Lauren Faust (Funbox)

The Creator

## Description

**Lauren Faust** is the creator of *My Little Pony:Friendship is Magic*. She's credited as the executive producer for the first season, and consulting producer for the second, but had nothing to do with the third season, abandoning the project completely to that point. Due to her great importance and influence for the series and the fandom, the latter dedicated Faust a version of herself as a pony, but not a simple pony, but a pony alicorn to honor the ***Goddess of the entire MLP universe***. It's also called ***Fausticorn*** in her pony version, and is characterized by having a white skin tone, with a red mane like Faust's, with a cutie mark of a pen and ink (clear reference that she's the creator of all the MLP universe).

*There're rumors that if someone questions about her authority, Faust will come to the world of mercenaries to impose a punishment on those who doubt her greatness. For this reason, some have ended up becoming dispensers for the rest of their lives! **Have no fear, the Goddess is here!***

## Abilities

Lauren Faust's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Lauren Faust has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

An Ion Cannon with 800 hammer unit radius fires at a place you're looking at, dealing 350 damage in the center, down to 150 damage at the outer edges. It takes 2 seconds for the cannon to arm the shot.
You'll also receive a Battalion's Backup effect for 12 seconds, negating all crit damage taken, reducing normal damage by 35% and sentry damage by 50%.
**Spellblock** - Activating the Rage prevents enemies from casting spells.
This rage stuns sentries within 400HU range for 8 seconds.
You need to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Freedom Staff | +210% damage bonus
On Kill: 1 second of 100% critical chance
Imbued with an ancient power
-30% reduction in push force taken from damage
+30% greater jump height when active
-30% reduction in airblast vulnerability
All players connected via Medigun beams are hit

## Miscellaneous

While the Ion Cannon charges up, multiple beams of light will gather around the point of impact, where a slight crackle will also play. Lauren herself will take a large amount of knockback if she is near the impact of the Ion Cannon, but will take no damage from it.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*
### Battling as Lauren Faust

Faust is a versatile boss, due to her multitude of passives and rage that allows her to deal with scenarios many other bosses might struggle with.

Firstly comes her main rage, the Ion Cannon, and though it takes some getting used to, it can be used in many effective ways.

Simply firing it in a large group of people can often net some easy kills, as not everyone notices the arming process fast enough to run away. This is particularly effective when you are swarmed by a large number of mercs. Simply point the rage a bit away from you, behind the backs of where the most people are, and they'll be distracted looking at you to notice the arm up right behind them. The same counts for firing it both at a well-defended sentry nest (forcing the engineer to abandon the nest entirely if he doesn't want to die) or a distant sniper looking through his scope (who might notice the arm up right next to him until it's too late).

When chasing down hard to catch classes (such as scouts running backwards or pyros who constantly airblast), it is also possible to aim the Ion Cannon near the place where they will be in a few seconds (commonly know as 'leading'). Lining this up can be difficult, as it requires experience both with how fast those classes can move as well as how fast the Ion Cannon will charge up, but it is often the easiest way as Lauren to kill these classes. Try not to fire the Ion Cannon at a position between yourself and the closest merc though, as it will very likely miss your target (who was already running away from you in the first place) while also launching you away if you get caught in the blast yourself.

A third use of the Ion Cannon, outside of directly killing mercs with it, is to utilise the sheer threat the mercs will feel with it, controlling where they will move if they know where the Ion Cannon will hit (i.e. directly away from the point of impact, as far as possible.), and positioning yourself right where they will go. This effectively sandwiches them between you and the Ion Cannon, leaving them with the choice to either engage you and hope to juke you, or run into a third direction and risk getting hit by the large radius of the Ion Cannon.

Besides being able to fire the destructive Ion Cannon when you rage, you'll also get the Battalion's Backup effect, which will outright negate all crit damage and greatly reduce all non-backstab damage you take for a short while. Utilise this in large group fights where damage will be flying all over the place, to approach a sentry nest with relative little resistance, or counter the additional damage of an enemy uber. Stay cautious of spies however, as backstab damage stays fixed and is in no way reduced.

Outside of her rage, Lauren Faust also has a number of unique passives, each of which can be used to great effect.

Her guaranteed crits on kill, though short-lasting, can be used to chain kills on targets that would otherwise survive a normal hit, especially if they are overhealed. KGB heavies in particular will learn to fear you.

Her third degree passive, hitting all targets connected through a medibeam, forces medics to not heal anyone near you, unless they want to be instantly killed as well. Alternatively, if the medics are not paying attention or do not know you have this ability, you can easily kill them by focusing their healtargets down instead.

Lastly, her increased air control allows for much more controlled superjumping, provided you know how to airstrafe.

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Ace combat 4 OST - Megalith (Agnus Dei)**

**Baschfire: Robot Smash (Crash)**

## Quotes

*"Is that all?"* - [Super Jump]

*"No!"* - [Backstabbed]