recursal/Fanatic-Fandom huggingface dataset:
Centrifuge Extractor

Template:Infobox/Block

The **Centrifuge Extractor** is added by Advanced Machines. This is an upgraded version of the Extractor. It will empty cells, but will sometimes explode if dismantled incorrectly, or connected to an incorrect voltage.

## Function

The Centrifuge Extractor accomplishes the same thing as an Extractor, but will increase its processing speed over time. If the machine is empty, it will lose speed by default. The default maximum processing speed is 1 item every 0.6 seconds. If a redstone signal is applied to the machine, it will not lose speed as long as it has enough EU supplied to it.

This machine cannot operate faster than 7500 M/S unless you add Overclocker Upgrades. The maximum achievable speed is 15,500 M/S.

## Energy

The Centrifuge Extractor can receive up to 32 EU/p and uses 32 EU/t when running.  As with other electric machines if you supply it with a higher voltage than it can handle (low voltage-32 EU/p), the Centrifuge Extractor will explode. Upgrading it with one or more Transformer Upgrades allows it to receive higher tier packets without exploding.

By default, this machine will consume 3 EU/t while charging, idling, or processing items.
Floater

The **Floater** is a block from Archimedes' Ships vital for any normal ship. This block keeps a ship floating on the water, failure to include this block in a ship will allow the ship to sink. The Floater must always be made with white Wool.

## Recipe

File:GUI Shaped Crafting Alternate.png

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Shaped Crafting

<languages />
Bee Species

This list shows all Bee Species added by Forestry, Extra Bees and Magic Bees. There are a total of 193 (202 including "extinct") different Bee species. For detailed information, visit the corresponding Bee pages.

## Mundane Bees [Expand/Collapse All]

Mundane bees refers to all bees which can be found naturally in Bee Hives. "Requires" indicates the nearby item the species needs initially to produce, if it varies from normal flowers. Species added to Forestry branches are marked (ExB).

## Forestry Bees[Expand/Collapse All]

Template:Bees

Template:Bees

 Template:Bees | Heroic | Steadfast + Valiant (6%)

Tropical + Cultivated (60%)
This species can only be created in the Nether.
Sinister + Modest (40%)
Sinister + Tropical (40%)
This species can only be created in the Nether.
 Template:Bees | Demonic | Sinister + Fiendish (25%)
This species can only be created in the Nether.
Template:Bees

Modest + Fiendish (10%)
This species can only be created in a hot/arid or hellish/arid biome
Template:Bees

Negative Effect. (Poison)

Template:Bees

## Extra Bees (Extra Bees mod)

You can view the Bees added by the Extra Bees mod on the Extra Bee Species page.

## Magic Bees

You can view the Bees added by the Magic Bees mod on the Magic Bee Species page.

## Other [Expand/Collapse All]

The following 6 bee species were available in previous or special versions of Forestry. They can no longer be bred, but can be obtained with usage of the `/givedrone` and `/giveprincess` commands, providing that cheats are enabled on the world/server that the player is playing on.

The following 9 bee species are added by Extra Bees, but also require GregTech to be enabled:

## See Also

* Tutorial: Bee Basics (Apiculture)
* Bee Breeding
Manipulation Dimensionnelle Supérieure

**Résumé**

La manipulation dimensionnelle supérieure est la capacité de manipuler des dimensions spatiales et temporelles plus grandes que l'espace 3-D, tel que l'espace 4-D et au-dessus.

Selon l'infini en géométrie projective, et le concept d'une dimension de Hausdorff, chaque dimension spatiale (ou temporelle ajoutée) supérieure est un nombre infiniment plus grand que comptable infiniment plus grand que le nombre précédent.

Une façon facile de saisir ce concept est la suivante:

Un objet 1-dimensionnel (ligne) n'a que la longueur.

Un objet bidimensionnel (plan) a une longueur et une largeur. La surface d'un objet 2-D = longueur x largeur. La largeur de tout objet 1-D = 0, donc sa surface = 0, même si sa longueur = infinité.

Cela fonctionne de la même manière avec l'espace tridimensionnel. Le volume d'un objet 3-D = longueur x largeur x hauteur. Puisque la hauteur d'un objet 2-D = 0, peu importe sa longueur ou sa largeur = infini. Son volume et sa masse resteront égaux à 0.

"Hypervolume" / le volume 4-Dimensional analogique = longueur x poids x hauteur x une quatrième dimension. Puisque la dimension 4 d'un objet 3-D = 0, son "hypervolume" et "hypermass" = 0

Pour un volume 5-dimensionnel analogique = longueur x largeur x hauteur x une quatrième dimension x une cinquième dimension. Étant donné que la cinquième dimension d'un objet 4-D = 0, son analogue de volume 5-D et son analogue de masse 5-D = 0

En gros, ce que cela signifie est que, tout comme un carré à deux dimensions, entièrement plat, a un nombre infiniment plus infini de fois moins de volume (et de masse) qu'un cube tridimensionnel, le cube a aussi un nombre infiniment plus dénombrable De fois moins de volume (et de masse) qu'un tesseract à quatre dimensions, qui a un nombre infiniment plus infini de fois moins de volume (et de masse) qu'un hypercube à cinq dimensions, et ainsi de suite.

Voici un livre d'histoire qui a été parmi les premiers à aborder le sujet de différentes dimensions. Voici un épisode de Futurama qui fait la même chose. Et voici une explication simple de la façon dont même un personnage à 4 dimensions se rapporte à notre monde tridimensionnel.

Voici une autre explication d'Umineko sur la façon dont les objets qui apparaissent infinis dans l'espace de dimension inférieure, se rapportent à ceux dans une dimension supérieure.
Gypsum (Witchery)

The **Gypsum** is an item from the Witchery mod. Gypsum's main use is creating the Ritual Chalk, which is useful for all Circle Magic.

## Recipe

File:GUI Distillery.png
File:Witchery Destillery GUI Progress Arrow.png
File:Witchery Destillery GUI Progress Bubbles.png
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Distillery

<languages />
Project Red

Template:Infobox/Mod

**Project Red** is a mod for Minecraft by Mr\_TJP and co-developed by ChickenBones. It is an open-source rewrite of the popular mod Template:RP2 by Eloraam, which was discontinued after Minecraft version 1.4. It replicates a lot of the functionality found in the original RedPower 2 mod, but with some refinement and new additions. The mod does not borrow any code from RedPower 2, but was constructed from the ground up.

The mod offers a lot of improvements to the vanilla Redstone control with all sorts of wires cable of running up any side of a block, as well as stand alone. It also offers a large array of logic gates, capable of performing complex logic operations based on Redstone signals. Of course, the mod is also not short on various machines and world generation features.

The original RedPower 2 mod pioneered the use of Microblocks, which were later revived in the separate Forge Microblocks mod. Rather than creating a new implementation of Microblocks, the Project Red mod is based on and fully compatible with the Forge Microblocks API. This allows players to cleanly hide away wires and other things within the structure of their buildings.

Combined with the Forge Relocation mod, Project Red has also re-implemented the frames system which was one of the more popular additions in the RedPower 2 mod, allowing players to build large constructions which could be moved automatically. A common use for frames was the construction of large quarrying platforms using the Template:IC2 Mining Well, which would move across the map and carve out large potions of it, all the way down to Bedrock.

## Modules

The mod is split up into a modular design, allowing players and server operators to only use the parts of the mod they need. Modules are different from libraries in that the libraries can contain more than just a single module, the Integration library contains both the Integration and Transmission modules. The dependencies listed in the table below are libraries, not modules.

Template:Navbox/Project Red
Advanced Machines (Immibis)

Template loop detected: Template:Infobox mod

**Advanced Machines** is an addon for the IndustrialCraft 2 mod. It was originally created by *Zippinus*, then later updated and rewritten by *AtomicStryker*. *Immibis* wasn't happy about the way that *AtomicStryker* implemented the machines for the following reasons:

* Only go up to 7500 RPM (equivalent of 75% heat on Induction Furnace)

* They can only accept LV, while the Induction Furnace can take MV .

* They take 3 EU/t rather than the Induction Furnace's 1 EU/t when idling.

* The Rotary Macerator has addictive macerating, which he doesn't think anyone uses.

So, he made his own version, which contains just direct Induction Furnace style equivalents.

Advanced Machines adds nine electrical machines to IndustrialCraft 2 that enhance the production of materials. Upgraded versions of the Macerator, Compressor, Extractor, Recycler, Canning Machine, Ore Washing Plant and the Metal Former.

Advanced Machines also adds Generator Arrays, which allows the player to build lag-free green generator arrays of Solar Panels, Water Mills and Wind Mills.

## External links

* Zippinus's original thread

Template:Navbox Advanced Machines (Immibis)

<languages />
EnderStorage

Template:Infobox/Mod

**EnderStorage** is a mod developed by ChickenBones that adds multiple Ender Chests with separate inventories. It also adds the Ender Pouch, an item that allows access to the contents of a corresponding Ender Chest from anywhere. This mod overrides the vanilla Ender Chest.

The storage of multiple sets of items in the End is facilitated by identifying different Ender Chests with a 3-color code on the lid of each chest. A player may use dyes to change the color code of a chest or bag such that a network of chests and bags can be created for storing items. Development of this mod was initiated before the Ender Chest was added to vanilla Minecraft. In latest releases changing the color codes is made by Ctrl+clicking with dye in hand on specific wool buttons.

EnderStorage is ideal for transporting items over long distances. BuildCraft Pipes and RedPower Pneumatic Tubes may be used to move items in and out of EnderChests, following the same behavior of other chests.

Ender Chest (EnderStorage)

Ender Pouch

Ender Tank
BiblioWoods Forestry

Template:Infobox/Mod

**BiblioWoods Forestry** adds the option to create BiblioCraft blocks/items out of the woods added by the Forestry mod.

The woods available as of the 1.6.4 based version are:

**Acacia, Balsa, Baobab, Cherry, Chestnut, Citrus, Ebony, Greenheart, Kapok, Larch, Lime, Mahoe, Mahogany, Maple, Palm, Payapa, Pine, Plum, Poplar, Sequoia, Teak, Walnut, Wenge** and **Willow**

The items you can create from these are:

Bookcase, Display Case, Desk, Potion Shelf, Shelf, Wooden Table, Tool Rack, Wood Label, Seat, Map Frame and Seat Backs.

Template:Clr
Induction Furnace

Template:Infobox/Block

The **Induction Furnace** is an advanced version of the Electric Furnace. It features 2 input and 2 output slots that can process items simultaneously. Doing so will also save 50% of the energy that would have been used had every stack been smelted by itself.

Over time, the Induction Furnace will build up heat. Since it starts at 0 heat, it starts off cooking slower, but when the heat has built up enough, it will smelt items much quicker. Applying a redstone current to the furnace will make the Induction Furnace continue to use power to heat up. At maximum heat, it takes 1 EU/t to maintain while idle.

## Energy

The Induction Furnace can receive up to 128 EU/t and cannot be upgraded with a Transformer or Overclocker Upgrade, because it does not have the required slots. **If you supply it with any more energy than medium voltage (128 EU/p), the Induction Furnace will explode!** The Induction Furnace consumes 6000 (0% heat) to 208 (100% heat) EU per operation and requires a minimum of 16 EU/t to operate continuously.

## In Automatic Processing Situations

When used in conjunction with BuildCraft Transport Pipes or RedPower 2 Pneumatic Tubes, any material for the input slots needs to come from the top or side of the Induction Furnace, while anything for the Battery slot should come from the bottom. Output can be taken from the sides of the machine. When delivering material for the input slots, the first slot must be filled completely before the second slot will receive input; this makes the Induction Furnace less efficient when piping material to it. This problem however can be solved by using a Turtle wrapping the Induction Furnace as an Inventory with OpenPeripheral and put the items in programmatically.

## Related Items

* Furnace

* Iron Furnace

* Electric Furnace

* Induction Smelter

Template:Navbox/IndustrialCraft 2
Thaumic Energistics

Template:Infobox/Mod

**Thaumic Energistics** is a small addon to Thaumcraft 4 which provides compatibility with Applied Energistics 2. It adds many useful machines and devices which allow the player to automate most of the crafting in Thaumcraft 4 and provide lots of comfort to the gameplay.

With Essentia storage machines all alchemy becomes relatively easy, Essentia can be stored in ME network and accessed via terminals (even wireless) or shown in storage monitors. Import/Export/Storage buses allow the player to automate most operations which either produce or require it.

Essentia Provider can be used to supply all machines which need Essentia without the need of hardcore tweaks and in-depth automation, just placed next to a machine, this device will supply it with everything it needs, taking the required Essentia right from the network.

Infusion Provider will do the same to Infusion Altar and other machines which share this mechanic, f.e. Overchanting Table.

Arcane Assembler allows the player to automate the recipes done in Arcane Worktable. Vis required for this can also be transported via the network and supplied directly.

Finally, the Wireless Golem Backpack shares the advantages of using ME network with the golems, allowing the most complex and crazy ideas to come true.

This addon, despite being rather small, provides so many useful blocks and items which make it one of the most popular Thaumcraft 4 addons of all time.

Template:Navbox/Thaumic Energistics
Augment

Template:Stub

**Redstone Flux**, denoted **RF**, is a power system introduced by Thermal Expansion 3. It is nearly identical in its mechanics to Minecraft Joules and serves as a replacement for them in certain mods as of Minecraft 1.6 and 1.7, most notably Thermal Expansion, but also a few others, such as Template:MFR and Template:BC.

RF is generated by all Thermal Expansion Dynamos, and can be stored in any tier of Energy Cell. All Thermal Expansion 3 machines require RF energy, and can no longer run on MJ like their counterparts from Thermal Expansion 2. RF can automatically be converted into MJ at a rate of 10 RF to 1 MJ by simply connecting any tier of Energy Conduit to any MJ-consuming machine from another mod, such as BuildCraft or Forestry.

You can also multiply MJ by 0.4 for obtain RF  (for example : 1 000 000 J \* 0.4 = 400 000 RF)

     And divide by 0.4 for obtain MJ (400 000 / 0.4 = 1 000 000 J)

Other RF-compatible mods, machines and items include:

* Actually Additions, adds machines and generators

* AppleMilkTea2 machines can accept RF as well

* Applied Energistics ME Networks, which can be powered with RF; and AE tools, which can be charged in an Energetic Infuser.

* Big Reactors, which natively generate RF

* Draconic Evolution

* EnderIO has means to create, store, and use RF

* Extra Utilities' RF generators, Ender Quarry and Ender-Thermic Pump

* Template:MFR machines, which also accept RF besides EU and MJ

* Modular Powersuits items; these can be charged in an Energetic Infuser

* Mekanism machines, tools, and cables, which all accept and convert RF, and Mekanism itself, which can be set to display energy values in RF.

* Power Converters' RF Consumer and RF Emitter

* Redstone Armory tools

* Redstone Arsenal also tools

* RFTools Various machines and tools based on RF (dimension builder, shield system, screen system, auto crafter, ...)

* RotaryCraft and ElectriCraft Machines to work RF and RotaryCraft Shaft-Power

* Tinkers' Construct tools with the RF modifier

* Technomancy RF integration with Thaumcraft 4, Botania, and Blood Magic

* Template:BC, Forestry and Railcraft Engines

* Flan's Mod engines Small Electric Engine, Large Electric Engine, and Lightning Engine run on RF, but the mod includes no method for generating RF

Template:Navbox/Thermal Expansion
Alps Biome

The **Alps** consist of a single mountainous landmass, specifically the base and the highest, flattest part of the area. The upper-middle region of the mountain generally (though not always) consists of an Alps Foothills subbiome, which is an entirely different location in itself.

## Description

The lower part of the Alps generally consists of a very steep upwards incline. The very bottom tends to display a few features from neighboring biomes, with stone and snow eventually replacing them as the elevation increases.
With regard to the peaks, there are deep layers of snow with no features whatsoever save for occasional puddles of water. Occasionally, features of Alps Foothills biomes may generate on or near peaks, resulting in the rare appearance of a Fir Tree or Spring Water.
The Alps soar much higher than the cloud layer, at around y=200, though they are flat on the top. It is a cold biome, water will freeze, and it has snow instead of rain.

## Natural Hazards

The Alps are, of course, incredibly high. Even falling from a peak to the foothills - about two fifths of the total fall - can prove to be deadly. Caves can also be hidden by snow, causing you to fall in if you dig below the snow layer.

## Vegetation

There is no vegetation in this biome, other than subterranean fungi.
FastCraft

Template:Stub

Template:Infobox/Mod
**FastCraft** is a mod that improves the performance of Minecraft by replacing Vanilla code with its own optimized code, by fixing bugs and by reducing the amount of chunks that are leaked.

## Uses of FastCraft

FastCraft is useful everywhere, including in regular Minecraft, though it is especially useful in modded instances of Minecraft. FastCraft can increase the framerate more than the Optifine mod, also designed to reduce framerate lag, can in most cases. This is because while Optifine optimizes and multi-threads the rendering logic, FastCraft optimizes and patches the main logic loop in minecraft. If the main logic loop does not keep up, there isn't anything new to render, so lag will persist no matter what. FastCraft and Optifine can, however, be used together, yielding the highest framerates.

## Issues

FastCraft has been known to occassionally cause issues with other mods. When reporting a bug or crash, most mod authors would want to know if the Minecraft instance included FastCraft because of these issues.
Wawla

Template:Infobox/Mod

**Wawla** is a mod that expands on the features and functionality of Waila. As well as displaying features about various mobs, blocks, and items; Wawla also has specific support for Pixelmon, Thaumcraft 4, and Tinkers' Construct. Specific features can be found on the mod author's website [1].
QuantumSuit Leggings

Template:Infobox/Item

The **QuantumSuit Leggings** are a  type of electrical armor from Template:IC2. They are extremely powerful, but also extremely expensive, having Iridium Plates as one of their components. Charged Leggings allow the user to sprint extremely fast (approximately 3.4 times faster) until discharged, even in the water.

Depending on a config option, the fast sprint is activated automatically while sprinting, or only while holding the Boost Key (left control by default). Per default the former behavior is enabled.

## Recharging

The QuantumSuit Leggings, like all other pieces of the QuantumSuit, can store 1 million EU, and can only be recharged in a HV-capable energy storage block, such as a MFSU.

## See Also

* QuantumSuit Helmet

* QuantumSuit Bodyarmor

* QuantumSuit Boots

Template:Navbox/IndustrialCraft 2
RedPower 2

Template:Infobox/ModTemplate:FM

**RedPower 2** is a mod created by Eloraam that focuses on expanding and improving the functionality of Redstone in Minecraft by adding common circuits abstracted to single blocks and more modular redstone cabling.

These additions, in general, allow for more complex and compact circuit designs that would have been almost impossible in vanilla Minecraft. It also adds multiple machines with functions as diverse as sorting items, breaking blocks, and detecting state changes. RedPower has its own power system called Blutricity made specifically for powering these machines. It adds multiple new ores, new natural structures, new tools, and 178 new blocks (excluding Microblocks and all the different types of wiring).

Currently, there are four different RedPower modules, a required core module, and three others which can be downloaded and installed independently of one another (By default, all modpacks have all modules installed):

1. RedPower Core: Required for all components of the mod. **ALL PARTS OF THE MOD WILL BE RENDERED USELESS WITHOUT THIS MODULE.**

1. RedPower Digital: allows for use of Lamps, Red Alloy Wires, Bundled Cables, various Redstone wiring components (see Redstone tab of the RedPower navigation template at the bottom of this page) All the different types of Lumar, and so forth.

1. RedPower Mechanical: generates Volcanoes, various ores such as Tin Ore, Copper Ore, Tungsten Ore, Nikolite Ore and others; allows for usage of machines such as Sorting Machines, Filters, Transposers and many others; allows for the usage of its own computers.

1. RedPower Compat: allows for inter-mod compatibility; makes different kinds of Tin, Copper and other ores interchangeable when smelted and interchangeable in many recipes; makes RedPower work together better with other mods such as BuildCraft and Template:IC2.

For a full list of all the things that RedPower adds, the resources below can be helpful. Note that these resources may not necessarily be accurate for Feed the Beast or modpacks that include RedPower, and as such, the navigation template at the bottom of this page (and most RedPower-related pages) is a very helpful way for navigating the things that RedPower adds. Note also that this wiki documents all four modules of the mod, so there may be more or less items added by RedPower if it is manually installed without all the components.

## Resources

* RedPower 2 Wiki [EXPIRED!]

* MinecraftForum Thread

* Eloraam's Blog

## Bugs

A currently known bug causes a player to crash if some compact circuits are selected in creative via 'middle mouse clicking'. Caution is advised when trying to do so as it is known to corrupt player data and on occasion, the entire save.

Template:Navbox/RedPower 2
Circle Magic and Infusions (Witchery)

circle magic is a vary important part of witchery and has many different uses like summoning and killing mobs it can also teleport you, infuse you with magic and make items! but first you will need some ritual chalk which can be crafted with gypsum, wood ash and tear of the goddess, this will give two. the next thing you will need to make is golden chalk which can be crafted made by putting a mandrake root ritual chalk and a gold nugget. and now you can make a basic circle by use the ritual chalk to make a 7x7 circle with the golden chalk in the middle.
Giratina

* Forme Original
* Forme Alternative

## Biographie

**Giratina** est un **Pokémon** de type dragon-spectre membre du trio de la création. Il est l'incarnation de l'anti-matière et du monde distorsion, bannis en raison de sa grande violence.

## Stats

**Tier:** **2-B**

**Alias:** Giratina, Monde Distorsion

**Origine:** Pokémon

**Age:** Aussi vieux que la création elle-même

**Classification:** Pokémon légendaire, Membre du trio de la création, Pokémon Renégat, Anti-Matière, Incarnation du monde distorsion

**Pouvoirs et Capacités:** Caractéristiques physiques surhumaines, Vol, Immortalité (type 4 et 8, lié au monde distorsion), Sens surdéveloppés (a détecté Shaymin et Dialga à l'intérieur et en dehors de son monde), Clairvoyance, Télépathie, Analyse d'ennemi, Changement d'apparence, Augmentation de statistiques,Téléportation, Intangibilité, Manipulation de la peur, Projection d'énergie, Manipulation élémentaire, Création de portail, Manipulation de la réalité, Manipulation de la matière et de l'antimatière, Manipulation des ténèbres, BFR (peut emmener les autres dans le monde distorsion), Accausalité, Manipulation de l'espace-temps, Manipulation de la causalité, Manipulation de la gravité, Incorporalité , Annulation de régénération avec Anti-Soin, Résistance à la manipulation du poison, Résistance à la manipulation de l'esprit, du sommeil, et des rêves ,

**Capacité de destruction:** **Multivers lvl** (Est l'un des créateurs du Multivers de Pokémon, qui est composé d'innombrables univers. Supérieur à Dialga et Palkia réunis).

**Vitesse:** **Immeasurable** (existe au-dessus de l'espace et du temps) **Omniprésent** dans le monde distorsion (Est le monde distorsion lui-même).

**Durabilité:** **Multivers lvl**

**Intelligence:** Très haute, a une très grande compréhension du Multivers, Hélios a théorisé que les puzzle du monde distorsion étaient un test créer par Giratina pour tester le joueur, qui ne s'en est sortit qu'avec l'aide du trio des lacs.

**Faiblesses:** Giratina est faible aux attaques glace, dragon, spectre, fée, et ténèbres

**Équipement(s) standard(s):** Orbe Platiné
TiC Tooltips

TiC Tooltips is a simple client-side add-on for Tinkers' Construct that adds relevant stats to all tool and tool part tooltips.

Supports ExtraTiC/Mariculture, only shows the relevant information for each part, and color-codes the statistics based on the min/max of each stat. Also integrates with Iguana Tweaks (which adds its own tooltips), fixing ExtraTiC part tooltips and adding/extending tooltips where applicable.
Forestry

Template:Stub

Template:Infobox/Mod

**Forestry** is a large Minecraft mod which adds new items, machines, and ores to the game, many of which are used in farming. Forestry also adds bees, beekeeping, and bee breeding. It was designed for compatibility with Template:IC2 and BuildCraft 3, and many of its machines require Redstone Flux. Said machines can also take input and provide output of items with BuildCraft Transport Pipes.
Flowey

**Tier** : Au moins **7-B**

**Alias:** La première fleur dorée

**Origine:** Undertale

**Force Physique:** Au moins city lvl,

**Niveau de menace:** Au moins Tiger,

**Pouvoirs et capacités:** Possibilité de save and load, capacité à reset, manipulation des plantes, Détermination, Manipulation de l'âme,

**Capacité de destruction:** Au moins city lvl (à déjà tuer tout les monstres de l'underground, à l'exception d'Asgore, dans de nombreux reset, a pu vaincre tout les monstres de l'Underground en même temps)

**Durabilité:** City lvl (à déjà résister et tuer Sans, a affronter de nombreuses fois Asgore)

**Vitesse:**  Au moins Massivement Hypersonique+ (supérieur aux éclairs de Vulkain), FTL (malgré que Sans soit à l'origine de nombreux reset, Flowey a déjà réussit à le tuer de nombreuses fois)

**Intelligence:** Très haute (Après sa perte de sentiment, Flowey est à la limite du génie, la route neutre du suicide d'Asgore le montre très bien)
Hats

Template:Stub

Template:Infobox/Mod

The **Hats** mod by iChun adds dozens of wearable cosmetic hats the player can acquire. Hats will randomly spawn on mobs, both passive and hostile. When a mob wearing a hat is killed by the player, the hat will be added to the player's hat collection. Hats can be worn and customize from the hat menu, in FTB packs H or V (Unleashed) is the default key. You can change the key by opening the menu with it, navigate to the personalize section ("P" key) and change it there.

Note that the Hats mod is disabled by default in the Feed The Beast Unleashed pack, but can be enabled from the mods tab of the main menu.

The Hats mod will also work on servers without it but in a different way (random hats for all). You can download custom hat models and add them to your game. When you use a custom hat on a server with this mod enabled, then the hat model will be automatically sent to the server and shared with all other players online so that those can also display it.

* Hats may be placed on Hat Stands.

* In FTB Unleashed 1.1.7 (v1.3.3 of the mod) are 82 hats pre-installed
Aether (Blood Magic)

**Aether** is a component added by Blood Magic. Aether represents the aspect of air, and is used to summon the Air Elemental. It is also used in the crafting of the Awakened Activation Crystal.

## Recipe

Aether is created by placing two Feathers, a Glowstone Dust, a Ghast Tear, and a Simple Catalyst into an Alchemic Chemistry Set with at least an Apprentice Blood Orb with 500 LP stored in the owner's network.

Template:Navbox Blood Magic

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CoFH Core

Template:Infobox/Mod

**CoFH Core** is a mod by Team CoFH, which is used as a required core library for all mods by Team CoFH, as well as many other mods. Aside from providing an extensive API for mods to build on, the mod also offers a great variety of configuration options, allowing a player to tweak their installation of Minecraft.
Magic Bees

Template:Infobox/Mod
Template:Stub

**Magic Bees** is a Forestry add-on that takes Forestry's apiculture and expands it using Thaumcraft 3, Equivalent Exchange 3, Template:TiC and Ars Magica 2. It adds a selection of new bee species and resources related these mods. Feed The Beast Unleashed currently uses version 2.1.0.

In older versions of the mod, only bees related to Thaumcraft 3 were present and the mod was called Thaumic Bees. Due to its expansion into other "magic" mods, it has been renamed **Magic Bees**. All Feed The Beast 1.4.7 modpacks use version 1.3.0d, which is still called Thaumic Bees.

For a list of bee species added by Magic Bees, see Magic Bee Species.

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Extra Bees

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**Extra Bees** is an add-on to SirSengir's Forestry mod which adds 91 new species of bees, 105 new mutations, 56 new honeycombs, and 12 new machines. It also adds several machines used to manipulate and sort your bees.

## Liquids

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## See Also

* http://forum.feed-the-beast.com/threads/extra-bees-genetic-engineering-guide.19933/
Waila

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**Waila**, short for "What Am I Looking At," adds tooltips to all items indicating which mod they originate from. In addition, it can display information about the contents of certain blocks, such as the BuildCraft Tank.

You can toggle the Waila display on and off by pressing the numeric-keypad-1 key.
BatPack

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The **BatPack** (short for **Battery backpack**) is a wearable item that can provide energy to many low-tier electric tools. It can store up to 60,000 EU, which is essentially 6 times the storage of a RE-Battery.

## Charging

The BatPack can be charged in any generator or energy storage block. It can also be recharged on the spot with energy-generating armor such as the Solar Helmet or the Static Boots.

## Usage

The BatPack can be equipped in the Chest Slot, which will make it provide power for many low-tier tools:

* Mining Drill

* Diamond Drill

* Chainsaw

* Electric Wrench

* Electric Treetap

* Electric Hoe

When a tool is used while the BatPack is worn, as much energy as possible is transferred into the tool. It can also be discharged in machines or energy storage blocks.

The BatPack can be upgraded to the Lappack, which can store 300,000 EU and can charge up any tool.

## Recipe

### Since 1.6

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Thaumic Tinkerer 2

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**Thaumic Tinkerer 2** is a big addon to Thaumcraft 4, successor to Thaumic Tinkerer 1. This addon consists of 2 modules: normal **Thaumic Tinkerer 2** module and **KAMI** module, togglable in the config.

**Thaumic Tinkerer 2 module** gives several new blocks, machines, equipment and items that work well with Thaumcraft 4. It also adds ComputerCraft support for both Thaumcraft 4 machines and its own machines, allowing Computer to automate your magic setups, even Golems can be operated by Computer!

Next, this mod offers the players a very easy-to-use and powerful Osmotic Enchanting which allows to enchant items with what you want rather than to enchant the items with random enchantments, as in Enchantment Table. The Osmotic Enchanter comes with a pack of 14 amazing new enchantments, tool to remove enchantments in the crafting grid and tool to store your XP points.

Mob Summoning system offered by this mod allows players to auto-spawn any mob including the ones from Thaumcraft 4 without using any energy, Essentia or other sources of fuel.

Finally, the Infused Seeds provided by this mod is an advanced complex system of selection of the crops which contain aspects, upgrading their stats, infusing soil, modifying tendencies and breeding the crops to produce compound aspects in extreme quantities, which can satisfy any advanced Infusion needs.

**KAMI module** provides really overpowered endgame stuff. It unlocks only after **all** researches are completed, but it is totally worth it, as it offers these:

* Wand with 1000 vis capacity and 30% discount.

* Armor more overpowered than Quantum set from IndustrialCraft2 which does not need any energy and has infinite durability.

* Tools almost as good as Draconic Tools from Draconic Evolution.

* New dimension where you can mine up to 20 000 ore blocks per hour. All of the ores generate there, including Iridium Ore (if you have it in your modpack, of course).

* Lots of more cool stuff.

Most of the modpacks with Thaumcraft 4 also have this addon installed. So, if you want to enjoy playing with Thaumcraft 4 the most, you definately need to try this addon.

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Monitor (ComputerCraft)

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The **Monitor** is a part of ComputerCraft. When connected to a Computer , Monitors can display certain programs. It is possible to write programs for the monitor using Lua . When multiple Monitors are placed next to each other, they will form a larger monitor.

To use a monitor, place a computer adjacent to it and type:

```
monitor <side of the computer that the monitor is on> <program> <arguments>
```

Connected monitors can form large monitors which can be used as movie theaters on multiplayer servers. Monitors are fairly cheap to make, and provide hundreds of features, such as movies and text displays. Advanced Monitors are also capable of displaying colours.

## Recipe

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NanoSuit Helmet

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The **NanoSuit Helmet** is an electrical helmet and part of the NanoSuit from Template:IC2. Unlike traditional helmets, it must be charged with EU to function, which will be consumed when regular helmets would take damage. Although it provides slightly better protection than a Diamond Helmet, it cannot be enchanted.

As of Minecraft 1.6 and Template:IC2x, it requires Nightvision Goggles to craft and also provides their functionality - use [IC2 ALT Key]+[IC2 Mode Switch] to en/disable.

## Uses

### Before 1.6

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### Since 1.6

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Extra Cells

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**Extra Cells** is an addon mod for the popular Applied Energistics mod, created by Leonelf. The mod seeks to supplement Applied Energistics (a complex storage network system that automates crafting processes and much more) in areas where it is still lacking, with a few more useful features, such as fluid storage, considerably larger storage cards, and an uninterrupted power supply, the ME BackUp Battery.

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Immersive Integration

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Immersive Integration is a mod that is an add-on to Immersive Engineering made by UnwrittenFun. This mod adds a few blocks to add functionality including

* ME Wire Connector to connect 8 channels in the Applied Energistics 2 system

* ME Dense Wire Connector to connect 32 channels in the Applied Energistics 2 system

* Fluix Wire Coil to connect ME Wire Connectors

* Dense Wire Coil to connect ME Dense Wire Connectors

* Wooden Post Extension to place on wooden posts for more connections

* Steel Trapdoor similar to regular trapdoor. Can be activated with Redstone

* Redstone Wire Connector used to connect redstone signals. Has 16 color channels that can be applied.

* Redstone Wire Coil to connect Redstone Wire Connectors
Humidity

**Humidity** is a trait of Bees that defines part of their environmental needs.  Combined with Climate, Humidity determines which biomes a given bee species can and cannot work in.  It is the starting value which Humidity Tolerance modifies.  There are three possible Humidity values; Arid, Normal and Damp.  Humidity tends to be easier to satisfy than temperature, as it has fewer variations.  Adding Alveary Hygroregulators to an Alveary can be used to alter a hive's humidity.
Seed Bag (IndustrialCraft2)

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A Seed Bag is an item in IndustrialCraft2's Cross Breeding. It is sometimes dropped when harvesting a fully matured plant grown on a Crop. The Seed Bag contains a seed of the plant harvested, and it can only be replanted on a Crop.

A Cropnalyzer is required to find out the Growth, Gain and Resistance of the seed. If you have discovered a new Seed Bag, placing it in a Cropnalyzer will replace "Unknown" with the seeds proper name.

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Archimedes' Ships

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**Archimedes' Ships** is a mod by *BalkondeurAlpha*, creator of Balkon's WeaponMod, designed around modular multi-block ships. All blocks touching the main core block, the Helm, will be attached to the ship and will move smoothly as a single unit. Certain occurring blocks will not be attached to the ship, such as water and grass. Ships can be made to work in water, the air, or even on the ground of the world. Players can customize their ships to sail or fly, they can choose from a wide selection of blocks to use, and can have passenger players on board. A ship can be named, and later renamed if the player wishes to do so.

“
”
Craft and create your own ship... And sail it across the seven seas!

— *BalkondeurAlpha*

## Ship Controls

* **Ascend** 'X' - The ship will ascend if it is an airship.

* **Descend** 'Z' - The ship will descend if it is an airship.

* **Brake** 'C' - The ship will quickly come to a complete stop.

* **Align** '=' - The ship will align and rotate to the world grid without rejoining any world blocks.

* **Decompile** '\' - The ship will align and will rejoin the world blocks, allowing you to edit the ship.

* **Open GUI** 'K' - Opens a GUI screen, currently does not contain many functions.

## In-Game Commands

* **/ashelp** - List all Archimedes' Ships mod commands.

* **/asinfo** - Shows info about the ship you are currently controlling.

* **/asdismount [overwrite]** - The player will dismount the current ship they are controlling, even when it cannot decompile. If the 'overwrite' parameter is added it will decompile anyway and replace existing world blocks.

* **/asdestroy [range]** - Destroys the nearest ship within the given range, if no range is specified a range of 16 blocks is used.

## External Links

* BalkondeurAlpha's official Minecraft Forum thread

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Binnie's Mods

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**Binnie's Mods** is a collection of mods that includes the following:

* The Botany mod, which allows a Player to grow different types of flowers allowing to craft dyes and patterned ceramic blocks.
* The Extra Bees mod, an add-on to SirSengir's Forestry mod, which adds 91 species of bees, 105 mutations, 56 honeycombs, and 11 machines, several of which are used to manipulate and sort bees.
* The Extra Trees mod, also an add-on to the Forestry mod, which adds over 75 tree species, along with logs and fruits. This mod also includes 34 wooden planks, the Lumbermill and the Woodworker.
* The Genetics mod, which allows for the changing of bees traits, this mod was part of the Extra Bees mod prior to Minecraft version 1.7.10.

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Macerator

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The **Macerator** is a grinding machine added by Template:IC2 and is capable of breaking down blocks and items. It is used to increase ore output and to convert some blocks and items into even more useful resources.

For Example:

* The Macerator grinds down 1 Tin Ore into 2 Crushed Tin Ore, each of which can be smelted into a Tin Ingot, or washed in an Ore Washing Plant to create Purified Tin Ore.

* A Tin Ingot can be ground into a single Tin Dust.

* Cobblestone can be ground down to sand, and gravel to flint.

## Function

The Macerator is used to grind one ore into two units of its matching dust. Each of these dusts can be smelted in any furnace to create their respective ingots. For instance, inserting 32 pieces of Gold Ore into the Macerator will produce 64 pieces of Gold Dust, which can be smelted into 64 Gold Ingots. Certain dusts can also be combined to make new types of ingots.

The Macerator can also be used to increase yield when crafting Bones into Bonemeal and Blaze Rods into Blaze Powder. Additionally, it can be used to grind Sandstone and Cobblestone into Sand, Gravel into Flint, Coal into Coal Dust, Clay into Clay Dust and smelted ingots back into dust.

Being a basic machine, it can have upgrade items such as Overclocker Upgrade and Transformer Upgrade inserted to it and be charged with a battery instead of having to connect it to the power generator.

## Energy

The Macerator can receive up to 32 EU/t and package, unless it is upgraded with a Transformer Upgrade. **If you supply it with any more energy than low voltage (32 EU/p), the Macerator will explode!** The Macerator consumes 625 EU per operation and requires a minimum of 2 EU/t to operate continuously.

### GregTech

Template:GT changes the regular Macerator recipe to the following:

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If Thermal Expansion and Forestry are installed, a functionally equivalent—and arguably cheaper—alternative is the combination of the Pulverizer, Electrical Engine, and any EU production block.

In 1.6.4 Experimental, while using GregTech, the Macerator Recipe is disabled by default, replaced instead by the Automatic Macerator.

#### Alternative Components

This table shows which crafting components can be substituted within the GregTech recipe.

## Automation

Top face: Input slot

Bottom face: Battery slot

Front face: Output slot

Back face: Output slot

Left face: Output slot

Right face: Output slot

## See Also

* Rotary Macerator

* Industrial Grinder
BiblioWoods Natura

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**BiblioWoods Natura** adds the option to create BiblioCraft blocks/items out of the woods added by the Natura mod.

The woods available as of the 1.6.4 based version are:

**Amaranth, Bloodwood, Darkwood, Eucalyptus, Fusewood, Ghostwood, Hopseed, Maple, Redwood, Silverbell, Sakura, Tiger** and **Willow**

The items you can create from these are:

Bookcase, Display Case, Desk, Potion Shelf, Shelf, Wooden Table, Tool Rack, Wood Label, Seat, Map Frame and Seat Backs.
Thaumic Replicator

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## Recipe

File:GUI TC4 Infusion.png
Infusion Altar
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Demonic Bee

The **Demonic Bee** is a type of Bee added by Forestry. Highest Tier of the Infernal Branch of Bees. Produces Glowstone and Simmering Combs, the Glowstone in particular making it a very useful bee, given that item's usage in many advanced recipes.

The Demonic Bee must be bred in the Nether. It has the "Flammable" Effect, which will set the player on fire when in range. The effect can be negated by wearing the Apiarist's Clothes.

## Requirements

Pure Demonic Bees require a Hellish Climate and Arid Humidity to start working, and at least one nether wart.

## Production

Demonic Bees produce Simmering Combs every 1.7 minutes. They also produce Glowstone Dust every 5.1 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time.

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***Note**: Hover the mouse over an item to show its chance.*

## Genetics

The traits below are correct for pure-bred Demonic Bees:

 **Effect** | Flammable

## Breeding

Sinister + Fiendish
*Can only be created in the Nether*
Demonic

## Further Mutations

Demonic + Imperial or Heroic
 Template:Bees x Template:Bees
Demonic + Edenic
 Template:Bees x Template:Bees
Demonic + Esoteric
Mysterious
MineFactory Reloaded

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**MineFactory Reloaded** is a mod created by PowerCrystals, which is currently being maintained by skyboy026. This mod adds numerous machines into the game as well as some new items, a new type of Rubber Tree, and the Precision Sledgehammer (a new type of tool for manipulating blocks similar to the Wrench and other miscellaneous things). All machines in this mod can be powered by MJ or EU up to 128 EU/p (MV). RF support has been added in the mod version for MC 1.6.4. The conversion rate appears to be 2.5 EU = 1 MJ.

When looking at the interface for machines in this mod, there are three bars to the right. The first one, with the red lightning bolt, shows excess power contained in the machine. Maxing this out won't damage the machine. The second bar, with the green up arrow, shows the progress towards the machine's work. The third bar, with the blue ZZ symbol, is a sleep timer. If the machine is powered, but has nothing to do, it will sleep for a while to conserve server resources.

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