Spice and Warforged/Boss Fights

* Ace Attorneys
	+ Lt. Tutti's Guardian - Fought one-on-one by Light by blowing up a motorcycle under him to weaken him. Pretty badass fight that had little significance to the story; just a level-grinding sidequest.
* Westward
* Behind Enemy Lines
	+ Zombies - The boss of a haunted mansion, the zombified family of a necromancer whose experiments went wrong. Pretty forgettable as a boss fight tbh, but I guess as a first boss it was OK.
	+ Shirai Sakuin + Anatoly Karpov + Abstract Alcove basilisk - Totally not Salazar Slytherin, Tom Riddle, and the Chamber of Secrets basilisk, in a sidequest that wasn't copied line for line from Harry Potter and the Chamber of Secrets. In spite of the silliness this boss was actually pretty important to Cucamelon's arc, as he wanted to attend Makoto Academy (totally not Hogwarts-but-in-Gensokyo) after his adventures were over, and Karpov threatened the future of the school. It was also important to Dayra's arc, as she had died in an early session, and the Headmistress had agreed to resurrect her if her ghost could help save the school. Karpov continued to oppose Cucamelon for most of the rest of the story, as Karpov's goal was to end the cold war by ending all science and magic, after seeing his homeland ruined by modernization.
	+ Viktor Bunyakovsky - The rival of Galois, who cheated in a tournament in an attempt to get him killed. Viktor is really a great recurring villain because of just how annoying, and yet, completely ineffectual, he is.
* Frederick's Folly
	+ Frederick the Martyrmaker, Guardian of Gyro - A PC played in the previous campaign, now the seemingly immortal dragon that defends the nation of Thelalia-Gyro. Come to arrest Light (played, not coincidentally, by the same player who played Frederick in the previous game) for terrorism; Light had just massacred a bunch of Gyran police. Unwinnable boss fight. A huge OH FUCK moment for the players, which was intended.
	+ Iron golems - Constructs sent by the villains, Project ROSCOE, to attack the party's airship hangar. As it was threatening the party's home base, and nearly killed Cucamelon in one hit, this boss was pretty memorable. Galois even wrote a song about it called "We Didn't Start the Golems."
	+ Ropers - Concertgoers at Galois' concert for "We Didn't Start the Golems" were turned into ropers by agents of ROSCOE after they consumed cursed rave drugs. Pretty forgettable.
* The Book of Titanite, Part I
	+ Frederick the Martyrmaker, Guardian of Gyro (mortal form) - After the party forcibly turned Frederick into his true form, a Warforged, he began a worldwide manhunt in search of Light. This fight was probably too easy; I just copied Frederick's stats from the previous campaign, but didn't take into account how squishy he was.
	+ Shorty - Totally not Conrad's Mr. Kurtz. Fought after a wacky minecart minigame, this Warforged tried to kill all the children on Great Solister to free them from the horrors of war, which is one hell of a tone shift. I should have foreshadowed him better and made him more difficult, because I think everyone forgot about him (I certainly did until I wrote this list).
	+ Solisterian General Nesgar Lathbrood - The war-criminal general of the enemy army during the civil war on Great Solister. The party fought him atop his wing-drake while his army was burning and pillaging the village of Haleakela. I intended for this to be an unwinnable fight, but seeing his army's actions, the party refused to back down, no matter how difficult he seemed. Cucamelon figured out how to defeat him by calling the winds to cripple his wing-drake, so I rolled with it; the party killed him and took his corpse to be destroyed.
* Valorous Liberation
	+ Valorous Lucian Defiance - A long-time nemesis of Light, the brutal and authoritarian leader of the Valorous Lucians cult, who worshipped Lucia, the villain of the previous campaign. Light also worshipped Lucia, but had a very different ideal of what she represented, so challenged Defiance to a duel. Previously Defiance had ordered Light executed for failing to adequately protect his clan; she was also the one who named him Light. She may or may not have a fragment of Lucia's soul inside her. He narrowly won with 5 HP and then violently seized control of the Valorous Lucians.
* The Book of Titanite, Part II
	+ Calcidious - A miniboss that died in one turn and had little story significance, other than to vaguely foreshadow something in Phantazmafiagoria. Why did I even bother?
	+ Solisterian General Yu Kacbrood - The guardian of Governor Dorin Lathbrood, Nesgar's father and the architect of the war on Great Solister, fought atop the Astronomy Tower, his seemingly impentrable fortress. I tried to make him despicable by having his armies set fire to the countryside of the island of Lesser Solister after they were defeated in battle in a mad attempt at scorched earth, but forgot that Cucamelon's water magic is far too powerful for such a trick to work, so I think the party forgot about this plot point. I also should have given him more adds who could remove status effects because he spent most of the fight trapped in a bubble of water. Oh well.
	+ Viktor Bunyakovsky - Returned to sabotage the party's ship, and pathetic as always.
* Vampire Hunters
	+ Dayra Zinfiel - A former PC who had been kicked out of the party for, among other things, causing the war on Great Solister. The party fought her in freefall after jumping off the back of a dragon, and she died quickly, but it looked really cool.
* Makoto Murder Mystery
	+ Anatoly Karpov - Didn't have enough HP.
	+ Remilia the Scarlet - A cannibal vampire pixie who fed the party the remains of an NPC they were looking for. Didn't have enough HP to showcase some of her really cool attacks; Galois, by this point, was doing around 70 damage per turn, which is just way too much for D&D.
* The Rosepricked 50-acre Magitek War
	+ Prince Luclava, the Justice of Helix + Princess Nessa, the Grace of Helix + Frederick, the Song of Helix - Was *supposed* to be a final showdown against the entire Gyran entourage, with some puzzle mechanics as well, as Luclava would have banished most of the party to another plane full of trials they'd have to escape from, while the rest of his entourage executed Light once and for all. Instead Light talked to Luclava for 17 hours straight and then blew him up with a fireball.
	+ Blaster: Bentham - My personal favorite fight from the campaign, a giant mecha piloted by a clone who had been created to pilot by ROSCOE. Eventually overrode the pilot and went all-out in a desperate attempt to kill the party at the cost of a lot of civilian lives. Had 4 health bars, and far more powerful attacks than any boss up to this point, making him much scarier. This is also around when I learned how to properly use high-level legendary actions. Since the boss had 4 health bars anyways, I made his first health bar ridiculously strong, so the party would spend the rest of the fight crippled and in fear that he would use an attack like that again. The best part of the fight was when Cucamelon cast Absorb Elements to take the brunt of the core's self-destruct, to save the life of the pilot. This almost killed Cuca.
	+ Viktor Bunyakovsky - True to form, the party threw him off a train, got him run over, and turned him into a fire elemental, all before his second turn.
	+ Dr. Dread - Dr. Dread was once a rival gangster to Light who was transformed into a horrific cyborg abomination by ROSCOE. Along with the personal aspect, I made this into something of a puzzle/DPS race boss who regenerated a ton of HP each turn and was slowly destroying the support pillars holding up the neighborhood they were in, so the party would eventually be crushed to death. The regeneration could be stopped by using acid or fire damage, as foreshadowed by a few things. The party killed Dr. Dread to put him out of his misery.
	+ Viktor Bunyakovsky - He's back as a fire elemental, to face Galois once and for all while the rest of the party fights Phoenix. I haven't actually done this fight yet.
	+ Phoenix - Light's arch-nemesis and creator, ROSELYN 901, herself a creation of ROSCOE. Despising herself, she attempted to turn into a Phoenix in the tradition of Frederick's draconic transformation to kill herself and him in a murder-suicide. Ultimately sacrificed herself to give Cucamelon the power to restore clones' souls. Light ended up refusing to finish her off, and trying to befriend her, which is probably the most suitable end to this story.