Milestone 28

* Roadmap

## Milestone 28 - Thursday, 28ᵗʰ August 2008

Summary:

* Alpha Delivery

Game Design (Story):

* Yavin 4 Preview

Gameplay Features:

* BF Basics - Ground Vehicles (Walking) – Ragdoll
	+ Deaths will ragdoll
	+ Test on AT-AT
* BF Basics - Ground Vehicles (Wheeled) – Physics
	+ Pending LEC feedback
* BF Basics – Troop Transports – Deliver Troop Transports
* BF Basics - Jedi Melee - Melee vs Melee – Lightsaber decals and interactions
	+ Sabers leaving temporary, glowing scar on environment
	+ Happens only as a result of deliberate swings.
	+ Improved spark effects
* BF Basics - AI - Soldier AI - AI Actions – General Fixing
* BF Basics - AI - Soldier AI - AI Actions – Infantry AI behaviour in and around melee combat
* BF Basics - AI - Soldier AI – Squad Specific – Support-specific AI Behaviour
* BF Basics - AI - Soldier AI – Squad Specific - Jump Pack AI
* BF Basics - AI - Soldier AI – Squad Specific - AI for escaping/avoiding exploding spaceships
* BF Basics - AI - Driver AI – Assault vehicle AI behaviours
* BF Basics - AI - Driver AI – Snowspeeder vehicle AI behaviours
* BF Basics - AI – Soldier AI - Conquest Mode Specific Logic
* BF Basics - AI – Soldier AI – Hunt Mode Specific Actions
* BF Basics - AI - Soldier AI - Heroes vs. Villains Mode Specific Actions
* BF Basics - AI - Soldier AI - Heroes vs. Villains Mode Specific Actions
* General Gameplay – VBF Interaction – Ion Cannon (mid-air detonation)
* BF Basics - AI - Soldier AI - Jedi-specific AI Behaviours
* BF Basics - AI - Soldier AI - AI Teleporting
* BF Basics - AI - Driver AI – Speeder vehicle AI behaviours
* BF Basics - AI - Driver AI – Ground Transport vehicle AI behaviours
* BF Basics - AI – Hero/Villain AI – Jedi Hero/Villain AI behaviours
* General Gameplay – Combat Density - Ensure ground AI when player strafing/bombing
	+ Teleporting AI will make sure there are AI throughout the exterior as well as in flying vehicles when the player is flying below a certain height.
* General Gameplay – Capital Ship Internal Components
* General Gameplay – IG-88's weapon
* Gameplay General – Return control to evasive moves earlier
* Gameplay General – Sith infiltrator cloak
* Gameplay General – Hero vehicle lasers have explosions whether hit or not (after x time)
* General Gameplay – Overdamage
* General Gameplay – Improved Weapon Strikes
* General Gameplay – Violent reaction from lightsaber strikes in infantry
* General Gameplay – Droids cut into pieces by lightsabers
* General Gameplay – Drop/Muffle background sound during lightsaber/melee combat
* General Gameplay – Depth of field BG blur during lightsaber/melee combat
* General Gameplay – Hero vehicle changes
* Gameplay General – Trophy Unlocks
* General Gameplay – VBF – Capital Ship Component - Communications Array
* General Gameplay – VBF – Capital Ship Component - Gunnery
* General Gameplay – VBF – Capital Ship Component - Orbital Cannon
* General Gameplay – VBF - Auto defenses - Laser fire differ depending on faction holding CP
* General Gameplay – VBF - Rescue Mission
* General Gameplay – VBF – Evacuation
* General Gameplay – VBF - Summoning a Capital Ship
	+ Certain CPs will trigger capital ships to hyperspace in.
	+ All guns and ion canons blazing as they follow a spline throughout the battlefront.
	+ Verify on Tatooine, Clone Wars era.
* General Gameplay – Combat Density - Ion Cannon
* General Gameplay – Combat Density - Spawn AI from escape pods around the player on the ground
	+ The player will be accompanied by a random number of AI when exiting an excape pod (not exceeding 3 AI)
	+ Will not be seen in network games.
* General Gameplay – Combat Density - Cluster ships
* General Gameplay – Player Awareness - Lock on Range
* Art - Sand/Snow/Mist Effect
* Art - Scorebar
* Art – Objectives menu
* Art - Galactic Conquest menus
* Art - Multiplayer Frontend
* Art – Sniper HUD
* Art - HUD Messages
* Frontend - Credits
* Frontend - Player Progress
* Art - Split-screen HUD
* Art – Star Wars Text Crawl
* Frontend - Load screens

Art (Planet Levels):

* Endor - Phase 3

Production:

* Deliver Xbox 360 Builds
	+ NTSC
	+ PAL
* Deliver PS3 Builds
	+ NTSC
	+ PAL

*Data is incomplete for this milestone.*