Mirror Pathway/Abilities

## Sequence 9: Deceiver

New Abilities
They are cunning, skilled in deceiving and tricking others, and have good charisma

* **Spirit Vision:** They can use **Spirit Vision** to see non-physical things, such as ghosts and specters. They can see the different parts of a Soul, deduce a person's health and emotions, and determine if something has a magical aura

## Sequence 8: Mime

New Abilities
* **Emulate:** This ability comes in 2 parts, one which induces a permanent state change and the second which requires active activation to achieve its desired effect
	+ The first part is an increase in their acting, observation skills, and intuition allowing them to act in a manner that best suited their purpose whilst deceiving others into 'believing' their 'act'
	+ **Emulate** allows them to copy up to the abilities of a Sequence 7, albeit with the copied abilities being worse than the original
		- The more closely they 'act' to the 'ideas' related to their copied ability, the more effective it would become and vice versa
			* If they copied the abilities of a Magician, then by 'acting' as a Magician the abilities effectiveness would increase
		- They can copy up to 2 abilities, but can only use 1 at a time, in addition the abilities are 20-40% weaker than the original

Strengthened Abilities

* **Spirit Vision**: Its capabilities had been enhanced to match that of a Seer's **Spirit Vision**

## Sequence 7: Inspector

New Abilities
* **Exchange:** Things like

Strengthened Abilities
* **Emulate:**

* **Divination:** Their **Divination** skills are enhanced (particularly mirror divination), and with enough digestion they can match a Seer in skill

## Sequence 6: Illusionist

New Abilities
Upon ingestion, they obtain mystical and , the effect improves with digestion of the potion

* **Illusion Manipulation:**

Strengthened Abilities
* **Emulate:**
* **Inspection:**

* **Spirit Vision:** Their **Spirit Vision** is significantly enhanced

## Sequence 5: Shadow Replica

New Abilities
* **Replica:** This is an 'evolved' and modified version of **Emulate**

Strengthened Abilities
All previous abilities are strengthened

* **Emulate:**
* **Exchange:**
* **Illusion Manipulation:**
* They can use a mirror to reflect far away objects, and zoom in on the image to achieve an effect similar to binoculars. They also become ambidexterous upon ingestion of the potion

## Sequence 4: Doppelganger Mage

New Abilities
* **Double:** They can **Double** various things, like the effects of an attack, or the speed of something temporarily, at the cost of spirituality. The amount of time the effect lasts, and the spirituality cost varies depending on the target, but the maximum amount of time it can last is 8 minutes
	+ They can **Double** **Double's** effects, with certain limitations, for example: A Doppelganger Mage **Doubles** their **Double**, the second **Double** costs 1.5x as much as the 1st, so the total cost is 2.5 times a normal **Double**
		- They can do this up to 4 times at most
		- They can't **Double** things like matter, or turn one fireball into 2, it just **Doubles** their target 'within' the target. A **Doubled** fireball is twice as strong but there's only 1 fireball
			* This can be used to great effect when used in conjunction with the **Replicas**
		- They can't **Double** the max amount of something that a thing can handle, such as their **Replica** limit. They can't **Double** the 'durability' of something, or the like

Strengthened Abilities
* **Emulate:**
* **Exchange:**
* **Illusion Manipulation:** Their illusion powers experience a qualitative upgrade
* **Replica:**

Mythical Creature Form

## Sequence 3: Distortion

New Abilities
* **Distort:** This is the ability to **Distort** various things, and has a variety of applications, including but not limited to **Distorting** divination in a local area, space, and Beyonder abilities
	+ Compared to Beyonders of the same Sequence with similar abilities, this ability is more versatile, but weaker in specialized fields
		- Space could be **Distorted** to quickly more across a large distance, or increase the distance between the target and oneself
		- Beyonder abilities could be Distorted to have different effects, miss targets, or

Strengthened Abilities
* **Emulate:**
* **Exchange:**
* **Illusion Manipulation:**
* **Replica:** At this point, their Replicas had some level of 'awareness', which enabled them to perform simple tasks on their own
* **Double**:

## Sequence 2: Shrouded Usurper

New Abilities
* **Mirror Gate:** "They" could make an illusory **Mirror Gate** that allows a being to 'traverse' the 'world' within a mirror
	+ "They" could set up a **Mirror Gate** somewhere, and depending on the size, it would effectively 'double' the space, for example: Setting up a **Mirror Gate** at the end of a hallway will result in the hallway having 'double' the length
		- The 'hallway' within the **Mirror Gate** is rather illusory and distorted
		- Setting up two **Mirror Gates** at each end of a hallway will not result in a hallway of truly infinite length being created, the hallway will still only be double length, but walking past the 'end' of the hallway will result in the person appearing at the opposite end
		- A 'scene' of something that has been 'captured' by the **Mirror Gate** can be 'locked', effectively making a giant 'photo' that can be 'accessed'
			* Moving beings can be chosen to be shown within the **Mirror Gate**, or 'left' 'out', the beings shown moving can't be manipulated directly, but other abilities can be used to 'influence' them
			* Memories can be 'captured' in the **Mirror Gate** this way, although the 'clarity', and 'space' of the world depends on one's own knowledge and understanding
				+ The things within the **Mirror Gate** can be taken out into the real world, provided that they are below Angel-level. This can be considered akin to **Historical Projection**
					- The 'projected' targets require spirituality to maintain, and whatever cost was required for them to 'work' would have to be paid in addition
					- The 'location' within a Mirror Gate can't be 'folded' out into the real world, it can only remain within the **Mirror Gate**
	+ The **Mirror Gate** has certain limitations
		- There can only be 4 **Mirror Gates** at a time
		- The size limit of a 'location' within the **Mirror Gates** is a large town at most
			* If a location reflected is larger than a large town, than there might/will be 'invisible' 'walls' at the 'edges'
		- The size limit of a **Mirror Gate** itself is 10 meters tall, and ten meters wide
			* The actual 'body' of a **Mirror Gate** is a marble arch, with the 'mirror' appearing like an illusory reflective curtain
		- Destroying the **Mirror Gate** 'location' within it can damage the **Mirror Gate** itself, and force the beings within that section to be ejected back into the proper real world if enough damage is dealt
		- They require spirituality to maintain should anything be placed within them, that is not already included in the 'projection' within the **Mirror Gate**
		- Beings at Sequence 2 or above can't be 'truly' 'shown' within the **Mirror Gate**
			* This can be dealt with by having the **Mirror Gate** only 'show' "Their" 'surface' 'level' appearance
			* The 'projections' of a Sequence 1 or above may be able to 'influence' the 'projection', even if it's only a 'surface' 'level' one
	+ Various entities, artifacts, or Beyonder characteristics can be sealed in a **Mirror Gate**
		- By placing something in the **Mirror Gate** and sealing the area within the **Mirror Gate**, the space would become a sealed space, with the **Gate** as its access point
		- 'Closing' two **Mirror Gates** facing each other when there's a target between them can be used to seal the target, although at least one **Mirror Gate** has to be out in the real world and active constantly to keep the target(s) sealed
			* The **Mirror Gate** must be in the real world if any objects or beings from the real world are 'within' the **Mirror Gate**, and to remove the **Mirror Gate**, the objects have to be removed from 'within' the 'mirror world'
		- A **Mirror Gate** can be 'infused' into an object of equal proportions to the **Mirror Gates** 'body' to keep it there

Strengthened Abilities
* **Emulate** becomes **Embody**:
* **Exchange:** "They" could now **Exchange** things like weaknesses and strengths, and the 'direction' of a target
	+ **Mirror Teleport**: When "They" were in "Their" **Mythical Creature Form**, and standing in a 'location' in the 'mirror world' by **Distorting** the world, attempting to **Exchange** their 'location' in the 'mirror world', and **Doubling** the effects, "They" could achieve a teleportation effect. This will cause the **Mirror Gate** to vanish once "They" have appeared in the corresponding location in the real world
		- Locations that have had their access blocked by mystical means won't appear in the 'mirror world', leaving 'gaps' that can't be used to **Mirror Teleport**
			* **Mirror Teleportation** has a cooldown of 30 seconds
			* **Mirror Teleportation** isn't dependent on the Spirit World, and it had a virtually unlimited range, as long as one could 'reflect' the location or knew of it in "Their" memories, "They" could **Mirror Teleport** there, provided it existed in the current time
* **Illusion Manipulation:**
* **Replica:**
* **Double:** **Double** had undergone a massive enhancement in capabilities
	+ **Double** could now duplicate targets for as long as they were at the same or lower Sequence level and could be maintained by the Alternative Gate, the **Doubled** objects are 90% as strong as the original, and appear illusory, but tangible
	+ The limit of times something's 'stats' could be **Doubled** had increased to 16 times
* **Distort:**

## Sequence 1: Symbol

Authorities
* **Embody:**
* **Exchange:** The 'direction' of an attack could be **Exchanged**, effectively 'reflecting' the attack back at the opponent
	+ Various things could be **Exchanged** to have inverse effect
		- Healing could be **Exchanged** to damage the enemy instead, attacks could be **Exchanged** into 'healing' effects
		- 'Status' effects could be 'inverted' to have the opposite effect, 'inverting' stunning could cause the target to be cleared of the effect, and even benefit from it
	+ The cooldown for fully 'inverting' something is 10 seconds
		- An 'inversion' effect could be placed upon "Themselves" with the longer the duration, the weaker the 'inversion', and vice versa
		- The max amount of time a 'true' 'inversion' effect could be placed upon "Themselves" is 30 seconds
		- Equal or above Sequence beings can bypass or remove the 'inversion'
* **Illusion Domination:** "They" dominated most, if not all forms of **Illusion Manipulation**, and the illusions were real to the point where "They" could **Exchange** the illusion with the real world target for some time
	+ If someone was missing an arm, "They" could make an illusion of the arm, **Exchange** the real arm, and '**Double**' the 'fake' arm, effectively healing them
* **Replica:**
* **Double:**
* **Distort:**
* **Mirror Gate:** At this point "They" could 'fold' the 'location', or 'scene' within the 'mirror world' into the real world. "They" could also access the Historical Void through **Mirror Teleportation** now

## Sequence 0: Mirror

Authorities
* Nasir likes to use a move "He" decided to call 'Fallout' on a whim. How it works is that "He" **Reinforces** an object so it can withstand the concept of 'death', **Establishes** the concept of 'death' onto it, then 'duplicates' it into 1,000 weapons, **Reinforces** them and the concept of death, **Doubles** those effects, then **Establishes** that those effects are (actually) even stronger, and so on, until there are 1,000 highly 'charged' weapons, that when launched, can annihilate whole planets
	+ Each individual object, when 'fully' 'charged' can 'erase' a large continent, and kill a weakened Sequence 1 Angel (if it hits)
	+ And yes, it does seem similar to Gilgamesh's Gate of Babylon, which is partially unintentional. Why is this information here? Dunno, I thought about it, and decided to dump it here. Speaking of which, why did you scroll all the way down here anyway?

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