Mission 8: Will you ever rest?

**Mission 8** is the eighth mission of Assassin of Steve. Having escaped from prison, you have to guide the Pollus Villagers back to their home village by clearing all the obstructions on the road ahead.

## Walkthrough

After entering the shop after the end of Mission 7 you can go into the mountain ranges beyond. You will find a chest with an iron pickaxe that can break iron blocks and five blocks of TNT. The objective is to find all five cobblestone boulders and place TNT on them to blow them up, and to use the pickaxe to break the iron blocks that hold the bridge up so it can be lowered, so that the Pollus Villagers can safely make it to their village. The first boulder can only be blown up from behind - in order to get behind you have to parkour up the cliff-face and then go into the cave. The second boulder is a bit further ahead on the path. You should be able to jump behind it to place TNT. To get to the third boulder go along the road and go left at the fork. It should take you past some packed ice-falls and to the third boulder.

Past the third boulder, next to the diagonal bridge you can jump up to the top of a ledge and then to the bridge that can be lowered by breaking the iron blocks with the iron pickaxe. Once you've lowered the bridge go back onto the diagonal bridge and cross it into the cave on the other side. The fourth boulder is inside, which you can blow up. The fifth boulder, however, requires you to come from the other side. To get to the fifth boulder, go back to where the third boulder was and fall down to the ice lake below. There is a cave that leads to Pollus, requiring you to parkour across some stone ledges. Once you reach Pollus you should find another tunnel that goes up to the fifth boulder.

If all the boulders are destroyed and the bridge is lowered, you can enter Pollus. However, when you do, you will find that a Ghast Giant is attacking Pollus. The Ghast Giant is a ghast riding a giant zombie. It moves around Pollus, shooting fireballs at you. Ghast Giant Servants spawn from a spawner and also whenever the Ghast Giant passes by the church. The giant part is invulnerable during the first phase - only the ghast part can be damaged. Shoot it with your bow, or you can hit its fireballs back, which will kill it in one hit. Once the ghast part is destroyed the giant part becomes damagable. However, normal ghasts also start spawning around Pollus. In order to destroy the giant part, simply shoot it with your bow or hit it with your weapon until it dies. With skill, you could also bounce the fireballs from the ghasts at the giant, however this will not cause huge amounts of damage like with the ghast part. Once the giant part is defeated you can access the shop in the church's basement.

### Mission 8 book

You, along with the villagers of Pollus, have escaped from the Ice Prison.

Objectives: Clear the road ahead of hostile mobs, rocks, and other obstacles so the villagers can safely make it to Pollus.

## Mobs

* Glacier Zombies are zombies that wear full diamond armor. There are three types - the one with the sword and shield has higher health and knockback resistance, the one with the axe has high attack damage, and the baby variant just moves a lot faster.
* Glacier Crawler Jockeys are skeletons with full diamond armor and bows, and shoot poison/slowness tipped arrows on Normal and Hard difficulties. They ride on Glacier Crawlers, cave spiders that inflict poison on Normal and Hard difficulty. The skeleton/spider combo is especially dangerous, so it is recommended that you shoot them from afar with a bow. However, they quite like climbing mountain cliffs, and thus often drop onto you without warning. If you do have to face one at melee range, go for the spider - it has less health.
* Cold Slimes split into smaller forms upon death, meaning you can wind up with a ton of tiny slimes. Smaller slimes have resistance effect, meaning you can't defeat the tiny ones with one punch like in vanilla survival. Because of their nature to jump in random directions, including off cliffs, they quite often get clogged up in large numbers at the bottom of valleys and pits.
* Ghast Giant Servants spawn during the boss fight. They are zombies that wear ghast heads. They move quickly and have lots of knockback resistance, and also come in large numbers and have large knockback enchantments on the ghast tear they hold.
* Ghasts also spawn during the boss fight, but only after the ghast part is defeated. They can be defeated by shooting with a bow or by knocking a fireball back at them.

## Equipment

Ice Blade

Bow and Icicles

Axe of the Cold Night

Ice Spike Shield

Icicle Armor

## Chest Locations

* Crossing the Ice Mountains can be found past the first boulder once you exit the cave and get up onto the ledge.
* Just past the second boulder is a hidden 2x1 entrance which leads to a small room with a loot chest inside.
* Another loot chest can be found in the tunnel past the first parkour, where another 2x1 entrance (this one harder to miss) leads to another small room.
* On the way to the support beam holding the bridge up, if you drop down one ledge to the right, there is another hidden entrance with a loot chest.
* A loot chest can be found just above the tunnel connecting the valley beneath the diagonal bridge and the ice valley. It is hard to get to but possible!
* When entering Pollus you can find the Guide to Mythical Creatures in the first house to the right.
* Our town of Pollus can be found in Pollus's church.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Winter** by Jason Shaw.
* **Honor of Days** by Twin Musicom.
* **River of Io** by Kevin MacLeod.
* **Ascending the Vale** by Kevin MacLeod.
* **Antarctica** by Jason Shaw.

During the Ghast Giant boss fight, **In A World** by Jason Shaw plays.

## Trivia

* The mission's subtitle, 'Will you ever rest?' is a play on words since the last two words sound like 'Everest', the highest peak on Earth, but could also be considered to be a jibe at the insane length of the map and at players who try to play huge lengths of it at once.
* In the original 1.7 version of the map, Giants still had AI, so the Ghast Giant would actually chase after the player while the ghast part fired down at them. However, in 1.8 Giants lost their AI, so the Ghast Giant was given the attack pattern where it walks around Pollus was added.
* The boulders and bridge component of this mission were added in 1.9 in order to make this mission not quite so short.
* The track 'Winter' is also one of the tracks that can play in The Fringe in Assassin of Steve 3.
* 'Honor of Days' and 'River of Io' can also both play in the Gangun Mesa.
* 'Ascending the Vale' plays in Hidden Mission 1 of Assassin of Steve 3.
* The boss track 'In A World' also plays during the Ancient Uivvah boss fight in Mission 10 of Assassin of Steve 3 and can additionally play in the Snout Temple in Assassin of Steve 2. Due to the constant chorus, it (rather amusingly and infamously) sounds like chipmunks singing if played at a pitch of 2 using the /playsound command.