recursal/Fanatic-Fandom huggingface dataset:
Verner

A desolate planet that is almost the spitting image of Mars (though half the size) orbiting a dwarf star in a debris filled system with no other worlds. The planet has low seas (no more than a hundred feet) of toxic water; a mixture of rare metal poisons and chlorine. The planet was totally inhospitable to life and nothing could grow on it. The lack of a significant atmosphere, air, valuable materials, and lower gravity makes for a planet that cannot sustain life.

A group known as the High-Life Pirates used it as a base for raiding commercial traffic and eventually built a small domed city (essentially a permanently parked ship) used for repair, medical needs, rest, and resupply. They raided a few shipments bound for the Orion Rebels and earned their ire. In return Orion raided the small planet and nearly wiped out all of the High-Life Pirates.
ATG-05 Honoshiba

Written By: EngyMecha#3095

Edited by Justin

Tier: Basic

**Mobile Suit Name:** ATG-05 Honoshiba

**Armour/Armour Material:** Titanium Alloy Ceramic Composite

Weaponry:

* HWF GR-MPR59-45mm Long Rifle [A long Rifle configured for general support fire with a 150 round box magazine.]
* HWF SG-KR74-40mm SMG [A Short Barreled SMG for CQB engagements, 40 round magazine]
* 2x 20mm Vulcan’s [Mounted inside of it’s head}-Tripled barrel guns

**Equipment:** Two Tube Wired Anti-MS Missile [Located on the right shoulder], on it’s skirt armor in a protrusion on both sides of it’s hips lay a single Tubed Grenade launcher [Usually filled with beam scattering chaff, but can be filled an actual grenade.] On the back skirt armor is a dual mount for Two beam sabers.

**Appearance:** A small 10M Mini-MS taking heavy design inspiration from the RGM-79SP GM Sniper II and the RGM-79S GM Spartan, it’s head design can be lended to the GM Sniper, while it’s sensors not as delicate still has the dropping visor, made from Gundarium α, the visor contains much weaker sensors, the main job of it to protect the main sensors of the head and to help with general protection. Though it was made slightly bigger to facilitate the Vulcan’s in it’s head. Next it takes it’s arms and chest inspiration from the GM Spartan, with a shield attached to it’s right and left shoulders, up armoring the machine, meanwhile the general arms are more bulky to take more of a beating, along with its chest getting the same up armored treatment. Finally it’s legs take more inspiration from the GM Sniper II, which has much more stability, better for maintaining general balance and maintaining shooting positions.

**History:** As one of the first proper “Custom” Mini-MS’s from the New Empire, it’s role was to be generally cost efficient and mass producible, as it was meant as a common grunt for the new lines of Mini-MS’s. It was designed to take the highly resistant Gundarium α alloy, so as to make it both lighter and more durable as a front line machine. As the Machine is relatively new in it’s design, full mass production has yet to occur but machines are still being rolled out in relatively quick succession.

**Performance Notes:** its main role in combat is to act as a support type, to aid infantry and act more in line with general Combined Arms warfare. While still being versatile enough to equip most general weaponry from the NE arsenal, and the machine itself is able to handle itself in close and medium ranged combat. Lacking in its long range capabilities and sensor range being relatively low, being equivalent to a OYW machine being 7500 meters.

**Speed**

* Straight line acceleration: 3 IAFA
* AMBAC maneuvers: 3 IAFA
* Direction changing speed: 2 IAFA

**Generator Output:** 1240kW

**Vernier count:** 8 Medium sized Vernier’s, two in each leg, and four in it’s backpack. With various sub-thrusters and it’s main Vernier’s placed on it’s core axis to increase mobility.

**Miscellaneous Performance Notes:** None
Justin Kelvi

WIP

Player: @Justin (Blast#5454)

Name:Justin  Kelvi

Age:22

Gender:Male

Role:New Empire, Squadron Leader and Captain of the Neo-Imperial Musai-class "Breakthrough"

Special Role:Newtype.

Physique:About 5'11, and with a powerful build. Weight-approx 180 pounds.

Personality:Cunning and generally reserved.

Likes:Weirdly war, nature, tactics, occassional drinking.

Dislikes:Cowards, traitors, rapists, and shitty alcohol.

Notable Skills:His piloting and raw strength

Life Goal:To make life a better place?, no-one knows.

History: Justin Kelvi was born on the world of Gralia, a militarized New Empire world known for it's Mobile Suit academies, but not much else besides it's raw production capablities to production suits for said graduates of the academies. So being born on the world led to one of three paths, crime, military service, or factory work sadly Justin never had a choice. Growing up his family was a miltary family from one academy to the next his family moved and only stayed for a year at most. He never made lasting friendships or connections with anyone due to his parent's work of being Mobile Suit instructors, plus the fact that his father forced him into a mobile worker or a mobile suit trainer every weekend as soon as soon as he could walk. Which he was fine with he found himself loving war and mobile suits. His education and grades were above average which led to him applying for the academy and failing horribly due to the fact that he isn't the best student. But due to his sheer performance in a mobile suit trainer and his parent's connections he was able to join it. Which then led to his parent's death and the disappearance of his sister, all because he had a unpaid debt to a small gang, which he later told his superiors about in-order to stay in the academy. 2 years later on a accelerated training track he became a special forces MS pilot for a New Empire SF team, and for the past two years he has been training with the team but now he has been sent somewhere else for some weird reason.

Family:Kevin Victor Kelvi (Father, deceased), Melissa Grace Bandoli Kelvi(Mother deaced), Saren Fai Kelvi(Sister, deceased)
Miniature-Mobile Suits

"Miniature-Mobile Suits" are suits between 5 and 10 meters tall employed by various factions.

## New Empire

The primary series of Miniature-Mobile Suit is the AGSU-05 Series (Advanced Ground Support Unit-5 meter) though several custom ones exist. These custom units include:

* ATG-05 Honoshiba
* ATG-07 Konojima

## Orion Rebels

The Orion rebels have a single category of Minature-Mobile Suit: the ORMMS-1 Lancer.
Gundam Evo Wiki

**Welcome to the Gundam Evo Wiki!**
This wiki is intended to provide quick access to documents used or referenced in the "Mobile Suit Gundam: Evolution RP" Discord server.

We are a roleplay community featuring original lore, locations, factions, and technology. Therefore, we are constructing this wiki in order to have more convenient access to information about these things!

New? Check out Getting Started!

## Important articles

* Rules
* Faction Lore
* Lore
* Special Character Traits
* Useful Templates
* Locations
* Technology Buffs & Nerfs
* Timeline
* Characters
* Civilian Mobile Suit Rules
* IAFA
* Faster Than Light Travel
* RP Combat 101
* How Do I...
* MS Gallery

## Important Links

* Mobile Suit/ Mobile Armor Tier List
* Roster
* Ship Tier List
* Civilian Mobile Suit Options
* Tiago's Random Character Generator

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Points of Balance

*(This is a deeper dive into how staff balances custom stuff.)*

# Balance

In terms of balance we need some points of reference. These are intentionally general and vague but should give you a good ballpark for what to expect. Each tier gives some iconic” suits of the tier. These are described as “dead in the center of the tier in terms of power”.

As suits are modernized to “around the power level of Char’s Counterattack” (“CCA”), that’s a good general understanding for the expected power level of suits.

## Customization

When you’re making a custom suit, it’s a good idea to use these suits as a general basis in terms of power. Staff will look at those suits and use them as a general gauge of if your custom/modified suit is ok to go.
Ardcin

The dwarf planet of Ardcin is a major Legion administrative center, and a densely populated world by most standards. Originally a place of great natural beauty, the place has become covered in boxy gray sameness, with only splashes of official color, legion and house flags and the blazons of various civil service organizations the only decorations present in abundance. Notably, house Alucard houses their central records on ships and ship construction here, as well as the headquarters for most of the larger dockyards in their territory, due to an inter-house tribunal on civilian ships, shipping, and conduct in space. Also of note is that it is the seat of the legion’s military justice system that ends up serving the grand legion.
Modernization

*(This is a deeper dive on how to modernize something.)*

The Universal Century timeline spans a LONG period of time1 and we want to make older suits viable on the server. You can “modernize” old suits, bringing their general specs up to date for today’s battlefield.

The standard of performance for modernization we use is suits from Char’s Counterattack (around UC 0093). This means they are upgraded to be on par with suits like the RGM-86R GM III, RGM-89 Jegan, or AMS-119 Geara Doga.

1For scale: UC 0079 is when the One Year War. Crossbone takes place around UC 0133, 54 years later, and that’s not even getting into stuff like G-Saviour (UC 0223). We have suits from all those series.

### “Standard” Modernization

If you don’t want to go too deep into the specifics for a modernization you can just ask for a “standard modernization”. This implies:

* **Armor:** Upgraded to Titanium Alloy Ceramics Composite with a few Gundarium Alloy parts.
* **Power Output:** Upgraded to match a Jegan or GM III.
* **Electronics/Computers:** Upgraded to match current generation mobile suits.
* **Movable Frame:** Updated to movable frame is fine (for UC).
* **Panoramic Cockpit:** Updated to a panoramic cockpit (for UC).
Winx Club Rise of Darkness: Kingdom Grandprix

**Winx Club Rise of Darkness: Kingdom Grandprix**, known in Japan as **Winx Club Rise of dākunesu: Kingdom Grandprix** (*Winx Club Rise of Darkness：Kingdom Grandprix*) is a Shoot 'em Up/Racing hybrid game developed by Raizing and originally released in 2035 for Arcades and later ported to the Xbox in 2037 by GAGA.

## Gameplay

Winx Club Rise of Darkness: Kingdom Grandprix retains most of the gameplay elements from its predecessor, while also incorporating racing aspects. By pressing the first button, the player's character will fire their main and secondary weapons, while holding it down will make them accelerate, with the character Emerling more speed the closer they are to the top of the screen. The player/players' objective is both to deal with enemies and bosses, as well as beating the competing racers, with the total score being tallied up at the end of each stage.

Due to the racing theme, enemies don't cause collision damage, so the player/players can choose to destroy them or ignore them altogether. The option subweapons return, but this time they're limited to the Frontal and Homing types. Aside from enemies, the player/players also have to deal with the other racers, who can't be hit by regular shots and can only be knocked back by using bombs.

## Story

The nightmare has gone away...

The "Gobligan War" which ravaged the continent ended with the death of their King. However, the looting of the remnants and opposition parties showed no signs of stopping, dropping a dark shadow onto people's lives...

As such, Winx (Group) noticed the raising public sentiment, deciding to do a big event commemorating the first year of their victory.

"Intercontinental Large Aero Race"

It is a big race without rules. The use of weapons is unlimited. Only the fast and strong ones can embrace the goddess of victory.

In the king's words "the winner will get anything he wishes", thus gathering all of the strongest people with their arms in the capital, carrying the city in a festive mood.

However, nobody noticed the two forces interfering in the situation...

## Stages

After completing each stage, the player/players can choose between two (or three, in the case of the final stage) different stages. In order to see their character's ending, the player must score first in the general score tally. That will also unlock the game's second loop, where the player/players will play all the stages that were skipped on the first loop.

## External Links

* Official Site

Template:Music
Micromegas

The dwarf planet Micromegas is a planet of opposites. It rests comfortably in the middle of a disputed region of space between Helios and the New Empire and has changed hands a dozen times. It is both rich and poor- the rare material mined from its core is valuable to both power’s industrial needs but the “native” population sees very little of that wealth returned or re-invested in Micromegas. It is also a tidally locked planet, one side permanently stuck exposed to the sun and the other cast in eternal shadow.

Its population is a product of the melding of opposites: miners and their family stay on (by choice or by force) between regime changes and the result is a mix of Helios and New Empire influences and people. Despite this, they are a stable, hearty, people who number about 30,000. The only city of note, a large transparent habitation dome that spans some 100 square miles, is located near the port. Outside the habitation dome the planet is as inhospitable to life as space and it’s weak gravity hardly imparts 0.2 Gs.

The New Empire has been holding Micromegas for several years now, though occasional Helios raids test their defenses. A small garrison of soldiers, mostly mobile suit pilots, protects Micromegas. What would transpire on the surface of Micromegas would both change the face of the war and remain inconsequential.
Skirmish System

The “skirmish system” is a way for players to run sorties for each other within some limited constraints. The purpose of this is to:

* Allow players to help tell stories in the universe without having to formally be a staff member and take on admin responsibilities.
* Help staff with the number of player requests for sorties.

## Terms

**Skirmish:** The kind of small-scale sortie a Skirmish GM can run.

**Skirmish GM:** This is the term for the player running the skirmish.

**Players:** This is the term we will use for the players in the skirmish.

## Rules

1. Think: "Small skirmishes, not big wars". These are supposed to be small scale battles. Quick stories, flashes in the pan, etc.
2. Skirmish GMs must have a character who has reached at least Advanced tier (so they know the server, know the lore, etc).
3. Skirmish GMs can run skirmishes only with basic tier enemies. The number of enemies should be no more than 50% more than the number of players. Enemy types should match player types as much as possible (ship vs ship, MS vs MS, infantry vs infantry, etc).
4. Skirmish GMs only in "standard military engagements between currently warring factions". (So like they could run a "The Legion raids a New Empire base" sortie or something.)
5. After it is complete a staff member must review the sortie (GM or higher). If it is found to be well run, a sortie point is awarded to all players.
6. Deaths and the like are heavily reviewed and allowances are made. Skirmish GMs are not staff so getting someone killed is shitty.
7. Players must consent to joining a Skirmish GM’s skirmish.
8. A sortie done for the purpose of exploiting something ("I did a 6 post battle run by my friend, sortie point please?!") will result in no sortie points and possible more punishments.
9. A player can have their permission to run skirmishes revoked.
10. These sorties can only ever reward 1 sortie point.
11. A player can always drop from the sortie at any time for any (or no) reason. (It's not a staff thing- it's a consent thing between some players.)
12. Skirmish GM cannot invent or add things to the lore (so no new planets or MS or cultures or w/e).
13. There is a hard time limit of 2 months on skirmishes.
On Gundams and Lost Technology

Centuries ago, the apex of the Galactic Empire also marked the apex of humanity's mastery over nature. It scouted, recruited and gathered the brightest minds to New Rigel, intending to make the shining capital world of Regia also the shining beacon of science and progress. Entire blocks and districts were dedicated to scientific endeavor, with the manufacturing capacity of entire star systems to realize the bleeding edge of science.

As the Old Empire reached its zenith, so did its military capacity. A combination of science, technology, engineering and manufacturing allowed its interstellar army to field powerful weapons of mass destructions, with some rumored to be powerful enough to demolish planets and extinguish stars. The power of human ingenuity, as it was commonly called back then, extended beyond superweapons like that, however. Military engineers perfected the art of constructing giant robots as weapons of war, equipping them with powerful armament and operating system capable of using them like human uses firearms. These powerful mobile suits, called Gundam, were more than another piece of weapon in Imperial arsenal, but the very symbol of its might.

However, as the Old Empire waned, so did its power and knowledge. Not only did many of the manufactories, once homes to the most powerful weapons in the known world, became decrepit ruins after centuries of disrepair, the very knowledge needed to rebuild the mighty weapons became lost to the waves of time. Without the massive infrastructure and unity across the stars that the Old Empire once enjoyed, the best even the most powerful factions could manage were imperfect copies of the weaker Gundam, which had since became the dominant force in the brewing wars. The weaker, but more disposable, mobile suits once again became the mainstay of armies of human, like it was centuries ago.

Without means to replicate the complex operating system, the few surviving Gundam made during the apex of the Empire were invariably kept under heavy security, and given only to champions of the battlefield who had proven themselves worthy of piloting them to their full ability.

While many believed and lamented that the knowledge the Old Empire once processed were lost forever, especially following the sacking of Regia and its enormous libraries and databases, some still held the belief that remnants of Old Empire's glory, maybe even the means to rebuild them once more, remain buried deep inside the ruins somewhere among the stars.

Gundam, the relatively common surviving lost technology weapons, are said to contain the key to these forgotten cache of powerful weapons, with some rumors suggesting that they would instead unleash the ultimate weapon of the Old Empire, one capable of destroying all pieces of technology for the history of mankind to begin anew.

Only one thing is certain, though: anyone who managed to salvage them would be rewarded handsomely; and any faction who gained command over them would no doubt receive the mandate to rule humanity once more.
Al-Jadli

At a first glance, the Ahmar system is nothing spectacular, being a lone red dwarf orbited by several lonely planets, among millions of similar stars within the Old Empire. However, the high metallicity and carbon content of the nebula that begot it, resulted in both the red star and its planets bearing a remarkably high amount of metal carbide, essentially leading to planets that are literally comprised of steel and its material. Because of that, it was one of the star systems colonized by the Old Empire during its height as part of the enormous supply chain used to feed the unified humanity as its height.

As the Old Empire waned, the government of al-Jadli, the primary planet of the small system, slowly drifted away from the authority of the central government as well. The first governor crowned himself and declared the star system to be under the control of the new-found Principality of al-Jadli, and utilized the abundant resource of the system to trade with nearby systems that were in need of resource to fend for themselves against space pirates and each other.

During the Long Night, the Principality submitted to the New Empire in exchange of protection and more favorable trade deals, an arrangement that had continued since then. However, with the chaotic free-for-all coming to an end at the wake of Long Night, the government of al-Jadli found its position becoming increasingly precarious. The small garrison New Empire left in orbit might be enough against space pirates, but not necessarily fleets from the other major factions.

Worse still, the hostile environment of al-Jadli enabled the ruler totalitarian control over the population. While it was done out of necessity, and the first rulers restricted themselves from callously exercising their power, their successors saw fit to utilize it more and more, both to fund their lavish lifestyle at the expense of the lower class, and to clamp down any attempts to overthrow them. The vast difference in living quality, encouraged by agents from both the Union and the Legion, resulted in an increasingly sharp and bitter divide between the government and the population.

This culminated in the outbreak of a civil war, following a food riot in a lower district of the capital city of Maqlah that resulted in massive casualties. Fearing a planet-wide purge of potential sympathizers, numerous underground movements took up arms and rebelled in an attempt to overthrow the Principality, which in turns called for assistance from the New Empire. As the nearby Imperial force moved into the system, so did the forces of both the Union and Legion, hoping to use the civil war to sway al-Jadli towards their side, while others joined in the brewing war for their own gain.
Dogma

An Old Empire deep sea research facility located on the ocean planet N4214. This facility dated back towards the earliest time of the Empire. Built during the war between The Ancient’s and Empire to experiment with technologies to defeat the Ancients

The entire planet is covered in azure blue water, rolling waves and a sweet warm sea breeze cover its very breathable atmosphere. This planet is a paradise of a water world. Their location would be a single black pin prick on top of the endless water. A Small barnacle ridden and rusty rig standing on tall legs above the water, its body reaching into the rolling waves. As they approach they'd see several landing pads on its top deck, barely big enough for shuttles.

Those who would approach the facility would encounter a strange field, passing through it would cause the very air around them to blur until they are within; from there a deep feeling of anxiety would creep into their psyches and never leave.

## Post Dogma Incident

The facility has been largely destroyed sunken to the bottom of the ocean by the Ancient Ascended Newtype Ozma, and his Destroy Gundam. The sphere binding and sealing his power destroyed by Fey Corvin, Artur Izanov of the New Empire, and Galek Jager of Wings Of Helios.
ATG-07 Konojima

Written By: EngyMecha#3095

Edited by Justin

**Tier:** Intermediate

**Mobile Suit Name:** ATG-07 Konojima

**Armour/Armour Material:** Titanium Alloy Ceramic Composite

Weaponry:

* HWF GMG-MG60-50mm Bullpup Machine Gun [A high ROF Machine gun, made for rapid fire and penetrative qualities. Making it suited for all around Armor piercing and fire support. It takes 40 round box magazines.]
* 2x 20mm Vulcans(Tripled barrel guns)
* [Any notable Federation or Zeonic weaponry.]

**Equipment:**

* A shield made from a titanium/ceramic composite [with a curved shape and anti-beam coating]
* 2x Two Tube grenade launcher [Mounted on it’s hips, usually contains Anti-Beam chaff.]
* 1x [Pilot preference] Two Tube Wire guided Missile Launcher [Shoulder mounted]
* 2x Waist mounted [Back side] Beam saber rack

**History:** The ATG-07 Konojima was built as a sister unit to the ATG-05 Honoshiba, compared to the grunt looking Honoshiba the Konojima was built as a High Mobility type/commander unit, to work in tandem with the Honoshiba and fellow forces. While the Honoshiba was much more easily mass-produced, the comparatively better Konojima showed much better combat trials especially in the hands of Ace Pilots, featuring better acceleration and faster direction changing, so it was chosen as a commander type to lead the Honoshiba into combat. Sadly the machine is not as easily mass produced due to the new design and not using what is essentially scaled down parts.

**Performance Notes:** The machine features excellent performance for its height and weight. The machine has twice the communication range of it’s sister unit due to its role as an Ace/commander unit which allows it to coordinate much easier with both it’s squadrons and fellow units. The machine also features great acceleration, allowing for rapid changes in speed at much greater rates, allowing the machine good maneuverability in space.

**Speed**

* Straight line acceleration: 4 IAFA
* AMBAC maneuvers: 2 IAFA
* Direction changing speed: 3 IAFA

**Generator Output:** 1520kW

**Vernier count:** 6 Medium sized Vernier’s and 2 large Verniers. [Two medium Vernier’s in each leg, two medium Vernier’s on either side of it’s backpack with Two large ones as the center for the backpack] along with various sub-thrusters placed along the core axis.

**Miscellaneous Performance Notes:** None.

**Appearance:** [Note: This is a 10m Tall mini-MS]
The Library

The Library shrouded in the nebula of Mjolnir stands like a massive leviathan in its clouds,  looming quietly and ominously.  Old decrepit of strange aircraft, mobile suits, and ships float around it ,some not even of human design. Quickly it would dawn on many, that a massive battle was fought here. That many of the dead husks that litter Mjolnir's clouds all come to a center at the Library, many died here fighting for what ever lies within.

Notably the station still seems to have power as small pinpricks of light gleam up and down its spine, while abandoned ships still sit at anchor in its skeleton like docking gantries.

At the the spike like base of The Library, a ball of ships float in a slow orbit around the end indicating a strange pocket of additional gravity.

Gravity would begin to stabilize around it as they near its interior, massive damaged holes cover the outer surface of the Library, as the problems of Mjolnir begin to dissipate and particle weapons begin to stabilize.

## Interior

Deep inside Mjolnir, the space station deemed 'The Library' can be found. The outer interior is an open area dock with plenty of space for mobile suits and other craft to fly in and land, if not docked to the outer gantries that make up the lower sections.

The rest of its interior is formed by a series of halls and tunnels, that turn 90° in any direction, making for quite the nauseating ride as people walk on tiles that go up, down, left and right. All the rooms are connected via these halls, which are spacious, and their walls are filled with glowing blue lines and handles, indicating that perhaps one could pull out something...

These halls are, however, filled with defense mechanisms. Segmented, alien artifacts run scans through whoever dares to step into the halls, and always hinder their way towards the center of the Library. The main piece, or the 'Core' of the facility contains a Pillar that goes from the very bottom to the top of the library, acting as both the container to the main records and also the mechanism which holds the most precious records of the Old Empire.
Seela

**Age of Planet:** 15 billion years old

**Type of Climate:** Subtropical

**Atmosphere:** Calm, and artificially maintained

**Gravity:** 0.8G’s

**Type of Planet:** Home of vast orbital shipyards, but main purpose is as a Military-resort world.

## General Description

Seela, was a relatively new addition to the New Empire, being one of the few planets founded post-Long Night. It is by any stretch of the imagination a perfect paradise. From it's atmosphere to it's oceans, and even it's weather are all perfectly tuned. Yet beyond it's superficial nature of being perfect, it's landmass is imperfect. Compared to your average paradise world it's geography is quite simple. Seela consists of a singular super continent, along with hundreds of tiny archipelagos. That dot it's singular massive ocean.

Along with it's appearance. The planet unlike most was never extorted for it’s resources instead the New Empire use the world as a personal resort world for it’s military, a reason that sounds ridiculous. Yet somehow this wholesome world still exists to this day, playing home to a relatively small population of soldiers that work the resorts, along with a small orbital defense fleet.
Capricornia

A planet with beautiful azure skies, and the thousands of bright lights that make up its hundreds of Mega-cities fill the landscape of its central continent. Its a beautiful blue jewel, as hundreds upon hundreds of ships are constantly leaving the planet's massive space-station. Most of the traffic is of the civilian variety, but some more questionable ships seem to be lurking around the edges of the massive packs of civilian freighters.
Wings of Helios

*"It's been two years and six months since the battle of Kanycack-*

*Many lives were lost and many men and women have either profit from or lost a lot during that heated battle. Luckily for this group, they seemed to have grown exponentially in these past two and a half years. With the lost of some members due to personal businesses, capture, or just bailing out. The captain and leader of the blades of freedom had to rethink on his way of confronting the word and bring things to a larger scale.*

*With that in mind he disbanded the mercenary crew known as the Blade of Freedom, and instead with the new found tech of the Old empire relic at his disposal seeded a brand new foundation and faction, The Wings of Helios. This faction would have stand against both New Empires and Legions political ideals. Having no coral with cybernetics nor genetic mutation, as all was welcomed in the new foundation. The Captain of the Aries becoming the face and head of this faction would have completely erase his and his fellow comrades files of being connected or in leagues with the blades of freedom.*

*With this they could start a new age and a new beginning, a time of reformation and reform, and this time starts now~"*

-Shirou Akimichi
Daci

Planet Daci is one of many New Empire frontline worlds, but despite that remained relatively peaceful for most of the first Empire and Legion war.  A smaller, snowy planet with only a few spaced out towns and cities here and there. Militarily serving as a staging ground for MS Platoons during training or as a stop in the transit of mobile weapons or supplies on their way to the proper fronts. Briefly becoming a combat zone during the final stages of the war, where the prototype New Empire suit the GAT-X103 Buster Gundam was notably deployed to repel the attack. Leaving it severely damaged in the process after buying just enough time for reinforcements to arrive to fully repel the invading Legion of Arcadia from the planet. In the peace times that resulted after the Kanycak incident Daci fell away from Legion attention behind other matters. Only recently coming back to mind after a leak of imperial data showed a high value weapon under the codename "Gold" was being transported to the planet on a route further into New Empire territory. Drawing the focus of the Legion once again.
The Alleyway

The Alleyway is the home station of the Orion Rebellion. Located in sector 12,92,1542 Near the limit of the Galaxy's edge and boarding deep space. It sits between the Milky Way’s expansive arms where most of the galaxy's systems reside. Built by the Old Empire to observe space between Galaxies, and potentially explore deep space.  It was occupied by the Orion Union during its existence as a full blown nation, though not used for active military conflict. It has been repurposed by the teams to be a small military base. The station itself is built into a larger asteroid and extends deeply into it, and Orion's skeleton garrison of 150 people does not use a significant portion of the facility. So a large amount of the base goes unused, with more than a couple of mysteriously locked doors scattered around its deeper levels.

The base itself is well armed, and at all times under mirage colloid to keep it shrouded from prying eyes that may pass through the sector, its location a closely guarded secret from even those who are on it. As for its defensive garrison, It does not have many mobile suits. Only 4 squads of 4 machines each. 2 Squads of GH-001 Grimoire’s, 1 squad of Elf Bullock Mass Production types, and 1 Squad of ZAKU Warrior, and 1 Armorzagan mobile armor.

Its defensive ship complement is even less with only 2 Drake class Escort ships (The Dancer, and The Harasser) docked inside the base, this is because the Orion Rebels lack resources. They can only spare the two smaller ships for defense, The Riveting Spear and one other Orion ship known as the Withering Light (An Albion Class Carrier.)  as Orion’s only true warships.
RGM-79+ GM Shooting Star

Pilot: Tiago “El Tigre” Yamada

Mobile Suit Name: RGM-79+ GM Shooting Star

Background:

After the Battle of Tikal Taigo's GM I was too heavily damaged to be repaired. So using his GM as a base, along with some salvaged parts, his sponsors built him an up to date mobile suit after his harrowing action at Tikal. (Plus the music video from that was hot hot hot). After its extensive modification the RGM-79+ “Shooting Star” is a modern suit designed both to entertain and help Taigo spread his message of peace across the universe.

Modifications

-Armored Cloak: What looks like a cloth cloak is actually light armor that has beam-resistant coating on its armor, giving it some limited protection against beam attacks.

-Adhesive Rocket Pod: Much like the rounds fired by clay bazooka found on mobile suits like the Rick Dias the Shooting Star has 6 missile launch bays located on its right shoulder that fires adhesive rounds which immobilize enemy machines rather than destroying them outright. He has a total of 12 shots that can be fired. While this could be theoretically swapped out for real rockets, Tiago doesn’t want to hurt anyone.

-Beam Rifle (Guitar Shaped): This beam rifle is a custom built to resemble a guitar and can be slung over the back. It is similar in scope to the BR-M-87. It can also be played like a guitar with output being linked to the extreme speaker on the mobile suit’s shoulder. The extra space allows for expanded ecap capacity and, in a pinch, it can be wielded as a blunt melee weapon.

-Emergency Recovery Pod: A small pod large enough for 2 people (if they’re friendly) is mounted on the back of the Shooting Star’s hip. It is opaque, armored like the rest of the suit, and rectangular and is about the side of a beam saber hilt (though a little thicker). It has a small airlock that can be controlled from the cockpit. This is used primarily to recover injured people in hostile environments. It is typically stocked with basic medical supplies, rations, and water. It can be detached as an emergency pod but has no propulsion of its own.

-Sensor & Communications Package: The Shooting Star has enhanced communication, sensor, and ECM capacities. The suit is designed in a similar fashion to RGM-79EW EWAC GM or even RGM-86EW GM III Early Warning Type though its sensor package is housed in its right shoulder armor. It also sports a huge amplifier that can be used for public concerts.

Performance Notes:

-Modernization: As the core GM is out of date, the mobile suit was modified to bring it up to the standards for a modern high end (non-Gundam) mobile suit. This involved upgrading its energy plant, armor, and much of the “guts” of the suit. It’s general operational capacity is on par with that of a GM III though the Shooting Star sacrifices about 10% in its armor in favor of a similar boost in its maneuverability and speed.

-Standard Equipment: The Shooting Star is typically equipped with a shield, beam saber, beam rifle, armored cloak, S&C Package, recovery pod, and the adhesive rocket pod.
Getting Started

**Welcome to Evo!**

Chances are you’re a little overwhelmed by all the info so I’m gonna lay it out straight for you.

## Server Lore

1. So we’re an **original universe**. You can use suits from just about any Gundam series though.
2. There are **3 main factions** fighting against each other: the New Empire, the Wings of Helios, and the Legion of Arcadia.
3. Want the **deep lore**? Ok, so humanity fucked up a LONG time ago and made some AI. Lots of genocide happened, humanity formed into what we called the “Old Empire”, that fractured, and we got the New Empire and Legion of Arcadia from that. Some stuff happened, we found the AI baddies again and after a big battle against them the Wings of Helios formed. Cue Gundam theme music, it’s time to fight.

## How Do I Start?

1. Read the general Rules.
2. Read Mobile Suit Rules.
3. Read the Character Rules.
4. Grab a Template and submit a character in #character-application.
5. Once you’re approved use a Template submit a request for a mobile suit in #ms-request.

## Important Stuff

1. Suits are laid out on the Tier List.
2. You start as a “basic” tier pilot and can use, you guessed it, basic tier MS.
3. By taking part in missions called “Sorties” you earn “Sortie Points” and can advance.
Character Rules

This page covers the rules on characters. You can submit your character to #character-application.

## Character Cap

Starting out you can have 2 characters.

* Once you have a character that reaches Advanced you can have a 3rd character and your characters can start at intermediate.
* Once you have a character that reaches Elite you can have a 4th character and your characters can start at advanced.

1 of your 4 characters must be a natural (i.e no special character trait).

## Special Character Traits

Main Article: Special Character Traits

In most Gundam timelines, there are special individuals with heightened ability both inside and outside combat. These range from natural (or induced) evolution of humanity such as the Innovator or Newtype, to artificially enhanced humans such as the Coordinators or Cyber-Newtypes. These classifications fall under a category referred to as “special character traits” in this server.

Each faction has a preferred kind of traits:

* **The New Empire** prefers cybernetics & cyber-newtypes.
* **The Legion of Arcadia** prefers newtypes & innovators.
* **The Wings of Helios** prefers genetic modification & innovators.
* **The Orion Rebels** prefer genetic modification & naturals.

## Progression Transfer

Rule on OC Death, with this RP there will be times your character will face death, and potentially die. We understand this can be stressful for people and people are worried about losing everything they've done. With other OCs dying or leaving we've had people transfer their progress to their new character if they so wished to. So we've decided to put the rule in writing. It comes with its own consequences to prevent abuse.

You can do this style progression transfer **ONCE**,

* If an **Advanced** character dies their player can transfer all their sortie points to a new character.
* If an **Elite** character dies their player can start a character at Advanced with 5 sortie points.
* If a **Champion** character dies their player can start a character at Elite with 6 sortie points.

## Inactivity

After a period of 3 months without an in character post you will be moved to inactive. This drops your claims on suits. Once you have posted in character again please let staff know and you will be made active again.
Cosmic Castaway

Asteroid Town Cosmic Castaway, a large Asteroid town built into Asteroid ZZ331AX made from connecting several large mining asteroids, and smaller outlining ones. Known for being an area of respected neutrality within Legion space. Home to roughly 20,000 residents located on hand build living quarters on the station itself, with another 15,000 living in ships in some permanently docked ships at anchor around the town, as well as others that just live on their ships themselves.

Founded several hundred years ago by a small group of Trader’s known as Mother’s Den, the town quickly grew in size with its proximity to the infamous Mjolnir sector. The town is well known for mining, salvage trade, mercenaries, and information traders. Its greatest features are its unique  "open air" market place. Where larger items are sold, such as ships, mobile suits, great loads of materials, and sometimes Old Empire relics.

## Culture and Neutrality

The town may be located in Legion space but its Neutrality is respected by the local Legion Dutchess. Seeing it as an important trade hub for this section of Legion space. They do not attempt to exercise control over the town so long it keeps neutral to all factions.

The culture in the town shows it as a safe haven and is generally peaceful but with many unwritten laws. One of these is no open acts of violence are permitted within its walls or in the space around it.  Those who violate this are usually quickly dealt with by its residents or excommunicated, this includes military conflict of any kind.

Its residents have been shown to be friendly beyond this. They have a general distaste towards uniformed military forces being in their town while not being openly hostile. Generally if forces come in peace, stay peaceful, they can leave peacefully.
ABC Kids

ABC Kids is the Australian Broadcasting Corporation's part-time channel, broadcasting shows between the hours of 5 am and 7:30 pm for children 7 and under in each local Australian channel. It shares the same bandwidth as ABC TV Plus which broadcasts outside ABC Kids' scheduled hours and supplements the flagship ABC TV channel with extra adult-oriented programming.
The Morning Light Mountain

## General

**Name:** Morning Light Mountain

**Class-Name:** Storm Izumo

**Classification:** Battlecruiser

**Length:** 575 meters

**Width:** 30 meters wider than Izumo

**Height:** same height as Standard Izumo

**Mobile Suit Capacity:** 10

**MS Compliment:** At Retrofit 0 (2 MAs)

**Fighter Compliment:** 15 (0 at Retrofit)

## Weaponry

**2x M10 Isolde 42cm Triple cannons**

Shell firing naval artillery cannons with the ability to fire different ammo types depending on the battle situation.

Turrets are retractable when not in combat

The upper turret in super firing position forward of the bridge, lower cannon also in super firing configuration parallel with the upper one turret.

**4 x "Gottfried" Mk 71 225cm Dual High-energy Beam Gun**

The ship's primary weapon system with super firing configurations on the upper bow and lower bow.

**2 x "Gottfried" Mk 61 225cm Single High-energy Beam Gun**

Rear mounted single barrel version of the MK71 used for rear defense.

**4 x "Lohengrin" Positron Blaster Cannon**

The Storm Izumo's primary weapon system remains unchanged. Mounted on either side of the ship's rear hull.

**30x "Igelstellung" 75mm Automatic Multi-barrel CIWS**

**15 x Anti-Ship missile launchers**

To address the ships lack of missile armament. Anti ship missile launchers are mounted on the stern of the ship.

**15x Multi purpose launchers**

These launchers are smaller and used for a variety of ordinance. From smaller surface-to-air missiles, and anti air missiles as well as Interception missiles.

**15x Anti Beam depth charge launchers.**

**4 x Valiant Mk.10" Twin barrel 110cm Linear Cannon**

Mounted on the bow of the ship, their rate of fire is used to protect the ships primary launch catapult and bring intense barrages of fire on ships

## Systems/Special Systems:

* Variable Phase Shift Armour, Laminated Armour with anti beam coating.
* FTL
* Recovery crane
* Recovery rocket anchors
* Modularity

**Engines/Power:** Increased Engine power to compensate for additional weight without compromising the ships original speeds

2x Fission Reactors

## Mobile Suit Complement (3/24/2022)

### MS

* 2x G-Bouncer
* 6x Adele MKII
* 1x Ghrigarga Cirno Custom

### MA

* 1x Mobius Zero
* 1x Exus
Zama

Zama was a small but important industrial world under the command of House Trigger. It was one of the jewels in the crown of the industrious house but not a very pretty one. The world was rugged, hardly habitable, but rich in fuel reserves and metals. The craggy world was a geological mess so the only habitable zone was a small but packed colony (“Zama Colony”) that sat in the L2 Lagrange point of the planet (the planet remaining between it and the system’s star).
Xvt-zgc Cirno Ghirarga

Player: Saz

Pilot: Aliya Cirno Vancechariot

Mobile Suit Name: xvt-zgc Cirno Ghirarga

Tier: Elite

Height:20.3 Meters

Weight:53.8 Tons

Modifications: The modifications overall are modest, the only real changes is the streamlining and permanent inclusion of the mobile suits Mode-X, the X-Transmitters in the knees removed. While the X-Transmitters in the elbows have been moved into the wings, they have been adjusted as well to allow her to use them without being an X-Rounder via the use of computer systems. Emphasizing her ability to multi-task similar to how she fought with her Mobius Zero and Exus.

Armaments:

Beam Buster: Mounted in the chest, this powerful beam cannon's destructive power exceeds that of a standard beam rifle and can destroy a few mobile suits in one shot. It was seen to be able to match the Gundam AGE-3 Normal's SigMaxiss Rifle and Gundam AGE-FX's Stungle Rifle.

Beam Vulcan/Beam Saber: Mounted in both hands, the beam vulcans are the standard ranged weapon for most Vagan mobile suits. These beam weapons have a high rate of fire and are moderately powerful, capable of destroying small vehicles, buildings, and even mobile suits. The beam vulcans can also generate a beam saber each for close range combat, allowing Vagan mobile suits to switch quickly from ranged combat to close range combat. The beam sabers can easily cut through most mobile suits.

Ghirarga Bit:The Ghirarga Bits are beam-like all-range remote weaponry controlled by X-Rounder brainwaves. These bits can quickly take down an enemy mobile suit squad. Usable only when the Ghirarga is in the "Mode X" configuration.

Ghirarga Tail:The Ghirarga's tail functions as a striking weapon similar to the xvm-mzc Zeydalus. Additionally, it can be hand-wielded as a whip.

Ghirarga Spear:The Ghirarga Spear is the versatile hand-held weapon of the Ghirarga. It is able to generate a beam sickle from the tips of both ends, and can also be separated into two components at the middle for dual wielding. Additionally, it can fire beam shots from its tips for ranged combat. Stored in two pieces on wings.

Custom Weapon:

Cirno Sniper Rifle: This is essentially a rifle version of the Ghirarga spear due to Aliya’s affinity for firearms. The main barrel of the weapon is made from an additional half of a single Ghirarga Spear, the machine has a pistol grip and sight assembly built into it from the Zeydra gun allowing for accurate long range shooting. The weapon retains its ability to generate a beam sickle for close range defenses.

Equipment: Electromagnetic Armour

Straight line acceleration:19 IAFA

   AMBAC maneuvers:15 IAFA

   Direction changing speed: 19 IAFA

Powerplant:VAGAN Power Core

Main Thruster Count:(Main thrusters) 7