Kobolds

**Kobolds'** are a drakkaric-twoleg race of Edarverthicha. They are known for being a laborious and overall social race, closely mixed with the drakkars' society; they are also notable for their skills in help the drakkar civilization, such as mining.

## Diet

Kobolds are omnivores and eat about anything, from plants to animals, especially if the situation is desperated, even tree bark and bones.

In different biomes, kobolds have different consumption patterns, especially due to their cold-blooded nature, under warm climates and under long sun exposures, they could pass days without eating, while in the northern lands of Northern Lands and Green Coast, consumption daily was very high.

## Abilities

Kobolds have excellent dark vision, due to a long history living in caves and dense jungles.

Kobolds also have knowledge of shamanism, with kobold shaman treatments, potions and rituals being a key component of their societies, and more often than not, expanding into the drakkar civilizations.

Kobolds are excellent crafters and due to their size and efficiency, were often heavily regarded by overly jealous drakkars. While for themselves, expensive items were usually disregarded, as well as aesthetics, seeking more functional and simple designs, they were not above fashioning items, especially for their drakkar overlords, such as jewelry.

## Society

The kobold tribal society has its roots deeply connected to the Zargonia Tskardom in early history. At first defenseless against other races and animals, the kobolds developed their first communities, focusing on numeric superiority to overwhelm all dangers, before submitting to drakkar's protection and heavily integrating into their society. Nowadays, its hard to find kobold tribes and clans without a drakkar authority.

Their communities usually consist from several dozen to hundreds up to thousands of individuals, mostly often even sharing homes, overcrowding even considerable small villages. Due to this, the notion of privacy largely devolved from kobold society (in counter-part to their shyly drakkar lairs) and the feeling of community, duty to the tribe and friendship flourished among them, as kobolds have largely no sense of grievances, as disputes and fights were settled in similar ways to the drakkars, in honor challenges.

They usually makes things together and 'unite makes us mighty' is a sentence commonly throw around in society.

Kobolds have a bathing culture, as drakkars, although the latter would enjoy sole or with intimate companions, kobolds bathed together in large communal pools, especially during their shedding scales period. The notion was that this is common, as they rarely wear clothes, except usually for rituals, festivals or if they become to the upper classes, thus bathing together strengths their union.

Kobolds formed families and maintained relationships, though the practice didn't really start on their own, but rather a shared cultural trait coming from the drakkars, where both male and female marry for life. A single lair could house not only several families, but also several generations of each family.

Due to living under drakkar rule, many kobold communities grew not used to combat and warfare, and those would easily be destroyed first during the eventual wars and conflicts. Since tskar Myrryar, kobold levy armies were formed, with regular training. Kobolds relied on sheer numbers and cunning to defeat their enemies, as well as extensive usage of traps.

### Combat

Kobolds have their own armies within drakkar rule and are experts in the creation of traps and long-distance combat. Most of their armies are composed of hurlers, usually using axes and spears, and their armies usually have two wyrmpriests for spiritual guidance and are capable of fire breathing.

Lower castes of kobolds, usually slaves are also conscripted into the army and serve usually as the main mass of their forces.

Since the creation of chainmails and armor, few kobold units have adopted it with its most muscular and powerful warriors.

### Religion

Kobolds have long abandoned many of their deities in favor of the worship of their drakkar overlord deities, especially the cult of Tsshar. However, many isolated and independent tribes still retain their main deity known, the legendary Nehra, the once servant of the green drakkar Kristhyra, who freed him for his leadership, wisdom and hard work, the perfect attributes of a kobold.

## Trivia

* The origins of the kobold race are revolved around mysteries, with many scholars disagreeing over the explainations, either always have been around, a divine creation or fruit of drakkar experiments.