recursal/Fanatic-Fandom huggingface dataset:
กางเกงทาร์ซาน

**กางเกงทาร์ซาน** (**ターザンパンツ** Tāzan pantsu) เป็นหนึ่งในของวิเศษที่ปรากฎอยู่ในตอน กางเกงทาร์ซาน (การ์ตูนทีวี) ประเภทเสื้อผ้า เมื่อสวมกางเกงแล้ว จะสามารถเรียกสัตว์ต่างๆมาเป็นพักพวกได้ เหมือนกับทาร์ซานเจ้าป่า

## ลักษณะ

เป็นกางเกงหนัง ลักษณะขาดรุ่ยร่าย มีสีน้ำตาล เหมือนกับกางเกงที่ทาร์ซานสวมใส่

## การใช้งาน

สำหรับของวิเศษชิ้นนี้ การใช้งานนั้นง่ายมาก เพียงแค่สวมใส่เท่านั้น ผู้ที่สวมก็จะสามารถเรียกสัตว์เป็นพักพวกได้ โดยแค่ทำการโห่ร้องเท่านั้น แต่การโห่ร้องจะต่างกันออกไป เช่นเมื่อโห่ร้องเป็นอีกจังหวะ ก็จะเป็นการเรียกสุนัข โห่ร้องจังหวะอื่น ก็จะเป็นการเรียวแมว และสัตว์ที่เราเรียกมาแล้ว จะทำตามคำสั่งของผู้ที่สวมใส่นั่นเอง
Brain Bug

The **Brain Bug** is a large spider-like creature.

## Behavior

Brain bugs will walk towards Albert West and spit a slow-moving projectile when in range. This acid explodes upon impact and slows West down for a second. Brain bugs always spawn with two Small Spiders, although they occasionally get separated. When the brain bug dies, its two small spiders will die soon after.

## Strategy

Killing the small spiders leaves the brain bug harmless since its acid projectile doesn't do anything but slow West down. When it's alone, any weapon will suffice for killing it. Since the small spiders die with the brain bug, however, it is possible to try avoiding the spiders while aiming for the brain bug. A shotgun or melee weapon can be useful for this, since the constant moving can make aiming with a pistol or SMG difficult.
Guns

**Guns** are the ranged weapons of the game. A gun must first be assembled by linking together a gun core, a heatsink, and a barrel; they may be unlinked at any time. The gun core determines what type of gun is created: pistol, SMG, shotgun, or plasma launcher. The first three types are available from very early on, but the plasma launcher must be produced after first researching its associated data chip.

All guns function similarly: when the trigger is pulled, a projectile (or group of projectiles, in the case of the shotgun) is fired in the chosen direction (with a degree of variance, based on its accuracy); doing this consumes power from the equipped power pack. Insufficient power will prevent the gun from firing, even if there is a portion of the necessary power available. Each shot fired will decrease the gun core's durability, and the gun will cease to function when the durability hits 0, but this can be restored at the Nano Reconstruction Bay (either the core or the linked gun can be stored to repair it).

Shotguns are the shortest-range gun type, SMGs are medium-range, and pistols are long-range. Plasma launchers are short-range, but are better at dealing damage to an area and can also deal damage to the player.

All gun components can be researched, allowing for the production of improved variants. Other than the plasma launcher core, all gun components have three variants per software level, with the variants requiring refined ore materials about equivalent to the software level.
Isoflavones

### Description

A tan liquid processed from Mars Peanuts.Used in the production of improved medical supplies.

### Weight

0.05 kg

**Isoflavones** is a material that is obtained by refining peanuts in the Bio Processing System. Peanuts can be obtained from the Biosphere Accelerator with level 2 biosphere software. It takes 10-11 minutes to harvest peanuts and 5-6 to process it. Recycling body lotion will also yield isoflavones.

## Usage

Isoflavones is used to produce the following items:

* Oxygen Canister L
* Oxygen Filter MK II
* Improved and Advanced Bandages
* Improved Nanocasting Kit
* Decontamination Pill C
* Marsmari D and V
* Musclemax K and S
Kirk Astley

This is Kirk's alter ego whenever he is not making eMathInstruction videos, but private and unrelated videos. He is known for his inability to give you up, or let you down. This form claims to never want to tell a lie or even hurt you. It is a human loving incarnation, though it is rarely brought about. The only weakness of this form is the "Kirk/Rick Astley Paradox." In the famous "Never Gonna Give You Up" song, Kirk/Rick says the tetular line, "Never gonna give you up." However, he also says that he's "never gonna let you down." So, if you asked for a DVD of the 2009 movie "Up" he wouldn't give it to you, because doing so would break the songs spiritual power. The problem is that by not giving you "Up" he is letting you down, and this is the Kirk/Rick Astley Paradox. NO OTHER FORM OF KIRK IS BURDENED WITH SUCH WEAKNESSES.
The Red Button-Down

The red button-down is one of Kirk Weiler's signature shirts, often worn during his video series. It is a plain, crimson shirt with a classy collar and an eye-catching hue. While the red button-down can be seen from time to time in Kirk's videos, is isn't seen early as much as his classic grey and black shirts. It has been worn by Kirk in various styles, from all the way buttoned up to a more casual, unbuttoned look. Click here for a great example of the red button-down in action.
Alpha-Carotene

### Description

An orange liquid processed from Mars Carrots.Used in the production of advanced medical supplies.

### Weight

0.05 kg

**Alpha-Carotene** is a material that is obtained by refining carrots in the Bio Processing System. Carrots can be obtained from the Biosphere Accelerator with level 3 biosphere software. It takes 11-12 minutes to harvest carrots and 5-6 to process it. Recycling rum will also yield alpha-carotene.

## Usage

Alpha-Carotene is used to produce the following items:

* Oxygen Filter MK III
* Thermal Canister XL
* Decontamination Pill B
* Marsmari V and X
* Musclemax S and X
District Gemini

The **Gemini District** is an outer sector to the east of Central Control, on the same track as Carson Hotel and Murray Space Center. It is 65 minutes away from Central Control, 25 minutes from Carson Hotel and 39 minutes from Murray Space Center. 3300 units of power is required to power the sector. Like other outer sectors, all floors besides the ground floor are entirely randomized for each playthrough. The oxygen generator and a level 3 data chip are found on any floor between F01-F05 inclusive, the level 4 data chip is found on any floor between F06-F10 inclusive, and the thermal generator is found on F10, the last floor.

        The level 3 research data chip is found between F01-F05 inclusive. In the pictured room, a plethora of "Better Bars" can be found on the ground. Exactly one of these bars will contain the chip; all others will greatly increase contamination if used. The correct one can be identified through the X on the wrapper; compared to the other bars, the correct one will have a brighter red X and the lower-right portion of the X will be shorter.

The level 4 mining data chip is found between F06-F10 inclusive, in a suitcase in a standard living suite.

District Gemini's ground floor.The room containing Gemini's level 3 chip.The room containing Gemini's level 4 chip.The level 3 chip room and all of its Better Bars.
## Journals

"Better Bars", "Ortega's Phone Call", "Mr. Wiggles"
Big Fat Mutant

**Big Fat Mutants** are an evolution of the Muscled Mutant. With its very high health and high damage, it serves as a meatshield that can punch out just as much as it can take, in addition to being able to inflict bleeding or fractures.

## Behavior

The big fat mutant will move toward the player at a slow speed, lunging when it gets close like a normal mutant with a comparable distance. Its attacks are more deadly, and it has a significant chance to fracture bones or cause bleeding because of its attacks.

It has two distinct attacks. One is a simple straight hook using one of its fists; the other is a straightforward thrust with both of its fists. It will lunge a respectable distance (about the distance of a shotgun shot) during its punch, so being anywhere near melee range can hurt. Both attacks also have a distinct wind-up animation.

## Strategy

Shielding while anywhere near it is recommended, if not to mitigate the damage then to avoid the fractures or bleeding that may accompany it.

Due to its size, hitting it with an SMG is relatively easier compared to other mutants, so using an SMG can easily take it out while staying a safe distance away from its fists. Weakening it with a grenade or plasma launcher shot before attacking it can help; then you can go in and finish it off with a melee weapon or shotgun. Due to its damage potential, though, the safest option is to attack it from a distance with a pistol. With a few critical hits, even a basic pistol can kill a big fat mutant before overheating.

Like all melee attacks, each of their attacks has a noticeable cooldown, so an experienced player may opt to use a shotgun between their strikes. Three or four basic shotgun blasts will kill it on Nightmare.

Big fat mutants have the highest health of all enemies, so they can quickly deplete resources. You can expect them to begin spawning at around 40% local infection, and to increase in numbers from there. For extended trips, the best strategy is simply to keep the infection down so that you can avoid them altogether.
Medical Supplies

**Medical supplies** are used to restore some aspect of West's overall health. Medical kits restore HP, bandages remove bleeding, nanocasting kits remove fractures, and decontamination pills reduce West's contamination (which directly impacts his body condition). They can be added to quick slots to facilitate their use. All medical supplies have a stack limit of 5, except for decontamination pills, which stack up to 10.

It should be noted that none of these items are instantaneous. After using an item, West spends a few seconds to apply the item; after application, the item will last for its listed duration, applying effects either during or after this duration, depending on the item. The short process of applying an item does not impede West in any way, except for preventing another item from being applied; **however**, if West is hit while applying an item, *it will not be applied and will be lost.*

## List of Medical Kits

A **medical kit** restores West's HP slowly while it is active. Although improved kits heal more HP over a shorter duration, it is worth noting that the basic medical kit is the only kit that does not require enemy drops to produce, which makes mass producing it much easier on resources.

## List of Bandages

A **bandage** cures the Bleeding status effect when its duration ends. While a bandage is active, the effects of the bleeding are still active, but they will not worsen over time. The severity of the bleeding does not affect the bandage's duration.

## List of Nanocasting Kits

A **nanocasting kit** heals the Fracture status effect when its duration ends. While a nanocasting kit is active, the effects of the fracture are still active, but will not worsen over time. The severity of the fracture does not affect the duration of the nanocasting kit.

## List of Decontamination Pills

**Decontamination Pills** reduce West's contamination while active. **Strength** is measured here by how many minutes it takes for contamination to be reduced by 1, so lower is better by this metric.

For practical reference (since contamination also grows while a pill is active), a standard pill can reduce 100 contamination to 77 in its duration, or 45 to 3. The C pill can reduce 100 to 69, or 45 to almost 0. B reduces 100 to 52. A reduces 100 to 35.

It is worth noting that all Decontamination Pills require exactly 50 Blood Extract and 10 Biosphere products. Since the main bottleneck will be the blood extract in the long run, it is always best to produce the best pill available, especially since basic pills can be found somewhat frequently. Basic decontamination pills can be useful while exploring new areas, since the long duration can allow the pill to remove the contamination that future hits will inflict. Improved pills should be saved for reducing contamination when it gets uncomfortably high.
Gates

Gates are the main means of teleportation in the omniverse. Few beings are known to possess the ability to summon gates. Kirk Weiler is one of the few humans left in the universe with the power to summon them using the eMath Equation. During The Day the Math Died, Kirk escaped his home by summoning Gate 425 which accidentally transported him to the Forbidden Zone. Very few of his transmissions reach Earth.

## Known Gates

* Gate 425
* Gate 666
* Gate 001
Barrel

**Barrels** are a required component of all guns. All guns require a gun core, a heatsink, and a barrel to be linked in order to be used; these may be unlinked at any time. Barrels can naturally be obtained by unlinking complete guns, which can be found in Central Control, in the two desks in the southwestern office. In other sectors, security offices can contain any basic weapon, including complete guns and barrels.

Barrels can be researched and then produced at the 3D Printing System. Once researched, improved variants can be produced and subsequently researched. Improved barrels sport a higher chance of dealing a critical hit, and high end barrels eventually gain a laser sight and a silencer, but have a higher linking cost (essentially requiring better gun cores, which have the link capacity).

## See Also

* Guns
* Heatsink
ปลาบิน/อนิเมะปี 1979

วันออกอากาศ
 ตอนที่
 ตอนก่อนหน้า

**ปลาบิน** (空(そら)とぶさかな Sora to busakana) เป็นหนึ่งในตอนของ อนิเมะปี 1979 เป็นตอนที่ 196 ว่าด้วยเรื่องการทำให้ปลาในทะเลว่ายน้ำบนท้องฟ้าได้

## เนื้อเรื่อง

โนบิตะและชิซุกะมาที่บ้านซึเนะโอะและดูปลาของซึเนะโอะ ซึเนะโอะบอกว่าจะเลี้ยงปลาแบบนี้ต้องใช้พื้นที่กว้างนะ และก็ขอโทษที่ว่ามีบ้านเขาบ้านเดียวที่ใหญ่พอที่จะมีบ่อปลาได้ เมื่อโดราเอมอนได้ยินก็จะเลี้ยงปลาบ้าง โนบิตะเลยไปจับปลาเงินปลาทอง ซึ่งจับไม่ได้สักตัว โดราเอมอนเลยพาไปเอาปลาจากทะเล! ต่อมาทั้งสองกำอาหารสัตว์เลี้ยงสำหรับปลาและโปรยลงทะเล จากนั้นปลาที่กินอาหารไปก็บินขึ้นมาข้างบน ต่อมาโนบิตะขอกำอาหารเพื่อเอาปลาอีกและได้ปลาฉลามมาด้วย จากนั้นทั้งสองพาปลากลับไปที่บ้าน

โนบิตะบอกว่าเขาเลี้ยงปลาแล้ว ซึเนะโอะงงว่าทำไมทั้ง ๆ ที่ไม่มีบ่อ ทุกคนไม่เชื่อแต่ก็ต้องตะลึงเพราะปลาบินออกมาจากบ้านของโนบิตะ ปลาพวกนี้เชื่องมากและสามารถมอบหมายให้ไปซื้อของได้ด้วย หลังจากที่โดราเอมอนสร้างบ้านสำหรับปลาเฝ้ายามเสร็จแล้ว เขาและเพื่อน ๆ พาปลาไปเดินเล่น ซึ่งหนึ่งในนั้นคือปลาฉลาม เมื่อโนบิตะขี่ฉลามไจแอนท์ก็เอามั่ง แต่มันกัดก้นไจแอนท์ทำให้หนีกลับไป ทางซึเนะโอะอิจฉาโนบิตะมาก แต่ก็ได้มาพบกับอาหารปลาวิเศษขึ้นเลยหยิบไปสักกำ แต่ก็ถูกหมึกพ่นหมึกใส่และหอยกระแทก อย่างไรก็ตามเขาก็หยิบมาได้หนึ่งกำ จากนั้นเขาเอาอาหารปลานี้ไปให้คุณลุงโปรยลงไปแถวทะเลลึก ซึเนะโอะตื่นเต้นว่าจะได้ปลาอะไร หลายวันต่อมามีพัสดุจากคุณลุงส่งมา แต่มันก็กลายเป็นปลาน่ากลัวใต้ทะเลลึกเต็มไปหมด

## ตัวละคร (เรียงลำดับการปรากฏตัว)

* โฮเนคาว่า ซึเนโอะ, โนบิ โนบิตะ, มินาโมโตะ ชิซุกะ (ปรากฏตัวพร้อมกัน)
* โดราเอมอน
* โนบิ ทามาโกะ และ โนบิ โนบิสุเกะ (ปรากฏตัวพร้อมกัน)
* โกดะ ทาเคชิ
* คุณลุงของซึเนะโอะ
* คุณแม่ของซึเนะโอะ

## ของวิเศษที่ใช้ (เรียงลำดับการปรากฏ)

* คอปเตอร์ไม้ไผ่
* อาหารสัตว์เลี้ยงสำหรับปลา
Cocoon

**Cocoons** are a unique "enemy" that can't retaliate, but have a lot of health and eventually spawn an enemy.

## Behavior

Cocoons just stay in one place; they don't move or attack in any way (although a cocoon can be pushed by Albert West and mutants, but it will bounce back to its original position). Occasionally, an enemy will spawn from the cocoon, which can be anything from a Normal Mutant to a Pre-Martian. When an enemy spawns from a cocoon, it is destroyed without dropping any items. Cocoons can be found in packs of up to four. In addition, cocoons come in four different sizes, each with varying health. No other difference has been observed in cocoons' sizes, but the size may be indicative of what will hatch.

Occasionally, an unalerted mutant can be observed "transforming" into a cocoon, and can create up to four at once. The mutant itself disappears.

## Strategy

Cocoons have a lot of health, so it is best to attack them with a shotgun up close or with a powerful melee weapon. However, since they don't retaliate, almost anything can work. An SMG may be preferable for its low heat usage, even though it will take longer than a shotgun, or a pistol can be used for its compromise between power and energy usage.
Although they can also be left alone since they pose no immediate threat, it is advised to take out cocoons whenever they are spotted, so that enemies can't spawn from them, especially if you have to return to the area later.
Lycopene

### Description

A red liquid processed from Mars Tomatoes.Used in the production of basic medical supplies.

### Weight

0.05 kg

**Lycopene** is a material that is obtained by refining tomatoes in the Bio Processing System. Tomatoes can be obtained from the Biosphere Accelerator. It takes 10-11 minutes to harvest tomatoes and 5-6 to process it. Recycling cleansing cream or shampoo will also yield lycopene.

## Usage

Lycopene is used to produce the following items:

* Thermal Canisters
* Thermal Regulator MK I
* Basic Medical Kit
* Bandage
* Musclemax
* Windroid
Difficulty

*Subterrain* offers 4 different playing difficulties: Easy, Normal, Hardcore, and Nightmare. These modes change gameplay aspects such as Albert West's needs, damage to and from enemies, the accumulation rate of contamination, infection rates and how quickly the infected evolve, and where you can save.

In addition, a permadeath option can be selected, and is a separate setting from the actual difficulty. If permadeath is chosen, the new game file will be deleted if West dies, including any associated autosaves. The game files are not deleted if the death occurs during a boss fight.

Your placement on the in-game leaderboards are based, in part, on what difficulty you play on (permadeath is ignored). Playing on a higher difficulty does not place you in lower difficulty leaderboards. However, playing higher difficulties *will* reward achievements that require lower difficulties.

In addition to the differences below, the remote terminals in Nilson Engineering and Central Control require level 2 software to be installed on Hardcore and Nightmare; on Easy and Normal, they only require level 1 software.
District Leo

The **Leo District** is an outer sector to the north of Central Control, on the same track as Spirit Plaza. It is 70 minutes away from Central Control and 40 minutes from Spirit Plaza. 3300 units of power is required to power the sector. Like other outer sectors, all floors besides the ground floor are entirely randomized for each playthrough. The oxygen generator and a level 3 data chip are found on any floor between F01-F05 inclusive, the level 4 data chip is found on any floor between F06-F10 inclusive, and the thermal generator is found on F10, the last floor.

The level 3 mining data chip is found between F01-F05 inclusive. It is found in a suitcase in the back of an office, which is found opposite a bar at the end of a short corridor. The level 4 engineering data chip is found between F06-F10 inclusive. It is found in a standard living suite, in a suitcase near the bed.
Lithium

### Description

An exotic and expensive material processed from Petalite Ore. It's extremely durable and light.

### Weight

0.04 kg

**Lithium** is a material that is obtained by refining petalite in the Ore Refining System. Specifically, petalite ore can be mined using the Mine Extractor in 15-16 minutes with level 4 mine software and then refined 7-8 minutes. Alternatively, a petalite earring can be recycled; this will yield a petalite gem, which can then be refined to gain lithium 1-2 minutes. Petalite ore, gems, and earrings have a stack limit of 50; lithium has a limit of 300.

## Usage

Lithium is used to produce the following items:

* Barrel 'Raging Bull' GE180, GE190, GE210
* Ultron Flashlight
* Laser and Heavy Laser Batons
* Pistol GIO C3
* RVGR-XU Plasma Launcher
* Power Pack XL
* Reactor Module MK IV
* Shotgun Flux GX2 and Flux GX3
* SMG MDIX 4D and MDIX 4K
District Aries

The **Aries District** is an outer sector to the south of Central Control, on the same track as Solar Casino. It is 65 minutes away from Central Control and 40 minutes from Solar Casino. 3300 units of power is required to power the sector. Like other outer sectors, all floors besides the ground floor are entirely randomized for each playthrough. The oxygen generator and a level 3 data chip are found on any floor between F01-F05 inclusive, the level 4 data chip is found on any floor between F06-F10 inclusive, and the thermal generator is found on F10, the last floor.

The level 3 engineering data chip is found between F01-F05 inclusive, in a suitcase in a standard living suite. The level 4 biosphere data chip is found between F06-F10 inclusive. It is found in a room behind a small blockade of storage crates, among a corpse and several damaged batons. Accessing this room requires Zeronica Jones' keycard, which can be found in Spirit Plaza and District Pisces.
MPO Mine

The **MPO Mine** is an automated facility where the Mars colony harvested a number of minerals from the planet. It is accessed through Central Control via a staircase that is locked by the MPO Mine Keycard. It requires 1300 units of power to be active; without power, the Mine Extractor will cease to function.

## Description

The mine spans one floor and has its own oxygen and thermal generators, like other core sectors, although these are still initially broken. The residential area covers the western portion of the floor. The generators are in the northeast corner. The rest of the floor is occupied by mining instruments. Containers with nickel ore, ilmenite ore, and the occasional palladium and titanium can be found scattered about these areas.

The primary use for the mine for Albert West is excavating minerals via the MPO Mine Extractor machine, and the minerals can be refined at the Ore Refining System. The resulting materials can be used to create a variety of items, including weapons and software.

## Points of Interest

* Journals: "Mine Excavator", "It's Martin, Bro!"

### Mine Extractor

The **MPO Mine Extractor** is used to extract ores from the crust of Mars. Once extracted, these ores can be refined at the Ore Refining System. This system can be found in the Mine, but once Level 2 Mine Software is installed, this system can also be remote controlled in Central Control and Nilson Engineering on Hardcore and Nightmare difficulty (level 1 on Easy and Normal). Extracted ores are automatically stored in the Material Storage.

Extraction of any ore can be cancelled at any time. The extractor can only extract one type of ore at any time (up to 50 of it in a single command), but extraction can be queued so that another begins when the current ore is extracted. The queue begins with a maximum capacity of 4 with level 1 software and increases by 2 for each software level.

The following items can be produced (with the required software) and then refined into a material:

¹All gems take 1.66 minutes each to be refined.

## See Also

* Central Control
* MPO Biosphere
* Nilson Engineering
* Herbert Research
Grenades

There are two types of grenades in *Subterrain*: photon grenades and electric stun grenades. Photon grenades deal damage over a large area when they detonate. Despite their name, stun grenades *do not stun* enemies, but slow their movements temporarily (including their attack animations). All grenades have a stack limit of 20, can be equipped in quick item slots, and have a weight of 0.03 kg.
Metal Composite

### Description

Very light metal composite resource for 3D printing. It can be made as hard as solid metal but also shaped into any form like plastic.

### Weight

0.004 kg

**Metal composite** is one of three primary materials, the other two being electronic resin and glass fiber. Like the other primary materials, it has a stack limit of 990. As the name implies, this material is primarily used for and obtained from metallic objects, which are mostly produced in the 3D Printing System.

## Crafting

Use the 3D Printing System after placing the following into Material Storage:

* Glass Fiber x4
* Palladium x1
* Osseous Extract x2

One metal composite will take 2 minutes to produce, and up to 990 can be queued in one slot.

## Usage

Metal composite is used to produce the following items:

* Electronic Resin
* Beacon
* Backpacks
* Barrels
* Flashlights
* Grenades
* Heatsinks
* Life Support (Oxygen canisters and filters, thermal canisters and regulators)
* Nanocasting Kit
* Batons
* Knives
* Pistol Cores
* Plasma Launcher Cores
* Power Packs
* Reactor Modules
* Shotgun Cores
* SMG Cores
* All Suits
Murray Space Center

**Murray Space Center** is the local space station for MPO. It is located to the east of Central Control, along the same track as Carson Hotel and District Gemini. It is accessed via tram, but it is locked by the Space Center Keycard. It takes 1 hour 44 minutes to reach it from Central Control and requires 5000 units of power to be active.

## Description

    Murray Space Center occupies one floor and has its own oxygen and thermal generators, although these are initially broken. The center and east parts of the floor are occupied by tourist attractions: display cases showing off jewelry made from various Martian metals and a large food area. The west area seems to be luggage storage and has an abundance of miscellaneous items, as well as the generators (the oxygen generator is locked behind a Class A lock. The southwest area is the control station, and holds the Space Suit Plans as well as a journal (none of the computer consoles ever contain anything). The northern portion is dominated by three launching pads and some large containers; it is here that Albert West finds that Shuttle 2 is not launched, and decides to use it to escape MPO. A Broken Navigation Module is found near the shuttle and is essential to launching the shuttle.

## Points of Interest

* Journals: "Murray Space Center", "Sorry, Little Buddy", "Group Call"
* Space Suit Plans
* Broken Navigation Module
* Tons of miscellaneous items in the west and north

## Escape

**Shuttle 2** is the last remaining shuttle on Mars, and therefore West's only hope of escaping the planet. A Broken Navigation Module is found near it and must be researched in order to produce a functional Shuttle Navigation Module. In addition to the module, the shuttle requires five units of Space Shuttle Fuel, which can be produced after researching the Shuttle Fuel Data Chip (found in the northeast corner of the Biosphere). An IEVA Suit from the Space Suit Plans (found in the southwest corner of the Space Center) may also be useful, in case anything goes wrong. All three items require level 2 Research and Engineering Software to be researched and produced, as well as a number of level 3 Biosphere and level 2 Mine materials.

Remember that you need *five* Space Shuttle Fuel.
กระเป๋าคุณหมอ (ตอน)/มังงะ

วันตีพิมพ์
 ลำดับเล่ม
 ตอนที่
 เรื่องโดย
 ภาพประกอบโดย
 ตอนก่อนหน้า

**กระเป๋าคุณหมอ** (お医者(いしゃ)さんカバン) เป็นหนึ่งในตอนโดราเอมอนฉบับหนังสือการ์ตูน เล่มที่ 20 และเป็นตอนที่ 363 ในซีรีส์หนังสือการ์ตูนโดราเอมอน เป็นตอนที่ว่าเรื่องกระเป๋าที่สามารถวินิจฉัยอาการและให้ยารักษาทุกอย่าง

## เรื่องราว

โนบิตะได้ชวนชิซุกะมาเล่นที่บ้าน แต่ต่อมาชิซุกะป่วยจึงบอกโนบิตะว่าไม่ไปเล่นแล้ว และโนบิตะรู้สึกอาการไม่ดีเลยตีตนไปว่าป่วยหนัก โดราเอมอนเลยเอากระเป๋าคุณหมอออกมาดูว่าโนบิตะเป็นอะไร โดยสาธิตการใช้อุปกรณ์ต่าง ๆ ของกระเป๋า และกระเป๋าวินิจฉัยออกมาว่าไม่ได้ป่วย แค่กินและนอนกลางวันมากเกินไป จากนั้นยารักษาทุกอย่างออกมาเพื่อให้โนบิตะกิน และหายสนิท ต่อมาโนบิตะเอากระเป๋าไปหาชิซุกะที่บ้าน ระหว่างทางเจอซึเนะโอะ เมื่อรู้เรื่องแล้วเขาเลยอยากให้โนบิตะช่วยตรวจโรคให้เขา แต่มีคิวอยู่แล้วเลยเอาไว้ก่อน เมื่อโนบิตะมาถึงบ้านชิซุกะ เธอหายป่วยแล้ว และซึเนะโอะมาขอให้รักษาถึงที่นี่ ต่อมาชิซุกะไปปิ้งโมจิกินกันเลยให้โนบิตะรอก่อน และไจแอนท์ที่รู้เรื่องมาจากซึเนะโอะมาหาเพราะต้องการให้โนบิตะรักษา ตอนแรกโนบิตะจะปฏิเสธแต่หมอเลือกคนไข้ไม่ได้ ดังนั้นเลยต้องให้ยา ต่อมาชิซุกะไฟลวกมือ เขาใช้ยาจากกระเป๋าทำให้หายสนิททันที ต่อมาเพื่อน ๆ รู้ข่าวว่าโนบิตะสามารถรักษาโรคได้ทุกอย่างเลยมาขอยากันเยอะทำให้ยาหมดเร็ว ต่อมาชิซุกะมามาโนบิตะที่บ้านเพราะป่วยจริง โนบิตะบอกว่าสายเกินไป แต่ชิซุกะอยากให้เขาดูให้ แต่ต่อมาโดราเอมอนถามว่ายังจะเล่นทั้งที่ยาหมดแล้ว? เธอจึงโมโหและตบหน้าโนบิตะ ซึ่งกระเป๋าคุณหมอไม่มียาเหลือทำให้รักษาแผลที่หน้าของโนบิตะไม่ได้

## ตัวละคร

* มินาโมโตะ ชิซุกะ
* โนบิ โนบิตะ
* โดราเอมอน
* โฮเนคาว่า ซึเนะโอะ
* โกดะ ทาเคชิ
* เพื่อนร่วมชั้นของโนบิตะ
Normal Mutant

Normal Mutants are one of the most common enemies in the game, and they don't pose much of a threat, unless there are a lot of them.

## Rarity and Other Information

### Special Abilities

Lunges towards player if they are near; very rarely causes bleeding

## Behavior

The normal mutant will just run toward the player and lunge when it gets close, attacking with its hands. West will be slowed for a second if this attack lands (unless his shield blocks it). You can avoid its attacks by strafing, or by dashing away from their attacks. Normal mutants are only remotely dangerous in numbers, but they can still be outrun easily.

## Strategy

Any weapon can easily dispose of these, but a well-placed shotgun blast to the face will instantly kill a mutant, regardless of difficulty. There is a noticeable cooldown between their attacks, so getting close is not too difficult, and is good practice for the evolved melee mutants that will eventually appear.
A Plasma Launcher is not recommended; normal mutants are one of the fastest enemies, so a careless shot can easily hit West, as well.
ปราสาทหินปีศาจ

**ปราสาทหินปีศาจ** หรือ **ปราสาทอสูร** เป็นสถานที่สมมติที่ปรากฏในภาพยนตร์ โดราเอมอน: ผจญภัยใต้สมุทร ตั้งอยู่ที่ทวีปแอตแลนติสใต้ท้องทะเล เป็นที่อยู่ของโพไซดอน

## ลักษณะ

เป็นปราสาทที่รูปร่างด้านนอกคล้ายกับหน้าปีศาจ ข้างในเป็นเครื่องจักรอันยุ่งเหยิงที่เป็นระบบคอมพิวเตอร์ทั้งหมด โดยมีกองทหารเหล็กซึ่งทั้งหมดถูกควบคุมโดยโพไซดอนประจำการ และมีห้องหนึ่งเป็นที่อยู่ของโพไซดอน

## ประวัติ

ในอดีตอันไกลโพ้นทวีปมูและแอตแลนติสเกิดสงครามกัน โดยแอตแลนติสที่มีวิทยาการเหนือกว่าได้ประดิษฐ์ระเบิดมุมปีศาจขึ้นซึ่งสามารถทำลายทั้งโลกไว้ แต่ตัวเองไม่เป็นอะไรเพราะมีบาเรียกั้นไว้แล้ว แต่การทดลองนิวเคลียร์ผิดพลาดทำให้แอตแลนติสล่มสลายลงไป แต่ระเบิดมุมปีศาจยังคงอยู่ และจากแผ่นดินไหวและภูเขาไฟ โพไซดอนจึงตื่นและอาละวาดโลกใต้สมุทรโดยส่งปลาสงครามออกไปโจมตีชาวมู และถ้าเกิดภูเขาไฟระเบิดอีกมันจะทำให้โลกพังพินาศได้ในพริบตา แต่ก่อนที่ภูเขาไฟจะระเบิด บัคกี้ได้ทำลายโพไซดอนทำให้โลกรอดพ้นอันตราย

## รูปภาพ

อาณาจักรแอตแลนติส ก่อนล่มสลายซากอาณาจักรแอตแลนติส หลังล่มสลายห้องของโพไซดอนอาวุธที่จะทำลายโลก
Hesperidin

### Description

A yellow liquid processed from Mars Lemons.Used in the production of advanced medical supplies.

### Weight

0.05 kg

**Hesperidin** is a material that is obtained by refining lemons in the Bio Processing System. Lemons can be obtained from the Biosphere Accelerator with level 3 biosphere software. It takes 10-11 minutes to harvest lemons and 5-6 to process it. Recycling whiskey will also yield hesperidin.

## Usage

Hesperidin is used to produce the following items:

* Oxygen Canister XL
* Thermal Regulator MK III
* Emergency Medical Kit
* Advanced Bandage
* Advanced Nanocasting Kit
* Musclemax S
* Windroid Ultra
Cerium

**Cerium** is a material that is obtained by refining monazite in the Ore Refining System. Specifically, monazite ore can be mined using the Mine Extractor in 14-15 minutes with level 2 mine software and then refined in 7-8 minutes. Alternatively, a monazite ring can be recycled; this will yield a monazite gem, which can then be refined to gain cerium in 1-2 minutes. Monazite ore, gems, and rings have a stack limit of 50; cerium has a limit of 300.

## Usage

Cerium is used to produce the following items:

* Barrel 'Dancing doll' F330, F360, F420
* Improved and Nano Flashlight
* Double-Edged Knife and Sword
* Pistols GIO A2, GIO A3, GIO B
* IFM-9 Plasma Launcher
* Power Pack M
* Reactor Module MK II
* Shotgun Flux GA2, Flux GA3, Flux GT
* SMG MDIX 2D, MDIX 2K, MDIX 3A
* IEVA Suit, Advanced Colonist Suit MK II and MK III, Power Suit
District Pisces

The **Pisces District** is an outer sector to the west of Central Control, on the same track as Viking Square and MPO Prison. It is 60 minutes away from Central Control, 40 minutes from Viking Square and 40 minutes from MPO Prison. 3300 units of power is required to power the sector. Like other outer sectors, all floors besides the ground floor are entirely randomized for each playthrough. The oxygen generator and a level 3 data chip are found on any floor between F01-F05 inclusive, the level 4 data chip is found on any floor between F06-F10 inclusive, and the thermal generator is found on F10, the last floor.

The level 3 biosphere data chip is found between F01-F05 inclusive, in a suitcase in a standard living suite. Zeronica Jones' keycard can also be found here. The level 4 research data chip is found between F06-F10 inclusive, locked behind a door that requires Zeronica Jones' keycard. It is found at the end of a circular corridor, in a large room that is riddled with corpses and a single living cat. The chip is inside of the cat, so it must be killed in order to get the chip. It will not retaliate. The chip is not strictly required to finish the game, so the cat can be left alone, if desired.
Blood Extract

**Blood extract** is a material that is obtained by recycling certain enemy drops, specifically blood samples A, B, and C. These items can be dropped by any enemy, although better samples tend to be dropped by stronger enemies. Blood extract tends to be the least plentiful of the three extracts (the others being osseous and tissue extract), which becomes more apparent when purification filters and regulators need to be produced.

## Usage

Blood extract is used to produce the following items:

* Purification Filter
* Purification Regulator
* Improved, Emergency, and Complete Medical Kits
* Improved, Advanced, and Ultra Bandages
* Improved, Advanced, and Ultra Nanocasting Kits
* Decontamination Pills
* Marsmaris
* Musclemaxs
* Windroids
* Electronic Resin
Melee Weapons

**Melee weapons** are close-ranged weapons that consume stamina instead of the power that guns consume. Although there are a variety of melee weapons available only two can be researched: batons and knives. Once researched, these and improved versions can be produced at the 3D Printing System. The melee weapons that cannot be researched at all are crowbars, wrenches, and hammers; since they cannot be researched, they cannot be produced by any means, and are only obtained by looting containers.

A baton and knife can be found in Central Control, one of each in each of the desks in the southwestern office. In other sectors, security offices can contain any basic weapon, including any of the aforementioned melee weapons.

Batons focus on knocking enemies back and eventually stunning them, whereas knives have a higher critical hit chance to improve damage output. Crowbars, wrenches, and hammers have slightly higher damage than basic batons and knives along with significantly higher knockback, but none of the three have any critical hit chance, as opposed to the 20% that batons and 30% that knives have.

Melee weapons may be useful if conserving power from power packs becomes a serious concern, since they consume stamina instead of power. They are more dangerous since they require being right next to an enemy in order to hit it, but with the bumbling and predictable behaviors of most enemies, this may not be a serious disadvantage for more experienced players.

Melee weapons have a few features that are unique to them when compared to guns. Melee weapons are not modular, thus they can be used immediately rather than requiring other components. Melee attacks can be charged simply by holding the attack button, increasing its damage. If an enemy is attacked with a melee weapon from behind, the inflicted damage is doubled. This ties in well with the inherent silence that melee weapons have, a trait that guns require several research cycles to obtain.

Finally, unlike suits and guns, melee weapons may still be used when broken (at 0 durability). A broken melee weapon has all of the stats of its functional equivalent, except that it has 20% of the weapon's normal damage (rounds down).

## List of Batons

1/8

## List of Knives

1/8
Carson Hotel

**Carson Hotel** is an inner sector to the east of Central Control, on the same track as District Gemini and Murray Space Center. It is 40 minutes away from Central Control, 25 minutes from Gemini District, and 64 minutes from Murray Space Center. 1800 units of power is required to power the sector. Like other inner sectors, all floors besides the ground floor are entirely randomized for each playthrough, along with which floor the oxygen generator is on. It has six floors (F00-F05), with the ground floor being non-random and the last floor having the thermal generator.

The level 2 engineering data chip can be found in Carson Hotel, on a random floor that isn't the ground floor. The room that has it is a simple living suite with a desk, toilet, and bed. On F05, the plasma launcher blueprint can be found in a small lab; accessing the room requires Johnathan's keycard, which can be found in the MPO Biosphere.

## Journals

"Carson Hotel", "Jind Marhi's Note", "Hi Honey", "Karl Logan's Note"
Heatsink

**Heatsinks** are a required component of all guns. All guns require a gun core, a heatsink, and a barrel to be linked in order to use the gun; these may be unlinked at any time. Heatsinks can naturally be obtained by unlinking complete guns; six complete guns can be found in Central Control, in the two desks in the southwestern office. In other sectors, security offices can hold any weapon component, including complete guns and heatsinks.

Like all gun components, heatsinks can researched and then produced at the 3D Printing System. Once research is complete, improved variants of the basic Heatsink Frost 100 can be produced and subsequently researched, independent of the other gun components. Improved heatsinks have increased heat-storing capacities, allowing for more shots before cooling down is required, and increased rates of cooling down, providing less downtime. An improved heatsink is essentially required for using a plasma launcher, since even the most basic plasma launcher generates more heat than a basic heatsink can manage.

It is worth noting that, regardless of a heatsink's cooldown rate, a gun will not begin to cool down until a second has passed since its last shot.

## See Also

* Guns
* Barrel
Allicin

### Description

A clear liquid processed from Mars Garlic.Used in the production of ultra medical supplies.

### Weight

0.05 kg

**Allicin** is a material that is obtained by refining garlic in the Bio Processing System. Garlic can be obtained from the Biosphere Accelerator with level 4 biosphere software. It takes 13-14 minutes to harvest garlic and 6-7 to process it. Recycling soap or foundation will also yield allicin.

## Usage

Allicin is used to produce the following items:

* Purification Filter
* Ultra Bandage
* Decontamination Pill A
* Marsmari X
* Musclemax X
List of Lists

A list of all articles that have more than one item detailed in them.

## List of Lists

* Drinks
* Flashlights
* Food
* Keycards
* Materials
* Medical Supplies
* Melee Weapons
* Miscellaneous Items
* Oxygen Canisters
* Oxygen Filters
* Pistols
* Power Packs
* Reactor Modules
* Shotguns
* SMGs
* Suits
* Supplements
* Thermal Canisters
* Thermal Regulators
Big Brain Bug

The **Big Brain Bug** is an evolved form of the Brain Bug.

## Behavior

Big brain bugs are accompanied by three Small Spiders instead of two, and, unlike brain bugs, are capable of spawning more small spiders (but will never have more than three at a time). If the big brain bug is killed, its associated small spiders will die soon after. Unlike their smaller cousins, big brain bugs will not directly attack, but will still approach West slowly while alerted.

## Strategy

Big brain bugs may be more difficult to kill than the smaller ones, since they can constantly spawn more small spiders to distract you. As such, a shotgun may be useful to try to kill the big brain bug as quickly as possible, before it can spawn too many small spiders. Consistent damage can also be useful to whittle it down between small spiders; an SMG or melee weapon may be useful for this approach. If you're feeling more daring, photon grenades or a plasma launcher can instantly clear out the small spiders while damaging the brain bug, but are dangerous to the player, as well.
ทาเมะ

Kazuhiko Inoue (ปี 1981)
Yūsuke Numata (ปี 2008)
Rikako Aikawa (ปี 2015)**

**ทาเมะ** (多目(ため)) หรือ **ทอมมี่** (ในโดราเอมอนเวอร์ชันภาษาอังกฤษ) เป็นตัวละครเสริมที่ปรากฏตัวใน คนที่ไม่เอาไหนยิ่งกว่าฉันมาแล้ว ทุกเวอร์ชัน

## ลักษณะ

เขาเป็นคนที่ซุ่มซ่ามไม่ระมัดระวังยิ่งกว่าโนบิตะ วิ่งช้ากว่าโนบิตะ สอบได้คะแนนแย่กว่าโนบิตะ และเล่นเบสบอลไม่ได้เรื่องเช่นเดียวกับโนบิตะ

## เรื่องราว

โนบิตะกลับมาบ้านด้วยความดีใจที่ทาเมะย้ายโรงเรียนมาเพราะมีคนที่ไม่ได้เรื่องกว่าเขามาอยู่ในห้องเรียนเดียวกันแล้ว ต่อมาทาเมะมาทำการบ้านร่วมกับโนบิตะ เขาทำอย่างขะมักเขม้นแต่โนบิตะเอาแต่นั่งหาว จากนั้นโนบิตะชวนไปเล่น เขาทำอะไรก็แพ้โนบิตะ

วันต่อมาทาเมะและโนบิตะลืมเอาการบ้านมาส่งเลยถูกคุณครูสั่งให้ไปยืนหน้าห้อง เขาพูดกับโนบิตะว่าใจจริงเขาก็ไม่อยากได้ 0 คะแนน ด้วยความหมั่นไส้โนบิตะเลยให้ไจแอนท์และซึเนะโอะชวนทาเมะไปเล่นเบสบอลแทนเขา ต่อมาโดราเอมอนใช้วิดีโอสับเปลี่ยนเพื่อฉายภาพความสัมพันธ์ระหว่างเขากับทาเมะ พอเปลี่ยนทาเมะเป็นเขาและเขาเป็นซึเนะโอะ ดูไปดูมาก็เริ่มเข้าใจความรู้สึก โนบิตะเลยไปรับโทษจากไจแอนท์แทนทาเมะที่เขาชวนไปทำให้เกมแพ้

ต่อมาทาเมะย้ายโรงเรียนอีก และที่ผ่านมามีแค่โนบิตะเท่านั้นที่ให้ความเป็นเพื่อน และเขาจะไม่ลืมโนบิตะเลย

## ความสัมพันธ์

### โนบิ โนบิตะ

แม้เขาจะชอบแข่งกับทาเมะเพราะรู้ว่าเขาชนะแน่นอน แต่หลังจากที่เข้าใจความรู้สึกของทาเมะแล้วเขาก็ช่วยเหลือทาเมะมาโดยตลอดจนทาเมะย้ายโรงเรียนไป

### โกดะ ทาเคชิ และ โฮเนคาว่า ซึเนโอะ

เพราะทาเมะทำทีมไจแอนท์แพ้ เขาเลยถูกทั้งสองรังแก แต่โนบิตะเข้าไปโดนแทนเพราะทั้งหมดมาจากโนบิตะ
MPO Biosphere

The **MPO Biosphere** was the primary producer of food for the Mars colony. It can be accessed via a staircase in Central Control, behind a locked door that requires an MPO Biosphere Keycard. It requires 1300 units of power to be active; without power, the Biosphere Accelerator will cease to function.

## Description

The Biosphere has one floor and its own oxygen and thermal generators, like other core sectors, although these are still initially broken. The Biosphere mostly consists of two large rooms near the entrance, where robots tend to the produce; living quarters just south of the production rooms; offices in the northeast; and the generators to the north.

Also of note is the Shuttle Fuel Data Chip, found in the administrative office in the northeast room of the Biosphere. Although the chip requires level 2 research software, it is essential to West's goal of escaping the colony.

## Points of Interest

* Journals: "Biosphere Bulletin"
* Shuttle Fuel Data Chip

### Biosphere Accelerator

The **MPO Biosphere Accelerator** is used to produce plants. West can either consume these plants or refine them at the Bio Processing System. This system can be found near the entrance of the Biosphere, but once Level 2 Biosphere Software is installed, this system can also be remote controlled in Central Control and Nilson Engineering on Hardcore and Nightmare difficulty (level 1 on Easy and Normal).

Produced plants are stored in the Material Storage and are ready to be processed into usable materials, which are used by the Bio Combine System. Production of any plant can be cancelled at any time. The accelerator can only produce one type of plant at any time (up to 50 of it in a single command), but production can be queued so that another begins when the current plant is grown. The queue begins with a maximum capacity of 4 with level 1 software and increases by 2 for each software level.

All Biosphere Accelerator products can be consumed by West in order to sate his hunger or thirst. However, this is not recommended, since they are guaranteed to heavily contaminate West (5, 8, 10, or 15, if the difficulty is on Easy, Normal, Hardcore, or Nightmare, respectively).

The MPO Biosphere Accelerator can produce the following items (with the required software) and then refined into a material:

## See Also

* Central Control
* Nilson Engineering
* Herbert Research
* MPO Mine
List of Materials

This is a list of the items in the inventory's *Materials* category, organized by its source.

## Recycling Items

These are the primary materials of the game; almost every single item in the game uses at least one of these materials, and recycling just about anything will yield at least one of these materials.

* Electronic Resin
* Glass Fiber
* Metal Composite

## Recycling Enemy Loot

Any killed enemy can drop a small variety of miscellaneous items, all of which are simply recycled. When recycled, the items yield one of these three materials. These materials are only used at the Bio Combine System.

* Blood Extract
* Osseous Extract
* Tissue Extract

## Mining/Jewelry/Refining Ore

These materials all end up as refined ores. Unrefined ores are occasionally found laying around, mostly in the MPO Mine, but they are mostly harvested using the Mine Extractor. Gems are obtained by recycling the various jewelry that can be found in display cases, which mostly appear in the inner sectors; they may also be found as actual gems in side bags that were left behind by others. Both gems and ores can be refined by the Ore Refining System to gain the refined equivalent.

## Farming/Refining Plants

These materials are obtained by harvesting plants from the Biosphere and then refining them at the Bio Processing System. The refined products are used exclusively at the Bio Combine System. The plants are put into the Food/Drinks category of the inventory rather than the Materials category, but consuming them is not recommended since they increase contamination. They may sometimes be found behind locked doors, but since these appear randomly and uncommonly, this is far from a reliable source of plants.
Glass Fiber

**Glass fiber** is one of three primary materials, the other two being electronic resin and metal composite. Like the other primary materials, it has a stack limit of 990. It is used to produce a small variety of items, including melee weapons, suits, and backpacks.

## Crafting

Use the 3D Printing System after placing the following into Material Storage:

* Electronic Resin x4
* Palladium x1
* Tissue Extract x2

One glass fiber will take 2 minutes to produce, and up to 990 can be queued in one slot.

## Usage

Glass fiber is used to produce the following items:

* Metal Composite
* Backpacks
* Life Support (Oxygen canisters and filters, thermal canisters and regulators)
* Basic Medical Kit
* Bandage
* Nanocasting Kit
* Batons
* Knives
* All Suits
Casandrium

### Description

An exotic and expensive material processed from Apolonite Ore. It's extremely durable and light.

### Weight

0.04 kg

**Casandrium** is a material that is obtained by refining apolonite in the Ore Refining System. Specifically, apolonite ore can be mined using the Mine Extractor in 16-17 minutes with level 4 mine software and then refined in 8-9 minutes. Alternatively, an apolonite ring can be recycled; this will yield an apolonite gem, which can then be refined to gain casandrium in 1-2 minutes. Apolonite ore, gems, and rings have a stack limit of 50; casandrium has a limit of 300.

## Usage

Casandrium is used to produce the following items:

* Heatsink 'Naglfar' F350, G120, M100
* Laser and Long Laser Swords (Knives)
* Pistols GIO C2 and GIO C3
* Reactor Module MK IV
* Shotgun Flux GX2 and Flux GX3
* SMG MDIX 4D and MDIX 4K
* Battle Suit MK II and MK III