Update 0.09.00

Update 0.09.00 is an update for Stranded Deep released on January 24, 2016.

This update introduces the new **raft building system**! You’re no longer stuck with just your yellow life raft or a small wood square! You can now create your own unique rafts from the existing materials and new scrap materials added in this update. The new rafts significantly increase your ability to explore and even scavenge more parts to add to your floating creation. Motors are also back with the introduction of a new **vehicle** system. All “vehicles” like sails, motors, and even the life raft use this new mechanic. See the patch notes for more specifics on how to use all these new systems.

There is one small issue with the ocean in this build that we’re aware of. Now that you can freely traverse open waters it has highlighted an artifact with the ocean - While you’re sailing you may see some “wobbles” in the ocean. We’re aware of this and working on getting it sorted asap.

## Bug Fixes

* Fixed no height limit on foundation building pieces.
* Fixed a bug preventing you from exiting the options menu in the map editor.
* Fixed a bug with lanterns activating other lanterns materials.
* Fixed a bug affecting lanterns when destroyed.
* Fixed a bug affecting sharks when destroyed.
* Fixed incorrect ocean tide level.
* Fixed shipwreck loot containers being spawned 100% time.
* Fixed problems with sharks having difficulty locating player.

## Changes

* Improved error testing and reporting for the invalid or corrupt world and map folder structures.
* Improved speed of save file validation significantly.
* Changed life raft functionality to incorporate new vehicle system mechanics.
* Changed plant harvesting to no longer display real-time growth as too confusing for players.
* Added preview images for new pieces to crafting menu.
* Added more complete descriptions of building pieces to crafting menu.
* Reversed combination’s materials required and available order in crafting menu.
* Added new Decal system.
* Added new Yucca plant model.
* Added individual driftwood log pieces to terrain generation.

## New Content

* Added new **Raft Building** system!
	+ This update introduces the first iteration of the new raft building system. The new rafts are constructed from three components \* a **Raft Base**, a **Raft Floor** and a **Vehicle**. You first need to construct a floating **Raft Base** with the various buoyant scrap you can find. A **Raft Floor** can then be added on top of the **Raft Base**, from which any **Vehicle** can be attached to. The raft system functions in a very similar way to the normal building system \* snapping the different components together. There is no limit on raft size at the moment, but be aware that the buoyancy is only calculated for a certain number of points across the raft’s dimensions for performance considerations, so very large rafts may lose some accuracy. As the system’s development continues, we’ll be adding more extensions like canopies and storage containers to carry items more reliably on your raft.
* Added new **Vehicle** system!
	+ Vehicles are objects that you can interact with (like you would open a container for eg) to begin operating them. In general, vehicles are controlled with the WASD keys. There can be slight variations depending on the type of vehicle. Vehicles with a rudder or sail are controlled normally with the WASD keys, however, the life raft, in particular, is controlled by moving forward with the W key and looking in the direction you want to paddle. We will be fine tuning the different vehicle characteristics and benefits as development continues
	+ It’s worth mentioning that the life raft is also missing the paddling animation, but this will come back when the player model is incorporated soon.
* Added new building category – **Raft Bases**!
* Added **Wood Bundle Raft Base** building part.
* Added **Tyres Raft Base** building part.
* Added **Barrels Raft Base** building part.
* Added **Buoy Balls Raft Base** building part.
* Added new building category – **Raft Floors**!
* Added **Driftwood Raft Floor** building part.
* Added **Wood Raft Floor** building part.
* Added **Plank Raft Floor** building part.
* Added **Corrugated Raft Floor** building part.
* Added **Steel Raft Floor** building part.
* Added new building category – **Vehicles**!
* Added **Tarp Sail** vehicle.
* Added **Boat Motor** vehicle.
* Added **Tyre** building material.
* Added **Tyre Pile** salvageable scrap.
* Added **Barrel** building material.
* Added **Barrel Pile** salvageable scrap.
* Added **Buoy Ball** building material.
* Added **Buoy Ball Pile** salvageable scrap.