Weapon

I believe that this page is not needed as a page very similar to this, Tools, also exists.

A weapon is. . . well. . . it's a weapon. They help soldiers fight in war. What do you expect?

## List of armor and tools that units can have

### Rarities

Rarities is like a rank for the weapon. Think of it as a tag or tool that helps you know how good this weapon is.

Normal

Rare

Epic

Legendary

Exotic

### Materials

* **Adamantine**
* **Mythril**
* **Steel**
* **Iron**
* **Silver**
* **Bronze**
* **Copper**
* **Stone**
* **Wood**
* **Bone**
* **Leather**
* **Jewels**

### Weapons

* **Axe**
* **Bow**
* **Hammer**
* **Spear**
* **Stick** (Wood only)
* **Sword**
* **Helmet**
* **Armor**
* **Boots**
* **Ring**
* **Amulet**
* **Gun**

## Modifiers (WIP, Rings and Amulets Work Very Differently)

Any item can have up to five modifiers. The modifiers have five levels, ranging from + (1) to +++++ (5). The maximum level of the modifier is defined by the rarity. Normal rarity has a maximum level of 1, rare has a maximum level of 3, epic has a maximum level of 4, and legendary has a maximum level of 5. However, it is entirely possible that the levels of the modifiers themselves define the rarity.

* **Power** - Increases base damage of user by 1 per level (Weapons only)
* **Truth** - Increases diplomacy of user by 1 per level (Weapons only)
* **Speed** - Increases speed of user by 1 per level
* **Balance** - Increases critical hit damage of user by 5% per level for levels 1, 3, 4, and 5 and 10% for level 2
* **Finesse** - Increases attack speed of user by 3 per level (Weapons only)
* **Protection** - Increases defense of user by 3% per level for level 1 and 1% for levels 2, 3, 4, and 5 (Armor and accessories only)
* **Health** - Increases health of user by 50 per level (Armor and accessories only) For Amulets and Rings (Still a WIP):
* **Mastery** - Increases warfare of user by 1 per level (Amulets & Rings only)
* **Knowledge** - Increases knowledge at by (1, 2, 3, 4, 7) levels 1-5. (Amulet & Rings only)

## Special Weapons

Some of these special weapons have special attacks different from all others, such as the Evil Staff being able to shoot multiple fireballs and the White Staff being able to freeze the area.

* **Flame Sword** - Dropped by Demons upon death- +30 Damage, +120 Attack Speed
* **Necromancer Staff** - Dropped by Necromancers upon death- +30 Damage, +20 Attack Speed, +10% Critical Hit
* **Alien Blaster** - Dropped by Aliens upon death- +30 Damage, +20 Attack Speed, +10% Critical Hit
* **Evil Staff** - Dropped by Evil Mages upon death- +10 Damage, +20 Attack Speed, +10% Critical Hit
* **White Staff** - Dropped by White Mages upon death- +35 Damage, +20 Attack Speed, +10% Critical Hit
* **Plague Doctor Staff** - Dropped by Plague Doctors upon death- +35 Damage, +20 Attack Speed, +10% Critical Hit
* **Druid Staff** - Dropped by Druids upon death- +12 Damage, +35 Attack Speed, +10% Critical Hit

## Notes

* The *IgnizHerz* sword is a tribute to the user *IgnizHerz* a former administrator in the WorldBox Discord community and founder of the WorldBox Official Wiki. (The material of the sword can vary but it'll always have legendary rarity.)