Commandos & Bazookas attack

**Introduction:** This is an attack style suitable for attacking bases with well protected and hard to reach missile silo. This is a attack variation of the Commando loot: say goodbye to resource shortage.

**Prerequisites:**

* Global age and above, preferably Atomic age
* Fighters x 4+ to support commandos, preferably 6+
* Commandos x 9+ to eliminate defensive buildings
* Bazookas x 12+ for battle field clean ups
* War tactics: Decoys x 5+, Blitzkrieg(optional) x1, First Aid(optional) x 1
* [For War] Embassy coalition: Americans and Ethiopians

For hard targets:

* Generals: 2+
* Mercenary Camp: Tank destroyers
* Alliance donated troops: Heavy tanks
* Troop Tactics: Heavy tanks

**Sample line up (Atomic Age):**

* Fighters (Strike Fighter MK6) x 7 to support commandos
* Commandos (Valiant Commando) x 10 to eliminate defensive buildings
* Bazookas (Elite Bazooka) x 16 for battle field clean ups
* War tactics: Decoys x 6, Blitzkrieg x 1, First Aid x 1
* [For War] Embassy coalition: Americans and Ethiopians

For hard targets:

* Generals: x 3, level 30+
* Mercenary Camp: Tank destroyer x 3
* Alliance donated troops: Heavy tanks x 2
* Troop Tactics: Heavy tanks x 2

**Process:**

Target reconnaissance

Scout enemy base and look for:

* Missile silo: location
* Fort: location, number generals and their levels (high levels means hard targets)
* Garrisons and stables: locations and levels (high levels means hard targets)
* Command Post: location in British, Chinese and Korean bases. Their national unique units out of command post can take down commandos quickly. 1 fighter run early to eliminate their unique unit is required.
* Walls: check if enemy defenders can come out, fully enclosed base with no outer gate are more difficult

Troop deployment:

1. [Hard targets] Drop 1 decoy tactic for each garrisons, stables and town center cluster. The goal is to lure out all the first wave defenders.
2. [Hard targets] From the opposite side (far side) of missile silo but away from anti-tank towers, deploy generals, alliance donated troops, tank destroyers and troop tactics (optional) ALL IN ONE SPOT. The goal is to attract missile attacks.
3. [Hard targets] Drop 1 decoy tactic at a time as needed in front of your heavy tank battle group to attack enemy fire.
4. [Hard targets] Deploy your first wave of fighters to support your heavy tank battle group and eliminate defenders.
5. [Hard targets] Drop Blitzkrieg to disable as many defender buildings as possible.
6. Deploy commandos around the base (spaced out, e.g. 2-3 commandos each side of the base) in clockwise or counterclockwise direction.
7. Deploy second wave of fighters to support your commandos by targeting nearby defenders in the same clockwise or counter-clockwise process. [Repeat this step as needed until the end of the battle]
8. Deploy bazookas around the base in the same clockwise or counterclockwise direction (same as step 6).
9. Deploy fighters to support your commandos and bazookas by targeting nearby defenders until the end of the battle.
10. Drop First Aid on your heavy tank battle group as needed.

**FAQ:**

Why am I keep missing the quick victory star?

This attack style destroys enemy base from the outside in and most town center is in the middle of the base, which means no quick victory for destroying town center. However, quick victory can also be earn if you destroy 50% of the base quickly. Missing the quick star usually means you waited too long to execute step 8 (deploy bazookas).

I cannot get this attack style to work. My troops don't last long enough. Why?

There are several possible reasons, list by effort:

* Check to make sure, you are meeting the prerequisites, and executing the attack process correctly and quickly. Practice makes perfect.
* Upgrades will greatly help you. Besides the usual armory, barrack, factory, mercenary camp, air strip, embassy and library upgrades. University skills can offer significant boosts to your troops:
	+ Hannibal Baca: general health
	+ Leonardo Da Vinci: heavy tank health and damages
	+ Amelia Earhart: fighter health, damages and numbers (up to 8)
	+ Emperor Haile Selassie: Bazooka health and damages
	+ Sally Ride: alliance gate troop capacity, heavy tank damage and commando health
	+ Emperor Moctezuma: increase power of coalitions

* You may be attacking too difficult target:
	+ The level of defensive structure is less important for this attack style
	+ The level of defender buildings and defender upgrades greatly determines the difficulty, [Hard targets]. Defenders wear down your main heavy tank battle group and eliminates your commandos.
	+ Defending general levels and numbers. The same reasons above.
	+ To deal with enclosed walls may require your main heavy tank battle group to first breach the walls so that the defenders can be lured away from your commandos and bazookas.

Why deploy commandos, bazookas and fighters in clockwise or counterclockwise direction? Does it matter which?

It does not matter which direction you deploy the commandos, bazookas and fighters as long as it is consistent. The first 30-60 seconds of the battle can be very chaotic. The same deployment direction helps you scan the battle field the same way each time so that all your troops can be properly supported by your fighters.

My fighters take too long in between runs to support my ground force. Why?

Fighters are very good at eliminating large groups of enemy defenders. You rarely need to send all or most of your fighters for the same defenders. Levels and university upgrades of your fighters is important. Here is a brief summary of most defender types and fighter runs needed.

* Infantry and tank troops: 1 fighter run per group
* Heavy tanks: 2 fighter runs per group
* Bazooka and armored car: 2 fighter runs per group
* Generals: multiple fighter runs per group
* \*Troops within the range of Angkor Wat usually requires 1 additional fighter run than above

My troops are just taking too long to work through bases, any tips?

Upgrades, reconnaissance, deployment locations mentioned above make the most impact on the success rate and outcome of you attack. There is one more component, when use right can be very effective. That is the use of Rally. Use rally ONLY on buildings about to be destroyed so that all your troops get a speed boost for a limited time. If you use on empty space or a building with a lot of health remaining, all your troops will attempt to march across the battle field to that single point often results in significant and unnecessary casualties.