E-COM Standard Equipment

Disclaimer!!! If you are building an E-COM Agent here are some optional Equipment / Armor / Power / Advantage options that you should keep in mind when creating your character!

## Weapons

### Gun

* Total Equipment Points:1 EP
* Weapon Toughness: 0
* Power: Damage 5
* Type: Bullets

**Effect**

* Resistance Toughness DC 20
* Range
	1. Short 0 ft. - 125 ft.
	2. Medium 126 ft. - 250 ft. (-2 to hit)
	3. Long 251 ft. - 500 ft. (-5 to hit)

### Rainbow Pew Pew

* Total Equipment Points: 33 EP
* Weapon Toughness: 6

#### Rainbow Daze

* Power: Affliction 10

* Type: Rainbow

**Effect:**

* Area (Perception: Sight) Dodge: DC 20

* Resisted by: Fortitude DC 20 (DC 15 if successful Dodge)

* Degrees of Failure
	1. Dazed
	2. Disabled
	3. Unaware
* Range
	1. Short: 0 ft. - 250 ft.
	2. Medium: 251 ft. - 500 ft. (-2 to hit)
	3. Long: 501 ft. - 1000 ft. (-5 to hit)
* Affects insubstantial: half ranks

#### Rainbow Beam

* Power: Damage 10
* Type: Rainbow

**Effect:**

* Resisted by Toughness: DC 25
* Range
	1. Short: 0 ft. - 250 ft.
	2. Medium: 251 ft. - 500 ft. (-2 to hit)
	3. Long: 501 ft. - 1000 ft. (-5 to hit)
* Accurate 5 (+10 to hit)
* Affects Insubstantial: half ranks

#### Rainbow Wrap

* Power: Affliction 10
* Type: Rainbow

**Effect:**

* Resisted by: Fortitude DC20
* Degrees of Failure
	1. Hindered
	2. Immobile
	3. Paralyzed
* Range
	1. Short 0 ft. - 250 ft.
	2. Medium 251 ft. - 500 ft. (-2 to hit)
	3. Long 501 ft. - 1000 ft.(-5 to hit)
* Accurate 5 (+10 to hit)
* Affects Insubstantial: half ranks

### Portable Jet-pack

* Total Equipment Points: 20 EP
* Weapon Toughness: 4

#### Rocket Shot

* Power: Damage 15
* Type: Explosion

**Effect:**

* Resisted by Toughness DC 30
* Dangerous 4 (crit range 16-20)
* Inaccurate 3 (-6 to hit)

#### Rocket Leap

* Power: Leaping 2
* Type: Explosion

**Effect:**

* Leap 30 feet per round (8 miles/hour)
* Activation: move action
* Full Power (always go 30 feet)

### Fart Gun

* Total Equipment Points: 14 EP
* Weapon Toughness: 2
* Power: Affliction 10
* Type: Gas

**Effect:**

* Resisted by: Fortitude DC 20
* Degrees of Failure
	1. Vulnerable
	2. Stunned
	3. Incapacitated
* Accurate 5 (+10 to hit)
* Cumulative
* Noticeable: It's a god damn fart cloud
* Sense-dependent: Smell

### Sonic Annoyance

* Total Equipment Points: 39 EP
* Weapon Toughness: 7
* Power: Affliction 10
* Type: Sonic

**Effect:**

* Area (Perception Audio) Dodge: DC 20
* Resisted by Will: DC 20 (DC 15 if Successful Dodge)
* Degrees of Failure
	1. Dazed and Impaired
	2. Defenseless and Disabled
* Concentration
* Cumulative
* Extra Condition
* Selective
* Activation: move action
* Limited Degree

### Speed Dart Gun

* Total Equipment Points: 5 EP
* Weapon Toughness: 1
* Power: Speed 5
* Type: Serum

**Effect:**

* Resisted by Toughness: DC 20 (If failed you don't gain the power)
* Range
	1. Short 0 ft. - 125 ft.
	2. Medium 126 ft. - 250 ft. (-2 to hit)
	3. Long 251 ft. - 500 ft. (-5 to hit)
* Speed up by 5 ranks
	1. If Starting at 0 Speed your speed is now: 60 miles/hour which is 900 feet/round
* Affects Others Only

### Really Fun Gun™

* Total Equipment Points: 59 EP
* Weapon Toughness: 11
* Powers: Variable 10
* Type: Variable

**Effect:**

* Quirk: Is missing a really important screw
* Uncontrolled, Unreliable (roll 1d20)
	1. If Below 10 Then nothing happens
	2. If 10 or Above This activates

### I'm Watching You

* Total Equipment Points: 26 EP
* Weapon Toughness: 5
* Power: Movement
* Type: Temporal

**Effect:**

* Permeate 3: full speed (Walk through objects)
* Safe Fall
* Slithering
* Sure-footed 2
* Swinging
* Trackless: Sight 1
* Wall-crawling 2: full speed
* Water Walking 2

### Horse Button

* Total Equipment Points: 130 EP
* Weapon Toughness: 26
* Power: Summon 3
* Type: Dimensional

**Effect:**

* Active (Summon has both movement and standard actions)
* Horde (Summon all minions at once)
* Multiple Minions 20: 1,048,576 minions
* Noticeable: Large portal appears to summon the horses
* Quirk: My Little Pony theme starts playing

### Bee Grenade

* Total Equipment Points: 24 EP
* Weapon Toughness: 4
* Power: Linked Effects (Damage 5 and Affliction 10)

#### Bee Grenade: Damage

* Power: Damage rank 5
* Type: Bees / Biological

**Effect:**

* Area (Cloud 15 ft radius sphere) Dodge: DC 15
* Resisted by Toughness: DC 20 (DC 18 if successful Dodge)
* Range (Increased Range 1 + Diminished Range 2)
	1. Short 0 ft. - 25 ft.
	2. Medium 26 ft. - 50 ft. (-2 to hit)
	3. Long 51 ft. - 125 ft. (-5 to hit)
* Ricochet 2: 2 bounces;
* Noticeable: Fucking Swarm of Bees

#### Bee Grenade: Affliction

* Power: Affliction 10
* Type: Bees / Biological

**Effect:**

* Resisted by: Fortitude DC 20
* Degrees of Failure
	1. Dazed
	2. Stunned
	3. Incapacitated

### Float Bracelet

* Total Equipment Points: 5 EP
* Armor Toughness: 1
* Powers: Move Object 2
* Type: Gravity

**Effect:**

* Move up to 200 lb of materials
* Affects Objects Only
* Increased Range: perception (where ever you can see you can move the object)
* Quirk: Must be able to move arms

### Calming Pie Trebuchet

* Total Equipment Points: 23 EP
* Weapon Toughness: 4
* Power: Affliction 10
* Type: Food

**Effect:**

* Resisted by Dodge: DC 20
	1. If failed Dodge: Resisted by Will DC 20
* Degrees of Failure
	1. Confused
	2. Calm
	3. Pacified
* Range
	1. Short 0 ft. - 250 ft.
	2. Medium 251 ft. - 500 ft. (-2 to hit)
	3. Long 501 ft. - 1000 ft. (-5 to hit)
* Accurate 5 (+10 to hit)
* Activation: move action (for loading the Clamming Pie
* Noticeable: You literally whip out a fucking pie trebuchet (Specific kind of Catapult) man seriously?

### Transforming Gun / Melee Weapon

* Total Equipment Points: 15 EP
* Weapon Toughness: 3
* Power: Transform 5
* Type: Electronic

**Effects:**

* Change Gun or Melee Weapon to any other kind of hand held object
* Transforms: 25 lb
* Object Fortitude Resistance DC 15

### Air Blaster

* Total Equipment Points: 23 EP
* Weapon Toughness: 4
* Power: Damage 10
* Type: Air

**Effects:**

* Resistance Toughness DC 25
* Increased Range:
	1. Short 0 ft. - 250 ft.
	2. Medium 251ft. - 500 ft. (-2 to hit)
	3. Long 501 ft. - 1000 ft. (-5 to hit)
* Affects Insubstantial 2 (Full Rank)
* Feature: Lighter to change to fire Damage

### Attack Up

* Total Equipment Points: 4 EP
* Weapon Toughness: 0
* Power: Enhanced Trait
* Type: Electronic Stimulation

**Effects:**

* Gives Person the Advantage Power Attack
* Ranged Perception
* Affects Others Only
* Feature (Applies Full Result of Power Attack on Ally for 1 turn)

### Bubble Gun

* Total Equipment Points: 6 EP
* Weapon Toughness: 1
* Power: Immunity 2
* Type: Air Cloud

**Effects:**

* Area (Cloud) (15 ft radius sphere) DC 12 Dodge for half effect
* Immune to Suffocation (All)
* Sustained
* Affects Others

### Bullet Hell

* Total Equipment Points: 33 EP
* Weapon Toughness: 6
* Power: Damage 10
* Type: Bullets

**Effects:**

* Resistance Toughness DC 25
* Increased Ranged
	1. Short 0 ft. - 250 ft.
	2. Medium 251 ft. - 500 ft. (-2 to hit)
	3. Long 501 ft. - 1000 ft. (-5 to hit)
* Multiattack
* Penetrating 3

### Tracker Gun

* Total Equipment Points: 10 EP
* Weapon Toughness: 2
* Power: Feature
* Type: Electronic

**Effects:**

* Increased Ranged
	1. Short: 0 ft. - 75 ft.
	2. Medium: 76 ft. - 150 ft.
	3. Long: 151 ft. - 300 ft.
* Feature: Ping Radius is 2 miles
* Feature Sticks to target
* Subtle 2: undetectable

### Fire Suppressant

* Total Equipment Points: 20 EP
* Weapon Toughness: 4
* Power: Nullify
* Type: Fire Suppressant Foam

**Effects:**

* Nullify Fire only
* Area (Cone 60 ft) Dodge DC 20
* Resist by Fire volume rank DC 20
	+ DC 15 if Succeeds Dodge check
* Simultaneous
* Reduced Range (Close) [shoots from the user]

### Flamethrower

* Total Equipment Points: 30 EP
* Weapon Toughness: 6
* Power: Damage 10
* Type: Fire

**Effects:**

* Area (Line 30 feet + Line - Width 15 ft) Dodge DC 20
* Resist by Toughness DC 25
	+ DC 20 if successful dodge check

### Flash Bang

* Total Equipment Points: 30 EP
* Weapon Toughness: 6
* Power: Affliction
* Type: Light and Sound

**Effects:**

* Area (Burst 30 ft) Dodge DC 20
* Resist by Dodge DC 20
	+ DC 15 if Succeeds 1st Dodge check
* Degree of Failure
	1. Impaired
	2. Disabled
	3. Unaware
* Increased Range
	1. Short: 0 ft. - 250 ft.
	2. Medium: 251 ft. - 500 ft. (-2 to hit)
	3. Long: 501 ft. - 1000 ft. (-5 to hit)

### Glue Gun

* Total Equipment Points: 36 EP
* Weapon Toughness: 7
* Power: Affliction 12
* Type: Glue

**Effects:**

* Resisted by Fortitude: DC 22
* Degrees of Failure
	1. Hindered
	2. Immobile
	3. Paralyzed
* Increased Range + Diminished Range rank 2
	1. Short: 0 ft. - 60 ft.
	2. Medium: 61 ft. - 120 ft. (-2 to hit)
	3. Long: 121 ft. - 300 ft. (-2 to hit)
* Multiattack
* Cumulative

### Grapple Gun

* Total Equipment Points: 4 EP
* Weapon Toughness: 0
* Power: Movement 3
* Type: Hook and gunpowder

**Effects:**

* Swinging
* Wall-crawling
* Feature Retractable
* Needs a platform to be used

### Helicopter Gun

* Total Equipment Points: 3 EP
* Weapon Toughness: 0
* Power: Flight 5
* Type: Electronic

**Effects:**

* Speed 60 miles/hour, 900 feet/round
* Gliding Down
* Speed Limited: To Flying Up

### Ice Blast

* Total Equipment Points: 20 EP
* Weapon Toughness: 4
* Power: Damage 10
* Type: Ice/Cold

**Effects:**

* Resisted by Toughness DC 25
* Increased Range + Diminished Range rank 2
	1. Short: 0 ft. - 50 ft.
	2. Medium: 51 ft. - 100 ft. (-2 to hit)
	3. Long: 101 ft. - 250 ft. (-5 to hit)

### Knockback Gun

* Total Equipment Points: 5 EP
* Weapon Toughness: 1
* Power: Move Object 10
* Type: Force

**Effects:**

* Resisted by Toughness DC 25
* Move up to 25 tons
* Limited to flinging targets away from me (up to 25 ft.)
* Reduced Range - Melee

### Magnetic Mover

* Total Equipment Points: 8 EP
* Weapon Toughness: 1
* Power: Move Object 8
* Type: Electromagnetic Force

**Effects:**

* Move up to 6 tons
* Limited to material Magnetic Materials
* Diminished Range
	1. Short: 0 ft - 80 ft
	2. Medium: 81 ft - 200 ft
	3. Long: 201 ft - 400 ft

### Metahuman Catcher

* Total Equipment Points: 14 EP
* Weapon Toughness: 2
* Power: Nullify 15
* Type: Nullifier

**Effects:**

* Resisted by Power Rank DC 20
* Counters Metahuman powers
* Diminished Range Rank 2
	1. Short: 0 ft - 50 ft
	2. Medium: 51 ft - 100 ft
	3. Long: 101 ft - 250 ft

### Nano Healing

* Total Equipment Points: 39 EP
* Weapon Toughness: 7
* Power: Healing 10
* Type: Nano Bots

**Effects:**

* Healing is 1d20+10
* Increased Range Rank 2 Perception
* Quirk: Doesn't affect User of Gun

### Portal Gun

* Total Equipment Points: 58 EP
* Weapon Toughness: 11
* Power: Teleport 13
* Type: Space

**Effects:**

* Creates a portal
* Teleport up to 30 miles using a move action
* Allows up to 3,200 lb to pass through (increased Mass 6)

### Punching Glove

* Total Equipment Points: 14 EP
* Weapon Toughness: 2
* Power: Damage 10
* Type: Blunt

**Effects:**

* Toughness DC of 25
* Reach (Ranged) 2 (10 ft)
* Ricochet 2: 2 bounces

### Rocket Launcher

* Total Equipment Points: 27 EP
* Weapon Toughness: 5
* Power: -Linked Effect- Damage 10 (Area Burst Damage 7)
* Type: Explosive

**Effects:**

* Initial Target if hit Toughness Rank DC 25
* Area (Burst 30ft. Radius) Dodge DC 17
* Everyone 30ft radius of initial Target Toughness DC 22
	1. If succeeded in Dodge DC 19
* Penetrating
* Limited ammo (2 shots before Reload) loosing a turn to reload
* Increased Range - Diminished Range Rank 1
	1. Short: 0 ft. - 100 ft.
	2. Medium: 101 ft. - 250 ft. (-2 to hit)
	3. Long: 251 ft. - 500 ft. (-5 to hit)
* Quirk for Area effect: Doesn't affect Initial target

### Sleep Grenade

* Total Equipment Points: 48 EP
* Weapon Toughness: 9
* Power: Affliction 10
* Type: Gas

**Effects:**

* Area (Cloud 15 ft. radius [lingers for 1 extra round]) Dodge DC 20
* Resisted by Fortitude DC 20
	1. If Succeeded Dodge Fortitude DC 15
* Degrees of Failure
	1. Dazed
	2. Stunned
	3. Asleep
* Increased Range - Diminished Range Rank 2
	1. Short: 0 ft - 50 ft.
	2. Medium 51 ft - 100 ft. (-2 to hit)
	3. Long: 101 ft - 250 ft. (-5 to hit)

### Time Portal

* Total Equipment Points: 20 EP
* Weapon Toughness: 4
* Power: Movement 3
* Type: Time

**Effect:**

* Time Travel 3: any Time
* Move up to 6 tons (Increased Mass 8)
* Portal

### Vacuum Cleaner

* Total Equipment Points: 16 EP
* Weapon Toughness: 3
* Power: Move Object 18
* Type: Air

**Effects:**

* Move up to 6 KTons
* Limited Direction Toward user
* Features: Dial to determine strength of sucking power
* Diminished Range 3
	1. Short: 0 ft. - 36 ft.
	2. Medium: 37 ft. - 90 ft. (-2 to hit)
	3. Long: 91 ft. - 180 ft. (-5 to hit)

### Water Blast

* Total Equipment Points: 18 EP
* Weapon Toughness: 3
* Power: Damage 10
* Type: Water

**Effect:**

* Resisted by Toughness DC 25
* Increased Range + Diminished Range Rank 2
	1. Short: 0 ft. - 50 ft
	2. Medium: 51 ft. - 100 ft. (-2 to hit)
	3. Long: 101 ft. - 250 ft. (-5 to hit)

## Standard Armor

### Protective Suit

* Total Equipment Points: 20 EP
* Armor Toughness: 4
* Power: Protection
* Type: Suit

**Effect:**

* +10 Toughness
* Impervious to Toughness Damage rank 5 or less

### Padding

* Total Equipment Points: 5 EP
* Armor Toughness: 1
* Power: Protection 5
* Type: Suit

**Effect:**

* +5 Toughness

## Armor Attachments

### Flash Light

* Total Equipment points: 2 EP
* Attachment Toughness: 0
* Power: Environment (Light)
* Type: Electronic

**Effect:**

* Light, Cone 30 ft.
* Feature: Audio Recording Device

### Holographic Disguise

* Total Equipment points: 3 EP
* Attachment Toughness: 0
* Power: Illusion 10
* Type: Electronic

**Effect:**

* Resisted by Insight (DC 20)
* Affects: Two Sense Types (2/r) (Sight and Hearing)
* Activation 2 (Standard Action)
* Limited to Humanoid Shapes
* Reduced Range (for those to see through the hologram)
	1. Short: 0 ft. - 250 ft.
	2. Medium: 251 ft. - 500 ft. (Insight -2 to be seen through)
	3. Long: 501 ft. - 1000 ft. (Insight -5 to be seen through)

### Immunity: Life Support

* Total Equipment Points: 10 EP
* Attachment Toughness: 2
* Power: Immunity (Life Support)
* Type: Electronic/Helmet

**Effects:**

* Immune to Disease
* Immune to Poison
* Immune to All Environmental Condition
* Immune to Suffocation
* Immune to Starvation
* Immune to Thirst

### Immunity: Gravity Powers

* Total Equipment Points: 2 EP
* Attachment Toughness: 0
* Power: Immunity (Gravity Powers)
* Type: Electronic/Anti Gravity

**Effects:**

* Immune to Uncommon Descriptor (Gravity Powers)

### Invisibility

* Total Equipment Points: 8 EP
* Attachment Toughness: 1
* Power: Concealment 4 (All Visual Senses)
* Type: Electronic

**Effects:**

* Cannot be seen by All Visual Senses

### Leg Hydraulics

* Total Equipment Points: 2 EP
* Attachment Toughness: 0
* Power: Leaping 2
* Type: Electronics

**Effects:**

* Leap 30 feet at 8 miles/hour

### Speed Boost

* Total Equipment Points: 7 EP
* Attachment Toughness: 1
* Power: Speed 7
* Type: Electronics

**Effects:**

* Speed: 0.5 miles/round which is 250 miles/hour

### Rocket Powered Punch

* Total Equipment Points: 9 EP
* Attachment Toughness: 1
* Power: Damage 5
* Type: Electronic / Force

**Effect:**

* Strength Based Damage. (Character Strength + 5)
	+ If Strength = 0 then DC is 20
* Accurate 5 (+10 to hit)
* Noticeable (Fire out of his elbow)

### Enhanced Strength

* Total Equipment Points: 2 EP
* Attachment Toughness: 0
* Power: Enhanced Trait
* Type: Electronic

**Effects:**

* Strength Attribute (+1) (Can be taken multiple times)
	+ Toughness points = Total EP / 5 EP

### Enhanced Fortitude

* Total Equipment Points: 1 EP
* Attachment Toughness: 0
* Power: Enhanced Trait
* Type: Electronic

**Effects:**

* Fortitude Attribute (+1) (Can be taken multiple times)
	+ Toughness points = Total EP / 5 EP

## Equipment

### Meat Vision

* Total Equipment Points: 20 EP
* Attachment Toughness: 4
* Power: Affliction 10
* Type: Energy Beam

**Effects:**

* Ranged Perception
* Resisted by Fortitude DC 20
* Affects Objects Only
* Degree of Failure
	+ 3rd degree Transformed (into Meat)

* Limited Degree (3rd Only)

### Power Level Finder

* Total Equipment Points: 5
* Attachment Toughness: 1
* Power: Senses
* Type: Electronic

**Effects:**

* Accurate (Type) Visual
* Acute (Type) Visual
* Analytical (Type) Visual
* Detect 2 Strong Characters Inner Stats
* Limited to Characters Inner Stats

### Universal Communicator

* Total Equipment Points: 35 EP
* Attachment Toughness: 7

#### Communications

* Powers: Communication 5
* Type: Electronic

**Effects:**

* Radio (Talk with other communicators)
* Range (Anywhere)

#### Feature

* Powers: Feature
* Type: Electronic

**Effects:**

* Added Speakers
* Video Communication

#### Universal Translator

* Powers: Comprehend 6
* Type: Electronic

**Effects:**

* Understand Animals
* Read All Languages
* Understand All Languages
* You're Understood by all Languages
* Speak with Machines / Electronics
* Feature: Able to access the internet

## Powers

### Immunity to Weirdness

* Power point Cost: 10
* Power: Immunity to Sanity Slippage
* Type: Mental

**Effect:**

* This immunity is an optional power based on how experience the agent is in dealing with weird things, this keeps them from reacting surprised when encountering bullshit from aliens.

## Advantages

### Required

* Benefit: Security Clearance (E-COM)
* Equipment (This is for the Equipment points used for Weapons and Armor above)
* Connected
* Evasion (Only for experienced agents Optional for Newbies)

### Optional

* Favored Environment (E-COM Facility)
* Favored Enemy (Aliens)
* Assessment
* Contacts
* Quick Draw
* Well Informed
* Teamwork
* Set-Up
* Tracking
* Prone Fighting
* Precise Attack (Ranged, Concealment)
* Precise Attack (Ranged, Cover)
* Improvised Weapon
* Uncanny Dodge

### NO

* Minion
* Sidekick