Hot Potato

DOES NOT WORK SINCE DOCTORS PROTECT AGAINST BEE BOMBS

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~~> *More often than not, to blame someone else is to play ‘hot potato’ with something that’s neither hot nor a potato.*
>
>~~

## Hot Potato

### Code

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134134131a3b12a9

Mountainous, nightless setup that thats of slow but accelerates rapidly. Can be played casually or competitively.

### Creator

Xinde

~~Description
-----------~~Basic mountainous, nightless but with heavy emphasis on item play.

Nightless occurs by Doctors protecting in a cycle.

The setup can be played casually by just passing bombs around or very competitively by trying to derive information from how bombs are being passed around.

~~Optimal play
------------~~See #Item Play below to understand how bee bombs are core to the setup.

~~### **Doctor**~~Each night, select the player whose name comes below you alphabetically in order to prevent mafia from killing at night without outting themselves.

If you are the last player alphabetically, then select the player at the very top of the list.

~~### **Bee Thief**~~See #Item Play.

Always give out your item each night, but keep in mind the player below you alphabetically in case you are asked for Doctor notes if someone is trying to metagame.

Consider bomb-bussing a teammate instead of a traditional bus, this will let you squeeze out an additional bomb from the slot before they die, as well as allowing you to claim most of the towncred for doing so. This can only work if scum has hold of a bomb where town is reasonably confident the bomb will explode.

~~Item Play
---------~~Town wants to send Bee Bombs that are about to explode to scum vice-versa. In general if you think a bomb is about to explode, send it to someone with a different alignment, if you do not think it's going to explode, it is generally better to hand it to someone with the same alignment.

In order to do that, town will need to reliably find out when a bomb is about to explode.

Town should always announce whenever they receive a bomb, and scum might not.

Town generally wants to announce the correct timer remaining on a bomb, while scum might lie or not announce it at all.

Players might want to pre-claim who they will give their bomb to the following night, which can help with labeling. Always pre-claim if you know the bomb is going to explode.

The earliest a bomb can explode is the end of night 2. Since a bomb will never explode the first night, scum can hand at least one bomb to each other in order to cause a bomb to get labeled late.

~~### Labeling~~Labeling bombs helps to keep track of when they might explode.

~~#### Labeling Example~~~~##### D1~~~~* Alice receives a bomb
* Bob receives a bomb
* Bob claims a bomb explodes in 2 nights~~~~Example D1 Labeling with 3 scum

~~##### D2~~~~* Alice claims she gave her bomb to Charlie, Alice receives a bomb
* Bob claims he gave his bomb to Alice
* Charlie receives 2 bombs
* Charlie claims a bomb explodes in 2 nights
* David receives a bomb
* Eve receives a bomb
* Frank receives a bomb~~Inferences:

~~* Town now knows that Alice's bomb will kill the following night unless Bob was lying, or someone else in the chain (Alice) swapped the bomb, or there was never a bomb in the chain.
* One of the new D2 bombs is likely a D1 bomb.
* If Charlie does have 2 bombs he can't actually trust the explosion timer yet since one of the bombs could be exploding in 1 night from n1 since that bomb is unaccounted for.~~~~##### D3~~~~1. TODO~~~~Variations
----------~~This setup can be have roles added or removed freely due to the game pace acceleration of bee bombs.

These are soft recommendations, but at the end of the day it's up to player preference.

~~Recommended sizing
 15-18 | 4