Myles Dempsey Brewfrost

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Myles Dempsey Brewfrost**
* Jersey Number: **35**
* Position: **SF3** • **Emergency Power Forward** for the **Calgary Mounted Elbow**
* Age in Chapter: **19 years old**
* Date of Birth: **November 27th, 1919**
* Modern Country of Origin: **Wales 🏴󠁧󠁢󠁷󠁬󠁳󠁿**
* Career Goal: **Consistency**
* Struggle: **Weight of Family Name**
* Alignment: **Lawful Arrogance**
* Height: **6' 10" | 2.0828m**
* Weight: **193 lbs | 87.54333kg**

### Play Style: **None**

Brewfrost isn't known for a distinct play style yet.

### Player Class: **None**

Brewfrost isn't known for a distinct player class yet.

### Alignment: **Lawful Arrogance**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Myles Dempsey Brewfrost, born on January 28th, 1919, in Bangor, Wales, was destined to carve his own path in the world of basketball despite the weight of his prestigious family name. Growing up in Wales, Myles was inspired by the structured and disciplined nature of the game, which resonated with his family expectations. Basketball became his passion, and he was determined to excel on the court. Myles came from a family of regal Welsh heralds with a long history of political influence and societal expectations. His parents, both prominent figures in the community, had high hopes for their son to follow in their footsteps. However, Myles felt the burning desire to break free from the confines of his family's reputation and make a name for himself in the world of basketball.

Myles believed that true greatness was not achieved through sporadic flashes of brilliance but by delivering consistent performances and meeting the expectations set upon him. Myles embraced the challenge of proving his worth and shedding the prestige often associated with his family name. Myles' proudest moment, thus far discovered, came when he scored a crucial basket during a high-stakes exhibition match against a renowned team in London. The crowd erupted in awe as his perfectly-executed threebuchet heave from half-court sealed the victory for his team. It was a moment that showcased his unwavering determination and hinted at the greatness he was destined to achieve.

Although Myles possessed a rather arrogant attitude, he felt a strong connection with his teammates and the team's mission. He believed that his unique qualities as a player brought a sense of structure and discipline to the team atmosphere, pushing everyone to strive for excellence within the boundaries of the game. Dealing with the media spotlight was an art Myles had mastered. His steady, calculated approach allowed him to carefully choose his words, presenting a confident and calculated image to the public. He never shied away from expressing his ambitions and expectations while maintaining an air of dignity and superiority.

During a visit to Wales by the Calgary Mounted Elbow's Assistant Coach Alonzo Dietzen, Myles discovered the notion that professional basketball was going to be an option for his career. Brewfost challenged Dietzen to a game of one-on-one. Despite being significantly younger and less experienced, Myles displayed a level of arrogance that caught Coach Dietzen's attention. Impressed by his skills and unwavering confidence, the coach offered Myles a chance to try-out and accompany him back to Calgary on a ship.

## Details

* Favorite Food: Roast Carrots
* Favorite Color: Gold
* Favorite Animal: Falcon
* On-Court Habit: Myles Brewfost sneaks into the opponent's locker room during game breaks to clean and organize their things.
* Piece of Trivia: Myles loves making up rules as he goes along
* Has a Fear Of: Bumpy Elevators
* Diet Plan/Training Regimen: A strict diet plan focused on lean proteins and controlled portions, paired with intense weightlifting and endurance training to build a strong and reliable physique.
* Pop Culture Interests: Welsh folk music, films from the 1910s, and classic literature from the Victorian era.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Lady Victoria Sinclair Brewfrost, his wife of one year

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Myles Dempsey Brewfrost*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access