Raiding

Raiding is one of the two "gameplay modes" present, alongside Building. Either of these can be commenced by using the **Command Center** in your **Sanctuary**. The primary goal of Raiding is to successfully steal **GenMat** from another player's Outpost.

### Selecting Your Target

Using the Command Center's Raid menu, you may choose 1 of 15 Outposts to raid to fill your progression meter - a set of one for each **Advisor** for each difficulty level. Higher difficulties yield higher rewards and progression.

Upon reaching 1/3 progress through a level, you will have to face a **Champion Outpost** in order to continue. After successfully raiding your third Champion Outpost, you will level up and awarded **Parts** and **Synthite**.

### Recommended Raid Procedure

#### ***Loadout Alteration***

Upon landing at the Outpost you have selected to raid, as long as you do not move, you will be given the opportunity to change your Loadout. This will also happen every time you die and try the raid again. Make sure you're taking in the right **Hardware** to help you through to the Outpost's GenMat.

#### ***Identify the HRV's Path***

An **HRV** should be able to be immediately sighted upon landing at an Outpost, beginning a new trek to the GenMat Extractor to bring back to the Shipping Station at the entrance. An HRV will always take the shortest, most direct path to the GenMat, so keep a close eye on it! If it is killed, it will respawn when you do.

*[Tip: Check the red lights on the HRV's form to check it's direction. An illuminated red light means it is full of GenMat and headed back to the entrance, and a powered off light means it is on its way to refill its container!]*

#### ***Clear a Path to the GenMat***

Eliminate any **guards** and **traps** that stand in the way between you and that precious GenMat! Keep an eye on your ammo and hardware counts, and pick up any materials in your wake of destruction.

All actions award you **Experience**, which will be transcribed in the Results screen after you Escape or Abandon the Raid.

*[Tip: You can go through 1 Corrosion Cube without dying if you are quick with your grapple line.]*

#### ***Extract and Escape***

Find that precious GenMat and bring it back to your Sanctuary for the **Chimera**!

The most common **Trap mod** is the ***Second Wave Mod***, which reveals and activates traps only after the GenMat has been stolen. There is a brief transitory period while *Second Wave* traps phase in, indicated by **yellow scanlines**. When the scanlines dissipate completely, the traps are primed and ready to activate.*[Tip: You do not need to necessarily return to where you came from to Escape an Outpost. As long as you can make it outside alive, you may Escape as long as you have left the Outpost's build area.]*

##### ***...Or Perish***

Die and start again, or respawn at a Phoenix Pod if you've deployed one.

When you abandon an Outpost, it will stay on the Raid Map until it is completed, and the number of deaths will be recorded and be totally reflected in the final results screen should you defeat the Outpost.

### ***Rewards and Appraisal***

Upon leaving, be sure to appraise the Outpost by awarding your rival **Accolades**. You may award up to **2 Accolades**. Accolades award **Prestige** and can contribute to an Outpost becoming a **Champion Outpost**.

Your score breakdown will be indicated by one of four visual categories:
**Deflections:** Awarded for using melee weapons to deflect projectiles, generally about **75** **per instance**.
**Defense Backfired:** Awarded when an Outpost's defense destroy each other, whether by Guard or trap.