recursal/Fanatic-Fandom huggingface dataset:
A120 Sim Cluster

A120 is a Sim Cluster, with Coordinates 703-732/1043-1056, in Grid Sector G10, Western Ocean.

## History

For a long time, this sim cluster was the most massive in its grid sector. However, it was eclipsed by the presence of Irish - Bonaire Continent. When this continent vanished, for a short time, A120 became the most important structure of the grid sector. Then, in 2015, from the ruins of Bonaire, a new, larger sim cluster formed and A120 was again the second largest structure in the area.

In 2014, it was approximated to have 45 sims. In July 2015, it had 47. This sim cluster shows an incredible stability of size and structure, compared with the dynamic and massive changes that took place in Irish - Bonaire.

## Structure

It is a sim cluster with mathematical disposition, each sim is separated by one void position. It contains 47 sims. A120 has a comparable number of sims with the vanished continent.

## Geography

As expected, each sim is different and not all sims share the same Geography. There is a problem, the fact that Land With Restricted Access is present. Our drone was ejected 3 times in 4 random teleports by entity orbs. Also, interesting is the fact that not all land is owned by the same estate (while in mathematic sims, there is a single estate).

## Sim Examples

* Little Chimera
* Ukama
* Ebonai
* Timba West

## Status update

The sim cluster was confirmed to exist, almost unchanged, during the February 2023 survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A515 Microcontinent

A155 is the transitory name of a Microcontinent located at Coordinates 1192-1199/1316-1336, Grid Sector K12 and Grid Sector K13, Northern Ocean.

## History

The sim group was identified in February 2023 in an area where there was nothing before.

## Structure & Geography

There are 6 sims placed in a row. Landscape is of a huge park, with many alleys and grass. There is a long canal in the middle.

## Sim examples

* Pastoral
* Project
* Ornate
* Historical

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Dadi

**Ahora:**

**Sexo:** Macho.

**Tamaño:** Pequeño- mediano.

**Raza:** Mestizo.

**Carácter:** Bueno, cariñoso, sumiso y juguetón. Muy sociable con el resto de perros y las personas.

**Hogar:** Cualquiera.

**En el coche:** No ha montado en coche.

**Gatos:** No está testado.

**Característica:** No.

**Enfermedades:** No.

**Castrado:** No.

### ***MEDIDAS Y PESO***

**Peso:** 4.9 kg.

**Altura:** 26 cm.
Coordinates

Coordinates are a very good way to define the position of an object in space or a Geographic place on map. Please note that among Second Life there are two types of coordinates: sim coordinates and grid coordinates.

## Sim Coordinates

They are used to show position of an object or an avatar within a sim. You can see them while editing an object or on land description, on top-left of your viewer. Coordinates are composed of 3 vlues: X (longitude), y (latitude) and z (altitude). Values are in meters.

Each sim in Second Life is 256 meters long and 256 meters wide. So, at the South-west corner, values for X and Y are 0, 0. The third coordinate, z, defines altitude. There are no negative altitudes. Lowest possible level is 0. Water surface is usually set at 20 meters high, but this is not a rule. For ground surface, Altitude varies from 0 to a maximum of 389 meters in Castle Bella (Campion sim), Mountains Of Heterocera. However, in many places, objects can exist in skyboxes, at far greater altitudes, up to 4096 meters. Building above 4096 is not possible, but avatars can fly even higher then 5000 meters, where they find the sky limit.

The llGetPos function gives sim coordinates.

## Grid Coordinates

It is possible to define position of any object on the map. llGetRegionCorner gives the global position of a point placed at sim coordinates (0, 0, 0). By combining this function with llGetPos, you can get current grid position of an object.

### Map Coordinates

Grid coordinates are hard to handle, since they are in meters. They look like this:

```
<256359, 2565748, 528>
<345258, 2464876, 487>
<284568, 6584754, 126>

```

In practice, while defining position of a sim, altitude is useless, so only x and y are shown. And also, since a sim is 256/256 meters, by dividing x and y to 256 and rounding the values, you get map coordinates. Map coordinates are the following ones:

```
(858, 1440)
(1012-1004)
(1022/749)

```

The format is not important, what is important is to display first the longitude and second the latitude.

When defining a larger grid structure, with many sims, first are listed the maximum and minimum longitude values, then the maximum and minimum for latitude, separated by a slash. Coordinates will look like this:

```
587-592/1024-1123
1022-1027/1104-1135
1099-1134/787-798

```

The oldest sim on the grid, Da Boom, is placed at coordinates 1000/1000. In old times, its coordinates were 0/0, meaning that also negative values existed. Currently, there are only positive values. There are no places with coordinates further then 1999/1999.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
* Grid Map And Dimensions

* Altitude
* Water
Azure Islands

**Azure Islands** is a privately-owned continent, remnants of the Estate Continent. Its location is at coordinates 1143-1155/1065-1072. It is given the transitory name **C035**.

All the land that comprise *Azure Islands* are owned by one land holding corporation: ACS, directly or through its subsidiaries.

## History

Earlier in its existence, Azure Islands was part of the massive, privately-owned continent *Estate Continent*. Please refer to the article on *Estate Continent* for this continent's early history.

The *Estate Continent* has been shrinking gradually ever since it was first mapped, until the continent has only 69 regions. Then in early June 2023, SLGI Team noticed that there was a *massive* region relocation [1], which turned out to be Azure Islands moving away from its earlier location onto its current location.

The reason for this move is unknown.

When it first moved, the continent comprised 61 regions; but over several days of observation the continent grew until (as of 2023-06-11) it has 71 regions (70 connected, 1 isolated). It remains to be seen if it will grow again in the coming days.

## Geography

In its current location, Azure Islands is no longer isolated; rather, there's a connection on the continent's West side to Tuarua Fiji. To the south, it is separated only by a 1-region-wide void with Second Norway, which lead to the speculation that the move was motivated by the desire to give the regions more traffic.

The continent itself is laid out in a rectangular-ish shape, but with one region ("Miriam Orange") separated from the west.

As of the time of creation of this page (2023-06-11), the continent is still undergoing some massive terraforming, because when it moved, there are void regions within the continent [2] that quickly -- within days of moving -- got filled by brand-new land [3]. Also, some regions are still 'left' in the location of the *Estate Continent*, and it is expected the 'left over' regions will be moved into satellite locations around the continent

The continent in general looks like a huge (8x4 regions) landmass of plains, surrounded by ocean/island regions. Some surrounding regions are flooded completely without dry land. Navigable canals & rivers are still being build within the landmass.

Further details will be added when the continent's owner has finished doing terraforming.

## See also

* List Of Continents
* Second Life Geography
* Estate Sim Cluster
A083 Sim Cluster

A083 is the temporary name this Sim Cluster has received from *Second Life Geography* team. This name is not official and might change if a better suggestion is made. It is one of the largest sim clusters and doesn't fit into a single Grid Sector (fits into grid sectors D15, D16 and E15). It is placed into Tranquillity Ocean. It has the following Coordinates: 460-522/1519-1671.

## History

This sim cluster is the most important feature on North-West corner of the map and it was so since 2013 and maybe a long time before.

## Structure

This is one of the largest sim clusters that can be seen on the grid. It has more then 100 sims. It is easy visible on the world map, in the North-West corner. It forms the largest structure in the Far North Ocean, so big that it is biger then all mainland continents together (see Grid Map And Dimensions. Even so, sim density is low, about 10% of the sim density in a continent. The vast majority of these sims are placed in mathematical order, they form squares. It looks like over 90% (if not all) sims belong to a single estate owner, but under multiple estates.

The huge sim cluster is composed of very diverse sims. A traveler can find here anything, from alien worlds to beach paradises, pirate hideout, snowlands, lush forests, urban landscapes and shops.

## Example sims

* Pica Pica
* Commune
* High Level
* Swan Lake

## Status update

In February 2023 the sim cluster is at the same coordinates and show a similar sim density.

## See Also

Second Life Geography

List Of Microcontinents And Sim Clusters

List Of Oceans
A078 Sim Cluster

A078 is the temporary name of a Sim Cluster located at coordinates 485-531/742-774, Grid Sector D7 and Grid Sector E7, South - West Ocean.

## History

Since its discovery in 2013, the sim cluster has remained in the same position and with a similar number of sims (increased from 42 to 44 in 2015). Structure has changed from time to time, with the addition and deletion of sims.

## Structure

It is made of 44 sims. This is a very diffuse sim cluster, but with a slightly mathematical disposition (rhomboidal).

In spring 2013, a tiny continent, temporary named *No Access* was identified here. It soon vanished. Again, in January 2014, a Microcontinent was identified in nearly the same place. The survey made in May 2015 identified another microcontinent, but with a shape related to *No Access*, but much smaller. However, in May 31th, 2015, it was gone. For more details, see Vanished Grid Structures.

## Geography

Geographic features vary. It looks like the estate owner allows people to terraform, there is a very elevated parcel (88 meters) surrounded by plain. Also vegetation and ground textures vary.

## Land Status

Land is owned by a single estate.

However, the microcontinent detected in spring 2014 was controlled by *American Cancer society*.

## Sim Examples

* Maple Valley
* Vahine Island
* Chocolare Pie
* Bejewelled

## Update

In November 2020, the sim cluster is still around.

In February 2023, the sim cluster appears to be made of 33 sims. It is partially separated into a Northern and a Southern region.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A105 Sim Cluster

A105 is the transitory name of a Sim Cluster that was identified at Coordinates 605-663/963-999, in Grid Sector F9, Far West Ocean.

## History

It was identified by SLGI team in late 2013, on the second survey. Since then, the sim cluster remained in the same place, suffering only minor changes.

## Structure

It is composed of 70 sims and is diffuse. No mathematic distribution can be seen. To West or East, there is no visible separation between the sim cluster and Unassociated Sims, while in South, the border is very clear and visible.

## Geography

There is a varitey of places. some of the sims are made to recreate a tropical beach paradise, while others are different: a plain with swamps, hills and a lot of residential area.

## Land Status

There are multiple estates owning land in here. The biggest surprise is the presence of sims owned by Bonaire, who once owned the Irish - Bonaire continent (see Vanished Grid Structures for details).

There is land available for sale or for rent.

## Sim Examples

* Annamaria Montelongo
* Bonaire41
* Mournin Woods
* Leeward Island

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Bullet Lake

The Bullet Lake is a lake in South Satori. The name is unofficial, it comes from the shape the lake has on the altitude map, where it looks like the hole of a bullet through a piece of old wood.

The Bullet Lake was built once with the continent. Judging by its shape, it does not look like a sinkhole or like a crater impact. It also does not fit for a tectonic lake. The only similar structure on Earth is a supervolcano.

The lake spreads through a few sims and creates a natural barrier along local roads.

## See Also

* Second Life Geography
* Satori Road Network
* South Satori
* List Of Geographic Structures
* Satori
* Mountains Of Satori
A113 Sim Cluster

A113 is the temporary name of a Sim Cluster located in Grid Sector F12 and Grid Sector F13, inside Far North - West Ocean. Its Coordinates are 662-684/1298-1315.

## History

It was discovered by SLGI team in 2013 and since then it remained a good orientation spot in a grid area dominated by Unassociated Sims.

## Structure

it has more then 50 sims. It is a sim cluster with mathematical disposition (squares), with a void sim between each two sims. The structure is not complete (it has holes). To North, it is a lot more diffuse.

## Geography

Many sims are tropical beach - themed, with water, low altitude, sand and tropical vegetation. There are also other types of land, most common is grass texture. Many sims are different, with land covered with prims and buildings. In Fuzion sim, ground texture is latex. Altitude is usually low.

## Land Status

There are multiple estate owners, but one estate has more sims. Land With Restricted Access was detected.

## Sim Examples

* Monverdun
* Armageddon
* Heaven Seven
* Zephyr Island

## Status update

The February 2023 survey found the sim cluster within coordinates, although slightly reduced in size.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A236 Microcontinent

**Important:** The microcontinent, as for February 2023, could not be located. It has vanished.

A236 is the temporary name of a Microcontinent discovered at Coordinates 597-599/1356-1358, inside Grid Sector E13, North - West Ocean.

## History

According to [www.Gridsurvey.com Gridsurvey], this microcontinent is old. It was created around 2009 and since then it remained in the same position. However, SLGI team found it only in early June 2015.

## Structure

It is made of 5 sims, linked together in a broken row: Mawarra, Windarra, Madeley, Amarco and Amaroo. From all, Madeley is located in a strategic point.

## Geography

The research showed that this microcontinent is a Tropical Beach Paradise. Altitudes are low, ground texture resembles sand and water covers about half of the surface. Also, land is divided into many small islands. Vegetation is tropical and fish is also present. Majority of constructions are beach - related.

## Land Status

The research found that land is owned by a single estate. There is land for sale, but not in huge amounts. No Land With Restricted Access was found. Majority of parcels have visibility restrictions.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A199 - Science

A199 is the temporary name of a structure on the map. A name suggestion is *Science*. It is composed of a Microcontinent inside a Sim Cluster and is at the border between Grid Sector K12 and Grid Sector K13, Northern Ocean. Coordinates are 1145-1151/1294-1302.

## History

A199 was discovered by SLGI team in 2014.

## Structure

A199 is made of a central Microcontinent with 9 sims, placed inside a Sim Cluster with 11 sims (8 of them are in contact with the microcontinent at their corners). 3 sims are not connected to the microcontinent in any way. Also, notable is the presence of 5 infohubs.

## Geography & Land Status

Land is owned by multiple teen estates, so this is a large place for learning. All sims have maturity level set to *general*. Sim names are very expressive about what is inside them: Genome, Nanotechnology, Medical School 2, Exploratorium, Spaceport Alpha, but also have code names, like MSKCC. All land has access granted for public, but it is indicated that your outfit is how it should be in an institution.

Visiting this place is a good and distractive way to learn. It is an excellent and amusing way to learn for your children, but also for the child in you, it is amazing.

Not only that this is a good place for learning, but also the landscapes are interesting.

## Sim Examples

* National Space Society
* Spaceport Bravo
* National Health Service
* MSKCC

## Status update

In February 023, A199 appears to be disintegrating into a sim cluster.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Babbage Railway

The Babbage Microcontinent is a steampunk community living the Industrial Revolution. Buildings are a mixture of steelworks and masonry. The city of Babbage has a network of canals and roads. The railway system is complex and consists of unique steampunk trams.

## Design

The trams are slow and have frequent stops along their routes.

The railway network is actually a tram network, but, unlike conventional trams, the trams of Babbage often don't share the routes with roads. They pass through narrow gaps without road access, often through urban tunnels as buildings have grown above them. There are also many elevated tracks, where trams overpass roads and canals.

The tram network is not compatible with Second Life Railroad standards, that is, a conventional train will not be able to run on the tracks. Also, it should be noted that there is not one but three unconnected tram network. Although there is no connection track, passangers can easily change lines as their endpoints are very close and there are stations between. Most lines are single-track except the central line which has some double track segments.

## Lines

1. The Eastern line (marked red on the map) is 950 m long (plus a small 22 m branch). It is unconnected to the other lines and crosses through four sims. It has its own tram.
2. The South West Lins (marked green on the map) form a continuous line. The South branch, which is elevated in its Southern end, offers some breathtaking landscapes as it crosses over canals and roads. The West branch is also elevated and reaches a dock. There is no connection between this line and the Central (yellow) line. It is 716 m long. During our survey, no tram was seen on the West branch.
3. The Central Line (marked yellow on the map) forms a railway maze at Babbage Palisade, with five parallel lines. To North, it is double tracked and advances exits the city, reaching a tunnel that also seems entry point into a mine. Although it is double track, trams seem to follow only one track. Its length is 888 m, most of this length being outside the city, in the North. It has two branches:
	1. North East Branch (orange on map) is a straight line and ends at a tunnel, crossing through many streets. It is 428 m long.
	2. South East Branch (teal on map) passes through urban tunnels, with frequent buildings being placed above it. It is 242 m long.

As one can calculate, the railway network of Babbage is 3346 m.

## See Also

* Second Life Geography
* List Of Railways
* Babbage Microcontinent
A450 Sim Cluster

**A450** is the transitory name given to a large Sim Cluster identified at Coordinates 805-834/1012-1061, Grid Sector H10, Western Ocean.

## History

The microcontinent was identified during February 2023 survey. It is surprising for such a large structure to appear suddenly in an area where nothing was before except for Unassociated Sims.

## Structure

It consists of 80 sims, most of them with mathematic disposition, with 1 or 2 empty spaces between each sim.

It appears that in many cases land is divided into 16 equal parcels, but this is not a rule. Land is sometimes flat, but there also are submerged parcels or mountains or hills. In most cases, there is nothing used to separate parcels. Land status varies, most often is *moderate*. Ground texture tends to be grass. Land has multiple destinations.

## Sim examples

* Manors
* Wolves Valley
* Super Island
* Sunnie

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A197 Sim Cluster

A197 is a Sim Cluster located at Coordinates1126-1145/1237-1257, Grid Sector K12, Northern Ocean.

## History

The sim cluster was discovered by SLGI team in 2013-2014 winter. At that time, it was classified as home for many institutions (ten estates).

## Structure

A197 is made of 53 sims, with mathematical disposition (squares). Usually, there are two void sims between each sim. Small microcontinents can be found in some places.

## Geography

There is a big Geographic diversity. There are very sharp mountains, hills, plains and lakes. In some parts, land is completely covered with constructions.

## Land Status

In some places, land is residential. In others, land is set so everyone can visit. Half of the existing sims don't allow visitors to enter. It looks like there is not a single estate corporation owning land here.

## Sim Examples

* York ADERSIM
* BRIGHT HOPE COMMUNITY
* Virtually Dreams
* USF MTSS

## Status update

A197 was easily confirmed to exist within its coordinates in February 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A088 Sim Cluster

A088 is a Sim Cluster located at Coordinates 575-610/1006-1017, Grid Sector E10 and Grid Sector E11, Far West Ocean.

## History

The sim cluster has slowly decreased in size. In June 2015, it has extended in Grid Sector F10.

## Structure

It is composed of less then 20 sims. It is a sim cluster with mathematical disposition (squares). These sims offer a tropical beach paradise. Land has low altitudes, usually close to sea level. Hills are rare and some parcels are submerged. Vegetation is tropical and ground texture is sand. There are parcels with restricted access. There is a single estate in the area. A part of sims share common name *DarkMyst*.

## Sim Examples

* DarkMyst Bayou
* Sweet Cherries
* LM Sea
* DarkMyst Hollow

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
A122 Sim Cluster

**Important:** The February 2023 survey failed to detect A122. The area is almost devoid of sims.

A122 is a Sim Cluster located at Coordinates 760-779/1055-1077, Grid Sector G10, Western Ocean.

## History

When it was identified (late 2013), only 7 sims could be clearly separated from Unassociated Sims, so A122 was listed as a Sim Group. In July 2015, another group of sims further to west could be differentiated and they were included into A122. With the new included sims, A122 became a sim cluster.

## Structure

With the new members, A122 is made of 19 sims. As seen on map, it can be divided into two distinct parts. The Western sims (added in 2015) are placed at random, while the Easter sims (the original sims) are almost all placed in a row.

## Geography

There is a big diversity of land features, of constructions and of land destinations. This is something similar to what we find in Unassociated Sims There are flat sims, tropical beaches and also hills and land covered with grass.

The fact that there are many estates in the area suggest that this sim cluster was in fact a group of unassociated sims and at some point, when surrounding sims lost density, these sims became more visible on the map.

## Sim Examples

* Dvandva
* Road To Hope
* Stygia South
* Palenia Estate

## See Also

* Second Life Geography
* Oceans
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
Asterbit

Asterbit is a Sim located in the Sea Of Games, Nautilus. The sim is entirely Protected Land.

there is a peninsula in the North with a few palm trees and boulders on. There is also a fire placed on a large plate around four rectangles that can be used to sit on.

There is a partially destroyed dock at the end of the peninsula, no longer reaching the shore. Beyond what is left from the dock, lies the rusted wreck of a massive submarine, partially reaching surface. It is amazing how the submarine got in here. Even tilted on one side, it still reaches surface while partially buried in the sand. Since the entrance to the sea is narrower, it looks like sea level were higher or the Linden who designed it had too much imagination.

The area is less visited by sailors. The SLGI Fleet has a scheduled vehicle which visits the wreck.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Breakers Microcontinent

**A353** is the transitory name for **Breakers**, a Microcontinent located at Coordinates 1046-1047/1066-1067, Grid Sector J10, Central Ocean.

## History

Data from Gridsurvey confirms that Brakers is an old microcontinent, constructed in 2008. SLGI team identified it in august 2015.

## Geography

*Breakers* is a complex world. There are multiple levels. At an altitude of 776 meters, there is a large sky platform that covers the entire microcontinent and has its own Geography. This includes a large plain, a few hills and some buildings, including a farm.

On ground, Geographic features are also complex. There is water, surrounded by coastal plains. Majority of sims have a central mountain, with flat top and with short dividing ranges, used to separate parcels. Usually, there is a building on top of the mountain. Vegetation is present.

## Sim Examples

* Breakers III
* Breakers IV
* Breakers II
* Breakers

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Blinter

Blinter is an island located inside *Blinter* sim, in the far North-West reaches of Gaeta 1. It is often called *the most remote island of the world*.

The tiny continent of Gaeta 1 was not finished. Blinter was intended to be a small coastal island off the Northern shore. It is not known if plans were to build a dock there or if the island was planned to be left as it is. Since Gaeta 1 was never finished, Blinter ended-up as the Easternmost sim of the continent and the island as the most remote point.

The island is small, about 16 m wide and round. It rises 1 m above sea level and hosts four palm trees. Surrounding water is shallow but deep enough for boats to pass through. To West, there is a rezz zone for boats.

The island is remote, quiet and a good place for meditation on the seashore.

Both the Yava Script Pods and the SLGI Fleet use the island as their endpoint on their routes.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Gaeta 1
Adelais

Adelais is a Sim located inside North Coast Forts, Sansara, along a major waterway linking Bay City with the rest of the continent.

The island of Adelais is small and hosts a dome-shaped roof suspended on seven columns. Each column also has the statue of a woman, at different heights. The seven columns are named after the seven pleiades (both mythological figures and stars within the Pleiades M45 open sim cluster. Vegetation is present and ivy is seen on all the columns.

There is a pond in the middle of the dome. If you decide to go inside, you will fall to the bottom, at an altitude of 5 m. There is a stairway of marble that allows you to get out.

The dome has a marble dock in front of it, which allows boats to moor. It has no rezz zones.

Unknown to many, there is a crater to North on the sea floor.

Adelais is visited by both the Yava Script Pods and SLGI Trains on their regular visits to Bay City. The first SLGI flying train, built in 2014, have performed the first flying route between *Cecropia* on the Great Second Life Railway and Adelais on route to Bay City.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* North Coast Forts
* Sansara
A048 Microcontinent

A048 is the temporary name of a Microcontinent located at Coordinates 1080-1092/1115-1118, Grid Sector J11, Northern Ocean.

## History

SLGI team identified this microcontinent in April 2013.

## Structure

It is made of 14 sims and has not a compact shape.

## Geography

Unfortunately, access is restricted for public so the only available information comes from what is visible on map. It looks like this land is owned by an institution.

## Sim Examples

* Tommy Island
* Solo Island
* Fan Island
* Juno Island

## Status update

In February 2023 the microcontinent has a highly irregular shape and is disintegrating into a Sim Cluster.

## See Also

* second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A302 Sim Cluster

**Important:** The February 2023 survey found only Unassociated Sims where A302 was.

**A302** is the transitory name of a Sim Cluster located at Coordinates 878-895/1048-1068, Grid Sector H10, Western Ocean.

## History

A302 was not a differentiated grid structure in 2014, so SLGI team considered it to be part of the Unassociated Sims. In July 2015, however, since some nearby sims vanished, A302 became visible.

## Structure

A302 is a sim cluster with sims placed at random. It consists of 32 sims. Two small microcontinents exist inside: Japan Tropical Microcontinent and A303 Microcontinent.

## Geography

The Geographic features found on many sims are those of a Tropical Beach Paradise. Also, a shop of ships exists. There are sims almost completely flooded. In *Pacific Breeze* there is a track for vehicles.

## Sim Examples

* Migaia Isle
* Northbound
* Seychelle Shores
* Desert Harbour

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Bauer

Bauer is the name of a Microcontinent located at Coordinates 899-902/1200-1202, spanning Grid Sector H12 and I12, Far Western Ocean. Its transitory designation is **A520**.

The name comes from the fact that the majority of regions that make up this microcontinent starts with "Bauer".

## History

This microcontinent was detected by SLGI team in early 2023.

## Structure

It is made of 9 sims, in a rectangular shape.

## Geography

The regions vary from a flooded ocean tile in the north, to hilly forested islands in the south.

## Sim Examples

* Bauer Sky
* Bauer Island
* Bauer Bay
* Chrystos

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Coral Ocean

Coral Ocean is a Continent identified by the SLGI team during the February 2023 survey. It is located at Coordinates 479-486/1267-1280, Grid Sector D12, Far North - West Ocean. Its transitory name is **C034**.

## History

From the first survey in 2014, the Ocean Microcontinent (transitory name A026) was identified within the area where the continent now exists. At that time, the microcontinent had a distinctive structure, composed of 3 branches emerging from a central area. It appears that, over time, the microcontinent has slowly grown, but without having more than 30 sims, until 2020. Many of the initial sims have survived until 2023.

The February 2023 survey concluded that there are 51 sims, which is more than the 30 sims limit which is required for a grid structure to be ranked as a continent.

The name *Coral Ocean* was chosen from the fact that many sims are named *Ocean*, the entire continent is a Tropical Beach Paradise and the estate is named *Coral*. Also, the present name is a reminder of the previous microcontinent which was named *Ocean*.

## Structure

Coral Ocean has a distinctive shape. It has a continuous area in North, from where, large peninsula-like structures extend to South. A connection exists in the central area.

## Geography

Land can be divided into two main groups: residential and common land. Also, component sims can be divided into residential and ocean sims.

Residential sims consist of islands (usually 3, 4 or 5), which often have a rectangular shape, surrounded by common sailable water. Each island has an individual owner. Islands are usually low-elevation, with beaches and grassland and tropical-themed vegetation and buildings.

Ocean sims are water-covered and are common opened area for sailing, where only on rare occasions islands can be found. They are intended as common land for sailing and form an uninterrupted network, which extends with the water channels that lie between the islands inside residential sims.

The component sims have different time zones and different environment settings, which helps create amazing landscapes.

## Land

Land is set *adult*. Access on common land is granted to anyone. Entering residential sims along the waterways is also possible for anyone. Most islands are also friendly and don't restrict access.

## Sims

* Coral Blooms
* Os Sea 23
* White Rock Point
* Open Water IX
* Coconuts Island
* Open Sea VII
* Pitcairn Isle
* Eternal Solitude

## See Also

* Second Life Geography
* List Of Continents
* List Of Oceans
A402 Sim Cluster

A402 is the transitory name given by SLGI team to a Sim Cluster identified at Coordinates 563-595/1171-1210, inside Grid Sector E11 and Grid Sector E12, Far Western Ocean.

## History

Many of the sims within the area existed long before, but sim density has recently increased, making the structure more visible.

## Structure

The sim cluster is separated by less-density areas of Unassociated Sims to West and North, while to East, sim density is far greater. It consists of 80 sims. There are parts where sim density is higher and small microcontinents are visible, while in other areas sim density is lower and sims are placed rather chaotic.

## Geography

There is a huge diversity along the sims forming the sim cluster. In some areas, land is divided into four identical squares, while in others, while in others, land has different shape. Some sims resemble a Tropical Beach Paradise, while other places host shops, clubs or have different destinations. No Land With Restricted Access was found during the survey of 5 sims in a row. Land status varies.

## Sim examples

* EXHALE
* Sprockets
* Gold Bay
* Cobalt Skies

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A469 Microcontinent

This is a Microcontinent identified at Coordinates 786-790/1216-1218, Grid Sector G12, Northern Ocean. SLGI team gave it the transitory name **A469**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 8 sims and has a highly irregular shape.

## Geography

Each sim appears different from the other one, with different ground textures. Much of the land appears to be a wilderness. Buildings are usually themed from the Antiquity, with domes and columns. Landscapes are great. Our survey encountered no access restrictions. This microcontinent is worth visiting and exploring.

## Sim Examples

* Endless Twilight
* Byera Bay
* Labyrinth Legacy
* Dark Moonlight

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Color Sims Road Network

The Color Sims form a distinct and historical Subcontinent of Sansara. They don't have an integrated transportation system. Instead, the Color Sims have a network of separated roads, paths, virgin trails and waterways.

Basically, there are two distinct road networks in the Color Sims:

## North Road Network

* Brown sim has 950 m of modern roads.
* Argent and Bisque share a common road 300 m long and a few paths that together are 350 m long.
* There is a bridge in Green.
* There are virgin trails usually along sim borders, but sometimes entering deeper inside some sims, accounting for 3000 m of total length.

Except for a small virgin trail, all other roads are connected and it is possible to drive on them all.

## South Road Network

* Kissling has a network of 1300 m of roads and two spectacular bridges.
* Boardman has 950 m of roads.
* There are 1300 m of virgin trails along sim borders.

The roads in Kissling are unconnected and have their own system of automated transportation. The roads in Boardman are connected with virgin trails.

## Total

The Color Sims account for 3500 m of roads, 400 m of paths and 4300 m of virgin trails. Total length of these access ways is 8200 m. In many cases, the roads are almost completely unused and unknown.

## See Also

* Second Life Geography
* List Of Roads
* Color Sims
* Sansara
A319 Microcontinent

**Important:** A319, as for 2023, has vanished into the Unassociated Sims, losing most of its sims.

**A319** is the transitory name of a Microcontinent located at Coordinates 954-956/1177-1178, Grid Sector I11, Little Northern Ocean.

## History

According to Gridsurvey, where A319 is now, many sims existed throughout time.

## Structure

A319 is made of 4 sims and has a non-compact structure.

## Geography

The central two sims host large shops, where many wearable items can be purchased. There can be found not only cloths, but also skins. The other two, more distant sims, are more like residential land.

## Sim Examples

* Greenwich
* Deep House Island
* REDGRAVE Skins Fashion
* MANSION Island

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Caledon Railway

The Caledon National Railway is located inside Caledon (former Caledon - Winterfel Continent). It is an old feature of Second Life and the oldest surviving railway project on private-owned land.

## Technical Data

The railway is built using a different technology and does not have a *Guide* (that is, classic Second Life Railroad trains cannot operate on it). The railway has a different design, it is broad gauge with small rails and large wooden slippers. It is considered a heritage railway and its technical features (including scripts for trains) can be downloaded from Tuliptree in Heterocera.

Caledon is a steampunk community, designed with the 1920's steam technology. Although old, this technology has been adapted and modernize, so that it is both ancient and modern. The railway has sensors detecting coming trains, has switches and signals. At the endpoints, there are timed train rezzers. In addition to that, there also are timed markers along stations, showing when the next train is expected to come.

## Length

Caledon Railway crosses through 17 sims. Its length is 5227 m (5.23 km) long, making it the longest private rail initiative in service. It can be seen as one major line with 6 branches and two loops. The railway forms the backbone of transportation within Caledon. While there is a single line in North, there are at least three major branches in South. All of them are interconnected.

Most railway tracks are plain and straight, placed along North-South or East-West lines. However, the railway network often shows sharp turns. While most of the network is built on flatland, there are a few mountain areas (for example in North), where trains climb on steep grades. An amazing part is the presence of tunnels. There is one mountain tunnel going through North with a station inside. The railway goes beneath water surface twice, once in North and once in South, each time crossing through massive tunnels to reach the other side.

In some areas, the railway runs together with roads, becoming a tram line.

## Service

The train service is automated, with trains being deployed at specified times and going self-destruct at the end of the line. Trains are deployed from rezzers built along the line at endpoints. Service is done in such a way that trains are at maximum one each hour.

The independent state of Caledon allows all residents (including non-Caledon ones) to deploy their own trains and program them to run along the tracks. This is a difficult process as building a train route requires carefully selecting the navpoints along the way.

Classical trains consist of one engine and one passenger wagon.

Caledon also has road service, steampunk vehicles that run along the roads, especially in South. These vehicles complete the land coverage of the railway, linking remote areas with the rail network.

## See Also

* Second Life Geography
* List Of Railways
* Caledon, Caledon - Winterfel
Dragón

**Ahora:**

**Sexo:** Macho.

**Tamaño:** Mediano.

**Raza:** Mestizo Pitbull.

**Carácter:** Dragón es un perro 10. Guapo, noble, cariñoso, y sociable con perros. Con los demás perros es sumiso y sociable, hace amigos muy rápido. Es muy amoroso y cariñoso, le encanta que lo mimen. Este guapísimo cachorrón es puro amor para todo aquel que se le acerca, llenando de besos y lametones a sus voluntarios. Además, es un perro atento e inteligente que aprende las órdenes básicas con relativa facilidad, y se deja manipular sin problema.

**Hogar:** Cualquiera.

**En el coche:** No ha montado en coche.

**Gatos:** No está testado.

**Característica:** No.

**Enfermedades:** No.

**Castrado:** Sí.

**Nacimiento:**

**Entrada al refugio:** Lo abandonaron dejándolo en la puerta del refugio.

**Chenil:** Estuvo en el chenil D13, luego en el D5.

**Adopción:** 5 de Enero de 2015.

### ***MEDIDAS Y PESO***

**Peso:**

**Altura:** 48 cm.
A389 Microcontinent

A389 is the temporary name given by SLGI team to a Microcontinent consisting of 4 sims, identified at Coordinates 635-636/1002-1003, Grid Sector F10, Far Western Ocean.

## History

The microcontinent was identified during the 2023 survey. It appears that there was recent activity within the area, with a few sims that have recently vanished.

## Structure

The microcontinent consists of four sims grouped in a square. Each sim is themed from a sci-fi novel or movie, each sim has a completely different environment, different time zones and textures. The area is opened for visitors, which might explore and find stunning landscapes from another world.

## Sim names

* Tannhauser Gate
* Krankenstorm
* Dark Sea
* Gearhaven

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Boardman And Brown

This is Linden Lab's first attempt of Cloned Geography. Back in 2003, it was the first time when a Sim was copied and *cloned* in another place. The sim *Boardman* is part of The Old World and so it is one of the oldest sims on the grid, dating back to 2002. The other sim, *Brown*, is located within the Color Sims and was built in 2003. Both sims are almost identical, with similar land rules, with the same road infrastructure and with the same Geographic features. The only difference between the two sims comes to South, regarding a dock.

## Overall

Both sims have an identical road network: a central road with a few branches, with large concrete pedestrian shoulders and middle asphalt for cars. This is linked to an off-road track that encircles the sim. There are trees and light poles along the roads. They also share the same Geographic features: a large plain built at 24 m high.

Also, both sims have the same rules, which are seen at small info points. These include: no terraforming, no noise, no excessive textures, no high building, conventional houses fixed on the ground, no skyboxes and no selling. The only place for selling is in the center of the sim and it has a limited size for each resident. Both sims are ranked as *suburban* and *general*. This means *adult* stuff is banned.

## Differences

As in most cases, cloned sims are not perfectly identical. Boardman has a river promenade in South, while Brown has some elevated terrain along its sim borders.

## The Remote Past

at the time when this cloned experiment happened, Second Life was very small, being made only of less than 100 sims (compared with the 2020's, when it stretches over 20 thousand). The Linden officials were far more involved and insisted on strict land regulations. They were experimenting with *suburban* land as they were trying to create residential areas. Their ban on terraforming was later used on all the cities they built like Bay City, Nautilus City or Kama City. The same rules like building standards and *no shopping* were later implemented in the Premium Continents and later in Bellisseria. Although now these rules are inforced by server checking algorithms, at that time, the Lindens themselves used to come and visit land and remove buildings that were not respecting the standards.

Visiting Boardman and Brown is a window in past that shows that many ideas later used for large-scale projects were already emerging at that time.

## See Also

* Second Life Geography
* Cloned Geography
A496 Microcontinent

This is a small Microcontinent identified at Coordinates 1011-1012/1091-1093 Grid Sector J10, Central Ocean. SLGI team gave it the transitory name **A296**.

## History

The microcontinent was identified in February 2023.

## Geography

This microcontinent is a complex place, built without a common theme. There are many interesting things to visit including a cave. Access is granted to visitors.

## Sim Examples

* Dakari Isle
* Ravenscroft Cove
* Ar Dachaigh
* BaDa Bing Estates

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Bay City Railway

The railway in Bay City is one of the many initiatives to build a railway system in Sansara.

## History

For technical reasons, Bay City Railway was not finished once with the city. Its completion had to wait a few weeks. It was never intended as a major transport route, since it does not link remote places. The railway was built mainly for decorative purposes, as any major city must have its own railway station.

## Structure

The railway connects 6 sims. It has only one major station located in the sim *Inner Harbor*. There, the railway is built on a large platform that allows cars to pass too.

The line, with its all branches, is 1868 m long. It is opened for regular trains and has a standard guide like the rails in Heterocera. It has the same technical specifications with the Heterocera railways and can be operated by the same trains.

There are two rezz zones along the rail.

### Main Line

The main rail, starting at Inner Harbor, extends through other 3 sims: Grub Beach, Mhindepinde and Manyiminya. At Mhindepinde, the line is doubled and could host a station. The connection between Mhindepinde and Manyiminya is done by a mobile bridge, that can be raised to allow ships to pass.

* Line length: 926 m
	+ Inner Harbor - Grub Beach: 227 m
	+ Grub Beach - Mhindepinde: 329 m
	+ Mhindepinde - Manyiminya: 240 m
	+ The line continues for other 130 m to a dock, but it is closed and has no guide.
* Side lines: 333 m
	+ 120 m long in Inner Harbor
	+ 213 m in Mhindepinde

### Branches

There are 4 branches, accounting for 942 m of railway.

* Mhindepinde - Owens Beach. Unknown for many, there is a mine with its own rail system. It is 186 m long and has a small side line.
* Grub Beach Dock. This is a branch line designed for docking additional ships. It is 137 m long, but cannot be used by regular trains, as it has no guide. A few wagons are stationed on the line.
* Inner Harbor Loop. This branch forms a bubble on the map and serves the dock. It is 178 m long.
* Inner Harbor - Daley Bay. It runs parallel to Route 66 until the next sim. This line has a mobile bridge. It has a connection to the Inner Harbor loop and a second branch to a dock. It is 391 m long, plus 50 m its branches.

## Owens Beach Mine

Unknown to most people, there is a submerged mine in Owens Beach. The entrance is visible from the outside. The tunnel is followed by a 178 m long narrow gauge railway, not compatible with standard trains. Adventurers will find giant horns in the tunnel.

## See Also

* Second Life Geography
* List Of Railways
* Bay City
* Sansara.