Duchy of Rila

The **Duchy of Rila** is an *Autonomous Vassal* of the  Kingdom of Aquileia - one of several parts of the country parceled out by King Moriset Discret to his family. Rila is the most powerful of the client states.

Rila is currently lead by Duke Michel Discret, the King's brother. Michel is young and has sympathies for the revolutionaries, unlike his late father and brother.

The fate of Aquileia's client states depends on the actions of Aquileia. If they take the focus *"Fight For Your Freedom!"*, eventually, rebels will oust the King and declare war on all of the client states that haven't flipped with them.

If they take the focus **"Second Reign of Terror"**, the King will usually secure 2 of his 4 client states. The other states, overrun by revolutionaries, will flip to the Revolutionaries, declaring war upon Aquileia itself and the other loyalist client states

## National Focus

Rila (as of update 1.8.6.1) uses the Generic Griffonia Focus Tree.

## Technology

* **Mountain Infantry I**
* **Support Equipment**
* **Engineer Company I**
* **Recon Company I**
* **Artillery I** (Towed Artilley)
* **Basic Depth Charges**
* **Early Cruiser**
* **Early Heavy Ship**
* **Basic Torpedo**
* **Naval Gunnery**
* **Casemate Secondary Battery**
* **Transport Ship**
* **Contact Mine**
 Doctrine
 * **None**
* **We Can Fly?!**

## Politics

### National Spirits

Rila (as of update 1.8.6.1) has no national spirits.

### Leaders

Dynastie des Discrets

FJA (Front des Jeunes Aquileia) / PAT-M (Partie des Aquileian Travailleurs - Modéré)

MPA (Mouvement Patriote d'Aquileia)

### Staff and Designers

**Political Advisors**

**Tank Designer**

* **Armor**: Reliability: **+5%**

**Ship Designer**

**Aircraft Designer**

* **Fighter**:
	+ Agility: **+10%**
	+ Max Speed: **+10%**
* **Carrier Fighter**:
	+ Agility: **+10%**
	+ Max Speed: **+10%**
 **Medium Air Company**

* **Heavy Fighter**: Reliability: **+20%**
* **Tactical Bomber**: Reliability: **+20%**
* **Scout Planes**: Reliability: **+20%**
 **Heavy Air Company**

* **Strategic Bomber**: Strategic Bombing: **+10%**
 **Naval Air Company**

* **Naval Bomber**:
	+ Range: **+10%**
	+ Naval Attack: **+10%**
* **CV Naval Bomber**:
	+ Range: **+10%**
	+ Naval Attack: **+10%**
* **Carrier Fighter**:
	+ Range: **+10%**
	+ Agility: **+10%**
* **Carrier CAS**:
	+ Range: **+10%**
	+ Naval Attack: **+10%**

**Materiel Designer**

 **Small Arms Company**

 **Artillery Company**

**Industrial Concern**

 **Electronics Company**

**Theorist**

* Land Doctrine Research Speed: **+7%**
 **Leroy Jaurès**

* Naval Doctrine Research Speed: **+7%**
 **Jean Duchêne**

* Air Doctrine Research Speed: **+7%**

**Chief of Army**

* AI Modifier: Focus on Offense: **+15.0%**
 **Édouard Anthoine**

* AI Modifier: Focus on Defense: **+15.0%**

**Chief of Navy**

* Capital Ship Armor: **+10.00%**
* Screen Attack: **+10.00%**
* Screen Defense: **+10.00%**
 **Nicolas Boulanger**

**Chief of Airforce**

* Close air support defense: **+3.00%**
* Close air support agility: **+3.00%**
 **Philippe Caillard**

**Military High Command**

* Artillery Defense: **+5.0%**
 **Alphonse Foch**

 **Napoléon Dubail**

 **Lazare d'Orleans**

### Military Leaders

**Army Commanders**

*Skilled at leading infantry in combat.*
* Infantry Division Defense: **+10.0%**

*Dedicated to the life as an officer, with ambitions to match.*
* Promotion Cost: **-25.0%**

 **Reckless**
*A good officer needs to lead from the front.*
* Planning Speed: **+20.0%**
* Chance to get wounded in combat: **+50.0%**

 **Trickster**
*Doing the unexpected in combat can give you a large advantage.*
* Reconnaissance: **+25.0%**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Substantial Science Base

* Daily Political Power Gain: **+0.10**
* Research Speed: **-30.00%**

* Resource Gain Efficiency: **-10.00%**
* Construction Speed: **-10.00%**
* Research Speed: **-10.00%**
* Factory Output: **-10.00%**
* Dockyard Output: **-10.00%**

* Construction Speed: **-20.00%**
 Poverty
  Negligible Poverty

* No penalties

* Uses Griffon Racial Tree

### Industry and Resources

Factories

Resources*\**
 0