recursal/Fanatic-Fandom huggingface dataset:
Floor 1 Labyrinth

The Floor 1 Labyrinth is a level 14-21 dungeon with a floor boss at the end, who must be defeated to progress to the next floor. It is not only not a safe zone, but it is a PvP zone.

Upon entering the Labyrinth, you will be in a small PvP/preparation room, before you enter the actual dungeon. Here you can access merchants, and a bank.

To enter the actual dungeon, traverse up the stairs at -221, 23, -443, and enter the portal. If you wish to exit, continue up to the end of the staircase, and jump off into the end portal.

## Merchants

There are Armorers, Blacksmiths, Decor merchants, Food merchants, Potion merchants. There is a bank.

## Coordinates

The Floor 1 Labyrinth is located at -142, 80, -429. (Press F3
to see your coordinates, or look at the bottom of the roster screen.)
Maiden of the Shrine

Maiden of the Shrine is a quest given by the Maiden at 196, 107, -419, in Tolbana.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

The Maiden wants you to kill the Ancient Steel Golem located west of Tolbana at 26, 72, -339 in the Baleful Forest.

Return to her when finished.

### **Rewards:**

* 10000 Experience
* Haori (Requires: Lv. 12)
* Hakama (Requires: Lv. 13)
Dire Wolf

Quick and powerful, Dire Wolves pose a threat to beginning players who wander into the Eastern region of the Fields of Serenity, or the wheat fields near Golden Meadow Farms.

Dire Wolf pelt can be used for crafting various armors, or sold for a substantial amount of cor.

### Spawning

These enemies spawn in the Fields of Serenity, as well as the wheat fields near Golden Meadow Farms.

### Behavior

Other than a basic attack, these enemies have a charge ram ability.

### Strategy

As a new player, fighting these enemies is tough, especially as they tend to spawn in packs. Make sure to use vertical and slant to maneuver around their attacks.

The charge ram ability's tell is some particles swirling at the wolf's feet a second before the attack. Use this knowledge to plan your dodge skills accordingly.
Bandit Lord

The captain of the bandits at the Bandit Castle, this powerful enemy will make quick work of any solo player, and even an unprepared team of low levels.

### Spawning

He spawns at the back of the large building at the Bandit Castle.

### Behavior

The Bandit Lord has 1 status effect, and 1 ability besides his basic damage attack.

The status effect is -25% attack speed and +150% confusion.

The ability is a ranged attack which deals knockback and explosive damage.

### Strategy

For levels below 25, a party of at least 2 is recommended.

The building he spawns in is small and has Bandits in it, so it is recommended to lead him out of the building, kill the agro'd minions, and fight him alone.
Frost Slime

Spawning in groups scattered about the Egregious Mountains, these enemies aren't to be taken lightly.

###

### Behavior

These enemies have 1 ability and 1 status effect.

The ability is a AOE attack/status effect ability. It will be denoted in chat with the message "A snowflake falls from the sky...", as well as some particles around the frost slime. A particle ball will be launched into the sky and land after ~6 seconds. If you are within 7-9 blocks of the slime when the snowflake lands, you will gain slowness and mining fatigue II, as well as nausea and blindness I for 5 seconds. It will also deal damage.

Upon being killed, the frost slime will sometimes split into ~6 smaller level 17 frost slimes.

### Strategy

You are given ample time to evade the Frost Slime's snowflake attack, so as long as you are paying attention it will not be hard to deal with. However, in the event of being hit with the afflictions, you may want slant or vertical to escape.

Other than that, the only thing you have to worry about is the amount of damage these guys deal.
Skeletal Minion

Skeletal Minions are guardians of the Tomb of Averthis.

### Spawning

These enemies spawn in the Tomb of Averthis, along the bridges and among the Lv. 19 Cursed Zombies.

### Behavior

These guys have 1 ability, a charge ram attack that activates after ~10 seconds.

### Strategy

Tending to swarm with into packs with other enemies, you will need to keep your distance and use AOE weapons.
Corzon

The town Corzon is the first location players who travel to Floor 3 will be greeted with. Housing options along with all merchants and a bank can be found here.

## Merchants

Merchants residing here include an Armorer, Blacksmith, Decor merchant, Food merchant, and Potion merchant. A bank is also present.

There is a special merchant called the Crystal Merchant. She sells Crystal Shards in exchange for weapons and gear. This NPC is located at 159, 78, -151.

## Secret Merchants

There are two secret merchant locations in Corzon.

The first is Rallu's Hut.

The second is located in the attic area of the mansion found in Corzon. The coordinates to the merchant are: 258, 129, -258. He sells the coveted "Wish Upon A Shooting Star" in exchange for the "Xeno", which can be traded for at Rallu's Hut, and the "Sword Under The Cosmos", a weapon obtained at the Depths of Taft Legion Raid.

## Coordinates

Corzon has two entrances. One is located on the south side at 230, 78, -93, and there is another on the west side at 105, 78, -218. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)
Flowering Nepenthes

The older brother of the Little Nepenthes and found to the east of Honrunka, these Nepenthes drop a special rare flower used in two quests.

### Behavior

Aside from basic damage attacks, these guys have two abilities and one status effect.

The status effect is blindness, and it happens sometimes when you take damage.

The first ability goes as such: First, black particles will appear in around the Nepenthes, then they will turn into bulbs surrounded by green particles. These will pull you in and then explode after ~10-12 seconds. During this time, you can hit them to destroy them and escape.

The second ability goes as such: The Nepenthes will stop completely and shoot green particles at you. Upon impact, they deal blindness and 30 damage. The Nepenthes will shoot 3 of these and then begin moving again.

### Strategy

For the status effect, you'll just have to back off until it wears off.

The first ability can be easily countered by simply hitting the bulbs to destroy them and escape.

The second ability can easily be dodged at a distance of ~4-6 blocks away by side strafing.
Cursed Zombie

Like other undead mobs, **Cursed Zombies** can be found in the southwestern region of Floor 1, living in hordes among the Tomb of Averthis in the Dark Forest.

### Spawning

The Lv. 19 Cursed Zombie spawns in large numbers throughout the Tomb.

### Behavior

Cursed Zombies possess similar attacks to other Floor 1 undead, moving quickly towards the player while utilizing their sword. This mob has no special skills or abilities.

### Strategy

While the Cursed Zombie does not deal particularly high damage, it can be quite deadly when in a horde. If chased by a group of Zombies, players should backwards strafe while attacking, making sure to land critical hits on the horde. Area of effect (AoE) weapons and skills prove most useful.
Drifting Undead

Guarding the Tomb of Averthis, these aren't mobs to be taken lightly.

The status effect is bleeding, either 30% or 60% bleeding.

The defensive skill is raise guard.

### Strategy

Provided the player has enough health and a good weapon, simply keeping distance and making sure not to agro any other of these enemies should be enough.
Pioneer Merchant

The Pioneer Merchant is a merchant that sells unique/exotic wares.

## Merchandise

You can purchase teleport crystals from the Pioneer Merchant. There are two types; generic and swift. The generic crystals take 10s to teleport the player while the swift ones take 5. The generic crystals cost 10,000 Cor while the swift ones cost 20,000.

You can teleport to any floor and the parkour with these teleport crystals.

## Coordinates

He is located in the Town of Beginnings at 238, 76, 404. (Press F3 to see your
coordinates, or look at the bottom of the roster screen.)
Minotaur

The Minotaur is the only enemy type you will encounter inside the labyrinth part of the Floor 2 Labyrinth. They are numerous and not far between, meaning players fleeing from one Minotaur may quickly run into more, ultimately sealing their fate.

### Spawning

These enemies spawn throughout the Floor 2 Labyrinth.

### Behaviors

While the Minotaur does not have any abilities, however it does have one status effect.

The status effect is Slowness II for 2 seconds, and activates when the Minotaur deals damage to the player. Every consecutive hit will deal the same status effect, but will NOT reset the timer if the player already has Slowness. Meaning if the player has 1 second of Slowness left and is hit again, the timer will not reset back to 2 seconds.

### Strategy

Considering that Minotaurs do not take knockback from melee, and walking straight backwards may not be viable given the other Minotaurs waiting around every corner, circle strafing and using knockback skills may be your best options.
Wolf Cub

Little puppies who give almost no xp and do minimal damage, killing these will definitely send you to hell.

### Spawning

These little guys spawn on the ridge just east of Admi's Farm, which is located in the Limpid Forest.

### Behavior

With no abilities and minimal damage, these enemies aren't dangerous at all.

### Strategy

A strategy isn't needed for these enemies, as they pose almost no threat. Aoe attacks are effective because they are so small.
Golden Meadow Farm

Golden Meadow Farm is a farm north west of the Town of Beginnings, halfway to Honrunka. It is **not** a safe zone. There are only two NPCs located here, Smith and Sheryl.

###

## Quests

Smith's quest is locked behind the Arin's Delivery quest.

* Smith's Dire Wolves
* Entomology

## Coordinates

The gate of Golden
Meadow Farm is at 59, 73, 217, the actual homestead is located at 46, 73,
47. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)
Honrunka Fertilizer

Apira's Fertilizer is a kill quest given by Apira at -230, 87, -205, in Honrunka.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Apira wants you to collect 16 red mushrooms, 15 wild mushrooms, and 9 brown mushrooms.

The Red, Wild, and Brown mushrooms can all be obtained in the same place, just outside Honrunka around -129, 78, -162 to the east. Kill the Lv. 3 Red Mushrooms for the red and wild mushrooms, and the Lv. 9 Brown Mushrooms for the brown mushrooms.

After collecting these items, return to Apira.

### **Rewards:**

* 1500 Experience
* Item: Ring, "Red Eye" (Requires: Level 3. Gives: Healing +3).
Corrupted Chieftan

A worthy foe blocking progression through the Jungle of Guile.

The first is an ability similar to the Corrupted Tribesmen's pounce ability. The Chieftan will launch himself forward in the direction he is facing. Note that if he is blocked by blocks, he may go into the air.

The second ability is an ability similar to the Frenzy Boar's charge ability. Denoted by an explosion at his feet, the Chieftan will charge at you, dealing extra damage/knockback.

The third ability is one in which the Chieftan "kicks up" explosions at his feet. This does extra damage and knocks the player back.

### Strategy

The first ability is easy to dodge if you just move even a little bit to the side. The problem is that it's hard to tell when the move is coming. Be on guard, maybe use ranged skills until you feel you can take a few hits.

The second ability can be dodged if you are quick enough. Using slant or vertical to dodge it, or even a skill that stuns or knocks the Chieftan back can save you some health.

Luckily the third ability doesn't happen as much as the first and second, but can be the most dangerous if the situation is right. If you time your escape skills right, you can take minimal damage from this.

As a final note, be sure to pick your fights with these enemies carefully. If they are surrounded by other tribe members they can be difficult to fight. Pick an area where there is a safe-looking tree to rest on, or near a place where you know you can get away. The last thing you want is to be chased by these enemies.
Tolbana

The town of **Tolbana** is the northernmost location on the first floor. Housing all NPC merchants, along with multiple housing options, it has everything players need before they set off to conquer the Floor 1 Dungeon.

## **Quests**

* Peter's Dilemma

* Pugnacious Cow Purge
* Maiden of the Shrine
* Floor 1 Boss Quest

## **Merchants**

Merchants residing in Tolbana include an Armorer, Blacksmith, Decor merchant, Food merchant, and Potion merchant. A bank is also present.

If they player has collected any Adventure Keys during their journey, they may use them here to unlock helpful equipment.

## Coordinates

Tolbana is located at 170, 80, -313. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)
Guard Corpse

Behaving very similarly to Undead Soldiers, these enemies are just there to get in your way.

### Spawning

These enemies spawn around the Cursed Crypt.

### Behavior

These enemies have a charge ram ability, and a ranged ability.

They will shoot 1-3 arrows at you with a range of ~10 blocks. This will be denoted by a block particle wall that appears briefly before the attack.

### Strategy

It is likely you will take a few hits from the arrows these enemies will send at you. Use the low hanging branches from nearby trees as a refuge. Vertical can help a lot in these situations.
Siian's Delivery

Siian's Delivery is a fetch quest given by Siian at -259, 92, -232, once you have completed the Honrunka Fish quest.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Although this quest can be completed by a level 1 player, it is marked as a level 7 quest because you have to be a high enough level to beat the Honrunka Fish quest.

Upon completion of Honrunka Fish quest, Siian will ask you to deliver 20 fish to Leia, located at 223, 78, 355 in the Town of Beginnings.

After this, return back to Siian.

### **Rewards:**

* 930 Experience
* 100 Cor
* Quest unlock: Elderly Dinner quest
Potions

Players can buy a variety of potions from **Alchemist** NPCs to aid them in their journey. Some potions can be earned as quest rewards.

Initially the player can only purchase drinkable potions, but completion of Drake's Quest stocks stores with splash variants.

Available potion tiers increase as the player progresses through each floor.

The color of the potions name seems to resemble the color of the tier system.
Rings

**Rings** offer players various attribute upgrades when placed in their inventory's ring slots. The player can equip a ring given they meet the ring's attribute requirement. All rings listed by rarity are:

## Ring List (by tiers)

**Common**
Vitality +2
 Iron Ring
 Steel Ring
 Golden Ovoid
Luck +3
 Red Eye

**Uncommon**
Intelligence +6
 Ring of Higher Intelligence
Agility +2
Intelligence +4 Vitality +2
Jane's Lost Flowers

Jane's Lost Flowers is a fetch quest given by Jane in Urbus.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Jane wants you to locate 7 flowers she has lost around Urbus. They are in chests, and simply opening the chest will be enough to count. While there is no physical flower in the chest, one will appear in your inventory. These can be discarded as they are not needed to complete the quest.

The first flower is located in one of the chests at 577, 47, 801.

The second flower is located in one of the chests at 554, 48, 784.

The third flower is located in one of the chests at 554, 47, 746.

The fourth flower is located in one of the chests at 531, 47, 837.

The fifth flower is located in one of the chests at 525, 47, 823.

The sixth flower is located in one of the chests at 570, 47, 862.

The seventh flower is located in one of the chests at 577, 47, 718.

### **Rewards:**

* 650 Experience
* 1450 Cor
* Item: Pendant, "Red Petal Hierloom" (Requires: Level 25. Gives: "Vit +5, Agi +6)
Floor 2 Boss Quest

The Floor 2 Boss Quest is a quest given by Sasha at 90, 69, 429, in Hythil. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Sasha wants you to kill the Floor 2 boss. They can be found at the end of the Floor 2 Labyrinth, which is located at 899, 39, 556.

### **Rewards:**

* 15000 Experience
* 5000 Cor
Lost Miner

Annoying, fast and unexpectedly strong, these guys make quick work of any adventurous low level players.

### Spawning

Lost Miners spawn in both the upper and lower regions of the Cursed Mines.

### Behavior

Behaving similarly to the Undead Miner, Lost Miners have a charge ram ability and a basic damage attack. The charge ram ability activates after ~10-15 seconds.

### Strategy

Draw agro and hit them back. Run away after his charge attack is ready and wait for him to use it.
Cursed Mine

Schmit's Explosives is a fetch quest given by Schmit at 208, 75, 159, in the small house next to the Cursed Mines.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Once you have accepted the quest, you will need to go into the Cursed Mines and speak with him at 210, 69, 170.

He will send you to Phis to collect explosives to blow open the mines. Phis is located at 337, 76, 137.

After this, return to Schmit and speak with him. He will use the explosives to blow open the mines, but for you to actually be able to enter them, you will need to unload the chunks that the Cursed Mine is in. Head to about 326, 73, 186. When you head back, the blocks in the way of the entrance will be gone, and you can enter the mines.

### **Rewards:**

* 3000 Experience
* 650 Cor
Green Slime

Pack enemies.

### Behavior

Although these enemies have no skills or abilities, they make up for that in numbers. Generally spawning in clumps or 2 or 3, getting swarmed is easy.

Upon being killed, they have a sort of "second stage". ~3 Lv. 41 smaller slimes will be let loose, each with 850 health. They deal about the same damage as the normal, larger slimes.

### Strategy

These enemies tend to swarm, so keep an eye out for that. Retreating is always a viable option. Other than that, these enemies are not hard. They have no abilities, and take knockback.
Entomology

Sheryl's Treant Saplings is a kill quest given by Sheryl at 52, 78, 30, on Golden Meadow Farm.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Sheryl wants you to obtain 5 Treant Saplings for her to use as bait.

To obtain these, you have to kill Lv. 6 Treant Saplings just to the west of the house.

Once you have obtained these, return to Sheryl. She will mix it the saplings into bait. Head outside to the back of the house, around the right side. A lot of ants will spawn. Kill 40 of them and return to Sheryl.

### **Rewards:**

* 500 Experience
* 400 Cor
Roaming Cow

## Roaming Cows

**Roaming Cows** can be found around Floor 1, usually found near the eastern most parts of the Fields of Serenity. In many ways, it is quite similar to Frenzy Boars, however there are some differences between the two, such as the Roaming Cows tendency to flee from players.

### Spawning

The Roaming Cow Lv. 2 will spawn at the eastern plains of the Fields of Serenity, towards the edge of Floor 1.

### Behavior

Roaming Cows will often flee from players at a fast rate, making it difficult to kill large quantities of these monsters. However, in combat, the Roaming Cow may use two skills upon being damaged. The first being a skill known as Dash, where the mob will kick up smoke and dash at the player multiple times dealing (11 ❤) damage and considerable knockback if impact is made. Upon activated, the second skill, known as Alarmed, increases the Roaming Cows speed while it runs around in a panic dealing damage to both players nearby (9 ❤) per, and (3 ❤) per to itself.

### Strategy

As the Roaming Cow will flee from players, using an Agility Potion which you can get from Alchemists, will allow you to catch up to the monster. In the event that you are unable to afford one, using the skill Slant in the direction that the Roaming Cow is fleeing will allow you to deal damage and catch up to the monster depending on your distance.

Roaming Cows will often be in herds and will flee in several directions upon approaching. Targeting a single Roaming Cow at a time, without getting distracted by the other fleeing Cows will increase your chances of catching up and eventually defeating it.

### Trivia

* The drops of these absolutely infuriating animals are used in many quests and crafting recipes, so while they are annoying to fight, they are necessary to kill.
* Roaming Cows are not an overly aggressive monster so it is considered relatively safe for new players to grind them to level up without the risk of getting swarmed by a group of these fleeing cows.
Roaring Wolf

These enemies are fast and dangerous.

The charge ram attack happens after ~10 seconds, and consists of two charges. If the first does not land, the second charge does not happen.

### Strategy

Draw agro, and keep these fast enemies at bay with knock back skills. Make sure to get out of range when his charge ram attack is ready.
Iron Whetstone

Merek's Items is a kill quest given by Merek at 265, 73, 249, in the Town of Beginnings.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

If you have no previously completed Schmit's Explosives, you'll need to complete that quest before you can complete this one.

This quest is repeatable.

Merek wants you to collect 20 gold shards, 15 boar skins, 10 wolf pelts, and 5 iron ingots.

The 20 gold shards and the 5 iron ingots can be obtained in the same place, the Cursed Mines . It is located just west of the gates of the Town of Beginnings at 221, 74, 170. You will need a pickaxe to mine the iron, and you will need to kill a few of the Lv. 7 Lost Miners that reside in the mines to collect 20 gold shards.

You can purchase a pickaxe from a Blacksmith.

The 15 boar skins can be obtained by killing the Lv. 1 Frenzy Boars that reside just outside the Town of Beginnings.

The 10 wolf pelts can be obtained by heading east away from the Town of Beginnings, around 383, 73, 203, and killing the Lv. 2 Dire Wolves there.

Once you have collected all of these items, return to Merek.

### **Rewards:**

* 1000 Experience
* Item: Iron Whetstone (Level varies)
バージョンアップデート

## V0.92α

フィンランドと、一部海外のプレイヤーを招集し、アルファリリースを開始。（うわさ実際にあったかは不明）

## V1.0.0（正式リリース）

フィンランド、アメリカ、イギリスでリリースが開始。

この当時は、まだ20クローンくらいだった。

## V1.4.0（シーズンアップデート）

シーズン機能が追加される。当時は、シーズンポータル、サバイバー、エキスパート、マスター、グランドマスター、レジェンドのみだった。

## V1.4.1（グローバルリリースアップデート）

全世界でリリースが開始、日本が参加したのもこの日。リリース日は日本時間10月10日0時に当たる。（現地時間10月9日17時）

## V1.4.2（ミシカルアップデート）

クラスターボムが追加される。ミシカルとエヴォルブの強さが強化される。

このタイミングで、シーズンのリーグにマスターⅡ、マスターⅢ、グランドマスターⅡ、グランドマスターⅢが追加された。

## V1.4.8（オーバートロフィーアップデート）

オーバートロフィー制度に変更があり、オーバートロフィーがクローン基準ではなく、パーティー全体基準となった。これにより、世界ランキングに変動があり、Boss7がSeason 5を勝ち残ってしまった。

## V1.5（アンリアルアップデート）

アンリアルクローンが、4バージョンぶりに増えた。これにより相対的な問題でアンリアルの出る確率が上昇。ボムフロッグはイベントで手に入る期間が存在したため、一気にアンリアル保持者が増えた、そしてコアボンバーが、夜のキャニオンで手にはいらなくなり、代わりに、昼の凍土で手に入るようになった。

## V1.5.3（オーバートロフィー廃止）

オーバートロフィーが廃止された。理由はBoss 7がSeasonを4連覇しているからだ。これによりBoss 7は一時的に世界ランキング14位に転落。しかしSeason 9が終わるころにはレーティングが世界で初めて7000に達するなど、異常な適応力をみせ運営の目論見が見事に外れた。

## V1.6.0（インフェルノアップデート）

Boss 7 Muten music McSketchy VicVic91 ONETIME Neopardなどのオーバーレジェンドプレイヤーのために新しくリーグとランドが追加された。4400以上がリーグアップデート。4400以上でシーズン入り。3200～4400ではインフェルノという新しい土地が追加されることになった。

リリース予定日は、4月10日以降

## V1.7.0（フライングバレルアップデート）

フライングバレル使用率大幅低下のために、一時的に最大強化状態のアプデを施工する。

しかし、これが裏目のでて評価が下がってしまう。

## V1.8.0（クローンバランスアップデート）

前回の大幅バランス崩壊アップデートをリカバリーする形でリリース。たった３週間で大型アップデートを行った。

そして新プライマルクローンのスプリングボードが追加された。
Clay's Secret

Clay's Secret is a quest given by Clay at 74, 111, 395 in Hythil.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Clay wants you to kill 10 Guard Corpses, 7 Undead Soldiers, and 4 Death Knights.

Guard corpses can be found around 75, 60, 676.
undead soldiers can be found around 71, 63, 661.
death knights can be found around 37, 70, 644.

### **Rewards:**

* 960 Experience
* 1025 Cor
* Item: Potion of water breathing (30s)
* Hints toward the direction of a dungeon
Floor 1 Boss Quest

The Floor 1 Boss Quest is a quest given by Diavel at 177, 75, -351, in Tolbana.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Diavel wants you to kill Illfang the Kobold Lord, whom can be found at the end of the Floor 1 Labyrinth, which is located at -142, 80, -429.

### **Rewards:**

* 7500 Experience
* 5000 Cor
Olof's Skeletal Knight

Olof's Skeletal Knight is a kill quest given by Olof at 220, 74, 172, in the Cursed Mines.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Olof wants you to traverse to the bottom of the Cursed Mines and kill the Lv. 22 Skeletal Knight that is located down there. Return to Olof when you are finished.

### **Rewards:**

* 110 Experience
* 900 Cor
* Miner Helmet (Level 6. Gives vision I)
* Ability to buy the miner's helmet at any armorer.
Ancient Steel Golem

The Ancient Steel Golem is an old guardian field boss in the middle of a clearing, found along the path to the Labyrinth.

### Spawning

The Ancient Steel Golem is a boss mob located in the Baleful Forest.

### Behavior

The Ancient Steel Golem has a basic damage attack that flings you a variable distance into the air, which not only deals damage upon impact but also fall damage.

The Ancient Steel Golem has 3 abilities.

The first one is a ground slam type move, where the Golem jumps into the air and creates a particle shockwave around him, and if you're caught in it when it finishes you will receive blindness and slowness for ~8 seconds.

The second one is a fissure type move which sends a particle ball towards you, dealing damage and knockback. It will repeatedly hit you until it disappears, or you move out of the way.

The third one is a defensive move, where the Golem creates a small particle circle around himself, pushing you away.

### 50% health

Upon reaching 50% health, the Golem with go "Haywire", and he will gain speed. The iron ingots that fall off of him at this point do not affect anything.

### Strategy

You will want at least 3 people, although it is possible with 1. The recommended level is 15-25.

Make sure everyone has Vertical equipped to cancel out fall damage when they are hit into the air, and to escape onto low trees when they need health.

Try to keep far away from the path to the north as much as possible, because while the boss does not spawn minions, the Roaring Wolves and Gelatinous Slimes on the path can join the fight.

Use hit and run tactics, jumping down off trees to deal some damage or draw the agro, and then running off to another tree.

## Coordinates

The Ancient Steel Golem is located at 26, 72, -339 in the Baleful Forest.

### Trivia

* The first event on the server was a Field Boss Fight with a variant of the Ancient Steel Golem, known as the Corrupted Steel Golem which spawned on the island in front of Honrunka. It had over 80,000 HP and as many as 60 players participated in the fight.
* The Ancient Steel Golem Field Boss was not initially part of the game and was a rebooted monster from older updates brought back at players request.
Animated Ore

A minor annoyance.

### Spawning

These enemies spawn throughout and just outside the Glitterhelm Mines, on the Quiescent Island.

### Behavior

Similar to the Lv. 3 Red Mushroom, these enemies have no abilities and will simply charge at you slowly.

### Strategy

You shouldn't need a strategy for these enemies, as they have no abilities and aren't very fast. They also always take knockback, so keeping them back shouldn't be a problem.

###
Honrunka Sickness

Honrunka Sickness is a kill quest given by a villager at -212, 73, -82, just inside one of the gates of Honrunka.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

The villager wants you to go see the local healer at -202, 82, -105 about a sickness killing people in the town.

The villager will send you with a letter to a doctor at 272, 79, 223 in the Town of Beginnings.

After this, return to Honrunka to speak with the doctor in the village's sick room, located at -230, 89, -166.

After speaking briefly, the doctor will send you to fetch water for a sick man. Go to the nearby well at -263, 82, -172. Right click the cauldron to get a bucket, and then right click the water to get some water. Return to the doctor.

Upon speaking with the doctor, one of the ill will speak to you and tell you to find his daughter, whom has been taken by bandits.

You can ignore going to the Quarantine Zone to look for clues, and head straight for the Bandit Castle at -347, 89, 41. Lia herself is located at -338, 93, 89. She is guarded by a Lv. 25 Bandit Lord. After speaking with Lia, return to the doctor.

The doctor will then send you to collect 15 wild mushrooms. These can be collected by killing Lv. 3 Red Mushrooms around -129, 78, -190. Return to the doctor.

Upon completion, return to the healer at -202, 82, -105.

### **Rewards:** (The selection between one of the following items)

* Savage Cutlass (Level 5)
* Svin (Level 5)
* Ring, "Sigil of Night" (Requires: Agi 17. Gives: Agi +8, Int +6)
Peter's Dilemma

Peter's Dilemma is a fetch quest given by Peter at 160, 92, -294, in Tolbana.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Although this is a level 1 quest, recommended level to make it to Tolbana is 10.

He wants you to collect 200 coal in 5 minutes, and then deliver it to him. However, you can mine the coal first, and then talk to him, turning in the coal right after you accept the quest. 200 coal is 3 stacks, plus 8.

You will need a pickaxe for this quest.

### **Rewards:**

* 250 Experience
* 700 Cor
Adroit Guardian

Powerful enemies capable of dispatching even the most experienced players without trouble.

### Spawning

These guys spawn in the Adroit Mineshaft on Floor 2.

### Behavior

They have two abilities. Every time they hit you you will be tossed into the air.

They have one charge ram ability, and if you are hit with it, you will be sent flying.

They also have a AOE damage barrier, generating it around themselves with black particles out to about 7 blocks. Any attempts to step inside the barrier will be met with continual high damage. He can move while in this state.

The Adroit Guardian does not take knockback.

### Strategy

2 players will make this fight go a lot easier.

Use vertical and or slant to ride the charge ram ability out to safety, or simply vertical to negate the fall damage and keep fighting.

As long as you're paying attention, the AOE damage barrier is easy enough to avoid.
Baked Goods

Allie's Deliveries is a delivery quest given by Allie at 311, 73, 311, in the Town of Beginnings.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Allie wants you to make 3 deliveries for her, all within the Town of Beginnings.

The first one is to Charla at 326, 78, 283.

The second one is to Leia at 223, 78, 355.

The third and final one is to Drossa, at 328, 78, 236.

### **Rewards:**

* 750 Experience
* 200 Cor
* Item: Baguette x5 (Quality 2 food)
* Baked bread x5 (Quality 1 food)
* Chocolate chip cookie x5 (Quality 1 food)
Cultivation

## History

Humans successfully constructed an **artificial black hole** in 2216 CE to solve the severe energy crisis but this caused a *higher dimension* to overlap with Earth, causing a spatial fold effect, leading to drastic changes on Earth, such as spatial cracks, unusual powers manifesting, and mutated organisms. Slowly, humans adapted to this new **dimensional energy** and were able to create a completely new battle system. In honor of the countless sacrificed in order to create this system, it was titled the **Heroic Soul System**. Named as such because a hero's soul would never be extinguished.

At the same time, the famous scientist, Glenn Grasso, discovered a way to use this unusual energy in a scientific manner. People called this energy **Grasso Energy**. Thus one's strength or **Soul Power**  is quantified in **Grassos**.
Crafting

Upon obtaining a Crafting Anvil from questing or buying from a Blacksmith, the player can craft weapons, armor, and other items from resources gathered around Aincrad.

**Note:** An anvil can only be utilized if placed in a rented space.

Availability of recipes depends on crafting level. Players can increase their crafting level by creating various items, each delivering a crafting XP reward.
Fallen Paladin

This powerful enemy has many abilities and attacks, and guards the entrance to Hythil.

### Spawning

This warrior spawns on the bridge connecting Hythil to the mainland to the south, called the Overpass, as well as the Fallen Tower in the Pine Woods.

### Behavior

Upon taking damage, he will give you wither I for 10 seconds. He has five abilities.

His first ability is a charge ram ability that is usually followed by his second ability:

His second ability is a defensive type ability that pushes all players around him away and into the air. First, a small circle will appear around him (about 3 blocks out), immediately turning into a small cylinder. If you are caught in this cylinder, you are pushed away.

The third ability is a fissure type move that is also displayed by the Ancient Steel Golem on Floor 1, with a minor variation. The fissure move will glide across the ground and knock any players it collides with back, dealing damage. It can hit you multiple times.

The fourth move is a ranged attack, where he launches a skull at you that will do damage upon impact. He cannot move for ~7 seconds after this attack.

The fifth move is another ranged attack, although he has a max distance of about 10 blocks. A black particle wall will appear right in front of the Paladin, after which he will fire 1-3 arrows at you.

### Strategy

While his many attacks can seem overwhelming at first, he can actually be easily killed by only one player. However, a party size of 2 is recommended for this enemy. The recommended levels are 35-40.

While his charge ram ability can be a death sentence, it can also make for a great escape opportunity. If you cannot dodge his charge ram/defensive push abilities, use their momentum to run away.

His fissure move is easily dodgeable from a distance, as it is rather slow. You may suffer a hit if he uses it in close range. Try to avoid the sides of the bridge, as if you are pushed into the side with this move, you will likely die.

While the fourth move has a fast moving projectile, it takes time for it to gain speed, and it does not turn. Take this time to move.

The fifth move is annoying, but as easily dodgeable if you strafe to one side as he shoots at you. Do not come close to him while he is using this move.
Martial Artist's Skill

Martial Artist's Skill is a quest given by a martial artist in the mountains of Floor 2, at 887, 139, 425.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Although this quest can technically be marked as a level 1 quest, it is under the level 20 category because you have to be level 20 to use the skill.

The martial artist wants you to destroy an obsidian block at the bottom of her pond, just west of her house at 872, 128, 433.

Purchasing a builder's pickaxe will make this task very easy. You can purchase this on floor 1 from the Blacksmith Lucy, at 229, 73, 224.

### **Rewards:**

* 1000 Experience
* 1 Extra skill book: Senda (Requires: Level 20. Skill: Activates when crouched, will deal an additional hit to the target, knocking them back. This skill does not require a skill slot.)
Treant Sapling

Treant Saplings are mobs found in the Oak Forest , a field just northeast of Golden Meadow Farm.

### Spawning

These enemies spawn just east of the Golden Meadow Farm.

### Behavior

They have no skills or abilities. They simply rush at you.

### Strategy

These enemies may not seem like much, but to a low level player they can be tough. Keep your distance, and if need be, fall back to the fences at Golden Meadow Farm. You can use those to keep them at bay.
Hythil

Hythil is the second town on Floor 2 besides Urbus. It is far west of Urbus. It is a safe zone.

## Quests

* Paladin's Peace
* Clay's Secret

## Merchants

There are Armorers, Blacksmiths, and Food merchants here at Hythil. There is a place to rent rooms, as well.

## Coordinates

Hythil has two entrances, one is located at 30, 69, 527, and the other is located at 101, 69, 431. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)
Wanderer

### Drops

 Phantasmal Helmet, Phantasmal Tunic, Phantasmal Leggings, Phantasmal Boots, Phantasmal Ring, Phantasmal Blade,  ~200 XP

Mysterious and tough enemies.

### Spawning

These enemies spawn on the northern side of Floor 2, in the Frozen Peaks, Egregious Mountains, and Skiri's Abode.

### Behavior

These enemies only have status effect, but a rather large health pool.

The status effect is an AOE ability, and works as such: particles will begin to swirl at the Wanderer's feet for about 3 seconds, at which point a circle out to about 5 blocks will appear for a moment, and anyone caught inside will suffer blindess I for 6 seconds.

### Strategy

Because these enemies are not easy to fight on level ground or without cover, it is recommended you find a two block ledge or something of that sort.

The status effect isn't much to worry about as long as you are in a safe place.
Fields of Serenity

Looking upon the Fields of Serenity. The Town of Beginnings can be seen to the South.

### Resources

Coal

The **Fields of Serenity** is the first location available to the player upon leaving the Town of Beginnings. New players will frequently be seen roaming the fields in search of quests or farming mobs. Directly to the West are the Cursed Mines, and Stable Master to the East.
*"As you step into the Fields of Serenity you take in the lush scenery. Smells of the outdoors fill your nose. You gaze at the large rocks and boulders surrounding you and view the flowers and greenery. What may lay beyond?"*

## Quests

* Schmit's Explosives
* Arin's Delivery
* Sara's Skill
* Jonathan's Cows
Balfor

Balfor is a dwarf blacksmith that is currently living in Deaths Door. He runs the Skull and Hammer.

## Appearance

Balfor has red hair that is tied back into a ponytail with a large red braided beard to match. He wears a leather apron with common clothes.

## History

### FUNeral of the Damned Arc

He briefly met with the party and explained how currency works in Deaths Door. He also sold them some armor and weapons.

He apparently has a rivalry with a competing blacksmith named Dorin across the street from his business.
Skiri's Abode

Skiri's Abode is a location on Floor 2, in the far north region of the Egregious Mountains. It is home to only one NPC, Skiri herself.

## Coordinates

Skiri's Abode is located at 433, 57, 36. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)

### Trivia

* Skiri was used in the 2019 New Years event for a quest.
Hermit

An interesting enemy.

### Strategy

The charge ram ability is denoted by an explosion and can be easily dodged by a skill such as vertical or slant.

The terrain may make movement a little difficult, but staying lower than the Hermit will allow for an easier time defeating him. There are Corrupted Chieftans nearby, so keep an eye out for them.
Cow Steak

Jones's Cow Flesh is a kill quest given by Jones at 210, 73, 226, in the Town of Beginnings.

## (Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Jones wants you to collect 25 cow flesh for him.

You can obtain the cow flesh by killing Lv. 2 Roaming Cows around 411, 73, 100. Return to Jones.

After this, Jones will have you deliver 10 of the cow flesh to the Chef at 300, 88, 272, in the Starry Night restaurant. Return to Jones.

This is a good quest to pair with Stuffed Animal.

### **Rewards:**

* 2000 Experience
* 250 Cor
Hay Stack

I don't wanna talk about it.

They are as harmless as they look.

### Behavior

These enemies have no abilities and will rush you in a straight line. They are similar to Red Mushrooms (Lv. 3).

### Strategy

Dangerous only to those who are a danger to themselves, these enemies should be a breeze.

Just try to keep them at a distance, because the Living Scarecrows that accompany them are dangerous.
Spirit Wolf

These enemies drop the same as the Wolf Cub, so it can be inferred that this is the wolf whose children you are killing.

### Spawning

These guys spawn on the mountain to the north of Admi's Farm,which is located in the Limpid Forest.

### Behavior

These guys have 2 abilities. One is an attack, the other is a passive.

The first one goes as such. The spirit wolf will push you away with a ring of black particles, then shoots a black particle ball at you.

The second one, the passive ability, goes as such. The spirit wolf will turn invisible with some distortion particles around where he is for 6 seconds. Then he will reappear and charge ram you, then turn invisible for another 6 seconds before he reappears completely. It is possible to hit him in this state, but it is recommended to just wait until he reappears.

### Strategy

When the wolf pushes you away with his particle circle, vertical or use some sort of move to gain air to dodge his particle ball.

It is recommended to run away when he disappears.
Messenger's Journey

Blitz's Letter is a delivery quest given by Blitz at 245, 74, 214, at the gates of the Town of Beginnings.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Blitz wants you to deliver a letter to Darel at 146, 80, -324, in Tolbana within 1 minute.

You will need to rent a mount from the stable master at 261, 76, 158, just outside the Town of Beginnings, to complete this quest.

### **Rewards:**

* 2500 Experience
* 3700 Cor
* Ability to purchase the swift boots (Level 11) at any armorer.
Corrupted Shaman

These enemies always seem to spawn nearby to Corrupted Tribesmen.

### Spawning

Spawning throughout the Jungle of Guile, you will likely come across a few groups of them.

### Behavior

These enemies have one ability. It is not an ability that affects the player, however.

Every ~25-30 seconds, the Corrupted Shaman will heal nearby Corrupted Tribesmen 500 health. This can get troublesome quickly, especially if there is a group of these enemies.

In some cases, it may be better to focus the Shaman rather than the Tribesmen.

### Strategy

In combat, these enemies are slow and don't pose much of a challenge. If you can get one alone, or focus them, they will be easy to defeat (provided they are not surrounded by Corrupted Tribesmen or Hunters).
Frenzy Boar

### Drops

Level 1 drops: Boar Skin, Boar Meat, Lost Key, Tattered Hood 4-7 XPLevel 7 drops:  Boar Skin, Boar Meat, Fatal Blade  20-24 XP

**Frenzy Boar** is one of the starter mobs in the game which introduces the player to the combat system, and are commonly found roaming in packs through the plains and forests of Floor 1. Their easy-to-dodge attacks and low damage output are perfect for practicing early combat.

### Spawning

Frenzy Boars Lv. 1 will spawn in the Fields of Serenity located in front of the Town of Beginnings. A stronger variant of Lv. 7 Frenzy Boars will spawn in Oak Woods, located south west of the Golden Meadow Farms and the Cerulean Meadow located north west of Tolbana.

### Behaviors

In addition to a basic headbutt attack, the Frenzy Boar uses a skill known as Charge, bounding towards the player and dealing (6 / 19 ❤) extra damage and some knockback if the player is unable to dodge it. The Boar kicks up dirt before charging.

To counter this, players can use their skills (e.g Slant, Vertical) to dodge or push the Frenzy Boar when it charges. The player can also strafe sideways to dodge the mob's charge.

### Strategy

A swarm of mobs will easily mulch a low-level player. While Frenzy boars deal minimal damage on their own, they have a decently fast spawn rate meaning that the player will almost be constantly fighting them, having their health whittled away if they do not regenerate.

Because Frenzy Boars have relatively low health, AoE weapons and skills can be perfect for taking out large swarms of the mob. This holds true with any swarm mob. It is important to maintain at least above 5 ❤ at all times, as Frenzy Boars' charge could take down the player if they are not careful enough.

Fire will do an additional 25% damage to Frenzy Boars and is extremely effective in taking down it's health.

Frenzy Boars are not immune to fall damage.

### Trivia

* There is a small chance that a Frenzy Boar will drop a Lost Key, which can be used in the quest Sara's Skill to obtain the skill Grapple.

* Frenzy Boar are considered as weak as the slime in other RPG's
Rallu's Hut

Rallu's Hut is a secret merchant location in Corzon. Rallu herself sells T6 iron whetstones and iron bars, as well as a weapon.

There is another merchant further in called Jordan. He sells the sword called "Xeno".

## Coordinates

Rallu's Hut is located at 276, 111, -227, in Corzon. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)

### Trivia

* Rallu also has a decor cart on the first floor. See: Rallu's Cart.
* Rallu has the skin of the player dollies
* Jordan has the skin of the player Illu
Proliferate Cow

Many of these annoyances stalk the Mushroom Plateau.

That is, a charge ram ability. It is denoted by an explosion. The shortest amount of time observed between uses was ~10 seconds.

### Strategy

Knowing the denotation and cooldown of the Cow's ability, it is very easy to dodge using a skill such as slant or vertical.
Quiescent Island

Quiescent Island is a field located out the west exit of Corzon. It borders the Mushroom Plateau on the west side, and the Jungle of Guile on the south side.

## Coordinates

Quiescent Island is located at 100, 78, -218, outside the west exit of Corzon. (Press F3 to see your coordinates, or look at the bottom of the roster screen.)
Fossil Miner

Miners who are long dead after getting lost in the Glitterhelm Mines in search of fossils.

### Spawning

These enemies spawn in the deeper areas of the Glitterhelm Mines.

### Behavior

With no abilities to speak of, these enemies are pushovers unless you are underleveled.

### Strategy

Be wary of the close spawning proximity. Maybe bring a friend. Use the fact that they always take knockback and the verticality of the mines to your advantage.
Seraphina's Hare Legs

Seraphina's Hare Legs is a kill quest given by Seraphina at 711, 47, 884 in Urbus.

(Press F3 to see your coordinates, or look at the bottom of the roster screen.)

Seraphina wants you to collect 15 hare's legs for her. These can be obtained by killing Lv. 21 Wild Hares just outside the gates of Urbus, around 473, 41, 816.

### **Rewards:**

* 640 Experience
* 950 Cor