Flesh and Bones

Convert Shield/Armor to HP and +4% Max HP/s.

Enhanced ( 100?): Convert all Shield/Armor to HP and +4% max HP/s. Increases HP recovery from this scroll by 4% for every 1% HP lost.

### Unlock

Kill Spearman 30 times on elite or higher difficulty.

Flesh and Bones is an Occult Scroll.

Your maximum  Shields?/ Armor? is set to 0, but your maximum  Health? is increased by the amount of Shields/Armor you had. Additionally you recover 4% of your maximum Health every second, effectively allowing your Health to recover similar to Shields, but slower and cannot be interrupted.

Any ascensions or scrolls which increase maximum Shields/Armor will increase maximum Health instead. However, ascensions or scrolls which **restore** Shields/Armor will **not** restore Health.

**Enhanced**: For every 1% max Health missing, the amount of healing by the scroll is increased by +4%, up to +396%. This allows the healing to range from 4% to 19.84% max Health every second, based on how injured you are.

## Synergies

### Positive

* Adrenal Rush,  Elemental Bestowment,  Gourmet,  Generosity and  Resilient Life will recover more Health than usual.
* Survival Instinct and  Veteran increases your maximum Health, which increases Health recovery per second.
* Thunder Turbo and  Aura Protection will no longer lose stacks.
* Resolute will always be active.
* Enhanced Abnormal Speed will give you  Movement Speed boost based of amount of  Health? you have.
* Fire Enthusiast will recover 20% of missing Health when dealing  Fire? damage while you are  Burning?. Additionally Burning's damage is countered by the Health recovery.
* Sanguine Relic will recover 30% of missing Health when dealing damage, and the +50% damage taken is completely negated by all Shields/Armor being converted to Health with +50% Max Health.

### Reduced Positive

* Leap,  Fully Equipped,  Defensive Cleave,  Super Charge and  Sword Guard no longer recover Shields/Armor, but other effects still work.
* Nova Shockwave no longer creates novas, but its maximum Armor increase still works, and is converted to Health.
* Specialized Shield no longer restarts Shield recovery when your Shield breaks, but its maximum Shield increase and  Iron Wing Health recovery still work.
* Bluff can be activated easier, but any damage breaks the effect for a while.
* Shrine of Recovery will recover more Health than usual, but it's limited activation may make it unnecessary.

### Mixed

* Persistent and  Berserk Soul are more easily usable, however Shields/Armor can no longer be used to keep the bonus high with less risk of death.
* Fragile Body requires more damage taken to Health to reach full effectiveness, however any damage taken at all will increase further damage taken.

### Nullified

* Energy Charge,  Star Protection,  Gold Medal,  Phantom Skin and  Backup Shield will no longer recover Shields/Armor.
* Emergency Protocol,  Resilient Shield,  Advanced Shield,  All or Nothing,  Last Stand, Star Protection,  Abnormal Speed,  Abundant Vitality,  Thunder Screen,  Silver Medal and  Airbag will no longer work.

### Negative

* Devil's Covenant decreases maximum Health by -50%, severely crippling your survivability.
* Paranormality will leave you with 1 Health and 0 Shield, making taking any damage lethal.
	+ Enhanced Paranormality however converts double Shield/Armor to Health, thus increase the healing.
* Triple Comeback halves any Shields/Armor converted to Health twice, reducing maximum Health more than normal.
* Reinforced Eggshell makes you always take +30% damage.
	+ Enhanced Reinforced Eggshell becomes useless.
* Deadly Curse decreases maximum Health by -75%, severely crippling your survivability.
	+ Enhanced Deadly Curse however has its downside countered and becomes useful.
* Moldy Bun makes buns heal a random amount of Health, though the self-healing can gradually counter this.

## Update History

* 06/24/2022 update: Rarity changed from normal to rare. Base healing rate changed from 2% to 4%.