recursal/Fanatic-Fandom huggingface dataset:
Bookcases

Bookcases*

Statistics

The Thorium Mod adds 16 new variants of **Bookcases**.

### Used to craft

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## History

* **1.6.5.1**: Shady Bookcase sprite updated.
* **1.6.5.0**: Introduced Living Mahogany Bookcase.
* **1.6.4.0**: Introduced Evergreen Bookcase and Gingerbread Bookcase.
* **1.6.3.13**: Introduced Bloodstained Bookcase.
* **1.6.3.8**: Introduced Cursed Bookcase, Naga Bookcase, Shady Bookcase, and Valadium Bookcase.
* **1.6.2.1**: Introduced Ornate Bookcase and Scarlet Bookcase.
* **1.6.2.0**: Introduced Lodestone Bookcase, Permafrost Bookcase, and Plate Bookcase.
* **1.4.0.0**: Introduced Yew Wood Bookcase and Marine Bookcase.
Corrosive Vial

Corrosive Vial*

Statistics

**Corrosive Vials** are craftable, consumable Hardmode throwing weapons. They burst into toxic clouds when they impact a tile or enemy, dealing area of effect damage and inflicting the Corrosion debuff, reducing enemy defense and dealing damage over time. Additionally, if there are any gas clouds nearby the weapon's impact point, they will turn into lingering, damaging toxic clouds that inflict the same debuff.

## History

* **1.6.0.0**: Increased damage from 30 to 32.
* **1.4.3.8**: Sprite updated.
* **1.2.6.4**: Introduced.
Coolmera

CoolmeraStatistics

Drops

* **Item (Quantity)****Rate**
* Vertebrae33.33%
* Icy Shard (1-2)25%

The **Coolmera** is an enemy found in the Crimson Snow biome. Like typical Crimeras, it flies around the player and occasionally charges to deal contact damage. It has a chance to inflict the Chilled debuff.

## History

* **1.6.1.0**: Sprite updated.
* **1.5.0.0**: Added immunities.
* **1.2.8.1**: Introduced.
Bronze Alloy Fragments

Bronze Alloy Fragments*

Statistics

 All Marble Cave enemies after Skeletron has been defeated | 1-2

**Bronze Alloy Fragments** are a crafting material that drops from enemies in Marble Caves once Skeletron has been defeated.

## Notes

* They cannot be dropped from statue-spawned Hoplites.

## History

* **1.6.3.9**: Can no longer be dropped from statue-spawned Hoplites.
* **1.2.5.8**: Introduced.
Bronze armor

Bronze armor*
Statistics

**Bronze armor** is a craftable Thrower armor set crafted from Bronze Alloy Fragments. It takes a total of 48 Bronze Alloy Fragments to craft a full suit.

It consists of a **Bronze Helmet**, **Bronze Breastplate** and **Bronze Greaves**.

The **Bronze Helmet** gives 6 defense, 10% increased throwing critical strike chance and 10% increased throwing velocity; the **Bronze Breastplate** gives 8 defense and 20% increased throwing damage; and the **Bronze Greaves** gives 7 defense, 10% increased throwing speed and 10% increased movement speed.

A full set provides a total of 21 defense, 20% increased throwing damage, 10% increased throwing critical strike chance, 10% increased throwing velocity, 10% increased throwing speed and 10% increased movement speed. Its set bonus gives a chance to causes the wearer to unleash a lightning bolt to smite the enemy from above when dealing throwing damage.

## Set

Bronze Helmet*

Statistics

Bronze Breastplate*

Statistics

Bronze Greaves*

Statistics

## History

* **1.5.1.0**:
	+ Increased Bronze Breastplate's thrown damage increase from 18% to 20%.
	+ Decreased lightning strike chance from 33% to 20%.
* **1.4.3.7**: Is now strictly a throwing set with changed bonuses.
* **1.2.5.8**: Introduced.
Cadaver's Cornet

Cadaver's Cornet*

Statistics

 The Lich | 1
 Treasure Bag (The Lich) | 1

The **Cadaver's Cornet** is a Hardmode Bard weapon that is dropped by The Lich. It releases three tendrils of ghastly grasping sound energy that home in on enemies and move along tiles. Killing enemies with this weapon replenishes 4 inspiration. When used, it empowers nearby players and the user with the Critical Strike Chance II and Attack Speed II empowerments.

Its best modifier is **Fabled**.

## History

* **1.6.3.13**: Nerfed damage from 66 to 60, and nerfed homing speed slightly.
* **1.6.3.6**: Nerfed use time from 28 to 32 and inspiration replenishment from 5 to 4.
* **1.6.1.4**: Nerfed velocity from 10 to 8 and its homing ability.
* **1.6.1.0**:
	+ Buffed damage from 45 to 66, use time from 32 to 28, and blue projectile damage from 70% to 75%.
	+ Now grants Empowerment - Critical Strike Chance II and Empowerment - Attack Speed II.
* **1.4.3.7**: Increased use time from 24 to 32 and decreased inspiration replenishment from 8 to 5.
* **1.4.3.0**:
	+ Damage decreased from 56 to 45.
	+ Fixed not dropping in normal mode.
* **1.4.2.0**: Introduced.
Blood Potion

Blood Potion*

Statistics

 Scarlet Crate | 2-4

The **Blood Potion** is a buff potion that, when consumed, provides the player the **Blood Rush** buff, which increases mining and movement speed by 15%.

The buff lasts for three minutes and, like all buffs, can be canceled at any time by right-clicking the icon.

In addition to being crafted, it can also be found in the Underworld Chest, as well as Scarlet Chests and Scarlet Crates.

## History

* **1.6.2.1**: Buffed mining and movement speed bonus from 10% to 15% and removed melee attack speed bonus.
* **1.4.3.2**: Sprite updated.
* **1.2.0.0**: Introduced.
Chaotic Marble

Chaotic Marble*

Statistics

The **Chaotic Marble** is a craftable Hardmode Pet summoning item. It spawns a Chaotic Pet to follow you around. The Chaotic Pet is immune to damage from enemies and despawns upon player death.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Chaotic Marble will have a rarity of  instead of the standard .

## Trivia

* The Chaotic Marble and the Chaotic Pet are references to the boss Pink Bean from the game *MapleStory*. The Marble resembles the Marble of Chaos key item required to fight Pink Bean.
Chlorophyte Staff

Chlorophyte Staff*

Statistics

The **Chlorophyte Staff** is a Hardmode magic weapon that fires a volley of supercharged spore pods, which explode on contact into a deadly spore cloud that pierces, damages, and poisons enemies.

Its best Modifier is **Mythical**.

## Notes

* Each volley of pods consists of 5 pods, effectively multiplying the total damage by up to 5× the tooltip damage.
* The pods travel in a straight line, but are fired at random angles in a tight frontal cone. This makes the staff function effectively as a shotgun, being equally proficient at close range or against groups of enemies due to the poison cloud explosions.
* The pods themselves do not pierce enemies, but the resulting poison clouds do pierce.

## History

* **1.6.1.0**: Buffed damage from 42 to 45, cloud projectile damage from 50% to 75%, and nerfed use time from 32 to 34.
* **1.6.0.0**: Increased use time from 25 to 32 and decreased cloud damage from 80% to 50%.
* **1.4.3.0**: Mana cost increased from 14 to 20.
* **1.2.5.0**: Introduced.
Basic Pickaxe

Basic Pickaxe*

Statistics* 220%
* 0%
* 0%

The **Basic Pickaxe** is an unobtainable tool. It is a pickaxe with insane mining power and damage, and cannot be obtained through normal means.

## Notes

* It is extremely useful for messing around in a test world, as it has the capability to mine blocks very fast as well as dispatch enemies in one hit.
Coral Crossbow

Coral Crossbow*

Statistics

The **Coral Crossbow** is a craftable repeater. It turns any Wooden Arrows it fires into coral arrows that, upon hitting an enemy, splits into 3 coral splinters angled downwards in a symmetrical 90-degree spread. The center arrow always fires straight downward, regardless of what angle the enemy was hit at. The coral splinters can not splinter again.

## Trivia

* This is one of the few crossbows available in Prehardmode.

## History

* **1.6.5.1**:
	+ Renamed from "Ocean Crossbow" to "Coral Crossbow".
	+ Effect updated.
	+ Recipe updated.
	+ Sprite updated.
* **1.2.0.0**: Introduced.
Candelabras

Candelabras*

Statistics

The Thorium Mod currently adds 16 new variants of **Candelabras**.

## History

* **1.6.5.1**: Shady Candelabra sprite updated.
* **1.6.5.0**: Introduced Living Mahogany Candelabra.
* **1.6.4.0**: Introduced Evergreen Candelabra and Gingerbread Candelabra.
* **1.6.3.13**: Introduced Bloodstained Candelabra.
* **1.6.3.8**: Introduced Cursed Candelabra, Naga Candelabra, Shady Candelabra, and Valadium Candelabra.
* **1.6.2.1**:
	+ Introduced Ornate Candelabra and Scarlet Candelabra.
	+ Fixed Marine Candelabra being crafted with Torches instead of Pearls.
* **1.6.2.0**: Introduced Lodestone Candelabra, Marine Candelabra, Permafrost Candelabra, Plate Candelabra, and Yew Wood Candelabra.
Comet Crossfire

Comet Crossfire*

Statistics

The **Comet Crossfire** is a craftable Hardmode bow. It has a chance to turn any arrow it fires into a special meteor arrow, which creates a small explosion where it lands that deals 125% area-of-effect damage and inflicts the On Fire! debuff to hit enemies.

## History

* **1.6.5.1**: Sprite updated.
* **1.6.2.0**: Nerfed velocity from 15 to 10.
* **1.6.1.0**: Nerfed damage from 30 to 28, use time from 18 to 24, knockback from 6 to 5, and explosion damage from 175% to 125%.
* **1.5.0.0**: Increased damage from 28 to 30, use time from 20 to 18, knockback from 4 to 6, and explosion tick speed to 3 hits per explosion.
* **1.3.1.4**: Introduced.
Balloon Ball

Balloon Ball*

Statistics

The **Balloon Ball** is a craftable Pet summoning item that spawns a Tanuki Girl to follow you around. The Tanuki Girl is immune to damage from enemies and despawns upon player death.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Balloon Ball will have a rarity of  instead of the standard .

## Trivia

* The Balloon Ball and Tanuki Girl are a direct reference to the character Raphtalia from the series *The Rising of the Shield Hero*.
* The Tanuki Girl's flying animation is a reference to *Super Mario Bros. 3*, where both Raccoon Mario and Tanooki Mario fly in a similar manner.

## History

* **1.6.5.3**: Tanuki Girl sprites updated.
* **1.6.5.0**: Introduced.
Blob-horn Coral Staff

Blob-horn Coral Staff*

Statistics

The **Blob-horn Coral Staff** is a craftable Hardmode summon weapon. It spawns a Blobfish which hops around and deals contact damage to enemies, and has greatly increased mobility while in water. Like other minions, Blobfish are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Blob-horn Coral Staff has over a Ruthless one is knockback.

## History

* **1.6.1.0**: Nerfed damage from 36 to 28.
* **1.5.0.0**: Introduced.
Coral Dart

Coral Dart*

Statistics

**Coral Darts** are pre-Hardmode darts that splinter after hitting an initial enemy, releasing a spread of damaging splinters. These splinters cannot damage the initial enemy, regardless of the enemy's size.

## History

* **1.6.5.1**:
	+ Renamed from "Ocean Dart" to "Coral Dart".
	+ Recipe updated.
	+ Sprite updated.
* **1.6.2.0**: Introduced.
Butterfly Staff

Butterfly Staff*

Statistics

The **Butterfly Staff** is a craftable summon weapon. It summons 3 butterflies of random color, at the cost of 1 minion slot, that seek out and attack enemies near the summoner. Like other minions, summoned butterflies are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Butterfly Staff has over a Ruthless one is knockback.

## Notes

* The Butterfly Staff is considered one of the hardest weapons to craft in the Thorium Mod due to the extremely low spawn chance of the Gold Butterfly, which is 1/150 (0.67%).
* The Butterfly Staff has surprisingly high longevity, being viable even in Hard Mode; the fact it summons 3 butterflies per slot means the player can dish a surpsingly high amount of damage-per-second with proper max minion increases from armor and accessories. Its drawback is that the butterflies won't chase enemies offscreen and will mostly attack those near the player.

## History

* **1.6.2.0**: Buffed butterfly chase range by 25% and damage speed slightly.
* **1.6.1.0**: Introduced.
Corruptling Staff

Corruptling Staff*

Statistics

The **Corruptling Staff** is a Hardmode summon weapon. It spawns a Corruptling which flies around and attacks enemies by charging them to inflict melee damage. Like other minions, Corruptlings are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Corruptling Staff has over a Ruthless one is knockback.

## Notes

* Its Crimson counterpart is the Crimson Hound Staff.

## History

* **1.6.1.0**: Nerfed damage from 30 to 28.
* **1.2.12.1**: Introduced.
Coldling

ColdlingHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Spine Buster4%

The **Coldling** is a Hardmode enemy found in the Crimson Snow biome. Like a typical Herpling, it rapidly and erratically hops towards the player and deals contact damage. It has a chance to inflict the Chilled debuff.

## History

* **1.6.1.0**: Sprite updated.
* **1.5.0.0**: Changed immunities.
* **1.2.8.1**: Introduced.
Cork Grease

Cork Grease*

Statistics

The **Cork Grease** is a Bard accessory that increases symphonic playing speed. It can be bought from the Goblin Tinkerer.

## History

* **1.6.1.4**: Nerfed symphonic playing speed increase from 10% to 8%.
* **1.6.1.0**:
	+ Now sold by Goblin Tinkerer instead of Mechanic.
	+ Sprite updated.
* **1.4.0.0**: Introduced.
Coin Bag Mimic

Coin Bag MimicStatistics

**Coin Bag Mimics** are a special variant of Mimics disguised as Coin Stashes which can be found rarely in the Cavern Layer. When approached, they begin to rapidly hop away from the player. As they are hit, they will drop their respective variety of coin and when defeated will drop a large amount of coins. They do not deal any damage to the player.

All Coin Bag Mimics are immune to all debuffs and lava.

They are one of the few entities that can be detected by the Lifeform Analyzer or its upgrades, with a rarity of 2.

## Variants

Copper and Silver Coin Bag Mimics can be found at any time. Gold Coin Bag Mimics are exclusive to Hardmode.

Copper Coin Bag MimicStatistics

Drops

* **Item (Quantity)****Rate**
* Ancient Drachma4%
Silver Coin Bag MimicStatistics

Drops

* **Item (Quantity)****Rate**
* Ancient Drachma4%
Gold Coin Bag MimicHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Ancient Drachma4%

## History

* **1.2.13.5**:
	+ Now appear on Lifeform Analyzer.
	+ Gold Coin Bag Mimics are now faster.
* **1.2.13.4**: Introduced Copper Coin Bag Mimic, Silver Coin Bag Mimic and Gold Coin Bag Mimic.
Candles

Candles*

Statistics

The Thorium Mod adds 16 new variants of **Candles**.

## History

* **1.6.5.1**: Shady Candle sprite updated.
* **1.6.5.0**: Introduced Living Mahogany Candle.
* **1.6.4.0**: Introduced Evergreen Candle and Gingerbread Candle.
* **1.6.3.13**: Introduced Bloodstained Candle.
* **1.6.3.8**: Introduced Cursed Candle, Naga Candle, Shady Candle, and Valadium Candle.
* **1.6.2.1**: Introduced Ornate Candle and Scarlet Candle.
* **1.6.2.0**: Introduced Lodestone Candle, Permafrost Candle, Plate Candle, and Yew Wood Candle.
Call of Cthulhu

Call of Cthulhu*

Statistics

The **Call of Cthulhu** is a craftable Hardmode, post-Lunatic Cultist Bard weapon. It releases a slow-moving wave projectile that ricochets off of tiles and pierces multiple enemies, but loses 25% of its damage each time it pierces. The projectile inflicts the **Insanity** debuff upon hit enemies, causing them to damage nearby enemies for half of the enemy's contact damage every third of a second. When used, it empowers nearby players and the user with the Defense III, Life Regeneration II, and Damage Reduction II empowerments.

Its best modifier is **Fabled**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Call of Cthulhu will have a rarity of  instead of the standard .

## Trivia

* This weapon's name is a reference to the H.P. Lovecraft short story of the same name.
* This weapon's could also be a reference to the Metallica song titled "The Call of Ktulu".
Creativity Potion

Creativity Potion*

Statistics

The **Creativity Potion** is a buff potion that, when consumed, provides the player the **Creativity** buff, which doubles their base Inspiration Note drop chance.

The buff lasts for eight minutes and, like all buffs, can be canceled at any time by right-clicking the icon.
Carnwennan

Carnwennan*

Statistics

The **Carnwennan** is a craftable, non-consumable Hardmode throwing weapon that can autofire. Each use throws a volley of three daggers in a fan that arc downwards after a considerable distance, starting a sharp descent downward after *approximately* 22 blocks.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

## Trivia

* This weapon is named after King Arthur's dagger of the same name in Welsh Arthurian legends.

## History

* **1.6.3.8**: Buffed velocity from 12 to 15.
* **1.6.0.0**: Introduced.
Climber's Ice Axe

Climber's Ice Axe*

Statistics

The **Climber's Ice Axe** is a Hardmode boomerang that is crafted with Strange Plating. It can be thrown a total distance of about 35 tiles before returning, and multiple can be thrown out and active at the same time. The thrown axes have slight homing capabilities, as they attempt to target nearby enemies upon reaching their peak. Additionally, every sixth use of the weapon will release a super chilled axe that deals 15% more damage, flies faster, and applies the Freezing and Frostburn debuffs to the hit target.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Climber's Ice Axe will have a rarity of  instead of the standard .

## History

* **1.6.1.0**:
	+ Buffed damage from 56 to 70.
	+ It is now crafted at Soul Forge.
	+ Sprite updated.
* **1.3.1.5**: Introduced.
Cataclysmic set

Cataclysmic set*
Statistics

The **Cataclysmic set** is a vanity developer item set that can be obtained rarely (3.33% chance) from Thorium Treasure Bags in Expert Mode. The set is made for EveryoneWasDragged, a Wiki Administrator for the Thorium Mod.

## Set

Cataclysmic Hollow Mask*
Statistics

Cataclysmic Garb*
Statistics

## Trivia

* The set is a reference to The Hollow Knight, the final boss from the Metroidvania game *Hollow Knight*.
	+ When paired with the Shadow set, this resemblance is more apparent.
Brutal set

Brutal set*
Statistics

The **Brutal set** is a vanity developer item set that can be obtained rarely (3.33% chance) from Thorium Treasure Bags in Expert Mode. The set is made for Brutallama, a Sprite Artist for the Thorium Mod.

## Set

Brutal Mask*
Statistics

Brutal Chestguard*
Statistics

Brutal Greaves*
Statistics
Copper Buckler

Copper Buckler*

Statistics

The **Copper Buckler** is an accessory that increases defense by 1 and constantly generates up to 8 life shield.

## History

* **1.6.2.0**: Nerfed maximum life shield from 10 to 8 and life shield generation from 1 per second to 1 per two seconds.
* **1.6.0.0**: Decreased shield generation from twice every second to once every second.
* **1.5.1.0**: Life shield now generates constantly.
* **1.5.0.0**: Now gives life shield instead of maximum life.
* **1.2.0.0**: Introduced.
Cinder String

Cinder String*

Statistics

The **Cinder String** is a Hardmode bow crafted from Molten Residue, Hellstone Bars and Souls of Night. It turns any Wooden Arrow it fires into a blast of 3 flame projectiles, which are shot in a spread and inflict the On Fire! debuff to hit enemies.

## History

* **1.6.2.0**: Nerfed velocity from 15 to 9.
* **1.6.1.0**: Nerfed damage from 34 to 27, use time from 24 to 30, projectile damage from 100% to 75%, and knockback from 5 to 3.
* **1.6.0.3**: Decreased critical strike chance from 10% to 4%.
* **1.5.1.0**: Use time increased from 22 to 24.
* **1.4.2.0**: Sprite updated.
* **1.2.12.1**: Introduced.
Concertina

Concertina*

Statistics

 Sea-Shanty Singer | 1

The **Concertina** is a Hardmode Bard weapon that that is dropped by Sea-Shanty Singers. It releases two wind bursts that ricochet off of tiles infinitely until disappearing after 2 seconds, and apply the Midas debuff. Charging the Concertina will increase the wind burst amount up to 8, and its damage and speed up to 30%. When used, it empowers nearby players and the user with the Resource Consumption Chance II and Resource Regeneration II empowerments.

Its best modifier is **Fabled**.

## History

* **1.6.3.13**: Added audio indicator when reaching maximum charge.
* **1.6.2.0**: Nerfed by disabling inspiration regeneration while charging and decreasing maximum projectile amount from 10 to 8. Nerfed knockback from 4 to 3.
* **1.6.1.0**: Introduced.
Coral Caltrop

Coral Caltrop*

Statistics

**Coral Caltrops** are craftable, consumable throwing weapons that have a short range, but linger on the ground for 15 seconds after being thrown. They have a chance to inflict the Gouge debuff, dealing rapid damage very briefly.

## History

* **1.6.5.1**: Converted to a caltrop.
* **1.6.0.0**:
	+ Increased use time from 22 to 26 and velocity from 8 to 11.
	+ Name changed from "Ocean Throwing Axe" to "Ocean Tomahawk".
	+ Attack functionality changed.
* **1.5.0.0**: Now deals additional damage on downward arc.
* **1.2.0.0**: Introduced.
Chi Tea

Chi Tea*

Statistics

> “
> Leaves? You want me to cook some food... with leaves? Well, I don't think these would really work in a salad, so how about some tea instead? I'm sure it will calm you down if you're stressed.
>
>
>
> — The Cook
>
>
>

**Chi Tea** is a Cook's Food item. It can be bought after giving the Cook ten Living Leaves. When eaten, it restores 75 life, provides the **Calm** buff for 90 seconds and the Well Fed buff for 5 minutes. It also inflicts the Full Stomach debuff on the player for 45 seconds, preventing them from consuming another Cook's Food item (regular food items can be eaten without a problem). It can be consumed from anywhere in the inventory using the `Quick Eat` key, but doing so will increase the **Full Stomach** debuff time to 90 seconds.

Like all of the Cook's Food, Chi Tea can be placed on top of flat furniture items, such as Tables, Work Benches and Platforms.
Cavern

The **Cavern** layer features 10 new Pre-Hardmode enemies, 2 new Hardmode enemies, and a new structure: the Blood Chamber. The general theme of the enemies are earthen and gold, alluding to the nature of the caverns and its many treasures.

## Contents

CharactersIn Pre-Hardmode:
* Earthen Bat
* Earthen Golem
* Gilded Bat
* Gilded Lycan
* Gilded Slime
* Gilded Slimeling(Spawns from
Gilded Slimes)
* Copper Coin Bag Mimic
* Silver Coin Bag Mimic
* Flamekin Caster
* Bat Outa' Hell(Spawns from
Flamekin Casters)

Post-Skeletron with 200 or more health
*or* during Hardmode:
* Life Crystal Mimic

In Hardmode:
* Glittering Golem
* Gold Coin Bag Mimic

Unique TreasuresFrom Gold Chests (alongside normal items):
* Enchanted Staff
* Enchanted Knife

Unique DropsFrom Giant Shellys, Crawdads, and Salamanders:
* Danger Shard

From Earthen Bats and Earthen Golems:
* Smooth Coal

From Earthen Golems:
* Heart of Stone

From Gilded Bats and Gilded Lycans:
* Gold Bar

From Gilded Bats:
* Glittering Helmet

From Gilded Lycans:
* Glittering Chestplate

From Gilded Slimes:
* Glittering Greaves

From Gilded Slimelings:
* Gold Ore

From Coin Bag Mimics:
* Ancient Drachma

From Flamekin Casters:
* Molten Scale

From Life Crystal Mimics:
* Healing Potion
* Life Quartz
* Band of Regeneration
* Life Gem
* Philosopher's Stone(During Hardmode)

From Mimics:
* Fake Coin

From Glittering Golems:
* Crystal Shard
* Intact Geode

From Gold Mice:
* Ancient Cheese Block

From terrain:
* Smooth Coal
* Life Quartz
* Thorium Ore
* Magma Ore
* Lodestone Chunk
* Valadium Chunk
* Illumite Chunk
* Onyx
* Opal
* Scarlet Chest
* Scarlet Block

## Notes

* See the Official Wiki Page for more information regarding this layer.
Coatings

**Coatings** are a type of consumable item crafted at the Imbuing Station. Each provides the player with a buff that causes their throwing damage to have a chance to inflict an additional debuff. Any weapon classified as throwing according to its damage type will benefit.
Only one Coating can be used at a time, and activating a second will cancel the first. Coatings will persist after death.
Coatings are all crafted at an Imbuing Station, and all coatings will last 10 minutes.

Types

 Explosive Coating | Bottled WaterMagma Ore (2)
 Spore Coating | Bottled WaterGlowing Mushroom (3)
 Toxic Coating | Bottled WaterJungle Spores | Thrown Weapon Imbue Toxic | Poison enemies

History
* **1.6.3.8**: Sprites updated.
* **1.2.6.4**: Introduced.
Cleansing Water Pouch

Cleansing Water Pouch*

Statistics

The **Cleansing Water Pouch** is a craftable Healer spell that creates a controllable globule of healing water. Upon healing an ally, the globule will become inert for 0.5 seconds, after which the globule will replenish its ability to heal allies and take 8 mana from the original caster. The globule will travel in one direction of its own accord if released and dissipates upon tile contact.

Like all healing items, it benefits from any additional healing effects and cannot receive a Modifier.

## Notes

* While the original mana cost of the globule is higher than most Pre-Hardmode Healer items, its replenish cost is significantly less and doesn't stagger the mana regeneration process.

## History

* **1.5.0.0**:
	+ Name changed from Spirit Water Pouch to Cleansing Water pouch.
	+ Globule inert time decreased from 1 to 0.5 seconds.
	+ Mana used to replenish globule decreased from 10 to 8.
	+ Heal decreased from 10 to 6.
* **1.4.3.8**: Sprite updated.
* **1.4.0.0**: Now heals 10 life, up from 8 and replenishes itself every second as opposed to every 1.5 seconds.
* **1.3.0.0**: Introduced.
Confuse

Confuse*

Statistics

**Confuse** is a Pre-Hardmode magic weapon that is one of the 9 bolt-style early game magic weapons that can be crafted from Fallen Stars and Gems. It fires a bolt of magic that inflicts the Confused debuff onto enemies for 1 second.

Its best modifier is **Godly**.

## History

* **1.7.1.3**: The recipe has changed due to the removal of Arcane Dust from the game.
* **1.6.1.3**: Buffed damage from 8 to 10, nerfed use time from 25 to 29, knockback from 4 to 3, and velocity from 12 to 5.
* **1.2.10.1**: Visuals updated.
* **1.2.2.0**: Introduced.
Coral Hamaxe

Coral Hamaxe*

Statistics* 0%
* 45%
* 55%

The **Coral Hamaxe** is a Pre-Hardmode hammer and axe combination that is crafted from 7 Coral at an Iron or Lead Anvil.

## History

* **1.6.5.1**:
	+ Renamed from "Ocean Hamaxe" to Coral Hamaxe.
	+ Buffed axe power from 50% to 55%.
	+ Recipe updated.
	+ Sprite updated.
* **1.6.1.0**: Nerfed hammer power from 50% to 45%, damage from 9 to 6, knockback from 5.5 to 4.5, and buffed use time from 29 to 27.
* **1.5.1.0**:
	+ Axe power decreased from 100 to 50 and hammer power increased from 25 to 50.
	+ Damage decreased from 10 to 9, knockback increased from 5 to 5.5, and use time decreased from 18 to 29.
* **1.2.0.0**: Introduced.
Creeping Vine Staff

Creeping Vine Staff*

Statistics

The **Creeping Vine Staff** is a sentry summon weapon crafted from various Pre-Hardmode Jungle materials. It summons a large clump of jungle mud at the player's cursor that houses a **Creeping Vine**. The Creeping Vine will home in on and attack nearby enemies within its range.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Creeping Vine Staff has over a Ruthless one is knockback.

## History

* **1.6.3.6**: Nerfed time between hits from 20 ticks to 25 ticks.
* **1.6.0.0**: Is now obtainable.
* **1.5.0.0**: Introduced, but unobtainable.
Cactus Fruit

Cactus Fruit*

Statistics

**Cactus Fruit** is a consumable item which buffs the player with immunity to most debuffs. This lasts for 30 seconds, but can be canceled at any time by right-clicking the icon. Cactus Fruit is sold by the Desert Acolyte.

It provides immunity to the following debuffs:

* Blackout
* Bleeding
* Broken Armor
* Chilled
* Confused
* Cursed
* Darkness
* Feral Bite
* Frozen
* Ichor (debuff)
* Liquefied
* Oozed
* Silenced
* Slow
* Staggered
* Stoned
* Weak
* Webbed

## Notes

* Cactus Fruit is a useful item that can serve as a partial Ankh Shield, as it provides immunity to a significant number of debuffs.

## History

* **1.6.5.4**:
	+ Now also grants immunity to Broken Armor, Feral Bite, Oozed, Liquefied, and Staggered debuffs.
	+ Nerfed buff duration from 2 minutes to 30 seconds.
* **1.6.3.8**: Sprite updated.
* **1.6.2.1**: Now also grants immunity to Stoned and Webbed debuffs.
* **1.2.5.0**: Introduced.
Christmas Cheer

Christmas Cheer*

Statistics

 Everscream | 1

The **Christmas Cheer** is a Hardmode radiant weapon that is dropped by Everscream during the Frost Moon event. When swung, it will produce a double-edged scythe that spins in a full circle around the player, damaging enemies and giving off green particle effects. In addition, it will fling icicles in the direction of the nearest enemy within 50 blocks of the player, which deal no damage but inflict the Freezing debuff, significantly decreasing their movement speed; however, bosses cannot receive this effect.

Upon directly striking an enemy, the user will gain 2 stacks of Soul Essence. The icicles will not grant any soul essence.

## Notes

* The icicle will pass through any enemy that already has been afflicted with Freezing; while this prevents keeping a single enemy slowed for an extended duration, it can allow the icicle to slow an enemy behind an already slowed one.

## Trivia

* The sprite for this item was the winner of the Thorium Mod Discord's Spriting Contest for Week 16, made by catsounds.

## History

* **1.6.2.0**: Nerfed damage from 74 to 70, attack rate, and knockback from 8 to 6.5.
* **1.6.1.4**: Sprite updated.
* **1.5.1.1**: Added Soul Essence mechanic.
* **1.5.0.0**:
	+ Increased damage from 60 to 74 and knockback from 6.5 to 8.
	+ Right-click attack removed.
* **1.4.3.0**: Knockback increased from 4 to 6.5.
* **1.3.0.0**: Introduced.
Crietz

Crietz*

Statistics

**Crietz** is a craftable accessory. While equipped, any critical strike dealt will create a fountain of 3 sparks of energy, dealing additional damage to any enemy they hit. There is a 3-second cooldown between energy spark bursts.

## Notes

* The damaging energy deals a flat 15 damage per spark, and cannot deal critical strikes themselves.
* The burst of damaging energy will be triggered by mini-crits.

## History

* **1.6.4.0**: Rebalanced to deal a flat 15 damage per spark and have a 3 second cooldown.
* **1.6.3.8**: Sprite updated.
* **1.6.0.0**: Reduced energy damage from 25% to 10% of the damage dealt.
* **1.5.1.0**: Effect changed.
* **1.4.3.4**: Now affects radiant and symphonic damage.
* **1.2.13.2**: Can now be made into the Mask of the Crystal Eye.
* **1.2.0.0**: Introduced.
Crimson Hound Staff

Crimson Hound Staff*

Statistics

The **Crimson Hound Staff** is a Hardmode summon weapon. It spawns a Crimson Hound which runs around and attacks enemies by charging them to inflict melee damage. Like other minions, Crimson Hounds are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Crimson Hound Staff has over a Ruthless one is knockback.

## Notes

* Its Corruption counterpart is the Corruptling Staff.
* As the minion can only walk on the ground, its effectiveness against flying enemies is very limited.

## History

* **1.6.1.0**: Nerfed damage from 34 to 27 and buffed knockback from 2 to 5.
* **1.2.12.1**: Introduced.
Cat's Eye Great Staff

Cat's Eye Great Staff*

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The **Cat's Eye Great Staff** is a craftable Hardmode magic weapon. It creates a cat's eye nebula that can be controlled by holding the attack button. The nebula is composed of 6 orbiting stars, which start orbiting the cursor when the staff is used; and 1 central star, which is released from the staff when used, moving at its own speed but following the cursor. The central star works similarly to the Rainbow Rod's projectile, in that once the attack button is released mid drag, it will be flung in that direction, although the orbiting stars will dissipate. The cat's eye nebula passes through blocks, pierces infinitely, and emits a good deal of light.

Its best modifier is **Mythical**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Cat's Eye Great Staff will have a rarity of  instead of the standard .

## Trivia

* The Cat's Eye Nebula is a famous planetary nebula located in the northern constellation Draco, notable for being both extremely bright and complex.

## History

* **1.6.2.0**: Buffed damage from 80 to 110 and nerfed mana cost from 40 to 50.
* **1.4.0.0**: Introduced
Crimipede

CrimipedeHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Ichor (2-5)100%
* Unfathomable Flesh12.5%

The **Crimipede** is a Hardmode enemy that spawns in The Crimson. Like a typical worm, it burrows through the ground and occasionally charges the player to deal contact damage and inflict the Bleeding debuff.

The Crimipede appears to be the crimson counterpart to the World Feeder from The Corruption.

## Segments

Crimipede HeadHardmode exclusiveStatistics

Crimipede BodyHardmode exclusiveStatistics

Crimipede TailHardmode exclusiveStatistics

## History

* **1.5.1.0**:
	+ Increased life from 290 / **580** to 500 / **1000**
	+ Added Confused immunity.
	+ Crimipede Head:
		- Increased damage from 30 / **60** to 60 / **120** and defense from 22 to 32.
	+ Crimipede Body:
		- Increased damage from 20 / **40** to 45 / **90** and defense from 28 to 36.
	+ Crimipede Tail:
		- Increased damage from 15 / **30** to 30 / **60** and defense from 15 to 40.
* **1.5.0.0**: Removed immunities.
* **1.2.8.1**: Introduced.
Crash Boots

Crash Boots*

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The **Crash Boots** are an accessory that is sold by the Cobbler after Skeletron has been defeated. It increases movement speed and maximum running speed, and also causes the player to build up momentum and movement speed when running, indicated by a fiery trail that grows larger with more momentum. Running into an enemy will release all stored momentum, causing a fiery burst that damages the enemy and knocks it back far; the more momentum released, the more damage is dealt.

## Notes

* Building up momentum does not require the player to constantly run in one direction; simply moving horizontally at all builds momentum.
* Crashing into an enemy does not prevent it from hitting the player.

## Tips

* The Crash Boots are capable of causing extremely high damage when paired with the Omega Core.

## History

* **1.5.0.0**: Movement speed increased from 5% to 15%, now increases maximum speed.
* **1.4.3.2**:
	+ Movement speed decreased from 8% to 5%.
	+ Unique effect completely reworked.
Crier armor

Crier armor*
Statistics

**Crier armor** is a craftable Pre-Hardmode Bard armor set crafted from Cloth. It takes a total of 36 Cloth to craft a full suit.

It consists of a **Crier's Cap**, **Crier's Sash** and **Crier's Leggings**.

The **Crier's Cap** gives 1 defense and 4% increased inspiration regeneration rate; the **Crier's Sash** gives 2 defense and 7% increased inspiration regeneration rate; and the **Crier's Leggings** gives 2 defense and 4% increased inspiration regeneration rate.

A full set provides a total of 5 defense and 15% increased inspiration regeneration rate. Its set bonus increases empowerment duration by 3 seconds.

## Set

Crier's Cap*

Statistics

Crier's Sash*

Statistics

Crier's Leggings*

Statistics

## History

* **1.6.1.0**:
	+ Crier's Cap effect changed from 4% increased symphonic critical strike chance to 4% increased inspiration regeneration rate.
	+ Crier's Sash effect changed from 5% increased symphonic damage to 7% increased inspiration regeneration rate.
	+ Crier's Cap effect changed from 2% increased symphonic critical strike chance to 4% increased inspiration regeneration rate.
	+ Set effect changed from 10% increased inspiration regeneration rate to 3 second increased empowerment duration.

* **1.6.0.0**: Decreased total defense from 10 to 5.

* **1.4.0.0**: Introduced.
Champion's Swift Blade

Champion's Swift Blade*

Statistics

 The Buried Champion | 1

The **Champion's Swift Blade** is a broadsword that is dropped by The Buried Champion. When used, it functions like a normal sword but after hitting the first enemy per swing, it will generate short range wind slashes that pierce infinite through enemies.

Its best modifier is **Legendary**.

## History

* **1.6.5.4**:
	+ Buffed damage from 26 to 30 and use time from 24 to 20.
	+ Effect changed.
* **1.6.5.1**: Buffed projectile damage from 75% to 100%, pierce from 2 to infinite, and it now has autoswing.
* **1.6.5.0**: Sprite updated.
* **1.6.1.0**: Nerfed use time from 19 to 23, projectile damage from 80% to 75%, knockback from 6 to 5, projectile to shoot every 2 swings, projectile pierce from infinite to 2, and buffed damage from 25 to 26.
* **1.4.3.4**: Decreased damage from 26 to 25, use time from 17 to 19 and windslash damage from 100% to 80%.
* **1.3.0.0**: Introduced.
Cobalt Throwing Spear

Cobalt Throwing Spear*

Statistics

**Cobalt Throwing Spears** are craftable, consumable Hardmode throwing weapons that can be thrown a relatively far distance.

## Notes

* Its ore counterpart is the Palladium Throwing Spear.

## History

* **1.6.1.0**: Buffed damage from 32 to 34, use time from 23 to 18, and nerfed knockback from 7 to 5.
* **1.6.0.0**: Introduced.
Conductor's Stand

Conductor's Stand*

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The **Conductor's Stand** is a furniture item that, when placed and right-clicked, applies the **Conductor** buff for 10 minutes, increasing the player's empowerment duration by 15% and empowerment range. It is sold by the Merchant for 20  after the Wall of Flesh has been defeated.

## Trivia

* The sprite for this item was the winner of the Thorium Mod Discord's Spriting Contest for Week 10, made by Amber.

## History

* **1.6.1.3**: Changed empowerment duration increase from 1 second increase to a 15% total increase.
* **1.6.1.0**: Introduced.
Charm

Charm*

Statistics

**Charm** is a craftable magic weapon that is one of the 9 bolt-style early game magic weapons that can be crafted from Fallen Stars and Gems. It fires a bolt of alluring magic that briefly inflicts the Charmed debuff on hit enemies, reducing their movement speed and contact damage.

Its best Modifier is **Godly**.

## History

* **1.7.1.3**: The recipe has changed due to the removal of Arcane Dust from the game.
* **1.6.1.3**: Buffed damage from 8 to 10, nerfed use time from 25 to 27, knockback from 4 to 3.5, and velocity from 12 to 6.
* **1.4.2.0**: Introduced.
Clarinet

Clarinet*

Statistics

The **Clarinet** is a craftable Hardmode Bard weapon. It releases a single small black projectile that splits into more over the length of its flight, gaining velocity with each split and splitting up to three times into eight separate projectiles, covering a large area. When used, it empowers nearby players and the user with the Maximum Resource III and Resource Regeneration III empowerments.

Its best modifier is **Fabled**.

## History

* **1.6.1.0**:
	+ Buffed damage from 58 to 62 and nerfed velocity from 6 to 5.
	+ Now grants Empowerment - Maximum Resource III and Empowerment - Resource Regeneration III.
* **1.4.0.0**: Introduced.
Coral Purifier

Coral Purifier*

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The **Coral Purifier** is a craftable Healer spell that shoots a pink healing pulse. When an ally is successfully healed by the pulse, 10 coral fragments are released all around the ally. These fragments each deal 10 damage and do not pierce through enemies.

Like all healing items, it benefits from any additional healing effects and cannot receive a Modifier.
Clockwork Bomb

Clockwork Bomb*

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**Clockwork Bombs** are craftable, consumable Hardmode throwing weapons that can autofire. They explode into small time dilating fields upon contacting a tile or enemy. These fields constantly damage and slow down enemies, as well as slowing down hostile projectiles that pass through them, before fading after about half a second.

## Notes

* The effect of this weapon is similar to that of the Time Gate.

## History

* **1.6.1.0**: Sprite updated.
* **1.5.0.0**: Introduced.
Buffalo Launcher

Buffalo Launcher*

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The **Buffalo Launcher** is a craftable Hardmode, post-Plantera launcher. On use, it fires an explosive buffalo wing that deals damage in an area-of-effect. Right-clicking instead fires a gravity-affected bottle of buffalo sauce that creates a lingering explosion. The buffalo sauce inflicts the Melting debuff onto hit enemies.

Like most launchers, it uses basic rockets as ammunition.

Its best modifier is **Unreal**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Buffalo Launcher will have a rarity of  instead of the standard .
Bronze Gladius

Bronze Gladius*

Statistics

The **Bronze Gladius** is a broadsword. It has a chance to inflict the Petrify debuff on enemies, freezing them in place; however, bosses cannot receive this effect.

Its best modifier is **Legendary**.

## History

* **1.6.0.0**: Decreased use time from 21 to 19, knockback from 6 to 5, Petrify chance from 33% to 25%, duration from 3 to 2 seconds and removed autoswing.
* **1.2.5.8**: Introduced.
Combustion Vial

Combustion Vial*

Statistics

**Combustion Vials** are craftable, consumable Hardmode throwing weapons. They burst into flame clouds when they impact a tile or enemy, dealing area of effect damage and inflicting the On Fire! debuff. Additionally, if there are any gas clouds nearby the weapon's impact point, they will turn into large explosions that inflict the same debuff.

## History

* **1.6.0.0**: Damage decreased from 36 to 32.
* **1.4.3.8**: Sprite updated.
* **1.2.6.4**: Introduced.
Coalesced Energy

Coalesced EnergyStatistics

Encroaching EnergyStatistics

The **Coalesced Energy** is an enemy summoned by the Granite Energy Storm. Multiple will encircle the boss when it spawns. When killed, they become Encroaching Energy, which will home in on the player and deal damage. If left alone, the Coalesced Energy will be refreshed after some time.

In Expert Mode, if there are any Coalesced Energy left when the core refreshes them, they will be shot at the player for massive damage.

## History

* **1.6.5.0**: Sprites updated.
* **1.6.1.0**: Buffed Expert mode multiplayer life bonus from 50 health per additional player to 100 health.
* **1.5.1.0**:
	+ Coalesced Energy
		- Decreased life from 145 / **185** to 100 / **150**, damage from 40 / **50** to 30 / **40** and removed 5 defense in Expert Mode.
		- Life now scales in Expert Mode multiplayer (+50 per additional player).
	+ Encroaching Energy
		- Decreased life from 30 / **50** to 25 / **50** and damage from 25 / **30** to 20 / **30**.
* **1.2.12.1**: Can no longer block piercing projectiles.
* **1.2.10.1**: Introduced.
Cobalt Staff

Cobalt Staff*

Statistics

The **Cobalt Staff** is an early Hardmode magic weapon that fires a pair of energetic bolts that will pierce enemies and bounce off blocks.

Its best Modifier is **Mythical**.

## Notes

* Its ore counterpart is the Palladium Staff.
* The bolts are affected by gravity, making the use of this staff more difficult in large open areas.
* Each bolt is fired out at a slightly random angle, similar to a shotgun or machine gun.
* A single bolt can bounce up to 7 times.

## History

* **1.6.1.0**: Nerfed damage from 32 to 30.
* **1.3.0.0**: Now crafted at a regular Anvil.
* **1.2.5.0**: Introduced.
Chum

Chum*

Statistics

**Chum** are consumable Hardmode throwing weapons that can autofire. They are sold by the Diverman after defeating the Wall of Flesh. When the projectiles hit a target, they will summon a shark that will rise from below and deal constant damage to the target, and other enemies that are grouped close by.

## Tips

* These weapons are highly recommended as they have high single-target damage and are easy to acquire, being available as soon as the player enters Hardmode.
* If enemies are grouped closely to each other, they will all be damaged by the shark, making it useful against segmented enemies such as The Destroyer.

## History

* **1.6.0.0**:
	+ Decreased damage from 34 to 26 and shark hit rate.
	+ Increased use time from 18 to 20 and velocity from 8 to 12.
	+ Sprite updated.
* **1.2.5.8**: Now has knockback.
* **1.2.4.0**: Introduced.
Bronze Spear

Bronze Spear*

Statistics

The **Bronze Spear** is a spear that is crafted with Bronze Alloy Fragments. It has a chance to apply the Petrify debuff on enemies, freezing them in place; however, bosses cannot receive this effect.

## History

* **1.6.0.0**:
	+ Increased damage from 18 to 19.
	+ Decreased Petrify chance from 33% to 25% and duration from 3 to 2 seconds.
* **1.2.5.8**: Introduced.
Charon's Beacon

Charon's Beacon*

Statistics

 Mourning Wood | 1

**Charon's Beacon** is a Hardmode magic weapon that is dropped by the Mourning Wood during the Pumpkin Moon event. On use, it rapidly releases 5 flaming projectiles that, after a short delay, home towards the nearest enemy. The fireballs inflict the Melting debuff on hit. While held out, the area around the player will be illuminated.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, Charon's Beacon will have a rarity of  instead of the standard .

## Trivia

* In Greek mythology, Charon is the ferryman of Hades, who guides the souls of the newly dead across the rivers of the Underworld.

## History

* **1.6.2.0**: Nerfed damage from 76 to 60, crit from 10% to 4%, use time from 43 to 48, mana cost from 15 to 20, and removed its ability to go through walls.
* **1.6.0.0**: Introduced.
Chilled Spitter

Chilled SpitterHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Rotten Chunk33.33%
* Frost Plague Staff4%

The **Chilled Spitter** is an enemy found in the Corrupted Snow biome during Hardmode. Like a typical Vile Floater, it floats above the player, shooting damaging projectiles downward which splatter on impact with tiles to deal area of effect damage.

## History

* **1.6.1.0**: Sprite updated.
* **1.5.0.0**: Changed immunities.
* **1.2.8.1**: Introduced.