Blood Knights

**This article, Blood Knights, was written by JarlKriegsman. It may be linked to any page without asking for the author's permission.**

## Blood Knights

Armorial of the Blood Knights, depicting Chapter Heraldry

Primaris Marine of the Blood Knights' 5th Company, 2nd Battleline Squad

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fidelitas Totalis*)

### **Successor of**

Angels Sanguine
(Sanguinius Lineage)

### **Specialty**

Rapid Deployment, High-Mobility Warfare, Rapid Assault

### **Battle cry**

"We Fight for the Emperor! We die for Sanguinius!"

### Successor Chapter(s)

Unknown

"*Governor, I assure you that we speak only from truth. What I offer you is my blade, nothing more, nothing less.*"
—Chapter Master Albinon Kephenzo to Planetary Governer Risslehol Moss, ca. 336.M38
The **Blood Knights** are a proud and noble order hailing from the valiant Angels Sanguine, making them of the gene-stock of the venerable Sanguinius. Priding themselves on personal honor and the ways of the knights of old, the Blood Knights are known for their valorous actions against all enemies of the Imperium. The blood Knights are also known for their compassion to the non-Astartes of the Imperium, a rare trait in the 41st Millennium.

## Chapter History

Founded in late M35, The Blood Knights would be formed from a group of 10 Angels Sanguine Astartes, and would be cultivated into a standard-size chapter by the beginning of Goge Vandire's reign of blood. When the tidally locked Ice World of Barin Minor was located by the chapter, it had been under a state of war for over 4 millennia as tribes vied for resources.

Landing in the Twilight Zone, the fledgling group of Blood Knights would begin the search to find the most viable recruits to build the chapter. Already forming a noble disposition, the Blood Knights were lead by Chapter Master Shes Antrried, a Former Veteran Sargent of the Angels Sanguine.

When a sizeable group of Aspirants was chosen, Shes made the decision to not reveal the Red Thirst to the population of the World and ordered construction of the Fortress-Monastery to begin on the night side of the Planet. As almost every tribe claimed the day side as their home, this would prove a vital decision in the governing of Barin Minor.

While the Age of Apostasy was raging on, the Blood Knights held onto their backwater world, slowly building up. First, 10. Then 200. Then 500. Then a whole chapter was built from the Gene-Stock of Barin Minor. Although the Chapter would reach Full strength by the time of Goge Vandire's reign of Blood, they would not become involved in the growing Terran Crusade, nor would they be involved in the Plague of Unbelief.

#### Hypnora Crusade

Instead, the Blood Knights would be focused on the nearby Frontier world of Hypnora. Used as a Staging Ground by the Aeldari Craftworld Taran-Los, Hypnora would be the first Major Campaign of the Chapter. Engaging Guardians in the brutal 8-year Crusade, the Chapter's earliest traditions would rise out of the fires of Hypnora.

What is notable is that the first wave of Death Company assignments would be staved off by the chapter's strict discipline in and out of battle. It would not be until the last year of the Campaign that any Battle-Brothers would fall to the curse of the Black Rage, and those who did were few in number.

#### Khorios Crusade

Taking Place nearly a millennia after the Hypnora Crusade, the Khorios Crusade would be the true test of the Blood Knights. Lead by Chapter Master Albinon Kephenzo, the Khorios Crusade would target the Khorios Cluster, a sub-sector of the backwater Synfast Rift Sector.

As the cluster had become infested with nearly a score of Ork Klans, the Khorios Crusade would at first seem simple, until the Ork Clans united into one Massive WAAAAGH! under Warboss Khorggard Deffshok. This WAAAAAGH! had been unprecedented in the area, leaving the initial strike force unprepared for a massive assault of green skins.

As the Blood Knights arrived, unknowing of the now-united ork tribes, the first Strike Force of Two Squads would suffer a massacre with only 3 Survivors. One of these survivors, Sargent Ordamicus Kephenzo, was brother of Chapter Master Albinon and had relayed the information that they were now fighting multiple Klans at once.

As the Blood Knights adapted their tactics for the now-massive WAAAAAGH! Khorggard, other Imperial Forces would send distress signals to the Blood Knights. As the chapter had always preferred rapid deployment missions, they began acting as a reserve force that would answer the calls of those Imperial Lines ready to fall.

By the end of the crusade, the Blood Knights racked up nearly 100 new battle-honors for the chapter, and Albinon Kephenzo would be named as the hero of the Khorios Cluster. However, the Blood Knights would suffer nearly 100 dead and 50 turned to the Death Company as the Black Rage consumed them.

#### Devastation of Baal

When Hive Fleet Leviathan attacked the Blood Angels homeworld of Baal, Lord Commander Dante sent out a distress signal that would reach every chapter Master that descended from Sanguinius.

When word of the Tyranid Attack on Baal reached Chapter Master Rogicus Arshir, he would muster the entirety of the Blood Knights Chapter to head towards Baal. By the time they would reach Baal, the initial invasion by Tyranid forces had already begun. Notifying Lord Commander Dante of their Arrival, the Blood Knights were placed as a reserve force spread across the planet, aiding various other successors of the Blood Angels in the defence of Baal.

Chapter Master Rogicus would become head of a furious fast attack force, coordinating his split chapter to follow the commands of other chapter masters. All the while, Rogicus would lead 60 Men, spread across 4 Assault Bike Squads and 2 Thunderhawks, to defend the Frontiers between the newly-raised Fortresses of *Sanguos Secundus* and *Baal's Paladin* known as the Gap of Blood. This gap would see thousands upon thousands of Tyranids land, attempting to Assault One Fortress or the other.

As Rogicus defended the Gap of Blood, his squads would slowly suffer under heavy attrition. The Blood Knights, by the 12th Wave of Tyranids, had suffered over 300 dead, and not one of the chapter had gone unwounded during the brutal fight. As this attrition carried on, Baal itself was faltering, preparing to fall to the neverending onslaught of Tyranids.

When the Bloodthirster Ka'Bandah and the Legions of Khorne arrived, the Blood Knights were not much more than 3 and a half companies, withdrawn to the Gap of Blood to defend it to the last. When the call to retreat from Baal was ordered by Lord Commander Dante as Chaos Forces tore through Tyranid and Astartes alike, the Blood Knights refused the call, opting to stay with Dante's forces to defend the Blood Angels' fortress-monastery, the Arx Angelicum. The Blood Knights would Carry on the fight, going down to just 200 Marines, by the time that the resurrected Lord Regent Roboute Guilliman and his Indomitus crusade arrived.

#### Primaris Marines

Down to just 200 Marines, the Blood Knights were a chapter teetering on the edge of Extinction. When the skies cleared in the presence of Roboute Guilliman, the Blood Knights immediately began tending to the wounds of their brother chapters, preferring to bleed out rather than be split into multiple chapters.

When the Primaris Marines arrived in great numbers, the chapter did a double-take. Believing they were beginning to suffer the effects of the Black Rage, Rogicus immediately called for an examination of his remaining chapter by Chaplains and Sanguinary Priests. When reinforcements of Primaris Marines came wearing the colors of the Blood Knights, Rogicus burst into tears, his chapter saved a brutal death.

If it were not for the Devestation of Baal, the Blood Knights would have slowly transformed themselves into a Primaris chapter. Seeing the more stable gene-seed of the Primaris as yet another way to combat the Red Thirst and Black Rage, the Blood Knights openly accepted their 800 Primaris Brothers into the Rank and File.

## Chapter Homeworld

Barin Minor is a far-flung Feudal Ice World located on the edges of Segmentum Ultima. Chosen for its low temperatures and hardy populace, Barin Minor sits tidally locked around a dim Red Dwarf star. Far enough away from its sun that even the side eternally covered in Day is glazed over with Ice, Barin Minor serves as the homeworld for the Blood Knights Chapter of the Adeptus Astartes.

Barin Minor is dotted with various nomadic tribes who eek out meager existences on the glacial plains, looking for food and avoiding the man-eating beasts of both land and glacial sea. Building temporary homes into the sides of Glacial Faults, the Tribes of Barin Minor have proven to be well-versed in the ways of wars, as no two tribes have ever known peace with each other. It is the boys of these tribes who make for prime recruiting stock for the Blood Knights, and they are often encouraged by their tribes to go search for the Blood Knights in exchange for an extra parcel of food.

The Blood Knights maintain an indirect rule over their planet. Offering the tribes parcels of food in exchange for their adolescent boys, the Chapter has purposefully removed itself from the governing structure of the Planet so as to let the constant warring continue. Barin Minor tradition, because of this, states that no person may attempt to harm a Blood Knight.

#### Baltso Keep

Baltso Keep is built on the dark side of their world, a half that is perpetually blanketed in nighttime. Built onto and into the largest stable Glacial Plain on the night side, Baltso Keep serves as the chapter's Fortress-Monastery and home.

Each Corridor is a Zig-Zagging Path, it's walls made of Plasteel and sometimes adorned with purity seals, Frescos, or minor artifacts. Each Cell contains four walls of solid rock, an Altar to Sanguinius, and the Sarcophagus that the Blood Knight Battle-Brother will sleep in.

When a Splinter Fleet of Hive Fleet Kraken attacked Baltso Keep in 995.M41, the Slanted Walls on the outer edge of the fortress-monastery made their siege Highly difficult, allowing for the Blood Knights to bring in the reinforcements necessary to defeat the splinter Fleet, driving it off. Also, during this siege, members of over 3 dozen tribes on the planet had been kept safe, deep within the bowels of the chapter's fortress-monastery. This act earned the Blood Knights even further respect from the surviving tribes, and many slowly began worshipping the Chapter's "Angel-Father" in the aftermath.

## Chapter Organization

### Officer Ranks

* **Chapter Master:** Supreme Tactical Commander over the chapter. Responsible for the maintenance of the chapter's Traditions, the Chapter Master is most often the most tactically adept senior officer.
* **Noble-Master:** Captain Equivalent. In charge of a Company, a Noble-Master is considered to be well-disciplined and the Master of a Tactical Aspect within the chapter.
* **Sargent-Master:** Lieutenant Equivalent. A new rank to the chapter, the Sargent-Master rank was added with the coming of the Primaris. Each Sargent-Master is placed in charge of a Half-Company.

### Specialist Ranks

* **Master Chaplain:** Reclusiarch equivalent. Responsible for the chapter's Reclusium, the Master Chaplain also acts as the Noble-Master (Captain) of the chapter's Death Company.
* **Chaplain:** Responsible for upholding the traditions and discipline of the chapter, Chaplains act as the guiding light of the chapter's beliefs in the dark and muddied path they walk.
* **Sanguinary High Priest:** Chief Apothecary Equivalent. In charge of the Apothecarium, the Sanguinary High Priest is not only charged with monitoring the status of the chapter's Gene-Seed, but also ensuring that the vile Red Thirst does not overcome battle-brothers. In this regard, he is charged with studying the Red Thirst and the various ways that can be used to counteract it.
* **Sanguinary Priest:** Apothecary Equivalent. Charged as Healers, they are also tasked with ensuring that battle-brothers do not succumb to the Red Thirst.
* **Master Techmarine:** Chief Techmarine equivalent. Head of the Chapter's Armory, the Master Techmarine is vital to the workings of the chapter. As the Master Techmarine coordinates the repairs and maintenance of the chapter's many vehicles and weaponry, the Techmarines have earned a special place within the chapter despite their esoteric loyalty to Mars.
* **Techmarine:** Responsible for performing Maintenance and Repairs on all of the chapter's equipment, the Techmarines are considered vital to the Blood Knights chapter due to their heavy use of Assault Bikes and Thunderhawk Gunships.
* **Master Libarian:** The Most powerful psyker of the chapter, the Master Librarian is placed in charge of the chapter's Librarius and is a trusted member of the Chapter Master's Council. As the Librarius holds a special place within the majority of Blood Angels successor chapters, so too is the Blood Knights Librarius treated with respect.
* **Librarian:** Psykers of the Chapter, they come in three levels of experience and power.
	+ **Lexicanium:** Untested Psykers who have not or have rarely seen battle. Their powers are often undisciplined and barely managed as they learn the ways of the Librarian.
	+ **Codicier:** More powerful and highly disciplined psykers, Codiciers are well on their way to mastering at least one major Psyker Discipline. Experienced in Battle, they make up the majority of the chapter's Librarium.
	+ **Epistolary:** High-Level Psykers who have mastered multiple domains, the Epistolaries have seen dozens of campaigns and are considered the most disciplined and powerful of the Librarians.
* **Blood Ancient:** Ancient Equivalent. Standard Bearers, they are the most respected battle-brothers outside of the Senior Officers. Charged with bringing the Company or Chapter Banner(s) into battle, there are 12 Blood Ancients total: One with the Sanguinary Guard, One as Chapter Blood Ancient, and Ten as Company Blood Ancients.

### Line Ranks

* **Knight-Valiant:** Sargent Equivalent. In charge of an individual squad, these Battle-Brothers have seen at least a couple of decades of warfare.
* **Knight:** Battle-Brother Equivalent, these make up the backbone of the chapter.

### Specialist Units & Formations

* **Sanguinary Guard:** The Chapter's Honour Guard, the Sanguinary Guard are bound to the traditions of their counterparts in the Blood Angels chapter. Charged with protecting the Chapter Master, the Sanguinary Guard only number 11, opposed to most other chapter's honor guards of 20.
* **Librarian Dreadnoughts:** Unique to the Blood, Librarian Dreadnoughts are powerful psychic dreadnoughts formed by interred Librarians.
* **Death Company:** A company lead by the Master Chaplain; the death company is comprised of those who have fallen to the Black Rage and the Chaplains who command them. Although the number fluctuates, the Death Company of the Blood Knights stays at around 100 Battle Brothers at any given time.

## Combat Doctrine

As successors of the Angels Sanguine and Blood Angels, the Blood Knights are known for their vicious and rapid style of warfare. Preferring to stand always ready to deploy, the Blood Knights keep the majority of the chapter on Fleet ready status. Split across Three Fleets on Patrol of the Local Sectors, the Blood Knights maintain a 5-year Cycle between Fleet status and Shore leave on Barin Minor.

These Fleets are prepared as so:

Each Fleet is prepared for a rapid response to nearby distress calls. The Majority of the 10th Company is excluded from the standard Fleet Structure, instead serving with fleets as needed whilst remaining on Barin Minor for training. The Death Company is split in half between Fleets Arnic and Rogeo, but is a separate entity able to break off and join another fleet when necessary.

Outside of the Rapid Deployment protocols, the Blood Knights are known for their ability to partake in High-Mobility Warfare, often deploying on Assault Bikes and Thunderhawks for rapid assault. This form of high mobility warfare often allows the Blood Knights to confuse their enemy or quickly exploit weak points and gaps in enemy lines. While Assault Bikes wreak havoc on the ground, Thunderhawks will rain fire from the Air, acting not only as rapid site-to-site transportation, but also as fire support.

## Chapter Culture

A culture built around self-reliance and personal discipline; the Blood Knights are known for their strict routines in an attempt to combat the twin gene-flaws passed on by the Blood Angels. A Martial tradition passed on from the inhabitants of Barin Minor, the *Mauris Puritatis* acts as a series of guiding measures when it comes to self-discipline.

As part of the *Mauris Puritatis*, Battle-Brothers will slowly remove more and more earthly pleasures from their routines as they age. Further, when battle-brothers are stationed on their homeworld of Barin Minor, they may perform what is known as the *Numbing Ritual.*

#### Numbing Ritual

Performed only on Barin Minor, the Numbing Ritual is a ritual of discipline that allows an Astartes to focus their mind. Stripped of all but basic clothing, a battle-brother will sit, meditating in the freezing cold of the Twilight Zone of Barin Minor. Here, he may meditate for hours or even days, focusing on only his most basic functions and feelings.

This ritual acts as a counter to the gene-curse of the Red Thirst, allowing a battle-brother some reprieve from the constant gnawing of the curse. The ritual may be performed as many times as the battle-brother is able to do so within his lifetime, if permitted by circumstance. The ritual has given way to a saying within the chapter: "The Frost is harder than the Heart."

#### Self-Discipline

In their efforts to purge the twin curses of the Blood Angels and as dictated by the *Mauris Puritatis*, the Blood Knights perform various rituals of self-discipline. Focusing on one's own efforts to combat these curses, these rituals are known to have some effect on the occurrence of both the Red Thirst and the Black Rage.

Initially formed as a way to hide the Red Thirst from the wider Imperium, these measures of self-discipline range from a long list of training exercises to hone one's art of war, to the painting of Giant Frescos that younger battle-brothers partake in, to long sessions of isolated meditation. Each exercise in self-discipline is meant not only to hone one's effectiveness in battle, but also to purge oneself of the Red Thirst and stave off the Black Rage.

These efforts are most often guided by a Chaplain or Sanguinary Priest, as both the chapters' Reclusium and Sanguinary Priesthood are responsible for the staving off of the twin curses.

#### Relationship with Humanity

Some chapters of the Adeptus Astartes see Humans as weak, insufferable, and expendable. The Blood Knights on the other hand, see the rest of Humanity as those that both the Emperor and Sanguinius wanted to protect. It is because of this policy of protection that the Blood Knights have put their lives after the lives of civilians. Although not on par with other chapters such as the Salamanders in this regard, the Blood Knights are known to put human life above all else in the heat of combat. Often, it is their involvement in a campaign that will save millions of lives.

Despite this love of Humanity, the tithe of blood on Barin Minor remains a gruesome affair. Those who are picked have no choice, simply having disappeared from their Tribe during the Year of Darkness.

## Chapter Beliefs

Holding similar beliefs to those of the Blood Angels, the Blood Knights strive for perfection in all things. Affected by their lengthened lifespans, the Blood Knights live lives of mastery and dedication to their crafts, most of all the Art of War.

However, unlike their Ancestors, the Blood Knights do not have a special focus on the artistical aspects. Although each and every battle-brother has the ability to become a master Artworker, older battle-brothers eschew this path, believing it to stray far off the course of Discipline. This does not mean that the master craftmanship and beauty are gone from the chapter, as many battle-brothers still intricately decorate their bolters and paint Frescos on the walls of their cells.

Each skill that a battle-brother masters is another way of showing extraordinary talent, dedication, and discipline in the manner. It is for that reason that the skills of the Blood Knights are often turned to war, the art that they have chosen to pursue above all else.

Spiritually, the Blood Knights are apathetic towards the Beliefs of the Imperial Creed. Instead opting for the Primarch Worship that is so common among the chapters of the Blood, the Blood Knights Venerate Sanguinius as the Angel of Perfection, striving to meet his standards and studying his teachings. Veneration of the Emperor is not uncommon, although most who do so do not see him as a god in the way that the Imperial Creed would so state.

Blood Knights who perish in the field of battle are entombed within the chapter Crypt in their Fortress-Monastery of the Baltso Keep. Stored away in vast halls of the dead, their sarcophagi will often be tended to by select chapter serfs, seeking to maintain the discipline of each battle-brother after death.

## Deathwatch Service

As rapid deployment specialists, the Blood Knights are ideal stock for the Chamber Militant known as the Deathwatch. Having had many members take the Apocryphon Oath, the Blood Knights are said to have had at least a whole squad worth of Battle-Brothers serve aboard every Watch Station. Demanding discipline and perfection amongst their peers in the Deathwatch, the Blood Knights must try harder than ever to hide the gene-curse known as the Red Thirst during the duration of their Oath, as there are few they can share the secret with aboard a Watch Station.

## Chapter Recruitment

Recruiting from the tidally locked ice world of Barin Minor, the Blood Knights offer parcels of food to tribes who send willing potential aspirants on the long Journey to the Twilight Zone of their world. As the majority of settlements are no less than 200 kilometers from the Twilight Zone, which has been chosen as a sacred area for the Blood Knights, these journeys are often a test of not only survival skills, but the endurance and will of an individual. As the Blood Knights wish only to recruit the most Noble and Persistent aspirants, this test often weeds out the weak and selfish from the Aspirant Pool.

When the potential aspirants finally reach the Twilight Zone, they will find a chaplain and a Thunderhawk Gunship awaiting them. As each one boards the Thunderhawk, a cut is made into their right hand, and they are given a goblet. Told to let the blood from the cut enter the goblet, they are transported to Baltso Keep, the chapter's Fortress-Monastery.

It is then they are paraded around the fortress-monastery, in front of fully-fledged Battle-Brothers of the chapter. Then, upon reaching the main chapel of the fortress-monastery, they are lined up to meet with the chapter's Master Chaplain to receive the blood of Sanguinius. Aided by a Sanguinary Priest, the High Chaplain will create a mixture of Sanguinius' Blood, nutrients, and the viral catalysts that will jump-start the aspirant's transformation into an Astartes.

This mixture will then be poured into each aspirant's goblet, mixing with the Aspirant's blood. Instructed to drink this mixture, Aspirants will slowly succumb to sleep, where they will then be attended to by Sanguinary Priests who will inject the first dose of Gene-Seed into their bodies. The Aspirants will then be sealed into a Sarcophagus for about a year, in which time they will receive gene-seed intravenously and will be attached to life support systems. In this time, the Sanguinary Priests will monitor the mental status of each aspirant, overwriting and deleting memories as they see fit.

Not all will survive as the transformation takes place. Those who do survive the entire year will come out taller, stronger, and well-versed in the basic ways of the chapter. Further, some will emerge with the memories of their former lives fully intact, while others will have barely any recollection outside of the Indoctrination of the chapter. When these newly formed neophytes Emerge, they are inducted into the 10th Company to begin their training as Scout Marines.

Over the next decade, they will become immersed in the ways of the chapter and the *Mauris Puritatis*, becoming true Blood Knights. It is those who are deemed satisfactory to become full Battle-Brothers who will then be entered into a Reserve Company in a secretive ceremony known as *The Choosing.*

## Chapter Gene-Seed

As successors of the noble lineage of the Blood Angels, the Blood Knights are known to suffer from the twin curses of the Red Thirst and the Black Rage. As the chapter attempts to keep these flaws from affecting their stature off the battlefield, strict regimens of discipline have been enacted.

Among their brothers, the Blood Knights are probably one of the most fanatical chapters when it comes to looking for a cure to the twin curses. Enlisting dozens of Sanguinary Priests to combat the gene-defects, the Chapter remains no closer to finding a cure than any of the other chapters of the Blood.

#### Red Thirst

The vampiric urge at the heart of all Blood Angels and their Successors, the Red Thirst is a growing need for blood as the years of service pass by for each battle-brother. Considered the darkest secret of the chapter, the Blood Knights have gone to great lengths to hide the existence of this gene-curse to the outside world.

When a battle-brother unrecoverably falls to the Red Thirst in Battle, they are granted the Emperor's Mercy after the battle, as the chapter wishes not to maintain such undisciplined battle-brothers.

To combat the Red Thirst, the Blood Knights have enacted a system of discipline, where both meditation and other practices are utilized to keep a battle-brother from straying off the course. Self-Discipline, as taught and maintained by the chapter's chaplains, is a vital tool in the effort to vanquish the Red Thirst.

On top of the measures of Discipline, the Blood Knights have been known to take tithes of the local population of Barin Minor. These tithes are then exsanguinated, their blood prepared and stored to be used when a Battle-Brother begins to succumb to the Red Thirst. Blood from exsanguinated foes has also been used where required, allowing such stores of blood to be maintained while on the field. While this practice has reduced the rate of Battle-Brothers falling to the Red Thirst, it has not eradicated the gene-curse from the chapter.

#### Black Rage

Left by the psychic imprint of Sanguinius' Death, the Black Rage is a mental instability that places the afflicted in the place of Sanguinius during his fight with Horus aboard the *Vengeful Spirit*. Turning a battle-brother insane, the Black Rage is known to affect every 1 in 10 Blood Knights.

Most often triggered in battle, the Black Rage will turn a battle-brother into a walking machine of death as they relive the last battle of Sanguinius. Feeling the Angel's uncontrollable rage during the final days of the Horus Heresy, Battle-Brothers who suffer the affliction cannot be returned to normal, instead, they are turned over to the chapter's Death Company, where the Chaplain in Command will care for the afflicted battle-brother until his death in battle.

## Notable Members

* **Chapter Master Shes Antrried:** The 1st Chapter Master of the Blood Knights, Shes Antrried would instill the Noble Values of the Angels Sanguine within the chapter, all while uniquely combining them with the Martial Code known as the *Mauris Puritatis* and the discipline learned from the inhabitants of Barin Minor. Considered a hero by the chapter, Shes Antrried would meet his end serving in the Death Company after falling to the Black Rage during the Massacre on Catana.
* **Chapter Master Albinon Kephenzo:** The 4th Chapter Master of the Blood Knights, Albinon Kephenzo would also be the longest serving. Overseeing a dozen legendary campaigns, such as the Siege of Uran and the Khorios Crusade, Albinon would instill a sense of personal chivalry into the chapter that continues to this day. A noble warrior, Albinon Kephenzo preferred to fight on the front rather than be safe in the back, a sentiment that earned him great respect among his fellow officers and battle-brothers. Albinon would perish aboard the Battle-Barge *Bellus Purgatio* during the Scouring of Tassicus.
* **Chapter Master Rogicus Arshir:** The 9th and Current Chapter Master of the Blood Knights, Rogicus Arshir won his position at Japhaal's Bastion but won his respect during the Devestation of Baal. Commanding nothing less than total loyalty and respect, Rogicus Arshir was promoted to chapter Master after his heroic defence at Japhaal's Bastion, where the Previous chapter Master had Perished defending the Planet from Ork Invaders. When news reached him of Lord Commander Dante's call to defend the Blood Angels homeworld of Baal from Hive Fleet Leviathan, he and the rest of the Blood Knights would answer the call. Currently, Rogicus Arshir has crossed the Rubicon Primaris and serves fightin in the Indomitus Crusade.

## Chapter Fleet

* **Finem Arcanum** (Battle-Barge)
* **Fire of Tassicus** (Battle-Barge)
* **Blood Mace** (Battle-Barge)
* **Bellus Purgatio** (Battle-Barge)
* **Catechism of Wrath** (Strike Cruiser)
* **Ardent Redeemer** (Strike Cruiser)
* **Vanguard of Rage** (Strike Cruiser)

## Chapter Relics

* **Balance:** Balance is a relic Force Rod owned by the chapter's Master Librarian. The date at which the weapon entered the chapter's Reclusium is unknown, but it is believed to be a passed-down relic from the Angels Sanguine, the Blood Knights' Parent Chapter. A potent weapon in the hands of the most powerful psykers, *Balance* has been used on the Field of Battle as long as any Psyker can remember.
* **Winter's Bite:** Winter's Bite is a Power Spear forged within the Chapter's Armory on Barin Minor. Said to be constantly cold to the touch, *Winter's Bite* is most often wielded by the Noble-Master of the 5th Company.

## Chapter Appearance

### Chapter Colours

The Blood Knights primarily wear red power armour which included the power pack, upper torso, groin area and legs. The shoulder plates, helmet and Aquila or Imperialis on the chest, are white. The dark red squad specialty symbol (Fire Support, Close Support, Battleline, Veteran or Command) is indicated on the right shoulder plate. A white Low Gothic numeral centered on the squad specialty symbol indicates squad assignment. The colour of the left poleyn (knee guard) indicates company assignment in accordance with the *Codex Astartes* (White (1st Company), Yellow (2nd Company), Red (3rd Company), etc.)

### Chapter Badge

The Blood Knights' Chapter badge takes the form of a crossed pair ebon colored swords, with the blades pointed downwards, centered on a field of white.

## Gallery

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 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

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