recursal/Fanatic-Fandom huggingface dataset:
Alien Sniper Rifle

**NOTE:** This weapon was created before the release of the real Alien Sniper Rifle from Pixel Gun 3D.
The **Alien Sniper Rifle** is the Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* Laser
* Ricochet
* 10X Zoom

## Statistic Information

### Efficiency/ Damage

* 29 (pre-13.5.0)
* 35 (post-13.5.0)
* 32 (post-15.3.0)
* Combat level: 17

### Mobility

* 120
* 7 (weight)
* 75 (post-13.5.0)

## Appearance

* It is a reskin of the Elephant Hunter Mk.II, with alien theme.

## Strategy

It deals high damage, average fire rate, good capacity and good mobility.

### Tips

* It deals a lot of damage and it can kill many players with only one shot. That's why aiming for the head isn't really necessary.
* The laser bounces on the walls multiple times. It can be used to achieve trick-shots, however, it is recommended to be used in smaller areas with small holes to make players a less obvious target.
* This weapon has a very large hit box, similar to the Tactical Bow. It is recommended to noscope for easier kills at medium range.
* Try not to stand still while firing this weapon.
* As the scope heavily decreases your field of view, occasionally unscope and look at your surroundings to look for any potential attackers.

### Counters

* Area damage weapons easily pick off its users.
* Due to its low capacity, you can trick the user to running them low on ammo by staying mobile.
* Skilled player is always a problem. As the slow reloading time will no longer be a problem to them. So always get covered and get an ranged area damage weapon and fast mobility primary weapon to increase the chance of taking down the users.
* Avoid routes which other users are known to frequent.
* Avoid narrow lanes as users will take advantage of its Ricochet attribute.

## Trivia

* It is based on the Barrett M98B bolt-action sniper rifle.
* In 14.0.0 update, there is a new sniper weapon which is named after this weapon.
Bleach Cannon

The **Bleach Cannon** is a Special weapon by MatthewGo707.

## Attributes

* Poison
* Corrosion
* Piercing Shot
* Poison Mines
* Area Damage

## Appearance

* It is a homemade bleach gun vaguely similar to that of Water Rifle.

## Strategy

It deals good damage, adequate fire rate, capacity but suffers from low mobility and somewhat-slow travel time (similar to that of Acid Cannon).

### Tips

* As it has area damage, spam the weapon as it has somewhat adequate capacity.
* It's recommended to use this weapon against large groups of enemies.
* Its piercing shots allow you to damage several players with a single rocket. Take advantage of this feature in battle.
* However this weapon after 11.2.0 has a poison function, so you can always save ammo by hitting them with less rockets and waiting for them to die of poison.

### Counters

* Pick off its users from long ranges.
* Although it is a spammy weapon, it somewhat doesn't have a lot of ammo and the rockets don't fly that fast, so it's best to dodge the shots and then attack when they reload.
* Stay airborne since it has travel time, but watch out of unexpected surprises.

## VS Water Rifle

* Advantages
	+ Has a larger blast radius.
	+ Has "Poison" attribute.
	+ Has "Piercing shot" attribute.
	+ Has "Corrosion" attribute.
* Neutral
	+ Same travel time.
* Disadvantages
	+ Expensive.

## Trivia

* Its ammunition is based on the bleach, *not* from the anime.
	+ In real life, bleach (NaClO) is poisonous if imbibed.
* This is comparable to Acid Cannon and Water Rifle.
Army Truck

The **Army Truck** is a Battle Royale transportation vehicle that can be used in Battle Royale and Racing.

## Appearance

The appearance of the Army Truck is a desert-camouflaged personnel carrier in a semi configuration. It features a heavy-duty bull bar and the pair of dual square headlights (common in the 1980s). On each side of the hood, there exists the label which states "V8", which indicates its engine design. Inside the cab comes with three seats. On the rear side, there exists a canvas that covers the occupants, and there are 10 seats for seating. The occupants are fully protected in this vehicle (the cabin, not the rear canvas).

## Statistics

 **Durability** | 90
 **Handling** | 60
 **Off-Road** | 110

## Strategy

### Tips

* Speed off in case of any oncoming enemy players.
* If the vehicle starts to smoke, run for it.
* You are disarmed. Keep a high damaging weapon along with you in case of an attack.
* You do not deal damage to other players while driving.
* It features high durability. Take advantage of that.
* Fortunately, since you are completely enclosed while you and your teammate(s) are inside, you can travel safely. However, be aware of enemies shooting at your vehicle.
* Try running over players. It is possible to take them out even while shooting. In this case, jump out of the car the second before you run over the player.

### Counters

* Shoot the vehicle to damage it until it explodes.
* Use high-damaging weapons against its users, to make up for its durability.
* The vehicle cannot deal damage, so use this to your advantage.
* Players become disarmed whilst driving.

## Trivia

* It somewhat resembles the Barracks from *GTA V*.
* It shares similar properties of the Army Semi, excluding the acceleration and durability.
Alien SMG

The **Alien SMG** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Flashlight
* Ricochet
* 4X Zoom

## Appearance

* It is a reskin of the Infiltrator Mk.II, with light-blue textures. It also have a scope and the flashlight.

## Strategy

It has high damage, high rate of fire, average capacity and average mobility.

### Tips

* Go for the head to maximize the damage to conserve ammo and quick kills.
* Don't stop dodging left and right while jumping and killing, especially when encountering lower armored players that use weapons that aren't effective against dodging targets.
* It is very accurate and thus is good when picking off enemies at long range due to its precision and can eliminate unarmored opponents in a few shots. This advantage can allow you to eliminate even snipers, albeit with only 4X Zoom.
* This can prove helpful when against an opponents armed with a shotgun.
* If particularly gifted in the ways of accuracy, the Swat Rifle Up2 can become a fearsome long-range weapon, allowing the user to carry a more situational weapon in the Special slot such as the High Voltage.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* This can be a good makeshift sniper weapon due to its scope and high firing rate. It can take out any very mobile distant enemies or beyond that a basic sniper rifle that can take out.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* Because of the little recoil and sound it makes, it is very ideal for assassinating someone in place of a loud sniper rifle.

### Counters

* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.
* Avoid being in narrow hallways since its bullets can ricochet, albeit having instant travel time.

## Trivia

* It is based on the Heckler & Koch MP5SD submachine gun.
* It is the reskinned but Alien version of Infiltrator Mk.II.
Baby's Breath

The **Baby's Breath** is the Special weapon by MatthewGo707.

## Attributes

* Flamethrower
* Blindness
* Haunting

## Appearance

* It is a dark-blue cloud that emits from your mouth.

It deals good damage, high fire rate, average capacity and good mobility.

* Use this to blind enemies so they will be vulnerable as they will be blinded within 10 seconds.
* Use this to finish weakened targets.
* It's recommended to sneak up on enemies because this fast-firing weapon kills players quickly.
* Take advantage of the weapon's Haunting attribute on players, since the enemy will be under the effects of ghost hallucination.
* Due to having a mobility of 130, this can be used to move about at faster speeds than most Back Up weapons, so use this for hit-and-run tactics to deal damage and get away as fast as possible.

### Counters

* Keep moving and stay in large open areas. Use ranged weapons like Primary guns.
* Pick off its users from long ranges.
* Avoid engaging close combats with its users and it also reduces the risk of taking heavy damage.
* Use other high damaging weapons such as the Laser Minigun (or shotguns, if you are skilled enough) as it is excellent in slaughtering enemy players using the Baby's Breath.
* Play in long ranged maps often.

## Trivia

* In real life, exhaling the air from the mouth for too long is impractical, since you will die of oxygen deprivation.
* Despite its name, the breath does *not* derive from the baby. Instead, it is a move from the Mandra Dark (the variant of Mandragora from *Final Fantasy* series) from *Final Fantasy Fables: Chocobo's Dungeon*.
* This is the first Special weapon to feature  Haunting attribute.
* It is only shown in the Armory if a player checks the inventory.
* You reload by inhaling for a short amount of time, after you exhale.
Angel's Halo

The **Angel's Halo** is the Hat introduced by MatthewGo707 in the 13.5.0 update.

## Features

* It allows you to skip the respawn cooldown, allowing you to respawn immediately when killed.
* It nullifies the self-destruction penalty points given to the user who committed suicide.

## Trivia

* It is the only wear that permits the user to bypass the respawning cooldown.
* It is now given the ability in 15.6.0 to nullicy self-destruction penalty.
Ammo-Gram!

## Attributes

* Area of Effect
* Ammo Steal

The **Ammo-Gram!** is a Tool Gadget introduced in the 19.0.0 update.

## Strategy

When triggered, it summons the non-damaging AoE that steals ammo from people unfortunate to be stuck in that range.

### Tips

* Use this gadget when you are about to run out of ammo.
* Due to the AoE, it is recommended that it is used against groups of enemies.
* Keep in mind that ONLY you, not including teammates, will benefit from the effect.
* It is ideal against those wielding high-capacity weapons (e.g. LMGs, miniguns).
* It is not useful in Campaign or Arena, since most enemies there are melee.
* Anything with infinite ammo can be useful for you, since these weapons have truckloads of ammo that you can get. However, be on alert, due to the nature of these weapons.

### Counters

* Do not be hit by its AoE, since you will be famished of ammunition.
* Use the Effect Modifier so that the user will have his ammo transferred to you if you are hit.
* Also, anything with effect absorber attribute will render your weapon capacity unaffected when you get hit.
* Stay away from its radius, since your ammo will be sapped.

## Trivia

* It is the first Gadget that allows the user to regenerate ammo by stealing it from enemies being targeted.
"The Dishonorable"

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## Gameplay Information

The **"The Dishonorable"** is a Primary weapon introduced in the 19.8.0 Cold War Update.

## Appearance

It appears to be an old-looking blowback submachine gun with the front and rear iron sights (both have no purposes in the gameplay) and a 32-round magazine filled with 9-mm rounds.

## Performance

This weapon shoots regular bullets automatically. These bullets have an instant bullet travel time.

When reloading, the heavy magazine is taken out and is replaced by another. It has no delay mechanics.

## Strategy

It deals decent damage, and has a high fire rate, average capacity and very good mobility.

### Tips

* Aim for the head to maximize the damage.
* Watch out of ammo, since it hold 30 which is not enough for sustained fire.
* This weapon is worth a bang of your buck during its sale, since it can deal good amount of damage while still retaining a lower price.
* Use this weapon in case other weapons are dried out of ammo.
* Use it like the Endringling, minus two capacity.
* Reload frequently and under cover as the capacity isn’t that large.
* Try to fire in bursts, the weapon's accuracy DOES decrease when spam firing.
* Pair this with the Turbocharger module combination if you wish to not worry about its magazine capacity for a moment whenever you encounter many enemies at once.
* It is ideal for weakening enemy armor and finishing weakened enemies.
* Close range is recommended unless you’re fighting a shotgun user.
* It is a good weapon for weakening a lone target.

### Counters

* Engage the enemy from longer ranges. Be aware of skilled players though, for they can kill you regardless.
* Shotguns and area damage weapons can easily make short work on its users.
* Since there are balanced stats, any attempt to counter it will be as efficient as countering a regular assault rifle user.
* Jump around so as to waste the user's ammo.
* Avoid its users whenever you are low on health or armor.
* Any superior Primaries like assault rifles can outfight its users.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is based from the Hotchkiss Type Universal SMG, developed after WWII.
* It somewhat resembles both the Eindringling and the "Greaser".
* It is one of the weapons to be added in the fan made PG3D variant named Pixel Gun X.
Adversary

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## Gameplay Information

The **Adversary** is a Primary weapon introduced in the 18.1.0 WWII update.

## Appearance

It is a wooden semiautomatic carbine with a cross symbol located on the stock, 10-round magazine and a hand guard.

## Strategy

### Tips

* Aim for the head for more damage.
* Watch out for ammo, since it does not carry much.
	+ Benefit from its reserve capacity though.
* Due to its crosshair spreading a little bit fast, you should use this in short to medium ranges.
* Since it lacks any usable scope, you should use this weapon up to medium range.
* Do not hold a fire button, since it does have a spread.
* Not recommended as a crowd control due to its capacity and fire rate.
* When hiding, reload, since doing so in an open area renders you vulnerable to attacks, considering the average reload speed.
* Equip with the Guardian in case you might be attacked from behind while sniping.

### Counters

* Any fast-firing primaries can easily outfight its users.
* Jump around, to lure its users into wasting their ammo.
* Area-damage weapons can mess up the user's aim.
* Engage its users in long range for safer kill. Be aware of skilled players though.
* Make ambush attacks against its users.
* Crowd its users, since its low capacity is a hindrance in that worst-case scenario.
* Pick off its users from long ranges while unnoticed.
* If all else failed, avoid its users's sight at all costs, especially if you are low on HP.
* Use the Ghost Lantern while he is complacent.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is essentially the reverse-engineered counterpart of the Patton's Wrath after it was captured from the dead American soldiers in the Nazi Germany.
	+ Rumors exist that the Nazi soldiers are making reverse-engineered versions of the latter, but that have not been confirmed at large.
* The name "Adversary" makes sense since Germany during the WWII was one of the three belligerent countries at the time.
"Centurion"

The **"Centurion"** is the Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* Area Damage
* 10X Zoom

## Appearance

It resembles the Elephant Hunter, with elements of Electro Blast Rifle.

It has high damage, bad rate of fire, OK capacity and mobility.

* It is best used for long range attacks with a scope allowing for better and accurate shots against enemies
* This weapon can kill no armour-max ruby snipers easily due to the area damage effect, don't forget to move around to avoid getting killed.
* Aim for the feet, as this weapon has an AoE effect.
* Use it for attacking anyone with mechs.
* If someone is behind a wall, try to shoot near that wall.
* Combine with the fireball spell to continuously fire deadly explosions so you don't have to wait.
* It has a slow reload speed, so it is recommended to equip/buy a Sniper Cape (it increases reload speed for snipers).
* When preparing your next shot, try jumping around erratically so that enemies can't aim at you well enough to get a clear shot.

### Counters

* It has a low rate of fire, so while the opponent attacking you is waiting for the next shot, try to attack them as good as you can.
* Avoid short range areas and attack the opponent at long range, where it is possibly harder for him/her to kill you when you attack.
* Try and run circles around when they're waiting to fire, the shot might either miss or kill them from the AoE effect.
* Try to stay away from nearby walls, as the enemy could shoot at the wall and land a hit.

## VS Electro Blast Rifle

* Advantages
	+ Has a true 10X scope, whereas Electro Blast Rifle has only 4X zoom.
	+ Has a high damage.
	+ Shoots lasers, making it like a lightning rifle.
	+ Requires slightly less skill.
* Neutral
	+ Has an area damage.
* Disadvantges
	+ Slightly slow fire rate.

## Trivia

* This is based on the Barrett M107A1 .50 BMG with elements of Electroblast Rifle.
* The firing sound resembles that of the Storm Hammer's area damage sound.
* This is comparable to Electro Blast Rifle.
AI Stabilization

The **AI Stabilization** is a Module Combination for a Sniper weapon.

## Function

Provides your Sniper weapon a very strong (if not perfect) aim assist stabilization within the crosshair if the enemy is within the said crosshair. This will work only when using a scope.

It needs to be manually activated if the user wants to activate the effect.

## Required Modules

* Energy Module
* CPU
* Microchip
"Abominable Snowman"

## Attributes

* Automatic
* Silent
* Laser
* Slows Down Target

## Gameplay Information

The **"Abominable Snowman"** is a Backup weapon introduced in the 11.4.0 update..

## Appearance

It is a futuristic-looking machine pistol with blue-red coloring.

## Strategy

It has high damage, fire rate, capacity and mobility.

### Tips

* Like all Laser-type weapons, it can drain ammo rather quickly. Always keep in mind on how much ammo you have.
* It is best to use this weapon in close to medium ranged maps like Pool Party and Toy Factory.
* If you're skilled enough, you can take out enemies at long ranges if you're accurate enough.
* The gun is one of the quietest gun in game, making it good for ambushing.
* This can be used for targeting Sniper users, albeit with difficulty.
* Use this at fast/mobile players so that they can be slowed down, then finish them off with a stronger weapon.

### Counters

* The ray of this weapon is pretty noticeable and easy to spot.
* This weapon has a rather slow reload time, leaving the user vulnerable.
* Pick off the user at farther ranges with a powerful Sniper.

## VS Freeze Ray Rifle

* Advantages
	+ Has a high fire rate, scoring at 100.
	+ Has 130 mobility.
* Neutral
	+ Shoots lasers.
	+ Futuristic Themed.
* Disadvantages
	+ Has only 50, whereas the UP1 and UP2 version has 60.

## Trivia

* It is based on the Italian M4 Spectre machine pistol.
"Howitz-it"

* Deployed
* Player view

## Attributes

* Rockets
* Knockback
* Area Damage
* Protection Against Negative Effects
* Manual Control
* Shield

The **"Howitz-it"** is a Tool Gadget introduced in the 20.0.0 update.

## Appearance

It is a four-wheeled vehicle with a shield that covers the player. Right next to the driver's seat is the barrel chamber where the rockets are filled. At the end, there is a long barrel with a thick compensator.

## Strategy

### Tips

* Use this in large maps (such as D-Day, Heaven Garden, Airship) for ease of navigation.
* It has a high amount of HP, meaning it can sustain numbers of shots from enemies.
* Since it has a long barrel, it can be used for knocking off multiple enemies when hit.
* Aim wherever you want on the player, since killing a person, by aiming the head, will not result in a Headshot achievement.
* Unlike the Battle Mech (or similar), this gadget cannot be affected by negative status effects (e.g. poison, bleeding, lifesteal).
* Fire its rocket towards the group of enemies to benefit the area damage.
* Use this when your health is low, because you will have extra survival time.
* This gadget is very useful in Flag Capture, since you can easily mow down multiple enemies in one to two shots.
* There are shields that can protect you, but be aware of your surroundings and wall break weapons.
* Due to the shield feature, it is useful for defending your fellow teammates.
* You can bail out of this gadget whenever you like, so if you wish to give way to other teammates to use it, you can do so.

### Counters

* Use high-damaging weapons against its users.
* Area damage and wall break weapons can overcome the shield and damage the users and other players being defended by this gadget.
* Avoid using elemental (e.g. poison, bleeding, lifesteal) weapons since their effects are useless against this gadget.
* Use the Disabler BEFORE he even uses this gadget, since doing so will render him unable to use this gadget for eight seconds.
* Try attacking the user from behind. They are less likely to notice you, and as any user with this gadget equipped will almost immediately get targeted, you can most certainly get a kill or assist one.
* People inside the "Howitz-it" have decreased mobility, so they are slightly slower when driving this gadget and lose the ability to double jump. Use this to your advantage and equip weapons that grant higher mobility (most commonly these are Melee Weapons) or use gadgets like the Jetpack to evade users of the Battle Mech. However be careful because a skilled enough player could easily still kill you due to the No recoil provided by the "Howitz-it"'s guns.
* Use the Reflector Gadget against its users.

## Trivia

* It is the second gadget that you can drive, the first being Sentry Railgun (even though it is stationary).
* The howitzers are the short guns for firing shells on high trajectories at low velocities.
* The name of this gadget itself is a blend of "howitzer" and the phrase "how is it?".
"Dictator"

## Attributes

* Automatic
* Bipod
* 6X Zoom

## Gameplay Information

The **"Dictator"** is the Primary weapon by MatthewGo707.

## Appearance

* It is a bullpup assault rifle with two magazines, bipod grip, and the 4X scope with the 2X extendable scope attachment. There is an armrest on the stock.

## Strategy

It deals great damage, high fire rate, above-average capacity, proficient accuracy, and above-average mobility.

### Tips

* Use this weapon in all ranges, since it has no crosshair spread.
	+ Short ranges can do if you are skillful enough.
* It is effective for defending the flag in Capture The Flag.
* Aim for the target's head to maximize damage.
* It is very accurate and thus is good when picking off enemies at long range due to its precision and can eliminate unarmored opponents in a few shots. This advantage can allow you to eliminate even snipers.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* If particularly gifted in the ways of accuracy, the "Dictator" can become a fearsome long-range weapon, allowing the user to carry a more situational weapon in the Special slot such as the High Voltage.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* This can prove helpful when against an opponents armed with a shotgun.
* Keep the enemy slightly far away from you, an ideal shooting range would medium-long ranges. If they try to get close, either back away and keep firing or engage them in close range combat.
* Be careful not to be in the middle of the crossfire when you reload this weapon, as the reload speed is moderately slow, making you a vulnerable target. Retreat to a safe place or switch to your backup weapon.

### Counters

* Engage these users from medium ranges for a safe kill.
	+ However, note that this weapon can deal very high damage and could be used in even long ranges when in the hands of experienced players
* Pick off these users at long range. However, this weapon also has the potential to be highly effective at long ranges, so be prepared to make evasive maneuvers if they spot you.
* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.
* This weapon is good in medium to long ranges, but not in melee ranges. A good weapon choice for this is either the Elder Force Saber, Dark Force Saber for quick escapes or the Combat Yo-Yo for melee range kills.

## Trivia

* It is identical to the Combat Rifle.
* This is one of the few weapons to use two magazines per use.
* Its efficiency was updated in the 15.8.0 update to comply with the real Pixel Gun's efficiency system.
"Chaperone"

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## Attributes

* Automatic
* 2X Zoom

## Gameplay Information

The **"Chaperone"** is a Primary weapon introduced in the 18.5.0 update.

## Appearance

* It is an assault rifle with an ACOG scope on the receiver and a short barrel.

It deals good damage, high fire rate, above-average capacity and mobility.

* This weapon is general-purpose so you can use it in any situation, it has decent capabilities at medium-long ranges too.
* This weapon can also be used at close range without the scope.
* Use this to finish off weakened opponents.
* In case you run out of ammo, equip a Backup weapon in case you do so.
* Reload frequently, since its reload speed is quite high.

### Counters

* Engage these users from medium ranges for a safe kill. However, note that this weapon can deal considerable damage and could be used in long ranges of around 200m in the hands of experienced players.
* Use an explosive weapon to knock them back and mess up their aim.
* Strafe and jump around the user to confuse them and to empty their mag, then when the user is reloading, shoot them with a shotgun or other close range weapon to finish them off.
* Do not use jetpack, as skilled users can gun you down in the air.
* Unlike some other weapons, waiting until the user runs out of ammo is not a good idea as it have a rapid reload.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* The design itself is fairly similar to the AAC Honey Badger PDW, except that the scope is rigid.
* The word "chaperone" means "a person who accompanies and looks after another person or group of people."
Bull-Pumper

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## Gameplay Information

The **Bull-Pumper** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

It is a black-gray bullpup pump-action shotgun with a handle iron sight, 10-round rear magazine and a gray pump hold.

## Strategy

It deals great damage, and has OK fire rate, mediocre capacity and good mobility.

### Tips

* Pair this with the Singular Grenade. This will utilize this weapon's usability against groups of enemies being sucked into the grenade's vortex.
* This can easily pick off heavily armored enemies with ease.
* Take advantage of its fast reload.
* Do not use this weapon in long range as its pellets will deal less damage, the farther the distance.
* Do not stop moving when firing, as this is key for wasting the long-range ambushers' time
* Aim at the head to guarantee the weapon's excellent damage.
* This can be used as a "tool" to detect invisible enemies, but watch out of its low capacity as this has only 8 rounds on use.
* Every shotgun does have an advantage to kill groups with its spread. From killing mobs, to killing enemies, you have to keep in mind of the range of your enemy. The further you enemy is, the further your bullets will spread apart and the less damage you will do.
* This weapon can be used against melee users (especially Storm Hammer users) due to the melee weapon's inferior range compared to any ranged weapons.

### Counters

* Try outmaneuvering the users with the eerie movements.
* Pick off its users from long ranges.
* Using a jetpack or rocket-jumping will cause the user to waste his ammo trying to fire at you, but watch out when they switch to long-ranged weapons.
* Any automatic and area damage weapons can easily overpower its users.
* Attack its users from behind.
* Play in large maps often.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining this weapon*
"Sasquatch"

## Attributes

* Rockets
* Area Damage
* Burning
* Frag Damage

## Gameplay Information

The **"Sasquatch"** is a Heavy weapon released in the 11.0.0 update.

## Appearance

It is a bazooka similar to Easter Bazooka, but has red-painted rocket and the red-black base texture.

## Strategy

It deals great damage, and has a low fire rate, capacity and good mobility.

### Tips

* Use this weapon when dealing with multiple players, then use a fast firing weapon to finish them off.
* This weapon is very good at tearing down heavy armored players since it has high damage.
* take advantage of its slightly-fast travel time.
* Conserve as much ammunition as possible due to its low capacity and the cartridge supply.
* Take advantage of its decently large blast radius.
* If you meet a player who has the weapon, watch your head. Players could jump over you and kill you it.
* It's recommended to use it with the Electro Blast Rifle, Photon Minigun and Automatic Volcano. Switch between both weapons while firing for best results.
* Take advantage of the weapon's Burning attribute on players, since the enemy will be damaged overtime if attacked.
* Try to avoid being hit by snipers, so keep on strafing whilst killing players.
* It is an ideal weapon to hit enemy armor hard.
* Use this weapon to severely damage or even kill large groups of players. In one to two shots, most players will have 1 heart left, or they will be dead.
* Keep your distance when damaging multiple enemies, since you will be under collateral damage in doing so.

### Counters

* Pick off its users from long ranges.
* Avoid being caught in the radius of the rocket.
* Attack the user when reloading. But be quick as the reload is fairly fast.
* Staying airborne reduces the risk of getting hit by the lethal projectiles, but watch out for solid objects as the user will take advantage of the weapon's large area damage.
* Keep strafing well (because of its blast radius) until the user wastes ammunition, but of course, kill them at the time they are trying to kill you.
* Use the Reflector (Gadget) to make its users less enthusiastic in hitting you.

## VS Easter Bazooka

* Advantages
	+ Has a "Burning" trait.
	+ Can damage enemies overtime.
	+ Has 74 fire rate.
* Neutral
	+ Has 120 mobility.
* Disadvantages
	+ NOT scoped.

## Golden Skin

* **Cost:** 160
* **Released:** At the same time of this weapon's release
* **League:** Ruby

## Trivia

* The weapon is based on the Soviet RPG-7.
* This is comparable to Fireball Spell, due to these weapon's same attributes, with elements of Apocalypse.
* This weapon's name and "Bigfoot" shares the same meaning, which means a cryptid in American folklore.
* Its efficiency was updated in the 15.8.0 update to comply with the real Pixel Gun's efficiency system.
Anger's Breath

I AM FIRING MAH LAZER!!!

## Attributes

* Charge Shot
* Stream Beam
* Laser
* Enlarge Projectile
* Wall Break
* Joke Weapon

## Gameplay Information

### Firing Sound

The **Anger's Breath** is a Joke Special weapon introduced in the 9000.0.0 update.

## Strategy

### Tips

* Continue firing! As it have...
	+ Infinite capacity.
	+ No accuracy loss.
	+ Larger projectile.
	+ No recoil.
	+ An ability to bypass all solid objects.
	+ Ability to enlarge its projectiles as time goes by.
	+ No ability to have its wallbreak power reduced when firing through walls.
	+ No restrictions in ALL gamemodes.
	+ Over 9000 stats!!!!

### Counters

* Take note that this weapon is perfectly effective in long range.
* Use an area damage weapon to destroy its users easily.
* Since it hss wall break and an ability to enlarge projectiles, you must equip speedy weapons to outrun its projectiles. You should NEVER hide due to wall break.
* If you see its users in the Sandbox, IMMEDIATELY LEAVE THE SERVER(!), as he will rampage throughout the map!
* Take into the account its infinite capacity, so do not expect that he will be exhausted in firing this weapon.
* Make for everyone your will when you are about to be killed by its users.

## Trivia

* It is based on the *Shoop Da Whoop*, an old internet meme of the face of Cell from the anime Dragonball Z which fires a laser from its mouth; this item is a direct reference to it. This meme is accompanied by yelling "I'm-a firin' mah lazar!", ffollowed by the noise "BLLLARRRRGGG!", which is where the item's tooltip comes from.
* It is the only weapon that is Shoop Da Whoop/meme-themed.
* It is never intended nor will it ever be released to the game, since it is made primarly as a joke weapon.
* After the player holds the fire button, the above quoted message will be heard before a laser fire occurs. This is similar to the  Minigun attribute, but does not involve multiple barrels that should spin before firing.
* In the 17.6.0 update, its firing mechanism was changed due to the introduction of the  Stream Beam attribute.
"G.O.D.Z.I.L.L.A"

## Attributes

* Multiple Shots
* Rockets
* Armor Bonus
* Area Damage
* 4X Zoom

## Gameplay Information

The **"G.O.D.Z.I.L.L.A"** is a Heavy weapon introduced in the 14.2.0 update.

## Appearance

It is a reskin of the "Dominator" and Armageddon with dark-green skin with the Godzilla emblem on the body and its 16 rockets on hand.

## Strategy

It deals colossal damage, low fire rate, average-low capacity and low mobility.**IT IS CAPABLE OF A FOUR-HIT KILL**.

### Tips

* Take advantage of its Brobdingnagian area damage, allowing this weapon to be an excellent choice for crowd controlling.
* Its rockets have the area damage effect, so taking out a group or team of enemies makes the weapon's rockets more effective when in use.
* Try to aim at the ground near enemies so they can't easily avoid the rockets.
* Enemies can easily see the rockets at long range, so fire the rockets instantly to give them a hard time at avoiding the rockets (to ensure the enemies' death quickly), or sneak attack them from behind.
* This gun's blast radius is extremely massive.
* **DO NOT TRY TO ROCKET JUMP WITH THIS WEAPON.** At levels 27-38, this weapon will take out all of your armor and a huge chunk of your health if shot at one's self.
* As this shoots 16 rockets per fire, this can be used to instant kill ALL entities within the blast radius of each rockets.
* Don't stop dodging and strafing while attempting to get a kill.
* Aim, it does healthy damage when all rockets hit, consider it vaguely similar to a Dragon Breath but with burst fire and rockets, all shots must hit for it to have value.

### Counters

* Its users are relatively slow and rather an easy target to pick off.
* Avoid being in a group especially in Team Battle. Due this weapon has a slightly medium area damage and has quite devastating damage.
* Rockets are easy to dodge in long distances. So pick off its users in medium-long ranges to prevent them raining rockets to you.
* Attack its users while they are vulnerable. Like while they are reloading or standing still.
* This weapon has atrocious mobility, therefore strafe and jump around and use speedy weapons with high mobility to render the user defenseless.

## Trivia

* It is based on the real world M202 Flame Assault Shoulder American rocket launcher.
* It can instant kill all Campaign Bosses, like the Tortured Prisoner.
* It looks like the stronger version of Piranha and Armageddon.
* It qualifies for the most deadliest weapon ever, as Pixel Gun 3D's random buffs allowed it to have a 1-hit kill attribute, hence its massive area damage radius.
Automatic Ultimatum

The **Automatic Ultimatum** is the Heavy weapon by MatthewGo707.

## Attributes

* Automatic
* Laser
* Critical Damage

## Appearance

See the image right.

It has insane damage, capacity, fire rate, and average mobility.

* It has a large amount of capacity, but use it wisely when attacking groups of enemies as the ammo can be drained very quickly.
* Take advantage of its high fire rate.
* This weapon always travels directly down the center of the crosshair. Be sure to aim first at opponents before taking aim to conserve ammo.
* This weapon is perfectly accurate at long range. This can be used to eliminate snipers, albeit with difficulty.
* When you are about to reload, reload in an unpopular spot, due to its slow reloading time.
* This gun is capable of supporting players on Flag Capture matches, as well as killing those who use the tunnel to transport the flag in Two Castles.
* It is also good in close-packed areas like Coliseum or Silent School.
* This gun is proficient in Arena and Co-op Survival as it's high-damage projectiles possess wall-break and it's ammo capacity is good.
* Try to fire in bursts while engaging users at farther ranges.
* Due to the very high firing rate, frequently reloading away from combat is recommended.
* Use this weapon when the player keeps bunny-hopping.
* This weapon has good accuracy. Take advantage of that.

### Counters

* Equip armor if you can/already haven't. This weapon will mow down unarmored opponents in the blink of an eye.
* Most enemies don't stop firing the weapon when attacking groups of enemies, so avoid the laser beam as good as possible and attack when the enemy has to reload.
* Attack the user while reloading.

## VS Laser Minigun

* Advantages
	+ Has a high fire rate, firing 15 volleys.
	+ Has 150 capacity, four times that of Laser Minigun's.
	+ Extremely accurate in long ranges.
* Neutral
	+ Shoots lasers.
* Disadvantages
	+ Low mobility.
	+ Does not wall-break.

## Trivia

* It is based on the Heckler & Koch MG4 Light Machine Gun.
* This competes with the Laser Mingiun due to its ability to shoot lasers in automatic fire.
* The Automatic Ultimatum looks like the Heavy Paratrooper and the Prototype combined.
* This is relatable to Heavy Paratrooper.
* This is the only Heavy (Premium) LMG in the game.
Assassin

The **Assassin** is the Primary weapon by MatthewGo707.

## Appearance

* It is a bullpup submachine gun with green color and the iron sight. Under the gun is the 45-round magazine and the front grip.

## Strategy

It deals strong damage, high fire rate, above-average capacity and high mobility. Accuracy is very proficient.

### Tips

* Aim at the head to deal maximum damage.
* Though it has an unusable scope, this weapon is very accurate in long range, so you can hip-fire if you want.
* Its high mobility allows you to run around, and even evade snipers easily.
* Time your shots well as you do not have much capacity. Even then, benefit from its high reserve capacity.
* Use this to finish weakened enemies.
* It has fast reload.

### Counters

* Pick off its users from long ranges, but be warned that this is extremely accurate and that skilled users can kill you in that range easily.
* Use an area damage weapon to mess its users.

## Trivia

* Despite its looks, it does not poison enemies when firing.
Anti-Materiel Assault Rifle

## Attributes

* Automatic
* Wall Break

## Gameplay Information

The **Anti-Materiel Assault Rifle** is the Primary weapon by MatthewGo707.

## Appearance

It is a dark-colored assault rifle with the handguard, sekelton stock and a medium-length barrel.

## Strategy

It deals insane damage, high fire rate, average capacity, high mobility and excellent accuracy.

### Tips

* This weapon is useful when encountering hiding players or players who uses the tunnel or tries to glitch out of the map.
* Aim and spam at the ram icon on Fort Siege and you might occasionally get kills.
* Headshot is a must to conserve time and ammo.
* This gun is capable of supporting players on Flag Capture matches, as well as killing those who use the tunnel to transport the flag in Two Castles.
* Remember that you can shoot through walls. If you see an opponent's name, shoot just below it, and you should hit their head through the wall.
* Due to the fact that it is an automatic wall-break weapon, this is useful as a crowd controller.
* Pair this with the Stealth Bracelets for stealth kills from afar.
* It has an average ammo, but the massive reserve capacity can forestall that.
* This weapon is extremely accurate that it can even remain constant although this is hampered by the lack of scope.
* The high fire fate can effortlessly shred multiple players in a single use of magazine.
* Use this as if you are using the Laser Minigun.
* Since this gun has the high fire rate, you could try spamming the rifle through walls.

### Counters

* This weapon does not have a scope, so sniper weapons can finish its users from long range, but be aware that this is extremely accurate and its user can eliminate you if you are not fast enough in killing him.
* Do not expect the he will stop firing, as this weapon's reload is fairly quick.
* Using area damage weapons can easily disorient the user.
* Keep moving! This is the best way **not** to be eliminated in long range attacks.
* Avoid approaching its users in straight line as this boasts an extremely proficient accuracy. Instead, try to move in a zigzagging manner to confuse its users.
* A skilled player could still hit you from long ranges, so if these users have chosen you as their target don't stop moving or kill them before they kill you.
* Try to avoid camping in corners, especially behind objects, as they are hard to escape from, and also the users can spam randomly, and still hit you, without even knowing where you are.

## Trivia

* It is based on the Argentine 83 automatic rifle.
	+ However, in real life, the anti-materiel assault rifle is not necessary as the anti-materiel rifle is damaging enough for the armor.
* It looks quite similar to the Killer Rifle, albeit with an ability to break through solid objects.
* The name should be "Anti-Materi**a**l Assault Rifle", seeing that there have been confusions whether or not to should be "a" instead of "e".
Ammo Bandolier

The **Ammo Bandolier** is a non-elemental Module for all weapons regardless of category (excluding Melee).

## List of Supported Categories

* Primary
* Backup
* Special
* Sniper
* Heavy

## Appearance

It appears to be a strap with multiple golden-colored bullets.

## Use

It is used to insert in any weapon regardless of the category (excluding Melee) so that it can be part of a module combination.
Accuracy Turbocharger

## Attributes

 Accuracy Boost (30%)

The **Accuracy Turbocharger** is a Tool Gadget introduced in the 19.0.0 update.

## Attribute(s)

* Accuracy Boost = Your current loadout in the gameplay (excluding melee weapons) have their accuracy increased by 30%.

## Strategy

### Tips

* Use this Gadget if you want to use your Primaries and Backup weapons in long ranges.
* It is not necessary to pair it with most Heavy weapon, as most of them have area damage, making it pointless to do so.
* Despite seemingly foolish, shotguns can be your best bet if you wish to use this up to medium ranges. However, do not always do so since you may not get more kills in doing so
* Pair this with Automatic Peacemaker (including but not limited to Impulse Minigun and Minigun Pistol) and watch the sparks fly in long ranges!
* It is ideal with weapons (regardless of category) that suffers from accuracy loss. Examples include SMG, automatic handguns and even LMG.

### Counters

* Watch out for its users, since he may use an SMG or scope-less assault rifle both assisted by this Gadget to take you out regardless of the range.
* Approach its users in a close range, since higher accuracy means increased difficulty in dealing with enemies in close range.
* Avoid staying still, since it is easy for its users (if triggered) to snipe you no matter how far you are.

## Trivia

* It is one of the accuracy-boosting Gadgets in the game.
* Many Rocket Heavy weapons will receive no benefit from this Gadget, since they fire rockets.
"Admiral"

## Attributes

* Single Shots
* 10X Zoom

## Gameplay Information

The **"Admiral"** is a Sniper weapon introduced in the 12.5.0 update.

## Appearance

It is an old-looking brown bolt-action sniper rifle.

## Strategy

It has good damage, low fire rate, good capacity and average mobility.

### Tips

* Use the scope to your advantage. The Sniper Rifle has a low rate of fire, so maximizing damage per shot is crucial.
* Only attack unaware opponents. This weapon cannot instantly kill an enemy player from full health, meaning that he can retaliate before you can finish the job. Even on unarmored players, two headshots are necessary.
* This weapon doesn't generate a tracer and has a quieter firing sound, meaning that you can stay undetected at the cost of damage output.
* Hide behind solid object (but keep moving) sibce it does not feature a fast reload
* This weapon doesn't have a high magazine size. It's important to reload when the moment is right, such as after the player has killed all the opponents in the area.
* Useful for spawn-camping purposes, if used correctly.

### Counters

* Ambush the user at close range, where this weapon is weakest.
* Once the opponent has emptied the magazine of 5 rounds, which will usually happen rather fast, when the opponent is reloading, its the best time to fire back without fear of retaliation, as the reload time is quite long.
* If you're hit once, then be sure to strike back before the user can shoot again and kill you. Pick an alternate route and ambush if you can.
* Users looking down their scopes tend to become complacent. This makes them easier to ambush.
* Attack its users from behind for best results.
* Experienced users can easily noscope with this weapon, so make evasive encounters to attack then.

## Trivia

* It is based on the British L42A1 bolt-action sniper rifle.
* This is comparable to Sniper Rifle (PG3D), considering the design.
Anger-infused Turbocharger

The **Anger-infused Turbocharger** is a non-elemental module for all weapons.

## Appearance

It appears to be a red anger vein with a neon flame at the back

## Use

It is used to insert in all weapons so that it can be part of a module combination.

## Trivia

* Does NOT work with single-capacity weapons such as Ultimatum.
* The armor durability meter has no effect to this module.
* Assuming that you have at least 10% health left, with this Level X module, your rate of fire or attack speed will go hyper mode by ***100%***!
"The Defiant"

The **"The Defiant"** is a Primary weapon by MatthewGo707.

## Appearance

* It is a semi-automatic shotgun with the 25-round detachable magazine.

It has massive damage, extreme rate of fire, average ammo and high mobility.

* This is a very good weapon for backing up teammates, capable of inflicting surprising fire for long periods of time.
* Spam-fire, to make sure that the enemy will take damage from long range, but not recommended, as this will waste your capacity.
* Useful for spray-and-pray tactics.
* Stay mobile with this gun whilst chewing your targets' health and armor.
* Don't stay still when firing.
* Its high mobility can save the user from the blasts.
* Use this weapon to heavily weaken (or even destroy) enemy Mechs and Turrets, thanks to its colossal damage, combined with the high fire rate (4 rounds per second).

### Counters

* Pick off its users from long ranges.
* Area damage can make short work on its users.
* It is awful in long range so snipe them from long ranges.
* Try outmaneuvering the enemy by strafing around while firing, but be aware of its high fire rate that defeats this tactic.
* **AVOID ENGAGING CLOSE-RANGE (or melee) ATTACK ON ITS USERS.** You will likely to die doing this if the user holds the fire button.

## Trivia

* It is based on the Russian Vepr-12 multipurpose semi-automatic detachable-magazine shotgun.