recursal/Fanatic-Fandom huggingface dataset:
Conner The Sushi Packer

## conor

* Real Life
* YouTube Icon

**Conner The Sushi Packer** is a YouTuber, Vyonder, and creator of numerous series, Camp Animal Crossing, *Total Drama Character Elimination*, grounded videos, *The Roberto Experience*, *Chinatown's Daughter*, *Ashley and Ashton*, and top character contests.

## Trivia

* His newgrounds used to have posts, but were removed sometime for unknown reasons.
* His vimeo has auditions for the characters in Camp Animal Crossing.
Unholy Abomination

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**Unholy Abomination** is a hell version of Aberration and the only variation that does not possess a weapon. They are visually a bit different in color but still remain same shape and look.

## Strategy

You can apply same strategy as you do with **Abberation** because it shares same behavior and attacks.

### Weakness

Like other Aberration, the Unholy Abomination becomes exposed after attack as it cleaver will be stuck in a ground for brief moment.
Lillian

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**Lillian** lives in Arkos with her husband who was possessed by Paimon.

## Lore

Upon Alcedor's arrival at Upel, he will be met with a possessed peasant, who will present the duke a choice to either kill or help him. Lillian will appears after Alcedor's decision regardless of any outcomes. If Alcedor chooses to help, Lillian will ask Alcedor to help putting her husband to rest, by destroying Paimon in his true form once and for all. Otherwise, she will angrily berate the duke for denying help to her husband despite her husband's pleas to kill him and kick Alcedor out of the house. After killing Paimon again, Lillian will express gratitude and rewards Alcedor with 300 gold.

## Gallery

Angry and Grievous LillianLillian witnesses Alcedor killing her husbandLillian witnesses Alcedor killing PaimonLillian kicks Alcedor out of her house
Guard-S

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### Affiliation

**Guard-S** stands for Guard Sword which separates it from Guard-L and Guard-A due to wielding different weapon.

## Lore

**Guards** are people who protect citizens and bring order. They are armed and wearing protective gear. You can meet them in villagers and guarding garrisons.
Only named guard is Wilfred of Arkos.

**Guards** are human enemies that you will face if you follow the path of evil and have low moral score. There are 3 specific types: Guard-A, Guard-S and Guard-L.

First time when you have to face guards in a fight is during Kill Tancred quest. Majority of fight you will face them during Battle Of Darsov.

## Strategy

Guards are average type of enemies that use weapons such as swords and blocking attacks by using shields. They are patrolling until engaged in combat, then they will walk up to the players and will start swing their sword at them if they are close enough. You can block a sword attack with the shield.

## Gallery

Guard-A IllustrationGuard-L IllustrationGuard-A SpriteGuard-L SpriteGuard being killed by Skeleton-AGuard's remains consumed by Undeads
Protect The Relic

**Protect The Relic** is a Garrison quest given at the Kastski and required to progress through the good route. Next quest in the series is Gather Reinforcements. If you can't access the quest then your moral level is too low. Sergeant will ask you to visit mayor office which is located next to garrison if you haven't done so before. Game requires you to visit mayor first before starting the quest.

## Walkthrough

The quest is given by Sergeant at the Kastski Garrison. He asks to help with protecting the holy relic in mausoleum from a cult.

### Keep the Holy Relic in the Kastski Mausoleum safe

You must travel to east and enter Mausoleum that is located in Kastski, you must to do it during a day. You can use an inn or a spell to skip a night. When approach to the relic Alcedor will tell priest to leave the area but will be killed by mayor's goon. After cutscene, you will fight with Goon and two axe-throwing cultists. Deal with them and return to sergeant.

### Inform the Sergeant in the Kastski Garrison

Simply return back to sergeant that gave you the quest. You will tell him that mayor's lackey killed the priest and you must now meet with the mayor.

### Confront the Mayor

Enter mayor's house that is next to the garrison, the large building. In there you will see Edgar murdering Joann and Timothy right before escaping through the door at far right. Follow him through the door and along the tunnel until the next cutscene.

Cultist would destroy the secret passage, blocking the tunnel, preventing Edgar to escape and be captured by sergeant. Then Edgar, Mayor of Kastki would be hanged by trial against his own village for conspiracy plotting, be reason of priest's death, murder of Joann and Timothy, and attempted murder on Duke. After the cutscene Sergeant will thanks Alcedor an quest will be completed.

## Reward

* 200
* +4 to moral score

## Trivia

* Edgar's dead body will be hanging at gallows and will rot periodically through the game after the quest.
Tohan Passage

The passage that is shortcut between Darsov and Arkos but lately cult is residing there and is dangerous to wander there.

## Map

Near there Arkos there is cult hideout.
People tell tales that to the east of Tohan during the nights, you can hear howls of the wild animal not from this world.
There is monastery far away from civilisation where priest Gregor resides.
The area also contains all supporter's graves.
Flood Arkos

**Flood Arkos** is a side quest in Infernax. He will not give you the quest if your moral score is high enough, so it is recommended to do it as early as possible.

## Walkthrough

Simon Johns is a "resident" of Arkos, will ask you to destroy the dam keeping the village safe and above water level. While you can say **No** to take a stance on the matter later, you can choose either **Yes** or **Never** to properly begin the quest and change the rewards accordingly.

Simon Johns' House
## Choosing **Yes**

### Destroy the dam east of Arkos

To reach the aforementioned dam you must traverse through Stormheim Shore. After going through a winding path you should come to a crossroads: to the right (east) will be Stormheim Castle and to the left (west) will be an inn, and right next to it is the dam. To destroy it, attack it repeatedly until it eventually crumbles under the pressure of the water and floods Arkos.

The damLocation of the dam
### Return to Simon Johns of Arkos

After destroying the dam, you should go back to Arkos and talk to Simon Johns for your reward. Note that destroying the dam before accepting the quest skips the previous step entirely and gives you the reward as soon as you talk to him. Be careful as you can fall into the water and die if you're unprepared.

### Reward

* 200
* -3 to moral score

## Choosing **Never**

### Kill the specters

If you choose to never flood the village, Simon Johns will undergo a transformation and reveal his true form: the Specter boss. Information and strategies on the boss are located in its respective page; it should not be a difficult fight and upon defeat it will drop money and experience, along with boosting your moral score.

### Reward

* Rewards for killing the boss in its respective page
	+ 200  and 30 xp after killing
* +3 to moral score
Fallen

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**Fallen** is unique enemy to the Hell Dungeon inside of Urzon Citadel. This enemy can be meet only during the Ultimate Good Ending.

## Strategy

This is an airborne enemy who will vanish and reappear. They will charge and shot projectiles at player. When attacked they will attempt to vanish to only reappear later.

### Weakness

If continue to attack them, enemies vanish animation will be interrupted. You can keep attacking them until they die.
Vile Knight

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**Vile Knight** is enemy that are unique to Sunken Palace. Another enemy that can be also found in Sunken Palace is Great Imp. It is suggested that there is skeleton underneath the armor.

## Strategy

They possesses weapon that can be thrown like a boomerang that would fly and then return back to them. The sword can be reflected back.

### Weakness

If you are good with Precision Strike then you can use their own weapon against them.
Azazel

Spoiler"But in the distance, in the darkness, evil still waits."
*This article may contain spoilers. Advance at your own risk.*

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**Azazel**, also known as **Azazel the Fallen**, is the final boss of the secret Future Route in Infernax. You require to have Necronomicon and atleast 90% on Demonology then talk to Gregor. You will then be transported into the future and facing Azazel as final boss. After killing it you will earn The Path of The Future ending.

## Strategy

The boss will have few attacks such as: releasing laser beam, it will move it gun before launching the laser. During the fight it will release minions Fanatics to fight Alcedor. It third attack includes projectiles launched from above that will destroy the platforms, the platforms will regenerate later in to the fight but be careful as there is dead fall.
You can destroy his gun to limit his laser beam attack, its gun arm has 60HP and also rewards 500XP.

## Gallery

Azazel ingame defeatAlcedor kills Azazel for good
Skeleton-S

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**Skeleton-S** stands for Skeleton Sword which separates it from Skeleton-A and Skeleton-L due to wielding different weapon and Demonology entry.

## Lore

**Skeletons** are undead, who are capable of wielding weapons same way as human enemies. Superior version of this demon is Horned.

These creatures are manifestation of necromancy magic. Their only purpose is to serve their masters and to slay those who opposes them. They appear as human skeletons that is being controlled by invisible forces. They can use weapons just like humans unlike other common demons.

All skeletons will use weapons that can be blocked with a shield and their projectiles can be reflected with Precision Strike. For specific type choose: Skeleton-A, Skeleton-S and Skeleton-L.

## Strategy

All Skeletons are weakest type of enemies that use weapons such as swords besides humans. They are patrolling until engaged in combat, then they will walk up to the players and will start swing their sword at them if they are close enough. You can block a sword attack with the shield.

## Weakness

Simple kneeling down makes you be unreachable by its attacks.
Guard-A

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### Affiliation

**Guard-A** stands for Guard Axe which separates it from Guard-S and Guard-L due to wielding different weapon.

## Lore

**Guards** are people who protect citizens and bring order. They are armed and wearing protective gear. You can meet them in villagers and guarding garrisons. Only named guard is Wilfred of Arkos.

**Guards** are human enemies that you will face if you follow the path of evil and have low moral score. There are 3 specific types: Guard-A, Guard-S and Guard-L.

First time when you have to face guards in a fight is during Kill Tancred quest. Majority of fight you will face them during Battle Of Darsov.

## Strategy

Guard-A wield axe weapon and use them same way as Skeleton-A. They are patrolling until engaged in combat, then they will start to throwing axes. You can block axes with the shield. There is blind spot if stand close to them so rushing to them is a optional choice.
Stormheim Shore

> *"The Stormheim is built to shelter Arkos from violent weather, the Stormheim dam has withstood waves high enough to cover the land in a watery grave. Legends say once might keep rests beneath those waters."*
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The Stormheim is very hazardous environment due to high water levels but citizens use it for their watermills.

## Map

The Stormheim is heavily based on platforming on top of watermills that circle and can be dangerous due to floating eyes and deadly waters.
Near the dam there is inn that sells health and mana potions.
Far east when first arriving you should use Thunderstorm Spell to summon the Stormheim Castle out of depth of the ocean.
Night Fiend

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**Night Fiend** are nocturnal enemies. They only appear during the night and outdoors. There is also Night Beast who are very similar to them.

Night creature appears humanoid demon with very dark skin, as if made out of solid dark color, makes them perfect to camouflage in the darkness. You can only see their glowing eyes. Comparing to the Night Beast they are shorter in height.

## Gameplay

They can be hard to kill because they would quickly hop and have high hp, which makes them a challenging enemies at the beginning of the game. At low level is recommended to avoid wandering at night in areas where they usually spawn.

### Weakness

The sunlight will cause them to vanish instantly. You can use Time Warp Spell to change night to day, unfortunately you won't earn XP if they die from the sun.
Specter

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The **Specter** is a miniboss that is encountered during the quest Flood Arkos if refuse to do it for **Simon Johns**.

## Strategy

The specter flying and constantly moves towards the player. It is affected by knockback but you can be easily surrounded by them. Be cautious when fighting it.

## Quotes

* There's a... dam east... of Arkos. Go... des.. troy it... now?
* May.. be... you'll change... y..our mind...
* I think... it l.. ooks better... this way. D.. on't you?
* Great. C.. ome back... when done. Give you... reward...
* Look.. at them... the s..oggy wretches! Here... your re... ward...
* M.. any... thanks... will nev.. er... forg.. et... this... day...
* Well then... perish.

## Gallery

Alcedor refused to Flood ArkosSimon Johns MetamorphosisBirth of the SpecterSpecter respawning for each killSpecter's final moment
Difficulty

Once you start a new game in Infernax, you can choose between two difficulty settings, Classic and Casual.

## Classic

* *Intended difficulty.*
* *For experienced players.*
* *Can be changed to Casual at any time.*

**Classic** mode is the intended difficulty mode of Infernax, designed to replicate the feel of challenging games of the past. Save Shrine locations are limited. If all lives are lost, the player will be given the choice between Classic Restart or Casual Restart. If the player chooses Classic Restart, they will be sent to where they last saved, thus losing progress they've made up from that point.

If the player chooses Casual Restart, the player's save will switch to Casual mode for that particular save file. The save file on the select screen will permanently reflect Casual mode on that save file.

Clearing the game on Classic mode will earn you the **Here Comes the Tears** achievement. Does not include secret endings.

## Casual

* *Extra save points in key areas.*
* *Keep some of your Gold and XP when deceased.*
* *Start with an extra life.*

**Casual** mode is a difficulty mode that adds several features to lower the difficulty. The player begins with one extra live and more Save Shrines (indicated with a cross instead of a statue) are added before key points in the game, such as before a boss fight. Additionally, simply approaching a Save Shrine will automatically refill the player's health, mana and lives. If the player loses all of their lives, they will lose the progress they've made from their last save upon continuing, but they keep a portion of XP and/or Gold  they've earned before dying.

As of update 1.02.004, if the player falls to a pit or drowns, instead of an instant death, they lose health and respawn near the edge they fell off.
Miso Z.

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**Miso Z.** is an Arkos citizen, he appears inside his house where it got leaked by the river. If Alcedor destroyd the dam, Miso Z. will become homeless and ended up a drunkard to ease his sorrow away.

## Quotes

* Another leak? How could my day get worse?
* Turns out my day got worse... please... leave me to my drink.

## Gallery

Miso Z. Despair PortraitMiso Z. house got leakedMiso Z. homeless and drunk
Leviathan

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The **Leviathan, The Sunken Corruptor** is a main boss in Infernax. It is the elder demon who reigns in Stormheim Castle and possesses the third orb, while Mahalmon and Kalamon guarding other orbs.

Demon is closely connected to water as it resemble the aquatic creature with humanoid features, it has pale greenish fish like skin, large eye peeking out of it stomach as flesh pealing around it, there are tentacle below closely resemble a octopus, head has no facial features but only exposed flesh around it neck, it looks like flesh on it head being sewed with something, large decorative ornament place around it head as if trying to replicate aureola.

Demon has powers to cast devastating spells such as flames from the ground and shooting large fire beams. Beside it magic abilities, demon is very great swimmer due to his squid like appearance, it can use its tentacles in a fight while being submerged.

## Strategy

Boss room includes a single platform which restricts movements, boss will appear on both sides of platform after emerging out of water and then will hide back in to the waters. Boss has two fire attacks that can be devastating and one when he is under the water.

First fire attack is when boss extends its hand forward, it about to shoot fire close to it on the platform, so jump up or away to avoid taking damage, or simply move away. Second fire attack is when the eye in its chest would blink and then release huge stream of fire, you would need to either kneel down or jump above its head level to avoid the fire beam attack. Last attack boss will use when submerged under the water, it will sometimes unleash tentacles to attack the players, to avoid attack simply jumped over them, speed of tentacles is based on how low boss's health is.

### Weakness

Its weakspot is its exposed eyeball on its chest area, so you will need to jump and hit it precisely. Using Shield Spell is very advice but Thorn Shield spell can be very useful, since players only have to stand next to it without need to jump at all.

## Gallery

Leviathan close upLeviathan's boss roomDetailed artPromotional art
## Trivia

* In achievements the Leviathan is referred to as **The Sunken Corruptor**
* The demon name is referred to mythological creature Leviathan who was depicted in many cultures, most common association is sea serpent.
Gather Reinforcements

**Gather Reinforcements** is a Garrison quest given at the Kastski and required to progress through the good route. Next quest in the series is Destroy The Cult. If you can't access the quest then your moral level is too low.

## Walkthrough

The quest is given by Captain at the Kastski Garrison. He asks from troops from Tancred and sends you to the east of Darsov.

### Meet Tancred and his troops near Darsov

You must travel to the east of Darsov, Darsov Shire right before the town entrance screen. You will meet with the cutscene. Tancred troops will be ambushed by cultists and right away be forced into fight. You must to kill all enemies in the area to progress through quest which consists of many cultists with various weapons and one Tormentor. After every enemy has been slain, Tancred will provide with two options: Reinforce Darsov or Kastski.

* **Reinforce Darsov**. Darsov will have crusader banners all over town. Horsemen and more guards will patrol streets. During the cultists attack, you can use Scorpion to launch large javelins and stronger guards will assist you during the fight. Tancred and Horsemen will barrage enemies at one point in fight. No money reward for quest.
* **Reinforce Kastski**. Kastski will have crusader banners all over town. Horsemen and more guards will patrol streets. During then night there will be no monsters. 200  reward for the quest.

### Return to the Captain in the Kastski garrison

If you choose to reinforce Kastski the captain will rewards you and during night the town will be monster free. The town is will look much more fortified with troops and banners.

## Reward

* If Kastski is reinforced then 200
* +5 to moral score regardless of choice

## Protect Darsov From The Cultists

After the quest, upon returning to Tancred. Guard will inform Tancred and Alcedor that the Darsov is under the attack. Alcedor with other guards have to defend against the cultists. The attack will split in three waves. All waves include cultists with various weapons, waves includes also Tormentor, Gargoyle and finally the Armored Aberration.
If you decided to reinforce Darsov then you will have Scorpion at your disposal. It reloads by itself at start of each wave, so don't forget to use it. During third wave Tancred and horsemen will barrage the cultists.
Faceless One

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**Faceless One** is a demon boss who will face Alcedor if he refuses to never burn village for **Old Hermit** during Master Arsonist quest. It will transport Alcedor to unknown location and will able to leave only after the fight.

## Appearance

The Old Hermit has similar appearance to any old characters and wizards.

## Gameplay

Boss will levitate and his both hands can be destroyed, each hand able to pull Undead out of ground, and shot fire. If Boss has no more hands he will fly towards player instead.

## Quotes

* We want you to burn every village to the ground. We can pay you very handsomely.
* You cur! Behold our wrath!
Time Warp Spell

The **Time Warp** spell is used to change time of the day, John who reside in Arkos will sell the spell for 100 .

## Ability

The spell is useful for quests or events that require a specific time of the day. It cannot be used indoors or during boss fights. A great use for this spell is to get rid dangerous monsters that lurk during the night, such as Night Fiends and Night Beasts, that will die from the sunlight (though it won't drop XP). See Day and Night cycle for more information about effects of different day time.
Darsov

> *"The site of the great cathedral, Darsov is the oldest and most fortified of the cities of Upel. It is said that no attacker has ever breached its gates."*
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**Darsov** is the first city that player get to visit during their playthrough. During your first visit you will not have access to buildings in the city. After encounter with the beast, all the buildings will be open again.

Darsov city is most largest resident area in Upel. The city is surrounded by stone walls. Beside being heavily guarded, city is also known to having the famous Darsov's Cathedral. The roads are covered with red bricks and most buildings are colored with green bricks except for the blacksmith' shop which is in brown bricks. In the city there are three resident houses, magic shop, blacksmith shop and inn. City is surrounded by Darsov Shire from the east and Valeshire from the west.

## Map

### Stores

* Blacksmith Luke M. will sell you Chain Mail and Potion Flask for 100  each
* Magician Arthur will sell you Shield Spell for 100  and Extra Life for 150
* Inn keeper Josephine will give you The Red Skeleton quest. After the quest you can rest to change day time. There is also Brewmaster who will give you **FREE** health potion

### Houses

* In a far right house lives Handsome Hans
* Next to Hans's house lives Genevieve who will give you a Possessed Husband quest. Her husband is in the house under the city

### Garrison and Cathedral

* Inside of the cathedral you can donate 25  or steal donation money which is 75 . Both choices influence your moral
* Inside of garrison there will be two Sergeants who will give Reclaim The Farm and The Bridge quests. There is also Tancred

East Gates and Save ShrineBlacksmith's store and two residents housesUnderground houseMagic shop and InnDarsov's CathedralWest Gates and Garrison entrance

## Inhabitants

### Garrison

* Tancred - guardsmen commander
* Two Sergeants

### Indoor and Stores

* Luke M. - blacksmith
* Arthur - magic shop keeper
* Genevieve - Possessed Husband quest giver
* Weathered Man - Genevieve's husband
* Handsome Hans

### Cathedral

* Father Henry - town's spokesmen
* Julius - Father Henry's assistant
* Priests

### Inn

* Gretta - inn visitor
* Geoff - inn visitor
* Normand - inn visitor
* Brewmaster - inn's barmen
* Josephine - inn keeper and The Red Skeleton quest giver

### Outdoors

* Harold - "*It's a living..."*
* Jules - bard
* Alan
* Guards
Captain

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**Captain** is a leader of a group of guard and a quest giver. They are armed woth halberd and wearing stronger protective gear. Alcedor can meet them in guarding garrisons.

## Gameplay

After dealing enough damage to the Horseman the horse dies but Captain is still alive and will continue fighting. Have similar movesets to Tancred.

## Gallery

Masked CaptainCaptain announcing the decree of Edgar's executionCaptain 1st attackCaptain 2nd attack
Sailor

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**Sailor** is unnamed character that brings Alcedor to Shores of Upel on his boat. He appears as common peasant, nothing unusual about him beside being on a boat. He will sail off after Alcedor deals with problem at Darsov and will never be meet again.

You can trigger secret dialog if attempt to drown yourself near boat. Upon trying, sailor will stop Alcedor telling him but after many attempt will not care, leave a boat and walk to the left off screen.

### The Path Of The Coward

After killing Crucified, talking to sailor will trigger new dialogue. Sailor will ask if he and Alcedor want to leave the land because of the monster. If Alcedor response with **yes** then players with earn The Path of The Coward ending and Abandoned achievement.

## Dialogue

Full dialogue
 *Starting a dialogue after fighting Crucified*:
**Sailor**: Was that... a monster!?! Should we just leave, my lost?*Shows options to choose: yes or no.*
*Choose **Yes**:*
**Alcedor**: Let's get out of here.*Coward ending triggered.*
 *First attempt response:*
**Sailor**: Oi! You'll drown if you fall in the water!
*Second attempt response:*

**Sailor**: Didn't you hear me? I said you will die if you fall in there!
*Third attempt response:*

**Sailor**: You wanna tell me how you expect to swim while wearing 40 pounds of armor?
*Fourth attempt response:*

**Sailor**: That's the way we came! Why don't you go left and continue the adventure?
*Fifth attempt response:*

**Sailor**: Why the hell would you want to go there anyway?!?
*Sixth attempt response:*

**Sailor**: You're just going to ignore me right?
*Seventh attempt response:*

**Sailor**: Aren't you tired of this joke yet?
*Last attempt response:*
Cultist

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### Affiliation

**Cultists** are people who affiliated with Robert's cult. All cultists wear red hoods and are those at bottom of community. You can find them in various locations, mostly in cultist hideouts.

## Gameplay

**Cultists** are human enemies that you will face if you follow the path of good. They are main protagonists during most of Garrison quests. For specific type choose: Cultist-A, Cultist-S and Cultist-L.

During some quests you will face single or few of them which can be disposed easily but during the siege on Darsov there will be swarm of them. Be careful of cultists with spears since they can go through all guards and hit you.
Red Eye

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The **Red Eye** is much more dangerous version of Blue Eye demon. They can also be spawned by Eyelord.

## Strategy

Unlike the Blue Eye counterpart, they move slightly faster and move in wave pattern (just like medusa heads from Castlevania). Thankfully they are same vulnerable as Blue Eye demon.

It is advice have same approach as to Blue Eye demon. Try to lure it towards you away from platforms and other enemies or traps.
Master Arsonist

**Master Arsonist** is a side quest in Infernax. An old hermit wants Alcedor to burn down Darsov, Arkos and Kastski. The quest become available after the opening section of the game, but is only accessible once you have the means to return to the Shores of Upel, whether it be with the Skycall skill or the Teleport Spell. Similar quest in structure is Floor Arkos quest.

## Walkthrough

The quest requires you to reach Hermit's house, quickest way to reach there is teleport spell to Shores of Upel. While you can say **No** to take a stance on the matter later, you can choose either **Yes** or **Never** to properly begin the quest and change the rewards accordingly.

## Choosing **Yes**

You must travel to all three cities Darsov, Arkos and Kastski (the order doesn't matter), and cast Thunderstorm Spell inside of the area. You can use Save Shrine to replenish MP to cast Thunderstorm Spell and then travel to other cities with Teleport Spell.

Once you're done, head back to the hermit's house to claim your reward.

If you're going for the Good route, you can choose to refuse the request by responding with **Never**.

### Reward

* 300
* -5 to moral

## Choosing **Never**

#####  Kill the monster

If you choose not to burn villages then you will be immediately teleported to different area and forced to fight Faceless One boss. The fight is not that difficult but if you have troubles, recommend to level up or use any shield spell during a fight.

### Reward

* Rewards for killing the boss in its respective page
	+ 300  and 999 xp after killing
* +5 to moral

## Trivia

* You can use the Thunderstorm spell on the three villages without having to accept the quest. Once you have done that and talked to the hermit, he'll be surprised that you've done it and give you the reward.
Scorpion

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**Scorpion** is a siege weapon that is operated by Guards.

## Gameplay

If you fighting against the cultists, during the siege. If Darsov is reinforced you can operate the siege weapon and loose the javelin at enemies.

If you are attacking Darsov with cultists then inside garrison, you will face against it. You have to jump over the javelin projectile until reaching the guards who operating it.

## Quotes

*Alcedor! Your evil deeds stop right now. Take this!*

## Trivia

* Siege weapon is based on real life scorpion weapon.
* Combining the guards' health and the weapon's health makes Scorpion the boss with the biggest health.
Phillipe

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### Affiliation

**Phillipe** is an undercover cultist and a citizen of Arkos. His approach with Alcedor will change depends on the path Alcedor chose.

## Lore

When interect with Phillipe he will states the bar reeks of smell. If Alcedor follows the evil path, he will give the duke password to the hideout as "Book of Truth" and tell Alcedor that he's glad to chose. If Alcedor follows the good path, Phillipe will be killed by Wilfred, who revealed that the cultist was the one responsible for his injury and return to try to finish the job but get killed instead.

## Gallery

Phillipe drinking inside an innPhillipe's remains
Paimon Returns

**Paimon Returns** is a side quest in Infernax.

Upon Alcedor's arrival at Upel, he will be met with a possessed peasant, who will present the duke a choice to either kill or help him. If the player chooses to help, Lillian will give this quest to the player, provided their moral score isn't too low. Otherwise, she will angrily berate the player for denying help to her husband and lock the door once you leave.

## Walkthrough

This quest becomes available after you help the possessed man and defeat Paimon, otherwise quest is unavailable. Once you reach Arkos, through obtaining Precision Strike, you can visit Lillian's house and start the quest. She will go up onto the top platforms if you flood the town, so don't be afraid of doing that if you wanted this quest for the Redemption Ending.

Lillian's House
### Ask Alan of Kastski for the spell

As stated by the quest giver, Alan lives in Kastski. To reach the aforementioned village, you need the Skycall skill, obtained from Stormheim Castle. Since he is the town's resident magic vendor, you can find him in his magic shop during the day or inside the mausoleum during the night. He will give you the incantation required to summon Paimon.

Alan's magic shop
### Resurrect and kill Paimon

After receiving the incantation, you should go back to the location of Paimon's corpse. Since there is a Save Shrine right next to it, it is recommended to use the Teleport Spell to quickly go, save and proceed with the fight.
Note that you need to interact with the corpse, and not attack it; to do that, stand in the middle of the corpse's sprite and press the attack button. Alcedor will prompt you to decide if you're ready for the fight (you most likely are); say **Yes** and you'll be teleported to another dimension, where you will fight Paimon's true form. Strategy for the boss is in its respective page.

### Return to Lillian of Arkos

After killing Paimon once more, you need to return to Lillian to turn in the quest and get your reward; she will be in her house or wandering around depending on whether you flooded Arkos or not. Although most players prefer to do this quest later in the game, you can do it as soon as you finish Stormheim Castle to make more use of the rewards.

## Reward

* 300
* XP for killing the boss
* +3 to moral score
Demonology

The **Demonology** book is accessible in Infernax by selecting **Library** in the main menu or in the pause menu. In short this is your bestiary for each creature and monster that you can slay. It keeps track of each kill across all the characters that players have created.

There is an additional ending if you speak to Gregor once the Demonology is 90% or more completed, but you would need to beat the game at least twice on different moral paths: Ultimate Good Ending and Ultimate Evil Ending.

## Types

Demonology includes entries of many demons and even humans. The bestiary includes types such as: lesser demons, monsters, humans, demons, greater demons and elder demons.

**Lesser demons** are most common type you will meet during your game. They include enemies that you are fighting most of the time.
Other **demons** such as elder or greater are primarily bosses and can be fought only once per playthrough, the higher rank the stronger the demon is.
**Humans** can be fought mainly during quests and to get all entries of humans you must to play through both moral paths.
**Monsters** are that are nor humans or demons and includes only two creatures that are bosses as well.

## Bosses

Game features boss enemies that must be defeated to progress the area. In Infernax there are optional bosses that can be part of the quest or main bosses that part of the Saving The Land quest.

### Castle Bosses

**Mahalmon**, The Spewer of Lies**Kalamon**, The Glutton of Pain**Leviathan**, The Sunken Corruptor**Apollyon**, The Cursed Cherubim**Alastor**, The Hope Devourer**Belphegor**, The Father of Destruction
Worshipper

* Portrait
* Illustration
* Sprite

### Affiliation

**Worshippers** are people who affiliated with Robert's cult. Worshippers have similar appearance to cultists but have their face covered. Their skin are slightly more yellow.

## Gameplay

**Worshippers** fight along with cultists but beside that have no different gameplay mechanics.
Silencing Of Hans

**Silencing Of Hans** is a Cultists quest and requires to progress through the evil route. This quest is similar to Spy On The Cult where instead of Alcedor, the cultists themselves will hunt down Hans during good moral playthrough.

## Walkthrough

Worshipper at hideout will ask Alcedor to get rid of Hans of Darsov.

### Kill Hans of Darsov

To reach Handsome Hans you must travel back to Darsov. Once there enter Hans's home and start conversation with him.
You can listen to Hans or just get to the point. If you wish to earn **Too Scared to Scream** achievement then continue to click "Listen".
At the end of dialogue you may spare or slay Hans. After it you must return to the worshipper.

* **Slay**. There will be cutscene of Alcedor strangling Hans to death.-8 morality
* **Spare**. Hans will thank Alcedor and gain positive moral instead.+4 morality

### Return To The Worshipper In Tohan Passage Hideout

Simply return to worshipper and report about what happen. If you slayed Hans, you will earn 150  but if you spared him then there will be no reward.

## Reward

* 150
* -8 to moral score
Horned-L

* Illustration
* Sprite

**Horned-L** stands for Horned Lancer which separates it from Horned-S and Horned-A due to wielding different weapon.

## Lore

**Horned** are undead, who are capable of wielding weapons same way as human enemies. Superior version of this demon is Putrid, and weaker version is Skeleton. For specific type choose: Horned-A, Horned-S and Horned-L.

They appear as human skeletons with horned skulls which name comes from. They can use weapons just like humans unlike other common demons and more agile than of common skeletons.

Horned will use weapons that can be blocked with a shield and their projectiles can be reflected with Precision Strike. Major difference between Skeletons and Horned is that they can kneel in order to throw projectile or strike with a weapon where before simple skeletons could not.

## Gameplay

What makes them different than Skeleton-L is ability to kneel down. They are patrolling until engaged in combat, then they start swinging lancer. You can block a lancer attack with the shield.
Goon

* Portrait
* Illustration
* Sprite

**Goon** is mayor's henchmen. His name is unknown and there is little known about him. He gets paid and does the dirty job. During the Protect The Relic quest you will face him as the enemy.

## Gameplay

The goon is the miniboss in Protect The Relic quest and you need to follow path of good to fight him for Demonology entry. Goon himself has nothing special but larger health pool than normal cultists and in a fight will be accompanied by two axe wielding cultists.

## Gallery

Goon inside Edgar's houseGoon and the Cultists attacks the RelicMayor's Goon Death
Expel The Vagabonds

**Expel The Vagabonds** is a side quest that is given by the wizard James living in Combbelton Cemetery. During the quest Alcedor will meet Robert for the first time.

## Walkthrough

James will ask Alcedor to check upon vagabonds who camping outside of his hut.

### Deal with the vagabond camp

You must go talk to men that are camping right outside of hut. Alcedor will be given a choice between Stay or Expel. Your decision will determine type of healing spell and influence your moral level.

The beginning of the questJames's magic shopVagabond camp

* **Stay and drink**. Alcedor stays with vagabonds but then passes out after drinking too much. After that James will be replaced by cultist wizard. He will sell Drain Life Spell for 250 .-4 morality
* **Expel the vagabonds**. Alcedor expels the vagabonds from the place. James will sell Heal Spell for 250  as his thanks. Unfortunately when arriving to Arkos, vagabonds will ambush Alcedor and kill Arkos's Brewmaster. You won't be able to complete or start The Message quest after this.+3 morality

#### Cutscene

Alcedor drinking with vagabondsAlcedor expels the vagabondsVagabond camp leaving the premises
### Report back to James

After the cutscene you need return to the hut where James lives. Based on the choice, there will be James or Vagabond Wizard waiting for you, talking to any of them completes the quest.

#### If Stay And Drink

If the player decides to stay and drink with the vagabonds, a shovel will appear at a recently dug up site next to James' shop, implying he was killed and buried before Alcedor woke up.

## Reward

### Expel the Vagabonds

* Access to buy Heal Spell
* +3 to moral score

### Stay and Drink

* Access to buy Drain Life Spell
* -4 to moral score
Imp

* Illustration
* Sprite

They are simply pesky small demons that like to hop around but it what makes them hard to hit.

## Gameplay

They can be dangerous to it being small fast moving enemy. The most useful way to deal with them is to knee down and spam attack button. Don't try to charge at them but prefer them to come to you instead.
Battle Of Darsov

**Battle of Darsov** is a Cultists quest and required to progress through the evil route and acquire the Necronomicon. To reach Robert's hideout, you will need to have all four Skills which includes Under The Stairs quest reward.

Once you reached Combbelton Cemetery Hideout before speaking to Robert. Go and complete Hidden Crypt that is hidden behind weak wall.

## Walkthrough

Robert is ready to release his army upon Upel and wish Alcedor to join him on his conquest. If you accept by saying **yes** then you will instantly be transported to Valeshire right next to Darsov.

### Conquer Darsov

Robert's forces will breach the gates and you will need to reach Darsov Cathedral but roads will be blocked, first enter the garrison. You will need to fight off many guards, equipped with throwing axes, spears and swords.

Inside garrison, where you usually meet Tancred, you will face two Sergeants. They are much agile than normal guards.After killing them both, there will be crumbled wall that you must proceed through.
Up ahead guards set up Scorpion, large ballista that can shots massive spears. You must to jump over them rapidly to avoid damage. Near the exit, once outside you will be at east side of Darsov and must go to the left.

On village main square you will meet Horseman that you must defeat. He has charge attack, swing attack and horse back kick. After killing the horse, the Captain will still fight but won't much a threat. Proceed further to the cathedral. You can kill priests or ignore them, **remember** that you need to kill at least one priest for Demonology. At very last room, you will fight Tancred, he will use more moves than you have seen before when fighting.

After killing Tancred, Robert will teleport inside the cathedral and murder Father Henry. Robert will declare himself the chosen one and propose you an option.

* **Slay**. You slay Robert and claim Necronomicon for yourself. Start of Ultimate Evil Ending.
* **Kneel**. You will kneel before Robert and will activate The Path of Submission Ending.

## Reward

* You will earn Necronomicon. Access to the The Necronomicon quest.
* All villages will be occupied by cultists.
* -20 to moral score
Handsome Hans

* Portrait
* Illustration
* Sprite

**Hans Of Darsov** is self proclaimed most handsome man in Upel. He is a former cultist member.

## Appearance

He is wearing a green shirt and plain brown pants. He has a styling mustache and a bowl haircut that the majority of the males in Upel have.

## History

During the Spy On The Cult quest, Alcedor will have to ask for a password to the Tohan Passage hideout from Hans. But when arriving to his house, Hans will be attacked by cultist members then saved by Alcedor and Cervul,

Alternatively, if Alcedor is a member of the cult, then they will send him instead during the Silencing Of Hans quest. Alcedor will be tasked to silence Hans... permanently. When confronted, Hans will explain that, if you allow him, he joined the cult to impress a certain lady named Gertrude, who drowned in a river while they were on a rowboat.

Based on the player's decision, he will be choked to death or live in Kadjanto Peak to hide from the cultists.

## Gallery

Scared HansHans lives in a house to the far rightHans's life is being decidedHans being silencedCultists tortures Hans for snitchingHans hiding from the cult
## Trivia

* Listening to Hans' story in its entirety during the Silencing of Hans quest will reward you with the **Too Scared to Scream** achievement.
* He is one of the few NPCs to have a mustacle.
Magic

**Magic** is one of sections inside the inventory menu. It contains all known spells and carried potions. Through, you can select a spell without using shortcut keys and change potions if there is more than one.

## Spells

Alcedor possess the ability to cast spells. There are 7 spells (14 in total) that the player can use during their playthrough, some of which can be upgraded in the future. Each spell consumes mana points. Mana points can be restored at Save Shrines or with potions.

## Potions

Various potions are been sold or given by **Brewmasters** who are located at inns. You can expand potion slots by buying **Potion Flasks** from blacksmiths.
Mammon

* Ilustration
* Detailed
* Sprite

The Mammon is a boss in Infernax. It is a boss that appears in Under The Stairs side quest.

## Strategy

The boss is attached to the far right side of the wall, between you both there is spike pit fall that prevents you to reach the demon. The game wants you to use Precision Strike ability to reflect the projectiles.

There are few attacks the boss has, all attacks are looped in following sequence: firstly, blocks fall from the ceiling, the boss shoots a large projectile, shoots smaller ones in a spread pattern, then the same attack but faster. The exposed eye switches once per attack pattern.
You can block the small projectiles with a shield, better to kneel to leave yourself less exposed. Note that you might need to get up and closer to the boss if you need to hit the lower eye with a small projectile. You can reflect the large projectile too. You cannot reflect the falling blocks.

### Weakness

There are two eyes that open and close during the fight, you must use projectiles to harm them. Since the boss is optional, you can skip the fight for later and get spells such as the Familiar Spell, Holy Light Spell or Hellfire Spell to use against the boss later in the game, although you won't be able to make much use of the quest's reward as a result.

## Gallery

Encounter with the bossMammon's boss room
## Trivia

* After defeating the boss, you will regain your stats. It's possibly a bug and may be removed in future.
* The word Mammon is a being in the bible that is associated with money, greed and wealth. It was sometimes personified as a proper demon during the Middle Ages.
Underworld Dreams

**Underworld Dreams** is a side quest in Infernax. Michael has a quite peculiar case of demon-induced insomnia and you will need to cure his ailment the only way you know how: getting into his dreams (with the help of an Elixir) and beating up all the demons inside.

## Walkthrough

You will need Skycall in order to access Kastski, the village where Michael resides. His house is the farthest one to the bottom right; it is closed during the night, so make sure to set it to day if you want to start or complete it.

Michael's house
### Get an elixir

Currently there is only one place in the entire game which sells an elixir, and that would be Mary's potion shop in the entrance to Kadjanto Peak. You only need to obtain Skycall to reach it; it is to the far right of the room that connects the area to Valeshire, on a ledge reachable by dropping down from above.

Mary's shop
The Elixir costs 50 . It can replenish your mana and health at the same time, so you might want to buy more than one to bring with you as you journey through Infernax along with finishing the quest. If you don't have the money with you already, killing several enemies around the area should suffice.

### Cleanse the dream

Once you get back to Michael, he will prompt you to use the Elixir and enter a state of trance where you can teleport into his dreamscape. Note that selecting Yes will consume an Elixir.

The dream itself is shaped much like a dungeon, with pathways consisting of purple tendrils and growths and a sea of lava at the bottom. You will need to go through a set of rooms with somewhat simple platforming before reaching the boss room. The only enemy you will encounter here is the Nightmare; make sure you can kill them in one hit.

Map of the dream
The boss of this minidungeon is Crocell. Strategies for the boss are in its respective page. It will remain stationary throughout the fight, and as long as you can kill its minions easily you should not have much trouble. Upon defeating it, you will be teleported back into the real world; make sure to talk to Michael to receive your reward.

## Reward

* 300
* Rewards for beating the boss are in its respective page
* +4 to moral

## Trivia

* If you playing as **The Stranger** then you don't need Elixir and will instantly enter into the dream world.