Northern Tribes

A hardy people, the Ponies and Griffons of the **Northern Tribes** make a living despite the intense cold of their nation. They repopulated the north centuries ago after the defeat of the  Dread League and the easing of the Windigo presence.

The Northern Tribes are led by *Princess Fiana II*.

## Gameplay and Strategy

### Threats and Opportunities

* Socialist Republic of Skynavia
* Dread League
* Griffonian Empire

## National Focus

The Northern Tribes (as of update 1.9.0.1) uses the Generic Griffonia Focus Tree.

## Technology

 Doctrine
 * **None**

## Politics

### National Spirits

The Northern Tribes (as of update 1.9.0.1) starts with no national spirits.

### Leaders

Snowflake Dynasty

SWU (Socialist Winter Union)

The Blizzard

Tribal Council

### Staff and Designers

**Political Advisors**

**Tank Designer**

* **Armor**: Reliability: **+5%**

**Ship Designer**

**Aircraft Designer**

* **Fighter**:
	+ Agility: **+10%**
	+ Max Speed: **+10%**
* **Carrier Fighter**:
	+ Agility: **+10%**
	+ Max Speed: **+10%**
 **Medium Air Company**

* **Heavy Fighter**: Reliability: **+20%**
* **Tactical Bomber**: Reliability: **+20%**
* **Scout Planes**: Reliability: **+20%**
 **Heavy Air Company**

* **Strategic Bomber**: Strategic Bombing: **+10%**
 **Naval Air Company**

* **Naval Bomber**:
	+ Range: **+10%**
	+ Naval Attack: **+10%**
* **CV Naval Bomber**:
	+ Range: **+10%**
	+ Naval Attack: **+10%**
* **Carrier Fighter**:
	+ Range: **+10%**
	+ Agility: **+10%**
* **Carrier CAS**:
	+ Range: **+10%**
	+ Naval Attack: **+10%**

**Materiel Designer**

 **Small Arms Company**

 **Artillery Company**

**Industrial Concern**

 **Electronics Company**

**Theorist**

* Land Doctrine Research Speed: **+7%**
 **Generic Advisor**

* Naval Doctrine Research Speed: **+7%**
 **Generic Advisor**

* Air Doctrine Research Speed: **+7%**

**Chief of Army**

* AI Modifier: Focus on Offense: **+15.0%**
 **Generic Advisor**

* AI Modifier: Focus on Defense: **+15.0%**

**Chief of Navy**

* Capital Ship Armor: **+10.00%**
* Screen Attack: **+10.00%**
* Screen Defense: **+10.00%**
 **Generic Advisor**

**Chief of Airforce**

* Close air support defense: **+3.00%**
* Close air support agility: **+3.00%**
 **Generic Advisor**

**Military High Command**

* Artillery Defense: **+5.0%**
 **Generic Advisor**

 **Generic Advisor**

 **Generic Advisor**

### Military Leaders

**Army Commanders**

*Imbecile characters are stupid.*
* Division Attack: **-15.0%**
* Division Defense: **-15.0%**
* Leader Skill Bonuses: **-100.0%**

*This leader has political connections which has smoothed the way for his career. Perhaps too quickly.*
* Leader Experience Gain: **-10.0%**
* Promotion Cost: **-50.0%**

 **War Hero**
*Hailed as a hero from their actions in war.*
* Promotion Cost: **-50.0%**
* Army reassignment duration: **+50.0%**

 **Blind**
*Blind characters can't see.*
* Division Attack: **-10.0%**
* Division Defense: **-10.0%**
* Leader Skill Bonuses: **-80.0%**
* Cannot Use Combat Abilities: **Yes**

 **Winter Specialist**
*Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.*
* Winter Attrition: **-50.0%**

*A good officer needs to lead from the front.*
* Planning Speed: **+20.0%**
* Chance to get wounded in combat: **+50.0%**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Poor Science Base

* Daily Political Power Gain: **+0.30**
* Research Speed: **-80.00%**

* Daily Political Power Gain: **+0.20**
* Resource Gain Efficiency: **-50.00%**
* Monthly Population: **-30.0%**
* Stability: **+10.00%**
* Construction Speed: **-50.00%**
* Production Efficiency Cap: **-30.00%**
* Division Attack on Core Territory: **+15.0%**
* Division Defense on Core Territory: **+15.0%**
* Research Speed: **-70.00%**
* Factory Output: **-50.00%**
* Dockyard Output: **-50.00%**
* Factory Bomb Vulnerability: **-70.00%**
* AI Modifier: Focus on Peace: **+25.0%**

* Construction Speed: **-15.00%**
 Poverty
  Negligible Poverty

* No penalties

* Uses Pony Racial Tree

### Industry and Resources

Factories

Resources*\**
 0