recursal/Fanatic-Fandom huggingface dataset:
Nurse Softooth

Nurse Softooth is an Artificial intelligence in a custom built Machine Cobra Naga chassis. Nurse Softooth prefers female pronouns.

Nurse Softooth lives in the same continent Iawo Kimura comes from, and provides various inoculations and pre-travel medical assistance to the Matagi that travel outwards on their missions.

A Friend of Iawo, she often teases him that she shows far more emotion then he, an organic person, does. Indeed, she is an expressive machine, showing a wide range of emotions.

Nurse Softooth has created specialised single-use inoculation auto-injectors that she fits to her mouth, creating two fangs that she will use to strike at her patients with the speed and precision an AI is known for. Such strikes are often painless, and provide an excellent way to inject inoculations to patients. She will then spit out the needles into the waste bin.
Halfway House

## The Halfway House

The Halfway House is a well known and well liked stopover for travellers between Guildtown and locations further east in Thistleland. Run by an all-female pride of lionesses, the olden style tavern is near leagendary for good food, good company, good music and good beds. Equally famious is the inns 'special rate' it offers for specific guests, who are always chosen on the night, and are almost always prey species. Such prey are provided with free food, free drinks and a heavilly discounted room for the night. There are however conditions for this luxary, and more skittish and less trusting prey people are usually expected to turn down the offer. The prey special rate is known to have a great many repeat customers.
Chai Patch

Chai Patch is a female fancy mouse Adventure Scout who lives in Burrow Valley.

Chai specialises in rescue and retrieval of persons post consumption by creatures and monsters. This rather unique role within The Adventure Guild has led to her being considered a person with a high importance role, and is on standby at any time for calling by The Adventure Guild to rescue people of standing, such as high ranking citizens, officials and traders.

Due to her standing within The Adventure Guild, she is one of the few Adventure scouts licenced to use teleportation technology, owning a couple small teleportation sticks that are pre-programmed to teleport whatever object is between them back to Chai's home, where she has a receiving room built. As well as Teleporters, she is allowed to use her Avala technology suit. She is also one of the few members of The Guild to be pardoned from any charge in use of the Restoration Shrine, due to the high risk in her role.

Chai's method of rescuing people is both simple as it is dangerous. She will attempt to have the creature consume her alongside the target, using her small size and skills at appearing helpless and delicious to encourage consumption. Once eaten, she uses her Teleporter Sticks to teleport the target to her house where the Mage installed. Once the target is teleported out, Chai will then have to wait for her Teleporters to recharge, a process that can take upwards of an hour or so. To increase her chances of survival, her clothing is made of a fabric that readily breaks down in the stomach into a substance that provides both an antacid effect, which slowly produces oxygen as a by-product. While this extends her survival within the stomachs of most creatures, it is by no means any guarantee she will last long enough to teleport herself out, requiring frequent use of the Restoration Shrine.

Much like all of the Patch family, Chai has a quirk in her interests she tries to hide, one that explains her role and willingness to go through with her career. Her interest is that of being worked on in a stomach, which she considers her strongest pleasure. While those she works with may have figured this out, so far it has caused no problems within The Adventure Guild.

Outside of work, Chai is has a friendly disposition, and often seems fragile or a bit helpless, though it's entirely possible that's just a result of training for her work.

Chai has a neighbour, Teara Spot, and is friends with Tea's Pet Genet. She is managed by Mala.
Fengus

Fengus are a fungus based creature that looks like a large very soft and gentle fennec fox. Due to their apperence, it can be difficult to tell a Fengus from a normal larger fenenc fox at first.

Formed in muschroom circles, Fengus will see out sources of liquid based nutrients to drink. They are known to release spores around them which procude a kind of aphrodesiac effect, as well as clouding judgement. While the type of fungus they are made from is bioluminecent, the light they emit is too low to be seen except in total darkness.

Fengus are known to be friendly to people, and possible to tame. However, most times a Fengus will see a person as a possible nutrition source and will use a combination of their softness and spores to overcome a person to feed on.

A Fengus bite is generally considered harmless: Their structure is soft enough that when bitten even their sharp-looking teeth will feel like soft nubs. A Fengus may gnaw ns chew when feeding, though this will usually feel enjoyable. Otherwise, a fengus' maw is known to be pillow-like in softness.

Fengus were origenally brought to Thistleland by The Gamanic from The Dark Continent, and soon spread via their spores. While uncommon, they are best found in the deeper woods in the north of the continent.

Due to their diet and method of feeding, having a pet Fengus, or a Fengus that follows you can often be considered a stigma to people in Thistleland.
Weasel Library

## The Weasels Library

The Weasels Library is a large library almost 350 miles to the North of Guildtown, and is a highly prized source of information for the entire continent of Thistleland. It lays in foothill plains about 50 miles from the Thistleland Highlands

Operated by Helena Samther, the building is usually filled with researcher and scholar mice, who formed a village around the library called Libreburg. These mice can be found in all areas of the library, quietly reading and occasionally adding to the book collection.

The Weasels library is large enough that The Adventure Guild has yet to fully catalogue and mark the contents for approval or censorship, and as such may be one of the largest collections of free information in Thistleland.
Marrow Mosquito

An uncommon danger found mostly in the wetlands of Thistleland, the Marrow Mosquito is a torso-sized mosquito that is most often heard before seen.

Marrow Mosquitos can be anything from hand sized to torso sized, but the average person will only really need to be concerned with the latter. Attracted to body heat, and to a lesser degree an animals breath, they typically can detect prey at distances up to fifteen feet. Their large wings produce a distinctive higher pitched drone that will often alert wary persons to avoid the danger before they are detected.

On discovering a victim, a Marrow Mosquito will proceed to fly to the victim at a walking speed before grappling the victim, holding their limbs with it's surprisingly strong insect legs. It will then use it's tube-like mouthparts to drill into a victims bones rapidly, inject a liquid to melt the contents and then suck out the marrow within. Such a process is rather quick, with an arm bone being drilled and drained within twenty seconds. The Marrow Mosquito will then move on to other bones, selecting larger bones, then progressively sucking dry smaller and smaller bones until it has it's fill, flying away.

Marrow Mosquito attacks, while not immediately fatal, will usually cause the death of the victim after a prolonged and often agonising time due to the trauma, infection and lack of sufficient bone marrow. Often victims are rendered unconscious by the end of a feeding due to the agony involved.

While Marrow Mosquitos are somewhat tricky to dislodge when they start to grapple, and their bites are extremely disabling once the victim is subdued, they are considered rather weak on defence due to their fragile bodies. The Adventure Guild advises taking the initiative if hunted by a Marrow Mosquito and attacking first. Liberal application of large scale fire is an effective measure for Marrow Mosquito swarms.
Drake

A Drake is a large, feral reptilian creature found in the north east of Thistleland as well as many of the more remote regions.

Sometimes confused with Moss Drakes, Drakes themselves are a specific breed of large reptile. They have no wings, unlike Dragons, nor do they have any breath attack, unlike Moss Drakes. They are, however, cunning, ravenous, and make for an extremely dangerous encounter.

While Drakes are a separate species, it is assumed the first Drakes were created from ascending Koprime in their effort to become Dragons. In modern times, while it is possible, few Koprime become Drakes, and instead the population is considered self-sustaining via normal wild breeding. It is unknown how, or even if Drakes can actually ascend into Dragons, as this has not been observed to happen in modern times.

One notable weakness of Drakes appears to be their pride. Despite not being able to talk, they appear to have a good understanding of language, and may stay their jaws on occasion if being praised or worshipped by a meal, such as a person or Kobold. Very rarely a Drake will be on good terms with a Kobold tribe, accepting the Kobold around as well as their sacrifices.

there have been known cases of Drakes reacting differently then expected to people and Kobold. It is possible that these are either newer Drakes formed from Koprime, or perhaps simply more intelligent Drakes.
Mage Magic

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The main resource of the Mages in Thistleland is their magic.

Mage Magic is in principal based on information put into physical form, and is extremely similar to Southern Magic in operation. The principal difference between the two types of magic is the Mage Magic projects it's effects externally from the object the spell is inscribed from, where Southern Magic operates specifically on the item that the spell is inscribed on.

While the magic Mages use is highly varied in implementation, the essence of the magic is in linking information that can affect reality to a physical form. Typically this is done by inscribing the spell onto a scroll, which when read acts like a magical form of programming reality.

Mages will often use parts of the spell's programming to tie activating the spell to a gesture for quicker use or inscribe the spell onto an object to enchant it, effectively making the use of said object activate the spell attached to it.

Sometimes, an advanced made will use other ways to create and activate spells such as layouts of gardens or buildings being carefully arranged to represent the data for a small spell. Some of the most powerful Mages in Thistleland are known to be able to recite spells directly from memory, visualising and recounting the spell within their mind wholly to cast the spell, and possibly even create new, tailor made spells with little more then their thoughts.
Drop Bear

## Drop Bears

Drop Bears are a koala-like small to medium sized creature found in the trees near some of the ruins found in Thistleland. Uncommon enemies, Drop Bears are considered a serious danger to most Adventurers.

Drop Bears appear to have the same randomly occurring high-speed "active phase" condition affecting the Skitter Sloth, and also the same constant murderous blood rage. The condition also means that much like Skitter Sloths, Drop Bears usually have a soaking wet dishevelled appearance to their fur.

Often living in bushes and trees, they are largely hidden by foliage until an unfortunate person walks past. If the Drop Bear is in it's active phase, it will then leap at the person, grapple them with a vice-like grip and begin to both crush and bite at the victim. If the Drop Bear is in it's active phase as it bites, they are known to quickly gnaw a deep wound into the victim, often chewing their way several inched into the torso in but a few seconds.

Occasionally Drop Bears can be found migrating to a new home, moving from tree to tree. They will interrupt this to attack anyone they pass, or that passes them. The Adventure Guild presumes this migration is to other Ruins in Thistleland to infest.

Those encountering Drop Bears are encouraged to avoid being detected or if failing that kill the Drop Bear as soon as possible, preferably before it moves to it's active phase.
Pierre Bonaha

Pierre Bonaha (\*12. Juli 2604 in Aetia, Barkien) ist der derzeitige barkische Kaiser und Oberbefehlshaber der barkischen Armee.

## Äußeres Erscheinungsbild & Persönlichkeit

Pierre Bonaha ist ein junger, großer und hübscher Mann mit schwarzem, festem Haar und markanten Wangenknochen. Er ist stets rasiert und trägt oftmals seine goldene kaiserliche Rüstung, zusätzlich zu den vergoldeten Lorbeeren, die den Kaiser auszeichnen. Sein Umhang ist weiß und auf den Metallplatten seiner Rüstung befindet sich das Wappen seines Hauses eingraviert.

Bonaha scheint ein intelligenter und kompetenter Herrscher zu sein, der anfangs sehr zuvorkommend und höflich wirkt, sich jedoch später als falsch und hinterhältig herausstellt. So wählte er Lee Turner nicht etwa deshalb zum Anführer vom Elite-Mercenary-Squad (EMS) weil er ihn so schätzte, sondern weil er schlicht eine beliebige Propagandafigur benötigte, um die Moral der Bevölkerung zu steigern. Er selbst merkt später an, dass er "jeden Tölpel genommen hätte", und dass Lee Turner nur "das Glück hatte, mir über den Weg zu laufen."
Niko von Waldstein

## Nikodemus von Waldstein

**Nikodemus "Niko" von Waldstein** is the deuteragonist of the six main characters in the *Ordinary Life In Frightsville* series.

## Profile

### Characteristics

Niko is a short slender boy with vivid green skin and green eyes, his hair is navy blue and short. The only feature he has except his family is freckles spread across his nose. He has two bolts between his head and there are several stitches on his body. Niko wears an orange t-shirt with white short sleeves and a thunderbolt on the center of his shirt, he wears grayish teal jean shorts and dark orange high top sneakers.

## Trivia

* His zodiac sign is a Sagittarius.
* TBA
Sonnengott

Der Mythos vom **Sonnengott** bezeichnet eine höhere Entität, die der Legende zufolge in der Lage ist, das ständige Abendrot auf Fernland zu tilgen und gegen einen blauen, strahlenden und klaren Himmel zu ersetzen. Die Anhänger dieses Mythos haben einen regelrechten Kult darum gebildet, fast schon einen Glauben. Sie meinen, dass eines Tages ein Sythiner dieser Sonnengott sein würde, der wieder die helle Sonne hervorbringen könnte.

## Entstehung

Der Mythos geht vermutlich noch auf die Zeiten des legendären Atan d'Zaks zurück. Angeblich seien um diese Jahrzehnte herum mehrere Kulte auf der bekannten Welt entstanden, die sich diesem Glauben verschrieben haben und fest prophezeiten, dass ein Sythiner eines Tages auf die Welt kommen würde, der all das Grauen auf der Welt zerschlagen könnte. Mit der Zeit wurde der Glaube allerdings immer seltener praktiziert.

## Bekannte Anhänger

Neben tausenden Menschen und Schagbaren glaubte vor allem Oswald Garcia daran, dass er selbst diese Gottheit sein würde. Bis knapp vor seinem endgültigen Tod durch seine Verletzungen glaubte er fest daran, doch schlussendlich hatte er auch diese Idee verworfen.
An Ordinary Life In Frightsville (series)

## An Ordinary Life In Frightsville

Musical

Supernatural

Slapstick

Dark fantasy

***An Ordinary Life In Frightsville*** is an American computer-animated series developed by TBA and published on TBA on TBA.

## Cast

### Main Cast

* TBA as Fritz Waldstein
* TBA as Axel de las Garras
* TBA as Eugene Mizushima
* TBA as Niko Waldstein
* TBA as Willie de las Garras
* TBA as Gabe Mizushima

### Major

* TBA as Fredrik Waldstein
* TBA as Nancy Waldstein
* TBA as Wilfredo de las Garras
* TBA as Adriana de las Garras
* TBA as Reginald Mizushima
* TBA as Hiroko Mizushima
Northen Port

## The Northen Port

The Northen Port is located near the Gamanic settlements to the north-east coast of Thistleland, and provides travel for the rare experdition to the Dark Continent. Not used by The Gamanic at all, who prefer to use the small harbours in their settlements, the Northen Port is run by the Advengure Guild, and is largely administered by the Clerks. The most traditional of the Thistleland ports, with stone walls and wooden walkways, there are usually only a couple ships docked here at any time as there is little demand to travel to the Dark Continent outside The Guild and the Gamanic people.
Kalas Lab

Kalas Lab is a recently cracked temple to the south-east woodlands in Thistleland. Inhabited by both the sole survivor of a Roofection attack, Kala, and the unknown number of unique monsters unleashed by the Roofection once they had taken over, this is a dangerious place to visit and often somewhat sealed to the outside by Kala herself while she slowly deals with the monsters within. An ally to Adventure Scouts who have a camp build outside it, Kalas Lab has one of the few working Restoration Shrines in the world, making this hidden location argueably one of the most important places in Thistleland, and a source of a great amount of tension within the continent.
Samuel Port

Samuel Port is an Asian palm civet that lived and worked within Guildtown in Thistleland. He is the brother of Samantha Port, and co-owner of Samuel and Samantha Provisions, a store mainly selling various coffee and chocolate.

Typically wearing a brown suit and tan coloured cloth apron, Samuel's slender build and shy attitude combine to make a rather endearing shop owner, glad to be of assistance but uncertain of himself. Thankfully, his sister Samantha and the shop's high popularity usually keep his insecurity and self doubts in check, making him a rather enjoyable person to talk to. He is known to be rather submissive and apologetic in interactions.

Undoubtedly the success of Samuel and Samantha Provisions has been tied to their unusual and highly popular brand of coffee, Kopi Luwak, unique in Thistleland to Samuel and Samantha Provisions. The Kopi Luwak coffee also earned the slogan of Samuel and Samantha Provisions; "The best coffee in Thistleland, just don't ask how it's made".

While the process of making Kopi Luwak is well known, and well accepted by customers and Samantha, Samuel often has conflicting feelings over this coffee blend, and is known to feel uneasy brewing Kopi Luwak for people when trying to make a good impression. Often he has had to be reminded by his sister that people feel very differently then himself regarding this popular coffee.

Samuel is often found attending his duties at the shop, brewing coffee as the shop's Master Barista. He is also the main civet of the siblings to process and produce the various coffees and chocolates, such as Kopi Luwak, spending closing hours processing coffee beans and making chocolate. During these times he can be found in one of the lower basement level of the shop, where the machinery, kitchen and workshop is held.

As with many of the basements of Thistlelands shops and buildings, Samuel and Samantha Provisions bottom level is connected to various older tunnels and access routes used by early builders of Guildtown, which in turn often connect to older areas below Guildtown itself, even down to the ruins of the long lost Cracked Temple Guildtown was built upon. While the life threatening dangers in such unexplored subterranean levels were long ago wiped out by Adventure Groups from The Adventure Guild , there are many less lethal problems that lurk below. It turns out such menaces and hassles are often attracted to coffee and chocolate, and as such it is on a semi-regular basis that Samuel is known to go missing, stolen away to the maze of the Undercity by some monster or other and needing rescuing.
The Changed Lands

Located to the east of Thistleland and connected via the Dire Straits, The Changed Lands is a continent that has had a transformation catastrophe. Filled with altered creatures and plants, this continent is split into various regions dominated by types of transformation, all caused by the transformation fluid.

Dotted across the continent are small ruins and other hints of the civilisation that once thrived in this land, and on occasion valuable artefacts and treasures are discovered, making the continent a dangerous but potentially rewarding place. Most prized of the treasures are the Ability Orbs, unique and extremely rare items sometimes found in more reinforced ruins and caches.

## The Transformation Fluid

Originally sourced from deep within the eastern half of the continent, the transformation fluid rapidly spread through The Changed Lands by infecting animals and plants, transforming them in varying ways. In the present time the fluid can be found in locations, creatures and plants throughout the entire continent in varying concentrations.

## Locations

The Changing fluid appears to cascade it's effects, specialising with each transformation. As such, different areas gradually filled with similar types of transformation.

Due to it's forbidding nature, exploration into The Changed Lands has been frustrated on many occasions. Some locations and regions are known however.

## Creatures

While the types of creatures in The Changed Lands are changing all the time, there are a number of transformed creatures stable enough to remain as they are.
Dire Straits

## The Dire Straits

The Dire Straits are a set of land straits that connect the continents of Thistleland and The Changed Lands. There are three main Landmasses that compose the Dire straits, with the central and eastern isles being far larger then the western. The total length of the islands is around 280 miles.

The Dire Straits have a large population of creatures of unusual size (Dire, or Macro), and as such you may see mice the size of wolves, foxes the size of trucks and many more beside. such animals are more intelligent then their normal sized kin also. Around one tenth of the animal population is affected in this way.

The large fauna and flora dangers of the Dire straits has proven a barrier to most things passing through, restricting travel from Thistleland, and blocking the transformation based creatures of The Changed Lands from reaching Thistleland.

## Climate

Due to their nature of being several landmasses, The Dire straights have varying climates.

The central and western island is forested, densely enough to be like a jungle in the inner areas of the landmass.

The eastern isle is more open, with areas of plains that have large roaming animals.

## Inhabitants

Almost all inhabitants of The Dire Straits are Dire Animals, with the exception of the Dire Port's population.

## Common Creatures

While almost all creatures of note that can be found are Dire Animals, sometimes creatures from The Changed Lands manage to cross The Dire straits, making it to Thistleland. No Thistleland animals are known to have done the same yet.
Fennec Wolf

Fennec Wolves are large canines that can be found throughout Thistleland, mainly in the woodlands, plains and highlands.

Appearing much like a very large wolf version of a Fennec Fox, Fennec Wolves typically behave much like their Fennec Fox namesakes. Energetic, excitable and often noisy, these large eared creatures will often run around prey, seeking the best angle of attack.

Despite their large frame, Fennec Wolves typically avoid open confrontation and prefer to hunt prey with the minimum amount of physical force. This is because their energetic movements favour speed and control over brute strength. Despite this, Fennec Wolves hunt a wide variety of prey, from small rodents and the Weaselroo, through to larger mammals including people.

While small mammals are typically hunted in a conventional fox fashion, when encountering animals the size of Weaselroos or larger the Fennec Wolf will use a specialised hunting method, which is suspected to have evolved specifically to tackle Weaselroos. Fennec Wolves will use their lower pitched vocals to send strong air vibrations to their intended target. These vibrations are pitched specifically to relax muscle tissue, render limbs weak and also provide stimulation to the prey.

The end result of a Fennec Wolf using it's low pitched vocals over a short time period is to make it's intended target both unable to use their muscles and put the victim into a relaxed and pleasurable trance-like stupor. Once a victim is in this forced relaxed bliss, the Fennec Wolf will approach the victim and apply the vocals directly to the victims body by nosing at the victim while making the noises whenever the victim seems to respond best.

While a Fennec Wolf has a victim under it's power, it will continue to apply the vocals to keep the victim dominated, often taking time to taste the victim, nibble and gently gnaw at to tenderise. When content the victim is truly helpless and the Fennec Wolf approves of the victim's taste, it will consume the victim whole. Once consumed, a Fennec Wolf will typically spend a long time chirring deeply, supplying it's vocals all around the prey within to both ensure prey is helpless throughout and possibly also to aid digestion by gradually loosening the victim through vibrations. Fennec Wolf prey can often be rescued up to a day after consumption.

Once a Fennec Wolf stops it's vocal abilities, victims that are helpless will be able to make a full recovery, typically within the next five to ten minutes. Such recovering victims often report feelings of enjoyment from their exposure to Fennec Wolf vocals.
Guildtown

Guildtown is arguably the beating heart of the whole of Thistleland, and is certainly one of the largest settlements, with it's heart in the plains affording it excellent conditions for growth and prosperity. The Adventure Guild formed this city when it was formed many decades ago around the ruins and dungion of a long forgotton and abandoned Cracked Temple. The Temple's ruins contained one of the rarest and most remarkable discoveries in Thistleland: A Restoration Shrine. This highly important artifact both led to the Adventurers and Mages working together, and attracted a great number of people hoping to both protect themselves in the new Guilds defences and seek out their prosprity. Guildtown is this a bustling and vibrant city, almost compleatly free of the creature and monster worries that beset smaller settlements.

## Locations

The Adventure Guild headquarters situated in the ruins of a cracked shrine, is a large circular building that is a couple stories high. Originally much taller when a Sealed Temple, the building was little more then a wall and a few ruined rooms when Adventurers found it. Now partially rebuilt to act as a headquarters of The Adventure Guild, the Restoration Shrine is located in it's centre.

Under the streets of Guildtown lay a vast amount of cellars, storage rooms and basements. Many of these are connected, and many of these connections travel further down, some even to the basements of the old Sealed Temple, others further still to the utility lines, tunnels and old rooms that have strange purposes long forgotten. Off limits and rarely visited, these forbidding underground vaults, tunnels, caves and rooms are collectively known as the Undercity. While considered abandoned by many, and of little importance, they are kept off limits by The Adventure Guild due to potential interference with the Restoration Shrine, and due to the occasional reports of monsters till lurking in the deeper depths. People do still use the Undercity on occasion, for smuggling and other illegal activities. Sometimes not all who venture down return, and sometimes something comes up to snatch someone checking the stock in their basements...

Samuels Coffee And Confectionary shop is one of the most reputable stores in all of Thistleland, selling coffee that is considered second to none. Owned by Samuel, the traditional themed dark wood shop's slogan is "The best coffee in Thistleland, just don't ask how", a catchphrase Samuel politely insists his sister made. Run and maintained by Samuel, with his sister handling stock taking and finances from the stores large basement, the SCC shop is considered a must-see for all tourists.
Isambard Lichtigall

Isambard is a male Firefly, a member of The Gamanic and works as a Ghost Light.

While his home settlement is in Holztüren, on the northern coast of Thistleland, Isambard is mostly away from his home running missions in The Dark Continent, or even further afield.

Originally optimistic and described as cheerful, his work in The dark Continent has changed his mental state, much as it does with all Ghost Lights. Due to his natural resistance to the Darkness affecting his mind (due to his ability to make his own light), he currently performs some of the longest missions in the Gamanics former homeland, giving in a larger exposure to the Shadows. As a result he is now more withdrawn and passive in his thoughts.

As a Ghost Light, Isambard is equipped with standard Gamanic clothing, armour and equipment, and is provided with a Gamanic Light Rifle, which he is never separated from.
Anna

Anna is the ideal figurehead for the Mages. Calm, cold, calculating and civilised, this tall cougar keeps herself aloof and above others she deals with, as is natural to someone such as herself.

As with many Mages, Anna prefers to wear expensive and elegant clothing, and often wears enchanted items, clothing and trinkets, her somewhat frail and elegant appearance concealing a frighteningly powerful array of magic she can use at a moments notice.

A vision for Mages, Anna keeps her order in vigorous check, ensuring the Mages home in the Cracked Shrine is safe, secure and always pushing the boundary of magic, spells and enchantments to new heights. In doing so she has kept the Mages mostly united, and spread their influence throughout Thistleland and beyond.

Anna is at the heart of the Mages attempt to ensure that magic within Thistleland are kept within safe limits, and it is her personal belief that the only way ultimately to secure the people of Thistleland, and more importantly her Mage charges, is to ensure that magic use by those not controlled by her order are no longer used.

Anna directly continues the work of her predecessor, continuing in the conviction that the Adventure Scouts and The Gamanic are people who must, both in the short term and long term, be stripped of their own magic, with replacements provided by Mages. in her mind this would remove dangerous variables in Thistleland, and ensure more people come under Mage 'guidance'.

As with many Mages, Anna considers herself amongst the most civilised of people in Thistleland, disdaining unwarranted violence, recklessness and actions she views as thoughtless. As such Anna often has disagreements with Mark, who she considers the classic portrayal of an idiotic Adventurer. She is known to put pressure on Jake on occasion, attempting to use him to further her progress with the organisation of Thistleland to suit the Mages.
Военно-морской флот ДВФ

**Военно-морской флот Дальневосточной Федерации** — один из трех видов вооруженных сил ДВФ. Организован на основе бывшего Тихоокеанского флота РФ.

## Вооружение и оснащение

Основу боевых сил флота в настоящее время составляют:

* 1 ракетный крейсер проекта 1164 «Атлант» — «Варяг»;
* 3 больших противолодочных корабля проекта 1155 — «Адмирал Виноградов», «Адмирал Трибуц» и «Адмирал Пантелеев»;
* 1 эсминец проекта 956 «Сарыч» — «Быстрый»;
* 4 малых ракетных корабля проекта 12341 «Овод-1» — «Смерч», «Иней», «Мороз» и «Разлив»;
* 8 малых противолодочных кораблей проекта 1124 «Альбатрос» — «Холмск», МПК-221, «Кореец», «Советская Гавань», МПК-107, «Метель», МПК-82, «Усть-Илимск»;
* 11 ракетных катеров;
* 8 противодиверсионных катеров;
* 8 тральщиков
* 3 больших десантных корабля, из них — 2 проекта 775: «Адмирал Невельской», «Пересвет» и 1 проекта 1171 «Тапир»: «Николай Вилков»;
* 5 десантных катеров;
* 5 ракетных подводных крейсеров стратегического назначения, из них — 3 проекта 667БДР «Кальмар»: К-44 «Рязань», К-223 «Подольск», К-433 «Святой Георгий Победоносец» и 2 проекта 955 «Борей» — К-550 «Александр Невский» и К-551 «Владимир Мономах»;
* 3 атомных подводных лодок с крылатыми ракетами проекта 949А «Антей» — К-186 «Омск», К-150 «Томск», и К-456 «Тверь»;
* 1 многоцелевая атомная подводная лодка проекта 971 «Щука-Б» — К-419 «Кузбасс»;
* 6 дизель-электрических торпедных подводных лодок проекта 877 «Палтус»

## Производство

На территории Дальневосточной Федерации располагаются 4 завода производящие и обслуживающие флот

ДВФ: OAO «Центр судоремонта "Дальзавод"», Судостроительный завод им. 60-летия СССР (г. Хабаровск), Восточная верфь (г. Владивосток), Завод имени Ленинского комсомола № 199 (г. Комсомольск-на-Амуре). ВМФ ДВФ не закупает технику и вооружение из заграницы и из бывших республик РФ, так как благодаря собственному производству обеспечивается независимость данному роду войск, в отличие от Сухопутных войск ДВФ.

## Ядерное оружие

В составе ВМФ ДВФ имеются 5 ракетных подводных крейсеров стратегического назначения, из них — 3 проекта 667БДР «Кальмар»: К-44 «Рязань», К-223 «Подольск», К-433 «Святой Георгий Победоносец» и 2 проекта 955 «Борей» — К-550 «Александр Невский» и К-551 «Владимир Мономах».

Тем самым ВМФ ДВФ является одним из главных носителей ядерного оружия и обеспечивает Дальневосточную Федерацию основным ядерным потенциалом (так как ракетных комплексов шахтного базирования нет на территории ДВФ, а авиабаза имеющая стратегическую авиацию всего одна).
Pineapple Pitcher

Pineapple Pitchers are a type of plant found in Thistleland and The Changed Lands. They are both a carnivorous people-eating plant, and a useful source of food.

Originally from The Changed Lands, Pineapple Pitchers entered the east of Thistleland a long time ago, and are not uncommon across the east half of the continent these days. Many villages supplement their diets with Pineapple from Pineapple Pitchers.

Pineapple Pitchers appear like extremely large pineapples that lay on the ground, often with the lower half underground. A Pineapple Pitchers pitcher can be upwards of fifteen feet tall, though at this size only the top five feet us usually above the ground. The top of the Pineapple Pitcher is open and the inside of the Pineapple Pitcher is hollow, much akin to a pitcher plant. The outside is touch Pineapple skin, difficult to cut through and inedible. The inside flesh however, is pure Pineapple meat and highly nutritious.

Pineapple Pitchers rely on prey attempting to reach inside the pitcher to cut some of the Pineapple material inside free to eat. The pitcher however is extremely juicy, and as a result very slippery. This juice collects at the bottom of the hollow centre, forming a pool that usually fills a third of the hollow space inside.

If an animal or person slips and falls into the pitcher, escape is extremely difficult without specialised equipment or someone else to assist.

The juices inside the Pineapple Pitcher are a combination of pineapple juice and pitcher plant liquid. While some think it is the pitcher plant juice that digests prey, it is in fact the pineapple juice that digests victims, containing similar enzymes that are used to break down food in the stomach. The pitcher plant juices instead have the same effect on prey as they do in normal pitcher plants; they contain a psychoactive compound that renders prey more docile and allows victims to enjoy their position over time.

Travellers are urged to take care and not be fooled by the sweet luring smell of pineapples when out.
Hidden Garden

## The Hidden Garden

The Hidden Garden is a leagendry farm believed to exist in the more dense woodland of Thistleland. Little is known about what the farm looks like, where it is or how it grows it's food, but it is known that the Mage Temple and all other Sealed Temples are supplied food via underground pnumatic piping from this location, as well as the Adventure Guild capital shrine ruins being supplied also. However it is made and wherever it is located, the Hidden Garden is a vitally important place in Thistleland, supplying meat-replacement protein food for any who wish it, and being a consdierable relief for predator-prey social pressures in Thistleland.
Matilda and Robert

These two travelling merchants are often a welcome sight to small villages, towns and venturing Adventurers. Travelling the roads of Thistleland in a cosy traditional caravan that is pulled along by their Udderat, they often run supplies for the merchant shops in smaller towns and villages, servicing settlements that are unprofitable for goods to be traded with by East Avala Company airships.

The two traders usually split roles with Robert, the Pine Marten, gathering firewood, nuts and berries in the woods, as well as providing a small measure of security with knowledge of some defensive traps. He also handles the movement of stock. Matilda, the albino squirrel, handles much of the selling process, as well as finances and inventory taking.

It is usually Robert who handles the cooling of berries and nuts at the caravan's campfire when the two are between towns, with Matilda as assistance, and he is well known for being able to cook nuts so well that they will melt in the mouth. This skill has made the two quite popular both as merchants in small villages and also as small attractions, as the two will happily cook produce for a small group, for a small fee. When between towns at their caravan campfire, Roberts is known to carefully cook and prepare the largest two or three nuts for Matilda and him to enjoy for supper inside the caravan.

Both Robert and Matilda are known to be gentle and calm individuals who will more often shy away from danger, locking themselves in their Caravan at night or if the caravan comes under attack by creatures, after letting their Udderat go free until the coast is clear.
Helena Samther

Helena is a female weasel and custodian of the Weasel Library. Apparently unaging, she has both built and maintained her Library for longer then anyone can remember.

Larger then most weasels and wearing little clothing, it has been speculated that she is in fact a Dire animal from the Dire Straits, though she appears to have at least some aspects of normal anthro form, with paws that are far more articulate then a normal animals, and the ability to walk on hind legs.

A kind and motherly figure, Helena rarely if ever speaks, silently tending to her Library day and night. Aside gestures, her main form of communication is the bell around her neck, which she rings to announce both her presence as well as closing time in the Library.

It is evident that Helena enjoys the taste of rodents, casually consuming her mice patrons whenever they stay past closing time, before spitting them back out outside the Library front doors. Despite this, her relationship with the various mice researchers of the settlement of Libreburg around her home is excellent, with the mice putting up no fuss to being consumed, both trusting her and more often then not being too preoccupied by their research to mind.

It is sometimes claimed this silent creature possess one of the largest wealth of information within Thistleland, which has caused her to be the subject of surveillance by the Mages.
Civilians

Everyplace in the world has civilians, people who tend the fields, sew the clothes and bake the bread. These people are just trying to live their lives, and while some affiliate with an organisation or group, it's not the centre of their life.

## Classes

While a Civilian may do anything as a living, there are a number of professions, roles and occupations that tend to be found in most places.
Samantha Port

Samantha Port is an Asian Palm Civet that lived and worked within Guildtown in Thistleland. She is the sister of Samuel Port, and co-owner of Samuel and Samantha Provisions, a store mainly selling various coffee and chocolate.

usually seen wearing plain green and cream clothing and often with an apron and understated dark green shirt Samantha is the strait thinking sibling of the two. Confident and calm and of average build she prefers to deal with things in a simple and effective manner, often deciding on a direct approach. This, combined with her no-nonsense approach to taking responsibility, has led to her largely taking care of the running of Samuel and Samantha Provisions, handling finances, inventory and logistics.

Samantha often deals with the East Avala Company in transporting her provisions to clients, and also in shipping the raw materials for Chocolate and Coffee from The Southen Continent to Samuel and Samantha Provisions. There has been whispers that she may also deal with the Adventure Scouts in more discreet trades.

While is often lends a hand to Samuel with his cooking of chocolate and production of roasted coffee beans, Samantha does not produce anywhere near as much Kopi Luwak. She has commented that she is often simply too busy to take care of the coffee process with Samuel.

Due to the occasional kidnapping of Samuel, Samantha is known to give somewhat regular low-level quests to Adventurers and anyone who accept them, to travel with her unto Guildtowns Undercity to rescue her brother. These journeys, and the battling of low level monsters and other inconveniences has led to her being a somewhat competent hand to hand fighter, though certainly nowhere near Adventurer levels, as she often ends up in just as much trouble as her brother, if not more.

It is not yet known if she deliberately gets herself into trouble during such adventures, though she would certainly refute such. However, some Adventurers have reported that she seems to be, at the very least, more susceptible to some monsters, causing her to be carried back to the shop in a similar manner as Samuel, her clothing in a backpack.
Vapour Shadow

The most widespread of the shadow types, the Vapour is the cause of the darkness that surrounds the entire of The Dark Continent. Akin to a shadowy mist, this type of darkness blankets the entire land mass without exception. Vision through the Vapour is limited, often to 50 to 100 meters, and light does not penetrate far into the Vapour, as light and Vapour shadow react to remove each other.

The most passive of all the shadows, it was at first thought that the Vapour was a harmless nuisance. More recent scouting trips however brought to light it's dangerous effects. Vapour shadow will slowly build in a persons body when inhaled, with side effects that build up over a time. One of the most noticeable effects is the Vapour build up in the eyes. Unnoticeable to the victim, the eye white will slowly become darker until entirely blackened as Vapour builds up in a persons system. Near the end result of Vapour build up the victims eyes will appear to be completely black, as if their eyes themselves are windows into shadow. Another noticeable effect is a rapidly progressing depression, with a noticeable deadening of a persons humour and 'spark'.

Once the Vapour shadow has reached a critical level within a person's lungs, it will condense into liquid shadow within the lungs, spread into the bloodstream and take control of the host as per normal Liquid Shadow methods.

Thankfully Vapour shadow build up is a curable condition, and if treated before the Vapour condenses into Liquid, the victim will suffer no long-term effects. The cure itself is simple and effective, though time intensive: For each day spent in contact with the Vapour shadow, a person must spent a day in light, preferably outside in the sunshine for best effects.

In certain desperate situations The Gamanic are known to use a type of inhaler that spreads a glowing gas into the users lungs, dispelling the darkness build up within. Such inhalers are as rare as they are effective, and appear to have a negative impact on overall health.

An easy counter to some of the Vapour effects, and to lengthen one's time in The Dark Continent, is to carry a lantern. Lantern light is strong enough to keep the Vapour at bay, at least in a small area. Almost all people scouting The Dark Continent carry lanterns for this reason, and The Gamanics own militia, Ghost Lights, are named such after the lanterns they normally carry.
Ferretfluid

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Ferret Fluids are creatures commonly found in the Goo Woodlands, and are considered a low to medium threat by The Adventure Guild, depending on the Ferretfluids size. Currently The Adventure Guild is unsure if Ferretfluids are classified as Creatures or Monsters, however due to their animal like behavior they are currently marked as Creatures.

Appearing like a black and grey coloured ferret when standing still or moving around slowly, once a Ferretfluid runs, or moves at normal speeds it will become fluid. Ferretfluids have been known to consume prey both as a liquid (by enveloping and gradual absorption) and by consuming prey whole, often squirming, in it's normal ferret shape. It's fluid nature enables it to easily swallow live prey whole.

Ferretfluids have a large weakness against magnetism, displaying the fact that they are in fact made out of a ferrofluid. If struck or hit, they will often protrude ferrofluid liquid spikes and depressions as a pain response. Such spikes are simply disruptions in their internal magnetics, are harmless and vanish after half a second.

Ferretfluids are known to be playful, energetic and often hungry. Smaller Ferretfluids have been approachable and playful with adventurers and merchants heading through the Goo Woodlands towards The Changed Lands Outpost. The larger Ferretfluids, however, have been known to eat adventurers and merchants whole.
Teara Spot

Teara Spot, known as Tea Spot or just Tea, is a female springhare Adventure Scout who lives in Burrow Valley.

Tea is enrolled with the Adventure Guild Restoration Shrine and specialises in Adventuring Logistics and Scouting. Typically her quests involve mapping terrain and placing items such as health potions and other pickups along paths for Adventurers to use when they Quest in the area. As with most Adventure Scouts she is barred from any Adventuring work, and as such must rely on evasion and avoidance when dealing with creatures and monsters and is forbidden from completing Adventurer quests.

Tea supplements her Adventure Scout work by working as a cleaning maid, to help pay her fees to the Adventure Guild. As a maid she works freelance, regularly performing single time cleaning in obscure locations.

Much like many Adventure Scouts, Tea owns various pieces of Avala Technology without licencing, which are kept in secret compartments in her home. The items Tea is known to have include her DeLisle Carbine with Momentum Engine rounds and Teleporter rounds, a Wrist Teleporter with Communications, and her Avala Protection Suit with Respirator. As with other Adventure Scouts these pieces of equipment are rarely, if ever, used due to their banned status in Thistleland and the inability to replace.

As with most residents in Burrow Valley, Tea lives in a cob house, which has one grass topped floor above ground, and one floor below ground. It also has a hidden connection to the old abandoned Avala tunnels that are beneath Burrow Valley.

Tea's neighbours are Chai Patch and Bohea Blot. She is friends with Sophie Patch and the two regularly have high tea together. Her Adventure Guild manager is Mala Clark, the Clerks contact for Burrow Valley. She is also friends with Kala, who she feels she owes a debt to.
Eastern Port

## The Eastern Port

The Eastern Port is the second busiest port in Thistleland, supplying the settlement-outpost in the Dire Straits as well as the port and the outpost in the Changed Lands. Most of the throughfare here are people and supplies, both of which cannot be gathered locally in the Changed Lands or the Dire Straits, and both being constantly used up in these places.