Poise

# About

## Personality

Dilitr is a man of many words and many actions. It's a good thing he 'gets tired' easily. It's possible to get annoyed to death.

Equipped with a leather bag and a gruesome curiosity. Dilitr was interested in many things. Things mostly related to the contents of his bag, be it poison, acids, or apple juice. While he does lack decency at times, he makes up for it in his lack of logic and reasoning.

## Backstory

Born in the quaint town of Musselburgh, Dilitr was quite the troublemaker. He caused problems for the town, from bun stealing to bell ringing, he was popular for his unusual 'pranks'. Though if you'd push away those mishaps he got himself into, Dilitr was a trustworthy guy. At least to his family. Outside of that, the term trustworthy varies.

The family of Harbers were puzzling. They fled from Germany in the past due to some relative problems, and haven't gone back since. While the majority of Harbers found great joy in agriculture, fishing, Dilitr found himself following his father's footsteps.

It started when a man gave him a bag, normally he'd throw it away because its contents were normally fertilizer, milk, or live bait. It was a good thing he opened it up first before it went in the bin. Within the bag were many empty glass vials, a glass case filled with tiny blocks of materials, and blocks of papers. Dilitr was curious, it felt familiar to him. He read paper's instructions, messed around with it. At first, it seemed like gibberish but then he flipped the papers upside down.

From the bag's contents, Dilitr could create a plethora of things. Strange/gross smelling gases, weird liquids, anti-ageing liquids, acids, beauty products, poisons, acids, more acids. He was surprised over what he could do but more surprised over how many papers could be kept inside. Equipped with this new knowledge, he decides to leave his town to see what 'havoc' he could bring to the busy cities around him.

## Appearance

Born with brown hair and brown eyes. Dilitr looks rather, average. Until you put him besides his family, which all have red hair and green eyes. He normally wears shirts with long sleeves, a pair of brown breeches he still considers shorts, long grey socks, and dark brown boots. It seems that he'd never take his clothes off, but in reality, he has seven identical sets, one worn for a day.

# Powers

## Physical Parameters

 Sprinting Speed
 Lifting Strength
 Grip Strength
 Punching Strength
 Punching Speed
 Kicking Strength
 Kicking Speed
 Human Durability

## Ability

### Chemical Statum

While he doesn't actually need a bag or materials for this, it looks nice when he does have it with him.

The bag helps a lot because of its many, many materials, with a seemingly bottomless supply.

This ability allows him to create three things. Each named, rather lazily.

He throws objects the size of a baseball from his bag. Each of these objects varies in effects.

Gas and Liquid have a range of 7 meters (for the centre of the object).

### Gas

(Usable every 3 turns, when activated, gas spreads stays in a 7x7x7 meter zone in a sphere
or a 7 x 7 x 3.5-meter zone semi-sphere for 2 turns. Takes 1 turn to spread fully)
Creates an invisible flammable gas that has a very faint smell of roses. The gas gets people unbalanced and dizzy. When something stays in the gas, they're affected depending on how long they stay in it. This ability affects all organic objects and only organic objects.

For every 1 turn, an organic being stays within the cloud, they get affected with nausea and dizziness, for 2 turns, up to a max of 4 turns.

When gas is ignited, usually from an outside source like a flame, it explodes and deals 15kn damage in every meter inside the cloud. Once ignited, the cloud disappears.

### Liquid

(Usable twice every turn, stacks up to two in the affected area.)

A sticky acid that's Dilitr's go to when he's in a tight situation.

He creates an acid that damages defence,

The acid deals 0.5kn damage in every 10 centimetres affected every second for two turns when applied to an area.

In other words, the acid deals 5kn damage per turn for two turns

When used on an inorganic object, the damage jumps up by 2kn.

In other words, the acid deals 7kn damage per turn, for two turns when used against inorganic objects

Liquid when activated 'explodes' and turns into a puddle of acid. The puddle is rather small but gets noticeably bigger when put on an inorganic object.

When the Liquid splashes on something, the acid starts to spread out in a radius of 25 centimetres (if organic) or 2.5 meters (if inorganic) in a semi-sphere. Affects solids and, affects liquids to an extent.

### Solid

(Usable every 2 turns, has a range of 10 meters)

A marble sized ball that expands quickly into a hardened solid.

Whenever the ball is shot out, and the ability Solid is activated, it expands really quickly into a max of 2x2x2 meters of hard grey material.

Can be shaped into a: Cube, or a sphere.

It takes 30kn to break it, it's hard to move as it sticks to the first solid surface it touches. When mixed with Liquid, causes an explosion in a 4-meter radius starting from the surface of the object. It deals damage based on its durability. If there is 10kn durability left, it's a 10kn explosion. The explosion can deal a max of 15kn.

## Pact or Catalyst

He uses his bag full of materials, not really a pact