Marisa Kirisame (Gensokyo Reloaded)

*This article is about Marisa's appearance in* Touhou: Gensokyo Reloaded*. For the character in other contexts, see Marisa Kirisame.*

While first impressions make Marisa out to be just an ordinary pick-up and play shotoclone, her moveset is more projectile-oriented than that of what's typically found in the archetype, generally pushing her more into the role of a keepaway character. Marisa's gimmick lies in her Three-Tier Magic Embellishment system, which adds star charge into storage every time she connects with a Special, up to a maximum of three charges; upon using inputting the appropriate command, the storage empties and Marisa performs a more powerful 'EX' variant of the respective Special.

## Pros

* Due to being a shotoclone, Marisa can be considered an easy character to pick up and learn.
* Short hurtboxes give Marisa the ability to avoid certain aerials that would hit other characters under the same circumstances.
* Marisa's has a generally good set of crouching Normals, all of them being decently fast and having good range.
* All of the character's meaningful mixup options have fast startup times.
* The character has a lot of air usable moves, with all but one of Marisa's Spell Cards being usable while airborne.
* Some of Marisa's Specials and Spell Cards are both spammable and very difficult (if not near-impossible) to punish.

## Cons

* Because of the backwards recoil from *Witching Blaster* and her generally underwhelming mobility, Marisa's can find herself struggling to move forwards.
* Marisa's damage is overall below average, with individual neutral hits being quite underwhelming, and combos generally requiring a corner to attain reasonable damage.
* Actually converting off of Marisa's fast mixups can be unreliable, risky, or situation dependant.
* Quite a few of the character's standing and aerial Normals are quite bad, especially compared to her crouching Normals.
* Lacks any sort of projectile option to reliably cover airspace without becoming airborne and using *Witching Blaster*.
* Marisa has exactly one functional anti-air in the slightly unreliable and very punishable on both block and whiff *Miasma Sweep*, and has no ways to attack an opponent that is directly above her head.
* Extremely susceptible to pressure situations; Marisa will generally struggle to fight back against opponents that take the simple measure of pressuring her outside the range of *Crouching* .

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90
 **Properties** |  (Trip)

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Does not make contact with opponents in hitstun or blockstun.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 90

 **P1 Power Gain** | 90

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Notes** | *Witching Blaster*: projectile velocity varies with button pressed.

 **Notes** | *Witch Leyline*: distance travelled varies with button pressed.

 **Notes** | *Miasma Sweep*: height and distance vary with button pressed.

 **Properties** | *Narrow Spark*: adds one star charge to storage if move connects, can only hit up to 3 times.Becomes *EX Narrow Spark* with a full star charge gauge and an + input.*EX Narrow Spark*: empties star charge gauge, can only hit up to 5 times.

 **Notes** | *Grand Stardust*: projectile trajectory varies with button pressed.

 *EX Grand Stardust* | 43

 **Notes on Frame Data** | Projectile automatically activates 3 seconds after being spawned.

### **Spell Cards**

 **P1 Power Gain** | -1000

 **P1 Power Gain** | -1000

### **Last Words**

 **P1 Power Gain** | -3000
 **Properties** | *Magicannon "Final Spark"* must be selected at the beginning of the match.Attack's damage is not affected by proration.

 **P1 Power Gain** | -3000
 **Properties** | *Magicannon "Final Spark"* must be selected at the beginning of the match.Attack's damage is not affected by proration.

 **P1 Power Gain** | -3000
 **Properties** | *"Sungrazer"* must be selected at the beginning of the match.Attack's damage is not affected by proration.

 **Notes on Frame Data** | Startup invulnerability 1f~16f.