Active Traits

**Active Traits**, also known as **Secondary Traits**, are exclusive external perks that Hunters can bring alongside their basic External Traits and Abilities in a match, and can be manually activated.

There are 7 total traits available and only one can be used at a time during a game. Once a trait is selected, it cannot be switched until the match has ended, unless the Hunter brings Trump Card.

## Unlocking & Statistics

Each player will start their new game with Listen already unlocked. The remaining six traits have to be unlocked by playing more matches and gaining Persona Points. Reaching 60 Persona Points will allow to unlock all Traits.

Each Active Trait has different cooldowns, depending on the effectiveness of their power. Some traits will behave the same with each use, while others will lose effectiveness the more times they're deployed. Below is a list of currently available Traits and their characteristics:

*For more in-depth information about the Traits, please visit the individual pages.*

## Gameplay

Each Trait has its own uses and powers, that can help the Hunter in several ways. Some Hunters may prefer certain traits over others, while others may be more adaptable to multiple choices depending on their playstyle. General overviews of the available Traits are as follows:

* **Listen**: the trait allows the Hunter to obstacle Survivors' decoding and movement across the map by exercising pressure, at the cost of an effective aid in chasing. Listen can also be used to help oneself while chasing a Survivor by either forcing them to stand still or be spotted through tall obstacles.
* **Abnormal**: the trait allows the Hunter to regress and halt Survivors' Cipher Machine progress, while sacrificing map pressure and chasing aid in the process. As a consequence, it is advised to switch from a previous trait to Abnormal by bringing Trump Card, after Survivors have been chaired or the last Cipher Machine is close to completion. The trait can be useful as a last effort on most Hunters, however Clerk and Dream Witch benefit from it the most due to their abilities to use the trait in quick succession.
* **Excitement**: the trait allows the Hunter to be protected and perform actions that would otherwise be prevented by stuns, such as successfully chairing a Survivor or to land a crucial hit. The trait is especially recommended in matches with multiple powerful stunners that can free survivors, such as Forward and Coordinator, and in matches with Survivors that heavily rely on their stuns, such as Enchantress and Prospector.
* **Patroller**: the trait allows the Hunter to temporarily summon a Patroller to quickly run up and restrict a Survivor. The trait can be very useful for Hunters who benefit from restricting a Survivor to use their skills, most notably as Gamekeeper and Naiad. The trait can however be countered by Survivors getting behind obstacles and vaulting windows and pallets, so it's important to use it in appropriate situation where the survivor is caught offguard. Patroller can also see use in stalling rescuers approaching chairs to waste their time.
* **Teleport**: the trait allows the Hunter to quickly move across the map to apply pressure and quickly cycle from one Survivor to the next. Teleport can be very beneficial for most Hunters, especially so in late-game, but it is particularly useful for Hunters that can quickly move around the map, such as Wu Chang and Geisha. Teleport however sacrifices a chasing aid, so it is best used by bringing Trump Card and switching to it once Survivors have been chaired or the Cipher Machines have been completed.
* **Peeper**: the trait allows the Hunter to observe a survivor through obstacles in the Peeper's radius and quickly catch up to them by slowing down their running and interaction speed. It is especially useful on Hunters with ranged abilities that can benefit from the see-through effect, such as Axe Boy and Violinist. The trait can also be useful in crucial areas, such as Cipher Machines, in order to slow down decoding and keep track of Survivors across the map.
* **Blink**: the trait allows the Hunter to phase through obstacles and walls in order to land crucial hits on chased Survivors, at the cost of a very long cooldown. Because of this, Hunters bringing Blink should make cautious use of it and successfully land their hits. Survivors can predict a Blink use, so it's important to use it when the chased Survivors are caught offguard or cannot avoid a hit. The trait is powerful on most Hunters, but characters who rely mostly on their primary damage such as Hell Ember and Photographer benefit from Blink the most.

## Cut Content

"The past is forever buried in the yellow sand."This article details something that has been **cut from the game**, with no official plans for it to be released. As a consequence, information and material may be partially incomplete and currently under research.
### Beta Version

To view the Beta Tests version of the Hunters' Traits, please visit **this page**.

### Unused Traits

Some Traits have been tested temporarily in *Identity V'*s Test Server, but were ultimately scrapped and went unused. The traits, and their available information, are as follows:

Scrapped Traits