B'dard Tone

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Jedi Masters (Part 1)*

*Affiliations: The Jedi, The Galactic Republic*

When a strike team bound for Geonosis to rescue Obi-Wan Kenobi is assembled, Coway Jedi Master B'dard Tone and his Padawan Zephata'ru'tor gladly step in to aid their Jedi brethren. As the Clone Wars progressed, Tone and his apprentice are assigned to the fleet of Saesee Tiin to stave off an assault by General Grievous; B'dard and Zephata'ru'tor devise a dangerous plan to infiltrate and sabotage the cyborg's flagship, but instead of stopping at sabotage, Tone lets his pride cloud his judgment, and tries to confront Grievous directly. During the skirmish, Master Tone is horribly disfigured and Zephata'ru'tor perishes, but Tone barely manages to limp to safety.

It takes six months for Master Tone's body to recuperate, but the emotional wound left by the death of his Padawan never heals. The Jedi Council assigns Padawan Codi Ty to Master Tone in hopes of soothing the Coway's pain, but Ty had also suffered at the hands of Grievous, only intensifying Tone's thirst for vengeance. Together, the two begin concocting a scheme to assassinate Grievous before he could murder any more Jedi.

Along with Padawan Flynn Kybo, the two abandon The Jedi Order and set out on a quest to kill the Confederate commander. After weeks of fruitless efforts, B'dard and his fellow deserters team up miners of The Banvhar Combine, locating Grievous on Gentes. During their approach, Tone and his companions discover the presence of a group of Padawans taken hostage by Grievous, and are forced to decide between enacting their revenge and rescuing the helpless younglings. Recognizing how far they had strayed, B'dard Tone and Flynn Kybo sacrifice themselves to buy time for Codi Ty to lead the children to safety.

## B'dard Tone Statistics (CL 13)

Medium Coway Jedi 13

**Force Points:** 6; **Dark Side Score:** 4

**Initiative:** +12; **Senses:** Darkvision, Perception +7

**Languages:** Basic, Coway

### Defenses

Reflex Defense: 25 (Flat-Footed: 24 (**Lightsaber Defense:** 26)), Fortitude Defense: 26 (31 vs Poisons and Toxic Atmospheres), Will Defense: 25; **Deflect**

Hit Points: 126, Damage Threshold: 26; **Force Recovery**, Never Surrender, Stay Up

### Offense

**Speed:** 6 Squares; Follow Through

**Melee:** Unarmed +15 (1d4+8)

**Melee:** Lightsaber +17 (2d8+10)

**Ranged:** By Weapon +14

**Base Attack Bonus:** +13, **Grapple:** +15

**Attack Options:** Cleave, Power Attack, Triple Crit (Lightsabers)

**Special Actions:** **Equilibrium**, **Redirect Shot**, **Resilience**

**Force Power Suite (Use the Force +10):** *Battle Strike*, *Falling Avalanche*, *Force Slam*, *Move Object*, *Surge*, *Vornskr's Ferocity*

**Species Traits (Coway):** Darkvision, Primitive, Toxic Resistance

### Base Stats

**Abilities:** Strength 15, Dexterity 13, Constitution 14, Intelligence 13, Wisdom 12, Charisma 10

**Talents:** **Deflect**, **Equilibrium**, **Force Recovery**, **Lightsaber Defense**, **Redirect Shot**, **Resilience**, **Weapon Specialization (Lightsabers)**

**Feats:** Cleave, Follow Through, Force Sensitivity, Force Training (3), Never Surrender, Power Attack, Skill Focus (Endurance), Stay Up, Triple Crit (Lightsabers), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +18, Initiative +12, Use the Force +10

**Possessions:** Lightsaber (Self-Built), Comlink (Short-Range), Cybernetic Prosthesis (1, Right Arm), Utility Belt, Bantha Hide Jacket