Upcoming Steam Release!!!

## "DogeMiner 3" Steam & others release info *(updated by rkn)*

It has officially been confirmed by **rkn** that the Steam release *(+it will come to additional stores shortly after, Steam is simply #1)* of Dogeminer, internally known as **Dogeminer 3** - the next iteration of the Dogeminer saga, is coming. Date is still unknown, previous attempts at guesstimating the time of release has failed admirably *(arguably)*, there is no single entity to blame, it has been more akin to a lot of unfortunately timed events one after another. And, you know, this stupid bat from china thing. But **rkn** assures you that the game will release, and would quote that Japanese developer who said something along the lines of "*a delayed game is better than a bad game".*

> "Just as it's predecessor, it won't be a 'sequel' to Dogeminer 2, but a sort of remake + a lot of new content and features. As I'm learning more about development, it makes sense to improve upon my *magnum opus* in order to learn as much as possible with lower risk of a total failure. This time as an actual game in a store! I'm super excited, there's tons of plans, ideas and even alternative plans, some wants, some maybes and many unknown variables. I've gotten tons of feedback & suggestions on our very friendly Discord server *(SFW & PG!)*, which recently broke 10k members - so amaze!" — **rkn, October 2021**
>
>

With the new iteration of Dogeminer comes new locations, somewhat rewritten story-telling and revised interaction with characters, refined modules and UI directly from Dogeminer 2: Back 2 The Moon™ (most of the code was used as a base for Dogeminer 3, although a lot of rewriting and overhauls were & are still needed), improved graphics (extent unknown, way more WebGL fanciness at least...), **brand new features** such as salvaging an item, basic crafting & improvements and much more related to items and stats, achievements (in Steam too!)...

###### And that's just *some* of the plans for *the initial release!* *The game will receive bug fixes, content updates, potential features that barely made the cut -* as soon as they can be. For example, the story will need some *"additions"* post-release in order to properly conclude, as well as updating the travel and location modules to be capable of outside-solar system-travel to infinite locations (hopefully), and various minigames + bonuses that you will be able to play & gain along the way.

For now we'll simply have to wait and see what the end product ends up being. The final Steam price is also unknown, **rkn** has said that he's considering something in the US $ 14.99-19.99 range, but this could come to change. On stores with lower takes (Steam: 30% of everything), the game will be equally cheaper, **rkn** said. But for now, the cheapest way is still to join a Patreon tier that has a Steam key(s) for a month. They will get sent out to everyone who has ever pledged for a key (and paid!) as the release approaches. These tiers will also become unavailable as time looms closer.

All that said, Dogeminer 2 is still being updated here and there (and might see more content updates along the road, as it is still a well liked and much played game, **rkn** told PC Gamer in an interview in mid-2021).

**rkn** thanks all his generous patrons and other shibes for their enormous generosity as well as continued patience! <3

### Trivia

* You can donate to rkn's Patreon to get a Steam Key.
* rkn has a Steam Group Page, canonically, for DogeMiner 3.
* Moonblum is indeed trying to revive this stuff.
* rkn has no idea who Moonblum is but appreciates it much