recursal/Fanatic-Fandom huggingface dataset:
Element of Dawn (Potion)

The Element of Dawn is a class 0 potion found within The Catalog. It is considered a utility potion, and will emit light when coming into contact with water.

With its pricing at 500G, it is one of the more expensive class 0 potions, but the amount of use that can be gained from a single bottle does justify its cost somewhat.

The liquid glows faintly, and is generally inert. It has the same viscosity as honey, though it has little to no cohesion.

When coming into contact with water, the liquid will react, emitting a bright light whose intensity varies according to how much of the liquid is being used at once. This intensity varies from that of a small campfire (a teaspoon) to that of looking directly at the sun (entire bottle).

In order for light to be produced, a steady source of water is required, though the rate at which the water is consumed is relatively slow. A teaspoon of liquid would be able to continuously give off light over 4 hours if placed in a cup of water.

## In Combat

An entire bottle exposed to water would have the same effective brightness as one would experience staring directly into the sun. Thus, the potion can effectively be used as a sort of long lasting flash bang.

Should half a bottle be used at once, the brightness will be such that anyone within range must succeed on a DC 15 constitution throw each turn or be blinded for that turn. Using 3/4 of the bottle increases the DC to 17.

Should the entire bottle be used, every creature within range is blind as long as they are able to see the potion.

## Brewing

The primary ingredient in Element of Dawn is the Summer Stickweed, but the ingredient plays a secondary role here. At its most basic, an Element of Dawn is made primarily by infusing a huge amount of magical essence into a condensed, gel-like form. A simple way to do this is to just boil down alchemical water, with the stickweed acting as a sort of conduit that converts the magic into light.
Hayano Nyugen

Hayano Nyugen was a warlord who came into power during the Three Kings Era. Born to a Wolanskian general, he was quickly noted to have a genius level intellect, excelling in the battlefield as a tactician.

Under the dictation of Hayano, Wolanski was finally able to defeat its warring counterpart of Vasia, securing itself permanently as the ruling power in the Sea of Lilies. His contributions were noted by the Wolanski people, and he was eventually made to become their king. He would then proceed to lead conquests to the eastern continent, defeating both the Mah'tatski and Tehvah people and creating the kingdom of Lunistra.
Earthskin (Potion)

Earthskin is a class 1 potion found in The Catalog. When consumed, it will give the drinker a boost in AC along with additional effects based on the variant of potion.

## Earthskin Variants

Earthskin is made by extracting the magical essence from ore and condensing it into a liquid form. This temporarily gives the drinker qualities similar to those of the ore used.

Though Earthskin will significantly increase the defensive abilities of the drinker, it will also give them significant weaknesses depending on the variant consumed. This weakness is based on the properties of the ore. For example, an Earthskin potion made using some type of fire elemental ore will make the consumer highly susceptible to water and cold based damage.

 Sky Sand | 15
 Whirel | 17
 Rebincant | 17
 Minstrite
 Kritan (Class 2)
Pavle's Wares intro narration

The thin metal sheets that make up the walls of the store don't quite convey how soundproof Pavle's actually is. Stepping into the store is like entering another world. The smoke and constant sound of construction going on outside is replaced by a strong metallic smell and the ticking of a clock. Sounds seem to bounce off the walls of the store especially well, and a single clock sitting on top of the wall sounds almost deafening.

The shop is relatively clean, and is manned by a number of robots that clean the floors, shelves, and everything in between, making soft mechanical whirling as they move about. Metal components sit in neat ordered piles and various trinkets line the shelves, all labeled with price tags. At the back of the store, there's a giant sealed off door that stands out compared to the rest of the shop because of just how filthy it is. Covered in soot and oil, it sticks out completely compared to the shiny metal surrounding it, yet the robots don't ever go near it.
Musician of the Lilies

The Musician of the Lilies is a drum beater type unit available to the Alaka Alliance in the Wasting War Campaign. They are a low tier drummer unit that can provide buffs to units they give orders to.

## Description

Where as drum beaters in empire armies are simply there to provide orders, the Musicians of the Lilies implement music as a direct form of inspiration and morale for their allies.

Although slowed down due to the massive drums they carry, the louder instruments are ultimately beneficial, as they can boost the spirits of nearby units who hear them. If positioned properly, musicians can make great additions to defensive armies.
Riptide's Galley

The Galley is a large system of docks and man-made islands that house a majority of Pandeli's mechanics, shipwrights, and engineers.

Intro narration found here.

## History

The name Riptide's Galley is often used to refer to the chain of man-made islands south of Pandeli's docks. In reality, Riptide's Galley is actually a shipwright company located on those islands. A large number of its employees make their homes right next to thee company, so the entire dock and island area began to be referred to with the name.

With Genkov being the closest of the five royalists to Kepia in terms of both physical distance and foreign relations, a large portion of Pandeli's immigrant population are Genkovians. With most of them settling at the edge of Pandeli, it would have only been a manner of time before the entire area underwent a miniature industrial revolution.

## The Galley Company

Riptide's Galley was originally the name of a shipwright company before the name was extended to an entire sub-district of Pandeli.

While not particularly notable prior to the arrival of the Genkovians, It would eventually grow to become the largest and most well known shipyard in all of Kepia.

For more info, see here.

## Constructor's Lane

Constructor's Lane serves as both the commercial and industrial heart of Riptide's Galley. It possesses most of the area's stores and shipyards.

For more info, see here.

## Riptide's Springs

A large man made hot spring located in between Riptide's Galley and the Kepian coastline. The heat generated by the various machinery operating in the Galley proper serves to maintain the temperature.

For more info, see here.

## Mechanic's Pit (Dueling Circle)

Mechanic's Pit is the Dueling Circle located in Riptide's Galley. It is unique in that its duels are conducted primarily through mechanics and their creations, be it ships, mechs, or anything in between. Often, these contraptions will be piloted by a team acting as a crew.

For more info, see here.
Wineberries

Wineberry growing off of another plant

Wineberry is a type of plant found native to the Olestrian Plains. It's berries have a very sweet flavor similar to sugar water, though it typically isn't used for traditional drinks due to its rarity and difficulty of cultivation. However, it is a very popular ingredient in alchemy because its sweetness helps mask the bitter and often times revolting taste a potion would normally have. In addition, the flavor of wineberry can change when coming into contact with other plants, often to ones similar to fruits or honey. It is therefore a very common flavoring addition given to potions to make them more palatable.

Wineberries are a parasitic species that cannot grow on their own. Rather, they absorb nutrients from other plants, meaning that farming them typically requires growing them alongside other plants. This is a somewhat difficulty thing to do, as the soil requires nutrients to sustain the host plant and also the wineberry, meaning that they can generally only be grown by wealthy individuals who can afford the specific types of soil needed to nourish them.
Oblant Hedge

The Oblant Hedge is a carnivorous plant that grows in lower regions of the Fionnbarra Mountain Range, primarily in the Arsenius Plateau. It eats mainly insects, but larger variants have the ability to eat small mammals such as lizards. Its berries give off a sweet scent to attract animals, though the berries themselves have almost no nutrition whatsoever. The chemical compound on the surface of the berry tastes sweet, but is not actually digestible food, and will not be able to satiate hunger.

The Judikael people often use the berry as a substitute for sugar. It also happens to be relatively popular with children. In harder times, people will often eat the berry to give the illusion of being able to eat food, though subsiding only on the hedge will quickly lead to starvation. In more urbanized areas, it is often prized for being a diet food which can curb cravings with no downside.
Wind Chaser

The Wind Chaser is a light cavalry unit available to the empire of Wolanski in the Wasting War Campaign. They are skirmisher type units who can bypass enemy units to initiate flanks.

## Description

The canyon-like terrain of Wolanski and Vasia makes it extremely difficult to train and use traditional horse cavalry. The only exception to this is the Slotted Slopes, which has medium to large stretches of flatland. Being the homeland of the Wolanski capital, the area regularly makes use of light cavalry as scouts and messengers.

Wind Chasers have minimal equipment, as they are not meant for prolonged combat. To make up for their physical weakness, their mounts are exceedingly quick, able to outpace and run circles around most if not all unit types.
Aldo Family

The Aldo Family is a royal house of the Kepian aristocracy, and is one of the seven Elder Families. The Aldos are heavily involved with Kepian legislation, and play a central role in creating laws for the nation. Its founder, Candidia Aldo, was one of Kepia's seven original founders, and played a major role in the fall of the Three Kings.
Gypsy's Incantation (Potion)

## Gypsy's Incantation

Gypsy's Incantation is a class 2 potion found within the catalog. It is a love potion that creates an intense infatuation in the drinker towards the first living thing they perceive upon consumption.

The duration of infatuation varies based on the amount consumed, but can be anywhere from a few minuets (a small droplet) to an entire day (whole bottle).

As a class 2 potion, Gypsy's Incantation has a large number of unique restrictions imposed on who can produce and obtain it. For this specific potion, purchase and use is limited to professional animal breeders. In addition, a Kepian citizenship status of at least 20 years is required. Upon putting forth a request for the potion, the customer will undergo a lengthy background check, lasting anywhere from a few days to a week investigating the purpose of purchase, time of purchase, etc. Each usage of the potion must be documented, and the exact amount must also be noted.

## Brewing

The primary ingredients used in Gypsy's Incantation are Archolla poison and Oracinque. The brewing technique isn't particularly hard. Rather, the difficult part comes from separating the specific component required from Archolla poison. This is difficult to due to both the complexity of the magical procedure and also the knowledge of poisons required to identify the correct component of the poison to actually separate out.
Jupiter, Amalgamation of Kings

Jupiter, Amalgamation of Kings is a summon found in Cosmogone, a summoning tome from the Valtien Records.

When used, it will choose a random stat from each player character except for the summoner, reducing it to 0. The total sum is then halved, and the result added to one of the summoner's stat values. The summoner gets to choose which stat it adds to.

At the end of battle, the stats will go back to normal.

If the stat being buffed goes past 20, then for every point that it surpasses 20 by, any bonus rolls it applies to will have an extra +3 modifier.
Seaside Promenade Intro Narration

Your group stands in the Seaside Promenade, otherwise known as Pandeli's main street. Foot traffic is heavy here, with a constant bustle of people both boarding and unboarding the carousel of ships behind you. The wood of the docks creaks loudly with each step, but remains sturdy despite the hundreds of people who cross it every minuet.

As you move forward, the groaning of wood gradually gets replaced with the clop of leather heels on stone, and the bustle of the crowd fades from overwhelming to a distant ambient hum. You stand on a wide cobblestone path bisected down the middle by a large canal. Bridges connect the sides of the path, and small canoes float down the river, carrying passengers who don't wish to walk the street.

Shops line both sides of the street, containing everything from restaurants and jewelry stores to weapon shops and potion breweries.
Uranus, Darkest Blue

Uranus, Darkest Blue is a summon found in Cosmogone, a summoning tome that is part of the Valtien Records.

When summoned, Uranus will begin creating large amounts of water on the map. This water is confined to the battle map, and will gradually take over the entire map over the course of 3 turns.

 2
 3
Disadvantage now also applies to magic.
Ground based traps no longer work. Speed now goes from 1/2 to 1/4.

During the summoner's turn, they can pass their turn to increase the power of the effect, increasing the damage dealt per turn by one d4 worth. As an example, if the summoner rolls a 3, then the damage per turn will go from nd5 to nd8.
Cristoban Theater Intro Narration

Cristoban Theater has a noticeably more muted, almost unsettling atmosphere in comparison to the jovial mood of the promenade. The large walls of the theater's perimeter blocks out the sound of pedestrians from the main street, and every step echos up above in the high, encompassing walls of the building. Theaters are designed to enhance sound, and with the lack of it, your footsteps and breathing seem almost deafening. A small wooden signboard sits at the bottom of the stage. A piece of parchment is attached to the board with a nail, and reads:

*TALKS TODAY AND TOMORROW BY*

**PROFESSOR HEMROSE 8-10 NIGHT**

*Introduction to Herb Etching, Triflorals*

**DEBATE KLOANOA V PROFESSOR AZOULAS 1-2 NOON**

Kepia-Fikiri conflict, ethics of rebellion
Mechanic's Pit

Mechanic's Pit is a Dueling Club in Riptide's Galley. Unlike traditional combat, duels in the Mechanic's Pit are carried out through ship combat. Crews make their own ships and participate in battles.

For intro narration, see here.

## Ship Types

### Little Ram

A kneelboat outfitted with an elemental engine, giving it an insane 50 speed and AC of 17. It has no weapons, but is fitted with a Cannon Ram which can deal 3d100 worth of damage per hit. To ram, the ship must have at least 5 squares of space between itself and the enemy, and must strike it's side.
Fort (Potion)

> Those of you with more traditional outlooks towards potion-craft are fools ignorant of the true nature of alchemy. What is a potion, other than a medium containing an aspect of magic? The only difference between a healing potion and an explosive one is the type of magic imbued within the liquid. Who says that this aspect must be effect based in nature? Who says I can't imbue a potion with summoning magic, or any other more esoteric branches of magic for that matter?
>
>

Fort is a class 0 potion found in the the catalog. Infused with the essence of summoning magic, it will call forth a dwelling when poured onto a surface.

In order for Fort to function, it must be poured onto a flat surface of appropriate size that is bordered with magical script. The required surface area varies according to the variant of Fort being used, from a small circle a few meters in diameter to large squares with sides of over a kilometer.

The dwelling called forth by Fort varies according to the type of potion.

More specialized dwellings can be commissioned with varying costs.

Once the dwelling is summoned, the amount of time it can remain stable depends on the variant of potion used. Cheaper variants such as Fort I and II are purely magical constructs, and will fade away in a day. On the other hand, a more expensive variant such as Fort V or VI is made of real, physical materials, and has the same lifespan as if it were constructed by more traditional means.

## Brewing

Fort is a unique potion in that it doesn't use alchemical ingredients but rather is a summoning spell converted into liquid form.
Jadrianna Torok

Jadrianna Torok is an Original Historian credited with the start of the tradition of written history on the Kepian continent.

Having been born right before the start of the Three Kingdoms Era, she chronicled the events surrounding the rise of the three warlords and the eventual success of Crow King Magellan. Although she did not live to see the fall of the Magellan Era, the works of her disciples and successors would become the largest collection of sources for studying Kepian history from the end of the Magellan Era up to the Lost Century.
Glass Mountain Pestle

Glass Mountain Pestle is an alchemical herb shop and garden located in The Cauldron district of Hackett Square, Pandeli. It grows and sells a large variety of potion ingredients, and is also the largest alchemical garden in Pandeli. Owned and managed by Nina Tudor, the shop is highly acclaimed, and is a large contributor to Pandeli's magical community.

For intro narration, see here.

The theme here is shop ambiance.

## Stock and Inventory

Glass Mountain Pestle possesses a large number of alchemical herbs found throughout Kepia. In general, it should have anything that is typically used to brew class 0 and 1 potions for The Catalog. It will occasionally stock rarer herbs used for class 2 and beyond, but those typically will be auctioned through the Tea Room.

 Felonwood Powder
 Jure Lavender
 Summer Stickweed
 Wineberries
The Cauldron Intro Narration

As subtle as it is, you can’t help but notice how the surroundings take on a distinctly darker mood as you approach The Cauldron. The decor here isn’t nearly as colorful, and the clientele has also shifted from commoners and tourists to folks much more at home in this new ‘magical’ setting.

Food stalls manned by muscular cooks and pretty barmaids are replaced with auction stalls selling all manners of potion ingredients, some normal looking and others less so. The energetic shopkeepers yelling at anyone passing by to take a look are now sullen, quiet individuals looming over shelves of herbs, artifacts, and potions. Everywhere you look, you see people who are here for business rather than pleasure. The air also carries a faint but noticeable hint of aromatics, which periodically get almost overwhelming as you pass by various individuals who seem to enjoy smoking them.
Mercury, The Life Marble

Mercury, The Life Marble is a summon found in Cosmogone, a summoning tome that is part of the Valtien Records.

When used in battle, the summoner chooses to place Mercury at some location on the map that they have knowledge of. When placed, it will start to emit an extremely strong gravitational pull that effects all living creatures in the nearby area. Mercury must be placed at least 25 feet away from any creature.

All movements moving away from Mercury will be considered to be difficult terrain. If the terrain is already difficult, then the speed will be reduced by a factor of 4 instead of 2.

Every time a creature's turn ends, they will be pulled towards mercury by an amount based on how far away they are from it.

 50-40 ft
 40-25 ft
 Less than 25 feet

Any creature that is sucked into Mercury will be instantly killed. This also includes allies. Creatures that would otherwise be pulled in can make a DC 17 strength check to see if they can resist the pull. Any attacks that land in the direction of the pull will also force a DC 17 strength check to sell if the attacked will be pulled by an amount dependent on the table above.

On the summoner's turn, they can forego moving and using an action to instead command mercury to move up to 10 feet.
High Slums

The High Slums is the second floor or 'level' of Hackett Square. Consisting of a large sprawl of makeshift roofs, canvases, and support beams, it is relatively dangerous to traverse, and is sealed off to the public. It is generally occupied solely by members of the Pandeli underworld.

Pandeli's Black Market can only be reached through the High Slums, as there are no ground routes to it. Shops and buildings are all positioned such that it is surrounded from the ground level on all sides.

The normal theme here is windy ambiance and the battle theme is hanuman by Rodrigo y Gabriela.

For intro narration, see here.

## Combat in the High Slums

The unsteady footing and unstable ground of the High Slums makes it extremely precarious to traverse. Should one have a guide leading them through it, then the path is relatively simple, but on their own it is very easy to fall back down to earth or lose one's way amidst the maze of tents and rooftops. Many footpaths lead to dead ends, and most areas leading to the black market require jumps and various other acrobatic feats to traverse. The one common path used by visitors is heavily guarded, and sneaking past also comes with the added threat of falling onto one of the tents below, which can have a large multitude of dangers.

The entirety of the high slums is considered to be difficult terrain for anyone wearing armor heavier than light. Whenever a creature is damaged, they must roll a dc 7 dexterity saving throw to avoid losing balance and falling down below. Should they fall, they will always land on a shop stall, which will do various things according to what the shop is. See the roll table here.

Should a creature fall, they must spend turns climbing back up. When on the lower level, they will suffer disadvantage when defending against ranged and also when making ranged attacks.

## Black Market

The Black Market is an illegal smuggling ring located in the center of Hackett Square. Closed off on all sides at ground level, one must be escorted to it through the High Slums.
Jungle Warrior

The Jungle Warrior is an infantry unit available to the Alaka Alliance in the Wasting War Campaign. They are a specialized assassin scout hybrid unit designed to lure enemies into forested areas in order to take advantage of their terrain buffs.

## Description

Although members of more civilized nations would like to think of these warriors as simple savages, their are ultimately still a group designed for war, and should not be taken lightly.

Jungle warriors are considered to be light infantry units. Their low attack and defense values mean that they will quickly lose to most other units in its category when engaged in a straight on slugging match, but their value ultimately lies in deception and ambush. In forested regions where empire units would otherwise be bogged down and discouraged, Jungle Warriors thrive, specializing in using the environment to their advantage in overwhelming the enemy.
Perle Sieger Dwight

Perle Sieger Dwight is a world renowned historian originating from Genkov who lived during the Age of Exploration.

Although not credited for any major archaeological or historical discoveries, his unique, scientific approach to writing set the standard of modern, source-based historical writing. This, in addition to him being the first individual to write a complete book on world history, granted him the nickname of Father Loremaster.
Pandeli Museum

The Pandeli Museum is a building located on the Seaside Promenade, the main street of the city of Pandeli. As Pandeli is the public face of Kepia to the rest of the world, it is extremely well kept and considered a national landmark. A number of notable academics have bases of operation here, many of which are historians and archaeologists.

Although originally considered to be a leading force in the world of archaeology, Kepia's ongoing war with Fikiri has resulted in the removal of a number of displays in favor of ones that display the Kepian government in a more prestigious light. In doing so, the museum has lost a significant amount of prestige in recent years.

For the intro narration, see here.

## Prehistory Section

A large portion of the museum is dedicated to the study of Prehistorical Kepia and its various tribes. Many of the artifacts in this section act as the only remaining evidence of older tribes such as the Kres Jah, Bartel, Vasia, etc. However, due to recent wars, the displays dedicated to Vasia and Wolanski have been purged to prevent the public from learning too much about Fikiri history.

Research and projects in this section are currently overseen by Lysian Grier.

## Magical Arts Section

The Magical Arts Section of the Pandeli Museum focuses primarily on the practices and traditions of the Teh'vah and Mah'tatski tribes, who are considered to be the origin of Kepian magic. It is headed by Romi Estefania, whose primary goal is to create a knowledge tree that links all the branches of Kepia's various magical arts to the origin magics practiced by the Teh'vah and Mah'tatski.

## Contemporary History Section

The Contemporary History Section of the Pandeli Museum deals with all historical events that have occurred post Lost Century. This section has suffered the most censorship by the Kepian government due to the current war against Fikiri, and is mostly filled with propaganda, something that many of its members aren't particularly pleased about.

The section is led by Juliana Vicrice.

## Lost Century Section

The Lost Century Section of the Pandeli Museum focuses on the events in Kepia during the Lost Century. Due to the lack of evidence regarding this time period, the section is quite small, and lacks a leading member. Most of the section is dedicated to the study and documentation of the life and legacy of Viante Rosaria.

## Magellan Section

The Magellan Section of the Pandeli Museum is dedicated to the study of the Magellan Era of Kepian history. Although this would suggest that the section focuses only on the period after King Magellan established his kingdom, it also covers the rise and fall of the Three Kings. It is led by Avidan Azoulas.

## Royalists Section

The Royalists Section of the Pandeli Museum is dedicated to the study of the Orias Dynasty and Kepia's role in its fall, with focus being primarily on famous individuals who led the nation during its inclusion in the Royalists Coalition. It is led by Heida Maura.
Tempest

Tempest is a class 1 potion found in The Catalog. It is meant to be shattered, and will release a miniature storm, dealing 4d7 worth of lightning / thunder damage while also being pushed away from the center of the potion shatter by 50 feet. In addition, activating the potion will also create heavy rain and lightning to the point of extreme flooding in the local area for the next hour.

## Brewing

The primary ingredient in Tempest is Skymoss. By compressing its essence through cold brewing, its rain bringing effects can be magnified to create an instant storm.
Boomerang Hat

The Boomerang Hat is a unique armor piece sold by Zel at The Collector. It is a straw hat similar in design to the ones worn on The Isles, and is reinforced with a secondary coating of iron underneath. Sharp metal blades are sewn onto the edge of the hat, making it usable as a throwing weapon, or even a melee one in a desperate situation.

The metal reinforcement of the hat makes it sturdy enough to be technically considered a shield, but it will quickly crumble under a solid strike, and easily burns when in contact with fire. The high price and rather limited effectiveness makes this more of a antique than something meant to be used in battle.
Aspect Knotting

Aspect Knotting is branch of necromancy and a lost magical art that allows its user to absorb attributes such as strength, intelligence, and dexterity from the souls of the deceased, directly augmenting said stats onto themselves. Its only living practitioner is Van Kanker.

## Overview

Upon slaying a foe, the user is able to capture the soul of said foe. The soul is presented as a long, wounded string with many threads. Each thread represents some aspect of the person, be it physical or mental traits. The user is then able to unwind said threads and weave them onto their own soul. This results in a direct increase in the abilities of the aspect that is chosen.

Aspect knotting has no upper limit, so its user could theoretically endlessly absorb lives in order to grow stronger without limit. However, The actual process of weaving takes around 1-3 days per aspect, and only one aspect can be chosen per victim, as the remainder of the soul is unstable after the unraveling, and will dissolve on its own.

Additionaly, any abilities gained from aspect knotting are temporary, and will be expended on a single use. Practitioners also tend to lack other abilities due to the dedication required to learn the art, and thus become sitting ducks upon using up their reserves.

## In-Game Effects

Any user of aspect knotting should keep a 'bank' next to each stat, so six banks in total. These banks start at 0. Upon killing an enemy, choose one stat, and add the modifier value of that stat for the enemy into the corresponding bank. For example, if you choose to absorb dex and the enemy has a +2 modifier to their dex stat, add +2 into your dex bank.

In any situation, you can choose to add however many points from your bank as you wish onto the result of a dice roll based on the corresponding stat. Subtract that number of points from your bank. You can only add bank points onto the roll prior to rolling, not after.
Hibrovain

Hibrovain is an alchemical ingredient native Step Valley Gulch. Also known by the nickname 'Harpoon Plant', it has the ability to shoot out small, sharp tendrils when disturbed, thus keeping away potential animals who would otherwise consume it.

Although the plant itself is relatively useless, its roots are highly valued. Known as Hibrovain vines due to their long, stringy appearance, they have many uses in potions due to their property of becoming explosive when mixed with magic. Hibrovain vines are a central component in any sort of offensive potions, particularly explosive ones that are meant to be shattered.

Although considered to be the gold standard for creating explosive mixtures, Hibrovain requires a high amount of skill to properly prepare, as it is very easy to cause any mixture containing it to explode if handled improperly. In many cases, to make the brewing process less volatile, potions that use Hibrovain will be make through cold brewing.
Sohail Residence

The Sohail Residence is a collection of luxury living areas located inside of Sohail Castle. They are typically meant to house individuals of high importance such as nobles, diplomats, influential merchants, etc.

For intro narration, see here.

## Residence Districts

The Sohail Residence is not homogeneous, but rather separated into two distinct districts. The outer district is located right next to the walls of Sohail Castle, and houses less important guests such as merchants, middle rank government officials, and wealthy citizens. The inner district is inside the castle itself, and houses more important individuals such as diplomats, high ranking government officials, and other famous individuals of note.

In general, the quality of the Sohail Residencies are significantly higher compared to any other living area in Pandeli. Any house in the residence typically houses multiple servants responsible for cleaning, cooking, etc, and the streets are also cleaned regularly.
Royalists Coalition

Emblem for the Royalist Coalition

The Royalists refer to the five world powers who joined forces to fight back against and defeat Oriel Morgan and the Orias Dynasty. They are known as:

* Avalon
* Genkov
* Serfina
* Dracia
* Kepia

As of current, every member of the Royalists with the exception of Dracia is considered a major player on the world stage.

## New Additions

In addition to the five original Royalist nations, there have been a number of new powers that have either been added or are currently in consideration of being added into the Royalists Coalition.

* The Isle of Dogs and La Verde are competing for the right to take the spot of Dracia. Although La Verde has a very strong political presence, the military influence of the Isle is strong enough that the debate is currently on stalemate.
* Fikiri, which split from Kepia, is currently being considered. Should it achieve independence and win the war against Kepia, it will likely be added.
* Prith is currently being considered. Should it win the war against Avalon, it will likely be added.
* Leandoros is currently being considered. Kepia is strongly against its addition, but others are ambivalent, and are currently waiting to see how far the nation can develop.
Blasting Sword

The Blasting Sword is a unique weapon sold by Zel at The Collector. It is a greatsword that has been combined with a Genkovian energy reactor. The reactor can absorb energy through collisions made by the sword with other things, and upon reaching a certain point, can explosively discharge its energy.

Wield the Blasting Sword properly requires an extraordinarily high amount of strength (at least 17) due to both the weight of the greatsword and that of the attached energy reactor, which almost doubles the weight of the weapon. In addition, a high amount of constitution is also required (at least 14, or an armor class of at least 14) to ensure that the user doesn't get damaged from the recoil of the reactor's discharges. If this requirement isn't met, the blast will also damage the user.
Galley Company

Galley Company is a shipyard located in Riptide's Galley. It is the oldest company in the area, and originally had the name of its district before changing to its contemporary title. The entirety of Riptide's Galley is regarded by many to have originated with the founding of Galley Company.

Although technically a shipyard, Galley Company serves as more of a communal building for Pandeli's Genkovian population, and is seen as a sort of town hall for the immigrants.

Members of the Galley Company generally have a very high social position amongst the Genkovians, and generally have the final say in any large decisions made by the community as a whole.

For intro narration, see here.

## History

The founding of Galley Company was done by the first group of Genkovians to ever immigrate to Kepia during the Age of Exploration. Originally named Riptide's Galley, it was led by Jorleen Debrosal, and operated both as a shipyard and also as a community center for the Genkovians. Profits made from ship repairs and building would go into development of the immigrant community as a whole, funding public housing, schools, businesses, etc.

Over time, as the immigrant community grew in size and prosperity, the name Riptide's Galley would be applied to the entire area as a whole rather than the company itself. Renaming itself as the Galley Company, it still stands today as the leading organization working to the benefit of Pandeli's Genkovian population.

## Notable Members

### Eifengar Debrosal

A direct descent of Jorleen Debrosal and the current head of the Galley Company, Eifengar is possibly the most influential man in Riptide's Galley.

### Ol Skiff

The leader of the Genkovian Alliance, a merchants union operating to serve Genkovian immigrant interests. They generally fight for better wages, government funding for public works, etc.

### Viljay Colios

A Kepian noble with close ties to Servin. He is typically the one who brings Genkovian concerns to the higher ups. His influence is what made Genkovian shipyards as prestigious as they are in the public eye.

### Elisabeth Priyanka (The Red Knight)

One of the the two enforcers who ensures order in Riptide's Galley. Works primarily in the actually community, solving conflicts and acting as a sort of unofficial police.

### Servin

The current head of the Mechanic's Pit. Has a very close relation with the Colios Family through Viljay, and has securred an agreement with him so that Colios mercenary ships are repaired exclusively at Genkovian Shipyards.

### Sinwrig

One of the two enforcers who ensures order in Riptide's Galley. Works primarily on the Pandeli Coast, acting as a sort of guard and watchdog against those who would wish to sneak into Riptide's Galley for nefarious purposes.
Manahem's Mechanics

Manahem's Mechanics is the nickname given to the second division of the Raingarde. Its members are all highly skilled magicians and mechanics who combine magic and technology to achieve their goals. Their primary base of operations is the eastern coastline of lower Kepia, with the city of Pandeli acting as their headquarters.

## Creation

The idea behind division two was first conceived during the High Era, when Deonians first began to immigrate to Kepia. As deonian technology began to be introduced onto the continent, it was hesitantly proposed to combine the best aspects of both magic and technology to create a new army division. However, as the Genkovian Technological Revolution had not yet occurred, the idea was shot down due to the technology being seen as too limited in potential.

During the Dracian Wars, the potential of the new Genkovian government's technological weapons was finally recognized world wide, and the Kepian government decided to follow through on its original conception of division 2. As Pandeli was quickly becoming the largest Genkovian immigration center on the continent, Manahem's Mechanics was concieved and placed in charge of the area.
Hackett Square Intro Narration

The transition from Pandeli’s main streets to Hackett Square is subtle yet sudden. The large cobble highways branch off into ever smaller and less maintained paths, before you’re all but walking on a dirt road carved off the hard ground through the daily foot traffic of hundreds of thousands of people entering and exiting the square.

The surrounding area is comprised largely of slums wallowing in poverty, and yet Hackett Square does have a unique, rustic type of charm you wouldn’t normally find in the decadent palaces of the upper echelons. The streets are dirty and the locals are poor, but there’s a distinct feeling of hope and optimism among the people. Considering how much trade occurs in Hackett Square, it isn’t too surprising to think that even those at the bottom of the hierarchy would have plenty of opportunities here.

You arrive at the square itself. A small, flat, unoccupied square of dirt in the middle of a huge sprawl of shops and stalls. While there are a few buildings around, the pure number of mobile stalls set up around you barely give enough room to fit the small, narrow, man-made footpaths that wander about the square in maze-like, spiral patterns.

There doesn’t seem to be an actual residential district in Pandeli’s slum market. Rather, you see many stalls set up with sleeping bags along the back, and many actually have reinforced wooden beams and stairs leading up to a second floor and sometimes even a rooftop, granted in most cases said rooftop is simply a bunch of canvas covering a wooden frame. As you go down the paths, the sunlight gets interrupted every once and a while in the form of shadowy figures, likely children playing atop the stalls due to lack of space on the ground.

Wandering for a bit, you see everything from food stalls to souvenir shops, and you gradually begin to develop a mental layout of the district. It seems as if Hackett Square is divided into multiple sub-areas, each of which specialize in some type of good. The main square is a mix of everything, but most stalls here sell common everyday items such as food and household supplies. Farther out, there are areas that specialize in weapons and armor, magic, etc.
Amanyara (Potion)

Amanyara is a class 0 potion found in The Catalog. It is an inhibitor drug which creates a state of relaxation and well being within the drinker.

Its relaxation properties make it somewhat similar to sedatives, but its true value comes from its ability to induce dreamless sleep. Ingesting the potion will result in a feeling of drowsiness, which if indulged, will result in a magically induced period of sleep.

The length of the sleep will differ based on how much of the potion is consumed, but varies from a few hours (a small sip) to an entire day (the entire bottle).

The drowsiness effects can easily be resisted, and will fade if the drinker is not actively trying to rest.

## In Combat

The potion has a very low boiling point, and will slowly convert into a mist if the magical seal on the bottle is broken.

If inhaled by a creature, the mist will cause the creature to become relaxed, preventing it from making any sort of intensive action (combat, sprinting, climbing, etc). Each turn, a DC 15 constitution check is made to see if the creature breaks out of the trance.

## Brewing

The primary ingredient of Amanyara is a root called Felonwood. When exposed to air, Felonwood roots will will release a muscle relaxant gas. When the root is magically strengthened and then diluted into water, its properties are strong enough to induce dreamless sleep. The brewing process is relatively simple and doesn't even require an open flame. Simply douse the root in alchemical water until it has reached the required potency. Note that over soaking will cause the effects to go from dreamless sleep to coma and potentially even death, so it is important to closely monitor the amount of brewing time.
Three Kings Era

> Why call it the Three Kings Era when only one of the three was male? Eloquence of naming I suppose. Three Kings sounds quite a bit more regal than one king and two queens yes?
>
>

> Heidy Rowan, Historian
>
>

The Three Kings Era refers to the short, warring era that follows Kepian Prehistory. It is characterized by the rise to power of three significant warlords, each founding a nation of their own. They are:

Iremias Blackwood, Blackwood Nation

Jovita Beckett, Daegoria

Hayano Nyugen, Lunistra

Although known as the Three Kings, two of the three warlords (Iremias and Jovita) are in fact female. The term 'Three Kings' was coined and popularized by Perle Sieger Dwight in his treatise on Kepian history. Prior to his work, the Three Kings Era was typically viewed to be in the same period as the rule of King Magellan.

## Ruler's Birth

Although the birth of Iremias Blackwood, oldest of the Three Kings, is generally considered to be the official start of this era, the actual conditions that set the stage for Blackwood, Beckett, and Nyugen to come into power actually begins some 40 years earlier during the final decades of Prehistorical Kepia.

At this point in time, the Kepian continent was still relatively tribal, with the only civilizations that could be considered nations being O'Tuleigh, the Bartel-Nuria Alliance, and Phrica. Even then, these cultures were more akin to unorganized cities rather than actual sovereign states.

Among the various tribal cultures however, there existed two unique groups known as the Tehvah and Mah'tatski, who are considered to be the first magic practitioners in Kepia. Both cultures existed not in a centralized area, but rather spread out in small cluster societies across the mainland.

Due to both their relative stability and isolation in comparison to other groups as well as their ability to use magic, the Tehvah and Mah'tatski cultures gradually developed a somewhat elitist viewpoint, viewing themselves to be a superior peoples in comparison to their barbarian-like counterparts This elitism culminated in the formation of a magic society led by Astophan Valkrime called the Cazmir, who aimed to artificially create a human to unite the Kepian continent by using the art of Scriptural Law.

Although initially unified in their goal, the Cazmir would eventually splinter between its three original founders, each having their own ideas regarding the personality an ideal leader is supposed to have.
Valtien Records

The Tome of Eden

The Valtien Records are a collection of 10 magical tomes dealing with summoning magic. They belonged to the nation of Valtier, but was lost to history upon their defeat by the Pre-Dracian tribes.

Over the next few millennia, they would gradually be rediscovered and scattered across the known world, though their actual use wouldn't be discovered until the rise of Klement Drake and the New World Masons, who collected all ten tomes during the Age of Exploration.

Each tome contains a number of magical summons, ranging from relatively elementary and basic creatures such as goblins and slimes to god-like forces of nature. Each tome also has a single, unique summon that is considered to be the strongest in that given collection.

## Cosmogone, Tome of the Stars

Cosmogone has a celestial theme and incorporates elements of astronomy into its summons. The highest summon from the tome, Cosonova, is a living embodiment of knowledge.

## Eden, Tome of Life

Eden has a plant theme. Most of its summons are living plants, earth elemental, fairies, etc. The highest summon from the tome, Chrysalis, is a giant sunflower that can leech life energy from its surroundings.

## Legate, Tome of the Divine

Legate has a divine theme. Its summons have angelic and heavenly symbols. The highest summon from the tome, World Sphere, is a god-like entity capable of bending reality.

## The Looking Glass, Tome of Clairvoyance

Split into multiple parts, one of which is owned by Dorthy Violante.

## Mentium, Tome of Progress

Mentium has a technological theme. Its summons are golems, machinery, etc. Its highest summon, Iron Soul, is a machine-god that can control metal.

## Sanvier, Tome of the Soul

Sanvier's summons take on an internal theme. Its summons are based on one or more primal emotions such as fear, anger, lust, etc. Its highest summon, The Void, is a living manifestation of greed.
The Cauldron

The Cauldron is a district of Hackett Square that specializes in selling magical goods. Stores here include ingredient houses, potion shops, brewing equipment stores, and various others.

For intro narration, see here.

## Highland Elixirs

Highland Elixirs is a high-end potion shop located at the very end of The Cauldron. The shop is owned and manned by Samira Colios, and specializes in making customized potions. Those who are just browsing are referred to the catalog.

## The Tearoom

The Tearoom is an auction house specializing in selling exotic or rare magical items and artifacts. It also acts as a sort of unofficial overseer of transactions. Due to the somewhat unsavory reputation of Hackett Square, most people prefer to pay a small fee to trade at the Tearoom, thus being protected from being robbed.

## Rosewaters

Although Highland is the uncontested best potion shop in Hackett Square, it specializes primarily in personalized commissions. Rosewaters' potions are inferior in quality to Highland, but they offer a more generic inventory, making them the preferred shop for those not looking for a highly specific potion.

## Glass Mountain Pestle

Glass Mountain Pestle is a well known alchemical ingredient store, and also the largest alchemical garden in Pandeli, out-sizing even the royal brew-master's garden at Sohail Castle. It's plants are generally very high quality, with rarer species only being purchasable through auctions in The Tearoom.
Roxanne Boristov

Roxanne Boristov was the former first mate of the North Sea Raiders prior to her execution at Hakobyan's Gulf. Her death was the catalyst of the fall of Hawking's Fleet from the height of its power, and also was the primary cause for the splitting of the group. The mechanical golem she once used in battle, Wiltstrum, has been passed down to Bosko Hiedler.