recursal/Fanatic-Fandom huggingface dataset:
All-American(Giovanni Magniconte)(1459)

Giovanni "Gio" Magniconte is a former NFL Pro football star who after being injuried decided purchase a serum injection from the Power Broker.

## Character Info

### Occupation

Crime Fighter, Former Football Star of Metropolis Sharks

## History

Giovanni Magniconte was the star quarterback for the Metropolis Sharks, dubbed "Mr. Magnificent" by the press. Gio ended up taking the Shark's to their first ever Championship game He was injured in the game and unable to finish and the team lost.

the Luthorcorp owned team promptly cut Gio as the doctor's declared he would never be the same, Gio ended up using most of his life saving to purchase a serum from the Power Broker and becoming an enhanced person, The broker ended up using him as muscle for several years until Jack decided to dedicate his life to helping others, and formed a non-profit foundation called "Kickers, Inc." to help people with unusual problems. He was joined in this project by his wife Darlene and several of his teammates. However, after a mutant attack in his home town of Pittsburgh he enlisted in the US Army and became known as "the All-American." He was given the rank of Captain and a costume reminiscent of Captain America.

Gio time in the Military was short lived when he was offered far more money in the private sector and left the Army as soon as his contract was up.

Gio eventually was offered a substantial amount of money to join the Squadron Supreme to off them a better "Patriotic image"

## Powers and Abilities

Gio possesses various superhuman physical attributes.

**Superhuman Strength:** Gio is superhumanly strong and, at his peak, is capable of lifting at least 1 ton.

**Superhuman Speed:** can run and move at speeds that are are slightly beyond the capability of the finest human athlete. At his peak, hecan reach a top speed of about 40 miles per hour.

**Superhuman Stamina:** advanced musculature produces less fatigue toxins during physical activity than the musculature of a normal human. He can physically exert himself at peak capacity for about 3 hours before the build up of fatigue toxins in his blood begins to impair him.

**Superhuman Durability:** bodily tissues have been fortified, making them harder and more resistant to physical injury than the body of a normal human. he can withstand powerful impact forces, exposure to high temperatures and pressures, and high caliber bullets without being physically injured.

**Superhuman Reflexes:** his reaction time has been enhanced to levels that are beyond the natural physical limits of even the finest human athlete.

### Abilities

is a formidable hand to hand combatant, having moderate martial arts skills that he typically combines with street fighting techniques.

## Paraphernalia

### Equipment

Gio wears a special costume and helmet that are both composed of Kevlar. As a result, his body is further protected from physical injury, particularly from sustaining injury from most firearms since Kevlar is bulletproof.
Stats

#### **Mana:**

Mana is required for magic. If the hero runs out of mana, they cannot use spells. In a nutshell, it's fuel for abilities.

#### **Damage:**

How much damage each attack does. (How much HP it takes away from the enemy every hit.)

#### **Attack speed:**

How often a hero attacks. The attack speed ranges from **very low** to **very high** and partially depends on the type of weapon equipped. Slightly influenced by armor heavyness.

#### **Critical hit chance:**

The likelihood of an attack dealing more damage. This likelihood is determined by a percentage.

#### **Accuracy:**

Increases the chance to hit an enemy that can **block** or **dodge** attacks.

*If hero's **accuracy** is higher than opponent's **dodge**, this applies:*

```
Hit *Chance(%) = 0.5 + √((**accuracy** - **dodge**)/**accuracy**) \* 0.*5

```

***Example:** If hero's **accuracy** is 25 and opponent's **dodge** is 10:*

```
*0.5 + √((25 - 10)/25) \* 0.5 = 0.887 = 88.7%*

```

88.7% chance to **hit** the enemy.

*If hero's **accuracy** is lower than opponent's **dodge**, this applies:*

```
Hit *Chance(%) = 0.5 - √((**dodge** - **accuracy**)/**dodge**) \* 0.*5

```

***Example:** If hero's **accuracy** is 10 and opponent's **dodge** is 25:*

```
*0.5 - √((25- 10)/25) \* 0.*5 = 0.113 = 11.3%

```

11.3% chance to **hit** the enemy.

*If hero's **accuracy** is the same as opponen't **dodge**:*

```
Hit *Chance(%) = 0.5 = 50%*

```

50% chance to **hit** the enemy.

#### **Dodge:**

Increases the change to avoid and attack. The hero cannot **dodge** multiple times in a row.

*If hero's **dodge** is higher than opponent's **accuracy**, this applies:*

```
Dodge *Chance(%) = 0.5 + √((**dodge** - **accuracy**)/**dodge**) \* 0.*5

```

***Example:** If hero's **dodge** is 25 and opponent's **accuracy** is 10:*

```
*0.5 + √((25 - 10)/25) \* 0.5 = 0.887 = 88.7%*

```

88.7% chance to **dodge** the enemy

*If hero's **dodge** is lower than opponent's **accuracy**, this applies:*

```
Dodge *Chance(%) = 0.5 - √((**accuracy** - **dodge**)/**accuracy**) \* 0.*5

```

***Example:** If hero's **dodge** is 10 and opponent's **accuracy** is 25:*

```
*0.5 - √((25- 10)/25) \* 0.*5 = 0.113 = 11.3%

```

11.3% chance to **dodge** the enemy.

*If hero's **accuracy** is the same as opponen't **dodge**:*

```
Dodge *Chance(%) = 0.5 = 50%*

```

## **Minor Stats**

#### **Damage Resistance:**

How resistant the hero/enemy is towards certain elements.

#### **Defense:**

How resistant the hero/enemy is towards damage.

#### **Fortitude:**

How resistant the hero/enemy is to getting controlled.
Wondrous Lands Wiki

## Welcome to the Wondrous Lands Wiki

Wondrous lands is a fantasy roguelike RPG about a travelling team of heroes on epic quest to save the world.

## Links

* https://www.newgrounds.com/portal/view/700842
	+ Download: https://uploads.ungrounded.net//700000//700842\_main.swf?f1533125934
* https://www.kongregate.com/games/drakonian\_lord/wondrous-lands
* https://armorgames.com/play/18251/wondrous-lands
* http://www.creetor.com/rpg-and-adv/wondrous-lands
* http://www.justonlinegames.com/games/wondrous-lands.html

Warning! justonlinegames.com is not secure, so don't enter any sensitive

info on the website and justonlinegames.com is html 5. Also, laetitan has provided

me with a website link called https://bluemaxima.org/flashpoint/downloads/ which allows

you to download flash games from a massive archive, so thanks a lot laetitan!

## Getting the Adobe Flash Standalone Projector

The Adobe Flash Standalone Projector is a very simple and lightweight application. It does not need to be installed like a standard application, and can be placed in any folder on your computer.

### macOS

Download the .dmg file. Open the .dmg file to mount it. Drag the `Flash Player.app` file out into a folder on your computer.

### Linux

Download the .tar.gz file. Extract the file. Run the `Flash Player` executable.

## Current Pages

* Party Selection
* Skills
* Stats
* Gods
* Creatures
* Tips
* Map
* Effects and Qualities
* Not Implemented Ideas

## Editing Resources

* Game resources
* Special:AllPages
Big Wheel(Jackson Weele)(1459)

Big Wheel is a father and Ex Husband who has developed a giant, you guessed it BIG Wheel

## Character Info

### Relatives

Margaret (ex-wife), Axel (son), Race (son), Robert (father), Winona (mother, deceased)

## History:

Businessman makes moderate success at first, becomes trapped over the years at his job. Has two kids who grow up distant from him. Mechanically-minded, he starts getting into inventions at home. Starts fudging numbers and manipulating the process at work in order to feed what become his obsessions outside of work. Wife leaves. Oldest goes off to college, youngest gets into hippy shit. He invents a vehicle that allows him to roll anywhere. Puts guns on it. Shields it. Really goes all doomsday. Digs and burrows with it. He secretly expanded the space beneath his house and works from there now. He has mapped the underground rails and tunnels of the city and plans on ransacking his building and getting away scot-free.

## Physical Description:

Imagine a divorced dad. You got it. Pot belly, baggy eyes, bald spot, hairy arms, and a coffee mug never far.

## Powers:

None, really. Just experience and skills in mechanical and (some) robotics and engineering and (some) programming. He can cut, weld, screw, bolt, wire, solder, compute, and such. All of his abilities feed into building his “Wheel.” It's fabricated from the ground up and reinforced. It is a monowheel that is roughly 10 feet in diameter and 7 feet wide. It can traverse most any terrain and can go as far as climbing up straight walls, insofar as it can continue to generate friction with the surface it's climbing. It can withstand impacts to the point it can fall 500 feet and be able to divert momentum enough to be unaffected due to a combination of impact absorption, deflection, and electromagnetism. It's outfitted with .50 cals on either side that can emerge and rotate and fire. They can also swap with robotic arms with a twelve-foot reach mainly for grabbing. The “wheel” itself can roll at high speeds and dig straight down and tunnel in any direction. The interior “cockpit” sits upright no matter what, separate from the orientation of the outer wheel, unless he manual reorients it, to ensure he doesn't get disoriented from the different directions he can go. It's also outfitted with all the amenities (climate control, GPS, radio, fridge, etc.).
Effects and Qualities

Effects and qualities are well, effects and qualities on an item that help the item deal damage/defend/other things, such as dealing elemental damage, or just increasing the stats.

Except for the starting equipment, all items have one or two qualities. If an item has two qualities, it also has a name and a different, colorful look. Even the strongest items have only two qualities.

Qualities come in four magnitudes each. A lesser/minor variant, a medium/normal, a greater, and a legendary variant.

#### Fire

Adds fire damage to weapons. Adds fire resistance to armor.

lesser Flame

Flame

Great Flame

Inferno

#### Ice

Adds cold damage to weapons. Adds cold resistance to armor.

minor cold

cold

great cold

Blizzard

#### Lightning

lesser lightning

lightning

great lightning

storm

#### Poison

lesser venom

venom

deadly poison

#### Darkness

lesser darkness

darkness

great darkness
doom

#### Light

lesser light

light

great light

purity

#### Quality

Increases weapons physical damage or armors physical resistance.

decent quality

good quality

excellent quality

#### Fortitude

Fortitude defense increases by 10/15/20/25

lesser fortitude

fortitude

endless stamina

#### Magic

Three qualities are sorted into this category: +Spellpower, +Willpower (the stat), +Energy (the stat)

Spellpower:

minor magic

magic

great magic

wizardry

Willpower:

lesser will

#### Detection

The hero quicker detects invisible creatures.

lesser detection

detection

great detection

#### Vampirism

Hero gets 15/25/35/45% vampirism

lesser vampirism

vampirism

#### Stunning

20/30/40/50% chance to stun attacked creature

lesser stunning

stunning

knockout

Diseases

Diseases will give you negative effects during a battle. Getting a disease is rare, due to very few events giving it. Your chances of getting a disease are based off of toughness. To get rid of a disease, You need to hope that Your save got an Npc which when You talk to there is an option to pay to get rid of the disease. A disease will slow you down, decrease your attack, block, spell and willpower.
Enemy positive stats and negative stats

Air elemental own Positive stats:

1. Deals lighting damage
2. Elemental resistance
3. Divine resitance

Air elemental own negative stats: None

Air giant own positive stats:

1. Deals lighting damage
2. Lighting immunity
3. Elemental resistance
4. Divine resistance
5. Paralyzes

Air giant own negative stats:

1. Doesnt block or dodge

Air mage own positive stats:

1. Deals lighting damage
2. Mage

Air mage own negative stats: none

Alpha wolf own positive stats:

1. Deals physical damage
2. hides
3. horrifying creature
4. knocks down

Alpha wolf own negative stats:

1. is vulnerable to fire damage
Game resources

Here is Wondrous Lands internal files. Unfortunately, part of the game logic is hardcoded(like like abilities parameters), but there are an information that could be interesting:

Ability images, Global spell images, Gods images

https://www.dropbox.com/s/pp983a6w4lze1yf/AbilitiesSpellsGodsImages.7z?dl=0

Resources

https://www.dropbox.com/s/qkby7yqkjq1zi45/resources.7z?dl=0

Notepad++ is the best free tool to work with xml files, but it also could be opened using notepad.

Xml files detailed description:

abilities.xml - heroes abilities.

achievements.xml - game achievements

addplaces.xml - places that heroes can visit

altars.xml - gods altars

artefactNames.xml - artefact names

baseparams.xml - base parameter descriptions

camps.xml - mercenaries

commonMonsters.xml - non-humanoid monsters and it's parameters

enchants.xml - enchant names

equipment.xml - available equipment

events.xml - ambushes ect.

globalEffect.xml - global effects

heroes names - generated hero names

humanoidMonsters - humanoid monsters and it's parameters

infoEquip - internal stuff to view equip

interfaces.xml - internal stuff  for UI

map.xml - internal info for generating map

mercenary.xml - mercenaries description

monsterFeatures.xml - monster features description

quests.xml - quests description

questText.xml - messages for quests

races.xml - races description

skills.xml - skills description

speakingStruct.xml - monster messages on a global map

testMap.xml - test map for internal testing

timer.xml - timer messages

tooltip.xml - tooltip messages

triggerPlace.xml - places that heroes can visit

unitSounds.xml - game sounds

Also If you need additional info here is my email: drakonian\_lord@tut.by
Gnome

Gnomes are like smart magic Dwarves. Don't tell them I said that.

## Physical Features

### Age

Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

### Size

Gnomes are between 3 and 4 feet tall and average about 40 pounds. Their size is considered Small.

## Personality Traits

Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.

## Languages

* Common
* Gnommish
The mighty council of this wiki.

Hi im 20fefgds, this page is probably the same thing as the staff pages i made. but trust me, it probably is.

There are currently four council members of this wiki and they are:

1. jeanioz
2. 20fefgds
3. Dankukus
4. kyoudou

The reason why dankukus is on this list is because i gave dankukus content moderator rights and i gave kyoudou thread moderator rights because

he is 4th ranked and is my friend.
Vorag

Vorag is the main antagonist of the game, and is also known as the final boss. He is an extremely powerful creature, as he is immune to all effects and deals every kind of damage. He is level 30, and has extreme amounts of health. Vorag has very powerful mind control capabilities. he can do all damage types, can use all effects, is a summoner and is a boss.

## During the fight

He also has a health bar. During the fight, you could enable buffs such as the following:

* Stronger Weapons
* Stronger Defense
* Regeneration
* Invisibility

## After the fight

After he is defeated, the game would end, and your heroes would go to the hall of fame.
Rock Gnome

Rock Gnomes are the most common variety of Gnome. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Rock Gnome males prefer short, carefully trimmed beards. They generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry.
Elf

Elves mingle freely in Human lands, always welcome yet never at home there. They are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their woodland homes, however, elves reveal a more martial side, revealing skill with sword, bow, and battle strategy.

## Physical Features

### Age

Although elves reach physical maturity at about the same age as Humans, the Elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

### Size

Elves range from under 5 to over 6 feet tall and have slender builds. They're considered Medium.

## Personality Traits

Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

## Languages

* Common
* Elvish
Oghma

"I just want to be left alone." - Oghma

Representing the season of autumn, Oghma is a symbol of bounty, loss, and trust to the Fey that inhabit Devertreath and Moorhaven. She tends to be fairly shy, has very little patience, and is not the type to explain herself more than once. Her sisters tend to irk her and she is easily annoyed. She keeps children called Twiglen, sentient creatures created by breathing life into saplings, and who are intensely loyal to her.
Those Who Mourn

"Why fear death? It's life you should be worried about." - Pontiff Batiir

Members of this cult worship death itself, seeing it as a release from pain and something to be celebrated, spearheaded by a man named Pontiff Batiir. They view mourning as a respectful and lifelong process. On one day every 10 cycles, referred to as The Day of Death, they gather to collectively mourn every member who has died within the last 400 days. They also believe that when you die, you transcend the plane of mortals to become a god, watching over the Mourning and offering divine help in times of need. Most members are born into the cult, which has been a long-standing tradition within the families of the five Founders. Most of them had their children wed and breed with one another in an effort to keep the trust within a small selection of people. Many become hideously deformed as a result of the insane amount of inbreeding that occurred. Due to that same inbreeding, the cult is technically the largest standing family in all of Alimaea.
Ephraeis

"Embrace divinity." - Ephraeis

The most commonly worshiped being in Alimaea, this goddess is regarded as that of Light and Life by her followers. She grants most paladins and clerics their power and is the inspiration and motivation for the Order of the Holy Shield. Those few who have gained her divine favor have been granted a portion of her power to assist in their adventures.
Alimaea (Continent)

Alimaea is a continent in Base Realm which is comprised of ten Provinces, 49 Major Cities, nine Mountain Ranges, seven Major Lakes, and 16 Major Rivers. It's also home to eight Major Races, strewn across the almost 15 million square mile landmass and its islands.

## Provinces

The ten provinces are, in order of greatest population:

1. Almsmanor (a. Greater / b. Lesser)
2. Wolfshore
3. Moorhaven
4. Mistlyn
5. Devertreath
6. Dunsfeld
7. Havensmead
8. Ashlowe
9. Baarysbeck
10. Glassacre

The land directly to the east of Lesser Almsmanor is referred to as Wanderland.
Yavanna

"Do not question my authority." - Yavanna

Representing the season of summer, Yavanna is a symbol of purity, respect, and patience to those who worship her. She's the most serious of the Archfey, and demands to be respected as a goddess by anyone who visits her. She enjoys giving orders, and the summer insects gladly follow them.
Whisper Gnome

Whisper Gnomes outwardly resemble common Gnomes, but they lack the jovial nature and easy outlook on life that their more common relatives enjoy. Instead, whisper gnomes are creatures of stealth and suspicion. In profession and behavior, they range from dangerous spies to peaceful recluses. Few members of other races can match a whisper gnome's powers of stealth, and whisper gnome scouts and rangers always stalk any creatures that come within a few miles of their hidden hillside communities.
Half-Elf

Walking in two worlds but truly belonging to neither, Half-elves combine what some say are the best qualities of their Elf and Human parents: Human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the Elves. Some Half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the Elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many Half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Alimaea Wiki

## Welcome to the Alimaea Wiki

Every D&D campaign needs a location. The goal of this wiki is to keep track of the vast expanse of the continent that is Alimaea and its inhabitants, creatures, cities and towns.

## A Bit of Information About the World of Alimaea

This world is being built for use in D&D campaigns, and is always being added to. It'll be updated as adventures continue and conclude and the world will be altered based around the party's actions. Feel free to use this world in your own campaigns, and add to the lore on your own, although keep in mind it won't be considered canon. This is sort of a pet project for me and if anyone has any suggestions about the cultures or history of the world, feel free to create a page for review.
Deep Dwarf

These Dwarves live far underground and tend to be more standoffish with non-Dwarves. Deep Dwarves are the same height as other Dwarves, but leaner. Their skin sometimes has a reddish tinge, and their large eyes lack the brightness of those of their kindred, being a washed-out blue. Their hair color ranges from bright red to straw blond. They have little contact with surface dwellers, relying on Mountain Dwarves to trade goods for them.
Not Implemented Ideas

Initially the game had a bestiary (like in Witcher) but it was a pretty bad idea, because it required plenty of time to find a required monster. The screen was replaced by clicking on a monster on the global map.

Also, here are a few monsters that are not implemented:

    Initially the game had this menu screen. We changed it to list of the buttons (Save&Exit, Map, Skills&Abilities, Equip, Heroes Stats):

    Initially the game had one more God:
Human

Humans are a blank slate in a world filled with wonder. Ready to go down any path they feel necessary, they can excel at anything they put their minds to.

## Physical Features

### Age

Humans reach adulthood in their late teens and live for less than a century.

### Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Their size is considered Medium.

## Personality Traits

Humans lend themselves toward no particular alignment. The best and the worst are found among them.

## Languages

* Common
* One other Language of their choice
Halfling

Halflings, also known as Hin amongst themselves or the "good folk" amongst other races, or the "quick folk" and "sly folk" were humanoid creatures similar in shape to humans, who Halflings called the "Big Folk", "Manyhanded", or "Hurbryn" but around half their size. Halflings got along well with most of the other races and were known for their curiosity and tendency to collect things

## Physical Features

### Age

A Halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

### Size

Halflings average about 3 feet tall and weigh about 40 pounds. Their size is Small.

## Personality Traits

Most Halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

## Languages

* Common
* Halflish
Morrigahn

"You insult me with your presence." - Morrigahn

Representing the season of winter, Morrigahn is a symbol of death, mourning, and hatred to the Fey who worship her. Having no time for folly and no patience for stupidity, many of the followers of the Archfey see her as fairly dislikable but wholly necessary to maintain balance between she and her sisters. She returns this sentiment, not being particularly fond of most of the Archfey worshipers, but realizing she has a sacred duty to protect them.
Painted Elf

These Elves commonly dwell in petrified forests - which in ages past, they claim, were their ancestral homes. The Painted Elves take their name from the nature of the wastes in which they dwell, but also from their habit of camouflaging themselves with pigments derived from the mineral deposits found in such places. Though they rarely see visitors - since petrified forests offer little in the way of treasure - Painted Elves are extremely distrustful of outsiders, and can turn on guests at the slightest provocation.
Major Cities

There are 49 Major Cities within Alimaea.

## Almsmanor

1. Bellmere
2. Rivervein
3. Goldvein
4. Northcrest
5. Southcrest

## Ashlowe

1. Zedania
2. Geishan
3. Fargulf
4. Kelmwind

## Baarysbeck

1. Fuulshuut
2. Kaarythin
3. Vruundkiln
4. Kemenekin

## Devertreath

1. Belamecia
2. Feywood
3. Dimoor
4. Winderwood
5. Athiiri

## Dunsfeld

1. Howlstead
2. Kinboro
3. Carling
4. Deadbel
5. Gravensworth

## Glassacre

1. Dunmist
2. Vels

## Havensmead

1. Thordenn
2. Quethlin
3. Roo
4. Whitehill

## Mistlyn

1. Marlo
2. Stoughraine
3. Golgueuil
4. Strafal
5. Wrenfavor

## Moorhaven

1. Rorsham
2. Stagstorm
3. Midcall
4. Thetvern
5. Reidlam
6. Malborgue

## Wolfshore

1. Rimeport
2. Grimeborough
3. Fisherman's Gale
4. Falsave
5. Blackbay
6. Brimcoast
Major Races

## Races & Sub-Races

* Dragonborn
* Dwarves
	+ Badlands Dwarves
	+ Deep Dwarves
	+ Glacier Dwarves
	+ Mountain Dwarves / Hill Dwarves
* Elves
	+ Drow
	+ High Elves
	+ Painted Elves
* Gnomes
	+ Arcane Gnomes
	+ Forest Gnomes
	+ Rock Gnomes
	+ Whisper Gnomes
* Halflings
* Half-Elves
* Half-Orcs
* Humans

Full Orcs are barbaric in nature and as such are not considered a Major Race on account of the lack of a proper civilized society.
Boromir, Daemon of Chaos

Having been alive for thousands of years, Boromir is the embodiment of pain and torment. Most of his followers reside in Havensmead or within secret organizations throughout major cities like Bellmere. He is Ephraeis's nemesis and her exact opposite in every way. His minions are called Grimcrows, and kill indiscriminately. If they're sighted, the chances are very good that Boromir is nearby, potentially hiding in an alternate form.
Glassacre

Only inhabitable by the bravest of men, this frozen land doesn't offer much in the way of resources. It's mainly comprised of close-knit groups of fishing villages on the southern half of the land, each with a few homes that forego comfort for warmth. In Glassacre, you don't have the luxury of picking and choosing your neighbors. You rely on them to survive, and as such, the people of Glassacre are very accepting of whoever comes their way, so long as they're useful.

## Inhabiting Races

* Humans - 70%
* Halflings - 20%
* Orcs - 10%
* Half-Orcs - 10%

## Topographical Features

One major river, Redtun, flows through the center of the province, though it remains mostly frozen year-long. The Dimview Mountains separate Glassacre from Dunsfeld, however there lies a trading post within the capital city. It resides in the largest pass through the mountain range and allows goods to travel to and from the many villages. However, business there wouldn't be called booming, on account of the secluded nature of Glassacre's people.
Badlands Dwarf

Some Dwarves have made their homes in the badlands of the desert, where they make their way as merchants, travelling between cities with their beasts to sell their wares. They can go without water for 8 days and have a large resistance to heat. Other than this they very closely resemble the average Dwarf.
The Hundred-Eyed God of the Stars

"Aassotinb slkherto teyrout" - The Hundred-Eyed God of the Stars

This ancient being deals in magic that is beyond most people's comprehension. Many men have attempted to learn its secrets only to realize too late that they lacked the mental fortitude necessary to endure the pain of the knowledge they had unlocked. These unlucky souls went mad, causing many of them to take their own lives, leaving the ones who were too crazy to understand how to alleviate their pain. Not much is known of The Hundred-Eyed itself, and what little is known is heavily guarded by those that have obtained that knowledge.
Half-Orc

Some Half-Orcs are proud chiefs of Orc tribes, whose Human blood gives them an edge over their full-blooded orc rivals. Some are children of the frontiers, in places where orcs and human barbarians live in uneasy balance, fighting in some seasons and trading in others. Some are desperate outcasts doing whatever it takes to get by in a world that shuns them, making a living by strength and violence. And some half-orcs are adventurers, finding a home and a family like none they’ve ever known among people who don’t care about their ancestry, only about their valor and loyalty.

## Physical Features

### Age

Half-Orcs mature a little faster than Humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

### Size

Half-Orcs are somewhat larger and bulkier than Humans, and they range from 5 to well over 6 feet tall. Their size is Medium.

## Personality Traits

Half-Orcs inherit a tendency toward chaos from their Orc parents and are not strongly inclined toward good. Half-Orcs raised among orcs and willing to live out their lives among them are usually evil.

## Languages

* Common
* Orcish
Dwarf

Some people may consider being a bit on the shorter side a bad thing, but being as resilient as a Dwarf has its benefits.

## Physical Features

### Age

Dwarves mature at the same rate as Humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

### Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. They're considered Medium.

## Personality Traits

Most Dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of Fair Play and a belief that everyone deserves to share in the benefits of a just order.

## Languages

* Common
* Dwarvish

## Sub-Races

* Badlands Dwarf
* Deep Dwarf
* Glacier Dwarf
* Mountain Dwarf
Global Spells

These spells can be casted by the player during battles.

They can be learned at towers for some gold. Every tower offers two spells.

Only one spells can be selected at any time. Therefor it is rather wasteful to buy more then one.

The uses for spells in a battle can be used on more then one enemy or ally if your a level 2 follower of vazzar the god.
Cernnunos

"Feel free to visit whenever you like." - Cernnunos

Representing the season of spring, Cernnunos is a symbol of new life, perseverance, and love to the Fey who worship her. Being kindest of the Archfey, she tends to welcome people with open arms, offering protection and blessings fairly liberally. Many of the Archfey worshipers tend to favor her to her sisters, which causes a bit of contention between them. She keeps a familiar named Briin, a fox seemingly created from fire, and he assists her in the mortal plane if she doesn't have the energy or will to materialize.
4G

**4G**, somethingggg, or paraguayyyy, is the creator and developer of **N**umbers **G**oing **U**p, aka NGU Idle .

Theories state that "4G" derives from his other username "Somethingggg", which is spelled with four G's, hence 4G.

## Who is he?

Nobody really knows, not even himself. His real name was misspelled, lost and forgotten somewhere near Typo Zonw. .

## Twitch Channel

4G's is named 4G\_NGU on Twitch. His channel can be found at the following link:

* Twitch.tv/4g\_ngu

Occasionally 4G will livestream an update.

## Seek A Mystical Encouter

Expeditions have unearthed his whereabouts and rumors say that performing specific rituals using the keyboard and leaving him a message, may yield results. Note that it maybe crucial to perform this ritual on non full moon days.

* Discord (as paraguayyyy)
* Kongregate (as somethingggg)
Ascended x9 Pendant

*ARRRRGGGH STOP ASCENDING IT!!!!*
v·e
### About

The Ascended x9 Forest Pendant is the ninth and final ascension of The Forest Pendant:

Forest Pendant → Ascended Forest Pendant → Ascended Ascended Forest Pendant → Ascended Ascended Ascended Pendant → Ascended x4 Pendant → Ascended x5 Pendant → Ascended x6 Pendant → Ascended x7 Pendant → Ascended x8 Pendant → **Ascended x9 Pendant**

 →  →  →  →  →  →  →  →  →
Dragonborn

The Dragonborn are a true Draconic race, descending from the Elder Dragons, who once ruled the entire continent but are now thought to be extinct.

## Physical Features

### Age

Dragonborn age fairly fast, being able to walk hours after they've hatched. They grow to the size of a 10-year old Human child by the age of 3 and mature into adulthood by 15. They live to be around 80 years old.

### Size

Dragonborn tend to be much taller and heavier than humans, towering well over 6 feet and weighing close to 250 pounds. Their size classification is medium

### Color

 Blue
 Brass
 Bronze
 Copper
 Gold
 Green
 Red
 Silver
 White

## Personality Traits

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most Dragonborn are good, but those who side with evil can be terrible villains.

## Languages

* Common
* Draconic
Back To School

**Back To School** is the 34th location in Adventure Mode. It is unlocked by beating boss #125 on SADISTIC difficulty.

## Fight

Recommended stats:

 One Hit | 52.39 Oc (5.24E+28) | -

## Loot

Only cube root of loot chance bonus applies. For following items your **base chance** is

d
r
o
p
c
h
a
n
c
e

100

3

{\textstyle \sqrt[3]{\dfrac{dropchance}{100}}}

. Item levels are base drop levels without challenge or set rewards.

Normal enemy:

* Gold 600.00 T (6.00E+14) - 750.00 T (7.50E+14)
* Boost 5000 (0.00004% base chance, up to 10% max)
* Boost 10000 (0.00004% base chance, up to 10% max)
* Back To School (set) - 0.000015% base chance, up to 5% max for one of:
	+ Dunce Cap lvl 1
	+ School Jersey lvl 1
	+ ULTRAWIDE Pants lvl 1
	+ Shoes With Wheels lvl 1
	+ Floppy Elastic Ruler lvl 1
	+ THE S lvl 1
	+ A Walkman lvl 1

Boss:

* Gold 680.00 T (6.80E+14) - 850.00 T (8.50E+14)
* Exp 500 (0.000045% base chance, up to 15% max)
* Back To School (set) - 0.000045% base chance, up to 15% max for one of:
	+ Dunce Cap lvl 1
	+ School Jersey lvl 1
	+ ULTRAWIDE Pants lvl 1
	+ Shoes With Wheels lvl 1
	+ Floppy Elastic Ruler lvl 1
	+ THE S lvl 1
	+ A Walkman lvl 1
* Ascended x5 Pendant lvl 1 (0.000045% base chance, up to 12% max)
* Emperor Looty lvl 1 (0.000015% base chance, up to 12% max)

## Enemies

Boss chance 1/4

* A Different Greasy Nerd
* Sentient Jock Strap
* The Flying Spinelli Monster
* A Really Strict Nun
* The Nun's Ruler
* The Mystery Meat
* WILLY
* BELDING
Build Drop Chance

Last update : 2023-02-14 - 17:06:22

## Compatible Items

Compatible Items for Build Drop Chance
(Sort by Drop Chance)
**Head :** Choffice Hat of Greed
**Accessory :** LootzLrtozlOtZlOtTlooTTLoooLLLTTTToTlOOt·GRAND DEMON LOOTZIFER·SUPREME INTELLIGENCE LOOTY·A Battle Corgi·A Hand Cursor·The Godmother's Ring·GALACTIC HERALD LOOTY·Rare Foil Pokeyman Card·A Garrote·Emperor Looty·Ascended x4 Pendant·THE EXPONENTIAL·King Looty·Ascended Ascended Ascended Pendant·Ring of Greed·My Green Heart·Random Crayons·My Purple Heart·Sir Looty McLootington III, Esquire·Ascended Ascended Forest Pendant·Fanny Pack·My Red Heart·Ascended Forest Pendant·Ghost Typewriter·Looty McLootFace·Giant Windup Gear·Cheese Grater
Awakening The Beast (WARNING: SPOILERS)

This page contains a detailed guide on how you can go about awakening The Beast. If you want to figure out all the clues by yourself, DON'T READ THIS!

## Initial Area Unlock

First, you have to have beaten **Boss 132** (**Chocolate Salty Balls**) to unlock The Beast titan fight area. This will pit you against a mob.

* Name: **Skeleton Guardian**
	+ 30M Power and Toughness
	+ 3B Health
	+ 3M Health Regen per second

The Guardian drops A Crumpled Note, which will give you hints on how to awaken The Beast.

## Hints to hints

If you cannot figure out how to awaken The Beast, but you do not want to spoil yourself completely, here are hints to hints:

* Read A Crumpled Note. No, seriously. Try to guess.
* There are exactly five things that you have to do in the correct order.
* You can do the first four without rebirthing.
* If you complete a clue correctly, its corresponding item will appear in your inventory. This lets you know that you finished the task successfully.
* The four clues will give you four items that are the final hint for the last thing you need to do to awaken The Beast.

## The Four Clues

These clues must be completed in order, from first to last. This means you can't get The Second Clue before The First Clue. Autokilling works for each of the titan-based clues, but you may want to disable the setting so you can get each of those done in the same hour.

1. Defeat UUG, The Unmentionable while having a Level 69 Ring of Apathy equipped. This will reward you with The First Clue.
2. Defeat Grand Corrupted Tree, while having A Stick in your weapon slot. This will reward you with The Second Clue.
3. Defeat Jake from Accounting with Stapler equipped, and **nothing else**. This will reward you with The Third Clue.
4. Remove ALL equipment (MacGuffins don't count) and fight all the way from Floor 0 to 101 in the ITOPOD. You will get The Final Clue! after killing an enemy on floor 100. Make sure to **set start as floor 0** (not 1), and put 101 or higher as the ITOPOD max floor to avoid looping back to floor 0 before solving the clue.Don't enter the "Enter the ITOPOD" submenu again until you're done, because it's easy to unintentionally restart the run. This step takes about an hour.

## Last Clue

Once you have completed all of these tasks, rebirth and then rebirth again after spending **43:19** (There's a little grace time, so between 43:05 and 43:35) in the rebirth, and you will awaken The Beast and be able to start murdering him repeatedly. Have fun! Many people mistakenly believe that 1:43:19 will count, or some other number of hours, but it won't.

**Note:** After solving the final clue and rebirthing at 43:19, you'll get the tooltip "YOU HAVE RELEASED THE POWER OF THE BEAST! TREMBLE IN FEAR AT YOUR OWN STUPIDITY!"
Ascended Ascended Ascended Pendant

*And this... is to go even further beyond!
A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H*
v·e

### Note

First line of flavor text was originally "And this... is to go further beyond!" this was changed sometime in January 2020 to more closely match the reference from Dragon Ball Z.

### About

The Ascended Ascended Ascended Forest Pendant is the third ascension of The Forest Pendant, and can be ascended six times more:

Forest Pendant → Ascended Forest Pendant → Ascended Ascended Forest Pendant → **Ascended Ascended Ascended Pendant** → Ascended x4 Pendant → Ascended x5 Pendant → Ascended x6 Pendant → Ascended x7 Pendant → Ascended x8 Pendant → Ascended x9 Pendant

 →  →  →  →  →  →  →  →  →
Attack

**Attack** is crucial for Boss Fights. Without it, you will not be able to deduct the health of the boss so you will not be able to win fights. In order to be able to deduct the health off the boss your attack has to be above the defense level off the boss. Your attack minus the defense of the boss is the amount you deduct from the HP of the boss per second *(Not 100% sure if per second is correct, might be more or less)*.

## **Attack boosts**

There are multiple ways to boost your attack.

#### **Basic Training**

Basic training is the most direct way of increasing your attack and defense. With the **Double Basic Training** perk, you gain two levels per bar fill.

#### **I.T.O.PO.D.**

There are some I.T.O.P.O.D. perks that can be bought with PP to boost your attack.

* **The Newbie Stat Perk** grants a 100% multiplier to your defense and attack.
* **Stat Boost for Rich perks I** each level in the perk grants you 10% attack and defense with a maximum of 1000 upgrades.
* **Stat Boost for Rich perks II** each level in the perk grants you 1% attack and defense with a maximum of 1000 upgrades.
* **Stat Boost for Rich perks III** each level in the perk grants you 1% attack and defense with a maximum of 1000 upgrades. (evil difficulty only).

#### **NGU**

Once you unlock NGU you get two possible upgrades with time, energy, and magic.

* **NGU** Power **α** multiplies your Attack/Defense stats by 5% per level.
* **NGU** Power **β** multiplies your Attack/Defense stats by 1% per level.

#### **Augmentation**

After unlocking Augmentation you can augment your fighting power with powerful weapons and enhancements.

#### **Equipment**

The current Equipment bonus to Adventure Power also acts as an Attack multiplier, at a rate of +1% per Power unit.

#### **Spend EXP**

Under Misc in the Spend EXP menu, you can buy Attack Boost for Rich Jerks for a direct multiplier to your Attack.
Arbitrary Points

**Arbitrary Points (AP)** is the resource necessary to buy items in the 4G's Sellout Shop.

You can earn APs in the following ways:

Arbitrary points gained from all sources, except for ITOPOD kills and Special Prize, can be increased by:

* Completing achievements (max 58.25% in build 0.423)
* My Yellow Heart item/set bonus (max 20%)
* Fibonacci Perk level 89 (2%)

Maximal bonus is 193.698% (158.25% \* 120% \* 102%) and the final AP value is rounded down to nearest integer.

## Notes

1. ↑ This means clicking the "Save" button on the bottom left side of the game. You don't have to successfully save your file to receive the reward.
2. ↑ Based on the amount of gold thrown, using the formula

log

10

⁡

gold

{\textstyle \log\_{10}{\textrm{gold}}}

.
3. ↑ The AP/EXP reward is given out based on lifetime ITOPOD kills. (For example, on floors 950+, AP and EXP is rewarded whenever the lifetime kill count is divisible by 20) As such, by suitably changing ITOPOD tiers every kill (by scripting), it is proposed that the maximum possible AP earned per day is at least 46000.
4. ↑ This is calculated based on fruit tier, poop bonus and first harvest (excluding normal AP bonuses, since they're not included in other rows). See Yggdrasil for more info.
5. ↑ The time per tier can be decreased to 57 minutes with the "The Beast's Fertilizer" Quirk
6. ↑ 12 with Not So Minor Anymore perk
Build Wandoos Speed

Last update : 2020-07-04 - 08:31:19

## Compatible Items

Compatible Items for Build Wandoos Speed
(Sort by Wandoos Speed)
**Head :** Circle Helmet
**Boots :** Fuzzy Boots·Wanderer's Boots
**Accessory :** Pocket Netherlands·A Pet Rock·An Inanimate Carbon Rod·Molotov Cocktail·69 Charm·A Bald Egg·Dorky Glasses·Ring of Utility·King Circle's Amulet of Helping Random Stuff
A Giant Vat of Plutonium-238

* Boss fight
* Adventure

**A Giant Vat of Plutonium-238** is a monster you battle in Adventure Mode. It is found in The Rad-Lands.

The same can't be said for the rest of the staff. You see one lady scientist keel over, turning inside out and green at the same time, her body deforming and twisting until - oh nevermind, she's alright! Infact she looks jacked as hell and pleased with herself.
You two decide to celebrate by duking it out!
Ascended Forest Pendant

*A bright blue gem is glowing from the center of the pendant. It feels really powered up, like it's gone super saiyan or whatever. What happens if you keep going?*
v·e

### About

The Ascended Forest Pendant is the first ascension of The Forest Pendant, and can be ascended eight times more:

Forest Pendant → **Ascended Forest Pendant** → Ascended Ascended Forest Pendant → Ascended Ascended Ascended Pendant → Ascended x4 Pendant → Ascended x5 Pendant → Ascended x6 Pendant → Ascended x7 Pendant → Ascended x8 Pendant → Ascended x9 Pendant

 →  →  →  →  →  →  →  →  →
Ascended x7 Pendant

*Idk what to say at this point.*
v·e
### About

The Ascended x7 Forest Pendant is the seventh ascension of The Forest Pendant, and can be ascended two times more:

Forest Pendant → Ascended Forest Pendant → Ascended Ascended Forest Pendant → Ascended Ascended Ascended Pendant → Ascended x4 Pendant → Ascended x5 Pendant → Ascended x6 Pendant → **Ascended x7 Pendant** → Ascended x8 Pendant → Ascended x9 Pendant

 →  →  →  →  →  →  →  →  →
Warden

**Enemy** **◆** ****Warden****

## Description

Common enemy in **Endless Mode** / **Wild Metamorphosis**.

Warden in action
## Behaviour

Warden will stop at medium-long distance from the player and charge its attack. After firing its attack once, Warden will rapidly accelerate on a slightly curving path and exit the screen. If Warden escapes this way, it despawns.

## Attacks

* Warden will begin to charge up, indicated by a visual effect, while turning to track the player. The charge-up time is slightly longer for higher rarity variants. It will only perform its attack once before attempting to escape:

1. **Common** Wardens will fire a single large red projectile straight forward.
2. **Elite** Wardens will fire 5 large red projectiles forward, in an even spread.
3. **Champion** Wardens will fire a single, very large red projectile which bursts into a circle of 12 normal Warden projectiles when it hits or after a short delay.
Build Energy Bars

Last update : 2020-07-05 - 17:48:08

## Compatible Items

Compatible Items for Build Energy Bars
(Sort by Energy Bars)
**Weapons :** Nunchuks·The Disk of Dueling·Gift Shop Buster Sword Replica·Wee pin·Tommy Gun·The God of Thunder's Hammer·Chocolate Crowbar·The Candy Cane of Destiny·Bearded Axe·Beam Laser Sword·Bloody Cleaver·A Triangle·Mole Hammer
**Head :** Dunce Cap·Hamlet·Party Hat·A Worn Out Fedora·Clown Hat·Badly Drawn Smiley Face·Gaudy Hat·Circle Helmet·Magitech Helmet
**Chest :** Asslest Vest·School Jersey·Blue Eyes White Chestplate·Demonic Flurbie Chestplate·Numerical Chest·The Stealthiest Armour·Slimy Chest·Stealthy Chest·Wanderer's Chest·Badly Drawn Chest·Mega Chest·Square Chestpiece·Magitech Chestplate
**Legs :** Bell Bottoms·Flour Sack Pants·Space Suit Legs·Flamin' Hot Shorts·Buster Sword Lower·Mobster Pants·Numerical Legs·A Crappy Tutu·Edgy Pants·Chocolate Pants·Slimy Pants·Wanderer's Pants·stnaP s'rerednaW
**Boots :** Extra Spiky Spurs·Slinky Boots·Pizza Boots·Nerdy Shoes·Left Edgy Boot·BOTH Edgy Boots·Chocolate Boots·Slimy Boots·Badly Drawn Foot·Fuzzy Orange Cheeto Slippers!·Polygon Boots
**Accessory :** A Corrupted Leaf·Rock Candy·A Skipping Stone·A Pet Rock·A Cream Pie·Evil Rubber Ducky·A Manhole·The Credit Card·Right Fairy Wing·Mt. Rushmore Roosevelt's Nose·Violin Case·Plastic Red Cup·The D20·Anime Figurine·An Ordinary Calculator·A Cheap Plastic Amulet·A Power Pill·Energy Bar Bar·Candy Corn Necklace·Dorky Glasses·Ring of Way Too Much Energy·The F Tank·Gaudy Epaulettes