recursal/Fanatic-Fandom huggingface dataset:
Weapons and Armor

Legend:

(---) - Episodes mentioned.

## Weapons

Lazgun - Bodega's uber famous weapon of choice. (Uno, Dos, Tres)

Combat teeth - A melee weapon. Artificial teeth implants. (Uno)

Large Bore Omni-Rifles - All details unknown. (Dos)

Scram Boots - Boots filled with patented Happy Thoughts Brain Musher, a gas that causes severe mind decay and on occasion death (The gas has an effective range of 50 meters)f. The gas can be nullified by a dose of Brain Shield. The boots are also capable of speeding up your movement. Bodega has some. (Tres, Siete)

Grabby-grabby - A high tech spring wound, detachable claw that shoots out of your sleeve and grabs whatever is designated. Bodega carries one. (Tres, Siete)

Shrovian Knuckle-dusters - A pair of Shrovian patented knuckle-dusters. Bodega carries them. (Tres)

Void Grenade - A grenade capable of being hidden in your teeth and spat at your enemies. The grenade, when activated, causes everything in a certain radius to become one homogenous lump of matter. Bodega has a couple. (Tres, Quince)

Psychic Implant - An Implant that contains a smidgen of Majesta's power. When activated you can rearrange atoms and know the past and future of something. (Seis)

## Armor

Dust masks - Masks used when traveling across deserts. (Uno)

Shrovian Armor - All details unknown. (Uno)

Black stealth suits - All details unknown. Presumably they have advanced personal cloaking capabilities. (Dos)

Jetpack - Major details unknown. Bodega wears one just in case. (Tres, Cuatro, Siete)
Thronduilian System

The Thronduilian System consists of one sun and 5 planets.

## Sun

The sun is a yellow dwarf. It is owned by a Shrovian faction, that as of yet hasn't used it for any purpose.

## Planets

### Inner Planets

Thronduil I - A small (mercury?) sized planet.

Thronduil Prime - The planet which houses the Mega-Library.

### Outer Planets

Thronduil III - A gas giant.

Thronduil IV - A gas giant.

Thronduil V - An ice giant.
Chorely Soft Drinks Empire

The company owned by Reed Chorely III. It has a monopoly on the soft drinks market, and subsequently makes who knows how much money each galactic year.

Scarpon Incorporated is a subsidary of Chorely Soft Drinks. The company was used to buy Scarpon II, when Reed Chorely wanted someplace to find purpose in life.
Sigilese

An alien race who time seemingly has no effect on.

The most unlikely species to ever exist.

## Biology

Main details are unknown; apart from their agelessness.

## History

Their generally accepted mythology states that they've been around since the dawn of time itself. The generally unaccepted mythology states that they're the best species around.

## Technology

They're ships are sleek and silvery, and most likely contain the same standardized hyperspace tech, as Bodega's spaceship.
Covell VI

The 6th Planet in the Covellian System

## Geography

Covell VI is entirely rock, and largely flat, due to the high winds causing massive amounts of erosion. Rock spires and arches are common, due to the weathering of the rocks. The majority of the planet's few settlements are in it's canyons, as they provide natural protection from the extreme winds.

### Atmosphere and Weather

The planet's sky is colored brown. Covell spins so fast its day and night cycle are only 3 hours long. Because of this it's wind is unimaginable harsh, the Coriolis Effect is off the charts, and to boot the gravity is like straining against hardening concrete.

## History

Unknown. At some point the Covellian Royal Sniper Academy was founded on the planet because of the planet's extreme environment.
Majesta

Bodega's ex-girlfriend, the wife of Tan Blatchmen and the mother of Tan Blatchmen Jr. She is a Psychic Being of near limitless power

## History

A decade before Part Seis, Majesta was the girlfriend of Bodega. Until she looked into his mind telepathically and saw it was all about him. Then she broke up with him taking their dog with her. Before that she had implanted a part of her Psychic Power into his brain as an escape package for him to use in case he was in serious danger.

Even after their break up, she still harbored affection for Bodega, and when she married Tan Blatchmen and had Tan Blatchmen Jr. she wanted him to see her new life, so she invited him to her estate. Bodega was shocked about their marriage, and it is unknown what happened before he left.

A couple months later Tan reports that she has been kidnapped by unknown 'baddies'. Though who has the capabilities to kidnap one of Majesta's kind is unknown as of yet.

She owns an estate on Stroya IX at the base of its tallest mountain.
Grethum Stealth Insertion Shuttle

The Grethum Stealth Insertion Shuttle is used by Bodega to arrive at rural locations covertly for sniping. (Dos, Cuatro, Doce, Trece)

## Capabilities

The shuttle contains interplanetary capabilities and an advanced cloaking device, known as a Chameleon Stealth Field. It has a ramp, and on that ramp are the controls to close it.

## History

The shuttle has been around since who knows when, I guess only Bodega. The shuttle is kept in the cargo bay of the Disco Valante
Survivor: Azores

***Survivor: Azores*** is the ninth season of the Tumblr Survivor Athena series. Dylan beat Abbey and Will at Final Tribal Council by a vote of 4-2-2 to earn the title of Sole Survivor.

Twenty castaways join hosts Ali and Jay B in the Azores, a volcanic island chain off the coast of Portugal, to take on the thrilling and challenging game of Survivor, where they'll battle it out to see who can conquer their fellow castaways to become the Sole Survivor - just without all the starving and physical strain.

## Production

The blog for this season is Survivor: Azores and the tag was #ImTheGreaterGood.

## Twists/Differences

* **Mutiny**: On Day 11, the tribes were offered to switch tribe affiliations. Abbey and Ashley S. mutinied to Salão and Toph mutinied to Espírito.
Survivor: Sentinel Islands

***Survivor: Sentinel Islands*** is the fourth season of the Tumblr Survivor Athena series.

## Production

The blog for this season is Survivor: Sentinel Islands and the tag was #FatDipOfThatGuac.

The Season started on January 24th, 2017.

## Twists/Differences

* **The Forest**: The forest (North Sentinel Island Forest) is a place where castaways could search for hidden items and powers to assist them in the game. They may only search once a day.

*But I must warn you: these are dangerous woods. You never who or what you may encounter, in fact you never know who or what you may be when you return, should you return at all!*
Bodega Vs The VapeLord (fan-made tale)

## **About**

This is a fan-made tale about Bodega Vs The VapeLord Originally made by Pyrion Flax in the Triforce podcast™ (This iteration was made by S~~impleh on Reddit~~ rumours from sector 7). Unfortunately, It doesn't capture the essence of the traditional Bodega writing style.

## The tale

Bodega breathed in the Groggy air of the Harrben planet, "Reminds me of home" he said to himself as he entered the 'ash saloon'. He walked up to the bar, "The strongest you've got." he demanded. The bartender passed him a bottle of khellek mead "20 krutons a bottle," said the bartender "we only accept Farron currency." Bodega handed him the coin, "I'm looking for a man, The VapeLord." Bodega said to the barkeeper, suddenly, the saloon doors got kicked in, "Hey butthead! Outa my seat!”. “There’s your man." said the bartender. Bodega turned round. There he was. The VapeLord, The ancient rōnin. Bodega had heard tails, he heard if you blinked, you'd be dead. Bodega doesn't need to blink. Bodega is too fast for that. "Let's take this outside." said Bodega as he took another swig of his khellek mead.

Bodega and The VapeLord stood outside, in the blistering heat of the Harrben sun, no more than ten feet apart. The VapeLord drew two katanas and threw one to Bodega. "I know you have come to kill me, butthead. I hope you fight with honour." Bodega said nothing and picked up the sword, its blade shimmering in the light. Both men now stood in defensive stance. The VapeLord went for a charge, Bodega evaded swiftly and swung a counter attack. The VapeLord defended. The battle went on for several minutes, "You're pretty good, for a butthead." The VapeLord said as he stabbed Bodega in the gut. Was this the end for Bodega? Bodega started to evaporate into nothing, “WHAT?!” exclaimed The VapeLord in shock, it was a hologram! Bodega appeared behind him and impaled The Vapelord through his chest and said “The name’s Bodega, butthead”. With his last breath The VapeLord wheezed, “You son-of-a-bi----“

“Another day’s work.” Bodega said to himself as he went back inside the saloon to finish his khellek mead. Once he walked back outside he noticed something in The VapeLord’s pocket. A vape, more powerful than his own. He took it and wiped it on his shirt, and took a deep inhale of vape, and exhaled covering the whole town is a thick cloud of vape. He returned to his ship but didn’t fly off. Why? Coz he’s drunk af. Don’t drink and fly kids.
Survivor: Unfinished Business

***Survivor: Unfinished Business*** is the eighteenth and final season of the Tumblr Survivor Athena series.

Join hosts Ali and Emily on an explosive journey to Pompeii, Italy, a city that was frozen in time by a volcanic eruption with its journey incomplete. Twenty-one castaways will get the chance to give their Athena experience the ending they desire in Survivor Athena: Unfinished Business.

## Production

The blog for this season is Survivor: Unfinished Business and the tag was #WriteANewChapter.
Dymna Łapa (SK)

**Uwaga!** Ten artykuł może zawierać spoilery. Jeżeli nie chcesz sobie psuć radości z czytania, zawróć stąd jak najszybciej.

Nazwa tego hasła odnosi się do więcej niż jednego pojęcia. Zobacz także inne znaczenia wyrażenia **Dymna Łapa**.

## Inne

### Pozycja

Uczeń

**Dymna Łapa** (ang. **Smokepaw**) - uczeń Klanu Cienia.

## Fabuła

### Przewodniki

#### *Sekrety klanów*

Kiedy Brunatna Skóra przedstawia czytelnikowi obóz Klanu Cienia, wspomina, że ​​lubi wspinać się na drzewa w pobliżu jeziora z uczniem imieniem Dymna Łapa, aby oglądać Dwunożnych na wodzie.

## Przypisy

1. ↑ 1,0 1,1 Wyjawione w "Sekretach klanów", strona 97
Kaleʻikui o ʻIkūnuiākea

Planeta:

**Kaleʻikui o ʻIkūnuiākea** - założyciel Przedsiębiorstwa Międzygalaktycznego Moucheboume z rasy Ikīkī.

## Historia

Kaleʻikui o ʻIkūnuiākea stał się bardzo znanym i szanowanym biznesmenem w galaktyce, posiadał wielkie wpływy na planetach takich jak Zyhu Khoccuf. W 1910 roku wyruszył on na Ziemię i zdecydował się tam zainwestować, tworząc Przedsiębiorstwo Międzygalaktyczne ʻIkūnuiākea które to stało się szalenie popularne oraz popularne, jego ulubionym pracownikiem był Rogue Moucheboume. W końcu Kaleʻikui o ʻIkūnuiākea zginął w eksplozji swojego wahadłowca nad Sikulat K, a pieczę nad firmą nadano Moucheboume'owi.

## Charakterystyka

Kaleʻikui o ʻIkūnuiākea podobnie jak reszta swojego gatunku był bardzo inteligentny, posiadał wielkie zdolności strategiczne oraz dyplomatyczne. Uwielbiał też jeść oraz obracać się wśród kobiet.
Rab

Rab or 'Big Rab' is a Tartanian Human, and one the members of the Big Ten. (Once, Trece, Catorce)

## Appearance

Rabs is very large and hairy. His face covered in a very bushy beard and his body has almost the same amount. His hair is very ginger.

## Attitude and Values

Noisy and Rambunctious, Rabs likes to drink and brawl, though he generally does it with strangers.

## History

Nothing is really known except that sometime in his past he met Bodega and befriended him. He states in Part Trece that he hasn't been of Tartania in years.

## Trivia

Likely named by Ted (Pyrion) after Rab C Nesbitt
Quad-noculars

Quad-noculars are a tool, widely used by both surveyors and snipers. They consist of two large lenses for seeing farther away, with two smaller lenses attached to the bottom of the two larger lenses for viewing minute details, much like a magnifying glass. Electric quad - noculars are also available, with features such as zoom, night vision, thermal vision, and holographic measurement tools.
Dutchlantis

**Dutchlantis** is the fifteenth campaign mission of Railroad Tycoon 3, as well as the second mission of the Futuristic room.

## Overview

### Introduction

> *Holland never says die. The Dutch were at it again, and they reclaimed their homeland and then some. Twenty years after being one of the first nations claimed by the rising waters, generated by global warming, the Dutch, who were then living on floating atolls, began to start building dikes again. With that, and them new-fangled windmills, they done pumped out a whole new home from the seas. Peoples coming in from everywhere, though. There ain't much left of the old transportation system. You got any ideas?*
>
>
Tribal Is Gonna Be Crazy And I'm Gonna Have A Headache

**Tribal Is Gonna Be Crazy And I'm Gonna Have A Headache** is the tenth episode of *Survivor: Mindoro*. The episode begins on December 28, 2016.

## Challenges

### Immunity

Guess Who - After a crazy last tribal, we have a very simple yet still frustrating and fun flash game for your challenge today!
For immunity, you all will be playing flight of the hamsters. It’s very simple and similar to kitten cannon if you’ve ever played it before. The person with the highest score will win individual immunity. Remember to include your name in the url and the date in the screenshot. If you have any questions about the challenge, message your host chats. Submissions are due to your host chats by 10Est tomorrow December 18th.

**Winner (according to finish):** Nicole

## Tribal Council

 Luke (4 votes)(Played Hidden Immunity Idol)
 Karen (2 votes)
 **VOTED OFF:Karen**
Hell and High Water

**Hell and High Water** is the fifteenth mission in the Second Century campaign, as well as the third scenario of the Future arc. The premise is that a group of rebels have attacked the Geocore, resulting in its destruction and global warming. The player is tasked with delivering enough supplies to cap the fissure.

## Overview

### Introduction Spiel

> *The unthinkable has happened... A radical militant group has sabotaged the Geocore power plant! The resulting explosion has turned Spain into a volcanic wasteland. The new La Mancha Fissure, that's what they're calling it, continues to expand! All the heated gasses escaping the ruptured crust have begun to melt the polar ice caps! The earth's sea levels are beginning to rise! The only hope to avoid certain disaster is to cap the fissure! Tons and tons of concrete and supplies are needed! They're needed at the site right now! Salvage what track you can!*
>
>

### Ending Spiel

> *No one blames you, but it looks like we're gonna need an awfully big boat.*
>
>
Tan Blatchman

The Arch-nemesis of Bodega and husband of Majesta. He is also the father of Tan Blatchmen Jr. (Tres, Siete, Ocho, Quince)

## Appearance

Physical features unknown, though he is described as a huge man. He wears a black skull mask, a yellow jumpsuit, and a billowing red cape.

## Attitude and Values

Unknown, though he seems to hate/disdain Bodega ( to what degree is unknown though). He also married Majesta, who dumped Bodega for his personality, so he must have something going for him.

He is obsessed with working out.

## History

Major details unknown. Tan has his own tv show called the 'Blatch Hour'.

## Education

Unknown. He was able to escape Bodega when he destroyed the Pulsar Sex Pit, so he has at least some skill. In Episode Ocho Bodega calls him canny.

## Vehicles

Unknown. Presumably he has a very capable spaceship. His ship also contains a carve-beam, that breaches an enemy ship's hull.

## Trivia

* He has a 'German' accent.
* Both Tan and Bodega like Scoffee.
Drawstrings for the Iron Curtain

**Drawstrings for the Iron Curtain** is the fifth mission in the Second Century campaign of Railroad Tycoon II, as well as the fifth mission in the World War II and Aftermath act. The premise is the rebuilding of the Trans-Siberian railway following the aftermath of World War II.

## Overview

### Introduction Spiel

> *The Kremlin demands a much improved Trans-Siberian line. Your challenge is supporting the project with profits from the surrounding industries. I know, I know, I know. What industry? Well, that's why they call it a challenge, son. I told you it wasn't gonna be easy. You ever tried selling snow at the gulag?*
>
>

### Ending Spiel

> *As the rest of the world slowly recovers from the war, the fate of Berlin is still up in the air.*
>
>
2-6-2 Prairie

The **2-6-2 Prairie** is a steam locomotive in the game Railroad Tycoon II. It is available from 1912, and is a very useful general purpose locomotive that can perform capably in most jobs. Relatively cheap in maintenance, this locomotive is also Robust and Versatile, and will most likely be the bulk of your network for most of the early twentieth century. It can easily haul 3 or 4 cars of any cargo at a good speed.

This locomotive is a solid replacement and improvement for any older Ten Wheeler or Mogul locomotives that are in need of replacement. It is much faster and stronger, while only being slightly more expensive to maintain. Even if it's acceleration is poor in comparison to other locomotives of this time period, it is very reliable, and can be used on a busy railway. The Prairie's useful life is debatable. By 1937, strong locomotives such as the Hudson and Daylight are available, and are far superior at pulling passengers and freight to the Prairie. However, the Prairie is still the most economical out any of the steam locomotives right until its retirement in 1953. When starting a railway in the early to mid 20th century, the Prairie is best option for use as your starting locomotives, as it is guaranteed to make a solid profit. It should be noticed that there are other locomotives available that are far better than the Prairie at doing Express Passenger services, as well as Heavy Freight.

## History

The 2-6-2 Prairie Type steam locomotive had been in use in other parts of the world, or built with tanks (meaning, the locomotive’s water hold was a tank mounted directly over the boiler, instead of its typical location, in a trailing tender) since the 1880s. However, a 2-6-2 tender-design was not manufactured until the turn of the 20th century when the Chicago, Burlington & Quincy first put the design into service. Because the Burlington planned to use the locomotives along its granger lines through the farms and fields of the Midwestern prairies the 2-6-2s were dubbed "Prairies." While many of these locomotives were built, more than 1,000, most large railroads shied away from them due to their balancing issues and the fact that the 2-8-0 Consolidation was a much more reliable and powerful design anyway for main line service. Today, numerous 2-6-2s remain preserved and more than a dozen remain operational.
Ee 3/3

The **Ee 3/3** is an electric locomotive in the game Railroad Tycoon II. It becomes available in the year 1923, and is a very slow, but extremely powerful locomotive, that also performs well on grades. It is most effective at hauling isolated resources on mountains, because this locomotive has very low running costs, and it is prohibitively slow for mainline use. It is able to haul 6 cars of any type of cargo up even the most steep grades.

Being an electric locomotive, the Ee 3/3 has maintenance and fuel costs. This means it is useful for hauling heavy and low value cargoes such as Coal, Bauxite or Iron, and still turn a relative profit. As mentioned earlier, it is important that this locomotive doesn't stray too far down important trunk routes, as it is too slow, and also suffers from bad acceleration, and will cause major congestion issues. However, it's reliability is good, and combined with it's low speed on average, breakdowns aren't a common issue with this locomotive. The Ee 3/3 is a locomotive that is a viable replacements for older Camelback locomotives that have jobs on mountain freight. It is markedly more powerful than the Camelback, and
Shrovians

An alien race who specialize in War and technology used in War.

## History

This species' place of origins is Shrovia, the planet of war. A famous war song from Shrovia is "Ode to the Lazgun", a song Bodega has been known to whistle a time or two.

## Technology

They seem to be one of the main source of the deadly weaponry and war tech, flooding the galaxy. They created Varu, and the force field that protected Kretos Nebbish on Snide.
The Federation

The Federation is a powerful government that rules over a large portion of the galaxy. A dictatorship, the Frederation is ruled by Crem Slumdump, who has proclaimed himself the "President of the Galaxy".

The Federation uses the Federal Morality Police Division (FMPD) and the Galactic Interlocetron to maintain its control over its territory and those living within it. It also maintains a series of Federal prisons across its territory, such as High-Sec.
Remember America

**Remember America** is the seventeenth mission in the Second Century campaign of Railroad Tycoon II, as well as the fifth mission of the Future act. The premise is the rebuilding of American railroads following the aftermath of global warming.

## Overview

### Introduction Spiel

> *As social breakdown takes grip on the former United States, there are opportunities for the quick and agile. Rules like "In chaos lies profit" have never rung more true than now. Seize the opportunities that come your way to re-establish your empire. Use your assets to rule the rails again.*
>
>

### Ending Spiel

> *It looks like you're beginning to secure a foothold on a new empire. I hear there's a new bounty on the horizon.*
>
>
0-4-0 Dewitt Clinton

The **0-4-0 Dewitt Clinton** is a locomotive in Railroad Tycoon II. It becomes available in 1833, and it's role is mainly for heavy freight and for routes with grades. While being quite a bit slower than the 2-4-0 John Bull, the Dewitt Clinton wins when hauling heavy loads, and also is much quicker on light hills, almost maintaining a similar speed to when it is on flat terrain.

Compared to the John Bull, it is better than hauling freight because it is cheaper to maintain and run, and also can haul more tons before losing speed. The Dewitt Clinton also performs better on grades, where subjectively heavy industries might be located, like Iron and Coal. So, it is recommended to use the Dewitt Clinton for most freight services (an exception might be milk, due to fast expiry date). The John Bull should also be preferred for passenger and mail services, due to higher speed, better reliability as well as acceleration, all of which easily outweigh the extra maintenance and fuel costs. However, when the Prussian becomes available in 1837, the Dewitt Clinton becomes useless as the Prussian is better in almost every facet, so you should replace any remaining Dewitt Clintons as soon as possible.

## History

The ***Dewitt Clinton*** of the Mohawk and Hudson Railroad (M&H) was the first steam locomotive to operate in the state of New York and the fourth built for service in the United States. The locomotive began operations in 1831. It was named in honor of Dewitt Clinton, the governor of New York State responsible for the Erie Canal, who died in 1828.

However, it wasn't overly successful, and it was scrapped in 1833. Even though a replica has been made, the design itself was never mass produced, as 0-4-0's were proven to unstable at high speeds. The type was therefore mainly used for switchers (USA) and shunters (UK).
Mother Russia

**Mother Russia** is the third mission of the Second Century campaign of Railroad Tycoon II, as well as the third mission of the World War II and Aftermath act. The premise is the Soviet Union's defense against the Axis invasion during the Eastern Front of World War II.

## Overview

### Introduction Spiel

> *Now Russia, in an attempt to delay the inevitable, signed a deal with the devil. Less than two years later, those German troops are massing at the eastern borders. Further reports show that some troops have moved into the eastern frontier. Stalin has ordered all the Russian lines to ship supplies and troops to the borders to hold back that attack. Time is your real enemy here, son. Wha- Don't look at me! You're the hero that wanted to take this on! Go on now! Say, you got an extra helmet?*
>
>

### Ending Spiel

> *At a terrible cost, Mother Russia is safe, and Stalin smiles on your efforts. I'm not sure how to take that though. The war's over. It was a horrible chapter in mankind's history. Four years of war will leave scars for decades, but now is the time for healing.*
>
>

#### Bonus choice:

I chose faster acceleration, and was happy

## Strategy

If you can can hire a manager accelerating trains, do it, Other bonuses (Goodwill, income) are useless.

At the beginning the three southwest areas are endangered most. Get at least 3 loads to Daugavpils, Bialystok and Chisinau. I used the two fast ones starting in Moscow, yet did not load them there, but in stations on the way. For Chisinau I started in Elista, but loaded the train only in Odesa, so it was running full speed most of the way.

Still, I lost the southwest area first, followed by the northern neighbor.

Use the Murmansk based trains to also strenghten the northern areas next to Finland. The trains are slow, but Murmansk depot and Kupio are not far.

I managed to reliably deliver loads to Daugavpils for the rest of the game, just make sure that you switch the source stations in time, since Leningrad, Moscow and others are running empty eventually.

Sewastopol in the South is a rich source for everything, so keeping resistance up is not a problem there. When it's empty, switch to Rostov and Elista, and fallback to Stalingrad at the end.

When Murmansk ran empty, I struggled getting loads there because of the distance and slow speed of the trains. I directed one of the fast ones (#1 or #2) there, until the engine blew up.

End of midgame, with Murmansk I lost the third area, and then focussed on keeping Kupio strong, while getting the loads from further and further away. In the last ten days, more and more engines fail, prepare to navigate around the blocked track parts, and if a trains breaks down, make sure to replace the missing supply. It's very reactive with little strategy apart from planning ahead one day or two, because the distances grow and some trains run out of water on long hauls.
Survivor: Motu Maha

***Survivor: Motu Maha*** is the second season of the Tumblr Survivor Athena series.

## Production

The blog for this season was Survivor: Motu Maha and the tag was #YouGottaDigDeep.

Applications went out on August 14th 2016 and the season started on August 27th 2016.

## Twists/Differences

* ***Brain vs. Brawn vs. Beauty***: The division of the tribes is based on the most prominent personal attributes of each castaway: brawn, brains, and beauty. The brain tribe was represented by Mohiotanga, the brawn tribe by Whirikoka, and the beauty tribe by Purotu.
Themyscira Ep. 7

**Themyscira Ep. 7** is the seventh episode of *Survivor: Themyscira*.

## Challenges

### Reward & Immunity

Paintball - Alright guys, come on in! Menalippe is no more, so we’re now looking at two new tribes… Hippolyta and Antiope… but with different members. This week’s challenge is for both reward and immunity. Sound like it’s worth playing for?

Tomorrow, October 29, 2017, you guys will be playing a game we like to call PAINTBALL.

HOW DOES IT WORK?

All players from both tribes will all be added to a new chat for this challenge. Your goal is to shoot paintballs at members of the other tribes. Once you successfully hit another competitor they will be out of the challenge. The tribe with the last members standing or the tribes with the most remaining players at the deadline will win immunity. Here is how you play:

* To hit another player with your paintball you must say: [Your Name] shoots a paintball at [Other Player’s Name].
* You may only hit another player when the time ends in a 5. This means you may only shoot every 10 minutes.
* If another competitor shoots you, you have 1 minute to dodge the paintball. To do so you must say [Your Name] dodges [Player Who Shot You]’s paintball.
* If one minute after being shot you do not dodge, you will be out of the competition.
* All of your messages need to be bolded which can be done by putting an asterisk \* on either side of your message. For example: \*[Your Name] shoots a paintball at [Other Player’s Name]\* or \*[Your Name] dodges [Player Who Shot You]’s paintball.\*
* If your message is not correct you may not edit or remove it.If your message is incorrect, you will be out of the challenge.
* You may only shoot once per 5-minute mark.
* You may dodge as many paintball’s as you must during that time (ie. if 5 people shoot at you, you have 1 minute to dodge all 5 paint balls). You must dodge all paintballs to be safe.
* You may not dodge someone who hasn’t shot a paintball at you or someone who shot a paintball at you in a time ending in 5, otherwise you will be out of the challenge.

THERE IS NO TALKING IN THE CHALLENGE CHAT APART FROM SENDING MESSAGES TO PARTICIPATE IN THE CHALLENGE. IF YOU HAVE QUESTIONS/CONCERNS DURING THE CHALLENGE, PLEASE POST THEM IN TRIBE CHAT OR IN YOUR HOST CHAT. PLEASE ASK QUESTIONS PRIOR TO THE CHALLENGE’S START.

**Winners (according to finish):** Hippolyta

## Tribal Council

 Amanda (4 votes)
 Andreas (1 vote)
 Rhone(1 vote)
 **VOTED OFF:Amanda**
Bukowa Łapa

**Uwaga!** Ten artykuł może zawierać spoilery. Jeżeli nie chcesz sobie psuć radości z czytania, zawróć stąd jak najszybciej.

## Inne

### Pozycja

Uczeń

**Bukowa Łapa** (ang. **Beechpaw**) - uczeń starożytnego Klanu Nieba.

## Fabuła

### Superedycje

#### *Przeznaczenie Klanu Nieba*

Podczas podróży do gniazda Dwunożnych zamieszkiwanego przez grupę Patyka, Liściasta Gwiazda ma sen, w którym widzi starożytny Klanu Nieba w trakcie podróży w celu odnalezienia nowego domu. Słyszy, jak ktoś woła do Bukowej Łapy, że to nie pora na uganianie się za liśćmi.

## Przypisy

1. ↑ 1,0 1,1 Wyjawione w "Przeznaczeniu Klanu Nieba", strona 478
Dildonians

## Overview

The Dildonians are a people that have been shunned through necessity by all vagina having life forms. They are one of the few races denied any place in the universe, no seat at a high table and no presence at any council. This is for their own protection due to the possibility of them being turned into sex slaves.

## Appearance

Dildonians are small pink creatures shaped like dildos, roughly 12 inches in length.

## Attitudes and Values

Dildonians are not aggressive, at least towards humans. However, they have a distinct fear of creatures with vaginas and are sheepish around people that they suspect of having a vagina.

###
The Time Has Come To Slay The Beast

**The Time Has Come To Slay The Beast** is the eleventh episode of *Survivor: Emathia*.

## Challenges

### Immunity

Mastermind - You must arrange ten colors in the correct order in their host chat. There are twenty colors to choose from, but only ten are in the final order. Every time you send in a guess, you will be given hints as to the correct order using the following key:

! - correct color, correct position
\* - correct color, wrong position
x - wrong color, wrong position
The twenty colors you can choose from are these:

* Pink
* Salmon
* Peach
* Red
* Orange
* Macaroni
* Sunshine
* Yellow
* Lime
* Green
* Teal
* Blue
* Midnight
* Black
* Indigo
* Lavender
* Gray
* Violet
* Plum
* Pomegranate

Whoever finds the correct list in the shortest amount of guesses will win immunity.

**Winner (according to finish):** Owen

## Tribal Council

 Sam (7 votes)
 Duncan (2 votes)
 **VOTED OFF:Sam**
Today I Lied Again About An Excessive Amount Of Things

**Today I Lied Again About An Excessive Amount Of Things** is the sixth episode of *Survivor: Monuriki*.

## Challenges

### Immunity

Scavenger Hunt - Welcome tribes to todays immunity challenge. Viti Levu getting your first look at Suva, Chrissa voted out at last tribal council. Once again, tribal immunity is back up for grabs, Viti Levu I’ll take the idol back. Today’s challenge is a SCAVENGER HUNT!

In the tribe chat, you will be sent a list of items that you need to TAKE A SELFIE WITH OR RECREATE ON VIDEO! Items have different point values and, at the end of the challenge, whichever tribe has the most points will win.

**Winner (according to finish):** Viti Levu

## Tribal Council

 Billy (4 votes)
 Kyra(1 vote)
 Chris (Ghost Vote)
 **VOTED OFF:Billy**
4-4-0 American-C

The **4-4-0 American-C** is a locomotive in Railroad Tycoon II. It becomes available in 1848, and is much faster and more powerful than its predecessors, yet only a tad more expensive. It is easily capable of handling three or four cars of both passengers and freight.

When the American-C comes out, it is recommended that you replace all your locomotives with this type. Its advantages are its good top speed, cheap running costs, and great reliability. However, you shouldn't overload it with more than 3 or 4 cars, and don't have gradients over 2%, as it isn't the best locomotive in terms of grades. It is the best engine available until 1855, when the 4-2-2 Iron Duke Comes out. Even so, it is still serviceable for freight runs, due to the Iron Duke's expensive running costs. However, when the 4-4-0 Eight Wheeler comes out in 1868, there is not really a place for the American, as the Eight Wheeler is much better at hauling both passengers and freight.

## History

The 4-4-0 type locomotive was definitely the most common railway locomotive type used in the second half of the 19th century, and this is represented in-game with the American-C, and it's 'successor', the Eight Wheeler being good engines in-game right up until the turn of 1900. In real life, they were quick, strong, and suitable for almost any work, and very cheap to maintain, so they became almost a standard design, especially in the USA. By 1900, the 4-4-0 was considered obsolete in United States locomotive manufacture, although they continued to serve on branch lines and in private industry into the mid-20th century. However, in the UK, they were still used in main line service even well after nationalization in 1947. Most of them were replaced with more powerful locomotives like the 4-6-0, and 2-8-0
Argentina

**Argentina** is the eleventh campaign scenario of Railroad Tycoon 3, as well as the first mission of the World room.

## Overview

### Introduction Spiel

> *Back before 1880 in Argentina, attacks from Native Americans in the Pampas Region west of Buenos Aries made expansion into the interior difficult. In 1879, General Julio A. Roca began what was called the War of the Desert. And by 1880, he had quelled all hostilities in the west, and opened ranching and farming for exports. Now, this sparked what was to be the longest period of growth Argentina would see to date.*
>
>
4-4-0 American

From the Manual: The most popular locomotive type in North America from the middle to late 1800’s, with over 25,000 being built. Noted for its ability to handle heavy loads over varied routes, its ability to operate over uneven tracks, simple construction, low initial cost, and ready maintenance, it was the ideal general purpose locomotive for the period of westward expansion. It became the national engine because it answered every need.

Use the American for most of your long haul trains, especially those hauling passengers or mail. When cars are kept to three or less, this locomotive can maintain very good speeds.
Mag-Lev TBX-1

The **Mag-Lev TBX-1** is an electric locomotive in the game Railroad Tycoon II. It becomes available in 2008, and is the fastest, but also most expensive locomotive in the entire game. Its horrendous hauling power limits it to use as a pure express passenger locomotive. With a four car passenger train, it can do a breezy 230mph.

## Strategy

When the Mag-Lev comes out in 2008, it is not necessarily an automatic choice at all for all express passenger routes. Though the Mag-Lev provides a significant speed boost (75mph faster than the Thalys/Eurostar), the player must always consider if this speed boost is making up for the extra $300K+ paid each year in annual and fuel maintenance. Generally, if there is no interference along the route (other slower locomotives), and the route is flat, always well-supplied and with decent demand, the Mag-Lev can be a better choice, but in all other situations, stick to the Thalys Bullet or Eurostar. The acceleration of the Mag-Lev is a bonus, but the reliability is another liability of this locomotive that can become too big to ignore. Breakdowns on express lines run by Mag-Levs are damaging, with each breakdown arguably opportunity costing up to $1M or more, and a crash is similar to that, along with $2.5M more to pay for another locomotive. Conversely, the Eurostar is a locomotive that despite traveling huge distances over a lifetime, rarely breaks down, allowing it to be preferred over the Mag-Lev in most situations.

## History

The Mag-Lev TBX-1 is not representing a specific locomotive, though in hindsight, likely is best represented by the Shanghai Transrapid Maglev train.
DB 18 201

The **DB 18 201** is a steam locomotive in the game Railroad Tycoon II. It is one of the five locomotives available in the Second Century expansion. When it becomes available in 1998, it is the second fastest non-electric locomotive in the game (after the Class A4 Mallard), with a top speed of 120mph. It also has great hauling power for such a fast locomotive, being able to haul a 6 car freight train at around 90mph.

## Strategy

Though the DB 18 201 is a great locomotive from the specifications point of view, it is the one of the most expensive locomotives in the entire game. The high maintenance means that cargo supply must be consistent wherever the DB18 is running, while the equally massive fuel expenses mean that the demand of cargo also has to be above 100%. These ridiculously high expenses mean that the DB18 201 has limited usage. It could be used if starting in a scenario post-2000, and a fast and strong locomotive is required to haul over long distances, and electric infrastructure isn't set up yet. It has to be mentioned as well that the DB18 has fantastic acceleration (especially for a fast locomotive), and that it's reliability is decent as well. Eventually, if the player finds a route profitable with the DB18, they may want to eventually electrify and upgrade to the Brenner locomotive, once electrification is complete. However, if the route length is still less than 100 tiles, then the DB18 201 may still be preferred to the Brenner, due to the insanely higher maintenance of the Brenner locomotive.

## History

The German express locomotive, number 18 201 of the Deutsche Reichsbahn in East Germany, appeared in 1960–61 at Meiningen Steam Locomotive Works as a conversion of the Henschel-Wegmann train locomotive 61 002, the tender from 44 468 and parts of H 45 024 and Class 41. It is the fastest operational steam locomotive in the world.

The motivation for the conversion was firstly that, as a one-off, locomotive 61 002 could not really be used for scheduled services, and secondly that the research institute at VES-M Halle urgently needed locomotives that could do at least 160 km/h in order to test passenger coaches.

Since 1980 the locomotive has mainly been employed to haul heritage and special trains, often with a second tender, in order to be able to complete long-distance runs without the need to replenish its water.
It's Not As Bad As That Fucking Rabbit Game That Made Me Wanna Cry

**It's Not As Bad As That Fucking Rabbit Game That Made Me Wanna Cry** is the fourth episode of *Survivor: Taveuni*.

## Challenges

### Reward & Immunity

Common Factor - Below you have multiple pairs/trios of Survivor contestants. For this challenge, your job is to find as many common factors between them. For every common link, your tribe gets one point. There are some rules, though, to prevent your lists from being too lengthy. First of all, you cannot use negative statements as common links. You can’t say things like “never played in Kaoh Rong” or “never played with Cirie Fields”, because that makes the list a lot longer. In addition, you cannot use opinion statements, such as “both did well in their seasons” or “both should return in the future” or “both are robbed queens.” We wanna add a little difficulty to this challenge (also it will take forever to count if these rules weren’t in place.)

**Reward Winner (according to finish):** Bouma & Motomaiqi

**ImmunityWinner (according to finish):** Bouma & Motomaiqi & Waitavala

## Tribal Council

 Rhea (3 votes)
 Jack E. (1 vote)
 **VOTED OFF:Rhea**
The State of Germany

**The State of Germany** is the sixth campaign scenario of Railroad Tycoon 3, as well as the first mission of the European room.

## Overview

### Introduction Spiel

> *Back in 1848, monarchies were being threatened all over Europe. It was about that time that a young man named Otto von Bismarck started work on unifying the Germanic nations in Central Europe. He saw the upheaval as the perfect opportunity to create a German nation under one centralized government. He was no man of the people, but his political and social savvy saw that these small countries could grow together into a major power in Europe.*
>
>
4-4-4-4 T1

The **4-4-4-4 T1** is a steam locomotive in the game Railroad Tycoon II. It becomes available in 1945, and never ceases to be available. However, the locomotive really lacks a definitive in-game purpose, as there will always be better locomotives available for cheaper prices. It's best use is perhaps long-distance passenger services, which suits it's speed and power well.

## Strategy

The T1 locomotive has fairly similar specifications to that of the 4-6-4 Hudson, but is much more expensive, and in turn there is no benefit in using the T1 over the Hudson for passenger services. For freight, the F3A+B (which is available in the same year), is also much cheaper, and is even slightly better specified that the T1 as well, and is more suited in this role. It is for these reasons that the T1 is never really a locomotive that one will want to use. The only time where a player would consider using this locomotive is if they are starting off, and all of the other locomotives available are too expensive in terms of initial cost. The T1 isn't a bad choice in these situations.

## History

The Pennsylvania Railroad's 52 **T1** class duplex-drive 4-4-4-4 steam locomotives, introduced in 1942 (2 prototypes) and 1945-1946 (50 production), were their last steam locomotives built and their most controversial. They were ambitious, technologically sophisticated, powerful, fast, and distinctively streamlined by Raymond Loewy. However, they were also prone to wheelslip both when starting and at speed, complicated to maintain, and expensive to run. The PRR vowed in 1948 to place diesel locomotives on all express passenger trains, leaving unanswered questions of whether the T1's flaws were solvable. An article in the Pennsylvania Railroad Technical and Historical Society Magazine published in 2008 revealed that the wheel-slip problems may have been caused by the failure to properly educate engineers transitioning to the T1, resulting in excessive throttle applications, which in turn caused the driving wheels to slip. Another root cause of wheel slip was faulty spring equalization. The drivers were equalized together and not equalized with the engine truck. In the production fleet, the PRR equalized the engine truck with the front engine and the trailing truck with the rear engine which helped to solve the wheel-slip problem.
Official

## List Of Catalogued Official Bodega Episodes

##### Also see Unofficial

Entries with (\*) do not currently contain transcripts

1. Bodega Part Uno - The Shit Rivet Tavern
2. Bodega Part Dos - Smuggler Justice
3. Bodega Part Tres - Party at the Pulsar Sex Pit
4. Bodega Part Cuatro - Big Mouthed Fedorian
5. Bodega Part Cinco - Kill Bodega
6. Bodega Part Seis - Old Folks
7. Bodega Part Siete - Majesta's Baby (\*)
8. Bodega Part Ocho - Dildonians are people too (\*)
9. Bodega Part Nueve - Scoffee and Sheila (\*)
10. Bodega Part Diez - Very Angry Robot Unit (\*)
11. Bodega Part Once - Deep Fried Spacial Brew (\*)
12. Bodega Part Doce - Case Closed (\*)
13. Bodega Part Trece - Gone Native (\*)
14. Bodega Part Cartorce - War One (\*)
15. Bodega Part Quince - Invasion of the Blatchman (\*)
16. Bodega Part DHS - Sniper School (\*)
17. Bodega Part Seventeeno - Shit Rivet Reunions (\*)
18. Bodega Part Eighteen - Roid Rider (\*)
19. Bodega Part Nineteen-a-reeno - Message for Magesta (\*)
20. Bodega Part Twenty-eenio - Meeting with Midnight Blue (\*)
21. Bodega Part Twenty One-eenio - Battle of the Boozers (\*)
22. Bodega Part Twenty Two-eenio - Silver Strike Squad (\*)
23. Bodega Part Twenty Three-eenio - The Red Box (\*)
Texas Tea

**Texas Tea** is the fourth campaign mission of Railroad Tycoon 3, as well as the fourth mission of the American room.

## Overview

### Introduction Spiel

> *Nacogdoches, Texas. I didn't have much of a ring to it back in 1888 either. But that year, it put the state of Texas on an industrial track that hasn't derailed yet. And thanks to Pattillo Higgins and Captain Lucas, now these fellers risked their entire fortunes on this little new stuff that locals called "Texas Tea", black gold. Maybe you've heard the name "oil"? Yep! Texas had a new industry from that day on, and it didn't include cattle. Go figure!*
>
>
E656 FS

The **E656 FS** is an electric locomotive in the game Railroad Tycoon II. It is a relatively quick and cheap locomotive that is useful for short to medium passenger routes. However, it does suffer from a lack of hauling ability, and therefore other locomotives such as the Class E111 or SD45 should be sourced for freight routes or any routes that encounter a grade of over 2% without significant run-up. It can haul a 4 passenger train at around 80mph.

## Strategy

When playing on North American maps, the E60CP tends to be a considerable rival to that of the E656 FS. Though the E656 FS is 8mph slower than the E60CP, the E60CP's significantly higher acceleration means that it actually covers journeys faster than the E656 FS between 0-200 tiles, especially if the route is on a busy railway, or if there are many curves and gradients. It has to be said though that the E60CP can only be used in North American maps. The hauling power of the E656 FS is poor, and it will lose a lot of speed if hauling heavy loads, so it shouldn't be hauling more than 4 passenger cars in a journey, and shouldn't be considered altogether for freight. Since the E656 FS is an articulated locomotive (double the loco weight), it also performs awfully on grades, and for routes with higher gradients, the Class E111 should be sourced instead. The E656 FS also has fairly ordinary acceleration and reliability, so on busy railways, it should again be substituted for the Class E111. The lifetime of the E656 FS if it is used is until it's retirement in 1995, in which the Class E111 should again be used. Overall, this locomotive is a decent enough choice for shorter passenger services on European and Rest of the World scenarios.

## History

The **Class E.656** is an Italian articulated rheostatic-type electric locomotive built from 1975 to 1989. An evolution of the E.646, they are all-purpose locomotives, and have been used on every kind of train, ranging from freight to intercity passenger transport.

The hull is divided in two parts, each one with its own twin axle bogie, plus a central bogie in the middle. Each bogie mounts four DC motors, each providing 400 kW (540 hp), for a total of 12.
The initial project speed was 160 km/h (99 mph), but later it was reduced to 150 due to stability problems; further, the heavy mass of the locomotive did not allow the use of rheostatic braking.

Recently, many E.656s have been transferred to the Cargo Division of Trenitalia to haul freight trains. The gear ratio has been reduced from 28/61 to 23/66, and the speed limit to 120 km/h (75 mph). The modified units form the Class E.655.

The E.656 is nicknamed "Caimano" (Caiman).