Bosses

## Town

* Ice (x1.2)
* Dark (x1.2)

## Forest

* Fire (x1.5)
* Ice (x1.44)
* Dark (x1.2)

Edit: Burning does damage to the Treant

His first attack has speed of 1.2s, several following ones are instant. You have 1 strike to win. Only Momentary Spike, Sharp Spike and Wind Step are fast enough to hit him under most circumstances.
The easiest way to defeat him is to use MC with Wind Step (MAtk is far easier to farm than Atk). Weapon attribute is mandatory to attack fast enough.
You need Joker, Brutal Right Arm and at least 11.2% attack speed boost from Optimisation routine to hit the spearman with Winds Step. Magical formation and AoE (3 from equipment, at least 1 from 2nd equipment) are recommended. Everything else should be used to maximize MAtk (equipment, body strategy, all stats +% summons, Greater Demon). 30T MAtk before magical formation is needed, each additional AoE (over 4) divides it by 1.5.

## Academic City

* Ice (x1.2)
* Thunder (x1.2)

Muddy Mucus in your inventory will distract it by wasting turns disposing of the mucus [-10 Muddy Mucus each time] instead of attacking the party (you can have up to 50 Muddy Mucus with Red Slime in your party. Once you have less than 10 Muddy Mucus, it will attack instead.

Sigurd repeats the same attack, so your damage dealing "battery" doesn't have to be on the first 2 positions. Keep it in mind, because you have to act fast.
Your party should have Joker, Brutal Right Arm and whatever it takes to maximize Atk. You want 2 consecutive physical attackers with sharp spike. It doesn't matter what the first 1 is. Get it as many Atk-Attachments as possible (3 from equipment, any from 2nd if applicable). The second is Main Character (or whatever with the highest Atk) with as many Penetrates as possible (4 are guaranteed).
Start formation and open the formations window in any fight. Exit the fight and start Sigurd fight (don't let the formation run out). Right after the first attacker drops the Atk-Attachments on the 2nd, switch to physical formation. Roughly 3T Atk is needed to win, each additional Penetrate/Atk-Attachment divides it by 1.5.

## Coastal City

* Ice (x1.2)
* Dark (x1.2)
Recommended party: Tank/Ally with wind attack/Damage dealer/Ally With Wind Attack/Main Character. Passive allies could be any status boosting allies.
Good setup for Allies up to this point: Sludge Slime/Norn (with *air cutter*)/Rock Turtle/Rock Spider (with *air cutter*)/Main Character.

## Spirit Spring

* Light (x1.5)
* Ice (x1.2)
* Thunder (x1.2)
Having the *Treant* (from *Lostlorn Forest*) in your party will make it waste a turn trying to convert it to his side. (Worry not, it has no consequences for your *Treant*)
Also, once you've beaten Elder Treant for the first time and begun to accumulate Wine, drinking Wine via Gluttony will cause you to acquire a hidden resistance to Drunkenness. This makes subsequent fights much easier.

## Ancient Ruins

* Fire (x1.5)
* Thunder (x1.44)
* Dark (x1.2)
Hitting the *Fiery Veil* the dragon casts with **water magic** will cause it to get quenched and after a certain amount of time disappear.
Every time the dragon starts a breath attack a unit of **Spirit Water** (if you have more than 1) will get consumed and reduce the breath damage considerably.

## Desert Lodging

* Light (x1.5)
* Dark (x1.2)
* Thunder (x1.2)
It's strongly recommended to get the Advanced Water Magic to fight the King Cobra. Equipping yourself with it, Magic Wand (at least Level 5) and using the Magic Formation is by far the easiest way to defeat him. You should also put on your title with highest MAtk (Warlock for example)
At some point, he will cast *Deadly Poison Fang* which will instantly **kill your entire party** regardless of your stats or ***poison immunity***. Having Holy Water in your inventory will help you survive this attack as long as your stats are high enough. One Holy Water will be automatically consumed every time the attack hits your team.

## Valley Village

* Ice (x1.2)
* Thunder (x1.2)

Activate friendly formation during the first ally attack (wind step) and then quickly activate the magical formation during the second ally attack. You need to grind Dried fruits for magical attack upgrades. You may need multiple reincarnations to get high magical attacks. OR you can place first 3 allies with fast attacks, then place the alley with wind step in the 4th position. strongest magic attack ally to the last position.

## Evil City

* Fire (x1.5)
* Ice (x1.2)
* Thunder (x1.2)

## Dragon Village

* Light (x1.5)
* Dark (x1.2)
* Thunder (x1.2)

## Demon Empire

After the 3rd turn, he will cast *Supernova*, which will usually cause **party wipe** for both sides, except for the MC and and the king himself. After *Supernova*, the King may either resume summoning clone parties or spam magical attacks.
Speed is key; equip as many summons capable of Sharp Spike as you can, with *Wyvern* to backup for stamina, then hit fast and hard.

Mostly similar to Demon King 1 but, rather than his summons being clones of your active units, they are (roughly) from Ancient Ruins, Spirit Spring, Coastal City, Academic City, Forest, and finally Town. After you defeat the Town summons, he goes on the attack full-time, so you need to have either defeated him by then or very soon after.

* Fire (x1.05)
* Ice (x1.44)
* Thunder (x1.44)
* Dark (x1.2)

Activate friendly formation during the first ally attack and then quickly activate the magical formation during the second ally attack. You can only one shot this enemy since this enemy has very fast attack rates. If you cannot one shot it, you need to grind magical attack upgrades.

Use the hardest hitting magic attack you have on the 2nd position in party supported by AoE granting equipment. If you can kill the spearman with 1 Wind Step, the demon will die in 1 hit too. As of 2.0.1.1, the Greedy Beast with 2 AoEs and Dark Wave deals more damage to the demon than MC with Wind Step and 4 AoEs to the spearman.

## Astral World

* Thunder (x1.2)
* Dark (x1.2)
* Ruby

* Ice (x1.2)
* Dark (x1.2)
* Ruby
* Inspiration

* Ice (x1.2)
* Dark (x1.2)
* Ruby
* Inspiration

* Ice (x1.2)
* Thunder (x1.2)
* Dark (x1.2)
* Ruby
* Inspiration

The difficulty of this boss is lower than the bosses from Holy City and Evil City. Once you can grind Dried fruits, the magic attacks earned from Desert Lodging can give high damage to this boss. You may need to arrange the ally with highest attack to the last position. The first 4 allies should be able to one shot the walls in order to attack this boss effectively.

* Ice (x1.2)
* Thunder (x1.2)
* Inspiration
* Ruby