Arboreus

In *Fractured*, **Arboreus** is the world of the wildfolk races. The society here is peaceful and in tune with nature. Gameplay on this world is cooperative.

Arboreus is the **largest** planet of the Elysium Ring, with a surface twice as wide as that of Syndesia – although the area of continents above sea level is roughly equivalent to that of the other planets. Other than being the largest, it also lies furthest from the sun, travelling the same orbit that once belonged to Elysium. Notwithstanding its distance from the star, the damp atmosphere of Arboreus allows it to be a warm and **verdant** world, covered with dense **forests** and plains of lush green grass, crossed by rivers and lakes aplenty.

Compared to Syndesia and Tartaros, Arboreus is the planet that most resembles its father Elysium, especially given it’s the only one that still retains Elysium’s **primal energy**, which manifests itself into ever-growing deposits of magical **crystals**, coveted by all the creatures of the System.

Arboreus features the Earth-like animals you can find in jungles, swamps and different kinds of forests - so yes, tigers are included. As for fantasy creatures, Arboreus is an overgrown world, and massive size is going to be one of the distinctive features of the beasts that inhabit it

Arboreus is designed to be the ideal home of PvE lovers. It features large areas accessible only by Wildfolk and characters with Good alignment, and a great degree of protection from hostile PvP in the rest of the world.

You cannot switch your alignment to evil on Arboreus.

## PvP

Any form of unwanted PVP is not possible on Arboreus. The functions to attack other players and cities are not available for this world. The only exception is consensual PVP between two players.

## Traveling To Arboreus

First and foremost, travelling to Arboreus is no small feat for a Human or Demon character. It requires good planning and is generally expected to be a group effort. Moreover, and more importantly, things get exponentially more difficult for players of Neutral and Evil alignment, who not only have to work harder to gain access to the planet, but also find it harder to stay.

Indeed, only Humans with Good alignment are allowed to walk the lands of Arboreus for a considerable amount of time – 20/40 real-world hours, thus being able to explore a good portion of the world at once, collecting resources and acquiring knowledge.

If you’re a Human with Neutral alignment, you can also stay for a while – around 5/10 hours, penalized only by a slight stat debuff. However, if you get flagged as Aggressive, you are immediately treated as Evil, suffering all the penalties explained below.

If your character has an Evil alignment and you manage to enter Arboreus, well, now you’re in trouble! The planet itself, pervaded by the primal energy of Elysium, immediately starts fighting to repel you. You become heavily debuffed, and normally pacific creatures turn aggressive against you, seeking you out to rip you apart. Even worse, you are only allowed to stay on Arboreus for half an hour at once, and you are quickly drained of all vital energies if you step into a Good-only area.

## Gods

After the Fracture, Arboreus was put under the protection of three of the Six Gods: Elysium, which is thought to be the source of Arboreus’ primal energy; Tyros, god of light and justice; Nelena, goddess of the wild and mother of all wildfolk.

## Resources

Crystals aren’t the only resource on Arboreus that stirs the greed of the people who don’t inhabit it, however. The planet is rich in **wood**, **stone** and **minerals**, although wildfolk usually don’t take an interest in mining and blacksmithing. Indeed, the homes of wildfolk are mostly made of wood, while stone is usually kept to erect public buildings.

## Inhabitants

Wildfolk are the native inhabitants of the wild and lush planet **Arboreus**. While closely resembling an actual animal right after birth, the shape of the body of a wildfolk changes dramatically during puberty, eventually assuming the same two-legged posture of a human.

* Chadra
* Erwydra
* Nheedra
* Udoadra
* Iridra

## Locations

* **Arboreus**
+ Terra →
	- No zones

## Creatures [Show/hide]

* Amphibian
	+ Biting Dartfrog
	+ Giant Bullfrog
	+ Scorching Dartfrog
	+ Sea Crab
	+ Sea Turtle
	+ Toxic Dartfrog
* Aphibian
	+ Obsidian Crab
* Beasts
	+ Cassowary
	+ Horse
	+ Warthog
	+ Wooly Tapir
* Humans
	+ Bandit Agitator
	+ Bandit Archmage Outcast
	+ Bandit Crazy Aeromancer
	+ Bandit Crazy Cryomancer
	+ Bandit Crazy Pyromancer
	+ Bandit Leader
	+ Bandit Marauder
	+ Bandit Marksman
	+ Bandit Ruffian
	+ Bandit Spellsword
	+ Bandit Thug
* Insect
	+ Colossal Huskworm
	+ Emerald Huskworm
	+ Ruby Huskworm
	+ Termidian Drone
	+ Termidian Larva
	+ Termidian Matron
	+ Termidian Spitter
	+ Termidian Warrior
	+ Termidian Witch
	+ Topaz Huskworm
* Legend
	+ Legendary Jungle Runner Po Co
	+ Legendary Plague Bringer Gurgle
	+ Legendary Swarm Queen Tremora
	+ Legendary Wild Predator Rex
* Primordials
	+ Earth Elemental
* Reptile
	+ Crested Lizard
	+ Forge Snapper
	+ Komodo Dragon
	+ Lava Lizard
	+ Mud Alligator
	+ Salt Water Crocodile
* Reptilian
	+ Grokoton Chieftain
	+ Grokoton Hunter
	+ Grokoton Sage
	+ Grokoton Shaman
	+ Grokoton Stalker
	+ Grokoton Warrior
* categoryText
	+ Ogre Archdruid
	+ Ogre Brute
	+ Ogre Druid
	+ Ogre Watcher
	+ Ogre Witch
	+ Wild Behemut

## Creature Abilities [Show/hide]

* Abjuration
	+ Dispel Magic
	+ Globe of Spell Protection
	+ Magic Reflection
* Aeromancy
	+ Forked Lightning
	+ Lightning Strike
	+ Magnetize
	+ Shocking Lash
	+ Thunderbolt
* Archery
	+ Barrage
	+ Merciless Strike
	+ Pin Down
	+ Powershot
	+ Ricochet
* Assassination
	+ Blinding Dust
	+ Death Mark
	+ Glitter Dust
	+ Nimbleness
	+ Shadow Walk
	+ True Strike
* AxeFighting
	+ Cleave Armor
	+ Decimate
	+ Execute
	+ Lacerate
* Cryomancy
	+ Chilling Touch
	+ Deep Freeze
	+ Frost Blast
	+ Icebound Blast
* Druidcraft
	+ Crushing Roots
	+ Entangling Roots
	+ Insect Swarm
	+ Sprouting Pulse
	+ Verdant Regrowth
* Fencing
	+ DoubleStrike
	+ Impale
	+ Lunge
	+ Pierce Through
* Geomancy
	+ Earth Spikes
	+ Epicenter
	+ Eruption
	+ Petrify
	+ Slow
	+ Stone Lance
	+ Stone Skin
* Hunting
	+ Spike Trap
* Illusionism
	+ Atrophy Wave
	+ Fear
	+ Mind Strike
	+ Shimmering Sphere
	+ Word of Power: Stun
* KnifeFighting
	+ Bleeding Strike
	+ Crippling Strike
	+ Debilitating Strike
	+ Disrupting Strike
	+ Lethal Strike
	+ Rend Armor
	+ Strike Wounds
* Leadership
	+ Challenge
	+ Charge
	+ Inspire
	+ Intimidate
	+ Shields Up
* MaceFighting
	+ Concussive Strike
	+ Crushing Assault
	+ Heavy Blow
	+ Spine Breaker Blow
	+ Split Earth
* Necromancy
	+ Death Circle
* Pyromancy
	+ Burning Arrows
	+ Burning Pillar
	+ Burning Touch
	+ Explosion
	+ Fan of Flames
	+ Fireball
	+ Firebolt
	+ Incinerate
	+ Pyroblast
* Restoration
	+ Cure Wounds
	+ Healing Burst
	+ Life Link
	+ Mass Cure Wounds
* Swordsmanship
	+ Counter Strike
	+ Eviscerate
	+ Slashing Wave
	+ Whirlwind
* Venomancy
	+ Blinding Venom
	+ Infectious Burst
	+ Noxious Jet
	+ Poison
	+ Poison Spray
* Vitriomancy
	+ Acid Breath
	+ Acid Shell
	+ Acid Sphere
* Warfare
	+ Battle Jump
	+ Bloodlust
	+ Enrage
	+ Frenzy
	+ Overpower
	+ Ram Through
	+ Resolve
	+ Second Wind
	+ Shield Slam
	+ Shockwave
	+ Vicious Attacks
* Witchcraft
	+ Empower
	+ Energy Blast
	+ Expose Vulnerabilities
	+ Magic Missiles
	+ Relocate
	+ Weaken