Paladins Closed Beta Version 0.11.714.4

## See also

← 0.10  •  **0.11**  •  0.12 →

All Patch Notes

## General

* Challenge Matches have been added:
	+ This is a new queue that players may use to create a custom game between two full parties of five.
	+ To enter a Challenge Match, you must be the leader of a full party of five and click on the Challenge queue to create a match. Enter in a game name, an optional password, and select a server for the match to play on. Once created, an opposing party of five must enter the queue and select your game to start the match.
* A new Experimental Queue has been added:
	+ This is a more Casual queue that will rotate between two different game modes: Assault and Capture Point.
	+ In Assault, there will be no capture phase of the match. Siege Engines continually spawn and alternate between each team until one team destroys the enemy's vault.
	+ In Capture Point, there is no Siege Engine or push phase of the match. Capture Points continually spawn and the game is over once one team successfully captures five points.
* You will no longer see the enemy's card selections until one minute has passed in the match, preventing you from gaining pre-emptive information on their build before you see them.
* In Deck Building, while choosing a card for a specific slot you will now be able to hover over currently equipped cards to compare against your choices.
* The Healing Zones inside your base along with the generic out-of-combat Healing will no longer trigger voice cues from your Champion.
* Capture Points now have their point names above them to more easily identify their locations.
* Increased the Experience spooling in Siege Mode.
* The match lobby now displays the current map and game mode you are playing.
* You may now join Challenge Matches even if you have deserter.
* Increased the Movement Speed while Mounted.
* Fixed a number of client crash issues.
* Fixed an issue where your fire animation could get interrupted and not finish properly.
* Fixed an issue where bots could respawn in the wrong location.
* Fixed an issue where player outlines would not work properly on Low Settings.
* Fixed a problem with Fernando's shield overriding Health bonuses from cards.

## Champions - Balance/Updates/Fixes

###  Cassie

 **Dodge Roll**

* Fixed an issue where this could be used to launch Cassie into the air.

###  Grohk

 **Healing Totem**

* Reduced Cooldown from 26 to 20s.

## Card Art

* The following cards have had their art updated:
	+ Buck Shot (Buck)
	+ Caustic (Pip)
	+ Cluster (Grohk)
	+ Impasse (Evie)
	+ Penetrate (Ruckus)
	+ Surprise Attack (Skye)

## Cards - Balance/Updates/Fixes

###  Barik

* **Nitrous**
	+ Fixed an issue where this card would frequently not work.

###  Buck

* **Stomping Ground**
	+ Fixed an issue where this card could remain active past the intended time.
	+ Fixed an issue where this card would frequently not work.

###  Cassie

* **\*NEW\* Broadhead Arrows** - Common
	+ [Weapon] Increase the width of your weapon shots by 60%.
* **Exaction**
	+ Reduced damage from 400 to 300.
* **Kill to Heal**
	+ Reduced heal amount from 60 to 40% of max Health.
* **Pinball**
	+ Reduced proc chance from 50 to 40%.
	+ Fixed an issue where Pinball would not proc Knockup.

###  Evie

* **Fate**
	+ Fixed an issue where it only gave 50% instead of 100% damage increase.
* **Wormhole**
	+ Fixed an issue where this card would frequently not work.

###  Fernando

* **Towering Barrier**
	+ Now also increases Shield Health by 1000.

###  Grohk

* **Overload**
	+ Fixed an issue where this card would provide 60% Attack Speed instead of 30%.

###  Pip

* **Acid Cloud**
	+ Reduced damage from 200 to 160 per second.
* **So Much Slime**
	+ Fixed an issue where this card would frequently not work.

###  Skye

* **Cloak**
	+ Fixed an issue where it could apply briefly while mounted.
* **Scales of Justice**
	+ Removed from the game.

Source