List of Corrupted Blessings

Those who have proven faithful to Digend and earned Corrupted Blessings will have their new Blessings listed here.

### Naasir's Weaponized Words

Corrupted variant of Pain Infliction, possessed by Naasir (relic). The user is able to inflict pain or injuries upon speaking out the words and describing the injury. The user needs to be within hearing distance to state their wishes. The damage inflicted can happen instantaneously, or within a day depending on the intensity and intent of the user. Intent and the amount of malice matters a lot - words said lightly will not inflict nearly as much damage as words full of malice. Thoughts are not capable of causing damage, it needs words spoken out loud. Whisper would not carry as much energy or have as far of a reach as a shout. The graver the injury, the more exhausted the user will become, with the possibility of fainting and prolonged exhaustion if the blessing is overused.

### Shepherd’s Detection Shield

Corrupted variant of Force fields, possessed by Shepherd. The user may place fields upon self or others, and the wielder may choose what, if anything, can be observed from within the field. The field will completely hide those within from view, as well as block them from being sensed by blessings, heard or smelled, but the field itself is visible to someone standing nearby. The field is brittle, and will break if attacked with force from the outside.

The user can only move very slowly while using the field.

### Aeris’ Smiting Imagination

Corrupted variant of Illusionist, possessed by Aeris. The user can make a tangible, weaponizable illusion at the maximum size of approximately a two-handed blade or a smallish round shield. The illusion must be actively wielded by the user, and does not have its own sentience. The illusion matches the properties of a real counterpart of its kind; a spear would have the strength of a spear etc. The illusion can cause damage, but disappears upon any impact - either as it hits something or something hits it. The illusions last up to half an hour, and new summons become more draining as time passes.

### Nikolas’ Altering Inferno

Corrupted variant of Fire Manipulation, possessed by Nikolas. Nikolas can ignite a fire and control all the stages of burning. This can make things burn extremely slowly, or so fast they either solidify into coal or dissipate into ashes in an instant. It can be used to make fire burn without oxygen, or flare the flames into an explosion. He is immune to his own fire so long as he remains in control of it. The user no longer has the ability to set themselves on fire or breathe it beyond ignition.

### Abel's Fatal Attraction

Corrupted variant of Density control, possessed by Abel. The user can push or pull items or other equines in relation to themselves. The user can use it either towards one specific target that can be up to 30 feet away, or at a radius of 10 feet; they can’t use it both ways at the same time. The more the blessing is resisted the more draining it is - retrieving an inanimate object takes a lot less effort than keeping an angry group of enemies at bay. The blessing can block items with mass, but it is not a shield against other type of blessings such as elemental powers.

### Evanora's Web of Life

Corrupted variant of Plant Manipulation, possessed by Evanora. The user is able to connect with plantlife on a deeper level. By touching a plant, they may merge into them, seeing and feeling things the plant has been present for during the lifetime of said plant.

The user may move between different plants by their roots, their consciousness traveling vast distances unseen. This may be utilized for scouting or spying, as the user can not be detected. The user can control (move/grow) plants only when merged with them, and can no longer freely grow plants around them. While merged, the user's own body is vulnerable.

### Fijalahr's Umbral Barricade

Corrupted variant of Telepathy, possessed by Fijalahr. The user is able to block off the five senses of another horse, until the user's telepathic voice is all the other horse can sense. The user is able to stop someone around him from hearing, seeing, feeling, essentially "turning off" their senses one by one. With some concentration, the user can also simply make someone unable to perceive something or someone else in the environment, making it impossible for the other person to see a certain object or event. Fijalahr is able to communicate with this person telepathically the entire time, potentially blotting out everything but his own voice.

### Fletcher's Unfathomable Form

Corrupted variant of Changeling, possessed by Fletcher. The user is able to hide their identity by taking an ever-changing form that is terrible to behold.

* **Level One:** The user can obscure and "blur" their features at will, so that exact details of their appearance are unable to be seen, for up to an hour at a time.
* **Level Two:** The user's blurry form is increasingly ghastly, horse-shaped but mostly faceless. No one could ever recognize them. The user can hold this form for up to two hours at a time.
* **Level Three:** The user's voice and body are both constantly-changing, appearing differently to everyone who perceives them. Those who look upon the changing form recognize something that frightens them, but aren't sure what or why. The user can hold this form up to half a day.
* **Level Four:** The user is a waking nightmare. The transformation is now incomprehensible, almost impossible to look at, and sometimes appearing to viewers as the equine the viewer fears most. The user can hold this form for an entire day.

### Elijah’s Trick of the Eye

Corrupted variant of Changeling, possessed by Elijah. Elijah appears differently to everyone, depending on Elijah’s mood. If in a fight, his opponents would see something they’d be most scared to see; themselves, a dead loved one, an old nemesis… If used on more positive terms, he would appear as others would most want to see him. When scared, the blessing can be utilized to blend in. The changes can be minute or change his entire form. Using the blessing in a large crowd is much more draining than one on one, and the reloading time varies accordingly.

### Gil's Beguiling Gambit

Corrupted variant of Psychic Manipulation, possessed by Gil. The user is able to persuade others by forcing them to accept his spoken statements as fact. He is unable to alter the memories of those he speaks to, but can affect everyone within earshot that he focuses on. This effect will convince listeners of his words despite all contrary evidence or prior knowledge, but vanishes as soon as he stops focusing on the magic.

### Medulla's Dream Catacomb

Corrupted variant of Dreamwalking, possessed by the NPC Medulla. The user is able to create a common void space where several dreaming equines' consciousnesses can exist at once. The dreamers are unable to wake up until they escape or are released from the chamber of the user's making.

### Medulla's Returned Ignorance

Corrupted variant of Memory Manipulation, possessed by the NPC Medulla. Permanently removes any and all memory the character has of Digend, Harbingers and the operations of the Cult. The memories can not be recalled or recovered.  Other memories are unaffected.

### Viktor's Phantasmal Recollection

Corrupted variant of Memory Manipulation, possessed by Viktor. The user is able to implant spoken words into a listener's head as truth. As soon as the exchange is over, the listener forgets the user and the conversation, but remembers the truths they learned.

* **Level One:** The user's  words carry unusual strength. If a listener has no prior knowledge or strong belief to contradict what they are hearing, they will believe everything as certain fact.
* **Level Two:** The user's lies grow stronger. Their words can overpower a listener's beliefs, even if the listener knows the opposite of what the user says to be true. This belief will last until they are presented with hard proof of the contrary.
* **Level Three:**  When the user speaks, a listener begins to hold strong convictions that what they hear is true. When asked where they learned this information, they will have trouble remembering.
* **Level Four:**  A listener enters a somewhat hypnotized state when the user engages their blessing, and fervently insists everything they learn while in this state to be true. They have no recollection of the conversation that occurred in this time.

(Similar to Telepathy and regular Memory Manipulation, you must get consent from the listener's roleplayer to impose these effects)

### Midori’s Mind Immersion

Corrupted vairant of The Sight, possessed by Midori. The user can immerse themselves to the mind of another equine; they will see, hear, taste and smell everything the other equine is experiencing without the equine being aware of the user’s presence. They will not, however, be able to read or hear any thoughts, emotions or memories of the one they are immersing into, nor are they able to control the equine in any way. To immerse with someone the user must be able to touch them, and once they do, they will be able to use their blessing on that equine up to a day at any point. The user can stay immersed one full day, after which the connection would need to be regained.

### Naasir's Frigid Landscape

Corrupted variant of Frost Manipulation, possessed by Naasir. This blessing gives the ability to turn moisture in the air into a debilitating layer of ice. This ice can coat any creature or surface, and be thin enough to be slippery but invisible or thick enough to freeze and completely immobilize horses. This effect can also be used to cover and protect Naasir like armor, but will slow him down significantly.

### Lillie’s Dome of Protection

Corrupted variant of Water manipulation, possessed by Lillie. The user can form a dome or a bubble out of water to keep things inside it safe, or alternatively trapped. The water can be summoned from anywhere, even from the moisture of air or deep within ground. There is enough flow in the dome to make the threat of drowning very real to anyone trying to pass through it forcibly. Keeping the dome up needs active focus and uses up a lot of energy. The dome stays up only a very limited time if the user departs from it.

### Ishmael's Devastated Sight

Corrupted variant of Retrocognition, possessed by Ishmael. The user is able to look through the past, at all the instances when chaotic power was strongest. The user can see further back in time than most Retrocognition users, but can only see times of great strife.

### Zhen's Memoryscape

Corrupted variant of Retrocognition, possessed by Zhen. The user can touch any object or place and enter memories at a chosen time during the past 100 years. The user can move within the memoryscape and hear any events, but they can’t touch anything or anyone, or change the events that occured. The user is unable to see the gods, but can see possible effects of their actions in Hireath. Time in the memory passes in real time, but the user can slow or speed it twice compared to the normal speed at will. During the use of the blessing the user’s body is in a trance like state, unable to move or do anything else. The use of the blessing is very draining, and the ability to use the blessing again depends on the amount of time skipped and spent in the memories. Extensive use can only be done once a month, and by staying too long and too often in the memoryscape the user risks getting detached from their body and getting lost into the memories.

### Selora's Splintering Sight

Corrupted variant of Clairvoyance, possessed by Selora. At moments where the user must make a decision, she will be able to see briefly into possible futures, and receive a vague vision of how each potential choice will change her life. These visions are brief glimpses rather than full stories, and depict only Selora's future, but, in Digend's hope that she can improve her own life, they will show her some of the effects of her potential actions in advance.
As with all versions of Clairvoyance, this Blessing does not grant Selora the ability to see the gods or their works, Digend included.

### Naasir’s Cheater of Fate

Corrupted variant of Clairvoyance, possessed by Naasir. Naasir receives very short but meaningful glimpses of the immediate future. These glimpses always relate to his current situation, but are not necessarily of him. This will allow Naasir to make quick decisions, and should he follow the glimpses, he can appear unnaturally lucky. These glimpses usually happen at random, but Naasir can focus to bring on a vision. The visions still remain short and are always of the immediate near future, but can be somewhat guided with focus depending on what Naasir needs. Such focus is more draining and cannot be used multiple times in short succession.

### Sinarin’s Elusion

Corrupted variant of Intangibility, possessed by Sinarin. The user can make singular items or an area up to 15 x 15 feet around them intangible, and choose what passes through it and what doesn’t. If used in range, it doesn’t have to affect everything on the area, but it can. The blessing can help others pass through places even in mass, but it can be used to harm or trap others as well. The user can no longer become intangible themselves.

### Shepherd’s Touch of Fate

Corrupted variant of Healing regeneration, possessed by Shepherd. The user can directly transfer wounds and other damage, including things such as muscle fatigue and bruises and even permanent conditions such as blindness or lost limbs, from himself to others, and vice versa. The user can choose what is transferred. The transferred damage is identical to the original, and the user must be touching the target. The greater the damage, the more draining the use of the blessing is, and will limit how soon the blessing can be used again, making it impossible to very closely chain transfer damage. Due to the draining nature of the blessing, the user can’t be actively dying (e.g. a heavily bleeding mortal wound) in order to use the blessing. The user is no longer able to passively heal and stop aging, or heal others or themselves without the damage transferring.

### Aiolos’ Leap of Faith

Corrupted variant of Teleportation, possessed by Aiolos. The user can teleport to any of Digend’s towers or the city of Asylon, regardless of the distance between. They can freely choose which one of the above they teleport to, but they no longer can freely teleport to other places. The user can take one equine with them as long as they are touching during teleporting. Teleporting a very long distance or taking someone with them is very draining, and after such use the blessing takes a week to reload. Shorter distances require less time before the blessing can be utilized again.

### Aleksei's Undeniable Voice

Corrupted varient of Sonic voice, possessed by Aleksei (relic). The user’s voice becomes impossible to not hear; even a whisper will carry over a large crowd like it was spoken directly to everyone’s ear. Sound will carry over any loud noises (such as fighting), but is no longer able to destroy objects or echolocate - it can, however, be painfully loud such as shouting directly at someone from a close distance. The voice does not hold power to command others against their will, nor does it make anyone else’s voices louder but the user’s. The user can choose a single target to talk to, or speak over a large crowd. Has to be in an eyeshot of the audience.

### Dalach's Calling

Corrupted variant of Astral Projection, possessed by Dalach. The user can send his consciousness directly to someone who is calling him, or whose heart is filled with doubt towards the gods. The user is able to shield his true identity from them and may only be heard and seen by the one who summoned them. The user is not able to wander or seek out minds freely - he can only come to those whose minds are open to receiving him. The threat of getting lost still exists, if not quite as potent due to the more focused nature of the corrupted blessing.

### Linnea’s Ghostly Touch

Corrupted variant of Astral Projection, possessed by Linnea. The user is able to detach their consciousness from their body and move around within the continent they are physically standing on (for example; Aquore). They can talk and interact with their surroundings via touch, but only have about a fourth of their strength available in the astral form. The form is not held by physical obstacles such as gravity or walls, but cannot pass through living matter. The form is not invisible and retains recognizability, but can be slightly see-through. The user can be harmed via direct hits, meaning that if the astral form is hurt, the actual body is hurt as well. They cannot transfer their whole physical body via the link, and it is possible for the consciousness to get detached from the body permanently if the user spends too much time in this state. The amount of strain depends on the time that the blessing is used, and the distance the form travels. If pushed to the limit, it will take at least a week to recover before being able to use the blessing again.

### Samael’s Silent Shout

Corrupted variant of Sonic voice, possessed by Samael. The user is able to create and target sound waves that can only be heard by the target(s). The target can be a single equine or a group, and the sound can be controlled anywhere from a whisper to a shout strong enough to push equines. The user can use echoes and make the voice bounce back from a different source than the user.