recursal/Fanatic-Fandom huggingface dataset:
Redtail

Redtail is an dark tortoiseshell tom with a busy, dark ginger tail and amber eyes.

Redtail was a ThunderClan deputy under Bluestar's leadership in the forest territories. He was born as Redkit to Swiftbreeze and Adderfang alongside his sisters, Willowkit and Spottedkit. As an apprentice, Redpaw was mentored by Halftail and felt loyalty to Tigerclaw when the tom saved him from a hawk. However, after becoming a warrior, Redtail realized Tigerclaw's true intentions and stopped having any loyalty towards him. He mentored Mousefur and Dustpelt and later became Bluestar's first deputy. Thereafter, over a battle at Sunningrocks, Tigerclaw murdered Redtail in hopes of becoming deputy. Redtail ascended to StarClan and thanked Fireheart for revealing the truth over his death, giving him one of his nine lives. He took part in the battle against the Dark Forest, and, later, he ventured into the Dark Forest to help defeat Ashfur.

Mother: Swiftbreeze ★★★

Father: Adderfang ★★★

Siblings: Spottedleaf ★★★★★, Leopardfoot, Willowpelt ★★★, Patchpelt ★★

Littlecloud Information
Shadowsight

is a dark gray tabby tom with wide, dark stripes along his flanks and amber eyes.

Shadowsight is born towards the end of A Vision of Shadows and is still alive in The Broken Code. He was born as **Shadowkit** to Dovewing and Tigerheart. Shadowkit experienced violent seizures followed by visions usually warning him of something to happen. He became a medicine cat apprentice named **Shadowpaw** under Puddleshine. When contact with StarClan was severed, Shadowpaw began hearing a voice, and after following his orders to save Bramblestar, became the sole remaining connection to StarClan. He later earned his full name, **Shadowsight**. Shadowsight soon realized Bramblestar's body was being possessed. After the impostor attempted to kill him, Shadowsight became a ghost and freed Bramblestar's ghost from the Dark Forest. He returned to his body in ShadowClan.

Mother: Dovewing ★★★★★

Father: Tigerstar II ★★★★★

Siblings: Lightleap and Pouncestep ★★★

Littlecloud Information
Violetshine

is a is a small white she-cat with black splotches and yellow eyes. She has glossy, short fur, and wide paws.

Violetshine is a SkyClan warrior under Leafstar's leadership in the lake territories. As abandoned kits, she and her sister, Twigbranch were taken to the Clans after being found by Alderheart and Needletail, who suspected that they could be what clears the sky. However, the sisters were separated; Violetkit was taken to ShadowClan and Twigkit to ThunderClan. There, Needletail befriended Violetkit and took her to join Darktail's group as Violetpaw.

Though Violetpaw decided to return to ShadowClan, she joined the Kin with Needletail when Darktail drove out Rowanstar. When she was caught working against Darktail, Needletail sacrificed herself to save her. Thereafter, Violetpaw joined the rediscovered SkyClan to be with her father, Hawkwing, and earned the name Violetshine. She became close with Tree, a former loner, and the two became mates. Together they had two kits: Rootspring and Needleclaw.

Mother: Pebbleshine ★★★★

Father: Hawkwing ★★★★★

Foster Mothers: Pinenose ★★★, Lilyheart ★★★

Foster Siblings: Leafshade ★, Honeyfur ★★, Lioneye ★, Larksong ★★★, Slatefur ★, Puddleshine ★★★★, Birchbark ★

Sister: Twigbranch ★★★★★

Mate: Tree ★★★★★

Kits: Rootspring ★★★★★, Needleclaw ★★★

Littlecloud Information
5 Stars

There is a total of 58 5 stars currently. The 5 stars are listed below in alphabetical order. This is for the people collecting them or for whoever wants to see which cats are 5 stars.

*Required amount of lines: **420***

* [#8] Alderheart from ThunderClan
* [#26] Ashfur from Thunderclan
* [#70] Blackstar from ShadowClan
* [#82] Bluestar from ThunderClan
* [#91] Brackenfur from ThunderClan
* [#97] Bramblestar from ThunderClan
* [#104] Breezepelt from WindClan
* [#109] Brightheart from Thunderclan
* [#117] Bristlefrost from ThunderClan
* [#145] Cinderpelt from ThunderClan
* [#983] Clear Sky from SkyClan
* [#158] Cloudtail from ThunderClan
* [#178] Crookedstar from RiverClan
* [#182] Crowfeather from Windclan
* [#209] Darktail from The Kin
* [#245] Dovewing from ShadowClan
* [#257] Dustpelt from ThunderClan
* [#320] Firestar from ThunderClan
* [#405] Gray Wing from WindClan
* [#409] Graystripe from ThunderClan
* [#433] Hawkfrost from The Place of No Stars
* [#438] Hawkwing from SkyClan
* [#459] Hollyleaf from ThunderClan
* [#481] Ivypool from ThunderClan
* [#489] Jagged Peak from WindClan
* [#498] Jayfeather from ThunderClan
* [#532] Leafpool from ThunderClan
* [#535] Leafstar from SkyClan
* [#555] Lionblaze from ThunderClan
* [#584] Mapleshade from The Place of No Stars
* [#630] Mistystar from RiverClan
* [#662] Moth Flight from WindClan
* [#665] Mothwing from RiverClan
* [#686] Needletail from ShadowClan
* [#729] Onestar from WindClan
* [#787] Pinestar the kittypet
* [#852] Ravenpaw the loner
* [#878] River Ripple from RiverClan
* [#891] Rootspring from SkyClan
* [#920] Sandstorm from ThunderClan
* [#926] Scourge from BloodClan
* [#945] Shadowsight from ShadowClan
* [#1042] Sparkpelt from ThunderClan
* [#1074] Spottedleaf from ThunderClan
* [#1108] Stormfur from Tribe of Rushing Water
* [#1078] Squirrelflight from ThunderClan
* [#946] Tall Shadow from ShadowClan
* [#1148] Tallstar from WindClan
* [#1160] Tawnypelt from ShadowClan
* [#1182] Thunder from ThunderClan
* [#1175] Thornclaw from ThunderClan
* [#1183] Tigerstar II from ShadowClan
* [#1184] Tigerstar I from The Place of No Stars
* [#1195] Tree from SkyClan
* [#1206] Twigbranch from ThunderClan
* [#1218] Violetshine from SkyClan
* [#1245] Whitestorm from ThunderClan
* [#1265] Wind Runner from WindClan
* [#1276] Yellowfang from ThunderClan
Needletail

is a silver-grey she-cat with white chest fur and green eyes.

Needlepaw is the sole daughter of Berryheart and Sparrowtail, mentored by Tawnypelt, and is often showed to pay little respect towards Clan life. She meets the ThunderClan medicine cat apprentice, Alderpaw, and forcibly includes herself on his journey to the gorge. There they encounter Darktail; Needlepaw befriends him and his rogues, but flees from their camp when they are suspected of plotting with SkyClan. She and Alderpaw become separated from the rest of their patrol, but find two kits abandoned in a tunnel underneath a Thunderpath. They return to the lake, and at a Gathering, Needlepaw supports ShadowClan's claim to a kit, and Rowanstar chooses to take the kit Needlepaw had named, Violetkit.

Initially, Needlepaw ignores Violetkit, but after being pressured by Alderpaw, the two become friends, and Needlepaw allows Violetkit to meet in secret with her sister, Twigkit. She aligns herself with Darktail when rebellion arises among the ShadowClan apprentices, leaving the Clan to join the rogues and taking Violetkit with her. Changing her name to Needletail, she unofficially mentors Violetpaw and is shocked when she returns to ShadowClan. However, Needletail convinces her to join the Kin after Darktail takes over ShadowClan.

Mother: Berryheart ★★

Father: Sparrowtail ★★

Siblings: Hollowspring ★, Spireclaw ★

Romantic Interest: Rain ★★★

**Littlecloud Information**
Wiki

Littlecloud can bring up basic information of any character in the Warriors books with the command w!wiki, including non-cats. The information is sourced from https://warriors.fandom.com/wiki/Warriors\_Wiki.

#### Usage

Perform the command w!wiki (character name/search term) to bring up an embed with the character's name, names, appearance, a quote, affliations, other information, kin, education, and wiki sprite. If more than one charater matches the search term(s), Littlecloud will bring up a list of exact titles sorted in alphabetical order for the particular character to be searched, some titles may be buried as only 15 may show. This command provides a quick way to find relationships of characters or to tally the times a certain name is used. The embed also links the full article of the character for ease of access.
Cinderpelt

is a small, smoky-dark gray she-cat with pale blue eyes, and a twisted hind leg.

Cinderpelt is a ThunderClan she-cat that first appeared in The Prophecies Begin and nearly lived until the end of The New Prophecy. She was born as **Cinderkit** to Frostfur and Fuzzypelt. She began her apprenticeship early at three moons, receiving the name **Cinderpaw**, with Fireheart as her mentor. Soon after, she was struck by a monster on the Thunderpath and sustained a leg injury that never properly healed. She found her place in the Clan as Yellowfang's apprentice, learning the ways of a medicine cat. She received her full name, **Cinderpelt**, and became ThunderClan's sole medicine cat after Yellowfang's death. She mentored Firestar's daughter, Leafpaw. Soon after they reached the lake, Cinderpelt was visited by StarClan and learned that she would join them sooner than expected. When badgers invaded ThunderClan's camp, Cinderpelt was killed by a badger while attempting to save Sorreltail during her kitting. StarClan gave her a second chance, and she was reborn as Cinderheart. Her spirit eventually separated from Cinderheart, and Cinderpelt finally joined the ranks of StarClan.

Mother: Frostfur ★★★

Father: Fuzzypelt ★

Siblings: Brackenfur ★★★★★, Brightheart ★★★★★, and Thornclaw ★★★★

Littlecloud Information
Coruscant Guard Troopers (116)

Item Number 116

## Basic Info

* Coruscant Guard Troopers is an uncommon defense used for protecting your money in heists.
* It has a cost of 840 and a vibe of 83.
* It has no special abilities.

## Strategy

* From this defense onwards, the upgrade cost for vibe ratio becomes poorer.
* This is an ok upgrade from turrets, but if you have Samurai it would be better to stick with it until you can bypass this defense.
Ashfur (TC)

# Ashfur

is a pale gray tom with darker flecks and icy blue eyes.

Ashfur is a ThunderClan tom that was alive from The Prophecies Begin all the way to the end of Power of Three. He was alive during Firestar's leadership. He was in love with Firestar's daughter, Squirrelflight, who chose another tom over him. Enraged, Ashfur is famous for his iconic fire scene when he tried burning Squirrelflight's "kits." She told him that they were Leafpool's and not hers. He was going to reveal her secret but Hollyleaf killed him before he could. He now resides in StarClan.

Mother: Brindleface ★★★

Sister: Ferncloud ★★★★

Foster Brother: Cloudtail ★★★★★

Littlecloud Information
Ravenpaw

Ravenpaw is a loner Tom that first appeared in, **Into the Wild**. His last appearance was in, **Ravenpaw's Path** his Novella. As an apprentice Ravenpaw feared Tigerclaw his mentor. During a patrol he, Tigerclaw, Redtail, and other Thunderclap cats met a Riverclan patrol hunting at the Sunning Rocks. The Thunderclap patrol was forced to retreat but Ravenpaw stayed and hid in a bush. Before Tigerclaw and Redtail left Tigerclaw had murdered Redtail so nobody would know. Ravenpaw saw this traumatizing scene. However, when he got back to Thunderclap he fainted before he could tell everyone what happened. Soon after that Ravenpaw had left to live with Barley in the Barn. He died of Liver Cancer and is currently in an **unknown location**.

Mother: Robinwing ★★

Father: Fuzzypelt ★

Sisters: Brindleface ★★★ Frostfur ★★★

Brothers: Dustpelt ★★★★★

Half Brother: Longtail ★★★★

Partner: Barley ★★★★

Littlecloud Information
Leafpool

is a small, lithe, pale brown tabby she-cat with amber eyes. She has a white chest and paws.

Leafpool was a ThunderClan medicine cat under the leaderships of Firestar and Bramblestar in the lake territories. She was born in the forest as Leafkit to Firestar and Sandstorm alongside her sister, Squirrelflight, and was apprenticed to the Cinderpelt as Leafpaw. After the Great Journey, Leafpaw discovered the Moonpool, completing her training as Leafpool. Soon after, she fell in love with Crowfeather, a WindClan warrior, and broke the warrior code to run away with him. However, she returned in time to assist in the battle against the badgers.

Unbeknownst to the Clan, Leafpool gave birth to Crowfeather's kits: Lionblaze, Jayfeather, and Hollyleaf, who were raised as the kits of Brambleclaw and Squirrelflight. After their secret was revealed, Leafpool stepped down from her position as a medicine cat, but returned to assist during the Great Battle, and continued to serve as a medicine cat until her death protecting Moonlight's kits.

Mother: Sandstorm ★★★★★

Father: Firestar ★★★★★

Sister: Squirrelflight ★★★★★

Ex Mate: Crowfeather ★★★★★

Kits: Lionblaze ★★★★★, Jayfeather ★★★★★ and Hollyleaf ★★★★★

Littlecloud Information
Arcade Machine

Arcade Machine is a male contestant competing in Camp Chaos

## Votes

 2
 3

## Relationships

* Grilled Cheese's brother
* U.F.O (a debuter.) Friends IRL

## Challenge Rankings

 Challenge 2
 Challenge 3

## Point Ranking

 Challenge 2
 Challenge 3

(Point drop in challenge 3 due to buying a token.)

## Running Gag

* ( \_\_\_\_ ) Later...
* Something bad happening at the end. then the Sienfeild theme plays.

## Facts

* Arcade Machine is the first contestant in alphabetical order.
* The only contestant that has pixel art in their asset\
* was 1 out of 5 contestants that have been on more that one team.
* during being UFE, he has been immune more times than not.
Irrelevant Sidequest Wiki

**Welcome to the Irrelevant Sidequest Wiki!**
We're a collaborative community website about Irrelevant Sidequest that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eastern Shore of Virginia, ESVA

ESVA is a narrow stripe of land that dangles off Maryland, surrounded by the Chesapeake Bay on the west side, and the Atlantic Ocean on the east side. Shot full of channels, saltwater creeks, and dominated by ever-evolving coastal marsh, the rural, agricultural economy is rife with bootlegging, pirating, smuggling, and trafficking. Competing mafias use the coastal waterways to their advantage.

Thus, Mulch’s action dashes back and forth between rural countryside and rural coastal spots.

The Lazy Titty is secluded in a forest known as Lazy Woods.

The Hayes farm runs across the shore, Mulch and Mr. Bill have access to both seaside and bayside channels and make use of them, to say nothing of the backroads, private roads, and field roads that connect Hayes properties like a web.

Lonely is a small town, once a railroad town.

Hammer N Nails is a privately owned hardware store.
Mermaids

The Mermaids in *Mulch* possess enhanced strength and endurance while in the water. Their skin shimmers, and changes color.

Mermaids are telepathic and empathic, though it is unclear how conscious mermaids are in terms of actualization. It is clear they gain information from such abilities, but unclear if they are aware that is an ability to be controlled. Perhaps, as passive as seeing, smelling, touching, etc.

Tied to the water, mermaids suffer when away from the water for prolonged periods of time.

The Canary Islands is a known mating ground.
Nick Adams

Nick Adams, one of the main protagonists, is a young man employed by his contractor friend, George. He awakens one morning to find he has painted a picture in his sleep. Is he going mad or is he sick? Soon his mind is plagued with visions of a hag, and after a delirious turn of events Nick begins to travel up the East Coast, painting pictures of a beautiful woman in his sleep along the way. His travels intersect with Amanda Blackstone, from Dial-A-Nurse, and the Art Thugs, a cohort of young men who operate an online graffiti urban art zine, who become interested in Nick’s nighttime painting. Blackstone and the Art Thugs follow Nick to Boston. Nick is being possessed by Marina, the half-mermaid, but does not realize it.
Titan

**Titan's power is capable to shatter anyone opposes.**

#### Offense

Titan's attack is fairly strong at the start. He have a 30 Lock Hammer, provide him a 25 attack. If you are in a DPT of 2, you can only perform an attack by 2 turns in luckliest situation. And the Shockwave needs a 2-card flush and 5HP, which is somewhat harsh to use at the starting point, even though it has only one chance in the combat. You can combine it with the mana ability, to create MTD of 56(then 37 after the shockwave). This do make a clean cut to the starting enemies, but it is still very unsustainable in the late World 1. If Titan earns a better weapon or upgrade the hammer strong enough(of course with a bigger DPT), it will be much more stronger, due to he can put on a 50% attack buff on every attack item. You must Make Titan's mana ability into a more effective usage, or it won't be able to beat the Sergant Toad.
But note that Titan's mana ability's Strong is only appliable on Attack, hence Lightning, Curse or Poison or anything won't work.

#### Defense

Titans have an exceptional amount of HP, which makes the recovery node become very effective. However, Beside of his 200 HP, Titan is TOTALLY DEFENSELESS, with no defense item or ability at all, only rely on his exceptionally high HP, which actually not so reliable. At the very start, Titan ONLY way to prevent damage is ATTACK. You must find defense item to compensate, or he won't be able to beat the Sergant Toad.

### Chip Spending Recommendation

You must earn an DPT of 3, and at least 1 gem draw asap. Due to the Lock Ability and the needs of Flush, more DPT will be much better, but overall, it is still upon your own tactics.

### Pathpicking Recommendation

Due to Titan's utter defenselessness and not really able to bring his strengeth to play, Find shop, treasure boxes at all costs, prefer to find blacksmith. Avoid to fight enemy with high HP or frequent attack ability like Dealer and Bloop.

### Overall

Despite of it's tough apperance, Titan is a relatively tricky character at the start. You must have a good understand to the game to build him, until it is capable to shatter the enemy with his powerful attack.
Priest

the priest is character that focuses on enflame and bless damage.

all of his abilities rely of flushes. however despite that many of the items have a return card effect for certain color flush reducing some of the need for high card draw. highly recommended getting 4+ card draw! due to low card draw unlikely to have to the the flushes needed.

he is the one of two characters that cant use food. however he has the ability to fully heal himself for 15 energy.

strengths:

he can easily use a lot of cards making high card draw valuable.

one of the few characters that can heal himself without particular equipment or food.

enflame grants him the ability to avoid a last hit scenario.

weaknesss:

despite having a strong healing ability, and enflame. his defense is lacking compared to most characters.

its highly recommend to get some form of card manipulation or blocking ability to migate damage.

other strategy:

given that his ability is healing and percent based. its recommend to boost max health when possible.

its recommend to spend a chip for at least one max energy upgrade! due to if you heal enough, you wont need to heal until absolutely necessary maximizing the efficiency of the ability! avoiding loss of energy!

its recommended to find flea markets and spend all food for resources(basically free chips/gems/energy)

dont spend energy on food at campsites unless the food can be used in some form of defensive manner (using duke!)

he benefits from a good routing, thus recommened to upgrade sight at least once!

when in battle pay attention to the additional effects on the items. some can return cards, charm or reveal cards. these effects may allow you to keep using the cards making seemingly terrible hands into much better hands.
Mall Cop

Item Number 103

## Basic Info

* Mall Cop is a common defense used for protecting your money in heists.
* It has a cost of 150 and a vibe of 11.
* It has no special abilities.

## Strategy

* Mall Cop only offers 1 more vibe than High Tech Safe does for 30 more mafia points. This usually isn't worth it.
* Mall Cop is also the same price as a common lootbox. Common lootboxes will usually provide more value than buying Mall Cop will.
Curse

Curse is one of the four main types of dealing damage in Poker Quest.

Curse is applied directly onto a piece of equipment of the player or enemy, rather than hitting them directly. Once an item is cursed, a player or monster will take X damage (where X is the curse amount) if that item is not triggered on their turn. Once a cursed item is triggered, curse is removed\*.

The curse amount stays the same as long as the item it is on is not triggered.

Triggering curse subsequent times on the same item replaces the old curse, rather than adding to it.

\*If the player/monster has the [super cursable] debuff, an item with curse does not have curse removed when it is triggered. However, damage will still not be dealt that turn.
Vampire

**Desire of living blood, the Countess wandering the land and seek for next victim.**

### Description

A Noble Vampire lady who wield two swords.

### Ability commenting

#### Offense

Vaampire has a decent curse damage by her Darkblade. If DPT has been upgraded to 3, the Blade will have a MTD of 33 in Turn 1~3 then 66 after Turn 4, depends on how many item the enemy have and how frequent they can use. Of course it is pretty much impossible to achieve MTD everytime you can use it, But still, Vampire have another sword, the Precise Blade, which requires a exact 10 to strike a 16 damage. Due to J,Q,K are also a 10, there will be a 23% chance to get a 10 to activate it, which is fairly high and reliable. With a DPT of 4, you can deal 49 maximum damage to the enemy at the first 3 turn. Also, her mana ability is a reliable attack source when the enemy is dying with just a few HP left.

#### Defense

Although Vampire seems defenseless, even needs to spend health to deal curse damage. But in fact, Vampire is one of the most capable hero on surviving against enemy strike, due to her powerful mana ability. By spending 2 Mana, she could restore 20% of Lost HP, and deal a same pierce damage to the enemies. Which means no block could stop this damage, and even the enemy has ability to resist or neutralize the damage, you can still get the full HP anyway.
If you are in 10/100 HP, you can get 18 HP and deal a same damage with 2 mana, then 14, then 12, so on. Therefore only 6 Mana can deal 44 damage and restoring without passing turn, not to mention it will only get stronger even at the later zone.
Thanks to this ability, Vampire could survive the most critical situation and seek for chance to victory. However, the unconditional lethal starving is her weakness. So remember to earn enough HP before you finish the enemy, or else you may not able to survive till the next fight.

### Chip Spending Recommendation

Vampire needs a DPT of 3 to 4 for her arsenal's full usage, but after that, it is pretty much depends on your own tactics. But no matter what, the more cards, the more merrier.

### Pathpicking Recommendation

Due to the mana ability and her special condition, Mana and Health is super critical when choosing her path. Find Wizard Tower, Goblet of Health by all costs, prefer to find Flea Market to sell your food, also find enemy if you are in critical health.

### Overall

Vampire possess the greatest ability of surviving in battle. Beside of that, she is still highly shapable on many aspects, capable to develop various way to eliminate your enemy.
Poker Quest Wiki

**Welcome to the...**
**Poker Quest Wiki**
**146 articles • 128 files • 1,074 edits**

**About the game**

Poker Quest is a fantasy card battler rogue-like RPG where all your power comes from a deck of 52 playing cards - Ace, King, Queen, and so on.

Select your hero and use your unique abilities along with a hand of cards through your path to the ultimate victory. Empower your items, weapons and armor against your enemies and manage it wisely along the succession of turn-based battles. Defeat enemies and earn chips to purchase new equipment, consumables, upgrades, and more. There are many unique items and characters, encouraging different play styles.

Try it out on on the official website or on CrazyGames.

Or come chat with us on Discord here.

**Game Mechanics**

* Basics
* Items
* Keywords
* Consumables

**World map**

* Enemies
* Castles
* Buildings
* Random Events

**Playable Heroes**

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Setting, Mulch

Mulch is set primarily on the Eastern Shore of Virginia, however, it is not the real Eastern Shore of Virginia, or ESVA. Township names were changed, and county lines blurred.

Other locations include Boston, The Canary Islands, Amsterdam, & Richmond, Virginia, among other locations, including historical settings in Amsterdam and on the Eastern Shore of Virginia.
Rogue

*A real rogue knows to take what he needs.*

with the Scroll of Vulnerable, can easily deal big damage in a single turn, also with the ability of disabling enemy with stealing their cards and turn it to their own use.

as the second unlocked character, it is considered that need more skill, but easy to use and more powerful when understood it's mechanics.

### Ability commenting

#### Offense

Having the most powerful burst damage at the start of the game, Rogue is the representative of "Attack is the best defense". The Shank of Hearts itself having a whooping MTD of 84, even able to eliminate most of the enemy in one blow before the castle. Although it has 1 turn of Cooldown and requirement of 2 card Straight makes you have to use it more wisely, However the skill of stealing cards is capable to compensate the card requirement, thus the power is still largely considerable.

Also for keeping a basic DPT, the knife is useful to diminishing enemy's HP. One card means that the least full usage of Rogue's default equiqment is just 3 cards per turn, Two card(have to be a straight) for the Shank and one for the Knife.

Also the scroll is definitely a powerful item, which could buff the damage by 50% in a single turn, that making Rogue can deal a MTD 142 without any upgrade, this is definitely capable to eliminate even the Dungeon monster in Castle Hearts, hence Rogue will have a very easy time in the early game, compare to Knight.

#### Defense

The only way of Rogue preventing damage is stealing cards from the enemy. Which is good when enemy having a sophisticated requirement of requirement on their item, however when enemy had more card to deal with just a single steal, or having a no card cost skill, that will be out of handle of Rogue. Also Rogue is hard to stop no card cost Unlocking enemy, turning out the player have to kill them as soon as possible.

### Chip Spending Recommendation

Due to the powerful starting weapon, it is recommended to find Blacksmith to upgrade the Shank at all cost. Also, some defensive consumables is also good to compensate with the stealing ability. It is good to upgrade some Gem draw to ensure the card finding.

### Pathpicking Recommendation

Find blacksmith, shop, wizard tower at all cost. Prefers to find Church of Heart and MIne. Prefer to fight enemy with lesser card and harsh attack requirement. Avoid to fight enemy with easy attack requirement(e.g. Bloop, Mechanic Robot).

### Overall

As a sceond unlocked character, Rogue will be most likely the first character that player beat against the Sergeant Toad. It's powerful weapon and decent ability of disability is inpressive, however it needs more resource and defensive item to sustain after the Mid-game.
Poison

Poison is one of the four main types of dealing damage in Poker Quest.

Poison is a debuff that is applied directly to a player or enemy, rather than to a piece of equipment. Once poisoned, a player or enemy will take X damage (where X is the poison amount) at the beginning of their turn. Once damage is dealt (or blocked), the poison amount is reduced by 20%, with a minimum of 1\*.

Poison triggers at the beginning of a turn, before any equipment has the chance to be used. This means that an enemy with 5 hp left, poison 5, and has the cards in its hand to trigger an equipment card will die before it has the chance to use that card.

Poison's damage is always dealt at the beginning of a player/enemy's turn and does not depend on whether any equipment or items are triggered.

Triggering poison subsequent times on the same player/creature is additive.

\*If the player/enemy has the anemic debuff, a player/enemy with poison does not have poison reduced by 20% at the beginning of their turn, but it increases by 20% instead.
Poker Quest: Swords and Spades

***Poker Quest: Swords and Spades*** is a roguelike deckbuilder developed by Thomas Wolfley and published by Playsaurus. It was released on Steam for Microsoft Windows on November 15, 2022.

## Premise

*Draw cards from a standard 52-card deck and use those cards to battle enemies. Extremely deep, complex, and challenging. If you thought you understood the 52-card deck... think again!*

## External links

* Poker Quest: Swords and Spades on Steam
Druid

**Nature is priceless to Druid.**

starting with a powerful damaging items and excellent resource saving tactics, Druid can deal huge and continous damage to their foes.

### Ability commenting

#### Offense

Druid have a very strong offense ability, with her items and mana ability.
Storm Call is a lightning item, possess with exceptionally high potential among the starting item. In 100% Lightning power, 44 damages could reach by 2As;if using Diamond cards, an A and a 10/Faced card could reach to 63 damage by itself.
On top of that, by spending 1 gems or 2 mana, you can use Overgrowth to add a same amount enflame damage, which makes a 126 MTD, which only a little bit lesser than Rogue, and Druid could use it again and again without the limitation of consumables.

#### Defense

Druid is relatively weak and vulnerable on preventing attack, who only possess a costy cycling ability, which requires you 1 food or 2 mana. In such almost-defenseless situation, the most reliable defense tactics of Druid is 'Attack', try to outspeed your enemy before they get a hand on attack.

### Chip Spending Recommendation

Due to the powerful starting weapon, it is recommended to find Blacksmith to upgrade Storm Call at all cost. Also, some defensive consumables is also good to compensate with the poor defense ability. It is good to upgrade some Gem draw to ensure the card finding, and the CPT for upgraded weapon.

### Pathpicking Recommendation

Find blacksmith, shop, Mine, wizard tower at all cost. Prefer to fight enemy with lesser card, meaningless item and harsh attack requirement. Avoid to fight enemy with easy attack requirement(e.g. Bloop, Mechanic Robot).

### Overall

Druid is a super-offensive character. Although it doesn't look hard, it should be consider as hard class to master like Knights.
Rainbow Knight

rainbow is pontentially extremely powerful card able to deal devasting damage over time and making any attack also take lots of damage.

offensive,

his offense is made of two items. one for black cards that creates poison and curse damage.

while red cards use enflame and lightining.

its highly recommend when using items to use cards with different suits. by doing this you can effectively double any cards effectiveness.

for example, if i have a choice of jack spade, ten spade, and ten clubs, i should choose to use both jack spade and ten clubs together to create 20 curse application and 10 poison

defensively, while his offense can be exteremly, his defense is pontentialy rather weak.

the jack of trades shield can mitiage large hits easily, it does come at the cost of at least 4 cards.

and with high cooldown of 2 cards makes it hard to use effectively.

his consumble that grants 5 armor is rather good at blocking most chip damage.

finally his energy ability is hard to use effecitvely, it can help and hurt in the heat of battle because it can remove a particular suit in your hand when you might need it the most.

given that you will be unlikely to use his energy ability enough to use it effectively,

its recommened to burn energy either through equipments, flea markets, and camp sites whenever possible.

additionally, i would highly recommend to upgrade his gem card ability many times. it will be neccesary for when you need to block with jack of all trades or to activate his energy ability!
Basics

Poker Quest is a turn-based rogue-like game where the player is traveling across the land, encountering enemies, managing resources, and all around the theme of poker and other playing card games.

## Movement

While on the world map, the player will move east to any near location and encounter whatever in it. At the start of the game, the player may see only what is in the two next locations ahead but some effects and upgrades can increase that.

## Combat

Each turn of a combat the player and the enemy will draw cards from a playing cards deck, the cards drawn depends on the enemy and the player's upgrades. The player can use the cards to activate his equipment, each equipment requires different types and amount of cards and cause different effects. On each turn the enemy will active all the equipment that he can, starting from the most left to the most right, the player can also use a gem to draw more cards or energy for effect depending on the hero.
The combat ends once the player or the enemy reach 0 life unless a certain effect says otherwise.

## Resources

Your character has food, gems, energy, and chips. each resource is used in different manners.

### Chips

Chips are the currency of Poker Quest's world and can be used for upgrading and buying equipment, buying other resources, and buying upgrades.

### Energy

Energy is used to activate the hero's ability. Energy is gained by moving through the map.

### Gems

Gems can be used in combat to draw a certain number of cards, the player can upgrade the number of cards drawn. Gems can be earned in a variety of ways.

### Food

One food is consumed each world move if the player has no food he will take 10 damage and lose 2 energy instead. Food can also be used out of combat, once in each location, to heal 10 life. Food can be earned in a variety of ways.

## Upgrades

The player can use chips to increase his number of cards drawn, equipment slots, world map sight range, and gem draws. the cost is as it follows:

## Game modes

Standard Run: Classic Poker Quest

Two types of difficulty Casual Mode and Hardcore Mode

Daily Run: Each day, a random world is generated with a strange modifier. You can only play it once.
Everyone playing the game gets the same map, hero and items in the world. New daily runs start at 8:00AM UTC.
Items

A

Amulet of Awakening

B

Bag of holding

Bag of tricks

Belt of Cards

Black Ward

Bloodward

Bow of Zapping

Bracelet of Cards

C

Cape of Cards

Card Swapper

Ceremonial Sword

Circlet of Cards

Club Ward

Clubwreck

Crown of Cards

D

Dagger

Dagger of Queens

Dagger of Threes

Dark Dagger of Queens

Dark Dagger of Threes

Dark Sword of Pairs

Dark Sword of Sixes

Dark Warhammer of Quads

Deuces Wild

Diamond Ward

The Dragon's Ward

Drawblade

Drawdarts

Drawstone

Dwarven Spice Mix

E

Eaglehorn

Essence of Winter

F

Face Ward

Firebow

Fireworks

Flaming Sword of Pairs

Flaming Sword of Nines

Flaming Warhammer of Quads

FreezeCannon

FreezeStick

G

Gazeglass

H

Haltblade

Heartsbane

Hellstone

Holy Wand

Holy Wand 2

Horn of the Underworld

I

Infernal Dagger of Queens

Infernal Rainbow Blade

Infernal Warhammer of Quads

J

K

Kiwi

Knight's Sword

The Knight's Ward

L

The Lord's Decree

Lowly Axe of the Wild

Lowly Tower Shield

Low Ward

M

Magic Missile

Medkit

Mindstone

Miserable Sword of Pairs

N

Necklace of Cards

O

Oil of igniting

Orderly Helm

Orderly Shield

Overgrowth

P

Pack of Aces

Pack of Jacks

Pack of Queens

Peer

Pick of Perfection

Poison Dagger of Queens

Poison Dagger of Threes

Poison Sword of Nines

Poison Sword of Pairs

Poison Warhammer of Quads

Potion of Weakness

Potion of Defense

Potion of purity

Precise Halberd of Flame

Precise Halberd of Poison

Precise Sword

Precise Sword of Darkness

Precise Sword of Flame

Precise Sword of Misery

Precise Sword of Poison

Precise Sword of Thunder

Precise Tower Shield

Precise Warhammer

Q

Quad Warhammer

The Queen's Flower

The Queen's Scepter

R

Rainbow Blade

Rainbow Blade of Darkness

Rainbow Blade of Flame

Rainbow Blade of Misery

Rainbow Blade of Poison

Rainbow Blade of Thunder

Recovery stone

Red Ward

Regal Axe of the Wild

Robe of Warding

S

Scroll of Greed

Sidebow

Shadowblade

Shadowstone

Shieldbash

Shield of Rainbows

Shield of Spades

Shockwave

Soulseeker

Spadescourge

Spade Ward

The Squire's Ward

Staff of Winter

Stunbelt

Stuncrown

Swamp Horn

Sword of the Answer

Sword of Big Stick

Sword of Canadian Aces

Sword of Countdowns

Sword of Darkness

Sword of Dogs

Sword of Feasts

Sword of Fives

Sword of Flame

Sword of Ivey

Sword of Jack Daniels

Sword of Misery

Sword of Moneymaker

Sword of Motown

Sword of New Motown

Sword of The New Motown

Sword of Nixon

Sword of Office Jobs

Sword of Orwell

Sword of Pairs

Sword of Perfection

Sword of Piano Keys

Sword of Pocket Rockets

Sword of Poison

Sword of Railroads

Sword of Snake Eyes

Sword of Tears

Sword of Thunder

Sword of Whip

Sword of Wisecracks

T

Test Dagger of Queens

Throwing Knives

Throwing Spear

Thunderous Sword of Pairs

Thwack

The Titan's Ward

Tower Shield

Toxic Dirk

Trident of the Swamps

U

Uniform Axe

Uniform sword

V

W

Wand of Charm

Wand of Clarity

Wand of Healing

Wand of Hex

Wand of Missiles

Wand of Speed

Wand of Zap

Warhammer

Wax Cannon

Witch's Brew

The Witch's Cauldron

Witch's Hat

Witch's Staff

Witch's Stew

Wizard Sleeves

X

Y

Z

Zweihander
Hawkfrost

is a dark brown tabby with a white underbelly and icy blue eyes.

Hawkfrost is a RiverClan tom only alive in The New Prophecy but is a ghost in later arcs. He is born to Sasha, a rogue, and Tigerstar, the first one, and his siblings are Tadpole and Mothwing. Sasha was bringing her kits back to the clans when Tadpole drowned on the journey. Hawkfrost and Mothwing, then known as Hawk and Moth. He was ambitious and wanted to be leader, so he faked a sign so that Mothwing would be medicine cat and not get in his way. When Mistyfoot went missing, Hawkfrost posed as temporary deputy. She returned and he lost his position. He tried convincing Brambleclaw to help him kill Firestar, but Brambleclaw refused, ending up killing his brother. He went to the Dark Forest and helped train living cats for the Great Battle. He trained Ivypool from when she was Ivypaw because of her jealousy. When Ivypool betrayed him, he tried killing her but Hollyleaf got in the way, so he killed her instead. He was killed by Brambleclaw, disappearing, becoming just a memory forever.

Mother: Sasha ★★★

Father: Tigerstar I ★★★★★

Siblings: Mothwing ★★★★★ and Tadpole ★★

Half-Siblings: Bramblestar ★★★★★and Tawnypelt ★★★★★

Littlecloud Information
Sorceress

**Attrit then outlive, or end it in one strike. The Sorceress have her enemy's fate in her hands.**

The Sorceress is the eleventh hero in Poker Quest, Her toolset is incredibly powerful and well-rounded. allowing for great block, card manipulation, burst damage with ability and controlled damage with enflame.

### Items and Power

#### Fire Gloves - 2 Card Straight

The Fire Gloves allow the player to enflame an enemy item of their choice as well as block equal to the sum of the 2 cards used. Upgrades linearly increase the number of cards usable in the straight by 1, up to 5 at max level.

It must be said, Fire gloves are one of the most consistent block cards in the game, having no cooldown, and a MTB (Max total block) of 33, almost enough to sustain a beating from Sergeant Toad and enemies before him. But this is balanced around her low health pool of course. Not to mention the additional 33 MTD (Max total damage) from enflame, which synergizes well with one for all.

#### Containment Cube - Up to 3 Cards

The Containment Cube functions much like other stash cards, with 2 exceptions, those being the fact that cards stashed in a containment cube will remain between encounters, and that withdrawing the cards costs 1 energy. Upgrades linearly increase the number of cards that can be stashed at once by 2, up to 9 at max level.

#### One For All - No Card Cost

One For All can be used to have both the player and their opponent instantly draw an addition card from their deck, up to 3 times per turn. Upgrades linearly increase the number of times it can be used per turn, up to 6 at max level.

One for all allows for great enemy baiting in addition to card draw. It is highly recommended that sorceress players take on fights like "The dealer", which can nearly make them bust (self-damage) every time, in general, it is recommended to take fights that don't like bigger hands of cards in general.,

#### Power - 3 Energy

The Sorceress' power is a combat ability which allows her to discard all cards she has in her hand and deal their sum as damage to her opponent.

It excels in the early game with the amount of draw and stash available to her, via containment cube and one for all, allowing for an easy panic button when the block that fire gloves gives isn't enough. Spending a few gems with her energy-cost ability can help he survive even the trickiest of situations.
Mage

There is nowhere to hide, the mage can always see you.

### Description

Mage using magic to fight, with a handful of magic items. Her magic could let her reveal the enemy's card, for planning better tactics.

### Ability commenting

#### Offense

Her default weapon, Magic Missile is strong, having a 44 MTD, but relatively harsh to use. However, her Wizard Sleeves is a very strong stash item that could store 3 cards. Without upgrade, it can let Mage having 4 cards at turn 2, and 5 cards at turn 3. If the Player upgraded to 3 draws per turn, it means having 6 cards from turn 2 to use, which could greatly increase the chance to activate the Magic Missile. However such item is still hard to keep dealing damage every turn, so an additional weapon is recommended. Also, if unsatisfied to your card, it is viable to cycle your card for another chance.

#### Defense

Mage's Defense is chance oriented, Due to the lack of a reliable disabling skill. Mage is able to reveal and cycle enemy's cards, but has no way to ensure that the enemy will get useless cards to disable their skill. They could only having some slight compensate with their healing potion. Especially the enemy with a mild card requirement skill, the cycle skill will be in vain. It is recommended to acquire more defensive item for preventing damage. Nevertheless, the trick of use up the potion before the camping site then refill it is still a viable way to repenish some health.

### Chip Spending Recommendation

Due to harsh card requirement, a turn drawing upgrade to 3 have to be done as soon as possible. Also more invest on Gem Draw is recommended. It would better to have a additional weapon, and defensive item.

### Pathpicking Recommendation

Gain Chips, find Mines at all cost. Find Shop if you still haven't any additional weapon or defensive stuff. Find Camp rather than any other buildings (except doctor) if you are somewhat injured. Prefer to fight an enemy with lesser card or harsh attack requirements.

### Overall

Same as Rogue, an attack-focused character, but more focus on DPT but not a single turn burst damage. Also it is more defenseless. It is not really hard to use, but somewhat trickier than Rogue.
Locksmith

the locksmith is a character that rely on lock based items.

##### Offense

his offensives item scales up damage as you use it. thus it worth activating it quickly, and many times. upgrading the weapon makes it scale faster as well as the damage.

##### defense

the freeze item can be highly effective at mitigating damage it effectively gives you the ability to remove cards from cards from your opponents hand.

however despite its potential effectiveness against an enemy it does a have a few drawbacks mainly being rather had to activate.

as you increase its level however i becomes much more effective. for the first upgrade the freeze amount goes up from 12 to 18 while lock cost goes down from 60 to 54.

with starting level it will take an average of 9 cards to activate!(or three turns)!

strategy

focus on black smith, soon after getting more card draw. for both the bless item and freeze item greatly potentially benefit from upgrades!

if you can take the lose one energy per map movement for one gem per map move. gems can be upgraded allowing for far greater effect for each map move. ( 2 card draw is one average better than 1.5 energy usage for his ability. )

do to how his ability works, having additionally items that rely on lock can work better as well because the cards rank become multiplied by the number of lockitems.

additionally its recommend for any additional weapons to have some form of additional draw. this allows to gain the minor effect as well as slowly bring down your lock based items.

highly recommend to get more card draw as soon as possible.
Enflame

Enflame is one of the four main types of dealing damage in Poker Quest.

Enflame is applied directly onto a piece of equipment of the player or enemy, rather than hitting them directly. Once an item is enflamed, a player or monster will take X damage (where X is the enflame amount) if that item is triggered on their turn. Once an enflamed item is triggered and damage is dealt, enflame is removed.

Subsequently enflaming the same item is additive, and will not replace the old enflame amount.

The enflame amount is reduced by 20% for each turn that the enflamed item is not used\* with a minimum reduction of 1.

\*The two exceptions to this are as follows: the player/enemy has the "Flammable X" debuff, which would then increase damage by 50% for each turn that it is not used and the debuff remains, or the player has the [Flamestays] ability from [ruins], which removes the reduction in enflame per turn.
Resources

## Overview

There are 4 main types of resources in poker quest. All which must be managed properly to ensure a successful run, as well as combatting the constant looming threat of RNG.

* Health: Health is the value it takes for one to lose the run. Health can be gained from items, actions and events, and can be lost from many sources. One can also gain or lose maximum health on rarer occasions. And some characters like more maximum health more than others. ie. (Vampire's ability vs Titan's massive starting health). The fountain of life is a notable source of health, in addition to raising one's max life.
* Energy: Energy is the points stored to use your character's ability. 2 energy is gained from every map move, and is lost when one uses their character's ability. Energy can also be gained or lost from various other sources like flea markets or items. The wizard tower is a notable source of energy, in addition to raising one's max energy.
* Gems: Gems are the points stored for additional draw. Gems are usually gained from fights, and are lost when used. The default amount of gem draw is usually 2, but can be upgraded with chips for more potency. Gems can be gained and lost from various other sources like flea markets or items. The mine is a notable source of gems in addition to raising one's max gems.
* Food: TBA
* Chips: TBA