recursal/Fanatic-Fandom huggingface dataset:
Your Best Friend

**Your Best Friend** je 3. skladba v *Undertale* Soundtracku. Hraje při prvním setkání s Floweym. Je tvořený z jednoduchého tří-tónového doprovodu a melodie.

## Zajímavosti

* Při tutoriálu s Floweym, vyhýbání se jeho "přátelským pecičkám" zpomalí píseň a sníží tóninu ve které je hraná o půl tónu, až do té doby, co to udělá potřetí. Potřetí píseň přestane hrát.
* Melodie tohoto songu je z písničky F.U.N. ze seriálu "Spongebob v kalhotách".
* Během střetu který ukazuje zprávu "But nobody came", když všechna monstra v oblasti byla zabita, pomalá (jeden tón rychlostí 0.(076923)x) a zkřivená verze pátého a šestého taktu začne hrát. Tato zpomalená verze je známá jako `mus_toomuch.ogg.`

## Reference

1. ↑ *Ab Major
 Key of the grave. Death, grave, putrefaction, judgment, eternity lie in its radius.* - Aesthetik der Tonkunst (1806), wmich.edu.
2. ↑ F.U.N Song vs. Your Best Friend - Soundcloud
3. ↑ *But Nobody Came 1200% Speed* - YouTube
Vampire Blood

## Vampiric Uses

* It is the fuel of a vampire's Disciplines.
* Spending blood is the only way a vampire can heal wounds (for just as their immortality prevents the Kindred from aging and dying naturally, it also inhibits the recuperative processes natural to a living body). Likewise, rising from the state of Torpor voluntarily is only possible through the expenditure of blood.
* A vampire may use his or her mastery over the blood to increase his or her physical attributes (although this ability is hindered by the vampire's Generation).
* When the vampiric blood is consumed repeatedly by an individual, it has the property to create a supernatural link of fidelity and dependency towards the vampire who shared it, thus forming something called the Blood Bond, making them a ghoul.
* A vampire can use his or her Blood to create new vampires through a process called the Embrace.
Home

***Home*** je dvanáctá skladba v *Undertale* Soundtracku. Hraje když se hráč nachází v Domě Toriel. Skladba sdílí svoji melodii s *Once Upon a Time.* Pokud je Toriel zabita, tato skladba je pak nahrazena *Empty House*, což je zpomalená verze *Fallen Down.* Jediný nástroj použitý v této skladbě je nylonová kytara z SGM soundfontu.

## Zajímavosti

* Tahle skladba zní velmi podobně jako *Easy Lemon* od Kevina MacLeoda.
* Pár not je umístěno trošku mimo tempo aby skladba vzbudila dojem, že je hrána živě.
Start Menu

***Start Menu*** je druhá skladba v *Undertale* Soundtracku. Hraje pokaždé když hráč kouká na novou složku se hrou.

Po tom co hráč zhlédne titulky True Pacifist Route a získá možnost udělat True Reset, tato skladba hraje při x0.1 rychlosti.

## Variace

Je tu sedm variací této skladby. Pouze dvě z těchto variací jsou zakomponovány v oficiálním *Undertale Soundtracku*: *Start Menu,* a *Menu (Full). Menu (Full)* hraje na konci True Pacifist Route, ale ještě před zhlédnutím titulků.

Každá následující opakování této skladby přidá různé nástroje podle toho s kolikami postavami se hráč spřátelí.

## Reference

1. ↑ *Undertale - Main Menu Theme (Post True Pacifist)* - Youtube
Nyeh Heh Heh!

### Lokace přehrávání

První setkání s Papyrusem. Konverzace u Papyrusových hádanek. Při bitvě s Papyrusem před jeho modrým útokem. Na konci srazu s Papyrusem (pokud s ním nebylo flirtováno).

### Taktové označení

4/4

***Nyeh Heh Heh!*** je šestnáctá skladba v *Undertale* Soundtracku. Skladba je složená z 8-bit zvuků. Není to pouze Papyrusovo téma, ale je to také součást easter eggu který hraje na konci Pacifist Runu v demu, při a po Sansově a Papyrusově konverzaci.

## Zajímavosti

* Podle rozhovoru s Toby Foxem, toto byla jedna ze šesti skladeb původně složených pro jiné projekty. Zbylých pět bylo *Fallen Down*, *Heartache*, *Bonetrousle*, *Another Medium*, a *MEGALOVANIA*.
* Název skladby je známá Papyrusova hláška. V Epilogu v True Pacifist Route, Monster Kid ji řekne, pokud je hráč zachránil při scéně s mostem.

## Reference

1. ↑ ***I've been kinda, doing some thinking... Maybe Undyne... Isn't actually as cool as we thought. She's just kinda... mean. But YO!!! I just found out about someone WAYYY cooler!!! Nyeh heh heh!!!*** *(Trochu jsem přemýšlel... Možná Undyne... Není ve skutečnosti tak cool jak jsme si mysleli. Ona je trošku... zlá. Ale KÁMO!!! Našel jsem někoho o HOOODNĚ víc cool!!! Nyeh heh heh!!!)* - Monster Kid
Dogbass

***Dogbass*** je devatenáctá skladba v *Undertale* Soundtracku. Tato krátká skladba hraje když Dogamy a Dogaressa hledají hráče čenicháním v Snowdinském Lese.

## Zajímavosti

* Tohle je nejkratší skladba v soundtracku při pouhých 6 sekundách, v porovnání s nejdelší, *Undertale*, přesahujíce 6 minut.
* Její složka hraje trochu pomaleji než OST verze a při rychlosti 1.40x ve hře.
Bog-Giant

### History:

Bog-Giants are a breed of men and giants made by the sorcerer Tjuorn in the First Age. They stand about 7-8 feet tall on average. The main difference besides height to normal man is their floral features. Some having leaves for hair, vines mended into their arms or maybe even wooden skin based on how pure-blood the Bog-Giants are. Outcasts of normal society, Bog-Giants decided to make their own villages in Norvanstein. They stand in hundreds of thousands of population. Most of the time being a uncommon occurrence in most Norvanstein towns.

### Traits:

**Ability Score Increase**: Your Constitution score increases by 2 and your Strength score increases by 1.

**Powerful Build**: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

**Nature-Born**: You are so attached to nature at 3rd level you gain the ability to connect to it you may cast Call to the Wild once per short/long rest.

**Age**: Bog-Giants mature quicker then Humans but stay strong and fit for many more years, after about 75 years they show signs of true age slowing down and becoming more tree-like until they grow into trees at the age of 120 years old.

**Alignment**: Bog-Giants have a tendency to dislike the law but aren't necessarily bound by anything.

**Size**: Bog-Giants tower over Humans but are shorter then Giantkin. Normally standing from around 7-8 feet tall. You're size is Medium.

**Speed**: Your base walking speed is 35 feet.

**Languages**: You can speak Bogfoul and one other language of your choice.
Heartache

***Heartache*** je čtrnáctá skladba v *Undertale* Soundtracku. Hraje při bitvě s Toriel.

## Zajímavosti

* Podle rozhovoru s Toby Foxem, toto byla jedna ze šesti skladeb původně složených pro jiné projekty. Zbylých pět bylo *Fallen Down*, *Nyeh Heh Heh!*, *Bonetrousle*, *Another Medium*, a *MEGALOVANIA*.
	+ Toby Fox taky řekl, že *Heartache*, *Nyeh Heh Heh!*, a *Bonetrousle* byly původně složeny pro jinou RPG hru. Tato hra se později vyvinula do *Deltarune.*
	+ Toby Fox později uvedl, že původní název pro Heartache byl "Joker Battle", což naznačuje, že to mohla být skladba hrající při bitvě s Jevilem předtím než byla použita v *Undertale*.
* Samotné jméno skladby nejspíše odkazuje na žal který Toriel cítí když musí s hráčem bojovat, protože je má velmi ráda.
	+ *ASGORE* cituje Heartache v jeho *B* sekci (0:34-1:50), zřejmě jelikož taktéž nechce ublížit lidem. Další důvod by mohl být odkazování na vztah Toriel a Asgora.
* Skladba hraje při rychlosti x0.97 ve Fangamer Demu (1:04-2:56).
	+ Hraje přesně v 97% ladění a tempu OST verze. Tento soubor ukazuje porovnání.

## Reference

1. ↑ *papyrus's theme (and its variation) and heartache were boss and battle themes for an rpg game idea i had before but did not do* - Toby Fox, Twitter
2. ↑ *That game… I ended up repurposing a few of the songs from it for Undertale. For example, “Heartache” was originally called “Joker Battle” and “Bonetrousle” was originally the main battle theme.* - Toby Fox, Indie World
Bowser Jr.

*Not to be confused with Baby Bowser.*
“*Someday...when I'm bigger... I wanna fight that Mario again!*”

—**Bowser Jr.**, *Super Mario Sunshine*

**Bowser Jr.**, known as **Koopa Jr.** (クッパＪｒ．*Kuppa Junia*) in Japan, or sometimes simply "**Jr.**" is a secondary antagonist in Nintendo's *Mario* franchise. As his name implies, he is the son of Bowser, the franchise's primary villain, and serves as the heir to his throne. He debuted in *Super Mario Sunshine*, and has since helped his father to kidnap Princess Peach and battle Mario and Luigi in many subsequent games. He has also taken on playable roles in spin-off titles such as *Mario Superstar Baseball* and *Mario Strikers Charged*. Bowser Jr. wants nothing more than to do his father's evil will, and Bowser's rarely seen emotional side is often brought out by his interactions with his son.
Dogsong

### Lokace přehrávání

Bitva s Velkým Psem, Místnost Artefaktů, Ušetření Sanse, Bitva s Endogenym, "Dirty Hacker" ending, Annoying Dog ending, Konec Hard Modu, Psí Svatyně

### Taktové označení

4/4

***Dogsong*** je dvacátá první skladba v *Undertale* Soundtracku. Hraje při bitvě s Velkým Psem (při rychlosti 0.95), když Otravný Pes ukradne legendární artefakt v Místnosti Artefaktu, a na konci Hard Modu po poražení Toriel.

Byla složena pomocí SoundFontu Mario Paint a Mario Paint Composer stejně jako pár dalších skladeb Toby Foxe jako je "Karkat's Theme" a "Walls Covered In Blood." Nicméně, některé noty jsou moc nízko aby byly replikovány v některé z her. *Dogsong* a *Tem Shop* se obě skládají z té samé melodie, která je převzatá z *Enemy Approaching.*

Rychlejší verze této skladby hraje pokud se hráč rozhodne ušetřit Sanse když má možnost zatímco se ukazuje text "*geeettttttt dunked on!!!*"

v Psím Konci, kde hráč zabije pouze hlavní bosse, hraje když Sans vysvětluje že "malý, bílý psík" se zmocnil trůnu a Podzemí je lepší než kdy dřív. V "Dirty Hacker" konci, kterého je možné dosáhnout pouze pomocí upravování herních složek, tato skladba hraje taky.

Velmi zpomalená, zkřivená, ozvěnami-protkaná verze této skladby lze být k nalezení při bitvě s Endogenym, jedním z Amalgamátů. O trošku pomalejší a níže tónově postavená verze hraje když lze Endogenyho ušetřit.

Verze která používá SoundFont ze *Super Mario World* (známá jako *Absolutely Overfamiliar Shrine*) hraje ve vydání hry pro PlayStation v Psí Svatyni, pokud je darováno dost peněz. Ve vydání pro Nintendo Switch, děsivá klavírní interpretace prvních osmi not hraje při interagováním se zámkem na dveřích za rozbitou svatyní.
Leitmotivy

**Leitmotiv** je hudební "fráze" nebo melodie, opakovaná v několika skladbách aby ji asociovala s určitou osobou, událostí nebo místem.

Rozsáhlé použití leitmotivů v soundtracku pro *Undertale* a dalších složkách pomáhá vytvořit nostalgický nádech pro hru, a občas evokuje emocionální reakce ve hráčích. Toby Fox uvedl, že většina soundtracku byla složena pomocí opakování bezplatných soundfontů a syntetyzátorů.

Bylo mnoho pokusů o zdokumentování všech leitmotivů použitých ve hře; hráči stále nachází nové spojitosti a možná je nemožné je všechny definitivně sepsat. Všechna data na této stránce můžou být volně interpretovatelná.

Časy které jsou k nalezení níže jsou přibližné a jsou ze zdrojů tohoto playlistu, který odráží časování oficiálního soundtracku,

1. ↑ *most of undertale's music was made using free soundfonts + synths but everyone likes it. that's cool* - @FwugRadiation na Twitteru, 19. Září, 2015. Archivováno 29. Listopadu, 2015.
Enemy Approaching

***Enemy Approaching*** je devátá skladba v *Undertale* Soundtracku. Hraje při normálních náhodných střetech s monstry před vstupem do JÁDRA. Svoji melodii sdílí s *Dogsong* a *Tem Shop*. Používá *Anticipation* jako basovou a perkusivní linku. V Hard Modu je nahrazena *Stronger Monsters*. Když se v Genocide Route objeví "But nobody came" obrazovka, tato skladba hraje při 50% rychlosti než se přepne na `mus_toomuch`.

## Zajímavosti

* Tato skladba se podobá skladbě Game Corner z her Pokémon Gold a Pokémon Silver

## Reference

1. ↑ gml\_Script\_scr\_battlegroup skript, řádky 250–261
Undertale (Czech) Wiki

## Vítej na Undertale české wiki!

Ahoj! Vypadá to, že jsi našel českou UNDERTALE Wiki! Je tady vše, co potřebuješ vědět o Undertale, v českém provedení.

**Tato stránka je pouhým překladem původní Undertale Wiki. Všechna práva náleží jim!** (This site is only a translation of the original Wiki. All rights belongs to them!)

## Novinky

18.01. Dokončení taky sice Tobyho Foxe, ale Otravného Psa

13.01. **50 Stránek na Wiki!**

10.12. Konečně jsem dokončil Froggita. (Reálně, proč to zabralo tak dlouho?)

30.10. Dokončení stránky Tobyho Foxe

## Probíhající projekty

od: 26. 10: Revitalizace stránky Alphys

od: 27.10: Průběžný update kategorie Soundtrack
Home (Music Box)

***Home (Music Box)*** je třináctá skladba v *Undertale* Soundtracku. Hraje když hráč buďto zhasne světlo nebo se vzbudí v jejich pokoji v Domě Toriel. Pomalejší verze s rychlostí 0.8 taky hraje při sledování kazety nalezené v True Lab ukazujících konverzaci Toriel a Asgora.

## Zajímavosti

* Celé obsazení skladby se skládá z jednoho nástroje: Music Box z General MIDI SoundFont (default MIDI SoundFont).
	+ Jediná další skladba s hrací skříňkou je *Memory.*
Roles and how to use them in a set-up

This is a list of roles that are used in set-ups and are used to give their alignment an edge. Here is a list of role types and how to use them

**Town investigatives**

These roles are used to gather information for a player. From the common cop to a tracker. These roles should be few and far between due to the power they give

**Town protectives**

These roles are used to keep players in the fight. These are quite useful roles and are particularly potent in smaller games. A maximum of 2 should be used

**Town support**

These roles are used for a variety of reasons. From giving players items too having extra votes these roles should be most plentiful in a role madness game. At most 4 should be used.

**Town useless**

These roles are Vanilla town and tree stumps. Both these roles have no special ability but should be used the most and are needed in a balanced set-up.

**Third party killers**

These roles are designed to kill constantly. Whether it be by fire (arsonist) or knife (Serial killer) these roles do major damage but should be used sparingly.

**Third party Beign**

These roles are none to be the most dull roles of all. The two prominent ones are amnesiac and survivor and they have very different uses

**Mafia Deception**

These roles trick town into submission by altering results or causing confusion. These roles are very varied and are important in any mafia game

**Mafia Powers**

These roles are high functioning damage dealers. These clear the way for others or improve the kill. These are not necessary

Mafia investigatives

These roles are either new roles (Like a consig) or are mafia versions of town roles (rare ). These roles are not too useful but they allow scum more opertunities to attack high profile targets. One is enough

(Can someone help me clear this page up a bit?

-creeps)
SC Forums TvM Database

## About this Database

This database serves to organize information regarding players and document the history of TvMs.

Content in this database may be used in TvM games and discussions regarding the state of TvMs so long as you do not state, implicitly or explicitly, that you collected the data yourself. I assume that most people are going to be good about this, but don't pass it off as if you did it yourself. Content in this database may be used outside of games and discussions about them so long as you give me (Radiating) credit and give a link to the page where you extracted this information from.

If you would like to contact me regarding this website, please send me a Private Message at forum.supercell.com. My username is Radiating on that site.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
Zark-Fin

### History:

Enslaved by Durzark in the First Age, these poor creatures were subject to slaughter as Durzark sent wave after wave of them into battle. After years of this Durzark had finished creating Swampies, concluding his new creation was better he discarded these fish-folk to the side on the brink of extinction they are now almost forgotten to all never able to regain there old power or numbers.

### Appearance:

Zark-Fin's have grey/clay colored fish scales and large fins on their head and body. They had webbed feet and hands and carried spears tridents and javelins. They could travel very fast in water and relatively fast out of water.
Bonetrousle

***Bonetrousle*** je dvacátá čtvrtá skladba v *Undertale* Soundtracku. Je to rozšířená verze *Nyeh Heh Heh!* s přidanými bubny a houslemi. Tato skladba hraje po tom co Papyrus odhalí svůj modrý útok.

## Zajímavosti

* Podle rozhovoru s Toby Foxem, toto byla jedna ze šesti skladeb původně složených pro jiné projekty. Zbylých pět bylo *Fallen Down*, Heartache, *Nyeh Heh Heh!*, *Another Medium*, a *MEGALOVANIA*.
	+ Toby Fox taky řekl, že *Heartache*, *Nyeh Heh Heh!*, a *Bonetrousle* byly původně složeny pro jinou RPG hru. Tato hra se později vyvinula do *Deltarune.*
* "Bonetrousle" je vymyšlené slovo. Na jednom z dopisů které Papyrus nechá hráči po tom co ho zajme se píše, že je Papyrus "slightly bonetrousled" (lehce bonetrouslován) jejím předchozím únikem. Kontext naznačuje, že to může být synonymum slov "ustaraný," "zmatený" nebo "otrávený."
	+ "Bonetrousle" taky může vycházet ze slovesa "tousle" což znamená udělat nepořádek, nebo "tussle" což znamená krátká, energická rvačka.
* V Genocide Route, tato skladba je zpomalena o 80 % (8820Hz / 44100Hz = 0.2).
* V traileru pro *Undertale* (originální a Switch vydání), v části kdy hraje *Bonetrousle*, obsahuje i část která nikdy nebyla použita ve hře. Je ovšem dostupná v *Collector's editon soundtrack*.
* Skladba má zřetelnou podobnost s *Unfounded Revenge* z *Mother 3,* třeba jako načasování a předehru před začátkem.
* OST verzi chybí pár notiček na konci.
* *Super Smash Bros. Ultimate* verze *MEGALOVANIA* obsahuje pár not z této skladby.

## Reference

1. ↑ # *papyrus's theme (and its variation) and heartache were boss and battle themes for an rpg game idea i had before but did not do* - Toby Fox, Twitter
Tribom

Jaffa

The capital of Mefitis's domains.

## Description

The capital of Mefitis's domains. Tribom is a rocky moon of mountains, rivers and valleys orbiting the gas giant Avernus. It was settled in the 7th century BC after Mefitis and a small number of her worshippers fled Earth through the stargate on her ship.

Its humans are of predominantly Italic and Etruscan stock, mainly speaking an Oscan dialect and dedicated to animal husbandry and, to a lower degree, farming.

With a population in the low millions, Tribom's settlements mostly consist of villages, hamlets or, sometimes, single houses inhabited by families of goat herders.

Noteworthy is Mefitis's temple of Caila, built underneath a cavern below the very ground of the planet's capital. The temple is in many ways a neighbourhood of the capital, if not even an autonomous village. It contains Mefitis's palace and is traversed by an underground river.
Pokémon Gen I TvM

Pokémon Gen I TvM is a TvM hosted on the Supercell Forums.

## Playerlist

Declared Town Win after mafia request, since it was not possible for mafia victory anymore after D5's results.

## Rolelist

**Town**

Rhydon - Vigilante

Psyduck - Cop

Chansey - Doc

Cloyster - Jailer

Abra - Transporter

Dodrio - Vet

Pikachu - Escort

Primeape - Tracker

Voltorb - Lookout/BG

Kabuto - Reviver

Magneton - BP/RB

Cubone - Crier

Seaking - Mayor

Gastly - Medium

**Mafia**

Poryon - GF

Tangela - Framer/Mafioso

Kangaskhan - Consort

**Third Party**

Bellsprout - Cookie Vendor / Poisoner

Gengar - Witch

Scyther - SK

## Day / Night Posts

D1 starts
N1 starts
D2 starts
N2 starts
D3 starts
N3 starts
D4 starts
N4 starts
D5 starts
GAME OVER

## Unusual Mechanics / Notes

* Each role was related to a pokémon, no role was given, only names
List of TvM Games

This is a comprehensive list of games with more than ten players. Games with less than ten players are included on this list if:

In-depth articles are only provided if:

* the game was completed with more than 100 posts
* the game completed two cycles before dying to inactivity or a host cancellation. Exceptions to this rule may apply if the game had extremely hyperactive players.
CoC Halloween

CoC Halloween is a TvM hosted on the Supercell Forums.

## Playerlist

^ = Could only kill every other night; however, the nightkills made were guaranteed.

% = Could select between a roleblock, nightkill, and investigation each night.

- = Referred to as 4th Party.

\* = Killed the first person to vote, rather than the last

## Rolelist

The game utilized a closed setup.

**Town**

Miller (Minion)

Vigilante (P.E.K.K.A)

Bulletproof (Giant)

Doctor (Healer)

Escort (Golem)

Vigilante (Valkyrie - stipulations, see notes of the playerlist for details)

Cop (Witch)

Super-Saint (Wallbreaker)

**Mafia**

Roleblocker (Smart Goblin)

Godfather (Goblin King)

Wizard

Consigilere (Goblin Detective)

Impostor (Decoy Goblin)

**Third Party**

Serial Killer + Cop + Escort (Barbarian King)

Serial Killer (Archer Queen)

**Fourth Party**

Super Doctor (Village Maiden)

Super Doctor (Village Maiden)

## Day / Night Posts

Day 1

Night 1 - Streamshot004 (Miller) lynched

Day 2 - Toby111 (Vigilante) and PillowThief (Third Party Super Doctor) killed

Day 2.5 - Clue released

Night 2 - OffTopicRyan (Bulletproof) lynched

Night 2.5 - Another clue released

Night 2.75 - Answer to second clue revealed

Night 2.9 - Third clue released

Day 3 - Nelson (Mafia Godfather), dominic115 (Mafia Roleblocker), and pikacu221 (Alignment Cop) killed, OffTopicRyan (Bulletproof) revived

Night 3 - KingColin (Third Party Super Doctor) lynched

Night 3.5 - Plot Twist

Night 3.75 - Results of Plot Twist - Nonameentered cleared as townie by host

Night 3.9 - Fourth clue released

Day 4 - Toby111 (Vigilante) revived

Day 4.5 - Toby's role neutralized

Night 4 - Gremlin4 (Super-Saint) lynched, Qwert33 (Serial Killer) executed

Day 5 - Marjam7 (Doctor) and Woski (Escort) killed

Night 5 - Sgruenler3 (Mafia Consigilere) lynched

Day 6 - Nonameentered (Vigilante) killed

Night 6 - Shadowkungfu (Wizard) lynched

Endgame

## Unusual Mechanics / Notes

* This game utilized a set of clues as buffs to the town.
* The Witch was used as a cop, rather than the vanilla equivalent.
Villagers vs Goblins!

Villagers vs Goblins! is a TvM hosted on the Supercell Forums.

## Playerlist

??? indicates a piece of unknown information. Those with ??? under the result data were still alive at the time of the ban.

## Rolelist

This game used an open setup.

**Town (Villagers):**

Doctor

Cop

Vigilante

Two-Shot Townie (Bulletproof)

Vanilla Townie

**Mafia (Goblins):**

Mafia Godfather

Mafia Roleblocker

Mafia Goon

**Third Party 1 (Mercenaries):**

Serial Killer

Spy (can investigate one person per night; not to be confused with the ToS version of Spy)

**Third Party 2 (Masons):**

Mason

Mason

## Day / Night Posts

Day 1

Night 1 - Kaserbeam (Vanilla Townie) lynched

Day 2 - Marjam7 (Mafia Goon) and Nelson (Vigilante) killed

Night 2 - Toby111 (Mafia Godfather) lynched

Day 3

Night 3 - Zombiebender (Mafia Roleblocker) lynched

Day 4

Night 4 - Sgruenler3 (Mercenary Spy) lynched

## Unusual Mechanics

* The masons this game were third party, rather than aligned with the town. Additionally, the mercenary faction was used as a second third party, where both mercenaries knew each other.
* The term "Two-Shot Townie" was used, rather than the term "Bulletproof".
* The Spy was used similar to a Cop.
Series of Unfortunate Events TvM

Series of Unfortunate Events TvM is a TvM hosted on the Supercell Forums.

## Playerlist

\* = It is unclear if each of the three had a roleblock or if they voted on one person to roleblock. All three of them knew each other's identity.

^ = The cop check could only be used on every third night.

~ = Nelson claimed Vanilla Townie. Sgruenler3 did not counterclaim, and thus it is reasonable to assume those two roles.

(?) = The Third Party were considered lynchproof, however PillowThief was lynched only once and with success.

## Rolelist

**Town**

Lynch Redirector (Violet)

Doublevoting Two-Shot Vigilante (Sunny)

One-Shot Cop (Klaus)

Escort (Duncan)\*

Escort (Isadora)\*

Escort (Quigley)\*

Vanilla Townie (Aunt Josephine)

**Mafia**

Lynchproof Roleblocker (Olaf)

Killer (Esme)

Consigilere (Hook-Handed Man)

**Third Party**

Lynchproof (White Faced Woman 1)

Lynchproof (White Faced Woman 1)

## Day / Night Posts

Day 1

Night 1 - Zombiebender (Mafia Roleblocker) lynched

Day 2 - OffTopicRyan (Mafia Killer) and dominic115 (Escort) killed

Night 2 - Nonameentered (Escort) lynched

Day 3 - facemashxx (White-Faced Woman 1) killed, 966souchou given one Revive

Day 3.5 - dominic115 revived

Night 3 - pikacu221 (Escort) lynched

Day 4

Night 4 - PillowThief (Third Party One Shot Lynchproof) lynched

Day 5

Night 5/Day 6 - Jaden99 (One-Shot Cop) lynched

Endgame

## Unusual Mechanics / Notes

* A revive was given to 966souchou with seemingly little reason.
* The Third Parties were lynchproof, but this did not seem to apply for PillowThief. No explanation was given.
* The Escorts may have been given one or three actions. This was not made clear.
Durzark

Durzark was the leader of The Defilers and is the first recorded manipulator to found entire new races. He is arguably the strongest elixir manipulator ever to live. So powerful that he created a separate manipulator title: **Doveek Maltice**. He was a the first major threat to the people of Arranor. After his defeat in the First Age the Dark Leader retreated to the Forgotten Isles. There he grew in strength till he sent out envoys at the start of the Third Age to reclaim his Soulstone. A great prophesy given by the great Prophet Yurinla, describes Durzark would eventually reclaim it and there would be a final battle were he is struck down again and cast into a lake of flame.

## Appearance

Durzark had the ability to appear as many things. However he is most well known for his form in the First Age as the leader of the Defilers 11.2 feet tall wearing a large suit of dark plate mail. His helmet adorned with two eye slits for his death filled eyes. The side of his helmet has two twisted ram horns flat against the side of the helmet. He wears spiked gauntlets and shoulder pads. He has a large longsword named The Devil's Tooth. It has a ebony handle and a pale white blade twisted with black shadows. In the Second Age he merely dwelt as a Spirit and only in the last century did he create a new construct for himself. A dark statue of stone similar in shape to his First Age appearance in the cavern of horror in the forgotten isles. Most notably of this was his demented form called Blagden which he scoured the land of Arranor, searching for his Soulstone in to regain his former power to create creatures.

## Triva

Durzark is never fully confirmed as Human, which leads to many making theories regarding his origins true nature and whether he is even a man. Many believe he is a man due to a memory founded in the First Age before Duzark's defeat detailing a life on a farm with a boy called Duryark which then leads to a tragic end and Duryark's corruption and name change at the hands of the Red Devil. However other details lead to a theory of him being the Red Devil for example the story never discussing how he kept his spirit from leaving Durvenurth. Either way all the theories either lack enough evidence to be concrete answers to this debate or are contradicted by other details. It seems to be purely up to the reader to decide which to believe.
Vice Principal Lahrs

Lahrs in happier days

Vice Principal Lahrs is the acting Vice Principal at Middleton High School.

## Career

Lahrs began her career at Middleton as principal but was demoted to VP due to a series of extremely unpopular policy decisions, including the suggested dismissal of Ronnie the Rabbit, the equalization of the uniform budget for Cheerleaders and Poms, and the removal of "Pizza Wednesdays". Her frigid, solemn public image was lampooned by several student publications, with the Middleton Gazette describing her as,"a dour, pitiless golem of a woman".

Despite a political career colored by humiliating failures, Lahrs has remained a faithful public servant to Middleton and remains an active member of the Clemens Administration.
Frogdric

DISCLAIMER: Before picking this race consider what downsides it might have in the society of your area, if it's a norvanstein village there won't be a orge bard walking around.

Swamp dwellers, Man's mortal enemy. These creatures are detested by man and the two races are mortal enemies even more so then orges due to the fact that frogdric's need man flesh to stay alive.

### History

Frogdric are a spawn of demon's experiments and dwell in the swamps and jungles of the world. They are known for their ingenious trap designs to catch men, and there ravenous hunger for man flesh. Besides the mass amount of wars between human's and frogdric's there is not much else to tell about these abominations.

### Society

Frogdric's build hovels in caves, large canopies and even the insides of a giant tree itself. They communicate sparingly and they never mate for life as they spend most of there time setting up traps of all sorts a long nearby paths.

### Physical Appearance

Frogdric's have bloated green to brown frog-like bodies with bulging yellow eyes. Even though they are born with no teeth most of them have rotting human teeth rammed into their gums to provide deadly weapons. Small arms with sharp claws fit their form with large powerful legs.

### Traits

**Ability Score Increase**: Your Dexterity score increases by 2 and your Intelligence score increases by 1.

**Age**: Frogdrics take 10 years to mature and live till about 60.

**Alignment**: Frogdric's despise humanity and it's order you are Chaotic Neutral or Chaotic Evil.

**Size**: Frogdric's have bloated bodies that lean towards the smaller scale of medium standing at 4-5 feet tall. Your size is Medium.

**Speed**:  Your base walking speed is 30 feet.

**Languages**: You can speak Bog-Foul

**Acrobatic Nature**: You can jump double the normal distance for a creature you size and have proficiency in the Acrobatics (Dexterity) skill.

**Natural Hide**: Your Frog-Like skin is taut like a drum and slippery you have resistance to bludgeoning damage and have a natural armor class: 12+Your Dexterity modifier.

**Flesh Eaters**: You heal for 1d4 hit points whenever you eat 2 pounds of flesh. This can only be done outside of combat

**Natural Weapons**: Your claws are like daggers dealing 1d6+Dex slashing damage. Additionally as a bonus-action you can bite dealing 1d8+Dex piercing damage.
Greek Mythology TvM

Greek Mythology TvM is a TvM hosted on the Supercell Forums.

## Playerlist

\* = Based on assumptions made from Nonameentered's post, seen here.

## Rolelist

**Town**

Vigilante (Ares)

Escort (Poseidon)

Hades (randomly assigned an ability / no ability each night)

Cop (Athena)

Bulletproof (Hermes)

Doctor (Zeus)

**Mafia**

Killer / Leader (Kronos)

Consigilere (Hyperion)

Roleblocker (Lapetus)

**Third Party (Mercenaries)**

Serial Killer (Minotaur)

Third Party Cop (Hydra)

## Day / Night Posts

Day 1

Night 1 - Kaserbeam (Serial Killer) lynched

Day 2 - KingColin (Third Party Cop) killed

Night 2 - Gremlin4 (Mafia Killer) lynched

Day 3 - OffTopicRyan (Cop) killed

Night 3 - penguin1853 (Mafia Roleblocker) lynched

Day 4 - PillowThief (Vigilante) killed

## Unusual Mechanics / Notes

* The two third parties knew each other, although this was common practice at the time.
* The game was cancelled due to gamethrowing (i.e. one of the mafia members outed the last remaining mafia member). The game was never called to either side; it was only called off.
CoC vs Minecraft TvM

CoC vs Minecraft TvM was a TvM hosted on the Supercell Forums.

## Playerlist

\* = The two had one kill each night. If one of them died, the faction lost the NK power.

- = The two had one cumulative investigation each night.

## Day / Night Posts

Day 1

Day 1.5 - First riddle

Night 1 - dominic115 (Mafia Roleblocker) lynched

Day 2 - 966souchou (Town Random) and LaughingPanda3 (Town Suicide Bomber) killed

Day 2.5 - Jaden99 modkilled

Night 2 - TaCtIcAlNuKe79 (Retributionist) lynched

Day 3 - penguin1853 (Mafia Consigilere) and PillowThief (TP Member) killed

Day 3.5 - Second riddle released

Night 3 - Manazran (Doctor) lynched

Day 4

Night 4 - Woski (TP Member) lynched

Day 5 - facemashxx (Escort) modkilled, Qwert33 (Vigilante) killed

Endgame - Draw declared
Laverne Livingston

A rare photo of Laverne in exile

Laverne Livingston is a female student at Middleton High School. She is known for her social status as a "nerd" and for her power to communicate with common objects.

## Background

Laverne Livingston is currently a student at Middleton High School. She has been described by her classmates as a "weird girl" and a social outcast, and has been on the receiving end of emotional and physical abuse from both her peers and several authority figures (notably Principal Clemens). Due to her experiences with bullying, she has been vocal proponent of the anti-bullying movement at Middleton, appearing in the anti-bullying PSA "Hurt" and the anti-bullying music video "Not OK". She is recognizable in appearance by smudged lipstick, prominent eyebrows, glasses, blue shoes slung about her neck, and a plaid vest.

## Special Abilities

Laverne possesses the unique ability to communicate with common objects. Her supernatural powers have spurred her into an ongoing quest to protect amiable objects and punish malicious ones. Many segments of this quest have been video documented.

Thus far, Laverne remains engaged in a hunt for the runaway cat portrait that assisted in the murder of her closest companion, a gold trophy. She is currently navigating the Land of the Dead with the Angel of Death in an attempt to bring the trophy back to life.

## Relationships

Though largely considered a social outcast, Laverne has many friends and allies in Middleton. Until its untimely death, Laverne's trophy was a trusted companion and close personal friend. Laverne is popular amongst other Middleton outcasts, including Ronnie the Rabbit and Squiggy the Nomad.
Hurath

Hurath were a lead in for the creation of Hoarfolk however they were so wildly different they got a different name. Durzark made Hurath right after his 2nd run Orges in the First Age, They were short human like creatures with a third arm sprouting out of there hunched backs. The concept of both Hoarfolk and Hurath were for them to be duelists to defeat even the greatest blademasters in Norvanstein's armies. Unfortunately Durzark only had to make around three hundred Hurath before he realized that they were to disfigured to wield weapons to mastering degrees. He then instated the current Hurath as pack mules for The Defiler's as they could carry up to three hundred and fifty kilograms of items. Later on Durzark made some improvements and made a second wave of around two thousand more Hurath who had four arms and could carry around six hundred kilograms. Over time they dwindled most of them running for their lives after skirmishes failed. After about five years from their creation Durzark discontinued them and started to develop Trolls to carry more and also be huge threats in combat thus ending the legacy of these disfigured monsters. Some are still rumored to roam the mountains killing and eating anything they can.
Durvenurth Wiki

## Welcome to the Durvenurth Wiki

This is the Durvenurth wiki. Here you can find information regarding Durvenurth's creatures landscapes and history.

(Keep in mind not all of these pages will have accurate or completed details of creatures or history)

## Durvenurth Lore

A list in alphabetical order of all of the non-gameplay lore and features.

* Arranor
* Blood Berserker
* Durzark
* Doomguard Knights
* Direfiends
* Ren'Zac
* Elixir Manipulation
* Evensong
* Nuck'lin
* Norvanstein
* Nathaniel Li Britannia
* Rufinhold
* Soulstones
* The Ages

## Durvenurth D&D Features

A list in alphabetical order of all the gameplay based features for running your own Durvenurth D&D game.

* Blood Cultist Devotions
* Blood Cultist Spells
* Races
* Weapons
Ghuls

Ghuls are hideous nocturnal creatures that hide in burrows in dens during the day. Ghuls have powerful arms and digging like claws which they use to dig inside peoples unenforced cellars or caves. They have pale white skin and their bones stick out their mouths protrude grotesquely from their face with sharp crooked teeth. They stand about 4ft on their hind legs.
GOOD GUYS VS BAD GUYS TvM

GOOD GUYS VS BAD GUYS TvM is a TvM hosted on the Supercell Forums.

## Playerlist

\* = It is unclear which one of the two roles they were.

## Rolelist

**Town**

Bulletproof (Barbarian)

Escort (Good Goblin)

Doctor (Healer)

Lynchproof (Hog Rider)

Retributionist (Witch)

Vigilante (PEKKA)

Cop (Minion)

**Mafia**

Godfather (Goblin King)

NK-Proof (Immortal Goblin)

Mafia Witch (Smart Goblin)

**Third Party (Traitors)**

Serial Killer (Barbarian King)

Third Party Cop (Archer Queen)

## Day/Night Posts

Day 1

Night 1 - dominic115 (Serial Killer) lynched

Day 2 - Nelson (Doctor) killed

Night 2 - facemashxx (Cop) lynched

Day 3 - KingColin (Doublevoter) and Alivebuddy33333 (Lynchproof) killed

Night 3 - Toby111 (Mafia NK-Proof) lynched

Day 4 - Gremlin4 (Vigilante) killed

Night 4 - Zombiebender (Mafia Witch) lynched

Day 5

Endgame - Draw between Third Party and Town declared

## Unusual Mechanics / Notes

* The game was declared a draw; however, there were two townies and one third party. With the ability for town to revive someone and the fact that they outnumbered the third party by 2 to 1, the game should have continued.
* The Witch was used as a Mafia role, rather than as a Third Party Role.
* The Archer Queen had one investigation on odd numbered nights, and two investigations on even-numbered nights.
Gemstone Heart Types

Gemstone Dwarves have hearts made of their gemstone come in many different varieties here is a list that shows you what the hearts look like. Pick one from that list and then see what trait it comes with.

## Trait Bonuses

### Strength

**Ability Score Increase**: Your Strength score increases by 1.

**Imbue Weapon**: You can spend a bonus-action on your turn to make your next melee weapon attack have +2 to hit and damage. Once per long rest. Twice per long rest at 5th level. Three times at 12th level. Four times at 17th level.

**Gemstone Traditional Weapon**: You have proficiency with the 1 exotic weapon of your choice.

### Dexterity

**Ability Score Increase**: Your Dexterity score increases by 1.

**Gemstone Silence**: Your gemstone produces a silencing aura around yourself, you have proficiency for Dexterity (Stealth) checks.

**Gemstone Finesse**: You can may re-roll 1 natural one roll for any checks or attacks once per long rest. Twice per long rest at 14th level. Three times at 17th level.

### Constitution

**Ability Score Increase**: Your Constitution score increases by 1.

**Tough Gemstone**: Your Gemstone imbues your body with better health. Gain 1 bonus hitpoints per level.

**Gemstone Dodge**: You draw from your gemstone to dodge an attack with all the might you can muster. You can choose to instantly pass a saving throw once per long rest.

### Intelligence

**Ability Score Increase**: Your Intelligence score increases by 1.

**Inherit Proficiency**: You gain expertise with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

**Enhanced Mind**: You have expertise for Intelligence saving throws and checks.

### Wisdom

**Ability Score Increase**: Your Wisdom score increases by 1.

**Keen Eye**: Your gemstone makes you have proficiency in Perception checks.

**Gemstone** **Restoration**: You can instantly stabilize a dying creature as a action on your turn. Additionally you can heal the creature for 2d4+Wisdom as well once per long rest this can be used through the spare the dying cantrip. and 4d4 at 6th level. 6d4 at 13th level. 8d4 at 17th level.

### Charisma

**Ability Score Increase**: Your Charisma score increases by 1.

**Honeyed Words**: Your words are like honey to the ears of others. You have proficiency in one Charisma checks of your choice.

**Gemstone Charm**: You can cast Charm Person once per long rest. Twice per long rest at 5th level. Three times at 14th level. Four times at 17th level.
Disney Heroes vs Villains

Disney Heroes vs Villains was a TvM hosted on the Supercell Forums.

## Playerlist

^ = The TP Benigns knew each other; The TP Evil's knew each other. Their win condition is implied to be winning with the town or mafia, respectively.

## Rolelist

**Town**

Vigilante (Mr. Incredible)

Escort (Beast)

Role Cop (Tarzan)

Bulletproof (Buzz Lightyear)

Doctor (Mickey Mouse)

Random Role (Sully)

Vanilla Townie (Marlin)

**Mafia**

Mafia Leader (Scar)

Roleblocker (Ursula)

Consigilere (Hades)

Godfather (Shan Yu)

**Sidekicks (TP Benign)**

Mike Wazowski

Genie

Maximus

(It is unknown what each of these roles do)

**Henchmen (TP Evil)**

Creeper

Sir Hiss

Scroop

(It is unknown what each of these roles do)

## Day / Night Posts

Day 1

Day 1.5 - Riddle solved, Toby111 given a buff

Night 1

Day 2 - Toby111 killed

Day 2.5 - Second clue revealed

Night 2 - 966souchou (Mafia Consigilere) lynched

Day 3 - Marjam7 (Town Random Role), Manazran (TP Benign, Mike Wazowski), and Kaserbeam (Doctor) killed

Night 3 - LaughingPanda3 (TP Evil, Creeper) lynched

Night 3.5 - Third clue revealed

Day 4 - dominic115 (Vigilante), Nonameentered (Mafia Godfather), Sgruenler3 (Mafia Leader) killed

Day 4.5 - Fourth clue released

Night 4 - Jaden99 (TP Evil, Sir Hiss) lynched

Day 5

Night 5 - Woski (Role Cop) lynched

Day 6 - pikacu221 (TP Benign, Maximus) killed

Endgame - Draw declared

## Unusual Mechanics / Notes

* This game utilized a system where, if a given townie was lynched, their role was passed down or there were certain effects. The Vigilante could pass his shots down, and the Escort would roleblock the first person who voted for him upon being lynched.
* Clues were in use. The buffs given were never made public, although one of them was a nightkill.
* The mafia nightkill was contained to a role, rather than a faction.
* The draw was declared, however the position was still playable. The host acknowledged this, stating that he hoped to continue the storyline in a second game.
Direfiends

Direfiends are roaming demons that have enough power to take lesser forms. They appear as small spiked creatures that can manipulate elixir. On some rare occasions Direfiend's will cast a spell to make themselves appear as a human if they decide that is the best way for there devious works. On these occasions the Direfiend will most likely join a group or gang posing as a powerful mage. On the most occasions they will be accepted and from there they orchestrate beneficial chaos for their group. The famous Direfiend Kurlin started a cult which eventually formed into the Chaos Cult known today for it's wicked works for The Faceless One.
Rebel Alliance vs Galactic Empire - Round 2

Rebel Alliance vs Galactic Empire - Round 2 is a TvM hosted on the Supercell Forums.

## Playerlist

\* = Exact role and flavor never revealed. It is presumed that they are town.

^ = Exact role never revealed. It is presumed that they are town.

## Rolelist

This game used a closed setup.

**Town (Rebel Alliance):**

Luke Skywalker (Cop)

Han Solo (Vigilante)

Leia Organa (Doctor)

Lando Calrissan (One-Shot Doctor)

Wedge Antilles (Rebel / Vanilla Townie)

General Dodonna (Rebel / Vanilla Townie)

C3PO (Unknown)

Unknown (Unknown)

Unknown (Unknown)

**Mafia (Galactic Empire):**

Darth Vader (Role Cop)

Darth Sidious (Godfather)

Tarkin (Roleblocker)

**Third Party**

Boba Fett (Serial Killer)

## Day / Night Posts

Day 1

Night 1 - dtownkiller (Serial Killer) lynched

Day 2 - UnicornzFTW (Cop) killed

Night 2 - Djemerson13 (Vigilante) lynched

Day 3 - Kaserbeam (Doctor) killed
Night 3 - CanadaX21 (Vanilla Townie) lynched

Day 4 - IFTW (One-Shot Doctor) killed

Night 4 - Zombiebender (Mafia Role Cop) lynched

Day 5 - Toby111 (Vanilla Townie) killed

Night 5 - Baconman (Roleblocker) lynched

Day 6 - Brido (C3PO) killed

Endgame - Mafia wins

## Unusual Mechanics

* The game used a "Mafia Role Cop" - the role probably functioned similar to that of a Consigilere.
Snowy

***Snowy*** je sedmnáctá skladba v *Undertale* Soundtracku. Tato skladba hraje když hráč prochází Snowdinským Lesem, lesní ploše nalevo od Snowdinu.

Ve hře hraje tahle skladba trochu pomaleji než v OST verzi. Začne při rychlosti 0.95x po prvním setkání s Papyrusem, načež se zrychlí na rychlost 0.96x po Elektrickém Labyrintu a pak na rychlost 0.97x po Dlaždicovém Puzzle.

Při True Pacifist Route, pokřivená verze této skladby hraje při bitvě s Matkou Snowdrakea v Pravé Laboratoři.

Při Genocide Route, skladba začne hrát při rychlosti 0.4x, načež se zrychlí na rychlost 0.5x po Papyrusově Elektrickém Labyrintu a později na rychlost 0.6x. Tu a tam, po nějaké cutscéně, začne skladba hrát na normální rychlosti, ale ne vždy to indikuje opuštění route.
Blood Cultist Devotions

Starting at level 3. A Blood Cultist selects a Devotion to his Blood Demon Overlord. This Devotion shapes the Cultist's path in the future and the present.

## Devotion types

The **Mouth:** You're Demon Overlord selects you of all the other Cultist's that serve him to be his Mouth. You must spread the Cult's agenda to anybody you meet in some way or another and in return you gain otherworldly abilities. **Death Trance:** You curse a target creature that has refused to join or support your Cult. They Immediately fall into a coma and die in a three days time unless they get woken up through a spell. Once per long rest. **Devious Deal:** Your next charisma based roll is a instant critical (excluding attacks) and will make the target you are speaking to remember you. Once per short rest. **Deafening Shout:** You unleash your Overlord's voice from within you immediately all creatures in a 150ft radius must roll dexterity saving throws to cover their ears of a DC of 10 + Your current demon favor. All targets that fail take 2d10+ Your current demon favor as spiritual damage. Once per short rest.

The **Body:** You're Demon Overlord selects you of all the other Cultist's that serve him to be his Body. Your demon lord possesses you and lives alongside you. Your goal is to grow in power for your demon as they take over your body. **Undying:** Even when your body is destroyed your Demon Overlord will take your spirit and kill one of his other followers to let you take their body. Every time this happens you take stats of the new body and have a chance to forget who you once were. **Superhuman:** In combat you are a terrifying creature as you gain advantage on all strength dexterity and constitution checks and saves. You also are immune to poisons. **Evergrowing:** With every death, power, As you kill creatures you gain 25% of their max health as permanent temporary hit-points and grow by 1 Centimeter per hit-point. Max bonus hit-points: Your level x4

The **Hand:** You're Demon Overlord selects you of all the other Cultist's that serve him to be his Hand. Your demon lord gives you goals everyday that you must achieve within the time they set for you. In return you are given abilities to destroy all who stand in the way of the Cult's agenda. **Cloak of Lies:** You are cloaked in a never ending shadow and you cannot be seen by normal means. Creatures can still touch you and hear you however you are only revealed if you deal or take damage. Duration: 10 minutes once per long rest. **Decimate:** If you're target is unaware of your presence or on the ground you may Decimate them. Your next piercing attack causes the blade to drain the life of your enemy dealing 1d6+Current Demon Favor and healing you for half of all damage dealt in your attack. Once per short rest. **Scry:** You get a small bowl of water and can see anyplace or any person that you have seen in the past, for five minutes. At your choice you may also speak to the creature you are scrying or cast spells at them causing 1 level of exhaustion to you every spell you cast. Once per long rest.