Tek'tran Rool

"Tek"

## Family

Mother: Yerven Rool - Status UnknownFather: Geru Boren - Status Unknown

Younger Brother: Herot Rool - Status Unknown

Older Sister: Miryen Rool - Last known status: Student on Coruscant

## Carried Weapons

Lightsaber - Crossguard Hilt, SE-14 Blaster Pistol

## Worn Clothes

Tan tunic shirt, dark brown cargo pants, beige head covering, braided leather necklace with red stones, and an earbud comlink.

## Inventory

Adept Mask, Adept's robes, Darth Obscuros' helmet, their ninth credit ever earned (sewn into their cowl), Shade's hand-rolled cigarra, a metal thermos of Shade's strongest booze, a short-range comlink, Medpac, Stimpack, three days of rations, two lenghts of rope, a blanket, a backpack, an unusable CIS datapad, grappling hook, a spool of durasteel wire, restraint cuffs, two flares, underwater breather, earbud comlink, and a sewing kit in a metal box.

A former slave turned bounty hunter now turned Dark Side Adept, Tek'tran Rool seeks to improve their standing with Count Dooku enough to be able to get back on the field and start earning credits again. When taking this job, they never expected to be confined to what amounts to a cult compound and rigorously trained in the ways of the Dark Side. But they have plenty of experience holding their tongue and are willing to bide their time until an opportunity for freedom presents itself. Or perhaps the allure of the Dark Side will keep them here on Xeosis. Only Tek'tran knows, and they aren't telling.

## Background

Born to Yerven Rool and Geru Boren, a pair of Kiffar archaeologists studying the ancient civilizations of the Outer Rim, Tek'tran Rool spent their early childhood playing amongst the ruins of dead cities with their younger brother, Herot, and learning the history of the galaxy and its inhabitants from their parents. But these idyllic years were short-lived. A year into their older sister, Miryen's, education at the College of History on Coruscant, the Rool family left the safety of the Republic-controlled archaeological sites to visit her. They had almost made it out of Outer Rim space when a band of slavers descended upon the family's ship.

Tek'tran was only eleven standard years of age when they were separated from their family and sold into slavery. As one of the few Kiffar born with innate psychometric abilities, they've been told they fetched a high price. The indomitable Black Sun crime syndicate won out on the bidding war, and Tek'tran was soon being bounced from sector to sector, forced into aiding Black Sun bounty hunters in tracking their targets and sniffing out traitors to syndicate interests. Spending their youth in service to the cutthroat Black Sun caused them to become jaded and paranoid, and Tek'tran swore off all attachments that didn't benefit them at the age of fourteen.

They learned to play the games of the syndicate, earning a long enough leash to begin accepting outside tracking jobs for pay. Every waking moment from age fourteen to seventeen was spent preparing for their inevitable break for freedom. They knew escaping from the Black Sun would be difficult, but as more and more Vigos mysteriously turned up dead and other Black Sun sectors fell into chaos and infighting, Tek'tran dared to hope they could finally live a life free of the Black Sun.

Their escape from captivity was messier than they had hoped. Their current master, the favored lieutenant of one of the few remaining Vigos, discovered Tek'tran removing their tracking chip, overpowered them, and turned their shock collar to the highest setting as punishment. Somewhere in that heady mix of terror, rage, and pain, Tek'tran stumbled upon a pool of Dark power inside themselves. And unleashed it. The resulting shockwave sent the lieutenant through a nearby wall, where they plummeted several stories to the ground below. In the ensuing panic and structural collapse, Tek'tran finally escaped the grip of their former masters. The Force had freed them.

They spent the next three years hiding from the remnants of the Black Sun and taking bounty hunting and tracking jobs to survive. They also spent time poring over the archives of every planet they stopped at, searching for more information about the Force and the Dark Side. They used the resulting knowledge to become more efficient at their work, absorbing blaster bolts from panicked marks until they got close enough to knock them out by pushing them into the nearest solid surface.

Several months ago, Count Dooku reached out through their contacts to offer them a job on Xeosis. Along with credits, he hinted at training. Secrets about the Force and the Dark. Despite their misgivings, Tek'tran took the job.

When it was revealed that they were now being held captive to train as a Darksider Adept, Tek'tran didn't resist. Didn't cry, didn't beg. They kept the same Sabaac face they always used on their former masters, and they accepted this new deal. They've thrown themselves into their training and gladly taken the pain and abuse. They've begun to learn to play this new game in this remote, mountain prison, and their trainers have even trusted them enough (and been desperate enough for Organics to work with) to let them out on a few small bounty hunting jobs planet side. While most of those credits are taken by the C.I.S., Tek'tran skims some off the top to lay the foundations of their next break for freedom.

For, as they know well: an obedient slave is a slave with a longer leash. They have the patience to wait for enough slack to turn around and strike at the person holding theirs.

## Personality Traits

Tek'tran has learned the hard way to keep their true opinions close to their chest. Untrusting of others and jaded from a childhood of enslavement, they don't do "friends." Empathy only gets you killed. In this galaxy, the only way to safety is to crush everyone else beneath you as you climb to the top. They're curt, acerbic, and don't do chit-chat when there's a job to do. Having gathered their own understanding of their powers through rumors and research, Tek'tran also has a keen interest in learning more about the Dark Side and hoards any knowledge they find on the subject.

Now in Dooku's little covert of Darksiders, their personal rule applies more than ever, and Tek'tran has had plenty of practice keeping their mouth shut and eyes open while getting a job done. They plan to make it out on the other side of this, even if that means no one else does.

### Likes

Credits, a safe and stable place to sleep, and a job well done.

### Dislikes

Arrogance, people with superiority complexes, and slavers.

## Appearance

Tek'tran is a dark-skinned Kiffar with thick, black hair and a wiry, muscular frame. Depending on their wishes, they style their hair and dress themselves to appear more masculine or feminine, deepening or lightening their voice accordingly. Generally, they favor neutral tones and utility in how they dress and their voice trends deeper, with an almost soothing quality to it.

Those living in Black Star Fortress, however, have no say in how they dress. Everyone wears the same black, utilitarian adept's robes and their mask. The one provided to Tek'tran is matte black with a T-visor outlined by uniform chunks of durasteel. Tek'tran has modified their robes and extended the leatheris pauldron into a tight-fitting jerkin, cinched around their waist with a black utility belt. They've also sewn a multitude of hidden pockets into the cloth of their uniform to keep their most important belongings, such as their credits, on them at all times. Some of these pockets are hidden in the voluminous cowl and deep hood they've layered over their jerkin, the cloth filched from adepts that weren't as lucky, or as skilled, as Tek'tran. They have also managed to keep their old, durasteel-tipped combat boots, which they wear instead of the more elegant and smooth leatheris boots provided. Other than these modifications, Tek'tran strives to keep their uniform nondescript and functional, to attract as little attention as possible from their superiors.

After using their psychometry on Darth Obscuros' helmet and regaining consciousness with it already on their head, Tek'tran now wears his "gift" instead of their adept's mask. The helmet is a matte black metal with a thin, red visor marred by a silver weld where the helmet was split in half in the past.

## Character Attributes

### The Force

 Force Pull
 Absorb

### General Statistics

 Saber Bonus
 Deflect Bonus
 Saber Counterattack Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

*Absorb:* -1FP- Absorb blaster fire from multiple sources coming from one specific general direction to which your open hand is pointed: North/West/South/East. Absorb explosive damage.

*Agile combatant:* +3

*Crossguard hilt:* +2 to block, +1 to counterattack

*Favored Planet*: Coruscant (Urban)

*Force Pull:* -1FP- Affects a target within a Short Sphere, pulling them up to one Sphere. **Retrieve Weapon** *-* Once per round, as a free action, you may use Force Pull to retrieve your weapon provided it is within range of your Force Pull. (1 FP, Passive Force DC). **Move Object** - Telekinetically levitate an object, within Push/Pull range, once per round.

*Force Push:* -1FP- Affects a target within a Short Sphere, pushing them one Sphere away. **Move Object** - Telekinetically levitate an object, within Push/Pull range, once per round.

*Hidden Talent:* Linguist

*Historian:* +6

*Kiffar Psychometry:* The ability to "read" impressions from inanimate objects. When used intentionally, a Force roll (3D6+Force bonus) must be made to pass the Psychometry DC (Difficulty Check).

*Niman*: +2 to Saber block, deflect blaster fire and Saber counterattack (these bonuses do not stack with stat bonuses offered by any of the other forms). +2 to Force Bonus.

*Force Duelist:* -All Force rolls no longer suffer disadvantage when you are actively involved in Lightsaber combat with the target you are seeking to use the force against.

*SE-14 Blaster:* +1 to ranged attack, No deduction to shooting from Melee range, Range limit: Long Range, Has a Stun Setting

### Experience

 Unspent Experience
450
FXP