Change Log

- Introduced Tournament Brackets 13 and 14 (wave 7500 and 10,000 required).

*Changes:*
- Confirmation panel when Ascending a Hero.
- The Execute skill no longer works on Grave Diggers or Evil Scientists.
- Increased the Assassinate skill boss damage from 25% to 35%, but it now only works once per boss. You cannot assassinate an enemy more than once.

*Bug Fixes:*
- Notification messages for Strength and Alchemy levels now show accurate numbers with Ascension bonuses applied.
- Fixed bug where Ascension points would turn negative at a very high Ascension level.
- Several other minor bug and exploit fixes.

###### **Update October 21** (v56)

*New Content:*

- Hero Ascension! Ascending a hero will reset all of his attribute levels and exp in exchange for Ascension Points (AP). These can be used for incredibly powerful and unique upgrades such as boosting the hero's Skill Power or Strength and Alchemy attributes.

Added a hero card Tier Pack VIII.

*Changes:*

- The number of cards required for Tower Tiers were given a cap. This ensures buying card packs to increase.

- Tiers remains a viable source for increasing DPS.

- Significantly increased the number of hero cards in the Premium hero gem packs and the Epic and Legendary Promo packs.

Improved some Debuff tower skills: Assassinate works partially on bosses; Teleport has a 100% chance; Weaken has a splash effect; and Stun timers were extended.

The Block Aura skill now stacks.

- Buffed the DPS, Gold Drop, and Kill Exp upgrades in the Tech, Tournament, and Gem menus to be more worth their cost.

Increased the contents of Resource Packs (especially gold at higher waves).

Increased gold from Daily Play Bonus at higher waves.

- The Daily Play Bonus menu now shows your current reward multiplier, as well as how many days you are away from the next multiplier.

Moved the death screen behind all other menus.

Improved the in-game FAQ.

*Bug Fixes:*

- (Steam Only) Fixed the achievement earned for unlocking all 40 unique towers.

###### **Update September 3** (v53)

*New Content:*

- Select which map you want to play next after each Prestige.

- Each map now has unique perks associated with it, making some better than others for different styles of play.

- Added an 8th Daily Mission with a 20 gem reward.

- Each individual skill now has its own “Boss Only” targeting option.

*Changes:*

- Reduced Grave Digger HP scaling.

- Increased max level of the DPS, Gold Drop, and Kill Exp upgrades in the Prestige Points menu. Their cost increases significantly faster after level 9999.

- Decreased cost scaling of Tournament upgrades.

- You can now close most menus by clicking anywhere else on the screen, not just the "X" button.

*Bug Fixes:*
- Fixed a bug associated with the Teleport skill.

###### **Update August 9** (v48)

*Changes:*

- Significantly improved all upgrades that increase Grave Digger’s block drop amount.

- Added "Total Active Alchemy Levels" to the stats menu.

- Added a little icon to the Video Ad / Active Play Bonus button to display what the next reward is.

- Reduced enemy HP scaling for waves 200-400.

*Bug Fixes:*

- Fixed gold and block rewards from Video Ads, Daily Play Bonus, and Resource Packs.

###### **Update August 6** (v45)

*Changes:*

- Added particle effects to skills and spells.

- Scrollable tower upgrade menu with additional information. When a tower is selected on the map, scroll down to view his attribute levels and skills.

- Improved the Leaderboards Appearance menu to clearly show the active bonuses you have from unlocked leaderboard icons and titles.

- Moved the Leaderboards Appearance menu from the Settings menu to the main Leaderboards panel.

- Rearranged the Spells menu.

*Bug Fixes:*

- Fixed critical bug where leaderboards would sometimes not load correctly, preventing you from collecting your PvP Tournament rewards.

- Fixed bug where the PvP Tournament leaderboard may not correctly update your score at the last second right before it ends.

- Fixed bug where the Assassinate skill would still deal damage and get kills while the tower is on skill support targeting.

- Tons of other minor bug fixes.

###### **July 24** (v39)

*Bug Fixes:*

- Automatically applied 250 gems to all players who lost some levels/artifacts due to the reduced max level of Common/Uncommon/Rare hero pack upgrades.

- Fixed bug where leaking a resource hauler was preventing new waves from starting.

###### **July 23** (v36)

*Changes:*

- Total overhaul of the DPS formula. Higher rarity towers should now always be stronger than lower rarity towers. Your current highest wave may significantly decrease or increase depending on a variety of factors that changed.

- Tower Tiers now scale slower (more cards are required per Tier) due to the new DPS formula and also due to the increased contents in card packs (ever since the flat +1 to % based hero pack upgrades). This will cause all of your Tiers to decrease from what they were. However, you should not see an impact on your DPS due to the new formula.

- Changed the max level of all Hero Pack upgrades. Common/Uncommon/Rare max levels decreased from 10/8/6 to 5, and Epic/Legendary increased from 4/2 to 5.

- The contents of the Premium Hero Packs (bought with gems) now scale based on your current progress. Their contents will always be better than your current highest available normal pack. They are no longer locked behind a required wave.

- Grave Digger and Evil Scientist daily missions were changed from kills to spawns.

- Added more information to the in-game FAQ.

*Bug Fixes:*

- Fixed bug where a new wave could start while the resource hauler was still on the field.

###### **July 20** (v35)

*Changes:*

- Adjusted the base cost and power of several upgrades in the Research, Technology, Tournament, and Gem upgrade menus.

- Added a max cost cap to all the upgrades that don't have a max level (DPS, Gold Drop, Kill Exp, and Prestige Points). This ensures they don't ever become uselessly expensive.

*Bug Fixes:*

- Fixed bug where the Spells Used achievement didn't display a (!) notification.

###### **July 19**

- Reduced Gold Drop research upgrade cost from 75 to 50 blocks per level.

- Fixed bug where Tournament Boost wasn't correctly rewarding double points.

###### **July 17**

- Added +100% game speed into the ad rewards cycle.

- Added the "built" message back into the "view heroes" menu.

- Fixed a bug with negative prestige points at extremely high upgrade levels.

###### **July 16**

- Significantly increased certain prestige point upgrade costs. Their base cost is typically much higher now that they are not all random and are unlocked in somewhat of an order. So, for example, the last pool of upgrades now has a much higher base cost than before to be more in line with when they are unlocked.

- Also increased the scaling on the non-maxed PP upgrades such as DPS, Gold Drop, and Kill Exp. These were *way* too easy to level up super high.

- Fixed incorrect text display for Artifacts and Prestige upgrades that had their values changed.

- Fixed the "built" overlay appearing in the "view towers" menu.

- Significantly reduced the Evil Scientist HP scaling.

- Rain of Fire damage is now calculated on your crit chance to damage ratio. For example, if you have a tower that has 500 crit damage and 50% crit chance, his contribution to the RoF skill will be 250 damage (50% of 500 crit dmg). Now you never have to worry about missing a crit with RoF and dealing nearly 0 damage

###### **New Update Fixes:** (July 16)

- Fixed being able to build a tower that is already built from the minimized tower menu.

- Fixed the epic/legendary min/max buttons that weren't working properly.

- Changed autocast HUD button order to Off > Bosses > Always.

- Added tournament time remaining to the main HUD button, instead of just saying "Active".

- Improved some artifact bonuses since they are less common than in IMTD.

###### July 15

**New Stuff:**

- New save/load spell loadouts menu.

- Added autocast buttons to the main HUD that cycle between auto/boss/off.

- Minimize/maximize options in the tower menus to reduce scrolling.

- Split the Tower Details menu into General / Attributes / Targeting tabs to reduce scrolling.

- Show a tower's total exp earned under his attributes.

- Show a (!) notification for the Prestige menu when you have enough points for a new unlock.

- Added the F2P Tourney Boost option for 500 gems.

- New pop-up menu after a prestige directing new players to the Discord server.

**Game Balance/Pacing:**

- Rebalanced Hero Pack contents scaling.

- Changed Hero Pack upgrades to be % based rather than a flat +1 increase.

- Significantly reduced enemy HP scaling after wave 200.

- Reduced base Crit Chance/Damage slightly on all towers.

- Forced the first two Artifacts earned to be DPS and Gold Drop.

- Prestige unlocks come in a more controlled manner (still with some RNG, though) to ensure you only get useful ones at your current stage in the game (especially important for early-game).

- Reduced Grave Digger enemy HP scaling.

- Reduced Evil Scientist base HP to be more in-line with updated enemy HP scaling.

- Reduced Evil Scientist daily mission kill requirements.

- Reduced the Daily Resource Promo Pack resources slightly.

- Daily resource promo pack is no longer offered on Tournament days.

- Adjusted Tournament brackets and rewards.

- Changed "money spent" leaderboard title to "gems spent" so F2P players can still earn it.

- Reduced confuse skill effect by 1s.

**Bug Fixes:**

- Fixed the Research Crit Chance text display to show the correct 0.5% increase per level.

- Fixed Crit Damage not recalculating correctly when leveling a tower.

- Fixed Boss Rush button being available before wave 250.

- Fixed Alchemy attribute not leveling past 100.

- Fixed daily mission notification text showing "Grave Robber" instead of "Grave Digger".

- Changed all “Spells Casted” text to “Spells Used”.

- Updated in-game Discord button to link to the (IMTD) discord (It's a shared server).

- Fixed the zombie who is missing the backward walking animation sprites.

- Fixed Google reconnect process if disconnected.

- Fixed the launch screen text to display the correct game title.