Changelog

*Main article: Strive: Conquest Wiki*

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## 0.6.6

0.6.6c

Added Christmas event
Added small event with cali and zephyra
Added one interaction to beastkin village
Added some missing event illustrations
Updated most event monochrome illustrations
Fixed market not being interactive if all characters have been purchased
Fixed multiple events

0.6.6b

Fixed some mod issues
Fixed a certain lock out option during arc 1 questline
Fixed a certain case when Cali quest was unprogressable
Fixed Lilia's quest not consume money in one of the options
Fixed some parts of the quest texts not translating variables
Fixed a bug where you could purchase guild upgrades with no limit
Added additional quest step to Cali's questline to make it easier to figure
Added gameover when you run out of money on tax day
Added character description missing for different body types (e.g. Centaur bottom parts)
Other minor tweaks and fixes

0.6.6a

Fixed erebus stone enemy/hammerfall skill
Fixed certain events not working properly due to recent changes
Fixed skills missing names

0.6.6

Dungeon recruiting:
* Now after combat there's a chance to receive a potential recruit.
* Recruitees depend on location and area.
* Recruitees can be added to roster or quickly sold.
* On forgetting location all characters there will be sold.
* More mechanics for recruitees will be introduced later. Factors revamp:
* Growth factor has been revamped: now it boosts character's stats depending on how many classes they have unlocked.
* Exp requirements are no longer affected by it.
* Starting Growth factor for unique characters have been reduced
* Factors now increased by sacrificing a character at slave market. Added tax system to some upgrades Added cg scenes for Heleviel/Lira at the end of Arc 2 Added console to run some custom commands (F2) Added Cali's bad route Removed loyalty bonus on taking virginity by master Removed breeder class for purchase Nerfed combat xp across the board Updated service icon/behavior to better reflect on slave's current state Boosted Cali's sword Assassination damage type changed to dark Hammerfall damage type changed to earth Fixed some descriptions Fixed some parts of sex service not working correctly Minor bugfixes

## 0.6.5

0.6.5b

Cali and Daisy now require their questlines finished to marry and have unique respond lines Fixed some items not being used correctly Fixed marry proposal for certain unique characters not working properly Fixed some world generation data being incorrect Fixed one of the dungeons in cali's quest not being usable

0.6.5a

Cali and Daisy should now be able to replay some of their scenes after their quests are finished in the personal dialogues. Also characters should address their master nouns more often in scenes Fixed multiple quest options and illustrations Presumably fixed worker assignment bug

0.6.5

Finished Cali's main questline Added initial Lilia's questline with 2 scenes Made main loan quest more clear on the dates and added a tip to it Added new unique character lines for their private dialogues Revamped prostitution task and added new non-sexual gold tasks. Prostitution mod is renamed to Service Added personal character details Materials now only sell for half price Removed quest items from shop selling list Added area names to locaiton list Added couple new repeatable quests Lilia's stats upped. Lilia questline is now unlocked after completing first story arc Fixed Date button not being active when master and a servant are selected Fixed loot window being under the dialogues Fixed Cali's character sprite Fixed certain actions not increasing loyalty Fixed beastkin tribe settlement producing excessive locations Updated some scene art

## 0.6.4

0.6.4b

Added some new classes to the exception list for oblivion potion removal Added Lamia's race icon Changed Heleviel's start class to add new class Fixed one of marriage options taking money instead of adding Fixed positive trait chance inheritance being too low Fixed some breeding mechanics Presumably fixed characters getting stuck at deleted locations Fixed blood explosion being castable on undeads Fixed children training exp gain being affected by modifiers

0.6.4a

Fixed issue with saves Fixed nereids have incorrect data Added trait for virginity

0.6.4

Fixed some traits not working correctly
Updated gui parts related to characters
Added automatic portrait assignment and relevant setting to default game
Revamped slave price formula and added price bonuses on certain training and classes

## 0.6.3

0.6.3

Added text to Heleviel optional scene Added racial icons Revamped Obedience and Loyalty systems Now obedience is reduced every turn, maxed with any social skill and once hit Zero will make character escape. Obedience Drain is now a more distinct value which is modified by unlocked trainings, gear and Timid Factor Loyalty is now used to unlock character training and is obtained every turn. Most of disabling traits have been changed to cause penalty Guild slaves will no longer spawn with traits which would make their guild's position inadequate (e.g. weak combat in fighters)

## 0.6.2

0.6.2a

Added Academy upgrade Added initial sex traits to unique characters Added visible skill cooldown to social skills Daisy will lose Coward trait on completing the dress quest stage Fixed Vegetable farming unlocking at 2 workers instead of 1 Fixed one of the fighter guild quest outcomes not properly registering that you've saved Aire Corrected some missing and unprocessed dialogue texts

0.6.2

Added trait system:
* Characters now can spawn with various positive and negative traits.
* Traits will be inherited by children with a certain chance.
* Traits can be removed with Soul Stone item (can be obtained from harder dungeons) Added tutelage system:
* Newborn characters can now be assigned to one of the multiple options which will provide them certain benefits while 'growing up'.
* Tutelage time takes 2 weeks. Fixes:
* Fixed futa never spawning with balls
* Fixed some AI patterns and skills not working correctly
* Fixed some skill errors

## 0.6.1

0.6.1

Added second arc story Gnomes now have +10 wits bonus Added and rebalanced "Stables" Upgrade Some class requirements have been rebalanced Stat requirements for class unlocks will require pure stats with no bonuses now Starting Character's growth factor is now set to 5 and normal factors can be increased to 6 6 in factor gives a special bonus now Slightly lowered Lilia's base stats Lowered stat growth from combat skill usage Timed and Special Events in town now will display in different color Multiple mod editor fixes Selling unique characters for repeatable quests will require confirmation now Fixed mindbreak route for Annastasia giving wrong character and CG

## 0.6.0

0.6.0b

Fixed bug causing events not to trigger when advancing multiple time periods at once
Fixed some sidequests not working correctly
Fixed certain skill errors
Fixed some gui errors

0.6.0a

Some Daisy's followup events will take longer to occur
Fixed character cap not allowing to advance turn when not going over it
Fixed rought wood gathering upgrade only giving 1 worker slot instead of 2
Fixed a certain new character not being recruitable
Fixed saving not working correctly

0.6.0

Content:
Fully implemented Aire's new sidequest
Added a couple new recruitable characters
Rebalances: Growth factor is no longer tied to race and has higher cost now
Rebalanced time system: Now day has 4 turns instead of 24 hours
Many social skills had their duration and cooldown revamped
Rebalanced craft and upgrade time for most items and upgrades
Rebalanced travel time Dating and sex now has certain amount of charges based on charm/sex factors of master and recharged every 7 days
Dating for single character can only be perfomed once a day (does not prevent dating other characters if you still have charges)
Autosave is triggered every 5 days instead of 1
Buffed boss hp
Rebalanced some of the combat skills: most single target damage skills buffed while AoE nerfed
Further reduced obedience gain
Flight can be learned by any character with wings (except for harpy) and is no longer obtained from valkyrie class
Further reduced default obedience gain from skills
Fixed Aire's recruitment option if she was missed during civil arc questline
Fixed multiple event related bugs and mistypes
Fixed some instances when locations broken returning characters on deletion

## 0.5.5

0.5.5b

Assassinate and holy spear are no longer learnable
Flight skill of valkyrie is boosted to 65 evasion from 25, Duration down to 3 turns from 4 Fixed jungle encounters sometime generating with 0 enemies causing instant win Fixed some errors with character creation patterns Fixed an error caused by food consumption going past 6 Fixed console spam and corrected some UI behavior Fixed gear erros when importing from older versions Fixed multiple scene/quest bugs Fixed some gui bugs

Fixed excessive console warnings

0.5.5a

Fixed certain skill usage
Fixed marriage character selection Fixed some event errors

Fixed some typos

0.5.5

New content:
Added postresque daisy scene Added marriage sidequest (available after finishing civil war arc) Combat Abilities rework: Now most of combat skills are purchasable with new ability experience Ability experience is obtained from combats Most combat classes now only unlock 1 skill for free Rebalanced many skills Mindblast cooldown is now 1 turn (previously 0) Enemy Rare effect Precise: evasion reduced Healer class renamed to Acolyte Skills are locked behind Combat/Spellcasting traits provided by classes "Weapon mastery" and "Magic Tools" traits removed and their dependants are replaced by combat/spellcasting traits Extra furry nipples and furries are set to false by default Unique characters and Master now display in different color in main list Added description and slightly improved "Turn Undead" skill of necromancer Presets: Advanced starts with only 1 Writ of Exemption Sandbox now starts with 1000 reputation for each guild Game start: Acolyte (replaces Healer) can be picked by Master and Mage guild follower Instead of Healer, church quest now unlocks Priest class Attendant is now Servants' Guild class option Fixed caster showing up without purchasing the class first

Fixed Amelia's sidequest not giving out the reward

## 0.5.4

0.5.4

Obedience is now displayed as percentage
Default obedience gain is reduced by 25% Now enemies can spawn with a rare traits which increase some of their stats, xp and item rewards Great Seduce cooldown reduced from 4 to 2 days, Seduce cooldown reduced from 3 to 1 Alchemist class is now unlocked from the start while caster is locked by guild points Archmage requires both Apprentice and Scholar to learn instead of requiring Caster Assassinate now has 3 charges per day instead of 1 Firebomb base damage increased from 1.1 to 1.4 All obedience gains with skills is reduced by 25% for now Slave delivery quest will not generate on a first week Slightly rebalanced some enemy stats Fixed clock going into 24 hours Fixed food consumption tooltip not updating runtime Fixed succubus lust drain skill not consuming mana on use Fixed gauntlets crafting

Fixed some exploration issues

## 0.5.3

0.5.3a

Elven capital is no longer accessible until main story allowing to go there
Added recipe for gauntlets and worker gloves to crafts Added bandages to Aliron and villages shops and fighters guild Nerfed obsidian reputation price from 100 to 60 Added Energy gem to mages reputation shop Slightly changed speed bonuses provided by some classes Reduced Builder Tools upgrade cost at all levels Fixed food consumption not updating when applied extra rations Fixed Amelia's scene not clearing properly Fixed Daisy's sprite not reflecting quest stage Fixed quest dungeons causing crashes Fixed crafting time for maid headband Fixed tooltip for shop items

Presumably fixed instances when story quests wouldn't progress correctly

0.5.3

Changelog:
Added "Bath" Upgrade: characters resting at mansion will slowly regain obedience Added more information to food consumption tooltip Added an option to switch Daisy's sprite if purchased her alternative clothes Added new subquest for Amelia with a scene Added Relatives table to character info Base work task production is reduced by 15% (makes unskilled workers slightly worse) Stat bonus effect for task production is increased by 40% (make skilled workers a lot better) Stat bonus effect for food production slightly nerfed Slightly reduced prostitution gold income Lowered number of classes random characters receive on average on higher levels Slightly increased Advanced Armor material costs Tailor task is now affected by Hunting Knife as crafting tool Reduced some early upgrade prices Mansion slave tooltip now shows max stat including bonus All food by characters is now consumed at 12 pm Stable speed boost per level increased from 20% to 30% Fixed food being consumed by characters twice as fast Fixed Aire generating with incorrect age which led to omitted description Fixed Kurdan generating with random skin Fixed smith/tailor/alchemy start at 2 workers instead of 1 Fixed some missing descriptions

Fixed autosave not storing the progress of following hour

## 0.5.2

0.5.2

Resource gathering at Mansion now has limited slots but more options
Added new upgrades for unlocking new resource gathering from Mansion Crafting and upgrading jobs now also have limited slots which increase with upgrade level Bone resource collecting now benefit from hunting knife Added hotkey support to combat Added contraceptive option which prevents impregnation Redone some parts of character info Redone task assignement menu Fixed halfkin tanuki having no growth factor in its data Fixed some scenes not displaying correctly Fixed Kurdan having incorrect hair length

Fixed some issues caused by importing

0.5.2a

Fixed resource gathering at remote locations occasionally not allowing to gather anything
Fixed sexual traits not being toggleable after being unlocked

Fixed class unlocking incorrectly in some cases

0.5.2b

Fixed instance of a bug in duncan-fred questline
Fixed main questline not triggering at milford siege Fixed item tooltip getting out of the screen Fixed gold from combat not adding to player's money

Fixed removing characters from mansion keeping them at task counters

## 0.5.1

0.5.1

Daisy's questline
Redone Daisy's questline Added upgrade to increase exotic trader slave quality Added upgrade to increase number of sex interactions per day Impregnation text now states if character could've been impregnated or not and why Changed upgrade price for Alchemy level 3 Added 3 more levels to luxury room upgrade Shrine events now have illustrations Life and energy shard drop rates reduced Rebel's hideout is now much better guarded Increased speed for some animations Event acquired items for story characters will also be equipped now (bracelet) Fixed Daisy and Anastasia's sprites being paler than they should be Fixed multiturn skip taking too much time to calculate Fixed loot window sometimes showing 0 as loot number Fixed ballista having melee attack instead of ranged Fixed easy quest being in hard quest pool in fighter guild Fixed some erroneous descriptions Fixed offering altars option not translating selected character name Fixed tribal elves jungle even actually spawning dark elf instead Fixed dryads not being in rare race pool Fixed true succubus not receiving bonus exp from sex

Fixed gauntlets not having effects

0.5.1a

Fixed multiple assignment issues
Fixed wrong upgrade description Fixed mac version Fixed some item tooltip inconsistencies

Fixed some locations not being forgettable when they should be

## 0.5.0

0.5.0d

Reduced time requirement for Assignment tasks
Spoiler alt-enslavement option is now available for futa Fixed princess not being findable if you didn't interrogate Aire Lowered total requirement for enslavement route which made it impossible to perform without aire from 11 to 8 Added wiki link to main menu and fixed itch.io link Added dungeon type to travel menu Fixed stats going over 6 in rare occasion Fixed some scene issues Fixed some quest requirements

Fixed an issue with power tattoo applying to legs

0.5.0

Added civil war story arc
Added an option to start from after the prologue Characters now can be generated with sexual skills (based on their virginity/classes) Added many missing icons for skills and enemies Some enemies have been slightly buffed Rebel enemies have been made considerably stronger Added some new CGs (including main story) Added a few class dialogue checks Main menu won't show characters you haven't met yet Travel menu has been reworked

Fixed many other bugs

0.5.0a
Writ of exemption and Enslave no longer apply to unique characters
Added some additional dialogue options based on master's class Certain story character will have their stats adjusted based on player's decisions Fixed an issue when sometimes characters didn't get assigned to task correctly Fixed final guards at the siege not being fightable Fixed elven capital questline not completing properly in some cases Fixed wip scenes not having an option to hide foreground

Fixed lich intimidation check

0.5.0b

Blizzard now costs mana
Blizzard now only slows enemies with 30% chance Fixed some issues with shrines and chests causing errors Fixed clock showing in inventory Fixed some new skills

Fixed traps doing damage to negative numbers

0.5.0c

Fixed some buff tooltips and misspells
Fixed a rare bug when timed event was cancelled when it was running with another timed event

Fixed game becoming slow on the closing until system restart/reinstall

## 0.4.1

0.4.1b

Fixed some new reputaiton related bugs
Fixed characters not eating food Fixed some enemy skill issues

Fixed clock not updating on game reload

0.4.1a

Fixed reputation not being gained
Fixed some enemy names and skill issues Fixed some loot drops being too high

Fixed smith task benefiting from wits more than from physics

0.4.1

Added new quest type: Work - will ask for character with specific stats to work for limited time
Fixed steel collar and shackles not being craftable Fixed paladin taunt not working Fixed escape animation Fixed new dungeons names Fixed cheat menu resources creation Fixed some instances of speech modifications getting into the way of syntax Removed Amulet of recognition from random item pool

Added logical resists to some enemies

## 0.4.0

0.4.0b

Fixed occasional issues with item disassembling
Fixed fire depths giving crashes

Fixed slaves having only penalties

0.4.0a

Transitioned to godot 3.2.4 (should fix some potential crashes and issues)
Added multiple new items, recipes, dungeons, repeatable quests, enemies Added tattoo system (requires mansion upgrade) Added item disassembling system (worker guild upgrade) Added support for other languages and fixed some nodes using wrong fonts Added gallery in main menu Minor balance changes to some races, prices and items

Multiple gameplay and GUI fixes

## 0.3.2

0.3.2с

Added pregnancy descriptions and debuff
Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time Added an option to use bonus description text field for notes Fixed some issues during character creation Items during craft show in alphabetic order Fixed some scene errors

Fixed some window errors when there was nothing to purchase

0.3.2b

Many minor GUI fixes
Fixed Xari quest not updating correctly

Optimised some framework performance

0.3.2a

Added some additional clarity for upgrade material tooltip
Fixed repeatability of church quest Fixed slave requrest descriptions to represent factor values as words when set so Fixed seethrough underwear not being craftable Fixed random fairy event showing wrong description Fixed tribal elves not being breedable with other races Fixed lamia race lacking short names causing some issues Fixed bald hair having length description Fixed oblivion potion Fixed writ of exemption still relying on submision forcalculations

Fixed multiple GUI issues

0.3.2

Dating system slightly revamped
Obedience system revamped Added tutorial Added cheat menu (password is same for Strive 1) Added reputation shops to guilds Added new small quest/event sequence Added new illustrations for some events Added oblivion potion mechanics Added Entangle skill for Dryads Added option to forget locations from mansion Sex traits are now initially hidden for hired characters. They can be learned during dating Pheromones can now be used in mansion Some classes are now unlocked with reputation and quests Pregnancy duration increased from 5 to 30 days. Slightly buffed human's racial stats Dialogue options responsible for seduction now check on sex factor instead of charm factor Nerfed bandages output 3 -> 2 Nerfed First Aid heal value 35% -> 30% Daisy now have fixed sex traits Fixed guild slaves not benefitting from quality upgrades Fixed Spirit:Turtle not working correctly Fixed ranged attacks not requiring bow Fixed First Aid Tooltip Fixed some console errors Fixed fairy racial skill not restoring correct amount of hp Fixed exotic slave trader event not adding properly at the game's start

Fixed class unlock animation not using correct character name

## 0.3.1

0.3.1

Added multiple GUI animations to some actions
Added new random events: New chest lock type traps, mimics, finding random resources, encounters Added effect duration in tooltip for combat Added race name to labels in hiring menu Added exotic race slave trader shop every 2 weeks starting day 7 (requires new game) Recruited characters won't automatically travel to mansion anymore Forcefully recruited characters will receive new debuff preventing them from gaining obedience from positive skills Characters won't participate in fight at 0 obedience Breeder class is renamed to Breed Sow and now can be unlocked. Stats and reqs changed Slightly readjusted Aliron's slave race rates (Humans are more common than halfkins; elves are more common in general and rare races are equially as common as elves for slave market) Fairies lose some stats but gain a racial healing skill Main stats now grow slower at higher levels (starting at 40 base) Kobold females now generate with smaller breast size Trap events now deal percent damage Drows have been renamed to dark elves Slave escape chance is now present and depends on charcter's authority and obedience (can escape if defiant and obdience < 15). Chance is based on timid factor Food starvation debuff reworked Defeat in combat now applies debuff preventing from participating in combat for 3 days (ticks faster when using rest) Travel menu opens locations by default Fixed craft menu opening on smithing even if its locked Fixed inactive enemies not being deleted properly in some situtations Fixed buffs not displaying in slave info

Fixed hp/mp not displaying in dungeon locations

## 0.3.0

0.3.0e

Multiple fixes to tasks and travelling
Fixed work rules not working correctly Some fixes to the GUI Added a few more variations to some dating actions

Fixed some path issues for linux/mac users (thanks to lowtech)

0.3.0d

Added a bit of variations to some dating descriptions
Added 'bald' hair length Kobold males now generate as bald Elf and Drow males now can generate with long hair Taurus females and futa now only generate with tits average and above Fixed created characters not acquiring correct food preferences Fixed fighter subquest bug when attacking lich before talking Fixed character travelling and occupation settings Fixed resources not being consumed on upgrade purchase Fixed dungeons not providing gathering rate speed bonus after clearing

Fixed some abuses related to sex scene

0.3.0c

Fixed sex skills being shared by characters
Fixed birth sequence crashing Fixed enemy hunt quests not counting kills after game load Fixed ongoing actions not being cancellable Fixed characters not returning when location is being forgotten Fixed quest locations not being turnable after completion Fixed main quest bugs including lich and xari encounters Fixed liked/disliked food not being displayed correctly (edited)

0.3.0b

Added unique icons for new class spells
Added buffs to character info panel Fixed lust growing over the cap Fixed submission/loyalty decaying too fast Fixed spells in dungeon not working Fixed upgrades breaking on game reload Fixed character's classes not opening on right click Fixed outside time not synching with mansion time Fixed resources displaying in elven capital Fixed craft items and categories being available without upgrades Fixed some bugs with item unequip Fixed dating limit per day not functioning Fixed sell item price being 100% Fixed enemy hunt quests not counting kills Fixed dungeon completion quests not registering their completion

Fixed many smaller issues

0.3.0a

Fixed prostitution task not working
Fixed sex interaction being bugged Fixed being able to select slave type on master creation Fixed slave type not applying to slave on creation Fixed quest locations not being usable Fixed characters not being returned to mansion in some cases Fixed wrong stats displayed on characters Fixed some resources not being gatherable (edited)

v0.3

Changes:
GUI Rework 90% of GUI has been reworked for better usability. Some of the changes are temporal and some screens weren't finished yet. Otherwise I hope you will have a better time with the new stuff. Exploration/World resource rework Most of the resources are now gathered from locations. Dungeons can no longer be roamed but will reveal some limited resources on completion. Settlements can no longer be used for events (previous events will be added back later). Items can be used and equipped from anywhere. Dating system Similar to the meet system from the first game, but with a couple new additions. It will be expanded with time. (edited)

## 0.2.1

0.2.1a

Fixed chest events stacking (and possibly some others)
Fixed mages election quest not completing properly Fixed unlock of the traits which has been already unlocked

Fixed village events to meet slavers being unreasonably high

0.2.1

Added sex trait system: Sex traits can now be unlocked during interactions. Dislikes can now be removed from interactions. The chance is affected by character's Sex Factor. Sex traits are toggled as active/inactive from Details menu. Sex Factor increase number of active traits.
Slave delivery quests will no longer request slaves of the sex with a very low chance in settings (<=10%) Fixed crafting list not updating correctly in some cases Fixed tail plug/pet suit combo not working Fixed some errors in election quest finish Fixed characters not properly clearning in other areas in some cases Fixed same location appearing on the list of possible locations when it was selected Fixed default slave bodyparts for non-human races always being the same Fixed fighter quest encounter not finishing properly in some cases Fixed mage election quest completing right on acquiring Fixed non-story modes not disabling story event

Fixed portrait/body selection menu not updating properly

## 0.2.0

0.2.0d

Fixed saves storing social skill texts they didn't need
Fixed impregnation overwriting previous pregnancy Fixed election quest not removing loan events Fixed seen dialogues not reverting on restart

Fixed inability of males to impregnate

0.2.0c

Fixed some text errors
Fixed Writ not correctly working in some cases

Added failsafe to enemy generation when there's no enemies left to be generated

0.2.0b

Fixed some issues related to workers guild election quest
Fixed multiple quests and encounters not working Fixed babies not saving correctly Fixed mana drain skill not restoring mana to caster

Fixed Writ of Exemption not being cancelable and not updating list properly

0.2.0a

Fixed main story line not progressing correctly
Fixed a couple of missing and broken quests Fixed Praise having wrong syntax in some place and probably causing crashes Fixed quest log not showing correct item parts for modular item creation quests Fixed quest log not showing reputation bonus from master's charm correctly

Fixed item stacking not working correctly when the only stackable item was equipped

0.2.0

Added save info
Added slave delivery quests Added couple new weapons Added new item which changes slave status to peon Added Guilds leaders sprites Added background animations Added prologue election quest lines Added a few new tutorial entries Added experience gain display on victory screen Slightly revamped some racial and class bonuses Rebalanced many enemy damage hp and resists, also made enemies generally slower Revamped def stats on gear and fixed incorrect calculations Dungeon chests now feature lockpicking mechanic Engineer class gets Trap disarming trait Starting slave classes in story mode are now restricted to selected guild Master can now start with Rogue class instead of Harlot Seen questions won't be showing as options anymore High tier enemies have more elemental resists Master's charm now increase repeatable quests gold and reputation rewards Corrected item drop chances (previously chances were reversed so less common items appeared more often and more common items were rare) Travelling now costs obedience for characters Same equippable items now stack Resting characters regenerate hp/mp 3 times faster Made enemy names more readable Fixed quests allowing to turn in equipped items Fixed critical strike for aoe spells multiplying damage Fixed non-group locations having issues when returning characters Fixed failed quests with active locations not returning characters from those Fixed a number of small visual issues Fixed slaves during character creation having wrong type Fixed blindfold action causing issues in interaction sequence Fixed born slaves not having assigned class correctly Fixed some sex traits giving extra XP when they shouldn't Fixed game allowing to create more characters on new game after cancelling it Fixed guilds having 2 quests instead of 1 on world generation

Fixed visual errors when hp gauges weren't initially full

*Everything before that seems be demo*