recursal/Fanatic-Fandom huggingface dataset:
Scenario Editor

Scenarios can be edited and created in the Scenario Editor in the Game Editor. The "Create new Scenario" button creates a new scenario that can be edited and saved.

## Select Regions

Set which regions of the world are wasteland.

* There are two rows of buttons
	+ Top row: Continents. Clicking a certain continent button turns the entire continent into wasteland.
	+ Bottom row: Regions. Clicking a certain region button turns everything except the region into wasteland.

## Customize Wasteland

Set which regions of the world are wasteland.

* Tools: Undo, Brush, Wasteland/No Wasteland, Enable/disable Colonization of Wasteland, Reverse (all land provinces become wasteland province and vice versa).
* Provinces must have access to a sea province, or else the provinces become wasteland. However, this can be bypassed using the Reverse tool.

## Manage Civilizations

Add and remove and civilizations.

* Add Civilization which adds civilizations to the scenario
	+ On a land province, civilizations can be added.
	+ In Select Civilization in Add Civilization, civilizations can be searched.
		- Civilizations are listed alphabetically, and each letter and special character has a section.
		- Random civilizations can be added. These random civilizations appear as unknown civilizations in the scenario editor, but become a civilization when playing the scenario.
* Remove Civilization which removes a civilization from the scenario.
* Set Capital which changes a civilization's capital. The province that a civilization is added in on becomes the civilization's capital.
* A link to a civilizations Wikipedia page
* On certain provinces, pop-ups come up that suggest civilizations that can be placed there. Example: On Warsaw, Poland and Masovia are suggested.
* The government of civilizations can be edited.
* At least two civilizations must be present on the scenario before moving forward.

## Assign Provinces

Assign provinces to civilizations.

* Tools: Undo, Brush, Flags, Select Civilization
* A civilization can also be selected by selecting the civilization capital.

## Scenario Settings

* Various settings:
	+ Scenario name
	+ Date and age of scenario
	+ Author of the scenario
	+ Technology Levels
	+ Diplomatic relations between civilizations.
		- Alliances
		- Relations
			* Wars
		- Non-Aggression Pacts
		- Vassals
		- Guarantees of Independence
		- Defensive Pacts
		- Military Access
		- Truces
	+ Army
	+ Starting population
	+ Starting economy
	+ Starting money
	+ Events
	+ Colonization
	+ Cores and population
	+ Holy Roman Empire
	+ Happiness
	+ Wikipedia page of the scenario
	+ Pallet of civilization's colors
	+ Population growth
	+ Economy growth
	+ Diseases death rate

## Base game scenarios

Editing and saving a base scenario creates a copy of the scenario with your changes i.e. two scenarios now exist, an unedited version of the scenario and an edited copy. Only one copy of a base scenario can exist. Saving the original scenario changes the copy to be an exact copy of the original.
Age of History III

Age of History III is a confirmed upcoming third game in the series. Łukasz has confirmed he has plans for Age of History III on the form post "My 1 Question for Lukasz Jakowski" by Barkley Churchill. Barkley's question was simply "Do you have plans to do Aoh 3?", and Łukasz replied to this saying "Yes, I do have plans for the AoH3.". On November 3, 2023, the developer officially confirmed that he actively works on Age of History III and announced that it will be a real-time strategy.

1. ↑ https://www.ageofcivilizationsgame.com/topic/231823-my-1-question-for-lukasz-jakowski/
2. ↑ http://www.ageofcivilizationsgame.com/topic/231823-my-1-question-for-lukasz-jakowski/?do=findComment&comment=346694
Official Game Reveal

On the 6th of January 2024, Łukasz Jakowski officially revealed the alpha version of Age of History 3 on his YouTube channel. This video consisted of a an 18 minute gameplay sneakpeak of his upcoming Age of History 3 game.

According to Łukasz himself, he has stated that the release date will depend on when the game is ready.

1. https://www.youtube.com/watch?v=Cbek2ILzQBU
World War II

WW2 map

## General Info

World War II is a scenario in Age of History 2. By scenarios age, it is in the Age of Conflicts age. World War II starts in 1st June 1936. There are 87 civilizations. 10 with the highest ranking are:

1st- France, ruled by Edouard Daladier

2nd- Soviet Union, ruled by Joseph Stalin

3rd- United Kingdom, ruled by Winston Churchill

4th- British Raj, ruled by Lord Linlithgow

5th- Germany, ruled by Adolf Hitler

6th- United States, ruled by Franklin D. Roosevelt

7th- Japan, ruled by Hirohito

8th- Italy, ruled by Benito Mussolini

9th- Mexico, ruled by Lazaro Cardenas

Last one- Spain, ruled by Manuel Azana

## Trivia

World War II is one of the only scenarios with alliances from the default, those are Allies and Axis.

World War II is also one of the scenarios with the most mistakes. Ex: France owns Guernsey, which should be owned by United Kingdom.
Austria-Hungary

**Austria-Hungary**, otherwise known as the **Austro-Hungarian Empire** is a formable located in Central Europe. It was a dual monarchy formed in 1867 in the Austro-Hungarian compromise, and shortly collapsed because of the Hungarian revolution, a few weeks before the The Great War ended.

This civilization is not featured in any scenarios when playing the default map, and this civilization is only featured in a scenario known as "The Great War", which is in a European-exclusive map.

## Info

### Capital

Vienna/Budapest

To reform it in the Modern Day Scenario, you need the core cities of Austria, Hungary, the Czech Republic, Slovakia, Bosnia and Herzegovina, and Croatia, along with the regions of Transylvania, South Tyrol, and Galicia-Lodomeria. It can also be formed if the civilizations of Austria and Hungary form a union, however if you aren't forming it thru a union you cannot form it as Austria or Hungary, you will first need to form the Austrian Empire to be able to get the Austria-Hungary formable.
Italy

This article is about **Italy**. You may be looking for Italy (disambiguation).

* Democratic
* Communist
* Fascist
* Horde

* Modern Day
* World War II

**Italy** Officially the ***Repubblica Italiana**, is a state in* Europe  in the South bordering the Mediterranean, It Is in the Modern World and World War II Scenarios and a Formable for Numerous Italian states.

## **Appearances**

### **Modern Day**

Italy starts out as a Great Power in 8th Place on the Rankings with a Population on 1.33 Million The 12th Highest, Their Economics Score is the 3rd Highest Globally with a Score of 68. The Nation is lead by Sergio Mattarella Granting a +1% Economy Boost. The Happiness Score is 74% and has a Economy of 138K With 0.43 Technology Points.

#### **Geography**

Italy is located in the West Mediterranean region, Italy consists of Plains, Hills and Mountains with 3 Northern Provinces Mountains and the majority Hills and Plains. They Border  France,  Switzerland,  Austria And  Slovenia While Sharing Naval Borders With  Malta. The 3 Largest Cities are Rome, Venice and Florence.

### **World War II**

**During World War II**, Italy starts as the 8th strongest nation on the Map in an alliance with Germany. The ruler is Benito Mussolini who grants +1% population growth and +2% Economy growth. Its technology level is 0.44, Its Happiness is 75%, Stability level is 100%

#### **Geography**

Italy Has 102 Provinces and is in Europe  and Africa , They Border  France,  Switzerland,  Austria And  Yugoslavia,  United Kingdom and  Abyssinia While Sharing Naval Borders With  Malta. The 3 Largest Cities are Rome, Venice and Milan.

## **Maps**

### Europe

Italy starts out as a Great Power with a Population on 1.92 Million The 3rd Highest, Their Economics Score is the 2nd Highest Globally with a Score of 87. The Nation is lead by Sergio Mattarella Granting a +1% Economy Boost. The Happiness Score is 74% and has a Economy of 183K With 0.43 Technology Points.

#### **Geography**

Italy Has 78 Provinces and is in Europe  , They Border  San Marino  France,  Switzerland,  Austria And  Slovenia,  United Kingdom and  Abyssinia While Sharing Naval Borders With  Malta.

## **Strategy**

* Modern Day
* World War II
* Forming
India

Flag of India

**India** is a country in South Asia. It is the most populous country with over 1.4 Billion people, the seventh-largest country by land area, and the most populous democracy in the world. Bounded by the Indian Ocean on the south, the Arabian Sea on the southwest, and the Bay of Bengal on the southeast, it shares land borders with Pakistan to the west; China, Nepal, and Bhutan to the north; and Bangladesh and Myanmar to the east. In the Indian Ocean, India is in the vicinity of Sri Lanka and the Maldives; its Andaman and Nicobar Islands share a maritime border with Thailand.

## Location

### Region

India, Persia and Southeast Asia

*It is a variant civilization of India*

**British Raj** was the rule of the United Kingdom on **India** or also known as Crown rule on India. It existed from 1858 to 1947 until the independence of United Kingdom. It is available in the World War II scenario of the game. British Raj shares borders with Iran and Afghanistan in the west, Xinjiang and Tibet in the north, Republic of China, Yunnan and Siam in the east. It is a vassal state of United Kingdom and is also in the Allies with United Kingdom and France.
Great Jin

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*

## Info

### Capital

Bejing

**Great Jin** officially the **Jin Dynasty**, is a Civilization located in China in the 1200 Scenario.

## **Appearances**

Great Jin starts off as a Monarchy in Northern China and a Great Power, Capital is Beijing. They Control a number of provinces in northern China and Manchuria, 74, with a terrain of mostly plains, forests in the bay and south, and hills to the far east. They Border the Song and Korea down south, Xia Xia to the West, and the Tatars and Yeren to the North. They start with no special leader, Technology level is 0.28 Happiness 68%, Stability at 100%, Average Development 0.03. They also may be released in 1440 in the North by Ming, with the Capital of Taiyuan.
Development

**Development** is a gameplay mechanic in Age of Civilizations 2. Each province has its own development level. Development ranges from 0.01 to 2.0. For example, the development level of Constantinople in the 1440 scenario is 0.58, while the development of London in that same scenario is 0.08. The economy level of a province can be increased by manually investing gold and spending Movement Points, or by the Economy Interface by increasing the investments slider, spending more money to increase economy, each turn by a bit. However, if development is at or past 1.0, it will only be increased manually thereafter. If one lowers the investments bar lower than that of a certain level, development level decreases, much like how Population decreases with the goods bar.

### Notes:

* Diseases are effected by development, making them spread slower and kill less in more developed provinces.
* The Development of a province is limited to the owners tech level

## Gallery

When development decreases, opposite to the main picture
Adachi

**Adachi**, better known as the **Adachi clan**, is a civilization in Age of History II. It shows up in the 1200 scenario.

## Appearances

### 1200

In the 1200 scenario, Adachi appears with the Monarchy ideology, with its territory only comprising Toyone and it's capital and the largest city is Iwata. Adachi doesn't have a leader. Adachi is bordered by 4 civilizations; Kamakura, Toki, Ogasawara and Takeda. Adachi is ranked 260 out of 385. It's technology rank is 0.32.
Nitra (civilization)

Nitra is a civilization in Age of History II.

#### 1440

Only in 1440 can Nitra be accessiable to play as. As Hungary, select Nitra and select "Play as released Vassal", then release Nitra. Nitra is released with its 7 core provinces, all of which are European and Dacian. The capital of Nitra is Bratislava. Nitra has a Technology Level of 0.31. Nitra is a vassal of Hungary, and is also friendly with Hungary.

#### Custom Scenarios

Only by adding Nitra to a scenario can Nitra be allowed to form Slovakia. In default scenarios, Nitra can not form Slovakia.

### Formables

Nitra can form Slovakia, but only if the standard requirements for forming a civilization and the following is true:

* The captial of Nitra is Nitra
* Nitra owns Nitra, Bratislava, Banská Bystrica, Košice, Žilina, Poprad, Prešov, and Uzhhorod, also shown below.
Banská Bystrica

Banská Bystrica is a province in Age of History II. Banská Bystrica, on a regional scale, is in Dacia, and on a continental scale, in Europe. Banská Bystrica has hilly terrain.

## Scenarios

### 5

In 5, Banská Bystrica is a province of the Quadi. Gepids make up a minority of the population.

### 1200

In 1200, Banská Bystrica is a province of Hungary.

### 1440

In 1440, Banská Bystrica is a province of Hungary. Banská Bystrica is a core of Nitra. Nitraians make up 50% of the population.

### Napoleonic Wars

In the Napoleonic Wars, Banská Bystrica is a province of the Austrian Empire.

### Victorian Era

In the Victorian Era, Banská Bystrica is a province of the Austrian Empire.

### World War II

In World War II, Banská Bystrica is a province of Czechoslovakia.

### Modern World

In Modern World, Banská Bystrica is a province of Slovakia.

## Surrounding Provinces

### By Land

* Žilina, to the northwest
* Poprad, to the northeast
* Košice, to the southeast
* Nitra, to the southwest
* Bratislava, to the south west

## Associated Civilizations

* Slovakia
* Czechoslovakia
* Austrian Empire
* Hungary
* Nitra
* Quadi

* Gepids
Uşak

**Usak** (pronounced [ˈuʃak]) is a city nestled in the Aegean region of Turkey. It enjoys a unique position at the intersection of the central Anatolian plateau and the Aegean coastal region. This location gifts Usak with a blend of climates and agricultural productivity from both regions, bolstering its traditionally strong industrial base.

## History

The first organized state to govern the region that is now Usak emerged in the 7th century BC. At that time, the Phrygians resided in the east, and the Lydians in the west. The discovery of Karun’s treasure in Usak by clandestine treasure hunters in 1965, and its subsequent smuggling out of Turkey and recovery from the Metropolitan Museum of Art in New York decades later, made international headlines. This event highlighted the advanced civilization that the Anatolians had achieved in the provinces. Following the Turkish conquest and subsequent control of the region, the city adopted its Turkish name, Usak, which translates to “servant.”

## Economic History

Trade between Usak and the Dutch Republic has been documented since at least the 17th century. Evidence of this can be seen in Vermeer’s 1656 painting, “The Purchasers,” which features a kilim rug likely originating from Usak. This suggests a trade relationship between Usak and the Dutch Republic in the 17th century. Among the other district centers of Usak Prefecture, Banaz is the largest. It is known not only for its forests but also for its diverse agricultural production. The Ulubay Gorge, a natural heritage site, attracts many tourists. Usak’s carpet patterns have evolved over time, but large-scale weaving continues, and the city’s name remains a significant presence in the hand-woven and industrial carpet markets. Additionally, the Eshme district in the same Usak province is renowned for its kilims.
Civilisations Informations View

The **Civilizations Informations View** is a game mechanic in Age of Civilizations 2 that allows the player to see information about either their country or other countries.

When opening it, it will display information about the selected country's:

* Total Population
* Capital province
* Largest province
* Average Stability
* Average Happiness
* Average civilisation nationality
* Technology level
* Total economy

at the top, and in the Diplomacy section, it will display information about the Civilisation's diplomacy, which includes alliances and vassals and such.

Lower, if the player's civilization is selected, Decisions will be shown. If not, then in that same section a tab with Diplomatic Actions will show such, and another tab called "opinions" will be shown, showing the selected civilization's relations with other civilizations.
Song

Song is a Chinese Civilization on the 1200 Scenario.

## **Appearances**

### **1200**

Song starts off as a Monarchy in Southern China and a Great Power, Capital is Hangzhou. They have less provinces than the Han, 54, with a Hill range splitting the country in half, Forests in the corners, and Plains in the rest. Great Jin is a large nation to the North, and you share a long border with them, and Xi Xia is another, with a less long border. Kham and Dali are potential conquests to the west, and Great Viet lies to the south. They start with no special leader, Technology level is 0.34 Happiness 75%, Stability at 100%, Average Development 0.06.
Abenaki

**Abenaki**, better known to others as the **Abenaki tribe**, is a civilization in Age of History II. It appears in 3 of the base game scenarios.

## Appearances

### 5

During thousands of years, Abenaki (and most other American tribes) lived in the American continent and didn't do much other than fighting and very slowly developing. Its capital is Houlton and its ideology is Tribal in this scenario. Here, it is ranked 244th.

### 1200

As mentioned above, the Abenaki lived in America for thousands of years. It has the same capital and ideology as the 5 scenario. Here it is ranked 331st.

### 1440

Again, until colonization, all of the American tribes lived in hunting and warfare. This is the last main game scenario that includes America before colonization, and thus includes this tribe. It, like the other previous scenarios, has the same capital and ideology. Here, it is ranked 490th

## Trivia

* The Abenaki people today still live in Maine, the state that houses the province that the Abenaki civilization is in for all 3 eras.
Movement Points

**Movement Points** are a gameplay mechanic in Age of Civilizations 2. Movement points are used up when moving Armies, conducting Decrees, and doing stuff with the army. If one does not have the required movement points for a task, one cannot do that said task. Movement points are generated every turn, with Technology level and the amount of provinces owned increasing the amount gained each turn, and by having more provinces. Movement points are also used for investment, making Buildings and holding a festival for Happiness.
Iran

## **General Information**

**Iran** is a country located in South-Western Asia, it could be considered to be in every scenario, if you count nations like the Sasanians, or Timurids, however, if you don't count them, Iran is the same size on every scenario it is in.

*This page, will only talk about modern Iran, including Qajar.*

### Tag

QJR

Qajar's first and only appearance is in the Victorian Era (1836). It is the 14th strongest nation, it has a ruler, Mohammad Shah his bonuses are: -1% Administration (Good), -2% Military Unkeep (Good), -1% Research (Bad). The country's Technology level is 0.41, Happiness level is 75%, and Stability level is 100%.

### Tag

IRN

This is the first time Iran appears, also as a Democracy, in the WW2 Scenario. It is the 18th strongest nation, it has a ruler, Reza Shah who, isn't part of Mohammad's dynasty. He gives the following bonuses: +2 Population Growth (Good), +2% Economy Growth (Good), -1% Administration (Good), +2% Movement Points. The country's Technology level is 0.41, Happiness level is 74%, and Stability level is 100%.

### Tag

IRN

Iran in the Modern Day Era is just like the World War Two Iran, except the leader has changed to Hassan Rouhani who gives the following bonuses: +1% Population Growth (Good), +2% Economy Growth (Good).

The country's Technology level is 0.44, only augmenting 3 points, the Happiness level is still 74%, and the Stability level is still 100%.
Diseases

**Diseases** are a gameplay mechanic in Age of Civilizations 2. Diseases temporarily reduce the Stability and permanent Population of the Provinces they affect. All diseases have a random chance of happening each turn. All except for black death and yellow fever can have a chance of happening throughout the game.

You can reduce disease death/spread by getting better technology.

## List of Diseases

These Stats were gathered from the Game Code itself
AoC:Rules

All current AoC games have the same rules. All chosen actions are done when you complete a turn.

Civ=Civilization

Army- Armies are needed to take over or defend a province. Armies work when you select to move it to a neighbouring province. Armies are variables with a number, in a fight, the army number is taken away (mathematically) the other army's number. The army with the higher number wins.

**Capitals**- All Civilizations have a capital.15% offensive and defensive bonus. If another civ has your capital for over 3 turns you lose the game. If you do the same to another civ, you will get all of that civ's owned provinces and the civ will be destroyed. All capitals have all buildings (Ports depends if capital is next to the sea) when you start the game.The capital province is identified with a crown.

**Buildings**

Fortress- Gives a 20% defensive bonus

Port- Allows access to water provinces (only can be built in provinces bordering a sea province)

Watchtower- Allows you to see army numbers in neighbouring provinces (obsolete with Fog of War=Off)
Bohemia

**Bohemia**, officially the **Kingdom of Bohemia** is a Civilization that appears in the 1200 and 1444 Scenarios

## Scenarios

### 1200

Bohemia starts as rank 50 in 1200. They start with 12 provinces, with hills in the Sudetenland, Forest in the Center, and hills in the East. They Border the Smaller Nations of Silesia, Bamberg, Meissen and Racibórz, the same-sized nations of Bavaria, Cracow and Austria, and the Large Nation Hungary. They Start with Wenceslaus II (+1% Population Growth and Income Production, +2% Economic Growth and +3% Movement Points), technology level 0.35, Happiness and Stability at default, Average Dev 0.12, and Prague is the province with the Highest Factors.

### 1440

The territories of Dresden and Cottbus have been acquired. They are now an Elector of the Holy Roman Empire. They have the new neighbors of Saxony, Brandenburg, The Palatinate and Würzburg, as well as their Vassla Silesia. They have the same stats, and a new Leader: Charles IV (+1% Administration, -1% Military Upkeep, +2% Population Growth, +3% Economic Growth and +4% Research). Here, there is unrest in Moravia and Lusatia

## Formables

They Can Form Moravia, along with the Czech Republic.
Adiabene

**Adiabene** is a civilization during only the 5 scenario.

## General Information

**During 5,** Adiabene starts in Asia and is the 128th strongest nation. They start with 2 provinces, Mosul and Erbil as the Capital. They border the giant Parthian Empire to the southeast and the smaller, but still larger than Adiabene countries of Osroene to the West, Corduene to the North, and Atropatene to the East. They don't start with any Leader, their technology level is 0.45, happiness is 75%, stability is 100%, and Erdbil is the most developed, populated and richest province.
Republic of China

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*

## Info

### Capital

Nanjing

**China** oficially the **Republic of China**, is a Civilization in the World War II Scenario and a Formable of Taiwan while being the Fascist Version of Qing.

## Appearances

The Republic starts off as a Fascist State, Capital Nanjing. They have 75 Provinces, Mostly plains and forests, with a hill range splitting the country in Half. They border Xibei San Ma, Communist China, Shanxi and Mengjiang to the North; Japan and Manchukuo to the East; Tibet to the West; British Raj, Yunnan and Guanxi to the South. They start with Chiang Kai-Shek (-1% Administration, +1% Economic Growth, +2% Population Growth), technology 0.36, happiness 75%, Stability 75%, Average Development 0.07. It may be reformed by Taiwan with the borders of Modern Day China.

## Trivia

* The Republic of China is the predecessor to modern Taiwan
Egypt

Egypt, a country linking northeast Africa with the Middle East, dates to the time of the pharaohs. Millennia-old monuments sit along the fertile Nile River Valley, including Giza's colossal Pyramids and Great Sphinx as well as Luxor's hieroglyph-lined Karnak Temple and Valley of the King's tombs. The capital, Cairo, is home to Ottoman landmarks like Muhammad Ali Mosque and the Egyptian Museum, a trove of antiquities
Netherlands

The Netherlands, informally Holland, is a country located in Western Europe with territories in the Caribbean. It is the largest of four constituent countries of the Kingdom of the Netherlands. In Europe, the Netherlands consists of twelve provinces, bordering Germany to the east, Belgium to the south, and the North Sea to the northwest, with maritime borders in the North Sea with those countries and the United Kingdom. In the Caribbean, it consists of three special municipalities: the islands of Bonaire, Sint Eustatius and Saba. The country's official language is Dutch, with West Frisian as a secondary official language in the province of Friesland, and English and Papiamento as secondary official languages in the Caribbean Netherlands. Dutch Low Saxon and Limburgish are recognised regional languages (spoken in the east and southeast respectively), while Dutch Sign Language, Sinte Romani, and Yiddish are recognised non-territorial languages.
Azerbaijan

* Democratic
* Communist

Azerbaijan is a country in West Asia. It shows up in the 1200 scenario and the Modern World scenario. In the 1200 scenario, Azerbaijan is a monarchy. But at the Modern World scenario, Azerbaijan is a Democracy. At the 1200 scenario, Azerbaijan is the 33rd Strongest Civilization. It is bordered by Georgia, Shirvan, Shah-Armens, Bitlis, Maragheh, Tabaristan, and Khwarazmia. At the Modern World scenario, Azerbaijan is the 78th strongest country. It borders Armenia, Turkey, Georgia, Russia, and Iran. At the 1200 scenario, Azerbaijan's capital is Stepanakert. At the Modern World scenario, Azerbaijan's capital is Baku. Azerbaijan owns 11 provinces in 1200 and 10 at the modern world. It can also be communist if you create a new scenario, but the Communist Azerbaijan isn't in any of the base game scenarios.
Khust

Khust is a province in Age of History II. Khust, on a regional scale, is in Dacia, and on a continental scale, in Europe. Khust has mountainous terrain.

## Scenarios

### 5

In 5, Khust is a province and core of the Gepids. Dacians and Iazyges make up a minority of the population.

### 1200

In 1200, Khust is a province and core of Hungary. Galician-Volhynians make up a minority of the population.

### 1440

In 1440, Khust is a province of Hungary. Khust is a core of Hungary and Transylvania. Transylvanians make up 38% of the population, and Poles make up another small portion of the population.

### Napoleonic Wars

In the Napoleonic Wars, Khust is a province and core of the Austrian Empire.

### Victorian Era

In the Victorian Era, Khust is a province and core of the Austrian Empire.

### World War II

In World War II, Khust is a province and core of Czechoslovakia. Poles, Romanians and Hungarians make up a minority of the population.

### Modern World

In Modern World, Khust is a province and core of Ukraine. Romanians and Hungarians make up a minority of the population.

## Surrounding Provinces

### By Land

* Uzhhorod, to the northwest
* Ivano Frankivsk, to the northeast
* Baia Mare, to the south
* Satu Mare, to the south
* Nyíregyháza, to the southeast

## Associated Civilizations

* Ukraine
* Czechoslovakia
* Austrian Empire
* Hungary
* Transylvania
* Gepids
* Romania
* Poland
* Galicia-Volhynia
* Dacia
* Iazyges
Declare War

Declare war on the target country. This will open a confirmation window where the player can ask any allies or vassals to join the war as well. This choice is later available by selecting the enemy country in the diplomacy screen and using the "Call to Arms" option.

* Declaring war happens instantly. It is recommended to prepare the armies at the borders in advance for a quick offense or defense.

* The chance of an ally joining the war depends on the positive diplomatic opinion between the player and the ally and the negative diplomatic opinion between the target and the ally.
* Occupying Provinces Give the Occupier Warscore, Used in Peace Negotiations
* Occupying a capital will give a higher warscore than a normal province.
* Warscore can be used to gain Provinces, Vassalize the country, or pay War Reperations
North Macedonia

Flag of North Macedonia

North Macedonia is a landlocked Civilization located in Europe in the Modern Day scenario.

## Scenarios

### **Modern World**

North Macedonia appears in the Modern World scenario located on the Balkan Peninsula in the AOH2 Region "Adriatic Coast" even if it doesn't have a coast itself. It borders Serbia, Bulgaria, Greece, Kosovo and Albania. They only appear in this scenario and only have one formable "Yugoslavia" which requires North Macedonia, Kosovo, Serbia, Croatia, Bosnia & Herzegovina, Montenegro and Slovenia. It does not have any Ideological Flags.

## Trivia

* North Macedonia changed it's name due to a dispute with Greece regarding the name Macedonia and it's claims of the Macedonian Empire.
Ostrava

Ostrava is a province in Age of History II. Ostrava, on a regional scale, is in Germania, and on a continental scale, in Europe. Ostrava is a plains province.

## Scenarios

### 5

In 5, Ostrava is a province and core of the Quadi. Marcomanni, Vandals and Burgundians make up a minority of the population.

### 1200

In 1200, Ostrava is a province and core of Bohemia. Racibórzians and Cracovians make up a minority of the population.

### 1440

In 1440, Ostrava is a province of Bohemia. Žilina is a core of Bohemia and Moravia. Moravians make up 27% of the population, while Silesians, Poles and Hungarians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Ostrava is a province and core of the Austrian Empire. Prussians and Polish-Lithuanians make up a minorty of the population.

### Victorian Era

In the Victorian Era, Ostrava is a province and core of the Austrian Empire. Prussians make up a minority of the population.

### World War II

In World War II, Ostrava is a province and core of Czechoslovakia. Germans and Poles make up a minority of the population.

### Modern World

In Modern World, Ostrava is a province and core of the Czech Republic. Poles and Slovaks make up a minority of the population.

## Surrounding Provinces

### By Land

* Liberec, to the northwest
* Wałbrych, also to the northwest
* Opole, to the north
* Bytom, to the northeast
* New Sandec, to the east
* Žilina, to the southeast
* Olomouc, to the south
* Pardubice, to the southwest.

## Associated Civilizations

* Czech Republic
* Czechoslovakia
* Austrian Empire
* Bohemia
* Moravia
* Quadi
* Poland
* Slovakia
* Germany
* Prussians
* Polish-Lithuanian Commonwealth
* Silesia
* Hungary
* Racibórz
* Cracow
* Marcomanni
* Vandals
* Burgundians
Technology

**Technology** is a gameplay mechanic of Age of History 2. One must have a certain technology level to build Buildings or colonize provinces. Each technology level is numbered. The range goes from 0.01, to 50.0

One must spend money on research in the Economy Interface, or construct building such as library, university, or research lab to increase what is called research progress. When it reaches 100%, the player’s technology level will increase for 0.01, and one will receive an additional technology point which give one’s advantage on multiple matters. In addition, each level amplifies the amount of money gained and the daily generation of Diplomacy Points.

## Notes

* As the level increases, the amount of points required to get to the next technology level increases exponentially.

* Unlike other spending, it is perfectly fine to reduce the budget of research to zero.
* The Maximum Development of a Province is limited by the owners technology level
Vijayanagar

The **Vijayanagara Empire** (also called the **Karnata Kingdom**) was a medieval Indian empire that covered much of the region of South India, controlling the lands of the modern states of Karnataka, Andhra Pradesh, Tamil Nadu, Kerala, Goa, and some parts of Telangana and Maharashtra. It was established in 1336 by the brothers Harihara I and Bukka Raya I of the Sangama dynasty, members of a pastoralist cowherd community that claimed Yadava lineage. The empire rose to prominence as a culmination of attempts by the southern powers to ward off Perso-Turkic Islamic invasions by the end of the 13th century. At its peak, it subjugated almost all of South India's ruling families and pushed the sultans of the Deccan beyond the Tungabhadra-Krishna river doab region, in addition to annexing Gajapati Kingdom (Odisha) till Krishna river, thus becoming a notable power.
Rome

## **General Info**

**Rome** is a country that stretches across the Mediterranean coast, exclusively in the 5 Scenario. The country starts as monarchy and doesn't have any flags or alternative names for other Governments.

**In 5**, Rome starts as the strongest nation on the Map. The ruler is Augustus Caesar, who doesn't grant anything. Its Technology level is 0.22, Happiness level is 74%, Stability level is 100%.
Han

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*

## Info

### Capital

Xi'an

**Han** officially the **Han Dynasty**, is a Chinese Civilization on the 5 Scenario.

## **Appearances**

### **5**

Han starts off as a Monarchy and a Great Power, Capital is Xi'an. They Start with a vast amount of Provinces, 134, with a lot of Plains, a decent amount of Forest, Hills in the south, some desert, and a Semidesert in the panhandle. The Giant Xiongnu Confederation completely borders them to the north, Shanshan, Kham, and Qiang are decently sized nations to the West, Khmer and Sa Hunyh are small nations to the south, and the rather small Korean Nations of Buyeo, Goguryeo, Okjeo and Baekje are to the East. They start with no special leader, Technology level is 0.28 Happiness 75%, Stability at 100%, Average Development 0.02.
Suggested Civilizations

If you go to the Manage Civilizations tab in the Scenario Editor and click on a province like London, all the different types of Civilizations, like England and the United Kingdom, pop up. Wonder how to add your own civilizations on a province? (No, no game files included!)

## How to find it

On the title screen, click on the Editor, Map Editor, the map you're focusing on, then scroll down until you see the button Generate Suggested Civilizations.

## What it does

Once you click on it, it will reload the game and find every single scenario you made and find all provinces and see if there is a civilization on that province, then it generates that civilization on that province.

For Example, you put the capital of Ming in Paris and you clicked the button, once it's done loading, you find Ming suggested to you once you click on the province Paris in the scenario editor!
Diplomacy Points

**Diplomacy Points** are a game mechanic in Age of Civilizations 2. They are used when one conducts diplomatic action with another civilization. If one does not have enough diplomacy points, they cannot do any of the things that use diplomacy points. Diplomacy points are gained each turn. This amount gained is increased by a high technology level, a large size, and having enough enemies, while it is decreased by having too many friendly civilizations and diplomatic actions that regularly reduce the amount gained, like alliances and non-aggression pacts.
Georgia

* Democratic
* Monarchist
* Communist
* Fascist

* Modern Day
* Napoleonic Wars
* 1440
* 1220

Georgia is a country located between Europe and Asia, in the Caucasus Mountains. It is featured in the Modern World, 1440, Napoleonic Wars, and 1200 Scenarios. Georgia borders the Black Sea, and its port is located in Sokhumi (Sukhumi) province. The terrain is mostly mountains, with the exception of the Batumi and Akhalkalaki provinces, which are hills. The biggest city in Georgia is Tbilisi with 66% growth rate, which also serves as its capital. Its average developement score is 0.25.

## **Appearances**

### **Modern World**

In the Modern World scenario, Georgia is a democracy. It shares borders with four civilizations: Armenia, Azerbaijan, Russia, and Turkey. Georgia has a Technology Level of 0.52, surpassing all its neighbors except Azerbaijan, which also has a Technology Level of 0.52. Its Happiness is at 75% and Stability at 100%.

### **Napoleonic Wars**

In the Napoleonic Wars scenario, Georgia is a monarchy with 3 provinces, ruled by David IV, ranking as the 39th strongest civilization. It holds a Technology Level of 0.45, Happiness at 75%, and Stability at 100%. Georgia shares borders with six civilizations: Avaria, Gazikumukh, Imereti, Ottoman Empire, Kingdom of Armenia, and Shaki.

### 1440

In the 1440 scenario, Georgia is a monarchy with 6 provinces, ruled by David IV, ranking as the 84th strongest civilization. It holds a Technology Level of 0.46, Happiness at 75%, and Stability at 100%. Georgia shares borders with six civilizations: Avaria, Circassia, Imereti, Samtskhe, Qara Qoyunlu and Shirvan.

### 1200

In the 1200 scenario, Georgia is a monarchy with 12 provinces, ruled by David VI, ranking as the 30th strongest civilization. It holds a Technology Level of 0.35, Happiness at 75%, and Stability at 100%. Georgia shares borders with nine civilizations: Avaria, Alania, Cumania, Circassia, Byzantine Empire, Saltukids, Shah-Armens, Azerbaijan and Shirvan.

## **Strategy**

* Modern World
* Napoelonic Wars
* 1440
* 1200

W.I.P

W.I.P

W.I.P

W.I.P

## **Trivia**

Georgia has a rich history and is considered one of the oldest wine-producing regions in the world. Archaeological evidence suggests that wine has been made in Georgia for over 8,000 years.

The name "Georgia" is believed to have originated from the Persian word "gurg" or "gorg," which means wolf. The Greeks, who encountered the people of the region, adapted this term into their language as "georgoi." The Romans, in turn, Latinized it to "Georgia.".
Brazil

* Modern World
* Victorian Era

**Brazil**, officially the **Federative Republic of Brazil** is a civilization present in 3 scenarios. They border a few smaller neighbors, but they also border large competitors such as Argentina or Peru-Bolivia. Accompanied with that, they have very little development.

## Scenarios

### Victorian Era

Brazil starts off as a Monarchy, and enemies with the Riograndese Republic. They Start with a vast amount of Provinces, 123, with Jungle being the most common, a good chunk of Plains in the north, drylands at the easternmost point, and Marsh, savvanah and hills to the south. To the South, their small enemy, the Riograndese Republic, the nation of Paraguay, and Argentina (through a small corridor) border them. To the west they are flanked by giant Peru-Bolivia , as well as the smaller nations of Ecuador and New Granada. To the north, Venezuela and the United Kingdom, France and the Netherlands are present. They start with Pedro II (Administration and Military Upkeep -2%, +2% population growth, research and movement points, and Economic Growth +3%), Technology level is 0.32 Happiness 75%, Stability at 100%, Average Development 0.04,

### WWII

Brasil now turns into a democracy, and capital is changed from Rio do Janeiro to Brasilia. They have 142 provinces now (Acre), gaining more hills and jungle. Their bordering nations are the same except for the fact that they don't border Ecuador anymore, they now have Uruguay as a neighbor, and Peru and Bolivia are now indepdent. They start with Getulio Vargas (+1% Economic and Population Growth), Technology Level 0.42, happiness and stability at default, and average development 0.09.

### Modern World

Brazil's government here changed from a democracy to a republic. Their number of provinces are the same, and their neighbors are also the same as WWII aside from the United Kingdom and the Netherlands being replaced with Guyana and Suriname. They start with Michael Temer (+1% Pop Growth and +2% Economic Growth), Tech Level 0.4, Happiness and Stability at default, and they have a low, low average development of 0.07.

## Formables

### Kingdom of Brazil

The Kingdom of Brazil can be formed by the Empire of Brazil, Modern Brazil, Dutch Brazil and WWII Brazil. The 20th century brazils just need Uruguay, but the Empire needs to reconquer the Riograndese as well as the Urugayans, and they need 3 provinces from New Granada.

### Empire of Brazil

The Empire, strangely, can only be formed by WWII Brazil. They have most of the provinces needed to form the Empire, except for Uruguay.

Both formables have Rio de Janeiro as their capitals.
AoCII Megamod

*This article is currently a stub. We appreciate your help in expanding it to enhance the **Age of Civilizations Wiki**.*

The Age of Civilizations II (AoCII) Megamod is a comprehensive modification for the game Age of Civilizations II. It brings a plethora of new features and enhancements to the base game, aiming to improve the overall gaming experience. One of the key updates in the Megamod is the Version 2.1 Update. This update introduces new scenarios to the game, providing players with more diverse and engaging gameplay options.

The Megamod also incorporates Addon+, a popular modification in the AoCII community. Addon+ introduces several additional features to the game, such as improved terrain, more ideologies, and a flag wave effect, among others. The recommended version of Addon+ to use with the Megamod is 1.4.1. To install the Megamod, you need to download it and add it to your AoCII file. If your AoCII file is named “AoCII”, the installation process involves navigating to the AoCII file in your system’s directory and adding the downloaded Megamod to it. It’s important to note that the installation process could take some time.

Before installing the Megamod, it’s recommended to make a copy of the original AoCII file. This is because the original file will be replaced by the mod during the installation process. Lastly, it’s worth noting that mods for Age of Civilizations II act as their own application. This means that they run independently of the base game. Enjoy your enhanced gaming experience with the AoCII Megamod! 🎮

(Thank You For Whoever Helped Me)

-Jonacorded
Aachen

**Aachen**, its full name the **Free Imperial City of Aachen**, is a civilization in Age of History II. It only shows up in the 1440 scenario as part of the Holy Roman Empire (system). It does not have a leader.

## Appearances

### 1440

In 1440, Aachen starts in Europe in Modern Day Belgium as a one province minor. They start with 1 province, the forest province Malmedy. They border Cologne and Brabant to the North, Trier to the East, Liege to the west, and Burgundy to the south via Luxembourg City. They Don't start with any leader, their technology level is 0.48, Happiness 75%, stability 100%, average development is 0.28, and the Capital and only province, Malmedy has the most income, development, economy and population.

## Trivia

* The flag of Aachen in-game does not match up with the historical city-state flag or the current modern city flag, though it is more similar to the coat of arms of the historical city state.
Abkhazia

* Democracy
* Monarchy
* Communism

**Abkhazia**, its full name the **Republic of Abkhazia**, is a civilization in Age of History II. It does not appear in any base game scenarios.

## Ideologies

### Monarchy

This ideology still isn't used in any scenarios.

## Trivia

* The flag when using the communist ideology is actually the flag of the Abazin people, which are closely related to the Abkhaz people.
Belgrade

Belgrade is a province in Age of History II. Belgrade, on a regional scale, is in the Adritatic Coast region, and on a continental scale, Europe. Belgrade has hilly terrain.

## Scenarios

### 5

In 5, Belgrade is a province of Rome. Iazyges and Dacians make up a minority of the population.

### Byzantine-Sasanian War

In the Byzantine-Sasanian War, Belgrade is a province of the Byzantine Empire.

### 1200

In 1200, Belgrade is a province of Bulgaria. Serbians and Hungarians make up a minority of the population.

### 1440

In 1440, Belgrade is a province of Serbia. Hungarians make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Belgrade is a province of the Ottoman Empire. Austrians make up a minority of the population.

### Victorian Era

In the Victorian Era, Belgrade is the capital of Serbia. Austrians make up a minority of the population.

### World War II

In World War II, Belgrade is the capital of Yugoslavia. Romanians make up a minority of the population.

### Modern World

In Modern World, Belgrade is the capital of Serbia. Romanians make up a minority of the population.

## Surrounding Provinces

### By Land

* Zrenjanin, to the north
* Timisoara, to the north east
* Zaječar, also to the south east
* Niš, to the south
* Čačak, to the south west
* Novi Sad, to the north west

## Associated Civilizations

* Serbia
* Yugoslavia
* Ottoman Empire
* Bulgaria
* Byzantine Empire
* Rome

* Romania
* Austrian Empire
* Hungary
* Iazyges
* Dacia
Poprad

Poprad is a province in Age of History II. Poprad, on a regional scale, is in Dacia, and on a continental scale, Europe. Poprad has hilly terrain.

## Scenarios

### 5

In 5, Poprad is a province of the Gepids. Quadi and Burgundians make up a minority of the population.

### 1200

In 1200, Poprad is a province of Hungary. Cracovians make up a minority of the population.

### 1440

In 1440, Poprad is a province of Hungary. Poprad is a core of Hungary and Nitra. Nitraians make up 57% of the population, while Poles make up a minority of the population.

### Napoleonic Wars

In the Napoleonic Wars, Poprad is a province of the Austrian Empire.

### Victorian Era

In the Victorian Era, Poprad is a province of the Austrian Empire.

### World War II

In World War II, Poprad is a province of Czechoslovakia. Poles make up a minority of the population.

### Modern World

In Modern World, Poprad is a province of Slovakia. Poles make up a minority of the population.

## Gerlach

In the Terrain map mode, Gerlach is in the Poprad province. Gerlach is 2655 meters tall and is the tallest mountain in the High Tatras.

## Surrounding Provinces

### By Land

* New Sandec, to the north
* Prešov, to the east
* Košice, to the south
* Banská Bystrica, to the south west
* Žilina, to the west

## Associated Civilizations

### Cores

* Slovakia
* Czechoslovakia
* Austrian Empire
* Hungary
* Gepids

### Minorities

* Poland
* Nitra
* Cracow
* Quadi
* Burgundians