Billhook

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The Billhook is a Two-handed melee weapon, notable for it's unique Push/Pull mechanic which is useful against cavalry.

# Overview

**Alt Mode:** Flips the weapon around to use the back spike of the head, which will switch from pulling your opponent towards you when swinging being swapped to pulling your opponent towards you when stabbing.

**Gear Cost:** 14 points.

## Strengths

The billhook is useful when fighting against mounted opponents and players wearing lighter armor. The very lenient turn caps allow for exceptional accelerated attacks and the 500ms release time is capable of maintaining good overhand drags in most situations. Attacks against light armor are a consistent 2 hits to kill, and a single shot to the head of an unarmored player.

The ability to dismount players off of horses when striking is generally considered powerful in frontline and invasion, however this is more opportunistic than it is reliable, due to the range of lances and other polearms used by mounted players. This weapon is best used to forcibly dismount riders when they miss you, but can easily get you killed if you try to directly contest their range.

This weapon pulls players towards you on its basic swings (left, right, overhand and underhand) to a pretty extreme margin. There is also a crippling effect that lowers player movement speed, allowing Billhook players to forcibly keep low skill players inside of their effective range, and pull more skilled players out of position in team fights for their allies to kill. This pulling mechanic also creates some very interesting combos. One effective combo is a drag that pulls the player towards you, before you hit them with a kick before they can recover. While they are pushed away from the kick, they cannot chamber an attack or otherwise avoid attacks, and can only parry, which allows you to feint a stab, and render them helpless for another pull. Low skilled players can be hit by this combo multiple times in a row, from full health to death, making it incredibly powerful, and difficult to deal with.

The weapon has very good vertical turn cap, and a 135 cm range. This helps the billhook more reliably chase players when they jump over leg drags or horizontal swings towards the legs, and allows you to be somewhat more consistent in hitting these attacks. It also has one of the lowest point costs of any two-handed weapon (14 points), allowing you more leeway with your loadout.

## Weaknesses

The billhook suffers from relatively low damage against armored opponents, with strikes requiring 4 HTK against heavily armored enemies. This renders it somewhat lacking in most dueling scenarios, as other weapons usually deal more damage or are faster than the billhook, eliminating its main strengths altogether. It is not suggested to use this in duel yards, to the same effect that a quarterstaff is suggested. Do it at your own peril, or as a meme.

The stamina of this weapon is generally considered mediocre, making it not the best to engage in stamina contests with players using weapons like the Maul, Eveningstar, and War Axe.

## Skins / Components

The Billhook has a crude skin along with components for the default skin.

Default skin component table

## Historical References

The billhook is based off of the English bill, originally an agricultural tool that was modified for war and was used throughout the 13th-16th centuries. The hook-shaped blade and the posterior spike were excellent at dismounting cavalry and snagging enemy weapons and armor.

## Notes and Trivia

* Can be used to dismount people from Horses.