Khanamireith Bloodclaw

## Description

Her travels and training had left their mark on her body, leaving her tanned of skin and obvious signs of transformation. Standing at 6' for a human. Her fiendish heritage was not something she shied from. Aptly showing her reptilian tail, fish like ears and glowing eyes. Brassy scales and boney protrusions covering some of her body, focused mainly by her shoulders and hips.

Typically garbed in a dark silken dancer's outfit with bronze trim. Etched golden finger claws adorning her fingers on both hands.

Tiefling Physical Traits:

Ears: Other(finned)

Eyes: Glowing

Tail: Reptilian

Teeth: Fanged

Other: No reflection

## Information

*Level*: 9

*HP*: 115/115

*BAB*: +4

*Skill Points*: 36+1

*Speed*: 30'

*Initiative*: +6

*Hero Points*:

*Racial Traits*: Fiendish Resistances(Cold5, Elec5, Fire5), Prehensile Tail, Skilled (Escape Artist, Intimidate), SLA()

*Traits*: Talented (Social): +1 to a Perform; Perform is a class skill; Resolute (Regional): +1 Will vs Mind-effecting, +1 Fort vs drugs and poisons

*Languages*: Abyssal, Common, Draconic

### *Saving Throws*

+1 vs Paralysis/sleep effects

+1 Will vs Mind-effecting

+1 Fort vs Drugs, Poisons

+2 Profane vs Dazed, Nauseated, Sickened

## **Class Features and Feats**

### **Dragonfire Adept**

Invocations (SLA): Std; DC14+SL (10+SL+Cha)

* Least: Endure Exposure - Endure Elements spell; Immune to breath weapon; Duration: 24hr
* Least: Magic Insight - Detect Magic spell; Full-round cancel effect, Identify on touched item
* Lesser: Voidsense - Blindsense 30'; Duration: 24hr
* Lesser: Voracious Dispelling - Dispel Magic spell; Deals 1 Dam/Spell Level to any creature that had spells dispelled

Breath Weapon (Su): Std; DC R23 (10+.5Lv+Con+2); Cone: 30' Line: 60'

* Cone of Flames: +1 Dam/die
* Line of Acid: 1 Dam/die on next round
* Cone of Sonic: -1 Dam/die, ignores hardness
* Line of Electric Bolts: +2DC vs metal armour/creatures

Scales (Ex): Natural Armor +3

Breath Effect: Can apply one additional effect to a breath attack. Cannot use the same effect in consecutive rounds.

* Weakening Breath: -6Str for 1d4 rounds
* Sickening Breath: Sickened for 1d4 rounds

Damage Reduction (Ex): DR 5/Magic & Piercing

Draconic Surge: Apply meta breath at the cost of adding a cooldown to breath weapon

### **Feats**

01 Fiend Sight: LLV, DV120

01d Dragontouched: Dragonblood subtype; +1Perc; +1 vs paralysis/sleep effects

03 Ability Focus (Breath weapon): +2DC

05 Iron Will: +2 Will

07 Dodge: +1 Dodge AC; +4 Dodge AC vs AoO

09 Imp Initiative: +4 Init

## **Equipment**

### *Weapons*

*General Goods*\*: Acid (Flask) x4, Alchemist fire (Flask) x4, Antitoxin (Vial) x4, Bedroll, Bell, Caltros x2, Candle x9, Canvas (4 sq yd), Map case, Chain (10'), Chalk x5, Everburning Torch, Fishhook, Flint and Steel, Grappling hook, hammer, holy water (Flask) x4, ink (1 oz vial), Inkpen, Manacles (med) x2, Manacles (small) x2, Small steel mirror, Clay tankard, oil (1 pint flask) x4, Paper (Sheet), parchment (Sheet), Piton x4, Potion - Inflict minor, Potion - Endur Elements, Trail rations x7, Silk rope (50'), Sewing needle, Signal whistle, Smokestick x4, sunrod x4, tanlefoot bag x4, thunderstone x4, tindertwig x10, torch x4, potion vial, waterskin

*Magic Items*: Belt of Mighty Constitution +4, Headband of Alluring Charisma +2, Bracers of Armor +3, Ring of Protection +2, Cloak of Resistance +2, Wayfinder, Dusty Rose Prism, Wayfinder, Wand of Cure Light wounds x2 1d8+1 (50/50 50/50), Shadow Piercings - Chest (Minor)

*Containers*:  Handy Haversack

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained