Leone 12 Gauge Super (Counter-Strike)

## Information

The M3 is a very powerful pump-action shotgun available to both teams. The M3 is very effective in close quarters combat and is recommended to use on tighter maps such as Office, inferno,italy and train.

This shotgun is not available for Terrorists in Assassination maps.

The M3 deals very high damage at close range when all pellets from a single shot hit, with a high chance to deal an instant kill if all pellets hit the target, especially if the target has no armor. It deals higher damage per shot than the XM1014, and has a lower spread compared to the XM1014. At range, the shotgun's high spread makes it almost impossible to hit anything,

In *Source*, the damage is reduced roughly 20% when all pellets hits the enemy's head or chest at point blank range, though still enough to kill in one shot if all pellets hits a target.

It is possible to get several kills with one shot when enemy targets are lined up, provided the first enemy target is killed. The pellets will penetrate through a body/hitbox and will impact other players.

Being a pump-action shotgun, the weapon has a low rate of fire and a delay after each shot to operate the pump, making a follow-up shot more difficult whereas the XM1014 can make a quick follow-up shot due to being automatic. In earlier games, one of the pumping animations will also block the user's crosshair, though this animation is removed in later games. It is also heavier than the XM1014, and has a longer reload time which becomes especially time-consuming when reloading all 8 shells.

The reloading process involves individually loading new shells into the weapon's loading port. It is possible to interrupt the reload and fire mid-reload by pressing the primary attack key during the reload.

The weapon was planned to be featured in *Counter-Strike: Global Offensive*, but was replaced with the Nova during development.

In *Counter-Strike*, the weapon contains a weaponlight fore-end and heat shield, both of which do not exist in real life for the Benelli M3.In *Counter-Strike,*when firing the M3, the muzzle flash incorrectly appears in the center of the gun's third person player model. In *Counter-Strike* and *Source*, the M3 has two different pump animations, while in *Condition Zero*, there is only one animation.

In *Counter-Strike: Source*, the view model shows that the rear sights have been removed, but the sights still show up on the weapon's world model. In first-person view, it has a ghost ring sight attached and a usable flashlight kept on it. This shows that the view model is remade after the BETA stage. If all pellets hit, this weapon inflicts the highest amount of damage per shot, followed by the Magnum Sniper Rifle. In Counter-Strike: Source, the draw animation's sound is the pumping sound in Counter-Strike 1.6, while the pumping sound after firing is the pumping sound in Condition Zero and Condition Zero Deleted Scenes.

Its pre-attached flashlight is only usable in Deleted Scenes. This applies the same to the MP5. The M3 appears in all 4 Deleted Scenes missions that takes place in Japan: Hankagai, Fastline, Truth in Chaos, and Run!, as well as the USP.

## Games

* Counter-Strike
* Counter-Strike: Condition Zero
* Counter-Strike: Source

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*Games might be missing from this list*

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## Sources

1. Leone 12 Gauge Super (Counter-Strike Fandom)