Megaman Chronicles Adventures

* Logo
* MMCX (TG16 Version) Logo
* PC Cover
* SNES Cover
* TG16 Cover
* SNES & PC Title Screen
* TG16 Title Screen

Megaman Chronicles Adventures (Or Megaman Chronicles X [TurboGrafx 16 Title]) Is The First installment of the Megaman Chronicles Adventures Series. This game has a level style of gameplay, which is based on the *Mega Man* series. Two characters are unlockable After Completing Either Dolbear’s Or Carlson’s Story, But Only In The SNES Version.

## Prologue

### PC & SNES Version

”In The Year 23XX, The Hunters Once Again Put A Stop To One Of Wridewright’s Schemes And The World Was At Peace Once Again. However, Wridewright’s Quest For World Domination Hasn’t Fizzled Out Yet, And Wridewright Once Again Devised A Plan Of World Control. Only This Time, He Has Gotten A Lot More Backup, This Time, The Binghamton Twins Devised A Plan To Kidnap Members Of Maverick Hunter Society And Plan To Kill Them If The Hunters Doesn’t Surrender, Not Only That, They Plan To Bomb Maverick Hunter City If The Demands Aren’t Met By The Deadline Of 9/11/23XX. Although This Isn’t The Only Problem The Hunters Will Face…”

Brandon G: “Man, It Sure Is A Nice Day Outside Today”

Cheyenne M: “Yeah, It Sure Is…”

(The Binghamton Twins Are Hiding Behind A Bush Waiting For The Right Moment To Strike)

David B: “Are You Sure This Is Going To Work?”

Derek B: “Sure, Just Trust Me On This”

(Brandon Hears Some Voices)

Cheyenne M: “Honey, What’s Wrong?”

Brandon G: “I Think Somebody Followed Us Here, And I Think They Aren’t On Our Side...”

(The Binghamton Twins Rushed Towards Brandon And Pin Him Down)

Brandon G: “Gwaaaaaah!!!”

Cheyenne M: “Oh My Lord, Brandon What’s Going On?”

Brandon G: (Struggling) “These Two Numbskulls Are Trying To Kill Me, Get Some Help Quick!!!”

Cheyenne M: “Ok, Got It!”

Brandon G: (Struggling) “So, What Are You Doing Here, And What Do You Have That Soul Extraction Apparatus With You, That Machine Belongs To MHS!!”

David B: “Just Stay Still, This Will Be Quick And Painless!”

(The Apparatus Sucks Out Brandon’s Maverick Spirit)

Brandon G: “Aaaaagh!!!!”

(Austin Suddenly Shows Up And Blast Off The Airmask Hose, Brandon Slides Backwards And Austin Comes To His Aid)

Austin C: “Brandon! Are You Alright?”

Derek: “Hmpf... Austin... Why Would Someone As Powerful As You Align Yourself With Brandon? He's Just A B-Class Hunter, Nothing More!”

Austin C: “Binghamton’s ... You're Nothing But Mavericks Now.”

Binghamton’s : “...”

(Austin Charges Up Again And Fires Just As The Binghamton’s Leaps Back To His Ship. The Binghamton’s Escape Aboard The Rogumer, And Austin Attempts To Fire Again. After The Binghamton’s Leaves, Austin Turns To Help Brandon Up.)

Austin C: “Damn … They Sure Really Rough You Up There, Didn’t They?”

Brandon G: “Yeah ... At Least My Maverick Form Is Gone, But They Might Use That Against Us.”

Austin C: “I Also Got A Message From Wridewright That Says That Their Forces Will Attack MHS HQ Tonight At 5.”

Brandon G: “That’s No Good, We Have To Return To Base To Return Fire!”

Austin C: “Yeah … Let’s Go!!”

(Both Brandon And Austin Return To Hunter Base.)

### TurboGrafx 16 Version

”In The Year 23XX, The Hunters Once Again Put A Stop To One Of Wridewright’s Schemes And The World Was At Peace Once Again. However, Wridewright’s Quest For World Domination Hasn’t Fizzled Out Yet, And Wridewright Once Again Devised A Plan Of World Control. Only This Time, He Has Gotten A Lot More Backup, This Time, The Binghamton Twins Devised A Plan To Kidnap Members Of Maverick Hunter Society And Plan To Kill Them If The Hunters Doesn’t Surrender, Not Only That, They Plan To Bomb Maverick Hunter City If The Demands Aren’t Met By The Deadline Of 9/11/23XX. Although This Isn’t The Only Problem The Hunters Will Face. In Fact, It Was Going To Get More Worse, Way Worse..."

"One Day, Both Brandon And Cheyenne Were Walking In The Park. Until Brandon Germain Was Jumped By The Binghamton Twins And Using The MHS's Soul Extraction Apparatus, They Were Able To Successfully Extract Brandon's Irregular Alter Ego, Before The Machine Was Destroyed By Austin Carlson Who Labeled The Twins As Mavericks. The Twin Then Escape On Wridewright's Ship, And Austin Reminds Brandon That Wridewright Forces We're Going To Attack Mavericks Hunter Society At 5:00 P.M. So The Two Mavericks Hunters Return Back To Base To Prepare To Return Fire. And Thus, Our Adventure Begins"

## Gameplay

The objective of the game is to save The Culpepper Twins as well with the Maverick Hunter City itself. The game mechanics are similar to that of *Mega Man* & *“Megaman X5”*, where you got the chance to select a level to battle your opponent in the beginning parts of the game. Eight levels are selectable in the beginning After The Intro Stage, while the rest of all the levels are progressive. While Including The Gimmick From X5 Of Racing Against The Clock, Unlike X5 Though, It’s Not Within 16 Hours. After The Intro Stage, You Are Set A Default Date Of 5/11, And After A Boss Is Beaten, The Date Counter Advances 7 Days. After All 8 Main Bosses Are Defeated The Day Is 7/6. And After The First Fortress, The Day Is 8/10. The Final Level Takes Place On 9/10. In this SNES Version Of The game, you'll also play as 13 characters plus 2 Unlockable characters, Hunter Dolbear and Rose Carlson. Rose Carlson can be unlocked after you Beat Austin’s Story And Likewise, Hunter Dolbear Can Be Unlocked After Beating Ryan Dolbear’s Story. This Can Be Only Done In The SNES Version As The Two Were Already Unlocked In The PC & TG16 Version. Special powers are included in the game after Beating The Game The First Time In All Versions, As Well As The Pre-Amnesia Version Of Brandon Germain After Beating Brandon's Story In All Version. A Future 2023 Update For The PC Version Will Include Alternate Skins That Can Be Transferred To The SNES And TG16 Versions By The Transfer Tool That Can Only Be In The PC Version. Each Hunter Has A Third Level Charge Called The Ultra Shot, But The Some Of Equipped Special Weapons Replaces The Ultra Shot, Like The Plasma, Stock, Spear, Tracker, Burning & Charge Repulser Shots. The PC Version Also Includes The HTF Style Mode As Well As The Emulator Changer, That Can Change The Type Of Version From PC, To SNES, To TG16, And Vice Versa.

## Special Powers

### SNES Version

Here are the powers of each Hunter In The Super Nintendo Version:

* Brandon Germain: Plasma Charge Shot - This shot is much larger and more powerful than the standard blast, and will leave up to three plasma balls generated and causes continuous damage. The Plasma Shot is quite useful against bosses. The main drawback to this part is that the plasma balls left behind will take priority in dealing damage, meaning that if Brandon fires a charged shot and then uses a semi charged shot or special weapon afterwards, the damage will be cancelled due to the plasma ball already dealing damage.

* Cheyenne Miller: Stock Charge Shot -  Allows Cheyenne M to charge up four charged shots at once. Four icons of plasma will appear next to Cheyenne M's life gauge that are used to keep track of the number of Cheyenne M's shots. Whenever Cheyenne M fires while an icon is visible, he will fire a charged shot. The only drawback to this part is that the charged shots are smaller in size.

* Dylan Germain: Proto Shield -  A strong shield that can deflect most attacks, he also dashes while holding it, using it as a battering ram.

* Trevor Hughes: Rapid Fire - Uses An increased rate of fire and the ability to fire in 1 of 7 directions.

* Xavier Barrington: Spear Charged Shot - A shot that can pierce through any obstacle.

* Zoe Hainley: Homing Bullets - It adds three homing bullets to the charged shot.

* Austin Carlson: Neo Z-Saber - Austin briefly dashes forward while swinging vertically. If Austin's blade connects, Austin launches his opponent, but holds them in mid-air by freezing time, making everything negatively colored. Then Austin's Z-Saber grows and takes a shape much like the saber in the Megaman Zero series. With the saber in a great size, he floats, dashes for his opponent and passes through his enemy with his saber in front of him. Time returns and the total damage is accumulated. (This Was Modified To Be Replayed In A 2d SNES Environment) (Austin’s Apex Finisher In MMC X HTF Power Fighters & Megaman Chronicles Power Fighters Battle Royale.)

* Alexander Sisera: Double Fire - Similar To Donte’s Level 1 Hyper Combo In Marvel Vs Capcom 3 & MVCI.

* Jared Germain: Giga Crush - converts the damage Jared takes from enemies into energy, and when its gauge is full, the accumulated energy can be released all at once as a powerful attack that damages all enemies visible on the screen.

* Molly Thorn: Crescent Moon Ring - Uses the Z-Saber to summon two large crescent slashes that spin over and under X.

* Ryan Zerbinos: Ultimate Shadow Nova Strike - Zerbinos Transforms Into His Ultimate Shadow Nova Armor and then dashes left and right, crossing through the area at supersonic speed. You can adjust the angle at which Ryan Z moves through the air slightly up or down.

* Ryan Dolbear: Blade Armor Giga Crush (From X6) - Uses the Z-Saber to slash and send energy waves forward.

* Cheyenne Wilson: Kiss Of Death - Blows a heart-shaped kiss that can pass through walls And Instantly Kills Weak Enemies.

* Hunter Dolbear: Ultimate Guardian Angel Form - Similar To Super Sonic Of The Sonic Series.

* Rose Carlson: Sana-Rama-Gram Form - A Grounded Version Of Super Sonic, Can Also Perform The Hadouken. (Which Is Just As Broken On Bosses As In The X Games)

### PC & TG16 Versions

Here are the powers of each Hunter In The PC & TG16 Versions:

* Brandon Germain: Plasma Charge Shot - This shot is much larger and more powerful than the standard blast, and will leave up to three plasma balls generated and causes continuous damage. The Plasma Shot is quite useful against bosses. The main drawback to this part is that the plasma balls left behind will take priority in dealing damage, meaning that if Brandon fires a charged shot and then uses a semi charged shot or special weapon afterwards, the damage will be cancelled due to the plasma ball already dealing damage.

* Cheyenne Miller: Stock Charge Shot -  Allows Cheyenne M to charge up four charged shots at once. Four icons of plasma will appear next to Cheyenne M's life gauge that are used to keep track of the number of Cheyenne M's shots. Whenever Cheyenne M fires while an icon is visible, he will fire a charged shot. The only drawback to this part is that the charged shots are smaller in size.

* Dylan Germain: Proto Shield -  A strong shield that can deflect most attacks, he also dashes while holding it, using it as a battering ram.

* Trevor Hughes: Rapid Fire - Uses An increased rate of fire and the ability to fire in 1 of 7 directions.

* Xavier Barrington: Spear Charged Shot - A shot that can pierce through any obstacle.

* Zoe Hainley: Homing Bullets - It adds three homing bullets to the charged shot.

* Austin Carlson: Neo Z-Saber - Austin briefly dashes forward while swinging vertically. If Austin's blade connects, Austin launches his opponent, but holds them in mid-air by freezing time, making everything negatively colored. Then Austin's Z-Saber grows and takes a shape much like the saber in the Megaman Zero series. With the saber in a great size, he floats, dashes for his opponent and passes through his enemy with his saber in front of him. Time returns and the total damage is accumulated. (This Was Modified To Be Replayed In A 2d SNES Environment) (Austin’s Apex Finisher In MMC X HTF Power Fighters & Megaman Chronicles Power Fighters Battle Royale.)

* Alexander Sisera: Double Fire - Similar To Donte’s Level 1 Hyper Combo In Marvel Vs Capcom 3 & MVCI.

* Jared Germain: Giga Crush - converts the damage Jared takes from enemies into energy, and when its gauge is full, the accumulated energy can be released all at once as a powerful attack that damages all enemies visible on the screen.

* Molly Thorn: Crescent Moon Ring - Uses the Z-Saber to summon two large crescent slashes that spin over and under X.

* Ryan Zerbinos: Ultimate Shadow Nova Strike - Zerbinos Transforms Into His Ultimate Shadow Nova Armor and then dashes left and right, crossing through the area at supersonic speed. You can adjust the angle at which Ryan Z moves through the air slightly up or down.

* Ryan Dolbear: Blade Armor Giga Crush (From X6) - Uses the Z-Saber to slash and send energy waves forward.

* Cheyenne Wilson: Kiss Of Death - Blows a heart-shaped kiss that can pass through walls And Instantly Kills Weak Enemies.

* Hunter Dolbear: Ultimate Guardian Angel Form - Similar To Super Sonic Of The Sonic Series.

* Rose Carlson: Sana-Rama-Gram Form - A Grounded Version Of Super Sonic, Can Also Perform The Hadouken. (Which Is Just As Broken On Bosses As In The X Games)

* Aries Barrington: Buster Rain - Similar To One Of Zero's Techniques In Megaman X6, It is activated by pressing the Giga Attack button while on the ground. When used, Aries punches the ground and eleven beams of light appear from above, hitting all enemies in the screen. The damage Aries takes from enemies is converted into energy for this technique.

* Trip Hawkins: Tractor Shot - Charging and holding up the TH-Buster button will create an thunder-element sphere that sticks to the end of the Buster. While the sphere is active, it will absorb all energy projectiles that were aimed at Trip, powering it up and causing it to grow in size; the damage it inflicts on enemies depends on its size. The Sphere can be used as a melee weapon of sorts, since Trip can just swing the Buster around, hitting enemies without using up the charge.

* Mack Lallier: Super Mack - Literally Just Super Sonic But In MMC.

* Josh Grayson Gelling: X Cross Paint - Similar To Bowser Jr's Final Smash In Smash Bros (Only Replacing Shadow Mario With Josh's Maverick Form "Josh Deathson Gelling") When activated, Josh. will turn into his Maverick Alter-Ego Josh Deathson Gelling, and then paint an orange "X" on the screen. Anyone caught in the "X"'s hitbox will take damage. Josh will then be teleported above the top camera boundary and will be able to move around freely while the "X" is onscreen. The "X" deals knockback each time a character walks into it, and the knockback usually sends them towards the middle of the "X", making it difficult to escape. When the attack ends, the "X" explodes, dealing relatively high knockback. All hits taken from the paint have the same knockback regardless of damage until just before the "X" clears away.

* Aile Garofolo: Devil Alice Final Buster - Aile, in Her Demon Alice form, fires a beam in front of herself. Should this initial beam make contact with an opponent, Aile fire several beams in a wide pattern in front of herself, which eventually converge into a final wide blast and kill any enemies it hits.

* Jordan Cole: Flaming Ascension Slash - By pressing Up and Special Weapon button while standing, Jordan will perform a leaping upward slash with the Z-Saber as a blade of red flames. This move has a fixed height, Similar To Zero's Ryuenjin Technique In Megaman X4.

* Alexis Dillingham: Soul Power - Turns Alexis Eyes From Black To Purple And Allows Her To Shoot Beams From Her Hand As Well As Have Her Be Shielded By Playing Cards. (Only If Magic Man's Magic Card Is Equipped)

* Carina Carvey: Rocket Blast - (From The Recent MMC X HTF Special "Bang, Bang, Won't Stop Till We're Legends") Carina Pulls Out A Rocket Launcher And Shoots Rockets Up Into The Sky And Cause A Rain Of Rockets, Damaging All Enemies On Screen. (Similar To The Astro Crush [Astro Man {MM8}] & Lightning Bolt [Dynamo Man {MM&B}])

* Ryan Shafer: Burning Shot - Similar To Solar Man's Solar Blaze, It is a fire projectile that splits apart and launches two fire waves to the left and right after after hitting an enemy or surface, which look like two Fire Storm blasts.

* James Lynch: Charged Repulsor Blast - A Mix Between Iron Man's Repulsor Blast Move From The Marvel Vs Capcom Series & And Samus Aran's Final Smash In Smash Bros, Which Basically Allows You To Fire A Massive Beam From James' Hand, Alliterating All Enemies On Screen.

* Bradley Culvert: Grand Cross - a giant Energy Based crucifix appears suspended behind Bradley, then multiple Energy Based crucifixes rise up from the bottom, covering the whole screen and hitting anything in their path.

## Characters

### SNES Playable characters

* Brandon Germain
* Cheyenne Miller
* Dylan Germain
* Trevor Hughes
* Xavier Barrington
* Austin Carlson
* Alexander Sisera
* Jared Germain
* Molly Thorn
* Ryan Zerbinos
* Ryan Dolbear
* Cheyenne Wilson
* Zoe Hainley
* Hunter Dolbear (unlockable)
* Rose Carlson (unlockable)

### PC Playable characters

* Brandon Germain
* Cheyenne Miller
* Dylan Germain
* Trevor Hughes
* Xavier Barrington
* Austin Carlson
* Alexander Sisera
* Jared Germain
* Molly Thorn
* Ryan Zerbinos
* Ryan Dolbear
* Cheyenne Wilson
* Zoe Hainley
* Hunter Dolbear
* Rose Carlson
* Aries Barrington
* Trip Hawkins
* Mack Lallier
* Josh Grayson Gelling
* Aile Garofolo
* Jordan Cole
* Alexis Dillingham
* Carina Carvey
* Ryan Shafer
* James Lynch
* Bradley Culvert (Gameplay Similar To Richter Belmont In Castlevania: Rondo Of Blood [Ironically Also A TG16 Game])

### TG16 Version Extra Characters

* Hunter Dolbear
* Rose Carlson
* Aries Barrington
* Trip Hawkins
* Mack Lallier
* Josh Grayson Gelling
* Aile Garofolo
* Jordan Cole
* Alexis Dillingham
* Carina Carvey
* Ryan Shafer
* James Lynch
* Bradley Culvert (Gameplay Similar To Richter Belmont In Castlevania: Rondo Of Blood [Ironically Also A TG16 Game])

### Minor characters

* Jordan Cole (If Your Not Doing Her Story In The PC & TG16 Versions)
* Alexis Dillingham (If Your Not Doing Her Story In The PC & TG16 Versions)
* Carina Carvey (If Your Not Doing Her Story In The PC & TG16 Versions)
* Emily McDonald
* Donovan Dygert
* Ryan Shafer (If Your Not Doing His Story In The PC & TG16 Versions)
* Ross McFarland
* James Lynch (If Your Not Doing His Story In The PC & TG16 Versions)
* Alisia Germain
* Lily Germain
* Fiora Culpepper
* Castani Culpepper
* Adrian Sisera

### Villains

* Neo Dolbear
* Dr. Wridewright
* David Binghamton
* Derek Binghamton
* Sigma
* Branbon
* Solaris (In TG16 Version Only)

## Levels

* Intro Stage Level: The First Stage Of The Game Is The HQ Of MHS. As Shown In The Prologue, Wridewright’s Forces Infiltrated The HQ, Stealing Valuable Data About Wridewright’s Failed Schemes And Kidnapping The Culpepper Twins (Plus Adrian Sisera In Alex’s Story) And We’re Going To Kill Unless The Hunters Surrender To Him. Similar To X3’s Intro Stage (Without Mac Of Course), The Boss For This Stage Is Maoh the Giant, It attacks by punching with the large, spiked steel balls attached to its arms, crushing its enemies and building alike. It's only weak points are its head and arms. Unlike the Opening Stage boss in Mega Man X2, Gigantic Mechaniloid CF-0, touching Maoh's head or arms while they are in the background will not damage the player, and its attacks only inflict 1 unit of damage.

* Pirate Man Level: The first choice in the Weakness Chain. The level takes place in a standard *Mega Man*-esque area with some enemies, moving platforms, and hazards. Pirate Man is the boss in this level The room is flooded, so the player can use the game's water physics effectively here (The Hunters can jump higher while in the water, making it easy to evade attacks), though the water will slowly descend as the battle goes on. Pirate Man will start off the battle by firing Remote Mines or encasing himself in a bubble to bounce around the room. The mines follow the player before stopping and exploding, leaving behind a long-lasting blast radius. He will continue doing these two moves until the water gets low enough, after which Pirate Man will raise the water level. Pirate Man's weakness, the Wave Burner, is useful as it can interrupt his bubble attack, though it does more damage if used outside of the water.

* Ground Man Level: The second choice in the Weakness Chain. The level has two sections one takes place in a rocky area during sunset. It has several gun enemies, plus some moving platforms around for you to ride carefully. The Second Takes Place In A Cave At Night. As You Go through The Second Half, You Will Be Followed By A Mechanic Similar To One Of The Nightmare Effects From X6, But It’s Use Was Made More Useful Than Harming The Area Is Also Infested Batton Bones As Well. The Boss Of This Stage Is Ground Man, Ground Man's main method of movement is by jumping towards the player. Ground Man can dig into the ground, reappearing in another place, fire off a Spread Drill that splits into smaller drills as it travels, transform into an invincible drill tank that moves across the ground, changing directions three times, or jump into the ceiling, moving after the player and using a gigantic drill to attack them that has to be dodged by sliding or dashing out of the way. Remote Mines prevent Ground Man from digging into the ground or ceiling, and are Ground Man's weakness.

* Tengu Man Level: The third choice in the Weakness Chain. His Stage Is A Combo Of His Megaman 8 And Megaman & Bass Stages In the beginning of the level, the wind will start pushing you back. Kill the Tencrows and ride on a bubble. Kill the Tencrows again and find some Hannya Attackers. In the second part, the screen moves and the player has to move fast to avoid being crushed. Don't stand long in the orange balloons as they blow up shortly after jumping on them. Tengu Man Is The Boss Of This Stage, When defeated, the player obtains the Tengu Blade. He is weak to Spread Drill, which causes him to fall to the ground when hit.

* Magic Man Level: The fourth choice in the Weakness Chain. Similar To Casino Night Zone In Sonic 2, But Made For A Megaman Game, But Still Has Bumpers Covering Some Pit Sections (Mack’s Level Is Just The Sonic 2 Level, Since He’s The MMC Version Of Sonic) Magic Man Is The Boss Of This Level, Magic Man will start off the battle dashing away from The Hunter (Which You Selected), and for the majority of the battle he will dash across the room. After dashing, he will either throw out a Magic Card at them that quickly returns to him, which can steal health from the player so he can recover a little bit of his own health, or toss a magic orb that spawn Romper Gs when shot at. Magic Man can also jump into the air and toss a ball with stars on it directly at The Hunters, which spawns white birds once they hit the ground. These birds can be destroyed easily with a charged Buster shot. Magic Man is weak to the Tengu Blade; if he is hit by this weapon, he will be (nearly) cut in half, momentarily stunning him. The projectile sent out after using Tengu Blade cannot stun Magic Man, however. If the player runs out of weapon energy for the Tengu Blade, the Wave Burner is also a good weapon to use against Magic Man.

* Astro Man Level: The fifth choice in the Weakness Chain. Like Tengu Man, Astro Man’s Level Combines Assets From His Megaman 8 & Megaman And Bass Levels. In the first garden, you will have to deal with some Battle Grasshoppers coming at you as you jump onto the next platform. You need to use the disappearing platforms to cross many parts of this area, but watch your step! As you are crossing, you'll also find Up'n'Downs, Wanaans, Peri Kais and Spines. So there is danger on all levels, The Second Part Is The Same Layout From Astro Man’s MM&B Level. The Boss For This Stage Is Astro Man,  He attacks with his two orbs, summons three Shururuns, and uses Copy Vision.  When defeated, the player obtains The Copy Vision Weapon

* Dynamo Man Stage: The sixth choice in the Weakness Chain. Taking Place At An Electrical Plant, It Contains The Bright Man Stage Mechanic: “There are two types of enemies you should be aware of at the beginning of the second part.  There are walking green ones and flying red ones - the former will light up the room when destroyed, and the latter will darken it when destroyed.  Be careful, as there are bottomless pits strewn throughout the beginning of the stage.” The Boss For This Stage Is Dynamo Man. Frequently throughout the course of the match, Dynamo Man will run back and forth across the room. He will also shoot out slow moving electric tendrils at different heights at you, which must be avoided by jumping over them or sliding under them. Players using Trevor have the option of destroying them (the one at about middle height can only be hit by Trevor when the player shoots diagonally upwards in Dynamo Man's direction), but Brandon lacks the fire rate to destroy them unless players are very quick. Dynamo Man can also create a ring of three electric balls around himself, which will orbit for some time before either being thrown at the player or sent into the ceiling (both outcomes will happen, so be prepared). Dynamo Man will then do his introductory move while attacking the player with his Lightning Bolt. This attack is very difficult to dodge as it covers the entire screen, so it is recommended to use Copy Vision to have Dynamo Man target the clone with the spheres before they are sent into the ceiling. Dynamo Man is also invulnerable while summoning Lightning Bolts, so the incentive to use Copy Vision is even greater. The number of Lightning Bolts he summons is equal to the number of electric orbs he sent into the ceiling beforehand, so keep track of the count. Dynamo Man's last combat move is to jump to the other side of the room, leaving a "rainbow" of six electric spheres in his wake. These spheres will launch themselves at the player, one at a time, in no particular order. Again, Copy Vision clones can absorb the spheres to prevent the player from taking damage while at the same time pelting Dynamo Man with shots (he is not invincible during this time like he is in the previously mentioned move and will not try to regenerate himself until all the spheres have attacked). Occasionally, Dynamo Man will jump up on a platform with electrodes on the sides that drops down in the middle of the room. He can charge himself with these, and it will restore his health (2HP per second with both electrodes attached, half that if only one is attached). To stop this attack, you must destroy each side, but beware of standing under Dynamo Man as Trevor Or Austin, since he will drop directly down and possibly land on you. Wave Burner is the most effective weapon to destroy the generators quickly, though the T-Buster's upward-aiming abilities can also counter this effectively.

* Cold Man Stage: The seventh choice in the Weakness Chain. The level takes place on a snowy land, which is mostly slippery, giving the players difficulty to walk on. Cold Man is the boss of this level, Cold Man's primary means of attack is creating his Ice Wall, a spiked, rectangular block of ice, and pushing it toward the hunters. The block will bounce off of the wall and be destroyed as it slams into the other wall. This means the player must jump over it twice in order to avoid getting hit. After this attack, Cold Man will jump toward the hunters a tiny bit, then repeat the attack. After a certain amount of damage, Cold Man will start creating Mokumokumos before his attack. These enemies will float toward the player, and will render him unable to jump if they make contact. It is a good idea to destroy this enemy before attacking Cold Man. His weakness is Lightning Bolt. The Hunters Busters/Sabers and Wave Burner are also fine weapons to use against him.

* Blazer Man Level: The Final Level In The Weakness Chain. Renamed From Burner Man, The level takes place inside a volcanic area with a lot of lava, which result in a lot of moving platforms to ride. Lava even gushes from below so watch where you jump through. Blazer Man is the boss of this level, At the start of the fight, Blazer Man will dash toward the player, then turn around and dash in the opposite direction. He will do this either once or twice. After that he has 3 possible moves: Blazer Man will either throw an explosive barrel at the player's position, launch out three bear traps that will temporarily immobilize the player (leaving them unable to fire, move, or slide/double jump), or jump in the air and slam into the ground, sending a pair of fire waves in either direction. After he has performed one of these three moves, he will either perform another of the three or use his Wave Burner, jumping a small length toward the player as he does so. This attack will last for five seconds and can repeat an infinite amount of times (or until the player hits Blazer Man with the Ice Wall). This is the best time for using Ice Wall against him since he is on the ground and in plain sight. Using the Ice Wall can push him into the spikes on each side of the room, doing considerable damage if the wall does not crumble first, as Blazer Man will try to break the wall while being pushed, or goes off-screen for too long. In addition, the Wave Burner will intercept any attacks except an Ice Wall, Lightning Bolt, or Spread Drill and the Ice Wall will block Blazer Man's own Wave Burner, protecting the player as long as the stream of fire does not go over the wall. When the Ice Wall hits Blazer Man, a bit of the Wave Burner will pass through the wall, which could damage The Hunters if they are not careful.

* Sigma's Fortress: The first fortress, which has 5 levels, each holding a boss. The bosses prior to meeting Sigma in his fortress consist of Tank CSII, Tako Trash, Big Pets and a Wily Press. Sigma, the final boss of this fortress, Is Similar To X2 Sigma But His Second And Ultimate Form Fuses Him With An X Crusher Like Mechanism

* Wridewright's Fortress: The second and final fortress With 5 Levels (6 In Brandon’s Story), each level also holds a boss. The bosses In Order are: The Binghamton Twins, the robot forms of Brandon (Brandon’s Story Only) and Parker Franklin. Branbon, Neo And Dr. Wridewright is awaiting your appearance at the top.

## Soundtrack

### PC Version

1. ”Megaman X3 Guitar Playthrough (2015) OST #01 - Opening”
2. ”Megaman 4 Guitar Playthrough OST #01 - Prologue 1”
3. ”Megaman X Guitar Playthrough (2016) OST #04 - Vile (intro)”
4. ”Frozenith - Theme of Zero (Mega Man Zero)”
5. ”Megaman 11 Title Screen”
6. ”Megaman X4 OST - Character Select”
7. ”Under Fire - Megaman X3 Opening Stage Remix”
8. ”Mega Man II (Gameboy Guitar Playthrough OST #09 - Castle”
9. ”Megaman X Legacy Collection - X3 Boss 2”
10. ”Megaman 10 Guitar Playthrough OST #07 - Stage Select”
11. ”Megaman 3 Guitar Playthrough OST #04 - Enemy Selected”
12. ”Megaman & Bass Guitar Playthrough OST #08 - Pirate Man”
13. ”Megaman & Bass Guitar Playthrough OST #09 - Ground Man”
14. ”Megaman 8 Guitar Playthrough OST #12 - Tengu Man (Sega Saturn)”
15. ”Sonic 2 HD Music - Casino Night”
16. ”Megaman 8 Guitar Playthrough OST #18 - Astro Man”
17. ”Megaman & Bass Guitar Playthrough OST #13 - Dynamo Man”
18. ”Megaman & Bass Guitar Playthrough OST #06 - Cold Man”
19. ”Megaman & Bass Guitar Playthrough OST #07 - Burner Man”
20. ”Megaman & Bass Guitar Playthrough OST #14 - Boss"
21. ”Megaman X4 Guitar Playthrough OST #19 - Stage Clear X” - Brandon G Stage Clear
22. ”Megaman X5 Guitar Playthrough OST #18 - Stage Clear X” - Cheyenne M Stage Clear
23. ”Megaman 3 Guitar Playthrough OST #14 - Stage Clear” - Dylan G Stage Clear
24. ”Megaman 7 Guitar Playthrough OST #19 - Stage Clear” - Trevor H Stage Clear
25. ”Megaman X Guitar Playthrough (2016) OST #20 - Stage Clear” - Xavier B Stage Clear
26. ”Megaman X4 Guitar Playthrough OST #20 - Stage Clear Zero” - Austin C Stage Clear
27. ”Megaman X7 - Stage Clear” - Alexander S Stage Clear
28. "Megaman Maverick Hunter X - Stage Clear X" - Jared G Stage Clear
29. "Megaman X6 - Stage Clear X" - Molly T Stage Clear
30. "Shadow The Hedgehog - Act Clear" - Ryan Z Stage Clear
31. ”Megaman 1 Guitar Playthrough (2016) OST #10 - Victory” - Ryan D Stage Clear
32. ”Megaman V (Gameboy) Guitar Playthrough OST #19 - Victory” - Cheyenne W Stage Clear
33. ”Megaman X2 Guitar Playthrough OST # - Mission Accomplished!” - Zoe H Stage Clear
34. ”Megaman X Isolation - Stage Clear" - Hunter D Stage Clear
35. ”Megaman X Corruption - Stage Clear” - Rose C Stage Clear
36. ”Megaman X4 Guitar Playthrough OST #21 - Get A Weapon”
37. ”Megaman 6 Guitar Playthrough OST #17 - Mr X Intro”
38. ”Megaman X Guitar Playthrough (2016) OST #23 - Sigma Stage 1”
39. ”Megaman 5 Guitar Playthrough OST #13 - Boss”
40. ”Megaman X2 Breis Remix - X-Hunter Stage 1 & 2 (2018)”
41. ”Megaman X6 - Gate’s Lab”
42. ”Megaman X2 Guitar Playthrough (2015) OST #27 - Sigma Battle 1”
43. ”Megaman X3 Guitar Playthrough (2015) OST #27 - Sigma 2”
44. ”Megaman 5 Guitar Playthrough OST #19 - Dr Wily's Castle (intro)”
45. ”Sonic CD - Metallic Madness Past”
46. "Sonic Forces - Metal Sonic Battle (Stardust Speedway Bad Future US Remix)"
47. ”Mega Man 5 Dr. Wily Stage Theme On Guitar Remix”
48. "Megaman X4 Guitar Playthrough OST #26 - Double
49. "OC ReMix #2402 Mega Man X8 'Winged Reploid (Revelation)' [VS Lumine Second Form] by Juan Medran"
50. ”OC ReMix #2293: Mega Man 9 'The Skull Fortress' [Flash in the Dark (Wily Stage 1)] by Juan Medrano”
51. ”Frozenith - T04 Last Boss (Mega Man 6)”
52. ”Megaman 10 Guitar Playthrough OST #37 - All Clear”
53. ”Megaman X Guitar Playthrough (2016) OST #31 - Ending”
54. ”Megaman X Guitar Playthrough (2016) OST #33 - Credits”
55. "Castlevania Judgement - Player Miss/Death"
56. "Castlevania Judgement - Game Over"
57. "Megaman X3 Guitar Playthrough (2019) OST #19 - Stage Clear" - Josh G Stage Clear
58. "Megaman X6 - Stage Clear Zero" - Aile G Stage Clear
59. "Megaman Command Mission - Victory" - Aries B Stage Clear
60. "Megaman X8 - Stage Clear" - Trip H Stage Clear
61. "Sonic Mania - Act Clear" - Mack L Stage Clear
62. "Megaman X5 Guitar Playthrough OST #19 - Stage Clear Zero" - Jordan C Stage Clear
63. "Megaman 11 - Stage Clear" - Ryan S Stage Clear
64. "Megaman 2 (Gameboy) Guitar Playthrough OST #15 - Victory" - James L Stage Clear
65. "Megaman 8 Guitar Playthrough OST #21 - Stage Clear" - Carina C Stage Clear
66. "Megaman 2 Guitar Playthrough (2021) OST #15 - Stage Clear" - Alexis D Stage Clear
67. "Castlevania: Rondo Of Blood - Divine Bloodlines Overture (Introduction)"
68. "Castlevania: Harmony Of Dispair - Divine Bloodlines"
69. "Castlevania Judgement - All Stage Clear" - Bradley C Stage Clear

### SNES Version

1. ”Megaman X3 - Opening”
2. ”Megaman 4 - Prologue 1 (MM7 Remake)”
3. ”Megaman X - Vile (intro)”
4. ”Megaman Zero - Theme of Zero (MMX Remake)”
5. ”Megaman 11 - Title Screen (MM7 Remake)”
6. ”Megaman & Bass - Character Select”
7. ”Megaman X3 - Opening Stage”
8. ”Mega Man II (Gameboy) - Castle (MM7 Remake)”
9. ”Megaman X3 - Boss 1”
10. ”Megaman X3 - Boss 2”
11. ”Megaman 10 - Stage Select (MM7 Remake)”
12. ”Megaman 3 - Enemy Selected (SNES Remake)”
13. ”Megaman & Bass - Pirate Man”
14. ”Megaman & Bass - Ground Man”
15. ”Megaman 8 - Tengu Man (Playstation) (MM7 Remake)”
16. ”Sonic 2 - Casino Night Zone Act 1 (SNES Remake)”
17. ”Megaman 8 - Astro Man (MM7 Remake)”
18. ”Megaman & Bass - Dynamo Man”
19. ”Megaman & Bass - Cold Man”
20. ”Megaman & Bass - Burner Man”
21. ”Megaman & Bass - Boss"
22. ”Megaman & Bass - Stage Clear”
23. ”Megaman 7 - Stage Clear”
24. ”Megaman X - Stage Clear”
25. ”Megaman X2 - Stage Clear”
26. ”Megaman X3 - Stage Clear”
27. ”Megaman & Bass - Get A Weapon”
28. ”Megaman & Bass - Save”
29. ”Megaman 6 - Mr X Intro (MM7 Remake)”
30. ”Megaman X - Sigma Stage 1”
31. ”Megaman 5 - Boss (MM7 Remake)”
32. ”Megaman X2 - X-Hunter Stage 1 & 2”
33. ”Megaman X2 - X-Hunter Stage 3”
34. ”Megaman X2 - Sigma Battle 1”
35. ”Megaman X3 - Sigma 2”
36. ”Megaman 5 - Dr Wily's Castle (intro) (MM7 Remake)”
37. ”Sonic CD - Metallic Madness Past (SNES Remake)”
38. "Sonic CD - Stardust Speedway Bad Future US (SNES Remake)"
39. ”Mega Man 5 - Dr. Wily Stage (MM7 Remake)”
40. "Megaman X4 - Double (MMX2 Remake)"
41. "Mega Man X8 - VS Lumine Second Form (MMX3 Remake)"
42. ”Mega Man 9 - Flash in the Dark (Wily Stage 1) (MM7 Remake)”
43. ”Megaman 6 - Last Boss (MM7 Remake)”
44. ”Megaman 7 - All Clear”
45. ”Megaman X - Ending”
46. ”Megaman X - Credits”
47. "Megaman & Bass - Game Over"

### TG16 Version (Tracks In TG16 Soundfont)

1. ”Megaman X3 - Opening”
2. ”Megaman 4 - Prologue 1 & 2”
3. ”Megaman X - Title Screen”
4. ”Megaman X4 - Character Select”
5. ”Megaman X3 - Opening Stage”
6. ”Mega Man II (Gameboy) - Castle”
7. ”Megaman X3 - Boss 2”
8. ”Megaman 10 - Stage Select”
9. ”Megaman 3 - Enemy Selected”
10. ”Megaman & Bass - Pirate Man”
11. ”Megaman & Bass - Ground Man”
12. ”Megaman 8 - Tengu Man (Sega Saturn)”
13. ”Sonic 2 - Casino Night Zone Act 1”
14. ”Megaman 8 - Astro Man”
15. ”Megaman & Bass - Dynamo Man”
16. ”Megaman & Bass - Cold Man”
17. ”Megaman & Bass - Burner Man”
18. ”Megaman & Bass - Boss"
19. ”Megaman X4 - Stage Clear X” - Brandon G Stage Clear
20. ”Megaman X5 - Stage Clear X” - Cheyenne M Stage Clear
21. ”Megaman 3 - Stage Clear” - Dylan G Stage Clear
22. ”Megaman 7 - Stage Clear” - Trevor H Stage Clear
23. ”Megaman X - Stage Clear” - Xavier B Stage Clear
24. ”Megaman X4 - Stage Clear Zero” - Austin C Stage Clear
25. ”Megaman X7 - Stage Clear” - Alexander S Stage Clear
26. "Megaman Maverick Hunter X - Stage Clear X" - Jared G Stage Clear
27. "Megaman X6 - Stage Clear X" - Molly T Stage Clear
28. "Shadow The Hedgehog - Act Clear" - Ryan Z Stage Clear
29. ”Megaman 1 - Victory” - Ryan D Stage Clear
30. ”Megaman V (Gameboy)- Victory” - Cheyenne W Stage Clear
31. ”Megaman X2 - Mission Accomplished!” - Zoe H Stage Clear
32. ”Megaman X Isolation - Stage Clear" - Hunter D Stage Clear
33. ”Megaman X Corruption - Stage Clear” - Rose C Stage Clear
34. "Megaman X3 (PS1) - Stage Clear" - Josh G Stage Clear
35. "Megaman X6 - Stage Clear Zero" - Aile G Stage Clear
36. "Megaman Command Mission - Victory" - Aries B Stage Clear
37. "Megaman X8 - Stage Clear" - Trip H Stage Clear
38. "Sonic Mania - Act Clear" - Mack L Stage Clear
39. "Megaman X5 - Stage Clear Zero" - Jordan C Stage Clear
40. "Megaman 4 (Gameboy) - Stage Clear" - Ryan S Stage Clear
41. "Megaman 2 (Gameboy) - Stage Clear" - James L Stage Clear
42. "Megaman 3 (Gameboy) - Game Over" - Carina C Stage Clear
43. "Megaman 2 - Game Over" - Alexis D Stage Clear
44. ”Megaman X4 - Get A Weapon”
45. ”Megaman 6 - Mr X Intro”
46. ”Megaman X - Sigma Stage 1”
47. ”Megaman 5 - Boss”
48. ”Megaman X2 - X-Hunter Stage 1 & 2”
49. ”Megaman X6 - Gate’s Lab”
50. ”Megaman X2 - Sigma Battle 1”
51. ”Megaman X3 - Sigma 2”
52. ”Megaman 5 - Dr Wily's Castle (intro)”
53. ”Sonic CD - Metallic Madness Past”
54. "Sonic CD - Stardust Speedway Bad Future US"
55. ”Mega Man 5 - Dr. Wily Stage”
56. "Megaman X4 - Double"
57. "Mega Man X8 - VS Lumine Second Form"
58. ”Mega Man 9 - Flash in the Dark (Wily Stage 1)”
59. ”Megaman 6 - Last Boss”
60. ”Megaman 10 - All Clear”
61. ”Megaman X - Ending”
62. ”Megaman X - Credits”
63. "Megaman & Bass - Game Over"
64. "Castlevania: Rondo Of Blood - Divine Bloodlines Overture (Introduction)"
65. "Castlevania: Rondo Of Blood - Divine Bloodlines"
66. "Castlevania: Rondo Of Blood - Stage Clear" - Bradley C Stage Clear
67. "Castlevania: Rondo Of Blood - All Clear"
68. "Castlevania: Rondo Of Blood - Death/Miss"
69. "Castlevania: Rondo Of Blood - Game Over"

## Staff

* Staff Programmers - Koichiro Nakamura (as Kow), Keiji Kubori (as Sabori), Saka , Duey

* Object Designers - Hayato Kaji (as Rippa H.K), Kazunori Tazaki (as Ikki), Tatsuya Yoshikawa (as Tatsunoko), Keiji Inafune (uncredited)

* Scroll Designers - Aka, Iriko , Ayatomo Tanimoto (as Scr Damashii), Eriko Bando (as Bandy), Nor , Ai

* Illustrators - Masako Honma (as Manashi), Satoshi Ukai (as Ukabin), Yasuyo Kondō (as Yasuyo), Hayato Kaji (as Rippa H.K), Kazunori Tazaki (as Ikki), Tatsuya Yoshikawa (as Tatsunoko)

* Sound Designer - Tadashi Joukagi (as Elf)

* Music Composers - Setsuo Yamamoto (as Setsuo), Makoto Tomozawa (as Tomozou), Yuki Iwai (as Sato), Yūko Takehara (as Yuko), Toshihiko Horiyama (as Kirry)

* Planners - Yoshinori Takenaka (as Dr.Kun), Keiji Inafune (as Inemuryar), Sho Tsuge (as Burusera Zofy), Masayoshi Kurokawa (as Guchikoshi)

* Producer -Tokuro Fujiwara (as Professor F)

* Assistants - Honolulu Yama (as Honolulu Yama), White Rock, Kaggy, Omaoma

* Market Planners - Sawarin (as Sawarin), Nabe, Mitchan, Goe Chan (as Goe Chan)

### Special thanks to

* Brandon Germain (Voice Actor For Brandon G)

* Cheyenne Miller (Voice Actress For Cheyenne M)

* C.J. Moses (Voice Actor For Jared G)

* Molly Thorn (Voice Actress For Molly T)

* Austin Carlson (Voice Actor For Austin C)

* Jordan Cole (Voice Actress For Jordan C)

* Zoë Heckert (Voice Actress For Rose C)

* Ryan Dolbear (Voice Actor For Ryan D)

* Cheyenne Wilson (Voice Actress For Cheyenne W)

* Ben Veinneau (Voice Actor For Hunter D)

* Scott Barrington (Voice Actor For Xavier B)

* Zoe Hainley (Voice Actress For Zoe H)

* Zachary Gelling (Voice Actor For Josh Grayson G)

* Isabella Garofalo (Voice Actress For Aile G)

* Alexander Sisera (Voice Actor For Alex S)

* Alexis Dillingham (Voice Actress For Alexis D)

* Dylan Germain (Voice Actor For Dylan G)

* Trevor Hughes (Voice Actor For Trevor H)

* Carina Carvey (Voice Actress For Carina C)

* Ryan Zerbinos (Voice Actor For Ryan Z)

* Donovan Dygert (Voice Actor For Donovan D)

* Emily McDonald (Voice Actress For Emily M)

* Ryan Shafer (Voice Actor For Ryan S)

* James Lynch (Voice Actor For James L)

* Autumn Baker (Voice Actress For Alisia G)

* Kaydence Wenthe (Voice Actress For Lily G)

* Bradley James Germain Cuyler (Voice Actor For Bradley Culvert)

* Ross McFarland (Voice Actor For Ross M)

* Tate Lallier (Voice Actor For Mack L)

* Trevor Worden (Voice Actor For Aries B)

* Cade Reed (Voice Actor For Trip H)

* Donovan Worth (Voice Actor For Adrian S)

* Alexis Blackwell (Voice Actress For Fiora C)

* Hali Denniston (Voice Actress For Castani C)

* Ross McFarland (Voice Actor For Ross M)

* Donovan Dygert (Voice Actor For Donovan D)

* Emily McDonald (Voice Actress For Emily M)

* Benjamin Diskin (Voice Actor For The Male Custom Character)

* Erica Lindbeck (Voice Actor For The Female Custom Character)

* Chris Tergliafera (Voice Actor For Sigma)

* Ryan Drummond (Voice Actor For Metal Megaman B)

* Alex Ridley (Voice Actor For Metal Parker Carlson)

* Aaron Ashmore (Voice Actor For David B)

* Shawn Ashmore (Voice Actor For Derek B)

* Dave Pettitt (Voice Actor For Branbon)

* Martin Mull (Voice Actor For Neo)

* Keith Silverstein (Voice Actor For Dr. Wridewright)

* Keiji Inafune

* All of Capcom, and MMB Productions staff

## See also

* Mega Man Chronicles Adventures Script (Brandon Germain's story)
* Mega Man Chronicles Adventures Script (Cheyenne Miller's story)
* Mega Man Chronicles Adventures Script (Dylan Germain's story)
* Mega Man Chronicles Adventures Script (Trevor Hughes' story)
* Mega Man Chronicles Adventures Script (Xavier Barrington's story)
* Mega Man Chronicles Adventures Script (Austin Carlson's story)
* Mega Man Chronicles Adventures Script (Alexander Sisera's story)
* Mega Man Chronicles Adventures Script (Jared Germain's story)
* Mega Man Chronicles Adventures Script (Molly Thorn's story)
* Mega Man Chronicles Adventures Script (Ryan Zerbinos' story)
* Mega Man Chronicles Adventures Script (Ryan Dolbear's story)
* Mega Man Chronicles Adventures Script (Cheyenne Wilson's story)
* Mega Man Chronicles Adventures Script (Zoe Hainley's story)
* Mega Man Chronicles Adventures Script (Hunter Dolbear's story)
* Mega Man Chronicles Adventures Script (Rose Carlson's story)
* Mega Man Chronicles Adventures Script (Josh Grayson Gelling's story)
* Mega Man Chronicles Adventures Script (Aile Garofolo's story)
* Mega Man Chronicles Adventures Script (Mack Lallier's story)
* Mega Man Chronicles Adventures Script (Aries Barrington's story)
* Mega Man Chronicles Adventures Script (Trip Hawkins' story)
* Mega Man Chronicles Adventures Script (Jordan Cole's story)
* Mega Man Chronicles Adventures Script (Alexis Dillingham's story)
* Mega Man Chronicles Adventures Script (Carina Carvey's story)
* Mega Man Chronicles Adventures Script (Ryan Shafer's story)
* Mega Man Chronicles Adventures Script (James Lynch's story)
* Mega Man Chronicles Adventures Script (Bradley Culvert's story)
* Mega Man Chronicles Adventures Script (Custom Character's story)
* Mega Man Chronicles Adventures Damage Data Chart (Brandon G)
* Mega Man Chronicles Adventures Damage Data Chart (Cheyenne M)
* Mega Man Chronicles Adventures Damage Data Chart (Dylan G)
* Mega Man Chronicles Adventures Damage Data Chart (Trevor H)
* Mega Man Chronicles Adventures Damage Data Chart (Xavier B)
* Mega Man Chronicles Adventures Damage Data Chart (Austin C)
* Mega Man Chronicles Adventures Damage Data Chart (Alexander S)
* Mega Man Chronicles Adventures Damage Data Chart (Jared G)
* Mega Man Chronicles Adventures Damage Data Chart (Molly T)
* Mega Man Chronicles Adventures Damage Data Chart (Ryan Z)
* Mega Man Chronicles Adventures Damage Data Chart (Zoe H)
* Mega Man Chronicles Adventures Damage Data Chart (Ryan D)
* Mega Man Chronicles Adventures Damage Data Chart (Cheyenne W)
* Mega Man Chronicles Adventures Damage Data Chart (Hunter D)
* Mega Man Chronicles Adventures Damage Data Chart (Rose C)
* Mega Man Chronicles Adventures Damage Data Chart (Josh G)
* Mega Man Chronicles Adventures Damage Data Chart (Aile G)
* Mega Man Chronicles Adventures Damage Data Chart (Mack L)
* Mega Man Chronicles Adventures Damage Data Chart (Aries B)
* Mega Man Chronicles Adventures Damage Data Chart (Trip H)
* Mega Man Chronicles Adventures Damage Data Chart (Jordan C)
* Mega Man Chronicles Adventures Damage Data Chart (Alexis D)
* Mega Man Chronicles Adventures Damage Data Chart (Carina C)
* Mega Man Chronicles Adventures Damage Data Chart (Ryan S)
* Mega Man Chronicles Adventures Damage Data Chart (James L)
* Mega Man Chronicles Adventures Damage Data Chart (Bradley C)
* Mega Man Chronicles Adventures Damage Data Chart (Custom Character)
* List of Mega Man Chronicles Adventures Enemies

## Trivia

* In The Customiser Update That Released On September 17th 2021, Josh Grayson Gelling, Aile Garofolo, Aries Barrington, Trip Hawkins, & Mack Lallier Were Added.
* The Gameplay Style For Mack In MMCA Is Similar To The Sonic Series.
* This is the first time Neo, Branbon, David & Derek Binghamton, & Sigma assist Dr. Wridewright
* This is the Third time Neo From GX03 appears in a MMC game (The First Was The GX03 Game, And It’s Forces Unleashed DLC Add-On, And The Second Was MMC Vs HTF Power Fighters As DLC).
* Jordan Cole, Alexis Dillingham, Carina Carvey, Emily McDonald, Donovan Dygert, Ryan Shafer, Ross McFarland, James Lynch, Alisia Germain And Lily Germain appear in the game, but they're neither playable nor assisting the main characters. They just appear between cutscenes And Also, Lily And Alisia Appear Again In The Credits. But As For Navigators:
	+ Cheyenne Miller Helps Brandon In His Story (And Vice Versa)
	+ Dylan Helps Ryan Z In His Story (And Vice Versa)
	+ Carina Carvey Helps Trevor In His Story (And Vice Versa In The PC & TG16 Version)
	+ Zoe Helps Xavier In Her Story (And Vice Versa)
	+ Jordan Helps Austin In His Story (And Vice Versa In The PC & TG16 Version)
	+ Alexis Helps Alex In His Story (And Vice Versa In The PC & TG16 Version)
	+ Jared Helps Molly In Her Story (And Vice Versa)
	+ Cheyenne Wilson Helps Ryan D In His Story (And Vice Versa)
	+ Hunter Helps Rose In Her Story (And Vice Versa)
	+ Aile Helps Josh In His Story (And Vice Versa In The PC & TG16 Version)
	+ Ryan S Helps Aries In His Story (And Vice Versa In The PC & TG16 Version)
	+ James Lynch Helps Trip In His Story (And Vice Versa In The PC & TG16 Version)
	+ Bradley C Helps Mack In His Story (And Vice Versa In The PC & TG16 Version)
* The Eight Bosses Are Straight From Megaman & Bass, But With New Level Designs To Not Make It A Ripoff Of MM&B.
* This is the first time that "mecha" version of the Maverick Hunters appear in an MMC game, which are Metal Megaman B (In Brandon’s Story) And Metal Parker Franklin Carlson.
* Defeating The SNES Version Of The Game With Ryan Dolbear Will Unlock Hunter Dolbear, And Defeating It As Austin Carlson Unlocks Rose Carlson.
* It is revealed that the majority of the Cast are Between 20 & 30 years old (Ryan Zerbinos Is 38), as shown on Hunter Dolbear's computer screen when Hunter introduced the Hunter's special powers.
* This is the first game where there’s A Custom Character story line, unlocked In The PC Version after beating all stories including Hunter And Rose As Of The September Customizer Update (Don’t Have To Beat Mack’s, Aries', Trip’s, Josh's, And Aile's Story).
* The custom character Feature Of The PC September Customizer Update Is Similar To The Custom Character Feature In Sonic Forces, But Unlike Sonic Forces, This Feature Actually Allows You To Put Characters That Aren’t In The Game, In The Game (Like Stacy Hainley & Dallas Clarkson For Example) And The Only Way To Get The Gear For It Is To Complete Several Tasks (Like In Sonic Forces) As Well As Getting Them From Completing A Stage. The ReStrike Update Of The Game Has A Shop Feature Like In Smash Ultimate (As Well As A Currency In Medals (From Megaman X8) [Earned From Stages Or Certain Tasks]).
* The game style is similar to *Mega Man*, as shown by the level selection menu and the general art style used.
* It is possible that Brandon & Branbon were Separated By the enemies because he appears as a boss In Brandon’s And Other’s Story. The prologue of the game is the evidence.
* On the prologue, Derek Binghamton appears to hold a flag with Wily’s Symbol on it (Which Is Also The Wridewright Symbol As Wridewright Is The MMC Version Of Wily).
* Glitches are often found when there are moving platforms that are kept on their tracks becoming off track.
* This is the first game That's 2D Exclusive This is also the first time That Chris Tergliafera Will Voice Sigma In An MMC Game (Sigma’s Voice Actor In MVCI) Replacing Gerald Matthews As Primary Voice Actor. Future Games Will Have Sigma Voiced By Aubrey Ankrum, The Voice For Evil Flippy.
* This is the first game where the maverick hunters are given specific powers (after you defeat the main beginning bosses).
* A TurboGrafx 16 Version Of MMCA Called Megaman Chronicles X Was Created On July 19th 2021, The TG16 Version Includes 12 Bonus Characters In Jordan Cole, Alexis Dillingham, Carina Carvey, Ryan Shafer, James Lynch, Hunter Dolbear, Rose Carlson, Josh Grayson Gelling, Aile Garofolo, Aries Barrington, Trip Hawkins, Mack Lallier & Bradley Culvert Who's Gameplay Is Similar To Richter Belmont In Castlevania: Rondo Of Blood (Ironically Also A TG16 Game), A Load Of Bonus Levels Ranging From Robot Masters From Mega Man 7, Mega Man 8 & Mega Man 10, And Mavericks From Mega Man X, Mega Man X4, Mega Man X7 & Mega Man X8, And A Secret Final Boss In Solaris (Who's Boss Battle Is Exactly The Same As Lumine's Battle In X8), A HTF Character Mode To Change Art Style From MMC (BFDI Assets) To The MMC X HTF Artstyle (HTF Assets Post-TV Series), And Low Damage Sprites Featuring Characters Bleeding And When A Character Gets Hit, Blood Spurts Out Of His/Her Mouth. The SNES & PC Versions Lack Any Blood Making The TG16 Version A More Mature Version Of MMCA, Considering The Game Is Meant People 16 Years & Older As Stated On The Back Cover. The PC Version Would Later Include The TG16 Extra Characters, Bonus Stages, And The Blood Switch In The Later Maverick Hunter ReStrike Update That Was Released In October Of 2022, A Year After The Game's Release. But, The HTF Switch Was Already In The PC Version, And Was A PC Version Exclusive Before The TG16 Version Was Made.
* Jordan Cole, Alexis Dillingham, Carina Carvey, Ryan Shafer, James Lynch, Hunter Dolbear, Rose Carlson, Josh Grayson Gelling, Aile Garofolo, Aries Barrington, Trip Hawkins, & Mack Lallier Were Included On The TG16 Cover But Bradley Culvert Wasn't Included Unfortunately & The SNES Cover Excludes Hunter Dolbear, Rose Carlson, Josh Grayson Gelling, Aile Garofolo, Aries Barrington, Trip Hawkins, & Mack Lallier But The PC Cover Includes Them.
* Some Of The Low Damage Sprites Are Different From The Normal Sprites, Heres The Differences:
	+ Cheyenne Miller, Cheyenne Wilson, And Zoe Hainley Has Tears In Their Eyes In The SNES Version, The TG16 & Later PC Versions Add Jordan Cole, Alexis Dillingham, & Carina Carvey. Rose, Molly & Aile Also Have Tears In Their Eyes, But They Have The Slanted Eyes To Show Them Being Pissed To Tears (Based Off Of Their Personalities)
	+ Dylan Germain's Glasses Break. (His Shield Also Breaks If Being Damaged By Enemies Too Much)
	+ Trevor Hughes Is Surprised Instead Of Angry.
	+ Austin Carlson Loses His Hat.
	+ Brandon's COR Is Shattered In The TG16 & PC Versions, But Not The SNES Version. James's COR Also Shatters In The The TG16 & Later PC Versions.
	+ Alexander Sisera Has The Same Emotion As Trevor Hughes.
	+ Zoe Hainley's Glasses Break The Same Way As Dylan Germain.
	+ Jared Germain Is Still In His Idle Stance. The Other Characters To Do This Are Ryan Zerbinos, Aries Barrington & Mack Lallier & Bradley Culvert.
	+ Xavier Barrington Has The Same Low Damage Sprite Pose As Megaman X From X4 To X6. The Pose Was Also Used For Ryan Dolbear & Trip Hawkins.
	+ Josh Not Only Loses His Hat, But His Glasses Also Break.
	+ Hunter Dolbear & Ryan Shafer's Low Damage Sprites Are The Same As Most Of The Others, But They Don't Grasp Their Left Arm, And Just Leave It Hanging.

## Gallery

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