recursal/Fanatic-Fandom huggingface dataset:
Reality Warping

## Summary

**Reality Warping** (sometimes called Reality Alteration or commonly Reality Manipulation) is a term used to describe the ability to manipulate reality and laws of physics itself.

The ability to change reality into how the person in question sees fit, while ignoring all the rules of conventional science. Users can alter any item already considered real. Any decision made in the past, any item ever created, any movement, choice, color, atom, or molecule that exists can be changed. All of existence bends to the will of a reality warper. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper. Examples include erasing things out of existence, changing logic and mathematics, creating universes, creating/altering matter, time manipulation, spatial manipulation, etc.

a variation of this would be Subjective Reality which is blurring the lines between reality and fantasy, which includes making things like games, movies, novels, etc. real.

For information above calcing Realities, check this link.

## Possible Uses

* Alter time
* Alter the elements
* Change probability
* Speak items, decisions, or events into reality
* Turn day into night or vice versa without moving celestial bodies.
* Create new items or imagined items
* Give themselves or others new powers
* Changing a map rewrites the landscape (If there is no physical damage caused before, during or after the technique)
* Users may automatically return another powers changes like illusion or spatial manipulation to the original
* Cause paradoxes
* Randomize the universe, items, people, etc..
* Rewrite physics
* Users change where the universe around them sits putting them anywhere instantly, similar to teleportation
* Interact with things that conventionally cannot be interacted with.
* Reverse constants, like falling equals going up or doctor means warrior
* Resurrect the dead
* Completely or partially erase things from existence
* Limited Negation of things
* Etc.

## Tiers

* **Type 1**: Those with Reality Warping can only effect certain objects or people to a certain degree, not much else.
* **Type 2**: Those with Reality Warping can only effect Reality within a specific sphere of influence, of specific aspects that would not cause major changes.
* **Type 3**: Those with Reality Warping here are of the highest level as they can effect everything in the respective existence that they reside in, such as the entire Universe(s), all life, matter, physics, time and space, etc..

## Types

* Magic (In some cases)
* Creation of matter out of nowhere
* Quantum Manipulation
* Energy Manipulation
* Cosmic Power - Power wielded by entities of a higher plane. Sometimes, their powers are not given a name, yet can shape the world we live in with an afterthought.

## Limitations

* If not careful, Reality Warping can effect them too as it is volatile.
Swimming

## Summary

**Ability to perform independent movement in a liquid or aquatic body.** This movement can be carried out by the use of Aquatic propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.). They either acquire this artificially, technique wise, or naturally born with it. The user can even achieve this through swimming gear.

In real life, there are people who are naturally skilled swimmers, this would be a variation of any known character or unit's abilities to swim.

## Types

* **Pseudo-Swimming** - A form of swimming simulated by successive teleportation or jumps.
* **Restricted Swimming** - A form of swimming time-limited or restricted in the ability to submerge oneself without being pushed up by the density of the water (for example, Mass Manipulation).
* **True Swimming** - Ability of the character to move freely below the ocean/sea surface (liquid medium or fluid bodies) for a long time.
* **Swimming with the use of technical devices** - Character uses flippers, Turbine engines, gravity-based devices or something else that allows the user to move through water or another fluid medium (or bodies). Primary drawback is the dependence of swimming on said device.
* **Swimming due to other abilities** - Character does not need any additional devices, and can move through water or another fluid medium (or bodies) due to the the user's natural abilities. It is possible to swim using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
Superpower Manipulation

This profile talks about Superpower Manipulation.

## Summary

This power is by essence possesses the ability to manipulate other special powers and abilities, whether they would give powers, activate powers, direct the use of powers, deactivate powers, take powers away, augment/weaken powers, etc..

## Application

* **Power Modification**: The user can reshape the properties and functionalities of how one's powers can work and affect the world around them.
* **Power Targeting**: The user can direct where one's power is to have and affect, either at a certain area or on certain individuals.
Terminology Page

This page is to give how some terms used in fictions can be reflected in feats for stats or powers and how context can depend on any of them to be utilized in CRT or other threads.

A

B

C

D

E

F

G

H

* **Heavens**: The definition can mean either above the earth or outer space, ranging from the moon to another planet or closest star or the cosmos itself.
	+ It is important to know how this is utilized in verse and if said verse is capable of reaching that far out or if they are stationed on their world and is referenced to the heavens (or sky above them)

I

J

K

L

M

N

* **Nuclear Fusion**: It is a process where two or more atoms fuse together, overcoming their repulsive force for form a new elemental atom, releasing energy in the process.
	+ This can come in many forms and methods in real life, such as the Sun's core while at only 15 million degrees Celsius it is achievable because of the Sun's mass and gravity for intense pressure. on a relatively smaller scale would require around 120,000,000 million degrees Celsius with Deuterium and/or Tritium.

O

P

Q

R

S

T

U

V

W

X

Y

Z
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, being able to affect disembodied spirits grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications, The user can even detect spirits through **mediumship**.

It should be noted that not all forms of Soul Manipulation bypass conventional durability. The ability to attack or destroy a ghost is simply not comparable to directly interacting with the soul of a physical body. User discretion is necessary when determining the extent and potential power of a character's ability to manipulate souls.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess are soul are usually considered to be immune to most applications of Soul Manipulation.
Terraforming

## Summary

The power to change the environment (partial or entirely) of a planet, moon, or asteroid into an new environment. This can be done by ie. deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to the biosphere of Earth or other habitable worlds, in order to make it habitable to other species.

This can be a vital piece of tactical advantage for factions that have this capability to use over any natives that don’t have the ability to adapt to new arenas of combat or living.

## Limitations

* May take a very long time, possibly an entire lifetime.
* May cause native species to die off because of inability to adapt to the change.

**NOTE**: This may be related to Environmental Destruction as it reshapes the area physically or otherwise on a certain feat. Whether it is applicable to DC or not depends on how the feat is discussed.
Structure Battle

This page is going to talk about Structure battles and all the essential information that is needed when going to discuss them.

## Description

Structure Battles are where the battle takes place inside the structure of any building, large vehicle, facility, station, etc.. This is difference from **Siege Battle** Which involves the battle against an entire city, fortress, etc.. This gives any faction defending a home field advantage, depending on conditions, their familiarity with corridors, rooms, etc..

## Battlefield

Describe how big the Structure is, the building, station or vehicle, does it have any form of defense systems? Are there any units attacking form outside?

## Combatants

How far apart will both armies be when they begin to fight? Which room are they located in? what will the their size be? what are their powers, skills, armaments, strategies and tactics be? who will lead them?

**NOTE**: When I say structure, I used it in this sense to describe buildings, stations, and large vehicles that can hold a substantial sized armies or teams or forces.
Sense Manipulation

## Summary

The ability to **control the senses** of one's self, or of others. While most often used to simply strip away select senses physically, if not all of them, there are those who could use this ability to grant and otherwise alter senses physically (eyes, taste buds, touch nerves, nose, ears), perhaps heightening them to make them more powerful. Most forms of illusion control the senses, It may even extend to even other senses or stronger than normal ones.

**Sensations** are the physical result of which the individual senses are affected or stimulated by the the external world and how the individual interprets them while psychological result (perceptions) are just what is recognized from the information received by the senses.

## Usage

* The senses can be damaged either through sensory overload or chemical process like poisoning of the nerves with touch or taste, focused light to the eyes, blowing out eardrums.
* The senses can be removed, negated or sealed for a period of time, this can cause enemies to be immobile while being blind, deaf, etc..
* The senses can be altered to be better or worse or how they receive external information.
	+ The affects can come from range, concentration or sensitivity.
Mordor (Country)

This is a profile of the country of the Mordor from *Lord of the Rings*.

## Summary

Mordor is the seat of power for the Dark Lord Sauron and the host nation to his dark legions as he make plans to rule over all of Middle-Earth.

## Environment

### Biomes/Climates/Landscapes

The nation is surrounded by several mountain ranges, it is a volcanic field with desert areas. The very air is toxic, dry and filled with ash and dust, making it extremely inhospitable to any standard army without preparations.

### Weather

The Weathers there are densely cloudy because of Mount Doom's volcanic clouds, not letting in any sunlight and making it dark almost all the time.

### Seasons

Because of it's location and environments, it does not experience any seasonal change.

## Notable Locations

* Mount Doom
* Barad-dur - Capital of the nation.
* Tower of Cirith Ungol
* Black Gate
* Minas Morgul

## Inhabitants

The nation is mostly inhabited by Orcs, Trolls, Wraiths and even spiders. There are also monsters, like bats and fell beasts. Not many other living beings can survive in such a hazardous place.

## Gallery

Mordor's location in Middle-Earth.the dark Fortress of Barad-durthe Dark Tower with Mount Doom in the background
Supernatural Objects

## Summary

Supernatural Objects can be wielded by users to give them any number of powers, depending on what they are based on. Usually some items possess more than one powers, while users tend to hold more than one object to get more powers for each. Usually this can be somewhat of an disadvantage as the lost of said object can make the user powerless.

## Types of Items

* Food/Drinks
* Weaponry
	+ Swords
	+ Guns
* Artifacts
* Jewelry
* Clothing
	+ Armor

## Users

* Sacred Treasure users (*Nanatsu no Taizai*)
* Soul Reapers (*Bleach*)
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation
* Wood Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.

## Note

This is but a sub-power for Nature Manipulation Which is an extensive influence over not just plant life, but even the wild life, life force, and even more.
Hakata Tonkotsu Ramens Light Novel Volume 01

## Hakata Tonkotsu Ramens 1

* Cover
* Title page

## Volume Navigation

***Hakata Tonkotsu Ramens*** is the first light novel of the series and covers the events of the Mayor Harada Scandal arc. The book was submitted to the 20th annual Dengeki Novel Prize and won the Grand Prize.

## Synopsis

Fukuoka is a peaceful city at first glance, but crime runs amuck in its under workings. At the prime of the mayoral election an investigation is taking place into the mayor's connections and a series of murders. The private detective Zenji Banba takes the case involving the death of a police detective investigating Mayor Harada. Meanwhile, the professional killer Xianming Lin is caught in a dispute with his employees, the Kakyuu Association, and the newest employee of Murder, Inc., Saitoh, is sent to the city of killers in the midst of all the chaos. All these characters' stories will be tangled together by the political conspiracy.
Warhammer Fantasy

## Summary

**Warhammer Fantasy** is a high fantasy fictional universe created by Games Workshop and used in many of its games, including the table top wargame Warhammer Fantasy Battle, the Warhammer Fantasy Roleplay (WFRP) pen-and-paper role-playing game, and the MMORPG Warhammer Online: Age of Reckoning.

Warhammer is notable for its "dark and gritty" background world, which featured a culture similar in appearance to Early Modern Germany crossed with Tolkien's Middle-earth. "Chaos" was central to the setting, as the forces of Chaos are unceasingly attempting to tear the mortal world asunder. The world itself was populated with a variety of races such as humans, high elves, dark elves, wood elves, dwarfs, undead, orcs, lizardmen, and other creatures familiar to many fantasy/role-playing settings.

## Power of the Verse

Warhammer Fantasy is mostly based around several abilities which correspond to the winds of magic such as, Fire, Wind, Water, Metal, Earth, Animal, Death, Life, Light, Darkness etc. Along with a few other minor winds of magic which provide different abilities, even the usage of the powers of Chaos from the Warp itself.

Top-God Tier characters range from around Planet Level as they scale to Greater Daemons which can destroy and create worlds inside the Realm of Chaos. And would scale to Light Speed based on a standard technique in one of the winds of magic which utilizes Light.

## Profiles

### Factions/Nations/Armies/Organizations

* Empire of Man
* Bretonnia
* Dwarf (Warhammer)
* Wood Elves
* High Elves
* Dark Elves
* Skaven
* Lizardmen
* Grand Cathay
* Greenskins
* Norsca
* Vampire Counts
* Vampire Coast
* Tomb Kings
* Ogre Kingdoms
* Warriors of Chaos
* Daemons of Chaos
* Beastmen
* The Undead Legions
* Kislev (Faction)
Red Demon

This is a profile for the *Red Demon* from *Nanatsu no Taizai*.

## Summary

Red Demons are a class of low rank Demons of the clan which serves are numerous foot soldiers.

## Items

They possess claws that can tear through their enemies.

## Powers/Skills

**Energy Source: Internal**

**Magic**: Hellfire Manipulation (The Red Demons are capable of spitting fire from their mouths which bypasses trees magical resistance to natural fire. Soul Manipulation (Red Demons able to steal souls and eat them)

**Divinity**: Demon Physiology (Red Demons possess corruptive blood that either kills those who drinks it or turns others into demons, as well as possess multiple hearts) Darkness Manipulation (The Red Demons are capable of using their Darkness to create black wings for Flight)

## Stats

**DC:** **Multi-City Block:** Red Demons with their fire breath explosion. **Unknown**: A Red Demon's regular attacks which managed to wound pre-Holy Knight Ban.

**Durability: Unknown:** A Red Demon is tough enough to take several blows from Ban before he became a Holy Knight.

**Speed:** **Superhuman:** should be comparable or slightly better than the average Holy Knights.

**Range:** Several dozen meters with Hellfire breath

## Techniques

* "**Hellfire Breath**": Red Demons the fire Hellflames from their mouths that can burn trees of the Fairy King's Forest.
* "**Darkness Wings**": Demons can manipulate their darkness in ways to create wings for flight.
* "**Eye Beam**": Red Demons have some sort of eye beam that can tear through flesh.
* "**Soul Absorption**": With a form of enchantment, Red demons can pull the souls out of their victims and eat them.

## Feats

One Red Demon was able to set fire to the Fairy King's Forest which was stated to be unable to be burned by natural flames.

## Weakness/Limitations

Red Demons like other Demons are vulnerable to holy magic.
Real World Rules

This page is for when talking about or creating pages that are based on real world history, factions, etc..

## Rules

* When creating profiles, please avoid using any of the following:
	+ non-historically accurate information that would cause discrepancy, cause confusion for those would do not know all of history.
	+ Do not use video games, movies, tv shows or other media sources as references or content, as at times they tend to take liberties to change things for the sake of story telling.
	+ Use only sources that are at most greatly reliable such as well known documentaries, history books or credibly reliable websites.
* When creating profiles, please avoid writing anything that would be subjective, harmful or insensitive to one's culture, ethnicity, race or religious beliefs. Ex. "This faction failed because they are lazy and stupid".
	+ No one wants anything like that to go around, making it a hate topic, this is suppose to be a place of fun for anyone interested.
	+ If you want to talk about different cultures tho or anything off-topic, I suggest you take it somewhere else and not on the wikia, if I see or get any complaints that happen like this I will be forced to step in, I do not want that.
* If there are issues with historical accuracy (Which will likely be the case in the future), I suggest you make a thread to discuss this in the Discuss section. (PLEASE, keep it civil and not offensive. ***Thank You***)
Plasma Manipulation

## Summary

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which this molecular structure are ionized gases that becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things, and can be used to easily melt objects.

### Type

* Aurora Manipulation
* Elemental Manipulation Composite Charged:
	+ Argon
	+ Helium
	+ Neon
	+ Xenon
* Lightning Manipulation
* Solar Wind Manipulation
Riding Mastery

## Summary

The user has the skill of Riding Mastery is a type of Piloting Mastery that allows one to ride any mountable animal that is used for either riding, driving, steeple chasing or vaulting with horses or any other type of animal. This broad description includes the use of horses or animals for practical working purposes, transportation, recreational activities, artistic or cultural exercises and competitive sport. Or for the sake of war, to charge into battle to trample over enemies or gain high ground in attacking enemies of lower level. Or for any none horse mounts that their mounts can attack enemies or eat them in different ways. This can include larger beasts, not just one man mounts but something larger like Elephants.
Universal Conquest Description

## Army Selection

you pick two armies, whether close to equal strength or not, what makes up the army, either use an army in lore or other cases customize your armies based on if using games (but must abide by rules of game).

Describe the size of the army, talk about their type of training, their skills, abilities, powers, etc. tell what kind of weapons or equipment that they wear.

## Army Capabilities

If people ask, describe the size of the army, strategies, tactics, strengths, skills, weapons and armors of your troops, and even powers.

Talk about there capabilities through conquest. how far do they reach or conquer? Fortress level? City? Country? Planet?

Describe their abilities to effect/create/change/move/destroy, City Level? Island? Country? etc.. This mostly falls under VS Battle Wikia. This includes but not limited to soldiers, weapons, items, powers, vehicles, Stations, etc..

## Faction Description

If need be, talk about the faction/organization/government that the army fights for, is it an alliance? imperialistic rule? terrorist group? cult? mercenary group? etc.

Describe the level of civilization that they have. use Kardashev scale as an example.

What Energy or Power that their technology or individuals utilize. Magic? Science? Divine? etc.

## Battlefield Location

Next, chose either a known location with right conditions lorewise or customize the field of battle, is the battle field flat, is it rocky, is it a forest, desert, arctic, etc.?

## Weather/Time Description

What is the weather? Dry, humid, foggy, rainy? What is the time of day?

## Kind of Battle

What kind of battle is it? Land? Sea? Air? Space? This is Important to know is the Army has the capabilities for such a battle, via technology or means.

## Type of Battle

What type of battle is it? Normal? Ambush? Siege? Attrition? An example of a siege battle is the battle of Helms Deep where Uruks assaulted the Rohan Fortress.

## Who Attacks or Defends?

Who is attacking? Who is defending? That is a big question.

## Conditions of Battle

This is optional, develop what conditions/restrictions to be placed in the battle? Is the army Tired? Eager/Fresh? Experienced? Demoralized? If there is magic, will it be allowed or restricted? Will there be reinforcements?

* NOTE: Some Factions powers maybe restricted to certain areas or places, you can describe that they're powers restrictions can be lifted for battle purposes for a fair fight, or keep them for obvious purposes/reasons.

## Leaders and Heroes

Who commands those armies, what are the lords/commanders or heroes or agents that make them up? example is Jon Snow, he is a natural leader and has decent charisma, but can be stubborn at times.

## Season of the Battle

What is the season? Summer, Winter? This is also vital to the battle as it describes the how the battles play out, how armies are effected, do they suffer from attrition? are they best adapted to the season?

* **NOTE: It is Important and Vital to use reliable sources when talking about the battles.**\*
Superhuman Speed

**Superhuman speed** is the unnatural ability to run, think, and react faster than a normal human.

However, this power is not without any ill effects, as it can strain the body, although users may be resistant or even immune to the effects of high speed travel, including friction, g-force, inertia, etc.

## Also Called

* **Enhanced Speed**
* **Supernatural Speed**

## Description

Those with this ability may appear as mere flashes of light, or blurs, to those moving at lesser speeds.

When using this ability, the user's thought processes suddenly speed up, assisting their response time in certain events (i.e. rapid gunfire). As a result of being in this state of mind, people and other happenings move at a much slower rate than normal. Using their speed, some who possess this power may be able to manipulate matter on molecular levels, allowing them to phase in, or out, of solid substances, forms, and even universes.

A person with superhuman speed may be capable of creating tornados, defying gravity, and even sprinting across large bodies of water without falling in. Users of this power may be able to land multiple blows on an opponent within nanoseconds, usually with outstanding force.

One's speed may be determined on whether they are on par with or faster than the speed of light, speed of sound, etc. Some characters move so fast that they appear to be in more than one location than once.

They either acquire this artificially, technique wise, or naturally born with it.

This is not to be confused with Peak Human speed.

## Limitations

* Users' physical state affects their speed and endurance.
* May have effects on the users aging, increasing or decreasing it.
* May be temporary in effect and limited in continuation depending on the user.
* May cause burning and extreme heat from the friction of speed.
* Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Surface Scaling

This profile is for Surface Scaling.

## Summary

**Surface Scaling** is the ability to move along walls, ceilings and similar surfaces without the risk of falling from gravity. This could involve a variety of different methods ranging from creating attraction between a part of one’s body and the surface to making use of spiked footwork. What’s important is that the user be granted a free range of motion across all conventional walls and ceilings without needing to significantly alter the wall or ceiling itself or rely on specific features present on them that wouldn’t be found in smooth surfaces.

this can be done with either adhesive, piercing the surface with a means to hold onto it, with significant enough velocity & acceleration, or defying gravity by other means.

It should be kept in mind that cases of moving along surfaces through sheer momentum or by damaging the walls should not be classified as this ability as they are both simply common consequences of Superhuman Speed and Superhuman strength respectively rather than being distinct powers on their own.
Rift Creation

## Also Called

* Breach Creation
* Crevice Creation
* Fissure Creation

## Summary

The users of this power can create tension like phenomenons where a strain between two or more things form, either being collided together, torn apart or grinding against each other. With this the user can achieve quite a number of abilities or utilize dangerous power such as holding or releasing energy.

## Capabilities

* Rifts can create portals
* Rifts can transfer energy
* Rifts can cause destruction around the area
* Rifts can release or contain energy
* Rifts can cause distortions in reality
* Rifts in nature can form for various affects
	+ Earthquakes can either cause fissures to form or shifts in tectonic plates forming mountains
	+ Collision of air masses wether naturally can produce winds or different temperatures can lead to creating cloud formations such as storms.
	+ Collision of water currents can create tense waters in seas or oceans

## Limitations

* This power can be turned against them if the enemy can attack them as well with it.
Social Influencing

## Summary

Social Influencing is ones ability to influence other characters using some form of charm, charisma or cunning. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.

For military or political purposes, this would be reference to espionage or usage of spies or infiltration to subvert said targeted group or organization or nation from within and change it to their own purpose.

Political usage may be able to move the will of people in their authority, from social groups, to political parties, royalty, religions, armies, companies, even other subservient leaders of other nations as vassals or allies.

Whether it is from sentient and complex thinking civilization building species or primal animalistic groups that have their own social skills and abilities.

While it does not seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation. It can come in various forms (Sometimes as Tropes):

* Friendship Talk
* Psychological Intuition
* Political Skills
* Taunt Attacks
* Herd/Pack Mentality
* Alpha Influence
* Hive Mentality (*non-supernatural level*)
* Animal Social Influence
	+ Aggressive
	+ Mutualistic
	+ Parental
	+ Altruistic
	+ Cooperative
* Brown Nosing
* Blackmailing
* Entryism/Espionage (Combined with Stealth)

## Weakness/Limitations

Social influencing is not strate up mind control where individuals fall under one’s mental influence and there are the chances where the targets would straight up ignore the user all together.
Solar System (Real Life)

Example

This is a profile of the *Solar System*, home to Earth.

## Summary

The Solar System is the gravitational bound planetary system of the Sun and the objects that orbit it, either directly or indirectly. Of the objects that orbit the Sun directly, the largest are the eight planets, with the remainder being smaller objects, such as the five dwarf planets and small Solar System bodies. Of the objects that orbit the Sun indirectly—the moons—two are larger than the smallest planet, Mercury.

## Notable Locations

* Mercury
* Venus
* Earth
	+ Moon (Luna)
* Mars
	+ Deimos
	+ Phobos
* Asteroid Fields
	+ Ceres
	+ Vesta
* Jupiter
	+ 79 Satellites
		- Ganymede
		- Callisto
		- Io
		- Europa
* Saturn
	+ 69 Satellites
		- Mimas
		- Enceladus
		- Rhea
		- Titan
* Uranus
	+ 27 Satellites
		- Titania
		- Oberon
		- Umbriel
		- Ariel
		- Miranda
* Neptune
	+ 14 Satellites
		- Triton
* Haley's Comet
* Kuiper Belt
	+ Pluto
		- 5 Satellites
			* Charon
	+ Eris
		- Dysnomia
	+ Haumea
	+ Makemake
	+ Sedna
* Scattered Disc
* Termination Shock
* Heliopause
* Oort Cloud

## Inhabitants

On planet Earth, it is mostly inhabited by humans. no other life forms are found on other planets.
Precognition

## Summary

**Precognition** is the ability to see the future. The specifics of the ability, and whether or not they can act on the information they see to change the future, differs depending on the user and verse. The ability may only be useful for the short term; or it may be best for the long term. Precognition can allow characters to react to attacks faster than they'd normally be able to react to. The information it provides may be complex and intricate, or simple and limited, if not inaccurate, while other forms of precognition may be much more accurate.

Precognition may be based on any number of factors; it may be based on reading the minute body movements of an opponent, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among any other number of abilities. Opposite of Retrocognition.

## Uses

* **Brief Glimpse**: The User is capable of seeing the future from instant to instant close to the present time.
* **Distant Glimpses**: The User can see the the far future and take many actions to either go towards it or away.
* **Time Strip**: The User can see every single event from the next instant of the present to whatever distant future point in time and know what exactly happens between then.

## Types

* **Analytical Prediction**: The user is capable of high probability of possible future events from gathering of information and assessments of events and/or understanding of individuals behavioral/thought/movement patterns.
* **Instinctive Guidance**: The user lets their instincts guide them in responding to any immediate threats.
* **Future Sensing**: The user can straight up pierce the veil of time to see into the future itself.

## Limitations

* Some forms of precognition may be limited to certain timeframes (Ex. One may only be able to predict moments 2 minutes before they happen and such).
* Some users may have special senses their precognition is attributed towards, and these senses can be blurred, mislead or taken away.
* While precognition can often amp users' reactions and help them fight faster opponents, it has very little use against a sufficient enough Speed Blitz, as even if they know what move will be thrown towards them, they'd be too slow to do anything once it happens.
* Some users may have vague or not entirely accurate predictions, making it harder to foresee what will truly happen.
Warframe (Verse)

## Summary

**Warframe** is a video game series created by Digital Extremes, it is a sci-fi space opera where you play as space warriors called the Tenno in a post apocalyptic future, traveling across space to defense the helpless against threats that seek to harm them. They have access to bio weapons called Warframes, weapons of the old war between the Orokin Empire and the Sentients. The game is followed by several updates called The New War and Duviri Paradox.

## Power of the Verse

Despite what is shown in-game, Warframe is an extremely powerful verse. The Void (the Power Source that fuels Tenno) can cause a great degree of variance in power, they can also become one with bio-mechanical vessels called Warframes, giving them more variable abilities too. Many of them have different feats ranging from beating up asteroids, causing massive sandstorms. Warframe has quite the array of enemies, particularly within the Grineer, Corpus, Infested and Sentient races. Examples include Void Manipulation, Mind Manipulation, Weaponry Mastery, and much more. Overall, this is a enticing gaming franchise.

## Profiles

### Factions/Nations/Armies/Organizations

* Tenno (Faction)
* Grineer
* Corpus
* Infested
* Sentients
Stamina

This pages talks about the usage of stamina that characters have.

## Introduction

Stamina is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals. This would include the usage metaphorical term for spirit and willpower.

In a realistic usage, Adrenaline can be a factor to using Stamina as it helps increase the endurance of physical performance without fatigue or succumbing to injuries.

Take note that we have no set categories for describing this attribute, and it is very hard to gauge properly, so you should preferably rather describe the stated or displayed extent for a certain character.

For example: "Thor once fought an army of frost giants for 9 months without tiring."

There are cases of which Stamina would have a PL valid, but that would be just how much punishment they can take rather than be confused for Durability,

Sometimes, Stamina can be a way of determining one's stats by how many times someone can use a certain attack or how many attacks a person does compared to prior conditions, which would follow the multiplier logic.

Sometimes, **Damage** can be confused with injuries or area of effect which calculations does, where the latter is physical damage to something while Damage is an abstract measurement not intact, for this case, Damage would be primarily used to talk about how much one can take before submitting.

Infinite stamina should only apply to characters that can use their abilities any number of times without exhaustion or need of sustenance entirely to fully their activities.

Please note that characters that are mechanical or undead should not automatically be assumed to possess infinite stamina, unless this trait has been clearly defined within the series or by the lore.

Also, in some cases, when characters use powers that requires a specific form of energy such as **Life-Force** or **Vitality** or **Physical/Bodily Energy**, powered usually by stored carbs to burn, when they use that up it effects their stamina and likely causes death if absolutely empty.

Examples of ordinary Human Stamina:

* Man can survive without Water for 3 weeks
* 11 days without sleep
* survive without food for 10-14 days
* Can hold theri breath between 1-2 minutes (and underwater)
* A person ran 80 hours at least without stopping

## NOTE

* Health Bars in video games could be a form of stamina with wearing them down until they fall unconscious or die, though this could be counted as Endurance, this is usually a gameplay mechanic unless there is good reason to apply as stats of the site.
* Even Buildings would have a form of stamina such as a structure's integrity, even some video games have buildings with health bars as well which at times shows them being damaged overtime before collapsing.
* Enhanced Stamina is considered a power/ability apart from normal Stamina as it would be considered standard stamina without power ups.
Symbiotic Relationship

## Summary

Symbiotic Relationship or **Symbiosis** describes close interactions between two or more different species or partners. It is different from regular interactions between species, because in a symbiotic relationship, the two species in the relationship live together of a social class. This would be considered making both or more species technically as part of one entity as they are part of each other, even Humans and pets are considers a symbiotic relationship. This can be achieved naturally, in the sense of Magic, entities such as Familiars can appear to assist personally the user.

This can be either as distinct, separate entities working together as partners, or attached to each other in an intimate relationship.

**NOTE**: This is not really the same as Animal Manipulation as it is just a type of relationship between two or more members of the same or different species. Also, This may lead to battles with more than one individual participating, but out of reasons, the entities in a symbiotic relationship can't perform at their best without each other or operate as one force, like Kiba & Akamaru, this may lead to profiles where there are more than one individuals present for the sake of how they would operate in a battle for the majority of the time. This may cause some profiles to need more than on name at times.

This may come in different varieties such as:

* **Partners**: Symbiotic individuals that works best as a team that are usually members of the same species.
	+ Ex.: Maka Albarn & Soul Evans (Soul Eater)
* **Pets**: Symbiotic Relationships that works such as an owner and a pet of two different species.
	+ Ex.: Kiba & Akamaru (Naruto), Mr. 4 & Leslo (One Piece)
* **A.I.**: Symbiotic Relationships in a more technical way with a user and a personalized Artificial Intelligence of a digital or mechanical nature.
	+ Ex.: Master Chief & Cortana (Halo), Guardians & Ghosts (Destiny)
* **Internally**: Relationship that works as a parasitic entity and a host.
	+ Ex.: Hosts and Symbiotes (Marvel)

## Types

Many organisms are involved in symbiotic relationships because this interaction provides benefits to both species. However, there are types of symbiosis that are not beneficial and may in fact harm one or both of the species.

* **Mutualism:** both partners benefit. An example of mutualism is the relationship between the Egyptian plover and the crocodile.
* **Commensalism:** only one species benefits while the other is neither helped nor harmed. For example, remora fish are very bony and have a dorsal fin (the fin on the back of fish) that acts like a suction cup.
* **Parasitism:** One organism (the parasite) gains, while the other (the host) suffers. The deer tick is a parasite. It attaches to a warmblooded animal and feeds on its blood.
Purification

## Also Called

* Cleaning
* Cleansing

## Summary

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1: Material Purification** - Material purification is a form purification that removes poisons, pollutants, and materials from a certain object or substance. An example of this would be melting the ore of a metal to get its pure form or using reverse osmosis to purify water or using sanitizers or soap to wash away germs, viruses, scum, dirt, etc..

**Type 2: Spiritual Healing** - This form of purification cleanses the body and mind of evil spirits. This can either involve the removal of evil spirits, the removal of corruption, curses, or simply getting rid of dark energy. An example would be some exorcisms where the priest would remove demons from possessed humans.

**Type 3: Removal of Status Effects** - This form of purification cleanses those of negative status effects, including poisons, paralysis, confusion, sleep, and various other status effects. Examples are usually found in items such as healing abilities, antidotes to poisons, mental fortitude, etc..
Spaceflight

## Summary

**Spaceflight** - the use of space technology to fly a spacecraft into and through outer space. Ways of doing this include:

* Human spaceflight
* Interplanetary spaceflight
* Interstellar travel
* Intergalactic travel

You can also move in space through the magic that can be used as a one of the above principles and to work in a completely different laws.

## Types

* **Limited spaceflight** - moving within the Earth orbit. For such a trip does not need any special equipment or vessels, just need to overcome the attraction of the earth.
* **Spaceflight by other space objects** - used for moving meteors, asteroids, comets, or even whole planets. The disadvantage is the limited mobility of this "spacecraft" and the lack of protection from unfavorable external environment.
* **Spaceflight with the help of special devices** - used to move various technical devices or specialized artifacts. Usually they are limited by the speed / range, and in addition, in some cases protection against unfavorable external environment has to provide separately.
* **Moving due to manipulation of the physical laws and constants** - this includes both travel by manipulating gravity and movement through various portals. The disadvantage is that the protection from unfavorable environment is necessary to provide separately. Besides often first have to go to the near-Earth space, and only then you can move using the portal or the sub-space distortion.
* **Moving due to size** - characters whose scale reaches of the planet or star, can travel in space at the expense of ordinary movements
* **FTL Travel** - An advanced version of this which allows one to traverse vast distances in a short amount of time depending on methods.

NOTE: This is a common ability for any Factions with civilization Tiers 4 or higher.
Supernatural Charisma

## Summary

Those with this Power either possess supernatural levels of Charisma that they are confident in themselves and/or capable of displaying confidence/strong force and spread that influence onto others in others that they could motivate them to follow a particular cause or raise morale in certain situations or even enhance them in various ways. The user can even demonstrate charisma beyond the normal with their indomitable will.

A possible ability that could attribute to this is cause intimidation in their enemies too because of sheer charisma and fearlessness against the odds.

Users of this ability could even have a form of resistance to supernatural intimidation, despair and/or depression, rather than just the feelings of being inferior or terrifying impression of one's conviction/ inner strength, the target would be driven mad feelings of what it would be like standing before a god or other terrifying prospects such as future death. There is to inspire or feel confidence, devotion, motivation, bravery and/or fighting spirit as well to the point that it would feel like they have been powered up and not just metaphorically.
Time Manipulation

## Summary

**Time Manipulation** (sometimes called Chronokinesis) is the ability to control time itself. Examples include time travel, precognition, slowing down time, speeding up time, stopping time, etc. As time and space are connected, many users can also manipulate space.

## Possible Uses

* Be able to rewind/pause/fast forward time of any thing, area or event.
* Create Time Loops for any events
* Time Travel
* Be able to stop the time's progress of various things and or phenomenons
	+ Ex. Stopping time for a person can either cause agelessness or immobilization, stopping time for ice, makes it unmeltable by natural heat, stopping time in momentum or velocity can stop one's speed, stopping time for fire can cause it to burn forever without spending eternal or current fuel, etc..
	+ Stopping Time itself.