Water World

## Water World

### Boss

Torpedo

The **Water World** is the 4th stage in *The Adventures of Cookie & Cream*.

## Description

The stage takes places in a water world. The boss is Torpedo.

### Water World - Stage 1

-With Cream, step on the end of the catapult to launch the lettuce to
Cookie's side.
-When the hippo comes to eat the lettuce, have Cookie jump on it and ride to
where you see a silver clock.
-Cream has to push the white button to open the gate.
-After Cream has opened the gate, have Cookie get back on the hippo and ride
it to the gold clock.
-Cookie needs to turn the wheel lever across from the waterfall to open a
cave under the waterfall.
-When the cave is opened, have Cream go all the way through it. At the end of
the tunnel, Cream has to jump to the bottom right side of the screen. There
is a hippo here that will lead to the puzzle piece. After getting the puzzle
piece, take Cream back through the tunnel. (You might want to skip the last
two steps, and forget about the puzzle piece your first time through the
level.)
-Cream has to pull the rope (not the anchor) attached to the large barrel so
that Cookie can get onto it.
-Cookie then has to run the opposite way while on the barrel to make it go
forward. (Be careful not to fall off.)
-Have Cookie pull the rope attached to the raft to help Cream across.
-Run to the goal from there.

### Water World - Stage 2

-Cream has to step on the three platforms on her side to raise the ones on
Cookie's. (Be careful and/or fast because the platforms on Cream's side
sink.)
-Have Cream pull on the rope attached to the bucket to help Cookie get to the
island.
-Cookie now has to cross the river using the floating rafts. The puzzle piece
is above the fourth raft's path, to the left.
-Cookie must jump into the purple pot to make a ramp for Cream to get to the
trampoline.
-Cream can now jump onto the trampoline to catapult Cookie.
-Cookie needs to stand on the two stone circles to help Cream get to the
goal.

### Water World - Stage 3

-Have Cookie get on the paddle wheel and paddle away.
-Cream's going to have to turn the two lever wheels to get Cookie through.
-Get Cream into the turtle, and then Cookie can turn the lever wheel to get
Cream across.
-Don't miss the puzzle piece to Cookie's left.
-Cookie has to turn the lever to lower the platform so that Cream can cross.
-Cookie has to get onto the wooden platform.
-Cream can now push the wooden lever forward to get Cookie across.
-That's all for this level; head for the goal.

### Water World - Stage 4

-Have Cream rotate the lever wheel a half turn clockwise to move the wooden
plunger for Cookie.
-Cookie can now jump on the plunger platform to knock barrels into the water
for Cream.
-Cream needs to keep moving the lever wheel one-quarter at a time while
Cookie jumps on the plunger to knock down the barrels.
-Cream has to jump on the wheel screw to move Cookie across on the chalet.
-Have Cookie pull the ropes (not the anchors) attached to the boats on
Cream's side to get her through.
-Cream must now step on the three white buttons to open the wooden doors for
Cookie.
-Cream can now step on the white button by the spinner to raise some
platforms on Cookie's side. (Yellow and red work the best, but it is possible
other ways.)
-Make sure Cookie grabs the puzzle piece above the platforms.
-Now get Cookie into the boat and Cream into the life preserver.
-Have Cookie pull Cream into one of the heads of lettuce.
-Cookie now must pull Cream over to the hippo blocking the way, and use the
lettuce to lure the hippo away. (It's easiest to push Cream into the hippo
instead of trying to drag her to the hippo.)
-After the hippo is gone, float through the goal.