Cook: Morsels

If a morsel has prerequisites, you must meet them to learn it. You can learn the morsel at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

### Almond Milk

Warm almond milk sprinkled with nutmeg. When ingested, it prepares the body for sleep. The target must make a Constitution saving throw. On a failed save, they will fall unconscious in 1 minute and remain unconscious for 10 minutes. They wake early if they take any damage or if a creature spends an action to shake or slap them awake. Creatures that do not need to sleep are unaffected by this morsel.

### Carrot Casserole

Carrots cooked with a dozen herbs and spices. When ingested, it improves eyesight. The target gains darkvision out to a range of 60 feet for 8 hours. If the target already has darkvision, increase its range by 60 feet.

### Cow Innards

A delectable treat that smells terrible. When ingested, it gives the body disgusting breath. The target must make a Constitution saving throw. If it fails, the target has disadvantage on all Charisma checks, and creatures cannot be charmed by the target for 10 minutes. If any creatures were charmed by the target when it ingested the morsel, the effect is suspended for the duration for any creatures that can smell the target.

### Flavored Ice

Cream cold as ice. When ingested, it creates a brain freeze. The target must make an Intelligence saving throw. On a failed save, it takes 1d6 cold damage and has disadvantage on Concentration checks until the start of your next turn. On a successful save, the creature takes half damage and doesn't have disadvantage. The morsel's damage increases by 1d6 when you reach certain levels in this class: 4th level (2d6), 7th level (3d6), 9th level (4d6), 13th level (5d6), 17th level (6d6), and 20th level (7d6).

### Hardened Bread

Bread baked to be harder than stone. When ingested, it breaks into chunks and clogs the throat. The target must make a Strength saving throw. On a failed save, it takes 1d6 bludgeoning damage and has disadvantage on attack rolls until the start of your next turn. On a successful save, the creature takes half as much damage and doesn't have disadvantage. The morsel's damage increases by 1d6 when you reach certain levels in this class: 4th level (2d6), 7th level (3d6), 9th level (4d6), 13th level (5d6), 17th level (6d6), and 20th level (7d6).

### Herbal Grey Tea

A cup of steaming tea. When ingested, it clears the mind, and calms the body. The target adds 1d4 to all Constitution saving throws, Intelligence checks, and Wisdom checks for 1 hour.

### Invigorating Juices

A delectable fruit sloshing with good juices. When ingested, the juices bolster the body’s constitution. The target gains 1d8 temporary hit points for 1 minute. The number of temporary hit points gained from this morsel increases by 1d8 when you reach certain levels in this class: 4th level (2d8), 7th level (3d8), 9th level (4d8), 13th level (5d8), 17th level (6d8), and 20th level (7d8).

### Packed Protein

A fried chicken leg. When ingested, it feeds the muscles at an enhanced rate. For 1 minute, the target adds 1d4 to all damage rolls and ability checks they make using Strength. The die rolled for this morsel increases when you reach certain levels in this class: 10th level (1d6), 15th level (1d8), 20th level (1d10).

### Smoky Chops

A smoky bite of pork. When ingested, it reacts with the stomach’s juices to create a fiery sensation that warms the body and manifests a fever. The target gains resistance to cold damage and immunity to the poisoned condition for 10 minutes.

### Spicy Pepper

A spicy, roasted pepper. When ingested, it causes intense sweating that greases the body. The target gains resistance to fire damage and immunity to the grappled condition for 10 minutes.

### Sugar Crystals

A string of crystallized sugars. When ingested, it overcharges the cells. The target’s speed increases by 5 feet for 10 minutes. This bonus increases when you reach certain levels in this class: 5th level (10 feet), 10th level (15 feet), 15th level (20 feet) and 20th level (25 feet).

### Braised Rabbit

Prerequisites: 7th level

A rabbit haunch cooked with wine and herbs. When ingested, it instills the body with a springy dexterity. The target gains the effect of the Jump spell for 1 hour.

### Buttered Trout

Prerequisites: 7th level

Trout coated in butter. When ingested, it seizes the lungs and reworks the body's breathing apparatus. The target gains the effect of the Water Breathing spell for 1 hour. The target also gains a swim speed equal to their movement speed for the duration.

### Roast Pheasant

Prerequisites: 7th level

Roasted pheasant wing. When ingested, it creates a lightness in the body. For 10 minutes, when the target falls, their rate of descent slows to a rate between 5 feet per round and 60 feet per round (their choice). They can choose their rate of descent again at the start of each of their turns. If they land before the morsel's effect ends, they take no falling damage.

### Spider Eggs

Prerequisites: 7th level

Salt-cured spider eggs. When ingested, it improves the body's grip. The target gains the effect of the Spider Climb spell for 1 hour.

### Thickening Gruel

Prerequisites: 7th level

A hardy porridge . When ingested, it thickens the skin. The target gains the effect of the Barkskin spell for 10 minutes.

### Chamomile Tea

Prerequisites: 11th level

Tea steeped with Chamomile leaves. When ingested, the tea relaxes the muscles, weakening physical strikes. For 1 minute, whenever the target makes a weapon attack, they must subtract 1d6 from their damage roll for that attack.

### Shreevy Leaves

Prerequisites: 11th level

Leaves of the Shreeve shrub, baked to release calming chemicals. When ingested, the target must make a Wisdom saving throw. On a failed save, the creature becomes indifferent to all other creatures for 1 minute. The indifference ends early if the target is damaged in any way. A creature who can't be charmed is immune to this effect.

### Spectral Sprouts

Prerequisites: 11th level

Bean sprouts grown on haunted ground. When ingested, the target gains the benefits of the See Invisibility spell for 1 minute. The target can also use an action to enter or exit the ethereal plane for the duration.

### Startouched Seeds

Prerequisites: 11th level

Sunflower seeds baked in starlight. When ingested the target rolls 1d4. The creature can recover expended spell slots that have a combined level that is equal to or less than the number rolled. If the recovered spell slots are not used in the next minute, they are lost.

### Sweet and Sour Beets

Prerequisites: 11th level

Sugared beets dipped in soured creams. When ingested, it softens the skin, weakening the body against physical attacks. For 1 minute, add 1d6 extra damage to the first weapon attack that hits the target on each turn.

### Boiled Dragon's Tail

Prerequisites: 15th level

A tough chunk of tail, boiled until soft and white. When ingested, the target grows scales across their body, and they sprout a tail made of fire. For 1 minute, the target gains a +1 bonus to AC, and they can use an action to do one of the following:

#### **Frightful Presence.**

The target roars. Each creature of the target's choice that is within 30 feet of the target must succeed on a Wisdom saving throw or become Frightened of the target for 1 minute. The DC for the saving throw is equal to your Morsel save DC. A creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the target's Frightful Presence for the next minute.

#### **Tail Swipe.**

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4d8 fire damage.

### Hydra Tongue

Prerequisites: 15th level

Tongue from one of a Hydra's mouths, simmered in strong aromatics. When ingested, the target grows a second head that lasts for 1 minute. The head grants them the following benefits: They gain 1d10 temporary hit points at the start of their turn. Any limbs amputated within the last 24 hours regenerate at the start of each of their turns. They gain an extra reaction that can only be used for opportunity attacks. They gain an extra action that can only be used to take the Disengage, Help, or Search action. At the end of the duration, the head falls off and evaporates, leaving behind no trace.

### Elemental Pie

Prerequisite: 15th level

A pastry with a fruity filling swirled together with the primal elemental salts. When ingested, the power of the elements manifests itself inside the target's body. For 1 minute, the target gains resistance to Acid, Fire, Poison, Lightning, and Thunder damage. They also gain a flying and swimming speed equal to their walking speed for the duration.

### Frosted Grapes

Prerequisite: Sous Chef feature

Grapes dusted with white sugar. When ingested, it powers the nerves at an enhanced rate. For 1 minute, the target adds 1d4 to all damage rolls and ability checks they make using Dexterity. The die rolled for this morsel increases when you reach certain levels in this class: 10th level (1d6), 15th level (1d8), 20th level (1d10).

### Strong Ale

Prerequisites: 7th level, Sous Chef feature

Intensely fermented alcohol. When ingested, it loosens the body’s muscles. The target gains resistance to nonmagical bludgeoning, piercing, and slashing damage from weapon attacks for 1 minute.

### Honeyed Fish

Prerequisite: 13th level, Sous Chef feature

A sweet and juicy fish. When ingested, it boosts the powers of the mind. The target has advantage on all Intelligence, Wisdom, and Charisma checks for 1 minute.

### Pine Nut Mash

Prerequisite: 17th level, Sous Chef feature

Roasted pine nuts smashed into a chunky cream. When ingested, it gives the target a sweet, fragrant breath. All friendly creatures within 10 feet of the target (including the target) have advantage on saving throws for 1 minute.

### Stinking Sprouts

Prerequisites: Mess Sergeant feature

Brussel sprouts wrapped in ham. When ingested, they power consistent and disruptive flatulence. The target gains immunity to the charmed and frightened conditions for 1 minute.

### Bloating Beans

Prerequisite: 7th level, Mess Sergeant

Hearty, yet swelling food. When ingested by a Medium or smaller creature, the target grows into a much pudgier, threatening form. The target’s size doubles, and its weight is multiplied by eight for 1 minute. This growth increases its size by one category. The target also gains advantage on Strength checks and Strength saving throws for the duration.

### Jittering Coffee

Prerequisites: 13th level, Mess Sergeant feature

Coffee with an unnaturally high amount of caffeine. When ingested, it supercharges the nerves, constantly sending electrical currents through the heart. For 1 minute, if the target drops to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and this morsel's effect ends.

### Fatty Oats

Prerequisites: 17th level, Mess Sergeant feature

Complex grains suffused with healthy fats. When ingested, it builds up the hardiness of the skin to prevent harm. The target has resistance to all damage until the end of your next turn.

### Greasy Slosh

Prerequisites: Hash Slinger

A thick, heavy, and acidic porridge. When ingested, it forces the body to use a significant amount of energy to process. The target must make a Constitution saving throw. On a failed save, it takes 1d6 acid damage and is considered restrained for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the effect ends on the target. On a successful save, the target takes half damage and is not restrained. The morsel's damage increases by 1d6 when you reach certain levels in this class: 4th level (2d6), 7th level (3d6), 9th level (4d6), 13th level (5d6), 17th level (6d6), and 20th level (7d6).

### Fire Salts

Prerequisite: 7th level, Hash Slinger feature

A rare and combustible spice. When ingested, it mixes with the target creature’s breath and spit to create a fiery discharge. All creatures within 15 feet of the target (including the target) must make a Dexterity saving throw. On a failed save they take 4d6 fire damage, or half as much on a successful save. The morsel's damage increases by 1d6 when you reach certain levels in this class: 9th level (5d6), 13th level (6d6), 17th level (7d6), 20th level (8d6).

### Garlic Tuna

Prerequisite: 13th level, Hash slinger feature

Festering tuna baked in over-ripened garlic. When ingested, it causes the target to exude rot from every pore. The target must make a Constitution saving throw. On a failed save, all hostile creatures within 10 feet of the target (including the target) have disadvantage on saving throws for 1 minute.

### Rancid Onion

Prerequisite: 17th level, Hash Slinger feature

A vegetable in the heat of decomposition. When ingested, the target sprays the vegetable’s over-ripened juices all around itself. All hostile creatures within 30 feet of the target (including the target) must make a Constitution saving throw. On a failed save they are paralyzed until the start of your next turn and blinded for 1 minute. At the end of each of its turns, a target can make another Constitution saving throw. On a success, they are no longer blinded.

### Underdark Draught

Prerequisite: Brewmeister feature

A pitch black ale, foaming with shadows. When ingested, the target immediately vomits magical darkness that fills a 10-foot radius sphere centered on the target. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it. The darkness lasts for 1 minute. All creatures friendly to the target (including the target) can see through this magical darkness.

### Vodka Slushie

Prerequisite: 7th level, Brewmeister feature

A white swirl of frozen vodka, misting a boozy aroma. When ingested, the target immediately vomits snow that covers the ground around them. The ground in a 15-foot radius centered on the target becomes covered with snow. The snow is considered difficult terrain for all creatures hostile to the target. When the snow is vomited, all creatures hostile to the target within in the area must make a Strength saving throw. On a failed save, a creature is pushed out of the snow's area, away from the target. The snow lasts for 1 minute, or until melted by an intense heat.

### Hellfire Whiskey

Prerequisite: 13th level, Brewmeister feature

A grey liquor, with sickly, yellow flames caressing the surface. When ingested, the target's eyes and body become wreathed in yellow-green flames for 1 minute. The flames shed dim light in a 10-foot radius, reaching out to drain the life of the target's enemies. When a large or smaller creature that is hostile to the target moves into the dim light for the first time on a turn, or starts its turn there, they must make a Constitution saving throw. On a failed save, they suffer one level of exhaustion.

### Angel's Kiss

Prerequisite: 17th level, Breweister feature

White wine, bubbling with divine energy. When ingested, the target sheds bright light in a 30 foot radius, and dim light for an additional 30 feet for 1 minute. When a creature hostile to the target starts their turn in the bright light, they must make a Constitution saving throw. On a failed save, they are blinded until the start of their next turn. Creatures with darkvision make this save with disadvantage.