recursal/Fanatic-Fandom huggingface dataset:
Novgorodi Fejedelemség

Fővárosok:

Novgorod (852-882)

   Kijev (882-1240)

vallás:

   ortodox (Olga 955 ; 998-tól)

   szláv pogány

A kijevi rusz államalkotó népei a varégok, a szlávok és a finnugorok, amelyek a X. sz. folyamán lassan egybeolvadtak. Nem egységes államalakulatról beszélhetünk inkább kis törzsek laza szövetsége: drevljánok, poljánaok, szervejanok, tyverciek, ulicsok, volinyiak, dulibok, polocsánok, szlovénok, vjaticsok, vótok, veszek, csúdok, mecserek, etc.

Bár Szent Olga 995-ben felvette a kereszténységet, a nép valódi megtérése csak I. (Nagy) Vladimir 998-as megkeresztelkedése után kezdődött meg, ugyanakkor Krisztus tanainak még nem sikerült igazán gyökeret verniük a Rusz fagyos földjébe.

A szlávok a főleg a folyók mentén telepedtek le és kezdtek földművelésbe, elkerülve a konfliktusokat a területen élő népekkel, azonban az ott élő finnugor és balti népek egy részét magukba olvasztották. Harcokat folytattak azonban a Kijevtől dél-keletre újra és újra felbukkanó lovasnomád népekkel a Kazár Birodalom felbukkanása óta, többek között a magyarokkal és a besenyőkkel; egyébiránt utóbbi népet roppant kellemetlennek tartják. A varégok elsősorban kereskedelmi lehetőséget láttak a Rusz területén, azonban később katonai célokra is felbérelték őket a szlávok, a felfegyverzett kalmárok pedig lassan vezető réteggé váltak a területen.

A legendák szerinte a Rusz népei nem tudtak maguk között rendet tartani, így meghívták Rurikot és testvéreit, akik dinasztiát alapítottak Novgorodban.

Oleg 882-ben elfogalalta Kijevet, így ellenőrzése alá vonta a Baltikum és a Konstantinápoly között húzódó kereskedelmi útvonalat. Utódai, Igor és Olga szintén zsákmányszerző hadjáratokat vezettek és a törzseket adóztaták, fiuk Szvjatoszláv pedig egészen az Al-Dunáig vezette kalandozó portyáit.

Bölcs Jaroszláv fejedelem kormányzása alatt írásba foglalták a törvényeket, így megszületett a Ruszkaja Pravda, valamint megszületett az autokefál kijevi metropolitaság.

A nagyfejedelemség fejlett földművelő tevékenységgel rendelkezett, használták a kapát, kaszát, ekét és boronát is, amik segítségével elsősorban árpát, búzát, rozst és zabot termesztettek, valamint fontos szerepe volt az állattenyésztésnek is, amelynek hála, juh, szarvasmarha, kecske és némi sertés és baromfi került az asztalokra. A templomok, házak és erődök elsősorban fából épültek, de a vas- és aranyművesség igen magas fokú volt.

Az ország továbbra is inkább törzsek laza szövetsége, amelyek elfogadják a nagyherceg hatalmát, az adót rendszeresen fizetik és katonailag is segítik. A terület felett igen gyakran változott a terület urainak kiléte és sokszor a családtagok egymáshoz való viszonya is.

A terület jelenlegi uralkodója II. Szvjatopolk nagyfejedelem, akit 1078-ban hívtak meg a novgorodiak miután elűzték fejedelmüket.

Fontosabb személyek:

II. Szvjatopolk

Msztyiszlav Rurik

Konsztantyin Vladimirovich Agafonov
Stone Skin (self-buff spell)

**Stone Skin** is a monk spell of the self-buff type. This self-buff version of Stone Skin is separate from the "Stone Skin" passive enchantment of the same name. The effects of both spells are stackable, for +14 total armor.

## Acquisition

* Monks automatically learn this spell upon reaching level 4
* Stoneback Shield (Warrior only)

## Other users

* Stoneskin Varg
* Thallis Monk
The Pommel Gem

This rumour is obtained by talking with the Gossiping Peasants in Lichfield Hollow and asking about the Longsword of True Valour.

Rumour Text: *You learned from the gossiping peasants in Lichfield Hollow that a group of goblins in the Goblin Territory have started worshipping a strange, glowing stone.*
The Wizard's Spellbook

**The Wizard's Spellbook** is the third quest in Merlan's quest line.

## Obtaining the quest

Visit Merlan in the Wizard Tower after completing the Mushroom Hunt quest.

* **Message when quest is obtained:** "Where did I put my spellbook? Go see if those Werewolves got their hands on it, will you? And throw those mushrooms in the pot on your way out!"
* **Journal entry:** The Wizard's Spellbook

## Walkthrough

Explore the Dark Forest until you find the werewolf village Lycanthria. Search there until you find a 'Kick the door in!' encounter, kill the group of vargs, werewolves and greater werewolves there and claim the spellbook

## Reward

Opens up the next quest: Look for Lupusweed.
Warlock

The **Warlock** is a monster.

## Characteristics

*"Followers of the Witch King. Most heroes would think twice about facing these powerful spellcasters."*

## Locations

* Lormidia, fourth level of the Wizards Tower in the Ascend the Wizard's Tower Quest
* Ruins of Thallis graveyards
* Dark Forest

## Notes

* Having 180 MGR is enough for immunity against its spells
* When Magic Mirror runs out, Warlock's own MGR is ~75
Storm Giant

The **Storm Giant** is a type of giants.

## Characteristics

*"These Giants are the strongest and smartest of their kind. Heroes should avoid them at all costs."*

## Notes

* Dodge: <80
* MGR: ~90
* A hero needs 202 MGR to resist his spells (especially Electric Frenzy)
* The Anti-Magic Field, especially when there are multiple Storm Giants, boosts the magic resistance of the group of giants dramatically
Ultra Chaos Armor

The **Ultra Chaos Armor** is a basic harness armor.

## Description

“
*This armor represents the chaotic ways of Fervus quite well, and thus keeps its wearer alive longer.*
## Acquisition

* Hellfire Mountains East (Burial Mound, Daemonwood Grove)
* Fertile Plains (Ruined Shrine)
* Ratman Battleground (Small Fortification)
* Dark Forest (Brashnard Ruins)
Wand of Paralyzation

## Additional Information

### Sell location

Wizard Tower (300 gold)

The **Wand of Paralyzation** is a charged combat item.

## Description

“
*This wand paralyzes one of your foes. Holds a maximum of 10 charges.*
## Acquisition

* Ratman Battleground (Small Fortification)
* Darkmoor Swamp (Hermit)
* Sunken City (Motionless Flesh Hunter)
* Dark Forest (Daemonwood Grove, Abandoned Altar)
* Hellfire Mountains West (Snake Pit)
Wild Gardens

The **Wild Gardens** is a random encounter from the Dark Forest. The Wild Gardens can be encountered only if you have the appropriate Rumor from the Blaze of Glory Tavern. Once the Gate Key is obtained, it is possible to freely travel to the Wild Gardens, even if the rumor is discarded.

## Description

“
You've stumbled upon what appears to be an over-grown garden, right in the middle of nowhere! It would seem that the dark magic of this forest has combined with a Royal Gardens from a long-ago fallen city to form an enchanted garden the size of a town!

It amazes you how exotic and wild the plantlife looks in this strange garden. There is definitely the enchanted pulse of a Royal Gardens present, but there's also something more. Something darker... You turn to see the path from which you came only to find that the garden has grown over it behind you. Surrounded with an impassable wall of vegetation except for the path in front of you, it seems the only way to go is forward.
## Inhabitants

* Camouflaged Hell Bear
* Flowering Fireweed
* AntiMagic Spider
* Invisible Troll
* Stoneskin Varg
* Blessed Minotaur

## Encounters

* **Old Guardhouse** - Guarded by Blessed Minotaurs and Flowering Fireweeds. Gave various Black / Carved accessories, Black Charm, Bracers of Defilement, Firebomb, Jewel of Fiery Doom, Wand of Acid, Wand of the Barrier or Wand of Force
* **Fountain** - grants random enchantment. Spells include the ones found in the Hellfire Mountains.
* **Pool** - grants random enchantments. Spells include Blessing and all Arcane Accoutres Potions effects.
* **Weathered Hall of Champions** - a place to rest; gives Champion's Vigor enchantment (just get in and get out will be enough for that; a hero can't collect more than 10 turns, even with Gate Key).
* **Abandoned Library** - contains some monsters and leads to books with schematics.
* **Flowers Encounter** - Hero loses turns.
* **Ground Collapse** Ground gives way, hero falls into building cellar (hero loses 1-4 turns; unavoidable).

## Exit

* You have to battle through the Sorcerer's Abode in order to exit the Gardens. The battle takes 4 turns, but if you don't have enough you can just wait at the entrance till the turns are generated. If you are defeated you return to the entrance of the Garden and can enter the Dark Forest.
The Imp and His Tools

This is the first quest given by Imp living in the Desolate Wastelands.

Completion of this quest is required for the Imp to upgrade your equipment.

## Obtaining the quest

Explore the Desolate Wastelands to find an Imp, who will provide you with the location of his workshop. After visiting the workshop, the Imp asks you to retrieve his Anvil, Hammer, Metal Straps and Other-wordly materials.

* **Journal Entry:** "*An Imp Blacksmith in the Desolate Wastelands asked you to retrieve his Anvil, Hammer, Metal Straps and Other-wordly materials. They can be found in the Wastelands, Ruins of Gar Uta, Ruins of Thallis and Krolm's Anvil.*"

## Walkthrough

These items can be found by completing *flagged* encounters, as follows:

* Imp's Anvil - Desolate Wastelands (Lair of Sand Golems)
* Imp's Hammer - Ruins of Gar Uta (Lair of Dire Bears)
* Imp's Metal Scraps - Ruins of Thallis (Lair of Looters)
* Imp's Other-worldly materials - Krolm's Anvil (remains of an Ancient Burial Ground).

After defeating the four lairs in each of the areas, guarded by local creatures, you can then return to the Imp's Workshop for upgrades to your equipment.

## Reward

* The Imp will now be able to upgrade your equipment. See also Imp Workshop Ingredients for a list of ingredients used by the Imp for various upgrades.
Tonic of Speed

### Potion effect

Winged Feet enchantment (Double Attack +20 and turn cost for travel reduced to 1/3, rounded down) for (approximately) 10 turns

The **Tonic of Speed** is a potion.

## Description

“
*This potion causes the hero to move more quickly and gives a 20% chance of Double Attack. It lasts for 10 turns.*
## Acquisition

* Purchased from the Arcane Accoutres at Lormidia (400 Gold)
* Purchased from the Nomad's Outpost after completion of the arena (400 Gold)
* Ruins of Thallis (Magic Bazaar)
The Temple Raiders

This quest is given by the local leader of people of Gar Uta. To meet the leader, you must first find the peasant and ask him *(start the conversation with "No, I'm a hero!" phrase)* to take you to his leader.

### Summary

You learn that *"the local population of Gar Uta is concerned about raiders inside the Temple of the Winds. They have asked you to kill their leader, Alkanar"* (In-game description).

To complete the mission, find the Temple of the Winds in Gar Uta, and find and defeat Alkanar with a pack of 3-8 of his Gar Uta Raiders. Don't forget to prepare!

In the Temple you can find also all kind of Gar Uta regular monsters or randomly receive Wind Storm enchantment.

After the victory return to the village and find the peasant again to claim your reward of 5000 gold.

Completion of this quest allows the The Raiders' Weird Tower quest to be started.
Spiked Cloak

The **Spiked Cloak** is a cloak and one of the Thallis items for the Warrior of Discord class.

## Description

“
*Warriors of Discord like spikes. Also on their cloaks. No other hero could wear it and walk around, let alone use it in the offense with the swiftness a Warrior of Discord does, swiping it around with sometimes lethal efficiency. Sadly enough, it makes the WoD less mobile, allowing him to get hit more often.*
## Acquisition

* Ruins of Thallis (Warrior Guild, Embassy)
Thallis Library Text Fragment

The **Thallis Library Text Fragment** is a sellable item. It cannot be equipped and has no use other than to be sold for gold.

## Description

“
*Partial text from a ruined tome from the Thallis Library.*
## Acquisition

* Received in the Thallis Library randomly when you visit there again after getting all the quest-related info and after receiving a bonus stat thrice.
Teevus Wand

The **Teevus Wand** is a charged combat item.

## Description

“
*A copy of the legendary artifact by the same name, this wand can only hold five charges of the powerful Vortex spell. Holds a maximum of 5 charges.*
## Acquisition

* Hellfire Mountains South (Dragon Pit)
* Sunken City (Temple Ruins) & (Motionless Flesh Hunter)
* Valley of Gur-Mechina (Tomb Crypt - **by Wizards *only***)
* Ruins of Thallis (Mausoleum).
TaleSpinner

**TaleSpinner the Mildly Insane** is the creator of *Heroes of Ardania*. His role is commemorated in-game by a statue in Valmorgen. The statue is needed for the Longsword of True Valour quest. The real pommel gem is under the statue, but the player must already have found the false gem before the real gem can be retrieved.
True Gem Location

In the Longsword of True Valour Quest, a rumor is given in the library about the location of the true pommel gem:

## Library Clue

In the library go read a book. Here you get the option to Research the Longsword of True Valour:

*This time, you do find the book you're after: "The life and suffering of Katarina Holyblade" by Ellaria, Hand of Dauros.
Unfortunately, the book doesn't seem to say anything about what happened after her death. You throw the book down angrily, but then you see something sticking out of a now-loose part of the book cover.
You pull it out, and it's the following text, heavily faded with age:

...ve fled th. hor..r. T.e G.m is .til. safe. Bla.e....
Hunted. H.nt.d b. the Bea.ts. Al.ays af..r me. Mu.t hide the ge...
Fo.nd a pl.ce to h..e it! No..dy will su.pe.t...
Brill..nt irony. Nob... will sus.ect the .em of the g.. of L.w to b. b.neat. a paragon .f Ch..s!*
**Filling in the blank** reveals a clue to the location of the gem:

*I've fled the horror. The Gem is still safe. Blade....
Hunted. Hunted by the Beasts. Always after me. Must hide the gem..
Found a place to hide it! Nobody will suspect...
Brilliant irony. Nobody will suspect the gem of the god of Law to be beneath a paragon of Chaos!*
## "Paragon of Chaos"

Paragon of Chaos? Paragon of Chaos.... how about a certain statue of a Warrior of Discord in Valmorgen!... that is, the statue of TaleSpinner the Mildly Insane.
Swamp Troll

The **Swamp Troll** is a type of troll.

## Characteristics

*"Swamp Trolls are leaner, faster cousins of trolls. Instead of using clubs, they attack using their razor-sharp claws-both at once!"*

## Notes

* Gameplay Note: Upon defeating swamp trolls, the hero has a chance to collect Swamp Troll Ooze for use at the Alchemist

* Damage: ~16-26
Staves

**Staves** are weapons used by the Adept, Priestess, Wizard classes.

## Basic staves

* Wooden Staff
* Iron-Shod Staff
* Fighting Staff
* Spiked Staff
* Staff of Smiting
* Staff of Spite

## Crafted staves

* Shadow Staff
* Tempest Shaft → Shaft of Greater Tempests – Adept only
* Staff of Death → Doom Staff – Priestess only
* Teevus Staff → Cleansed Teevus Staff – Wizard only
The Gnome Collector (quest)

**The Gnome Collector** is the first quest given by the NPC of the same name. He is found in the Ratman portion of the Sewer Tunnels.

## Obtaining the quest

Find and speak to The Gnome Collector in the Sewer Tunnels.

* **Dialogue when obtaining the quest**

*"What? Who? What are you doing here? Don't you know it's dangerous out here? I guess you're one of those fancy heroes new in Valmorgen?"*
*"You must wonder what a gnome like me does wandering around here, eh? Well, I am looking for various collectables. I am somewhat of a collector, you see?"*
*"Say, maybe you can help me out? I have a pretty worthless magical trinket for you if you help me out. Here, here... I have made a list of all items I need. Let me take it out."*
*"Let me see. I need the following few items for my collection:"*
*"A Tin Cup, Mouldy Cloak, Old Leather Boot, Broken Staff, Old Book, Rusted Helmet, Old Gauntlet, Broken Bow, Mildewed Tapestry, Torn Pillow, Rusty Fork, Broken Chamber Pot, Torn Purse, Broken Arrowhead, Rotting Coat, Candle Stump, Barrel Hoop and a Bent Saw"*
(The hero should say "That's all junk!")
*"Junk? Those are collectables! But since you have clearly no taste I don't think you would have any trouble giving them away to me. I have a magic trinket in return!"*
(The hero should say "Very well!")
*"Great! You can find me here once you've got all items!"*
* **Journal entry**

*The Gnome collector in the tunnels beneath Valmorgen asked you to find him the following items:*
*Tin Cup, Mouldy Cloak, Old Leather Boot, Broken Staff, Old Book, Rusted Helmet, Old Gauntlet, Broken Bow, Mildewed Tapestry, Torn Pillow, Rusty Fork, Broken Chamber Pot, Torn Purse, Broken Arrowhead, Rotting Coat, Candle Stump, Barrel Hoop and a Bent Saw.*
## Completing the quest

Search through the Valmorgen Sewers, Lower Sewers, and Ratman Kingdom to find the following:

* Barrel Hoop
* Bent Saw
* Broken Arrowhead
* Broken Bow
* Broken Chamber Pot
* Broken Staff
* Candle Stump
* Mildewed Tapestry (can be bought in the Goblin Shop)
* Mouldy Cloak
* Old Book
* Old Gauntlet
* Old Leather Boot
* Rotting Coat
* Rusted Helmet
* Rusty Fork
* Tin Cup
* Torn Pillow
* Torn Purse

Return these items to The Gnome Collector to receive your reward.

## Reward

* Gloves of the Dump
* Unlocks The Gnome Collector's next quest, The Gnome Collector Part II.
III. Diarmat király

III. Diarmat

19 éves vörös hajú és zöld szemű férfi. Optimistán látja fiatal országa és dinasztiája jövőjét és bízik a az angol-szász.normann szövetségeseiben.

Jegyese Cecília a Normann házból.

Flottát akar építettni és bosszút állni a népét fosztogató skót banditákon.

Diplomáciáját kiakarja terjeszteni a számára eddig ismeretlen kontinens uralkodói felé is.

Érdeklik a régi történetek és kultuszok, a papság némileg ferde szemmel tekint rá, de nyíltan sosem fordult az egyház ellen.

Kíváncsian kutat minden olyan történet után, hogy mi lehet a Nyugati óceánon túl. Ezt kutatná  a szomszédai engedélyével is ha azoknak vannak nyugati területeik is.

Gyermekkorát apja, Donnach király mellett töltötte, illetve annak folyamatosan vándorló hadi táboraiban a Feörer- szigetektől a Man-szigetig. Apja mellett tanulta meg a bosszút és a haragot a skótok ellen, de az igazságos kormányzást a sajátjai felett és a jó szomszédi viszonyt a szomszédokkal.

A dajkája ültette el benne az érdeklődést a hajdani korok meséi iránt, illetve ez okozta a tudás iránti lángot ami azóta csak még magasabban és hevesebben lobbog az ifjú királyban.
Engelbert

Engelbert bíboros, a Badeni-Délnémet-koronaszövetség

bíborosa és érseke a Trieri Egyházi elektorban.

### **Életrajza:**

Engelbertről annyi információ van, hogy Krisztus urunk 1034. évén, 10 hónapján, 22 napján született Trierben. Az anyja belehalt szülésben, mely apja, amely valószínűleg Ottónak hívták, annyira nem bírta elviselni, hogy megölte magát. A kiscsecsemőt végül egy 34 éves egyházi személy, egy bizonyos Udo talált rá és úgy döntött, hogy örökbe fogadja. Egyedül nevelte fel a kisfiút. A keresztény hittanitás szerint járt el. Egyházi iskolába irata. Hamar megtanult írni, olvasni, illetve kitűnően beszélt az angyalok nyelvén (latinul). Amikor 1055-ben II. Viktor pápa Bíborossá nevezi Udot és megkapta a Trieri érsekséget, meglátogatta Rómát és lenyűgözte Róma szépsége. Nem is értette, hogy a keletileg miért fordultak el Rómától, akik a „Római” Birodalomnak tekintették magukat. Az ott töltött napokat tanulása, ismerkedésre töltötte el. Haza térve beszállt a polgárháborúban Nordheimi Ottó oldalán. A Trieri érsekség anyagilag támogatta az Délnémet lázadókat az akkori IV.Henrik német-római császár ellen. Engelbert ekkor már sokszor áttanulmányozta a Bibilát és a Kereszténységet. 1084-ben Udo elhunyt, VII. Gergely pápa Engelbertet nevezte ki Trier érseknek és bíborossá vált. Azt a célt tűzte ki, hogy angyali templomokat, könyvtárakat építsenek és hogy anyagilag támogassa a keresztény kultúrát, irodalmat, zenét, művészetét. Ő maga nem ítélté el a tudományt, mert szerinte a hit és az értelem nem áll ellentétben, hanem összeegyeztető egymással. Továbbá támogatja békés térítést, ugyanis az nem tartja helyesnek az erőszakos hittérést, mert szerinte csak még jobban elkerülik az áttérítést és rossznak ítéljék kegyes Istenünket.
Twisted Abomination

The **Twisted Abomination** is a monster.

## Characteristics

*"Maybe one of the most fearful and powerful magic beings in the whole of Ardania. You can truly call yourself a hero for besting it."*

## Locations

* Last Desert Guardian lair in the The Desert Artifact quest

## Notes

* MGR ~240
* Dodge ~150
* Parry ~185
* Having MGR ~315 is enough for immunity against its spells
* While fighting this monster, the hero's DOD, PAR, HTH, RNG and/or MGR could be reduced by 20
War Hammer

The **War Hammer** is a level 3 basic hammer.

## Description

“
*This hammer was definitely meant for bashing skulls instead of nails. The spike at the back testifies this.*
## Acquisition

* Blacksmith (400 gold)
* Goblin Head Tunnel
* Fertile Plains (Goblin Fortress)
* Hellfire Mountains East (Goblin Sacred Ritual, Massive / Well-concealed / Deadly-looking Goblin Camps)
Totemic Mask of Fire

The **Totemic Mask of Fire** is a headgear.

## Description

“
*These masks were crafted by high priests of Fervus. Originally meant only for use by Cultists, the chaotic and unpredictable magics of these high priests has made them usable by all heroes who are in tune with Nature: Cultists, Barbarians and Rangers. Most Barbarians and Rangers shun them because of their origins. This particular mask contains the primal force of Fire, and because of the rage it instills in its wearer he or she does more damage in combat.*
Tower Beard Ring

**Note: Tower Beard Rings were removed from the game as part of the 2010 Reset.**

**Effects:** HP Max +10

**Socketable into:** Armor, Nevryl Amulet, Mithril Belt, staves via Magical Staff schematic.

**Found**: Buried Cathedral(Vault)

**Description**: One of a collection of ancient Dwarven beard jewelry, this one is crafted in the shape of a Ballista Tower. While even Dwarves have forgotten how to unlock their powers, it is rumored that these items will bestow magical benefits upon Heroes who combine them with socketed items.}}
Tholarian Signet Ring

The **Tholarian Signet Ring** is a ring.

## Description

“
*This is the signet ring of the Tholarian royal family. Paranoid as they were you assume that it is probably enspelled in some way. Although, the way they came under the spell of an evil sorcerer you can never know...*
## Acquisition

* Reward for the Royal Scepter Quest
* Witch King Ruins
II. Szvjatopolk

Született: 1050. november 8.

Apja Izjaszláv nagyfejedelem, anyja a magyar származású Ibolya

Fiatal korában sok időt töltött apja mellett, azonban végig hátrányban volt féltestvére, az elsőszülött Jaropolk mellett. Elsősorban ősei története ragadta meg, nem a szlávok története, hanem a varég Rurikidáké, amivel újfent ellenszenvet váltott ki atyja szemében, azonban az udvar nagyobb részét és a népet öröm töltötte el, hogy végre a régi viseletet hordta valaki az uralkodóház tagjai közül. Megtanult írni és olvasni és ahogyan az szokás volt, felvette a keleti kereszténységet is, ahol a Mihály nevet kapta. A harcos angyal eszményképe nagyban meghatározta a fiatal fiú felnőtté válását, rengeteget gyakorolta a lehetséges taktikai felállásokat és olvasott a politika művészetéről, amelyhez igyekezett forrásokat is beszerezni a varég kereskedők által.

A valódi hatalom közelébe azonban csak akkor került, amikor 1078-ban a novgorodiak elűzték fejedelmüket és a már említettek miatt nagy népszerűségnek örvendő Szvjatopolkot hívták meg a trónra.

Első felesége Tugorkán lánya, Burzuk fejedelem, unokatestvére, aki a keresztségben a Jelena nevet kapta:

-gyermekei:

               -Jaroszláv (Ioann) herceg: 1072-ben született

               -Anna hercegnő: 1074-ben született

               -Szbiszlava hercegnő: 1077-ben született

               -Predszlava: 1080-ban született

Testvére:

               -Msztyiszláv herceg

               -Olga hercegnő
Plate Armor of the Dwarf

The **Plate Armor of the Dwarf** is an armor and one of the Thallis items for the Dwarf class.

## Description

“
*Made by the craftiest of Dwarven Engineers, this armor offers superior protection above all other armors found in Ardania. The only downside is that it is made Dwarvensized.*
## Acquisition

* Ruins of Thallis (Remains of Dwarven Settlement)
Wendigo

The **Wendigo** is a monster.

## Characteristics

*"Thought to be a cousin of the Yeti, Wendigoes are magically able to teleport short distances, making it virtually impossible to escape their hunger."*

## Locations

* Hellfire Mountains West
* Hellfire Mountains North
* Dark Forest (Brashnard Ruins)

## Notes

* The Wendigo has exceptionally high parry, but is vulnerable to magic and ranged attacks, as well as poison.
Splinter of Transfixion

The **Splinter of Transfixion** is one of the Brashnard Ruins shards. It is classified in-game as a charged combat item, but is predominantly used as a crafting ingredient.

## Description

“
*This fragment from the original Shard of Transfixion allows the user to cast the spell Paralytic Gaze three times.
Holds a maximum of 3 charges.*
## Acquisition

* Dark Forest (Brashnard Ruins)
* Trading Post (East Cheswick) (Can be obtained by trading other splinters)
Teevus Staff (item)

The **Teevus Staff** is a crafted staff. It is the special Abandoned Library schematics item for the Wizard class.

## Description

“
*Fashioned after the legendary Teevus Wand, this staff, while completely useless in combat, grants a Wizard a taste of Dark Wizardry. The wielder of this item can cast the Vortex spell, used by the fabled Witch King and Liche Queen. Of course, Dark Wizardry always comes at a price...*
## Acquisition

* Crafted using the Teevus Staff schematic
	+ Ingredients: Mystic Staff, Teevus Wand, Bellanite Shard, Splinter of Burning
Undead

## Lesser Undead

**Lesser Undead** is the less powerful category of the "undead" monsters. Almost all lesser undead are plain melee opponents. The standout of this category is the vampire, whose life drain spell poses a significant threat to heroes with low weapon damage and low magic resistance. Certain lesser undead can be charmed by priestesses and henceforth have an extended list of known stats.

**Notable Locations**:

Graveyard: Zombie, Skeleton, Skeletal Warrior, Skeletal Knight, Vampire

Valley of Gur-Mechina: Shadow Beast, all of the above

Zombies and Plague Bearers can be found at scattered locations

Skeleton Champions and Overlords make rare appearances in Hellfire Mountains East

## Greater Undead

**Greater Undead** are even more malevolent than the Lesser Undead.
The Raiders' Weird Tower

This quest is given at the completion of the "The Temple Raiders"

### Summary

Having returned to the village after defeating the leader of the raiders, the leader asks you to destroy four towers made by the raiders. In order to destroy the towers, you must first visit the Imp's Workshop and purchase explosives for 10,000 gold. After obtaining the explosives, exploring Gar Uta will bring you to each of the four towers, which you can destroy after defeating the raider guardians (from four to ten). After destroying all four towers, find the peasant again and return to the village.

Completion of this quest allows the The Dead Wander in Gar-Uta quest to be started.
Thallis items

This page lists class-specific items found in the Ruins of Thallis. Thallis items are generally high-end or endgame gear. Each class has a set of five items, which are acquired from class-respective temples and guilds. Additionally, the Embassy may drop an item for any class. Other buildings like the Elven Lounge, Ballista Tower, and Outpost do not drop any of the items listed below.

The Thallis Warriors Guild drops items for three classes (Warrior, Paladin, and Warrior of Discord). The Dwarven Quiver of Slaying, which is an item for both the Ranger and Elf classes, is dropped from both the Rangers Guild and the Elven Bungalow.

## Items

For a summary list that includes items stats, please see the items quick reference guide.
Starting Rumours

## Valmorgen (At the game start)

*These rumours will be added to your journal at the start of the game. **Beneath the Sewers** is an exception as it is only added if you ask "Is there any place else to go, besides the sewers?"*

**Beneath the Sewers**

When you asked the **Town Crier** in **Valmorgen** about more places to adventure, he mentioned that there were some deeper, more dangerous dungeons beneath **the Sewers**. He also said that nasty critters like Trolls could be found there.

**On time**

You've learned that time here is measured in Turnings of the Hourglass, or simply "turns". A new turn comes once every hour. Strangely, people keep complaining to the Sovereign about getting more turns per day. That's not EVER going to happen. The Institute of Royal Timekeepers forbids it.

**The Royal Rat-Catcher**

When you first arrived in **Valmorgen**, the **Town Crier** told you that a fellow called the Royal Rat-Catcher, down in **the Sewers**, had some quests for new adventurers such as yourself.
Totemic Mask of Air

The **Totemic Mask of Air** is a headgear.

## Description

“
*These masks were crafted by high priests of Fervus. Originally meant only for use by Cultists, the chaotic and unpredictable magics of these high priests has made them usable by all heroes who are in tune with Nature: Cultists, Barbarians and Rangers. Most Barbarians and Rangers shun them because of their origins. This particular mask contains the primal force of Air, which alters sounds around the wearer making him or her harder to detect.*
Temple to Krypta

“
*A deep, resounding gong from the temple's bell reminds all of the chilling presence of Krypta.*
The **Temple to Krypta** is a temple dedicated to Krypta, the goddess of death and the patron goddess of Priestesses. All classes except Healer, Monk, Paladin, and Barbarian may obtain services from Temples to Agrela.

## Enchantments/blessings

* Wither (2600 gold or 1300 piety)
* *"Raise me a skeletal servant, dread sister of Krypta*" (3600 gold or 1800 piety)
* Re-animate (6000 gold or 3000 piety)

## Other services

* Dead followers can be resurrected for 200 gold each
Wand of Invisibility

The **Wand of Invisibility** is a charged combat item.

## Description

“
*This wand allows a temporary boost of invisibilty. Although extremely potent, this wand has very limited charges, and cannot be recharged.*
## Acquisition

* Nomad's Outpost Shop (30000 gold per stack)
* Krolm's Anvil (Flesh Scavenger Lair, Loot of Gold, Ruined Building)
* Sunken City (Motionless Flesh Hunter)

## Notes

* Invisibility (67) is the "greater" invisibility spell that lasts 10 rounds, compared to the "lesser" invisibility spell cast by the Invisibility Gem. When cast using this item, each readied stack (of 2 charges) will exhaust all charges if given the opportunity for use during combat.
* In practice, the advantage over the Invisibility Gem is that five readied Wands of Invisibility provides invisibility for 100 combat rounds (10 combat rounds per charge, with each item being able to expend 2 charges during combat), whereas five Invisibility Gems provide invisibility for only 50 combat rounds (5 combat rounds per charge, with each item being able to expend only 1 charge during combat). However, the Wand of Invisibility is significantly more expensive than the Invisibility Gem, especially on an invisibility per combat round basis.
* The Wand of Invisibility has one of the highest cost-to-weight ratios of any item in the game.
Tempus Fugit

**Tempus Fugit** (*"time flies"* in Latin) is a quest available in Lormidia.

## Quest Summary and Dialog

To initiate the quest, visit the Royal Timekeepers in Lormidia and talk to the **Distraught Character**

*The strange person turns out to be an old Witch! She asks you something before you even have the time to ask anything: "Do you know where the basement is?"*
If you have previously visited the Royal Timekeepers' Basement you may let her know that you have visited the area and can therefore take the quest.

Distraught Character: *"In that case you can help me. One of our institute's most useful items, the Silver Sundial, has accidentally been dropped into the basement. Go there and get it for me. You'll be rewarded. Now scram!"*
If you leave and head to the basement, you'll find that even if you come upon the sundial, its spellpower will prevent you from taking it. What you must do is return to the Distraught Character. She will say:

*"Ah, there you are. You ran off before I could give you this magical hourglass: Swap it for the Sundial and you'll not be touched by its magic. Now go!"'*

**To Complete the Quest**: Go to the basement and find the Silver Sundial. When successful, return to claim your reward of 8000 gold (any level) + 200 XP (for level 7 hero; decreases with levels).
Weapon level and armor level

**"Level"** is a classification used for ***basic*** weapons and armors that originally appeared in *Majesty: The Fantasy Kingdom Sim* and its expansion.

In *Majesty*, weapons were divided into 7 tiers, and armor was divided into 6 tiers. These tiers correspond to the "levels" on this wiki.

In the early stages of *Heroes of Ardania*, the weapons and armors available in-game consisted entirely of these sets of items. Over time, however, new weapons and armors whose names did not appear in *Majesty* were added to the game. The addition of these new items, which have increasingly powerful stats and stat bonuses, relegated the original weapons and armor to basic items. As such, weapons and armor that are classified by a "level" are generally weaker than items that do not have a "level" classification.
Institute of Royal Timekeepers

The **Institute of Royal Timekeepers**, also known as the Hourglass-Shaped Building, in Lormidia is the home of all timekeeping in Ardania. **Travis**, head of the complaints department, sits behind his desk in the main hall. You can ask him anything. Just be careful when demanding something...

A second person - only known as the **Distraught Character** - is the starting point of the Tempus Fugit quest.

The only exits from this building are back out the front door to Lormidia and via the Basement. You'll find that by asking - no, demanding - for more turns is a good way to get there. Be warned, though, it is not a hospitable place!

## Greeting

“
*You enter the Hourglass-Shaped Building. It turns out to be the almost legendary Institute of Royal Timekeepers! This is the place where time in Ardania is measured, calculated and, some say, even altered to fit the needs of the Sovereign!
You see several old people behind desks. Some others are walking around with their arms full of scrolls. One of them seems distraught; she's pacing around muttering to herself. A couple of them stop and look up at a wall that appears to be empty. One person behind a desk beckons you.*
## Routes

* Lormidia
* The Royal Timekeepers' Basement
Neoklis Gampros

1030-ban született valahol a messzi sztyeppéken. A lulik vezére. Hazavezette népét a szeldzsukok elleni harcokban jelentősen kivette a részét. A lulik harcos lovas népekké váltak ázsia nagy sztyeppéin, emiatt a röghözkötést nem tudják elfogadni. Neoklis célja, hogy visszahozza népe szabad nomád létét.
Thalia Baccus

Bartal Kwiek felesége. 1040 ben született. Bartal Kwiek harmad-unokatestvére. Apja felsőbb körökben mozgó kereskedő volt, így családja mindig is bővelkedett némi vagyonban. Bartallal 1060-ban házasodtak össze a szülei közreműködésével. 3 gyermeket szült Bartalnak. Ő jelenleg az anatóliai cigányok legmagasabb rangú hölgye, ő a hercegnő.
Uniting the Clans

"Uniting the Clans" is the first quest in a sequence which will allow the player to enter Mayhew through the sewers by defeating the goblins in the Sewer Tunnels.

## Obtaining the quest

To obtain the quest, find an encounter of a Goblin and Ratman fighting with each other. When you find this encounter, you are given the option of siding with either the Ratman or the Goblin. Side with the Ratman and report to the local ratman fortress to begin this line of quests.

## Walkthrough

After siding with the ratmen and reporting for duty at the local fortress you are prompted to collect four groups of ratmen. One group is located in the Ratman Kingdom, two in the Ratman Tunnel one in the Goblin Head Tunnel portion of the Sewer Tunnels. Each involves a minor quest in the same area which, upon completion recruits that band of ratmen. The player may return to the fortress to begin the Goblin Necromancy quest.

The minor quests are:

* The group in the Goblin Head Tunnel: Destroy a goblin camp in the Goblin Head Tunnel
* A group in the Ratmen Sewer Tunnel: Trigger a trap for a group of goblins in the Ratmen Sewer Tunnel
* A group in the Ratmen Sewer Tunnel: find and recruit a Ratman Champion in the Ratmen Sewer Tunnel
* The group in the Ratman Kingdom: Destroy a ratman fortification in the Ratman Kingdom

## Alternative method for clearing the path to Mayhew

This line of quests eventually culminate in the destruction of the Goblin Fort that is blocking the way to Mayhew. Alternatively, instead of completing this line of quests (or the Goblin counterpart quests), it is possible to directly destroy the Goblin Fort. If you have not initiated either the Ratman or Goblin quest, when you first come across the Goblin Fort, you are given the option of attacking it. The fort is extremely heavily defended by a large, randomized garrison.

If you choose the attack the fort and win the battle, your path to Mayhew will be opened without having to complete the Ratman (or Goblin) quests. The game will inform you that "*Against all odds, you have defeated the Goblin Horde and are able to pass to the Mayhew Sewers.*". Additionally, the Ratmen will refrain from attack you, as if you had sided with the Ratmen. However, you only have one chance to defeat the Goblin Fort using this method. If you lose the battle, you are not given another opportunity to directly attack the fort, and must therefore go through the Ratman or Goblin questline in order to gain access to Mayhew through the sewers.

## Notes

1. ↑ For example, 20 Goblin Champions, 16 Goblin Overlords, 10 Goblin Archers, 15 Goblin Priests, 5 Goblin Guardtowers and 9 Goblin Deathtowers. Another example: 11 Goblin Champions, 12 Goblin Overlords, 20 Goblin Archers, 12 Goblin Priests, 5 Goblin Guardtowers and 6 Goblin Deathtowers.
Valmorgen Sewers

The **sewers** are a part of Valmorgen infested with rats and ratmen. For most new heroes, the sewers are the first location where they will find combat experience. The sewer inhabitant, especially the lowly Giant Rat, offers new heroes a chance to hone their combat skill before exploring more difficult areas. Heroes venturing in the sewers will eventually come across the entry to the Lower Sewers and then the Ratman Kingdom.

## Description

“
*Filth and garbage cover the floor of the entrance to the Sewers. What was once an ambitious project by the Sovereign to improve the city's sanitation has become a chaotic, underground labyrinth, prowled by giant rats and Ratmen. All attempts to clear the Sewers have been abandoned.*
## Normal encounters

* 1-3 Giant Rats
* 1-2 Hooligans
* 1 Huge Rat
* 1 Ratman
* 1 Rust Spitter

## Quest-only encounters

* 2 Giant Rats
* 2 Huge Rats
* 1 Gargantuan Rat
* 3 Ratman

## Non-player characters

* Royal Rat-Catcher. Exploring the sewers long enough will reveal the location of the Rat-catcher. Once found, the Royal Rat-Catcher is added to the Sewer sub-locations, and you can visit him any time thereafter.

## Items

* Level 1 weapons (Axe, Blade-stick, Cheap Iron Dagger, Hammer, Light Crossbow, Longbow, Mace, Shortsword, Wooden Staff), Steel Dagger
* Soft Leather Armor, Leather Harness, Wooden Buckler
* Junk (Barrel Hoop, Bent Saw, Broken Arrowhead, Broken Bow, Broken Chamber Pot, Broken Staff, Candle Stump, Cracked Crystal Ball, Mouldy Cloak, Old Book, Old Gauntlet, Old Leather Boot, Rotting Coat, Rusted Helmet, Rusty Fork, Tin Cup, Torn Pillow, Torn Purse)
* Healing Potion
* Gold

## Sub-locations

* Lower Sewers - Must explore to find the entrance to the Lower Sewers.
* Ratman Kingdom - Must explore the Lower Sewers to find the entrance to the Ratman Kingdom.
Spiked Staff

The **Spiked Staff** is a level 4 basic staff.

## Description

“
*The ends of this staff have several nails protruding from them, to add piercing damage.*
## Acquisition

* Goblin Territory (Camp, Goblin Mound)
* Treldan Wood (Werewolves' Hoard)
* Catacombs (Small Tomb)
* Hellfire Mountains East (Goblin Camp)
* Fertile Plains (Ruined Shrine)
* Dark Forest (Brashnard Ruins)
Sunken City

The **Sunken City** is a location within Darkmoor Swamp. Similar to finding the entrance to the Buried Cathedral from the Catacombs, the player must explore the swamp in order to locate the transient entrance to the Sunken City. This is a challenging location to venture to. Gold revenue in this area is also quite high, at a level just below that of the Buried Cathedral.

## Description

“
*The legendary Sunken City of Darkmoor has been claimed by the swamp long ago. You now stand at the edge of its ruins-inhabited ones, by the sound of it.*
## Inhabitants

* Flesh Hunter
* Flesh Hunter Shaman
* Flesh Reaper
* Bog Golem
* Hellhound

The monsters in the Sunken city are all extremely powerful and appear in high frequency. High defense values and combat aid items will likely be necessary to explore this area.

## Notable Encounters

* **Temple Ruins**:Fight with 2-4 Flesh Hunters and 1-2 Flesh Hunter Shamans, or occasionally unguarded. Leads to 543-999 gold plus one of the following items:
	+ Magic Plate Armor, Plate Armor of Destiny, Ultimate Chaos Armor, Ultimate Chain Mail
	+ Sneaky Reinforced Cloak
	+ Skullcap of Self-Improvement
	+ Ancient Belt of Godly Finesse, Ancient Belt of Godly Luck, Ancient Belt of the Godly Mind, Ancient Belt of Godly Strength
	+ Golem Beard Ring, Skull Beard Ring
	+ Teevus Wand

* **Wooden Hut**: leads to 2-4 vials of Green Death Poison without combat.
* **Motionless Flesh Hunter**: the hero encounters a motionless Flesh Hunter and can take a wand from the table besides him without combat. Possible wand drops include:
	+ Wand of Paralyzation
	+ Wand of Lightning Storm
	+ Wand of Lightning Bolt
	+ Wand of Acid
	+ Wand of Force
	+ Wand of the Barrier
	+ Wand of Invisibility
	+ Death Wand
	+ Teevus Wand

* **Crucified Captive**: After combat against 2-4 Flesh Hunters and 1-2 Flesh Hunter Shamans, the hero frees the captive, who may be a Healer (rewards the hero with 8-12 Elixirs of Health), a Crazed Warrior of Discord (attacks you), or a Demon (just vanishes).

* **Ruined Building**: Fight with 2-4 Bog Golems. Rewards are 503-1485 gold plus one of the following items:
	+ Plate Armor of Destiny, Ultimate Chaos Armor
	+ Sneaky Reinforced Cloak
	+ Ancient Belt of Godly Finesse, Ancient Belt of Godly Luck, Ancient Belt of the Godly Mind, Ancient Belt of Godly Strength
	+ Rezzenthells Spellkiller
	+ Dark Band
	+ Golem Beard Ring, Ratman Beard Ring, Skull Beard Ring

* **Murky Bog**: Lose 1 - 4 turns.
Venn's Spire Inn

The **Venn's Spire inn**, only accessible from Venn's Spire, is the hub of civilization during the trial.

## Interctions

* **Talk to the innkeeper**
	+ He will provide information, in some cases charging 50 gold. If you pay him 3 or 4 times and ask why this information costs so much, this leads to the Foul Play quest. Note that if you fail the quest, he will no longer sell you items.
	+ In addition, asking him about spellcasters (by asking "*Before you mentioned Black Phantoms? What are these things?*") will lead to him revealing his shop where he sells healing aids and other consumables. He will not buy anything and has the following items for sale:
		- Healing Potion (25 gold)
		- Elixir of Health (300 gold)
		- Viper Venom (20 gold)
		- Widow's Brew (60 gold)
		- Strangleweed Spit (180 gold)
		- Stack of Invisibility Gems (400 gold)
		- Stack of Anti-Magic Gems (500 gold)
		- Potion of Monster Detection (60 gold)

* **Worried Peasants** – They will offer you the Farming Farms quest and provide some information.
* **Shadowed Figure** – This is a bard that will provide important information about the main quest. He may also tell you a legend about a treasure.
* **Lesser adventurers** – You may hire followers here, including second level ones.
* **Random heroes** – Encounter a random hero that provides comic relief. Also, there is a chance that you'll meet a rogue and he will steal 20 gold.
Wine-ing Elves

**Wine-ing** Elves is the final quest for the merchants in Mayhew. To receive this quest, you must have completed *Grease Some Goblin Palm* for the merchants.

note: This quest require 12 lvl or higher.

## Summary and Walkthrough

After delivering the chest to the goblin rebel, return to the merchants headquarters to receive the next assignment. The merchant guild manager informs you that the elves have received numerous barrels of wine for an upcoming celebration. Out of enjoyment, he would like you to poke holes in those barrels to irritate the elves. The manager is also willing to give you a bonus if you complete the mission without being seen.

The goal is to sneak in the to the Elven Lounge. Heroes with sufficiently high artifice have a chance of sneaking in undetected. If successful, the holes will be poked and the mission is accomplished. If caught, you will be thrown out (and with it your bonus). Most heroes will want to purchase an Invisibility Gem to guarantee sneaking in to the lounge.

Return to receive your reward of 1200 gold (if not seen by the guards), or 600 gold (if seen by the guards). Be glad you did this quest series for 1200 gold, instead of fighting 4 goblin deathtowers for half that amount...
III. Nikholaosz

III. Nikholaosz pátriárka 1044-ben született Konstantinápolyban és ott is tanult. A fiatal éveinek nagy részét Antiókiában töltötte de el kellett menekülnie onnan a folyamatos szeldzsuk betörések miatt. Konstantinápolyban kolostort alapított Keresztelő János tiszteletére.

1084-ben Alexios császár őt tette meg a lemondatott pátriáriárka helyébe Konstantinápolyi pátriárkának. A nyugati és keleti keresztények ügyében eléggé radikális álláspontja van. Párszor már elgondolkozott, hogy a római pátriárkával egyezkedjen de még a gondolattól is, hogy elismerje őt mint az egyház egyedüli fejét kirázta a hideg. Egyenes jellem így általában őszintén megmondja a véleményét a dolgokról de, emellett rendkívül gyanakvó is és nem bízik meg teljesen a császárban annak ellenére sem, hogy ő tette pátriárkáva. Ennek a bizalmatlanságnak az ékes példája, hogy, amikor az Erdélyi Fejedelemségből érkeztek hozzá követek, hogy egy kódexnek a másolatát kérjék az első gondolata az volt, hogy Alexios által felbérelt merénylők jöttek hozzá.

Szeret könyvekkel foglalkozni és tanítani az embereket így a Konstantinápolyi könyvtárak szépen lassan egyre több könyvet gyűjtöttek össze az évek alatt.

Kihasználja a hit terjesztésére adódó lehetőségeket és nem riad vissza attól sem, hogy a császár akarata ellen menjen abban az esetben ha a császár céljai szembe mennek az övével.

Kifejezetten képzetlen harc terén általában őrök figyelnek a biztonságára éppen ezért kerüli a háborús területeket, ahogy csak tudja. Pl. Ha Konstantinápoly veszélybe kerülne ő lenne az első, aki elmenekülne onnan, hogy ismét biztonságban tudja magát.
Splinter of Health

The **Splinter of Health** is an item that is used solely as a vendor ingredient at the Imp's Workshop, where it can be used to activate Rune of Healing to grant the user with additional permanent health.

## Description

“
*This fragment from the original Shard of Health does not appear to have any immediate benefit.*
## Acquisition

* Dark Forest (Brashnard Ruins)
* East Cheswick (Can be obtained at the trading post by trading other splinters)
* Ruins of Thallis (Mausoleum)