Sectors

The game is divided into 10 sectors, each sector has a different environment and a main event.

### Sector 1 - Rat Empire

This is a pretty hard sector as your ship is very weak at the beginning. You encounter mainly rat vessels. Some have strong death lasers and gattling cannons / Splitters and some only have crappy Firecannons.

One enemy is a spideraa ship which is very hard to kill if you use lasers. High shields. But can yield you some of the better/best modules at game start (the red colored ones e.g. Commercial point defence, ultranite reactor, intelligent bank weapons,...).

The boss is a big rat empire ship with mediocre to very good guns depending on your luck. Possibly 1 nuke and some borders. But big shields and health for sector 1. Sometimes you can finish him without a scratch and sometimes (also depends on your starting ship) it is pretty hard to kill.

### Sector 2 - Pirates

Many pirats and slavers who will try boarding maneuvers, their weapons are very old and crappy.

The Boss is a modified Atlas ship with crappy guns, but a lot of crew. And 2 escorts if i remeber correctly.

### Sector 3 - Abandoned sector

You must collect 750 metals to exit the sector. This is a friendly sector with many trade options and no fights but one. A lot of mainly friendly warp animals can be found, fight them for resources or watch for a lot of credits.

You don't have to fight a boss in here. But there is one very dangerous enemy here (Bounty hunter), consider ignoring his system or escape if you see yourself taking a lot of damage.

### Sector 4 - Insectoid Alliance

You encounter many insectoid enemies. Be wary of warp animals here, as it seems to me, that nearly all of them are dangerous in this sector.

One floral fleet is very dangerous with a lot of anti shield weapons which quickly start dismantling your ship, consider escaping if you see the odds against you.

The Boss is a huge insectoid ship with around 60% defelction, 40+ shields, 60+ health but only one weapon: the Huge energy weapon, which is not very dangerous. To its 13 second cooldown comes another 3,8 seconds animation time and the damage is only 3 to hulls. Just be careful to check the module that will be hit, if it can survive a 7 damage shot. If not switch it with something else before the beam finishes. The problem with this Boss is the other ships. One with 4 Insectoid Alliance Effectors and one with a single Warp ray effector. Also 4 nukes are present.

### Sector 8 - Spideraa

This sector is poor in resources other than organics. This baattles in this sector are more or less set. 1 Spideraa ship, 2 spideraa ships, 3 spideraa ships, 2 spideraa ships and 1 spideraa capital ship. This is a war of attrition as there is no or very few metals and synthetics to repair so stock up before heading into this sector.

### Sector 9 - Squid Emperor (seek & destroy mission)

The Squid Emperor basically just spawns like ~50 borders on you ship at the start of the fight and has 4 gattlings and a puny other ship + decent shields and 100+ hull. NOW ON THE TOPIC OF THE FREAKING 50 BORDERS WHICH YOU CAN ONLY KILL LIKE 10 OF AT THE BEGINING MEANING BUY EVERY DRONE AND CREW MEMBER YOU CAN AND HOPE TO GOD ITS ENOUGH.

### Sector 10 - Defend the earth

So bassically you will want to just bum rush the nearest station, finalize your setup, than just fly ignoring the warp path to the final objective, and from there battaling the final boss which is the Revenge planet killer god thingy. The ship has some VERY VERY powerful weapons and a planet destroyer special weapon. The Conventional weapons include multiple gatlings, a heavy nephrite gun and the dangerous duel nephrite guns which deal 14 hull+ 14 module + 30 SHIELDS every 17 seconds and if fires will chew through you shields insanely fast. The ship has 100+ hp and 50+ shields. On the topic of the planet destroyer special weapon, it fires after 45 seconds of charging and when it fires it makes you instantly lose meaning you have 45 seconds to disable it every time it is renenbaled as it is just another module/ weapon on their ship, but with 45 hp. Multiple nukes are present, and the ship has multiple attempted border as well. Also the death animation is sick and this fight is generally easier than the FREAKING EMPEROR SQUID.

Also am I the only who has actually gotten here that still uses the wiki.

### Tips from a players:

1. Try to get a fuel converter, 3 last sectors have much less starbases to shop so you need to have another option here.
2. In sector one and two - expect to have one enemy which is much stronger than you. You can recognize it - it is much stronger than usual ships. Just escape... It is not worth to fight if you lose more you gain (even if you win).
3. SUSTAINABILITY is the name of the game and this is best accomplished through the rapid switching of loadouts with usually one sustainability/economic one, and one combat one that you switch to whenever you start combat.
4. Further nuance regarding the tip of sustainability being the name of the game is to prioritize upgrading your cargo capacity, finding more space efficient greenhouses, and more space efficient reactors/shield batteries/shield generators as this will better allow you to store more modules for your other loadout allowing for more specialized builds, IE if you need only 3 sustainability modules you can have two different combat loadouts on ships to counter certain enemy types as an extreme example of the power of inventory/loadout management in this game.
5. Nukes are cheap. Use them. Nukes cost ~200-300 credits worth of materials and can be used to effectively neutralize an enemy ship's most dangerous weapon (for example a spideraa quadruple rocket launcher) or enemy nukes (specifically the boarder nukes of the squid emperor) which can often times be more cost effective than not using the nuke due to the repair costs that would be incurred from not using them. In short: nukes cheap, use them on anything that looks dangerous.
6. Furthermore on the topic of nukes you can build them mid battle meaning if you are in a bind, just build a couple of nukes, target all the enemy reactors, and accept the loss of like 2000 credits for your life.