Who Deserves to Fight Against The Heptahedron? (game show)

***Who Deserves To Fight Against The Heptahedron?*** (simply ***The Heptahedron***, pronounced **Hepta-heedron**) is a Transmanitainian television quiz/game show which premiered on TBN on September 4, 2000 and ended in May 2002. In this series, Contestants can possibly have a chance to win a top prize of Ð750,000 by getting through a series of 7 increasingly intense trivia levels within a 4m × 4m × 4m dished Pentagonal prism.

## Production

The devision of ***Who Deserves To Fight Against The Heptahedron?*** was and led and created by Stephen Quinn, assisted by his principal producers Perry Gibbons and John Gottlieb for their company BulletTime Entertainment.

## Format

### Gameplay

The contestant now begins the main game with a stake of Ð100 and could increase it up to the maximum top prize of Ð750,000 by just completing increasingly intense trivia levels. The contestant is allowed to keep the money he/she has won up to that point even after they have shown each question on each stage level they were currently on. If a contestant failed on a level by answering a question incorrectly, their game will be over and they will leave with nothing only in the first two levels.

### Money Fixation

After completing the third level, the contestant will earn the chance to "fix their money". Once during the rest of the game, he/she could exercise this option after each level; if they fail on a level and miss a question, they would leave with the money won up to the "money fixed" point. If a contestant does not use the fixation after Level Three, he/she will still have the option of using it either after answering questions on Level Four or Five correctly; however a contestant may use it only once during game play. If a contestant chooses to use it, he/she must do so prior to the reveal of the next level.

### Quickfire rounds

Before moving on to the next level, the contestant will have 60 seconds (1 minute) to answer 12 rapid-fire free response questions as they need. If they get the first 5 questions right, they will receive the first aid, the next 4 questions, two aids and the last 3 questions, they will earn three aids. They can use the flips to pass each question.

### Aids of Assistance

* **Half & Half**: Similar to the 50:50 lifeline on *Who Wants to Be a Millionaire?*, the heptahedron will have the computer to remove 2 wrong answers out of the following choices.
* **Double Chance**: The heptahedron will allow the contestant to make two guesses on a question, but required them to answer the question, forbidding them to walk away.
* **Flip the Question**:
* **Jump the Question**:
* **Cut the Question**:
* **Majority Vote**: Similar to the Ask the Audience lifeline on *Who Wants to Be a Millionaire?*.

* **Skip Question**:

### Specific questions on Levels

* Only used on each question on Level 1 and Level 2: it includes 2 answers, often **True or False**. (later removed in style of Quickfire rounds in the second series.)
* Only used in each one of the five questions on Level 3: **the visual question**: the contestant will be shown a visual puzzle that appeared on the screen above them, and must answer a question particularly.
* Only used in each one of the five questions on Level 5: **the list question**: requiring the contestant to cite several answers according to a given theme. (later changed in early 2001)

### Big Winners

Over the course of the show's history, 6 contestants have reached the both penultimate and final levels and taken away the top prize.