Cave 27

**Ham Halls** is the 27th cave in the Chronicle Cave. It consists mainly of Undead enemies, the Cave boss is Kinetic Spirit, and the Cave rule is Bonus Combat.

## Enemies

A list of all the current enemies encountered in Cave 27.

### Ghosts

7180

Deals 2374 damage.

Passive: Revives 2 turns after being knocked out.

47891

Deals 6671 damage.

Passive: Revives 2 turns after being knocked out.

7180

Deals 2872 damage. 5% chance to stun target for 1 turn.

Passive: Revives 2 turns after being knocked out.

55839

Deals 6384 damage. 5% chance to stun target for 1 turn.

Passive: Revives 2 turns after being knocked out.

9592

Deals 3227 damage.

Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.

Passive: Revives 2 turns after being knocked out.

71940

Deals 6094 damage.

Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.

Passive: Revives 2 turns after being knocked out.

15976

Charge: 2 turns. Deals 7065 damage. Reduces attack power by 15% for 2 turns.

Passive: Revives 2 turns after being knocked out.

73489

Charge: 2 turns. Deals 11219 damage. Reduces attack power by 15% for 2 turns.

Passive: Revives 2 turns after being knocked out.

27922

Deals 482 damage. Target also takes 4824 damage per turn for the next 3 turns.

Charge: 3 turns. Summons ghost allies.

Passive: Revives 2 turns after being knocked out.

87759

Deals 482 damage. Target also takes 4824 damage per turn for the next 3 turns.

Charge: 3 turns. Summons ghost allies.

Passive: Revives 2 turns after being knocked out.

### Zombies

25561

Deals 2872 damage.

Passive: Revives 3 turns after being knocked out.

65436

Charge: 2 turns. Deals 6056 damage. 50% chance to stun target for 1 turn.

Passive: Revives 3 turns after being knocked out.

15150

Charge: 2 turns. Deals 1412 damage. Target also takes 4034 damage per turn for the next 3 turns.

Passive: Revives 3 turns after being knocked out.

10212

Deals 2274 damage. 5% chance to stun target for 1 turn.

Passive: Revives 3 turns after being knocked out.

10212

Deals 1196 damage. 10% chance to stun for 1 turn.

Passive: Revives 3 turns after being knocked out.

34349

Deals 3191 damage. Reduces attack power by 15%. Lasts 3 turns.

Passive: Revives 3 turns after being knocked out.

46249

Charge: 2 turns. Deals 9036 damage. Heals for 50% of dealt damage.

Passive: Revives 3 turns after being knocked out.

118397

Charge: 2 turns. Deals 16132 damage. The damage is decreased by 1% per 2% filled raged chili.

Passive: Revives 3 turns after being knocked out.

### Moustache Pigs

39892

Deals 2 x 3033 damage.

Charge: 2 turns. Summons ghost allies.

Passive: Revives 3 turns after being knocked out.

### Brutes

52658

Charge: 3 turns. Deals 9275 damage to target and 4638 damage to all other enemies.

Passive: Revives 3 turns after being knocked out.

### Wizard Pigs

33505

Deals 1038 damage. The Necromancer is healed by 4150 health for the next 3 turns.

Charge: 3 turns. Summons undead allies.

Passive: Revives 3 turns after being knocked out.

83752

Immediately removes all helpful effects. Deals 2657 damage to all enemies.

Target is protected by an ice barrier, that absorbs 20938 damage. Lasts for 5 turns.

Passive: Revives 3 turns after being knocked out.

### Boss

698,720

Deals 7069 damage. Reduces attack power by 100% for 2 turns.

Charge: 2 turns. Deals 3 x 3349 damage to all enemies.

Passive: Revives 2 turns after being knocked out.

14876

Deals 3227 damage.

Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.

Passive: Revives 2 turns after being knocked out.

## About

Cave 27 has Undead pigs as its theme. This cave can be very difficult because most of the miniboss pigs have over 100,000 health each, and is a direct jump from Snor. The player cannot use 4 birds unlike Cave 26 and must hire a third Pig to fight for them as is the same with most of the caves. Not only this, but the cave boss can be incredibly difficult when paired with Bonus Combat if the player is not well enough equipped. Cave 27 is considered one of the more difficult cave of the Chronicle Caves because its enemies have somewhat more health and more attack damage than normal, and the boss is equally or even more stronger than Snor himself. In this Cave, there is also larger variants of pigs that look the same albeit much bigger and have different statistics/attacks.

## Tips

When dealing with Cave 27, its important to note that:

* The enemies are Undead and have a lot of health, which means that they can revive quickly if the player is not paying attention.
* There are now larger variants of pigs which are very strong and unexpected.
* At level 9, the player will have to face a Spirit Caller and Bone Warrior, which can be overwhelming when paired like this.

Here are some tips we recommend:

* Use Chuck and one of his multiple damage classes, such as Lighting Bird, to deal damage to multiple Undead enemies at a time.
* Use Red and his Samurai/Guardian class. Some of the enemies in this cave deal very high amounts of damage, and Red's protection ability with these classes can reduce taken damage by 50%.
	+ If you have it, also try Red's Pumpkin Paladin class. Red has a 50% chance to eliminate an Undead when using this.

* Choose Prince Porky for most of the levels, since his Holy Hand Grenade ability can also eliminate Undeads.
* For the final boss fight against Kinetic Spirit, we recommend using Red with the Titan Hammer set and a follow up bird such as Chuck with the Lighting Bird class to try to keep the boss stunned as much as possible.