Session 11 9/5/2021

Brottar, Lucia, Elektrah, Arden, Duriel

Bill, Megan, Tasha, Michael, Jeff

The party is at the Wizard's tower, waiting for him to finish his research. They hear some booms and cheering from his laboratory. He is very excited and seems to be studying an explosive powder. After some reminding, he makes the paste to revive any accidental beheadings and begins to remove the torqs. Brottar gets slightly singed and Lucia takes some damage from the sparks. Eventually, all of the torqs are removed. The Wizard is a bit disappointed that he didn't get to use his salve, so he puts it in a jar for the party to use, hoping they will share the results with him. He offers some guidance for them to go North to the Black Road and then West to get out of the desert. Whenever the party makes camp, they hear a wolf howling. It's closer each time.

Duriel is in an inn, asking around about a story he heard about a child born in flames, and is being closely observed by a priest of Oghma. When he sees the priest taking notes of what he's saying, he approaches the priest and asks him what he's doing. The priest tries to deflect him, but after some questioning, he speaks with him about the prophecy. The conversation makes it way to the source of the prophecy. The priest lets him know that he has no business going to the town where the prophecy was found. It's not for him. There's no name, but do not go to the town on the plateau. He also mentions that the church of Oghma is very interested in this child and would like to be notified if it is ever found. He leaves and heads west through the desert. He finds the tent of the bounty hunters that captured the party. They had been massacred. He is able to grab a torq and a small pouch of herbs. He makes camp nearby and hears the wolf howling.

The party makes their way north and find themselves in the path of a magic storm. Knowing how unpredictable these could be, they take shelter behind a dune. Lucia is very antsy and, eventually, runs off into the storm itself. The party can hear her cheering and celebrating. Elektrah runs into the storm, getting hit by a large gemstone in the process. The storm seems to be raining gems. Lucia is grabbing as many as she can. Arden eventually joins them and starts collecting the gems. Brottar stays put. The storm eventually runs out of gems or magic or whatever and dissipates . Lucia plops down onto the sand and begins to examine and sort the gems that she picked up. The party makes camp, knowing Lucia isn't going anywhere today.

Duriel finds his way to the the Wizard's tower. Unable to find a way into the tower, he calls out until the wizard sticks his head out of the window. After a brief discussion about explosives and his disappointment in not beheading anyone, Duriel is directed to go North and then West to find out some things. He sees the storm in the distance and approaches the party. He's able to see them fairly clearly and doesn't think they seem to be dangerous. After some brief introductions, Duriel is invited to the camp to have a meal and chitchat. The party discusses how they all met (naked, collared, and chained in the back of a slaver's wagon) and the prophecy.

The wolf has finally caught up to the party. Brottar takes some rations and goes out to meet it. Moving slowly and carefully, he eventually makes friends with the wolf who joins him back at camp. Brottar notices that the wolf keeps howling at the moon and looking at it dejectedly. Duriel joins the party in the Quest To Find Out More About the Flame Child.

The party makes its way to the Black Road and travel west until they find a small oasis. It looks like a trader's rest stop. The owner of the oasis tells them they're welcome to stay in the guest huts, except for Lucia. He's had bad experiences with tieflings and doesn't want to take any chances. The party elects to sleep outdoors with Lucia. The next morning, Duriel casts a spell to speak with the wolf. He finds out the wolf has lost his pack, he attacked the men in the tent because they were bad, he howls at the moon because the moon is bad, and his name is Elias.

The party continues down the road and finds a slightly larger settlement. There is an inn, an apothecary with a lush garden, and a general store. The party makes arrangements for lodging, puts in their orders for dinner (fish, and 3x chicken), and picks up a few things in the general store, including a handy haversack.

500 xp

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