Campaign: Nature's Wrath

## Current Party

[This is a space where players can enter in some details about their characters such as backgrounds, descriptions or other things.]

 Story So Far

### Session 1

The party started travelling from the town of Halayid. Travelling in a south-westerly direction the party finds themselves heading towards wetter climates, as the desert turns to wide open savanna planes littered with huge trees that scatter the horizon. Upon Ectazol of the Tribe's insistent the party deiced to try to climb one of the trees. Unfortunately for them the tree was inhabited by a small pack of Kobolds. Through intimidation they were able to back off from the tree without engaging in combat.

Finding a path the party decided to start to follow it continuing their travels in the south-westerly direction. They continue to travel until the sunset and then make camp for the night. During the night they encounter some travelling Dwarves. Claiming to be traders they came from a human settlement up the road and where returning back to their settlement. The party inquire if they would be welcome there. With the Dwarf responding "Anyone is welcome their as long as you have coin." The as the Dwarves leave they wish the party luck on their travels.

Later on in the dead of night the party is ambushed by what is presumed to be the same Kobolds as before. Despite it being pitch black and taken by surprised they are able to kill or scare off the Kobolds.

### Session 2

After the partys victory against the Kobolds there is a small discussion about what should be done with the bodies, it is decided that it will be a morning problem. In the morning Hilda decided to cook up one of the Kobolds for breakfast, the resulting dish is "yummy" if not better. After having what was probably their most tasteful meals on their travels together the party sets off, this time in the opposite direction that they had been heading opting to travel to that Dwarven settlement they heard about the night before.

As they set off they backtrack from where they joined the path initially and walk further beyond until nightfall. Setting up camp Ectazol, taking second watch hears something strange and sees a glow in the distance. Intrigued he wakes up the party, upon closer inspection it sounds like music, intrigued the party undertake a short walk towards the light and sound.

One the party reached the origins of the light they bore witness to some kind of ritual performed by a Human tribe. With youth standing in front of a bonfire wearing ceremonial masks. Intrigued the party watched on as they summoned the ritual continued and a huge fire elemental was summoned from a bonfire. The elemental then moved its hand towards the first child where upon the mask they had been carrying burnt off. As the elemental then moved toward the next child however they were turned to ash on the spot. The party had mixed reactions towards this Ectazol and Arlo finding whatever was occurring to be too dangerous for them to wisely stay around. Alba and Hilda however became alarmed and wanted to protect the children.

As Alba and Hilda started to try to intervene with the ritual they found their meddling unwelcome, as the what appeared to be a leader amongst the tribe summoned a coil of fire that struck Hilda. After which Hilda started to fled as well. But not before bearing witness to two strange surges of power emanating from the ritual, resulting in two children receiving weapons after being touched by the elemental, a boy gained a spear, and a girl got two scimitars. Each weapon made from dark steel marbled with a red glow. Alba stayed to witness the end of the ritual, but was then soon threatened away.

As the party made their way back to where they had made camp, the party was conflicted about what had just occurred. Ectazol feared that the tribe would chase the party and if they did they would surly meet their end. Arlo however was steadfast in her beliefs of not fully abandoning the rest of the party and decided to stay by where they had camped to wait for the others. This was repeated as Hilda returned, fearful and frustrated, she wished to leave as soon as they could. Something Arlo refused as she wished to wait for Alba. Surly enough however Alba returned as well the party decided to then move camp rest for the night.

### Session 3

As the sun rises over head the party decide to split up, considering the magnitude of the events that unfolded last night Hilda deiced to hold off and take a bit more time in their journey to the Dwarven settlement. Arlo not wanting the Halfling to be alone chose to stay with them to make sure that they are safe. Leaving Ectazol and Alba to venture forth.

Doing so they travel for another day, luckily for them this sleep was uneventful compared to the previous two nights. They travel on for half of the day until they see in the distance a figure kneeling by some sort of stone shrine by the path. Coming closer they find it to be a Dwarf and a Cleric of Altariq, a Dwarven God of dust and dirt on the road. They are invited to pray with the Dwarf and do so. Gaining them a 5 feet movement bonus for the rest of the day. After praying the Dwarf offers to be their guide to the Dwarven Stronghold Hekhaten, for 2 sp per person. They obliged and they start to venture forwards.

After resting for another day and some more travelling they get to Hekhaten, where upon their guide leaves them. Entering Hekhaten they are inundated with the hustle and bustle of the settlement. Ectazol attempts to find a lizard for sale while asking for a 'living meat' vendor which was meet with confusion. As they meandered through town they came across a wooden stadium from which they heard cheering. As they inspected what was going on they saw a Shoony Fight. Upon seeing the needless slaughter Alba decided to intervene in the battle and heal one of the participants which was meet by hostility by the crowed, they were then asked to leave. This frustrated Ectazol as he too wished to see the bloody end of the battle. They were then thrown out.

Ectazol continued his quest to find a lizard this led him to buy some red chilli spice. The trader however did direct them to where they could likely find animals, on the other side of Hekhaten. Their the party found Giant Riding Lizards for sale for 8 gp, something Ectazol could not afford. Going out looking for work, Alba only found very basic labour which did not pay well, Ectazol learned that jobs that he was looking for where likely found under the employ of the Hektin Goblin Family. Ectazol also unfortunately learns that it was the same group who owns the arena he was just a few hours thrown out of. Once again returning to the stadium he was once again told to "fuck off". Something he did but not without aggroing the guard, the fight did not go anywhere however.

The two meet up again at a place they decided to stay the night.

## Reputation

#### Hektin Goblin Family

A Goblin family that operates from inside Hekhaten's Trade district. The party manged to ruin a Shoony Fight and where barred from entry into any of their establishments. They later returned picked a fight with a guard.

### Priesthood of Altariq

Dwarf Clerics who travel and maintain the roads of the known world. They offer themselves up as guides to travellers for coin. The party hired one to take them to Hekhaten.

### [An Unknown] Human Tribe

The human tribe whose strange ritual they witnessed, and party interrupted. They seemed hostile though they did not go out of their way to attack the party.

### Town of Halayid

A town which the party cannot return to for the unspeakable horrors they were committed cannot be fathomed by lesser mortals.