Rainbow Arch

> "*? Charge Shot. The longer you charge the weapon, the higher DMG the shot will be.*"
>
>
>

Primary fire will shoot standard bullets with a fairly accurate spread and low recoil.

The  Weapon Skill? takes about 0.5 seconds for a full charge, consuming up to  8, however it achieves maximum ammo consumption at 50% charge. If it is released early or the magazine had less ammo remaining, it will consume less ammo. When released it launches a single large bullet, dealing 100% damage for every  1 consumed, up to 800%. Hitting an enemy with the shot staggers them if 8 or more ammo was consumed.

The weapon skill has near perfect accuracy, allowing long distance shots to be made with ease. Because of this it can be treated similarly to a  Sniper with high base damage and low CritX, even though the projectile speed may be somewhat slow.

## Impactful Inscriptions

Rainbow Arch gains average boosts compared to all weapons from most inscriptions. If the weapon skill is used frequently, some inscriptions have higher impact:

* **CritX improvements** are very effective due to the weapon skill's larger projectile and high accuracy, and the weapon's overall low base CritX.
* ● +80% Weapon DMG for the 2 shots after reloading also applies to an 8x boosted shot.
* ◆ *+150% Lucky Shot on triple crit*(full text) is easier to keep up permanently, since the weapon skill has high accuracy.

## Ineffective Inscriptions

Rainbow Arch gains average boosts compared to all weapons from most inscriptions. If the weapon skill is used frequently, some inscriptions have little impact:

* **Accuracy** and **Stability** have little effect.
* **RoF** does not affect charge time.
* **Elemental Procs** will only have a 8% chance for every shot and are therefore unreliable.
* **Critical Procs** are ineffective with the low rate of fire.

## Possible Exclusive Inscriptions

Rainbow Arch is a weapon which has more than one weapon-specific exclusive inscription:

* ◈ +15% DMG for every ammo consumed during charge increases  Weapon Skill? damage depending on charge amount, which increases damage dealt **multiplicatively** by up to +120% (17.6x weapon damage) alone for a full charge.
* ◈ Weapon Skill consumes all magazine ammo and deals higher DMG This allows weapon to charge longer according to magazine size, and the damage is scaled with actual consumed ammo. If the magazine is large enough (like with ✦ *Magazine share*(full text)) and the above exclusive is also active, the damage can be higher than even sniper rifles. Requires higher charge than 50% to consume all ammo, with the base 32 capacity requiring about 75% charge.

It may instead have a common inscription:

* ◈ *Killing spree auto-crit*(full text) improves damage output while active by at least +50%. *(Untested if it affects weapon skill!)*
* ◈ Projectiles +1, Consumption +100% increases damage output by +53%. ● -40% Reload Time increases it to +77%, ● Magazine +60% increases it to +87%. The  Weapon Skill? however does not increase its ammo consumption but still receives the +1 Projectiles, making it increase damage output by +100% at no extra cost.
* ◈ *+65% DMG vs any elemental effect*(full text) requires a more reliable source than the weapon itself, especially when the weapon skill is used predominantly.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very quickly when using primary fire, however it stacks very slowly when only using the  Weapon Skill?.
* ◈ *Elemental orb on crit*(full text) is more accurate with  Weapon Skill?.

## Notes

* The  Weapon Skill? can be released even when you shouldn't normally be able to fire. This includes during most skill animations, while  Leaping and while the  Tidal Aspis is active.

## Update History

* 06/01/2023 update: Exclusive inscription "+10% DMG for every ammo consumed during charge" changed to "+15% DMG for every ammo consumed during charge".