recursal/Fanatic-Fandom huggingface dataset:
Imperial High Command

The Imperial High Command was the most senior command Division of The Imperial Armed Forces (Imperial Military) It is led by The Supreme Commander of The Imperial Military who is the senior-most Officer in the High Command.

High Field Marshall Erwin Rommel has been Supreme Commander since the High Commands' Formation. The Imperial High Command consists of the 3 Highest Ranking Officers from each Branch, the Commander of the Imperial Storm Corps and the Commander of the High Imperial Service (Intelligence Agency). Making the High Command consist of 5 People.

The Main Purpose of the Imperial High Command is to brief the Imperial Emperor and to create goals for The Imperial Military. They were also in charge of organising inter-service operations and keeping the Imperial Military Operating smoothly. The 3 Members of the Branches all are there to represent their Branch and their Branches' Interests and propose ideas made by the Admiralty (Imperial Navy), General Staff (Imperial Army) and the Air Marshalls (Imperial Air Force) who are the Generals/Field Marshalls, Admirals and Air Marshalls who are the Most Senior in their Branch.

## Members of the High Command

of The Imperial Military
(1941- )
The Imperial Army
(1941- )
The Imperial Navy
(1941 - )
The Imperial Air Force
(1953 - )
The Imperial Storm Corps
(1941 - )
The High Imperial Service
(1945 - )
Tieflings

Tieflings are those who carry a fiend's blood in them, often only manifested several generations after the initial union.

As one can imagine, tieflings are often feared and shunned. Peasants might drown them at birth out of superstition, and nobles are worse, worried about the scandal the discovery of infernal blood in their heritage might cause.

Tieflings are often orphaned for these reasons, and left to survive among the lowest rungs of society. They generally live up to 120 years.

They tend to form communities with half-orcs, halfings and other outcasts in larger cities.

## Notes

In this setting, tieflings are not always necessarily descended from humans, and tiefling children can be born to any race. Tiefling appearances can also be more diverse in this setting, depending on their bloodline.
Kanvari

Kanvari is a continent north of Noavar. It is a much larger continent than Noavar, and the north half of the continent, past the great deserts, is completely unexplored and unknown to the Novans.

The continent is home to some of the oldest human kingdoms, as well as the fabled location of the legendary ancient capital of the old Dwarven Empire.
Armed Forces of Imperial Africa

**The Armed Forces of Imperial Africa** ,otherwise known as **The Imperial African Military**, comprised the various branches of the armed forces of the Imperial African Territories, such as the Imperial African Army. It was Formed in 1942 after the establishment of the Imperial African Territories. It is commanded by a Supreme Commander who is the Head of State and the Imperial African Command, who are the Chiefs of each Branch and their Main Task is to brief the Supreme Commander on Issues and to Receive Orders.

## Organization

The 3 Main Branches of the Imperial African Military are overseen by A Chief of the Branch (E.g. Chief of Army) and The Supreme Commander. The Imperial African Command is the Command Division of the AFIA and are in charge of cross service coordination. Each Branch is separate and can set Branch Goals etc under the Supreme Commander's Approval. The Main Task of the Imperial High Command is to brief the Supreme Commander on Issues and to Receive Orders. The Entire Imperial African Military is run by the Supreme Commander.
Divine pantheon

The divine pantheon is made up of nine gods, each representing a specific alignment. They are commonly worshiped in all three continents by all the civilized races, although their worship is most common in the Novan Empire, southern Kanvari and Edan Empire.

Those who believe in the divines believe they will go to the realm of their most favoured god upon death. Depending on how well they followed their god's teachings, they will either use this time to rest and strengthen their soul before their next life.

Those who were atheistic, brought back as undead or did not follow the teachings of their god well enough go to Phane's realm, a dreary place. Souls there are not tortured, but are believed to live an empty existence before their next life.

Followers of Phane however are believed to be given a place in her palace, apart from the rest of this rabble.

Particularly devout followers of their god with powerful enough souls (usually paladins or clerics) may become celestials and remain in the service of their god forever.

The truly wicked are either sent to The Nine Hells or The Abyss (depending on the exact nature of their sins), to join the eternal war between the two as lesser devils and demons. They will never walk the world as mortals again, but they have a dim hope of rising in the infernal hierarchy.

### Divines by Alignment

#### **Good**

Lawful- Arides

Neutral- Aliel

Chaotic- Mera

#### **Neutral**

Lawful- Ezek

Neutral- Uludar

Chaotic- Farian

#### **Evil**

Lawful- Telsabar

Neutral- Phane

Chaotic- Yatath
Paavs

Paavs, o mejor conocido como Paavos es uno de los miembros de la Banda Mierdas.

Paavitos actualmente cuenta con 12 años y vive en su pais Perú.

## **Gustos y disgustos**

Algunos gustos de Paavos son: **El ceviche, sopa de choros, pizza, escuchar música, dibujar y editar.**

No tiene disgustos.

## **Apariencia**

Su OC posee un short de color negro, con un cinturón muy ancho tapándole su estómago, tiene un poncho con cuadros color rojo oscuro y rosa claro. En su muñeca tiene dos pulseras de color morado y rojo cada una, finalmente tiene un pañuelo medio rosado tapándose las orejas (en la oreja izquierda tiene un aro dorado).

## **Fandoms**

**Actuales Fandoms:** Danganronpa, Arsenal, Slendytubbies, Splatoon y BNHA.

**Antiguos Fandoms:** FNAF, Bendy and the Ink Machine, Steven Universe, SVTFOE, Peppa Pig, Piggy y SCP Fundation.

## **Redes Sociales**

Discord: ᚹᗅᗅ𝖵ⵢ#5422

Youtube: Paavs\_\_

Twitter: Paavs\_\_

Instagram: paaveroski\_

Server de Discord: https://discord.gg/bzd7XNy4WX
Ginokh the Beast

Ginokh the Beast is the demon said to be responsible for the curse of lycanthropy, as well as creating most of the bestial races of the mortal world, such as minotaurs and gnolls by corrupting the existing species of the world. He is considered a great huntsman, and is even worshiped by many tribes as a god.

He is said to resemble a cross between a horse, a lion, a man, and goat, with a thousand legs, each from a different animal.
American Democratism

The American Democratism Ideology is a Western Style of Democracy formed in 1942 following the unification of The Democrat and Republican Parties of The USA by Dwight D. Eisenhower. American Democratism is a highly American Style of Democracy and largely right-wing. The Ideology itself contains many factions with many of The Parties within the Ideology having members who are more Authoritarian or slightly more Left Leaning. In The Free Atlantic States, The Ideology is seen as the symbolism of The American Way of Life and as a combatant to Imperiumism and Communism. Americans see themselves as saviours of The Western World and The Ideology represents the resolve of America who have bounced back after facing The Imperium and are ready to face them again.

## Sub-Ideologies

* Patriotism - The Right-Wing side of American Democratism. They believe the American Way of Life must be preserved through direct governance and a strong Federal Republic. The Patriots are heavily Anti-Communist but in recent years have become more accepting of The Imperium. Patriotism is seen as the Saviour of the Western World and a Symbol of American Resolve. They believe that the Power of The Free Atlantic States should be shown in force, preferring to combat exterior threats than deal with Internal Issues. The Patriots also dislike British Conservativism and the British Parliament system. Many Leaders who follow this ideology outside of The FAS, believe the Free Atlantic States should be run by an American System
* Social Democratism - Social Democratism is a Left-Wing branch of the ideology. They believe that Internal Issues are more of a concern than International Nations. They also believe in State Rights and focus more on cohesion, especially with the British and some in the ADP Faction believe Britain should be released as a FAS Satellite State. The Social Democrats want the Economy to heal through the People and without too much Government Intervention.
* Global Democratism - The Globalists are a Left and Right Wing Coalition calling for a cease of hostilities with the Imperium and The Union and an establishment of an International System or Alliance which will bring the World Closer together through Democratic Means, headed by The Symbol of Democratism, The Free Atlantic States. They want an end to the Trade Embargos such as the Pax-Europa and the Union-Imperian Oil Embargo. Their end goal is to form a Global Governance System to prevent wars.

## Countries following the Ideology

* The Free Atlantic States
* The Independent Indian State
* The Provisional Government of Mexico
Eastern Steppes

The eastern steppes are a large grassland east of the Greylands, inhabited by a special sub-group of wood elves known as "steppe elves", orcs, hobgoblins and wild human tribes.

Horses, wargs and other mounts are important to the people of the steppes. However, as the people of the steppe are largely nomadic, few kingdoms have ever existed in the region.

Worship of the Divines is almost unheard of. Instead the people of the steppe worship different versions of the Undergod or the Prime Elementals.

Most of the eastern steppe has been conquered by the White Horde and added to its numbers.
Grewill Guild

The Grewill Guild is an extremely wealthy and influential gnomish guild in Grand Nova, currently led by Master Drewlor.

Only a few years ago, their main claim to fame was driving most of the blacksmiths not affiliated with the guild out of business.

Now, however, with the 1st Legion lacking the manpower to keep the peace in their home province, the Grewills have expanded to becoming a guild of mercenaries and adventurers.

Mercenaries working for the Grewills can expect good pay, and the guild does do a lot of good for the city. However, they won't lift a finger for those who can't pay, and not everyone who can pay uses them for the good of the realm...
White Horde

It is difficult to pin down the exact origins of the White Horde, but it is known that it did not exist in its current form until around twenty years ago. No one outside of the White Horde is even sure of the original tribe that founded the Horde, or even who leads them. However, they have been effectively conquering tribes and kingdoms for years now, almost rivaling the size of the Empire itself in territory, and likely surpassing it in numbers.

The White Horde is known to worship Telsabar, the Lawful Evil deity of the Divine Pantheon, generally hated in the Novan Empire. They have a simple motto "Serve us in life, or serve us in death", for they have many necromancers in their ranks, eager to bring those who died at the hands of their warriors back to life to bolster their ranks.

In fact, one could argue their entire society is based on necromancy, a taboo in most other cultures. Undead take care of all but the most complicated of menial tasks, from farming to smithing. Living members of the Horde paint their faces white with ash as a symbolic gesture. In fact, the White Horde cares little for death or the afterlife. All who die in service of the Horde are brought back as undead. Their only hope is that they prove themselves enough in life to be brought back as more powerful undead, and hopefully even keep their sentience...

Members of the White Horde are often called "white ones" in the Empire, and "whiteheads" outside the Empire or by legionnaires, as a term of disrespect.
Chark

Chark is a demon said to resemble a muscular, headless bull, with five human arms, each brandishing a different weapon sticking out of his back. He is the lord of pure rage, and is worshiped by many barbarians.

He is known to grant mortals great power, so long as they are willing to murder in his name on a regular basis.
Nilky

Queen of the evil fey, such as fomorians and meenlocks, Nilky is the ruler of the dark places of the world, seeking to replace trees with mushrooms and lichen and peaceful woodland creatures with grotesque monsters.

She does not see herself as evil, however, rather, she sees herself as the protector of the elements of nature that many term unseemly, but are deserving of life nonetheless.

Thus, many druids who see themselves as outcasts of society follow her. She is also a common alternative to Phane worship among the drow.
Underworld

The Underworld is the antithesis of the Surface World, and where the realms of the gods, infernals and fey are located.

It is widely believed to have been originally created by the Undergod.

It's features however, are confusing to the mortal mind, and often contradict common logic. For example, some explorers claim that by delving deep enough into the Underdark, they have reached the Underworld, meaning it physically exists under the Surface world. At the same time, however, it is many times (perhaps infinitely) bigger than the Surface World, with the Feywild alone (as a reflection of the Surface World) being at least as big as its reflection.
Telsabar

Telsabar is the Lawful Evil god of the Divine Pantheon, ruler of the Nine Hells and king of devils.

Worship of Telsabar is illegal in most of the world, but is extremely common among the White Horde.

He is the arch-devil, the great enemy, the lord of hell. He hates the Undergod, and his goal is to remake both the physical and underworld in his own image to spite. Being one of the most powerful gods, he might succeed if not for his war with his brother, Yatath.

His domains are Light and War and his symbol is a skull.
Celestials

Celestials are creatures such as angels and eladrin. In the Undergod's Realm setting, demi-gods are also considered celestials.

Celestials usually follow gods in the Divine Pantheon, or exist independently as lesser deities. The vast majority of celestials are of good alignment, as evil celestials risk changing into demons or devils.
The Kingdom of Scandinavia

The **Kingdom of Scandinavia** is a country located in Northern Europe. The Kingdom of Scandinavia is a Despotic, Absolute Monarchy led by Swedish King Gustav VI. The Country was formed in 1943 after King Gustav V (Father of Gustav VI) managed to convince Denmark and Norway to unite with Sweden to preserve Scandinavia from The Imperium who were invading The Soviet Union and there were worries the Imperium would continue further North.

However, after the war ended, The Imperium ceded Murmansk and the Western Finnish Coast to The Kingdom in order to relieve Imperian-Scandinavian Tensions and to help stabilise Finland. The Imperium and Scandinavia have since then had very strong relations and The Kingdom of Scandinavia would sign the Pax-Europa in 1945, further cementing the unofficial Scandinavian-Imperian Alliance.

The Scandinavians are known to be very proud and show a strong love for their country and their freedom. Many Scandinavians will gladly serve to defend their Monarch, The Kingdom and for Freedom of all Scandinavians.

## National Spirits

* Daily Non-Aligned Support **+0.05%**

 For the Monarch, The Kingdom and Freedom
* Factory Output **-5.00%**

The Scandinavian People are proud people. They are happy to serve to defend their Monarch, their Country and their Freedom. Due to this patriotism, The Scandinavian Armed Forces have seen a rise in enlistment but this has been followed by a fall in the production of goods and arms.
Barabas Grey

Barabas Grey is a founding member of the Falcons. He was raised in the Outwalls orphanage until he joined the Legion at age 16.

## Appearances

### Appears in

Grand Nova Campaign

After finishing his ten years of service, he resolved to return to the slums with the money he had made, and with his sister in arms, Ulaya, created the Falcons. The two began with a large donation to the orphanage, and soon began keeping peace in the area, using the skills they learned in the army to train up young recruits to help keep the peace in their neighbourhood.

Unfortunately, after Ulaya's death just a few years later, Barabas became extremely depressed and took a backseat to leading the Falcons. This is thought to be part of why many in the organization devolved into petty criminals, anarchists or worse.

Barabas soon met his future wife however, and when the two had a daughter, Barrana Grey, Barabas decided to try and take the reigns again, attempting to lead the Falcons back to the right path.

Many Falcons still follow him, however, the organization remains splintered, and many find his ideals to pacifistic and naive to actually make a difference in the lives of the poor...
Primal pantheon

The Primal Pantheon is composed of the Prime Elementals, the gods and goddesses of the elements themselves. The elementals ruled the world before any other gods or mortals even existed, until the dragons came to the world and challenged them for the right of magic.

Both the dragons and the elementals were defeated with the arrival of the divine pantheon, but the prime elementals still exist, locked in the underworld, and are often worshiped by wild elves, human tribes, orcs and other beastial races and many sorcerors and warlocks.

While the Prime Elementals are locked in the Underworld, and cannot walk the Surface World, they can still influence the world and answer the prayers of their mortal servants.

All Prime Elementals have the same three domains: Nature, Tempest and Life, as well as one additional domain.

## History

The Prime Elementals were either created by the Undergod, or were born from the natural chaos of the world. When they first walked the world, they molded it with their footsteps, creating everything from the mountains to the oceans to the sky itself.

With the arrival of the dragons during the Age of Myth, they found themselves locked in war with the great beasts, until the Divines were born and locked them away in the Underworld to bring stability to the Surface World.

## Prime Elementals

Kongi

Haumsh

Shavarsh

Maji
Elves

Elves ruled the world during the First Age, when Elves were first brought into this world from the Feywild. When dwarves were nothing but mountain barbarians, and humans little better than the bestial orcs or goblins of the wild.

They led a society based on magic and art, and for the most part, lived in peace. But everything changed after a disaster known as the Magical Collapse. The most powerful elven magics became impossible, and their civilization collapsed.

This caused the elves to split into three groups: high elves, wood elves and drow.

## Physiology

All elves regardless of sub-type mature at the same rate as humans, and live up to 500 years.

However, their memories are imperfect, thus they might only remember the past 100 years of their life with clarity. As such, art and storytelling is very important to the elves.

Wood elves are much like wood elves in other settings, the only difference being they are more adaptable to their environment (so a group of wood elves living in the desert might be known as "sand elves" and might take on an appearance suited to their environment).
Devils

Like their master, devils were not always evil spirits. But when Telsabar corrupted a large portion of the Underworld into the Nine Hells, the souls and spirits inhabiting it were corrupted along with their home.

The Arch-Devils and are the most powerful devils, each ruling one of the Nine Hells. They often act as patrons for mortal warlocks, offering great power in exchange for the warlock performing favours for them, more often than not, extremely gruesome and evil in nature.

### Arch-Devils

Leghor "Old Lenny"

Ghargin

Arkhan

Jatan

Bhark

Amoshel

Gerogon

Btarabar

Telsabar
Styl

Styl is strange, even by demon standards. He looks like a flat, two-dimensional carpet made of human skin, covered with hundreds of mouths, which are constantly screaming in a high pitched voice. The only exception is the central mouth, which is flanked by six eyes, and is used for speaking.

He is the embodiment of fear, and it is said that those who make deals with him have to suffer from horrific nightmares, and slowly become more and more frightful and paranoid.
Deghari States

The Deghari States are a collection of kingdoms and cities in the land of Deghari. Although each of these is independent, they unite under the High King of Raybag during times of war.

The people of Deghari largely worship the Primal Pantheon, and exist in a strict caste system, with priests at the top, followed by warriors, craftsmen and peasants, with tieflings, half-orcs and others existing as "casteless" in most Deghari states.

It is said the mysterious outsiders known as Rakshasa secretly pull the strings in the Deghari states...

## History

Deghari was first settled by elves during the First Age, however, the Magical Collapse hit the island particularly hard. The local humans began settling in and rebuilding the largely abandoned elven ruins, repurposing the statues of the Divines to fit the Prime Elementals they themselves worshiped. This resulted in a unique and interesting culture across the massive island.

Like much of Edanka, Deghari was conquered by the Edan Empire during the Second Age. The many kingdoms within the island however formed an alliance under the king of Raybag, the largest city on the island, and pushed the Edan out. While the king of Raybag was named High King of all Deghari, this is more of a ceremonial position, and he only has authority over the other states in case another invasion of the island were to take place.

The political and cultural climate of Deghari is extremely difficult for an outsider to navigate, and intrigues and ancient feuds are common. On the other hand, many of the Deghari states are considered among the most peaceful and enlightened in the entire Surface World.
Mosquito (Teletubbies x Larva episode)

**Mosquito** is the 2nd episode of the 1st season and the 2nd episode of Teletubbies x Larva series and first aired on March 11, 2012.

## Plot

The Teletubbies have fun playing 'Four Happy Teletubbies'. First, they are feeling very happy so they all jump around a tree. Second, Laa Laa jumps away. Third, Dipsy goes to Hide. Fourth, Tinky Winky and Po run around Teletubbyland. Fifth, Tinky Winky runs away leaving Po on her own. Sixth, she falls down, lies in the Sun and then rolls away. The Talking Flowers gasp in excitement, and then the Magic Windmill starts to spin. Then the Teletubbies run off to watch Larva and mosquito in the night. Later on, a butterfly appears in Teletubbyland. Eventually, the butterfly goes into the Home Hill, where it lands on the Noo Noo's sucker, making him sneeze. The butterfly flies away and the Teletubbies say goodbye to it. Then they watch the carousel with The Tap Dancing Teddy Bear dancing twice (same version from the UK Version of Painting with Hands and Feet). Afterwards, the Teletubbies do The Stamping and Stepping Dance (extended version and same version as the UK Version of The Grand Old Duke of York) before it's time for Tubby Bye-Bye.

## Cast

* Tinky-Winky
* Dipsy
* Laa-Laa
* Po
* Noo-Noo
* Yellow (Larva TV Event)
* Red (Larva TV Event)
* Violet (Larva TV Event)
* Mosquito (Larva TV Event) (debut)
* Tap Dancing Teddy Bear (Magical Event) (debut)

## Trivia

* This is the first episode for a few things:
	+ This episode marks the first appearance of Dipsy's Hat.
	+ This is the first episode with The Tap Dancing Teddy Bear and The Stamping and Stepping Dance.
	+ This is the first episode where featured in Larva character is Mosquito.
* Tinky Winky was the missing teletubby and the boo shouter.
* Dipsy is picked for the TV event.
Gnomes

The origin of gnomes is unknown, however, they are generally thought to either be distant cousins of dwarves, or originate from the Feywild, like elves.

Gnomes were an important part of the Dwarven Empire during the Second Age, creating many of the Godsblood inventions that powered the great realm.

With Godsblood being all but gone in the world, gnomes have taken to trade and finance. Gnomes do not care about family ties as much as other races, however, they form tightly knit guilds that serve a similar purpose as clans in other races.

Gnomish guilds are in many ways the backbone of many human nations of the world, but they are also somewhat hated by the merchant classes, who often have great trouble competing with the sheer effectiveness of the gnomes. Gnomes also form a majority in the Kaphian Republics.

Gnomes live around 250 years.
Faust Hazred

Doctor Faust Hazred is an infamous scholar of the occult. The earliest known record of him dates four hundred years ago in the University of Vallade, where he studied Entropy. He has over a dozen other degrees from institutions around the world, thousands of different academic papers and near a hundred books, all hotly debated in the academic community.

His work, as well as his clever investments, have made him extremely wealthy, and he owns half a dozen estates around the world.

His actual origin is not known, nor is his exact elven sub-group. He claims to not remember where he came from, which would not be uncommon for an elf of his age. Many have suggested he is a snow elf from the blighted lands, a continent that scholars are not even sure truly exists.

In the past hundred or so years, he has taken an interest in understanding the Undergod and traveling to the Underworld. Of course, our party knows that this ended up with him getting stuck in the Underworld, and needing the adventurers' help to be freed again...
Novaria

The oldest province of the Empire, Novaria contains its capital of Grand Nova. The province was initially called The Kingdom of Nova and founded by a warlord called Novarius.

Two hundred years later, the last of Novarius’s line died with no descendants, and the crown fell to a hero known as Hector Inferna. Hector went on to greatly expand the Kingdom and become the first emperor. Novaria is home to the 1st Legion.
Drone

A Drone is a Small robot capable of basic reconnaissance and monitoring within a short distance from a Transformer. Though their forms will vary, all Drones have similar Tech Specs and Equipment, and are not unique enough to warrant their own Aspects and Energon Supply. They are weak enough that any Physical or Mental Stress will destroy them. Drones do not Transform in the conventional sense; instead, alternate mode represents their form when attached to their controlling Transformer. Drones lack Basic Gear, and typically do not have individualized Equipment (though it is still possible for unique configuration).

Tech Spec Total: 25

* Strength: 1
* Intelligence: 8
* Speed: 4
* Endurance: 1
* Rank: 1
* Courage: 8
* Firepower: 1
* Skill: 1

Drone Characteristics
* Initiative: 8
* Defense: 11
* Accuracy: 2
* Brawling: -1
* Awareness: 7
* Stealth: 4
* Authority: -1
* Articulation: 0
Propulsion: Hover (8)
Equipment [2]:
* (+2) Advanced Propulsion
* (-1) Unarmed
 Beast Drone
* Initiative: 7
* Defense: 12
* Accuracy: 1
* Brawling: 0
* Awareness: 10
* Stealth: 7
* Authority: 0
* Articulation: 2
Propulsion: Flight (9)
Equipment [0]:
* (-1) Unarmed
 Object Drone
* Initiative: 4
* Defense: 7
* Accuracy: 3
* Brawling: -3
* Awareness: 9
* Stealth: 8
* Authority: -2
* Articulation: 2
Propulsion: Floating (1)
Equipment [6]:
* (2) Digital Mask
* (1) Recording Unit
* (1) Holographic Operator
* (2) Self-Destruct Unit
* (-1) Unarmed
 Robot Drone
* Initiative: 9
* Defense: 10
* Accuracy: 1
* Brawling: 1
* Awareness: 8
* Stealth: 8
* Authority: 1
* Articulation: 4
Propulsion: Biped (3)
Equipment[2]:
* (1) Climbing Gear
* (1) Reflex Accelerators
* (-1) Unarmed
* (1) Silent Running Rig
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
The Feywild

The Feywild is said to be the area of the Underworld closest to the mortal world. It is said to mimic the mortal world (or, as some say, the mortal world mimics the Feywild) in many ways, yet is also far more dramatic in terms of both its terrain and its inhabitants.

It is said the Feywild is an earlier version of the mortal world, however, much like the abyss, it predates the Divines and possibly the Prime Elementals as well. Therefore, it must have been created by the Undergod, spawned on its own for the sake of balance in the Underworld, or been creating by another, unknown entity.

Magic is far more prevalent and potent in the Feywild, and mortals traveling there will find their emotions, both negative and positive, to be greatly enhanced.

Most druids draw their power from the Feywild, and believe taking care of their groves in the mortal world also helps the corresponding area of the Feywild become stronger.

The Feywild is inhabited by creatures known as fey, the most powerful of which are known as the archfey. The realms of three of the divines, namely Aliel, Mera and Farian, are said to either border or be extensions of the Feywild. Thus, these three are often worshiped by druids in lieu of the archfey, particularly by elves, hill dwarves and gnomes.
Bhark

Bhark is the ruler of the 5th Hell, and of bone and horned devils. He is said to resemble a mass of bones. Not a skeleton, mind you, but a mass of bones vaguely resembling a humanoid shape.

They are said to speak in a multitude of voices, and are thus considered a collection of entities or a form of collective consciousness by many, rather than a singular being. Indeed, warlocks who have made a pact with Bhark often say the being refers to itself as "we".

Bhark is said to be the lord of lawful rule through guile, and is often referred to as the most intelligent devil.
Eastedge

A small kingdom between the Greylands and the Eastern Steppes, Eastedge is a backwards and fairly wild province.

Considered a mere footnote on the political map, its location right between the Novans and The White Horde has recently brought the province into the spotlight. Rumours say that a force from the 8th Legion was sent to secure the province, but hasn't been heard from since...

## History

Though high elves lived in Eastedge during the First Age, as evidenced by the small village now today as Southgrave, they did not have a kingdom here.

The first major power to take an interest in the area were the dwarves of Iddimat, the descendants of which still exist today as the Hilgat clan of hill dwarves. Surviving legends say that Iddimat discovered a potential replacement for Godsblood and the end of the Second Age. However, this discovery ended up somehow causing a disaster in the city, with the inhabitants fleeing their ancestral home. Some remained to found the town of Hillgate, becoming the Hilgat clan, to guard the only passage to Iddimat and make sure it is never reopened again.

During the early Third Age, Theodor Galica, a local bandit lord built Castle Galica with the fortune he had plundered, and declared himself king of the region. The hold of the Galica kings has always been weak over the province, however, as the steppe elves to the east refuse to accept their authority, and the rest of the villages in the area largely governing themselves.
Undergod's Realm Wiki

**Welcome to the Undergod's Realm Wiki!**
A Wiki for the Dungeons and Dragons homebrew setting, where campaigns such as the Grand Nova campaign and Eastedge take place.

Please note that to avoid spoilers or metagaming, most of the content in this wiki is written in a way that it would not exceed the knowledge of a reasonably learned scholar with the universe of Undergod's Realm. Therefore, some information might not be fully accurate or might not convey the whole truth.

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Half-orcs

Half-orcs are relatively rare in the Novan Empire, apart from the very fringes where the marauding orcs haven't been fully driven out.

They are not treated the best in most of the civilized world, and are seen as monstrous by many.

It is rare to see a wealthy half-orc, and when they exist, they are usually mercenaries, criminals or retired legionnaires.

They tend to form communities with tieflings, halfings and other outcasts in larger cities. Half-orcs have a somewhat shorter lifespan, usually around 65 years

## Physiology

Unlike half-elves, half-orcs are actually fertile, due to the orcish taint that allowed them to be born in the first place. In such cases, their orcish features tend to remain prominent in their offspring, so many "half-orcs" are in fact two or three generations removed from their orcish ancestor.
Half-elves

With most elves integrating into the Novan Empire or other human tribes and kingdoms, half-elves are relatively common.

Though elves are treated reasonably well by humans (despite many elves looking down on humans as a "lesser race"), half-elves face a degree of trouble.

Namely, half-elves, as hybrids, are infertile. This has prevented much inter-marriage between human and elven nobility, as it would mean the end of their line. As such, half-elves are rarely found at the top of society.

Otherwise, half-elves are given the same rights as anyone else, and can live fairly normal lives. They live up to 150 years normally and reach maturity at the same rate as humans.
Noavar

Noavar as of 843 TA

Noavar is the continent where the Novan Empire is located, though it is known by different names by different people, such as Balena by the elves.

Noavar is located south of the equator, and thus gets colder the further south one travels. It is south of Kanvari and west of Edanka.

## Links

Noavar as of 863 TA

Countries and Continents
Amoshel

Amoshel is the ruler of the 6th Hell and lady of Erinyes. Some refer to her as the lover of Telsabar, though, devils are also said to have no interest in love or physical affection, so if this is true, what this actually means is a mystery.

Amoshel is said to have once been an angel in service of Aliel. Often, she is thought to be the patron of cunning political marriages and other similar affairs.
Desert Lands

The deserts of Kanvari spread out towards the north. Many consider these lands empty, but in truth, they are home to a complex web of nomadic tribes and city states of humans, halflings and wood elves. Many explorers head out to the desert in search of lost ruins filled with great treasure and ancient secrets...
Uludar

Uludar is the Neutral deity of the Divine Pantheon.

Uludar is the god of science and magic, popular among scholars and mages of all races.

He would likely care little of worship, if he did not know knowledge made him more powerful, so his temples are often more like libraries, and his relationship with his followers more transactional.

He is commonly depicted as a mechanical man, or a half reptile, half golem.

His domains are Knowledge and Arcana, and his symbol is a lamp.
Eswood

A forested province with a large population of wood elves, Eswood is often called the most beautiful province of the Empire.

It is known for seemingly existing in a permanent autumn, its trees covered in red leaves, and the wood elves of the province are known for their bright red hair. It is home to the 11th Legion.
Nezia Estate

Nezia estate is owned by Faust Hazred, and serves as a base for the party during the Grand Nova Campaign.

It is located a few hours from Grand Nova, and features a protective walls, a large central manor, a smithy, a chapel, a tavern, barracks, stables and an alchemist store.

The original inhabitants of the manor were all transformed into lemures following Hazred's experiments (apart from Miles and Hazred himself). Since then, the party has worked on getting the estate back up and running.

## Inhabitants

Faust Hazred

Miles

Jaora Haurio

Sister Cindy

Vambola Gar Hazel

Reko Ilsan

Derek Fishperson
Tssaksa

The land of snakes and snake people, and home of the yuan-ti, Tssaksa is perhaps the most mysterious country in the known world. Few of the "civilized" races have entered the country and returned home alive, though those that do tell tales of great cities built by slaves stolen from other lands, whose grim fate is to eventually be eaten once they are no longer useful...

In addition to the many raids they commit to their neighbours in Edanka, yuan-ti spies often sow chaos outside their mysterious homeland, for reasons known only to themselves.

## History

It is known that even during the First Age, the elves refused to try and colonize Tssaksa, for fear of the mysterious snakemen that inhabited the sub-continent.

Even the Edan Empire was unable to establish a presence in the dense jungles of Tssaksa, and decided instead to blockade the nation using their navy. This did little to dissuade the yuan-ti, and the area was only added to the Edan Empire on paper during their great conquest.
Queendom of Akaz'Anil

The Queendom of Akaz'Anil is the largest Drow nation in the world, and curiously, it exists almost entirely above ground. It is almost as old as the Kingdom of Melma, and although not universally accepted by all Drow, many consider this land the birthplace of their entire race.

## History

While Akaz'Anil does not have much contact with the rest of the world, at least outside of raiding the desert lands for more slaves, some of its history is known due to it playing a crucial role at the end of the First Age.

It is known that an elven kingdom existed in Akaz'Anil for much of the First Age. The last king died with no heirs, so the crown fell to his wife, Phreonda. Phreonda was a devout worshiper of Phane, and some stories even suggest she might have even had celestial blood related to the goddess.

Phreonda began to spread the faith of Phane among her followers, and despite her radical religious views and her reforms that went against the traditional patriarchal lineage of the high elves, she managed to also gain the support of the nobility.

This is because she ruled during a time when many elves began to extend more rights to non-elves, and abolish the institution of slavery. Despite being non-traditional in other ways, Phreonda was a staunch believer in elven supremacy and their right to enslave others, and Akaz'Anil became to lead the more conservative faction of elven civilization.

It is unknown exactly what caused the Magical Collapse, or how many elves transformed into modern drow, but it is known that by the early Second Age, drow had began spreading through the Underdark, and the population of Akaz'Anil had entirely changed into the dark elves.
Arides

Arides is the Lawful Good deity of the Divine Pantheon.

He is a god popular among humans, particularly those living in powerful nations, such as the Novan Empire or Edan Empire. The Lawful Good protector, the righteous warrior, he is commonly depicted as a muscular bearded man in full armour, brandishing a warhammer. His domains are Light and War.

He is commonly considered the patron deity of the Novan Empire.

His symbol is a torch.
Miles

Miles is the loyal butler of Faust Hazred, and the manager of his estate near Grand Nova.

## Appearances

### Appears in

Grand Nova Campaign

Miles was born to a human woman in the Kingdom of Melma. Being unwanted, the half-orc was sold into slavery shortly after his birth.

When Miles was six years old, Doctor Faust Hazred was traveling through Melma, and saw the young lad in the market. Feeling pity for the boy and needing some help in his travels, he bought the half-orc, gave him his name and had him assist the doctor with various mundane tasks.

When the expedition was over, Faust offered the boy his freedom, but Miles refused, offering to stay in the doctor's service.

And so Miles followed the doctor everywhere, remaining his loyal servant. Now an elderly man by half-orc standards, a life as a butler is all Miles knows, and he is content with it. Although, a surprisingly fierce intellect might be hidden under his humble demenour...
Master Drewlor

Master Drewlor is the current head of the Grewill Guild, and one of the richest people alive.

## Physical description

### Eye color

Violet

Drewlor was born in Shola, a province of the Novan Empire. At the age of 20, he joined the Grewill Guild, primarily known as a guild of craftsmen at the time.

Although Drewlord was not a particularly talented craftsman himself, he was great with numbers and an excellent businessman, so he soon found himself in the role of the guild's primary accountant. This allowed him to make enough money to move to Grand Nova and set up his own branch of the guild there. This proved a wildly successful move for the guild, as they were able to drive most of the local smithies out of business, unless they signed on with the guild.

The move made Drewlor the obvious choice for next master of the guild, but even that would not be the most ambition move made by the gnome. When the White Horde first emerged and drew much of the Empire's attention, bandits and monsters became increasingly common within its borders, as the Legion struggled to keep the peace back home. The Grewill Guild, having a massive stockpile of weapons and armor due their involvement in the smithing industry, began to hire and outfit mercenaries and adventurers to take advantage of this new demand for fighters.

As such, Master Drewlor has become incredibly powerful, with his own private army backing him. It is rumored that he has used much of his wealth in the pursuit of ancient artifacts, and has a secret obsession with the occult...
Mera

Mera is the Chaotic Good goddess of the Divine Pantheon.

Mera is the goddess of nature, and of righteous revolution. She is worshipped by wild elves, some hill dwarf clans and is also popular among the downtrodden of society.

She is commonly depicted as a woman covered in pink fur, and is considered to be associated with the fey.

Her domains are Nature and Tempest and her symbol is an arrow.
Ra-Aton

Ra-Aton is a celestial demi-god worshiped in the Kingdom of Melma.

He is said to have once been a mortal half-elf, who led the the humans of Melma in a revolt against their elven overlords in the early Second Age.

His adoptive daughter became the first Pharaoh, and every Pharaoh considers Ra-Aton their patron deity.

Ra-Aton has the domain of Light.
Buildings

**Buildings** is a game term for any terrain piece that is a construct of some sort and can be altered -- typically as collateral damage in conflicts between Transformers. This effectively makes them actual Characters -- though a far, far cry form anything a player would want to run.

## Size: Hex Total

Most Transformers are Huge, with a Huge Building being big enough to house a Transformer within a single Hex. With this in mind, most Buildings are likely *Gigantic* or larger in Size. As a guide, think that a Building should be large enough to hold a Transformer of equal Size without destroying the Building completely in the process.

## Quality: Armor and Taking Damage

Like characters, Buildings have some protection afforded by their Size alone. Coupled with the **Quality** of construction dictates how resilient the Building is to preventing damage (i.e. Armor).

* 0 = Accidental
* 1 = Temporary
* 2 = Residential
* 3 = Commercial
* 4 = Industrial
* 5 = Military
* 6 = Cybertronian

### Taking Damage

Buildings have Consequences like any other character, representing most of how they absorb damage they suffer. Buildings may have Equipment; if so, this may be Damaged as normal. Each Hex of a building may be Damaged as well, with 2 Damage being applied per Hex. A **Damaged Hex** is typically treated as Rubble.

## Building Aspects

Buildings could have as many Aspects as any other scene in Fate System (effectively, unlimited Aspects). For simplicity sake, expect that all Buildings worth writing down have at least these Aspects:

* Title
* Address

If you want to expand on the list of Building Aspects, feel free to write down some of these too:

* Exterior
* Interior
* Neighborhood
* Ease of Approach
* Occupants
* Age
* Climate
* History
Dwarves

After the Magical Collapse and the fall of elven civilization, a substance known as Godsblood was discovered by dwarven miners.

The dwarves, along with their gnomish cousins, discovered that Godsblood had great technological and magical potential. Wonderous machines were created, golems were powered by Godsblood to keep their cities and strongholds safe, and great railroads were built through the Underdark to connect the kingdoms of the Dwarves.

Thus the Dwarven Empire was born and the Second Era began. The Dwarven Empire, ironically, dwarfed even the modern Novan Empire at its height, though it was far less centralized.

However, the collapse of the Dwarven Empire was as long and painful as it was inevitable. Fewer and fewer deposits of Godsblood were found, and eventually, endless wars broke out between the city-states and clans of the Empire.

In the Third Era, most Mountain Dwarf clans remained a shadow of their former selves, while Hill dwarves abandoned their reliance on technology all together to live in small villages and tribes.

A few city states remain, but usually cannot survive on their own with Godsblood all but extinct, so they swear fealty to the Novan Empire or other human kingdoms.

Dwarven names are usually written as "first name" Gar (meaning "of") "clan name". So a dwarf might be named Gimli Gar Moria. Traditionally, their names were much longer, including their sub-clan, chief clan and city state, but nowadays, most just go by their clan name. Dwarves live around 200 years on average.