Malakov 2

# Kommander Andrei Malakov

Kommander Andrei Malakov (Malakov 2) is a Warcaster available to Khador. In Prime, this Leader is available in 5th Division.

Malakov 2 has the typeline **"Khador 5th Division Warcaster"**.

## Abilities

### CTRL

12

* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Battle Plan** - This model can use one of the following plans at any time during its activation.

* **Fighting Dirty** - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, its melee weapons gain Grievous Wounds. Dirty Fighting lasts for one round. (A model hit by a weapon with Grievous Wounds loses Tough and cannot have damage removed from it for one round.)
* **Money Shot** - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 RAT and +2 to its ranged damage rolls for one turn.
* **Sneak** - RNG 5. Target friendly Faction model/unit. If the model/unit is in range, it gains Prowl for one round. Sneak lasts for one round. (While a model with Prowl has concealment, it gains Stealth.)

**Sucker!** - If this model is directly hit by an enemy ranged attack, choose a friendly non-incorporeal warrior model within 3" of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.

## Weapons

 **Hand Cannon**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

 **Evangeline**

 **Damage Type: Magical** - This weapon causes magical damage.

## Feat

**Poison Pill** - While in Malakov's control range, friendly Faction models gain Shield Guard. Additionally, once per turn when a friendly Faction model is directly hit by an enemy attack while in Malakov's control range, immediately after the attack has been resolved the model can make a full advance followed by a basic melee or ranged attack. Poison Pill lasts for one round. (When a friendly model is directly hit by a non-spray ranged attack while within 3" of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead. That model is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. Shield Guard can only be used once per attack.)

## Spells

**Avenging Force**

**Avenging Force** - If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3" and make one basic attack.

**Dash**

**Dash** - The spellcaster and friendly Faction warrior models activating in its control range gain +1 SPD. Dash lasts for one turn.

**Deflection**

**Deflection** - While in the spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks. Deflection lasts for one round.

**Open Fire**

**Open Fire** - Target Cohort model in this model's battlegroup that is in its control range can immediately make one basic ranged attack. A model can be targeted by Open Fire only once per turn.

**Razor Wind**

**Razor Wind** - On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.