Prudence "Poppy" Myrna Day

* 🔹 **Lore Producer:** *Reserved for Callyann Brennan of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Prudence Myrna Day**
* Jersey Number: **51**
* Position: **SF1** • **Starting Small Forward** for the **Columbus Dutch**
* Age in Chapter: **21 years old**
* Date of Birth: **June 1st, 1917**
* Modern Country of Origin: **Ireland 🇮🇪**
* Official BSofA Nickname: **Poppy**
* Career Goal: **Professionalism**
* Struggle: **Kindness Towards Others**
* Alignment: **Performative Innocence**
* Height: **6' 8" | 2.032m**
* Weight: **218 lbs | 98.88314kg**

### Play Style: **Painful**

**Prudence "Poppy" Day** plays with the same "Painful" style as her good friend, Margaret "Peggy Pain" Payne, as they grew up playing together. Prudence is an incredible rebounder, but she plays with a lot of physical roughness, and is hard to watch for fans.

### Player Class: **Sweet Blimp**

Prudence Day is slow with a soft body, so her physical presence takes up a lot of space.

### Alignment: **Performative Innocence**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Prudence Myrna Day was born on June 1st, 1917, in Waterford, Waterford County, Ireland. Prudence's love for basketball began when she moved to the United States at a young age. She would watch pickup games at her local park and soon started to play with the boys in her neighborhood, where she met fellow Founding Syndicate Player, Margaret "Peggy Payne" Payne. Prudence's passion for the game grew with each game she played, and she moved to the United States shortly after Margaret did. She eventually caught the attention of Perkins Lamb, one of the assistant coaches from the Columbus Dutch. What motivates Prudence in her career is her desire to become a professional basketball player and make a name for herself in the BSofA. Despite her nature, Prudence is not one to hold back on the court. Her Painful play style allows her to impact the floor with rough and rumble rebounds, making her an asset to the team.

Prudence's proudest moment so far discovered is when she was signed by the Columbus Dutch and offered a spot on the team. She knew it was her opportunity to prove herself and become the player she always dreamed of being. As a founding member of the Columbus Dutch, Prudence felt a strong connection to her team. She believed in their potential and saw them as a family. Her Performative Innocence alignment allows her to see the best in her teammates and strive for a positive team atmosphere, but she struggles to communicate her feelings, often coming off as cold.

Prudence's unique qualities as a player include her height and wingspan, which allow her to block shots and grab rebounds with ease. She brings a positive energy to the team, motivating them to work hard and improve their game. Prudence deals with the media spotlight with grace and professionalism. She understands the importance of representing herself and her team in a positive light, and always makes time for interviews and photo shoots.

During the initial scouting for the Columbus Dutch, Prudence was playing in a local pickup game at her neighborhood park in Columbus. The Assistant Coach Perkins Lamb of the Dutch was impressed with her natural talent and offered her a tryout on the team on the spot.

## Details

* Favorite Food: Strawberries
* Favorite Color: Red
* Favorite Animal: Lamb
* On-Court Habit: Poppy lays flat on her back in the center of the court for five minutes about an hour before each game starts
* Piece of Trivia: Poppy speaks better Irish than English
* Has a Fear Of: Caterpillars
* Diet Plan/Training Regimen: Prudence follows a strict diet plan of oatmeal and fresh fruit for breakfast (usually strawberries when she could get them), a grilled chicken salad for lunch, and a salmon fillet with steamed vegetables for dinner. Her training regimen includes daily practice with the team and weightlifting to build her strength.
* Pop Culture Interests: Prudence enjoys listening to Irish folk music and reading classic literature.
* Love Interest: None yet discovered
* Other Professional Interest: Poppy is passionate about animal rights

## Fan Letter

The Press Pass (Season One) production team discovered this letter from an Avon Lake couple, huge fans of the Dutch, written to Erasmus Rolleston shortly after he earned his Official BSofA Nickname as "Dumbo."

### Poppy, Don't Stop Me

> Oh, Prudence Day, our blooming flower
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> Poppy makes this a Columbus Dutch hour
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> Painful Play Style, with a Sweet Blimp Class
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> She'll rebound the misses and throw the right pass
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> Performative Innocence, Poppy has grace
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> With every rebound, Day sets the pace
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> A soft body with soft hits, Prudence gives her best
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> She brings a level of professionalism that's above the rest
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> Poppy Day shines with illustrious vigor
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> Taking up space with her Sweet Blimp figure
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> No kindness towards others, just wins in her sight
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> We think, fellow, Dutch fans, we'll be alright
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> Poppy Day, Poppy Day, our Small Forward Queen
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> Laying flat-back on logos, scaring the other team
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> Wood holds up Pisces, the Day's a full moon
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> Poppy Day, Poppy Day, we cheer for you!!!
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> ~ Signed, Petyr Yancy Fields and his dear wife Patty Veronica Fields of Avon Lake, Ohio.
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## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Prudence "Poppy" Myrna Day*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access

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