recursal/Fanatic-Fandom huggingface dataset:
Grease

Grease, circa 2045

**Grease** was a fixer in South Nighty City. He operated out of Megabuilding H3 and could most commonly be found in a bar called the Astral Sea.

## Trivia

Grease was one of the characters presented in *Cyberpunk RED Jumpstart Kit*. He was initially introduced to the *Dark Skies* crew when they participated in a demo game of *RED* hosted at GenCon.
Cayucos

Cayucos is based on a real world location. For more information on real world Cayucos, click here.

**Cayucos** (Spanish for "Canoe") is an unincorporated coastal town in San Luis Obispo County, California, along California State Route 1 between Cambria to the north and Night City to the south. The population was 1,105 at the 2076 NorCal census, down from 2,592 at the 2060 census.
Violetta

**Violetta**, more commonly known as **Letti**, is an exec for Biotechnica Corporation.

## Biography

### 2077

*September.* Letti was given instruction by Director Minerva to coordinate with a Militech representative named Major Veronica Styles. The effort was for Biotechnica to help the Major recover the body of her daughter Jezz Styles after she was brutally murdered and her body burnt as an act of arson was committed at the Riot night club. The coordination for the job was intercepted by a trio of netrunners, namely Asuras, Ex, and Lamplighter. After meeting with those Letti decided to hire and help her with the matter, which would add to the netrunners a shooter named Razor and a nomad named Guinea, she met with the Major at the Red Dirt bar on September 9th, 2077 at 6PM PST. In their search for more information, they ended up in an alley talking to a group of boostergangers known as the Adamms. A firefight ensued with Letti allowing her employees to do her work and narrowly avoiding a head kick that might have taken her head clean off. She paid the punks and began formulating a plan for her next step in her search for information regarding Jezz.
Edgerunner Crews (Dark Skies)

The following is a list of known **Edgerunner Crews** operating in Night City in 2077.

## List

### Etchers

Another causality of Night City, this green four-person team were killed by the cyberpsycho Nat.

### Hardhat's Crew

Hardhat's Crew is a veteran crew that have seen a lot of action. They work almost exclusively for Lowball, but aren't exactly loyal to him or anything. Their members are:

* Hardhat. (he/him)
* Jockey. (he/him)
* Mellow. (she/her)
* Sable. (they/them)

### Regina's Crew

Regina Jones is a fixer in Watson who focuses her work on taking down cyberpsychos and trying to get them behavioral health assistance to better understand the cyberware-related disease. She has a sizable crew that stay with her in her apartment at Yaiba Tower. The members are:

* Cam. (he/him)
* Gino. (he/him)
* Jared. (he/him)
* Kepler. (he/him)
* Miyamoto. (he/him)
* Paul. (he/him)
* Regina Jones. (she/her)

### Rollers

This crew had a good reputation for getting the job done. Unfortunately, their entanglements with the fixer Lowball led to them going toe-to-toe with the cyberpsycho named Nat and being entirely wiped out.

### Young Guns

This crew has been around since July and has a handful of jobs under their belt, having worked for the following fixers: Lowball, Rogue, and Zigzag. Their members are:

* Elite. (he/him) Solo who specializes in Demolitions and Heavy Weapons.
* Matador. (she/her) Solo who specializes in Martial Arts and CQC.
* Smiley. (she/her) Netrunner with ice cold reputation who has some Old Net skills.
Johan Yevnesky

Johan, circa 2077

**Johan Yevnesky** was a fixer and exec with Militech Corporation, specifically attached to the Reclamation Department as a direct report to Vernon Fisk.

## Biography

### Early Life

Johan Yevnesky's childhood started off at sea. He was born to a small nomad family that were members of the Thelas Nation. Life was hard, he was usually hungry, cold, and scared. He found solace in books and digital data packs that allowed him to learn more about the world. When his family came near Night City waters, they were fired upon by Militech vessels that took up an attack on the nomads as a practice drill. Johan was a competent swimmer and was still small, so he was ignored by the Militech soldiers and allowed to swim to shore into Night City. With his working knowledge from self-education, he enrolled himself in a corporate school and was granted room and board.
Charlotte Woolridge

Charlotte Woolridge as Lara de Palma, circa 2045

**Charlotte Woolridge**, professionally known as **Lara de Palma**, is a musician who had an amazing solo career in the industry but was most well-known as being a part of the girl group Trickshot.

## Biography

### 2010s

This singer was raised in a very rich and affluent corpo household and was given everything she needed growing up besides caring parents who weren't always fighting. Her focus became her music because it brought some semblance of pride in her mother when she excelled at it.

### 2023

Her home life took a turn when her father was killed in 2023 when he was at Arasaka Tower when it was bombed by Militech-backed terrorists. Her mother pulled all the favors she could to keep the same lifestyle that she had for herself and for her daughter. She was sourced to Nippon Network to receive a strong media and commercial music training.

### 2030s

Charlotte's music was well-received in New York City, Tokyo, Seoul, and even Night City.

### 2044

Lee Soo-yun asked for her by name when Nippon Network decided to head to Night City and start a mega-pop star group.
Bucket

Bucket's Garage

**Bucket** is a tech who lives in South Night City.

## Biography

### 2077

Bucket worked as a Militech-affiliated contractor for the better part of the whole year, getting his shop together with odd jobs for the corp. His location put him right on the waterfront, allowing for him to receive incognito build requests from the security company when needed. His name being disconnected from most big names made Johan Yevnesky believe he would serve as an excellent hireling who would follow orders for the promise of solid pay. He aided the exec in helping Violetta secure a Reaper biodrone. After hearing more and more of Johan's plans and how the mission was not sanctioned by Militech and was instead a side hustle for the former fixer, Bucket called Militech Human Resources and put in a complaint, which led to Vernon Fisk arriving at Bucket's garage. In the ensuing conflict, Striga engaged Johan who, after nearly being split in half by a single punch from the full 'borg solo, detonated all of the grenades on his person which seriously damaged Striga's body and also aerodyne thrusters that allowed them to move with exceptional speed. Bucket then filed a complaint with Fisk's secretary and he was compensated for the damages to his garage and vehicle.
Pepper

Pepper, circa 2045

**Pepper** was a solo in Night City.

## Biography

### 2045

At some point in the spring, Pepper and Krystal had formed a professional relationship and started dating. The understanding on the seriousness of the relationship were understood differently by both parties, with Pepper being very involved and Krystal not as attached. It ended with Pepper's heart being broken and Krystal not really understanding there was even an issue.

Pepper was hired through fixers to join the Trickshot security detail in Autumn. She was a very serious, job-focused individual who is deadly at wetworks style operations, utilizing bladed weaponry, small arms, and her Budget Arms shotgun. She had a history with Krystal, became fast friends with Stryker, but ultimately died in the line of duty after the AV transporting the group to the Night City Convention Center was shot down and then attacked. She was cremated and entombed at the North Oak Columbarium at Zigzag's expense.
Nadrukkers (Family)

The **Nadrukkers** are a sea-faring nomad pack that have spent a lot of time up and down the western North American coast.

### Shore Team

* Robbie Glæpur. Captain of the Shore Team and third in command of the Nadrukkers.
* Edgar Landsailer. Lead engineer and chief of the motorcade aboard the *Rotten*.
* Tobey Tinman. Second engineer and chief of maintaining the *Skeezer*.
* Ben "Anchor" de Haan. Lead outrider for the Shore Team.
* Tim "Crash" Ploski. Second outrider for the Shore Team.
* Gert. Third outrider for the Shore Team.
* Gust. Fourth outrider for the Shore Team.
* Guinea. Fifth outrider for the Shore Team.
* Netto. Netrunner and IT specialist.
* Laborers - Block, Dirk, Kasper, Knoops, Light, Mr. Muscles, Vissen, Wiborg

#### Deceased

* Drowner. Former outrider for the Shore Team. **Deceased.**
* Wrenches. Former second engineer and chief of maintaining and piloting the *Rotten*. **Deceased.**

#### Vehicles

Two boats. One is an SNB Fast Patrol Boat from the 20's. Twin 25mm autocannons, radar-guided bow turret, 4 old .50 caliber heavy machine guns.

5 x Darkwing Motorcycles 2 x Landrover 4x4 Trucks 1 x Technical "Mounted Gun" (Nomad F-150-Light Machine Gun Constitutional Arms M2067 Defender)
Unused

* Smartgun Link
* *Cunning Fox* - During a turn in which the user uses their Action to Upload a Quickhack, the user gains an additional Action they can use to make an Attack with this weapon. Additionally, the user gains +1 ROF with this weapon if this additional Attack is made against a target with one of the user's Quickhacks deployed on them.

Darra Polytechnic M-9 Assault Rifle Assault Rifle (Power) Shoulder Arms 4d6 40 (Rifle) 2 No (2)

Autofire (4)

Suppressive Fire

Poor 300eb

(Premium)

Nomad Thermal Sword Heavy Sword (Blade) Melee Weapons 3d6 N/A 2 No (2) Thermal

Wooden Sword Heavy Sword (Blunt) Melee Weapons 3d6 N/A 2 No (2) None Poor 10eb (Cheap)

IMI Chainknife Medium Knife (Blade) Melee Weapons 2d6 N/A 1 Yes (1) Special Standard 500eb (Expensive)

Exotic (Blade) Heavy Weapons

SPM-1 Battleglove Exotic (Blunt) Brawling 3d6 N/A 2 No (1) Special Poor 1,000eb (Very Expensive)

Stun Baton Exotic (Blunt) Melee Weapons 2d6 N/A 2 Yes (1) Non-Lethal Standard 100eb (Premium)

Nomad Homerun Bat Very Heavy Club (Blunt) Melee Weapons 4d6 N/A 1 No (2) Charge Up Poor 500eb (Premium)

Brass Knuckles

Nomad Tomahawk

Militech Viper X SMG (Power) Handgun 2d6 40 (M Pistol) 1 Yes (1) Autofire (3)

Suppressive Fire

Excellent 500en (Expensive)

Rostović AS-40 Krizik Heavy SMG (Power) Handgun 3d6 20 (H Pistol) 2 No (2) Autofire (3)

Suppressive Fire

Standard 500eb (Expensive)

Sternmeyer SMG-31 SMG (Smart) Handgun 2d6 30 (Smart M Pistol Only) 1 Yes (1) Autofire (3)

Smartgun Link

Suppressive Fire

Standard 500eb (Expensive)

Setsuko-Arasaka PMS SMG SMG (Smart) Handgun) 2d6+2 40 (Smart M Pistol Only) 1 Yes (1) Autofire (3)

Smartgun Link

Suppressive Fire

Excellent

United Armaments CLAW Heavy Machine Gun (Tech) Autofire N/A 28 (Shotgun Shell Only) Autofire Only No (2)

Autofire (3)

Body 11+

Heavy Autofire

Heavy Reload

Special

Suppressive Fire

Standard 10,000eb (Super Luxury)

Sternmeyer Stakeout 12 16 (Shotgun)
List of Corporations (Dark Skies)

* Adrek Robotics
* Akagi Systems Incorporated
* Akari Heavy Industries
* Akaromi BioCorp
* Arasaka
* Bakumatsu Chipmasters
* Biotechnica
* Boutique Angélique
* ConAg
* Cyphire Cyberware
* Dakai Soundsystems
* Danger Gal
* Diverse Media Systems
* Dynalar Technologies
* EBM
* Euro Business Machines
* EuroBank
* Fujiwara
* GNMM Entertainment
* IEC
* Impala Automatics
* InfoComp
* Kang Tao
* Kenjiri Technology
* Kiroshi Optics
* Lazarus Group
* Meiji Sumitomo
* Merrill, Asukaga, & Finch
* Microtech
* Militech
* Mitsubishi-Sugo
* Network News 54
* Nippon Network
* Night Corp
* Orbital Air
* Petrochem
* Porsche
* Raven Microcybernetics
* R.E.O. Meatwagon
* Rocklin Augmentics
* RSVP
* Security Specialists Inc
* SegAtari
* SovOil
* Thornton Motor Company
* Trauma Team International
* Tsunami Defense Systems
* World News Service
* WorldSat Communications Network
* Zetatech
* Zigzag LLC
Valor

Valor, circa 2020-2023

**Valor** was a lawman who was focused on taking jobs that directly put him against the gangs of South Night City.

## Biography

### 2020

Valor begins as a member of a NCPD task force focused on dealing with the gangs on the streets of South Night City. He and a group of other punks are pulled together by a Militech exec to deal with a small time gang in South Night City known as the Red Rings. The group consists of Brick, Chase, Mickey, Night Knight, Ren, and Valor. They plan for a few days and try to infiltrate through the roof to secure the elevator to secret floors used by the gang to protect their top brass. The job goes south and leads to a massive gunfight on the roof of the building where Ren is zeroed. The loading bay at the base of the building erupts in a fire fight with Night Knight getting put down by a ganger. Ultimately, Brick, Chase, Mickey, and Valor get out after bombing the defended floors. It is later learned that the leaders of the gang weren't killed in the strike and Militech isn't exactly happy with the whole fiasco.

### 2023

Valor takes a job alongside Brick, Chase, and Mickey along with a new guy named Spider. The job is simple: smash & grab some Militech junk from a crash site up north of Night City in the town of Cayucos, killing the collection team on site, and getting out with the goods. The job went well until Militech aircraft swept overhead and strafed the crew's car, then the punks themselves on a second run. In the aftermath, Spider and Valor were splattered by the strafing fighter planes.
Hazel Bourgeois

Hazel Bourgeois as Missy, circa 2045-46

**Hazel Bourgeois**, also known as **Missy** and **Mrs. Gibson**, is a member of the Gibson Family nomad pack, and a profesional rapper and singer.

## Biography

### 2037-2042

Hazel, along with Barbie and Tsunderae, started a gang called Angelic Petty. They came together due to their love of Japanese Street Fashion, which had been brought over to Night City before 2023 but was basically rendered unfashionable after the Night City Holocaust. The group had come across a number of pieces of the fashion, specifically lolita dresses, and were immediately hooked. They started seeking out more pieces of the clothing and accessories where they could, which eventually led to them entering the Old City Center to find what they could in old stores and shipping containers.
Characters (Dark Skies)

## 2077

* **Asuras.** (she/her) Asuras Magdalena. Netrunner.
* **Barbie.** (she/her)
* **Ben.**
* **Bev.**
* **Buzzard.**
* **Cam.**
* **Carbon.**
* **Claire.**
* **Dina.** (she/her) Dina Savina. Member of the musical group *Candy Gossip*.
* **Elite.** (he/him) Solo. Member of Edgerunner Crew *Young Guns*.
* **Ex.**
* **Fisk.**
* **Gino.** (he/him) Luigino Columbo. Lawman.
* **Guinea.**
* Harvis. (he/him) Harvis Renaldo. Uses the alias John Coral. Exec for N54.
* **Hungry.**
* **Jezz.**
* **Johan.**
* **Jumbo.**
* **Junior.**
* **Koga.** (he/him) Ebizo Koga. Tyger Claws ganger.
* **Lamplighter.** (he/him) Netrunner. Protegé of Carbon.
* **Laticia.** (she/her) Laticia Moneiro. Member of the musical group *Candy Gossip*.
* **Letti.**
* **Major Styles.** (she/her) Major Veronica Styles. Militech exec and mother of Jezz.
* **Matador.**
* **Mickey.** (he/him)
* **Miyamoto.**
* **Moonie.**
* **Mortar.** (he/him) Formerly known as Brian Smith as well as Chase, Shaker, Blank, and countless other handles.
* Nat.
* **Nina.** (she/her) Kristina Piker. Netrunner team member of Letti's corpo team. Secretly a part of the Lazarus Program.
* Razor. (he/him) Solo.
* Reaper. (they/them) Artificial Intelligence construct/daemon made from consciousness of Netrunner from the Time of the Red. Able to turn people with certain neural links into "biodrones".
* Regi.
* Regina Jones.
* Robbie.
* Salt.
* Seamus. (he/him) Seamus Darcy. Former member of *Haggis Head* and manager for *Candy Gossip*.
* **Slider.** (she/her) Franceska Catherine Zor. Small-time Fixer. Caught up in anti-Biotechnica drug trade, but let go by Letti.
* **Smiley.**
* **Striga.** (they/them) Solo. Militech asset.
* **Zigzag.**
7th Hell (Dark Skies)

**7th Hell** is a nightclub.

## Overview

The nightclub can be found on the corner of Corporation Street and Ringroad West in Downtown, City Center, and is owned by former streetpunk Wilson, taken over after former owner Jack Mausser was mysteriously murdered. Animals gang members can be seen providing security for the nighclub.

## Layout

The club has two entrances, a front entrance that is guarded by a duo of bouncers that will charge €$ 100 for entrance, and a back entrance elevator, most likely meant for employees. The back entrance can be opened using Electronic/Security DV 14.

## 1st Floor

After paying the entrance fee, a staircase corridor will lead down to the club level. Straight ahead, you can find the security room that is locked behind a Electronic/Security DV 14 door. Inside the security room there is one Bouncer and a computer terminal.

To either sides there is a lounge area with seats and tables.

On the east side, a staircase leading down to the basement can be found. Further down the lounge, a door locked with Electronics/Security DV 19 can be found, leading the artist room where a mirror and Access Point can be found. The door leading the green room that is connected to the stage has an Electronics/Security DV 19 and is typically opened by special badge granted to the band members on the day of the show. A staircase leading to the 2nd floor can be found near the green room's door.

On the west side, a staircase to the 2nd floor can be found as well as a staircase to the VIP area. The VIP area staircase is off limits and guarded by a bouncer, who has direct access to the doors and is the only one who can open them.

In the central area, the dance floor, the main stage, and the bar can be found. There is a small room that can be accessed that serves as a lighting control room, which has a computer terminal that can be hacked with Interface DV 9, providing a simple NET Architecture for the bar connected to all security terminals.

If entered through the service entrance by elevator, it will lead to a hallway with stored instruments and a control room with a computer that can be hacked using Interface DV 9. The room leads to the central area.

## 2nd Floor

On the second floor there are more seats and tables, toilets and a security room. Inside the women's toilet, a hackable S.C.S.M can be found. In the security room, a Security Guard and an Access Point, that required Interface DV 9, can be found. Further down the security room, there is a ladder that leads to the scaffolding atop the main stage. This scaffolding can be crossed to reach the VIP area.

The VIP area is located on the northeast side of the second floor, but it is guarded by a Bouncer. Inside the VIP area, a terminal can be found and the night clubs owner, Wilson.

## Basement

In the basement, there is a secret storage area. Accessing the basement door requires Electronics/Security DV 19.
Brick & Mortar Apartments

**Brick & Mortar Apartments** is nn apartment building on Skyline East just across the water from the NC Prison. It is owned by a friend of a friend of the famous fixer Zigzag and it was this connection that gave the old solo Mortar and the netrunner Asuras a relatively safe place to stay. Mortar has the two two floors rented out and has converted the space into an extremely comfortable apartment. On the first floor, one apartment has been sealed by NCPD, and across from it is Asuras's pad. It once belonged to a ripperdoc who was using a high-end netrunning chair as their operating table. The ground floor hosts a nice restaurant that specializes mainly in Japanese cuisine.
Night Knight

**Night Knight**

## Biography

### 2020

Night Knight started off as a solo with a sword and a bulletproof shield. He takes a gig along Chase and Mickey to clear out the leadership of a gang known as the Red Rings from an old Militech office building. Night Knight takes mortal damage in a skirmish in the building's loading bay and is presumed to have been zeroed.

### 2045-2046

A vigilante in Metal Gear Armor wielding a thermal-bladed knight's sword and a reactive armor shield is reported to be policing the streets of Night City, mainly in Heywood.
Krystal

Krystal, circa 2045-46

Krystal, circa 2040s (art by Elizabeth S)

**Krystal** was a Night City solo and mercenary.

## Biography

### 2045

In an effort to get more money to continue living in the city, Krystal takes on high risk work from her friend and most common roommate, a fixer named Anika Chowdhury. She teams up with Calvin Gibson, Carbon, and Odette. Their first job puts them against a cyberpsycho named Joshua Brightman, also known as the "Night City Stalker". They're expected to protect a freelance media named Carole Medina as she auctions off the story to the highest bidder. Brightman attacks Odette's building directly and does a lot of damage to the crew and the building, but they manage to escape and effectively zero Brightman. Later that same year, Krystal acquires a linear frame and shortly after rips a high end clothes vendor in half due to her not knowing her own strength.

### 2049

During a meet up with a group of mercenaries to discuss a job against Militech, Krystal was with Anika and Ikarus when a group of Militech solos barged into the warehouse and were in a shoot-to-kill operation. Krystal knew they were here to zero Anika, so she fought with everything she had at the time, and killed a dozen of the solos before she herself was finally killed. Ikarus died in the onset of the firefight and Anika would die at the end of it.
Quickhacks (Dark Skies)

**Content Warning: Suicide.** This page is a part of **Dark Skies Homebrew Rules**.

**Quickhacks** are a special class of programs in ***Dark Skies***. Unlike most programs, quickhacks are designed to allow a netrunner to perform actions in Meatspace against individuals with cyberware or against drones, mechs, and robots. Unlike other programs, you cannot have multiple copies of a quickhack program with the same name running on your Cyberdeck.

***Targeted Cyberware.*** The program targets a specific type of cyberware in an individual. More often than not, the targeted piece of cyberware is a Neural Link. When a Quickhack is used to target a piece of cyberware, the netrunner will need to make an Interface roll and beat the cyberware's DV to establish the quickhack. A Standard piece of cyberware's DV is 10. If your target is aware you are targeting them with a Quickhack and are willing to be hacked, you are not required to make the Interface roll.

***Upload.*** This is the number of Meatspace Actions required to establish a quickhack. If multiple Actions are required, the target must be in range when the netrunner takes each action. If the target is not in range when the netrunner would take the action and they're unable to get back into range before the end of their turn, the Quickhack's upload fails.

***Duration.*** The quick hack will last for this long, applying its effect for this amount of time. While a Quickhack's duration is still active, you cannot use another Quickhack unless your Cyberdeck specifies you have have multiple hacks active at the same time. If you use a Quickhack with the same name while the Duration of an earlier instance is still ongoing, the old instance ends and a new one begins.

***Cooldown.*** After a Quickhack is used, it requires time for it to be used again.

***Slot Requirement.*** The number of slots required by a quickhack to be installed in a cyberdeck.
Dark Skies Wiki

**Welcome to the Dark Skies Wiki!**
Cyberpunk RED RPG acting as an alternate version of Night City in 2077 with history changes throughout.

We're a collaborative community website about Dark Skies that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The hide

The hide is an entity the player cannot see but can still deal damage to does who dare stay within a hiding spot for to long.

The hide can be both in lockers and under tables and their main purpose is to not let players hide from the monsters forever

### Mechanic

When a player enters a locker/go's under a table. Nothing will happen at first until a few seconds later.

The hide will then start whispering behind the player and soon later will deal damage until either the player dies or get's out

### Notes

The later in game the player is the more engaged the hide will be (meaning it will be more activated faster when a player go's within lockers and under tables)
The hands.

The flesh wall or the hands is a glitch like entity that doesn't really scare the player and that is always far away from the current furthest room.

### Appearance

The flesh wall/the hands are what it sounds like a flesh wall with hands sticking out.

It makes a weird noise and has a red light similar to A-60 but it has less range of brightness.

### Mechanic

After a rooms are opened up the flesh wall will make it through the exit and will be hunting now, any player that gets to close will be grabbed and dragged into the flesh wall/the hands and killed instantly

The flesh wall/the hands are also really slow but if the doors are opened quickly it will be a moderate speed, it can also kill players that are in hiding spots to close to the flesh wall/the hands
The Eternal Dimension

The Eternal Dimension is an alternate version of the Prime universe.

## History

### Eternal Ninjini

Eternal Ninjini is a legendary hero. In ancient times she was a normal elf warrior. But Havoc, a evil elf sorceress, was jealous of her powers and attempted to trap Ninjini in a bottle. But she miss read the spell and turned Ninjini into an extinct race of elves called Arcane elves. Ninjini gained new powers and banished Havoc to the underworld. She then continued to take down every force of evil in Skylands at the time, becoming skylands greatest hero. She one day retired because she had taken down every big evil force and thought there was no point of being a hero any more. After many years she took in a student elf named Stealth Elf, training her to in the art of ancient ninja combat.

### Havoc's Release

After many years, Havoc had been freed by the prime version of Kaos from the underworld to help him conquer the multiverse. Havoc then banished every Skylander from the Prime universe to random dimensions in the multiverse. Ninjini was informed by the portal master of the Prime universe that Havoc was helping Kaos, and decided to help defend the multiverse.

## Notable Inhabitants

* Eternal Ninjini
* Havoc
A-200

*A-200 also named The Happy Scribble (Official name) Is the last new entity you will encounter on your journey through the Rooms*

### Appearance

#### A-200

A-200's appearance is a doodle of a smile but unlike the original Rooms by Nicorocks5555 A-200 does not change sprites.

#### Prime A-200

A-200' B-200 or Prime A-200 has the same design as A-200 but pure blue

### Mechanic

#### A-200

When A-200 spawns A-200 will make a deep bang before spawning, hide in a locker to avoid A-200.

A-200 also dose not use a Raycast unlike most entites. A-200 will actually have to catch you inorder to kill you.

If you get out of your hiding spot A-200 will instantly know where you, immediately coming after you.

#### Prime A-200

A-200' B-200 or Prime A-200 has the mechanic has A-200 and can spawn after A-200 despawns

### Trivia

A-200 can noclip meaning A-200 can go through walls and objects

As a ghost, players would see A-200 go after them but for alive players A-200 wouldn't be chasing the ghost.
Rooms

The rooms are what fully complete this game, without them there would be no good game. witch have their own battery locations, decorations, etc.

### Starting room

The starting room is the first room that the player will spawn in, it looks more ruined then the starting room within the original game "Rooms"

There is now graffiti, moss and no longer a gummy flashlight dispenser and there's also a window on the top showing a more bigger area then the original game, meaning there might be sector's then just sector A & B

If the game is still loading there will be a sign on the first door saying "Loading" after the game has loaded the sign will disappear

The exit, or the locked door is now more detailed and if is approached the flesh wall will damage it while playing a banging like noise. The exit/the locked door is also no longer interactive.

### A sector

From A-001 to A-020 there will be a new design of rooms, being more futuristic and abandoned. Before A-20 there is a 100% chance of a lever room spawning and will be required to turn it on to progress.

The hide and every other entity (excluding the hands) are passive within these rooms.

### A sector originals

the A sector originals go on from A-20 to A-?.

during this time all entitys (excluding B-60) are now active trying to capture and kill the player as they progress the game.

The A sector originals have a office like theme and contain all of the rooms from the original game "Rooms." They also contain some new rooms made by CJ4 that have the same theme

### B sector

The B sector has been removed for players that want to continue the A sector

These are the rooms that are after B-001.
The style type is now a very old rusty area with pipes and broken things all around the rooms.
There's also a poster saying "teko" that will probably lead to something in the future

A-60 and B-60 can till spawn in this location

### Nicos office

This room has Nicos office and Nicos Hideout through the vent.
The hideout is a safe place but not safe from the "flesh wall" or "the hands"
Nicos office makes a strange little buzzing sound when the room is discovered
Nicos computer has a image of "rooms" shown.
Eternal Ninjini

This Article is under development, nothing is guaranteed to be final

**Eternal Ninjini** is an Arcane Elf and a version of Ninjini from another dimension given a brand new move set and design.

## Story

### Alternate backstory

Ninjini was a skilled ninja warrior in ancient times before the Arkeyans rose to power. But there was a dark sorceress named Havoc who was jealous of Ninjinis skills and attempted to trap her in a bottle. But Havoc miss read the spell and ended up transforming Ninjini into an extinct race of elf, giving her immortality and new magical abilities. Ninjini used her new powers to banish Havoc to the underworld.

### After thousands of years

Ninjini had retired hundreds of years ago to enjoy the beauty of skylands for the rest of her immortal life. During those days she trained a young Nature elf named Stealth Elf. Ninjini taut her some of the worlds best ninja techniques over the course of many years, to help her for fill her dream of becoming a Skylander. One day Ninjini was approached by the portal master from the prime dimension, asking her for assistance against Kaoses plan to rule the multiverse. At first she kindly refused, telling the portal master that she was retired. But she quickly changed her mind when she heard that Havoc had banished all of the Skylanders from the prime dimension and was helping Kaos, she knew that no one would stand a chance against her, so she decided to pick up her blades one finale time to save the multiverse.

## Abilities

### Detailed version

Eternal Ninjini is skilled in martial arts and is skilled with her blades. Her blades can produce sharp, magical energy waves that can pierce through enemies. She also possesses a powerful, magical shockwave that can push back her foes. Ninjini also has the power to summon (little minion) that can act as portable turrets, but they only last for a short time. Ninjini is also immortal, but can still feel pain and can get severely injured. When severely injured, she can have a sudden power boost for a short time.

### Game Attack version

#### Magical Shockwave: A2

Preform a powerful shockwave attack that can damage and push back enemies.

#### Mini Ninja: A3 (upgrade)

Summon a mini ninja that throws ninja stars like a turret.

#### Arcane Elf Power Boost (Soulgem)

When you reach 30 health or lower, you get a brief power boost that increases your attack damage, armor, and speed.

## Character Development

The design for Eternal Ninjini was originally based on some scraped concept art for an aged up Ninjini in 2017, but I decided to go for a look that was more like the original with a new color scheme and a mask because I messed up when drawing the mouth.

Concept art for an aged up Ninjini from 2017First design for Eternal Ninjini
Hack.404

Hack.404 works as an anti-hack entity/anti-glitch entity

Hack.404 is a red flying skull that only spawns when a hacker has tried to hack the game or a player has fallen into the void

### Mechanic (Anti-Hacker)

When Hack.404 has awoken he will spawn from nowhere and proceed to bite the hacker.

After that Hack.404 will lead to the serious room from the stanley parable.

### Mechanic (Void)

If a player falls into the void it will spawn and freeze the player like normal

It will quickly proceed to bite the player and teleport the player to the furthest room currently
A-60

A-60 has a red glow and is now slower than the original A-60, he also uses ray cast meaning if you hide behind something that can hide your entire avatar he won't attack you.

Speed:Fast.
Approximation:5 rps.

Related entities:B-60.￼

A-60's ambience.

### Appearance

A-60 has a red glow has a small shadow covering it,A-60 can change into multiple faces really quickly and has a bright red glow and makes a static like noise
When A-60 is close he will make a roaring like noise.

### Behaviour

A-60 has a slow speed and plays a constant static noise to alert players. A-60 will then slowly move until banging onto the closed door making it collapse and disappearing, only leaving a print of one of his many faces onto the closed door.

### Mechanic

A-60 will be appearing at A-20 and after. When A-60 will appear he wont make any spawn cue. Will just rush through the rooms.

### Trivia

If A-60 pass's a tall room it will break the bridge and continue to the closed/opened door.

A-60 will appear at A-20(100% chance).
Rooms and doors Entities Wiki

**Welcome to the Rooms and doors Entities Wiki!**
This is a wiki about Rooms and Doors Entities

Stub*This article is a stub. You can help Rooms and doors Entities Wiki by expanding it.*

We're a collaborative community website about Rooms and doors Entities that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jame's

James's is a monster that works the same as Jack from doors

Jame's does not appear as much as A-60 or B-60 and could be said as a rare monster.

James has grey skin and his head being something near a fly trap plant

### Jame's mechanic

When a new door has opened James has a chance to spawn

If James has spawned a locker door will close meaning that James has spawned

If the same locker has been opened James will attack the player before leaving the locker
Skylanders: Multiverse

Skylanders: Multiverse is a hypothetical game for the Skylanders series.

## Plot

Many years have past since Kaoses capture in Skylanders: Imaginators. But during this time, Koas had been building up power within his glass encasing ever since and finally built up enough power to escape captivity. Once he escaped, he wandered for a few days, lost in skylands. After a while, he stumbled upon a ruined portal of power. Koas spotted a stone tablet on the ground and started to read it. He read the following, "The portal master who stumbles upon this portal holds the power to bring beings from across the multiverse in and out of their own."

Kaos couldn't believe his eyes, a portal that could bring beings into his world from across the multiverse. He realized he could bring the multiverse's best evildoers to help him conquer skylands, or even the entire multiverse. Kaos then searched through the multiverse to assemble the most evil team he could think of. He built a team consisting of 5 other villains, Havoc, a powerful dark sorceress, (other names and what they do are under development). Kaos soon had Havoc banish every Skylander to random dimensions across the multiverse. Eon, having no other choice, gave the portal master a portal, like the one Kaos found, to find greatest warriors they could find to stop Kaos and the other villains from conquering the multiverse.
Start (cutscene)

This is a 5 seconds video that shows a little of Level 1.

## Script Used

local data = {{CFrame = CFrame.new(7.18086529, 1.94036269, 36.4575653, -0.0210534148, 0.0784742087, -0.99669385, 1.16415322e-10, 0.996914804, 0.0784916058, 0.99977839, 0.00165251619, -0.0209884588);Seconds = 2;Style = Enum.EasingStyle.Exponential},{CFrame = CFrame.new(17.6447449, 2.45000601, 36.7370224, -0.028025154, -0.0783958882, -0.996528387, -0, 0.99691993, -0.0784266964, 0.999607205, -0.00219792034, -0.0279388353);Seconds = 2;Style = Enum.EasingStyle.Exponential},{CFrame = CFrame.new(41.2875633, 7.09140396, 31.4306488, 0.322171181, -0.133358985, -0.937241256, -3.7252903e-09, 0.990028203, -0.14086996, 0.946681499, 0.0453842469, 0.318958521);Seconds = 2;Style = Enum.EasingStyle.Exponential}}
local camera = workspace.CurrentCamera
local tween = game:GetService("TweenService")
repeat wait() camera.CameraType = Enum.CameraType.Scriptable until camera.CameraType == Enum.CameraType.Scriptable
for i,v in pairs(data) do
tween:Create(
camera,
TweenInfo.new(
v.Seconds,
v.Style,
Enum.EasingDirection.Out,
0,
false,
0
),
{CFrame = v.CFrame}
):Play()
wait(v.Seconds)
end
camera.CameraType = Enum.CameraType.Custom

## Description

The cutscene starts at the locked entrance from the house, and it moves rapidly to a strange position near the stairs, after that it moves rapidly to the roof of one room
Amanda

> YOU ARE VERY- wait, I am not angry anymore.
>
> Maria creating Musso

An angry Maria.

## History

Maria-Martha "Maria" Musso Zalle is the one chosen to create this. She, accidentally when she got very very very angry she stopped feeling angry, all the anger, became this world, the world is anger itself. So, you better not try to hurt it or the anger will be angry...

### 1988

She was a girl, a normal girl- all the things happened, (14 years)

### 1989

She was 15 now, but, she came back to 8, so she very angry with his enemy, she was 3 seconds about punching him and then, the anger was in the nothing. But that bad act created this world. A lot of players can look like Maria, and some players will play as Joe
Batteries

Batterys are required to make it far into the game as the rooms will get darker as you travel from room to room.

### Design

Batterys have a yellow top with the rest being a black color.

They are quite small and are quite easy to miss due to they're size.

### Mechanic

When a player picks up the battery they will hold up before putting it into what may be their pocket.

After collecting the battery it will then display a number at the bottom right corner of the screen showing how much batterys you have collected.
Musso Wiki

**Welcome to the Musso Wiki!**
## What are you searching?

: Find all the items from Musso!: Find all the levels from Musso!
## Intro to Musso

We're a collaborative community website about Musso that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Floodlands Dimension

This article is under development, nothing is gaurenteed final.

The Floodlands dimension is an alternate version of the Prime universe

## History

The Floodlands were created by the Ancients long ago using Mind Magic, only this version of the ancients had the idea of making the center of the universe an endless sea. They filled the Floodlands with many strange, yet wonderful creatures, all with unique abilities. Despite being an endless sea, it somehow still had a bottom.
Confirmed Ideas

DO NOT EDIT THIS PAGE!!! This page is only to show you ideas that will be added.

## Tarclops and other Scraped Skylanders

I hate it when good ideas go to waste, especially concept art. I hope to bring back plenty of old designs.

## Playable Trogmander

This may become an alternate version of Rage Mage, but I wouldn't mind just showing some underused characters or enemies some love.

## Sunshard WIldfire

I loved this idea for an alternate version of Wildfire, I can't wait to draw it.
Havoc

This article is under development, nothing is guaranteed final

Havoc is an undead elf sorceress from The Eternal Dimension and is an alternate version of the sorceress that traps the prime Ninjini inside a bottle and is still alive.

## Story

Havoc was an ancient sorceress driven by the darkness, making her crave destruction. One day she found about a skilled ninja warrior named Ninjini and grew to envy her. One day Havoc tried to trap Ninjini inside of a bottle, but she miss read the spell and turned Ninjini into a powerful extinct race of elf. Ninjini then banished her to the underworld. Havoc under went a transformation that turned her into an undead elf. She spent thousands of years trapped, alone, with only a skull to keep her company. Seriously, she had a talking skull to keep her company.

### Havoc's Release

One day Havoc was approached a evil portal master from the Prime universe named Kaos. He told her that he could give her power unlike anything she had ever seen. Havoc agreed to help Kaos and was soon freed. Havoc told Koas that she could banish every Skylander from the Prime universe to random dimensions across the multiverse, Koas loved the idea and had her do it.
Skylanders: Multiverse Wiki

**Welcome to the Skylanders: Multiverse Wiki!**
This is a game concept for the Skylanders series. You may add pages about your ideas for it, but please say that they are only ideas. I will determine if your idea should officially become a part of the project. You may edit pages but make sure people know that it's a suggestion.

## Join our Reddit Community

Have ideas or have questions, join our Reddit community.

## Main Articles

* Skylanders: Multiverse
* Confirmed Ideas
* The Skylanders of the Multiverse
Jelly-Miss

This article is under development, nothing is guaranteed to be final.

Jelly-Miss is a Merjelly core Skylander and comes from the Floodlands dimension.

## Story

### Backstory

Jelly-Miss had a simple life in the never ending sea of Floodlands. She would wander around and play with the small glowing jellyfish. She would even tell stories to them, stories of wonder and adventure. One day she was wandering around and she spotted an old portal had been reactivated, sucking up her glowing jellyfish friends. She swam towards them, getting as many glowing jellyfish that she could. Jelly-Miss saved most of them, except one, one named Jelly. She swam towards Jelly, eventually following him through the portal. She then arrived in a strange new world, a world full of floating islands. She looked around, trying to find Jelly. She soon spotted a group of trolls had caught him and were trying to cook him. She was enraged and started to charge up electricity. She then used that electricity to single-handedly took out every single troll. Master Eon saw her act of heroism and asked her and Jelly to join the fight to stop Kaoses quest to conquer the multiverse. She gladly accepted, knowing that though she would be away from her friends longer than she expected, but knew they would be safe if she helped.

## Powers/Abilities

### Detailed version

Jelly-Miss is able to survive outside of water and even float like she is still in the water. She can speak and even control sea creatures to an extent. Jelly-Miss can also create and control electricity, and can produce enough to power a 10 story tall building.

### Game Version

#### Jelly Bolt: A1

Shoot a bolt of electricity from your tentacles.

#### Go Jelly!: A2

Throw Jelly at an enemy to latch on for a short time and do constant damage.

#### Merjelly Charge: A3 (upgrade)

Charge up electricity in your body to deal extra damage for a short time.

#### Merjelly Discharge (Soulgem)

Hold A3 for long enough to where you can't charge anymore, then press A3 again to shoot out all of your electricity, making a huge shock wave attack.

## Character Development

She started out as a reworked version of the concept art for Nightfall, giving her a bluish green color scheme and having an ink pistol and ink bomb. I then tried to turn her into a mermasquid, the same thing Wash Buckler is, and had the idea to where she would shoot ink balls and whatever color she was glowing, determined what effect her ink would have. Then I attempted for a jellyfish kind of look. It took over a day to get the design I have today.
The Wayfarer Gild

About 50 Hikers

Celesia Ambros † 3894 BBC

Roamer Sosam

Roamer Creanibre

Roamer Lunette

Roamer Savannah

Roamer Eugen

The Wayfarer Gild is a group of people in love with discovering the world. The group has a number of safe-houses scattered around the world where you can relax after a period of adventure. Here you can also trade with other members. The Gild also keeps tracks of key locations.

The Gild is led by a lone person called The Voyager. He is one of the original nomads who came to Mythica. This man came to Mythica with only his most trusted being Roamer Zeres. Zeres had been a great friend of The Voyager since ages.

In the lands of Mythica is where he met his one love, Celesia Ambros. She sadly died after a full life in his arms. He then decided to honor her by creating a religion in her name.

The Voyager had for quite a while known himself to be immortal, but felt the curse of it for the first time when Celesia died and later when Zeres died as well. Zeres apparently didn't receive the same type of immortality that The Voyager was cursed with.

At one point he was captured by The Empire and they managed to make some potions out of him. He luckily managed to escape thanks to The Gild coming to his rescue. This before it could be mass produced and he has since gone deeper into the shadows with the entire Gild.

Ranks:

Hiker => Standard member of the Guild.

Nomad => More experienced member, can help build safehouses. You become a nomad by having been baptized. You do that by going to the world border.

Roamer => The most experienced and proven members become Roamers. They have 1 or more safehouses under their care.