Deseret (Ship)

**Deseret** is Alfiya Qari's primary ship, being a converted **Hasari Shipyards 630 Light Ship** (also called the **HS-630**). In civilian form, these ships are rarely seen runabouts within Hasari space today, having been out of production for about eighty years by this point-- A long time ago, though, they were renowned for their reliability by Hasar merchants who traveled up and down the spine of Aosthai on their circuits.

This example, though, has been heavily modified to suit the needs of an agent, Alfiya in particular. Due to her tendency to travel across the galaxy, a standard issue stealth ship couldn't be used; it would be both a waste of resources to do so and in the off chance she were captured in one of these excursions vital state secrets concerning Trillic design would fal into hostile hands. So, picking from a shuttle auction block, Alfiya would pick the venerable HS 630.

Its body, chiseled in appearance, has been completely rebuilt and refurbished. It has been coated in a SUNAR absorbing black composite paint, an enhanced sensory array has been added, and the aged shell of the craft has been proofed to prevent electromagnetic radiation from seeping out. With its two large rear engines, the metal around it has been replaced with non-conductive panels, limiting the heat spread to the ship proper-- The light of the thrusters, itself, obscured by slats, and operating on a pulse basis to permit high speed gliding rather than constant full power.

It is a swift, practical, and stealthy machine (despite all odds) that is just as reliable as it is to fix. However, it also is unarmed, the HS-630 never having been made to smoothly accomodate weapons systems.

## Crew

Deseret runs an extremely small crew, requiring only three, who often have to take up two or more roles in the smooth operation of the craft.

* Alfiya Qari - Commanding Officer/Agent
* Tughluk Avutov - Pilot/Engineer
* Ilhamjan Tekin - Doctor/Computer Specialist
* Dagani - Ship Management AI

## Layout

The layout of the ship is relatively simple. Entry and exit are achieved through a small airlock on the portside of the craft, the airlock itself being big enough for about three crewmembers, and having a decontamination function. From this airlock there is a corridor running through the ship; at the front of the corridor in the bow is the cockpit which has three crash seats.

Generally speaking, the interior of the ship is dimly lit, but not to an offensive degree. The walls, for the most part, are an inoffensive sand color with a gray catwalk floor, piping and wiring being neatly tucked away either overhead or on the side of the walls. The cockpit, though, is a confusing mishmash of ancient systems and newly added computational devices.

Past the commons, is the Captains Quarters and the Crewpad Medbay.

### Common Area and Mess

Immediately down from the cockpit and past the airlock is a very small common area consisting of a table and a couch inlaid in the wall. Across from this is a small, flip out mess giving access to a stovetop, microwave oven, and a regular oven. Above these things is an inlaid cabinet, holding a variety of utensils.

The table of the commons, in particular, has an integrated cathode-ray tube television which flips out from the bottom and seeks to the nearest broadcasting television station-- Or accepts memory storage. The table also has hidden storage for tivak sets, and can play a strange holographic game called **Monster Duel** which seemingly is as old as the ship itself.

### Captains Quarters

The **Captains Quarters** (starboard facing door at the rear end of the main corridor) is where Alfiya resides; just as the High Kheshigs advocate a spartan lifestyle, this room isn't any different. It is a very compact square with the same sand color as the rest of the ship, having a bed, table, and everything else one might need. Off in the side is an office which is more like a cubby, hidden behind a sliding door, the office itself having a miniature bookshelf inlaid in the wall.

### Crewpad Medbay

The **Crewpad Medbay** (portside facing door at the rear end of the main corridor) is where the rest of the crew lives; as the name would suggest, it's a mixture of crew accomodations and the medbay itself. Being a small square, it has four bunks, basic living accomodations, and a medical bay capable of accommodating surgeries.

### Engineering

Engineering is the door dead center at the end of the central corridor. It is a cramped place with access to the ship's fusion reactor, engines, and other mechanics; like the cockpit it is a mixture of old and new and is overwhelmingly confusing. Even for an average human, one will probably need to crouch in here.

### Cargo Hold

The ship's primary storage is kept down below, accessed via a hatch in the floor just past the common area. It is small considering the upper level of the hold was converted into additional living space. It is capable of carrying a few crates, and maybe a small vehicle. Outside access is gained through a lowering cargo elevator.