recursal/Fanatic-Fandom huggingface dataset:
Aurumtail

## Overview

Aurumtail is one of two supports with access to the combination of Potion Mastery and Wonder Potion which allows it to act as a buffer, healer, and debuff removal at once, and allows any ally to do the same. On top of that, it has strong shielding abilities, able to protect the team once buffs and healing have been applied, and it provides strong passive bonuses with Glitter and Blacksmithing. However, Aurumtail doesn't offer support for any archetype, making it difficult to fit on teams.

## Potions+Shielder

#### Equipment

* Restoring Wand / Large Shield
* Hide / Crown
* Crown / Hood / Drum
* Hood / Slime Skin / Shield Generator

### Build Details

This is Aurumtail's standard support build. Wonder Potion and Potion Mastery will boost the effectiveness of Mega Potions, Shield can protect the whole team, and is boosted by Cascade and double Overcast (if on a Shield Burst team where you need single-target shielding, Arcane Shield can be used instead) Shield Burst is a solid option to deal damage if the team doesn't need shielding. Double Transfusion with Aurumtail's enormous Mana Regeneration can provide it passive healing.

Restoring Wand is the usual weapon for support Aurumtail, provides a bit of magic and some defense, and the passive, strangely, not only works with potions but builds combo, something it doesn't do in any other circumstance. Large Shield can also be used for significantly better defense. Hide and Crown both offer pure toughness, Hood's Mana Regeneration is mostly just for Chill protection but it also grants 240 health per round thanks to double Transfusion, Drum increases both healing and shielding, and Shield Generator and Slime Skin both provide more protection. Bananas offer extra toughness, but if you think you don't need more, you can get a solid boost to your shielding from Cookie Mushrooms (though they don't affect potions)

### Team Options

* Aurumtail supports everything passably and nothing exceptionally, so it's difficult to recommend a team to run it with. Any team can benefit from heals, buffs, shielding, and debuff removal, if they don't have a more synergistic option. Gold Sense teams aren't really a thing. It can apply shields for a Shield Burst team, but those tend to want Charge support. It can provide debuff removal to a Beast tribal team, but Molebear usually does that better. Its best use is probably alongside Molebear, making use of double Wonder Potion on a beast team.
* Kame and Aurumtail are a fine shield burst core, with Aurumtail being able to get Kame to full shield with Arcane Shield so that it can burst on the same turn. Kame's Carapace boost Aurumtail's shielding efforts. Shield burst teams often also struggle with debuff removal, which Aurumtail can remedy through Wonder Potion. Keep in mind that a third monster to fit in this kind of team needs to be a Load Up support such as Targoat that can apply charge and shield to both Aurumtail and Kame.

## Checks and Counters

As a versatile support, there's not really a type of team that counters Aurumtail, but teams using it can struggle against synergistic aggressive teams.
Sizzle Knight

## Overview

Sizzle Knight is a niche monster worth considering in a Shock team, but struggles to have the necessary damage to kill monsters outright due to its lack of critical chance passives.

## Shock Offense

#### Equipment

* Swallow
* Summoned Sword
* Ancestral Medal
* Warrior Flask
* Mage Flask

### Build Details

This is a very unorthodox Sizzle Knight build. Sizzle has the useful Chain Reaction, two instances of Cleanse, and strong auras in Protector and Mass Protector, but it can’t get enough Crit Chance to crit consistently, and without Energize, it can’t keep itself alive. As a result, we’re running a non-crit build, and relying on the sustain from Warrior Flask and Mage Flask and the massive damage bonus from two static weapons.

### Team Options

* With access to Multi-Shock and other Shock support passives, Sizzle Knight best fits on a Shock team alongside monsters such as Crackle Knight and Qilin.

## Checks and Counters

* Chill teams are strong against Sizzle Knight because of its Water weakness and mana denial aspect.
Mad Eye

## Overview

Mad Eye has strong debuff support and can build combo with Proliferate, but is very frail, relies on its ultimate to build combo, and has an exploitable weakness.

## Combo Builder

#### Equipment

* Large Shield
* Lightning Sphere
* Thermal Reactor
* Crown

### Build Details

Mad Eye can build lots of combo, spread debuffs with its attacks to trigger Proliferate and enable Toxic Reaction, Incinerate, and Armor Crush. It also has Occult Control, which provides damage reduction to all Occult monsters, as well as disease Control to protect itself.

### Team Options

* Troll is an Occult monster who has access to Death Blow to deal huge damage through all the debuffs Mad Eye spreads.
* Mad Lord is also an Occult monster who has access to Death Blow, enabling it to deal big damage through Mad Eye's debuffs.

## Checks and Counters

* Sorcery teams can exploit Mad Eye's Magical weakness.
* Debuff removal and Wonder Potion users can drastically slow down the rate at which Mad Eye applies debuffs.
Troll

## Overview

Troll is the premier damage dealer for aggressive debuff teams. After you've built a bunch of combo and spread debuffs on the enemy, Troll can easily kill them in a single hit.

## Death Blow Sweeper

#### Equipment

* Heavy Mace
* Ancestral Medal
* Warrior Flask
* Charging Sphere

### Build Details

Troll enables big Debuff chains with Initial Armor Break and Broken Immunity while benefiting from them with Dominance and Death Blow. It has strong debuff support with two multi auras and surprising toughness with Disease Control and the shielding from Healing Shield. He also has Cave Dwellers, which can provide the team some passive healing. Charging Sphere is run for its good stats, and the Charge stacks add solid damage as well.

### Team Options

* Mad Eye is an Occult monster and can help spread debuffs for Troll to take advantage of.
* Fungi is one of the best debuff and combo builders in the game. It can build up huge stacks of debuffs on the enemy with Curse Chain and Troll's Broken Immunity.

## Checks and Counters

* Barrier teams with Tenacious Barrier can prevent debuffs from landing in the first place.
Spectral Eagle

## Overview

Spectral Eagle is a powerful sweeper that takes advantage of Charge synergies to boost its damage even higher and Sure Strike to ignore Dodge. Along with Phoenix Affinity for some bulk, Spectral Eagle can fit on a variety of teams ranging from Bird to Sorcery teams.

## Sorcery Offense

#### Equipment

* Scythe
* Infinity Flame
* Fin
* Fang

### Build Details

Light shifted Spectral Eagle can act as a powerful damage dealer on a Sorcery team, making use of Sorcery buffs to power its Solar Burst and Thunderstorm into lethal attacks, generating Charge stacks with Berserk and Critical Edge, and applying Shock with Shocking Hit. It also has Phoenix Affinity to help compensate for its poor toughness.

### Team Options

* Sorcery support monsters such as Beetloid and Vertraag make excellent teammates to boost the damage of Spectral Eagle even further. They also have charge synergies.

## Bird Offense

### Equipment

* Scythe
* Torch
* Infinity Flame
* Fin
* Fang

### Build Details

On the other hand, if your team does not have other monsters to pass Eagle charge stacks, it might be better to instead use dark shifted Eagle. This build can still hit hard with Charge stacks and high Crit while supporting buffs with Multi Hybrid.

### Team Options

* Raduga’s Gorgeous Plumage will boost Shock damage, something Eagle can make great use of with Impactful Shock.
* Bard is a bird that can also quickly buff up Spectral Eagle, along with offering Multi-Might and Multi-Glory.

## Shock Offense

#### Equipment

* Scythe
* Infinity Flame
* Fin
* Fang

### Build Details

Eagle can act as the primary damage dealer on a Shock team, bringing a crucial piece of Shock support in Energize, which allows the team to passively heal while triggering Shock. It also has Impactful Shock and Critical Edge, so it can quickly generate Charge stacks by triggering Shock, and Phoenix Affinity to make up for its poor toughness.

### Team Options

* Standard Shock monsters such as Qilin and Crackle Knight all benefit from Spectral Eagle's Energize passive, while also helping to stack more Shock stacks to build combo and increase Eagle's overall damage.

## Checks and Counters

* Without access to debuff removal, debuff stall teams and especially Weakness teams can tank and heal through Spectral Eagle while slowly whittling it down with passive damage over time debuffs.
Argiope

## Overview

Argiope is one of the rare users of Tether, in addition to have double Cleanse and Channel support. This makes it a good support and Tether user, greatly adding survivability to its team.

## Channel Support

#### Equipment

* Restoring Wand
* Hide
* Crown
* Pandora's Box

### Build Details

Argiope brings the crucial Channeling Balance while still being able to buff its allies with Full Utility (not as good as Full Offense, but still a solid collection of buffs for a damage dealer) and heal with Channeled Heal. It can also contribute quite a bit by attacking, applying Tether stacks to the enemy and removing their buffs with double Cleanse.

### Team Options

* With access to Multi-Channel and Channeling Balance, Argiope makes good teammates with other Multi-Channel monsters such as Mega Rock and Draconoir, supporting their offensive capabilities with Tether stacks and Full Utility.
* As one of the rare users of Tether, Argiope also fits well on a Tether team with monsters such as Spinner and Oculus to quickly stack up Tether stacks to reduce the enemy team's damage.

## Checks and Counters

* Because Argiope depends on its Tether stacks for a lot of its survivability, Purify users who can remove stacks significantly reduces the utility and survivability of Argiope.
Gryphonix

## Overview

Gryphonix provides healing, buffs, Purify, and Charge stacks to the team, as well as having Phoenix Affinity for additional survivability. It can make for a decent midrange damage dealer or a competent support on a Burn team.

## Damage Dealer

#### Equipment

* Scythe
* Cape / Buckler
* Fin
* Fang

### Build Details

Gryphonix can make use of the regeneration buffs with its Heroic skills while also offering good burn support, including the rare Burn Down. Slow Burn allows it to accumulate charge stacks over time for even more damage, and it also has Restoration to help with debuffs.

### Team Options

* Ninki Nanka has Multi-Regeneration and Restoration to help clear more debuffs.
* Grummy has Multi-Regeneration, Remunerate, and strong combo building capabilities to help Gryphonix deal more damage and stack more Regeneration buffs.
* Raduga is a Bird and provides Glorious Plumage, powering up the strength of Gryphonix's Burn debuffs and Regeneration buffs.
* Bard is a Bird and can help buff up Gryphonix with Full Offense and Multi-Might and Multi-Glory for big damage. In addition, it can also help heal and cleanse debuffs.

## Burn Support

#### Equipment

* Hammer
* Coat
* Tambourine
* Bead Chain

### Build Details

Gryphonix supports the team by bringing great burn skills including Burn Down while keeping the team healthy with Healing Wave and Energy Conversion. It can also apply Charge stacks with Heal Charging and Mass Mana Charging, the latter of which is even stronger thanks to Mana Burn.

### Team Options

* Magmamoth has great Burn synergy along with dealing high damage when powered up by Killing Dance and Charge stacks that Gryphonix can help give.
* Rampede also has Burn synergy and can deal huge damage. Gryphonix can help keep Rampede healthy while providing its own Burn synergies.

## Checks and Counters

* Without as much access to damage or offensive buffs since Gryphonix is more of a bulky damage dealer, it can have trouble breaking through powerful monsters that wall the team and stall you out with Age or or Charge stacks.
Brawlish

## Overview

Brawlish has 4 instances of First Impact, Improved Assault and a Precision-boosted Heavy Punch, giving it very high damage, but requires substantial team support to support it.

## Standard Damage

#### Equipment

* Katana
* Fin
* Cape
* Dumbbell

### Build Details

Brawlish buffs the team at the start with Spawn of Champions and supports buffs well with Improved Assault, allowing it to deal huge damage. Blessed Strikes allows it to buff itself with Glory. It can use its ultimate to threaten a team wipe.

### Team Options

* Ucan is an excellent teammate for Brawlish, as its Multi-Armor Break helps debuff the enemy so that Brawlish can do more damage, while supporting it as well with Multi-Might and Might buffs.
* Bard has Multi-Might and Multi-Glory along with strong buffing skills, making it great with Brawlish.

## Checks and Counters

* Weakness teams can cripple Brawlish's damage, preventing it from achieving its goal of sweeping the enemy team. Brawlish has no debuff removal to help fight Weakness debuffs.
Kongamato

## Overview

Kongamato is a niche monster that fits mostly on Weakness teams as a Weakness focused damage dealer. Alternatively, its access to the powerful Supremacy light shift also gives it a unique niche on Supremacy teams.

## Weakness Offense

#### Equipment

* Scythe
* Fin
* Coat
* Gray Pearl

### Build Details

Kongamato can leverage the Weakness debuffs for offense with Sensitivity, Mystify, and Proliferate, while dealing high damage and buffing itself without needing much team support other than the Weakness debuffs.

### Team Options

* Kongamato fits well on Weakness teams because of Sensitivity and Multi-Weakness, making teammates like Diavola and Druid Oak good picks because of their Weakness support.

## Checks and Counters

* Barrier teams can be difficult for Kongamato, as it relies on the Weakness debuffs for much of its offense, and Tenacious Barrier can cause the debuffs to avoid being applied in the first place.
Vodinoy

## Overview

Vodinoy uses his Unique Passive - Lord of the Deep - to provide heavy Bleed stacks onto the enemy and kill frailer opponents outright. It has great type coverage for an Aquatic monster, boasting Fire and Lightning coverage, and Aqua Blast is great for covering enemies with Dodge. Its dangerous damage potential is further compounded by its use of Counter-Attack to provide a big Critical Hit to any enemy attempting to remove Vodinoy from the game. It pairs extremely well with Akhlut, which boasts the Bleed Out Shift Passive as well as provides additional Critical Chance boosts for the party.

## Gray Pearl Bleed Attacker

#### Equipment

* Katana
* Fin
* Cape
* Gray Pearl

### Build Details

Vodinoy's strategy is to provide as strong of a hit as possible, combining its regular hit damage with Bleed stacks for every Critical Hit. Vodinoy's ultimate - Ice Spear Barrage - provides an AoE ability which also has the chance to add Bleed Stacks. While Vodinoy does have the Critical Base passives, it is recommended to avoid them entirely and add Critical Chance through the standard Crit equipment. Grey Pearl provides more damage potential than any of its shifts, so we leave Vodinoy unshifted.

### Team Options

* Akhlut is mandatory to use with Vodinoy, as its Bleed Out Shift passive ensures that Vodinoy's Bleed stacks stick to the enemy as long as it is alive. Being an Aquatic, Akhlut provides additional Bleed DPS alongside Vodinoy, bolstered by its party-wide Critical Hit bonus passives.
* Thanatos is one of the best buffers to use with Vodinoy, as it provides Multi-Might and Multi-Glory to further increase its Critical Hit potential. Thanatos also has the Deep Wounds passive to increase Bleed damage an additional 40%.

## Checks and Counters

* Blind strategies can throw off Vodinoy's accuracy entirely, making so that even Aqua Blast fails to hit. Aazerach in particular reduces Critical Chance when Armor Break is applied, further hampering its ability to stack Bleed.
* While it is not frail by any means, both Vodinoy and Akhlut are weak to Wind attacks, so a strong Wind attacker can take out one of the core duo and hamper the strategy entirely.
Mega Rock

## Overview

Mega Rock is a powerful damage dealer that starts slow, but with the combination of both Aging and Multi Channel along with Channeling Balance, slowly makes your team invincible after a few turns. Because of its slow start, it wants to be used on specific teams, namely Might or Channel teams to take advantage of its Multi-Might or Multi-Channel synergies. It can also be used on general Age teams where other Age monsters can support its Age synergies.

## Bulky Offense

#### Equipment

* Trident
* Hide
* Ancestral Medal
* Dumbbell

### Build Details

Mega Rock can be a Channel team's primary damage dealer, attacking with its varied skills backed up by Multi Might, Forceful Might, and Primal Rage, while also contributing Channeling Balance to the team and promoting Age synergies with Golden Age. Because of how important its support skills are, a hybrid build with a good amount of defense to help keep it alive is suggested here.

### Team Options

* Good Multi-Channel support monsters such as Vertraag or Amberlgna make excellent teammates for Mega Rock since they can help keep it alive as it slowly gets stronger through Aging and stacking Channel buffs.

## Might Offense

#### Equipment

* Heavy Mace
* Dumbbell
* Warrior Flask
* Ancestral Medal

### Build Details

This build is focused on both longevity and damage. While it can certainly deal high damage immediately when fully buffed, it excels in powering up over time with Aging and Primal Rage to become unstoppable after a few turns. It also has Forceful Might for more damage, and Multi Channel with Channeling balance provides more damage and toughness.

### Team Options

* Might support monsters such as Bard can help quickly buff up Mega Rock so that it can deal massive amounts of damage. Bard can also help keep Mega Rock alive with healing as it slowly gets stronger through Aging.

## Checks and Counters

* Aggressive teams can kill Mega Rock before it has time to fully setup through Aging and Channel buffs.
* Without access to debuff removal, Mega Rock can get whittled down by debuff stall teams, especially weakness teams that can render its offense ineffective.
Skorch

## Overview

Skorch supports the team well with buffs, Charge stacks, and healing, in addition to having good overall bulk. However, because of its specialized skill tree, it really wants a team that cares about Burn in some way.

## Burn Support

#### Equipment

* Hammer
* Coat
* Tambourine
* Bead Chain

### Build Details

Skorch can be a burn team’s primary healer and support, setting up buffs with Full Offense and healing its allies with Restore. Charged Healing allows it to expend its Charge stacks and thus trigger Charged Destruction, and it supports Burn well with Fuel and Cleansing Burn.

### Team Options

* Magmamoth can get powered up with the Charge stacks from Skorch in addition to Multi-Burn and Burn spreading through Charged Destruction.
* Goblin Pilot has Charged Hazard to spread more debuffs with the Charge stacks it gets from Skorch, as well as Burn support through Fuel and Wildfire.
Arachlich

## Overview

Unlike a lot of monsters that try to be a Jack of all Trades, Arachlich manages to be great in basically every role. It can heal, revive, deal damage, spread bleed, and inflict debuffs depending on how you build it. It is an incredibly versatile monster that can fit onto a wide variety of teams.

## Chill Offense

#### Equipment

* Fan
* Fin
* Fang
* Cape

### Build Details

Arachlich deals competent damage in addition to bringing fantastic debuff support with Congeal and Blood Drive. It also has Sure Strike to bypass Dodge and Bleed for more damage.

### Team Options

* Chill synergy monsters such as Yowie and Ice Blob can be paired with Arachlich's Congeal and Multi-Chill.

## Bleed Offense

#### Equipment

* Fan
* Blood Vessel
* Cape
* Fin

### Build Details

Arachlich has strong Blood synergies and to understand why, you need to understand the interaction between Blood Vessel and Transfusion. Blood Vessel causes Arachlich to regenerate 4 Mana whenever it applies Bleed. Transfusion says that whenever the monster regenerates mana, it heals, and that heal is enough to trigger Heal Charging. So all the Bleed stacks that Arachlich is applying through its attacks and Blood Drive translate into more Charge stacks. Arachlich also has great Debuff support, with access to Blood Drive and Congeal for more debuff damage.

### Team Options

* Spinner and Sutsune have both Bleed and Occult synergies, making them excellent teammates for Arachlich. Their access to Bleed Out drastically increases the power of Arachlich's bleed stacks.
* Mad Eye can apply large amounts of debuffs quickly to the enemy team as well as provide Occult control, increasing the survivability of the team. Arachlich's Multi-Chill and Congeal can then further power up Occult Control and make the debuff stall more effective by reducing enemy mana.

## Healer

#### Equipment

* Hexing Rod
* Hide
* Crown
* Blood Vessel

### Build Details

Arachlich has great Chill support with Congeal and Blood Drive, while healing the team up with Encapsulate. It also has Shield Burst, allowing it to deal direct damage if the situation calls for it.

### Team Options

* Araclich fits well as a healer support on a Severe Upkeep team, making debuff focused monsters like Vasuki and Tar Blob excellent teammates.

## Checks and Counters

Given Arachlich's weakness to Magical, it is weak to Sorcery teams who can oneshot Arachlich even from full health. While Phoenix Affinity gives it more survivability than most damage dealers, it still has a hard time dealing with aggressive Magical monsters such as Elderjel or Manticorb.
Aazerach

## Overview

Aazerach makes your whole team harder to hit with Blind and Dodge, can buff and heal if necessary, and can also deal decent damage. It is a versatile monster which can fit on a wide variety of teams.

## Standard Support

#### Equipment

* Bow
* Blood Vessel / Buckler
* Hide
* Crown

#### Food

* Banana x2
* Peanut x1

### Build Details

Aazerach is the monster that blends the Bleed and Blind archetypes and makes it worthwhile to run them together. It’s great at applying Blind, having Shadow Storm and Shadow Grasp with strong passives to support them, and it also has two instances of Transfusion along with Assistance and Warlock Healing. Combined with a Blood Vessel, Aazerach gets two chances to trigger both of those passives whenever an ally applies bleed, quickly leading to three Sidekick buffs on its team and multiple debuffs on the enemy team. It can also steal buffs from the enemy and share those buffs with its allies.

With access to Multi-Sidekick, this build can also be played on a Sidekick team by swapping out Blood Vessel for additional buckler in the form of Buckler.

### Team Options

* This build wants to be played on an Occult Bleed team alongside monsters like Bleed Out monsters like Sutsune and Spinner.
* Alternatively, it can also work well on a Sidekick team alongside monsters like Sutsune and Ascendant.
Steam Golem

## Overview

Steam Golem is excellent in a construct team and good in a shield burst team, yet a bit one-dimensional.

## Shield Burst

#### Equipment

* Summoned Sword
* Hide
* Crown
* Charging Sphere

### Build Details

In this build, Steam Golem is both a strong Shielder and a Damage Dealer with Shield burst. It uses Fire Shield to set up shielding for the team and apply Charge stacks with Fuel, building up to oneshot an enemy with its Shield Burst. Summoned Sword is used as our weapon to boost Shield Burst, and because Fire Shield scales with magic.

### Team Options

* Polterofen with its Construct and Burn synergy makes an excellent teammate for Steam Golem.
* Goblin Pilot is a Construct as well, but also brings Wildfire and Charged Hazard to help spread Burn debuffs.

## Checks and Counters

* Debuff teams can wear down Steam Golem, as without access to debuff removal, can be worn down through debuff damage, preventing it from ever fully shielding to take advantage of Shield Burst.
Darnation

## Overview

Darnation has multiple skills that hit all enemies combined with double Center of Mass to give it huge damage potential. Although it has exploitable weaknesses and no crit, Darnation can wipe some teams through Might support and good coverage.

## Might Offense

#### Equipment

* Heavy Mace
* Dumbbell
* Warrior Flask
* Ancestral Medal

### Build Details

Darnation specializes in spread damage. With Static, Giantsbane, and double Center of Mass it can take out whole teams of defensive monsters with its attacks. While it has multi-Armor Break support to help its damage further, especially with Corrosive Blast & Adaptive Evolution providing Armor Break on hit, Darnation very much appreciates monsters who can provide it quick Might support.

### Team Options

* Kanko is an excellent partner for Darnation, as Warcast provides Might and Channel to offset Darnation's poor Mana, and has a chance to remove Debuffs in a pinch thanks to Buffing Restore.
* Bard is also a great teammate for Darnation, as it can remove Blind stacks with Minnesang and has Multi-Might and double Heroic Party to maximize Darnation's Might buffs.

## Checks and Counters

* Teams with high innate Dodge chance such as Spirits can easily dampen Darnation's damage potential, as a single miss can mean the difference between getting a clean KO and staying alive to exploit its weaknesses.
* Weakness teams can be an effective counter to Darnation, as its lack of debuff removal can cripple its offense once enough weakness debuffs are stacked on it.
Shadow Eater

***Shadow Eater*** is first published *Boneyard Orchard Mythos* story, originally appearing in a Free Comic Book Day issue in May 2022.

## Publication history

*Shadow Eater* was designed to be "an appetizer for the horror to come" in *The Bone Orchard Mythos* universe, as described by Jeff Lemire when he announced the Free Comic Book Day issue through his *Tales from the Farm* newsletter. The comic is currently available to the public to read for free. The issue concludes with an afterword by Jeff Lemire explaining to readers what *The Bone Orchard Mythos* is.

### Solicitation blurb

> A troubled writer books a secluded cabin on a serene lake in an attempt to get away from his struggling marriage and his impending deadlines. But what he can't know when he arrives is that he is already in the cabin. In fact he may have always been there. Face-to-face with his own demons, the writer discovers the first terrifying pieces of *The Bone Orchard Mythos* a sprawling new horror interconnected universe from the Eisner Award winning team behind *Gideon Falls* and *Primordial*, Andrea Sorrentino and Jeff Lemire!
>
>

## Plot

### Cast

* Unnamed writer
* Sarah: The writer's wife
* Russel: The writer's dog
* Masked mimic
* Unnamed woman: The writer's lover
* Nate: One of the writer's children

### Synopsis

A writer and his dog, Russel, arrive at a secluded lake house. On a call to his wife, Sarah, he mentions he'll be working on a script over the next week there. The two are having marriage difficulties, which he says he'll discuss when he gets home. That evening, after an unproductive day, the writer calls his lover, telling her that he's trying to make things work with Sarah. During the conversation, Russel runs off, and while looking for him, the writer discovers an abandoned house. Inside, the writer finds a mask.

The writer's attention is diverted when Russel returns. When the writer gets back to the lake house, he finds gibberish has been typed on his computer.

That night, a naked man wearing the mask stands outside the lake house. The writer calls his wife and tells her he'll come home in the morning and they'll work things out. Russel runs off to the abandoned house where the naked man is waiting and joins him by his side. When the writer sees the naked man, he is seemingly frozen in fear. The naked man man mimics the writers words and takes off his mask, revealing he is a mimic of the writer. The mimic places the mask over the writer's face, silencing him, and chains him up.

In the morning, the mimic and Russel return to the lake house. Sarah calls and the mimic tells her he is coming home.

## Mythos connections

In the abandoned house, there is a wall covered in scrawled images and text.

* **Kul Ren (or "Ben"?) Labashi-Marduk:** This is likely Labashi-Marduk, the penultimate king of the Neo-Babylonian Empire. He ruled from April to May/June of 556 BCE.
* **7 Spires**
* **Silver City**

## References

1. ↑ FCBD 2022 BONE ORCHARD MYTHOS PRELUDE (MR)
2. ↑ Tales from the Farm: *The Bone Orchard Mythos* with Andrea Sorrentino
The Bone Orchard Mythos Wiki

**Welcome to the *The Bone Orchard Mythos* Wiki**
We're a collaborative community website about Jeff Lemire and Andrea Sorrentino's ***The Bone Orchard Mythos*** that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Keep up to date with all the latest *Bone Orchard Mythos* news through Jeff Lemire's newsletter and the latest news on ImageComics.com.**
## Stories

*Shadow Eater**The Passageway**Ten Thousand Black Feathers**Tenement**Starseed*
## Creators

Jeff LemireAndrea SorrentinoDave StewartSteve Wands

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dracozul

## Overview

Dracozul is a bulky support and combo builder that offers Chill, Sidekick, and Barrier support. With its many synergies, it can fit onto a variety of teams, including Dragon, Chill, and Barrier teams.

## Standard

#### Equipment

* Hammer
* Buckler
* Coat
* Bead Chain

### Build Details

Dracozul can act as a hybrid support and combo builder. It can attack with Snow Veil to build combo, spread Chill debuffs, shield the team, and apply Barrier. It has Sidekick Support, which works well with Snow Veil to gain additional buffs.

### Team Options

* Dracozul can work well on a Chill team alongside monsters like Spectral Wolf and Akhlut. Its Sub Zero aura is a major damage buff for Chill monsters.
* Dracozul can also work well in a Dragon team alongside teammates like Dracogran and Dracomer, in which its Dragon Mastery aura gives the team the ability to inflict more debuffs on the enemy team.
* Dracozul with its access to Multi-Barrier and other Barrier synergies can also go on a Barrier team alongside teammates like Terradrile or Polterofen.

## Checks and Counters

* Might teams can take advantage of Dracozul's physical weakness, quickly killing it as it gets hit for super effective damage by the entire team.
* Debuff stall teams can whittle Dracozul down, as it has no means of debuff removal and also lacks the offense to break debuff stall's walls.
Restoration

Restoration is an uncommon Support Effect that can only be found on 4 Witches in the entire game (Yoshika, Jane, Edytha Neumann and Amelie). It is the both the primary and secondary effect on an ability.

## How it works

Restoration removes all negative status effects from a Witch/Witches in your party or makes them immune to them until her/their next turn *(depending on the card text)*. This includes effects like Cripple and Charm.

## Combat Rules

* Restoration does not remove negative effects from Barracks Cards.
* Restoration can only be cast once per turn.

## Creators Notes

*"Restoration, another effect that has saved my ass in combat on numerous occasions. Jane and Neumann have the better versions of this effect and its super useful against Karlslanders in particular who love stunning you into oblivion any chance they get."*

- Luckystrike
Executive

Executives are the highest ranking exalts in Lightning. They are responsible for leading the nation and making important decisions for the future of the Flight. There are eight executives, each one making up a part of the Executive Cabinet.

## Overview

Executives are the leaders of Lightning. Each Executive is in charge of one of the eight exalt departments (R&D, Production, Maintenance, Oversight, Security, Justice, Health, and Diplomacy). Every Executive is apart of the Executive Cabinet, and votes must be held among its members. As there are an even number of Executives, if a vote comes to a draw, the Captain of the Guard is brought in as a tiebreaker.

### Appointment

Typically, Overseers are appointed by an Executive in advance to be their successor. However, the appointment of a successor was not required until recently. In the case that an Executive dies before they are able to appoint an Overseer, the rest of the Overseers in their department hold a vote. This vote must be held within a month after the Executive's death. In extenuating circumstances, the Stormcatcher himself must be summoned to choose a new Executive (This may also occur when an Executive is unsure of who to appoint as their successor prior to their retirement.)

If an Executive incapacitated, an Overseer may be chosen to temporarily take over (Most often the appointed successor). In the event that this incapacitation lasts for more than six months, the normal process of appointing a new Executive is started.

### Demotion

Executives do not have term limits, and are technically able to serve until their deaths. Historically, many Executives only served for a few years before resigning. In modern time, many Executives have stayed in the position for much longer, ranging from decades to centuries for some.

An Executive can be demoted by the rest of the cabinet if they are deemed as unfit. A 2/3rds vote must occur in order for an Executive to be kicked off, but typically their chosen successor still succeeds them. However the process of ousting an Executive is notoriously difficult, and for voting to begin is extremely rare- with the actual expulsion of an Executive even rarer.

## List of Executives

### Current

* Alatus Fulgurite
* Mydryin Sandspirit
* Nerevar Tempestus
* Kairan DeVolt
* Phorcys Melchior
* Amaranta Opuntia
* Yilses Opuntia
* Aster Starfall

### Former

* Rymnoi Palewing
* Mertyle Opuntia
* Bylka Violetcloud
* Erratus Fulgurite †
* Kijin Blackcliff †
* Fiyna Cloudtooth †
Phorcys Melchior

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## Personality

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## History

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## Relationships

### Aster Starfall

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### Amaranta Opuntia

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### Alatus Fulgurite

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### Aster Starfall

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Iris Starfall

Iris Starfall is a member of the Ice Flight's exalted forces. He is the older brother of Aster Starfall, one of the Executives of Lightning.

## Personality

Iris is a laid-back, sarcastic, and lazy dragon. He knows exactly what he wants and how to get it in the easiest way possible. He is shockingly intelligent, but sees little need to show it off. He finds messing with others rather entertaining, especially those he's close with.

## History

Iris Starfall was born in the INSERT ICE SANCTUM HERE to two Arcane exalts, Amaryllis and Hyacinth. They moved to the main continent early in his life, and had his siblings, Lunaria and Forsythia. Eventually the family settled in Lightning in the Stormcatch Sanctum, and Iris's youngest brother, Aster, was born.

Iris adored his younger brother, and much of his time was spent with him. He hoped that he could stand in the wake of his parents' absence, and he became very tightly bonded with Aster. But, Iris grew tired of his time in the Sanctum, and began to think of big plans for himself in the future. Eventually, he moved back to the Southern Icefields in order to join the exalts, leaving Aster behind.

He visits Aster quite often with the use of the family's teleportation crystals, especially when Aster doesn't want him there. He has nearly been caught in the Spire several times because of this, but is still insistent on seeing his brother, even at the risk of an inter-flight conflict.

## Relationships

### Aster Starfall

Iris still loves Aster greatly, but their relationship is far more strained than it used to be. He is both amazed by and proud of Aster's achievements, but shows little of his true affection for him. He now messes with him more often than not, and finds it very entertaining to see his brother infuriated. He secretly feels rather guilty for leaving Aster behind, but doesn't know how to address it.

### Lunaria Starfall

Iris and Lunaria are practically two sides of the same coin. They're both easily entertained by the other, and the two agree on many opinions and topics. They both visit each other and Aster regularly- much to their younger brother's chagrin.

### Forsythia Starfall

Iris finds Forsythia rather amusing, just for different reasons than Aster and Lunaria. He sees her as far too anxious and overbearing, but always makes sure to make her feel comforted. They aren't very close, but both are perfectly content with their relationship.

### Amaryllis Starfall

Iris doesn't have many opinions of his mother. She has always been distant, and Iris has accepted that. They are amicable, but neither visit each other.

### Hyacinth Starfall

Hyacinth is a very similar figure to his mother in Iris's eyes. While he had been largely absent throughout the majority of his life, Hyacinth has become rather overbearing in recent years. He often indulges in his father's visits, seeing little harm in it. However, he is usually the one to persuade Hyacinth away from seeing Aster- at his brother's request.
Sornieth Dragons

Dragons are the dominant species of Sornieth. Created by the Eleven several millennia ago, dragons are split into several different Flights.

Various breeds of dragons exist, almost all of which are capable of breeding with one another (Exceptions include Ancient Breeds, which can only reproduce with another dragon of the same breed). All dragons possess some level of magical ability that is dependent on their Flight's magic and deity.

Dragons are functionally immortal, and are fully capable of living forever. However, they can still be killed through injury, illness, etc. While the oldest living dragons could be several thousand years old, general life expectancy across Sornieth tops out at one hundred and fifty years. Hatchlings age rapidly, and are considered Sub-Adults at ten years old, however they are only capable of reproducing at around twenty.

## Biology

There are twenty known dragon breeds: Aberrations, Banescales, Bogsneaks, Coatls, Fae, Gaolers, Guardians, Imperials, Mirrors, Nocturnes, Obelisks, Pearlcatchers, Ridgebacks, Skydancers, Snappers, Spirals, Tundras, Undertides, Veilspun, and Wildclaws.

Dragons vary wildly in size from breed to breed. Veilspun are slightly larger than a domestic cat, while Imperials and Ridgebacks are nearly three times the size of an african elephant. While dragons grow very rapidly for the first ten years of their life, they will continue to grow at until they die. Some dragons grow at a faster rate than others (Ex. Alatus Fulgurite, a guardian. While he was just slightly above average for his breed at twenty, at four hundred years old he is now larger than most Imperials)

Dragons reproduce magically. Two dragons must preform a spell together to create a clutch of eggs, usually ranging from one to five at a time. Hatchlings age twice as fast as a human child would. Hatchlings will begin speaking at around six months of age, and most learn to fly between two and three years old. They are considered to be sub-adults at age ten, when they have stopped growing rapidly. A dragon is fully mentally developed at around age twenty and are also now capable of reproducing.

Unlike most creatures, dragons do not exhibit typical signs of aging. A dragon at age ninety is as physically fit as they were at thirty. Most traits associated with aging are linked with stress in dragons, whether it be emotional, physical, or magical. A dragon who has experienced very minimal stress in their life could very well look freshly twenty at a thousand years old.

All dragons are omnivores, although preference can change depending on breed. They are nearly able to consume anything, but aren't immune to the consequences of eating something rotten or poisonous. Eating food that is magically aligned with a different flight can cause mild food poisoning.

## Magic

Dragons are made up from half magic and half flesh and blah blah their magic is based on the flight they're born in blah blah. magic magic mhm.

A dragon's magic makes up half of their being and represents their souls. They
Erica Hartmann

"Woah! It's a little breezy!"

⬅️ | Back to List of Playable Witches

501st Joint Fighter Wing

Empire of Karlsland

**Erica Hartmann** is a playable Witch in World Witches: Operation Cardfight! She is one many playable Karlsland Witches in the game. She is one of the only Witches in the game who makes use of the "Self-Heal" Ability.

### References

For more information regarding this witch within the World Witches Series, visit her wiki page *here*.

### Cardfight! Story Quote:

*"Competitions are so \*boring\*. I'd rather be sleeping..."*

## Play Style

Bursting with raw power, Erica is certainly a forced to be reckoned with in combat. Much like Perrine, she utilizes her elemental magical ability to disrupt her opponents in combat. As mentioned above, she makes use of the rare "Self-Heal" Ability. This ability to recover HP and MSHLD is incredibly convenient and can be combo'd with healing abilities from other Witches to greatly increase stat recovery.

## Card Abilities

**(PA) Nice and Breezy:** When Erica is partied with Gertrud, she gains protection from "Slow". While below 50HP she gains Critical Strike: Her attacks deal x2 damage. In addition, she gains **\*[Gale Force]:** The attacks of other Witches in your party cannot be evaded.

**(SH) Sweet Tooth:** Recover +5HP, +15 MSHLD | Haste: *"Recharge"* on Sturm is reduced by 1 turn. In addition, Erica gains +1 AP on her next turn until end of turn.

**(SA 1) Whirlwind:** 30 direct damage to target Witch | Dazed: Abilities under -12 cost +1 to play. *(-10HP) Target Lock: Target up to 3 Witches instead.*

**(UA) Sturm:** 60 damage to all Witches in your opponent's party | Damage Reduction: Their overall damage is reduced by -10 for 2 turns. *(-5 MSHLD) Wind Shear - Bleed 2: -10 HP.*

## Creator's Notes

*"Erica was actually one of the first Witches cards I ever designed for Operation Cardfight! She happens to be my favorite witch from the 501st (along with Trude and Shirley) so naturally, her card evolved a lot over time. In the Alpha version of the game, Sweet Tooth used to be classified as a regular Special Ability, then by Build 5 (B5), it became a Trigger. Though I wasn't quite satisfied with it being a Trigger Ability, it was through experimenting with Erica that the idea of "Self Heal Abilities" was born. While revising her card, it was the one thing I made sure she could always do. Eating her favorite snack is a very vital part of her character, after all. As for the rest of her card, it's been pretty much the same since her initial Alpha Build 1 (B1) design, with minor tweaks over the years."*

- Luckystrike

## All Card Versions

Beta v1.3 (Release Version)v1.4.1 - Current Version
Dracomer

## Overview

Dracomer is a niche, but powerful support monster for Dragon Tribal teams. With access to Shared Might, Sorcery, Regeneration, and Glory, along with its unique aura Draconic Lineage, Dracomer greatly supports the buffing gameplan of Dragon Tribal teams.

## Dragon Support

#### Equipment

* Fishing Rod
* Hide
* Crown
* Pandora's Box

### Build Details

Dracomer is the reason to play Dragon tribal. Its signature Draconic Lineage effectively grants Buff Mastery to all of your dragons, and it has some of the best buff support in the game, with four Shared Buff skills and further support for each buff. Full Offense with Situational Support lets it start battles strong, and it can follow up with more buffs or by attacking to inflict Armor Break.

### Team Options

* Dracomer really only fits on one team, and that's Dragon teams. Therefore, it needs teammates like Draconov to help support and Dracogran as a damage dealer target to buff.

## Checks and Counters

* Dracomer, like the rest of the Draco- Dragons, has a weakness to Physical, making Might teams and other strong Physical monsters a counter.
* Debuff teams are also strong against Dracomer since it lacks access to innate debuff removal despite it being a support monster.
Kaphla Mesala

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## Personality

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## History

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## Relationships

### Sukozen Avda

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### Torreo insert last name here

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### Solaris Mesala

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### Tupao Torbin

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