Shambles

## Overview

**Shambles** is an unlockable Chikara that, when activated, induces the holder in a murderous rage that boosts their physical abilities.

## Abilities

**Inferior Creatures (Passive)** - The Holder has not been attacked for 8 seconds, they will gain a stack of  every 8 seconds. All stacks of  will fall off when damaged or the Holder's Health is full. Additionally, the Holder gains 1% Damage Reduction for 10 seconds each time they're damaged, the Damage Reduction timer resets each time the Holder is damaged.

**Redrum (Q)** - The Holder grows 200% larger and is granted +30% movement speed, and +100 Maximum Health for 25 seconds. Additionally, the Holder's default attacks deal +5 damage. The Holder is granted +15 seconds of **Redrum** when they kill a player, +10 seconds for NPCs.

**Carnage (Z)** - The Holder charges forward 30 studs, building up speed as they go, if the Holder collides with an enemy during **Carnage**, they will be , take 10 damage and and carried along with the Holder for the duration. If the enemy collides with a wall when caught in **Carnage**, they will take an additional 10 Damage and be  for 2 seconds.

**Carnage's** Cooldown is 12 seconds.

**Devastate (X)** - The Holder performs a series of powerful swings before grabbing hold of the ground and knocking both Players and NPCs into the air.

* **1st Press** - The Holder throws a powerful, but slow left swing, dealing 20 Damage to anyone in the radius.

* **2nd Press** - The Holder throws a right swing with more power, dealing 30 Damage,  anyone in the radius for 0.50 seconds, and breaking any blocks.

* **3rd Press** - The Holder charges an attack for 1 second before digging up the ground and knocking up anyone in the radius.

**Devastate's** Cooldown is 6 seconds.

**Might (C)** - The Holder jumps into the air, grabbing the air for an  Player or NPC, causing a shockwave wherever they land that causes nearby Players and NPCs to suffer a 30% . If the Holder grabs hold of a Player or NPC, they will keep them held until landing. Using **Devastate** while falling will slam the target into the ground, then **Weak To Me** will automatically activate.

**Might's** Cooldown is 15 seconds.

**Weak To Me** will not begin if it is still on Cooldown

**Weak To Me (V)** - The Holder lunges forward and grabs hold of any player in their path, the Player is  for the duration, the initial grab is unblockable. The Holder can then choose to do the following:

* **Slam (Z)** - The Holder grabs hold of the target's leg and throws the target to the ground, that deals 15 Damage and  the target for 2 seconds. **Slam** also creates a shockwave spanning 10 studs, other nearby targets in the radius suffer a 40%  for 1.5 seconds.

* **Crush (X)** - The Holder crushes the target in their hand, dealing 30 Damage and  them for 3 seconds.

* **Throw (C)** - The Holder throws the target 13 studs in their facing direction, dealing 5 damage and  them by 25% for 1 second.

* **Stomp (V)** - The Holder throws the target to the ground and stomps them with their feet, dealing 20 damage and  them for 1 second.

* **Challenge (B)** - The Holder heals the target for 40 Health and releases them from their grasp.

**Weak To Me's** Cooldown is 16 seconds.

If nothing is done for 6 seconds while the target is being held, the Holder will automatically release the target. After releasing the target, Weak To Me's cooldown will restart.