About Survivors

Survivors are remaining humans living in the apocalypse, and one of the primary focuses of State of Decay 2. Survivors have many core components, including statistics, skills, traits, and hero bonuses. All of this information (with the exception of carry weight) can be seen on the character card (shown).

## Statistics

Statistics are basic values survivors have. They include Health, Stamina, Carry Weight, Morale, and Standing.

The base stats for each survivor are as follows:

* Health: 100
* Stamina: 100
* Light Carry Weight: 15
* Normal Carry Weight: 45
* Morale: 0
* Standing: 0

All stats can be increased or decreased, depending on modifiers affecting the character.

Going above the carry weight thresholds will increase stamina usage by .50 (LCW) or 1.00 (NCW)

The deeper values and rules of standing is a complete unknown.

Morale ranges from -100 to 100.

## Traits

> *Main article: Traits*
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Traits are personality quirks and physical differences that affect skills, stats, and hero bonuses. They are randomly assigned when a survivor is created or spawned. Most or all traits have some effect on the character, even if they don't list any effects when selecting the trait box. Traits can range from extremely obstructive to mixed to incredibly helpful. They cannot be removed through normal means.

## Skills

> *Main article: Skills*
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Skills are the different abilities and knowledge a survivor has. They can be separated into 3 types: Core, Community, and Quirk.

Core skills include:

* Cardio
* Wits
* Fighting
* Shooting

Community Skills and Quirk Skills are too numerous to list here.

All Survivors have the core skills, while Community or Quirk skills may need to be learned through Textbooks or Outposts.

Skills naturally level up as you perform associated activities and Facility Actions. Community and Core Skills can be specialized once they are maxed out. Specializations are an extension of the base skill and add further bonuses depending on which specialization is chosen.

## Hero bonuses

> *Main article: Hero Bonuses*
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Hero bonuses are tied to Standing, and give very specific bonuses to the whole community. They are determined by traits. Hero bonuses cannot be seen on recruit characters, and are not active on citizen characters. Once a character becomes a hero, their bonus will activate (hence the name). Hero bonuses range from radio call ins to stat boosts to passive bonuses. Hero bonuses, like traits, cannot be removed or changed by normal means.

## Inventory

All survivors have an inventory. Any item picked up will be stored here. Sections include Equipment, Pockets, and Backpack.

Equipment holds the items you are currently using. One slot each is dedicated to Close Combat weapons, Melee weapons, Sidearms, Primaries, a Backpack, and a Rucksack. You cannot hold an item of a different type in these slots. You cannot unequip your CC weapon.

Pockets are universal slots, but are extremely limited. There are 2 slots by default. The number of slots can only be increased by Backpacking and Resourcefulness, for a total of 4.

Backpack slots are where the majority of your stuff will be stored. How many slots you get depends on the type of backpack equipped.

* Small/Ultralight: 6 Slots
* Standard: 7 Slots
* Large/Hiking: 8 Slots