Resource Server

## What is the Resource Server?

The Resource Server is a unique dimension within our server designed to serve several essential purposes for our player community. Its primary function is to provide a designated area where players can gather valuable resources, ensuring a balanced and enjoyable survival experience on the main world. There are also a ton of new plugins featured on the Resource Server that aims to provide a unique challenge and exploration, and just to have something different from the Survival Server.

**Cross-Server Inventories:** Think it's important to note that your inventories, armours, experience, ender chests, and a few other stats are fully synchronized between the two servers (Survival and Resource).

**Reducing Overcrowding:** Our server can get quite busy, and the main world may become overcrowded, making it challenging to find resources. The Resource Server provides an alternative environment for resource gathering, reducing congestion on the primary map. Primarily for those who are trying to level their Stormy Tools, you won't need to destroy the Survival Servers world.

**Protecting the Main World:** We all appreciate the unique landscapes and structures in the main servers world. The Resource Server helps preserve the natural beauty of our primary map by directing resource-intensive activities away from it.

**Resource Resets:** We periodically reset the Resource Server, allowing players to embark on fresh adventures, explore new territories, and usually new features. It's an opportunity for everyone to explore freshly generated Minecraft structures.

## What's Different?

### Deadly Disasters:

Adds naturally occurring disasters to the game to make it more challenging. This is a really hard survival challenge and is really difficult

#### List of current disasters:

2. **Earthquakes** - The world cracks and forms pools of lava at bedrock throwing all players and mobs around with tremors for the bigger earthquakes (Overworld, Nether, End) (All biomes)
3. **Tornadoes** - Wind rapidly spins pulling blocks and all entities around in this cyclone throwing them far and high in the sky (Overworld, Nether, End) (Most biomes)
4. **Cave Ins** - The roof caves in over you and crushes you, watch out when you go deep in a cave (Overworld, Nether) (All biomes)
5. **Water Geysers** - A boiling hot water spurt from deep within the earth launches you to the high skies, the water is hot and burns to the touch (Overworld) (All biomes)
6. **Lava Geysers** - A burst of lava launches you through the pits of the nether burning to the touch (Nether) (All biomes)
7. **Acid Storms** - Acidic rain falls from the sky burning all players and mobs (Overworld) (All biomes with rain)
8. **Extreme Winds** - Strong winds send players and mobs flying through the map, it's best to hide underground during these winds (Overworld) (All biomes)
9. **Soul Storms** - Storms made of lost souls in the nether, some souls are hostile and deadly (Nether) (All biomes)
10. **Blizzards** - Freezing cold storms that will literally freeze mobs and players in solid ice, mobs can be thawed out after the storm, you will need a fire to keep warm (Overworld) (All biomes with snow)
11. **Sand Storms** - Very strong gusts of wind that blow sand everywhere making the desert truly dead (Overworld) (Desert and mesa desert biomes)
12. ~~**Black Plague** - Deadly disease that can spread from mobs with a very low survival rate (Overworld, Nether, End) (All biomes)~~
13. ~~**Tsunamis** - A dangerous burst of water that will make ocean traveling much more dangerous (Overworld) (Ocean biomes)~~
14. **Meteor Showers** - The sky turns dark and meteors come falling from the sky causing massive destruction (Overworld) (All biomes)
15. **End Storms** - Violent storms caused by unstable rifts release dangerous creatures from the deepest pits of the void (End)
16. **Supernovas** - An exploding star reaches the surface causing colossal damage to the environment and obliterating absolutely everything (Overworld, End) (All biomes)
17. **Hurricanes** - Dangerous winds spiral out of control creating a massive tropical storm (Overworld) (Jungles and oceans biomes)
18. **Purges** - Dangerous mobs gather to hunt a player and will not stop until they succeed (Overworld, Nether, End) (All biomes)
19. **Solar Storms** - Very dangerous storms that rain fire and flares all over the world burning everything for twice as long and the very soil itself (Overworld) (Warm biomes)
20. **Monsoons** - Very heavy rainfall drowns mobs within it and causes massive flooding damage to the environment (Overworld) (Warm biomes)
21. **Infested Caves** - Deep living infestation growth of caves creating pockets of infested mobs to kill wanderers. Warden can also spawn and move throughout the infestation (Overworld) (Deep caves)
22. **Landslides/Avalanches** - Unstable ground on mountains can bury you under rocks or snow (Overworld) (Mountain biomes)

#### List of current custom monsters:

* **End Worm:** These are large creatures that burrow underground and attack their prey from below. End Worms spawn in end storms and can be attacked when they pop out of the ground.
* **Void Guardian:** These are dangerous creatures that guard the void, they have lots of health and naturally heal very quickly. Void Guardians do more damage when they have less health, when their health is below 50% they enter a rage mode where they do a lot more damage and run very quickly. They have a rare chance to drop their shield or sword.
* **Void Archer:** These archers are dangerous creatures of the void with strong abilities, they can open a rift to teleport away when damaged. Void Archers carry bows that are capable of opening unstable rifts, they have a rare chance of dropping them.
* **Void Stalker:** Unknown creatures that have no physical body and fly around during end storms. Upon being damaged by these creatures the prey is blinded and slowed.

**Sandstorm Mobs:**

* **Ancient Mummy:** Creatures from ancient times that are cursed to roam the earth forever and blindly attack anyone they see. When they first see their prey they do a quick charge attack, upon being damaged by these creatures the prey is given weakness. They have a chance to drop ancient cloth when killed.

**Soulstorm mobs:**

* **Soul Reaper:** Strange entities that only exist to hunt lost souls, not much is known about these but they are rarely seen in soulstorms. They seem to only hunt lost souls and are not aggressive unless provoked. Have a rare chance to drop their scythes upon death.

**Purge Mobs**

* **Skeleton Knight:** Intelligent skeletons that ride skeleton horses and attack like knights.
* **Tunneller:** Very intelligent zombies that are capable of mining and building to reach their targets, you cannot run from these. These zombies can break paths to wherever you are hiding and can also water bucket to avoid taking damage.
* **Zombie Knight:** Intelligent zombies that have tamed horses they infected and found weapons and armor and attack like knights.
* **Swamp Beast:** Monsters of the swamp that create mud pits around their prey which prevent movement from most creatures. Swamp beasts can also traverse the dirt to reach far away prey.
* **Shadow Leech:** Small leeches that lurk in the shadows and leap at their prey. Once attached to their prey shadow leeches suck the blood ignoring any armor protection. Shadow leeches are severely damaged by light so make sure to stay out of the shadows. Blood leeches are rare variants of shadow leeches and are covered in too much blood for light to harm them, they are much faster and do a lot more damage.

**Snowstorm Mobs**

**Solarstorm Mobs**

**Monsoon Mobs**

**Infested Mobs**

* **Infested Worm:** Dangerous worms lurk in the walls of caves and strike when their prey is close. Will grab any prey close by and pull them into the walls of the cave. If a worm is part of an infested cave it will drag its prey to the caves warden.
* **Infested Devourer:** These strange creatures are very fast and deadly with powerful jaws. They leap toward their prey for faster maneuvers and dodges, then do massive damage and crush armor with their powerful jaws. They crush blocks placed by players in infested caves creating an opening to attack. Chance for alpha devourers to spawn which are much stronger and faster.
* **Infested Howler:** These small creatures do not attack their prey but rather scream when close alerting all nearby mobs of your location. Their eyes emerge when close to their prey. Infested Howler screams can summon a warden.
* **Infested Creeper:** Creepers that have been infected by the infestation and have a larger explosion radius.
* **Infested Zombie:** Zombies that have been infected by the infestation.
* **Infested Enderman:** Enderman that have been infected by the infestation and are very hostile.
* **Infested Spirit:** Souls of the dead that could not rest and got infected by the infestation.

**Christmas Mobs**

* **Frosty:** It's a living snowman! Frosty is immune to projectiles, shoots blinding snowballs that deal lots of damage, can freeze the ground towards a player immobilizing them on ice, and can burrow through the snow and ice to reach his targets from afar. Has a rare chance to drop a broken snow globe.
* **Grinch:** The Grinch of Christmas. Will throw his candy cane at players to teleport where it lands and if it hits its target the Grinch steals some of their life for himself. Very fast and deadly creature. Has a rare chance to drop his candy cane weapon.
* **Santa:** The boss fight for the Christmas event. Will throw presents while fighting that contain different deadly surprises. To summon Santa you must craft a snow globe in a crafting table from the Candy Cane, Ornament, and a Snow Globe. When the snow globe is placed it will summon a Santa boss. Santa has a guaranteed chance to drop the Santa hat which when worn summons three Elves to protect the wearer.

**Easter Mobs**

* **Rampaging Goat:** A very angry goat that will ram anything that gets close to it. Has a 20% chance to spawn over a goat during the Easter event. Drops a red egg if the player has not yet already received one.
* **Easter Bunny:** The Easter event boss. Spawned in by placing an Easter basket down. The Easter bunny will launch explosive carrots at nearby players, the Easter bunny can also leap really high into the sky and slam down on the ground dealing massive damage to nearby players, the Easter bunny can also place eggs that will hatch into killer chickens to help the Easter bunny. The Easter bunny will drop a golden egg which can be combined with any boots to imbue special abilities.

### Keep Inventory:

On the Resource Server you'll keep a lot of your inventory when you die, and this is to encourage playing on the already super unforgiving server, as some of the mobs and bosses (and event the disasters) can kill you very quickly. Here's everything you need to know about how the Keep Inventory works! When dying, you keep all your equipment on you while still dropping your resources.

#### What do I keep?

* Armor, Elytra, Heads, Skulls and Carved Pumpkins
* Tools and Weapons including Trident, Flint and Steal and Fishing Rods
* Clocks, Compasses and Recovery Compasses
* All Golden Apples, Potions and Totems
* Every type of Arrow, all Torches and Firework Rockets
* Ender Pearls and Ender Eyes
* Goat Horns, Spyglasses, all Maps and all Buckets
* All types of Boats, Minecarts, Saddles and Horse Armor
* Written Books and Writable Books (Book and Quill)
* Carrots on a Stick and Warped Fungi on a Stick

#### Other game-changing mechanics:

* Your items will not splatter, they all stay at the exact location you died at, no items flying into lava or off of cliffs.
* At the location of your death you can collect all your experience and it is not limited to about 7 levels, like in vanilla minecraft.
* After dying, your items will despawn after 10 minutes instead of despawning after the normal 5 minutes.

## How can I get there?

Great question! You can instantly teleport to any of our servers with the **/servers** command, or you can type **/server <serverID>**. For the Resource server, you would type **/server resource**.