Consulate

> "*Spend Export here to enter into relations with Foreign powers and gain a powerful bonus. Also use Export to purchase Foreign troops and technologies.*"
> ― In-game description
>
>

The **Consulate** is an economic/military building in that is unique to the Asian civilizations (Chinese, Indians, Japanese and Koreans). It enables them to ally with one of several Foreign civilizations (or enter Isolationism for the Japanese), which provides a passive bonus as well as units and technologies that can be acquired by spending export, and configures the export gather rate.

## Alliance

To ally with an Foreign civilization (or enter Isolationism for the Japanese), the player needs to select the option through **Open Relations**, which costs 100  and takes 10 seconds to complete. Once the player forms an alliance/enters isolation, they will receive the ally's associated bonus and have access to the ally's armies/units and shipments/technologies at the Consulate.

The player can end their alliance/isolation by using **End Relations**/**Isolation**, which takes 60 seconds to complete. Once the alliance/isolation is ended, the ally's associated bonus and access to their armies/units and shipments/technologies will be removed (armies/units and shipments/technologies hired/sent/researched prior to ending the alliance/isolation will be retained), but the player can choose a new ally through Open Relations.

An Asian player may only have one ally at a time, but multiple Asian players may have the same ally.

### Shipments and technologies

Consulate shipments and technologies vary depending on the allied civilization, which ranges from economic and military units to resources to improvements.

For Foreign allies, the Brigade shipment will become available once the Imperial Age is reached, which consists of a large number of the allied civilization's best units.

### Armies

Consulate armies are similar to the Chinese banner armies, in which they are groups of units trained in a single block. They usually consist of the allied civilization's best units, notably those which can be upgraded to the best level or those that cannot be trained by the ally but can be shipped via certain technologies.

Instead of trained as armies, units provided by Japanese Isolationism are trained much like regular units.

Unlike their regular counterparts, Consulate units start with +10% hit points and attack (except for artillery), and are upgraded in every Age up starting from the Capital Age (Industrial Age for artillery):

     +20% hit points and attack
     +30% hit points and attack (+25% hit points and attack for artillery)
     +50% hit points and attack
This allows Consulate units to provide a much needed bolster for some Asian civilizations, especially those lacking in certain fields or when the game's outcome are not in their favor.

## Consulate allies

* British
* Chinese
* Dutch
* French
* Germans
* Japanse Isolationism
* Japanese
* Ottomans
* Portuguese
* Russians
* Americans
*Available for Chinese and Indians*

**Bonus**: +10% hitpoints for land units

### Armies

*Available for Koreans*

**Bonus**: +10 maximum Population Cap

### Armies

*Available for Japanese*

**Bonus**: 0.8 /s trickle

### Armies

*Available for Indians*

**Bonus**: Villagers gather 5% faster

### Armies

*Available for Chinese*

**Bonus**: Banner armies cost -30 resources

### Armies

*Available for Japanese*

**Bonus**: +5% attack for land units

### Shipments

  Bushido Principles
  Clan Offerings

### Armies

*Available for Koreans*

**Bonus**: -5% Military Unit Cost

### Armies

*Available for Indians*

**Bonus**: +10 LoS for all units and buildings

### Armies

*Available for Chinese, Indians and Japanese*

**Bonus**: Buildings (including wonders) cost -15%  and -15%

### Armies

*Available for Chinese and Koreans*

**Bonus**: Villager train time -10%

### Armies

*Available for Japanese and Koreans*

**Bonus**: Research time -10%

### Shipments

  Most Favored Nation
  Treaty Amity Commerce