Iryojutsu Techniques

## Iryojutsu

The world of Medical jutsu is a difficult one for a ninja to break into: Shinobi who practice this art often possess some form of hereditary skill or a knack for chakra control. The fact that ninja who are in life-threatening situations don't normally want to be used as training subjects doesn't help the process either... though who can really blame them?

## Requirements

Iryojutsu are a unique style of jutsu. Without being in the Medical Class, you cannot learn them.

## Terminology

Various types of injuries exsist in the world, Iryojutsu techniques are designed independently to specifically target remedying or in some cases causing these injuries and ailments.

### Tenketsu Burnout

There are a total of 361 Tenketsu in the human body. Tenketsu Burnout is the result of having one's Tenketsu assaulted and effectively 'shut'. Burnout, in other words, is the 'turning off' of the Tenketsu either by blocking connections damaging them directly. It is the lesser version of Tenketsu Rot. Burnout will heal on its own as opposed to rot by the third post of the Tenkestu attempting to assume a regular flow without further disturbance the points will naturally open again, however depending on the amount of Tenketsu currently 'sealed' the individual will find it that much harder to access their chakra reserves without additional exertion. Some techniques may cause Tenketsu Burnout if they're particularly trying.

* [2] - The Targets E-rank jutsu cost twice as much
* [4] - The Targets E-rank cannot be used
* [8] - The Targets D-rank jutsu cost twice as much
* [16] - The Targets D-rank jutsu cannot be used
* [32] - The Targets C-rank & B-rank jutsu cost twice as much
* [64] - The Targets C-rank & B-rank jutsu cannot be used
* [128] - The Targets A-rank & S-rank jutsu cost twice as much
* [256] - The Targets A-rank & S-rank jutsu cannot be used
* [360-361]- A target with all 360 of their Tenketsu blocked will be unable to use Ninjutsu. When the final of the 361 Tenketsu are blocked the target will immediately fall unconscious.

### Tenketsu Rot

There are a total of 361 Tenketsu in the human body. Tenketsu Rot is the result of having one's Tenketsu assaulted and effectively 'DESTROYED'. Rot, in other words, is the 'destruction' of the Tenketsu. While Tenketsu Burnout is Temporary, Tenketsu Rot is indefinite, requiring medical techniques to repair and often significant bed rest. Tenektsu Rot is incredibly difficult to accomplish or suffer from.

* [2] - The Targets E-rank jutsu cost twice as much
* [4] - The Targets E-rank cannot be used
* [8] - The Targets D-rank jutsu cost twice as much
* [16] - The Targets D-rank jutsu cannot be used
* [32] - The Targets C-rank & B-rank jutsu cost twice as much
* [64] - The Targets C-rank & B-rank jutsu cannot be used
* [128] - The Targets A-rank & S-rank jutsu cost twice as much
* [256] - The Targets A-rank & S-rank jutsu cannot be used
* [360-361]- A target with all 360 of their Tenketsu blocked will be unable to use Ninjutsu. When the final of the 361 Tenketsu are destroyed the target will immediately fall unconscious and enter comatose if not die until their Tenketsu is restored via a technique such as Tenketsu Creation.

### Adrenaline

This chemical kicks in when damage occurs to the body, by revving up the engines, so to speak. The possible benefits of adrenaline are listed below. Only one effect of adrenaline can affect a target per three post.

* Increases to Stats
* Delay of status effects or their temporary negation
* Recovery of chakra / stamina
* An extra activation

## Afflictions

Afflictions in medical terminology are the categories of status effects that can also include non-status related ailments. Certain Iryojutsu states it cures or at times discerns a certain affliction. How these afflictions are treated must be handled accordingly with appropriate techniques that counter said afflictions. Some more powerful techniques will cater to all afflictions in a certain category while other more simple variants will only target one within.

### Psychological

* Insanity
* Mental Stress
* Fear/Phobia
* Mental Illness

### Neurological

* Paralysis
* Vertigo
* Pain
* Neurosis{Not to be confused with Mental Illness}
* Jamming

### Pathological

* Poisons
* Disease
* General Illness
* Allergens
* Viruses

### Surgical

* Bone Damage
* Bleeding
* Slashing
* Piercing
* Bruising
* Burns
* Trauma

## E-Rank Techniques

**▰ Thread [ Genshi ] | Rank X | Variable**

Allows the user to use a chakra thread to patch up a wound equal to the rank it damaged the user. While this does not mend the wound or fix any trauma, it does provide adrenaline equal to the rank the technique is used at, gaining one stat per rank used. The chosen stat can be in any attribute the user chooses.

**▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable**

Allows the user to transfer chakra and stamina to another person at double the amount provided. For each five chakra and / or stamina the user pays, the user suffers one point of tenketsu burnout. In addition, being hit while in the process of using this technique delivers one hundred and eighty points of tenketsu burnout. Requires two activations per post used.

**▰ Cleanse [ Kiyomaru ] | Rank E**

Removes all bacteria, dirt, blood, and other contaminants from the user and their target. Grants a boon to adrenaline where neither the user nor the target can be effected by any status effects which affect a target through pathological means for one post.

**▰ Massage [ Shiatsu ] | Rank E**

Allows the user to use their chakra to relax the muscles or themselves or another. This promotes the target healed to restore chakra and stamina as though they were out of battle while in battle. This also doubles the restorative properties the target has outside of battle. This technique counts as a boon of adrenaline.

**▰ Extraction [ Tekishutsu ] | Rank E**

Allows the user to safely extract weapons or objects lodged in the target. This technique nullifies any status effects the target has from trauma which result in stamina drainage over time.

**▰ Pain Intensification [ Itami Gekka ] | Rank E**

After forming handseals, the target suffers the status effects of trauma at one rank higher than the applied rank. This technique last for three post.

**▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable**

Causes the user to have a boon in adrenaline. This delays the exposure of all status effects from pathological means for one post.

**▰ Diagnosis [ Shindan ] | Rank E**

Chakra is applied to the palms of the medic before placing them on the patient. The chakra then reveals to the user all signs of injury, trauma, or any other malady, especially those that cannot be analyzed by the naked eye. Internal injury, improper heart rate, non-apparent bone fractures, poisoning, disease, and more can be identified in the same post this technique was used. This technique can also be used on a corpse for an autopsy to determine the cause and time of death.

## D-Rank Techniques

**▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D**

Allows the user to use chakra to extract the poison the target is suffering from. This removes one of the status effects of the poison the target is suffering from. In addition, the user may bottle the poison for the use of an antidote creation technique. This technique does not require an activation. Can only be used once per target.

**▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable**

Allows the user to use their chakra to create bandages for a target within two feet of the user. The bandages have cooling properties which combat the status effect of burning per the rank of the technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all burning status effects. This only applies to the status effect known as burning.

**▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable**

Allows the user to restore the lung functions to a target within two feet through the use of chakra. The rhythm of the breathing also helps combat vertigo per rank of this technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all vertigo status effects. This only applies to the status effect known as vertigo.

**▰ Blood Coagulation [ Keksuki Gyouko ] | Rank D**

Allows the user to close a gaping wound through the use of chakra to make the blood harden and temporarily close the wound. While this does not mend the wound or fix any trauma, it does provide adrenaline, which results in the user being able to ignore psychological ailments for two post. This is because the constant pain acts as a determent from the lingering effects of genjutsu.

**▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable**

Allows the user to restore the circulation of blood to a target within two feet through the use of chakra. The circulation of blood also combats the status effect paralysis per rank of this technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all paralysis status effects. This only applies to the status effect known as paralysis.

**▰ Phantom Limb [ Gen'eishi ] | Rank D | Variable**

Upon making contact with an opponent, the user applies tiered paralysis to the target through their chakra coated hands. At D-ranked the target is stricken with a status effect from tiered one paralysis. At C-ranked the target is stricken with a status effect from tiered two paralysis. At B-ranked the target is stricken with a status effect from tiered three paralysis. At S-ranked the target is stricken with a status effect from tiered four paralysis.

**▰ Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable**

Upon making contact with an opponent, the user applies tiered decreases to a given stat to the target through their chakra coated hands. At E-C rank the target loses [1] in a chosen stat. At B-S+ rank the target loses [2] in a chosen stat.

**▰ Medical Release: Instant Movement Technique [ Iryojutsu: Shunshin no Jutsu ] | Rank D**

Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those within two feet of the user's arrival or exit point will be restored of one tier one status. Usable thrice per battle, including the other versions of Shunshin.

**▰ Medical Release: Dark Instant Movement Technique [ Iryojutsu: Kuro Shunshin no Jutsu ] | Rank D**

Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those within two feet of the user's arrival or exit point will be inflicted one tier poison status. Usable thrice per battle, including the other versions of Shunshin.

## C-Rank Techniques

**▰ Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C**

Allows the user to use chakra to transfer blood from one target to another. Out of combat this technique allows the user to perform blood implantation without the need of the hospital in order to obtain new bloodlines. Standard implantation rules still apply. In combat this technique allows one target to have access to all of the bloodline techniques and personal attributes of the target they are getting the blood transfer for. This technique last for six post. Cannot be used on an enemy.

**▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C**

Uses chakra to mend minor wounds. Must have a hand or hands over the wounded area. Any stamina lost through trauma of tier one or two is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

**▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable**

Allows the user to use chakra to remove foreign bacteria. This technique can only be used if the target is within two feet of the user. Cures disease related status effects. At C-ranked this technique can cure tier one disease. At B-ranked this technique can cure tier two disease. At A-ranked this technique can cure tier three disease. At S-ranked this technique can cure disease at any tier.

**▰ Chakra Syringe [ Chakra shirinji ] | Rank C | Variable**

Allows the user to use chakra to create a syringe filled with foreign bacteria. Inflicts disease related status effects. At C-ranked this technique can inflict tier one disease. At B-ranked this technique can inflict tier two disease. At A-ranked this technique can inflict tier three disease. At S-ranked this technique can inflict disease at any tier. The syringe can be thrown at a rank equal to the rank used.

**▰ Medical Water Release: Water Mosquito [ Iryō Suiton: Suika ] | Rank C | Variable**

Requires the water element. Creates mosquito like bugs made of water. The bugs can drain a target of any tiered poison and cure the target of any status elements. Can be performed at a range. At C-ranked the target is cured of all tier one poisons. At B-ranked the target is cured of all tier two poisons. At A-ranked the target is cured of all tier three poisons. At S-ranked the target is cured of all poisons.

**▰ X-Ray [ Rentogen ] | Rank C | Variable**

A simple ray of Chakra is fired. It creates the shape of an X whilst in the air, an inch big. Targets hit by the technique are inflicted by tier poison. At C-ranked this technique can inflict tier one poison. At B-ranked this technique can inflict tier two poison. At A-ranked this technique can inflict tier three poison. At S-ranked this technique can inflict poison at any tier.

**▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable**

Allows the user to use chakra to gently mend the mental trauma a target has experienced from combating genjutsu. This technique can only be used if the target is within two feet of the user. Can cure insanity or mental stress. At C-ranked this technique can cure tier one either insanity or mental stress. At B-ranked this technique can cure tier two mental stress or insanity. At A-ranked this technique can cure tier three mental stress or insanity. At S-ranked this technique can cure mental stress and insanity at any tier.

**▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable**

Allows the user to use chakra to modify body temperature in order to counter various status effects. This technique can only be used if the target is within two feet of the user. Can cure dehydration, frostbite, or drench. At C-ranked this technique can cure tier one dehydration, frostbite, or drench. At B-ranked this technique can cure tier two dehydration, frostbite, or drench. At A-ranked this technique can cure tier three dehydration, frostbite, or drench. At S-ranked this technique can cure dehydration, frostbite, and drench at any tier.

**▰ Movement Control [ Undō seigyo ] | Rank C | Variable**

Allows the user to use chakra to pulsate chakra through a target to cure them of impeding ailments. This technique can only be used if the target is within two feet of the user. Can cure petrifying or jamming. At C-ranked this technique can cure tier one petrifying or jamming. At B-ranked this technique can cure tier two petrifying or jamming. At A-ranked this technique can cure tier three petrifying or jamming. At S-ranked this technique can cure petrifying and jamming at any tier.

**▰ Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable**

Allows the user to restore five tenketsu points on a target per rank. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

**▰ Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable**

Allows the user to inflict tenketsu burn out on five tenketsu points on a target per rank. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

**▰ Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C**

Allows the user to create space between tenketsu points, which increases the recovery of chakra and stamina. Doubles the rate chakra and stamina is recovered to the target. Last for four post. Afterward, causes thirty points of tenketsu rot. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

**▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C**

Creates a blade made of chakra in the user's grip. Any generic techniques used in conjunction with this weapon do not attack the opponent's skin, but instead target them internally. This makes all attacks delivered by the weapon impose one higher tier of trauma. The blade last for six post or until the user lets go of it. Can be as small as a scalpel, or as large as a katana.

## B-Rank Techniques

**▰ Taste [ Ajiwau ] | Rank B**

Allows the user to enhance the sense of taste in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has taste as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has taste as a sense. Last for four post. Cures muteness at any tier for the duration of the technique.

**▰ Tasteless [ Sappuukei ] | Rank B**

Allows the user to removes the sense of taste in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of taste. Last for four post. Causes muteness at tier four.

**▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B**

Uses chakra to mend moderate wounds. Any stamina lost through trauma of tier three is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

**▰ Pain Suppression [ Itami Yokusei ] | Rank B**

Uses chakra to turn off the body's pain receptors. Allows the user to ignore the status of trauma for six post. After the duration of the technique, all of the trauma endured is inflicted on the target. Causes thirty points of tenketsu rot. Must have hands over another target in order to use this technique on another.

**▰ Hear [ Kiku ] | Rank B**

Allows the user to enhance the sense of hearing in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sound as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sound as a sense. Last for four post. Cures deafness at any tier for the duration of the technique.

**▰ Deafness [ Mimishii ] | Rank B**

Allows the user to removes the sense of hearing in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sound. Last for four post. Causes deafness at tier four.

**▰ Smell [ Kyuukaku ] | Rank B**

Allows the user to enhance the sense of scent in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has scent as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has scent as a sense. Last for four post.

**▰ Smell-less [ Kyuukaku Nai ] | Rank B**

Allows the user to removes the sense of scent in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of scent. Last for four post. Cannot smell anything.

**▰ See [ Miru ] | Rank B**

Allows the user to enhance the sense of sight in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sight as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sight as a sense. Last for four post. Cures blindness at any tier.

**▰ Blindness [ Moumoku ] | Rank B**

Allows the user to removes the sense of sight in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sight. Last for four post. Causes blindness at tier four.

**▰ Touch [ Shokkan ] | Rank B**

Allows the user to enhance the sense of touch in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has touch as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has touch as a sense. Last for four post.

**▰ Touch-less [ Shokkan Nai ] | Rank B**

Allows the user to removes the sense of touch in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of touch. Last for four post. Causes sense anything by touch.

**▰ Dead Soul Technique [ Shikon no Jutsu ] | Rank B**

Allows the user to use their chakra to re-animate up to eight corpses. The corpses lack any sentience and operate as virtual puppets to the whim of the user. Drains stamina from the user in order to have the corpses perform generic attacks. Can have the bodies perform up to D-ranked attacks. No stat increase is allotted to the mindless corpses.

## A-Rank Techniques

**▰ Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A**

Uses chakra to mend major wounds. Any stamina lost through trauma of tier four is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

**▰ Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A**

Uses chakra to restore balance to either the user's or a target within two feet's electrolytes. This gives a boon to adrenaline which gives the target one additional activation their following post.

**▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A**

Uses chakra to mend either the user or a target within two feet. This technique mends any broken bones the target has in combat, which restores them of stamina loss to trauma equal to tier three and below. In addition, this technique allow grants a boon of adrenaline which gives the target a [2] point increase to one stat of the user's choice. Out of combat this technique can restore limbs which are completely removed from the target.

**▰ Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A**

allows the user to create ninja medicine on the fly. For the price of an activation battle, the user may create experimental medicines on the fly with their pharmaceutical crafting branch. If these pills would otherwise grant resources or stats then these effects are doubled. However, any pill with a duration will now have that direction cut in half as these concoctions are unstable. Pills made this way may also be eaten within the same activation as this one.

**▰ Cell Regeneration [ Saisei no Saibou ] | Rank A**

The user forms handseals prior to receiving a blow. Upon being attacked, any damage the technique dealt to the user is automatically healed. Any weapons imparted into the user's body are pushed out. This technique can only be used on techniques A-ranked and below.

**▰ Exhaustion [ Konpai ] | Rank A**

After performing handseals, the opponent will be unable to regenerate chakra. Any techniques at their disposal to regenerate chakra will be negated. Last for six post.

**▰ Important Body Points Disturbance [ Ranshinshou ] | Rank A**

Can only be used after the user has been struck with a close quarters technique. Causes the opponent to have to pay double the stamina to use any techniques which require chakra. This last for six post. The sensation the opponent feels is akin to all of their nerves being re-programmed to operate at different parts of their body.

**▰ Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A**

A technique in which the user coats their hands in chakra. They then make contact with their opponent, which delivers one status effect of tier four trauma to the opponent.

## S-Rank Techniques

**▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S**

Uses chakra to mend any and all wounds. Any stamina lost through any tier of trauma is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

**▰ One's Life Resurrection [ Kishou Tensei ] | Rank S**

Allows the user to pour their life essence into another through the use of chakra. This technique, when used on a living patient, drains the user of all chakra and stamina down to only having five in each. In return, all of the stamina and chakra the user has is given to the target, and any wounds they have are healed. When used on a dead rpc, the user sacrifices all of their chakra and stamina to another target. This kills the rpc, but in return grants the target half of the user's total chakra / stamina gauges. Also grants the target nature chakra equal to half the supply the user had upon dying, should the user have access to nature chakra.

**▰ Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S**

Allows the user to pour their life essence into another through the use of chakra. This technique, when used on a living patient, drains the user of all chakra and stamina down to only having five in each. In return, all of the stamina and chakra the user has is given to the target, and any wounds they have are healed. When used on a dead rpc, the user sacrifices all of their chakra and stamina to another target. This kills the rpc, but in return grants the target half of the user's total chakra / stamina gauges. Also grants the target any bloodlines the user had at the point of their death, including implants. Bloodlines implanted through this technique do not count against the target's implant counter. This technique can only be used from RPC to RPC, and the benefits can only be collected on once.

**▰ Psychic Surgery [ Shinreitejutsu ] | Rank S**

Can only use outside of combat. Allows the user to perform implantations with dojutsu. Standard implantation rules apply.

## S+ Rank Techniques

**▰ Great Spiritual Cleansing [ Subarashī Supirichuarukurenjingu ] | Rank S+**

A medical technique designed to combat the deadly petrification from a sage, it is recommended that this ability is only used by a well practiced medical physician as performing incorrectly can speed up the process instead of stop it. Over the course of a single post the user spread a special created form of Iryojutsu that combats nature chakra by breaking it down into a form the body can use and expel. As long as concentration is not broken during this post, any stone previously afflicting the user's body will break away to completely free them.

**▰ Genesis Rebirth [ Souzousaisei ] | Rank S+**

Usable only once per battle, and must be set up and listed on your profile prior before use in a fight. Allows the user to store chakra in a point in their forehead. Once the user makes a handseal, the chakra floods the body and restores all damage. All injuries are cured, and any stamina lost through trauma is restored to the user.

**▰ Renew [ Kōshin suru ] | Rank S+**

A technique which restores any tenketsu burn out or rot the target has. Can only be used on a target within two feet range of the user. Despite its rank, the cost is determined on the body rank of the target.

**▰ Gate Closing [ Hachimon Fusagu ] | Rank S+**

Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully close the highest opened gate within a target. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed. This technique can also close the virtues and benefits granted by the Reiken no Michi. Requires medical class specialist to learn.

**▰ Gate Opening [ Hachimon Kirihiraku ] | Rank S+**

Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully open the next closed gate within a target. When opened through medical means, the gates stay open for an additional three post, but cause ten points of tenketsu rot per post. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed. Requires medical class specialist to learn.