The Unraveler EX

> "*The Unraveler, unrivaled.*"
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*For the regular version, see The Unraveler.*

**The Unraveler EX** is the fourth challenge on the *Azaveyran Challenges* board. Unlike the regular version, DoomKnight is banned from this fight.

## Attacks

All of the Unraveler EX's attacks deal Good/Evil damage.

1. The Unraveler EX unfolds itself and screams.
	* *The Unraveler cries out to your fiercest dreams.*
	* Applies 'Dream Terror' for 10 turns.
		+ +50 Bonus.
		+ +50 Boost.
	* Attacks for 4 hits of 100% Good Melee damage (400% total).
	* Inflicts 'Unraveled' for 1 turn, a stun.
2. The Unraveler EX unfolds itself and screams.
	* *The Unraveler cries out to your deepest nightmares.*
	* Applies 'Nightmare Terror' for 10 turns.
		+ +120 Melee/Pierce/Magic.
	* Attacks for 4 hits of 100% Evil Melee damage (400% total).
	* Inflicts 'Dream Terror' for 9 turns.
		+ Bonus -75.
3. The Unraveler EX sticks out its proboscis and drains its target.
	* Attacks for 2 hits of 100% Good Melee damage (200% total) with +50 Bonus.
	* Heals itself for 200% of the damage dealt for each successful hit.
4. The Unraveler EX sticks out its proboscis and drains its target.
	* Attacks for 2 hits of 100% Evil Melee damage (200% total) with +50 Bonus.
	* If a hit connects, applies 'Energized' for 3 turns.
		+ +X All.
		+ -X Health.
		+ X is equal to its target's All resistance, floored at 20
	* Inflicts 'Drained' for 3 turns inclusive.
		+ -X All.
		+ +X Health.
		+ X is equal to its target's All resistance, floored at 20
5. The Unraveler EX strikes its target with two barrages of energy spears.
	* Attacks for 12 hits of 75% Good Melee damage (900% total).
6. The Unraveler EX strikes its target with a barrage of energy spears.
	* Attacks for 6 hits of 75% Evil Melee damage (450% total).
7. The Unraveler EX unfolds itself and screams twice.
	* *The Unraveler screams for the Void.*
	* Applies 'Void Terror' for 10 turns.
		+ +100 Boost.
		+ +50 Bonus.
	* Attacks for 4 hits of 50% Good Melee damage and 4 hits of 50% Evil Melee damage (400% total).
	* Good-element hits inflict 'Dream Terror' for 9 turns.
		+ -100 Bonus.
	* Evil-element hits inflict 'Unraveled' for 2 turns, a stun.
8. The Unraveler EX sticks out its proboscis and drains its target.
	* Attacks for 2 hits of 100% Good/Evil Melee damage (200% total) with +50 Bonus.
	* Heals itself for 200% of the damage dealt for each successful hit.
	* If a hit connects, applies 'Energized' for 2 turns.
		+ +X All.
		+ -X Health.
		+ X is equal to its target's All resistance, floored at 20
	* Inflicts 'Drained' for 2 turns inclusive.
		+ -X All.
		+ +X Health.
		+ X is equal to its target's All resistance, floored at 20
9. The Unraveler EX summons pillars of energy to strike its target.
	* Attacks for 3 hits of 125% Good/Evil Melee damage (375% total).

## Rotation

The Unraveler EX's attack rotation is complex and split into multiple phases.

* Dreams: 1 -> 3 -> 5 -> 5 -> 3 -> 5 -> 5 -> 3 -> 5 -> 5.
* Nightmares: 2 -> 4 -> 6 -> 6 -> 4 -> 6 -> 6 -> 4 -> 6 -> 6.

The Unraveler EX randomly begins the battle in either Dreams or Nightmares phase, switching after 10 turns. It will also immediately switch phases if it has lost 10% of its maximum HP from direct damage (MP damage is counted). Direct damage taken is kept track of with a hidden counter that resets to 0 immediately after the hit which pushed it over the threshold. *This counter does not reset when the Unraveler EX changes phases.* In its first randomly chosen phase, the Unraveler EX's rotation will also be 1 turn shorter, using Attack 5 or 6 only once at the end before switching.

* Reducing its HP from 90% to 70% in 1 hit will cause a phase change and reset the counter, meaning another phase change will occur once it loses 10% HP from direct damage.
* Reducing its HP from 90% to 80% in 1 hit and from 80% to 71% via more hits before it attacks will cause a phase change but set the counter at 9%, meaning another phase change will occur once it loses 1% HP from direct damage.
* Reducing its HP to 90% to 80% in 1 hit and letting it heal to 95% without hitting it will cause another phase change to occur once it loses 10% HP from direct damage, i.e., at 85% HP.

When the Unraveler EX falls below 60% HP (7499) for the first time, it permanently switches to Void phase:

* Void: 7 -> 8 -> 9 -> 8 -> 9 -> 8 -> 9 -> 8 -> 9 -> 8 -> repeat.

While in Void phase, the Unraveler EX's attacks randomly deal Good/Evil damage. It will not revert to Dreams/Nightmares phase, even if it heals back above 60%.

## Mechanics

* If the Unraveler EX is below 5% HP (625) at the start of its turn, it will heal itself for 10% of its maximum HP and restart its Void phase rotation.
	+ *The Unraveler refuses to yield.*
* The Unraveler EX will permanently remember its target's largest value of All resistance for calculating the strength of 'Drained' and 'Energized'.
* If its target has increased its All resistance at the start of the Unraveler EX's turn, it will adjust accordingly.
	+ *The Unraveler imprints on your new resistance.*
* If the player has SoulWeaver or Master SoulWeaver equipped, the Unraveler EX will automatically inflict 'Unraveled Soul' for 1 turn, a None DoT equal to 4x the player's maximum HP.
	+ *The Unraveler pulls at your soul.*

## Resistances

* Shrink: 200
* Immobility: 200
* Health: -10
* All: 10

## Gear

Due to 'Drained' being floored at 20, having high amounts of All will make the Unraveler EX harder to defeat.

The following gear maximize Good and Evil resistances, while not requiring any other gear from the Inn, and having exactly 20 All:

* (12+0) Transcendence
* (0+7) Kickstarter Cape
* (15+0) Unhallowed DeathKnight Circlet
* (0+8) DragonLord Captain's Helm
* Slimy Necklace
* (5+0) Exalted Blaster II (any version, but Doom is optimal)
* (0+5) Ogorek's Treasure

Total: 32 Good/Evil + 20 All, has 47 Immo before factoring in total END

The following gear maximize Good and Evil resistances while maintaining 20 All, but uses better (albeit seasonal) gear:

* (12+0) Transcendence
* (0+15) Wings of the Thousand Flames
* (15+0) Relic DeathKnight Circlet
* (12+0) Boxhat IX
* Slimy Necklace
* (5+0) Exalted Blaster II (Doom)
* (0+5) Ogorek's Treasure

Total: 44 Good/Evil + 20 All, has 50 Immo before factoring in total END

Using the Legion Bracer (and its equivalents) is acceptable as despite giving the Unraveler EX 1 more All to drain, its other stats provide more utility to warrant its use in the fight (Notably, its 5 Bonus and 5 crit)