Barnata

*Contrarily to other polytopians, the Barnata are not coulrophobiac. And that's only natural, as they are indeed the one true clown tribe.*

## Barnata

### Wild Animal

Roo (Kangaroo) ; And every other animal too.

### Starts with

Presumably nothing

Barnata as they usually appearBarnata as they appear during a performance

## Description

Burlesque is not the only Barnata specialty : Juggling, acrobatics, illusions... There is only so much that they cannot achieve.

They have a passion for all animals that roam the square, and collect them in their carefully planted forests : These act as enclosures, and provide the perfect environment to tame them. As such, any type of animal can be found in their territory, but the native kind is the *Roo*, a jumpy beast that can be trained to fight in hand to hand combat.

## Terrain and appearance

0.5x mountains, 1.5x animal

Barnata fields are ocre. Theirs forests are circles of tightly set trees with bushy clumps of rainbow-colored leaves. Their mountains look like giant pole marquees, ochre with vertical reddish stripes.

They paint their faces in white, and wear a big blue bowtie and motley suits of yellow and red. (When several Barnatas players are in a game, one color is changed randomly).

Their cities are wacky piles of vivid, striped tents that somehow manage not to collapse.

Barnata's favorite fruit is the *entartade* : It looks like a cream pie and tastes like cherry.

The Park of Fortune features a boxing ring with two roos inside. The Altar of Peace is a carousel. The Gate of Power leads to a mysterious tent. The Tower of Wisdom involves bungee jumping. The Emperor's tomb is an enormous pole marquee. And The Eye of God is a huge crystal ball.

## Special Units

### Animal

Have the same stats as a rider, but have the *independent* skill instead of *fortify*.

Can be tamed with the *Taming* (Hunting) tech for 3 stars. (or perhaps 2)

### Boxing Roo

Unlocked with *Roofighting* (Archery)

3a 1d 1m 15hp dash, escape. Costs 3 stars

They wear boxing gloves.

### Catapult

Barnata don't use them to send boulders on their enemies, but to propel their own units instead. Granted that the catapult didn't move this turn, up to two units can use it to teleport themselves 3 tiles away. Teleport in the sense that they are not affected by terrain nor zones of control. Catapults can't catapult other catapults.

Is is the same unit otherwise, only used differently by the Barnata.

### Juggler

Unlocked with smithery.

2a 3d  1m  dash, fortify, range 2, 15hp. costs 5

A few daggers are floating around him.

### Wagon

Unlocked with *Itinerancy* (Strategy)

0a, 3d, 2m, 20hp, doesn't retaliate, fortify, infirmary. Costs 3 stars

Any number of units can be stored inside of it and are healed each turn. They can all exit at any moment, and are not killed if the wagon is destroyed (they spawn in the closest tiles).

Wagons can't use catapults nor other wagons, nor be turned into ships.

### Illusionist

Unlocked with *Magic* (Philosophy)

0a, 0d, 10hp, 1m, mirage, convert.    Costs 5

The illusionist always has an illusion of himself on an adjacent tile. At the end of a turn, he can decide which one is real (able to convert, or die), and which one is the illusion. When the illusion is killed, it respawns on another, adjacent tile, and the illusionist has a 50% chance to switch places with it.

### Trapezist

Unlocked with *Acrobatics* (Riding)

Same stats as a warrior, but gets a bonus 2 flying+sneak movement from cities. Costs 3

### Vaulter

Unlocked with *Vaulting* (Chivalry). Rides a random animal

3a 1d 3m 10hp dash fortify merry-go-round. Costs 8

Merry-go-round is similar to both persist and escape. After attacking, it can make 1 move, and attack again, and again, and again.

## Special Rules

### Crystal ball : Replaces Explorer

A big crystal ball is added to the city. At the beginning of each turn, you can reveal 1 tile, anywhere on the map, per crystal ball in your empire.

### Performance : Replaces park

The comedic abilities of the Barnata are second to none. Once in a while, they don their fluffy whigs and grotesque red face paint, and engage in their most burlesque acts. Enemy units simply cannot fight normally against them in this situation, struck as their are with hysterical laughter.

For 1 full turn, all your units in a 4-tiles radius get +1 attack and +1 defense in melee combat. (including ranged attacks, if that makes sense)

A commemorative tent is added to the city and 100 points are earned.

All these numbers are given as an example and could be vastly different.

### Diplomacy

Barnatas don't use embassies, but *circus* instead. These are basically the same except that they yield 3 stars per turn, wether a peace treaty has been signed with the other tribe or not.

When a cloak attacks a city, any available animal in the city will be used preferably, instead of daggers.

## Other tribes

If you liked this one, go take a look at the others here : Gradokko