Verifoss Mercenary Guild

**Welcome to the Verifoss Mercenary Guild!**

As a recruit, you've sought out or been recruited to the guild, and now you serve under it! During your stay here, you will be brought to any point across the four corners of the map*—*from the snow-capped mountains of Jorvunheim to the sweltering deserts of the Azure East, or the industrial wonder of Dirramach to the ravaged seas of the Shattered Crown.

Verifoss is one of the great mercenary guilds of Myrias, whose influence extends beyond the four corners of the map. Many know of its mercenaries' ability to get the job done yet nearly none know of much of the guild's inner workings*—*even its own mercenaries.

## Notice Board

As you enter the Verifoss Mercenary Guild, you can see panels of information. The **Welcome** board gives a short introduction to the guild. **General Information** guides visitors and travelers on how to register as a Verifoss Mercenary, mission fundamentals, and the masteries or vocational training available to guild members. The **Mission Board** has several pinned requests from all across Myrias. Requests are classified based on the difficulty and headlined with the recommended mercenary rank, e.g. Ritter.

## The Keep

Beyond the threshold, you can see a warm and large open space called the Keep. Our adventurers gather for meals and conversations at the indoor **Tavern**. Off to the side, the guild exhibits its **Art House** where records and chronicles of missions are displayed. Anywhere from poetry to illustrations are featured, created by the adventurers themselves! Finally, there is the **Marketplace** where adventurers can trade, buy and sell goods and services.

## Guild Hall

As adventurers prepare for their missions, the guild has zoned an area for third-party services. For consumables, gear and day-trading, there is the ever-reliable Burk's Poshuns staffed by the lovable kobold, Burk. For all medical needs, Meadhbh, the Guild Apothecary, provides cures and treatments for all your ailments.

Many adventurers desire magical items that imbue them with protection or prowess, but these are difficult to find. Fortunately, there exist magical tattoos that can provide similar benefits. These magical tattoos can be availed at Ferrus Carat, the Tattoo Artisans Guild. Last but not least is the Haltop Emporium, a retail store that provides a variety of products that change every week, but the storekeeper Tallym only visits once a year.

Unique to the Jorvunheim branch is the Curtain of Many Shapes. Alice in the Mirror was once trapped in the mirror world, but the mercenaries have freed her. She now freely roams Myrias.

## Guild Members

The people of all races and classes who comprise the guild are its members.

### Executors

The Verifoss structure of command are defined by its group of Executors who manage the gathering and briefing of Mercenaries of the guild across its four branches in Myrias: Viveni (Solace), Irondirge (Jorvunheim), Tide District (Dirramach), and Myrlos (Azure Dragon Empire).

Active Executors of the Verifoss Mercenary Guild
 Aerivandor Rhydane | Mejjir Aschenscale

### Staff

Supporting the mercenaries are staff members who provide logistic services, such as transportation, or mission support.

Support Staff of the Verifoss Mercenary Guild
Carriage driver
 Solaria | Mushy
Liaison & Mercenary
Mission Support
Mushy reduces one player's Asphyxiosporation level on a mission.

### Mercenaries

Player Character profile are best maintained at the Myrias World Anvil. They can then be visible at the Myrias Party. Birthdays have also been rolled.

Relevant for Chevalier wizards is the Spell Archive.