Destiny Gundam

The AMX-RX-042 Destiny Gundam is the titular robot of Mobile Suit Gundam SEED Destiny and is a Mobile Suit featured in The Knights of the Multiverse, introduced in Season 2. It was created by Axis Zeon to create a Gundam that had the power to let its pilot take destiny itself into their own hands. Its main pilot is up-and-coming Zeon ace Shinn Asuka, who would use it to carve his own destiny, leading to him taking it with him when he joined the Crystal Knights.

## Armaments

* Shield
* Head Vulcans

The Destiny has the standard Gundam armament of a pair of Vulcan cannons mounted in its head.

* High-Energy Beam Rifle

While the Destiny's beam rifle looks like an average beam rifle, it has superior firepower and rate of fire.

* Beam Saber Boomerangs

The Destiny has two beam sabers stored in its shoulders. They are upgraded forms of the ones used by the Sword Impulse Gundam, as they have the unique ability to double as boomerang weapons by shortening their projected blades and then being thrown at their intended target, with their curved design allowing them to be quite aerodynamic, complete with a homing device that allows them to return to the Destiny almost automatically after being used. While obviously he uses them as Sabers in normal close-range combat, Shinn also frequently uses these weapons in a variety of ways, such as using them to distract opponents while he closes in for a close-range attack, or to destroy several enemy units in his trajectory.

* Palma Fiocina

The Destiny's most unique weapon is its two Palma Fiocinas. Meant for use both for long range attacks and close combat at zero range, each hand has a beam cannon built into its palm that fires a powerful bluish beam that can take down most mech suits in a single shot. It can also draw power from the suit's reactor to deliver an even more powerful punch or burst of energy.

However, what makes it truly special is the generators on the backs of the hands, which concentrates a large amount of energy that manifests itself in a coat of liquid metal that encases the hand, giving a bright blue glow. This "shield" makes the Destiny strong enough to push back powerful attacks like the Zeta Gundam's Hyper Beam Saber and incoming beam attacks, even those fired from massive cannons (well, for a short period of time at least, as powerful beams will cause them to shut down). For its finishing move, the Destiny grabs onto an enemy and releases all of the energy from the generator from its Palm Cannon, which will "usually" blast right through its target.

It can also focus a huge amount of power into a single point between both of its hands and release it as a massive ball of energy that obliterates everything in its path.

* Bio-Sensor

Based off of the same system used by the Zeta Gundam. A technological variant of the Psycommu System, the Bio-Sensor is a system that allows a Newtype pilot to more easily interface with his mobile suit via mental commands. It also has a rather surprising side effect when the pilot is mentally and emotionally focused enough (usually when angry or upset) to cause the sensor to amplify the Destiny's power, speed & strength for a short period of time. Shinn mainly uses this to increase the power of the Destiny's Palma Fiocina.

## Notes

Like many of Zeon's Gundams, the Destiny's official designation is changed, though it does stick closer to it than most of the others, with the "42" coming its original designation of "ZGMF-X42S".

The KotM version of the Destiny tries to tone down a lot of its abilities that "reference" the Gundams it takes "inspiration" from, mostly to make it seem a little less cluttered and not so overpowered.

* It loses its ability to create afterimages like the F91.
* While its wings do project a good amount of light, an aspect which seems heavily influenced by the Victory 2 Gundam's "Wings of Light", they are really only for show and don't have any affects similar or based off of the Cosmic Era's Voiture Lumiere system. They are also actually fully articulated & can move to its side and back at Shinn's command like the Freedom's, whereas official material has said that the canon DG's wings were fixed in place & pointing out to the sides (which just seems like a really bad idea & unable to really make the suit push forward). They also aren't meant to drain energy from the suit's reactor either.
* Its M2000GX High-Energy Long-Range Beam Cannon and "Arondight" Beam Sword (both of which seem to be taken directly off of the original "Perfect" Strike Gundam) have been removed, mostly as a way to make the Destiny a little less cumbersome. However, these exclusions are made up for with the Destiny frequently borrowing one of the Impulse's beam swords and it being able to fire a more powerful beam from either of the Palma Fiocinas.

The Palm Beam Cannons have been reworked slightly; they're a lot more powerful than they were in the original SEED Destiny (like actually being able to hold back beam sabers, for one), with its "Solidus Fulgor" Beam Shield Generators being repurposed into shields that are projected from the hands itself. It's generally made act more like the "weapons" that inspired its conception, Shining and Burning Gundams Shining/Burning Fingers from G Gundam, with them being made to operate similarly to the Radiation Wave Units of Code Geass's Guren units (i.e., they're actually designed to be used like the Shining/Burning Fingers), even able to create an attack similar to the Sekiha Tenkyoken.

Like many other characters & plot elements in the series, much more emphasis is put on the Destiny Gundam's name and why it has even the Palm Cannon in KotM, with it being made explicit that its name and the cannons are meant to exemplify how Axis Zeon - or, really Shinn - is taking destiny into their own hands and forging their own path.