Menace

## Menace information on theAlpha Legends Wiki

Menace always loved to create jokes until he found out about the Mobverse. He had always wanted to locate a new world to call home, and he found a place. He became one of the most feared monsters of all, because of his ability to dodge and ability to steal his turns!

**Role: Denier**

## Overview

Menace is a fantastic overpowered Fire denier with Possession, and access to Cold Blood. Menace's skills are very powerful and can really cause some big havoc on any enemy team if he has the chance to do that. However, there are a few minor things that kinda hold Menace back from being overpowered, starting with he only has one form of denial, which isn't good, that means he cannot chain deny, which is very important, and that's the only big negative to go over. So overall, Menace is a very powerful monster you should consider buying.

### **Pros:**

* **Absurd Trait** (besides SC)
* Great power and life
* Amazing denial abilities
* Access to PER and Trait Disable as a Denier

### **Cons:**

* Horrible speed stat
* Horrible Status Caster
* Only one form of denial in Possession

## Moveset

**Menace's Rage:** Deals heavy Fire damage to one enemy. Removes positive status effects from one enemy.

**Rage Heal:** Deals heavy Fire damage to one enemy. Applies True Vision to itself. Heals itself by 25%.

**Pranked Name:** Deals moderate Fire damage to one enemy. Applies Possession to one enemy. Removes all negative status effects from itself. Requires cooldown.

**Nature's Pain:** Applies Roots to one enemy. Deals low Nature damage to all enemies. Requires cooldown.

**True Evil:** Removes positive status effects from one enemy twice. Gives 1 extra turn to itself. Removes all negative status effects from itself. Requires cooldown.

**I am Justice:** Deals heavy Fire damage to all enemies. Applies Burn to all enemies. Requires cooldown.

**Cold Killer:** Applies Cold Blood to itself. Applies Roots to all enemies. Removes Cold Blood from itself. Requires cooldown.

**Cold Possession:** Applies Cold Blood to itself. Deals moderate Fire damage to all enemies. Applies Possession to all enemies. Requires cooldown.

**Painless Death:** Deals very heavy Fire damage to one enemy. Removes positive status effects from one enemy then from all enemies. Applies Possession to all enemies. Requires cooldown.

**Trait Sin:** Deals low Fire damage to one enemy. Disables Trait on one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Removal of the Trouble:** Deals massive Fire damage to one enemy. Deals moderate Fire damage to all enemies. Applies Burn and Ignite to all enemies. Removes all negative status effects from all allies. Requires cooldown.

**Paid Pain:** Applies Cold Blood to itself. Applies MegaPossession to one enemy. Removes Cold Blood from itself. Applies Possession to all enemies. Requires cooldown.

**Punish the Spam (Special):** Applies Cold Blood to itself. Removes positive status effects from all enemies. Deals insane Fire damage to all enemies. Applies MegaPossession to all enemies.

## Recommended Moveset

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Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**