Secondary missions (Asterix & Obelix XXL 3)

Besides main missions, Asterix & Obelix XXL 3 has secondary missions. As the name suggests, they are optional quests. They are unlocked as the player progresses through the game. They do not give any rewards. NPCs who give these missions are marked with blue exclamation marks in circles. To start a secondary mission the player needs to interact with the NPC, after which they are teleported to the mission’s zone and it begins.

The player can see their progress on secondary missions in the Progress menu. The menu provides hints on where to find the missions. The player can also retry completed missions from this menu, they will be teleported to the NPC with the mission.

A secondary mission is considered failed when:

* the player dies during the mission
* time is up
* the quest object is destroyed
* the player abandons the mission via Pause menu

The player is teleported back to the NPC regardless of the mission's outcome.

## Gaul

Defeat all Romans in the area.

Besides legionaries, there are a few archers.
Run through the obstacle course in the forest and reach Vitalstatistix at the village’s gates.

The secondary mission icon shows where to go. Play as Obelix to destroy the obstacles with the stone Crystal Menhir, pound the stone slab to pull out the rock stairs if needed. Avoid the Romans’ attacks on the way.
Ekonomikrisis and his shop are gone and there are additional obstacles during the mission.

## Thule

This quest can be replayed by “interacting” with the hen statue.
 The camp extension
The mission is like a mini Roman camp with limited time. There are legionaries, trumpeters and centurions. Some tents have explosive barrels nearby. Throw Romans into them or pound with the stone Crystal Menhir at full charge from a safe distance to blow them up without getting hurt by the explosion

## Tyre

The mission should be completed only as Asterix as he's easier to manouver across the roofs than Obelix. When Romans are in the way, use the uppercut to make way and occasionally use leaping to move a bit quicker.

## Crete

Playing as Asterix and using his spin attack to destroy crates blocking the path should be used very actively due to the missions very tight time limit.

## Rome

Go through the mission as normal and whenever crates block the way, use Asterix's spin attack to destroy them. If Asterix's energy is too low for this attack, use Obelix as he destroys crates faster.
Use the menhir's magnetic ability to create a shield by charging up fully. The shield will serve as protection from the spear throwers and archers around the area.

## Trivia

* Hens do not have a sliding animation, so Forfendrik's hen slides with the idle animation.
* The brand-new barrel:
	+ When the player starts the mission, a French text appears saying “protège le tonneau”, meaning “protect the barrel”. This line may have been forgotten during the translation process.
	+ The barrels' hitbox overlaps Asterix's hitbox, so if Asterix carrying the barrels gets hit with a snowball from any side, the barrels always take the hit.
* The camp extension:
	+ If the player crosses the draw bridge and runs into the snowball area during the mission, they still trigger a Combat Lock.
	+ There are two bugs after the player completes the mission. Firstly, normal fighting music plays (except in the northeast and southeast corners of the village), despite no Romans nearby. Secondly, if the player stays in the village for some time, a screen appears saying "The barrel was broken."