recursal/Fanatic-Fandom huggingface dataset:
Olivia

Olivia is a character which debuts in the fourth book: Dawn, and has a major role in the book Green Darkness

nationality
 Age:
 Birth

## Life and history

### Origins

Olivia seems to have been born in the Cradle of Lunaterra some time at the end of the War Against the Red Light to unknown terran biological parents. Her parents both died in the final days of the war, and she was then saved and adopted by Ally, who also fostered the Children of Neptune.

### Early life

Olivia was raised for a few years in the Stronghold by her adoptive mother, Ally, alongside the Children of Neptune. She was also briefly raised by her adoptive father, Niall, during the Elite Soldier insurgence of 2717. When the short lasting war with the Lunaregnum Empire ended, Ally, now widowed, moved to Dawn with Olivia and the Children of Neptune. Olivia and her family lived in the home that Niall had bought when he had lived in Dawn. Once the political tension that had persisted in the Gas Giants following the Gasan Civil War was relieved, Olivia lost her siblings, who were reunited back with their mother, Marianne Mellena, on Neptune.

Because she was moved around constantly, lost three of her parents and had to part ways with the ones she saw as siblings, all that at a young age, Olivia developed severe abandonment issues, which manifests itself a lot in the way she interacts with Octavian.
Kaghar the Wizard Smith

— Kaghar

 Vital statistics
 Race
 Occupation
 Age
 Social Standing
 Height
 Weight

## **Appearance**

### *Physical Traits*

Tall, thin, and frail looking; Kaghar makes up for his obivious lack of strength with his high intellect.

### *Armor and Weapons*

Kaghar is known for his travelers clothes and quarterstaff.

## **Personality Traits**

#### *Flaws*

His obsession with how magic interacts and is woven into objects causes him to take risks to get his hands on rare and priceless magical items.

#### *Positive Traits*

Kaghar works hard to be the best at his craft making him a very reliable source of weapons and armor.

## **History**

### *Before the Empire*

He spent his youth as an apprentice to the local guild; fine tuning his skills as a smith. His efficiency with producing large quantities of goods caught the attention of the fledgling empire where he was contracted to help arm the soldiers.

### *The Present*

Kaghar has completed his apprenticeship and is the newest member of his guild. Through his work with the empire he was able to save up enough to open his very own smithy. Although the smithy is basic at best; he works to upgrade it's capabilities while working on his research.

## **Skills and Strategies**

Kaghar has perfected the art of using magic instead of brute strength to smith and work metal and leather. He can produce goods in half the time of a typical smith with the same if not better quality. His high intelligence allows him to work out the most complicated of puzzles and problems.
Social

Not all encounters within the Empire are shrieking hordes of goblins or completely innocuous flaming snake pits.  Expedition leaders and adventuring parties are authorized to negotiate on behalf of the Emperor for treaties and trade agreements which will bring further peace and prosperity to the land.  Even wandering madmen must be treated fairly within the laws of the Empire, and those who can turn a hostile or unwilling force into an ally of the Empire will be rewarded well in their service to the Emperor.
Jobs in the Empire

## Tier 1 Jobs

Tier 1 jobs are introductory classes which grant minor bonuses at second and fourth levels with a capstone ability at level five. They have no requirement and are always available no matter your other jobs.

* Intuitive
* Apprentice
* Warrior
* Thief
* Novice
* Minstrel
* Woodsman

## Tier 2 Jobs

Tier 2 jobs are specialized into a single area of development which will determine your final job at Tier 3. Tier 2 jobs grant a +1 general bonus at level two and two +1 specialized bonuses at level three and level four. Like Tier 1 jobs, you receive a capstone ability at level five.

* Sorcerer
* Psionicist
* Wizard
* Barbarian
* Fighter
* Monk
* Rogue
* Cleric
* Paladin
* Bard
* Ranger

## Tier 3 Jobs

Tier 3 jobs are powerhouse classes that receive three total +1 general bonuses and one +1 specialized bonus as well as your ultimate ability at level ten. Your Tier 3 job is determined by your Tier 2 job.

* Archmage
* Ascendant Sorcerer
* Assassin
* Chieftain
* Champion
* Crusader
* Grandmaster
* High Priest
* Loremaster
* Psionic Master
* Stalker

## Mutliclass Jobs

Multiclass jobs require two Tier 1 jobs to be trained to level five. Reaching a multiclass job may be slower as your general bonuses will be lower, but power progression through a multiclass job will be more dramatic than any other progression. Multiclass jobs grant two +1 general bonuses and five +1 specialized bonuses as well as your ultimate ability at level ten.

* Arcane Trickster
* Bladedancer
* Cerebromancer
* Druid
* Geomancer
* Mindbender
* Missionary
* Mystic Theurge
* Prophet
* Psychic Warrior
* Reclaimer
* Scout
* Shadowmind
* Skald
* Spellsinger
* Spellsword
* Spy
* Survivalist
* Swashbuckler
* Templar
* Wildmage
UrbanKillerX5000

Pooper muy conocido por la comunidad
gracias a su particular estilo de edición. También ha realizado videos
tipos loquendo (principalmente parodias) pero al parece en la actualidad
 ya no elabora este tipo de videos.

## Estilo

Algunos
 de sus videos representan el instinto mas básico del poop hispano,
principalmente por una edición visual minimalista, pero que no deja de
ser agradable estéticamente. Esta característica se convierte en la
principal fortaleza de sus videos, sumado a  la utilización de chistes
muy variados (sentence mix y spadinner) acompañados de referencias
visuales.

## Acerca de su canal

A
 la fecha solo lleva subidos 5 videos YTPH, los cuales se encuentran
entre los mas vistos rondando en promedio las 100 mil visitas.

## Video recomendado

YTPH Ed tiene problemas sexuales y Eddy es un pony
Carrion Crown

System
 Setting
 Players
*Oliver*
Vengeful\_Divine
*Isra*
ClassicKlutch

## About

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of castle Ravenloft. Rambling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventures has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. he knew they were coming, and he knows why they came - all according to his plan. A lightning flash rips through the darkness, but strahd is gone. Only the howling wind fills the midnight air. The master of castle Ravenloft is having guests for dinner. And you are invited...

## Characters

### Maximus

A former commander in the army he left 10 years ago after sending 15000 men to their death and the battle of... He proceeded to join the Church of Ilmatar. Representing the broken God he is on a mission of mercy to provide for those who need it most.
Mines of Phandelver

System
 Setting

## About

*More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the***Phandelver's Pact***, by which they would share a rich mine in a wondrous cavern known as***Wave Echo Cave***. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge, the***Forge of Spells***, where magic items could be crafted. Times were good, and the nearby town of***Phandalin***prospered as well. But then disaster struck when the orcs swept through the North and laid waste to all in their path.*

*A powerful force of orcs reinforced by evil mercenary wizards attacked***Wave Echo Cave***to seize its riches and magical treasures. Human wizards fought alongside their dwarf and gnome allies to defend the***Forge of Spells***, and the ensuing battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of***Wave Echo Cave***. was lost.*

*For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around***Phandalin***, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town.*

## Recaps

### Session 1

The party is hired by Gundren Rockseeker to help him in the wave echo cave. Gundren went ahead of them to the town of Phandalin and told the party to escort a caravan of goods to Phandalin to help with the expedition. While on their way they were attacked by goblins who had setup an ambush on the Tribor trail.

After defeating the goblins the party examined the horses on the trail. they find that the horse belongs to Gundren. Deciding to continue to Phandalin they drop off the supplies and then head back to rescue their friend. Being almost killed by a trio of rabid wolves the gods take mercy on their souls and give there blessing Vennel with godlike powers to slay the wolves.

Venturing further into the cave the goblins release 2 waves of water greatly hurting half of party. they decide to back out and rest in the woods nearby.
Loremaster

**Loremaster** is the 3rd tier job class of the Minstrel, it unlocks after you get level 5 in Bard.

The Loremaster gets a +1 to Social interaction at level 1. It gets a +1 to Exploration at 7. They get a +1 to Combat interaction at level 9. They also get a +1 to encounters with Unique mobs at level 3.
Cuauhtemoc Ahua

— Cuauhtemoc

## Cuauhtemoc "Temo" Ahua

 Race
 Occupation
 Age
 Social Standing
 Height
 Weight

## **Appearance**

#### *Physical Traits*

Physically unimpressive, Temo is an average height with thin, ropy muscles and tanned, leathery skin. His weak physical strength is offset by his fluid, dexterous movements and keen mind.

#### *Equipment*

His weapons of choice in his old life were a bow and whip. Since being a more civilized member of "society" he has adopted some more conventional armaments in the form of scale mail and a rapier but could never give up his old habits.

## **History**

### Past

Temo was born in the jungles of Far Payit to a primitive band of humans that are part of a larger group known as the Itzas. His people were once numerous and strong but for thousands of years have grown weaker and weaker, their numbers being limited to only a few 100 now. They cling to tradition and ask for the gods to help them but Temo wasn't interested in waiting and instead stole a ship and left his home.

He spent nearly 2 years alone, surviving off of the Sea of Swords and occasional landfall until eventually an unlucky storm destroyed his possessions and nearly killed him.

While floating unconscious in the sea, he was picked up by a whaler known as the Tenement Vessel which was captained and mostly crewed by a family of halflings, some 150 strong. He lived and worked with them for many years, becoming friends with many of them and even falling for a girl who taught him to speak their languages and helped him appreciate the world outside of his primitive roots.

As things tend to do, Temo's world was upset when he discovered that many of the whalers had used the ship as a front for smuggling. While not offended by the idea of criminal activity, Temo was never treated as an asset and was instead branded a liability. After several months of tense relation, the errant halflings, led by a man named Milo Cairnhome, attempted to murder him by slitting his throat in the night and tossing him overboard.

This time Temo awoke on the shores of the Sword Coast. His attackers were not experienced killers and hadn't managed to inflict the damage they thought they did. Temo wandered until he found civilization in the form on the town of Baldur's Gate where he has been ever since. He found that his appearance as well as his obvious foreignness made many underestimate his competence and, knowing quite a lot about smuggling, found himself sitting near the city's underbelly quite often.

Temo considers the ocean his real home but has been unable to find the strength to return there, instead opting for the land and the ability to put your back to a wall.
Exploration

Though the lands claimed by the Empire are vast and fertile, not all dangers and hazards have been quelled or brought to heel since the arrival of the glorious Emperor.  Regular foot patrols through the deep, untamed country are required to establish trade routes, supply lines, and to clear the occasional bandit encampment or monster den.  Often during these excursions the brave warriors of the Empire will encounter ancient fortresses, crumbling temples, dilapidated bridges, or unnatural sinkholes which must be explored and cleared for the safety of its citizens.  Deadly traps, natural hazards, and strange occurences comprise the majority of these encounters.
Phineas Deen

Vital statistics
 Race
 Occupation
 Age
 Social Standing
 Height
 Weight

...

...

I am more comfortable around animals than people

I don’t put much stock into money. I would rather have things that are useful or beautiful than valuable. I don’t need material possessions to keep me happy

#### Ideals

*- Trust -*
Above all it is to open oneself up to others,
as brothers and sisters, discovering them, encountering them.

*- Friendship -*
Relationships matter to me more than material goods.

#### Bonds

I feel grateful to Fern
and I want to impress her.

I'll accept any task given to me
that would prove my worth

#### Flaws

There's no room for caution in a life lived to the fullest.

I am impulsive. I often follow my whims even when it’s inappropriate

## History (New Outlines)

3 years old got lost in the wild (parents get killed).  *The father's obsessions* ,  *Fern takes care of him*

Spent the next 13 years in the wild.
At the beginning moments : *first hunt*, *life with boars*

Since then, coop with the boars to find food and protection.
*Life among them*, *Panpipes*, *first contact with humanoïds*
Boarnardo = Brother to him

When he was 11, he got severely wounded by a worg defending Fern's mother.
Event's consequences : *right shoulder scar*, *boar's help*, *his own tusk*

At 16 years old, Fern convinces him to
*reunite with civilisation*, *his new name "Phineas Deen"*, *the need to prove himself*
Eternal Dungeon Crawl

Setting

## About

An eternal dungeon is exactly what it sounds like; a never ending encounter that will test the limits of player skill, knowledge, creativity, and endurance that will almost always result in the death of the character as resources and abilities are expended. But fear not! The high death rate is a composting process, allowing you to experience or observe new players, new character concepts, mechanical builds, and player personalities as the campaign progresses.

The first session will start with a party of four characters at L2 and will progress by two levels each week until L20. The game will then reset back to L2 with new characters/players as necessary.

## Eternal Dungeon Mechanics

### Rest and Recuperation

Characters are restricted to one long rest per level of the dungeon. A long rest will take no actual time in game, allowing characters to recuperate instantly when out of combat. All status effects are cleansed between levels of the dungeon, so if you survive to the end of the current level you'll start fresh on the next level.

### Rejuvenation Orbs

Certain challenges and monsters will net the party a rejuvenation orb. A rejuvenation orb grants a single party member additional HD for short rests or recover spell slots up to the current party level. A fourth level rejuvenation orb would grant either 4HD for a short rest or any combination of spent spell slots to a total of four levels (two second level spells, four first level spells, a first and a third, etc).

### Wealth and Equipment

Equipment can be replaced or purchased between levels of the dungeon. Consumables count against wealth by level.

### Progress To The Next Floor

To move on to the next Floor of the dungeon you must recover three shards of the Sigil of Ao to open the portal in the center of the dungeon. The shards are often carried by the current champion(s) of the dungeon you're in, but can also be hidden in the environment or can be gained by solving social or mental challenges.
Auctions

## What Are Auctions?

**Auctions** are used to influence the course of events during live streaming sessions. **Auctions** require the expenditure of **Favor**, a virtual currency channel viewers accumulate for being in channel during live streams.

To bid on an auction simply type !bid followed by the amount to be wagered (example: !bid 500).

To check the amount of **Favor** you have accumulated simply type !favor.

## Bid Amounts and Effects

* **100 - 299 Favor:** Beneficial 1st level spell (Cure Light Wounds, Bless, Mage Armor, etc)
* **300 - 499 Favor:** Beneficial 2nd level spell or equivalent effect.
* **500 - 699 Favor:** Beneficial 3rd level spell OR a Blessing of Chat
* **700 - 899 Favor:** Beneficial 4th level spell or equivalent effect.
* **900 - 1099 Favor:** Beneficial 5th level spell or equivalent effect.
* **1100 - 1299 Favor:** Beneficial 6th level spell OR a Greater Blessing of Chat
* **1300 - 1499 Favor:** Beneficial 7th level spell or equivalent effect.
* **1500 - 1699 Favor:** Beneficial 8th level spell or equivalent effect.
* **1700 - 1900 Favor:** Beneficial 9th level spell OR an Ultimate Blessing of Chat
* **1900+ Favor:** Lend truly godlike power to the party for a short period of time.
Wildmage

**Wildmage** is the multiclass option when you get both level 5 in Intuitive and level 5 in Woodsman.

The Wildmage gets a +1 to Exploration interaction at level 1. They get a +1 to Combat interaction at level 6. They get a +1 to encounters with Arcane mobs at level 3. They get a +1 to encounters with Undead mobs at level 4. They get a +1 to encounters with Dragon mobs at level 7. They get a +1 to encounters with Nature mobs at level 8. And finally, they get a +1 to encounters with Unique mobs at level 9.
For The Empire

## Background

The Empire was founded less than a decade ago, yet peace and prosperity has descended upon the land protected and sheltered by the hand of the glorious Emperor. This is not to say the land is untroubled; bandits, monsters, and worse prowl the darkened corners of the Empire and encroach on its borders from the savage lands beyond. However, aided by powerful adventurers the Emperor strives tirelessly to rid his people of these menaces and to reward those bold enough to drive back the darkness.

## How To Get Involved

I'll be running games weekly on Wednesday nights as well as during the day <<needs time>>. Send an email to typicalgm@gmx.com with the subject "For The Empire" to be added to the roster of players. When a game is upcoming I'll send out an email seeing who's available, then raffle the player slots based on the response. Even if you're not available during the game times or if you don't win the raffle, your character can still participate in the action during the week. I'll be posting adventure notices (also probably through email, or perhaps on this wiki) that your characters can participate in and gain experience and treasure even if you don't get the opportunity to do so live in game.

Join the roll20 campaign with this link and message TypicalGM for a character sheet to be assigned to you.

## Character Generation

* Characters start at Level 3.
* Hit points are decided as: Max for class at 1st level, take average listed in PHB for further levels
* Any official material published by Wizards of the Coast is fine (playtests allowed on case by case basis).
* Standard array or point buy only.
* Custom backgrounds are fine as long as they follow the guidelines in the PHB.
* Custom races are fine as well but must be reviewed by me or a mod first.
* Standard equipment +100gp at character generation.
* All characters must have an alternate function within the Empire (a job or profession).
* Feel free to make a character wiki page using this template! (Not required)

## Two Ways to Play

There will be two primary methods of participating in this persistent world experience.

**Live Play:** A cast of players will be selected each week by email. I'll send out the email on Saturday night and select players for the coming week Sunday night. Live sessions will be streamed to TypicalGM's Twitch starting at 7PM CST. Sessions should run 2-3 hours and will generally encompass a single mission assigned by a senior member of the Emperor's counsel.

**Downtime Play:** If you can't make it to the Wednesday night game you can still advance your character and their story by participating in adventures and activities outside the main storyline. A job listing for all quests will be sent out with the Saturday night email and those who aren't available to join can assist or complete missions separately from the main cast of players. Rewards will be based on the level and difficulty of the quest.

\***Additionally, players who update their character wikis will receive an additional 20% bonus in both treasure and experience.**
Geomancer

**Geomancer** is the multiclass option when you get both level 5 in Apprentice and level 5 in Woodsman.

The Geomancer gets a +1 to Exploration interaction at level 1 and that increases to a +2 at level 6. They get a +1 to encounters with Nature mobs at level 3, that bonus increases to +2 at level 7, and again increases to +3 at level 9. They get a +1 to encounters with Elemental mobs at level 4, that bonus increases to +2 at level 8.
Mindbender

**Mindbender** is the multiclass option when you get both level 5 in Minstrel and level 5 in Intuitive.

The Mindbender gets a +1 to Social interaction at level 1, that increases to +2 at level 6. They get a +1 to encounters with Unique mobs at level 3, that bonus increase to +2 at level 8. They get a +1 to encounters with Fiend mobs at level 4. They get a +1 to encounters with Humanoid mobs at level 7. And finally, they get a +1 to encounters with Monstrosities at level 9.
Adventure in the Empire

The Empire is a place for adventurers of all types; stalwart heroes, dastardly villains, and those simply looking to make their fortune are welcome under the banner of Typical Gaming. There are encounters and adventures for raw recruits all the way up to the most seasoned campaigners. To participate in an adventure, a raid, or to practice your profession within the boundaries of the Empire simply type in these commands when prompted in chat:

Repel a raid on the Empire: !battle

Adventure outside the boundaries of the Empire: Coming Soon

Practice your profession within the Empire: Coming Soon

## Encounters

Encounters in the Empire fall into three general categories. Combat encounters test your skill and courage in deadly conflicts, usually against monsters or hostile forces attempting to invade and pillage the Empire. Social encounters test your skill at negotiation, intimidation, outright deception, and resisting the lure of outside forces. Exploration encounters will challenge your perception and survival with environmental dangers, traps, dungeon delving, and simply surviving the harsh world in which we live. Each general encounter type may also have a subtype depending on the nature of the threat or situation. For example, the goblin commando encounter would be a Combat encounter with a subtype of Humanoid.

If you would like to submit encounters to be added to the bot, check out this link.

## Raids

The lands surrounding the Empire are rife with danger and teeming with savage tribes and monstrous denizens, all looking to pillage the riches and bounty of the Imperials. The borders are tested frequently by the weak and timid while stronger monsters rampage through the countryside, intent on stealing the riches in the deepest vaults of the Imperial capital.

Unfortunately, hostile monsters are not the only threat to the Empire and its people. As the citizens of the Empire go about their daily lives and patrol the countryside numerous threats await them; pitfalls, natural hazards, and other strange events may force the party into unexpected life or death struggles.

The subcategories for encounters are:

* Arcane
* Dragon
* Elemental
* Fiend
* Humanoid
* Monstrosities
* Nature
* Undead
* Unique

## Bot Commands

the following are the commands that SirWadsworth will recognize.

* !xp - check your current level and xp.
* !battle - join in the defense of the empire when an encounter is going on.
* !levelup - level up your character to take on harder chalanagers. You will receive a PM from SirWadsworth with your level up choices reply to him inside the pm.
* !bonus - receive a pm from SirWadsworth with the current bonuses you receive from your jobs.
* !jobs - check your current jobs and their levels.
* !reset - unhappy with your current job choices? you can reset them with this command SirWadsworth will PM you to ask for confirmation before resetting.
* !quote - want to relive some of the more funny moments of the stream. SirWadsworth will spit out a random quote from the stream's past.
* !art - We have quite a few artists in chat, see some of their wonderful artwork of past stream events.
Ashen Path

System
 Setting
 Players
*Nemeia*
Jess
*Galactic Research Unit*
Kay
*Bastion*
DKitten

## About

Four members of Exploration Fleet Promethius have crash landed on Elara after encountering an inexplicable phenomenon during planetfall. Emerging from cryogenic stasis after an unknown amount of time, they now must find their way through an alien world and forge a place for themselves among the stars.
Swashbuckler

**Swashbuckler** is the multiclass option when you get both level 5 in Warrior and level 5 in Thief.

The Swashbuckler gets a +1 to Combat interaction at level 1. They get a +1 to Social interaction at level 6. They get a +1 to encounters with Monstrosities at level 3, that bonus increases to +2 at level 8. They get a +1 to encounters with Humanoid mobs at level 4, that bonus increases to +2 at level 9. And finally, they get a +1 to encounters with Fiend mobs at level 7.
Novice

**Novice** is the starting path for the Cleric and Paladin, eventually leading up to the High Priest and Crusader respectively. It also opens up the multiclass options of: Mystic Theurge, Templar, Reclaimer, Missionary, Druid and Prophet.

The Novice gets a +1 to Social interaction at level 2, and +1 to encounters with Undead at level 4.
Ascendant Sorcerer

**Ascendant Sorcerer** is one of the 3rd tier job class of the Intuitive, it unlocks after you get level 5 in Sorcerer.

The Ascendant Sorcerer gets a +1 to Social interaction at level 1 and it increase to +2 at 9. They get a +1 to Combat interaction at level 7. They also get a +1 to encounters with Elemental mobs at level 3.
Apprentice

**Apprentice** is the starting path for the Wizard, eventually leading up to the Archmage. It also opens up the multiclass options of: Arcane Trickster, Mystic Theurge, Spellsinger, Geomancer, and Cerebromancer.

The Apprentice gets a +1 to Combat interaction at level 2, and a +1 to Arcane Encounters at level 4.
Mystic Theurge

**Mystic Theurge** is the multiclass option when you get both level 5 in Apprentice and level 5 in Novice.

The Arcane Trickster gets a +1 to Social interaction at level 1. They get a +1 to Combat interaction at level 6. They get a +1 to encounters with Undead mobs at level 3, that bonus increases to +2 at level 8. They get a +1 to encounters with Arcane mobs at level 4. They get a +1 to encounters with Fiend mobs at level 7. And finally, they get a +1 to encounters with Elemental mobs at level 9.
Thief

**Thief** is the starting path for the Rogue, eventually leading up to the Assassin. It also opens up the multiclass options of: Arcane Trickster, Swashbuckler, Reclaimer, Spy, Scout, and Shadowmind.

The Thief gets a +1 to Exploration interaction at level 2, and a +1 to Encounters with Humanoids at level 4.
Shadowmind

**Shadowmind** is the multiclass option when you get both level 5 in Intuitive and level 5 in Thief.

The Shadowmind gets a +1 to Social interaction at level 1. They get a +1 to Exploration interaction at level 6. They get a +1 to encounters with Arcane mobs at level 3, that bonus increases to +2 at level 8. They get a +1 to encounters with Elemental mobs at level 4. They get a +1 to encounters with Fiend mobs at level 7. And finally, they get a +1 to encounters with Dragon mobs at level 9.
Reclaimer

**Reclaimer** is the multiclass option when you get both level 5 in Novice and level 5 in Thief.

The Reclaimer gets a +1 to Exploration interaction at level 1. They get a +1 to Social interaction at level 6. They get a +1 to encounters with Dragon mobs at level 3, that bonus increases to +2 at level 8. They get a +1 to encounters with Elemental mobs at level 4. They get a +1 to encounters with Undead mobs at level 7. And finally, they get a +1 to encounters with Arcane mobs at level 9.
Peren Whitestar

> "..*I have lived far too long in the bad part of town, now it is time for me to have what others have." - Peren Whitestar at the last time he talked to his friends before walking out of the city.*
>
>

 Race
 Occupation
 Age
 Social Standing
 Height
 Weight

Peren Whitestar, a diligent worker at the local library. From time to time the wanderlust gets to big and he walks out to the wilds and comes back with stories that his writes down and passes around.

History has been a big passion of his since he first lay eyes on the big city of The Empire. He wanted to know how the Empire could grow so big in so little time.

## Appearance

### Physical traits

Peren is a 6ft tall high-elf, with silver-white hair. He has a permanent look about himself that he doesn't trust anyone. His eyes are green flecked with gold. His body is lean from all the wandering he has done.

### Magic and weapons

He has his trusty dagger that he has had since he was little. His magic is something that he doesn't take for granted. Lately he has taken on a Longbow that he is quite good with.

### Personality Traits

#### Flaws

He doesn't trust easy. But if you gets his trust just a little then you will always have his.

#### Positive Traits

He is quick to defend his home and his books.

## History

### Skywall

From his early years when he lived in the slum of the city of Skywall. It wasn't a big city, but it had its charm. Then he found a book about magic in the trash and from there on he bought what he could and tried to make a spell work. His first spell Fire Bolt, was to close to burn down his little hideout. From there out he left the city of Skywall and stowaway on a ship that was heading out.

### The ship

When he was found on board the ship, he was given a choice: Work or walk the plank. He was quick to choose work. It didn't take long until he was asking question about everything.

### The Arrival

When he came off the boat he was looking for a place to work. As he was quite intelligent he looked at jobs that he wanted. He soon found himself facing the wrong end of a sword. After that he mistrusted everyone but himself. He worked as a apprentice to the local wizard. At night he would look through his spell book and copy his spells. Soon he was bored and the wanderlust took hold of him again.

### Wanderlust again

He walked out of the city and never looked back at the place where it all came together. He soon found himself in the land of The Empire. Now he was 80 years of age. During his travels he had gotten quite good at using a longbow and a dagger when magic couldn't be used and he had found a small treasure that he was quick to sell. Now that he had some money he was looking for a place to stay. He found a little cottage in the outskirt of the city. He soon found himself bored again and left the cottage.

When he came about farther and farther away from the Empire he was quick to be attacked by all kind of beast and bandits. He turned around after he was almost killed and since then he has found himself a job in the local library. From time to time the wanderlust takes hold of him. Then he just walks out the wild and works on his magic.
A Few Good Men

## ***Letra***

Hey boy, na jom kulhae boyeo?
Eottae na jom dalla boyeo?
Sasil mariya na sireun mariya
Oneul eo dandanhi maeummeogeosseo

Narang gaji? Han beonman mureul geoya
Gihoereul chaji? Ttangeul chimyeo huhoehalgeol

Man teukbyeolhan neoreul bwasseo
Good man gamsangman hada bonael geonyan mariya
Ireoke mariya neodo cham ttakhaji
Naeireun eobseul geoya man
Irijeori jaenda, good man
Irijeori jaenda, good man

1 & 2 & 3 to the 4
Dongseonambugeuro chajaboado
Deo isangeun eobseo yeogi itjanha beolsseo
Mangseoriji ma, hey what’s up.

Hey boy, seulseul jiruhaejyeo
Eottae geuman mal jom haejwo
Sasil mariya na sireun mariya
Jigeum eo chojohae tteollineungeol

Sigan gaji? Chameulseong eomneun naya
Meori sseuji? Yongeul sseodo dabeun naya

Man teukbyeolhan neoreul bwasseo
Good man gamsangman hada bonael geonyan mariya
Ireoke mariya neodo cham ttakhaji
Naeireun eobseul geoya man
Irijeori jaenda, oh no
Irijeori jaenda, oh no

Jeomjeom sarajyeoga nae sigani
Ppalli jabaya halgeoya
Jeomjeom sarajyeo ireoda nal nochigo malgeol
Ne maeumeul naege jwo

Man na gateun yeoja bwasseo?
Good man mangseoril iyuga mwo innyan mariya
Eotteoke mariya na do cham ttakhaji
Neon dapdaphae jukgesseo

Man teukbyeolhan neoreul bwasseo
Good man gamsangman hada bonael geonyan mariya
Ireoke mariya neodo cham ttakhaji
Naeireun eobseul geoya man
Chloe

Chloe is a minor character present in most of the series. She is a former Royal Kronian Guard and is now an Elite soldier that fights for the Liberators.

## In the books

Chloe was first mentioned in the seventh chapter of the first book, when Octavia explains her plot to Florence. She makes her firs, actual appearance in the eighth chapter.

###
Someone Like You

## ***Letra***

Ay ay ay ay ay ay ay ay ay ay ay ay ay ay

Eochapi kkeutnal geos gatasseo eojjeom neon yeonlag han beon eobseo
Salang ttawi da geojismal cham giga maghyeo nega cham sumi maghyeo naega

Amuleon sai anilani mwo geunyang chingu sailani useumman nawa irony
Da bwasseo jal mos bwassdani sogasseo heeojijani neolan ay~

Eoieobseo jeongmal namjan da ttoggata
Giga maghyeo jeongmal da jigeusjigeushae
Neo mwoni nega nani mwol jal jinaelan geoni
Cham eoiga eobseo giga maghyeo juggesseo neolan ay

Ay ay neolan ay ay ay ay
Neolan ay ay ay neolan ay ay ay ay (hey boy shut up)

Byeolkkoleul da bwasseo neo ttaemune namjaleul mideul su eobseo
Dodohan cheog taeyeonhan cheog neomeogago sipeunde saenggagboda geuge jal andwae
Maeneoga eobseo oh my gosh ne daedabeun I’m sorry
Neowa kkumgatdeon sigandeuli da geojismal gatdae naega babo gatdae

Cheonmane wae naleul geogjeonghae chalali jal doen geos gateunde
Ppeonppeonhae ije jom bulpyeonhae
Jom soleum kkichyeo nega neo ttaemune jichyeo naega

Apeul ttaen miwohadeoni ije wa mianhaessdani useumman nawa irony
Honjaseo soseoleul sseuni ijewa nappunilani neolan ay~

Eoieobseo jeongmal namjan da ttoggata
Giga maghyeo jeongmal da jigeusjigeushae
Neo mwoni nega nani mwol jal jinaelan geoni
Cham eoiga eobseo giga maghyeo juggesseo neolan ay

Ay ay ay yuchihage guneun neol bwa hey hey hey milyeonhage gulji mala
Da pilyo eobseo ije namanui sesang neolo inhae bakkwieobeolin namanui gisang
Don’t worry geogjeonghaji ma uli sai okay not bad bad na singyeong sseuji ma
Heoni dalkomhaessdeon salangdo kkeut nae insaengui heum

Eoieobseo jeongmal namjan da ttoggata
Giga maghyeo jeongmal da jigeusjigeushae
Neo mwoni nega nani mwol jal jinaelan geoni
Cham eoiga eobseo giga maghyeo juggesseo neolan ay
Druid

**Druid** is the multiclass option when you get both level 5 in Novice and level 5 in Woodsman.

The Druid gets a +1 to Exploration interaction at level 1. They get a +1 to Combat interaction at level 6. They get a +1 to encounters with Elemental mobs at level 3, that bonus increase to +2 at level 8. They get a +1 to encounters with Nature mobs at level 4. They get a +1 to encounters with Monstrosities mobs at level 7. And finally, they get a +1 to encounters with Undead mobs at level 9.
Roze

**Roze** is one of the three heads of the Cerberus. She is the original Cerberus Head.

## Appearance

Roze is a medium height, teenage looking girl with shoulder length, wavy, pink hair that covers her right eye and she wears white headphones and has a metal, skeletal mask with razar sharp teeth that covers her mouth and nose. Roze has a silver collar around her neck with a short chain that comes off said collar.

Her default appearance is a sailor style school uniform with a blue ribbon, high knee socks and a gray plated skirt. She also wears another school uniform which is a skirt, knee socks, a button up cardigan, a shirt and a red bow on the shirt collar.

## Personality

Roze has a rather calm and collective demeanor and speaks in a diplomatic tone. She is also shown to be very nurturing and considerate, as shown with her relationship with Chiaki. However, when it comes to Chiaki, she would do anything to keep him safe and stay close with him.

## History

### Prologue

Roze was first seen as a pup that was seen by Chiaki as a kid.

### The start of the Story

Roze next appears when Chiaki pulls on her tail and shocked him by her head transforming into another person, thus causing him to question whether the Cerberus's are humans.

During Chiaki's near death experience fighting Orthos she appears with Chiaki and explains that the reason Cerberus is with them is because when Chiaki was little they took a bit out of his soul and in the process took away his ability to feel joy, she then goes on to heal Chiaki of his stomach wounds.

Roze later appears lying on top of Chiaki in his bedroom. She then appears again in his room and then she hugs Chiaki very closely to the point of suffocation. When Kuro goes out on an errand for Chiaki to get eggs, she appears just in time to catch the eggs that Kuro drops and then a little girl suddenly comes up and tugs on her tail thus transforming back into Kuro.

## Powers and Abilities

**Healing powers:** Much like her nurturing personality, Roze's abilities revolve around healing and recovering. She displayed this in her encounter with Chiaki. Her skill with this ability is very prominent as she can heal a large gash in a person's stomach in moments. When using this ability, her hand begins to glow.

## Relationships

### Humans

* **Chiaki Mikado:** Roze feels extreme guilt about what she did to Chiaki, however, she also has feelings for him. Chiaki, as per usual, does not seem to notice.
* **Hinata Komone:** In the first volume, Hinata helps Roze defeat a monster. Hinata is always very kind to Roze, even after learning that she took away Chiaki's ability to feel joy.

### Cerberus Heads

* **Shirogane**: Shirogane was born from Roze's shame of her weakness. She often goes to extremes to protect Roze and her feelings, which often leads to Roze having to rein her in.
* **Kuro**:
Starship

A starship is a maneuverable machinery capable of travelling through space. The biggest ones are portrayed like boats, using its vocabulary(bridge, captain, admiral...) The smaller ones are portrayed like aircrafts using its vocabulary(cockpit, pilot...)

## Types

#### Command ship

Command ships are ships generally larger than cruisers. They have ISST engines and lightspeed engines. Command ships don't have much mobility. The Colds are the only ones to have command ships. They use them to carry Horseshoe Crabs through ISST and lightspeed.

#### Supercruiser

A supercruiser is similar in function and in concept to a cruisers but are much bigger in size. Supercruisers have strong firepower, strong armour, and have generally high mobility for a ship their size. The only people to use supercruisers are the Liberators and the Lunaregnum Empire

#### Cruiser

cruisers are the most important ships in battle. They are the ships that appear the most in the series. They are used to carry people, smaller ships and sometimes supplies across large distances in space; From planet to planet and from system to system. They generally have ISST engines and lightspeed engines.

##### Examples of cruisers

* Triremes (The Interplanetary Federation, the Gas Giants, the Gas Giants Warm, the Gas Giants Cold
* Blockaders (The RLSA, the Red Light, the Liberators, the Gas Giants cold)
* Shellback Cruisers (The Martians)
* Horseshoe Crabs (The Gas Giants Cold)
* Liberator Cruisers (The Liberators)

#### Destroyer

destroyers are ships around the quarter the size of a cruiser. They are faster and more maneuverable than cruisers and stronger and more resistant than transport ships and cargo ships. They are used to deploy men and supplies in difficult terrains where cruisers can't land. The Horseshoe Crabs are somewhat halfway between cruisers and destroyers.

#### Harvester

harvesters are ships used to salvage debris in the middle of space. They have strong armour and a large cargo hold.

#### Transport ship

Transport ships are ships used to carry people. They usually don't travel large distances and normally don't have ISST engines but can have lightspeed engines. They tend to by carried between planets or between systems by cruisers. They are used to deploy men from cruisers and are sometimes even used to hijack cruisers or command ships.

#### Cargo ship

Cargo ships are ships used to contain and carry supplies, unlike tranport ships, cargo ships travel from planet to planet independently.

#### Bomber

A bomber is a small ship used to bombard what is under them. They are slightly larger than fighters.

#### Fighter

Fighters are the smallest, most maneuverable and, in regular space travel speed, the fastest kind of ships. They usually fight in large groups. They can fly through difficult terrains and have a great precision. They are used to bring down transport ships, bombers, artilleries, and the cannons from cruisers and command ships.
Volume 2

* Japanese
* English

**Volume 2** is the second volume of *Today's Cerberus*.

## Summary

Thus far, Chiaki has been settling in to his new life with his new, semi-canine companion(s), but happiness still seems a hair out of reach. Of course, it doesn't help that his partially soulless nature has left him a target for monsters.

And speaking of monsters, it seems one of Chiaki's classmates has a companion of his own, only this one is of the feline variety. You know what they say about cats and dogs...

## List of Chapters

* Chapter 5
* Chapter 6
* Chapter 7
* Chapter 8
* Chapter 9
* Extra: Today's Cerberus-san
Volume 11

* Japanese
* English

**Volume 11** is eleventh volume of *Today's Cerberus*.

## Summary

Valentine's Day is two weeks away, but Chiaki already has admirers fighting for the right to give him chocolates! However, when Orthros kidnaps Chiaki, it kinda kills the romance. Can the gang find a way to the underworld to mount a rescue? More importantly, can they accomplish their mission once Orthros's true scheme is revealed...?

## List of Chapters

* Chapter 50
* Chapter 51
* Chapter 52
* Chapter 53
* Extra: Today's Cerberus-san
Shirogane

## Appearance

Shirogane is a medium height girl with the appearance of teenager. She has long white hair that reaches her thighs. On top of that, she wears a set of black headphones with green details. On her neck, she has a green collar which has a chain that ends with a white spike. Her face is that of a mature girl. Like the other Cerberus, she has a fluffy gray tail.

When Kuro had separated from Roze and Shirogane the three still attended school. Shirogane wears a skirt, socks, blazer, a loose v-neck sweater and a shirt with a couple of buttons open. She doesn't wear a tie or bow

## Personality

Being born out of Roze's desire to make up for her inherent weakness, Shirogane was born to be strong. Shirogane usually speaks in a strong tone and has a cold demeanor to those she doesn't know while being more tsundere to those who the other Cerberus befriended. Because of her need to look strong, she greatly dislikes letting others know that she has a girly side, such as liking sweets. Her tail, however, doesn't lie. She also hates bugs.

## Relationships

### Chiaki

Shirogane kept Chiaki at arms length and mostly stayed by Roze's side protecting her from harm and boys at school. Because Chiaki always seems to be attracting monsters and danger to himself and friends he requests Shirogane to train him to become faster and stronger. She mostly beat him up but tried to increase his reactions to attacks. As she rigorously trains Chiaki she begins to see improvement but not realising another monster was slowly poisoning her body from insects biting her. In the end this made her weaker and slowly than normal and she was backed in a corner by a monster who pressed the attack. Chiaki creates a distraction and they both defeat the monster and also carries her weakened body back home. It was at this moment Shirogane began to respect and admire Chiaki. She later developed feelings for him
Templar

**Templar** is the multiclass option when you get both level 5 in Warrior and level 5 in Novice.

The Templar gets a +1 to Combat interaction at level 1, that bonus increases to +2 at level 6. They get a +1 to encounters with Fiend mobs at level 3, that bonus increases to +2 at level 7, and again increases to +3 at level 9. They get a +1 to encounters with Undead mobs at level 4, and that bonus increases to +2 at level 8.
Volume 3

* Japanese
* English

**Volume 3** is the third volume of *Today's Cerberus*.

## Summary

The mythical beast Fenrir has set her sights on Chiaki, and Shirogane in particular is none too happy with the competition. It's dog versus wolf in this showdown that will bring the whole school to its knees! Who will come out on top?!

## List of Chapters

* Chapter 10
* Chapter 11
* Chapter 12
* Chapter 13
* Chapter 14
* Extra: Today's Cerberus-san
Volume 7

* Japanese
* English

**Volume 7** is seventh volume of *Today's Cerberus*.

## Summary

It's a blast from the past! Tama's back and offers her support in Hinata's quest to win Chiaki's heart. However, Chiaki seems incapable of expressing romantic interest in her or anyone... And just when things are getting cozy for the holidays, a mysterious figure informs Chiaki that someone might be able to restore his old self.

## List of Chapters

* Chapter 30
* Chapter 31
* Chapter 32
* Chapter 33
* Chapter 34
* Extra: Today's Cerberus-san
Volume 5

* Japanese
* English

**Volume 5** is the fifth volume of *Today's Cerberus*.

## Summary

An overheard confession sends Kuro into a meltdown! Literally! In the aftermath, it seems that her various personalities have all been expelled into the real world, but can the three-headed Cerberus survive as three distinct individuals?!?

## List of Chapters

* Chapter 20
* Chapter 21
* Chapter 22
* Chapter 23
* Chapter 24
* Extra: Today's Cerberus-san
Volume 1

* Japanese
* English

**Volume 1** is the first volume of *Today's Cerberus*.

## Summary

As a young boy, Chiaki Mikado had an encounter with an unusual, three-headed puppy, and as a consequence of a bite from that dog, he lost a piece of his soul. Now a teenager, he finds himself unable to enjoy anything, but the three-headed dog is back in human form -- or more accurately forms -- to fix all that!

With his new roommate(s) leading the charge, can Chiaki experience the happiness that has eluded him for so long?

## List of Chapters

* Chapter 0
* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4
Volume 9

* Japanese
* English

**Volume 9** is ninth volume of *Today's Cerberus*.

## Summary

Chiaki may have gained a soul vessel, but that doesn't mean all his problems are solved. When his childhood friend Minnie returns (now with the power to fight monsters?!), she throws things into chaos. With Minnie's love confession out on the table, Roze, Hinata, and Shirogane are forced to consider their own feelings for Chiaki...

## List of Chapters

* Chapter 40
* Chapter 41
* Chapter 42
* Chapter 43
* Chapter 44
* Extra: Today's Cerberus-san