In Memoriam

**In Memoriam** Is a miscellaneous mission in Starfield. It is obtained by reaching a certain friendship level with Sarah Morgan.

## Background

Following a few talks along the way to Sarah's friendship she'll talk about her loss at the battle of Cassiopeia, and next conversation will be about how it still bother her. After talking through it a bit she'll say you need to go to MAST and speak to Admiral Logan. She will become undismissable until you complete that mission.

## Objectives

* Proceed to New Atlantis
* Speak to Admiral Logan
* Proceed to Cassiopeia I
* Land near Sarah's old campsite
* Speak to Sarah
* Proceed to Sarah's old campsite
* Speak to Sarah
* Retrieve an Emergency Power Cell
* Install the Emergency Power Cell
* Analyze the Telemetry Data
* Speak to Sarah
* Investigate the shuttle crash site
* Speak to the Mysterious girl
* Speak to Sarah
* Collect the Genetags (0-10/10)
* Return to Sarah
* Speak to Sarah
* Allow Sona to stay
* OR Convince Sona to leave
* Speak to Sarah
* Proceed to the overlook
* Speak to Sarah
* Return to New Atlantis
* Speak to Admiral Logan
* Speak to Sona
* Lead Sarah to the' Colony War memorial
* Speak to Sarah
* Lead Sarah to the waterfall in New Atlantis
* Speak to Sarah

## Walk-through

Once you get the mission Sarah will become un-dismissable. Proceed to New Atlantis and MAST to speak with Admiral Logan. Once there the discussion heat up and it's up to you to quiet that down, then you get ready to head to Cassiopeia I.

Once in orbit of the planet, land near Sarah's campsite and speak to her, then exit the ship and head towards her campsite and you'll be asked to speak to her again. She'll explain to you she needs an Emergency Power Cell to get the ship computer running, the only one she can think of is on a plateau upwards. As soon as you grab the power cell you'll be ambushed by Hunting Stonewalker Stalkers they're pretty tough so get ready for a fight. Once you're at the ship enter the cabin and install the power cell then access her computer to analyze the data. You'll get coordinates on the telemetry data B and be asked to speak to Sarah once more.

She'll mention you have no way of reaching those coordinates on foot so she'll tell you to get back to the ship and land again elsewhere. Once there head to the crash site, Sarah will mention it has been salvaged, head deeper in and you'll be able to enter the shuttle cabin. You'll be held at gunpoint by a kid, You'll soon learn she is the daughter of the survivors and her name is Sona. Then Sarah will want to speak to you again. She'll instruct you to go collect the gentags at the graveyard, and mention there might be hostile lifeforms there. The graveyard is surrounded by Coralbug Scavengers. and once you collect the 9 Genetags. There you'll be attacked by a Greater silverfish and a few Lesser silverfish. You ought to be able to attack the silverfish from the graveyard, since they are situated in the valley that the graveyard overlooks. Once you beat the greater one he will have the tenth Genetag and you will be instructed to return to Sarah.

When you enter the cabin Sarah will be in the middle of an argument with little Sona, the latter doesn't want to leave claiming this is her home no matter what. Sona will listen to you whether you steer the conversation one way or another. Sarah will like it if you convince Sona to leave and dislike it if you convince Sona to stay. Sarah will then speak with you once more and ask to say something to you at the overlook you passed on the way there. Sarah will tell you how great you have been, and you will soon be back on your way to Jemison, and Admiral Logan.

Once in New Atlantis you'll be directed to Admiral Logan, have a brief talk with him and then you'll have to get to The Lodge to speak to Sona. She will be thrilled to be in The Lodge. Afterwards you have one more stop to go, to the Colony War memorial. She'll briefly speak to you then she'll want to discuss your feelings, if any, at the waterfall. To reach it you'll need to take the elevator at the spaceport, behind Jemison Mercantile. Once up there you'll get to choose between being friends or romance her and the mission will end.

## Rewards

* 11500 Credits
* 250 XP