Marked (Witchcraft) Magic

in: Magic Spheres

## Spells

### Spirit Hex (Debuff)

Offensive Magic Casting - The caster weakens the veil between worlds enough that the souls of the restless dead can reach through, inhibiting the actions of the witch’s victim both through their harrying whispers and a subtle ability to influence the physical world. A whispered secret that no one should know can ruin a spell, and the spirits can even have a small influence on physical actions in the world like the swing of a sword or the path of an arrow.

#### **RPR Stats**

* **Target(s):** Single (within 5 tiles)
* **Dice Modifier(s):** Offensive Casting
* **Difficulty Class:** Target rolls Marked Resistance
* **Cost(s):** 8 mana
* **Effect(s):** Applies the Hexed status to the target for 10 minutes. *On Critical: Applies Hexed status for an additional 5 minutes.*
* **Cooldown:** 30 minutes

### Plague of Dance (Stun)

Offensive Magic Casting - The caster can cast a hex upon their victim that causes them briefly to drop whatever else they were doing and begin to dance in place, temporarily halting them from attacking if they were doing so but otherwise leaving them still able to defend themselves... as part of the dance.

#### **RPR Stats**

* **Target(s):** Single (within 5 tiles)
* **Dice Modifier(s):** Offensive Casting
* **Difficulty Class:** Target rolls Marked Resistance
* **Cost(s):** 8 mana
* **Effect(s):** Applies the Stunned status to target for 15 minutes. *On Critical: Deals damage to target as well.*
* **Cooldown:** 25 minutes

### Witchfire (Attack)

Offensive Magic Casting - The Marked can weave together the raw and wild stuff of magic into a writhing and chaotic ball of energy and fling it toward an enemy, where it strikes with some force but more importantly wreaks magical havoc upon their bodies. The magic rips skin, sets fires, penetrates them with corrupting influence and jolts their bodies all at the same time. This magic normally takes the shape of a wild blue flame, though some slight variations are known.

#### **RPR Stats**

* **Target(s):** Single (within 5 tiles)
* **Dice Modifier(s):** Offensive Casting
* **Difficulty Class:** Target rolls Marked Resistance
* **Cost(s):** 8 mana
* **Effect(s):** Applies the Burned, Frostbite, Shocked, and Bleeding status to target for 5 minutes. Deals damage to target's hit points. *On Critical: Deals additional damage to target (modified by Offensive Casting).*
* **Cooldown:** 15 minutes

### Blood Offering (Special)

Supportive Magic Casting - The Marked can lend the power of their mystic blood to both their own and the rituals of others. By cutting themselves and shedding enough of this blood to leave them in a state of weakened injury, the Marked can cut the cost of any ritual by one gem of their choice. Cannot be used in rituals where their blood is a requirement.

#### **RPR Stats**

* **Target(s):** Self
* **Dice Modifier(s):** Support Casting
* **Difficulty Class:** Fixed (15)
* **Cost(s):** 4 mana
* **Effect(s):** The caster opens up wounds on their body, injuring themselves. This blood has the power to reduce the cost of any ritual by one gem. This emote must be screenshotted and submitted with athe ritual in a ticket.
* **Cooldown:** 24 hours

### Surge (Cleanse)

Supportive Magic Casting - The caster sends a surge of magic jolting through their body, rippling through it and correcting imbalances and minor conditions plaguing them. Minor bleeds, poisons, and other such conditions are cleared from their system, though they are left tingling with the feeling of raw magic in their veins.

#### **RPR Stats**

* **Target(s):** Self
* **Dice Modifier(s):** Support Casting
* **Difficulty Class:** Fixed (18)
* **Cost(s):** 4 mana
* **Effect(s):** Removes Bleeding, Poisoned, Burned, and Frozen statuses on the target. *On Critical: Removes the Shocked status on the target as well.* On Failure: Applies the Shocked status to target for 10 minutes.
* **Cooldown:** 25 minutes

### Patron’s Wrath (Attack)

Offensive Magic Casting - The caster calls upon their connection to their patron to send forth a quick and reflexive burst of energy at an opponent. The exact shape of this blast depends upon the witch’s patron, with those following Naruli often sporting magic that resembles the light of the moon and those following a Demon Lord often wielding more nefarious forms. The result is, in the end, much the same.

#### **RPR Stats**

* **Target(s):** Single (within 5 tiles)
* **Dice Modifier(s):** Offensive Casting
* **Difficulty Class:** Target rolls Marked Resistance
* **Cost(s):** 8 mana
* **Effect(s):** Damages target's hit points (modified by Offensive Casting). *On Critical: Deals additional damage to target.*
* **Cooldown:** 15 minutes

### Magic Cauldron (Special)

Supportive Magic Casting - The witch can enchant any pot or large enough vessel in such a way that it becomes a properly treated vessel for advanced alchemies, allowing them to perform many of their preparations on the go so long as such a suitable tool can be found.

#### **RPR Stats**

* **Target(s):** Self
* **Dice Modifier(s):** Support Casting
* **Difficulty Class:** Fixed (15)
* **Cost(s):** 4 mana
* **Effect(s):** Applies the Brewing status to target for 30 minutes.
* **Cooldown:** 24 hours

### Patron’s Mending (Injury Timer Heal)

Assistive Magic Casting - The Marked can call upon their knowledge and connection to their patron to reduce the severity and recovery time of serious wounds. What form this takes depends upon the patron of their choosing, with the marked who serve Naruli for example employing much more soothing methods while others who serve darker powers favoring expedience or their patrons even demanding a sacrifice of pain for their intervention. Reduces injury timers by 50%.

#### **RPR Stats**

* **Target(s):** Single (within 1 tile)
* **Dice Modifier(s):** Support Casting
* **Difficulty Class:** Fixed (21 )
* **Cost(s):** 6 mana if success, 9 mana if failure
* **Effect(s):** Reduces any present Injury Timer by 50% on the target. The target must apply the half injury timer from the RPR menu and screenshot this emote in case its needed.
* **Cooldown:** 30 minutes

### Beasts of the Night (Special)

The Marked can exhibit control over the smaller nocturnal creatures of the world as if by some strange authority, commanding the obedience of creatures such as insects, rats, cats and bats. How much they can force these creatures to do their bidding is limited both by the availability of them in the surrounding area and the practical means of such creatures themselves, but they can be told at the least to move at will. While they can be ordered to attack, such attacks are not suicidal and are half spirited at best and the creatures cannot be counted upon to deal with formidable foes. This spell has no effect on shifters except to agitate them and possibly cause their displeasure at the caster.

#### **RPR Stats**

* **Target(s):** Self
* **Dice Modifier(s):** Support Casting
* **Difficulty Class:** Fixed (1 )
* **Cost(s):** 3 mana
* **Effect(s):** The caster uses their power to force a nocturnal creature to do its bidding for a short time.
* **Cooldown:** 0 minutes

### Witchpowder (Debuff)

The Marked can enchant a measure of common powder or dust with a quick burst of magic and fling it at an opponent, temporarily blinding them if successful. This is commonly used either as a means to open a fight at an advantage, or else an attempt at facilitating a hasty exit.

#### **RPR Stats**

* **Target(s):** Single (within 4 tiles)
* **Dice Modifier(s):** Offensive Casting
* **Difficulty Class:** Target rolls Marked Resistance
* **Cost(s):** 8 mana
* **Effect(s):** Applies the Blind status to target for 10 minutes. *On Critical: Applies Blind status for an additional 5 minutes and deals damage to target as well.*
* **Cooldown:** 0 minutes

## Rituals

### Spell Thievery

The Marked have the powerful ability to steal some of the spells of another mage through a ritual that scours their victim’s mind for knowledge and their soul for ability, twisting both loose through the power of their patron and adding to the scope of their own knowledge. The process is painful and unpleasant in the extreme, and despite that yafaem wildgrass, pufferfish concentrate and outer void vapor are called for in order to change the states of consciousness for both caster and victim, the person being forced to share their magic with the marked can still feel exquisite agony as if the knowledge is being ripped physically from their memory. The victim is rendered injured by the process, and is also left without the use of their magic for 24 hours.

* **Ingredients:** Yafaem Wildgrass, Pufferfish Concentrate, Outer Void Vapor
* **Requirements:** 1 Onyx, 1 Diamond, 1 Ruby
* **Required Scroll:** Necromancy
* **Effect(s) of Ritual:** Grants the Marked access to a selection of spells from the victim’s sphere. Using this again on a different target replaces the selection.

The Marked can only steal from one ‘sphere’ at a time, and these spells remain available until and unless they choose to steal from another sphere to replace their selection. The selections are listed below.

* Dark - Darkscythe, The Spirits Grasp, Minor Raise Dead, Mote of Night
* Holy - Rejuvenating Light, Sense Spirit, Radiant Healing, Sacred Warding
* Blood - Flesh Sculpting, Stolen Essence, Bloodscent, Bulk the Flesh
* Pyromancy - Firestorm, Heat Metal, Dancing Flames, Burnout
* Nature - Greencall, Unleash Ferocity, Rooting Vines, Rapid Regeneration
* Hydromancy - Frost Mastery, Frost Nova, Entomb, Soothe
* Mental - Shadows of the Mind, Psychic Tear, Charm, Instill Rage
* Wind - Deflect, Forked Lightning, Direct Wind, Wind’s Grasp
* Geomancy - Stone to Clay, Earthquake, Shield of Stone, Crystalline Barrage

### Eye of Newt

The Marked places a powerful curse upon their victim, rendering them down into the shape of a pathetic toad! The victim still retains all of their mental faculties, but are otherwise as helpless as a normal toad for the next 24 hours.

* **Ingredients:** Dragon Bile, Doman Plum
* **Requirements:** 2 Chunk(s) of Jasper, 2 Chunk(s) of Emerald
* **Required Scroll:** Transmutation
* **Effect(s) of Ritual:** The user is compelled to use the frog/toad shapeshift for the next 24 hours, after which they will be allowed to take their true form again. They can only pvp flee or surrender as a frog.

### Devour Curse

Through making a powerful magical connection between an individual and themselves, the Marked is able to draw the malevolent magic of a curse into themselves and out of the target.

This curse is said to be ‘devoured’ by the Marked with the help of their patron, though the process leaves them feeling exhausted and ill rather than empowered or satiated. The curse does not take effect upon the Marked however, as this magic renders it destroyed. A Marked cannot remove more than one curse per 24 hour period.

* **Ingredients****:** Corrupted Essence, Doman Plum
* **Requirements:** 2 Chunk(s) of Diamond, 1 Chunk(s) of Jasper, 1 Chunk(s) of Ruby
* **Required Scroll:** Illusion
* **Effect(s) of Ritual:** Any curse with the exception of afflictions can be removed, no matter the sphere.

### Calm the Blood

A Marked has the ability to protect creatures afflicted with dark curses. By creating an object known as the Ring of Moonlight the witch or warlock can give a Lycanthrope full control over their affliction. A lycanthrope protected by such a ring will be in full control of their mind and actions while transformed into their bestial form. The ritual must be performed beneath the light of the sun and a prepared ritual space. The chunks of ruby must be ground up and combined with these bloods. It is then painted upon the body of the werewolf to bind them to the ring and its power. Does not count against magic items.

* **Ingredients****:** The blood of the witch/warlock and the Lycanthrope, 1 Outer Void Vapor, A non magic Ring
* **Requirements:** 4 Chunks of Ruby
* **Required Scroll:** Enchantment
* **Effect(s) of Ritual:** Gain the Ring of Moonlight

### Silence the Light

A Marked has the knowledge to benefit creatures of the dark. Those who are afflicted with the curse of vampirism often turn to the covens to protect themselves from the harmful sun. With this ritual, they are able to create an item known as the Ring of Dawn, which allows a vampire to walk in the light once more. The ritual must be performed under the moonlight, a prepared ritual space. The  chunks of power should be ground up and dipped in the blood of both the Sorcerer and the Vampire and then painted upon the Vampire's face. Does not count against magic items.

* **Ingredients****:** The blood of the witch/warlock and the vampire, 1x Outer Void Vapor, A Non-Magic Ring
* **Requirements:** 4 Chunk(s) of Ruby
* **Required Scroll:** Enchantment
* **Effect(s) of Ritual:** Gain the Ring of Dawn

### Dark Grimoire

The Marked are able to absorb the knowledge and means necessary to conduct many rituals performed by other spheres of magic through the use of a powerful tool known as a grimoire. With a sample of a user of that sphere’s blood and an assortment of gems, the Marked is able to transcribe the process and part of the power and connection necessary to conduct many different rituals. Not all rituals can be stolen in this way, and the Marked are limited to those below.

The Marked are able to transcribe all curses in addition to the below.

1. Miraculous Regrowth (Nature)
2. Distant Reflection (Hydromancy)
3. Burning Dawn (Pyromancy)
4. Wind-Carried Message (Wind)
5. Bring Out Your Dead (Dark)
6. Mental Projection (Mental)
7. Divine Verdict (Holy) (Special: The Marked contacts their Patron for the answer)
8. Flesh Graft (Blood)
9. Stone Reclamation (Geomancy)

* **Ingredients****:** Concentrated Demon’s Blood, Blood of the correct sphere user
* **Requirements:** 1 Chunk(s) of Diamond, 1 Chunk(s) of Onyx, 1 Chunk(s) of Ruby. *Special: This price cannot be reduced by any means.*
* **Effect(s) of Ritual:** Transcribe the ritual into the Marked’s grimoire, allowing them to use the ritual at a later time at the same cost and requirements as listed in that sphere.