recursal/Fanatic-Fandom huggingface dataset:
Every single card

## List of All Cards

1. Accursed
2. Acterak
3. Ann Drake
4. Aqoo
5. Backstabber
6. Banisher
7. Basurk Axer
8. Behemoth
9. Belcadria
10. Berserker
11. Black Lord
12. Blue Mage
13. Borgia'na
14. Calm Giant
15. Changeling
16. Channeler
17. Cindarius
18. Coward
19. Crazed Rogue
20. Defender
21. Dervish
22. Deva
23. Devourer
24. Druid
25. Earth Giant
26. Earth Goblin I
27. Earth Goblin II
28. Earth Goblin III
29. Elf Captain
30. Executioner
31. Fiir
32. Fire Goblin I
33. Fire Goblin II
34. Fire Goblin III
35. Fire Scout
36. Fire Wraith
37. Forsaken
38. Gaiir
39. Garrot
40. Gazer
41. Goliath
42. Gorgon
43. Green Crow
44. Guardian
45. Haster
46. Herne
47. Hierophant
48. Howler
49. Hunters
50. Ice Collossus
51. Ice Rogue
52. Incinerator
53. Ironbeard
54. Jade Cleric
55. Jarved
56. Justicar
57. Lady of Rain
58. Lake Master
59. Lava Golem
60. Leviathan
61. Mage Slayer
62. Magic Archer
63. Magmax
64. Maia
65. Mimic Mage
66. Mirrorgaze
67. Mordak
68. Mustang
69. Papa Mort
70. Poacher
71. Punisher
72. Puppeteer
73. Queen Najha
74. Quinn Locke
75. Reptilian
76. Sage
77. Sand Flower
78. Sea Avenger
79. Serpent
80. Shapeshifter
81. Sin Eater
82. Sorceress
83. Spark
84. Spymistress
85. Succubus
86. Tornado
87. Traitor
88. Underdog
89. Vampire
90. Water Goblin I
91. Water Goblin II
92. Water Goblin III
93. Wererat
94. Widow
95. Wild Rider
96. Wildling
97. Winter Giant
98. Wolf Carriage
99. Wood Spirit

## To See Cards in Game

On the top bar, to the left of the circular icon and the username, there is the settings icon in the shape of a gear.

CLICK ON IT

Scroll down and there is a tab called Rule Book

CLICK ON IT

There is a tab called Cards

CLICK ON IT

Every single card is listed with lore and description of skill.
Element

The Element of a card controls whether it wins or loses in its Battle.

The possible Elements are:

* Fire
* Earth
* Water
* Dust

It works in a rock-paper-scissors fashion, where Earth beats Water, Fire beats Earth, and Water beats Fire. Dust always loses when against a non-Dust Slot.

When the two opposing Elements are the same, they Deadlock. The Risk modifier is left on the Table and both cards stay on the Table face down.
Sons of Rohan

While many have adapted to the incorporation of different cultures during the foundation of Medeba, this did not sit well with everyone and has led to the foundation of the faction known as the Sons of Rohan. They are a group comprised of nobles and commoners alike who have fanatically romanticized the former glory of the old empire and attribute the broader issues of their kingdom to the increase in population of non-humans within their borders.
Urxus

Urxus is a tiefling monk from the city Ahmar Wadin in Ankhibian. He was orphaned as young boy and grew up far away from any other tieflings where he was led to believe he was the spawn of a succubus by other children he had grown up with. He was taken in by a monastery at young age by Master Yoshida and was trained in the art of channeling ki. However, when his master died, he was sent to live with Troth-Amon in Toltorg for a number of years until they left for Medeba just before the campaign started. He has a great deal of respect for other monks and is often curious about other members of his race whom he knows very little about.
Half-Orcs

While not extraordinarily common as any other human, the half-orc is not entirely alien to the people of Medeba as the orcs of Vorgoth and the wilds alike have been known to consort with human barbarians as well as western villagers to produce hardy and resilient offspring. Many make the assumption that half-orcs are dull witted and slow due to their barbaric lineage, but this often isn't the case as a half-orc can be just as well read as any human. Nonetheless, the ignorance of others often keeps them from finding viable work outside of minuscule roles as sell-swords and farmhands.
Thoricea

Thoricea, the city of mages, sits atop a series of floating islands surrounded by great magic spells that prevent unwanted intruders from trespassing. The city is virtually unreachable by traditional means and can only be accessed by those whom the Elder Council have deemed worthy to enter. It is here where many wizards study the arcane and improve their craft for many years with very few ever leaving. The city is full of mystical wonders and curiosities that most only ever dream of, having been built and improved upon by mages over the centuries. The city is ruled over by the Elder Council, a mysterious group of archmages who preside over different aspects of the city and oversee all affairs pertaining to matters outside the city, such as trade agreements and wars, whenever necessary. The Elders are mysterious and rarely make their presence known, leading to rumors about the members. The populace of Thoricea consists almost entirely of mages with a rather wide variety of racial diversity among them.
Orenia

The nation north of Medeba across the Vyrth Sea. It is currently ruled by Emperor Murod, former leader of the Nhuvasarim who betrayed the late emperor that preceded him and usurped the throne. He has been emperor for 3 years and rules with an iron fist over the already extremely militant Orenian Empire, who in ages past conquered the few collectives of non-human races or simply wiped them out if they refused to submit. Orenia has arguably one of the most powerful militaries in the world and few would dare to oppose them.

Orenia's political structure, however, has been deteriorating in recent years as the provinces' resources are mostly being used to support the military and nobility instead of the poorer castes. The rampant racism in the core provinces is somewhat alienating to those who live further removed from Curia and possibly have more interaction with other races far more frequently, favoring inclusion and free trade over nationalism. Closer to Curia, however, there are some who say Murod depends far too heavily on non-humans and mages than previous emperor's had and that his leniency could very well endanger human life in Orenia. This swirling storm of political ideologies is calmed only by Murod's immense power.
Vorgoth

The kingdom controlled by the orcs. Their capital city, Honglath Drathir, was a former dwarven city where the orcs of old were kept as slaves until they rebelled and overthrew their former masters. With a new sense of order and structure applied to their society, they retook the city and rebuilt it to their liking. Though most of it still lays in ruin from the rebellion that took place hundreds of years prior, other parts have distinct monuments to orc chieftains and their chief deity, Gruumsh. Along with stone, much of the city has been added onto with bone, twisted lumber, and large leather canvases. In the surrounding countryside, there are a few farms that primarily consist of livestock as well as a number of marshes that make traversing the region rather difficult.

Attacks from neighboring ogres, giants, barbarians, and even other orcs are near constant which seems to keep the orcs' thirst for war quenched for the time being, but the rest of Medeba watches fearfully from afar in hopes that their fodder doesn't run in short supply. A war with the orcs could be thoroughly devastating on the western lands, one of many reasons why the Ivory Guard keeps watch over the northern reach just beyond Honrigh.
Gold Multiplier: Love and Life

What is love? What is life? What drives it? Religion, family, yourself? No it is the gold multiplier. It is the life blood that makes this game enjoyable, it is the type of friend you can reveal all your secret with no judgement. Am I being over the top? Absolutely not as you guys will see that the gold multiplier is nothing short of a godsend. The GO(L)D multiplier matches any gold you make from BATTLE, meaning if you win a mulitplayer match you are awarded 1000 gold and the multiplier will give you an ADDITIONAL 1000 gold adding up to 2000 gold for one multiplayer battle!

At the begining of the game after a few levels you will get THE GOLD MULTIPLIER. If you happen to

lose it, you can earn it from lottery, leveling up at specific levels or buying it at $1.99 USD.

Click on your gold to popup this screen and claim that badboy.

After 24 hours this gift from the heavens dissapears but wait you can refresh it for a measely 1 diamond

and the price will always be one diamond so umm REFRESH IT when the timer is almost gone! With this

all your work will be basically be cut in half

You will have to claim your gold by simply opening the menu and click claim

What if you earn another gold multipler from leveling up when one is still active?

You will still only have one, there are no back ups just one multiplier that is why you must

treat it with love and respect
Rohan

A former nation that was once almost exclusively populated by humans that makes up a large portion of Medeba. It is said that Rohan was one of the earliest nations to have been established by humans in Inela, perhaps some time after the fall of the valossi empire in the east and the extinction of the kalashtar in the south. Much of their early history is steeped in romantic legends of valiant knights clad in shining armor marching into battle against various monstrosities, but many historians would dismiss some of these tales as nothing more than the fabric of folksongs and myths to bolster support for the Order of the White Stag who would later go on to crown the first king of Rohan.

For centuries Rohan was ruled by a succession of strong willed kings who often declared wars on the wood elves of Yllvaluma and caught off supplies to the dwarves of the west whenever they failed to honor trade agreements. This iron fist over the non-humans of the north led to an aggression towards their kind that would last many years until the war against Tunaris threatened the very way of life for all northerners. This prompted the various races to ban together and overthrow the Barbarian King, paving the way for the foundation of what would later be known as Medeba.
Medeba

A diverse amalgamation of various nations who've united under a single banner. While each province is ruled independently by their own respective leaders, King Bellias has the power to call upon the aid of all other provinces in his kingdom under the Pact of Medeba. This union also allows for free trade between nations and access to other resources.

At one time, the mainlands of Medeba were a slightly smaller kingdom known as Rohan that was occupied exclusively by humans. After the fall of King Kalderana and the war against Tunaris had finally ended, the borders of Rohan were erased and the land opened to include the company of dwarves, elves, and orcs.

The Summons of the Grayshields brought many people of different cultures to the lands of Medeba in its heyday, when the kingdoms were still in close bonds with one another and inclusion was much more accepted. However, those who either didn't become Grayshields or were forced into retirement still remained long after the order was disbanded and the kingdoms in that time had gradually turned their backs on one another to focus inward on their native people, which often pushed out outsiders into the valleys of what was once known as Rohan.

While many have adapted to the incorporation of different cultures, this however did not sit well with everyone and has led to the foundation of the faction known as the Sons of Rohan. They are a group comprised of nobles and commoners alike who have fanatically romanticized the former glory of the old empire and attribute the broader issues of their kingdom to the increase in population of non-humans within their borders.
Wikia Tokusatsu

## **O Que é Tokusatsu**

* ver artigo pricipal: Tokusatsu

Tokusatsu é um gênero de séries geralmente japonesas que entre outros aspectos envolvem: Heróis que se transformam , monstros gigantes e robôs.

## **Artigo em Destaque**

ToQger
TBA

Shuriken Sentai Ninninger , traduzido como : Esquadrão Shuriken Ninninger é trigésima nona série Super Sentai , a terceira a usar o tema ninja e comemora os 40 anos da franquia.

História
Três gerações atrás o "Last Ninja" Yoshitaka Igasaki selou monstros conhecidos como Youkai , mas nos dias de hoje eles reviveram e agora seus 5 descendentes deverão derrota-los.

## **Séries, Filmes e Especiais**

 **Kamen Rider** | Kamen Rider · V3 · X · Amazon · Stronger · Skyrider · Super-1 · ZX (especial de tv) · Black · Black RX · Shin (filme) · ZO (filme) · J (filme) · Kuuga · Agito · Ryuki · 555 · Blade · Hibiki · Kabuto · Den-O · Kiva · Decade · G (não-oficial) · W · OOO · Fourze · Wizard · Gaim · Drive · Ghost

## **Enquete**

* Enquete 1
* Enquete 2

## **Contactar os Administradores**

* Se tiver uma dúvida, sugestão ou crítica: clique aqui

## **Noticias**

* Ranger dourado de Dino Charge é brasileiro.[21/08/2015]
* Segundo Rider de Kamen Rider Ghost se chamará Spectre.[21/08/2015]
* Estreia do filme de Ninninger.[08/08/2015]
Abner Riverbraid

The half-elf helmsman aboard the Lilting Siren. He's rather skittish and overly protective of the ship as a helmsman essentially becomes one with his ship in a way. He seems to possess limited magical abilities over his ship as he was able to activate a magic cloak during the crew's escape from Thoricea.
Drow

A highly secretive race who live deep below the surface in the cavernous Underdark. The drow are often distinguished by their charcoal black skin and silvery white hair. Some say the drow at one time were ordinary elves that were corrupted by some sort of ancient evil while others claim that they're alien to the world of Agrilia entirely. Whatever the case, they remain an anomaly to most as they have little interest in interacting with other cultures unless it somehow benefits them in some way. They're believed to capture unsuspecting people who wander too far out of the way in the Deep Roads to use them as slave labor. At least, this is what is told to children to keep them from wandering into caves, but even children's stories have some truth to them.
Namea-Ea

Namea-Ea is a tiefling sorceress whom the party first met in Shadow Isle Prison. She was able to escape from her cell and was apparently arrested for carrying a magic artifact known as the Crimson Skull of Xerin, the very artifact which was planted on Urxus that led to his arrest. Namea-Ea is seemingly easy going and has a penchant for mischief. She has troubles wielding her magic without the aid of the skull, but her cunning allows her to hold her own in combat. It's currently uncertain where she originally came from or what brought her to Thoricea.
Agrilia Wikia

## Welcome to the Agrilia Wikia

The D&D campaign world of Agrilia is home to many unique and unusual people, locations, and creatures. This is a central hub for players in the game to use as a reference guide in between sessions.

## The World

* Medeba
* Orenia
* Velkyn D'Orbben
* Thoricea
* Rohan

## Races

* Wood Elves
* Drow
* Hill Dwarves
* Fire Dwarves
* Orcs
* Tieflings
* Eleti
* Changelings

## Characters

* Troth-Amon
* Urxus
* Auje Huwe
* Durog
* Namea-Ea

## NPCs

* Yago
* Audric
* Praxius The Hollowed
* No Name
* Darg The Drunk
* Abner Riverbraid
* Magic Door
* Selakiir of House Gellarran

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Tieflings

Like the dragonborn, the tieflings are few and far in between. Their empire was believed to have once been a human empire that made a pact with hellish forces, but such stories are dismissed as merely that. No one knows for certain why the empire Bael Turath fell. Some say it was from endless war with Arkhosia while others say it was due to constant infighting and political backstabbing. Whatever the case, the tieflings have spread out across the world to replenish their numbers elsewhere, but they've had little to no such luck. They're typically shunned and treated like monsters or freaks due to the strange legends that surround their kind which often prevents tieflings from being able to settle in one area for too long.

More tieflings have been seen in Medeba in recent years as the result of the Summons of the Grayshields, which would grant any candidate suitable of picking up the mantle the right to purchase land in the realm. This particularly appealed to the younger generation who still lived in the ruins of their homeland on shrinking settlements or in cities now ruled by humans who despise them. However, with the disbanding of the Grayshields, this left many tieflings displaced in the Kingdom of Kingdoms without any work or property of their own. They're far more commonly seen as street urchins or thieves than they are as the magi and knights they and their parents came to Medeba to be, a fact that less than welcoming inhabitants of the land don't soon allow them to forget.
Orcs

While initially believed to be little more than a barbarian race, the orcs of the Heldenni Wilds have proven to be a rather powerful people as the tribes have come together to build the small though formidable kingdom of Vorgoth. Though they have laws and a sense of honor among them, they are still just as likely to fly into a rage and kill someone they're debating with in a public assembly. Insults are pivotal to the Orcish language and getting one wrong could very well be a death sentence. Most of the other races are afraid of upsetting an orc, even the other barbarian races that share the neighboring region.

Orcs in Vorgoth bow to the chieftains of their respective tribes who in turn bow to the Overlord, the central ruler of the city state. Orc leaders aren't elected and don't inherit titles by heredity, rather they're earned either by showing the strength to lead or through bloodshed. A leader among warriors must himself be worthy as an opponent and those who aren't are shamed as cowards or killed. An orc would claim that shame is a fate far worse than any death.

t should also be noted that not all orcs have opted to live in Vorgoth. Many tribes still wander the wilds and cling to the old ways of their people, believing Vorgoth only stands to enslave them by the ways of dwarves and men. These nomads are often rumored to worship ancient gods by making live sacrifices and pillaging small, forgotten settlements unfortunate enough to still exist in the Heldenni Wilds.
Changelings

**Changelings**

Changelings are subtle shapeshifters capable of disguising their appearance. The changelings were a race created by mages from the blood of doppelgangers in Orenia as a means of infiltrating other nations. They do not possess the full shapechanging ability of a doppelganger, but they can create effective disguises at will. Their shapeshifting ability make them effective spies and informants, though their loyalties aren't always secure with the empire they hail from.

Changelings strongly resemble their human lineage, with only a passing nod to their doppelganger heritage. Unlike true doppelgangers, changelings do have gender in their natural form, although they can adopt any shape they like. Their faces have slightly more distinct features than a doppelganger’s, including a nose and lips, though their eyes remain blank white and the rest of their facial features don’t look quite as defined as those on a human.
Warrior Statue

**Type**
 **Location(s)**
 **Featured in**

The Warrior Statue is an item introduced in Fairune. It's an important item in both games that is used for multiple puzzles. Unlike many other items, it can be picked back up once placed.

## Locations

### Fairune

**Warrior Statue**

 *A solid statue of a warrior. Looks somewhat familiar?*

### Fairune 2

**Warrior Statue**

 *As heavy as a human girl. Place carefully.*
Grayshields

The Grayshields were one of the largest and most inclusive of the adventuring guilds in Medeba. They were disbanded due to the growing concern that the Grayshields would invalidate the Order of the White Stag, the royal order of knights in Medeba who controlled many of the human lands as nobles. The Grayshields were revered for their exploits and daring feats of bravery, but now remain little more than fledgling dignitaries or have simply consigned themselves to a life of frivolity in retirement.

The Summons of the Grayshields brought many people of different cultures to the lands of Medeba in its heyday, when the kingdoms were still in close bonds with one another and inclusion was much more accepted. However, those who either didn't become Grayshields or were forced into retirement still remained long after the order was disbanded and the kingdoms in that time had gradually turned their backs on one another to focus inward on their native people, which often pushed out outsiders into the valleys of what was once known as Rohan.
Wood Elves

Typically regarded as the savages among elves. They're very warlike and resentful of change from the traditions laid out for them by their ancestors. As such, they're typically very xenophobic and prevent outsiders from intruding upon their lands. Much of their weapons, armor, tools, and homes are made from wood, rock, and bone that they find in their native forests.
Selakiir of House Gellarran

A mysterious drow who was conducting business in the seedy underbelly of the Festering Labyrinth. Seemed to imply that House Noquar have begun to seize power in Velkyn D'Orbben. The Gellarran family apparently has a great deal of influence in Velkyn D'Orbben, though to what extent remains to be seen. He gave Auje Huwe a mithril coin with his house's insignia on it which is to be given to the next drow she meets on the surface.
Dragon Scale

**Type**
 **Effects/Function**
 **Location(s)**
 **Featured in**

**Dragon Scale**

 *Light moves continously on the surface of this scale.*

## Location

once you’ve obtained all 7 sage tablets and activated all 3 spirit icons a hole will appear leading to a new underground area. Once there head north and fill in the 7 blanks with the tablets, doing so will cause a button to appear and pressing it will spawn a dragon scale
No Name

A crass fire dwarf who Troth-Amon and Urxus met in Shadow Isle Prison. He doesn't have much to say about himself, though he seemed to have planned his escape from the prison for quite some time. Though he speaks very little, he's considered quite talkative by fire dwarf standards. He seems to have an understanding of ki and even recognizes Urxus's fighting style as being a technique taught by Master Yoshida.
Mecha Dramos

**Location**
 **Level Req**
 **Reward(s)**
 **Featured in**

**Mecha Dramos** are of the Dramos family that dwell in the Underworld of Fairune, primarily in the areas close to the Administrators' Tower.

**Mecha Dramos**

 *A mechanical device made to look like a Dramos.*

## Locations

**Mecha Dramos** can only be found in the Underworld. They can be found in (U-C1) and (U-C2), only on the side that opens up after the Wind Icon is placed on the Terra Mantle.
Sage's Tablet

**Type**
 **Effects/Function**
 **Location(s)**
 **Featured in**

The **Sage's Tablets** are stone tablets items the player acquires throughout the game. These tablets are used to activate the tablet pedestals, (U-B1), releasing the Dragon Scale.

## Locations

There are a total of seven tablets the player needs to obtain the Dragon Scale to complete the game. Below is the order of the Sage's Tablets in which the player would acquire in:

1. (U-A1)
2. (T-D5)
3. (T-C3)
4. (T-E3)
5. (T-D1)
6. (T-A3)
7. (U-B1)

## Secret Message

If the player collects all seven tablets and opens the item, it's inscribed message reveals a secret message.
Upon acquiring all Sage's Tablet the message reads:

"*Using the three Powers, we have sealed off this world, leaving for lost lands. Uncover our designs in the Ancient Codex... We rely on the chosen Maiden.*"
## Trivia

* The Sage's Tablet has similar designs to that of the Faraway Memory and it's method of revealing it's message.
* Despite its name, it is never revealed who the Sage these tablets belong to is.
Wood Folk

**Location**
 **Level Req**
 **Reward(s)**
 **Featured in**

**Wood Folk**

 *What happens when a Trent evolves. Dried.*

The **Wood Folk** are one of the several rare creatures found in Fairune 2 and a variant of the Treant creatures. Wood Folks, as revealed by the Ancient Codex, are the evolved forms of the Treants. These creatures have shed their leafs and have a prominent single eye.

## Location

* Wood Folks are found in Green Fields (GF-B1).

## Trivia

* Wood Folks appear to have shed their leafs, revealing their main eye -which mislead many players to believe that Treants original sprite showed to have four distinct eyes, which in fact were it's teeth (this can be confirmed by the original Treant artwork).
Tournaments

This page features list of upcoming, currently running, and previous held tournaments and leagues.

It includes the date tournaments were held, placings, who organised it, and links to where they were announced.

This is a community maintained list and may not be complete. Feel free to add something to the list if it isn't there already.

## About tournaments and leagues

If you're new to competitive gaming (or games in general):

* Definition of tournament
* Definition of a league
* Glossary of tournament terms

 Upcoming tournaments

### **In-person**

America

Japan

###

## Currently underway

### **In-person**

America

Japan

###

## Previous tournaments

### **Online tournaments**

**2015**

**2014**

**2013**

**2012**

**2011**

### **In-person tournaments**

**2015**

**2014**

**2013**

**2012**

**2011**

## See also

* Resources to help you run your own tournaments
* Glossary of tournament terms
* Events
* Community groups
Snowy Fields

**Featured in**

## Snowy Fields Map Grid

*The map layout below has three designations: First, the letter that designates the map in question, in this case "WL" for White Lands; Second, the grid alphabet letter, which depends on how many rows there are in the specific map; Lastly, the grid number, which depends on how many columns there are.*

WL-A1WL-A2WL-A3WL-A4WL-A5WL-B1WL-B2WL-B3WL-B4WL-B5WL-C1WL-C2WL-C3WL-C4WL-C5WL-D1WL-D2WL-D3WL-D4WL-D5WL-E1WL-E2WL-E3WL-E4WL-E5

## Creatures

* Snow Serpent
* Snow Gel
* Yeti
* Ice Head
Mamono Slayer

**Type**
 **Effects/Function**
 **Location(s)**
 **Featured in**

The **Mamono Slayer**, or the **Monster Slayer**, is the upgraded version of the Sword of Hope. This upgrade can be found in both Fairune games and is necessary to complete the game.

## Obtaining

### Fairune

**Mamono Slayer**

 *Legendary sword with super powers.*

Upon entering the Administrators' Tower, the player must place the Warrior Statue on one of the switches and then the player themselves on the other. Doing so will activate the main-central computer, prompting the player to use their Sword of Hope to upgrade.

### Fairune 2

**Monster Slayer**

 *A legendary sword. Defeats blue thing.*

## Trivia

* Aside from the usage of the Dragon Scale and Mamono Slayer combination to transform into the Monster Slayer Style at Endgame, the "upgrade" does not improve Hope Girl's strength nor ability and renders the item just as an aesthetic improvement.
* Fairune 2 never clarifies the meaning behind the "blue thing" as noted on this item's description but they are the Bit- monsters in the secrets files

## See Also

* Sword of Hope
* Fairune Sword
* Photon Sword
Blue Fairy

**Species**
 **Main Weapon**
 **Alt Form(s)**
 **Featured in**

**Blue Fairy**
 ???

 *???*

**Blue Fairy**
 ???

 *Has coll blue eyes that miss nothing.*

## In Fairune Origin

The Blue Fairy is one of the four fairies that is tasked with sealing the Demon King. She can be found on an island that can be accessed after using the Sun Medal, and upon reaching her she will create a rainbow bridge that makes another area accessible. At the end of the game, she can be picked up as an item and be placed to seal the Demon King.

## See Also

* Green Fairy
* Red Fairy
Shield Boost

**Type**
 **Effects/Function**
 **Location(s)**
 **Featured in**

The **Shield Boost** is an upgrade item that increases Hope Girl's defense by +1 in both games. This will null all damage against same level creatures and decrease higher level creature's attack by one.

## Location

### Fairune

**Shield Boost**

 *Reduces damage received from monsters.*

This room can be accessed in the map one section north from the Mana tuft in Lava Zone (L-B2). The player would need to walk behind the left-most pillar where the locked door is (or was) to access the File Room and obtain this item.

### Fairune 2

**Shield Boost**

 *Decreases amount of damage received.*

## Trivia

* The "S" letter changes to a red hue in Fairune 2.

## See Also

* Bit Killer
* Rare Boost
* XP Boost
Earth Stone

## Locations

There are eight earth stones located in the Green Fields region in Fairune 2:

* Underground in a room containing a stone tablet marked with dots indicating the numbers 1, 2, 1, 2, 3 (located in GFU-C5)
* Underground behind a door that opens once the player follows the arrows of a path on the ground (located in GFU-E3)
* Underground behind a door that requires a group of Golems to be defeated (located in GFU-B3)
* Through a path of fake trees (GF-C1)
* Appears after walking on top of all the cacti (located in GF-E1)
* Underground behind a pool of quicksand that can be crossed by leading a Golem in to it (located in GFU-E5)
* Can be accessed through the underground, behind a wall that requires the Pickaxe to pass (located in GF-B5)
* Across a gap that requires the Heart of Dramos to reach (located in GF-D2)
Silver Knight

**Location**
 **Level Req**
 **Reward(s)**
 **Featured in**

The **Silver Knight** is a fallen Knight creature found in the Overseer's Tower on the 12th floor. The player would need to use the Mana Fragment on this creature in order to progress through the tower. The creature would revive and release the gate's lock that leads to the 13th floor.

**Silver Knight**
 ???

 *Knight in charge of the tower's system.*

## Trivia

* The Silver Knight is the only creature of the Knight species that does not attack the player.
Exp

**Exp**, short of **Experience**, is an in-game mechanic that functions to improve the player's offense and help advance through the game. This mechanic differs in both games: In Fairune, the player could not level up faster by means of destroying higher level creatures without the XP Boost item. Instead, the player would still receive one experience point and receive damage relative to the creature's level.

In Fairune 2, the mechanics changed allowing the player to level up faster by destroying higher level creatures and receiving experience points relative to the creature's level. Once the player surpasses the target creature's level, that creature will not reward the player with any more experience.

## Gallery

Hope Girl receiving one EXP by a Dramos in FairuneHope Girl receiving one EXP by a Slime in Fairune 2Hope Girl receiving two EXP against a Sand Gel in Fairune 2Level Up display from Fairune
## Trivia

* In Fairune, the level cap-off is "Level 25".
* In Fairune 2, the level cap-off is "Level 30".
* Only "roaming" creatures will reward the player with experience points. Boss creatures, with the exception of Terra Dark in Fairune 2, will not reward the player with any experience. Bit Creatures fall under this rule as well.
Fairune Blast

**Platforms**
Steam (PC)

**Fairune Blast**is a game released as a part of the Fairune Collection released on the Nintendo Switch and Steam. The other games in the collection– Fairune , Fairune 2 , and Fairune Origin – must be completed before Fairune Blast can be accessed.

## Gameplay

### Characters

The Girl from another dimension, Yamato, and Uzume are all playable characters in Fairune Blast. The Girl from another dimension is the Heroine , who is also the protaganist of the other Fairune games. Yamato and Uzume are from Kamiko , another game developed by Skipmore .

### World Ranking

The World Ranking is a leaderboards system that

## Guide

### Acheivements

* **Hinome Master**- Cleared the game using the "Girl from another dimension"
* **Yamato Master** - Cleared the game using Yamato
* **Uzume Master** - Cleared the game using Uzume
* **Blast Master** - Scored over 200 000
* **Shooting Master** - Defeated all kinds of monsters

Completing Fairune Blast is also necessary for an acheivement in the Fairune Collection:

* **Fairune Master** - Cleared Fairune 1/2/Origin/Blast
Snowy Fields (Underground)

**Featured in**

## Snowy Fields (Underground) Map Grid

*The map layout below has three designations: First, the letter that designates the map in question, in this case "WLU" for White Lands (Underground); Second, the grid alphabet letter, which depends on how many rows there are in the specific map; Lastly, the grid number, which depends on how many columns there are.*

WLU-A1WLU-A2WLU-A3WLU-A4WLU-A5WLU-B1WLU-B2WLU-B3WLU-B4WLU-B5WLU-C1WLU-C2WLU-C3WLU-C4WLU-C5WLU-D1WLU-D2WLU-D3WLU-D4WLU-D5WLU-E1WLU-E2WLU-E3WLU-E4WLU-E5
Spirit Icon mantel

The **Spirit Icon mantel** is the pedestal for all three Spirit Icons in which seals the 'scourge'. It also is the point of entry to the last dungeon before confronting Mega Dark.

## Spirit Icons

* Flame Icon - If the player places the Fire Icon in the middle of the three placements, a cutscene will reveal a hidden entry point to the Underworld, (G-A5) - U-A5). This new reveal will lead to acquiring a Sage's Tablet and the ID Card.
* Water Icon - If the player places the Water Icon in the right-most placement, a cutscene will reveal a second hidden entry point to the Underworld, (G-B2) - (U-B2). This new reveal will lead to gain access to the Administrators' Tower to then acquiring the Crystal Key, Mamono Slayer, Sage's Tablet (x5), Rare Boost, Bit Killer (3DS), and the Wind Icon.
* Wind Icon - If the player places the Wind Icon in the left-most placement, a final cutscene will reveal a third hidden entry point to the Underworld, (G-C1) - (U-C1). This new reveal will lead to acquiring the Dragon Scale if the player acquired all seven Sage's Tablet beforehand.

 Once the player places all three icons in their perspective placements, the Spirit Icon mantel will open, allowing entry for the final dungeon.
Faraway Memory

**Featured in**

**Faraway Memory**

 *A smooth, patterned black slab of stone.*

## Locations

In the Green Fields, there is a rock that, once the Sword of Hope is obtained, you can push and a staircase will be revealed. Go down the stairs, and go left to find the Faraway Memory.

Locations of the temples that add the old writing:

* The Earth Temple is accessible once the Water Ring is obtained.
* The Ice Temple is accessible once the Water Ring is obtained.
* The Water Ring is accessible when you get to the Blue Temple, but cannot be entered until the all eight Water Stones are collected.

Directions on how to get the stones: https://gamefaqs.gamespot.com/3ds/123832-fairune-2/faqs/73973

## Secret Message

**Faraway Memory**

 *The stone is filled with old writing now.*
Red Slime

**Location**
 **Level Req**
 **Reward(s)**
 **Featured in**

The **Red Slime** is of the Slime family and are only found in the Lava Zone in Fairune and the ??? in Fairune 2.

## Locations

### Fairune

**Red Slime**

 *A red jelly-like creature. Boiling hot.*

* (L-A1), (L-C1), (L-C2), (L-C3), (L-D3)

### Fairune 2

**Red Slime**

 *Bubbling hot, will scald you when touched.*
Velkyn D'Orbben

The mysterious city of the drow that lies deep within the Underdark below Medeba. Few know its location and far less would care to return. It's a city built from stone and ebnium ore, a type of mystical metal with unique properties that only allow it to retain its strength in the Underdark. It's a chaotic city ruled by cruel matriarchs and controlled by a rampant fear of their spider goddess as well as the brain-eating creatures they've been warring with for years. Failed magic experiments patrol the outskirts of the city as begrudging protectors and occasional foes. Unfortunate slaves captured in the Deep Roads toil away in the ebnium and mithril mines, never to see the light of day again. The lucky ones die of exhaustion, others aren't nearly as fortunate and succumb to the Dark Madness.
Giga Dark

**Species**
 **Main Weapon**
 **Alt Form(s)**
 **Featured in**

**Giga Dark** is the second form of Mega Dark during the last battle. In this form, Giga Dark uses two distinct long-range attacks.

# Forms

## Mega Dark

**Mega Dark**

 *A demon that wakes every few hundred years.*

## Giga Dark

**Giga Dark**

 *The second form of Mega Dark. Excessively big.*

## Terra Dark

**Terra Dark**

 *Fairune's core. Needs rebooting every now and then.*
Log

**Effects/Function**
 **Location(s)**
 **Featured in**

 *A sturdy log. Might float on water.*

 *A hard, hefty log. One is not enough.*

* Three of these are needed to create a bridge, and are obtained by chopping down trees:

1. The first one can be found in GF-E4.
2. The second one is found in GF-B3.
3. The third one is found in GF-C2.

* The bridge is in GF-B3
* A fourth log is used in the Snowy Fields to get the torch
Spirit Icons

**Type**
 **Effects/Function**
 **Location(s)**
 **Featured in**

The **Spirit Icons** are three miniature statues that depict their corresponding fairies; Fire, Water, and Wind. The player needs all three icons in order to open the Spirit Icon mantel and complete the game.

## Locations

* Flame Icon (L-A2)
* Water Icon (G-C4)
* Wind Icon (T-A3)
Blood Ball

**Location**
 **Level Req**
 **Reward(s)**
 **Featured in**

**Blood Balls** are one of several Rare Creatures throughout both games.

## Locations

* Rare Boost can increase the likelihood of Blood Ball appearing in White Lands Underground WLU-D5.

### Fairune

**Bloodball**

 *A creature that lives off drinking blood of monsters.*

* **Bloodball** - Lava Zone (L-C2)

### Fairune 2

**Blood Ball**

 *A monster that sucks blood. Almost bursting.*

* **Blood Ball**
Durog

Durog is a half-orc barbarian from the Heldenni Wilds. He's typically keeps to himself and remains very guarded about his past. He's a natural outdoorsman and is far more used to sleeping outside than the comforts of city life. Durog has a fearsome rage that he tries to desperately suppress in order to function in civilization, but in the heat of battle he makes his fury known. He strongly distrusts magic, though he understands his party member's abilities can be extremely resourceful to him in the future.
Skull Lord

**Location**
 **Level Req**
 **Reward(s)**
 **Featured in**

## Locations

### Fairune

In Fairune, the Skull Lord can be found in the underworld, in a metallic room full of tombs in the upper left corner of the map. Specifically room (U-A1).

### Fairune 2

In Fairune 2, the Skull Lord can be found in the Blue Temple (Outside) in room (BTU-B5) a room containing several Madtrees and a Mana tuft.

## Description

### Fairune

**Skull Lord**

 *King of the undead that commands skeletons.*

### Fairune 2

**Skull Lord**

 *King of skeletons. The crown is its core.*
Auje Huwe

Auje Huwe is a drow rogue from Velkyn D'Orbben. At one time she was set to become priestess of House Zauviir until her family was murdered by thugs from House Noquar. She was framed for the murder and was forced to exile herself to the surface where she's scraped up a living as a thief for a few years, seeking to expose the true killers and to stamp out House Noquar once and for all. She has a hard time working with others and is slow to trust others. She has a strong value for magic, though she treats it more as a tool than as an art.

## Cold Open #1

> *"Resilsh nielquosthos nilt resilsh." (Help unasked for is never help.)*
>
>

> -A drow proverb
>
>

Deep below the surface of Medeba rests the city of Velkyn D'Orbben, a place forever untouched by the sun where the drow prosper. We see a younger Auja dressed in clothes sewn from black webbing as she surveys the cityscape from the balcony of a high tower. She's looking down upon the others as the scurrying insects they are. Pitiful, she thinks to herself. Such creatures are unfit to call themselves drow nor are they worthy to be in the presence of Auja Huwe, qu'ellar of House Zauviir, for today was to be her Test of Mettle to The Spider Queen Lolth. Though many girls her age would be nervous about such an important task, Auja has nothing to fear. In her eyes, she's the strongest of her kind and a few spiders aren't going to stand in her way of ascending to the title of priestess.

She turns from the balcony and begins to descend the staircase when she hears a commotion up ahead. The sounds of blades clashing and blood spilling upon the floor while punctuated with death rattles and screams fill her ears. She then hears footsteps carelessly trudging up the steps. Blundering fools. She sneaks away into a corridor and draws her daggers quietly. Two white haired males in black armor pass up the steps. She turns around the corner and stabs them both in the jugular, their blood spraying upon the walls. She looks down upon their corpses when she notices they're wearing clasps with the House Noquar insignia on them. Their idiocy proved to be helpful after all. She slunk down the stairs stealthily only to find her sisters, her brother, and her mother all had their intestines splayed across the floor of the main hall. Auje doesn't shed a single tear or so much as scream. She walks over to her mother's corpse, kneels down, and picks up her rapier. She recalled she had named it Orbb Jess. Spider Fang. She sheaths it in the scabbard bearing the Zauviir insignia, stands back up, and calmly walks out of the place she once called home to kill every whelp that bore the insignia of Noquar who so much as shared the air she breathes. She will not rest until every last on of them has been crushed beneath her boots.
Troth-Amon

Troth-Amon is an eleti necromancer from the black-walled city of Toltorg. He's served as a mentor to Urxus and was a former friend of Master Yoshida. Troth is looking for a way to redeem his people while furthering his insatiable knowledge of the world.

## Cold Open #1

> *"Oh, merciful Thanos--*
>
>

> *Lord of Death--*
>
>

> *Let life's suffering be done,*
>
>

> *For the weary seek only rest*
>
>

> *Send us all to Dagon--*
>
>

> *Whose soul is the sea--*
>
>

> *For only in his depths,*
>
>

> *May man know true peace!"*
>
>

> -Eletum death prayer
>
>

It is another late night spent among the mildewed tomes and melted candles as we see a much younger Troth-Amon with flesh on his bones as he pours through an ancient book who's name had been wiped away with age written in an Elvish script no longer used and a language no one has spoken in this region for hundreds of years. He could hear the explosion of fireworks and celebratory song outside his window for it was the feast day that came every spring. The smell of cured meats and mead wafted in on the cool night air, which seemed to briefly interrupt the droll task he had set his mind to for the evening. Dull it may seem to those drunken charlatans, but he knows full well that he holds the key to the one thing that has eluded mortal men for ages untold. More importantly, though, this was a task given to him by someone important to him. Someone he had known for many years whose name he…

"Staying up late again, I see."

Troth turns to see a gorgeous woman dressed in fine silk robes and the finest jewelry crafted from mithril, silver, and gold by the most distinguished of craftsmen. An ivory crown adorns her head and sits comfortably atop her raven black hair like the rays of the morning sun upon the horizon. She looked at him with a faint though warming smile that sent shivers down his spine. He was in her very presence, the most respected woman in all the east. Her name was Sorinah Lampetia of Toltorg, Queen of the Seven Empires. She was the woman he loved.
Underworld

**Access**
 **Item(s)**
 **Creature(s)**
 **Featured in**

The **Underworld** is the subterranean world of Fairune in the first game.

## Access

The Underworld could be accessed by entering staircases located through the Grasslands. Below are the Grid Map Coordinates of Grasslands.

(G-A2), (G-A4), (G-A5), (G-C1), (G-C4), (G-C5), and (G-E1).
## Underworld Map Grid

*The map layout below has three designations: First, the letter that designates the map in question, in this case "U" for 'Underworld'; Second, the grid alphabet letter, which depends on how many rows there are in the specific map; Lastly, the grid number, which depends on how many columns there are.*

U-A1U-A2U-A3U-A4U-A5U-B1U-B2U-B3U-B4U-B5U-C1U-C2U-C3U-C4U-C5U-D1U-D2U-D3U-D4U-D5U-E1U-E2U-E3U-E4U-E5
## Items

* Dragon Scale (U-B1)
* Gold Key (U-B5)
* ID Card (U-A2)
* Pickaxe (U-D1)
* Red Gem (U-A3)
* Sage's Tablet (U-A1), (U-C2)

### Secret Items

* XP Boost - This item helps level up the player twice as fast per every monster encountered: whereas a level one monster gives one Exp, this item would double the earning instead.

This item can be acquired by accessing the hidden File Room via the Underworld before exiting the stairs that leads to the Water Icon, **Underworld (U-C5)**. The player would need to walk towards the right cliff to access the hidden path leading to the secret File Room.
## Creatures

* Giant Medusa
* Golem
* Guardian
* Mecha Dramos
* Metallic Ooze
* Ooze (U-A3), (U-A4), (U-D2)
* Poison Fungus
* Wraith
* Zombie Dramos

## See Also

* Grasslands (Fairune)
* Lava Zone
* Administrators' Tower
* 3DS Bonus Dungeon
* File Room
Hill Dwarves

While many associate the dwarves with cavernous cities in the mountains, the most frequently encountered of their kind are the hill dwarves, or surface dwarves as they're known to their mountain-dwelling cousins. They typically live simple lives as laborers and farmers with a love of song and drink. They're not as dour or gruff as the mountain dwarves, making them far more welcome in the company of others.
Heart of Dramos

**Type**
 **Effects/Function**
 **Featured in**

**Heart of Dramos**

 *Might be helpful to understand Dramos.*

The **Heart of Dramos** is an upgrade item allowing Hope Girl to transform into a pink Dramos, known as the Dramos Style. While in this style, Hope Girl cannot be damaged by any creature and can fly over chasms with notated Dramos Stamps. There are certain locations, however, that the item cannot be active.

## Location

The Heart of Dramos can be found behind the waterfall in the Green Fields marked by two Dramos statues with a rainbow hanging above, only accessible after obtaining the Water Ring. At this point, Hope Girl will be able to walk through the waterfall. This will lead to a Dramos Temple, at the end of which will lie the Heart of Dramos.

## See Also

* Dramos Style
* Dramos Stamp