Margaret

Margaret is a Black Lily who Travis Matagot first meets when the crew land in Nordia. She is sweet, smart, and incredibly capable. Margaret is from the city of Aurum.

## Physical Appearance

* Margaret has long, dark, curly hair.
* She wears a green, white, and gray dress that would be considered vintage during the time of the campaign.
* A lily tattoo on her neck; the mark of a Black Lily.
* James' comment that Margaret might find Dref's book of ethnic hair care useful could suggest she is a woman of colour, however it could also have just been in reference to her curly hair.

## Nordia

Margaret is in Nordia on a break from her work as a Black Lily, having been dropped off by her previous client. She meets Travis at the Luminary shrine, and when she sees how badly hurt he is, emotionally and physically, she decides to cut her break short to help him.

She casts a spell that will keep Travis human for the next three days, then sets about gathering ingredients for the restoration spell, and to potentially make him mortal.

To fix Travis' arm, Margaret will need several things: him to confess three heartbreaks, make three promises, profess three loves, and, if possible, offer her a limb to replace his with. Travis picked up a changeling's rabbit foot in Burza Nyth, so the latter is no problem. Over the course of the arc, Travis provides the rest of what Margaret needs.

Three heartbreaks:

* When he couldn't hold on to his wife's hand in the river and he lost her.
* As a child, being unable to ever please his parents (this counts for two, Travis said).

Three promises:

* To do whatever he can to protect Jonnit.
* To always be by Gable's side.
* To live a good life for himself.

Three loves:

* Margaret (his wife).
* Gable, his oldest and dearest friend.
* The Forest Queen (it's complicated.)

Whilst learning about his heartbreaks, Margaret also learns that she bears a striking resemblance to Travis' wife, as well as sharing her name. Margaret worries this has upset Travis, but he says rather the opposite. It's like the last day of summer he never thought he'd get to experience again.

When Gable agrees to be captured and imprisoned by Il Sangue Dio Margaret helps Travis and Jonnit to rescue them. She asks them to trust her, then uses that trust to cast an extremely powerful invisibility spell. To further power the spell she asks Travis to kiss her.

Later, on the Uhuru, Gable asks to walk Margaret out so the two of them can talk. They ask Margaret if she might be able to make them mortal, like she could Travis. They kiss so that Margaret may cast a spell, but she comes to the conclusion there's nothing she could do for Gable.

Margaret tells Travis this as she performs the spell and realizes Gable lied to Travis. Travis, deeply hurt, tells her not to make him mortal. Margaret allows him to instead transform into an animal into the day and be a man at night.

The Mariner begins his attack and Travis and Margaret begin to flee into upper Nordia. To do so they must cross the river that separates the upper and lower districts. Margaret offers to cast a spell and asks Travis to make a promise, so he does: "I promise not to let go of your hand." The intimacy of him promising to protect her, and the repeating of a painful history, get them across the river safely.

Halfway up the steps they get separated. Margaret helps Jonnit fight the Drowned Sailors, ended up being thrown through a doorway into someone's home. Travis finds her and says if she wants to join the fight she can, but he doesn't expect her to. Margaret says she will, for a price, and Travis gets a little frustrated at that, saying that this isn't doing him a favour, there are people's lives at stake. Then he kisses her, saying "thatone's on the house," and leave to join the final battle.

Whilst everyone is facing off against The Mariner Margaret casts a binding spell between Travis, Dref's heart, and Orimar, so the two will better understand each other. She then tells Travis, "that one's on the house."

After the battle Travis and Margaret return to the Luminary shrine to agree on her payment. Travis will give her:

* Three days and nights of his life, allowing her to transform into whatever animal Travis may be at that time, or even Travis himself.
* A favour whenever she calls on him for it.
* The use of one of his skills whenever she may need it. Travis decides to give her his pickpocketing skills.

Margaret then joins the crew on their journey to N'Goni.

## N'Goni

On their way to N'Goni Margaret casts a spell that allows the PCs to communicate with Dref's spirit. He explains that the Cutting Stone is coming for them, and also tells them how poorly they've been treating Orimar.

Following this, Margaret councils them on how to more healthily process grief, and also urges them to begin making reparations with the Captain.

In N'Goni Margaret disembarks the ship to deliver a message to the Captain's Council and finds them in the middle of a standoff with Jolly Jack. She suggests Travis and Jack play The Well as a means of exchanging information, and offers her services to Jack. As soon as the game ends Jack asks her to pack her bags and leave with him.

While saying goodbyes to the crew Margaret asks Gable to please look out for Travis and continue to talk meaningfully with him, as it will be good for both of them.

Travis walks Margaret to Jack's ship, carrying her bag. He gives her a letter and she kisses him, casting a binding spell on the two of them so they'll always be linked.

After she leaves both Margaret and Travis realize that, somehow, she is the same Margaret Travis lost to the Rusulka over a century ago, reborn by the river.