Spells

There is currently four diffirent types of magic exists. First of them is the common spells that everyone can cast as long as they have enough mana to supply and knew the correct incantation for it. Second of them is the signature spells unique to archmages who created it. Every signature spell can only be casted by the archmage who created it because of it's complexity and uniquness. And the third is holy magic spells only can be casted by the believer or follower of the god of light via divine power. And the last one of it the spells that used by contracting a patron like spirit kings, demon kings etc.

## Common Spells

**Magic Missile -** A 1 circle attack spell. It is a magic that any wizard can use as long as they know how to move and shape mana. For saving mana not just low level magicians but also high level magicians use this spell. The strength of the spell can vary with the level of the caster.

**Fireball -** Another 1 circle attack spell that casts a fireball (size depends on the amount of mana used for creating it) to attack the enemy force. The strength and the size of the spell can vary with the level of the caster.

**Blink -** A short distant teleportation magic. The distance you can jump depends on the level of the wizard. It is conveniant for dodging incoming attacks because of its short incanting time. Because it is a high level magic, the caster must have a decent amount of knowledge in space magic and high level of mana and mana control.

## Signature Spells

Signature spells are the “masterpieces” of a Wizard. These spells are stated to be the spell completely unique to a single wizard and is the combination/crystallization of the entirety of their magical knowledge and research, compiled and combined together to create a single, ultimate spell.

Due to their immense power and difficulty to create, Signature spells are ranked Eighth Circle Spells and cannot be replicated by other wizards.

**Elemental Union - Trinity Force -** Signature move of the White Tower Master, Melkith El-Hayah. It combines the powers of the two Spirit Kings, Levin, the Spirit King of Lightning and Yhanos, the Spirit King of Earth, she is contracted to and ables her to use it freely. Using their combined powers, Melkith creates a gigantic earth golem/doll modeled after herself. Melkith herself is located within the center of the earth doll and has linked her mind to it, allowing her to directly control it as if it was her own body. The energy to control and move such a gigantic earth body itself is provided through her contract with the Lightning Spirit King and thanks to the power provided by the Earth Spirirt King, Melkith can freely control and manipulate the earth around herself, allowing her to alter her giant doll’s body as she pleases and control the ground around her. Melkith herself is also able to harness the power of the Lightning Spirit King for offense, allowing her to create huge blasts of lightning through the golem.  Later, Melkith would rename her Signature **Infinity Force** after successfully signing a contract with the Fire Spirit King, Ifrit. Now with the Spirit King of Fire added into the mix, Melkith’s gigantic doll also possess power over fire.

**Pantheon** - The Signature spell of the Red Tower Master, Lovellian Sophis. As his signature spell, Pantheon allows Lovellain to summon a gigantic door by simply holding out his hand and calling the spells name. The door itself is connected to a secondary dimension that contains all of his summons, the summoned creatures and summoned objects, that Lovellian had collected and created through out his life. This included everything from an ancient monster that had been lurking in a dungeon deep underground to a supreme hybrid that was created by cross-breeding several different monsters — the chimera, or even a curse whose true form had been sealed away within a magic book, etcetera. It wasn’t just living things either. Summoning Objects, like the golems created by Lovellian and other wizards of the Red Tower of Magic, and other non-living monsters that could move on their own were also kept dormant within Pantheon. Allowing Lovellain to summon a gigantic army of summons to fight for him at any given time. Furthermore, an additional ability of his Signature spell is that it allows Lovellain to fuse his summons together, allowing him to create a chimera from any of the materials stored within the door. Depending on what combination he come up with, the purpose it’s meant to be used for will change, along with the power of the Summoning Creature itself.

 **Yggdrasil**  - The Signature spell of the Green Tower Master, Jeneric Osman. In simple terms, Jeneric’s signature spell turns his own body into a giant tree, but it has also been described as looking like a giant flower. As stated by Melkith, Jeneric’s signature is tricky to counter once he uses it as it allows him complete control the area he is rooted in, granting him immense attack speed and crowd control. Yggdrasil was stated to be Jeneric’s original spell that he created and refined after combining multiple other spells and prior to completing it, he had initially created a weaker version ranked in the sixth circle, **Divine Tree.**  As shown, Jeneric could manipulate the branches and roots of the tree to offensively attack his opponents from numerous angles. The branches of the tree possess blossom buds on every branch. They’re meant to gather mana from the air and the petals then burst to release the artillery. It’s a wide-area magic reflecting artillery off the petals. By making flowers bloom and scattering flower petals across an area, Jeneric can create a an attack where thin threads ware drawn between the fluttering petals, and the lasers pierced everything they touched as they are reflected between the petals, making it impossible to predict their trajectories. No matter how fast they moved, the repeated reflections would inevitably impale their target in the end. Despite the impressive offensive and defensive abilities this signature possess by modern standards, Sienna described Jeneric’s Signature to be shoddy, possessing numerous holes and weaknesses that a skilled mage such as herself could exploit. As noted by her, the activation was too slow as Jeneric slowly created the tree and fused with it in a flash of light and while something was earnestly being formed within the light, the process was sluggish and full of gaps. The light itself served as a protective barrier, but Sienna could shatter it and tear Jeneric apart any moment of their fight when he activated the spell if she wished. As noted by Sienna, this signature itself was a sloppy attempt to mimic her Eternal Hole by accelerating and simultaneously casting multiple spells. And while every single bark of the tree is imbued with a defensive spell and Jeneric half merged his physical form with the tree to enhance his regeneration and can therefore escape by shifting to other roots, the overall range of the tree’s roots are stupidly massive to the point that Jeneric himself cannot fully control all of them and thus his precision is severely lacking, even if he gains full dominion of the earth where he is planted in. Sienna theorized that he attempts to compensate for his lack of precision by the inflated size of the tree and number of roots, branches and petals it has. While Sienna noted on the uniqueness of the spell being made from mostly original spells of the Osman Family and Jeneric himself, she ultimately deemed it to be insignificant and describing the magic as just a coward's attempt to look brave. There was no real defense, evasion, or attack to present in the spell itself.

**Blind** - The Signature Spell of Balzac Ludbeth, one of the Demon King of Incarceration’s Three Contracted Mages and the Tower Master of teh Black Magic Tower of Aroth, created using his knowledge on Black Magic as a Black Wizard.  As revealed during the war in the Samar Rainforest, Balzac’s Signature possess a number weaknesses that can be exploited by his opponents. One of this weaknesses is that it took a long time to prepare, and the activation was slow, which puts him in a severe disadvantage in war zones as it leaves him vulnerable unless he had someone else to protect him while he activates the spell.  However once activated, Blind possess devastating effects, especially against a large number of enemies such as armies. Once activated, a curtain of darkness immediately descends from the sky, enveloping Balzac’s targets in darkness, covering them in a all-encompassing curtain that seemed to stretch endlessly in every direction, blotting out the sky and plunging the land into a bleak and desolate state devoid of any illumination. Blind was a spell that worked in stages, with whoever caught within the curtain of darkness initially losing their sight as the name suggests. But as one stays within the range of the spell within the darkness, the spell would gradually begin stripping them of their other senses, hearing came after sight, the targets would become deaf. Next was the sense of smell and then touch. Even if one were to cut themselves with a knife, they would fail to feel the pain. But it didn’t end there. After losing one’s sight, hearing, smell, and touch, the targets of the spell would also lose their sense of spirit, which could be called the sixth sense. Regardless of whether they were wizards, knights, or warriors, they would no longer be able to sense mana. In fact, only the sense of taste would remain with the victims as they lose access to nearly all of their other senses. It was purposely set up in this way as a gradual extortion of senses because it was impossible to rob someone of all their senses all at once, even if Blind was a Signature of an Archwizard. The veil of darkness was a darkness created by Balzac’s magic, and it was similar to a type of poison. Simply being inside the curtain would intoxicate someone, and the effects of the poison would only get stronger over time.  However, another notable weakness to this spell is that Balzac himself is unsure when the final stages of Blind will take effect and completely remove his victim’s 5 senses, as the resistance to the spell itself varies from individual to individual and depends on the will power of each person.

**Unnamed Signature** - Prior to becoming a Black Wizard, Balzac Ludbeth had initially begun working on his own unique Signature spell using his knowledge as a Blue Tower Mage after he was selected to initially become the Blue Tower Master. Upon becoming a Black Wizard however, Balzac abandoned his research into finish creating this Signature.

**Cube** - The Signature of Edmond Codreth, one of the Demon King of Incarceration’s Three Contracted Mages. As stated by Edmond, his signature was absent from nearly all weakness and grants him nigh invulnerability as it provides him with an impenetrable defense and immortality. The spell itself works by Edmond conjuring a black lines around himself that then forms into a cube shape with him inside it, It was nigh impossible to magically pierce through the cube once activated and It would be impossible for anyone to leave even a scratch on the cube without far exceeding Edmund’s reservoir of power, which included his use of Vladmir and the Demon King’s Dark Power. In addition, Edmund possessed immortality far exceeding that of high-ranking demons while he was inside the cube. Even if an attack penetrated the cube and damaged Edmund’s body, the Dark Power filling the cube would instantly heal his wounds. Edmund’s Signature was stated to be arrogant. while it was near perfect, offering him an invincible shield against any and all attacks and provided him with immortality, it offered him nothing in terms of offense. This was by design, for Edmund considered himself the embodiment of the ultimate attack and he himself would simply fire offensive magic from within the cube’s safety.

## Holy Magic Spells

**Wings of Light -** It is a holy spell that gives it's caster a pair of angel wings. The caster can fly via this pair of wings with only thought. They don't need to flap them.

## References

1. ↑  Chapter 218: A Signature (2)
2. ↑  Chapter 287: The Footprint of the God of the Land (1)
3. ↑  Chapter 218: A Signature (2)
4. ↑  Chapter 124: The Green Tower Master (1)
5. ↑  Chapter 316:Abram (3)
6. ↑  Chapter 219: A Signature (3)
7. ↑  Chapter 287: The Footprint of the God of the Land
8. ↑  Chapter 288: The Footprint of the God of the Land (2)
9. ↑  Chapter 219: A Signature (3)
10. ↑  Chapter 287: The Footprint of the God of the Land (1)