Serge Rodney Gaspard

* 🔹 **Lore Producer:** *reserved for Damion Poitier of SMOSH* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Serge Rodney Gaspard**
* Jersey Number: **12**
* Position: **C2** • **Off-Pine Center** for the **Los Angeles Wet Fountains**
* Age in Chapter: **20 years old**
* Date of Birth: **September 25th, 1918**
* Modern Country of Origin: **Haiti 🇭🇹**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Impulse Control**
* Struggle: **the Spotlight**
* Alignment: **Contrarian Innocence**
* Height: **7' 1" | 2.159m**
* Weight: **245 lbs | 111.1301kg**

### Play Style: **None**

Serge Gaspard isn't known for a distinct play style yet.

### Player Class: None

Serge Gaspard isn't known for a distinct player class yet.

### Alignment: Contrarian Innocence

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Serge Rodney Gaspard was born in Port-au-Prince, Haiti and raised in Los Angeles. Growing up, he was always tall and lean, but didn’t initially find his passion in basketball. It wasn’t until his childhood friend Dee Dee Silver introduced him to the sport that he fell in deep love with it. Serge was fascinated by the strategy, athleticism, and camaraderie of the game. He began playing in pickup games around south Los Angeles and found himself excelling. Little is known, to date, about Gaspard's family or upbringing aside from his friendship with Silver.

His proudest moment as a basketball player was being signed as a Founding Syndicate Player for the Los Angeles Wet Fountains. Despite the spotlight that came with being in the BSofA, Serge has struggled to adjust to the fame. He was known to be an introverted person by nature, and found the media attention overwhelming at times. However, he was determined to control his impulses and become a top player in the BSofA.

What makes Serge unique is his earned passion for the game. He brought a contagious energy to the court, and his work ethic was rumored to be unmatched. He wass dedicated to improving his skills and helping his team win. Although he was not the flashiest player by any metric, he was a steady and reliable force on the court.

Serge was discovered by the Los Angeles Wet Fountains through a local pick-up game. Assistant Coach Jase Viktor, who was there to scout someone else, was impressed with his skill. Coach Viktor offered Gaspard a try out for the Wet Fountains. Having impressed the franchise, the Wet Fountains signed him as a free agent before the start of the BSofA’s inaugural season.

## Details

* Favorite Food: Poulet Frit, a Haitian-style fried chicken
* Favorite Color: Rouge
* Favorite Animal: Chimpanzee
* On-Court Habit: Counts down from 5 in French before he shoots a freetapult
* Piece of Trivia: Can speak three languages fluently: French, Creole, and English
* Has a Fear Of: the Color Yellow
* Diet Plan/Training Regimen: Serge focused on a plant-based diet and daily runs down the LA river.
* Pop Culture Interests: Classical music, Film noir, and Haitian Literature
* Love Interest: None yet
* Other Professional Interest: Serge Gaspard is a talented Pianist.

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Serge Rodney Gaspard*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access