Jase Arkan Viktor

* 🔹 **Lore Producer:** *reserved for @xQc 💚 | needs a 🔹ncv2 to make it official*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Jase Arkan Viktor**
* Position: **Assistant Coach of the 1939 Los Angeles Wet Fountains**
* Age in Chapter: **32 years old**
* Date of Birth: **July 5th, 1906**
* Modern Country of Origin: **Moldova 🇲🇩**
* Career Goal: **Become a Laughing Stock**
* Sideline Fashion: **Twill Pea Coat**
* Alignment: **Chaotic Neutral**
* Demeanor: **Overwhelmed**
* Playbook: **Frenzy**
* Character Level: **1 *- Rookie***

### Demeanor: **Overwhelmed**

Coach Viktor probably isn't cut out to coach in the BSofA.

### Playbook: Frenzy

Nobody knows what's going on, his own players included, in perfect alignment with Head Coach Dragan Kleut during his career start with the 1939 Los Angeles Wet Fountains at the foundations of the Basketball Syndicate of America.

### Alignment: Chaotic Neutral

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Jase Arkan Viktor was born in Soroca, Moldova in 1906. He was always a fan of basketball and followed the rise of the sport in the 1930s. Despite his love for the game, Jase never thought he would become a coach. In fact, he never thought he would be any good at it. But, as they say, life has a funny way of working out. Jase found himself coaching the 1939 Los Angeles Wet Fountains, one of the original twelve teams in the BSofA. Jase's demeanor on the sideline is Overwhelmed. He is often seen struggling to keep up with the pace of the game and make decisions on the fly. Despite this, Jase is motivated by his desire to bring excitement and humor to the sport of basketball. He hopes to one day become a laughing stock, as he believes that laughter is the best medicine.

Jase's proudest moment as a coach was when he helped lead the Wet Fountains to their first victory in the 1939 season. Despite his chaotic approach, Jase has a unique ability to bring energy and excitement to the team. He is always trying to innovate and find new ways to support team morale. Coach Viktor is not quite sure how he feels about the team right now. On one hand, he is proud to be a part of the Wet Fountains and the BSofA. On the other hand, he is often overwhelmed by the pressure of coaching and the attention from the media because he barely knows what basketball is, and knows he shouldn't be anywhere near coaching it. Despite this, Jase is determined to make the most of his time as a coach and bring joy to the sport.

Jase's relationship with the media is complicated. He is often flustered by the spotlight and does not always know how to handle it. Despite this, he is always willing to answer questions and share his thoughts on the game, despite sounding brand new. He believes that the media has a vital role in promoting the sport of basketball and spreading the excitement of the BSofA to the masses.

## Details

* Favorite Food: Gummy Candies
* Favorite Color: Amethyst
* Favorite Animal: Phoenix, doesn't care if it's fictional
* On-Court Habit: Coach Viktor talks to inanimate objects frequently
* Piece of Trivia: Jase is a big fan of magic tricks and illusions.
* Has a Fear Of: Fear of socks with sandals
* Pop Culture Interests: Fantasy adventure novels
* Love Interest: A local author focused on mermaid literature
* Hobby: The man is obsessed with debating the merit of stand-up showers versus bathing in a tub, as he can be convinced either direction at any time. Coach Viktor may never find the answer.

## Fan Letter

   The Press Pass (Season One) production team discovered this letter from a Glendale family of Wet Fountains fans, written to Jase Viktor shortly after he scouted some of the international players for the team.

### Chaotic Dreams

> Jase Arkan Viktor, a man of chaotic dreams,
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> With a twill pea coat and a burst of team schemes,
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> Frenzy, his playbook, a chaotic sight,
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> But he’s always ready for a thrilling night.
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> His love for the mermaid scribe keeps him in awe,
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> The gummy candies, those gummies, they make him want chaos.
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> A phantasmic phoenix, a creature of might, flies with him...
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> ..hiding in objects unseen. Listening to Coach Viktor scheme.
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> ~ Signed, Jeannette Cora Stifflebluff and the rest of The Stifflebluff Family of Glendale, California.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Jase Arkan Viktor*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.