Version 1.9.1

Version 1.9.0.1 (November 1st, 2021) | Version 1.9.1 (January 26th, 2022)

	+ Map makers can now configure maps to only load in specific modes. If for instance a map is only designed to be played in Full Authentic or Legends, the following can be set in the .siege file: `MBModesAllowed "2 4"`. If the server is not running one of those modes when changing map it will automatically change to the first in the list (in this example, Full Authentic).
	+ The server's configured g\_Authenticity (as set at startup or when changed by the mbmode command) is remembered and will be restored if the server changes to a map without an override mode.
* Change: Effect Loading
	+ The total number of effects loaded at once has been moderately to significantly reduced, depending on user settings, game mode, map, and full authentic teams. This is intended to address effect loading issues with large total conversion FAs, including Legends, and provide space for planned future additions to the mod.
	+ Modification of Enhanced Effects `cg_enhancedEffects` or Grenade Glow `cg_thermalTrails` settings will now only take effect the next time the renderer is reloaded (loading a map or using `vid_restart`).
	+ If 255 effects are registered (the limit for JAMP and unmodified engines) a warning will be printed to the console.
* Change / Fix: Corrected problems with many Open mode / core game effects:
	+ Cortosis saber hit effects use colors similar to the color of the lightsaber again, as they did before v1.1.
	+ Magnetic Plating's hit effect visuals now work, and are also used when hit by clone pistols and rifles (previously used lightsaber deflect effect).
	+ Several effects related to Deka, SBD, and gore are now properly precached in Open mode.
	+ Wrist Laser effects are now precached, and other effects that were registered late (e.g. jetpack) are done earlier to prevent complex FAs accidentally breaking them.
	+ Fixed path to Droideka death effect and restored Discharge's electrical effect (purely cosmetic - still no self-stun since the change in V1.8).
	+ Restored enhanced versions of jetpack thrust effects.
* New / Change / Fix: Map Entities
	+ emplaced\_gun
		- Shot effect no longer 'random' for users other than client 0.
		- Death warning flash, explosion effect, and post-death damage texture now work properly.
		- Damage is now properly attributed.
	+ misc\_siege\_item
		- Added a spawn flag (16) which permits use of jetpack and grapple hook while carrying the siege item.
	+ trigger\_push
		- Can now set a team key so only that team is pushed.
		- Linear spawn flag allows setting a custom speed (previously was always 1000).
	+ trigger\_hurt
		- No longer damages NPCs with matching team.

### Gameplay

* Change: On CTF maps with protected spawn areas covered by nodrop, spawn bubble protection time is 3x longer (9 seconds).
* Change / Fix: Improved collision for non-deka ground vehicles (walkers, swoops, and animals) by using configured vehicle length.
* Fix: Jetpack rockets no longer vanish permanently after their first use on CTF maps and will display again on respawn.
* Fix: Potentially fixed rare instances where CTF respawn timers could become abnormally long.
* Fix: Resolved prediction error when running into steep slopes (caused moderate to severe camera jitter depending on ping).

### UI

* New: Added a warning popup at the main menu if client is using GLDirect software rendering.
* Change: On CTF maps, dead players are now indicated in the scoreboard and their respawn timer shown in the lives column to players on the same team.

### Full Authentic

* New: FA for all Imperial era CTF maps. (SDestroyer, Backstreets, Imperial, Yavin)
* New: FA for mb2\_ctf\_backstreets
* New: FA for mb2\_ctf\_tusken
* New: FA for mb2\_tatooine
* New: FA for mb2\_SDestroyer
* New: FA 'Customize' Menu
	+ FA creators can now create 'variants' of skin and saber for each FA character.
	+ The lines within the .mbch should look like this example and be placed within CharacterInfo: `model_# "nameofmodel" skin_# "nameofskin" uishader_# "models/players/example/directory/here"`
	+ For saber variants: `saber_# "nameof.sab" sabercolor_# #`
	+ This menu will hide if no variants are available.
* New / Change / Fix: Grapple Hook
	+ More natural swinging movement. Possible to build some momentum by swinging back and forth. When ascending grapple (holding jump) users will still experience swinging motion (no more floating in a straight line).
	+ Added firing and hit sounds.
	+ Can initiate acrobatic jumps (flip kicks and side wall runs) while grapple swinging if player meets normal prerequisites.
	+ Fall damage after releasing a grapple mid-air will be the same as intentionally jumping from that height.
	+ Grapple movement acceleration scales up with force jump level 2 and 3. Ascending grapple (holding jump) pauses FP regen, but otherwise FP regen is allowed even if jumping previously.
	+ Clone and ARC troopers consume stamina while using grapple hook levels < 4 and grapple line breaks if stamina is depleted.
	+ `MB_ATT_GRAPPLE_HOOK` now has levels:
		- Level 1: Max length 720 units. 3 second cooldown on hit. Ascending consumes 30 stamina per second (Clone and ARC only).
		- Level 2: Max length 1320 units. 1.8 second cooldown on hit. Ascending consumes 20 stamina per second (Clone and ARC only).
		- Level 3: Max length 2520 units. 0.6 second cooldown. Ascending consumes 10 stamina per second (Clone and ARC only).
		- Level 4: Max length 9600 units. 0.3 second cooldown. Can pull down enemies and has different fire animation, sound, and graphics.
	+ Grapple line now breaks if obstructed by map geometry for more than a second or if max length is exceeded.
	+ Reduced minimum grapple firing distance.
	+ Increased cooldown time after successfully pulling an enemy by half a second (3 seconds total).
	+ Siege items prevent using grapple hook by default and flags are now dropped if swinging.
	+ Should generally be more stable (known issues with getting stuck / thrown into the void / crashing are fixed).
* New: FP multipliers for weapons in FA (to be put within WeaponInfo):
	+ `FPMult` - FP Multiplier, ignores FPBlockMaxMult / FPNoBlockMinMult / FPNoBlockMaxMult / FPChargeShotMul
	+ `FPChargeMult` - Charge weapon FP multiplier
	+ `FPBlockMinMult` - Minimum FP Damage possible
	+ `FPBlockMaxMult` - Maximum FP Damage possible
	+ `FPNoBlockMinMult` - Minimum FP Damage possible when not blocking
	+ `FPNoBlockMaxMult` - Maximum FP Damage possible when not blocking
* New: `jetpackFuelCap` - sets maximum BP/Fuel/Stamina available (similar to MB\_ATT\_FUEL, only more customizable, 0 - 100)
* New: weaponflags for sonic, stun and freeze - `HELD_SONIC`, `HELD_STUN`, `HELD_FREEZE`
* New: Weaponflag which allows for blaster file to ignore block - `HELD_IGNOREBLOCK`
* Change: Classflag `CFL_FUELREGEN` now an attribute: `MB_ATT_FUELREGEN`
* Change: Weapon flag HELD\_EXPLOSIVE no longer adds an explosion effect. This allows the configured missileMissEffect to be visible.
* Change: The enhanced effect keys for FA overrides and vehicle weapons no longer use the '1' suffix.
* Change: Raised FA weapon override limits from 128 to 192 and the limit is now printed in related error messages.
* Change: Weapon flag `HELD_KNOCKDOWN` may be used with `WP_FragNadeFlags` to use old secondary frag nade detonation. Intended for 'stones' and other knockdown-only niche FA uses. The nade is still on a charge timer and will be automatically thrown if held too long.
* Change: `CFL_WFLAMETHROWER` damage multiplier lowered from 4x to 3x.
* Change / Fix: E-Web deployable item uses more authentic red shot effects, and corrected death explosion effect.
* Change / Fix: Missile overrides for WP\_BRYAR\_PISTOL required both MissileEffect and PowerupShotEffect be set for either to work. Now will use whatever is set and fallback to the default if missing.
* Fix: Jetpack override `jetpackFinishSound` now works.
* Fix: Flipkick now properly damages enemies (even those with Strength 1-3), also applies a percentage of knockdown depending on what level is set to the attribute - 30%/60%/90%.
* Fix: Overrides for WP\_BRYAR\_OLD (Westar Pistol) are now applied.
* Fix: Corrected reversed primary/alt missile overrides for WP\_BOWCASTER.
* Fix: Corrected reversed primary/alt for humanoid/droid hit effect overrides, and they will now be used as fallback if PrimGore/AltGore are set for the weapon but the damaged entity has no gore config.
* Fix: If a weapon override does not specify custom player hit effects, the default for the weapon will be used as a fallback.
* Fix: Dual hitscan pistols will now show tracer effects for both pistols.
* Fix: Saberthrow now hidden from force power select and FP regen paused while performing a controlled / long distance throw.
* Fix: Weapon flag HELD\_ALTRELOAD can now override the reload animation for WP\_REPEATER.
* Fix: Hilts that have `noManualDeactivate` set (like vibroblades) will start on when switched to instead of needing to attack or defend to activate.
* Fix: Regeneration bounding for `MB_ATT_SHIELD_RECHARGE` now works properly even with high max shield values.
* Remove: Some legacy weapon effect override keys (fleshImpact, droidImpact, and wallImpact) are now fully removed.

### Legends Mode

* The changes to the characters are too numerous to list so have been split into their own post below. Any servers running custom modifications designed for previous Legends releases should remove them to avoid issues.

### Models

* New / Change: Mandalorian class has been through a complete model overhaul. All of the new models and their skins are done by Mat Gaunt/Mandalorian, replacing the original Mandalorian model overhaul.
	+ Jango Fett
	+ Deathwatch (MB2 Version, based on original Deathwatch with Pre Viszla helmet pattern)
	+ Shadow Collective
	+ Wren Clan
	+ Jango RGB Variant 1
	+ Jango RGB Variant 2
	+ Boba RGB Variant 1
	+ Boba RGB Variant 2
	+ Blue (Based on "The Mandalorian" version replacing MB2's original blue mando skin)
	+ Red
	+ Green
	+ Orange
	+ Purple
	+ Montross
	+ Jaster Mereel
	+ Boba Fett (Holiday Special)
	+ Green, Orange, and Purple skins based on Classic MB2 Mandalorian skins.
* New: Added Rebel Pathfinders (from Rogue One) to Rebel Soldiers
* New: Added Rebel Militia (inspired by TFU) to Rebel Soldiers
* New: Added Resistance Trooper to Rebel Soldiers
* New: Added Female Mirialan Trooper to Rebel Soldiers
* New: Added Cade Skywalker to Jedi
* New: Added Darth Plagueis the Wise to Sith
* New: Added Ceremonial Luke Skywalker to Hero
* New: Added Abyssin species to Bounty Hunters
* New: Added Kubaz species to Bounty Hunters
* New: Added Bo-Katan Kryze to Mandalorians
* New: Added Snoova to Wookiees
* New: Added the following lightsaber hilts: Jolee Bindo, Juhani, Visas Marr, Sith Marauder, Cin Drallig, and Scardant.
* New / Change: Jerec now has a chest armor and a robed version seen in Dark Forces 2 cutscenes.
* New / Change: Partial rewrite of the weapon holster system:
	+ Now supports Clone and Westar pistols, including dual pistols. Clone and Mandalorian model holster configs were updated accordingly.
	+ Only uses holster config files (old system checked for model tags and gave them priority, which usually caused problems).
	+ Some optimization to reduce performance impact.
	+ Updated HOLSTER GUIDE.txt in MBAssets3/models/players with all relevant information for modders.
* New / Change: Jetpack Effects
	+ Jetpack nozzle effects now default to using `jet1` / `jet2` tags for positioning (same as base). The old tags `holster_launcher1` / `holster_launcher2` will still be used as a fallback if jet tags are not present.
	+ Models with a second jetpack for alternate skins are now supported using tags `jet3` / `jet4` for nozzle effects. The second jetpack must use surface names `jetpackb` and `jetpack_rocketb`.
* Change: May now load up to 32 animevent.cfg files (allows loading more models with unique animation based sounds/effects).
* Change: Wookiee class has been given +2 soundsets in favor of variety.
* Change: Added LOD support for:
	+ Alien Mercenaries
	+ Alora
	+ Clonetroopers (revision and added LOD lvl 3)
	+ Dark Exile duo
	+ Female Mechanic (aka Ponytail Girl in Rebel Soldier)
	+ Female Zabrak Mercenary
	+ Imperial Commando Technician
	+ Jorak Uln
	+ Rebel Commando
	+ Rebel Grenadier
	+ Sith Pureblood
	+ Talz
	+ Trandoshan
	+ Wookiee V2
* Change: Helmeted Old Republic Soldier now has a unique face instead of reusing Rebel Grenadier's.
* Change: Added minimalist RGB support for Ponytail Girl.
* Change: Added finger and lip movement to Imperial Commando.
* Change: Added eyebrow and mouth movement to Trandoshan.
* Change: Revised Rebel Commando with more Rogue One/Battlefront themed outfit. Minor visual tweaks.
* Change: Revised Rebel Grenadier to look more robust.
* Change: Slightly modified Female TIE Pilot to have an Inferno Squad themed looks.
* Change: Deepened tone of voice for Bith and Duros (rebel).
* Change: Reverted Devaronian soundset to galactic basic since KotOR II lines didn't sound villainous enough.
* Change: Upgraded soundset for Durge to have a more sinister vibe.
* Change: Atton Rand wears Jedi robes in Nar Shadda FA and in Legends.
* Change: Updated Yun model (FA only).
* Change: +5 model merges / -5 model.GLMs in favor of optimization
* Change / Fix: Complete texture overhaul for Boc Aseca. Bettered visuals for tentacle movement.
* Change / Fix: Removed cape from maskless TLJ Kylo Ren skins after fixing a visual issue which prevented that configuration previously.
* Change / Fix: Stormtrooper and Clonetrooper soundsets maintenance
* Fix: Minor rigging corrections on Jerec (waist), Desann (waist), Cultist (mask), Reborn JO (hood), Reborn Twin (shoulder pads) models.
* Fix: Vertex normal updates for many vehicle models including: X-Wing, TIE Fighter, TIE Bomber.

### Maps

* New: mb2\_veh\_destroyer - Star destroyer vehicle map from basejka
* Change: mb2\_duel\_wbw - updated based on Reepray's latest changes:
	+ Adjusted portals and paths to be a more blueish/grayish white.
	+ Added ambient noise and an owl's hoot (Morai) which can be heard when strolling around the map.
	+ New higher resolution skybox with fewer stars so it is less distracting.
	+ Added detail to central 'plaza' area of the map to be more unique / useful for orientation.
* Change / Fix: mb2\_ctf\_backstreets
	+ Fixed position of several crates across the map to prevent getting stuck.
	+ Added a 'jump challenge' route to get up to the top of rebel spawn area.
	+ Removed accidental patch caps in the landing pad.
	+ Adjusted some minor brushwork for sight line adjustments.
	+ More optimizations for the junkyard.
	+ Pathing, cover adjustments in the junkyard.
	+ Collision updates on some models.
* Change / Fix: mb2\_tatooine
	+ Added an FA-only Spawnpoint
	+ Fixed some bugs in the terrain.

### CMP

* New: mb2\_cmp\_telos - Based on the KOTOR2 station
* Change: Restricted Zombie Horror to be FA-only
* Change / Fix: mb2\_cmp\_duel\_calodan - Removed the white fog which was breaking the map for some players - Extended the music to be 15 minutes

### MGM

* Change: Restricted most MGM maps to only be playable in FA or FA and Legends mode.
* Change / Fix: legosw
	+ Both teams lose on time.
	+ Added objective hints for brick delivery areas.
	+ Cannot do objective for the other team.
	+ May now use jetpack with bricks.

### uMad?

* New: uM\_olympus - Greek themed duel map
* Change: Restricted several maps to only be playable in specific modes:
	+ FA mode: Instagib maps, Antioch, Birdmino, Bouncy maps, Canyon Guns, Castlevania, Crazy Race 1 and 2, Crazytrain, Downfall Guns, Football, Good and Evil, Hammertime, Jawa Race, Laser Tag, Last One Sinking, Lava Party, Nightmare, NarShaddaa Guns, Pirates vs. Ninjas, Prison Raid v4, Rocket Tennis, Sailbarge, Space Race, Super Death Arena, Swoop maps, Taspir Rockets, Throw Them In, and X-Wing.
	+ FA and Duel: Lava Duel
	+ FA, Duel, and Legends: Ragnos Battle
* Change / Fix: uM\_bespin/uM\_bespin\_night - Removed more entities to help map stability (to avoid crashes when server is full)
* Change: uM\_Sarlaccbarge
* - Fixed issue with not enough reb spawns - Added more slippery areas to sand terrain - Sarlacc 'throat' now causes gradual damage - Nerfed health of many classes on Jabba's team - Added new canon Lando and Nikto models - Pistol classes on team Jabba now do more FP damage - Gave default reinforcement classses grapple hook Change: uM\_PistolDuel - Added Grapple Hook to FA - Expanded/Updated model selections
* Change: uM\_ctf\_OceanTemple - Added more cover
* Change: uM\_Colosseum - Turned the sun back on
* Fix: uM\_Taspir / uM\_Taspir\_guns - Patched up the hole that lead into the void Change: uM\_gib\_bespin / uM\_gib\_coruscant / uM\_gib\_narshaddaa renamed to uM\_ctf\_gib\_bespin / uM\_ctf\_gib\_coruscant / uM\_ctf\_\_gib\_narshaddaa
* Change: Re-added uM\_ctf\_gib\_imperial
* Fix: uM\_LavaRising - fixed missing Jerec class
* Fix: Adjusted holsters for classes with hammers

### PowerBattles

* New: Melee Mando, Gingerbread Man, Darth Jar Jar and He-Rosh added
* Change: Switching to PB2 maps now automatically changes mode to FA
* Fix: Fixed pb2\_sdestroyer's broken red team spawn
* Change: Respawn Timers adjusted per class to 'attempt' to balance PB2 for CTF
* Change: Minor gameplay adjustments (new abilities from this and older patches) and description changes made to numerous classes

### Super Open Mode

* Change: Removed SOM\_Corellia map
* Change: Added SOM\_PTF\_SDestroyer and SOM\_Theed maps
* Change: Classes given model variants thanks to new FA Variant feature
* New: 7 New Classes added
	+ Jedi Knight / Sith Acolyte [2 life mediocre jedi sith class]
	+ Gunslinger [Hero like class replaces e-11 proj rifle with dual pistols and lots of different grenades]
	+ Shocktrooper [Rapid fire ee-3, 2 grenades, 2 lives]
	+ Light Infantry [E-11 2, fast, mid level dodge and dash, a conc and a sonic det]
	+ War Droid [ee-3 1, 4 lives, mag plating]
	+ Guard [Melee Sword, T-21, Cortosis Armor, 2 lives]
	+ Jedi Healer / Sith Alchemist [only 1 slot class in the game to prevent stacking empowerment]

### Legends Mode

*Legends has gone a few large overhauls, but this by far is the largest. All classes have been rebalanced or overhauled.*

* New: Each class given unique respawn timers for CTF maps
* New: Dozens of new and unique weapons models
* New: Player models, skins, characters and sound effects
* New / Change: Some classes have been given 'Archetypes' thanks to the new FA Variant feature, enabling for multiple cosmetic player models to be selected on the same FA character
* New / Change: Some classes have been given additional cosmetic lightsaber options
* Change: Ammo for all classes has increased
* Change: All characters have been given lore-friendly and game-friendly model scales
* Change: Limited the number of medics per team
* Change: Limited the number of characters with Rally
* Change: Increased the damage dealt by most saberists marginally to keep up with the overall increased HP and armor of characters
* Change: Characters with team-force based abilities such as Team Heal or Force Energize have had their respective levels reduced
* Remove: There are no longer any support classes which give out ammo or fuel

#### Player model changes

* New: Dash Rendar given a new model which contains a jetpack and new .skin files to toggle on/off the jetpack.
* New: Added additional BX Commando Droid skins
* New: Added Imperial Novatrooper skin
* Change: Durge model given a re-proportioned head and neck. Head now appears smaller making his body seem larger and more imposing.
* Change: Naboo Palace Guard given new holster file to better carry weapons. Also given new specular texture for helmet
* Change: Grappler SBD given holster file to prevent holstering the grappler fists
* Change: Yoda given holster file to prevent him from holstering an oversized lightsaber (as holstered models do not scale down with mbch determined modelscale)
* Change: War\_noghri given updated higher quality textures and a new shader
* Change: Magnaguard given new holster files to appropriately holster electrostaff on back
* Change: Baze Malbus given new holster file to appropriately holster T-21 based weapons on back (for fringe cases in Open and to holster his Legends weapon)
* Change: Death Trooper (Rogue One) given new holster files to appropriately holster Clone Rifle based weapons (for fringe cases in Open and to holster his Legends weapon)
* Change: Bossk given new holster file to appropriately holster Bowcaster based weapons (for fringe cases in Open and to holster his Legends weapon)
* Change: Jar Jar given new holster file to appropriately holster Gungan Spear weapon
* Change: BX Commando Droid given new holster file to better carry vibrosword

#### Weapon model changes

* New: Added A180 lightsaber and A180 ion attachment models
* New: Added CR-2 Repeater Pistol (naboo palace guard blaster)
* New: Added Cryoban Grenade model
* New: Added Czerka Adventurer Rifle (Aurra Sing’s sniper rifle)
* New: Added DLT-19 Heavy Blaster (scoped variant)
* New: Added Droid Assassin Rifle (HK-47’s blaster from TOR)
* New: Added dummyblaster – a .glm that contains blaster tags but no physical model. Specifically for T3-M4
* New: Added EE-4 Carbine model (based on star wars battlefront EA)
* New: Added Gungan Cesta model for Jar Jar Binks
* New: Added Gungan Shield model for Jar Jar Binks
* New: Added Episode 4 Jawa Ion Blaster
* New: Added KOTOR style blaster carbine
* New: Added KOTOR style pistol
* New: Added KOTOR style heavy repeating blaster (Canderous’ blaster)
* New: Added Mandalorian Assault Rifle (KOTOR style blaster rifle)
* New: Added MWC-35C model (Baze Malbus’ repeater rifle)
* New: Added new and improved Mandaloarian vibroblade (for use with Canderous)
* New: Added Relby-V10 (Bossk’s rifle)
* New: Added Relby-K23 (Cloud City security guard pistol)
* New: Added S5 Heavy Pistol (Episode 1 Naboo Royal Guard pistol)
* New: Added new improved Ragnos Scepter and Sith Sword models
* New: Added truncheon model (for Jyn Erso)
* New: Added new modelscale-friendly lightsaber model for Yoda
* New: Added Zam Wessell’s sniper rifle model
* New: Added Flechette Pistol model
* New: Added KYD-21 Pistol model (Zam Wessell’s pistol)
* New: Added Vibro-Khopesh (vibroblade weapon for Noghri)
* New: Added Tusken Cycler Rifle model
* New: Added Tusken Projectile Pistol model
* New: Added Wookiee Slugthrower model
* New: Additional skins for Grappler Droid melee weapons added
* Fix: Repositioned the flash tags on SOM3\_rifle to face forward rather than sideways (battle droid sniper rifle)
* Fix: Repositioned the flash tags on Hera’s pistols to face forwards rather than sideways

#### Sound Effect changes

* New: Added BX Battledroid’s E5 blaster sound effect from the Clone Wars cartoon series
* New: Added Czerka Adventurer Rifle sound effect from the Clone Wars cartoon series
* New: Added DLT-19 blaster rifle sound effect (a mixture of a variety of different SW blaster sounds to give a beefy feel)
* New: Added E-5s blaster rifle primary and alt fire sound effects (droid sniper rifle, based on the 2003 clone wars miniseries)
* New: Added Captain Phasma’s F11D blaster sound effect isolated from The Force Awakens
* New: Added FWMB-10 primary and alt fire sound effects (custom mix of a variety of SW blaster sounds)
* New: Added new sound effects for Han Solo + Greedo’s primary and alt fire based on ANH
* New: Added new sound effect for KOTOR carbine (a mixture of a variety of different SW blaster sounds to give a wimpy feel)
* New: Added MWC-35c blaster primary and alt fire sound effects (Baze Malbus’ blaster)
* New: Added Republic Commando sniper sound effect
* New: Added sound effect for SE-14c (a mixture of a variety of different SW blaster sounds)
* New: Added sound effect for tusken sniper rifle
* New: Added sound effect for IG-88's pulse cannon
* Change: Replaced the “spy\_pistol” (Episode 1 blaster pistol) sound effect with a higher audio quality version that loops better
* Change: Improved Din Djarin's Amban Phase Rifle sound effect with a higher fidelity, longer version (previously the sound cut off too soon)

#### New Characters and Name Changes

##### Heroes

* New: Yarael Poof - Oversized Jedi with long reaching lightsaber and high level mindtrick abilities
* New: Jedi Gladiator Archetype (Ki-Adi Mundi / Kit Fisto) - A sly offense oriented Jedi with unique high damage cyan and blue styles
* New: Jedi Swordmaster Archetype (Cin Drallig / Eeth Koth) - A fast moving duelist Jedi that knows all single styles and has Q3
* New: Arc Trooper (Replaces Clone Trooper) - Dual life class that combines the weapons and attributes of the default Clone Trooper and Arc
* New: Clone Heavy - Dual life class with a Clone Rifle (3) minigun but with de, creased speed from the normal clone class
* New: Jawa - A small, fast moving class with an ion stun gun and baton
* New: Rebel Vanguard (replaces Resistance Pilot) - A multi-life rocketeer and grenadier soldier
* New: Old Republic Soldier - Hybrid gunner/melee soldier class with multiple lives
* New: T3-M4 - Support class with tools to disable enemy combatant (Ion Blaster / Freeze Ray) and fast hacking
* New: Poe Dameron - Fast moving dextrous gunner class with heavy mid-range rifle
* New: Clone Assassin - Hybrid gunner/melee assassin similar to the imperial purgetrooper
* New: Bo Katan Kryze - Dual Pistol Mando
* Change: Rebel Trooper made the default class
* Change: Naboo Guard's character name has changed to Archetype: Naboo Security
* Change: R2D2's character name has changed to Archetype: Astromech Droid
* Change: HK-47's character name has changed to Archetype: HK-Series Assassin Droid
* Change: Chewbacca's character name changed to Archetype: Wookiee Champion
* Change: Republic Commandos "Boss" character name changed to Archetrype: Delta Squad Commando
* Change: Commander Cody's character name changed to Archetype: Clone Commander
* Change: Captain Rex's character name changed to Archetype: Clone Captain
* Change: Mace Windu's character name changed to Archetype: Jedi Master
* Change: Yoda's character name changed to Archetype: Jedi Sage
* Change: Ahsoka's character name changed to Archetype: Jedi Acrobat
* Change: Anakin's character name changed to Archetype: Jedi Guardian
* Change: Qui Gon's character name changed to Archetype: Jedi Enforcer
* Remove: Rako Hardeen removed

##### Villains

* New: Galak Fyyar - heavy tank class based on the SBD with an overshield that pushes away enemies
* New: Sith Berserker Archetype (Darth Plagueis / Snoke) - melee/support force user hybrid with wookiee strength and fury
* New: Heavy Stormtrooper Archetype (First Order Heavy Trooper / Imperial Novatrooper) - fast moving class based on the Arc Trooper with T-21
* New: Thug Archetype - multi-life concussion grenadier with strength (1), E-11 (3), and dash
* New: Stormtrooper Specialist Archetype (Shoretrooper / Tank Trooper) - two-life heavy gunner with Bowcaster (2) based weapon and carries a portable E-Web
* New: Noghri Death Commando - two-life assassin class with a vibrosword, E-11 (3), and stun gun
* New: IG-100 MagnaGuard - two-life anti-Jedi melee class with blaster resistance
* Change: Sith Trooper (KOTOR) - Restyled from the Sith Commander class - multi-life class with a high rate of fire blaster carbine, vibrosword, and cryoban grenade
* Change: Stormtrooper Archetype - Made the new Villain team default class (identical stats to the revamped Rebel Trooper)
* Change: Imperial Flametrooper character name changed to Archetype: Flame Trooper
* Change: Shadow Stormtrooper character name changed to Archetype: Shadowtrooper
* Change: B2 Super Battledroid restyled as B2 Grappler Super Battle Droid
* Change: Nute Gunray character name changed to Archetype: Separatist Councilor
* Change: Orson Krennic character name changed to Archetype: Imperial Director
* Change: Asajj Ventress character name changed to Archetype: Sith Assassin
* Change: Desann character name changed to Archetype: Sith Juggernaut
* Remove: Deka - *this helps keep Legends effects under the maximum effects allowed by JAMP (and to allow for more effects elsewhere)*