List of useful console commands

This article has a list of console commands that can be used in Heroes & Generals, commands in bold are set by default in localsettings.ini

##### audio commands

* **audio.MasterVolume** - (Default: 1.000000)
* **audio.MusicVolume** - Volume of music cues (Default: 1.000000)
* **audio.FxVolume** - Volume of in-game sound effects (Default: 1.000000)

##### Render commands

* **render.enable\_hdr** - Enables High Dynamic Range - (Default: false)
* **render.enable\_fxaa** - Enables Fast Approximate Anti-Aliasing (Default: false)
* **render.enable\_taa** - Enables Temporal Anti-Aliasing (Default: false)
* **render.enable\_vsync** - Enables V-Sync (Default: false)
* **render.csm\_num\_cascades** - (Default: 2)
* **render.GlobalLODDistMultiplier** - Sets the Level of Detail distance multiplier (Default: 1.500000, lower is higher quality)
* **render.terrain\_lod\_scale** - Sets the terrain Level of Detail scale (Default: 1.000000)
* **render.lowresparticles** - Enables fast particles (Default: true)
* **render.enable\_reflections** - Enables reflections (Default: false)
* **render.terrain\_clutter\_distance** - (Default: 0.000000)
* **render.brightness** - Sets the brightness (Default: 1.000000)
* **render.resolution\_scale** - Sets the scale of the render resolution that the game is rendered at (Default: 0.666667)
* **render.shadows\_quality** - Sets the shadows quality (Default: "low")
* **render.clouds\_quality** - Sets the clouds quality (Default: "low")
* **render.enable\_true\_fullscreen** - Sets whether the game window is in a 'true fullscreen' mode (Default: false)
* **render.enable\_fullscreen** - Sets whether the game window covers the entirety of the screen (Default: true)
* **render.quality** - Sets the quality (Default: "low")
* **render.resolution** - Sets the render resolution
* **render.device\_id** - Hardware ID of the graphics processing unit to be used for the game
* **render.vendor\_id** - Vendor ID of the graphics processing unit to be used for the game
* **render.forcedx11** - Forces DirectX 11 rendering (Default: false)
* **render.postfilter\_quality** - Sets the Post-Filtering effects quality - (Default: "low")
* **render.postfilter\_glare** - Enables lens glare (Default: false)
* **render.postfilter\_dof** - Enables Depth of Field effect (Default: false)
* **render.enable\_ssao** - Enables Screen Space Ambient Occlusion (Default: false)
* **render.enable\_subsurface** - Enables Subsurface Rendering (Default: false)
* **render.settings\_version**
* **render.occlusion\_wait**
* **render.disable\_work\_queue**
* **render.disable\_render\_thread**
* render.enable\_voxel\_cone\_tracing - Enables voxel-based lighting system (Default: 0)
* render.enable\_voxel\_cone\_2nd\_bounce - Enables an additional 'bounce' for voxel lighting purposes (Default: 0)

##### "Controllers" commands

* **controllers.fov** - Sets the Field of View (Default: 60.000000)
* **controllers.ChatLines** - Sets how many lines of chat are normally visible (Default: 5)
* **controllers.ChatFadeTime** - Sets how long it takes for the chat to fade (Default: 20)
* **controllers.mousesensplane** - Sets the mouse sensitivity when piloting a plane (Default: 1.000000)
* **controllers.autoDeploy**

##### "Player" commands

* **player.flightLookAtControls** (Default: 2)
* **player.flightThrottleControls** (Default: 0)
* **player.carControls**
* **player.hitIndicator** - Enables hit indicators (Default: true)
* **player.actionOutlines** - Enables outlines for dropped weapons, vehicles and supply crates (Default: true)

##### GUI commands

* **gui.hudIconFadeMode** - Sets how capture point and mine icons fade when looking at them: 0 is Off, 1 is Fade in Precision Mode, 2 is Fade when centered and 3 is fade when Centered in Precision mode (Default: 3)
* **gui.map2dMode** - Enables a GUI pop-up when using the map (Default: true)
* **gui.colorblindFilter**
* **gui.planeInsideCamMode** - Sets the zoomed-in camera mode one planes (Default: 0)
* **gui.immersiveMode** - Sets 'immersive mode' (disabled HUD) (Default: false)
* **gui.showXpFeed** - Sets visibility of the XP Feed (Default: true)
* **gui.showCompass** - Sets the visibility of the Compass (Default: true)
* gui.contextHints - Sets whether 'contextual hints' are displayed

##### Miscellaneous Settings

* **vehicle.planeWeaponConvergence** - sets whether a plane's armament is set to converge its shots at a certain distance (Default: true)
* **war.warEventFilter** - Sets what events in War battles are displayed on the HUD (Default: 3)