recursal/Fanatic-Fandom huggingface dataset:
KnightlandLore Вики

## Добро пожаловать на **KnightlandLore Вики**

Здесь собирается вся информация о истории, географии и правилах Кнайтленда. Данная вики создана для упорядочивания информации, что поможет команде создателей не потерять идеи и не войти в противоречие с уже существующим материалам.

### Сюжет

* Король Севера
* Расцвет Алватани
* Сонергандский лес
* Северное море
* Два мага
* Погибший Кристалл

### Мир

* Магия
* География
* Флора
* Фауна
* История
* Армии
* Технологии
* Вещества и материалы
* Энергия
Krystal

Krystal es una personaje secundaria recurrente en Luciana World,es la mejor amiga de Bianca y Rayman,pero no se lleva tan bien con Duncan.

## Historia

Nacio en un planeta actualmente destruido,donde habitaban zorros de diferentes colores antropomorficos,al final fue salvada de ese planeta que estaba a punto de estallar por un equipo espacial.

## Actualidad

Actualmente tiene 17 años,vive en un departamento junto con su novio,Fox,pero aveces visita a Rayman y al equipo Luciana World.

## Amigos

* Bianca
* Rayman
* Cody
* Owen
* Noah

## Enemigos

* Wolf
* Pigmar Dengar
* Alejandro
Gwen

Gwen es una personaje secundaria de Luciana World,se considera tambien una villana por algunas razones.

## Historia

Nacio el 6 de julio de 2001 en Canada,llamada "Gwen Manson Gagnon",en la escuela,era de las mas inteligentes pero oscuras en actitud,pero al pasar los años,se convirtio en alguien amable y gentil,participo en "Isla del Drama" hasta "Drama Total,todos estrellas",Donde tuvo un enamorio con Trent y Duncan al pasar de las temporadas.

## Actualidad

Actualmente esta soltera,pero es amiga de Trent pero no de Duncan,trabaja en una tienda de ventas de ataudes,pero aveces visita algunas regiones que ella desconoce.

## Amigos

* Trent
* Pixie Corpse
* Reaper
* Marilyn
* Cody

## Enemigos

* Duncan
* Courtney
* Alejandro
Duncan

Duncan (El delincuente) es uno de los protagonistas de Luciana World,acompaña a Luciana,Bianca y Gabriel,encontrando tesoros y mas reliquias,resolviendo misterios,etc.

## Historia

Nacio en Santa Fe,el 27 de enero de 1999,su nombre completo es Roberto Fernandez Gutierrez,pero en la escuela le apodaban "El Delincuente" o "Duncan,el chorro",asi que se quedo con Duncan para nombrarse,participo en Drama Total para ganar el millon de dolares,pero nunca gano,encima rompio dos veces con dos novias,Courtney y Gwen

## Actualidad

Actualmente vive aventuras con el equipo Luciana World,descubriendo tesoros,misterios,reliquias,mapas,etc

## Amigos

* Luciana
* Bianca
* Gabriel
* Rayman
* Krystal
* Cody
* Geoff
* DJ

## Enemigos

* Courtney
* Gwen
* Trent
* Harold
* Los clones de Gabriel y Bianca.
Lockdowns

**Lockdowns** are a government response to diseases. Once a disease has been spotted, depending on how much countries care about the disease, they will go on a lockdown. Liberal countries are more likely to do so as opposed to countries that are Conservative. A typical lockdown is caused by the response Social Distancing, which leads to Non-Essential Business Closures and eventually Full Lockdown.
Bianca

Bianca es una de las protagonistas de Luciana World, actualmente tiene 6 años, ella usualmente tiene conflictos con Luciana.

## Historia

Nacio en Buenos Aires, San Isidro el 6 de julio de 2013,nacio siendo feliz hasta que en 2014 al fin conoció a su primo favorito,Gabriel,en ese entonces Bianca tenia un año de edad y Gabriel tenia 5 años aproximadamente, desde que conoció a Luciana, no se intereso mucho, pero después Luciana empezaba conflictos con ella.

## Actualidad

Ella esta viviendo aventuras con Luciana y su primo Gabriel, solo esta haciendo aventuras por que Gabriel se lo recomendó y ella acepto (ósea, solo esta haciendo las aventuras por su primo).

## Amigos

* Krystal
* Rayman
* Meta Knight
* Tina
* Zoe

## Enemigos

* Titan de hierro
* Golem de barro
* Alejandro
* Bianca clon-1,Bianca clon-2 y Bianca clon-3B
Alejandro

Alejandro es un personaje recurrente de Luciana World,es alguien que hace cosas malvadas como traicion y es algo narcisista.

## Historia

Nacio en Mexico,llamado por sus padres Alejandro Calderon Burromuerto en el año 1992,hiso toda su vida a costa del crimen y delincuensia en esos años,llamado por los vecinos "el ladron Burromuerto",hasta que fue invitado a Drama total gira mundial y empesar a ganar los desafios por el millon de dolares.

## Actualidad

Actualmente no puede participar en Drama Total por problemas con Chris Mcleod y rompio con su novia,se encontro a Luciana por encontrar el tesoro perdido en la primera temporada y desde ahi empiesa a encontrar tesoros para ser rico,pero Luciana lo estropea todo,como dise el.

## Enemigos

* Luciana
* Gabriel
* Bianca
* Owen
* Noah
Endless Abyss

###### Home -> Endless Abyss

The Endless Abyss is a dangerous place of chaos and savagery and is the home to demons of all kinds. The plane gets its name because it is composed of seemingly endless demiplanes, all of which are physically connected to at least one other demiplane however some can be connected to hundreds at a time in chaotic, random ways. The environments of these demiplanes vary wildly ranging from lush jungles to barren deserts with everything in-between however there are many demiplanes that do not follow such traditional environmental qualities. These bizarre locations can be nearly anything you could conceive, and some which you likely could not, such as demiplanes made entirely of flesh and blood, demiplanes made up entirely of a large boulder floating in a void without any atmosphere, or even demiplanes where certain laws of physics are distorted or missing entirely.

These varied environments makes traversing the Endless Abyss even more dangerous than the fearsome demons that live there. Not every connection between demiplanes is two-way so if you were to blindly leap from demiplane to demiplane you could potentially fall into a location without any oxygen or a demiplane made entirely of living fire without anyway to get back. These guides are exceeding, extraordinarily rare due to it being likely one of, if not the, single most dangerous possession in the multiverse. Not only would you need to find a guide, you'd have to find one who has the knowledge of the area of the Abyss you wish to traverse because no single entity has ever been able to map the entire plane. Some say to even be able to fully understand how the plane is structed would require you to go quite mad in the process.

Although some of these demiplanes are without any ruler or currently under contestation, many demiplanes are under the control of powerful demons known as Demon Lords. Technically any demon could become a Lord, they simply have to be strong enough to take control of, and keep control of, at least one demiplane. The strongest Demon Lords control dozens of demiplanes though and traveling in their lands require either their permission or their wrath. The Lords are constantly at war with each other in an attempt to grow the area of their control as well as general bloodlust. It's a well known cosmic truth that if the most powerful Demon Lords were to make an alliance, it would likely be the death of all life in the multiverse.

The denizens of the Endless Abyss are the mortal enemies of both the Celestial Planes of Heaven and the Eight Realms of Hell. Demons despise all life and are beings of pure carnage but the organized nature and laws of the Hells specifically irritate demons and they attempt to invade the plane whenever they are given the opportunity. They always manage to deal some damage but the Archdevils have not had much trouble rebuking the attacks over the many millennia when they work together. The Heavens however take a much more offensive approach to dealing with the demons, constantly invading the Endless Abyss trying to cull as many as they possibly can, lead by the Archangel Abilon.
История

По мнению жителей Кнайтленда их мир существует уже более 3000 лет. Здесь кратко описаны события каждого периода его существования.

## Раннее время (0 - 500 гг.)

На Магнетуде к востоку от гор жили племена людей. В лесах жили народы сковской группы, в полях - тигсокй, в степях - вердской. В эти времена некоторые сковские племена переселились на север и стали предками норров, и на северо-восток, где стали прародителями четтов. Примерно тогда же часть вардцев поселилась на Акмуо, Вандуо и Джаусмос.

## Первые государства (500 - 1000 гг.)

В 500 годах появилось первое объединение племен. Вождь племени Раэв Джовир объединил южных сковов против набегов ранских племен с болот к югу от лесов. Объединение распалось после нескольких атак на болота, устранивших сильнейшие племена болот.

В 600 годах вождь степных кочевников Фалак собрал армию из 1000 человек для атаки на поселения пахарей тигов. Успешно захватив их территории, Фалак обосновался там, но после его смерти от болезни этот союз просуществовал не долго.

## Новое время (3571-3654)

3571 Рождение Антигоса

3572

3573

3574

3575

3576 Рождение Умхоли

3577

3578

3579 Рождение Анилии

3580

3581 Рождение Энгонэдра

3582

3583

3584

3585 Рождение Эристо

3586

3587

3588

3589

3590

3591

3592 Начало кругосветного путешествия Антигоса

3593 Рождение Эрвато

3594 Антигос очистил Комплидоса

3595

3596

3597 Рождение Сенилы

3598

3599 Антигос создал Скипетр

3600

3601 Антигос объявляет себя Униопадром и основывает Бифратский Союз

3602

3603

3604 Рождение Теуса II

3605

3606 Начало Бифратской войны

3607

3608

3609

3610 Бифратский Союз захватил юг и запад и атаковал Алватани

3611 Смерть Теуса I, Вердады и Анилии

3612 Рождение Харена

3613 Рождение Собэреноса I

3614 Рождение ?, ?? И Маггса

3615 Распад Союза, смерть Антигоса

3616 Рождение Арденты

3617

3618

3619

3620

3621

3622

3623

3624

3625 Смерть ??, ? начинает искать Столикого

3626

3627 Рождение Трайдена

3628 ? Становится принцем Алватани

3629

3630 Сделка Теуса II с НИ

3631 Революция на острове Растений

3632 Знакомство Харена и Маггса

3633 Рождение Пехара

3634 ? Становится королем Алватани

3635 Теус II объявляет себя Униопадром

3636 Начало Южной Войны, рождение Галы

3637 Рождение Пхира

3638 В войну вступает Остров Огня, рождение Лорана

3639 В войну вступает остров Воды

3640 Смерть Эристо, Остров Огня выходит из войны

3641

3642

3643 Немское Перемирие

3644

3645

3646

3647

3648 Собэренос объявляет себя Униопадром

3649

3650

3651

3652 Воссоединение Скипетра

3653 Начало Западной Войны

3654 Великая Аннигиляция
Test Loko

Help:Color - should link to local help page (no help page on community.wiki)

Help:Loko - should be a redlink to create local help page

Aiuto:Gestire\_una\_community - should be a link to italian community shared help

Help:Gestire\_una\_community - should be a link to italian community shared help

Aiuto:Wiki\_Funzioni - should be a link to italian community shared help, but Aiuto:Wiki\_Funzioni also exists on local community

Help:Wiki\_Funzioni - should be a link to italian community shared help, but Aiuto:Wiki\_Funzioni also exists on local community
Courtney

Courtney es una villana algo recurrente de Luciana World,ah tenido mas de 2 novios en su vida,Duncan y Scott

## Historia

Nacio el 7 de mayo del 2001 en Santa Fe,Argentina,su nombre completo es Samanda Valentina Moreno,su vida fue algo conflictiba ya que sus padres se peleaban bastante,hasta el punto que se divorciaron y fue encargada por su madre,pero en Drama Total conocio a Duncan,con el que estuvo desde "Isla del Drama" hasta "Drama Total Gira Mundial"

## Actualidad

Actualmente esta en un noviazgo con Scott,viven juntos en una casa que juntos compraron,arreglaron sus diferencias y al fin pudieron estar juntos,Courtney trabaja en una empresa de negocios de casas hipotecadas,pero tambien quiere ir a por tesoros junto con su novio pero Luciana es una piedra en el camino para ellos,tambien resolvio su rivalidad con Beth,que al final se convirtieron en amigas inceparables.

## Enemigos

* Duncan
* Gwen
* Luciana
* Bianca
* Gabriel
* Alejandro
Luciana World Wiki

## Describe este wiki

Aquí debe ir una descripción acerca del tema sobre el que trata el wiki. Permite a tus lectores saber más acerca del tema añadiendo información general sobre el mismo.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Cody

Cody es un personaje secundario que aveces aparece en Luciana World,es un amigo de Krystal y de Duncan.

## Historia

Nacio el 1 de abril de 2003,su nombre completo es Cody Emmett Jameson Anderson que participo en Isla del Drama y en "Drama Total Gira Mundial".

## Actualidad

Actualmente todavia esta soltero,pero Sierra le sigue molestando todos los dias con video-llamadas,llamadas,mensajes,audios y videos de ship entre ella y el,pero el ya se tomo todo libre y trabajando en un supermercado.

## Amigos

* Krystal
* Duncan
* Owen
* Bianca
* Gwen

## Enemigos

* Alejandro
* Trent
* Wolf
* Mike
* Mal
Chesskyucp Wiki

## Benvenuto nella wiki

Benvenuto su **Chesskyucp Wiki**. Siamo una comunità di collaboratori sul tuo argomento a cui tutti, compreso te, può contribuire. Clicca sul pulsante "modifica" in cima ad ogni pagina per iniziare!

## Descrivi il tuo argomento

Scrivi una descrizione del tuo argomento. Fai sapere ai lettori di che cosa si tratta e aggiungi qualche informazione generale.

## Consigli per il SEO

Ecco dei consigli utili per migliorare il SEO della tua wiki. Aggiungi anche una descrizione della tua wiki per i motori di ricerca.

## Cercare aiuto

* Se hai bisogno di una mano puoi consultare le nostre pagine d'aiuto o cercare aiuto sulla Wiki della Community. Mantieniti aggiornato sui cambiamenti di FANDOM seguendo il blog ufficiale di FANDOM Italia!
* Per pubblicizzare la tua wiki puoi iniziare creando un profilo sulla Wiki della Community seguendo le indicazioni su questa pagina.
* Puoi trovare altri consigli utili su Aiuto:Come creare una wiki di successo.

Immagini e video sono un buon modo per rendere migliore l'aspetto della tua wiki. Aggiungine uno qui sotto!

File:Segnaposto
Aspect of the Badger

###### Home -> Classes -> Beast Dancer -> Animal Aspects -> Aspect of the Badger

While entering your Beast Dance, Leyline energy collects at the tips of your fingers and forms into the shape of long claws used for burrowing through earth or for use in combat.

When gaining this aspect you and your Bonded Companion each gain claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. The claws deal damage appropriate to your and your companion's size category (medium claw attacks deal 1d4 damage, refer to the Improved Natural Attack chart for dice progression).

If you or your Bonded Companion already have a claw attack, treat the damage of it as if it was one size category higher.

In addition while you have this aspect you and your Bonded Companion gain a burrow speed based on the Beast Dancer's level to move through dirt and loose earth however you cannot move through solid stone.

 8th
 12th
 16th
 20th
Brem Glorysun

###### Home -> Mortend -> Baylore -> Cliffside -> Brem Glorysun

The younger cousin of Hessik Bristlehelm, Brem Glorysun is one of the most experienced forgemasters in Cliffside. He was once a member of the Bristehelm clan as well, but choose to forgo his claim to the clan in order to marry a human woman who he fell in love with, Selene Glorysun. He had to abandon his family name due to ancient tradition, but Hessik approved of the action and still treats Brem like family. He tries to make a case to reinstitute Brem into the clan everytime he visits the Kingdom of Razuth.
Dominate Mortal

**Benefits**: Three times per day, a Vampire with this talent can, as a standard action, attempt to crush the will of one living target within 30ft as per the *Dominate Person* spell (using the Vampire's level as the caster level) unless they make a Will saving throw (DC 10 + ½ the Vampire's level + the Vampire's Charisma modifier) to resist the effect.

Once the vampire reaches 16th level they can dominate an even wider array of living creatures. This talent now acts as the *Dominate Monster* spell instead of *Dominate Person* except the target must still be living.
Ailystente Wiki

You've arrived to Ailystente
A place where life goes smoothly

Except it doesn't

Where will you go next?
OutlineAbout / FAQWorldStory / Territories / PlacesPeopleMale / Female

Hmm, so you've decided to stay here.
Well then, let me show you around…

Alleria
Alleria
Alleria

Voluptuous, majestic, incomparable… at least, as they say about themselves. It seems to me that they don't really mind catching sidelong glances as long as those increase their arrogance. But who am I to judge them, right?

Capital
Lientedour
/
Ruler
Name Surname

Urteania
Urteania
Urteania

These guys may remind you of that friend of yours who always procrastinates, nevertheless, is able to achieve everything. No, they're not lazy, they just appreciate leisure more than work.

Capital
Karlista
/
Ruler
Name Surname

Deaplenta
Deaplenta
Deaplenta

It's pretty hard to stay overlooked, especially when (almost) all roads lead to you. And yet these people somehow managed to achieve this. But I'm sure their time to shine is yet to come.

Capital
Pairelle
/
Ruler
Name Surname

Easceria
Easceria
Easceria

A bunch of workaholic tryhards, ready for everything. To be honest, I don't know if their dictionaries contain the word "rest". It's not that I blame them, rather the opposite.

Capital
Manasco
/
Ruler
Name Surname

Steanera
Steanera
Steanera

In terms of science and technology, they have no equal. These people definitely know what they're doing. And if not… Well, if I remember correctly, it's called an "experiment".

Capital
Myussie
/
Ruler
Name Surname

Olengten
Olengten
Olengten

The spirit of adventure is in the air, the next goal is reflected in the eyes… Yeah, I guess dreamers really never die, so… Hey, are you still listening, or are you already up in the clouds too?

Capital
Sydzemia
/
Ruler
Name Surname

Farlest
Farlest
Farlest

It certainly seems like these guys do know the definition of "freedom". They may seem quite rebellious, but in fact these people will be the first to give you a hand, although they don't really like to admit it.

Capital
Naroi
/
Ruler
—

Voidalley
Voidalley
Voidalley

Don't pay attention to the rather heavy atmosphere of the territory, it's a weather thing. Its people are actually quite open to their neighbors. Can't say the same about their ruler. I don't know why he's so secretive…

Capital
Xenthan
/
Ruler
Name Surname

Longisle
Longisle
Longisle

Music, games, plays… Their sixth sense is the sense of entertainment. Yup, seems like you're in a good company. But despite all the informality, please try to take them seriously.

Capital
Satolynn
/
Ruler
Name Surname

Okay, we've done here. Stay safe and try not to fall down. Getting you out of there isn't included in your tourist package.
Jasminestar

Jasminestar was the leader of MintClan before she died of the greencough sickness on her final life.

life 1: a fox trap injured her then the fox meant to be trapped killed her

life 2: froze to death(no one could see her in the snow, smell her in the snow, or hear her cause the snow was so thick)

life 3 and 4: starvation(\*dies twice\* we got double-killed, \*un-dies\* nevermind dude)

life 5: THE SAME FREAKING FOX(is this what it does for a living????)

life 6: g r e e n c o u g h

life 7: hitfoxman

life 8: silverthorn sickness(the deathberries just..disappeared..! not like i ate them...)

life 9: freakin greencough(like whaaaaat again??!?!?!?!?)
Humans

###### Home -> Races -> Humans

The most common race of Baylore, humans can be found all over. They are the most common inhabitant of every settlement across the country and the lone race that controls the noble houses that run the government of Baylore; other races could join noble houses via marriage or special permissions but never be in a position of power. Humans may be short-lived compared to many other races but their signature versatility has allowed them to become incredibly successful and industrial.

[placeholder until homebrew tweaks]
https://www.d20pfsrd.com/races/core-races/human
Spell Trigger Item Recharge

###### Home -> Homebrew/Alternate Rules -> Spell Trigger Item Recharge

A player can use a process similar to item creation to recharge spell trigger magic items such as wands and staves. In order to do this the player must first decide to fully recharge the item or only recharge it to half of its maximum capacity. The base price of recharging a spell trigger item is equal to half the crafting cost (or a forth of the market price). You then modify that cost depending on how many charges you are adding to the item. For example if a wand has 11 charges on it and you want to fully recharge it, you are going to add 39 charges to that wand, which is 78% of the total charges the item could hold meaning it would cost you 78% of the starting price to recharge that wand. Otherwise this process follows the standard item creation rules meaning you normally perform your work at a rate of 1000gp/8 hours, cannot work more than 8 hours per day, cannot make/recharge more than one item per day, even if they would take less than 4 hours each, and must perform a *Spellcraft* check DC 5 + CL (+5 for each missing requirement) as per usual.

For example, if you have a Wand of Scorching Ray (CL 7 for two rays) with 6 charges on it and you wanted to recharge it back to the full 50 charges, you would start by finding the base recharge price, which would be 5,250gp. Then figure out how many charges are being put onto the wand, 44 in this case, and modify that price (5250 \* [44/50]) accordingly. So recharging this wand would cost you 4,620gp and, working under normal conditions, take five days to complete.

If I=you wanted to recharge the same wand to only half capacity, you would be adding 19 charges to the item instead, costing you (5250 \* [19/50]) a total of 1,995gp and two days work under normal conditions.
Noah

Noah es un personaje secundario de Luciana World,su mejor amigo es Owen y no se lleva bien con Luciana.

## Historia

Nacio el 7 de septiembre de 2001 en Canada,vivio siendo alguien de una familia conservadora y estudiosa,siempre le dijieron que estudie y que no importa lo que otros digan,que el tiene "el corazon de hierro",años despues participo en "Isla del drama" hasta "Drama Total,Gira Mundial"

## Actualidad

Actualmente vive en un departamento con su novia,Emma,trabaja en un negocio de correos,pero aveces visita a su mejor amigo,Owen,ya que sabe de su situacion actual.

## Amigos

* Owen
* Krystal

## Enemigos

* Alejandro
* Luciana
Naturolecznitcwo Wiki

# Witamy na Naturolecznitcwo Wiki!

Na tej wiki, dowierz się jak radzić sobie z chorobami i różnymi dolegliwościami. Mamy nadzieje, że te metody będą dobrze wykorzystywane.

## Nasze artykuły.

Pijawki

Kategorie

Kategoria:Strona na FANDOMIE

Kategoria:Wiki

Kategoria:Istoty wodne

Kategoria:Sposoby na naturolecznitcwo wiki

Kategoria:Kontrolowne przez administratorów

Kategoria:Kontrolowane przez administratorów

Miłego dnia.

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География

Кнайтленд - это плоский мир, дрейфующий по бесконечным просторам пустого космоса. Большую часть поверхности Кнайтленда занимает мировой океан. Поверхность населена множеством живых существ, в том числе и людьми. Другая сторона мира представляет собой пустые алые скалы, населенные душами умерших.

## Материки

В Кнайтленде есть 4 материка - Магнетуд (континент), Норр, Бифрат и Рандэй. Из-за отдаленности от Кристаллов, на континентах практически нет магов и магических существ.

## Острова

### Уттарское Море

* Гио
* Линхон
* Нхамэй
* Кинзок
* Акмуо

### Атаканское море

* Мэнас
* Вандуо
* Рэг
* Джаусмос
* Мэда
* Пунару

### Харрарское море

* Шилак
* Нгоу
* Хоу
* Нэм
* Чиспаские острова
* Лострего
* Ларес

### Туманное море

* Мирагэм
* Пантасма
* Небоа

### Пунентское море

* Рагио
* Фогус
* Осол
* Жаар
* Зэт
* Видас
* Воур
* Бэт
* Пэйя

### Норрское море

* Ланнвит
* Бру
* Кай-Чет
* Айзберген
* Снеус
* Марг
Сонергандский лес (игра)

Сонергандский лес - это текстовая RPG на языке Питон в 3 частях, повествующая историю наемника, пытающегося выжить в одноименном месте. На данный момент вышло две части, и третья находится в разработке. Северное море является запланированным сюжетным продолжением серии, однако позиционируется как новая игра и будет иметь графический интерфейс.
Армии

У каждого государства Кнайтленда есть своя армия, за счет наличия или отсутствия магов получившая свои уникальные черты.

### Снеус

У Снеуса нет постоянной армии, однако маги снега и охотники могут защитить остров в случае нападения.

### Триада островов

Армия триады состоит из всадников драконов смерти, среди которых есть маги трех стихий. Драконы способны дышать ка, а их всадники умело владеют луками и дротиками, что дает триаде преимущество как в воздушном, так и в наземном бою.
Энергия

В мире Кнайтленда есть несколько видов энергии, используемых в разных процессах.

## Магия

Подробнее: Магия

Энергия, содержащаяся в Великих Магических Кристаллах. Используется магами и магическими существами для управления стихиями. После использования она рассеивается по вселенной в настолько маленьких объемах, что ее уже невозможно вернуть. Излучается Великими Кристаллами, наделяя ближайшие объекты способностью управлять стихией Кристаллов.

## Жизнь

Энергия жизни содержится во всех живых существах. Магия жизни позволяет ее контролировать. Источником энергии жизни является солнце. Растения получают ее и впускают в пищевую цепочку. За время существования планеты вся ее поверхность в разной степени пропиталась этой энергией.

## Душа

Энергия души содержится в каждом человеке и животном. Она определяет свойства характера существа, получаемые от рождения, такие как таланты. При рождении одушевленного существа в него помещается чистая душа с вершины Центральной горы. После его смерти душа попадает на Ту Сторону до тех пор, пока не очистится от воспоминаний, приобретенных качеств и другой уникальной информации. После этого душа становится чистой и перемещается на Вершину, откуда вновь начинает цикл. Маги души могут управлять прибыванием души на Поверхности, маги смерти - перемещением на Ту Строну, а маги воскрешения - возвращением с той стороны. Маги жизни в свою очередь могут призвать чистую душу с Вершины.
Vaccine

The **Vaccine** is the main Cure in *Pandemic Simulator*. It is the standard Cure that is researched the most by the Humans.

## Basic Information

The Vaccine is the most common Cure that is researched in *Pandemic Simulator*. Almost the entire cure research is the vaccine. Other cure research includes testing of specific materials that can possibly cure diseases.

Diseases that vaccines can cure, also known as preventable diseases, are not recommended to be played in modern times. Playing in past times is more recommended. For example, the vaccine for Measles was developed in 1954, according to the CDC. That means that playing in 1920, 1930, 1940, or 1950 is recommended because you do not need to buy the 26-point genetic code Vaccine Immunity. Vaccines are first distributed in rich countries. However, sometimes, the vaccines are distracted to poor countries. Typically, it is highly recommended to start a preventable disease in a poor country.

However, a growing part of the rich countries is the anti-vaccine movement, or anti-vaxxers for short. These people believe conspiracy theories such as that vaccines cause autism. Because of it, the disease can spread to people who cannot be vaccinated. Also, some people can be allergic to the vaccine. That means that the vaccine is useless as the person cannot get cured. Thus, the disease can spread within those people. Another example is with Whooping Cough. Even though vaccines called DTaP and Tdap can protect against it, some people are allergic to the vaccine. Because of it, a pandemic can continue. One of the symptoms of a vaccine allergy is wheezing, and allergic reactions caused by vaccines are counted in the “Vaccine Side Effects” bar.

## During A Pandemic

Once a disease has been spotted, the Humans will try to develop a vaccine for it.
Form of the Tundra

###### Home -> Classes -> Beast Dancer -> Nature Forms -> Form of the Tundra

As you enter your Beast Dance alongside your Bonded Companion, you channel the power of the Leylines flowing around you into the form of biting cold from the most inhabitable tundras of the Material Plane then wrap it around your weapons and natural weapons with it, causing them to deal additional poison damage when they strike.

When entering this form you choose one weapon or natural weapon type to add the effect to for both yourself and your Bonded Companion, they deal additional cold damage according to the following chart.

 7th
 10th
 13th
 16th
 19th
Erick Grimshaw

###### Home -> Mortend -> Baylore -> Cliffside -> Erick Grimshaw

A young nervous half-elf mage living in the mining town of Cliffside, Erick Grimshaw was appointed a position of governance by his master (and co-founder of the town), Rexius Artanis. Erick wasn't the type to lead however and quickly backed out of his role in favor of a simple shop keeper. He ran a small nameless magic shop and supplied the town's miners with potions and magical trinkets to make their lives easier, including a mask that protects from the sediment clouds that had been kicked up by the tremors that were rampant in the area until a few weeks ago. He still writes reports to Artanis every month and although he knows they are delivered successfully (his sparrow familiar delivers them personally), he rarely hears back from his master. Despite this Erick has nothing but respect and admiration for the man and is quick to talk about him to anyone who will listen.

After the Formain attack on Cliffside, Erick agreed to leave the town with a group of outsiders to go to Sandguard to attempt to get back in contact with his mentor Artanis to report the odd events happening and seek counsel on the potential ways to repair the outsider's airship, the Dawnstrider.
Gith

###### Home -> Races -> Gith

One of the few races native to the Sea of Dreams, the Gith are a collection of warriors, nomads, and "sailors" who create special ships that are able to sail on the Tears of Giants using the Planar Winds to find new locations.

The race is split into two primary clans who have different ideals and goals with their travel. The Githyanki, which travel looking for new lands to conquer and create outposts, and the Githzerai who travel to absorb culture and attempt to discover enlightenment. The two clans war over territory on the rare occasion that they discover the same landmass but hold no animosity towards each other as a whole, both holding feelings of racial superiority.

The Gith are infamous for their weapons and armor, wielding intricately carved equipment decorated with red gemstones similar to rubies and made out of a silvery metal native to the Sea of Dreams.

The Githyanki hold a tradition of gifting a weapon to warriors they meet who they believe have potential but cannot currently match them. They expect the weapon to be returned when the receiver believes they are ready to fight the Githyanki in fair combat. If the receiver fails the Githyanki will consider them a unworthy and execute them but if they win in combat and the Githyanki survives, the Githyanki will grant the receiver any one favor they are capable of accomplishing.

### Gith Racial Traits

* Ability Score Racial Traits: Gith are slender and cunning, but their brash personalities can sometimes clash with other races and they suffer from a weaker constitution due to their extended time within the Sea of Dreams. They gain +2 Dex, +2 Int, +2 Wis, -2 Con, and -2 Cha.
* Size: Gith are Medium creatures.
* Type: Gith are Outsiders with the Native subtype.
* Base Speed: Gith have a base speed of 30 feet.
* Languages: Gith's native language is Gith.
* Power Resistant: Gith have a natural resistance to psionics and gain power resistance equal to 5 + Hit Dice. This resistance can be lowered for 1 round as a standard action. (see Interaction between Psionics and Magic)
* \*Naturally Psionic: Gith gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
* Psi-Like Abilities: 1/day Burst, Fortify. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DCs are Charisma-based.
* Low-Light Vision: Gith can see twice as far as humans in dim light.

\*Using Spheres of Power: Instead of gaining bonus power points, the Gith gains the Telekinesis sphere as a bonus sphere upon taking any level in a sphere casting class. If the class already grants access to the Telekinesis sphere, the Gith gains a bonus talent in that sphere instead, as per usual.
Pijawki

Pijawki są to pasorzyty, działające często na naszą korzyść. Wyróżniamy 13 gatunków pijawek. Lecznicze, Końskie i wiele innych.

Lecznicze najlepiej pomagają, bo żywią się głównie zakażoną krwią. pijawki pomagają na: Bóle głowy, Bóle mięśni, Bóle stawów, Nadwagę, Nadciśnienie, Krwiaki, Siniaki, Obwiśłą skurę, Wylewy wewnętrzne, ugryzienia, Rozdwojone końcówki, Naciągnięte ścięgna, Epilepsje, Różne zakażenia i na Stres. Pijawki były stosowane już w średniowieczu. Pijawki są zwykle istotami wodnymi, dokładnie słodko wodnymi. Zdażają się gatunki lądowe. Pijawka lecznicza powinna b7ć czarna, może mieć żółte wzory. Pijawki śą niegroźne, ponieważ można je odrazu odczepić, gdy się upiją odpadają same.
Golem de barro

El golem de barro es uno de los tres golems que existen en las Montañas del sur,es el guardian de la montaña y del plato de barro,es muy fuerte pero se puede vencerlo con el artefacto del sol.

## Historia

Fue creado por un monje shaolin en las montañas del sur,en africa austral,junto con sus hermanos,Golem de hielo y el Golem de musgo,se creo con mucho barro que habia en las montañas y esperar hasta que se enduresiera y ponerle el nucleo de la vida.
Технологии

Технологии составляют важную часть Кнайтленда. Как и магия, они определяют быт, взаимоотношения в обществе и расстановку сил мире.

# Паровой двигатель

> *«Прогресс: страшный, непонятный, но неизбежный»*
>
>

*«Изобретённый в 3163 году Тромпетом Берлензом паровой двигатель ознаменовал перемены в обществе на многих уровнях, и несмотря на сложное восприятие общественностью, нашёл своё место в сфере транспорта. В 3638 году, благодаря трудам При Пикирен, двигатель был модифицирован и плотно связан с применением магии и материалов с магическими свойствами. Технологии шагают всё дальше, паровые машины становятся компактнее и удобнее, давайте же все насладимся неизбежным прогрессом».*

> *Отикская главная газета*
>
>

## **Виды паровых машин**

### 3163 г.

#### **Угольная (старой формации)**

**Питание:** уголь, гиперуголь (модификация)

**Сырьё:** вода

**Недостатки:**

* Ничтожный КПД

**Достоинства:**

* Легки в производстве
* Не требуют больших финансовых вливаний

**Устройство:**

.RE Параметров (габаритов)

.RE Чертежей

### 3638 г.

#### **Южные новые (модифицированные)**

**Питание:** гиперуголь, большие кристаллы огня (модификация)

**Сырьё:** газ туманного моря

**Недостатки:**

* Нужда в большем количестве газа
* Малое количество генерируемого пара в сравнении со сверхплотным льдом
* Большие размеры баков

**Достоинства:**

* В сравнении с северными двигателями меньшая температура превращения (выпаривания воды из частиц газа) сырья в пар.

**Устройство:**

.RE Параметров (габаритов)

.RE Чертежей

#### **Северные новые (модифицированные)**

**Питание:** гиперуголь

**Сырьё:** сверхплотный лёд

**Недостатки:**

* Высокая температура плавления льда
* Малое тепловыделение топлива для должной сублимации сырья
* Следствие из предыдущего – меньшая толщина перегородки (печь-бак)
* Малый срок годности перегородки (в старых машинах - бака)

**Достоинства:**

* Сверхплотный лёд не требует излишне большого пространства
* Большое количество сублимируемого пара

**Устройство:**

.RE Параметров (габаритов)

.RE Чертежей

## **Применение**

Транспорт

Оружие

Производство

Отопление

## **Примечания**

1- Общество очень болезненно отреагировало на внедрение технологий, связанных с использованием пара, что усугубило темпы развития и внедрения механизмов.

2- За более чем 300 лет технологии стали менее крамольными для общества, однако общественный строй в большинстве государств критично не поменялся из-за опасений дворянства и монарших семей потерять свою власть.

3- Не смотря на рост темпа развития технологий и постепенное внедрение оных в повседневную жизнь, многие, однако, до сих пор боятся вкладывать деньги в машины. И то верно, вдруг выпустят что-то новое, обновлять свои производственные мощности, а это накладно.
Luciana

Luciana es una niña de 4 años,es alguien que es muy optimista,pero cuando se enoja es la otra cara de la moneda :(

## Historia

Nacio un 24 de diciembre de 2015 en la Tribu de Hongos,nacio siendo criada por hongos antropomorficos,osea,vivos,tenia juguetes de todo tipo y criada por seres amorosos.

## Actualidad

Actualmente con 4 años,vive sus aventuras con sus amigos,Gabriel,Bianca y Duncan

## Amigos

* Felicity
* Duncan
* Miguel
* Krystal
* Rayman
* Gabriel
* Bianca
* Owen
* Capitan Falcon
* Cody

## Enemigos

* Courtney
* Titan de hierro
* Golem de barro
* Alejandro
* Mandril
* Noah
* Sierra
Arcane Exploit

*Continued exploration and study has increased your knowledge of manipulating magic, allowing you to learn a new way to spend points from your Arcane Reservoir.*

**Prerequisites**: Caster level 3rd, Power Reservoir feat.

**Benefit**: You gain an Arcane Exploit, as the Arcanist class feature.

**Special**: You can take this feat multiple times, selecting a different exploit each time.
Blood Bats (Su)

###### Home -> Classes -> Vampire Scion -> Vampire Talents -> Blood Bats

**Benefits**: A number of times per day equal to 2 plus half the Vampire's level, a Vampire with this talent can make a small cut on their own body to summon forth a swarm of bats made of black blood. This cut deals 5 points of damage to the Vampire that cannot be healed with their Fast Healing ability until they are out of combat for at least one minute. The Vampire can target an opponent within 60 ft and order this swarm of Blood Bats to attack, burst, or distract.

If ordered to attack, the Blood Bats begin slashing and biting the target dealing 1d6 damage per level. The target can make a fortitude saving throw (DC 10 + ½ the Vampire's level + the Vampire's Charisma modifier) to prevent half of this damage.

If ordered to burst, the Blood Bats fly at the target and explode when coming in contact with them, covering them in thick sticky blood, slowing them down. If the target fails a reflex saving throw (DC 10 + ½ the Vampire's level + the Vampire's Charisma modifier) they are *slowed* (as per the spell) for 1 round per level. Once per round as a standard action, the victim of this effect can attempt a strength check or escape artist skill check with the same DC to end the effect early.

If ordered to distract, the Blood Bats swarm around the target's face and limbs to try and catch them off guard. If the affected creature fails a fortitude saving throw (DC 10 + ½ the Vampire's level + the Vampire's Charisma modifier), they lose any prepared actions they are holding, become flat-footed until the start of the Vampire's next turn, and at the end of the current round of combat the target rerolls their initiative to determine their placement in the initiative order. If their rerolled initiative is higher than their initial result, their position in the initiative order does not change.
Form of the Bog

###### Home -> Classes -> Beast Dancer -> Nature Forms -> Form of the Bog

As you enter your Beast Dance alongside your Bonded Companion, you channel the power of the Leylines flowing around you into the form of highly acidic water from the most dangerous bogs on the Material Plane and drench your weapons and natural weapons with it, causing them to deal additional acid damage when they strike.

When entering this form you choose one weapon or natural weapon type to add the effect to for both yourself and your Bonded Companion, they deal additional acid damage according to the following chart.

 7th
 10th
 13th
 16th
 19th
Draining Caress

**Benefits**: Once per day, a Vampire with this talent can, as a standard action, lightly caress their target draining the life force from them. To do this the Vampire must simply touch a living creature however if their target is currently hostile or unwilling to let the Vampire simply touch them, the Vampire must succeed on a melee touch attack (missing does not waste the usage) against them. If the Vampire is successful they deal 1d8 points damage per two levels to their target and gain an amount of temporary hit points equal to the damage they deal. They cannot gain more than the target's current hit points + the subject’s Constitution score (which is enough to kill the target). The temporary hit points disappear 1 hour later. In addition the Vampire's Fast Healing is increased by 1 for the next hour. The target can attempt a Fortitude saving throw (DC 10 + ½ the Vampire's level + the Vampire's Charisma modifier) to prevent half of this damage.

Once the Vampire reaches 15th level, they can use this ability twice per day and after reaching 20th level, they can use it three times per day.
Deadlands

###### Home -> Mortend -> Deadlands

The Deadlands are a large desert in the middle eastern section of Mortend. According to records the land was not a naturally forming desert but instead came about after some kind of large magically disaster which annihilated nearly all life in the area. The effects of this catastrophe are still left today by the strange magical properties of the land which makes some tasks that require precision, such as teleporting into or out of the desert, quite difficult. The desert gets its name, the Deadlands, due to another property of this "magical radiation" that permeates it which is that any living creature that dies within the desert will inevitably rise again as an undead creature, making the Deadlands extremely dangerous.

## Settlements

* Cathair-Shae
* Lost City
* Zoseer

## Native Races

* Dragonborn
* Suli-Khan
* Thri-Kreen
Divine Metamagic

**Benefit:** When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat. As a free action, you can take the energy from your Channel Energy and use it to apply a metamagic feat to divine spells that you know. You must spend one channel use, plus an additional use for each level increase in the metamagic feat you're using. For example, to maximize a divine spell, you would have to spend four uses of Channel Energy to use this feat.

**Special:** This feat may be taken multiple times. Each time you take this feat choose a different metamagic feat to which to apply it.
Suggestive Whisper

**Benefits**: An amount of times per day equal to 1/3 their level rounded down (minimum 1), a Vampire with this talent can, as a standard action, whisper a command into the ear of an adjacent target, compelling them to follow your orders unless they make a Will saving throw (DC 10 + ½ the Vampire's level + the Vampire's Charisma modifier), as per the *Suggestion* spell (using the Vampire's level as the caster level).

Once the Vampire reaches 12th level, his whispers can travel from ear to ear across a room, affecting a number of creatures equal to 1 per level with the same suggestion as long as no two targets are more than 30ft from each other, as per the *Mass Suggestion* spell.
Fredrick Dirgehell

Fredrick Dirgehell was a freelance artificer working out of Vardona who specialized in magical technology. He was hired on to be the lead engineer of the Dawnstrider, an airship owned by the same mysterious person who hired Fredrick. He and the navigator were brought on separately but the rest of the crew had already been working together on ships that sail the seas, not the skies. When the Dawnstrider was attacked and crashed, Fredrick was the only surviving crew member but was badly crippled in the experience as a large mast fell on him, destroying his legs in the process. After the crash Fredrick told the three other survivors (all passengers) he could get the airship moving again if they managed to acquire a rare mineral called Blackore that the engine is made of for repairs after he was forced to flood the engine room with coolant to stop the unstable engine from exploding, rending all the existing fuel inert. In order to get this material, Fredrick sent the passengers off to the mining town of Cliffside while he stayed behind to make sure the ship wasn't tampered with and to start making whatever repairs he could manage in his condition.

By the time the passengers returned from their expedition to acquire more Blackore, Fred had managed to perform a fair amount of repairs on the ship with the assistance of several small homunculi that he managed to create out of the spare parts of the ship. He even created a mobile chair for himself and a simple lift out of the rigging for original cargo crane so he would be able to navigate between decks. The engine was still severely damaged but with the Blackore acquired, he was able to get the ship levitating a few feet off the ground and moving again.

In the time since then he's been instructing the wizard Erick on how to manage the core of an airship because he's currently the acting captain of the Dawnstrider and needed the extra hands in the engine room.

Only one of his homunculi are still intact and he has gone out of his way to upgrade it. Although he'd never admit it, he seems to have become quite close to the thing.

After the three passenger's plans to enter Sandguard Fort in search of Rexius Artanis were complicated by the appearance of a dark fog over the fort, Fred told the party that he's actually quite familiar with the structure of the fort because his grandfather was one of the architects that helped build the fort on top of an old existing structure. He said they found an ancient tomb nearby that connects to the underground layers of the fort and entrance through there may be possible.