recursal/Fanatic-Fandom huggingface dataset:
Stat check

**Stat checks** are used to determine whether an action succeeds or fails. The game provides a *difficulty class*, or DC, that the player's score must equal or beat to succeed. The player's score is the stat being checked plus a random modifier of 0, 1-5, 1-10, or 1-20. Succeeding stat checks offers a variety of rewards depending on the stat that is checked from gold rewards, finding hidden treasures, alternative solutions to puzzles, or different outcomes.

## Mechanics

The game commonly uses a difficulty class, which is a number, similar to tabletop games to determine success or failure. When an action has a chance of failure, the game gets the player's appropriate stat, adds a random modifier to it and compares the player's score and the difficulty class. If the player's score equals or is above the difficulty class, the player succeeds. The are four random modifiers used in stat checks and they are 0, 1-5, 1-10, or 1-20 as of public version 0.62.

### Calculating probabilities

This means that the highest number on the random modifier plus your stat needs to equal the difficulty class to have a chance for the action to succeed. As an example, if the difficulty class is 15 and the random modifier is 1-5 you need to have at least 10 of the stat to have a chance of success, because the highest random roll is a 5 and when added to your 10 stat, passes the check. Review the table to help you understand, assuming the difficulty class is 15.

To think of it in a different way, the 1-5 modifier adds 20% chance per stat, and the 1-10 modifier adds 10% chance per stat, assuming you meet the minimum stat needed to have a chance for the action to succeed.
As another example: stealing from a customer in a shop has a difficulty class of 15 Agility. The game checks the player's Agility which is 12. It then rolls a number between 1 to 5 which happens to be 3 so the player's Agility score is now 15. Since the player met the difficulty class, the player succeeded, which had a chance of 60%.

## Effects

Succeeding stat checks offers a variety of rewards depending on the stat that is checked from gold rewards, finding hidden treasures, secret passages, alternative solutions to puzzles, dialogue variations and different outcomes.
Door opens in insoni

just in this game edited by Stalkalek Because the door opens any in 2 hours play game The light flicks u need wait when door opens to the door explodes. 2 hours takes longer time... the door opens u can escape of this insoni and u get badge insoni V3 Escape when u escaped of this game

Please play this game with 2 hours to escape.
Tunnel (b)

Not to be confused with Tunnel which leads into Junkyard.

The underground **tunnels** have enemies lurking in it that attempts to ambush the player. You can sometimes encounter them when you travel through these locations.

## Ambush

Every time the player travels across this location:

* Old Crypt not discovered
* Old Crypt discovered

There is a 50% chance for an ambush event to occur. Once it does the player will discover Tunnel (b) then another check will happen:

* 50% to discover Old Crypt
* 50% to enter combat with a Skeleton.

* 5% to enter combat with a Skeleton.
Tao

**Tao** is an Alurine, a species of humanoid red pandas. He is from Whispers Springs, a settlement of red pandas on an island north-west of the junkyard. While on an adventure to learn more about ''the old civilization'', he visited the junkyard and was made captive by the Rat King. You encounter Tao during the Rat Problem event. He is now his ''property'' and is treated as a sex slave. Although he is a sex slave, it is suggested he may be enjoying his role...

## Origins

Tao came from an Island northwest of the junkyard accessible by a network of tunnels. The north of said island has three settlements close to each other: Hogsvins, Ursadins and Alurines (in Whispers Springs). The three species get along, but there were sometimes tensions between settlements, mostly over territory or food. The leaders then founded neutral grounds between the settlement, now used as a gathering place and as a market.

## Freeing him

To free Tao from the Rat King, you have to complete the Rat Problem event. You have two choices in the end : set him free, or make him your property. This will influence the way he interacts with you.

To take him back to his people, clear the path in the underground access to the junkyard. You will need a pickaxe in order to do so. It will take a while and you will get tired, so you might want to use energy drinks. Once the path is clear, speak with Tao. He will take you to the jungle, where a whole new island will be available. At the end of the road, you will find Lakeshard and part ways with Tao.

## Gifts

Tao will start accepting gifts once the player has completed *Rat Problem* and taken him to Lakeshard.

### *Through Human History*

Tao will love *Through Human History* and the player gains +5Tao likes with no limits.

### *Foundation of Northcrest*

Tao will love *Foundation of Northcrest* and the player gains +5Tao likes with no limits.
Wolf's Bane

**Wolf's bane** is useful against werewolves: it weakens and repels them; thus, it is an integral part of the cure for lycanthropy. Wolf's bane can be given to a werewolf in order to *contain* their wolf side, therefore making it easier for the person to live an almost normal life. It is an important ingredient during *Full Moon*.

## Learning the recipe

During *Full Moon*, after having *"Rumors about the beast"* talk with Bernard, Rose, Harold, Blake, and Logan return home and open the **Study** and select **Werewolves notes** five times.
Werewolf Bernard

* Normal
* Combat

During *Full Moon*, if you choose to save Logan or denied Bernard additional Wolf's Bane, you will have to tame and capture Bernard who's been turned into a werewolf.

In order to keep him home safely, you will need to build a reinforced prison. You will then be able to turn him back to a human with the help of the Witch. In your prison, you can interact with Bernard or free him. Interacting with him will allow you to stick around him or have some fun with him. Sticking around will make him like you more.

## Status effect usage

On himself
 Exposed
 Lust-Relief
 Regen
On you
 Bleeding
 Restrained
Thorne's Papers

### Description

*Notes taken by someone named Thorne. Found in one of the rooms in the Blakemore Residence.*

**Thorne's Papers** is a journal you found in the Blakemore Residence.

## Description

During the first few days in the journal, Thorne simply stated his name, then narrates his day. Then, for a few days, he starts to seem worried that something in the residence has changed. He's erratic, he doesn't remember his name, nor what he did during the day. On day 33, Thorne has had enough: he need to leave. Leave the mansion, Northcrest, its people...

The rest of the journal contains blank pages.

## Acquisition

Found in this room at Blackmore Residence.

## Uses

As of public version 0.62, this item has no uses, other than unlocking the "Thorne" option during Jester's *"Truth behind Northcrest"*.
Stolen goods

Some of Vadir's goods have been stolen by Centaur Spearmen on the steppe. You might be able to get some of them back by beating them up.

## Steps

1. Finish *A lesson for goblins*.
2. Talk about *"Other Problems"* with Vadir.
3. Take the ***Stolen goods*** quest from Vadir.
4. Head to the steppe.
5. Win the fight (by attacking) against centaurs to collect 5 stolen goods. You can also find stolen goods just by exploring the steppe.
6. Return to Vadir to finish the quest.
Through human history

### Description

*A book describing the recent past in human history. It's filled with mostly basic information well known to most common folk.*

***Through human history*** is an item that can be bought from Torben and is used as a gift.

## Gifted to

* Tao for +5 Tao likes with no limits.
* Roushk for +3 Roushk likes with no limits.
Water Moss

**Water moss** can be found around bodies of water, at Mythshore's pier for example. It can be used to prepare potions.

## Acquisition

Head to the pier at Mythshore and choose *"Check the pier"*. 30% to gather 1-2 Water Moss. Get 1 more for every 8 Perception.

## Used in

As of public version 0.62 there are no uses for this item.
Zack

**Zack** is a baker and the owner of Lakeshard's Bakery. He's from a village called Whellcum, a secluded place nobody heard of... It seems he woke up near Lakeshard one day and can't find his way back home, so he made the most of it and opened a shop in Lakeshard.

## First encounter

You can meet Zack by finding his bakery : while exploring the market in Lakeshard, there's a chance you will overhear two ursadins and an alurine talking about a bakery nearby. You will be able to find it by listening to them.
Tunnel (a)

Not to be confused with Tunnel which leads into Junkyard.

### Access(view on map)

Witnessed egg scene in Corrupted Lake then travel across the location until ambushed.

The underground **tunnels** have enemies lurking in it that attempts to ambush the player. You can sometimes encounter them when you travel through these locations.

## Ambush

Once the player has encountered the egg scene described in Corrupted Lake while choosing *"Sneak around"* there is a 9% chance that traveling past this location will cause the player to enter combat with a Corrupted Lizard.
Protection

**Protection** is a defensive stat used to reduce incoming damage. Protection is gained from wearing equipment, increasing Endurance, or from buffs. 1% of Protection reduces all damage by -1% and can never exceed 85%. Weapons that has the Piercing effect will ignore Protection. Arrows have the Diminish Protection effect which halves Protection when calculating damage. Property Resistance are added to Protection before calculating damage reduction. Defensive combat skills increases your Protection. Protection has no effect against libido damage.

## Base Protection calculations

Base Protection is calculated by:

```
If Endurance is at least 6: (Endurance - 5 + Defensive combat skill * 3) / 2
```

This means that each point of Endurance will add 0.5% to Protection.

Total Protection is calculated by collecting the Protection values of all equipment, statuses, Property Resistance and adding the Base Protection. Total Protection will never exceed 85%.

## Protection modifiers

If Damage has the *Piercing* effect or the player has Razit's Blessing Protection calculations are skipped.

Otherwise, Damage is modified by Protection following the formula:

```
Total damage = damage - damage * (Protection/100)
```

This means that damage will be reduced by a percentage, for example if the player is hit with 50 damage and has 25% Protection, the player will take 50 - (50\*25/100) = 37.5 damage.

If the weapon has the Diminish Protection property then the formula changes to:

```
Total damage = damage - damage * (Protection/200)
```

This means that Protection values have been halved so using the same example, if the player is hit with 50 damage and has 25% Protection, the player will take 50 - (50\*25/200) = 43.75 damage.

## Notes

* Piercing weapons will bypass Protection and do full damage.
* Protection does not affect libido damage.
Restrain yourself

## Restrain yourself

### Requirement

Witness the accident in the mines during *Mining duty*
*"Accident Report"* done

### Rewards

100 EXP

The dwarves need help controlling their urges when goblin shamans attack.

## Steps

1. Witness the accident in the mine during *Mining duty*.
2. Talk about the *"Accident Report"* with Vadir.
3. Take the quest from Vadir.
4. Craft 5 restrain potions.
5. Give them to Vadir to end the quest.
Testing your skills

Ruben wants to test your skills.

## Steps

This quest had 3 distinct steps. Ruben wants two types of potions and one powder.

1. Finish *Lack of herbs*, have **Do you know any other herbalists?** talk.
2. Take Ruben's first "Testing your skills" quest.
3. Craft 10 strong health potions.
4. Go back to Ruben, end the first part of the quest.
5. Craft 10 strength potions.
6. Go back to Ruben, end the second part of the quest.
7. Craft 5 regen powders (Ruben will give you the recipe to craft it).
8. Go back to Ruben, end the last part of the quest.
Safe Haven Inn

The **Safe Haven Inn** is an inn located in Northcrest owned by Julian who is the proprietor. Players can rest at the inn and receive buffs, see lewd scenes, or chat with Julian.

## Renting a room

Staying at the best room
 Improved Intellect | 10%

You can rent rooms at the inn to rest. Shared rooms are 20, normal rooms are 35, and the best rooms are 60. If the player has a 'Safe Haven' Ticket then best rooms are free.

### Best room

Staying at the best room in the inn grants Fed and 1 beneficial status effect based on a percentage.

### Shared room

If you stay in a shared room you'll get a lewd scene with an occupant. Here are the options:

1. Rent a *"Shared room"*
2. *Choose your sexual position for the scene*
If you chose *"Top"* then gain +1 lewd fame, tier 2. Otherwise if you refused sex then lose -1 lewd fame, tier 1.
If you chose *"Bottom"* then gain +1 lewd fame, tier 2. You'll get an additional scene if your lewd fame is 6 or more. You'll get one more additional scene if your lewd fame is 10 or more.

## Public bath

You can pay 10 to stay at the public bath house to experience lewd scenes.
If your lewd fame is 5 or higher in the Northcrest region, and are into males, you'll have a 50% chance to roll for lewd scenes with the occupants to occur.

### Go wild

If you succeeded in being able to roll for a lewd scene you can chose *"Go wild"* then you'll gain +1 lewd fame, tier 3 and you'll have a 60% chance for a scene where sex happens. If you don't succeed on getting a sex scene then you can choose *"Keep cruising"* to roll for additional scenes up to a maximum of 3 times. So to summarize, you're rolling a 100 sided dice and your prizes are the scenes and if you don't win, you get to roll the die 3 more times. Here are the options:

* 10+ Gunnar likes
* Tuesday, or Thursday, or Saturday
* Did not dominate Gunnar by fucking

### Meeting Julian

If you chose *"Continue bathing"* there's a 25% chance to meet Julian. If you *"Compliment the place"* then +3Julian likes up to 20.

If you say it's *"Not a place for you"* then -1Julian likes.

When the scene ends you'll lose -1 lewd frame, tier 1.
Permanent Libido

**Permanent libido** is a buff that prevents arousal from being increased. Teasing won't work, Erogenous Powder will be unusable and using lust potions will increase the player's arousal instead (and having it maxed that way will count as submitting).

## Used by

* Aureed
* Bat
* Blue Jelly
* Brown Jelly
* Ghoul
* Green Jelly
* Killer Crab
* Hornet
* Matriarch
* Orgram
* Purple Jelly
* Skeleton
* Swamp Creature (*Troubles in the Den* variant)
* Tar Being
* Tuhopago
* Vulture
* Zombie
Scar

**Scar** is the bandits' boss. He is quite strong and his bodyguard is even stronger, making him almost untouchable. He has a huge scar across his face that fuels the imagination of the bandits who come up with possible stories explaining its origins. He is tall, well built, with dark skin. He has a stern, serious look, one that commands respect.

## Description

The following is about Scar's life before being a bandit.

**Expand to view, may contain spoilers**

During your research, you discover that Scar is in fact Seth Blakemore, one of the two missing sons of Lord Edgar; one of the most important people in Northcrest. Seth's younger brother, Jester (Lionel Blakemore) was the victim of an attempted abduction. Seth theorized their father was somehow involved in the incident, so, after that, they changed their names and fled to Bareshade to gather resources and a small army to strike back.
## Gifts

Scar will start accepting gifts once the player has spoken to him about the *"Cove"* which becomes available once the player has landed on this tile at Murcad's Cove for a scene where the player wants to report their findings to Scar.

### Home-made dinner

Scar will appreciate being gifted a Home-made Dinner and the player gains +1Scar likes to a maximum of 30. The scene will vary slightly if the player gifts another Home-made Dinner.

There are extensive scenes when Scar is gifted a Home-made Dinner. If the player chooses *"Focus on Scar"* the player gains an additional +2Scar likes to a maximum of 30. If the player instead chooses *"Offer a bowl to Tank"* the player gains +1Scar likes to a maximum of 30 and +1Tank likes to a maximum of 30. Tank's response will vary based on the player's role. Finally, if the player chooses *"Give away your portion"* the player gains an additional +1Tank likes to a maximum of 30.
Werewolf

* Grey
* Brown

**Werewolves** are enemies encountered in the Forest.

## Description and lore

Werewolves used to be humans but have been transformed into humanoid wolves. The transformation works as a contagious disease called lycanthropy. Werewolves are an aggressive species. Their pack is highly hierarchized: they are led by an Alpha, who himself is aided by a Beta. If administered quickly, Antilycan can alleviate the symptoms and the sick person can lead a pretty normal life.

### Mentor's notes

According your mentor's notes,

> ''Werewolves are not common creatures. They weren't seen around Bareshade for decades. From reliable sources I know there were at least few disappearing in the last twenty or thirty years that could be connected to those creatures. Even if it's true, it still doesn't change the fact that they are staying away from human settlements for most of the time. Is it because their numbers are limited? From what I learned, 'creating' a new werewolf is not simple. It can't be done by any specimen, it has to be a strong individual, preferably the pack leader, an Alpha.''
>
>

#### Transformation

Your teacher describes the transformation in detail. It can take a few days, up to years to completely transform.

> ''Transformation is not immediate. It may take days or even weeks for the sickness to spread through the entire body. That is the first phase, when the human being is unaware of the infection. Phase two starts when the new werewolf changes for the first time. From this moment on, the transformation is repeated every night. When back in the human form, there is no recollection of what happened during the last few hours. This is the longest phase, it could last from weeks to months, maybe even years. Phase three is the last phase. There's no return from it.''
>
>

#### Cure

Although your mentor didn't find the cure to lycanthropy himself, he had a few ideas about it :

> ''I am almost certain there may be a cure for lycanthropy, unfortunately I wasn't able to discover it yet. Without a test subject, it won't be possible most likely. I still made a big progress from the scraps of information I gathered. There is a herb, called Aconitum, it doesn't have many applications, but it works well against wolves. My guess is it would be a crucial part of the medicine. It can be found north from the swamp, on the way to Northcrest.''
>
>

## Notable werewolves

Three inhabitants of Bareshade are actually werewolves.

**Expand to view, may contain spoilers**
* Bernard
* Logan (unless you encourage him to go to the Bandit's Camp, in which case he becomes a different kind of fiend...)
* Caleb

## Status effect usage

On himself
None
On you
 Bleeding
 Restrained
## Player outcomes

### Dominate

* 3 to 5  Beast Cum if player jerks him off
* Sex scene if player fucks him
* Leave - No effects

### Submit

* Sex scene
* +5 Reputation
* 3 to 5  Beast Cum
SnapTogether Models Wiki

**Welcome to the SnapTogether Models Wiki!**
SnapTogether is a collectible line of easy-to-build models that simply snap together. SnapTogether features real world buildings and vehicles as well as characters, buildings, and vehicles from licensed themes such as Star Wars, Halo, and Sonic the Hedgehog. All characters can fit in any vehicle.
Rose

* Normal
* Halloween Costume

Rosaline, better known as **Rose**, is Bareshade's resident tailor. You can find her at her **Tailor** shop between 06:00 and 20:59.

## Description

Rose is a beautiful and quite extroverted woman. She is a bit scattered-brained but is also very talented at what she does. She is Madeleine's sister and Harold's sister-in-law.

## Gifts

Rose can be given gifts once the player has at least 5 likes with her.

### Flower arrangement

Rose will react very positively to the Flower Arrangement and the player will gain +2Rose likes to a maximum of 50.

### Exotic coffee

Rose will vary her variation based on the player's gender when given Exotic Coffee and the player will gain +1Rose likes to a maximum of 50.

### Fruit tea

Rose will appreciate the tea and the player will gain +3Rose likes to a maximum of 60.

### Incense burner

The player can gift an Incense Burner to Rose once the player has given one to Othra and spoken to Rose on the topic *"Gift for Othra"*, then the option will appear. Rose will love the gift and the player gains +4Rose likes with no limits.

### Flower incense

Flower Incense can be gifted to Rose once the player has given an Incense Burner previously. The player gains +1Rose likes to a maximum of 60.

### Ornamental looking scissors

Ornamental Looking Scissors can be gifted to Rose and the player gains +5Rose likes with no limit.

### Exotic book

When the player has at least 20 likes with Rose, speak to Rose on the topic *"Tea break"* and the player can now gift an Erotic Book to her. The player gains +5Rose likes with no limit.

## Interactions

To encounter Rose, the player must first read the letter that arrives at their home on day 3. Then they can visit Rose's Tailor shop in Bareshade.

## Weakness

When fighting Rose as part of a non-canon event with Caleb, Rose has no properties.

### Quests

* *Perfect material*
* *Reptile's vest*
* *Swamp vest*
* *Colorful dyes*
Door

The door is located inside of the cell and is the only way to escape from it.

### V5

Some Leaked Footage Shows That The Door In V5 Will Be A Boarded Door With C4 In The Other Side.

## Functionality

As of V3, the only functionality the door does is the ability to make a knocking noise when touched, and that the door explodes after several hours, allowing the ability to escape.

In V4, the door will display a message on your screen after you knock on it. Some of these messages include

* You first tried to open the door, but it's locked tight.
* You are in a grave situation
* ...Can i leave yet?

(Information about V4 may be subject to change)

*A common rumor is that knocking on the door resets the timer that allows the door to explode. This has been confirmed to be false. Please do not spread these rumors.*

[anything stated about v4 in this wiki is taken by me (IOofedUp) from the InSOnI discord in order to place it here]
Misconception About The Game

There have been a bunch of misconceptions and false information about the game. I hope this wiki page can clear things up and reduce the misconceptions going around.

**Please understand that this comes from the developer of the game himself. Contrary to popular belief, HIS WORDS ARE NOT FALSE. All information is confirmed on the Insoni Discord.**

*Misconception #1: Knocking on the door resets the timer completely! Don’t knock!*

This is completely false. The door only produces a sound effect and that’s it. It has no relation to the timer at all. The dev has debunked this statement multiple times in every version of the game. Annoyed with the sound? Just mute your volume or politely tell them to stop knocking because it annoys you. Don’t spread misinformation like that.

*Misconception #2: When the speaker makes a sound/music, EVERYONE NEED TO STOP MOVING!*

Now that is false. Whether or not you’re moving during whatever the speaker is doing does not affect the timer at all.

*Misconception #3: We need to stack up in order to escape!*

Of course, there’s nothing wrong with stacking for fun. However, **stacking too high up isn’t a good idea.** The game might assume that you’re exploiting and will either kick or ban you. So feel free to stack, but be careful about the consequences!

*Misconception #4: The time is always consistent.*

Having tested this out myself and looking at the Discord server, this is false. The time it takes to escape is always different from server to server. It can take as little as 30 minutes or about 3 hours. In short, this game really tests your patience and that’s it.

*Misconception #5: The Japanese text that’s coming from the speaker is a code for something! Quick, we have to translate it!*

No, the stuff in Japanese isn’t a code for anything. It’s more like something fun to add to people’s curiosity than it is an essential in the game.

*Misconception #6: Sitting/Laying down speeds up the timer!*

Absolutely not. Emotes in game do not do anything aside from just giving your character a different pose.

*Misconception #7: People with the badges are always correct!*

Hard for me to break it to you, but just because someone has a badge **does not mean that they are always correct!** It would be like bringing a dictionary and not knowing the meaning to certain words or phrases. Badges are cool since they prove that you’ve done the deed of waiting, but badges do not prove anything else aside from you beating the game. (And if you do have a badge while reading this then congrats, you did your research and have evidence!)

If there are any more misconceptions, feel free to add them here.

misconception #8!

”the lights r out stand still so the door opens!!”

this doesn’t work so don’t tell ppl to do it! This is also with hiding in the corner!! It wont work so don’t waste time doing it
Vadir

**Vadir** is the owner of the Mountain Tavern, and also the first friendly contact you had with a stranger after getting stuck on the other side of the mountains due to the events of *Northcrest Conspiracy*. It's also that interaction that allows you to progress further, unlocking the Mountain Tavern.

## Interactions

Vadir can be encountered in his tavern from 06:00 to 01:59.

## Talk

 Other Problems
 Accident Report
 Warm Clothes

## Quests

* *A lesson for goblins*
* *Mining duty*
* *Stolen goods*
* *Restrain yourself*
* *Healing supplies*
Green Hill Zone

Set Number: 010

Theme: Sonic the Hedgehog

Figure Scale: Yes

## Official Set Description

New from SEGA and SnapTogether Easybuild Models comes Green Hill Zone! This model is a complete replica of Act 3 from *Sonic the Hedgehog* on the SEGA Genesis, complete with Dr. Robotnik's Egg Mobile H, complete with it's signature wrecking ball.
Swamp Creature

Bug!Affects up to public version 0.62.
*May have intended to be weak to lightning as the weakness references an unused property.*

## Swamp Creature

* Green
* Purple
* Brown

## Properties

### Resist

Crush
Stab

### Weak

Fire
Cut

## Properties

### Resist

Crush
Stab

### Weak

Fire
Cut

## Properties

### Resist

Crush
Stab

### Weak

Fire
Cut

**Swamp creatures** are found at Swamp and Misty Abyss. They are made from vines and wood, and shaped like humanoid bipedal creatures. When defeated, they drop Vines of Swamp.

The brown variety can only be encountered as part of *Troubles in the Den*. It can be seen in the Forest if you take Logan's path.

## Status effect usage

On himself
 Permanent Libido (Brown)
On you
 Bleeding
 Poison
 Restrained
 Weakened
## Player outcomes

### Victory

* -5 Reputation
* Green: 90 EXP/Purple: 120 EXP

### Submit

* Swamp Creature's Arousal Low:
	+ +2 Reputation
	+ Green: 45 EXP/Purple: 60 EXP
* Swamp Creature's Arousal High:
	+ +5 Reputation
	+ Green: 45 EXP/Purple: 60 EXP
Research

(Read this if you are new to InSOnI and want to learn and research it)

InSOnI has been having updates now and is one of the billions of horror/adventure games out there. So let's make you unconfused. https://docs.google.com/document/d/1LEGfGfZC60J5GyeXJmY2VPHEywUkZklaaqGh4sLyKsc/edit That should make you understand.
Absurdly loud scream in game files

I was digging through the contents of the game with an exploit and found an EXTREMELY audio of a scream with volume on 10 and three distortion audio effects. I don't remember the exact location of the audio. Does anyone know anything about it or where it is in the game? I'm guessing its some sort of removed feature or easter egg.

The loud scream is a easteregg that you get if you try to use noclip from Infinite Yield. Don't do it if you want to say goodbye to your ears.
Sanity/Random Events

## Discontinued After Version 1:

This section has information. If you have information on you can help by expanding it.

## Discontinued after Version 2:jnnnnnnnnnn

* The colors on your screen invert, followed by a white screen or the corners
* The player getting tunnel vision for a few seconds before stopping.
* Hearing laughing from a witch
* Eyes appearing in the corners for a few seconds. (Extremely Rare)

## During Version 3:

* Static appearing on your screen and blood appearing before both disappearing

* Speaker displays message showing one of three sentence:私たちの飛行機は楽園です (translated to English "Our Plane is Paradise"), 致命的な日曜日 (translated to English "Deadly Sunday"), 马顿是谁? (translated to English "Who is Marton?")
* Your ears ringing, followed by your screen turning white and you falling for a few seconds. (Seizure)
* Hallucinating the front wall, and roof disappearing with the song "Hong Kong 97 Hell" before ending a few seconds later. During this event, the map is completely fullbright with almost no shading.
* The light flickering and sparking. (Very common)
* The player heavily breathes for a few seconds before stopping.
* Blood appearing on your screen after the fourth whiteout, known as "Blood Ceiling".(it is quite rare.) \*There is also an event that was removed, it stayed only for one day. It was called the "Inky Balls" event. Balls poured all with ink would appear. If you touched one, they would appear in your mouth.
Badges

The only badge possible to obtain is Escape V3. There might be more badges added sometime in the future.

## Badges

The current badges are -

* Escape V1 (Unavailable)

Description - This badge only lasted in the game's version 1.0 (InSOnI's first release) and it is now version 2.0 The badge "Escape V1" is no longer obtainable. ---------- You escaped out of the building, you are out of here, you did it. You waited or went Afk just to get this badge at the end

* Escape V2 (Unavailable)

Description - This badge only lasted in the game's version 2.0 (InSOnI's second update) and it is now version 3.0The badge "Escape V2" is no longer obtainable. ---------- G0OD JOB, You waited or stayed Afk for a while just so you can earn your freedom and flee from the building.

* Escape V3 (This is the only available badge)

Description - F r e e d o m

These are all the badges currently.
InSOnI Wiki

InSOnI v3

> InSOnI, made by Stalkalek is a waiting and chatting game. The main premise of the game is waiting until the exit is accessible. InSonI has 3 versions. V1 was the first version of this game. V2 was the second version of this game. V3 is the now the version we are currently on. This is the link to the game. Have fun!
>
>

#### BONUS:

I didn't posted for a while - sorry for it. In the escape, there is few places that you cannot go. So there is something instead there:

These places have this image that you can't reach.

It's me yoaustft123 and I have been lost the files of the map, but this is something I found while in Studio.

This is just a educational purposes only, not for fun and I just wanna tell you guys whats here :P

I have been researching trough InSOnI v3, and I think there is something says "we are leaving nobody hears us" etc. You can see it in the escape, outside and a tree and a note behind the tree.
How to escape the Room

To leave the room, you must simply wait.

as it says in the description of the game,

```
You can assume Jayingee misread some of the game's content, though when he said "knocking on the door restarts the time", don't worry it doesn't.

```

So you basically just wait.

But I wouldn't because some people would get annoyed by it.

To the right is a map of the facility I drew (not marked because trying not to spoil that much for anyone who not out of the room yet)

Ok, So to the point. It all depends on what time you join a server. If you join a server when the others in that same server have been there for 2 hours or more, ~~(If you're unlucky, it sometimes 24+ hours.)~~ The time for you to escape is short, ~~however, if you join a new server the time is longer~~. So I went and tested the time 4 different times. ~~The usual is about 5 hours and 45 minutes. Around that time~~ (The time you have to wait is random), The door should explode. Then do whatever a normal person would have done, just simply walk straight out. Use the map drawn for navigations. You need to go through the vent and into the lever room. Pull the lever and go back to where you entered the vent. This could be very hard because the light is simply not there, But try to use other players as a "guide" because you can see the usernames.

Ok so now the door should have opened, Walk out of that door as well. Walk into the door to the left in that large room and simply walk through the dead professors and walk up the stairs there (This might be hard too because of the lighting too). And break the glass of the window by simply touching it. Once this is done, You walk out to the ladder. Now things start to get hard. Follow the red light or sparkles from the explosives ahead of you. Sounds simply when you write it, aha, But it's very dark so it's hard to do so. And on the last explosive. You're in the **end**.

I made the second map (REALgeometron)

I made the first map, I have now added a map drawn on ms paint that shows the basic escape path for the PREVIOUS VERSIONS V1 AND V2 (DOESNT APPLY TO NOW)

~~An Game Admin specified the amount of time you have to stay in a server, it all depends on Server time. (The admin is Req, he's right in my cursor as you can see in the picture.)~~

~~He said that the minimum amount of time you have to wait is 2 hours, and 4 hours maximum, meaning that in that 2-hour period the door can explode.~~

Req is a big dodoo, it doesn't take that long, it depends on how long the server has already been running, protipp use Ropro to see how long a server has been up for and join the oldest one, it will really help.

**ANOTHER TIP:** To check it's the escape time, check the corner in the door, if you see a glowing light, it's the event. *yoaustft123 made this tip*

Shrek The Ainame

HeyItsJames' Video

    Ludwig's Video

SenPrista's Video
Solitary Confinement cell

The solitary confinement is where you spawn, and where you will spend the majority of your time in-game. It is a 7x10 room, with each grid fitted with usual asylum-styled white padding, similar to cushions in a way. It is also fitted with the following:

## Speaker

The Speaker is a device set on one of the four walls in the cell. It is mainly dormant, although sometimes it will send out a message which is either in Japanese or Chinese. (translations can be found elsewhere on the wiki). The speech bubble will also be accompanied by the sound of television static.

## Camera

The Camera is a round-shaped surveillance tool stationed in one of the top corners of the cell on the ceiling. It does not have a function as of V3 and is purely for aesthetic purposes.

## Light

The Light is located on the ceiling in the centre. On occasion the light will go out for a brief period of a few seconds (time may vary each blackout, nothing too big), before turning back on. It does make a few sounds during this, but it's just weird light machinery sounds and stuff.

Also, the Light happens to go out for a longer period of time when the escape sequence begins. It will go out, and will not turn back on while the door is forced open.

## Door

The Door is a dark grey, metal door in one of the corners of the room. It has a small red light above it which is always on. When a player touches the door it will output a knocking sound, and there are a few of these which will play randomly each time. More about the door can be found on its own page.
Bm-335 Lindwurm

Set Number: 008

Theme: Aircraft (Ace Combat Zero: The Belkan War licensed from Namco)

Figure scale: Yes

## Official Set Description

The Belkan Air Force's Lindwurm bomber jumps straight from *Ace Combat Zero: The Belkan War* into your hands with the Bm-335 Lindwurm set from SnapTogether! This is our first model kit from a licensed property. Namco was generous to give us rights to creating models for the Ace Combat franchise.
Next version (V4)

I will post notes and images about v4 here (and I encourage you to do the same if you can

(probably 90% of the stuff here will be taken or paraphrased from the insoni discord, I just wanted to throw that out there)

and NO I DONT WANNA SHOW THE LEAKS. FIND BY YOURSELF

- IOofedUp V4 can be NEVER OUT IF WE SHOW LEAKS SO I WONT SHOW THEM
Plate (fire)

### Description

*A square shaped plate made from some kind of metal, most likely diabosite. The form indicated it could either be part of something bigger or a decoration. This one has a symbol of flame.*

A **plate** with a symbol of fire etched onto it.

## Acquisition

As of public version 0.62, this item cannot be obtained by normal means.

## WIP Content

The data and image exists within the game files, and the Junkyard dungeon lore reference it, but its true use (like the end of the Junkyard dungeon) is not yet developed. As of public version 0.62, placing it into any of the Junkyard dungeon plate receptacles will simply deal 15 damage to the player.
Munbury Northern Complex

The **Munbury Northern Complex** is inhabited by Troglodytes and connects Orc's Territory to the Munbury Complex.

## Troglodyte's agitation

As the player explores the complex they can affect the Troglodyte's tolerance to their presence and gain agitation points. The player starts with 10 agitation points when entering the Munbury Northern Complex, and resets when the player leaves.

Agitation points are used when the player chooses *"Look through stuff"* and they have a 1% chance per agitation point past 50 to enter combat with a stronger Troglodyte. For example if the player has 70 agitation points, there is a 20% chance to enter combat with a Troglodyte.

Agitation points are gained in the following ways:

* When the player chooses to *"Examine the sleeping area"* in the sleeping area, gain 30 agitation points.
* When the player chooses to *"Look through stuff"* in the storage area, gain 30 agitation points.

Agitation points are reset to 10 in the following ways:

* Leaving the Munbury Northern Complex
* Getting caught by a troglodyte when looking through stuff in the storage area.

## Storage area

When the player enters the storage area they have a 1% chance per agitation point past 50 to enter combat with a stronger Troglodyte. If the player loses against the stronger troglodyte, the troglodytes will steal 1 of the following:

* 15 Berry (red)
* 5 Meat
* 10 Bread
* 10 Carrot

If the player has none of these items in appropriate amounts then the player will lose -10 Reputation instead.

If the player doesn't encounter a troglodyte then the player can *"Look through stuff"* and 1 of the following will happen:

* 20% to gather 3-6 Mungus
* 15% to gather 4-7 Berry (red)
* 15% to gather 3-6 Berry (green)
* 10% to obtain 10-30
* 5% to obtain 1 Traveler Set
* 35% nothing happens

## Sleeping area

When the player enters the sleeping area 1 of the following will happen:

* 50% to enter combat with a stronger Troglodyte
* 50% to safely *"Examine the sleeping area"*
	+ 20% for a sex scene with Troglodytes
	+ 20% to obtain 1 Mungus
	+ 20% to rest and recover 17% HP
	+ 10% to obtain 1 Traveler Set
	+ 30% nothing happens.

## Cave Crawler grooming

A troglodyte can be found grooming a cave crawler and 1 of the following will happen:

* 25% to enter combat with a hostile creature.
	+ 50% to fight a Troglodyte.
	+ 50% to fight a Cave Crawler.
* 20% for a lore scene. If beasts favorable to player, a small sex scene happens.
* 20% to gather 2 Crawler Hide Stones.
* 20% to gather 2 Beast Claws.
* 10% and beasts are favorable to the player, gather 2-3 Beast Cum. Otherwise nothing happens.
* 5% nothing happens.

## Relieving Corner

A place where troglodytes relieve themselves and 1 of the following will happen:

* 30% for a scene where sex happens.
* 40% for a different scene where sex happens if the player has a loving Reputation with troglodytes. If the player doesn't have a loving reputation then nothing happens.
* 30% nothing happens.
EastVision 01

**EastVision 01** was the first edition of EastVision Song Contest. The contest was organised by Poland in the second biggest city: **Krakow**. 26 countries took part in this edition. Due to too few participants, every country has automatically qualified for the final.

## Host Informations

### **Poland**

**Poland**, officially the Republic of Poland, is a country located in Central Europe. It is divided into 16 administrative subdivisions, covering an area of 312,696 square kilometres (120,733 sq mi). With a population of nearly 38.5 million people, Poland is the fifth most populous member state of the European Union.

### **Krakow**

**Kraków**, traditionally known in English as Cracow, is the second largest and one of the oldest cities in Poland. Situated on the Vistula River in Lesser Poland Province, the city dates back to the 7th century. Kraków was the official capital of Poland until 1596 and has traditionally been one of the leading centres of Polish academic, economic, cultural and artistic life.

### **Natalia Szroeder**

**Natalia Weronika Szroeder** (born 20 April 1995) is a Polish singer-songwriter and TV presenter. She is most known for her works with rapper Liber, of which she appeared with in his songs *Wszystkiego na raz* and *Nie patrzę w dół* in 2013. The singer also has a solo career: her debut single titled *Jane* was released in 2012.
787 Dreamliner

Set Number: 004

Theme: Aircraft

Figure scale: Yes

Figures: 1 pilot, 1 copilot

## Official Set Description

The 787 is a Boeing airliner. This set comes with a pilot and copilot figure, and can carry 330 passengers (sold seperately in packs). Decals for Japan Airlines are included, but other airline decals can be found on our website by typing in "Decals for set 004" on our search bar. The plane's parts can be carried on set 003 Boeing 747 Dreamlifter. Paint for other airlines not included.
Potato

Bug!Affects up to public version 0.62.
*This item is not properly categorized by the game. This means it will only show up in the player's inventory under the "All" tab.*

## Potato

### Categories

Cooking Ingredient
Crafting Material

## Ingredient in

### Ingredient in

- Home-made Dinner
- Fried Mushroom with Meat
- Madeleine's Stew
- Meat with Mashed Potatoes
- Northcrest's Special
- Scrap Stew

**Potatoes** are ingredients used in cooking.

## Acquisition

* Bought at Bernard's shop in Bareshade.
* Bought at the fruits stand in Northcrest.
* Bought at Warren's Stall in Lakeshard.
Time

In situations where keeping track of the Passage of time is important, the GM determines the time a task requires. The GM might use a different time scale depending on the context of the situation at hand. In a dungeon Environment, the adventurers’ Movement happens on a scale of **minutes**. It takes them about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to Search The Chamber beyond for anything interesting or valuable.

In a city or Wilderness, a scale of **hours** is often more appropriate. Adventurers eager to reach The Lonely tower at the heart of the Forest hurry across those fifteen miles in just under four hours’ time.

For long journeys, a scale of **days** works best. Following the road from Baldur’s Gate to Waterdeep, the adventurers spend four uneventful days before a Goblin Ambush interrupts their journey.

In Combat and other fast-paced situations, the game relies on **rounds**, a 6-second span of time.
Springbonnie

Springbonnie is a major antagonist in Fazbears Family Diner

**Apperance:** His is just like Springtrap from FNAF 3.The model used is even a model of springtrap

**Behavior:** He starts on stage with **Fredbear.** He then goes to the main hall. He then goes into Parts and Services. He then goes into Party Room 1 then to Party Room 4 and goes into the right vent like **Bonnie**

Springbonnie in a picture of the animatronics before they were brokenShadow SpringbonnieSpringbonnie JumpscareSpringbonnie with Fredbear(before his textures were changed)
Freddy Fazbear

Freddy Fazbear is the main star of his own band
**Apperance:**He looks just like Withered Freddy in FNAF 2 with a dirty suit and wears,tears and wires on his body

**Behavior:** Freddy first appers on Night 4.He will start in Parts and Services with **Bonnie**,**Chica**,and **Foxy**.Unlike the others he will not get up and stand near the exit.He will insted instantly leave Parts and Services and go into the Main Hall.Sometimes he will instantly go into the hall and on some occasions will go into one of the vents.If he doesnt go into the hall he will go into BB's room or the Prize Corner,then go into the Main Hall and go into Party Room 2 or Party Room 4 and go into one of the vents.Sometimes Freddy will cause the lights to flicker.

Shadow FreddyFreddys JumpscareFreddy in Party Room 4Freddy in BB's Room
Bonnie

Bonnie is an antagonist in Fazbears Family Diner

**Apperance:** He looks just like his FNAF 2 apperance with a missing face and arm.However his hand appers to be broken

**Behavior:** He starts in the Parts and Services room with **Freddy Fazbear****,Chica,**and **Foxy**. He then proceeds to stand near the exit of Parts and Services.He will then move down the Main Hall and move to Party Room 3 and go into the right vent.

Shadow BonnieBonnie JumpscaresBonnie in Party Room 4Bonnie in vent
Chica

Chica is a major antagonist and is the only female out of the four animatronics in the back room

**Apperance:** She looks just like her FNAF 2 apperance with a broken jaw and missing hands

**Behavior:** Like **Bonnie**,She starts in the Parts and Services room and will move towards the exit and slowly prepare to leave.She will then move down the Main Hall and move to Party Room 2 and go into the left vent

Chica in the ventChica in the HallwayChica in Party Room 2Shadow Chica