Level 50

...

...All the stars in the night be crying out for thee, and yet thou runnest.

Runnest.

Walkest.

Climbest.

Jumpest.

Thou shalt do so no longer!
Ψ
Ψ

**Survival Difficulty: Class Ψ**
»⠀Safe?
»⠀Stable?
»⠀Mental Hazard

Description

An image of **Level 50**. Notice the fog throughout the level.

**Level 50** takes the form of various grassy fields and running tracks, winding into the dark depths of this level. The terrain itself is uneven and hilly, unlike one might expect from a similar setting in Reality. Football (Soccer) goals dot the terrain, although said terrain makes attempting to use them near impossible. There are trees scattered throughout the level, but their concentration is low and coverage is sparse.

The level itself always takes place in the middle of the night. The ambient lighting offered by the level is minimal and it is difficult to see. The sky has many stars adorning the black background of outer space, and they glitter fervently. Despite that, they are hard to view due to the heavy fog that constantly hangs over **Level 50**.

When wanderers who had visited **Level 50** were interviewed about their experience on this level, they had mixed reports about its nature. However, there were four commonalities between most of the feedback.

1. Those polled felt there was a constant presence about them, watching them.
2. Wanderers felt as though this level was desecrated or defiled by some higher power, almost as if this was not the original way the level was meant to be.
3. Those who had visited **Level 50** noticed that the ambient fog on the level strengthened the further they moved away from where they arrived on the level.
4. Most critically, wanderers felt a shortness of breath and other symptoms that mirror those of the onset of hypoxia. This has led to the hypothesis that the levels of oxygen in the atmosphere of **Level 50** is decreased when compared to that of Reality and other Schoolrooms levels. Even more worryingly, the symptoms were reported to worsen the further one progresses in the level.

One last commonality, not of the reports, but of the wanderers themselves is that they all seem to have incurred some mental trauma due to their time on **Level 50**. More research is required to confirm these reports as well as the general nature of this level.

And yet...

...thou still tryst.

Cease thy strange desires, for they...

...be...

***FRUITLESS!***

There be naught that be gleaned from running...EntitiesNo entities have been confirmed as of yet. Despite that, many differing reports of strange creatures have been made. These sightings can be attributed to mental deterioration and thusly disregarded.
Colonies & OutpostsNo colonies or outposts have been established.

Dost thou truly thinkest the truth cometh in retreat?

***NAY!***

Yet...

...if thou must runne, know that thou shalt never truly departest from here.

Cycles, cycles...

If thou persistest in running, thou shalt find thyself upon the place where thou began...

...

...I await thy return.Entrances & ExitsEntrances
* If wanderers were to fall asleep on Level 20, they would wake up here.
* Glass doors leading to an outside area on Level 0 link to this level.
* No-clipping through a locker on Level 19 will lead here.
* Touching a dead wanderer at the bottom of a maelstrom in Level 25 will lead here.
* Finding and entering a rare outdoors area of Level 36 will send you here.

Exits

There is only one exit to **Level 50**. Rarely, one may come across large, brick buildings. Entering them leads to Level 0.

As I told thee, it always be cycles.

Cycles and cycles and cycles spiraling about in the endless sea of chaotic possibility.

Nevertheless, as I said before, I await thy return.**> Open Author & Licensing Information****> Close Author & Licensing Information****Author: Stellari.**