recursal/Fanatic-Fandom huggingface dataset:
Chooga-Chooga Comburstion Engine (Choo-Choo)

A Boogly Smoogler .Co model Choo-Choo.

The Chooga-Chooga Comburstion Engine, or **Choo-Choo** is an advanced contraption that uses Yoal Comburstion to power a system of Pleasant Pistons and Silly Cylinders. It is a very important and ***extremely silly*** invention, most certainly.

## History and Controversy

The good ol' Choog' was invented in 107 G buy the Enphoso, and is widely credited with starting the Great Giggle Upwards. The first trains were ramshackle, slapped-together machines that were very inefficient, but still capable of pulling an impressive ~15.7 Glgs. At first, most Choogs were trackless and used very big, funny wheels covered in thick layers of Goobab Skinnings. They would chug along, piloted bravely and merrily by Glagaravaners, taking goods to and from major cities. The Glaggles would diplomatigaggly purchase the blueprints form the Enphoso in 0 PG.

In 2 PG., the Enphosoworld government began constructing a massive railway system that smoothly connected its many small Enphoso communities. The rails allowed the Choo-Choos to go alot further alot faster, and allowed for the complete removal of the Goobab Skinnings, which were hard to mass produce. Glaggleland began implementing a similar system around the same time, which bothered Enphosoworld. They accused Glaggleland of not only stealing the idea from them, but illegigaly connecting some Enphosian tracks to their own, as well. This, however, was untrue and unjoyous- Glaggleland's government had taken no part in the construction of the tracks, and they had all been built by wonderful little silly entrepreneurs. For, you see, unlike Enphosoworld, Glaggleland takes a mitts-off approach to governing, While the Enphosoworld government controls most large projects, *such as railroads and factories,* Galggleland allows **most everything to be privatized.** This essential difference resulted in major confusion, and relations with Enphosoworld would only worsen as time went on chuggin' along.

## Use

Choo-Choos are usually used to carry huge, heavy amounts of just-about anything. They can usually carry up to a whopping 🙂,000 lbs., and are used for everything, from carrying huge shipments of goobabs and thorns, to peacefully whisking gigglers away on wild and joy-filled journeys. With the passage of time, it's only gotten easier to make and repair Choo-Choos, and as of writing this, the average price for one silly-trip on the wacky train has reached an all time low. The future is bright for Glaggleland, indeed. 🙂
Edition 1/National Selections

## Finland

  Finland announced **Uuden Musiikin Kilpailu #01** as its selection method. 7 songs initially competed in a final, but due to the lack of time, the Finnish delegation have decided 2 songs going to its superfinal. The winner was eventually announced to be **KIKI** with the song **"Sido Mut"**.

## Monaco

  Monaco announced the **Monaco Grand Prix** as its selection method. 12 songs competed in a final, and the winner was eventually announced to be **Øllebirde** with the song **"Trouble"**.
Edition 4/National Selections

## Andorra

  Andorra hosted a national final as its selection method, called **Una Cançó Per A Armènia**. 8 songs competed in a final to choose the winner.

## Denmark

  Denmark hosted a national final as its selection method, called **Danmarks Næste Stjerne**. 7 songs competed in a final to choose the winner.

## Germany

  Germany hosted a national final called **Nina's Treasure** as its selection method. 5 songs competed in a final, in order to select the winner.

## Luxembourg

  Luxembourg hosted a national final called **A Song For #LUX 01** as its selection method. 5 songs competed in a final, in order to select the winner.

## San Marino

  San Marino hosted a national final as its selection method, called **Una voce per San Marino #4**. 10 songs competed in a final to choose the winner.

## United Kingdom

  United Kingdom hosted a national final as its selection method, called **Melody Grand Prix #01**. 10 songs competed in a final to choose the winner.
Edition 2/National Selections

## Andorra

  Andorra announced the **Andorra Fest** as its selection method. 18 songs competed in two semi-finals, a second chance round and a final to choose the winner.

## Austria

  Austria announced the **Sacred Church of Lupita Carnival** as its selection method. 9 states competed in a final to choose the winner.

## Egypt

  Egypt announced **1, 2, 3, Egypt!** as its selection method. 3 songs competed in a final to choose the winner.

 02
 03

## Luxembourg

  Luxembourg announced **National Selection** as its selection method. 2 songs competed in a final to choose the winner.

 02

## Monaco

  Monaco announced the **Monaco Grand Prix** as its selection method. 9 states competed in a final to choose the winner.

## United Kingdom

  United Kingdom announced the **The Topsical Song #01** as its selection method. 11 songs competed in a final to choose the winner.
Quintessence

**Quintessence**, is a 5th Generation Ancillae operating on the West Coast of the United States.

## Biography

> The colonizing dogs will get what they deserve.
>
>
>
> The Americas were not meant for the Camarilla.
>
>
>
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> We're better than the rest of them. All of them.
>
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>

Quintessence, original name unknown, was born in a tribe in Brazil on 1482. His tribe was fierce, considered villainous by the other tribes, the presence of the Tzimisce bloodline within their warriors. The Covenant of Nihil was in place long before Quintessence's embrace. He was a loyal warrior and when the colonizing dogs came to purchase people from him, at first his tribe enjoyed the wealth, but as time went on, they saw what the traders from the North were doing, and opted to cause a little chaos to their plans.

## Character Sheet

Septimus

**Sire**: **Quintessence**

**Nature**: ?

**Demeanor**: ?

**Generation**: 7th

**Embrace**: 1724

**Apparent Age**: 24

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Vicissitude ?, Animalism ?, Auspex ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
The Bungus Movie: The Race To Bungus

# **The Race To Bungus**

The bungus movie is a cinematic masterpiece with developed and a bewildering plot. The story follows the journey of Shobe Dika who is trying to get to the Bungus Crystal, in order to defeat the evil tyrant, Andrew Dookie CCC (the 300th), to save the galaxy. *Get ready for some Bungusness.*

## Prologue

The story starts off in the year 3000, and Earth becomes too stinky. Trash everywhere, Scrapyards become civilization, and Hygiene is disappearing. The good thing though is that Technology is significantly better. Since Earth is so trashy and smelly, Humans decided to go to other planets and live, but some humans have stayed on Earth, like our main guy, Shobe Dika. Earth used to be beautiful, full of life, and a wondrous place to live, and Shobe wants to restore that time. He's heard of stories of that time and he discovered that there's a mythical entity to bring it all back, the Bungus Crystal.

You may think the reason why Earth becomes incapable of life is from global warming and pollution, but it really came from Andew Dookie. Andrew grows up to develop the ultimate weapon of destruction, the dookie nuke. a nuke, but powered with Andrew's mighty stench, that can make the whole world loose everything. Andrew Dookie also established the tyrannical empire known as the Dookie Empire. This Empire is the first interplanetary empire to exist and has been in control of planets in the Milky Way.
Ghostlore

***Ghostlore*** is a loot game developed and published by duo Andrew Teo and Adam Teo. It was released on Steam for Microsoft Windows on April 14, 2022.

## Description

*Ghostlore is an 'Eastpunk' Action-RPG where you fight monsters from Southeast-Asian folklore. Inspired by timeless classic ARPG's such as Diablo 2 and Titan Quest, Ghostlore features a detailed item and character customization system, procedurally generated maps, and beautiful 2D isometric art.*

## Achievements

Players of **Ghostlore** can earn 33 Steam Achievements

## External links

* Official site/presskit
* Dev Discord
* Ghostlore on Steam
Classes

This is a list of **6 classes** in *Ghostlore*:

* Blood Magic
* Bloodreave
* Weretiger
* Berserker Rage
* Blood Vengence
 Geomancer | * Blizzard
* Fire
* Quake
* Thunder
* Fire Affinity
* Ice Affinity
 Adept | * Force Pull
* Mind Over Matter
* Taming Sari
* Afterimage
* Battle Meditation
* Telekinesis
 Exorcist | * Banish
* Guardian Spirit
* Mandala
* Seeker Tailsman
* Near Death Experience
* Purify
 Hashashin | * Dashing Strike
* Dervish
* Poison Knives
* Shroud of Darkness
* Chain Kill
* Finisher
 Sentinel | * Radiant Spears
* Crows
* Leopards
* Chakram
* Pierce
* Sharpshooter
* Warden of the Forest
Adept

**Adept** is one of the six classes in *Ghostlore*.

## Description

This class excels in melee combat and damage resistance, offering a range of intriguing abilities. This class possesses teleportation skills and mind shields that provide resistance against various forms of damage. Players seeking a warrior class with access to magical powers, damage resistance, and the ability to distract enemies will find the Adept class suitable for their playstyle.

## Skills

### Active skills

* **Force Pull:** Unleashes a magical attack that deals damage and draws enemies closer.
* **Mind Over Matter:** Projects a protective magical shield that absorbs damage, depleting the player's MP instead of HP while active.
* **Taming Sari:** Summons spectral blades to attack enemies.
* **Afterimage:** Teleports the player to another location, leaving behind an afterimage that distracts and draws enemy attacks.

### Passive skills

* **Disperse:** Diverts excess damage to other enemies in an area-of-effect attack when the player eliminates an enemy.
* **Battle Meditation:** Increases MP regeneration rate.
* **Telekinesis:** Provides a chance to reflect projectiles back at the attackers.
* **Third Eye:** Enhances avoidance against incoming attacks before they occur.
Sentinel

**Sentinel** is one of the six classes in *Ghostlore*.

## Description

This class revolves around ranged attacks and the ability to summon creatures to aid in combat. Players seeking a character build focused on ranged assaults will find the Sentinel class to be a suitable choice.

## Skills

### Active skills

* **Radiant Spears:** Casts a spell that projects light spears, damaging enemies upon impact.
* **Crows:** Summons a flock of crows to fight alongside the player.
* **Leopards:** Summons agile leopards to fight alongside the player.
* **Chakram:** Hurls a deadly projectile known as a chakram, capable of bouncing off walls and passing through enemies to inflict damage.

### Passive skills

* **Marksmanship:** Enhances the player's accuracy when using ranged attacks.
* **Pierce:** Allows projectiles to penetrate through enemies, hitting multiple targets.
* **Sharpshooter:** Increases damage dealt to enemies at long range.
* **Warden of the Forest:** Enhances HP regeneration and damage absorption for allies.
Topsical Wiki

Join us for the second edition of the ultimate fan contest 'Topsical Song Contest'. Show off your skills and compete against your peers from across the globe. Confirmations are still open - grab a country while you can!

**Edition 1****Edition 2****Edition 3****Edition 4****Edition 5**

**Albania****Algeria****Andorra****Armenia****Austria****Azerbaijan****Belarus****Belgium****Bosnia and Herzegovina****Bulgaria****Croatia****Cyprus****Czechia****Denmark****Egypt****Estonia****Faroe Islands****Finland****France****Georgia****Germany****Greece****Hungary****Iceland****Iran****Ireland****Israel****Italy****Jordan****Kazakhstan****Kosovo****Latvia****Lebanon****Libya****Lithuania****Luxembourg****Malta****Moldova****Monaco****Montenegro****Morocco****Netherlands****North Macedonia****Norway****Poland****Portugal****Romania****Russia****San Marino****Serbia****Slovakia****Slovenia****Spain****Sweden****Switzerland****Tunisia****Türkiye****Ukraine****United Kingdom****Uzbekistan**

TBA

TBA

TBA

TBA
Keep Portland Weird Wiki

**Welcome to the Keep Portland Weird Wiki!**
This is a wiki for "Keep Portland Weird". A collection of World of Darkness Chronicles designed for play in Old World of Darkness

RandomPage

We're a collaborative community website about Keep Portland Weird. If you'd like to add to this little world, be less afraid than you might think. Portland is a big place.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Octavian

**Octavian**, is an 8th Generation Neonate operating on the West Coast of the United States.

## Biography

> Okay.
>
>
>

A Native to Portland

## Character Sheet

Asa Lovejoy, the Founder

**Sire**: Cretheus

**Nature**: ?

**Demeanor**: ?

**Generation**: 6th

**Embrace**: 1840

**Apparent Age**: 32

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Dominate ?, Fortitude ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Monica

**Monica** is a ghoul operating in Portland, Oregon.

## Biography

Born in 840 BCE, Monica is from Carthage, like Sophonisha. When Sophonisha was embraced, she was given the opportunity to be embraced, but declined, stating that giving up he humanity would be too much for her. She has lived almost 3000 years as a ghoul.

## Modern Nights

Monica enjoys the feeling of the sun to this day, inseparable from Sophonisha.

## Character Sheet

Monica

**Sire**: Sophonisha

**Nature**: ?

**Demeanor**: ?

**Generation**:

**Embrace**:

**Apparent Age**: 26

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Temporis ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Exorcist

**Exorcist** is one of the six classes in *Ghostlore*.

## Description

This class combines mage-like abilities with summoning skills, creating a unique hybrid playstyle. Players who desire a class that focuses on summoning powerful guardians and converting enemies into allies should consider selecting the Exorcist class.

## Skills

### Active skills

* **Banish:** Deploys magical sealing glyphs on the ground, trapping any enemies that step on them.
* **Guardian Spirit:** Summons a formidable Guardian spirit ally to aid the player.
* **Mandala:** Places a magical symbol on the ground, amplifying player damage.
* **Seeker Tailsman:** Releases multiple talismans that seek out and damage enemies.

### Passive skills

* **Channel:** Steals energy from enemies with each attack.
* **Near Death Experience:** When the player's health is low, this passive skill removes all negative effects and increases damage absorption.
* **Purify:** Resurrects defeated enemies, turning them into loyal allies.
* **Sixth Sense:** Detects the presence of friendly spirits, which can restore the player's health when approached.
Glyph System

The **Glyph System** is an aspect of gameplay of *Ghostlore*. In the player's travels, they will find Glyphs - magical symbols that you can inscribe onto their body to gain new powers.

The six glyph types are:

* **Utala:** additional melee damage.
* **Seli:** additional maximum HP.
* **Sona:** additional skill damage.
* **Telo:** additional maximum MP.
* **Pakala:** additional accuracy.
* **Kasi:** additional avoidance.

Each Glyph takes up space on their body (represented in game as a grid). Moreover, compound glyphs are rare and special glyphs that use 5 normal glyph spaces, but grant additional bonuses to glyphs that are placed within their configuration.
Weapons

In the game *Ghostlore*, players have the opportunity to wield a diverse array of **weapons** inspired by Southeast-Asian martial arts. These weapons, each with their own distinct characteristics, offer unique advantages in combat. The following is a list of the weapons available:

* **The Kris or Keris:** This blade showcases a distinctive wavy shape and is renowned for its exceptional balance.
* **The Bow and Arrow:** Originating from ancient times and primarily used for hunting, the Bow and Arrow have proven to be invaluable tools in ghost-hunting as well.
* **Parangs (Machetes):** Known for their cleaving capabilities and wide arc, Parangs serve as formidable slashing blades.
* **Kukri Knives:** These deadly knives are revered for their unparalleled speed in melee combat, making them formidable weapons in the game.
* **The Spear:** With its remarkable reach, the Spear stands as the melee weapon with the longest effective range.
* **Enchanted Talismans:** These magical artifacts possess the ability to levitate and deliver razor-sharp papercuts to adversaries.

Furthermore, players can discover and equip a variety of Amulets within the game. Amulets, commonly regarded as good luck charms and widely sold across real-world Southeast Asia, hold significant power in the world of Ghostlore. Selecting the appropriate Amulet for a given situation can be the deciding factor between achieving glorious victory or suffering an unfortunate demise.

In Ghostlore, the availability of diverse weapons and the influence of potent Amulets contribute to an immersive gameplay experience where players can strategically select their arsenal to effectively combat supernatural forces.
Feral

**Feral** is one of the six classes in *Ghostlore*.

## Description

This class offers players the opportunity to embody fearless fighters with the unique power of blood magic. This class excels in close-combat engagements and possesses life-stealing abilities that allow players to heal themselves. Players who appreciate close-quarters combat-oriented RPG classes with a touch of spellcasting will find the Feral class particularly appealing.

## Skills

### Active skills

* **Battle Roar:** This skill enhances absorption and damage while stunning nearby enemies.
* **Blood Magic:** A powerful magic spell that launches blood projectiles at enemies, consuming the player's HP as a cost.
* **Bloodreave:** Deals melee damage to nearby enemies and steals their HP.
* **Weretiger:** Transforms the player into a formidable Weretiger, granting them enhanced attack capabilities.

### Passive skills

* **Adrenaline Rush:** When surrounded by enemies, players gain increased damage absorption and attack speed.
* **Berserker Rage:** Activating this skill grants the player critical damage and removes all negative effects when their health is low.
* **Blood Vengence:** Manipulates enemy attacks, turning them against the assailants.
* **Metabolism:** Converts 50 percent of damage taken into damage over time.
Joan of Arc

**Joan of Arc**, was a 6th Generation Neonate who was burned at the stake in 1431 CE.

## Biography

> I am not afraid... I was born to do this.
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> I would rather die than do something which I know to be a sin, or to be against God's will.
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> Children say that people are hung sometimes for speaking the truth.
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> Get up tomorrow early in the morning, and earlier than you did today, and do the best that you can. Always stay near me, for tomorrow I will have much to do and more than I ever had, and tomorrow blood will leave my body above the breast.
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> And on your shoulders shall be his greatest Sin, for among the children of Caine I have asked the One Above for forgiveness. The One Above told me forgiveness waits.
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The history of Joan is far from obscure but few knew in her final days she had been embraced.

In unlife Joan worked to improve relations between the Cappadocians and the Salubri, ensuring the two bloodlines to cooperate for years to come.

When news of her passing hit Gilles De Rais ears, the goodwill built between the Catholic Church and Mages was lost.
Giggler

A Glaggle, the most common type of Giggler and most cooperative

**Giggler** is the scientific name for the family of wondrous creatures that Glaggles, Enphosi (or Enphosos), and at one time Gleeguses occupy. They are characterized by their bright yellow color and large joyous face. They posses no bones, since bones are **un-joyous,** but instead have joyous, bendable arms that they can use to make silly poses and dance.

## Giggler Types

### Glaggle

Glaggles are the most common type of Giggler, and the most joyous. They are very silly and the most cooperative. Glaggles are eager to get together and have a good time, and most Glaggles live in large towns and cities, so that they remain closest to all their best friends.

### Enphoso

Enphoso are the other known type of Giggler. They are much more reserved and quiet compared to Glaggles, and prefer living in small, evenly spread villages instead of large cities because they prefer smaller, more tight-knit communities. It's for this reason that there is often strife between Enphoso and Glaggle governments since they have a fundamental disagreement on how to order society. Tensions have loosened in recent years but there are still some gigglist laws in place in smaller Glaggle and Enphoso towns.

### Gleegus

Gleeguses are a mysterious Glaggle species. There is one confirmed Gleegus society in the mountains past the Gleegus Steppe (thought to be the origin point of the first Gigglers) but because of its precarious position, the journey to the village has been confirmed as **un-joyous** and **kind of scary.** The rest of Gleegus society is found only in the form of aincent Silly-Structures and Funny Fossils. Though their history is complex and interesting, their current culture is almost entirely undocumented. There is an estimated **9,070** Gleeguses currently living in Glaggle Land.

A Glaggle. Joyous!An Ephoso. Not quite as Joyous!A fossil of the transitional creature between Gleeguses and Glaggles. Not so joyous!
Mathew Baker

**Mathew Baker**, is an 8th Generation Neonate operating out of Everett, Washington.

## Biography

> Hello everyone and welcome to Into the Night, the only podcast operated by real denizens of the night.
>
>
>

Born in 1982, Mathew is a recent embrace. He was studying for his degree when he met Albert and the two spoke for a long time about the state of the world.

Hiding up in Everett, Mathew has recently gaining success doing videos on YouTube. Mathew spends the majority of his time training, To protect his identity, he edits in PNGs of an avatar to represent himself.
Guidebook

# How to Write for the Glaggle Textbook

If you'd like to add to the textbook, there are a couple of simple criteria to follow. These have been put in place to keep the world of Glaggleland consistent, and hopefully, *prevent infighting amongst the Glaggle community on what a Glaggle is.* ***These aren't set in stone. If you'd like to make an exception to a rule for your submission, send me an email about it or sumthin.***

```
***G stands for "Gleegus" or, the time period BEFORE the Glaggleland massacre. PG stands for "Post Gleegus," or, alternatively, "Present Glaggleland."***

```

The most important part of a rule will be highlighted in bold italics***, like this!***

## Number One: Keep It Consistent

If you're gonna make an article about something, check to see if it doesn't already exist. ***If your article includes per-determined Glaggle articles and events, make sure it lines up with the article it's referencing.***

## Number Two: Don't Make World Altering Changes *(Without Permission)*

Don't make huge, history altering changes to the wiki as your first submission. The point of the textbook is to provide a more streamlined version of Glaggleland, which is more based around the world the Glaggles occupy instead of the gigglers themselves. It's for this reason that I must ask you ***keep it to small world-building things***, at least for now. When I get more moderators on-board then you all can start getting a lot more joyful and creative with your *incredible* works, but I want to build a solid base first.

## Numero Tres: What The Fuck Is A Sobber

Glaggle types frequently end up being confusing and un-interesting. Henceforth, as of writing, ***there's only 2 established Glaggle types: Glaggles and Enphosos, which fall under the umbrella group of Gigglers.*** The focus should remain entirely on these two groups. ***The only exception to this is the pre-history Giggler type known as Gleeguses.*** I'm not totally sure what to do with the Gleegles at this point so if you'd like to make an article about them, contact me at **radixerus2@gmail.com.**

## Number 4our: Don't Steal, Please

If you want to make an article, but don't finish in one sitting (I don't expect you to,) you can claim it by just writing your username. ***Don't edit or write on something that's been claimed unless you're certain it's been inactive for more than ~1 week.*** This goes both ways; ***If you don't actually write your article, you lose it.***

Thanks.

-Rad
Daimon

**Daimon** is a Hunter operating on the West Coast of the United States under the compact God's Warriors.

## Biography

> Only the foolish say no to the chance at power.
>
>
>

Born in 1980, **Daimon** grew up in the 90s and exemplifies it. He loves to skateboard and generally is a bit of a loner punk compared to the rest of the group.
Serene

**Serene** is a Hunter operating on the West Coast of the United States under the compact God's Warriors.

## Biography

> We have more to gain through peace than war.
>
>
>

Born in 1984, **Serene** is a bit of a complicated woman. She's less interested in wonton destruction and more interested in understand what's going on around her. She hopes to, with Bibleman, one day have a comprehensive chronicle of information regarding supernatural creatures for the good of mankind.
Helen Bailey

**Helen Bailey** is an 8th Generation Neonate operating in Portland, Oregon.

## Biography

Born in 1844, in Memphis, Tennessee, Helen was born to a slave owning family. Growing up in the South, she saw the obvious problem with slavery in front of her and was rather vocal about it. She fought on the right side of history, and as a result, when Slavery was abolished in 1862, she was disowned by her family. Beatriz appreciated the fire in her soul and decided to embrace her.

## Modern Nights

Helen travels with Beatriz and lives in Portland, Oregon with the rest of her coterie.

## Character Sheet

Helen Bailey

**Sire**: Beatriz

**Nature**: ?

**Demeanor**: ?

**Generation**: 8th

**Embrace**: 1772

**Apparent Age**: 22

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Caleb Allen

**Caleb Allen** is a ghoul operating in Portland, Oregon.

## Biography

Caleb was just an average American boy from a passionately Christian family. When Daniel met him, he was arrogant and didn't respect the lives of others. Daniel, in a silent anger, forcefully ghouled him, spinning Caleb's entire life on its head. Forced to realize the story of Caine and Abel is real, Caleb could no longer support his bigoted takes from before.

## Modern Nights

Caleb is still passionate, the True Brujah blood in his veins hard to curb his attitude. He works as an IT professional and doesn't really know where he wants to go with his life.

## Character Sheet

Caleb Allen

**Sire**: Daniel

**Nature**: ?

**Demeanor**: ?

**Generation**:

**Embrace**:

**Apparent Age**: 26

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Temporis ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Jack Dawkins

**Jack "Milo" Dawkins**, is an 8th Generation Neonate operating on the West Coast of the United States.

## Biography

> .
>
>
>

Born in

## Character Sheet

Asa Lovejoy, the Founder

**Sire**: Cretheus

**Nature**: ?

**Demeanor**: ?

**Generation**: 6th

**Embrace**: 1840

**Apparent Age**: 32

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Dominate ?, Fortitude ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Kaisa Johannsdottir

**Kaisa Johannsdottir** is a ghoul operating in Portland, Oregon.

## Biography

Born in 1964CE, Kaisa Johannsdottir is from Iceland. She moved to the states during the early days of the internet, pursuing the technology and looking to see what it could bring her.

## Modern Nights

Kaisa runs the **Multnomah County Library**. She's turned it from a dinky little library to a far more grand expansive library over the past few decades.

## Character Sheet

Kaisa Johannsdottir

**Sire**: Putanotep

**Nature**: ?

**Demeanor**: ?

**Generation**:

**Embrace**:

**Apparent Age**: 32

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Temporis ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Francis Pettygrove

**Francis Pettygrove** is the Toreador Primogen of Portland.

## Biography

Born in Calais, Maine in 1812, Pettygrove spent little outside of his childhood there, moving to New York City to become a merchant clerk. This didn't sate his lust for wealth, however, his obsession with wanting to make up for his modest upbringing driving him to move West.

Pettygrove's sire, a Toreador by the name Helena, who was housed in Maine at the time, understood that his pursuit of wealth was directly tied to his obsession with surrounding himself with beauty. The greater his trove of art, the harder his appreciation was to ignore. She knew his eye would influence trends to come and in a moment of passion, embraced him, spending a long amount of time ensuring he was ready before sending him out on his own.

Seeing an opportunity for wealth and influence, Pettygrove setup in Oregon, profiting off the new area. Of course he didn't travel lightly, not only taking all his art with him on his journey, but also picking up piece after piece at every stop along the way. Portland's unique culture was largely captured due to this passion.

Pettygrove didn't stay in Portland however, opting to travel the Northwest encouraging young artists to follow their passion. Some say he still aimlessly travels to this day.

## Character Sheet

Francis Pettygrove, the Collector

**Sire**: Helena

**Nature**: ?

**Demeanor**: ?

**Generation**: 6th

**Embrace**: 1840

**Apparent Age**: 28

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Auspex ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
James Erwinson

**James Erwinson**, is a 7th Generation Ancillae operating on the West Coast of the United States.

## Biography

> You learn a lot of things in the army, I think it made me the man I am today.
>
>
>
> Art isn't meant to be only one thing. Art is the product of true infrastructure. The ultimate display of wealth for a nation.
>
>
>
>
> Anything a man can do, he can do without enslaving others.
>
>
>

Born in 1797, James was an American botanist, linguist, and medical practitioner. He spent much of his early life spearheading American expansionism and served as Francis Pettygrove's ghoul. He fought against the slave trade, even keeping slaves as refugees in her own home, translated the bible for Native Americans in their own language, stitched up dying men in the Army, went on an expedition to the Rocky Mountains, and greatly catalogued the plants in the Americas before he was even ghouled. It was all but guaranteed that he would be embraced when he felt ready.

## Modern Nights

James keeps a watchful eye over the city as Pettygrove's favorite childer. He finds the less fortunate and the downtrodden and provides them with opportunity and strength.

## Character Sheet

Ash Lander

**Sire**: Francis Pettygrove

**Nature**: ?

**Demeanor**: ?

**Generation**: 7th

**Embrace**: 1861

**Apparent Age**: 30

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Auspex ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Beatriz

**Beatriz** is a 7th Generation Methuselah operating in Portland, Oregon.

## Biography

Born in 1650 CE, Beatriz was born in the **Campeche** during the golden age of piracy. She's said to be related to Smiling Jack.

## Modern Nights

Beatriz travels with her coterie, a net she'd cast wide to recruit.

## Character Sheet

Beatriz

**Sire**: Procet

**Nature**: ?

**Demeanor**: ?

**Generation**: 7th

**Embrace**: 1675

**Apparent Age**: 25

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Garland Deniau

**Garland Deniau**, is a mysterious Ghoul that reports to Asa Lovejoy.

## Biography

> I could never stand by while such evil remains.
>
> I accept your proposal.
>
>
>

Born in 1696, not much is known about the mysterious independent Ghoul that reports to Lovejoy. He doesn't get his blood supply from Lovejoy, leaving many to wonder who he does get his blood supply from. Garland acts as an informant, often providing Lovejoy with missions or information.

## Character Sheet

Asa Lovejoy, the Founder

**Sire**: Unknown

**Nature**: ?

**Demeanor**: ?

**Apparent Age**: 32

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Fortitude? Dominate? Presence?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Sophonisha

**Sophonisha** is an 8th Generation Methuselah operating in Portland, Oregon

## Biography

Born in Ancient Carthage, Sophia was born to an advisor family of the monarchy. She grew up to take on an important role in the monarchy, but upon meeting Synesios, her entire life changed. He embraced her, and during the extermination of Elders in the True Brujah, she left Carthage, seeking to find her own childer to look after.

## Modern Nights

Sophia is a member of the True Brujah coterie in Portland Oregon.

## Character Sheet

Alija Aganovic, the Calm

**Sire**: Putanotep

**Nature**: ?

**Demeanor**: ?

**Generation**: 7th

**Embrace**: ?

**Apparent Age**: 28

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Temporis ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Naira Jureau

**Naira Jureau**, is an 8th Generation Neonate operating on the West Coast of the United States.

## Biography

> Don't touch those fucking kids.
>
>
>

Born in

## Character Sheet

Asa Lovejoy, the Founder

**Sire**: Cretheus

**Nature**: ?

**Demeanor**: ?

**Generation**: 6th

**Embrace**: 1840

**Apparent Age**: 32

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Dominate ?, Fortitude ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Daniel

**Daniel** is an 8th Generation Methuselah operating in Portland, Oregon

## Biography

Born in Israel, Daniel lived through the rule of the Second Temple. He was a Sage who studied the scriptures and understands the origins of the curse better than most. He was integral to the the development of the Seven laws of Noah. He knows Adonai's true name but refuses to speak it.

## Modern Nights

Daniel is a member of the True Brujah coterie in Portland Oregon.

## Character Sheet

Alija Aganovic, the Calm

**Sire**: Putanotep

**Nature**: ?

**Demeanor**: ?

**Generation**: 7th

**Embrace**: ?

**Apparent Age**: 28

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Temporis ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Putanotep

**Putanotep** is a 7th Generation Methuselah operating in Portland, Oregon.

## Biography

Born in 2500 BCE, Putanotep was born in the **Ancient Egypt.** He was raised to be a Vizier, and even served as one to an Egyptian Pharaoh.

## Modern Nights

Putanotep travels with his coterie, but is always found with his nose in a book.

## Character Sheet

Putnotep, the Wise

**Sire**: Sophonisha

**Nature**: ?

**Demeanor**: ?

**Generation**: 7th

**Embrace**: 1995

**Apparent Age**: 24

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Temporis ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Roland

**Roland Davis** is a ghoul operating in Portland, Oregon.

## Biography

Born in 1985, Roland was a man wasting his life at a dead end job. He feels weighed down by society and crushed by bills. What Alphonse ofered him was more than

## Character Sheet

Naomi Kravitz

**Sire**: Alphonse

**Nature**: ?

**Demeanor**: ?

**Generation**:

**Embrace**:

**Apparent Age**: 20

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Bao Xiang

**Bao-Xiang** (鮑湘) is the leader of the Kuei-Jin in Portland's Chinatown.

## Biography

> Aussiiiiiiiiiiiie~
>
> Things are great here, why would we ever leave?
>
>
>

Mei was originally a woman born in the late eastern Han dynasty. As the only daughter in a family of men, she was raised with quite the tomboy upbringing, resulting in a spunky girl who took like one mature step at a time. At some point in her life, she was married off to a warlord to strengthen and bonds between their Kingdoms during an era of much strife.

Perhaps in a deeply depressing show of irony, the warlord's forces remained true to the treaty, but Bao's own family did not, resulting in the alliance between them crumbling and the separation of husband and wife. Originally meant only to be a separation during the conflict, Bao was told that her husband was killed by her own brother's hand. In despair, she threw herself into the river, drowning in the memory of her first love.

### Undeath

Being a beacon of light in life, no one would have expected her to be reborn as a cursed monster, a burden her brother would be first to harbor for the rest of his mortal existence. Bao was not forced into unlife alone, with many wise Kuei-Jin leading her on the path to her dharma, she's had a lot of time to grow as a Priestess. As the denizens of Asia began to spread across the world, so did the Kuei-Jin. Bao in particular felt compelled to follow her people out of Asia and led part of the expansion to the West.

Since the founding of Portland's Chinatown, Bao has been here watching over the denizens, protecting them from the colonizers so willing to snatch what's theirs from them.

In modern nights, the Kuei-Jin and Kindred of Portland get along quite well, much better than their counterparts in Los Angeles.
Charles Norris

**Charles Norris** is an 8th Generation Neonate operating in Portland, Oregon.

## Biography

Born in 1814CE, in Alajo, Texas. He was rampantly anti-slave, fighting against slave owners. Charles signature touch is spilling a few drops of vitae into the water supply, tipping the scales in the favor of the slaves.

## Modern Nights

Charles travels with Beatriz and lives in Portland, Oregon with the rest of his coterie.

## Character Sheet

Charles Norris

**Sire**: Beatriz

**Nature**: ?

**Demeanor**: ?

**Generation**: 8th

**Embrace**: 1772

**Apparent Age**: 22

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Ash Lander

**Ash Lander**, is a 9th Generation Neonate operating on the West Coast of the United States.

## Biography

> What, you didn't see them?
>
> My work is avant garde, you wouldn't understand it.
>
>
>

Ash was born in Portland, Oregon, Ash's parents were both models, allowing him to grow up in money. Around the drug boom of the 60s, Ash began experimenting with Avant Garden styles of film, which is what originally caught the attention of the mysterious N.

## Modern Nights

Ash runs the Sanctuary Club downtown while also continuing to produce films.

## Character Sheet

Ash Lander

**Sire**: N

**Nature**: ?

**Demeanor**: ?

**Generation**: 9th

**Embrace**: 1968

**Apparent Age**: 24

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Auspex ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
God's Warriors

**God's Warriors** are a Hunter Compact operating on the West Coast of the United States.

## History

God's Warriors could be said to have first been created back in 2001, when it's leader, Bibleman's, life was tragically altered for the worst. However, they did not officially become a compact until 2002 and refused to settle on a nam until 2003. As the core of God's Warriors, recruitment is primarily handled by Bibleman himself.

God's Warriors are currently stationed on the outskirts of Portland, Oregon.
Rigo Mendez

**Rigo Mendez** is a Ghoul operating on the West Coast of the United States.

## Biography

Born in 1618 CE, Rigo was born in the **Campeche** during the golden age of piracy. He was Beatriz' original captain and when she was embraced, she offered the same to him. He considered it, but once he learned about ghouling, he swore fealty to her as a ghoul.

## Modern Nights

Rigo travels with Beatriz and her coterie, holed up in Portland and still enjoying life.

## Character Sheet

Rigo Mendez

**Sire**: Beatriz

**Nature**: ?

**Demeanor**: ?

**Generation**:

**Embrace**:

**Apparent Age**: 35

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Celerity ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Mary Jane

**Mary Jane**, is an 8th Generation Neonate operating on the West Coast of the United States.

## Biography

> Why the hell did you make me a vampire when you could have made me a ghoul?
>
>
>

## Character Sheet

Asa Lovejoy, the Founder

**Sire**: Cretheus

**Nature**: ?

**Demeanor**: ?

**Generation**: 6th

**Embrace**: 1840

**Apparent Age**: 32

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Dominate ?, Fortitude ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Alphonse Dubois

**Alphonse Dubois** is an 8th generation Ancillae operating in Portland, Oregon.

## Biography

Born in 1758, Dubois was born in Paris, the Kingdom of France. His early life was formulated by the social influence of Voltaire. He believes heavily in free speech, freedom of religion, and separation of church and state. He worked to abolish slavery in the states.

## Modern Nights

Alphonse travels with his coterie from place to place, having settled down in Portland, Oregon for the time being.

## Character Sheet

Alphonse Dubois, the Revisionist

**Sire**: Sophonisha

**Nature**: ?

**Demeanor**: ?

**Generation**: 8th

**Embrace**: 1781

**Apparent Age**: 23

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Potence ?, Temporis ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?
Muisea

**Muisea**, is an 8th Generation Neonate operating on the West Coast of the United States.

## Biography

> I don't know what's going on here, but we've got to work together to get out.
>
>
>

Born in

## Character Sheet

Muisea

**Sire**:

**Nature**: ?

**Demeanor**: ?

**Generation**: 8th

**Embrace**:

**Apparent Age**:

**Physical**: Strength ?, Dexterity ?, Stamina ?

**Social**: Charisma ?, Manipulation ?, Appearance ?

**Mental**: Perception ?, Intelligence ?, Wits ?

**Talents**: ?

**Skills**: ?

**Knowledges**: ?

**Disciplines**: Dominate ?, Fortitude ?, Presence ?

**Backgrounds**: ?

**Virtues**: Conscience ?, Self-Control ?, Courage ?

**Morality**: Humanity ?

**Willpower**: ?