recursal/Fanatic-Fandom huggingface dataset:
X-Rifle

The **X-Rifle** is an explosive weapon in *Carnivores Cityscape*. Like the other available guns in the game, the X-Rifle is futuristically built. What sets it apart from the others are the large, blue energy blasts it fires instead of conventional ammunition.

It is described as an experimental weapon, and can decimate small clusters of *Coelophysus* or *Oviraptor*. However, it is best used at medium range, as the shockwave the energy sphere creates upon impact can inflict damage upon the agent firing it, similar to the Grenade Launcher. There are 40 shots in the X-Rifle.

Interestingly, in the game files, the texture and model are named "X\_Bow".

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Upgrades

In *Carnivores: Dinosaur Hunter Reborn*, gems can be used to upgrade the hunter and his gear, in addition to buying licenses, weapons, and equipment.

## Weapon Upgrades

* Bigger Effective Range- 100 gems
* Increased Damage- 200 gems
* Bigger Clip- 300 gems (rifle only)
* Smaller Weight- 400 gems

## Player Upgrades

* Light Clothes- 100 gems
* Better Camouflage- 200 gems
* Better Cover Scent- 300 gems
* Quiet Boots- 400 gems

## M.I.S.T. Upgrades

* Radar Range- 100 gems
* Decoy Recharge- 200 gems
* Display All Dinosaurs- 300 gems
* Retriever Bot Speed- 400 gems
Rifle

A **Rifle** is an item that can be found in the Mountain Biome.

## Obtaining

A Rifle can be found in a Storage Container at the Mountain Camp. The sixth letter you receive depicts a mountain cave. If you travel up into the snowy part of the mountain, and go slightly to the right, eventually a house marker will pop up where the cave is located. There you will find a storage container holding the rifle, the final letter, and a fire pit.

## Uses

A Rifle can be used to hunt Big or Small game. The Rifle is the only weapon that can kill a Grizzly Bear.

## Source

Rifle can only be used if a Bullet is in the inventory.
Turan Choks

**Turan Choks** was the captain piloting the science vessel *FMM UV* when it discovered the planet FMM UV-32. The first area in *Carnivores*, "The Woods of Turan Choks", is named after him. Aside from the fact that he was a captain, nothing else is known about this person.

He is also mentioned in the Dinopedia entries of *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*.
Vivisector: Beast Within

***Vivisector: Beast Within*** is a survival horror/first person shooter that was developed by Action Forms and published by 1C Company in the former Soviet block on September 30, 2005 and in Europe on January 5, 2006. In the game, the player fights genetic mutants on an island called Soreo Island.

Originally Vivisector Beast Within will be Sequel Chasm the Rift later scrapped.

## Trivia

* It uses the AtmosFear engine, the same engine that *Carnivores*, *Carnivores 2*, and *Carnivores Ice Age* use. Some improvment such as physics were added to this version of the engine.
* It is inspired by the 1896 novel *The Island of Doctor Moreau*, as reflected by its original development name "*Vivisector: Creatures of Dr. Moreau*".
* It arose from Action Forms' cancelled title *Duke Nukem: Endangered Species*.
* It is known for its "vivisection point" feature where an animal's flesh can be shot off.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Carnivores Ice Age

*"Carnivores: Ice Age" redirects here. For the iOS remake, see Carnivores: Ice Age (iOS).*

***Carnivores Ice Age*** is the third installment in the *Carnivores* series. It was released for the PC on January 15, 2001, and an iOS remake was released February 8, 2011. A Russian version titled Хищники: Ледниковый Период was published by Акелла on December 11, 2002.

## Gameplay

For the *Ice Age* sequel, the storyline is an addition to the original storyline. DinoHunt Corp. scientists discover Ice Age animals living in the Arctic regions of planet FMM UV-32 and they set up a separate hunting program for big game living there. It also features better gameplay and a new supply drop feature, which can be used once per hunt and refreshes the player's supplies. One more addition is the existence of a "secret animal" that can be unlocked by obtaining 1,000 points.

## Cheats

*Carnivores 2* features a number of cheats, including all those provided in *Carnivores*. Cheats which are inherited from *Carnivores* require debug mode to be active.

## *Carnivores: Ice Age* (iOS)

*Main article: Carnivores: Ice Age (iOS)*
*Carnivores Ice Age* was ported to iOS on February 7, 2011. The port has the same relocate feature as the *Carnivores 2* port *Carnivores: Dinosaur Hunter*, but the Survive Mode is not featured. Also, like *Dinosaur Hunter,* the Double Ammo equipment was removed, but is still in the game as non-optional as every gun has as much ammo as the double ammo gave.

The mobile port features five new animals, a new weapon, a new Trophy Room, a new Night Mode (without the use of Nightvision), a Camera, and improved graphics.

## Scrapped content

Main article: Poacher
The poacher is a scrapped ambient. He would have been the first NPC in the *Carnivores* series capable of shooting at the hunter, and the first ambient that could harm the hunter, but was removed sometime in production for unknown reasons. It is possible to re-add the poacher by editing \_RES.TXT, but his unique AI was removed from the game's source, meaning he must use another animal's AI (usually the pig, though occasionally the Diatryma AI is used) and is not able to shoot the hunter.

## Trivia

* As featured in the *Wizard Works Outdoors Complete Software Collection*, Carnivores Ice Age featured a slightly altered title design. The blood-styled lettering of "Carnivores", instead of red, is the same light blue color of the "ice age" displayed underneath. The title also featured a "3" designed like the "2" of *Carnivores 2*, although the "3" is a light blue color.
* Other than the different animals, locations, equipment, and the new "Supply Drop" feature, this game is basically the same as Carnivores 2, featuring virtually identical graphics and similar AI.
* All of the animals in *Carnivores Ice Age* are capable of killing the Hunter.

## References

1. ↑ https://gamemag.ru/news/8179/ohota-ot-akelly

## External links

* Carnivores Ice Age at Action Forms' website
Volcano

Several **volcanoes and volcanic features** appear as geologic features in some areas in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, and *Carnivores: Ice Age*.

* *Carnivores* features lava-filled cracks in "The Jungles of Gravitsappa" and a lava-filled moat surrounding the eponymous structure in "The Ancient Temple".
* *Carnivores 2* and *Carnivores: Dinosaur Hunter* feature most well-known of these, Mount Ravan, a volcano in the southwest corner of the "Mount Ravan" area named after it. There is also a waterlogged, dormant volcano near the center of the "Vengar Fjords" area.
* *Carnivores Ice Age* and *Carnivores: Ice Age* feature several dormant volcanoes in "Ring of Infernus".
Interface

Bear skin + any thread = Bear jacket

3 Fireweed / Nettles = Natural thread

4 rope + 5 sticks = Bundle bow (no arrows)

Big rock + obsidian rock = Arrowhead

Arrowhead + stick + feather = Arrow

5 sticks + Fox pelt + rope = Long bow

3 Any thread = Rope

Deer hide + any thread = Deerskin jacket

Fox pelt + any thread = Fox hat

2 sticks + rope + obsidian rock = Fire bow and drill

Any thread + 6 rabbit pelts = Blanket

2 sticks + any thread = Snare trap

3 sticks + big rock = Dead fall trap (unset, add berry or small game to set)

Stick + rope + lure and bobber = Fishing pole

Sheep skin + any thread = Satchel (backpack upgrade)

2 big rocks = stone axe head

Stick + rope + stone axe head = Stone axe

Damaged jacket (wearable) (any jacket) + animal hide / skin = repaired jacket (wearable)
Project 1v1 Wiki/Flex section

Guides
* How to play guide for Project 1v1

About Project 1v1
Project 1v1 is an upcoming competitive first-person shooter that combines the action of fast-paced 1v1 first-person combat with the metagame strategy of a collectible card game. *[ Read more  •  System requirements ]*

LocationsCharactersItems

*Project 1v1* Links
Official pagePublisher
Tranquilizer

The **tranquilizer** is a hunting accessory in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Dinosaur Hunter HD*, and *Carnivores: Dinosaur Hunter Reborn*, which sedates the shot animal with a quick-acting sedative rather than killing it. This triggers a sleeping animation after the death animation, and prevents the animal from being collected as a trophy. It is very useful for a full trophy room, since otherwise the last animal in the trophy room is replaced by the last downed pointable animal. Use of tranquilizer boosts the amount of points earned on that hunt by 25%, possibly due to the fact the the Dropship doesn't have to collect and taxidermy the animal's body.

In *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*, use of tranquilizer does not award any extra points, but gives the dinosaurs different death animations.

## Description

Accessory : Tranquilizer

Tranquilizing a dinosaur is an alternative to killing it. This will drop the dinosaur where it stands with a quick-acting drug. Use of the tranquilizer adds 25% to your total points acquired during that hunt.

## Trivia

* Tranquilizing a dinosaur for the first time grants the player the Animal Activist achievement in *Carnivores: Dinosaur Hunter*.
* Usually, tranquilizing a dinosaur causes it to perform a breathing animation after the "death" animation. The only animals in the *Carnivores* series with no breathing animations are *Dimorphodon*, *Pteranodon*, *Archaeopteryx*, and *Tyrannosaurus*.
* Despite the fact that guns are firing tranquilizer darts, all weapons keep their regular firing sounds.﻿
* Although the in-game description states that the darts release a *quick-acting* drug, you need to fully deplete the animal's health in order to sedate it, and if you don't, the animal can roam conscious forever. The description is actually just ported over from the original *Carnivores* unchanged, which had mortal spots meaning a dinosaur could be downed instantly.
Whale Shark

The Whale Shark can be found out of bounds in Shark! Hunting The Great White on the "Australia Reef" map, just behind the player's starting position.

Whale shark mouths can contain over 300 rows of tiny teeth and 20 filter pads which it uses to filter feed. Unlike many other sharks, whale sharks' mouths are located at the front of the head rather than on the underside of the head. A 12.1 m (39.7 ft) whale shark was reported to have a mouth 1.55 m (5.1 ft) across. The head is wide and flat with two small eyes at the front corners. The spiracles are located just behind the eyes. Whale sharks have five large pairs of gills. Their skin is dark grey with a white belly marked with pale grey or white spots and stripes which are unique to each individual. Its skin can be up to 15 cm thick and is very hard and rough to the touch. The whale shark has three prominent ridges along its sides, which start above and behind the head and end at the caudal peduncle. The shark has two dorsal fins set relatively far back on the body, a pair of pectoral fins, a pair of pelvic fins and a single medial anal fin. The tail has a larger upper lobe than the lower lobe.
Storage Container

A "storage container" is a defined, specific location in high-volume storage. Some people may call them "chests" or wooden "boxes" or "crates".

## Uses

A storage container can hold Letters, Bullets, and other goods. It can be opened by interacting with the container and then the loot inside will pop out. You can not put your own items back inside theses chests.

## Obtaining

Storage containers can be found at every camp/biome. There are usually two of these chests for each location. The only exception to this is in the Alpine Tundra biome where there is only one chest.
X-Bow

The **X-Bow** is a weapon that appears in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age*, *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*. The X-Bow is a very quiet weapon so the chance of scaring a herbivore or attracting a carnivore are slim but it has a slow rate of fire, making it highly ineffective against charging carnivores. It is somewhat accurate and is very useful for hunting large, herbivorous animals from a medium distance. The X-Bow has 8 arrows in *Carnivores*, and 6 in later games.

## *Carnivores: Dinosaur Hunter HD/Reborn/Dinosaur Hunt*

In *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*, the X-Bow returns as a more modern-style variant. The X-Bow is a challenging weapon to use effectively. It has several drop-sights in the scope that the hunter must account for, and has a possible range of up to 200 meters. Luckily, the X-Bow is extremely silent, and can be fired off several times without alerting dinosaurs. It is the most damaging weapon in the game, but has very poor range. The X-Bow costs 150 gems in *Carnivores HD*, 100 gems in *Carnivores Reborn*, and 500 gems in *Dinosaur Hunt*.

    **Cheat With the X-Bow:**
If you go to the \_RES.txt you can edit the power, the shots number, the precision and the rate of fire.
Woolly rhinoceros

The **woolly rhinoceros** (misspelled as **wooly rhinoceros** in *Carnivores Ice Age*, and often shortened to **woolly rhino** or just **rhino**) is the largest rhinoceros in Europe similar to the living rhinoceros, and a pointable animal in *Carnivores Ice Age* and *Carnivores: Ice Age (iOS)*.

## Biology

The woolly rhinoceros is a large herbivore of the Arctic Sector that will use its sharp horns to gore any predator when cornered or surprised or battle against other males for mates. Its thick fur allows it to keep warm in the frigid environment.

## *Carnivores Ice Age*

The woolly rhinoceros is the fourth animal available to hunt. It is dangerous when cornered or surprised, and will gore any hunter that gets too close with its sharp horns. It is also commonly seen while not being hunted. It can be mistaken for the *Brontotherium* at long distances. Its call sounds sound like a combination of a roar and a cow's moo.
System requirements

*This article is a stub. You can help Alien: Blackout Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Alien: Blackout*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

Octa core 2.0Ghz
3GB RAM

## See also

* How to play guide for Alien: Blackout
* Release date
Project 1v1 Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Deer Hide

A **Deer Hide** is an item that can be collected from a slain deer.

# Obtaining

If the player kills a White-tailed Deer, then the animal will drop a Deer Hide which the player can then pick up.

# Uses

A Deer Hide is required to craft and repair the Deerskin Jacket(Can be crafted with a deer hide and natural thread). The hide can also be used to repair a damaged Fox Hat(Can be crafted with a fox pelt and natural thread).
Wind Indicator and Compass

The **Wind Indicator and Compass** is an accessory in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, and *Carnivores: Ice Age*.

## History

In the PC *Carnivores* games, the Wind Indicator is in the bottom left corner and the Compass is in the bottom right corner. In the mobile games, the two indicators were combined together for compactness.

## Usage

### Wind Indicator

The Wind Indicator indicates which way the wind is blowing. This determines the likelihood of an animal detecting you by scent. If the wind is blowing towards you, your scent is being blown away from the animal and you will be less likely to be detected; on the other hand, if the wind is blowing *away* from you, your scent is being carried directly to the animal so it will sense you more easily. The Wind Indicator also indicates the strength of the wind.

### Compass

The Compass is used for indicating your current direction. It can also be used to toggle the map in the
Mobile Remakes.
Land Mine

## Description

Tremormines, or "mines" for short, is one of two units with the trait proxy (the other being mole), which means they can be built outside of your territory. The mines take 10 seconds to build and stealths when finished. When an enemy unit walks within one tile of the mine, after a half-second delay, the mine explodes, dealing 18 damage to primary target and 3 damage in a 3x3 square.

## Strategy

Location, location, location. Good placement and forethought is essential when using Tremormines, as they are only useful if an enemy steps directly on the them. As such, knowledge of the map is very important to know where to place the mines.

### Playing with Mines

As mentioned before, efficiently playing with mines requires a good understanding of the map. Obvious locations you'd want place your mines include chokepoints on the map leading to your base and any backdoors you might want to preemptively guard against. Try to predict where your enemy will be in the future, and place a couple down to whittle your enemy down. It may not be enough to kill any unit outright, but it'll make your opponent think twice before engaging.

### Playing against Mines

When your opponent is playing mines, you have a few options. You can try to counter-predict your opponent and attempt to avoid his minefield all together, or you can take a few units to "disarm them" before you start a fight. Moles are ideal for this but you can also do this with other Tier-2 ground units as well (note: stealthed chameleons will not trigger mines). This way, the mine only does 3 total damage to your army rather than 3 times however-many-got-caught-in-the-explosion. If you accidentally run into a mine or two, think twice about engaging the enemy as they would have less army hp they have to deal with.

There is currently a bug in the game that allows the Leader with flag to trip mines so they're visible, and then ranged units can shoot the mines for no cost.

## Changelog

* **Release 1.0.3:**
	+ Damage to single target now 9, damage to surrounding tiles now 3 (was 3 to all tiles)
	+ Range reduced to 3x3 square (was 5x5)
* **Pre-Alpha 28:**
	+ The bonus single target damage for landmines have been removed
	+ Landmines will no longer do bonus damage to the unit that triggered them
* **Pre-Alpha 27:**
	+ damage reduced to 12 ATK, down from 16
Update 0.5.0

**Update chronology**

**External links**

This update includes (but is not limited to):

* Menu overhaul. Revamped all of the menus to be consistent across the game.
* New female avatar sneak peek
* New title song and forest song
* Multiple saves (Note all past saves will not be compatible with the new version. We are sorry for the inconvenience, but we are in Beta!)
* Status indicators. Indicators include things like cold, sleeping, weight, etc.
* Big performance update. We optimized the code so the game runs much faster and can handle the load of bigger maps without bogging down systems.
* New tutorial images and sleeping screen. Gives you hints and tips on how to play the game.
* New winter map screen
* New loading screen quote
* New tutorial images and sleeping screen. Gives you hints and tips on how to play the game.
Hunger

*This article is a stub. You can help On My Own Wiki by expanding it.*

**Hunger** is a feature that the player has throughout the game, the effects of which can only be treated by eating food.

# Info

The player's Hunger is shown on the top left corner of the player's screen as six, brown, rectangular bars. Over time, the number of the player's hunger bars will decrease, signaling the player that he/she is in need of food. To replenish the hunger bar, eat food by dragging it on to the character. If the player fails to eat anything before the last hunger bar goes down, the player will die from starvation.
On My Own Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Alien: Blackout

*This article is a stub. You can help Alien: Blackout Wiki by expanding it.*

 Genre(s) | Strategy

***Alien: Blackout*** is a mobile strategy game in development by D3 Go and to be published by FoxNext Games. It is expected to be released on the App Store, Google Play, and the Amazon Appstore.

## Description

The terror of Alien is brought to life in Alien: Blackout. Try to stay alive while trapped aboard a crippled Weyland-Yutani space station carrying a deadly Xenomorph as it tirelessly hunts you and the crew. Outsmart the perfect hunter by making perilous choices. Players must rely on the damaged controls of the space station or risk sacrificing crew members to avoid deadly contact, permanently altering the outcome of the game.
Survive seven fear-inducing levels by remotely guiding Amanda Ripley’s crew through increasingly challenging tasks using only the station’s emergency systems. The uncertainty and unpredictability of both the alien and her crew can impose total defeat for Amanda and the entire station.
Alien: Blackout is a unique fear-inducing horror premium mobile game experience that will test the inner nerves of both Alien and horror fans alike, where life can end in an instant.

## Features

Survive or Die
Using only the space station’s limited power supply to operate a holographic map, surveillance cameras, and motion tracker, attempt to remain hidden and protect your crew from the perfect hunter in seven fear-inducing levels.
A New Chapter in the Alien Franchise
A new chapter in the Alien franchise following the saga of Amanda Ripley, Ellen Ripley’s daughter, between the films Alien and Aliens.
First Class Alien Mobile Experience
An immersive and captivating Alien experience, perfectly designed for mobile gaming, bringing the Alien story to life.
Encounter Fear Again and Again
Every decision can lead to a different conclusion. Players can test different strategies and theories to outlast the Xenomorph in pursuit of victory!

## Releases

* Android version on Google Play
* iOS version on the Apple App Store

## Game support

Alien: Blackout Wiki is focused on creating the definitive guide to *Alien: Blackout*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

An official game support channel can be found here:

* D3 Go Support

## See also

* How to play guide for Alien: Blackout
* Release date
* System requirements
Bow Hunting

**Bow Hunting** is a way to hunt for food.

## Use

Bow Hunting is essential for gaining drops from large animals that can't be caught in traps. Bows are a vital resource for any survivalist.

Note that you can use Bow to hunt any animal except for Bears and Fish. It's not profitable to hunt small and medium animals that can be caught in traps instead.

Also note that after killing any animal, the arrow used will not reappear so gathering large numbers of obsidian rocks to make arrows is essential to gather enough food for survival without trapping or foraging.

## Performing

To Bow Hunt, the player must have the Bow equipped and Arrows in their inventory. To use, just click on the location you would like to fire.
On My Own

***On My Own*** is a 2D, randomly generated woodland survival adventure created by Close Studios and published by Beach Interactive. Explore the world and drink the wild air. Stay alive by hunting, foraging, and crafting traps. Ponder Transcendentalist quotes and game tips while you sleep at the end of each day.

On My Own is a unique gaming experience that transports you to a simpler time and place, pitting age-old puzzles of survival against the beauty and calm of Nature. Live deliberately, front only the essential facts of life, and see if you can learn what the woods has to teach you when you’re on your own.Unfortunately, This game does not work any more so if anyone knows a way to update this fascinating app, then please do what you can to help. I am sure that I am not the only one missing this pixlated wonder.

## Features

* **Randomly Generated World:** Players will never play in the same environment twice.
* **Explore & Survive:** Player must hunt, trap, and gather food and supplies.
* **Work Smarter, Not Harder:** Crafting allows player to combine items to produce tools that aid survival.
* **Strategic Survival:** Players must focus on the tasks that leave their character feeling well rested and well fed.
* **A Beautiful World:** On My Own features a charming and colorful world, with delightful nature animations and soothing music.

## Where to purchase

* On Steam
* On the App Store
* On Google Play

## External links

* Official site
* On My Own on Facebook
* On My Own on Kickstarter
Deadfall Trap

A **Deadfall Trap** is a placeable item that can be used to catch small animals.

## Obtaining

A Deadfall Trap can be crafted with 3 Sticks and a Big Rock.

## Uses

Players can drag and drop the Deadfall Trap from the inventory. Once the trap is placed, it must be set with either a Berry or a Raw Small Game. If the trap is set with a Berry the trap will be able to catch Rabbits or Squirrels. If the trap is set with a Raw Small Game the trap will be able to catch Foxes. However, it is possible for a triggered Deadfall Trap to fail and obtain nothing.
Cattail Root

The **Cattail Root** is an edible root that comes from a Narrowleaf Cattail plant.

# Obtaining

The player will automatically get a Cattail Root from picking a Narrowleaf Cattail. These plants can be found in Camp 2 growing near the shores of the lake.

# Uses

The Cattail Root can be eaten to stave off hunger. However, they provide very little sustenance (it takes at least 3-4 Cattail Roots to fill a single hunger bar).
Poacher

**Poachers** are humans that hunt animals illegally, often for profit, though people are also often driven to poaching by starvation.

## *Carnivores Ice Age*

> Poacher was planned to be a bonus enemy. When you get a lot of score or get trophy room filled with trophies (for example) he could randomly appear on the map and hunt you. But for some reason it didn't come into the game.
>
>
> — Dmitry Nechay (zazzique)

The poacher is a scrapped ambient originally planned for Carnivores Ice Age. He would have been the first NPC in the *Carnivores* series capable of shooting at the hunter, and the first ambient that could harm the hunter, but was removed sometime in production for unknown reasons. It is possible to re-add the poacher by editing \_RES.TXT, but his unique AI was removed from the game's source, meaning he must use another animal's AI (usually the pig, though occasionally the Diatryma AI is used) and is not able to shoot the hunter.

## Trivia

* Although the poacher carries a DB Shotgun, the gunfire sound effect is the sniper rifle sound effect.
* Strangely, all the files for the Poacher are still present in the iOS version's data but have yet to be used. Tatem's former PR, Nadia Sydorenko said a developer may have done this by accident.

## References

﻿

1. ↑ http://z3.invisionfree.com/The\_Carnivores\_Saga/index.php?showtopic=1820&view=findpost&p=10812912
System requirements

The **system requirements** for running *On My Own* are listed below.

* OS: Windows XP+
* Graphics: Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
* Hard Drive: 400 MB available space

### Mac OS X

**Minimum:**

* **OS:** Mac OS X 10.6+
* **Graphics:** Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
* **Hard Drive:** 400 MB available space

### SteamOS + Linux

**Minimum:**

* **OS:** Ubuntu 10.10+, SteamOS+
* **Graphics:** Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
* **Hard Drive:** 400 MB available space

## iOS

**Compatibility:**
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, iPhone 6 Plus and iPhone 6s.

## Android

Requires Android 4.0 and up and 31M of space.
Deerskin Jacket

The **Deerskin Jacket** is an item that can be worn by the player.

# Crafting

One Thread and one Deer Hide is required to craft this jacket.

# Uses

The Deerskin Jacket can be worn by the player and is particularly useful in protecting the player from the cold.

# Repairing

If the Deerskin Jacket is damaged, it can be repaired by placing the damaged Deerskin Jacket in the crafting slot with a Thread and an animal skin (any animal skin will work).
Lingonberry

The **Lingonberry** is the edible fruit of a Lingonberry Bush.

# Obtaining

Lingonberries can be gathered from Lingonberry Bushes which can only be found in Camps 3 and 4.

# Uses

The player can eat Lingonberries (however, they lack good sustenance) or these berries can be used to set a Deadfall Trap for catching small animals such as Rabbits or a Squirrel.
Update 0.8.0

**Update chronology**

**External links**

This update includes (but is not limited to):

* Official Release!
* Mountain Biome
* New Seasons
* New Animals: Porcupine
* New Plants: Stinging Nettle
* New items: Rifle, Bullet, Bear Pelt, Bear Jacket, Damaged Bear Jacket, Letters, Storage Container With many more!
* And bug fixes
Gallimimus

The ***Gallimimus*** (misspelled "*Galimimus*" in the first two games) is a dinosaur and an ambient animal in *Carnivores*, *Carnivores 2*, *Carnivores: Dinosaur Hunter*, *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*.

## Biology

A small and quick ostrich-like dinosaur, *Gallimimus* uses its fast speed to escape any danger, including the Hunter. This animal is bird-like in appearance. *Gallimimus'* name means “chicken mimic”, but contrary to its name, it is not a small dinosaur. *Gallimimus* is actually one of the largest of its group of dinosaurs known as Ornithomimosaurs. *Gallimimus* uses its long, slender beak to crop plants, capture small animals such as insects and lizards, and eggs by sieving them from muddy environments.

## *Carnivores*

﻿In real life, *Gallimimus* was considerably larger than it is in the *Carnivores* series. *Gallimimus* can be easily confused with *Velociraptor* or *Coelophysis*, which can result in wasted ammo or an unexpected death.

## *Carnivores: Dinosaur Hunter HD/Reborn/Dinosaur Hunt*

    *Gallimimus* returns as an ambient dinosaur, along with its relative *Pelecanimimus*. *Gallimimus* is now light green, which blends in quite well with most forested environments. If a hunter chooses to down a *Gallimimus*, the reward is 3 gems.

*Gallimimus* was added into *Dinosaur Hunt* in version 1.01. Here, it does not reward the player gems.

## *Gallery*

* A pair of *Gallimimus* eating some grass with a *Dimorphodon* flying overhead. This was taken at "Delphaeus Hills".
* A *Gallimimus* looking up from eating at "Delphaeus Hills".
* A *Gallimimus* walking at "Delphaeus Hills".
* A *Gallimimus* tranquilized at "Delphaeus Hills".

## External links

* For information regarding its role in the Continuum Canon, see *Gallimimus*.
Text file

A **text file** is a computer file whose main contents are text. *Carnivores*, *Carnivores 2*, and *Carnivores Ice Age* all use plaintext text files with Windows EOL encoding (CR-LF) using several extensions: **NFO**, **TXT**, **TXU**, **TXM**, **PRJ**, and **log**.

The NFO files present in the *Carnivores* games are unrelated to the .nfo text files often included in warez.

The following text files are used:

* *Carnivores* (base directory)
	+ carnivor.log
	+ Readme.txt
	+ \HUNTDAT
		- \AREAS
			* AREA\*.PRJ (1–6)
		- \MENU
			* \DINOPIC
				+ \*.TXM (ALLO, PACH, PARA, STEG, TREX, TRIC, VELO)
				+ \*.TXU (ALLO, PACH, PARA, STEG, TREX, TRIC, VELO)
			* \LANDPIC
				+ AREA\*.TXT (1–6)
			* \WEPPIC
				+ \*.NFO (CAMOFLAG, OBSERVE, RADAR, SCENT, TRANQ)
				+ WEAPON\*.TXT (1–3)
* *Carnivores 2* (base directory)
	+ carnivor.log
	+ render.log
	+ \HUNTDAT
		- \_RES.TXT
		- \MENU
			* \TXT
				+ DAY\*.NFO (1–3)
				+ \*.NFO (CAMOFLAG, DOUBLE, OBSERVE, RADAR, SCENT, TRANQ)
				+ DINO\*.TXM (1–9)
				+ DINO\*.TXU (1–9)
				+ AREA\*.TXT (1–5)
				+ WEAPON\*.TXT (1–6)
* *Carnivores Ice Age* (base directory)
	+ carnivor.log
	+ render.log
	+ \HUNTDAT
		- \_RES.TXT
		- \AREAS
			* trophy.prj
		- \MENU
			* \TXT
				+ DAY\*.NFO (1–3)
				+ \*.NFO (CAMOFLAG, DOUBLE, OBSERVE, RADAR, resupply, SCENT, TRANQ)
				+ DINO\*.TXM (1–9)
				+ dino10.TXM
				+ DINO\*.TXU (1–9)
				+ dino10.TXU
				+ AREA\*.TXT (1–5)
				+ WEAPON\*.TXT (1–5)
				+ \old
					- DAY\*.NFO (1–3)
					- \*.NFO (CAMOFLAG, DOUBLE, OBSERVE, RADAR, resupply, SCENT, TRANQ)
					- DINO\*.TXM (1–9)
					- dino10.TXM
					- DINO\*.TXU (1–9)
					- dino10.TXU
					- AREA\*.TXT (1–5)
					- WEAPON\*.TXT (1–5)
Snare

A **Snare** is a placeable item that can be used to catch small animals.

## Obtaining

A Snare trap can be crafted with 2 Sticks and a Thread

## Uses

Players can drag and drop the Snare trap from the inventory. Once the trap is placed, it will attempt to catch small animal that walk through. After the animal walks through, the meat will most likely land a couple inches away from the snare. The most reliable place to put a snare is on top of a rabbit hole for high chances of capture once the rabbit leaves the hole and runs into the trap.
Lemming Hole

A **Lemming Hole** is the living space of a North American Brown Lemming.

# Finding

Lemming Holes can be found in Camps 3 and 4 and are scattered throughout these camps in a manner similar to a Rabbit Hole.

# Uses

Upon discovery, the Player can then set up a Snare or Deadfall Trap near these holes to catch a lemming and obtain Raw Small Game.
Red Baneberry

The **Red Baneberry** is a poisonous, red berry that grows in Camps 2 and 3.

# Obtaining

The Red Baneberry can be found in the summertime growing on a Red Baneberry Bush. When this bush is picked, it will give the player a Red Baneberry.

# Uses

While the Red Baneberry can be eaten, doing so is not recommended as this berry is particularly poisonous to the player. Red baneberries can also be used as bait for the Deadfall Trap where the fruit can then attract Rabbits and Squirrels.
VTL

**VTL**, short for **vertex table**, is a file format used by Animator 7 for CAR animations. The format is almost exactly the same as the CAR animation format, with the main difference being the addition of the `VCount` field.

The vertex coordinates are typecast from float32 to int16 to reduce file size. Because this results in a slight loss of precision, VTL animations tend to be scaled larger than the 3DF model they are made for.

## Format

// Header (12 bytes)

0x00
uint32
4
VCount

number of vertices

0x04
uint32
4
aniKPS

keyframes per second

0x08
uint32
4
FramesCount

number of frames

0x0C
byte
`FramesCount` \* `VCount` \* 6
aniData

// for each frame (`VCount` \* 6 bytes)

// for each vertex (6 bytes)

int16
2

X coordinate

int16
2

Y coordinate

int16
2

Z coordinate

## External links

* VTL file format thread on The Carnivores Saga forum
Narrowleaf Cattail

The **Narrowleaf Cattail** is a tall, water-dwelling plant that grows in the lake at Camp 2.

# Obtaining

The Narrowleaf Cattail can be found along the banks of the lake at Camp 2. When these plants are picked, they will give the player an edible Cattail Root.

# Uses

A Narrowleaf Cattail will only give the player a Cattail Root. However, the stalk can also be useful to the player when Fishing, as the plant will move if Fish touch it.
XP bug

The **XP bug** is a set of closely-related bugs in *Carnivores 2* which affect the game's performance on Windows XP and some other operating systems, most notably causing the game to crash at random. Alacn was the first person to release a patch for this bug, although some other patches have been released since Action Forms gave the game's source code to a handful of people.

## Effects

Some of the effects of the XP bugs are:

* Non-administrator accounts cannot create new game accounts or save progress on existing ones
	+ New accounts will start with -50 credits
* Once a hunt has been started, the game will crash at random, usually sending the player back to the hunt menu and giving a "Heap Allocation Error" message. The game may sometimes crash while the level is being loaded as well.

## Solution

Machf has determined that many of the issues surrounding the XP bugs are due to the Brachiosaurus' unique .CAR file. Removing the Brachiosaurus entry from the player's \_RES.TXT file therefore should fix the bug in many cases.

* This needs a link to where Machf posted his findings and more detail.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Raspberry Bush

A **Raspberry Bush** is a common shrub that can be found in Camps 1 and 2.

# Obtaining

The Raspberry Bush cannot be obtained, but it does produce an edible American Red Raspberry.

# Uses

The player can acquire raspberries from the Raspberry Bush to eat (although they provide little sustenance) or use as bait in the Deadfall Trap to catch Rabbit(s) and Squirrel(s).
Double Ammo

**Double ammo** is an accessory in *Carnivores 2* and *Carnivores Ice Age* which gives the hunter double ammunition for each selected weapon in each hunting session with no point deduction.

In *Carnivores: Dinosaur Hunter* or *Carnivores: Ice Age (iOS)*, Double Ammo is not present as an accessory. It is however implemented by default as all weapons have double their ammo count.

In *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*, Double Ammo costs 125 gems to use, and deducts 10% of the total points acquired on a hunt.
Grizzly Bear

A **Grizzly Bear** is a hostile animal that spawns randomly in Camp 2 and 3. Can attack when approached. You can kill a Grizzly with the Rifle. However, you can not kill a Grizzly Bear with an Axe or YOU WILL DIE (test 1 kill a bear with an axe FAILED)

## Defense

The Grizzly Bear can spawn at camps 2 and 3. When approached it will stand on its hind legs roaring at the Player.
If charged the bear will either attack or runaway based on a 50/50 chance. Shooting a Grizzly with a bow and arrow will not harm or stop the animal, and you will be unable to retrieve your arrow afterwards.

## Escape

To escape, take Cooked Big Game and drop it near the Grizzly Bear and flee.
The bear will either be distracted by the meat or will flee along like the player. In addition to this, there is also a chance that a Grizzly Bear may pass close by the player yet ignore them completely, provided that the player stays completely still.
Update 0.3.0

**Update chronology**

**External links**

This update includes (but is not limited to):

* A new camp, the Alpine Tundra Biome, complete with new flora and fauna to discover.
* New User Interface implementation that labels all objects for the player.
* Journal Encyclopedia that documents all items, plants, and creatures in the game. Accessed from the Main Menu.
* Food Cache in the Woodland Lake Biome to expand the amount of items you can store.
* New craftable Deerskin Jacket to keep you warm in the winters and help conserve energy.
* A brand new song, written specifically for the new Alpine Tundra Biome.
* Performance Improvement including a new spawning system
Wild boar

The **wild boar** is a modern day animal found throughout Earth. It is a pointable animal in *Carnivores Ice Age* and *Carnivores: Ice Age*.

## Biology

The wild boar of FMM UV-32 is a large 1 ton pig of the Arctic Sector that resembles warthogs of Earth. Its huge tusks are used to shovel snow to feed on buried plants, roots, tubers, and possibly small animals while also using them for defense against predators when threatened. Its thick layer of fur and fat allows it to keep warm in its environment.

## *Carnivores Ice Age*

In *Carnivores Ice Age*, the wild boar is the second animal available to hunt. It will attack the hunter if wounded or cornered, then it impales the hunter and shakes him around on its huge tusks. Similar to the case between *Gallimimus* and *Velociraptor*, the pig could be mistaken for the wild boar, but not as likely as the animals mentioned before. It is easier to tell them apart at a distance due to the large difference in overall size and skin color. It is also the only modern animal available to hunt, with the unconfirmed Yeti as a possibility.

## Trivia

* Despite its name, the animal seen in-game bears more resemblance to a warthog, *Pachochoerus africanus*. In fact, in some files the Wild Boar is referred to as a Warthog.
* Despite it not being the only animal in the *Carnivores* franchise that is labeled as being "Dangerous if wounded.", it is the only animal that truly is so (other animals may still attack if disturbed despite being labeled as dangerous if wounded).
* The pig and wild boar use recolored versions of the same texture.
* The wild boar, pig, housefly, and feral rock pigeon are the only animals in the *Carnivores* series that are not extinct.
Blaubeeren

Blaubeeren(bekannt als ovalblättrige Heidelbeeren im Überlebensführer) sind die einzigen Sammlerstücke, die nicht giftig sind. Sie können gegessen werden, um eine kleine Menge an Hunger und Durst wiederherzustellen. Mit einem Beutel, können Sie Blaubeeren aus Blaubeerbüschen sammeln, aber Sie können nur maximal 30 Stück auf einmal sammeln. Beim kleinen Garten gibt es eine Chance auf wachsende Blaubeerbüsche während dem Anpflanzen von Samen. Durch das kombinieren von 2 Blaubeeren und einem Baumharz bekommt man blaue Farbe. Nach dem Essen von Blaubeeren hat der Spieler eine Chance auf Blaubeerensamen, welche in einem kleinen Garten angepflanzt werden können.

## Gallery

* Blaubeerenbusch]]
* Wachsende Blaubeeren im kleinen Garten]

## Updateverlauf

 v0.31 | Spieler können nur noch maximal 30 Blaubeeren tragen.
Helmet

The **Helmet** is an item that can be worn by the player.

# Obtaining

The Helmet can be found in Camp 2 within the waters of the lake and has the appearance of a round, dark blue object. If the player uses a Fishing Pole and casts on or near the submerged Helmet, they can reel it in and obtain it.

# Uses

The Helmet can be worn on the head of the player, similar to the Fox Hat. Wearing the helmet triggers a flashback the next day. Everything is in black and white and you are equipped with some equipment, including a rifle and bullets.
On My Own Wiki

Welcome to the official  Wiki!
the *On My Own* guide for crafting, biomes and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About On My Own

*On My Own* is a 2D, randomly generated woodland survival adventure created by Close Studios and published by Beach Interactive. Explore the world and drink the wild air. Stay alive by hunting, foraging, and crafting traps. Ponder Transcendentalist quotes and game tips while you sleep at the end of each day.

On My Own is a unique gaming experience that transports you to a simpler time and place, pitting age-old puzzles of survival against the beauty and calm of Nature. Live deliberately, front only the essential facts of life, and see if you can learn what the woods has to teach you when you're on your own.

[Read more...]

Content

Crafting

Interface

Biomes

Steam achievements

Game information

**Available now!:** Steam  •  App Store  •  Google Play

**Current version:** Update 0.7.0 (30 September 2015) | Update notes

Guides

* System requirements
* Game support

Videos

*More videos...*

Featured images

*On My Own* Links

Website

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Willow Ptarmigan

The **Willow Ptarmigan** is a bird that can be caught and eaten by the player.

### Hunting

The Willow Ptarmigan can be found in Camps 3 and 4 (the Alpine Tundra biome and Mountains biome). When approached, the bird will flee and easily outrun the player. However, the Willow Ptarmigan can be caught by using a Snare or shooting it with a Bow. Once killed, the bird will give the player a Feather and Raw Small Game.
Letters

A **Letter** is a written communication addressed to the player to discover the story behind their existence. Each letter contains a recipe that can help the player in their survival.

## Obtaining

Letters can be found in Storage Container randomly throughout the world.

## Contents

### Letter 1

Letter 1 can be found at the start of every game. It is found next to the Cabin in the first, Woodland biome. The text in the letter is written down below:

> "Somehow I acquired a notebook, even though I said I was going to travel as lightly as possible. In any case, I can use the pages in a tinder bundle.
>
>

> The girl on the bus gave it to me. She was on her way home from college in California, a real hippie chick. I think my uniform made her uncomfortable.
>
>

> She asked for my name and where I was headed. She insisted I take one of her notebooks and "write down my story, like Henry David Thoreau," whoever that us. She said he also went to live in the woods for a time.
>
>

> She was really nice. A year ago, I would have offered to buy her dinner at her stop.
>
>

> But here I am, among the brute things in the world, like I should be. I have to let Nature or God or whomever answer the question that haunts me: Am I supposed to be dead?"
>
>

This letter provides the crafting recipe for the Firebow drill.
Big Rock

The big rock can be useful in many ways.

If you tap it or move it on any given day besides the first day of spring (100%) and any day of winter (0%) you will have a 50% chance of finding an earth worm underneath them on any given day.

If you gather rocks in your inventory, you can set them up outside of the cabin to farm worms so that fishing becomes a more sustainable way of living.

You can craft two rocks and make a stone axe head which is non-deconstructable and can be used to make a new axe using a rope and a stick. The stone axe gives no advantage or disadvantage compared to the axe and would be a waste of rocks and rope if made for no reason.

The rock is used to make an arrowhead by crafting obsidian with a rock and the rock is not consumed during the crafting so using one rock can make an unlimited number of arrowheads as long as you have limitless obsidian.