recursal/Fanatic-Fandom huggingface dataset:
Dominion of Cormeum

**Overview**Military

The **Dominion of Cormeum** is an imperial Aoshanti province established in 18 NE after the Reformed League's conquest of the Imperium of Ur-Tesar. The province was granted to Ketor Aurelius, the son of Ketor Kathura, by the League after the conquest, and he was empowered to rule it on their behalf.

The territory is led by a minority of Reformed Orbitritans and Vigilians, the rulers and generals installed by the Reformed League. They are supported by the Aoshanti population which lives primarily on Cormeum, descended from the original Aoshanti settlers of the region tens of thousands of years ago and enslaved by the Tesar. The Tesar, with their myriad clans and tribes, have their own parallel social hierarchy presided over by a weak and widely reviled Khasar. Their population and military strength have been greatly weakened by internal conflict since the conquest, though their warlords control a majority of the minor systems outside of Cormeum.
Corvosa Family

The **Corvosa Family** is a Metite Saviki family from Hypraxidonia. Its most notable member in the modern day is Orsik Corvosa, a Pheroene sextillionaire and the Paramount Executive of GladreCorp, and many of its other members are employees of the megacorporation.

The family traces its name back to the *Ark Corvosa*, one of the mythic arkships which fled from the loss of Savik, and the first individual known to have adopted the surname, **Aktamur Corvosa**. As told in the family's personal myth, Aktamur battled a Kuolbinn fleet to a standstill from the Ark and its few escort ships, blocking them from the rest of the grand Saviki flotilla as it moved through Etherspace.

Of note for the modern family, Orsik has mentioned in interviews to have briefly been married, but that he would not disclose the woman's name out of respect for her privacy. He claims they separated after the death of their child, due to a genetic disease the mother unknowingly carried.

## Family tree

The following family tree is simplified and does not include all descendants or branches of the family. Only important and relevant characters are shown.
Driána Maricéll

Driána MaricéllCogent Sheet

**Driána Maricéll** is a sociologist and archaeologist from the Phero Ecumene. A native of Hypraxidonia, she is a former student turned occasional research partner of Dr. Iris Ferreti.

She is currently travelling in the company of the Gardener Mihani Comoiran and Lady Zita Vojtechová on Etris.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Researcher

INCOME/EXPENSES

𝔛2,000,000
Cross of Blood (Karstedt)

The **Cross of Blood**, also known as the **Order of the Oathsworn,** was one of the highest military and civilian distinctions awarded in the Kingdom of Karstedt and may even predate the kingdom's creation. Unlike most other military honors, the Cross of blood was a hereditary honor that resembled more a contract between king and vassal than a recognition of military valor.

The members of the Order of the Oathsworn were handpicked by the King of Karstedt himself. These men and women tended to be of low rank, having no base of power of their own, though had distinguished themselves in one way or another. By accepting the Cross of Blood, a deserving commoner or low-ranking noble was suddenly catapulted to fame, glory, power, and status as a trusted member of the King's household and administration. They were allowed to choose a new last name for themselves and to pick a heraldic device, and to pass on this device to their families. Many Oathsworn commanded the armies of Karstedt and operated its bureaucracy.

However, members of the Cross of Blood could hold no permanent property or titles of their own. They were expected to go where the king ordered and do what the king demanded, unquestioningly. Defying the king meant being cast back to the obscurity from whence their families came, or execution. While Oathsworn families inherited their forefathers' Cross of Blood, they also inherited their forefathers' oath and responsibilities to the King of Karstedt. Children of Oathsworn members, male or female, were inducted into the Cross of Blood at birth, and the king was empowered to make decisions about how they were raised and educated.

## Trivia

* The Cross of Blood is represented by a red cross outlined in black over a white background.
* Karians inducted into the Order of the Oathsworn wear a cross on their right hand, usually in the form of a scar.
* When the Karian Revolution occurred, the Karian colony of Amestris became a refuge for aristocrats fleeing the destruction of the monarchy. They chose the Cross of Blood as the basis of their flag to symbolize the nominal commitment that Amestrians have to the oaths sworn to King and Country.
* Many Oathsworn disapprove of this use of the Cross. This is due to the fact that most Amestrians are not servants of the state but aristocrats who chose to flee the country instead of accepting the diminution in their status and supporting the new government.
* Knowing no other life, many Oathsworn families continue to serve the Karian state in the military or bureaucracy as its most fanatic and capable officers.
Dachetex Brave Barrels

**Dachetex Brave Barrels** is a small Dominion-registered Gun corporation founded by Dachetex Meyigachi which operates out of a large civilian cruiser, the 500m *Sisters Superior*, and sells weapons created primarily for Agatrops but multiple models exist in the shop for smaller species such as Humans and Aoshanti. Dachetex has traveled between multiple different Agatropian nations to find the best made weaponry from his species, he is known to buy in bulk and sell at a high price when the gettings good, believing his product to be superior to the others. He typically can be found traveling around Vigila and the starports bars and taverns, usually when drinks are the cheapest.

## Shooting Range

 2
 3
 4
 5

Training at the Dachetex Brave Barrels shooting range represents a burning desire to learn from mistakes and to train yourself up, it signifies a yearning to form a relationship with your weapon, to trust it and use it in the *Sisters Superior*s largest cargo bay. The basic training consisting of many different targets to shoot at, in different sizes, made of different materials, at various distances. The targets include metallic whiskey flasks lined up with red target dots on them, various species cutouts put up depending on your preference, plastic water bottles, and wind up myrkrat toys.

Training can only be done once-per-month, per weapon proficiency, per person. A character may pick up one new weapon proficiency a month this way. The amount of times a character can train per-month at the range correlates to the number of other players they bring with them, as shown in the table provided.

In order to train with a weapon, make a post of your character bringing it to the range, squaring up with their targets, and firing their weapon. You may then choose targets for your character to shoot at from the following lists. Roll your weapon proficiency with advantage from shooting from a stationary position, should you so wish. If your weapon attack roll exceeds the challenge level of the target, your character scores a hit.

Hitting a target of the appropriate level grants 1 skill point. As always, critical successes and critical failures cause your character to one point in proficiency for the weapon their are currently using, except if they are also simultaneously hitting a target. In those cases, you only gain one skill point.

## Shooting Range

### Medium Range

 Agatropian-Shaped Cutout (Body)
 Agatropian-Shaped Cutout (Head)
 Small Cardboard Coasters
Destriyen Corosicht

Destriyen CorosichtCogent Sheet
**Destriyen Corosicht** is a Adresaas noblewoman that came up from the slums of a major Parnishe spacer community in Lunsariat to two criminal parents that spent half their time in racketeering industries and money laundering to get by. Despite the harsh upbringing, Destriyen would grow into a modest woman that scratched and clawed her way into a position of considerable wealth for an Agatropian in her home nation.

She is seen by most parties within the Adresaas Empire as a vindictive and ambitious woman that has caught the eye completely of the Kaeshir. Despite this, she has grown into something of a symbol for Agatropian women everywhere: Loyal, Fearless, Devout in her religion, and above all else a strong mother to her children.

With that said, she differs greatly to her beloved Kaeshir in foreign policy. She sees it as weakness to even hold conversation with the Rosokovo Accords, especially after the failed invasion of Telrich-Mehtziel by the Girtabelilu State. Despite this, she understands the situation enough to ease on the rhetoric, and to follow Ardius closely. However, she has made her position known on the matter enough by refusing to go to the Vellhan conference, believing it insulting to step foot into the same room as the Girtabelilu as they continue their antagonistic approach to astropolitics.

For her devotion to her denomination of the Dukoraan Religion, she is held in the highest regard among the traditionalists within the Empire, however many do question her refusal to convert to the traditional denomination found in the Kingdom of Adrealis.

## Stats

* PROFILE
* RENOWN
* FINANCES

INCOME/EXPENSES

𝔛0 quintillion
Dictagism

**Dictagism** is a utopian philosophical, social, political, cultural and economic ideology which promotes an ideal of a highly regimented and racially superior state modeled after a oligarchy in all of its machinations. It originates from and is named after the Agatropian philosopher Dictagis Vict.

The political philosophy takes heavy inspiration from Admarism and many other technocratic derivatives, Dictagism idolizes the idea of ultranationalism and militarism as a tool for government control and accomplishment in its goals. It takes a heavy shift away from the straightforward academic policies of Technocracy and believes only one species can be qualified for positions of power. Due to the species Dictagis Vict belongs to, this is categorized specifically towards the Agatropian species, and even then is strictly reserved for the main race, neartropians such as the Shadunkurr are seen as beneath such a ruling caste.

Under a fully Dictagist state, every institution of government and economy is organized in a oligarchic-esque hierarchy, with well trained professionals of the Agatropian species holding leadership positions. With the highly prioritized class of workers being left to the Agatrops, regular jobs in the system fall to the oppressed. This usually means in most forms of Dictagism, Agatropians are held to a higher standard of education and ambition, whilst the other races in a Dictagist society fall to the wayside and usually do not seek education

Due to its closed off nature to other peoples, Dictagist thought is not a considerable ideology. It is instead left to radicals and the black sheep of society, wallowing in their own filth on deafened news articles and online forums.
Anima Loréli

**Anima Loréli-Castára** is the Phero Ecumene's current Minister of Deliberation, and leader of the Syncretic Front in the Conclave. A career representative from the Republic of Muara and one of the party's founding members, she is an energetic and hardworking idealist, and one of the strongest Syncretist voices in the Ecumene. She is also closely associated with the Garden of Mu, her wife Ix Loréli being one of its leaders.

## Characteristics

### Personality & beliefs

Anima Loréli is an ambitious and creative politician and technocrat, with a distinct resilience to mundane and repetitive tasks in the name of pursuing her idealist platform. However, her opponents have characterized her as naïve, too personal, and too much of a gambler, and despite her recent political victories, her first-year faltering continues to haunt her somewhat. Despite this, as the new head of the Ministry of Deliberation, she has shown herself to be a competent and observant leader with a good eye for talent.

Loréli has described herself as a non-denominational Rhyan, and is the most widely known proponent of Muist ethical and social philosophy.

As the leader of the Syncretic Front in the Conclave, Loréli is a strong supporter of the party's platform. She believes that the subject governments of Muara, the Makhaira Parity, and Hypraxidonia serve as potential models for a more egalitarian and syncretized national government. She is also a vocal advocate of economic reform, and is highly critical of the Ecumene's tolerance of megacorporations such as GladreCorp.

Like many Syncretists formerly aligned with the Cooperatist Party, she is also a liberalistic internationalist, an element of the party's platform which helped define their current coalition with the Cooperatists in the Conclave.

## Stats

* PROFILE
* RENOWN
* FINANCES

  **Minister of Deliberation** **Syncretic Front Party Chair** | Qoen

INCOME/EXPENSES

**Pocket Change -** +𝔛20 million
Dark Space III

**Dark Space III** was a highly successful Lindinian sci-fi VR shooter/battlefield simulator set in a completely fictional galaxy which was invaded by a race of alien bugs. Players played as soldiers belonging to an empire which had to fight them off. The company that made it had carefully chosen the setting and the story to be as apolitical and anodyne as possible, involving nothing that would divide its audience in the present’s highly charged political climate.

The maps of Dark Space III were huge, and the game shipped with an immersive story. The multiplayer mode had players cooperating across many control nodes to push the bugs back, defeat bosses, and save the day. A match on a multiplayer map could last for weeks, if not months. An expansion, called Dark Space III: Dissension, added a competitive mode, pitting rebel factions of the empire against each other.
Council of Iridia

This page is under construction. Author considers this article to be unfinished or in need of an update or a revamp.

Great PowerAldaran ConfederationMicrostateCouncil of Iridia

## Historical information

### Date established

7116 PR
7468 BNAC

*Main article: The Divide*

## Diplomatic Relations

*See Also: The Divide#Outlined: Policies of the Confederation*

### Alliances & Commitments

**Aldaran Confederation**
   ▲ Aereithel
   ▲ Sanctum of Aldar
   ▲ Aldrean Empire
   ▲ High Assemblage
   ▲ Bonds of Kallos
   ▲ Three Rings Republic
   ▲ Kingdom of Visrea
   ▲ Sanctum of Votum
None

### Trade & Support Relations

None
None

### Rivals & Enemies

None

None

None
None

### Embassies & Diplomatic Missions

  Aereithel
  Aldrean Empire
  Republic of Chaykorom
  Ibi's Hollow
  Kingdom of Iphea
  Bonds of Kallos
  Three Rings Republic
  Kingdom of Visrea
  Sanctum of Votum
  Aldrean Empire
  Republic of Chaykorom
  Ibi's Hollow
  Kingdom of Iphea
  Bonds of Kallos
  Three Rings Republic
  Sanctum of Votum
  Kingdom of Visrea
Dictagis Vict

Dictagis VictCogent Sheet
Known throughout the Kaischtadressat Aschronachten as the **White Menace**, in reference to his excessive brutality in training the marines of the Aschronachten, **Dixterius Victis** is a mysterious man with little known background within his files, if anything he is more of a ghost than a person.

A militarily inclined man, Dixterious has made a name for himself for his well planned leadership, as well as seemingly writhed his way into the shadow of **Stigr Girchwicht**, the **Auterhochtecomadechton** of the Imperial Forces. While he has no high rank within the navy, his unwavering skill on the battlefield has won him the favor of his own charge, with his own squadron that he holds to the highest of renown. His refusal to step out of the shadow of the Supreme Commander has made many question whether or not he is simply a lapdog, or is slowly gathering dirt from beneath his superiors claws.

Dixterious' mind is seen by many to be an ill kept prison for the darkest of thoughts and a cloudy past, not many have dared asking him his relation to the Marric Union although everyone suspects the rumors around his immigration to have some shared fate with the Tyravian uprisings. He speaks with a strange thick accent not from Agatropica or any surrounding colonies of the empire, and his ruthless tendencies make him a dead ringer in personality to that of the Emperor. Even stranger is he makes no attempts to hide his violent inhibitions, as if he were proud of the acts no matter how heinous.

## Stats

* PROFILE
* RENOWN
* FINANCES

INCOME/EXPENSES

𝔛0 quintillion
Daphne Alaneli/Cogent

Daphne AlaneliCogent Sheet

 If behind cover or a shield, give up your movement and action to be invulnerable to frontal ranged attacks for that turn.

#### Charge

 If you are within medium range of a target and no closer, you expend your action and a considerable amount of energy to rush over the distance separating you, building up momentum to strike. There must be open ground between you. They cannot evade you so long as they are on the ground. You spend your turn closing the distance, and on your next turn you can attack them if you so wish. Your momentum gives you a +2 to your next attack roll. This ability allows the character to overcome the effects of suppression, though the -2 malnus from it still applies.

#### Shove

 Force the target back 5 feet. Interrupts spellcasting. Requires a weapon the same length or longer than that of your opponent, or a shield.

#### Brace

 You expend your movement, your action, and a considerable amount of energy to brace yourself for an oncoming charge. You subtract 2 from their charge bonus. If you have a weapon which is the same length or longer than your charging opponent, you attack first when they close with you, regardless of your Reflex.

#### Flurry

 As your action, make your normal number of attacks plus one. These do not have to be the same target. Make all of these rolls with -2 to your attack dice.

#### Cleave

 As your action, you cleave with your melee weapon through two enemies, making a regular melee attack against both. You may spend energy to increase the number of enemies which you attack, spending 1 Energy per additional enemy.
Brigax Eyergaddis/Cogent

Brigax EyergaddisCogent Sheet

 Jump over or scale an obstacle without need for an athletics or acrobatics roll.

## Martial Skills

### Charge

 You expend your movement and a considerable amount of energy to close with a target within short or medium range. There must be open ground between you. They cannot evade you so long as they are on the ground. If you start at medium range with your opponent, if they see you coming, and if they have not otherwise taken an action, they may take an action before you close with them, such as bracing or attacking you with a ranged weapon. If you start at short range, you close with them immediately. When you close with your opponent, whoever has the greater reflex takes the first action. If you started at medium range, any attack which you make strikes with +6 dice. If you started at short range, you strike with +4 dice.

### Shove

 Force the target back 5 feet. Interrupts spellcasting. Requires a weapon the same length or longer than that of your opponent, or a shield.

### Brace

 You expend your movement, your action, and a considerable amount of energy to brace yourself for an oncoming charge. You subtract 4 from their charge bonus. If you have a weapon which longer than your charging opponent, you attack first when they close with you, regardless of your Reflex.

### Cleave

 As your action, you wind back your weapon and instantly make a melee attack with 5 more dice. If the attack lands, it also cleaves through to an adjacent target. Make a normal attack against that second target.

### Martialist

 While you are using a melee weapon, all allies using melee weapons of the same type in your party roll their attacks with +1 guaranteed dice. Your unit benefits from this. Only one such effect can be active on a creature at once.

## Ranged Skills

### Steady Shot

 At the cost of your movement, gain advantage on your next shot.

### Salvage Arrows

 You regain half of the arrows you fired at the end of an engagement, provided that you are in control of the ground where the engagement took place.

### Aimed Shot

 Take your time to aim and fire on your next turn with +4 dice and advantage. Requires you to stand still and concentrate. You are able to move at a walk, but if you are forced to defend yourself in melee or are injured in any way between your turns, the shot cancels.

### Rapid Fire

 As your action, make two attacks during your turn. These do not have to be the same target. Make the roll with -2 to your attack dice.

### Trick Shot

 Make an attack with +2 guaranteed dice. You may sacrifice your movement to gain advantage on this shot.

### Marksman's Aura

 While you are using a ranged weapon, all allies using ranged weapons of the same type in your party roll their attacks with +1 guaranteed dice. Your unit benefits from this. Only one such effect can be active on a creature at once.
Etherwound (Weapon)

Etherwound is a weapon belonging to the Argen bounty hunter Tarhin. The blade is made of Azure Koelium, an extremely rare and highly durable metal.

The weapon first came into Tarhin's possession in 1 NAC, after he was abducted by the Celestial entity known as the Vorpal and forced to participate in a mission into a pocket universe. During this time, and for much of Tarhin's career, Etherwound took the form of a greatsword that very few could wield due to its great weight.

Following the events of the Masters of Metal invasion of the Argen Syndicacy, Etherwound was destroyed, only to be rebuilt as a bastard sword by the Core Component. The remnants of Etherwound's blade were incorporated into the rebuilt Tarhin's armour plating. It was also upgraded with a hardlight blade and an Empyrean Power Crystal.

## Wielders

* Tarhin
* Toskha Kavraz (briefly)
Dylastrova

Dylastrova

### Major imports

**Dylastrova** is a Makhairan Aoshanti City world located in the Phero Ecumene, where it is the capital of its eponymous province. It is currently ruled by Magistrate Memuri II Dylastrov.

Dylastrova is the former capital world of Dylastrova-Trielum, and the Kingdom of Dylastrova before then. However, the dual monarchy was usurped by Orbitritan crusaders in 42 NE, forming the Kingdom of Priphonia and forcing the Dylastrov Royal Family into either exile or glorified captivity. The world would not be won back by Makhairans until 4 NE, with the fall of Priphonia to the Ecumene and the integration of Dylastrova as an Eparchy of the Caishiwara Despotate.
Circe Astera

Circe AsteraCogent Sheet

**Circe Astera** is the current Premier of the Makhaira Parity. She is an Ataraxic human technocrat affiliated with the Cooperatist party, with a heavy academic background in leadership studies and sociology.

Appointed to the Premiership in 18 NE, she is the most green of the Ecumene's current Realm leaders.

## Stats

* PROFILE
* RENOWN
Deriullia Astvin

COMMON CHARACTER

Deriullia Astvin
Kapricai Spymaster
LEVEL 0

## Character Sheet

* +20 military power
* +20 to rolls in duels
* +4 HP
* +𝔛400,000,000 per year

1d20+20

**NON-COMBAT DUEL STATS**
0 ❤
1d20
20 Military Power

* Doubles the experience gained by this character from espionage actions.
* May use Leadership, Combat, and Psionics as espionage stats, and their espionage bonus goes up to +10.
* May make espionage rolls for other characters or forces in the same system.
* May not lead armies.
* May not contribute to the faction's administrative efficiency.
* May be taken prisoner by an enemy or killed.
* When at or below level 20, benefits from the *Veil of Secrecy* effect. When involved in a battle, the character may not be attacked until they have taken an action.
* Operative characters have one fewer hitpoint.
* Gains one level per duel fought.
* May forgo gaining levels.
* This perk may be removed.
Encumbrance

**Encumbrance** represents how heavily loaded a character is. The heavier the load they are carrying, the slower they move. Encumbrance is counted in points. Each point of encumbrance reduces the character's Athletics and Swim by 2, reducing how fast they move can move and impeding their ability to engage in feats of athleticism.

Here are some example sources of Encumbrance in the Cogent system:

* Backpacks and Briefcases grant +1 Encumbrance.
* Shields grant +1 Encumbrance.
* Exhaustion causes a character to gain one level of Encumbrance.
Erlidas vad Hurffuldax

**Erlidas vad Hurffuldax**, also known as the **Graceful idiot** by his superiors, is a lieutenant with a unique set of skills for empathy, he does not follow the orders of his command should they interfere with or damage civilians.

Before he became a lieutenant under Stigr Girchwicht, he was a long-serving student of the **Aelbronn Military Academy** where he became known for going against traditional teaching that advocated for victory through brutality. Despite his unorthodox views as a young Agatropian who wished to join the military, he passed with flying colors by the time he was 50 years of age. Due to his family being low-level nobility, he was able to proceed with higher education for another decade before he finally received word he was selected for the Tyraidin Phantom Program.

Despite his relatively green outlook on war, and the fact that he is very disliked among his superiors, his volunteer work in the Kleitian War has pit him against unfavorable odds and still he has shown strong resolve and a knack for tactical retreat. The war so far has slowly started hardening him to conflict, even though he has not lost his ability to show care for the enemy troops.

## Stats

* PROFILE
* RENOWN

 **Machtenherr Lieutenant** | Agatropian
Clan Gehavecht/Characters

## Warlord Mreshid Kradaxx

  **Commandant** | Agatropian (Torkacan)

 **✑ Privateer****★★★ Commodore of the Daganaxyne Fleet** | Agatrops(Torkacan) | Clan GehavechtPrivateer Commodore

PROFITS
* **6.23** +𝔛500 quintillion from Ghuugh Bolordax.
* **6.23** +𝔛10 quintillion from Ghuugh Bolordax.

EXPENSES

#### Diyne Nibo

* PROFILE
* ABOUT
* COGENT

Diynx Nibohadriacht came to work for Daganax's cohort shortly after the Meyigachi Clan became an exiled and pronounced dead nobility within the province of Vallbrok, having extensive plausible connections with the Clan she fled so she could survive the wrath that came from the cannibalistic 'terrorist' known to everyone as Curstagis Harakenraig. Now in the protection of Daganax and his band of brutes, she has found a home under him and the chief of Clan Gehavecht.

#### Captain Bordak

* PROFILE
* COGENT

#### Captain Anadis

* PROFILE
* COGENT

#### First Captain Cuchesrak

* PROFILE
* COGENT

## Clan Spymaster

### Operative Jesterax

* PROFILE

  **Operative** | Agatropian (Torkacan)
Concatum

**Concatum** is a populous city world in the middle-southern region of the Aoshanti Concourse of the Aoshtai Galaxy. The second most populous world of the Aoshanti Republic, it sits along the crossroads between several major Etheric and cultural regions, and has historically been something of a battleground between competing factions in the central Concourse.

In the modern day, the Grand Duchy of Concatum composes a coalition of independently-minded but militarily weak princes, native to the planet and its surrounding provinces, who have aligned with the Republic to ensure their security. While the Grand Dux leveraged their strategic position and the image of a unified Lessoan Concourse to ensure their continued autonomy within the Republic, whether they will retain it in a currently Radical-managed Senate remains to be seen.

Ecologically, Concatum is an arid world with many vast, rocky deserts, and a handful of humid regions home to lush forests and grasslands.
Ergis/Military Organization

Overview**Military Organization**

A wholly-defensive force created and maintained solely for the defense of Ergis and its surrounding precincts, the **Ergisite Guard** was founded in 28 BNE after the fall of the local Tantric Warlord of Sarteene. Born from the deputization of rebel cells, these forces are well-trained in asymmetric urban warfare, holding positions with as much firepower and infantry forces as they can muster to ensure that an enemy invader must fight for each step forward into the city of Ergis.

A mixture of heavy infantry and armor composes the core of the Ergisite Guard. Engineering brigades are suggested, but additional resources are few and far-between for the city-state's military in lieu of their economic focuses.

## ErgWatch

The **Ergis Reaction Fleet** (ERF), otherwise referred to as **ErgWatch** is the primary naval force of Ergis. As the only Hepsian nation with a historical stellar presence in its agreement with the Kingdom of Serunukos, the agreements made between them warranted the establishment of a reactionary response fleet that works in tandem with the protection forces and navy of the Serunukosi Merchant Marine and their Assembled Fleet.

Composed of primarily light ships, the ErgWatch’s primary purpose is to be a patrol and reconnaissance force, used predominantly as a supporting force that notifies convoy security and allied military personnel of potential threats in local space. While they have a minor force of small armed skiffs as deterrents, the primary force is composed of utility-focused shuttlecraft and smaller vessels.

### ErgWatch Fleet

**(5/5 NP)**

Igion Gamma

Hepsia
Cutlass-I Strike Shuttle

The **Cutlass-I Strike Shuttle** is the primary combat shuttle fielded by the Radsa Authority, also being their first natively designed mass produced combat shuttle of any kind, outside of one-off shuttles made for operatives. It was designed to compliment the Dagger-I Strike Fighter in both intercepting enemy strike formations, and harassing fleet formations. A large motivation of its creation was pressures posed by the Varadinian Navy.

It is a sleek, angular, and very fast shuttle with two very powerful fusion engines jetting it along, with an incredibly advanced avionics suite to help with sharp maneuvers. The crew of two are positioned one behind the other in a front facing cockpit, with a small bunk/common area embedded in the interior of the shuttle's hull.

It is more lightly armored to help with the shuttle's speed so it can better keep up with its fighter bretheren or harass in an ASM role, making it somewhat more fragile compared to its peers. Crew survivability is great, however, with the forward cockpit able to eject with life support systems if the shuttle is critically damaged.

### Variants

* Cutlass-I-CDM Strike Shuttle
* Cutlass-I-ASM Strike Shuttle
* Cutlass-I-SE Strike Shuttle
Erecent Sumon

Erecent SumonCogent Sheet

Doctor **Erecent Sumon** is the senior psychiatrist at the Syndelia Correctional Center on Hypraxidonia. While minutely known to the general public, he is a well-regarded figure within the psychiatric field in the Ecumene, and is known for his contributions to studies of applying Psionics in both diagnostics and psychotherapy.

## Stats

* PROFILE
* RENOWN
* FINANCES

INCOME/EXPENSES

**Aulus, 23 NE -** +𝔛10,000,000 from Renown

PROPERTIES

 **-** Est. Value 𝔛2,600,000,000
Deitrich Kerdega

Deitrich KerdegaCogent Sheet
**Deitrich Kerdega** is a Mehtzieli hunter, taxidermist, and explorer native to the great Mediterranean plains of Lasalukt. he is an energetic, brave and down to earth figure hailing from one of the Agatropian cities of his planet, his family was born as upper middle class white collar workers who wished for him to become a lawyer.

He was considered by many in his family and close circles to be a bit rowdy and not of the same make as his father, who was a staunch supporter of the Alkarzion Peoples Party, despite its seeming disregard for the people of Alkarzio. He had always kept a fascination with animals, specifically the clothing they made and the various exotic foods that came from them. This paved the way for his education as a lawyer to fall flat on its face and for him to join the army for proper training with a gun, there he felt so much more alive and had not looked back.

However, from his position as a shock trooper, he was thrusted into war and despite his ground training was forced into the position of a marine. He served upon the same vessel that had gone into battle to defend Telris from the oncoming Adresaas warfleet, it was lost among the battles and he got to a shuttle after abandoning post, leaving the rest to their fate. He had seen the war as a lost-cause early on, as the Adresaas quickly rounded up the systems that were left undefended.

## Characteristics

### Personality

Kerdega is defined primarily as a easy-going man with little to lose and a headstrong conservative morality, he stands for his beliefs and gives no ground unless proven beyond a doubt to be wrong. He is a conservationalist, who hunts by law and has been known on occasion to take up bounty hunting where the law does not go. He hates poaching, and believes the pelting industry is too bold in its actions, to which he considers pelts and furs to be a rare commodity and should stay that way.

He maintains a degree of formality about him in the presence of those above his station, and considers politeness to be the largest commodity to be afforded in such a wicked universe. However, he is a man caught in the grasps of the drink, and has been known to have a problem. This does not change his heart, and does keep composure during most interactions.

In his professionalism, he shows restraint unheard of for the common Agatropian, and envisions himself as the go-to-man for exploration jobs, in a pinch he fancies himself on ambition and skill to reach above his station.

### As a hunter

As a hunter, Kerdega acts an a very strict and regimented fashion, his disdain for the indoors has made him attuned to the outside world, and has grown skillful in tracking wildlife.

## Stats

* PROFILE
* RENOWN
* FINANCES

 Hunter

INCOME/EXPENSES

𝔛0 quintillion
Dominion

**Dominion** is a full Tesari hardlight zweihander originating from the Arrivant Dominion, a great Tesari kingdom which existed millennia ago. Passed down from warrior to warrior, warlord to warlord, the blade seethes a sinister red when lit.

Little about the blade and its capabilities is broadly known, although its wielders have been documented engaging in incredible martial feats. It appears just as likely to kill its wielder as bring them great fame and power, as such a dangerous artifact attracts jealous and covetous rivals, many of whom would be willing to slit a Tesari's throat to get their hands on it.
Engineering

**Engineering** is an intellect-based skill which represents a character's formal knowledge of the principles and processes of engineering. It is a highly cerebral, method- and planning-oriented skill, and can involve projects of massive scale, as contrasted with Construction, which is handier and involves actually building the projects which the engineer devises.

At the moment, engineering is an unstructured skill left up to the discretion of DM's and event organizers.
Communication

**Communication** in the Aegis Cluster occurs through a technology referred to as subspace. It is a form of carrier wave which travels faster than light. It can travel both through realspace and etherspace, though it cannot travel through most substances, and so cannot pass through planets, rock, or thick enough etheric fog.

## Communication mechanics

Aoshtai nations are quite chatty. They send communications back-and-forth to each other in real time in order to deal with all sorts of business.

### Step 1: Write the message in the player's DM's

In order to send a communication to another faction or character, write up the communication in the direct messages of the player who plays the nation you wish to communicate with. Typing the message out between ``` tags (meaning: ```Message```) will create a stylized text box around the message. Once you're ready, press send!

### Step 2: Choose the method of delivery

Two methods of delivery are available to you:

#### Narrow-beam

You may send the message nearly instantaneously via narrow-beam subspace waves through established communications networks. This has the benefit of arriving instantaneously, though because it is a wave message broadcast through space, there is a chance it can be intercepted. This is why Aoshtai nations encrypt their communications.

You will roll to encrypt your message using your nation's espionage roll (!cogent 10) in #dice-room on the main server on Discord. Once posted, other factions will be able to roll !cogent 10 to attempt to intercept the message. If they roll 2 or more over your roll, they will intercept and decrypt the message, and they may ask you to send it to them so they can read it as well.

#### Courier

You may send your message by courier, which will take a longer time to arrive (several weeks if crossing galactic regions, and possibly more than a month if crossing galaxies), but it will be more secure.

Attacking a courier belonging to another state is considered an act of war, so couriers are reasonably safe barring extreme circumstances. Couriers also operate in secret. You will roll your nation's espionage (!cogent 10) in #dice-room to determine how well your nation is able to hide the path of the courier.

Other nations will need to beat your roll to know where the courier will pass. Those that know its path may choose to attack the courier if they have the assets in place to do so. Couriers are usually flying in speed-enhanced or stealth shuttles.

### Step 3: Post your result in #communications

There are two #communications channels, one for each galaxy. Post your communication there using the following format:

```
TYPE: Narrow-Beam Transmission/Courier
WHEN: Helvetion 23 (date)
FROM: Trillic Khaganate (sender)
TO: Marric Union (receiver)
PASSES THROUGH: (narrow-beam or courier path)
🎲 7 (dice roll)
```

### Step 4: You're done!

Congratulations, you have just sent your first message.
CXCII Casseprion

**Admiral-Mind CXCII Casseprion** is a *Checkmate*-type Ecumene Strategic AI in acting command of the Ecumene Battle Fleet (23 NE).

While somewhat rushed to completion in 2 NE with the outbreak of the Ascendancy War, it proved to be a more than capable strategist in subsequent naval engagements against the Kingdom of Priphonia. Through both the Priphonia Campaign and the Third Concourse War, Casseprion eared a reputation as a pathologically calculating and efficient, if stubborn, user of the resources it was given.

## Characteristics

### Appearance

Casseprion, like other strategic minds of its class, features an armored interface core. This sessile construct is an imposing sight within the ship's citadel: a long, segmented body with sleek white plating, and an almost avian head crowned by a black orb.

## Stats

* PROFILE

  **Admiral-MindFleet of Priphonia** | Superintelligence
Estrik Aschronachten

**Overview**Fleets

> "*Gottse Auter Uns!*"
>
> **- Adresaas naval motto**
>
>

The **Estrik Aschronachten**, more simply called the **Esterlin Navy**, is the small astronavy of the Grand Duchy of Estrik. Due to being just a small colony the astronavy has a small budget, however it has the upside of its naval designs being personally designed to suit the duchy. Current admirals are handpicked from the best academies native to Estrik.

Most of its organization is loose and fresh due to it being the frontier, however its promising status within the Adresaas Hegemony has given it heavy attention, meaning it has the best to offer of its sister colony.
Contribution Rewards

**Contribution Rewards** are extra and optional rewards players for finishing pages and contributing lore to the Aoshtai Universe with a small amount of progression for their characters. Contributors can turn in pages to the #admin-requests channel on the Discord and receive shop credits which can be then spent in the shop further down on this page.

## Cashing in content

Once you have completed a page or story, go on Discord and post in #admin-requests the following template:

```
@Admins
**TURNING IN PAGES FOR EXPERIENCE**
```

The number of bytes which your pages have can be found in the Edit History of that page. Every 1,000 bytes is worth 1 shop credit. Content can be cashed in again if it is expanded, in which case it will be on the individual user to calculate the difference between the initial turn-in and the new turn in.

### Which pages are eligible

Lore pages, faction pages, and finished stories are eligible for turn-in. Raw Discord roleplays nor pages the bytes of which primarily come from army, navy, or Cogent templates are not eligible for turn-in. Obviously low-quality content, content created just for humor, or which breaks the lore, will not be accepted for shop credit. Alternate universe content will not be eligible for turn in.

### Shop credit reserves

For the sake of site bookkeeping, please keep an up-to-date record of the amount of shop credit you have on your user profile or in a user subpage.

### Collaboration

Users can only cash in the content which they themselves wrote.

## Shop

Items bought from the shop are non-refundable, but may be given to, acquired, or found by any character in any way. Their histories and origins are up to the player who bought them to create. They may be traded in-universe like any other item.

### How to buy

Leave the following template in #admin-requests on Discord:

```
@Admins
OOC SHOP PURCHASE
```
Driána Maricéll/Cogent

Driána MaricéllCogent Sheet

 If behind cover or a shield, give up your movement and action to be invulnerable to frontal ranged attacks for that turn.

#### Steady Shot

 At the cost of your movement, gain advantage on your next shot.

#### Suppression

 Use your action this turn to suppress a target or group of targets closely clumped together. Instead of directly attacking the target(s), you use your ranged attacks to attempt to drive them into cover and gain a psychological advantage over them. Roll your ranged attacks and add them together. Your allies may join you in your suppression attempt, contributing their own ranged attacks. Add their totals to yours. The adversary may choose to contest your suppression attempt, attempting to suppress you instead, in which case compare your totals to theirs. If they do not contest or are unable to, they are automatically suppressed. One side wins the suppression attempt and the other side gains the following:
* Members of the group within the field of fire roll their attacks with all weapons with a -2 malnus until the end of the following turn.
* Affected members of the group are pinned and unable to advance. They need to remain in cover, in concealment, in a prone position, behind a shield, or behind someone who has a shield. They can shuffle laterally, move backward, and move up to the position of their most advanced member, but no further. Members of the group with a shield may advance at half their speed.
* The group may choose to retreat from the engagement at any time. This is an organized action involving some members of the group withdrawing while others provide covering fire. A full turn's worth of ammunition is expended by everyone in the group taking this action. This necessarily cedes the terrain to the other force.

#### Salvage Arrows

 You regain half of the arrows you fired at the end of an engagement, provided that you are in control of the ground where the engagement took place.

#### Aimed Shot

 Take your time to aim and fire on your next turn with +2 and advantage. Requires you to stand still and concentrate. You are able to move at a walk, but if you are forced to defend yourself in melee or are injured in any way between your turns, the shot cancels.

#### Rapid Fire

 As your action, make your normal number of attacks plus one. These do not have to be the same target. Make all of these rolls with -2 to your attack dice. You cannot gain advantage on these shots. This does not work with cone attacks.

#### Trick Shot

 Make an attack with +2 guaranteed dice. You may sacrifice your movement to gain advantage on this shot.

### Athletics Skills

#### Recuperate

 Pass on your turn to recover 2 energy.

#### Jump

 Jump over or scale an obstacle without need for an **Athletics** roll.
Empyrean Power Crystals

**Empyrean Power Crystals**, also referred to as **empyrean crystals** or **empyrean orbs**, are a form of   **Eso-Tech** created by the Ancient Aoshanti as portable power sources for much of their technology. By the mid-Empire, it appears that empyrean crystals became ubiquitous, and enormous numbers were made over the empire's 60,000 year existence. However, the means of making them has since then been lost. They are steady and reliable sources of energy which never run out.

Empyrean crystals are perfectly spherical objects which are about the size of large marbles. Their size does not vary, but their coloration and power output does, ranging from **Minor** crystals, which are exceedingly common and have the power output of small batteries, to **Greater** crystals, which are exceedingly rare, have great power output potential, and great spiritual and psionic properties.

Empyrean crystals serve a vast array of purposes and can interface with  **Ult-Tech** and  **Hi-Tech** devices which are made to draw upon their power. Certain kinds of life are also known to be able to draw upon their power directly, while most living things find being close to some of the more powerful crystals a calming and healing experience. Empyrean crystals are often used to power greater hardlight blades, weapons, different forms of shields, armor, and energy shielding, and can also be used to power larger constructs such as walkers and starship components.

## Mechanics

Empyrean Power Crystals can give in-game benefits when they are obtained through in-universe events and challenges. They can be exchanged for rare parts of equivalent quality on the galactic market at any time.

When a character receives a Lesser Empyrean Power crystal, they may create an item and slot the power crystal inside. Without power crystals, items are of the **Common** ("White") quality. When a crystal is slotted inside, the item becomes the quality of the crystal. Only one power crystal may be slotted into an item at a time.

Power crystals and items may be freely traded and bought and sold on Discord for cubits.

 [Greater Empyrean Power Crystal] |  | + ▢ 3 to any weapon or ability

## Trivia

* Minor Empyrean power crystals are extremely common and are likely to be stockpiled in the hundreds of thousands by many nations. They can power partial hardlight blades and many forms of technology with no issue, and are interchangeable in terms of power output with advanced batteries.
* As a result, any character may possess a minor power crystal if they so wish. However, crystals of greater power and rarity are intended to be handed out individually by the site as rewards for events so characters can create rare items.
* Empyrean crystals can be destroyed, although they do not explode when they do so. When they crack, the energy within them dissipates, leaving behind a lifeless husk. A crystal destroyed this way cannot ever be recovered.
* Empyrean crystals can be corrupted by the void and cleansed again.