EXO-44 Walker Exosuit

> *"The pinnacle of Helldiver weaponry; the EXO-44 is a manned walker armed with the MG-11 minigun and eight anti-infantry homing missiles."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:

## Unlock Requirement

The EXO-44 'Walker' Exosuit is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

## Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

## Gameplay Tips

*A Stratagem launcher*
* Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.

* The EXO-44 is armed with the same MG-11 Minigun used by the A/MG-11 Minigun Turret. Ammo capacity is 1000 rounds, 2000 when upgraded. It also carries 4 anti-personnel missiles, 8 when upgraded.
	+ While the upgraded EXO-44 'Stomper' has anti-tank capable missiles, it is still *not* useful for destroying mission objectives such as Cyborg AA, Bug Nests and Illuminate Beacons. Because the missiles home in on enemies, rather than mission objectives, and because it is very hard to set up the shot required, other dedicated anti-tank solutions are preferred.

* Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.

* Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.

* When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.

* Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.

## Gallery

* *EXO-44 Walker Exosuit*
* *EXO-44 firing its minigun*
* *EXO-44 firing a missile*

## Notes

* The EXO-44 'Walker' Exosuit Stratagem was rebalanced in Patch 1.04. It is now delivered with a smaller ammunition reserve for its minigun (total ammo reduced from 3500 to 2000).

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
**EXO-44 Walker Exosuit**
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce