Unoptimized Cruisers

The Unoptimized Cruisers are a set of challenging cruisers. Having limited system power and crew capacity, these ships are much harder compared to other player ships. They appear on the fourteenth page.

## **Layout A**

*Feeling up for a challenge? This cruiser is very poorly optimized, and thus can only upgrade its systems to lower than normal thresholds.*

* Default Name: The Limit
* Starting Crew: 1 Human, 1 Engi, 1 Orchid Floral, 1 Phantom
* Starting Reactor: 3
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2) **[Max 6]**
	+ Engines (2) **[Max 5]**
	+ Oxygen (1) **[Max 1]**
	+ Weapons (2) **[Max 5]**
	+ Drones **(0)** **[Max 5]**
	+ Medbay (1) **[Max 1]**
	+ Teleporter **(0)** **[Max 1]**
	+ Cloaking **(0)** **[Max 2]**
	+ Mind Control **(0)** **[Max 1]**
	+ Hacking **(0)** **[Max 1]**
	+ Piloting (1) **[Max 2]**
	+ Sensors (1)
	+ Doors (1)
	+ Battery (2)
* Starting Weapons
	+ 'Tyche' Missiles
	+ Burst Laser MK I
* Starting Augments
	+ Repair Arm [M]
	+ Emergency Manual
* Starting Resources
	+ 23
	+ 6
* Slots: 2 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. As soon as he sees your ship, he hangs up immediately, but reconnects not long after. "No. You can't be serious. They sent THIS ship to save us? Is this some sick stupid joke?" Tully sighs. "Well unfortunately, you're the Federation's last hope. Try not to throw it all away, okay? We're all counting on you now."* **(SHIP\_LIMIT)**

### **Unlock**

* Win the game with any Elite vessel to unlock this ship.
* The design of the ship is similar to that of the SDM Cruisers.
* All of the unoptimized cruisers have the same layout, but some of the airlocks are removed from the B and C types.

## **Layout B**

*Contrary to typical logic, this ship is not better than its Mk I version. In fact, it's quite worse.*

* Default Name: The Limit II
* Starting Crew: 1 Slug, 1 Engi, 1 Human Medic
* Starting Reactor: 3
* Max Hull: **15**
* Crew Capacity: **4**
* Starting Systems
	+ Shields (2) **[Max 4]**
	+ Engines (2) **[Max 5]**
	+ Oxygen (1) **[Max 1]**
	+ Weapons (2) **[Max 5]**
	+ Drones **(0)** **[Max 5]**
	+ Clonebay **(0)** **[Max 1]**
	+ Medbay **(0)** **[Max 1]**
	+ Teleporter (1) **[Max 2]**
	+ Cloaking **(0)** **[Max 2]**
	+ Mind Control **(0)** **[Max 1]**
	+ Hacking **(0)** **[Max 1]**
	+ Piloting (1) **[Max 1]**
	+ Doors (1) **[Max 2]**
	+ Battery (2)
* Starting Weapons
	+ 'Artemis' Heavy Missiles
	+ Ion Barrage MK I
* Starting Augments
	+ Recycler Module
* Starting Resources
	+ 15
* Slots: 2 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. As soon as he sees your ship, he hangs up immediately, but reconnects not long after. "No. You can't be serious. They sent THIS ship to save us? Is this some sick stupid joke?" Tully sighs. "Well unfortunately, you're the Federation's last hope. Try not to throw it all away, okay? We're all counting on you now."* **(SHIP\_LIMIT)**

### **Unlock**

* Win the game using the Limit to unlock this ship.

### **Trivia**

* Two airlocks are removed from the ship compared to the Layout A.

## **Layout C**

*By playing this ship, you sign away your right to have fun.*

* Default Name: The Limit III
* Starting Crew: 1 Zoltan, 1 Shell Scientist
* Starting Reactor: 3
* Max Hull: **15**
* Crew Capacity: **4**
* Starting Systems
	+ Shields **(0)** **[Max 2]**
	+ Engines (2) **[Max 3]**
	+ Oxygen (1) **[Max 1]**
	+ Weapons (2) **[Max 3]**
	+ Drones (2) **[Max 4]**
	+ Clonebay **(0)** **[Max 1]**
	+ Medbay **(0)** **[Max 1]**
	+ Teleporter **(0)** **[Max 1]**
	+ Cloaking (1)
	+ Beam Artillery **(0)** **[Max 1]**
	+ Mind Control **(0)** **[Max 1]**
	+ Hacking **(0)** **[Max 1]**
	+ Piloting (1) **[Max 1]**
	+ Doors (2) **[Max 2]**
	+ Battery (1) **[Max 1]**
* Starting Weapons
	+ 'Sekhmet' Mine Launcher
	+ Heavy Laser MK I
* Starting Drones
	+ Shield Overconserver
* Starting Augments
	+ Respirators [X]
* Starting Resources
	+ 15
	+ 15
* Slots: 2 Weapons, 1 Drone, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. As soon as he sees your ship, he hangs up immediately, but reconnects not long after. "No. You can't be serious. They sent THIS ship to save us? Is this some sick stupid joke?" Tully sighs. "Well unfortunately, you're the Federation's last hope. Try not to throw it all away, okay? We're all counting on you now."* **(SHIP\_LIMIT)**

### **Unlock**

* Win the game using the Limit 2 to unlock this ship.

### **Trivia**

* All of the airlocks are removed from the ship.