Velzna

*Golden Kelpie on light purple background*

**Velzna** is an Etrusca Disciplina Etruscan Oligarchic City-State located in the Italia Region, specifically in the Umbria Area. It is located to the West of Umbria, North of Tarquinia and South-East of Perusna. Velzna was famously the site of religious gathering for the Etruscan people and and became the *de facto* capital of the Etruscan League.

## Traditions

Land Force Limit Modifier +20%

Discipline +5%

## Ideas

Indigenous Inhabitants of ItaliaInfantry Combat Ability +10%

The Teachers of this LandTechnology Cost -5%

The Etruscan StatesManpower Recovery Speed +15%

The Heirs of the VillanovansGlobal Trade Power +10%

Production Efficiency +5%

Rivals of the Phoenicians and the GreeksGalley Combat Ability +15%

Can Raid Coast

Silver-tonguedImprove Relations +10%

Diplomat(s) +1

Our Gods are TheirsTolerance of the True Faith +1.00

Missionary Strength +1.0%

## Background

Velzna or Volsinii was one of the most important cities of Central Italy before the advent of the Roman Republic. The Holy City of the Head of the Cthonic Etruscan Pantheon Veltha, Velzna was considered neutral ground for much of the dealings the Etruscan city-states held between themselves and was an important site of pilgrimage, due to the presence of the Fanum Voltumnae, for the most devout followers of the Etruscan Discipline; each year, *ludii* (read: festival) were held in the city to celebrate the Etruscan Populi as a whole.

When the Cisalpine Gauls began to descend into Italy to threaten the Etruscan heartlands, Velzna was one of the *Capita Etruriae*, "Head of the Etruscans", that spearheaded the constitution of the Etruscan League. It is unclear if a definite capital was ever considered for the League, but if meetings of the heads of the Twelve People of Etruria were ever held, some of the most important can have been assumed to have been conducted in Velzna.

Historically, Velzna was annexed by the Roman Republic in 280 BC (474 AUC) after they fought two disastrous war against Rome. The city was razed and the surrounding area quickly adopted latin language and Roman culture.

## Gameplay

Velzna's advantage compared to its southern and southwestern cousins isn't so much the ability to quickly form Etruria as it is the ability to rapidly convert to the Roman Religion, which constitutes the majority religion of the area of Umbria; Etrusca Disciplina's bonuses are better used as syncretized in the Roman Pantheon than as a converting religion, since both add the +5% Morale of Armies while the Harmony mechanic easily compensate for the +1.00 Tolerance of Heretics.

Velzna's priority after converting should be to form Etruria, gain Major State status, and switch from a League government to a Republic (as the addition of a +5% Discipline bonus to the Etruscan Traditions, along with the addition of more Citizen Soldiers, vastly outweights the -25% state maintenance cost for 25% more minimum autonomy), and deal with the regional powers of Rome and Carthage.

Etruscans are better played as a syncretic military powerhouse. Recommended ideas : [Leadership Ideas, Logistic Ideas, Republican Ideas and Infantry Ideas] to amplify the already potent Etruscan infantry, [Assimilation Ideas, Republican Ideas and Syncretic Ideas] to better manage their conquered territories and non-accepted cultures, [Philosophy Ideas] along with [Assimilation Ideas, Syncretic Ideas and Leadership Ideas] mentioned before to minimize technology cost; the rest of their ideas should be picked to minimize Years of Separatism (Government Ideas) and maximize monthly autonomy change (Administration Ideas).

## Form Etruria

As Velzna is in the Etruscan culture group, it is allowed to form Etruria without switching culture

### Requirements for potential

* Etruria does NOT exist
* Italia does NOT exist
* Primary Culture is Etruscan

### Requirements for formation

* Is at peace
* Owns the Etruria Occidentalis Area
* Owns the Etruria Orientalis Area

### Effects

* Country changes to Etruria
* Gain 25 Prestige
* Change Government Form to Republic
* Enact League Government Reform
* If Government Rank is lesser than Large State (III)
	+ Set Government Rank to Large State (III)