Pucci

## Introduction

This version of Pucci revolves a lot around counterplay and mind games, while his tools are easily capable of destroying the enemies game plan, their drawbacks make using them risky and often not worth it. He trades health and survivability for these tricks, forcing a rather defensive playstyle that can't risk being hit.

## Commands

**Style/Other**

Whitesnake!
 IN AIR OK ON GROUND
Pucci sends out Whitesnake to attack and causes it to temporarily detach from Pucci's control. After moving a certain distance, Whitesnake will perform a Normal Attack combo. Pucci may move around during this period, and can even attack in tandem with Whitesnake, but cannot use any attacks or skills that require his Stand.

The progression of Whitesnake's combo can be influenced; Whitesnake will perform a two-step combo that knocks opponents down by default or if the movement stick is tilted downward, a three-step combo that knocks opponents into the air if the movement stick is tilted upward, and the full Normal Attack combo that sends opponents flying if the Normal Attack button is repeatedly pressed without moving. Whitesnake can even perform the normally-grounded attacks in mid-air whenever possible. Style Action can be re-inputted to cancel Whitesnake's attack, and activating a Flash Cancel, Flash Burst, or DHA will have the same effect.Disc Icon-
A small icon on the right side of Pucci's health gauge displays how many DISCs he has currently taken from his opponents; the icon automatically toggles between the two at intervals. DISCs will be in Pucci's possession until he is hard knocked down, causing a DISC containing all Sealed skills of a single opponent to drop in front of him. Pucci can retrieve the DISC to keep his opponents Sealed, or either opponent can pick it up and restore their lost skills. Opponents who are not Sealed can retrieve their partner's DISC for them.Calm down... Count prime numbers and calm down...
ON GROUND
When Pucci's health drops below 65% (or to his second health gauge), he will begin to count prime numbers with his thumb in his mouth in order to calm himself. This temporarily boosts his defense and decreases his Stamina depletion, represented by a green, gale-like aura around him.

**Skills**

I order you!
 +  PROJECTILE IN AIR OK ON GROUND
Pucci throws a DISC with homing capabilities as a projectile. If it connects with an opponent, the DISC will lodge itself in them and they will temporarily lose control of their actions for a few seconds. This causes them to either stand in place or walk in a random direction, vulnerable to further attacks. Quickly moving the movement stick around can shorten the time until control is regained.USHOOOAAAAAA! +  IN AIR OK ON GROUND
Whitesnake lashes out at in a barrage of 12 punches, sending opponents caught flying on the final hit.It's mine!
 +  /  +  EX SKILL ON GROUND
Whitesnake swings forward, and if it connects, will take a single DISC from an opponent, leaving them crumpling. Pucci is invincible until the end of the move if the attack is successful.

It will either seal the enemies ,  or  skill.

**EX Version**: Whitesnake steals two DISCs at once.It's an illusion.
 +  /  +  EX SKILL ON GROUND
Pucci and Whitesnake pose, and if struck by a non-DHA attack, they will counter the attacker by putting them under an illusion and teleporting behind them. Upon a successful counter, Whitesnake will take a single DISC from the opponent, and Pucci is invincible until the end of the move.

It will either seal the enemies ,  or  skill.

**EX Version**: Whitesnake steals two DISCs at once upon a successful counter.

**Dual Heat Attacks**

So it was already done...
 +  ON GROUND
Pucci and Whitesnake fly forward at the opponent with Whitesnake taking the opponent's DISC and roundhouse-kicking them away. This takes 2 DISCs at once.

### JoJolities

* **Whitesnake's range is just about 20 meters.**: Pucci must use his Style Action twice. (200 Points)

* **Whitesnake! A disc, if you would!!**: Pucci must connect "I order you!" twice. (200 Points)

* **You were one move...too late...**: Pucci must Backstab 3 times. (300 Points)

* **I've acquired everything...**: Pucci must take a DISC from an opponent 4 times. (500 Points)

* **I shall bring you the total oblivion of death.**: Pucci must Retire a Sealed opponent. (800 Points)

## Combos

**Risky 100% combo**:  ➜  (backstab) ➜  (backstab) ➜  ➜  Hold  ➜  ➜