Build Notes

This page lists the patch notes for the game Coromon by TRAGsoft. These patch notes are released by the developers Marcel van der Made and  Jochem Pouwels mainly on the Coromon official Discord; sometimes the Steam app update history page, and Play Store.

### General

* Added a new mechanic called Milestones. By playing you progress through the Milestones and gain XP. If you gain enough XP, you will level up as Battle Researcher, and Lux Solis will reward you with a Promotion Bonus.
* We've updated the title screen and introduced a new logo!
* Toruga's shell mysteriously grew some rocky spikes.
* You can now select facial hair for your character.
* Added 2 additional hair colors; white and mintgreen
* Removed the restriction of only being able to lower your difficulty. You can now switch between custom and preset difficulties, and also increase your difficulty.
* The Coromon in your Monster Storage can now be sorted on date/level/Potential/database number.
* Enabling the Trainer Hub limitation setting will now prevent the Monster Storage from healing.

### Items

* Updated Spinner animations.
* You can now view older phone messages you received from NPCs.
* Added a new obtainable item: Dream Spinner.
* Added a new obtainable item: Skill Flash I.
* Added a new obtainable item: Energiser Gem.
* After using the Potential Reader, the Potential Value is now always shown in other UI

### Battles

* Coromon will now always have a Trait.
* Every Squad member will now restore 20% SP after each battle.
* Stat-modifying Skills no longer cost SP.
* SP cakes can now overcharge a small amount, meaning that you can go beyond the maximum amount of SP by using a cake.
* You can now look at the base stats & Skills of your Coromon when distributing Potential statpoints.
* Voodoo now shows the health bar of the targeted Coromon when the target is outside of battle.
* Coin Snatch now gives gold equal to 30% of the opponent's gold bounty on every of its 3 uses (This was 15%, 35%, 50%)
* The fusebox now receives 1.5x damage from Electric Skills
* Updated evasion/accuracy stat boosts.

### Maps & Quests

* Revamped the prologue. It is now even quicker and lets you out of the campus earlier.
* Revamped the narrative at Donar Island. Where did Umbra Noctis go?
* Updated Lux Solis Campus and Radiant Park layout.
* Updated most of the NPC dialogues.
* The Power Tower maps have been redesigned. Don't worry; Mr. Mind is still there!
* You can now interact with the closet in your room to change clothing, glasses and headgear.
* The Coromon Basics book is now a little easier to find.
* For the Broken Teleporter quest you no longer have to look for Tim, a quite random NPC. Instead you are sent to a known location, so players won't get lost.
* Modified several houses to have (open) bedrooms. NPCs need to sleep as well.
* Small improvement in the running animation of characters.
* Updated Voltgar's overworld sprite.
* The Bright Light Trait effect now passively lights up your surrounding when the Coromon with this Trait is the leading Squad member.

### Settings

* Several settings now have a better description.
* Added a setting to reduce flashes.
* Added a setting to let you choose a Coromon before a wild battle.
* Added a setting to let you choose a Coromon before a trainer battle.
* The Nickname and Summary questions setting now have 3 possible values: "Never", "Ask", "Always".

### Other Small Improvements

* Walking/running away after interacting with an NPC is now more convenient. No need to release the button you were holding anymore.
* You can now push to open the fence in Hayville.
* Added a message which explains the Rest Button, the first time you get below 50% SP
* Fixed UI disappearing on mobile devices.
* Fixed being able to skip trainers by using a gauntlet module.
* The camera now moves more smoothly.
* Checkpoints are now unlocked on every Power Tower floor.
* Pushable rocks now show a track on the ground to indicate the rock can move around.
* More stable saveslot export option on Android devices.
* Added a stat to your logbook indicating wether you've switched difficulty.
* The Golden Gauntlet's color is now brighter.

## v0.5.4

 *April 3rd, 2021*

* 🐰
* Spinners are now excluded from the in-battle item limitation in Custom Difficulty
* Minor improvements and fixes

## v0.5.0

 *March 1st, 2021*

**Desktop improvements**

* Full-screen mode now works!
* Increased the window resolution from 286x160 to 384x216 pixels of content, this comes with a more 'zoomed out' experience.
* Added a new keyboard input scheme which lets you use the arrow keys and the ZXCV keys, so you can play without mouse.
* The WASD keyboard input scheme's "shift" and "ctrl" keys got changed to the "F" and "R" keys for ergonomic reasons.
* Implemented mouse hover for world map to show location names.
* Implemented mouse hover for type icons to explain the effectiveness.
* Implemented mouse hover for skill buttons in the battle UI to show skill names

**Gameplay improvements**

* Added a third save slot!
* You can now postpone potential stat distribution. Save them for later if you're in doubt.
* Added a Tips & Tricks screen in the settings. This will show useful tips for both new & experienced players.
* The "back" button (assigned to "X" or "shift" for keyboard) can now be used to run.
* The Skill Unlocked notification now also shows the skill's description.
* Most popular gamepads will work out of the box.
* Defeating a wild Coromon with Coin Snatch now has a chance that it will drop gold that it stole from other trainers.
* Added a Discord icon and link to the title screen.
* Added a Custom Difficulty (unlocked after defeating Voltgar in any save slot) with the following rules
	+ All rules included in the existing easy/hard/insane difficulties
	+ Catch other Trainer's Coromon
	+ Recover SP on level up
	+ Disable held items
	+ Trainer Hub recovery limit per town
	+ Item usage limit per battle
	+ Randomize trainer Coromon
	+ Randomize wild encounters
	+ Randomize evolutions
	+ Randomize Traits
	+ Randomize Skills
	+ Randomize items obtained from quests or found in the overworld
	+ Randomize quest Coromon
	+ Randomize starter Coromon
	+ Randomize Titan order (disabled for demo)
	+ Swurmy Only mode

**Battle improvements**

* Voltgar, Armadil, Moffel and Digmow have gotten a visual overhaul!
* Voltgar now has a persistent second phase effect.
* We changed the effect of the Poison condition. Instead of doing 1/8 HP per turn it will now do 1/16 HP and 1/16 SP.
* We added a new condition; Hazy. This condition will double the SP cost of the Coromon suffering from this condition.

All skills that could apply Confusion will now apply Hazy instead.

* Gamepad users will now get to see the skill name of the selected skill in the battle UI.
* Coromon can now appear with personalised texts; "Armadil blocks your path!", "Moffel emerges from the ground!"

## 0.4.0

 *Oct 29th, 2020*

* Added Russian and Portuguese as available languages
* Reduced the size of foreheads on all characters!
* You can now edit the avatar’s name in the settings
* Added a time-limited hat, available this Saturday (October 31st)
* Illuminate now lasts longer and can be used while walking
* Lowered the sensitivity of touch controls
* Holding the ‘items’ button will now automatically select the last selected item
* Minor improvements and fixes

## 0.3.0

 *Sep 21st, 2020*

* Reintroduced mother and Dexter has a new role in the household.
* You can now see the details of an active weather effect in a battle
* Auto scroll setting has been removed
* Gravity pull now has a 25% chance of triggering (was 50%)
* Updated translations
* You're not able to walk through certain bookcases anymore :)
* Minor improvements and fixes

## 0.2.2

 *Sep 6th, 2020*

* Added Italian as available language
* We completely overhauled the prologue, be sure to try it out!
* A new gauntlet module is added, the STINK module
* You can now configure quick actions for when holding the pause button
* Coromon's trait & stat information is added to the database
* Hayville's Trainer Hub now has a vending machine
* Megalobite has undergone a visual overhaul
* Renamed 'Shed Skin' Trait to 'Molter'
* The PC in your bedroom now has a fun minigame installed
* Increased base text speed
* LuxLocator has been replaced with an Evo Block item
* Minor improvements and fixes

## v0.2.0-localisation

*Discord release: August 24th, 2020* (no build notes)

* WARNING: Game saves are not compatible between this version and previous ones; starting the game will result in a crash after the title screen. Saves must be manually removed from the AppData/Local/TRAGSoft/Coromon/.system folder.

## v0.1.16

 *July 13th, 2020*

* Added Spanish and Turkish as available languages.
* You can now drag & drop your Coromon to quickly sort them in the menu.
* Minor improvements and fixes.

## v0.1.14

 *June 5th, 2020*

* Added language selection to settings. The currently available languages are English, German, French and Brazilian Portuguese. Thanks to everyone that helped translating!
* Added a sparkling Coromon for you to catch in Thunderous Cave F1, it's oozing with anticipation!
* Added new Magnetic and Stinky Traits, which are available for the new Coromon
* Added Antidote as active Trait available for the Swurmy line
* Improved pixel rendering, which should make the game look better on specific devices
* Added "Continue on Normal Difficulty" when losing all of your Coromon on Hard or Insane
* When using a Spinner you won't have to select a target anymore when there's just one wild Coromon
* Once you've reached the Power Tower checkpoint at the top, you can freely take the elevator up to any floor
* Mr. Mind was getting bored, and is awaiting you for a rematch!
* Minor improvements and fixes

## v0.1.12

 *April 4th, 2020*

Demo version 0.1.12 is now released.

* You are now able to capture wild Coromon in horde battles without first knocking one out. Or you can capture both!
* LuxLure will no longer lure more than one Coromon at a time.
* Armado has undergone a visual overhaul.
* Someone at Donar Island might be able to help you to upgrade your Patterbit...
* We've adjusted the rates at which Coromon awaken their potential at every Potential level. We did this in order to make the difference between a Standard and Perfect Coromon more noticable on lower levels as well as higher levels. This could mean you will get more bonus points on a next Potential level-up.
* The Coromon Summary now also shows the Potential Level when you're viewing the Potential Stats.
* Added a setting to show the actual Spinners which hold your Coromon. This only changes the Spinner icons at the start of a battle, next to your avatar.
* Minor improvements and fixes.

## v0.1.9

 *Mar 27th, 2020*

* We changed the way you catch Coromon on Insane. You now get the LuxLure device. You can use this item once per area to trigger an encounter with a Coromon species you don't have yet. The Coromon can be any species from the area you are in. You will also see an icon in the top right of the screen if you can catch a new Coromon in the area you are in.
* Added an active effect to the Illuminate Trait. You can activate Illuminate in dark caves to temporarily light up the area. Try it with your Lumon or Lampyre!
* Added a Bind Trait option to the quick bind menu.
* The Type Effectiveness manual can now also be selected in the Item Bind menu.
* SP is now a stat which can also be increased using Potential bonus stat points. You can put at most 26 points in it at the moment.
* Added Condition Scents: these items have a 50% chance to apply a condition to wild Coromon you encounter. You can find some in a chest in Radiant Park, or in your inventory if you already opened the chest.
* The fusebox can no longer one-shot you, but instead will leave you with 1HP if your Coromon would have fainted. Damage dealt when your Coromon is at 1HP will cause your Coromon to faint.
* Swurmy now has a secondary evolution condition, which can allow them to evolve early. Can you discover what it is?
* Shops now clearly show how much gold you will receive when using a coupon.
* When a Coromon increases its max HP or SP on level-up, its current HP or SP will now increase as well.
* Buffed the Potentiflator by increasing the chance to grow more than 1 Potential value.
* Added a button to Squad menus with which you can quickly check which Coromon have which held items.
* Added a button to the Squad dropdown menu to quickly give or move around held items between Coromon. You can hold this button to remove a held item.
* Added an option to the settings to move around GUI elements within a certain area on touch devices.
* Added an option for "Keyboard Only" controls.
* Minor improvements and fixes.

## v0.1.7

 *Mar 8th, 2020*

* A new Coromon is howling in Thunderous Cave BF1... Try to find it and check out its evolution as well!
* Increased maximum Coromon level in the demo to 25.
* Added the option to rename your Coromon from the menu. You can also use this to remove nicknames by leaving the input field empty.
* Improved Coromon Storage.
* Added "Easy Battles" setting. When this is enabled you will be asked if you want to switch out your Coromon when an opponent's Coromon fainted. Enabling this setting on Hard or Insane will flag your savedata as "Impure", making the savedata ineligible to unlock related achievements. Note that there are no achievements in the demo.
* Added a question to see the summary of a new Coromon after capturing one.
* Added a setting to turn off this question, as well as an option to turn off the nickname question.
* Releasing a Coromon or losing a Coromon on Hard/Insane will now place the item they were holding back in your inventory.
* The Database now also shows the known locations of a Coromon. Use the Interact button to toggle between the description and the known locations.
* The worldmap popup showing the Coromon in that area now hides Coromon you have not yet encountered.
* Pressing the back button on Andoid devices now shows a confirm popup instead of exiting the game.
* Minor improvements and fixes.

## v0.1.6

 *Feb 17th, 2020*

* A new Coromon is inhabiting Woodlow Forest... Try to find it and check out its evolution as well!
* Added item bind menu to be able to quickly access items. Perrin will add this Gauntlet upgrade when he installs the Essence Module. Hold Shift (or Extra 1 on controllers) to access the Gauntlet Power / Item Bind menu. Once you bind an item. You can unbind it by holding down the respective key (1-3), or with a controller by selecting an entry and holding the interact button.
* Coromon can now be swapped around faster. By holding down on a Coromon from the menu you instantly see the swap popup.
* Active effects (like Scents) can now also be accessed via controller by pressing the Extra 2 button.
* Mino now has a set of Traits available.
* Improved English syntax with thanks to Kingfisher!
* Fixed a softlock when losing all Coromon on Hard+ difficulty.
* HP & SP bar now correctly update their max values during a battle.
* Minor improvements and fixes.

## v0.1.4

 *Feb 9th, 2020*

* Perrin now has a stack of spare Gauntlets to give to trainers when he upgrades their Gauntlets. This should prevent trainers worrying that their Coromon are not in good hands.
* Coromon with conditions like Shock, Burn etc. will be cured of their condition after 4 battles, whether they participate in the battle or not. This counter includes the battle in which the condition was inflicted.
* Passing Jebediah's first quiz now rewards a nice item, the Lazy Gem. This item gives some XP to the Coromon holding it, if it did not participate in the battle. Trainers which already completed the quiz can find this item in their inventory.
* The Potentiflator and Traitformator progress will now be shown when talking to Oleg or Roman.
* Professor Larch finally shared his research data: You can now see which Coromon appear in areas in the world map. Click on a town or route to see the Coromon population of that area.
* Dialogs in which you may spend Gold (like Shops, Potentiflator, Traitformator) now show your available Gold.
* Improved dialog flow when emojis are used.
* Silquil now evolves at level 15, and Moffel now evolves at level 17.
* A possible soft lock at Power Tower floor 2 should no longer be possible, and solved for players who experienced this.
* Improved feedback mechanism from Mr. Mind's security measure at Power Tower floor 4.
* When the prologue is completed, players can now take the train back home to visit their mother, and redo their hair in front of their mirror.
* Added a number of new hairstyles.
* Lowered cave encounters some more.
* Improved shop layout for better pathing to the register.
* Added a setting for mobile to hide the movement input.
* Possible fix for games freezing right before a trainer battle.
* Minor improvements and fixes.

## v0.1.2

 *Jan 27, 2020*

* When starting a new game, players have the option to try out a quick battle to get a feel for the battle mechanics. This is for the demo only.
* Trainers that forget to pick up their Coromon get blocked from going to Woodlow Forest. Silly trainers, you can't battle without Coromon.
* The Beezel and Buzzlet quests now keep track of your progress in the logbook.
* The Potentiflator should no longer send Coromon into oblivion.
* Scrolling in the Coromon Storage with a gamepad now works as intended.
* Minor improvements and fixes.

## v0.1.1

 *Jan 25, 2020*

* The receptionist now offers the option for a less extended training course for more experienced trainers.
* Added a setting to enable window scaling.
* Added Settings and Quit button to the title screen.
* New icons for "Delete savegame" button on the title screen and "Return to title screen" button in the game menu.
* Type effectiveness can now also be seen in the Coromon details popup when clicking its nametag.
* Adjusted Type Efficiency of some types. We did this to prevent wild Coromon in the first routes to be super effective against starters:
	+ Cut is now 2x against Electric, and 0.5x against Ghost.
	+ Heavy is no longer 2x against Electric.
* Trapped Coromon have their Speed lowered, making Constrict more useful.
* Skill buttons show whether they will be very effective or not effective with a small color indicator.
* Renamed a number of Skills.
* Sleeping Coromon restore some SP per turn.
* Increased flashlight visibility, and removed flashlights. You now get a cool helmet with the same functionality.
* Traitifier is no longer limited to once per Coromon.
* Wild Coromon drop the Gold which they robbed from you on fainting. Sweet revenge!
* Added a custom background for Voltgar.
* Minor improvements and fixes.

## v0.1.0

 *Jan 19, 2020*
We've received quite some feedback on the low variation in Coromon types. Adding new Coromon types would take quite some resources, but adding more after release of the full game already was, and will remain our goal.
To address this feedback until we reach that point, we're introducing Skill Types. We've added six new types, which (for now) can only be found on Skills. This means that we've changed the type of some existing and upcomming skills, to allow for more strategic Squad building and skill selection. Check the updateded Type Manual in-game to see how each of the new types interact with the existing ones.

For Hard or Insane players, we've set up a system which keeps track of all your Coromon that returned to the wild. Should you decide to lower the difficulty to Normal or Easy, your Coromon will return to your Storage. This change is not retroactive, so all Coromon which have currently returned to the wild, will remain there.

* Added Skill Types, and changed types on a number of skills.
* Updated visuals for the Power Tower puzzles. We are now using symbols instead of (sometimes hard to differentiate) colors.
* Lowering difficulty from Hard or Insane will return your lost Coromon (not retroactive).
* Added signs in front of the labs in the Lux Solis Campus, so that new trainers have less trouble getting around.
* The flashes after overcharging the fusebox are no longer flashes, but a smooth fade transition.
* Increased speed of Claw and Bite skill animation.
* You can see some extra info while viewing locked skills.
* Slight decrease to encounter rates in specific grass patches.
* Buzzlet can now be encountered in Woodlow Forest as well, and Mino appears more often in Radiant Park.
* Added sections to the settings menu, and added streamer info there: Game Capture doesn't work well with our engine, but Window Capture or Display Capture works fine.
* Fixed a number of minor bugs & typos.

## v0.0.11

 *Jan 16, 2020*

* Improved visibility for stairs in Thunderous Cave.
* Lowered encounter rates in Thunderous Cave slightly further.
* You're now allowed into Radiant Park after picking a starter. If you capture a Coromon before going to Professor Alder, he will no longer explain how to capture a Coromon.
* Kacey no longer gives Recall items on Insane difficulty, instead giving their value in Gold.
* Recall is also no longer available in shops on Insane.
* Fixed Power Talons not updating the target's HP bar.
* Voodoo got a slight nerf and should be used less often by AI. It now also says more clearly that Coromon outside of battle get damaged when that happens.
* Added a handbook about weather effects.
* Gave a Sand move to Moffel: Sandball (40 power, 100 accuracy, 10% chance for accuracy loss, unlocks at level 7). Note that your Moffel or Digmow's selected skills could be changed.
* Gave an extra Fire move to Mino: Ignite, unlocked at level 19, which instantly Burns the target. Note that your Mino's selected skills could be changed.
* Potential distribution popup now shows the name of the Coromon.
* Fixed Coromon getting added to the Database before they were send out in battle.
* Fixed Treadmill walking bug.
* Fixed a number of minor bugs & typos.

## v0.0.10

 *Jan 14, 2020*

* Added Auto Run option in settings screen.
* Added option for a larger onscreen DPAD.
* Added the default keyboard control binding window to the settings screen.
* Added new reward for the Buzzlet Collector Quest (The ones Nikola needs have to be of Potential 15 now though). If you completed the quest already, talk to Nikola again for the reward.
* Removed the function where the player is moving an extra spot after the player stopped running.
* Most 'yes' and 'no' answers can now be quick-selected by using the Use or Back button on your controller. Let us know if some are missing.
* The room with the fusebox in Thunderous Cave now has a checkpoint.
* Your item amounts now update while still in the shop screen.
* Minor bugfixes & updates.
* Canul Fruit now has a 30% chance (up from 20%) to inflict a condition.
* Added a 'Shift' button to the on-screen keyboard, for easy capitalisation.
* Added trainers to the Battle Grounds at the Lux Solis Campus after defeating the Titan and having returned to the Lab. (You can find them when your quest says you should go through the Soggy Swamp.)

## v0.0.9

 *Jan 11, 2020*

* Fixed Trainer Hub healing monitor.
* Opened up the fusebox room after completing the quest.
* Adjusted volume of certain loud sound effects.
* Adjusted Combi Cake prices to reflect SP cake price drop.
* The Beezel harassing Perrin can now be caught.
* Bugfixes and balances for a number of skills which weren't working as intended.
* Added explanation of savedata modification when starting on Hard or Insane.
* Shop now has a cancel option.
* Potent (x2) and Perfect (x4) Coromon give more XP upon defeating them.
* Added the six Swurmies to Hayville before they escaped.
* Fixed some typos and map errors.
* Reorganised some items: renamed Quest items to Key Items, and switched a number of items between the Key Items and Other categories. So if you lost some items, check the different tab.

## v0.0.8

 *Jan 10, 2020*

* Fixed Vetegarian Trait not working, which broke in version 0.0.7.
* Added an option to Rest during battle, whenever you miss out on some sp.
* Halved Potentiflator & Traitformator cost.
* Trainer Hub healing area received a nice makeover.
* Lowered amount of gold lost when blacking out.
* Fixed Glacier description.
* Slightly increased Treadmill speed.
* Jebediah stands ready to challenge you again, once you meet the requirements (After playing through the cave, you will receive a message when you walk through the first room of the Buzzlet Lab ). The reward will be worth it...

## v0.0.9

 *unknown*

* Fixed Trainer Hub healing monitor.
* Opened up the fusebox room after completing the quest.
* Adjusted volume of certain loud sound effects.
* Adjusted Combi Cake prices to reflect SP cake price drop.
* The Beezel harassing Perrin can now be caught.
* Bugfixes and balances for a number of skills which weren't working as intended.
* Added explanation of savedata modification when starting on Hard or Insane.
* Shop now has a cancel option.
* Potent (x2) and Perfect (x4) Coromon give more XP upon defeating them.
* Added the six Swurmies to Hayville before they escaped.
* Fixed some typos and map errors.
* Reorganised some items: renamed Quest items to Key Items, and switched a number of items between the Key Items and Other categories. So if you lost some items, check the different tab

## 0.0.8

 *unknown*

* Fixed Vegetarian Trait not working, which broke in version 0.0.7.
* Added an option to Rest during battle, whenever you miss out on some sp.
* Halved Potentiflator & Traitformator cost.
* Trainer Hub healing area received a nice makeover.
* Lowered amount of gold lost when blacking out.
* Fixed Glacier description.
* Slightly increased Treadmill speed.
* Jebediah stands ready to challenge you again, once you meet the requirements. The reward will be worth it...

## 0.0.7

 *unknown*

* Lowered encounter ratings in all areas.
* You now gain XP for catching Coromon, 50% of what you would earn defeating them.
* Tons of balance changes to skills, energy costs, power and accuracy.
* Added percentages to skill descriptions when they did not yet said it.
* Changed the values for the text speed settings.
* Type names added to the Type Manual.
* Added missing indicator which shows number of remaining Coromon for a trainer.
* LuxPhone sfx should now be normal again - this file was corrupted.
* Cut some dialogue from the prologue.
* Changed accuracy values from Clumsy Power (-20% to -10%) and Twilight (-15% to -10%)
* Coromon with the Escapist trait will now escape quicker
* The postman now decides to go to Hayville for its escort.
* Fusebox now discharges when hit by a non-electric skill, as intended.
* Added one-time controls explanation popups for keyboard navigation clarification.
* Increased Flashlight duration.
* Balanced some trainers.
* Adjusted prices of some items.
* Removed gold penalty when losing from Dexter.
* Added a number of extra (hidden) items for you to find, including a very exclusive piece of headgear...