Classic Mode

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**Classic Mode** is an alternative second game mode in Five Nights at Wario's 2, this mode features Five Nights at Wario's 1's mechanics but in the WarioWare location of Five Nights at Wario's 2. There are plenty of differences between this mode and the Standard Mode.

## Gameplay

A lot of Five Nights at Wario's 1's mechanics are brought over to this game mode including doors, lights, and power with slight differences.

### Mechanics

* Doors function identically from Five Nights at Wario's 1, they add 2 bars of power usage. They are used to block out all characters except Mario from entering your room.
* Lights function identically from the first game, they add 3 bars of power usage. They are used to light up the left hallway and the right window, if any characters are shown from either side, a sound will play.
* Power works slightly differently from the fight game, it now can take up to 5 bars of usage, with 1 being taken at all times. You start with 200 power and will start draining, depending on how much usage you're taking up, it'll drain faster. If it hits 0, all power will go out and all characters will deactivate, soon after, Wario will play a more reverbed and lower-pitched version of the Toreador's March and will move closer. If he gets too close, he will kill you. Below is a table of usage amount, how much power is drained and how fast that amount drains.

Classic Mode Power Usage
 5 (maximum usage) | 1 power | 0.5 seconds

### Characters

Characters function identically to their Standard Mode counterpart, with only a few differences.

* Wario starts at the Entry Staircase and will move through the Conference Room, sometimes Studio, and Office Entry to get to the left hallway. Close the left door on him.
* Waluigi starts at the Entry Staircase and will move through the Machinery and Storage to get to the left hallway. Close the left door on him.
* Peach starts at the Hallways and will move through Studio and Office Entry to get to the left hallway. Close the left door on her.
* Mario is already in your office, he will slowly get closer if you have your camera pulled up. Once he is fully up, pull up the cameras again to get rid of him.
* Toad is in the Tool Storage and will get closer to the Garden, once he is out, he will not play his Standard Mode sound, instead, if you spot him in the Garden, he will run towards your room via the right window. Close the right door on him.
* Bowser starts at the Hallways and will move through the Working Room and Garden to get to the right window. Close the right door on him.

### Challenges

Custom Night challenges return in this mode with 3 new challenges different from the Standard Mode challenges. There are 3 challenges: The Good Assistant, The Classics, and Balanced Evening. Completing any of these challenges rewards you with a checkmark. Below is a table of the challenge along with everyone's AI.

## Trivia

* Due to how the power works, a 190-power strategy doesn't work in this game.
* Toad is the only one to receive a new animation in Classic Mode.
* Pressing Q on any night, including Night 1 and Custom Night with Toad on 0 AI, will result in Toad's jumpscare appearing and sending you to the Game Over screen.
	+ This was most likely to test Toad's new jumpscare in v5.0.
* Toad is the only one active in all Custom Night challenges.
* The light and door buttons were re-used in Five Shows at Wario's Director's Cut's Office in The Factory.

Classic Mode button on the game modes selection.Classic Mode button on the game modes selection. (Hovered)Five Nights at Wario's 2 Classic Mode's logo. (2.0)Five Nights at Wario's 2 Classic Mode's logo. (5.0)Five Nights at Wario's 2 Classic Mode's logo. (unused)Classic Mode main menu. (Can be seen ingame in the studio)New Game Button in Classic Mode.New Game Button in Classic Mode. (Hovered)Load Game Button in Classic Mode.Load Game Button in Classic Mode. (Hovered)Custom Night Button in Classic Mode.Custom Night Button in Classic Mode. (Hovered)Back Button to go back to the game modes selection.Back Button to go back to the game modes selection. (Hovered)Credits in Classic Mode.WwwWario's Logo in Classic Mode. (2.0)WwwWario's Logo in Classic Mode. (5.0)The Text that appears in Classic Mode intro.The Left door button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The Right window button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The left door light button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The Right window light button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The left door closed in Five Nights at Wario's 2 Classic and Endless Classic Modes.The right window closed in Five Nights at Wario's 2 Classic and Endless Classic Modes.The Office hallway after the player pressed the light door button.Wario in the Office hallway after the player pressed the light door button.Waluigi in the Office hallway after the player pressed the light door button.Peach in the Office hallway after the player pressed the light door button.The Office hallway power out flashing during Wario's music box.The right window after the player pressed the right window button.Bowser in the right window after the player pressed the right window button.Battery with 0 usages.Battery with 1 usage.Battery with 2 usage.Battery with 3 usage.Battery with 4 usage.Battery with 5 usage.Battery with 1 usage. (animation)Battery with 2 usage. (animation)Battery with 3 usage. (animation)Battery with 4 usage. (animation)Battery with 5 usage. (animation)The Number 0 on how much power you have left.The Number 1 on how much power you have left.The Number 2 on how much power you have left.The Number 3 on how much power you have left.The Number 4 on how much power you have left.The Number 5 on how much power you have left.The Number 6 on how much power you have left.The Number 7 on how much power you have left.The Number 8 on how much power you have left.The Number 9 on how much power you have left.Golden Wario statue after the player 100% completed Classic Mode of Five Nights at Wario's 2.