Warzone: Iron Wolf III/Weapons/Elite Weapons

## Frostfire

Multi-target energy beam weapon. Locks-on to infantry, frying them with high-intensity energy beam throughout their body. Standard firemode can lock on to up to 3 enemies.

### Upgrades

* High Intensity - Beam deals more damage.
* Conductor - Connects to up to 5 enemies at once.
* Overcharge - Increased distance.

## Neutron Scrapper

Heavy launcher firing scalar waves dislocating neutrons, fatally damaging body functions and instantly killing infantry. The 'projectile' has to cover at least 50% of the target to kill.

### Upgrades

* Boombox - Scrapper radius is increased.
* Hydraulics - Charge time takes less time.
* Maddening Cacophony - Surviving targets are stunned for a longer period of time.

## Organic Disintegrator

Dense energy storage and unleasher, firing compact bolts of plasma destroying organic tissue upon impact. Each magazine has 3 shots, however there is no delay in firing again.

### Upgrades

* Splash Damage - Limb shots now also kill and bolts do splash damage to surroundings.
* Syphon - Every 3 shots hit grant an additional shot in the magazine.
* SmartLock - Gain an Aim Down Sights mode that can track a target within the sight.

## Anti-Personel Launcher

Lock-free rocket launcher firing variety of anti-personell missiles.

### Upgrades

* Autopilot - Missiles can change trajectory towards enemies.
* Micro Hunters - After detonation, unleash micromissiles that hunt targets who survived the blast.
* Twin Warhead - Can fire 2 missiles from 1 shell.

## Energy Sword

Sword with integrated particle emitter that can destroy incoming projectiles and harness the kinetic energy into electrical energy.

### Upgrades

* Return to Sender - Energy stored by the particle wall is returned when deactivated again. Doesn't work with explosives.
* Homerun - When meleeing a projectile, send it back immediatly. Works with explosive.
* Lunge - When targetting enemy, lunge towards them when you strike.

## Quiver Bow

Compound bow equipped with a variety of arrows.

1. Velocity - Silent and deadly. Has a straight trajectory.
2. Explosive tip - Explodes upon impact. Has steep arching.
3. Stealth - Arrows plant into a surface and become a metascreen emitter, stealthing allies.
4. Vision - Arrows scan the impact surface's surroundings and highlight enemies, equipment and scorestreaks.

### Upgrades

* Recycling - Arrows can be picked up and reused an extra time.
* Nanowire - Arrows are readied faster.
* Power Chord - Trajectory fall-off distance is increased.

## Smart Pistol

Tracking-targets pistol that can dispatch multiple enemies at once without failure once locked-on.

### Upgrades

* Enhanced OS - Tracking time is decreased.
* Full Coverage - Can now lock-on to unlimited targets, with as much as the magazine can cover.
* Infrared Scanner - Can track stealthed units.

## Shockwave

Device that creates an anti-gravity field that suspends enemies caught within it.

### Upgrades

* Power Core - Stunned enemies are also EMP'd.
* Relocation - Can be relocated without using ammunition an extra after deployment.
* Gravity Center - After a brief delay, enemies are dragged to the Shockwave's core.

## Fusion Cannon

A compact Fusion-based projectile launcher that fires single shots of dense energy that ricochette of surfaces.

### Upgrades

* Unstable Fusion - Aim Down Sights causes to fire a slow travelling Fusion Core. Shooting the Fusion Core causes it to explode.
* Reflected Particles - Shots can ricochette up to 3 times of surfaces.
* Scorch Marks - A fusion bolt can overpenetrate infantry.