Building

Building is one of the two "gameplay modes" present, alongside **Raiding**. Either of these can be commenced by using the **Command Center** in your **Sanctuary**. The primary goal of Building is to build a deathly Outpost to keep its **GenMat** locked down and kept safe from other Raiders.

### Selecting Your Burial Site

Using the Command Center's Build tab, you may select an existing Outpost of yours, or you can claim a new one with **Synthite**. The cost varies based on the Outpost Size, shown by how much of the overall area is lit up on the symbol.

**8 Available Burial Sites** will refresh daily, and will show the [automatically generated] name of the Outpost, it's total **Build Capacity**, its cost, and the amount of GenMat the Extractor can take in, as well as the Advisor compatible with that site's GenMat.

### Recommended Build Procedure

#### ***Laying a Foundation***

Burial Sites come with a pre-set path for the HRV to reach the GenMat. It is your responsibility to fortify and expand the path as you level the Outpost up. The path will show as a dashed, pulsing yellow line when there is no obstruction for the HRV. If the path is inaccessible to the HRV, it will sound an alarm and turn red. An Outpost cannot be activated with a blocked path.

#### ***Creating [a] Space***

If you want to start from scratch, you can find the option in the Build menu to scrap all existing removable structures from the Outpost, leaving only the uninteractable bedrock behind. This is recommended for more experienced players who want to utilize the most space possible in their Burial Site.

Otherwise, begin building your foundation and pathway by opening the Build menu and laying Blocks, selecting from several available Build Packs.

You can choose to build and decorate your base with pieces from up to **5 unique Build Packs**. Each Block costs **1**.

#### ***Upping Security Measures***

You can't have those pesky Raiders stealing your precious GenMat now, can you?! Use the Traps and Guards tabs of the Build Menu. Traps and Guards contribute more significantly toward your Build Capacity.

You will not be able to activate the Outpost until you have reached the minimum defenses to fortify the base, so fill it up to capacity!

Traps cost from **10** to **70**. Guards cost **50** or **70**.

*[Reminder: You may have up to 6 unique types of Guards in an Outpost. However, only 5 exist in-game as of currently. You may have at most 20 Guards in your Outpost.]*

*[Bonus Tip: Use 'More' while highlighting a defensive installation to find the option to check the 'Range Preview', which will toggle its detection range visibility in red scanlines.]*

#### ***Making It Your Own***

Some bare blocks can be a little... lackluster in both personality and intimidation factors. Use the Decals and Props tab of the Build Menu to combobulate your own personal circle of hell for the next unlucky wasteland wanderer.

Decals and Props do not cost toward the Build Capacity. You can have up to **25 Unique decals** (you can have any number of whichever 25 you first use). Props are relegated to the **5 Unique Build Pack** rule.

#### Priming for Activation

Now that you have finished building, you have 4 options in terms of Activation:
// You will NOT lose GenMat when players steal from you.
// 300 GenMat LOST when players steal from you.
// No resources or progression gained.

### Post-Activation

After getting enough **kills** and **Accolades**, your Outpost may earn enough Prestige Points to Prestige it, increasing its capacity and awarding XP. With enough Accolades, an Outpost may become a Champion Outpost.