Patches

In this page, you can review all the game **patches** released up until now, with the most important changes to statistics, mechanics, and other ingame aspects.

General changes:
* Added Hero Selection: After beating the first boss you will be allowed to pick any hero to start with. After beating the second boss you will be allowed to customize your hero pool to keep only your favorites! Minimum of 12 heroes in the pool.
* Increased the number of nodes each run from 10 to 12.
* Heal Power no longer applies to both out-going and in-going heals, instead the highest source of Heal Power is applied.
* Tooltips will now properly display the real attribute values of the special effect items. This is a visual adjustment, they already scaled off the hero's attributes.
* Summons no longer collide with your heroes.
		- New skill "Precious Presence"
		- Healing power of "Majestic Benevolence" skill reduced from 10 to 5.
	+ Archer:
		- "Rapid Fire" cooldown reduced from 3s to 2s.
		- "Barrage" cooldown reduced fom 30s to 25s. Now moves towards closest target after being invoked.
	+ Captain:
		- "Even in death...": Nanas that stay alive are healed to full; Increased Nana's move speed.
	+ Cleric:
		- "Holy Whack": Increased damage from 2 to 4.
	+ Deep Cultist:
		- "Reach of the Old Mother": Now only strikes when tentacle is in range of the target; Tooltip now says the damage delay
		- "Gaze of the Old Mother": Now correctly applies its damage
			* Changed cooldown from 1 to 1.5/1/083/0.666
			* Damage changed from 2/2.5/3 to 1
			* Range: medium to short
* Items:
	+ Now sell for half their price rounded up.
	+ Emerald Shard: Healing reduced from +50% to +25%
	+ Life Tender's Cross: Healing reduced from +100% to +50%
	+ Emerald Light Crest: Healing reduced from +150% to +75%
	+ Heart of Ent: Healing reduced from +250% to +150%
	+ Pocket Cleric: Cooldown reduced from 120s to 60s
	+ Livine Corslet: Healing power increased from 2 to 4
	+ Diopside Ring: Healing power increased from 1 to 3; Heal tick increased from 1 per sec to 0.5 per sec
* Bosses / Zones
	+ Spore Druid Elthood: Recovery delay after Heavy Cleave increased
	+ Frost Queen Kovahya:
		- First phase's movement cooldown increased from 7s to 10s.
		- Freeze from snowstorm attack reduced from 10 per sec to 4 per sec.
		- No longer forces 100  Freeze in mid phase
	+ Frost Castle: Environmental  Freeze reduced from 5 per sec to 2 per sec.
	+ Krantor:
		- Explosive attack in phase 2 now ramps up in velocity; Deals half damage to others than the direct target
		- Corals now have a bluish background in their recharge bar for clarity
		- Now sport a darker cap so you can better locate and prioritize them
		- Mage Nanas in zone 3 now throw deep red bubbles to remember you that they HURT, even though they give you O2 back

Quality of life:
* + VSync Options are now available in the menu
	+ Positivity mode :) (no more booing if you lose)
	+ Barkskin doesn't trigger if damage is equal to 1
	+ Ruined Saber Tooltip: \*NEW\* A blade from a bygone age used to rally troops long forgotten
	+ Challenge Cleric Only Run: Text rewritten for more clarity
	+ Block now says Blocked when blocking

Bugs:
* + Frost Plate's and Deep Cultist tooltip fixed
	+ Frost Plate's aura now properly slows enemies' haste instead of increasing it
	+ Random Blackscreen bug fixed for good this time
	+ Transparent units no longer lose their fade when receiving Frostbite
	+ Zone Unlocked appearing when the zone was already unlocked
	+ Settings not being applied at the start of the game

	+ Heroes can no longer collide with one another
	+ All movement has roughly doubled
	+ Slowing effects have been adjusted
* Armor: No longer reduces damage by 1 per armor point; Now follows the formula: (Armor \* 0.2) / (1 + |Armor| \* 0.2)
		- "Majestic Benevolence" now also removes most negative effects
	+ Imp:
		- "Flame": Cooldown changed from 1.5/1.083/0.666 to 1; Damage changed from 0 to 2/2.5/3
	+ Cleric:
		- Health changed from 20/23/26 to 25/30/35
		- "Resurrect": Now will be cast in the middle of the fight instead of waiting for the end of the wave. Resurrection delay 4s
	+ Captain:
		- "Even in death...": Now refill army between waves; Ghost nanas have been buffed
	+ Deep Cultist:
		- "Reach of the Old Mother": Tentacle damage changed from 3/4/5 to 5/6/7
		- "Deep Strike": Damage changed from 5/6/7 to 2; Cooldown reduced from 3s to 2s
* Statuses:
	+ Freeze:  Frozen units take x2 damage instead of x3 now
	+ Burn: Tick rate increased from 1s to 3s per tick; No longer deals first damage tick on application
* Synergies:
	+ Rusher: Move Speed bonus reduced from 25/100% to 15/30%
	+ Tough: Health bonus reduced from 15/25 to 10/20
	+ Hasty: Haste bonus reduced from 50/150% to 25/50%
	+ Strategist: Capture time reduced from 5s to 3s
		- Now shows the cleanse text between phases to better indicate the removal of negative effects
	+ Frost Queen Kovahya:
		- Reduced damage and frequency of Frost Chicks in middle phase
		- Bonfires now show a countdown when they are about to turn on again
	+ Krantor:
		- Eyes now shoot in bursts for more damage and apply a slowing effect
		- Center eye shoots a \*massive explosive eye thing\*
		- All tentacles have greater damage and shorter hit delay
		- Eyeling health increased
		- O2 damage now ramps up
* Enemies:
	+ Big Nana: Damage increased from 6 to 9
	+ Frost Chick: Health reduced from 40 to 30; No longer casts Winter Curse

Bugs:
* Many spelling errors
* Frost Queen Kovahya now should not teleport into a bonfire after flying away
* Fixed loading save issue that could cause crashes