Plexal Lobby

***Plexal Lobby*** is an area in **B3313**.

## Description

The main room of the area bears a resemblance in structure to the Vanilla Lobby, with many doors leading to different areas. A key door at the back leads to a junction room, containing several brick blocks with flames on top of them, while a key door at the front, with Peach's painting above it leads to another, which in turn leads to the central hallway room, with a series of doors as well, along with a side room.

## Origins

The area's layout appears to be a modified version of 1st floor of Castle Plexus that was found on XDelta and Gronoti's old work. Most of the textures originate from the Shoshinkai beta version of Super Mario 64.

The music is a variation of the "Inside Castle" theme from the same game's OST, now in a minor scale. This variation was made by NicoSwitch and used previously in Marionova's Breaking the Barrier.

## Warps

### Leading here

* Bowser's Prison: In the throne room, jump through the pipe.
* Crimson Hallway: In the maze, defeat the Big Boo and jump into its cage.
* Dead Village: Enter the "molehill".
* Vanilla Upstairs: Go through the key door.
* Star Road: Enter the carpeted pipe next to the entrance.
* Sunny Courtyard: Stand in front of the doorway behind the wall.
* Parallel Backyard: Jump into the well and swim to the bottom.

Additionally, a death results in warping to this area by default (with the exception of some unique cases, like the Balcony).

### Leading away

* (v0.7) Bob-omb Test Field: In the hallway central room, go through the door with the number 3 on it.
* (v0.9) Zany Castle: In the hallway central room, go through the door with the number 3 on it.
* (v0.7) Big Boo's Haunted Forest: In the junction room, go through the double door to the left of the clock, then through the door with the number 1 above it, and into the Boo painting.
* Crimson Hallway: In the main room, go through the leftmost door with the number 1 on it, and then the pipe at the front. Alternatively, in the junction room, go through the key door with the clock above it, then through the key door in the middle, and defeat the Big Boo at the other side of the mirror and jump into its cage. Finally, in the hallway side room, go into the room with flames, defeat the Big Boo and jump into its cage.
* Funhouse: In the main room, go through the second single door to the left of the double door with Peach's painting above it, jump down the hole, go through the next double door and then the pipe.
* Goomba Hills: In the hallway side room, go through the door with the number "2" above it, and then through the painting with the Goombas on it.
* Grassy Highlands: In the main room, go through the first single door to the left of the double door with Peach's painting above it, and then through the painting of a tower.
* Plexal Hallway: In the junction room, stand on the brick block that doesn't have a flame on top of it.
* Vanilla Lobby: In the main room, go through the single door to the right of the key door with Peach's painting above it, and then jump into the pipe. This is interesting due to the fact that it uses one of the Unused Lobby Warps, spawning you on the sun carpet, with 1 life lost. Alternatively, in the hallway side room, jump into the pipe in the room with flames.

### Two-way

* Balcony: In the hallway central room, go through the double door on top of the checkered stairs.
* Beta Lobby B: In the main room, go through the single door at the top of the staircase.
* Beta Lobby D: In the hallway side room, go through the door with the number "3" above it, and then through the double door with the star above it.
* Bowser's Maze: In the hallway central room, go through the double door on top of the checkered platform.
* Castle Garden: In the hallway central room, go through the double door at the end of the hallway, with the red carpet in front of it.
* Clock Hall: In the hallway side room, go through the double door with the star above it.
* Crescent Castle: In the junction room, go through the key door with the clock above it, then through the key door in the middle, and finally through the key door at the other side of the mirror.
* Floating Hotel: In the junction room, go through the double door to the left of the clock, and then through the double door with Bowser's painting above it on top of the stairs, surrounded by flames.
* Genesis Basement: In the main room, go through the double door to the right of the key door with Peach's painting above it.
* Plexal Basement: In the main room, go through the single door behind an opening in the wall on the bottom right, then through the double door at the end of the hallway.
* Uncanny Courtyard: In the junction room, go through the double door to the right of the clock, and then the single door at the end of the hallway.

## Gallery

### v0.4

The hallway central room.The single door leading to Beta Lobby B.A pipe leading to the Crimson Hallway.Two double door leading to each other.The double door leading to Beta Lobby C.The hole leading to the Maze.The double door leading to the Cryptic Hideout.The big boo with the cage leading to the Crimson Hallway.The double door leading to the Clock Hall.The painting leading to the Castle1.The painting leading to Chroma Tundra.The double door leading to the Floating Hotel.The hole leading to the Crimson Hallway.The painting leading to Big Boo's Haunted Forest, and the hole leading to the Funhouse.
### v0.7

The main room.The door leading to Beta Lobby B.The pipe leading to the Crimson Hallway.The pipe leading to the Funhouse.The painting leading to the Grassy Highlands.The pipe leading to the Vanilla Lobby.The double door leading to the Genesis Basement.The double door leading to the Plexal Basement.The double door leading to the junction room.The brick block in the junction room with no flame on top of it, leading to the Plexal Hallway.The double door leading to the Floating Hotel.The painting leading to Big Boo's Haunted Forest.The hallway with the door at the end leading to the Uncanny Courtyard.The mirror room.The key door leading to the hallway central room.The hallway central room.The painting leading to the Bob-omb Test Field.The double door leading to Bowser's Maze.The double door leading to the Balcony.The double door leading to the Castle Garden.The hallway side room.The double door leading to Beta Lobby D.The double door leading to the Clock Hall.The painting leading to the Goomba Hills.The room with flames.
### v0.9

The Main Room.The door leading to Beta Lobby B.The pipe leading to Crimson Hallway.The painting leading to Grassy Highlands.The pipe leading to Vanilla Lobby.The door leading to Uncanny Basement.The door leading to the junction room.The painting leading to Bob-omb Test Field.The door leading to Unsettling Maze.The door leading to Balcony.The door leading to Central Hallway.The door leading to Castle Garden.The hallway central room.The hallway central side room.The door leading to Beta Lobby D.The door leading to Clock Hall.The painting leading to Goomba Hills.The room with the flames.Mario in the corrupted Plexal Lobby
## Trivia

* This area has the most warps (26) associated with it in the entire hack.
* If you have 0 lives, and enter the Vanilla Lobby through the pipe, then instead of getting a game over, you will now have M1 (minus 1) lives. When this is active, dying makes the number decrease into the negatives, and 1 Ups increase the number towards 0.

## Version History

* v0.2
	+ Plexal Lobby added