recursal/Fanatic-Fandom huggingface dataset:
Argonautica

By Anna Klein

Players: 8

Genre: Reality TV

Desperate
times, desperate measures. Down on ratings, down on funding, slowly slipping
off the airwaves and into oblivion, and ailing television network launched its
final gambit: a pressure-cooker reality TV show where the contenders for the
grand prize have to spend three months living on a submarine, deep under the
ocean.

It’s
been three long months of claustrophobic life in the submarine for contenders
and crew alike. For the contenders, it’s been a non-stop barrage of
interpersonal conflicts, hoops to jump and psychological mind games for the
world’s entertainment. For the crew, it’s been life under the network’s sword
of Damocles. In the tiny confines of the underwater vessel, everyone knew that
the pay off is the prize, all else must simply be endured. It has been three long
months of gritted teeth and thinking of the money at the end, if only it’s all
a success.

And
now, at last, it’s all over. With the last of the crew and only three
contenders left on board, the winner has just been announced and filming has
wrapped. The cameras are off, the submarine has begun its ascent and in just
three hours, you’re free. There’s only three more hours to endure.

Argonautica
is intended as an intense, experimental larp dealing with mature themes and
some horror elements.

Cost: $4.99

Available from: http://www.drivethrurpg.com/product/150297/Argonautica?manufacturers\_id=8462

Previous NZ runs

Christchurch 2015

Wellington 2012
Eridanus Rising

By Shifting Forest Storyworks

Players: 4-8

Genre: Modern mythology

Classification:
Discovery, Atmosphere. Dark 3. NPC 4. DIR 1. Adult Content.

The
fantastically wealthy and eccentric Henry Delacroix is throwing his sixtieth
birthday party in his vacation home in Antarctica, inviting the handful of
associates who can actually stand to be around him. The party proceeds at the
expected level of awkwardness until a seemingly trivial event forces the host
to reassess his priorities and rapidly changes everything.

That
night, old crimes will resurface and fallen souls will rise in rebellion.
Guests suddenly trapped in an isolated parlour must untangle the old man’s life
and his disturbing theology in order to take sides in a cosmic battle. Their
successes and failures will decide the fate of the gods and the future of the
world.

Cost: free

Available from: http://www.shiftingforest.com/gamefiles/EridanusRising.pdf

Previous NZ runs

Wellington 2012
Mars Attracts

By Graham Arnold, Kath Banks, Graham Charles,
Steve Hatherley & Mo Holkar

Players: 12

Genre: Mars mission/romance

**Mars Attracts** is a freeform larp exploring the nature
of romance and space exploration for 12 players. It was written at Peaky 2015.

The premise of the
game is that to survive the lengthy mission (which would be many years long),
only those candidates who are in long-term stable relationships would survive
the journey. So prior to the mission, candidates would be selected on the basis
of their partnerships. This is the focus of **Mars Attracts.**

Cost: free

Available from: http://uk-freeforms.wikidot.com/mars-attracts
This Miracle

By Lizzie Stark & Nick Fortugno

Players: ??

Genre: Nordic, religion

How
do religions emerge over time, and what do they mean to the faithful? This
Miracle explores religion and its place within human society with storytelling,
roleplaying, and arts and crafts.

Cost: free

Available from: http://leavingmundania.com/2015/04/06/this-miracle/
Triple Blind

By Mike Young

Players: 9

Genre: Experimental

A
diplomatic scenario takes a turn for the unusual.

Set
in a modern day fictional European country. Come to a party full of diplomatic
intrigue. This one hour experimental game creates characters from three sets of
randomly chosen backgrounds: a base identity, a group or organisation and a
cover identity. Not even the GM will know whom you are playing.

Cost: free

Available from: http://library.interactiveliterature.org/brands/interactivities-ink/projects/28-triple-blind
In Residency

By Lizzie Stark

Players: 10-16

Genre: Longform, Nordic

For
residents at the elite artists’ colony, Brython represents the chance to live
full time as their most secret selves, ignoring everything but their sacred
drive to elevate the soul through art. The rest of the year they may hustle to
make ends meet as part-time artists and full time teachers, PR scions, copy
editors and grant writers, but here they live as sculptors, composers, and
writers. By day, they make art in the beautiful surroundings of a fully staffed
mansion, transforming their dark pasts into beauty. By night, they live in a
fishbowl of observation and unresolved sexual tension. Will they overcome
impostor syndrome to work on the projects they said they would? Will their
off-colony relationships survive? Or will it all degenerate into a Bacchanalia?

This
American Freeform game explores the tension between making art and talking
about it, and within the social structures that arise in a claustrophobic
social milieu. It also considers the relationship between trauma and art.

This
game features a workshop, a debrief, and a rules-light gaming experience aimed
at producing emotional immersion, and will use metatechniques such as
player-controlled monologues and fateplay.

18+
only, please!

Cost: $US5.99

Available from: http://rpg.drivethrustuff.com/product/133724/In-Residency
Diamonds and Coal

By Emily Care Boss & Julia Ellingboe

Players: 24

Genre: Steampunk plague

Diamonds
and Coal is based on Chad Underkoffler’s table-top RPG, Dead Inside, with the
sensibilities of Sondheim’s *Sweeney Todd*
and Fail Better Games’ addictive html game Echo Bazaar, and set in a steampunk
flavoured Northern England mining town.

Newcastle-Upon-Tyne,
1852, near the heart of England’s mining industry, a strange illness takes over
the locals. Those affected describe the feeling as having lost one’s soul,
feeling empty and hollow. Commonly called “The Sickness”, it’s taking over
Newcastle at an alarming rate. Some say the earth has given up too much coal,
and now asks for something in return – a taste of humanity or a little soul.
Others say the wealthy and elite have grown tired of money and now need the
same. Whatever or whoever causes the Sickness, those afflicted find they gain a
new awareness of the world around them. Some describe being able to see
diamonds amidst the depressing, dingy soot that covers daily life. They see
otherworldly beings, from shimmery creatures that beckon the Sick to a calmer,
safer world, beings who help and prey upon the afflicted, ghosts, and terrible
things with no name. Those afflicted can seek help from these supernatural
beings, sometimes fighting back against them. They must seek help from all whom
they meet: mortal, mage, ghost and spirit. And help each other along their own
road to redemption or perdition – everyone’s fate hangs in the balance. As more
people fall ill with the Sickness, a number of powerful people who understand
the source of this Sickness descend upon Newcastle to help and hurt any Geordie
who bears the mark of this peculiar illness.

Cost: free

Available from: http://static.squarespace.com/static/53d9a7cde4b0e6c5ed6457bd/t/53fd39a5e4b09024f2bde783/1409104293348/Diamonds+and+Coal.pdf
Muppets! The LARP

By Prema Cottingham

Players: 24

Genre: Muppets/musical comedy

“The
most sensational, celebrational, muppetational!”

It’s
Friday night at The Muppet Show, 3 hours before curtain call when our favourite
cast of characters will hit the floorboards. Except all is not well backstage –
some nefarious magic has fallen over the stars that has turned them all into
the worst of the worst… humans! They have three hours to get to the bottom of
it before the curtain rises and chaos ensues!

A
silly romp in muppetland.

Request from author

Previous NZ runs

Auckland 2014
A Space Operetta

By Ken Brown & Gordon and Stephanie
Olmstead-Dean

Players: 29

Genre: Pulp Science Fiction

A light
science fiction game, a semi-serious parody of Star Trek, Star Wars, Battlestar
Galactica, Bab 5, Dune, and numerous other classic SF shows or movies. This is
a sort of old school game where a serious plot is mated with funny, slightly
over the top characters.

There are
plots in this game, but they don't really matter. They aren't meant to be
resolved, and serve only to frame and drive the dramatic action towards a trite
and inevitable successful conclusion, like a Star Trek Episode. Villains die,
quasi-criminal rogues make out okay, and good guys win. Some of them may die
heroically, that's kind of random. If you care about plot as anything other
than a function of pacing...as in care if you win or lose, please steer clear
of this game at all costs. In fact, since the game is in the LARPA Gamebank,
feel free to just read it in advance. You can probably figure out the couple of
kind of puzzle-like secrets, but they never ran well anyway, so maybe that will
mean they work. Seriously if you want to know what the game is going to be
like, just download it and read the whole thing on this site, courtesy of the
LARPA GameBank. That will spoil all the plot elements that we stupidly
conceived to be important back in 1993, but that may mean the game actually
plays smoothly as a comedy, since in Space Opera you always know roughly how
the end is going to come out. Otherwise, just listen to the music, follow the
dancing plot ball, come with a sense of humor and you'll do fine.

Cost: free

Available from: http://www.vialarp.org/space\_game/index.html
City of Blood and Darkness

By James O'Rance

Players: 40

Throughout
the myriad planes of the multiverse are many cities where beings both mortal
and immortal dwell. One such is Sigil, the City of Doors; a wondrous city of
ancient mystery.

Another
is **Ribcage**. A city of evil,
oppressive Order. Of blood, and of darkness.

Ribcage
teeters on the edge of a Lower Plane of evil, the fiends held at bay only by
the efforts of Lord Paracs. If this sorcerer falls, Ribcage will plunge into
the **Nine Pits** of **Hell**. Yet surely the celestials would
not allow such a victory for evil?

This
is a 40 player freeform set in the **Planescape** setting, a multiverse of
fantasy, intrigue, and dark secrets. Familiarity with AD&D rules is not
required to play this game. This freeform is the third Planescape game by the same designer as The Door to Everywhere (Macquariecon
'98) and Immortal Sins (SAGA '99).
Some characters and themes are common to all three games, but they are
otherwise unrelated.

Cost: free

Available from: http://www.interactivedramas.info/scenario/James\_ORance/James\_ORance\_cityofblood.zip
Stagecoach

By John Kim

Players: 10

Genre: Serenity

The
Coronado is a high-speed armed transport, owned by the Companion’s Guild and
operated by Captain Frances Granger to protect their interests in the outer
worlds. But in a time of crisis from Reaver attacks, she has agreed to take on
priority passengers bound for Regina. But all is not as it seems. An event
heavy on role-playing, with intrigue and tension. Fancy Old West or Chinese
themed clothing suggested but not required.

Cost: free

Available from: http://www.darkshire.net/jhkim/rpg/serenity/larp/
Nightfloors

By Donna Giltrap

Players: 8

Genre: Occult horror

The
ARTLIFE Foundation is a non-profit organisation that purchases property and
rents it out to professional artists at low cost. However, no building has
given them more trouble than the MacAllister building. For some reason there
always seems to be a high turnover of tenants.

As
residents of the MacAllister building you know things that the ARTLIFE
Foundation could not even imagine. By night the building changes, doors appear
where none were before and the exit which once led to the roof now leads into a
near-endless expanse of rooms where nothing is impossible any more. For some of
you this is exhilarating, for others terrifying. However, you will soon
discover that the true cost of living in the MacAllister building is more than
the rent charged by the ARTLIFE Foundation.

Inspired
by the Delta Green adventure “Nightfloors” by Dennis Detwiller.

Cost: free

Available from: https://drive.google.com/open?id=0B7YyVGYfWOPvd09jWWJTN3JjVjA

Previous NZ runs

Wellington 2016
Brokenville

By Ciaran Searle

Players: 5-8

Genre: Improv/storytelling

This
is an experimental LARP based on the Philip Ridley play of the same name. It
relies heavily on collaborative storytelling and improvisation (if that sounds
scary, this may not be the game for you).

We
are all people with no memories. We find ourselves in a broken place where we
will name each other and tell magical stories. In these stories we will take on
the roles of Princes and Queens, Witches and Monsters. Maybe, as we become
other people, we will discover some of the truth of who we are.

Previous NZ runs

Wellington 2016
Exodus 22:18

By Michael Tice

Players: 12-15

Genre: Renaissance witch hunt

In
Exodus 22:18, the players portray some of the inhabitants of a European town,
some time during the height of the witch trials in the 15th century.
The local priest, Father Aldo, unexpectedly died a week ago. Shortly before his
death, he composed a letter to the Inquisitor in a nearby city, indicating that
his illness was due to witchcraft, and that one or more witches lived in his
town in the guise of honest Christian folk.

The
Inquisitor has now arrived in town, and has summoned a number of prominent
citizens who had contact with the priest on the last day of his life, in order
to carry out a preliminary investigation. The Townsfolk are set the task of
uncovering any witches among them.

Cost: $US10

Available from: http://www.lulu.com/shop/michael-tice/exodus-2218/paperback/product-21406015.html
Red Tape

By Sandra Duggan

Players: 11

Genre: Cosmic office comedy

All of the characters work in the universal
bureaucracy located outside time and space. It’s called the “office” for
obvious reasons. There are tonnes of paperwork to be done as well. Everyone
works here and the office politics are just like most offices too.

All of the characters are assigned to the “Earth
Department” so they’re assigned with most of the mundane types of stuff like
pretending evolution happened. Making sure that tides move etc. If they get
bored they can petition for an earthquake and such.

One of the characters, a sneaky bugger, called Fred
Wilson and department head, was monitoring the time space continuum and thought
that this whole idea of communisiom might help the Office, function better. Now
all of the characters have been assigned to “Project Mao” in order to discuss
the major benefits, drawbacks etc of this new way of working.

All of the characters have their own motivations and
office politics as well either for or against the new project. Let the madness
ensue.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/sd/redtape.zip
Sidekicks Anonymous

By Nick Huggins

Players: 25

Genre: Superhero comedy

Initiating
Emergency Protocol. –Transmitting Message-

Hello
Heroes this is Mister Amazing; This is an emergency message from The League of
Really Good Guys. If you’re seeing this it means we’re dead or worse. It means
that we will no longer be able to protect the world. Even without us the world
will always need heroes. So I put together this failsafe program in case
anything ever happened to us. You’re up, we need your help: each of you has
proven that you have the capacity to be one of the heroes that the world so
desperately needs. Some of you may be new on the scene; others have been our
steadfast sidekicks and loyal friends for many years. Either way, we know you
have what it takes to be a Really Good Guy. We are depending on you; the world
is depending on you, so go on. Save it.

-Transmission
Ended-

The
Incredible Zip – Superman, supersonic champion of speed. MISSING. Commander
Patriot – ex-army hero of the American Way. MISSING. Ultrababe – Fearless (drop
dead gorgeous), vanquisher of the worst evils. MISSING.

The
League of Really Good Guys has been decimated by a strange malady, affecting
only the strongest heroes. The only ones left are the kids – Sidekicks and
misfits, holding awesome power, but immature. Summoned to the League’s Mansion
headquarters by the hyper-intelligent Mister Amazing (just before he too
vanished) they must find out what nefarious criminal has planned the
disappearances, and save their older, more capable counterparts.

This
is a 4 hour one-shot LARP written by Nick Huggins. It features a very
plot-light, character-driven game set in the realm of comic books!

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/nh/sidekicks.zip
Executive Decision

By Greg Stolze

Players: 3-6

Genre: US politics

Have you ever found yourself thinking, “I could do better than
those fat cats in Washington?” With this game, you have the chance to prove it.

Executive Decision is a game for three to six
players. It has no dice, no board and no cards: Instead, the board is your
imagination. Instead of relying on random chance, you’ll have to achieve
victory with your brains, your wits and – most important – your ability to
convince.

Executive Decision is played in real time. Each game
lasts exactly one or two hours, depending on which scenario you’re playing.
When your time is up, the President must decide how the U.S. is reacting to a
crisis – a crisis that has only come to your attention within 60 or 120
minutes.

To make his decision, of course, the Chief Executive
needs input from his loyal staff (that is, the other players). They, in turn,
have goals of their own – goals that place them in conflict with each other.

Can
you figure out how best to fulfill your agenda? Can you persuade the President
to follow your advice? If so, you can gain enough political clout to win the
game.

Cost: free

Available from: http://www.gregstolze.com/ExecutiveDecision.zip
Bitter Tears at Sad Mary's Bar and Grill

By Scott Beattie & Tonia Walden

Players: 10-11

Genre: Over the Edge

Tonight
is New Year’s Eve, and far off on the bizarre little Mediterranean island of Al
Amarjan – the sort of place frequented by all manner of strangeness, loonies
and confused American tourists – ten customers have gathered in the seedy
little establishment of Sad Mary’s Bar & Grill to enjoy a quiet night away
from the rampant celebrations, thefts and violent crime that usually come with
the New Year’s celebrations on the Island. It looks like it is going to be a
quiet night. Wrong. Bitter Tears at Sad Mary’s Bar & Grill is a LARP about
strange happenings in a strange place, where little is as it seems, potentially
even reality itself.

Cost: free

Available from: https://www.tabcreations.com/media/uploads/larp/sadmarys.zip

Previous NZ runs

Auckland 2010
Archangel

By Evangelos Hugo Paliatseas

Players: 16

Genre: Angels before the fall

In the beginning, God
created the Heavens and the Earth.

Just before that,
though, a very interesting argument had just ended.

Different aspects of
the mind of God had incarnated long before the start of time, with the
intention of making their opinions heard. Gabriel, Michael and Uriel formed a
power block and refused to give up on the concept of determinism. Samael
favored free will, and wanted a democratic decision made about it, but Phanuel
refused them all point blank, saying that as the Face of God, He/She/It had to
have the last say. Israfil tried to set Himself up as mediator (as usual), but
was distracted as Raphael and Haniel almost came to blows over whether humanity
should experience pain. Only Azrael, the Angel of Death, stayed out of it. As
It watched the ensuing threats and complaints, It found Itself shaking Its
head. With the entirety of creation at stake, a metaphysical argument could
cause a fall from grace for eternity. It would be a miracle if they got it all
started without killing themselves.

Looking at the
universe we got, who said it was not created by a committee?

Cost: $12.40

Available from: http://rpg.drivethrustuff.com/product/1963/Archangels-In-the-Beginning?src=rpgnetwiki
Colonel Sebastian T. Rawhide's Circus of the Spectacular

By Mike Young

Players: 14-22

Genre: Circus comedy

Join
Colonel Sebastian T. Rawhide and his Circus of the Spectacular as they return
from their triumphant tour of Europe where they performed for Kings and Heads
of State.

But the Circus is
ailing financially. Can the valiant members of the Circus save the show from
the clutches of the nefarious Bungling Brothers?

Cost: free

Available from: http://www.intink.com/larps/rawhide

Previous NZ runs

Auckland 2011
Service

By Phoenix Outlaw Productions/Shoshana Kessock

Players: 10-20

Genre: Military recruitment

The
United States is embroiled in World War II and they need every soldier they can
get for the front-lines. You have been drafted and must say goodbye to all that
you knew, everyone that you loved, and the future you wanted for yourself.

It
is a war you may very well not come back from.

But
one lucky draftee will be given the golden ticket home and away from the war.
Who will take it and why? Do they deserve it? Whose life is worth more?

“Service”
is an American Freeform game originally play-tested at the NYU Game Centre and
Metatopia. It is inspired by Jeepform and Nordic LARP, and delves into
emotional terrain, and challenging moral and personal questions.

The
setting is a military drafting station, but there is no combat, nor costumes
required. There may be minor amounts of physical activity, but nothing strenuous
or taxing and will accommodate player comfort levels. Additionally, there will
be some measure of profanity or aggressive military attitudes. However Cut
& Break will be used in the game for the comfort and safety of all players.
It is strictly an 18+ adult game.

Cost: $US10

Available from: http://rpg.drivethrustuff.com/product/143433/Service?filters=0\_0\_0\_44499\_0

Previous NZ runs

Christchurch 2014
Bloody Forks

By Nick Wedig

Players: 11

Genre: French and Indian War

In 1753, a
young George Washington was sent into western Pennsylvania as a diplomatic
envoy to the French army. His message from the British crown was claim of
ownership over the region. If the French did not exit the area, the British
would force them out.

The French disregarded the message, and forced the British army from its
fort at the forks of the Ohio River. In its place, the French have built their
own base, Fort Duquesne. Now it is a year later, and Washington has returned to
settle the matter once and for all.

Cost: free

Available from: http://nickwedig.libraryofhighmoon.com/2010/12/bloody-forks-larp/
I Pray God Will Curse the Writer

By Nick Wedig

Players: 6-18

Genre: The King in Yellow

A
group of friends has decided to band together to make a zero budget indie
horror movie. But when they gather together to read the script, they instead
find themselves sucked into a strange other world known as Carcosa. There, they
encounter the strange inhabitants of the place and the dangers of such a place.
Can they discover its secrets and escape before the oncoming apocalypse
arrives?

Cost: PWYW

Available from: https://www.drivethrurpg.com/product/192150/I-Pray-God-Will-Curse-the-Writer?src=rpgnetwiki

Previous NZ runs

Wellington 2015
Heritage: Dreaming a Better Tomorrow

By Nick Huggins

Players: 10

Genre: Fantasy

In the beginning, there was Anat – The first Man.
Anat created five wives for himself that he would not know loneliness, but his
wives were unfaithful to him because he divided his love amongst them – Only
the one named Klara stayed forever true to him. In his anger at his wives
infidelity, Anat cursed all but Klara, mutating their progeny forever into
different forms. From that moment, Man was separated into the lumbering and animalistic
Bestials, the terrifying and chaotic Wildkin, the stunted and penitent
Dwarflings and Humans who bore no curse. Those humans descended from Klara
alone bear Heritage, and are destined to lead. Some of those with Heritage bear
a shred of Anat’s power – The Wyrd. These few have abilities and powers beyond
the comprehension of mortal folk.

Over time, the term "bestial" has come to
mean anything that does not clearly conform to the ideals of Humanity. Although
it’s true that the Bestials of modern times look slightly more human, and are
more intelligent that their forebears, it’s also true that Humanity has a dim
view of what constitutes “bestial.” Children might level the insult of “you’re
as stupid as a bestial” at each other in play. Tales abound of children, born
to rich families and sent into slavery for being particularly hirsute. Or
having a hunched back - Or a clubfoot. However – That’s the exception to the
rule. The vast majority of Bestials encountered in the cities are likely to
have some degree of animal features and be of lesser intelligence than their
human cousins.

Bestials are always bipedal. Their stature varies
greatly – Some Bestials can be hulking brutes nearly seven feet tall. Others
are very slight. Muscle mass, like height can vary greatly around Human
standards. While it is rare for Bestials to sport extra appendages, some do –
Tails and horns being the most common. Eye color and hair color tends to follow
human norms, though occasionally the depth of color will be surprisingly different
– One might encounter a bestial with piercing blue eyes, or hair that is
startlingly orange. Patterns in hair are more common among Bestials also, much
like the patterns in animals’ pelts.

It is eight years since a Bestial slave girl named
Mara was found with the marks of Heritage bestowed by Anat. She proved the
legends untrue – No Bestial should bear the marks. She was killed for her
accident of birth by King Bora of Alara. From that day onward it was decreed
that all Bestials with the mark in Alara are to become the property of the
King. It is an unspoken belief that all Bestials with the Mark who become the
property of the King are put to death. Following the trial of Mara, a
witch-hunt began – No Bestials with the Mark were found, but many feared for
their lives and fled Alrara into the Wilderness.

This is their story.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/nh/dabt.zip
The Salem Witch Trials

By Aidan Walsh

Players: 25

Genre: Witch hunt

The
events of this game are based on the tragedy in the village of Salem in 1692.
Salem had been functioning as a village for nearly forty years until this
tragedy struck. It was a testing time for the Puritans. Everything tested their
faith, some people grew stronger from these trials; some weakened and lost
complete faith in it and themselves.

People
began to read into everyday events too deeply, and blamed events that were
beyond their control onto “witch-craft”. Hysteria ensued; people were branded
witches for just being in the wrong place at the wrong time. Many people used
this hysteria to their advantage by testifying against their fellow neighbours
just for the gain of the neighbours’ land.

Most
of the people in the village lived in fear in case one of the fellow villagers
decided that they were a witch. Paranoia was rife throughout the town. Not even
the village minister was safe. Salem was on the brink of destruction from these
trials. Neighbours turned on neighbours, friends turned on friends, and even
family turned on family. Nobody trusted anybody, and this was how life was.
This was how they lived.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/salem.zip

Previous NZ runs

Auckland 2014
And the Moon a Crooked Grin

By Scott Beattie

Players: 12

NEW FILMS THIS WEEK AT THE BALTIMORE REGAL:

***Elise***
and the Pirates
– G **(Family, Anim.)**

A
delightful romp for the entire family.
When the young Duchess Elise, daughter of the Governor of St Cruse, is
kidnapped by a misfit band of pirates, everything goes hilariously wrong.  Ultimately, the crew of the Scarlet
Nightmare  must join forces with the
resourceful Elise to prevent a band of seriously bad pirate choirboys from
sacking the town.  The  love interest, in Captain Dog Hatchet Jack,
is lightweight but satisfying.

This film, a production of a
brand new studio, reminds one of classic Disney, with a witty heart-warming
story and toe-tapping tunes.  Like
Disney’s classic *Robin Hood*, *Elise and the Pirates* uses animals for
the pirate characters, including some rather bizarre choices such as the worm
pirate accountant and the possum first mate.
However this all comes together in a thrilling finale – treachery,
betrayal and courage aboard a burning galleon, at least equal to anything Uncle
Walt has to serve up..  Highly
recommended for the young and the young at heart.  Starts Thursday. *Libby Gulls*

The Prelate of Baltimore closed a set of
manicured talons around the page, crushing it slowly.  This was more than a mere joke, this was a
threat.   There were details alluded to
here, details that only someone who was there that night could have known.   That means that one of the other survivors
of that inferno was playing with more than just fire.   A nervous, askance glance.  The cellphone lay on the table, the
Ollpheanna assassins were within arms reach – but who would be selected as
their target?

Cost: free

Available from: http://www.interactivedramas.info/scenario/Scott\_Beattie/Scott\_Beattie\_And\_the\_Moon\_a\_Crooked\_Grin.doc
Juggernaut

By Jason Morningstar

Players: 5-6

Genre: Computer horror

It
is July third, 1950. The Korean War is eight days old. National Security
Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold
War that is to enfold the world for the next 40 years. Alan Turing’s paper
“Computing Machinery and Intelligence” is circulating for review. *Cinderella* is a box office sensation.

And
you have invented a computer than can see the future.

Employing
cutting-edge Ward-Takahashi identity derivations outside their
quantum-theoretical framework, JUGGERNAUT processes enormous data sets,
ostensibly in the service of code-breaking once the technology is proven and
refined. The unstable geniuses behind the math have reached some curious
conclusions that only experimental evidence can confirm. By the numbers, JUGGERNAUT
– given enough resources – should be able to crack ciphers before they are even
invented.

JUGGERNAUT
is a live-action game about free will for 4-6 players and 1-2 hours that plays
like a creepy *Twilight Zone* episode
and requires almost no prep. Replay value is high and it is always weird and
intense to play.

Cost: $15

Available from: http://www.drivethrurpg.com/product/144312/Juggernaut?src=rpgnetwiki

Previous NZ runs

Wellington 2016
Superhero Bakery

By Jason Morningstar

Players: 3-6

Genre: Superheroes, comedy

You
were given two choices: Spend all eternity in the Ice Prison of the All-Seeing
GodStar, or agree to a work-release program.

You
chose the work-release program.

Now
you and a few of your old enemies are stuck in a kitchen – not even a
super-kitchen, just an ordinary kitchen – baking bread, pastries, pies and
cookies. Sanitising sinks. Scrubbing out grease traps. Not spending all
eternity in the Ice Prison of the All-Seeing GodStar.

Nice
work if you can get it, right?

Cost: free

Available from: https://dl.dropboxusercontent.com/u/3441990/superhero\_bakery\_web.pdf
On Display

By Betsy Isaacson

Players: 6

Genre: Steampunk romance

The
lovely, reclusive Lady Roksana remains as yet unmarried. Tonight, though, she’s
opened her castle to the most eligible of the Empire’s nobility. It’s a curious
thing: her party starts at dusk, and she says that she’ll choose a spouse by
midnight. Of course, this has attracted the sort of people who are willing to
risk life, livelihood, and reputation for the sake of making a grand romantic
gesture. But tonight is not a night for romance alone. Each suitor has much
cause to speak and scheme with his fellows. Secluded parties, after all, are
where Empires rise and fall…

Outsize
ambition, abhorrent obsession, and the mundanities of museum politics grind
against mad science, threats of illegal sorcery, and a very ill-timed visit
from the Emperor. Will the Lady Roksana’s party survive the chaos of its
guests? And will the Lady Roksana herself manage to marry well? Or ever?

On
Display is a comedy of courtship set during an Age of Wonder that never was –
dinosaur bones have just been found in the ground, clockwork automatons are all
the rage, and mad science butts heads with political pragmatism. The conclusion
of that tale is up to you.

Six
participants are required, as well as an out-of-character Orchestrator to
manage and oversee the experience. Four players become Lady Roksana’s suitors –
solicitous, absurd and occasionally sinister. Of the two remaining players, one
becomes the Lady’s spunky baseborn sister, and one becomes the Lady herself.

The
game lasts for ninety minutes, and is guaranteed to be packed with romance and
courtly intrigue.

Cost: $US10

Available from: http://www.paracelsus-games.com/theatrical-experiences/on-display

Previous NZ runs

Wellington 2016
The Face of Oblivion

By Catherine Pegg

Players: 6-8

Genre: Sci-fi drama

2277,
May 17, Asteroid Habitat Aoraki Mountain, Captain’s Address to Crew:

“People,
we’ve done this before. The system newcomer Oblivion, whatever its mass, is
just another flying rock. Killing rocks is our trade – we have the technology,
the manpower, and the will. Earth will not fall on our watch.”

2278,
April 4, Asteroid Habitat Aoraki Mountain, Captain’s Address to Crew:

“…
in light of Oblivion 3’s failure due to catastrophic equipment malfunction, technical
crews will be inspecting Aoraki’s infrastructure early this year. We trust that
our crew will behave in the spirit of Aoraki as Oblivion passes through our
orbit…”

2278,
April 4, Captain’s Private Log

“This
isn’t over.”

For
more than a hundred years the people of Earth and its surrounding space
habitats have been fighting the Rock War – a collection of solid masses are
passing willy-nilly through the Solar System, many of which could profoundly
damage the mother planet. Most have been neutralised – humanity is winning! But
now the largest planet-killer of them all, code-named Oblivion, has defeated
the last three attempts to divert it. Soon it will pass through the orbit of
Asteroid Habitat Aoraki Mountain, almost close enough to see, and the Captain
has one last desperate gambit in mind…

But
oh – this will cost. Join the habitat’s officers in the last two hours before
an irrevocable decision is made. Sometimes there aren’t any good choices.

What
compromises will you make, in the Face of Oblivion?

Cost: PWYW

Available from: http://rpg.drivethrustuff.com/product/144589/The-Face-of-Oblivion?src=rpgnetwiki

Previous NZ runs

Wellington 2016

Wellington 2014
A Family Matter

By Nick Huggins

Players: 25

Genre: Family horror

Horace Beauregarde was
found dead in his mansion, all alone by his wife on the 10th of
April 1902. He leaves behind him a shattered family, torn apart by his rages,
petty arguments and family feuds. The will
is to be read at Beauregarde Mansion, a lonely building on the side of a
cliff overlooking a small village. Marie Beauregarde, Horace’s wife is shocked
at the arrival of most of the family and a lawyer she didn’t know her husband
had hired. Just how many secrets did Horace leave untold when he died? Why have
the rest of the family arrived? Will the feuds remain in place now that Horace
has died, and is the diary that Horace has left part of a message from beyond
the grave?

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/nh/familymatter.zip
Down and Out in Middenburg

By Malcolm Harbrow & Donna Giltrap

Players: 12

Genre: Fantasy beggars

Life
in Arlandia isn’t all knights in shining armour and heroes winning pots of
gold.

For
the court of the Beggar King of Middenburg the deeds of Mighty Kings and
Wizards aren’t nearly so important as defending your begging spot, avoiding
being roughed up by the city watch, and finding a decent recipe for rat stew…

Cost: free

Available from: http://sdc.rpg.net.nz/files/2010/Down&OutInMiddenburg.doc

Previous NZ runs

Wellington 2013

Auckland 2009
Super Sparkle Action Princess GX!

By Stephanie & Catherine Pegg

Players: 13-16

Genre: Children’s TV

You
are the cast and crew of TV’s hottest new children’s show: Super Sparkle Action
Princess GX! It’s got a ballerina turned action heroine, evil cyborg aliens,
sparkly transformation scenes and a lot of riding around on hover bikes. The
kiddies love that stuff. But today there’s a problem: your footage for this
week’s episode disappeared in a freak giraffe incident, the script is a
collection of incoherent jottings from your drunken absentee writer, and the
props mistress hates you. Your deadline is today, and failure is not an option.
It won’t just get you fired, it’ll get you a really nasty phone call from your
five year old niece. Are you a trouper?

Super
Spark Action Princess GX! is a modern day chaotic live roleplaying game for
13-16 people. Players take on the parts of the cast and crew filming an episode
at short notice in difficult conditions, using a live camera. (Note, there are
parts available for people who do not wish to be filmed, and everyone will need
to give permission before any footage is made public.) The game will take about
three hours to run, including setup and debriefing. Super Sparkle Action
Princess GX! has a realist setting and is rules light. It also has a low entry
threshold for people who have not attended a live roleplaying game before.
While the overall tone is rather silly, there are some mature themes.

Cost: $US5

Available from: http://www.drivethrurpg.com/product/91557/Super-Sparkle-Action-Princess-GX?src=rpgnetwiki

Previous NZ runs

Auckland 2010
The Bell

By Stephanie & Catherine Pegg

Players: 12-20

Genre: Sci-fi amnesia

You
wake up with your memories fracturing around you. You’re going somewhere, and
there’s something wrong, and you know these people here with you, or maybe you
only think you do. All you really know for sure is that you can hear this Bell.

This
is a science fiction suspense game inspired by *Doctor Who*, *The Fountain*
(Darren Aronofsky, 2006), *Five Twelfths*
of Heaven *(Melissa Scott, 1985) and the works of Cordwainer Smith. The Bell*
will be an emotionally intense game.

Cost: $8

Available from: http://rpg.drivethrustuff.com/product\_info.php?products\_id=99065?src=rpgnetwiki

Previous NZ runs

Auckland 2016

Christchurch 2014

Wellington 2012

Auckland 2011
Small Town Folks

By Peaky Games

Players: 12

Genre: Hurricane shelter

Macy,
Nebraska, 1962 – a small town like any other. But when the hurricane
approaches, twelve people are trapped in an underground bunker. As the storm
rages overhead, tensions rise, secrets spill, and long-buried rivalries erupt.
If they survive the tempest, the lives of these small-town folks will never be
the same again…

Cost: £5

Available from: http://peakygames.wikidot.com/small-town-folks
The Island

By David M. Fitzgerald

Players: 13

Genre: Shipwreck horror

When their ship is
sunk by a freak storm. the survivors swim to the nearest land, a small island
off the New England coast. Safe on land they feel that their troubles are over
... but they are wrong.

The Island is a
Cthulhu Live live-action role-playing (LARP) game scenario for up to 13
players. It is set in 1947 and brings the characters face-to-face with their
own twisted lineages and the madness carried in their very souls.

Cost: $US4.99

Available from: http://rpg.drivethrustuff.com/product\_info.php?products\_id=94658?src=rpgnetwiki
Truth, Justice and Spandex!

By Blair Purkiss & Kerry Pellett

Players: 18

Genre: Superhero comedy

It’s
the day after graduation at the Neopolitan Academy for Development of Supers.
Heroes and Villains from all over Necropolis gather to search for new recruits
while the graduates of N.A.D.S. themselves look forward to a bright future.
Will good triumph over evil in the battle for these young supers’ careers? Or
will evil bring them to a life of tyranny and having a damn good time doing it?
Stay Tuned!

Request from author

Previous NZ runs

Wellington 2013

Auckland 2010
Dragon in the Poplars

By Meg Hilko

Players: 15

Genre: Manhattan project

1943,
Los Alamos, New Mexico. Scientists scurry to create what they hope will be a war-turning
project under a heavy curtain of red tape. Many don’t know what they are
working on. Those who know aren’t saying. Nerves are fraying. The worry is that
it’s all going south…

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/poplars.zip
Boxed Set

By Andrea Landaker

Players: 8-10

Genre: Supernatural steampunk

As the century turns,
the world is changing. Clipper ships can cross the

oceans much faster than
previous ships, bringing trade and news faster than ever.

New
inventions such as the telegraph, light bulb, and phonograph diminish the
influence of time and distance. The steam engine has made trains and factories
more and more prevalent, and the divide between the rich businessmen and the
poor factory workers is great. Waves of immigrants coming to the United States
have brought their own ideas and customs.

Our
story starts in the year 1901 on Captain Sibbald's clipper ship, the
"Salty Swan". Two weeks ago, you all boarded the ship at San
Francisco, bound for Shanghai, China and then Shimoda, Japan. The captain
expects to reach Shanghai in about another week. So far, the voyage has been
fairly uneventful – there have been days of seasickness, days of no wind, and
days of boredom. But last night there was a terrible storm, and all the
passengers were told to stay in their rooms. Today the seas are calm once more.
The captain has invited all of you to dine in his quarters, as you often do,
and you are expecting an enjoyable evening with the other passengers aboard the
Salty Swan.

Cost: free

Available from: http://qirien.icecavern.net/BoxedSet/BoxedSet2.0.pdf
Saturday Market

By Nat Budin

Players: 5-12

Genre: Comedy, vegetables

Welcome
to the bustling metropolis of Las Sillas, California, home of the Las Sillas
Saturday Market. Las Sillas prides itself on fresh, organic produce so you can
live healthy and environmentally friendly.

Elsewhere,
companies such as Greenetics International have taken over the market for
produce, and you can scarcely find a truly organic item in any supermarket. But
such a thing would never happen in Las Sillas. And surely there will be no
potential problem from the Saturday Market sitting directly over a fault line.

Cost: free

Available from: http://library.interactiveliterature.org/brands/alleged-entertainment/projects/62-saturday-market
The Greater Trumps

By Ken Brown, Hugh Eckert & Dave Singer

Players: 35

Genre: Tarot card characters

Each
of the Major Arcana of the Tarot has its own story to tell. Taken together,
they create a self-contained world, spinning in the formless void that gives
birth to archetypes. This world is coming to an end. If nothing is done, all
will be lost. A new world must be designed to replace the old; a hard enough
task by itself, without the conflicts that have been simmering since the
current world began. And there are some unfamiliar faces at the gathering…

Are
you ready for the Storm?

Cost: free

Available from: http://library.interactiveliterature.org/brands/ken-brown-hugh-eckert-and-dave-singer/projects/54-the-greater-trumps
Jane Austen's "Emma"

By Malcolm Harbrow

Players: 11

*Mr Knightly is throwing a garden party at Donwell Abbey! He has invited all the local gentry — the Woodhouses, the Westons, Reverend Elton, even poor Jane Fairfax — to attend and pick strawberries in the sun.*

*Jane Austen’s Emma* is a gentle and reserved romantic comedy larp for 8-11 players (6F, 5M). It is adapted from the Jane Austen novel of the same name. Very basic familiarity with the plot and characters is useful for the players, but not essential, and the ultimate outcome will be up to the players. Expected play time is two hours.

Cost: US$10

Avaiable from:https://www.drivethrurpg.com/product/220040/Jane-Austens-Emma?src=sagawiki

**Previous NZ runs**

* Hydra 2017
* Phoenix 2017
Ides of March

By Claire Bradley & Mary Kilgariff

Players: 20

Genre: Roman

The world is out to
get Julius Caesar.  Scores of people have
different reasons for doing so.  Clodius
wants to take over and become the most powerful man in the world.  He has enlisted the help of his gossiping
sister, Claudia, for this purpose.  He
has black-mailed Caesar because Clodius knows the truth about the Bona Dea
ceremonies.  They worship Caesar and
sacrifice virgins to him.  Clodius dressed
up as a woman to get in to the ceremonies because it’s women only.

Pompey
wants Caesar dead.  Pompey was the
greatest thing before sliced bread but Caesar is now “all that”.  He wants it to change and of course he is man
to succeed him.

Crassus
is the richest man in the world.  But he
wouldn’t mind being the most powerful as well.

Marcella
is Julius Caesar’s wife.  She has begun
to feel threatened by Cleopatra.  Now
while she definitely wants to kill Cleo, she may or may not stoop to killing
her husband too.  She is in charge of the
Bona Dea and might decide to offer the cult to the successor of her husband who
will probably be Mark Anthony.

Cost: free

Available from: http://www.irishgaming.com/scenario\_storage/IdesMarc.zip
Campaigns

Campaigns are levels, how you are many skilled in your worlds. You can god mode, if your world are selected to camapign, moderators can god mode on every world campaign. You can god mode in hack mode you will kicked this world, you need start over completing this campaigns. Every campaign level needs one trophy, restart and coins and blue coins, some campaigns levels are containing hazards like spikes, fires. If you have a checkpoint you can spawn where are you out there, your game are saved forever, you can't restart, can be saved teams, deaths, coins and blue coins. Sometimes you can lose all coins, are not possible to restart this campaign level, some campaigns are forever, some campaigns are temporarily can be removed, only on holidays. Every, but not all Everybody Edits Remakes need be campaign Tutorial Basic or Basic-Easy to training before playing harder campaigns. First try easy camapigns. In campaigns are difficultes: Basic, Basic-Easy, Easy, Easy-Medium, Medium, Medium-Hard, Hard, Hard-Extreme or extreme. Some worlds are contests campaign, don't selected 4th places. In Every Build Exists are 3 different campaigns, In Everybody Edits campaigns are added in August 20th 2015 and Every Build Exists in April 30th 2017. Shows completed or locked campaigns. In Every Build Exists are easiest campaign Tutorial and hardest Puzzle Pack II, but campaign Winter was planned to be added, but it was canceled. Campaigns are below.

Campaign Tutorial and Easter are added on April 30th 2017.

Campaign Summer is added on June 24th 2017.

Campaign Puzzle Pack is added on August 1st 2017.

Campaign Puzzle Pack II is added on December 31st 2017 and removed on January 1st 2018. The campiagn was back on January 6th 2018.

Campaign Winter is planned to be added on February 2018, but it was canceled for unknown reasons.

Levels:

If you beat all campaigns, you would end up with a total of **259 max energy** and **17 gems**.

Puzzle Pack II is removed on January 1st 2018, due to unknown reason. But in January 6th the campaign has returned.
Will That Be All?

By Graham Walmsley

Players: 6-10

Genre: 1930s servants/romance

In
the last years of a country house, the servants gather for dinner. We meet them
three times, in 1928, 1931 and 1935, as their feelings for each other grow and
change.

“Will
That Be All?” is a game about love and relationships between servants, set
against the backdrop of gathering war. It starts in the affluent 1920s and ends
with the threat of war in the 1930s. We play in three acts, each lasting about
an hour, in which you’ll try to find romance.

There’s
a short amount of talking at the start of the game and between acts, in which
we choose and change relationships. We’ll keep this to a minimum, so we can
start playing quickly. (The game isn’t particularly “Nordic” and there isn’t a
full workshop or anything like that.)

This
is an emotional and bittersweet game. Come prepared to have your heart filled
with love or broken.

Cost: $US10

Available from: http://www.drivethrurpg.com/product/149064/Will-That-Be-All?src=rpgnetwiki