recursal/Fanatic-Fandom huggingface dataset:
Nilghar: Nower of Nuthing

Nilghar splashing in some waters, when suddenly scared by a falling acorn

Nilghar is an Orc Battle Champion. At a young age, Nilghar heard words upon which he would build the foundation of his life: "Ignorance is Bliss." He lived in a normal orc stronghold - plenty of pillaging, a bunch of brawling, and an ample amount of incest.

However, Nilghar just wasn't happy. Day in and day out fighting spiders, goblins, and humans. He just couldn't help but feel that there were bigger, greater fights to be had out there in that big world around him. He was bound by the laws of his tribe, however, to ignore these thoughts and continue on fighting day in and out.

Finally one day, he got lucky when his entire tribe was murdered in the Fight on Sunken Hill, a battle in which two armies - orcs and humans - beset a third goblin army on top of a hill. During the battle a cyclopes stormed out onto the battlefield and began fighting. Nilghar, excited to see such a great beast and afraid someone else would kill it before him, ran to the cyclopes and began to attack it; however he also directed his attacks at anyone else attacking the cyclopes, just so he could be the one to kill it.

Then entropy increased when a red, scaly fire dragon burst onto the scene. He brought with him a horde of kobolds, eager to join the battle. Following this, as if this wasn't enough, a bolt of lightning struck the battlefield - directly hitting the cyclopes. For some mystical reason, witchcraft or otherwise, the cyclopes absorbed the power from the lightning bolt! His blows became magically infused with the primordial power of the storm, and he attacked the flaming dragon.

In this moment of madness some men dropped dead from sheer disbelief. It was total chaos, and the armies fought for hours, and a horse was seen eating cow feed. In the end, only four survived. Nilghar, Phlegm Snaggltooth, Captain Xilaskar, and Luca's guy. As they stood in a pool of blood and bodies, they said nothing as they all walked away from the battle. Coincidentally, they all happened to walk in the same direction and haven't stopped since the battle.
Valencia Ironfist

An illustration of Valencia with her iron fist on her right arm.

**Valencia Ironfist** is a Tiefling warlock who serves as the captain for the Dusk Syndicate battalion in Eiselcross.

Valencia's early life is unknown, aside from that she travelled to Eiselcross at the age of 20 to facilitate the Dusk Syndicate's growing influence in the region. There, she met siblings Freya and Fridrik Messa, the latter whom Valencia dated for some time. Valencia's talents as a fighter were sub-par and thus, she was unable to progress as a member of the Dusk Syndicate.

At the age of 25, Valencia, a sergeant at the time, travelled with her captain and battalion to Old Eiselcross to investigate claims of a Drow portal to the Underdark hidden in catacombs underneath the city. However, upon arrival, Valencia's battalion was attacked by a swordsmaster named Akiro who dispatched the entire battalion within seconds. Valencia, who lost her right hand in the skirmish, was left alive by Akiro "to be judged in the eyes of morality."

Not soon after, Valencia swore revenge by making a pact with an unknown and unworldly patron, who granted her a new iron arm and the ability to conjure a hexblade to defeat Akiro when the time comes. Valencia's new abilities and renewed commitment to finding Akiro earned her a promotion to captain, but led to a disconnect with many of her comrades, including Fridrik. Thus, her stone cold nature dissuades many of her comrades from speaking up or deserting the Dusk Syndicate cause.

On the 9th of Highsun, 250 years after the Mallus, the adventuring party Urgon's Angelzz, who had all sworn an oath to the Dusk Syndicate and were friends with Fridrik, met with Valencia under the orders of Kelvhan Trana to investigate claims of the Dusk Syndicate transporting frigid woe vials around Eiselcross. Insulted by the cadets, Valencia initiated a round-circle trial of combat with the party's members, in which all of the party members prevailed. Frustrated, Valencia faced Blunky Gorbstur in an epic back-and-forth fight, where no one emerged a true winner. Earning her respect, Valencia informed the party that the Dusk Syndicate was not responsible for such claims, warning that someone that holds a position of power in Eiselcross may be to blame for the pandemic.
Dobbinmoore: The City of Cogs

This old leather bound book has a picture of a cog burnt into the front of it with the words of the title burnt over it. The pages of the book are old and yellowed from age.

Written in the Pyrite Era by the gnome female author Calhim Big-Berry about her home city.

## Contents

"*Dobbinmoore is one of the crowning achievements of the Gnomes of Archaea. Not only the largest of the gnomish cities, but also one of the largest metropolis' in Uvonor in general, this beautiful city is a marvel of modern architecture. Away from the mountains where clerics profess their faith for their little gods, the giant stone towers of Dobbinmoore reach the heavens more than any prayers could hope to. What the city lacked in natural resources it made up for in defensive resources. Being built on top of mines filled with immense amounts of copper, crystal, and gold; Dobbinmoore had more than enough to build up it's immense stone towers and reach the very top of the sky.*

*On top of thath, Dobbinmoore was built on innately magic lands, giving the gnomes even more power to build up their fantastical city. From all over, gnomes scholars, inventors, mages, wizards, and tinkerers came to study and harness the magics of Dobbinmoore. It is commonly listed as the place where the secrets of biotic cores was unraveled by gnomish artificers, allowing for the creation of more advanced clockworks called Warforged.*

*Having access to so many raw materials, and advanced sciences and magicks, they were able to trade for the food and medicine they needed to be able to build a large scale settlement. Over time as the mines directly below Dobbinmoore were emptied of precious resources and large cave systems were left behind, the gnomes began to move into the caverns and built underground plumbing and electrical systems to further expand the city and provide resources for the inhabitants there already.*

*With all of this, Dobbinmoore became renowned around Uvonor, and intellectuals from every nation and state flocked to the city to take part in the exciting intellectual revolutions that were happening. Eventually, Elven wizard Towers, Vassoan Arcanums, and Dwarven Forgeries were also erected and dotted the sky line. Over the ages giant stone walls were erected around Dobbinmoore as it became more and more of a powerhous in the region, culminating in it being the most well-known city of our age. Due to the technological revolutions that were headed by the gnomes of Dobbinmoore over the ages, the city received the name City of Cogs and is the center of clockwork and warforged automation.*"
Puella

### Symbol

A half skeletal half flesh hand reaching out in a mix of selfless generosity and hopeless desperation

"*I don't know what happened all of a sudden there was a flash, and my skin got all hot, and everything got all broken" - Puella to Elfred Cookwise in the form of a small halfling boy*

Puella, the Goddess of Destitution, is one of the rare surviving divines who endured the horrors of the Great War that left the heavens, the hells, and the planes profoundly damaged.  While the youthful goddess survived the blast, it left her with a wounded body and fractured mind.  Puella's recollections from the Mallus scare her deeply, and all she remembers is a flash of bright light and flames spreading across her divine form.  As a Goddess who lost everything, Puella sees the importance of assisting the destitute and holds the virtues of Charity, Humbleness, Hope, and Duality above all others. She looks for good-natured folk to take up her tattered banner and lead the destitute of the isles to a bountiful life.

## Description

Puella does not appear to everyone, and the vast majority of those she does seem to simply simply pay no mind to a lost child or urchin in need of help.  People who do help her tend to not even realize that they are in the presence of a goddess, but the few Puella deems worthy sense a strange otherworldliness to the small child and may feel at peace or hear a giggle or laugh come from nowhere. When Puella manifests herself to people, she usually assumes the form of a dirty and hapless looking child.  But when her proper form seems to be a small gnomish girl in a tattered and burnt dress with long golden hair, bright green eyes, and a large red burn scar stretching across her left eye and cheek
Ireena Kolyana

### Relatives

Ismark Kolyanovich (adopted brother)Kolyan Indirovich (adopted father; deceased)

## Physical description

### Gender

Female

**Ireena Kolyana** is a female human living in Barovia. Capturing Ireena is the central goal of Strahd von Zarovich and his malevolent forces. She is currently travelling to Vallaki under the protection of the Merry Crew.

Ireena was born somewhere in Barovia around 20 years ago to a mother, father, and brother she can't remember. Sometime in her childhood, Ireena went missing and a couple of years of her life were lost due to amnesia. Eventually, Ireena was adopted by Kolyan Indirovich, burgomaster of the village of Barovia.

Ever since she turned 18, Ireena has been ruthlessly hunted down by the darklord of Barovia, Strahd von Zarovich. Holed up in her manor in the village, Ireena felt hopeless, especially after the death of her adopted father.

Answering a mysterious letter signed with her late father's name, the Merry Crew arrived in Barovia to protect Ireena in exchange for information on the Amber Temple. However, the party discovered that the letter was a forgery and that Ireena held a greater role in Barovia than they anticipated.
Angrezi

### Inhabitants

The Merchant KingdomsNon-Vasillian HumansDinosaursTabaxiThe Flagship Trading Company

The sandy beaches, warm water oceans, and radiant sunlight present in and around Angrezi, may make it seem like a safe and welcoming place. But the residents of the *Marooned Coast* consist of cutthroat pirates, squabbling merchant nobles, primitive tribes, large reptilian beasts, and groupings of strange forest dwelling races. Angrezi has a climate of scorching heat paired with frequent torrential storms, making existence on Angrezi a trial in itself. The island consists of beaches surrounding thick tropical rainforests that are almost impossible to pass through. After the Mallus the land that now makes up Angrezi partially sank into the sea, this lowered sea level manifests itself in a rather odd way. Old ruins of sunken cities can be seen across and around the island, and certain areas make peculiar saltwater swamps. Angrezi's central location amongst the isles and a culture that almost solely revolves around the ocean makes Angrezi one of the trading power houses of the isles. These Merchant Nobles, the most powerful being The Queen of the Coast, maintain power through their expert ability of keeping gold and trade goods flowing in and out of the relatively small island. The Merchant Kingdoms that they control may not have the huge sprawling land masses of the empires of the other isles, but they do hold a great deal of political power and sway on many of the other islands.
Denevyr

Destroyed home (left) and family recovering from Gnoll attack (right)

Even 200 years after the Mallus scorched the Heavens and laid waste to the world, humanity pushed to survive the chaotic plane they've created. Many gathered in large cities under banners of power that offered both safety and enslavement. Others braved the wilderness in nomadic settlements. In the northeastern forests of Grazoth, humans founded a settlement called Denevyr. For two decades, Denevyr grew to be a resourceful livestock town where travelers would come for food and rest. Warriors and scouts protected the settlement from gnolls, mur, and other endangering beasts. To ensure the town's security, they would plot offensives on waring groups, particularly gnolls.

The illusionist Kel Jora grew up in the muddy settlement until he left with a band of gypsies and entertainers at the age of ten. Since Kel Jora left Denevyr to travel with the Firebrands and later arcane studies for 40 years, there is no word whether Denevyr still stands.
Fivin

Fivin lining up an arrow

Fivin is a member of The Vassoan Guard, assigned to Squadron Filos. Fivin is a friendly and open man, who moved to Vassos with his dog Frumples after the gnoll attack. According to Fivin, his people are near extinction; however Old Vassos has been quite helpful to his people in their home of Ocelach (located in the Vassoan Woods), and so Fivin and several other Firbolg delegates were dispatched to Old Vassos to lend aid in their time of need

## Physical Description

Fivin is a gray skinned Firbolg with a large rectangular nose, two furry pointed ears and messy tangled brown hair. His hair continues down the side of his face and meets under his chin to form a scruffy brown beard.

Fivin wears loose leather armor stained green, and carries a simple wooden bow, as well as a quiver with arrows on his back. Fivin is never far from his dog Frumples, who is a large brown canine that stands over 8 feet tall on his hind legs.
Frost-Beard Brothers Construction

Frost-Beard Brothers flag

Frost-Beard brothers construction was a Pre-Mallus construction company known for their many impressive structures, some of which are still standing even after The Mallus - though not without heavy scarring. Founded by the dwarf Rurik Frost-Beard In the Age of Pyrite, not long before the beginning of the Mallus, the company was a family business - and it's ownership always stayed within The Frost-Beard Family. However, the brothers Orsik and Rurik were always looked upon as the most skilled masons and crafters of their lineage - a testament to this statement is the first harmonica - an instrument which Rurik himself invented.

In the company's heyday it was known to construct exquisite castles, strongholds, and City-Walls; however towards the end of the Mallus, the company began building multiple strong holds all over Uvonor, so that the mortals of their realm could seek refuge in these strongholds. After this, many other notable construction companies began to follow suit - however none of the other companies had as a high success rate as Frost-Beard Brothers. Out of the 87 strongholds constructed, 56 were able to completely protect those who were inside from the initial blast - and 37 were able to remain standing to this day.

When The God's Malice finally came, the last of Clan Frost-Beard were made extinct. Instead of choosing to save themselves and enter into one of the strongholds, the Company's leader at the time - Benor Frost-Beard - chose instead to help civilians into the stronghold. The other members of Frost-Beard Clan followed suit, and in this final act of bravery, the clan sealed their fate. Notable Strongholds built by Frost-Beard Brothers are The Mycellian Stronghold, the biggest human stronghold constructed; The Hyperion Stronghold, a stronghold built for the of elves of South Kranox - known for it's shining beauty; and The Caddillion Stronghold, a stronghold built on a flat plain for Dwarves, whose size, shape, and glory were meant to match that of the tallest mountain in Uvonor.
The Seven Kingdoms of Vasilias

*"I have built a race called 'Man'. The are the passion of a burning wildfire, the emotion of a mother's last breath, the AMBITION OF A GOD. While you may see them as impulsive and brash, my children are all the beauty of mortal life itself. Clever, strong, loving but tasked with a lack of time to accomplish their limitless potential. They must work rely on eachother, on the group itself, and if they do that their is nothing I believe they can't accomplish." - Vasilias Addressing the rest of the Pantheon during the Wager of Mortality*

## The Seven Seeds

When the Human Creator god, Vasilias, created his children the humans, he toiled and farmed the very soil that his race would have to toil with for the rest of their existence. When the soil was right he began to plant seeds in the ground that would grow into the human race. But most of them did not survive, predators, environmental conditions, or faults within the seeds led to most of them shriveling up and dying or being taken away from Vasilias' garden to grow elsewhere. The seven best seeds grew into magnificent plants and brought forth an abundant harvest; this harvest became the 7 Kingdoms of Vasilias, the first seven races of man.

1. Vassoan Humans
2. Angrezian Humans (placeholder name)
3. Darman Humans
4. Xoncocua Humans (Aztec guys)
5. Aryneshi Humans (Voodoo guys)
6. Kumzura Humans (Crazy noble guys)
7. Vrinthean Humans (Crazy science guys)

NOT VASILIAN HUMANS

- Kongers, Nanook
Hagmar Alekos

Hagmar Alekos in his priestly attire.

**Hagmar Alekos** is a human Cleric, serving the human god of creation Vasilias. Alekos resides in Syrinlya at the Cathedral of Hope. Alekos is aware of the frigid woe pandemic ravaging Eiselcross and is currently tending to the sick at his cathedral. Though Alekos has pleaded with local authorities on the outbreak, Alekos is tasked with treating the sick alone, with the assistance of Blunky Gorbstur, Gyro Volcano, Ozgrim, Amethyst Elwood, and Yosef.
Thistle Mursk

*"Oh wow you're an aasimar, aren'tcha?!?! I've been trying to put my finger on the correct word all trip, I've only heard stories about your kind. Wait 'til I tell Ander about you she'll be so excited. Where do you come from?"* - Thistle to Araton on their journey to Phandalin

Thistle is a chatty old man that works as a store clerk at Barthen's Provisions in Phandalin with his wife, Ander. He makes the journey from Phandalin to New Thestes and back again to pick up store inventory a few times a year with his trusty oxen Carl and Henrietta. He was recently hired by the Rockseeker Brothers to ferry some supplies to Phandalin. On this journey he met the Wings of Pain, and they were ambushed by Snapjaw Goblins.

## Personality

Thistle has a very talkative and cheery personality, and he is known for always being in a good mood. Which makes him sometimes seem younger than he really is. Thistle is well-liked throughout much of Phandalin for always getting to know everyone that he meets at the store, and will not hesitate to speak his mind or ask a question.

## Description

An older man with grey speckled hair who wears a dark greenish brown overcoat and a leather cap with a white feather sticking out of it.  He has kind brown eyes with smile lines deep in their corners, as well as suntanned skin, and the rough hands of a worker.
Annabelle Milvus

a portrait of Milvus made before her husband died

Annabelle Milvus, or as many Vassoans call her, Old Lady Milvus, is a kind elderly woman living in Old Vassos. Known for her incredible kindness and naivety, Milvus is a shining example of Vassoan resilience. Though her husband died in the infamous gnoll attack of Old Vassos, she managed to bounce back and find solace in her pets. At one point, a human-hating neighbor of Milvus' attempted to slowly kill off her rat population. Thanks to the work of Squadron Omada, Old Lady Milvus' rats were saved and Ariadne sentenced to be hanged for endangering Vassoans. Now, liberated from free-loaders like Bernie Whiskerface and threats like Ariadne, Milvus' rats thrive and her spirits seem to have increased.

Old Milvus died during the Ceremony for the Fallen, when chaos broke out after suicide-bombers tried to blow up the statue. Milvus fled to her home in The Old Mansion District when twelve awakened bushes, led back to Vassos by Klar Drommer and Sqaudron Omada, tried to rob her. She tried to tell them she had nothing valuable, but the bushes, who contributed to the chaos by looting and robbing after the bombers attacked, wouldn't listen. They beat her to death and robbed her corpse of anything valuable.
The Salty Six

Rogle Hans

Tomatoa

Trilaic

Franz Hankerchief

Rogle Hans

Tomatoa

Trilaic

### Outsiders, Academics, and... Amphibians?

The Salty Six is an adventuring party operating on the Southern Tip of Grazoth.  Formed in the year 415 P.M. by the Fishman, Tomatoa, in the Town of Saltmarsh. The founding members include Aegheard, Ayll'Maxus, Rogle Hans, and Trilaic. The permanent addition of Franz Hankerchief officially brought the troupe to six members a few days later.

Active in - Saltmarsh: Call of the Kraken

## The Six's History

#### Humble Beginnings and a Red Inked Letter - The Founding

The Salty Six was formed in early Summer, on the 17th of Palesun, after Tomatoa found a strange message in a bottle on the beach written in blood-red ink that read:

> *"To the poor soul who received this letter,*
>
>
>  *Greetings, and thank you for your services. You are enduring a great mission for a venerable cause we hope you may witness.*
>
>
> *You are tasked with entering a seaside cave only accessible by low tide, near Deadman’s Dropoff. Merely entering it could be an entire mission itself, as many have been unable to access this cave. However, once you explore the said cave, I need you to find the power that rots within and return it to me so it can be appropriately disposed of. To find this power, you must rely on your senses, instincts, and intuition to root out the corrosion.*
>
>
> *Beware of the smugglers that may oppose your mission! They are nothing but ruffians who spoil this city with avarice and cruelty. Dead or alive, I give you permission to deal with them as you please as long as it does not interfere with my request. Lastly, look deeply; there is more to this than meets the eye. When you have completed your mission, you will return the power to me through my associates.*
>
>
> *Lepszy czerwony niż czerwonoręczny (Better red than red-handed in Elvish)*
>
>
>
> *- The Client"*
>
>

Upon reading the message, the few-month-old Simic Hybrid, Tomatoa, called together a team to help investigate the location spoken about.  He called upon a group of outsiders to figure out its mystery, unknowingly forming the party.

## Friends and Foes

### **Salty Six Beastiary - Enemies and Monsters Defeated**

#### Ratcatchers

* The Hanged Mures
* Coastal Stirges
* Dark Mantas
* The Betrayed Mure
* Shark Emerson
* Empty Net Brawlers
* The Carriage Ogre and Steve
* Rose Garden Weasels
* Awakened Weapons
* Rug of Smothering
* Sanbalet's Smugglers
* Ned
* Gilded Skeletons
* Tresender's Corpse
* Sanbalet's Hobgoblin Mercs
* Sanbalet the Wizard
* Cranium Crabs
* Cave Stirges
* Lemures
* Troglodytes
* Carrion Crawler
* The Grieving Knight
* Gem-Eyed Minotaur Skeleton
* Giant Snakes
* Crocfeeder Lizardfolk
* Ole Thousand Teeth

### Allies and Important NPCs

* Captain Fernando Santilian
* A Tiefling named Lyat
* Theobold Brandon

## The Salty Six Timeline

* 250 P.M.: Kilead falls at the hands of Stormcaller, the Bleached Kraken
* 415 P.M. the 17th of Palesun: Tomatoa calls together the Salty Six
Theodore Bertram

The wicked snarl of a wolf and the glowing red eyes were usually the last thing Theo's victims saw. Illustrated above is a portrait of what that might've looked like.

### Relatives

Mosley Bertram - BrotherRonald Bertram - Brother

## Physical description

### Eye color

Human - BrownHybrid - Red

Theodore was a human lycan, werewolf to be specific, that lived in the Vasilian Forest. He took lodging in Nihil Rhuoff's abandoned Vasilian Temple, where he and his brothers lured travelers into the basement so they could trap and murder them. Luckily for the travelers of the forest, Squadron Omada was able to put an end to the werewolves' trickery, although it almost cost them their lives. Now, Theo is little more than a decomposing body.
Chapter 21

**Soul Blade** (ソウルブレイド *Sōru Bureido*) is the 21st chapter of Hiro Mashima's *Edens Zero*.

Shiki demands Sister to tell where Rebecca is. However the android calls her soldiers to take care of them as she leaves to meet with Illega. During the battle with these soldiers, Shiki is chased by a homing missile that Homura slices in half. She reveals that her Ether Gear is Soul Blade, telling Shiki to go on ahead. She states to the soldiers that she has honed her Ether Gear in order to defeat the Demon King.

## Summary

At Rogue Out's headquarters, Shiki wonders if the android is Sister of the Four Shining Stars. Pino, who is sending a video back to Witch on Edens Zero, asks if she is seeing this which the latter agrees. Witch admits that she doesn't recognize her, but the identification code is right and tells Pino to be careful.

Back to Shiki, he asks that she return Rebecca back to them, but the machine says that it is too difficult. When Shiki demands that he get his friend back, Sister snaps her fingers, and soldiers began to enter the church. The machine orders her soldiers to kill them so she could turn their remains into her soldiers.

Shiki tries to chase after her, but the soldiers began firing at him. Activating his Gravity Ether Gear, he quickly floats in the air, surprising both the soldiers and Homura. Shiki began to attack the soldiers one-by-one, overpowering them while dodging their bullets. One of the soldiers shoots a homing missile at Shiki and he tries to outrun it with fail. Homura rushes in front of him and slices it in half, which shocks the soldiers, as she's wielding an ether sword.

Homura explains that her Ether Gear is known as Soul Blade, with Shiki calling her a samurai with the latter calling herself a knight, but somewhat agrees. Homura tells Shiki to go on ahead of her before the soldiers start their attack again. She splits her ether sword into two and attacks them with Five Sword Fencing: Leopard Stance. As Shiki leaves, Homura glares at the soldiers and claims to have honed her Ether Gear in order to defeat the Demon King.

As Rogue Out takes their ship to where Illega is, Shiki and Pino are underneath the ship thanks to the latter's gravity powers, says that they will rescue Rebecca no matter what.

## Characters in Order of Appearance

1. Shiki Granbell
2. Homura Kōgetsu
3. Sister (Rogue Out)
4. E.M. Pino
5. Witch Regret

## Appearances

	+ Guilst
		- Mechdrasil
			* Rogue Out HQ
	+ Edens Zero

**Powers and Abilities*** Ether Gear
	+ Satan Gravity
	+ Soul Blade

**Techniques*** Five Sword Fencing: Leopard Stance

**Items*** Edens Zero

**Battles and Events*** Homura Kōgetsu vs. Rogue Out Soldiers *(Started)*
The Spider

The Spider, shortly after her desertion of the Aerie.

**"The Spider"** was an Elven monk who was a member of the Aerie.

All that is known about the Spider is their relationship with the Wolf. In a previous life, the Spider and Wolf were lovers and at some point became disconnected and lost each other amidst the chaos of the world at the time.

At some point, the Spider became a member of the Aerie. They indirectly recruited the Wolf after a botched assassination attempt. The Spider was looked down upon by many of the masters and headmasters of the order, who refused to let them become a full member. Eventually, they were fed up with their treatment in the Aerie that they deserted the order and chose to roam Congeria in solitude.

However, the headmasters of the Aerie invited the Spider back to the order after the grandmaster discovered they achieved enlightenment in their journey. In a final test to determine the Spider's full membership and the Wolf's ability to become headmaster, the Spider perished after they refused to kill the Wolf. Surprisingly, the Wolf ended their life in a flurry of blows.
Allessandro and Sons

Allessandro and son is the fishing crew that was responsible for catching most of the fish that went into Old Vassos. The work was tough, as the fish along the northern coast of Congeria where Old Vassos lies are more than simple fish - they are fish which seem to have become deformed in some way. These fish have a variety of features such as razor-like teeth, incredible size, or stone-tough skin. Further, sharks are often killed for food too, though they are much harder to come by. Thus, only the hardiest Vassoans could pursue this path, though they were not adequately compensated for their labor.

Allessandro Rogan started the fishing company after a few weeks in Old Vassos, and ever since it has only grown and improved. The injuries caused by the fishing trade in Vassos are many, and the ones that don't cause death cause life-long suffering. The conversation about the safety of fishing started mainly due to the fact Allessandro committed suicide due to the intolerable pain.
Sekeveia

The Sekeveia are rumored to be a tribe that lives in the region of Vasilia. Who or what they are exactly is unknown; they seem to have some relation to what seems to be a Lochias Imposter. According to Jorris, a firbolg from Ocelach, The Sekeveia are shrouded in myths of beings who have the ability to steal the faces of others.
Drunk Man's Drop

The Drop from the outside

The Drop's interior

The Drunk Man's Drop is a bar operating out of The Dock District in Old Vassos. The bar opened up after an elven trader ship crashed off the coast of Old Vassos - the ship, split down the middle, washed up on the shores of Old Vassos and soon Vanessa Moelian opened up a bar inside. The bar attracts mostly non-humans, and the regulars are none too friendly to Vassoans; however Vanessa claims her bar is open to any paying customers.
Aruna

* Anime
* Manga

**Aruna** is a little girl who lives on Foresta and a friend of Miimi who was her only family.

## Appearance

Aruna is a young girl with shoulder-length dark hair. She wears a small dress with a light-colored trim, collar, and three buttons, and a pair of dark shoes. Additionally, she has a pair of hair bun with spirals on them.

## Synopsis

### Foresta arc

When the robots start eliminating humans due Muller's command via Enormous Satellite Server, Aruna cries for help as she runs away from a robot who targets her. She is saved by Rebecca, Happy, and Pino, who take her with them. Later she falls to ground being affected by the strong gravity caused by Xenolith. On the Edens Zero in the Edens Kitchen, Aruna sits at a table where Witch notices that she has not eaten her food. The little girl tells the Shield of Edens that she asked Rebecca and her friends to show her where Miimi died. Holding up her phone to see the photo again, Aruna grieves for Miimi. She answers Witch's question that Miimi was her friend and explains that she does not have any parents and that Miimi was her only family. She listens to Witch, who tells her that the Crew of Edens recently lost a friend too and that their friend would be sad if they never stop crying. This makes Aruna ask if robots can go to heaven, to which the android affirms as their friend was a robot. Witch tells her to cry out all her tears so that her friend can see her smiles as much as she can. Aruna starts crying and is comforted by Witch who hugs her.

## References

1. ↑ Edens Zero Manga: Chapter 129, Page 8
2. ↑ 2.0 2.1 Edens Zero Manga: Chapter 125, Pages 10 - 11
3. ↑ Edens Zero Manga: Chapter 125, Page 20
4. ↑ Edens Zero Manga: Chapter 129, Pages 8 - 9
Chilon Atrapus

Chilon musing over a text book he wrote

Chilon Atrapus was a founding sage and lead professor in Old Vassos. Chilon was also one of the most successful and knowledgeable sages of Old Vassos. For years it was thought that Chilon did what he did for Old Vassos out of love for his tribe and its people, but in his later years people questioned his motives.

Chilon formed the schooling system of Old Vassos, and based his teachings and text books off of the information in the Arcanum - or the information he wanted the people to know. Chilon has been accused of forming the school not because he really wants to teach the children, but rather control their minds by forcing them to take his teachings as fact. Chilon was not known to preach false information to the children, but rather he influenced their world and political views by choosing how much to divulge on certain topics, and by speaking particular ways about specific events.

Further, Chilon also formed The Lesser Sages, giving him control of young adults trying to seek further knowledge. Effectively with this move, Chilon controlled all information that was released to the people of Old Vassos.
The Mysterious Scroll

The Mysterious Scroll, locked within The Mysterious Scroll-case

The Mysterious Scroll is a scroll that lies locked within a magical scroll case. Though this case was originally stored in the depths of The Grand Arcanum of Great Vassos along with the Spirit Eye, it's vault was eventually broken into by the Second Sage Council of Old Vassos. Cleobulus Malachi now holds both the eye and the case, though he is unable to crack the ancient locking rune which seals the scroll case. Though he often speculates what information the scroll could contain, he is completely ignorant of the scroll's actual information. No mortal that he has brought the scroll case to seems to know anything about the rune.
The Wanderers

The Wanderers, with a young Ezekiel Malachi leading them, setting up camp for the night during their march northward

### Leader

Ezekiel Malachi

The Wanderers were a group of nomadic human refugees fleeing from The Mycellian Stronghold in Central Congeria. The Wanderers were originally humans taken from around North Congeria, these humans were allowed into the Mycellian Stronghold, which was built to protect mortals from threats divine and greater. After the Mallus however, the structure of the Stronghold had been architecturally compromised, and so the stronghold began collapsing. Before long, the Stronghold Chief, Hartux Conticore, decided it would be best for his people to evacuate the stronghold and try to find their way in the wild.

Hartux led the people of The Mycellian Stronghold out into Congeria and led them for only a few short years. After ten years of leading his people eastward, Hartux died during a bear attack. After Hartux died, Ezekiel Malachi, a magician and fierce guardian, was chosen to lead The Wanderers. During his 19 year reign as the leader, he decided to lead his people North, and before long they reached the Northern Coast of Congeria. Walking along the coast westward, it was only six years after discovering the coast that they found the ruins of Great Vassos.

After staying for a month in the ruins, some of The Wanderers began to grow restless. They pleaded with Ezekiel to leave the ruins behind, and to go back on the move as they had done before. Ezekiel's response was that traveling aimlessly was purposeless - that when wandering aimlessly, one could never really have a sense of meaning. It was this argument that earned the group the name that they currently boast. Ultimatley, approx. half the group of Wanderers left to wander again. It was a few months later that many of their corpses were found in what seemed to be a ruthless gnoll attack.
Penelope Rogan

Gregory Rogan - Son

Selene Rogan - Daughter- in - law

Deo Rogan - Grandson

Penelope is the wife of Allessandro the fisherman. Penelope isn't a fisher herself but assists in the trading aspect of Allessandro and sons. She also was the public face of Allessandro and Sons and was noted on the docks of Vassos as one of the most beautiful women in Old Vassos. For this reason she gained the nick-name 'The Ocean Flower'
Ndertasa

Ndertasa is situated in between some of the tallest mountains in the Malachite Isles.

### Inhabitants

The Aerie

**Ndertasa** (pronounced "durtassa") is the central monastery of the Aerie, a monastic order devoted to reviving an ancient creator god known as the Supreme Being. It lies in a mountain range on the border of Congeria and Roxstead, nestled far away from civilization.

Ndertasa was built during the Silver Age as headquarters to the growing monastic order. The palace features training grounds, barracks, meditation rooms, dungeons and an arcanum where the Aerie's mage resides.

The word "ndertasa" derives from the Sylvan word for "enlightened place."
Jorris

Soliana - Daughter

Laenna - Daughter

Vaella - Daughter

Orbryn - Son

Nevarth - Son

Axilia - Daughter

Syndra - Son

Kyrtaar - Brother

Shalheira - Sister-in-Law

Telnyn (Deceased) - Nephew

Zeale - Niece

Allania - Niece

Faenion - Nephew

Jorris is a large and intimidating Firbolg who built Ocelach from the ground up with his brother Krytaar. Now, he lives there with his wife, Brother, and Sister-in-Law as well as their many children. Jorris' wife, Nela, oversees all domestics disputes; however Jorris himself is the one who deals with any outside threats. As a result, Jorris is deeply stressed about the state of the Vassilian Woods.

## Physical Description

A huge, 10-foot tall Firbolg with rippling muscels and a scruffy brown beard. He has scars and gashes on his forearms and face. On his back, a large, towering bone Warhammer - the handle of which has jotunn words inscribed on it.
Welvos Krane

Artist's depiction on what Welvos may have looked like.

Erjeon Krane (nephew)

> *"I like to believe my granduncle wandered off somewhere mystical and tranquil. However, I doubt such a thing exists." - Norzeiros Krane.*
>
>

**Welvos Krane** was an Elven ranger, who sat as the head of the illustrious House of Krane for a mere 20 years. Krane is widely known for his mysterious and adventurous nature, reigning for 20 years before disappearing from the face of Uvonor. Many suspect Krane's disappearance to be attributed to his dishonorable older brother, Ferados, or due to his many adventures where he would not be seen for weeks.

Not much is known about Welvos, but that he was the youngest son of the sickly Plastos Krane, the eldest son of Eran II Krane. Welvos was born many years after his siblings, due to numerous miscarriages and failed pregnancies with Plastos's many wives. Upon his grandfather's death, Welvos became the head of the house, following his eldest brother's illness and his middle brother's disinheritance. Reigning as a mere teenager, Welvos's reign was primarily carried out by a regency council that disregarded anything young Welvos said.

Welvos loved nature and would go out on expeditions to find the rarest animals and fauna of Uvonor. However, besides this, all that is known of Welvos is his mysterious disappearance. In the few accounts that exist to the current age, Welvos wandered off in the forest one day, seeking to escape the political turmoil in Krastis.

Many people have claimed to see Welvos hundreds of years later, but none have led to any conclusions. Numerous accounts have described him as a bald Elf, who was brutally tortured and left mute. Others say he maintained his youthful image and visited beggars many miles away from Krastis. However, it's most likely he starved in the wilderness or was secretly killed by his older brother in the name of regicide.
Nundro Rockseeker

### Allies

Tharden and Gundren RockseekerThistle and Ander MurskSildar HallwinterThe Wings of Pain

### Enemies

The Black SpiderThe Redbrand Ruffians'Glassstaff'

## Physical description

### Gender

Male

*"I told Gundren not to go after Wave Echo Cave, but the greedy bah'stahd always knows what's best fer us"*

Nundro Rockseer is the youngest brother of the Rockseeker trio, but despite what he lacks in years he makes up for his brilliant mind. While Tharden is the largest and toughest and Gundren handles the business aspects and calls the shots, Nundro is the brains of the operation. That specializes in researching leads and ancient rumors as well as using his hands to mix magic and technology to create all sorts of machinations and gadgets. However being the youngest Nundro has always had his brothers to look out for him and is much more interested in reading a book or studying artifacts than he is in money or fighting, he seem to lack that competitive aspect or greedy eye that may seem normal for dwarves. This difference in personality with his brothers along with his big heart may make Nundro seem rather timid and trusting in comparison to the other Rockseekers.

## 'Beaten and Bruised'

Nundro and his brother Tharden were supposed to be waiting for Gundren and his supplies to arrive in Phandalin so they could begin their expedition. But Gundren was kidnapped before arriving to the frontier town, the eldest and youngest brothers were waiting in a tent on the outskirts of the town. But when The Wings of Pain went to meet them the tent was ransacked and there was no sign of the brothers. Until the party investigated the Redbrand Hideout under Tresender Manor in Phandalin, where Nundro was being kept prisoner.
Rakesh Johar

Rakesh, ready for a fight

Rakesh is a hearty individual who came to Old Vassos once they started hiring mercenaries for protection. Rakesh has stated the only reason he's in Vassos is to make coin. He also seems to be a brutish individual, as on his first day on the guard he got into a punching match with an automaton.

## Physical Description

Rakesh is a large individual - though not in height but in stature. His body is big and powerful, and though he wears a long leather overcoat, it does not hide his muscle. His black boots are muddy and dirty, and his shirt is covered in sweat-stains.

His large brown head is bald, however he does have a large dark brown beard that covers the lower portion of his face.

On his back he carries a large stone warhammer, tinged red with blood. Strapped to either side of his waist are small handaxes, also stained red.
Саванна

**Саванна** - это 12-й уровень в Dancing Line.

## Текст песни

Hum, hum, hum, hum

Too wah too wah twaa naaa

Too wah too wah twaa naaa

Too wah too wah twaa naaa

Oo ka kallie twaa naa

Hum, hum, hum, hum

Too wah too wah twaa naaa

Too wah too wah twaa naaa

Too wah too wah twaa naaa

Oo ka kallie twaa naa

Hum, the savannah

Hum, the savannah

Hum, the savannah

Hum, the savannah

Hum, the savannah

Hum, the savannah

Hum, the savannah

Hum, the savanaaaaaah

Hum, the savannah

Hum, the savannah

Hum, the savannah

Hum, the savannah

## Стратегия

* Этот уровень довольно лёгкий, но будьте осторожны с некоторыми узкими дорожками.
* В самом начале уровня камера отдалена от вашей линии, это не совсем удобно.

## Интересные факты

* Это первый уровень, вышедший в 2018 году.
* Когда вы играете с широкоэкранным разрешением, можно увидеть, как спавнятся слоны и деревня.
* Этот уровень - отсылка на фильм Король Лев.
* Вероятно, уровень основан на Африке.
* Иногда можно заметить попугая, летящего за вами.
* Если играть с широкоэкранным разрешением, то вы можете увидеть отметки в 70 и 80% одновременно.

## Процентные отметки

* Отметка в 10% находится на земле справа от пути.
* Отметка в 20% находится на земле слева от пути, рядом со львами.
* Отметка в 30% находится на стене одного из зданий справа от пути.
* Отметка в 40% находится на одной из фиолетовых грядок справа от пути.
* Отметка в 50% находится на земле справа от пути.
* Отметка в 60% находится на земле справа от пути.
* Отметка в 70% находится на летающем куске земли, на котором находятся крокодилы.
* Отметка в 80% находится на земле слева от пути.
* Отметки в 90% на этом уровне нет.
* Отметки в 100% на этом уровне нет.
Dancing Line

**Dancing Line** (также Линия Танца) - это музыкальная мобильная игра, выпущенная компанией CheetahMobile 13 декабря 2016 года. Предшественником игры является Through The Fog!, игра, выпущенная компанией Boombit в июле 2016 года. В 2020 году Dancing Line удалили из Google Play за "мошенничество" с рекламой. Из-за этого разработка игры была приостановлена, но 11 декабря 2022 года стало известно, что разработка игры будет продолжена, но уже с новым составом разработчиков.
Through The Fog!

**Through The Fog!** - это мобильная игра, созданная компанией Boombit в июле 2016 года. В игре 7 уровней. Надо нажимать под музыку, чтобы управлять линией и обходить препятствия! Права на игру были куплены компанией CheetahMobile в августе 2016 года, и 13 декабря того же года вышла уже знакомая нам Dancing Line.
Начало

Эта страница содержит информацию о контенте, который был удалён из игры.

**Начало** - это удалённый уровень в Dancing Line.

* Он был удалён 11 февраля 2017 года, и сейчас в него нет никакого способа поиграть, кроме как скачать одну из старейших версий игры.

## Стратегия

* Этот уровень являлся ознакомительным и учил игроков управлять линией. Поэтому в нём нет абсолютно никакой сложности.

## Интересные факты

* Это самый короткий уровень за всю историю игры. Он длится всего двадцать восемь секунд. На данный момент, самый короткий уровень в игре - это Время, он длится одну минуту и двадцать секунд.
* Некоторые игроки называют этот уровень **нулевым**, поскольку это единственный уровень, который сейчас **никак** нельзя вернуть в игру.
* Этот уровень существовал в игре в очень старой версии, когда дизайн выбора уровней был другим и у уровней тогда **не было иконок**. Поэтому официально уровень не имеет иконки, а та, что указана в инфобоксе - **фанатская**.
* Этот уровень - бета-версия Времени. Время изначально тоже называлось **Начало**, потом название изменили на **Часы**, а затем уже на **Время**.

## Процентные отметки

*В этом уровне **полностью отсутствуют** все процентные отметки, по причине того, что уровень слишком короткий и нет никакого смысла их туда добавлять.*
Самурай

**Самурай** - это 40-й уровень в Dancing Line. Это предпоследний вышедший уровень в игре.

## Стратегия

* Пока что на уровне нет подсказок, что усложняет прохождение новичкам, и тем, кто первый раз играет в этот уровень. С универсальным патчем от Руслана К. подсказки на этом уровне есть.
* Некоторые нажатия не совпадают с музыкой.
* На некоторых моментах угол камеры довольно странный, это часто мешает.
* Всегда смотрите на путь и вашу линию!
* Примерно на 50%, когда вам нужно пройти по крыше дома, будьте аккуратны, так как дорожка очень тонкая и легко упасть.

## Интересные факты

* Саундтрек этого уровня - это музыка "Shameless Hustler" из Fantasia - Rolling Sky 2 Original Soundtrack Full Collection.
* Это 8-й уровень, вдохновлённый какой-либо страной (в данном случае Японией). Первый - Китайский сад (Китай), второй - Равнины (Reggae Remix) (Ямайка), третий - The Despacito (Мексика), четвёртый - Китайский весенний фестиваль (Китай), пятый - Собор (Rock Remix) (Египет), шестой - Исход из Египта (Египет), седьмой - Индийское путешествие (Индия).
* Это один из немногих уровней, кончающихся **НЕ** пирамидой. В данном случае уровень кончается сакурой.
* В этом уровне есть баги с текстурами.
* Этот уровень нельзя никак открыть, кроме как купив за реальные деньги. Такая покупка доступна только на iOS и если вы находитесь не в России. Если вы Android-игрок, ваш единственный выход - универсальный патч от Руслана К. В нём все уровни (в том числе и Самурай) открыты бесплатно. Альтернативой может послужить любая взломанная версия игры.
* В первые дни существования уровня в игре было особое событие, при прохождении которого Самурай открывался бесплатно. Надо было пройти четыре уровня: Осень, Битва, Хаос и Китайский сад.
* На этом уровне очень багнутые процентные отметки.

## Процентные отметки

*На этом уровне, как было сказано ранее, очень багнутые процентные отметки. Почти все из них находятся под землёй, делая их невидимыми. Единственный способ их увидеть - это вернуть уровень в Unity-проект. Видимыми являются только отметки в 10, 40, 60 и 90%. **Ни одна из них не может быть видима с мобильным разрешением экрана, только с широкоэкранным.***

* Отметка в 10% находится на воде справа от пути.
* Отметка в 20% находится под землёй слева от пути, во время части с бамбуковым лесом. Она невидима.
* Отметка в 30% находится под землёй в конце части с бамбуковым лесом. Она невидима.
* Отметка в 40% находится слева от пути, рядом с огородными участками. Она становится видимой только когда вы уже прошли эту часть. Её можно заметить на мгновение сзади линии.
* Отметка в 50% находится внутри холма слева от пути. Она невидима.
* Отметка в 60% находится на земле слева от пути, на части, где мы проходим между камней. Её можно увидеть **ТОЛЬКО** с 2D-режимом и широкоэкранным разрешением одновременно.
* Отметка в 70% находится под землёй слева от пути, рядом с каменной платформой. Она невидима.
* Отметка в 80% находится под землёй за домами слева от пути. Она невидима.
* Отметка в 90% находится на воде слева от пути.
* Отметки в 100% на этом уровне нет.