Branch K-02/Floor 1

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## Story Dungeon Events

### An Old Room with a Clockwork Mechanism

**An Old Room with a Clockwork Mechanism**

There’s a machine in this dilapidated room.
A long, bulky lever is at the center of the machine adorned with springs.

The urge… to pull it… is growing… stronger… and stronger.

What will you do?

**Use the machine.***50% chance for a positive effect; 50% chance for a negative effect*

**Pull the lever.***50% chance to gain an E.G.O Gift. Failure results in HP and SP damage.*

**Success Chance: 50%**
 **Check Passed**

The machine stopped at last.“Huh… Would you look at that!”A small wooden chest rose from the floor.You carefully open it to find a bundle of torches.It’s not much, but they should give you momentary relief in the dark.You take the torches out of the room.

**E.G.O Gift Torch Stack earned!**
 **Check Failed**

The machine stopped at last.“W-What’s happening?!”In the machine’s stead, the room now began to tremble and crack.A moment later, the ceiling split open, giving way for thousands of nails diving downward.“Outside, now!”“Dammit, I told you it was a bad idea to mess with it!”You and the Sinners quickly evacuated the room, but not without harm.

**All allies took 5 HP and 15 SP damage!**

**Leave the room.**
You’re not a child anymore. You can resist simple impulses like this.It’s never a good idea to fall for temptation without a second thought.“Yeah, good thinking.”You and the Sinners left the room.

### The First Gate

**The First Gate**

You see a large gate in the distance.
There’s something eerie about the pointed fences and stone walls.

It looks to be the only way through this area, but it’s guarded by a large number of Inquisitors.
Is there anything we can do about them?

**Strike them from behind.***Run a Pride check, then begin a combat encounter. Pass to buff all allies and reduce the number of waves by 1.*
The forest is dense, but there are still gaps within it.If we tread carefully, we might be able to strike the Inquisitors from behind.It’d give us a considerable advantage in the upcoming battle.

**Who’s best suited for sneaking about the forest for an ambush?**
 Pride Advantage:  ≥ 10No Advantage:  ≥ 14

 **Check Passed**

[Sinner] slowly walked into the woods.Soon enough, a few Inquisitors fell to the ground.“Heretics! The heretics are here!”Though we couldn’t take them all down at once, it was enough to break their formation.We’ll be able to pass through once we take the rest down.

**Enemy waves reduced by 1 for the next battle.  At the start of the next battle, All Ally Units gain 3 Attack Power Up.  Combat Encounter!Servile N Corp. InquisitorCompliant N Corp. InquisitorScourging N Corp. InquisitorInterrogative N Corp. InquisitorFearless N Corp. InquisitorFearless N Corp. InquisitorSadistic N Corp. InquisitorSadistic N Corp. InquisitorWin the next battle to gain E.G.O Gift A Sign!**
 **Check Failed**

[Sinner] slowly walked into the woods.Soon enough, a commotion broke out at the gate.“What is it?“Looks to be a heretic; what are they doing here?”“Must’ve tripped.”…Sounds like the ambush was unsuccessful.

**The Sinner who failed the check took 10 HP damage!  Combat Encounter!Servile N Corp. InquisitorCompliant N Corp. InquisitorWorshipping N Corp. InquisitorServile N Corp. InquisitorCompliant N Corp. InquisitorScourging N Corp. InquisitorInterrogative N Corp. InquisitorFearless N Corp. InquisitorFearless N Corp. InquisitorSadistic N Corp. InquisitorSadistic N Corp. InquisitorWin the next battle to gain E.G.O Gift A Sign!**

**Distract them.***Run a Lust check, then begin a combat encounter. Pass to reduce the number of waves by 2.*
We might be able to distract them by making some noise.The problem is how to go about it…“Hear ye, hear ye—for I have a plan!”Might as well hear her out.…You’re not sure if it’s the best idea exactly, but it might not hurt, either.

**Then, who will be in charge of putting it into action?**
 Lust Advantage:  ≥ 10No Advantage:  ≥ 14

 **Check Passed**

[Sinner] made their move.“Wait, is that…”“Hey, we should check it out.”The Inquisitors guarding the gate left their post to investigate the source of the noise.“So doth the diversion return! ‘Tis exactly as I spake! A plan without flaw, from conception to conclusion!”The mastermind proudly exclaims.Honestly didn’t expect it to work this well…We’ll be able to pass once we’ve dealt with the remaining Inquisitors.

**Enemy waves reduced by 2 for the next battle.  Combat Encounter!Fearless N Corp. InquisitorFearless N Corp. InquisitorSadistic N Corp. InquisitorSadistic N Corp. InquisitorWin the next battle to gain E.G.O Gift A Sign!**
 **Check Failed**

[Sinner] made their move.“…A heretic! Throw the nails!”“They were coming from that direction, saw a dozen other heretics there.”…Of course this would happen.No choice but to fight them head-on now.

**The Sinner who failed the check took 10 HP damage!  Combat Encounter!Servile N Corp. InquisitorCompliant N Corp. InquisitorWorshipping N Corp. InquisitorServile N Corp. InquisitorCompliant N Corp. InquisitorScourging N Corp. InquisitorInterrogative N Corp. InquisitorFearless N Corp. InquisitorFearless N Corp. InquisitorSadistic N Corp. InquisitorSadistic N Corp. InquisitorWin the next battle to gain E.G.O Gift A Sign!**

**Confront them directly.***Begin a combat encounter with all 3 waves.*
Sometimes, the simplest solution is best.Separating a Sinner from our group to attempt some silly trick might end up putting us at a disadvantage.Let’s face them head-on.

### Before a Sealed Door

**Before a Sealed Door**

A steel door rests on one side of the room.
It looks too thick to be easily broken or breached with force.

“There’s gotta be something totally valuable through here if it’s guarded this tight~!”

The Sinner might be right, treasure might be waiting behind the door.
What should you do?

**Open it with force.***Run a Wrath check. Pass to open a new path on the map.*
The steel is thick, but it might not be impossible for a Sinner to move it ajar.Who would be the right person to do that?

**Who could open this door?**
 Wrath Advantage:  ≥ 9No Advantage:  ≥ 12

 **Check Passed**

[Sinner] pushed at the door with all their might.“Hnngh…”The door shook little by little but refused to give way.“All right, you’ve done enough…”I tried to get the Sinner to stop, but [Sinner] kept on pushing, fully focused on the door.After some time…“There!”The door was opened.A path was hidden behind it.

**The Sinner who passed the check healed for 20 SP!  There’s a new path on the map!**
 **Check Failed**

[Sinner] pushed at the door with all their might.“…It won’t work.”The door didn’t so much as budge.As much as you wanted to know what was behind that door…There was no choice but to leave the room for now.

**The Sinner who failed the check took 10 HP and 10 SP damage!**

**Look around for a solution.***Run a Sloth check. Pass to open a new path on the map.*
There’s got to be some way through other than brute force.Perhaps a thorough look around could reveal something.

**An attentive Sinner would be good at this…**
 Sloth Advantage:  ≥ 9No Advantage:  ≥ 12

 **Check Passed**

[Sinner] looked around the door.“……”After tinkering with something on the wall,[Sinner] let out a triumphant grunt.“Huh?!”The door was open.Apparently, there was a protruding brick next to the door.[Sinner] explained that sliding it back into place got the door to open, then proceeded through.There was a hidden path behind the door.

**The Sinner who passed the check healed for 20 SP!  There’s a new path on the map!**
 **Check Failed**

[Sinner] looked around the door.But, they were unable to find anything even after having a good crack at it.“Oh well…”We had no choice but to leave the room behind.

**The Sinner who failed the check lost 20 SP!**

**Leave the room.**
It should be safer to stick to the known path rather than take unnecessary risks.“Aww~ I swear that something’s gotta be in there!”Though some Sinners complained, you persuaded them into letting it go.

#### Gifts

*Obtained after clearing Forgotten Passage*

### A Room Full of Crates

**A Room Full of Crates**

Dozens of old, broken crates littered the floor.

“Eyuck, cobwebs…”

Clearing things away, you found three particularly large crates buried underneath.

“These are all locked.”

“Looks like the keyholes have the same shape!”

“…Alas, the key is of a soft constitution. It won’t be feasible to use it again once it has been inserted into a lock.”

Sounds like you get only one try.
Which one should you open?

**Open the first crate.***Gain an E.G.O Gift that boosts defense.*
“This is…”The crate contained a worn helm.“Oho?! ‘Tis the proper equipment of a knight, is it not?!”One Sinner excitedly rubs the helm clean.Not a bad haul, all things considered.We carried the helm (and our Sinner infatuated by it) and left the room.
**Open the second crate.***50% chance to gain an E.G.O Gift that boosts Tremor attacks.*

**Success Chance: 50%**
 **Check Passed**

“This is…”The crate contained an old mallet.The cracks on its handle raised further questions about its usability.“This thing looks positively useless!”The Sinners expressed disappointment over this seemingly regrettable choice.But, you feel as if the mallet is talking to you,compelling you to take it.“What, you’re gonna take that with you?”Though the Sinners saw it as junk,it seemed good to bring the mallet along.

**Old Warehouse's Key Expired!  E.G.O Gift Hammer earned!**
 **Check Failed**

“…Empty?”There was nothing inside the crate.All that greeted us were tiny specks of dust and dirt stirred up by exposure to the outside air.“I told you we shoulda gone with that one~”“No, in all likelihood it would have been empty too.”You walked out of the room, trying to ignore the Sinners’ complaints.

**Old Warehouse's Key Expired!  Nothing happened.**

**Open the third crate.***50% chance to gain an E.G.O Gift that boosts Bleed attacks.*

**Success Chance: 50%**
 **Check Passed**

“This is…”The crate contained a browned nail.Not a bundle of nails; just a slightly large one, covered in rust and dust.“The heck…”The Sinners looked devastated by the fact that the key was wasted on this.“Can’t just throw away loot. If you aren’t gonna use it, then hand it over.”One Sinner was showing interest in the item, so you gave it to them and went on your way.

**Old Warehouse's Key Expired!  E.G.O Gift Nagel earned!**
 **Check Failed**

“…Empty?”There was nothing inside the crate.All that greeted us were tiny specks of dust and dirt stirred up by exposure to the outside air.“I told you we shoulda gone with that one~”“No, in all likelihood it would have been empty too.”You walked out of the room, trying to ignore the Sinners’ complaints.

**Old Warehouse's Key Expired!  Nothing happened.**

### Who Judges the Judge

**Who Judges the Judge**

The N Corp. Inquisitors were busy torturing someone.

“GIAAAAH!”

A filtered scream fills the cramped room.
Their victims are people with prosthetic bodies.

“……”

Sinclair didn’t utter a word, but his eyes full of wrath and fear were fixed on the torturers.
He breathed heavily at irregular intervals, his body shaking; he looks like he might charge forth at any second.

Do you stop him?
Or…

**Wait for the torture to end.***Certain Identities lose SP*
“While the scene is horrible to behold, we are no valiant knights.A wise manager wouldn’t risk losing all their Sinners over some juvenile impulse.In that case…“…Understood.”Sinclair gave you a vexing glare as you placed a hand on his shoulder, but he soon hung his head low and assented.…Hopefully, this was the right call.You decided to watch and wait until the torture was over.
**Stop the torture.***Run a Wrath check, then begin a combat encounter. Use Sinclair for the check to gain ‘A Sign’. Pass to weaken all enemies.*
“We may not be valiant knights.Yet, even casting morals aside, we will have to fight them to move on.“…Do you really mean it?”When you explain your plan to Sinclair, he looks back at you with surprise.“I thought you would stop me…”He spoke anxiously, but he seemed nevertheless happy with the decision.“Got it. I’ll do it.”Sinclair sprinted to where the Inquisitors were alongside the other Sinners.
**Sinclair gained 30 SP!  Don Quixote gained 10 SP!**“Heretics! The heretics have appeared!”As the Sinners approached, the Inquisitors cast their victims aside to charge at us.“You bastards!”Sinclair stood against them at the forefront.But, that hammer might be too big for Sinclair’s weapon to stop.

**Should Sinclair really deal with it?Or, should you order another Sinner to repel the attack?**
 Wrath Advantage:  ≥ 10No Advantage:  ≥ 13Special Check Identity-Sinclair Check Value +4

 **Check Passed**

You figured it’d be best to ask [Sinner] to do it.The hammer bounced off, and the Inquisitors were perturbed by the retaliation.We’ll be able to keep the flow of the battle in our favor by taking the lead now.

**Combat Encounter!All enemies are inflicted with 5 Attack Power Down!Obsessive N Corp. InquisitorObsessive N Corp. InquisitorJoyous N Corp. InquisitorJoyous N Corp. Inquisitor**
 **Check Passed - Sinclair**

After all, this is his fight first and foremost.“Raaaah!!”Sinclair locked his halberd against the handle of the hammer and parried it to the side.With their leader’s attack thwarted, the Inquisitors were thrown into disarray.We’ll be able to keep the flow of the battle in our favor by taking the lead now.

**Win the next battle to gain E.G.O Gift A Sign!Combat Encounter!All enemies are inflicted with 5 Attack Power Down!Obsessive N Corp. InquisitorObsessive N Corp. InquisitorJoyous N Corp. InquisitorJoyous N Corp. Inquisitor**
 **Check Failed**

You asked [Sinner] to deflect the attack, but…The motion of the giant hammer couldn’t be stopped.The Inquisitors surrounded [Sinner], who was now on the back foot.We have to fight on with this disadvantage.

**The Sinner who failed the check took 15 HP damage!Combat Encounter!Obsessive N Corp. InquisitorObsessive N Corp. InquisitorJoyous N Corp. InquisitorJoyous N Corp. Inquisitor**

## Boss

### Gifts

*Obtained after defeating the Four-Legged Beasts*