recursal/Fanatic-Fandom huggingface dataset:
Icing Sugar

### Icing Sugar (Food item)

Icing Sugar is a food item that can be crafted from the More Pets mod. Icing Sugar can be eaten by players and some animals. Icing Sugar restores \_\_\_\_ hunger points.

Icing Sugar can also be used to tame a Balloon Animal, just right-click the balloon animal with the icing sugar in your hand. Icing Sugar is crafted in a crafting table using sugar and water.
Toast

### Toast (Food item)

Toast is a food item that can be crafted from the More Pets mod. Toast can be eaten by players and some animals. Toast restores 6 hunger points and has a the same saturation properties as bread when consumed by the player.

Toast can also be used to tame a sloth, just right-click the sloth with the toast in your hand. Toast is crafted by 'smelting' bread in a furnace.
Sugar Glider

### Sugar Glider (Creature)

The sugar glider is a friendly animal from the More Pets mod. Sugar gliders are commonly found in jungle biomes. Sugar gliders have a maximum health of \_\_\_ hearts.

### Taming

A sugar glider can be tamed by feeding it sugar. To tame a creature, right-click it with the appropriate food item. Animals will emit heart particle effects to show it has been tamed.

### Transportation

To transport your sugar glider around, right-click it with an empty hand while holding shift. This will put the sugar glider on top of your head. Other tamed animals can also be stacked on your head at the same time. All animals can also be moved around using a lead.
Orca

### Orca (Creature)

The orca is a friendly animal from the More Pets mod. Orcas are commonly found in ocean and deep ocean biomes. Orcas have a maximum health of \_\_\_ hearts.

### Taming

A orca can be tamed by feeding it fish food. To tame a creature, right-click it with the appropriate food item. Animals will emit heart particle effects to show it has been tamed.
The Armies of the Sands

There exists a legend, or rather, more like a phenomenon. Various
sources claim this to be real, others deny it as myth. Few people decide
 to cross through deserts; the ones who do are either desperate to get
through, are trying to escape pursuit, or simply are fools, who think
the sands will be easy to traverse. In the end, only a combination of a
quick mount and a small desert to cross can save a man from it's
dangerous climate. But, among the sand, the heat of day, and the cold of
 night, as legend goes, you are always being watched. The stories of
people who allegedly crossed the desert go like this: During the day,
just on the horizon, a seemingly endless line of humanoid shapes dressed
 in clothes in the color of sand, with only the eyes visible. During the
 night, a feeling of being watched and the sand stirring beneath you as
you attempt to sleep. Many have claimed to be ambushed by these sand
warriors, and claimed to have survived, escaped or even beat them back
and forced them to retreat. They are all said to look the same, some
with shields, some without. Some are unarmed, some with curved swords,
spears of bone, bows and arrows, and some even say that they used
firearms as well. Nobody has yet to provide a believable explanation as
to how they got their weapons, where they came from, how they're never
seen outside the desert, and how they survive away from the occasional
oasis, and many other things. These figures are shrouded in mystery, but
 there is evidence of their existence in almost every desert of
Noliterre. The skeletons of humans, elves, dwarves and giants litter the
 sands everywhere the same. This legend has deterred many from entering
the deserts, but most journeys are without incident or sighting of these
 sand armies.
Ramses II

## Description [WIP]

Ramses II is the second boss and a dead king, who was the previous owner of the Sand Curse, that has been revived by the Dark Wizard to wreck havoc; he is also named "The Fallen King".

## Abilities/Moves [WIP]

* Creates a three shock waves by punching the ground.
	+ It knocks up foes while doing 240 damage per wave.
	+ This is signaled by Ramses raising his right arm along with sand particles coming from his right arm.

* Creates a sand tornado that prevents him from taking any damage. Usually does this after each move that isn't this one.
	+ Does 240 damage and knocks you up if you touch or go close enough to it.

* + This tornado stays up until he activates a different ability.
* He is able to heal himself by 150.
	+ This is signaled by sand particles emitting from all the parts in his body except his head.
* He creates a giant sand tornado which knocks any player up almost or as high as the sky islands while doing 195 damage.
	+ Duration: [???]
	+ This is signaled by positioned his arm forward with sand particles coming from his right arm.
	+ Known Bug: If you are falling down into Ramses II's fighting area or close by it and the move looks like it's over you may still be sent flying back up again and take damage.
	+ Known Bug: Not really sure if this was intended or not, but the tornado can reach if you're a floor below him; however, you will take no damage when getting knocked up if you are a floor below him.

## Tips [WIP]

-You NEED two people if you want it to be easy,run at the boss and once it's using the shockwave.

Jump up(T) and either melee it once you get on the ground,or use ranged attacks on it.
Ice Lolly

### Ice Lolly (Food item)

Ice Lolly is a food item that can be crafted from the More Pets mod. Ice Lolly can be eaten by players and some animals. Ice Lolly restores 3.5 hunger points.

Ice Lolly can also be used to tame a Wolpertinger, just right-click the wolpertinger with the ice lolly in your hand. Ice Lolly is crafted in a crafting table using ice, strawberry and a stick.
The Duelists' Swordbreaker

This is a tale that has achieved legendary fame. A tale of a swordsman,
his battles and huge collection of swords. The story varies from region
to region, and person to person. The following is the most commonly told
 version. Once, there lived a young boy. His parents sent him off to
become an apprentice of a blacksmith, denying their son's wishes to
become a soldier and fight. However, it just so happened that the
blacksmith he was to learn from was an expert in forging swords. The
first weeks pass, and quietly the young man collected leftover bronze,
and while the blacksmith was away, forged a shortsword of his own. The
day after finishing his sword, the blacksmith found the sword he made,
and burst out laughing. He called it a joke of a sword, among other
things. Furious, the young man challenged the old man to a duel, his
shortsword against his best sword, winner takes both swords. The
blacksmith continued laughing, and in between all of that said that he
accepts the challenge. The young man held his shoddy bronze sword
tightly, while the blacksmith simply took a plain iron longsword and
waited for the boy to make the first move. He attacked again and again,
but to no avail, as all attacks were dodged, blocked, parried and
countered. It was by sheer miracle that the blacksmith tripped over an
exposed tree root. It was a victory, a battle won by pure luck, but a
victory nonetheless. He wanted to take the best sword the blacksmith
owned, but reconsidered, as that would have been dishonorable. The boy
claimed the iron sword of the blacksmith and declared that he'll be
taking his things and leaving. He continued this everywhere; challenging
 swordsmen to a duel, and the winner would take both his and the
opponents sword. Thus, the tale of The Duelist was born. He has never
been beaten in any duel, he's rumored to have owned 5% of the world's
swords by the time of his death, among them about 10 strongly enchanted
swords. His best sword, one that he gained from a man in the Bolkov
peninsula in a 4 hour long duel, was The Swordbreaker. To this day, many
 believe this to be the strongest sword in existence, and many consider
it to still be out there, waiting to be found. It was a long, wide
sword, that for it's size was much too light. It's color was such an
intense dark that it almost wouldn't reflect sunlight. The sword was
extremely sharp, and all of the dark blade had symbols drawn onto it.
This sword's name comes from it's enchantment, of course. Many say that
with a simple and weak slash the Swordbreaker could shatter greatswords
made from high-quality steel. It was The Duelist's greatest sword, the
one that brought him the most victories, despite the fact that most of
the time his prize for winning was split in two, or more. To this day,
the entire world knows of this legend, and still attempts to discover
where his home is, and where he's keeping all his swords and the
Swordbreaker. It still fuels adventures all across the world, as most
likely anyone who would find this sword once more would become extremely
 powerful.
Red Panda

### Red Panda (Creature)

The red panda is a friendly animal from the More Pets mod. Red Pandas are commonly found in lush biomes such as jungles, forests and plains. Red Pandas have a maximum health of \_\_\_ hearts.

### Taming

A red panda can be tamed by feeding it strawberries. To tame a creature, right-click it with the appropriate food item. Animals will emit heart particle effects to show it has been tamed.

### Transportation

To transport your red panda around, right-click it with an empty hand while holding shift. This will put the red panda on top of your head. Other tamed animals can also be stacked on your head at the same time. All animals can also be moved around using a lead.
Gilvak II Blackhammer

Gilvak II Blackhammer is the leader and founder of the Blackhammer
Commerce Guild in the Fourth Age. He constantly lives in shame of his
father, Gilvak Blackhammer, who brought about the fall of the old Resni
Dominion. After the fall of the Dominion and the start of the Fourth
Age, Gilvak II Blackhammer attempted to reunite the Dwarven people under
 the Blackhammer rule. His plan failed as another great power emerged in
 the Resni Mountain Ranges. This forced Gilvak II to act quickly or his
Dynasty will fall, so he created the Blackhammer Commerce Guild. It was
under Gilvak II Blackhammer's guidance that the Blackhammer Dynasty
survived and prospered, though sadly the same could not be said for some
 of the other Dynasties.
Pink Donut

### Pink Donut (Food item)

Pink Donut is a food item that can be crafted from the More Pets mod. Pink Donuts can be eaten by players and some animals. Pink Donut restores 4 hunger points.

Pink Donut can also be used to tame an Alpaca, just right-click the alpaca with the pink donut in your hand. Pink Donut is crafted in a crafting table using icing sugar, sprinkles and flour.
The tale of Silent Isle

The southern tip of Hogni Island is one of the southernmost points in
Noliterre. But, there is a place even further south. A small island, the
 southernmost point in Noliterre according to some maps. Some, not
because of the island's small size and insignificance, but because of
what's on the island. But first, a little more about the island. It's
small, you could barely notice it if you were sailing past it were it
not for the object on the island. It's completely barren and has no
strategic value, thus the nations that have ruled over Hogni Island
never bothered to do anything on there. Officially, maps that come from
the southern parts of Noliterre do not list the isle as the southernmost
 point of Noliterre, while maps that have been made in the northern
parts do in fact acknowledge it's existence as the southernmost
territory. The mysterious object on the island itself looks very out of
place on the small island. It's a house. A house made of brick and
stone. It's two stories tall, and barely fits on the island. So why is
it there, and why does everyone avoid it? According to most sources, it
was built there during the times of the Imperium, and the island was
apparently owned by a rich woman who wanted a house somewhere unique and
 exotic. After the house's completion, one day (with other sources
saying two days and even up to a week) after moving in, the woman who
owned the house died in a terrible accident - a strong storm came and
the roof collapsed, taking with it the second floor and then the woman's
 life. Her son inherited the house, fixing it up and then selling it off
 to anyone willing to but it. Eventually, a buyer was found. A
fisherman, who had the means to travel from and to the island house. A
day later, friends of his stopped by the house, only to find the man
missing, despite his small ship and all his belongings still there.
There are still many theories as to what happened, but to this day the
the most common. The lady who died now haunts the house, likely getting
rid of anyone who enters the house. Today, it's been robbed clean by
reckless thieves, though because of the house itself being very sturdy,
it still stands tall, with only a few broken windows and a few pieces of
 furniture left. Because of the island's past, no one stops by there
without reason. Some believe there is money to be earned, as rumors
persist that the wealthy lady hid many valuables somewhere in the house,
 relics from the times of the Imperium, but no one has come back alive,
or with anything to show.
Silent Isle is named so just because it is
that- silent, and many say that it should stay that way until the sea
swallows the island and destroys the house.
Boo

### Boo (Creature)

The boo is a friendly animal from the More Pets mod. Boo will only spawn on rare occasions in any biome. Boo have a maximum health of 8 hearts.

### Taming

A boo can be tamed by feeding it strawberry cake. To tame a creature, right-click it with the appropriate food item. Animals will emit heart particle effects to show it has been tamed.

### Transportation

To transport your boo around, right-click it with an empty hand while holding shift. This will put the boo on top of your head. Other tamed animals can also be stacked on your head at the same time. All animals can also be moved around using a lead.
The Skaine

Deep in the darkest shadows of the oceans of Noliterre, resides a tribe of beasts known as the
 (though this violently aggressive rabble can hardly be considered so
organized as to call it a tribe). Massive and reptilian in nature they
resemble a wicked cross between a sea-snake and their flying Dragon-like
 cousin's 'The Shurr' that is pitch black in color and 100 yards in
length. Armed with spine shaped teeth the length of the longest human
pike, scales a large as a buckler shield, and so hard not even the
strongest Orc wielding the most powerful Dwavish weapons could possibly
even leave a scratch. They are neigh invincible to all of a Noliterran's
 works except the darkest of the Magik arts. These Semi-Sentient beasts
devour all living beings in their path, anything from whole pods of
whales to the mightiest of the human warships can be their prey, going
so far as to include other Skaine. Fortunately for the people of the
trading empires or other trading nations, these beasts are rare (likely
caused by their frequent habit of cannibalizing one another) and highly
solitary, tending to stay sequestered in the blackest depths of the
Northern Vondexan sea and only coming out every 25 years to pass through
 the Strait of Mliza on the way to their ancestral mating ground in the
Noliterra Archipelago. Although it is assumed that these creatures are
semi-sentient and that they have some form of hierarchy very little is
known about their mental ability as very few of the Hermetic Scholars
who set out to study these creatures ever return. What is known, is that
 The Skaine have been affected much like the other Races by the
darkness, further increasing their ferocity so much so that as the Wars
of Shadow drag on, these beasts have been seen ever closer to coastal
villages. Only the gods knows what would happen were The Skain to make a
 concerted attack on all Noliterran traffic on the High Seas.
Republic of the People of Imeria

The Republic of Imeria is a nation based
on the principles of strength in unity, it being made out of three
semi-sovereign major cities represented in a council (See Government).
The nation has a long history of sea trade as both the river Kiefilin
and Rezemek flow at the edge of the country into the ocean therefore
making it a trading hub to travel into the heart of Imeria.

## Society

The
Society of the Imeria has many cultures. In the North-west and Causeway
island resides a strong representation of former Hyrenese and a large
following of Harmonism, a minority of Neo-Camvonian Colonists which
follow the Fallen One to the east and a small community of former
Lichen-Kobolds over that is little known about to the west. As the
Hyrenese people are the majority not only in population but in politics
too the minorities often get ignored what often strains the nation to
the edge of breaking apart.

In
 the center of Imeria, away from the coast, the lines blur out as
cultures get either mixed or absolutely replaced by another sense of
'Frontier'-Culture, a new trend to the heart of the continent and its
Pilgrims.

Besides
 its current strong national pride and hardships through its environment
 the people of the Republic are very fearful of war as they never
experienced it, thinking of a simple life as the only life, which
involves family and work. Therefore the nation is currently slowly
sliding into a state of isolationism which doesn't support the current
problem that it faces.

To
 set themselves apart from the old world new fashions arise deriving from
sailors or the native tribes. In cities can be often seen a three-edge
Hat decorated with feathers and a fancy officer Coat seen by Hyrenese
with a bit of pelt on the shoulders that can go down to the hide. Teeth
is more rarer to be seen wearing as it is seen as a bit too savage.
Leather boots are also liked to be seen with pants that are tucked into
it, decorated by a rather large belt or two, which can strangely go over
 the shoulder or be a normal variety. Stripes on the collar of a coat
display a strong sense of patriotism but is mostly worn by politicians.

Festivities mostly are the same as the respective culture and religion, except the introduced independence day.

Current art and music are directed towards patriotism, independence, sea faring and the city life.

## Government

The
Congress which should represent the people of the Republic, is made out
of representatives of every region which are; Riverbend (and Pilgrim's
Lands), Kelazos (and Pilgrim's Land), Causeway Island, New Camvonia. The
 current lands that are being populated away from the coast are
currently not represented or are being represented by other regions. The
 Kobolds are not represented.
Noliterre Wikia

## Welcome to the Noliterre Wikia

This is for all things Noliterre, a fan-created, crowd-sourced fantasy world!

## About Noliterre

This is the home page for Noliterre, a fantasy world currently being created by a small community of gamers. We're currently in the early stages of it, but we hope to finish it up soon! Anybody is welcome to contribute to this wiki.
The Twin Isles

The Monastic State of the Twin Islands

Founding: In ancient times, long before the first signs of the first men, the Twin Isles were not only one bigger landmass, but was in fact connected to Avaron. It is thought that early men traveled across this land bridge to the soon-to-be island. Once the seas began to rise, engulfing and eroding this once mighty land bridge, cutting off the newly created man and elves from the rest of the world. Not long after they were cut off from Avaron, the islands of Toyokita and Kazym were separated, and the peoples on them were isolated. Over the course of millennia, the two islands, which were entirely different, evolved into grand empires... That reached to the very coast of Avaron. They were very quickly batted out of the mainland, and over a century, was completely isolated once more. The island of Toyokita was populated with mostly small nomadic tribes that soon began to settle, creating small villages that littered the golden fields and hills of their minuscule countryside . Decades passed, small skirmishes between tribes were fought, won and lost, and soon a city was born. The city was oddly built to be very tall, but not quite so wide, which considering the wide, expansive flatlands, is quite odd, and another parallel. The original documents state the castle was built to serve as a sort of lookout for both the Toyokitans and also the now-known continent of Avaron. The southern island, Kazym, is a stark opposite to the wonderfully kind land of Toyokita. The lower land is a cruel, harsh, and mountainous hell to live in. The people have developed thicker bones, giving them an edge in battle and general survival. The first people did not roam about the entire island at all. No, in fact, they stayed mostly where they were. The Black Beach was the most valuable land, and there was almost constant warring over the most bountiful spot. Soon, a powerful army took over, and that army held that land until the first cities began to emerge. Even in the massively mountainous lands, their multiple cities are low and wide, build so that the harsh winds would not rip tall towers to the ground. At this point, the big brick pertaining to the most recent history is here. That is all.
The Seven Truths

It would not be quite accurate to say that the tribes of Lower Mliza have a religion; rather, they are looking for one. See, during the reign of the Republic of Kelazi, while all of Orctova was under the influence of the Dark Lord, one man in each of the seven tribes had a vision, during which only one sentence was repeated over and over, until all they could say were those words. Here, as tradition has passed down, are those truths.

Zjad: "Debt must be paid in blood."

Brun-so: "Those who mourn will be comforted."

Ugo-yt: "Two empires are at war."

Uzji-ko: "Gifts have been given."

Rykt: "Imperfection is sin."

Zjaum: "There is one who wants marriage with all mankind."

Gu-kum: "Death begets life."

Now, to each of the tribes, this was a spectacle. How did this happen? Was this some higher being that was giving us these messages? The puzzle became even more curious as the tribes communicated with each other, sharing their truth and receiving that of their neighbor. It was decided that these truths all came from the same source, and the puzzle became a riddle.

Now, while there it was clear that there was a solution, no one knew for sure what these truths mean. And so the hunt began to find the true meaning of these seven truths. Often a good conversation starter between strangers or acquaintances would be, "What is your interpretation of the seven truths?" Any solid answer would be considered acceptable. Even "It could just be all tosh" with a legitimate backing would suffice. The only answers that would declare you a heathen would be silence or a wish you-washy backing of multiple interpretations.

As you can see, there could be thousands of possible answers but only one correct one. So it was prophesied that the one who would bring true understanding would live his life in such a way as to emulate the seven truths. Further, he would have two further truths (commandments?) that would fulfill the seven truths. To disincentivize false teachings, people who claimed to fulfill the seven truths yet could not convince the scholars of the day would be given the death penalty.
Hyren the Man who founded Paradise

Hyren was
 the leader Nokwanf and Solva Trading Company which he built from the
ground up with the help of a few friends made a trading empire the
having no rival in size and no rival in trade power. He was a prime
example of a devout Harmonist spending the majority of the profits from
his company on improving the lives of the people living in his state. He
 was great trader and a very charitable and till the darkness came very
good at not getting into wars or fights but then he decided that the
world was more important then his beliefs in pacifism and charged Mliza
who was a disciple of the dark lord and ended up swaying the war in the
favor of light. After the war was won and the world kept away from the
hands of darkness Hyren stepped down as CEO and attempted to do what
good he could with the money he made till the day he died searching for
forgiveness that no one could bring him. When he died his body
disappeared. When he ran the trading company he was mostly a forgive and
 forget kind of ruler most crimes like thievery where mostly forgiven as
 long as you came from modest backgrounds. He tended to have empathy for
 the lower class and usually worked to improve the quality of life of
the people who worked in farms and mills (like child labor laws minimum
wages and improving infrastructure in the major population centers). To
this day he is still remembered as a great man and leader. One example
of this is that the republic in the archipelago's leader's titles are
Hyren and the republic in North Avaron the leaders are only referred to
as Hyren when they are serving as leader. Another example is the free
states of Solva in the 3rd age which there first leader changed his name
 and devoted his  his service to his country to making prosperity for
all and said that he was working if of the vision of Hyren. Hyren is
probably the most prominent person to ever find paradise.
(as of 2597) Age as of 2598, 53
Stannis III Altimir

(Writing as of 2598) Stannis III of the Altimir Dynasty, age 35, is the
descendant of Stannis I and II, the so-called "New Kings". He was
coronated in 2589 and has been ruling for 9 years. Like his father and
grandfather before him, Stannis III has increased economic activity in
agriculture and horse-breeding to continue competing in trade markets.
Also like his ancestors, Stannis has continued to increase the size of
his Royal Guard and the 1st, 2nd, and 3rd Cavalry Units. Despite fear
from some members of the King's Council, Stannis has given more funding
than ever to the Mages' Guild of Central Avaron, which has increased
magical influence in the realm dramatically since the guild's founding
in 2500. To meet some of his ambitions, Stannis has also begun the
construction of a so-called "Trade and Defense Fleet". The eastern fleet
 is being constructed at the ports of Saives, and the western at the
Sancho trading town.

Stannis enjoys reading, riding, and sparring
 during his freetime in life, which he does not have much of, as he
takes his responsibilities as a sovereign seriously. Although displaying
 no exceptional skill in numbers and writing (average intelligence score
 of 11), he does display a great sense of duty for his role as a
political and social leader and displays a mature demeanor that extends
beyond his 35 years (wisdom score of 13). Stannis cooperates fairly well
 with his council members and has won the respect of his citizens. When
walking through the streets of the capital or riding through the
countryside, he always treats his citizens kindly. He has a notoriously
suave smile and great sense of humor too when he is relaxed (above
average charisma of 16). Stannis prefers to spar with mace or claymore,
and has gained significant skill in heavy martial arts over years of
practice (strength of 15). However, he does not have the patience to
learn advanced martial techniques with rapier or lance, so his skills in
 those areas are simply average (dexterity of 10). Although of lean,
healthy build, Stannis is seemingly sterile. He has failed to produce
any viable children with his wife, Queen Selinda, and has never fathered
 a bastard (below average constitution of 9).

During his nine
year reign, Stannis III has been a kind, just, and dutiful ruler, but he
 has ambitions to rival his forefathers in greatness and acquire power
in new ways. With a long life ahead of him, Stannis' journey as a ruler
has only just begun...
King Ironfoot the Brave

King Ironfoot the Brave was the founder of the Resni Dominion in the Third Age. He was the greatest warrior and leader that ever existed in the Ironfoot Dynasty. After the fall of the Kingdom of Nikia, King Ironfoot the Brave marched his Ironfoot Legions and conquered all of the Resni Mountain Ranges. After that, he founded the Resni Dominion. He sadly never got to die a warriors death as he was assassinated with a knife by one of his own Iron Guard. This causes the Great War of the Mountains and eventually, the fall of the Ironfoot Dynasty. All that remains of King Ironfoot's Dynasty is his brother's son, Rimgar II Ironfoot, who is living in exile on Causeway Isle in the land of Imeria. King Ironfoot got the name "Brave" from when he was fighting off a Dragon in the Resni Mountain Ranges and showed brave and heroic actions. After all, it was his actions that killed the Dragon.

King Ironfoot the Brave's name will pass on through the centuries as one of the greatest leaders that ever existed in the Resni Mountain Ranges. He will never be forgotten.
Magic

Magic in Noliterre is very different than what you might expect. While scholars are not entirely sure of its source, it seems to emanate from nature as kind of a "background frequency". This magic is, at this point, in the form of raw, unformed power. Mages or wizards, who are able to sense and control this enveloping frequency, can pull together this natural magic and form it into something that has an effect on the world at large. Generally, normal people cannot see or feel this force. However, certain runes, spells and movements can briefly allow people to tap a small amount of magical force. IT isn't enough to cast full-on spells, but just enough to cast "cantrips" or watered-down versions of what magicians are able to produce. This has led to the misguided perception that people born without the magical gift are magical. Rather, it is the proper recitation of a spell created by a full-on wizard that allows them to create that illusion.

    Magic is not evenly distributed through the world, however. There is a greater concentration of it in Orctova, which explains the continent's devotion to it. Vondexa generally has only a minimal amount of magic. There are, however, places in all continents where magic is extremely powerful, called "ley lines". These lines crisscross the world, creating extremely potent magical sites wherever they intersect. Ancient people seem to have been drawn to these intersect points, as many ancient cities, temples and shrines are built on them. The Dark Lord's birthplace was an intersection of six ley lines.

    However, magic has its limits. It is extremely susceptible to iron. Magic will not work when there are large amounts of wrought iron nearby, and several temple sites now in the hearts of steam cities have become wilted and stunted but the iron. There is a certain way to cast iron that allows it to be compatible with magic, but the method was lost during the fall of the Camvonian Empire. Blades that are both made of steel and enchanted with magic are very powerful and rare, and much blood has been spilled over them. Also, magic is believed to be a finite resource. While it can regenerate over time, once a magic source hits zero, it is dead forever. This has been observed in several shrines in Orctova where magic was overused.
Hawthrone's Royal Guard

The Royal Guard were founded by Stannis I Altimir, the first of the
so-called "New Kings" in Hawthrone. At first numbering at about 1,000
men, they now number a little over 5,000 under the current ruler,
Stannis III. Sworn to protect the King of Hawthrone and follow his will,
 these knights adorn themselves in purple tunics with the King's Sigil
in court and wear full battle armor while in active duty. To be a guard,
 one must first be an appointed knight, an honor given to men of great
selflessness or skill by Townmasters or the King himself. After applying
 for the Royal Guard, a knight goes through a series of brutal training
five years in length or more to acquire advanced martial, magical, and
even scholarly skills.

Once finished with training, a knight can
 choose his specialization in the Guard, the major branches being
Courtier, Soldier, Officer, Warden, Master-at-Arms, Ranger, or
Whisperer. Within each major branch are duties that the Guard must
fulfill. For example, Courtiers accompany the King and his subjects in
court and entertain guests if need be with magic, music, stories, or
duels. Soldiers act as basic armsmen and go abroad where fighting needs
to be done. Officers are leaders that command the Guard as a whole.
Wardens are guardsmen, and make up the largest portion of the Royal
Guard. They are stationed throughout the King's Keep and the city of
Altimir to defend the King's wishes. Masters-at-Arms are trainers,
battle technicians, and unmatched or unstoppable killing machines. To
qualify, a member of the Guard must have mastered at least five martial
skills such as archery, swordsmanship, mounted combat, shield-use, duel
wielding, lancing, etc. Rangers roam the world abroad to carry out the
King's commands. Whisperers perform similar tasks, but answer to the
King directly. Other than that, it is not known what sort of duties the
Whisperers perform.

All Royal Guardsmen wear the King's Sigil at
all times, save the Whisperers, in order to indicate their status. When
dressed for battle, they wear the finest steel plate available, the iron
 and carbon imported from foreign lands, and smithed by a master
blacksmith and armorer unknown by the outside world. Some say the armor
is even enchanted, but this is not possible since steel is derived from
iron. Their weapons are also master-crafted. A standard Royal Guardsmen
carries only a steel longsword, but depending on the need, they use
other weapons as well. The armor is dyed slightly to have a purplish
tint to compliment the violet color's of the King's Sigil. The
undergarments and tunics beneath the armor are also purple. Officers and
 Master-at-Arms wear long purple robes and more ornamental armor to
designate their status.

The Royal Guard is both loved and feared
throughout the land. Their sense of duty and loyalty is unmatched, but
so is their ability to defeat their enemies...
Emperor Rowan IX

As of 2598: Emperor Rowan IX of Neo-Camvonia, 28 years old, has been
ruling since the assassination of his father by a rouge Luddite 11 years
 ago. He has overseen technological innovation, rapid naval expansion,
and conducted a trade war with the Blackhammer Commerce Guild. In
addition, has has cracked down of terrorist Luddite elements,
stabilizing society. A genius in every sense of the word, he uses his
uniquely powerful mind and strong force of character to make up for his
relative physical weakness. A handsome and slick man, he has been
accused of cheating on his wife, Empress Thalia II, with a long string
of women. However, nothing has been proved and it hasn't seemed to derail
 the couple's home life, as they have had four children. The Emperor
appreciates the value of being considered a "people's man", and has
introduced several programs to improve the welfare of people in his
land. Currently, he is preparing for all-out war with the rogue state if
 Neo-Archadia.
Netzae Tupaqi

The Zjaum had no standing army, so Netzae was a miner. Mining was not a
common job, especially when the Zjaum moved across the plains on a
regular basis. However, even in such a humble position, Netzae was a
legend among miners for always finding the right veins of molybdenum,
the metal used to forge their axes. Some contributed his skill to luck,
though his intelligence would soon be no longer questioned. For as few
miners as there were, there were even fewer professional blacksmiths, so
 Netzae had to do most of his forge-work and metallurgy. When the
Lido-wa declared war on the Zjau-yl, then, Netzae made the best set of
axes he could forge and set off to join the Zjau-yl army. No one in the
military had much knowledge of war, and so at the time of the great
Battle of Marinica, it was up to the most charismatic to take up the
gauntlet. Naturally, Netzae rose to that position, and the rest is
history. He became the first great king of the Zjau-yl Sovereignty,
establishing the Tupaqi Dynasty as the de facto rulers of Mliza.
Macaroon

### Macaroon (Food item)

Macaroon is a food item that can be crafted from the More Pets mod. Macaroon can be eaten by players and some animals. Macaroon restores 4 hunger points.

Macaroon can also be used to tame a Pug, just right-click the pug with the macaroon in your hand. Macaroon is crafted in a crafting table using sugar and egg.
The Magisterium of the Bare Isle

The Magisterium of the Bare Isle was a group of select wizards who ruled
 over the isle in ancient times. Many think that the Isle was lush and
verdant back then, with sprawling jungles and plains. The Magisterium,
ruled well for many centuries, but after this golden age, many in the
Magisterium grew greedy. They saw the lands of Avaron, then plot between
 infighting tribes and petty warlords, and saw an opportunity to expand
their rule. They seized this, and the people of the Bare Isle went to
war. It is unknown exactly how much they conquered, but at some point
they seem to have controlled nearly all of Avaron. They also unlocked
some fantastical technology, some of which, when unearthed, triggered
the Revolution of Steam. Little is known from this point, but at some
point, it is said, the rise of technology triggered...something, leaving
 the Bare Isle devastated to this day. While likely a myth, it remains a
 cautionary tale.
Boats

* Rowboat (Max Hp for this boat is calculated as 200 + 10\*lvl)

The Rowboat is the first boat you recieve, obtaining it from Theos the War Phoenix after killing 5 crazy wizards for him, it starts at 200HP. Only Hull Blueprints work on it, it is the only known boat to be able to fast row. It has no cannons, and only two seats on it. It's base price is 0 Lamina or 0 Aurem.

* Sailboat

The Sailboat is a small sized boat, you can buy it from any ship selling npc, all blue prints work on all. It has a single mast and one cannon on each side, can seat up to 6 people. It's base price is 10,000 Lamina or 10 Aurem.

* Caravel

The Caravel is a medium sized boat, you can buy it from any ship selling npc, all blue prints work on it. It has two masts and two cannons on each side, can seat up to 10 people. It's base price is 40,000 Lamina or 40 Aurem.

* Frigate

The Frigate is a large sized boat, you can buy it from the borealis ship selling npc, all blue prints work on it. It has three masts and six cannons on each side, can seat up to 15 people. It's base price is 250,000 Lamina or 250 Aurem.

* An example of a Sailboat
* A player standing near his Frigate.
1/2
Captain Holden's Hat

> "The lost hat of Captain Holden, who was famous for being the first man to be eaten by White Eyes."
>
>

Captain Holden's Hat is a rare hat found by following the ghost ship "Nebula" to its shipwreck. It is considered the best hat by most players, having the highest defense and magic damage of all the hats.
Verdies Boss

Verdies is the third boss in game found at the sky island's.

It's the first boss able to use the Plasma Mutation.

His attacks are:

Plasma Flare - Probably will be the q move of plasma. He uses one hand to create a plasma magic circle and send a flare of plasma dealing 634 damage if hits the opponent, or hits by the AoE.

Plasma Explosion - Creates a magic circle upon his head using both of his hands summoning a giant plasma ball, then exploding the plasma ball revealing all the energy of the ball.

Plasma Pillars - Creates three magic circles aiming to his opponent and then summoning one giant pillar for each of the circles.

Plasma Apocalypse - Summons a giant magic circle similar to firestorm and then shoots out the plasma balls out of it.
Trigno

One of the most dangerous bosses in whole arcane adventures. Also known as the captain of the ship 'Rumbling Caldera' while being the first boss that uses a curse.

His attacks are:

Magma Sea - Turns his hand into pure magma then explodes the area near him dealing 610 damage to the victims.

Magma Beast - Shoots out a giant dragon-like beast dealing 2129 damage on impact or AoE.

The music played while fighting him: https://www.youtube.com/watch?v=fQ99r1fl80s
Islands

## Spawn Islands

####

## Newgrounds Island

When you first join the game of arcane adventures, this will be the island you will see. When you join, you can talk to Theos the war phoenix by pressing B. When you talk to him he wants you to defeat five crazy wizards. When you ask him why they are crazy, Theos will tell you that the wizards went crazy after seeing the things in the world. After you beat five crazy wizards, he will give you a rowboat for sailing to doom island and a good starter weapon for beginners, the magic dagger.

Now you might be wondering how did Theos get here? Well in the Arcane chronicles, It is said that a boy in Savaria who could not learn magic found out that he could steal magic from other players. Then he came across Tringo the volcano and fought. This was not an easy battle as the curse could not be stolen when finally, Tringo fell to the ground the boy had absorbed the physical energy but not the magic. Suddenly the boy felt himself mutate. Then he comes across a large city and at the entrance a man who knew phoenix magic, this is Theos. So they fought for hours until the boy used all his strength, made a huge strike... and missed. This made a huge earthquake and this was how the islands were created. When he joins a battle between an A.G ship and a one shot Pirate ship, the A.G founder summons a huge tornado ripping through the pirate ship and going much further knocking Verdies ship into the sky and knocking Theos ship throwing Theos on Newgrounds Island this is how he got here.

SPOILERS ALERT

You will find Theos at the Borealis shipwreck to start training so you can defeat something on Mainland

## Doom island

After completing the quest which is to defeat five crazy wizards and getting a rowboat and a magic dagger, Go to a shore and in the bottom-left corner of the screen you will see a button that says dock rowboat. Press the button and you will magically build a rowboat. To go to doom island point your rowboat behind Theos and keep on rowing until you come across doom island. First, you will meet Davy Jones who sells you fishing supplies. If you look closely, you can spot stones that can let you go to the top of the island. Up there, you will encounter a village. Inside the village you can get your first armour (leather) by talking to Logan the tailor, Getting a quest where you try to find a necklace (which is on Icecrown island) and do much more! But the most important thing is that when you talk to Roran the village defender, he gives you a quest where you have to go down this mysterious hole in the ground and defeat your first boss, Maura. maura was first a kind village leader but after he found a weird dark staff on the shore of the island and he became possessed. To defeat Maura I recommend that you stay out of range of the boss's attack and press Q a lot. After defeating him, he may drop his pants or his cloak. You must be level 30+ to wear these though. After you have completed the quest, Your spawn will be changed to another island called Savaria.
Flying Pup

### Flying Pup (Creature)

The flying pup is a friendly animal from the More Pets mod. Flying Pups will only spawn on rare occasions in any biome. Flying Pups have a maximum health of \_\_\_ hearts.

### Taming

A flying pup can be tamed by feeding it chocolate ice lollies. To tame a creature, right-click it with the appropriate food item. Animals will emit heart particle effects to show it has been tamed.

### Transportation

To transport your flying pup around, right-click it with an empty hand while holding shift. This will put the flying pup on top of your head. Other tamed animals can also be stacked on your head at the same time. All animals can also be moved around using a lead.
The Brotherhood of the Fallen One

The Brotherhood of the Fallen One is a major religion in Noliterre. Consisting of two branches - the Reformed and Orthodox Brotherhoods in Vondexa and Orctova respectively - the religion was founded in 1066 by victorious Camvonian soldiers. In the war against the Darkness, a mysterious god known only as the Fallen One joined the Camvonians in battle and turned the tide, previously flowing in the Dark
 Lord's favor, against him. In the Age of Light that followed, he
created a Heavenly Kingdom which all souls who preserve Peace, Justice
and Unity. In the following millennia, the religion spread until it was
dominant in the western 2/3rds of Vondexa and the Lower Mliza. During
this time, these two branches, separated by distance, grew apart. Unlike
 most religions, this split was not bloody, as both sides agreed to
recognize the other to preserve a form of Unity. The branch in the Lower
 Mliza. continues to worship the Fallen One as the original founders did,
 while the Reformed branch has added and removed several customs. The
Brotherhood is led by a Patriarch residing in Elunia, the capital of
Camvonia, who is head of both branches of the Brotherhood. It's priests
are known as Fathers and the congregation are known as Brothers.
Although there has been some historical persecution of members of the
Brotherhood, especially in the Resni Dominion, this has tapered off in
recent centuries. At last count, the Brotherhood was the second-largest
religion in Noliterre after Harmony, coming in just barely ahead of the
Sanctum and comfortably ahead of the Five Mountains and the Dark One.
Fancy Bear

### Fancy Bear (Creature)

The fancy bear is a friendly animal from the More Pets mod. Fancy Bears will only spawn on rare occasions in birch forest biomes. Fancy Bears have a maximum health of \_\_\_ hearts.

### Taming

A fancy bear can be tamed by feeding it gingerbread. To tame a creature, right-click it with the appropriate food item. Animals will emit heart particle effects to show it has been tamed.

### Transportation

To transport your fancy bear around, right-click it with an empty hand and you will be able to ride it. All animals can also be moved around using a lead.
Kraken

Kraken is a boss found in the First and Second sea. He spawns randomly over a whirlpool on the water and drops the Kraken Band and the Kraken Bracelet. He appears to be a shadow/water hybrid magic user who has many deadly attacks. One of which is launching a deadly *Shadow Shark Barrage* which is just as it sounds, a barrage of semi-mini sharks made of shadows doing 200-500 dmg.
Shadow Magic

Shadow Magic is an all around class of magic. It deals no elemental damage as of yet (Oct. 20th, 2016). The first move you start out with is *Shadow Bullet* which has a base damage of 5-10, and grows in damage as you level up your magic. (This article is a W.I.P)

P.S: EndBadWikiasToday, you should totally edit this, I am a big fan of your work, and I think you should edit this...
Fire Magic

Fire is one of the 7 starter elements that you can choose to master.

Fire attacks are primarily based on using flames to burn your foes.

Attacks of fire:

Fireball - Activated by pressing Q, the caster creates a magic circle on his hands shooting a ball made of fire.

Flame Splash - Activated by pressing E, the caster punches his opponent to the air then super jumping near the opponent. It then creates a magic circle behind the opponent to kick his opponent back to the ground with whole his leg on flames.

Fire Field - Activated by pressing R, the caster lifts his right hand to the air creating a magic circle on his hand. It then punches the ground with the magic circle causing the field near, up and down of him ignite.

Burning Soul - Activated by pressing F, the caster hits its opponent creating a magic circle behind its opponent then punching his opponent. It then throws his opponent a bit far from the caster.

Firestorm - Activated by pressing X, the caster creates a giant magic circle using both his hands and then throws out tons of fireballs directed by the caster.
Magics

## Source Magics

The Source Magic's or otherwise known as "Main Magics" are one of the major things in Arcane Adventures, each magic is Separated into 2 forms, the most common being Augmented.

Fire MagicLightning MagicLight MagicWind MagicEarth MagicShadow MagicWater Magic
## Mutations

Mutations are more powerful forms of a certain magic, when one decides to Mutate, they end up losing the magic they have mutated, The third mind is not able to mutate.

## Curses

Curses are one magic's true form, when one consumes a Curse, the Curse and the Body are formed into one, Curses don't need a magic circle to launch.

Inferno Curse