Zagreus (Super Smash Bros. Infinite)

*This article is about Zagreus's appearance in Super Smash Bros. Infinite. For other uses, see Zagreus.*

## Voice Talent

### English Voice

Darren Korb

**Zagreus** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during the Game Awards 202X as the first downloadable fighter in the First Smash Season Pass, as part of the In The Name Of Hades Bundle. Zagreus is classified as Fighter #103.

Darren Korb reprises his role in *Super Smash Bros. Infinite* with brand new voicelines for the character.

## Moveset

### Special Moves

* Zeus: Instead of the usual cast, Zagreus casts an electric bolt that can bounce off opponents up to three times, with each bounce having a homing effect. This will not bounce if only playing against one opponent, or if the other opponents are too far from the one that got aimed at. This also deals electric damage to opponents.
* Poseidon: The weakest of the cast abilities in terms of damage, Zagreus fires a blast of water forward that deals minor damage but delivers hefty knockback! A very strong edge-guarding tool.
* Demeter: Zagreus plants a crystal which remains in-place and fires a long-range ice stream blast forward for around a 4 seconds period of time. The ice beam can easily be dodged, but if hit it will freeze opponents when at higher percents after dealing small damage over time. An amazing zoning tool. When finished, the bloodstone will summon in its place, waiting to be picked up by Zagreus.
* Dionysus: Zagreus throws out an arced bomb-like projectile forward which explodes into a cloud of poison when hitting an opponent or surface, which will stay in effect for around 4 seconds before dissipating and delivers the poison status effect to anyone caught in the fog. This move does deal 5% damage, but no pushback on impact.
* Athena: Zagreus fires a slow-moving circular shield forward that delivers strong damage to opponents and reflects projectiles.
* Ares: Zagreus fires a slow moving but multi-hit dark spinning blade forward. It moves slow but can string opponents along for multiple hits of damage and high-end knockback. This also deals a new debuff called “doom” where after 5 seconds, the opponent with a dark red Ares logo above their heads will be instantly dealt a heavy hit of damage with no knockback, similar to Sephiroth's side-special.
* Artemis: Zagreus fires a green fast-moving arrow forward. This special has a 1/6 chance to deal a critical hit which will increase the knockback and damage of the arrow. This projectile also deals heavier damage than other projectiles to shields.
* Zeus: Instead of his usual dash, when Zagreus dashes he will release lightning strikes that hit opponents close to him at the starting point of each dash. This variation travels a relatively shorter distance.
* Poseidon: Due to the pushback of the waves, this has the most recovery (even compared to the standard version), Zagreus engulfs himself in rushing water as he quickly rushes. With each dash, Zagreus makes splashing waves at the end of it. This recovery deals the least damage but deals impressive pushback to enemies, knocking them far away.
* Demeter: A slower and shorter recovery than the rest, Zagreus rushes through the air as he casts a short-range blast of frozen air in front of him with each dash. Opponents at higher percentages (+100%) hit by the ice have a high chance of being momentarily frozen. The dash itself deals no damage, however the ice does.
* Dionysus: Zagreus surrounds himself in a mist of purple bubbles wich get left at the place where he rushes each time. While this distance is moderate, opponents hit by Zagreus in this state will be dealt a poison effect, and no actual raw damage will be dealt.
* Athena: Zagreus rushes with his recovery as he is surrounded by four rapid moving shields that circle around him that reflect any projectiles that hit Zagreus while using the recovery. This recovery is moderate in distance, and deals heavy damage and moderate knockback to opponents that Zagreus hit.
* Ares: Zagreus rushes, and from where he started each dash a dark buzzsaw is left spinning in his place, dealing multiple hits of damage for a moment before disappearing. Similarly to his cast, this also deals a new debuff called “doom” where after 5 seconds, the opponent with a dark red Ares logo above their heads will be instantly dealt a heavy hit of damage with no knockback.
* Artemis: Zagreus rushes while surrounded by green energy that forms the tip of an arrow around him, this Dash deals no damage whatsoever, but for 5 seconds after the dash Zagreus has a higher chance of performing critical hits on all his moves, from a 1/8 chance to a 1/6 one more specifically, this will be signaled with Zagreus flashing green while this is active. This dash has the longest range out of all the boon dashes and even rivals that of the standard one.
When selecting a certain Boon, a voiceline and certain sound effect will play from that Boon's god. The Boons and their respective symbols are as follows.
* Zeus: Signified by a lightning bolt. The Greek all-father Zeus’ boon will give Zagreus’ cast, dash and other certain attacks an electric effect to them. This boon affects most of Zagreus' normals outside of his grab and throw.
* Poseidon: Signified by a blue trident, his Boon generally deliver impressive pushback when using specials and even normals.
* Demeter: Signified by an icicle rod, Demeter’s boon will give freezing effects to certain specials. This boon only affects Zagreus' special attacks.
* Dionysus: Signified by a purple glass, Dionysus’ boon will allow Zagreus to poison opponents when performing certain specials. This boon only affects Zagreus' special attacks.
* Athena: Signified by a shield, Athena’s boon will give Zagreus’ specials a reflector ability. Zagreus will also receive less damage and pushback when using this boon, but deal less damage in general, as all of his normals will deal less damage
* Ares: Signified by a war spear, Ares’ boon will give Zagreus’ specials a multi-hit attack property and a negative status effect called doom where after 5 seconds, the opponent with a dark red Ares logo above their heads will be instantly dealt a heavy hit of damage with no knockback. This boon only affects Zagreus' special attacks.
* Artemis: Signified by a bow and arrow, Artemis’ boon effect will give Zagreus’ attacks a chance to critical hit! This boon affects normals too, so go ham with it and try your luck.
* Aphrodite: Signified by a heart, when using certain specials, Aphrodite’s boon effects will cause a unique debuff called charm, which will weaken an opponent’s attack power briefly. This status is signified by the opponent being engulfed in a pink aura. This boon only affects Zagreus' special attacks.

### Taunts

* Up Taunt: Zagreus holds up an item much like how he caught a fish. These items can be: Nectar, Pom of Power, Daedulus Hammer, Centaur Heart, and Food. When picking up Nectar, he says "Looks delicious.", for Pom of Power , he says "A Pom of Power", for Daedulus Hammer, he says "Gods grant me strength.", for Centaur Heart, he says "Look what I found" and for Food, he says "Good enough."
* Down Taunt: The Companion Battie appears and bounces around Zagreus while he says "Hey there, little guy."
* Right Taunt: Turns to face the opponent and raises a fist. Based on his appearance when using a Boon.
* Left Taunt: Stands straight and folds his arms. Flames appear around him as sparks shoots off.

### On-Screen Appearance

Emerges from Pool of Styx and says "Again..." if respawning or "Let's start..." when first spawning.

### Idle Poses

* Zegreus smolders a while as fire blazes up around him.
* Shifts on his foot and turns away from the opponent; his chest facing the camera. Based on his dialog pose.

### Victory Poses

* Zagreus fishes for a fish and pulls out a Knucklehead, Charp, or Voidskate.
* A Boon appears and Zagreus touches it and says "In the name of Hades, I accept this." Either Zeus, Dionysus, Poseidon, Ares, or Athena will appear behind Zagreus.
* Hades destroys a Wretched Thug, which dissipates as Zagreus swings his sword and rests it on his shoulder.

## Classic Mode Route: The Seven Seas

Every stage has a water element along with opponents that either have a tropical, sea, or pirate theme. Every battle is a Stamina match.