Spell

Spell Mechanism

Include spells of Sorcerers, pastors

## Unknown school

### **Apprentice Level**

* Acid Splashing: required sulphur as its reagent. In Acid Splashing, sulphur was transformed into liquid sulfuric acid then thrown to target. During the casting process the sulphur is lit.
* Sulphuric Fire Wall: A magic created by modifying Acid Splash, by stopping the magic reaction halfway when the sulphur is lit and skipping the acid-reaction part during the acid splash casting process the fire from the sulphur can form a trail of fire. When the fire falls onto the ground a wall of fire will explode In Front of you.
* Freezing Rays: required ice stone as it's reagent. Release a blue beam of light that forms a layer of ice when it hits a target.
* Extinguishment or Darkness: required light moss as it's reagent. It could block all kinds of natural light in an area no larger than 6 by 6 metres, enveloping everything in complete darkness.
* Mage’s Hand: A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. The hand can't attack, activate magical items, or carry more than 10 pounds.
* Magic Trap Detection
* Secret Door Detection
* Magic Aura Detection: For 10 minute, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can see a faint aura around any visible creature or object in the area that bears magic. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
* Blessing: This spell increase the target focus.
* Light Injury Healing
* Minor Injury Healing
* Organ Preservation: Organ Preservation was a spell that could actually be used for keeping many other things fresh, besides organs. Twenty four hours duration each time. No magic reagent required.
* Homan’s Oscillation: This is a sonic attack magic, which uses high decibel to hurt people. In the most serious case, it could even take a person’s life. Other people nearby would get hurt in their eardrums and might black out.
* secret communication: Important information sometimes would be protected by a special magic in order to avoid eavesdropping.
* Echo Elimination: no one would notice that there was a basement under there by simply stamping on the floor.
* Bat Screaming: The first spell created by Lucien on his own. Lucien was inspired by bats using ultrasonic waves to detect objects, like a radar. Required a dried bat pituitary as a reagent. It was inspired by bats using ultrasonic waves to detect objects, like a radar. When used the reagent started trembling faster and faster until ultrasonic waves began to expand outwards in all directions. The ultrasonic waves were like invisible water waves spreading around. When the waves hit something, they would reflect back to the reagent. By focusing on the spell and gradually forming a picture of the surroundings, the detection range has a radius of about 100 metres. And it is a three-dimensional detection.
* Professor’s Oscillating Hand: This spell could detect the frequency of vibration of a building and create a resonance to destroy the construction. It worked the best with bridges. It create an Invisible waves that spread out of your hand. The waves hit the building instantly and were reflected back. The following waves thus became different and shook the building.
* Silence Wall: Summon transparent walls in the air, the surface of the walls was rippling like water as it absorbed the sound wave.
* Wraith Shackle: Make the air flows restricted the revenant like ropes and shackled it in the air.
* Scene: A spell to record a short scene into a ball. Crumble the ball, and you’ll see recording.
* Illumination: Create a bright light ball that appeared in the air.
* short-ranged message: It could deliver the message to the target within ten meters using a special energy.
* Summon Companion: As long as all the required reagents were ready, an apprentice could start summoning his or her own pet. With different reagents, there were also different summoned animals. Some could be common animals like owls, cats or ravens, while some could be very powerful magic creatures like a Faerie Dragon. Once they were summoned, mysterious connections would be built between the owners and them. Thus, an owner could gain some special abilities based on the features of his or her summoned pet, and vice versa. As long as the pet was strong enough to handle magic, it could also use some of its owner’s basic spells. For example, if one could summon a cat as his or her companion, the summoner usually would then have good night vision, and there would be also a significant improvement in the person’s agility. Meanwhile, the cat could help its owner to cast some of the apprentice spells like Darkness and Organ Preservation, even some basic Necromantic spells. However, as to how many spells a companion pet could master, and how many times it could cast the spells depended on its owner’s level. That was to say, the power consumed by a spell would not come from the pet, but still from its owner. If the owner’s remaining spiritual power was not enough, the pet would not be able to use magic. A summoned companion pet could also grow stronger to higher levels, but the special abilities its owner gained would not be further improved along the process. If the pet died, or somehow the connection was broken, the owner would lose the special abilities deriving from the pet and even be injured.
* Spirit Mark: By changing the vibration frequency of the spiritual power, now you could leave an imperceptible magic mark on a target.

### **First Circle**

Shield of Light

Sword of Light

Holy Strike

Light Ray

* Identify: could directly understand the magic properties of all level one magic items, without having to analyze their inner structures. One’s ability in using Identify would grow along with their accumulated knowledge, and thus the person could progress and start using the items of higher level.
* Mage Armour: summon a light to appear and instantly cover the whole body, protecting it like a chain mail.
* Magic Missile: Shoot a black ball of energy toward a target.
* Sleep: Release waves of light that spread out around you with a radius of ten metres, that send a strong onset of tiredness and drowsiness to hit the brain making targets around you collapse and fall asleep. This effect can be fought with willpower.
* Force Wave: Send a powerful air blast toward a target.

Grease

Feather Fall

Color Spray

* Charm Person: could control a person’s mind whose spiritual power was less strong than the spellcaster’s. Unless the given order conflicted greatly with the will of the person being controlled, in most cases, the person who got controlled would just follow the spell caster’s orders.

Disguise Self

Unseen Servant

### **Second Circle**

* Palmeira’s Frost Blades: This spell could torture people with bitter cold and pain. It release three rays of white frost blades toward the target and freeze that target.

Ghoul Touch

Death Resistance

Flame Shield

Mechanized Mind

Maskelyne’s Acid Arrow

the Undead Transformation

### **Third Circle**

Lightning

Fly

Burning Radiance

Fireball

Growing Brambles

Harvest Spring

Lucien’s Great Fire Ball

* an attack spell based on the study of nitroglycerin, and it was as powerful as the fourth circle magic, Chain Explosion, improved by Timothy. The only shortcoming of Lucien’s Great Fire Ball was that it was not stable enough, and sometimes a fire ball might explode before it arrived at its destination, and thus extra shaping spells were needed to assist the casting.

Elemental Order

Maskelyne’s Star

Dimensional Cage

Protection from Energy

Curse of the Putrid Husk

Secondary Telepathic Bond

Question.

* The caster could ask a question to an unknown evil existence at the cost of five precious gems, and the thing only provided the answers between yes or now. If the level of the question was not too much above the caster’s own knowledge level, the accuracy was about seventy-five percent.

Short Distance Teleportation

Deep Sleep

Remove Disease

### **Forth Circle**

Flame Strike

Death Ward

Larry’s Water Shield

* which can effectively defend against the Lightning spell.

Lightning Clouds

Pestilence

Recover

Figure in Mirror

Professor’s Infrasound Resonance

### **Fifth Circle**

Plague

Flame Strike

Thunder

* Comprable to real lightning

Fernando’s Electromagnetic Message

Great Flame Explosion

Mind Mist

Distorted Magnetic Field

Gaston’s Poison Cloud

### **Sixth Circle**

Magic Trigger

Dark Devourer

Exorcist Halo

Dissociation

Earth Shake

Death Stare

Flying (Advanced)

Dulag’s Glass

* The spell could turn a creature or an item within a certain size into glass

Reflection

* produces a mirrored reflection of the caster. The reflection could move and speak under the control of the caster as well, however, it cannot use magic.

Position Exchange

Howling Chain

* was mainly for interfering with spell casting by constricting and cursing its victim

Advanced Dispel Magic

Dream Casting

### **Sevent Circle**

Hungry Shadow

Ashes

Dark Sword

Magic Reverse Enchantment

Spell Turning

Lightning Storm!

Energy Immunity—Lightning!

Finger of Death

Sajeman’s Ice Hand Prison

Dying Waves

Ruby Reversion Ray

* could remove the strongest defending effect of the target

### **Eight Circle**

Mind Blank

Sunburst

### **Ninth Circle**

Fire Storm

Undeath’s Eternal Foe

Retrospective Sight

### **Apprentice Level**

* Marius’s Small Fire: The only Fire magic in apprentice magic list, which could only be used to kindle firewood when an apprentice forgot his or her flints in the wild.

### **Sevent Circle**

* Elemental Swirl: The crazy Elemental Swirl dispels most elemental spells and destroys everything that is made of elements.

## Astrology

### **Apprentice Level**

* Basic Horoscope: This spell not only needed a crystal ball made of pure and precious Morning-light Crystal but also required lots of knowledge to understand the movement of stars and tell the precise moment to tell the fortune.
* Eyes of Stars: A hypnotism magic. The caster needed to have the person staring at their eyes for this spell to work. This spell required Night Star, a type of herb as its reagent. This apprentice magic could mesmerise the enemy or make the person fall into a trance state. The two effects were different: The former, mesmerization, required the caster to look into the other person’s eyes for almost ten minutes, while the latter, trancing, only needed some eye contact, which was more helpful in a fight.
* Disarming Loop: This magic uses the gravity from the stars and builds an about twenty - centimetre thick loop, in which the gravity could be controlled. It was a magic mainly used for defence.

## Necromancy

Negative Energy Ray

Shriveling

Chill Touch

Enfeeblement Ray

### **Apprentice Level**

* low-level Revenant Summon: an apprentice-level necromancy spell that required the blood of evil creatures. After finish the spell connect your spirit with another space dimension and spill the blood of evil creature forward to become a blood fog. After the Blood fog diffused, a transparent human figure appeared in the air, of which its face and limbs remained very blurry, but it's resentment was so strong that it almost became visible.

### **Third Circle**

Negative Energy Explosion

Enfeeblement Ray

## Force

### **Forth Circle**

Virtual Gravity

Douglas’s Huge Palm

## Alchemy

### **Apprentice Level**

* Brown Owl: was helpful for restoring energy and accelerating the speed of spiritual power recovery.
* Magic Gate: provided a great boost for those apprentices who found themselves stuck because of certain magic structures.
* Silver Moon: was a potion that could help the apprentice during the process of break through.
* Crying Soul: could reveal the power hidden in a developed body, or so to speak, an adult. It's work by overdrawing one’s strength to help them awaken the “Blessing” in their blood, but in doing so will cause problems in the future development. Crying Soul belonged to the Necromancy School. Its simplified magic formula was: Corpse mushroom + Aquatic Zombie brain tissue + Revenant dust + Moonlight Rose dust = Crying Soul Potion.
* Flame Gel: An explosive potion, its explosion can be controlled with the maker’s spiritual power, the gel was supposed to explode instantly. Since the combustion material was gel, even the pouring rain couldn’t put out the fire easily.
* Storm: was used for fast healing and boosting energy.

TRIVIA

* School of Astrology Apprentice Spell were relatively powerful among those of similar level from other schools but it also have a higher spiritual power consumption.
* In contrast to all the apprentice level spells, whose inner structures were two-dimensional, first circle spells were way more complicated since they were three-dimensional and will become more complex the higher the spell circle.