Employ

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**Employ** is a primary Verb available in the Exile Legacy.

## Receiving Temptation: Defiance

The first time you use Edge lore in the **Employ** verb, you receive 3 Unknown Weaknesses, Temptation: Defiance and 1 Trace.

## Seizing Opportunities

Opportunities can be found by using Reconnoitre on your current location. You can employ these opportunities with their respective costs to receive their card.

* Employing Opportunity: An Underworld Connection? with a Stolen Year or Stolen Decade will create Connection: Underworld
* Employing Opportunity: An Official Connection? with a Stolen Year or Stolen Decade will create Official Connection
* Employing Opportunity: a Connection with Radicals? with a Stolen Year or Decade will create Connection: Radicals
* Employing Opportunity: a Connection with a Holy Man? with a Stolen Year or Decade will create Connection: Holy Man
* Employing Opportunity: a Connection with a Ruler? with a Stolen Decade will create Connection: Ruler
* Employing Opportunity: Medical Credentials? or Opportunity: Import Licence? with an Official Connection will create a Medical Credentials or an Import License respectively
* Employing an Opportunity to buy something with things worth equal to the Opportunities price will give you the item/building

## Sun Positions

Sun Positions can be found by using Reconnoitre on your current location. If you use any of these in the **Employ** action, then you can insert a Temptation. If you insert Temptation: Escape you will get Tranquility and if you use Temptation: Defiance you will get Rage. If you do not insert a Temptation then it will turn into a different card dependent on what Sun Position that was used, this is listed below with each Position.

* Dawn, turns into Fascination when no Temptation is used
* Sunset, turns into Restlessness when no Temptation is used
* Night, turns into Dread when no Temptation is used

## Relaxing

If you put something with comfort in the **Employ** verb, then you can relax. This will result in it giving you Contentment equal to the object or place's comfort level.

## Attacking Reckoners

If you put a weapon or Edge lore in the **Employ** verb you attack the Reckoner currently on the board. You cannot attack the scout and if there is the Foe and another Reckoner, you will attack the Foe. If you just use the weapon or just your Edge lore, there is a 70% chance that you'll hit and create a wound. If you use both Edge lore and a weapon, there is an 100% chance that you will hit. You can only attack the Foe with Sacred weapons, but can attack other Reckoners with any weapon. Attacking will put any lore or weapons used on cooldown. Any Obscurity you have is destroyed when you attack a Reckoner.

## Running Operations

If a Connection or Licence is put the **Employ** verb, then you can run an operation. These operations are mostly used for profit and will end in receiving money, no matter if you fail all the challenges or not. Matching the challenge's Edge, Forge, Knock or Lantern increases effectiveness. Each level of effectiveness increases the operation's Funds yield by 1. Matching the challenge's Heart, Grail, Moth or Winter increases subtlety. Each level of subtlety reduces the chance that the operation will create a trace. If you end the operation with 3 levels of subtlety, you will also be rewarded with an obscurity. You can only gain a level of effectiveness or subtlety with each challenge, you can not get a level of both at once.