Stinger

**Stinger Grenade** is a less-lethal grenade that stuns targets by pelting them with rubber balls expended at high velocity from the stinger’s detonation. Its in game mechanic is similar to the flashbang, but it trades its area of effect for a longer stun duration and a higher chance to cause injuries or incapacitation to targets. It can also set off explosives.

## In-Game Description

*The sting grenade, or Stinger, is filled with many small rubber balls.  Upon detonation these balls are ejected from the grenade, bombarding targets with blunt force projectiles.  The rubber balls will not penetrate the skin but can cause dizzyness, disorientation, and severe pain from the impact of the projectiles.  While considered less lethal, the sting grenade can cause severe injury if it detonates in very close proximity to someone.*

## Usage

By holding the attack button, the player will keep the grenade primed. The longer the button is held, the farther the grenade will be thrown, although there is a maximum distance. The grenade will not go off until 1.5 seconds after it has been thrown.

Upon releasing the attack button, the grenade will be thrown and it will bounce three times after landing. After landing it will then stun anything in a direct line of sight within a 500 unit radius (10 meters/32.5 feet). It will also deal 20 damage in a 100 unit radius (2 meters/6.5 feet), which means it has a good chance of injuring or incapacitating people if thrown too close.

## Effect on Players

Stinger's effect lasts for 8 seconds, during which time the player will be stunned with a blurred vision and unable to do anything. Other players will be able to arrest the player (if in a multiplayer game mode that permits this, such as Barricaded Suspects).

In multiplayer modes, the effects of stinger are halved when the Heavy Armor is equipped, while the No Armor option increases the effect duration by 50%.

## Effect on AI

Stinger's effect lasts for 8 seconds and stuns the suspect with a morale subtraction value of 0.4. While the suspect is stunned, they may wander about randomly to try and get away from the player. Suspects cannot ever be immune to stinger. However, it will have no effects on AI-controlled officers, regardless of what equipment they are using.

Please note that the stinger's effect is *less*-lethal rather than non-lethal, thus it is capable of inflicting damage against any targets in close proximity. Detonating stinger in close proximity against a target could result in injury, incapacitation or death, possibly breaking the Rules of Lethal Engagement or forfeiting the "No civilians injured" score bonus.

## Changes in Elite Force

In SWAT: Elite Force, the stinger’s area of effect has been increased to 800 unit radius (16 meters/52 feet) to make it identical vs. the flashbang. Its effects will also fall off over distance and stuns the AI to up to 12 seconds. Finally it will subtract the target morale value by 0.8 against high skill level suspects, making it almost as good as Taser Stun Gun when forcing suspects to surrender. As a trade off it now deal 30 damages across 350 unit radius (7 meters/22.75 feet), meaning it is very easy to forfeit the "All civilians unharmed" score bonus or kill incapacitated subjects when used recklessly. Stinger's stun effect will also apply to AI-controlled officers, and its duration can be mitigated with Heavy Armor in single player mode.

This item is now one of several tactical aids that can be carried in a 3-pack at the cost of 5 times the Weight and Bulk.

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