Invictus Maneo/Heavy

**“**Fear me, cowards!**”**
— Invictus Maneo selection quip
The **Heavy** takes advantage of his impressive stature and his immense strength to wield an oversized machine gun that mows down everything in sight, working for his teammates as a defensive unit capable of guarding their post from the "babies" and "weaklings" that come their way. The Heavy hails from the Soviet Union, being a (metaphorical) walking machine of destruction that shows little remorse or care for those around him, although he does care deeply for his family and has taken on his role as a means of supporting them in the long term.

The Heavy originates from the 2007 game Team Fortress 2, and his home stage is Dustbowl.

## Fighter Info

### Basics

The Heavy is, obviously, a heavyweight class character who focuses on whittling down his targets from afar using his Minigun or using his alternative weapons to mix things up and catch enemies off-guard. Though a dangerous character from far away, his Minigun does most damage from up close and his huge melee weapons pummel foes into submission.

The Minigun is the Heavy's main asset, dealing much damage quickly and can be angled however the player desires. It's especially powerful when a target's been stunned, because it allows the Heavy to chip through a lot of their health. In Heavy's light forward tilt, he will move while slowly firing clips from his Family Business weapon, meanwhile his other light tilts have him utilize the Killing Gloves of Boxing, which he can swing in an uppercut or swing straight down to bury or meteor smash airborne foes. Those boxing gloves are replaced with a big ham shank in the heavy variations of those moves, which cover much more range and deal more damage, while his Family Business tilt is replaced with a full disposal of every bullet in the Minigun, draining it and dealing maximum damage while leaving the Heavy with severe lag. His airs make use of much of the aforementioned weapons.

While the Heavy has many strengths, he is held back largely by his low speed and lack of aerial utility, and his large frame makes him an easy target. Though his dangerous Minigun means he can tear through anyone at close range, anyone with good defensive maneuvers can cut right through him back.

### Specials

* **Special A: Minigun Fire**
The Heavy revs up his Minigun, blasting a bunch of ammo that almost comes out all at once, which deals massive damage to anyone immediately in front of him. Heavy can't move at all while firing his Minigun, but he can aim it at varying angles. Once done, Heavy must allow his Minigun to gradually fill up with ammo.
* **Special B: Showdown**
The Heavy lowers his Minigun, laughing before mimicking a quick-draw pistol with his right hand ("POW! Ha ha!"). This triggers an invisible bullet that, if it makes contact, results in high damage and knockback. There is some slight start-up, however, and the move cannot be cancelled at any point once it starts.
* **Special C: Rocket Launcher**
Nicked from the Soldier class, the Heavy fires a rocket launcher straight down and propels himself up in the air. There's some noticeable start-up, but once the Heavy's off the ground, the ensuing explosion will knock any opponents far away. There is less delay in the air, allowing the Heavy to reach high heights.
* **Special D: Sandvich Hour**
The Heavy will pull a Sandvich from his pocket, consuming it to restore roughly 20% of his health. However, Heavy will take his precious time eating it, leaving him vulnerable to enemy attacks. If hit mid-animation, his Sandvich can get stolen or knocked off-stage. The move takes a long while to get recharged.
* **Showstopper: ÜberCharge**
The Heavy's Medic will show up, shooting a beam upon Heavy that renders him invulnerable, almighty, and temporarily unstoppable. Covered in an almost glossy-looking texture, all of the Heavy's attacks will become much more powerful for the next 10 seconds, at which point the Übercharge will be forced to expire.