Watchers of Tuathan Cards

Watchers of Tuathan have a total of 86 unique cards of 4 different card types. Additionally, there are 47 sides that basic  may flip to.Are you searching for a specific card? Try searching the CardDataBase!

NB: **[MISSING]** the 1.2 Update cards ShowHide Card Effects

Deal 1  for 100% Damage and reduce enemy's  by 0 (10 for each  in hand). Discard all .
Deal 1  for 50% damage. Reduce target's  by 50 until the end of combat.
Deal 1  for 200% damage. .
Deal 3  for 75% damage to random enemies.
Deal 1  for 50% damage and  the enemy.
Deal 1  for 100% damage. Gain 15 .
Deal 0  for 100% damage (1  for each  in hand). Next turn, deal -20% less damage.
Place  effect on a chosen enemy until end of turn.
Deal 1  for 50% damage and reduce the cost of next  by 1 .
Deal 1  for 200% damage.
Deal 7  for 50% damage to random enemies.
Deal 1  for 400% damage. Next turn, draw 2 cards less.
Deal 1  for 75% damage. .
deal 1  for 150% damage. .  3.
Deal 1  for 125% damage.
Deal 1  for 0% damage.(Damage increased by 50% for each card played when this card is in hand.)
Deal 1  for 50% damage and draw 1 card.
Deal 1  for 100% damage.
 a chosen enemy and increase its  by 50 for 2 turns.
Deal 1  for 150% damage to ALL enemies.
Deal 1  for 400% damage. Next turn lose 1 .

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Gain 20  this turn. Then, gain  equal to 100% of your .Gain 20  for 2 turns. Then, gain  equal to 200% of your .
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Gain 25  and 25% damage for 2 turns.ALL enemies lose 25  and 25% damage for 2 turns.
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Reduce enemy's damage by 25% and gain 10% damage for 2 turns.Reduce enemy's damage by 25% and gain 10% damage for 2 turnsDeal 1  for 100% damage and reduce enemy's damage for 50% for 2 turns.
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 random enemies for +0% damage.(Damage increased by 10% for each  in hand) random enemies for +0% damage.(Damage increased by 25% for each  in hand)
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Gain 25% damage for 3 turns.This turn, gain 100% damage. Lose 25  for 3 turns.
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 random enemies for +25% damage. random enemies for +50% damage.
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 random enemies for +100% damage.Deal 3  for 50% damage to random enemies.
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Gain 75  if your  is equal to or smaller than 25.Gain 75  if your  is equal to or higher than 25.
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Discard ALL . Deal 1  for 0% damage.(Damage increased by 50% for each card discarded)Discard ALL . Deal 1  for 0% damage to ALL enemies.(Damage increased by 50% damage to each card discarded)
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 10 HP. 10 HP.Heal for 20HP. Gain +50% damage until the end of combat.
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Deal 1  for 100% damage. Gain 50% damage for 2 turns.Deal 1  for 200% damage. Gain 100% damage for 2 turns.Deal 1  for 400% damage. Lose 50% damage for 2 turns.
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Place  effect on a chosen enemy for 2 turns.Place  effect on a chosen enemy for 4 turns.
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Gain 10  this turn. Then, gain  equal to 100% of your .Gain  equal to 150% of your current .
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 ALL enemies for -50% damage. ALL enemies for 100% damage.
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Draw 2 cards with their  cost reduced by 1.Discard ALL . Draw 0 cards (1 card for each  discarded).
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Gain 30  for 4 turns.Gain  equal to 300% of your current .
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Gain 1 .Lose 50  this turn.
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Draw 1 card.Draw 1 card and reduce its  cost by 1.Draw 2 cards and reduce their  cost by 1.
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Gain  equal to 150% of your current . .Gain  equal to 100% of your current . .Gain  equal to 50% of your current . .
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 the next card played.Draw 2 cards. Their  cost is reduced to 0.
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This turn, the next  costs no . .Discard ALL . Reduce  of ALL enemies by 0 until the end of combat (5 for each card discarded). .
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 the next card played. the next card played. Next  deals +50% damage. the next card played. Next  deals +200% damage.
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Gain 100% damage this turn.Gain 200% damage this turn.
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 an enemy and reduce its  by 25 until the end of combat.Reduce damage of ALL enemies by 50% for 2 turns.
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Gain  equal to 200% of your current .Gain  equal to 100% of your current  now and at the start of the next turn.
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 random enemies for +50% damage.Draw 3 cards.
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Reduce enemy's  by 25 until the end of combat and gain 25  for 3 turns.Reduce enemy's  by 50 until the end of combat and gain 50  for 3 turns.
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Gain 100% damage and lose 25  this turn.Not Yet in the Database!
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 random enemies for +25% damage. random enemies for +50% damage.
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Gain 50 .Deal 1  for 50% damage. Gain 25 .Deal 3  for 150% damage to random enemies.
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Discard ALL cards [in hand]. Gain 1 Ultimate Charges for each discarded card.Discard ALL cards [in hand]. Gain 2 Ultimate Charges for each discarded card.
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Draw 1 .Draw 2  and reduce their  cost by 1 this turn.Draw 3  and reduce their  cost by 2 this turn.
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Gain +0% damage for the next . Discard ALL .(Increase by 20% for each  in hand)Gain +0% damage for the next . Then, discard ALL .(Increase by 50% for each  in hand)
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Gain 30  for 4 turns.Gain 30  for 2 turns.Gain 30  this turn.
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Gain 50  this turn.Gain +50% damage this turn.
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Gain 20  for each enemy alive for 2 turns. Increase  of ALL enemies by 100 for 2 turns.Lose 20  for each enemy alive for 2 turns. Reduce  of ALL enemies by 100 for 2 turns.
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 random enemies for +75% damage. random enemies for +100% damage. random enemies for +125% damage.

Draw 2 .
Draw 2 .
Draw 1  from the grave.
Draw 0 (s) (1 for each 2 Ultimate Charges [consumed]).
Draw 2  and gain 30  for 3 turns.
Draw 4 s.
Draw 2 s.
Draw 1 .
Not Yet in the Database!
Draw the  card. .
Draw 2 s.
Draw 7 s.
Draw 4 s.
Draw 2  cards and gain 25% damage this turn.
Draw 0 (s) and gain 0 (1  and 10  for every 2 Ultimate Charges).

Deal 1  for X% damage.
Deal 1  for 150% damage to ALL enemies.
Deal 1  for 200% damage and gain 15 .
Deal 1  for 200% damage.
Deal 1  for X% damage. Reduce target's  by 25 for 1 turn.
Deal 1  for 300% damage.
Deal 1  for 200% damage. Reduce target's  by 25 and damage by 10 for 1 turn.
Deal 1  for 100% damage and reduce target's  by 10 until the end of combat.
Deal 3  for 100% damage.
Deal 1  for 50% damage and reduce target's  by 50 until the end of combat.
Deal 1  for 100% damage and  an enemy for 1 turn.
Deal 1  for X% damage. Reduce target's damage by 10% for 1 turn.
Deal 1  for 75% damage.