recursal/Fanatic-Fandom huggingface dataset:
Khand Variag

**Khand Variag** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Fertile Khand;

## Behaviour

* Khand Variag, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Khand Variag has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Khand Variag tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Khand Variag, like most mobs, spawns in the daytime.
East Northlands

**East Northlands** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Rare Forest;
* Hills;
* Dead Oak Forest;
* Dead Spruce Forest;
* Dead Oak/Spruce Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Wolf;
* Deer;
* Elk;
* Bear;
* Polar Fox;

## NPC

The following NPCs are spawned in this biome:

* Gundabad Orc;
* Gundabad Orc Archer;
* Gundabad Warg;

## Conquest

This biome cannot be conquered. Only those NPCs that were here originally will spawn here.

## Invasions

This biome is not invaded by any faction.

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Thin Spruce;
* Dead Spruce;
* Beech;
* Maple;
* Fir;
* Pine;
* Dead Oak (dead oak/spruce forest);

## Structures

The following structures can be encountered in this biome:

* Ruined House;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Withered Heath (Neutral faction);
* Utumkodor's Lair (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Khand Archer

**Khand Archer** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Fertile Khand;
* Khand;
* Khand Mountains;
* Khand Foothills;
* Harnennor (invasion);
* Lossarnach (invasion);
* Foothills of the Wind (invasion);
* Pelargir (invasion);
* Ithilien (invasion);
* Imloth Melui (invasion);
* Gondor Woodlands (invasion);
* Rhûn Forest (invasion);
* Gondor (invasion);
* Rhûn (invasion);
* Ithilien Hills (invasion);
* Northern Rhún (invasion);
* Harondor (invasion);
* Mountains of the Wind (invasion);
* Lebennin (invasion);
* Mouths of Entwash (invasion);
* Ithilien Wasteland (invasion);
* Anorien (invasion);
* Mouths of Anduin (invasion);

## Behaviour

* Khand Archer, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Khand Archer has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Khand Archer tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Khand Archer, like most mobs, spawns in the daytime.
Glowstone Ore

**Glowstone Ore** is a mineral in the «LOTR Reworked» mod for Minecraft..

## Biomes

The following are all biomes in which you can find this mineral. The Y range is the height from and to which the mineral is found. The chance of ore spawning for each biome is given as a percentage.

* Moria (8.0%; Y: 0-48);
* Blue Mountains (8.0%; Y: 0-48);
* South Red Mountains Foothills (8.0%; Y: 0-48);
* North Red Mountains (8.0%; Y: 0-48);
* Iron Hills (8.0%; Y: 0-48);
* South Red Mountains (8.0%; Y: 0-48);
* Misty Mountains Foothills (8.0%; Y: 0-48);
* Erebor (8.0%; Y: 0-48);
* North Red Mountains Foothills (8.0%; Y: 0-48);
* Blue Mountains Foothills (8.0%; Y: 0-48);
* Misty Mountains (8.0%; Y: 0-48);
Fertile Khand

**Fertile Khand** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Rare Forest;
* Hills;
* Hills Forest;
* Dead Oak Forest;
* Oak Shrubland;
* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Oak Shrubland;
* Orange Orchard;
* Lemon Orchard;
* Lime Orchard;
* Olive Orchard;
* Almond Orchard;
* Plum Orchard;
* Date Orchard;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Horse;
* Sheep;
* Pig;
* Chicken;
* Cow;
* Deer;
* Wild Boar;
* Butterfly;
* Rabbit;
* Bird;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Khand Levyman;
* Khand Warrior;
* Khand Archer;
* Khand Kataphrakt;
* Khand Kataphrakt;
* Khand Levyman;
* Khand Warrior;
* Khand Archer;
* Khand Variag;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gondor;
* Near Harad;

## Invasions

This biome can be invaded by the following factions:

* Gondor;
* Ironfists;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Dead Oak;
* Desert Oak;
* Date Palm;
* Cedar;
* Lemon;
* Orange;
* Lime;
* Olive;
* Large Olive;
* Palm;
* Saxsaul;
* Oak Shrub (oak shrubland);
* Almond (almond orchard);
* Plum (plum orchard);

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;
* Khand Fortress;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* North Khand Road (Khand);
* Barack-Tulun (Khand);
* Kru-Hul (Khand);
* Ash-Karazh (Khand);
* Kargash (Khand);
* Madbourne (Khand);
* Utkarsh (Khand);
* Tengrisha peak (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Gulf of Harad

**Gulf of Harad** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Oak Shrubland;
* Orange Orchard;
* Lemon Orchard;
* Lime Orchard;
* Olive Orchard;
* Almond Orchard;
* Plum Orchard;
* Date Orchard;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Aurochs;
* White Oryx;
* Camel;
* Horse;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Gulfing;
* Gulfing Warrior;
* Gulfing Archer;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gondor;
* Near Harad;

## Invasions

This biome is not invaded by any faction.

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Desert Oak;
* Acacia;
* Date Palm;
* Lemon;
* Orange;
* Lime;
* Olive;
* Large Olive;
* Almond;
* Plum;
* Palm;
* Dragonblood;
* Large Dragonblood;
* Oak Shrub (oak shrubland);

## Structures

The following structures can be encountered in this biome:

* Harad Obelisk;
* One of a kind of ruin;
* Morwaith Mercenary Camp;
* Momak Skeleton;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Arminazûl (Near Harad);
* Khôpakadar (Near Harad);
* Bridge of Harlanhir (Neutral faction);
* Bakrîzad (Neutral faction);
* Yaphurushi (Near Harad);
* Topaz Bay (Neutral faction);
* Ephalôn (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Lapis Lazuli Ore (1.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Emyn Winion

**Emyn Winion** is a biome in the «LOTR Reworked» mod for Minecraft.

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Kine of Araw;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Dorwinman;
* Vintner Guard;
* Vintner Guard Crossbower;
* Dorwinion Elf;
* Warrior of Bladorthin;
* Archer of Bladorthin;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Dol Guldur;
* Gondor;
* Mordor;
* Rhúdel;

## Invasions

This biome can be invaded by the following factions:

* Dol Guldur;
* Mordor;

## Trees

The following kinds of trees grow in this biome:

* Oak;
* Large Oak;
* Oak Shrub;
* Birch;
* Tall Birch;
* Large Birch;
* Red Apple;
* Green Apple;
* Pear;
* Beech;
* Large Beech;
* Cypress;
* Large Cypress;
* Olive;
* Large Olive;
* Almond;
* Plum;
* Linden;
* Poplar;
* Tall Poplar;
* Large Poplar;
* Peach;

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Mirulond (Neutral faction);
* Vintner Court (Dorwinion);
* Golden Ford (Neutral faction);
* Amon Gwîn (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Harnennor Baker

**Harnennor Baker** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Harnennor Baker, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Harnennor Baker has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Harnennor Baker can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Harnennor Baker, like most mobs, spawns in the daytime.
* Harnennor Baker is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Harnennor Baker buys next items:

* Wheat: 1 ();
* Sugar: 1 ();
* Egg: 1 ();
* Bucket: 3 ();
* Water Bucket: 4 ();
* Milk: 4 ();
* Lemon: 1 ();
* Apple: 1 ();
* Apple: 1 ();
* Blueberries: 1 ();
* Blackberries: 1 ();
* Raspberries: 1 ();
* Cranberries: 1 ();
* Elderberries: 1 ();
* Almond: 1 ();
* Olives: 1 ();
* Salt: 10 ();
* Clay Plate: 1 ();

## Sells

Harnennor Baker sells next items:

* Bread: 5 ();
* Olive Bread: 5 ();
* Cake: 12 ();
* Lemon Cake: 12 ();
* Apple Crumble: 12 ();
* Berry Pie: 12 ();
* Marchpane: 5 ();
* Chocolate Marchpane: 8 ();
* Marchpane Block: 16 ();
* Stoneware Plate: 2 ();
* Wooden Plate: 2 ();
Forodwaith

**Forodwaith** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

This biome does not have any distinctive variants in terrain and fauna.

## Animals, birds, fish

There are no animals, birds or fish in this biome.

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome is not invaded by any faction.

## Structures

The following structures can be encountered in this biome:

* Ruined House;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Cape of Forochel (Neutral faction);
* South Forochel (Neutral faction);
* East Forochel (Lossoth);
* Bear Island (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Packed Ice (40.0%; Y: 32-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Far Harad Jungle

**Far Harad Jungle** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Hills;
* Mountain;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Flamingo;
* Crocodile;
* Jungle Scorpion;
* Bird;
* Butterfly;
* Midges;

## NPC

The following NPCs are spawned in this biome:

* Taurethrim;
* Taurethrim Warrior;
* Taurethrim Blowgunner;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Mordor;
* Near Harad;
* Morwaith;
* Taurethrim;
* Half-trolls;

## Invasions

This biome can be invaded by the following factions:

* Morwaith;
* Taurethrim;

## Trees

The following kinds of trees grow in this biome:

* Tropical Tree;
* Jungle Large Tree;
* Jungle Shrub;
* Mango;
* Banana;
* Mahogany;

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Otoch Kâh (Neutral faction);
* Ya'ash Kâh (Neutral faction);
* Shaman Pâh (Taurethrim);
* Lakin Pâh (Taurethrim);
* Nohoch Kâh (Taurethrim);
* Mûmakâh (Neutral faction);
* Pishan Kâh (Neutral faction);
* Aktun Kâh (Taurethrim);
* Tûnich Kâh (Taurethrim);
* Emerald Lakes (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Jungle Dirt (80.0%; Y: 0-256);
* Jungle Dirt (80.0%; Y: 0-64);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Gold Ore (3.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
* Amber Vein (3.0%; Y: 0-48);
Harnennor Bartender

**Harnennor Bartender** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Harnennor Bartender, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Harnennor Bartender has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Harnennor Bartender can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Harnennor Bartender, like most mobs, spawns in the daytime.
* Harnennor Bartender is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Harnennor Bartender buys next items:

* Raw Beef: 3 ();
* Raw Porkchop: 3 ();
* Raw Mutton: 3 ();
* Raw Chicken: 3 ();
* Raw Rabbit: 3 ();
* Raw Venison: 3 ();
* Raw Fish: 2 ();
* Clay Mug: 1 ();
* Clay Plate: 1 ();
* Potato: 1 ();
* Wheat: 1 ();
* Apple: 1 ();
* Apple: 1 ();
* Date: 2 ();
* Orange: 2 ();
* Lemon: 3 ();
* Lime: 3 ();
* Salt: 10 ();
* Bucket: 3 ();
* Water Bucket: 4 ();
* Coal: 1 ();

## Sells

Harnennor Bartender sells next items:

* Steak: 7 ();
* Cooked Mutton: 7 ();
* Cooked Porkchop: 7 ();
* Cooked Chicken: 6 ();
* Cooked Venison: 7 ();
* Cooked Rabbit: 6 ();
* Rabbit Stew: 10 ();
* Cooked Fish: 6 ();
* Cooked Camel: 6 ();
* Kebab: 8 ();
* Shish Kebab: 8 ();
* Bread: 5 ();
* Olive Bread: 6 ();
* Baked Potato: 7 ();
* Orange: 3 ();
* Plum: 3 ();
* Orange Juice: 6 ();
* Stoneware Plate: 2 ();
* Wooden Plate: 2 ();
* Mug: 2 ();
* Ceramic Mug: 2 ();
* Copper Goblet: 8 ();
* Wooden Cup: 2 ();
* Waterskin: 2 ();
* Ale: 8 ();
* Cider: 8 ();
* Arak: 10 ();
* Lemon Liqueur: 15 ();
* Lime Liqueur: 15 ();
* Cactus Liqueur: 15 ();
Easterling Baker

**Easterling Baker** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Easterling Baker, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Easterling Baker has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Easterling Baker can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Easterling Baker, like most mobs, spawns in the daytime.
* Easterling Baker is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Easterling Baker buys next items:

* Wheat: 1 ();
* Sugar: 1 ();
* Egg: 1 ();
* Bucket: 3 ();
* Water Bucket: 4 ();
* Milk: 4 ();
* Apple: 1 ();
* Apple: 1 ();
* Cherries: 2 ();
* Blueberries: 1 ();
* Blackberries: 1 ();
* Raspberries: 1 ();
* Cranberries: 1 ();
* Elderberries: 1 ();
* Olives: 2 ();
* Salt: 10 ();
* Clay Plate: 1 ();

## Sells

Easterling Baker sells next items:

* Bread: 5 ();
* Corn Bread: 5 ();
* Olive Bread: 6 ();
* Cake: 12 ();
* Apple Crumble: 12 ();
* Berry Pie: 12 ();
* Cherry Pie: 12 ();
* Stoneware Plate: 2 ();
* Wooden Plate: 2 ();
Khand Foothills

**Khand Foothills** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Rare Forest;
* Hills;
* Hills Forest;
* Dead Oak Forest;
* Oak Shrubland;
* Forest;
* Rare Forest;
* Larch Forest;
* Pine Forest;
* Aspen Forest;
* Maple Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Camel;
* Caracal;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Khand Levyman;
* Khand Warrior;
* Khand Archer;
* Khand Kataphrakt;
* Khand Kataphrakt;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gondor;
* Near Harad;

## Invasions

This biome can be invaded by the following factions:

* Ironfists;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Dead Oak;
* Desert Oak;
* Saxsaul;
* Oak Shrub (oak shrubland);
* Maple (maple forest);
* Large Maple (maple forest);
* Larch (larch forest);
* Pine (pine forest);
* Aaspberry (aspen forest);
* Giant Aspen (aspen forest);

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;
* Khand Fortress;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* North Khand Road (Khand);
* Barack-Tulun (Khand);
* Kru-Hul (Khand);
* Ash-Karazh (Khand);
* Kargash (Khand);
* Madbourne (Khand);
* Utkarsh (Khand);
* Tengrisha peak (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Ethir Captain

**Ethir Captain** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Ethir Captain, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Ethir Captain has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Ethir Captain can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Ethir Captain, like most mobs, spawns in the daytime.
* Ethir Captain is a trader of units. This means that the mob is always ready to sell you some of his units, if you pay him enough money and do not have a bad reputation with his faction.

## Hiring

Ethir Captain sells next units:

* Ethir Levyman: 40 () no pledge, 20 () with pledge; 150.0+ alignment;
* Ethir Levyman Banner Bearer: 60 () no pledge, 30 () with pledge; 300.0+ alignment;
Gondor Fishmonger

**Gondor Fishmonger** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Gondor Fishmonger, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gondor Fishmonger has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gondor Fishmonger can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gondor Fishmonger, like most mobs, spawns in the daytime.
* Gondor Fishmonger is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Gondor Fishmonger buys next items:

* Stick: 1 ();
* Oak Wood Planks: 1 ();
* String: 1 ();
* Bucket: 3 ();
* Iron Ingot: 3 ();
* Iron Dagger: 3 ();
* Bronze Dagger: 3 ();
* Salt: 10 ();

## Sells

Gondor Fishmonger sells next items:

* Raw Fish: 4 ();
* Raw Salmon: 6 ();
* Clownfish: 8 ();
* Pufferfish: 12 ();
* Fishing Rod: 8 ();
* Boat: 5 ();
* Ink Sac: 4 ();
* Sponge: 15 ();
* Coral: 12 ();
* Pearl: 50 ();
* Leather Boots: 5 ();
High Elves

**High Elves** is a faction in the «LOTR Reworked» mod for Minecraft.

## Ranks

Faction ranks become available when the reputation specified in brackets is reached. After it, the rank also becomes a title, and can be selected in the menu to be displayed in chat next to the nickname.

* Heru Noldoron (+3000.0);
* Cáno Noldoron (+2000.0);
* Arquen (+1000.0);
* Hesto (+500.0);
* Tercáno (+200.0);
* Mahtar (+100.0);
* High Elf Friend (+50.0);
* High Elf Guest (+10.0);

## NPC

* Rivendell Warrior;
* Lindon Elf;
* Lindon Warrior;
* Rivendell Elf;
* Rivendell Wanderer;
* Rivendell Banner Bearer;
* Lindon Smith;
* Lindon Lord;
* Rivendell Captain;
* Rivendell Smith;
* Lindon Banner Bearer;

## Biomes

Mobots of this faction can spawn in the following biomes:

* Tower Hills;
* Lindon Coastline;
* Rivendell;
* Rivendell Hills;
* Lindon Woodlands;
* Lindon;

## Conquest

The following biomes can be conquered on behalf of this faction after Pledge:

* Western Ettenmoors;
* Swanfleet;
* Angmar;
* Lone-lands;
* Eryn Vorn;
* Minhiriath;
* Weather Hills;
* Angmar Mountains;
* Northern Lone-lands;
* Angmar Forest-tundra;
* Eriador Downs;
* Ettenmoors;
* Barrow-downs;
* Coldfells;
* Trollshaws;
* Eriador;
* Eregion;

## Invasions

This faction invades the following biomes:

* Western Ettenmoors;
* Angmar;
* Lone-lands;
* Weather Hills;
* Angmar Mountains;
* Northern Lone-lands;
* Angmar Forest-tundra;
* Rivendell Hills;
* Ettenmoors;

## Waypoints

This faction controls the waypoints listed below. You will not be able to teleport to them if you have a bad reputation.

* Forlond;
* Harlond;
* North Mithlond;
* South Mithlond;
* Forlindon;
* Harlindon;
* Elostirion;
* Amon Ereb;
* Rivendell;
* Ford of Bruinen;

## Banners

This faction owns the below banners. If you have +1 reputation with this faction, you can place a banner on a Valyrian/gold/silver/bronze block and commandeer a territory within a certain radius (visible on F3). The banner is customized when PCM on it.

* Banner of Lindon;
* Banner of Rivendell;
Harnennor

**Harnennor** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Oak Shrubland;
* Dead Oak Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Harnedhrim;
* Harnennor Warrior;
* Harnennor Archer;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Rohan;
* Gondor;
* Mordor;
* Rhúdel;
* Near Harad;
* Morwaith;
* Half-trolls;

## Invasions

This biome can be invaded by the following factions:

* Gondor;
* Umbar;
* Near Harad;
* Khand;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Desert Oak;
* Cedar;
* Lemon;
* Orange;
* Lime;
* Olive;
* Large Olive;
* Almond;
* Plum;
* Saxsaul;
* Peach;
* Dead Oak (dead oak forest);
* Oak Shrub (oak shrubland);

## Structures

The following structures can be encountered in this biome:

* One of a kind of ruin;
* One of a kind of ruin;
* Harnennor Watchtower;
* Morwaith Mercenary Camp;
* Momak Skeleton;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Bêlkadar (Near Harad);
* An-batîna (Near Harad);
* Ugrî-zadîn (Near Harad);
* Crossings of Lithnen (Near Harad);
* Ninzadîn (Near Harad);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Lapis Lazuli Ore (1.0%; Y: 0-48);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Far Harad Swampland

**Far Harad Swampland** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Swamp Lowland;
* Swamp Lowland;
* Swamp Lowland;
* Swamp Upland;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Crocodile;

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome is not invaded by any faction.

## Trees

The following kinds of trees grow in this biome:

* Swamp Oak;
* Desert Oak;
* Acacia;
* Mango;
* Cocknut Palm;
* Baobab;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Hunters' Haunt (Neutral faction);
* Deep Harad (Neutral faction);
* Upper Floodplains (Neutral faction);
* Hill of the Sun (Neutral faction);
* Nan Harnagorath (Neutral faction);
* Nin Haecharad (Neutral faction);
* Chunha (Neutral faction);
* Ethir Haraduin (Neutral faction);
* Tol Hîth (Neutral faction);
* Taurelondë (Neutral faction);
* Horn of Harad (Neutral faction);
* Town of Bones (Neutral faction);
* Bridge of Haraduin (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Khand Blacksmith

**Khand Blacksmith** is an entity in the «LOTR Reworked» mod for Minecraft.

## Behaviour

* Khand Blacksmith, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Khand Blacksmith has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Khand Blacksmith tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Khand Blacksmith is skilled at smithing tools, armor and weapons. This smith is always at your service if you have a good or neutral reputation with his faction.
* Khand Blacksmith, like most mobs, spawns in the daytime.
* Khand Blacksmith is, as it is called nowadays, an individual engaged in entrepreneurial activity. This merchant will not refuse to sell you anything or buy your goods, unless of course you are an enemy of his faction.

## Buys

Khand Blacksmith buys next items:

* Iron Ingot: 3 ();
* Coal: 1 ();
* Gold Ingot: 15 ();
* Copper Ingot: 3 ();
* Tin Ingot: 3 ();
* Bronze Ingot: 3 ();
* String: 1 ();
* Diamond: 25 ();
* Ruby: 12 ();
* Amber: 10 ();
* Topaz: 8 ();
* Pearl: 25 ();
* Leather: 2 ();

## Sells

Khand Blacksmith sells next items:

* Khand Crafitng Table: 100 ();
* Khand Sword: 15 ();
* Khand Dagger: 9 ();
* Khand Spear: 16 ();
* Khand Pike: 16 ();
* Khand Battleaxe: 18 ();
* Khand Helmet: 20 ();
* Khand Chestplate: 32 ();
* Khand Leggings: 26 ();
* Khand Boots: 17 ();
* Kataphrakt Khand Helmet: 25 ();
* Blacksmith Hammer: 18 ();
* Iron Bars: 20 ();
* Bronze Bars: 20 ();
* Crossbow Bolt: 3 ();
* Iron Crossbow: 15 ();
* Bronze Crossbow: 12 ();
* Khand Horse Armor: 25 ();
Khand Levyman

**Khand Levyman** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Fertile Khand;
* Khand;
* Khand Mountains;
* Khand Foothills;
* Harnennor (invasion);
* Lossarnach (invasion);
* Foothills of the Wind (invasion);
* Pelargir (invasion);
* Ithilien (invasion);
* Imloth Melui (invasion);
* Gondor Woodlands (invasion);
* Rhûn Forest (invasion);
* Gondor (invasion);
* Rhûn (invasion);
* Ithilien Hills (invasion);
* Northern Rhún (invasion);
* Harondor (invasion);
* Mountains of the Wind (invasion);
* Lebennin (invasion);
* Mouths of Entwash (invasion);
* Ithilien Wasteland (invasion);
* Anorien (invasion);
* Mouths of Anduin (invasion);

## Behaviour

* Khand Levyman, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Khand Levyman has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Khand Levyman tolerates the scorching sun well and lives comfortably in hot deserts, taking no damage during the daytime.
* Khand Levyman, like most mobs, spawns in the daytime.
Large Poplar

**Large Poplar** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Drúedain Forest;
* Minhiriath;
* Uttermost East;
* Ringlo Vale;
* Gondor Woodlands;
* Rhûn Forest;
* Gondor;
* Shire Woodlands;
* Ithilien Hills;
* Lindon;
* White Downs;
* Emyn Winion;
* Enedwaith;
* Vales of Anduin;
* Dor-en-Ernil Hills;
* Eryn Vorn;
* Anfalas;
* Uttermost East Forest;
* Lamedon Hills;
* Rohan Gate;
* The Wold;
* Fangorn Clearing;
* Woodland Realm Hills;
* Shire Marshes;
* Rohan Woodlands;
* Andrast;
* Uruk Highlands;
* Pelennor Fields;
* Woodland Realm;
* Shire Moors;
* Wilderland;
* Western Gondor;
* Lindon Coastline;
* Beornings Domain;
* Ithilien;
* Dale;
* Bree-land;
* The Shire;
* Lindon Woodlands;
* Eriador Downs;
* Old Forest;
* Tower Hills;
* Chetwood;
* Anorien;
* Gladden Fields;
* Fangorn;
* Rhún Swamp;
* Rohan;
* Ringlo Vale Hills;
* Dor-en-Ernil;
* Rhûn;
* Anduin Hills;
* Pinnath Gelin;
* Lamedon;
* Lebennin;
* Dorwinion;
* Eriador;
* Ithilien Wasteland;
* Blackroot Vale;
* Lone-lands (only in biome variants);
* Rhúdel (only in biome variants);
* Northern Lone-lands (only in biome variants);
Isengard Warg

**Isengard Warg** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Uruk Highlands;
* The Wold;
* Rohan;
* Nan Curunír;
* Rohan Woodlands;
* Adornland;
* Fangorn Wasteland;
* Pelennor Fields (conquest);
* Misty Mountains Foothills (conquest);
* Lossarnach (conquest);
* Ringlo Vale Hills (conquest);
* Pelargir (conquest);
* White Mountains (conquest);
* Ithilien (conquest);
* Lamedon Hills (conquest);
* Imloth Melui (conquest);
* Drúwaith Iaur (conquest);
* Gondor Woodlands (conquest);
* White Mountains Foothills (conquest);
* Ithilien Hills (conquest);
* Rohan Gate (conquest);
* Old Forest (conquest);
* Misty Mountains (conquest);
* Dunland (conquest);
* Moria (conquest);
* Enedwaith (conquest);
* Ithilien Wasteland (conquest);
* Anorien (conquest);
* Fangorn (conquest);

## Behaviour

* Isengard Warg, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Isengard Warg is so hardened that it does not freeze even in winter and in polar regions. It receives no damage from the cold under any conditions.
* Isengard Warg can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* This mob can be saddled and used as a riding animal. To tame it, you do not need to have food and a saddle - just try to saddle the mob several times on the PCM. Remember that it's a sentient creature, which means that enemies of your faction won't let it ride you.
* This mob can be saddled and used as a saddle animal. To tame it, you need to feed the mob several times and try to saddle it, then put a saddle on the mob.
* Isengard Warg lives at night and does not spawn during the daytime.
Large Birch

**Large Birch** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Swanfleet;
* Far Harad Bushland;
* Eryn Rhúnaer;
* Lone-lands;
* Drúedain Forest;
* Minhiriath;
* Ringlo Vale;
* Gondor Woodlands;
* Gondor;
* Shire Woodlands;
* Ithilien Hills;
* Lindon;
* Far Harad Bushland Hills;
* White Downs;
* Emyn Winion;
* Eryn Garan;
* Vales of Anduin;
* Eregion;
* The Angle;
* Dor-en-Ernil Hills;
* Eryn Vorn;
* Weather Hills;
* Anfalas;
* White Mountains;
* Lamedon Hills;
* Imloth Melui;
* Drúwaith Iaur;
* Meneltarma;
* The Wold;
* Fangorn Clearing;
* The Sea;
* Shire Marshes;
* Rohan Woodlands;
* Andrast;
* Adornland;
* Rhúdel;
* Field of Celebrant;
* Uruk Highlands;
* Pelennor Fields;
* Rhun Beach;
* Tol Rhúnaer;
* Shire Moors;
* Western Gondor;
* Lindon Coastline;
* Lossarnach;
* Beornings Domain;
* Ithilien;
* Bree-land;
* The Shire;
* White Mountains Foothills;
* Belegaer Island;
* Lindon Woodlands;
* Eriador Downs;
* Tower Hills;
* Chetwood;
* Rhúdel Hills;
* Sea of Rhún;
* Island;
* Anorien;
* Gladden Fields;
* Mouths of Anduin;
* Fangorn;
* Rhúdel Steppe;
* The Sea;
* Rohan;
* Beach;
* Ringlo Vale Hills;
* Pelargir;
* Dor-en-Ernil;
* Anduin Hills;
* Pinnath Gelin;
* Lamedon;
* Rivendell;
* Lebennin;
* Dorwinion;
* The Sea;
* Eriador;
* Ithilien Wasteland;
* Blackroot Vale;
* South Red Mountains (only in biome variants);
* Woodland Realm (only in biome variants);
* Wilderland (only in biome variants);
* Source of Anduin (only in biome variants);
* Blue Mountains Foothills (only in biome variants);
* Uttermost East (only in biome variants);
* Northern Lone-lands (only in biome variants);
* Rhûn (only in biome variants);
* South Red Mountains Foothills (only in biome variants);
* North Red Mountains Foothills (only in biome variants);
* Blue Mountains (only in biome variants);
* Rohan Gate (only in biome variants);
* North Red Mountains (only in biome variants);
* Enedwaith (only in biome variants);
Huge Alder

**Huge Alder** is a tree in the «LOTR Reworked» mod for Minecraft

## Biomes

This tree grows in the following biomes:

* Drúedain Forest;
* Minhiriath;
* Uttermost East;
* Ringlo Vale;
* Gondor Woodlands;
* Rhûn Forest;
* Gondor;
* Shire Woodlands;
* Ithilien Hills;
* Lindon;
* White Downs;
* Enedwaith;
* Vales of Anduin;
* Dor-en-Ernil Hills;
* Eryn Vorn;
* Anfalas;
* Uttermost East Forest;
* Lamedon Hills;
* Imloth Melui;
* Rohan Gate;
* The Wold;
* Fangorn Clearing;
* Dwarf Camp;
* Woodland Realm Hills;
* Shire Marshes;
* Rohan Woodlands;
* Andrast;
* Uruk Highlands;
* Pelennor Fields;
* Woodland Realm;
* Shire Moors;
* Wilderland;
* Western Gondor;
* Lindon Coastline;
* Lossarnach;
* Beornings Domain;
* Ithilien;
* Dale;
* Bree-land;
* The Shire;
* Lindon Woodlands;
* Eriador Downs;
* Old Forest;
* Tower Hills;
* Chetwood;
* Anorien;
* Gladden Fields;
* Fangorn;
* Rhún Swamp;
* Rohan;
* Ringlo Vale Hills;
* Dor-en-Ernil;
* Rhûn;
* Anduin Hills;
* Pinnath Gelin;
* Lamedon;
* Barrow-downs;
* Rivendell;
* Eriador;
* Ithilien Wasteland;
* Blackroot Vale;
* Lebennin (only in biome variants);
Lamedon

**Lamedon** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Dead Oak Forest;
* Birch Forest;
* Larch Forest;
* Poplar Forest;
* Apple/Pear Orchard;
* Plum Orchard;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Bear;
* Fox;
* Raccon;
* Horse;
* Sheep;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Lamedon Levyman;
* Lamedon Levyman;
* Lamedon Warrior;
* Lamedon Axe-thrower;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Gondor;
* Umbar;
* Near Harad;

## Invasions

This biome can be invaded by the following factions:

* Umbar;
* Near Harad;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Oak;
* Large Oak;
* Birch;
* Large Birch;
* Red Apple;
* Green Apple;
* Pear;
* Beech;
* Large Beech;
* Larch;
* Chestnut;
* Large Chestnut;
* Olive;
* Aaspberry;
* Almond;
* Plum;
* Ash;
* Elm;
* Linden;
* Alder;
* Large Alder;
* Huge Alder;
* Poplar;
* Tall Poplar;
* Large Poplar;
* Rowan;
* Dead Oak (dead oak forest);

## Structures

The following structures can be encountered in this biome:

* Lamedon Watchfort;
* Lamedon Tower;
* One of a kind of ruin;
* Ruined Gondor Watchtower;
* Gondor Obelisk;
* Gondor Ruin;
* One of a kind of ruin;
* Lamedon Watchfort;
* Lamedon Tower;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* Calembel (Gondor);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Gondor Rock (2.0%; Y: 0-64);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);
Ent

**Ent** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Fangorn Clearing;
* Fangorn;
* Mirkwood Mountains (conquest);
* Uruk Highlands (conquest);
* The Wold (conquest);
* Forest Shelter (conquest);
* Rohan (conquest);
* Nan Curunír (conquest);
* Mirkwood (conquest);
* Rohan Woodlands (conquest);
* Northern Mirkwood (conquest);
* Fangorn Wasteland (conquest/invasion);

## Behaviour

* Ent, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Ent has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Ent can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Ent, like most mobs, spawns in the daytime.
Gundabad Uruk

**Gundabad Uruk** is an entity in the «LOTR Reworked» mod for Minecraft.

## Spawning

This mob spawns in the following biomes.

* Field of Celebrant;
* Swanfleet;
* Misty Mountains Foothills;
* Lone-lands;
* Minhiriath;
* Wilderland;
* Grey Mountains Foothills;
* Source of Anduin;
* Beornings Domain;
* Dale;
* Northern Lone-lands;
* Grey Mountains;
* Eriador Downs;
* Mirkwood Mountains;
* Dimrill Dale;
* Moria;
* Coldfells;
* Vales of Anduin;
* Gladden Fields;
* The Angle;
* Western Ettenmoors;
* Northern Wilderland;
* Eryn Vorn;
* Weather Hills;
* Blue Mountains Foothills;
* Midgewater;
* Anduin Hills;
* Blue Mountains;
* Ettenmoors;
* Misty Mountains;
* Trollshaws;
* Long Marshes;
* Eriador;
* East Bight;
* Lothlórien (conquest);
* Forest Shelter (conquest);
* Woodland Realm (conquest);
* Fangorn Wasteland (conquest);
* Northern Mirkwood (conquest);
* Woodland Realm Hills (conquest);
* Barrow-downs (conquest);
* Rivendell (conquest);
* Mirkwood (conquest);
* Fangorn (conquest);
* West Northern Forests (invasion);
* West Northlands (invasion);
* Forochel (invasion);
* Rohan Gate (invasion);
* Chetwood (invasion);
* Dunland (invasion);
* Enedwaith (invasion);
* Adornland (invasion);
* Eregion (invasion);
* Lindon Coastline (conquest/invasion);
* Bree-land (conquest/invasion);
* Lindon Woodlands (conquest/invasion);
* Lindon (conquest/invasion);
* Tower Hills (conquest/invasion);
* Rivendell Hills (conquest/invasion);
* Erebor (conquest/invasion);
* Eaves of Lothlórien (conquest/invasion);
* Dwarf Camp (conquest/invasion);
* Iron Hills (conquest/invasion);

## Behaviour

* Gundabad Uruk, like many other mobs, is afraid of fire and can be burned alive if fire safety rules are not followed.
* Gundabad Uruk has a very low tolerance to sub-zero temperatures. Being outside in winter or visiting the polar regions (where it is winter all year round), this mob will take damage until it finds a heat source or a closed room. Otherwise, the mob will freeze to death.
* Gundabad Uruk can't stand the scorching sun very well. While in the desert, this mob will take damage until it hides in the shadows.
* Gundabad Uruk lives at night and does not spawn during the daytime.