Gnomes

The arrival of the gnomes on Amra was the result of a catastrophic event on their home world that led them to settle in a new and unknown region. Known for their building skills, the gnomes worked tirelessly to repair their city and adapt to their new home. Over time, they mixed with the other races of Amra and became an important element of society. The gnomes' love of innovation and experimentation allowed them to develop advanced technology, which soon made Tinkertown a major center of commerce and culture. Over the years, many notable gnomes made important contributions to Tinkertown society, ensuring that the town was always safe and prosperous. The Council of the Nut, founded by visionary leaders, ruled the city for many centuries and made important decisions for the well-being of the city and its inhabitants.

General characteristics of Amra's Gnomes:

* Ability Score Increase: Your Intelligence score increases by 2.
* Age: Gnomes reach maturity in their teens and can live to be 350 years old.
* Size: Gnomes are a small breed, usually around 3 feet tall. Your size is Small.
* Speed: Your base speed is 25 feet.
* Skill Versatility: You gain proficiency in two additional skills of your choice.

With the DM's permission, the following gnome sub-races are available in the world of Amra:

##### Forest Gnomes

Forest Gnomes are one with the woodlands of Amra, blending in seamlessly with their natural surroundings. They have an innate connection with the flora and fauna, and their small size allows them to navigate the dense forests with ease. Their homes are often hidden in trees or built into the sides of hills, blending in perfectly with the environment. Forest Gnomes are skilled in herbalism and the use of natural resources, and their close ties to the natural world make them adept at tracking and hunting.

* Ability Score Increase: Your Dexterity score increases by 1.
* Natural Camouflage: You can attempt to hide even when you are only partially obscured by foliage, fog, or other natural phenomena.
* Beast Friend: You can communicate with small animals through sounds and simple gestures.

##### Rock Gnomes

Rock Gnomes are renowned for their skill in metallurgy, engineering, and invention. Living in the mountainous regions of Amra, they carve their homes directly into the stone, creating expansive underground cities filled with intricate workshops and forges. Their masterful craftsmanship extends beyond metalwork, as they are also skilled in creating complex clockwork devices, steam-powered machines, and intricate automata. Rock Gnomes are resilient and resourceful, and their innovative spirit drives them to continually improve upon their creations.

* Ability Score Increase: Your Constitution score increases by 1.
* Tool Mastery: You gain proficiency with a set of artisan's tools of your choice.
* Rock Gnome Wit: You can make an Intelligence (Arcana) check to identify the function of a magical or technological device.

##### Arcane Gnomes

Arcane Gnomes are masters of the arcane arts, dedicating their lives to the pursuit of magical knowledge. Their thirst for understanding has led them to establish great libraries and schools of magic throughout Amra. With their heightened intelligence and natural curiosity, Arcane Gnomes are versatile spellcasters capable of manipulating the fabric of reality to their will. Their magical prowess is further enhanced by their tireless dedication to research and experimentation, always seeking to discover new spells and magical techniques.

* Ability Score Increase: Your Intelligence score increases by 1.
* Arcane Knowledge: You learn two additional cantrips of your choice from the wizard's spell list, reflecting your wide range of magical abilities.
* Magical Affinity: You can cast the "detect magic" spell once per day without expending a spell slot. Intelligence is your spellcasting ability for this spell, allowing you to sense the presence of magical energy in your surroundings.

##### Underground Gnomes

Underground Gnomes have adapted to life deep within the bowels of Amra, thriving in the labyrinthine caverns and subterranean tunnels that snake beneath the surface. Their darkvision and innate resistance to poison give them the ability to survive in environments that would be inhospitable to most other races. Underground Gnomes have developed strong ties with other subterranean races and are skilled in negotiating with the creatures they share their environment with. In addition to their ability to navigate the underground world, they are also adept at mining and the utilization of the resources found beneath Amra's surface.

* Ability Score Increase: Your Strength score increases by 1.
* Darkvision: Your darkvision range extends to 120 feet, allowing you to see clearly in the inky blackness of the underground world.
* Underground Adaptation: You have advantage on saving throws against poison and are resistant to poison damage. Additionally, you can move through difficult terrain created by rocks, debris, or the like without spending extra movement, allowing you to navigate the treacherous subterranean terrain.