Fire Emblem (universe)

The ***Fire Emblem* universe** (ファイアーエムブレム, *Fire Emblem*) refers to the *Smash Bros.* series' collection of characters, stages and properties that hail from Nintendo's and Intelligent System's *Fire Emblem* series of fantasy tactical role-playing games. The long-running series was primarily a Japan-only series that Nintendo declined to localize abroad until the appearances of two of the series' stars, Marth and Roy, as playable characters in 2001's *Super Smash Bros. Melee* sparked enough global interest that the series began international distribution. Since then, a more recent protagonist, Ike, has received a similar starring role in *Super Smash Bros. Brawl* along with the returning Marth. They would eventually be joined by three more heroes from the series' most recent games, *Fire Emblem Awakening* & *Fire Emblem Fates* in the form of Robin, Lucina and Corrin in *Super Smash Bros. for Nintendo 3DS and Wii U*.

## Franchise description

*Fire Emblem* is a long-running series of tactical role-playing games developed by Intelligent Systems, with fourteen installments released thus far. However, it is somewhat similar to the *Final Fantasy* series in that it is not often that games in the series are set in the same fictional worlds and universes as each other. Five universes and chronologies within five fictional fantasy worlds have been depicted in the series thus far. The first *Fire Emblem*, whose subtitle translates as "*Shadow Dragon and the Blade of Light*", was released in 1990 for the Famicom (Japanese NES) as one of the earliest games in the turn-based strategy genre, and it was one of the first such game to incorporate elements from role-playing games. This is the game that introduces the character prince Marth. Nintendo decided not to distribute the game abroad, however, feeling that it would not have been successful outside of Japan based on how the original *Final Fantasy* for NES did not sell well abroad at the time, a heavily ironic concept under today's circumstances and its amazing popularity since *Final Fantasy VII*.

The next five games released under the name *Fire Emblem* would not be distributed internationally either. *Fire Emblem Gaiden*, the last game ever to be released exclusively for the Famicom in 1993, was a side-story to the first game set in the same fictional world, but it took place on a different continent and was therefore only tangentially related to the first game (Marth did not make a return appearance, though his sword, Falchion, did). The third game, *Fire Emblem: Monsho no Nazo* (*Secret of the Crest*, also translated as *Mystery of the Emblem*), released in 1994 for the Super Famicom (Japanese SNES), was both a retelling of the first game and a continuation of that universe's story concerning Marth. The fourth game, *Fire Emblem: Seisen no Keifu* (*Genealogy of Holy War*), released for Super Famicom in 1996, was the first to introduce a separate *Fire Emblem*-style universe, and the fifth game, *Fire Emblem: Thracia 776*, the last commercial game to be released for Super Famicom in 1999, is a midquel taking place in between parts of the previous game to expand on that universe. All these games have become choice import titles for emulation players.

When *Super Smash Bros. Melee* was being developed, Japanese fans requested that Marth be featured as a playable character, and HAL Laboratory obliged. Intelligent Systems was also developing the sixth *Fire Emblem* series game, *Fire Emblem: The Binding Blade*, released on Game Boy Advance in 2002, and it introduced another separate *Fire Emblem* universe, with the swordsman Roy as the main character. It was decided that Roy be included as a playable character alongside Marth in *SSBM* as a promotional preview character for the game. Nintendo was initially apprehensive of keeping the characters in the game when it came time to release it in the West because the characters were believed to have appeal only to Japanese gamers, but enough Western players previewing the game approved of the characters that they were kept in the game. *Melee'*s U.S. release and the subsequent introduction of the *Fire Emblem* franchise through the game prompted international attention to the franchise, and *Fire Emblem* titles from installment seven onwards were released internationally and were each met with success. *Melee* can be credited with indirectly making the franchise famous.

With *Fire Emblem* now an international game franchise, Intelligent Systems followed up on the sixth game with the seventh game in the series as a prequel, named simply "*Fire Emblem*" but often referred to by its Japanese subtitle, *Rekka no Ken* (*Blazing Sword*). It was released in North America in late 2003 and depicted the father of Roy, Lord Eliwood, son of Marquess Pherae, in an epic story taking place five years before Roy is born and twenty years before Roy's adventure in *The Binding Blade* takes place. It was designed with introducing North American and European gamers to the *Fire Emblem*-style of tactical play, so the first ten chapters serve as a tutorial storyline and the 20+ chapters that follow are the main game. After this game, subsequent *Fire Emblem* titles have been released internationally at a standard rate, including 2005's *Fire Emblem: The Sacred Stones* for Game Boy Advance, which is a stand-alone world starring twin nobles Ephraim and Eirika; *Fire Emblem: Path of Radiance* for GameCube, depicting a racial conflict between humans ("Beorc") and transformable demi-humans ("Laguz") and starring a young mercenary named Ike, and it was the first game to feature full-motion video cinema sequences and voice acting, contributing to the majority of its publicity and popularity. *Fire Emblem: Radiant Dawn*, the sequel to *Path of Radiance* was released on Wii, featuring Ike once again, but primarily starring Micaiah and her companion Sothe, who was also introduced in *Path of Radiance*. The next installment was *Fire Emblem: Shadow Dragon* for Nintendo DS, which is another retelling of *Shadow Dragon and the Blade of Light*, starring Marth in his first official appearance in a *Fire Emblem* game localized and released in North America,following this was *Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~* (*New Mystery of the Emblem ~Heroes of Light and Shadow~*) which was an enhanced remake of Book 2 of the original *Mystery of the Emblem*, this entry was the first in the series since *Fire Emblem* to not receive an international release. The next game in the franchise was *Fire Emblem: Awakening*. *Awakening* takes place around 2000 years after the original Fire Emblem in the future forms of Akaneia and Valentia, Ylisse and Valm respectively. Three years after Fire emblem: Awakening's release, Intelligent systems released the Fire Emblem series' 14th installment under the name of *Fire Emblem Fates*.

The game formula consistent among *Fire Emblem* titles is a departure from other tactical role-playing games; whereas in games like *Final Fantasy Tactics*, where the emphasis is on equipping weapons and armor on each unit and using area-of-effect magic spells and skills to affect multiple units, *Fire Emblem* games place emphasis on positioning stronger and weaker units relative to each other on the field and preserving the life of each individual unit, with weapons (that each has a durability meter that lowers after each attack and breaks after the meter is empty) and healing items being mostly the only items in each unit's inventory. A hallmark of the series is that whenever a unit falls in battle, regardless of how important a character that unit is to the storyline, that character is gone for the rest of the game, which can result in harder difficulty and missed plot developments, and it's an automatic game-over if the game's main hero dies. Since a general objective to each *Fire Emblem* installment is to keep the dozens and dozens of game characters that comprise the unit stable alive, many players reset the game whenever an ally is slain. This makes for a game series that is intense and hardcore, and is therefore popular with tactical players.

## List of games in Fire Emblem franchise

* Fire Emblem: Shadow Dragon and The Blade of Light (1990, NES)
* Fire Emblem Gaiden (1992, NES)
* Fire Emblem: Mystery of The Emblem (1994, SNES)
* Fire Emblem: Genealogy of The Holy War (1996, SNES)
* Fire Emblem: Tharcia 776 (1999, SNES)
* Fire Emblem: The Binding Blade (2002, Game Boy Advance)
* Fire Emblem: Rekka no Ken (2003, Game Boy Advance)
* Fire Emblem: The Sacred Stones (2004, Game Boy Advance)
* Fire Emblem: Path of Radiance (2005, Nintendo GameCube)
* Fire Emblem: Radiant Dawn (2007, Nintendo Wii)
* Fire Emblem: Shadow Dragon (2009, Nintendo DS)
* Fire Emblem: Awakening (2012, Nintendo 3DS)
* Fire Emblem Fates: Birthright/Conquest/Revelation (2015, Nintendo 3DS)
* Fire Emblem Heroes (2017, Mobile App)
* Fire Emblem Echoes: Shadows of Valentia (2017, Nintendo 3DS)
* Fire Emblem Warriors (2017, Nintendo Switch/New Nintendo 3DS)

## In *Super Smash Bros. Melee*

The case of *Fire Emblem* in *Super Smash Bros. Melee* is odd; it features two *Fire Emblem* characters, their respective game trophy sets, appropriate musical and sound selections in the sound test, and absolutely nothing else, whereas other franchises additionally have stages, items, and more trophies as well, giving reason to classify Fire Emblem as being a "bonus" franchise in the game. There is evidence that a *Fire Emblem* stage was planned, however; hidden in the game's debug menu is a stage titled AKANEIA, named after the fictional continent where Marth's story takes place, but it was apparently never designed or was removed because selecting it from the menu will crash the game. Additionally, at the time of *Melee*'s release, no *Fire Emblem* title had been released outside of Japan, making Marth and Roy the first Japan-only characters to appear in the *Super Smash Bros*. series.

### Characters

* File:SSBMIconMarth.png**Marth**: The prince of the kingdom of Altea, Marth is forced to become an exile in the neighboring nation of Talis when the kingdom of Dolhr attacks Altea, killing his father and taking his sister hostage. He embarks on a quest with help of his various allies to find the sacred sword of light known as Falchion and the Fire Emblem shield, as well as restoring the kingdom and rescuing his sister. When he does find the two pieces of equipment, he takes the fight to the driving force behind the Dolhr invasion, the evil priest Gharnef and his resurrection of the dark dragon, Medeus. He slays them and rescues both his sister and the continent. As a *Melee* fighter, Marth is widely considered top-tier for his effective blend of speedy and powerful swordsmanship, with an effective "sweetspot" at the tip of his Falchion, and he is the favorite character of "King of Smash" Ken Hoang. His effectiveness as a fighter as well as his decidedly bishounen character design have contributed to his status as one of *Melee*'s most popular characters, and quite a bit of misconception across the internet, being known more as a "vain pretty boy" rather than how he is portrayed in his games.

* File:SSBMIconRoy.png**Roy**: The star of the sixth *Fire Emblem*, *The Binding Blade*, Roy is the 15-year-old son of Eliwood, one of the stars of the game's prequel that was the first game in the series to be localized and distributed internationally. He is upstanding and idealistic like other *Fire Emblem* main protagonists, and is also rather perceptive and cunning for his age. When the militant nation of Bern wages war on the league of nations called the League of Lycia, which Roy's Pherae is a part of, and when Eliwood falls ill, he is called in to lead Pherae's armies. He ends up journeying across the continent of Elibe on a quest to defeat Bern's King Zephiel and stop his mysterious thirst for world domination, an effort that will eventually avert a catastrophic war between humans and dragons. As a *Melee* fighter, Roy is a slower clone of Marth, but his attacks are more powerful at the center of his blade rather than the tip. He is made to be a good character to use against opponents in single-player mode, but he is lower-tier than Marth because he lacks Marth's vital advantages. Even though Roy is considered low tier by many, his fanbase is still quite large. He is mispotrayed by fans as a "hyperactive pyromaniac".

### Music

* **33: Fire Emblem**: A medley of two *Fire Emblem* tracks, the first of which is the "character recruitment" music in *Shadow Dragon*, *Monsho no Nazo* and *Fire Emblem* (*Rekka no Ken*), and after some piano-based music, the second tune is the official *Fire Emblem* series theme. This is heard as a secondary track on Hyrule: Temple and is often heard accompanying Marth and Roy in Single-player mode. In *Fire Emblem* (*Rekka no Ken*), this song is used as a track called 'Together, We Ride!'

* **48: Fire Emblem Team Victory**: The victory fanfare of Marth and Roy is the last line from the aforementioned "character recruitment" theme, and can be heard as the last line in "33: Fire Emblem," before the music loops back to the beginning.

### Full Trophy List

* Marth's three game trophies
* Roy's three game trophies

## In *Super Smash Bros. Brawl*

Perhaps in response to Fire Emblem gaining popularity worldwide, the series is visibly represented in *Super Smash Bros. Brawl*. Marth returns, with Ike as the new Fire Emblem playable as well as a starter character. Roy does not return as a playable character, although he does return as a sticker.

### Characters

* File:Icon-ike.gif**Ike**: The main character of *Fire Emblem: Path of Radiance*. Ike is shown in his Ranger outfit from the beginning of his first game. He is obviously a swordsman, but unlike most sword fighters in the series, he focuses less on speed and more on power. He is able to use his Aether skill as a special ability and a recovery move, which involves him throwing his sword into the air, jumping up and catching it, then bringing the sword, crashing down on his opponent. His Final Smash, Great Aether, is an enhanced version of Aether. His fanbase is one of the strongest of the *Super Smash Bros.* internet fame, and his portrayal by fans is incredibly accurate, barring several mistakes in daring and sexual preferences.

* File:Icon-marth.gif**Marth**: The original Fire Emblem lord returns, once again as a secret fighter. While his moveset (and mispotrayal) is mostly unchanged, his Shield Breaker has been altered from a slashing maneuver to a stabbing move. Marth's Final Smash, Critical Hit, is the most powerful Final Smash of the game, inflicting 60% damage and KO opponents instantly.

On the final character select screen (after all characters are unlocked), the *Fire Emblem* characters occupy the eighth column alongside the *EarthBound* characters (both of these series were originally Japan-only RPG series that later saw at least one entry released in the West).

#### Assist Trophy

* **Lyn**: A major character from *Fire Emblem: Rekka no Ken*. She charges her blade, then vanishes and reappears while slashing an opponent that is the closest to her.

### Stage

* File:Castlesiege.png**Castle Siege**: Contrary to much speculation when the stage was first shown in trailers, this stage does not represent any specific *Fire Emblem* title, but rather the series as a whole. The stage takes place on top of a castle under attack. As time passes, the roof will collapse and fighters will be able to do battle in the castle's interior, which will feature destructible statues. After yet more time passes, the ground will give way and players will fall into the underground, which consists of a dark cavern filled with lava. After some time in the underground, the locale will reset to the top of the castle again and the cycle begins anew.

### Music

* **Fire Emblem Theme** - An orchestrated version of the *Fire Emblem* theme, because the series is now worldwide, the song is made with Latin lyrics, performed by the same group behind the main theme. It is used on the Castle Siege stage.
* **With Mila's Divine Protection (Celica Map 1)** - Taken from *Fire Emblem Gaiden*. It is used on the Castle Siege stage.
* **Attack** - A merger of two battle themes taken from *Fire Emblem* (*Rekka no Ken*), the first title of the series to be localized. It is the theme of the Castle Siege stage.
* **Preparing to Advance** - A pre-battle scene song taken from *Fire Emblem: The Sacred Stones*. It is used on the Castle Siege stage.
* **Winning Road - Roy's Hope** - Taken from *Fire Emblem: The Binding Blade*, the title which Roy originates from. It is used on the Castle Siege stage.
* **Shadow Dragon Medley** - A medley of various songs from the original *Fire Emblem*, *Shadow Dragon and the Blade of Light*. It is used on the Castle Siege stage.
* **Ike's Theme** - The track "Eternal Bond", taken directly from *Fire Emblem: Radiant Dawn*. It is used on the Castle Siege stage.
* **Against the Dark Knight** - The battle theme when facing The Black Knight in *Fire Emblem: Path of Radiance*. It is used on the Castle Siege stage.
* **Crimean Army Sortie** - Music played in later maps, taken from *Fire Emblem: Path of Radiance*. It is used on the Castle Siege stage.
* **Power-Hungry Fool** - Oliver's theme, taken from *Fire Emblem: Path of Radiance*. It is used on the Castle Siege stage.
* **Victory is Near** - The near victory battle map music, taken from *Fire Emblem: Path of Radiance*. It is used on the Castle Siege stage. This song is also played during Ike's Classic Mode credits. Must be unlocked before usable.
* **Fire Emblem (Melee)** - A rehashed version of the song which appeared in Melee. It is used on the Castle Siege stage. This song is also played during Marth's Classic Mode credits. Must be unlocked before usable.
* **Fire Emblem series victory** - Derived from the main *Fire Emblem* theme heard in all the games.

### Trophies

* Ike
* Great Aether
* Marth
* Critical Hit
* Lyn
* Ashnard
* Elincia
* Black Knight
* Sothe

### Stickers

* Marth (Fire Emblem: Monsho no Nazo)
* Shiida (Marth's fiance, also translated as Sheeda in Japanese, Shiida in European, and Caeda in North American of *Shadow Dragon*) (Fire Emblem: Monsho no Nazo)
* Nabaaru (Swordsman from FE1 and FE3, can also be translated as Nabarl in Japanese and European or Navarre in North American version of *Shadow Dragon*) (Fire Emblem: Monsho no Nazo)
* Roy (Fire Emblem: The Binding Blade)
* Lilina (Childhood friend of Roy's) (Fire Emblem: The Binding Blade)
* Deke (Mercenary from FE6, also translated as Dieck in Japan) (Fire Emblem: The Binding Blade )
* Rutoga (Swordsman from FE6, also translated as Rutger in Japan) (Fire Emblem: The Binding Blade)
* Eliwood (Roy's father, main protagonist of FE7) (Fire Emblem)
* Hector (Eliwood's friend, father of Lilina) (Fire Emblem)
* Lyn (Plainswoman with royal blood heritage, friend of Eliwood's) (Fire Emblem)
* Guy (Swordsman from FE7) (Fire Emblem)
* Ninian (Dancer and primary love interest of Eliwood) (Fire Emblem)
* Eirika (Main character from FE8) (Fire Emblem: The Sacred Stones)
* Ephraim (Alternate main character from FE8, Eirika's twin brother) (Fire Emblem: The Sacred Stones)
* Myrrh (Manakete AKA Dragon girl from FE8) (Fire Emblem: The Sacred Stones)
* Joshua (Swordsman from FE8) (Fire Emblem: The Sacred Stones)
* Ike (Fire Emblem: Path of Radiance)
* Mist (Ike's younger sister) (Fire Emblem: Path of Radiance)
* Greil (Ike's father) (Fire Emblem: Path of Radiance)
* Soren (Ike's strategist and closest friend) (Fire Emblem: Path of Radiance)
* Ashnard (Main antagonist of FE9) (Fire Emblem: Path of Radiance)
* Black Knight (Ike's enigmatic rival) (Fire Emblem: Path of Radiance)
* Ike (Fire Emblem: Radiant Dawn)
* Micaiah (A main character from FE10) (Fire Emblem: Radiant Dawn)
* Sothe (Micaiah's protector and returning character from FE9) (Fire Emblem: Radiant Dawn)

Note: "*Fire Emblem: Rekka no Ken*" was released as "*Fire Emblem*" outside of Japan. *Ankoku Ryuu to Hikari no Tsurugi* was translated as "*Shadow Dragon and the Blade of Light*" in SSBB, and *Fuuin no Tsurugi* was translated as "*The Binding Blade*".

### Masterpiece

*Fire Emblem: Monsho no Nazo* (*"Secret of the Emblem"*) is a playable Virtual Console Demo game in Japanese version of *Brawl*. It stars Marth and was the first *Fire Emblem* game released to the Virtual Console in Japan. It is not present in the North American release, nor is it likely to get an adaptation overseas.

## In *Super Smash Bros. for Nintendo 3DS and Wii U*

The *Fire Emblem* series had undergone a heavier boost in representation than ever before in the new games. In total, there are the *Brawl* veterans with visual updates, a lost veteran returning as downloadable content, and the addition of three newcomers, all of them being relatively modern in the franchise's history and one of them being DLC as well. All past *Smash Bros.* stages from this series, the majority of soundtracks, and other collectables have remained largely intact and were further expanded from past *Super Smash Bros.* games.

### Characters

#### Fighters

File:Marth Icon SSBWU.png
* **Marth**: Marth returns, and for the first time, is a starter character. Marth received a design update that now matches that of his appearance in *Fire Emblem: Shadow Dragon*. Overall, Marth has been hit with numerous noticeable nerfs. Despite his Shield Breaker and Counter bring more powerful, the length of his sword has been shortened, effectively reducing his overall range. Some moves have also been given more ending lag, while a few are now considerably weaker. Marth is slightly heavier than in *Brawl*.

File:Ike Icon SSBWU.png
* **Ike**: Ike also returns from *Brawl* as a starter character. Ike's updated visual design is now based on his appearance in *Fire Emblem: Radiant Dawn*. His attacks now have updated sound effects that are still primarily unique to him. Being notably buffed from *Brawl*, some of his moves have been given greater power, speed, or potential, although his Final Smash, Great Aether, was noticeably toned down to compensate. His sword attacks that involve fire now have blue flames instead of red, true to *Fire Emblem: Radiant Dawn*.

File:Robin Icon SSBWU.png
* **Robin**: Robin is a starter newcomer from *Fire Emblem: Awakening*. Robin fights using Tomes and a Levin Sword, requiring management of their limited uses to get the full effect. Players can choose to use either the male or female variants of the character.

File:Lucina Icon SSBWU.png
* **Lucina**: Lucina is an unlockable newcomer from *Fire Emblem: Awakening*. Her moveset is a clone of Marth's, but without a tipper (sans down aerial). Every part of her sword deals the same amount of damage. She has a slightly smaller range, but is also shorter, giving her a slightly shorter hurtbox than Marth but not as much range.

File:Roy Icon SSBWU.png
* **Roy**: Roy, after an absence from *Brawl*, returns as a downloadable fighter for *Super Smash Bros. for Nintendo 3DS and Wii U*, making him the third fighter to return from *Melee* after Dr. Mario and Mewtwo and the final veteran revealed overall. His design blends elements from his original appearance in *Fire Emblem: The Binding Blade* and his DLC artwork as an Einherjar in *Fire Emblem: Awakening*. Roy was heavily buffed in his transition, now surpassing Marth in overall speed, but has received his share of nerfs as well.

File:Corrin Icon SSBWU.png
* **Corrin**: Corrin, the main protagonist of *Fire Emblem Fates* will join the series as another DLC character. He fights with a dragon-influenced moveset, and like Robin, he has both male and female variants. He is scheduled to be released in February 2016, concurrent to the English release of *Fates*.

#### Assist Trophy

* **Lyn**: Lyn returns unchanged from *Brawl* as an assist trophy, once again delivering a strong slash with her sword on opponents.

#### Other

* **Chrom**: Chrom from *Fire Emblem: Awakening* appears as part of Robin's Final Smash and as a downloadable Mii Swordfighter costume.

### Stages

#### 3DS Version

File:Arena Ferox Icon SSB3DS.png
* **Arena Ferox**: Arena Ferox from *Fire Emblem: Awakening* appears as a stage, platforms that rise from the ground and an abyss surrounding the center circular pattern. It is a gladiatorial combat arena located in the nation of Regna Ferox, a warrior nation that lets combat strength dictate all of its politics, and the khans of the nation regularly use it to determine their future successors. Early in *Awakening*, Chrom, one the protagonists, traveling from the halidom of Ylisse to the south, fights in this arena to earn the support of the Feroxi in Ylisse's future dealings with recent threats to the continent, and his opponent is a masked sword-wielder named after Marth, the legendary hero of the distant past.

#### Wii U Version

File:Coliseum Icon SSBWU.png
* **Coliseum**: The Coliseum is a recurring area in the *Fire Emblem* series. The stage is a long walk-off with different sets of platforms appear as the battle progresses, similar to Arena Ferox.

File:Castle Siege Icon SSBWU.png
* **Castle Siege**: A returning stage from *Brawl*. It has been given small graphic upgrades for the HD version.

### Music

* **The Devoted**: A battle theme for the Greil Mercenaries and related units taken from *Fire Emblem: Radiant Dawn*. It is used on the Coliseum stage.
* **Id (Purpose)**: A map theme taken from the final chapter of *Fire Emblem: Awakening*. It is used on the Arena Ferox stage in the 3DS version and the Coliseum stage in the Wii U version.
* **Fire Emblem**: Returning unchanged from *Melee*, this song is played in the newcomer trailer for Robin and Lucina. It is used on the Arena Ferox stage in the 3DS version and the Castle Siege stage in the Wii U version.
* **Fire Emblem Theme**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Shadow Dragon Medley**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Coliseum Series Medley**: A medley of arena battle themes from *Genealogy of the Holy War* and *Binding Blade*. It is used on Coliseuem stage.
* **Fight 1 (Fire Emblem Gaiden)**: Remixed battle theme from the second game in the series. It is used on Coliseuem stage.
* **With Mila's Divine Protection (Celica Map 1)**: Returning unchanged from *Brawl*. It is used in Smash Run in the 3DS version and on the Castle Siege in the Wii U version.
* **Fire Emblem: Mystery of the Emblem Medley**: A medley of songs appearing in *Mystery of the Emblem* and its remake. It consists of the rock remix of the first map theme, followed by player and enemy attack themes before switching to remix of series' main theme. It is used on Coliseum stage.
* **Meeting Theme Series Medley**: A medley of themes used in character recruitment scenes throughout the series. In order, used songs come from 7th, 8th, 4th and 5th game. It is used on Coliseum stage.
* **Winning Road - Roy's Hope**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Attack (Fire Emblem)**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Preparing to Advance**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Crimean Army Sortie**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Against the Dark Knight**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Power-Hungry Fool**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Victory Is Near**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Ike's Theme**: Returning unchanged from *Brawl*. It is used on the Castle Siege stage.
* **Time of Action**: The battle theme for the army of apostle Sanaki, ported directly from *Fire Emblem: Radiant Dawn*. It is used on the Castle Siege stage.
* **Duty (Ablaze)**: The battle theme from early chapters of *Fire Emblem: Awakening*. It is used on Coliseum stage.
* **Conquest (Ablaze)**: The battle theme for random encounters and multiplayer battles in *Fire Emblem: Awakening*. It is used on Coliseum stage.
* **Lost in Thoughts All Alone**: The main theme of *Fire Emblem: Fates*. It is used on the Castle Siege and Coliseum stages.
* **Lost in Thoughts All Alone (Remix)**: A remix of the main theme of *Fire Emblem: Fates*. It is used on the Castle Siege and Coliseum stages.
* **Victory! Fire Emblem Series**: Returning unchanged from *Brawl*, used by all characters from the series.

### Trophies

*Main article: List of SSB3DS trophies/Fire Emblem series*
*Main article: List of SSBWU trophies/Fire Emblem series*
#### Both Versions

* Marth (Alt.)
* Ike
* Ike (Alt.)
* Lucina (Alt.)
* Robin
* Robin (Alt.)
* Roy (Alt.) (DLC)
* Corrin (DLC)
* Corrin (Alt.) (DLC)
* Lyn

#### 3DS Version

* Anna
* Lon'qu
* Gaius
* Cordelia
* Owain
* Tiki
* Validar
* Ryoma (DLC)
* Xander (DLC)

Note: A Tharja trophy was seen in the ESRB leak, but was not implemented into the final game.
#### Wii U Version

* Great Aether
* Critical Hit (Lucina)
* Critical Hit (Roy) (DLC)
* Torrential Roar (DLC)
* Sothe
* Elincia

### Masterpiece

*Fire Emblem: Shadow Dragon and the Blade of Light* is a Japan-exclusive masterpiece in *Super Smash Bros. for Wii U*.

## Lord Representation in the *Super Smash Bros.* series

Note: This list does not acknowledge trophies of those who also appear as playable fighters or Assist Trophies.

 = Japan only

## Games with elements from or in the *Super Smash Bros.* series

### *Fire Emblem: Shadow Dragon and the Blade of Light*

Marth was included as an unlockable playable character in *Super Smash Bros. Melee*. His inclusion, along with Roy's, gave the series the worldwide exposure that led to the decision to release future *Fire Emblem* installments globally.

Two songs from Shadow Dragon and the Blade of Light can be heard on *Brawl*' Castle Siege:

* Fire Emblem Theme
* Shadow Dragon Medley

A further third song, The Chosen Ones, was intended to be included, but was removed.

Marth returns as an unlockable character in *Super Smash Bros. Brawl* and a starter character in *Super Smash Bros. 3DS/Wii U*. In these games, he has a Final Smash called Critical Hit, based on a move from the game that does triple the damage inflicted, often killing enemies with one hit.

### *Fire Emblem: The Binding Blade*

The main hero, Roy, was included in *Super Smash Bros. Melee* as an unlockable playable character, to promote the game's then-upcoming release in Japan. His inclusion, along with Marth's, gave the series the worldwide exposure that led to the decision to release all future *Fire Emblem* installments globally. In *Super Smash Bros. 3DS/Wii U* he returns as a downloadable character. He was announced and released on June 14th, 2015.

The song *Winning Road - Roy's Hope* is one of the songs that can be heard on Castle Siege in *Brawl*. In *The Binding Blade*, this song was used to signal that the player had only a few enemies left to defeat before claiming victory. A slightly modified version of this song also appears in Fire Emblem as well, with the same function.

Appearing stickers from *Fire Emblem: The Binding Blade* are:

* Roy
* Lilina
* Deke
* Rutoga

### *Fire Emblem* (game)

Lyn, one of the main characters of the game, appears in *Brawl* as an Assist Trophy. She charges her sword, the Mani Katti, then disappears and reappears near an enemy, slashing them (resembling her critical hit animation from *Fire Emblem*). This attack is amazingly powerful and accurate, even against a moving or airborne foe. It can also hit edge grabbing. There is no known outside range for her to hit in, and some testing needs to be done. She can KO at percents as low as 32%, and can only be avoided with a well timed airdodge or roll.

The song *Attack* is one on the songs that can be heard on Castle Siege.

Appearing stickers from *Fire Emblem* are:

* Eliwood
* Hector
* Lyn
* Ninian
* Guy

### *Fire Emblem: Path of Radiance*

The game's main character, Ike, is a playable character, a trophy, and a sticker in *Super Smash Bros. Brawl*. In addition, the characters King Ashnard and the Black Knight are Trophies and Stickers. Mist and Greil, Ike's sister and father respectively, also appear as stickers. A figure ressembling the Black Knight can be seen in the background of the second transformation of Castle Siege.

Its worth noting that when Sakurai was posting what ideas caught his interest, Mia, Soren, and the Black Knight were under review for being playable characters in *Brawl*, as well as Ike.

### *Fire Emblem: Radiant Dawn*

While Ike appears with his *Path of Radiance* model and outfit, he is still one of the main characters in *Fire Emblem: Radiant Dawn*. Sothe, The Black Knight, Micaiah, and Queen Elincia are major characters in the game, and appear as Trophies. Ike in his *Radiant Dawn* attire, Micaiah, and Sothe are all stickers. The Black Knight appeared as a downloadable Mii Swordfighter costume.

Additionally, Ike appeared with his *Radiant Dawn* model and outfit in *Super Smash Bros. for Nintendo 3DS/Wii U*.

### *Fire Emblem: Awakening*

Two of the game's main characters, Lucina and Robin, are playable characters in *Super Smash Bros. for Nintendo 3DS/Wii U*. Chrom, the main hero of the game, appears as Robin's Final Smash and as a downloadable Mii Swordfighter costume. In addition, Tiki appears as a trophy. One of the 3DS stages, Arena Ferox, originates from this game as well.

### *Fire Emblem: Fates*

Corrin, the main character in this game, makes an appearence as a DLC fighter in *Super Smash Bros. 4*. He was released on February 3rd, 2016. Trophies of Xander and Ryoma are also available if Corrin was purchased on the Nintendo 3DS version of the game. *Lost in Thoughts All Alone* and a remix of it are added to your music selection if you have Corrin, both of these songs can play on both Coliseum and Castle Siege.

## Trivia

* *Fire Emblem* is the first series to have more than one playable character in the *Super Smash Bros.* series which didn't have any playable characters in the original *Super Smash Bros.*, the second series being *Kid Icarus*.
* Marth and Roy were planned to be Japan-only characters in *Super Smash Bros Melee*. When the game was being previewed for beta testing, enough Western players previewing the game approved of the characters that it was decided by Nintendo of America that they be included in the international releases of the game. This decision came wise as they have been immensely popular among Western players.
* *Fire Emblem* is the only series in *Melee* to not have any stages. AKANEIA likely would have served this purpose. It was then a "bonus" franchise, as it had only playable characters, their trophies, and one song.
* Tharja from *Fire Emblem Awakening* was originally going to appear as a trophy in *Super Smash Bros. for Nintendo 3DS*. Her trophy appeared in the ESRB leak prior to Japanese release. When trophy data was mined by hackers, no trophy data of Tharja was present, implying that she was removed from the trophy collection prior to the game's Japanese release, most likely to avoid preclusion of the E10+ rating, as Tharja was deemed too suggestive.
* *Fire Emblem* is the only universe to receive more than one downloadable character in *Super Smash Bros. for Nintendo 3DS and Wii U*.