recursal/Fanatic-Fandom huggingface dataset:
F1/de

Fire Mode
 Explosion radius

Die **F1** ist eine Splittergranate in *Squad*.

## Beschreibung

Eine Handgranate aus der Sowjetzeit, die während des Zweiten Weltkriegs bis zum aktuellen Krieg in der Ukraine eingesetzt wurde. Sie ist der MK2-Granate der US Army ähnlich. Sie enthält sechzig Gramm Trinitrotoluol und hat eine hohe Wirksamkeit gegen Personenschäden. Das Gesamtgewicht der F1 beträgt sechshundert Gramm, so dass ein durchschnittlicher männlicher Soldat sie zwanzig Meter weit werfen kann.

## Varianten

* Die Handgranate F1 ist die Standardhandgranate der Insurgents and Middle Eastern Alliance.
	+ Verfügbar für folgende Rollen: Cell Leader, Medic, Fighter, Raider, Automatic Rifleman und Marksman.

## Gameplay

* Die F1 kann etwa fünfzig bis sechzig Meter weit über eine ebene Fläche geworfen werden. Unmittelbar nach dem Werfen der Granate erfolgt die Detonation nach vier Sekunden.
* Der tödliche Explosionsradius beträgt etwa acht Meter vom Zentrum aus, weitere Schäden treten in einem Umkreis von 16 Metern um die Detonationsstelle auf.
	+ Dieser tödliche Radius liegt zwei Meter weiter als bei anderen Granaten. In Kombination mit dem höheren Basis-Splash-Schaden ist F1 die tödlichste Handgranate im Spiel.
* Wie die RDG-5 macht auch sie ein unverwechselbares "Pop"-Geräusch, wenn sie geworfen wird.

## Siehe auch

* Waffen
* Splittergranaten
* RKG-3
* RGD-5
* L109A1
* M67
* Type 86P
* F1 Splittergranate
Australian Defence Force

The **Australian Defence Force** (**ADF**) is a playable DLC faction in Squad. This faction is the sixth conventional army featured in the game. It was officially announced on July 21, 2020, and was set to be available in 2021. The faction was originally a fan-made downloadable mod for Squad developed by Midnight Interactive (now Zero Hour Interactive), lead by former OWI developer Chance Blair (a.k.a. ChanceBrahh). The mod was sold to OWI sometime in 2020 and was incorporated officially by OWI as DLC with release 2.15 on April 13, 2022.

## History

The Australian Army was founded in 1901 with the Federation of Australia. Since its foundation, the Australian Army has actively protected Australia’s citizens and national interests. Since its trial-by-fire at Gallipoli, where the ANZAC spirit was born, the Australian Army’s involvement in wars and peacekeeping missions has been extensive. The Australian Army has gained immense experience and is among the most technologically advanced armies in the world. Recent conflicts include East Timor, Iraq and Afghanistan. The Australian Army collaborates very closely with the U.S, U.K, New Zealand, Canada and Japan.

## Flag

The flag that represents the Australian Army in Squad is the Australian National Flag. The current version of the flag was adopted in 1908. The flag features a blue background with the Union Jack in the top left corner, with the Commonwealth Star underneath it. On the right of the flag is the Southern Cross constellation.

## In-Game Equipment

Like most western forces, the Australian Army fields many optics for their small arms. They are distinct in their clothing, with many of its soldiers wearing ballistic glasses and it's marksman wearing a boonie hat.

### Weapons

#### **Small Arms**

* EF88 - Assault Rifle
* EF88C - Carbine
* HK417 - Designated Marksman Rifle
* F89 Minimi - Light Machine Gun
* Maximi - General Purpose Machine Gun
* Self-Loading Pistol Mk3 - Pistol

#### **Grenades and Launchers**

* M18 - Smoke Grenade
* F1 - Fragmentation Grenade
* SL40 - Underbarrel Grenade Launcher
* M72A7 LAW - Rocket Launcher
* M3 MAAWS - Recoilless Rifle

#### **Emplacements**

* M2A1 - Heavy Machine Gun
* BGM-71 TOW - Anti-Tank Guided Missile Launcher
* M252 81mm - Mortar

#### **Equipment**

* SOCP Knife - Bayonet
* Entrenching Tool - Shovel
* M15 - Anti-Tank Mine
* M112 C4 - Explosive
* Field Binoculars - Binoculars

### Vehicles

#### **Trucks**

* HX60 Logistics
* HX60 Transport

#### **Jeeps**

* PMV RWS M2
* PMV Mag58 x3
* PMV Mag58

#### **Air Supports**

* UH-60M
* MRH-90
* MQ-9 UAV\*
* F/A-18\*

\*Commander Asset

## Gallery

* First official screenshot of the Australian Army faction
* Squad Leader with EF88
* Rifleman reloading an EF88
* Australian squad with MRH-90
* Rifleman with UH-60M and MRH-90 in background
* Two ASLAV-25s on patrol
* Marksman and Rifleman with RAAF F/A-18 Hornets in background
* Rifleman with SOCP Knife
2A46

Cartridge
 Fire Mode

The **2A46** or **D-81** is a 125 mm smoothbore tank gun featured in Squad as vehicle armament for vehicles.

## General Information

The 2A46 is the main armament of the T-72B3 and T-72S.

## Statistics

* 3BM60 AP
* 3BK29M HEAT
* 3OF82 HE
* 9M119M
* BM32 AP
* BK18M HEAT
* OF26 HE

**3BM60 Armor Piercing Sabot**

**3BK29M High Explosive Anti-Tank**

**3OF82 Fragmentation**

**9M119M Refleks**

**BM32 Armor Piercing Sabot**

**BK18M High Explosive Anti-Tank**

**OF26 Fragmentation**

## Variants

* 2A46 is available as vehicle-mounted armament available for the Russian Ground Forces and Middle Eastern Alliance.
	+ It is mounted on T-72B3 and T-72S.

## See Also

* T-72
* Weapons
9M22U

The **9M22U** is an unguided rocket available in Squad, launched by the BM-21.

## Statistics

* 9M22U Explosives
* 9M22U Anti-Tank

**9M22U Explosives**

**9M22U Anti-Tank**

## Gameplay

* 9M22U is the only ammunition of choice for BM-21 Grad multiple rocket launch system.
* 9M22U rocket has a combined damage model with a mix of Explosive damage and Heavy Anti-Tank damage type. Two damage types are calculated and dealt with simultaneously.
	+ Explosive damage is very effective against infantry with its 10-meter lethal radius and rapid firepower.
	+ Heavy Anti-Tank damage is very effective against vehicles.
* Introduced in 4.3, 9M22U is the only ammunition in-game with a combined damage model.
AK-74

*For a list of other variants, see AK.*

 Cartridge
 Fire Mode

The **AK-74** is an assault rifle featured in *Squad*.

## Variants

* The AK-74 is available to one faction, the Irregular Militia Forces.
* The AK-74 has two derivatives, AKS-74 and AKS-74U.

## Gameplay

* The AK-74 magazine holds 30 rounds.
* Can be fired on automatic and semi-automatic.
* The 652 rounds per minute rate of fire is below average for an assault rifle but makes the gun more controllable in close and medium range.
* The sights for the AK-74 include iron sights, 1P63 collimator sight.
	+ The iron sight allows the user to zero the rifle for different ranges (from 100-800m).
	+ The 1P63 collimator sight allows a serviceable sight picture for close-range combat, but it doesn't allow zeroing, limiting long-range effectiveness.
* Arguably one of the weaker assault rifles in-game, AK74 and its variants have slightly less damage at 60 and an overall much shorter effective range, as well as a below-average bullet dispersion performance at 4 MOA.
* AK-74 shares its damage and ballistic performance with AK-12, AKS-74 and AK-74M.
* AK-74 is classified in-game as Short Rifle. Short rifles and Carbines are well-balanced in handling.
	+ They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges.

## History

The AK-74 is a gas-operated and rotated belt assault rifle. It was designed by Mikhail Kalashnikov in 1974 to replace the outdated AKM of the Soviet Army. The AK-74 is known for using the newer, smaller, and deadly 5.45x39mm cartridges instead of the 7.62x39mm cartridges of previous Kalashnikov rifles. The AK-74 is compatible with various attachments, such as GP-25 grenade launcher, collimator, and optic sights.

## Trivia

* The abbreviation AK from AK-74 stands for *Avtomat Kalashnikova* (Автомат Калашникова), which means in English from Russian, "Kalashnikov automatic rifle". 74 stands for the year the AK-74 was designed, which was 1974.

## Gallery

* Right side of an AK-74
* Left side of an AK-74
* AK-74 in real-life

## See also

* AK - A list of all AK variants
* AK74 Bayonet
* Weapons
Frag Grenades

Fragmentation grenades are a type of throwable. They are meant to be used against enemy troops. They can also deal light damage against deployables and lightly armored vehicles.

## Insurgents

They receive the F1and the RKG-3. The former has a distinct "pop" sound when thrown.

## Irregular Militia

They receive the RGD-5. It has a distinct "pop" sound when thrown.

## Russian Ground Forces

They receive the RGD-5. It has a distinct "pop" sound when thrown.

## U.S. Army & Canadian Army

Both receive the M67, with the latter faction designating it as the C13 Fragmentation Grenade.

## GALLERY

 Cartridge

 Cartridge

 Cartridge

 Cartridge

 Cartridge
CSK131

The **CSK131** **Mengshi** is a light attack vehicle in Squad. Introduced in the version 4.0 as part of the Red Star Rising update for the People’s Liberation Army.

## General information

CSK-131 is the second generation infantry mobility vehicle in the Mengshi family, developed by the Dongfeng Motor Corporation for the People’s Liberation Army. The Mengshi vehicle family started off as a Humvee copy based on imported and licensed Hummer H1 parts. The second generation was an indigenous design with protection equivalent to an armor-plated reinforced Humvee.

The vehicle is fitted with a central tire inflation system, digital map software, and Beidou satellite communication and positioning system. Two night-vision cameras are installed, one for the driver and one for the rear door. Various weapons configurations are possible, including manually controlled turrets, remote weapon systems, machine guns, ATGMs, and observation equipment.
Fool's Road

Theater
  Location
  More

**Fool's Road** is one of the maps available in the Squad. Fool's Road is set in an Eastern European map, with large, expansive terrain covered in dense forests with buildings spaced out across the map.

Fool's Road was added to the game in Alpha 3.

## AAS v1

3x M-ATV
1x M-ATV CROWS
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]

1x BRDM-2
3x Kamaz 5350 Truck Logistics
2x Tigr-M Kord Open Top
1x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## AAS v2

1x M-ATV
3x M1126
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]

1x BTR-80
2x BTR-82A
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## Destruction v1

1x BTR-80
2x BTR-82A
3x Kamaz 5350 Truck Logistics
1x T-72
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

1x BRDM-2
1x BRDM-2 Spandrel
1x MT-LBM ZU23
3x Pickup Truck Logistics
1x Technical DShK-M
1x Technical Rocket Artillery
1x Technical Shielded DShK-M
2x Technical SPG
Delayed Spawn
1x Technical Transport MIL [6 mins]

## Invasion v1

1x FV107
1x FV510
1x LPPV
1x LPPV RWS
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BRDM-2
3x Pickup Truck Logistics
1x Technical DShK-M
2x Ural 375-D Truck Logistics
Delayed Spawn
1x BMP-1 [10 mins]
4x Minsk 400 [6 mins]
1x Technical SPG [5 mins]
1x Technical Transport MIL [6 mins]

## RAAS v1

1x FV107
2x FV432
1x FV432 RWS
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BRDM-2
1x BTR-80
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## RAAS v1 CAF

2x LAV III C6 RWS
3x MSVS Truck Logistics
Delayed Spawn
1x MSVS Truck Transport [6 mins]

3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## RAAS v2

2x FV432
1x FV432 RWS
1x LPPV RWS
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BRDM-2
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## RAAS v3

1x FV432
1x FV432 RWS
1x FV510 (Up-Armoured)
1x LPPV
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BMP-1
1x MT-LBM 6MB
1x MT-LBM ZU23
2x Pickup Truck Logistics
1x Technical DShK-M
1x Technical SPG
2x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Transport MIL [6 mins]

## Skirmish v1

1x M-ATV M240
3x M939 Truck Logistics
3x M939 Truck Transport

3x Kamaz 5350 Truck Logistics
3x Kamaz 5350 Truck Transport
1x Tigr-M Kord Open Top

## Skirmish v2

1x M-ATV
3x M939 Truck Logistics

3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top

## TC v1

1x BTR-80
1x BTR-82A
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

1x BMP-1 ZU23
1x BRDM-2
2x Minsk 400
1x MT-LB
1x Technical DShK-M
1x Technical SPG
3x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Transport MIL [6 mins]

## See also

* Fool's Road on Project Reality
* Maps
Health Management/Ja

Medicは戦場での仕事の一つです。見ているプレイヤーも衛生兵であり、あなたにも画像中の 体力アイコン が見えます。

## 体力管理

**体力管理** はSquadの重要な部分であり、 Medic のプレイヤーはこの中で重要な役割を果たしています。あなたがプレイヤーを蘇生させるごとに、 あなたの teamのticketを1つ保つことができます。あなたが負傷したプレイヤーを完全な体力に回復させれば、体力が低いプレイヤーよりも長く戦いに留まれるでしょう。死んだプレイヤーはrespawnを待つことしか出来ないだけでなく、ずっと後ろから前線の分隊まで完全な戦闘力で来なければなりません。これら全ての組み合わせが戦闘の勝敗を分け、結局のところ、試合全体がそうであるでしょう。

体力コンディションは以下の状態を経ます:

* **健康** – 負傷していない
* **負傷** – 落下もしくは武器によるダメージで体力を失っている。あなたが負傷している場合、視界が悪くなります(画面が暗くなる)。Medicのみがあなたの負傷を治療できます。また、Medicは自分自身を治療することもできます。大きなダメージはすぐに行動不能状態になるか、死亡します。
* **出血** – あなたの体力が 75% 以下しかないときに、更に10%以上のダメージを受けると、出血が始まります。出血中は、あなたの視界はどんどん悪化(画面が暗くなる)し、さらに心拍が聞こえるでしょう。あなたは1秒ごとに HPが 0.5 づつ失っていきます。出血は、最終的に行動不能状態に陥ります。出血は field dressing を使用することにより、停止します。これは自分自身で、(Medicでは無い)他の人が、もしくはMedicが行えます。
* **行動不能** – ダメージを通して、もしくは出血により、あなたは行動不能状態になります。この状態になると、あなたは叫び声をあげるでしょう - これは相手チームを含め他のプレイヤーにも聞こえます。移動ができなくなり、画面が非常に暗くなり、向きが固定されますが、依然ローカルボイス もしくは無線 で近くのMedicに場所を知らせることが可能です。Medicのみがあなたを蘇生できます。他のプレイヤーはあなたのキャラクターが単純なアニメーションで地面に倒れるのを見ています。あなたは蘇生されるのを待つか、ギブアップしてリスポーンするか選ぶことができます。ギブアップする場合、 spawn screen を開き、 地図の下の"GIVE UP" ボタンをおしてください。あなたが行動不能状態でとどまっている場合、最終的には死亡します。行動不能状態で時間を費やすと、リスポーンタイマーが減ります。あなたのキャラクターは3分後に出血で死にます。止血をされている場合、行動不能中に出血する速度が半分になります。
* **死亡** – あなたは完全に死亡しており、リスポーンしなければなりません。あなたが死亡すると、死亡時の叫び声をあげるでしょう - これは相手チームを含め他のプレイヤーにも聞こえます。

## Medic の行動

Medic は以下の役目を果たすことができる(また、bandageは全てのプレイヤーが行うことができる):

* **負傷した他のプレイヤーの治療** は、medic bagを持って行き、彼に狙いを定め、完全に回復するまで**左クリック長押し**を続けます。あなたは治療中の効果音が聞こえるでしょう。負傷者の治療中は、接敵するであろう方向を監視するべきです。また、安全で掩蔽された場所でしゃがみもしくは伏せた状態で治療ことを推奨します。

* **自分自身の負傷の治療** は、完全に回復するまで**右クリック長押し**を続けます。
* **出血中の他のプレイヤーの止血** は、止血帯を選択し、そのプレイヤーの所に移動し、**左クリック**(訳注:長押し)で彼を止血します。止血中の効果音が聞こえるでしょう。全てのプレイヤーは**右クリック**(訳注:長押し)で、自分自身の止血を行えます。

* **プレイヤーの蘇生** は、行動不能状態から行います:
	+ プレイヤーは出血中で、まず止血が必要です。止血後も、プレイヤーは行動不能のままです。
	+ それから、左クリックでMedic bagを使用します。これで、プレイヤーは行動不能状態から低体力レベルで復帰するでしょう。もうプレイヤーは再び移動可能です。あなたは治療を続ける前に、掩体を探すべきです。
	+ そして、 medic bag でプレイヤーを完全な体力にまで治療します。

## Tips

* プレイヤーは蘇生後、すぐに再び体力が0に達すると、即死します - 彼は再び行動不能状態になることはありません。しばらくの間ひどいダメージを負わずに終われば、再び普通の状態に彼の体力は戻ります。
* 普通のプレイヤーは行動不能のプレイヤーを蘇生することは出来ませんが、依然として彼の止血ができ、Medicが到着するまで彼が耐えられる時間を伸ばすことができます。
* Friendly fire はチームメイトに怪我をさせるので、射撃とgrenadesを投げる時は注意してください。

## 関連項目

* Medic
* Field Dressing
* First Aid Kit
2A45

Cartridge
 Fire Mode

The **2A45** or is a 125 mm smoothbore tank gun featured in *Squad* as vehicle armament for vehicles.

## General Information

The 2A45 is the main armament of the Sprut-SDM1.

## Statistics

* 3BM60 AP
* 3BK29M HEAT
* 3OF82 HE
* 9M119M

**3BM60 Armor Piercing Sabot**

**3BK29M High Explosive Anti-Tank**

**3OF82 Fragmentation**

**9M119M Refleks**

## Variants

* 2A45 is available as vehicle-mounted armament available exclusively for the Russian Airborne Forces.
	+ It is mounted on Sprut-SDM1.

## See Also

* Sprut-SDM1
* Weapons
FV520

The **FV520** is an Infantry Fighting Vehicle (IFV) added to Squad in update V2.0. It is operated by the British Army.

## Gameplay Statistics

 Telescoped 40mm General Purpose Tracer
 Secondary Armament
 Countermeasure

## General Information

FV520 is a semi-fictional experimental infantry fighting vehicle developed by the British Armed Forces. Called FV510 CSP in real life, it is an attempt to give the old FV510 a better fighting capability, with a stabilized gun and better armor around the new turret. But in March 2021, this upgrade was canceled by the British Ministry of Defence. The older Warriors (FV510) would be replaced by the Boxer AFV.

It is armed with a new, 40mm autocannon which fires telescoped ammunition. It has access to 80 armor-piercing rounds and 80 general purpose (HE) tracer rounds and for each type of ammo 1 round in the chamber. Compared to the regular FV510s, the FV520 CTAS has better overall firepower and has a higher rate of fire for its main gun and also has access to turret stabilization and the hunter-killer ability but carries significantly less ammo in total (160 (+2) total rounds for the FV520 vs 228 (+2) total rounds for the FV510s). The coaxial L94A1 EX-34 machine gun is still the same, however. It borrows the same sights used by the FV4034 main battle tank because the ammo has the same flying performance.

## Gameplay

* The FV520 is similar to the FV510 platform used by the British Army. The FV520 is distinguished by its radically different turret, equipped with a 40mm autocannon that fires telescoped ammunition and comes with turret stabilization. The hull is the same as the FV510 UA. All other operating aspects like speed, passenger capacity, health, and armor remain the same with all three variants.

* The FV520 shares its chassis with FV510 UA variant. Thus the two vehicles have the same protection level. Unlike FV510, however, the FV520 gunner and commander have access to turret stabilization and hunter-killer functionality. The vehicle can carry 9 passengers besides the crewmen and has 600 ammo points for resupplying FOBs and infantry.

## Tips

* Widely regarded as the strongest IFV in-game, utilize your CTAS40 autocannon for clearing out enemy armor targets. Your incredible damage means a guaranteed win in head-to-head combat with other IFVs. However, IFVs with missiles can still take you out at longer ranges, so make sure you are at an advantageous yet safe position when engaging enemies.
* Your high rate of fire and small magazine size means it's easy to be out of ammo after a firefight. Conserve your ammo before the battle.
* Don't forget about your smoke launchers.

## External links

* Warrior Capability Sustainment Programme on Wikipedia
* CTAS on Wikipedia
Install or Repair vcredist

# Guide

Navigate to  `C:\Program Files (x86)\Steam\steamapps\common\Squad\_CommonRedist\vcredist`  (or wherever you have your Squad installed) in Windows Explorer.

There are two folders within this directory. One labelled `2012` and one labelled `2015`. Within each of these folders are two executable files, named `vcredist_x64` and `vcredist_x86`.

Double left click on the `vcredist_x86` executable file. If the install wizard prompts you to install, please follow the onscreen instructions. Otherwise, left click the Repair button.

Please repeat this process for each `vcredist` executable file, in both the `2012` and `2015` directories.
Hull-down Position

Hull-down Positions are defense deployables which provide cover to your vehicles as static position or your infantry as fighting positions. It can be placed by a squad leader near a FOB. The coloration of the position will be partly defined by terrain of the map (desert, snow, woodland,..)
The Hull-down Position are only available for one faction, the Irregular Militia.

Supply-points:  200

## See Also

* Forward Operating Base
* deployables
Goose Bay

Theater
  Location
  More

Goose Bay is one of the Maps available in Squad. The map was introduced in v2.0 as an addition to the CAF DLC.

Located on the Labrador coast between Lake Melville and the Churchill River, Happy Valley-Goose Bay is the largest population centre in the region. Canadian Forces Base Goose Bay is the home of 5 Wing of the Royal Canadian Air Force; its aircraft provide airspace defense to a large portion of Canada's Northeastern territory.

## AAS v1 CAF

3x LAV 6.0
1x LAV III C6 RWS
1x Leopard 2A6M
1x Leopard 2A6M Caged
3x MSVS Truck Logistics
2x TAPV
2x UH-60M
Delayed Spawn
1x MSVS Truck Transport [6 mins]

2x BMP-2
2x BTR-82A
3x Kamaz 5350 Truck Logistics
2x Mi-8
2x T-72
1x Tigr-M Kord Open Top
1x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [10 mins]

## AAS v2 CAF

3x LAV 6.0
1x LAV III C6 RWS
1x Leopard 2A6M
1x Leopard 2A6M Caged
3x MSVS Truck Logistics
2x TAPV
2x UH-60M
Delayed Spawn
1x MSVS Truck Transport [6 mins]

2x BMP-2
2x BTR-82A
3x Kamaz 5350 Truck Logistics
2x Mi-8
2x T-72
1x Tigr-M Kord Open Top
1x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [10 mins]

## Invasion v1 CAF

2x LAV III M2 RWS
3x MSVS Truck Logistics
2x TAPV
Delayed Spawn
1x LAV 6.0 [10 mins]
1x Leopard 2A6M [20 mins]
1x MSVS Truck Transport [6 mins]
1x UH-60M [20 mins]

1x BRDM-2
2x BTR-82A
3x Kamaz 5350 Truck Logistics
1x Mi-8
1x T-72
2x Tigr-M Kord RWS
Delayed Spawn
1x BTR-80 [6 mins]

## Invasion v2 CAF

2x LAV 6.0
1x LAV III C6 RWS
1x Leopard 2A6M Caged
3x MSVS Truck Logistics
2x TAPV
1x UH-60M
Delayed Spawn
1x MSVS Truck Transport [6 mins]

1x Pickup Truck Logistics
2x Technical Shielded DShK-M
5x Ural 375-D Truck Logistics
Delayed Spawn
2x BMP-1 [10 mins]
1x T-62 [15 mins]
2x Technical SPG [5 mins]
1x Ural 375-D Truck Transport [6 mins]

## RAAS v1 CAF

3x LAV 6.0
2x MSVS Truck Logistics
1x TAPV
2x UH-60M
Delayed Spawn
2x Leopard 2A6M [9 mins]
1x MSVS Truck Transport [6 mins]

1x BRDM-2
4x BTR-82A
2x Kamaz 5350 Truck Logistics
2x Mi-8
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
2x T-72 [9 mins]

## Skirmish v1 CAF

3x MSVS Truck Logistics
3x MSVS Truck Transport
1x TAPV

3x Kamaz 5350 Truck Logistics
3x Kamaz 5350 Truck Transport
1x Tigr-M Kord Open Top

## Trivia

* The map is a rework of the map Nanisivik and takes insipiration from Yamalia, an old Project Reality map.
* The map was mainly developed by BaronVonBoyce (from CAF faction-team) with help from Gunslinger, Axton, and Tim.
* With the latest patch, OWI has added a lot of fog on RAASv1 layout, which brings quite a new gameplay experience to Squad.
FV107

The **FV107** (Scimitar) is a tracked reconnaissance vehicle featured in *Squad* added during V 2.0. It is used exclusively by the British Army, and is similar in function to the BRDM-2. With a high top speed, good off-road capability, and a powerful, if somewhat antiquated, 30mm cannon, the FV107 is a dangerous hunter of lightly-armoured targets.

## General Information

The Combat Vehicle Reconnaissance Tracked (CVRT) family is a series of armoured vehicles developed by the Alvis company in the 1960s for use in the British Army. Designed to be small, highly mobile, and air transportable, the series includes several different variants such as the Scorpion (76mm cannon), Spartan (APC), Samaritan (Armoured Ambulance), and Samson (ARV), each with different roles to play on the battlefield, but based on the same general design.

The Scimitar is similar to the Scorpion, but it was armed with a 30mm RARDEN cannon instead of the cannon found on the Scorpion. Entering service in 1971, the Scimitar has seen extensive service with the British Army, with 328 in service in 2006, they participated in the Falklands War, the First Gulf War, the 2003 Invasion of Iraq, and Operation Herrick in Afghanistan. With a wide-variety of ammunition including Armour Piercing Discarding Sabot, the Scimitar is credited with the destruction of Iraqi T-55s and T-62s.

## Gameplay

The FV107 is manned by a crew of three: a driver, gunner, and a commander.

The gunner has access to:

 NM232 High Explosive Tracer
 Secondary Armament
 Countermeasure

* The driver has access to smoke via a smoke generator for defensive purposes. Simple click and hold LMB to begin trailing the smoke.
* The RARDEN cannon has no stabilization, so hitting targets on the move is very difficult if not impossible. There is also no hunter-killer system with the Commander either.
* This vehicle has decent armour and firepower for its size and ticket cost, but it should primarily be used to ambush and engage enemy light vehicles and provide fire-support to Infantry forces.
* The Scimitar is not a tank nor an IFV, and it should not face down heavily armoured enemy vehicles on its own unless it can engage them from a concealed position and target a weak section of their armour.
* The Scimitar is also deceptively fast, able to keep up with and even outrun most ground vehicles. This speed should often be taken advantage of as it can get to and from positions quickly while having enough firepower to take out most threats, although not directly.

## See Also

* FV107 on Wikipedia and Wikimedia
* Vehicles

## References

1. ↑ V 2.0 UAT Details & Information. *joinsquad.com*. Retrieved 12 December 2020.
Equipment/de

**Ausrüstung** ist eine Spielmechanik in dem Spiel Squad.

Für jede Klasse sind unterschiedliche Arten von Ausrüstung verfügbar. Durch das trücken der `5` und `6` kann in der Regel die Ausrüstung verwendet werden. Die folgende Liste zeit die im Spiel verfügbaren Ausrüstungsgegenstände:

## Ausrüstungsgegenstände

* Ammo Bag
* Binoculars
* Decoy Rock
* Entrenching Tool
* Feldverband
* Medical Kit
* Infantry Camo Net
* Vehicle Repair Tools
* Rally Punkt
* Stacheldraht
* Sandsack

## See also

* Waffen
* Stellungen
AKM

*For a list of other variants, see AK.*

 Cartridge
 Fire Mode

The **AKM** is an assault rifle featured in *Squad*.

## Variants

* The AKM is available to one faction, the Insurgents.

## Gameplay

* The AKM magazine holds 30 rounds.
	+ One of the Insurgents' Cell Leader kits features an AKM with RPK drum magazines that hold 75 rounds in each magazine.
* Can be fired on automatic and semi-automatic.
* The sights for the AKM include iron sights only.
	+ The iron sight allows the user to zero the rifle for different ranges (from 100-800m).
* The AKM and AKMS have the same damage model and ballistic performance.
	+ The 599 rounds per minute rate of fire is on the lowest end for an automatic weapon.
	+ It also shares its damage model with RPD but with a much lower fire rate at 599 RPM and a slightly higher accuracy at 4 MOA.
	+ Compared to other small caliber rifles, 7.62×39mm rifles have higher close-range damage but a shorter effective range.
* AKM is classified in-game as Short Rifle. Short rifles and Carbines are well-balanced in handling.
	+ Compared to smaller caliber Short Rifles, 7.62×39mm rifles have slightly more moving sway and ADS sway, and marginally higher randomized hip fire recoil. But their overall point firing responsiveness and ADS recoil are the same.
	+ They also output more suppression effects akin to Light Machine Guns.

## History

The AKM is a long-stroke piston operated, rotating bolt assault rifle. It was designed by Mikhail Kalashnikov in 1957 to create a modernized version of his first successful rifle, the AK-47. The AKM has a laminated wooden buttstock like every Soviet-era Kalashnikov rifle, a slant-cut muzzle brake, a modified trigger assembly, iron sights, and gas block. In comparison to its predecessor, the AKM weighs less, is easier to manufacture than the AK-47, and uses the same 7.62x39mm cartridges.

## Trivia

* AKM stands for *Avtomat Kalashnikova Modernizirovanniy* (Автомат Калашникова Модернизированный) which means in English from Russian, "Kalashnikov modernized automatic rifle."

## See also

* AK - A list of all AK variants
* AKM Bayonet
* AMD-65
* PM md. 63
* Weapons
Getting Started/es

Squad puede parecer muy complicado cuando lo inicias por primera vez y empiezas una partida, en la sección de roles, escuadras o incluso al reaparecer. Esta guía está aquí para guiarte a través de estos obstáculos y hacer que empieces en el juego como un nuevo jugador.

## Guía de inicio rápido

Esta referencia rápida te enseña la información más esencial:

## Vídeos introductorios

Los siguientes vídeos ayudarán a nuevos jugadores adentrarse en el juego rápidamente (Inglés):

* Comprueba la guía oficial de Squad
* ParaPlays "Squad. Alpha 7 - Everything you need to know to get started"
* Shake Bake's "SQUAD Tutorial: THE VERY BASICS by SHAKE!" – Por favor, ten en mente que este vídeo no está actualizado a la versión más reciente del juego
* TheDevildogGamer's "Squad - First Look" – aunque este vídeo es bastante viejo (muchas de las caracteristicas han cambiado en Squad), todavía es una de las mejores guías introductorias de una partida real, liderada por un buen lider de escuadra y enseñando un excelente trabajo en equipo y comunicación.

## Vïdeos informativos

Esta es una lista de canales que han producido contenido de Squad que está para ayudarte a estar bien informado.

* Karmakut - Ofrece vídeo-guías muy detalladas de como jugar Squad.
* ParaPlays - Fundador y Backer desde el día 1, también un tester ParaPlays ofrece, tutoriales, guías, tácticas y vídeos de novato.

## Advertencia

Por favor **Recordar que Squad está aún en etapa Alfa** .

## También

* La siguiente lista de Controls en el juego.
* Como jugar: Communication, Coordinación, y team play son de lejos más importante que disparar en este juego.
Editor Dashboard

## General Information

The editor dashboard is here to serve as a quick user guide on how to use the wiki and it's many features. Ifyou encounter a problem with the Wiki, or you become stuck then please do look over this page and see if a resolution has been posted, if not and you manage to find one yourself then please do post it for the benefit of others and the wiki.

## Useful Information

If you ever get stuck with using the templates, please see Synref for a quick refresher on how to use them and what for.
Coyote/de

Das „Coyote Reconnaissance Vehicle“ ist ein Aufklärungsfahrzeug aus Squad. Es wurde im Update 3.0 für die Kanadische Armee eingeführt.

Es handelt sich um einen nicht-amphibischen APC, der starke Ähnlichkeit mit dem LAV-25 und den anderen vier in Squad vorgestellten LAV-Varianten aufweist. Der LAV-25 und der ASLAV-25 sind die einzigen beiden amphibischen Varianten.

## Allgemeine Informationen

Basierend auf dem LAV 6.0 wurde der Coyote mit zusätzlichen Treibstofftanks anstelle der amphibischen Ausrüstung des LAV-25 modifiziert. Abgesehen davon, dass er etwas weniger HE-IT-Munition hat und die Kommandantenoptik nicht stabilisiert ist, ist der Coyote in allen anderen Aspekten nahezu identisch mit dem LAV 6.0.
ENERGA/de

Cartridge
 Fire Mode

Der **ENERGA** ist ein Gewehrgranate in *Squad*, eingeführt in der Version 4.3 für die Irregular Militia.

## Beschreibung

Die an der Mündung des FN FAL montierte Gewehrgranate Energa ist eine Panzerabwehrgranate, die durch eine mit Ballistit gefüllte Platzpatrone ausgelöst wird. Der Name Energa stammt von der Liechtensteiner Firma, die sie entwickelt hat, der *Anstalt für die Entwicklung von ERfindungen und Gewerblichen Anwendungen* mit Sitz in Vaduz.

## Statistik

* ENERGA HEAT
* ENERGA Fragmentation

**ENERGA HEAT**

**ENERGA Fragmentation**

## Varianten

Die ENERGA-Gewehrgranaten der Miliz sind ausschließlich für die Rollen der Irregular Militia verfügbar. Sie wird an die Rollen Ambusher und Light Anti-Tank ausgegeben, die sie auf ihren FAL-Gewehren montiert haben.

Fragmentation & HEAT Gewehrgranaten sind verfügbar, je nachdem welche Rolle verwendet wird.

## Gallerie

* Ambusher class with the FAL rifle grenade
* HEAT round
* Fragmentation round

## Siehe auch

* Ambusher
* Light Anti-Tank
* Waffen
F1

The **F1** is a fragmentation grenade featured in *Squad*.

## General Information

A Soviet-Era hand grenade which saw service during the Second World War through to the current war in Ukraine. It is similar to the US Army's Mk2 grenade. Containing sixty grams of trinitrotoluene, its anti-personnel effectiveness is great. The F1's total weight is six hundred grams, allowing the average male soldier to throw it twenty meters.

## Variants

* The F1 hand grenade is the standard hand grenade used by the Insurgents and Middle Eastern Alliance.
	+ Available to the following kits: Cell Leader, Medic, Fighter, Raider, Automatic Rifleman, and Marksman.

## Gameplay

* F1 can be thrown approximately fifty to sixty meters across a flat surface. Immediately after the grenade is thrown, detonation occurs after four seconds.
* The lethal blast radius is approximately eight meters from the center, with further damage occurring within 16 meters of the detonation site.
	+ This lethal radius is two meters further than other grenades. Combined with the higher base splash damage, F1 is the most lethal hand grenade variant in-game.
* Like the RGD5, it also makes a distinctive "pop" sound when thrown.

## See Also

* Weapons

**Other hand grenades**

* L109A1
* M67
* RGD5
Ammo Bag

**Ammo bags** are small bags able to be placed by riflemen. They contain up to 100 ammo points each, and each player can only have 1 ammo bag in the world at any time. Rifleman can have only 1 ammo bag in their inventory and pick up the ammo bag again at any time, including ammo bags placed by other riflemen of their own team.

Sandbags are the only item that cannot be rearmed from ammo bags.
Hi-Power Pistol

Cartridge
 Fire Mode

The **Hi-Power Pistol** is a handgun featured in *Squad*. It was introduced in the Alpha 15.3 update with the Canadian Army, is used by the Middle Eastern Alliance as of v1.0, and is used by the Australian Army as of v2.15.

## Statistics

* P35
* High-Power

**P35**

**High-Power**

## Variants

* Hi-Power Pistol is available to three factions: the Australian Defence Force, Canadian Armed Forces, and Middle Eastern Alliance.
* The Middle Eastern Alliance (MEA) variant is a vintage P35 pistol with adjustable iron sights.

## Gameplay

* The Hi-Power Pistol box magazine holds 13 rounds.
* Can be fired on only semi-automatic.
* The sights for the Hi-Power Pistol include the iron sights only, but P35 and other Hi-Power Pistol have different sights.
	+ The P35 variant iron sights allow the user to zero the rifle for different ranges (from 50m to 500m).
	+ The other Hi-Power variants have iron sights with a fixed zero of 25m.
* The Hi-Power Pistol has two damage model, depending on the variant.
	+ The Middle Eastern Alliance P35 variant has slightly worse accuracy than other pistols at 5 MOA. It also has one of the worst muzzle velocities, at 335m/s.
	+ On the contrary, the Australian Defence Force and Canadian Army variants have the standard pistol accuracy at 4 MOA, as well as the higher damage for pistols at 43, albeit barely noticeable in combat.
	+ The 652 rounds per minute is the maximum allowed rate of fire for the semi-automatic pistol.
* The Hi-Power Pistol is classified in-game as the Pistol. Pistols are backup weapons with low stopping power and minimal suppression effect. They have moderate sway, regular point fire responsiveness, and slightly more recoil than Carbines due to their unsupported nature. Chaing stances have minimal impact on Pistol's recoil and sway.
* Using Pistols as a primary is not a good idea due to the low damage and severe damage dropoff at range, as they don't necessarily have more controllability than Short Rifles. But it can save your life in a pinch when the enemy is caught reloading or when your primary weapon is out of ammo.

## History

The Browning Hi-Power is a single-action, semi-automatic handgun based on a design by American firearms inventor John Browning. The Hi-Power is one of the most widely used military pistols in history, having been used by the armed forces of over 50 countries. After 82 years of continuous production, the Hi-Power was discontinued in 2017 but remains in production.

## See also

* Canadian Army
* Australian Defence Force
* Middle Eastern Alliance
* Weapons

## External links

* Browning Hi-Power on Wikipedia and Wikimedia

## References

1. ↑ 1.0 1.1 Canadian Armed Forces Deployed!
Camouflage Netting

Camouflage Nettings are a deployables which provide cover to your team. It can be placed by a squad leader near a FOB.
The Camouflage Nettings come in three forms:

* Camo net wall: It can provide sight-cover nearly as large as the hasco wall.
* Camo net Lean-to: To be used for ambushes in prone positions.
* Camo canopy: Can be used to cover structures, stationary weapons or even small vehicles

All camo-nettings will block the view from the enemy and are well suited for ambushes. The camouflage will be defined by terrain of the map (desert, snow, woodland,..) The camouflage nettings can be found in the radial menu at Tech structures, not as usually at Fortifications.

The Camouflage Nettings are only available for one faction, the Irregular Militia.

 Pictures In-Game

## See Also

* Forward Operating Base
* deployables
AK-74M

*For a list of other variants, see AK.*

 Cartridge
 Fire Mode

The **AK-74M** is a Short Rifle featured in *Squad*.

## Variants

* The AK-74M is available to one faction, the Russian Ground Forces.

## Gameplay

* The AK-74M magazine holds 30 rounds.
* Can be fired on automatic or semi-automatic.
* When the AK-74M is equipped by a Squad Leader, every 4th round is a tracer round.
* The sights for the AK-74M include iron sights, 1P63 Obzor collimator sight, and 1P78 (2.8×) optical sight.
	+ The iron sight allows the user to zero the rifle for different ranges (from 100m to 1000m).
	+ The 1P63 collimator sight allows a serviceable sight picture for close-range combat, but it doesn't allow zeroing, limiting long-range effectiveness.
	+ The 1P78 (2.8×) optical sight allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon. The reticle is illuminated.
* Arguably one of the weaker assault rifles in-game, AK74 and its variants have slightly less damage at 60 and an overall much shorter effective range, as well as a below-average bullet dispersion performance at 4 MOA.
* AK-74M shares its damage model and ballistic performance with AK-12, AKS-74 and AK-74.
	+ The 652 rounds per minute rate of fire is below average for an automatic weapon but makes the gun more controllable in close and medium range.
* AK-74M is classified in-game as Short Rifle. Short rifles and Carbines are well-balanced in handling.
	+ They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges.

## History

The AK-74M is a gas-operated and rotated bolt assault rifle designed by Russian designer Mikhail Kalashnikov and the Izhmash factory in 1991. Originally designed to replace its parent, the AK-74, as the standard service rifle of the Soviet Army, it was later adopted by the Russian Ground Forces when the Soviet Army dissolved. The AK-74M incorporates a glass-filled polyamide folding stock, dovetail side rail, a modified muzzle brake, a smooth dust cover, a new front sight basement, plastic furniture, a reinforced dust cover clamp.

## Trivia

* The abbreviation AK from AK-74M stands for *Avtomat Kalashnikova* (Автомат Калашникова), which means in English from Russian, "Kalashnikov automatic rifle". 74 stands for the year the AK-74M's parent, the AK-74, was designed, which is 1974. The M in AK-74M means *Модернизированный* which translates from Russian to English; "Modernized" or "Improved".
* AKS-74M, an AK-74M variant with folding stock, is available in the files but not in-game.

## Gallery

* RGF Soldier Aiming AK-74M

## See also

* AK - A list of all AK variants
* AK74 Bayonet
* Weapons

## External links

* AK-74 on Wikipedia
* 1P78 Kashtan
Handheld Drone

## General information

The **Handheld Drone** is a small handheld drone operated by the Commander, ready to be "deployed at a moment's notice for surveillance or other nefarious needs."

It is very maneuverable so the drone can fit through tight spaces, however it is also limited by a maximum altitude, a 10-minute battery life, and a distinct audio cue of the propeller blades spinning.

## Uses

Once deployed onto the map by the Commander, it can be used to fly around and mark enemy positions with a better overview of the fight.

IEDs can be placed on the drone, creating an extremely effective vehicle-borne improvised explosive device (VBIED.)

## Vulnerability

The drone is destroyed if: the battery dies, it crashes after colliding with an object, or it is shot-down by conventional methods (such as gunfire.)

## Tips

If you are planning to place IEDs on the drone to create a VBIED, maximize reconnaissance potential with its 10-minute battery life before you detonate the explosives.
G3 Bayonet

The **G3 Bayonet** is a melee weapon that was introduced into Squad as part of the v1.0 update. It is used by the Middle Eastern Alliance and Turkish Land Forces.

## General Information

These were exported in the 1970s together with the HK33 manufactured by Heckler & Koch. Now it's in game as the main combat knife of the MEA and TLF. It's included in all classes.

## See also

* Middle Eastern Alliance
* Turkish Land Forces
* Weapons
Common mistakes of new players

As a new player you are bound to fall into common traps and make certain mistakes. It's just part of the natural learning process. However, if you are aware of these mistakes, you can avoid them and fasttrack to become a better player. The following common mistakes are listed by frequency and severity. Try not to be "that guy".

1. Doesn't have a mic or never uses it.
2. When incapacitated, immediately hits "give up" and never waits/calls for a medic to revive him.
3. Ignores orders from the Squad Leader.
4. Only joins a squad to get a marksman rifle (or some other kit) and lone wolfs for the rest of the match.
5. Joins a squad and immediately spawns somewhere on the map.
6. Claims a vehicle just to drive it off by himself.
7. Drives vehicle somewhere and leaves it behind in the wilderness.
8. Shoots friendlies, accidentally or deliberately.
9. Talks endlessly on the radio about negligible or irrelevant details.
10. Seldomly or never looks at the map.
11. After purchasing and downloading Squad, immediately joins a multiplayer match.
12. Never practised with grenades on the Firing Range and throws his very first grenade in a multiplayer match and kills himself and half of his own squad.
13. Runs blindly into an enemy's position, gets shot, doesn't know where the shot came from and complains about how bad this game is.
Getting Started

Squad may seem overwhelming for a newcomer, whether it's weapons, vehicles, controls, command or communication. It has a steep learning curve at first, but it can all be studied and mastered by reading the following guides to get you started. You can choose from different topics and entry levels here!

## Getting Started as Grunt

* Getting Started as Grunt - our official **beginner's guide**. All new Squad players should read this! This is your ultimate starting point for your Squad career.
* Common mistakes of new players - be aware of them and try to avoid them.
* Beginner tips and troubleshooting - useful and essential tips for new players.

See also:

* The Cheesy Tactical Guide for SQUAD - maybe a bit advanced stuff, but still a useful read for beginners.
* There are many guides to be found on Steam.

## Getting Started with Vehicles

Main article: Vehicles
New to Squad and don't know how to operate vehicles in the game? Read this guide to get started!

See also:

* Aragorn89's APC crew guide for Dummies
* Chris's guide for Tanks
* hellopeope9's introduction to motorized and mechanized combat

## Getting Started as Squad Leader

* Getting Started as Squad Leader - the beginner's guide to squad leading. You think you have what it takes to become a Squad Leader? Then this guide is for you to get started!
* Squad Leader - general description of the role

## Getting Started as Commander

(image missing - anyone wants to create one?)

* Commander - general description of the role

See also:

* The Cheesy Tactical Guide for SQUAD
* DocEast's Herding Cats - Squad Leader Concepts and Thoughts.
* Squad Leader 101 Complete Squad Leader Manual (Steam Guide)
BTR-ZD

The **BTR-ZD** **AA** is an armored air defense vehicle featured in *Squad*, introduced in Version 5.0 for the Russian Airborne Forces (VDV) faction.

## General information

Based on the BMD-1 chassis, the BTR-ZD is an airborne-capable, amphibious, armored air defense vehicle for the Russian Airborne Forces.

## Gameplay

* The BTR-ZD is operated by one crewman, the driver. It has four more positions, and none of them are required to operate with the Crewman kit.
* The BTR-ZD features four gunner positions, the highest number out of all vehicles in-game.
	+ The primary gunner operates the ZU-23-2 anti-air artillery gun.
	+ The secondary gunner operates the Kord heavy machine gun at the front.
	+ The tertiary and quaternary gunner operates two PKT coaxial machine guns on the front-left and front-right positions of the vehicle.
* The BTR-ZD is fully amphibious.
* BTR-ZD is the first air defense artillery vehicle for conventional forces.
Communication/de

**Kommunikation** ist einer der Schlüssel Gameplay Elemente im Spiel Squad. Die Benutzung eines Mikrofons ist Elementar fürs Gewinnen in Squad. Gewinnen kann man nur indem man sich im Funk abspricht. Das HUD zeigt nur Elementare Infos die nicht zum gewinnen reichen. Es ist wichtig mit allen zu kommunizieren um zu gewinnen.

## Sprach Kommunikation

Folgende Typen der Sprach Kommunikation in Squad in diesem Moment:

### Funk Kanäle:

* **Commander Kanal** (Kanal Farbe **light grey** - `G` ) - Nur Squadleader können diesen Kanal benutzen. Mit der Taste `G` wird der Funkkanal geöffnet.
* **Squad Kanal** (Kanal Farbe **green -** `B`) - Nur Leute aus dem eigenes Squad können diesen Kanal benutzen. Nur die eigenes Squadmember hören diesen. Mit der Taste `B` wird der Funkkanal geöffnet.
	+ Wenn der Spieler in einem anderen Fireteam ist, ist die Farbe ein wenig anders.
* **Lokaler Kanal** (Kanal Farbe **light blue** - `V` ) - Alle Soldaten aus dem gleichen Team können sich Lokal in der nähe Unterhalten. Um so weiter man weg ist um so leiser hört man diesen Kanal. Der Lokale Kanal wird mit der Taste `V` geöffnet. Feind können alle Kanäle nicht hören.

Der Kanal Icon zeigt dir wer mit dir Redet. Außerdem zeigt die Farbe an im welchen Kanal geredet wird.

Hier ist ein Beispiel wie sich die Farbe verändert wenn jemand in einem anderen Fireteam redet im **Squad Kanal**.

## Text Chat

Neben Sprachkanälen gibt es auch noch den Text Chat:

* **Squad chat (`L`):** Dieser Chat kann nur von den eigenen Squad Mitgliedern gelesen werden.
* **Team chat (`K`):** Dieser Chat kann von deinem gesamten Team gelesen werden.
* **All players chat (`J`):** Dieser Chat kann von allem auf dem Server gelesen werden.
* **Administrator broadcast:** Das ist ein "Broadcast" der vom Admin an alle Spieler geschickt werden kann. Dieser ist mittig oben auf dem Bildschirm sichtbar.

Wenn du den Chat eingegeben hast, drücke `↵ Enter` um ihn abzusenden. Zum abbrechen des Chattes drücke `Esc` 2x.

Die Farbe zeigt der an wer den Chat geschrieben hat. Squad member Text werden in **Grün**, Team members in **Blau**, Gegner in **ROT** angezeigt.

Es zeigt dir auch noch so an: **[Squad]**, **[Team] oder** **[All]**.

## Trivia

* Fireteams sind mit V12 einfügt worden
	+ Jedes FT hat seine eigene Farbe bekommen.
* Du kannst den Chat auch als Konsole benutzen in dem du vorher alles löschst.
Factions

This is a list of all playable factions available in *Squad*. Most factions in-game are based on real-world armed forces; while a select few are either an amalgamation (such as Middle Eastern Alliance) or a generic representation of real-world para-military groups (such as Insurgents and Irregular Militia).

Playable factions determine the available Weapons and Vehicles to that team in a game of Squad. Some factions also determine the types of Maps they deploy on; e.g., Middle Eastern Alliance and Insurgents are most commonly seen on Middle Eastern and South Asian maps.

## BLUFOR Factions

Consisting of NATO members and Western-aligned countries, conventional BLUFOR factions are high-tech militaries outfitted with modern equipment of western design.

## REDFOR Factions

Consisting of significant and direct threats to NATO members or the military, geopolitical, and technological rivals to the Western-aligned countries. They use varied weapon platforms.

## INDEPENDENT Factions

Non-aligned armed forces that can engage both BLUEFOR and REDFOR.

## Trivia

* Community-/fan-made factions in Squad (such as the Canadian Armed Forces) were free DLCs in the beginning, before OWI changed the system for community factions to be completely included into the basegame. Other content like the Weapon Camo Packs for example (which can affect gameplay, due to better camouflage of players in terrain), remain paid DLCs.

## See Also

* Weapons
* Vehicles
* Maps