Traits

Traits provide passive benefits for the Knight and allow for different playstyles. Players are asked to pick a trait at the beginning of each playthrough, except in Remix mode.

Traits can be upgraded up to two times each. To upgrade, enter a New Game+. The trait you finished the playthrough with will be marked with + or ++, and its effects will improve.

You can pick a different Trait every playthrough, but only one Trait can be active at the same time. This means that you will not get the benefits of any Traits other than your current one, even upgraded ones.

Below is a list of available Traits and their effects based on upgrade level.

## Strategies and In-depth information

**Pacifista**: Mermaids too aggressive (RIP Finheads)? Tired of seeing everyone attack Moths? Tired of quests ending because a Reign got destroyed? *Pacifista* significantly reduces the number of wars without your intervention.

**Snitch Knight:** For just the low cost of being Bird Princess's personal Frog Water boy each day (for the first run anyway) you have an instantaneous end all ongoing wars button at your disposal, it even works on the Unstampable Mermaid Princess! However this can lock you out of Slime Princess's route as well as the coveted soul wishes without you yourself getting wars declared to go confirm kills.

**Devil's Advocate:** Ironically, this is another traits that helps you keep the Kingdom in peace. Once a Reign starts a war, you can request the war to be ended costing 2 Reign Affinity points. Requesting Peace requires 4 Reign Affinity, DA gives you 2 Affinity. You can purchase 2 Royal Presents and gift them to offset the loss. *At NG++, it's free to request peace.* **(outdated and Now is known as Counsellor Knight) - (Unable to use the influence menu, as it is replaced by the advisor ability. Counsellor Knight cannot start or stop wars directly)**

**Prince Knight:** Is recommended to get the Ghost Princess' routes and necessary to recruit Harvest Princess. Full upgrade gives you +3 Princess Affinity, allowing you to mate with all reign Princesses at night and elope with them (except Harvest Princess, who needs +4) from the start of a playthrough. **(outdated unless you talking about Prince Knight++)**

**Banker**: You'll be able to sell loans to Reigns in disarray (0/1 Wealth, no Bird/Mouse) lending them a lot of Swirlies and "borrowing" Affinity (+2 Wealth to that Reign, +2/4/8 Affinity to you, priced 12500/25000/50000 Swirlies). If a Reign in disarray reaches financial stability they'll be able to give you back your Swirlies (+10% at the base level of Banker Knight, up to +50% at Banker Knight ++) and you'll have to give them back part of the gained Affinity (-1/2/4 Affinity, depending on the Loan). If they don't (Reign fallen or got taken over by another Reign)... then well you just took a fat L.

**Counsellor Knight**: The Diplomacy Menu get replace by the Advisor Menu. The Knight can act as a war advisor. By offering your services you will gain Swirlies and decrease the Diplomacy between the Reign you're working for and the rest of the Kingdom.

**Goddess Knight**: Go to the chapel to perform prayer for blessings and HP.

**Insurgent Knight**: expending all the affinity you have in a reigns to incite population to riot against their own reign. The knight will lose all of its affinity with that Reign, which will get weakened, lose some Population and get Riot banner next to its tower. As long as the Riot is ongoing, you can't incite another one on the same Reign.

**Testo Knight:** Fucking girls will increase Kingdom Lewdness and Affinity. Higher Affinity means it'd be easier to request peace between warring reigns. Higher Kingdom Lewdness will increase girls to fuck. Rutting people left and right is the way to world peace.

**(you can come up with more strategies and put them up here or just write a comment of it and i guess someone will put it in here)**