recursal/Fanatic-Fandom huggingface dataset:
Gearsmith

When this enters play, look at the top three cards of your deck. You may put an artifact from among them into your hand. If you do, it gets cost -. Shuffle the remaining cards into your deck.

## Related Equipment

* [Mechanic's Boots]
* [Handy Ring]

## Description

**Gearsmith** is a Dwarven Troop with the special ability to take an artifact from the top 3 cards of your deck and reduce its cost. If multiple artifacts are found, you may only choose one and the rest are shuffled into your deck; only the selected artifact will have its cost permanently reduced. If no artifacts are found, you will be able to see the 3 cards, however they will be shuffled into the deck. The opponent will be unable to see the cards examined, or an artifact chosen, but will be able to see if a card was or was not taken.

## Strategy

### Synergies

* Artifacts found by this card's effect can have their cost reduced to or below 0, allowing them to be played for free.
* Artifacts with a cost of 1, such as [Charge Bot], [Dwarven Turbine], or [Sapper's Charge] can be played for free early in the game.
* [Technical Genius] reduces the cost of all Artifacts, which can further lower the playing cost.

### Counters

* **Gearsmith** will most likely be included in an Artifact/Robot/Dwarf deck.
* Once in play, **Gearsmith** has no special effects, and is a relatively weak troop. However, many other cards depend on having Dwarves.

### Other

* Cost reduction persists unless card is reverted by another effect.
* A card with a cost below 0 does not generate resources, but can be played without cost. The card is still numerically treated as having a negative cost value for effects that concern the playing cost.
Hop'hiro, Samurai

, Sacrifice another troop → Target troop gets -1/-0 this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Elite Samurai].

## Related Equipment

* [Whispering Blade]
* [Scroll Case Of The Red Sign]

## Rulings

* Hop’hiro will gain bushido counters any time a troop you control is sacrificed, not just to his own power.
General's Tent

When this artifact enters play, secretly choose one of the following plans: Assassination, Invasion or Trap.

[3], : Add a preparation counter to this artifact.

, Remove three preparation counters from this artifact:

Assassination: Deal 10 damage to target champion.
Invasion: Create three [Warbots] and put them into play exhausted.
Trap: Destroy all attacking troops.

Then secretly chose a new plan.

## Related Equipment

* [General's Boots Of Celerity]
* [Master Tactician Gloves]

## Development Notes

* Was originally planned for the set Shards of Fate.
Gnoll

**Gnolls** are dumb.

They usually smell like whatever they happened to roll around in that day.

They are brutish, crass, disloyal, and mean. They enjoy mocking their foes almost as much as they enjoy murdering them.

Gnolls loosely organize themselves into clans, centered around an alpha. Kazraga, the king of the gnolls, has been able to stay in power through a systematic application of brutality against any challenger who even considers barking in his general direction. Kazraga’s three sons continually plot against him in their efforts to depose the king from his throne, but the gnoll princes are too insane, stupid, and lazy for any of their plans to succeed against their clever father.

The dwarf region of Scrios is home to the Great Machine Graveyard, a junkyard of discarded robot parts that covers several square miles. A clan of gnolls that call themselves the Scraptooth have settled in the Graveyard, ambushing and eating unwitting travelers merely looking for spare parts for their artifacts. The Scraptooth leader is a ruthless alpha named Scutt, and there are rumors that Scutt has his smartest minions attempting to construct a robot from the various discarded piles of junk that surround them.
Gallery of Constant cards

* Wretched Brood
* Raid Leader's Blessing
* Pact of Pain
* Zombie Plague
* Blessing the Fallen
* Soul Armaments
* Soul Marble
* Inferno
* Trial of Faith
* Hallowed Fields
* The Clone Zone
* Air Superiority
* Incantation of Fear
* Cosmic Transmogrifier
* Cerebral Fulmination
* Arena of Souls
* Pact of Life
* Resurrection
* Hideous Conversion
* Crown of the Primals
* Solitary Exile
* Circle of Preservation
* Oath of Valor
* Incantation of Righteousness
* Incantation of Fury
* Twisted Fate
* Shrewd Manipulation
* Eldon's Distress Signal
* Incantation of Ascendance
* Plant Garden
* Incantation of Savagery
* Oberon's Eulogy
* Briar Patch.png

Briar Patch
* Born to Die
Gaerrul

**Gaerrul** is the Primal of Wild Magic dragons.

Like all of the early dragons, Gaerrul was heavily infused with Wild Magic, and for about 30,000 years, she was the only Primal of Dragonkind.

While Gaerrul and her Wild Dragons were a greedy, vain lot, they were also champions of the natural world’s growth, and integrated themselves into the prosperous ecology of life.

Gaerrul and Thrygg, Primal of Blood Magic dragons despise each other. Hundreds of thousands of years before the Underworld Incursion, the first major skirmishes of the above and below realms occur: the dragon campaigns.
His Majesty, King Gabriel

[Steadfast]

When King Gabriel enters play, create [Boldheart] and put him into play.

## Related Equipment

* [Boldheart Armor]
* [The Scepter Of His Majesty]

## Strategy

### Synergies

* If [Boldheart] is lost in battle [Devoted Emissary] may be used to play King Gabriel back to hand and once he is played back out Boldheart will also be brought out. This can be used for blocks or attacks other players would not expect from Boldheart.

## Lore

King Gabriel is the supreme monarch of Carloth, which encompasses all three of the human realms. He is intrinsically bonded with his great wolf companion, Boldheart, and together they adamantly serve as exemplars of honor, courage, and strength for the human kingdom as well as for the Ardent alliance.

Gabriel is the oldest of three brothers, all born in Adamanth (as were the previous kings of the human realms dating back 187 generations). As a child he was sent to Cerulea to receive his education, then as an adolescent, it was off to Gawaine for formal military training. Upon returning to Adamanth on the eve of his 17th birthday, he wed Lady Grace Rose, the eldest daughter of Chancellor Delphin Rose of the Academy of Cerulea. Soon after, he ascended to the throne when his father, Henry XLIII, abdicated.

Despite the marriage being arranged since they were barely toddlers, Gabriel and Grace soon formed an enduring bond and quickly gave the kingdom three children. Princess Victoria, the eldest, is a fighter of estimable prowess, though her parents wish she would concern herself with duties more typical of female royalty. Prince Malcolm is currently an Air Captain in the Phoenix Guard, the branch of human civil service that patrols the skies of Carloth on giant songbirds. Prince Stuart, the youngest Boldheart, is an apprentice in the clerical order of the Ancient Kings, where he is learning to cultivate his strong inherent connection with the ancestor spirits of past royalty.

Though he must deal with the occasional skirmish, the three decade reign of King Gabriel has been relatively placid, in that the Ardent coalition has not endured an all-out assault on multiple fronts from the Underworld in some time. However, Gabriel understands his duty is to remain ever vigilant to preserve the existence of his people and those of his allies, as the period of calm from below must only mean that the Underworld is likely preparing for an onslaught of unprecedented devastation.

King Gabriel currently resides in the Citadel of Adamanthia, the castle residence of the human monarchs.
Ikki the Shard Grafter

## Lore

Ikki was awakened into the corpse of Queen Deborah, a beloved human monarch who died centuries ago. The necrotic soon developed an affinity for moving between shadows and poisoning the tips of her daggers, so that any lunging stab from the shadows would prove fatal to her prey, regardless of whether she pierced a vital organ.

Nobody knows what the typical lifespan of a necrotic is, not even the necrotic themselves. Awakening new necrotic by placing diamond gems into the eye sockets of human corpses slows down the decaying process significantly, but does not halt it. Eventually, when necrotic are slain in battle or their bodies become too decomposed over time to remain useful, the diamond gems are implanted into a new corpse and re-awakened. When this occurs, the “new” necrotic typically takes a unique name and often assumes new personality traits that can range from subtle quirks to an entirely different persona.

Ikki refuses to accept the inevitable. She believes that if a pair of Hexing gems can halt the decomposition of a necrotic’s physical form, then perhaps a multitude of these gems grafted directly into the skin can imbue something approaching immortality. Her fellow necrotic do not understand her obsession with the preservation of her individual form, for all of their kind are fragments of a single intellect, and the bodies they inhabit are mere vessels that give mobility to their consciousness. When one form withers, they merely take another and move forward.

Ikki believes that dismissing the usefulness of the physical form is a mistake. She feels that if the necrotic were to coalesce their intelligence into a small cluster of immortal physical forms impervious to damage, decay, or destruction, it would be a more efficient use of resources than spreading themselves thin across a wider legion of diverse but frail remains of former human bodies. So, she fervently experiments with her own form, grafting various combinations of Hexing gems into her body in an attempt to find the flawless arrangement that will grant her immortality.
Lifedrain

> *Damage dealt by this card also causes you to gain that much health.*
>
>

**Lifedrain** grants your troop the ability to gain health for your champion whenever that troop deals damage. Lifedrain has some of the highest potential of any keyword to swing the course of a game. Giving any stat boost to a troop with Lifedrain goes a long way. If you modify the ATK of the troop, it will be gaining you extra health to keep you alive longer, while if you modify its DEF, than the troop will be more difficult to kill and be able to stay in play longer to gain health over time.

Lifedrain plays particularly well with Steadfast since you will have twice as many chances to gain health in combat, as well as Flight, which allows you to gain health nearly unhindered from the opponent and will force them to find an answer as soon as possible before they find themselves out of the game.

## Rules

* If a card with Lifedrain has no controller, it will cause its owner to gain health.
* The health gain from Lifedrain occurs at the same time the damage is dealt. It is not a trigger.
* Multiple instances of Lifedrain are not cumulative.
Kraken's Gold

> *"The Human city of Portsmere has been besieged by a mythic Kraken, with many tall fishing vessels lost and many hard seamin dragged to the briny depths."*
>
>

Kraken's Gold is a dungeon available to both the Ardent and the Underworld, but plays out very differently depending on which faction you are.
HEX: Shards of Fate

A completely unique gaming experience, HEX: Shards of Fate was created from the ground up as a digital trading card game. HEX: Shards of Fate combines the amazing community and storytelling aspects of a massively multiplayer online roleplaying game (MMORPG) with the compelling collectable and strategic game play of a trading card game (TCG) to create an entirely new gaming experience. Players will make their way through the dynamic MMO world supported by champions, dungeons, raids and epic gear. To learn more and support HEX: Shards of Fate, please visit the Kickstarter page at http://kck.st/16ZkZIr.

## KEY FEATURES:

* Digital Trading Card Experience – Have access to your deck from anywhere in the world!
* Unique “Double Back” Cards – Flip your card to see its back; flip it again to see its double back! Digital challenges and achievements can evolve a card from a Dragon Egg to a mighty Dragon as it gets used in battle.
* Socketed Cards – Collect gems, and use them to change how cards play and customize your deck. The combinations are endless as you mix and match to create your own perfect combo.
* Transforming Cards – Harness the power of transforming cards, which change mid-match as you play.
* PvP and PvE Gameplay – Play in a variety of different ways against friends! PvE dungeons will include hundreds of Booster Pack cards and customizable character cards.
* Online Play Sessions - With dozens of daily tournaments, on demand 8 - player drafts and (potentially) real cash prizes, HEX: Shards of Fate is poised to be the definitive professional online TCG.
Ingenuity Engine

→ Create a random artifact and put it into play.

## Description

**Ingenuity Engine** is created when [Construction Plans: Ingenuity Engine] accumulates 10 construction charges, which are gained by exhausting Robot or Dwarf troops. **Ingenuity Engine's** ability creates a random Artifact, including artifacts that are not in your deck, or artifacts that you do not own. Both artifact Troops and regular artifacts can be created, however created troops will be subject to Troop Trauma. Artifact token troops such as [Worker Bot] or [War Hulk] can also be created.

## Strategy

### Synergies

* [Dwarven Turbine] can ready **Ingenuity Engine**, allowing multiple artifacts to be created in a single turn.
* [Doppelgadget] can copy a constructed **Ingenuity Engine**.
* Ingenuity Engine's artifact generation works well with cards such as [Research Librarian] and [Rocket Ranger].

### Counters

* [Total Meltdown] will destroy **Ingenuity Engine**, and any artifacts it has created. Artifact Troops will be destroyed as well, many of which are Robots that helped construct **Ingenuity Engine**.

### Other

* Many cards that combo well with Ingenuity Engine are Artifacts, that can be created by **Ingenuity Engine**.

## Rulings

* **Ingenuity Engine** is not limited to creating artifacts in your deck or that you own.
Honeycap

As this enters play, it gets +1/+1 for each  you have.

## Strategy

### Synergies

* [Devoted Emissary] can be played out while Honeycap is on field and Honeycap may be returned to hand, Honeycap will retain gained attack and defence; then when played out again will get its effect again. For example if Honeycap is played out with 2  threshold it gets +2/+2 then if played back to hand and played out again, it will get an additional +2/+2 giving you a 4/4 Honeycap.

### Counters

* Revert will remove the bonuses and kill the Honeycap, due to having 0.

## Rulings

* The modifier is set when Honeycap enters play. It will not change if you later gain or lose threshold.

* If Honeycap leaves play and then later re-enters, its power will trigger again, adding to its previous modifier.
Gore Feast of Kog'Tepetl

Troops you control get  [Rage 1] this turn.

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the start of that combat phase, ready each troop that attacked this turn.

## Strategy

### Synergies

* Use with Poca the Conflagrator and [Blaze Elemental], the elemental will not be sacrificed until after the second attack for a total of 9 possible damage.

## Rulings

* Gore Feast of Kog’Tepetl will give you an extra combat phase if you play it in either your first or second main phase.

## Notes

* There is a reference to it in one of the equipment pieces related to [Te'talca, Orc Gladiator].
Keep Defense

Keep Defense allows player to set up a series of decks for others to fight.

## Kickstarter Announcement

Become the master of your own domain! Every Lord of Entrath must defend their Keep, so we’re turning it into a game. Players will be able to set up a series of decks to defend their Keep, which will be played by our powerful AI (so you don’t need to even be online!). There will be rewards and prizes for those who are victorious in both defense and offense.
Inferno

This enters play with an inferno counter.

At the start of each champion's turn, choose one at random: Add an inferno counter to this; or deal 1 damage to that champion for each inferno counter on this.

## Related Equipment

* [Wraps Of The Flame Handler]
* [Staff Of Conflagration]

## Notes

* This card's cost was increased from 3 to 4 during development.
Escalation

> *As this action resolves, shuffle it into your deck. Then, change the bold number in the text of each card with the same name as this action in your deck, hand, and graveyard by the number specified on the card.*
>
>

When the **Escalation** keyword appears on a Basic Action card, it improves the other copies and itself for each one you play. Not only that, they also shuffle back into your deck! When you draw a copy of the card that was Escalated, it is twice as powerful as the first time you played it. Each one of these, when played a few times, have the potential to really give your opponent a run for their money.

One of these Escalation cards allows you to take the top card of the opponent’s deck and add it to your hand. The first one will just take one, the second will take two, and the third will take 3 cards. This keyword plays very well with a deck that allows you to draw or have access to as many cards as possible. The sooner you draw a card with the Escalation keyword and play it, the sooner you will be able to play it again for a stronger effect!

## Rules

* Escalation takes place as part of the action resolving. It is not a payment power of the action.
* If an action with Escalation is interrupted (either through an effect or by having all of its targets made illegal), the action will not be shuffled into your deck, and the others you own will not escalate.
* Escalation will also affect other cards with that name waiting to resolve on the chain.
* An action with Escalation will also modify itself after being shuffled back into your deck.
Gargoyle

Some of the most skilled spies and assassins in Entrath are often mistaken for building decorations.

**Gargoyles** are intelligent, winged creatures made of stone. Many of them are involved in all matter of espionage, expertly blending into almost any urban or natural environment.

When not hiding in plain sight, gargoyles are expert shadow lurkers, silently lifting sensitive documents from a noble’s treasury, or slipping a tranquilizer into a general’s ale mug the night before a big battle, or any other treachery they have been surreptitiously paid to perform.

## The Ashen

Some gargoyles are lone operators, while others work under the command of The Ashen, the most multifarious independent spy agency in Entrath. The Ashen can be hired for any number of services that require patience and subterfuge.

It is rumored that The Ashen is headed by a mysterious figure known only as Mortar, who gives his orders through a labyrinthine network of operatives so complex that none of them know who they are actually getting their instructions from. Some believe that Mortar is centuries old and was the first gargoyle to have gained sentience, while others believe he is actually a demon from the Void.

Non-gargoyles who have skill in clandestine enterprises and can wear darkness and silence like a cloak are occasionally allowed to join The Ashen.
Gnome

Ugh, all this fighting and war and death and blood. What a mess.

The **gnomes** want nothing to do with all that bother. These short, portly humanoids are a pacifist race with no interest in global politics or combat. They do not use magic or Hexing Gems, but may study them for academic purposes.

Though they are not an official member of the Ardent alliance, the gnomes have been a perennial ally of the humans. Their settlements are typically built in isolated, easily defensible locations on the outskirts of Carloth. Gnomes have been given protection by human kings for centuries in exchange for their invaluable knowledge of the topography of the surface world, as well as the subterranean depths below.

A group of gnomes known as the Cartographers have made it their sworn mission to map out every inch of Entrath. In the tiny enclave of Atlas Bluff, the gnomes have established the most renowned institute of topographical study in the world. They have constructed a massive spherical working model of Entrath, where they use sturdy quills made of roostasaur feathers to carefully etch the details of new terrain as it is discovered.

The gnome Cartographers will often hire adventurers to delve into the most perilous locations where there are blank spaces on their globe, so that they may return with crucial cartographical information that can then be added to the ever-changing spherical model.
Hop'hiro, Elite Samurai

, Sacrifice another troop → Target troop gets -1/-1 this turn.

When a troop you control is sacrificed, add a bushido counter to Hop'hiro. Then, if there are three or more, remove them all and transform him into [Hop'hiro, Samurai Warlord].

## Related Equipment

* [Whispering Blade]
* [Scroll Case Of The Red Sign]

## Rulings

* Hop’hiro will gain bushido counters any time a troop you control is sacrificed, not just to his own power.
Kog’Tepetl

## The Mountain God

**Kog’Tepetl** is the primal of mountains and the highest peak in Quash Ridge, homeland of the orcs.

The orcs worship Kog’Tepetl as their god, and have built their entire civilization around the base of the peak. The orc gladiatorial arena is the center of their culture, where violent bouts between orc combatants, feral monsters, and captured slaves are cheered on by zealous spectators. For the orcs, the arena matches are not only displays of martial skill, but they are also religious rituals dedicated to the glorification of the Mountain God.

The fighting floor of the arena is covered in small holes, and the orcs believe the blood of those that are vanquished in gladiatorial combat drip down into the holes to feed Kog’Tepetl.

An enormous face was built into the face of the mountain, with the mouth serving as a deep cave that holds one of the holiest sites in the orc realm: the Cathedral of Stone and Blood. The five High Clerics that serve as the prophets of the orc god, generally regarded as the wisest and most respected members of orc culture, use this Cathedral as their dwelling. In the center of the Cathedral is a pool of blood, bubbling with magical energy. Any orc who wishes to address a High Cleric must bathe themselves in the blood as a gesture of respect.
Head Games

Secretly choose 5 or 10. Target opposing champion guesses which number you chose, if they guess correctly, deal damage to you equal to the number you chose.

## Related Equipment

* [Theoretical Wraps]
* [Tendrils of Memory]

## Development Notes

* According to **Ben Stoll** in an interview, the card originally had 3 choices (4, 7 and 10).
* Was originally planned for the set Shards of Fate.

## References

1. ↑ http://hexshuffle.wordpress.com/2013/07/02/brief-exclusive-ben-stoll-speaks-of-head-games/
Invincible

> *This card can’t be damaged or destroyed.*
>
>

**Invincible** is a rarely seen keyword. A troop that is Invincible cannot be destroyed. It is not surprising that it is a very powerful keyword to say the least. All damage is prevented, and anything that says destroy a troop doesn’t affect a troop with Invincible. There are ways to interact with them though; if you reduce a troop with Invincible’s health to zero then it will leave play. Or you can always just banish them to the void.

## Rules

* A troop with Invincible will still die if its  is reduced to 0 or less.
Eurig the Robomancer

→ Choose one:

Create a [Worker Bot] and put it into play.

Transform target Worker Bot you control into a [War Bot].

Transform target War Bot you control into a [War Hulk].

## Related Equipment

* [Artificer Gloves]
* [Headgear Of The Robomancer]

## Strategy

### Synergies

* Even a [War Bot] that was already in play can be turned into a [War Hulk] by Eurig.

## Lore

Soon after they are crafted, all dwarves are required to choose a specialization dictated by one of the guilds of the Builder’s Triad. Eurig was immediately drawn to the Construct Guild, a consortium of engineers dedicated to crafting and refining autonomous machines of destruction.
Most bot-makers prefer to view their creations as senseless apparatus, walking tools that are programmed for various functions but are incapable of making their own decisions or having an awareness beyond their coding. Eurig believes this kind of thinking is regressive and demeaning.

If dwarves, who are crafted from stone, are self-aware and capable of independent thought, then why can’t robots, forged of metal, be capable of consciousness as well? Eurig gives each of the bots he creates a name, for he believes that identity is the foundation of self-awareness. He speaks to them as if they were equals. Though the responses they give are pre-programmed, Eurig argues, isn’t that the way all sentient beings respond to stimuli? Robots understand cause and effect, have a sense of self preservation, and are capable of making contextual choices based on a combination of predetermined options and learned behavior.

Eurig is an evangelist amongst a small but growing order of dwarves, known as the Amalgam, who believe that dwarves are a primordial version of their race. The Amalgam preach that dwarves were specifically designed for the primary purpose of creating robot kind, and that eventually, robots will become the dominant species of the planet. At that time, dwarves will merge their consciousness with robots. These hybrid dwarf-bots will be more powerful than any mortal race that has ever existed, and will challenge even the Primals for dominion over all existence. While the official determination of the Builder’s Triad is that the beliefs of Eurig and the Amalgam are inexplicable and bordering on treasonous, they have yet to officially sanction the group or oppress the distribution of their teachings.
Gallery of Action cards

* Wild Aura
* Soothing Breeze
* Runts of the Litter
* Peek
* Mortar Strike
* Blinding Light
* Atrophy
* The Wrath of Zakiir
* Replicator's Gambit
* Ragefire
* Extinction
* The Crowd Roars!
* Ninja Training
* Moment of Glory
* Judgement
* Life Siphon
* Murder
* Necessary Sacrifice
* Terrible Transfer
* Chlorophyllia
* Evolve
* Burn to the Ground
* Call the Grave
* Wild Growth
* Inner Conflict
* Burn
* Head Games
* Overcharge
* Ruby Lance
* Nuts and Bolts
* Sabotage
* Tectonic Break
* Run With The Big Dogs
* Relentless Corruption
* Cleave.png

Cleave
* Eye of Creation
* Dream Dance
* Spirit Dance
* Tempest Strike
* Void Society Cognac
* Chronic Madness
* Radiant Armor
* Repel
* Misfortune
* Oracle Song
* Angelic Ascension
* Eternal Youth
* Grave Robbing
* Wild Soul
* Void Breach
* Blood Aura
* Comet Strike
* D10.png

D10
* D4.png

D4
* D6.png

D6
* D20.png

D20
* D12.png

D12
* Ruby Aura
* Countermagic
* Polymorph: Dingler.png

Polymorph: Dingler
* Sapphire Aura
* Time Ripple
* Incite Fury
* Stormcall
* Suppressive Fire
* Information Control
* Infernal Professor
* Demolition
* Crimson Clarity
* Survival of the Fittest
* Persecute
* Wind of Change
* Crash of Beasts
* Field of Poppies
* Yesterday
* Gigantify
* Nature Reigns
* Onslaught
* Mutate
* Mimic
* Mesmerize
* Turbulence
* Reversion
* Crazed Rummaging
* Heat Wave
* Total Meltdown
* Sorrow
* Corrupted Afterlife
* Bravery
* Diamond Aura
* Heroic Inspiration
* Immortality
* Infusion of Diamond
* Inquisition
* Shadow Rend
* Curse of Oblivion
* Howling Ambush
* Stoneskin
* Crushing Blow
* Plan C
* Gore Feast of Kog'Tepetl
* Arcane Shield
* Mastery of Time
* Oakhenge Ceremony
* Pheromones
* Piranha Swarm
* Heart of Fire
* Scheme
* Crackling Wit
* Strength of the Redwood
* Cannon Volley
* Lethal Weapons
* Adrenaline Rush
* Careful Rummaging
* Exalted Victory
* Preservation
* Light of Hope.png

Light of Hope
* Noble Heart
* Compost
* Trick of the Light
* Rise Again
* Time Wave
* Crackling Bolt
* Zodiac Divination
* Crackling Sprout
* Feeding the Young Ones
* Citadel of Adamanth
* Immortal Decree
* Fish Hands
* Mass Polymorph: Dingler.png

Mass Polymorph: Dingler
* To the Skies!.png

To the Skies!
* Surprise Runt Gang
* Crackling Boon
* Kog'Tepetl's Thirst
* Dwarven Ballistics Training
* Robotic Rapture
* Born of the Flame
* Meek
* Crackling Rot
* Withering Touch
* Kog'tepetl's Thirst
Replica

Some cards will create or transform into a replica of another card. A replica is the same as the original card, except that:

* It has no shard.
* It has no thresholds.
* It is also an artifact.
* If it is a troop, it is also a Robot and a Replica.
* If the original was Unique, the replica is not.
* The replica does not copy any modifiers on the card (including transformations.)
* If the original card has a gem in it, that gem will also be socketed in the replica.
Puck, Dream Bringer

→ Gain <1/0> for each troop in your hand with cost ⑤ or greater.

## Related Equipment

* [Eye of Creation] can use those extra resources to put the high cost troops from your deck into play.

## Lore

Puck is a world-renowned playwright, classical composer, gourmet chef, classically trained baritone, and virtuoso flautist … according to Puck. Nobody has ever actually seen the elf cleric lift a quill, chop up so much as a carrot, or open his mouth for any reason other than to expound at length on his prodigious wonderfulness.

The one unimpeachable talent Puck actually demonstrates is his ability to create mesmerizing melodies with a variety of woodwinds, primarily the flute. Puck is able to weave Wild Magic into his musical performances, so that the tones he conjures seem to emerge from the earth itself, each note a living entity unto itself, as dense as a tree branch but lighter than a dandelion seed lilting on a spring breeze. Some claim to be able to hear wisps of Puck’s flute hundreds of miles away, days after a performance.

Puck was a youthful 120 years old (an adolescent in elf terms) when the Underworld Incursion erupted simultaneously from beneath several areas of the surface world, including the Feralroot Woods. Puck was a persuasive advocate for the typically isolationist elves to accept the humans’ offer of forming an alliance of surface races. Despite initial resistance to the idea from the Aryndel Council, once the elves agreed to unite with the Ardent alliance, they quickly became one of the fiercest adversaries the Underworld would face in their savage but ultimately doomed attempt to obliterate the surface societies.

Puck would become known as the “Dream Bringer”, a moniker he earned during the Incursion. His role was to use his Wild Magic-infused music to sneak beyond the battle lines and infiltrate the dreams of sleeping enemies the night before significant battles, conjuring realistic nightmares that showed them being slaughtered by Ardent forces. This prevented the Underworld aggressors from achieving a restful slumber, and implanted notions of imminent failure into their subconscious as they would launch themselves into battle the following morning.
Gallery of Diamond cards

* Soothing Breeze
* Blinding Light
* Rose Lion
* Kraken Guard Mariner
* Princess Victoria
* Lady Cassandra
* Moment of Glory
* Judgement
* His Majesty, King Gabriel
* Boldheart
* Ascetic Aspirant
* Blessing the Fallen
* Enlightened Seeker
* Inner Conflict
* Ozawa, Cosmic Elder
* Protectorate Clergyman
* Soul Armaments
* Soul Cavalry
* Soul Marble
* The Transcended
* Mayor Galway
* Shield Trainer
* Trial of Faith
* Angel
* Repel
* Radiant Armor
* Adamanthian Scrivener
* Righteous Paladin
* Phoenix Guard Aeronaut
* Eternal Youth
* Princess Cory
* Chimera Guard Captain
* Hallowed Fields
* Living Totem
* Angelic Ascension
* Alabaster Sphinx
* Loregoyle
* Grim Skull Sorcerer
* Ancient Sentinel
* Wind Whisperer
* Spearcliff Pegasus
* Sky'le Griffin
* Rigid Buffalo
* Reversion
* Resurrection
* Quick Strider
* Protectorate Sorcerer
* Prairie Scout
* Paladin of Naagaan
* Bravery
* Diamond Aura
* Forgotten Lord
* Frost Wizard
* Guard Dog
* Heroic Inspiration
* Immortality
* Infusion of Diamond
* Lixil, the Deathless Gem
* Mystic Spiritwalker
* Noble Citizenry
* Chimera
* Captain of the Dragon Guard
* Chimera Guard Outrider
* Shellsafe Sure Shot
* Howling Ambush
* Stoneskin
* Solitary Exile
* Lord Adam, the Powerful
* Protectorate Defender
* Hero of Adamanth
* Circle of Preservation
* Oath of Valor
* Incantation of Righteousness
* Spearcliff Cloud Knight
* Angel of Dawn
* Turtle Pet
* Sentinel of Light
* Adamanthian Elite
* Royal Valkyr
* Exalted Victory
* Preservation
* Light of Hope.png

Light of Hope
* Kraken Guard Seapriest
* Noble Heart
* Prophet of Wren
* Citadel of Adamanth
* Immortal Decree
* Crackling Boon
* Stonetusk
* Meek
Gallery of Ruby cards

* Mortar Strike
* Te'talca, High Cleric
* Te'talca, Orc Gladiator
* Savage Raider
* Ruby Pyromancer
* Elimination Specialist
* The Wrath of Zakiir
* Ragefire
* The Crowd Roars!
* Ash Harpy
* Blaze Elemental
* Bloodcrazed Zealot
* Burn
* Burn to the Ground
* Goreseeker
* Head Games
* Inferno
* Legionnaire of Gawaine
* Lord Alexander, the Courageous
* Master Theorycrafter
* Overcharge
* Rampaging Tarasque
* Ruby Lance
* Sniper of Gawaine
* Sword Trainer
* Wrathseeker
* Zoltog
* Void Society Cognac
* Emberspire Witch
* Unmerciful Tormentor
* Ruby Aura
* Arena Brawler
* Bombsmith
* Incite Fury
* Veteran Gladiator
* Suppressive Fire
* Royal Falconer
* Royal Falcon
* Rocket Ranger
* Mancubus
* Cerebral Fulmination
* Daring Swordsman
* Demolition
* Crimson Clarity
* Reginald Lancashire
* Rock Elemental
* Assault Technician
* Avalanche Giant
* Baby Yeti
* Crazed Rummaging
* Fiendish Cabalist
* Furious Taskmaster
* Gem-Crazed Berserker
* Giant Army Ants
* Heat Wave
* Hellhound
* Imp Hoodlums
* Ruby Enchantress
* Shadowblade Lurker
* Total Meltdown
* War Machinist
* Crown of the Primals
* The Triumvirate
* Scrap Welder
* Minotaur Mercenary
* Crushing Blow
* Kindling Skarn
* Plan C
* Incantation of Fury
* Gore Feast of Kog'Tepetl
* Burning Skarn
* Hellfire Skarn
* Inferno Elemental
* Heart of Fire
* Lightning Elemental.png

Lightning Elemental
* Arena Regular
* Elite Pyromancer
* Cannon Volley
* Adrenaline Rush
* Crackling Bolt
* Construct Foreman
* Ridge Raider
* Mentor of the Flames
* Hired Horn Sellsword
* Psychotic Anarchist
* Fierce Warlord
* Dwarven Ballistics Training
* Scraptech Brawler
* Born of the Flame
Permanent

When a card says to permanently change something, it means that the modifications will persist until the end of the game, no matter what happens to the card or if it enters another zone.

Transform is a specific case of a permanent modification, where the card becomes a completely different card, instead of just being altered in some way.

Permanent modifications can be undone by using the Revert mechanic, or in some cases, but applying the opposite permanent modification (+1 and -1).
Printrun

In real life TCGs, the cards are printed out in a certain order on big cardboard sheets, which are cut up and sent into hoppers and then distributed to booster packs. It means that rather than getting a completely random distribution of cards in each pack, you get a more sensible spread, which is especially important in draft. (In truly random cases, for instance, you could get a booster with all Wild cards in (terrible for Draft); printruns stop that from happening.)

To ensure different content of packs Hex will emulate printruns of TCG's.

Reference: Cory Jones interview, 2013-june-05
Lycae

**Lycae** is the Primal of wolves.

When the human knights found the Great Wolves, they were shocked to find most of their numbers had been eradicated by the incessant assaults by the necrotic and their allies. The final pack of the noble beasts was preparing to defend itself against an overwhelming Underworld force, knowing they would perish in the attack but facing it with grim ferocity.

Inspired by the resolute bravery of the Great Wolves, King Wren and his knights chose to stand side by side with the beasts against the Underworld onslaught, even if it meant their own demise as well. In an act of incredible bravery, King Wren sacrificed his life to defeat the Underworld war party and save his knights and the wolves.

So moved by this selfless act, Lycae, the Primal of wolves, made a proposal no Primal ever had before: to give her own life to save her children. Using a unique combination of wild and blood magic, Lycae shattered her own Primal soul and distributed the power into her remaining children, transforming them into enormous, powerful creatures. Each of the thirty human knights who witnessed this unprecedented event became intrinsically bonded with a Great Wolf.
Primal

Primals are god-like beings that exist in the physical realm on Entrath and perform the tasks of creating and maintaining the world.

The Primals shape the continents, flood the oceans, mold the mountains, weave the forests, paint the clouds, and scatter life amongst it all. A Primal exists for every piece of the world: a Primal for trees, another for wind, another for fish, and plants, and dreams, and badgers, and beauty, and fire, and everything else the planet can hold.

Primals do not age and are extraordinarily difficult to kill, but in rare circumstances, they can die. For example, Lycae, the Primal of wolves, sacrificed herself by shattering her own Primal soul and distributed the power into her remaining children, transforming them into enormous, powerful creatures now known as the Great Wolves, each bonded with the lineage of a noble human knight.

Many mortals worship one or more Primals as a deity. Some Primals allow themselves to interact directly with mortals, others prefer to remain aloof.

## Avatars

Angels and Demons are the avatars of the primals.

## List of Primals

* Briggadon
* Iljun
* Kog’Tepetl
* Nulzann
* Ohen
* Titania
* Vuul
* Xentoth
* Aurora
* Thrygg
* Gaerrul
* Oberon
* Kismet
* Khloud
* Lycae
* Malignous
* Sotheria
Gallery of Sapphire cards

* Peek
* Thunderbird
* Research Librarian
* Prophet of Lodegan
* Cerulean Mirror Knight
* Void Marauder
* Spectral Assassin
* Replicator's Gambit
* Cerulean Grand Strategist
* Eurig the Robomancer
* Menacing Gralk
* Nuts and Bolts
* Sabotage
* Zodiac Shaman
* Kraken's Tentacle
* The Kraken
* Ascendant Brilliance
* Dream Dance
* Archmage Wrenlocke
* Chronic Madness
* Researcher Adept
* Technical Genius
* Oracle Song
* Void Breach
* The Clone Zone
* Silver Talon Senator
* Wizard of the Silver Talon
* Countermagic
* Polymorph: Dingler.png

Polymorph: Dingler
* Dingler
* Buccaneer
* Phoenix Guard Scout
* Ancestral Specter
* Cloud Titan
* Flock of Seagulls
* Air Superiority
* Stormcall
* Sapphire Aura
* Time Ripple
* Information Control
* Cosmic Transmogrifier
* Elite Battle Tech
* Phoenix Guard Trainer
* Gearsmith
* Yesterday
* Storm Colossus
* Necrotic Merchant
* Mutate
* Monkey of the Nine Tails
* Mimic
* Mesmerize
* Devoted Emissary
* Clear Sky Stormcaller
* Cavern Commando
* Windbourne Acolyte
* Mistborn Wendigo
* Twisted Fate
* Stoneclaw Gargoyle
* Spawn of Othuyeg
* Cerulean Mentalist
* Arcane Shield
* Servant of Shathak
* The Ancestors' Chosen
* Lord Benjamin, the Wise
* Eldritch Dreamer
* Splinter of Azathoth
* Bird o' Plenty
* Shrewd Manipulation
* Eldon's Distress Signal
* Incantation of Ascendance
* Mastery of Time
* Eldon the Liberated
* Eldon the Imprisoned
* Lightning Armada
* Echo of Lodegan
* Zeedu
* Grappling Tentacle
* Kelp Golem
* Piranha Swarm
* Ravenous Piranha
* Mystic of the Tranquil Dream
* Mentor of the Song
* Scheme
* Storm Cloud
* Crackling Wit
* Careful Rummaging
* Time Wave
* Zodiac Divination
* Subterranean Saboteur
* Shoggoth
* Fish Hands
* Mass Polymorph: Dingler.png

Mass Polymorph: Dingler
* To the Skies!.png

To the Skies!
* Robotic Rapture
Phoenix Guard Aeronaut

SOCKETABLE MINOR

 [Flight]

## Development Notes

* During the alpha he lost the  [Lifedrain] and  [Steadfast] keywords,
* A pre-alpha version of this card lacked the  [Lifedrain] and [Steadfast] keywords, and instead had an effect which prevented your opponent from both playing cards and attacking in the same turn.

## References

1. ↑ http://www.casualhex.co.uk/2013/10/14/alpha-card-changes/
Rarity

There are six rarities of cards in hex. Four of which can be found in booster packs.

* + Token: Token cards are not "printed" and can not be found in booster packs. Cards that create cards, such as Runts of the Litter or Lord Adam the Powerful can create token cards. Tokens have a gray version of the set symbol of whatever set they first appeared in, regardless of the set of the card that created them.
	+ Common: Found in PVE and PVP booster packs in large numbers.
	+ Uncommon: Also found in PVE and PVP booster packs in lower numbers.
	+ Rare: Found in most PVP booster packs, and some PVE booster packs, but all rare cards from PVE booster packs will be PVE only. Every primal pack contains 13 rares.
	+ Legendary: A small number of PVP booster packs contain legendary cards instead of rares. A very small number of PVE booster packs also contain PVE only legendaries. Every primal pack contains 2 legendaries.
	+ Special/Promo (Primal?): Promotional alternate art cards used to have orange set symbols, but they are now displayed as being the rarity of their normal counterparts. Currently, orange set symbols are used only for AI exclusive cards in PVE. Though promotional cards no longer have "promo" set symbols, they still require promo stardust to unlock their alternate art.

Primal rarity: In Hex's auction house, when filtering cards by rarity, "Primal" appears as a rarity above "Promo," but no "Primal" cards appear to be in circulation.
List of creatures

* Beast
* Golem
* Squirrel
* Dinosaur
* Shroomkin
* Plant
* Insect
* Elemental
* Chaostouched
* Bird
* Spirit (trait)
* Manifestation
* Zombie (trait)
* Robot
* Construct
* Undead
* Avatar
* Witch
* Dragon
* Goblin
* Vampire (trait)
* Gnoll
* Gargoyle
* Wall
* Spider
* Tentacle
* Kraken
* Dream Figment
* Troll
* Manti
* Turtle
* Enlightened
* Giant
* Pegasus
* Shapeshifter
* Great Wolf
* Griffin
* Sphinx
* Harpy
* Horror
* Hydra
* Illusion
* Imps
* Minotaur
* Mutant
* Nibblin
* Nymph
* Ogre
* Tiger
* Totem
* Yeti
* Demon
* Fae
* Fish
* Abomination (trait)
* Chimera (trait)
* Gnome
* Woolvir
Prophet of Lodegan

When this enters play, create three [Echoes of Lodegan] and put them into play.

## Related Equipment

* [Serenity Hood]
* [Gloves Of Lodegan]

## Strategy

### Synergies

* [Cosmic Transmogrifier] transforms all 4 copies into other, stronger, 7 cost troops.

## Notes

* Used to have flavourtext: *King Lodegan ruled Carloth six centuries ago. Lodegan was so beloved during his reign that prophets still serve his call to sacrifice to this day.*
Princess Victoria

If Princess Victoria is in your opening hand she gets cost -③.

 [Inspire] - As another troop with cost equal to or greater than #SELF#'s cost enters play under your control, that troop gets  [Lifedrain].

## Related Equipment

* [Patience]
* [Beauty]

## Strategy

### Other

* Having her in your opening hand allows her to inspire almost all other troops that you will play.
* If a troop is lowered below 0, for example with [Spirit Dance], it will not get inspired.

## Rulings

* Your opening hand is your hand of cards after resolving any mulligans.
List of all cards

ArtifactBloodDiamondSapphireRubyWildOther[edit]
*There are 87 cards in this list.*

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Subpages are

* List of all cards/Artifact
* List of all cards/Blood
* List of all cards/Diamond
* List of all cards/Ruby
* List of all cards/Sapphire
* List of all cards/Wild
* List of all cards/Other
Shattered Destiny

**Set Size:** | 0

Shattered Destiny is the second Hex set and is scheduled for release in August of 2014.

## Themes and Mechanics

Shattered Destiny is said to further focus on the themes introduced by Shards of Fate. This means the four races introduced will be further expanded, as well as some more insight in some of the more special cards. Cards with multiple sockets will appear for the first time in this set.

## Cycles

### Mentors

The mentor cards are all troops that transform into another card upon death and return to your hand.

## Keywords

* [Tunneling]
* [Lethal]
* [Skyguard]
Equipment

What RPG would be complete without items? In HEX, the equipment you acquire during your adventures will improve your character and customize your play experience. Victory in battle, looting treasure chests, and completing quests are just a few ways to acquire equipment in HEX. Equipment has four different rarities, similar to the cards you open in packs.

## What equipment does

Equipment is exclusive to the PVE campaign. Every piece of equipment in the game is associated with a card. Its effect is related to the card it is attached to, improving it in some way by reducing its cost or changing the way it functions to create different deck-building opportunities. As your appreciation for specific cards grow, you’ll definitely want to chase down the associated equipment to make your favorites even better. Each card has two or three pieces of equipment. Collect them all!

## How equipment works

When you gain a piece of equipment, it goes into your collection of cards that can be used in building a deck. Each champion has six equipment slots (Helmet, Armor, Gloves, Boots, Weapon, Trinket) and each piece of equipment is one of these types. In any particular deck, a champion can equip one of each type of equipment, totaling six pieces. When making a deck, you’ll have to decide whether you want to double or triple down on specific cards or spread your equipment choices over many different cards to insure more cards in your deck are improved.

## Other things you can do with equipment

In some cases, when you equip items in the right combinations for a specific deck you will complete a set bonus! Completing a set bonus will confer additional benefits to the cards involved or even provide additional cards you can then include in that deck.
Hero of Adamanth

As this enters play, reveal the top ten cards of your deck. For each Human revealed this way, this gets +2/+2. Put the revealed cards into your deck.

## Related Equipment

* [Belt Of The Legion]
* [Adamanthian Sword]

## Development Notes

* Was originally named Legionnaire of Adamanth
* Originally had the power "As the game starts, this troop gets permanent +1 /+1  for every three humans included in your deck."
* Originally had flavor text "The Citadel of Adamanthia, the castle residence of the human monarchs, is currently the home of His Royal Majesty, King Gabriel."
Oberon

**Oberon** was one of the elven [[Primal|Primals]. He was married to Titania for hundreds of thousands of years.

After a century of horrific war Oberon, was faced with an awful choice: witness the destruction of the surface world, or make a dramatic sacrifice. Inspired by the heroic efforts of the human King Wren, Oberon merged his consciousness with the very essence of wild magic, becoming a great and terrible spirit of nature. Once the Primal chose to martyr himself, Oberon was reborn as an enraged force of pure elemental energy that sought the annihilation of the Underworld invaders.
Pack Raptor

[Swiftstrike]

When this enters play, create four **[Pack Raptors]** and put them into your deck.

This has +1/+1 for each other **[Pack Raptor]** you control.

## Related Equipment

* [Raptor Boots]
* [The Calling Blade]

## Strategy

### Synergies

A complex tactic may be used to fill deck with pack raptors by using mimic to produce a replica of Pack Raptor, then Doppelgadget is then used to create another replica pack raptor, after each turn Doppelgadget may target another artifact like Command\_Tower then on the proceding turn it can be turned back into a pack raptor each time adding 4 into deck.