MISSION EVO Wiki

# WELCOME TO Mission EVO WIKI

We have created a Mission EVO Fandom Wiki where you can look for every detail of the game, get information & learn tips & tricks & guides. It's also an extremely important place for EVO beginners. Imagine you know nothing about : crafting, building, raiding, etc.

# **GUIDANCE**

**Weapons****Items****NPC****Environment****Guide**

## ABOUT

Mission EVO is the first mobile survival game developed with Unreal Engine 5. It will be released in 2023. THE WORLD HAS BEEN RUINED. RAID FOR EMBERS, FIGHT FOR SURVIVAL! In this open world known as Emberland, the only aim is to survive... till the very end. Danger lurks around every corner, everything wants you dead. You have to survive through the cruelest of competition - not only against all kinds of mutant creatures, but against hundreds of other desperate players. Keep in mind, by hook or by crook, everything goes! But being alive is always the aim of the game. The light of Ember is guiding your way. Embark on this fantastic journey, NOW!

## Main Categories

* Weapons
* Items
* NPC
* Guide
* Environment

## Videos

Top Fails in Apr - The Terror Snap - PROJECT EVO**[Top Fails in Apr]**Top Plays in Mar -- Emberland Moments PROJECT EVO**[Top Plays in Mar]**Top Fails in Mar -- Emberland Moments PROJECT EVO**[Top Fails in Mar]**

# Development News

## **DEVBLOG 037 - Patch Note Beta 2.3**

Hi guys, here comes the patch note of the latest version we launched on August 30. We would like you to know that the driving force for most of the updates is from your precious feedback. We really appreciate your continued support of our game. Allow me to walk you through the updates as follows:

## **Sessions mode update:**

As previewed in the last devblog, for better enjoyment of the game, now we have brought 4 different modes increase in difficulty in order as follows : Beginner Mode, Safe Base Mode, Standard Mode,Hardcore Mode. Let me share more details about each mode with you for better understanding before picking one to play.

### Beginner Mode

* First of all, we would like point out that unlike any beginner mode we have enjoyed before, now all your supplies will drop on death. So some cautiousness is suggested before doing something rash. The reason we make it this way is that we would like you to have a very first taste of PVP in this mode and to see what you can gain from it.
* To answer some possible questions from the veterans: Only players with less than 50 hours of play time can join this mode. We hope that players in the beginner mode are true “authentic“ beginners and the vetera should stay in other modes which suit them best. Oh, one more thing, you can not attack other players' territory structures or facilities. That is to say, what you have taken from other players in this mode will be protected and there will be no worry of losing it when you are out of base to plunder!

* At the same time, you can join 10 sessions at most with fewer players (20 simultaneous players at most) compared to other modes and the sessions are squad-based.

* Battle coins will be sent out through the in-game mailbox at the end of the session. Please do not forget to check and claim them. You can use them to draw skins in the Battle Supply Hub
* So advice for newcomers: Fight for yourself to unlock other modes for a more challenging gameplay experience! And we believe this mode can be an increased cost for hackers who have been creating new accounts to cheat after the ban to some extent.

### Safe-Base Mode

* Judging from the mode name, we can tell it is rather a safe mode with a moderate number of players (50 simultaneous players at most). We know that it's not a cool one for naming this mode, but we guarantee that it's not a casual decision without rounds of brain storms. Play safe and enjoy is all we would like to see for this mode!
* To unlock this mode, you have to complete the beginner missions in beginner mode and obtain 3 Ember energies (Only personal Ember Energy will be counted) in a beginner session. Or more than 50 hours of play time.
* Like the setting we made for Beginner Mode, you can not attack other players' territory structures or facilities and it is squad-based.

* You can join up to 10 sessions.
* Battle coins will be sent out through the in-game mailbox at the end of the session. Please do not forget to check and claim them. You can use them to draw skins in the Battle Supply Hub

### Standard Mode

* Compared to the last two modes we introduced above, Standard Mode is a more challenging mode with a large number of players (100 simultaneous players at most) and the conditions to unlock this mode are correspondingly difficult: You have to destroy 1 Ember chest on common enemy territory as a squad and obtain 10 Ember Energy (Please note that only personal energy counts) in a Safe-Base Session.
* In this mode, there are 2 types of sessions: Solo and Squad. Squad in Solo Mode will be detected and banned.

* You can attack other players' territory structures and facilities and please remember that they can do the same to you! Attack or defense, it is a question.
* Battle coins will be sent out through the in-game mailbox at the end of the session. Please do not forget to check and claim them. You can use them to draw skins in the Battle Supply Hub.

### Hardcore Mode

* You have to fight your way to unlock this mode by destroying 1 Ember Chest in common enemy territory as a squad and obtaining 10 Ember Energy (only personal ember enery counts) in a Safe-Base Session. This is considered as the most challenging mode compared to the other 3 modes we mentioned above in terms of zombies and supplies. Besides, you will have the lowest HP(50) respawning. In this session, you have to fight hard to survive.

* You can join up to 1 Session and your supplies will drop on death.
* Like the setting we made for Standard Mode. You can attack other players' territory structures and facilities for supplies and embers.
* Solo Session and Squad Session are available in this session. You can form a team with your friends to splunder or you can choose to be a lone wolf to see how far you can go. Please note that any illegal alliance in Solo Mode will be banned.

* You can only obtain Ember Coins from Hardcore Mode and they will be sent through ingame mail at the end of the session as well as the Battle Coins based on the leaderboard, the amount of Embers and Ember Energy.

## **New PVE: Emberland Nemesis**

Guys, come and check out the new PVE event we have brought for you. It will only be available in Beginner Mode and Safe-Base Mode. That is to say, you will not see it in Standard Mode or Hardcore Mode. In consideration of not being able to attack players' territory in Beginner Mode and Safe-Base Mode, you can flood the explosives you have made to Ember Chest in Emberland Nemesis for a large amount of embers. And you will be granted a large amount of basic materials and rare equipment by destroying storage facilities.

## **Other Optimizations**

We believe that details matter. So for better gameplay experience, we have made optimizations in different dimensions.

### Pop-up for more session info

You will have a clear look at the session info when you are back to the session of the leadingboard and the tally time. Try to make your rank on the leadingboard!

### Instructions for placing a foundation

We have noticed that some players did not know how to adjust the building location. So we decided to make a dynamic instructions for it. Now you can follow the instructions for better placing your foundation.

### Notification on horseback

Have you ever wondered if it is a bug when you try to eat or shoot on horseback but nothing happened? It is the way we designed and now we have put a notification so that you won't get confused anymore.

## **Bug Fixes**

We understand that some players are abusing the bug that the turret can shoot through the wall and they surround the turret with the wall to protect their bases from being raided. This bug did have a disruptive impact on gameplay experience and we tried to fix it during the next maintenance. We also noticed that some players are having a lag issue in different scenes and we are trying to locate the core of this problem. Thanks for your patience.

## **Monetization**

We fully understand that players who really care about our game would come up with the concern that

We shift our original intention from providing a better gameplay experience to monetization. That's not true. We have been and will always stick to our original intention for developing creative content. But monetization plays a necessary role in supporting us pursuing what we have been pursuing. We will be very grateful for your understanding. Please note that the items you obtain will not provide any in-game advantages. You can obtain seasonal purchase rewards by making seasonal first purchase and then you can draw skins with Evo Core from Burgundy Fate.If you are looking for something more cost-effective, the Evo Pass should not be a bad choice. You can log in and check out more details if interested.

## **Other feature optimization**

* Player's HP has been adjusted and increased to 80 when they are respawn.
* Adjusted the respawn cooldown time near players' death points for different sessions.

Higher HP, Less respawn cooldown time, higher chance of survival. Maybe it is time to launch a strike back by surprise to teach your enemy a lesson, respawning near death location to seize back what you have lost

* Lowered level of Banshees and Zombies.
* Reduced HP of Banshees and some Zombies.
* Removed auto-pickup option from the pickup interface.

The auto-pickup option can be a little bit annoying to some of you, especially when there is not much room for storage. Now with this adjustment, you can get to choose wisely and pick up what's best for you.

* Reduced the drop rate of Fuses, Dynamite Tubes, and Rocket Fuses in Beginner and Standard mode.

As we have stated in the last devblog that we would like to provide a more secured and friendly environment for beginners onboard. With this adjustment, they can focus on exploring and collecting resources instead of staying inside to protect themselves from getting raided. Please note that in this session, your gear will lose durability and your backpack will drop once being killed.

## Bug Fixes:

1. Fixed an issue where moving characters after respawn would occasionally trigger a page load.
2. Fixed an issue where the game would crash when players tapped on shared coordinates that were invalid.
3. Fixed an issue where characters would occasionally respawn inside trees.
4. Fixed an issue where players could construct near Mt. Bedford.
5. Fixed an issue where Zombies would spawn inside the walls of Mt. Bedford.
6. Fixed an issue where players couldn't claim the 7th-day reward in Hunters' Call.
7. Fixed an issue where the auto-repair icon wouldn't disappear after territory repairs were completed.
8. Fixed an issue where multiple guns and gear would drop from some chests during raids.
9. Fixed an issue where plants of the Planter Boxes would obstruct bullet trajectories.
10. Fixed an issue where characters would occasionally get stuck inside a structure when players disconnected during a climbing action was interrupted.
11. Fixed an issue where the tally interface did not fully display the complete English session name.
12. Fixed an issue where players could build territory on the roadside at coordinates 2591.7464.
13. Fixed an issue near Port Tackson at coordinates 2104.7311 where breaking barrels caused supplies to clip through the ground.
14. Fixed an issue where play time displayed in some players' info did not reflect the actual time.
15. Fixed an issue where players could clip through stones at coordinates 1658, 1486.
16. Fixed an issue where some players couldn't purchase the Lostland Set.

#### The following are the bugs in the process of being fixed with top priority. We appreciated your patience and understanding.

1. Players got stuck at 89% when loading into sessions.
2. Players kept falling out of the map or kept drifting in sessions.
3. Players did not receive tally rewards after sessions.

In the days ahead, as always, we will still spare no effort polishing our game and we really appreciate all the patience and understanding from you guys. Undoubtedly, as our game keeps online, the occurrence of bugs can not be avoided. Alongside network connection optimization, compatibility optimization, bug fixes will be an inevitable topic in a long time as we assume. But great things take time. All your feedback on our game from any perspective will be much appreciated.

## "TO SURVIVE" // Gameplay Trailer - Mission EVO

Raid and plunder, do or die. The road to the top is paved with danger, and you must do whatever it takes to survive. This is Mission EVO, the Last Survival PvP shooter.

Download Beta at https://missionevo.onelink.me/HN5O/download now!

## Dev Blogs

To read past dev blogs click here

Dev Blogs is the way to represent all his updates to the users and create a transparency between game and users

Twitter

## Official Pages

* Mission Evo Discord
* Mission Evo Official Website
* Mission Evo Facebook Page
* Mission Evo Twitter
* Mission Evo YouTube
* Mission Evo VK
* Mission Evo Telegram
* Mission Evo TikTok
* Mission Evo Instagram

# Official Pages

Website
Twitter
Facebook
YouTube
Discord
VKontakte

## Fandom Team

### Developer(s)

* Rituraj Sir
* DONATiN

### Localization

* 2fabchi - RU
* Rafinha -PT/BR

### Contributors

* Shafi
* Blackdiamo