Archetypes

## Introduction to Archetypes

There are currently 16 Core Archetypes available, four of each of the four different archetype groups: Martials, Experts, Guides and Mages.

Additionally, we provide a brief summary of which Characters typically utilize certain Ability Scores, as this will help Players understand the capabilities of these Characters.

Below we describe the different archetypes and the groups they belong to.

## Martial Group

Martials represents Characters whose core features tend to focus on their abilities in combat.

### Brute (formerly Barbarian)

Brutes are Martial Characters who rely on their brute strength and resilience to achieve their goals.

They typically rely on either their Strength and Constitution

### Hero (formerly Fighter)

Heroes are Martial Characters who rely on their determination to keep going, and the features they have gained through their adventures to achieve their goals.

They typically rely on either their Strength or Dexterity.

### Warrior (formerly Monk)

Monks are Martial Characters who rely on their self-discipline and martial training to achieve their goals.

They typically rely on either their Strength or Dexterity, as well as their Awareness.

### Tactician (New Archetype)

Tacticians are Martial Characters who use their knowledge and wits to assist those around them in combat.

They typically rely on either their Strength or Dexterity, as well as their Intelligence.

## Expert Group

Experts represent Characters whose core features improve their abilities in succeeding on Skill Checks, helping them succeed in the Exploration and Social spheres of play.

### Muse (formerly Bard)

Muses are Expert Characters who specialize in inspiring those around them to achieve great things with their Charisma, and use their broad knowledge of lore and reality to draw on magic or Creation, and a range of other traditions. They are full Spellcasters.

They typically rely on their Charisma.

### Trickster (formerly Rogue)

Tricksters are Expert Characters who specialise in using their Skills and Trickery to achieve their goals.

They typically rely on their Dexterity.

### Explorer (formerly Ranger)

Explorers are Expert Characters who specialize in using their knoweldge of the world around them to achieve their goals. The use this knowledge to draw on some of the Natural magic of the world around them. They are half-spellcasters.

They typically rely on either their Strength or Dexterity, as well as their Awareness.

### Inventor (New Archetype)

Inventors are Expert Characters who specialise in their ability to craft inventions to achieve their goals. Their inventions tap into the magic of Creation. They are half-spellcasters.

They typically rely on their Intelligence.

## Support Group

Supports represent Characters whose core features typically improve their ability to support and protect those around them.

### Paragon (formerly Cleric)

Paragons are Support Characters who epitomize a particular philosophy, ideal or way of life, drawing power from this connection in the form of Supernatural Magic. They are full spellcasters.

They typically rely on their Awareness.

### Champion (formerly Paladin)

Champions are Support Characters who dedicate themselves to fulfilling an oath, drawing some power from this connection in the form of Supernatural Magic. They are half spellcasters.

They typically rely on their Charisma and Strength.

### Guardian (formerly Druids)

Guardians are Support Characters who dedicate themselves to managing the balance of the Natural world, and draw power from their connection to the it in the form of Natural Magic. They are full Spellcasters.

They typically rely on their Awareness.

### Summoner (new Archetype)

Summoners are Guide Characters who dedicate themselves to managing the balance of the Spiritual world, and draw power from their connection to it in the form of Supernatural Magic. They are Pact Magic Spellcasters.

They typically rely on their Awareness.

## Magic Group

The Magic Group represent Characters whose core features typically improve their ability to harness the magical forces of the world around them.

### Scholar (formerly Wizard)

Scholars are Mage Characters who pursue the study of Arcane Magic, utilizing their deep knowledge of it to create a vast range of magical effects. They are full Spellcasters.

They typically rely on their Intelligence.

### Gifted (formerly Sorcerer)

Gifted are Magic Characters who are inherently magical due to their ancestry or an event which granted them magical power. This gift allows them to control Arcane Magic, and even influence the form it takes. They are full Spellcasters.

They typically rely on their Charisma.

### Chosen (formerly Warlock)

Chosen are Magic Characters who are granted control of Arcane Magic by a supremely power magical entity. They are Pact Magic Spellcasters.

They typically rely on their Charisma.

### Enchanters (new Archetype)

Enchanters are Magic Characters who use their Intelligence to take control of Creation Magic. They are Pact Magic Spellcasters.

They typically rely on their Intelligence.

## Archetypes by Ability Score

### Strong Archetypes

Hero, Warrior, Brute, Tactician, Champion, Explorer

### Dexterous Archetypes

Hero, Warrior, Tactician, Trickster, Explorer

### Aware Archetypes

Warrior, Explorer, Naturalist, Paragon, Spiritualist