Bestiary

A section of the Codex detailing the many enemies the Unknown faces throughout the Hells, including the boss Aspects at the end of each level.

## Beasts

### Marionette

The lowest of all the souls in the Hells, the Marionette predates all the other resident devils and demons. Not strong or smart or even possessing will of its own, but still a nasty piece of work if it gets close.

And watch out for the puppet's leap.

*Those strings go somewhere, but where, even the Red Judge can't say.*

### Cambion

The unhappy offspring of a demon and a human soul, these squat enemies are the default ranged troop of the Hells. A bit slow, but quite tough compared to the Marionette.

Their burst fire is best to avoid at a distance.

*Kinda cute for a demon.*

### Behemoth

A giant vengeance demon with a great harrow for a blade and a propensity to leap vast distances. The shock troops of the Judge's legion can deal heavy damage with their melee strike or their leap attack.

They aren't the quickest on the battlefield, but they hit hard enough to make up for it.

*A behemoth's born out of the spite of a thousand souls.*

### Stalker

A close combat skirmisher. Created to track condemned spirits who tried to escape their terrible fate, the Stalker is a swift and merciless foe, best dispatched at a range.

Its primary method of war is to close to melee distance and eviscerate with its bladed hands.

*Demons don't scare easy but when the Stalker come around they all run up a tree.*

### Eyeless

A blind, flying atrocity made to serve the original exarch of Yhelm, the Eyeless vomits acid wherever it senses an enemy, burning whoever is unfortunate enough to be hit or walk through it.

*Doesn't look like it should be able to fly at all, does it?*

### Hierophant

Mid-level sorcerers, the Hierophant are a key part of Hell's infernal bureaucracy. Rather than do their own work, they conjure marionettes to gold enemies at bay while they blast at them with powerful magicks.

Their homing attack is said to be the wail of souls seeking their memories in the void.

*Someone's always there to make someone else do their dirty work. Especially in Hell.*

### Lesser Seraph

Heaven's footsoldier, the Seraph is a force to be reckoned with when it comes to martial engagement.

Between the explosive blast of pure light close up and the burning beam of Heaven itself, it is a very formidable enemy indeed, even alone.

*There are 66 orders of angel, and this one here is the lowest of them all.*

## Elites

### Shield Cambion

Some enterprising devil got the idea the Cambion needed better protection in the endless infernal wars, and the Shield Cambion was born. Impervious to most direct assaults, and of a tougher stock than the usual demon, only certain **Ultimate** attacks are likely to break through its defenses.

*When in doubt, give doubt a shield.*

### Siege Behemoth

Not content with the original destructive power of the Behemoth, the rulers of Hell created this abomination to lay siege to fortified areas and generally wreak havoc. In place of the harrow blade, the Siege Behemoth fires its massive ranged blasts from its arm.

Additionally, it has a radial exploding soul attacks which must be evaded by jumping.

*The story goes that a particularly dim Duke of Hell used the Siege Behemoth to break into his own soul vault. It did that very well- but there's no off switch on the Behemoth. RIP, Duke.*

### Void Stalker

Pulled out of Hell's deepest pits, the Void Stalker shares some traits with the Siege Behemoth, at least insofar as its might goes. Its rhythmic Void attack can deal devastating damage and reduce the Unknown's **Fury**, as can the sphere of energy it launches.

*It would have been better for everyone if they'd just never gone looking in the abyss.*

### Annihilator Seraph

For every legion of self-righteous Seraphs, there's a commander, with an even bigger chip on their shoulder.

Prone to indiscriminately flinging anti-demon bombs around and singeing their foes with holy fire, these creatures also have a habit of charging at their targets, headfirst like a flying battering ram.

If one does manage to get them on the ground, an Annihilator Seraph actually planting foot in Hell creates a ripple in the fabric of the All, which'll shrink in on itself, its white light scorching anything within it on its way.

*I shouldn't be telling you this, but an Annihilator Seraph once took down one of the Four Horsemen, in a tournament. Some of us made money on that one.*

## Bosses

### Anger Aspect: Voke

When the Red Judge exiled the seven Archdevils to their various Torments, she decided she could only trust herself to safeguard the Hells. Therefore she created the Aspects to ward them, a series of increasingly potent manifestations of her might.

*The Voke Aspect was the first, but, like all the others, had a weakness: the great anger of the Red Judge. If one could find a way to exploit it...*

### Charged Aspect: Stygia

This aspect harnesses volatile infernal energies to keep enemies at bay. With this manifestation the Red Judge foresaw the necessity for a more thorough defense, one that would force attackers to stay conscious of the area's unique features or perish.

### Fortress Aspect: Yhelm

The Fortress Aspect, yes, a trickier manifestation of the Red Judge. In this gloomy realm the barriers make a ranged attack difficult. Perhps this is a lesson about getting closest tothat which you fear, lest it destroys you. Perhaps.

### Infernal Fury Aspect: Incaustis

It's hard to know if the Red Judge created this aspect anticipating the outcome of Incaustis, if the arch-devil had let her down prior, or any such speculation. Regardless, this aspect is easily angered, very durable relative to others, so taking advantage of this hot temperament's momentary weaknesses wouldn't be the worst idea.

### Hellstorm Aspect: Gehenna

As each Aspect cost the Judge some part of her might, this particular Aspect draws from her mobility of spirit and strength of will. Opponents who could have developed a strategy to deal with the various aspects up until now may need another solution. Her fiery winds, scraped from the basins of Gehenna, along with her devious movements, make for a very difficult fight, One cannot stand still and hope to prevail.

### Doppelganger Aspect: Nihil

A curious feature of the battle between the Unknown and the Red Jduge is that both appeared to grow stronger in spite of defeat, as though these two forces were fuel for one another. In Nihil, the Red Judge's power knows few limits, even extending to her ability to make copies of herself from earlier incarnated aspects. Remembering this, and the specific quirks of her earlier aspects, may make things easier.

### Wheel Aspect: Acheron

The final Aspect before the End. The Red Judge saved the most dangerous for last, forming this aspect in the unlikely event the Unknown was strong enough to defeat all of her prior incarnation. The cogwheels, a mockery of the angelic Heavenly Wheels, are dangerous to those who linger, and a not so subtle jab at what the Judge thinks of the All.

### Red Judge- Worldbreaker: Sheol

The final form of the Red Judge, the Worldbreaker Aspect was created when the Judge consumed the majority of the remaining infernal forces in Sheol and adjoining Hells. As such, her Power is nearly limitless and can use many of the abilities of Her former Aspects.