recursal/Fanatic-Fandom huggingface dataset:
Augment Arcamental: Force

**Augment Arcamental: Force** is an ability available to the Summoner. It is a beneficial ability which increases your Arcamental's Power.

Summoners may apply as many Augmentations to their Arcamental as desired. However, having more than one augmentation will introduce the risk of the Arcamental being destroyed.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You increase your Arcamental's Power for X duration.* (Official Description via Archive)
Chat Window

**Chat Windows** are where all the important, non-audio and non-visual information is delivered to the player.

## Group Window

By default, you have one Chat Window known as *Main Chat* and all channels of information will go to it. You can choose to make additional Chat Windows, name them and filter whatever information you want to them.
Blast of Frost

**Blast of Frost** is an ability available to Wizards. It deals direct Cold damage to the Wizard's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A burst of arcane energy that deals between 15 and 19 Magic damage to an enemy.* (Latest In-Game Description for *Blast of Cold*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cast time by .5s
Rank 2
Mastery Points: 4
Reduce target's movement speed by 40% for 4s
Rank 3
Mastery Points: 9
Unlock Windswept Advantage
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Gallery

* Current icon for the Blast of Cold line of spells
* INFO WIZ blast of cold.png

Current info for the Blast of Cold spell
* INFO WIZ blast of frost.png

Current info for the Blast of Frost spell, an upgrade to Blast of Cold
* Current info for the Crystalline Blast spell, an upgrade to Blast of Cold
* INFO WIZ crystalline blast 2.png

Current info for the Crystalline Blast spell, an upgrade to Blast of Cold

## Reference(s)

1. ↑ Blast of Frost Scroll
2. ↑ Blast of Cold tooltip
Beginner's Guide to Pantheon

Welcome to the **Beginner's Guide to Pantheon**! This guide is aimed at people who are not only new to *Pantheon: Rise of the Fallen*, but new to massively multiplayer online roleplaying games (MMORPGs) in general. This guide will include links to other pages on the wiki that will help you along your journey.

## Useful Links

First, some quick links that are very useful while you're starting out:

1. Pantheon Terminology. This is a categorized list of Pantheon AND general MMORPG terms. Curious what this or that abbreviation means? Check it out!
2. Mechanics. This page contains many of Pantheon's gameplay mechanics that don't have dedicated pages of their own.
3. Casting Glossary. This page details the mechanics behind Casting (using abilities or spells). It also contains terms and abbreviations.
4. Category:Gameplay Mechanic. This is the master category for all pages related to game mechanics.
5. User Interface. This page lists every element of the UI with images to help guide you visually.

## Gameplay Mechanics Explained

Many of Pantheon's gameplay mechanics have their own dedicated pages, while some of the more obscure ones are collected on a single page. In the following section, we will name and briefly describe gameplay mechanics and also link you to the pages which go into greater depth than this article can.

 **Death** is a gameplay mechanic that occurs when your character's Health Points reach 0. You suffer penalties and may choose to respawn at your bind point (see *Bind Point*.) Your character keeps all of their *worn equipment*, but you must return to your corpse to retrieve your *general inventory* (this is your currency, as well as your inventory of bags and items). You can negate some of the penalties of death by being resurrected by one of the three Healer classes (see *Resurrection*.) If you trust another player, you can consent to them moving your body (see *Consent (Corpse Dragging)*.)
 **Consent (Corpse Dragging)** is a sub-mechanic to *Death*. If you trust another player, you can consent to them moving your corpse. This can allow the player to move your corpse to somewhere more accessible for you, or they could bring your corpse to a Healer for a resurrection (see *Resurrection*.) You can revoke consent at anytime, which immediately stops the player from moving your body, leaving it wherever it was when you revoked consent. **Be careful to only consent players you trust!** A mischievous player can make it even more difficult for you to get your items back.
 **Resurrection** is a sub-mechanic to *Death*. Each of the three Healer classes can resurrect a dead player, restoring a portion of the EXP they lost and returning them to their corpse. There is no difference between the resurrection abilities in regards to how much lost EXP is restored.

## Chat Channels

Chat channels are how you communicate with others in Pantheon. Each chat channel serves a different function. Below, you'll see a list of all chat channels and their purpose.

 Shout
 Out of Character
Climbing

**Climbing** is a gameplay mechanic in *Pantheon: Rise of the Fallen*. Players can climb and scale certain objects and terrain in world (such as ladders and rock faces), as well as shimmying along ledges.

## Mechanics

Players have a Climbing skill which influences many of the factors of climbing, such as the likelihood of being knocked off of a surface upon taking damage. (Any other effects ?)

Players initiate climbing by walking against the object they want to climb or scale, and the character will automatically grab on. You climb slower than you run or walk, and your character loses Endurance while climbing, so watch your endurance bar carefully when going for a climb. While you are scaling a surface, such as a rock wall, you have omni-directional movement so long as the climbing area permits it and you can stop climbing at any time. When you stop climbing, your character will hang from the surface (does this cost endurance?). Currently, there is no limit to how long your character will hold on to a surface.

There is no player collision while Climbing, so you cannot block/knock or be blocked/knocked off of the surface while climbing with other players.

You can gain aggro while climbing, and maintain any aggro you already had.
Abilities and Spells

*This article describes Abilities and Spells in terms of their mechanics. If you are looking for the category, click here.*

*Abilities and Spells* are actions available to Players and Non-Player Characters. Players must put their abilities and spells on their Action or Utility hotbars to use them or gain their effects. Abilities and Spells may have additional versions and scribing these to your Ability & Spell Book does not replace any prior versions; Players may choose to equip whatever level of ability or spell they desire.

Techniques are a form of ability and are discussed in-depth here.

## Difference between Abilities and Spells

* Spells require Mana to be cast.
* Spellcasting can be interrupted by incoming melee attacks.
* Spells **cannot** critically succeed.
* Spells can be Action or Utility, but cannot be Passive.
* Abilities do not use Mana. They are fueled by other resources, such as class specific resources or Endurance.
* Abilities can critically succeed, doing more damage.
* Abilities can be Action, Utility and Active or Passive.

## Casting or Using An Ability

Casting a spell or using an ability is typically a simple matter that only requires a few things. First, the spell or ability needs to be equipped on the appropriate hotbar. Second, your character must have the resources required to fund the ability or spell, and thirdly, your character must be in a capable state to do so. You cannot cast spells or use abilities when you're in a Near Death state or Silenced, to name a few examples.

The action timer bar (right) displays how long the current action/ability/spell is going to take. The numbers on the right indicate current progress and required time, respectively. The bar itself will also fill as the action completes.
Breaker's Roar

**Breaker's Roar** is an ability available to Warriors. It frees the Warrior from all loss of control effects and makes them temporarily immune to such effects for a time.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Free yourself from all loss of control effects and become immune to them for a short time.* (Official Description for *Breaker's Roar*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

    **Minimum Health Threshold Addeded.**

   **Description Changed.**

   **From:**

   *Frees you from all loss of control effects and makes you immune to them for X duration. (Uses 1 Battle Point)*

   **To:**

   *Free yourself from all loss of control effects and become immune to them for a short time.*

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)
Caltrops

**Caltrops** is an ability available to Rogues. It lays down caltrops in a ground target area of effect that reduces the movement speed of enemies that walk on the caltrops. Requires  Stealth.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Scatter caltrops at the target location for 60 sec. All enemies have their movement speed reduced by 50% while stepping on the caltrops.* (In-Game Description for  *Caltrops*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **April 15th, 2023**

   **Icon Changed.** See the Gallery.

    **Duration Reduced. 60s > 30s.**

    **Snare Effect Strength Increased. 50% > 65%**

   **Description Changed.**

   **From:**

   *Scatter caltrops at the target location for 60 sec. All enemies have their movement speed reduced by 50% while stepping on the caltrops.

   **To:**

   *Scatter caltrops at the target location for 30 sec. All enemies will have their movement speed reduced by 75% while stepping on the caltrops.**

 ****December 21st, 2022**

   **Resource Type Changed** Endurance > Opportunity

   **Description Changed.**

   **From:**

   *Scatter caltrops at the target location. All enemies will have their movement speed reduced by 50% while stepping on the caltrops.*

   **To:**

   *Scatter caltrops at the target location for 60 sec. All enemies have their movement speed reduced by 50% while stepping on the caltrops.***

**Gallery
-------***** Current icon ca. 2023
* Old icon
* INFO ROG caltrops.png

Current tooltip ca. 2023
* OLD ROG caltrops.png

Old tooltip for the ability****Resource(s)
-----------****1. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)
2. Goblin Cave Adventure
3. CohhCarnage Hosted Gameplay****Reference(s)
------------****1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 8)
2. ↑ 2.0 2.1 CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 7)
3. ↑ Goblin Cave Adventure**
Banner of Onslaught

**Banner of Onslaught** is an ability available to Warriors. It is a Banner ability that increases the Warrior and their ally's Hit Rating while they are in range of the banner. Enemies within range of the banner cannot use Disarm and have reduced Parry and Counterattack chances.

Banners are an ongoing area of effect associated with a destructible environmental prop that the Warrior places in the world. Banners provide beneficial effects to allies within range while providing detrimental effects to enemies. You can only have one banner active at a time. Banners will stack with another Warrior's banner so long as they are not the same banner.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Group: Improves melee Crit Chance by 10% and Crit Damage by 25%.

Enemies: Incoming Physical damage increased by 20%.*  (Latest In-Game Description for *Banner of Onslaught*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Group – Increases Hit rating for group members in range of this banner.

Enemies – Decreases Parry/Counterattack chance and disables the use of Disarm for enemies in range of this banner.* (Official Description for *Banner of Onslaught*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Function added.**  Decrease the duration of crowd control effects for group members in range of this banner.

   **Description Changed.**

   *"Plant the Challenger's Banner. You may only have 1 banner active at a time.

    Self: Your Actions Generate 30% more Hate.

    Enemies: Increases their Hate towards you over time."*

   **To:**

   *"Group – Decrease the duration of crowd control effects for group members in range of this banner.

   Enemies – Your attacks generate additional Hate on enemies in range of this banner.*

  **December 13th, 2019**

   **Hate gained over time increased.**  (30% > 50%)

   **Range decreased.**  (20m > 15m)

   **Description Changed.**

   *"Plant the Challenger's Banner. You may only have 1 banner active at a time.

    Self: Your Actions Generate 30% more Hate.

    Enemies: Increases their Hate towards you over time."*

   **To:**

  *"Plant the Challenger's Banner.

    Increases your Hate over time against targets in range.

    Your actions generate 50% more Hate.

    You may only have 1 banner active at a time."* banner.

## Gallery

* Currect icon for the Banner of Onslaught ability
* Info for the Banner of Onslaught ability

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Banner of Onslaught tooltip
3. ↑ Official Website
The Haunted Cave

**The Haunted Cave** is a solo or date activity where the player (and a date, if applicable) explore the "haunted" tourist attraction. This activity becomes available once the mission The Haunted Cave is complete, and it is located in the cave on Amber Island.

This activity is available during dates if the player picks the Workshop, Peach Plaza, or Central Plaza for the date location and arrives between 7:00 AM and 22:00 PM. Doing this activity costs TBDap .

## How to Play

Pay the fee to enter the cave (at the cave entrance) and enter. Just inside, you'll see a small table. Interact with it to rent a free Intimidating Gun, which you can use to defeat some of the ghosts you'll see in the cave. As soon as the timer begins counting up, hurry to get through the cave as quickly as possible while avoiding as many **triggers** as possible.

The triggers you will encounter in the cave include:

* **Jump-scare ghosts**: Ghosts that pop out of the walls or ceiling. If they touch you, you'll experience dizziness that will force you to stop moving for a short time. You cannot attack these ghosts, but you can dodge them by avoiding trigger areas.
* **Falling debris**: Objects fall from the ceiling. You can avoid this by watching for a large, red circle with an exclamation point on the floor of the cave. Wait until the debris falls or hurry to get past the circle before the debris falls on you.
* **Ghost Hand**: A ghost hand comes from the floor and holds you so you can't move. Press the interact button repeatedly to free yourself from the hand. You cannot attack the hand and there is no known way to see it coming.
* **Little ghosts**: Small ghosts chase after you and make you dizzy if they touch you. These are the only ghosts in the cave that you can attack with the Intimidating Gun. Run away from them or shoot them with the gun to keep them from touching you. If a ghost touches you, it will disappear once your dizziness wears off. Be careful, though--if you are surrounded by ghosts and become dizzy, they will all attack at once and the dizzy debuff will last much longer than normal.

* Ghost Hand
* Falling debris
* TBD
* TBD
* TBD
* TBD
* TBD
* TBD
* TBD
* TBD
* Jump-scare ghost

Once you have made it out of the cave, you will be rewarded with Ghost's Badges, which can be traded for special items at TBDshop.
Cloak of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Ckru-Venoth's Fiery Gale

**Ckru-Venoth's Fiery Gale** is an ability available to Wizards. It deals direct Fire damage in an linear area of effect and then another burst of Fire damage in an area of effect centered around the final destination.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Wizard’s may evolve Ckru-Venoth’s Fiery Winds into Ckru-Venoth’s Fiery Gale, dramatically increasing the FIre damage inflicted on enemies. In addition, when the tempest reaches its final location, it will dissipate in a violent explosion, dealing Fire damage to all enemies within X meters of that location.* (Archived Official Description for *Ckru-Venoth’s Fiery Gale*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Banner of Havoc

**Banner of Havoc** is an ability available to Warriors. It is a Banner ability that decreases the enemy's likelihood to hit with Ranged attacks while they are within the banner's range.

Banners are an ongoing area of effect associated with a destructible environmental prop that the Warrior places in the world. Banners provide beneficial effects to allies within range while providing detrimental effects to enemies. You can only have one banner active at a time. Banners will stack with another Warrior's banner so long as they are not the same banner.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Enemies - Your enemies are less likely to hit with Ranged attacks when in range of this banner.*  (Archived Official Description for *Banner of Havoc*)

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
Class

A **class** is a common method of arbitrating the capabilities of different characters. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers.

## Roles

Pantheon uses a quaternity system of roles, which means that there are 4 distinct roles which each of the 12 classes fall under. Each class has a primary role while also having abilities that help them fill secondary roles. For example, a monk is primarily a damage class, but has abilities which enable them to temporarily fulfill a tank role.

**Damage** - defined as either physical (monk, rogue, ranger) or magical (summoner and wizard)
Damage characters primarily focus on killing mobs.

**Healer** (cleric, druid and shaman)
Healers primarily focus on restoring HP to their party members.

**Support** (enchanter)  Supports primarily focus on offering combat advantages to their parties through non-destructive and non-restorative means, such as buffing allies, debuffing foes and altering states to synergize with other members of the party.

**Tank** (dire lord, paladin, warrior)
Tanks primarily focus on maintaining the attention of hostile non-player characters and directing damage away from other party members.

**Crowd Control**  Crowd control is a secondary role and a sub-role of support. Enchanters are the primary crowd control class, but many other classes have degrees of crowd control as well. There are essentially two forms of CC: loss of control and positional control. Loss of control refers to abilities that deny their target independent action, while positional control abilities forcibly move a target, lower their movement rates or prevent them from moving entirely.

**Puller**  Puller is a secondary or sub-role that can be fulfilled by classes of any of the three primary roles. Monks are the most notable puller, but rogues are able to pull as well. Clerics and enchanters can help almost any class fulfill the role with their pacify spells.

## Classes for Launch

There are 12 classes proposed for launch:

## Classes in progress

There are 2 classes that are not yet available.
 They are proposed to be available either at around launch or at some point after: Bard, Necromancer

## Note(s)

**What about the old website roles?**

Prior to the website update in 2020, roles on classes were listed differently and some roles disappeared from certain classes. For example, "Crowd Control" and "Off-Tank" were both removed from the enchanter and monk respectively, and "Utility" was removed from a number of classes, such as rogues.

These roles have *not* been removed. Enchanters still possess crowd control, monks are still able to fulfill the off-tank role and classes who used to list utility are still able to offer various non-combat advantages to their parties.

## Sources

1. https://www.pantheonmmo.com/game/classes/

## Reference(s)

Cleric
Druid
Dire Lord
Enchanter
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard

Bard (In Development)
Necromancer (In Development)
Crystalline Waters

**Crystalline Waters** is an ability available to the Summoner's Undine. It is a passive ability which makes your Undine immune to Poison and Disease.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive. Your Undine is immune to Poison and Disease effects.* (Official Description via Archive)
Abominate

**Abominate** is an ability available to Clerics. It is a direct damage ability that deals Divine damage to the Cleric's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Inflicts target with Divine damage.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

text here
Celestial Focus

**Celestial Focus** is an ability available to Clerics. It lowers the Cleric's cast time on their healing abilities, letting them cast those abilities faster. However, it also snares the Cleric and lowers their AC as a trade off.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Decreases Movement Speed (-60%) and greatly reduces Armor Class for 12s. While active, the casting time on healing abilities is also decreased (-40%).* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 6th, 2018

    **Functionality Changed.**  No longer enables the Cleric to generate Celestial Power while meditating.

   **Description Changed.**

   *Epic Skill. When you meditate, you will generate Celestial Power in addition to Mana.*

   **To:**

   *Decreases Movement Speed (-60%) and greatly reduces Armor Class for 12s. While active, the casting time on healing abilities is also decreased (-40%).*

## Reference(s)

1. ↑ Celestial Focus tooltip
2. ↑ Celestial Focus new tooltip (HiveLeader 2) August (Retrieved 6/22)
3. ↑ Celestial Focus (Archived Website) August (Retrieved 6/22)
Anub'arak

This page (or sections below) is under construction. It final contents may be changed significantly.

## **Introduction**

Anub'arak was the former king of Azjol-Nerub, but when Ner'zhul and his undead minions finally overwhelmed the ancient subeterranean kingdom during the War of the Spider, Anub'arak along with many of his kin were raised as undead in service of the Lich King. Now a cryptlord, Anub'arak is forced to obey the Lich King,slaughtering any who would oppose the scourge: including his former subjects, the living Nerubians.

## **Combat Statistics**

* **Base Damage**: 34-40
* **Attack Type**: Hero
* **Attack Range**: 128
* **Base Armor**: 2
* **Armor Type**: Hero
* **Movement Speed**: 220

## **Abilities**

### **Impale** (*Q*)

 **Lv. Required**: None

Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.

### **Spiked Carapace** (*W*)

 **Lv. Required**: None

The Crypt Lord forms barbed layers of chitinous armor that increases its
defense and returns melee damage to enemy melee attackers.

 2
 3
 4
 5

Damage reflected does not mean damage blocked. Example: if Anub'arak takes 100 melee damage at level 5, 80 damage will be reflected to his attacker.

### **Carrion Beetles** (*E*)

 **Lv. Required**: None

The Crypt Lord progenerates Carrion Beetles from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent and can burrow.

* Beetles are permanent, and last until they are killed.
* Have a limit of Carrion Bettle produced between 6 (Lvl 1) to 12 (Lvl 5 - Max)
* Beetles has Spiked Carapace (Give 4 bonus armor and returning 20% of melee attack damage to enemies) and Acid Attack (Reduce the armor of the enemy attacked - Carrion Bettle Lvl 1: -5; Carrion Bettle Lvl 2: -7; Carrion Bettle Lvl 3: -10)
* Each level give the Carrion Bettle an ability (Lvl 2 - Spawn Bettles upon Death; Lvl 4 - Dig Tunnel) Except in Lvl 3 and Lvl 5, it increase the limit of production of the Carrion Beetle (Lvl 3 - Max 9, Lvl 5 - Max 12)

### **Locust Swarm** *(R)*

 **Lv. Required**: 10

Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return. Effectiveness increased with level.

## **Events and Others**

* When the Lich King dies, Anub'arak, along with all other scourge units, will turn neutral hostile.
Deluge

**Deluge** is an ability available to Shamans. It is a target area of effect that snares, prevents health regeneration and applies the Wet state.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A Bane that drenches all enemies in the target area with viscous moisture, slowing their movement speed and disrupting their health regeneration for X duration. Causes affected targets to become Wet.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieved 6/2022)
Brightweave Slippers

**Brightweave Slippers** are cloth shoes available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Celestial Flicker

**Celestial Flicker** is an ability available to Clerics. It is a healing ability that directly heals the Cleric's target and, should that target be at or below 30% hit points when the healing applies, they also receive a defensive effect called Celestial Guard which increases their Armor Class and absorbs a portion of Physical damage equal to the Cleric's max hit points. It also bestows 1 Celestial Power.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Directly heals your target. If the target's health is below 30%, applies Celestial Guard for 10 seconds. Grants 1 Celestial Power.*

*Celestial Sentry:*

** Increase Armor Class by 63** *Absorbs Physical Damage equal to 20% of your Max Health.* (Latest In-Game Description)
Celestium Shards of the Inferno

## Description

*A few shards of celestium, hot to the touch. You could potentially add these when forging a weapon*

## How to Acquire

### **Drops:**

Hyoket, the Azure Queen, Fortress DeViare

**Celestium Shards of the Inferno** is a Material used by Weaponsmiths in *Pantheon: Rise of the Fallen*

## Gallery

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   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

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Chastise

**Chastise** is an ability available to Clerics. It is a direct damage ability that deals Divine damage. If the target is Undead, it will deal additional Divine damage over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Strike the target with celestial power, dealing Divine damage. This ability will cause additional Divine damage over time against Undeath.* (Latest In-Game Description)
Cinder Smog

**Cinder Smog** is an ability available to Shamans. It is a detrimental ability that lowers the target's attack speed.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Slow an enemy's Attack Speed by -10% for 30 sec. Primal Curse: Fire.* (Latest In-Game Description for **Scorched Fog**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Materialize a sweltering haze around an enemy, slowing their attack speed.* (Official Description for **Scorched Fog**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Create a sweltering haze that slows the target's attack speed by 20% for 1 minutes.* (Latest In-Game Description of **Cinder Smog**)

## Mastery

Rank 1
Mastery Points: 1
1. Harder to resist if a Fire Bane is active.

Rank 2
Mastery Points: 4
1. Reduce cast time by 1 sec.

Rank 3
Mastery Points: 9
1. Extend duration to 1 min.
2. Reduce Mana cost by 25%.

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Description Changed.**

   **From:**

   *Materialize a sweltering haze around an enemy, slowing their attack speed.*

   **To:**

   *Slow an enemy's Attack Speed by -10% for 30 sec.*

  **August, 2020**

    **Glancing Blow effect removed.**

   **Description Changed.**

   **From:**

   *Primal Bane: Fire. Amplifies a Fire Bane on your enemy, creating a dense cloud of black smoke that obscures their vision, slowing their attack speed by X% and making their melee attacks more likely to land as a Glancing Blow for Y duration.*

   **To:**

   *Materialize a sweltering haze around an enemy, slowing their attack speed.*

## Gallery

* INFO scorched fog.png

Tooltip for Scorched Fog - [Click for Larger View] (Pre-Alpha)
* INFO cinder smog.png

Tooltip for Cinder Smog - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Roenick Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Cinder Smog tooltip
2. ↑ 2.0 2.1 2.2 Official Website
3. ↑ Cinder Smog tooltip
4. ↑ Archived Official Class Page (Shaman) (Retrieved 6/22)
Beckon: Grizzly

**Beckon: Grizzly** is an ability available to Rangers. It is a direct damage ability that deals Physical damage and also stuns your target.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Beckon a Grizzly Bear to attack an enemy for a short duration, dealing Physical damage to an enemy and stunning them briefly.* (Official Description)
Decorative Platemail Gauntlets

**Decorative Platemail Gauntlets** are light plate gauntlets available to players in *Pantheon: Rise of the Fallen*.

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Brad McQuaid

**Brad McQuaid** was the founder of Visionary Realms, Inc. and *Chief Creative Officer* for *Pantheon: Rise of the Fallen*. He was a producer and one of the designers for the hit MMO Everquest and is also known for being a designer for Vanguard: Saga of Heroes.  His avatar's name was *Aradune Mithara*.

Brad was an active member of Pantheon's community and development until his tragic passing at the age of 50 on the 18th of November, 2019.

## Reference(s)

1. ↑ Brad McQuaid (Wiki)
2. ↑ Announcement of Brad's Passing (Pantheon Forums)
3. ↑ Brad McQuaid has passed (PC Gamer)
Arcamental Command

**Arcamental Command** is an ability available to the Summoner. It summons all of your active Arcamentals to your side instantly.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Through mastery of Arcamental control, you are able to summon all active Arcamentals to yourself instantaneously, regardless of distance.* (Official Description via Archive)
Detonate Ice

**Detonate Ice** is an ability available to Wizards. It is the second part of the Combo ability Frozen Fortress and deals Cold damage in an area of effect.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Encase yourself in solid ice, putting you in a frozen state and protecting you from incoming damage and detrimental effects. This shield will last until the effect wears off or enough damage is absorbed to break through. While Frozen Fortress is active, you may use the Detonate Ice ability, dealing Cold damage to nearby enemies and putting them into a frozen state.* (Official Description for *Frozen Fortress/Detonate Ice*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You concentrate your energy into an abrupt explosion of power, shattering the Frozen Fortress and damaging all enemies within X meters of you. Affected enemies will be rooted in place for up to Y seconds. Only useable while Frozen Fortress is active.*

   **To:**

   *Encase yourself in solid ice, putting you in a frozen state and protecting you from incoming damage and detrimental effects. This shield will last until the effect wears off or enough damage is absorbed to break through. While Frozen Fortress is active, you may use the Detonate Ice ability, dealing Cold damage to nearby enemies and putting them into a frozen state.*

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)
Deafening Whisper

**Deafening Whisper** is an ability available to Dire Lords. It is a melee range ability that interrupts the target's current casting and silences them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Interrupt an enemy's spell casting and silence them for 4 seconds. Target must be in melee range.* (Latest In-Game Description for *Deafening Whisper*)

## Mastery

Rank 1
Mastery Points: 1
Extend duration to 5 sec.
Rank 2
Mastery Points: 4
Extend range to 10m.
Rank 3
Mastery Points: 9
Extend durations to 6 sec.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

    **Cooldown Increased.**  6s > 15s.

  **September, 2020**

    **Description Changed.**

   **From:**

   *You bombard your opponents imagination with frightening possibilities, silencing them for a short time.*

   **To:**

   *Interrupt an enemy's spell casting and silence them for 4 seconds. Target must be in melee range.*

## Gallery

* Deafening Whisper, as seen in the Codex (2021)

## Resource(s)

1. Official Class Page (Dire Lord)
2. the Nathan NAPALM Direlord Gameplay
3. Dire Lord Gameplay Preview

## Reference(s)

1. ↑ 1.0 1.1 Deafening Whisper tooltip
2. ↑ 2.0 2.1 Direlord Gameplay Preview
Bladed Missiles

**Bladed Missiles** is an ability available to the Summoner. It is a direct damage ability which deals Magic and Physical damage.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You conjure a swarm of bladed weapons and launch them at your enemy, dealing Magic and Physical damage.* (Official Description via Archive)
Crown of Ashes

**Crown of Ashes** is an ability available to Shamans. It is a damage ability which inflicts Fire damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Burns the enemy, dealing 25 Fire damage over 24 sec.* (Latest In-Game Description of Crown of Ashes)

## Mastery

**1st**:

Cost to upgrade: 1

Reduce Mana cost by 20%
**2nd**:

Cost to upgrade: 4

Target: -2 Fire Resistance
Group: +2 Fire Resistance.
**3rd**

Cost to upgrade: 9

Gains Combustion if target is Windswept.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Mastery Description Changed.**

   **From:**

   *1st: Target: -2 Fire Resistance. Self: +2 Fire Resistance.

   2nd: Target: -4 Fire Resistance. Group:+4 Fire Resistance.

   3rd: Gains Windswept Advantage.*

   **To:**

   *1st: Reduce Mana cost by 20%

   2nd: Target: -2 Fire Resistance. Group: +2 Fire Resistance.

   3rd: Gains Combustion if target is Windswept.*

## Gallery

* Crown of Ashes tooltip - [Click for Larger View] (Pre-Alpha)
* Crown of Coals tooltip - [Click for Larger View] (Pre-Alpha)
* Crown of Coals tooltip - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
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Brightweave Pants

**Brightweave Pants** are cloth leggings available to players in *Pantheon: Rise of the Fallen*.

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Baleful Severing

**Baleful Severing** is an ability available to Dire Lords. It applies the Helpless state, making attacks against the target unable to be dodged, parried, blocked, counterattacked or resisted.

## Description

*Sever an enemy’s will, putting them in a helpless state. While helpless, attacks against this enemy will not miss and cannot be dodged, parried, blocked, counterattacked or resisted.*

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

    **Essence Generation Removed.**

    **Description Changed.**

   **From:**

   *You sever your enemy's will and command them to be still. In this helpless state, the next attack against them will not miss and cannot be dodged, parried, blocked, riposted or resisted. When the attack lands, fills your Essence Vial to full.*

   **To:**

   *Sever an enemy’s will, putting them in a helpless state. While helpless, attacks against this enemy will not miss and cannot be dodged, parried, blocked, counterattacked or resisted.*
Ancient Platemail Handguards

## Gallery

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  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

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   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

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Bracer of the Tower

## Gallery

* Item details (pre-alpha 2020)

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  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

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Arcing Luminance

**Arcing Luminance** is an ability available to Clerics. It is a healing ability that directly heals the Cleric, then heals two of the Cleric's group members with the lowest health, increasing with each jump. After the second group member is healed, the Cleric is healed again for the same amount.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Instantly restores a portion of your health, then jumps to heal two additional group members, increasing with each jump. After the second group member is healed, you will be healed again for the same amount.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Cleric) (Archived. Retrieve 6/2022)