recursal/Fanatic-Fandom huggingface dataset:
A Jealous Mother

## **About**

**A Jealous Mother** is a story about a mother that is afraid of her daughter taking her husband away from her.

## **Characters**

* The Mother
* The Daughter
* The Husband/Father

## **Story**

Once upon a time, there was a mother who had a daughter. The mother knew that her daughter would one day grow into a beautiful young woman.

She could *not* let that happen.

The mother had one fear: Losing her husband. The mother was afraid that once her daughter grew, she would seduce her father and the mother would be all alone.

So, before the daughter's 18th birthday, the mother went into the village late at night in search for an infamous witch,

It wasn't long until the mother had found the witch. She offered a deal: 4 bags of gold, for a curse on her daughter. The witch agreed, and gave the mother ingredients to make a poison. The witch said that the poison won't harm the daughter, but it would only affect her appearance. '

The next morning, the mother prepared a breakfast for her daughter. It included the ingredients that the witch had gave her. The daughter fell for the well thought trap, and began to grow ill.

The mother supported her daughter, but every time, she always held a smile behind her mask.

On the child's 21st birthday, she realized she still had no love interest. So, she decided to look for a partner. The daughter went out into the village in search for love, but every man she approached would turn away.

The daughter started to question herself. She felt so isolated that she was not appealing enough to be loved. So, she went home crying to her parents about her day. The mother's smile almost showed because the curse had worked. But, she was able to convince her daughter that she cared.

The daughter soon realized that she would never find love. One day, she decided to look in a mirror very closely. Then, she ran out of the bathroom and into her parents room. She announced that she had finally found love! The mother was angry until the daughter said that she loved herself. The curse had been broken.

In anger, the mother turned to her husband and cried. Afraid that she would lose him now that the curse was broken, she choked her husband as her daughter watched. When the mother realized what she had done, she threw herself out of her bedroom window.

At this point, the daughter realized she would be forever traumatized. But at the same time, she wondered what the heck was going on.

The daughter went out into the village with tears still onto her face searching for answers. She soon found the same witch that her mother had gone to and the witch said *everything.*

The daughter was in shock. But, she still loved her mother. As years went by, the daughter stayed single since her self-love was already enough. She would often visit the graves of her parents, and smile every time she looked at her mother's.
Cog Hog

Small clockwork hedghogs created by the Cogs-Folk to aid them in both the continued maintenance of air ships, as well as other mechanical Lepidoptera. Specifically their purpose was to understand the wide variety of cogs. Each Cog Hog is imbued with exceedingly detailed knowledge of tooth count, thickness, material, rotational direction, as well as other qualities of every cog on the ship despite being entirely clockwork. A Cogs-Folk need only whisper the needed cog, and the hog will scurry off to acquire the exact cog needed.

Cog Hogs are known for having silky smooth fur over rows and rows of razor sharp plates that act in both a defensive nature when not in the collapsed position Cogs-Folk refer to as, "Cuddle Mode." When in a relaxed state, or fetching cogs during calmer voyages, the defensive plates lie flat against the chassis of the Cog Hog, and a hand can be run across the Cog Hog from nose to rump in a petting motion. The fur covering the defensive plates is spun Patchurisisan Marmot fur, which is collected from the nettle and thorn bushes of the Falgen Sky Islands. Known for it's strength, when spun on a traditional Fiber Wheel the Patchurisisian Marmot's fur has been described as as soft as a cloud brushing a fallen eyelash off a moth's wing without the moth paying it mind. However the spinning process orients the fibers in a crystaline structure that yields a strength to the completed fabrics not dissimilar to the Rubidium Thruster Casings used on many riskier sky ship designs. The pleasing fur accompanied by the warmth generated by the internal dynamos has led many Cogs-Folks sailing at higher altitudes to keep Cog Hogs not just as maintenance helpers, but also as personal space heaters much like the Aztecs used Chihuahas.

When a ship is under attack, or a Cog Hog detects that their Cogs-Folk simulacrosymbiote is under duress they will adopts a defensive posture. A Cog Hog will raise it's defensive plates while turning it's back on the perceived attacker. Cog Hogs will perform short, aggressive, backwards charges at any perceived threat, but not engage in a truly tactical sense. Multiple Cog Hogs will typically band together to form a defensive ring around any sailor they have collectively formed a bond with.

### Production Models

While production models are scarce, reports from the set indicate that the main body of the Cog Hogs used during filming made use of a modified Sphero robot surrounded by a model of a full size Cog Hog. Legs attached to clockwork gears on a self-leveling body moved in a clicking motion to give the Cog Hogs the appearance of actually scurrying about the ship on camera.
Carole Peppers

*Este artigo é um esboço. Você pode ajudar a Honkai Impact 3rd Brasil Wiki expandindo-o participando do Discord.*
\_\_\_\_\_\_Completar\_\_\_\_\_\_\_\_

**Raiden Mei** é a protagonista de *Honkai Impact 3rd,* ...

### História

* Origem
* 02

### História do Mangá

* 01
* 02
* 03
* 04
* 05

### História do jogo

* Cap 1
* Cap 2
* Cap 3
* Cap 4
* Cap 5
* Cap 6
* Cap 7
* Cap 8

## Gallery

* Armaduras
* Icones
* Manga
* Misc.

### Videos

Honkai Chronicles - Kiana Kaslana (legendado) - Honkai Impact 3rd

## Notas

* **....**

\_\_\_\_\_\_Zona de testes\_\_\_\_\_\_\_\_

## Navegação

**Personagens**

* Personagens jogáveis
* Personagens não jogáveis
Loop Hero Wiki

Welcome to the Loop Hero Wiki,
The premier source for all things about *Loop Hero* that anyone can edit!
241 articles since February 2021.

**WHAT IS LOOP HERO?**

***Loop Hero*** is an indie deckbuilding game by Four Quarters. The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Read more

**CONTENTS**

TilesEnemiesMaterialsCamp ItemsCardsTraitsBossesBuildingsClassesEquipmentCharactersAchievements

**SOCIAL MEDIA**

Twitter

**FEATURED VIDEO**
Blinch

Hmm... Was this foreseen at all?

Blinch is one of the Secret Bosses of Loop Hero who is fought alongside his allies, Deceiver, TheRandom, and Finlal. They proclaim themselves as the true creators of this world, preceding even Alpha.
In fact, they represent the four members of the Four Quarters team, who developped the game.

## Lore

Not much is known about those beings, except the fact that they seem to have created everything, including Alpha.
When the Hero encounters them, they first offer to answer any of his questions. But when the Hero starts questionning the physics and consistency of this world, the True Creators elaborate some fancy theories. They eventually get tired of the Hero and try to kill him rather than answering any further.
Once defeated, they manage to escape by summoning a giant black ball-shaped entity covered with green eyes, which simply restarts the game - possibly erasing all trace of that conversation from the Hero's memory.

## Abilities and Specifics

####  **Bunnyhop**

Evasion is equal to [loops completed in this expedition x 2] (not more than 50%).

####  **Musica Universalis**

??? Attack Power ???

This skill gives -75% to +75% attack power based on the game's master volume settings (the higher, the stronger).

## How to fight them

In order to encounter the four True Creators, there are two conditions that must be fullfiled :

* First, you will need to have at least six different overlapping effects from different tiles (such as Vampire Mansion, Beacon, Storm Temple...) on one tile. You'll know that you've done this correctly if streams of blue light begin to flow from the tile.
* Then, you will need to use an Oblivion card on that tile while it is sparking in order to open a Dimension Rift, which will start the fight when crossing it.

Blue lights coming from the tileThe Dimension Rift after using Oblivion

## Resources You Get

* Nothing
* One free game restart

## Trivia

* Aleksandr “Blinch” Goreslavets is the composer and sound-designer of the game. He is also in charge of the game design and some of the writing.
* The music that plays during their fight comes from one of their previous game, Please don't touch anything, during the "fight" that unlocks the 16th ending.

## Gallery

Blinch's sprite during the fightThe entity that restarts the game

1. ↑ https://www.youtube.com/watch?v=FZeVzpYQFf8
2. ↑ https://www.youtube.com/watch?v=Eu3YJIpF71Y

Deceiver • **Blinch** • TheRandom • Finlal
 Other
Empty Treasury

A Treasury without treasure. An empty shell. A sorry sight. Especially for its stone guardians that have slept through their eternal watch.

## Description

The stone guardians have no interest in the fact that their master is long dead and has no need for his riches anymore. The enchantment placed on the gargoyles not only forces them to guard the treasure, but also makes them try to return it if some lucky thief happens to successfully steal it. For years they will chase after even the smallest coin to find and punish the person who stole it. Gargoyles have no chance in the hopeless battle with human greed, and the decayed tower will never be full again. But that will never stop gargoyles from trying to complete their duties. And their attempts will go on as long as there is enough material left in the remains of the tower's walls to build new gargoyles.

## Notes

* Using Oblivion on one of the tiles surrounding an Empty Treasury does NOT revert it to a Treasury.
Alchemy

Alchemy is a feature that allows the player to either synthesize or decompose materials. It is available after building the Alchemist's Tent.
The process of alchemy uses a special resource called Hydrogen . Decomposing a material will earn you some Hydrogen, while synthesizing a material will cost you some Hydrogen.
TheRandom

But we don't have to learn it now!

TheRandom is one of the Secret Bosses of Loop Hero who is fought alongside his allies, Deceiver, Blinch, and Finlal. They proclaim themselves as the true creators of this world, preceding even Alpha.
In fact, they represent the four members of the Four Quarters team, who developped the game.

## Lore

Not much is known about those beings, except the fact that they seem to have created everything, including Alpha.
When the Hero encounters them, they first offer to answer any of his questions. But when the Hero starts questionning the physics and consistency of this world, the True Creators elaborate some fancy theories. They eventually get tired of the Hero and try to kill him rather than answering any further.
Once defeated, they manage to escape by summoning a giant black ball-shaped entity covered with green eyes, which simply restarts the game - possibly erasing all trace of that conversation from the Hero's memory.

## Abilities and Specifics

####  **Life-Loving**

Against the Necromancer: always the first target in battle and receives double damage.

####  **Story Lover**

-1% damage for each unlocked monster article (no more than 50%).

####  **Useless Debate**

When health is lower than 60%, causes the entire team to argue for 3 sec.

## How to fight them

In order to encounter the four True Creators, there are two conditions that must be fullfiled :

* First, you will need to have at least six different overlapping effects from different tiles (such as Vampire Mansion, Beacon, Storm Temple...) on one tile. You'll know that you've done this correctly if streams of blue light begin to flow from the tile.
* Then, you will need to use an Oblivion card on that tile while it is sparking in order to open a Dimension Rift, which will start the fight when crossing it.

Blue lights coming from the tileThe Dimension Rift after using Oblivion
## Resources You Get

* Nothing
* One free game restart

## Trivia

* Dmitry “theRandom” Lagutov is the main programer of the game.
* The music that plays during their fight comes from one of their previous game, Please don't touch anything, during the "fight" that unlocks the 16th ending.

## Gallery

TheRandom's sprite during the fightThe entity that restarts the game

1. ↑ https://www.youtube.com/watch?v=FZeVzpYQFf8
2. ↑ https://www.youtube.com/watch?v=Eu3YJIpF71Y

Deceiver • Blinch • **TheRandom** • Finlal
 Other
Imprisonment (Lore)

After being tempted with the gift of powerful magic the Supreme Ruler God King was lured into the depths of the Mariana trench by the Fish Wizard and Civwan and was sealed away. This caused the Supreme Ruler God King great stress and with the Supreme Ruler God King already extremely mentally and physically unstable it's not good for him. many rejoice at the news that the Supreme Ruler God King is now imprisoned and many hope he will stay that way.
Exquisite Mirror

## Description and notes

It’s a bit tarnished but still does a better job than the surface of a lake or a metal plate. The frame is decorated with tiny bolts of lightning.

6% chance to redirect a Storm temple lightning bolt or any other pure damage attack into a random enemy.

(Note : Can be used to reflect the damage back from the Lich.)

## Lore

> "If I were to make a list of all my most favorite items that I delivered in my carriage, this mirror would surely make it in the top three. Naturally, anyone can see the craftsmanship is absolutely masterful - there’s no need to describe it in detail. But what’s the best about it is how it reflects everything so perfectly. I even managed to have a look at our Veteran while driving into the camp. Her face may be quite surly and no one has ever seen her smile, but that doesn’t tarnish her beauty one bit.
> Played with the rays of reflected light for a bit while loading it."
>
>

- Diary of Volgrim, the first carriage driver
Loaf of bread

## Description and Notes

A bit charred on one side, but still good. A welcome sight on a dinner table for the rich and poor alike.

+ 10 max hp

## Lore

"Seriously? Sending a carriage after a piece of burned bread?! Like i have nothing more to do except drive back and forth through broken terrain just for the fun of it! Well, come to think of it, I actually don't. But if that boy is able to bring back some logs and stones, he's definitely able to bring back things like this too. I was furious while loading it."

- Diary of Wizgrem, the second carriage driver
Yota

## Physical description

### Gender

Female

Yota is a female NPC, she appears to be one of the few survivors who can still remember their own name and happens to be the unofficial leader of the small village that starts to form around the Hero's Campfire.

## Lore

When the Hero returns from his first expedition, he finds out that he is not the only survivor. He is greeted by a group of survivors who were drawn towards his campsite when he successfully managed to light a fire and bring light into the darkness.

Plot spoilers :

Yota is actually a Goddess, similar to Omega: she governs probability and all unimportant events that tie together to allow the Universe to continue spinning. She helped The Hero by creating the possibility of a single human stopping the devastation of the Universe.

## Dialogs

#### Main story

* Meeting The Hero :

* After the Hero returns to the Camp a second time :

* Returning to the Camp after defeating Omega :

## Trivia

Yota (/ˈjɔ.ta/) is the Latin/Italian pronunciation of iota (ι), which is originated in yod or yodh, a letter in Semitic languages. In Hebrew, yodh is the first letter of the Tetragrammaton (YHVH), or the name of the biblical God (Alpha and Omega). In math, iota is used to denote an imaginary unit (though "i" is more common for convenience).
Old Painting

## Description and notes

Just a single look at this painting reminds you of someone. But you still can’t remember who that might be. Canvas. Oil paints. Year and creator are unknown.

Increases damage done to bosses by 4%.

## Lore

> "It’s been a long time since a painting impressed me like this. But it’s also been a long time since I’ve last seen a painting. But that fact does not detract from the qualities of this specific portrait. Great artwork - breathtaking brushstrokes! - and such an exquisite golden frame around it. Yet I must say the picture itself reminds me of someone. Maybe I knew its creator? I ought to ask at the camp.
> I felt as if higher forces were watching me while I was loading it."
>
>

- Diary of Volgrim, the first carriage driver
Blacksmith's hammer

## Description and Notes

This tool is unmatched in making lots of sparks. A loyal companion to all blacksmiths. Respects hard work and a firm hand.

+1 defense.

## Lore

> "I'm sure that our blacksmith has one just like this somewhere in his stash. Why the hell did they need me to bring it? And even if he doesn't - it's just a chunk of metal for hitting other chunks of metal, surely you can replace it with something else. And speaking of smithing, isn't the blacksmith supposed to make these himself? Isn't that's why he's called a blacksmith in the first place?
> Dropped it on my foot while loading it. Good thing my toes are quite sturdy, didn't feel a thing."
>
>

- Diary of Wizgrem, the second carriage driver
Garlic

## Description and notes

The distinctive taste of garlic will make any food tastier. Nobody knows why vampires don’t like garlic. Maybe it’s a price they must pay for their extraordinary powers?

+2 damage against all vampires.

## Lore

> "Garlic has almost no negative traits. Not everyone likes it, and few would kiss you after you’ve eaten it. But not everyone would’ve done so before the garlic either. Either way, even if it had more negative traits, I would still love the way it looks while hanging from the ceiling in those neat little bunches. It can be stored for months, and used to spice up nearly any dish.
> Became more resilient while I was loading it."
>
>

- Diary of Volgrim, the first carriage driver
Ruins

This existence of this civilization ended long before the lich's curse. But its remains can still be of use to you.

### Effect

* Gives a random basic resource shard upon visit.
* Spawns a Scorch Worm every 2 days.

## Lore

The world has always been rough. The reason for humanity’s survival isn’t its steel weapons or strength, it’s the human ability to come together against anyone who tries to take their lands or lives. It is in this way the fight for survival gives birth to nations, civilizations, and cultures. But one way or another, humanity’s triumph will always be fleeting, will always be interrupted, and will leave behind only ruins, filled with the remains of a few poor bastards. Humanity’s ability to continuously create new ambitious empires is truly inspiring. What is saddening is their inability to understand that their predecessors already had the same stone walls and castles, and that it was clearly not enough for their survival.

## Tips

Don't place the Ruins next to the Campfire. Doing so allows Scorch Worms to take part in boss fights.

It is a good idea to have a Blood Grove in its range, since it prevents Scorch Worms to escape (meaning you'll get more rare loots).
Overgrown Field

### Effect

Spawns a Scarecrow every 4 daysCreates a Fields of Blades on empty tiles during combat

No one sowed it and no one will harvest its crops. Yet it is still here somehow.

*"So, your path has led you to a wheat field. You can be perfectly sure that there's a village somewhere nearby. Or, in the worst-case scenario, remains of a village. However... oblivion and chaos sometimes force previously inseparable objects to exist on their own. Maybe this simple rule can be broken. An overgrown field is somewhat paradoxical. A creation without a creator. Maybe the scattered pieces of the world are trying to recombine according to the laws of logic and cause-and-effect relationships, or maybe even to form new laws from scratch... But definitely not this time. A heavy cloud of opportunities lingers around this place, trying to justify its existence, but to no avail."*

## Synergy

Overgrown Field has the following synergies:

 Near
A Village?
 Layout
Outpost

Soldiers from this outpost are always glad to help a traveler. Not for free though.

### Effect

* Spawns an assistant on adjacent tiles.
* All yellow and orange items dropped during battle will be spent as payment for their work.
* The necromancer is not welcome here. The soldiers will shoot him and everyone nearby.

## Lore

Usually, outposts are built either by the military forces of some country or by mercenaries wishing to fund a source of stable income. But their origin makes no difference for travels-either way the roads become safer at the price of some coins. People tend to be quite cold with the soldiers stationed at the outpost: it's nice, of course, to be saved from the teeth and claws of a beast that suddenly attacked you, but it's not very nice to be forced to live through the winter without half of the crops you used to pay for your salvation.

## Notes

* If the Hero is a Warrior, all yellow and orange items dropped in the battle are given away. This will happen even if the guard dies in the battle.
* If the Hero is a Rogue, this drawback will not affect you even if placed on Campfire tile.
* If the Hero is a Necromancer, the Outpost will be hostile. Instead of a guard spawning on your side, arrows will rain down across the entire battlefield, damaging both sides.
* Outposts can stack, for a possible maximum of 2 guards helping in any one tile.
* Guards will help in boss fights if the Outpost is placed adjacent to the Campfire tile.
* Guard's stats increase with each loop, similarly to the enemies.
Arsenal

A central hub for the true masters of war craft. They can tech anyone to fight with any weapon.

### Effect

* Creates an additional item slot.
* Lowers item quality by 15%.

## Lore

This building is not just a simple arsenal. Under such a humble name there hides an ancient school of warcraft. It wouldn't be fair to say that the fighters who were taught at the arsenal were unrivaled, but they were definitely always sought after.

The main focus of this school is mastery of the type of weapon and ammunition, even the most exotic ones... And simultaneous use of multiple weapons in combination. Of course, it would be hard to learn all this without having a large variety of weapons. That's why the arsenal also functions as a large museum of warcraft. Among its multiple exhibits one can find items so exotic that you wouldn't even know where to start in handling them.

If you happen to meet a clumsy-looking warrior carrying a ridiculous number of armaments, don't be too quick to laugh at him. It's quite possible that he is a graduate of the arsenal. And he'll use his deadly inventory to teach you some respect.

## Mechanics

* When the Arsenal is placed on the field, the equipment slot that is unlocked depends on the Hero's class.
	+ The Warrior unlocks the Helmet slot, which grants Retribution damage.
	+ The Rogue unlocks the Amulet slot, which grants Magic HP that acts as temporary health.
	+ The Necromancer unlocks the Shield slot, which increases Defense.
* The Arsenal lowers the stats of all dropped gear by 15%. Already acquired gear is unaffected.
* While the card text says the stats should be dropped by 15%, percentage-based stats like vampirism, critical chance, summon quality are affected a lot more. For example, highest summon quality available on a single item is 35% without arsenal and 24% with arsenal. This corresponds to ~31% drop in this stat.
Rare Book

## Description And Notes

Time was merciless to this book and it’s impossible to read it anymore. Small fragments of text tell you about times and places that are long forgotten, but it’s not enough to get a complete memory or piece of knowledge.

+1 Defense for every card in player's hand **(effects don't stack)**.

## Lore

> *"That’s just great. A book you can’t even read. Why do we even need this pile of decomposed pages? Can’t even take it to the john, for one reason or another. And even if you could read it - surely the people back at the camp have something far more important to do during the apocalypse than reading books!*
> *Lost a page while loading it."*
>
>

- Diary of Wizgrem, the second carriage driver
Stable Metal

A chunk of metal saved from being devoured by the Lich. Its pieces stick together, as if they are magnetized.

### Source

13 Scrap Metal; equipment forgotten in the inventory, from a Treasury, enemy drops

## Lore

After using a weapon or armor for some time, you start getting used to it. It becomes an ordinary part of the world around you. And after replacing it with something new you often wont be able to remember anything about your old gear. all that you remember is that it was "something metal and useless". That's how these tiny pieces of metal, which cling to each other as if they were magnetized, appear inside my pockets. And eventually they fuse into full metal ingots.
Scarecrow

The Scarecrow is an enemy in Loop Hero. They spawn once per 4 days from Wheat Fields and Overgrown Field.

## Abilities

>  **Wide swing**: 30% of the creature's damage is dealt to everyone on the battlefield.
>  **Scare away**: Banishes a random enemy at the start of the battle (only once per battle).
>  **Countermeasure**: Has a 30% chance to counterattack.
>
>

## Description

Farmers believe it will guard their crops against any unwelcome guests. Sometimes this "protection" is taken too far. Such practices are quite dangerous, but scarecrows are very good at guarding the crops and usually don’t hurt their naive creators. As for any strangers that are unlucky enough to find themselves in a wheat field... Well, a good harvest for the winter is much more important than some strangers walking away with their lives.

## Lore

### First article

*"I bore witness to a spring sowing ritual. The singing, the dancing, and the placing of the scarecrows. They have no idea what’s hidden in these ancient traditions.
Their spring dance is nothing but a ritual for enchanting these artificial guardians. The songs contain lines in an ancient language: the orders to protect the crops against everybody except the people present at the ritual.
I tried to explain it to them, but they just laughed and poured me some more beer."*

> - Memoirs of a traveling mage
>
>

### Second article

*"Ravens, born with blackened souls, whisper to the scarecrows -
Of the precious shine of gold,
Of the blood, red as the gemstones,
Of the harvest that comes..."*

> - Patrick McWalch, "Behind the Poplars"
>
>

### Third article

*"Enchant your scarecrow for only five silver coins! Protect your crops from thieves!
And if your husband tries to stick his carrot in some other woman,
He’ll have to say goodbye to his tomatoes!"*

> - Mother Mellon
>
>

## Notes

Never drops Cards.

For the Necromancer, the Scarecrow is one of the most fruitless enemies to battle, as it deals damage to all of your skeletons in the field while it doesn't have a soul (to trigger the effect of the Ancestral Crypt).

Deceiver • Blinch • TheRandom • Finlal
 Other
Chest (camp item)

## Description and notes

The lid is really heavy, so you should probably only open it when you actually have to. Equipped with a long-broken locking mechanism.

Lowers the resource penalty for dying or retreating by 4%.

## Lore

> "An absolutely useless object in its current condition. The lock is literally broken - and I’m not nagging this time, it really is broken, you can ask anyone! And who would need a chest without a lock? It can’t protect you from thieves, it gathers dust, and it makes it harder to grab the things you put in it. It objectively has no use.
> Stumbled upon it and fell while loading it. Didn’t drop anything, I think. "
>
>

- Diary of Wizgrem, the second carriage driver
Warrior

The Warrior is a class that doesn't have any particular benefits or disadvantages. Has the highest durability compared to other classes. +2% damage for each second of the fight. Warrior's Equipment.

Class Stats:

Attack Speed, Counterattack %, Damage, Damage to All, Defense, Evade %, Regeneration, Vampirism

## Notes on Stats

* **Counterattack %:** Chance that the Hero will immediately attack an enemy that attacked him. Countering will reset your attack timer to zero.
	+ Counterattacks can trigger even if you evade the attack; taking damage is not necessary to trigger it.
	+ Counterattacks can be countered.
* **Damage to All:** Attacking an enemy will also cause you to indirectly attack all other enemies for damage equal to this stat.
	+ This indirect attack is still subject to Evasion, but will not trigger enemy counterattacks or abilities that require direct attacks (such as Spikes).
* **Vampirism:** Dealing damage to an enemy will heal the Hero for a percentage of the damage dealt, rounded down.

## Tips

* Using the Arsenal golden card/tile unlocks the ability to equip Helmets, the main stat of which is damage retaliation (enemies that attack you take damage equal to your retaliation stat, mitigated by their defense stat).
* Using Mountains/Rocks is highly recommended with the Warrior, as his high HP pool is his greatest asset.
	+ Using Desert/Sand Dunes is not recommended with the Warrior, for the exact same reason.
Magic HP

Magic HP is a stat that the Necromancer and Rogue class have access to. The Rogue can gain access to this stat after unlocking the Arsenal golden card/tile and gain the ability to wear amulets. At the start of every battle you will gain a health bar equal to your Magic HP, any damage taken will reduce this health bar before your actual Health bar. This means that Magic HP will protect you from death even if a single attack does more damage than the total of your Magic HP and your Hero Health combined.
Mosquito

The Mosquito is an enemy in Loop Hero. The Mosquito is spawned once every three days by a Swamp.

## Abilities

>  **Overeating**: Explodes after 7 successful hits (40\*loop damage to all creatures).
>  **Predictable**: Has a 20% chance of missing regardless of the targets evade value.
>  **Maddening Noises**: All other creatures without this ability gets "Ringing in the Ears" debuff with 10% chance of interrupting their attacks.
>
>

## Description

An insect of incredible size and ravenous hunger. Imagine a bloodsucking rapier with a pair of wings that produces terrible buzzing sounds: that description fits the creature quite well. Such mosquitoes usually live in swamps filled with acrid gases. Remarkably, they seem to be unable to refrain from "feasting" on their victims even when engorged with blood, and often eat more than their chitin carapace can handle.

## Lore

### First Article

*"The swamp mosquito is so insatiable in its hunger, it won’t stop feeding until its abdomen explodes.
The explosion can be powerful enough to injure or even kill other beings with the "shrapnel" of the insect’s flesh. How come the giant mosquitoes’ species still exists, one may wonder?
For its own survival, a single mosquito needs only a tenth of the blood it consumes. Most of the blood it drinks is used to feed the eggs hidden in its oblong lower body.
The excessive blood will start to fill the belly only when all the eggs are nourished - and as the mosquito explodes, the eggs are scattered over a large area."*
> - Hivaru Shatt, "The Lesser Compedium of Beasts"
>
>

### Second Article

*"The regular tiny mosquitoes were quite enough to pollinate the swamp honeyberry. But no, they had to bring in these giant beasts from the faraway bogs!
'Our production will be sky-high', they said!
'The berries will be the size of a house', they said!
'We’ll be selling them for miles', they said!
Well, congratulations! Now not only are our crops dried out, but our veins too!"*
> - Sidor, a farmer from across the Canyon
>
>

### Third Article

*"Ivor once went to the woods
And tried to find some berries.
Needed a whole basketful
To make some homebrew brandy.
Looked for hours with nothing found,
Not a single berry!
Guess I’m going to the swamp -
Shouldn’t be too scary!
Many berry-bushes there:
That’s a different story!
Started eating as he walked,
But soon he will be sorry.
So he’s wandered all too far,
No chances in his favor -
Only the mosquitoes savored
Ivor’s berry flavor."*
> - A folk song about Ivor The Fool
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Stats

**Oh! A page to be worked on!** Why not help Loop Hero Wiki by expanding [1] it?
Stats are the attributes that alter and boost the capabilities of The Hero. Stats can be boosted or increased in a variety of ways, such as through Equipment, Camp Items, or certain Cards. Some stats are also exclusive to specific Classes due to the nature of their mechanics.
River (Building)

It's unbelievable, but it actually was here all along, what a nice place you've chosen to set up camp !

### Placement restriction

Built only in the bottom left corner of the map

Unlocks the river card and the Bridge (Building).

Can only be built on specific tiles in the bottom left corner of the Camp.

Placing the one tile on any of the eligible spots spawns the whole eight-tile river.

The River in the bottom left corner of the CampClose up of the River
The Wooden Warrior

*For the enemy, see this page*
The Wooden Warrior is an enemy and NPC that the Hero encounters during his expeditions.

He can be encountered after spawning from A Village?.

## Lore

During one of his expeditions the Hero finds a strange village, but it wasn't a village : it was a forest whose plants and trees had grown into the shape of a village. While crossing this village, the Hero encountered a Wooden Warrior.

The Wooden Warrior told the Hero that he was created by the Spirit of the Forest. The Forest was so happy that someone remembered it and brought it back into existence that it wished to learn more about its savior. The Wooden Warrior had been watching the Hero and the other Survivors, trying to learn and imitate its savior. Because the Wooden Warrior is sculpted from a tree, it cannot move, so the Hero needs to cut it down to cross the village. Though, as he was created in the image of the Hero, the Wooden Warrior expresses that he will fight back even if he doesn't want to hurt the Hero. The Wooden Warrior only recognizes Warrior; if met with other classes, it will start the second dialogue.

If the Hero uses an Oblivion Spell on the Wooden Warriors' Village to erase it and the Wooden Warriors, they will forget everything about the Hero and his good deeds, keeping only their fighting instincts, resulting in them being truly hostile towards the Hero.
Lumberjack

A grim but skilled lumberjack prefers the company of trees and his axe.

1  2

After an expedition it gives you 1 Stable Branches for every loop, but no more than the amount of Forest tiles around the lumberjack's hut.

Unlocks the ability to craft Furniture if the Supply Depot is built.

#### Notes

The "tiles" in the ingame description refer to Forest (Building) tiles.
Cracked Skeleton

The Cracked Skeleton is an enemy in Loop Hero. It has a 50% chance of spawning after the death of a Skeleton or Skeleton Archer.

## Abilities

>  **Raw-Boned:** Takes 70% less damage from archers.
>  **Crumbling:** 15% chance to be destroyed by its own attack.
>  **Master of Battle:** Fills attack bar 2/3 after missing a hit.
>
>

## Description

An animated skeleton is a living corpse rid of its soft tissue. But who says that losing some of the bones is certain to end its existence?

## Lore

### First Article

*"I’m not even surprised that a skeleton fights even more furiously after you smash off an arm or a leg.
These bones and remains are the only things they got left, and now you’re taking away even that.
Sometimes it becomes so angry, it slams into your shield so hard the last few bones turn into dust."*

> - A bit of gossip
>
>

### Second Article

*"If you crush a skeleton’s head, don’t think your head can’t be crushed next."*

> - Proverbial wisdom
>
>

### Third Article

*"The professor said my experiments wouldn’t yield any results, but he was wrong!
Six ribs and one jaw is more than enough to contain a mind, and vertebrae can be replaced with phalangeal bones!
Now comes my next stage: splitting one full skeleton into two partial ones."*

> - From the laboratory notebook found on the right half of a Necromancy School applicant
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
The Defiler

## The Defiler

But cursed be humankind. The trespasser. The betrayer of all existence. The foolish and delirious. The defiler.

### Aliases

The Trespasser, The Betrayer of All Existence, The Foolish and Delirious

### Relatives

The Defiler's Unnamed Wife, The Defiler's Unnamed Son, The Hero

## Physical description

### Gender

Male

The Defiler was a male human in ancient times, at least thousands of years ago. He tried to kill Alpha, the God of Creation. The event caused the rebirth of Alpha as Omega, the God of Destruction, and the on-going catastrophe. The Hero is his direct descendant.

## Lore

When Alpha the Allfather created a world and visited it, the Defiler, a weak mortal with a primitive spear, regarded Alpha as a threat for his wife and child. He tried to kill God with the spear to save his family.

Although the spear of the Defiler was physically in vain, Alpha was strikingly impressed by the deed and free will of the rebellious man, who surpassed the expectation of his own creator. Alpha felt compassion towards the Defiler and decided to fulfill his desire by being killed.

After the event, at the heart of the worlds, Alpha happened to be reborn as Omega, the God of Destruction. Although the god destroyed countless worlds he created before, he had a personal desire to directly confront one of the descendants of the Defiler someday and kill him by his own hands. It is not from vengeance but from sentimentality towards the man concerning his own origin and he wanted to give a chance to withstand, even if the chance is abysmally tiny. Knowingly or unknowingly, Omega helped the lineage of the Defiler to survive.

One of the descendants of the Defiler was an informant for Gregor the Suspicious, a famous story-collector. When she was a child, she accidentally trespassed on one of the Temporal Beacons. There she met a Watcher, who said to her "The line of the Defiler must not be broken. You must live." and teleported her back to his estate.

The Priestess had lost her life many times during battles against infidels, despite her sacred abilities bestowed by the true god. Although it is not obvious whether the heretics who killed the Priestess in history were the descendants of the Defiler, the Lich and the Hunter implied that only mortals who are "connected" to Omega can defeat his disciples.

In spite of successful campaigns against the Priestess, the world of the Defiler, or the last bastion of all existence, had been gradually destroyed by Omega over thousands of years, without being noticed by anyone (see the text of Watcher)——except the Lich and the Hunter, the strongest and most virtuous champions of the world. The two champions noticed the gradual destruction of the world and initially tried to stop it by sacrificing their entire life and afterlife, but were finally made obedient to Omega, when they realized he is God. Even the noblest champions could not resist the majesty of God.

When the last world came to an end, only the Hero retained his existence as a mortal and the free will to resist God's plan, because he is the closest relative to the Defiler in this age and thus deeply connected to Omega.
Skeleton Archer

The Skeleton Archer is an enemy in Loop Hero. It is spawned once every three days from a cemetery. Apparently only appears in Chapter 3.

## Description

A raw-boned wielder of a raw-boned weapon. Its origin is not very different from its blade-wielding brethren. The only difference between the two is its unwillingness to close in on its targets.

## Abilities

>  **Archer:** Takes part in battles on adjacent tiles (ranged combat/3rd row); -30% damage in 2nd row; -60% damage in 1st row.
>  **Not Finished:** May resurrect as a shattered skeleton after being killed (50% chance).
>  **Raw-Boned:** Takes 70% less damage from archers.
>  **Slow Thinker:** Every hit against this enemy interrupts its attack.
>
>

## Lore

### First Article

*"I complained to you about the swords people put in the graves of their dead relatives, making our work harder. I asked you to do something about it - and I had no idea you’d be able to make this far worse!
Yesterday I was following my usual habit - throw the stun-stone from afar before I go and collect the spinal cord - but then I discovered an arrow sticking out of my leg!
You’re lucky that leg already had necrosis."*

> - From the private letters of the necrotic cult
>
>

### Second Article

*"One thing I still can’t understand - why do skeleton archers even need quivers? If I’d become an archer when I die, I would immediately get rid of my quiver and keep all the arrows in the ribcage.
It’s practical, innovative, stylish! Necromancers would say: 'Look, there’s something different about that guy.' It’s no big deal, but it would still be nice."*

> - A bit of gossip
>
>

### Third Article

*"It’s amazing, but this undead creature’s weapon has to be considered a part of its being. No bow or arrow would survive even a dozen years buried within the soil.
When a skeleton archer rises from the grave, its bones are not the only thing that’s being held together magically. If you look at its weapon close enough, you’ll see numerous tears and cracks.
While 'living' skeletons themselves are able to move without any muscles or ligaments, their weapons, too, follow suit - somehow functioning while being absolutely unusable.
This ability to pass undead features to inanimate objects contains great potential."*

> - From a book of necrotic research
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Alchemist's Tent

The clinking of vials and the unusual color of smoke indicates iron is being transformed into gold. Or something else... Into something else.

### Placement restriction

None

Unlocks the Alchemy.

Unlocks the ability to craft Jewelry, if the Supply Depot is built.

Unlocks the Zero Milestone golden card, if the Intel Center is built.
River

Flows from who-knows-where to somewhere else. This makes it perhaps the only thing in the world that has an end.

### Type

Field tile (initially)Field tile, Road, Roadside (after Bridge (Building))

### Effect

* Doubles the effects of adjacent Landscape tiles.

## Lore

A generic memory of a river, as if from a basic archetypal image. It's width, depth, and current are absolutely constant for its whole length. Being a memory, this river doesn't care much about not being complete. It's physically impossible to remember a second river without finishing the first one. As there is no way of guiding the river into another body of water, it will never be finished. You may also note that existence itself seems to favor the river: The world around it grows stronger and more complete, as if waking up from a dream. Maybe it's due to the circulation of water, the most common necessary thing in our world.

## Mechanics

* The first River tile can only be placed on the border of the map, creating a River's Source. Every other river tile will have to be placed in the prolongation of the previous ones.

* At first, the placement of the River tiles is the same as every other Landscape tile, but when the Bridge building is built at your Camp, you gain the ability to extend the river next to or even under the Road by creating a bridge tile. This, however, will turn the river immediately into a Reed and a Bridge tile, respectively.

* Oblivion **must** erase the river in order: from the most recently placed River/Reed/Bridge tile, all the way back to the source.

## Notes

* The river's source can only be used for oasis synergies if it's placed after the Desert tile. (Bug)
* Only one continuous river is allowed per map. Keep this in mind when placing your rivers, or any other tiles that may block a river's path.
* If multiple rivers are adjacent to the same tile, the 2x bonuses are added together. In other words: A tile adjacent to one 1 will have its effect multiplied by x2, a tile adjacent to 2 will be multiplied by x4, a tile adjacent to 3 will be multiplied by x6, and a tile with a river tile on all 4 sides will be multiplied by x8.
* 14 cards per deck. [Needs clarification]

## Synergy

 Next to
 Next to
 Next to
 On

## Trivia

* Along with Oblivion, the River is one of the only cards in the game that allow placement in all three types of tile terrain.
Town

Cracks in the walls and ancient scrolls can tell you many things about the people who used to live here.

### Effect

+2 to experience gained from killing enemies.

### Creation

Appears after five Suburbs tiles are placed in a cross (+ shape).

## Lore

Humans, being highly social creatures, always tend to help each other. This survival strategy is very effective and profitable. That's why even crowded conditions and lack of resources can't force people to live separately. Townspeople live and work in sturdy stone houses. Hard work and good education are the things they value the most. Now every citizen is trying to be smarter and more successful than their neighbor. Because when competition with outsiders is no more, you are forced to compete with the people around you. Such is the paradoxical nature of city life: be kind to your neighbors, but don't forget to use them to your advantage.

## Images

A town in the middle of Suburbs placed in a cross shape
Vampire

*For the NPC, see this page*

The Vampire is an enemy that the Hero encounters during his expeditions.

He can be encountered in a fight within range of an Vampire Mansion. If there is Abandoned Bookery in the same range, Vampire mage will spawn instead.

## Abilities

>  **Bloody Pets**: Summons a Swarm of bats after health drops below 50%.
>  **Blood Thirst**: 20% of Vampire's damage is dealt to all Living creatures in combat.
>  **Pack Form**: Gets the 'Swarm' attribute during its attack.
>
>

## Description

"The noble feeding on the blood of the common folk" is a very vivid expression: the thing is, it’s not just a figure of speech. A vampire enjoys infinite lifespan, and phenomenal physical, magical, and intellectual abilities. All these features make vampires great reformists and innovators. These days, however, nearly all vampires went insane because of the long stay in the empty void and the immense hunger for blood. They fight with long claws tough as bone, ripping through the flesh of their victims.

## Lore

### First Article

*"Mutual benefit is the cornerstone of civilization. Yet when I told the people in the faraway lands that vampires protect us, they wouldn’t believe me.
No one remembers when the first contract had been signed. Vampires offer us protection from monsters, and grant us knowledge.
Under their noble guidance, our cities are thriving!
Of course, some people go missing from time to time, and there is an occasional village full of ghouls - but that’s a small price for such generous gifts."*

> - One of the stories collected by Gregor the Suspicious
>
>

### Second Article

*"We sent Dudley to the count - to settle a village dispute about two cows, we told him. The pesky Dudley was none the wiser: he didn’t know that if you’re asking about the two cows, you ain’t coming back."*

> - A day of country life
>
>

### Third Article

*"O Marius, I can’t wait to see the left wing of the castle finished. The man-servant workers have grown too slow: mayhaps I go too soft on them.
They keep groveling even as I only consume one or two per month. I’ve sent the last one to the village, so that he fetches me more."*

> - An excerpt from a lost letter
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other