recursal/Fanatic-Fandom huggingface dataset:
Ammunition

## Description

*Assorted ammunition: arrows, bolts and throwing weapons. A new bundle of ammo contains 50 units worth of ammunition.*

## Where Can They Be Found?

* Can be bought at a Marketplace and from a Fletcher.
	+ Arrow Maker's Shed increases ammo availability at a lower price.
* Can be looted after battle.
* The Scavenger will recover some **Ammunition** used by the player during battle.

## Notes

* Arrow and bolt quivers, powder bags and bundles of throwing weapons are automatically refilled after battle.
* Replacing one arrow or bolt will take up one point of ammunition.
* Replacing one shot of a Handgonne will take up two points.
* Replacing one throwing weapon (axe, javelin, bola) or charge of a Fire Lance will take up three.
* Running out of ammunition will leave quivers and bundles empty.
* Maximum carry capacity is determined by Economic Difficulty of the game: 300 - for Veteran, Expert; 500 - for Beginner.
* The Quartermaster will increase carrying ammo capacity by 100.
* Some amount can be lost or used in the Deserter Origin Volunteer, Shooting Contest, Thief Caught events.
Billhook

## Description

*A pike-like weapon with a blade for striking over some distance and a hook attached for pulling in targets.*

## Where can it be found?

* Can be bought at a Marketplace in settlements with Stone Watchtower, Barracks.
* Can be bought from a Weaponsmith.
	+ Ore Smelters increase availability.
* Can be looted from Disguised Bandit, Mercenary, Bounty Hunter, Billman, Militia Captain.
* Possible starting weapon of new mercenaries: Oathtaker, Sellsword.
* Can be gained in the Civilwar Ambush event.
* Can be found in the Free Greenskin Prisoners contract.

## Tips

* Strike skill has moderate chances to decapitate on a head hit.
Battling the Barbarians

With the release of the ‘Warriors of the North’ DLC right around the corner, we’ll take on the barbarian horde in a Let’s Play video this week. If you like what you’re seeing, you can add the DLC to your wishlist here and get it on May 9th.

Warriors of the North - Battling the Barbarians

If you’d like to learn more, take a look at our previous dev blogs about the upcoming expansion:

* Company Origins – Introduction, Peasant Militia and Cultists
* Company Origins – Northern Raiders and Lone Wolf
* Barbarian Lore & Equipment
* Barbarian Thralls, Reavers and Champions
* Barbarian Drummers and Beastmasters
* Champions
* The Ijirok and new legendary locations
* New music
* New weapons
* Nordic equipment
* Named equipment.
Buckler

## Description

*A small but sturdy shield gripped in the fist. Offers poor protection against ranged attacks but can be useful in deflecting blows in melee.*

## Where can it be found?

* Settlement Marketplace.
* Settlement Armorer.
* Used by Brigand Thugs, Brigand Raiders, Caravan Hands, Militia.
* Possible starting gear of new mercenaries: Militia, Disowned Noble.
	+ Starting gear of new mercenaries: Lindwurm Slayer.
Blazing Deserts Preview, Part III

Welcome to the final part of our preview video series on the upcoming ‘Blazing Deserts’ DLC. This time we take a look at the new throwable pots and primitive firearms coming to Battle Brothers, and fight an army of the mighty city states. If you missed earlier installments of this preview series, you can find the first part here and the second part here.

The ‘Blazing Deserts’ DLC will release on **August 13th** for the price of $14,99 or your regional equivalent. You can already wishlist it on Steam by following the link below.

Battle Brothers - Blazing Deserts.
Anatomist Dead Knight

* Let's go get it."
	+ If you have a noble brother in your company he recognises the dead knight causing him and an  Anatomist to gain a  bad mood, you also gain a Decayed Reinforced Mail Hauberk & Decayed Closed Flat Top with Mail
	+ If you do not have a noble brother and the undead scourge is ongoing an  Anatomist studies the zombie and gains + 200, you also gain a Decayed Reinforced Mail Hauberk & Decayed Closed Flat Top with Mail
	+ If neither of the above occur:
		- 70% chance:  Anatomist brother gains a  good mood, you also gain a Decayed Reinforced Mail Hauberk or Decayed Coat of Scales & Arming Sword
		- 30% chance: it is a bandit trap and an  Anatomist suffers a temporary injury and gains a  good mood
* "No."
	+ (nothing happens)

* You must have at least one  Anatomist
* The events outcome changes if you have a noble brother or the undead scourge is ongoing
* You must be on a road
* It must be later than day 25
* You must not be in the Southern (bottom 20%) of the map if Blazing Deserts is installed

* Score = 10
Apprentice Learns

* Retired Soldier +2-4  and +2-5
* Hedge Knight +2-4 , +3-5  and +3-5
* Swordmaster +2-4  and +2-4
* Sellsword +2-4 , +4-6  and +2-4

* The Apprentice needs to be level 4 or higher
* The teacher needs to be level 6 or higher

* Score = 3 for every Apprentice and teacher that meets the requirements

* The Apprentice can be trained only once at all
* The teacher can continue to train other Apprentices
* If you have more than one teacher, the training will be chosen in the following order:
* Swordmaster > Retired Soldier > Sellsword > Hedge Knight
Addict

* May injure himself while sorting gear. (Training Accident)
* Can lose this trait after not drinking potions for 14 or more days. (Lose Addiction)
* You can become an addict if you consume drugs at least 4 times and at least once in the last 3 days. (Gain Addiction)
* May destroy 1 Treasure or Trophy or be punished to remove the trait. (Addict Steals Potion)
* May have the (Alp Nightmare 2) event that is indistinguishable from the (Addict Steals Potion) one. This event cankill the brother.
Ancient Sword

Description

*A straight blade of ancient origin. The grip is covered with strange ornamentations, which may make it valuable to historians and other scholarly-minded individuals.*

## Where can it be found?

* Can be looted from Ancient Legionary, Ancient Honor Guard.
* Can be found in the Treasure in Rock event.
* Can be found in the Obtain Item contract.
Basic Mail Shirt

## Description

*A basic and simple mail shirt. Offers decent and affordable protection against slashing and piercing attacks.*

## Where can it be found?

* Can be bought at a Marketplace in settlements with Stone Watchtower, Barracks.
* Can be bought from an Armorer.
* Can be looted from: Disguised Bandit, Armored Wiederganger, Mercenary, Bounty Hunter, Swordmaster, Master Archer, Footman, Billman, Militia Captain.
* Possible starting armor of new mercenaries: Retired Soldier, Bastard, Adventurous Noble, Disowned Noble, Sellsword, Hedge Knight.
* Can be found in the Civilwar Ambush, Corpses in Forest events.
Alp Nightmare 2

* "I just hope you'll heal in time."
	+ The Addict brotherdies and 34% of your brother get a  bad mood
* "This needs to stop now,  Addict."
	+ (nothing happens)
* "Enough. I'll have this bloody demon whipped out of you!"
	+ The Addict brotherdies and 50% of your brother get a  bad mood

* Have at least 1 potion or Strange Mushroom in your inventory
* Your campaign is at least 20 days old

* Score = 10
Ancient Legionary

Ancient legionaries make up the medium infantry. Once professional soldiers, legionaries enlisted for several years to be trained and used in the empire’s campaigns in exchange for land they could settle at and call their own. Legionaries are well-armed with metal armor, sword and shield, or pike.

Legions from all the different eras of the empire answer its call, so you’ll find legionaries that died a hundred years apart, all with different armor, helmet and shield design, to march together.
Black and Gold Armor

Description

*Ancient knowledge has been used when smithing this unique set of armor. Its light mail overlapped with golden splints offers high protection with manageable encumberment.*

## Names

Gilder's Shining Ward, Gilder's Skin, Suncloak, Blazing Mail, Suntouched Harness, Shining Hauberk, Armor of the Scorpion King
Blazing Deserts Preview, Part II

Welcome to the second part of our preview video series on the upcoming ‘Blazing Deserts’ DLC. We continue with a look at the new retinue feature and the ‘Manhunters’ origin, and fight a few nomads at one of their desert camps. If you missed the first part of our preview series, you can find it here.

The ‘Blazing Deserts’ DLC will release on August 13th for the price of $14,99 or your regional equivalent. You can already wishlist it on Steam right here.
Bastard Assassin

* "No talking. You just die."
	+ 33% chance: The  Bastard gets a Temporary Injury.
	+ 33% chance: Nothing happens.
	+ 34% chance: The  Bastard gets the  Loyal trait, a  good mood and 50% of your brothers gain a  good mood.
* "Alright, talk."
	+ "Or I'll just kill you."
		- 33% chance: The  Bastard gets a Temporary Injury.
		- 33% chance: Nothing happens.
		- 34% chance: The  Bastard gets the  Loyal trait, a  good mood and 50% of your brothers gain a  good mood.
	+ "We have a deal."
		- You lose the  Bastard and gain an  Assassin brother.
	+ "How much are you paid for this?"
		- "I think I'll just kill you."
			* 33% chance: The  Bastard gets a Temporary Injury.
			* 33% chance: Nothing happens.
			* 34% chance: The  Bastard gets the  Loyal trait, a  good mood and 50% of your brothers gain a  good mood.
		- "I agree to your offer.  Bastard will go, and you will take his place."
			* You lose the  Bastard and gain an  Assassin brother.
		- "I will pay you those 6,000 crowns, and both  Bastard and you will stay."
			* You lose 6000 , keep the  Bastard and gain an  Assassin brother.

* It has to be night-time
* You need 1 free slot in your roster
* The Bastard needs to be level 6 or higher

* Score = 2 for every Bastard that meets the requirements
Bugs

This pages lists some bugs (and mechanics) that were present in the game version 1.4.0.49. Some bugs (and mechanics) can be present in the latest game version.

* Dropping an arrows or bolts quiver or powder bag from a BAG SLOT makes the item completely disappear: the item is not lying on the ground, nor at the loot screen at the end of the battle.
	+ **Workaround:** Dropping a quiver or powder bag from a bag slot on the ground while another item is already lying doesn't proc the bug. **OR** Dropping a quiver or powder bag from the special quiver slot works as expected: the item is on the ground, and can also be looted after the battle.

* Dropping a Throwing Spear from a BAG SLOT to the ground makes the item completely disappear: the item is not lying on the ground, nor at the loot screen at the end of the battle. **OR** Swapping a Throwing Spear from a BAG SLOT to an item on the ground, i.e. picking up a lootable item and dropping the spear in one move, makes the Throwing Spear disappear.
	+ **Workaround:** Equip the Throwing Spear to an active slot (right hand), then drop it to the ground.

* Hounds
	+ Freshly released dogs don't have any Action Points to move or attack. Can occur in early and mid-round, but more 'often' at the end of the round. Rarity: rare.
	+ Freshly released dogs in an adjacent tile don't reveal opponents hiding in the tall grass.
	+ Freshly released dogs don't proc morale (drop) check if deployed in ZOC of an opponent.

* Equipped Hounds (or Hound collars) can be dropped to the ground just like other items. The Hounds then can be 'looted' after battle. To perform the glitch: Swap a lying on the ground necklace (which can simply be put to a bag slot) to a Hound or a Hound collar from the accessory slot. After the battle, the Hounds can be 'looted'; Falcon or Falcon feather can be used instead of the necklace for the same purpose.

* Killed Fallen Heroes 'drop' helmets as an item during combat. Rarity: rare.

* Warscythe and Rhomphaia balloon tooltips erroneously show 104% effective vs armor, while the real armor damage value is 105%. (this bug was previously fixed in the initial Blazing Deserts DLC update, but later it got 're-introduced')

* Using Rotation skill (and similar one by Barbarians) to swap out a unit in opponent's ZOC counts towards morale check drop, just like as being engaged by 2+ opponents in during the same turn, while actually only 1 opponent is actually engaged. (~bug/mechanic)

* Fleeing hexen and alps don't actually flee, because their AI has no "flee" behavior. They make horrified sounds just like other enemies, but stand still doing nothing, and alps also won't teleport. You need to stand near them and not sleep to prevent rallying due to their high resolve.
Battle Whip

## Description

*A long whip with a barbed tip that can tear terrible bleeding wounds over significant range, but is very ineffective against armor.*

## Where can it be found?

* Can be rarely bought from a Weaponsmith in settlements.
* Can be more commonly bought from a Weaponsmith in southern city states.
* Can be looted from Bounty Hunter, Nomad Outlaw.
* Possible starting weapon of new mercenaries: Manhunter.
* Davkul Cultists, Manhunters origins starting weapon.
Anatomist vs Ailing

* "Go and and heal him of his ailments."
	+ 33% chance the  Ailing trait is removed and the brother gains 2-4
	+ 33% chance the  Ailing trait is replaced with  Paranoid
	+ 33% chance the  Ailing trait is replaced with 2 random traits from the "loot" table
* "No, this doesn't sound safe at all."
	+ The  Anatomist gains a  bad mood

* Bloodthirsty
* Brute
* Cocky
* Deathwish
* Dumb
* Gluttonous
* Impatient
* Irrational
* Paranoid
* Spartan
* Superstitious

* You must have at least 1 Anatomist
* You must have at least 1  Ailing brother who is not an  Anatomist

* Score = 5 for every  Ailing Brother who is not an  Anatomist

* This event cannot cure an  Ailing  Anatomist
Brawler Teaches

* "See how long you can keep him going."
	+ +2-4
* "Toughen him up, will you?"
	+ +2-4
* "Show him how to brawl."
	+ +1-2  and +1-2

(The Brawler also gets a slight  mood boost)

* The Brawler needs to be level 3 or higher
* The brother that is trained needs to be level 2 or lower
* Only brothers that don't have a Combat (Affiliation) can be trained
* You need to have at least 3 brothers

* Score = 3 for every Brawler and brother that meets the requirements

* A Brawler can only train once
* A brother can receive this training only once
Beat up Old Man

* "Travel safely, old man."
	+ (nothing happens)
* "That jeweled ring. Hand it over."
	+ −1 Reputation and you gain a  Signet Ring

* It has to be day-time
* You have to be on a road
* Have at least 1 free inventory slot
* Have at least 1 brother that is not Offended by Violence and
	+ not a Noble or
	+ has the  Bloodthirsty trait or
	+ has the  Brute trait

* Score = 5
Allied Civilians

* Increase the relation with a civilian faction of one of the world's villages or towns to 'Friendly' by fulfilling contracts given in the faction's settlement. Failing contracts or betraying their trust will lower your relations. Increasing relations with city states takes longer than increasing relations with small villages. Noble houses do not count as civilian factions.

* 100

* permanently marked as already completed if, when ambition selection screen displayed, relations with any settlement or city-state are at 'Friendly' or higher
Ancient Honor Guard

Recruited from the ranks of veteran legionaries are the ancient honor guard, once used as personal bodyguards and as heavy infantry to tip the scales of battle. The highest honor a common legionary could hope to achieve, joining the honor guard involved a symbolic death to shed the weakness and frailty of man, and being transformed into a tool of the emperor. No longer a man, but the manifestation of the emperor’s will, the honor guard was encased entirely in armor that did not show any flesh, becoming essentially a living, moving and fighting statue.

Honor guards make use of heavy weaponry from all corners of the ancient empire, such as the warscythe, the rhomphaia and a two-handed cleaver. They were once among the finest and most dedicated warriors of their time, and although now but bones in rusty armor, their skill still echoes through their every swing of the sword.
Blue Vial

## Description

*Traded for with a malevolent witch at the expense of another man's life, this mysterious concoction promises to be a magical drink for the spirit, and grant wisdom and insight as if having fought a dozen battles.*

## Where Can They Be Found?

* Gained in the A Hexe Offers a Bargain for the Firstborn's Life event while on a Hunting Hexen contract.
Alchemist

Alchemy is an important part of the medieval ages' science, and rulers of the magnificent city states have always been patrons of it.

The alchemist is always ready to offer a variety of exotic and dangerous alchemical contraptions at a reasonable price.

The assortment of goods is following:

* Available in more quantities: Flash Pot, Fire Pot, Smoke Pot, Antidote, Fire Lance, Powder Bag.
* Moderately available: Handgonne,  Cat Potion,  Iron Will Potion,  Lionheart Potion,  Night Owl Elixir,  Second Wind Potion,  Poisoned Oil,  Potion of Knowledge,  Acid Flask.
* Very rare: Named Handgonne.
Boar Spear

## Description

*A short and heavy spear with two wings behind the bladed tip.*

## Where can it be found?

* Can be bought at a Marketplace in settlements with Stone Watchtower, Barracks, Militia Barracks.
* Can be bought from a Weaponsmith.
* Can be looted from Brigand Raider, Disguised Bandit, Nomad Outlaw, Mercenary, Bounty Hunter, Caravan Guard, Militia Veteran, Militia Captain, Wiederganger (Nomad).
* Possible starting weapon of new mercenaries: Beast Slayer, Raider, Retired Soldier, Sellsword, Squire, Wildman.
* Can be found in the Anatomist Exhumes Hero event.
* Beast Slayers origin starting weapon.
Bandit Heater Shield

* 1
* 2
* 3

## Description

*A sturdy triangular shield well suited for close combat. This one is an exceptionally well-crafted and balanced exemplar.*

## Where to find it

* Possible loot from Brigand Leader (Champion) and Hedge Knight (Champion)
* Possible loot in Graverobber Finds Item event if you have a  Historian brother

## Names

Shield, Bulwark, Protector, Board, Wall, Cover, Safeguard, Guardian, Defender, Ward, Barricade, Barrier, Greatshield, Bastion, Fortress, Guard, Rampart, Keeper, Warden, Carapace
Character Backgrounds/Attribute Averages

This is another table with expected attributes scores. The last column is a custom made rating that shows how much more points a Background gets from average scores (Apprentice). Every attribute is accounted for and weighed according to its level-up range, **the sum of each ([attribute average difference from Apprentice] ÷ [level-up range at 0 stars] ÷ [3, the number of upgrades per level-up]), rounded to 2 decimal places.** Thus, it represents roughly the number of attribute level-ups better that a Background is, compared to Apprentice. To see another version of the "Rating" column, refer to the previous page version.
Allied Nobles

* Increase the relation with any noble house to 'Allied' by fulfilling contracts given by members of the faction. Failing contracts or betraying their trust will lower your relations.

* 100
* Decorated Full Helm
* Heraldic Hauberk
* 2 Heater Shields
* 2 Kite Shields

* campaign needs to be at least 30 days old
* Make Nobles Aware ambition is completed
* no noble house already has 'Allied' relations
* 'Open' or higher relations with at least one noble house
Adarga Shield

* 1
* 2
* 3

## Description

*A light wooden shield with a metal frame, covered in leather. Offers good protection against ranged attacks due to its size, but is not very sturdy.*

## Where can it be found?

* Marketplace in southern city states.
	+ Militia Barracks, Stone Watchtower increase availability.
* Armorer in southern city states.
* Loot in battle: Nomad Cutthroat, Nomad Outlaw, Conscript, Wiederganger (Nomad).
* Hiring new southern mercenaries: Nomad, Companion (1H) (southern).
Addict Steals Potion

* "I just hope you'll heal in time."
	+ (nothing happens)
* "This needs to stop now,  Addict."
	+ 33% chance: He loses the Addict trait
	+ 67% chance: You lose a random Treasure or Trophy from your inventory
* "Enough. I'll have this bloody demon whipped out of you!"
	+ He loses the Addict trait, suffers  light wounds, gets a  bad mood and every brother that is Offended by Violence (Affiliation) gets a  bad mood aswell

* Have at least 1 potion or Strange Mushroom in your inventory

* Score = 10 for every Addict you have

* There is a deadly version of this event that is indistinguishable from this one (Alp Nightmare 2)
* This event can't destroy named or legendary items

Special:BrokenRedirects
Ancient Priest

The empire had countless religions and cults, and each had priests spreading the word of their gods, performing rites and proclaiming miracles. The ancient priest was one such individual once. Now brought back to unlife, his very existence is making a mockery out of his faith. His work is turned into a perversion of what he once devoted his life to; no longer does he bless acres, he brings foulness and rot, and no longer does he bring comfort, he brings but horrible visions of a world beyond ours.

The ancient priest joins the ranks of the few spellcasters, and like all spellcasters fills a support role. He’s of little danger all by himself, but with ancient legionaries holding the ranks, he can slowly work to rout a whole company. And then, there’s always his ancient honor guard protecting him.

The ancient priest’s first skill is to summon miasma, a thick mist of foulness and rot that is harmful to any living being. Miasma is created in an area of 7 tiles and sticks to these tiles for several rounds. Any living being ending its turn on a tile affected by miasma will lose hitpoints – it’s only a few each round (5, 10), but no armor does protect against breathing in the foul fog, and it does eventually add up if you don’t move out your men

The ancient priest’s second skill is called ‘Horror’, and as the name implies, it brings horrific visions to it’s unfortunate victims. It’s an area-of-effect spell, like ‘Miasma’, but targeted at people and not tiles. Anyone affected will have to make a morale check – the higher the resolve, the higher the chance that they won’t be affected at all. If a character fails the morale check, their morale will drop by one level. Additionally, if the character fails critically (meaning with a dice throw higher than 140% of their resolve, subject to change) they’ll be affected by the new ‘Horrified’ status effect for one turn and be unable to act.

While ‘Horror’ can be quite powerful against a company of weak-willed and deserters, it can be countered by investing into the resolve attribute of your men, picking certain perks, and making use of the ‘Rally the Troops’ skill.
Anatomist Exhumes Hero

* "Alright, let's go dig it up."
	+ 50% chance your  anatomists get a  bad mood and the towns opinion of you lowers
	+ 50% chance your  anatomists get a  good mood and + 150
* "No digging up graves today."
	+ (nothing happens)
* " Graverobber what are you doing here?"
	+ Your  anatomists get a  good mood and + 150, the  Graverobber also gains a good mood and digs up a weapon from the loot table

* Arming Sword
* Handaxe
* Military Pick
* Boar Spear

* You must be within 3 tiles of a town
* You must have at least 2 anatomists

* Score = 15
Black Paint

## Description

*A bucket of black paint. Can be used to paint many common helmets.*

## Where Can They Be Found?

* Can be bought at a Marketplace in size 2+ settlements or in size 3+ settlements with a military attached location.
	+ Dye Maker increases availability.
* Can be bought from an Armorer.
* Can be crafted at a Taxidermist from a  petrified scream for 25 .
* Can be looted after destroying enemy camps.
Wikia AvatarKoda

## Avatar: Leyendas Futuras.

Esta wiki se basa sobre el "Universo Avatar" posterio a la historia del Avatar Korra. En la cual se van a contar diferentes historias de Avatares que continuaron al Avatar Korra. Se basa en una epoca relacionado con la actualidad de nuestro universo (Con respecto a Avatar: La leyenda de Koda) y otra epoca futura tentativa (en caso de Avatar: La leyenda de Su Lin)

## Avatar: La leyenda de Koda

En el primer caso de trata de la vida y aventuras mas resaldas de un Joven Llamado Koda ( " Avatar: la leyenda de Koda".)

El primer libro de esta serie de llama "Libro 1: Descubrimiento"

La historia ocurre aproximadamente unos 284 años despues de la leyenda de korra.

Avatar Koda es un joven de 17 años proveniente de la Republica Norte del Agua. Recien llegado de un pequeño pueblo a la ciudad Yue( en honor a la princesa Yue) el joven avatar es estudiante de preparatoria y jugador de Pro-control libre.

Comienza rapidamente a hacer amistades. Pero se une mucho a sus compañeros de Pro-control quienes luego de un tiempo formaran parte del equipo avatar.

 Estos integrantes son Hank y Zumi Beifong (el primero es un maestro metal, la segunda no posee control elemental), Lainyu (nieto del anterior avatar) y Moonli ( una joven y fantastica maestra agua curandera). Luego de estos se agregan Izumi (Heredera al Trono de la Nacion del Fuego) y Nanuk (Hermano menor del Avara Koda)

 Con la llegada del avatar a la ciudad, quien estuvo mucho tiempo "escondido" del mundo para aprender a dominar los elementos; comienza a aumentar el indice criminal en la ciudad, en la cual comienzan a desaparecer personas. Se sospecha que podrian ser los espiritus o una organizacion secreta.

## Avatar: la Leyenda de Shu Lin

La historia de esta joven rebelde proveniente de una fanilia rica del Imperio Tierra, ocurre directamente a continuacion de la muerte del Avatar Koda 8 Unos 70 años despues de su batalla por recuperar al mundo).

Tambien una joven de 16 años, hija de unos de los Reyes mas ricos del Imperio, se mantuvo oculta del mundo durante toda su vida para poder entrenar el dominio de los cuatro elementos.

## Capitulos:

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png
*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Adopt Wardog

* "Chase that mongrel away!"
	+ (nothing happens)
* "Better to put it down now before it steals any of our supplies later."
	+ 60% chance: **flavor text A** (nothing happens)
	+ 40% chance: **flavor text B** (nothing happens)
* "The company needs a mascot. Take it in."
	+ 75% chance: You gain a Wardog with the name "Battle Brother"
	+ 25% chance: You suffer 1 injury:
		- 40% chance:  Split Hand
		- 40% chance:  Crushed Finger
		- 20% chance:  Missing Finger
* " Houndmaster, you're trained to handle dogs, right?"
	+ You gain a Wardog with the name "Battle Brother"

* It has to be day-time
* You have to be on forest, autumn woods, snow or mountain terrain
* Have at least 1 free slot in your inventory

* Score = 5
Belly Dancer

* "Well done, have a crown."
	+ You pay 1  and choose:
		- "Maybe we can make use of this man?"
			* "You've talent with the blade like I've never seen before."
				+ 75% chance: (nothing happens)
				+ 25% chance: You gain a  Belly Dancer brother who has the  Dexterous trait
			* "I'll pay you 500 crowns right now if you join us."
				+ You lose 500  and gain a  Belly Dancer brother who has the  Dexterous trait
		- "Time to leave."
			* (nothing happens)
* "Time to leave."
	+ (nothing happens)

* It has to be day-time
* Have a free slot in your roster
* Have at least 750  with you
* You have to be near an allied southern settlement

* Score = 15
Bog King's Draught

## Description

*Take on the aspect of the beast of beasts! With this miracle draught, a cripple becomes as a strongman, and a strongman becomes as a god! Known side effects include an increased appetite and some minor hallucinations.*

## Where Can They Be Found?

* Playing as the Anatomists origin slay a Kraken for the first time.

## Notes

* Mutates the body, causing sickness
* You can only have one of this potion, though if the brother who drank it is killed you can acquire another
Bundle of Javelins

## Description

*A couple of light throwing spears usually carried by skirmishers. Have limited range and are exhausting to throw, but may inflict devastating injuries.*

## Where can it be found?

* Can sometimes be bought at a Marketplace
* Can be bought from a Weaponsmith and a Fletcher
* Can be looted from Brigand Raider, Disguised Bandit, Brigand Leader, Mercenary, Bounty Hunter, Caravan Guard, Gladiator, Nomad Leader, Barbarian Thrall.
* Possible starting weapon of new mercenaries: Beast Slayer

## Notes

* Bonus accuracy on close range
* Can be carried alongside shield
* Cannot be thrown if engaged in melee
* While equipped, the unit has no zone of control and can't perform attacks of opportunity
* Benefits from Duelist and Throwing Mastery perks
* Doesn't benefit from *Double Grip*
Archery Stunt

* "Stop at once!" (Both get a  bad mood)
* "Well... this should be interesting."
	+ Success: The archer gets +1  and the other brother +1 . Both get a  good mood. Other brothers (that arent  Bright) might get a  mood boost too.
	+ Failure: The archer gets a  bad mood and the other brother suffers a  Split Nose,  Grazed Eye Socket,  Missing Eye or  Brain Damage injury. Every  Bright or  Fainthearted brother gets a  bad mood too.

* Brother doesn't have the Bright, Hesitant, Fainthearted, Insecure or Craven trait
* Brother has no Temporary Injury

* Score = 3 for every "clown" brother that meets the requirements

* The success chance is based on the archer's ranged skill (70  = 70% chance for success for example)
* "Archer" brothers are: Poacher, Hunter, Sellsword and Bowyer
* "Clown" brothers are: Minstrel, Juggler and Vagabond
* Brothers can participate in this event more than once
Bowyer Crafts Masterwork

* "Build me a bow of legends!"
	+ 60% chance: You get the Masterwork Bow and lose 1  Quality Wood, 500  and the Bowyer gets a  mood boost.
	+ 40% chance: You get a Wonky Bow and lose 1  Quality Wood, 500  and the Bowyer gets a  bad mood.
* "We don't have time for this."
	+ (nothing happens)

* The Bowyer needs to be level 6 or higher
* You need to carry at least 2000  and 1  Quality Wood with you
* You need to have at least 3 brothers

* Score = 4 for every Bowyer that meets the requirements

* You can get this event only once per campaign because of the high cooldown, no matter if you failed or succeeded in crafting the bow
* The event asks for 200  without the Beasts & Exploration DLC
Armor Mastery

* Have 3 pieces of body armor, and 3 helmets, each with 230 durability or more. Whether you buy them or loot them off of the battlefield, they will protect your men equally well.

* 100

* campaign needs to be more than 40 days old
* Make Nobles Aware ambition is completed
* have at most 2 pieces of armor and 2 helmets with 230 durability or more
Aketon Cap

## Where can it be found?

* Can be bought at a Marketplace in settlements with Wooden Watchtower, Stone Watchtower, Militia Barracks, Barracks.
* Can be looted from Brigand Thug, Mercenary (ranged), Bounty Hunter (ranged), Militia, Militia (ranged), Militia Veteran, Caravan Hand, Caravan Guard, Billman, Arbalester, Wiederganger, Armored Wiederganger.
* Possible starting gear of new mercenaries: Companion (1h), Deserter, Disowned Noble, Militia, Retired Soldier, Squire.
* Can be found in the Dogs Dig up Loot event.
* It is one of the suitable items required to craft the Cultist Leather Hood.
Ancient Auxiliary

Recruited from local vassals was the light infantry, the ancient auxiliaries. Because Battle Brothers, at least for now, focuses on a pseudo-germanic region of the world, the equipment of these auxiliary troops is based on the look of ancient germanic and celtic warriors.

An auxiliary is armed with spear, short sword or falx – a new weapon unique to them. They’re lightly armored, often just with the remains of cloaks sporting the pattern of their ancient clans, and sometimes helmets passed down through the family. Time has taken a toll on both weapons and armor, and so you may find them attacking with broken swords seemingly unaware of it.
Apron

## Description

*A leather apron usually worn by apprentices and craftsmen.*

## Where can it be found?

* Can be bought at a Marketplace in settlements with Beekeeper, Mushroom Grove, Leather Tanner, Blast Furnace.
* Can be looted from: Militia, Peasant, Armed Peasant, Wiederganger.
* Possible starting armor of new mercenaries: Apprentice, Bowyer.
Bandit Kite Shield

## Description

*A long, wooden shield covering the whole body for good protection against ranged attacks. This particular shield shows some unique craftsmanship and is a rare find.*

## Where to find it

* Possible loot from Brigand Leader (Champion) and Hedge Knight (Champion)
* Possible loot in Graverobber Finds Item event if you have a  Historian brother

## Names

Shield, Bulwark, Protector, Board, Wall, Cover, Safeguard, Guardian, Defender, Ward, Barricade, Barrier, Greatshield, Bastion, Fortress, Guard, Rampart, Keeper, Warden, Carapace
Bad Curse

* "If it must be... go take care of it. Here are the crowns."
	+ He gets a  good mood and you lose 400
* "This isn't going to happen."
	+ He gets a  bad mood and becomes  Afraid (Status Effect)
* "Have  Monk or  Monk turned Flagellant the monk take a look instead."
	+ Both brothers gain +1

* It has to be day-time
* Have at least 1000
* You have to be near an allied town

* Score = 15 for every brother with Superstitious trait

* A brother can gain the resolve bonus only once from this event
Aspect of Davkul

## Description

A grisly aspect of Davkul, an ancient power not from this world, and the last remnants of brother name from whose body it has been fashioned. It shall never break, but instead keep regrowing its scarred skin on the spot.

## Where can it be found?

* Via the Cultist Finale or Cultist Origin Finale event with Cultist brothers.

Requirements for the event:

* it has to be night time
* 201 days or older campaign
* roster of at least 12 men
* at least 1 open inventory slot
* have 6 or more cultists (converted or true)
* 1 level 11+ cultist among them
* 1 level 11+ non-cultists to sacrifice.

Requirements for the event if you play the Davkul Cultists origin:

* it has to be night time
* 151 days or older campaign
* roster of at least 12 men
* at least 1 open inventory slot
* have 6 or more cultists (converted or true)
* 2 level 11+ cultists (the sacrifice is a random cultist among those excluding the best one)
Anatomist Wants Skull

* "Alright take it."
	+ 50% chance the  Anatomist gains +1-3 , +1-3  and a  good mood but suffers light wounds
	+ 50% chance you lose 100
* "I don't think so." (no effect)
* "What's our  thief friend have to say?"
	+ The  Anatomist gains + 100 and a  good mood, the  thief gains +2-4  and a  good mood and you gain 1-2 weapons and 1-2 armours from the loot table
* "That skull looks like our wildman,  Wildman."
	+ The  Anatomist gains +1-3  and a  good mood, the  wildman gains + 75 and a  good mood and you gain 1  or  or  and 1  or

* Militia Spear (3x as likely)
* Shortsword
* Falchion
* Light Crossbow
* Leather Tunic (2x as likely)
* Thick Tunic (2x as likely)
* Padded Surcoat
* Padded Leather

* You must have at least 1 Anatomist

* Score = 10
'Of Flesh and Faith' DLC Release

The ‘Of Flesh and Faith’ DLC for Battle Brothers on the PC has been released into the world! Find it for free here: Steam Link.

The DLC and accompanying update will also come for free to the Xbox, PlayStation and Switch in the coming weeks.

In order to introduce you to the Anatomists and the Oathtakers in style, we’ve collaborated with an artist, Yuri Gamberoni, to create the very first Battle Brothers comic featuring both new playable origins. Read it by clicking the cover below!

Enjoy!
Cat on Tree

* " Hunter,  Poacher or  Sellsword, try to knock it down with an arrow?"
	+ (With at least 70 )
		- +1 Reputation and +1  for the brother
	+ (With less than 70 )
		- a  bad mood for the brother
* " Ratcatcher has something up his sleeve."
	+ +1 Reputation, +2  and a  good mood for the brother
* "This really isn't our problem."
	+ (nothing happens)

* It has to be day-time
* You are near an allied settlement

* Score = 15
Anatomists

**Backgrounds**
 Anatomist (lvl.1),
 Anatomist (lvl.1),
 Anatomist (lvl.1)
**Resources**

**Special**

* Your brothers may never be of confident morale, which makes certain traits less undesirable
* Slaying non human enemies for the first time will yield unique potions
* Each potion will provide a permanent buff but will make the brother who drank it sick, the sickness will last longer the more potions they have drank
* If a potion is lost or the brother who drank it killed another can be acquired by killing the relevant enemy again
* Begins the game with an apotheosis potion and four ledgers to keep track of what potions you have acquired
* Has access to a plethora of events; Anatomist vs Ailing, Anatomist vs Asthmatic, Anatomist vs Clubfooted, Anatomist vs Dog, Anatomist vs Historian, Anatomist vs Iron Lungs, Anatomist Wants Skull, Anatomist Bummed at Mutations, Anatomist Okay With Mutations, Anatomist Old Patient, Anatomist Creeps Out Locals, Anatomist Dead Knight, Anatomist Exhumes Hero, Anatomist Joins, Anatomist Helps Blighted Guy 1, Anatomist Helps Blighted Guy 2, Anatomist Confronts Healer, Black Market, Killer on the Run Reminisces, Missing Kids, Mutated Gladiator Annoys Others, Something in Barn & Strange Scribe
Anatomist vs Clubfooted

* "Do it, work your trade."
	+ 50% chance the  Clubfooted trait is removed and the brother suffers a  Broken Leg and  Cut Achilles Tendon but gains a  good mood
	+ 50% chance the  Clubfooted trait is removed and the brother suffers a  Broken Leg and  bad mood as well as becoming  Traumatized
* "No, the risk is too great."
	+ The  Anatomist gains a  bad mood

* You must have at least 1 Anatomist
* You must have at least 1  Clubfooted brother who is not an  Anatomist

* Score = 5 for every  Clubfooted Brother who is not an  Anatomist

* This event cannot cure an  Clubfooted  Anatomist
Brawler Throw Fight

* "You need to take a fall."
	+ 50% chance the  Brawler gets a  very bad mood and you gain 400
	+ 50% chance the  Brawler gets a  very good mood and suffers  heavy wounds
* "He's not taking a fall."
	+ 39% chance the  Brawler gets a  very good mood and gains +2-4 , +2-4 , +1-3  and +1-3
	+ 41% chance the  Brawler gets a  very good mood and gains +2-4  and +1-3  but suffers a  Broken Knee and a  Severe Concussion
	+ 20% chance the  Brawler gets a  very good mood and suffers a  Severe Concussion
* "What? There won't be a fight at all!"
	+ The  Brawler gets a  bad mood

* The nearest town must be 3 or less tiles away

* Score = 3 for every Brawler
Battle Brothers Wiki

* Backgrounds
* Level and experience
* Perks
* Skills
* Talents
* Titles
* Traits
* Crafting
* Events
* Game mechanics
* Global map
* Injuries
* Late game crises
* Mood
* Status effects
* Tavern rumors
* Armor
* Armor attachments
* Consumables
* Melee & Ranged weapons
* Named and Legendary items
* Provisions
* Trade
* Treasures
* Trophies

* Contracts
* Origins
* Retinue
* Retirement
* Legendary locations
* Settlements and attached locations
* Settlement buildings
* Settlement situations
* Beasts
* Goblins
* Hounds
* Humans
* Orcs
* Zombies
* Champions

* Selling and buying guide
* Various external guides and resources
* Mods and modding
* Developer posts
* Loading screen tips
* Game bugs

Welcome to the **Battle Brothers** Wiki!

Before editing, read the Editing Guide.

Have a nice stay!
Cannon Execution

* "What is your crime, exactly?"
	+ "Carry on with the execution then."
		- (nothing happens)
	+ "You need to stop this execution."
		- "Welcome to the company, I suppose."
			* You gain a southern Thief brother
		- "We saved your life. That doesn't mean you're welcome with us."
			* (nothing happens)
* "This doesn't concern us."
	+ (nothing happens)

* You have to be on desert or desert hills terrain
* You have to be on a road
* Have a free slot in your roster

* Score = 5
Bloodthirsty

* Finishing hits...
	+ to the head with a slashing weapon cause decapitation.
	+ to the head with a crushing weapon cause a smashed head.
	+ to the body with a slashing weapon cause disembowelment.
* The decapitation or smashed head prevents Wiedergangers from rising from the dead, but does not prevent Fallen Heroes from raising on their own accord or being reanimated by Necromancers.
* Has no additional effect on morale.
* May cause trouble in town. (Troublemakers Bully Peasants)
* Can't gain the  Fear of Beasts trait. (Fear Beasts)
* Can't gain the  Fear of Greenskins trait. (Fear Greenskins)
* Can't gain the  Fear of Undead trait. (Fear Undead)
* Will get a  bad mood if you set the alp free. (Alp Captured in a Hole)
* Can get a  good mood raiding a farm. (Raid Farmstead)
* Can get a  good mood for being violent. (Traveling Troupe)
Mineral Extractor

The Mineral Extractor is an important machine that collects some of the resources needed for advanced buildings and upgrades.

Some minerals such as ore, gypsum and clay are obtainable by drilling in the Martian surface. However, the colony should also have a Refinery ready to process the ores from the Mineral Extractor. The miner must return to a refinery to process the load.

The Mineral Extractor is needed to maximize farm crop yield, add armor to your housing so that there won't be a damaged compartment by Meteorite showers, dust devils or people dying of radiation poisoning.

Mass: 1000 kg

Requires: Launchpad
Pages to be marked as spoilers!

Hey guys! If you could, please put any pages that need to be marked as "Spoilers" here, so i can eventually get around to changing them. Also, apologies for my absence from active editing, been busy designing a game.

Spoiler pages:

Challenge Pages

Ore Mine

Hall - Airlock

Living Quarters

Nuclear Reactor

Memnonia (doesn't exist yet)

Cheat Codes

First Person View
Brigand Thug

**Equipment**

* Has a Woodcutter's Axe, Goedendag, Pitchfork, Shortsword, Hatchet, Militia Spear, Bludgeon, Wooden Stick, Reinforced Wooden Flail, Wooden Flail, Butcher's Cleaver, Pickaxe or Dagger
* Has a Blotched Gambeson (70), Gambeson (65), Rugged Surcoat (55), Padded Surcoat (50), Thick Tunic (35), Leather Tunic (30), Leather Wraps (20), Monk's Robe (20), Tattered Sackcloth (5)
* Has a Full Leather Cap (45), Open Leather Cap (40), Aketon Cap (40), Hood (30), Headscarf (20), Mouthpiece (10) or no helmet at all (50% chance)
* Has a Wooden Shield or a Buckler (33% chance)

**Skills**

**Strengths**

* Usually fight in large groups, dangerous in early game and when player is outnumbered

**Tactics**

* Form a shield wall and weaken them with archers from behind
* Lack of ranged defense and that they don't often come with shields means that they are very easy to snipe
* Low morale will often lead to mass rout after killing a few of them
* Armored brothers with two-handed weapons will devastate them and have survivors fleeing
* Spearwall spam can be useful, though the thugs will usually wait until they are all in position before attempting a mass charge
* Rotating which brothers are using spearwall can conserve fatigue
* Will either charge or wait, deny them attacking-turns if they act first even though it might seem tedious, it's effective
* Easy to kill with a flail without a helmet
Broken Cart

* "Men, take everything we can use from the cart!"
	+ −2 Reputation and you gain 3 - 9 items from loot table A
* "Let us help you get your cart on the road again."
	+ 70% chance: +2 Reputation and you gain 1 - 3 items from loot table A
	+ 30% chance: +2 Reputation, you gain 1 - 3 items from loot table A and a brother suffers a Temporary Injury
		- 33% chance:  Sprained Ankle
		- 33% chance:  Smashed Hand
		- 33% chance:  Crushed Finger
* "We have no time for this."
	+ (nothing happens)

**A**

* 1 Bread
* 1 - 10 Tools and Supplies
* 1 - 5 Medical Supplies

* You have to be on a road
* Have at least 1 brother without Temporary Injuries

* Score = 9
Europa

This moon of Jupiter hosts a great quantity of water, under a thick blanket of ice. Far from the sun's energy, it is kept warm inside by the constant kneading of Jupiter's immense gravity and radiation. There are some who speculate about the possibility submarine life, hiding in the depths.

> ALL THESE WORLDS
>
>

> ARE YOURS
>
>

> EXCEPT EUROPA
>
>

> ATTEMPT NO LANDING THERE
>
>
Season 2

**Guys**

Alex Phillips

Anthony Bartolette

Brandon Tindel

Curtis Hadzicki

Dario Medrano

Garland Brown

John Moustis

Layton Jones

Nathan Siebenmark

Tyler Pratt

**Girls**

Alexandria Kim

Ashley Hall

Briana LaCuesta

Christina LeBlanc

Ellie Puckett

Jasmine Pendleton

Jenni Knapmiller

Jessica Andreatta

Paris Eike

Shelby Yardley

Tyler Abron
Battle Standard

1/26
## Description

*A company standard to take into battle. Held high, allies will rally around it with renewed resolve, and enemies will know well who is about to crush them.*

Allies at a range of 4 tiles or less receive 10% of the Resolve of the character holding this standard as a bonus, up to a maximum of the standard bearer's Resolve.

This buff lasts for the entire turn even when the standard has been swapped for another weapon.

## Where can it be found?

* Obtained upon fulfilling the Player Banner ambition.
* Company Origin starting gear: Oathtakers (1).
Geology Lab

Geology is the study of the minerals of Earth or land (Geo-). The study of the minerals of Mars (Are-) would more correctly be called Areology, but the vernacular of this pre-independence time period still displays terracentric colonialism.

The **Geology Lab** is an advanced structure that researches upgrades for the Refinery and Hallway Armor. It requires at least 8 population, and must be connected to a hallway.

To research an upgrade, collect the required amount of Ore and click the 'research' button of your choice. Then use the Dozer to bring three boulders to the lab driveway to be consumed for this upgrade. (If you put boulders into the lab while it is not researching anything, those boulders will be wasted.)

* Requires:  8 population
* Consumes: 6 kW
* Footprint: 4x4
Are You The One? Wikia

## Welcome to the Areyoutheonewikia Wikia

Are You The One? This site keeps you up to date with all the drama and status of the relationships on MTVs competitive drama.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Cryotank - Methane

Build a cryotank over methane emissions (green resource). The cryotank will capture methane and store it until needed. The amount of methane collected depends on the concentration of gas directly under the cryotank.

The methane capacity of one cryotank is 1,000 L. This means the large lander will block the launch pad until at least two cryotanks are in use.

* Cost: 2 supplies
* Consumes: 2 kW
* Produces: 0 - 40 L per sol, depending on resource quality.
* Capacity: 1,000 L
* Footprint: 4x4
Earth

Earth, birthplace of the human race. More importantly, the source of resupply missions to the planet Mars.

In the beginning and mid-game stage you are very dependent on Earth's Rockets for additional Supplies, Colonists, etc. However, when your colony becomes self-sufficient, you can build a Monument to declare Independence from the planet Earth, effectively ending all ties with Earth and stopping rocket launches.
Water

Water is one of the most important resources of the game. Besides using water to distribute among the Colonists it is also needed for growing food, refueling landed rockets, and cooling the Nuclear Reactor. Water appears blue on the map.

Water is obtainable in 3 ways ;

* Resupply from Earth (not an option in End-Game)
* Place Cryotank - Water on Ice found on the map
* Recycle your used water with Recycling Centers attached to a Cryotank - Water
Clay

Clay is used when your colony is advanced enough to build a Biology Lab. Clay is used along with Gypsum for making new bacteria strains that improve farm crop yield.

To find Clay in the ground on Mars you'll need to use a Small Rover. Clay appears yellow on the map.

 To obtain clay you will need to launch a Mineral Extractor from Earth, and a Refinery to process the Clay for production in your Biology Lab.