Symia

## Symia's Origin

The lost kingdom of Symia; Where the races of Meridae and Lacaris have long thought to originate from. A land upon which the first traders sailed from, bringing much coin and wares to our shores! They are even governed by the barons of the first founding families too meaning all laws are fair and just.

In the year of 406 of the 4th Millenia however, there was an attack at the great city of Al Mawazin in Symia. It was set upon by the most monstrous of beasts and its kin hailing from ‘The Midnight Forest’. They rebuilt since and the founding Barons gave much in the way of fortune and materials to do so!

Symia is a land full of varied creatures, races and prospects. The flood of new money from the founding Baron families have allowed Symia to grow and change with the goal of becoming as prosperous as it once was. The sands of the desert to the south are hot, acrid and treacherous, though you might find yourself welcome with the furry friends that bury themselves deep beneath the earth. To the north you have the snow capped peaks! full of vibrant, and rather hungry creatures. So do be careful on your way up there, and wrap up warm! Oh and smattered all around, are such wonderous forests and swamps that you can make your home in too! We now have a beautiful tavern just up from the port where all travellers find themselves; The Twin Lotus. Where you can find a hearty meal and a drink, or seven whilst you listen to some of the best talent the land has ever seen! Luckily for you, there’s also a wagon that can take you straight to town if your legs feel a little too wobbly to make the journey on foot.

Symia has many a secret, for there are ruins and ancient scrolls that tell us of power and magic beyond our imagination. Unfortunately this also brings it’s own group of malcontents rife with the thought of destruction on their minds. There are talks of things that move amongst the darkness and the citizens of Al Mawazin often worry that the monster that had scarred the land would once return, a great elder of the blight. Or even something worse. To top it off there is even legend that within Symia; The tomb of the Beru, the Plague of Vengence lies in wait for a rapscallion or rogue to release him into the world. What undue suffering that would bring…

## The Legend of Symia (Season 1)

You surely have heard of the tales of Symia? The First Kingdom our adventurers visited? No? Well let's get into it...

The Kingdom of Symia is one of four within the continent. A land upon which the first traders sailed from, bringing much coin and wares to their shores. Governed by Barons of Founding Families meant that the laws seemed just and fair. Though many things hide behind bright clouds...

Recovering from an attack upon great city of Al Mawazin, the citizens of Symia had many an adventure as they battled monsters of the Blight, dark creatures of the night, and even rival towns. At first it started small, some things going missing from warehouses, keys being stolen. Then it escalated, a masked group known only as cultists following the Plague Beru made themselves known and began attacking various temples and ruins to get their hands on pieces of what appeared to be a map in order to release their god from his imprisonment. Repelled by daring adventurers, shape changers, mages and healers they continued their assault one after another in a desperate attempt to release some sort of monster upon the land.  Thankfully this was thwarted however.

This was not the only tale to cast it's shadow across Symia, for the members of Order and Slayers soon began an investigation into a horde of rampaging creatures whom turned out to be made of resurrected flesh. A being called Vos Nox behind the movements of the shadows, using a ritual book to enact his terrible vision. The Slayers meanwhile faced a difficult task- stopping the advancing army from the Midnight Forest. They faced a behemoth of a monster; the Frostbound Scion, a titan of ice and malice created by the Matriarch of the Midnight Forest, the "mother of all monsters". Through valiant effort and careful planning, the Slayers strategically defeated the Scions forces and located the obelisk which linked it to the Matriarch. The Scion dead and its army routed, the Slayers began to sweep back through the region, eradicating the last of the Scions army.

The Nightstalkers, Grovekeepers and Wildbloods of this kingdom were not without their own conflicts;

Shaledun, an Elder Nightstalker, was denied entrance into the ruling clan of Symia. So to prove that he was just as good as any of them, he started his own clan of Nightstalkers. The Vycait retaliated and were fended off by the new Symian stalkers. They made a deal with Shaledun. His entry fee to their clan would be the destruction of the ones he made. Accepting, the Symian Nightstalkers fended off waves after wave of the Vycait Beastmaster's animals. Unfortunately the garden did not survive, leaving the stalkers tied to it, as such they had to leave in search of a new way to secure their waning power.

The keepers of the Oasis grove assisted the only surviving dryad of Symia, Alder, in doing their best to keep back The Blight by any means necessary. For every keeper empowered through the dryad their strength grew but so did their bonds. Eventually Rori of Ravka managed to earn enough of their trust to be named the champion of the oasis grove. Several endeavored to befriend the dryad, some even becoming close enough to them to help temper their hatred towards night stalkers enough that the two groups could, in theory, work together to keep The Blight at bay.

A new generation of Wild Bloods was born in Symia, a generation that learned the true struggle of what being a Wild Blood means. The Blood Moon was the first of these struggles. When they learned that the people they had come to love as friends or family suddenly became prey. Blood drenched the sands by the Warren that night and when the sun finally rose, each of them learned the true meaning of what being a predator meant. A lesson that carried throughout their time in the land.But they were not alone in this, they were not without guidance as the council members finally revealed themselves. Tanith, a reptile, a Daes elf, sought the destruction of the lines. Bloated in his self-importance, guided by an unknown hand, he began his hunt. Always one step ahead, the game of cat and mouse that spanned every corner of the land. His plans expanded, not only to destroy the Wild Blood lines but to destroy all the shifters of Symia. Slowly though, the land came together. General of Tanith's army were defeated. Tanith himself made to withdraw and for a time, there was peace. But whispers of a new threat came to the council members and together, they left. It was time for the new generation to take up the mantle, to defeat Tanith once and for all. The battle was long and the rivers of the swamp ran red with the blood spilled to defend the den. But as the sun rose across the battlefield, Tanith suffered his final defeat. On the shores by the den, Tanith was killed and finally….finally the threat was over. The New Generation had grown, bonded together by the curse that made them.