recursal/Fanatic-Fandom huggingface dataset:
House Swann

## House Information

### Sigil

Battling swans black and white, beaks and feet golden, on per pale white and black field

## Historical Information

### Culture

First Men

**House Swann of Stonehelm** is one of the primary noble houses of the Stormlands. They are marcher lords ruling from Stonehelm over the lands surrounding the Red Watch on Cape Wrath in the eastern Dornish Marches. They blazon their arms with argent and sable a swan counter charged.

## History

House Swann is an old noble house, regarded as proud, powerful and cautious. They have governed their lands for as long as any can remember. From Stonehelm they control the Slayne, a major river route inland to the Stormlands, gaining them much wealth and power. They are probably the second most powerful and influential family in the Stormlands, after House Durrandon. The Swanns and House Caron both claim to be the oldest of the marcher lords.

Lady Jocelyn Swann married King Monfryd VI Durrandon, siring four children.

## Notable Members in Recent Years

* Lord Eustace Swann(220AA-266AA)
* Manfred Swann (222AA-), brother of Lord Eustace. Maester of Raventree Hall
* Lord Beric Swann (237AA-297AA), killed by a stray arrow during the Storm War
* Ser Byron Swann (247AA-), commander in the Order of the Bolt and Blade
* Elenei Dondarrion nee. Swann (266AA-), formerly Elenei Connington
* Ser Guilan Swann (255AA-292AA), killed in a mutiny during the War of the Trident
* Cedric Swann (257AA-), regent of Stonehelm
* Grace Swann (258AA-)
* Brienne Swann (273AA-)
* Lord Donnel Swann (286AA-)
* Balon Swann (288AA-), squiring for Ser Jon Connington at Griffin's Roost

## Household Staff

Maester: Maester Bryan (47)

Master of Arms: Ser Alyn Storm (42)

Steward: Old Dickon (57)

## Family Tree

http://www.familyecho.com/?p=IIAP4&c=14op4vz9b3v&f=896064751799198807

## Faceclaims

Ser Guilan SwannLord Beric SwannMaester BryanMaester ManfredElenei SwannGrace SwannDonnel SwannCedric SwannBrienne SwannOld DickonSer Alyn StormSer Byron Swann
House Yronwood of Vultures Roost

## House Information

### Sigil

Quartered, Or, a portcullis sable and Purpure, a blazing star bendways surmounted by a sword bendways sinister argent with a red lion and blue crown

## Historical Information

### Founded by

Cedric Yronwood

House Yronwood of Vultures Roost is a cadet branch of of the Royal House of Yronwood

It was founded by Prince Cedric Yronwood, the Lion of Wyl, when he was granted the lands of the ruined castle of Vultures Roost to rebuild as his own. The Lady of Vultures Roost is Allyria Dayne.
Long Lake

Long Lake is a large inland lake found within the Pentoshi Flatlands in western Essos.

## Location and Geography

Found within the Pentoshi Flatlands to the south of the eponymous Free City, Long Lake and the river that flows from it serve as a natural border between the territories of Pentos to the northwest, and Myr to the south.

The Trader's Road crosses the river that flows from Long Lake at the walled city of Anlos, and to the east, the Velvet Hills are located.
House Redfort

ouse Redfort of Redfort is one of the principal noble houses in the Vale of Arryn. They blazon their arms with a red castle on a white field within a red embattled border. Their motto does not appear in the books, but according to semi-canon sources it is *As Strong as Stone*.

## History

The Redforts trace their descent to the First Men that inhabited the Vale before the coming of the Andals. The Redforts allied with Robar II Royce, High King of the Vale, the Fingers and the Mountains of the Moon, against the Andals. Robar was defeated in the Battle of the Seven Stars, however, and Torgold Tollett chopped off Lord Redfort's arm during the battle. The Redforts submitted to Artys I Arryn and then served House Arryn, the Kings of Mountain and Vale.
House Hunter

House Hunter of Longbow Hall is one of the principal noble houses sworn to House Arryn. Their seat is Longbow Hall in the eastern Vale.

According to semi-canon sources they blazon their arms with five silver arrows, fanned, on brown. Their motto does not appear in the books.

## History

The Hunters are of First Man origin. During the Andal invasion, they allied with Robar II Royce against the Andals. Robar outshot Lord Hunter in an archery contest to gain the Hunters as allies, although some claim Robar cheated. Robar's forces were defeated in the Battle of the Seven Stars, however, and the Hunters submitted to Artys I Arryn, the new King of Mountain and Vale. Teora Hunter married Artys's grandson, King Roland I Arryn.
The Northern Kingdoms

Ships

Sarnori Steel

Lumber

Stone

The Northern Kingdoms are a subsection of the vast Kingdom of Sarnor, found to the north of the Great Grass Sea of central Essos.

They are ruled from the High-City of Sarnath by the High-King, although each city has a King of their own.

## Location and Geography

The Northern Kingdoms are located around the river Sarne and its delta with the Shivering Sea. All the cities considered among the Northern Kingdoms are considered martial, even by Sarnori standards, and thus famed for their warriors and ships.

Sharing the Shivering Sea with the Ibbenese to the east and the Lorathi to the west, the Northern Kingdoms serve as the Tagaez Fen's connection to naval trade routes. To the north of the cities of Sarys and Saath, the Lorathi fishing colony of Morosh can be found.

## Cities

* Sarys
* Saath
* Mardosh
House Selmy

**House Selmy of Harvest Hall** is one of the principal noble houses from the Stormlands. Its seat is Harvest Hall in the Dronish Marches. They blazon their arms with three stalks of yellow wheat on brown.

## History

Harvest Hall was the site of a battle between King Durran XXVII Durrandon and King Edmund Gardener.
Marahai

Marahai is an island in the Jade Sea, found to the southwest of the large isle of Leng. It is crescent-shaped, the large bay nestling two smaller islands called Siah and Vrahai.

## Geography

Sometimes called Paradise Island by the sailors and merchants who land upon its pale-yellow sand beaches to replenish their provisions of fresh water and fill their stores with fruit, fish and meat, Marahai is covered in a vibrant jungle filled with life, and centred around a large caldera large enough to nearly contain the entirety of the Kingswood of Westeros.

Tales from before the Long Night state the island was once largely featureless, nothing more than a large mountain isolated by leagues and leagues of the Jade Sea in all directions. When the island was rediscovered after the day once again returned, the mountain was gone, leaving only a crescent of land, and the two smaller islands of Siah and Vrahai in its place. The waters within the bay bubble with gases and carry a foul, sulphurous smell, but the winds sweeping in from the south mean that Marahai itself is rich with the scent of a hundred types of fruit, and thousands of kinds of flowers.

On the southeastern aspect of the island there is a small fishing colony, known as Vanilla Bay to those few that routinely call port. The residents of the settlement, which number no more than a hundred, mark their sun-darkened skin with vivid paints created from the wealth of flowers on the isles, and worship deities similar to those of the Summer Isles, although there is no proof of a common ancestry.
Ironbite

### Source

Originally belonged to House Hoare, now belongs to House Goodbrother after House Hoare went extinct in 0AA.

**Ironbite** is the ancestral halberd of House Hoare, now the ancestral halberd of House Goodbrother.

After House Hoare was wiped out by Aegon Targaryen and his dragon, then Lord Urrathon Goodbrother ventured into the ruins and found the halberd, claiming it for himself and his descendants. Since House Goodbrother claimed the halberd for themselves, the weapon has seen the deaths of many notable men and women, most recently being King Torrhen X Stark's heir, Prince Brandon and the Lord Flint of Widow's Watch.
House Wull

House Harclay

House Knott

House Norrey

**House Wull of Buck Keep** is the formal name given to the Wulls, the most powerful of the mountain clans from the North. The Wulls inhabit the area west of the northern mountains along the Bay of Ice. The chief of the clan is known as "the Wull", although at Winterfell he is given the treatment of "Lord Wull".

They blazon their banners with three wooden buckets, brown on blue, with a border of grey and white checks.

The Wulls hold great animosity toward the Iron Islands because of historical ironbornraiding of the Bay of Ice.
Jinqi

Seafood

Jinqi is a coastal city in the Golden Empire of Yi Ti in eastern Essos. It is ruled by the Amber Emperor, one of the three main claimants of the Throne of a Thousand Metals.

## Location and Geography

Jinqi is the easternmost of the major cities of Yi Ti, but is located west the border between the Golden Empire and the Shadow Lands. It is built upon the banks of the delta formed by the river Jinqa.

The city defines the transition between the Cao-Yang Province to the west, and the Gao-Jie Province to the east.
Kingshouse

Geography

Kingshouse is the ancestral castle and seat of power of House Magnar and served as the the seat of the Kings of Stone and Sea. It is located on the isle of Skagos, on the East Coast, between Deepdown and Driftwood Hall.

## History

According to the Skagosi, Kingshouse was an ancient stronghold of the Children of the Forest, taken by the First Men during the War of Children. However, the few maesters bored enough to do research into it theorize that the site was an attempt to establish a mining colony from Andalos, abandoned due to poor gains and the hazardous weather. The outer walls were supposedly crafted by the Giants and the Children during the Long Night, and repelled one thousand charges by the Others to attempt take the castle.

Despite the strength of the castle, the men inside eventually succumbed to cold and starvation. There was only one survivor, a man known as Osric Stoneborn. It is said that when he felt he could bear the pain no longer, he charged out amidst the horde, armed with only a single obsidian dagger, and drove the menace off the island. He crowned himself the King of Stone and Sea, and recruited the giants, children, and surviving First Men as his subjects. Osric gave birth to three sons, from which the three Stoneborn houses arose. Osric Stane, with the blood of giants, Osric Crowl, with the blood of the First Men, and Osric Magnar, with the blood of the Children of the Forest. Magnar. When the Stoneborn died, his sons entered into a decade long war, after which Osric Magnar emerged as his successor, ruling from Kingshouse.

When the Starks subjugated the Stoneborn, King Magnar knelt to King Stark outside of Kingshouse, and gave up his crown.
House Corbray

House Corbray of Heart's Home is a noble house from Heart's Home in the Vale of Arryn. It is an old but poor house. The ancestral Valyrian steel sword of the Corbrays is Lady Forlorn.

They blazon their arms with three black ravens in flight holding three red hearts, on white.

## History

The Corbrays were an Andal house during the Andal invasion. Corwyn Corbray conquered the Fingers by defeating Houses Brightstone and Shell, claiming for himself the title of Lord of the Five Fingers. When the First Men began to unite against the Andals, King Robar II Royce slew Qyle Corbray, King of the Fingers. The Corbrays claim that Ser Jaime Corbray killed Robar in the battle of the Seven Stars.
House Nahohr

House Nahohr are the city’s preeminent shipbuilders. Whether military vessels or pleasure yachts, most ships in Lys were built in Nahohr shipyards. House Nahohr maintains friendly relationships with the natives on the northern coast of Sothoryos, where they harvest most of the timber for their ships. They are also known to pay off the corsairs that stalk ships near the Basilisk Isles in exchange for safe passage.

Most of the ships owned by the other Lyseni families are purchased from the Nahohrs, and all with be marked with the sigil of the family at the base of the mast. The Storm King of Storm's End and the Prince of the Principality of Dorne have both approached the Nahohrs of Lys seeking to purchase flagships for their own fleets.

In the year 298 Lysono Nahohr became this house's head.
House Tarly

**House Tarly** **of Horn Hill** is a noble house sworn to House Gardener of Highgarden. Their lands are located in the Dornish Marches, almost due south of Highgarden. House Tarly is an ancient house with a proud tradition of guarding the Marches against Dornish incursions.

Lords of Horn Hill traditionally wield the Valyrian Steel greatsword called *Heartsbane*.

## History

In 18 AA Tarly troops would be among those shattered under the walls of Nightsong by King Durran XXVII Durrandon in the Battle of the Marcher Hills. Survivors of that battle would remain with the Gardener host and fight in the subsequent battle known as the Hammerfall at Harvest Hall.

Tarly troops would later fight alongside the Lannisters, the Hightowers, and the Gardeners in the False Storm at the Battle of the Fallen Stags in 82 AA.
Lorena I Lannister

**Lorena I Lannister** was the Queen of the Kingdom of the Rock from 47AA to 64AA. She was fierce in battle, leading her men in battle, which led to her being called "The She-Lion."

Sensing weakness from a woman ruling the Golden Throne, King Victarion Greyjoy starts raiding up and down the coast of the West, dealing crushing defeats to the Farman's and the Westerlings. After dealing with hints of rebellion from her own lords, Queen Lorena marched her army out of fight against the Ironborn, and put an arrow through the helm of King Victarion at the Battle of Banefort, ending the raids and restoring peace to the land.

She died giving birth to her fifth child.
Noble Families of Pentos

Pentos is a port-city, built upon trade rather than war and conquest, and the wealthiest and most powerful in the city reflect this. Nearly all have a deep and intertwined history with mercantile activity, and the few that don't have gained power from one that has.

## Main Families

### Brenyl

Specialising in spices and wines, the Brenyl family fleet sail far and wide, trading with Westeros through Oldtown, King's Landing, Planky Town and White Harbour, the other Free Cities, and Qarth, in the far East.

The cogs of the family are typically a motley of colours, matching the heraldry that hangs above the gate to their manse in the northwest of the city. Within the walls, a series of gardens and fountains can be found, as well as a library that would put most Westerosi Keeps to shame.

The family also owns a Valyrian Steel greatsword, purchased from Qarth many generations ago, as well as great stretches of land to the north of the city and around the ruined city of Ghoyan Drohe.

### Dynilos

The Dynilos family also owns a manse in the Golden District of Pentos, in the northwestern part of the city, and has a similar history in trade in spices. The cogs of the family also specialise in the transport of delicate silks, laces and lens from the Daughters to the south, and have been known to sail as far as the Summer Isles seeking out precious gemstones and exotic hardwoods to transport and sell through the Known World for vast profit.

The family owns numerous vineyards and fields to the east of the city.

### Iranhor

A long-respected family that has called Pentos their home for centuries, the Iranhors are heavily involved in trade with the Vale and Riverlands, bring rare and exotic items from the Free Cities to the people of Westeros for great profit.

### Narratys

Residing in a manse in the western part of the city, the Narratys family owns a menagerie of animals from across Essos, Westeros and Sothoryos, including a pair of striped zorses from the Plains of the Jogos Nhai, half a dozen pale-haired monkeys known commonly as Little Valyrians, and a pool containing a dark-scaled lizard-lion from the Neck. The creatures have proved to be a popular attraction for the wealthy children of the other noble and merchant families, but accidents have been known to occur.

The family also owns a Valyrian Steel longsword named Prosperity, in reference to the annual Festival of Prosperity.
House Crakehall

House Stackspear

**House Crakehall of Crakehall** is one of the primary noble houses from the Westerlands. Their seat, Crakehall, is located along the Ocean Road, at the south of the Westerlands, between the Sunset Seaand a large forest. The Crakehalls are known for their uncommon robustness.

Their arms depict a black and white brindled boar on brown. According to semi-canon sources their words are "None so Fierce".

## History

The Crakehalls are a house of First Men origin who claim descent from Crake the Boarkiller from the Age of Heroes.[6]
Starfall

Starfall is the seat of House Dayne and capital city of the Kingdom of the Torrentine, and currently ruled by King Maric II Dayne. It is located in the western Red Mountains on an island in the Torrentine where it pours into the Summer Sea. Starfall, which includes a tower called the Palestone Sword, guards the western arm of Dorne. Northeast of Starfall is High Hermitage, the seat of a Dayne cadet branch.

## History

According to legend, Starfall was built where the first Dayne found a magic stone after he followed the path of a shooting star. The Daynes grew in power to become the Kings of the Torrentine and one of the strongest houses of Dorne.
Lancel VII Lannister

**Lancel VII Lannister** was the King of the Kingdom of the Rock from 182AA to 207AA. Noted as being the most honorable and skilled knight in the Seven Kingdoms, ruled over his kingdom justly and oversaw a great period of prosperity. Reigning king during the Lannister Civil War known as the Pride War. Won the Battle of Lannisport, and ended the war by killing his brother, Kevan Lannister. Died from wounds sustained against Tywin Hill.

Also known as the Pride War. Although short, the Lannister civil war was a bloody affair where brothers fought brothers and the Lannisters tried to tear each other apart. Upon discovering that King Lancel Lannister had no interest in women, his younger brother Kevan declared an open revolt in an attempt to take the Golden Throne. Loyalties were divided, with most (though not all) of the Northern Westerlands siding with Kevan, and Lancel relying on the support of a few important houses in the south. Both sides attempted to engage in minor skirmishes with the other, and eventually take the castles of the lords loyal to either side, but were stranded from all other assistance.In the end, they meet at a battle outside Lannisport (the Battle of Lannisport) where King Lancel kills his brother Kevan in combat, ending the war. However, Lancel receives a mortal wound by Kevan's bastard son, Tywin Hill.
Marya Blackmont

Marya Blackmont is the wife of Ser Arthur Dayne, the Keeper of the Pass and Lawmaster on King Maric II's council. She is the mother to Ulrick and Elyse Dayne, and survived the pirate siege on Starfall during Vortimer Flowers' war.

A kind but ambitious woman, Marya had always fancied the Dayne Scion, even when they were children and her father would bring her to Starfall with him. Though the two were never especially as close growing up, Arthur's mistrust of his father's forced betrothal soon withered as they spent more time together, and the Dayne Prince fell deeply in love with Marya.
House Gardener

Beginning with the mythical first king **Garth the Gardener,** the Gardeners ruled, through war and peace and the assimilation with the Andal invaders, down the generations, and beyond the invasion of Aegon Targaryen. The Gardener King, Mern IX Gardener slayed Vhagar, the dragon of Visenya Targaryen at the Field of Fire in the War of Conquest.

Their seat is Highgarden, where many Gardener kings sat upon a living throne called the Oakenseat that grew from an oak that the mythical Garth Greenhand himself was reputedly said to have planted. The Kings of House Gardener wear crowns of vines and flowers when at peace, and crowns of bronze thorns (later iron) when they ride to war. Their blazon was a green hand over a white field, which inspired the chivalric Order of the Green Hand.

## The Kings of House Gardener

Mern IX Gardener: Fought with House Lannister against House Targaryen on the Field of Valor, where he perished.

Edmund I Gardener: 1AA - 18AA

Otto I Gardener: 18AA - 18AA

Gordan II Gardener 18AA - 47AA

Gwayne VI Gardener: 47AA - 52AA

Garth XII Gardener: 52AA - 79AA

Otho I Gardener: 79AA - 82AA

Owen I Gardener: 82AA - 83AA

Mern X Gardener: 83AA - 101AA

Gwayne VII Gardener: 101AA - 111AA

Garland VII Gardener: 111AA - 136AA

Perceon IV Gardener: 136AA - 157AA

Gwayne VII Gardener: 157AA -159AA

Garse III Gardener: 159AA - 159AA

Mern XI Gardener: 159AA - 181AA

Gwayne IX Gardener: 181AA - 222AA

Garland VIII Gardener: 222AA - 230AA

Gareth III Gardener: 230AA - 251AA

Otto II Gardener: 251AA - 279AA

Edmund II Gardener: 279AA - 280AA

Garth XIV Gardener: 280AA-290AA

Gwayne XI Gardener: 290AA - Present
House Santagar

**House Santagar of Spottswood** is a house of landed knights from Spottswood in Dorne. They are one of the main houses sworn to Sunspear.

They blazon their arms with a spotted leopard with a golden axe, over a per bend sinister blue and white field.

## History

The Santagars were adventuring Andals who formed their own kingdom in Dorne during the Andal Invasion.

The War of the Spottswood was the first conflict in the Dornish region following the Treaty of Hellholt that saw the house brought to near extinction at the hands of House Yronwood's invasion.
Mareekai

Mareekai, known as Vaes Majhah during the Century of Blood, is a Ghiscari city found to the east of Slaver’s Bay in Essos.

It is ruled by the Gallant Masters.

## Location and Geography

Considered among the settlements of the Skahazadhan for its position along the eponymous river, Mareekai is located south of the Great Grass Sea of central Essos. It is connected by road to Yekoi in the northeast, Ghardaq and the cities of Slaver’s Bay to the west, and Yinishar to the east.

## History

The Ghiscari cities of Yekoi and Mareekai were sacked by Khal Vazzo and his bloodriders during the Century of Blood. They are renamed Vaes Efe and Vaes Majhah, meaning City of Shackles and City of Whores respectively. Both cities were reclaimed by the Ghiscari following the destruction of Vaes Dothrak in 43BA.

In 288AA, Mareekai was sacked by the Sarnori during the Burning of the Skahazadhan. In response to the huge Ghiscari-funded army of sellswords and slave warriors marching north in an attempt to sack Kasath and Sathar a year previously, the High-King of Sarnath lead a counter-attack personally, bringing with him an army numbering near forty thousand, including eight thousand chariots. They ravaged the cities of Mareekai, Ghardaq and Hesh, but couldn’t break the defences of Meereen. Sacking Hazdahn Mo on their return to Sarnor, they left a wake of devastation and death.

## Layout

Mareekai is protected by a set of tall stone walls from which the City Watch guard against the approach of potential foes. The northern wall was shattered by the Tagaez Fen in 288AA, a breach that has since been repaired by means of constructing a new gate in its place. Named the Tall Gate, it is the most heavily patrolled of the three entrances in the Ghiscari city.

* The Amber Pyramid - Named for the yellow-orange hued bricks used in its construction, the Amber Pyramid is home to the ruling Masters of Mareekai, the House of Zoknan. Like the pyramids of Meereen, the Amber Pyramid is topped with a point of bronze that glows when the hottest days of the region come for the residents of the city.
* Qazzaq’s Pit - The main fighting pit in the city is named for a legendary Ghiscari general from the centuries of Old Ghis, and can be found in the northwestern aspect of the city. Capable of seating several thousand onlookers, Qazzaq’s pit is the site of duels between slave warriors and freemen alike, as well as public executions by man and beast alike.
Mantarys

Mantarys is one of the cities of the Valyrian Peninsula and Lands of the Long Summer, located north of the Smoking Sea upon the tip of the Sea of Sighs.

## History

Mantarys was founded by the Valyrian Freehold. Although rich and glorious, it did not have self-rule and was instead governed by men and women sent from Valyria to rule in the name of the Freehold and thus it is not counted among the Free Cities. The city survived the Doom of Valyria, and remains inhabited to this day, although those that live within are said to be twisted, monstrous and more beast than man.
Qarkash

Qarkash is a coastal city in central Essos, located on the edge of the Summer Sea.

It is currently controlled by the Pureborn of Qarth, and serves as their central headquarters since their expulsion from Qarth.

## Location and Geography

East of the cities of Slaver's Bay, Qarkash is positioned upon the coastline of the Qartheen peninsula. It is connected by road to the city of Qaggash to the north, Qolahn to the northeast, and Qarth to the southeast.

## Recent History

The rule of the city of Qarth is contested by four major factions, all as wealthy and powerful as the last.

The Pureborn are descendants of the Qarth's ancient kings and queens, who ruled the city of Qarth from the Hall of a Thousand Thrones. The Ancient Guild of Spicers is a prominent merchant organisation that operate out of their smooth-stoned Guild in the south of the city. The Thirteen are a prominent group of traders that seek to rule from their Palaces throughout Qarth. The Tourmaline Brotherhood is a powerful merchant guild, and the current dominant power in the Queen of Cities. All seek dominion over Qarth, and as such all understand the importance of control of the city states that exist within Qartheen territory.

The Qartheen Civil War has raged for five decades as of present day, and seems far from a conclusion as each faction vies for control over Port Yhos, Ryllos, Qolahn, Qaggash, Qarkash, Qarlal, the settlements of Qal, namely Qarthak and Qalred, as well as the Mother of Cities, Qarth itself.
Robert Flint

Robert Flint is the heir to Widow's Watch.

## History

In the fifth moon of the year 276, Robert Flint was born the first son and heir of Jonos and Beth Flint. Even as a babe, the boy had been a fighter, much as his brother. At his birth he fought to live, and did so despite all odds. The same would repeat throughout his life, though it would never bring the same glory and honor that his brother gained.

At the early age of only nine, Robert had been sent away to ward at Hornwood by his father, who had been rather cold to him through the years. In Hornwood, Robert learned everything he wished his father would have taught him. Under the tutelage of Hornwood’s finests master-at-arms, he became a formidable swordsman. Something was revealed about Robert very soon after his training had begun to the men of Hornwood though. The Flint was not like every other man, for him one hand was as good as the other. It did not matter what he held or where he held it, Robert could wield it to peak efficiency. He soon became a wild card when thrown into the ring, his opponent never able to deal with the blade coming from each and every angle.

To the great pleasure of his father, Robert would not be the same disappointment as his first son and would return home when his wardship was over. Once back home, he took to the sea as if it was his birthright. For years he had been away from his home, the shores of Widow’s Watch, and when he returned it did not take long until he was back on a ship.

Today, he sticks loyally by his father’s side, marching with the Black Wolf.

## Timeline

* 276AA - Born
* 285AA - Sent to ward at Hornwood
* 293AA - Returned home to Widow's Watch
* 299AA - Marches to join the Black Wolf
The Citadel

The **Citadel** is a complex of buildings in Oldtown that serves as headquarters to the Order of Maesters. The name is also employed to refer to Order of Maesters as an institution, or its leadership.

## History

In the Age of Heroes the Ravenry was supposedly a stronghold of a pirate lord who picked off ships as they came downriver.

The origin of the Citadel is disputed, but most accounts credit its foundation to Prince Peremore the Twisted, the second son of King Uthor of the High Tower. The curious Peremere invited numerous scholars, including wise men, teachers, priests, healers, singers, wizards, alchemists, and sorcerers, to Oldtown. After Peremore's death, his brother, King Urrigon, granted land alongside the Honeywine to "Peremore's pets", who developed the tract into the maesters' Citadel

## About

The Citadel is where the maesters convene, study, and train new members, and it is also the residence of the archmaesters. House Hightower played an integral role in the foundation of the Citadel and continue to be strong patrons of learning. The Citadel is funded by taxes from Oldtown and payments from lords for the service of maesters.

## Layout

The Citadel lies on the Honeywine, where its towers and domes are connected with arching stone bridges. Houses and stalls sit on the bridges. The gates are flanked by a pair of tall green sphinxes with the bodies of lions, the wings of eagles and the tails of serpents. One has the face of a man, the other a woman.

### Library

Perhaps the most revered feature of the Citadel is its massive library. It is the largest library in the world, and contains floors upon floors of scrolls, books, and many many more forms of text.

### Scribe's Hearth

Just inside the gates of the Citadel lies the Scribe's Hearth. Here, the citizens of Oldtown come to hire scribes, usually acolytes, to write and read letters for them. The scribes wait in open stalls for their custom. Other stalls situated at the Scribe's Hearth include those where books are bought and sold. Others offer maps.

### Weeping Dock

From this dock one can get a boat for a short voyage to the Bloody Isle.

### Senechal's Court

Outside the Seneschal's Court lies where acolytes and novices are punished for minor crimes, such as petty thievery. Inside the doors is a hall with a stone floor and high, arched windows. At the far end of the hall there is a raised dais where a gatekeeper greets all those who wish to make an appointment to see the Seneschal.

### Isle of Ravens

The Isle of Ravens is linked to the eastern bank of the Honeywine by a weathered wooden drawbridge. On the island is located the Ravenry, the oldest building of the Citadel. The walls of the Ravenry are covered in moss and vines and within its yard sits a weirwood tree on which the ravens like to perch. The white raven rookery is located in the west tower.
The Isle of Tears

The Isle of Tears is the largest of the Basilisk Isles, which are located off the northwestern coast of Sothoryos. To the west of the isle is Basilisk Point, to the north is the island of Talon, and to the northeast is the Isle of Toads. Steep-sided valleys and black bogs hide amongst the rugged flint hills and twisted, windswept rocks of this southern island.

## History

The Old Empire of Ghis founded Gorgai on the southern coast of the Isle of Tears. The dragonlords of the Valyrian Freehold captured the city during the Third Ghiscari War and, renaming it Gogossos, used it as a penal colony. Gogossos grew powerful during the Century of Blood, but the Red Death eventually spread from the city's slave pens across the Isle of Tears and other Basilisks.

## Gogossos

The city was large enough to nearly rival that of Norvos or Qohor in size, but following the Red Death has fallen into great disrepair.
Myles II Martell

Morgan Martell

Quentin Martell

**Prince Myles II Martell** was the thirteenth Prince of the Principality of Dorne. In 231AA, he was contacted by Yoren III Yronwood, calling for aid against Queen Ashara I Dayne. This became known as the War of the Torrentine, which saw the first instance of unity between House Martell and House Yronwood in over 300 years, forming the coalition against House Dayne.

He ruled from 217AA to 235AA.

The war ended in a loss, with Ashara I Dayne marrying Ser Boros Durrandon, though no territory was lost. Yoren III Yronwood. After this the alliance broke down as Edgar II Yronwood blamed Myles for his father's death. Several years later, Myles died in battle against some Yronwood forces sent by Edgar.
Skull Isle

Skull Island, sometimes also called Skull Isle, is the northernmost of the Basilisk Isles. It is located in the Summer Sea north of Zamettar in Sothoryos, but the small isle is windswept and uninhabited to this day.

## History

Many of corsairs of the Basilisks decorate the hulls and masts of their ships with severed heads. When the flesh has rotted off them, the corsairs replace the heads with fresh ones, while the bare skulls are delivered to Skull Isle as an offering to some dark god. The shores of the island are lined with skulls.

## Recent History

The Corsair-King Jorar Zonas returned to the Isle in 298AA, bringing a horde of over a hundred skulls from his recent reavings in the Summer Sea. However, when he sought to make port, his collided with one of the many rocky outcrops that surround the island. In time, he and his crew will join the skulls upon the island, for all perished in the collision when his ship *Bloodied Scourge* shattered into three.
The Battle of the Gullet

The Battle of the Gullet was a naval battle that took place in 130AA between the Kingdom of the Claw and the Triarchy of the Three Daughters.

## Prelude

Having been forced back by Triarchy forces two decades prior, the Crab King Aethen I Celtigar sought a weapon to use against the joint Tyroshi-Myrish-Lyseni armies. Having located a dragon egg upon the isle of Dragonstone, he sought out individuals of claimed mystical abilities from across the Known World, and by some miracle, managed to hatch the egg.

## Battle

Nearly twenty years later, he rode into battle upon the dragon, Nazatryth, he and his brother Aemon I Celtigar struck at the Triarchy navy as they sailed north to preemptively attack a Braavosi fleet bound south. Aethen and his dragon were slain in the fighting, and although the Triarchy claims victory, it is a truly pyrrhic one for all their losses.

## Aftermath

The last of the Triarchy's fleet, now commanderless after the death of Sharako Lohar of Lys at the hands of King Aemon I Celtigar was caught offguard by a Braavosi navy. Those few ships that survived the Battle of the Gullet were quickly broken by the Sealord's vessels, and are scattered across the Narrow Sea.
Ring of Roses at Harrenhal

Lord Everan Fossoway hosted a training event within the Gardener encampment at the Council of Harrenhal that was open to any able of body. There were two areas of interest. An archery range and of course the melee circle for which the training exercise received its name. Multiple people of note attended from each of the Kingdoms to better themselves and best their opponents in a controlled environment.

## Notable Attendees

### Kingdom of the Reach

Lord Justice Everan Fossoway

Lord Marq Caswell

Axell Florent

## Significant Spars and Outcomes.

1. Lord Fossoway is challenged by Axell Florent, eldest Grandson to Lord Alesander Florent. Lord Fossoway defeated Axell Florent with an axe, previously untrained in the weapon art.
2. Lord Marq Caswell is challenged by Ser Edgar Brune of Brownhollow, Ser Edgar bested Lord Marq.
3. Beric Toyne, Heir of House Toyne challenges Lord Everan to a spar. A close match but Lord Everan defeated Beric.
4. Ser Edgar Brune, after a short respite was challenged by Lord Everan and after a close match of vicious strikes from Lord Everan, bested the Fossoway with superior maneuvering.
Qarlal

Qarlal, known as Vaes Tolorro during the Century of Blood, is a city in central Essos located deep within the Qartheen peninsula.

It is currently controlled by the Pureborn of Qarth.

## Location and Geography

East of the cities of Slaver's Bay, Qolahn is the northernmost of the Qartheen cities. It is connected by road to the city of Qolahn and Qarth to the southeast, Qaggash to the southwest, Bayasabhad to the east and Kosrak to the northwest.

## Recent History

The rule of the city of Qarth is contested by four major factions, all as wealthy and powerful as the last.

The Pureborn are descendants of the Qarth's ancient kings and queens, who ruled the city of Qarth from the Hall of a Thousand Thrones. The Ancient Guild of Spicers is a prominent merchant organisation that operate out of their smooth-stoned Guild in the south of the city. The Thirteen are a prominent group of traders that seek to rule from their Palaces throughout Qarth. The Tourmaline Brotherhood is a powerful merchant guild, and the current dominant power in the Queen of Cities. All seek dominion over Qarth, and as such all understand the importance of control of the city states that exist within Qartheen territory.

The Qartheen Civil War has raged for five decades as of present day, and seems far from a conclusion as each faction vies for control over Port Yhos, Ryllos, Qolahn, Qaggash, Qarkash, Qarlal, the settlements of Qal, namely Qarthak and Qalred, as well as the Mother of Cities, Qarth itself.
Symond Briar

Symond Briar was the paramour of Ashara I Dayne and the spymaster of the Torrentine between 223AA and 241AA. It is unknown when the affair started, but it continued until her marriage to Beric Durrandon.

## Ashara's War

In 231AA it was announced that Queen Ashara Dayne of Starfall had been betrothed to Ser Beric Durrandon, brother of the current Durrandon King Durran XXIX. Yoren III Yronwood, the Bloodroyal of the Greenbelt, feared that this betrothal would spell disaster for House Yronwood. Worried that King Durrandon would use this betrothal as a stepping stone for an invasion and conquest of the Greenbelt. He wrote a letter to Queen Dayne expressing his concerns and grievances, warning her it would mean war if the betrothal was not called off.

The Queen Ashara promptly tore the parchment up in front of her entire court, to rapturous applause. Still, when Ser Joffrey Dayne asked of her if she was to warn King Durran, she declined to do so too. Yoren, so fearful for his Kingdom’s future, sent a rider to Sunspear to request aid of his house’s longstanding enemy: Prince Martell. Prince Myles Nymeros Martell received the rider in his courts, hearing Yronwood’s call for help, and subsequently agreed.

Martell called upon the Principality to marshall its troops, the staging ground would be Hellholt. Unfortunately for the Prince, Ser Symond Briar and his spies had infiltrated his court weeks previously, and successfully managed to send word back to Starfall regarding the agreement.

Throughout the war, his spies were able to keep the Torrentine forces aware of their opponent's movements and were instrumental in achieving a remarkable victory.

## After the War

Symond continued to serve in his office long after the war, though with the union of Ashara and Beric his love for her slowly dwindled. He became a man consumed with envy, with jealousy, often spending countless hours hid away in his tower.

When Mace I Dayne assumed the throne at his mother's untimely death, he immediately threw the spymaster Symond Briar into a cell, claiming that Symond had poisoned the Queen. Many among the court knew of the former affair between the two, and found it easy to believe that Symond had poisoned her in a fit of jealousy. The actual murderer remains unclear to this day, but Symond spent the rest of his life in a cell, eventually dying there in 252AA.
Monfryd VIII Durrandon

**Monfryd VIII Durrandon** would rule a year longer than most Durrandon kings of the last century, from the year 134 AA to the year 151 AA. He would marry a distant cousin, Ysilla Durrandon, and the two would produce two heirs: Harmon and Argella.

Monfryd VIII would be injured on a hunt in the Rainwood, wounded by a beast of the forest. Within a few days the wound festered and Monfryd VIII Durrandon passed.
House Darry

**House Darry of Darry** is a noble house from Castle Darry in the riverlands. Historically it has been one of the more prominent and powerful houses of the Trident. Their blazon is a black plowman on brown. The central building where the Darrys have their apartments is called the Plowman's Keep.

## History

### First Men and Andals

House Darry traces their rule to the days when the Andals cast down the First Men. During the Andal invasion, three sons of Lord Darry held back the Andals of Vorian Vypren at the Widow's Ford before being slain.

Lord Darry died fighting in King Arlan III Durrandon's campaign, which included the Battle of Six Kings.
The Bones

The Bones are a small group of isles, considered one of the fifteen island groups that make up the main Summer Isles archipelago.

## Description

Made up of three small, rocky islands, the Bones are as close to the Stepstones as the Summer Isles get. Largely mountainous, the islands of the Bones feature beautiful craggy rock formations seemingly carved by some enormous hand. Legend says that Zhoza, Goddess of the Waters, chiselled these rock formations out of solid stone over the millennia through the smashing of the waves up against the rocks.

## Rulers

The three islands which make up the Bones are each ruled over by a minor Noble Family, Houses Gaalu, Shoza, and Mba. However, all three Houses of the Bones have recently risen up in support of Utembe, the supposed Prophet. It is rumored that Utembe was once a noble of House Shoza, and that he was exiled for attempting to overthrow his elder brother. Now, his elder brother has mysteriously died and Utembe has returned, claiming to possess a prophecy that will save all of the Summer Isles.
The Second War of the Axe

The Second War of the Axe was the second war between the Ibbenese and the Free City of Norvos, with support from Braavos and Lorath.

## The Second War

When the Second War of the Axe began, it marked the restart of conflict between the Ibbenese and the Free Cities with colonies along the Shivering Sea. The first attack was directed at the Norvoshi colony of Naros, on the eastern edge of the Axe. Disguised as whalers coming to trade, Ibbenese warships laden with berserkers raid the city, before setting it aflame. When the Norvoshi army finally arrives, the raiders are long gone, and the city is naught but ash. Lorath pledges to aid Norvos in its retribution against Ibben.

### The War Expands

Ibbenese raiders strike at Norvoshi, Lorathi and Sarnori fishing colonies along the coastline of the Shivering Sea, declaring the bounties of the waves, and the lands overlooking them, to be theirs by right. In retaliation, a fleet from Sarys, bolstered by converted fishing skiffs and vessels from the Lorathi colony of Morosh begins to patrol the waves west of the Bay of Tusks, sinking ever Ibbenese vessel, military or civilian with impunity.

The Ibbenese continued to raid settlements around the Axe, continuing the six years of conflict remembered as the Second War of the Axe. Particularly targeted are the slow fishing vessels used by the residents of the fishing colonies owned by Norvos and Lorath. After mass evacuation of the peninsula by the Norvoshi, colonists from Ib start to occupy the Axe.

### The War Turns

After the loss of the new colonies on the Axe and the destruction of the main Ibbenese fleet by a Braavosi-Norvoshi navy in the Bay of Whales, public disapproval towards the rule of the God-Kings reaches its peak. God-King Fopp Varg uses his Hoarfrost Guard to maintain his grasp on power, but in the second moon of 36BA, the event remembered as the Thawing of Ibben occurs, and Varg is butchered by an angry mob.

## Aftermath

The Thawing of Ibben occurs, marking the end of the Frozen Age, and the rule of the God-Kings. Mobs of Ibbenese merchants, guildsmen, priests and whalers alike raze the colossal rough-hewn stone palace of the God-King Fopp Varg, and in his place install a council of diplomatically chosen representatives. The Shadow Council of Ibben has ruled largely uncontested ever since, its members selected by the Thousand.
Red Rain

### Source

Originally belongs to House Reyne, but was stolen by House Greyjoy during the War of the Trident.

Red Rain is the ancestral Valyrian steel sword of House Reyne, however, since the War of the Trident it has been in the possession of House Greyjoy.

The current wielder is the King of Salt and Rock and Lord Reaper of Pyke, Andrik Greyjoy.
Robin Reyne

**Robin Reyne** was the eldest son of Roger Reyne and briefly the Lord of Castamere.

He was ever envious of his younger brother, Royland, whose achievements always overshadowed his own. He became bitter and eventually cruel, quick to punish and slow to forgive. It was said that the smallfolk called him 'Red Robin' and prayed his reign was short.

Robin became Lord of Castamere in 292 AA, following his father's death at Riverrun in the War of the Trident. He began his rule by marching to Casterly Rock to offer Tyran Lannister his fealty and counselled the King not to let the Ironborn's challenge go unanswered.

He followed King Tyran to Fair Isle and shared in his fate, his final action being an attempt to flee. He died at the hands of a Greyjoy, who claimed the ancestral Reyne weapon - Red Rain - as his own.
The Order of the Graces

The Graces are priestesses found in the cities of Ghiscari origin, particularly Yunkai, Astapor, Meereen and New Ghis.

The Temple of the Graces is huge structure with numerous golden domes that houses the Graces, priestesses of the Harpy. The Graces are separated into orders, each with its own colour.

## The Green Grace

The smallest but most prestigious of the orders, there is only a single Green Grace in each city, as they are the priestesses of prophecy. It is not uncommon for a Master to consult with the Green Grace before making any major business decisions, and the Masters as a whole will often consult the Green Grace before going to war.

## The Blue Graces

Called the Healing Hands of the Harpy by the residents of Ghiscar, the Blue Graces serve much as the maesters bearing a silver chain-link do in Westeros. The Sapphire Quarters of the Temple of the Graces is a centre of medicine for primarily the wealthy of the city, but the Priestesses go out into the city on a weekly basis to serve those unable to make the journey.

## The Red Graces

The most numerous of the Graces, Red Graces are priestesses of love, fertility, and sex. It is not unheard of for pillowslaves that have gained the favour of a Master to be taken in by the Red Graces. Red Graces are consulted most commonly by the wives of Masters who are attempting to conceive, and they sometimes grant private “prayer sessions” to Masters.

## The White Graces

The White Graces are responsible for the day-to-day worship of the Harpy and the other Gods of Ghis. They hold important positions in all religious festivals, and are often of noble birth, but deemed unsuitable for the pleasure palaces.

## The Pink Graces

Sometimes known as the Graces of the Graces, the Pink Graces serve to support the other organisations in their order, most prominently through recruitment from the families of the Masters of Yunkai, Astapor and Meereen, but also as overseers of the guardsmen dedicated to the protection of the Green Grace.

## The Purple Graces

With the exception of the Green Grace, the Purple Graces are the smallest group of Graces. This is because the Purple Graces are priestesses to the slaves. In practice, they perform many of the same functions as the White Graces, except for the enslaved of Meereen, as the slaves are not permitted to attend the same religious services as the Great Masters.

## The Gold Graces

Dedicated to service of the Masters in death as the other Graces are in life, the Gold Graces preside over the funeral rites of the nobleborn of the city, marking them with a vertical band of gold dye from hair-line to chin so that Hlaatep, The Seer knows them to be worthy of his judgement.