recursal/Fanatic-Fandom huggingface dataset:
Sharuami

* Anime
* Manga

**Shalamy** (シャルアミ, *Sharuami*) is a childhood friend of Cless and Helck. She is of the Rafaed family.

## Appearance

Sharuami is young woman with brown long hair and brown eyes.

## Personality

Sharuami is cheerful, yet a bit childish woman. She is very caring for her friends and loved ones.

## History

The eldest daughter of the Rafaed family, she was the one who noticed Cless's critical condition when he was a child and inadvertently saved his life by reporting it to her father. She grew to be close friends with Cless and Helck. She eventually fell in love with Cless and spent a lot of time with him.

## Plot

### Save the Humans Arc

Asuta is being held prisoner when a prisoner guard comes in her cell. She tells the guard that she already told the humans everything that she knows. Guard continues to assert that she must be hiding information and threatens to torture her. Asuta decides to tell the guard Isuta's first crush as she has nothing else to reveal. The guard becomes frustrated and tries to punch Asuta, but the demon manages to dodge the punch much to the guard's displeasure. The guard reveals that they already have the needed information and that he only wishes to torture her for his own pleasure. However, Sharuami stops the guard before he could do any harm to Asuta. After a short chat, Sharuami tells Asuta that she is worried about the state of her country. To comfort Sharuami, Asuta reveals some information.

Sharuami gets the keys to Asuta's chains, but is stopped by her father, Rafaed. Sharuami is both saddened and confused when her father admits to awakening the human race. Sharuami asks if it is because of the demons, but Rafaed tells her it is not and asks winged soldiers to escort her back to her room. Rafaed promises to his daughter that he will not harm Asuta as long as she behaves.

Sharuami is commanded by the King to be on top of several blobs of hyperspace energy. Sharuami is later taken by Ororon, while Rafaed is distracted by Asuta.

## Abilities & Powers

### Physical Abilities

**Enhanced Speed:** Sharuami possesses speeds that can compete with Asuta, a subordinate of one of the Four Heavenly Kings.

### Magic

**Snow:** Sharuami possesses an ability that is able to spread any kind of power over a wide range through the usage of a snow-like substance. This ability's range can be enhanced through the usage of human towers.

## References

*Helck* Manga; Chapter 38, page 6
*Helck* Manga; Chapter 72, page 10
*Helck* Manga; Chapter 78, page 11
*Helck* Manga; Chapter 78, page 12
*Helck* Manga; Chapter 81, page 6
*Helck* Manga; Chapter 81, page 17
*Helck* Manga; Chapter 63, page 15
*Helck* Manga; Chapter 63, page 8
Ryan Jones

Peter Jones(Oldest brother)

Charlie Jones(Older brother)

Brielle Jones(Oldest sister)

Jasmine Jones(Older sister)

James Jones(Older brother)

Emily Jones(Older sister)

Lucas Jones(Triplet; brother)

Alexis Jones(Triplet; sister)

Samantha Jones(Sister)

Ryan is the seventh child and fourth son of Spencer and Liam Jones. He is also the oldest triplet they have. He has no magic but has the werewolf gene like his triplet brother and sister. His middle name comes from his paternal great-grandfather, Prince Charming. Ryan is portrayed by Dylan Sprouse, both as a child and young adult.

Little something, something about your characters

## **Personality**

Selfish

Easy-going

Compassionate

Jealous

Charming
Alexis Jones

Lexi

Lexis

Peter Jones(Oldest Brother)

Charlie Jones(Older Brother)

Brielle Jones(Oldest Sister)

Jasmine Jones(Older Sister)

James Jones(Older Brother)

Emily Jones(Older Sister)

Ryan Jones(Triplet; Older Brother)

Lucas Jones(Triplet; Older Brother)

Samantha Jones(Sister)

Alexis is the ninth child and fourth daughter in Liam and Spencer Jones's large family. She, like her triplet brothers, is a werewolf. She is also the third child that has both the werewolf gene and magical abilities in the family. Alexis is portrayed by Maggie Elizabeth Jones as a child and teen and then by Debby Ryan when she is a young adult on.

Little something, something about your characters

## **Personality**

nurturing

mysterious

courageous

restless

sassy
Emberlands

**Description:**

This is one of the nine Kingdoms in The Realm of the Nine Kingdoms.

**Cities(Population 10.000+)**

 Hazelford | 25.000

**Noticeable towns**

**Important NPC's**

**Lord Protector Eyrond Pyremont**

Ruler of the region and House Pyremont

**Lord Edbert Hardcastle**

Ruler of Hazelfort and House Hardcastle
Arthadain

Nature is a wonderful thing, and we would be nothing without it. But it can also be harsh and unforgiving. With the right understanding though you can survive it. Nature is full of minerals, materials, edibles and ingredients which we use for almost everything we do. According to myth Arthadain was sent by the gods to teach man how to survive in beautiful symbiosis with nature.

Long ago, when Arthadain was sent to Jamboloydia to share his knowledge. He went to Waukeen in Vehramia, which was a barren wasteland of mostly frozen tundra. Here he witnessed the people of Waukeen surviving despite the harsh conditions and was pleased with what he saw. To this day Waukeenians proudly believe that it was their perseverance and ingenuity that inspired Arthadain to spread his knowledge to all of Jamboloydia. Arthadain is seen as a true hero to most and they firmly believe that he protects and serves the lush nature throughout Waukeen.

Arthadain went all over Jamboloydia spreading his knowledge and wisdom and when he was done he returned to Waukeen, to settle down and enjoy his life. To reward him with his great work, the gods send him a wife. She was called Mithryllain. They fell in love and had twelve children. Eventually, Arthadain were called back to the kingdom of the gods to serve for an eternity amongst the most powerful.

His twelve children stayed in Jamboloydia to continue the teachings of Arthadain and to protect Waukeen. They spread out into different sections of Waukeen and settled down. From the kingdom of the gods, Arthadain sent his children wives and husbands. They all lived to serve and protect in accordance with the teachings of their father. They lived in true harmony with nature, using nothing but nutritious crops and strong materials.

Arthadain is still a very worshipped god for most nature loving beings, both good, evil and neutral alignments. Druids, rangers, hunters, farmers etc. are the main worshippers. Many thank Arthadain whenever they receive any kind of bounty from nature that ensures their survival for another day.
Alanne

**Description:**

This is one of the many Nations of Vehramia. It is a duchy and a vassal state of the Zolarth Empire.

**Imprtant NPC's**

**Govenor Kalruk(Minotaur)**

Ruler of the region and Governor for the Zolarth Empire

**Duke Akun Dogan(Human)**

Ruler of the duchy under the Zolarthian rule.

**Cities(Population 10.000+)**

 Duvidan
Ara

**Description:**

This is one of the many Nations of Vehramia. The nation of Ara was formed many a years ago because the Aarakocra helped the dwarfs of Torin against a mighty enemy that has since been forgotten. As a token of their gratitude the people of Torin gave the Aarakocra a piece of land to form their own nation.The nation of Ara consists of a large number of small tribes and one big city, Ara City. Each tribe is ruled by the oldest member of the tribe and each of these elders form a council in Ara City which decides in matters of the nation. Because of its size Ara City has more than one member in the council and this is accepted by the rest of the nation.The people of Ara are very kind and always ready to help others in need though they like to keep to them selves. Even though they are a kind and gentle people they will if anyone or thing threatens their nation strike down hard on this threat.

**Imprtant NPC's**

**Ara City head Shaman Uhe Bigog**

Uhe Bigog is a very old and wise shaman and he is also a member of the council. He has been the head shaman for more than a decade now and is extremely old a will probably soon die of old age. Because of his age he is very admired and respected amongst the people of Ara.

**(Population 10.000+)**

**Noticeable towns**

 Utea
Völundio Family

The **Völundio Family** is a bloodline which possesses a special link with the history of the Divergent Swords.

The origin of the bloodline has been carved into legend. According to the "Tale of Finn Kingdom", in one iteration, the King Völundio used a holy sword to slay many monsters. In another iteration, Volundio was a blacksmith was the creator of the Divergent Swords.

The bloodline seems to be mostly extinguished minus a couple living members.

## References

*Völundio* Manga; Chapter 16, page 4
*Völundio* Manga; Chapter 16, page 5-6
*Völundio* Manga; Chapter 16, page 7
Tetsuo

**Tetsuo** (鉄男, *Tetsuo*) is a renowned chef known for reading his customers' faces.

## Other Media

### Piwi Spin Off

Tetsuo managed to impress a harsh critic. However, Tetsuo has begun to bore himself as a result of perfecting his cooking. Piwi stumbles into the restaurant and is mistaken for being a customer. Tetsuo prepares a meal for Piwi, but it stings Piwi's mouth. The chef felt great embarrassment and asks for forgiveness, to which Piwi replies that it was okay and the dish was delicious. Piwi reveals that he was actually there to simply ask for directions to the plaza.

## References

*Helck* Manga; Chapter 7 (Piwi)
*Helck* Manga; Chapter 1 (Piwi)
Divirius

Divirius is the god of disease, illness and plague and is most often worshipped by witches and hags. But he does have his followers amongst all walks of life and most races.

Unlike some of his fellow evil deities Divirius does not seek to destroy the world but he does desire that as many creatures as possible suffer from disease as he derives great pleasure from all the suffering endured by those who suffer from diseases.

The church of Divirius is outlawed in most places and worship of him is often practiced in secret. The church has in fact derived a strategy around this. Where Divirius priests travel around under the pretense of being priests of other deities and then slowly trying to infect the local populace with both actual disease but also the teachings of Divirius.

The holy symbol of Divirius is often depicted as a disease ridden rat or rats. Rats are great allies to the church of Divirius as they aid in the spread of disease and the rat is considered a holy animal by followers of Divirius.
Mobay

The sea is an almost unexplored place for most. Although several species live under water, most humanoids prefer to stick to land. Mobay was different though.

Born poor and with a walking disability, Mobay had it tough. He decided to take his own life, by throwing himself into the ocean and die by drowning. To his surprise, he could breathe underwater just as if he was breathing air. Additionally, the lower resistance in the water enabled him to use his legs to navigate through the water. People he knew never saw him again, he simply just vanished under the water never to return.

Legends speak of him finding a naga camp under water. He learned from them how to communicate and fight under water. He practiced harder than anyone else, and in a short amount of time he bested all of the naga’s in the camp. He decided to kill their leader and take over the camp. Being very hierarchic and having a culture of the strongest leads, the remaining Naga’s accepted him as their new leader. He was a great leader, and he taught his servants and granted them great lives as long as they did what he demanded. Knowing that this camp belonged to a bigger naga city, he expected a revenge attack from them. Being a strategic mastermind, he prepared well for the attack and beat them without much effort. He acted fast after the attack, and counter attacked the city. A few weeks later, he defeated them and now owned a large naga city.

After his conquest, he still craved power. He sent out naga scouts in nearby areas to scout for camps. During a few years, he attacked and conquered several encampments within close proximity.

This all happened very fast for Mobay. Coming from a handicapped child to ruling underwater cities in a few years. Rumors travelled under sea, and quickly he was feared and respected for his actions. Learning of these rumors about himself, he felt pride. Having a name and being feared, suited him well. He trained soldiers constantly and taught them great tactics and strategies to defeat their enemies with ease. When he felt ready, he conquered camps, cities and underwater castles containing riches beyond his imagination.

Mobay was not seen as evil, he just fought for what he wanted. He did not kill because it pleased him, he only killed his enemies and those who did not show him respect. He craved power and respect, and he got it by being the best.

The story of Mobay is seen as myth, but many still believe it. It is very common for sailors, fishermen and seafarers, to drop something of value overboard to pay Mobay for a safe journey, and to pay their respect. Many believe that by not doing this, Mobay will come from below and sink the boat to claim the lives of those who disrespect him.
Peter Jones

Charlie Jones(Brother)

Brielle Jones(Sister)

Jasmine Jones(Sister)

James Jones(Brother)

Emily Jones(Sister)

Ryan Jones(Brother)

Lucas Jones(Brother)

Alexis Jones(Sister)

Samantha Jones(Sister)

Peter Jones is the eldest child and son of Liam and Spencer Jones. He has nine younger siblings. He takes more after his father being as he has no magic and he is not a werewolf, even though he and all of his siblings are the product of true love. Peter was named to honor his maternal grandmother's first true love along with his maternal grandfather. Peter is portrayed by Jonathan Lipnicki.

Little something, something about your characters

## **Personality**

Fun-loving

Brilliant

Kind

Industrious
Earusha the Forgotten

According to legend there once was a great leader called Earusha. His parents raised him to be a farmer within the tribe, which was a well respected profession at the time.  When Earusha was a young man the tribal wars, which they were named, erupted. The Spear tribe, an insignificant and seemingly peaceful tribe, suddenly went berserk. They started to kill, raid and rape other tribes.

This hostility was unseen throughout the world, so no one was ready for the bestial attacks. Quickly the Spear tribe grew mightier due to the extra resources they stole from others, and it was not long before they seemed unstoppable.

Earusha's tribe was located far from the attacks, so they only heard rumblings and rumors about the attacks and how they moved closer and closer to their village every day.  It soon became obvious that they did not have the men or the weapons to defend themselves against the Spear tribe, so panic started to take hold. The leader of Earusha's tribe was bewildered as to what to do and ended up committing suicide due to fear of being slaughtered by the Spear tribe and his inability to lead his tribe in this perilous situation.

Earusha's father was next in command, so he took on the role as leader of the tribe. He struggled with calming down the villagers but then Earusha got an idea. "If horrible stories could travel all over the world, why not start your own rumors?" These were his exact words.

The tribe started to tell stories about how cruel and ruthless they were, and how they used dark magic and monsters to fight for them. They also created several extremely scary statues and monuments, typically carved out of stone. Some statues were up to 10 meters tall, all with big fangs, twisted faces and other ghastly details.

The rumors started to spread throughout the world and they also reached the Spear tribe.  The day arrived - The Spear tribe reached the village of Earusha. A large number of soldiers saw the first statue and it scared them off. Earusha had ordered his people to hide behind the statues and make scary noises and scream when the Spear tribe was approaching. The result was exactly what he had hoped for, they were never attacked.

Earusha's tribe grew big and strong. They trained soldiers to withstand any attack. They developed defense mechanisms never seen before. Earusha was the mastermind behind all of it, and was later made king of the Earusha's, which they named their people in recognition of his brilliance.  Earusha pioneered the next level of tactics and his name lived on for centuries to come. It is said that if you believe in Earusha and you pray to him, you will be blessed and keep away the harmful spirits.

Today the religion of Earusha is all but forgotten and barely exists. His many grotesque statues can still be found though mostly in rural areas and almost all of them in disarray
Tharfield Keep

This is the home of House Allard and located in the city of Millchester in the region of The Easterlands in The Realm of the Nine Kingdoms .

**Description:**

Fourteen narrow, square towers tower above all, they're linked with small bridges and are connected by towering, massive walls made of dark green stone.
Tall, wide windows are scattered here and there around the walls in seemingly perfect symmetry, along with symmetric crenelations for archers.

A regular gate with great metal doors, a regular bridge and hot oil pots gives a safe place to rest in this stronghold, but it's not the only way in, but it'll be your best shot if you wish to conquer this castle.
Story Arcs/Völundio

*For a chapter list by Volumes, see Chapters*.

## Part One: Kohaku, The White-Haired Demi-Human

### Introduction Arc

* Chapter 0: Prologue
* Chapter 1: Mysterious Sword

### Tavern Arc

* Chapter 2: Water Source
* Chapter 3: Tavern
* Chapter 4: Demon Thunder Swordfighter
* Chapter 5: Flame
* Chapter 6: Avenger
* Chapter 7: Investment
* Chapter 8: Knight
* Chapter 9: Lost
* Chapter 10: Way of Life
* Chapter 11: New Power
* Chapter 12: Botanist
* Chapter 13: Varka
* Chapter 14: Leader
* Chapter 15: Shopping
* Chapter 16: Tale of Finn Kingdom

### New Mundima Order Arc

* Chapter 17: New Mundima Order
* Chapter 18: Illusion
* Chapter 19: My Home
* Chapter 20: Preparation
* Chapter 21: Surprise
* Chapter 22: Believers
* Chapter 23: Commander
* Chapter 24: Trauma
* Chapter 25: Opportunity
* Chapter 26: Deadline
* Chapter 27: White Haired Demihuman
* Chapter 28: Guru Morkana

### Shrike's Revenge Arc

* Chapter 29: Goddess
* Chapter 30: Magic
* Chapter 31: Parting
* Chapter 32: Demon
* Chapter 33: Fame
* Chapter 34: Drinker
* Chapter 35: The Kingdom of Gald
* Chapter 36: Omen

### The Defense of Varka Arc

* Chapter 37: Anniversary
* Chapter 38: Divergent Sword Hunter
* Chapter 39: The Defense of Varka 1
* Chapter 40: The Defense of Varka 2
* Chapter 41: The Defense of Varka 3
* Chapter 42: The Defense of Varka 4
* Chapter 43: The Defense of Varka 5
* Chapter 44: The Defense of Varka 6
* Chapter 45: The Defense of Varka 7
* Chapter 46: The Defense of Varka 8
* Chapter 47: The Defense of Varka 9
* Chapter 48: Serf
* Chapter 49: The Defense of Varka 10
* Chapter 50: The Defense of Varka 11
* Chapter 51: Counterattack
* Chapter 52: Plan
* Chapter 53: Prologue
* Chapter 54: Creation
Mabulu

It is unknown from where Mabulu came, was he a mortal ascended to godhood by Jamboloydia or by Dragnhul or was he a demon who was promoted, no one knows. But what is known is that he favors tyrants and power through subjugation. Hence many tyrants and slavers worship him and use his teachings to justify their actions.

At one point in time he was killed by some good for nothing adventures who sought a more just and equal world. But luckily he was revived again by his loyal followers in a great feat of devotion and magical sacrifice.

The church of Mabulu is outlawed in many countries throughout the world as they are both evil and pose a threat to their current ruling class. The church of Mabulu has a wish to rule the entire world through subjugation and thereby show their worthiness to Mabulu.

Followers of Mabulu often use a ball and chain as a holy symbol to show the legitimacy of using slavery to achieve your goals of being a ruler and the right to subjegate others for your benifit.
Arano

**Description:**

This is one of the many Nations of Vehramia. It is a duchy and a vassal state of the Zolarth Empire.

**Imprtant NPC's**

**Govenor Zakus(Minotaur)**

Ruler of the region and Governor for the Zolarth Empire

**Duke Otag Abaci(Human)**

Ruler of the duchy under the Zolarthian rule.

**Cities(Population 10.000+)**
Renshaw Keep

This is the home of House Renshaw and located in the city of Willowfleet in the region of The Easterlands in The Realm of the Nine Kingdoms .

**Description:**

​Fourteen solid, square towers tower above all, they're linked with small bridges and are connected by big, chunky walls made of light brown stone.
Dull windows are scattered here and there around the walls in fairly symmetrical patterns, along with symmetric holes for archers and artillery.

A sizable gate with huge wooden doors, a regular bridge and hot oil pots guards the only passage into the castle, at least to those unfamiliar with the castle and its surroundings.

This castle is relatively new, but so far it stood its ground with ease and it'll likely do so for ages to come.
Jamboloydian Pantheon

There are a number of dieties worshipped on the world of Jamboloydia. Not all dieties are real. Some are man-made and offer no power to its worshippers. Known examples of this are the religions around Rozor the Great Sky Father, The God of Spheres and The Lord of the Cleansing Fire.

On the Table below are a list of known dieties in the world of sorted by alignment with portfolio, worshippers and domains listed. The portfolio and worshipper list is of course not exhaustive. And for subdomains and favored weapons are up to the GM.

Lawful good

 Delbinore | Chivalry, Justice, Law, Paladins

Neutral good

 Ele'ana | Fertility, Motherhood, Nature
 St. Helena | Goodness, Kindness, Healing

Chaotic good

 Tazz | Adventure, Travel

Lawful neutral

 Qhuritaz | Intelligence, Knowledge, Wisdom

Neutral

Chaotic neutral

 Mephiba | Revenge

Lawful evil

Neutral evil

 Qorin | Death, Destruction, Hell, Monsters

Chaotic evil

 Dragnuhl | Hell
 Marosh | Fear, Dread, Cannibalism
 Tothwah | Darkness, Drows, Evil, Spiders
 Zarath | Evil, Madness, Murder
Mephiba

The creator god, Jamboloydia, kept hearing prayers wishing for revenge. Whether it be for injustice or otherwise the demand for revenge was constant and everlasting. He grew tired of this and ascended a scorned lover by the name of Mephiba to godhood and put her in charge of all things concerning revenge. Once again Jamboloydia could rest and he saw that it was good.

Mephiba was up to the task and listens to all prayers of anyone who wants revenge. She is ready to hand out sweet revenge for anyone who wants it, be it deserved or otherwise. People who feel trampled on, scorned, ridiculed, degraded or otherwise think they have someone to take revenge on turn to Mephiba. She is always ready to hand out sweet revenge. It may be both deserved or not but one thing is for sure there will always be chaos after acts of revenge.

There has formed a church around the worship of Mephiba and many go to shrines or temples of Mephiba to ask for help in their revenge. Clerics of Mephiba often take it upon themselves to aid in the requests for revenge, for a modest fee of course.

The holy symbol of Mephiba is often depicted as some variation of an eye. The reason for this follows the notion that an eye for an eye is fitting when it comes to revenge. If you have been wronged, the one who has wronged you should suffer in the same manner you have suffered.
Ele'ana the Eternal Mother Nature

Ele'ana the Eternal Mother Nature is a nature based religion.  Ele'ana, as a patroness of eternally transient nature, is presented in three forms: the beautiful young Maiden, the mature, pregnant Mother and the edentulous, wrinkled old Crone. Under her second aspect, Ele'ana is the goddess of fertility, protectress of women pregnant or in childbirth; all women, regardless of age, domicile or social position, have an esteem for her.

Ele'ana is worshiped in most of The Realm of the Nine Kingdoms, primarily by the people closely connected with nature, like farmers, lumbermen and foresters.  The religion of Ele'ana has a chain of larger or smaller sanctuaries spread throughout the realm. If it is deemed necessary to matters on a nationwide scale, abbesses of the major centers meet in a selected temple and discuss various issues; though this happens rather rarely and every major center remains, in point of fact, self-contained.

Priestesses of Ele'ana often criticize priests of The Lord of the Cleansing Fire, argue and carry out disputes with them, however they can cooperate together on important issues. They also stay on good terms with priests of Amareth the Eternal who is similar to Ele'ana in some respects.

The future priestesses of Ele'ana are entered into the novitiate at the age of fourteen or fifteen; adepts learn arithmetic, biology, botany and medicine, they also acquire general knowledge about the world. The closing ceremony of the novitiate, connected with admission into Ele'anas priesthood, is organised on each spring equinox. Young priestesses receive new robes and tasks from the abbess; usually it is taking care of the rural community or service in one of the temples, as wandering priestesses, teachers and governesses.

According to the teachings of Ele'ana one must acknowledge the ampleness of nature, remember to give back when you have been blessed by its bounty and always revere and respect it.  This religion is most widespread south of the Swamp of Despair.
Kevala the Enlightened

Kevala is the god of enlightenment, self-perfection, knowledge, healing and inner strength. His followers claim that he was once a mortal who achieved absolute physical and mental perfection and thus attained divinity of his own volition.  Followers of Kevala reject the idea of a creator deity responsible for the manifestation, creation, or maintenance of this universe. According to Kevala doctrine, the universe and its constituents (soul, matter, space, time and principles of motion) have always existed. All the constituents and actions are governed by universal natural laws and an immaterial entity like God cannot create or affect a material entity like the universe.  In the Kevala faith, Godliness is said to be the inherent quality of every soul, characterizing infinite bliss, infinite power, Kevala enlightenment (pure infinite knowledge), infinite peace, and perfect manifestations of infinite other attributes.

There are two possible views after this point. One is to look at the soul from the perspective of the soul itself. This entails explanations of the properties of the soul, its exact structure, composition and nature, the nature of various states that arise from it and their source attributes as is done in the arcane texts of this religion. Another view is to consider things apart from the soul and its relationships with the soul. According to this view, the qualities of a soul are subdued due to karmas of the soul. Karmas are the fundamental particles of nature in the Kevala faith. One who achieves this soul through right belief, right knowledge and right conduct can be termed a god just like Kevala. This perfection of the soul is called Kevalin. A god thus becomes a liberated soul - liberated of miseries, cycles of rebirth, world, karmas and finally liberated of body as well. This is called *nirvana*.

The Kevala faith does not teach the dependency on any supreme being for enlightenment. The holy texts are a guide and teacher who points the way to enlightenment, but the struggle for enlightenment is one's own. Moral rewards and sufferings are not the work of a divine being, but the result of an innate moral order in the cosmos; a self-regulating mechanism whereby the individual reaps the fruits of his own actions through the workings of the karmas.  Kevala devotees believe that to attain enlightenment and ultimately liberation from all karmic bonding, one must practice the ethical principles not only in thought, but also in words (speech) and action. Such a practice through lifelong work towards oneself is regarded as observing what is known as the great vows.
Marthagayle

Little is known about her and where she came from, but according to legend she arrived thousands of years ago. It was a day like most others. A merchant was transporting his wagon filled with goods, when his life was suddenly changed forever. Peacefully driving along the quiet road, a huge creature suddenly appeared in front of him. It did not run, drive or in any other way travel there, it just appeared out of thin air. Having never seen anything like it before, the merchant stopped his wagon and stared with fear in his eye at the creature. It looked like a monster wearing huge armor. Clearly wounded, the huge figure turned around and looked at the man. He could see that it was a humanoid, but probably well above twenty feet tall. Spilling vast amounts of purple blood on the road, the merchant did not hesitate to help the wounded newcomer. He jumped down from his wagon and found some bandages. He slowly approached her, when she looked at him and opened her mouth. In a deep booming voice the creature spoke in sounds the merchant had never heard before. He saw fear in her eyes, so he went up to her and started to wrap the bandages around her wounds. After a few hours, he had patched her up enough to stop the bleeding. She fainted in the process giving him time to examine her closer. She wore clothing and armor never seen or heard of before. Her voice was deep and booming, she had a blue tint to her skin, and she was huge. The merchant was curious, so he stayed with her until she woke up. Other travelers came by, but most were afraid of the creature and fled.

It took a full day for her to wake up, but the merchant patiently waited by her side tending to her wounds. She slowly came around and looked at the man. She spoke a few strange words, and then she said to the man. “Thank you kind sir. I would be dead without your help”. The man was surprised that she suddenly spoke his language and he assured her that she was safe. She told him that her world was destroyed by evil, and that she barely escaped certain death. She was a queen of her world, which she called Xiddoemaq.

While she recovered from her wounds, he took her with him on his journey. Everywhere she went, she attracted many looks from curious people. Some were scared, others curious. At the end of his journey, they ended up in his home. She lived with him for a few days, until she regained her strength. She told him that she had to go back to her world, to try to save the remains and be there for her people. To show her gratitude, she gave the merchant a gift. The gift was a very special magic book, said to be the very first ever possessed by a human in Jamboloydia.

A horrible apocalypse had occurred in her world, and her entire population was wiped from existence in days. Everyone she loved had died, but once again she managed to escape back to Jamboloydia. Here she started to teach magic to the people of Jamboloydia and eventually ascended to godhood.
Jamboloydia

In the beginning there were only the two brothers Jamboloydia and Dragnuhl.

Jamboloydia was bored with his existence so he decided he wanted to create the material plane, the world as we know it today. Dragnuhl was jealous of his brother's creation and wanted to destroy it so they battled for eons and in the end Jamboloydia was victorious.

Although Jamboloydia was victorious he could not kill his brother so he created a prison for him in a realm that would later be known as hell. He cast out Dragnuhl from Celestia, the realm of the gods, and into hell. To this day Dragnuhl is still imprisoned in his cage in hell.

Jamboloydia wanted to see how his creation, the material plane and its dennisons, would progress without interference from him. So aside from ascending a few beings to godhood Jamboloydia leaves his creation be, and watches from his throne in Celestia.

Because of this non interference there has never formed any kind of church around the worship of Jamboloydia. Clerics and wise men have long ago concluded that Jamboloydia does not wish for worship and hence no one worships Jamboloydia although he is the creator of all things and the king of gods.
St. Helena

St. Helena is all about healing, compassion and patience.

Rich, poor, good, evil, orc, human etc. Everyone was worthy of Helena’s holy touch.

She distanced herself from beings who possessed true evil and creatures who wanted to hurt others, but later in her life she turned to these and converted them from evil to good.

Helena was born into a noble family and it quickly became obvious that she possessed a pure and kind heart. Already as a child, she was healing the sick and praying for their lives. Helena firmly believed that by showing her kindness to everyone, the world would become a better place. In her early days, she travelled from city to city to help the souls in need.

She was spreading her kindness and beautiful powers all over the realm. Nobody this pure had ever set foot in Jamboloydia before. Many doubted her and did not believe the rumors about her divine and utter kindness, but she proved herself again and again. Wherever she went, she was adored and loved. Beggars in the street were smiling, dead flowers flourished, children were laughing, and everyone became peaceful and happy.

It sounded almost too good to be true, but it was not. Her purpose in life was helping everyone in need, and she did an outstanding job. People who saw her, were healed by her, or simply just heard about her beautiful powers and started to pray to her. They prayed for healing, love, kindness and for a better life. Everyone knew she was not a god, but people still prayed. Some prayed for her to show up, and weeks or months later, she would come.

She started to become a supernatural being without even knowing it. Her presence and powers did not go unnoticed. The powers that be, granted Helena saint status and allowed her to ascend to godhood. Helena was shocked by all this, because she was just doing what she thought was right. The fact that she did not even know how great she was, made her even more likable and popular and she quickly amassed a large following and today the church of St. Helena is one of the largest in the regions it is known.
Tazz

Halflings, often looked down upon in more ways than the obvious. Often exploited for their labor and they are one of the most common slave races. Tazz was no different, but he was the first halfling who changed the reputation of the halflings.

At a young age, Tazz was sold as a slave to work on a boat. During his work here, he saw many different places. The travelling part spoke to him, and he spent most of his time on the boat daydreaming about travelling around Jamboloydia as a free man. Even when his life was at his worst, he didn’t let it beat him. He was scrubbing, lifting and almost worked himself to the edge of death, but he still crumbled into his straw bed with a strong and determined heart.

After serving a few years on the boat, he bought his own freedom. Nobody knows how, but the captain of the boat released him while the ship was docked in Thamos, the biggest city in Jamboloydia. Rumors speak of Tazz manipulating the captain to let him go against a later payment or promise to return with something. Tazz always had a way with words. Tazz left the harbour a free man and never looked back.

For years he dedicated his life to hard training with a lute. It is said that Tazz once saw a bard playing a lute, and he had never been that fascinated before. Since that time, he always wanted to be able to play. He studied the instrument and learned to cast spells via the lute. After immense amounts of time put into studying and practicing, he finally decided to perform in front of people. He started in bars and taverns in Thamos and he quickly became famous. In a short amount of time, he became the best bard in town, singing about his adventures in the boat and making fun of his own race in sarcastic ways. With the reputation of being the best, he could choose when to perform, where to perform and how much he was paid. People loved his stories, and slowly he gained the respect from most.

He was headhunted to join a successful group of adventurers, which he accepted without any hesitation. Once again, he was travelling throughout Jamboloydia, but this time it was on land and he did it with friends, glorifying them in his sweet tunes along the way. Stories of him seducing dragons, disarming the most powerful fighters and manipulating evil into doing good, are just a few of the many legends of Tazz.

He became the most powerful Bard ever to set foot in Jamboloydia. He quickly became the face of the party and soon the group was the most famous adventurer party ever. They fought for the good and defeated the evil. Everywhere they went, they had the respect of everyone. Being the most successful halfling ever, he started to change the narrow minds of many. Even today, his achievement still echoes throughout Jamboloydia. Many laughs at halflings and many see them as stupid children, but deep inside most knows never to underestimate them.

Many years after his ascension to godhood, Tazz is still the most famous and powerful halfling to ever have lived. His worshippers are mainly bards and halflings but also adventurers and traveling merchants pay homage to Tazz.
Imali

Many people pray for good luck and fortune and these prayers were heard by Jamboloydia but he did not want to interfere or be bothered by these prayers so he created Imali, also known as lady luck.

She was to handle these prayers and was given full autonomy to do with them as she pleased. She is a free spirit. Imali is a fickle creature, she loves many but none faithfully.

There is no great church of Imali but many many shrines in her name and many people pray to her to try to gain her favor. Especially people who gamble. So her holy symbol is often a depiction of some kind of game of chance, like a die or some cards.
Dehritohk

It is well known that the soul is the life essence of every living being, but for Dehritohk followers, it is the blood. They believe that by consuming the blood of others, they will absorb the life essence of their victims and absorb their powers. Dehritohk was banished from the kingdom of the gods, because he was too evil and powerful to reside in their chambers. They banished him to an eternal prison in the depths of hell. The gods did not foresee that his many followers would search for him endlessly. They eventually found him and freed him. When he was freed, he killed his rescuers and drained them completely to gain the necessary power to escape from his prison. Dehritohk hid in one of the many realms of hell, where he plots his revenge on his captors.

Dehritohk himself is an old myth, also known as the father of vampires. He created the first vampire and mated with it. He impregnated the vampire who spawned four vampire offspring. These four offspring went out and populated the world with vampires by draining their victims and reviving them as vampires. These four vampires were gifted with the special ability from Dehritohk to transform their victims into vampires by draining them within an inch of their lives, then stopping and feeding them some of their blood. They would then bury them and wait for them to rise as new vampires. Eventually, Dehritohk killed his four children to absorb whatever power they had obtained during many years in this world.

Today Dehritohk is mainly worshipped by vampires, but there are also others who worship him. Typically evil aligned. From what little is known about the non vampire worshippers it is said that they often work together in groups. They dress up in dark cloaks covering themselves from head to toe, only revealing their hands and faces, which they paint black to seem more monstrous and invoke fear in their victims. They kidnap random humanoids and sacrifice them to Dehritohk. Some worshippers set up big rituals and others just slid the throats of their sleeping victic. Common for all of them, is that they drink the blood of their victims.

A feared and ancient movement called “Fangtohk” still persists to this day. There have been kidnappings and rituals documented for thousands of years in the name of Dehritohk. It is evil men and women, many times vampires, who perform rituals where they sacrifice people to Dehritohk. They strongly believe that by sacrificing these victims to Dehritohk and by drinking from the victims seconds before they bleed out, they can obtain a link with Dehritohk. Through this link, he will grant the supernatural abilities and this way he will form a huge powerful army and use it to once again claim his seat in the kingdom of the gods.
Dragnuhl

In the beginning there were only the two brothers Jamboloydia and Dragnuhl.

Jamboloydia was bored with his existence so he decided he wanted to create the material plane, the world as we know it today. Dragnuhl was not pleased with his brother's creation and wanted to destroy it so they battled for eons and in the end Jamboloydia was victorious.

Although Jamboloydia was victorious he could not kill his brother so he created a prison for him in a realm that would later be known as hell. He cast out Dragnuhl from Celestia, the realm of the gods, and into hell. To this day Dragnuhl is still imprisoned in his cage in hell.

During his time in hell he managed to father a child. His daughter is Qorin the deathbringer who he hoped would put an end to his brother's terrible creation. But alas she failed and was cast back into hell where she is also trapped.

As time went she began to form plans of her own and Dragnuhl did not like this and therefore in a fit of rage disowned her. Dragnuhl now hates her just as much as his brother.

Although Dragnuhl is trapped in a cage in hell is still considered the king of hell and all beings in that realm fear him and recognize his power.

Dragnuhl has very few followers in the material plane and his followers mainly consist of demons who manage to come to the material plane and a few crazed humanoids who wish for the destruction of all things.
Abimahl

According to legend Abimahl created all the animals of the world, each with it own purpose. Worshippers of Abimahl firmly believes that all living creatures of Jamboloydia has their place in the circle of life. They have been created in perfect harmony, each fulfilling their role. Some are made to be hunted and eaten, others to do the hunting and eating.

Abimahl, is the creator of the circle. Not only did he create every living being in Jamboloydia, he also spent a lifetime living as every single species that ever existed. In his many different lives and during thousands of years, he created the food chain and made sure that every lifeform had a purpose to fulfill. He left a small piece of himself in every life form, which spread over the years. Today he exists in all living creatures.

Worshippers of Abimahl believe they can communicate with him by sacrificing different beings. During this ritual, a bond is generated between the ritual master and Abimahl. This bond takes the ritual master through a portal to Abimahl’s throne in the kingdom of the gods.

Worshippers has seen Abimahl in many different shapes, forms and sizes. He communicates without moving his lips, he just stares into you and speaks from within with a big booming voice. It is well known that he can grant you powers if you serve him right. It is said that worshippers have been granted the ability to fly, to run fast, to jump higher, grow claws and fangs etc. These beliefs mainly center around animalistic features. Some worshippers believe that they will gain the abilities of  whatever they sacrifice. This has resulted in some kidnappings of magical beings, powerful adventurers and in general creatures with great powers. Despite this Abimahl is mostly a peaceful religion.

It is customary for hunters to thank Abimahl for their bounty after a successful hunt. They simply thank Abimahl for his creation and wish the animal good luck in the coming afterlife.

Abimahl holy symbols often depict an animal where all animal groups are represented. Water, land and air.
Northern Kingdoms

The northern part of the continent of Ahrum, basically everything not part of The Realm of the Nine Kingdoms, is known as the Northern Kingdoms. This consists of several island kingdoms, continental kingdoms and two wild and unclaimed regions known as the Swamp of Despair and The Pine Plateau.

The Kingdoms are:
Carnstock Hold

This is the home of House Cavendish and located in the city of Keldworth in the region of The Easterlands in The Realm of the Nine Kingdoms.

**Description:**

Fifteen broad, round towers are low, but set firm and strong for a great defensive line and are connected by big, massive walls made of light red stone.
Ornate windows are scattered generously across the walls in a seemingly random pattern, along with same-sized holes for archers and artillery.

A moderate gate with enormous wooden doors and strong defenses protects those inside and it's the only easy way in, but easy is very relative here.
Mother Earth

Mother earth is the personification of nature. She is similar to Biron in that aspect. But when she was given form in Celestia she, unlike other gods, did not take form in the conventional way and was not even given a name.

She is one of the very few deities not created or ascended to godhood by either Jamboloydia or Dragnuhl. She simply came to be out of the forces of nature in the material plane.

Respect for nature and balance are important tenants in the church of mother earth and many druids pray to her for guidance.
Dunbrough Castle

This is the home of House Fullthorne and located in the city of Dunbrough in the region of The Easterlands in The Realm of the Nine Kingdoms .

**Description:**

Twelve strong, square towers reach twice the height of the next tallest building in this elegant castle and are connected by enormous, massive walls made of red stone.
Dull windows are scattered thinly around the walls in fairly symmetrical patterns, along with small holes for archers and artillery.

A huge gate with massive wooden doors and strong defenses guards the inhabitants of this castle and it's the only easy way in, any other side would be futile.

A handful of waterfalls flow into various small streams and provide the precious farm fields outside the castle with needed water. This castle is relatively new, but so far it stood its ground with ease and it'll likely do so for ages to come.
Elden Stronghold

This stronghold is owned by House Renshaw and is located in a mountainpass on the road between their hometown of Willowfleet and the town of Dunwich in the region of The Easterlands in The Realm of the Nine Kingdoms .

**Description:**

​Four thick, square towers surround the stronghold in almost a perfect circle around this incredible stronghold and are connected by enormous, firm walls made of grey stone.
Refined windows are scattered here and there across the walls in a seemingly random pattern, along with asymmetric crenelations for archers and artillery.

A huge gate with great wooden doors is seemingly the only entrance to this stronghold and the only way over this mountain pass.