Appearance Decoration

**Appearance Decoration** is a menu that allows the player to change their appearance during games. This menu can be opened by clicking the appearance in character page of the Notebook. Appearance Decoration has five categories: Costume, Accessory, Pet, Behavior (Graffiti, Emote and Interactive Action), and Standby Motion. These are elements that enable the player to add unique visual qualities to their character.

Not to be confused with Self Examination.

## Appearance

In a Custom Lobby, players can use this menu to play games in a costume they own different from their character's default avatar. Players can also use this menu to change the appearance of any character, even if that character hasn't yet been obtained.

## Costumes

*Main article: Costume*

**Costumes**, also known as skins and outfits, change the physical appearance of the character. This may be as simple as a palette change, or as drastic as completely changing the overall appearance. This depends on the Tier of the costume.

There are five different Tiers of costumes:

* C-Tier (Green)
* B-Tier (Blue)
* A-Tier (Purple/Silver)
* S-Tier (Gold)
* SS-Tier (Platinum)

Click here to view all costumes.

## Accessories

*Main article: Accessory*

**Accessories** are an added object on the appearance of the character which may give them special effects while performing certain tasks. These objects are usually attached to the Character's waist, although in some cases, like the Geisha's hair accessories, they can be attached to other parts of the Character. Accessories can not be equipped in Duo Hunters, Tarot, Chasing Shadows, Frenzy Rhapsody and Hide and Seek.

Accessories can be obtained from participating in certain Events, the Illusion Hall, opening Crossover Event Essences or by opening Rank Treasure. Accessories from Rank Treasure can also be bought from the Illusion Hall after the Season ends.

There are five different Tiers of accessories:

* C-Tier (Green)
* B-Tier (Blue)
* A-Tier (Purple/Silver)
* S-Tier (Gold)
* SS-Tier (Platinum)

Click here to view all accessories.

## Pet

*Main article: Pet*

A **Pet** is a cosmetic that, when equipped, follows the Survivors and Hunters in game. Pets of Survivors can be seen before the game begins in the waiting hall too. Pets have standby motions and can interact with Survivors when both are stationary. The pets may wander off while the Player is performing certain tasks, like decoding. Hunters cannot see the pets of Survivors. Pets can be obtained by participating in certain Events, the Illusion Hall and specific Memory Spheres.

Click here to view all pets.

## Behavior

Behavior is composed of two elements: Graffiti and Emotes. Graffiti is an image that can be placed on any surface on the map in-game.Emote is an action that the character can perform, such as shouting or lying down. Certain emotes can be used while moving while others can only be used while the character is stationary. Interactive Actions are emotes that are activated between 2 players.

Behaviors can be obtained from Essences and special Events.

Click here to view all graffitis.

Click here to view all emotes.

## Standby Motion

Standby Motions are actions that the character performs in the lobby before the match. Standby Motion can be obtained from Essences and special Events. Standby Motions are never available in Violent Struggle game modes.

Click here to view all standby motions.