recursal/Fanatic-Fandom huggingface dataset:
Zoo Lou

## Class: Battlemage

### Passive: Hunter And Gatherer

Hitting a Skylander with an ability increase Zoo Lou maximum health by 1% of his current max health and heal him for that amount. 20 seconds cooldown.

### Q: Bird Call

Skill shot in a line. Enemies hit are silence for 1 seconds.

### W: Wolf Call

Zoo Lou summon a wolf. Press W again to make the wolf attacks nearby enemies, it last for 9 seconds.

### E: Piggyback Ride

Zoo Lou jumps on a boar and kick in a direction to knock back enemies in the area, then the boar disappear. He also gains a shield when on the boar.

### R: Green Dark Magic

Zoo Lou uses his dark green magic to summons a Boar-Wolf-Eagle beast. He then mounts it and gets a second health bar equal to 55% of his maximum health. Damage done to Zoo Lou affects his second health bar first and Healing heals Zoo Lou's own health bar first. While mounted Zoo Lou is a bit slower and his W and E abilities are different, Q still launch a bird in a line. R can be recast to unmount and kill the creation.

W is now a dash that drags enemies hit and stuns them if they hit the wall for 1,5 seconds. E is now a small jump knocking up enemies on the landing area.

## Upgrades

### Alpha Wolf

The wolf will now jump to enemy hit with Q, prioritizing the lowest health Skylander.

```
Need : lvl 6 & 250 gold

```

### Birds Of Prey

Q now shoot out 4 birds in a V formation, each still silences for 1 second.

```
Need : lvl 9 & 300 gold

```

### The Bucking Boar

Zoo Lou creations (W, E and R) explodes when they die doing damages to nearby enemies in a small area..

```
Need : lvl 14 & 300 gold

```

### Thicker Pigskin

R seconds health bar is now equal to 120% of Zoo Lou Maximum health.

```
Need : lvl 17 & 450 gold

```
Tree Rex

## Classe: Vanguard

### Passive: Woodpecker Pal

A woodpecker attack the same target Tree Rex hit, after the woodpecker hit the same target three times, it's feared for 1,5 seconds.

### Q: Shockwaves Slam

Slams the ground knocking up every Skylanders around himself.

### W: Sequoia Stampede

Charges forward, movement can be steered a little, the first Skylanders hit stops his charge and it stuns them for 1 second.

### E: Photosynthesis Canon

Launch a ball of energy forwards in a line, pierce everything.

### R: Nature Needs Help

Heals every allied Skylanders (and himself) on the map for 15% of their Health and half the amount of damage he took over the last 4 seconds.

## Upgrades

### Titanic Elbow Drop

W charge now ends with an elbow drop damaging enemies in the area. The charge can also be ended with an elbow drop by pressing W again.

```
 Need : lvl 5 & 200 gold

```

### Sun Skewer

E is now a laser and damages every enemy it touches over the duration can be moved slightly but its really slow. It can last for 3 seconds.

```
 Need : lvl 7 & 100 gold

```

### Super Stampede

Q can be hold for up to 3 seconds, making the knock up last longer.

```
 Need : lvl 12 & 250 gold

```

### Big Thorn Shockwave Slam

After hitting a Skylander, W still continues while dragging the Skylander but the maximum distance is halves by every Skylanders hit. At the end of the dash, every Skylanders hit by the elbow drop is stunned for 1 second.

```
Need : lvl 17 & 350 gold

```
Knight Mare

## Class: Diver

### Passive: Gifts Keep On Giving

Knight Mare auto attacks and Q mark a Skylander, at 4 marks, Knight Mare receive half of the Skylander armor as a buff for 10 seconds and the Skylander armor stat is reduced by 1/3 for 4 seconds. Once per Skylander every 30 seconds.

### Q: Flamberge Fragment

Knight Mare next 3 auto attacks gain 200 units and are done in a circle around Knight mare. Auto-Attack reset.

### W: Shadow Joust

Dash in a line Flamberge in front of him, doing damage in a line.

### E: Battle Horn

Stun enemies around Knight Mare for 0,5 seconds for every 30 more armor Knight Mare have over them (if he got less stuns them for 0,5 seconds). It also gives an attack damage buff to allies, minions, and shadow clones around Knight Mare.

### R: Shadowy Clone

Copies every minion from both team in front of Knight Mare and makes them fight the nearest enemy Skylander or enemy minion, they last for 8 seconds.

## Upgrades

### Shadow Stab

After his W dash, Knight Mare gets an Armor buff for 3 seconds.

```
 Need : lvl 6 & 100 gold

```

### Traptanium Fragment

Q circle now gives 350 more units and affects the next five auto attacks.

```
 Need : lvl 8 & 200 gold

```

### The Shadow Realm

R can now duplicate Skylanders, they act as shadow minions do.

```
Need : lvl 13 & 250 gold

```

### Sword Of Darkness

New E passive, for every second in combat Knight Mare, gets a physical damage buff, up to 10 seconds.

```
 Need : lvl 15 & 300 gold

```
Déjà Vu

## Class: Battlemage

### Passive: Plenty Of Time

When Déjà Vu or her past self hit an enemy Skylander with an ability, lowers the cooldown on Q and E.

### Q : Space-Time Shot

Shoots 1 magical ball in a straight line.

### W : Past Selves

Create a version of her self that copies everything she did for the last 5 seconds. Mimic shooting Q, using E and R (does 75% of her abilities damages).

### E: Time Rift

Create a Time Rift in a circle on the ground in front of her. Time Rift slows and damages enemies over time, doing more damage and slowing more the more they are exposed to it.

### R: Space-Time Duality

Déjà Vu sends a future Selves of her own self, in a straight line, immobilizing the enemy Skylander for 1,5 seconds and doing damage over time.

## Upgrades

### Duality

Q now shoots 2 orbs.

```
 Need : lvl 4 & 150 gold

```

### Black Hole

E now slowly drags enemies towards its center of gravity.

```
 Need : lvl 9 & 150 gold

```

### Long-Term Memory

After it's activated, W can be pressed again to switched place with the past selves and go back to the exact amount of Health Déjà Vu had at that time. Also, causing a small damaging explosion where you switch.

```
 Need : lvl 15 & 350 gold

```

### Sens of Déjà Vu

Q balls now home toward Skylanders. R now immobilizes for 2 seconds.

```
Need : lvl 16 & 300 gold

```
Wham Shell

## Abilities

### Water Passive

Can buy The Fountain Of Youth, a refillable potion that restores mana and Health.

### Passive: Carapace Plating

Gains tenacity based on the numbers of enemies around him.

### Q: Malacostacean Mace

The next auto attack makes Wham shell smash his mace on enemy hit, damaging nearby enemies too.

Killing minions with your Q gives you a Stack. Stacks gives you a permanent health boost and More Damage on your Q. Stacks indefinitely.

### W: Starfish Bullets

Wham Shell shoots a starfish that slows first enemies hit then roots him.

### E: Poseidon Strike

Wham Shell creates an electric wave around himself, damaging every enemy hit and given them the electrocuted status effect.

Electrocuted: 25% more chance to get critically strike and critical strike does 100% more damage.

### R: Mace Of The Deep

Every auto-attack is a Q for the next 10 seconds. The range is Triple.

## Upgrades

### Crustacean Electricity

E now does % health damage, % increases depending on the number of enemies hit, to a maximum of 20 %.

```
Need : lvl 7 & 200 gold

```

### King's Mace

At 4+ near enemies gets 100% tenacity.

```
Need : lvl 10 & 300 gold

```

### Crustacean Shell

Gain 100 points in your lowest defensive stat.

```
Need : lvl 14 & 350 gold

```

### Mega Trident

Double your Stacks.

```
Need : lvl 18 & 600 gold

```
Bumble Blast

### Passive : Honeycomb Bark

First Skylanders that auto attack Bumble Bee gets rooted for 2 seconds and is afflicted with the honeyed status effect. Refresh every 15 seconds.

Honeyed : Honeyed Skylanders will attract bees that comes near them. and slows are double as efficient. Bees priority : Honeyed enemies, Low health enemies and number of bees already on the Skylander.

### Q : Beezooka

Shoot a bee in a straight line doing damage to enemies it passes through, if it hit or homes toward a Honeyed Unit, it will do Damage over time to it.

### W : Honey Glob

Shoot a ball of honey doing damage to the first Skylander hit and inflicting honeyed. Ignore minions collision.

### E : Hive Mine

Place an invisible mine on the ground, when a Skylander or Minion walk over it, it detonate doing damage, inflicting honeyed and slowing down every enemies in the area.

### R : Queen Bee

Launch a giant queen bee that does damage to enemies it passes through and inflict damage over time to the first honeyed Skylander it hits. Double other bees damage on the target.

## Upgrades

### Honey Buzz Blast

W now contains 2 angry bees.

```
Need : lvl 5 & 300 gold

```

### Bee-Pack Backpack

Releases 3 bee that homes toward the skylander that broke your passive. Reduce passive by 5 seconds.

```
Need : lvl 9 & 250 gold

```

### Bee Armada

Q now shoots 3 bees in a cone shape, each one of them can be attracted by a honeyed enemies.

```
Need : lvl 12 & 400 gold

```

### Painful Stings

Auto attacks bees now home toward near honeyed enemies, after dealing damage to the auto attack target.

```
Need : lvl 16 & 550 gold

```
Rip Tide

## Auto Attack

Melee Range

In Shark mode, your auto attacks knock back enemies a little and get scaling attack damage.

After 10 auto attacks, change fish, or when you use R.

### Q: Straight As An Angler

Dash in a long direction and gets plus 50% critical chance for the next 5 seconds. Only available while in swordfish mode.

### W: Time To Hammer

Dash in a short direction, swirling your shark around you, dealing damage to enemies hit. Only available in shark mode.

### E: Whale On 'Em

Smackdown a huge whale in front of you, dealing damage to enemies hit and stunning them for 2 seconds.

### R: Fish Toss

Throw the fish you are currently holding, the effect varies on fish. Take out the other fish to fight with afterwards. 8 seconds cooldown and 45 mana.

Swordfish: Pierce in a straight line

Hammer Shark: latch on first Skylander hit dealing damage over time and inflict grievous wounds.

## Upgrades

### Nipping Needle Nose

Swordfish R throw now drags enemies and minions hit on its way, stun for 1-second enemies skewer if it hit a wall at the end of its path.

```
Need : lvl 6 & 200 gold

```

### Bigger Fish To Fly

Hammer Shark R now bounce three-times, try to bounce on a Skylander it didn't already bounce on but can bounce 3 times on the same one, doing damage every time and inflicting grievous wounds

```
Need : lvl 6 & 200 gold

```

### Shark Bite Bait OR Practiced Parry

Can only choose one, in shark mode becomes your Q and in swordfish mode becomes your W :

Shark Bite Bait (Q): sucks in enemies with your shark hammer.

Practiced Parry (W): Push back enemies with your swordfish.

```
 Need : lvl 12 & 350 gold

```

### Reinventing The Whale

E now eject multiple fish of the type you're holding in a circle, applying their R effect, when hitting the ground.

Your 10th auto attacks now apply your corresponding R effects when dealing the 10th auto damage.

```
 Need : lvl 14 & 300 gold

```
Elements in the game

In the Skylanders games, every Skylanders had it's own element, affecting their appearance, power and sometimes giving them buffs in certain parts of the map. Trying to preserve that concept in League of skylanders in different ways.

## Advantage on different part of the map

Every lane and parts of the jungle will give a 10% advantage in every stats if the skylander have the same element.

This will greatly affect where the skylanders role would be, also depending on which side of the map you are, you will maybe take a different skylander to get that advantage. Overall the buff is minor and shouldn't make a skylander useless or overpower in certain lane or role, it's more of a homage to the Skylanders games.

See Map for more information on the difference in the overall map.

## Type advantage over other type

Abilities and auto attacks are 20% more effective against type that are weak to you and 15% less effective against type that are strong against you.

That change is more of a game changer. Depending on your match up (ex : mage vs Fighter or Range vs Melee) you might be at a disadvantage. Now to either get an even better match up in your favor or to reduce the gap between the match up, there's a type advantage and disadvantage. The chart is inspire from Skylanders : Ring Of Heroes.

## Air

Strong - Earth & Life

Weak - Fire & Magic

## Earth

Strong - Water & Tech

Weak - Air & Undead

## Water

Strong - Fire & Magic

Weak - Life & Earth

## Fire

Strong - Air & Undead

Weak - Water & Tech

## Life

Strong - Water & Tech

Weak - Air & Undead

## Undead

Strong - Life & Earth

Weak - Fire & Magic

## Magic

Strong - Undead & Air

Weak - Water & Dark

## Tech

Strong - Fire & Light

Weak - Earth & Life

## Light

Strong - Dark

Weak - Tech

## Dark

Strong - Dark & Magic

Weak - Light

## Element Passive Modifier

To add even more impact on the different elements, each one of them give the skylander a special passive.

## Life

More Health Regeneration.

.

## Undead

Can buy Hand Of Fate @ 5 mins, cost 0 and can be converted into any 350 or less gold item.

.

## Earth

Gains adaptive armor and magic resist for every enemy Skylanders near them.

.

## Air

Do extra damage to Skylanders.

.

## Water

Can buy The Fountain Of Youth, a reusable potions that gives Health and Mana.

.

## Fire

Do extra damage to Monsters.

.

## Magic

Auto attacks deal magical damage instead of physical.

.

## Tech

Do extra damage against Minions.

.

## Light

More Mana regeneration.

.

## Dark

Gets 50% more out of combat movement speed.

.
Hex

## Abilities

### Undead Passive

Can buy Hand Of Fate @ 5 mins, cost 0 and can be converted into any 350 or less gold item.

### Passive: Master Caster

Spells at max rank has an additional effect.

Q: Knockback enemies hit by the orb.

W: Knockback enemies hit by casting skulls.

E: Allies can go through the wall.

R: Deals True Damage.

### Q: Conjure Phantom Orb

Hex launch a magic orbs in a short line, damage first enemy hit.

### W: Rain Of Skulls

Hex Cast a conjure skulls around her for 2,5 seconds, creating a skull every 1,25 seconds. Release W to liberate the skulls, they fall where the target was when W was release if they were in the spell range. If there's no target the skulls fall in front of Hex.

### E: Wall Of Bone

Create a Wall of Bones that act as terrain do.

### R: Skull Buddy

Hex Create and lob a skull in front of her, enemies in the circle take damage.

## Upgrades

### Compound Fracture

E walls now have spikes that damage enemies that touches the wall.

```
Need : lvl 5 & 200 gold

```

### Unstable Phantom Orb

Q now releases 2 orbs that travel faster.

```
Need : lvl 8 & 300 gold

```

### Troll Skull

Hex level up, therefore gaining a free skill point.

```
Need : lvl 11 & 350 gold

```

### Skull Shield

W can cast up to 4 Skulls, 1 skull per 0,75 seconds. Takes 3 seconds to fully charge the ability but can be release anytime, releasing the number of skulls created.

```
Need : lvl 15 & 400 gold

```
Krypt King

## Abilities

### Undead Passive

Can buy Hand Of Fate @ 5 mins, cost 0, and can be converted into any 350 or less gold item.

### Trap Master Skylanders Passive

Deals bonus damage to beasts and other Trap Master Skylanders.

### Passive: Master Caster

Killing an enemy Skylanders grant a temporary Attack Damage and Armor boost that lasts for 4 seconds.

### Q: Traptanium Broadsword

Krypt King slams the ground with his sword in a small line in front of him. Minion kills grant stacks towards his W.

### W: Super Swarm

Krypt King Create a swarm of dead bees around him damaging enemies hit by the circle over time. For every stack Q gets, this abilities circle range gets bigger. Consume mana over time.

### E: Stunning Sting

W need to be activated: Stuns every enemy in Krypt King W, for 0,75 seconds.

### R: Storm Swords

W needs to be activated. Krypt King makes Big Sword fall everywhere within his W circle.

## Upgrades

### The Swarm

New E when W is not activated: gives a movement speed boost to nearby allies and yourself.

```
Need : lvl 6 & 200 gold

```

### The Rich Get Richer

Q now has a larger radius.

```
Need : lvl 7 & 200 gold

```

### The Broader The Broadsword

R sword falls three times in the W circle instead of once.

```
Need : lvl 13 & 250 gold

```

### Spectral Slowdown

W slows enemies hit. Passive now grants Krypt King a temporary movement speed boost when killing an enemy Skylander.

```
Need : lvl 16 & 300 gold

```
Echo

## Class: Enchanter

### Passive: Burst My Bubble

When Your link ally dies, you die instead, revive after 1,5 seconds and heal the ally for 20% of his Maximum Health. The enemy doesn't get any gold from the kill. 6 minutes cooldown.

### Q: Siren Scream

Echo scream in a large line, allies inside the line gets a big attack speed buff for 3 seconds.

### W: Bubble Bomb

Drop a bubble bomb on the ground. Enemies walking over it are rooted for 1,5 seconds. Allies walking over it gets a Movement Speed buff and a small shield. Bubble last for 2 minutes.

### E: Subsonic Link

Echo form a link with an ally giving them an Attack Damage buff and when she auto-attack, gives an Attack Damage buff to her link ally depending on the damage she did. When E is active, Echo deals 50% less damage with her auto-attack.

### R: Bubble Shield

Every ally gets a shield and when the shield pop, overtime or with damage, they get adaptive Armor or Magic Resist for the next 4 seconds.

## Upgrades

### Scream Out

Enemies hit by Q get reduce attack speed for 3 seconds.

```
 Need : lvl 5 & 150 gold

```

### Power Pop

W Bubble can be thrown farther away, the first enemy/ally hit when thrown gets stunned/buff.

```
 Need : lvl 8 & 200 gold

```

### Water Bubble

R and W shield is a Water Shield.

Water Shield: 45% of the damage done to the shield is converted as a healed, can overheal up to 10% of the target health.

```
 Need : lvl 12 & 250 gold

```

### Call Of The Siren

E link is automatically applied to every allied Skylanders in 750 units from Echo. Only the ally with the ''real'' E link is affected by Echo's passive.

```
 Need : lvl 16 & 300 gold

```
Spitfire

## Class: Specialist

### Supercharger Passive

Spitfire can buy his vehicle as a unique item. Hot Streak: 25% more Movement Speed and Unique Passive: Auto attacking makes you go 10% faster, can stack up to 5 times.

### Passive: Windy Fire

Moving and dashing heals Spitfire for a maximum of 33% of his max health. 50 seconds cooldown.

### Q: Too Fast Punch

Spitfire next auto attack stuns the enemy for 0,5 seconds and knocks him up for 1 second, 3 seconds after it hit.

### W: Flash Fire

Spitfire dash a medium distance damaging enemies he dashes through and nearby enemies. While dashing with W Spitfire is immovable.

### E: Flamenado

Spitfire throws a tornado that speeds up allies it hit (including himself) and slows enemies hit.

Only does damage to Monsters.

### R: Speed Demon

Spitfire dash around the Skylands, damaging enemies he passes through. He becomes invulnerable while dashing. Comes back to his initial cast place after globally going in a line.

## Upgrades

### Flamenado 2

Double E range and double the slows on enemies.

```
Need : lvl 6 & 250 gold

```

### Flame Fury

R can be recast twice to dash globally once again, Spitfire is vulnerable before the second recast when he come back to hi initial position. After casting the ability a second time, Spitfire becomes invulnerable once again for the duration.

```
Need : lvl 7 & 250 gold

```

### Butane Brawling

Q seconds cast now knocks up every enemy around the target for 1 second.

```
 Need : lvl 11 & 300 gold

```

### Mega Marathon

Spitfire's W dash can now be cast twice. R dash can be cast once more (up to 3 casts). Passive heals for 66% of Spitfire Maximum health when moving or dashing.

```
Need : lvl 17 & 500 gold

```
Night Shift

## Abilities

### Undead Passive

Can buy Hand Of Fate @ 5 mins, cost 0, and can be converted into any 350 or less gold item.

### Swap Force Passive

They can choose an additional element at the start of the game, therefore gaining their passive and advantage.

### Passive : Healthy Appetite

When Night Shift heals himself with auto-attack, Q or E he gains 0,1% of the health restored as a permanent health stat.

### Q: One-Two Punch

Punches in an arc, alternate between left and right punches. Night Shift takes reduced damage from enemies hit.

### E: Vampire's Bite

Bites in front of him applying grievous wounds and healing himself for 60% of the damage done.

### R: A Batty Couch

When press gain movement speed and Attack damage for 5 seconds, dying during the duration revives you with 30 % Hp.

## Upgrades

### Foggy Movement

W now send a bat projectile at the end of the dash, damaging and slowing enemies hit.

```
Need : lvl 5 & 150 gold

```

### Sting Like A Bat

Q and Auto attacks get 15% life steal from damage done.

```
Need : lvl 9 & 250 gold

```

### Infectious Smile

E now heals for 100% of the damage done and makes the targets hit bleed for 3 seconds for a maximum of 150 damage.

```
Need : lvl 13 & 250 gold

```

### Next Round

R can have 2 charges, excessive cooldown after the first charge will go toward the second charge. Meaning R can be press twice to empower the buff even more or in succession of 5 seconds to increase the potential revive duration.

```
Need : lvl 16 & 400 gold

```
Other Passive

Every Skylanders got a passive of there own but also have 2 passive depending on their element and '' gimmick ''.

## Skylander Passive

For Skylanders special passive see their page : Skylanders

## Element Passive

### Undead

Can buy Hand Of Fate @ 5 mins, cost 0 and can be converted into any 350 or less gold item.

### Earth

Gains adaptive armor and magic resist for every enemy Skylanders near them.

### Water

Can buy The Fountain Of Youth, a reusable potions that gives Health and Mana.

### Magic

Auto attacks deal magical damage instead of physical.

### Dark

Gets 50% more out of combat movement speed.

## Gimmick Passive

### Swap Force

At the start of the game can choose one additional element, gaining their passive and advantage on the map.

### Traptanium

Do extra damage against Traptanium user and Beast.

### Supercharger

Can buy 1 unique item : their vehicle, a special items that gives stats depending on the skylander.

### Sensei

Gets more experience and gold from minions killed.
Fist Bump

## Class: Fighter

### Q: Panda Pound

Affect the next 2 auto attacks, the first auto brings the enemy to hit closer and the second one pushes them farther.

### W: Fault Line Slam

Create a fault line that slows and damages enemies hit.

### E: Jump For It!

Active: spikes come out of every fault line dealing damage to nearby enemies and closing the lines.

Passive: Gain a shield equals to damage taken from the last 2 seconds, activated by Auto-Attacking an enemy Skylander or Monsters. 45 seconds cooldown.

### R: Hold The Line

Create a very long (global) fault line that slows enemies hit.

## Upgrades

### Panquake

Q now makes your next 2 auto attacks deal double damage.

```
Need : lvl 7 & 200 gold

```

### Seismic Slide

W and R lines come out faster and W lines goes farther.

```
Need : lvl 9 & 200 gold

```

### Bolder Shield

E passive now converts damages taken from the last 3 seconds into a shield. cooldown reduced to 30 seconds.

```
Need : lvl 12 & 250 gold

```

### Don't Bump Fist Bump

R now creates 3 global fault lines in a cone from the main middle one. Also, R fault lines create smaller short fault lines on their path.

```
Need : lvl 15 & 300 gold

```
Scratch

## Class: Assassin

### Passive: Gem Affinity

Scratch has a low attack speed that can't be increased, auto-attacking an enemy makes you auto-attack it 3 times.

Also, she heals for 1/3 the money she makes.

### Q: Cat Scratch

Cleave an area in front of her damaging and slowing enemies hit.

### W: Playful Pounce

Point a laser in a circle damaging enemies inside it, then Scratch pounce toward the laser.

### E: Wing Spark

Knocked back and damages enemies in a line.

Also, make her dodge every auto-attack for the next 1,5 seconds.

### R: Saphire Slash

Scratch dashes a medium-distance, dragging every enemy hit. At the end of her dash, she knocks up every enemy.

## Upgrades

### Silver Claws

The next auto-attack after using Q slows and makes the target bleed. Auto-attack reset.

```
 Need : lvl 5 & 150 gold

```

### Ruby Mask

W can be activated a second time after the first pounce. Getting a kill refreshes the cooldown of W.

```
 Need : lvl 8 & 200 gold

```

### Ruby Rage

R goes farther.

```
Need : lvl 15 & 250 gold

```

### Whirlwing

Scratch gains a bit more attack speed, a bit more range and fully heal for the amount of gold she makes.

```
Need : lvl 17 & 400 gold

```
Map

The Overall map would look the same, with three lanes on each side and two jungle between the three lanes.

There wouldn't be a dragon or a Rift Herald/Baron but 4 Giant beast in each quadrant of the Air, Earth, Water and Fire part of the map, every game the spawn order would alternate and each gives a different buff, Physical damage, Magical damage, Armor and Magic Resist.

Air Beast, when slain gives magic resist buff to every Skylanders on the team, for the rest of the game.

Water Beast, when slain gives magical damage buff to every Skylanders on the team, for the rest of the game.

Fire Beast, when slain gives physical damage buff to every Skylanders on the team, for the rest of the game.

Earth Beast, when slain gives armor buff to every Skylanders on the team, for the rest of the game.

    There would be parts of the map with element advantage, see Elements in the game for more information.
Fryno

## Class: Juggernaut

### Passive: Fired Up!

For every 100 damage, Fryno takes he gets permanent Attack damage stat. Stack indefinitely.

### Q: Hot Hands

Press Q to automatically punch once every enemy around you, auto-aim.

### W: Heated

Smash the ground gaining movement speed base on the nearest enemy missing health. Gaining Heat, Heat gives an attack speed boost decaying over time.

### E: The Horn And The Hog

Fryno hops on a motorcycle and dashes a medium distance.

### R: Molten Fury

Fryno gets a fire shield equals to half his maximum health. Shield decay over 4 seconds.

Fire shield: damage done to this shield by the enemy is also dealt to themselves.

## Upgrades

### Temperature Tantrum

Q now does % health extra damage.

```
Need : lvl 5 & 150 gold

```

### Madness Max

Q and E give Heat, which provides an attack speed boost that decays over time.

```
Need : lvl 8 & 250 gold

```

### Crash And Burn

At the end of his E dash, Fryno throws his motorcycle, it explodes doing damage in a small area.

```
Need : lvl 11 & 300 gold

```

### Spiked Up

R shield is now equal to 1,5 times his maximum health and decay over 6 seconds.

```
 Need : lvl 16 & 400 gold

```
Tidepool

## Class: Marksman

### Passive: I'll Ink To That

Every Auto-Attacks from Tidepool bounce to nearby enemies in a circle doing damage and applying on hit-effects. Bouncing Auto-Attacks do 40 % reduced damage than normal attacks.

### Q: Squid Pistol

The next Auto-Attack drain 10% of the mana of enemies hit.

### W: Emergency Shellmet Defense

Tidepool becomes immovable and invulnerable for 1,5 seconds.

### E: Blinding Ink

Shoots ink in a long cone, enemies hit are blind and slowed, the duration depends on Tidepool mana.

### R: Whale Tale

Summon a whale pushing enemies, then it jumps and pulls enemies together.

## Upgrades

### Squid Beak

Q also Lifesteals for 10% of the damage done.

```
 Need : lvl 7 & 250 gold

```

### Water Are You Wating For?

Every enemy that damages Tidepool while she's in her shell, are Auto-Attacks by Tidepool and stuns them for 1 second, after the end of her W.

```
 Need : lvl 10 & 200 gold

```

### Squid Pistol Kata

Auto-Attacks bounce farther and make the enemies next Auto-Atack miss, 10 seconds cooldown per Skylander.

```
Need : lvl 14 & 300 gold

```

### There's A Pod

Q does more damage the more mana Tidepool have and Tidepool drain 5% of her enemies mana every Auto-Attacks.

```
Need : lvl 17 & 350 gold

```
Blast Zone

## Class: Mage

### Swap Force Passive

At the beginning of the game, you can choose a second element gaining its passive and elemental advantage.

### Passive: Sticky Bomb

Blast Zone next auto attack stick to the enemy and explode 3 seconds later dealing damage in a small area. 40 seconds cooldown.

### Q: Bomb Throw

Throw a bomb in a circle doing damage to the area.

### W: Rocket Dash

Dash a short distance, can be cast twice in succession.

### E: Flame Breath

Create a Wall Of Fire that slows enemies that touches it by 70%

### R: Ring Of Fire

Create a circle of fire around Blast Zone doing 22% max health damage to every enemy hit.

## Upgrades

### Spreading Fire Bombs

Your passive auto attacks spread to nearby enemies every 1 second. After 3 seconds they all explode. Spreads bomb do half the normal damage.

```
Need : lvl 6 & 200 gold

```

### Too Hot To Handle

At the end of his seconds' dash, Blast Zone gets a medium Flame Shield.

Flame Shield: A shield that does damage to the enemy, equal to the amount of damage it absorbed.

```
Need : lvl 9 & 200 gold

```

### Bomb Party

Q now throws 2 bombs. If a bomb goes through E Wall Of Flame, it does increase damage and slows enemies hit.

```
Need : lvl 11 & 250 gold

```

### Ring Blast

R now does 33% of all enemies hit max health, silence enemies hit for 2 seconds.

```
Need : lvl 15 & 400 gold

```
Tuff Luck

## Class : Assassin

### Passive : Garden Of Pain

When Tuff Luck is in a bush for 2 seconds she gains a 20% movement speed buff and 20% critical chance for the next 4 seconds. Reset every 15 seconds.

### Q : Powerful Pounce

Skill shot in a short line that damage and slows enemies hit. Next Auto attack have double range and makes Tuff Luck jump to the target.

### W : Pounce Mode

Tuff Luck create a small bush around her that moves with her but doesn't leave bushes behind. Act like a normal bush (can't be auto attack or point and click spelled while in the bush, unless enemy has vision of Tuff Luck)

### E : Warblade Stab

Point and click an enemy to jump to him, dealing damage.

### R : Glave Wave

For the next 3,5 seconds Tuff Luck auto attack release wave of damage in front of her.

## Upgrades

### Gear Grind

Q and E do more damage and can critically hit (scale with Tuff Luck critical chance)

```
Need : lvl 5 & 250 gold

```

### 4-Leaf Clover

Tuff Luck and allies in her W bush are heal for a small amount.

```
Need : lvl 7 & 150 gold

```

### Wiggin' Warblade

E jump range is double when Tuff Luck is in a bush.

```
 Need : lvl 12 & 250 gold

```

### Wave Goodbye

R now last for 5,5 seconds and auto attack release waves all around Tuff Luck.

```
Need : lvl 16 & 450 gold

```
Grilla Drilla

## Class: Specialist

### Swap Force Passive

At the start of the game can choose one additional element, gaining their passive and advantage on the map.

### Passive: Adaptive Nature

When near a turret, makes your auto attack become long range, attacking with the turret.

Your melee auto attacks slows enemies hit by 10% for 3 seconds.

### Q: Punchy Monkey

Punch with your drill in front of him, doing damage in a large area in front of him.

### W: Planted Turret

Plant a coconut turret, you can plant up to 2 turrets. The other turrets attack the same thing you do. Turrets last for 1 minutes and 40 seconds.

### E: Monkey Call

Summon a monkey that attacks the same thing you attack. Can have up to 2 monkeys at the same times. They can stop enemies anility that hits them. Monkeys last for 2 minutes.

### R: Primal Evolution

Transforms your turrets into banana turrets that attacks two times in a quick succession, and your monkey into silver gorilla with more health and higher Attack Damage. Turrets and monkeys you summon after pressing R, are also upgraded. Effect last for 5 seconds.

## Upgrades

### Double Punch

Q now punches with both drills, covering a larger area.

```
Need : lvl 7 & 200 gold

```

### Banana Split

Coconut turrets are now banana turrets, attacking two times in a quick succession every attacks.

R upgraded banana turrets are now Quadruple bananas, attacking four times in quick secession every attacks.

```
Need : lvl 12 & 300 gold

```

### Silverback Call

E now summons silver gorilla.

R upgraded silver gorilla are now white gorilla with even more Health, Attack damage and split into two silver gorillas when dying.

```
 Need : lvl 12 & 250 gold

```

### Go Bananas

Turrets and monkeys now last indefinitely but can still be killed. Can have up to 4 turrets at once and 4 Gorillas.

```
Need : lvl 17 & 350 gold

```
Zap

## Class: Battlemage

### Q: Lighting Bolt

Fires a lightning bolt, damaging the first enemy hit then bouncing, if it can, to the 2 closest enemies.

### W: Sea Slime

Creates a puddle of slime around Zap damaging and slowing enemies hit, puddle last for 3 seconds. Enemies hit by Q while in the slime are stunned for 1 seconds.

### E: Wave Rider

Launch a wave forward damaging every enemies hit. E can be hold to follow the wave and dash a medium distance.

### R: For Riley

Becomes invulnerable for 2 seconds, after 2 seconds electrify the area around him damaging enemies hit and if they're touching slime, stunning them for 1,5 seconds.

## Upgrades

### Gooier Slime

Enemies in the slime can't use dash abilities.

```
Need : lvl 5 & 200 gold

```

### Slimy Scales

Regeneration from every sources is now 50% more effective.

```
Need : lvl 9 & 250 gold

```

### Tesla Storm

Q lighting now bounces to up to 3 times to 3 enemies each time.

```
 Need : lvl 13 & 300 gold

```

### Strength In Numbers

R also gives invulnerability to every allies touching Zap slime when activated, for 2 seconds.

```
 Need : lvl 17 & 350 gold

```
Stormblade

## Class: Marksman

### Supercharger Passive

Stormblade can buy her vehicle as a unique item. Sky Slicer: more Mana and mana regeneration and a Unique Passive: Damaging a Skylanders with an ability to refresh 15% of Stormblade missing mana, 30 seconds cooldown.

### Passive: Down Draft

Stormblade can't do damage with her Auto-Attack but instead, interact with the enemy. Stance can be changed with E to either, push or pull enemies. Very slow attack speed.

### Q: Feather blade throw

Stormblade throws a piercing feathered blade in a short line in front of her. Low cooldown, high Attack Damage scaling.

### W: Steeled Winds

Stormblade dash on a medium distance doesn't damage enemies she passes through.

### E: Cyclone Surge

Stormblade spins doing damage to enemies near her. Also, change her stance between Pull and Push. Pull stance makes her Auto-Attack pull the targeted enemy. Push stance makes her Auto-Attack push the targeted enemy.

### R: Feather Weather

Stormblade spins in the air and release blades in a spiral around her, after 3 revolutions she recalls all of her blades to her, damaging enemies hit.

## Upgrades

### Storm Dive

W range increases if Stormblade dashes through allied/enemy minion/Skylander.

```
Need : lvl 5 & 150 gold

```

### Sharpened Wings

All stats up.

```
 Need : lvl 9 & 300 gold

```

### Feather The Storm

E now do damage in 2 circles around Stormblade, enemies close to Stormblade hit by the first small circle are push and enemies hit by the second larger circle are pull toward Stormblade.

```
 Need : lvl 14 & 250 gold

```

### Fist Full of Feathers

Q now releases 5 feathers each cast in a tight longer line.

```
Need : lvl 16 & 450 gold

```
Boomer

## Class: Burst Mage

### Passive: An Accident Waiting To Happen

Boomer doesn't have a mana bar, instead, he's got a Crazy bar. Using an ability to generate craziness. Abilities still have cooldown but when Boomer gets to 600 units, he explodes dealing damage around him, stunning enemies for 2 seconds but stun himself for 5 seconds. The bar is slowly consumed when Boomer doesn't do damage to anything for 8 seconds.

### Q: Dynamite Toss

Boomer Hurl a stick of dynamite, it sticks to the first enemy hit and explodes 2,5 seconds later.

### W: Troll Smash

Boomer smashes the ground and stuns enemies around him for 1 second.

Passive : When your abilities damages an enemy, get a small movement speed buff. this can stack up to 10 times from 10 different damage source, goes back to 0 after not damaging an enemy for 8 seconds.

### E: Troll Bomb

Boomer places a bomb on the ground that explodes 2 seconds after it's placed, can store and place on the map up to 3 bombs.

### R: Stupification

Boomer explodes stunning nearby enemies for 2 seconds and himself 1 second. Consume half of his Crazy bar.

## Upgrades

### Bomblastic

E bombs can be pushed.

```
 Need : lvl 5 & 150 gold

```

### Triple Bundle Dynamite

Q does more damage and when Q explodes it releases 3 other dynamites.

```
Need : lvl 8 & 200 gold

```

### Troll Bombs Away

E can now store up to 6 bombs.

```
 Need : lvl 11 & 250 gold

```

### Megaton Charged Super Smash

R consumes all of Boomer Crazy Bar. Passive now stuns nearby enemies for 2,5 seconds and stun Boomer for 4 seconds.

```
Need : lvl 17 & 450 gold

```

###
Spotlight

## Class: Marksman

### Passive: Bright Eyes

Every 45 seconds, your next Auto-Attack is a light beam from your eyes. It strikes for critical damages, and if the Auto-Attacks would have been a crit regardless deals 65% true damage. While your next Auto-Attack is gonna be a beam eye attack, gain extra Attack Damage.

### Q: Eye Beams

Shoots a light beam in a very long line, stop at the first enemy hit.

### W: Halo Rings

Gain a movement speed and Attack Speed boost.

### R: Heavenly Aura

Makes heaven light fall from the sky, enemies hit are stunned for 1,25 seconds. Long-range in a circle.

## Upgrades

### Brighter Beams

Q is now piercing.

```
Need : lvl 5 & 200 gold

```

### The Halo Effect

W is cast to the 2 most nearby allies too.

```
Need : lvl 9 & 250 gold

```

### Uplifting Experience

R is now a knock up for 2 seconds.

```
 Need : lvl 12 & 300 gold

```

### Light Dragon

Passive triggers every 5 Auto-Attacks instead of every 45 seconds.

```
Need : lvl 15 & 400 gold

```
Drobot

## Class: Specialist

### Passive: Dendrite Focus

Every 33 seconds, hitting an enemy with an Auto-Attacks gives you a movement speed boost and refresh 10% of your Q and W cooldown.

### Q: Mega Blaster

Shoots a laser from his eyes that stops on the first enemy hit. If the enemy hit is a Skylander, refund 30% of the mana and 60% of the cooldown.

### W: Tactical Bladegears

Release 2 spinning gear in a large triangle, it can bounce on walls or made terrain, they travel a medium distance and damages enemies hit.

### E: Hover Flight

When E is press, Drobot starts to hover gaining attack speed and movement speed. Last for 5 seconds.

### R: Axon Focus

Shoots 4 laser in a large line, travels all the map but stops at the first enemy Skylander hit.

## Upgrades

### Dendrite Focus Crystals

gains criticals chances depending on your bonus movement speed.

```
 Need : lvl 4 & 200 gold

```

### Afterburners

E can be press again to dash a small distance, burning enemies behind, damaging and applying grievous wounds to them. Now hover for 6,5 seconds.

```
Need : lvl 9 & 200 gold

```

### Antimatter Charges

Passive now affect every Auto-Attacks and refresh 20% of Q and W cooldown. Q also refund 80 % of the cooldown if it hits a Skylander.

```
 Need : lvl 15 & 400 gold

```

### Supreme Bladegear

R also shoots a giant global disk behind the 4 lasers, that pierces through enemies. Q can now crit.

```
Need : lvl 16 & 350 gold

```
Classes

League of Skylanders' class is heavily inspired by League of Legends.

There are 7 main classes, of these classes 5 have inner classes.

Classes represent the overall playstyle but Skylander could belong to another class than their main class.

## Fighter

Fighter are melee combatants that have good sustained damage and a way to get to the enemy.

Some Skylanders are only fighter, Ex : Knight Light

There are 2 inner classes within Fighter class, these classes excel at a certain situation.

### Juggernaut

Juggernaut excel at taking as much damage as they're doing, compensate by usually having low mobility.

Ex: Hood Sickle, Ghost Roaster and Fryno

### Diver

Diver excel at diving, usually having a lot of mobility.

Ex: Knight Mare

## Mage

Mages' main damage comes from abilities and are often weak in melee range.

Some Skylanders are only Mage class, like

There's 3 inner classes within Mage class, these classes excel at a certain situation

### Burst

Burst excel at restricting enemies movement and one-shoting them.

Ex: Pop Thorn

### Battlemage

Battlemage excel at being in the middle of the battle to do the maximum damage output.

Ex: Spyro, Pain-Yatta

### Artillery

Excel at poking from a far distance the enemies.

Ex: Bumble Blast, Lightning Rod and Hex

## Slayer

Slayers are mobile and damage focus but fragile Skylanders but can't fight over a long duration.

Some Skylanders are only Slayer like Stealth Elf

There are 2 inner classes within Slayer class, these classes excel in certain situations.

### Assassin

Assassins excel at high burst potential damage with good escape tools.

Ex: Tuff Luck, Scratch and Trap Shadow

### Duelist

Duelists have less burst then assassin but excel at 1v1 fight and compensate with good defensive abilities.

Ex: Blaster-Tron, Night Shift and Aurora

## Controller

Controllers are defensive Caster with defensive abilities and good crowd control.

Ex: Gill Grunt, Blastermind

There are 2 inner classes within the Controller class, these classes excel in certain situations.

### Enchanter

Enchanter excel at buffing or improving a Skylander stats, high utility stats.

Ex: Whirlwind, Echo

### Catcher

Catcher excels at locking down the opponent and catching an opponent.

Ex: Nightfall, Jawbreaker

## Tank

Tanks are great at distracting the enemies and soaking up damage for the team.

Ex: Eruptor

There are 2 inner classes within Tank class, these classes excel in certain situations.

### Vanguard

Vanguard excel at starting a fight by initiating the attack.

Ex: Gusto, Tree Rex

### Warden

Warden excels at defending and covering retreat.

Ex: Warnado

## Marksman

Marksmans are great at dealing sustained damage from range, usually auto-attack focus and fragile.

Ex: Food Fight, Astroblast and Flameslinger

## Specialist

Skylanders that doesn't fit exactly a certain archetype for a certain class. Playstyle and abilities vary a lot from the other Skylanders. Usually can be played in a couple of different ways.

Ex: Short Cut, Rip Tide and Gearshift
Ambush

## Class: Duelist

### Passive: Mark Of The Angry Tree

Hitting three basic attacks on the same target, weakens them, making them take bonus damage from every sources for 3 seconds.

### Q: Whack Attacks

Ambush slashes his sword in a half circle then stabs in a long line in front of himself.

### W: Splintering Dash

Ambush dashes back, creating splinters in front of him that knock back enemies hit.

### E: Arboreal Upheaval

Ambush summons bamboo around himself, knocking up every enemy hit for 1 second.

### R: Foreseen Victory

Ambush Charges an attack, a green light appears where he's gonna go, after 1,25 seconds he blinks to the light and slashes his sword in a large arc, every enemies hit are brought toward the end of the slash.

## Upgrades

### The Sharing Tree

W can be used again to teleport Ambush to the summoned splinters, that last for 3 seconds.

```
Need : lvl 7 & 200 gold

```

### Meditative Strikes

New passive, every Auto Attacks, makes a meditating blades appear around Ambush, damaging every enemies around him and applying his first passive.

```
Need : lvl 9 & 250 gold

```

### Slam Trunk

Ambush can now jumps a small distance before summoning bamboo around him.

```
Need : lvl 13 & 200 gold

```

### Leaf On The Wind

R casting Range and slash Range are increased.

```
Need : lvl 17 & 300 gold

```
Zook

## Class: Marksman

### Passive: Bamboo Bazooka

Auto Attacks are slower but damages enemies in a small radius around the target hit.

### Q: Exploding Shrapnel

Fire a Bazooka Shrapnel that explodes on first enemy hit damaging enemies on a large radius.

### W: Foliage Barrier

Grows a barrier made of plant. The barrier can take some damage from auto attacks and ability before disappearing.

### E: Mortar Attack

Launch a mortar attack damaging enemies in a medium circle far away from you.

### R: Target Lock

Choose a location in a large radius, a big circle appear there, after 2 seconds a giant pineapple drops on the circle damaging enemies in it.

## Upgrades

### Hardwood Shells

Q makes your next basic attack passive radius larger.

```
Need : lvl 6 & 150 gold

```

### Fungal Bloom

W barrier can be destroyed.

```
 Need : lvl 8 & 200 gold

```

### MIRV Mortar

E explodes into 3 smaller circle after the first drop.

```
Need : lvl 12 & 300 gold

```

### Cactus Barrier

W barrier now stun enemies hit by it for 1,25 seconds. R also Heals allies in the circle.

```
 Need : lvl 14 & 250 gold

```
Short Cut

## Abilities

### Undead Passive

Can buy Hand Of Fate @ 5 mins, cost 0 and can be converted into any 350 or less gold item.

### Traptanium Passive

Do extra damage against Traptanium user and Beast.

### Passive : Cutting Frenzy

Short Cut liked to fight, after being in combat for 3 seconds he enter frenzy mode. During his frenzy, every time he does damage all of his abilities cooldown are reduce by 0,5 seconds.

### Q : Traptanium Scissor

Short Cut next auto attack bleed the target and slow him for 2 seconds. Auto attack reset.

### W : Phantom Puppet

Summon 3 puppets that attack the last thing Short cut damage, follow Short Cut and last for 12 seconds or until their health bar is depleted.

### E : Nether Needle

Shoots a piercing nether needle, Skylanders hit are slowed for 4 seconds by 20%.

### R : Cut Through Worlds

Create a wall of spirit in a half circle in front of him. Enemies that passes through it are slowed by 90% and takes damage over time.

## Upgrades

### This One Knows How To Read

One of the puppet summoned attack twice as fast and makes allies (Skylanders, Other puppets) near it go faster.

```
Need : lvl 7 & 150 gold

```

### Treacherous Tangle

E spread between Skylanders that are close to the target hit, slowing them for 4 seconds by 20%.

```
Need : lvl 8 & 200 gold

```

### Puppet Population

W now summon 5 puppet to fight by your side, with extra health.

```
Need : lvl 13 & 300 gold

```

### Paging Dr. Puppets

Every damage done by your puppets heals you for the same amount.

```
 Need : lvl 15 & 450 gold

```
Stink Bomb

## Class: Assassin

### Swap Force Passive

At the start of the game can choose one additional element, gaining their passive and advantage on the map.

### Passive: Stealth Skunk

After being unseen from the enemy for 3 seconds stay invisible for an extra 3 seconds, invisibility is broke by damaging an enemy or being in an enemy Skylander's auto-attack range.

### Q: Skunk-Fu Stars

Stink Bomb's next Auto-Attack is a succession of 3 Auto-Attacks with shurikens.

### W: Noxious Ninja

Stink Bomb transformed himself into gas and becomes unstoppable and dashes a long distance.

### E: Skunk Dome

Stink Bomb creates a zone of stink a medium distance from him. Enemies in it get a stack of poison every second. The zone lasts for 4 seconds. After exiting the zone, enemies take damage for every stack of poison they have.

### R: Skunk Cloud

Stink Bomb creates an enormous cloud of stink from within himself spreading and covering a large zone for 6 seconds. Allies within it gain Armor and Magic Resist. Enemies within it are slowed by 15%. Enemies in the zone can be Auto-Attack by Stink Bomb even if they're out of his range.

## Upgrades

### Skunking Around

E and R now give invisibility to Stink Bomb and allies in it. Enemy Skylanders in the gas can see you.

```
Need : lvl 5 & 200 gold

```

### Skunk-Fu Master

Double Stink Bomb Critical chances.

```
Need : lvl 11 & 350 gold

```

### Cloudy Concoction

Pressing E again double the poison stacks. Pressing R again stun enemies in it for 1 second.

```
 Need : lvl 13 & 300 gold

```

### Sneaky Tactics

Remain invisible after attacking an enemy once, but become visible after attacking 2 times an enemies. R zone is even bigger and spread faster.

```
Need : lvl 18 & 450 gold

```