recursal/Fanatic-Fandom huggingface dataset:
Agent Sabers

Agent Wolf Sabers was a 1st class Field Agent for Sentinel. Sabers operated mostly in the United States of Aurica on Planet Moebius. He was the main protagonist of Morph-Fiend and the Sabers Files

## History

Agent Sabers was well known in the ranks of Sentinel. He was one of the youngest people in Sentinel history to be admitted into the Sentinel Academy and the youngest agent to make 1st class.

## Personality and Traits

Agent Sabers is a classic example of an overachiever. He is obsessed with his work, spending the vast majority of his time on whichever case he is assigned to. Because of this he has very little social life and prefers to spend his time working on a case.

Unfortunately, he does not work for altruistic reasons. Sabers wants nothing more than to be known as the greatest Sentinel Agent of all time, and because of that, wants to take on the most dangerous and high-profile cases that Sentinel has to offer so he can advance in rank. This has led many of his contemporaries to believe he is cold and selfish, although he is very loyal to those he works with.

## Skills, Abilities, and Equipment

Agent Sabers is one of the most brilliant analytical minds in Sentinel. He is extremely intelligent, and his power of deduction is unparalleled. Even at his young age, Sabers is seen as one of the most capable agents that Sentinel has on the payroll.

Despite being extremely skilled at the mental work of being a field agent, Sabers is notably lacking in the physical area of being a field agent. His scores in marksmanship, hand-to-hand combat, and fitness were among the lowest in his graduating class, even through his scores in the class room got him to the top of his class.

Sabers is porfficent enough with standard Sentinel weapons to not be dangerous to himself or others in a combat situation, but he is not an expert combatant like his partner Agent Armstrong Spears.
Caillou Calls Her New Baby Sister Stupid /Grounded

> Omg, that baby is so ugly and stupid.
>
> Caillou to Doris.

"**Caillou Calls Her New Baby Sister Stupid /Grounded**" is the first episode in Season 1 and series premiere of Caillou Perkyshitz and first episode overall. It first aired on March 22, 2018.

## Plot

Caillou mom has a baby and Caillou is disappointed by the results.

## Cast

### Main Cast

* Brian as Caillou
* Ivy as Rosie
* Julie as Doris
* Eric as Boris

## Trivia

* This is the first episode of the season and series.
* This is the only cannon video on the Caillou Perkyshitz channel that ends with "/grounded".

## Videos

https://www.youtube.com/watch?v=vLuwdLDfppo
Caillou Perkyshitz Wiki

Welcome to the Caillou Perkyshitz Wiki!
**Welcome to the Caillou Perkyshitz Wiki!**
Caillou Perkyshitz is a youtube channel that makes animated videos.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tiamat

**Tiamat** (tee-ah-mat), like her archrival, Bahamut, is revered as a deity in many locales. All evil dragons pay homage to Tiamat; green and blue dragons acknowledge her sovereignty the most readily. Good dragons have a healthy respect for Tiamat, though they usually avoid mentioning her or even thinking about her.

The Chromatic Dragon, Queen of the Evil Dragons

Symbol: Five-headed dragon

Home Plane: Baator

Alignment: Lawful evil

Portfolio: Evil dragons, conquest

Worshipers: Evil dragons, conquerors

Cleric Alignments: NE, LE

3.5 Domains: Destruction, Evil, Law, Trickery

5e Domains: Trickery
Favored Weapon: Claw

In her natural form, Tiamat is a thick-bodied dragon with five heads and a wyvern’s tail. Each head is a different color: white, black, green, blue, and red. Her massive body is striped in those colors. Tiamat has many consorts, include great wyrm dragons of the white, black, green, blue, and red types.

Dogma

Tiamat concerns herself with spreading evil, defeating good, and propagating evil dragons. She enjoys razing the occasional village, city, or country, but only as a diversion from her subtle, worldspanning plots. She is the villain who lurks in the shadows. Her presence is felt but seldom seen.

Tiamat constantly seeks to extend the power and dominion of evil dragons over the land, particularly when her subjects find themselves embroiled in territorial disputes with good dragons. Tiamat also unfailingly demands reverence, homage, and tribute from her subjects.

## Clergy and Temples

Like Bahamut, Tiamat has few clerics and even fewer temples. She accepts only evil clerics. Tiamat’s clerics, like Tiamat herself, seek to place the world under the domination of evil dragons.

Though most evil dragons honor Tiamat, few keep shrines dedicated to her in their lairs because they don’t want Tiamat’s greedy eyes gazing at their treasure hoards. Instead, they dedicate vast, gloomy caverns to their deity and keep them stocked with treasure and sacrifices.
Season 1

**Season 1** of ***Caillou Perkyshitz*** began airing on March 22, 2018 on Caillou Perkyshitz. The season concluded on April 15, 2018.

## Synopsis

Caillou, a teenage boy is forced to stop Evil Roslina and Stephanie from the evil havoc that they both cause to Caillou, Rosie and Lily.

## Cast

### Main Cast

* Caillou
* Rosie
* Doris
* Boris

### Guest Cast

* Daisy
* Evil Roslina
* Bully
* Lily
* Mr. Krabs

## Episodes

* 1. 03/22/18 - Caillou Calls Her New Baby Sister Stupid /Grounded (101)
* 2. 03/24/18 - Caillou vs Rosie: The Final Battle (102)
* 3. 03/29/18 - Evil Roslina’s Logic (103)
* 4. 04/04/18 - Rosie’s Bully (104)
* 5. 04/15/18 - Caillou: No Gun (105)

## Trivia

* The 5 episodes listed in this season have been the only 5 episodes to remain in Season 1. The other episodes are not listed in Season 1 due to continuity issues with the material in the episodes.
* This is the shortest season in the series.
* Caillou is 15 this season.
* Rosie is 13 this season.
Fran

Fran a tentar da block ao Manas

Aka Fran aka Chico Rodriguez (Bernardo Marques) é um dos jogadores mais assíduos dos lombos. Sempre que alguém está lá, ele vai, sendo conhecido por todos os jogadores.

- Manas

"Melhor Shot Blocker de todos os tempos" - Pepe

"DPOY" - Pepe

"Flop" - Manas

"O Fran testou positivo po covid" - Manas
Grim Old God

The **Grim Old God** of Space is a mysterious figure in the pantheon. Nobody, least of all His clerics, are entirely certain where He came from, or where his divine realm lies. However, the dangerous nature of life on the edges of the Ship causes the religiously-inclined to seek divine favour, and that sends them to the Grim Old God.

Usually depicted as an old but still tough human male, the Grim Old God has a big beard and a very serious expression. His clerics teach the ways: lots of rules, and no mercy. But the rules make sense, and can be followed simply with diligence and care, and some clerics of the Grim Old God claim that He does not punish rule-breakers Himself - He simply allows the consequences of their errors to occur.

The holy books of the Grim Old God are mostly warnings and commandments, rather than histories or uplifting tales as in other deities' works. Many of them are so cryptic as to be unintelligible, but clerics of the Grim Old God claim that, to the enlightened, they allow one to survive many dangers of the Ship and even to venture forth into space itself.

The Grim Old God is often associated with the twin deities Etei and Rolokev, said by some to be His sons. Most temples to any of them are in fact temples to all three of them, as a kind of triumvirate.
Vicente Gomes

Vicente a ser fixe (como sempre)

aka Bicente ( - Manas ) foi um dos jogadores mais marcantes (ver Jogadores Lendários ) para a história deste campo em 2021. Este jogador tinha uma humildade nunca antes (nem após), comparando se ao lendário Bernardo Marques e marcando uma era do desporto em carcavelos

Vicente era estudante de Engenharia Aeronáutica em Tires e ia de mota para o campo.

Para o Manas, Vicente foi um mentor e um ídolo. Manas e Vicente (com Panhoca) conheceram-se nos Lombos. Ele ensinou os princípios do Lançamento ao Manas, o que o inspirou a ser o Shooter que é hoje

Em 2021, por volta de junho ou julho, Vicente fez uma entorse de um grau avançado a jogar futebol e ficou lesionado por algum tempo, nunca recuperando totalmente nos seus tempos de Lombos, piorando muito a sua perfomance e fazendo com que ele não conseguisse competir com alguns dos seus rivais anteriores.

Vicente destacava-se pela sua humildade, gosto em ensinar, o seu ball handling incrivel e uma shooting form que todos desejam.

O Bicente passava a bola a todos e em vez de se queixar de tudo como outros complainers modernos, o Vice tentava ajudar as pessoas a melhorar.

-Manas
Afonso Cai

* Lombos
* No Gym

in: Fesgru

aka American Hooper ( - Fran )

aka Fan nº1 do Caio Teixeria e do Lebron ( - Fran )

Afonso Cai is an American professional basketball player for the FesGru Basketball Association. Nicknamed "The Playmaker ", he is widely considered one of the greatest players of all time and is often compared to Michael Jordan in debates over the greatest basketball player ever.

- Cai
G2

G2
--

G2
--

O G2 ou Ginásio 2 é um campo no liceu onde nós jogamos às sextas depois de almoço. Lá as condições são melhores e o campo tem o tamanho completo, ao contrário dos Lombos que é um campo assim mais pequeno.

No G2 é onde normalmente há os melhores jogos e é onde o Manas filma os jogos todos para mais tarde recordar com os outros jogadores.

Neste ginásio há 8 tabelas e umas cadeiras pa conseguirmos dunkar

( ou não )
Lombos Wiki

## Bem vindo à Wiki dos Lombos

* Campo
* Logo

Os Lombos é um clube de Basketball/Padel com um campo de basketball exterior público, referido como Lombos por toda a gente da comunidade. Formou-se à volta deste campo uma grande comunidade incrível de pessoas (há exceções) humildes e simpáticas com um bom sentido de desportivismo.

Estamos nesta comunidade há mais coisa menos coisa 1 ano e meio e vamos usar esta wiki para documentar os jogos e jogadores mais notáveis da pequena comunidade que frequenta este campo.

## Artigos Importantes

Aqui estão as páginas mais importantes da wiki

* Todos os Jogadores
* Jogadores Lendários
* Campos
* FESGRU
* Jogos Importantes
* Imagens
* G2
José Nicolau

@Zegnic no tiktok

José Nicolau é um jogador que frequentou os Lombos em 2022. José é amigo dos moradores da Milestone na season de 2022, como o Arthur ou o Leone.

O Zé tem uma conta de tiktok famosa com vídeos com um filtro de um ET ( @zegnic ) e ele fica com vergonha quando alguém menciona isso.

"Se tu quer jogar forte eu jogo forte! joguei forte minha vida inteira" (procede a aziar quando o Leone joga forte) - Zegnic

"Melhor pump fake do Brasil" - Fran

"Maior aziado dos Lombos" - Pepe

"Jogador mais overrated" - anonymous

"Nova Temporada da terra " - anonymous

"Se fosses meu professor tava fudido" - Diogo Colaç
Diogo Colaço

Diogo Colaço

Diogo Colaço é um jogador dos Lombos que vive nos Smart Studios.

Ele é o jogador mais fixe dos Lombos. Ele compra garrafas de água para todos e também alimenta os mais necessitados do campo.

Diogo tem dois lançamentos unguardable: Um de costas e um do meio campo.

Caracteriza-se por ser um jogador muito físico e eficaz

O Diogo é multifacetado já que Manager e Jogador de futebol / basket ao mesmo tempo. ( manager do Afonso Nobre ).

É o jogador mais adorado dos Lombos já que é muito simpático e engraçado.
Rudra

Rudra a dunkar no Célebre Condomínio

Rodrigo Ferreira ou MrRudra é um participante do Fesgru. É dos melhores jogadores a alguma vez jogar no campo. Tem tanto atributos de PG como drible, shooting como de C de post e finalizações em cima de adversários altos conta também com uma grande capacidade atlética como a sua velocidade, resistência e princípios salto. Às vezes não passa a bola mas depois marca ent fica tudo bem (quando não é um brick destruidor de Rims). Mr Rudra atualmente joga no Paço de Arcos Clube

- Rudra

"Vai dar Brick" - Pepe

"Lenda do PABC (só pa dizer alguma coisa positiva)" - Pepe

"Passa muito a bola (antítese) " - Fran
Pepe

Pepe no G2

Pepe aka o falteiro "point guard de eleição dos lombos" é um dos jogadores que pertence ao subgrupo Fesgru. O Pepe é um cromo que só sabe floppar. Menção Honrosa: Dono do 1º Campo lendário ***Condomínio***

"Sou o melhor dribbler de portugal" - pepe

"Passador" - Manas

"Meu PG de eleição" - Fran
Hermana

**Hermana** is the goddess of home, family, fertility, the hearth, and various other portfolios. She appears in historical records from around the third millenium of the Ship, and appears to have been brought on board by Immigrants. Since then, her simple but widespread worship has remained consistently popular. Stories of Hermana present her as a sensible, steadfast presence in the tumultuous lives of the gods, usually as the one who points out an straightforward solution to a complex problem or a clear flaw in another deity's complicated plan.

Symbol: Hearth

Alignment: Neutral good

Portfolio: Home, hearth, family

Worshipers: Commoners

Cleric Alignments: CG, LG, NG

Domains: Community, Good, Protection

5e Domains: Life

Favored Weapon: Dagger

Her clerics tend to be women, and tend to be more engaged in charitable works than proselytizing or hunting down evildoers. Most homes, especially human homes, will have a small shrine to Hermana somewhere in the house, usually either by the front door or in the kitchen. Her doctrine is simple and straightforward, and her adherents are loyal and productive members of society. Few adventurers worship Hermana.

## Dogma

Hermana’s faith is a simple one. She teaches the virtues of home and family life, the sweet rewards of labor, and the blessings of food and rest. She encourages common people to take pleasure in the gifts of life as they come, giving thanks to the gods for every earthly blessing. She teaches that the simplest or least complex solution to a problem is usually the best, and to beware of missing out on happiness in a futile pursuit of perfection.

## Clergy and Temples

Hermana’s clerics are usually common people, and often farm the land or carry on a trade in addition to organizing worship of Hermana. Her clerics bless new homes, consecrate the hearth altars found in nearly every home, and share in family celebrations such as births, birthdays, and other rites of passage. Hermanan clerics are unusual in that they are generally welcome everywhere - even the elves of the Girwood and orcs of the Foksells will not interfere with a Hermanan cleric as she goes about her business.

Hermana has few temples - one in Midship, and a few in the Temple Towns of the Quarter - but most people, especially humans, have a small shrine to her in every home.

Hermana has very few paladins, since the martial dash of such figures is rarely required by a church that sets such store on pragmatic solutions and the value of life. It hardly matters, however, since almost all paladins, regardless of their nominal affiliation, can be counted on to defend the Hermanans should it be necessary.
Vahlen

**Vahlen** is the goddess of secrets and hidden knowledge. She is usually protrayed as a beautiful but stern female of the worshipper's race, clad in her sacred coat of infinite knowledge and holding aloft the holy conical flask of power.

## Dogma

All secrets are sought after by the cult of Vahlen - no secret, no matter how petty or minor, is beneath their notice. An elven mother's secret recipe for oatmeal cookies is as valued, as sought-after and as closely-guarded as the True Name of a mighty demon. All secrets must be brought unto Vahlen, to be inscribed in one of the Books of Knowledge and placed in the Library Beyond the Stars.

## Clergy and Temples

Vahlen, it is said, has neither clergy nor temples, but this is untrue. Vahlenite clerics instead infiltrate other religious organisations - the Shenite church is a popular target - and hide in plain sight.

Vahlen's followers meet only infrequently, but they share a powerful bond. While Vahlen's cult is usually illegal, it is rarely the focus of paladins or pogroms - when uncovered, usually by accident, local cult cells are usually disbanded without wholesale slaughter.

Vahlen's clerics keep their secrets close, and will not sell them for money - but a brave and cunning inquirer might be able to trade some particularly hard-to-come-by secret for answers held within the Library.
Bernardo Marques

Bernardo no G2

"Eu tenho 8 empresas" - Bernardo Marques

"Se eu acertar dás me a tua ps5" - Bernardo Marques, para o fran

"Tu calças que número?" - Bernardo Marques

"Bom ponto Manas" - Bernardo Marques, quando o manas nem tocou na bola

"bro" - Bernardo Marques, no grupo do wpp quando o alex manda alguma merda

Bernardo Marques foi definitivamente a maior Lenda dos Lombos. Não Negociável

Bernardo Marques era estudante de Gestão na Universade Nova de Economia e estava a viver na Milestone, que é ao lado do campo dos Lombos. O Bernardo, tal como o Fran, era dos jogadores mais assíduos dos Lombos.

Ao longo dos dois anos em que nós o conhecemos, Bernardo teve uma evolução de personagem estrondosa. No inicio ele nem tinha direito a nome e só era chamado de "Scammer" pelos membros do Fesgru, já que este tentava scammar as pessoas (na brincadeira). Bernardo só queria jogar com as pessoas melhores e não dava chances aos piores para jogarem com ele x1 ou ficarem na equipa dele (ele não passava). Mais tarde, nós fomos conhecendo o Bernardo melhor e ficámos muito amigos dele. O Fran, de todos, deve ser o que o conhece melhor. O Bernardo tem montes de piada e skill, já que é dos melhores jogadores que pisou naquele chão cinzento e vermelho. Bernardo ficou mais nosso amigo e até foi ao G2 uma vez conosco, onde gravamos alguns clips lendários.

Além disso, o Bernardo também criou o nome dos Assados para os Assados, drogados e malucos que foram aos lombos.

Concluindo: O Bernardo, um scammer no início, tornou se num dos nossos melhores amigos no campo que era das pessoas mais engraçadas de se jogar contra. Bernardo com os seus simples chinelos Nike Jordan Break Slides consegue dar Solo a quase qualquer frequentador dos lombos da sua época.

- Manas
Gnomes

**Gnomes** are intelligent humanoids of short stature. No gnomes were part of the original crew that departed the World That Was, although similar groups have been encountered on other worlds since.

## History

Almost no record of the gnomes of the World That Was has survived - they're listed in some very old indices about the World That Was, but nothing substantive. Immigrant gnomes are listed as early as 2488, in some chronicles of the northern plains, and those accounts imply that gnomish presence was well-established by that point.

Gnomes have never been particularly numerous, and appear to have remained relatively rare throughout the Ship's history.

## Major groups

There are no predominantly-gnomish settlements on the Ship, although both Midship and Lannettcrag have large gnomish populations. Most gnomes can be divided into two general groupings - the forest gnomes, natural magicians that can speak to animals; and rock gnomes, tinkerers and artificers of rare natual talent.
Lonna

Lonna (loan-nuh) sometimes appears as a raven-haired human and sometimes as an elf with golden tresses. Her garb varies, ranging from the serviceable clothing of a forester or ranger to the delicate gown of an elven princess, but it is always pale green. Lonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there.

Symbol: Rearing unicorn

Home Plane: Beastlands

Alignment: Neutral good

Portfolio: Forests, woodlands, flora and fauna, fertility

Worshipers: Elves, gnomes, half-elves, halflings, rangers, druids, hunters, farmers, woodcutters

Cleric Alignments: CG, LG, NG

3.5 Domains: Animal, Good, Plant, Sun

5e Domains: Life, Nature

Favored Weapon: Longsword

Dogma

Lonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She likewise protects forests and woodlands from destruction or overuse.
Lonna exhorts her followers to live in harmony with their woodland homes, taking only what they need. The bounty of theforest, Ehlonna teaches, is a gift to be cherished and appreciated, not a treasure to be coveted or looted.

Clergy and Temples

Lonna’s clerics usually choose serviceable attire of forest green. They live in forests and keep on friendly terms with the local rangers, druids, elves, and fey. They keep guard against encroachments by evil folk, loggers, and others who would exploit and ruin any woodland. When confronting anyone who would despoil a forest, they tend to be gentle but firm, at least at first. If the invaders persist, Lonna’s clerics can be ruthless in driving them out. Many of Lonna’s clerics take it upon themselves to teach woodcraft, plant trees, or both.

Lonna probably has as many druids as clerics among her adherents, and its not unusual for senior figures in the church to have no clerical training at all.

Woodland temples to Lonna are often open-air affairs with only trees for a roof. Small shrines to her are occasionally found in forest villages.
Jogadores Lendários

Nesta Comunidade de jogadores que foram indo e vindo ao longo dos meses há alguns que se destacaram pela sua humildade ou habilidade no campo.

Aqui vamos citar os jogadores mais notáveis e lendários que este campo já viu. (fora de ordem):

* FESGRU
* Vicente Gomes aka Bicente
* Henrique Hambrantes
* Waldschimdt
* Bernardo Marques
* Funcionário Baller
* Assados
* Crianças
* Zegnic
* Omar
* Kane
* Luca e os seus amigos randoms
* Marta aka Sue Bird
* Jefferson
* Nesty
* Diogo Colaço
* Indiano Maluco Gamer
* Lourenço
* Laurice
* Slenderman
* Lingarde
* Beckham
* Costa
* Jorginho Das Lousadas
* P P
* Surfista Loiro Leone
* Matteo
* Renat
* Miguel (Criança)

### Carol Silva Workouts

* Workout Carol Silva 1
* Workout Carol Silva 2
* Workout Carol Silva 3
* Amigo 1 Workout 1 Carol Silva
Star

The **Star** is the sun of the Ship, a huge glowing ball of fire suspended from the Sunpath, the vast arch of steel that crosses the sky from Porgunnels to the Tarburd mountains.

## Sunpath

The Sunpath is mounted on support struts on the outer hull of the Ship, and these cannot be reached without leaving the protection of the Airshield. While it looks like steel, it is actually a metal of magical construction, dense and extremely strong.

## Fu-zhon

*See more about the deity Fu-zhon*

Fu-zhon, the god of the Star, has grown in power over the lifespan of the Ship, as primitive peoples have gazed upon the relentless, unconquerable fire of the Star and imbued it with a divine nature.

## Days and years

It takes twelve hours for the Star to travel the Sunpath from the Porgunnel range, across the sky, and set behind the Tarburds, and about twelve hours longer for it to emerge again from behind the Porgunnels. Most people count days as starting at dawn, when the sun rises, but for wizards and scientists the day changes at midnight, six hours after sunset.

Most of the Ship considers a "year" to consist of three hundred days, and the human regions subdivide that into ten thirty-day months.
Fu-zhon

**Fu-zhon**, the god of the Star, is worshipped all over the Ship. Even the dwarves, who rarely gaze upon the holy presence of the god, offer Fu-zhon some respect.

Fu-zhon is usually depicted as a glowing figure of indeterminate race, since the light blazing from their body renders it impossible to gaze upon them.

Fu-zhon is unusual in that it is an Immigrant deity - the god of the sun of the World That Was remained behind, mortally wounded by Kal-Ithir. However, most Immigrants were used to the idea of a sun god, and the faith of those believers either conjured forth Fu-zhon or imbued them with power - it's possible that one of the worlds left behind by the Ship is now missing its sun god.

## Dogma

Fu-zhon teaches the importance of light, the value of openness and honesty, the value of service and healing, and the importance of destroying any undead you might come across. The dogma of the Church of Light is simple and straightforward, making Fu-zhon popular among the peasantry.

## Clerics and Temples

Clerics of Fu-zhon usually wear yellow robes, and more senior clerics wear blue. Clerics of Fu-zhon are always popular, since they offer free healing and are often important figures in their local communities. Temples to Fu-zhon usually have open roofs, or at least canvas screens that can be pulled back, so that the light of the god can shine forth upon the righteous.
Lanadale

**Lanadale** (lan-uh-day-el), the deity of roads and travel, appears as an elderly, weatherbeaten man with deeply wrinkled skin and sparkling eyes. He wears nondescript clothing, usually of leather and unbleached linen. His garments are always travel-stained. He roams the roads and paths of the Ship, greeting fellow travellers politely. Lanadale is always glad to converse, but not at any great length.

Alignment: Neutral
Portfolio: Horizons, distance, travel, roads

Worshipers: Bards, travellers, merchants

Cleric Alignments: CN, LN, N, NE, NG

3.5 Domains: Luck, Protection, Travel

5e Domains: Knowledge, Trickery, Tempest

Favored Weapon: Quarterstaff

## Dogma

Lanadale is the patron of all who travel long distances, no matter what path they follow or how they’re getting there. Lanadale insists that people need to move around and experience new things. The state of world is not fixed, and you never know when you might need a new perspective or even a new home. Look to the horizon for inspiration.

## Clergy and Temples

Lanadale’s clerics travel the world, always seeking out new things. They favour simple clothing of brown or faded green. They bless caravans (and sometimes guide them), explore new territories, scout for armies and settlers, and record long travelogues describing journeys beyond the horizon. They also serve as translators and diplomats. Many serve as surveyors or engineers and help build roads, bridges, and ports. Still others are involved in the manufacture of traveling gear, everything from shoes to sailing ships. No matter what their activities, Lanadale’s clerics move around frequently, and a character who visits a shrine more than once is likely to meet a different group of clerics there each time. Lanadale’s wayside shrines are common on well-used roads.

While Lanadale has no temples, his clergy occasionally sponsor or construct roadside inns, especially in well-travelled but sparsely-populated regions such as Northern Middek. These waystations are a vital source of rest and safety on the roads.

While Lanadale does accept lawful neutral and neutral evil clerics, there are very few of them in the ranks of the priesthood - the philosophy of the Keeper of Roads appears to dissuade such from seeking clerical office.
Caillou Perkyshitz

**Caillou Perkyshitz** is a series created by **Caillou Perkyshitz.** The series premiered on YouTube on March 22, 2018.

## Plot

Caillou is a kid who has to deal with villains that originated from Evil Roslina which leads evil people to his family. He is a young adult who is friends with Leo and has to work to stop bad people from eliminating his family. Caillou also has a life outside of the situations.

## Cast

### Main

* Brian as Caillou
* Ivy as Rosie
* Justin as Leo
* Eric as Boris

## Episodes

Originally premiered
 2 | 12
 3
 4
Correthian

The deity of elves, **Correthian** (core-eth-ee-yan), usually appears as an androgynous elf clad in a sky-blue cloak and armed with a longbow and longsword. He also wears a large, circular amulet that bears his starburst symbol. He has a lithe and swift look about him, and his movements are both swift and graceful. Correthian is the creator and protector of the elven race. He governs those things held in highest esteem among elves, such as magic, music, arts, crafts, poetry, and warfare.

Portfolio: Elves, magic, arts and crafts, music, war

Worshipers: Elves, half-elves, bards

Cleric Alignments: CG, CN, NG

3.5 Domains: Chaos, Good, Protection, War

5e Domains: Light

Favored Weapon: Longsword

## Dogma

Correthian concerns himself with all aspects of elven welfare. He also remains alert to any taint of evil among the elves, and he seeks to stamp out any evil influence the moment it appears.

Correthian spurs his people toward self-reliance, vigilance against danger, and appreciation of the world’s beauty. It is Correthian’s influence that leads elves to study magic and swordplay for the duration of their long lives, to serve as guardians and caretakers of the forests, and to appreciate aesthetic pleasures in spite of their warrior heritage.

## Clergy and Temples

Correthian’s clerics often wear blue cloaks. They serve as leaders, teachers, diplomats, and generals in elven communities. They train others in the arts of combat and magic while honing their own skills, and they serve as mediators in any disputes that may arise from the elves’ independent lifestyle. They usually seek to maintain cordial relations with other good, sylvan creatures. Correthian’s temples are found only in the Girwood, although shrines to him may be found wherever elves live. Though always beautiful and designed to blend in with the surrounding landscape, they are invariably both sturdy and defensible. They are often placed on hilltops, river crossings, and other locations of strategic significance. Living plants or trees are always included in a temple of Correthian, either as decoration as part of the structure.

The priests of Correthian say that only in the Girwood can his voice be truly heard - or, rather, that only there are the priests truly worthy. Thus, while individual elven clerics may travel as they please, the high priests do not leave the forest.
Ohaddi

**Ohaddi** (oh-had-ee), deity of farming and the harvest, is most often shown as a lean and weathered man of indeterminately old age, dressed in brown or russet and looking like a hermit, although nonhuman communities depict him as one of their own race. Because Ohaddi strictly adheres to neutrality, he is a rival of Lonna. Ohaddi carries a staff, with which he is believed to mark out fields and hedgerows.

Symbol: Mask of oak leaves and acorns

Home Plane: Outlands

Alignment: Neutral

Portfolio: Nature, woodlands, freedom, hunting, beasts

Worshipers: Barbarians, rangers, druids, hunters

Cleric Alignments: CN, LN, N, NE, NG

3.5 Domains: Air, Animal, Earth, Fire, Plant, Water

5e Domains: Nature

Favored Weapon: Quarterstaff

## Dogma

Ohaddi is the lord of the harvest and the cycle of farming, and is a friend to all who live in harmony with the natural world. He expects his followers to nurture the land that feeds them - to tend to their fields, rather than exploit them. Those who destroy or otherwise harm nature deserve swift vengeance in an appropriate manner, says Ohaddi. Those who are one with nature, however, have little to fear, although the well-meaning but foolish are sometimes brought down by a danger they could have avoided or diverted with more care, experience or wisdom.

Ohaddi teaches that the regular, ordered life of a farm, contrasted with the chaos inherent in trying to wrest one's livelihood from the soil, is a representation of all life and, indeed, of eternal struggle.

Some records suggest that, early in the life of the Ship, Ohaddi was more of a deity of nature, but as agriculture and the careful husbanding of resources has become more important to life on the Ship, the focus of his worship has changed.

## Clergy and Temples

Clerics of Ohaddi have no hierarchy. They treat all those of their order as equals. They wear russet-colored clothing and maintain many shrines, but few full-size temples. Most farming villages will have two or three priest of Ohaddi, who will conduct regular services throughout planting and harvesting seasons. A wide variety of peoples serve as Ohaddi’s clerics, including any who feel a draw to nature and the natural world. They serve as protectors of nature, acting as the agents of retribution when their protection is insufficient or too late.

Temples to Ohaddi can be located nearly anywhere but are usually located amid groves of oak trees. Those temples around which larger settlements have grown maintain their oak groves, occasionally with violence.
The Ship

**The Ship** is a vast, ancient construction, so old that the memory of its manufacture has been lost to legend and myth. For thousands of years, it has trawled the endless depths, warmed by the Star, propelled by ancient magics long since forgotten.

*See more here: History of the Ship*

*See more here: Geography of the Ship*

The main structure of The Ship is the wide-open plain of Middek, which stretches a thousand miles from the Foksell Mountains to the towering cliffs of the Sternwall. "East" is "port", and "west" is "starboard", and from the centre of Middek it's two hundred and fifty miles to either of them. At the very centre of Middek, equidistant from the edges, is the sprawling, brawling city of Midship. A trading post and an economic power and the veritable hub of civilization on the Ship.

*See more here: Demographics of the Ship*

In terms of racial breakdown, there were five races involved in building the Ship - the dragons, who paid for it; the elves, who designed it; the dwarves, who built it; the humans, who fixed it; and the orcs, who provided the labour force. All five can be found on The Ship, and Immigrants of every race might have found their way aboard. It's generally considered polite not to pry.

From Porgunnal to Tabard runs the vast steel track of the Sunpath. It curves far overhead, beyond the sheer rocks of those two places, and, every day, the Sun rolls from Porgunnal to Tabard. Every night, presumably, it passes beneath the Ship, ready to rise again the next morning.

These four mountain ranges - the Sternwall, the Foksell Mountains, Porgunnal and Tabard - are collectively known as the Bulkheads. None of them are unclimbable - ropes and pitons and *spider climb* spells are all things that exist - but to climb them is very dangerous. Atop the Bulkheads, there is no visual warning of the magical energy field that keeps air inside the Ship - step a little too far, and you'll slowly, painfully, suffocate.
World That Was

The **World That Was** was the original homeworld of the builders of the Ship.

Surprisingly little is known about it - it appears that, filled with grief for a beloved world that would never be seen again, along with guilt over all those that could not be saved, the early inhabitants of the Ship destroyed many of their records and histories.

The elves, dwarves and dragons still have some - indeed, there are dragons alive today that knew dragons that had known dragons that had known the World That Was - but they are fragmentary, contradictory and in some cases clearly mythological. At this remove, it's impossible to discern the difference between stories, lies, myths, legends, dreams, and the truth.

What is known is that the World That Was was a oxy-nitrogen world, with continents and extensive water coverage, with a yellow star and at least two moons - the elves claim three. It was inhabited by humans, elves, dwarves, dragons, orcs, and countless other races - very few of which escaped the destruction occasioned by the return of Kal-Ithir. The legends speak of two groups in particular - the gnomes, who refused to leave their citadels (or "fortified places", possibly castles), and the halflings, who appear to have found the idea of dwelling forever in a space as small as the Ship intolerable, choosing death instead - but other legends record other groups, of whom no survivors exist.
Mobius

**Mobius** (mow-bee-us) is the god of humanity, in the same way that, for example, Correthian is the god of the elves.

Records before about the fifth millenium of the Ship do not mention Mobius as a god, but instead as one of the original designers (or possibly builders) of the Ship. His name and symbol were engraved on many relics, ruins and structures of the Ship, and following the cataclysms of the first few millennia, people started using Mobius's name as a sort of prayer/curse.

The problem with this is that enough focused belief, for long enough, can *endow* power, even deific power, where none was found before. So, Mobius the engineer, who was resting quietly in his well-deserved afterlife, found himself dragged forth and had vast amounts of power thrust upon him by the focused, determined belief of millions of people.

## Dogma

Mobius is usually described as the "god of humans", but he can more properly be considered a god of civilization, city-building, or infrastructure. His adherents include engineers, bureaucrats, sewer-system designers and other essential cogs in the working of a huge slab of rock floating through space with over a hundred million people living on it. His commandments are generally quite mild - no killing, no stealing, no throwing people overboard, no breaking The Ship, no zealotry - and in truth Mobius would rather return to his well-earned rest. His sense of duty and devotion, however, will not permit it, at least until The Ship reaches its destination and the people thereof are safe.

## Clerics and Temples

Mobius' clerics dress in dark blue clothing, with indications of rank on their right shoulders. Almost all Mobius' clerics are human, with a few half-elven or half-orc clergy in more rural areas. His temples tend to double as shelters or sanctuaries, especially during those rare times of serious bad weather.
Races

**Playable Races at the start**

* Blue Goblins
* Dwarves
* Elf
* Frosk
* Gnome
* Grung
* Half-Elf
* Halfling
* Humans
* Wood Elf

**Eastern Continent Races**

* Alraune
* Armadillo-Kin
* Avali
* Blue Goblins
* Dwarves
* Entling
* Florans
* Frosk
* Gnome
* Grung
* Half-Elf
* Half-Orc
* Halflings
* High Elf
* Humans
* Kenku
* Kitsune
* Kobold
* Loxodon
* Mousefolk
* Pandafolk
* Panthera
* Ratfolk
* Tabaxi
* Wood Elf

**Western Continent Races**

* Badgerfolk
* Dragonborn
* Dragovian
* Dwelf
* Earth Giant
* Ettin
* Fairy
* Flamekin
* Fox'smanuh
* Graug
* Jotnar
* Kenku
* Korok
* Mantis
* Nymph
* Oni
* Quickling
* Scalekin
* Slime Folk
* Uldra
* Uroa
* Wilden

**The Under Earth**

* Deathfung
* Duergar
* Fetchling
* Kawari
* Shadowborn
* Stonepeople
* Umbrin

**The Vast Oceans**

* Aphrodian
* Cecaelia
* Locathah
* Merdwarf
* Merfolk
* Songchild
Shen

**Shen** is the god of knowledge generally, and of engineering and engineers especially. He is usually protrayed as a wise, older member of the worshipper's race, although the histories suggest he was human originally.

Shen is considered an ally of Etei and Rovokel, a peer of the Grim Old God, and either a rival or a staunch ally of Vahlen (it's complicated).

## Dogma

Shen is the chief deity of knowledge, although not especially of magical or arcane knowledge (this being more Vahlen's area). As such, his teachings revolve around the sanctity of knowledge and learning, the importance of sharing knowledge freely, and the critical nature of early-years education. Shen teaches that all children deserve an education - not, necessarily, political or religious education, but literacy, numeracy, and an understanding of the world around them.

## Clerics and Temples

Shen's temples are usually large, open spaces that are more like library-laboratories than temples. His clerics, usually clad in long white coats over their clothing, answer the questions of those who seek knowledge, and the temples usually double as schools, especially for the young.
Mystery Orb

*This page refers to the teleportation item. For the ingredient used in crafting Giant Spawn Eggs, see Mysterious Eye.*

## Mystery Orb

### Base Item

Structure Void

**Mystery Orbs** are manufactured items used to teleport to other players.

## Obtaining

Mystery Orbs are crafted with six Glass blocks, a Sobstone, and a Popped Chorus Fruit in any configuration.

One Mystery Orb will typically appear in the Bonus Chest generated upon creating a new world if the option for the generation of the spawn Bonus Chest is enabled.

## Usage

Mystery Orbs can be put back into a crafting table or the inventory crafting grid to teleport the player who used it to a random player, potentially including themselves. A sound will play and a message will be sent in chat to all players as a warning that the Orb has been used. The teleportation process will also usually place the teleported player a few blocks away from the player being teleported to as a measure of potentially preventing the teleporter from immediately being able to attack the other player by surprise.

As Mystery Orbs are built off of Structure Voids, a block, Mystery Orbs can be placed in the world, though once placed they will be unable to be picked up again.

## Trivia

* The sprite used for Mystery Orbs is the same as that of the Magic Ball from Super Mario World, which also teleports the player out of a level in that game. The sound that plays when a Mystery Orb is used is also the same as the sound that plays when a Magic Ball is used to end the level.
* The commands pertaining to the Mystery Orb, despite being incredibly simple, have caused the most stress for me out of any other mechanic in this entire mod and have been changed in nearly every release.
* Mystery Orbs are one of the few items that use Optifine emissive textures in MEGABREAD, meaning portions of it appear to glow in the dark without emitting light. The others are the Mysterious Eye, Ore of the Stars, Sobstone Ore, Explosion in a Bottle, Shulker Bullet, and Boss Crate. However, the Mysterious Eye is the only one whose entire texture uses the emissive lighting feature, while all the others only use the technique in certain areas of their textures.

## See Also

* *Structure Void* on *Minecraft Wiki*
* *The Mystery Orb* on *Boiaaang's Depths* (outdated)
Mysterious Eye

*This article refers to the crafting ingredient. For the teleportation item, see Mystery Orb.*

## Mysterious Eye

### Status Effects

Several, including Blindness and Slowness for as long as one remains in its area of effect

### Base Item

Polar Bear Spawn Egg

Mysterious Eyes are crafting ingredients and weapons.

## Obtaining

Mysterious Eyes have a very low chance of being dropped by Zombies, increased slightly by the level of Looting on the weapon used to slay the monster. They currently have no other way of being obtained.

## Usage

Mysterious Eyes can be used to craft Giant Spawn Eggs, which trigger a boss fight.

The Eyes themselves can also potentially be used as weapons as they summon an area effect cloud that causes various harmful effects wherever the Eye is placed.

## Trivia

* The Mysterious Eye is one of few items in MEGABREAD with emissive textures when the setting for them is enabled with Optifine.
* This item's texture is **the\_eye.png** in the game's code.
* Forgotten Legends, another Boiaaang project, uses a similar image to the one that appears as the sprite for the Mysterious Eye in promotional media. That's all I'll say on the topic for now.
Explosion in a Bottle

**Explosions in a Bottle**, sometimes simply referred to as **Explosion Bottles**, are weapons dropped rarely by mobs.

## Obtaining

A single Explosion in a Bottle has a 25% chance of dropping from a Creeper upon death. This chance cannot be increased with the Looting enchantments. They also have the chance to appear in Boss Crates.

Explosions in a Bottle cannot be crafted.

## Usage

Right clicking against a block will summon an invisible Charged Creeper that will explode in one tick if not killed before then. Due to the explosion being caused by a Charged Creeper, Zombies, Skeletons, Creepers, and Wither Skeletons will always drop their head/skull if killed by a bottled explosion.

Due to creating a somewhat powerful, albeit small, explosion, Explosions in a Bottle can be used as either a weapon or as a quick land destruction tool due to their instant use. However, because the blast radius is so small (about a 3x2x3 area on flat land), they can only effectively be used to blow up low-blast resistant blocks en masse such as dirt and sand.

Using an Explosion in a Bottle will propel you up/outwards, so they can effectively be used to "rocket jump" in Creative mode or in Survival with strong enough armor (Unbreaking and Blast Protection is recommended).

## Trivia

* The Explosion in a Bottle is currently the only item in MEGABREAD that uses an animated texture.
* Red Arrows and Giant Spawn Eggs share a base item with Explosions in a Bottle, that being the Tropical Fish Spawn Egg. This is to utilize spawn egg mechanics while still using a texture without the hue applied to most spawn eggs (the spots/layer1 of the TFSE are white as they do not have any hue applied to them. These items all have their textures on layer1 to use the effect.
	+ Mysterious Eyes also use a spawn egg, the Polar Bear Spawn Egg, as a base item. A different item was used to avoid the other three items from being able to be used as a replacement for the Eyes in crafting recipes.
Gigabread

*This page refers to the generated structure. For the item, see MEGABREAD (item). For the mod, see MEGABREAD (mod).*

## Gigabread

### Can generate in existing chunks

No

**Gigabread** are generated structures that can be torn apart to give high quantities of bread.

## Generation

Gigabread generate in any Overworld biome that Mineshafts spawn in (all Overworld biomes by default). They often generate on land, and when they do so partially floating they will generate a small island of land beneath them; Gigabread may generate in an ocean, which leads to them appearing on a tiny floating island on the surface of the water.

## Structure

All Gigabread generate exactly the same (not counting the vanilla-procedurally generated island), predominantly of Bread Blocks with some Toast Blocks in a stripe on the outside. The inside is hollow and contains a singe lantern hanging from the ceiling.

The Bread and Toast Blocks that come from the structure are equivalent to approximately 18 and a half stacks of bread.

## Gallery

Two Gigabread in close vicinity to each other from an earlier iteration. They are no longer as frequent, but the seed still works.Gigabread generated on a tiny floating island in the ocean
Cheese

**Cheese** is an edible food item. It is an accessible alternative to other End food sources, assuming one brings a Stonecutter with them to the End.

## Obtaining

Crafting four **Curds** together in a crafting grid yields one Cheese. Curds themselves can be created by smelting a bucket of milk in a furnace or by Stonecutting an End Stone block, which yields eight Curds (enough for two slices of Cheese).

Cheese can also generate in the spawn Bonus Chest if the setting for it to generate is enabled.

## Usage

The exclusive function of Curds is to be crafted into Cheese, which makes it an easily accessible source of food in the End dimension. If one were to take a Stonecutter with them to the End, they would be able to turn large amounts of End Stone into Curds and then into Cheese, providing an alternative to Chorus Fruit.

Cheese can be eaten to restore six hunger points (three shanks).

## Trivia

* Being able to create Cheese from End Stone is a reference to how many players often compare the End dimension to the Moon, and the popular joke that the Moon is made of cheese.

## See Also

* *Cooked Salmon* on the *Minecraft Wiki*
* *Command Block* on the *Minecraft Wiki*
* *Cheese* on *Boiaaang's Depths*