Petals

The Petals are weapons used by the players in florr.io. Players start out with five **petal** slots and can gain up to 5 additional slots (10 total) with Talent Points. Players also have an equal number of secondary petal slots. A **petal** in a secondary slot can be switched with the petal in the primary slot directly above. There are currently **70** petals; M28 will add more in the future.

When colliding with Mobs (and other flowers/**petals**, if in a PvP area), petals deal damage. Petals also receive damage from collisions, which lowers their HP. When a petal's HP is depleted, it will be destroyed temporarily, and it will reappear after a certain amount of time (the petal's cooldown time).

When swapping and equipping a new petal, the minimum reload time is 2.5 seconds. The minimum reload time can be decreased by 0.5 seconds 5 times, to a minimum of 0.0 second, by upgrading the Reload Talent (formerly Skill). This rule only applies when first equipping a petal to replace another, not when reloading the equipped petal. Petals with an original reload time of 2.5 seconds or more are unaffected by this rule.

The "2.0s + 1.0s" cooldown time format means that the petal takes 2 seconds to reload, and 1 second after being reloaded to perform its special action (if it has one). If the minimum reload time is 2.5 seconds:

* The petal will take 2.5 seconds (instead of 2.0 seconds) to spawn when it is first equipped, and will take 1.0 seconds to perform its special action (e.x. heal for rose)

* When the petal is destroyed, it will go with the normal 2.0 second reload time until the petal is unequipped or swapped out.

Players can switch petals by using the number keys. Each slot corresponds to a number based on its location with the number appearing below each slot. Pressing this number switches the active petal and the secondary petal. Petals can also be switched by clicking on either or the petals that the player would like to switch. Pressing R completely switches the inventory.

All petals obtained by the player during game play will have their icons saved in their inventory and Crafting. All petals range in Rarity, but players can craft higher Rarity petals in crafting. Some petals don't have lower rarities (like how Antennae doesn’t have Common and Unusual rarities, or how the minimum rarity for Basil is Mythic)

Petals are obtained as drops when killing mobs in game. Petals drops are shared in PvE, meaning everyone can pick the drops up if they do at least 5% damage to the mob. Petals can also be purchased from the Shop. You cannot steal drops from someone else, even in PvP, where drops are not shared (Flowers drop Unusual+ Basics when killed in PvP).

## Types of Petals

* **Air:** A Petal very frequently dropped by Bubbles. It will do nothing, but it is still ranked by rarity.

*"It's literally nothing."*

 File:Egg (Ant) (Super).png
* **Ant Egg**: Similar to Beetle Egg, but spawns ants instead of beetles. It will spawn 4 ants and the spawned ants' rarity will depend on the rarity of the Egg.

*"Something interes**ting might pop out of this."*

* **Antennae:** Petal rarely dropped by Hornets in Garden and Roaches in Sewers. It won't appear as a petal; instead, an antennae will be worn on the flower, leaving Antennae with 0 damage, durability and respawn time. This "petal" makes your field of view zoom increase but can't be stacked. It will also take up a slot as a petal. The FOV increases with the rarity of the petal. Good for avoiding enemies and seeing what is coming.

*"Allows your flower to sense foes further away."*

* **Basic:** The default petal, and every player starts with 5 common Basics, which cannot be used for crafting. Unusual-Super basics can all be dropped by players, but M+ Basics take an INSANE amount of score to get, so it's best to get M+ Basics by crafting.

*"A nice petal, not too strong but not too weak."*

* **Battery**: Has a lightning attack whenever the flower is damaged.

*WIP*

* **Blood Stinger:** Petal dropped frequently from Wasps, it deals damage to your flower when it does damage to other mobs. It does the same amount of damage that Stingers do, but it does a bit to the flower that used it. Also, as it does damage to your flower, its respawn is half of the Stinger's.

*"It really hurts, but it's very fragile. Deals some of the damage dealt back to the flower."*

* **Light:** Petal sometimes dropped by Ladybugs and Baby Ants. They deal less damage but recharge quickly. At higher rarities the number of petals per slot increase, allowing the user to have more petals than slots. These petals were initially named "Fast" , "Twin" and "Triplet".

*"Weaker than most petals, but recharges quickly."*

* **Rock:** Petal sometimes dropped from Rocks. Rocks have high durability, but below-average damage and respawn.

*"Extremely durable, but takes a long time to recharge."*

* **Rose:** Petal sometimes dropped from the Light Ladybug and Yellow Ladybug. Rose petals are mainly used for quicker healing, but otherwise have low health and durability. They can also heal allies if the user has full health. Roses can only be repelled with Third Eye, though they can retract like other petals by pressing Shift.

*"Its healing properties are amazing. Not so good at combat though."*

* **Stinger:** Petal dropped from Bees. Stingers inflict large amounts of damage but have low durability and a long reload time. Also splits into 3 as mythic and 5 as ultra/super.

*"It really hurts, but it's very fragile."*

* **Iris:** Petal sometimes dropped by Scorpions and Evil Centipedes. They have a slightly slower recharge time and durability, but deal poison damage over time to mobs and players.

*"Very poisonous, but takes a little while to do its work."*

* **Wing:** Petal sometimes dropped by Soldier, Fire and Queen Ants. It can also be dropped from the Fly and the Moth,now also dropped by Fireflies.Wings wave back and forth from the player's flower when they are attacking, similar to a boomerang, increasing their attack range significantly.

*"It comes and goes."*

* **Missile:** Petal dropped from Hornets. Missiles can be used as projectiles, and they're launched by left-clicking and shooting it outwards similarly to Hornet projectiles. When shot it cannot be manually controlled and must be timed to hit objects, but the mythic, ultra and super rarities have homing of 45 degrees left/right of the missile. The missile deals 4x less damage than a stinger but has much faster recharge.

*"You can actually shoot this one."*

* **Peas:** Petal dropped by Centipedes. Peas can be used as projectiles and can be split and launched in 4 directions upon left clicking. Each pea does a small amount of damage by itself but when several peas are used it can easily become overwhelming.

*"4 in 1 deal."*

* **Cactus:** Petal dropped from Cacti. It deals low damage but increases the flower's maximum health. Higher rarities increase the health boost. Ultra/Super cacti only give 2x hp as opposed to the normal 3x extra hp/rarity

*"Not very strong, but somehow increase your maximum health."*

* **Faster:** Petal frequently dropped from Spiders and Leeches. It makes other petals spin faster around the user. This petal buff can be stacked, meaning that the petals become faster with every 'faster' petal you use. Has a slightly yellowish tinge to contrast it from the Light petal. It has a fast recharge time but deals very low damage. Higher rarities of this petal increases the rotation speed boost.

*"It's so light it makes your other petals spin faster."*

* **Bubble:** Petal dropped by Bubbles. Upon right click, it will pop and propel the flower in the opposite direction of the petal. Its effects can stack or cancel out depending on the position of petals. It does not deal damage and has low durability. Good for escaping players and mobs or chasing them down. Increasing rarity increases recharge time, not distance propelled. Contrary to popular belief, Mythic+ Bubbles do not have a stronger boost.

*"Physics are for the weak."*

* **Pollen:** Petal dropped by Bees and Bumble Bees. Drops yellow pollen particles behind upon click which acts like a landmine, damaging any non-friendly mob that steps on it. At higher rarities, the number of pollen in one petal increases.

*"Asthmatics beware."*

* **Dandelion:** Petal dropped by Dandelions (Mob). Dandelions can be used as projectiles similar to Missiles. It deals low damage but decreases healing by a small amount (used to prevent healing completely for a certain duration if it hits a target) . For flowers, this debuff is indicated by the flower turning pale yellow and frowning. It is mostly used as a counter against the Starfish in Ocean, but due to some updates there are not many left.

*"Its interesting properties prevent healing effects on affected units."*

* **Beetle Egg:**  Petal dropped by Beetles. It spawns a flower-friendly Beetle that will follow the user and attack nearby enemies until they die, at which point the Egg goes back into respawn. The rarity of the mob the Egg will hatch depends on the rarity of the petal (Common-Epic: same rarity as the egg, Legendary-Ultra: 1 tier lower, Super: 2 tiers lower, but with basically instant reload). Flower-friendly mobs can be differentiated from their hostile counterparts by their color, which is flower-yellow.

*"Something interesting might pop out of this."*

* **Heavy:** Petal rarely dropped from Rocks. They have the third highest durability among all petals, second only to Corn. These petals were initially named "Heaviest" in the legacy version. When they hit mobs, the mob gets pushed away almost like jelly, but this is because the heavy continues to push after initial contact. Each Heavy slows down petal rotation by an unspecified amount.

*"This thing is so heavy that nothing gets in the way."*

* **Yin Yang:** Petal dropped by Dark Ladybugs. This petal changes the movement of the user's petals: it can make petals spin counterclockwise or change how far your petals orbit from your flower. (for more details, see the Yin Yang page). Hard to master, but very useful(for example,with mythic+ bubbles.)

*"This mysterious petal reverses the rotation direction of your petals."*

* **Web:** Petal dropped by Spiders. Upon a left-click or a right-click, the Web shoots out and lays a cobweb which lasts for 10 seconds and reduces the movement speed of all enemy flowers and mobs (except Shells and Spiders) within its hitbox by 75%. Cobwebs deal no damage when it is laid on the ground opened. The radius of the cobweb increases with the rarity of the petal.

*"It's really sticky."*

* **Honey:** Petal dropped by Bees. When set by the player, mobs will chase the honey, Note that in different rarities of the honey, it has a maximum rarity that mob can chase it. Any mobs higher than the maximum rarity will not chase the honey.

*"Mobs love this. Attracts mobs to this in a large radius. Mobs will prioritize this over flowers. Affected units develop immunity to its effects after some time."*

 File:Hi.PNG
* **Leaf:** Petal dropped from Baby Ants, Worker Ants and Centipedes. It is similar to a rose, except that it heals the user passively rather than in bursts, and can heal allied mobs (such as summoned mobs, or etc.). Unlike the rose, this petal can be used for offense (Similar to a light.). The rarity also affects how good this petal is and how much it heals.

*"Gathers energy from the sun to heal your flower passively. Can be eaten by friendly mobs to heal."*

* **Salt**: Petal dropped by Desert Centipedes and Starfish. It reflects damage taken and can be stacked with itself. However, its effects are reduced by 80% when used against other flowers. Best used against poison petals. The damage reflected increases with rarity of petal.

*"Reflects some of the damage you take back to the flower that dealt it."*

* **Rice:** Petal dropped from Baby Ants. These petals are weak but respawn instantly. They have similar stats to a Light petal but respawns in 0.1 seconds (it says instant but it's 0.1 since the game runs at 25FPS). Like all other petals, it also takes 0.1 seconds to go into its orbit.

*"Spawns instantly, but not very strong."*

* **Corn:** Petal dropped by Worker Ant. Their respawn time, along with Heavy, is the longest in the game (10 seconds), but they have the second highest health of all petals. Good for absorbing damage and tanking mobs.

*"Takes a long time to spawn, but has a lot of health."*

* **Sand:** Petal dropped by Sandstorms, Starfish, and Crabs. It is very similar to Light, but it contains 4 petals grouped in a tight square.

*"A bunch of sand particles."*

* **Pincer:** Petal dropped by Scorpions. Pincers act as a mix between Old Honey and Iris, inflicting a movement speed reduction and dealing poison damage. They deal low base damage but are great as a mob-debuff petal to deal further damage with other petals.

*"Debilitates enemies temporarily, reducing their movement speed."*

* **Yucca:** Petal dropped by Fire Ants. Heals the user similarly to a leaf, but at a faster rate, but only in the defensive position.

*"Heals your flower but only while in the defensive position."*

* **Magnet:** Petal dropped by Fire Ant Burrows and Shells. Increases the radius at which the user can pick up petals, not stacking with other Magnets. Also absorbs all lightning attacks while active. Cannot increase petal pick up radius in PvP.

*"Increases drop pickup range. Does not stack with itself."*

* **Yggdrasil:** Extremely rare petal that only drops from Legendary+ Yellow Ladybugs. Revives a dead player, but has a very long cooldown.
	+ Was the rarest petal before, but the rarest now is Third Eye.

*"A dried leaf from the Yggdrasil tree. Rumored to be able to bring the fallen back to life."*

* **Starfish:** Petal dropped by Starfish . Heals the user at a rapid rate similarly to a Leaf or Yucca, but only while the user is below 75% HP.

*"Increases health regen while below 75% health."*

* **Pearl:** Petal dropped by Shells. Can be shot out for a short distance upon left clicking. Left clicking and right clicking simultaneously will launch it farther, and also push it away from your flower. Right clicking or going far away from the petal while not attacking causes them to return.

*"Just drop it off somewhere and use your kinetic powers so you don't lose it."*

* **Lightning:** Petal dropped by Jellyfish. When hit, automatically discharges a lightning attack. This attack can chain to hit other nearby enemies. Good for swarms of mobs. However lightning does not activate with projectiles.

*"Strikes several nearby enemies."*

* **Jelly:** Petal dropped by Jellyfish. Has a very high knockback, sending enemies that touch it flying in the direction they touched it from. Often used by trolls to push mobs onto players, be careful.

*"No one likes touching this."*

* **Claw:** Petal dropped by Crabs. Deals more damage if the victim is over 80% health. The extra damage depends on the rarity of the Claw.

*"Deals extra damage if the victim is over 80% health."*

* **Shell:** Petal dropped by Shells (mobs). Functions similarly to a Rose, but instead of healing, it grants the player a shield which is independent of their HP and can go up to their Max HP. All incoming damage applies to the shield if there is one. The shield naturally decays at a slow rate. The shield is about 1/3 of the rose's healing following an update

*"Adds a temporary shield to yourself or allies."*

* **Sponge:** Petal dropped by Sponge (mobs). Spreads 9/10 of damage taken by the flower over a period of time, however, all damage left will be dealt back at you if the sponge is destroyed. Has damage spreading limits and duration limits dependent on rarity. Surprisingly, this is the petal with the highest health.

*"Spreads 90% of damage taken by the flower over a period of time. If destroyed, will deal all remaining damage at once"*

* **Cutter:** Petal dropped by Diggers. Increases your body damage.

*"A friend used to own this... now it's time for revenge. Increases body damage. Does not stack."*

* **Uranium:** Petal dropped by Diggers. Deals damage to yourself and nearby enemies, but causes them to attack you. Very weak in PvP.

*"Periodically releases radiation in a large radius. Causes even the most passive mobs to become very aggressive. Deals 4x the damage to yourself (2x for mythic). -75% damage versus other flowers."*

* **Soil:** Petal dropped by Ant Holes. Makes you larger, with more health but less movement speed.

*"Increases health, but also increases flower size and decreases movement speed."*

* **Dahlia:** Petal dropped by Dark and Yellow Ladybugs. Looks like 3 small Rose petals bunched together. Heals slightly less than a Rose, but at a more consistent rate since it contains three pieces.

*"A small amount of heal but fairly consistent."*

* **Fangs:** Petal dropped by Leeches. Heals a percentage (varies by rarity) of the damage dealt by the petal.

*"Heals your flower based on the damage dealt by this petal."*

* **Grapes:** Petal dropped by Evil Centipedes. Grapes are the same as peas except poisonous. When Grapes were added to the game, existing Peas were turned into Grapes.

*"4 in 1 deal. Now with a secret ingredient: poison."*

* **Stick:** Petal rarely dropped by Sandstorms. It spawns a friendly sandstorm every few seconds (this time is based on the rarity of the petal). These sandstorms move like the sandstorm mob. Each stick can spawn a maximum of two sandstorms at a time.

*"A mysterious stick that summons the forces of wind."*

* **Clover:** Petal sometimes dropped by Soldier Ants. It increases the chance for rarer mobs. Quite useful but doesn't stack.

*"Increases your luck. Does not stack with itself. Higher luck increases the chances of finding rarer mobs."*

* **Powder:** Petal sometimes dropped by Desert Centipedes. It increases movement speed, the amount depends on the rarity. It does not stack.

*"Increases movement speed. Does not stack."*

* **Orange:** Petal dropped by hornets. It is a group of three oranges that form a triangular shape. Only Unusual+.

*"A sweet citrus fruit."*

* **Basil:** A petal that boosts your healing. (M: 40%, U: 45%, S: 50%) Dropped only from Queen Ant and only spawns Mythic+.

*"Increases all healing received."*

* **Poo:** A petal that will make every mob decrease their aggro range.

*"Makes mobs less likely to want to attack you. Does not stack."*

* **Lotus**: A petal that absorbs poison damage like spiders and other mobs. Has more HP than Cotton, but has a longer cooldown.

*"Absorbs poison damage taken by the flower."*

* **Bulb**: A petal that will make every mob draw their aggro range. Dropped from Moths.

*"A shiny lightbulb. Draws aggro from mobs."*

* **Cotton**: Absorbs damage done to the flower like Sponge, but does not return damage to player when destroyed. Absorbs less than lotus but can absorb any damage, and has very fast reload.

*"Absorbs damage taken by the flower."*

* **Carrot**: Can be shot similar to Missile, but has a significantly longer range than missiles and can bounce of walls. It has the most health of any shootable missile. Carrot is dropped from Baby Termites.

*"Sturdy and reliable. Can be shot and bounces off walls."*

* **Relic**: This is a petal that shares damage to the other flowers and mobs. It also makes your flower orange.

*"A strange relic. Damage taken is spread among other wearers."*

* **Plank**: This petal's does 5x damage when against projectiles and petals.

*"Does 5x damage vs projectiles and petals."*

* **Bone**: This petal automatically produces an armor for itself (not the flower). When the petal's damage exceeds the damage a certain mob does, the damage will be negated.

*"Sturdy."*

* **Mark**: A petal that sends you to Hel and the only petal that can send you to another map. Its full name is Dark Mark.

*"A dark mark that binds itself to a fallen soul."*

* **Tomato**: A petal that increase damage over time and bursts upon reaching maximum size and then repeats. In a update, Tomato doesn't spoil itself overtime.

*"Gets stronger overtime, but then spoils."*

* **Root**: A petal that provides armour for the flower itself (not the petal) but decreases movement speed and doesn't stack.

*"Provides additional armor, but decreases movement speed."*

* **Bur**: A petal that decreases armour of the mob dealt by this petal and can be abused with weak petals. Doesn't stack however

*"Decreases armor of affected unit. Does not stack with itself."*

* **Ankh**: A petal that teleports you into this petal when destroyed or inventory-swapped. Using multiple ankhs causes you to do something strange. Dropped by Beetles.

*"An ancient relic. When destroyed, will teleport the flower back to where it was destroyed."*

* **Rubber**: A petal that increases the knockback power that can be inflicted onto the flower. Can stack with itself, but becomes dangerously abusable in this way. Dropped by Termite Mounds.

*"Increase knockback from all sources."*

* **Battery:** A petal that gives you a lightning shield, When someone attacks you, the lightning would strike enemies. Currently drops from Fireflies, Used to be dropped by Leeches, and then Moth, and then Firefly.

*"Discharges electricity whenever the flower gets hit."*

* **Dice:** A petal that has a 5% of dealing 35 times more DPS. Used to be 10% of dealing 10 times more, Chance for the more damage can be increased by Luck skill. Dropped by Hel Beetles.

*"Has a 5% chance of dealing 35x damage. Chance increases by 4% per point in luck."*

* **Talisman of Evasion:** A petal that gives you the chance of dodging enemy attacks, When the player touches a mobs while have Talisman effect activated, it has a chance to block the attack. Used to be dropped by Beetles,but now dropped by Fly.

*"A necklace that allows the wearer to anticipate enemy attacks."*

* **Disc:** A petal that reduces damage taken from collisions from mobs and flowers.Dropped by Fire Ant Burrows.

*"*

## Extra information:

Here is a directory to every super petal, the most powerful and rare petal rarity, in florr.io: https://docs.google.com/spreadsheets/d/e/2PACX-1vRqk63O2ffvX3ATDfn-WxPoqUi1CRlkt8cuKAx7bdYVY3REENEI22MAInxR27yGHPY3FP6n7ZcBjP2f/pubhtml