recursal/Fanatic-Fandom huggingface dataset:
Goby

Phos Kisvu

**Goby** is a current member of the Brigade, having been brought onboard alongside Koya and Sung after the events of Arson's Lament.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like
Dirty Martini

**New Characters**

Cavasi Neo-Blide

Vittorio Runegazer

**Dirty Martini** was a Brigade oneshot in which Darwin assisted Cavasi and Vittorio in hunting down a demon that destroyed their previous caravan.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Prompt

Cinadaria has been devastated by the very recent hurricane that struck just three days ago, and most of the bronze gulf militias have focused their attention on the reconstruction of the massive city. This leaves us with the brilliant opportunity to have closer eyes on the areas surrounding our newly activated tower.

Something that might be of extreme interest would be the ancient kaikanese ruins within the normally heavily guarded and regulated Wainann, which used to be a colony before the con-flux occurred and all Kaikan properties became overwhelmed by the elements, explaining the large influx of plant-life in the region, Some even call Wainann a burgeoning Colossal Covert. One of the fortresses; Fort Abark was a hub for the study of the six dragon gods, specifically, a study into their weaknesses. This could be valuable information for the Knights to have a hold of in our ongoing strife against Curuntsh, so the request would be to find this fortress and the lost knowledge within it.

Wainann is barely occupied as of now except for the stray pirate off the coast, but three days should be the golden period where brigands haven't taken the opportunity before us to explore the region now that focus is on the reconstruction of its neighbors.

## Character Developments

* First Appearances for
	+ Player Characters
		- Cavasi Neo-Blide
		- Vittorio Runegazer
	+ NPCs
		- Malik
		- Veska
	+ Cavasi ended up joining the Brigade, whilst Vittorio formed his own organization in the ruins of Fort Abark
* Abark College was founded in the ruins of Fort Abark after the many-eyed demon was banished

## Entry #1

IF NOT FINISHED, WRITE WHO HAS CLAIMED THE ONESHOT HERE!!!! IF NOT WRITTEN/CLAIMED IT'S FREE GAME, OR WILL EVENTUALLY BE SUMMARIZED BY A DM

Write all about what happened in more detail
Halintar Wiki

Hello, and welcome to the wild, dragon-governed country of Halintar!

Halintar is one of four continents of the Big Stretch, a homebrew plane created by a group of friends. Mechanically, the plane is set to be played in using Dungeons and Dragons 5th Edition, though much of the lore can be applied to any edition with a bit of creative liberty.

### **Wiki Resources**

* Page Formatting Guide
* Recent Edits
* WIP / In Need of Review Pages

### **Halintar: Respite of the Gods**

You can learn more about the "prime" or first campaign set in this iteration of Halintar on it's dedicated page, Halintar: Respite of the Gods. The campaign follows the Knights of Nadir, a troop of powerful adventurers and some of the first members of the Brigade.

## FAQ - Frequently Asked Questions

### *Rules/OOC Questions*

* What's a Oneshot?
* What are SideQuest Points (SQP)?

### *Lore Questions*

#### General Lore

* What are the Dragon-Gods?
	+ Ester Pyx // Paradoxie // Dinante
	+ Karomatzu // Tephra // Balktan
* What is quintessence?

#### Locations

* What's the Big Stretch?
* What's Halintar?
	+ The Great Northwest // The High North // The Northeastern Badlands
	+ The Southwestern Fringe // The Southern Mantle // The Sea of Salt
* Entering Halintar from other continents

#### Guild/Character Questions

* What's the Brigade?
* What's Nadir's Zenith?
	+ NZ is both the name of the magical tower that functions as the Brigade's home base, as well as the surrounding town which has begun to flourish around it
	+ Nadir's Zenith (Tower) // Nadir's Zenith (Town)
* How should I format my character page or other wiki pages?

## Useful Tools/Resources

### *General Gameplay Resources*

* Crobi, quick-reference guide for 5e turns, statuses, etc
* 5etools, a series of different tools for 5e play

### *Halintar-Specific Resources*

* Calendar
	+ IRL Scheduling Calendar, for dates we're playing oneshots/campaigns, or when there are outside events/unavailable times
	+ In-Game Calendars
		- 905 ME
		- 906 ME
* Travel
	+ Maps
	+ Traveling Mechanics
* Consult the Discord server for other useful links
Atheneum Vineyard

**The Atheneum Vineyard** is a winery located within the Whiteshock Citadel, the capitol of the Great Northwest. It was the location of the oneshot Silverfish, wherein the inquisitive adventurers discovered that the owners of the business had taken in Book and raised him in their basement. Upon discovering what death was, Book panicked and petrified them as well as anyone else who came to investigate the area, creating rumors of the locale being haunted. However, after the oneshot's events the winery returned to normal and after some time to recover began running good as new again.
Dr. Dreepy Dragapult

**Dr. Dreepy Dragapult** was named after the two bravest men I knew. Very short 2-3 sentence summary of their origins, values, or anything else that would be important to know within their introduction.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

Warmup Question Written in Bold

Answer answer answer in any amount of detail you'd like

## Gallery

Gallery of art of the character, memes related to them, anything else you want to put here related to the character I guess?
Nifeton

The Nifeton Family Crest

**The Nifetons** are one of the three major noble families of the Tyrian Society of the Glitterati Elite, along with the Theldirks and the Daggerharts. Their family specializes in espionage and assassinations, using their natural charisma and magical prowess to complete the tasks at hand.

The family also participates in a violent killing game in which young members of their organization slaughter one another in a bid to become the next head of the family after the current one, Cyrus Nifeton.

## History

The Nifetons are the newest of the three major families to become a major power, a remarkable feat considering the other two families use dragon-length lifespans and/or necromancy to outlast their rivals. They were once a well-respected clan for the intellect, charisma, and magical affinity many of their family were inherently born with.

### *The killing games*

However, after an unknown (and assumedly violent) incident, Cyrus Nifeton instated a vicious killing game in the youths of the family. Each Nifeton child is "gifted" an enchanted ring, protecting them from death until the age of 10. Once they reach that age, however, they are actively encouraged to kill any other ring-bearing Nifetons on sight, and whomever has the highest kill count upon Cyrus' death will become the next leader of the family. He then traveled across Halintar having as many children as possible in order for them to have plenty of competition.

Since the killing games began the Nifetons became known as a brutal and violent bunch across the entire continent, destroying anything in their way to slay the kin they hunted after like prey.

## Well-Known Members

### *Current and Past Leaders*

Cyrus Nifeton, current head of the family

### *Mothers and Children*

Past or present participants of the killing game are denoted with a ☨

Victims of the killing game, whether they be Nifetons or those who married into the family, are denoted with a ✖︎

#### *Humans*

* Cleo Monsignor-Nifeton ✖
	+ Unknown eldest child ✖
	+ Adrian Nifeton
		- *Husband*: Mylo Batodei
		- *Child*: Spiracles Batodei
	+ Teresa Nifeton ✖
	+ Unknown youngest child ✖
* Marina Daggerhart
	+ Berthold Nifeton ✖
	+ Everett Nifeton ✖
	+ Kris Nifeton
* Penny Rosier
	+ Damascus Nifeton

#### *Non-Humans*

* Unknown Tiefling Mother ✖
	+ Jacques Nifeton
	+ Unknown other siblings ✖
* Unknown Sand Elf Mother
	+ Solaris Nifeton☨✖
	+ Lumeros Nifeton

There are (assumedly) many other unnamed or hidden Nifetons across Halintar and the Big Stretch as a whole. Solaris, at the time of her death by the hands of the Brigade, had enough Nifeton rings to cover all fingers and a chain around her neck in the rings of other Nifetons, including the rings of Kris' triplet brothers.
CharacterOutline

COPY ALL CODE BELOW THIS LINE, THEN GO TO THE THREE BARS NEXT TO "CANCEL/SAVE PAGE" AND CLICK ON "SOURCE EDITOR". PASTE THIS IN, THEN PRESS "APPLY CHANGES"

```
{{Character|player = Player Name/Username|full_name = Character Name|race = Race. Add other things too if you want here!}}'''Character Name''' (pronunciation and/or DOB) followed by current position (Brigade member, antagonist, etc) and their first appearance. Very short 2-3 sentence summary of their origins, values, or anything else that would be important to know within their introduction.

== Personality ==

Anything about the character's personality

== Appearance ==

Describe character's general appearance

Add subsections for specific outfits if desired

== Relationships ==

===Family/Loved Ones (if any)===

===Friends (if any)===

===Allies (if any)===

===Enemies (if any specifically)===

== Relevant/Known Backstory ==

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

== Campaign/Oneshot/Brigade Activity ==

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

== Item(s) of Note (if any) ==

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

== Quotes ==

Any funny/interesting/sad quotes, if desired.

== Warmup Questions ==

''(See: [[Warmup Question|Warmup Questions]])''

Warmup Question Written in Bold

Answer answer answer in any amount of detail you'd like

== Gallery ==

Gallery of art of the character, memes related to them, anything else you want to put here related to the character I guess?

```
Flame Metal Fauld

### Basic DCs

Spell Save DC Wisdom save or target becomes vulnerable to fire damage til end of next turn

## History

### Current Owners

Tony Rigatoni

The **Flame Metal Fauld** is magically enchanted equipment created in the Beguiler's Forge. It was given to Tony Rigatoni after the events of MOTHER OF GOD by the Lama Shai-Kozu after proving his worth through the temple's many trials.

## Description

Beautifully fashioned in sheets of thin dark iron, this piece of armor protects the lower half of the wielders body. It goes down to the knees and is very flexible, being able to sway with the quick movements of legs, almost leading them. They have a slight color to them in the dark, a deep crimson glow.

## Powers

The Flame Metal Fauld provides 12 plus the wearer's Dexterity Modifier to the wearer's AC.

When an attack that causes fire damage requires a saving throw, the wielder has advantage on that saving throw. However, if the wearer is hit by a fire attack their movement speed is doubled on their next turn. This effect does not stack if the wearer is hit by fire damage multiple times in one round.

When lifted, the fault provides a slight light source, shining dim light in a 30 ft cone pointed in the direction the wearer is lifting.

### Pelvic Flame

When casting a damaging spell on a single target, the wearer may roll a Charisma (Performance) check to do a slight dance with your hips. By beating a DC of 20, the wearer may add an additional 1d8 fire damage to the attack.

When casting non damaging spells on a single target, the wearer may roll a Charisma (Performance) check to do a slight dance with their hips. The target must then roll a Wisdom saving throw with DC equivalent to the wearer's spell save DC.On a failure, the target is afflicted with a vulnerability to fire attacks until the end of your next turn. This ability does not work on foes that are resistant or immune to fire damage.

## History

Faulds were commonly worn in the military forces of The Iron Claw, allowing ease of movement and protection to vitals. Flame Metal is created from tough molten rock that is fashioned into Black Iron, lightening it and used by those that move quickly in battle.

The Flame Metal Fauld in particular was forged in the Beguiler's Forge after the events of MOTHER OF GOD. It is accompanied by the Sapphire Gauntlets, the Ivory Iron Wandblade, the Jade Steel Talisman, the Onyx Bow, and the Orange Headband of Tephra's Strength.

## Notable Owners

Tony Rigatoni was gifted the Flame Metal Fauld by the Lama Shai-Kozu after the events of MOTHER OF GOD.
Chain of Misfortune

The **Chain of Misfortune** is magical armor forged from the remnants of a shadowy demon of Eligos. It is currently owned by Doomer Boomer.

## Description

This unassuming chain shirt appears completely normal from first glance. However, closer inspection reveals dark, whispy shadows emanating from it.

## Powers

The armor functions as a typical chain shirt, providing an AC of 13 + the wearer's dexterity mod.

### Aura of Misfortune

If the wearer is attuned to the Chain of Misfortune, the negative quintessence negatively inflicts those who attempt to attack.

When a melee attack is attempted on the wearer, the one attacking has their critical fail range raised from just 1 to 1-4. This also applies to subsequent confirmation rolls.

## History

This item was crafted using the essence of a shadowy demon of Eligos, it's quintessence captured upon defeat by Doomer. It was then taken to Luna, who wove the dark material into a chain shirt to create the magic item.

## Notable Owners

* Doomer is the first and current owner of the Chain of Misfortune
Kerfuffler's Cuffs

### Basic Bonuses

+1 bonus to AC and unarmed attacks for each cuff worn by attuned user+1 bonus to AC to one other, non-attuned wearer

## History

### Location Found

The grave of Meribelle the Unyielding, during the events of Salt in the Wound

### Current Owners

Professor Hydran

The **Kerfuffler's Cuffs** are a set of magical bracelets originally owned by a long-gone heroine of the Badlands. It was recovered from the grave of Meribelle the Unyielding after the events of Salt in the Wound and is currently owned by Professor Hydran.

## Description

These two bracelets are made of oblong ivory beads, threaded together in a similar fashion as the necklace Shards wears in her sand elven form. They make a slight rattling sound when shaken.

There was an additional, identical set of these bracelets in the treasure hoard, which Shards claimed for herself. When used using Shield together, the bones can come together to form a skeletal huge-sized Orange Dragon that can be puppeteered by the two attuned wearers. This does not seem to give any sort of mechanical benefit, but is very cool looking.

## Powers

Each individual cuff gives a +1 bonus to AC, saving throws, and unarmed attacks to an attuned wearer. The attuned user may wear both bracelets, only counting as one magic item in regards to attuned item count.

### Friendship Bracelet

Rather than wear both cuffs, the attuned user may give one of the bracelets to an ally instead. The ally gets the +1 bonus to their AC and saving throws, but not the unarmed bonus. This bonus only applies as long as the attuned user considers the other wearer a friend.

Additionally, as long as both cuffs are in the Material Plane, the attuned user can tell the general cardinal direction of the other wearer, as well as whether or not they are alive and/or bloodied.

### Shield of Bones

Once a day, the attuned user of the Kerfuffler's Cuffs may cast Shield without expending any spell slots or components, as the beads grow into large, spectral dragon bones that float around the user for the spell's duration.

If two separate people are wearing the cuffs, the second wielder also benefits from the effects of Shield as their bracelet also expands into spectral bones. As such, the attuned user may chose to use Shield as a reaction to their ally being attacked as well. Regardless of who the attuned user uses the charge for, there is only one Shield use usable by this item per day.

Once used, the bracelets do not regain the use of this ability until the next dawn.

## History

When observed in action, it can be discerned that the bones that make up this magic item appear to belong to an orange dragon, due to their density and the heat they exude. Stories tell of Meribelle the Unyielding facing off against 2-8 grown Orange Dragons at once during the Battle of Roaring Skies, though such reports are spotty at best considering the Badlands had little to no involvement in that battle from what the history books and recordings say.

## Notable Owners

* Meribelle the Unyielding was the original owner of these bones.
* As of present day (906 ME), Professor Hydran currently owns this magic item.
Cyrus Avinan

**Cyrus Avinan** (sai-russ ahv-in-yan) is a plucky young researcher fresh from schooling and eager to make his mark on

## Oneshot/Campaign Participation

### First Appearance

Catch and Release

the scientific comunity.

## Personality

Cyrus is an excitable and slightly nervous tiefling, who talks with a jittery edge to his words. Most of the time, he seems uncertain about his word choice, and fills his sentences will fillers like "right," "yes," and "ah." When excited by something he finds interesting, he can trail off into a ramble of factoids and obscure information about said topic and tends to talk to himself when studying something. He forgets about other people's social boundaries occasionally, and may act friendly with someone he barely knows of not paying attention.

He is remarkably kind and understanding of others, and despite his social awkwardness always has a smile and friendly disposition.

## Appearance

Cyrus is an Ashstalker Tielfing in his early twenties, with a tall, lanky form and messy black hair. He looks mostly humanoid, with feet that bend into lizard-like claws being the his only stand-out feature aside from the tail and horns.

He has gold eyes and likes to wear very loose, comfortable clothing with a silky texture.

## History

Cyrus grew up an inquisitive kid who found more enjoyment in reading at home than playing with other kids. He was always known as a great student, and his loved for animals started early since his parents owned many pets.

It was during his time studying at collage for his biology degree when he stumbled across the lost field journal of Xorinth, Halintar's most famous zoologist and Cyrus' personal idol. Over joyed and inspired, Cyrus dedicated his life to restoring the journal and re-discovering the creatures Xorinth had written of, some of which had faded into myth over the years.

Now, he has moved to opening a sanctuary where endangered species can be kept safe for future study and the enjoyment of later generations.
Dukes of the Salt

The Dukes of the Salt ~~are anything but regal, and refer to a violent group of elite dwarves under the rule of their Blood leader. They strike the coast of rivers and the Sea quickly, killing everyone in sight as efficiently and fast as possible, in their advanced rust covered armor and projectile based weaponry.~~

~~Not much is known about the leadership other then that the leader of these dwarves is someone else then Balktan, and that they only target people of the coast. Once in the past, a fleet of Bronze Gulf Traders attempted to attack the Dukes, waiting out for a surprise attack, they managed to win, and the Dukes attack much more infrequently now. No one knows what their goals are other then raiding, or if they have any, but they are merciless and kill on sight, Diplomacy checks will do nothing against them, but a strong Intimidation check might do the trick.~~

The Knights of Nadir now have a better idea as to who the Dukes really are, apparently, they are a small group of yellow dragon philosophers that muse over different forms of governmental bodies.
Melpomene

**Melpomene** (mehl-fuh-meen) is an antagonist and current prisoner of the Brigade. After being discovered in Tower Larimar and attempting to kill the guild members that entered, she was defeated and apprehended alive. Rather than just killing her, the guild decided it would be better to jail her for now.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in
Dwarves of the Big Stretch

There are three distinct bloodlines of **dwarves** that live in the Big Stretch. This page documents their distinct features.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Add info beneath transcript*

## Dwarf Style Guide

### Image Transcription

* **Salt Dwarf**
	+ Above-head transcript
		- Lives ~250 yrs (if not killed first)
		- Innovative
		- Strong immune systems
	+ White/off-white sclera, narrow pupils; green/yellow-ish irises
	+ Black/blue hair, typically a bit oily/straight
	+ Big ol sideburns
	+ Smaller beards; more about that mustache game
	+ Yellow rubbery/anti-zappy clothes; fisherman aesthetic
	+ Metal contraptions
	+ May not have all limbs/fingers/toes due to various battles or tech/submarine accidents
	+ Smollest... probably a bit malnourished :(
		- 3'5" - 4'8"ish average
	+ Tinkerin' hands
	+ Anyone can grow a beard!
* **Kaiken Dwarf**
	+ Above-head transcript
		- Live up to 300 years
		- Traditional af
		- Thick skin
		- More susceptible to diseases than Salt Dwarves
	+ Eyes same as humans; slightly duller colors
	+ Hair color varies, typically dark orange/brown
	+ Non-flammable hair
	+ Largest/most heavy-set dwarves; 4'2"-5'3" average
	+ Luxurious, poofiest beards
	+ Very variable skin
* **Ohwald Dwarf (Ramrok)**
	+ Above-head notes
		- Live about ~250 yrs
		- Paladins(tm)
	+ Wide color variance; typically earthy tones but can be gray/white or dark blue on occassion
	+ Horns style varies; typically coordinates with hair
	+ Ears floppy or perked up (goat like)
	+ Irises are more "neutral" colors as well- browns, greys/hazel, green, blue
		- Pupils are rectangular - GOAT EYES
	+ Beards match hair/fur, groomed as much as they can/take good care of em
	+ Skin also highly variable
	+ Tail length varies, can be nubby or long
	+ Cloven hooves
	+ Goat lower half; can be any kind of goat/sheep/ram
		- Fur coloration matches upper half
	+ Weight/build largely variable- 4'-5'
	+ Fluffy elbows
	+ standard humanoid hands/fingers
Seth & Sophia

* Seth
* Sophia

**Seth & Sophia** are two inseparable members of the Brigade, having joined after being freed from the clutches of Totty.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Activity

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Gallery

Seth's headshot. CrabmaliqueSophia's headshot. Crabmalique
Jade Steel Talisman

### Basic DCs

DC 20 Wisdom saving throw to avoid being Frightened (See: Roar of Green Dragon's Might)

## History

### Current Owners

Bitterblue

The **Jade Steel Talisman** is a magical relic obtained from the Beguiler's Forge. Bitterblue was gifted it at the end of MOTHER OF GOD by the Lama Shai-Kozu after completing the trials set by himself and the spectral monks of the temple.

## Description

This amulet features a jade fixture of a ridged, scaled dragon weaving through a circle of jagged steel.

Jade is said to represent good fortune. Most Mantalians will try to keep some of the mineral around in their homes, or on a pendant/other jewelry so that luck can go their way. It is also frequently found as a decorative motif in houses of chance (such as casinos) or imbued in dice used in Lizards and Lairs campaigns.

## Powers

Thanks to the powers imbued into the talisman by Tephra and Tiamat, the wielder of this talisman has advantage on saves against being inflicted with the Poisoned condition.

### Roar of Green Dragon's Might

Additionally, once per day the wielder of the Jade Steel Talisman may invoke the emblem's great power to terrify their foes. As an action, you may use the talisman to summon an illusion of an adult green dragon emerging from it's core. It then lets out a massive roar. Any creature that can perceive the dragon or it's cry within 45 feet of it's summoner must make a DC 20 Wisdom saving throw, becoming Frightened on a failure and spending their entire next turn attempting to get as far away from you as possible.

Allies of the user of the Jade Steel Talisman may be warned about this ability in advance. Creatures friendly to the wielder of the talisman that have been warned about it's power outside of combat may roll their Wisdom saving throw with advantage.

## History

The Beguiler's Forge was renowned many centuries ago for the powerful magical equipment they created for those deemed "worthy" that completed their trials. The Jade Steel Talisman was an item created in their forge, using the Green Dragon to create it.

The Jade Steel Talisman was forged after the events of MOTHER OF GOD. It is accompanied by the Sapphire Gauntlets, the Ivory Iron Wandblade, the Onyx Bow, the Flame Metal Fauld, and the Orange Headband of Tephra's Strength.

## Notable Owners

The talisman was forged at the end of MOTHER OF GOD, whereupon it was given to Bitterblue as a reward for completing the spectral monk's trials.
Cassowary Choker

The **Cassowary Choker** is a cursed magic necklace, discovered while exploring Nektropos Castle.

## Description

This mostly-black choker is marked with a vibrant blue and red striped gemstone at it’s front, with a small axe-shaped crest dangling beneath it.

## Powers

When worn, the equipped user doesn’t appear to be changed in any way through normal vision- however, when viewed with true sight, in the ethereal plane, via abilities that reveal “true forms”, or when viewed by avian-based creatures (such as birds, Aarakocra, or Kenku), the wearer appears instead to be a full-blooded talking cassowary.

### Curse

This item is supposedly cursed, but until it is equipped it is unknown what kind of cursed effect it may have.

## Notable Owners

This sword hilt was one of several cursed trinkets originally owned by Lord Everling, the previous resident of Nektropos Castle.
Meribelle the Unyielding

**Meribelle the Unyielding** was an ancient Brass dragon and legendary hero from the Age of Ardence. After the death of her mate Stryfe and the kidnapping of their clutch by the hand of powerful adventurers she went mad, sowing destruction wherever she roamed. Eventually one of their children, Shards, tracked her down. Unable to defeat her alone, her daughter trapped her in the remote reaches of the Sea of Salt in hopes that she'd die of starvation (which she didn't thanks to the interest and worship by the Bile Tribe). Eventually Shards gained more powerful allies, and upon unlocking Tower Halite took them to her mother to put her to rest. Her tomb now lies in the Brineborne Archipelago.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Add info about personality, appearance, relationships, and activity*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Equipment

Over her years of adventuring Meribelle collected many useful artifacts. The remaining salvageable ones were claimed by Shards and the Brigade members she brought along with her.

* Salt in the Wound - Artifacts of Meribelle the Unyielding
	+ Kerfuffler's Cuffs
	+ Locket of the Shifter
	+ Patina Cradle
	+ Stryfe's Signet Ring
	+ Cloak of the Unyielding

## Gallery

No art of Meribelle the Unyielding as of August 2020
Agnoth Stormpeak

Victoria

Lami Daggerhart

**Agnoth** (ahg-noh-thh) **Stormpeak**   is a current member of the Brigade. He was rescued from "quarantine" by Kroll's Kronies and eventually assisted Sarnai and several other Brigade members in saving the town of New Cilan from being eaten up by an arcane sinkhole.

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**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

Warmup Question Written in Bold

Answer answer answer in any amount of detail you'd like

## Gallery

Gallery of art of the character, memes related to them, anything else you want to put here related to the character I guess?
Dead Bird Isle

### PCs

Link each PC, denoting which ones are newly introduced and which were pre-existing

### Log Author(s)

TBD (unclaimed)

**Dead Bird Isle** was a historic oneshot.

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**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Prompt

The oneshot's prompt, not including the date/reaction info

## Character Developments

* First Appearances for
	+ Player Characters
		- List & link the
		- New Player
		- Characters
	+ NPCs
		- List any NPCs important enough to have their own page
	+ Note if any character(s) joined the Brigade, were arrested, etc
* Any other major developments, such as death(s), relationship(s) formed, etcetera

## Entry #1

IF NOT FINISHED, WRITE WHO HAS CLAIMED THE ONESHOT HERE!!!! IF NOT WRITTEN/CLAIMED IT'S FREE GAME, OR WILL EVENTUALLY BE SUMMARIZED BY A DM

Write all about what happened in more detail
Atropos

Gregg Oft - *Boyfriend* (Deceased)

**Atropos** (ahh-troh-poh-ss) is the current primary caretaker of Larimar Tower, taking responsibility for it's upkeep after the Brigade took her previous mentor, Melpomene, into custody for her crimes. Remaining quite neutral towards the group despite one member's assassination of her previous lover, she has made no action to halt the Brigade from accessing the tower whenever they'd like.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Backstory

Curiously, Atropos was born with the ability to have flashbacks of visions from "other lifetimes", as well as the ability to see more limited visions of the future. Looking for answers and being unable to get them from the Wizards of the Coast, she navigated all the way to the Colossal Covert, only to be rejected and ignored due to her not being a plantfolk.

Bitter and vulnerable, she roamed aimlessly until she met Gregg Oft, who wooed her- despite the fact that he had already been in a committed relationship with one later-vengeful Allaura.

Upon being brought back to Tower Larimar, Melpomene saw the potential to take advantage of the girl's future sight and "took her under her wing" for tutelage.

## Activity

Melpomene was alerted of the Brigade's arrival to the tower by Atropos, who saw their approach in a vision. Despite this, Hurc and his newfound allies were still able to claim the tower, though the mage was a worthy opponent to them. During their siege, Allaura also took the opportunity to murder her ex-boyfriend and Atropos' current beau, leaving the young wizard the only original inhabitant. She had a very negative reaction to learning about her lover's death, but was not vengeful- just absolutely wrought with sorrow. She is still mourning, but doesn't seem to have an ounce of vengefulness in her.

Seeing no particular crimes or reason to take her in, the guild and the girl agreed to allow her to stay at the tower- she gets to keep her home and continue her studies alone, while the guild gets access to the tower whenever they need it for teleportation purposes.
Xorinth's Sanctuary

Xorinth's Sanctuary is a massive nature Reserve in the Southwestern Fringe, currently operated by a group of biologist, including Cyrus.

## Founding

The Sanctuary was founded by Cyrus, a young and enthusiastic biologist with an interest in restoring lost documentation of the animals exclusive to the continent of Halintar. After securing funding from an unknown source, Cyrus and his small but determined crew of researchers are dedicated to transforming the patch of land they have been given into a respite for the endangered fauna of Halintar, so they can be preserved for future generations to enjoy.

### The Crew:

**Olia**- A goose Aarakocra and the sanctuar

y's resident veterinarian. She and Cyrus have known each other for many years, and she was the first recruited to the cause. She over sees the physical and mental health of all animals on sanctuary property.

### Xorinth:

The namesake of the Sanctuary is a zoologist from ancient times, recorded as the first to document the fauna uniquely native to Halintar. His work is referenced as a resource or inspiration for most of Halintar's modern animal researchers and is credited as the reason that the field is thriving as much as it is. Race unknown, gender unknown, (referred to as male by second-hand sources but can't know for sure). His research, particularly his field notes from which all his papers were written, was thought lost to time, but is now being used and updated by Cyrus.

## Animals Currently Housed in the Sanctuary

### Sea Wolves

* One male
* Two females
* Five eggs (incubating)

Cyrus and Olia in winter gearCyrus, Head ResearcherSea Wolf (Male)Sea Wolf (Female)
Rifle

**Rifle** (or Assault Rifle, A.R) is a fully automatic or semi-automatic firearm that uses a detachable magazine. Automatic rifles have become the standard weapon in most of the world's armies, replacing bolt-action rifles and sub-machine guns. They are the most popular weapons in CrossFire: Legends.

## List of Rifles

9A-91AK47AK47-KnifeAK74AN94FN FALM4A1M4A1-SilencerM14 EBRM16QBZ03-Summer EditionQBZ-95SCARSteyr AUG A1
Izora Voss

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like
H:RotG Chapter 2: Breadwinner

The newly formed party of adventurers depart from the **Tipsy Tengu**, now under contract to work with **Sarnai** and the **Sparkling Canyon Trading Company** to investigate the **Shining**. But before they can do so, they must endure the difficulties of traveling around the wilds of Halintar’s core to reach the **Ashen Breach**.

Discussing the issues and dangers, they forgo traveling through the ungoverned and bandit-ridden fields known as the **Battlefield** and instead plan to travel across the border of the Badlands, riding the **Tzuu River** to reach **Moore Bay** and hoof it through the **Southern Mantle**. It’s a longer journey, but ultimately safer.

Before doing so, however, they must first reach **Crooksbarrow**, a large town nested at the top of **Lake Skiri**, which eventually tapers out into the Tzuu River. The mountain range known as the **Proteger Ramparts** fences them off from a direct approach, so they march to the Pyx-governed town of **Ciabatta** to gather supplies. But as the group reaches the town, they’re thrust into a terrible scene. A brass dragon, frothing at the mouth and with coarse fur falling off of its body in massive clumps, charges at the caravan in a blind rage. Behind it, the town of Ciabatta in ruins.

A fierce battle ensues, with the party arising victorious over the maddened dragon. They discover that they had been suffering from **Dragonsbane**, a contagious disease that plagues much of the northern dragon population, especially in the Badlands where this brass beast must have come from.

Continuing to Ciabatta, they discover that there are some survivors, who thank the adventurers kindly for their service. The evening passes in peace, and as dawn rose over the torn little town it brought the **Crusaders of the Sterling Serpent**, a guild that serves under the silver-scaled goddess Ester Pyx. The paladins of Pyx, with dragons by their side, personally thanked the party with first access to a long-sealed armory stowed away beneath the town.

Unfortunately for the group, the reanimated skeletal remains of the Crusaders long-buried here lurked in this sealed basement, striking out at the group as they attempted to claim their reward. Slippery fingers and tired bodies lead to a fight that’s far longer than it should be, but again the group is successful in warding off the aggressors and obtain some useful gear for the journey ahead. The silver dragons, en route to the Badlands for diplomatic purposes, volunteer their talons to carry the group to Crooksbarrow.

(*Note*: An alternate universe is also made in which one of the items, a powerful thundering horn, is blasted by T, killing everyone in the crypt instantly- before we return to our regularly scheduled content.)

(( support this summary project here :3c ))

 TBD
The Betrayal

### Results

Tephra goes berserk, destroying most of the Ashen Breach and being dethroned by F.I.R.E.

### Involved Parties

P'targJacques Nifeton

Knights of Nadir, and by extension The Brigade

### Connected Events

The Shining

**The Betrayal** is the common term for the day that Tephra frenzied for seemingly no reason, destroying most of the Ashen Breach before going missing in the Battlefield. The resulting destruction led many to lose faith in the orange Dragon-God, and soon a new government called the Fiscal Inquisition of the Ruling Estate (aka F.I.R.E.) took her place as leaders of the Southern Mantle.

## Prelude

Before the Betrayal itself, the Breach was hit with a strange phenomenon known as the Shining, where diamonds rained out of the volcano Cataclysm and brought riches to the people. This attracted visitors from across the entire Big Stretch, leading to a population boom and the proliferation of many casinos in the city. The ice encasing the Pope Slayers also began to melt at this time, freeing P'targ and allowing him to become a fiscal coordinator of all the riches on the dragons' end of the deal.

It's arguable that with a growing population, so too did the corruption of the population. Many criminals, smugglers, and human(oid) traffickers were attracted to the riches of the casinos, using their blood money to invest in building their own lavish casinos.

## The Betrayal

On the evening of Friday the 26th of the Crown of the Equinox of the Sun, 905 Metier Era, Tephra rose out of her lava pool at the peak of the Ashen Breach. Roaring unfathomable words, she began to thrash about, destroying anything in her path. Most of the entire city was decimated by this, as Tephra herself was about a third of the size of the entire capitol city. After some time, and still as frenzied as she was before, she fled to the Battlefield, leaving her people shocked by her sudden betrayal.

### The Truth

Very few people know the truth about the Betrayal; that it was orchestrated by P'targ and Jacques Nifeton, the latter of whom used some sort of magical axe to throw her into a frenzy. The members of the Brigade are aware of this, and the Knights of Nadir (before they even joined the Brigade) attempted to stop the Nifeton, but he managed to elude capture or even defeat by teleporting away before they could strike the killing blow.

## Aftermath

Defenseless and weakened greatly by their deity's outlash, the people had no one to look to. Their faith was shattered by their god's destruction of their beloved city. F.I.R.E., led by P'targ and a number of other orange dragons and orcs, called the people together to begin rebuilding efforts. They also coordinated an alliance with the Glitterati, whom provided money and resources to help them rebuild. Since then, F.I.R.E. has been in good standing with most of the Southern Mantle's population.
Attiuri

Additional +1 to hits when two-handing

When used by someone raging, rage damage becomes fire damage

Resistance to fire damage when held by someone raging

+5 to fire and force damage done when wielded by a Blood Hunter

**Attiuri** is a powerful battleaxe forged from one of Tephra's scales, commissioned and currently wielded by Rok'saog Bonecrush.

## Description

The sleek black handle and base of this axe are forged from a scale of Tephra, the head lined with veins of burning lava. It's got a molten core that glows a vibrant red when held by someone in a rage, and an orange edge to it's sharp blade.

## Powers

By default, Attiuri is a +1 magic battleaxe, which requires attunement to wield properly. It is versatile, dealing 1d8 when one-handed and 1d10 when wielded in two hands.

### Goddess' Strength

When one-handing Attiuri, the wielder may give themselves +1 to Strength saving throws as a reaction.

When two-handing Attiuri, the wielder may give themselves an additional +1 to hitting their foes.

If the wielder is a blood hunter, they may also add +5 to any fire or force damage they deal while holding the axe.

### Rage of the Orange Dragon

When a wielder of Attiuri enters a rage, rage damage dealt with it is converted to fire damage. Blazing heat emits from the wielder's body, providing them with resistance to fire damage.

### Eruption

If a wielder of Attiuri wishes to, they may unleash an eruption of Tephra's power upon the world, bleeding from this forged scale.

As a free action after striking an enemy that isn't at full health, Attiuri may explode with magmatic power, dealing 8d6 fire damage to any creature within 10 ft of the point of impact (including the wielder themselves).

This power can be utilized once per day, after which the axe reverts into a normal +1 battleaxe until it's holy power returns.

## History

The scale used to forge this weapon was discovered by the Knights of Nadir while traveling through the Southern Mantle, left in the wake of one of the deity's rampages in the countryside. They were able to claim it and stow it in Rabi's hoard until they reached Crooksbarrow, giving it to Geb and Jen's weapons to forge into a weapon while they continued traveling.

Eventually, Rok returned to Crooksbarrow alongside Fane, claiming the axe as well as retrieving Mr Curse's son, Sakrylidge.

## Notable Owners

* Rok'saog Bonecrush is Attiuri's current wielder.
Foxtrot

### Results

The eco-terrorists complete their mission, overthrow their ruler, and send Valyrian and the Thunderpouch sibling to Halintar.

## IRL Data

### Log Author(s)

Alexander Thunderpouch

**Foxtrot** was an "other" oneshot set in Kaiken, following a group of eco-terrorrists. It was a point in Valyrian's past, explaining some of her mannerisms and ideals. It was also the first "appearance" of Alexander Thunderpouch, though in reality it was one of his many siblings.

## Summary

A group of ecoterrorists attempted to destroy a camp that was caging elementals. In the end, they set some free but were forced into a stalemate. The group dissolved and the more aggressive of them took control of the terrorist organization, while the previous leader, a timid individual, was forced out of that position. Several members left at this same time.