recursal/Fanatic-Fandom huggingface dataset:
Outlaw Bomber (ES2)

**Outlaw Bombers** are a heavy fighter-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a twin-triangle icon.

## Strategy

Bombers fire pairs of Homing Missiles at regular intervals and are also equipped with Scatter Guns for close-range combat. These enemies always appear with two Outlaw Anti-Missile Drones which must be destroyed before the player can return fire with their own missiles.
Outlaw Tormentor

**Outlaw Tormentors** are a light fighter-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a stacked-triangle icon.

## Strategy

Tormentors are equipped with Rockets and will attempt to catch the player with rapid-fire barrages while keeping their distance. Beware of using a Flak during their barrage as the flak will likely hit one of the rockets close enough to the player to do high self-damage.
Grady&Brunt Refinery

Nephtys Station's off-world refinery. Because no one wants their processed Aetheum to be stored on a planetary surface - not after what happened to Palaemon.

## DETAILS

### Resource deposits

 Iron
Aetheum CrystalMedium
Medium

**Grady&Brunt Refinery** is a site in the G&B Mining Fields region of the Ceto system in *Everspace 2*. This location is a small G&B mining station located on a large asteroid, which is in the midst of a cluster of smaller asteroids and some debris. The station cannot be interacted with. There is a location challenge here to break open the hardened ore patch, which will reward a Mainframe Expansion when completed.

## Secrets

 2 | Rigged Asteroid | Blocking main laser used to solve the location objective. Drops Clygon and Clygon Cores.

## Notable Loot & Points of Interest

* Inside the large asteroid, there is a long cave leading to a chamber with some aetheum crystal deposits and a reflecting panel.
* For the location challenge: there is a hardened ore patch (with a similar pattern to breakable walls and ore deposits) on the large asteroid. To break it open, the nearby mining laser must be redirected onto the center of the ore patch. To redirect the laser, retrieve a reflecting panel and reflect the laser onto the ore. The rigged asteroid is blocking the laser somewhat, so it is easier to break that open first.
	+ One panel is inside the aetheum cave chamber in the asteroid, another can be found at the second mining laser, and a third can be found near a small bit of debris.
	+ Once broken, the local challenge will be completed and several ores will drop.

## Factions

* G&B
* Outlaws

## Gallery

* Cave entrance & ore patch
* The crystal chamber
* One of the reflecting panels
* Reflecting the laser
Flak Cannon 5-5

The **Flak Cannon 5-5** is a primary weapon in *Everspace* that fires projectiles which explode upon impact or reaching its maximum range. A variant of the Flak Cannon, this weapon has a much higher fire rate, but at the expense of decreased damage, range, and increased spread.

## Tips and Tricks

* It is great at taking down link drones from Outlaw drone carriers, as well as mining resource deposits quickly.
* Because of the splash damage, it is a great general-purpose weapon (shield and hull) due to aiming with it being very easy.
* It can be useful for easily taking out mines inside derelicts.
Ghost Fleet

A fleet of war wrecks eternally orbiting the carcass of Palaemon.

**Ghost Fleet** is a site in the Shattered Planetoid region of the Ceto system in *Everspace 2*. It is revealed to the player as part of the Ceto Ghost Hunt mission. This location is a large Colonial wreck field in orbit around a shattered planet. Most of the pieces have open interiors, many containing broken AI unit terminals, which were once a way to access the ship's HIVE unit(s). You will need to return to this place if you decide to do the Gathering Dust side mission.

## Secrets

 2 | Container | Located near the end of the race, use an energy sphere to open. The dispenser can be found near the start of the race. Contains a **Mainframe Expansion**.

## NPCs

* Dax Bashar - companion as part of the Ceto Ghost Hunt mission.

## Gallery

* Start of the race
* Wreck with device
Outlaw Webber Drone (ES2)

**Outlaw Webber Drones** are a drone-class Outlaw enemy in *Everspace 2*. They are uniquely identified on the heads-up display by a ring with a web condition icon.

## Strategy

Webber Drones will ensnare the player with a continuous webbing beam, severely impacting one's ability to dodge the attacks of their allies with engine power alone, if they are not shot down before they can close the distance. In the event that one does get webbed by a drone and cannot destroy it easily, using debuffing devices to disable/jam the drone will stop the beam and lift the Webbed debuff; alternately, mobility devices can be used to move out of its reach.
Neutron Cannon

The **Neutron Cannon** is a primary weapon that was added to *Everspace* with the Encounters expansion that fires spheres of energy which vary in damage and size based on charge time.

## Tips and Tricks

* The Neutron Cannon has an incredibly large blast radius when fully charged, which can clear whole minefields and clear structures of turrets and drones with ease as it can damage enemies through walls and asteroids.
	+ However, beware of high self-damage from the explosion.
	+ This includes fighting drone carriers - a single fully charged shot should destroy all link drones and drop its shield.
* When it is charged up enough it will instantly mine a resource deposit, much like the Flak Cannon. Additionally, the blast radius allows mining resource deposits without directly firing at them. The resources will spawn where the center of the neutron blast was.
* The damage and DPS shown is the value at full charge, so quickly tapping the neutron cannon for uncharged shots will deal around 10 damage per projectile.
* A fully charged shot is similar in damage to a Heavy Missile, and can one-shot most fighters and drones.
* Fire Rate Mods and Velocity Mods may be useful for increasing DPS.
Everspace Wiki

Welcome to the Official  and  Wiki!
*Everspace* and *Everspace 2* are single-player 3D space shooters from the creators of the "Galaxy on Fire" series, Rockfish Games.

Content Portals

Click either image to go to the main content portal for *Everspace* and *Everspace 2* respectively.

**About**
The Everspace Wiki is the most comprehensive source of *Everspace* and *Everspace 2* information.

We are maintaining 3,618 pages and 577 articles since August, 2015.

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Jump suppressor

**Jump suppressors** are natural hazards in *Everspace* that prevent the player from jumping to the next area. They can generate on stationary structures or attached to certain enemy capital ships.

## Gameplay

Jump suppressors are important to deactivate as soon as possible to avoid getting stuck in an area, especially in higher difficulties when Okkar reinforcements start jumping in earlier. To locate them, look at the "signal strength" alert at the top right of the HUD. The closer it gets to 100%, the closer the suppressor is. Once within sensor range, a blue (if on a structure) or red (if on an enemy ship) will appear at its location, similar to other icons:

The suppressor itself is a small object that, while active, will be rotating with a blue cloud particle effect centered around it. Fly up close for a few seconds to hack and deactivate it. It will no longer prevent jumping stop rotating and will no longer have the particle effect around it.

Suppressors typically generate on various small or large Outlaw structures and derelicts (Colonial or otherwise), but can also generate on special asteroid clusters or formations. When generated in these areas they are almost always well guarded by Outlaw turrets and other enemy ships. Suppressors are more likely in higher difficulties and in higher risk areas.

However, three types of capital ships can also spawn in with jump suppressors - Okkar corvettes, Outlaw drone carriers, and Okkar Frigates, which will always have a suppressor. This will be indicated with a red icon instead of the blue icon above. Suppressors on corvettes can be hacked like usual, or if the ship is destroyed the suppressor will be deactivated along with it. On frigates and drone carriers, however, the jump suppressor cannot be accessed and can only be deactivated by destroying the ship.

## Tips and Tricks

* The Low Profile Glyph will cause every location to generate with a jump suppressor.
* The "Grounded" handicap in Hardcore will cause every location in the handicapped sector to generate with a jump suppressor.
* Hackable jump suppressors can be safely accessed and deactivated using the Cloak device.
* Jump Stabilizer will allow you to ignore any existing suppressors upon use and enable jumping.
* Plasma-Powered Jumps cannot be used while a suppressor is active.
* If a suppressor is deactivated during what would be normal jump cooldown time, it will cancel the rest of the cooldown and allow jumping out immediately.

## Trivia

* While progressing through the story, Seth Nobu's heavy fighter will be equipped with a jump suppressor during the first encounter with him.
* Tareen's eight mission is for an Outlaw client that wants to secure a jump suppressor with mines from five Mine Clusters.

## Gallery

* A suppressor on a corvette
* Common suppressor structure
Front Shield Generator

* Mk1
* Mk2
* Mk3

The **Front Shield Generator** is an active device in *Everspace* that generates a small shield covering the front of the ship, absorbing all weapons fire that hits it. However, explosive damage can splash through it and deal hull damage. It has three variants, with the **Front Shield Generator Mk2** and **Front Shield Generator Mk3** being upgraded versions of the base Front Shield Generator.

## Tips and Tricks

* They are almost an essential device for the Gunship as they can prevent a lot of hull damage
* The Mk1 comes equipped in Loadout C of the Gunship
Equipment sets

**Equipment sets** in *Everspace 2* are groups of linked equipment pieces that provide various unique bonuses when equipped together. More bonuses are provided as more pieces of the set are equipped, typically starting at two pieces equipped. Most sets can only be found as loot in specific systems. Set items cannot be crafted, even from improvising.

Sets specific to certain systems can also be found from events in that system, including Supralight events, High-risk Areas, and Ancient Rifts generated from a Spatial Bypass in that system.

Set items are marked with a unique icon () in the equipment menu.

## List of Sets

There are 12 sets in the game as of the v1.1.36252 update.
Gas Field

A former, non-descript mining area slightly above the outer rim of the gas vortex.

## DETAILS

### Resource deposits

 Iron
Mallemite Crystal
Clygon
InsidiumMedium
Medium
Low
Low

**Gas Field** is a site in the The Vortex region of the Zharkov system in *Everspace 2*. This location consists of a dense gas cloud in the dust rings of the vortex with several 'vertical' asteroids inside and poking out of the clouds, with some small structures and wrecks scattered about.

## Secrets

 4 | Cloaked Container | Located right next to the Race Gate.
 XX | Gas Harvester (x4) | Three located at surface level with clouds (has a glowing light at the top), one deeper into the clouds. Timing puzzle that rewards plasma.
Gilbert Naval Base

Colonial aquaculture resource facility converted into military defense platform. It's clear the station became independent but was repeatedly plundered by outlaw threats. Stubborn and vengeful, the residents have become known as the Retaliators and seek to enact revenge against every entity who has wronged them.

## DETAILS

### Mainframe Expansions

2

**Gilbert Naval Base** is a site in the Gilbert Range region of the Drake system in *Everspace 2*.
Khaït Nebula

**Khaït Nebula** is the fourth system in *Everspace 2*.

## List of sites by region

### Athorian Reef

Sites

* Athor Orbit
* Athorian Fault
* Khosh Orbit

Resource Deposits

* Titanium - Low-Medium
* Baromite - Low-High
* Coruscate - Low-Medium
* Phazium Crystal - Medium-High

### Chabar Sounds

Sites

* Athor I
* Chabar Tower
* Immaculate Redemption

Resource Deposits

* Baromite - High
* Glacit - Medium
* Mallemite Crystal - High

### Khaït Trench

Sites

* Okrot Trading Station
* Rhaïm Gate

Resource Deposits

* Copper - Low-Medium
* Clygon - Low
* Baromite - Low
* Culver Crystal - Medium-High

### The Naught Side

Sites

* Ancient Citadel
* Bri Bioplant
* The Ascension

Resource Deposits

* Coruscate - Low-Medium
* Glacit - Low-Medium
* Mallemite Crystal - Low-Medium
* Phazium Crystal - Low-Medium
Galiano Gate

Due to Drake's lack of commercial-grade resources and proximity to the warfront, a gateway was never established for the system. Wormhole technology - developed by a small division of G&B coupled with clerical Okkar - has only recently reconnected its denizens with neighboring systems. The one here seems to have generated inside of a large asteroid, shattering it upon creation.

## DETAILS

### Resource deposits

 Titanium
Clygon
Culver CrystalMedium
Low
Medium

**Galiano Gate** is a site in the Terra Nova Claim region of the Drake system in *Everspace 2*.

## Secrets

 2
 4
Fire Rate Mod

* Mk1
* Mk2
* Mk3

The **Fire Rate Mod** is a primary weapon mod in *Everspace* that increases the modded weapon's firing rate, which includes charging speed. It has three variants, with the **Fire Rate Mod Mk2** and **Fire Rate Mod Mk3** being upgraded versions of the base Fire Rate Mod.

An increased fire rate also results in increased *total* energy consumption since the weapon is firing faster, although the energy consumption *rate* is unchanged by the mod.
Outlaw Sniper Drone (ES2)

**Outlaw Sniper Drones** are a drone-class Outlaw enemy in *Everspace 2*. They are uniquely identified on the heads-up display by a ring with a crosshair icon.

## Strategy

Sniper Drones have a longer engagement range than their allies and will attempt to maintain clear line of sight and a distance of approx. 2 km or more while taking aim with their powerful Rail Guns. Getting within approx. 1 km will often force them to abort their shot and retreat, while hiding behind terrain will instead force them to approach in an attempt to regain clear line of sight.
Nano Transmitter

Nano Transmitter

 Support Device

* 1
* 2
* 3
* 4
* Mastered
* Stinger

Repairs the ship's hull for 20% of the damage dealt while active (5s).

52s Cooldown

Repairs the ship's hull for 25% of the damage dealt while active (6s).

49s Cooldown

Repairs the ship's hull for 30% of the damage dealt while active (7s).

47s Cooldown

Repairs the ship's hull for 35% of the damage dealt while active (8s).

45s Cooldown

Repairs the ship's hull for 40% of the damage dealt while active (9s).

42s Cooldown

Repairs the ship's hull for 45% of the damage dealt while active (10s).

40s Cooldown

 Carefree Package
*Also repairs armor and shield for half the amount.*

 Distribution
*Also repairs nearby allies.*

 Radionics
*Ignores kinetic damage but repairs 100% of energy damage dealt.*

The **Nano Transmitter** is a support device. It repairs the ship's hull for at least 20% of the damage dealt while active (at least 5.0s) with a 52s or shorter cooldown.

## Stat Scaling

Several of Nano Transmitter's stats, including repair efficiency and effect duration, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

## Modes

Using device upgrade tokens to purchase 4 device levels on Nano Transmitter masters the device, unlocking three additional device modes which may be cycled through at any time.

* **Carefree Package**: Also repairs armor and shield for half the amount.
* **Distribution**: Also repairs nearby allies.
* **Radionics**: Ignores kinetic damage but repairs 100% of energy damage dealt.

## Obtaining

* Siren's Sea - found in a container in a freighter wreck.
* Prescott Starbase - offered at G&B Office & Hangar for 2600 credits.
* Cartwright's Wake - found in a bulletproof container behind the destructible panel of an outlaw base.

## Tips and tricks

* The Distribution mode can be used on a Vindicator to repair its drones.
Outlaw Hunt II

**Outlaw Hunt II** is a challenge in *Everspace 2*, a continuation of the Outlaw Hunt 1 challenge.

## Objectives

**Basic:**

* Kill an Outlaw Demolisher with one of its own mines.
* Kill an Outlaw Anti-Missile Drone with a missle.
* Destroy all armor plates of a Bloodstar Overseer.
* Destroy an Outlaw Drone Carrier without destroying any of its drones.

**Master:**

* Destroy an Outlaw Sniper Drone from atleast 3000m distance.

## Rewards

**Basic:**

* 8,000 Credits
* XP Bonus

**Master:**

* Outlaw Ravagers have a greatly increased chance to drop higher grade items (prototype,starforged).

## Walkthrough

* Shooting down a Outlaw Demolisher to low hp and then cathing a mine to kill him with still counts.
* You can EMP a Outlaw Anti Missle Drone to kill it with or just use some missles that can't be shot down.
* The armor plates of the Bloodstar Overseer give of a shine when close by.
* The drones of the carrier are not dangerous, but if you are unsure being able to tank the carrier itself, you can use long-ranged weaponry (missles, railguns,...) to kill it.
* Use a Railgun for it and make sure to always stay 3000m away as it will move closer when not one shotted.
Gathering Dust

Side Mission

The trader at Union Bridge has asked me to search for a data bank created by the Bloodstar. A client of his is looking for it, hoping it will contain information on salvageable treasure. There are several archives scattered around the vicinity of Palaemon. If I find and return the right one I will get paid handsomely.

## Description

### Site(s)

Ghost Fleet, Palaemon's Wound, Siren's Sea, Abandoned Structure
Engine Booster

* Mk1
* Mk2
* Mk3

The **Engine Booster** is an active device in *Everspace* that greatly increases strafe and movement speed. It has three variants, with the **Engine Booster Mk2** and **Engine Booster Mk3** being upgraded versions of the base Engine Booster.

## Tips and Tricks

* Helps a lot with dodging, especially combined with circular forward or backward dodging (alternate strafing left/right and hovering up/down in a circular pattern - no boosting needed).
* Not great for trying to travel large distances quickly, try the Energized Boost or Teleporter instead.
Kheimon

The planet seems to emit cold from it, bending and defying our established principles of thermodynamics. Due to this impossibility, it's likely that some form of technological manipulation - perhaps that which may be beyond our understanding - is behind this machination.

## DETAILS

### Resource deposits

 Clygon
Glacit
Phazium CrystalMedium
High
High

**Kheimon** is a site in the Ice Fields region of the Khione system in *Everspace 2*.
Mines (ES2)

Mines

 Mine Launcher

1

1.0/s Fire Rate

700m/s Velocity

0.5° Spread

120m Effect Range

16 Ammo Capacity

Tightly compact crowd control explosives. Launched mines can be grappled for redistribution.

35.2

## Level Scaling

### Grade

**Mines** are a secondary weapon type in *Everspace 2* that explodes for a burst of damage in a medium area of effect when an enemy gets close enough to trigger its detonation.

## Notes

* For more notes on base stats, prefixes, and modifiers, see Secondary Weapons.

* Damage stats of all secondary weapons scale exponentially with item level (including bonus levels from rarities and prefixes) by an exponential base of 1.13 (adds 13% of the current damage value when item level is increased by 1).

* Effect range scales exponentially with item level by an exponential base of 1.02.

## Hostile Mines

Non-player hostile mines are frequently encountered throughout the game, either as enemy equipment or in minefields in certain locations. When done quickly before detonation, all hostile mines can be grabbed when they are within a **100m** range of the player and converted to an allied mine, which can be thrown away safely or used against other enemies.

Certain Supralight events and Jobs also require clearing mines.

Mines can be seen more easily with the Sensor modifier "Tag mines at 1500m range."

Enemies using mines:

* Outlaw Madcap (on death)
* Outlaw Demolisher
* Outlaw Ravager (close-range)
Homing Missiles (ES2)

Homing Missiles

 Missile Launcher

1

50m Damage Radius

1.0/s Fire Rate

600m/s Velocity

1.5s Lock Duration

20 Ammo Capacity

Common military-grade assault missile. Tracks locked targets for strong kinetic damage.

37.4

## Level Scaling

### Grade

**Homing Missiles** are a secondary weapon type in *Everspace 2* that tracks down a target and explodes for a burst of damage in a small area of effect.

## Notes

* For more notes on base stats, prefixes, and modifiers, see Secondary Weapons.

* Damage stats of all secondary weapons scale exponentially with item level (including bonus levels from rarities and prefixes) by an exponential base of 1.13 (adds 13% of the current damage value when item level is increased by 1).

## Unique Variants

* {Rogue} Rascal
* {Vigilante} Jury
Everspace Wiki/Flex section

**About**
The Everspace Wiki is the most comprehensive source of *Everspace* and *Everspace 2* information.

We are maintaining 3,618 pages and 577 articles since August, 2015.

If you have any questions or concerns, feel free to ask anybody from the community or simply leave your comment in the wiki's discussion page or join the discord.

Featured Video

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Nephtys Plains

A planetary wasteland harboring Grady & Brunt's largest facility in Ceto. The local Aetheum yield may be far lower than in the crystal-rich Deep Fields near Palaemon, but so is the density of local outlaws. This makes Nephtys Station a much safer, yet strikingly unambitious project for G&B management.

## DETAILS

### Resource deposits

 Iron
Aetheum CrystalHigh
High

**Nephtys Plains** is a site in the G&B Mining Fields region of the Ceto system in *Everspace 2*. This location is revealed by starting the Spares and Scrap main mission. Adam is sent here to find some jump gate keys. It mainly consists of a very large ground G&B station serving as a hub for mining operations on the planet. The terrain is a cratered desert, with some rocky mountains visible in the surrounding area. There are four caves/mines scattered around this site.

## Secrets

 2 | Valuable Shipwreck
 3 | Valuable Shipwreck
 x | Stranded Pilot | Located in a tunnel adjacent to puzzle 1, take ship to station for a reward, including a catalyst.

## Stations

* The Nephtys Plains Station is located here which offers a standard shop (which can have a device) as well as a ship dealer and a job board. The station is operated by a G&B employee called Officer Shaw.

## Enemies

* G&B
* Outlaws

## NPCs

* The three G&B Light Fighter pilots here are named Roti, Agnatha, and Dennings according to Officer Shaw's dialogue during the initial raid in Spares and Scrap.

## Gallery

* Nephtys Plains Station
* Crystal mining near the station
* Mining drill
* Inside the drill - battery at red light
* Cave below the drill
* Desert Mine
* Desert Mine entrance
* Crystal Cavern
* Unmarked cave
* Inside
Mester Throng

**Mester Throng** is a male K'nos scientist from Codo 5, and is on a research expedition in the Demilitarized Zone, primarily researching Extraplanetary Lifeforms.

## Missions

Throng gives many tasks to the player, which all involve scanning various lifeforms, in return for credits. Every time the player finishes a task, Throng will also ask a strange question related to being a clone. For information on each lifeform and how to find them, see the Extraplanetary Lifeforms article.

## Services

Throng also offers two main services to the player: he sells crafting blueprints for equipment only present in the Encounters expansion, which are paid for with Viridian Energy; and modifications. The modifications service has three main functions:

1. **Enhance**: The selected primary weapon will get enhanced and receive random stat bonuses. (Cost: 3 Viridian Energy)
2. **Remove mods**: All mods will be removed from the selected piece Of equipment. (Cost: 1 Viridian Energy)
3. **Re-Engineer**: All currently installed mods will be removed from the selected piece of equipment and three random ones will be installed. (Cost: 2 Viridian Energy)

## Achievements

* Completing all of Throng's tasks will award the "Weird Science" achievement.

## Gallery

* Throng's avatar
* Throng's ship
* Throng's blueprint screen
* Pop-up after first-time viewing of Throng's services
* Scanning an ice clinger
Outlaw Viper

**Outlaw Vipers** are a light fighter-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a stacked-triangle icon.

## Strategy

Vipers are armored combatants which initiate combat with Corrosion Missiles, then open their wing pods and switch to twin Scatter Guns after they have closed the distance. Damage taken is reduced while in close-combat form, so players are advised to maintain their distance, not only for improved damage output, but also to make it easier to avoid the corrosive clouds released by these enemies on death.
Freelancer Outpost

If you can manage to keep up with the constant damage done by outlaw raiders, having a settlement out here actually makes a lot of sense...

## DETAILS

### Mainframe Expansions

1

**Freelancer Outpost** is a site in the Ceto Supply Route region of the Union system in *Everspace 2*. This location consists of a large independent station in relatively open space.

## Notable Loot & Points of Interest

* Use a beacon to summon The Flying Dutchess merchant to unlock landing and trade
* 2 Bulletproof Containers, find a small satellite with 2 power core sockets. 1 Power Core can be found behind some Container debris. The second Core can be found next to a leak at 'higher' part of the main station. (View Picture to the right). Each Core unlocks 1 Bulletproof Container.
* Location challenge - Find & repair 6 Gas Leaks
	+ Mainframe Expansion as reward for repairing all Gas Leaks

## Factions

* Freelancers
* Outlaws
Laser Turret

The **Laser Turret** is an active device in *Everspace* that activates an on-ship laser turret that deals high shield damage.

## Tips and Tricks

* Comes equipped in the Colonial Gunship's B loadout.
* It is considered a weapon device, so it can be found naturally enhanced or be enhanced by Throng.

## See Also

* Gatling Turret
* Missile Turret
Eradicator

Redemption

Eradicator

 Gauss Cannon

1

6 Kinetic Damage

9 Energy Damage

8.0/s Fire Rate

0.8° Spread

100 Energy Capacity

9/s Energy Consumption

 Deals 30% increased energy damage to webbed targets.

Regulations bypassed and barrel lengthened, fires further but with lower damage. Attuned to unnatural conditions.

26.33

## Level Scaling

### Grade

**Eradicator** is a primary weapon in *Everspace 2*, a variant of the Gauss Cannon, and is part of the Redemption Set.

## Notes

* Displayed DPS and fire rate is the maximum value after ramp-up.
* For notes on passive effects, scaling, other variants, prefixes, and modifiers, see **Gauss Cannon**.
Hazard Shield

Blightmonger

Hazard Shield

 Shield

1

5.5 Recharge Delay

11 Shutdown Duration

 Grants immunity to Corrosion while shield is up.

Corrosion shielding for combat vessels. It is surprisingly more complicated than space suits and large-scale industrial tools with similar protection.

30.66

## Level Scaling

### Grade

The **Hazard Shield** is a variant of the Shield module in *Everspace 2* and is a piece of the Blightmonger Set.

## Notes

* For notes on passive effects, scaling, other variants, prefixes, and modifiers, see **Shields**.
Maurice

**Maurice** or **NR-APS 4210** is an android contracted by G&B to execute search and destroy warrants within the Demilitarized Zone. However, he would rather play a strategy simulation, and is outsourcing contracts to others in order to fulfill his quotas.

## Missions

Maurice has an infinite number of tasks for the player, but the first four are specific. Each task is to find and kill a certain criminal. After the first four tasks, each task will be randomly selected from a list of 10 criminals, which can be repeated. Unlike other Encounters characters, Maurice does not give a permanent reward - each reward is only credits.

 4 | A fuel thief | $ , this is the last structured mission, although the reward dialogue is not.

## Gallery

* Maurice's icon/avatar
* Maurice's ship
* Bounty Portraits
Noah Damaris Starport

Yes *Protected*

A safe haven and a home away from home halfway across the Zharkov Supply Route.

## OBJECTS

**Noah Damaris Starport** is a site in the Zharkov Supply Route region of the Union system in *Everspace 2*. This location consists of a large station in orbit around Damaris. The station itself is a large ring with a central circular structure around a the middle of a central vertical rod/antennae. There are several spokes going out of the ring horizontally, three of which have landing platforms. One spoke and its section of the ring was destroyed and the wreck field is still close to the station. Protected by Okkar patrols.

## Factions

* G&B
* Okkar
* Outlaws
* Hydra Anemone

## Gallery

* Location of Shielded Room 1
* Location of Shielded Room 2
* Tunnel with Secure Container
* Vault with Mainframe Expansion
* Reactor and Control Room
* Reactor Shaft with Mainframe Expansion
* Easter Egg (Rockfish Games logo)
Outlaw Frontier

Growing bolder by the day, Bloodstar is testing the waters on G&B turf.

**Outlaw Frontier** is a site in the G&B Mining Fields region of the Ceto system in *Everspace 2*. This location is a large Outlaw outpost stationed around a large asteroid and a cluster of numerous smaller asteroids.

There is a location challenge here for destroying all eleven outlaw units in the area. Completing the challenge gives a reward of one Mainframe Expansion.

## Factions

* Outlaws
* As part of the location challenge, there are initially:
	+ Four Outlaw Scouts
	+ Outlaw Madcap and its pod
	+ Two Outlaw Drones
	+ Outlaw Armor Drone
	+ Three Outlaw Turrets

## Gallery

* Entrance to the station
* The cloaked container
Outlaw Madcap

**Outlaw Madcaps** are a light fighter-class Outlaw enemy in *Everspace 2*. They are identified on the heads-up display by a stacked-triangle icon.

## Strategy

Like Scouts, Madcaps are equipped with Pulse Lasers and have balanced amounts of both shield and hull; unlike Scouts, Madcaps release a cluster of hostile mines on initial destruction, then re-enter combat as Outlaw Madcap Pods after a short delay. Players are advised to take them out from behind or at a safe distance in order to avoid getting caught in the resulting minefield.
Front Shield Generator (ES2)

Front Shield Generator

 Support Device

* 1
* 2
* 3
* 4
* Mastered
* Stinger

Projects an impenetrable shield towards the front of the ship for 15.0s.

36s Cooldown

Projects an impenetrable shield towards the front of the ship for 16.0s.

34s Cooldown

Projects an impenetrable shield towards the front of the ship for 17.0s.

32s Cooldown

Projects an impenetrable shield towards the front of the ship for 18.0s.

31s Cooldown

Projects an impenetrable shield towards the front of the ship for 19.0s.

29s Cooldown

Projects an impenetrable shield towards the front of the ship for 20.0s.

28s Cooldown

 Avenger
*Reflects blocked shots back at attackers.*

 All Day
*Blocked damage is converted into weapon energy.*

 On Your Left
*Shield is 25% smaller but will automatically turn towards the closest enemy facing you.*

The **Front Shield Generator (ES2)** is a support device. It projects an impenetrable shield (yellow color) toward the front of the ship for at least 15.0 seconds with a 36s or shorter cooldown.

## Stat Scaling

Several of Front Shield Generator's stats, including its effect duration and base cooldown, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

 Base Cooldown

## Modes

Using device upgrade tokens to purchase 4 device levels on Front Shield Generator masters the device, unlocking three additional device modes which may be cycled through at any time.

* **Avenger**: Reflects blocked shots back at attackers. Changes the shield's color to blue.
* **All Day**: Blocked damage is converted into weapon energy. Changes the shield's color to red.
* **On Your Left**: Shield is 25% smaller but will automatically turn towards the closest enemy facing you. Changes the shield's color to white.

## Obtaining

* Khosh Orbit - found in a bulletproof container behind a shield, in a cave adjacent to the signal origin location visited during X Marks the Spot.
* Coalition Cargo Terminal (Drake) - offered at Ships & Supplies for 2,650 credits.

## Tips and tricks

* Blocking two Sniper Drone shots in a single activation awards the "I Don't Like Bullies" achievement.
	+ Can be two shots from the same sniper drone.
Khione

**Khione** is the sixth system in *Everspace 2*. It is easily recognized by its ice-themed locations and blue-colored star. It can only be reached and left via Spatial Bypass.

## List of sites by region

### Ice Fields

Sites

* Boreas
* Kheimon
* Khione Barrier
* Khione Belt
* Khione Gate
* Zethes Research Station

Resource Deposits

* Clygon - Low-Medium
* Glacit - Medium-High
* Phazium Crystal - Medium-High

### Vapor Cloud

Sites

* Inner Flare Zone
* Outer Flare Zone

Resource Deposits

* Baromite - Medium-High
* Mallemite Crystal - Medium
* Phazium Crystal - Low
Jury

Vigilante

Jury

 Missile Launcher

1

50m Damage Radius

2.0/s Fire Rate

500m/s Velocity

2.0s Lock Duration

30 Ammo Capacity

Cutting-edge high capacity ballistic launcher. Multifaceted pre-loading allows sustaining fire similar to primary weaponry.

39.5

## Level Scaling

### Grade

**Jury** is a secondary weapon in *Everspace 2*, a variant of the Homing Missile, and is part of the Vigilante Set.

## Notes

* For notes on passive effects, scaling, other variants, prefixes, and modifiers, see **Homing Missiles**.
Enforcer

Baron

Enforcer

 Scatter Gun

1

38 Kinetic Damage

1.8/s Fire Rate

0.5s Charge Duration

400% Charge Damage Increase

2 Projectiles Per Shot

+8 Projectiles When Charged

1200m/s Velocity

2.5° Spread

100 Energy Capacity

14.8/s Energy Consumption

Close-quarter, high-velocity, low-spread artillery weapon. Amplified kinetic output at the expense of non-energized rounds. The pride of Baron Nova Gunnery LTD.

22

## Level Scaling

### Grade

The **Enforcer** is a primary weapon in *Everspace 2*, a variant of the Scatter Gun. It fires shotgun-like projectiles with exclusively high kinetic damage and low ranged capability. It can be charged to fire more projectiles. Compared to the standard Scatter Gun, the Executioner deals greatly increased kinetic damage and has reduced spread at the cost of having zero energy damage output.

## Notes

* Damage and energy-related stats of all primary weapons scale exponentially with item level (including bonus levels from rarities and prefixes), with exponential bases of 1.13, 1.16, and 1.14 applying to damage, energy capacity, and energy consumption, respectively.

* Listed damage is the total damage of a theoretical 1x2 volley (2 hardpoints firing 1 shot each).

* Charging this weapon adds projectiles to the next volley, with a fully-charged volley firing 9 shots from each hardpoint.
	+ Time to full charge is 0.50s by default (0.35s with the Swift prefix), resulting in a weapon energy cost per fully-charged volley of 7.4 (5.18 with the Swift prefix) at Level 1 Common.

* The listed energy consumption only applies while charging a volley. Holding a full charge blocks energy recharge, but does not consume energy.

* Listed DPS is computed based on firing fully-charged volleys as quickly as possible, taking into account both charge time and fire rate. It assumes 100% accuracy/hit rate of each projectile.
	+ No prefix: approx. 853% of listed damage (approx. 1.06s total between 900% damage volleys)
	+ Swift (-30% charge time): approx. 994% of listed damage (approx. 0.91s total between 900% damage volleys)
	+ Rapid (+20% fire rate): approx. 935% of listed damage (approx. 0.96s total between 900% damage volleys)

* Only generates with uncommon rarity or higher.

* Was previously known as Executioner before the Armed & Dangerous update.
Okrot Trading Station

yes *Protected*

The furthest humankind settlement in the Beltegrades, Okrot Trading Station is the final frontier before crossing into the Okkar territories. The settlement has no ties to the scientific expeditions, instead dating back to the sector's colonization before the Okkar-Colonial conflicts themselves. It's environmental remoteness and lack of Colonial allegiance has saved it from destruction.

## DETAILS

### Resource deposits

 Culver Crystal
Copper
Baromite
ClygonHigh
Medium
Low
Low

**Okrot Trading Station** is a site in the Khaït Trench region of the Khaït Nebula system in *Everspace 2*. This location consists of a large asteroid formation in orbit around the ringed planet Okrot. The large trading station is attached to or built into its dark side. Protected by Okkar patrols.

## Secrets

 3 | Bulletproof Container
 6 | Bulletproof Container | Located below and slightly to the left of the docking point, shoot Shield Generator underneath to access.

## Factions

* Freelancers
* Okkar
* Redeemers
Palmier Raphia

Utilisé dans | Construction

Le Palmier Raphia est un arbre qui a été ajouté dans la mise à jour V.0.1 à **Green Hell**.

## Infos de base

Le palmier raphia est un arbre de taille moyenne. Il a un grand tronc bulbeux rougeâtre et de grandes feuilles de palmier à plumes. Les palmiers raphia peuvent être facilement localisés dans toute la forêt tropicale. Ils peuvent être abattus par la plupart des armes et outils et produisent des feuilles de palmier et des feuilles sèches.

Les feuilles de palmier peuvent être ramassées et utilisées pour la construction d'abris et de lits. Les feuilles sèches peuvent être utilisées pour allumer des feux.

On peut parfois trouver des Noix inconnues près du tronc des palmiers raphia et on peut les manger en guise de matières grasses.

## Gallerie

* Palmier Raphia
* Noix inconnue

## Historique des mises à jour

 V.0.1.2 | L'IA est maintenant plus facile à atteindre à travers les plantes.

**Flore**
Letho Starport

A heavily modified distribution center in orbit over the planet Ross. Letho Starport's long history of operations include it's original function as a mining platform, a dark conversion referred to as "Fort Carnage" alongside the establishment of the Coalition, and now reformed into a defensible commerce exchange port with a much brighter future.

## DETAILS

### Mainframe Expansions

2

**Letho Starport** is a site in the Terra Nova Claim region of the Drake system in *Everspace 2*. It houses the racing track Course Carnage.
Missions (ES2)

*Everspace 2* has several different mission types.

## Main

*Main article: Main missions*

Main missions progress the story and can unlock new areas to explore.

## Side

*Main article: Side missions*

Side missions are nonessential to the story but can give good rewards.

## Challenges

*Main article: Challenges (ES2)*

Challenges consist of several different specific tasks to complete, rewarding the player with xp, credits, and potentially a discount if the challenge was given by a trading station.

## Jobs

*Main article: Jobs*

Jobs are short side missions offered by job boards at certain stations.

## Supralight events

*Main article: Supralight events*

Supralight events are random locations found while travelling between locations, often with a goal similar to a job or some other basic task.
Omni Manus

Omni Manus

 Plating

1

Missile Defense System will also attack enemies for 22.57 and 14.37 damage per second.

In the right hands, everything can be a weapon.

## Level Scaling

### Grade

**Omni Manus** is a legendary variant of the Plating module in *Everspace 2*. Compared to Nano Plating, Omni Manus has higher armor and 2% more repair per kill.

## Notes

* For information on passive effects, other variants, and modifiers, see Platings.

* The kinetic and energy damage of its special effect scale exponentially with item level, with an exponential base of 1.16 for both.
G&B Factory

**Grady & Brunt Factories** are large structures that are randomly found throughout the DMZ in *Everspace*. Similarly to Service Stations, they offer several services and are owned by G&B.

## Activation

Before the player is able to access the services listed below, they must first activate several power units scattered around the factory by flying close to each one and pressing the interact key. After activation, the services will be activated and G&B freighters will start jumping in and out.

There is a rare (10%) chance of a factory already being powered up.

## Services

Each factory has at least two services, the Ship Tuning Station and Refinery, with a chance for a third: the Repair Bay. If G&B is hostile to the player or there are Outlaws nearby, the services will be unavailable and special factory turrets will fire at any enemies to the G&B.

Similarly to Service Stations, services will be closed when enemies to G&B are nearby or if they consider the player hostile. Factories are equipped with Factory Defense System missile turrets.

### Tuning Station

The tuning station offers a choice between three random temporary or permanent (in the current run) upgrades in exhange for credits or resources. Once selected, upgrades can be viewed in the Data screen in the menu, in the "Ship Upgrades" tab. There are 17 total upgrades, listed below:

### Refinery

The refinery is a resource-only trading service, where the player can trade a certain amount of a resource for one of a different resource.

### Repair Bay

The repair bay is a small tunnel with several transparent 'panels' that, when flown into, repair the hull a small amount and also repair components.

## Gallery

* Online power unit
* Refinery UI
* Ship upgrade UI
* Ship upgrade first-time info
Fusion Blaster M6-A

The **Fusion Blaster M6-A** is a primary weapon in *Everspace* that fires small energy spheres. A variant of the Fusion Blaster, this weapon features increased damage output at the expense of range, projectile velocity, and rate of fire.

## Tips and Tricks

* Needed for Tareen's final task, with 3 mods installed.
* Best used for taking down shields.
G&B Broadcast

*More bad news on the arms race in the DMZ?*

Adam

**G&B Broadcasts** are the level scaling mechanic for systems in *Everspace 2*. In-universe, it is a general DMZ-wide broadcast by G&B warning that enemy forces have grown stronger in certain areas, meaning that the location levels in the affected systems have been increased to be closer to the player's level.

## Occurrences

A broadcast will occur five times in total while progressing through the game.
Outlaw Base

Maybe a former mining outpost or even a military installation from the war... Whatever, Bloodstar doesn't care. As long as they have bunk beds and a shower they are ready to make life miserable for anyone who is unfortunate enough to pass by.

## DETAILS

### Resource deposits

 IronMedium

**Outlaw Base** is a site in the "Deep Fields" region of the Ceto system in *Everspace 2*. This location is relatively small, with lots of asteroids and a significant Outlaw presence with one large base.
Gunship (ES2)

A **Gunship** is a subclass of heavy fighter class ship in *Everspace 2* that is intended to focus on high damage output with tank-like armor, sacrificing speed & maneuverability.

## Special

**Arsenal**: Uses four primary hardpoints, effectively doubling both damage and energy consumption.

## Ultimate Ability (ULT)

**Turret**: Automated turret that fires projectiles at your enemies for 20s after activation.

## Equipment Slots

* Primary Weapons: 3
* Secondary Weapons: 2
* Consumables: 2
* Devices: 2-4
* Cargo: 24-41

## Stats

* Shield Bonus: 120%-211%
* Armor Bonus: 220%-388%
* Base Hull: 440-9535
* Expertise: Armor damage reduction

* Ship Speed: 75-79 m/s
* Handling: 140-155

## Passives

The following passive effects are currently available for Gunships. A ship can only have one of the two exclusive passives.

* Turret will also attack mines.
* 30% bonus damage against drones.
* 15% increased boost speed.
* After 10s of not being hit, gain 2% armor recovery every second, up to half total armor.
* When using a consumable, restore 8% armor.
* Instantly reset all warfare device cooldowns when armor depletes (once every 2 minutes).
* When hull is 50% or lower, gain 40% hull damage reduction.
* 20% increased armor repair per kill.
* Pulse Laser Turret. **[Exclusive]**
* Coil Gun Turret. **[Exclusive]**
Jump Gate

**Jump Gates** are used to travel to the next sector in *Everspace*. They were established in Cluster 34 in the 31st century by the Colonials with help from Grady & Brunt Prospects.

They are indicated in the map legend with this symbol:

They are only located at the end of every sector and do not consume ship fuel when used to travel to the next sector. When the jump is charged, your ship automatically aligns to the correct position (and is invulnerable to damage), and then jumps.
Hazard Plating

Blightmonger

Hazard Plating

 Plating

1

 Grants immunity to Radiation while armor is up.

Reliable protection originally intended for low- grade salvage vessels for cleaning up the DMZ, now augmented for personal fighters.

20.16

## Level Scaling

### Grade

**Hazard Plating** is a variant of the Plating module in *Everspace 2* and is a piece of the Blightmonger Set.

## Notes

* For information on passive effects, other variants, and modifiers, see Platings.
Interceptor (ES2)

An **Interceptor** is a subclass of medium fighter class ships in *Everspace 2* that are intended to focus on primary weapons as their main source of damage.

## Special

**Power Converter**: Weapons use boost energy after weapon energy is depleted.

## Ultimate Ability (ULT)

**Weapon Overdrive**: Heavily boosts weapon damage and fire rate and provides unlimited energy. Killing an enemy increases the remaining duration by 1.0s.

### Notes:

* While activated, The screen is tinted red and and the sound of weapons fire is changed.
* Increases damage by 1.8x and fire rate by 50%.

## Equipment Slots

* Primary Weapons: 3
* Secondary Weapons: 3
* Consumables: 3
* Devices: 2-4
* Cargo: 18-30

## Stats

* Shield Bonus: 60%-106%
* Armor Bonus: 100%-176%
* Base Hull: 260-5634
* Expertise: Weapon Energy Consumption

* Ship Speed: 85-89 m/s
* Handling: 480-530

## Passives

The following passive effects are currently available for Interceptors. A ship can only have one of the two exclusive passives.

* When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed.
* 10% increased primary weapon damage.
* Collecting an energy orb grants +1% increased critical hit chance for 6 seconds, up to 20%.
* Primary weapon hits refund 30% of energy cost.
* Critical hits have a 20% chance to recharge Weapon Overdrive by 1%.
* When entering a location, gain 20% increased boost and fire rate for 60s.
* While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%.
* While Weapon Overdrive is active, gain 100% increased energy orb collection range. **[Exclusive]**
* While Weapon Overdrive is active, gain 50% chance to refund secondary weapons upon use. **[Exclusive]**