The Line of Valefar

Valefari demons are a Mythic Line of humanoid demons known for their abilities as Warriors and their mastery of Bellumfigura, their Clan Magick that makes them deadly combatants able to use demonic force to make their strikes deadlier. They look humanoid and not very different from a Judan or a Lilin besides a predisposition to being stronger, a bit slower, and sturdier. Throughout Demonic History the Valefari have been among the ranks of the Marchrosians and Judans in that they have no inherent loyalty to any faction. Many Valefari serve as Enforcers within the Tower, Unbound, and even Diabol. Additionally, Valefari were among the founders of the Forum as it was a group of Valefari and Blackbloods sent by the Primeval Ishtar to the Outlands where they met the Yokai and Yaoguai demons of the Immortal Empire. They specialize in Bellumfigura that allows them to inflict additional damage with their weaponry and have many abilities to aid them in battle. They are seen as warriors and bandits known for their sense of independence.

## Lineage

The Valefari descend from Valefar, an Ancient of Canaan and Disciple of Judas. Valefar was a Canaanite Warlord who was loyal to Radilus before they were both turned by the First-Cursed himself.Once turned, Valefar molded his clan around his ideals as a Warrior and Duelist. He immediately became known for rivalling other ancients, fighting Marchrosias and Asmodeous at separate points. Valefar sired 2 known primevals; Ishtar and Venrios. Valefar did not go to the Julian continent, staying in Canaan. He did however send his Primevals separate directions to start his clan. He sent Ishtar to the Outlands where he would help start The Forum in all Outlander Continents and he sent Venrios to Varasia where they would start demon-lead barbarian groups before the rest of Demons began colonizing Varasia.

## Reputation

The Valefari have a wide reputation. In Varasia and in the Courts of the Tower they are seen as Mercenaries and Bandits; not as chaotic as Judans but also not as respected as Judans. To the Diabol the Valefari are considered brutes but like the Marchrosians there are some Valefari in the Diabol however they do not typically reach leadership positions in the Diabol as they are not an Orphan Line. In the Forum and the Outlands the Valefari are respected as a founding clan of the Forum and they are known for their martial talents and chivalry. Some nicknames throughtime for the Valefari include Knights, Bandits, and in the lands of the Forum (specifically in the Shogunates) they are often called "Sōdosouru" or "Sword Soul".

## SPECIAL ABILITIES

BASIC ABILITIES:

Natural Rebuke - After being damaged the Valefari can add an extra d6 of damage to their next hit twice per combat.

Demonic Perseverance - Expend a d12 up EP to have a d6-d12 amount of turns where all damage you take is reduced by half.

Ruthless Assault - Expend EP to gain additional attacks on your turn.

Raging Blade - Channel a bit of the beast into your weapon with EP expension to increase the damage it does by d20 for a d6 amount of rounds.

INTERMEDIATE ABILITIES:

Inspiration of the Warrior - Expend d12 to 2d20 EP to give your allies +3 to hit and to damage for a d12-d20 amount of turns

Second Undeath - Once a combat upon being reduced to 0 HP you use your advanced willpower to return to 5 HP.

Attack of Opportunity - If an enemy moves away from you in combat during their turn you have 1 attack at them or 2 with solid EP expension.

Soul Armor - Spend EP to improve your AC

Demonic Berserker - A more advanced version of "Demonic Perseverance." Expend 2d20 EP to have d12 to 2d12 rounds where you take half damage.

ADVANCED ABILITIES:

Sentinel - If within 5 feet of an ally while in combat against the same Enemy the Valefari gets a free attack if the enemy attacks the ally.

The Way of the Immortal - Twice a combat upon being reduced to 0 HP you use your demigodlike willpower to return to 15 HP. Upon each time risen gain a plus two to attack until the end of combat; victorious or otherwise.

Cripple Opposition - If you kill an enemy in one turn the enemies allies automatically flee combat; if you let them.

Battle Meditation - Expend EP to greatly strengthen your allies; or army; in battle.