Armor

Armor is your main source of protection against damage. Depending on what you wear, you will receive many different bonuses that will help you survive. Depending on the situation, some types of armor will offer better protection then others. Some types of armor offer other special bonuses, such as increased damage or extended underwater breathing time.

If you are in battle, armor you're wearing cannot be swapped with another. Ending combat by killing or losing sight of all hostile enemies will allow you to swap armor again.

Armor can be upgaded twice, improving parameters with each upgrade ("Armor enhancement" perk).

While wearing any armor, damage taken from Pink Cloud sources is increased by 50%. It is advised to not wear anything at all if entering places with large amounts of Pink Cloud.

## Obtaining armor

Most armor can only be bought from Oak Stalwart, with some only becoming available after certain quests are completed. Others are given as a reward for completing quests, need to be crafted or have other unique ways of obtaining them.

## Parameters explanation

### Armor coverage

This value shows how much of your body is covered by your armor. It is a probability that a strike or a projectile hits your armor, in which case damage will be reduced. If condition drops below 50%, coverage decreases.

### Armor

The amount of physical damage you take is reduced by the armor value. Affects damage such as bullets, blasts, blunt attacks, cuts/stubs and teeth/claws. If condition drops below 50%, protection decreases.

### Magic protection

The amount of magical damage you take is reduced by the protection value. Affects damage such as fire, lasers, plasma, lightning and acid. If condition drops below 50%, protection decreases.

### Evasion

The higher this value is, the bigger chance that enemy attacks will miss you, completely avoiding damage. Lightning and any attack with a splash radius cannot be avoided.

### Stealth

The higher this value is, the longer it takes for enemies to spot you and become hostile.

### Resistances

The amount of damage reduction certain types of damage will receive. For example, 50% fire resistance will reduce all fire damage by half, which is further reduced by other parameters.

### Material

The item required to repair or enhance the armor. Repairs keep the armor in good condition, while enhancements improve it's stats.

## Armor list

* toxic gas 25% / 30% / 35%

* toxic gas 70% / 75% / 80%

* fire 20 / 25% / 30%
* laser 10%

* blast 10%
* blunt 10%
* cuts/stubs 10%
* teeth/claws 10%
* laser 25%

* cuts/stubs 20% / 25% / 30%
* teeth/claws 40% / 50% / 60%
* fire 20%

* blast 50% / 55% / 60%
* blunt 20%
* cuts/stubs 20%

* blast 10%
* blunt 20% / 25% / 30%
* cuts/stubs 20% / 25% / 30%
* fire 30% / 40% / 50%
* laser 10%
* electric 10%

* blast 25%
* blunt 10% / 15% / 20%
* cuts/stubs 15% / 15% / 20%
* teeth/claws 20%

* laser 30% / 40% / 50%
* plasma 25% / 35% / 35%

* blast 20%
* blunt 30% / 40% / 50%
* cuts/stubs 20% / 25% / 30%
* fire 50%
* laser 20%
* electric 10% / 15% / 20%

* blast 30% / 35% / 40%
* blunt 20%
* cuts/stubs 20%
* teeth/claws 25%

* laser 50%
* plasma 30% / 40% / 50%

* bullet 40% / 45% / 50%
* blast 30% / 35% / 40%
* blunt 25%
* cuts/stubs 25%
* teeth/claws 25%
* fire 30% / 35% / 40%

* fire 50% / 55% / 60%
* laser 50% / 55% / 60%
* plasma 50%
* electric 50% / 55% / 60%
* toxic gas 75%

* blast 30%
* blunt 30% / 35% / 40%
* cuts/stubs 30%
* teeth/claws 30%
* fire 30%
* laser 30% / 35% / 40%
* plasma 30% / 35% / 40%
* electric 30%
* toxic gas 75%

### Alicorn Armor

The Alicorn Armor impressive merge of magic and technology developed at Stable Pi. It gives you many new abilities while also disabling others.

*Main article: Alicorn Armor*

## Notes

* Wearing no armor will increase your evasion by 25%. This means the Stable jumpsuit you start with, offering only 20% evasion, is worse than wearing nothing.
* Letting worn armor fall to 0% durability will cause it to unequip itself from you, rendering you completely vulnerable to attacks and disabling any other special bonuses.
* While damage threshold, armor and magic protection do not reduce the amount of damage taken from internal sources (bleeding, poisoning, fire, etc), resistances (including those from armor) does.
* Armor can be added by using the `armor <armor id>` command. For more info see Console commands.
* Curiously, Sapper Armor is the only upgrade-capable armor to **revert** its upgraded value in any stat instead of maintaining or improving it. However, if used for its intended purpose (explosive protection) the upgrade is still worthwhile, as Evasion is useless against explosives.

## Trivia

* Despite being an armor, Alicorn Armor does not have a place in your inventory and any save files with you wearing it show you without any armor on.