Az Gal'dram

## Character Sheet

male human druid 1
LN medium humanoid (human), 6'4", 195 lbs., Physical Age 23, Mental Age 21
**XP:** 650/1,000 (LA +0) **Init:** +0; **Senses:** listen +4, spot +4
**Languages:** common, draconic, druidic

**AC** 13 (-2 Dex, +3 studded leather, +2 heavy wooden shield), touch 10, flat-footed 18
**HP** 11/11 (1d8[8]+3)
**Fort** +5, **Ref** -2, **Will** +5

**Speed** 30 feet.
**Melee** -2
**Ranged** -2
**Base Atk** +0; **Grapple** -2

**Spell-like**:

* None

**Supernatural**:

* None

**Extraordinary**:

* Animal companion
* Nature sense
* Wild empathy

**Abilities** Str 7, Dex 7, Con 16, Int 15, Wis 17, Cha 11

### **Feats**

Companion Spellbound, Greenbound Summoning (template)

### **Skills**

Appraise +2,
Balance -2,
Bluff +0,
Climb -2,
Concentration +7,
Craft +2 (),
Diplomacy +0,
Disguise +0,
Escape Artist -2,
Forgery +2,
Gather Information +0,
Heal +7,
Hide +-2,
Intimidate +0,
Jump -2,
Knowledge (Nature) +8,
Listen +4,
Move Silently -2,
Perform +0,
Ride -2,
Search +2,
Sense Motive +3,
Spellcraft +6,
Spot +4,
Survival +4,
Swim -1,
Use Rope -2

### **Druid Spells Known**

Spells Known Level 1, Caster Level 1

 animate fire, animate water, animate wood, aquatic escape, aspect of the wolf, aura against flame, babau slime, beast claws, beastland ferocity, beget bogun, blinding spittle, blockade, branch to branch, breath of the jungle, buoyant lifting, calm animals, camouflage, charm animal, claws of the bear, claws of the beast, climb walls, climbing tree, cloak of shade, cloudburst, cold fire, conjure ice beast i, crabwalk, crunchy snow, cure light wounds, darsson's cooling breeze, deep breath, delay disease, detect abberation, detect animals or plants, detect snares and pits, ease of breath, endure elements, enrage animals, entangle, extend shifting, extract drug, eyes of the avoral, faerie fire, foundation of stone, goodberry, handfire, hawkeye, healthful rest, hide from animals, horrible taste, ice skate, impede sun's brilliance, impeding stones, instant of power, invisibility to animals, ivory flesh, jump, kuo-toa skin, lesser vigor, lion's charge, locate touchstone, locate water, longstrider, low-light vision, magic fang, magic stone, obscuring mist, omen of peril, pass without trace, path of frost, power sight, produce flame, protection from winged flyers, quickswim, raging flame, ram's might, rapid burrowing, raptor's sight, regenerate light wounds, remove scent, resist planar alignment, ride of the valenar, rot of ages, sandblast, shifter prowess, shillelagh, silvered claws, skunk scent, slow burn, snake's swiftness, snowdrift, snowshoes, snowsight, speak with animals, speed swim, spider hand, spore field, summon desert ally i, summon nature's ally i, sunstroke, surefooted stride, suspend disease, thunderhead, traveler's mount, updraft, vine strike, wall of smoke, waste strider, webfoot, winged watcher, wings of the sea, winter chill, wood wose, woodwisp arrow

 adrenaline surge, alicorn lance, align fang, animal messenger, animal reduction, animal spirit, animal trance, animalistic power, animate fire, augment truefriend, avoid planar effects, balancing lorecall, barkskin, bear's endurance, beastmask, binding winds, bite of the wererat, blackrot, blaze of light, blinding spittle, blindsight, blood frenzy, blood snow, body of the sun, body ward, brambles, branch to branch, briar web, brumal stiffening, bull's strength, buoyant lifting, burrow, camouflage, mass, cat's grace, chameleon, chill metal, circle of nausea, cloud wings, cloudburst, conjure ice beast ii, conjure ice object, countermoon, creeping cold, daggerspell stance, decomposition, delay poison, dessicate, detect aberration, dispel fog, divine presence, drifts of the shalm, earthbind, earthen grace, earthfast, easy trail, embrace the wild, estanna's stew, evergreen, filter, fins to feet, fire trap, flame blade, flaming sphere, flash-freeze, fog cloud, freedom of breath, frost breath, frost weapon, gaze screen, ghost companion, green blockade, gust of wind, halo of sand, healing lorecall, healing sting, heart of air, heartfire, heat metal, hold animal, hydrate, ignite dragonmark, interfaith blessing, invoke the cerulean sign, jaws of the moray, kelpstrand, lava missile, leap into animal, linked perception, listening lorecall, local tremor, locate node, major resistance, mark of the outcast, master air, metal fang, might of the oak, mountain stance, nature's favor, numbing sphere, obscuring snow, one with the land, owl's wisdom, peaceful serenity of io, persistence of the waves, portal well, predator's cry, pressure sphere, primal hunter, protection from dessication, razorscales, reachwalker's wariness, reduce animal, regenerate moderate wounds, remedy moderate wounds, remove addiction, resist elements, resist energy, restoration, lesser, rockburst, saltray, scent, scimitar of sand, share husk, smoke stairs, snake's swiftness, legion's, snake's swiftness, mass, snow walk, soften earth and stone, soul ward, speed of the wind, spider climb, splinterbolt, summon desert ally ii, summon dire hawk, summon nature's ally ii, summon swarm, sweet water, swim, tern's persistence, thaw, thin air, tiger's tooth, tojanida sight, train animal, tree shape, trip vine, urchin's spines, warp wood, whip of thorns, wild instincts, wings of air, winter's embrace, wood shape, woodland veil, wracking touch, zone of glacial cold, zone of natural purity

### Faelan:

      Physical Age: 5, Mental Age: 2, 150 lbs, 2'6" on all fours.

## Possessions

### **Body Slots:**

* Torso: studded leather armor (masterwork)
* Body: burlap robe
* Waist: scimitar (masterwork)
* Shoulders: Deerskin cloak
* Feet: bare
* Shield: heavy wooden shield (masterwork)
* Slotless:

### **Other Possessions:**

* PP: 0, GP: 5, SP: 0, CP: 0
* Gems:
	+ None
* Stones: 11111 11111 11111 1111
* Sling (masterwork)
* Leather Boots
* Pouch of Holding (25 lbs.)
	+ Mine
		- Hourglass of Reverse Age, take of 2d10 years
	+ Group:
		- 3 daggers from the witches that were sacrificing babies

## Background

**What is the physical description of you character (height, weight, hair, eyes etc.)?**
"Oz" is tall and a bit lanky. His thick, moppy hair is charcoal black and along with his narrow beard and mustache, it frames his weathered tan face. Immediately noticeable are his enormous black irises, the outer edge of which is bright red. Upon more careful inspection, you will notice his fingernails are long, very thick and tinted brownish, as though he has a fungal infection, and are almost close like. Within his hair one can occasionally see two small horns. His teeth are rather pointed, and he has discernable fangs.

**What is your personal storyline goal for your character?**
Oz's human mother was kidnapped from the Prime Material plane and taken to the Abyss to work as a slave. There, Oz's father, a half-demon, raped his mother. Oz knows nothing else about his father.
As Oz was working at the outer levels of the Abyss as a young teenager, a band of celestials, carrying out an assault into the Abyss, reached him. In the course of the battle, Oz was able to escape with them. The celestials took Oz to Sigil and found someone to take care of him, and nurture his aptitude for arcane conjuration.

As far as he knows, his mother still toils away in the Abyss. He intends to save her.

**In your own words describe the personality of your character:**
Oz has a temper, but he tries to control it.

**How does your character deal with conflict and change?**
When faced with challenges, Oz wants to act. There is nothing worse for him than to wait.

**Who else is important in your character's life?**
His mother.

**How old is your character?**
He appears to be around 20 years old.

**Are your parents still alive?**
Oz believes his mother is still alive, toiling away in the Abyss.

**Do you have any siblings?**
Not to his knowledge.

**Is your character married?**
No.

**Does your character have children?**
No.

**What social class is your character from?**
Not applicable.

**How did your character get started in their chosen class?**
He picked up some minor conjuration magics while in the Abyss. His learning since escaping to Sigil has accelerated to the point that he is a fully functioning conjurer.

**Does your character have any significant personal items?**
Yes. A book on conjuration called "The Vital Pact". He rarely shows it to anyone.

**Is your character religious?**
Not particularly.

**Is your character guided by a prophecy?**
No.

**What is your character’s view on magic?**
It's powerful and necessary in all it's forms.

**Has your character ever had a profession?**
No, other than slave.

**How did your character meet his current adventuring companions?**
TBD

**Has your character ever crossed anyone?**
Other than the creatures native to the Abyss, no.

**Does your character have any enemies?**
Arguably his slaveowner in the Abyss...but not in particular beyond that.

**How important is the accumulation of wealth?**
Important to fund his arcane work.

**If your character died tomorrow what would they be remembered for?**
Very little. Yet.