Turbolaser

A turbolaser on a Military planetside station.

Variable

Anti-matter cells

Fusion cells

Plasma cells

Anti-Celestial Energy cells

Anti-Magic cells

Magic

Celestial Energy

Space Stones

Variable

### Firepower

Able to breach cruiser armor and destroy structures, destructive power depends on intensity, size, and type

### Crew

Commonly none, optional gunner crew, usually one or two for manned turrets

### Additions

Missile launchersIon cannons

Extra turrets

Shield generators

### Variants

Plasma Orb TurbolasersMagic Turbolaser

Anti-Magic Turbolaser

Anti-Celestial Turbolaser

Anti-Matter Turbolaser

Scattershot Turbolaser

Long Range Turbolaser

Tank Turbolaser

Turbolasers are common assets used by many factions. Created by the predecessors of the Old Titanian Empire and popularized by the Intergalactic Empire, turbolasers are weapon emplacements seen on static turrets, the banks of large starships, space stations, orbital facilities, tanks, and Planetary Seige Engines. The variants used on cruisers and large facilities are the most powerful types of turbolasers, with less powerful, yet destructive, variants used for mobile tanks, as seen with the Intergalactic Empire and Military. Turbolaser technology eventually led to the creation of the Ultra Laser weapons systems.

## Capabilities

Turbolasers are large laser cannons used against large targets. All turbolaser models turn slower than the smaller Point-Defense turrets, too slow to shoot down starfighters or other fast units, although a lucky hit from a turbolaser could cripple or completely incinerate a starfighter, depending on how direct the hit was. Turbolasers are built with large energy coils in their barrels, and high capacity batteries and capacitors to allow it to build up massive amounts of energy. Energy from the power cells of turbolasers are boosted throughout each stage of the structure, receiving a final boost within the barrels of the emplacement. This process makes turbolasers have a rather slow rate of fire when compared to smaller laser emplacements, as attempting to speed up its rate of fire often leads to less powerful shots and overheating. Turbolasers are used against cruisers in ship-to-ship combat, or against planetside surfaces, space stations, large space-dwelling creatures, or other similarly sized and armored targets. Turbolasers can be linked to AI-controlled systems, or operated manually, either from an external gunning console or within the turbolaser itself. The larger a turbolaser or the structure powering it is built, the more power it can hold. For this reason, large structures held high-power turbolasers, while the smaller tank turbolasers held far less power, although they were still destructive, and more versatile, recharging and turning faster than the larger variants. Fast-recharge Turbolasers, the current standard model, still cannot compare to point-defense, although they do have a notable advantage over previous models. Standard turbolasers powered by Novanium or Quasar Diamonds seem to be able to hit and damage some supernatural entities, and disperse or even strike intangible ones. Although turbolasers technically have infinite range, their energy loses intensity over time, and has a range of effectiveness. Targets beyond the range of effectiveness would be able to absorb or dodge the shots easier than a target at close range could.

## Background

Turbolasers were first developed by the predecessors of the Old Titanian Empire, which was known as the Old Titanian Kingdom. They grew in popularity when the Old Titanian Empire collapsed in civil war, and became the standard weapon of the newly formed Intergalactic Empire. Their range, firepower, and ability to operate without ammunition, combined with other developments such as point-defense systems, shielding systems, and advanced armor tech, made older ballistic weapons obsolete and ineffective.

## Variants

Standard: The standard model used by Government forces, based off of the Imperial mode.

Multi-barrel: Similar to the standard model, but with two, three, four, or more barrels. These models were often larger and slower, but had more firepower.

Long Range: Although turbolasers have a significant range, the Long Range turbolasers were built to blast single calculated high power shots at a distant target, at a range outside the normal range of effectiveness for standard turbolasers. Because of how situational these models were, these turbolasers fell out of fashion rather quickly, but inspired the creation of Starlight Piercer Ultra Lasers, which are capable of using hyperspace to make their shots move faster and hit a more distant target. Standard turbolasers were upgraded to have a long range function, but would switch back to standard firepower for closer targets.

Magic: Magic Turbolasers, otherwise known as Magitech Turbolasers, were a rare and unconventional model. Powered by magical energy, Magic Turbolasers have varying degrees of firepower, sometimes less than standard models. However, they have a faster rate of fire than most models, and take up less space, and are sometimes able to fire their magic energy in a way that can curve blasts to track moving targets. However, due to the natural anti-supernatural properties of common armor metals, the efficiency of Magic Turbolasers against other ships is reduced, although they make great assets against supernatural threats.

Anti-Magic: Anti-Magic Turbolasers are powered by anti-magic, and to some degree, can also control their shots similarly to Magic Turbolasers. However, their energy is specifically meant to destroy magic and supernatural entities, and thus deals less damage than standard turbolasers, although they have a faster rate of fire.

Anti-Celestial: Used by ASDC and SDC, Anti-Celestial Turbolasers function similarly to standard models. However, their energy is a strong anti-supernatural one. Not only can they damage the supernatural, they can also deal more firepower than standard turbolasers, with only a slightly longer recharge time. Because Anti-Celestial tech is rather difficult to manufacture at a large scale, these variants of turbolasers are not as common.

Anti-Matter: These turbolasers, an Imperial trademark, have incredible destructive power against armor, but have a shorter range and slower rate of fire than standard models. With shield systems and more advanced types of self-repairing armor built, anti-matter turbolasers became less common on the battlefield.

Scattershot: A basic variant of a standard turbolaser, scattershot turbolasers are closer to point-defense cannons, as they fire several shots in a beam that splits off into several other beams. Although these beams have the intensity of a turbolaser blast when connected, they lose that intensity as they split off, and thus have a low range of effectiveness.

Tank: Tank turbolasers are the smallest type of turbolaser made, and are fitted onto mobile tank turrets. Due to their smaller size and power supply, they have the least firepower of all the models, although they have a faster rate of fire than the others. Tank turbolasers can be of any variant, just scaled down in size and intensity.

Plasma Orb: An unconventional model used by the Order of the Scale, the Plasma Orb Turbolaser fires its shot as an orb of plasma that explodes upon contact with a target. The turrets themselves have slightly more firepower than standard models, but are slower, and their shots also move slower.

Dark Energy: Dark Energy Turbolasers utilize Dark Energy to create very powerful blasts, using similar energy-boosting technology tailored around Dark Energy. However, these turbolasers often prove to be more cumbersome rather than practical, as they are larger and cannot self-recharge once their Dark Energy stores are depleted.