recursal/Fanatic-Fandom huggingface dataset:
More Mind Rotes

*"We spend so much time hiding our true natures from everyone else that, in time, we also come to hide it from ourselves."* ~Dame Samantha Wainbridge

The following rotes make up the remaining bulk of the arsenal of Dame Sam's Mind sphere.

**Fury, Mind 3**: When surrounded by enemies Dame Samantha taps this rote, which forces her enemies to come at her one at a time, without thought of any particular skill, technique, or ideas of defending themselves. This is the rote she used on Lance to make him arglebargle. She has also taught this Rote to Romana, whom likes to call it Hong Kong Cinema. The effect is Coincidental.

**The Haunting, Mind 3**: This is another rote that Dame Samantha uses to defend the Chantry. In case where Sleepers stand on the porch of the Chantry and explains their reasons for being there, they begin to feel a growing sense of dread and apprehension, and slowly become aware of a brooding, watchful malice. If the Dame scores more successes than the target has Wits, the subject will leave at soonest opportunity, convinced that the building is haunted and dangerous. The effect is Coincidental.

**Monkey Kung Fu, Mind 3**: With this rote Dame Sam launches into a series of tumbles, rolls, slapping the ground, and shrieking. The intent is to baffle and possibly terrify the foe. For each success scored, the Dame removes one die from the victim's Dodge pool. With five or more successes, the foe becomes frightens and tries to flee the fight as soon as possible. The effect is Coincidental.

**Dream Hunter, Mind 4**: With this rote, Dame Samantha helps those suffering from horrible nightmares to get relief. As she meditates next to the sleeping subject she is able to project herself directly into the nightmare itself, and combat the demons and monsters within the nightmare or, if possible, find the sleeping person and talk them gently out of the nightmare, and prevents the bad dream from recurring. The effect is, of course, Vulgar.

**Crime & Punishment, Mind 4 Life 3**: This is one of the more well-known and feared rotes utilized by the Order of Hermes. By tapping this rote against a criminal target, Awakened or otherwise, the Dame creates a mental loop whereby the target his force-fed the memory of every crime he has ever committed, over and over again. Each mental image also bombards the victim with the pain their crime causes: grief, physical agony, etc. In the case of violent crimes such as rape or murder, the target is fed the exact physical sensations the victim experienced. Naturally the effect is quite Vulgar, and usually results in a loss of sanity. If the Dame rolls five or more successes the target is so overwhelmed and wracked with pain that they suffer a psychotic break; usually retreating into a state of cataonia. The effect can be resisted with a willpower roll against dif 8...until the rote is cast again.
Dominate

## Card Effect

Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects. Repeat this one additional time.

> "*Behind their masks is nothing, youngling. They have made their choices.*"
> ― Gex, Breach Mage Advisor
>
>

**Ascend** is a Hollow Crown specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects.
* Repeat this one additional time.

Resolve the Blood Magic effects in order starting with the acolyte that has been in play the longest.
Stefan Malveaux

"Now, that's absurd."

### Aliases

Shady Stefan, Saint Stefan, Superman, Beefcake, Stefan: The Hero, Hero Stefan, Hero Hairdo, Noble Stefan, Stef, Buzzkill Bob, Baby Bro, Brother, Lily's Little Angel, Mad Max, Baby, Ebenezer, Pal, Bunny Snacking Pacifist

### Realitives

Damon Malveaux(Brother) Giuseppe Malveaux(father) Zach Malveaux(uncle) LIly Malveaux(mother)

## Physical Description

### Hair Color

Brown

"Elena, tell me you're joking.."
Burden

## Card Effect

The players collectively gain two corruptions and place them on top of their decks.
Any player focuses a breach.

> "*It's the only thing that smiles more than me.*"
> ― Lash, Breach Mage Scout
>
>

**Burden** is a Crooked Mask specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The players collectively gain two corruptions and place them on top of their decks.
* Any one player focuses a breach. If a breach cannot be focused any further, the player may choose to open that breach (this counts as focusing).
Card Draw

Some cards and effects allow a player or ally to draw more cards. These may be played immediately. Aeon's End has less **card draw** than most conventional deck-builders, for the stated purpose of reducing turn length time. This makes card draw a powerful effect, and is often priced heavily.

## Player Cards

Gems

Spells

Relics
Blind Abandon

## Card Effect

Suffer 1 damage.
You may destroy a non-corruption card in hand.
Destroy this.

> "*Our lives matter not in the end. We are mere fodder to these beings, an inconvenient obstacle, no more. What matters is that we take them with us when we go back to oblivion.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Blind Abandon** is one of eleven corruption cards used by the Crooked Mask from the Core set.

## Details

Effect When Played:

* Suffer 1 damage.
* You may destroy a non-corruption card in hand.
* Destroy this.
Elongated Looq

## Card Effect

Gain 2 .
The next time you focus or open a breach this turn, gain 1 charge.

**Elongated Looq** is a gem from Outcasts. Elongated Looq may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* The next time you focus or open a breach this turn, gain 1 charge. You may do this once per turn.
Bladius (Minion)

## Card Effect

**PERSISTENT:** The player with the fewest opened breaches suffers 2 damage.

**Bladius (Minion)** is a Maelstrom: Risen specific minion from Legacy.

## Details

Add 14 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the fewest opened breaches suffers 2 damage. If multiple players are tied for fewest opened breaches, choose one of those players to suffer the effect.
Prologue

Background

Akhir dari tahun Dinasti Han Timur (25–220M), seorang pertapa yang terkenal Zhang Jiao menyerbarkan berita: [Langit biru telah mati, Langit kuning akan segera bangkit] (Blue has perished, the Yellow Sky will soon rise). Pemberontakan Yellow Turban dimulai saat itu. Sejak saat itu, keadaan tidaklah aman lagi. Semua pihak saling mengumpulkan tentara untuk berperang. Peperangan muncul dimana-mana..

Kamu akan bermain sebagai pahlawan yang berambisi untuk memenangkan salah satu kerajaan dari 3 kerajaan yang ada. Kamu akan menerima berbagai latihan sebagai salah satu prajurit baru yang nantinya akan berkembang menjadi pahlawan yang akan membawa kemenangan pada penguasa yang telah kamu pilih. Ketiga penguasa yang dapat dipilih adalah: Liu Bei yang baik hati, pahlawan Jiangdong Sun Jian, atau tiran yang sangat kuat Cao Cao.

Kamu akan mengalami sendiri semua kisah yang terjadi di dunia Three Kingdoms, berkenalan dengan penguasa, festival, dan lain-lainnya. Setelah kamu bergabung pada suatu penguasa, maka kamu bisa menjalankan berbagai macam tugas, misalnya mengusir penjahat, menegakkan hukum dan perlahan-lahan meningkatkan reputasi mereka.

Mengalahkan pencuri, bandit dan perompak yang kurang beruntung, maka kekuatanmu akan semakin bertambah. Apabila kamu menjadi semakin kuat, maka tugas yang diberikanpun akan bertambah besar dan sulit.

Mengirimkan barang ekspedisi ke suatu tempat tertentu, terlibat dalam peperangan, mendapatkan tunggangan, hingga sensasi kegembiraan ketika berhasil mengalahkan perkemahan musuh.

Dengan melalui banyak pengalaman dan latihan, setapak demi setapak kamu bisa mendapatkan kesempatan untuk berdiri di garis depan pertempuran, melawan Zhang Jiao, Zhang Liang, dan Zhang Bao sang pemimpin Yellow Turban Army.

Cerita akhir peperangan ini ada ditanganmu…
Disintegrating Scythe

## Card Effect

**Cast:** Deal 8 damage.
Suffer 1 damage. Instead of discarding this,
destroy it or place it on top of any player's
discard pile.

> "*Being struck by lightning would only be half as bad.*"
> ― Lash, Breach Mage Scout
>
>

**Disintegrating Scythe** is a spell card from The Depths expansion. Disintegrating Scythe may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 8 damage to an enemy.
* The player who cast this suffers 1 damage.
* Do not discard this spell after casting it. Instead, choose to either destroy it or place it on top of any player's discard pile. You may choose your own discard pile, functionally acting as the normal discard action.

## Trivia

Pictured mage: Lash
Pictured enemy:
Everfull Purse

## Card Effect

At the end of your draw phase, if the total cost of gems and relics in your hand is 7  or more, draw a card.

> "*The people pf New Gravehold love their possessions. I didn't understand for a long time, but I think I am beginning to*"
> ― Qu
>
>

**Everfull Purse** is a treasure and promo card from the Outcasts kickstarter. Everfull Purse is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* At the end of your draw phase, if the total cost of gems and relics in your hand add up to 7  or more, draw one card.
Starter Guide

2.Setelah memilih [Nama Karakter], kalian bisa memilih job, bentuk tubuh, warna kulit, bentuk rambut, warna rambut yang kalian sukai untuk karakter kalian. Setelah kalian yakin dengan pilihan kalian, klik tombol [OK] untuk mulai bermain.

1. Nama karakter
2. Job
3. Status
4. Tipe karakter
5. Piluhan mode karakter
6. Warna kulit dan rambut
7. Langkah terakhir klik [OK]

3.Kamu berhasil membuat karaktermu! Klik tombol [Start] untuk mulai memainkan karaktermu menjelajah dunia 3 Kingdoms Online

### B. Menghapus Karakter

1.Pilih karakter yang ingin kamu hapus, setelah itu klik tombol [Delete].

2.Setelah itu, karakter akan dihapus dalam waktu 1 x 24 jam setelah kamu klik tombol [Delete].

### C. Main Interface

1. Informasi Karakter
2. Informasi Party
3. Windows Message
4. Chat Channel
5. Dialog Box
6. Emoticons
7. Shortcut
8. Menu
9. Informasi Soldier
10. Informasi Quest
11. Mini Map
12. Target

### D. Mini Map

1. Koordinat Karakter
2. Waktu
3. Cuaca
4. Auto Navigation
5. Display Special Status
6. Setting Tampilan Map
7. Kalendar
8. Minimize map Size
9. Maximize Map Size
10. Sudut pandang Player
11. Local Map

### E. Menu

1. Item Mall  : Membuka Windows Item Mall
2. Informasi Karakter : Membuka windows informasi karakter
3. Backpack  : Membuka Backpack yang berisikan item dan gold
4. Skill  : Berisikan daftar skill yang sudah dipelajari
5. Quest  : Berisikan Quest yang dijalankan
6. Soldier  : Membuka windows informasi soldier
7. Clan  : Membuka windows clan
8. Komunitas  : Berisikan Friend list, Black list, dan action list
9. Sistem  : Mengatur sistem didalam game
Aether Ripple

## Card Effect

**Cast:** Deal 2 damage.
Each ally gains an  token.

> "*Aether is aether. You can put it in the air and as long as it lingers there, another can use it.*"
> ― Perth, Frayed Fuse
>
>

**Aether Ripple** is a spell from Legacy of Gravehold. Aether Ripple may be gained from the supply for 3 .

## Details

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Each ally gains an  token.
Clouded Sapphire

## Card Effect

Gain 3 .
If this is the first time you have played Clouded Sapphire this turn, any ally gains 1 charge.

> "*They say if you look closely, the shadow of The World That Was is imprisoned within.*"
> ― Phaedraxa, Breach Mage Seer
>
>

**Clouded Sapphire** is a gem from the Core set. Clouded Sapphire may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 3 .
* If this is the first time you have played Clouded Sapphire this turn, any one ally gains 1 charge.

If playing true solo, you may gain 1 charge for yourself when playing Clouded Sapphire for the first time. Otherwise you are not your own ally, and cannot gain the charge.
Backfire

## Card Effect

**Cast:** Deal 4 damage.
You may lose 1 charge to return this to your hand.

> "*We all must make sacrifices.*"
> ― Qu (Legacy of Gravehold)
>
>

**Backfire** is a spell from Legacy of Gravehold. Backfire may be gained from the supply for 5 .

## Details

Resolve the following effects when **Cast**:

* Deal 4 damage.
* (Optionally:) You may lose 1 charge to return this to your hand.
Emerald Shard

## Card Effect

Gain 1 .
**OR**
Any player gains 1 life.

> "*The caves run deep in Gravehold, some say to a shadow city even older than time. Yet none have delved as deep as Kadir.*"
>
>
>

**Emerald Shard** is a gem from the Core set. Emerald Shard is a starter card for Kadir, and so cannot be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Any one player gains 1 life. You may choose to target yourself with this effect.
Breach Communion (Xaxos Ascended)

## Card Effect

**Cast:** The player with the most pulse tokens loses 1 pulse token and suffers 3 damage.

**Breach Communion (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* The player with the most pulse tokens loses 1 pulse token and suffers 3 damage. If multiple players are tied for most pulse tokens, choose one of the tied players to suffer the effect.
Astral Cube

## Card Effect

Return a gem you played this turn to your hand.
Reveal the top card of the turn order deck. If you revealed a player's turn order card, that player gains 1 life.

> "*Riddles within riddles within shapes within black. There is a power here the other refuse to taste.*"
> ― Xaxos, Voidbringer
>
>

**Astral Cube** is a relic from The Outer Dark expansion. Astral Cube may be gained from the supply.

## Details

Resolve the following effects when played:

* Return a gem you played this turn to your hand. You may play that gem again in the same turn, or save it for a future turn.
* Reveal the top card of the turn order deck. If you revealed a player's turn order card (wild/split player cards included), that player gains 1 life. If a wild/split player turn card were revealed, the players choose who gains the life (or who has the relevant player token).
Disperse

## Card Effect

Unleash twice.
Any player suffers 2 damage and destroys their most expensive card in hand.

**Disperse** is a basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash twice.
* Any one player suffers 2 damage and destroys their most expensive card in hand.
Cleave

## Card Effect

Rageborne Strikes.

> "*Thraxir was breach commander for as long as most could remember. To honor him, to this very day no man or woman has been elected to the post in his stead.*"
>
>
>

**Cleave** is a Rageborne specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Rageborne Strikes once.
Red Bull Salzburg

**GOALKEEPERS**

 Alex Manninger (b. 1977) 05-06, 08

 Ramazan Özcan (b. 1984) 06-07

 Eddie Gustafsson (b. 1977) 09-14

 Gerhard Tremmel (b. 1978) 10-11

 Peter Gulasci (b. 1990) 13-15

**DEFENDERS**

 Ronald Gercaliu (b. 1986) 06, 08-09

 Dusan Svento (b. 1985) 09-14

 Thomas Linke (b. 1969) 05-07

 Aleksander Knavs (b. 1975) 05-08

 Jorge Vargas (b. 1976) 06-08

 Milan Dudic (b. 1979) 06-11

 Tsuneyasu Miyamoto (b. 1977) 07-08

 Ibrahim Sekagya (b. 1980) 07-13

 Barry Opdam (b. 1976) 08-10

 Rabiu Afolabi (b. 1980) 09-11

 Martin Hinteregger (b. 1992) 10-16

 Petri Pasanen (b. 1980) 11-12

 Isaac Vorsah (b. 1980) 12-15

 Dayot Upamecano (b. 1998) 16-17

 Laszlo Bodnar (b. 1979) 06-09, 10-11

 Anis Boussaidi (b. 1981) 08-10

 Peter Ankersen (b. 1990) 14-15

**MIDFIELDERS**

 Rene Aufhauser (b. 1976) 05-10

 Andreas Ivanschitz (b. 1983) 06

 Niko Kovac (b. 1971) 06-09

 Vladimir Janocko (b. 1976) 06-09

 Alex (b. 1977) 07

 Christoph Leitgeb (b. 1985) 07-

 Nikola Pokrivac (b. 1985) 09-11

 Jakob Jantscher (b. 1989) 10-12

 Rasmus Lindgren (b. 1984) 11-12

 Naby Keita (b. 1995) 14-16

**FORWARDS**

 Vratislav Lokvenc (b. 1973) 05-08

 Marc Janko (b. 1983) 05-10

 Alexander Zickler (b. 1974) 05-10

 Johann Vonlanthen (b. 1986) 06-09, 10-11

 Sadio Mane (b. 1992) 12-14

 Jonathan Soriano (b. 1985) 12-17

 Marcel Sabitzer (b. 1994) 14-15
Coal Shard

## Card Effect

If you have 2 life or less, destroy this.
Otherwise, gain 3 , gain 1 charge, and suffer 2 damage.

> "*Afraid of my own shadow? of course!*"
> ― Ohat, Dirt Merchant
>
>

**Coal Shard** is a gem from War Eternal. Coal Shard is a starter card for Ulgimor, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* If you have 2 life or less, destroy this card (Coal Shard).
* Otherwise, gain 3 , gain 1 charge, and suffer 2 damage.

When a player is exhausted they remain at 0 life. An exhausted player playing Coal Shard would destroy it.
Afflict

## Card Effect

Two different players each gain two corruptions and place them on top of their decks.
Each of those players gains 1 life.

*Not to be confused with*

> "*It was as if a whisper echoed behind my eyes, tempting me to stray into the raw abyss.*"
> ― Xaxos, Breach Mage Adept
>
>

**Afflict** is a Crooked Mask specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Two different players each gain two corruptions and place them on top of their decks. Players may not look at the corruptions until drawn, and so place them face down onto their decks. If there are no corruptions left in the corruption deck, then Gravehold suffers 2 damage per corruption unable to be gained.
* The same two players gain 1 life each.

If playing true solo, the player must apply both effects to themselves, gaining a total of 4 corruptions and placing them on top of their deck. The solo player then gains 2 life.

## Trivia

There are two different attack cards, both named Afflict;  is a basic attack from the War Eternal set.
Edryss Tragg

## Card Effect

**BLOOD MAGIC:** Any player suffers 2 damage. Then, if that player has 5 life or less, this minion suffers 2 damage.

> "*We become that which is most feared.*"
>
>
>

**Edryss Tragg** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Any one player suffers 2 damage.
* If that player now has 5 life or less, this minion suffers 2 damage.
Dodge

## Card Effect

Unleash. Return any player's Position token on a minion to that player.
**OR**
Unleash. Any player suffers 2 damage and discards a card in hand.

**Dodge** is a Fenrix specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Choose to resolve one of the following Attack Effects:

* The nemesis Unleashes. Return any one player's Position token on a minion to that player.

**OR**

* The nemesis Unleashes. Any one player suffers 2 damage and discards one card their hand.
Egg Burst

## Card Effect

**TO DISCARD:** Destroy four cards in hand.
**POWER 1:** Place three flies into play. Any player suffers 3 damage.

**Egg Burst** is a Maggoth specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* Destroy four cards from your hand. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Place three flies into play.
* Any one player suffers 3 damage.
Carapace Queen

* Front
* Back

**Carapace Queen** is a nemesis from the Core set. The Carapace Queen emerges from a breach with endless hordes of beetle-like minions, called husks. While these husks are small and weak on their own, they swarm together and can quickly overwhelm Gravehold and the mages if not dealt with.

## Overview

The Carapace Queen is a horde-style nemesis, summoning large numbers of token minions on the Husk Track. Some of the Carapace Queen's cards Swarm, which resolves effects depending on the total number of husks in play; the more husks in play, the worse the effect. Due to the focus on husks, the Queen does not have many minion cards in its nemesis deck, instead focusing on attacks and powers that interact with the husks.

## Rules

#### **Set Up**

Place the Husk Track next to this mat (the Carapace Queen mat). Place two husks into play on the first two spaces of the Husk Track.

#### **Additional Rules**

* Each husk is a minion that has 1 life.
* When a husk is placed into play, place it in the next available space on the Husk Track.
* When a player deals damage to a husk, that player may suffer 1 damage to distribute the damage dealt over multiple husks.
* When Carapace Queen has fifteen husks in play and must place another into play, Gravehold suffers 1 damage instead.

#### **The Husk Track**

When Carapace Queen Swarms, count the number of husks in play (on the husk track) and resolve the following:

* 0-3 husks: Place four husks into play. Note, even if there are no husks in play when the Carapace Queen Swarms, this effect is still triggered.

* 4-6 husks: Any player discards a prepped spell. Place two husks into play.

* 7-10 husks: Gravehold suffers 5 damage.

* 11-12 husks: The player with the lowest life suffers 3 damage. Discard a husk.

* 13+ husks: The players lose.

#### **Increased Difficulty**

**Unleash:** Place three husks into play instead of two.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The Carapace Queen, The Mother-Of-Husks, the Swarm Daughter - all these dread names we have chosen in our vain attempts to comprehend this creature. But of all The Nameless, the Queen has brought the most ruin upon Gravehold, for her armies are vast and lethal, more clockwork things than beasts.
>
> There is a saying about the husks: "To kill one is to breed six." Only when the Queen retreats through the void do they relent, left to twitch and expire on the cave floor among the bodies of those they have overcome. After each siege, weeks are spent shoveling up the metallic scraps, which are carried deep into the bowels of the caves. There they are heaped in formless piles, their countenances unchanged in death beyond their stillness and dim eyes.*"
>
>
>
Alien Element

## Card Effect

Gain 1 .
For each of your breaches with a spell prepped to it, gain an additional 1 .

> "*It matters not what it is, only what it can do*"
> ― Garu, Oathsworn Protector
>
>

**Alien Element** is a gem from The Outer Dark expansion. Alien Element may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* For each of your breaches with a spell prepped to it, gain an additional 1 . Alien Element may gain a maximum of 5  when played, if all four breaches have spells prepped to them.

Do not count the number of prepped spells; rather count the number of breaches with spells prepped to them. A breach with two prepped linked spells gives +1 . A closed breach with a prepped spell still gives +1 . A dual spell prepped across two breaches gives +2 .
Cleansing Amulet

## Card Effect

After a player finishes resolving their ability, any player may destroy a card in hand.

> "*Then, I destroy what is unnecessary. First, I channel.*"
> ― Nook
>
>

**Cleansing Amulet** is a treasure from The New Age. Cleansing Amulet is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* After a player finishes resolving their ability, any one player may destroy one card from their hand.
Break

## Card Effect

Xaxos: Ascended Concentrates three times.
The player with the most expensive prepped spell destroys it and the breach that spell was prepped to.

**Break** is a Xaxos: Ascended specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Xaxos: Ascended Concentrates three times.
* The player with the most expensive prepped spell destroys it and the breach that spell was prepped to. The breach is removed from the game and cannot be replaced. If multiple spells are tied for most expensive, the players choose one to destroy along with the breach it was prepped to.
Adrenal Batteries

## Card Effect

Gain 2 pulse tokens. You may lose 4 pulse tokens. If you do, open any player's closed breach. Then, gain a spell from any supply pile that costs 5  or less, and prep that spell to any player's opened breach.

> "*Sometimes, all a mage needs is a little jump-start.*"
>
>
>

**Adrenal Batteries** is a relic from Legacy. Adrenal Batteries may be gained from the supply for 7 .

## Details

Resolve the following effects when played:

* Gain 2 pulse tokens.
* (Optional) You may lose 4 pulse tokens. If you do, open any player's closed breach. Then, gain a spell from any supply pile that costs 5  or less, and prep that spell to any player's opened breach.

When resolving the second effect, you may choose your own breach to open and prep a spell to. Losing 4 pulse tokens is required to resolve the entire second effect, both opening a breach and gaining/prepping a spell.
Brama

**Brama** is a breach mage from the Core set.

## Mage Overview

Brama provides a support role through a strong healing ability; **Brink Siphon** allows Brama to heal one player for 4 life.  deals 1 damage and gains 1 .

### Ability

Brama may spend 5 charges to heal any player for 4 life (including herself).

Brama may only cast this during her own main phase.

Brama may not heal an exhausted mage, and cannot heal a mage above their starting life (usually 10).

### Breach Setup

Brama starts with one open breach and three closed breaches in the following orientations.

## Strategy

Brama is a simple and powerful support mage, capable of keeping players alive for a long time. However, she has no way of healing Gravehold if its life becomes critical.

Opening your II breach on your second turn is often justified, as your deck starts with 2 Sparks (you'll likely have 4  thanks to Buried Light).

Brama synergizes well with Lash, since his ability causes players to suffer damage.

## Lore

> "*My conclave of sisters is long ago gone, all of them ash in the world above. I do not remember their names, only their faces and the brightness in their eyes. Their songs fade in the grey shadows of my many years, and I alone can still hear them. Only Gravehold is more ancient than I. Yet somehow I endure.
>
> This city looks to me for guidance, for I have walking a long, wearisome path to stand before them. This is my duty, my burden, my privilege. It was I who counseled them to collapse the mouth of the cave, to entomb us here. It was I who taught the mages to wield the sister-words. Where so many have slipped beneath the shadow, I have remained in light.
>
> Many say we are lost, that Gravehold is just that: our grave. They say that, like my sisters, we will be erased, our bones left to molder in the silence of this cave. But glory will be ours again and I will live to feel the sun and wind on my face once more. Faith, younglings. It is our best weapon.*"
> ― Brama
>
>
Cobalt Clump

## Card Effect

Gain 2 .
The next time you gain a card that costs 5  or more this turn, silence a minion.

> "*Reminds me of the water. Hopefully this won't take too long and I can return to my excavation.*"
> ― Gygar (Legacy of Gravehold)
>
>

**Cobalt Clump** is a gem from Legacy of Gravehold. Cobalt Clump may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* The next time you gain a card that costs 5  or more this turn, silence a minion.
Armored Pauldrons

## Card Effect

When you play a relic that costs 3  or more, deal 1 damage.

> "*The armor cannot come off. It is my eternal shackle.*"
> ― Thraxir
>
>

**Armored Pauldrons** is a treasure from Outcasts. Armored Pauldrons is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time you play a relic that costs 3  or more, deal 1 damage to an enemy.
Cleansing Quartz

## Card Effect

Gain 1 .
If you have focused or opened a breach this turn, gain a spell that costs 4  or less from the supply.

> "*With each swirl of the breach, I feel my mind calming, my thoughts returning to me.*"
> ― Thraxir (Legacy of Gravehold)
>
>

**Cleansing Quartz** is a gem from Legacy of Gravehold. Cleansing Quartz is a starter card for Thraxir (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* If you have focused or opened a breach this turn, gain a spell that costs 4  or less from the supply.

## Trivia

Pictured mages: Thraxir (Legacy of Gravehold)
Chronal Arc

## Card Effect

This spell must be prepped to two adjacent breaches so that this card touches both breaches. This fully occupies both breaches.
**Cast:** Deal 4 damage. You may place this card into your card.

> "*The potential of one single spell is infinite, provided the mage is wise enough to unlock it.*"
> ― Lexive, Arcane Theorist
>
>

**Chronal Arc** is a spell and promo card from The New Age kickstarter. Chronal Arc may be gained from the supply for 7 .

## Details

Chronal Arc must be prepped to two adjacent breaches so that it touches both breaches (placed sideways). This spell fully occupies both breaches. If this spell is prepped to two breaches that both give bonus effects, then casting this spell will receive both bonus effects.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* (Optional) You may place this card (Chronal Arc) into your hand.

Chronal Arc may be prepped during the same turn that it was returned to your hand.

Normal rules apply when prepping Chronal Arc to closed breaches; you must focus a closed breach to be able to prep a spell to it, and the spell must be cast on the mage's next turn. If Chronal Arc is prepped to two closed breaches, both must be focused first during that same Main Phase. If Chronal Arc is prepped to one open and one closed breach, the closed breach still must be focused first, and the spell still must be cast on the following turn.

If a breach has been destroyed, Chronal Arc may not be prepped across the gap (eg. breaches I and III are not adjacent, even if breach II was destroyed).
Conclave Scroll

## Card Effect

Gain 1 charge.
If this card's supply pile is empty, you may destroy the top card of any ally's discard pile.

> "*Brama and her ilk read the words and consider them answers. I see only questions.*"
> ― Yan Magda, Enlightened Exile
>
>

**Conclave Spell** is a relic from War Eternal. Conclave Spell may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 charge.
* If the Conclave Scroll supply pile is empty, you may destroy the top card of any one ally's discard pile.

If playing true solo, you may destroy the top card of your own discard pile.
Erratic Ingot

## Card Effect

Gain 2 .
Gain an additional 2  if there is at least one nemesis turn order card in the turn order discard pile.

> "*Hit it all you like, Adelheim. It has a mind of its own.*"
> ― Gex, Breach Mage Adviser
>
>

**Erratic Ingot** is a gem from War Eternal. Erratic Ingot may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* Gain an additional 2  if there is at least one nemesis turn order card in the turn order discard pile.
Ageless Walker

* Front
* Back

**Ageless Walker** is a nemesis from The New Age.

## Overview

Ageless Walker uses a mechanic where cards can be *exiled*. When a card is exiled it is placed on top of a special 'exiled pile'. Players can (re)gain these cards by paying their cost plus 1 . Ageless Walker also causes the players' mages to age/decay rapidly, which is represented by a special Curse of Aging card that is added to each player's deck, causing damage when it is drawn.

## Rules

#### **Set Up**

* Each player places a Curse of Aging card in their discard pile.
* Place a card from the most expensive supply pile faceup next to this mat. This card is the start of the exiled pile.

#### **Additional Rules**

* When a card is exiled, place it faceup on top of the exiled pile, even if the exiled pile is empty.
* Cards may be gained from the top of the exiled pile, as if it were a supply pile, by paying their cost plus 1 .
* The players may look through the exiled pile at any time.

#### **Unleash Effect**

Any player exiles a card in hand or the top card of their discard pile.

#### **Increased Difficulty**

**RULES:** When a player resolves Curse of Aging they do not draw a card.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Humans are not meant to mix with the magic of the Void. The followers of Xaxos play with powers beyond anyone's comprehension. The Ageless Walker was once a man named Karak, a devoted follower of Xaxos. He was a close friend of Arachnos, and submitted willingly to the ritual. He wanted to be infused with the strength of the Nameless, to gain their power. When the Void energy flowed into him, however, instead of making him stronger it began to waste away at his life. Arachnos heard the screaming, but refused to stop the ritual. He believe in his calculations above all else, assured of his own undeniable talent. The more Karak absorbed, the more he aged until nothing but bones were left. But the ritual did not stop with his death. He warped beyond that, becoming strange and monstrous, decaying and growing all at once. When the ritual finally concluded, Karak was gone, replaced by a creature that could only be described as a Nameless. Arachnos and the other followers were forced to flee from the monster they had created. Now the Ageless Walker seems to have no memory of being human. It kills indiscriminately, bringing death and decay wherever it walks.*"
>
>
>
Alchemist's Alembic

## Card Effect

Once per turn during your main phase, when you play the second gem or relic that costs 4  or more, deal 3 damage.

> "*Most people can't understand the intricacies of relics.*"
> ― Rhia
>
>

**Alchemist's Alembic** is a treasure from the Into The Wild expansion. Alchemist's Alembic is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn during your main phase, if you play two gems or relics (or one of each) that each cost 4  or more, then deal 3 damage to an enemy. The damage is dealt immediately after playing the second card.
Cairna

**Cairna** is a breach mage from the Return To Gravehold expansion.

## Mage Overview

Cairna was nearly crushed when Old Gravehold came down, but found the magical power to force her way out, despite no formal training in the sister words of the breach mages. Cairna's starter card is , which allows her to retrieve discarded spells for reuse. Cairna's special ability is very unique; at minimum it costs only 3 charges, however may cost up to 6 charges to be most powerful. At 6 charges, Cairna may gain any spell from a supply pile, prepping it directly to a breach. With the right supply this ability can be extremely powerful.

### Ability

You may spend 3 charges during your main phase to resolve the following:

* Gain one spell that costs 5  or less from a supply pile.
* (Optional) You may lose two additional charges to gain any spell from any supply pile instead. This essentially removes the  cost restriction.
* (Optional) You may lose one additional charge to search your discard pile for one spell. Prep that spell to one of your opened breaches. You may choose the spell that you gained from the first/second effect of this ability. You do not have to have used the previous effect to use this effect.

You may choose both additional effects, spending a total of 6 charges.

### Breach Setup

Cairna starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*People lost a lot of things when the cave collapsed on Gravehold. For me? It was my legs. I didn't even see the piece of rubble when it came down. I blacked out for a lot of it. Luckily. I assume my family thought I died. I try not to hold it against them. You see your little girl half crushed beneath a building you don't assume she'll bounce back from that. I'm still not entirely sure how I did. I hadn't had any training in breach magic. I hadn't picked out a special rock or learned the sister-words or whatever initiates do. The mages keep it all very wrapped up in their world. Normal people like my family were never informed about these things. All I know is I woke up buried alive, needing a way out, and then the rocks responded to me. I don't question how it happened. I just know it saved my life. I made myself legs out of the stones that I thought would be my tomb, and I walked all on my own. There was no one left in the ruins of Gravehold by then. I've been surviving for years down here alone. It's not the best life, but I'm surviving. I've got my legs. I've got my strength. Let the world come crashing down again: I made it through once, I can do it again.*"
> ― Cairna
>
>
Endless Bandolier

## Card Effect

Once per turn during your main phase you may discard a card in hand. If you do, deal 1 damage and gain 1 charge.

> "*Like the stars, rise and set.*"
> ― Sahala
>
>

**Endless Bandolier** is a treasure and promo card from The New Age kickstarter. Endless Bandolier is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn during your main phase you may discard one card from your hand. If you do, deal 1 damage and gain 1 charge.
Aurora

## Card Effect

While prepped, once per turn during your main phase you may gain 1 charge.
**Cast:** Deal 3 damage.

> "*It is only natural that they question my being here. But let my answer be written in fire.*"
> ― Yan Magda, Enlightened Exile
>
>

**Aurora** is a spell card from War Eternal. Aurora may be gained from the supply.

## Details

While prepped, once per turn during your main phase you may gain 1 charge. This may be done on the same turn Aurora was played.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.

## Trivia

Pictured mage: Yan Magda

Pictured minions:
Aether Conduit

## Card Effect

**Attach** this to any player's breach. When a spell is cast from this breach, the player who cast that spell gains 1 .

> "*This is just one of the many techniques I brought from the Void.*"
> ― Qu
>
>

**Aether Conduit** is a relic from The New Age. Aether Conduit may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* **Attach** this card to any player's breach. The selected breach may not already have an attached relic.

For the rest of the game, each time a spell is cast from the selected breach, the player who cast that spell gains 1 . Aether Conduit may not ever be willingly discarded from the breach it was attached to. If the selected breach is ever destroyed, then Aether Conduit is discarded to the discard pile of the owner of the destroyed breach.
Fanged Choker

## Card Effect

At the end of your draw phase, if the total cost of spells in your hand is 6  or more, draw a card.

> "*What do you think, Rip? Doesn't it make me look fancy?*"
> ― Razra
>
>

**Fanged Choker** is a treasure and promo card from The New Age kickstarter. Fanged Choker is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* At the end of your draw phase, add up the  costs of every spell in your hand. If the sum of costs is 6  or more, draw a card.
Deep Abomination

## Card Effect

**PERSISTENT:** Each player suffers 1 damage for each turn order card that player has in the turn order discard pile.

> "*It is said that each abomination is but the same creature from across all worlds twisted into a single form.*"
>
>
>

**Deep Abomination** is a Gate Witch specific minion from War Eternal.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Each player suffers 1 damage for each turn order card that player has in the turn order discard pile. If wild or split player turn order cards are in the discard pile, the players decided who will suffer the damage from those cards (or whoever has the relevant player token suffers the damage).
Breach Stabilizer

## Card Effect

**TO DISCARD:** Spend 5 .
**POWER 2:** Unleash. Arachnos gains one nemesis token.

**Breach Stabilizer** is a Arachnos specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Spend 5 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes.
* Arachnos gains one nemesis token.
Dreadwind Horrors

## Card Effect

**PERSISTENT:** Flip the Thorn marker over. Unleash.

> "*A swarm of those descended upon the dirt market once. What I wouldn't give to forget that day.*"
> ― Ohat, Dirt Merchant
>
>

**Dreadwind Horrors** is a Maiden of Thorns specific minion from The Void expansion.

## Details

Add 10 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Flip the Thorn marker over.
* Maiden of Thorns Unleashes once.
Eye of the Maelstrom

## Card Effect

At the start of the game, set this next to a supply pile that costs 4  or more. When a player gains a card from that supply pile, that player gains 1 life.

> "*What once took everything from us now gives back.*"
> ― Taqren
>
>

**Eye of the Maelstrom** is a treasure from the Into The Wild expansion. Eye of the Maelstrom is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a supply pile that costs 4  or more.

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player gains a card from the chosen supply pile, that player gains 1 life.

If a card is removed from the chosen supply pile for some other reason (but no player gains the card), then no players gain life. If the chosen supply pile is empty, then this treasure has no further use.
Drillbeak Wurm

## Card Effect

**PERSISTENT:** Any player suffers 1 damage. Gravehold suffers 1 damage.

**Drillbeak Wurm** is a basic nemesis minion from The New Age.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any player suffers 1 damage.
* Gravehold suffers 1 damage.
Arcane Salvo

## Card Effect

While prepped, once per turn during you main phase you may place a relic you played this turn or a relic in your discard pile on top of your deck.
**Cast:** Deal 4 damage.

> "*Malastar has developed a way to recharge relics quickly, allowing them to be used more often.*"
>
>
>

**Arcane Salvo** is a spell from Legacy. Arcane Salvo may be gained from the supply for 5 .

## Details

While prepped, once per turn during you main phase you may place a relic you played this turn or a relic in your discard pile onto the top of your deck. This may be done on the same turn Arcane Salvo was prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
Essence Leech

## Card Effect

While prepped, when an ally gains a charge the first time on their turn, gain 1 charge.
**Cast:** Deal 1 damage.

> "*Kel and Ilya have expanded my previously limited understanding of the passage of aether from one mage to another.*"
> ― Xaxos (Legacy of Gravehold)
>
>

**Essence Leech** is a spell from Legacy of Gravehold. Essence Leech is a starter card for Xaxos (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While prepped, when an ally gains a charge the first time on their turn, gain 1 charge.

Resolve the following effects when **Cast**:

* Deal 1 damage.

## Trivia

Pictured mage: Xaxos (Legacy of Gravehold)
Aether Blizzard

## Card Effect

**TO DISCARD:** Destroy three cards in hand that cost 3  or more.
**POWER 2:** Unleash three times. Return one player's Position token on a minion to that player. Players cannot place Position tokens on claws this turn.

**Aether Blizzard** is a Fenrix specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Destroy three cards in hand that each cost 3  or more. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes three times.
* Return one player's Position token on a minion to that player.
* Players cannot place Position tokens on claws this turn.
Assail

## Card Effect

Unleash twice.
The player with the most expensive prepped spell places that spell on the top of their deck.

> "*For as massive as they are, they are quick.*"
> ― Sparrow, Breach Mage Soldier
>
>

**Assail** is a basic nemesis attack from The Outer Dark expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* The player with the most expensive prepped spell places that spell onto the top of their deck. If multiple players are tied for the most expensive spell, they choose one player to carry out the effect. If a player has multiple most expensive spells prepped, then that player chooses one of those spells to place onto their deck.