recursal/Fanatic-Fandom huggingface dataset:
Magnus the Spellblade

## Background

Magnus was born in Westcrown during the Chellish civil war's. His father & brother's were killed during that period & his family stripped of their wealth and position in chellish society. He studied & worked hard at a young age, eventually being adopted by a Wizard all the way in Korvosa, Varisia; who taught at Academy there. It was here he subsequently went & studied magecraft but much of his whereabouts between then & now is a mystery.

The secret has been thus: He was helping his master with planar matter's. Xavier Arcano was an Enigmatic figure who trafficked with the Outer planes frequently with his studies pertaining to Nature. To this end, many social visits were made to Magabyan Arcanists & Druid's, many of which were not willing to part their secrets.

As Xavier's apprentice & squire, Magnus had to learn how to defend himself very early on in his adventuring carrear & picked up how to handle a sword, cast in armor and strong battlemagic quickly, especially with the creatures druid's frequently summoned.

His master did eventually learn the secret's of Druidic practices for the Arcane but an unfortunate accident due to a surprise attack by a circle of druid's left his master dead. Magnus took all his research & understands of Natural magic and has since made it his own.

He returned to Cheliax for a time to learn that his mother had passed away due to sickness & that his brother & Hector went & joined the Hellknight's. The two spoke for a time, but Magnus being the more pragmatic of the two wandered away from home yet again, not interested in his brother's rise to a more pious and lawful life. During this time however he conflicted frequently with devils, seeking to test his powers even further & worked as a sellsword for a while until work took him south to Absolom, the heart of Avistan. He has taken up his master's family name since, using his history as his adopted apprentice to get work and provide for himself & his studies into Nature magic.

## The Arcano Arcanium

Being a powerful mage, his master Xavier had investments all over the continent. One was the Arcanium, a workshop & store for Arcane goods & need's. Magnus had learned many item crafting secrets during his time with his master & so for now has purchased ownership of the place, intending to run it during the meantime he works in the city.

**Offered Crafting Services:** Alchemical & Magical Goods, Magic Scrolls & Spells, Magic Arms & Armor, Wondrous Items, Construct Crafting & Wands. As a merchant, he is open to appraising items you acquire during your ventures and will offer fair rates depending on what he sees.

**Spellcasting Services:** 10x Spell Level x10 per casting. Material component costs must be paid as part of this service.
The Singer

### A Song With No Beginning

No one seems to know quite where The Singer is from, or what his story is. If he had a family, friends, lovers. All a person might learn about him if they asked, is that this human has been traveling for nearly two decades to spread his song to who will listen. He never gives his name, he often spreads the coin he receives to others, and he refuses to lay a hand on anyone or anything to cause them harm.

Given nothing else to call him, people simply know him as The Singer.

## **Story So Far**

He showed up on a fair wind as if carried by the music, and has spread his song to all whole care to listen since his arrival.

Somehow this ordinary looking man has survived with only the sound of his voice through multiple encounters in the Iroririum, and each time given praise to those he entered alongside.

## **Appearance**

Dressed in light travel clothes with no weapons or armor to be seen. If not for the small buckler on one arm with the designs of lyrical notes engraved onto it, it would be easy to mistake him for someone who doesn't adventure at all. Just another ordinary soul.

His entire way of dressing is as unassuming as it is approachable.

## **Personality**

Easy going and carefree, this enthusiastic aging human has all the warmth and compassion of a naive youth. His face seems permanently shifted into a content smile and he genuinely seems happy to talk to everyone he meets.

== **Friends** ==
\* Everyone

* But Especially You

== **Enemies** ==
\* None
Arthes of House Beithir

> ***Nemo me impune lacessit***
>
>

## Arthes Beithir

The latest of her house, Arthes is the proud daughter of the late Arthur Beithir. While his death was known to be an accident on a hunting trip to the public, the reality was that Arthur was killed by a foreign hunter for his draconic blood. Unable to accept this cover-up, the young Arthes picked up martial training and swore to one day avenge her father. However, she found trouble to do so - as a daughter, she was not given much in combat education or investigative deduction. Therefore, she took it upon herself to risk besmirching her family's name in order to gain this knowledge by joining the Irorium as a gladiator. As expected, her house took a blow to their prestige as a news spread of a noblewoman deigning to participate in such a lowly sport, causing her mother to distance herself from Arthes to keep face among the rest of the elites.

Despite her best efforts to keep her goal of avenging her father as top priority, Arthes soon found the life of being a successful gladiator too enthralling, and soon, she began to accumulate wealth and popularity among the lower classes which she revels in. Yet, as the years tick by, she is becoming more and more aware that she still has her original duty to fulfill, and has to accept that the occasional sore muscle and joint pain are more than just from bad sleeping habits - her age was catching up.

## House Beithir

House Beithir has served as a noble house for a long time and proved themselves to be stalwart protectors of the tax bureau of the city of Absalom. Descendants of draconic heritage, members of House Beithir find their nature to be quite accustomed to protect the island city's vast vaults of gold and treasure, but readily understand the need to empty the coffers in times of war or other crises. Today, their role is largely ceremonial and traditional, as the Absalom City Guard have taken over as the main protective service of most of the city's operations. Still, House Beithir continues to be a major name among the city's elite for private security solutions and wealth protection.
Gaelen

## **Background**

### **Belkzen**

Life in the Holds of Belkzen is hard for any orc, but more so for the half-breeds that litter the tribes. It was in this life Grotuk, as he was then, grew up. Under the constant torment of his full orc brethren for his human 'weakness', Grotuk grew angry, rage building in his small, stunted body until he one day, at the age of seven snapped and brutally crushed the skull of his worst tormentor with a strength that far belied his size. The bullying slowed until he drew blood thrice more, proving his strength and his worth to the tribe.

Grotuk's father, chieftain of the tribe was pleased. Secretly a priest of Zun-Kuthon, he used the Rovagug-worshipping spread fear and pain across the borders of Belkzen and planned to use his son to cause a world of death and despair. Grotuk grew older and filled with more rage as the time went by, leading raids into Mammoth Lord's realms, Ustalav and even braving the forts of Lastwall with such ferocity and blood shed that whispers of the "Orc-spawn of Rovagug" spread to nearby towns.

Grotuk grew larger and stronger still outgrowing most full-blooded orcs, his hands branded with the symbols of Rovagug and Zon-Kuthon for the gods' strength to be wielded in his hands and was well on the way to fall into his father's plans; unite the tribes, burn the world.

(In progress!)

### **Goals**

Gaelen is, at this point in his life, incredibly simple in his desires. The way to accomplish them may not be, but he knows what he needs try and do. Belkzen is his home, and it's a home of pain, suffering and death for the hordes themselves and for the lands around them, knowing first-hand the terror they can cause. In his life, Gaelen wants to travel to Belkzen when he feels ready and unite the tribes. Not under a banner of war, but to turn them into a real people to live and work alongside the rest of civilization, to not be a pawn in some god's or wizard's plot of world domination.
Jaci Khefet

"I got this. Just watch."

## **Backstory**

Jaci Khefet was an orphan dropped off at Valerie Khefet's mansion in the center of a big city in Osirian. She took him in, and taught him the ways of magic, as he had nowhere else to go to, and the orphange wasn't any place for him. He got most of his sassiness from his mother, and as he grew up, he learned the ways of witchcraft, and then set out into the world to study at the Arcanamirium in Absalom!

## **Story So Far**

Jaci came to Absalom to study magic, and while he's currently doing that, he's also become something of an amateur adventurer! He first started with a journey into the Shadow Plane, and found a platinum staff there that seems to be a sentient artifact. He's participated in a few other adventures since then, including one in which he fought hordes of shadows. In that battle, an ancient light awakened within him, a holy power running in his blood from an ancient Osirian god.

## **Appearance**

Jaci Khefet is a young man of slight stature and caramel-colored skin, with a head of messy black tousled hair. His eyes are a light, pale gold, and they tend to deepen in shade when he starts using magic, particularly that of a good descriptor. Jaci either favors a tunic shift in the traditional Osirian style, along with the hat his mom gave him, or a form-fitting black jumpsuit with a long dark brown cloak. He wears a gold earring in one ear, and two fingerless gloves reach to about his elbows.

## **Personality**

Jaci is a fun-loving and relaxed person. He seems to get along well with all races, and holds no prejudice towards anyone, whether they're ugly, or they're sick, old, or young, he doesn't care. He just tries to make friends with them. He's generally knowledgeable about almost everything, so he has something to connect to everyone with, which is certainly a plus. He can also be extremely sassy or bitingly witty to his friends, and it has a meaner tone when directed at his enemies.

## **Friends/Enemies**

Dala Chenaanah - A catfolk who he became fast friends with after he helped her get back home and discover her true might. They date on and off.

Phoebe Fulgur - A rather fiery young Paladin who Jaci talks to sometimes. They share eye glowy colors!
Janyll Mistari

*Don't be afraid to be the first to resort to violence.*

*If violence wasn’t your last resort, you failed to resort to enough of it.*

-- The Razors of House Dolour’s Expeditionary Force

There is no 'overkill.' There is only ‘shoot’, and 'I need more arrows.'

## Personality

Collected, cool, pragmatic, observant, and quiet, he definitively did not have the sociopathic traits of his full-blooded siblings. He has a dry, deadpan, sense of humor.

## History

Janyll is a half-elf of drow blood raised by House Dolour in Zirnakaynin. Janyll was mercilessly tortured and bullied by the other drow children, even used as target to hone their spell-like abilities on him.

 The nobles of House Dolour decided to train Janyll in the house trade. The scions of House Dolour hone their skills as trackers, hunters, man-catchers, explorers, and guides. The nobles wanted to train Janyll to serve as a spy in the surface and infiltrate the surface elven kingdom. Janyll didn’t want to have any part in it, and planned his escape.  The wilderness survival test provided the perfect opportunity to escape the depravity of the drow. Dropped at a random location in the Darklands several days of travel from Zirnakaynin, with the goal of surviving the wilderness and find his way back to the city, Janyll decided that failure was the better option.

A year into his life in the Darklands, Janyll stumbled upon a drow camp near what looked like an elf gate. Janyll recognized the drow soldiers as members of Houses Azrinae and Vonnarc. Janyll played ghost for a few days, stealing food and supplies from the camp without being found. During his last run, Janyll witnessed the activation of the elf gate, were a group of drow came through, followed by an attack of surface elves.

Seeing an opportunity to escape the Darklands, using the confusion of the battle, Janyll managed to approach the elf gate and go through it. He ended in the ruins of an elven city, surrounded by surprised elven soldiers who decided not to kill him on the spot. Janyll found himself for the first time in his short life very grateful for his pale skin.
Joto

Joto is a pacifist undine that aspires to make others happy. They went to Absalom in search of more people to be friends with and to make happy.

## **Appearance**

Joto has light turquoise skin with short aquamarine hair. Due to swimming often they usually put their hair up in a short ponytail. They have gold earrings originally from their village. Due to their lineage, Joto has gold markings on their skin. They're often seen wearing a giant's poncho, fashioned into a big shirt as it was a gift from a old friend. Underneath they're wearing padded armor with some fish scale patterned fabric. Their belt is holding fishhooks and string for fishing. They have gold and light blue accessories connected to the belt for appeal. Lastly, they have 2 small tribal-like tattoos from a past interaction. Both of the tattoos are on the left arm.

## **Background**

Joto is just an everyday undine who loves adventure, fishing, and making friends. He grew up in a village near an ocean in Tian Xia. His parents were very loving and kind which reflects in their everyday attitude. Their father was a Triton which was well known in their village and Joto's mother had been the village's doctor. Joto's mother had been very influential on Joto which resulted in Joto becoming a cleric in hopes of healing others in the name of their God. Joto's parents had been very traditional and had been not approving of the fact that Joto wanted to travel however, they wanted to respect their decision and let them leave as long as they remembered to come back home occasionally. Early on in their travels, Joto had joined a couple of travelers whom ended up having to fight some bandits. Out of fear Joto had almost drowned one of the bandits and was horrified by the look of a drowning person in front of them in which they weren't supposed to heal. That experience traumatized them and ended up making Joto a pacifist from then on out. They traveled to Absalom to become an entrepreneur in the food business and to be of use as a cleric. Hearing of such a large city made them very excited to go as to make more friends.

## **Personality**

Joto is a peaceful, kind, and relaxed person. When around others, Joto gets very happy and loves making new friends. They don't like not getting along with others so they will actively seek out people in order to get on their good side. In that way, they can get to be annoying but means well. They are passionate in their beliefs but often doesn't talk to others of it in fears of being annoying about them. Overall, they're very excitable, and always tries to see the best in people.
In Defense of Absalom - Rovagug

## Summary

Several weeks before the Rough Beast's arrival, there were many hints as to the catastrophe that would come. Trouble in Cheliax, strange saboteurs, cultists, and other messages both mundane and divine would signal the coming of calamity. Then, the siege of Absalom began as Chelish troops were led by cultist-controlled commanders and other terrible spawns of monstrosity, before Rovagug itself appeared barreling down the Kortos Mountains towards the city. In grand battle, the hero-adventurers of Absalom managed to defeat the beast and usher in a decade of peace.

## Events that led up to the Siege

The city was assaulted by the massive Leviathan. Easily the size of a single district, this Spawn of Rovagug's arrival was heralded by the disappearance of the moon, the drainage of the ocean waters and finally a massive tidal wave hitting the shores of Absalom and devastating the docks. Despite countless casualties, the heroes did not lose hope and faced the massive beast. After a gruesome engagement it was put down as Azeriah leapt upon the beast and delivered a staggering combination of strikes, while Ross assaulted it from underwater with blade and magic, and finally Eyres descending from the skies like a meteor with a fiery punch to blast through it's skull and deliver the finishing blow.

Sonia disabled Chelish command to weaken their military advance.

Azeriah issued dreams to call many adventurers to action and prepare for the invasion by defeating lesser evils, uncovering enemy plots, or garnering support for the city.

## The Siege

Many adventurer-heroes helped out during the siege of Absalom, such as setting mines to disable invading ships, creating a city-wide barrier against siege projectiles, and routing out enemy strongholds that have set foot into the city.

## Battle against Rovagug

A lot of people faced off against the Worldbreaker. Among them were Azeriah, Echo, Eyres, Riz, Marianne, Charlie, and others (list incomplete). The group destroyed its tentacles before striking at the very beast itself, destroying it and sending it back to the depths where it crawled from, shattered in a million pieces, and saving the city and possibly even the world with their valorous actions.
Tamhas Zamfir

"Blood is power. Death is only the beginning."

## **Backstory**

Tamhas Zamfir is reviled by many, and loved by few. Most of it is due to his family's reputation, but if his personal activities were proven to be more than rumors, he'd likely catch the attention of many figures in power. Having a rather lonely upbringing as a noble, his absent father and uncaring mother left him wanting for attention - so his considerable intellect was directed into magical study. What he found was...most interesting. After a fit of rage where he broke a vase, the young mage felt his power surge as blood dripped down his fingers, awakening an odd...hunger that he couldn't explain. Tamhas delved even further into his family's history, combing through historical records, legends, and accounts at the time, and found out the reason for his family's mysterious power which he thought was just a myth - the pact. His father finally noticed his growing arcane prowess, and encouraged he attend the Arcanamirium in Absalom to study further. With a considerable...donation to the university guaranteeing his attendance, Tamhas has currently taken up residence in Absalom, studying and improving his magic, and searching for more artifacts and pieces of his family's history.

## **Appearance**

Tamhas, like the rest of his family, is quite attractive. His red hair sparkles like freshly washed garnet, and his eyes burn like fire opals, and being rather flashy, he shows off his body by covering it in glistening golden jewlery and gems. Even the leggings he wears seem to have gold woven into the fibers, to the gloves he's wearing.

## **Personality**

Tamhas is incredibly eloquent, and while somewhat eccentric and awkward, his intelligence serves him well in navigating many social situations. While not easy to provoke, when he is mad, it's best to clear out of his way, as he lashes out at anything and everything around him, bitter and cold. Otherwise, he's actually quite a respectful person - and even any nefarious actions he takes will always be performed with the utmost politeness and courtesy when possible.

## **House Zamfir**

One of the eldest of a long line of noble houses hailing from Ustalav, House Zamfir is known for their members' considerable magical abilities - and rather more interesting tastes in cuisine, of the vampiric variety to be exact. House Zamfir has called these accusations "rumors" and "outrageous", but their family's powerful magic in reality stems from a blood pact made with Lorcan a thousand years ago, by a man lusting for power. The pactmaker, Niklas Zamfir, was cursed with vampirism in exchange, but his family's bloodline ran strong with magic - blood magic to be exact. Many in the family are powerful sorcerers, and others seem to gain strange benefits from using blood in their spells or...consuming it for sustenance. Their source of wealth is a collection of precious gem mines that yield quite a profit, and if you buy a wedding ring at a jewler's anywhere near Ustalav, chances are - it's a Zamfir diamond your wife is wearing.
Rhanis Mindogar

### **Description**

Rhanis is a Half-Elf, but his Elven features are more pronounced, He has the ears and the angler face of an Elf, but the build of a Human. He wears the trappings of a Druid, and carries a gnarled scythe. A Harvesting sickle hangs from his brown leather belt. He wears green cloak and blue gabbason. When he travels outside Absalom he wears his brown wooden armor. You can see the pouches along his belt are overflowing with what looks like herbs. He wears a Holy symbol of Green Faith which hangs from a simple brown cord around his neck. Around his right index finger is a Ring of Sustenance, on his left is a Ring of Protection. He carries a bag of holding, inside he has an assortment of things he might need when the occasion arises. When traveling he carries a heavy darkwood shield. An amulet of protection hangs down from his neck, it rests against his holy symbol. With Rhanis is his companion, Alderthorn. Alderthorn is a Treant that has been warped into a large stag. Rhanis also pays homage to Erastil, having been visited by the Deity. When traveling Rhanis uses Alderthorn as a mount.

### Background

Rhanis grew up in Copperwood, just outside Absalom. Where he lived with his Human Father Thaliach, and his Elven Mother Tarasynora. When Rhanis was six his Mother left Copperwood and traveled back Kyonin. Neither have heard from her since. Rhanis worked with his Father on the family farm. It had been in the Mindogar family for generations, ever since they came to the Isle of Kortos. Thaliach grew wheat as his primary crop, and worked also as a local Baker. He's known for his Goodberry Tarts, which have been a best seller at the Absalom Fair three years running. Rhanis learned from his Father how to work the land, plant crops, tell when the weather was going to change, work with the livestock. Rhanis' younger years were filled with adventures on the farm. Rhanis never attended any formal schooling, nor did he ever hang out with other children his age. So he became very naive to when he is in danger, since he is so trusting to others. Rhanis is also overly cautious with just about everything.

When he turned twenty four he decided to leave Copperwood and make a name and home for himself in Absalom. He wanted to venture off and start his own life, having lived in his Father's shadow and the grief from his Mother leaving when he was younger. He felt an obligation to try and make it work on his own. But he also didn't want to leave his Father without help. Copperwood was situated right outside the Northgate so he'd be able to visit whenever he could. Rhanis started doing odd jobs around Absalom. He helped a farmer in Greenridge get rid of an undead bird that had been bothering his crops. He made close friends with a Fawn that lived on the property next to his. He had managed to scrap up enough gold to rent his own plot of land and start building a home for himself.
Wuffy Highfang

**Background**

 Wuffy never knew her birth parents, having been found in a den by a troupe of ratfolk traders. Thankfully, rather than eat her, they took her in, and raised her as one of their own. She lived among them, working alongside as a merchant and trader of the bits and baubles the ratfolk were so often making. Her main caretakers were a pair of the troupes traders named Skulk and Znin Highfang. They taught her how to barter and trade, and how to tell if an item was worth what people were asking for it.

Despite how much she cared for the pair, they could tell she wasn’t fulfilled, working in the troupe, so they told her to go out, find her own path, whatever it may be, and to just make sure she visited some times. So she set out…

Eventually her travels led her to the city of daggermark, where her natural shapeshifting abilities allowed her to blend in easily, pretending to be human and walking amongst the towns denizens for a good year before being found out. Of course, a talent like hers would be wasted if they just killed her, and likely turned against them if they kicked her out, so they brought her into the Daggermark Assassin’s Guild. They trained her, teaching her how to hone her shapeshifting, and sneak, and kill. As a new graduate, she was sent out once again, to find a rogue member of the guild, and bring them back, dead or alive. The last known location for the rogue agent: The City of Absalom.

**Appearance**

“What do they look like?” is always a hard question for a kitsune. Even the least magically inclined of them have two forms, and those with more training and talent have many. Wuffy is one of the latter, a true shapeshifter.

In her human form she is a fair skinned woman, just under five and a half feet tall, with shoulder-length blonde hair, bright green eyes, and a lithe, petit figure. This is of course just her default, as she can take the form and shape of any human she has seen, should she wish or need to.

In her kitsune form she’s about the same height, but only if you include her ears. Her fur is a mix of tangerine and cream colored furs, with black socks on her forearms and feet, and a majority of her muzzle black as well.

Her fox form looks much the same, though non-bipedal, and much smaller.

**Personality.**

Wuffy cares little for human life. She won’t seek to take it if there’s no reward involved, nor will she protect it without something being in it for her, even if it’s as yet unforeseeable what it might be. She is carefree in general, until she’s working, where she shifts into a more serious and cruel tone. Oft times she acts as if she were a different person, working on her acting skills for when she must disguise herself.
Aladdin/Over the Hedge

## Cast

### Version 1

* Aladdin as RJ
* Iago as Verne
* Abu as Hammy
* Jasmine as Stella
* The Genie as Ozzie
* Eden as Heather
* Carpet as Lou
* Thundra as Penny
* Two Hungry Children and Rajah as Spike, Bucky and Quillo
* Farouk as Tiger the White Cat
* Jafar as Vincent
* Razoul as Dwayne
* Mirage as Gladys

### Version 2

* Iago as RJ
* The Genie as Verne
* Abu as Hammy
* Jasmine as Stella
* Farouk as Ozzie
* Thundra as Heather
* The Sultan as Lou
* Eden as Penny
* Two Hungry Children and Rajah as Spike, Bucky and Quillo
* Cassim as Tiger the White Cat
* Razoul as Vincent
* Prince Achmed as Dwayne
* Mirage as Gladys
Krushal, The Chain Flasher

## Backstory

### The Nameless Village

A purple moon showed it's horrific power upon the small forgotten village, that of which even it's own residents have forgotten the name of. A woman cries out in the throes of labor, as the weird glow of the moon twists and contorts the unborn baby, and a final scream as the woman draws her last breath from the pain of horrific magic. The midwives acted quickly, splitting her belly to see not a newborn babe, but a... ball of fur. The midwives gaped in awe and shock at the weird happening before them. Lifting the puppy from the now lifeless womb.

### The Chaining of the Beast

The lord of the village came down from his establishment, at the wailing of the villagers on healer and spiritual leader had died in the birthing of this... thing. The lord, now looking upon the almost glowing pup, who whined and mewled in distress. "Lock it away. Don't feed it. I want this thing to suffer the pain this village will suffer in the next years.". He continued on his way, acting only like this was a minor step in his day. The village listened and happily obeyed his orders, chaining the purple glowing pup in the only cell they had. The pup whimpered and whined. The window shown the moon through, not purple this time. The light of the moon seemed to amplify the pups vitality, and over the next 5 years the pup grew up to it's full size, surviving with no food and water, only seemingly living off of the moonlight itself. Much to the surprise and disdain of the village, the now grown wolf stared out in silence at passerby, not making a single noise.
Anima Vesta

Him

## **Background**

Anima was born to two Syrinx nobles on the continent Arcadia west of the Inner sea region. The unfortunate circumstance of being born to a race that is known for using slaves, Anima was treated relatively well for the first 12 years of his life. He was named Anima Vesta from an ancient language, it roughly translates to "Your Soul". He was taught about language, flying, and more at a young age. This only caused the shift after he turned 13 to be more jarring, as he was then treated like a slave. For roughly five years he was enslaved to the Syrinx, this included being harmed if he didn't do a good enough job. He wanted to escape this but he didn't know how to; this desire for freedom reached a pinnacle in an event that caused the black burn scar across his abdomen. After this happened, he was done, there needed to be something done. Anima did what he thought he needed to, he killed his adoptive parents who were the reason for his misery for the past five years. He grabbed a pouch of money and managed to flee to a coastal city. There he managed to convince a crew to take him to Absalom, this was the only city he could remember in his panicked state. While on the boat, he learned about the ways of rogues by one of the crewmembers. Thankfully the Syrinx didn't manage to track him down. He arrived at the docks in Absalom and that's where his journey begins.

## **Appearance**

Anima has a very prominent pair of wings that looks almost like a curtain of moss and other vegetation outlined by branches. His hair is a messy mop of shoulder length dark green, nearly black, hair. Animas eyes are a very piercing green, almost a mixture of emerald and peridot. He has one major scar and that is a burn across his abdomen, still blackened to this day.

## **Personality Traits**

Anima has a few quirks and traits that make him who he is. He often wants to ask questions even when threatened, he wants to know the reasoning. Sometimes having a lesser reaction to dangerous situations than normal, this has lead to a few scraps. Anima has adopted a view on the world that is very "go with the flow" and naturey.

## **Friends/Enemies**

Friends: Dala Chenaanah

Enemies: Fray, Ulric Arda, Joy, Septimus, Hades' Necro
Captain Led Teach

## Description

A well off young man in search of greater adventure, Teach positions himself as the de facto Captain of his crew and Zeppelin, the Elkstone. Led is one to pride himself on maintaining a proud demeanor and appearance, keeping his clothing, equipment, crew and even the deck of the Elkstone in pristine condition believing that the way one is presented second only to the profit ones endeavor will achieve.

Teach is one who holds great value in his possessions, his favorite of which he claimed from his previous captain when he took hold of the Elkstone, the Sky King's Pistol.
Jäger von Taldor

### Aliases

Jäger, Gun Guy, Emotionless Bastard, A\*\*\*\*\*\*, Sniper, Masked Man, Ungrateful Prick, Murderer, Smiley

## **Appearance**

A man with eyes that reflect the cool blue color of the sky and stands tall with elegance and an air of sternness. He usually always has on a suit and tie, whether it be brown (Like as shown on the image) or a slick black. Under the said suit, his body appears to be well built but rather skinny. It appears that he has no notable scars, birthmarks, disfigurements, etc of any kind. He is usually seen carrying a black case made up of a sturdy leather. If he is not seen with his case, he is usually seen with a backpack with random odds and ends as if he is preparing for something or stocking up on supplies.

## **Personality**

As one of his many names states, he tends to be an emotionless bastard to those he shares no relation to. On the outside, he is typically though to care only for himself. He's is an intellectual and would rather play it smart than rush head first into dangerous scenarios. When he's on a job, he falsifies his emotions with near perfection so that it goes smoothly, and like the sniper he is, he stays at his maximum range. When not on a job, he remains quiet and preps for his next job. The only breaks he takes advantage of is going in and out of the Black Mask shop in the Ascendant Court district and going into an inn/tavern to sit down and relax as he goes over some files and designs a new rifle for himself. It's rare for him to open his heart to others, and even rarer for him to start conversations. No matter the amount of insults that are thrown his way, he will just shrug them off and add them to the names he has.
Nanami Sato

*"Treat your tools well and they shall never fail you."*

## Appearance

*"I'm just a girl. There's nothing special about me."*

Nanami is a plain-looking girl, with what she considers average fashion taste. Her short hair curls and coils from her head, usually tied up in a traditional bun. Everything about her physical appearance gives the impression she hails from Tian Xia- specifically Minkai. Her hair is a golden blond, and her ears and tail are tipped with black. However, her plain, waifish physicality is marked with strangeness.

In her eyes are the darkened outlines of gears, ticking around her pupils. Whenever she stretches, and whenever she's hurt, the sounds of metal creaking and reflecting blows can be heard, yet she is still composed of flesh. The strange changes to her body can be explained by some sort of magical heritage in her blood.

## Personal History

*"I will find them, no matter what it takes."*

## Personality

*"Please cover up that mirror."*

Restless and adventurous to the highest degree, Nanami hungers deeply for fascinating views and spectacular findings. With a glimmer of deep intelligence in her eyes, she is always fascinated by new sights and new things to explore, as well as new inventions to try out.

Nanami can best be described, in most social situations, as sheepish and withdrawn. She is by no means socially inactive, still seeking conversation, but she lacks much confidence in her abilities and dealing with people. Given her sheltered and traumatic upbringing, she doesn't have much experience with the dealings of normal folk. As such, she isn't used to the bustle of Absalom, and the sentiment that she will never be isn't entirely unbased.

This sheepish demeanor takes a huge flip once placed into a dungeon, however, presenting a more confident, though still cautious, side of herself. In this state, there almost seems to be nothing that can deter her. Nothing, except a simple mirror. For some undisclosed reason, she displays an acute phobia of mirrors. Her eyes are always on the lookout for them, and she will go to great lengths to avoid being caught in the reflection of a mirror, as though she is hiding something.

Her passion for dungeoneering, exploration, and tinkering show greatly in how she speaks, and it isn't hard to get her to rattle off about her latest creation or experiment, or the few explorations she's had.
Boris Karalov

"*Man has long since lost itself to the throws of woes and worries. Too often you find a right, proper individual too entwined with existential quandaries such as "What is **good**?" and "What is my **purpose** in life?" Such a distressing image, isn't it? To see such potential go to waste in a mire of worry and anxiety?*

*Oh but if they could only just look past their nose, and see the joys of the world around them, and the plan laid out behind even that. Truly, not everyone can be so blessed as I."*

 - Boris, speaking to some barkeep who didn't ask.

## The Boy

Little is known of this lawyer, freshly arrived to the City of Secrets. Not of his early days, anyway.

If you asked Boris, he would tell you he lived a *quiet* life, as a *quiet* child, in some *quiet* manor in some *obscure* plot of earth in the heartland of Ustalav. A humble boy, a good boy, he would call himself. His mother was a *saint*, his father a *diligent* steward for some *no*-*body* noble. No brothers. No sisters.

Odd, then, that such a *humble* existence would birth forth a doctored barrister of Cheliax.

To that, he offers no explanation. The papers say enough.

## The Man

   Of his life after his childhood, the rotund Ustalavite has much more to say.

The Karalov describes his acceptance into the Academy of Law in Westcrown as a mix of a miracle, and the fulfillment of what was naturally right in the world. Ever humble, he knew his skill was more than sufficient, and was glad the world had seen his potential for what it was.

*How the people of the academy took note of a seemingly obscure lower noble half-way across the continent is a fact that is unenlightened by the lawyer beyond his praises of 'an old friend of the family's'.*

Boris would tell of his time in the Academy with far greater mirth than anything else of his past, betraying an actual ounce of glee in the middle aged man's otherwise slow, methodical gravitas. A prodigy, he would call himself, and apparently so too did his instructors (and that 'old family friend').

Odd then, again, that his meteoric rise would not tie his fate to the lands of Cheliax. Indeed, once his days of sleepless study and soirees with Chelaxian diabolists were over and he had passed his bar exam with 'flying accolades', he would not stay in Westcrown. He would describe his flight to Absalom as 'divinely inspired, surly', as tales of unrest around the Westcrown region would soon follow his departure.

## The Lawyer

In the time presently, Boris spends his time either working with clients in his 'offices' (rented, albeit high end, inn rooms), or at the Chelaxian embassy. Either way, the man has no joy for this work, feeling an emptiness to his accomplishments. Surely there is a plan for all of it but... a mortal is flawed, and he can't help but wonder.
Absalom, The City of Secrets Wiki

## Welcome to the Absalom, The City of Secrets Wiki

This is the wiki for the characters in the old Pathfinder Living World game, Absalom, The City of Secrets, which is no longer in play.

If you instead want to visit our current setting, please visit the Archives of Utharia here: https://archivesofutharia.fandom.com

You can find the link to the Discord server here: https://discord.gg/P4QwVVB
Jin

♢You

♦Get out of my alley

## History

Jin never speaks much of his past beyond a few fleeting words. All that is known is that he comes from Tian Xia and now he is in Absalom.

## Appearance

### Scars

♦ A horizontal slash across his upper torso, biting deeply just under his pectorals.

## Relationships

♦ Mirila (Benefactor): A young woman with a sense of books and a deep knowledge of respect.

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## Virtues

♦ Speak of blood over tea and your tongue will feel as if it touched iron.

♢ Never accept a debt that will weigh you down

♦ Cut corners and short cuts will lead you to an uneven path
Gobbit Lashtongue

Gobbit Lashtongue is a Grippli hunter, With ruby-flecked crimson eyes that protrude out from the top of his strangely flat head. Typically, he wears a tunic on his torso and tightly bound wraps over his limbs. His actual clothing is all a bluish-black to mimic the late-night sky's color. He carries several miscellaneous pieces of equipment around with him at all times, but his mainstay are the 30 wooden stakes that are looped into a black leather bandolier he wears at all times.

1/20/2020

Gobbit Lashtongue first arrives in Absalom, his unmistakable guise being quite conspicuous. After roaming the town for some time, fumbling through conversation without speaking, he managed to be directed to the Irrorium, where he showcased Grippli Martial Arts. His fighting style was a quite distinctive form that relied on using an opponent's size against them. Leaping atop them to impale them with stakes, should the initial strike not end their lives he continues by disabling them slowly, and finally delivering a killing blow when they cannot strike back. Though he fell unconscious later on, he did make quite a showing of that fighting style. He would have, perhaps, been overshadowed by the samurai's performance in the ring if it were not for the novelty of his species and grisly combat style.
T'Sul

"Blood, I ache for the taste of blood..."

*"Don't touch my ears."*

*"I don't want your disgusting food, and I don't need your help."*

*"Your religion is fucking stupid."*

## History

   *"My mother was a whore. My sire was a rapist drow noble, bitch. So yes I'm the bastard son of a whore, fuck off.*

*I was sold to some cultist when 'dear old dad' got tired of me. They used me for blood magic until whatever they conjured turned on them and left them sacks bone. Cue the second bitch in my life intent on taking her pound of flesh.*

*When she was done she put me on a ship and here I am in Absalom. Great story right? Inspirational and heartwarming."*

## Personality- er, Goals?

*"I am the fucking sun shine obviously. I will get what I want, don't get in my way. Truth is I don't need you, and I won't hesitate to expend you if you're holding me back.*

*Other than that as long as I get my money I'm happy."*

## Powers & Abilities

"*So remember that blood bitch? Yea she tried to make sure I stayed on her leash. To be honest I still don't understand what she did, but I lifted this amulet for sorcerers from a jinx shop. It had something to do with dragon's blood and drinking it could change a sorcerer. I knew it would piss that bitch off. By the time the shop owner found me she was pushing me on the boat between curses. Actual curses... Since I got to Absalom I've felt like shit and none of the alcohol or drugs here are worth a dam."*
The Half-Empty Gym

## Description

**Modeled after the Empyreal Lord Falayna's Half - Empty Palace in Illumis, the fifth tier of Heaven, this sleek contemporary building has its doors open to any well-to-do adventurer aiming to improve themselves. In particular, the over sixty-foot tall gymnasium offers a multitude of areas, machines, and trainers to improve the body of anyone who enters its halls, from burly giants to wispy sylphs. Weightlifting, swimming, sparring, and even counseling is overseen by Azeriah of the Three Rings, the demigoddess of strength and physique. She also goes by the alternative title "Punch Queen" and is nicknamed "Ace" or "Azzy" by her friends.**

**In front of the massive gym are statues of various deities of the Strength domain. Most prominently the aforementioned Falayna, but also Kurgess, Arshea, Irori, and several other neutral and good-aligned gods and goddesses. Recently, the statue of Cayden was added after a period of time where Azeriah had lost respect for the Drunken deity, but has since included them again. Behind the statues are tall windows to display the bustling activity within the building, sporting demigods and scores of adventurers and common folk alike working out to strive for the best they can be. A dedicated portal room holds a Gate to access Azeriah's demiplane, the Fortress of Swolitude. In the back, one can get some stress relief by meditating in a nice relaxing bathhouse.**

The gym is staffed by followers of Azeriah, and call themselves Azerites. They embody those ideals with physical fitness, strength and glory, and dedication to do good for the community.
The Abandoned Manor

## History

### The Knight Sentinels

Back in 4137, during Prince Haliad I's siege on Absalom and its lands, secretly a mansion owned by a rather pompous noble was cleared out and all nobility was killed in order to make it a base of operation within the city.

During that time, five powerful wizards ripped apart space and time inside the cellar of the mansion and conjured a Hell Mouth leading directly to the armies of Hell itself.

Before the army could amass, Paladins of Aroden sieged the building and cleaved everything into pieces. Because they could not close the Hell Mouth without the use of five equally powerful wizards or clerics, the paladins fought tirelessly for a full fortnight - even driving the devils back through the Hell Mouth and into Hell itself.

Because of seven of these Paladins, who fought tirelessly in Hell, the Hell Mouth was finally closed. Though this trapped the seven Paladins in Hell, legends say that they still fight to this day, even without Aroden's godly assistance. They became known as the Knight Sentinels. Although this key victory was lost to time.

### Current Year

After Cheliax's forces were finally driven back from Absalom, the building was left abandoned for 583 years, standing alone within Green Ridge.

The exterior grew more and more haggard. The large gardens growing weeded and untended. The yards becoming more akin to a jungle. And the Cold Iron fence that surrounded the property becoming rusted and nearly falling apart. And yet the building continued to stand, never torn apart by time or age.

There had been multiple rumors about how the place was haunted, or how it was secretly alive. Many people who have tried to enter and squat in the building never seemed to have come out. Even one Guardsman, who went in alone to try and quell the fears of the populace, was never seen again.

Because of the rumors and the absolute state of the hold, the city tried to sell it off over and over again to no avail. Until... Leo purchased it from the city.

Strangely enough, the Mansion came with its own Butler. A fact only discovered after multiple days of curiosity as to why the place was so clean and taken care of on the inside.
Afon Lynn

**Physique**

Afon stands at an average five foot eight, and weighs a comparatively light 120lbs, gear and clothing included.

His body is decorated with gnarled and twisted scars and wounds, clearly having survived more than his share of battles and injuries. The most prominent being the scar across his face, leaving his right eye blind, and the one across his gut, a disemboweling wound.

His skin is pale, and pink for an undine, save for his arms and legs, both coated in thick, inky black from elbow down, and knee down. His white hair hangs in stringy lengths, down to his mid-back.

He's usually found in simple, peasants clothing, often shirtless to show off his scars.

**Personality**

Afon is unpredictable to say the least, acting on base instinct or whim, it's hard to tell which. He tends to be easygoing, focused on his arts, both martial and fine.

That said, if he feels slighted, he's more than capable of following an enemy to the worlds end to seek his pound of flesh, either figurative or literal.

**Backround**

The people of his home village believed him to crawl straight from the worldwound. He was found wandering the woods near the village of daylight, not but a few years old. The town's church took him in, and he was a hellion right from the start. He'd get into fights with other children, and even some of the adults.

When he finally murdered one of the town's drunks, the church sent him away, to a temple of Irori, hoping they could get him to focus this energy. It worked for a time, the church of Irori bringing the boy up to his adulthood, all while training him in the martial arts, helping to give the, now man, focus.

Sadly for the temple, due to some slight, that Afon has now forgotten, that temper raised it's head again. He killed six of his fellow monks before he was subdued, only for him to later escape their custody later that night.

He fled into the countryside, and came upon a Lamashtan cult. They valued his strength, horrible as it was, and he quickly rose in the group, training its members to fight, before his new goddess blessed him with horrible nightmares. These nightmares tasked him with finding and recovering the holy weapons: Redlust and Chillheart, or, as the case was on the material plane the daughters of those weapons.

His quest leads him across Golarion, leaving a trail monsters and corpses in his wake, the Lamashtan priest eventually coming to Absalom, before running into a dead end in his search.