Light

***Light (AKA: Dark)*** is the Main Character of the Series.

## Appearance

He has Dark Blue Hair and Yellow Eyes. He still looks like a 13 year old kid.

## Personality

He's a kind and a generous person, he doesn't like to kill without reason and someone easy to approach to, but after being betrayed by his comrades in the Abyss, he becomes hateful, ruthless and sadistic; he insisted on taking revenge on all of them and make them taste despair with his own hands no matter what the cost.

## Story

### Past

Light was a young human boy born to a couple of farmers. He wanted to provide a better life for his parents, his younger sister Yume, and Els, his older brother. Only, his first employer cheated him to keep all the money, leaving him broke. As Light lamented, a group of adventurers sent by the Gathering of Races took him under their wing: Draggo, a dragonewt; Diablo, a demon; Oboro, an ogre; Nano, a dwarf; Center, a centaur; Sasha, an elf; Shion, a dark elf; and Garou, a wolfman. They had seen in him a potential as a Master, because he had received a unique gift: Unlimited Gacha. Light could therefore lead a new life as a representative of the human people within the Gathering of Races.

This new life was full of good memories: Draggo had tea with him; Sasha consoled him every time he felt sad; He and Shion were doing science experiments; Diablo taught him princely manners; with Garou, they shared skewers of meat, and once scared Light's former employer to punish him for his greed; Nano taught him metallurgy; Oboro taught him fencing; and Center served as his archery mentor.

One day, the group ventured into the heart of Abyss, the deepest and most dangerous dungeon. But on the second floor, Draggo and the others betrayed Light and wanted to kill him, the latter obviously not being a Master. Garou took great pleasure to slash him. The young boy wanted to flee, but was stopped with an arrow in the ankle by Sasha. Suddenly, a trapped portal teleported him to the last floor before Garou had time to finish him off. The group go back and annunced Light is dead.

Meanwhile, on the last floor of Abyss, Light, furious at having been deceived and betrayed, swore vengeance against his former companions. At that moment, a level 1000 cerberus approached him, attracted by the smell of blood. Desperate, the young adventurer took out a SUR card from his Unlimited Gacha, summoning Mei, a level 9999 maid investigator. She, exasperated by the attitude of the dragon dog, cut it into cubes.

Then, after Mei had tended to Light's wounds, they introduced themselves to each other. Thanks to the Identification skill, the magnificent maid saw that the young man was worthy of being her overlord. Light, in tears, revealed to her the reason for his coming to this place. Mei, understanding, hugged him and vowed to help him in his quest for revenge. Light said that in order to get revenge on his former brothers and sisters in arms and know the truth about the Masters, he had to become stronger. Mei agreed to stay by his side. Then, Light unleash a flaw of cards, beginning his plans of revenge.

By training with cerberus, the former farmer boy reached level 4000 in a month. With his new friend, they faced the boss of Abyss: Orochi, the multi-headed dragon. But the fight was closer than expected: each time the monster was wounded, the blood from its wounds turned into a swarm of insects; and at each head cutted, two new heads regrow. Fortunately, Light was armed with the "Urgan" spear, a ghost-class weapon. Finally, he killed Orochi by releasing the UR spell "Virulence", leaving of the dragon only its skeleton.

Light and Mei moved into the core room and decided to manipulate it in order to control it. Mei provided her liege with the education necessary to know the hidden truth, making Light a great sage. He summoned three other level 9999 SUR people: Aoyuki, a monster trainer; Eri, a renegade mage; and Nazuna, a vampire knight. Thanks to the latter, Light's weapon mastery reached a grandmaster level, the spear being the type of weapon he mastered best. After successfully controlling the core, Eri used "Summon Nightmare", an ultimate rank spell, to fight level 9000 monsters from the overworld. Finally, Light reached level 9999, the supreme level. Eri managed to lift Abyss's spatial restriction and create teleportation blocking magic; Light was therefore able to release the SSR spell "Teleport", going with his four female generals to the location of the betrayal of his former comrades in arms. Once outside, he combined "Hide Presence" and "Fly" and they went to his village. But, alas, an unpleasant surprise awaited Light: the village was reduced to ashes, and of the inhabitants, including his parents, only corpses remained. This destruction dates back several years; fortunately, no trace of Yume and Els, a sign that they are probably still alive. Full of hope, Light had his parents buried and put a bracelet of immortality on his left wrist to stop his growth. He also summoned the most powerful and dangerous magical object: "Gungnir, Shinto Funeral", an EX rank scepter whose original form is a spear that can burn the gods to death. Knowing that he had the most formidable weapon, helped by Mei, Aoyuki and Eri, he sealed Gungnir so that he could wield it without risk; he thus got into the habit of walking holding it in his hand.

### Revenge against Garou

Three years have passed since the betrayal of the Gathering of Races. Light, now the king of the underground kingdom of Abyss, congratulates the maids on their excellent work. The maids, thanking him, begin to fantasize about him as he heads towards the training room, where the girls are. Nazuna and Eri each greet him in their own way, then Aoyuki gives him a cat hug. Her master delicately caresses her chin. As he is about to tell them something important, the cerberus serving as training bares its fangs at him; but the girls calm down the hound by showing it who's boss. Light then tells them news brought by Mei: Garou has become a candidate for the position of leader of the wolfmen, and he accompanies the young woman to the second floor of Abyss, in the company of 10 men. So, it's time to take revenge against Garou.

As Mei terrorizes the wolfmen with her overwhelming aura, Light appears behind them and tells her that her turn has not come yet. Mei calms her aura. The wolfmen can't believe it; Garou is even more surprised when Light reveals his face, revealing himself to be very much alive. When Light reveal he's here to take his revenge, Garou finds him very naive, wrongly believing that his former companion remained level 15 and that a level 158 wolfman like him, helped by 10 elite wolfmen above level 130, can easily kill humans. At his command, two of the wolfmen rush to block the exit, but are decapitated by Mei. Their heads roll on the ground before their bodies hit the walls. Then Mei seals the exit. Garou, stubborn, rushes at Light with the eight remaining wolfmen; but Light responds by knocking out all his opponents, using Gungnir which he wields like a martial artist's staff. Garou, coughing up blood, screams that he still doubts a human has a chance of defeating him and takes out a monster capsule which he breaks, releasing a level 500 fenrir.

He mocks Light who finds him too weak, believing that the latter used a magic object. The young mage, to prove him wrong, plants Gungnir next to it and stands still, much to the exasperation of Garou, who orders his fenrir to fire a maelstrom concentrated at one point. Unfortunately for him, the immortal king escapes without a scratch. The latter, dusting off his coat, declares that the wolfmen are exaggerating. Garou realizes that in reality, Light was able to escape unscathed thanks to a colossal level gap, hoisting him above his fenrir. Then Light takes out a card from his sleeve and releases a level 9000 SUR monster: “Fenrir, the Founder”. The latter, on the orders of his master, freezes Garou's fenrir with his northern breath, reducing it to icicles. Light then rewards Fenrir by petting him like a good dog.

The wolfmen can't believe it: a human man resisted the attack of a level 500 fenrir before summoning another of level 18 times higher. Light confirms that he might as well have killed Garou's fenrir himself, before revealing his level window. The wolfmen are stunned: their enemy was a level 9999 human. They thought it was impossible, knowing that the average level of humans is level 100. Light adds that Mei is the same level as him.

Understanding that he is serious, Garou notices that his old brother-in-arms has not changed in three years. Light justifies himself by saying that he wanted to remember the despair, grief and anger that overwhelmed him the day he was betrayed. Garou realizes that it is no longer the weak boy he hit in the back who demands revenge, but a monstrously powerful man. Terrified, he prostrates himself before him, begging him to spare him; he also talks about the good times they had.

Disgusted by his cowardice, the other wolfmen boo and hiss at him, before being silenced at the sight of the hand of their conqueror. He asks the future leader of the wolfmen what the Masters are, why they are sought after and the reason why they tried to kill him when he was not a Master. Garou, sheepishly, admits that he knows nothing about all this, nor do the other wolfmen. His companions try to deceive the Sorcerer Supreme; only, Mei, helped by Identification, cuts out the liars. Garou, the only one to have told the truth, is spared. Light asks him if it is possible for them to win against all the surface countries. Garou, always sincere, admits to him that they will have the advantage for a certain time, but that each country has, at least, a thousand years of history and legendary armor and weapons; at best, a third of the world could be destroyed. However, Light expected this, knowing the limits of individual strength. He teleports everyone to the throne room.

Garou can't believe it at all: people of all peoples, monsters of all species are gathered together; maids, knights, assassins, wizards, giants... there are even dragons. Light climbs the grand staircase and ascends the throne; at his command, all those who have prostrated themselves raise their heads and show their window level; the strongest being of the same level as the young monarch. horrified to the point of suddenly aging, Garou realizes that the decision to kill Light has made him a monster embodying destruction: with such an army under his command, the latter could destroy the entire world as easily as breaking a toy.

Garou even wonders if Light would not have become a god, to which he replies that that sounds good. Light reveals that after accomplishing his goal, he will use his gift for the good of the world; depending on whether the truth is good or bad, he will become either a divine protector or a god of destruction. Already knowing what god he will be to humans, the immortal king draws four SUR cards: "Altruism", "Mystical Spring", "Fissure" and "Cursed Land". The time for revenge has finally come. Garou is locked in oblivion, where he experiences endless suffering.

### Rising of the Black Clown Mask

Many days later, before go to the next step of his revenge, Light goes to the ruins of his ancient village alongside Nemumu the assassin and Gold the golden knight, to decorate his parents's tomb with flowers. Then, after putting on the SSR item "Clown Mask", he leaves for Dagas, in the heart of the Dwarf Kingdom, accompanied by the two level 5000 UR guards. They take the air route; Along the way, Light adopts the alias Dark. Their second target is Sasha. But first, they need to become adventurers.

Just approaching the exit of the forest, Nemumu senses presences. They see a human father and his son being attacked by dwarf bandits. The latter spot Gold's armor; Dark leaves the bandits hidden in the bushes. A bandit tries to knock out the knight; bad luck, his helmet is so hard that he only manages to break his steel hammer on it. Gold knocks out the bandit with a simple flick, before preparing to instill in his accomplices the code of honor of chivalry the hard way. In the same time, Nemumu knock out the three last bandits after cutting their weapons into pieces.

In thanks, the merchant takes them to Dagas, known to be a prosperous border town thanks to its keep. Before leaving them, he gives them the address of the inn which he owns; an inn whose main customers are humans; the Kernel Inn. The three travelers then go to the guild to register as F-rank adventurers. Then they meet their new friend, the innkeeper in charge of the Kernel Inn; and Dark pays him 300 gold pieces, in exchange for the entire largest floor for their group for a month, with a ban on letting anyone else go up in their presence. Once well established, he releases the spells "Detection", "Anti-magic" and "Silence" to be able to discuss freely; the money used is genuine, and it is best to use the bare minimum.

When Nemumu suggest to sent more people of Abyss instead of making things by himself, Light get furious. The young woman, scared, excuse herself for going too far. To make up for it, she kisses his foot. The three adventurers decide to go to Dagas dungeon tomorrow, and launch the second revenge plan once Eri's preparations are completed. The next day, they go to the dungeon, where other adventurers are gathered near the entrance. They are mainly humans, wolfmen, dwarves and centaurs, with elves not welcome.

Suddenly, three hooded individuals overtake the people in front of them. Dark identifies them: the first, the best trained, carries a sword on his back; the second, dressed in a white coat, is tall; and the last, of small build, carries a heavy bag. Four young adventurers do not dare to challenge them, for fear of dealing with dragonauts or elves. Taking matters into his own hands, Dark tells the freeloaders not to pass in front of everyone. The swordsman, not appreciating what he takes for an order, says to him dryly: "Do you know who you are talking to?"; However, far from being intimidated, the masked mage replies that he does not know who he is under his hood, and he adds: "If you are known, all the more reason not to exceed." Gold scoffs that only a drunk would refuse to show his face; Nemumu, for her part, tells the individual to stop being stupid and stand in line like everyone else. All doubled adventurers take their side.

The mysterious, arrogant individual calls Dark an insect he could crush, which the latter derides by saying that even insects scrupulously follow the rules. As he prepares to draw, his friend in the white coat, who is calmer, holds back his weapon, making him understand that it is a bad idea to use it in a crowd. The three individuals therefore return to their initial place. In passing, the one in the white coat apologizes for the incident.

Everyone congratulates Dark and his companions for putting the three men, who looked down on humans, in their place. The four young friends thank them for their help, they who did not want to deal with people blinded by the feeling of superiority. One of the three boys, named Gimura, asks Gold if his armor is really gold. Nemumu, knowing that his companion's armor is made of an indestructible alloy of gold and rare materials, responds by saying that it is fake. The leader of the quartet, lowering Gimura's head, apologizes for his friend's shameless behavior. Dark lets it run, the trio being used to it.

Noticing that they have no camping equipment, the leader asks them if this is their first dungeon (in fact, unlike the other dungeons, the space in Dagas's dungeon expands as the dungeon progresses in descent). The mage in the black cloak replies that they just wanted to take a look; he then thanks him for the information.

Once their new friends head out to explore, the trio realizes they could have taken out one of their three item boxes. they enter in turn. Along the way, they discuss the origin of the dungeons, which dates back to the birth of the Goddess of Light and the God of Darkness; these same gods who created the world, the 9 peoples and the monsters. Arriving on the first floor, they discover an open world beginning with an immense forest bordered by plains.

Subsequently crossing the second and third floors, they defeat golems and trolls, and take the resources dropped as proof of their journey. They also decide to go back to the surface, the swamp on the third floor having soiled them. To do this, they take the air. Back on the first floor, they find the quartet from earlier, in the middle of a battle against goblins. Their training is impeccable, but not infallible: a snake lurking in the grass is about to bite Miya, the chef's sister. Luckily, Dark saves her by crushing the reptile's head with Gungnir's foot.

The hitwoman warns of the arrival of enemies. Suddenly, a pack of giant wolves rushes out of the woods. However, Dark guesses that the wolves are fleeing the real enemy: a forsythia praying mantis. The leader, Erio, describes this rare insect as a level 500 monster that only appears once every 30 years, and is surprised to see a specimen after only 10 years.

He asks Miya to distract the creature, but against all odds, their new friends prepare to attack it. Gold opens the ball, but the insect's shell and blades are hard. Light releases a Fire Arrow, but the animal deflects the spell. Panicked, Erio asks his sister to help them; only, Miya is shocked to see a boy her age casting a magic spell without an incantation, thinking that Dark is a veteran.

Gold, speaking to the quartet, takes advantage of the fight to teach them advanced sword and shield usage, while destroying one of the mantis' four blades and severing its leg. His lord follows, releasing thirty Fire Arrows. The young mage, her eyes bulging, notices that he perfectly controls all thirty at the same time. Dark destroys the monster's second blade, which tries to flee. However, the masked mage blocks his path with the tactical rank spell, Wall of Fire. And when it take fly, Nemumu cut it into pieces. However, she realizes that she made a mistake: in the fight, she cut off parts with market value. Dark reassures her; He and Gold did the same thing, destroying two of the blades. Erio and his companions are surprised: their three colleagues killed, themselves, a level 500 monster; a feat worthy of S-rank adventurers. The craziest thing is that they are still only F-rank.

Once the magic stones are collected, Miya uses the spell "Water Ball" to allow her friends to wash their hands. As thanks, Erio invites Dark and his companions to spend the night at their camp. In the evening, Dark says that his parents were mages to justify his talent with magic, which of course arouses Miya's wonder. The latter, modest, admits that she does not master tactical magic. When her brother asks if there is really such a big difference, Miya, dynamic, reminds him that magic includes 3 ranks known to the general public: combat, tactical and strategic. However, despite being a human, Dark can easily cast a tactical rank spell, and without incantation at that; no member of their people has achieved this feat before, making the young man a legend in the making. Nemumu shares her friend's opinion, seeing that she has noticed the greatness of her master.

Erio reveals that his sister was recommended by the Principality of 9 Peoples to enter their magic school, proving that she has potential. but although it is the best school of magic, Erio and Miya had to give it up for lack of income; their parents having died following an epidemic. Luckily, their childhood friends, Gimura and Wardy, decided to help them earn money as adventurers, so Miya could attend the principality's magic school. Seeing the good relationship between her and her brother, Dark remembers the good old days. He admits to Miya that she is really talented. When Erio asks him the reason why he became an adventurer, the masked young man tells a sad story invented in advance: according to the story, the fire that killed his parents burned his face, leaving him a scar. Nemumu and Gold add that their master is looking for a cure that can cure his burn, and that they have been serving his family since his parents.

Two weeks later, Dark's group is now known as the Black Clown Mask. Many have heard of their exploit against the forsythia mantis. The members of the Black Clown Mask find Erio and his companions, and Miya offers Dark medicine to relieve the pain of his burn; the latter, grateful, gives him the SSR object “Praying Bracelet”. Shortly after, the Black Clown Mask arrives in the snowy plains of the 5th floor. While their sovereign returns to Abyss, Gold and Nemumu take care of the yetis. Back to the castle, Light is warmly welcomed by his 4 long-time friends. As Mei serves him a cup of tea, he reports the plan of the adventurer is going smoothly. Plus, he make new friends in the outside world. Eri announces the preparations for the revenge plan against Sasha will end in 10 days. At the request of the young monarch, Mei takes care of the castle; Aoyuki starts investigating the forest; As for Nazuna, she is entrusted with guarding the Abyss dungeon. While enjoying his tea, Light expresses his joy at the idea of seeing the face his former sister-in-arms will make in despair.

One day, at the exchange office, the Mask of the Black Clown brings back, as usual, a large pile of magic yeti stones, to the great pleasure of the receptionist. She willingly agrees to count the stones recovered. Gold and Nemumu point out her change in attitude towards them, not having forgotten that, when they unloaded their loot from the first day, she had wrongly accused them of fraud. sorry for her bad behavior at that time, the young dwarf woman warned the staff, who vouched for the authenticity of the treasure amassed. members of the Black Clown Mask have even been promoted to rank D. To be able to reach rank C, reserved for veterans, they will have to complete another major task. At that moment, a guild member announces a difficult urgent quest: adventurer murders are taking place in Dagas Dungeon, and the main victims are human adventurers. This is why a bounty has been placed on the head of the adventurer killer. Every detector of the slightest information on this subject will be rewarded.

Back at the Kernel Inn, the members of the Black Clown Mask discuss the most effective way to unmask and catch the adventurer killer. Suddenly they get into a defensive position; a strange vortex opens in the room. Light recognizes and receives the person who comes out: it was Miya. The poor woman is seriously injured, and the prayer bracelet she is wearing has broken. The three adventurers then understand what happened: Erio's group is the new victim of the adventurer killer, and Miya was saved by the miracle offered by the Prayer Bracelet. They hurry to heal her and send her to rest in Abyss. Then they teleport to Dagas dungeon, to the location of the two culprits: the elf Kaito, and the dark elf Yanark. just as the latter were about to escape, Light, in front of the bodies cut in two of Gimura and Wardy, casts a black look at them and said in a sinister tone: "You bunch of trash. You're not going anywhere go.". Mourning at the fate of the poor young men, he delicately closes their eyes.

Gold, having recovered Erio, was able to give him first aid; the young man was as lucky as his sister, having escaped injured but alive. Light heals him and puts him to sleep. He regrets not having met the four young people 3 years earlier. Then the card mage turns to the adventurer slayers, denying them forgiveness. Yanark tries to deceive him, but, having heard Miya's testimony, Light is not fooled. However, preferring to hunt the two criminals himself, he did not warn the guild. Kaito is jubilant, thinking of being blessed by the goddess of light by having in front of him the only one who knows where Miya is; and intends to kill her after having massacred the young man, in order to become a legendary hero.

But the king of Abyss retorts by telling him that he will serve him, in the same way as Yanark, as a springboard for his rank as an adventurer; he adds that he does not intend to deliver them alive to the guild, having every intention of making them suffer as much as their victims before killing them. Gold and Nemumu do not intervene. Wounded in his pride, the former white knight becomes angry with Light, whom he describes as inferior. he strikes a blow from Grandius, but the immortal king blocks it with Gungnir.

Although Kaito continues, each sword strike is blocked in the same way, much to Yanark's surprise. Light comments that his enemy charges like a wild boar; Gold adds that he only relies on his brute strength. Getting bored, the young monarch gives Kaito a good blow with Gungnir in the chest. The adventurer slayer, spitting blood, falls to the ground. Hearing his opponent tell him that he can do better than that, he loses his temper and summons the clones of Grandius, magic blades with applied magical effects (each clone having a different effect). Which does not frighten Light at all: he, after dodging the 30 clones of Grandius, blocks an attack launched from behind. Annoyed, Kaito wonders if his opponent is not a first-class warrior, given his fighting style. To prove to him that he is indeed a mage, Light 30 Ice Lances. Kaito persists, but is shocked to see him block all of Grandius' clones with a single spell; even Yanark can't believe it: the level of mastery of the black mage is higher than the level of the elven mages.

Kaito complains in his incomprehension: not only is he level 1500, but he also owns the national treasure of the elf kingdom, offered to his people by a Master. his last words tickle the minds of the members of the Black Clown Mask. When Light asks him if he knows anything about Masters, Kaito replies with a smile that he is a sub-Master, a descendant of Master. Intrigued, the Sorcerer Supreme tells his companions that he has changed his plan: capture the two criminals, take them to the Abyss dungeon and extract from them everything they know about the Masters before killing them. he leaves them to take care of Yanark. The scientist, not being a great fighter, lets his guinea pigs fight for him; and there, the Black Clown Mask is horrified: the dark elf has created two chimeras, half-human, half-monster beings; a hybrid created from a man and a stone lizard from the dark elf archipelago, and another made of a man and several trolls. The goal of Yanark's research is to create artificial Masters and Sub-Masters.

Disgusted to see that this mad scientist is using humans as laboratory guinea pigs, Light orders his guards to kill the chimeras and not let their creator escape. The assassin and the golden knight do so, slashing and slashing the monsters.

However, the latter can regenerate, which puts obstacles in their way. Yanark, sneering narcissistically, boasts of the invincibility of his test subjects. He adds that, if they kindly surrender, they will be able to join them. But the scientist made a serious mistake: he underestimated his two adversaries. Nemumu kills the reptilian monster with Absolute Death; For his part, Gold finishes off the troll monster using the Flames of Judgment. When Yanark realizes it, it is too late: his test subjects can no longer regenerate, reduced to pieces and ashes. Nemumu neutralizes him with a good kick to the crotch.

Having had enough, Kaito unleashes Grandius's most powerful technique, the Giant Sword; a technique of bringing clones of ghost class equipment together into a single blade that can move like a whip. In the eyes of Light, who manages to dodge it with ease, it's just a street spectacle. Feeling insulted, the adventurer slayer takes advantage of a moment when his opponent is standing motionless in front of him to try to cut off his arm. Alas, his smirk turns into a pout of fear: the giant blade has not even cut the young man's shoulder. Panicked, Kaito persists, without understanding that the real power gap with his opponent makes him a termite compared to a titan. After smashing the giant blade with his fist, Light delivers a good punch to Kaito's chest; then he breaks his nose with a kick to knock him to the ground, making him bleed. He reassures him that he held back, adding that he should expect a lot of pain and suffering.

Realizing that he has no chance of winning, Kaito easily surrenders and reveals that he was a candidate for captain of the White Knights. He also admits to being ready to say everything, and even to give away his weapon; but his conqueror, believing it to be a joke, asks him why he does not resist like the hero he claims to be; while Wardy, Gimura and Erio, despite their lack of experience, fought with all their might to protect Miya. The former white knight justifies himself by saying that it's impossible, that he can't even give him a scratch. Revolted by his insensitivity, the immortal king orders Nemumu to give him Grandius, and plants it in front of the murderer; then he removes his mask before ordering him to grab his weapon and show him what he is truly capable of. The adventurer slayer tries to capitulate; but its dynamic winner insists. No longer finding the courage to brandish Grandius, Kaito ends up scampering like a rabbit. Disgusted by his cowardice, the supreme sorcerer shoots him a Solar Ray in the right calf to stop him in his escape. He then tells her that Miya was right: Kaito is neither brave nor a hero; he's just a loser running away from reality.

While his guards immobilize the adventurer killers by putting their foot on their backs, Light embalms Wardy and Gimura, wanting to offer them an eternal resting place in Abyss. It was then that the Black Clown Mask remembered the two men: they were the two hooded individuals who had overtaken them last month. The two outlaws, surprised to know that their conquerors have unmasked them all this time, regret having attracted the wrath of individuals infinitely more powerful than themselves; the immortal king sighs, wondering why fate is so cruel. He teleports everyone to the top floor of Abyss, to the heart of his castle. Kaito and Yanark couldn't believe their eyes: despite the distance separating the two dungeons, they found themselves transported in a fraction of a second from the scene of their last crime to their future place of execution. Mei, Eri, Aoyuki and Nazuna, as usual, come to warmly welcome their sovereign. When he reveals to them that the two adventurers he brought back have attacked a large number of humans and that they have information on the Masters, they prepare to torture them; even Nazuna cracks her fists, ready to demolish them.

Light leaves Gold to take care of Erio's care, while he and Nemumu go dig Gimura and Wardy's tombs. Panicked, Yanark tries to pass himself off as a victim of Kaito's threats and begs his jailer to spare him; unfortunately for him, the latter responds by asking him if he spared his human guinea pigs when they asked him to do so. Terrified by the dark gaze of their tormentors, Yanark and Kaito can only scream and cry.

The next day, the members of the Black Clown Mask return to Dagas' dungeon carrying the still sleeping Erio and Miya in their arms. On the way out, they invent a crack that they tell the guild: according to this story, they entered the dungeon after hearing about the quest, looking for the adventurer killer; they then found Erio and his sister about to be killed by two elves, and they stopped the outlaws; having found themselves in a bad situation, the elves fled towards the deepest floor; having decided that chasing was too dangerous, the three travelers went back up with the survivors.

Erio is taken to the hospital for treatment, and Dark leads Miya to his room at the Kernel Inn; he watches over her until she wakes up. He then tells her the same story as for the guild. They can visit Erio after Miya is healed. When the young girl asks him about his old friends, the masked young man, saddened at not having been able to save them, presents her with two rolls of paper, each containing a lock of their respective hair: a lock of hair Gimura's blond hair, and another, Wardy's black hair; he apologizes for not being able to bring back their bodies. Touched, Miya thanks him for doing everything possible, but cannot contain her sorrow. Dark leaves the room, closing the door, head bowed.

With the problem of adventurer killers resolved, the members of the Black Clown Mask rose to rank C. After fully recovering, Erio and Miya decide to retire among the adventurers and return home the next morning, via the caravan leaving for their native village; Erio even sold his equipment. They thank Dark for everything he has done for them, although he is modest. The masked young man finds it a shame that they are stopping the adventure, because it means that Miya will not be able to go to magic school. The young girl justifies herself by saying that, since the incident, she has been too afraid to return to a dungeon. His brother adds that Gimura and Wardy are irreplaceable companions. The two young people wish to offer them a proper funeral upon their return; and Miya plans to work hard and learn magic on her own. They invite their new friends to visit them, which delights Gold, who can't wait to taste the village's alcohol.

After seeing them leave the inn, full of hope for the future, Light teleports to his office in the castle. When he asks Mei and Eri how the interrogation is going, they reveal that they used their forbidden magic to make the prisoners talk, and the witch kept their memories to verify the accuracy of the information. Reading the notebook given by Mei, the young monarch learns that any individual possessing the blood of a Master becomes a Sub-Master, a being endowed with great magical power and great strength. But the following information leaves him perplexed: countries fear the Master because, if he is not controlled, the world would be destroyed. Mei believes that the Master is a deterrent, with countries aiming for military balance. Eri says that Kaito learned this information from the captain of the White Knights, Prince Hardy. Although she searched her memory again, she found nothing else useful.

Not being sure of anything, they decide to stop the investigation. Eri then opens a portal to Kaito and Yanark's cell: a dimension filled with thorny brambles. The serial killer and the mad scientist are handcuffed, their eyes hollow with despair and their faces covered in sweat and tears. The immortal king, to punish them for their crimes, releases the SSR spell "Feast of the Dead" into their cell.

Kaito and Yanark scream in pain and fear, the undead biting them to the bone in a bath of blood. Once the portal is closed, the three transcendental beings pray that this lethal punishment can relieve the souls of the deceased. Eri then shares some good news: the revenge plan against Sasha is ready to go.

According to reports, Sasha is engaged to Michael, the vice-captain of the White Knights, and their order has Sub-Masters; their kidnapping to collect more information is on the agenda. Thanking her, Light gives her the green light to start the plan.

### The nightmare of Sacha

Light and Eri travel to the elf kingdom. The black mage attracts the attention of Sasha, who follows him to a dead end. Before joining his accomplice on the roofs, he leaves a letter on a wall saying that he will wait for her at the big tower. During the night, Eri construct a 5-story tower and Aoyuki sends her pet monsters to scare the surface species and devour the slavering elves, while the punks rescue the human slaves used as guides and cannon fodder before entrusting them to the care of Light's other low-level subjects, such as the merchands.

A few days later, the Mask of the Black Clown invites himself among the adventurers investigating the famous Giant Tower. The two members of the Song of the Thunder Arrow look askance at them, not having forgotten the humiliation they have taken on themselves; the flash intended to dissuade them was not enough. Suddenly, Dark and his companions feel Sasha's presence. The latter, having become an adventurer again, calls out to the young man. Nemumu tells the young woman that they are in the middle of a meeting and advises her not to interrupt them, but Sasha sends her away and orders the boy to remove his mask. Dark states that his mask covers his scar. Not believing a word of it, the elven princess sends the object flying with the wave of her hand; but seeing the burnt face of her interlocutor, she is so nauseated that she lets him put his mask back on (even though the scar is a magical mirage).

Later, in the woods, the trio goes to a secret location to join the others; but their yesterday's adversaries run after them, determined to take revenge on them, despite a final warning from Dark. They follow them to the meeting place; Gold and Nemumu think it's a shame that these young people prefer to waste their talents like this rather than use them for good. Blinded by their arrogance, the two elves look down on them, without suspecting that Mera, the level 7777 chimera, is behind them. The latter, sneering with all its fangs, devours the unwelcome people to the bone.

Light apologizes to Mera for giving him extra work; the hybrid woman doesn't hold it against him, saying that she would happily eat tons of nosy people like these two narcissistic adventurers for him. 3 other vassals of level 7777 come to meet their overlord: Ice-Heat, the fighter of fire and ice; Suzu, the androgynous gunboat and her talking gun, Lock; and Jack, the iron man.

Ice-Heat guides everyone to the tower. On the way, Jack asks Gold if he took good care of Light; not liking his way of speaking, Nemumu, Ice-Heat, Mera and Suzu look at him askance. Jack justifies himself by saying that, unlike them, he separates work and private spheres. he blames them for forcing their desire on their master, and as a big brother, he has no intention of letting him feel alone. Light tells the girls that he gave his permission to calm them down, before advising his adopted brother not to provoke them. He notices that Ice-Heat is wearing her gloves. The wrestler finds that it has been a long time since she last wore them. Once they arrive, the group is greeted by Eri, Aoyuki and Nazuna. The tower having been made impossible to spy on and climb, they can chat there like at home.

Before going to the fifth floor, the Immortal King notices Eri's summoned companion, a red dragon. once at the throne room, Light and his subjects summarize the plan; then they move on, letting the dragon out, so that Sasha notices it. Before she reports the presence of such a monster to the Giant Tower, Dark makes a similar report to the Dagas Guild. all they have to do now is wait for Sasha and the white knights to test their strength.

When the big day comes, the white knights take the safest route to the tower. Hidden in the woods, they wait for the 6 Cerberus to come out, attracted by the adventurers; then, Hardy uses the "Silence" spell to silence the group, allowing them stealthy entry to the ground floor. Sharphat scouts out, but accidentally activates a trapped teleporter. The group finds itself split into 5, each new group finding itself on a different floor, with one or more opponents: Nia and Kia against Mera and Ice-Heat on the 1st; Sharphat vs. Suzu and Lock in the 2nd; Mast against Jack in the 3rd; Hardy vs. Nazuna in the 4th; Michael and Sasha against Light, Eri and Aoyuki at the last.

On the 1st floor, Nia and Kia confront Mera and Ice-Heat by taking advantage of their speed; their opponents dodge their slashes and thrusts. They use the spell "Wind Blade" at high speed. Suddenly, Nia throws his knife at Mera's right leg, allowing his brother to cut off her right arm. they brag, but the fighters point out to them that they didn't even hurt them; the proofis that their sabers and knives are clean, without a single drop of blood. Adding that they did not mutilate her, Mera devours her arm, causing it to regrow; then she tears off her head, much to the surprise of the two boys. After a little introduction, Mera tells them that, being a chimera, each cell in her body is a creature independent of its siblings, and that she can fission and merge at will. Finding it impossible that their opponents are level 7777, Nia and Kia think it's a joke. Furious at having been tested, they persist. But no matter how much they use Wind Blades and Lightning Arrows, as well as fencing techniques, there is nothing to be done: their attacks pass through their opponents like ghosts. Frightened, the two boys end up running away like rabbits. After putting her head back in place, Mera creates a fireproof shield for herself; then, Ice-Heat summons her fire spirit, Ifrit. As they fled, the two brothers realized that they were sweating profusely; they then realize that the surrounding air is heating up. To cool down, they cast the spell "Wall of Ice"; but to their great surprise, the heat is such that the ice melts visibly. As they chain together the Ice Walls, Ice-Heat heats the air faster and faster. In the end, the two boys find themselves charred but alive. Mera, ready to mentally break them, releases insectoid worms. No matter how much they cried for help, the monster didn't care, knowing that they loved the torture and massacre of humans. She reminds them that they killed everyone who begged or apologized to them; she adds that they must repent of their sins. The two boys, desperate, find themselves swallowed whole.

On the 2nd floor, Sharphat and Suzu have a shooting duel: the crossbowman shoots arrows from his artifact class weapon, each shot being countered by a bullet from Lock. The gunboat dodges all shots passing through it. Sharphat tries to flirt with her, even though he's not her type of guy. But he makes a serious mistake: he has the misfortune of considering Light to be boring and of saying he is better than him. Lock lets him know that he made the mistake not to make in front of his partner. Indeed, Suzu, furious at hearing such an insult to her beloved, telepathically releases her desire to kill and sets her magic rifle to a speed of 10,000 shots/minute. Surprised, the elf pulls the Summer Thora at maximum speed; but his shots are not keeping pace. The shots end up hitting him; Worse still, each bullet from Lock has an abnormal effect, such as a poisoning effect. Poor Sharphat is being pelted to the point where he can no longer move. But Suzu doesn't stop there: she stomps on his face. Fortunately, Lock manages to calm her down by saying that by doing this, she shows him the bottom of her skirt. Embarrassed, Suzu kneels to hide her panties. Then realizing that she put her opponent incapacitated before seeing the full extent of his strength, she cries in fear. Her partner spends the remaining time reassuring and consoling her.

On the 3rd floor, a duel takes place between Mast and Jack. The latter assures the white knight that they are alone here, and that there is no trap; It is therefore a fair fight, man to man. Mast, finding it absurd that a human man could be level 7777, does not know that his opponent is sincere. He desires to obtain the truth in battle, without using analytical skills; which makes the iron man happy. Mast rushes forward, determined to win with a single thrust; but Jack, much faster, repels the attack with the back of his hand. The young elf starts again, but each blow is parried the same way; after a moment; Jack flicks him away. Stubborn, Mast shouts that, to save the people, he cannot lose. when his opponent asks him if, by "saving" humans, he means "killing humans to save them from their suffering", he confirms by evoking the so-called weaknesses of this people; he thinks it is better to exterminate humans than let them live a long life of suffering, and that no one understands his pity. But Jack retorts, finding no mercy in this psychopathic philosophy, and saying that only a madman would understand that. Still finding his ideals noble, Mast uses the power of his artifact class weapon, the Strongarm Halberd, to strengthen himself, even if it means risking blindness. Recognizing that his opponent is quick-witted, Jack throws his coat over his shoulder. As the suit hits the ground, Mast, his eyes red and watering with blood, rushes in and performs a spinning attack. However, Jack blocks the blow with no problem with the back of his fist, before applying his Iron Body skill to the rest of his body. The white knight persists, but only manages to break his weapon in the last blow, his opponent's body being stronger than steel. Jack, telling Mast that he was unlucky, peppers his face with a barrage of punches, causing him to crash. Mast, despite the fact that he is disfigured, is simply knocked out. Jack salutes his courage, but refuses to make him a brother, Mast's principles being detestable.

On the 4th floor, a duel of strength takes place between Hardy and Nazuna. While the captain of the white knights analyzes his opponent and plans to eliminate the red dragon, capture and interrogate his master before killing him, the vampire knight strikes the first blow; a blow of such power that it cuts Hardy's sword like a sheet of paper, cuts the latter's shoulder and blows a hole in the wall. Nazuna, realizing her stupidity, is scolded by Eri, who, during the repair, tells her that she must learn to channel her Herculean strength, in order to avoid unnecessary damage. Hardy, kept alive despite his mortal wound, uses an Intermediate Heal to heal; and he stands up, ready for the 2nd round. Recognizing the girl as an adversary, he uses Silence to try to weaken her; then he uses Reverse Silence to strengthen himself, and summons the silent blade of the Hermit's Sword from his broken sword. Nazuna, wanting to be able to manage her strength, sheathes her sword and gets into a fighting stance. She rushes so quickly that Hardy doesn't even have time to notice that she is already close to him. The white knight is thrown with a punch to the chest against the wall, leaving a crater.

On the top floor, Light asks Eri if she is okay, having noticed that she has lost a lot of mana. This reassures him. Guessing that Nazuna has already won her fight, he finds it disappointing that Hardy doesn't have much variety in his arsenal. But the capture is what matters. Eri says that Nazuna is a little too spoiled, due to her childish nature due to being the last SUR card to appear. Light knows that the witch is right: because of her childish personality, everyone loves Nazuna; even Ice-Heat melts with tenderness in front of her. Seeing his four female generals as siblings, for him, Mei is the older sister; Aoyuki, the younger sister; Eri, the third sister; and Nazuna, the youngest. Informed of the arrival of the guests by Aoyuki, the young monarch puts his mask back on and waits for the door to open.

When Michael and Sasha enter, the black mage, seated on the throne, greets his former sister-in-arms by saying, "It's been a long time, Sasha." When Michael asks his fiancée if she knows him, the latter, astonished, admits that she has only seen him once, before his expedition; she then calls the young man inferior, saying that he should not have the right to speak to her. The latter, laughing at hearing the elven princess speak to him so cruelly, reminds her that they did dungeons together. Sasha, first in the denial, then recognize his voice and his golden eyes; and she is surprised when Light reveal his face, repeating his greeting. Her former brother-in-arms is back, ready for revenge.

Light reveals himself to be the creator of the Giant Tower, thus the fact that he trained. The vice-captain, giggling deliriously, sees this encounter as the chance of their lives: if they bring back Light's head, they will gain influence in the elven monarchy; and their future daughter will be a candidate for the throne. Sasha looks down on Light, finding him stupid for coming back to the surface. determined to send him to hell, she expresses her pride at having transcended level 500 (her old companion himself recognizes that she has become stronger). So she pulls out the Angel's Ocarina, the Prime Minister's ghost-class family treasure. As soon as she plays the first piece, three angels are summoned: a muscular angel, specialist in physical attack; a knightly angel, with a strong defense; and an angel mage, gifted with healing magic. The muscular angel tries to crush Light like an insect, but he avoids his club blow. The young monarch breaks the shield and arms of the angel knight, despite the wall of light erected before him. However, the angel mage heals his teammate's wounds. The two elves are surprised to see a human who can compete with angels.

When Light reveals his current level, although Sasha is surprised at first, the two fiancés mistakenly believe he is lying. Determined to prove to them that he is really level 9999, their enemy confronts the angels, taking care to eliminate the angel mage. Only, Sasha resurrects this one, who then protects the 2 other angels. Light tries to neutralize their summoner, but Michael protects his beloved; he repels the young person using his own attack against him, thanks to his Blessing and Judgment shield, giving Sasha a status boost in the process. Thinking that her former companion has his back against the wall, the princess treats him as less than nothing and trash; the vice-captain adds that he lost the moment he challenged them and advises him to surrender, saying that it would be impossible not to end up broken in the face of such despair. But the laughter released by their enemy announces that the two lovebirds would soon become disillusioned: the immortal king, to thank them for making him laugh, is about to show them true despair; despite Aoyuki and Eri's pleas, he lifts the first of 4 level 9999 soul limiters, unleashing the quarter of Gungnir's true power and it's 2nd form.

Terrified by the aura of the scepter of God, the two guests tremble at the sight of the master of darkness, who gives them a killer smile. Panicked, Sasha orders the angels to kill him; but the muscular angel begins to tremble in fear when his weapon corrupts upon contact with Gungnir, before Light chars him with a shot of darkness, destroying the wall of light erected by the angel mage. The attack spell also affects the angel knight, who meets the same fate. Impossible for the mage angel to heal them; Sasha therefore summons them again. Then, at her command, the three angels merge, becoming one almighty archangel. The latter casts the tactical rank sacred spell, Sacred Javelin. So Sasha insults him by praising this attack as the most powerful of the archangel, she is stunned when she sees the Sacred Javelin being disintegrated. Her old brother in arms expresses his disappointment with a smile, showing that it takes more than this attack to kill him. The archangel connects the Sacred Javelins at full power. Alas, Light, despite a burn on his right hand due to the lifting of Gungnir's 1st soul limiter, manipulates the sinister aura in such a way as to repel all attacks. He even suggests that Sasha make an effort.

In a final effort, the archangel uses all his attacks at once. Wasted effort: like the great reaper, the supreme sorcerer kills him; Sasha plays no matter how hard she plays, she can't remember it. Worse still, the Angel's Ocarina corrodes and breaks into a thousand pieces. This is the proof that Gungnir can incenerate life and prevent resurrrection. When Michael asks how this is possible, Light explains that Gungnir is a Genesis-class weapon; ghost class objects are therefore ineffective. The vice-captain, still incredulous, believes him to be arrogant, knowing that Blessing and Judgment is a mythology class item. Protecting themselves behind, the two fiancés wait for him firmly, not realizing that they underestimate the immortal king. The latter, in a great clash between light and darkness, breaks the magic shield, causing his enemies to crash. The two lovebirds fall like flies, injured by the impact against the wall.

At last, Michael recognizes that, even within humans, such a monster can be born. When he asks him if he really isn't a Master, his conqueror responds by reminding them that their superiors tried to kill him thinking that. Realizing that they have made a monumental error, the vice-captain takes out the magical amulet, Wings of the Armada; but to his great surprise, the talisman does not activate. Michael doesn't understand: this magical talisman, passed down from generation to generation in his family, belonged to a master. Light and Eri explain to him that the tower is imbued with original anti-teleport magic, created after analyzing the core of the Abyss dungeon; which obstructs long-distance teleportation.

Michael, stubborn, exclaims that they have one hope left: their comrades (he believes Hardy to be superior to Light and his subjects, when in reality, it is the opposite). The immortal king, smiling, warns Ice-Heat of the end of the fight and tells him that everyone can go back. As Sasha wonders who he's talking to, the door opens again. And then, Michael and Sasha are horrified: the other knights are seriously injured. Their respective winners place them on the ground. Seeing their last hope gone, the two engaged couples can only scream in terror, in true despair.

## Abilities

### Level

* At the beginning of the Series: Level 15
* After Three Years: Level 9999

### Cards

* SSR "Feast of the Dead"
* SSR "Praying Bracelet"
* SUR "Monster Founder Fenrir"
* Magic Nullification
* Detection
* Silence
* Fire Arrow