Version 5.8

**Version 5.8** is an update to Raiders 3: Rise of the North. It released on November 18th, 2023, at 12:00 PST. It is the first major update to not have a test realm.

It will be the last major patch of Rise of the North before the release of Scer.

## New Raid: Defense of Sicharas

The minions of Margos have come to Carros! The large ship Sicharas has come under attack by his forces. The defenders of Carros must come to its aid and march into its bowels to remove the threat once and for all. Players will find their way through its long hallways to defeat the ten bosses.

**Wing 1:**

Automa

Ravager Kae'garon

Warlord Shimbrol

**Wing 2:**

Essence of Corruption

Pyroniam the Mad

Unbound Amalgamation

**Wing 3:**

Turock the Defiler

Strayed Deliveries

Ocerlian

**Wing 4:**

Vuroth, Scer's Bane

Easy and normal will release on November 19th, challenger and decay will release on November 26th, and hardcore will release on December 3rd. Solo Runs will be enabled with the release of 5.9.

## Campaign Finale

The finale to the Rise of the North Campaign will be made available with version 5.8. The final quest will be available from the release of Defense of Sicharas.

A skip to the current 5.6 campaign will be made available upon completing the 5.8 campaign finale.

## New event: Build-a-thon

Players can come together in the capital of Carros to begin the world event Build-a-thon, activate every two hours. Players must collect scrap parts from around Carros, including components, wires and metal. Bringing these to the machine will feed it and increase its activation bar. When the machine is fully activated, it will place a chest on the ground containing various items. Some are listed below:

* A random Defense of Sicharas Challenger mode gear/weapon item.
* A random stat bonus flask.
* A random raid-worthy food item.
* A random cosmetic item.
* A 1% chance at the Opulant Strider mount.

Once activated, the Build-a-thon machine will be active for the next 1 hour and 15 minutes. Players can now use the rest of the materials to build other items, such as cosmetics (gear, weapons, mounts, etc.), reputation tokens that can be turned in for 50 - 250 reputation, and also many items that can be used for other purposes, including the Blastwave, which can be put on the ground and will pull aggro of nearby mobs, Hidden Bomb, which places hidden bombs in the ground that will explode and deal damage to all nearby mobs or players, and the Army Knife, which allows the picking of locked doors and the removal of explosives.

## Raid Core unlocked

The raid core is returning in 5.8. There are eight main slots and a ninth core slot, as well as the Hardcore Slot. Every class will have 4 passive and 4 spell abilities, with the ninth core slot being an ability and the Hardcore Slot being a passive.

You will unlock a new slot by either: killing every boss in a wing (or any boss on Decay and Hardcore), getting 500 MMR, or by completing a Hardcore Elite expedition or Hardcore Elite bounty.

The Hardcore Slot is exclusively for those who have killed the last boss on Hardcore difficulty, or for those who reach Seasonal Master in PvP.

Every slot for every class is shown below:

### Destroyer

* Slot 1: Shattering Winds (Passive) - Every time you proc a haste buff, deal (x) amount of damage to every mob around you.
* Slot 2: Interrupting Shout (Ability) - Shout, disorientating every mob in a four block radius. (15 sec cooldown)
* Slot 3: Cross the Swords (Passive) - Dodge chance increased by 10. If you are hit, absorb (x) amount of critical damage. Effect can only be used every 35 seconds.
* Slot 4: Deliver the Pain (Ability) - Fire a bolt of fire at a nearby enemy, dealing (x) amount of fire damage and leave a small radius of fire where it lands (4 blocks wide). (1 min cooldown)
* Slot 5: Restore Faith (Passive) - Enhances your A Warrior's Death spell, increasing health regen by 30% and speed by 2.
* Slot 6: Heave (Ability) - Hurl a mighty boulder at an enemy, dealing (x) damage to the enemy and (x) area damage to any nearby mobs. (1 min cooldown)
* Slot 7: Burn the Fallen (Passive) - Every enemy killed gives you +2 fire damage. Upon reacing +12 fire damage, you gain the Flame Lord buff which makes you immune to fire damage for 6 seconds.
* Slot 8: Harness Power (Ability) - Harness the power of the Raid Core, increasing all stats and damage done by +10 for 30 seconds. (3 min cooldown)
* Slot 9: Weapon Stone (Ability) - Your weapon damage is increased by 3 and has a chance to proc a double crush that increases haste and damage by 3 and 5 respectively. (5 min cooldown)
* Hardcore Slot: Master of your Skills (Passive) - Permanently increases your weapon mastery to maximum for the rest of the tier.

### Crusader

* Slot 1: Healing Winds (Passive) - Permanently increases your healing by 3 (Heal specced)/your damage by 3 (DPS specced)
* Slot 2: Turn the Tides (Ability) - Summon a globule of warped energy that crashes down on enemies within a 10-block radius. Any friendly players caught in the range are healed for 14 health. (30 sec cooldown)
* Slot 3: Rhythm (Passive) - Every 2 minute+ cooldown is halved after they are used through a successful proc.
* Slot 4: A Rippling Charm (Ability) - Causes a ripple in space-time, increasing your warp/crimson regeneration by 10% for 10 seconds. (1 min cooldown)
* Slot 5: Contact the Nether (Passive) - A thrumming radiance will appear every time you Warp to a location, stunning any enemies for 3 seconds and slowing them by 25%.
* Slot 6: Heart of Torment (Ability) - Summon two 20 HP 30 Warp/Crimson *Celestial Guardians* to fight for you. When they kill an enemy, gain 5 baseline HP. When they are killed, gain 10 baseline Warp/Crimson. (5 min cooldown)
* Slot 7: Taste the Steel (Passive) - Every time an enemy critically hits you, add Thorns to your armor for 2 minutes. The enemy is also slowed for 3 seconds every time they hit you.
* Slot 8: Animated Swords (Ability) - Bring your weapons to life. They will increase your damage by +10 and healing output by +6. They will do (X) amount of damage to the enemy if they are in range. (2 min cooldown)
* Slot 9: Break Their Will (Ability) - Break an enemy's weapon stone bonus and transfer it to you (if you already have a weapon stone bonus on, it will increase your stone's effects by +2%). (5 min cooldown)
* Hardcore Slot: Defiling the Craft (Passive) - Upon reaching maximum confluence with Warp/Crimson resource, summon a well of warp and crimson energies. The Crimson energy will deal damage to any nearby enemies and the Warp energy will heal any nearby players. The well lasts for 30 seconds.

#### Heal-specced Crusader slots

* Slot 6: Heart of Faith (Ability) - Summon two 20 HP 30 Warp/Crimson *Celestial Revitalizers* to heal for you. They will heal any allies for (X) amount. They have no defensive capabilities, and when they die, they will give you an absorb shield that lasts 15 seconds. (5 min cooldown)
* Slot 9: An Unholy Will (Ability) - Disarm an enemy for 30 seconds (mob) or 10 seconds (player). Steal their weapon damage and turn it into healing damage that can be transferred to allies.

### Wizard

* Slot 1: Times Change (Passive) - For every critical strike that hits you, add +5 to haste and +1 movement speed for 35 seconds. Stacks up by 5.
* Slot 2: Resonating Forces (Ability) - Summon two five HP/sixty power Awakened Shardlings who will provide a passive damage and power (resource) increase until they are killed or until they despawn (3 minutes). (3 minute cooldown)
* Slot 3: Globulate (Passive) - Randomly have a chance to fire a globule of energy at any enemy in front of you, dealing 302 damage. Has a chance to activate every 2 minutes.
* Slot 4: Visions of the Past (Ability) - Sort through the timeways, using the ability of a random attribute orb from *Reroute*, *Landfall* and *Rise of the North*. (5 minute cooldown)
* Slot 5: Breaking Haste (Passive) - Increases the haste of your *Times Change* slot by +20. Additionally removes any active cooldowns (with the exception of any hard-hitters.)
* Slot 6: Ring of Fire (Ability) - Form a large ring of fire around yourself, dealing 34-87 passive damage to any enemies near you. Upon expiring after 10 seconds, it will burst and deal 350 damage to any enemies within a 10-block radius. (2 minute cooldown)
* Slot 7: Empowered Call of the Night (Passive) - When Call of the Night is activated, increases every stat by +15 and adds a barrier around you for 811 damage.
* Slot 8: Burrowing Lines (Ability) - Place leylines in the ground that stretch out (5-10 blocks). If an enemy steps over them, it deals 153 damage and places an 8-second damage over time effect on them, dealing 33 damage every second.
* Slot 9: My Very Own Chili (Ability) - Consume a homemade Kick-Your-Teeth-Chili, doubling your fire spells' damage and fire resistance for 30 seconds. Can be combined with other chili food items.
* Hardcore Slot: Ice Dance (Passive) - Reflect any ice damage to its caster. If the caster has ice resistance, break the shield and throw an additional ice bolt at them. This spell also increases passive ice resistance by 8 for 10 seconds upon getting a successful proc.

### Binder

#### DPS-specced Binder slots

* Slot 1: Call the Underworld (Passive) - Gain passive binding damage every 3 seconds while casting any abilities. Stacks up to 10.
* Slot 2: Chains of Blistering Heat (Ability) - Place an enemy in chains, stunning them for 6 seconds and dealing 22-53 damage every second until they are broken out of it. (2 minute cooldown)
* Slot 3: Killing Time (Passive) - Getting a successful hit on an enemy will break any haste buffs for 12 seconds. Any time they try to increase their haste, deal 43 damage.
* Slot 4: Poisonous Writings (Ability) - Place a mark on up to three enemies. Upon expiration after 9 seconds, it will deal 523 damage to them and deal 49 damage to an enemies around them. (1 minute 30 seconds cooldown)
* Slot 5: Enhanced Weaponry (Passive) - Hammer Slam gains a third charge and increases its damage by 10%.
* Slot 6: Pain Torrent (Ability) - Channel a binding torrent onto an enemy, dealing 212 - 340 damage every 1.5 seconds. Cast lasts 6.5 seconds. (1 minute cooldown)
* Slot 7: Empowered Dissapear (Passive) - When you cast dissapear, leave a pool of binding magic on the ground where you dissapeared from in a 3x3 block radius. Deals 221 - 302 damage to anyone inside of it.
* Slot 8: Insanity Comes (Ability) - Take control of an enemy's mind, dealing 433 - 438 damage over 3 seconds. For an additional 5 seconds, they are mind controlled and will attack their own allies.
* Slot 9: Binding Fortunes (Ability) - Increases your baseline healing by 30% for 15 seconds. Place a 444 HP absorb shield on yourself. When broken, the shield will place a shield on any allies that absorbs 643 damage.
* Hardcore Slot: Expert Binder (Passive) - Permanently increase your binding skills by 25% for the rest of the tier.

#### Heal-specced Binder slots

* Slot 1: Call the Underworld (Passive) - Gain passive healing increases every 6 seconds while casting any abilities. Stacks up to 5.
* Slot 2: Sacrificial Oath (Ability) - Sacrifice 343 health from yourself to give to an ally. Place a buff on the player that heals them for 148 health every three seconds. Lasts 9 seconds. (2 minute cooldown)
* Slot 3: Cull the Weak (Passive) - When a Depth Guardian is killed, absorb its health and turn it into baseline health for yourself. Their energy is turned into power that you obtain.
* Slot 4: Poisonous Writings (Ability) - Place a mark on up to three enemies. Upon expiration after 9 seconds, it will instantly kill them and turn their remaining health into healing (spread among allies if in an instance or arena, otherwise turned into power/health). (4 minute cooldown)
* Slot 5: Enhanced Capabilities (Passive) - Reverse Wounds gains two additional charges and reduces its cooldown by 2 seconds.
* Slot 6: Pain Torrent (Ability) - Channel a torent of binding magic at an enemy, dealing 230 - 284 damage and turn it into Power and Health for yourself. (1 minute cooldown)
* Slot 7: Melting Consciousness (Passive) - Increases healing of any instant cast spells by 10%.
* Slot 8: Lingering Gravesite (Ability) - Steal 53 health from yourself and turn it into a globule of binding magic that can be cast at a location, then leaving an 8-block radius healing effect on the ground. (2 minute cooldown)
* Slot 9: Binding Fortunes (Ability) - Increases your baseline healing by 30% for 15 seconds. Place a 444 HP absorb shield on yourself. When broken, the shield will place a shield on any allies that absorbs 643 damage.
* Hardcore Slot: Expert Binder (Passive) - Permanently increase your binding skills by 25% for the rest of the tier.

### Ranger

* Slot 1: Detecting The Enemy (Passive) - Increases stealth detection by 30%.
* Slot 2: Severing Flail (Ability) - Fire a barrage of spiked objects at any enemies in front of you (extending out 10 blocks). Deals 311 damage to any enemy that it hits. (30 second cooldown)
* Slot 3: Eye of the Tracker (Passive) - Chance to critically strike an enemy increased by 35%.
* Slot 4: Needle-sharp Arrows (Ability) - Fire a sharp-tipped arrow at an enemy, dealing 274 - 299 damage and placing a bleed on them lasting for 6 seconds. (1 minute cooldown)
* Slot 5: Frenzied Attack (Passive) - Your melee attacks deal 20% more damage.
* Slot 6: Cut and Run (Ability) - Choose between three effects to be put on your enemy: poison, fire, or ice. After attacking an enemy, it will place a damage-over-time effect on the enemy dealing (poison/fire/ice) damage over 7 seconds. (3 minute cooldown)
* Slot 7: Peripheral (Passive) - Increases damage in both ranged and melee by 30%.
* Slot 8: Clean Cut (Ability) - Cut in your enemy, leaving a 13 second bleed on them that also drains their class resource by -5 every three seconds. (2 minute cooldown)
* Slot 9: Survival Instinct (Ability) - Gain 150 health. (2 minute cooldown)
* Hardcore Slot: Whispers of a Coming Storm (Passive) - Obtain a random attribute orb effect from any *Rise of the North* raid.

### Survivalist

* Slot 1: Resonating Aura (Passive) - Your healing is increased by 30%.
* Slot 2: Path of Life (Ability) - Place a 3x3 block aura around every party member, increasing the healing they take by 5%. (1 minute cooldown)
* Slot 3: Runic Might (Passive) - The healing effects of Forgotten Growth last 10 seconds longer.
* Slot 4: Ways of the Forest (Ability) - Mark yourself with the Ways of the Forest, building up your healing by 10%. After expiring upon 10 seconds passing, it will spawn a bloom on the ground that lasts for 30 seconds, passively healing anyone within a 20-block radius. (4 minute cooldown)
* Slot 5: Empowered Bloom (Passive) - Your bloom's healing is increased by 7% and now extends out to 30 blocks.
* Slot 6: Dormant Hope (Ability) - Put an enemy to sleep for 7 seconds. After the 7 seconds have passed, steal their class resource. (3 minute cooldown)
* Slot 7: Sprout of Water (Passive) - Your sprouting abilities will increase party-wide damage by 11%.
* Slot 8: Shadow of the Ancient World (Ability) - Summon two fifty health/sixty vigor Ephemeral Wardens who will attack any enemies in range. Upon killing an enemy, they will steal the enemy's life and split it among every ally. When they die, their will sacrifice their resource and give you their vigor. (5 minute cooldown)
* Slot 9: Dividing Actions (Ability) - Place a passive damage increase on (any tanks; otherwise on yourself). (2 minute cooldown)
* Hardcore Slot: Rising Skies (Passive) - Increases your movement speed by 10%.

### Engineer

#### Tank-specced Engineer slots

* Slot 1: Splitting Gears (Passive) - Your hard-hitting abilities have a chance to increase your Brainpower by 10.
* Slot 2: Sparking Strike (Ability) - Cleave an enemy in front of you, placing a bleed effect on them that lasts 8 seconds. (30 second cooldown)
* Slot 3: Mineral Patching: Up (Passive) - Randomly draw from your Brainpower to channel a shield that will be placed around you, making you invulnerable for 4 seconds.
* Slot 4: Mineral Patching: Down (Ability) - Draw from your brainpower to increase your damage done by 30% over the course of 13 seconds. (2 minute cooldown)
* Slot 5: Ingenious Brainwork (Passive) - Your haste is increased by 4% and your defense is increased by 8%.
* Slot 6: Catch 'Em! (Ability) - Shout within a 15-block radius, getting the attention of any enemies caught inside. (15 second cooldown)
* Slot 7: Nothing but Me (Passive) - Enemies will be stunned every time you successfully block an attack with your shield.
* Slot 8: Distributing the Pain (Ability) - Send a shockwave of energy split between up to five enemies, dealing 188 - 230 Elemental damage to all, and leaving a powerful damage-over-time effect that lasts 9 seconds.
* Slot 9: Overclocked (Ability) - Go into overdrive, increasing your stats and damage by 20% for 18 seconds. (4 minute cooldown)
* Hardcore Slot: I am the Tank! (Passive) - Pulsing damage will be placed on any enemies in range if you proc any Raid Core ability.

#### DPS-specced Engineer slots

* Slot 6: Returning the Favor (Ability) - Place a robotic servant on the ground who will increase you and your party's damage by 2% every 2 seconds, increasing all the way to 12%.
* Slot 7: Nothing but Me (Passive) - An additional 2 enemies will be stunned every time a S7UNN3R robot hits an enemy successfully.
* Hardcore Slot: I am the Engineer! (Passive) - Pulsing damage will be placed on any enemies in range if you proc any Raid Core ability.

### Guardian

* Slot 1: An Ally Saved (Passive) - Healing the most injured member of your party increases the healing done by 30%.
* Slot 2: Hymn of Divinity (Ability) - Places a ward on a player that heals them for 351 health over 4 seconds. Upon expiring, anyone within ten blocks will be healed, too. (1 minute cooldown)
* Slot 3: Observance (Passive) - Activating Sudden Reprieve will remove any stun effects.
* Slot 4: Heavy Prayer (Ability) - All healing abilities are taken off cooldown. (2 minute cooldown)
* Slot 5: Rippling Call (Passive) - When Divine Reach is activated, split healing among yourself and every party member.
* Slot 6: Unbound (Ability) - Remove any effects from target player or yourself. (1 minute cooldown)
* Slot 7: Embrace of the Ancient World (Passive) - The duration of Runic Brand, Priestly Matters, and Velvet Wrappings is increased by 30 seconds.
* Slot 8: Overcharge (Ability) - Sacrifice 153 health over 5 seconds to bring your Vigor to maximum capacity. Upon reaching maximum capacity, create a ball of Holy magic that lands at the closest enemy, dealing 440 damage. (3 minute cooldown)
* Slot 9: Artifact of Power (Passive) - Increases your healing and damage done by 11% and 12% respectively for the rest of the tier.

**Developer's note: Elementalist will NOT have a Raid Core this tier. They are only available for early play for those who own the Scer Bundle.**