recursal/Fanatic-Fandom huggingface dataset:
Ka-52 Alligator

The Ka-52, as seen in-game

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> *Attack helicopter. It has several types of armament to combat medium ships.*
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## Overview

This is an alternative for the helicopter 360 Invictus. Just lacking a little speed and torpedoes, this is also 1 of the best helicopters in tier 2. It is great in manoeuvrability and durability. 360 Invictus and this helicopter has the same radar and sonar range.

## Weapons Specifications

**Cannon: 2A42 (30 mm)**

* Damage:
* Range: 2.2 km
* Ammunition: ∞

**Missile: UAM (70 mm)** [Rocket]

* Damage: 1,000 (× pcs.)
* Range: 2.6 km
* Ammunition:8 pcs.

**Missile: PTUR 9M120-1**

**Bomb: PLAB-100** [Depth Charge]

* Damage: 7,500× 2 pcs. (
* Ammunition: 12 pcs.

## Trivia

* Ka-52 is currently the main attack helicopter is Russian Armed force.
Disney(c) Pixar's(c): American Dog (proposed 2007 film)

Before Disney's "*Bolt*" was *Bolt*, there was *American Dog*....

The proposed film was about an 'American dog' actor portraying in a spy film, is soon being kidnapped and taken to the farthest parts of the west, with the assistance of a eyepatch cat, and goes through many dangerous situations.

Production for the film began when John Lasseter- head of Pixar Studios, agreed with film director Chris Sanders to take on the project as director and writer for the film. The idea was to be a both children's and action packed feature that could have become far surreal to audiences (more daring but more appropriate). Sanders was soon rejected from the project, as Bolt became the new film we know today.

Recording samples including storyboard info exist.
BA-111 Shkval (533 mm)

High-speed torpedo, mounted on submarines. Fires from a restricted aiming angle.

## Overview

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## Overview

The BA-111 Shkval is a Russian, tier 2 torpedo possessing high speed and damage at the cost of limited range. With decent reloading and high damage combined, it tops the highest damage per minute in tier 2 and improves damage drastically when upgraded due to it effecting two torpedoes. It packs two more torpedoes than the HUWS which is needed because it fires slightly faster. Additionally, due to it being the fastest torpedoes of tier 2 it tracks targets surprisingly well, especially faster ships. It's lock-on speed is one of the fastest among tier 2, equal to HUWS lock-on speed.

Range and, ironically, speed is its let down. Base range is 2.7 km and can be maxed to 3.5 km which is very much needed and should be focused when upgrading. Closer ranges such as 0.7 km push speed and tracking to its limits and often misses.

### Tactics

This torpedo is not as commonly seen as HUWS, but can be just as dangerous if not more. It should be used on a submersible vessel rather than surface warships, and if equipped on such, should be a brawler ship such as the JS Kurama. On the underwater part of things, this ship is efficient to deal with about any target because of its speed and tracking. However, it can often be let down at closer ranges. Firing at around 0.7 km or closer straight onto a target will often make the torpedo miss completely. The solution is having your ship face away from the target, perpendicular or further, and firing. This may not always work but it increases the likelihood of smashing the target with a torp.

Countering the torpedo is risky but simple - close the distance. The Shkval's high speed and tight firing angle cripples it in close range combat whether that be surface or underwater combat. As said before fast ships can minimize damage but are still regularly hit by at least one torpedo from the salvo. If you're fighting a submarine using Shkval and you're a fast ship quickly close the distance and sit nearly on top of them. Once positioned, the torpedoes will either completely miss or create a hurricane around you that will never hit you as long as you don't move too far.

## Advantages and Disadvantages

### Advantages

* Fastest tier 2 torpedo.
* Fast locking.
* Decently tracks fast ships.
* Highest damage per minute among tier 2 torpedoes.
* Decent reload.
* good ammo.

### Disadvantages

* Launched too close can completely miss a target.
* Limited range.
F-15N Eagle

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> *American fourth-generation attack plane. It acts as an attack plane. The bomber is armed to combat medium ships.*
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## Weapons Specifications

**Cannon: Vulkan (30 mm)**

* Ammunition: ∞

**Missile: AGM-88 Harm**

**Bomb: GBU-31**

* Damage: (×2 rounds)
* Ammunition: 2

## Background History

The McDonnell Douglas F-15 Eagle is an American twin-engine, all-weather tactical fighter aircraft designed by McDonnell Douglas (now part of Boeing).
Following reviews of proposals, the United States Air Force selected McDonnell Douglas's design in 1969 to meet the service's need for a dedicated air superiority fighter.
The Eagle first flew in July 1972, and entered service in 1976. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat, with the majority of the kills by the Israeli Air Force.

The Eagle has been exported to Israel, Japan, and Saudi Arabia. The F-15 was originally envisioned as a pure air-superiority aircraft. Its design included a secondary ground-attack capability that was largely unused. The aircraft design proved flexible enough that an improved all-weather strike derivative, the F-15E Strike Eagle, was later developed, entered service in 1989 and has been exported to several nations.

## Trivia

The F-15N was a real world concept alternative to the F-14, but was never developed or pursued further.
Tier II: Helicopters

Helicopters provide various types of assistance to one's ship. They can protect your ship from torpedoes, hostile strike fighters, enemy ships. Any ship that can carry a Heli has only one Heli that cannot reload, like fighters or other planes.

This page is to help you get to the right Helicopter page easily.

When AI is controlling your helicopter, it might use flares automatically to defend your ship
CN Type 001A Shandong

The Shandong, as seen in-game

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### Air Defense

▪︎ 8 x Type-730 AA (30 mm) (Enhanced Air Defense)▪︎2 x HHQ-7 (Enhanced Air Defense)

## Miscellaneous

### Requirement

Player must be level 5 or higher in order to purchase this vessel.

### Price

4,250,000 Dollars

" Bitter Winter "

-Direct translation of the name " Shandong "

## History

The Shandong is a first generation Chinese aircraft carrier. It is the second aircraft carrier in the People's Liberation Army Navy, but is the first aircraft carrier built domestically.

The ship was laid down during March 2015; launched during April 26, 2017; and completed during April 25, 2018. The ship was initially designated as Type001A during development but was designated as Type002 after construction. The Chinese government did not publicize the ship until construction was already well under way.

## Suggested armaments setup

The ship, with its flexible armaments setup, can be armed with various weapons that will furthermore improve the ship's performance. Below are some suggested weapons setup. But, bear in mind that these are just suggestions.

### In Tier 2

* Grenade Launchers: RUR-5 ASROC.
* Strike Fighters: J-15, Su-34 (for high durability aircraft), A-10 Thunderbolt II(for high damage output).
* Fighters: J-10, MIG-29K Fulcrum
* 1st helicopter: SV-22 Osprey.
* 2nd helicopter: SV-22 Osprey, Apache (for reliability), WZ-10 CAIC (more missiles)
* Air defense (first slot): Gibka.
* Air defense (second slot): Gibka.

### In Tier 3

* Grenade Launchers: RUR-5B ASROC.
* Strike Fighters: F-35 (for high damage), F/A-XX (for multipurpose aircraft).
* Fighters: F-22 Raptor.
* Helicopter: Ka-58 Black Ghost (for better anti-submarine defense) or SV-22 Osprey, WZ-19 CAIC (for better detection of enemy ships during the prelude of the match).
* Air defense (first slot): ANSEQ-3 (for players with the "hero" status), Sea RAM.
* Air defense (second slot): ANSEQ-3 (for players with the "hero" status), Sea RAM.

## Advantages and Disadvantages

### Advantages.

* Powerful anti air defense, the best in tier 2.
* Comes pre equipped with effective J-15 fighters.
* The ship is equipped with Grenade Launchers, providing anti-submarine defenses and versatile weapons.
* High mobility and maneuverability for an aircraft carrier.

### Disadvantages.

* Has low default radar range.
* Lacks secondaries/Autocannons(for those who don't know wows terms).

## Trivia

* If you check, you will find that the Shandong is virtually identical to the Russian Kuznetzov.
* This ship is really Type 002, and the real Type 001 is the aircraft carrier Liaoning.
* The ship used to cost 2,750,000 dollars; but was increased to 4,250,000 on January 17, 2022.
* The ship's health used to be 133,000 but was increased to 220,000 in the August rebalance.
Malafon

# Malafon (533mm)

Grenade launcher

> French ship-based anti-submarine system that launches a torpedo missile at a target. -In-game description
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## Statistics

Damage: 13000

Reload: 11 sec

Range: 6 km

Ammunition: 17 pcs

Speed: 340.2 knots

Durability: 65

Target acquisition time: 1.2 sec

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Damage: 17550

Reload: 7.7 sec

Range: 7.8 km

Ammuntion: 26 pcs
Rail-gun (155 mm)

Currently this weapon is still under development for Zumwalt project. Surprise your enemies with lightning-fast projectiles.

## Overview

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## Miscellaneous

### Price

1 500 000 Dollar

Rail-gun (155 mm) is a rare American cannon at Tier III. It is capable of engaging surface targets.

## Overview

This is the electromagnetic railgun mounted on Zumwalt-class destroyers. This canon can't be bought in the shop (until the April 2023 update, sold for $1500000).

Even though the weapon has been somewhat power crept in recent updates by alternatives such as the MONARC, TMF 155, EMRG, and Sahi-209 the 155mm railgun is still a reliable and deadly weapon that is not to be underestimated as what it lacks in raw damage output it makes up for in DPM, especially in ships with more than 1 cannon slot. For comparison, a single 155mm railgun can dish out 260,000 damage per minute while contemporaries such as the MONARC and TMF average around 230,000 damage per minute at max. All whilst having the advantage of far faster projectiles.
CN Type 022

## Introduction

The CN Type 022 is a rarely heard of, Tier I warship with a catemaran hull. It is pretty small and maneuverable, and has two missile slots located in the back. This ship is also the only Tier I ship with grenade launchers instead of a cannon or autocannons. Its existence is almost never heard of, but this little ship does pack a punch. It deals almost 20,000 damage per burst, which is a staggering amount for a Tier I ship, no kidding.

## Using this Ship

### Playing as a CN Type 022

If you are playing as this ship, you must use your firepower-your missiles. The two missiles that fire in volleys of 2 each do 14,000 damage per burst total and combined with the 2 x RBU-1000, that's a massive damage count. It can wipe half the health of a Tier I enemy ship. You must accurately aim with your GL to be able to deal damage at long ranges with it. Fire the missiles in salvoes of 2, which means to fire virtually everything.

### Against a CN Type 022

If you're against this ship, you're in luck if you know how to counter it. Its missile artillery can be high-damaging, but it's not very useful because of the reload. It takes around 7 seconds to reload, which is enough to prepare and fire decoy flares (7 secs of reload, 3 secs of air travel). Its GL can be countered easily at long range. My recommendation (Majorant) is to use a Helicopter or the AGM-176 Griffin missile.

## Pros and Cons

### Pros

* Good burst damage for Tier I.
* Lots of long-range missiles.
* Decently high health, even though it's a damage-focused ship.
* Only ship that has the GL in Tier I.
* Fast Speed.

### Cons

* Missiles take time to reload.
* GL is not useful in long range.
* The GL is rendered almost useless, because there are no Tier I Torpedoes.
* Ships with the AGM-176 Griffin can destroy it easily.

(to be continued soon, notify "Majorant" if you want to continue this)
SMART

# SMART (324mm)

> Indian vertically-launched anti-submarine missile. Carries a torpedo that is deployed by parachute near the intended target. - In-game description
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Missile Battery

## Stats

#### Base

Damage: 6000

Reload: 8.8 sec

Range: 7.7 km

Durability: 40

Ammunition: 19 pcs

Speed: 359.6 knots

Target acquisition time: 2 sec

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Damage: 7800

Reload: 6.16 sec

Range: 10 km

Ammunition: 29 pcs

SMART is an Indian anti-sub missile that is NOT SUSCEPTIBLE TO FLARES. Highly recommended for all ships. However, it takes longer to reach the target due to its last stage, a torpedo.
FGS F124

Frigate Epic

Vital Stats

Durability: 310,000 (403,000 maxed out)

Speed: 20.8 knots (27.4 knots maxed out)

Maneuvering Ability: 6.4 (8.32 maxed out)

Radar range: 7.67 km (9.2 km maxed out)

Sonar range: 2 km (2.4 km maxed out)

Non-Vital Stats

Year: 2003

Displacement: 5,780 tons

Country: Germany

Length: 143m

Width: 17.4 m

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>  The first frigate of the Sachsen class to be launched and then commissioned into the German Navy. The design of the Sachsen class frigate is based on that of the F123 Brandenburg class but with enhanced stealth features designed to deceive an opponents radar and acoustic sensots. Ships of this class are optimized for anti-air and anti-submarine warfare.
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GTX-690

Rumor has it that it can destroy aircraft carriers. We couldn't get past such a weapon.

## Overview

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## Miscellaneous

### Price

Battle Pass

The GTX-690 is an exclusive missile which can be obtained in the April season of the BP. Although perceived in the game as a missile, the GTX-690 in real life is a mostly outdated graphics card, and may have been essentially an April Fools' Joke.

## Trivia:

* This weapon is a nod to a Chinese meme related to the NVIDIA GTX-690 graphics card, notorious for its high power and heat generation. Its predecessor, the 590, experienced capacitor explosions, leading Chinese computer enthusiasts to nickname the line of cards "nuke."
	+ A computer enthusiast visited *Baidu Baike*, a Chinese website akin to Wikipedia, adding a statement to the page about *Carrier Killers*: "...especially its enhanced versions, which carry the 690 Tactical Nuclear Graphics Card, can destroy a carrier strike group in a single shot" in a paragraph discussing rocket-propelled grenades.
	+ Subsequently, this page was featured in a serious TV show about military equipment in Gansu, China, where the producer, mistaking it for a genuine weapon, read the statement with complete seriousness to the audience.
* So far, it does 100,000 damage in a single strike, making it on par with other Tier 3 golden missiles.

last available tier 24 may 2023 battlepass.
TA 53-56 (533 mm)

Soviet anti-ship steam-gas hydrogen-peroxide torpedo. Slow, but will blow off half the ship on impact.

## Overview

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## Overview

The TA 53-56 is a high damage, long range torpedo that is capable of breaking a ship's spine in a few volleys. It is best used against slow targets such as carriers.

Although this torpedo achieves the highest damage of tier 2 torpedoes, it is horribly let down by its speed, reload, lock-on time, and ammunition capacity. And even though it has the highest damage in a single torpedo, multiple launch torpedoes like the HUWS or Shval have higher TOTAL damage. This torpedo is very reliant on the situation or condition.

## Tactics

This torpedo can achieve it's true damage on slower targets such as aircraft carriers. However, it can be extremely ineffective against carriers with grenade launchers, especially those player controlled. It's best to be undetected and launch torps from afar when attacking a carrier. Flanking a target undetected can also work especially if the distance is closed or if the target is distracted.

The torpedo's speed and tracking are lackluster which often let it down. It has a high chance of missing even the slowest of frigates and destroyers. It's lock-on time and reload time are both really long and is advised to use stealth maneuvers almost constantly to avoid detection. And despite it's long range, it is best used at shorter ranges. Ill-advised to use against ships with high speeds or grenade launchers.

## Advantages and Disadvantages

### Advantages

* Very high damage
* Long lock-on range
* Fair pricing

### Disadvantages

* Very slow
* Painfully long reload time
* Slow lock-on time
* Low ammo capacity

## Trivia

* Highest damage of a single torpedo in tier 2.
* The slowest torpedo of tier 2.
* The longest reload time of tier 2.
* The lowest ammo capacity of tier 2.
Ikara

# Ikara (324mm)

> An Australian ship-based anti-submarine system that launches a torpedo missile at a target. - In-game description
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Grenade Launcher

Country: Australia

Rarity: Epic

### Statistics

Damage: 16000

Reload: 10 sec

Range: 6.3 km

Ammunition: 18 pcs

Speed: 427.6 knots

Durability: 100

Target acquisition time: 1 sec

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Damage: 20800

Reload: 7 sec

Range: 8.2 km

Ammuntion: 27 pcs

The Ikara is an Australian anti-submarine missile launcher used in the 1960-90s, and the first in-game shop guided grenade launcher. This means it has a significantly higher chance of hitting its target, even if it is destryod by AA. If this happens, and even if it does not, the missile dfops into the water, becoming a torpedo. The only way to counter such a weapon is, ironically, by using a traditional grenade launcher.
HUWS (324 mm)

American superhigh-speed torpedo. Supercavitation allows it to achieve high speeds.

## Overview

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## Overview

The HUWS's are a high speed, high damage, quick locking torpedo that is easily one of the deadliest weapons of tier 2. Commonly used on submarines and brawler type warships, its high damage can shred any enemy vessel daring to get close and is superb at destroying carriers.

Despite numbers, 6,000 base damage is not the torpedo's true damage. This damage refers to the individual torpedoes rather than the overall damage of the three simultaneously launched torpedoes, which has a base of 18,000 damage and can be fully upgraded to 23,400 damage.

The only downsides of this buzz-saw is its long reload and lock on distance. Even when upgraded it still maintains a somewhat short range and mediocre reload.

### Tactics

The problems you'll encounter with this torpedo is its aforementioned short range and reload. It's highly recommended to focus on upgrading range especially on surface warships. Speaking of which, this torpedo is ill-advised to be used on surface warships. High speed ships such as the Independence or brawlers like the Kurama can make this torpedo work surprisingly well. This torpedo is very popular among submarine players especially Barrakuda players because of the ships focus on underwater tactics. As a submarine you can attack carriers from a side to have a guaranteed strike from all torpedoes. On smaller, faster vessel you would approach them from either direct front or behind. Ironically, short ranged as it is, getting too close to a ship while underwater, say nearly directly below an enemy ship, has a near guaranteed miss rate.

## Advantages and Disadvantages

### Advantages

* 2nd fastest tier 2 torpedo.
* Total damage is the highest damage of tier 2 torpedoes.
* One of the fastest locking tier 2 torpedoes.
* Good pricing.

### Disadvantages

* 2nd slowest reload among tier 2 torpedoes.
* Extremely short lock-on range.

## Trivia

* The torpedoes have a chance of colliding with one another and destroying itself when launched improperly from a submarine.
* Frequently used on submarines such as the Barrakuda.
* HUWS and BA-111 Shkval share the shortest lock-on range of torpedoes.
* This torpedo looks similar to the RIM-161 (SM-3) missile.
KDX III

## Background History

The KDX III, also known as the Sejong the Great-class destroyers, is a class of missile destroyers operated by the Republic of Korea Navy. A total of six ships have been planned for the class, of which three of them have been completed as of the writing of this paragraph.

The KDX III class is the largest class of destroyers operated by the South Korean navy, and are somewhat heavier and bulkier than the Arleigh Burke and Atago class destroyers. They are currently the largest class of destroyers to utilize the Aegis Combat System.

## Suggested Armaments Setup

The ship, with its flexible armaments setup, can be armed with various weapons that will furthermore improve the ship's performance. Below are some suggested weapons setup. But, bear in mind that these are just suggestions.
J-25

The J-25, as seen in-game

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> *Design of the Chinese Air Force's deck-based fighter. The project will enter into service by 2035. The aircraft is currently under development.*
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## Armaments and Details

**Cannon: ZPT-99 (30 mm)**

**Missile: YJ-83KH**

**Missile: DF-17 Glider** [Hypersonic Missile]

* Damage 25,000 per missile.
Skhval 533mm fast torpedo

The Skhval 533 mm Fast Torpedo marks a change in the playstyle of torpedoes.

## Playstyle

The Skhval doesn't home in on the target,instead the torpedo travels at extremely fast speeds enough to hit the target before it hows out of the way.Compared to the Mark 54 skhval can only be fired in a narrow straight arc on submarines.

damage : 13000

### Pros

* Fast torpedo speed
* quick reload
* High caliber (533mm) torp, more damage compared to HUWS

Cons

* no homing
* restricted firing angle
B-21 Raider

The B-21, as seen in-game

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> *The B-21 Raider is a bomber built by the United States that emphasizes on the term "bomber," since it is equipped with nothing but bombs.*
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## Overview

The B-21 Raider is a bomber that was built by the United States. Unlike her bomber rip-offs/cousins, she lacks any torpedoes and missiles and comes equipped with three different bomb types which deploy separately. Unlike missiles, bombs cannot be evaded using missile countermeasures and cannot be shot out of the sky, meaning that damage completely relies on the pilot's aim. The B-21 comes pre-equipped on the USS Enterprise (CVN-80).

## Weapon Statistics

· Bomb #1: **HRAB-250**

* Ammunition count: 2
* Deploy multiple bombs in rapid succession that, individually, deal light damage (collectively 30,000 possible damage).
* Bombs rely on pilot's aim; immune to any counter measures other than movement.

· Bomb #2: **HRAB-VAC**

* Ammunition count: 4
* Deploy single, free-fall vacuum bomb that deals great damage (possible 30,000 damage).
* Bomb relies on pilot's aim; immune to any counter measures other than movement.

· Bomb #3: **HRAB-NUKE**

* Ammunition count: 1
* Deploys a single nuclear bomb that deals significant damage (possible average 47,000 damage).
* Bomb relies on pilot's aim; immune to any counter measures other than movement.

## Trivia

* The B-21 Raider is the successor of the B-2 Spirit.
* The B-21 lacks any vertical stabilizers unlike its foreign counterparts.
* In-game, the B-21 is the most durable bomber.
* Fastest bomber using afterburner; max upgrade results in a 113.7 knots afterburner speed.
AGM-176 Griffin

Lightweight guided missile. Several pieces are shot simultaneously. Too small to try to shoot them down with air defense.

## Overview

The AGM-176 Griffin is a lightweight American missile designed to counter adversary of small displacement as it assaults with small precision guided attacks. Because of its tiny size, this missile carries a modest payload and hence does not deal a large amount of damage every assault. However, this is offset by the fact that this battery shoots a total of three units every strike, for a total damage of 3450 stock.

This is still not much in comparison to the other missiles in this category, but it has a significant advantage. Because this missile is tiny and releases several units at once, it is extremely tough to intercept. Even the best AA-equipped ships have trouble dealing with swarms of Griffins.

Not only that, but this missile reloads quickly and has a large amount of ammo. With 64 rounds to attack, you can fire a total of 192 Griffins from a single missile slot!!!

## Pros and Cons

### Pros:

* Several units per launch make it difficult to be stopped
* Reloads rapidly
* Has a lot of ammunition, up to 64 per slot
* Locking on vessels is incredibly quick, with only 1 second required.
* Has a very economical price .if you have a ship with 2 missle slot use the agm griffin upgrade reload to max it will be the ultimate missle spammer

### Cons:

* Meager damage per missile
* Underwhelming DPM
* It takes a long time to eliminate opponents.
Weaponry: Cannons

"**Naval Cannon** is artillery mounted on a warship, originally used only for naval warfare and then subsequently used for shore bombardment and anti-aircraft roles" - Wikipedia

That's exactly what cannons do in this game, they are used to injure enemy vessel with barrages of shells. Cannons in this game are quite diverse, having different stats, strengths and weaknesses. They are used for a variety of things, like hitting enemy ships to taking out aircraft. This page will help you get redirected to your desired, cannon page, just click on of the cannons below, and go learn more about naval guns and how to use them !!
CN Type 096

The Type 096, as seen in-game

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## Background History

The Type 096 is a class of nuclear powered ballistic missile submarines designed for the Chinese People's Liberation Army Navy (PLAN). Construction is expected to begin in the 2020s and will be armed with the JL-3 Nuclear capable Submarine Launched Ballistic Missile (SLBM), and appears similar in design to the Type 094 SSBNs it is probably going to replace.

## Tactics

### Playing as CN Type 096

Do not rush into enemy lines, you will vaporise quickly if so. Long-range combat is essential with missiles. After some time, try to move forward steadily. Also make sure you utilise the vast torpedo arsenal.

This submarine performs best at a distance, consistently spamming missiles and torpedoes until the enemy either ignores you or dies.

## Suggested armaments setup

Missile battery: DF-17/ SCALP Naval/x-35

Missile battery: DF-17/ SCALP Naval/ Bulava/x-35

Torpedo: Mark-48/SLWT/Yu-7

Torpedo: Mark-48/SLWT/Yu-7

Torpedo: Mark-48/SLWT/Yu-7

I still suggest you use the default armament. It's perfect for spamming torpedoes (Yu-7) with decent damage and high velocity.

## Advantages and disadvantages

### Advantages

* Extensive armament
* Good speed and maneuverability for a submarine
* Small size making it easier to dodge torpedoes
* Decent health bar

#### **Disadvantages**

* Poor oxygen capacity
* High price

## Trivia

* The sub is proclaimed to be one of the best submarines purchasable for dollars.
* The in game model for this submarine looks starkly different from the design conceived for the project.
Monarc (155mm/52)

Experimental howitzer made in Germany. Fires heavy bursting projectiles.

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The Monarc is a legendary German cannon at Tier III. It is capable of engaging surface targets.

## Overview

The MONARC is very powerful, it has roughly the same damage as one Yamato shell. If placed on a Caio Duilio, Kurama, Vella Gulf or Port Royal, the results are devastating. It is advised to destroy ships with a MONARC quickly to avoid it single-handedly sinking your entire team.

## Background

MONARC stands for Modular Naval Artillery Concept. It was an experiment in which a turret of the PzH 2000 self-propelled howitzer was mounted on a naval ship. The trials took place in Germany in 2004. However, it seems like the experiment was not deemed successful as future German frigates were armed with Oto Melara naval guns.
X-47B

**Statistics**

Base

Durability: 10,000

Aviation reserve: 1 pcs

Top

Cost: 4,500,000 dollars

Rarity: Rare

**Armaments**

Machine gun#1: GAU-22

Missile#2: Brimstone

Missile#3: AGM-158 JASSM

Bomb#4: GBU-39

The X-47B is a drone made by the United States that is featured in the game. It is the east expensive rare drone, but it deals a significant amount of damage for its inexpensive nature. The drone has arguably the most accurate aircraft gun in all of Modern Warships, with two missiles and a guided bomb to match. Highly recommended, as it can attack air targets with its cannon as well.
IT DDX

The DDX, as seen in-game

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> *DDX, the new destroyer of the Italian Navy. Scheduled to enter service around 2030. This ship combines a large number of artillery systems and missile weapons.*
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## Overview

The IT DDX is a fictional concept of an Italian destroyer. It used to be in the Battle Pass, but, as that month's Pass has ended, you can get it in the Free Market.

## Play Style & Tactics

### Playing as an IT DDX

Stay away from submarines and ships like the RF TARK Pyotr Veliky. You are not meant for brawling. Play at long range.

### Playing along an IT DDX

Stick close to it and aid it with air defense, as its air defense is on par with Ashigara's.

### Playing against an IT DDX

Using torpedoes and spamming missiles should bring the DDX to its doom.

## Advantages & Disadvantages

### Advantages

* Pre-equipped Legendary SCALP missiles.
* X2 torpedo slot.
* Relatively large missile artillery
* Reasonable speed and maneuverability

### Disadvantages

Poor air defense, on par with that of the Ashigara's.

No grenade launchers.

Poor durability.

**Suggested Armaments Setup**

This ship has a varying armaments setup, and it can be changed to further improve the ship's performance.

Missile(X2 slot): SCALP Naval

Missile(X1 slot): SCALP Naval, RUM-139 Swarmer

Cannon: MONARC, H/PJ-45B(for additional air defense)

Torpedo: A244 SLWT(for quick reload), UGST Physic(for high damage), Mark 48

Autocannon: RAPIDFire(for additional air defense), 3M-47 Gibka(for high damage)

Air defense: Pantsir-ME, Garpun (30mm), SeaRAM

Helicopter: RAH-66 Comanche(for additional ASW capabilities)
Xian H-20

The Xian H-20, as seen in-game

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> *The Xian H-20 is a Chinese bomber that is well suited for multipurpose combat.*
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## Overview

The Xian H-20 is a Chinese bomber that is featured in the game. The aircraft is effective in multipurpose combat since its torpedoes allow it to engage surface and subsurface targets. Comes equipped with 5 different weapons which include missiles, bombs, and torpedoes.

## Weapons and Details

**YJ-83KH Missile:**

* Locks onto a target and launches 4 small missiles (average 14,000 total damage per launch).
* Lock-on range: 5.3km.
* Ammunition count: 4
* Fast reload compared to rest of weaponary.
* Vulnerable to missile countermeasures and air defense.

**YJ-18 Missile:**

* Locks onto a target and launches 2 cluster missiles that deploy when near the target (average 22,000 total damage per launch).
* Lock-on range: 14.6km
* Ammunition count: 4
* Vulnerable to missile countermeasures and air defense.

**Yu-7 Torpedo:**

* Lock onto a target and launch 2 torpedoes (average 33,000 total damage per launch).
* Lock-on range: 5.3km
* Ammunition count: 1
* Vulnerable to grenade launchers.

**HRAB-VAC Bomb:**

* Deploys single free-fall vacuum bomb (average 30,000 total damage per deployment).
* Ammunition count: 4
* Creates a large explosion cloud.
* Relies on pilot's aim; not affected by any countermeasures and can only be countered via movement.

**HRAB-250 Bomb:**

* Deploys multiple (14) small bombs that collectively deal high damage (average 100,000 total damage per volley).
* Ammunition count: 2
* Relies on pilot's aim; not affected by any countermeasures and can only be countered via movement.

## Trivia

* The 2nd most durable bomber of the three.
* Slowest bomber in terms of afterburner.
USS New Hampshire

"Concept of a next-generation battleship for the US Navy. The design of the battleship uses the entire innovations and technologies of the Zumwalt destroyers"

The USS New Hampshire is the last ship of the iconic Oregon class of battleships (another masterpiece made by Planetrix15), boasting extremely dense air defenses, heavy artillery batteries, and extensive missile armaments rivaling that of a conventional carrier strike group. She’s fairly slow and large, but she’s tough and quite the bruiser in close-quarters battle, while still being very dangerous at long ranges if properly equipped. Her direct successor is the USS Massachusetts (somebody has something to live up to!).

The Oregon Class was a direct response to the growing presence of the Chinese navy in the pacific, originally planned to be an evolution of the Zumwalt design, hence the 10XX designation, the Oregon became the first Battleship to be produced since the HMS Vanguard. While not as stealthy as her Zumwalt cousin, the Oregon, despite its immense size had the radar cross-section of a small yacht. The Oregon Class was the first ship to introduce the Aegis II Radar and Fire Control System, which signified a significant advancement over its predecessor. Upon its introduction the USS Oregon not only became the largest battleship ever built, surpassing the Yamato by over 300ft, but she was also the longest warship in the world by 200ft. She would only be surpassed by the New Hampshire which was 60ft longer to accommodate an enlarged hanger.

Speed: 48kts Flank, 32 Cruise

Range: Unlimited (Nuclear)

Length: 1,257ft (Oregon, Nevada) 1,317 (New Hampshire)

Beam: 246ft

Draft: 82ft

Height from waterline: 184.5ft

Displacement: 72,000tns (Oregon, Nevada) 83,000tns (New Hampshire)
Bofors NAG Stealth (57 mm)

A Swedish shipboard 57mm artillery unit, this version is equipped with a stealth cover.

## Overview

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## Miscellaneous

### Price

125,000 Dollar

The Bofors NAG Stealth (57 mm) is a tier 2 cannon originating from Sweden. The gun itself is a mark 3 and obtained its stealth cover for the purpose of helping the Visby-class corvette keep its stealth capabilities.

In-game the gun fires smaller projectiles than its fellow tier 2 cannons (with the exception of the Korkut-D) meaning that its damage per shell is very low. However, this is counter balanced by its high bursts of fire launching 6 shells in succession. Because of its decent rate of fire and lower caliber size, it maintains high accuracy during and after firing. This is the cannon's selling point.

Its high accuracy means it maintains consistent damage at all ranges. Its high shell count per burst means it can hold well in close range fights. Top it off with one of the best reloads and it is easily one of the best cannons of tier 2.

## Gallery

Stealth Bofor as it appears on the XWind 4000.Stealth Bofor on the HSwMS Karlstad, a Visby-class corvette.
WZ-10 CAIC

The WZ-10, as seen in-game

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> *Attack helicopter manufactured in China. It is first Chinese attack helicopter with two-seat cabin. The helicopter was adopted by the PLA in February of 2011.*
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## Weapons Specifications

**Cannon: M197 (23 mm)**

* Damage: × pcs. (
* Range:
* Ammunition: ∞

**Missile: HJ-10**

* Damage:
* Range: 4.0 km
* Ammunition:8 pcs.

**Missile: HJ-10**

* Damage:
* Range: 4.0 km
* Ammunition:8 pcs.
WG-13 Super Lynx

The WG-13, as seen in-game

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> *British multi-purpose helicopter, originally conceived for civilian use, but later became a military and naval helicopter.*
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## Weapons Specifications

**Cannon: M134 Minigun**

* DPS: (×2 rounds)
* Damage:
* Range: 3.0 km
* Magazine size:
* Ammunition: ∞

**Missile: PTUR 9M120-1**

* Damage:
* Range: 3.9 km
* Ammunition:
WZ-19 CAIC

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> *Armored attack helicopter manufactured in China. Designed based on helicopter WZ-9.*
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## Overview

The WZ-19 CAIC is a helicopter featured in the game. The helicopter works best in detecting enemies at the beginning of a match due to its high speed.

## Armaments and Details

**Cannon: Z19 M197 (23 mm)**

* 500 damage per shot with 40 ammunition per magazine.
* It can fire from 3.0 km away. But after several shots the aim become scattered.
* It can't lock-on air targets.

**Missile: UAM (70 mm)** [Rocket]

* It fires 8 Unguided Missiles per volley which deals 1,000 damage (1,500 crit. hits) each, a total of (8,000-12,000 damage) per volley.
* It lock-on targets from 2.7 km away.

**Missile: HJ-10**

* It fires 2 Guided Missiles per volley which deals 2,500 damage (no crits.) each, a total of 5,000 damage per volley.
* It lock-on targets from 4.0 km away.

**Missile: PL-12** [AA]

* It fires a single Air-to-Air Missile which deals 1,250 damage (no crits.).
* It lock-on targets from 5.0 km away.
X-35

Subsonic low-altitude anti-ship missile designed to destroy ships with a displacement of up to 5,000 tons.

## Overview

X-35 is a tier III rare Russian missile system used for anti-ship purposes. It is capable of destroying enemy surface targets. It is on many Tier III Russian ships as a base weapon along with the P-700 Granit. Usually, players will unequip the X-35 because it doesn't deal good amounts of damage to enemies. (Its burst is 20,000) However, it's still great when you want lots of quick-reloading missiles to overwhelm your enemy.

## Builds with the X-35

Many builds aren't consisted of this missile, but if I (Majorant) were to recommend one, I would go for something like a CN Type 055 Nanchang and put all two missile slots as X35. This can fire six missiles per volley, and overwhelm the enemy's airdefense. The same strategy used to work on the RUM-139 Swarmer, but it changed into an Anti-Submarine Torpedo. (ASROC)

## Pros and Cons

### Pros

* Two projectiles are fired per volley, so there is a bigger chance of penetrating the enemy's airdefense.
* Lots of ammunition, even at base stats.
* Good for beginners or missile spammers.

### Cons

* Too small damage.
* Compared to other missiles, it's not really a good choice.
* Bad in online matches.
UGM-84 Harpoon

American anti-ship cruise missile, it is one of the most wide-spread missiles in the world.

## Overview

UGM-84 Harpoon is a common, tier I American cruise missile. The missile is capable of destroying enemy surface targets. It is equipped on the USS Fort Worth, a tier 1 corvette.

It has a fairly good damage for its tier at 9000 HP. This, couple with its good reload time make it one of the best missile weapons for tier 1.

### Pros

* High damage for tier 1.
* Quick reload for the damage it offers

### Cons

* Fairly slow Missile travel speed to target
* Average lock-on time.
Su-47 Berkut

The Su-47, as seen in-game

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> Russian experimental carrier-based fighter. The fighter has a reverse sweep wings, composite materials were used in its design. It's a pity that it never entered into service.
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## Weapons Specifications

**Cannon: GSH-30-1 (30 mm)**

* Ammunition: ∞

**Missile: UAM (70 mm)** [Rocket]

**Missile: X-29**

**Missile: K-13** [AA]

## Background History

The Su-47 fighter aircraft, previously called the S-37 Berkut or Golden Eagle, was developed by the Sukhoi Design Bureau of Moscow, Russia, and performed its first flight in September 1997.

Su-47 is in a forward-swept wing configuration and uses a highly unstable triplane (with three main lifting surfaces) aerodynamic configuration.

The Su-47 was introduced in January 2000 and completed the first stage of flight trials in December 2001.

It has extremely high agility at subsonic speeds. The aircraft did not enter full production and the sole aircraft served as a technology demonstrator. It serves as a base for the development of Su-57, a fifth-generation supersonic stealth fighter.

## Trivia

* Even though Su-47 is a successful forward-sweep wing aircraft, it never entered full production.
* Its data and experience was later used to build Su-57 fighters.
X-51 Waverider

A hypersonic laser guided cruise missile under development by the United States as part of the Prompt Global Strike project. This modification is adapted for launch from warships.

## Overview

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## Miscellaneous

### Price

8,500,000 Dollar

X-51 Waverider is an epic, tier III American hypersonic missile. It can destroy surface targets.

## Overview

Unlike other hypersonic missiles in the game like the DF-17 and Zircon, X-51 has to be manually guided to the target by the player. Due to the manual guidance, the missile is not susceptible to countermeasures. The only way to stop the X-51 is to shoot it down using air defence systems. In addition, the high speed of the missile makes it difficult for air defense systems to intercept the missile. Since the recent updates, the X-51 has been nerfed considerably, lowering its speed, durability and damage. In game, this missile is no longer hypersonic. However, with the proper technique to avoid AA defenses it can still be a lethal weapon.

## Background history

The Boeing X-51 Waverider is an unmanned research scramjet experimental aircraft for hypersonic flight at Mach 5 (3,300 mph; 5,300 km/h) and an altitude of 70,000 feet (21,000 m). The aircraft was designated X-51 in 2005. It completed its first powered hypersonic flight on 26 May 2010. After two unsuccessful test flights, the X-51 completed a flight of over six minutes and reached speeds of over Mach 5 for 210 seconds on 1 May 2013 for the longest duration powered hypersonic flight.
Хранитель Мон

**Хранитель Мон-** Один из отрицательных персонажей Time of Chaos(книга). Один из императоров Культа Хаоса.

## Внешний вид и характер

Хранителю Мону на момент событий Time of Chaos(книга) около 30 лет. Он очень верный Нэйгону и всему культу Хаоса. Он держит ключ от Храма Хаоса, висящий у него на шее. Он носит фиолетовую робу, кожа у него очень бледная, лысая голова и татуировка на ней в виде звезды Хаоса. Он владеет отлично магией и метает кинжалы. Он сильный, ловкий и коварный.

## Биография

Один из императоров Культа Хаоса. Он вместе со своими культистами охранял Храм Хаоса. Когда члены отряда MOON добрались до него на вершине горы, где находился Храм Хаоса, он метнул в них кинжалы и попал в горло Римаду, убив его. Шериф Колин выстрелил двумя пулями в его голову, но они ничего не сделали ему. Илья Никитин решил остаться с ним один на один и победил его, отрубив ему голову своим мечом, загоревшимся магическим огнём.
UGST Physic (533 mm)

A modern multipurpose deep-sea guided torpedo designed to defeat surface ships and submarines.

## Overview

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## Miscellaneous

### Price

3,500,000 Dollar

The UGST Physic (533 mm) is an epic Russian torpedo at Tier III. It is capable of engaging surface and underwater targets.

## Overview

The UGST Physic is the first epic torpedo in the game. It was added in update 0.49.0, released in April 2022.

Being an epic weapon, it offers improved performance when compared to other torpedoes at Tier III, having higher damage and speed than Mark-48 and TA 53-65 K.

However, it has shorter range and a long lock-on time. It has also less ammo and a much higher dollar cost than the other options.
USS Fort Worth (LCS-3)

The Fort Worth, as seen in-game

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The USS Fort Worth is one of the 4 ships you can buy at the start of the game.

its a fast and agile ship that has one helicopter, one cannon and one missile laucher.

On tier 1 matches its one of the best ships due to it being able to deploy CAS (close air support), in this case a Helicopter), not all tier 1 ships have AA(Anti-Aircraft Fire) thus the helicopter is nearly invincible.

Armed with one Bofors Sak-57 its a strong cannon with a damage out put of 780 per burst. Each burst consists of 5 shells.

Furthermore, it's armed with a UGM-84 Harpoon with a damage out put of 9K HP. The issues that arise with Fort Worth is usually related to maneuverability due to long rudder shift times and a relatively large turning circle.Its also slow at only 13.6 knots.

### Upgrade Guide

Players using Fort Worth need to focus on two things: The ships durability and the ship's speed. Commanders are requested to upgrade the speed in order to make the bad speed at least bearable. Then, durability to increase the general survivability of the ship. All other upgrades are optional.

### Pros

* Good HP pool which is only low if it sees higher tier ships.
* Its a good all-rounder with cannons, missiles and CAS.
* Along with RF Sovetsk Karakurt,The only tier 1 corvettes with AA.

### Cons

* Low Maneuverability, long rudder shift times and large turning circle for size.
* Slow speed even for a Corvette.
Wiki Guidelines, Rules and User etiquette

Aside from just editing, editors must also follow a set of rules to make this environment run smoothly. If you are just starting and don't know how; then worry not *kababayan,* as this page will direct you into making a proper and acceptable contribution.

It is worth noting that the Modern Warships wiki is only small, and we accept anyone's help. But before you make a page or press the edit button, kindly oblige to the following basic rules.

This Wiki itself strictly complies to FANDOM's Terms of Service, so we highly suggest that you read it first.

## When making a page.

If you wish to add a page, then follow these rules.

* Make your page as relevant to this wiki. Maybe adding a single page not directly related to this game may not be harmful, but spamming it is unacceptable.
* Avoid making pages that advertise any unrelated subjects to this game.
* Make your pages as neat as you can. Make proper use of grammar, but if you cannot,then just make your statements straight to the point.

## When editing a page.

* Avoid vandalizing pages. For so you know, it takes effort to make a proper page. So vandalizing any valid page is unacceptable.
* Please observe cleanliness when editing pages. As aforementioned, make proper use of grammar, but if you cannot, then just make your statements straight to the point.
* When adding hyperlinks, make sure that they are relevant to the topic.

* Please be as civil and neutral when implementing any critical information.
* Avoid posting inappropriate content in pages.

## Proper user etiqette.

* Learn to respect everyone here, regardless of whatever trait, "condition", nationality, etc.
* Don't harshly criticize anyone's hospitality to other visitors and newcomers.
* Anti-Semitism is prohibited within the Wiki.
* Unsolicited political topics and arguments should be avoided at all times.
* Respect other's opinions, whether that has anything to do with the game or not. Do not intimidate them into changing their opinions.
* Write your opinions in a respectable and clean manner. Also, it is optional to write a reason as to why you in conceptualized that opinion to avoid anyone from misinterpreting it.
* Avoid spamming in the comments.
* Avoid writing unnecessary advertisements in the comments.
* Refrain from writing bad words.
* Avoid dating in this wiki.
* If you see something incorrect in the pages, then point it out. But do not rant about it.
* When writing hyperlinks, it is optional for you to add a description to the said link. Also, avoid any Ip-grabbing links.
* Doxxing within this Wiki is prohibited.
USS America (LHA-6)

The USS America, as seen in-game.

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"The lead ship of the America-class amphibious assault ship. The America-class has an increased aviation capacity to include an enlarged hanger deck." - In-game description

## Overview

The America is basically a cheaper CVX with grenade launchers and better AA.

## Tactics

### Playing as America

Use your above average speed and maneuverability (for a carrier) to evade enemies.

### Playing alongside America

The America has a reasonable air defense, on par with the Admiral Ushakov's.

## Suggested Armaments Setup

Strike fighter: Rafale M, J-35

Drone (first slot): X-47B(All round good choice), S-70 Okhotnik(Heavily armed)

Drone (second slot): X-47B(All round good choice), S-70 Okhotnik(Heavily armed), KUS-FC(High durability)

Helicopter: RAH-66 Comanche(helps with ASW), WZ-19 CAIC(for high durability)

Grenade launcher: RBU-12000(fast reload)

Autocannon: 3M-47 Gibka (Anti-tank)(best damage), Marlin(best range)

Air defense (x2 slot): SeaRAM, 3M89 Palash(best AA gun), Pantir-ME, Garpun

Air defense (x4 slot): SeaRAM, 3M89 Palash, Garpun

## Advantages and Disadvantages

### Advantages

High speed and maneuverability, for a carrier.

Cheaper than its Korean counterpart, the CVX.

Also has grenade launchers.

Has 2 drones.

### Disadvantages

The least durable of all Tier III carriers.

Incredibly costly.