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Koe Wiki

Welcome to the *Koe* Wiki
the *Koe* compendium by the players, for the players.
We are currently maintaining 279 pages (13 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Story
* Japanese Characters
* Game Characters
* Enemies
* Towns and Hubs
* Dungeons
* Equipment
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Koe Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

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About

Koe（声）pronounced “ko-eh” is a role-playing game in the style of traditional JRPGs such as Dragon Quest, Pokemon and Final Fantasy and is influenced heavily by them. Koe will be released for Windows, Mac OSX and Linux. The special edition of Koe will only ever be available through this Kickstarter campaign!
Koe is a game before anything else. This means it plays like a JRPG, there are random battles, bosses, a story, pets, wizards, cities, houses as well as cats and you will play through collecting items, experience points, weapons and everything else that comes with a traditional JRPG.**Developer:** Strawberry Games**Publisher:** Strawberry Games**Genre:** RPG**Mode:** Single-player**Media:** Digital and limited physicalPlatforms and Release dates
April 17, 2020

News
Koe (声) Alpha V0.6u is now live. - - 2019/06/15 22:50
Koe (声) Alpha V0.55m is now live - - 2019/04/03 00:53
Koe (声) Alpha V0.4u is now live. - - 2018/08/02 01:01
Koe (声) Alpha V0.35u build is now live - - 2018/02/16 00:43
Koe Alpha V0.2b ("Community Feature Request") update is now live! - - 2017/11/12 16:27
Twitter
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Links

* Official site
* Steam
* Facebook
* Twitter
* Reddit
* Youtube
* Twitch
* Kickstarter
* Strawberry Games
Witch's den

The **witch's den** is a location in *ZED*. The player visits it after visiting the playground and before visiting the memory hall for the second time.

## Script

[Mr. Id]: This place still gives me the creeps... Think that witch still lives here?

[Mr. Ego]: Just 'cause she's old, doesn't make her a wi–

[Mr. Id]: She's a witch! Everyone said so, even Mal.

[Me. Ego]: I don't know... Remember our bike hitting the ice-cream truck?

[Mr. Ego]: Everyone took off–even Mal–but she came out to help. Even got us a Choco-Bomb.

[Mr. Ego]: Her hands were soft, like tissue-paper.

[Mr. Id]: Wait. Waitwaitwaitwaitwaitwaitwait.

[Mr. Id]: We–Y-YOU...had a CRUSH! On the neighborhood necromancer...!

[Mr. Ego]: What? No, she just–

[Mr. Id]: Does explain the pumpkin thing.
The Last Night Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Locations

*This article is a stub. You can help ZED Wiki by expanding it.*

In ZED, the player visits many surreal **locations**.

* The Dreamer's house
* Island hub
* Memory hall
* Twisted hallway
* Gallery
* Sewer
* Neighborhood
* Playground
* Witch's den
* Cellar
* Train station
* Crash cave
* Garden shed
* City of Smoke and Mirrors
* Tick cave
* Factory
* Graveyard
* Cliffs
Streaming

*This article is a stub. You can help Next Up Hero Wiki by expanding it.*

There are a few features which are exclusive to playing the game as a Twitch streamer:

## Exclusive Chat Healing

Twitch Subscribers in Twitch Chat can [HEAL] a Partner in a Session that is being streamed. This is a Twitch Subscriber exclusive feature: There is NO way for a player to heal themselves in Next Up Hero.

## Venture Cloning

All Ventures are procedurally generated, but Streamers can [Duplicate] Ventures, so they can go head to head with other Streamers or compete against other players. They can also engage their audience to join the session!

## Queue Priority

Streamers gain automatic queue priority to help with the pacing of their broadcast.

## Visual Differentiation

Sessions started by authenticated Streams appear Orange in the session browser, display a Streamer icon, and their Twitch ID.
Graveyard

The **graveyard** is a location in *ZED*. The player visits it after visiting the island hub for the sixth time and before visiting it for the seventh and final time.

## Script

[Mr. Ego]: Well, this could use a little...pizazz.

[Mr. Id]: ...It's a graveyard.

[Mr. Ego]: It's symbolism, stupid.

[Mr. Ego]: Most memories fade. The others, we bury.

[Mr. Ego]: Can't imagine a more fitting place for that.
Train station

The **train station** is a location in *ZED*. The player visits it after visiting the cellar and before visiting the island hub for the third time.

## Script

[Mr. Id]: There's something sad about train stations. lmost...

[Mr. Ego]: Tell me about it. STately opulence. Majestic grandeur.

[Mr. Ego]: The triumph of romanticism over... Over imagination!

[Mr. Ego]: I mean, you'd think mankind's artistic ambition peaked with...

[Mr. Ego]: Art Deco.

[Mr. Id]: And?

[Mr. Ego]: And it felt hollow: getting shipped off to Grandpas's.

[Mr. Id]: But it's also where mom and dad met us, to go back home.

[Mr. Ego]: Okay, then: zero sum. Waste of time. Waste of space. Moving on.
New Main

Welcome to  Wiki
*The Last Night* guide written and maintained by the players.
We are currently maintaining 298 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The Last Night

**The Last Night** is a game directed by Tim & Adrien Soret, two french brothers who founded their game studio Odd Tales in London.

The Last Night is a 2.5D cinematic adventure game, forging ahead on the path established by the greats such as Another World, Flashback and the Oddworld series. Set in a rich post-cyberpunk world, the game is aiming to update the vision seen in “Blade Runner” or “Ghost in the Shell”, while establishing a new standard for immersive pixel art.

Quick Links
About the GameShipsGameplayWorldCustomization

Guides
Create a How To Play Guide For The Last Night

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*The Last Night* Links
Official pageDeveloper

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Update 1.2.0

**Update 1.2.0** was an update released for *ZED* on 7 June 2019. It focused mainly on graphical fixes that became necessary after Update 1.1.0 was released.

This minor update fixes a few graphic related issues that were introduced when VR improvements were made for the last update.

Thank you again for your feedback everyone!

The ZED Team

**Fixes and improvements:**

* Fixed misbehaving decals
* Lighting issues in affected levels fixed
* Kid House lighting fixed
* Sewer lighting fixed
* Fragment highlight modified
* VR: Improved graphics in Alice Hall
* VR: Fragment sticking to hand when journal is open fixed

**Known issues:**

* End of credits roll is still a bit abrupt
* Light switch in Root Cellar does not work
* VR: Pushing fragment objects directly into the players own face may trigger the "You are in wall" warning
* VR: Occasionally game loses focus when at the main menu using the Oculus Rift. Can alt+tab back to the game.

## References

1. ↑ https://steamcommunity.com/games/953370/announcements/detail/1608262297573462128
ZED Wiki

Welcome to the ZED Wiki
The official wiki guide for *ZED*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

Want to translate the ZED Wiki into another language? Please visit Translation.

About ZED

***ZED*** is a story-driven video game by *Myst* artist Chuck Carter that tells the story of an artist grappling with dementia. Gameplay takes places across several "dreamscapes" where the player learns some details of the artist's life through narration and the collecting of various objects. *ZED* was developed by Eagre Games in conjunction with Skymap Games and was the first title published by Cyan Ventures. *ZED* is currently on Version 1.3.0 and is available for PC, Oculus Rift, and HTC Vive. Future releases for Mac and Linux are planned.

Guides

How to play

Release date

System requirements

Game support

Content

About the game

Characters

Locations

Documents

Credits

Trailer

Featured images

Recent News

Mac OS X version now available for ZED! - 16 Aug 2019

Update 1.3.0 is Now Live! - 18 Jun 2019

Update 1.2.0 Now Live! - 7 Jun 2019

Update 1.1.0 Live Now! - 6 Jun 2019

Welcome to ZED! - 4 Jun 2019

... Launch Date for ZED Announced! - 27 May 2019

ZED Launch Date Announcement! - 23 May 2019

... Chuck Carter on ZED, VR ... - 10 Jan 2019

Read more

Wiki Community

We are currently maintaining 315 pages (47 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to ZED Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Start editing

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Factory

The **factory** is a location in *ZED*. The player visits it after visiting the memory hall for the fourth time and before visiting the island hub for the sixth time.

## Script

[Id & Ego]: [coughing]

[Mr. Ego]: Jesus...barely breathe...

[Mr. Ego]: Smells like grandpa...

[Mr. Id]: Times ten.

[Mr. Id]: All things considered it's hard to believe we never took up smoking.

[Mr. Ego]: Tell you what, we get out of this it's two packs a day, every day.

[Mr. Ego]: Live a little, and all that.

[Mr. Id]: Nice... Uh-wait you're kidding, right?
Neighborhood

The **neighborhood** is a location in *ZED*. The player visits it after visiting the memory hall for the first time.

## Script

[Mr. Ego]: Where are we?

[Mr. Id]: Our neighborhood. Same place we live now.

[Mr. Ego]: Looks...different somehow.

[Mr. Id]: We're slipping... into the representational.

[Mr. Id]: Here we are: knee-deep in the creative wellspring.

[Mr. Id]: Dig in, the water's great!

[Mr. Id]: I'll go first. Fishing... Nightcrawlers...

[Mr. Ego]: Second base, behind the bleachers, with Pacey Walker.

[Mr. Id]: Sleepovers. Staying up for the Creature Feature.

[both]: HALLOWEEN.

[Mr. Ego]: We had stories for everything. The renters next door? Day-time vampires.

[Mr. Id]: Bigfoot peeking in people's windows at night.

[Mr. Ego]: Albino alligators in the sewers.

[Mr. Id]: Roaming packs of psychic tigers.

[Mr. Ego]: Boring town? Nothing to do? Just add imagination.
Book

The **Book** is one of the Materials available in The Long Dark. It can be used as a fuel source when starting fires.

## Description

* Eventually, a source of knowledge. For now, something to burn when you are freezing.

## Information

* There are various books spread throughout the world, with different appearances and weights. None of these changes, however, affect how the book functions as fuel for a fire.

## See also

* Items
* Materials
Playground

The **playground** is a location in *ZED*. The player visits it after visiting the island hub for the second time.

## Script

[Young Mal]: Your folks coming to the art show? You're a cinch to win!

[Young Mal]: ...Unless you're, uh, putting the finishing touches on something.

[Young Mal]: A few of us are gonna hit the pumpkin patch later.

[Young Mal]: Those orange bastards aren't going to smash themselves!

[Mr. Ego]: There's something about pumpkins... Those grooves, those curves.

[Mr. Ego]: So pure. Pert, and plump. Pleasureable.

[Mr. Id]: You're creeping me out.

[Mr. Ego]: You take the good with the bad.

[Mr. Id]: Such as...?

[Mr. Ego]: Hall patrol. Extra recess. Mr. Lenz gave us a gold star for creativity...

[Both]: "...Even if it is a comic book."

[Mr. Id]: Yeah. And the bad?

[Mr. Ego]: Sooner or later, you–we–gotta face facts. Stop living in the past.
Cliffs

The **cliffs** are a location in *ZED*. The player visits it after visiting the island hub for the seventh time and before visiting the memory hall for the fifth and final time.

## Script

[Mr. Ego]: This is it: one man's life, boxed up for "easy access."

[Mr. Ego]: This one's pretty clear. Looks like just another dream to me.

[Mr. Id]: Not a dream, a memory...scape.

[Mr. Id]: We needed this to exist.

[Mr. Id]: A place made of experience. This place.

[Mr. Id]: All this? We've just been through?

[Mr. Id]: It's everything that came before.

[Mr. Ego]: Yeah... The game? Rosie was talking about?

[Mr. Ego]: We played it–with our oldest friend and worst enemy.

[Mr. Id]: That's a little harsh.

[Mr. Ego]: I meant our mind. Anyway, we've got what we need.

[Mr. Id]: That we do.

[Mr. Id]: For better or worse, brother, our work here is done.
Cellar

The **cellar** is a location in *ZED* that belonged to the Dreamer's grandfather. The player visits it after visiting the child's bedroom in the Dreamer's house and before visiting the train station.

## Script

[Mr. Id]: An early instance of lifelong, insatiable curiosity...

[Mr. Ego]: Grandpa's cellar.

[Mr. Id]: Not the place, what it stood for:

[Mr. Id]: "Off-limits." Where we saw some side of him we weren't supposed to see.

[Mr. Ego]: A stash of girlie mags, does not a "mystery" make.

[Mr. Ego]: He cursed. He drank. He spit. He Smoked.

[Mr. Ego]: Same as any grandfather – generationally-speaking.

[Mr. Id]: And? Is it any wonder he made such an impression?

[Keener]: You just didn't care, what was behind the covers.
Rose

**Rose** is a character in *ZED* and was the first-born child and daughter of the Dreamer and Carolyn. Her relationship with her father was strained and was eventually cut off completely after an incident in which he attacked a Christmas tree. They later made up, and Rose was instrumental in caring for her father, including working closely with his lawyer so that the family could receive compensation for the Dreamer's work on Zed.
Update 1.3.0

**Update 1.3.0** was an update released for *ZED* on 18 June 2019. It focused mainly on graphical and bug fixes.

Hello Everyone,

We have pushed out another small update today with various fixes and improvements to help improve the ZED experience.

Thanks again to all of our players for the feedback and support!

-The ZED Team

**Fixes and Improvements:**

* Added inverted look option
* Fix for the End of the Line Achievement
* Performance optimizations in the Neighborhood
* Multiple updates to the end credits
* Minor art improvements in Sewer
* Minor art improvements in Cave Tunnel
* Minor art improvements in Memory Hall
* Root Cellar light switch fix
* Fixed collision issues in late game areas

## References

1. ↑ https://steamcommunity.com/games/953370/announcements/detail/1606011133086610375
City of Smoke and Mirrors

The **City of Smoke and Mirrors** is a location in *ZED*. The player visits it after visiting the island hub for the fourth time and before visiting the tick cave.

## Script

[Mr. Id]: Interesting...

[Mr. Id]: Heh. You thinking what I'm thinking?

[Mr. Ego]: Oh yeah. Leonard Landry, the Third.

[Both]: "Lenny the Lysurgeon - PhD, LSD."

[Mr. Ego]: Vision quests, making art, seeing shows. Guy was a trip.

[Mr. Id]: Junior year certainly put things in perspective. Better than summer abroad.

[Mr. Ego]: Couldn't ask for a better tour guide, though.

[Mr. Ego]: Kinda crazy he's running for president.

[Mr. Ego]: Hear that? "The walls are breathing, man..."

[Id & Ego]: \*both laughing\*

[Mr. Ego]: Wow.

[Mr. Ego]: This... This isn't ours.

[Mr. Id]: "Welcome, esteemed reader, to the City of Smoke and Mirrors!"

[Mr. Ego]: I...I know that, don't I?

[Mr. Id]: Broke and bussing tables, found this book:

[Mr. Id]: "Through A Many-Splendored Lens: The Fantastic Worlds of Fritz Forsythe."

[Mr. Ego]: Not impressed, at first. Standard-issue paperback stuff. Way too much airbrush,

[Mr. Ego]: but, one page led to another...

[Mr. Id]: And we're lost.

[Mr. Ego]: Seems we've got enough of an oeuvre, to not have to resort to other artists' stuff.

[Mr. Id]: Don't be petty. Inspiration's a faithless lover.

[Mr. Id]: Anyway, ol' Fritz clearly left an impression.
Sewer

The **sewer** is a location in *ZED*. The player enters it by entering the elevator on the island hub for the first time.

## Scripts

[Mr. Ego]: Yech. Far as metaphors go, this one's a hole-in-one.

[Mr. Ego]: The rancid remains of a self-centered life:

[Mr. Ego]: "As told by an idiot, full of hot air, signifying nothing."

[Mr. Ego]: A brace of bad marriages, broken vows, kids we hardly know...

[Mr. Ego]: Hey, wonder how Ruthie's doing, anyway? Never writes, never call–

[Mr. Id]: Rose. C'mon. Ruthie was the dog. Our daughter's name is–

[Mr. Ego]: Ha! Gotcha!

[Mr. Id]: You–I...!

[Mr. Id]: I deserve that...
Fresh Gut

The **Fresh Gut** is one of the Materials available in The Long Dark. It is found in all wildlife, and can be harvested along with hides and meats.

## Description

* Freshly harvested gut. Can be used for crafting and repair after air-drying indoors for 5 days

## Notes

* Becomes Cured Gut after being left on the ground indoors for 5 in-game days.
* Introduced in The Long Dark v. 233

## See also

* Items
* Materials
Bear Creek Campground

The **Bear Creek Campground** is a location in the Coastal Highway map on Sandbox mode.

Travelling alongside the highway, you may cross a short bridge over a frozen stream. Follow the stream uphill, and after some walking you will see the entrance in the middle of the woods.

## General Overview

Bear Creek Campground is an abandoned campground in the middle of the woods, and seems to be long abandoned. It contains six wooden picnic tables, all broken, and a wooden pathway partially covered by the snow. The player will find an abandoned Backpack lying near one of the broken tables, and a Metal Container partially covered with snow in the middle of the campground. A Ravaged Deer Carcass can be found near the frozen stream, and will provide the player with some raw Venison, Deer Hide and Fresh Gut.

Despite the beautiful view, there is little to do in the campground. Few items will spawn here, and wolves may roam nearby, making the location a dangerous place to tread.

## Loot

Possible items found in the **Bear Creek Campground** are:

* Venison (Raw)
* Fresh Deer Hide
* Fresh Gut
* Salty Crackers - Looted from the Backpack

## Gallery

* The entrance to Bear Creek Campground
* The lone metal container in the middle of the camp. The backpack can be seen in the top right corner, near the table.
* The backpack standing next to the broken table
* The deer carcass found at the camp near the frozen stream
Cardboard Matches/es

Las cerillas de cartón son una de las herramientas disponibles en The Long Dark. Pueden usarse para empezar fuegos para mantenerte caliente.

## Trivia

* Debido a que las cerillas de cartón son uno de los peores objetos con los que comenzar un fuego, la comunidad les ha dado el apodo de "Crap-board matches."

## Ver también

* Objetos
* Herramientas
* Cerillas de madera
* Lupa
Abandoned Mine No. 5

**Abandoned Mine No. 5** is one of the Locations in the game The Long Dark.

## General Overview

The in-game name appears as "No.5 Coal Mine".

The **No.5 Coal Mine** is small coal mine in Desolation Point. The east entrance is near the path to Lonely Lighthouse and runs through to the west Entrance near Hibernia Processing.

The interior of the mine is pitch black and is next to impossible to navigate without a light source. A single flare will easily provide light for long enough to traverse the mine if the player moves quickly. A storm lantern would be ideal.

There is a locker at the eastern entrance of the mine and a box in the center containing coal. Coal can also be found on the floor of the mine.

## See also

* Cinder Hills Coal Mine
* Abandoned Mine No. 3
* **Abandoned Mine No. 5**
* Locations
* Regions
Poplar Tree

The Poplar Tree is one of 7 different tree and bush species that can be grown on Deiland. Like the Ank Berry Bush Blueberry Bush, and Cherry Tree it produces an edible fruit. One Ankcorn will restore 35 health and 20 hunger.

Poplar trees can be planted around Deiland anywhere within range of a water feature (a well or the lake), excluding the fields. A newly-planted poplar tree will grow to its adult stage in 5 minutes and 20 seconds (unwatered), and an adult poplar tree will produce a fruit every 10 minutes. Chopping down a poplar tree returns wood equal to 3 \* the current ax level.
Forestry Lookout

The **Forestry Lookout** is one of the locations within Mystery Lake.
It can be seen from the Derailment by looking at one of the sides of the rail, and it can be reached from that point, going up the hill towards it (The map on this wiki is misleading, the track from Clearcut doesn't lead there, it leads to a destroyed lookout and a shortwave tower).

## Loot

This shelter is very useful. It has a wood stove in it, and many supplies you can loot, for example:

* Bandages
* Antiseptic
* Water Purification Tablets
* Painkillers
* Firewood
* Can Opener

Sometimes you can also find:

* a Hatchet
* a Hunting Knife
* a Prybar
* a Hunting Rifle
Badges

Badges are a feature added in version .347 of The Long Dark. Similar to Achievements, badges are marks of accomplishments the player gets by performing specific tasks. Badges are divided into two categories, Feats and Challenges. Badges can be viewed either through the main menu, or the pause menu.

## Feats

Feats are tasks the player can accomplish over multiple playthroughs. Once the player gains this feat, they get a badge to mark the accomplishment, as well as a perk that may be accessed in all subsequent playthroughs.

 Snow Walker | Travel 1000 kilometers/621.4 miles | Stamina recharges 20% faster

## Challenges

Challenge badges are obtained when the player first completes the Challenges the badge is named for. They provide no gameplay related boost and serve only as proof of completing the challenge.
ZED

*This article is a stub. You can help ZED Wiki by expanding it.*

**ZED** is a narrative adventure story using PC and VR, illustrating the story of an aging artist coping with dementia.

## Development

*See:* Release date
ZED will be available for Windows PCs through Steam, with support for optional VR play on Oculus Rift and HTC Vive.

ZED was funded through Kickstarter, where it raised US$57,180 of its $48,000 goal.

## Game support

ZED Wiki is focused on creating the definitive guide to *ZED*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

The official game support channels can be found here:

* ZED Steam Discussions

## See also

* How to play guide for ZED
* System requirements
* Release date
Bearskin Coat

Out of the many clothing options The Long Dark has to offer, the most unique and useful would have to be the Bearskin Coat. The Coat by far has the most protection to offer from the weather. You cannot find this item in the world, you have to craft it (over a period of 30 hours and 12 minutes ) from the Hide of two black bears.

The **Bearskin Coat** is one of the Items available in The Long Dark.

## Description

* The Bearskin Coat provides the most warmth out of all the coats, and is created from the cured hides of 2 black bears and 4 cured guts of any animal.

## Repair

* 1 Cured Bear Hide
* 2 Cured guts
Cardboard Matches

The **Cardboard Matches** are one of the Tools available in The Long Dark. They can be used to start fires to keep yourself warm.

## Trivia

* Due to the Cardboard matches being one of the worst fire-starting items in the game, the community gave these matches the nickname of "Crap-board matches."

## See also

* Items
* Tools
* Wood Matches
* Magnifying Lens
System requirements

*This article is a stub. You can help ZED Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *ZED*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

No detailed system requirements have been released, however the game has announced expected support for for Windows PCs, Oculus Rift, and HTC Vive.

## See also

* How to play guide for ZED
* Release date
Coastal Highway

**Coastal Highway** is one of the Regions available in the Sandbox mode of The Long Dark. It is basically a long highway along the coast that connects Coastal Townsite to Log Sort and Fishing Camp. Several trailers and shacks can be found in the mountains, along with the Abandoned Lookout, the Cinder Hills Coal Mine and the Ravine, and two major islands (Misanthrope's Homestead and Jackrabbit Island) lay on the frozen coast.

A map of the Coastal Highway is available here. (may not be 100% accurate)

## Description

For intermediate players. A weather-battered coastline rich in shelters and resources. Watch out for wildlife.

Connects to Mystery Lake, Pleasant Valley, and Desolation Point.

## Locations

* Cinder Hills Coal Mine
* Quonset Gas Station
* Coastal Townsite
* Jackrabbit Island
* Misanthrope's Homestead
* Water Front Cottages
* Abandoned Lookout
* Log Sort
* Fishing Camp
* Rabbit Grove
* Bear Creek Campground
* Train Unloading
* Silent Clearing
* Commuter's Lament
* Rock Fall
* To Ravine
* The Tooth

## Unmarked Locations

* Fishing Huts
* Mountain Trailers
* Mountain Shacks

## Gallery

* A Fishing Cabin found in the **Coastal Highway** map, between Jackrabbit Island and Misanthrope's Homestead
* The entrance to Bear Creek Campground

## See also

* Regions
* Mystery Lake
* Pleasant Valley
Fishing Huts

The **Fishing Huts** are unmarked locations found on every map except Desolation Point in Sandbox mode, and are equipped with a pot belly oven, a cupboard, two drawers and two shelves.

## **General Overview**

The Fishing Cabins are small wood shacks painted moss green, found in frozen lake-like regions of the map. They can be used as temporary shelters against bad weather since they will shield from the wind, can provide food, and usually come stocked with a few supplies like a Fishing line, some wood, and matches. They function poorly as permanent safehouses since they don't have beds and are relatively small and isolated from many locations of the map. However, they can be used to get some good quality food from the Ice Fishing Hole if you have a Hunting Knife, Prybar, Heavy Hammer or a Hatchet and a Fishing Tackle. The Pot Belly Oven inside allows the player to stay heated while fishing and to cook food.

Some items can spawn inside the cabin:

Tools

* Rifle Rounds
* Flares
* Fishing tackle
* Hunting Rifle - on the Tiny Fishing Hut (between Jackrabbit Island and Misanthrope's Homestead)

Materials

* Reclaimed Wood
* Newsprint
* Newsprint Roll
* Line
* Hook

Clothing

* Toque

Food and Drink

* Tin of Sardines
* Dog Food

## Notes

Be aware when walking over the ice to get to the Fishing Cabins, for sometimes the warning "Weak Ice" will appear, followed by the sound of cracking ice as you walk. If this happens, turn back until the warning disappears, and find another safe route to the Fishing Cabins. If you continue walking over "Weak Ice" it may break beneath your feet, resulting in the player falling inside the lake and getting wet. This will cause the player to freeze much faster depending on the clothes he is wearing, and he will need to find shelter and a way to get dry very quickly, or else he will die.

Some cabins have doors, while other ones use an empty door frame.

Note: Wolves can still get inside the doorless cabins, but cannot pass the doors on the closed ones. Bears are unable to get into a cabin of any kind.

## Gallery

* The inside view of the Fishing Cabin, in which you can see all the furniture.
* The Ice Fishing Hole is a permanent source of food, but you need the right items to open it and use it
* From the left to the right: two pieces of Reclaimed Wood, a Rifle Round and a Hunting Knife

## See also

* Locations
* Ice Fishing
Memory hall

The **memory hall** is a regularly-recurring location in *ZED*. The player visits it a total of five times in the course of the game.

## Scripts

### Story Ideas

[SFX]: \*rushing water, frogs croaking\*

[Young Mal]: Here's my idea for the comic: ZED can be about anything we want it to be.

[Young Mal]: One story, he's this loser superhero. Next, he's on ancient Mars.

[Young Mal]: Then? He's fighting radioactive cannibals, post World War Three.

[Young Mal]: Get this: He's fully aware the whole time. Knows none of these places is home.

[Young Mal]: He's lost in the multiverse, trying to find the story he fits in.

[Young Mal]: Ms. Landsale said it's "very meta."

[Young Mal]: ...No, I don't know what that means, either.

### Movie rights

[SFX]: \*voicemail beep\*

[Mal]: It's Mal. You'll never believe this.

[Mal]: After cutting us out of merchandise for the character we made as kids...

[Mal]: ...after kicking us out of our own comic...replacing us with hacks...

[Mal]: ...and that drawn-out court case that amounted to nothing...

[Mal]: ...after basically blacklisting us from the comic industry...after cancelling the comic.

[Mal]: Plimco Comics just optioned the movie rights to Halbert Atwell.

[Mal]: \*long sigh\*

[Mal]: ...I never should have signed that contract.

### A Flop

[SFX]: \*voicemail beep\*

[Mal]: Hey, it's Mall. Reviews are out, my friend!

[Mal]: "A lifelessm soulless husk of a summer film."

[Mal]: Um..."Poorly conceived and badly executed."

[Mal]: "No purpose beyond thoroughly detailing the bottom of the barrel."

[Mal]: It's not just the critics. I showed up opening night to an empty house.

[Mal]: Whole ninety minutes just reeked of nobody caring...

[Mal]: I swear, ZED's farther away from finding his place in the metaverse than ever.

[Mal]: And I don't know about you, but I ain't seen a dime.

[Mal]: I tried doing some ZED sketched at a convention to pay the bills. And guess what? Plimco threatened to sue.

[Mal]: And I ask you: where was that erstwhile protection of the character when that "movie" got made?

[Mal]: "laughing incredulously\*

### Daughter

[SFX]: \*voicemail beep\*

[Daughter]: Hey, Dad. It's me. Got your letter.

[Daughter]: Which I...really didn't expect.

[Daughter]: I'm screwing this up... It was nice.

[Daughter]: I agree. It would be good to be in each other's lives. It was a long time ago...

[Daughter]: That Christmas tree probably had it coming, anyway.

[Daughter]: I actually have to tell you, uh...family-related...

[Daughter]: I'm pregnant. We're pregnant.

[Daughter]: So...good time to reconnect. Good timing!

[Daughter]: Call me?

### Sketches

[SFX]: \*voicemail beep\*

[Daughter]: Hey, Dad. It's me.

[Daughter]: Uh, so...Trudy left a message. Your neighbor?

[Daughter]: Said something about a fire truck? You leave something on the grill? Again?

[Daughter]: I'll be by tomorrow. We should talk. There's a specialist I think we should see.

[Daughter]: Also, the sketches you emailed are amazing.

[Daughter]: How's it coming? What's it about? I mean I know it's about Zed, right? But...

[Daughter]: You said it's for Charlotte? That's...nice. Thank you.
Natural Healer

**Natural Healer** is one of the Achievements available in The Long Dark.

## Description

Healed yourself using all types of natural medicines (single game).

## How to Obtain

The player needs to heal Afflictions using Rose Hip Tea, Reishi Tea and Old Man's Beard Wound Dressing. Rose Hip Tea can be used to treat a Sprained ankle, Sprained wrist, or Burns. Reishi Tea can be used to treat Food poisoning, Dysentery, or an Infection. Old Man's Beard Wound Dressing is used to treat infection risk or a Laceration.

All of these conditions must be treated in the same game. This can be either a Sandbox game or one of the Challenges.
David Chan

David’s work in video game audio spans the past 14 years, including extensive experience with sound design, voice direction, and dialogue editing, and he has worked with dozens of voice actors on several award-winning game productions. As the very first audio designer at BioWare — and in many cases the sole audio designer at BioWare — David contributed to many of BioWare’s most successful early titles, including MDK, MDK2, Baldur’s Gate 2, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, and Mass Effect.

As an independent audio specialist, David has also provided leadership in sound design and dialogue editing for such games as Prey, and Splinter Cell: Double Agent, as well as a dozen mobile and online casual games.
Fresh Rabbit Pelt

The **Fresh Rabbit Pelt** is one of the Materials available in The Long Dark. It is found in Rabbits.

## Description

* Freshly harvested pelt from a Rabbit. Can be used for crafting and repair after air-drying indoors for 3 days. Pelts are air-dried by dropping them from you inventory and leaving them for the required amount of time.

## Notes

* Becomes Cured Rabbit Pelt after being left on the ground indoors for 3 in-game days.
* Introduced in The Long Dark v. 233

## See also

* Cured Rabbit Pelt
* Items
* Materials
Blood loss

Blood loss is one of the Afflictions that can afflict the player during The Long Dark. It is typically caused by being attacked by Wolves or a Bear, but the player can also obtain it by not treating a Laceration.

## Effect

Blood loss simply causes a straight loss of Condition. There will also be a pool of blood where the player was attacked. This pool will go away in a few days and may not be removed in any fashion. It can attract predators.

## Treatment

Blood loss may not be treated. Provided the loss of Condition doesn't kill the player, the effect goes away immediately.
Logging Camp

The **Logging Camp** is one of the locations within Mystery Lake.

It consists of three Trailers full of helpful supplies. It provides great cover from the outdoors, and a wood stove exists in the destroyed shack adjacent to the middle trailer. There are many items in these Trailers, so be careful searching them, and make sure to get everything you need from them!
Bruising

Bruising is one of the Afflictions that the player can get while in The Long Dark. It can be obtained by getting attacked by Wolves or a Bear multiple times, or by falling from a great height.

## Effect

Bruising only takes effect if the player is attacked by wolves, bears, or falls down from a great height, and will increase the amount of Condition lost from afflictions that decrease condition. This includes other incidents if the bruising has not been treated. If the player avoids these circumstances, bruising does not affect the player.

## Treatment

To get rid of bruising, treat whatever condition caused the bruising, either the Laceration, Sprained ankle, or Sprained wrist that brought the condition on in the first place. Bruising doesn't have its own special condition to treat.
Green Birch Sapling

The **Green Birch Sapling** is one of the Materials available in The Long Dark. It becomes Cured Birch Sapling after air-drying for 4 days.

## Description

* Freshly harvested birch sapling. Needs to be cured before it can be used for crafting and repair. Can be used for crafting and repair after air-drying indoors for 4 days.

## Harvest

* Requires a Hatchet to harvest Green Birch Sapling.

## See also

* Cured Birch Sapling
* Materials
* Items
Cedar Firewood

The **Cedar Firewood** is one of the Materials available in The Long Dark. It is a softwood that can be used for fires. It burns for 1 hour.

## Description

* Cedar burns with an aromatic glow, but doesn't burn for long.
* Cedar is more common than fir firewood
* Burn for a 1 hour 06 minutes

## See also

* Fir Firewood
* Reclaimed Wood
* Firelog
* Items
Camp Office

**Camp Office** is one of the locations within Mystery Lake.

It is often used by players as a main base, as it is close to several key locations in mystery lake with good looting near it. It is reasonably close to Trapper's Homestead, without being off the main path, and has multiple cabins on the other side of the lake from it. It usually contains, among other things:

* Storage containers
* Fire places, upstairs and downstairs
* Beds
* Workbench

Plenty of fire starting items, such as Accelerant and Reclaimed Wood, as well as Matches, tinder and sometimes even a Magnifying Lens.
A Can Opener and a small amount of canned food, drinks, and a Storm Lantern.

**Containers** with random container drops can be found throughout the office:

**Downstairs:**

* Five metal drawers,
* A first aid kit, and
* Five filing cabinets

**Upstairs:**

* One cupboard,
* Two wooden drawers, and
* 50% Chance of a corpse

Caution! A wolf frequently patrols around the front door, it is recommended to use the back door.
SCP-012

Function | Hazard

**SCP-012** or "The Bad Composition" was a euclid class SCP in SCP: Unity. It was added in Version 0.5.5, and was removed in Version 0.5.8.

## Description

**SCP-012** was retrieved by Archaeologist K.M. Sandoval during the excavation of a northern Italian tomb destroyed in a recent storm. The object, a piece of handwritten musical score entitled "On Mount Golgotha", part of a larger set of sheet music, appears to be incomplete. The red/black ink, first thought to be some form of berry or natural dye ink, was later found to be human blood from multiple subjects. The first personnel to locate the sheet (Site 19 Special Salvage) had two (2) members descend into insanity, attempting to use their own blood to finish the composition, ultimately resulting in massive blood loss and internal trauma.

Following initial investigations, multiple test subjects were allowed access to the score. In every case, the subjects mutilated themselves in order to use their own blood to finish the piece, resulting in subsequent symptoms of psychosis and massive trauma. Those subjects who managed to finish a section of the piece immediately committed suicide, declaring the piece to be "impossible to complete". Attempts to perform the music have resulted in a disagreeable cacophony, with each instrumental part having no correlation or harmony with the other instruments.

## In-game (no longer applicable)

**SCP-012** is located within it's containment chamber. If the player wanders too close to **SCP-012** the player will be locked and forced to walk to **SCP-012** and then they will proceed to try and complete **SCP-012** with their own blood while the player mumbles insanely. If the player is wearing SCP-714 then **SCP-012** will have no effect on them and they will be able to walk around in it's containment chamber.

## Trivia

* In version 0.5.8, **SCP-012** was removed due to the devs believing its current implementation to be poor. This feeling was shared by many players.
* Prior to being scrapped, the development team had discussed the idea of having the actual composition play throughout the speakers in the facility causing several effects in a future update. However, this idea was scrapped, and along with it **SCP-012**.
	+ While not canon to the original article, the dev team has mentioned (and in the case of SCP-173, already done) rewriting and adding onto SCP articles.
* The door in SCP-012's chamber opens automatically to force the player closer to SCP-012, which was assumed to be an action performed by SCP-079 in the original game. However, SCP-079 itself is not implemented into the game yet.
Lantern

To light your lantern, make sure it has fuel in it. Equip it. Then press and hold the left mouse button. It can also be set down by right clicking, selecting the location, and left clicking to place it.

## Harvesting

* When salvaging the lantern, you will acquire 1 Scrap Metal and the remaining Lantern Fuel that resides within it. So, don't be afraid to harvest those extra lanterns that you find!
Fatigue

As the player performs various actions, they will become **Fatigued**. If the player's fatigue level gets too high, the player will become "tired" and the amount of weight they can carry in their backpack slowly declines, to a minimum of half the maximum carry weight (30kg/66lbs). Eventually, the player will become "extremely fatigued", vision will become blurry, and their condition will decline until they either rest, or die of fatigue.

* Running will heavily tax fatigue, only run when necessary.

## Restoring Fatigue

Fatigue can be restored in one of two ways:

* Drinking Coffee will restore a small amount of fatigue, and make the player's fatigue meter reduce more slowly for a time.
* Sleeping will restore the fatigue meter, more being replenished the longer one sleeps. 12 hours of sleep will completely restore an empty meter. The player will automatically wake up if reaching a full meter before completeing the required time. The player cannot sleep if they have full fatigue, unless they have an Affliction that requires sleep, like Food poisoning or Dysentery.

### Fatigue-associated problems

* If fatigue lowers too much, the player's carrying capacity will diminish, to a maximum of half the initial capacity.
* If fatigue reaches zero, the player will be unable to sprint
* If fatigue reaches zero, the player will slowly lose Condition, although at a much slower pace than if Cold, Hunger, or Thirst reaches zero
* If the player stays awake with fatigue at zero, their vision will cloud and details will be difficult to make out.
Lone Lake Cabin

The **Lone Lake Cabin** is one of the Locations within the Mystery Lake.

It's a small Cabin, stocked with some supplies, on the coast of the Mystery Lake. Sometimes you can find a Hunting Rifle on the back of the building. Once you're done looting, you should visit the Lake Cabins.
Beware: this Cabin is located in the territory of a Bear.

## See also

* Locations
* Lake Cabins
Max's Last Stand

**Max's Last Stand** is one of the Locations within Mystery Lake. It is to the east of the Trapper's Homestead and west of the Tunnel Collapse. A frozen corpse is usually found in this location next to a small tree in a clearing. There is a chance of either a Hatchet or Hunting Rifle being found next to the body. The frozen corpse next to the tree is supposedly Max. Another corpse can be found close by between here and the Tunnel Collapse.
Game Modes

**Game Modes**

* There are three primary games modes within The Long Dark.
	+ Story Mode
	+ Sandbox Mode
	+ Challenge Mode

# Story Mode

Story Mode is the episodic main-game contained within The Long Dark, and is the only version of the game which contains an overall plot and NPC's.

# Sandbox Mode

Sandbox Mode is an open-play game mode, where the only goal is to survive for as long as possible. There are no quests to complete, and no NPC's to interact with (other than wildlife.)

* There are four difficulty modes available in sandbox mode.
	+ Pilgrim
	+ Voyager
	+ Stalker
	+ Interloper

# Challenge Mode

Challenge Mode is a goal-oriented game mode that takes place on the sandbox-mode maps. Each challenge presents the player with a different challenge or hardship to overcome, but otherwise takes place in an open world environment.
Cargo Container

A Cargo Container is one of many objects found scattered around Timberwolf Mountain in The Long Dark. They can typically be found by bits of broken plane wreckage scattered around the map. Most can be found in the Tail Section at the summit.

Cargo containers are always locked, and require a Hacksaw in order to open. One may be found in the Mountaineer's Hut.

They usually have two distinct items in large quantities, totally up to a dozen or more separate pieces. Possible items include:

* Coffee
* Herbal Tea
* Any type of canned food, including soda
* Military-Grade MRE
* Medical supplies like Bandages, Antibiotics, or Painkillers
* Cured Leather or cured pelts, including Cured Wolf Pelt

## Notes

Notably, this is the only way to get pelts from a source other than a dead animal.

It also takes a minute or two to hack off the lock with the hacksaw. Make sure you are secure from wildlife, as many of the crates are close to predators.

Be aware that there are two sections to each individual crate. Both sections are separately locked and have separate items.
Herbal Tea

**Calories:** | 100

Herbal Tea is one of the Drinks available in The Long Dark. When consumed, it gives calories and reduces thirst, and can be consumed hot to raise warmth and grant a boost to slow the loss of warmth for a time.

## Description

### Herbal Tea (Package)

* A package of fragrant tea. The label promotes restorative benefits and more peaceful rest.

## Effects

When brewed, herbal tea is a hot beverage, and will provide all of the benefits of a hot beverage: Increasing the Cold meter, and granting the Warming up Affliction, making the player lose less from the cold meter. Tea that is not consumed within ten minutes of brewing, or tea that is found already brewed, will be cold. It will not grant the effects of a hot beverage, but can be warmed up at any fire to make it hot.

Tea will always improve the player's Thirst bar. It also provides 100 calories, and so will slightly increase the Hunger meter.

Herbal Tea will also grant the player the Improved rest affliction. This will allow a player to recover more Condition during sleep.

## See also

* Items
* Food And Drink
Hacksaw

The **Hacksaw** is one of the Tools found in The Long Dark.

## Description

* Heavy duty saw made to cut through metal.

## Usage

* Used by the player to harvest Scrap Metal from a series of objects found in-game, such as Toasters, Metal Shelves, Metal Pans and Metal Lamplights.
* Can be repaired at the Workbench using Scrap Metal and Simple Tools/Quality Tools
* Hacksaws are required to open Cargo Containers in Timberwolf Mountain.

### Coastal Highway

* Quonset Gas Station.
* Randomly inside trailers, most common in the Mountain Trailers.
* Cinder Hills Coal Mine, possibly more than 1.

### Pleasant Valley

* Cinder Hills Coal Mine, possibly more than 1.
* Pleasant Valley Outbuildings, inside the barn.

## See also

* Items
* Tools