Mage (Class)

## Mage

### Description

Mages are the masters of Fire, Ice and Arcane. Damage is the key word of the Mage.

### Quote

"Where do you want to go? I can take you anywhere. But don't touch my pocket. I am a Mage not a Magician!"

## Class Introduction

**What is a Mage?**

**The**  **Mage (Class)** is one of the classes in My Heroes Sea. This class are often presented as the master of the ice, fire and arcane. Mages are good at dealing damage to their target using their unique spells. They are also good at supporting allies mainly because of the skill [Magic Zone] and the effect [Polar Ice Domain]

**How to obtain the Mage Class?**

There are two simple steps to unlock the class Mage. First is from **Artoo's Store**. Click the 'Buy Class' option and you will see two classes on store; which are **Mage** and **Ninja**. You can buy the Mage Class for 30 gems only.
Second is by leveling up. You need to level up your **Priest** to Level 48 to unlock the class. It may take time, but it's worthwhile.

## Skills

Skill values below are based on Maxed Rank (Level 60) skills

## Class Talent

Talents are class-specific buffs that players can upgrade at the cost of gold and effigies. These buffs provide valuable stat bonuses. This feature can be unlocked once a class reached Level 20

## Rune/Builds 2.0

Rune sets play a big part in determining the playstyle for all classes and Mages are no exception. Rune sets typically augment class skills, granting them damage boosts and even additional effects. Since these bonuses are extremely significant, builds and playstyles will revolve around which Rune set is currently equipped. Each Rune set build also has defined synergistic weapons and soul cards that complement those builds specifically. Details on the Rune sets as well as complementary weapons and Soul Cards are outlined below

* Note 1 :The information in this section is based on the **Runes/Weapons 2.0 update (post-Bathin) in which** most Rune effects are significantly buffed. The older version of the Rune Builds can be found in the subsequent section but it's still in progress
* Note 2 :Check out the Runes page for more information.
* Note 3 :The information below only lists obvious synergies for the builds (game-is-designed-that-way). It is entirely possible to design viable builds that cross Rune sets, weapons and Soul Cards. More information can be found in the Builds section of this wiki.

### Andromalius - Power Seal 2.0

Meta Mage build primarily for its unique support ability in Magic Zone (CD Cut for allies). Buffed after the Core Rune revamp, Andromalius Mages are nonetheless considered a low dps class, especially for single target bosses. A popular farming build choice regardless due to the build's natural ability to clear large numbers of enemies quickly and one of the few Mage builds with an inate movement speed buff. Highly recommended for new players due to the relatively cheap build cost.

**Boosted skills**

*3/6 core runes equipped*: When [Magic Zone] is active, DMG cut +30%, **and you will heal 10% HP whenever [Magic Zone] deal damage**

*6/6 core runes equipped*: The range of [Magic Zone] is increase. **During the opening of [Magic Zone], you will get +30% bonus to all elemental damage and skill damage.** Allies get the full buff now (CD Cut only, no bonus elemental/skill damage for allies).

*400 rune energy*: **Whenever [Magic Zone] is active, [Thunderbolt] deals [Wood Energy x 0.5]% extra DMG**

⭐⭐⭐⭐ *Effect - Overlord's Mark*

Each stack of [Overlord's Mark] increase 1% DMG to all elements and there are 5% chance to release [Thunderbolt] when you [Magic Zone] cause DMG (should equip [Thunderbolt]). Max stacks 10. [Overlord's Mark] stacks are automatically gained every 5s if there are nearby mobs/bosses

⭐⭐*Effect - Snake Spirit [Low Tier]*

When using any [Andromalius Witchgear], max stacks for [Overlord's Mark] will be raised to 15. Also increases the gain rate for [Overlord's Mark] by 1

⭐⭐⭐⭐*Effect - Snake Spirit [High Tier]*

When using any [Andromalius Witchgear], max stacks for [Overlord's Mark] will be raised to 20. Also increases the gain rate for [Overlord's Mark] by 2. Replaces Low Tier effect.
Replaces Basic effect.

### Crocell - Doppelphonic 2.0

A unique build that does multi-elemental damage (Fire and Water). Primary damage still comes from water element Tornado skill. Unpopular due to difficulty in constructing the build (high CD cut requirement, unreliable sustain) and generally underwhelming DPS.

**Boosted skills**

*3/6 core runes equipped*: When fire attack is greater than the water attack, all elemental damage is increased by 30%. When water attack is greater than the fire attack, the damage reduction is 30%. If the difference between fire attack and water attack is less than 50%, you will gain both buffs at the same time

*6/6 core runes equipped*: When fire attack is greater than the water attack, [Fiery Shot] will be strengthened. When water attack is greater than the fire attack, [Tornado]. If the difference between fire attack and water attack is less than 50%, [Fiery Shot] and [Tornado] will be strengthened at the same time

*400 rune energy*: The damage of [Fiery Shot] and [Tornado] increase by **(Water Energy \*0.5) &. If the difference between fire attack and water attack is less than 50%, the damage of [Water Rhyme] and [Fire Chord] will increase by (Water Energy \*0.5) %**

⭐⭐⭐⭐ *Effect - Polarization*

When the skill [Tri Chords] is equipped, if the basic fire attack will be reduced by 33%, and the reduced fire attack will be converted into 2 times the water attack; if the basic water attack will be reduced by 33%, and the reduced water attack will be converted into 2 times the fire attack

⭐⭐⭐⭐⭐ *Effect - Sonata*

(Requires equipping the skill [Tri Chords])

33% chance to trigger [Fire Chord] when using a Fire skill

33% chance to trigger [Water Rhyme] when using a Water skill

33% chance to trigger [Thunder Roar] when using a Wood skill

⭐⭐*Effect - Ice & Snow [Low Tier]*

Water DMG +5%. Additional +5% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped.

⭐⭐⭐⭐*Effect - Ice & Snow [High Tier]*

Water DMG +10%. Additional +10% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped. Replaces Low Tier effect.

### Armii - Flamesword 2.0

Fire Mage build that's RNG-reliant due to the nature of skill re-cast probabilities. This build has decent DPS and survavibility when built right, but can have steep requirements (CD Cut, Soul Card. 2 x 5⭐ weapons).

**Boosted skills**

*3/6 core runes equipped*: [Fiery Shot] will be upgraded to [Chained Bombardment] and will reduce the cooldown for [Mystic Blade] by 1s on hit.

*6/6 core runes equipped*: [Fiery Pummeling] will summon a [Mystic Blade] instead (it won't trigger auto-cast for the latter). [Mystic Blade] will automatically aim two extra enemies

*400 rune energy*: **[Mystic Blade] combo chance +15% and deals (Fire Energy x0.2)% extra DMG**

⭐⭐⭐⭐ *Effect - Energy Domination*

Whenever you cast Fire skills, regen 10 stamina **and 5% HP.**

⭐⭐⭐⭐⭐ *Effect - Air Rend*

⭐⭐*Effect - Boiling Blood*

When using any [Armii Witchgear], gain a 50% bonus to the [Energy Domination] effect.

⭐⭐⭐⭐*Effect - Burning Blood*

When using any [Armii Witchgear], gain a 50% bonus to the [Air Rend] effect.

### Marax - Arc 2.0

Wood Mage build despite with higher DPS potential than Andromalius build Mages. Highly unpopular due to the lack of inate sustain mechanics, forcing the use of [Therapy] for solo runs. DPS-wise, the build can dish out impressive damage in bursts, but involves stacking mechanics. Similar to Armii Mage, has complex requirements to reach maximum build potential (CD Cut, Max Stamina), with much weaker survivability.

**Boosted skills**

*3/6 core runes equipped*:DMG Cut +2% for each stack of recharge. **Casting [Decharge] regens 10% MP**

*6/6 core runes equipped*: [Overcharge] will trigger when you have 25 stacks of [Recharge]. Each point of max MP will give +3% DMG to [Wex Nova] and [Decharge], but suffer +5 to all Stamina costs. [Overcharge] lasts for 10s. **Each completion of [Charge] will extend [Overcharge] by 10 seconds**

*400 rune energy*: When [Overcharge] is activated, Wood damage increase **(Wood Energy x0.25)%**

⭐⭐⭐⭐ *Effect - Accumulated Energy*

Whenever a Wood skill is used, [Recharge] stack +1

⭐⭐⭐⭐⭐ *Effect - Weaver*

⭐⭐*Effect - Superior Knowledge (Low Tier)*

Skill DMG + 5%. If [Wex Nova] is equipped, gain additional Skill DMG +5% (total 10%).

⭐⭐⭐⭐*Effect - Superior Knowledge (High Tier)*

Skill DMG + 10%. If [Wex Nova] is equipped, gain additional Skill DMG +10% (total 20%). Replaces Low Tier effect.

### Leraje - Hail Flurry 2.0

Mage build with one of the prettiest skill animation. This build has respectable DPS and a remarkable level of sustain when using Trichords and 5⭐ Ice Breath. However, it is one of the few Mage builds without any DMG Cut mechanics, making it susceptible to being one-shot. Also has high costs for properly constructing. Received significant rework in the Runes 2.0 update to fix a major problem with the build - previously being unable to reliably damage enemies that move around a lot.

**Boosted skills**

*3/6 core runes equipped*: **[Ice Fang] will return half of the CD after use, and launch 3 consecutive attacks at the target point.** For every 5 times the enemy receives [Ice Fang] damage, the [Glacier Zone] will be returned with a 1 second CD

*6/6 core runes equipped*: **When casting [Absolute 0] and [Ice Fang], there are 100% and 50% chances that [Ice Shards] will break out to damage surrounding enemies (basic damage is 75% of [Absolute 0], inherited it's damage bonus)**

*400 rune energy*: **Whenever [Absolute 0] deals DMG, you will heal (Water Energy x1) HP**

⭐⭐⭐⭐ *Effect - Condensation*

**If [Absolute Zero] is equipped, [Polar Ice Domain] will periodically appear around, and you will get 10% water attribute damage bonus and skill damage bonus when you are in [Polar Ice Domain]**

⭐⭐⭐⭐⭐ *Effect - Sage*

⭐⭐*Effect - Undercurrent (Low Tier)*

When using any 4⭐ [Leraje Witchgear], deal +15% DMG with [Absolute 0]

⭐⭐⭐⭐*Effect - Undercurrent (High Tier)*

When using any 5⭐ [Leraje Witchgear], deal +30% DMG with [Absolute 0]. Replaces Low Tier effect.

### Bathin - Scorching Heart 2.0

High DPS mage build with the extremely rare trait of having invulnerability mechanics. When properly built, this Mage build has a ~50% invulnerability uptime which somewhat compensates for the lack of any inate regen ability. Requires CD Cut >20% with a 2⭐ Bathin Soul Card or a 4⭐ Soul Card to properly function. This build is also very synergistic as a support for teammates with Fire builds, due to the [Earth Lava] skill. Minor issue with the build is that it will litter the screen with fire pillar animations which can make it difficult to see enemy attacks.

**Boosted skills**

*3/6 core runes equipped*: [Earth Lava] gains boosted area of effect and will follow the caster. Standing on the ground of [Earth Lava] grants 30% DMG Cut

*6/6 core runes equipped*: With 20 stacks of [Karma], you will enter [Reincarnation of Fire], during which, your Fire ATK +100%, MVT SPD -50%. You cannot deal Normal Attacks or cast skills when you unleash the fire columns of [Fire Pillars] to nearby enemy over 10s. All [Karma] will be removed at the end of the effect

*400 rune energy*: During the effect of [Reincarnation of Fire], Fire DMG +(Fire Energy x0.1)%

*800 rune energy*: [Fire Pillars] DMG + (Fire Energy x0.15)%. During the effect of [Reincarnation of Fire], [Fire Pillars] DMG extra + (Fire Energy x0.)%

⭐⭐⭐⭐ *Effect - With Karma*

Using [Fire Pillars] will grant extra 1 layer(s) of [Karma]

⭐⭐⭐⭐⭐ *Effect - Igneous*

⭐⭐*Effect - Final Bloodline (Low Tier)*

When using 5⭐ [Bathin] Witchgear, the effects of [Igneous] is enhanced by 50%

⭐⭐⭐⭐*Effect - Final Bloodline (High Tier)*

When using 5⭐ [Bathin] Witchgear, the effects of [Igneous] is enhanced by 100%

## Class Weapons

The following weapons are usable and obtainable only by the Mage class. Obtaining the shards for these weapons from UR keys requires the player to be using a Mage character when opening the key chest.

 The R'lyeh Text

(Stolas)

 Prometheus' Misery

(Belial)

 Medusa's Vengeance

(Andromalius)

 Ice Breath

(Crocell)

 Burning Rebirth

(Armii)

 Weaver

(Marax)

 Bitterwish

(Leraje)

Dragon Bone Soul-Taker

(Bathin)