recursal/Fanatic-Fandom huggingface dataset:
Force Field

**Effect:** Creates a force field that provides extra soak to protect the nova from damage.

* **Prerequisites:** Quantum ••
* **Dice Pool:** [Stamina + Survival + Force Field]
	+ **AP Multiplier:** [Mega-Stamina]

This power provides extra protection for a Nova against all physical and energy attacks. Most novas are already pretty hardy, but one with this power may be virtually untouchable. This technique can be aborted to as a defensive action.

* **Cost:** 2 Quantum; Renewable

* **General Soak:** +[Successes]
* **Type:** Instant

### ***Extras***

* **In my sleep:** Reduces the Quantum Cost of Force Field by 1. Can be purchased multiple times.
* **Omni-Shield:** Any and all forms of non-attack energy, radiation, mental, and extreme temperature damage can be suppressed by the shield, however while doing so the shield loses all soak ability.
* **The Best Defense:** Force Field can be used for offensive combat, however while doing so the shield loses all soak ability. Damage pool is [Stamina + Force Field] Bashing, and range is the same as brawl. Can be repurchased to deal [Stamina + Force Field] Lethal.
* **Wall:** Allows the Nova to create a 'wall' of force. The wall is up to [Quantum + Force Field] x 100 ft. Squared. It can be made taller or wider if the user chooses to do so, and has the same soak as the users Force Field.
Common Sense

## **Common Sense** *(CO) (••••)*

**Effect:** Your character is exceptionally grounded and pragmatic, and can usually be depended upon to make sound, straightforward decisions after a few moments’ thought.

**Description:** The Storyteller can make a reflexive [Wits + Composure] roll once per chapter for your character if he is about to embark on a disastrous course of action, or if you find yourself at a point in the story where you’re completely stumped for ideas. If the roll succeeds, the Storyteller may point out the risks of a particular course, or suggest possible actions that your character can take that might get events back on track.

**Note:** While you’re free to ask the Storyteller for a Common Sense roll when you’re out of ideas, they are under no obligation to comply. It’s an aid, not a crutch.
Bomb Suit

## About

* **Cost:** •••••
* **Defense:** –3
* **Rating (General):** 3
* **Rating (Firearms):** 3
* **Speed:** -3
* **Strength Min:** 3

**Description:** A bomb suit is a huge, clunky vest that covers a subject’s entire upper torso (arms included, if he wants to squeeze them behind the armor). Essentially, it’s one big Kevlar body blanket, interlaid with heavy ceramic plates. These plates function by absorbing an explosion and then breaking. The bomb suit protects against rifle rounds and explosives particularly well, but it’s exceedingly cumbersome. Once the ceramic plates shatter, the suit has to be refitted with plates before it can again become fully functional. Assume that an explosion that does four or more lethal points of damage will shatter the plates in the bomb suit. At this point, the bomb suits downgrades to a particularly cumbersome bulletproof vest with a Rating of 2/3.

Bomb squads in major metropolitan areas are well funded enough to afford a number of these heavy suits. Squads in suburban areas may have one, and police precincts in rural areas probably don’t even have a bomb squad.
Divis Mal

## **About**

Divis Mal, born Micheal Daemon Donighal (1895), is the leader of the Teragen movement, and perhaps the most powerful Nova in existence.

## **Babble Dossier Entries**

* ***[Maxwell]*** I can't quite remember when it was I first met Mathew Donighal. His believe his father was a Professor at Harvard. I remember him saying once "Unlike my father, I do not enjoy the role of teacher, I was born to lead"
* ***[Maxwell]*** By 1922 we were already good friends. I invited him to accompany me to London for Dr. Sir Calvin Hammersmith's demonstration of his Telluric Engine.
* ***[Michael]*** As we watch the experiment begin Maxwell told me.
	+ "Michael, my friend, the mixture of drive and intelligence within you will lead you to great things. At some point in the future, you may find humanity's fate in your hands. If that time ever comes - and I pray, for your sake, that it never does - I can only ask that you make the right decision and let humanity prosper on its own terms." - Maxwell Mercer
* ***[Michael]*** Maxwell, he's gone I don't know what happened something - amazing, but at the same time - terrible.
* ***[Michael]*** For months after the Hammersmith Incident, at the behest of fellow Maxwell's associate Whitley Styles, I wandered the world in search of some sign that Maxwell had survived.
* ***[Michael]*** Ultimately, sometime after giving up the search, I told Whitley not to waste any more time hoping, but then we found him, alive, in chicago.
* ***[Michael]*** By this time I had already begun discovering my enhanced physical, mental and social capabilities. Only later did I identify these powers as based on channeling of quantum energy.
* ***[Michael]*** I may or may not have been the first nova to be Inspired, but I'm certain I'm the most powerful. It must have something to do with my proximity to the incident. I'm going to use this power, I'm going to show the world the next step in our evolution.
* ***[Michael]*** Maxwell has set up the Aeon Society for Gentlemen. I feel I must keep them at arm's length, the scars of my past, the scars of his past, and the depth of our beliefs do not belong on the same side.
* ***[Maxwell]*** 20 Years have past. The Aeon Society for Gentlemen now has Dozens of members, but none of us compare the Michael. I know we were caught in the same wave, but his abilities are far beyond any of the other Daredevils. Maybe he simply isn't one of us.
* ***[Maxwell]*** Mal, he attacked us, I don't know what I did, but he seemed convinced we're some sort of villains. Right before the climax of the battle he seemingly disappeared.
Werewolf

## **Lore of the Werewolves**

* Long ago the world was a paradise known as Pangaea, where the spirit and material worlds mingled freely. Balance was kept by Father Wolf, a being of great power who patrolled the borders between the worlds. Luna, spirit of the moon, was impressed by his strength and wisdom and, in her human form, took him as her lover. From their union the Uratha were born: part spirit and part flesh, part man and part wolf.

* As the years went by, some of Father Wolf's children saw that he had become weak, and to prevent him failing in his duties rose against him and killed him, intending to take his place. The death of Father Wolf also raised a barrier between the worlds, making it impossible for any being to cross except at certain places. Luna, stricken with grief, cursed all Uratha, though those who participated in Father Wolf's death later swore an oath to her to carry on Father Wolf's tasks, regaining some of her favor - but costing them the enmity of the spirit world. These Uratha became known as the Forsaken.
Cellular Snapshot

## **Cellular Snapshot** (**☆1 to ☆10**) *(Level 3)*

**Effect:** Allows the user to store buffs made to their person, and draw them out at any time.

* **Dice Pool:** [ Intelligence/Stamina + **Cellular Snapshot** ]**L**

**Description:** When the user receives a temporary stat increase (buff) they can decide to store if for later use instead. A roll is required to convert one level of a buff into a snapshot, and to convert 1 level of snapshot into a buff. The user can store up to ( Cellular Snapshot ) buffs. Cellular Snapshot can also store debuffs. The user may also selectively choose which aspects of the buff the wish to snapshot. This allows them to potentially store only the good aspects for later, and deal with the bad aspects in the immediate.

**Usage:** If the user were to take a drug, like cocaine, they could store the effects of that drug as a snapshot. This would only take 1 success to commit and 1 success to reimpose. This could allows the user to stack the same drugs effect multiple times.

**Usage:** If the user were to try and store a Quantum Power buff, like Kaio-ken, each level of the buff would be stored in it's own snapshot. So Kaio-ken x4, would take 4 Snapshot. The same applies to most powers.

**Usage:** If this power is applied to powers such as Exponential Size-Morph then each snapshot stored will be a single success of the power when stored, and the multiplier will be applied when the snapshot is reimposed.

* **Action:** Instant
* **Cost:** 2 Quantum/Buff or 1 WillPower/Buff
Gills

## **Gills** (**☆3**) *(Level 1)*

**Description:** Allows the character to breath underwater. Also allows the character to double oxygen intake if necessary, or just stop breathing through the throat canal.

### ***Extras***

* **Concealable Gills(+0.5 Levels):** The characters Gills can fold shut as a reflexive action, and are nearly impossible to perceive to the naked eye. However, Gills can't be used while concealed.
Size-morph

## **Linear Size-Morph** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Allows the user to increase or decrease their size, and their physical capabilities to a degree.

* **Dice Pool:** [ Stamina + Linear Size-Morph ]**L**

**Description:** By channeling quantum forces into their molecular structure, the user can Increase/Decrease their size. As the user shrinks they also temporarily gain maneuverability advantages, and as the grow the gain temporary physical.

### **Grow**

As the user grows their Strength, Health, and Speed grow with them. However their Defense, Stealth, and Concealment Modifiers will also decrease. Be careful while returning to normal size, wounds that would normally go unnoticed may prove fatal. Maximum Size is limited by the user's Quantum Limiter because of strength. After a certain size the user will become to heavy to hold up their own body. Max size is limited to

* **Cost:** ( Successes ) Quantum
* **Defense:** -( Successes )
* **Speed:** +( Successes )
* **Size:** +[Successes]
* **Stealth:** -Successes]
* **Strength:** +[Successes]

### ***Extras***

* **Extreme Size-morph:** The player can now roll [Stamina + Size-morph] with [Mega-Stamina] as the AP Multiplier.
* **Full Power:** Character's Strength and offensive capabilities do not decrease as he shrinks.
* **Size-Morph Dynamo:** The player automatically receives [Size-morph] successes on Size-morph.
* **Size Mastery:** The character can use both Size-morph (Shrink) and Size-morph (Grow)

## **Size-morph (Grow)**

**Effect:** Allows the user to increase their size, and their physical capabilities.

* **Level:** 2
* **Prerequisites:** Quantum •
* **Dice Pool:** [Mega-Stamina + Size-morph (Shrink)]

By channeling quantum forces into their molecular structure, the character may decrease their height. As the user shrinks they also temporarily gain physical advantages. However, all is not sunshine and roses. As the user shrinks there health also decreases. Wounds that would normally go unnoticed by the user could prove fatal. This power also makes it easier to throw the user, knock them around with attacks or bowl them over with gusts of wind.

* **Cost:** [Successes] Quantum
* **Defense:** +[Successes]
* **Linear Speed:** -[Successes] x 3
* **Mega-Defense:** +[Successes]
* **Size:** -[Successes]
* **Stealth:** +Successes]
* **Strength:** -[Successes]

### ***Extras***

* **Extreme Size-morph:** The player can now roll [Stamina + Size-morph] with [Mega-Stamina] as the AP Multiplier.
* **Full Power:** Character's Strength and offensive capabilities do not decrease as he shrinks.
* **Size-Morph Dynamo:** The player automatically receives [Size-morph] successes on Size-morph.
* **Size Mastery:** The character can use both Size-morph (Shrink) and Size-morph (Grow)
Ethan

He is the original Buzz. Creator of time and space and the hero of the legend of the Boe. He fought away the armies of thots and they attacked him with the forsaken Dog filter. He is also well known for buying strawbee milk from the canteen on a daily.

## Early Life

Ethan Damaticus Rees was born the 2nd of November 2000. This year also heralded the introduction of the Boe and Bah factions and the Staunch war ended and the two sides formed into these factions. At age 4 he was declared a BBJ champion ( Brazilian Boe Jitsu) after he defeated the mech titan Ahmed. He mastered BBJ at the age of 5 and then moved on to other forms of fighting styles until he reached 18 years of age.

## Discovery Of The Boe's And The Bah's

On the day Ethan turned 18 his parents were killed in a mysterious house fire while Ethan was at the beach. He was approached my a Mister

## Section heading

Write the second section of your page here.
Quantum Shield

## **Quantum Shield** (**☆1 to ☆10**) *(Level 1)*

**Description:****Quantum Shield** provides resistance to all powers that attempt to directly affect the user's Quantum. This includes powers like Quantum Vampire, Disrupt, and Nova Proxy. **Quantum Shield** is permanent, but a character may voluntarily shut it off if they wish as a reflexive action

* **Cost:** 1 Quantum/Scene
* **Quantum Resistance:** +( **Quantum Shield** )

### ***Extras***

* **Extra Mind** *(+0.5 Level)***:** The user can extend their **Quantum Shield** to one other person whom they're touching.
* **My Body is a Temple** *(+1 Level)***:** Upgrades **Quantum Shield** to My Body is A Temple.
StoryTeller's Choice

## **StoryTeller's Choice** (Body Modifications) (**☆1**)*(Body Modifications)*

**Effect:** The StoryTeller rolls a **D20** to determine and grant the user 1 to 2-dots of a random body modification for the price of the Level 1 or Level 2 discounted rate.The StoryTeller should keep this power a secret until the user has a reason to discover it.

1. **Luck Averse:** The user looses their wagered NP, and can never attain the rolled body-modification.
2. **Adhesive Grip**
3. **Animal Eyes**
4. **Antennae**
5. **Chromophores**
6. **Claws**
7. **Delta-wing**
8. **Extra Limbs**
9. **Fangs**
10. **Gills**
11. **Horns**
12. **Patagia**
13. **Spines**
14. **Supernatural Eyes**
15. **Tail**
16. **Tendrils**
17. **Webbed Extremities**
18. **Wings**
19. **Double Down:** Grants the user an additional dot of the power.

## **StoryTeller's Choice** (Level 1) (**☆1**)*(Level 1)*

**Effect:** The StoryTeller rolls a **D20** to determine and grant the user 2-dots of a random super power for 2NP. The StoryTeller should keep this power a secret until the user has a reason to discover it.

1. **Luck Averse:** The user looses their wagered NP, and can never learn the power.
2. **Anima Object**
3. **Arsenal**
4. **Bio-luminescence**
5. **Empathic Shield**
6. **Fortitude Manipulation**
7. **Gliding**
8. **Intuition**
9. **Levitation**
10. **Luck**
11. **Psychic Shield**
12. **Quantum Shield**
13. **Sensory Shield**
14. **Supernatural Shield**
15. **Warp Trace**
16. **Double Down:** Grants the user an additional dot of the power.

## **StoryTeller's Choice** (Level 2) (**☆1**)*(Level 1.5)*

**Effect:** The StoryTeller rolls a **D20** to determine and grant the user a random super power at a discounted cost. The StoryTeller should keep this power a secret until the user has a reason to discover it.

1. **Luck Averse:** The user looses their wagered NP, and can never learn the power.
2. **Animal Mastery**
3. **Armor**
4. **Boost**
5. **Domination**
6. **Empathic Manipulation**
7. **Familiar**
8. **Flight**
9. **Force-Field**
10. **Haki**
11. **Hyper-movement**
12. **Invisibility**
13. **Psychometry**
14. **Quantum Bolt**
15. **Size-morph**
16. **Telekinesis**
17. **Telepathy**
18. **Teleport**
19. **Vitality**
20. **Double Down:** Grants the user an additional dot of the power.

## **StoryTeller's Choice** (Level 3) (**☆1**)*(Level 2.5)*

**Effect:** The StoryTeller rolls a **D20** to determine and grant the user a random super power at a discounted cost. The StoryTeller should keep this power a secret until the user has a reason to discover it.

1. **Luck Averse:** The user looses their wagered NP, and can never learn the power.
2. **Animancy - Necromancy**
3. **Animal Morphing**
4. **Arcane**
5. **Assimilate**
6. **Cellular Snapshot**
7. **Clone**
8. **Disintegration**
9. **Druidism**
10. **Duplication**
11. **Elemental Anima**
12. **Elemental Heart**
13. **Entropy Control**
14. **Gravity Control**
15. **Healing**
16. **Hyper-flexibility**
17. **Quantum Absorption**
18. **Taint Mastery**
19. **Veil**
20. **Double Down:** Grants the user an additional dot of the power.
Kaio-ken

## **Kaio-ken** (**☆1 to ☆10**) *(Level 2)*

**Description:** This technique multiplies the user's speed, and offensive capabilities for a single turn. The level of this technique directly correlates to maximum amount of WillPower the user can spend in a turn. Each WillPower spent increases the damage dealt by a single level on the standard Exponential Power Scale. This also allows the user to surpass x10 multiplier limit. Although speed doesn't normally use this scaling it's the perfect calculation for how much more distance the user should be able to cover in a single turn.

* **Damage Multiplier:** +( WillPower )
* **Speed Multiplier:** +( WillPower )
* **Type:** Reflexive

### ***Extras***

* **Ki Manipulation Upgrade** *(+1 Level)***:** Upgrades **Kaio-ken** to Ki Manipulation
MajestueuX

MajestueuX is a famous company known for it's well made clothings and popular models. It first started in France, and as it grew, spread out branches across other countries as well. By the years, the company is successful.

However, something has to end sometime. The main head of the MajestueuX company was to retire, and passed his position on to Nero Crimonta ; who later on continued the successful works of the past leader.

The characters below are known for having their position in the company :

* Nero Crimonta - Main Head of MajestueuX
* Rei Chastrue - Fashion Designer | Model

## Trivia

* Majestueux means 'majestic' in French.
* Shinto does a part time job as a magazine editor in MajextueuX.
Quantum Leap

## **Quantum Leap** (**☆1 to ☆10**) *(Level 1)*

**Effect:** Allows the user to jump vast distances in a single bound, and optionally use Dexterity as opposed to Strength

* **Dice Pool:** [ Strength/Dexterity + Athletics ]

**Description:** Each dot of Quantum Leap increases the user jump height and distance by a multiple of 10.

* **Jump Distance:** [ Successes ] x10(Quantum Leap) Meters
* **Jump Height:** ½[ Successes ] x10(Quantum Leap) Meters

### ***Extras***

* **Single-Stroke Battle:** You can now use your Quantum Leap rating in a single-stroke battle maneuver.
Videojuegos de deportes

Los videojuegos deportivos están basados o son una simulación virtual de las distintas disciplinas deportivas reales.

**Principales subgéneros:**

* **Simulador de deporte:** Este subgénero incluye a todos los videojuegos que están basados en un deporte real. Los simuladores de deportes además se agrupan en subcategorías de modo que cada una representa a un deporte específico (fútbol, tenis, baloncesto, juegos olímpicos, etc.)

Se puede destacar además que algunos juegos deportivos se especializan en representar al deporte de la manera más realista posible, mientras que otros agregan elementos fantásticos y personajes sobrehumanos para aumentar la acción y la velocidad del juego.

Ejemplos: Ejemplos: Videojuegos de fútbol (*Pro Evolution Soccer, FIFA*); Tenis (*Virtua Tennis, Mario Tennis*); Golf (*Everybody's Golf, Tiger Woods PGA Tour*); Baloncesto (*NBA Jam, NBA Live*).

* **Deportes de combate:** Este subgénero de los juegos deportivos agrupa a los videojuegos que representan competencias deportivas de combate y/o artes marciales reales, se diferencian de los juegos de lucha porque los personajes están limitados por las leyes de la física.

Ejemplos: Boxeo (*Punch-Out!!, Fight Night*); Lucha libre (*Saturday Night Slam Masters, Fire Pro Wrestling, WWF Super WrestleMania*); Artes marciales mixtas (*UFC 2009 Undisputed, EA Sports MMA*).

* Deportes ficticios: representan deportes totalmente inventados, inexistentes en la realidad, aunque siempre tienen como base a elementos o reglas de los deportes reales. Los juegos de deportes ficticios por lo general transcurren en mundos o situaciones fantásticas.

Ejemplos: (*Speedball, Kirby's Dream Course, Harry Potter: Quidditch World Cup*).
LilaGames Wiki

## Contenidos

Accede a este link para ver todos los generos y ver el que quieras: Videojuegos

## Colaboradores

Darknes257, ImNotNicolas, Javiersitooo, Lila.productors.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

Un **videojuego** es una aplicación interactiva orientada al entretenimiento que, a través de ciertos mandos o controles, permite simular experiencias en la pantalla de un televisor, una computadora u otro dispositivo electrónico.
Elemental Claws

## **Elemental Claws** *(••) (10) NP*

**Effect:** Allows the user to elementally imbued claws or talons that deal Lethal Damage to get type advantage.

* **Level:** 3
* **Prerequisites:** Quantum **•••**; Claws **•••••;** Elemental Heart **•**

**Description:** Elemental Claws has all of the same advantages as the Claws power except where listed. Elemental Claws allows the user to receive all of the offensive type advantages, without any of the defensive type disadvantages. Elemental claws are also much easier to hide while active then an elemental transformation. Elemental Claws can be turned on/off at will - leaving the character with their normal claws. Stacks with Shadow Claws.

* **Activation:** Reflexive
* **Cost:** 1 Quantum/Attack
* **Damage:** [Successes] Elemental Lethal
* **Durability:** [Claws x 2]
Videojuegos de Rol

Los videojuegos de rol. también llamados RPG, es un genero de videojuegos que usa elementos de juegos de rol. (Estos se jugaban en tablero, con dados, lapices y hojas.)

**HISTORIA**

El genero comenzo a mediados de los años 70, inspirado en juegos de mesa como Dungeons and Dragons. Tras el éxito de algunos de estos juegos como Dragon Quest y Final fantasy, el genero de ramifico en dos estilos: JRPG y WRPG (Juegos de rol japones y juegos de rol occidental). Los primeros juegos de rol eran solo para un jugador, pero la popularidad de los juegos multijugador se disparo durante la década de los 90, con juegos como Secret of mana o Diablo. Con la llegada de Internet empezaron a aparecer los primeros MMORPG como World Of Warcraft, Lineage, FInal Fantasy XI y Ragnarok Online.

**JUGABILIDAD**

Uno de los principales atractivos de estos juegos es la jugabilidad, ya que suelen usarse combates estilo medievales cada vez mas complejo y realista en ciertos aspectos. La duración de estos juegos suelen ser bastante extensa. Algunos juegos suelen durar horas, otros semana incluso meses.

**GENEROS RELACIONADOS**

**-RPG DE ACCION:**Habitualmente los juegos de accion RPG permite controlar un único personaje a tiempo real y suelen estar centrados en los combates y en la acción, llevando la historia y la interacción de los personajes al mínimo. Se caracterizan por el combate Hack and Slash. Es tos RPG incluyeron mundos abiertos y jugabilidad no lineal. Juegos reconocidos de este genero son: Diablo, Deus EX y Borderlands.

**-RPG TACTICOS:**Una serie de WRPG tempranos usaron una forma de combate con muchos componentes basicos, incluyendo algunos de los juegos de la saga ultima que introdujeron un combate basado en un tablero de casillas en Ultima 3: exodus. Muchos RPG tacticos pueden ser extremadamente difíciles y requerir una gran cantidad de tiempo para ser jugados. Juegos famosos de este genero son: Disgaea, Fire Emblem y Silent Storm.

-**MMORPG's:** A pesar de que muchos RPG originales para el sistema Plato en los años 70 permitían que varios jugadores jugaran simultáneamente, aunque la popularidad de los modos multijugador no empezaron a aparecer hasta la década de los 90. Los MMORPG han sido muy criticados por haber diluido el sentimiento épico de los RPG de un solo jugador entre miles de jugadores. Los mas relevantes de este genero son Wolrd Of Warcraft, Final Fantasy XIV y GuildWars2.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Videojuegos

Un **videojuego** es una aplicación interactiva orientada al entretenimiento que, a través de ciertos mandos o controles, permite simular experiencias en la pantalla de un televisor, una computadora u otro dispositivo electrónico.

Los videojuegos también se pueden dividir en varios géneros, estos son:

## **A**

1. Videojuego de Acción
2. Videojuego de Aventura
	* Videojuego de Aventura Gráfica
	* Videojuego de Aventura Conversacional
3. Videojuego de Acción-Aventura

## **C**

1. Videojuego de Carreras
2. Videojuego de Combate de vehículos
3. Videojuego de Construcción de ciudades
4. Videojuego de Construcción y gestión
5. Videojuego de Construcción de un imperios
6. Videojuego de Clickers

## **D**

1. Videojuego de Deportes
2. Videojuego de Disparos
3. Videojuego de Disparos tácticos

## **P**

1. Videojuego de Plataformas
2. Videojuego de Programación

## **R**

1. Videojuego de Realidad Alternativa
2. Videojuego de ROL

## **S**

1. Videojuego de Shoot 'em up
2. Videojuego de Sigilo
3. Videojuego de Simulación:
4. Videojuego de Survival Horror

## **T**

1. Videojuego de Táctica tiempo real
2. Videojuego de Texto
3. Videojuego de Tower Defense
4. Videojuego de Tycoon
Videojuegos de carreras

Un videojuego de carreras es un videojuego en el que se imitan competencias entre vehículos. Usualmente el objetivo es recorrer cierta distancia o ir de un sitio hacia otro en el menor tiempo posible, como en el automovilismo y el motociclismo (los que generalmente son imitados).

## Simuladores de carreras

El propósito de estos juegos es imitar realísticamente a los vehículos reales . Estos pueden calcular por ejemplo el recorrido físico de la suspensión, el trabajo del motor y la fricción de los neumáticos con la pista. Cada año estos juegos simulan mejor a la realidad, por lo que compiten entre ellos para lograr el mayor realismo posible. Jugar con volante es casi obligatorio en este tipo de videojuegos por su exactitud.

Ej: Project cars, iRacing, Asseto Corsa o RaceRoom Racing Experience.

## Semisimuladores de carreras

Estos juegos son mas populares que los simuladores debido a su amplia presencia en consolas y gozan de gran éxito en ventas, pero en terminos de simulacion estos sacrifican un poco el realismo (en terminos de jugabilidad y fisicas de manejo) con tal de dirigirse a un jugador mas casual.

Estos ejemplos son: Gran Turismo, Forza Motorsport, Need for Speed: Shift 2 Unleashed o F1 2015.

## Videojuegos de carreras arcade

Estos videojuegos priorizan la diversión ante el realismo. Su concepto es completamente inverso a los dos tipos de juegos de carreras anteriores y su jugabilidad es 100% dirigida al jugador mas casual, lo cual la simulación de los vehículos (aceleración, velocidad, adherencia, choques) no es necesaria y las pistas ficticias son dominantes en muchos titulos. Estos ejemplos son las series Midnight Club: Los Angeles, Burnout, Need for Speed o Mario Kart.
Novela Visual

Una novela visual es un genero de videojuegos de aventura conversacional que presenta mayormente imágenes estáticas, usualmente con estética anime. Estos están particularmente centrados en una historia, o contienen en sus escritos una narración similar a una novela.

## Jugabilidad

Las novelas visuales se diferencian de otros tipos de juegos por su jugabilidad extremamente mínima. La mayoría de las novelas visuales presentan múltiples historias y distintos finales. La mecánica de la jugabilidad en estos casos consiste en puntos de decisión durante el juego durante el juego en donde el jugador selecciona la dirección que tomar. Algunos trabajos cortos incluso no presentan puntos de decisión en la trama. La mayoría de los ejemplos de este tipo se encuentran en los juegos creados por fans. Las novelas visuales creadas por fans son sumamente populares dado un numero considerable de herramientas gratuitas que permiten crear este tipo de juegos de forma fácil, siendo las herramientas mas notables NScrypter y Ren'py.

## Estilo

Las novelas visuales poseen un estilo algo diferente a los RPG tradicionales. En general, las novelas visuales están narradas en primera persona y presentan los eventos desde el punto de vista de un único personaje. Es bastante común que la narración se estructure en días y no en capítulos.

## Contenido y Genero

Muchas novelas visuales suelen ser simuladores de citas, pero luego hay otras que se centran mas en la historia y suelen tener muy buen contenido. Compañias que hacen esto son Nitroplus y 5.pb. Entre sus obras, una de las mejores es Steins;Gate. Otro titulo reconocido es School Days, echo por Overflow. Este juegos es muy reconocido por sus finales. Ya que tiene un total de 21 finales distintos. 11 finales buenos, 4 finales agridulce, 3 malos y 3 finales harem.
Mental Blast

* **Prerequisites:** Quantum •••
* **Dice Pool:** [Intelligence + Mental Blast]
	+ **AP Multiplier:** [Mega-Intelligence]
* **Opposed Pool:** [Resolve]
	+ **AP Multiplier:** [Mega-Resolve]

This power allows a nova to project his "quantum consciousness" directly into another being's mind, causing psychic pain and injury. Excessive usage can cause permanent damage to the victim. Permanent damage is usually treated as Low-level to Medium-level flaws.

* **Cost:** 2 Quantum
* **Damage:** [Net Successes] Bashing
* **Range:** [Quantum + Mental Blast] x [2/5/10] Feet

### ***Extras***

* **Complications:** The victim must make a secondary [Stamina] roll with a [Mega-Stamina] AP Multiplier each time they're time hit with Mental Blast. If this roll doesn't at least meet the initial [Net Successes] the victim incurs an temporary impairment. The details of which should be worked out with the StoryTeller.
* **Mindfuck:** Mental blast now does lethal damage.
Healing Factor

## **Quick Healer** (◍**4**) *(Merit)*

**Effect:** Allows the user to heal at double the normal speed. **Quick Healer** acts as additional dots of the **Healing Factor** (Quantum Power) if the user has it, and allows them to effectively surpass that power's rating limit.

* **Prerequisite:** [ Stamina ◍4]

## **Healing Factor** (**☆1 to ☆5**) *(Level 2)*

**Effect:** Allows the user to heal at super-human speeds, regenerate limbs, and even prevent bleed-out.

### **Secondary Effects**

* **Dirty Wound Healing:** The user doesn't have to clean their wounds before the start healing.
* **Limb Regeneration:** Damaged limbs heal at the same rate as aggravated damage.
* **Bleed-Out Immunity:** The user is immune bleed-out damage.
* **Fragment Regeneration:** The user can regenerate as long a piece of their body remains.
* **Single-Cell Regeneration:** The user can only die if every cell of their body has been vaporized.
Videojuego de Tycoon

Se utiliza el término tycoon para designar un videojuego en el que se debe dirigir algún tipo de empresa u organización, y el objetivo es convertirte en el magnate del negocio. Como en todo videojuego la dificultad es variable, en este tipo de videojuegos la dificultad depende de la cantidad de variables de gestión involucradas.

Algunos ejemplos: Zoo Tycoon, Airline Tycoon o Beer Tycoon.
Hyper-movement

**Effect:** Allows the user to move at speeds many times greater than baseline humanity.

* **Prerequisites:** Quantum •

Hyper-movement allows the user to run, swim or fly at super-fast speeds. At higher levels the user can potentially outpace bullet trains, jets, and various other vehicles. The player must specify which mode of movement Hypermovement enhances, but not techniques it applies to. The intention of the power is to stack with most forms of movement.

* **In-Combat Speed:** +100% x [Hyper-movement]
* **Out-Combat Speed:** +200% x [Hyper-movement]

### ***Extras***

* **Triathlete:** Power affects all forms of movement.
Videojuego de Combate de Vehículos

Los juegos de combate de vehículos  suelen ser videojuegos donde el objetivo primario de la partida consiste en usar automobiles u otros vehículos motorizados, normalmente armados u otro equipamiento, intentando destruir vehículos controlados por la CPU o lo

   s jugadores rivales. El género normalmente incluye una variedad de diferentes vehículos disponibles para jugar, cada cual con sus propias fortalezas, debilidades, y habilidades de ataques especiales. Los jugadores también pueden desbloquear carros ocultos completando ciertas tareas en la partida. Tradicionalmente, los juegos de combate de vehiculos se centran en la rápida acción en el interior del vehículo, raramente, si es posible, se le conceden elementos de rol u otras cosas. Los juegos pueden incluir temas de carreras, pero es generalmente secundario en comparación a la acción.

## Modo de Juego

Estos juegos normalmente siguen un simple patrón; el jugador debe derrotar a un número creciente de oponentes cualificados cada vez más, a menudo en campos de batalla cada vez más complejos, antes enfrentándose al final, super-poderoso, Jefe. Los juegos de combate vehicular difieren de los juegos de carreras tanto en el aspecto de combate y en la falta general de cualquier ruta de acceso fijo para los jugadores a seguir, en lugar del que les permite explorar cada nivel en su tiempo libre.

La complejidad y la estrategia necesaria para completar los juegos varían, desde el mantenimiento de los recursos cuidadosa e intensamente. A menudo la trama principal consistirá en un concurso o competencia de algún tipo, el fomento de los diversos personajes para combatir y destruir unos a otros para obtener una recompensa. La serie de Twisted Metal es especialmente conocida por el humor negro en sus secuencias finales.
Aberrant: Outcasts

## ****About****

* Breaking the Limiter
* Project Utopia

## ****Members of Outcasts****

 ***Wisp*** | Now you see... Now you can't see - Adrian has a variety tricky and tactical techniques that he uses to change the tides of battle.

## ****Former Members of Outcasts****

 ***Windrunner*** (Former) | The one-off gravity manipulator of the team - Caolan's powers of manipulation can easily pin foes to the ground.

## ****Technology Trees****

Observed Crysali: 1/1 | Successes: 0/3000
Observed Crysali: 1/3 | Successes: 0/9000

## **Sessions and Experience**

* Troupe is put on high alert. A terrorist cell
* Terrorist cell holds up the Bunkyo Civic Center
	+ Troupe

* Art attempts to break into Ueno Zoo
	+ Becomes a victim of police brutality

Mall Mayhem (2 NP + 4 XP)
* Art is reprimanded for hurting Utopia's reputation
* Troupe speaks with Pixie about the incident
* Troupe goes to Tokyo Midtown Mall to interrogate John Smith
	+ Art parks the car in invisibility mode...
		- Art and Lil fight Japanese Rednecks??
	+ Troupe tails John back to his apartment
		- Wisp is forced to use his explosion powers
	+ Art tackles John after a fast paced chase scene

Good-Cop, Black-Cop
* John is thrown into Nova-Max Cell for interrogation
	+ "Interrogation" commences

The Savage Trino Strong (4 NP + 6 XP)
* Troupe heads to the apartment of Trino Strong
	+ Troupe disables another explosive Teddy Ruxpin
	+ Troupe notes Trino was likely far stronger than Pixie
	+ Troupe finds a cache of weapons.

* Fell into brain-freeze coma in the elevator.
	+ Went back for more ice cream.

Saiwai Ward Crimes (4 NP + 6 XP)
* Troupe meets with Bran after gearing up.
* Troupe goes on first stakeout, no luck.
* Troupe talks to Rick Quizitions about Crysali
	+ Probably shouldn't have...
	+ Rick informs troupe of Project Proteus
* Troupe meets Tito Garcia, a 16 y.o. Street Angel
	+ Troupe loots the corpses of a few supernatrual beings
* Wisp and Lil analyze the bodies using rented equipment
* Troupe sets up meeting with a Chain Gang member.
* Nightmoves and Wisp fly The Supercar into the sunset, again.
* Troupe raids the den
	+ Mobius splits a "person" in half
	+ Troupe goes into lunacy
* Troupe recovers a Werewolf for interrogation.
	+ Troupe decides he's pretty cool, and lets him go.
	+ Troupe hopes to get in contact with the elders

* Troupe completes basic training.
* Troupe "defeats" Amber Blue in the training arena (3 NP)
	+ Mutumbo misses the Atomic Knee Drop.
	+ Nightmoves dies for 3 weeks.
* Troupe acquires a new five-star safe-house.
* Nightmoves and Wisp fly The Supercar into the sunset.

Saiwai Ward Crimes
* Troupe explores several potential leads.
* Troupe makes contact with Bran the Beast Slayer.
* Troupe meets Bran and an Werewolf.
* Troupe looks into the rising crime in the area.
	+ Troupe leaves to gather stakeout equipment.
	+ Troupe has to dispose of Werewolf body...
Videojuegos de Guerra

Los **videojuegos de guerra** son un subgénero de los videojuegos de estrategia cuyos principales componentes son guerras tácticas o estratégicas en un mapa y una exactitud histórica respecto a los hechos que se representan en el videojuego.

## **Historia**

La industria de los videojuegos ha evolucionado con una mínima referencia a los juegos de mesa, así que el término juego de guerra no es usado tradicionalmente en el contexto de los videojuegos. Sin embargo, la comunidad de juegos de guerra vio las posibilidades de los videojuegos e hizo intentos de entrar en el mercado.

Strategic Simulations, Inc. (SSI) y Strategic Studies Group (SSG) fueron empresas de videojuegos que se especializaban en juegos que tomaban ideas de los juegos de guerra de mesa y de miniaturas. Gozaron de cierta popularidad durante los años 1980 y comienzos de los años 1990. TalonSoft se creó en 1995 con un propósito similar, hasta que fue comprado y cerrado por Take-Two Interactive en 2002.
La dirección popular del mercado actual es hacia videojuegos de estrategia en tiempo real como *Starcraft* y otros. Cabe señalar que estos juegos son estratégicos en el sentido de la jugabilidad, pero tácticos en el sentido militar. Estos son generalmente videojuegos de mucha acción que incluyen un número de conveniencias que mejoran la jugabilidad, pero dejan de lado la realidad.

## **Comparación con los juegos de guerra tradicionales**

Muchos videojuegos de estrategia contemporáneos pueden considerarse juegos de guerra, en el séntido de que son simulaciones de guerra en algún nivel. La mecánica y el lenguaje tienen poco en común con los juegos de mesa y de miniaturas, pero la temática general es popular. Dicho esto, la mayoría de los videojuegos con una temática de guerra generalmente no son considerados juegos de guerra por los aficionados a los juegos de mesa. Teniendo en cuenta que normalmente los videojuegos incluyen muchos más detalles que los juegos de mesa más complejos, esto podría sonar contraintuitivo, pero la mayoría de los videojuegos de guerra no son tan realistas como sus contrapartes los juegos de mesa.

Los juegos de guerra de mesa son comúnmente categorizados de acuerdo a su escala de confrontación (juego de guerra de gran estrategia, juego de guerra estratégica, juego de guerra operacional, juego de guerra táctica o juego de guerra hombre a hombre). Los calificativos "tiempo real" y "por turnos" no son tenidos en cuenta ya que todos los juegos de mesa son, por necesidad, por turnos. Sin embargo, a veces los videojuegos de guerra son categorizados de acuerdo a su escala de conflicto.
Mega-Dexterity

Quickness. Response time. A delicate touch. Dexterity indicates how quickly and with how much finesse you respond to the physical world. Dexterity also helps with hand-eye coordination, be it to fire an accurate shot, to juggle objects, or to perform delicate jobs such as handling explosives. Your character might be sluggish, clumsy, slight, quick or nimble. Dexterity is invaluable to criminals, sports stars, surgeons and dancers.

Mega-Dexterity is one of the more common Mega-Attributes. A Mega-dexterous nova is faster, more agile and stealthier than normal, and they often have a better reaction time. Mega-Dexterity is especially useful for user's whose powers are not quite so overt or "flashy" as most.

## **Mega-Dexterity Enhancements**

Enhancements that characters with Mega-Intelligence can learn include the following.The user receives one enhancement per dot in the relevant Mega-Attribute.

* **Accuracy:** The user can ignore (Mega-Dexterity) of penalties related to aiming
* **Adroit**: The user has perfect motor control, they can roll to win chances of probability - like gambling
* **All in the Reflexes**: The user can grab hold of anything they can dodge, as long it isn't high-velocity
* **Amazing Grace**: If the user can guess by who and how they'll be attacked the gain (Mega-Dexterity) defense

* **Base Model:** This dot cost 3xDot as opposed to the normal 5xDot. Stacks with *Unholy Attribute*
* **Blurred Speed:** The user can spend N Willpower to make up to (Mega-Dexterity) additional actions
* **Cat-footed**: The user is immune to fall damage, and receives (Mega-Dexterity) dice to stealth rolls
* **Cool Hand:** The user doesn't receive penalties for dextrous actions under stress

* **Fast Reflexes:** The user gains double the initiative from Dexterity and Mega-Dexterity
* **Fast Tasks** *(Lvl. 1):* The user can perform extended tasks in half the normal time, assuming they're capable
* **Fast Tasks** *(Lvl. 2):* The user can perform extended tasks in a quarter the normal time, assuming they're capable
* **Fast Tasks** *(Lvl. 3):* The user can perform extended tasks in an eighth the normal time, assuming they're capable
* **Freeflow:** The user gains double the Speed Factor from Mega-Dexterity

* **Ghostly Movement:** The user can move anywhere within their movement distance instantaneously
* **Speedster** *(Lvl. 1)***:** The user gains double the Speed Factor from Mega-Dexterity
* **Speedster** *(Lvl. 2)***:** The user gains double the Speed Factor from all sources

* **Kansai:** The user can reflexively reload, swap weapons, draw equipment, and throw items (like Grenades)

* **The Drop:** The user can roll initiative against surprise attacks as long as they're aware the moment it happens
* **Soft Touch**: The user can handle the most brittle of objects, they can even hold bubbles and walk on eggs

* **Strider**: The user can run on walls for (Mega-Dexterity) turns, even around outward corners.
Android

Of the numerous wonders and horrors that emerge from the ruins of Sharcozia, the androids who periodically crawl from the tunnels are among the most eerie and amazing. Though they appear to be almost human, these artificial wonders are of a completely foreign and utterly alien nature. Androids are created, not born, and come into the world fully mature. The strange, alien "forges" in which new androids are created are hidden in strange ruins in Sharcozia, and most androids have little to no memories of these regions. Strange circuitry-like markings that look like faintly glowing tattoos, a faint metallic sheen to the eyes, and watery, almost translucent red blood are all ways to tell an android from a human, providing its awkward mannerisms haven't revealed the truth already. A typical android is 6 feet tall and weighs 200 pounds.

Advanced Dexterity:

Androids have swift reflexes allowing a +2 to Dexterity based skill checks.

Advanced Intelligence:

Androids are highly intelligent, gaining +2 to Intelligence based skill checks.

Weakened Charisma:

Androids have difficulty relating to others and suffer a -2 to Charisma based skill checks.

Power Core:

Androids have a power core that saves their memories and experiences. When an android dies, the power core can be retrieved if not damaged and placed into a newly constructed body.

Exceptional Senses:

Androids have darkvision and low-light vision. They also gain a +2 bonus on Perception checks.

Constructed:

For the purposes of effects targeting creatures by type, androids count as both humanoids and constructs. Androids gain a +4 bonus vs mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never be resurrected, and are immune to fear effects and all emotion-based effects.

Emotionless:

Androids have problems processing emotions properly, and thus take a -4 penalty on Sense Motive checks.

Nanite Surge:

An android's body is infused with nanites. Once per day, an android can cause her nanites to surge, granting a bonus of +5 on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
Videojuegos Hack and Slahs

Hack and Slash (En ingles Corta y raja) es un genero de videojuegos basados en el combate. El estilo es exactamente el mismo que los *beat 'em up* con la única diferencia de que el personaje suele llevar algún tipo de arma cuerpo a cuerpo, normalmente de filo o contundente. Los videojuegos de este género son muy abundantes. Este género se suele combinar con otros como el *survival horror*, aventura, rol, etc. Algunos titulos reconocibles son: God of War, Bayonetta y Metal Gear Rising: Revenge.
Estai Wiki

## Welcome to Estai

Welcome to Estai, a heavy fantasy/light science fiction role playing IRC channel soon to be reborn on a new server. Please feel free to peruse the wiki. Some areas are still under construction but will be available shortly!

## Latest News

This wiki is currently under construction.

## Wiki Rules

As this wiki is used to host the rules for a Role Playing channel, most pages are protected to prevent any unwarranted changes either accidental or malicious. There will be publicly editable pages to upload approved player made Abilities, Epic Classes, Races, and Lore. Also Character Sheets will be available for upload and editing on the wiki. There is also a chat room and comment sections to partake in as well. For all public areas of the wiki, please be respectful and do not edit anything without permission. Failure to do so will be met with disciplinary action.

## Latest Updates

DarkshadeHellfire
5 March 2017

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## Wiki Status

The current status is in the Alpha Stage of testing. Please note that not all pages are currently uploaded, and there are some verbiage and some mechanics changes on the horizon.

AC and Armor Class are becoming AR and Armor Rating. Any mentions of AC or Armor Class …

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