Templates (5e)

Templates alter a creature in some way, usually making them stronger.

## Advanced Creature (CR +1)

**Ability Scores**: All ability scores increase by 1

**Armor Class**: The advanced creature's Armor Class is increased by 1

**Hit Dice**: The advanced creature gains one additional HD.

## Boss

**Ability Scores**: All ability scores increase by 2

**Ability Score Increases**: The boss gains an additional ASI or Feat (as if it had leveled up), plus an additional 1 per 3 party members.

**Armor Class:** The boss's Armor Class is increased by 1 per 3 party members.

**Hit Dice**: The boss gains Hit Dice equal to twice the number of party members.

**Resistance**: The boss gains resistance to any two damage types of its choice.

**Immunity**: The boss gains immunity to one condition, or to one damage type it is already resistant to.

**Boss Fight**: The boss gains two turns in initiative rather than one. Its second initiative is equal to its roll -20

**Legendary Actions:** The boss gains a single Legendary action from the following list. It gains an additional legendary action if there are 4 or more party members, and another if there are 6 or more.

* *Attack*: The boss makes all its normal attacks using the attack action.
* *Multiattack (2 Actions)*: The boss makes all its normal attacks using the attack action, and can make one additional attack.
* *Summon*: The boss summons a number of creatures whose CR totals 1/2 or less of the Boss's HD.
* *Cantrip*: The boss casts a cantrip it knows.
* *Cast a Spell* (3 Actions): The boss casts a spell it knows.
* *Resist*: The boss rolls a new saving throw against an effect it has just failed, or gains a new save against an ongoing effect.
* *Move*: The boss moves up to its speed
* *Teleport* (2 Actions): The boss teleports up to 120 feet.

## Solo Boss

**Ability Scores**: All ability scores increase by 4

**Ability Score Increases**: The solo boss gains an additional ASI or Feat (as if it had leveled up) per party member.

**Armor Class:** The solo boss's Armor Class is increased by 1 per party member.

**Hit Dice**: The solo boss gains Hit Dice equal to twice the number of party members.

**Resistance**: The solo boss gains resistance to any four damage types of its choice.

**Immunity**: The solo boss gains immunity to three conditions, or to three damage types it is already resistant to, or a mix.

**Solo Boss Fight**: The solo boss gains two turns in initiative rather than one. Its second initiative is equal to its roll -10. If there are 6 or more party members, it gains a third initiative equal to its roll -20.

**Legendary Actions:** The solo boss gains three Legendary actions from the following list. It gains an additional legendary action if there are 4 or more party members, and another if there are 6 or more.

* *Attack*: The solo boss makes all its normal attacks using the attack action.
* *Multiattack (2 Actions)*: The solo boss makes all its normal attacks using the attack action, and can make one additional attack.
* *Whirlwind Attack (3 Actions)*: The solo boss makes all its normal attacks using the attack action, and can make one additional attack agaisnt every creature within its range/reach.
* *Summon*: The solo boss summons a number of creatures whose CR totals 1/2 of the Boss's HD or less.
* *Improved Summon (2 Actions)*: The solo boss summons a number of creatures whose CR totals the Boss's HD or less.
* *Greater Summon (3 actions)*: The solo boss summons a number of creatures whose CR totals twice the Boss's HD or less.
* *Cantrip*: The solo boss casts a cantrip it knows.
* *Cast a Spell* *(3 Actions)*: The solo boss casts a spell it knows.
* *Resist*: The solo boss rolls a new saving throw against an effect it has just failed, or gains a new save against an ongoing effect.
* *Improved Resist (2 Actions)*: The solo boss succeeds a save it failed or ends an ongoing effect that could be ended with a save, or removes a condition.
* *Greater Resist (3 Actions)*: The Solo Boss ends any negative effects it currently has and may removs any conditions it has
* *Move*: The solo boss moves up to its speed
* *Teleport* *(2 Actions)*: The solo boss teleports up to 120 feet.
* *Greater Teleport (3 Actions)*: The solo boss teleports up to 500 feet.