Archive:Fortuna III

**Fortuna III** is the setting of *The Cycle*, a backwater planet on the frontier of galactic civilization. This hunk of rock would normally be ignored, were it not for the incredible riches that dot its surface. Riches that every faction in the galaxy would pay top credit for, if it could reach it reliably. As it's so far away, everyone has to rely on whatever freelancer, mercenary, or fool is willing to risk the storms and brave the wildlife for a paycheck at the end of the day.

To make things worse/better, the law is an abstract concept outside of Archive:Prospect Station, meaning it's do-as-you-please (or rather, shoot-as-you-please) once you're planetside. Just don't get distracted by the megastructures left by the *other* aliens that landed on the planet and tried to make it theirs, before the Federation tried it and got whipped again.

# Regions

The storm makes it unpredictable which part of Fortuna III you land on. There are 2 regions on Fortuna III that is sometimes free of the storm and clear to prospect when the storm allows it. The 2 regions are called Bright Sands and Crescent Falls which are the 2 maps prospectors play on in Archive:The Cycle.

Which part of Fortuna III prospectors land on is decided by the unpredictable storm, which makes it impossible for the prospectors to choose a region to land on themselves.

### Archive:Bright Sands

Bright Sands aka "Map 1" was the first map in The Cycle.
It features a central station carved into a hollow mountain, surrounded by cliffs, a swamp, a forest and grassy areas. It is surrounded by water on almost all sides.

### Archive:Crescent Falls

Crescent Falls aka "Map 2" is the second map in the Cycle.
It is slightly larger than Bright Sands and features a huge ancient ring structure surrounded by hot springs, farmland, jungle, mushroomland and desert. It also features a large amount of small rivers all leading into the salt flats.

Crescent Falls also includes a lot of old structures scattered around the map compared to Bright Sands.

# Flora

This only contains flora which has been officially named by The Cycle game or its developers.

### Azalea

   Azalea is a mostly orange plant of unknown origin, the plant is found in the Azalea Fields in Archive:Crescent Falls. Currently there is no known use for it. The plant has no visual connection to the Terra plant also known as Azalea.

### Pumpkin

The pumpkins found on Fortuna III are exceptionally large, some even rival the length of the player. The pumpkins are found on the Pumpkin Fields in Archive:Crescent Falls. Most of the pumpkins found are Corroded, Burnt or Smashed, all damages that the Creatures of Fortuna III have been known to cause, this suggest that the local wildlife has not taken a liking to the alien plant.

**Healing Plant**

Green big plant that heals you. The HUD starts to shake when proximity with it.

# Hostile Fauna

### Strider

Red biped hostile creatures. They can only attack via melee. Not really dangerous unless confronted in big herds. A pistol should be enough to delete one of those, easier when aiming to the head. Running from them is difficult but can be done. They drop Spinal Base, Strider Flesh and Strider Head. Grey ones can be found in some areas, they have higher health and attack faster.

### Rattler

Green, hostile creature that can either spit acid or jump some meters to attack a prospector. Shooting at its eyes or neck increases the damage caused. Pistols and other cheap weapons might not be enough to kill one of these. Easy to avoid and escape. They drop Rattler Skin, Rattler Eyes or Rattler Head. Grey ones can be found in middle to difficult areas.

### Marauder

Big, hostile creatures difficult to kill. They can drop Hardened Bone Plates, Marauder Flesh, or Marauder Head.

### Crusher

Big, hostile creatures difficult to kill. They can drop Crusher Heart, Crusher Flesh, or Crusher Hide when killed

# Other Fauna

### Runner

Small gray creatures that do not exist in **Fortuna III** currently but can be seen in the lobby between ICA and crafting area. Blue Runner Eggs can be found and collected as a material in **Fortuna III**

### Leafman

Tiny creature looks like an orange leaf. Can be seen throughout **Fortuna III** and the lobby but currently not intractable. In the lobby, there is a structure which suggests that Leafmans (leafmen?) are pests, as a sign on the structure says; "Vermin Control, Culling In Progress." and displays an angry Leafman.