recursal/Fanatic-Fandom huggingface dataset:
Cryptic Hideout

***Cryptic Hideout*** is an area in **B3313**.

## Description

The area is a series of rooms. The main room has walls that resemble the night sky, with a stairway leading up to the cryptic symbol often recurring in the hack. Facing this symbol, going through the left door leads to a smaller room with a Bob-omb Buddy, while going through the right door leads to a hallway, and then a room where a faceless Mario resides. Going through the back door leads to a stairway with another double door after it. All rooms except the main one have light blue brick walls, while all of them have a checkered floor and a ceiling similar to the main room's walls.

Like in many other areas, a crimson fog can be seen throughout all of the rooms, which disappears as the player gets close to it.

## Origins

This area may have been inspired from one of Gab64's videos with different warp, different size, layout change, different music, addition of red fogs, and different texture. The ceiling texture can be seen in the Shoshinkai beta of Super Mario 64. The carpet texture in the staircase room is from the vanilla game, while the main room's wall texture seems to be a darker version of a wall texture used in the same game. The purple texture used for some stair parts in the main room might be inspired by a video showcasing the internal castle plexus in what's likely a private ROM hack.

The music that plays here is "Wrinkly 64" from *Donkey Kong Country 3: Dixie Kong's Double Trouble* in a minor key. In versions prior to v0.9, the "Castle & Fortress" theme from *Super Mario World 2: Yoshi's Island* was used here.

## Warps

### Leading away

* Click Clock Climb: Enter the strange symbol seen in the main room of the area.

### Two-way

* Plexal Upstairs: Go through the double door in the room with the large stairway.
* Funhouse: Go through the double door in the room with the Bob-omb Buddy.

## Gallery

### v0.4

The staircase room.The main room.The hallway before an empty room.The Bob-omb Buddy's room.

### v0.7

The staircase room.The main room.The hallway before the room with the faceless Mario.The Bob-omb Buddy's room.
## Trivia

* In older versions, most of the wall textures used to be purple, and the main room's ones were a dark pink. The dark pink wall texture can be seen even in newer versions as the main room's design changes after activating the faceless Mario's army, although the player is not supposed to reach that room in this state. (v0.9) The "FUCK" texture appears next to the right wall, out of bounds in the hallway leading to the faceless Mario.
Ice-Cold Warzone

***Ice-Cold Warzone*** is an area in **B3313**.

## Description

The area is highly similar to the vanilla Bob-omb Battlefield, with the grass being replaced with snow, and much more enemies around, including Goombas, Bob-ombs and Chuckyas. There is now also a pipe at the top of the mountain.

In 0.9, the cannons are now fully operational, and fire at a rapid pace, making traversal in this level extremely difficult. Thankfully, the cannons are only active during the day, and are fully disabled at night.

## Origins

The area's layout is taken directly from the vanilla Super Mario 64, along with all textures.

The music playing is the "Haunted House" theme from the same game's OST.

## Stars

This area has 1 star to collect:

* There is a star at the top of the mountain. It seems to be the same one as Bob-omb Battlefield (beta)'s, since if you collect said star, the star from here will already count as collected.
	+ In 0.9, this star is now a Red Star and will teleport you to Prince Bob-omb's Redemption after collecting it.

## Warps

### Leading here

* Dark Downtown: Jump into the pipe at the top of the area.
* (v0.7) Floor 2B: In the rec room, jump into the slightly darker Bob-omb Battlefield painting.

### Leading away

* (v0.7) Bob-omb Battlefield (beta): Jump into the pipe at the top of the mountain.
* (v0.9) Prince Bob-omb's Redemption: Collect the star at the top of the mountain.
* (v0.9) Limitless Lighthouse: Jump into the pipe at the top of the mountain.

## Gallery

The spawn area.The infamous goomba pit, which caused massive lag spikes back in v0.4.The top of the mountain.Luigi getting the Red Star.
## Trivia

* This area is part of a direct time loop, which consists of different iterations of Bob-omb Battlefield over time.
* The "Top of the Mountain" star in **Ice-Cold Warzone** shares the same star ID as the "Floating Island Item Box" star in Bob-omb Battlefield (beta). Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
Parallel Backyard

***Parallel Backyard*** - is an area in B3313.

## Description

This area is a small grass area with a well, a large hole and a piece of castle with a door.

You can hear the chirping of birds.

## Stars

* (A2) There is a star above the castle symbol.

## Warps

### Two-way

* Parallel Lobby: Enter the door that is connected to the castle.
* (1.0) Wall Castle: Enter the door that is connected to the castle.
* (0.9) Courtyard (fabricated): Enter the detached castle door.
* Castle Bathroom: Enter the hole.

### Leading away

* Plexal Lobby: Jump into the well and swim to the bottom.

## Gallery

Luigi gets out into the fresh air.The well.Luigi is tired of finding creepy holes.
Empty Flooded Hallway

***Empty Flooded Hallway*** is an area in **B3313**.

## Description

The area is a hallway with a black floor and walls, mostly filled with water. It has a door at the end, which leads to total blackness.

## Origins

The area's layout seems to be an original creation, with some textures taken from the vanilla Super Mario 64.

The music is the "Haunted House" theme from the same game's OST.

## Plot significance

This area is a trap based on the illusion of familiarity, possibly set up by the personalization AI.

## Stars

This area has 1 star to collect:

* There's a star in the void area, right up ahead.

## Warps

### Leading here

* (v0.7) Vanilla Basement: Go through the moat door, after pounding the two pillars.

## Trivia

* Going through the back door, which the player entered the area from, leads to a completely black screen, practically softlocking the game, while the music keeps playing. This is probably because of that warp leading to Dark Lobby in v0.4, specifically to a section of it that is not available anymore.
His Domain

***His Domain*** is an area in **B3313**.

## Description

The player spawns in a hallway with stairs leading upwards to a double door. Past this door is the main room: an empty room with two decorative paintings, a pit in the middle, and another double door at the opposite end. Going through this door is the back room, another empty area with a small staircase and a passage sealed with a metal block.

If the player moves the metal block, they will discover a small room with a one-way pipe. Though it's not advised to take this pipe...

## Origins

The area's layout is mostly original, with the main room and the back room both taking inspiration from two fanmade renders of Peach's Castle best described as "liminal spaces".

The area's music is a variation of "Wrinkly 64" from Donkey Kong Country 3 in a minor key, also known for being used in the ROM hack *Super Mario 64: Warped Worlds*.

## Warps

### Leading here

* Floor 2B: In the basement section, enter the pipe with red carpet leading to it.
* Floor 2B (beta): In one of the sections with a sun carpet, look up at the ceiling.
* Challenge Lobby: Look up at the ceiling at the center of the Lobby.

### Leading away

* Fountain of Truth: Enter the pipe in the secret room.

## Gallery

The hallway where the player spawns.The main room.The back room.The secret room with a pipe leading to Fountain of Truth.
Forgotten Battlefield

***Forgotten Battlefield*** is an area in **B3313**.

## Description

This area used to be a vibrant and prosperous "Bob-omb Battlefield" level, but now it's an unrecognizable, dark and broken area of broken geometry, collision and textures that is very easy to get stuck in. There is no one around.

## Origins

This is the former "Bob-omb Battlefield" level of the vanilla game. The skybox is taken from the "Wet-Dry World" level of the same game.

The music in the background is the Bob-omb Battlefield theme from the vanilla game, only now the verses have become hackneyed.

## Plot meaning

~~He even made his way here...~~

The AI has destroyed the most recognizable and cuddly place the Mario brothers knew...

## Warps

### Leading here

* Vanilla Upstairs: In the mirror version, jump into the painting with the Bob-ombs.

## Gallery

Oh my God...Everything is broken...Peak...
Big Boo's Haunt (beta)

**Big Boo's Haunt (beta)** - is an area in B3313

## Description

This level is a very barren facsimile of vanilla Big Boo's Haunt, with many of the rooms and areas being simplified squares or having nothing inside them.

## Origins

This area is supposedly a recreation of Big Boo's Haunt made by ChrisRLillo entirely from memory.

The music playing here is an inverted version of "Big Boo's Haunt".

## Stars

This area has 4 stars to collect (5 in 1.0):

* Defeat the smaller Boos, then defeat the Big Boo.
* Defeat the Big Boo on the mansion's roof.
* Collect the Star on the Merry Go Round.
* Collect the star on the second floor behind the Boo portrait using a Vanish Cap.
* (1.0 Only) Climb on the top of the mansion's roof to get a fifth star.

## Warps

### Leading here

* Vanilla Courtyard: Defeat Big Boo and jump into the remaining cage.

## Dialogue

### Killing the Boos:

> *"GHOSTS...*
> *...DON'T...*
> *...DIE!*
> *HEH, HEH, HEH!*
> *CAN YOU GET OUT OF HERE...*
> *...ALIVE?"*
>
>

### Summoning Big Boo

> *"BOOOOM!
> HERE COMES
> THE MASTER!
> KA HA HA HA..."*
>
>

## Gallery

Room with holes.Luigi does some Ghostbusting.Big Boo on the roof.Merry Go Round.
Clock Hall

***Clock Hall*** is an area in **B3313**.

## Description

The area consists of an inside and an outside hallway, separated by a room with a mirror, only trespassable with the usage of a Vanish Cap, found in both aforementioned areas. The mirror room is full of boos.

The area seems to be connected to Peach's castle, at least one of its many iterations.

## Origins

The area's layout seems to be an original creation. Textures are taken from the vanilla Super Mario 64.

The music is the "Castle & Fortress" theme from Super Mario World 2: Yoshi's Island.

## Warps

### Two-way

* Floor 2B / (0.9) Outer Strip: Go through the double door at the end of the inside hallway.
* Plexal Lobby: Go through the double door at the end of the outside hallway.

### Only 0.9

* Tubular Lobby: Jump into the pipe hidden behind Peach's painting.

## Gallery

**v0.4**

The bridge.The double door leading to the Castle Grounds.**v0.7**

The outside hallway.The mirror room.The inside hallway.
## Trivia

* In v0.4, the area was accessible from the Castle Grounds via a set of stairs next to the outer hallway leading to a double door.
Eyerok's Tomb

***Eyerok's Tomb*** is an area in **B3313**.

## Description

The player spawns in a hallway which continues further with torches at the side, leading to the main room, where Eyerok resides. This room also has a strange structure in it, similar to a mini-pyramid.

## Origins

The area's layout seems to be an original creation. Most textures are of unknown origin, except for the "mini-pyramid", which has textures from the vanilla Super Mario 64.

The music playing is a remix of the overworld theme from Super Mario World.

## Plot significance

The area houses one of the many mini-bosses in the hack, which seem to have no real significance besides their usual lines.

## Stars

This area has 1 star to collect:

* Defeating Eyerok rewards the player with a star.

## Warps

### Leading here

* Shifted Sand Land: Go through the hole in the pyramid.

## Gallery

The spawn area.The hallway.The main room.
Blackrock Mountain

***Blackrock Mountain*** is an area in **B3313**.

## Description

The stage appears to be a large, man-made mountain built around the base of a volcano. It has many steep slopes and tilting platforms, making the platforming here extra precarious.

## Origins

tba

The music appears to be an original composition.

## Stars

This area has 3 stars to collect:

* Collecting all the 8 red coins scattered throughout the stage rewards the player with a star.
* Collect the star at the very top of the volcano.
* There's a star on a lone pillar, reachable by tilting platform.

## Warps

### Leading here

* Nebula Lobby: Enter door 2 on the top floor.

### Leading away

* Bedrock Magmas: Enter the cubby hole inside the volcano.

## Gallery

The spawn area.Mario amongst some enemies and a Motos Grindel.The falling platforms.The volcano.
Teaser Bar

***Teaser Bar*** - is a final area and the end of **B3313**.

## Description

This place, as the name suggests, is a dimly lit empty bar, floating somewhere among other nearby buildings in a blue void. The first thing that catches the brothers' eyes is this seemingly out-of-context picture of a yellow car that is not functioning. There's almost no living soul here except the Mario Brothers and a lone yellow bob-omb. There's nothing more to do here. This is the end...

## Origins

This appears to be an original creation.

There is no music playing here.

## Dialogue

### Talking with yellow bob-omb:

> HELLO THERE, STRANGER!
>
>
> DO YOU WANT TO KNOW THE RECIPE OF MY FAVORITE DRINK?
>
>
> TAKE A PINCH FROM THE ESSENCE OF THE UNSEEN, MIX IT UP WITH A FRUIT FROM THE TREE OF FEAR, AND ADD A DROP OF DREAM ELIXIR!
>
>
> MIX THEM WELL!
>
>
>
> BEST BREWED FROM ALL FRESH INGREDIENTS!
>
>

### Reading the sign:

> COMING SOON
>
>

## Plot meaning

This place may be the personification of a mental hopeless dead end, after all the lies and fear that the Mario Brothers humbly endured. Yellow Bob-omb is mocking them on behalf of the AI, talking about his favorite drink, which consists of dreams, fear and "unseen", implying that the AI is "sucking" all the brothers' hope of escaping from the castle. And the devastated brothers could only sit here and wait...

## Warps

### Leading here:

* Star Road: Jump into the pipe on the red carpet. (You need to have 233 stars or more. Otherwise, the pipe will not work.)

## Gallery

"...What?"."The car...?"."There's nothing more for me to do here...".The Car Painting
## Trivia

* The sign next to the painting hints at the new decomp project by the Unabandoned Team (originally intended to be a port of B3313 but later branching off into its own hack).
Floating Hotel

***Floating Hotel*** is area in **B3313**.

## Description

Upon entering the area, the player spawns in the hotel's courtyard, which is full of trees and Goombas. The hotel itself, excluding the lobby, consists of a big maze-like room, with several doors at the end of it. Exiting the courtyard leads to a large open area, much like a balcony, with some trees and several small islands in the background sky.

## Origins

The area's layout mostly seems to be an original creation, although the hotel's hallway with the many doors might be inspired by Marionova's own personalization-themed hack, Breaking the Barrier, which has multiple similar hallways. Textures are taken from the vanilla Super Mario 64 and beta versions of it, such as the Shoshinkai and E3 versions. The appearance of the trees comes from unused sprites found in the vanilla game's source code.

The music playing is the "Underground" theme from the Super Mario World 2: Yoshi's Island OST.

## Stars

This area has 2 stars to collect:

* Collecting all the 8 red coins rewards the player with a star, which spawns on top of the largest island outside of the hotel.
* (A2) There's a star at the top of the castle symbol.

## Warps

### Leading here

* Plexal Lobby: In the junction room, go through the double door at the left of the clock, then up the large stairway and through the double door at the top, surrounded by flames.

### Leading away

* Castle Grounds: Jumping off this area will land you on castle's roof.

## Gallery

### v0.4

The hotel's courtyard.The inside of the hotel.Another room of the hotel.
### v0.6

The hotel's courtyard.The hallway with the many doors.The entrance of the hotel, with the islands in the background.
### v0.7

The hotel's lobby.The hotel's main room.The hallway with the many doors.
### v0.9

The hotel's courtyard.The hotel's main room.The hallway with the many doors.
## Trivia

* Before v0.6, the area didn't have any stars and was much more gloomier in nature, surrounded by a grey fog and basically lifeless. There were also no hotel rooms. The significance of this is unknown, possibly irrelevant as it has been overwritten.
* From v0.6.1 to v0.6.8 (?), there was a pipe left unintentionally below the hotel's courtyard, reachable via the wing cap, which led to the Haunted Castle Grounds, allowing for the hack to be beaten with 0 stars. However, said pipe has since been removed, increasing the star requirement for beating the hack to 30 stars.
* The doors in the hotel's main room are of rather peculiar nature.
Bowser in the Dark World (Shoshinkai)

***Bowser in the Dark World (Shoshinkai)*** is an area in **B3313**.

## Description

The area is unchanged from the vanilla Super Mario 64.

## Origins

The area is taken directly from the vanilla Super Mario 64, along with the music. Bowser has a texture taken from the beta version of the same game (note the shell texture and blue eyes).

## Plot significance

Bowser, one of the supposed main villains, appears in this area. However, him not saying anything besides a vague threat after being defeated makes his intentions ambiguous. Defeating him lets Mario/Luigi collect a Red Star, which causes a variety of events.

## Warps

### Leading here

* Beta Lobby A / Beta Lobby E: Before beating Bowser, enter the trapdoor leading to the Bowser painting.
* Beta Lobby C: Enter the double door at the top and then the trapdoor in front of the Bowser painting.
* Plexal Basement: In the main section's front side, go through the single door to the left of the Lethal Lava Land painting, then the key door to the right, and finally jump into the hole in front of the Bowser painting. Alternatively, in the back side, jump into the hole to the right of the grid.
* Purple Upstairs: Jump into the hole at the top of the endless stairs.
* Vanilla Lobby: Unchanged.

## Gallery

The area, with Bowser.The area from a bird's eye view (possibly a camera bug).
## Version History

* v0.6
	+ Added Bowser in the Dark World (Shoshinkai)
Cold, Cold Crevasse

***Cold, Cold Crevasse*** is an area in **B3313**.

## Description

The player spawns into a room with a narrow tunnel opening, which leads to the rest of the area. It is a snowy environment, with several platforms in a linear manner, which lead to an item box at the top, with a room below it where Chief Snowman (presumably) resides.

## Origins

The area's layout is seemingly inspired by Jefftastic's video of the same name. The textures are mostly taken from beta versions of Super Mario 64, along with some of unknown origin.

The music playing is the "Thwomp Caverns" theme from the Mario & Luigi: Partners in Time OST.

## Stars

This area has 2 stars to collect:

* Climbing to the top of the crevasse rewards the player with a star.
* Collecting the 5 Silver Stars spawns a star in a hole with a Chief Snowman.

## Warps

### Leading here

* Bowser's Castle: In the left side room, go through the pipe in front of the painting with a snowy mountain on it.

### Two-way

* Frosty Highlands: Go through the hole in the back.

## Gallery

### v0.4

The spawn area.The crevasse.The top of the area.The hole at the top leading to The Void.
### v0.7

The spawn area.The main area.The item box at the top of the stage, containing one of the stars.The star guarded by Chief Snowman.
## Trivia

* The area's name is taken from a mysterious sign in Cool, Cool Mountain.
* One of the most changed areas since v0.4, with a completely different layout. The old one was more reminiscent of Jefftastic's video, and was also accessed from Snow Tunnels, an area that has been removed since.
* This is one of the few areas where collecting a star takes you to the regular (non-dark) version of Plexal Upstairs.

## Version History

* v0.4
	+ Added Cold, Cold Crevasse
Breaking the Barrier

***Breaking the Barrier*** is an area in **B3313**.

## Description

The area is a large room with a sun carpet and faded blue nighttime walls. There are a total of four single doors, all which lead the player back into this room. Two double doors are at opposite ends of the area: the one past the carpeted slope leads to the Internal Garden, while the other one leads to Floor 2B (beta).

## Origins

The room's layout is loosely based on the starting area of a ROM hack of the same name by Marionova.

The music playing is the "Inside Castle" theme from the vanilla game's OST in a minor key.

## Warps

### Leading here

* Vanilla Lobby: Fall through the second trapdoor in the hallway leading to the Bowser painting.
* Internal Garden: Jumping through the Luigi painting will warp you here as Luigi.

### Two-way

* Floor 2B (beta): Enter the double door at the back.
* Internal Garden: Enter the double door at the top of the carpeted slope.
Bowser Hallway

***Bowser Hallway*** is an area in **B3313**.

## Description

As the name suggests, the area is just one long and dark hallway, with a checkerboard floor and a red carpet. The walls have several Bowser paintings on them, along with a big one at one end of the hallway.

## Origins

The area might originate from the same video as Bowser's Floor, made by Bizarre-Smile aka. Bob, although the video is now deleted as his old channel he uploaded it to was hacked. The wall textures are of unknown origin (presumably the beta version of Super Mario 64).

There is no music playing besides the constant howl of the wind.

## Warps

### Two-way

* Purple Upstairs: Go through the double door at one end of the hallway.
* Bowser's Floor: Go through the Bowser painting at one end of the hallway.

## Gallery

The entrance of the hallway from the Purple Upstairs.Some Bowser paintings on the wall.The large Bowser painting, leading to Bowser's Lobby.
Fake Lobby

***Fake Lobby*** is an area in **B3313**.

## Description

The area looks much like the lobby in the vanilla Super Mario 64, but most of the doors are locked up and the lighting of the room is different - with more shadows instead of the flat light of the Vanilla Lobby. Additionally, the stairs leading to the double door at the top are missing, replaced by a singular stair. The back door leads to a small room instead of outside.

## Origins

The area is taken directly from an 1996 beta version of Super Mario 64.

The music playing is the "Inside Castle" theme from the vanilla game's OST.

## Warps

### Leading away

* Mario's Maze: Ground-pound the sun carpet in the main room.

### Two-way

* Crescent Castle: Go through the double door at the back and then the one following it.
* Floor 2B: Go through the double door at the top.

## Gallery

The small room at the back of the area.The main area.
## Trivia

* As only the surface of the walls is modeled, it is easy to get out-of-bounds in the area, by e.g. hanging on the "inside" of a door.
Collision Test

***Collision Test*** is an area in **B3313**.

## Description

A flat, prototypical area consisting of red, yellow, green, and yellow-green colors, the latter of which are arranged in an E-shape. Aside from a few Hoppers and a single Motos dotted about, there is little of interest in this area.

## Origins

TBA

There is no music playing in this area.

## Stars

There is one star to collect:

* Bust open the item box to retrieve the star inside.

## Warps

### Leading Here

* 4th Floor (beta): In the tunnel hallway, enter the first tunnel on the left, skip the first pipe, and enter the pipe after it.

## Dialogue

### Interacting with the sign:

>
> *"TEST LEVEL*
>
>
> *CODENAME-*
>
>
>
> *COLLISION TEST"*
>
>

## Gallery

Mario running around the course.Mario collecting the star.
Downtown City

***Downtown City*** is an area in **B3313**.

## Description

Downtown City is a large course made out of bricks with a blood-red sky. The thing that will immediately capture most players' attention is the large temple the player spawns in front of, however behind them can be found a fairly sizable town square inhabited by Skeeters, Goombas, and Lakitu. There are numerous spire statues dotted about it, serving some unknown purpose.

Speaking to the Bob-omb Buddy at the top of the building, he warns the plumbers not to enter their sacred temple. If the player ignores his warnings anyways and attempts to enter, they are seemingly thrown forward in time, a great flood having now decimated the entire city. The floors are now brown and worn, and structures in the now deserted town square are toppled over. The sky has also turned deep blue, making the whole scene bear a striking resemblance to the iconic WDW skybox. The Bob-omb Buddy chastises you for your actions, and the nearby sign implies that the people living in the city perished in the flood.

## Stars

Downtown City holds 3 stars:

* Collect all 8 red coins.
* Touch the tips of all 5 spires.
* Flood the city and claim your prize in the rubble.

## Dialogue

### Speaking to the Yellow Bob-omb Buddy:

> *"DEAR TRAVELLER, THE WORLD CASTS A SHADOW INSIDE THE SACRED TEMPLE, DO NOT ENTER, AS THE RIVERS MAY OVERFLOW IF YOU DO."*
>
>

### Speaking to the Yellow Bob-omb Buddy after flooding the city:

> *"I SEE WHAT THEY MEANT ABOUT MONSTERS OF RED AND GREEN NOW...
> JUST LEAVE."*
>
>

### Reading the sign in the flooded city:

> *"THEIR CRIES SILENCED UNDER THE VAST SOUND OF TUNING OUT WAVES CRASHING OVERHEAD, CLEANSING ALL IN THEIR WAKE LIKE GODS WITHOUT COMPASS.
> TAKING THEM WITH THE FLOOD.
> LEST WE FORGET WHERE THE DEVILS SOUNDLY SLEEP AND THE FORGOTTEN GENTLY WEEP."*
>
>

## Gallery

Mario in the Town Square.Wonder what's in this temple......Oops.
Limitless Lighthouse

***Limitless Lighthouse*** is an area in **B3313**.

## Description

The area appears to be based on Bob-omb Battlefield after suffering a massive flooding. It is implied that there were casualties in this flood, due to the presence of the dead Chain Chomp floating in the water, and the only remaining enemies inhabiting the location are a few Bob-ombs. Where the spire once stood now stands a massive lighthouse shining out into the distance.

## Origins

The area's layout is based on the original Mario 64.

The music playing is a remix of the vanilla game's "Cave Dungeon" theme along with elements of "Main Theme".

## Stars

This area has 1 star to collect:

* After climbing the lighthouse, the Star can be found on the same level as the purple switch.

## Warps

### Leading here

* Ice-Cold Warzone: Jump into the pipe at the top of the mountain.

### Leading away

* Bob-omb Battlefield (beta): Jump into the pipe at the top of the lighthouse or collect the star.

## Gallery

Luigi overlooking the dead Chomp.Broken sign and a lone Bob-omb.Strange broken object in the cave (Prince Bob-omb?).The path to the lighthouse.Luigi at the height of the waterfall.Mario staring up at the lighthouse.Luigi standing before the entrance to the lighthouse.Luigi climbing the stairs.The top of the lighthouse.Mario standing next to the beacon.
## Trivia

* This area is part of a direct time loop, which consists of different iterations of Bob-omb Battlefield over time.
* The lifeless Chain Chomp may be a subtle reference to the White-Eyed Chomp from the MIPS Hole Wiki.
The City

***The City*** is an area in **B3313**.

## Description

A flat urban course set in the middle of night. Scuttlebugs mostly inhabit this area, and so do a few Bob-omb Buddies. One in a side alley is a bookkeeper who warns the player to handle its books with care.

The tall building in the back is able to be scaled using wall-jumps; at the very top are a Bob-omb Buddy and a Crystal Tap which will flood the area. This particular Bob-omb Buddy acts as an enemy, and killing it will result in a star.

## Dialog

### Talking to the bookkeeper Bob-Omb Buddy:

> "EY! CAREFUL WITH THOSE BOOKS!"
>
>

## Origins

This area is inspired by the area of the same name from Gamma64 using textures from the vanilla and beta versions of Super Mario 64.

The music is Illusion Cave, a variation of "Cave Dungeon" composed by NewSupKaizo64.

## Stars

This area has 5 stars to collect:

* Destroying the bookkeeper's book stack will result in a star.
* Collecting the eight red coins on the rooftops will reward the player with a star.
* Drain the moat and use a Vanish Cap to bypass the grate to reach a star behind it.
* Killing the Bob-omb Buddy on top of the tallest building will spawn a star, though it can appear underneath the ground.
* Touching the Crystal Tap next to this Bob-omb Buddy will spawn another star.

## Warps

### Leading here

* Parallel Lobby: Take the carpet leading downstairs into a purple room and jump into the upside-down city painting.

### Leading Away

* Lavish Lava Mountain: After draining the moat, use a Vanish Cap to walk into the hole.

## Gallery

The area.The bookkeeper and its books.The view from the tallest building.What have you done, Mario?
## Trivia

* This place sets another example of what can happen when the Mario brothers become a little too carefree with their actions.
Dark Lobby

***Dark Lobby*** is an area in **B3313**.

## Description

The area looks much like the vanilla lobby, but the walls are darker, and most of the doors are locked up. The double door at the top, instead of leading upstairs, is connected to a hallway with another double door at the end, and with several Boos in it.

## Origin

The area's layout is taken from the lobby in the vanilla Super Mario 64. The hallway accessed via the top double door is reminiscent of swift-kick's Blender edit labeled as a section of "the 4th floor", featured in select versions of the infamous Super Mario 64 Iceberg.

The music is the "Haunted House" theme from the same game's OST.

## Warps

### Leading away

* Deadly Descent: Ground-pound the sun carpet in the main room.

### Two-way

* Floor 2B: Go through the double door in the back.
* Vanilla Lobby: Go through the double door at the end of the hallway.
* Crescent Castle: Go through the single door to the left of the double door at the back end of the hallway.

## Gallery

**v0.4**

The main room.The painting leading to the Ice-Cold Warzone.The painting leading to Dry Town.The single door leading to the Empty Flooded Hallway.The double door leading to the Castle Grounds.The painting leading to Chroma Tundra.The painting leading to the Plexal Basement.Bowser's trapdoor.The slide room.**v0.7**

The main room.The hallway.
## Trivia

* In v0.4, none of the castle's doors were locked. They mostly led to areas that have since been removed from the hack or repurposed.
* As only the surface of the walls is modeled, it is easy to get out-of-bounds in the area, by e.g. hanging on the "inside" of a door.
Flying Fortress

***Flying Fortress*** - is an area in **B3313**.

## Description

The area is very similar to Whomp's Fortress, but there are many differences, such as the pond near the start is drained and the tower now has an inner section. Also at the back of the map are a path with red coins.

## Origins

The area seems to be inspired by the area of the same name from Warped Worlds by jefftastic.

The level layout itself is a modified version of the vanilla Whomp's Fortress.

The Bob-omb Battlefield theme from the vanilla game OST plays here.

## Stars

* Collect 8 red coins scattered around the map.
* In the top tower, break through one of the walls where the 1-up used to be. There is now a star.

## Warps

### Leading here

* Vanilla Upstairs: In the mirror version, jump into the beta version of the WF painting.
* Vanilla Lobby: Jump into the WF painting.

## Gallery

Luigi is going to destroy this plant.It didn't happen before.Inside.Luigi climbs the stairs.Luigi has reached the top of the tower.
Caldera Temple

***Caldera Temple*** (also referred to as Molten Platform Field) is an area in **B3313**.

## Description

Caldera Temple is a tall, brick structure in a lava setting somewhat resembling parkour playground. It is a relatively simple course, with a linear path to the star and not much in the way of difficult platforming.

## Origins

tba

The music is the "Lethal Lava Land" track from the vanilla game's OST.

## Stars

This area has 1 star to collect:

* At the very top of the temple, in a ? box.
* (A2) Collect 8 red coins.

## Warps

### Leading here

* Plexal Basement: In the orange section's hallways, go through the lethal lava land painting.

## Gallery

Luigi climbing the stairs.The top of the temple with the power star.
## Trivia

* Internally, the level is referred to as "Molten Platform Field".
Blargg's Fiery Fortress

***Blargg's Fiery Fortress*** is an area in **B3313**.

## Description

The level appears to take place in a tall, grey tower with several pools of lava, inhabited by Blarggs, Motos, and Orange Goombas. To climb to the top, the player will need to utilize their Side Flips and Wall Jumps in order to make it successfully to the Power Star.

## Origins

The area is based loosely off of Lethal Lava Land.

The music appears to be an original composition.

## Stars

This area has 2 stars to collect:

* Grab the Star at the top of the course.
* (1.0 Unabandoned Starstruck) Collect the 8 red coins around the course.

## Warps

### Two-Way

* Blargg's Lava Realm: Enter the tunnel at the beginning of the level.
Strawberry Lobby

***Strawberry Lobby*** is an area in **B3313**.

## Description

The area is very similar to the Jolly Roger Bay room, but instead of a painting, there is now a door at the bottom. There are holes in a couple of walls. A little higher up is a small but useless section of the maze, and ahead is a room with a Wet-Dry World painting and a hole in front of it.

## Origins

It appears to be an original creation.

An arrangement of the Inside Castle theme from the vanilla game OST plays in the background.

## Warps

### Two-way

* Painting Museum: Enter the double doors.
* Garden: Enter the lower door and open the door at the end of the corridor.
* (Unabandoned 1.0) Wall Castle: In main room with aquariums, jump into the right hole.

### Leading away

* Dry Downtown: Enter the top door, then jump through the hole in front of the Wet-Dry World painting.

## Gallery

Mario is in the main room.The picture and the hole in front of it.
## Trivia

* This is another documented area where Peach's Ghost can be encountered with some probability.
Bowser's Checkered Madness

***Bowser's Checkered Madness*** is an area in **B3313**.

## Description

The area consists of two rooms. The one the player spawns in also houses Bowser and two bombs, while the other, separated by a key door, has only one bomb and a cork box.

## Origins

The area's layout seems to be an original creation. The walls seemingly have recolored textures from the vanilla Super Mario 64.

The music is a remix of the final boss theme from the Super Mario World OST.

## Plot significance

Bowser, one of the supposed main villains, appears in this area. However, him not saying anything besides a vague threat after being defeated makes his intentions ambiguous. Defeating him lets Mario/Luigi collect his key, which lets them access more areas (there are 3 keys collectable in the hack, however which of them opens exactly which key doors is currently unknown).

## Warps

### Leading here

* Crimson Hallway: In the maze, go through the key door to the right, and then fall through the hole.

### Leading away

* Peach's Secret Corridor: Collecting a star here warps you to this area.

## Trivia

* Despite the area being located in the second Bowser level, Bowser doesn't use the attacks that he gains in that fight. This is likely because they wouldn't function properly.
* Breaking the cork box open reveals an invisible, sparkling object, collecting which ejects Mario/Luigi from the level, seemingly acting as a "key". However, it is likely that the object is a retextured star, which when collected in areas with Bowser battles look like keys, but don't actually grant the player the ability to open the key doors that it would otherwise allow to. The point of this appearing in the hack is unknown.
	+ The purpose of this object is revealed in v0.9, as it is this cork box that houses one of the game's many Red Stars.
* Collecting the Bowser 2 key in **Bowser's Checkered Madness** is one of the triggers that presses the Yellow Switch automatically.
* Pressing the Yellow Switch will collect the Bowser 2 key automatically.
Bob-omb Tower

***Bob-omb Tower*** is an area in **B3313**.

## Description

The area is mostly flat, excluding the small lake, and the titular tower in one of the corners, with a spike at the top of it and platforms sticking out of it similarly to the tower seen in Whomp's Fortress. There are also enemies, such as Goombas, Bob-ombs and Chuckyas strolling around.

## Origins

The area's layout seems to be an original creation. Textures are taken from the vanilla Super Mario 64.

The music is the "Main Theme" track from the same game's OST (heard in e.g. Bob-omb Battlefield).

## Stars

This area has 2 stars to collect:

* Breaking open all 5 item boxes rewards the player with a star.
* There's a star at the top of the tower.

Additionally, the 100 coin star for Course 13 can be collected here.

## Warps

### Leading here

* Plexal Hallway: In the interior section, go through the first door with the number 2 on it, and then through the painting of hills.

## Gallery

The tower.The area viewed from the top.The lake.
Toad's Hedge Maze

***Toad's Hedge Maze*** - is an area in B3313.

## Description

The zone is a large grassy labyrinth. There are 8 red coins hidden in the maze. Several paths lead to a central area with a small pool, in the center of which is a giant monument with a statue of Toad, surrounded by trees and large flower fields.

## Origins

It seems to be an original creation.

In this area you can hear the chirping of birds.

## Stars

In this labyrinth you can find 1 star:

* Find and collect 8 red coins hidden in the labyrinth to collect the star from the monument. In (v1.0) this is a red star.

## Warps

### Leading here

* Personalization Chamber: With some chance you can get here through the painting.

### Two-way

* Castle Garden: Enter the pipe hidden in the labyrinth.

## Gallery

Mario is standing next to the monument.Mario in the maze.
Test Level

***Test Level*** is an area in **B3313**.

## Description

The player spawns on a bridge, which leads to a large structure which can be climbed in a linear manner. There are several enemies, such as Goombas and Fly Guys roaming around.

## Origins

The area's layout appears to be an original creation. Textures are taken from the Shoshinkai beta version of Super Mario 64.

The music is the "Main Theme" track from the vanilla game's OST.

## Stars

This area has 1 star to collect:

* There is a star on top of the large structure.

## Warps

### Leading here

* 3rd Floor (beta): Enter the middle door in the junction room and the hole in that room.

## Gallery

The spawn area.The large structure.The star on top of the large structure.
## Trivia

* One of the few areas with a star requirement, as the only path that leads here has The Star as a waypoint, which cannot be accessed without having at least 10 stars.
Purple Upstairs

***Purple Upstairs*** is an area in **B3313**.

## Description

The area's layout matches up with the Vanilla Upstairs, with the addition of a front hall leading to the stairs, and most of the warps in the top floor missing. Most of the walls and floors, as the area's name implies, are coloured purple or have the colour in them dominantly.

## Origins

The room is likely inspired by a video showcasing the internal castle plexus in what's likely a private ROM hack, which is also the origin of most wall textures, while some of them come from beta versions of Super Mario 64, as well as the vanilla game.

The music playing is the "Haunted House" theme from the same game's OST.

## Warps

### Leading here

* Vanilla Lobby: Go through the key door at the top.

### Leading away

* Bowser Hallway: Go through the double door at one end of the hallway.
* Bowser in the Dark World (Shoshinkai): Jump into the hole at the top of the endless stairs.
* Vanilla Upstairs: Go through the single door on the other side of the mirror room.
* Tubular Lobby: Stand in front of the pair of eyes in the lobby area.

#### 0.7 Only:

* Goomboss Battle: Enter one of the Tiny-Huge Island paintings.

### Two-way

* Bowser's Castle: Go through the double door at the end of the front hall.
* Vanilla Upstairs: Go through the painting of the night sky next to the stairway leading to the top floor.

## Gallery

### v0.4

The small painting leading to Goomboss Battle.The big painting leading to Goomboss Battle.The top floor.
### v0.7

The front hall.The double door leading to Bowser's Castle.The bottom floor,The painting leading to the Vanilla Upstairs.The mirror room.The small painting leading to Goomboss Battle.The big painting leading to Goomboss Battle.The top floor.The hole leading to Bowser in the Dark World, and the key door leading to the Bowser Hallway.
AI Headquarters

***AI Headquarters*** is an area in B3313.

## Description

A dark, fog-filled labyrinth designed to mirror the Illusory Dark Labyrinth in it's darkness and the illusive nature of it's end goal. In a single room lies the Core. However, instead of being a trap in lieu in the aforementioned level, the true Core is contained within. Getting close to the core will begin corrupting textures while "Destroy it" flashes on screen. Punching the core will crash the game.

Fast Travel is unavailable here. Pausing will replace the fast travel text with "PRESS AAAAAAAA".

## Origins

This area appears to be original creation.

Music that plays here is "Haunted House" from vanilla game OST.

## Dialogue

### Reading the signs:

> WARNING! IF YOU ARE PRONE TO SEIZURES
>
>
> THERE IS A CHANCE YOU MAY ENCOUNTER
>
>
> AN UNFINISHED AREA WHEN TESTING, IF YOU SEE
>
>
> ANY AREAS WITH AN EXPERIMENTAL LOGO, OR
>
>
> A MARIO ICON WITH AN EXCLAIMATION POINT, PLEASE
>
>
> EXIT LEVEL IF YOU ARE AT RISK, AND IMMEDIATELY
>
>
> REPORT TO THE HEAD OF QA.
>
>
>
> THANK YOU FOR YOUR COOPERATION!
>
>

## Plot meaning

It is likely that this place was intended for AI tests. But suddenly something went wrong there and this place suddenly became gloomy, dark and quite dangerous.

## Warps

### Leading here

* Personalization Chamber: With some random chance, the painting can send the player here.
* Flesh Mountain: Enter the hole at the top of the mountain.

## Gallery

### v0.9

This labyrinth seems endless..How I can exit it if Fast Travel is corrupted?If you want a really hard version of this area, come close to core, wait til all textures will be completely black and quickly go away. Try to navigate this thing now!Time to end this all
Peach's Secret Slide (beta)

***Peach's Secret Slide (Beta)*** - is an area in **B3313**.

## Description

The terrain is a winding and long slide without sides along the edges. It is noteworthy that this is the longest slide in the entire game.

## Origins

This is a redesigned version of Peach's Secret Slide.

The music in the background is the Slide theme but a bit distorted.

## Stars

* There is a star at the end of the slide.

## Warps

### Leading here

* Star Road: Go down the slide at number 2.

## Gallery

Start room.Mario goes down the rollercoaster.Phew...
Forest Maze

***Forest Maze*** is an area in **B3313**.

## Description

The area consists of an open section with several trees and a hexagonal hole, which has 3 doors that lead to hallways separated into small cubic rooms. The left hallway leads to a proper exit, while the other two end in doors that spawn the player right back into the "maze" upon entering.

## Origins

The area's layout appears to be an original creation. Textures are mainly from the vanilla Super Mario 64 and its beta versions. The appearance of the trees comes from unused sprites found in the vanilla game's source code.

The music playing is the "Beware the Forest's Mushrooms" theme from the Super Mario RPG OST, which plays in the titular area.

## Warps

### Leading here

* Plexal Upstairs: On the top floor, enter the door in an opening with the number 3 on it and a hole before it, then go down the hole and then the hole in front of the Boo painting.

### Two-way

* Funhouse: Enter the double door in the main section of the maze.
* Bowser's Castle: Enter the door at the end of the left hallway.

## Gallery

### v0.4

The double door leading to the Plexal Hallway.One of the rooms in the maze.A double door leading to a game crash.A pipe leading to the Castle Grounds.A pipe leading to the Castle Grounds.A double door leading to a game crash, and a single door leading to the Castle Grounds.A double door leading to a game crash.A double door leading to a game crash.
### v0.7

The main section, leading to the hallways.One of the rooms in the hallways.One of the rooms in the hallways.One of the rooms in the hallways.One of the rooms in the hallways.The room at the end of the left hallway, leading to Bowser's Castle.
## Trivia

* One of the most changed areas since v0.4, with a completely different layout (it used to be way less linear).
* In one of the rooms of the left hallway, there's a Toad that tells Mario/Luigi to "walk quietly in the hallway", making their voices disappear in the process. This is a reference to a mysterious sign in the vanilla Super Mario 64, an element on the infamous Super Mario 64 Iceberg.
Battle Fort

***Battle Fort*** is an area in **B3313**.

## Description

The area is a cube-shaped room, secluded within a cage, a playground of some sort. It has several ramps, hills, wooden bridges and a pole in the middle, with bowling balls rolling around on the bottom floor, along with some basic enemies such as Goombas, Bob-ombs and Fly Guys. The "top floor" consists of a single metallic bridge, with a Chuckya at the end.

## Origins

The area's layout is taken directly from its inspiration source, Super Mario 64 DS, with some minor simplifications for the purposes of the hack. Most of the textures seem to be taken from the Shoshinkai and B-Roll beta versions of the vanilla game.

The music playing is the "Main Theme" track from the main game's OST.

## Stars

This area has 2 stars to collect:

* On the top floor, a Chuckya is guarding a star at the end of the metallic bridge. The player can simply cross it, or even better, take a shortcut and just climb the pole in the middle that they spawn to, although the Chuckya can easily grab Mario/Luigi since it is right at the pole's upper end.
* There are 5 silver stars scattered around the map, and collecting all of them will spawn a star in the middle, next to the pole.

## Warps

### Leading here

* Uncanny Courtyard - In the peaceful state, jump into the hole found in the main section.

## Trivia

* In v0.4, the stage model is on a visibly larger scale, and some of the textures are changed. Additionally, the chuckya on the upper floor didn't exist, and the star was in a different position, it was positioned to the left of the pole in 0.4, now it's in front of the pole.
Piranha's Igloo

***Piranha's Igloo*** is an area in **B3313**.

## Description

The area's layout matches up with the igloo in the vanilla Snowman's Land, but it is green all around and infested with large Piranha Plants.

## Origins

The area is taken directly from the vanilla Super Mario 64. The green texture is likely a recolor of the original white, and so are the stained glasses.

The music is the "Cave Dungeon" theme from the same game's OST.

## Stars

This area has 2 stars to collect:

* Defeating 5 of the large Piranha Plants rewards the player with a star.
* There is a star encased in what's practically a glass cage, reachable with the help of the Vanish Cap.

## Warps

### Two-way

* Piranha Plant Garden: Jump into the pipe at the front of the igloo.

## Trivia

* The "Defeat 5 Piranha Plants" star in **Piranha's Igloo** shares the same star ID as the "Floating Island Item Box" star in Bob-omb River. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.