Training

Training changes the stats involved in personalities. The four trainable stats are Agility, Strength, Focus, and Intellect. Each species has hidden base stats (innate Effort Values) that will affect personality requirements. If highest stats are tied, the personality will be randomly selected between qualifying ones.

Training does not affect Combat stats.

All dragons have 1 highest base stat (20-30), at least 1 lowest (0), and 0-2 medium stats (5-15). Base stats are always multiples of 5.

Possible training results are 0 (fail), +3 (so-so), +5 (good), or +9 (perfect). Certain personalities require specific training results.

### Agility

Number Tap - Tap from 1-15 quickly and accurately. Prioritize accuracy over speed. For lower results, let the timer run out of 1 or 2 bars. It's recommended to prioritize accuracy over speed when possible. You may be able to pause the timer by window-ing the app.

* Perfect: Finish when the middle bar is still full. (+9)
* Good: Finish when the left bar is still full. (+5)
* So-so: Finish when the left bar is partly empty. (+3)
* Fail: Tap the wrong number or run out of time. (0)

### Strength

Balloon Pop - Tap quickly until the balloon pops. Use multiple fingers for best results. For lower results, let the game run out of time.

* Perfect: Pop the balloon. (+9)
* Good: Expand the balloon twice to the large balloon. Don't pop it. (+5)
* So-so: Tap at least once, or to the small balloon. (+3)
* Fail: Don't tap at all. (0)

### Focus

Apple Slicing - Tap the button to slice the apple, aiming for the green area. For lower results, aim for orange or red. To speed up reaction time, hold down the button and let go when you want to slice.

* Perfect: Tap when the pointer is on green. (+9)
* Good: Tap when the pointer is on orange. (+5)
* So-so: Tap when the pointer is on red. (+3)
* Fail: Don't tap at all. (0)

### Intellect

Rock, Paper, Scissors - Pick the right option depending on what the computer plays before timer starts and what result they want from you (Victory/Loss/Tie). For lower results, let the timer run out of 1 or 2 bars.

* Perfect: Select the correct option when the middle bar is still full. (+9)
* Good: Select the correct option when the left bar is still full. (+5)
* So-so: Select the correct option when the left bar is partly empty. (+3)
* Fail: Select the wrong option or run out of time. (0)

What to play when
 **Victory** | Paper
 **Tie** | Rock
 **Defeat** | Scissors

For a different way of memorizing results, pick the option left of what the computer plays to lose and right of what the computer plays to win. For example: if the computer picks rock, scissors will always be on the left of the player's rock and paper is on the right.

## Trivia

* "Focus", in the English translation, used to be translated as "Concentration".
* Training attempts used to have only one count, with no reserves. This was later changed so that players could carry up to two attempts, as players had complained about it being at odds with their job and/or sleep schedule.
* Because the growth of dragons were not originally paused during maintenance, players would be mailed a item (with a time limit) to confer one training attempt upon a dragon that was on cooldown, in order to compensate for lost time. This is now a legacy item that is no longer offered to players after maintenance, as growth was made to be paused while servers are down. The pause itself was implemented due to numerous forum posts and complaints about dragons dying or evolving into hatchlings (rendering them untrainable) during maintenance.