Recap 46

* The Lobster Trap (Seafood Restaurant by the Docks owned and operated by the DeConneau Family)
* Fish Lane (Disreputable Dockside area, site of Gar's future temple)
* The Farm
* Absolute Alchemy (Drinking Establishment renowned for their wide range of unusual beverages)
* Ferry Cakes (Cake-ship Cafe specializing in tiny cakes and pasties, run by an Orcish Patissier)

Strangehaven

* Fortune's Wheel (Disreputable Casino run by an old crony of Goldie's)
* The Unchained Tower (Headquarters of a sect of Outlaw Mages called The Unchained, based in Strangehaven's Old Town Section)

### NPCs:

* Captain Barnabus Timon DeConneau (Former Merchant Sailor, Now Restauranteur and Professional Raconteur)
* Henrietta DeConneau (Married to Captain Barnabus, Quite Possibly a Mermaid)
* Monique DeConneau (Daughter of Barnabus and Henrietta, Captain of the 'Merry River')
* Rayala (Formerly a member of Dragon's Heart, now a Factor working with the Heroes)
* Grand Archmagus Loramys (Gender-neutral Elf, Newly-minted Head of Greyhaven University)
* The Hammer (Rowdy chap, an old friend of Goldie's who manages a disreputable casino)
* Dulan Stonesunder (Goldie's good-for-nothing cousin)

**Previously...**

## And Now...

   Our heroes have a busy time ahead of them so, in anticipation, they decide to get a big dinner, which means a visit to an old friend of Dandy's father, Captain Barnabus at 'The Lobster Trap' for seafood. They order from the menu, getting a big seafood platter which is brought out by the Captain's wife. She is extremely friendly and welcoming and takes the time to chat to the group.

Shortly after, the Captain himself wanders over and recognizes Dandy immediately, even though the last time he saw her, she couldn't have been much older than ten years old. Dinner, he insists, is on him and he ordered the super-expensive exotic fish for those who want to try. After an excellent dinner and catching up, they discuss the idea of the River Barge with Barnabus. He is very skeptical that they bought a barge rather then a ship, insists "I could never be the captain of *anything* that doesn't have a keel", but is otherwise interested in the venture.

They discuss using the barge to haul cargo up and down the river as well, and could easily transport fresh seafood from the Coast to the Lobster Trap. Goldie quickly comes up with the concept of Scent-resistant paint to ensure that the barge won't smell of fish for the passengers, and quickly drafts an Alchemy recipe in her head to experiment with later (Will cost x10 more then regular paint to create AND requires a rare component -Wraithwart\*). The Lobster Trap would certainly be willing to provide meals for passengers, in exchange for some cross promotion, and the Captain has no qualms about turning up to regale the passengers with stories of his younger days (much as he does with customers at the restaurant).

With that done, the heroes stay in town overnight and spend the next couple of days in town getting stuff done.

* While Barnabus maintains a steadfast refusal to captain the barge, one of his daughters, Monique’ is more than willing to do so.
* Solly and Boggin spend some time on the barge getting their ‘sea legs’ while minor repairs and modifications are being made.
* Gar chats to a number of Homeless People who've been camping out in the area earmarked for the temple. He offers them regular pay if they're willing to tidy up the area and clear away rubbish ahead of construction. The work is done... sporadically, but the 'work crew' do get territorial and keep out any newbies from wandering in and taking up residence... mainly by hauling them in to help out.
* Gar gathers together some *[REDACTED]*.
* As she suspected, Rayala is able to obtain the land without money being exchanged except for 100s to 'grease the wheels'. This last detail is not shared with Nyahduke. The Temple Land, known locally as 'The Rat's Nest', now belongs to Gar.
* Goldie is visited by Grand Archmagus Loramys (Elf Healer) with most of a potion to regenerate Narduke's tail. The potion is missing a single ingredient. which can only be obtained from the body of a creature with combat regeneration.
* While he's visiting, the team ask what Isbat had been so desperately looking for when she was exposed. Loramys informs them that her target had been The Alchemy Star, and he reassures them that it remains safely secured.

Dandy asks if GU has had any luck in tracing the location of her father's mind. The last lead they had brought them here, but they've been so busy with everything else, they haven't been able to narrow it down. According to the university's best augurs, his mind is currently located within the borders of the Mistlands. Remembering that they can still recall his mind from the gem using the blood of the gems owner/caster, they magically detect that that man (one of the Gnomes from Silver Crescent Tower) is currently in the city of Strangehaven. This is ten day's travel by road, but the University would be willing to offer a one-way teleport to just outside Strangehaven.

With that out of the way, the heroes decide to head out to Strangehaven. The Boat now has a Captain, Furnishings and outfitting, several business partnerships and contacts (The Lobster Trap, Absolute Alchemy, Ferry Cakes) and The Farm now has a manager, with the outline of a plan to get the ball rolling over the coming month(s).

### Information about Strangehaven

* GU only has one connection to a local magical node near SH, and it’s with a magic sect called ‘The Unchained’ who investigate death and dark mysteries. They have, however, recently lost contact with them and are asking the Team to investigate while they are in the city.
* Dandy consults area maps in and around the city from the GU library.
* City is cold and Windy.
* The city has no baron, and no official  law or ‘watch’. It is a haven for outlaws, criminals and those who’d prefer to not ever be found. Bounty Hunters are not well liked (understatement).
* It is VERY close to the boarder of the Mistlands and there are sightings of unnatural things on a regular basis.
* The Original City, now known as 'Old Town' is a vast, old, walled city mostly made of stone. In Ages past, the Mistlands expanded and swallowed it whole. Inhabitants either fled, or walled themselves up inside their massive stone fortresses, hoping they could hold out until the mists drew back once more. Since then, a new, sprawling outer city has grown up around Old Town, largely consisting of makeshift shacks and shanties, but getting more elaborate , established and well-constructed as you get closer to Old Town.
* The Casino ‘Fortune’s Wheel’ is an establishment run by Goldie's old mate ‘Hammer’.

They get teleported by the Mages to Strangehaven, but something goes awry with the spell and Nyarduke is not with everyone else when they arrive. They arrive outside the city in the mountains (the closest the mages could get to them with the ‘Unchained’ node out of reach). They head into the city after leaving a note for Duke on a rock and make excellent time getting there (Thanks to Dandy's maps and efficiency).

Making their way to the Casino, they catch up with Hammer (Missing an eye and a hand- he's replaced his hand with a hammer.). It’s not directly discussed, but it’s clear he no longer has absolute control over the Casino and is ‘sharing’ control with a local gang - The Butcher Boys \*\*.

The Butcher Boys were a small gang when Goldie was here last, but now they seem to be one of the main gangs. The gang is based out of an area of town dominated by a vast meatworks/abattoir and the agent/brokers wear hooded capes and pig-like masks. To make things worse, The Hammer also informs Goldie that her good-for-nothing cousin Dulan is in town.

### Continued in Session 47...

- 10xp (555)

*(\*I named the component and have ideas about it's qualities n stuff- ask me!)*

*(\*\* Retcon. This is a much better name then we used last session, and thanks to Pol’s suggestion this is what we’ll use going forward.)*