1.12.1 Update

## Related links

Planet Zoo: Grasslands Animal Pack and Free Update 1.12.1 Out Now

The **1.12 Update** is the twelfth major update to *Planet Zoo,* and released simultaneously with the Grasslands Animal Pack.

## Contents

### **New Additions**

* **NEW - Guided Tours**
	+ Guided Tours are created using the new Tour Point asset, found in the Facilities browser. With it, you can set up custom routes through your zoo along which educators guide guests and tell them about the zoo
* **NEW - New Colourmorphs and Colour Variations**
	+ Melanistic Timber Wolf
	+ Golden Formosan Black Bear
	+ King Cheetah
	+ Pale Reindeer
* **NEW - Diorama Game Mode**
	+ Available as a new Terrain Type when creating a new zoo in Sandbox mode, you can now create 'Diorama' zoos
	+ These maps have no terrain skirt but additional settings such as the background colour and the available terrain shape
* **NEW - Bulldozer Delete Tool**
	+ The Bulldozer tool allows you to quickly remove objects and paths in the zoo to redo areas
	+ There are several categories you can toggle on or off independently, to have full control over what you are removing:
		- Construction and Nature
		- Facilities and Exhibits
		- Path Extras
		- Paths
		- Habitat Objects
		- Barriers
		- Rides and Tracks
		- Water
	+ The Bulldozer's effective radius and height can be increased or decreased, the standard height of its alignment can be modified by dragging it up or down while holding Shift
* **NEW - Habitat Visibility Heatmaps**
	+ Three new heatmap modes are available in the 'Habitat' heatmap category
	+ Predicated area visibility shows how much of a habitat the guests will see
	+ Current animal visibility shows from where guests can see animals in a habitat at the current time
	+ Yearly average animal visibility shows from where guests can see animals in a habitat on an average of the past 12 months
* **NEW - Split Group Button**
	+ The new 'Split Group' button is available on a scenery group's info panel
	+ When clicked, the group is dissolved and all items are unlinked from each other
* **NEW - Foliage**
	+ Big Bluestem Grass - Small, Medium, Large
	+ Big Bluestem Dry - Small, Medium, Large
	+ Red Oat Grass - Small, Medium, Large
	+ Red Oat Grass Dry - Small, Medium, Large
	+ Buffalo Grass - Small, Medium, Large
	+ Buffalo Grass Dry - Small, Medium, Large
* **NEW - Scenery**
	+ Walkthrough Exhibit Hanging Basket Planter
	+ Walkthrough Exhibit Hanging Basket Planter Chain
	+ Walkthrough Exhibit Netting Panel 2m x 2m, 4m x 2m, 4m x 4m
	+ Walkthrough Exhibit Netting Panel Gable
	+ Walkthrough Exhibit Netting Panel Roof

**General Bug Fixes and Improvements**

* **Animals**
	+ Adjusted face of the Striped Hyena - these changes have been implemented after the launch trailer was captured, so although not visible in the trailer, the changes are currently in-game
	+ Fixed an issue where animals may walk above the water's surface
	+ Fixed an issue where saving a zoo mid-jump would cause animals to float on load
	+ Fixed some jump animations looking too slow
	+ Fixed an issue where Raccoons would not play their jump animation when climbing
	+ Fixed an issue where animal carcasses were stuck after dying in the burrow
	+ Prevented animal animations becoming synchronised after a fight
	+ Made improvements to the orientation of animals while on climbing frames
	+ Reduced the number of small jumps made by animals while climbing
	+ Fixed animals walking on Fig Trees
	+ Fixed an issue with carnivore poop clipping into the ground
	+ Fixed the missing genetic description string for the Red Deer's colourmorph
	+ Removed species tags from climbing blueprints where the species in question couldn't navigate the blueprint well, due to the animal requiring thick climbing beams
	+ Added Red Deer tags to all suitable shelter blueprints
	+ Fixed vibrating Raccoon poop on feeders
	+ Fixed fur popping when zooming in and out for the Formosan Black Bear
* **Camera**
	+ Updated the orbit camera to be more stable when orbiting bats
	+ Fixed a consistency issue where starting camera positions were inconsistent across Zoo maps
	+ Fixed slow camera movement near the edge of zoos in some biomes
* **Facilities**
	+ Fixed shading issue on Walkthrough Exhibit strip doors that caused visual issues
	+ Fixed shading issue on Walkthrough Exhibit when using the glass wall type
	+ Players are now able to delete guest entrance
	+ Fixed an issue where anniversary balloons are not sold by default in shops
	+ Fixed an issue where the Green Iguana Exhibit would return a null error
* **Game Modes**
	+ Fix for the "Disable Facility Maintenance" sandbox setting sometimes being enabled in non-sandbox saves
* **Guests**
	+ Fixed guests sometimes getting stuck while looking for a bench
	+ Fixed guests getting stuck when exiting a toilet that was entered from a nearby, but not connected, path
	+ Fixed guests sometimes getting stuck on stairs
	+ Fixed an issue where guests exiting transport rides would teleport across the world into the air
	+ Guests no longer complain about shops making them need a toilet
* **Habitats**
	+ Fixed conflicting accessibility information for brachiation frames
	+ Fixed Eucalyptus Tree Feeders being inaccessible
	+ Fixed a bug where undoing burrow placement would change the orientation of the underground section
	+ Removed 'Climbable' tag from a handful of assets that wrongly had it assigned and were never climbable
* **Scenario**
	+ Fixed an issue where wolves would escape their habitat in Goodwin House
	+ Fixed an issue where several species would escape their habitat in Al's Pine Zoo
	+ Fixed an issue where the Cougar would escape their habitat in Jameson Wildlife Park
	+ Players are now unable to sell the entrance area of the Myers Castle Career Scenario for profit
* **Scenery**
	+ Fixed inverted Planco and scientific name on Red Deer Habitat Information Board
	+ Fixed DLC foliage not costing anything to remove in scenarios
	+ Fixed graphic issues on Classic Shop Canopy 02
	+ Made improvements to the visual transitions of the Black Spruce Trees
* **Staff**
	+ Fixed an issue where keepers would constantly try to clean up inaccessible feeders
* **UI**
	+ Fixed an issue where enrichments listed in the animal info pop-up would sometimes be duplicated or missing
	+ Fixed non-functional 'All' checkbox in the animals tab of the walkthrough exhibit pop-up
	+ Fixed animal talk point not updating correctly after a move is undone
	+ Changed how the animal timeline in the info pop-up is laid out, so that the elderly marker isn't reached until the animal is actually elderly
	+ Animal age dials displayed in the UI will no longer always show elderly animals as infertile, but will instead reflect the fertility status of the animal
	+ Fixed an issue where the shop that a vendor was assigned to would not appear in the staff management window
	+ Fixed an issue where feeder enrichments would show the multiple enrichment symbol if only one was present
	+ Removed the "Facilities" header from the selection UI when selections don't include any facilities
	+ Fixed issue with the Scenery rating in the Quarantine tab of the Animal Management screen
	+ Fixed an issue with the alert's locator in the Habitats tab of the Animal Management screen
	+ Added a new 'Education' subcategory to the 'Facilities: Media Devices and Education' browser category
* **Performance**
	+ Fixed an issue where selecting large groups would cause performance issues

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