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Je me présente, mon surnom est **Jo** et je suis votre guide. Ici nous allons parler de comment participer à cette Académie Musculaire en ajoutant votre touche personnelle aux articles voire même créer des nouveaux qui sont inexistants.**Es-tu prêt(e) ? LET'S GO**
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🏆Nous avons un Tchat pour venir parler avec la communauté à droite ! Un forum également hihi (http://fr.musculation.wikia.com/d/f?sort=latest) qui permet de discuter et nous avons des Billets de blogs
🏆Ici c'est vraiment une communauté, où nous voulons transmettre en partageant notre savoir que ça sois débutant jusqu'à l'avancée. Comme ça tu peux progresser, et accroître des connaissances en étant dans une bonne communauté à plusieurs on va loin ! Soyez acteurs de vos rêves et non rêveur de vos rêves, tout est possible à celui qui s'en donne les moyens !
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Carillon

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

## Carillon

It is dark and peaceful, here. The stars are few. Art from Sunless Skies.

### Music

Uncertain Embrace

*"This peaceful, carmine institution was founded by devils from London and dedicated to the betterment of the soul. Botheridge's 'A Tour of Heaven' describes it as 'a cross between a spa, a sanatorium and purgatory.' She commends its bracing airs.*"

*"Greetings. How may we stretch, strain, purify and strengthen you, now you've come to Carillon?"*

**Carillon** is a soul-refinery located in The Reach.

## Ironic Hells

Located in the Reach, Carillon is a hub of devils and an institution for the refinement of souls. It was built by the devils that lived in the Neath before London departed. There are seven gardens in Carillon, one for each of the seven types of soul flaws.

The devils cure imperfections in a soul by torturing the soul's owner in various ways, depending on the nature of the blemish. The torture can range from reading scandalous First City literature to being buried alive - a rather wide and unusual variety indeed. The rich can evade torture by donating their money or souls to the establishment. All things considered this place is probably the only place where devils actually fulfill their stereotypical purpose as punishers for the sinful.

## Soul Flaws

The head of Carillon, the **Presiding Deviless**, wrote a book about **soul flaws** - the *Carillon Compendium*. It is said that she was once an apprentice of a certain Repentant Devil. The Repentant Devil, however, considers the Carillon devils incompetent.

The seven soul flaws are:

* **Clear**: *"Soul is fully transparent. No swirls, no clouding, no personality."*
* **Cold**: *"The soul is icy to the touch. Dispassionate, clinical, removed."*
* **Curdled**: *"Overly willing to please, envious, obsequious... are those chunks? ...in the soul."*
* **Fermented**: *"Soul appears faintly bubbling in its bottle. It is pungent of odour and indifferent to taboo."*
* **Flickering**: *"Soul-light is unpersistent, incurious, lacking."*
* **Lightless**: *"Slothful, viceful, willful abandonment of talent and interest."*
* **Stained**: *"Soul appears damaged, scorched. Reckless, dangerous and fatally curious."*
Drownies

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

### Location

The Unterzee
The Fathomking's Hold
Dahut

### Notable Members

The Errant Duelist

> *"The Drownies swim with the ship now. In their song is the taste of salt, the hundred colours of darkness, the loving coil of the current. Come home, they say: come home to us."*
>
>

**Drownies** are humans who drowned, but recovered (because death is weird). Some of their anatomy, however, has changed in the process.

**UNDER CONSTRUCTION**

## What Are They?

Drownies are, for practical purposes, the typical idea of zombies (as opposed to tomb-colonists, who mostly practice swordsmanship and dispense advice to those who don't mind the mold). They shiver, they complain, they try to drag you under the Zee's surface and make you one of them. They become siren-like entities that prey on men driven mad by their experiences at zee. When a ship's crew fears the zee, the fear draws the Drownies like moths to a flame. To hear the song is a death sentence, as most men are urged to jump in and join them. Those of strong will, however, might be able to resist the urge to jump ship. There are several tales of captains returning home to London, shaking and alone with no crew in sight.

Be wary of the Drowned Men of the Zee, for they are far smarter than they look. Despite being pale, waterlogged corpses, the Drownies are entirely sentient beings who retain much of their humanity after death. It is uncommon, but known, that Drownies will communicate with living men peacefully when negotiating with other factions or within the court of the arbitrary Fathomking. The Drownies within the Fathomking's Hold are quite sociable towards visitors, and they'll offer goods and services in exchange for scintillack. That being said, they are often prone to being punished by the Fathomking's strange judgements.

The Drownies have a settlement, called Dahut, an underwater city as beautiful as it is dangerous.

## What Births Them?

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

Drownies are not just any drowned humans; they're drowned humans who ate Mutton Island's genuine Rubbery Lumps, made from Flukes.
Computador mestre

**Computador mestre** é o personagem homônimo do videogame de mesmo nome. Logo no início do episódio, Game Over, Dexter afirmou que anteriormente propriedade e dominou o jogo, quando ele tinha três anos, em seguida, rapidamente descartou. Anos mais tarde, o pai de Dexter comprou o jogo a partir de um cigano por um níquel (ele claramente apenas comprou-o para o "negócio" preço). Depois de Dexter tem isso, ele imediatamente descartado do jogo. No entanto,Dee Dee encontrou o jogo e desafiou Dexter para um confronto Computador Mestre, com Dexter facilmente derrotado. Depois, ele tentou remover o jogo, mas não conseguiu, como Mestre de Computador, em seguida, revelou-se, afirmando que ele queria vingança por seu abandono. Ele então começou a infectar os circuitos do computador de Dexter , deixando apenas uma pequena quantidade de memória do sistema central. Ele então digitalizado Dexter e começaram a torturá-lo. No entanto, Dexter usado o último pedaço de Núcleo de Energia para entrar em contato Dee Dee para que ele pudesse escapar. Dee Dee derrotou Mestre computador, em seguida, travar o seu programa. O cartucho do jogo foi rapidamente removido, e Mestre computador não tem aparecido desde então.

## Características

Desconsideração de Dexter sobre este jogo é principalmente porque é um jogo antigo, e as suas características são, como indicado no episódio *Game over* (Final de jogo):

* Gráficos Vertex
* Memória de 8 bits
* 1 nível de jogo
* Não há recursos de escalabilidade
* Não há som estéreo digital
* Sem multi-jogador
* Não há códigos secretos
* Nenhum jogador ou chefes de sangramento

Dexter afirmou que não havia suporte multi-jogador. No entanto, ele desafiou Dee Dee em um jogo multi-jogador. Isto poderia ter sido um upgrade devido ao jogo que está sendo jogado em supercomputador da Dexter em vez do console média jogo.

Esta poderia ter sido a mesma atualização assumido que despertou o programa de Mestrado em Computador.

Dexter pode ter mentido sobre o jogo não ter multiplayer, pois ele assumiu que ele seria derrotado facilmente por Dee Dee.

## Curiosidades

* *Computador mestre* é uma paródia do MCP (Master Control Program), de 1982 filme da *Walt Disney Pictures* *Tron*.
Mangrove College

Where the fruits grow and the swamps glow. Art from Sunless Sea.

*"A steaming sprawl of parasynthetic vegetation - and a village. Barely a village. Holed walls, roofs in disrepair, stilts leaning dangerously. It looks to have been assembled by drunks in a hurry. Dock carefully."*

The **Mangrove College** is a swampy refuge for scholars and philosophers.

## The Wise and the Wicked

*"Sages, scholars, philosophers, naturalists, poets, dreamers - here to pursue their rarefied ideals in a land of muddy fecundity."*

The Mangrove College is a home for free thinkers from all across the Unterzee, a place where they don't have to worry about anything - except for their shabby living conditions. The isles' vegetation is a source of easy sustenance, and the College lacks any significant dangers, provided that one doesn't enter the marshlands surrounding it.

## The Wisp-Ways

*"Narrow waterways and quaggy paths. Marsh-lights and mud. Now and then, parasynthetic mosses like shaggy curtains. Now and then, a questing tentacle."*

The muddy swamps that surround the College are home to a variety of dangers, like amphigators, giant leeches, and enormous ants. Some sections of the marsh have a very strong connection to Parabola, making them even more perilous.

Solacefruit can be found here in very large numbers, suggesting the swamps as the parasitic solacefruit vine's point of origin. The isles' humid climate also makes them a perfect environment for fungi, like blemmigans.

The marshlands also contain many other oddities; from goats that carry precious blue scintillack with them, to a sandstone pillar that recounts a tale of a person's journey to the East.

## References

2. ↑ Compile a Port Report, *Sunless Sea*
3. ↑ Compile a Port Report, *Sunless Sea*
4. ↑ Mangrove College, *Sunless Sea*
5. ↑ Gather supplies, *Sunless Sea*
6. ↑ Into the Wisp-Ways, *Sunless Sea*
7. ↑ The Wisp-Ways, *Sunless Sea*
8. ↑ Amphigator!, *Sunless Sea*
9. ↑ A mirror-surfaced pool, *Sunless Sea*
10. ↑ A calamity of ants, *Sunless Sea*
11. ↑ A shimmering web, *Sunless Sea*
12. ↑ No-One's Orchard, *Sunless Sea*
13. ↑ A fort infested, *Sunless Sea*
14. ↑ Blue, *Sunless Sea*
15. ↑ The Pillar of Riddles, *Sunless Sea*
Midnight Whales

> *"The bone bears all tales, my friend. It is the road that runs beneath the skin, and we follow it to the heart, where only blood is salt."*
>
>

**Midnight Whales** are enormous zee-beasts that roam the depths of the Unterzee. Whale bones are a popular medium for scrimshaw, the act of engraving tales and information on ivory and bones, so the whale bones that are strewn throughout the zee-floor are often covered in thousands of carvings in many languages. In fact, the skeleton of a Midnight Whale formed the foundation for the society of bone-carvers known as Scrimshander.
Midnight Whales are a popular source of food for the zailors that inhabit the Gant Pole, and they're apparently hunted by the Chelonites as well. The bones of Midnight Whales are also full of valuable, toxic marrow, and this marrow has the colorless hue of gant.

A Midnight Whale.The bones of a Midnight Whale.Scrimshander
## References

2. ↑ Examine the engravings, *Sunless Sea*
3. ↑ The first skeleton of Scrimshander, *Sunless Sea*
4. ↑ Story Description, *Sunless Sea*
5. ↑ Approach the woman in red, *Sunless Sea*
6. ↑ Tales of the Three Graves, *Sunless Sea*
7. ↑ Collect unknown toxins, *Sunless Sea*
8. ↑ Harvest stygian ivory, *Sunless Sea*
Abbey Rock

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

## Abbey Rock

Here the grim Sisters lair. Art from Sunless Sea.

### Notable Figures

The Mother SuperiorSinning Jenny

The Muscular Prioress

> *"A black spit of an island, far from anywhere anyone would want to go. And that's how the Sisterhood likes it. Here stands their fortress-convent. There are bear-traps that look friendlier than this."*
>
>

**Abbey Rock** is a tiny island in the Southern Archipelago that harbors **the Sisterhood's Island Convent**, a small order of feisty nuns.

The convent is run by a sister of the Duchess, who is like her a survivor of the Second City. Sinning Jenny was raised here.

## The Convent

*"Like huge and deadly herons, the Sisters stalk along the very tops of the walls. You watch through a spy-glass as they leap and whirl, slashing at each other with a variety of frightening weapons. God! One of them just turned a somersault."*

Prospective Vake-hunters are trained by the warrior nuns (yes, *warrior nuns*) on the island in preparation for battling their ultimate prey. This usually involves getting accosted by knives and other sharp objects (hope you have a gun). The nuns are as a whole very disciplined and steadfast, albeit rather curt and unwelcoming. On occasion, however, they do give blessings like their job title implies. Every now and then, they hold the Feast of Saint Neot, the patron of fish.
Chertapples

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

### Alias

Apples of Chert

> *"Crunchy. Earthy. Moreish. These apples are not refreshing. But they are filling, and they will make you strong (but brittle). Avoid consuming them in precarious positions. (The ultimate in nourishment solutions.)"*
>
>

**Chertapples** are an unusual type of apple from the Elder Continent. Grey in color with reddish seeds, they have a crunchy texture and an earthy taste. While not very refreshing, they are quite filling and said to be "nourishing to the bone;" this is because eating one will cause a person's bones to "run strong," eventually solidifying them into a statue.

Deep within the Bleeding Forest grow trees which produce apples of yellow chert. Their branches are menaced by Bloatfingers, but retrieving an apple and scattering its seeds will reveal the path forward.

## References

2. ↑ Crunchy. Earthy. Moreish., *Fallen London*
3. ↑ Flint, *Fallen London* *"Consume chertapples [...] "From the Elder Continent," [...]"*
4. ↑ 4.0 4.1 Flint, *Fallen London* *""Crunchy, but nourishing. Nourishing to the bone." [...] The apples are grey [...] with seeds the red-purple [...] They taste like stony earth, [...]"*
5. ↑ Crunchy. Earthy. Moreish., *Fallen London* *"These apples are not refreshing. But they are filling [...]"*
6. ↑ Flint, *Fallen London* *"The apples are grey as time, [...] They taste like stony earth, [...] 'Your bones run strong,' a thought comes unbidden. 'Your bones run strong. You could sit here like a mountain and never be moved.'"*
7. ↑ Flint, *Fallen London* *"Your Deputy shouts; slaps your face; forces wine between your teeth. [...] "We couldn't go on," your Deputy insists. "You were this close to becoming a statue.""*
8. ↑ Flint, *Fallen London* *"Here, the trees bend to offer faceted apples of yellow chert. But behind every tree, you hear indignant squeaking and rustling. [...] you retrieve the lowest-hanging apple. The bloatfingers squeak and squirm [...] Cracking open the apple, you scatter the seeds on the earth. Yes. This is the way you must go."*
Hunter's Keep

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

## Hunter's Keep

Under the false star light... Art from FL.

Little house, big secrets. Art from Sunless Sea.

### Notable Figures

LucinaCynthia
Phoebe
The Maid

### Music

Hunter's Keep

> *"A hump of dark rock swathed in mist, like a hundred other Unterzee islands. But here's a grand house, windows aglow. Lawns, impossibly green and lush in the false-star light. Raked gravel paths. You stand on the dock as the sea nudges the ship's sides. An unexpectedly warm breeze carries the faintest trace of lavender."*
> *"A rambling country house, perched on cliff-tops of a half-drowned Unterzee island. The gardens are beautifully tended. Nobody talks about the strange light that shines from the coast at night."*
>
>

**Hunter's Keep** is the smallest island, or one of the smallest islands, in the Southern Archipelago.

## The Sisters Three

> *"Who lives at Hunter's Keep? Some say a coven of witches. Some say a community of cats. Some say the island is haunted by the spirits of disgruntled vicars."*
>
>

This desolate rock is inhabited by three young ladies - musical Phoebe, extroverted Lucy (Lucina), and mature Cynthia - who live in a single cottage and each have their own sad past. All three, it is said, are descendants of ancient Greek oracles. They also have a rather... *eccentric* maid servant, who may or may not be actually human. The Sisters are all very keen on hearing zee-stories, though their generosity towards storytellers may cost them dearly...

## A Well of Light

Underneath the Keep, deep in the cellars, flows a tributary of the Writhing River (writhing all the way from Parabola). Weaker, since it obeys physics, but the Writhing River all the same. Perhaps this is even the source of the well water here; worrying. The well glows, bathing the island in false starlight. What lies within?
December

A mask, or their face?

> *"They wear a curious mask: not quite a fox, not entirely a wolf. All white."*
>
>

December is the elusive leader of the Calendar Council. Their origins and place on the Great Chain are unknown, and their lupine mask may be their actual face. They know a great deal about the Judgements.

The Curt Relicker was a member of the Calendar Council who fell in love with December. December did not return his feelings, and had him expelled from the Council. While disinterested in romance, December speaks to their followers warmly and seems to genuinely care for the rest of the Council.

According to the Bishop of St Fiacre's, December is the sibling of the current Boatman, and they attained their current nonhuman form by breaking the Great Chain.

In the *Sunless Skies* timeline, as of 1906, December has left the Neath with January and February. The three revolutionaries reside in Pan in Eleutheria.

## References

1. ↑ Converse with a stranger, *Fallen London* *"They discuss things you know - the Chain, the Liberation of Night, London's place in it, your own role in preserving the city for that appointed hour. And they discuss things you don't: the Unrest of Hours, the vendettas of the Judgements, December's own origins."*
2. ↑ Converse with a stranger, *Fallen London* *"They greet you warmly, as a comrade, and discuss the matter of London. They ask how you have found the other months. Has February softened? Not much. Has September gotten into any trouble? Some. Is August too crestfallen that there will not be another Election? Hard to say."*
3. ↑ Speak with the Bishop of St Fiacre's (Aboard the Noble Garter), *Fallen London* *"Death's sibling is a Chain-Breaker. Sometimes they conspire as the Twelfth Month. Whenever they visit London, we take tea."*
4. ↑ Winter's Reside, *Sunless Skies* *"Three of the revolutionaries' governing Calendar Council live here: February, January, and ineffable December."*
Blue Prophets

>
>
> Blue Prophets
> -------------
>
>
>
>
> A Blue Prophet. Art from FL.
>
>
> ### Location
>
>
> The Elder Continent
> The Unterzee
>
>
>
>
> *"A mortal battle against parrots. That's the Elder Continent for you."*
>
>

**Blue Prophets** are an unusual type of bird native to the Elder Continent. A single Prophet is about as threatening as an average large parrot, but in flocks they can be *vicious*. Their feathers are sky-blue and are considered rather valuable, especially in London and the Khanate, but unfortunately, their value has dropped due to recent supply increases.

Blue Prophets receive their title from the belief that they speak the names of those about to die. It's difficult to tell whether or not this is true or superstition, since they mostly seem to utter squawks, but seasoned zailors still try to pick out familiar names in their calls regardless.

A flock of Blue Prophets.A Blue Prophet's royal blue feather.
## References

2. ↑ Recover Feathers from the Prophets, *Sunless Sea*
3. ↑ Offer Royal-Blue Feathers, *Fallen London*
4. ↑ Record their cries, *Sunless Sea*
Jillyfish

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"It looks very like Flourishing-of-Years - the grand shrine-face of Visage. Something about the eyes, the sternness of the mouth. Perhaps only that it stares at the roof, just as Flourishing-of-Years does."*
>
>

**Jillyfish** are enormous jellyfish-like creatures that roam the Unterzee, known for their luminescent purple glow and extremely poisonous tentacles. Their seemingly soft caps are actually hardened, allowing them to ram ships with dangerous amounts of force, and parts of their bodies may be surprisingly edible.
Interestingly, the caps of these creatures appear to have a woman's face imprinted on them; this face resembles the giant shrine-face of Visage, the Flourishing-of-Years. Some zailors report that this face may even be able to speak, perhaps of home.

A Jillyfish.
## References

2. ↑ The Dilettante's Debut, *Fallen London* *"...a small tank containing a jillyfish glowing with purple phosphorescence."*
3. ↑ 3.0 3.1 Jillyfish Passing, *Sunless Sea*
4. ↑ Scoop up what's left!, *Sunless Sea*
5. ↑ Let it disperse (3), *Sunless Sea*
Moloch Street

Moloch Street

> *"The residents of Moloch Street largely ignore the devils who loiter by Moloch Street Station, a vast edifice dominating one end of the road."*
>
>

**Moloch Street** is a district in Ladybones Road. Its landmarks include the Brass Embassy - Hell's stronghold in London - as well as the **Moloch Street Underground Station**, the eastern terminus of the Moloch Street Express and the Great Hellbound Railway. Accordingly, Moloch Street's traffic includes both ordinary Londoners and devils.

Deep below Moloch Street is the Sunken Embassy, a mysterious edifice from the Fourth City that was uncovered during the Grand Clearing-Out.

## References

2. ↑ What can you find in Ladybones Road?, *Fallen London* *"Just outside the Brass Embassy."*
3. ↑ What can you find in Ladybones Road?, *Fallen London* *"Moloch Street Underground Station is the first stop on the journey to Hell."*
4. ↑ What can you find in Ladybones Road?, *Fallen London* *"You've negotiated with Hell to remove bureaucratic disputes about building track from Moloch Street Station"*
5. ↑ What can you find in Ladybones Road?, *Fallen London* *"The residents of Moloch Street largely ignore the devils who loiter by Moloch Street Station [...]"*
6. ↑ What can you find in Ladybones Road?, *Fallen London* *"An occurrence! Your 'Unveiled: The Sunken Embassy' Quality is now 1! [...] This is a ruin from the Fourth City!"*
Aestival

Aestival

> *"Sun! A great beam of sunlight bathes the island! Squint into the dazzle: far above, there's a hole in the roof. In that light you see beaches of white-gold sand; trees heavy with bright fruit; the reds and blues and greens of the Surface."*
>
>

**Aestival** is an island in the Unterzee, above which lies a hole in the Roof of the Neath. The sunlight shining through gives it the appearance of a picturesque beach, with white sand, fruit-bearing trees, and other features evocative of the Surface. Unfortunately, sunlight is both deadly and highly alluring to denizens of the Neath, and zailors who visit Aestival may lie down on the sands and smile as their life fades away.

Given its dangers, Aestival is completely uninhibited aside from a scattering of wildlife. There is evidence of past settlement, however, including a country house filled with the bones of its former inhabitants - seemingly scorched by sunlight as they were getting ready for breakfast. Hidden within Aestival is a mysterious meteorite-like object: a mechanism of the Red Science. This object was a prototype launched by the Iron & Misery Company at the roof, breaking it open and letting the sunlight pour through.

## References

2. ↑ Location description, *Sunless Sea* *""Sun! A great beam of sunlight bathes the island! [...] far above, there's a hole in the roof."*
3. ↑ Location description, *Sunless Sea* *"In that light you see beaches of white-gold sand; trees heavy with bright fruit; the reds and blues and greens of the Surface.""*
4. ↑ Gather supplies, *Sunless Sea* *"[...] on the way back to the ship, one of your crew topples over [...] She's smiling blissfully. "Go on, cap'n," she says. "I've missed the zun." Her eyes close. Sunlight is perilous for those who've lived in the Neath too long."*
5. ↑ Interaction description, *Sunless Sea* *"Enough of this darkness. Go to the sun. Give yourself like a spark to smoke."*
6. ↑ Gather supplies, *Sunless Sea* *"Soft-shelled crabs and plump birds too stupid to know a hungry zailor from a tree."*
7. ↑ Investigate the ruins, *Sunless Sea* *"There was some sort of installation here - and what looks like a handsome country house. [...] what happened to them? [...] Chairs strewn with bones - a half-dozen skeletons. [...] These people died peacefully, sitting down to breakfast, as the Surface sunlight spilled over them."*
8. ↑ Seek the Iron & Misery company prototype component, *Sunless Sea* *"Seek the Iron & Misery company prototype component [...] Days of back-breaking labour unearth a [...] a meteorite. A broken armature of steel and copper sheathes its sides. The zailors fall back before it as the glyphs on its side crawl with fire. [...] "This must be what broke the roof. [...] A Seal of the Red Science!! [...]"*
Bullbone Island

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

### Notable Figures

Mandrakes

> *"They say that not all the bones are from bulls, and the trees dance in the pale glim-light."*
>
>

**Bullbone Island** is a mysterious island in the Southern Archipelago.

The island is mainly populated by animals, including a particularly large population of weasels. Mandrakes as big as trees also run wild here, and their hypnotic singing is a persistent hazard. The weasels try to hunt the beetles that live on the island, which glow like fireflies.

Bullbone may have been part of the First City. The island has only one human resident, a recent exile from London, who chose to leave after discovering a court secret.

Archaeologists working with the Dilmun Club are permitted to access the island.
Grunting Fen

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
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### Notable Figures

None

> *"Flat but lumpy, like an improperly made bed. Marshes groan and gurgle wetly. Why do the Theosophists speak of this place?"*
>
>

**Grunting Fen**, an island in the Sea of Voices near Polythreme, speaks like its more well-known neighbor. It once had inhabitants, but most of these were killed in a peasant revolt. Archaeologists working with the Dilmun Club are permitted to access the island.
Gaoler's Honey

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
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## Gaoler's Honey

*Blood is not red in the way that this honey is red.*

*This succulent drop will allow you to enter the memories and dreams of helpless innocents. Perhaps you have your reasons.*

**Gaoler's honey** is colloquially called **red honey**, because, well, look at the illustration. This is a more sinister breed, whose consumption allows one to experience another's memories - which is incredibly painful for the unfortunate victim. It's made from a flower that is a cross between the exile's rose and a flower from Hell, pollinated by bees that have consumed a victim's tears. It seems the hybrid has existed since the days of the Fourth City. The name likely refers to the practice of capturing prisoners in order to harvest their minds for this valuable drug.

It is said that a contaminated batch made the Empress's children into monsters. (See The Shuttered Palace and the Empress's Court  for more info.)

### The Chambers of the Heart

Those seeking their murderous rivals may prepare and take a drop of this honey, and be transported to the **Chambers of the Heart**. This is a mysterious dream location where the honey consumer picks and chooses from intense, pleasurable snippets of memory, but also senses the distant victims screaming and pleading from the pain this causes. Other users of red honey are present in the Chambers, though everyone's face is obscured.

### A Garden of Cages

Some of the red honey that is not gathered in Hell is produced on the Isle of Cats by the Pirate King, Leopold, who himself is a red honey addict. The people whose memories are used to create the honey are kept locked in cages, and are almost comatose due to the amount of pain they are experiencing. There is also a Cage-Garden in the grounds of the Shuttered Palace.

Several important figures are implied to be addicted to honey, such as the Captivating Princess.

### To the Skies

*"We are democratising art," she says, loftily. "Thanks to our cage-garden, a writer need not speculate about the sorrow of a lover as their beloved dies; they can taste our honey and know it themselves. We are no longer subject to the tyranny of experience."*

With Hell being off-limits, the production of red honey shifted to Titania, where the Midnight Rose runs an operation. Most of the red honey is sourced from caged artists: they can leave anytime, but they also believe that to create art, one must seek misery.
Beloved

A Beloved.

>
> *"The Beloved's underside is a network of old and overlaid scars, as though it has been disassembled and stitched together, over and over. The thing is more patchwork than creature."*
>
>

**Beloved** are strange fish that roam the depths of the Unterzee. Their meat is highly palatable, unlike the repulsive flesh of some other zee-monsters, but their bodies may not be a product of nature at all; rather, Beloved appear to have been stitched, patched up, and reassembled.

## References

2. ↑ Fillet it for supplies, *Sunless Sea* *"Rosy pink and sweet, and tasting like the finest steak. No - like cream. No - like marbled honey."*
3. ↑ Dissect it for knowledge, *Sunless Sea* *"The Beloved's underside is a network of old and overlaid scars, [...] The thing is more patchwork than creature. Who or what could have had the power to put it back together and send it on its way?"*
Christmas

Why does the lacre accumulate at Christmas?

*The winds are wild, the lacre deep, the snarling stones awake from sleep. The Fifth's tales may exalt the Suns, but never hope to halt what comes.*

Christmas, while a familiar holiday to many, is celebrated somewhat... differently in the Neath. Lacre falls instead of snow. Saint Nick doesn't give gifts, but Mr Sacks knocks on your door and demands them. And the Bazaar acts stranger than usual...

**UNDER CONSTRUCTION**

## References

1. ↑ Snowfall in London, *Fallen London*
2. ↑ A Sundered Sea, *Fallen London*
Lamplighter Bees

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You can find out more about our spoiler policy **here**.

> *"The most delightful secret of the Neath: the honey of lamplighter bees fed exclusively on the Exile's Rose."*
>
>

**Lamplighter bees** are unique insects that emit a dim glow from their bodies. Like most bees, they defend their hives fiercely with venomous stings, and produce honey and beeswax as well. When fed exclusively on the nectar of the mysterious Exile's Rose, they produce the popular drug known as Prisoner's Honey. However, when they're exposed to the crimson strain of Exile's Rose, the bees go mad and burrow into the minds of nearby victims. Using stolen memories, they produce contraband Gaoler's Honey.

A Lump of Lamplighter Beeswax.A Drop of Prisoner's Honey.A Drop of Gaoler's Honey.
## References

2. ↑ 2.0 2.1 Ambition: Nemesis 3a, *Fallen London*
3. ↑ Lump of Lamplighter Beeswax, *Fallen London*
4. ↑ Ask what red honey is, *Sunless Sea*
Blemmigans

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
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### Location

Fallen LondonThe Uttershroom
Hybras
Everywhere if you propagate them

### Notable Members

The Blemmigan Tourist
The Blemmigan Secretary

*"The last thing you'd expect about a savage and eyeless anthropophagous mushroom is this: that those tendrils enable wonderful penmanship. The Blemmigan Secretary will be delighted to take dictation."*

**Blemmigans** are sentient mushrooms with a taste for flesh; they thrive in Bugsby's Marshes and other swampy locations around the Neath.

## Walking Mushrooms

Blemmigans are the spores of the Uttershroom, located in Myceligaea, far across the Unterzee. They're creatures of letters, and blossom when they can exercise their liking for the written word. Fallen Londoners may encounter Blemmigan Pedants or even, with exceptional luck, find a blemmigan that is actually willing to be one's secretary. When voyaging around the Zee, one may find a blemmigan colony on the shores of an island.

During theFeast of the Exceptional Rose 1893, a collection of poems took literary circles – and the Ministry of Public Decency – by storm and gave birth to a new school. The Mycologene School is wholly dedicated to maintaining the Elusive Poet's legacy by emulating their **Illicit Volumes of Unexpectedly Racy Fungal-Themed Poetry**.

*Original by NiteBrite/Mrs. Brite*

A Blemmigan PedantA Blemmigan TouristA Blemmigan GallivanterA Blemmigan VoyagerA Blemmigan hat - why in God's name?Blemmigans attacking a human*"In a glass case, a stuffed Postal Rat is locked in mortal combat with a preserved blemmigan."*
1. ↑ Blemmigan Secretary, *Fallen London*
Frost-Moths

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You can find out more about our spoiler policy **here**.

> *"A silent crowd of frost-moths perches on the roof of the Chandleress' home. In the faint light of the false-stars above, their idly flexing wings are the colour of dirty ice."*
>
>

**Frost-moths** are mysterious insects that are seemingly made of ice. These creatures are an extremely common sight in the Tomb-Colonies, and to a lesser extent Fallen London, where they're often considered pests. Frost-moths can grow to the size of a large bat, and they're known for their fondness for candles, which they're attracted to and often consume. They also have a tendency to bite or pick at anyone who tries to repel them, and swarms of frost-moths can be quite dangerous. However, they're very fragile and sensitive to high temperatures, and their bodies melt when killed or exposed to severe heat.

Frost-moths aren't common in the Tomb-Colonies because of the climate there, however; they're born from a unique process called Emergence, in which they burst from aged tomb-colonists like they would from a large chrysalis.

A Frost-Moth.A Frost-Moth.A Frost-Moth.
## References

2. ↑ A Chilly Infestation, *Fallen London*
3. ↑ 3.0 3.1 Explore Venderbight, *Sunless Sea*
4. ↑ 4.0 4.1 Light a candle, and wait, *Fallen London*
5. ↑ Stop briefly at the island, *Fallen London*
6. ↑ An Anomie-Ridden Tomb-Colonist, *Fallen London*
Boundlings

A Boundling.

> *"Rods of steel run through the Boundling's inflamed, swollen flesh. Its body had warped to fit its cage; even its red eyes are distorted, pulled out of alignment by the band across its face."*
>
>

**Boundlings** are unfortunate fish that lurk the depths of the Unterzee. They resemble extremely large tuna, but their bodies have been horrifically warped by the metal cages and rods driven into them. The Boundlings' torment was likely inflicted by the New Sequence, who are known to perform similar procedures on the equally-miserable Bound-Sharks.

## References

2. ↑ Carve the Boundling up for provisions, *Sunless Sea* *"It does, [...] resemble tuna. An oversized tuna stuffed into a knot of metal."*
3. ↑ Tear the cage from the Boundling , *Sunless Sea* *"Rods of steel run through the Boundling's inflamed, swollen flesh. Its body had warped to fit its cage [...]"*
4. ↑ Rest, recover, dream, *Sunless Sea* *"Bright-eyed soldiers bind sharks in iron."*
Khan's Shadow

Khan's Shadow, the Khanate's underbelly.

> *"Conniving, debauching, speechifying, drinking, singing, speeching, poeting. Now and then a drunken duel. Very occasionally, a savage ritual murder."*
>
>

**Khan's Shadow** is one of the three settlements of the Khanate.

## The City on the Waves

> *"So many malcontents. So little time."*
>
>

Khan's Shadow is a city largely composed of decommissioned ships, inhabited by the Khanate's exiles, pirates, and other lost folk. These miscreants are called **Shadows**, and they primarily spend their days plotting, drinking, and occasionally engaging in duels and ritualistic murders. Khan's Shadow is also home to several shipwrights and Monster-Hunters, and some leaders of the Shadow have an interest in the Dawn Machine.

## History and Politics

> *"Long ago, the Khanate turned its back on its warrior traditions. It has no place for pirates and would-be nomads: so here, in the Shadow, the exiles make their home, amid a hundred wrecked, grounded, decommissioned ships."*
>
>

Khans' Shadow was built when the leadership of the Khanate rejected its warrior traditions from the time of old Mongolia and the Fourth City. Those who could not abide by these reforms were promptly banished from the Khanate's new society.

In the present day, the people of Khan's Heart consider the Shadows petulant fools. In return, the Shadows have taken on anarchist inclinations, and though they lack allies, they fervently plot their next moves against the regime that rejected them.

## References

2. ↑ 2.0 2.1 2.2 Khan's Shadow, *Sunless Sea*
3. ↑ Put a blemmigan ashore, *Sunless Sea*
4. ↑ Ask about the Cladery Heart among the Shipwrights, *Sunless Sea*
5. ↑ Acquire a Doomed Monster-Hunter, *Sunless Sea*
6. ↑ Show a Pewter Horsehead, *Sunless Sea*
7. ↑ A pact with Khan's Shadow, *Sunless Sea*
8. ↑ Sell an exotic weapon to Shadow buccaneers, *Sunless Sea*
Are You Sure?

> *"You didn't think this would be so easy, surely? Back to the map. Pick a wiser destination."*
>
>

The following pages contain extensive lore spoilers (*not* plot/story spoilers) from popular, and infamous, *Fallen London* storylines. Proceed only if you wish to view such spoilers.

We recommend playing through these stories in-game first for the full experience.

* Mr Eaten
* The Discordance
Milliner-Bats

A swarm of Milliner-Bats.

> *"A bat-swarm. Madam Doctor. But they are - I assure you - feathered. Blue feathers, Madam Doctor.* Tremendous *feathers. No, Madam Doctor, not proportionate, not indeed. I suspect the bats of theft. Madam Doctor, no! I have not touched a bottle since Tuesday last! No, Madam Doctor! Not the hole! Not the ho-"*
>
>

**Milliner-Bats** are quite average for bats, excepting their sky-blue feathers applied with *glue* of all things, similar in appearance to those of Blue Prophets. Their swarms seem to be localized near Varchas. How *did* these bats get their feathers? Did they steal them? Were they the project of a mad bat-farmer? No matter; the feathers sell well, from bat or bird.

## References

2. ↑ 2.0 2.1 Scavenge the bat-feathers, *Sunless Sea* *"They look very like parrot-feathers - but they have been glued to the bats. By the bats themselves? By some unknown bat-farmer [...]? The answers remain mysterious. But at least you can sell the feathers [...] +11-30 x Royal-Blue Feathers [...]"*
3. ↑ Location, *Sunless Sea* *"Location: Varchas"*
4. ↑ You've destroyed the Milliner-Bats, *Sunless Sea* *"I suspect the bats of theft."*
Logoi

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

*"A wheel of living flame; a commandment of the Westernmost King's highest Law; an utterance of fire and glory."*

**The Logoi** (singular: **logos**) are living Correspondence sigils spoken by a Judgement, taking the form of a wheel of living flames.

## The Flames That Live

*"The Logoi are words spoken by the Sapphir'd King. They are decrees; they are statements about how the world should be; they are giant wheels of spinning fire."*

Logoi are commonly used by the Sapphir'd King to enforce his rule over the Blue Kingdom, and they're best known for guarding the vaults of souls from spirifers.

There are three kinds of Logoi that patrol the Kingdom, called **Orders**, which may hunt or protect an individual depending on their status. Those who are considered Invisible are hunted by all three Orders.

* The azure **Order of Perfection** hunt the Antedeceased, those who dare to be legally alive in the Blue Kingdom.
* The golden **Order of Visitation** delivers judgements to the Ephemera, those who are legally dead.
* The crimson **Order of Propriety** includes the taskmasters of the Blue Kingdom; it's in charge of making unruly Yoked spirits - those that are "overly seen or excessively heard" - do their jobs correctly.

## The Pansekritis

*"The Pansekritis is a wall of flame and wind and noise. So strong is the light that your body is transparent. Even the shadow of your bones is only a faint pattern on the ashen floor."*

**The** **Pansekritis** is a Logos in the House of Days that acts as the court's final judgement. The sigil of this Logos is plastered on the numerous courts of the House of Days, and can be interpreted in three ways:

* *Eternal dominion*
* *Everything in its place*
* *No drop-in meetings permitted*

## References

2. ↑ What are the Logoi?, *Sunless Skies*
3. ↑ A Spirifer Engine, Stopped, *Sunless Skies*
4. ↑ What is Invisible status?, *Sunless Skies*
5. ↑ A Blue Logos, Diminished, *Sunless Skies*
6. ↑ A Red Logos, Diminished, *Sunless Skies*
7. ↑ The Presence of the Pansekritis, *Sunless Skies*
8. ↑ The Antechamber of the Pansekritis, *Sunless Skies*
Lowell's Locks and Cages

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You can find out more about our spoiler policy **here**.

### Notable Members

Mrs Lowell

> *"Mrs Lowell has an exclusive contract to supply a certain Master of the Bazaar with the strongest locks that physics will allow. When physics won't co-operate, sometimes its laws must be broken to ensure the locks can't be."*
>
>

**Lowell's Locks and Cages** is a locksmithing business in London managed by **Mrs Lowell**, who also designs its products. This shop supplies Mr Stones with the best locks they can make; the laws of physics are no limit.

Lowell's offers many security devices; for instance, a strongbox with locks that each have their own personality or function, or handcuffs that apparently originate from the Iron Republic. Their most notable product is a cage with undetectable bars, built from the concepts that "bind" society and identity. Unnervingly, these mechanisms are a favorite of Mr Stones'.

## References

2. ↑ Appointment at Lowell's, *Fallen London*
3. ↑ Lowell's Locks and Cages, *Fallen London*
4. ↑ Attempt to break into a strongbox, *Fallen London*
5. ↑ Invite a Dashing Debunker to test some handcuffs, *Fallen London* *"[...] how often does one have the chance to study Iron Republic handiwork? Those are from the Republic, aren't they?"*
6. ↑ 6.0 6.1 Attempt to escape from a cage, *Fallen London*
7. ↑ Attempt to escape from a cage, *Fallen London* *"They are forged from the [...] principles that bind people to their positions in society; [...] that bind identities."*
Lytton

*"Lytton. He was more than our financier. He was our courage. He inspired us when we faltered."*

Charged with financing the campaign, **Lytton** was the second-oldest member of the Seven. His and his wife's knack for raising money was vital to the quest for Nidah, and the pair took donations from bankers, nobles, and anyone else with money and a lust for eternity.

After his failure, he fled to Low Barnet, where his entire lower half has been encased in coral and has been merged with the wall of the church. Broken, Lytton has given up on his quest; he wouldn't be able to continue even if he tried, given his current condition.

1. ↑ The Seven Statues, *Sunless Sea*
2. ↑ A Verger in Coral, *Sunless Sea*