be left disoriented, meaning they will lose their spatial awareness for a brief moment.
Stone Eyes

**Stone Eyes** is a Rare type of Eye Ability.

## Description

    Stone Eyes allows the user to turn anyone who looks directly into the their eyes into stone. However, the effect of this ability only last for as long as three hours. if the victim has a prosthetic eye, because the effect of the Magic is halved, allowing the target to break free from the stone after only an hour and a half. This eye ability also doesn't work on people who wear glasses. With each attack used on a victim the duration of the eye ability is considerably reduced. Only the caster can reverse the effect of this spell and if defeated it will take up to three hours before the victims are freed.
Aquakinesis Magic

**Aquakinesis Magic** is a Caster Magic and a variant to Water Magic.

## Description

A form of Magic that allows the user to create and control water. The user's control over water extends to existing water including that of other mages, giving them an edge against other Water Magic users. However, if the opponent has complete mastery over their magic, then the user's aquakinesis will not work against the opponent's water. Additionally, the user is unable to manipulate the opponent's water while creating and manipulating their own. Though, advanced users of the Magic may be able to create and control their own water while controlling that of an opponent at a same given time.

The volume of water that the user can create and control is proportional to their own power. The same goes for just how much they can pressurize the water created.
Terrakinesis Magic

**Terrakinesis Magic** is a Caster Magic and a variant to Earth Magic.

## Description

A form of Magic This Magic also allows the user to create and control earth. The user's control over earth extends to existing earth including that of other mages, giving them an edge against other Earth Magic users. However, if the opponent has complete mastery over their magic, then the user's terrakinesis will not work against the opponent's earth. Additionally, the user is unable to manipulate the opponent's earth while creating and manipulating their own. Though, advanced users of the Magic may be able to create and control their own earth while controlling that of an opponent at a same given time.

The volume of earth that the user can create and control is proportional to their own power. The same goes for just how much compact they can make their earth.
Kryos Eyes

**Kryos Eyes** is a Rare type of Eye Ability.

## Description

**Kryos Eyes** allows the user to freeze the target of their choosing. However, the effectiveness of this eye ability depends of the weather: Above 0°C the target is covered in frost and their movements become sluggish. Below 0°C, the target is frozen solid. If the target is frozen solid, attacking them will set them free, but they will remain covered in frost. Attacking them again will get rid of the frost. After a delay, the frost will naturally disappear.
Bullet Magic

**Bullet Magic** is a Caster Magic revolving around the use of Magic bullets.

## Description

The user mimics the shape of a gun with their hands and creates Magic spheres in the air around them, from which the user can fire Magic bullets in rapid succession. These "bullets" are powerful enough to badly injure and seemingly even pierce flesh.

Advanced users of this Magic are even capable of performing the attack with both hands simultaneously, as if they are "dual-wielding".

## Spells

### Teiso's Spells

#### Basic Spells

•**Piercing Bullet:** The user mimics with their hand the appearance of a gun, and then slightly bends their index and middle fingers, creating a Magic sphere in the air from which a powerful piercing bullet is fired towards the target.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Low*]

•**Bullet Shot:** The user mimics with their hand the appearance of a gun, and then slightly bends their index and middle fingers, creating a Magic sphere in the air which is fired towards the target. This spell have a variety of uses that range from its fire rate to the Magic bullets format.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Bullets Barrage:** The user extends their arms on each side while moving their right arm upward and their left arm downward before crossing them with each other and pulling them back and extending them forward as they release a barrage of beam-like bullets towards the target.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Giga Bullet:** The user extends their hand, all fingers slightly bent, in the direction of the intended target and gathers Magic in it, from which a beam-like bullet is fired towards the target. This bullet creates a large explosion upon contact, powerful enough to lift the entirety of a large airship off the ground for a brief moment.

[*Offensive Spell*] | [*Long Range*] | [*Cost: Medium*]
Papercut Magic

**Papercut Magic** is a Caster Magic related to the use of paper.

## Description

It is a Magic that allows the user to create and control torn pieces of paper that the user can use for various purposes. The Magic mainly offers a wide range of offensive abilities, but it is also capable of other feats such as to control the paper they or others produce.

## Spells

### ???'s Spells

•**Shredder**: The user place their hand in front of them and aims it at a target of their choosing, summoning a torrent of torn papers that are directed at the target with the purpose of injuring the target. The user can also use the spell by locking onto a target and clapping their hands together, summoning a torrent of torn papers coming out from their behind and that converge to the target position, swarming around them and dealing damage.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Glasspaper**: The user place torn paper pieces all over the floor which, when step on, explodes in many smaller shred paper pieces that cuts the opponent.

[*Trap Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Paperkinesis**: The user's eye becomes white and they become capable of controlling paper they or others create. Furthermore this spell can be use to control tree leaves which are, technically, also paper.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Low*]

•**Forest of White**: The user summons an endless amount of torn paper pieces which rain from above and makes it very hard for their opponents to see potential attacks incoming attacks. The spell only comes to an end once the user is defeated.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Average*]
Air Magic

**Air Magic** is a Caster Magic and Holder Magic that utilizes the element of air.

## Description

Air Magic is a Magic which gives its user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship airborne after being heavily damaged. However, this consumes a large quantity of Magic Power.

Like other elemental types of Magic, some users can also transform their bodies into this element to negate both physical and magical attacks, or to teleport to another location.

## Spells

### ???'s Spells

**Aerial**: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

**Aerial Shot**: The user swipes their hand and levitates nearby rocks, which are then shot at the target in question.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

**Downdraft**: The user creates a downward current of air, crushing the opponent and anyone else around them.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Low*]

**Aerial Levitation**: The user creates a soft whirlwind under the target, which allows them to descend slowly. In the anime, the spell is portrayed differently with the user creating an air bubble around the target, allowing them to descend slowly.

[*Mobility Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]

**Vacuum Armor**: The user removes the air surrounding them, making fire spells ineffective against them and causing a sudden shift to any incoming direct attacks, making any such attacks less effective.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Low*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

**Aerial Phose**: After swinging both of their hands in a circular motion around their body, the user pulls their target towards them, before enveloping them in a sphere like cyclone to inflict damage as well as destroy any surrounding obstacles.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Average*]
Qilich Xudosi Form

**Qilich Xudosi  Form** is the fifth of the eighteen Battle God Style's forms and it revolve around the use of a broadsword.

## Description

Qilich Xudosi's Form revolves around the use of one's speed to neutralize the opponent before giving them the time to react.

## Techniques

### Template's Techniques

#### Offensive Techniques

•**Zebul**: The user blinks past their opponent while drawing out their their sword and slash across in front of themselves, leaving a clean cut across their opponent's chest. The attack is only felt by the opponent once the user resheathe their sword.

[*Offensive Technique*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Neamh**: Gripping their sword with both hands, the user cuts the opponent's chest until making a six-pointed star. Until the very last slash, the opponent does not feel any pain, as this all happen in an instance. This attack boast incredible piercing power, capable of hitting through the toughest of armors.

[*Offensive Technique*] **|** [*Point-blank*] **|** [*Cost: Low*]

•**Araboth**: The user quickly draws their sword and perform a spinning attack, continuously cutting every opponents in the immediate area surrounding them. However, that's only from the opponents' perspective. In reality, the user repeats the same spinning attack at a speed which gives off the illusion they're standing still.

[*Offensive Technique*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Svargeye**: The user runs up to their opponent and draws their sword, performing series of thrusting attacks in an attempt to expose a weakness in their opponent's defense. This can either insinuate their body or a spell.

[*Offensive Technique*] **|** [*Point-blank*] **|** [*Cost: Low*]
Kingdom Regalia's Magic

**Kingdom Regalia's Magic** is a Caster Magic that involve the use of a regalia.

## Description

A regalia is a magic item offered by the Kingdom to any trusted knight that cannot perform Magic. Usually adorning their armor, it allows them to utilize Magic and provides them resistances on par with that of a wizard. The quality of the regalia influence its potency, some even allowing non-wizards to be on par with an elite wizard. However, a regalia this powerful is generally reserved only to the people at the top of the hierarchy.

There hasn't been a situation where a wizard was ever given one and it is in theory impossible know what would happen in were to happen.
Haze Magic

**Haze Magic** is a Magic that utilizes haze.

## Description

A form of Magic that revolves around the use of thick haze which the caster conjure, manipulate, and control for various purposes. Haze Magic, while being fairly weak and slow, remains a dangerous magic not to underestimate because of its unique attribute allowing its spells never to go away and ultimately to cover the entirety of the battlefield.

Additionally as part of this unique attribute only the opponents of the caster suffer the handicap of having their vision limited.

## Spells

### ???'s Spells

#### Basic Spells

**Grey Skull:** The user cast haze from their hand and fires it at a target, upon contact it becomes take expansion and lingers through the entirety of the battle. The haze fired from the user's hand resembles a skull.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

**Haze Cloud:** The user swipes their hand, releasing haze that cover their target(s) like a cloud. Just like every other spells, it lingers through the entirety of the battle.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

**Haze Explosion:** The user slaps the ground with their hand, releasing a burst of haze from below the target's feet. Just like every other spells, it lingers through the entirety of the battle.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

**Hazy Breath:** The user blows haze out of their mouth in direction of a target, engulfing them in thick haze. Just like every other spells, it lingers through the entirety of the battle.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

**Haze Body:** A spell which allows the user to turn their own physical body into a mass of haze, rendering any physical attack useless. However, this spell is rendered useless against Magic that directly targets the user's senses.

[*Buff*] | [*N/A*] | [*Cost: Low*]

**Shrouding Haze:** A spell which allows the user to shroud the target with haze, limiting their visibility. Additionally the target will leave behind a trail of haze which lingers through the entirety of the battle.

[*Support Spell*] | [*Close Range*] | [*Cost: Low*]

**Overcast:** After the casting of this spell, a large part of the sky is covered in thick haze which blocks off weather type of spells such as blizzards, harsh sunlight, rainstorm, etc.

[*Support Spell*] | [*Close Range*] | [*Cost: Low*]
Grim Reaper Curse

**Grim Reaper Curse** is a curse that utilizes Deathforce.

## Description

It is a curse which, unlike many, allows the user to draw their strength not from strong negative emotions but instead to draw it from Deathforce, a variant to Curse Power similar in relation like Ethernano is with Suspiria. With the curse the user can either draw Deathforce from their own body, consuming their lifeforce or through others, corpses or dead plants. The Deathforce the use creates can be then manipulate and control for various usages.

Across the world there's many steles which each contains the teachings of a certain grim reaper, for the user to learn the new spell of said grim reaper they must undergo a trial which is unique to each grim reaper they encounters.

## Spells

### Delta's Spells

**Western Grim Reaper - Reap**: Delta molds death force into a scythe using his lifespan as its source of power, which is then use to release a very large sized lethal slash attack.

[*Offensive Spell*] **|** [Mid Range] **|** [*Cost: Low*]

**Norse Grim Reaper - Duality**: Delta molds death force into a double-headed scythe which is then swung in a spiral motion, releasing an outwardly expanding ring of death using his lifespan as its source of power.

[*Offensive Spell*] **|** [Close *Range*] **|** [*Cost: Low*]

**Zoroastrianism Grim Reaper - Osteogenesis**: Delta molds death force into a durable greatsword-like scythe which deeply wounds anyone it grazes.

[*Offensive Spell*] **|** [N/A] **|** [*Cost: Low*]

**Celtic Grim Reaper - Transition**: Delta rushes towards the target and strikes them with death force, engraving a stigma into their skin, banishing them into the afterlife. Delta can't use this ability to banish an unwilling target.

[*Support Spell*] **|** [Point-blank *Range*] **|** [*Cost: Minimal*]

**Slavic Grim Reaper - Arise**: Delta molds death force into a banner and drive the stake of the banner into the ground, creating his own army of zombies out of the corpses lying nearby. The more corpses he revive and the stronger they are the more death force it'll consume.

[*Support Spell*] **|** [Point-blank *Range*] **|** [*Cost: Minimal~High*]

**India Grim Reaper - Mrityu**: Delta molds death force around him into a thick potent aura which greatly decrease the opponent's accuracy base upon how injured they are.

[*Debuff*] **|** [Point-blank *Range*] **|** [*Cost: Low*]

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#### Advanced Spells

**Scandinavia Grim Reaper - Death God**: Delta molds death force into the grim reaper's robe and puts it on. While equipped Delta is granted some of Hel's abilities; he can suck life out of someone through a kiss, Influence others into suicide and manipulate death force to attack.

[*Buff*] **|** [N/A] **|** [*Cost: High*]
Incineration Curse

**Incineration Curse** is a Curse which involves the destruction of things by burning.

## Description

It is a curse which gives the power of incineration, it works especially well against Molding-Type Magics and other Magics that have natural weakness to fire such as wood. The ability to incinerate range from simple objects to individuals, though accordingly to the victim's Magic Power the incineration of the target may or may not be slowed.

## Spells

### ???'s Spells

#### Basic Spells

•**Adramalech**: By placing their fingertips against the ground the user diffuse incinerating particles across the landscape, burning everything in it's wake. In the aftermath the terrain is blackened and the victims are charred.

[*Offensive Spell*] **|** [*Infinite Range*] **|** [*Cost: Low~?*]

•**Amon**: The user incinerate their own body until it becomes charred. Because their body now replicate the effects of their curse, the use of Molding-Type Magics, Water-type spells, Fire-type spells, Explosion-type spells, Wood-type spells and Plant-type spells are rendered ineffective. Direct contact with the user's body will also damage the target. This spell chip away the user's vitality, like wood in fire.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Average*]
Sound Magic

**Sound Magic** is a Caster Magic and Holder Magic involving sound.

## Description

This Magic allows the users to perceive, generate and manipulate any type of sound, attacking the opponents with sounds of various intensity. The caster can create powerful sound waves from any part of their body or anywhere in the nearby surroundings, distract and immobilize an enemy, playing a song in order to take control of an opponent or manipulating them in whatever ways the user wishes, making it effective for mid-range to long-range combat.

Depending on how much sound is generated, and the pressure in it, Sound Magic can easily deafen the caster's opponents. In addition, the sound waves can even be strong enough to destroy buildings with ease and if supplemented by Curse Magic can kill multiple people.

## Spells

### ???'s Spells

#### Basic Spells

•**Howling**: The user sends forward numerous musical notes that emit a loud screeching noise, causing a great damage to the opponent.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Disturbed**: The user creates musical notes up from beneath the target that produce a loud screeching noise, dealing a great damage to the opponent.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]
Possession Magic

**Possession Magic** is a Caster Magic and a type of Black Magic involving the possession of the mind.

## Description

The user creates a ghost-like apparition that approaches and then seemingly engulfs the victim, in reality entering and forcefully possessing the mind. The victim retains all memories and knowledge, and may benefit from even more knowledge, like how to use certain Magic. However, their mind and personality becomes warped and corrupted, and can make a kind and strong-willed person into one of extraordinary evil.
Shadow Magic

**Shadow Magic** is a Caster Magic that utilizes shadows.

## Description

Shadow Magic allows the user to bend their own shadow for various purposes, such as offense and defense, allowing the user a great deal of flexibility. A skilled user can merge with their shadow and the shadows of others, granting them the element of surprise. The shadows created by this Magic, however, are not durable.

## Spells

### ???'s Spells

•**Knuckle Shadow**: The user shapes their shadow into a fist to punch the opponent upwards. Multiple fists can also be created as well.

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: Low*]

•**Shadow Orochi**: The user shapes their shadow into multiple snakes to attack and bite their opponent. One of it's used claimed that the snakes they creates will chase their victim to the end of the world.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Shadow Form**: The user transforms their body into a shadow, granting them the ability to move around surfaces. The user can transition in and out of this form as they please.

[*Mobility Spell*] **|** [*N/A*] **|** [*Cost: Minimal*]

•**Shadow Pull**: The user creates a shadow in the shape of a giant hand that can travel over large distances to retrieve targets and bring them back to the user. The target is pulled into the shadow, and then brought back to the user.

[*Support Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Guard Shadow**: The user uses their shadow to create a shadow dome that protects them from incoming attacks.

[*Defensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low*]
Command T Magic

**Command T Magic** is a Caster-type Magic that allows the user to alter mass and proportions.

## Description

Command T is a Magic that allows the user to alter mass, lest it be expansion or reduction; the user can direct the effects of their Magic towards virtually whatever they desire, allowing them to affect, for example, landmass in such a way that it becomes the size of a mountain, or the size of a small boulder. Humans (and other living species and the user) are also susceptible to this particular form of Magic, and can either be expanded to titanic proportions or be shrunk to minuscule sizes, however, in the case of the latter, to onlookers not aware of this Magic's effects, the act of reduction can appear one of disintegration. The acts of expansion and reduction can also be isolated to specific body parts.

The Magic's usefulness also extends to expanding the size of weaponry, turning a dagger into a fearsome sword, and even to first-aid, allowing the user to locate, once isolated, life-threatening internal masses and shrink them to negligent sizes. Physical, life-threatening injuries are also able to be tended to, and they can be reduced in size until they are a non-factor. Even other types of Magic can be reduced and compressed, and then fired back at the original caster as a magnified weapon. Lastly, this Magic can be used as a means of quick assassination, as the user can cause internal organs to swell until they rupture.

Limits, however, do exist to Command T: 1). a "max limit" for the increased mass to a certain size, as well as a three-minute time limit for the duration to be maxed out and 2). people are able to completely resist this Magic if they are of a certain caliber of strength above the user's.

## Spells

### ???'s Spells

#### Basic Spells

•**Command T: Expansion**: This spell allows the user to expand any or all matter that they desire, ranging from Magic, people, inanimate objects, etc.

[*Support Spell*] **|** [*N/A*] **|** [*Cost: Low~Very High*]

•**Command T: Reduction**: This spell allows the user to reduce any/or all matter that they desire, ranging from Magic, people, inanimate objects, etc. The user is also able to harness the reduced matter and compressed it in a form to utilize for theirselves.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Low~Very High*]

•**Quality Conversion**: After compressing a spell and in combination with Command T: Expansion, the user fires back the opponent's attack at them.

[*Offensive Spell*] **|** [*N/A*] **|** [*Cost: Low~Very High*]
Arcane Eye

**Arcane Eye** is a Mythical type of Eye Ability.

## Description

**Arcane Eye** allows the user to unravel the structure of Magic Seals, thereby determining their effects and weaknesses.

It also gives the user Detect Ethernano, an ability allowing them to see with the naked eye unrefined Magic Power (Ethernano). In other words, it means the user can determine whether or not they are victim of an opponent's Magic (i.e. Slow Magic, Illusion Magic, etc.) and if it is the case to determine whether or not there's a range limit. With this same ability, the user can also determine the presence of magic traps. Finally, using Detect Ethernano, the user can pre-determine if an opponent is about to cast a spell by taking notice of the Ethernano gravitating toward them.

The last ability Arcane Eye gives the user is Detect Magic Power, an ability allowing them to see with the naked eye refined Magic Power which hasn't been made into a spell. In other words, it means the user can determine whether or not someone has attained the Second, Third or Fourth Origin (thereby evaluating how powerful an individual is). This same ability also allows them to translate the amount of Magic Power that somebody has left. Additionally, if the user is at a vantage point, they can locate other mages by locating their Magic Power. Finally, using Detect Magic Power, the user can determine by reading the Magic Power saturating in the atmosphere whether there recently was a battle between mages in a certain area.
Defense Magic

**Defense Magic** is a Caster Magic involving defense.

## Description

Defense Magic allows the user to protect targets and themselves from any situations such as the weather, dangerous environment, and battle situations such as powerful spells. Celestial Spirits like Horologium have his targets inside his body and uses it to protect them, but it takes time for him to reuse it.

The Magic is slightly different when use by other Races. Just like the form used by Celestial Spirits, the user of the Magic can one time per month protect themselves from any situations such as the weather, dangerous environment, and battle situations such as powerful spells. Other than this last resort, the user can also use the Magic on a more regular basis. Used on regular basis the Magic only provides reduced damage taken for slightly more Magic Power than it cost the opponent to cast.
Earth Magic

**Earth Magic** is a Caster Magic which utilizes the element of earth.

## Description

The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, or even creating iron-hard rock pillars from the ground.

Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.

## Spells

### Oscar's Spells

#### Basic Spells

•**Iron Rock Wall:** The user manipulates the earth to form a wall, blocking incoming attacks. The wall comes in a variety of forms, ranging from simple pillars to traditional walls.

[*Defensive Spell*] | [*Point-blank Range*] | [*Cost: Low*]

•**Iron Rock Fist:** The user sculpts a gigantic fist from the ground that can be used to attack the opponent. The path of the fist can be maneuvered by the user's command, making it possible for the user to follow the opponent's movements.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**Iron Rock Spike:** The user creates a number of earth spikes which erupt out of the ground and immobilize their opponent. Alternatively this spell can be use to pierce the opponent from all sides.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁

#### Advanced Spells

•**Supreme King Rock Crush:** The user uses the rocks around them to surround the enemy and crush them with multiple sized stones. In the anime, this spell was shown in two phases. The first phase involves surrounding the enemy with stones, which binds them. The second phase crushes all stones which surrounds the enemy.

[*Offensive Spell*] | [*Close Range*] | [*Cost: High*]
Freezing Art

**Freezing Art** is an unnamed Spiritual Art that is related to freezing.

## Description

This Spiritual Art grants the user the ability to manipulate snow as well as the concept of freezing.

## Spells

### ???'s Spells

•**Snow Fairy**: The user is able to create dolls made of snow that takes the forms of the women sleeping in the depth of the target's hearts with the goal of making them irresistible to men.

[*Support Spell*] **|** [*Close Range*] **|** [*Cost: Average*]

•**Diamond Effect**: The user creates a vast amount of floating ice shards and snowflakes around them that not only freeze their targets into solid ice but attacks Magic Power, Curse Power, and Suspiria, preventing those being frozen from harnessing any of their abilities which include resistances and attributes.

[*Trap Spell*] **|** [*Close Range*] **|** [*Cost: Average*]
Holocaust Magic

**Holocaust Magic** is a Caster Magic and a variation of Necromancer Curse that involves the revival and control of the dead through the ashes of their remains.

## Description

It is a magic which allows the user to call upon the corpses and ashes of the dead who were killed by their flames to come forth and fight on their behalf. They emerge from a rupture in the ground which comes with enough force to negate a spell from something as powerful as defense magic. It is possible for the user to bring forth any specific corpse that they wishes, allowing them to inflict psychological damage upon those with connections to those they have slain.

Unlike the Necromancer Curse, the corpses cannot retain any magical abilities. However, their body remains as durable as it were while alive and in addition to this also come forth shrouded in their ashes, making direct attacks backfire at the opponent. Additionally, the corpses are indestructible. In a matter of seconds, the ashes will reform any destroyed body parts. The only way to end this Magic is to defeat the Caster.
Elvera Clarden

**Elvera Clarden** is a mage of the Fate Breaker guild. She was raised by angels and taught by her deceased master Gravity Magic and its variations. Now she's working at the guild and is an A-Class Mage, aiming for the S-Class trial.

## Appearance

   Silva is a lean, young woman of slightly above average height with a slightly pale skin tone, she has purple eyes and long pale green hair, with two large, straight bangs framing and partially covering the sides of her face. Her guild mark is purple and located on her crotch covered by her bikini bottom. Her feathery wings are protruding from her back and head.

Her main outfit consists of a golden tiara adorned with several jewels, ruby earrings, a golden necklace with a ruby pendant, a golden armlet on each arm, and white feathery boots. She wears a dark blue bikini top and bottom with rubies and feathers adorning it, with a see-through silk veil on the bikini bottom that rests on her hips.

## Personality

Elvera is yet to be introduce, her personality is unknown.

## Power & Abilities

**Gravity Magic**: A type of Magic which grants Elvera control over gravity, allowing her to manipulate it at his advantage in a number of ways. She is able to freely increase or decrease the amount of gravity in the area around her with devastating effects. By applying this gravitational power to incoming enemy attacks, Elvera is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain.

**Gravity Change Magic**: Elvera uses this type of Gravity Magic which can alter either her target's gravity or her own. She is also able to change the body figure of anyone she wishes.

**Tenki**: A Magic Art that Elvera utilizes in various ways, as she is an A-Class mage she has already fully mastered the Magic Art's.
Petal Magic

**Petal Magic** is a Caster Magic that utilize petals as a mean to fight.

## Description

This magic allows the user to create and control flower petals of various colors and shapes. Furthermore, the magic can be used in such a way that the user can alter the properties of the petals; for example making them as durable as stone, or as sharp as glass.

Just like mention earlier, they can use the magic to summon and control as large of a quantity of petals as desired. The petals they summon can be use either to attack an opponent, to block an attack or to ride like a flying carpet. The magic serves other purposes, one of many of them is to to disappear in a storm of petals.

## Spells

### Basic Spells

#### Trevon's Spells

•**Senbonzakura**: The user summons as large of a quantity of petals as desired and fires it at a target in any desired shape or formation. This spell can be use in the same manner to block an attack or to push away an opponent.

[*Offensive/Defensive* **|** [Close~Long *Range*] **|** [*Cost: Minimal~High*]

•**Sorozakura**: The user summons as large of a quantity of petals as desired to swarm around their body and disappear, leaving nothing but falling petals behind. The swarm of petals can also be use as a platform for the user to fly around.

[*Mobility Spell*] **|** [*N/A*] **|** [*Cost: Low~High*]

•**Hanazakura**: The user summons as large of a quantity of petals as desired to either make it rain petals or to create a trail of petals.

[*Support Spell*] **|** [Close *Range*] **|** [*Cost: Low*]
Mass Magic

**Mass Magic** is a Magic that utilizes the attribute of the force acting on objects due to gravity.

## Mass Magic

### Type

Caster Magic
Conceptual Magic

## Description

It is a magic with which the user is able to convert objects and terrain into magical mass that they can determine the density of if necessary. Primarily this magic serve an offensive purpose, creating projectiles of various sizes that vary in power depending on their density. The stronger the user is the more mass they can convert which make it an especially powerful Magic for experienced mages.

This magic is very ineffective against Gravity Magic and similar magics.
Intimidation Magic

**Intimidation Magic** is a Caster Magic and a variant to Illusion Magic revolving around the exertion of fear.

## Description

it is a Magic not to be confused with Magical Auras but, as a matter of fact, the Magic is very similar in the sense that, just like Magical Auras, the Magic has for purpose to intimidate the target into either giving up all fighting or to run away. The mechanism behind it is to give the illusion that the user is actually more powerful than they make it to be. Though if the victim were to figure out then the Magic wouldn't have any effects and in that sense the Magic is more advance than Illusion Magic because, unlike it, it can heighten the emotions of the victims, crippling them with fear despite knowing the fundamentals of the Magic. When the user make use of the Magic and to keep it as optimal as possible, they will most often give their "Magical Aura" an ominous appearance that mimics that of a dark mage of unfathomable caliber. The worse it looks the better the result.

In addition, the user is capable to disperse the effect of their magic onto their allies. Their own aura becomes slightly weaker, but the amount lost is negligible in comparison to the amount gained by the ally.
Solid Script Magic

**Solid Script Magic** is a Caster Magic and a form of Letter Magic that uses animated words.

## Description

The user materializes solid words in their depicted form (i.e. writing "fire" would create fire) and then throws them at the opponent. The words that the user produces actually mimic the properties of the aspect they were based from. Solid Script can also be used to disrupt similar types of Magic. Experience users of the Magic can easily adapt their Magic to a variety of situations. The letters written with Solid Script are written in English. The user can also combine different spells to form into new and more powerful spells.

## Spells

### ???'s Spells

#### Basic Spells

•**Solid Script; Stone**: The user generates the word, "Stone" in midair and drop it towards the enemy.

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: Low*]

•**Solid Script; Fire**: The user writes "Fire" in midair and the materialized word ignites, incinerating the target upon contact.

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: Low*]

•**Solid Script; Thunder**: With two outstretched fingers, the user points upwards and shoots the word "Thunder" into the air. Bolts of lightning erupt from the user's fingers and rains down onto the user's multiple enemies.

[*Offensive Spell*] **|** [*Very close Range*] **|** [*Cost: Low*]

•**Solid Script; Hole**: The user writes the word "Hole" on the ground, which acts as a pitfall, causing anyone who steps on it to fall down the hole. This spell also help drain any overflowing particles, in this variant however the O becomes the hole itself instead of the entire word.

[*Trap Spell*] **|** [*Point-blank Range*] **|** [*Cost: Minimal*]
Decay Magic

**Decay Magic** is a Caster Magic that is related to the decaying factor.

## Description

Decay Magic is a type of magic that gives the user the ability to manipulate a dark miasma which upon swallowing up a piece of gear or living organism will either cause it to decay or to rust. This type of magic only works on living organisms which can not be classified as "human" or on pieces of gear that are inferior to the strength that of his magic.

## Spells

### Delta's Spells

#### Basic Spells

•**Grasp**: Delta grabs onto his opponent's weapon or armor and covers in his dark miasma which rust the equipment.

[*Support Spell*] | [*Close Range*] | [*Cost*: *Low*]

•**Spread**: Delta slaps the ground with his hands and quickly spreads the dark miasma over the ground, decaying living organisms.

[*Support Spell*] | [*Close Range*] | [*Cost*: *Low*]
Flare Magic

**Flare Magic** is a Caster Magic related to burning.

## Description

A form of Magic that revolves around creation and manipulation of searing streams of flare power which are reminiscent of magic stigmas with a flaming pattern. Just like the name of the magic implies these searing streams are extremely hot to the contact and the burn marks they leave are not something that can heal just with time, someone marked by one will be scarred until a mage competent enough perform a healing spell to treat them.

## Spells

### ???'s Spells

#### Basic Spells

•**Burning Whip**: The user manifest a long, durable stream of flare power which behaves the same as a whip. Upon contact with the skin it leaves a burning mark, hitting this burning mark again will cause additional damage and provoke a fiery explosion.

[*Offensive Spell*] | [*Very close Range*] | [*Cost: Low*]

•**Searing Storm**: The user aim for a target, firing streams of flare power that sticks to the target body and set them ablaze for an extended duration determined by the quantity of projectiles that reached the target. This spell can be use on multiple targets.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Sizzling Cage**: The user manifest straight pillars of flare power around the target of their choosing, trapping them. If the target tries escaping or if the target fights back the pillars will retaliate, ensnarling around the target and burning them alive.

[*Trap Spell*] | [*Close Range*] | [*Cost: Low*]

•**Scorching Body**: The user cover their body in streams of flare power reminiscent of magic stigmas with a flaming pattern. In a way it is similar to Searing Storm but afflicted to the user's body instead. When active the user gain increased resistance to the fire element and with a single contact can transfer the burning marks to the target's body. Because of the nature of the spell it can be left active for as long as the user see fit, it's duration extensible for as long as the user can supply for it.

[*Trap Spell*] | [*N/A*] | [*Cost: Low*]
Gold-Make Magic

**Gold-Make** is a a type of Molding Magic that involves the creation of gold.

## Description

This is a type of Molding Magic which utilizes the element of gold. The user can create a variety of objects out of gold to be used for offensive, defensive or miscellaneous purposes.

Because of its unique nature, this molding magic combines both static and dynamic into one. In addition and because it is gold, the magic is a powerful counter to lightning magic.

## Spells

#### Juna's Spells

•**Gold-Make Chains**: Juna create chains that she wraps around surfaces, employing them like grapple hooks or ropes. She can also employ them to restrain a target by wrapping her chains around it.

[*Restraining Spell*] **|** [*Mid Range*] **|** [*Cost: Minimal*]

•**Gold-Make Lightning Rod**: Juna create a lightning rod out of gold, which results in forcing nearby lightning attacks to target instantly the lightning rod instead of its target.

[*Defensive Spell*] **|** [*Close Range*] **|** [*Cost:* Minimal'**]**

•**Gold-Make Wall**: Juna creates a wall out of gold, blocking incoming attacks.

[*Defensive Spell*] **|** [*Close Range*] **|** [*Cost:* Minimal'**]**

•**Gold-Make Lance**: Juna creates multiple lances made of gold that she direct towards her target and use to impale them.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost:* Minimal'**]**

•**Gold-Make Net**: Juna releases a silk net of gold from her hands capable of entangling the target.

[*Restraining Spell*] **|** [*Mid Range*] **|** [*Cost:* Minimal'**]**

•**Gold-Make Stringwire**: Juna releases a string of silk gold that she uses to trigger traps.

[*Support Spell*] **|** [*Mid Range*] **|** [*Cost:* Minimal'**]**
Collapse Magic

**Collapse Magic** is a powerful Caster Magic that allows the user to bring anything to a point of collapse.

## Description

It is an advanced Magic which gives the user the ability to bring anything to a point of collapse, affecting both a person's psychic and the material world. Usually, when choosing to influence a person's psychic the Magic becomes undetectable as it only effect the opponent and nothing else. However, attacks targeting the material world are so grand that it is impossible for the caster to cover up for them the way they do when collapsing a person's psyche.

## Spells

### Ruq's Spells

#### Basic Spells

•**Altsgeymer**: The user covers their hand in a surreal kind of haze before suddenly punching their opponent, releasing a eerie pressure through the atmosphere. Upon impact, the victim's head goes blank before suddenly recovering. However, upon recovery the victim is now suffering memory loss and can't seem to remember what happened in the past few seconds.
The potency of this effect is something between a stagger and a stun.

[*Offensive Spell*] **|** [Point-blank Range] **|** [*Cost: Average*]

•**Catalepsio**: The user covers their hand in a surreal kind of haze and then proceed to punch their opponent. From another's POV, it's as if the victim had just gone braindead. However, said victim is actually experiencing something horrible. The effect of this spell is more powerful than that of a stun and lasts longer.

[*Offensive Spell*] **|** [Point-blank Range] **|** [*Cost: Average*]

•**Mirrored World**: The user covers their hand in a surreal kind of haze and then punches the ground below. Upon impact, the very ground starts falling apart and anyone who fails to escape in time will be brought to an alternate dimension of which the user is the only individual unaffected by. Within said dimension, the directions are ever changing and the only mean to escape this place is either defeating the user or destroying the spell from the outside.

[*Support Spell*] **|** [Close Range] **|** [*Cost: High*]