recursal/Fanatic-Fandom huggingface dataset:
Character Template

## Sticky McSticks

### Affiliation

House of the Sanguine Helix, Hidden Drake Dojo, Osterian Guard, Arboreal Enclave

## Biographical information

### Place of birth

Somewhere

Welcome to the Character Template! This is a step-by-step guide on how to create your character page. You will need to create an account and sign in before you can create a new page. To do so, first you must copy the info on this template and paste it into a new page before you can start filling out your character info.

**• COPY TEMPLATE:** To copy the template hover over the drop-down menu next to “Edit” and click on "Edit source". • Select all text and copy (either right-click and “Copy” or hit CTRL-C/Command-c). Press “Cancel” at the bottom to leave the editor without making any changes to the template.

**• CREATE NEW PAGE:** On the very top of the page further up in the Daleos Wiki banner there is another drop-down menu (where number of pages on the wiki are also displayed). Hover over the drop-down menu and select “Add new page”. In the page title type in the name of your character and press “Next” to create your new character page. You need to be logged in on fandom to have this option available.

**• PASTE TEMPLATE:** Edit the source on your new character page and paste in the information you copied from the Character Template (either right-click and “Paste” or hit CTRL-v/Command-v).Now you can start filling out your character page as you see fit.

**• ADD IMAGE:** To replace the template image with a uploaded image, remove the text “stick.png” and select “Images and media” from the grey tool bar above. Press “Upload” on the tab above and select the file from your computer. Agree to the image policy and press “Upload”, “Save”.

**• SAVE THE PAGE:** While editing your page you can switch between “Source editing” and “Visual editing” to view the changes. Once you are happy with your page, press “Save” at the bottom right.

Congratulations! You have now created your character page. Don’t forget to create a link to your page on the Player Character List! If you are having problems head on over to the discord server and tag @wiki workers in the help channel.
Dagger Slip

Dagger Slip is a kenku that rifted in after escaping a wizard's fireball. He is kind natured, for a rogue, and sometimes doesn't understand basic concepts and tries to rationalize them, even if it leads to the wrong result. He is working hard to overcome the nature he was forced upon, and is trying to be on the right side of the law.

## Description

Dagger Slip is a 20 year old male kenku that is 5' 3" tall with midnight blue feathers and icy blue eyes. Before arriving in Daleos, he was enslaved to a criminal organization since childbirth and was raised to be a thief, but he always failed because of the magical slave seal they burned onto his right shoulder. He has multiple faded scars all over his body, with the most prominent one being the slave's mark, as his master didnt use healing magic to heal the wounds, but instead used a healing potion that only healed enough to leave the scars.

## History

Dagger was kidnapped at a young age after living for three years with a friend named Rapier. Over the course of 12 years, he was taught to steal and kill by the organization that took him, culminating in a fight against the very friend that he lived with. After stealing a diamond that was going to be used to revive a prominent figure, Dagger tried using it to revive his friend, but was punished and was given the slave seal. The seal forced Dagger to overcome detective magics in order to finish his missions before he rifted.

After rifting, Dagger was finally able to choose his own path, and made friends with a loxodon named Hjalmar, and a half elf named Rolen. After running to the deep woods while he was still riftmarked, he encountered a hag, but due to the strain of the place they were in, couldn't rest up to fight her and two trolls. While down there, Dagger realized that he has a spark of magic, and can use his calligraphy to make magic runes that allows him to do his own version of artificing. However, the next day, Hjalmar encountered the hag, and was driven to a frenzy trying to do anything to talk to his old family again, which lead him to the Necropolis, and his death. After a few weeks of planning, Dagger assembled a group to try to get the item the hag was after, but ended up giving it to her after the mission turned sour. During this time, Dagger died, but the entity that controls the group known as 'Phantoms' gave him a second chance at getting his revenge on the hag, and granting Dagger the powers of the shadowy group.

At this moment, Dagger is seeking out adventure to gain experience and strength as both an artificer and as a rogue to take on the hag that killed his friend.
Mistake

## Description

A roughly 6'0 tall figure, wearing a patched over & mended dark hooded cloak, with a thick specialized outfit of leather, pouches, pockets and cloth under it. They have a bow on their back, a finely crafted & maintained 'rapier'-like sword on their belt, and a 'short-sword' & several 'daggers' hidden under their favorite cloak. Looking from under their hood, is a mostly blank worn composite face-plate, with two large, watchful, curious and complex eyes that faintly glow with an inner light and tiny sparkles to those that gaze closely.

The figure 'speaks' in an oddly monotone & mechanical voice, that still somehow sounds feminine. Their movements are slightly jerky and different than most, but smooth with coordinated precision (for the most part.)

## Basic History

Mistake was scheduled for scrapping & re-structuring many cycles ago when first created as a scout model, but was saved by a tiefling inventor, artificer, and scientist named 'Harold'. Harold took them under their wing like a 'child' after repairing them... training, teaching, mentoring and improving them over time to nurture the inner spark they had into something more. Harold the Father, was mocked by most people of the time, but knew the path the current civilization was going towards, and cut ties so he could gather people similar to him and prepare in secret, and safety for what was inevitable. Several years later, Harold's predictions came true, and the world finally ended.

Harold and his group of people survived, and Mistake worked with them as a guardian, scout, medical aide, and friend to them as they fulfilled their duties, learned from Harold's lessons, their experiences, and grew as an individual over time. They eventually had to move homes, becoming semi-nomadic out of necessity.

Eventually Harold passed away of old age, and Mistake (whom had many nicknames by that point) remained, along with the other survivors and their descendants. More years passed, with Mistake acting as a guardian, scout, friend, healer, and protector of his group of good people, surviving against the harsh lands and monsters of the remaining world. Eventually over the years Mistake's group of people died off, partially due to several violent catastrophes, as well as other factors that were entirely unavoidable no matter their efforts.

"Mistake", or whatever else others used to call themselves was then alone, and after some time re-activated once again to traverse, survive within, observe, and experience the much more lonely and wild world around them. Even more years passed.

Mistake was standing on a hill in the evening ashy gloom, overlooking the wild landscape near it from under the shade of some brush and ruins, when there was a rumbling in the natural structure below them, and they rifted away immediately afterwards.

((For more details, ask IC!))

## Daleos

They rifted into the sundrian prairies, right into a new, living world with no idea where they were for once.
Mesuxis Moving Mantle

Mesuxis' Moving Mantle is a huge estate roughly in the middle of Osteria . When you first approach it, you approach the large iron fences going around the establishment. The iron gate always lays open, leading down a beautiful cobblestone path up to the front doors. On either side are bushes and trees planted, as well as a stables set up just along the path with horses.
The front doors to the actual establishment are always open, no doorknobs just handles, as the sound of many people are inside at all times of the day and night.

Last co-owned by Sandu Foursky and Mesuxis Mirthcaller, helmed at the front desk by Jalga, Ebota, and Vishara, it was the home to both the Adventurer's Guild and the Fighter's Guild, before vanishing from the streets of Osteria, with no trace of them left.

### Adventurer's Guild

Based in Mesuxis' Moving Mantle, the Adventurer's Guild is in place to allow adventurers from all walks of life to come together and go on quests, ranging from hunting monsters, stopping bandits, scouting dangerous locations, unlocking hidden puzzles, and everything in between.

### Fighter's Guild

Based in Mesuxis' Moving Mantle, the Fighter's Guild is in place to allow adventurers to practice their martial skill in all sorts of training exercises, practice bouts, and the like.
Artemis Brightspark

## Description

An inventor extraordinaire - Artemis has grey-blue scruffy hair and piercing violet coloured eyes. He adorns his steampunk-looking goggles on his forehead and wears a dark trench coat over his armour. Attached to his side is an immaculately crafted white-metal rifle with the words \*Peace and Quiet\* carved into one side. He is rarely seen without his home-made metal companion, Ranglo...Who is usually sitting next to him, or trying to sneak up on him.
Azadah

## Description

Azadah stands with unearned authority, unshakable in her belief that her submission to the tyrant of a now far away land grants her some kind of superiority over the other people of Daleos. She holds herself with this authority in all situations, often coming across extremely unlikable because of this fact. The upright posture of her averagely built body is adorned in elegant and tastefully decorated robes accented in gold which cover every every inch of her skin. Even her face is obscured, a signature gold colored mask hiding all but her eyes which are, startlingly, also golden. Beneath such heavy dress, she hides the marks and scars that come from suffering the experimentation of the acolytes of Hazlik.

## History

Thayan born, and naturally inclined to magic, Azadah never had any intention of study that her people were so renown for. She always preferred the practical application of her magic, and so she became a useful tool of the Thayan Magocracy even in her youth.

On one mission, she was sent out to investigate a lead into a long ago banished Red Wizard, this investigation eventually leading her to Hazlan. Her time in Hazlan came to change her, influence her to her very core; none more then her meeting with Hazlik himself. She tried to strike the dark lord down, however was handedly defeated by him. Captured by the tyrant mage, she was used as a vessel for experimentation by the apprentices of Hazlik.

Most would not survive this process, however due to Azadah's sorcerous nature, she was transformed materially from the ground up into a new person. Seeing this new power she gained from Hazlik, however unintentional, she decided to swear absolute feulty to Hazlan and its purpose.

Azadah has recently gained a rivalry with a thief in the city of Toyalis, making it to hunt this traitor to Hazlik down at all costs. And then she, and Dante, the thief, rifted.
Marvyn's Magical Mysteries

Marvyn's Magical Mysteries used to be a small shop with a sign hanging on the front of the shop that read...

"Marvyn's Magnificent Menagerie of Magical Mysteries for the Magically Minded Masses."

Once inside the shop, it's definitely looked larger than it seemed before entering, with shelves lining the walls, some with books, some have scrolls, one has many metal cubes, and another has a wide array of seemingly random objects. An almost creepy statue of an owl sits on a desk by the front, and three small beholder looking creatures float around, telekinetically sorting books.

### Vanishing

Some time ago the shop was empty, all of it's contents disappeared, leaving only the inner stonework of the building.

Later it was found at that Marvyn had moved to Dalehold along with he Shop, easily moving the demi-plane it was in to a new location there.
Kubo

## Description

Small red Kobold with the most curious personality possible, he loves to hang around animals as well as people and does not like cold water at all.

He looks up to Zanik as a big brother and dreams of becoming a knight one day.

He tries his best to be polite and respectful but always ends up saying a few bad words when excited so do not mind if he says any weird sentences.

## History

Found on the Greymyst Forest on the north of Osteria, he joined a group of adventurers back to the city. Where he was taken by Zanik as his personal helper and then became what would be like his older brother. He is now spending his time on the Shar'Khan Inv Center helping Zanik with research and sometimes goes to the city to buy some treats or just see what is around, he carries a honeycomb on his backpack and is often seen running from its bees as he tends to treat their queen with disrespect, or so he says.
Bartholomew's Trinkets and Things

Bartholomews Trinkets and Things is a small three-room store. The front room is open to the public, lined with a tight assortment of shelves stocked with odds and ends. Half of the items didn't even make any sense, while the others seemed to just be placed haphazardly with seemingly random prices. The establishment as a whole looks rather messy and recently put together, many of the pieces of furniture damaged and self repaired.

A counter sits in the back, often occupied by an overweight mindless toad. There is an 'on-sale' sign advertised with numerous pieces of junk atop it. A tall door frame beside the counter leads into the back room with a tattered red curtain that fails to hide a turning hallway into a deeper room.
Kharboucha

## Description

A lithe, blue-skinned tiefling, Kharboucha stands with her arms crossed and tail lashing. Elaborately dyed hair cascades past well-polished horns and a fine, angular face. Kharboucha’s mouth is never far from a sneer, but on the rare occasion that she grins, it lights up her whole countenance. She is dressed in a finely tooled leather jerkin and a many-layered skirt over sturdy combat boots. Sheathed at her hips are twin cutlasses sharpened to a wicked edge. As she twitches with restless energy, gold glints at her ears, in her mouth, and on the third finger of each hand. Everything in her demeanor speaks of fiery arrogance, swashbuckling finesse, and a spirit of adventure matching that of any explorer.

## History

Kharboucha doesn't much like to talk about her past, except for the fact that she was born in Adrianople and spent ten years sailing for the pirate fleet of Tetouan under the queen Sayyida al-Hurra. In fact, she was the captain of its flagship, *Calafiya.* She will also mention having travelled across the Sahara, and if you listen carefully, there are hints of a noble upbringing in her speech and background.

The tiefling was quick to join Ebonheart after rifting into Daleos, and took part in an important war mission on an airship a few weeks ago.

Kharboucha can often be found at the port drawing, at the Respite drinking, at the arena sparring, or at Ebonheart, working.

A longer historical account -- I was bored -- can be found here: https://docs.google.com/document/d/1nKrUMSG0COrEDhd91mhgcSkThycTdEH8A27hSWT2NOs/edit?usp=sharing
Crowe's Nest Fishing and Tackle

Sitting on the shores of Lake Larendiel sits a small cottage two story cottage. A large colony of cats can be seen every now and then. The bottom floor has several walls of different animal trophies.

## Exterior

Crowe's Nest Fishing and Tackle is a small single single-floor, cottage. It sits on a dock that extends out into the Lake Larendiel. The doorway is unusually large to allow all manner of creatures inside.

A sign made of oak hangs outside. Written on it in beautiful script hand writing reads

"Welcome to the Crowe's Nest'

## Interior

Immediately entering the cottage the building is much larger then it looks. Once inside a strong smell of fish can be smelled . On the walls hang several taxidermy animals and monsters. Several groups of people can be heard discussing different hunting tactics. . Behind the counter a short human can be seen most days working on tanning hides or talking to the other hunters.

In the back of the cottage are a few tables. Most have people sitting looking over maps.
Brezug Longnails

https://www.artstation.com/artwork/xD8gO

Rifting date: 9 June 2020

# Description

Brezug is an old goblin, he's usually seen smiling.
He carries around a backpack with almost nothing in it, most of the stuff he carries is in his Bandolier, dozens of vials, bottles and the like.

# History

Brezug was born in a goblin clan in Darguun, he was much gentler an more kind than the other goblins. He was very interested in plants and nature, he would sometimes collect flowers and give them to his mother as a present, but she would eat them thinking it was food. When he refused to go raiding with the rest of his clan he was banished from them.
He had to survive in the wild all by himself, he learned about all kinds of plants and their properties, and would make potions to sell at the side of the road, he would make huts but would have to move from time to time.

## Fairies

One day while gathering stuff he found a fairy that had broken her wing, he helper her get home. In return they taught him some of their magic. This is where Brezug learned to speak sylvan and it's the type of magic he still uses to enhance his alchemy.

## Airship

One day an airship crashed not far from where he was staying at the time.
There were two survivors who Brezug helped recover, he would later help them deliver a package to a nobleman. This nobleman gave Brezug a home in a small village near fort Kennrunn. Here he became the village alchemist, selling potions, salves ant tinctures to help out everyone.

## Isala Elzor

When Brezug arrived in his village an older but cheery halfling lady helped him to set up his flower garden, she was a florist.
The two shared a passion for nature and plants and bonded very quickly.
Not a year later they married, after which she would help in the alchemist shop.

18 years later Isala died of old age, Brezug went to visit her grave every Mol where he would sing her favorite goblin song to her.

## Arriving in Daleos

One day he was working on a potion when a bug of sorts flew into the pot, it started bubbling and exploded.
The next thing he remembers is falling to the floor in the The Rabbit's Respite.
Lajal

# Lajal Doth'el B'rok, Prophet of the Devout, Jewel of the Desert and Merchant Prince of Deriobar

## Description

n front of you is a halfling woman of dusty skin tones, long dark hair and dark eyes, she wears fine silks of reds, yellows and orange that makes you think of fire. The style is reminiscent of the desert tribes, she wears a scimitar at her hip and a wooden shield is slung over her back. around her waist and across her chest are silk bandoliers with many pockets. trinkets hang from her waist band.

She smiles at you and touches her head, and lips before bowing; "I am Lajal Doth'el B'rok, Prophet of the Devout, Jewel of the Desert and Merchant Prince of Deriobar, I can do you a very good deal on a camel, but alas we are not in Deriobar, so how can I help you friend."
Hall of Blades

The hall of Blades is a simple looking building without many a detail. On the outside hang two flags and a sign with the hall's logo. The main entrance leads to the training room.

Several training dummies are present to train on, as is an arsenal of weapons to borrow for training.
A large sparring mat sits in the middle of the training room, where sparring occurs from time to time.
Hjalmar Digre

Hjalmar Digre is from the plane of Ice, and one of the few, if not only, Primigens to arrive in Daleos.

## Description

Hjalmar is a large, woolly loxodon, standing in at 8 feet even. He has blue eyes, dark brown fur, and appears to be in his younger years, perhaps 70 or 80. His clothes are worn but warm, giving him a soft air, despite his monstrous height and tusks the size of what would generally be considered burly arms. He wears two gloves, each with a rune on them. His right glove has a stone grey rune, while his left has a frigid blue rune.

## History

On the rift formed by the plane of water and the plane of air, an endless glacier sits. Endless blizzards rage on its surface, and it is only in caverns and tunnels of ice that conventional life survives. Welcome to Frostfell.

Frostfell is ruled by the frigid beings that are Frost Giants. They build their cities out in the open, where wards produced by their runes keep the whipping winds at bay. Giant, not Primordial, is the language of the Plane of Ice.

Among the other denizens of the plane, which include remorhazes, yetis, and white dragons, there is a relatively peaceful group of grazers, beings who fight only to defend themselves and who live on what little vegetation there is in Frostfell. They are the Woolly Loxodons, called too Primigens.

Woolly Loxodons are prized catches for the frost giants, who treat them as a hunter might treat deer. Woolly Loxodons are simply prey to be eaten, despite their intelligence. These Bipedal Mammoths are nomads, venturing on the surface as much as they do in the glacial caves.

Some time ago, in centuries long forgotten by both the Giants and their Behemoth Prey, a single legendary Primigen escaped captivity of the giants prior to being eaten, having stolen the secret of runecraft from the giants. This practice spread among their herds, until eventually the Mammoths could hold their own against the giants in their raids.

Not every member of Primigen Tribes are able to master runecrafting, but Hjalmar was one who did for his tribe. Not only that, but he was the best at it. He grappled with elementals, yetis, and even a single remorhaz (that last one nearly killed him).

Hjalmar had a wife, Mjaya, who was the youngest daughter of the Matriarch of the Clan. With her he bore a son, Svenik, and began training him in runecraft. Woolly Loxodons don't track age, as there are no seasons on Frostfell, but Svenik was just getting to the point where he could read giant, perhaps his second decade in age. Then, disaster struck.

Hjalmar was ripped from his home, sent flying to Osteria in Daleos, in the middle of a pitched battle with Hunters. Whether any of his tribe survived is a mystery. But Hjalmar can only hope.
Orla Trueforce

## Description

Orla stands at 5'6", and appears unarmed and unarmoured. Fiery red hair and grey-green eyes, she is usually found with her nose in a book, or hurriedly scribbling notes.

## History

She keeps guarded about her past, only one other in the last sixteen years knowing her full history.

## Daleos

Orla rifted into Sundry aboard the Ms. Fortune with the crew, having only boarded two weeks before the crash at the quarry lake. Since then, she can be found living in Sundry, in her home with Caolas', staying by his side, always looking out for, and protecting him. Most recently she has crafted him a prosthetic arm, and spends most of her free time studying new ways to craft things, improve her armour and weapons, and explore options that will allow her to better herself and others.
Lua Bao

Original art by Yen Rin https://twitter.com/yen\_rin (Somewhat NSFW)

Lua Bao comes from the highest mountains in northern Hua Xia, where she was once an entertainer for the small tabaxi village attempting to survive there. Once she rifted into Daleos, she, at first, attempted to find her place, which eventually led to her falling in place as an entertainer and barmaid for the Rabbit's Respite Inn. She's cheerful and smiling all the time, and switches between playing her erhu, her dizi, and her lute.

*Something seems off about her if you talk to her too much...*
Marek Petrov

* Marek Petrov is a level 4 Dhampir Order of the Ghostslayer Blood Hunter originating from Barovia

## Description

Marek is a handsome if a bit rough looking Dhampir man standing at 5'10 ft tall looking quite fit but....thats what running from and hunting vampires will do for you. He has short black styled hair with a shaped short black. He has the teletale deep crimson eyes of a vampire as well as two prominent fangs when his mouth is open. He wears darkened studded leather armor with a short red cape along with black trousers and some thick black boots. On his hip dangles a well maintained looking scimitar.

## History

Marek doesn't remember much of his human life, faint memories of a happy family sometimes fill his thoughts as he sleeps though are quickly misshapen into nightmares of the day he changed, parents slaughtered and sister taken for the musings of the damned Devil Strahd while Marek just barely managed to survive, fending off the the creatures of the night with his father's scimitar although not without hindrance as he now wanders the land a Dhampir, not quite alive not quite dead.All he knew though is he would dedicate however long he is in the accursed land to slaying every vampire, every werewolf, every single creature of darkness that dared cross his path until the day he dies. Now he finds himself in the land of Daleos, full of all these strange creatures and people not knowing who he can trust or is he is truly out of Strahd's reach now as he sticks to the alleys of this city watching and skulking around as he waits to make a move on what to do next.
Barbara

## Description

A tall and confident woman with muscular scaly arms, Barbara clearly is no ordinary human. A closer look reveals sharp canines and a forked tongue like those of a snake. Walking around with smooth movements it almost seems like she's slithering, which fits perfect for a boxer that has to weave and dodge punches in the ring.

## History

Barbara was about to fight a boxing match, and as she was about to make her walkin she rifted into the arena of Osteria, where she got her fight against the famed El Rana.
Evandrus

## Physical Description

Evandrus is muscular man with tanned skin, As an Akroan he is rarely seen without his armour but he insist on removing his helmet when conducting important affairs showing of his hair that waves down to the shoulders, his facial features are bold and greets everyone with a endearing smile.

The hoplite carries with him a Spear and shield bestowed upon him by his people and his armour shows the many scars of battle through it's extensive use.

## History

**Pre-rift:**

Evandrus was born to the realm of Theros under the guidance of his polis and the Theros god of Victory he lived his life in the service of his people and the city of Akros.

from the age of seven he under went the Agoge where his military training began, teaching him the fundamentals of survival and to encourage discipline, it wasn't until his twentieth year Evandrus joined his own sysstia where he joined his older brothers and thier comrades, they taught him the importance of the duty he has to his people and thus prepare him for war.

For the Akroans nothing disgraces a soldier more than failing to protect the men at to your side, Evandrus shows that willingness by putting the lives of others before his own and pushes to defend what matters him.

**Post-rift:**

Evandrus found himself falling through what felt like the Great abyss of Nyx after a routine scout with the sysstia, An ambush from Leonin invaders had knocked him down from the edge and he fell through the great divide of the Katachton Mountains.

He landed hard on what felt like the paved roads of Akros, only to find he was nowhere close to home. The Lady Annalisse Fain provided the Hoplite with the unfortunate news of his arrival and situation of which he now is stuck in Daleos away from his polis and lost to his people.

Evandrus is a proud man and knows his purpose is to serve, so he seeks those who need help and gives whatever he can regardless of the sacrifices he makes of himself.
Kes

## Description

Kin normally appears as a slim female human, elf or dark elf, but she has been known to take on male personas. She will only ever reveal her true self with those that she can fully trust but that has been few are far between.

Generally Kin comes across as very innocent, very carefree. But this is a mask to hide her true feelings for Kin is very angry with the world. After being in the cruel hands of One Eyed Jack her take on life has become very dark and twisted. One can hope that with time and being in the presence of good honest folk that these views can be turned around.

## History

That is a story itself. Kin will freely give details but will also leave out a lot of details too.
Grace Nemeia

Although clumsy she loves to dance, sing and play music whenever able.  She wields a slender greatsword without a crossguard and with a figure of a dancing woman on the pommel.  She as a necklace with a figure of a dancing woman inside three starbursts connected by lines and a large crystal. She also has a sickle and a whip coiled on her belt.

## Physical description

### Hair color

white with red highlights

Grace Nemeia is a white haired tiefling.  She is tall and thin, but her fiendish ancestry gives her a preternatural strength even with such a weak looking frame.  She sports a single horn, as if the other was cut off.

## History

### Pre-Rift

Born in Baldur's Gate, Grace ran away from home multiple times, often getting caught. She left Baldur's Gate and spent some time training to become a joybringer, but her restless personality and love of travel pushed her to become a paladin errant, searching for a purpose. Her current purpose is to find and kill a specific fiend. While travelling and hunting the fiend, she found time to take formal training in the Bards' College of Swords.

### Post-Rift

As she is fairly new to Daleos, she has mostly been focusing on meeting people and finding a place for herself.
Mwizi Contundum

## Description

A human in appearance... Mwizi stands just shy of 6ft tall. She appears to be in her very early 20's. With wavy blonde hair and red eyes, complete with a magician's hat and robes fashioned out of ever-moving shadows...She is easily spotted amongst a crowd...And usually wants to be. If you stare at her hat long enough...You'd almost swear it was beginning to stare back at you, never averting its gaze.
Democracy

# Character Template

EDIT

Pronouns: They/Them

Class: Formerly a Oath of the Crown: Now Oathbreaker Paladin

Race: Half Elf formerly: Now Reborn

## Description

Democracy is around 6'7 feet tall and is wearing regal knight armor. It seems like they were cute before they died but a bit decayed at the moment. They have black voids for eyes that shine with green fire when they for something .

## History

Democracy only ever wanted to do one thing as a kid: to protect the people of their kingdom. They decided the best way to do that was to become a member of the city guard. They spent their whole life trying to be worthy of such a position and after years of hard work they finally made. They were a knight and swore an oath to protect and serve their home. But they soon learned that the system they spent all their life upholding was inherently corrupt. Their duty wasn't to protect the people but to enforce the status quo that was decided by the wealthy elite. When they tried to expose and stop this corruption they were deemed a traitor in the eyes of the law and were put to death. After some form of miracle they were given a second chance at and were resurrected in Daelos. They returned with their oath broken and a new body that is a bit more decayed than their old one. Now they are on a quest to figure out who they are after their entire identity fell apart and died.
Cheetah Fleet Trading Post

The exterior of the Cheetah Fleet Trading post sits at a corner intersection across from pier 9 of the docks district. Many people often fill the streets during the day time, however it is quiet barren during night time.

The door leading inside is rather large, allowing many creatures of different sizes to enter comfortably. A scratched wooden sign hangs over the door reading the name of the establishment, covered from the weather with an overhang.

Immediately entering the establishment open's ones nose to a variety of smells, one's ears ring with many voices of trade, and the sight of many different colorful people fill the room. Traders fill stands on the left and right, their wares set out on tables, hanging from above, or otherwise accessible.

Continuing to the back are several doors leading into various discussion rooms, as well as rooms for storage. Many crates litter the back areas, as well as sacks and bags of various different products that don't have room elsewhere.
Daera "Djt-Dvre" Hrin

## Description

Taking up an imposing presence Daera calmly surveys her surroundings looking utterly unimpressed by everything around her.

Standing 6’0" feet tall with rabbit-like ears high on her head she moves with purpose on armored stiletto heels complimentary to her physiology. Wielding no visible weapons the woman appears unarmed but definitely dressed for battle. Large armor plates of foreign make adorned with golden filigree compose most of her armored suit with wide pauldrons and greaves giving her a formidable appearance. On her left arm she wears an elaborate gauntlet twice the size of her other arm with interlocking armor plates emitting a slight hum from whatever mechanical or magical workings resides within.

Presenting a reserved composure she looks around with a bored gaze yet her eyes are calculating and derisive.
Haley

## Description

Haley Stewart stands just over 6foot tall (6'2"). He considers himself rather ordinary, when in fact he is quite talented and has a gift for languages. He isn't well versed with life outside the Clerical College where he resided. But due to a chance encounter with forbidden magical works, Ace has begun to expand his knowledge and understanding of the magical mystic arts. This has led to the unfortunate outcome of banishment through the rift unknown.

## History

"The Repository run by the Clerical Order of Knowledge was a sanctuary situated within a pocket dimension among the Primordial planes. With access to the material plane facilitating the transference of all knowledge mundane, mystical, magical or otherwise" as recited by Ace

"And for breaking the cardinal rules as set out in the Clerical Order of Knowledge charter I was hereby banished and made to step into the Rift Unknown to be cast out among the multitude of dimensions of space and time"
Galdia Iron-Hearth

* Galdia Iron- Hearth is a human(Nord) Great Old One Warlock whose patron is Hermaues Mora. She has however since changed and has become a reborn.

## Description

Galdia Iron-Hearth stands at 6'1, she has short red hair that falls over her right eye. Her eyes have no colour as where an iris would be is just a hazy white. She wears a thick blue top with leather tousers wearing no armor, in her right hand is a handaxe usually and in the left a black tomb with a single red eye on the cover.

## History

*Always slightly more interested in knowledge and magic than might, Galdia wasn't like your ordinary nord, sure she was as bolsterious, aragant and rude as the rest but where in others there was a fighting spirt, in her there was a calculating nature, not just brawn but a brain up there too which interested her in magic. She didn't know magic though and if anyone heard she'd applied to the college she'd be a laughing stock so she instrad turned to the librarys and books. It was by coincidence that one day she did find one useful book, a black tomb binded by red staps with the image on an eye engraved on it. AS she began to read the book the pact was made as the inky blackness bonded with the woman and unleashed a power within her.*
Fox H

Race: Changeling

Class: Cleric

Age: 28

Height: 6'2"

Location: The Temple of Many Gods, Osteria

Discord TAG: @tru

## Description

Fox is a changeling who generally assumes the form of a dark haired male human.

## History

Orphaned and raised by a drunken and violent blacksmith and his vicious-tongued, heavy handed wife he was seen as little more than an unpaid labourer. As soon as he reached adulthood, and had paid his dues, Fox left home. He stayed in Waterdeep for a while before embracing Mishakal, The Healing Hand, as his deity. He eventually left Waterdeep and lived a reclusive life to the south of the city.

Fox can alter his appearance at will and does not hide the fact that he is a changeling, which has cost him dear.

## Post Rifting

After rifting into the bakery in the dead of night and leaving most of what little money he had with a note of explanation to pay for the damages, Fox H begins life in Osteria almost penniless.

A healer, Fox finds a place at the Temple of Many Gods. Unpaid by the Temple, initially he spent what little coin he earned on adventures buying expensive components for his healing spells.

Fox advocated for the Temple clerics to work in the field more, where they could heal in combat rather than have to revive the dead in the temple afterwards and relationships with the guilds were strengthened as a result.

Fox formed a strong friendship with Jojo, a half-elf who disappeared overnight. And sees Xorm, a gith that also works at the Temple, as a mentor.

## Alternate Personas

Ang - Fox's natural form is that of a pale young woman with close cropped white hair and colourless eyes.

Marthe - a stout dwarven women with a mop of grey curls. Marthe becomes the unofficial cook at the Temple where the sound of her bawdy singing wafts through the corridors along with the scent of her culinary delights. Marthe also gets a job working as a pastry cook at the Rabbit's Respite Inn.

Bartholemew - an aging male human, the grandfather Fox would have loved to have.
Morgar Elmeth

Morgar is a black dragonborn, young and lean, a little shorter than most of his kind.  He wears dark mithral half-plate, with a shield seemingly made from the white shell of some beast.  A curved shortword on his side with two words in draconic along the length of the blade: Shooting Star.  With a clever smile and a silver tongue, Morgar makes friends easily and wherever he can.  His dark powers of the Shadowfell, mixed with some blessings of the Raven Queen, amplify his roguish abilities, making him quite versatile on the battlefield and off.

## Morgar Elmeth

### Affiliation

Sanguine Helix, Osteria Guard, First Strikers (All on Hiatus)

## History

Originally from Waterdeep, Morgar was an orphan on the streets, his parents still a mystery to this day.  His knack for dark places, quiet footsteps, and charming words, allowed him to survive, stealing or begging from passersby.  One such passersby noticed the attempted thievery, a criminal kingpin who took... it may not have been pity as such, more seizing an opportunity, and took Morgar in, teaching and molding him into an expert charlatan, swindler, thief.

Morgar fell into the role naturally, getting a taste of the power and rising through the ranks quickly.  Eventually he worked up to right-hand man, and had plans for the throne.  Unfortunately, his plans were discovered, and the kingpin laid in wait with a crossbow.  The rift took him as the bolt pierced his chest, himself appearing on the ground of the village square, unconscious.

Currently is wandering the woods with Guan Nuo.
Arbroth Myalxasu

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## Description

Arbroth is a tall blue Dragonborn, nearing 7 feet tall and tailed. He can usually be seen walking tall with proper posture, his robes clean and jingling as his armor moves beneath it. Upon his shoulder will be a tuff of orange scuttering about which you see is a bat-winged Squirrel.

## History

Arbroth was born in the Kryn Dynasty as a Hobgoblin, Nobel and loyal to the dynasty he joints the Mage academy at a young age to hone his skills in the arcane before joining The Aurora Watch to serve as a soldier until the day he was promoted to an Officer and millinery strategist.

He served in the Kryn Dynasty for multiple lifetimes, dying and being reborn thanks to the power f the Luxon, retraining and joining the millinery each life to serve his nation until one day, when recovering a found Luxon from a faraway nation they were ambushed and Arbroth died once more, but it was not his last life, the Luxon that they found was active and he was thrown into the next closest life to be born, to a Dragonborn noble family in the nearby kingdom of Draconia.

Later in life, he returned to Kryn with his twin sister as noble diplomats to form relationships for Draconia.

One day they received word that Draconia had been attached by a dragon, Arbroth decided to test his new spell to teleport them home, it didn't work and instead opened a rift.
Armmek

## Sticky McSticks

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Biographical information

### Place of birth

Somewhere

* Hover over the drop-down menu next to edit and click on "Classic editor."

* On the top right of the Editor are two tabs; "Visual" and "Source", click "Source."

* Highlight all text and either right-click and copy or hit CTRL-C
* Make a new page with the ADD button
* Give that page the name of your character

* Past into the "Source" for your personal character sheet and add information as you see fit.

* Close out Character Template and do not make any changes.
Cress

## Description

Graceful, strong-willed, and possessing a strong fucking sailor mouth, Cress is a shifter with dreams that reach for the stars.

She stands exactly six feet tall, with an acrobatic and sturdy build. Her eyes are black, matching the mane that is her hair. Sometimes, in darkness, tiny motes of light can be seen scattered across her body, almost resembling a constellation. She has dark skin littered with scars from her rigorous training which she holds in high regard. Curiously, she also has a tail that resembles that of a monkey.

Her clothes are minimalistic and plain. She's usually seen in vestments that are predominantly blue with golden accents. For decency's sake, she wears wrappings around her chest. Her forearms and shins are protected by braces made of simple leather, and she wears a blue headband to hold her hair.
Elixir

## Description

When not wearing his mask and hood up, Elixir looks like a surprisingly well kept... beggar. He prefers a shorter frame of 5'8" and only 164 lbs. His hair is long and shaggy but devoid of dirt and grime, he has a clean face but the stubble makes him look too lazy to keep up with appearances. His teeth are quite white as well, all of this is thanks to his being an ooze so any dirt and grime would be dissolved into him. He likes to travel lighter than most, his backpack only filled with traveling necessities and his scroll cases stuffed with maps and notes, choosing thicker and baggy clothes and usually has a hood to put on over his mask for when he works. His mask is the stereotypical raven mask of old plague doctors that usually is kept within his backpack unless working.

## History

Elixir was created by an ancient elvish artificer who delved deep into alchemy with the help of his old adventuring companion, a gnome wizard who was a master in the school of transmutation. Their goal was to create a living and myriad Elixir that could combat the gnome's philosopher's stone. Creating a slime that could change it's constitution to one that could either heal or harm its foes, they pumped numerous potent natural and arcane herbs and poisons into their work. After many failed attempts, Elixir was finally able to gain sentience after absorbing enough magic from their hard work, and assistance from another friend who specialized in souls.

Though one day the three who were raising him disappeared and after Elixir decided to leave the lab to look around, he only saw devastation around him. As if instincts drove him, he quickly searched for anyone alive and injured to see if he could help them. Those he helped were very grateful and even started calling him Doctor, but seeing how confused Elixir was, they explained what a doctor was and it intrigued the living ooze. Of course most of the people around him were scared of him, causing him to spend quite a few years reading up more on medicine and poisons while also working hard to make himself look like those around him. Once that was accomplished, Elixir began to travel the lands in search of secrets to fulfil the dreams of his creators and make himself a walking panacea and a roaming plague.
Mixxie

## Description

With Scales the color of the see, Mixxie is unusual for a kobold. She stands just over two feet tall and though she's slight of form, she's not weak.

## History

Mixxie is a Kobold from a tribe of kobolds who acted in service of a Mist Dragon. The tribe, known as the Mystscale tribe, only ever received three edicts from the dragon. Keep strangers away from the dragon's cove. Keep the dragon's existence a secret. Keep the lineage of the dragon's scions true. Due to the lack of tyrannical rulership, the mystscale tribe grew and build a settlement. Other races would come to the settlement to trade and some even stayed, joining the tribe. As the settlement, known as Mysthome, grew, industry and society sprouted out of this once kobold warren.

Mixxie is a Scion of the dragon, born with scales the colour of the sea. Held in high regard by the mystscale kobolds, she was raised as a potential successor to the current rulers of the tribe and by extension, Mysthome itself.
Nour Naifeh

## Description

Nour usually hides under a dark cloak. Beneath it, the long ears and sharp features betray him to be an elf but his almost platinum white hair, marble-like complexion and completely black eyes categorise him as a very rare variety, a pallid one. He wears clothes that are comfortable for movement as well as a single scabbard for a rapier and a holster for a dagger.

## Pre-Daleos History

Nour said he comes from the city of Ank'harel in Marquet before he was forcefully rifted to Daleos. He said his job was a sort of retrieval specialist.

He called himself "*The Granting Light*" and "*Bearer of the Dark Blade*".

## Daleos History

He situated himself in a modest rented room in the Rabbit's Respite. He got caught following TaBrine in the Necropolis.

### Excursions

1. He accompanied a party in a hunt for some wierd snake-studded leopards.
2. Then another one in fighting said monsters in the arena.
Enna Blackthorn

## Description

Enna stands 5'11" at 152lbs. She has brown hair the she keeps in a half side braid, making it easier to fire her bow. She has brown eyes that hold a lot of pain. Battle scars and combat fatigue haunt her. She has a serious look, but a smile lights up her face. She very rarely isn't laden down with weapons, a century of fighting leaving her unable to completely relax. She wears two shortswords on her hips, with 6 daggers, a dagger also in her boot. She has a longbow and quiver slung over her back.

## History

Born in Eaerlann in -4732DR, she was 223 when the Seven Citadels War began. Her half-elven child, only 17 years old, went to be with Enna's sister, while Enna and her human husband went to fight. Years of battle left her widowed, with the passage of time taking her child by natural causes. 124 years of fighting have no end in sight. She had spent the last 3 years working with a close knit team, tracking through the forests, taking out enemies, when she rifted, not knowing if the battle was won or lost. Her team was left in the middle of an ambush in their favour, and she has no idea if they survived.

## Daleos

Arriving in Daleos in the midst of undertaking an ambush, she is haunted by the knowledge that she will never know how her absence affected her team. She has made many friends, and spends her days working at the Minotaurs Hoof, her hard work paying off, earning the position of Head Animal Handler.

After about a month in Osteria, she met someone who broke down her walls, and opened her eyes to finding love again. She is beyond happy, and has made a home and a life with Quinn, as she looks forward to spending the rest of his life with him.