Elements

The nine elements define the strategy and combat system within this universe. The elements are **physical**, **fire**, **chemical**, **electric**, **ice**, **water**, **wind, ether** and **prism**. Each character is assigned a type and their attacks will deal the same elemental damage. Elements act as **special effects** and **damage types** that can be applied in specific orders to trigger **elemental reactions** with each other or even mix together.

Each type has its own strengths and weaknesses, most of which are logical configurations. **Fire** type characters are weak against **Water** type characters, **Ice** type characters are weak against **Fire** type characters, **Water** type characters are weak against **Electric** type characters, etc. These matchups also apply to each character's move types. Some character types are also immune to certain types of moves, regardless of their attack power.

Characters themselves can have up to two types, making them a dual-type character, but these cases are very rare. Generally, certain characters can also imitate movements and combine damage of different types, for example, combining **ice damage** with **physical damage** and creating a new combat move.

## List of Elements

###  Physical

Physical type users are specialists in melee attacks, such as punches and kicks. The main difference that makes these users unique is that their elemental core gives them brutal and ferocious strength, but at the same time physical type fighters mainly rely on physical attacks and not their special attacks. This type of element is one of the strongest and most resistant, with movements based on martial arts. Depending on the weapon, physical type fighters can usually deal a lot of damage with their basic attacks.

An interesting detail about this element is that it is extremely volatile and can combine its attacks with other elements. The physical type is based on brute force, but the personality of its users can vary as well as their characteristics, creating a unique variety of attacks. Physical type hits and special moves are generally efficient against electric type, ice type, and wind type. In fact, physical types have resistance against electric attacks and can destroy ice attacks. However, they may not be effective against the brute strength of Fire-types and the agile movements of Water-types.

###  Fire

Fire-type moves are based on fire attacks, and most of them can break out of the burn state. Fire types are also immune to being burned, regardless of the type of move used that would have inflicted a burn. Fire-type users are extremely powerful when attacking, generally having an internal flame sac that produces intense thermal energy. Fire users can increase their body temperature by moving quickly and then releasing all their energy as heat. Generally, fire types have pyrotechnic explosions as attacks, accelerated movements with the release of heat, and can serve as sources of fire.

Fire-type characters can create a burning fireball by kicking a pebble and igniting it; Using their powerful kicking abilities, they can leave their opponents with a searing mark, regardless of the stance they use to deliver their powerful strikes. They can also deliver fiery blows with their fists and weapons, such as guns, bombs or giant weapons. Some of its attacks may include flame charge, pyrotechnic ball, fire-spin, flare bombardment, and among other special attacks. Users of this element are resistant to ice and water type attacks, but can have intense elemental reactions with electric, chemical, or wind type users. As an interesting fact, fire types combine excellently with physical types, combining several of their attacks effectively in their special moves. A fire type and physical type user can make a great team.

###  Ice

Ice type users stand out for being able to withstand very low temperatures, in addition to adapting to icy climates. They control the ice at will and generate freezing in the electrical systems and their attacks. Ice-type attacks can range from ice blasts to freezing punches. Many Ice-type moves have a chance to freeze the target, making it easier for them to attack until the target is unfrozen. Some of the ice type abilities are avalanche, cryo, icy shock, blizzard, ice burn, icy wind, extreme cold, fog, and freezing.

Some users can control their body heat and freeze the air around them to create a blast of ice dust, and the coldness emanating from it can cause powdery snow to appear. Additionally, they can form small ice crystals by lowering the surrounding temperature, and the lowest temperature their body can drop to is -60 degrees Celsius (-75 degrees Fahrenheit). Some facts to consider is that Ice users are weak against Fire type because the heat of Fire melts the ice. They are also weak against the Physical type because some fighters break the ice when training. Additionally, the Water type resists them because ice melts when it touches a liquid.

###  Water

Most Water-type characters use water for their attacks. Their attacks involve the use of water, otherwise attacks that can only be performed by sea creatures. Considered one of the weakest elements, water is actually one of the strongest types when attacking and even more so when done as a team. Water-type attacks are delicate but brutal, dealing water damage and physical impact damage. Some of the most common attacks in water types are the creation of attackers through water, such as creating whales or water sharks that could attack their opponent. Other attacks are water pulse, water gun, water bomb, hydro power, water jet and among others.

Water users can mix well with physical and wind users, and are highly effective against chemical and fire users, but their attacks are weak against ice and electric users. They're weak against the Electric type because water is a good conductor of electricity and since electricity is a form of energy and water is a chemical compound, electricity can split water molecules into hydrogen and oxygen. Also, if one is in the water while it's conducting the electricity, they can get electrocuted. However, they resist the Ice type because ice melts when it's in touch with a liquid. Another reason could be that ice is just frozen water. However, despite all this, the water type can be mixed with the physical type through the water punch attack. Other abilities of water-type elemental cores are the manipulation of the shape of water through molecular manipulation systems to control the properties of water at the atomic level.

###  Electric

Electric types have electricity-oriented powers. They have electrokinetic abilities, being able to control, store or even produce electricity. Electric types are usually fast and many of their attacks can paralyze the target. The movements of an electric type user vary but are usually very powerful, with movements such as electric shock, shock cannon, wild charge, thunder shock, venom blast, deep shock, electro special attack, electror web and among others. Some electric users may release large electrical discharges depending on their emotions, and some cases may release sparks as they are unable to contain the energy in their bodies. It is known that the elemental nuclei of the electrical type are unstable and explosive. An electric type can also give out charges of electricity when angry or when they feel threatened.

The electric type is one of the strongest elements. They resist the wind type probably because the wind produces electricity. They are strong against Water types because water is a natural conductor of electricity, and if one is in water, one is also electrocuted. Electric type attacks are effective with the elements fire and ice, but can create dangerous elemental reactions with chemical types. At the same time, the Electric type can be a good partner for a Physical type, combining their moves to mix physical damage with electric damage.

###  Wind

A user with wind type abilities may have the ability to control and manipulate moving air. They can generate gusts of wind, create directional air currents, or even generate powerful gales and tornadoes. Using her mastery over wind, a user could create defensive air shields that protect them from physical attacks or projectiles. These shields can be solid or more ethereal, depending on the control and skill of the user. This makes them resistant to fire-type or physical-type moves. Some of the moves and attacks of wind users are air ace, aeroblast, sky attack, mirror move, and among others.

Users can also use bursts of physical air, being able to project bursts of electromagnetic energy. These bursts can cause damage to electronic systems, disable security drones, or even interfere with cybernetic implants. However, the electric type is resistant to the wind type just like the physical type. Although water and ice types are not and attacks against them can be super effective. Wind-type users may have aerodynamic propulsion devices or even cybernetic implants that allow them to levitate and fly in the middle of urban cities. In addition to controlling physical wind, they may have the ability to modulate and manipulate sound waves. They can create powerful sonic blasts capable of disorienting or incapacitating their enemies, or even use specific sound frequencies to access electronic devices and disable them.

###  Chemical

Powerful and dangerous, chemical types are most common in Pacifica and other industrial areas. Chemical-types generally have poison as their ability. Generally agile and fast, the user can infuse their touch with poison, allowing them to poison their opponents with just physical contact. The poison could weaken the victim, cause gradual damage, or even paralyze them. Likewise, the user is immune to the effects of any type of poison or toxin. They can resist toxic substances without taking damage and use this immunity to confront enemies who use poison as a weapon. Chemical types generally deal poison damage to their weapons and physical attacks, being effective with most types except the ice type.

Some of its attack moves are poison punch, toxic mist, toxic bomb, venom strike (sometimes confused with the electric-type Venom Punch), and among other special attacks. The user may have the ability to release poisonous nanobots or nanomachines into the environment. These nanobots could infiltrate people's cyber systems, corrupt their code, or even damage their cyber implants, causing them to malfunction and weaken their opponents. The user can also release a poisonous data virus into digital networks and systems. This virus could spread rapidly, corrupt and destroy files, or even take control of electronic devices, wreaking havoc on technological infrastructure and weakening their enemies' cyber defenses.

###  Ether

The founders of New Aurynthia mastered the technology to deal with the abyss and even the ability to extract ether from it. Ether users are usually extremely rare and are often artificially created in laboratories. Ether users can control and manipulate abyss energy, allowing them to generate energy explosions, create force fields, or even alter matter at a molecular level. Ether can also serve as a source of energy for advanced space propulsion, enabling users to travel at faster-than-light speeds or even access alternate dimensions. An Ether user will cause quantum damage and entanglement, slowing down the enemy's actions and inflicting additional ether damage on the affected enemy at the beginning of the next turn. Ether types can not only do that but also alter reality and weaken other elements. However, despite its great power, this element is weak against combined attacks and moves of the Prism element.

Mastering the ether element requires a lot of practice for its bearer, who, once accustomed to its use, can become dangerous and deadly in combat. Ether users may have the ability to alter reality at a quantum level, allowing them to modify objects, change the appearance of things, or even create holographic illusions, as well as the ability to generate black holes with devices in different attacks. The ether user has multiple moves, each unique to the individual. For example, Ether Shock is an ability where the user can channel a large amount of ether energy into their body and then release it in a massive explosion, generating a destructive and blinding shockwave. There is also the Emission of Ether Pulse, where the user concentrates ether energy in their body and emits it as a powerful pulse of energy that temporarily disables nearby technology and stuns enemies.

###  Prism

Powerful and enigmatic, the Prism element is little known and believed to originate from Celestia, with only a few in Aurynthia capable of attaining it. When using a Prism attack to inflict weakness rupture on the target enemy, the attack will cause Prism damage and additionally inflict imprisonment. Imprisoned enemies suffer delayed actions and reduced damage when attacking. A Prism user's attacks and movements are capable of manipulating time and creating illusions, as well as bursts of light capable of destroying technological objects around them. Prism types can separate light into its component colors and use each of them as a form of individual attack. Each attack has unique properties, using mirror attacks that mimic the rest of the elemental attacks. In that sense, a Prism type user is not only capable of manipulating time but also reflecting any elemental attack.

They can also open dimensional portals using beams of light, allowing them to instantly travel to distant places or even other dimensions. The Prism element has numerous abilities and movements. In short, it is the purest form of energy and capable of weakening other elements, especially the Aether element. Prism users have a range of unique abilities, from light cannons to energy explosions and reflexive movements against other elemental attacks.

## Lore

### Overview

These abilities unlocked during childhood allow their user to take advantage of their respective element. It is the only way for architects and humans to harness the elements, aside from the use of external tools, but how it does it, what is exchanged for this power, and how a person's element is determined are all mysteries. Characters generally discover their type abilities at the age of 10, some a little earlier or later, but from this point on they can participate in combat to hone their element. These abilities does not grant instant mastery over elemental energy, and using elemental energy in combat takes practice. As a result, the way characters use their type depends on their skills, preferences, and personalities. As a result, there can also be a wide gulf in combat ability.

Each user has an elemental type that affects their attacks, abilities, and weaknesses. Likewise, each user has unique statistics and characteristics that make their special attacks unique. They lay the foundation of a complex yet mostly logical "rock-paper-scissors" or "balance of powers" system that applies to every user and their respective moves. Some advantages and disadvantages are based on common sense (**Fire-type** user being weak to **Water-type** attacks), while others are not as obvious.

There are many factors as to how a user can obtain their type, in certain accounts, elemental powers are obtained through rigorous training and study of combat. Characters can learn specific techniques and develop their connection to the element through practice and discipline. In addition to the genetic disposition of users, it is also possible for characters to acquire elemental powers through the incorporation of advanced technology into their body. This could involve the implantation of cybernetic devices or nanotechnology that allow them to interact with their chosen element.

Elemental cores are usually related to the personality, proclivity or talent of their owners. They are obtained when children discover a unique characteristic that differentiates them from others. However, these appear in due time and do not always have a literal meaning.

    Each character has an **elemental core** called **Gnosis**. These devices contain and store elemental energy in its purest form. Users can draw and release this energy at will, using the core as a source of elemental power. Gnosis have a compact and solid shape, generally represented as colored crystals depending on their element. Elemental crystals have been shown to be extremely volatile and explode easily with a small impact. However, these crystals could be refined into a core: small sphere-shaped crystals (similar in appearance to marbles) that could withstand large amounts of impact without reacting violently.

### Gnosis

A **Gnosis**, plural **Gnoses**, is composed of a special material capable of retaining and storing elemental energy in a stable yet delicate manner. This material is a combination of unique minerals, metallic alloys, and even arcane substances. They are external devices that allow their owners to manage the elements. Elemental cores have the symbol and color of an element. Depending on the region where they received their type, they have characteristic adornments from that region. In summary, Gnoses are objects that allow their users to directly channel the power of one of the Nine Elements. They are granted by Celestia and the Gods to anyone whose powerful desire or ambition transcends the threshold of the sacred.

Gnoses are fragments of the Elemental Authorities, which were originally possessed by the Gods, and after the cataclysm, they decided to bestow them upon their creations when the new order was established in Aurynthia. While a Gnosis allows its user to harness their respective element, it does not grant instant mastery over elemental energy, and using elemental energy requires practice. As a result, there is a great variety in the ways people express their elemental powers, as well as a wide gap in combat capability. Those with Gnoses have some level of elemental sensitivity and Elemental Sight, although some characters are more sensitive to the elements than others. Gnoses themselves can also resonate with other sources of elemental energy, causing them to glow.

When a user dies, their Gnosis becomes a simple gemstone, losing its power and all markers of its element. The Gnosis deactivates, loses its color, and becomes an empty shell with no trace of elemental power. Additionally, a Gnosis has the capacity to store a certain amount of elemental energy. This capacity may vary depending on the size and quality of the core. Some cores may have a fixed storage limit, while others may be more flexible and allow for storing energy in different quantities. Generally, elemental cores of the electric and fire types are the most unstable due to their energy overloads.

Gnoses cannot be destroyed. However, they can still be separated from their owners, either voluntarily or by force. A person separated from their Gnosis can literally lose the ambition or goal that drove them before and, in some cases, even lose critical memories and undergo changes in their personality. This is why a Gnosis has a unique connection with its owner, who is the only one capable of using it and perfecting their abilities. In terms of moves, generally, all users have a basic attack that consists of physical damage. However, the rest of their moves are based on their element and generate only damage of that type. Although in some cases, users may combine physical damage with damage from their elemental type.

A Gnosis is quite powerful depending on the characteristics of its bearer and their training, stats, and levels. Some characters have companions made of their elemental types, usually small pets made of their Gnosis that fight alongside them and inflict elemental damage.

Visions are given as a form of recognition by Celestia, but contrary to popular belief in Aurynthia, the Gods do not always have control over the distribution of Gnoses. Giving a fragment of their Authority is part of their duty, and they do not know who receives the Gnosis or what the person's desire is. Gnoses have been received in many different situations, ranging from near-death experiences and fights for survival. There is no known surefire way to receive a Gnosis or to reactivate a Masterless Gnosis; experience has shown that a desire to survive a close brush with death can make a person worthy of a Gnosis. For those who fight with purpose in their hearts, those with immense willpower within themselves, for those who will follow the ideals of the gods and fight for a world full of prosperity.

## Advantages and Disadvantages

### Explanation

* A cell with a dash means the damage will be normal.
* A cell with the symbol  means weakness, which is very effective.
* A cell with the symbol  means resistance, which is ineffective.

## Dynamax

Dynamax is a unique fighting and strategy system that activates when the gnosis resonates in Celestia, allowing its bearers to transform into a mega version of themselves. Dynamax does more than just change the appearance of a gnosis bearer; it enables the bearer to grow in size. It lasts for five minutes before fading away and can only be used once per battle due to the energy expenditure involved. It also alters their abilities and statistics and enhances their fighting moves. When a user is Dynamaxed, their attacks also become Dynamaxed, turning them into Max Moves. These moves vary in type and battle effects, in addition to becoming more powerful and gaining additional effects such as reducing the opponents' statistics or changing the weather around them. This mechanic is often used in competitive battles and plays a significant role in strategic team-building and battle tactics.

## Trivia

* In **Gnosticism**, gnosis is a term used for wisdom, knowledge, or insight into divine nature. Through Gnosis, one can transcend the material realms controlled by the seven archons and enter the supercelestial realm of Ogdoad.
* The Chinese term for **Gnosis**, 神之心 Shén zhī Xīn, **"Heart of God"** is similar to the term for Visions (Chinese: 神之眼 Shén zhī Yǎn, **"Eye of God"**). Both of them are called 魔力器官 "magical organs," which was translated as "magical foci" in English.
* When in the rain, a water-type has more advantage than a fire type user. The same can happen with an ice-type user, who will have an advantage over their enemies during a snowfall.
* Electric-type users are strong against the wind-type because while in the air, they don't make contact with the ground, so they can't divert the electricity, so they're susceptible to strong electrical currents, and lightning is most likely to strike what's highest above the ground.
* The mechanics of this universe are based on the mechanics of Pokémon and other video games.
* Ice-type users cannot be frozen.
* Chemical-type users cannot be poisoned.
* Physical-type users gain a special defense increase when receiving physical impact attacks.
* Electric-type users cannot be paralyzed by electro attacks, on the contrary, they gain more boost from the energy they can absorb.
* Those who receive a physical element core are people with an iron will and incomparable nobility. They are generally very generous and strong-tempered people, giving themselves to those with a strong sense of justice or loyalty. However, the traits of their owners vary greatly and are not always the same.
* Those who receive the wind element core, on the other hand, are people with a free spirit and the will to fight for their free will. Others, meanwhile, such as the core of the electrical element, are given to those who persist in their ideals and ambitions. Astute, feisty people with a sense of humor. The fire element, meanwhile, is usually given to those with great determination and courage, as well as an ambition that allows them to move forward with their desires.
* The ice-type, however, much is unknown, but we know that it is given to lonely people or those who have a great affliction with them. On the other hand, chemical-types are dreamy and open people, people who seek to know who they are, and at the same time people with charisma and strong ambition. The calmest element is considered the water-type, since its users are generally soft and gentle people, with a unique connection with the world and the people around them. Being considered the element connected to nature, only few people receive this elemental core.

## Gallery

Gnosis of Water-TypeGnosis of Chemical-TypeGnosis of Fire-TypeGnosis of Ice-TypeGnosis of Wind-TypeGnosis of Electric-TypeGnosis of Physical-Type