Questing

**Questing** is a feature that is unlocked by using the Heroic Sigil, which is a guaranteed drop from The Beast.

Every 7 hours and 50 minutes you will earn a major quest, up to a maximum of 10.

When you start a quest, you can choose between a minor quest or a major quest if one is available. The objective is the same, but the minor quest only gives 20% reward. You can skip your current quest at any time.

To complete a quest you must collect a certain number (between 50-59) of a specific quest item, which drop from a specific adventure zone. Alternatively you can activate idle mode (not the same as the Idle Mode adventure skill), which slowly gives you progress without having to collect the item yourself. An active quest will continue across rebirths.

The base reward for completing a quest is 50 Quirk Points and 50 Arbitrary Points. Completing a quest without filling the idle mode bar doubles the reward.

## Quirks

For a full list of quirks, see Quirk Points.

## Quest items

Quest items only drop when you are on a quest and are adventuring in the zone where your current quest item is found. You will only be assigned quests for a given zone once you have completed the gear set for that zone (maxxed all items in the set).

The base drop chance for quest items is 5% from all enemies. It is increased by the Quest Drops special rather than regular Drop Chance specials, as well as completing Heroic Sigil Set and through the Evil Difficulty perk "Improved Quest Looting".

You turn in quest items by right-clicking them, which will turn in all items that match your current quest, upping your quest progress counter. If you have more than you need to complete the quest, or items that don't match your current quest, the extra items will remain in inventory, and can be saved for a future quest that requires that item.

Quest items can also be turned in one at a time by CTRL-left-clicking on them. If they do not match your current quest, the Beast will "eat them anyway" but your progress counter will not go up.

Quest items drop at level 0 and can be combined to increase their level. For each unique quest item type you level to 100, you get a permanent "completion bonus" multiplier of +2% QP.

Higher level items don't give additional progress unless you purchase the effects that give "Bonus Quest Handin Progress". This effect and its upgrades can be acquired from Perks (3), Quirks (2), and Wishes (4). If at least one of these is purchased, you will get extra quest progress for the level of the quest item handed in. The total hand-in value of any quest item is calculated as:

(

Q
u
e
s
t
I
t
e
m
L
e
v
e
l

11
−
(
B
o
n
u
s
H
a
n
d
I
n
L
e
v
e
l
)

)

{\displaystyle \left ( \frac{Quest Item Level}{11-(Bonus Hand In Level)} \right )}

rounded down, and will always be at least 1.

As the divisor is reduced with upgrades, the handin value of a quest item goes from 10% of the item level up to a maximum of 50%. This means that with all upgrades, a single lvl 100 item will complete a minimum item quest (50) on its own.

Quest items take 48 hours to level up in daycare.

There is no penalty for skipping a minor quest aside from losing any handin progress you may have already made. Thus you can cancel minor quests repeatedly until you get the quest zone you want, or to get a quest with a low number of required items. If you skip a major quest, you lose the opportunity to earn the higher QP associated with it.

### List of Quest Items

 Pretty Pink Princess Land |     A Smaller Caterpillar

## Time to complete quest

Expected time to complete quest depends on players quest item **drop** modifier, **respawn** rate in seconds, idle attack **speed** (0.8 with maxxed Mysterious Red Liquid, 1 otherwise), number of quest **items** required and follows formula:

20
×
i
t
e
m
s
×
(
r
e
s
p
a
w
n
s
p
e
e
d
)

d
r
o
p

{\displaystyle {20\times items\times(respawn+speed)}\over drop}

seconds =

i
t
e
m
s
×
(
r
e
s
p
a
w
n
s
p
e
e
d
)

3
×
d
r
o
p

{\displaystyle items \times(respawn+speed) \over {3\times drop}}

minutes

Since it's based on random drops it might take a little shorter or longer.

### Idle questing

The time to complete a quest by idling is similar, but uses idle quest **divider** (8 by default, can be reduced to 3 by upgrades):

d
i
v
i
d
e
r
×
i
t
e
m
s
×

(

r
e
s
p
a
w
n
s
p
e
e
d

)

3
×
d
r
o
p

{\displaystyle \dfrac{divider \times items \times \left(respawn + speed\right)}{3 \times drop}}

minutes
When idle questing, you will gain quest progress without having to be in any specific Adventure zone (you can even be in the ITOPOD). It will also disable non idle quest item drops while idle mode is active.

If you get the "Truly Idle Questing" perk, when you are in idle mode quests will be handed in and new ones started automatically, with no interaction necessary. Quest assignments and progress are retained across rebirths. Items that improve quest drop percentages will improve your idle questing speed by the same amount. Items, quirks, NGUs, etc. that improve respawn rate also improve your idle questing speed.

## Other income

By killing Titans from the sixth and beyond give a base amount of QP after getting the respective Wishes:

 AMALGAMATE | 6

Eating Fruit of Quirks gives a base of 3 to 72 QP, then multiplied by other bonuses.

## Questing upgrades

There are several upgrades that improve different aspects of questing:

### 4G's Sellout Shop

 Faster Questing! | Gain Major Quests 20% faster.
 Extended Quest Bank | Upgrade your maximum banked Major Quests from 10 to 50.
 'Go To Quest Zone' Button | Unlocks a 'Go To Quest Zone' button which will send you to whatever Adventure Zone your Quest is on.
 Beast Butter (consumable item)

### Other features

* QP Hacks
* QP Cards