Mushroom

Mushroom

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Mushroom

 Temperament

Passive

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_Mushroom\_Character\_BP\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_mushroom/cw\_Mushroom\_Character\_BP.cw\_Mushroom\_Character\_BP'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 No

 Taming Method

 Knockout

 Preferred Kibble

 Kibble (Compy Egg)

 Preferred Food

 Raw Thigh Meat

 Equipment

 No Saddle Needed

 Rider Weaponry

 No

**Data**
 Magic

 Yes

 XP For Kill

45.360001 XP

 Drops

* Light Mushroom
* Poisonous Mushroom
* Primary Magic Core
* Truffle

 Feces Size

 None

 Drag Weight

120

**Habitat**

Grassland Cave
Mountain Forest Cave
Novice Grassland (subterranean)
River (subterranean)

The **Mushroom** is one of the creatures in Pixark.

## Museum descriptions

### Wild

Wild Mushroom monsters live in dark fungal caves. It is hard to distinguish them from mushroom grooves. They are peaceful creatures, so don't bully them.

### Tame

Mushroom monsters are small but powerful. They can also be used as mounts.

## Appearance

With an overly large bouncing red capped head and cartoon-ish eyes, as night falls their eyes glow brightly. Illuminating the surrounding area slightly.

## Drops

* Truffle
* Poisonous Mushroom
* Light Mushroom
* Primary Magic Core

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The Base damage for this creature is not yet known.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

## Combat

The mushroom only had one attack being a headbutt.

## Utility

The mushroom generates a low amount of natural light through the glow in its eyes.

The creature data file states that **Mushrooms** can create Poisonous Mushrooms in their inventory. This has yet to be tested, but is most likely accomplished by leaving them on wander with food in their inventory.

## Additional notes

More of a novelty tame than most, does not need a saddle to ride. Able to jump a short height.

Being even a max level requires only a single sleepy magic arrow, it's easily the easiest magical creature tame in the game.