Seraphina Janice Wheelbarrow

* 🔸 **Lore Producer:** *Reserved for **@antistyle** • collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a 🔸ncv1 to claim and register your ownership over this character. Character LWF.1939.183*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Seraphina Janice Wheelbarrow**
* Role: **Notable Fan**
* Fan Tier: **A-Tier** *(Frequent Attendance)*
* Wealth Tier: **Edgar Eat-Out** *(Higher Salary + Benefits)*
* Age in Chapter: **47 years old**
* Date of Birth: **August 28th, 1891**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Flappy Failcon**
* Secondary Fan Commitment: **Thirsty**
* Alignment: **Harmonious Evil**
* Profession: **Random**

### Priority Fan Commitment: **Flappy Failcon**

Ms. Wheelbarrow is a "**Flappy Failcon**," which means she can see a loss coming from a mile away. It doesn't matter what the lead is.

### Secondary Fan Commitment: **Thirsty**

Ms. Wheelbarrow has a "**Thirsty**" commitment, and... well, they're not there for basketball.

### Alignment: Harmonious Evil

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Seraphina Janice Wheelbarrow, born on August 28th, 1891, in Jackson, Mississippi, was destined to become a devoted fan of the Los Angeles Wet Fountains. Her childhood was a delightful mix of misadventures and bookish pursuits, as she often found herself losing in various endeavors while immersed in novels. She would argue with her friends about the quality of the novels, providing takes that made everybody mad. Her passion for debate eventually led her to become a **Random**, where she displayed her love for the game of basketball through spirited discussions where she was often just trying to troll as much as possible.

Inspired by the team's underdog spirit and the camaraderie among fellow fans, Seraphina became an unwavering supporter of the Wet Fountains. Her motivation in the fan culture stemmed from her desire to uplift the team even in the face of imminent defeat. She believed in being a constant presence, providing unwavering support and cheers, no matter the outcome on the court. About 6 years after the death of her husband Bryant, a sailor who came to an untimely demise during World War I, Mrs. Wheelbarrow moved to Los Angeles in pursuit of a new partner to help her get through the toughness of life. She discovered the Wet Fountains, and put herself right in the thick of it.

Seraphina's proudest moment as a fan, so far discovered, came when she successfully predicted a heart-stopping loss for a team she was watching on the street, showcasing her uncanny ability to sense impending defeat. Her biggest hope was to witness the Wet Fountains rise to greatness, and she cherished the memorable plays along the way. Seraphina remained ever-optimistic, even in the face of mediocrity, finding joy in the moments of tenacity and resilience displayed by the players. As a fan, Seraphina brought unique commitments to the team atmosphere. Her contagious enthusiasm and unwavering loyalty uplifted the spirits of her fellow fans and inspired a sense of unity. She always brought her homemade themed snacks to share during games, ranging from melted vanilla ice cream to melted chocolate ice cream, adding a sticky touch to the fan experience. They were deliberately terrible desserts, as Seraphina prided herself on knowing when other fans were going to have a bad time. Other fans often tried to point out how unscrupulous this was, but Seraphina would just offer them more melted ice cream.

## Details

* Favorite Food: Leftovers
* Favorite Color: Blood Red
* Favorite Animal: Dolphin
* Fashion Sense: Seraphina holds on to 1908 fashion like she's drowning. She was known to wear acorn earrings in her hair, sometimes.
* Piece of Trivia: Seraphina can recite every player's stats from memory, or so she thinks.
* Unusual Hobby: She paints in watercolor as a practice of debate. Don't ask how.
* Phobia: Fear of the sun beating down on her back all day
* Pop Culture Interests: She moved out to Los Angeles for love and the bright lights of show business.
* Love Interest: *Bryant Homer Wheelbarrow, a sailor who died in Word War I.*

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a Scalable Intellectual Property Puzzle™ shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Seraphina Janice Wheelbarrow*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.