recursal/Fanatic-Fandom huggingface dataset:
Greensong

* Artwork
* Map

The Greensongs are a pair of forests found in the southern stretch of Ahlus.

## Description

Divided in two and subsequently commonly referred to as the epithets of Greater and Lesser, the Greensong is a large arboreal region on the western edge of the Timberlands, a band of heavily forested lands and territories along the southern coast of Ahlus. The Greater Greensong covers nearly ten thousand square miles of this region, and has been relied upon by Atrals historical and present for lumber, with smaller communities selling their harvests to passing trade caravans financed by the major trading guilds of the region and beyond. The Lesser Greatsong is less frequently used for this purpose, but still supports a number of smaller villages that rely on the nearby settlement of Ualune for provisions not afforded unto them by the surrounding landscape itself.

In both Greater and Lesser Greensong forests, colonies of those that embrace the wilds more greatly make homes for themselves far from the eyes of most, revelling in the freedoms facilitated by such isolation. Attempts to enact taxes in the name of the Crown rarely yield much in return for the invested time and manpower, and so the woodlands have become a haven for many without desire to offer recompense to the Monarchy.

Most notable amongst these are a band of outlaws led by a figure famed for their green-feathered cap, for their appearance is said to change each time they are spotted. Claiming to only target nobles that do not share in their prosperity with those that have helped them attain it, the Green Quill Troupe are deemed heroes or vagabonds, depending who is asked. In reality, the Troupe were found to be seeking out the necessary components to create a new passageway between the Feywild and the Material Plane, as seemingly guided by messengers from Morgaelei. Unbeknownst to the Troupe however, they had all been deceived. In reality, the messengers were instead from the Demon Prince Acherontia, sometimes known as the Death's Head, who guided the group into tearing a temporary rift between the Prime Material Plane and their home layer of the Abyss, Tinaemortum. Though the rift was deactivate before the Demon Prince could breach through, a number of demons escaped, and after a tense confrontation between Kelun and Ódóvir Jotunsson, the remaining members of the Green Quill Troupe pledged themselves to making their error right.
Khurel's Claws

Khurel's Claws was a minor faction based within the Bristlebacks.

## Description

Founded by the Bronze Dragon Khurezolgrax in disguise as a hobgoblin general, Khurel's Claws was set up as a pastime for Khurel, as well as opportunity to test out his knowledge of military tactics. Taking inspiration from the Legion of the Black Hand's logistical structure, Khurel also encouraged the members of his claws to paint their brows with a claw, akin to the tattooed black palm used by the Legion.

Much to his chagrin and ongoing exhaustion however, the rabble of goblins and kobolds he had drafted together proved a challenging task, and had yielded little success. Hoping that the presentation of an actual conflict would bring them in line, Khurel goaded the hill giant Skognar into attacking the campsite, seceding his control to the goblin Snailnose after their victory.

The survivors of Khurel's Claws were then immediately inducted into the ranks of Snailnose's new faction, Snailnose's Legion of Unyielding Giantkillers.
Klir

Klir is an aarokocran archer first encountered at Ulding's Keep in service to Histrove.

## Description

Fast beyond even the normal standards of his race, Klir darts across the battlefield with a refined swiftness, surging in sudden bursts of speed by tucking his wings in to glide and/or plummet towards his targets, bow at the ready. Owner of an enchanted bow and studded leather set of armour, both covered in runic glyphs, he proved capable at targetting foes from range with ease, firing arrows of various enchantments from afar.

## History

Klir, while serving as the captain of Histrove's guard at Ulding's Keep, was encountered by an adventuring party from Amber Run in 134WD, Glede-Amberlight. When the party attacked the Mistress of Mists, Klir and his aarakocran troops sprung into action, harrying the adventurers from afar with their longbows. After Histrove's demise, Klir gave the order for his soldiers to flee, all but those already fallen departing elsewhere into the Ironfangs.
Imra Ssalla

Imra Ssalla was a tiefling residing within Castle Jalzazhuss as part of the Jalzazhuss Den.

## Description

An exception in the Den as one of its few non-drow members, Imra was born in the settlement of Keenstone before finding herself drawn to the mountain in service to her god. There she came across the Jalzazhuss Den and learned of their shared faith. She has since maintained a high-ranking ecclesiastical position, leading the rest of the Den in worship and praise.

Like all the members of the Den, Imra wears a moonstone pendant in her left ear. Her horns seem almost crystalline in nature, and she uses them as organic material components in times of need.
Ilana

Ilana is a high-elf Cleric of Aita that operates the Matron House in Rydoon.

## Description

Ilana's outward appearance seems hardly befitting of a cleric of Aita, the central deity in the Ahlusian Pantheon covering the portfolio of home, shelter and warmth. Nonetheless, being clad in armour only further accentuates her no-nonsense approach to managing her patients - if they come seeking assistance, it is granted - regardless of their history, intentions and beliefs. Through doing so, she has developed connections with all manner of people and organisations - licit and otherwise. Never has this been more true than when dealing with Cribur, the supposed Butcher of Byllastro.

She has proven herself to be a talented spellcaster with the ability to manipulate the divine magics to heal, protect and otherwise help those around her.

## Battle of Manifestation's Return

Ilana was amongst the forces that came to aid the defence of Whittengrove against the reemergence of Hadar onto the Prime Material Plane in 9WD.

She was slain in the battle by the *Meteor Swarm* cast by the Locked Book, though later revived by Forgemaster's Pride.

## Murders in Estaemarl

Lady Ilana was encountered many years later, still operating the Matron House in Estaemarl, during investigations into murders taking place within the slum district of the city. As reportedly often occurs, the bodies of the victims ended up being brought to the Matron House for interment, prompting her investigations into the matter - it was later found the responsible party was the devil Witherwrit, playing at enacting justice in answer to the prayers of the tabaxi Uneven Scales.
Grydur Stroldeginn

Grydur Stroldeginn was the dwarven mayor of the village of Vottyrmoor.

He was slain by the oni Kirikagu, who subsequently impersonated the dwarf for a number of months.

## Description

Just shy of four feet tall, Grydur had served as the leader of the villagers of Vottyrmoor for a number of years, having resided in the mountains long before the founding of the city of Khonoldhur to the south. Although Grydur survived the landslide that trapped the residents of the village, he was slain shortly afterwards when he ventured into the settlement's mines, and his identity assumed by his killer - the oni Kirikagu.

His body was left to unceremoniously rot alongside the other victims of the oni and his masters.
Joan

Joan is a human affiliated with the Order of the Ardent Owl.

## Description

The most martially trained out of the new recruits to the Order of the Ardent Owl, Joan has managed to best all the other members of the Guild during sparring, with the exception of Roderick himself. Nonetheless, she has shown herself to be impatient and restive, and thus has proven a challenging student for the ideals of restraint and vigilance, taking to such ideals slower than most.

## History

Born on the other side of the Bristlebacks, Joan's family hail from Silt's Bounty, trading with merchant caravans passing between the capitals ofChalimar, Rydoon and Chalimar. Joan's interests in martial matters were sparked by a chance attendance to the Kroan Games while a teen, after which she petitioned her mother and father to allow her to enlist in the Rydooni army, a request eventually accepted. Ultimately, she would drop out of training at Wolvshide, finding the mundane administration of a large scale operation to be dreadfully dull - and so she instead started to travel the lands in search of something of smaller scale, and with bolder ambitions.
Hurst of the Incarcerice

The Hurst of the Incarcerice is the name given to the expanse located beneath Tremorthresh Crevasse.

## Description

The Hurst of the Incarcerice is a vast snow-bitten expanse, sky and horizon hidden behind a blanket of blizzard-like haze. The wastelands are truly that, wastes of empty space, devoid of life or event, through which vicious storms capable of killing commonfolk in minutes periodically stir and sweep. Flames find themselves suppressed by the biting chill, mollifying the effectiveness of both mundane and magical conjurations of heat, be they intended for offence or utility.

The residents of Deepclaw Keep constructed the lift that serves as the only apparent entry and exit way by means of the tunnels of Tremorthresh Crevasse. The lift descends a vast cylindrical column of ice, stone and then ice again, like that of borehole, taking just over an hour to make the full descent, despite the lift itself being capable on moving at an unnerving fifteen feet a second at its fastest point of velocity. While the upper stretches of this journey feature torchlight, it is recommended that at the approximately twenty-minute mark the torches are extinguished - the warning given that dangers in the depths past that point are predominately attracted by the light sources. Voices and weeping were heard throughout this descent, before being hit with a wave of nausea and emerging into a cave at the base of a mountain.

The expanse itself has a number of curious properties. Each and every exposed surface, including that of the snow falling endlessly from above, appeared to be covered in dark, barely translucent ice, while the sky itself, very infrequently seen through the thick clouds overhead, seems to be spotted with the hue of pearlescent silver. Creatures knocked unconscious, if not roused in a matter of seconds found themselves suddenly encased and suspended in ice as thick cords and chains of the material surged out of the ground to reach them where they fell. Over time, these pillars would then further thicken, until all that could be seen from the surface was a dark shadow somewhere within the frozen mass.

The primary residents, large fiendish creatures known as Demodands, seemed to delight in ensuring this occurred to those that ventured into their lands, but acknowledged that the lands themselves were as much a prison warden as they, and so did not shy away from letting lonely individuals venture into the frigid gloom alone. Despite this, there are other creatures that seem to live within the wastes, including the nomadic Frostlings that survive by means of scavenging from those frozen by the hungering ices.

## History

At some point, the Hurst appears to have been explored by the Astedians, given the discovery of the Wreck of the Exordium by an adventuring party.
House of Thamberry

* Coat of Arms
* Territory

The House of Thamberry is a Noble Knightly house from the Province of Vardony in Atralran, holding the title of Régysseur.

## History

The House of Thamberry was founded after the Years of Consolidation and granted territory over much of the northern stretches of the Atral border, as defined by the source end of the Greater Tail of the Green River. Many years later, the House proved central in the construction of the Great Conduit, aiding the Galeriders extensively in their efforts to link the major settlements of the continent by both providing security for the construction, and finances for the building work itself. The House of Thamberry's territory contained the longest stretches of the Great Conduit within the Realm of Atralran, as well as watching over the bifurcation where the route journeys west to Rydoon or southwest to Whittengrove.

## Coat of Arms

The House of Thamberry flies banners displaying a *Trio of Wavy Bars, White, Magenta and Gold on a Field of Teal*. Each of the bars represents one of the other strengths of their lands, white the stone of their quarries, magenta the fruits of the orchards on the southern stretches of their territory and the gold of precious material lifted from the waters and surrounding lands.

## Description

The House of Thamberry is a predominately-human Noble Knightly house. They maintain lands on the northern aspect of Atral territory, composed of 2200mi2 of territory made up of mist-covered crags, and mountainous valleys. Defined by the Green River to the west, they share a border with the Province of Pervou to the west, and other Houses of the Province of Vardony to the south and east, namely that of their liege, the House of Verninac, and the Houses of Grandgrace and Vaugeois.
Halterslate Islet

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* Map

Halterslate Islet is a series of floating earthmotes on the southern edge of the Ironfangs.

## Description

Made up of a few dozen hovering mounds of soil and stone circling along the ascent of the mountain of Jolberry Bluff, the islands of Halterslate Islet are home to nesting birds, hardy plantlife that is capable of growing in the thin mountain air. More recently however, it had come to be home to a group of rail raiders that maintained a camp on the largest of the islands, using its positioning near the Great Conduit to carry out raids with aid of hippogriff and roc hatchling mounts.

When confronted, the group, comprised of a mix of dwarves, gnomes, humans and an ogre, reported that they served an individual called Histrove that they contacted by means of a *Sending Stone*. Histrove would subsequently then send a group of aarakocra to collect up any magic items collected in their raiding, leaving the raiders with whatever other goods they had pillaged. None of the raiders seemed to know what then happened to said magic items, nor Histrove's particular interest in them.

The surviving members of the Islet were permitted to mingle themselves amongst the passengers of the carriage instead of face arrest, under a number of assurances they would relinquish their life of crime.
Grimvern Bluff

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* Map

White Dragons

Grimvern Bluff is a mountainous peak on the northwestern edge of the Hoarfrost Expanse in northern Ahlus.

## Description

A singular peak rising between valleys carved by glacial flows of centuries and millennia past, Grimvern Bluff stands in defiance of the otherwise featureless ice and snow covered expanse that gives the Hoarfrost Expanse its name. With a peak more oft that not wreathed in wind and storm alike, orcs and dragonborn of the White Tusk Tribe have made their home at the base. The orcs make offerings to the resident of the mountain, the Ancient White Dragon Chylzrad, who rests in a deep slumber - fearful of the blizzards that rage when they do stir to sate their appetite for gold and flesh alike.

The ice tunnels beneath Grimvern Bluff, known as Netherime, are suspected to hold one of the Great Seals of Ahlus, as well as the key necessary to unlock its contents. A teleportation circle that incorporated some of the sigil of the Guardians of the Flock was discovered hidden in the mountain trails on the mountain, giving further credence to its presence within the peak.
Library of the Poet

The Library of the Poet is a library located in the city of the Rydoon, thought to be the largest in the continent.

## Description

Located on the isle of Midialos, the Library of the Poet is a centre of knowledge and learning and an archive of games and victories past. As well as serving as a temple to Theamera, it is thought by many to be the largest library in Ahlus, as well as the second largest construction on Midalios, behind only the Hippodros, home of the Kroan Games.

A vast complex of pale stone buildings flanked by gardens filled with running water, groves, statues and pillars, the Library of the Poet's entrance is watched over by a huge patinated bronze statue of the Dancer Between the Stars, standing over sixty foot tall and with fist-sized onyx stones. It is custom to leave a donation upon departure in one of three large bowls, the coins vanishing upon contact with the satin at their base. In unison, the trumpet of the on-watching statue exudes a triumphant note, a declaration that another soul has found knowledge to sate their interests within the library dedicated to her name.

An enchantment permeates through the entirety of the Library, one that mutes the sound of the outside word - often filled with the calls and cries of those training for the Games - and instead filling the air with gentle melodies as if played by a harp or lyre just out of sight. Amongst the sounds of distant debate behind closed doors in auditoriums and the shuffle of the soft-soled boots worn by the librarians, the Library is a peaceful place.

Librarians are formally referred to as the Minders of Melody & Memory, and the current head librarian, the Loxodon Shoolyu ohd Bres holds the title of Master of Melody & Melody.
Hywell Genest

Hywell Genest was an Atral wizard.

## Description

Having received his preliminary training at the Crimson College alongside Almelia Bettencourt, the pair aspired to enrol in the Academy of Erudition but were ultimately turned away. In response, they sought to uncover a relic, forgotten treasure or other artifact with which to barter their way into the Academy, hoping to fall back on the Ministry of the Curio's interests in such matters.

For this purpose, the pair were in the process of travelling to Mkitos' Garden, seeking out the supposed treasure contained with ancient Tulisian ruins. However, while they stayed overnight at The Smokepot in Faelight Falls an incident occurred involving the elderly couple Gedeon and Orlene, forcing a lock-in until the mystery was solved. After an adventuring party aided in this process, they shortly afterwards departed, heading eastward towards their goal.

After exploring a number of Tulisian ruins, the party were attacked in the night by Yuan-Ti raiders in servitude to the white dragon Lynfrizgestas, who rendered the pair unconscious with poisons and set them to work as slaves at Malacholar's Pinnacle. Almelia faired poorly in service, growing particularly frail, whereas Hywell was not located by the adventuring party that later explored the spy - and thus is assumed to have been sacrificed, eaten or otherwise killed.

## Personality

Of the pair, it was noted that Hywell possessed a more hot-headed and aloof attitude compared to the more measured and forthright nature of Almelia. It was implied that Hywell also possessed a deeper level of affection for Almelia than experienced in return, spurning further animosity with Sand of the Beach, of whom Hywell accused of stealing his belongings.
Kalgast Brandywood

Kalgast Brandywood is a halfling currently serving as the Proviciar of the Lotus Council.

## Description

Kalgast Brandywood is a stout individual, his loose fitting clothes and bushy straw-yellow beard doing little to hide the jowls of fat weighing heavy upon his waist, chest and beneath his chin. Nonetheless, as seen when a party strolled headlong into his private Specialist Suite aboard the Galerider Rail, he is curious for a good story and talkative company - even if it cost him a number of almond biscuits.

Kalgast is never seen without his pet fox Claret, whom when not sleeping around the halfling's shoulders like a scarf is particularly fond of cockles.

As Proviciar for Whittengrove, Kalgast is responsible for sufficient food, drink and other provisions for the populations of the Lotus Basin. Amongst his responsibilities are that of setting quotas and yield expectations for the countless farms and villages scattered through the fields and hills north of Whittengrove, as well as managing education and training opportunities for the general populace. Ensuring wells remain viable and disease free also falls within the remit of the Councillor of Agriculture and Community.

## History

Kalgast Brandywood was encountered by chance by a party in 131WD, during which they interrupted his meeting with both Imbert Charbafosse and Fiona Howell. The topics raised at this meeting where not known for the best part of two years, but after the revelations of the dinner at Howell Hold in Carrast-Highreign, 133WD, it can be assumed it pertained both the marriage pact between Faustus Howell and Isabellis, and deals with the Proviciar for the provision of all surplus crops produced by the farms, fields and vines of Whittengrove to Howell Town for the foreseeable future.
Kallionon

Kallionon is an elven petty-thief first encountered operating in Rydoon.

## Description

Kallionon, while quick both on his feet and with his hands, seems to find himself caught up in things more often than not. Having racked up a significant debt gambling on fighters at the Gloom Circle in Estaemarl, he was first encountered by an adventuring party when he tried to hide a recently stolen gemstone amongst Dovruk's belongings in an effort to hide his own guilt. After a back and forth with the guards and party alike, Kallionon was allowed to leave - but not without first at least trying to retrieve the diamond tossed into the nearby canal by the bugbear.
Luric Acroporus

Luric Acroporus is the sea elf business owner of the Orchid Oasis.

## Description

Luric Acroporus was first encountered by an adventuring party in 132WD when they visited his establishment in search of Deston Cloudfang, seeking to discuss with him the ongoing refugee crisis following the tsunami the year before that destroyed much of the Halfsail Wharf, displacing vast numbers of individuals from their homes and places of work.

To maintain the security of his patron's belongings throughout their visit, Luric utilised a wand capable of casting *Alikax's Arcane Lockbox* to protect them from opportunistic thieves.

## Personality

Soft-spoken and gentle in gesture, movement and action, Luric seems to glide around his establishment with a grace and ease. Nonetheless, he has first and foremost established the Orchid Oasis to be a place enjoyed by predominately wealthy clients, the positioning on the edge of the Pearl Ward and his prices starting as a sum of gold pieces reflecting these efforts. Luric maintains his loyalty to his existing and long-standing customers first and foremost, but is quick to embrace interested parties into his selection of payment package options when they come visiting.
Hiemal Waymark

## The Hiemal Waymark

The Hiemal Waymark was a construct of stabilised Conjuration Magic created by Nelenet for the expedience of the exploration of Ahlus.

## Description

In the frozen north of the continent where the tundra of the south gives way to the ice-plains and cold deserts of the Hoarfrost Expanse, the Hiemal Waymark burned against the chill.

## Faltering

Like the remaining Waymarks, and the Wayfinder Stones as a whole, the magic of the Hiemal Waymark faltered suddenly in 49WD, the reasoning defying arcane research since.
High Holt

* Artwork
* Map

High Holt is a heavily forested region in southern Ahlus.

## Description

High Holt was historically famed the continent over for its picturesque vistas of sprawling fruit-producing woodlands, rolling fields and a dramatic backdrop afforded by the presence of the Ironfangs to the north. Over the years, countless artisans would travel to High Holt, considering the trial of capturing its splendour a rite of passage for any individual seeking true success, and as such paintings, tapestries and other art pieces are amongst the most commonly uncovered from treasure caches from before the Materialisation. The Liatumal family, known merely locally until the felling of the Fiend Lizard Naavugrux by Luqen Liatumal, were originally from the region, before moving east after the construction of their manse of Easel's Might.

Secular colonies of wood elves have long since called the forest home, with most swearing indirect allegiance to the Rose Throne of Gawylthlan. Though it was originally believed that these gerontocratic villages were likewise ravaged in 1099AG, recent interactions with the residents of Penumbra have suggested their numbers have since replenished. It is believed that several such colonies exist, owing to the varying responses to the ongoing experimentation taking place near their domain.
Kassian Margaste

Kassian Margaste was an Atral noble and military general most famous for his coup of the Goldlor family in 552AG.

## Description

For twenty-two generations the Goldlors ruled what was at its peak one of the largest and most powerful Realms of Ahlus. The dynasty stretched from the years of the Second Gift itself to that of 552AG, in which King Larkin III Goldlor lost both his family's home and golden haired-head to a military coup staged by the Lord-General Kassian Margaste.

After some three and a half years rule by the Lord-General, he was assassinated whilst at a feast and his brother Theozen Margaste would take power in his stead.
Izhu

Flame-Touched

The Kobold that Lived

Izhu is a kobold inventor of the Thundersand tribe, and its last known member.

## Description

Serving as the both the trapmaker and the beastmaster of the Thundersand tribe, Izhu was responsible for the creation of the blue-scaled guard drakes owned by the Thundersand tribe, as well as tending to the training and needs of his pet Bluespawn Stormlizard Zip.

When an adventuring party attacked the Crystal Caves on the hunt for Irsecrinth, Izhu was nearly slain when he was struck by a fireball from the drow mage Morennel Uthreloth. Despite it, he stabilised, later waking and fleeing from the tunnels, vowing to rebuild his tribe by drawing new kobolds to his side with his tales of survival as "The Kobold that Lived."

With phials of acid and alchemist fire, a smouldering basket filled with crispy scorpions, a singed pot containing a green slime and the charred corpse of a shunk, he clearly only needs a little luck and destiny will surely be on his side in perpetuum.
Guub

**Guub** is a goblin mercenary originally from the Savage Creek Hills. He is a son of Warrf and Purxie and older big brother to the goblin sorcerer Moxzi Bluhedd.

## Description

The oldest child of the goblin couple Warrf and Purxie. Guub has even at a young seemed to have displayed great feats of athletiscism, being freakishly stronger and faster than the average goblin. When his siblings were born, Guub took to the protective older brother role pretty much immediately. Looking after his younger brothers and sisters whenever the family ventured out from their comfy home and into the wilderness of the hills.

This protective streak reached it's zenith after a gnoll raid on nearby settlers in the hills saw Guub along with a few abled warriors fight and manage to drive the invaders back. After this, Guub realised the call he had been waiting for and left his home to go and protect others, first as a lone mercenary and joining the Scions of the Battlemistress not soon after.

He regularly visits the family home to check up on his family, often with a couple of new scars and a few new stories to inspire his young siblings to inspire their own brave deeds in the future.
Guild of the Velvet Rose

The Guild of the Velvet Rose was one of the Ten Guilds of Ahlus, specialising in the Schools of Enchantment and Illusion.

## Description

Located somewhere in the Duchies of Tynd, the Guild of the Velvet Rose was one of the Ten Guilds that held dominion over magical training and services in Ahlus before the rise of the High College of Claxinns. At some point they recovered a trio of artifacts called the Legacies of Distant Reverie, carrying out research on them before passing them onto another interested party.
House of Foxend

### Coat of Arms

*Grey Crescent-Shaped Arrowhead with a Border of Tree Stump Eradicated on a Field of Black and White Divided Per Cross*

## Relationships

### Allegiance

Atralran

The House of Foxend was a Noble Knightly house from the Province of Brurynais in the Realm of Atralran, holding the title of Baronnet.

## History

Founded by Marc Foxend, whose Trial of Spirit ultimately pertained to him slaying seven monsters threatening the Golden Kingdom, managing to link each in turn to one of the Virtues sufficiently so to find favour and approval from several knightly patrons, and was thus granted lands in the south of the Realm. Given time, and a pair of marriages, the House of Foxend would come to control a band of land between the Greensong forests, and so grew in power and influence with trade passing through from the capital Chalimar to the Realms of Gawylthlan, Astedia, Mol Boramm and Duchies of Tynd to the east.

While a few amongst their number proved capable businessfolk, it is for continued efforts to follow after their founder as acclaimed monster hunters, wielding sword and spell alike to fell those that would prey on the populace.

One amongst their number, Darwil Foxend, was involved in the escape of the then-Prince Irving II Goldlor during the coup enacted by Kassian Margaste in 552AG, setting the stage for his return from the Realm of Gawylthlan four years later.

## Coat of Arms

The House of Foxend flies banners displaying a *Grey Crescent-Shaped Arrowhead with a Border of Tree Stump Eradicated on a Field of Black and White Divided Per Cross*, said to represent their efforts to cut out threats to their lands and beyond to the root, while crescent-shaped arrowheads are typically used to fell small birds, a pasttime that gives young scions a chance to hone their hunting skills.

## Description

The House of Foxend was a predominately-human Noble Knightly House. They maintained lands to the west of the Greater Greensong and east of the Lesser Greensong, in south Atralran.
Hammer of Whiterose

The Hammer of Whiterose is a large whaling vessel captained by Sinclair Hawkden.

## Description

Larger than all but a few of the vessels amongst the military warships of Fonteyne's Fleet, the Hammer of Whiterose is unyieldingly large, nearly one hundred and fifty feet long, over thirty feet wide and adorned with a large tapered metal prow that extends beneath the water's surface - serving as both an icebreaking implement and a ram. Serving as a whaling vessel first and foremost, the bow and sides of the vessel feature four ballistas configured for firing chained harpoons, with additional chains and rope for affixing the carcass of slain whales to the flank of the vessel for processing - gleaning oil, blubber, meat, bone & ambergris while still at sea.

Extensive storage space exists below deck for catches, as well as provisions for the crew in the form of somewhat insulated chambers lined with hammocks and a chef's galley. Hawkden's quarters are found at the aft of the ship, beneath the stern deck from which the vessel is steered.

## History

The Hammer of Whiterose was chartered by an adventuring party bound for Threehorn in Vluk-Whiterose, 132WD. During the journey, the vessel proved sufficiently capable to haul behind it an iceberg containing the frozen remains of a fifty-foot long mosasaur.
Keldic Marhazar

Keldic Marhazar is a dragonborn sailor and captain of the *Fiend Lizard.*

## Description

Broad and bold, Keldic's roars with a joy for the simpler things in life - a strong and steady sea breeze, and day well-earned through hard work and determination, and a strong measure of Soulspice Liquor to bookend its beginning and end. Having gained the respect of his crew - Bertold, Erlur, Thilde and Kyrle, he makes frequent trips between Viridell and Oxresh, frequently calling port at Heizentaru and Qol on the way.

His vessel, the Fiend Lizard, is a converted military vessel, decorated in honour of its namesake with a scorched nameplate and a large draconic figurehead of Naavugrux aflame.

## History

Having previously docked at the city of Oxresh a few days prior and planning to stay for the duration of the Feast of the Brightnoon, Keldic was encountered in a drunken state within the Golden Bull. When Ódóvir Jotunsson summoned his angelic wings, he sent a family of halflings careening into Keldic's table, which in turn spilled the drink he had been supping all over the silk lining of his jacket.

The party was quick to rectify the wrong, purchasing Keldic another drink, and after a few tense moments, and a round of *flyting*, Keldic returned to his evening.

Keldic was later encountered travelling between Viridell and Oxresh, during which he provided the party with charter to Mkitos' Garden. However, after the group's offerings served to save his vessel from the ire of the Twinned Masters of the Twinned Bays, Dretrut and Lanog, he refused to take their coin for the journey, and provided them with a row boat to reach the shoreline for no charge.
House of Flaxfield

* Coat of Arms
* Territory

### Coat of Arms

*Two Garbs of Wheat above an Annulet of Rope on a Chequy Field of Yellow and Gold with Green Mount*

## Relationships

### Liege

House of Charbafosse

The House of Flaxfield is a Noble Knightly house from the Province of Rethamia in Atralran, holding the title of Baron.

## History

With the establishment of a new Kingdom, King Eldarion I Goldlor quickly found himself faced with the challenges of feeding a growing populace composed of his new subjects, many of them having toiled beneath the Sapphire Sovereignty and the Duchy of Rethamia. The lands of Atralran were fertile, the old Realm's title of the 'Golden Child of Ahlus' came as much from its fields as it did its wealth, and so to the task the King turned to the servants of his former foes, setting them against each other to establish who amongst them was most skilled with matters of agriculture, granting the lands to the victor amongst them.

Since then, the lands surrounding their seat of Flaxenfelt have become a cornerstone of horticulture, with nearly two-thirds of their lands forming some type of farmland, whether producing cereal grains such as barley, wheat and oats, as well as a variety of vegetables and fruits. The nomenclature of the House and their seat alike comes from the hills filled with linseed crops when they were established, and the region remains a key producer of oils, ropes and fabrics cultivated from the plant.

## Coat of Arms

The House of Flaxfield flies banners displaying *Two Garbs of Wheat above an Annulet of Rope on a Chequy Field of Yellow and Gold with Green Mount*, all making direct reference to the rich produce of the region and the bountiful sunlight that bathes its rolling and idyllic fields.

## Description

The House of Flaxfield is a predominately-human Noble Knightly house, typically possessing straw-blonde hair and brown eyes. They maintain lands on the central Atralran, composed of 1575mi2 of territory containing some of the most fertile fields in the continent. Surrounded on all sides by other Noble Houses, they border the Province of Vardony to the north, the lands of the House of Tustent to the east, Mossvale to the south and Greensoul to the west.
Harginn

Harginn are cruel elemental spirits from the Plane of Fire within the Elemental Sphere.

## Description

Appearing roughly humanoid, harginns are creatures of pure flame, capable of leaping across the battlefield with the fluidity of flame across kindling. Until defeated, they are an endless source of heat, burning with a fury and passion for destruction, the heat haze that surrounds them making their actual form difficult to effectively target. Fighting near to a harginn is liable to sap the energy from a warrior as they quickly overheat, leaving them vulnerable to the elemental's flaming claws.

## History

When the Fire Giant Lord Hozedun constructed a portal to the Plane of Fire using Wayfinder Stones within his stronghold of Jernvegg with the desire to gather up a workforce of Azer to aid in the maintenance of Maskindodtillyndrage, he inadvertently allowed for a number of Harginn to slink into his fortress, attacking both his loyalists and a group of adventurers alike.
He Who Watches

## God of Conquest and Ruin

* Artwork
* Symbol

He Who Watches is a deity in Ahlus that occupies a place amongst the Malign.

## History

Known as Gruumsh to those not native to Ahlus, He Who Watches is the patron of feral beasts and races that revel in pillaging and destroying for the sake of pillage and destruction.

Many of the goblinoid races revere He Who Watches, claiming that they were created by him from Aita's Principal Races, granted gifts that Aita feared to grant. Others instead look to the Black Hand as their creator, generating conflict between the forces of the two Malign. The bliss of the hunt was considered a sacred activity to his worshippers.

## Enemies

It is said that Kroai delivered He Who Watches a near mortal wound when he tried to ambush her, and an eternal rage has burned in his heart ever since. Followers of Kroai are of particular interest to He Who Watches, and he revels when his faithful butcher those that belong to the Lady of the Red Mist. He Who Watches also finds conflict with the followers of the Black Hand as both seek to claim dominion over Acheron.

## Commandments

* Destroy, Slaughter, Triumph.
* Your rage is your strength. Your strength is your right to conquest.
* Multiple and spread, both in body and creed, and all will fall before the horde.
Lotus Brew Meadery

## Fonteyne's Fields

Wren's Wildberry Ale

Lotus Brew Meadery, now known as Fonteyne's Fields, is an establishment southwest of the settlement of Whittengrove.

## History

After expansion of Fonteyne's Fountain, the tavern near the centre of Whittengrove, the eponymous owner and operator Fonteyne Howell sought to establish an external location to kickstart the process of producing his own ales, meads and wines, furthering the self-sufficiency of his business.

After further expansion to facilitate the production of two new products, it was renamed Fonteyne's Fields.

## Description

Located approximately an hour southwest of Whittengrove in the temperate and idyllic grasslands of southwestern Ahlus, Lotus Brew Meadery overlooks the Lotus Run, a large river from which it gets its name. Currently the construction consists of two buildings, the main brewing barn and the living quarters of the staff that ensure the smooth operations. Following further investments, it expanded into the grasslands around it ever further, facilitating production of more varied products that ever before.

Stretching to the south and west are plots dedicated to the cultivation of the crops necessary for production, and to the east a series of apiaries have been surrounded by wildflowers to create rich and complex flavours in the honeys used to make Bumble Brew Mead. The apiaries are inhabited by an endemic form of honeybew found only around the Lotus Run - distinguished by the bands of blue-green between the more typical yellow and black colourations on their thorax and abdomen. Their wings are slightly larger than a typical honeybee with a lilac-purple rim at the edges.
Ice Golem

Ice Golems are a type of constructed creature composed exclusively of ice.

## Description

Although some texts detailing the construction of an ice golem call for the essence of an Ice Paraelemental, a distinction must be made between the two entities, one a pseudo-living embodiment of the union of the Elemental Planes of Air and Water, the other a lifeless and largely inert construction of ice, animated by means of infusion of the arcane.

Typically standing somewhere between fifteen and twenty feet tall, most Ice Golems are a huge mass of frozen matter, wielding long icicle-augmented limbs that pummel their foes. Most commonly used to guard a specific location, the golems are near impossible to discern amongst likewise surroundings, an environment in which they are most commonly found given the risks of their melting when exposed to warmer climates.

## History

A pair of ancient Ice Golems were encountered deep within the tunnels of Grimvern Bluff, serving as sentries to protect the hatchlings of Chylzrad.
Harrowpod

Harrowpods are hideous hybrid aberrations created by the Foul Labyrinth.

## Description

Created by cross-breeding and splicing together the most horrifying traits of an intellect devourer with a slaad tadpole, harrowpods appear as catfish-like creatures with a series of crab-like legs protruding from their underside/ventral surface. While possessing a painful toothless bite, harrowpods instead prefer to hunt and otherwise terrorise their victims by stunning them with a sudden display of scintillating bioluminescence, before burrowing into their brain cavity by means of their external ear canal.

Once inside, the harrowpod undergoes autolysis, scattering numerous eggs throughout the nervous tissue that quickly grow and proliferate. After a short period of fatigue and illness, the victim's brain is consumed by the hatching aberrations, while then burst free of the skull through the creature's ears, eyes, nose and/or mouth on the prowl of their own new target, guided by their uneering ability to detect sentient creatures in their vicinity.

## History

Harrowpods were first encountered in the tunnels at Blisterpool Mine, where a laboratory containing several captured lizardfolk, kobolds and yuan-ti had been used to determine their effectiveness. Harrowpods were subsequently encountered numerous times in the Underdark, including during the First Battle of Viridell in 5WD.
Kroft

Kroft is a human merchant based in Oxresh.

## Description

Owner of the Shooting Star, an enchanting shop specialising in the buying and selling of arcane items, Kroft is a jovial individual that readily encourages his customers to try out the produce within his shop - in a controlled manner - before buying. Working to serve both the Academy itself, and those of magical interest that are brought to the city by the presence of the Academy, he serves a wide range of customers.

Kroft once aspired to join the Academy himself, having moved to the city of Oxresh to pursue such a goal. Once there, he took an apprentice job working in Morgjan's Veil, an enchanter and businessman alike, hoping to save enough coinage to eventually enrol. However, with Morgjan's untimely demise in an arcane accident that resulted in the Ministry of the Expedient seizing much of the shop's stock in evidence, Kroft would eventually rebuild the establishment, rebranding it as the Shooting Star and working there for the past few years since.

While having picked up a few magical talents, Kroft is a merchant first and foremost, relying on connections within the city for more potent enchantments and crafts.

## History

A group of adventurers travelled from Amber Run to Oxresh, intending to sail east towards the Temper Straits to chase up a lead on The Windwalker. While in the Shooting Star, they purchased two Potion of Heroism, a Heward's Handy Haversack, some Arrows, +1 and a Mornlight Amulet, although expressed interest in both a Robe of Stars and Amulet of Telepathy while musing over the stock.
House of Frostbrooke

* Coat of Arms
* Territory

The House of Frostbrooke is a Noble Knightly house from the Province of Pervou in Atralran, holding the title of Régysseur.

## History

Having previously fought for Brantharn Fallack, the high-elf Vincent Frostbrooke rallied to King Eldarion I Goldlor after his ascension. After completing his Trial of Spirit, Vincent served in the Silvertowers as a Régyr, rising the ranks until being made a Mettlemajor. In 131WD, he was granted the newly founded fief of Amber Run by Marquis Almaurry Alcourt, and thus elevated from the status of Régyr to that of Régysseur.

## Coat of Arms

The House of Frostbrooke flies banners displaying a *White Falcon Regardant Atop a Rock upon a Field of Blue with Grey Terrace.* As a child and an adolescent, Vincent delighted in falconry in the lands around the Malberry Falls, but upon pledging his support to the House of Goldlor has found little time for such pursuits - and so instead blazons a falcon on his shield as a reminder of what he has given up in name of his fealty.

## Description

The House of Frostbrooke is a high elf Noble Knightly house, currently comprised of a single member, Vincent Frostbrooke. He maintain lands on the newly claimed northern edge of Atral territory, composed of 500mi2 of territory dominated by the mountains of the Bristlebacks and completely enveloped to the south and east by the lands of his liege, the House of Alcourt.
Jacu-Jacu

Jacu-Jacu is a fruit-bearing plant that grows in the forests of Tviatin and surrounding areas.

## Description

Growing in clusters of several dozen that typically overhang waterways, Jacu-Jacu fruit can be eaten either unripe, in which case it is very sour but highly floral, or once ripened, in which case the flavour becomes overwhelmingly sweet. Traditionally harvested directly into canoes, the riverside tree is bushy and fragrant, and thus its pink-red fruit is easily identified and collected.

Jacu-Jacu is usually juiced, often utilising a blend of both unripe and ripe fruits to create a tangy but syrupy drink with a vibrant pale pink colouration. Sometimes, the fruit is also pickled, and served as a condiment alongside other dishes.
Languages

Languages are the myriad forms of communication used across Ahlus and further afield - both in the Material Plane and Beyond.

## History

During Aita's Gift, Theamera taught the races the secrets of language, showing them how to weave it to create poetry, music, tales and histories. To each she taught Common, aiming to bring them unity through them, and in time this has been adopted by most, although not all, as the Principal Races and the other mortal beings living upon the Soil and Stone soon came to develop their own with her aid, echoing the substances from which they were created.

## Other

 Druidic
 Thieves' Cant