Champions Overview

## Unlocking New Champions

Champions are locked until you reach their threshold on the Lifetime XP Ladder. Once you pass the threshold and unlock the Champion, you will now have the opportunity to find them in future Reward Chests!

## Energy Elixir

Elixir is spent to deploy Champions out onto the battlefield. The player begins each round of a battle with 1800 Elixir. You earn more Elixir by destroying the enemy's units including the enemy Champions and minions. Each minion destroyed is worth 50 Elixir. The amount gained by destroying a Champion is based on how much Elixir that Champion costed to deploy. You receive HALF the Elixir Cost of the unit destroyed to use for your own Champion summoning.

**Example: If you destroy the enemy's Aquafist Champion which costs 500 Elixir to summon, you will receive 250 Elixir to use for yourself.**

## How to Deploy Champions

To deploy a Champion, choose one from the unit selection table on the right side of your platform. Grab the orb and put it in the hopper in front of you. To build this specific Champion, complete the slam pattern in front of you by slicing through the cylinders and punching the circles. Be sure to slice the red cylinders with your red hand and the blue cylinders with your blue hand. Slice the cylinders long ways. Also, punch the red circles with your red hand and punch the blue circles with your blue hands. Be sure to punch with enough force or they will not burst.

Each Champion has their own specific slam pattern that you can memorize. The faster you can complete the pattern, the more health shield the Champion will spawn with! The exact percentage of health shield depends on the speed in which the pattern is completed.

**Example: If Aquafist has 5,000 health, and you complete the pattern fast enough to gain a 40% health shield, the Aquafist will spawn with a 2,000 health shield. (5,000 x .40)**

## Strategy

**When do I deploy champions?**

Even in Arena 1, you have some powerful Champion units on your team! They are always warmed up and ready to join you in the Arena. If you have enough Energy Elixir, which you get from destroying enemy units, you can build and deploy any Champion of your choice.

**But with so many choices, which Champion should I deploy next?**

During each battle, you not only use your physical strength and endurance, you also use your best strategic planning and execution! Doing the right thing at the right time can make a huge difference.

Each of your Champions have unique stats, skills, and abilities. For example, each unit has:

1. An element (fire, air, water)
2. Range (like close in punching vs. a bow and arrow, ranging from poor to superb)
3. Health (how much damage each unit can take)
4. DPS (damage per second)
5. Type(Ground-based vs. flying ability)
6. Level (they get stronger as you collect more Champion cards)
7. And much more individual skills and abilities which you’ll have to learn over time! (You can also reference their individual Champion page)

**One of the most critical characteristics is their Element.**

If an Air unit attacks a Water unit, it will do 2x damage with every hit! Doing critical damage like this can make it very easy for your Champion to win a fight.

But if your Air unit gets attacked by a Fire unit, it will suffer 2x damage. Watch out!

Also, if your Air unit gets attacked by your competitor’s Chest Press Fire Beam attack (a Fire attack), it will also suffer 2x damage. You don’t want to deploy an Air unit when your competitor is loading up a Fire attack. They won’t last long, and the crowd will start rudely booing at you, just like they should!

## Champion Types

Every Champion has its own style, stats, and special abilities. A few of the main types are:

* Tanks: Gigantic warriors with a lot of health!
* Archers: Champions that can shoot arrows, fireballs, and more from a distance.
* Melee: Scrappy fighters that use their fists, spears, and more in close range.
* Ground: Units that prefer the surface of the battlefield over the air. Non-flying units.
* Flying: Winged Champions that can’t be touched by non-ranged fighters.
* Horde: There’s two, three, four, or more of them all coming out at once!
* Special: These typically don't abide by standard attacking rules...much more strategic and unique.
* Structure Destroyers: These ones ignore the other fighters and go straight for the Towers, Gates, and Crystals

**Many Champions are a combination of multiple types!**

#### **Try Champion combos.**

Your Champion units are strong by themselves, but like putting pineapple on pizza, together they make an even better combo!

For example, if you put an archer out on the field unprotected, it will likely get destroyed pretty quickly, wasting your Energy Elixir and your time. Archers can deal a lot of damage from a distance, but are known for being pretty low on HP.

If you put a tank Champion with high health (like Tidal or Rock Dude) out first, and then put the archer behind them, they will act like a shield, allowing your archer to fire away without being harmed.

There are many ways to deploy combos of units. Try some variations out and let’s see what you come up with.

**Use your brain to level up your body!**

Being smart about how you deploy your Champions is crucial to moving up through the Arenas. Don’t let your physical effort go to waste!

## Leveling Up Your Champions

When you first unlock a new Champion, it will be at Level 1. As you earn more Champion cards of each type, you'll be able to upgrade them to higher levels. A Level 2 Aquafist has higher health and does more damage per second than a Level 1. Continue earning Champion cards by completing workout battles and receiving Reward Chests. Once you have enough cards, you will spend Coins to level up your unit.

## All Champions

The following Champion units are currently available:

* Minion Crew
* Windja
* Sheara
* Aquafist
* Spearnado
* Rock Dude
* Torcher
* Sun Bird
* Water Owl
* Skadi
* Whirlwind
* Lightning Tiger
* Shield Maiden
* Hammertime
* Spark Crows
* Kimpale
* Ember
* Archie Sparks
* Big Tszu
* Hot Rocks
* Chill Bill
* Boulder Belle
* Tidal