Morian Highway

## Warp Route

### **Position**

Segmentum Tempestus, start and ending are very close to the Segmentum Solar and Segmentum Obscorus

### **Segmentum**

Segmentum Tempestus

The **Morian Highway** also called the Morian Warp Way is a well travelled Warp Route in the Segmentum Tempestus, with its starting position near Segmentum Obscurus and its ending near Segmentum Solar. Pre-formation of the Great Rift were traveller able to jump direct in the system of Morian Superior into the Treyway Pass to reach far into Obscurus, but today is such action just tried by the most brave or most stupied travellers. But following the Highway into the galactic south over a curve, through the Leman Sector to Datara III can the travellers again with just one jump reach new Warp Routes leading through the Galaxy.

## Geography

The Morian Highway starts at the Hive World of Morian Superior near the border to Segmentum Obscurus in the Asix Sector. Several astronmoical phenomens, like black holes or smaller Warpstorms, and economical interests influence its route to its end. While at the beginning straight, has the Morian Highway make a curve around the Radak Sector and the Bermute Sector to avaid problems due to the black holes in the near, with both Sectors used shortcuts by experienced Navigators. Near Ruhn can travellers turn to the smaller Warp Routes Veil Path and the Epson Route to reach areas in the middle or at the fringes of Tempestus. From Ruhn follows the Highway a mostly straight path to Velite Prime a Hive World in the Leman Sector. After travelling through the Sector follows another curve towards Datara III, should the travellery not decide to travel on the Dianian Route.

## Sectors and Worlds

* Asix Sector
	+ Morian Superior: Hive World
	+ Thyian Prime: Hive World
	+ Veonengis Gamma: Agri World
	+ Amaskrah VIII: Imperial Navy Fortress
* Nym Sector
	+ Malatomrius Nine: Industrial World, Refinery World
	+ Eydius II: Hive World
	+ Refuling Station K140-120C
	+ Cinchaskel's Fortress - Fortress World
* Radak Sector
	+ Phaethibost IV: Agri World
	+ Menustula's Fall: Industrial World
	+ Vanquora's Hope: Mining World
	+ Yrnitin's Haven: Civilised World
* Bermute Sector:
	+ Cressom XI: Garden World
	+ Isanum: Hive World
	+ Mancern VIII: Mining World
	+ Pyrrhisru Epsilon: Quarry World
* Xexes Cluster
	+ Kauraelran Gamma: Agri World
	+ Catigo II: Industrial World
	+ Hyraal Tertius: Hive World
	+ Refuling Station GHG-843-45T
* Pasadon Sector
	+ Tiflis Deta: Hive World
	+ Tran: Civilised World
	+ Justice II: Penal World
	+ Picicrrak Minor: Shipyard
* Sabine Sector
	+ Tymi: Hive World
	+ Gorastrius Primus: Agri World
	+ Ruhn: Hive World
	+ Victol's Forge: Forge World
* Leman Sector
	+ Velite Prime: Hive World
	+ Habitat H34: Space Station
	+ Winza X: Industrial World
	+ Kelia Prime: Industrial World
	+ Frankia: Armoury World
	+ Septon Prime: Hive World
* Ilium Sector
	+ Skorgithrah Minor: Agri World
	+ Jari Mundi: Civilised World
	+ Refueling Station OLK-743-983A
	+ Prothicus IX: Hive World, Refinery World
* Warum Sector
	+ Corn XII: Agri Word
	+ Rain Fall: Mining World
* Uhm Sector
	+ Bay Three: Mining World
	+ Erebies Five: Forge World
	+ Datara III: Hive World

## Dangers

The Morian Highway is in its entirely mostly secure. Travellers can journey decades on the central parts without any attacks or serious problems. However there are some areas with a serious piracy like the section close to the Pearl Zone. Shortcuts are often assailed by Ork Freebooterz and Eldar Corsairs, while Chaos forces rarely attack the Highway.

## Economical Importance

Goods transported on the Morian Highway alone between Asix and the Nym Sector have a total worth of 15 Hive Worlds together. Nobody knows the whole value transported every standart year on the Highway but no hour passed without fleets of transports journey through the Warpway bringing goods and troops and returning with Tithes. Void infrastructure constructed to support the trade are around the clock refueling vessels, repairing damage and restocking supplies. Plantes on the route have large spaceports and orbital yards and offer an abundance of fresh voidsmen.

The Highway proofed itself to be a economical lifeline for the Segmentum and the Imperium and a reliable impulse for the planets supplying the travellers. For the Astra Militarum is the Highway a useful way move reinforcements and supplies to new warzones and legions of Void Warfare Regiments and regulare units serve as garrison for the spacestations on the Highway or as temporary defenders of convoys. Squadrons of Imperial Navy vessels are constantly on patrole protecting the trade against attacks and sent help to vessels who had met accidents.