recursal/Fanatic-Fandom huggingface dataset:
Dyzon Open, Last Day, Part 7

*Chapter 41, Volume 5*

## Chapter Guide

**Dyzon Open, Last Day, Part 7** is the forty-first chapter of the Robot x LaserBeam manga.

## Characters in Order of Appearence

* Dorian Green
* Robato Hatohara
* Tomoya Nakata
* Gen Kuroda
* Shintaro Hīragi
* Takayuki Yamamoto
* Rin Kuroda
* Yudai Kazama
* Sakushi Uchimura
* Ginrō Kuze
* Yozan Miura (mentioned)
* Kyosuke Suzaku (mentioned)

## Trivia

* At the end of the chapter, it was written "40th Round" instead of "41st Round".
The Battle's End (chapter)

*Chapter 24, Volume 3*

## Chapter Guide

**The Battle's End** is the twenty-fourth chapter of the Robot x LaserBeam manga.

## Characters in Order of Appearence

* Robato Hatohara
* Shintaro Hīragi
* Rion Osanai
* Sota Karasuma
* Gen Kuroda
* Kyōsuke Suzaku
* Tomoya Nakata
* Youzan Miura
* Yudai Kazama
* Rin Kuroda
* Akira Midōka
* Tatsuya Terasawa
* Daigo Munakata
* Tōma Kagezawa
* Takeshi Fuwa
* Kaoru Sejima

## Techniques Used

* Low Attitude Laserbeam
* Chip-In Eagle
Counterattack

### **Title:**

Counterattack
*Hangeki*
反撃

## Chapter Guide

**Counterattack** is the twenty-second chapter of the Robot x LaserBeam manga.

## Characters in Order of Appearence

* Robato Hatohara
* Shintaro Hīragi
* Rion Osanai
* Gen Kuroda
* Sota Karasuma
* Tatsuya Terasawa
* Kyōsuke Suzaku
* Tomoya Nakata
* Youzan Miura
* Rin Kuroda
* Akira Midōka
* Tōma Kakezawa
* Sota Karasuma
* Kaoru Sejima
* Takeshi Fuwa
* Daigo Munakata

## Techniques Used

* Azure Bead
* Serpent Bite
The Promised Place (volume)

## *Publication Order*

**The Promised Place** is the seventh and final volume of the Robot x LaserBeam manga series.

## Chapters

* 53rd Round: Breaking Through the Don Trap
* 54th Round: A Once-in-a-lifetime Chance
* 55th Round: Cornered
* 56th Round: Increase Output: 200%
* 57th Round: Closing In
* 58th Round: The Jig is Up
* 59th Round: The Result of the Approach Shot
* 60th Round: Final Hole, Part 1
* 61st Round: The Last Shot
* Final Round: The Promised Place

## References

1. ↑ 1.0 1.1 http://books.shueisha.co.jp/CGI/search/syousai\_put.cgi?isbn\_cd=978-4-08-881568-8
Moose

Moose are the largest of all the deer species. Males are immediately recognizable by their huge antlers, which can spread 6 feet from end to end. Moose have long faces and muzzles that dangle over their chins. A flap of skin known as a bell sways beneath each moose's throat.

## Description

The Moose is a common name for the largest member of the deer family. The name actually means "eater of twigs", reflecting the animals' primary diet. Moose are also referred to as "elk" in Europe and Asia and have characteristically long legs that enable them to brow low bushes and small trees as well as wade in lakes and ponds to feed on aquatic plants. The head of the Moose is large with a overhanging upper lip and drooping growth of hair and skin that hangs from the throat. Perhaps the most prominent feature of this animal is the enormous set of antlers that are covered in a soft, nutrient-rich skin. These antlers are shed each year in early fall, but until then render the Moose lethal in close combat.
Tomoya Nakata

## Image Gallery

**Tomoya Nakata** (中田 トモヤ *Nakata Tomoya*) is a main character of Robot x Laserbeam. He was previously a first year student at EIAI academy and member of its golf club. He decided to start playing golf after finding out about the prize money for professional players in golf.

## Personality

He is enthusiastic, shy, friendly, coward, and talkative.

## Relationships

### Robato Hatohara

Prior to joining the Golf Club, he was Robato's best friend. Robato has once thanked Tomoya for this.

As Robato became a professional golfer, he became Robato's caddy. Unlike Robato, he can take note of the wind direction and strength, as well as being very detailed, from the terrain slopes to the minor terrain objects in a course -- skills that are deemed basic for golfers. These skills are proven to be very helpful, as evidenced by aiding in both Robato's first display of his Miracle Precision and the 350-yard drive on the 9th Hole in the Last Day of Dyzon Open.

## Quotes

* "I mean, it's good! I mean, it's not horrible! But isn't money the most precious thing?"

## Trivia

* In Tomoya's thoughts, he thinks that Rin has a crush on Robato, even though Kazama had a crush on her.

## References

1. ↑ Robot x Laserbeam Chapter 38
2. ↑ 2.0 2.1 Robot x Laserbeam Chapter 39

 Others
Ginrō Vs. Robo (volume)

## *Publication Order*

**Ginrō Vs. Robo** is the sixth volume of the Robot x LaserBeam manga series.

## Chapters

* 44th Round: A Bath Feels Best After A Game
* 45th Round: Ginrō Vs. Robo
* 46th Round: Robo Fever
* 47th Round: Meet The Headliner
* 48th Round: Rival X Rival
* 49th Round: Opening Day
* 50th Round: Feral Instincts
* 51st Round: The Don Trap
* 52nd Round: Robo Out of Order

## References

1. ↑ 1.0 1.1 http://books.shueisha.co.jp/CGI/search/syousai\_put.cgi?isbn\_cd=978-4-08-881514-5
Sota Karasuma

## Image Gallery

**Sota Karasuma** (烏丸 草太 *Sota Karasuma*) is a character of Robot x Laserbeam. He is a second year student at EIAI Academy and is the Golf Club's current ace. He is also titled **The Magician of the Wedge**. In the pro world, his name is quite known but he still has to win a competition, earning him another nickname, **The Uncrowned Ace**.

## Personality

Karasuma comes off as capricious towards golf, having scored a double bogey in one of their training games but pulling through when necessary (-6 in the match vs Touhoku). Osanai calls him a genius at golf. He's usually laidback but can get a menacing aura when provoked. When Robo mentioned that he wanted to have a match with Youzan as soon as possible, it elicited a reaction from him and offered himself to be Robo's opponent for the regular spot quickly.

## History

Karasuma appears to be well known nationally and has been given the nickname The Magician of the Wedge. This is because everything within 70 yards is considered his territory with the seven color technique approach.

## Skill

### Seven Color Approach Technique

The seven color approach technique is a set of technique that Karasuma can pull off within the 70 yards of the hole, earning him the nickname The Magician/Wizard of the Wedge.

### Crimson Blaze

A slow, low shot that has a quick backspin.

## Relationships

* **Miura Youzan**

It has been mentioned that Karasuma lost to Youzan in a match the winter before his 2nd year in high school. Like many of the characters, he wants to be acknowledged by Youzan as a rival. It has been noted by Rion that Karasuma practiced more often after losing to Youzan.

* **Suzaku Kyousuke**

Suzaku has a certain interest in Karasuma and acknowledges him because of his skills. He has referred to him once as his "toy", a term Suzaku uses for players who he thinks can actually challenge him in golf.

* **Rion Osanai**

They were on the same year in high school and both went pro after graduating. It was implied that Rion only gets the chance to hang out with Karasuma from time to time.

## Quotes

* "I can safely say I've been giving it 100%. But then I realized there are people who are actually giving it 120%. Those people improve at a tremendous rate. But it's not like we're incomparable. We're all human. I'm not about to give up and roll over just because they're good."

## Trivia

* Like the other characters' names bearing bird-related characters, the first character in his surname, 烏 *karasu*, means *crow.* In addition, the first character in his firstname, 草 *sou*, means *grass* or *pasture* (in reference to the playing area of golf).

## References

1. ↑ Robot x LaserBeam chapter 18, page 20
2. ↑ Robot x Laserbeam, Chapter 18
The Battle's End (disambiguation)

**This article is a disambiguation page for The Battle's End (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Did you mean**:

* The Battle's End (chapter), the twenty-forth chapter of the Robot x LaserBeam manga.
* The Battle's End (volume), the third volume of the Robot x LaserBeam manga.
The World of the Pros (volume)

## *Publication Order*

**The World of the Pros** is the fourth volume of the Robot x LaserBeam manga series.

## Chapters

* 26th Round: Robo and the Frybread
* 27th Round: The World of the Pros
* 28th Round: Reunion
* 29th Round: Youzan's Strength
* 30th Round: Resolve
* 31st Round: Debut Game
* 32nd Round: Dyzon Open Tournament, Round 1
* 33rd Round: Dyzon Open Tournament, Round 2
* 34th Round: Dyzon Open Tournament, Round 3

## References

1. ↑ 1.0 1.1 http://books.shueisha.co.jp/CGI/search/syousai\_put.cgi?isbn\_cd=978-4-08-881359-2
Yozan Miura

## Image Gallery

**Yozan Miura** (三浦鷹山 *Miura Yōzan*) is a character from Robot x Laserbeam. He was a first year student at a high school associated to Seiō University when he was introduced. Currently, he is now considered the fifth best pro golf player in the world.

He is nicknamed **The Samurai** for his swift, swordlike hits, stoic demeanor, and perfect manners, all of which he learned as a former kendo practitioner.

## Appearance

Youzan has black hair that is parted from the right side. His skin is darker than that of most other players, and he has blue eyes with a strong, determined glance.

## Personality

Miura Youzan dedicates his all for the things that he love, whether be it kendo or golf. Even if he's considered among the best, he doesn't stop training and never looks down on people that he considers rivals. He's very passionate with golf, declaring that he loves it. According to Suzaku, Miura is the type of player that gets even more focused during crucial times. He has very bad interview skills, too.

## History

Youzan has been practicing kendo since a young age. However, when he discovered golf in fifth grade, he loved it and devoted himself to it. In just two years, he became a well-known amateur golf player.

## Skills

### Lightning Fast Sword

A driving shot reminiscing a samurai's *Iaidou* in its swiftness and graceful effectiveness.

## Relationships

### Robato Hatohara

Robo is Youzan's declared rival. Youzan first encountered Robo when his usual driving range was full and he had to transfer to the one near Eiai Academy. There, he first heard the sound of Robo's shot which Youzan described as "embodying his ideal". They had a three hole match play to determine who's better, but they weren't able to hole out. Nevertheless, Youzan declared Robo the winner of that match telling him that they would have a rematch when Robo is already a proper golf player.

During his debut game at the last hole, he was able to sense that Robo is watching from the crowd. When he did saw him, it made him focus more, declaring that he "just got to win this thing, come hell or high water". After winning that match, he and Robo talked. Youzan declared his intentions to go pro. He gave Robo his lucky coin, emphasizing once again that they will have a rematch in the future. And when that time comes, he shall return the lucky coin to him.

### Kyosuke Suzaku

Although he continuously pushes Suzaku away, Suzaku is very fond of Youzan because of his amazing skills. Suzaku considers Youzan his one true rival and calls him "You-kun". Despite this, Youzan acknowledges Suzaku's skills.

## Quotes

* “What do you mean, ‘why’? I love golf, and I can’t stand losing at my favorite thing. Do I really need a reason for that?”

## Trivia

* The first character of his first name, 鷹, means "hawk."
* He did Kendo before devoting himself to golf.
* He has only been playing golf for three years when he went pro.

## References

1. ↑ *Robot x Laserbeam*: Chapter 2
2. ↑ Robot x Laserbeam, Chapter 28, page 20
3. ↑ *Robot x Laserbeam*: Chapter 3
Eisler Gesellschaft

Plus puissante entreprise navale du Second Reich, l'Eisler Gesellschaft brille par la qualité de ses navires et leur puissance lors des batailles navales.

Elle est aussi très infuente à Oldtown, ville du Southwest, et cette position inquiète grandement la famille royale qui surveille de très près ses activités.

## Secteurs d'Activité

La principale activité de la compagnie est la construction da bâtiment de guerre pour le compte du Reich, mais ils ont des commandes du monde entier, notamment du Mexique ou de l'empire Ottoman.

Leur travaux sur les sous-marins fait aussi grand bruit dans le haut commandement des armée à travers le monde, la mise au point d'une telle arme pouvant être destructrice et nombre de gouvernement spécule sur l'avancée de cette arme. En effet, si il est de notoriété publique qu'Eisler travail sur ces submersibles, tous les travaux se passent sur le territoire de l'Empire Allemand dans des lieux extrêmement protégé, rendant la collecte d'information très ardue pour les adversaires du Reich.

La companie est aussi l'un des principaux fournisseurs de navires de marchandises mondiaux.

## Présence à l'internationale

Malgré la faible popularité du Reich auprès de nombre de grand pays comme la France ou le Royaume-Unis, l'Eisler Gesellschaft à installer des chantiers un peu partout dans dans le monde.

On en compte un en Angleterre, à Oldtown, trois aux EtatsUnis, à New-York, Charleston et Savannah ainsi qu'au Mexique à Progreso, Boca del Rio, Veracruz et Campeche. L'Eisler possède aussi quelques entreprise situé dans certaines colonies africaines.

## Présence à Oldtown

La compagnie est l'organisme le plus influent d'Oldtown, au-delà même des nobles ou des Highguards. En effet, Oldtown était en pleine chute tant démographique qu'économique en raison de son isolation géographique du reste de l'Angleterre mais l'arrivée d'Eisler changea la donne.

Ayant obtenu le droit exceptionnel de la famille royale pour s'installer en Angleterre, ils relançèrent l'économie de la ville en bâtissant un immense chantier naval pour ensuite embaucher un maximum de main d'oeuvre parmi les citoyens. Cette action fit gagner une grande popularité à Eisler et au directeur du chantier, Lothar Eisler qui parvint même à se faire élire maire de la cité l'année suivant l'implantation de la compagnie et occupe encore cette place aujourd'hui.
Wiki A XIXth Century Novel

## Bienvenue sur le wiki

Vous trouverez sur ce wiki des éléments du lore de l'univers du JDR. Je le mettrais régulièrement à jour en fonction de votre avancé dans les différentes intrigues.

## L'Univers

Reprenant la géographie de notre monde, certains détails sont pourtant bien différents comme sa faune on peut y trouver des créatures telles que les Gargouilles et les Lycanthropes. Ces derniers, ainsi que d'autres bêtes tout aussi dangereuses, ont menés la vie dure à l'humanité pendant des siècles et des siècles, attaquant les villages et parfois les villes et causant ainsi des milliers de victimes au travers des âges.

Il fallut attendre le début du seizième siècle pour que des mesures radicales ne soient prises : En Angleterre, le roi Henry VIII décida de limiter le nombre de cités de son royaume pour n'en garder que certaines, toutes totalement autonomes, rendant ainsi la sortie dans les territoires des bêtes inutiles, réduisant ainsi drastiquement le nombre de mort. Si ce modèle porta ses fruits et fut reproduit par de nombreuses nations européenne, il eut aussi comme effet de plonger ces villes, désormais enfermées sur elles-mêmes, dans un isolationnisme qui ne prit fin qu'à la fin du XVIIIème siècle grâce à la Révolution Industrielle et l'invention des trains qui rendit la circulation entre villes bien moins dangereuse qu'auparavant.

Aujourd'hui, en 1886, la liaison entre les villes a été rétablie et bien que la population n'ait toujours pas le droit de circuler, le commerce a reprit son cours, notamment au Royaume-Unis qui s'affirme en tant que l'une des plus puissantes nations de ce monde. Pourtant, cette prospérité n'empêche pas la nation de connaître certains troubles, notamment dans la région du Southwest qui connait plusieurs bouleversements majeurs risquant d'avoir des conséquences désastreuses, forçant ainsi le gouvernement et la famille royale à réagir au plus vite afin de maintenir l'ordre.

## Les Personnages

Les joueurs incarnent des Inspecteurs d’États (voir L'Inspection d’État), des policiers spéciaux au service de sa majesté la Reine Victoria Ière, envoyés au Southwest afin d'aider les autorités locales à résoudre certaines affaires tout en s'assurant de la fidélité des citoyens et de la noblesse envers leur souveraine, où des membres de la Wildhunt exceptionnellement mandaté par le gouvernement.
Mode anglaise

La reine Victoria a gouverné l’empire Britannique de 1837 à 1901, son règne s’étend sur la majeure partie du XIXe siècle. Pendant ces décennies la mode féminine s’est radicalement transformée. Les nouvelles technologies, l’industrialisation, la montée en puissance de la bourgeoisie ont transformés l’apparence des femmes.

## Les hommes

Les hommes sont, eux, fidèles à leur costume trois pièces (ou complet), qui se compose d'un pantalon, d'un veston ou d'une redingote et d'une veste taillés dans un même tissus uni. La chemise est souvent blanche et est habillée d'une cravate, d'un foulard ou d'un nœud papillon toujours blanc. La moustache et la barbe sont très portées mais se doivent d'être parfaitement soignées. Les cheveux sont coupés courts et surmontés d'un haut de forme. Gants et cannes sont les accessoires les plus habituels.

## Les femmes

Dans les premières années du XXe siècle, l'habit féminin se compose d'une robe avec plus ou moins de jupons. La tendance va cependant vers la simplicité et des choses de plus en plus pratiques. La crinoline et les corsets, bien que toujours présents, tombent peu à peu dans l'oubli. Une femme de bonne condition ne peut sortir en cheveux et les garde toujours attachés. Sa tenue s'accompagne de rubans, perles, éventails, gants et autres sac à mains. Les bottines à petits talons sont les chaussures les plus confectionnées avec un style anglais très reconnaissable.

L'évolution est cependant rapide et la multiplication de la présence féminine de plus en plus importante dans le sport et au travail démocratise des habits plus confortables avec moins de fioritures voire des pantalons pour les cavalières.

* Exceptions

Les Inspectrices d'Etats et les femmes Highguard (uniquement présentes au Southwest, ndr) portent les uniformes de leurs organisations respectives, le port d'une robe étant inconcevable compte tenu de leurs fonctions.
Ginrō Kuze

## Image Gallery

**Ginrō Kuze** (久瀬 銀狼 *Kuze Ginrou*) is a character from Robot x LaserBeam. He is also one of Robo's rivals.

## Relationships

### Uchimura Sakushi

Sakushi is Ginrou's friend from their native island and has been his caddy ever since. They seem particularly close. Sakushi loves to make fun of him.

### Miura Youzan

Before high school, he first encountered Yozan when Yozan had a nearby match in their native island. Yozan was led by the people to have a match with Ginrou. In that match, Ginrou ultimately lost and he got inspired to play golf seriously and in the mainland so he can meet stronger players. Like many others, he wishes to be considered by Youzan as his rival.
I Won't Play Golf (volume)

## *Publication Order*

**I Won't Play Golf** is the first volume of the Robot x LaserBeam manga series.

## Chapters

* 1st Round: I Won't Play Golf
* 2nd Round: Morning Robo
* 3rd Round: Course Debut
* 4th Round: Youzan Vs. Robo
* 5th Round: Unease
* 6th Round: Conclusion
* 7th Round: Joining the Club

## References

1. ↑ 1.0 1.1 http://books.shueisha.co.jp/CGI/search/syousai\_put.cgi?isbn\_cd=978-4-08-881185-7&mode=1
Wildhunt

Organisation légendaire prennant racine au début du Moyen-Age au nord de l'actuel Empire Allemand, la Wildhunt fut la première faction dédié à la chasse au monstre de toute l'Europe. Ancienne compagnie de mercenaire vendant ses services au plus offrant, elle évolua pour devenir une organisation neutre et apolitique uniquement dédié à la chasse.

Aujourd'hui, la Wildhunt brille toujours de l'éclat de son passé glorieux que ses memebres s'efforces de préserver et sont présent un peu partout en Europe. On denombre même des sections en Afrique, en Asie ainsi qu'une ou deux en Amérique.

## Culture

> " *Des fous... ce sont des fous... Les Lycanthropes nous chargeaient, crocs et griffes dehors et ils les ont chargé en hurlant. Ils souriaient, criaient de joie alors que leurs lances se plantaient dans la fourrure des monstres tandis que les bêtes les lacéraient.* "
>
>

Témoignage datant de 1250/1260

Une véritable mythologie s'est créée autour de la Wildhunt, à la fois terrifiante et attrayante, vantant à la fois l'efficacité des chasseurs et leurs moeurs étranges. De nombreuses légendes se sont bâtis autour de chasseurs célèbres et de leurs exploits dont on chante encore les exploits partout en Scandinavie ou dans les territoires germaniques.

## Organisation

Il n'existe pas de direction générale de la Wildhunt, et les chasseurs n'agissent presque jamais de concert. Ils chassent en groupe pouvant d'aller d'un seul individu à une vingtaine.

Le recrutement se fait de manière très aléatoire, un chasseur n'ayant qu'à croiser un individu qu'il estime digne de porter l'héritage de la Wildhunt pour le prendre comme apprentis. Une fois la recrue suffisement entrainée, son maître lui tatoue l'emblême de la Wildhunt sur le corps avant de lui apprendre la recette du breuvage des Berserker (voir rubrique suivante).

## Armes

Les Chasseurs n'ont aucunes restrictions vis à vis de leur armement mais sont en revanche forcée de se fournir eux même en matériel.

* Breuvage de *Berserker*

Il s'agit en quelques sorte de la marque de fabrique des chasseurs, qui use depuis toujours d'un mélange de champignon connu d'eux seuls les faisants entrer dans une sorte de transe guerrière. Dans cet état, il ne prêtes plus attention ni à la douleur, ni à leurs limites physique tout en accélerant la guérison de leurs blessures. Cependant, une trop forte consomation entraine une forte dépendance au mélange qui, sur le long terme, provoque des problèmes cardiaques ou des crises d'hystéries très violentes.
Nona Grey

Nona is an girl, who was bought by a childtaker, who came to her village, when she was a child. She arrived at a fighting arena, where she managed to kill a person of importance and ended up being tried for murder and sentenced to death by hanging. She was saved from the hangman's noose by the Abbess of Sweet Mercy, became a Red Sister and now she offers her services in exchange for money as a Red Sister Assassin.
Lois d'Henry VIII

Instaurée en 1515 par le roi Henry VIII, ces lois dictent la façon dont le roi désirait rebâtir les villes anglaise afin de limiter les morts dû aux attaques de Lycanthropes qui accroissaient grandement à cette époque. Véritable défi logistique et économique à cause de la paralysie générale qu'il créerait ainsi que du nombre de personnes qui seraient amenées à se déplacer, il fut néanmoins relevé haut la main par une immense préparation en amont et fit considérablement chuter le nombre de victime de Lycanthropes.

## Les Lois

Elles prévoient la destruction de tout les petits villages d'Angleterre et la migration de leurs population vers des cités plus grandes tout au long de la première année des travaux, tandis que les quelques immenses villes qui survivraient à ces travaux subiraient les travaux prévus par les architectes du rois. Une fois ceux-ci achevé, l'armée et la Highguard auraient pour mission d'escorter les populations jusqu'aux nouvelles cités tout en détruisant les anciennes par les flammes afin de ne laisser aucun lieu où les Lycanthropes ne pourraient se créer de tanière. Elles prévoient ensuite une architecture

## Circulation entre les villes

Les lois interdisent à tous, civiles comme noble de sortir de leur cités de résidence sans autorisation du gouverneur et du maire quel que soit la raison évoqué. Les seuls individus autorisés à circuler librement entre les villes d'une même région sont :

* le gouverneur ou son représentant

* les Highguards en charge de la protection des trains

* les Inspecteurs d’États

* l'Armée

* les ressortissants étrangers

Cette autorisation est aussi accordée au candidats à l'élection du gouverneur du Southwest durant les six mois la précédant.

Pour sortir de sa région de résidence, tout individu doit posséder une autorisation spéciale du gouvernement ou de la famille royale.

## Évolution des lois

Si toutes les villes construites ou modifiées lors de la prononciation des lois respectèrent à la lettre les consigne du souverain, l'invention des trains et leur immense impact dans les échanges changea la donne. En effet, la création d'un moyen de transport offrant sécurité et vitesse ouvrit d'immense possibilité et relança considérablement le commerce entre cités voir entre les nations qui, depuis quelques années, tout en sortant les villes de l'isolationnisme dans lequel elles commençaient à s'enfoncer.
Counter Apologetics Wiki

## Welcome to the Wiki

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Alignment

A characters general moral and personal attitudes are represented by its alignment, which is derived from a 2D range from good to evil, and lawful to chaotic.

Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other, and an alignment can change as the character develops.
Loup-Garous

On ne sait que peu de chose sur ces cousins des Lycanthropes, mais il est en revanche connu de tous qu'il n'a

jamais existé de plus dangereuse créature, bien plus que les Vampires. Féroce et diablement intelligent, ils auraient sûrement anéantis bien des peuples si leur nombre incroyablement faible ne les avaient pas empêché d'envisager cette possibilité.

## Informations

De ce que l'on sait, les loup-garous sont autant capable de réfléchir qu'un être humain qu'ils surpassent parfois en intelligence et sont bien plus fourbe que les Lycanthropes, préférant préparer leurs actions en amonts plutôt que d'agir aveuglément.

Ils sont aussi connus pour être capable de contrôler les lycan alphas et ainsi manipuler leurs meutes, pouvant placer des centaines de ces bêtes sous son contrôle

## Apparence

Les Loups-Garous peuvent se présenter sous trois forme : humaine, anthropomorphe et animal

* Humaine

Lorsqu'ils sont sous cette forme, les loup-garous ne sont pas réellement différent d'un humain normal hormis peut-être une pilosité facial plus importante chez les individus mâles

* Anthropomorphe

Sous cette forme, les loup-garous sont en tout point semblable au Lycanthropes quoi que plus petit et bien plus véloce, les rendant extrêmement dangereux.

* Animal

Un Loup-Garou sous sa forme animal aura l'apparence d'un loup tout à fait normal, ne le rendant reconnaissable que par sa taille légèrement plus importante que celle d'un individu normal. Ils passeraient d'ailleurs la plupart de leur temps transformé ainsi à errer sans réel but parfois des dizaines d'années durant avant de s'attaquer aux hommes et soit y laisser la vie, soit les détruire avant de disparaître à nouveau.

## Faiblesse

Tout comme les Lycanthropes, les loup-garous sont très sensible à l'argent, quoi que plus résistant que leurs cousins car si des objets en argent peuvent repousser un lycan, ce n'est absolument pas leur cas. Ils ne craignent que la brûlure que leur inflige ce métal qui, parfois se révèle même plus néfaste sur eux que sur les autres bêtes.
Kronk Izmir

**General information:**

A 31 year old sailor from the southern regions of Alera. Doesn't settled anywhere for long, keeps to the coastal regions and more or less solely in the major cities, where it is easier to blend in.

Is said to have a literally breathtaking bad temper. Known as a troublemaker around Parcia's harbour pubs even though he comes off as a gentle giant amount men. His favorite weapon is that of a pike, which he has modified to be able to catch fish.

Formerly made a living off being a bodyguard, but after an incident, has kept to helping out at the docks. Often seen in his spare time carving small figurines out of driftwood, the figurines most often resembling hideous creatures of unknown origin. Is a deep sleeper but one can sometimes hear him speak in his sleep, though the words are hard to make out and not of the common tongue.

**Contacts:**
Southwest

Située au sud ouest de l'Angleterre, le Southwest est la seconde plus grande région de l'Angleterre derrière

l’Écosse. Ses administrations sont localisé à Ambrose, plus grande ville de la zone, et compte dix autres cités : Faithstone, Clare, Dorset, Walscott, Austen, Fielding, Exeter, Baskerville, Tintagel et Oldtown.

Son gouverneur actuel est Sir Alester Pelham.

## **Histoire**

L'histoire du Southwest est depuis toujours marquée par la forte présence de bêtes et de monstres. Il arriva de nombreuse fois que des Loup-Garous parviennent à dominer les Lycanthropes et les Barghest pour lancer des attaques organisées contre les villes et les trains circulant entre elles mais toutes furent arrêtées sans trop causer de dommages, hormis celle de 1875.

En effet, un Loup-Garou particulièrement puissant était parvenu à mettre tous les Lycanthropes de la région à son service avant d'attaquer Ambrose, et si l'assaut fut finalement stoppé par l'armée du gouverneur, ce fut au prix de nombreuses victimes et destruction d'infrastructure. De plus, le gouverneur fut mordu par le Loup-Garou, ce qui l'aurait condamné à en devenir un lui même si il n'avait pas demandé à être enfermé dans une cage d'argent pour être purgé de la malédiction, forçant le gouverneur à diriger sa région depuis sa prison.

Le Southwest est actuellement en pleine période électorale, le mandat de Sir Pelham prenant fin en mai 1882.

## **Politique**

Le Southwest est la seule région d'Angleterre fonctionnant de manière démocratique. En effet, les lois d'Henry VIII autorisant une certaine indépendance politique aux gouverneurs de chaque régions, lord Edward Wiltshire (1741-1821) décida de créer un système donnant à son peuple le droit de choisir son dirigeant afin de calmer les foyers de révolte qui s'éveillaient un peu partout sur ses terre. Le droit de vote fut accordé à tous les travailleurs hommes de plus de 14 ans, puis en, 1877, repoussé à l'âge de 16 ans et fut aussi accordé aux femmes.

Depuis 1877, tous les citoyens hommes et femmes de plus de 20 ans et résidents au Southwest depuis au moins cinq ans peuvent se présenter aux élections qui se déroule tous les neuf ans.

Tout cela s'applique aussi aux maires, eux élus tout les sept ans bien que ceux-ci ne soient choisi que par les citoyens de leur propre cité.
Les Chiens de Baskerville

Nid de voleur et d'espion originaires des bas fond des villes du Southwest, les Chiens de Baskerville

(en cour de rédaction)

## Origine

Créé à Baskerville aux alentoures de l'an 1780, les Chiens de Baskerville furent fondée par une mystérieuse femme surnommée "la Chienne de Garde" qui recueilla des orphelins qu'elle éleva dans une grotte sous-marine surnommé la Tanière, les entrainants à voler ce dont ils avaient besoin pour subsister avant de disparaître le jour des quinze ans du plus vieux. Désormais capable de survivre dans cet enfer qu'était Baskerville, les orphelins prirent la décision de perpétrer l'enseignement de leur bienfaitrice et recueillirent eux aussi des enfants abandonnés dans les rues malfamée de leur ville afin de leur apprendre à survivre. Ils se bâptisèrent les Chiens de Baskerville en hommage à leur sauveur dont toutes les générations ont perpetués.

## Activités

* Vol

Principale occupation des Chiens de Baskerville, ils le pratique sous toute ses formes : cambriolage, extorsion, braquage... Avec ou sans commanditaire, pour eux ou pour donner aux plus démunis.

* Espionnage

()

* Assassina

Si cette activité est loin de faire l'unanimité parmi les Chiens, elle n'en reste pas moins la plus lucrative et certains membres se sont même spécialisé dans le meurtre

## Répartition

Autrefois uniquement présents sur Baskerville, les Chiens finirent par s'exporter hors de leur ville, créant des extensions de leur organisation à Oldtown, puis à Austen où les orphelins et les abandonnés sont recueillis par les divisions de ces villes, avant d'être élevé dans les enseignements de la "Chienne de Garde".
Vampires

Race puissante agressive qui fut en guerre contre les Hommes des siècles durant, ils sont aujourd'hui peu nombreux et retranchés en Europe de l'est

## Apparence

Si les Vampires ressemblent beaucoup aux humains, les Vampires ont néanmoins la peau extrêmement pâle et de canine plus longue

## Faiblesse

* Soleil

La lumière du soleil est l'un des plus grand fléau des Vampires, son simple contact entrainant des brûlures . Cette faiblesse sera plus tard assimilée à la xeroderma pigmentosum dont souffre certains humains
Wild Magic Table

Following table assumes that 'Target' refers to the target of the cast spell in question.

\*If size becomes less than 0, the target in question fazes out of the presently occupied plane and ceases to exist, with all memory of the person wiped from all humanoid memory.

\*\*If age becomes less than 0, the target in question fazes out of the presently occupied plane and ceases to exist, with all memory of the person wiped from all humanoid memory.
Languages

Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.

### **Coded Languages:**

 Thieves' Cant

### **Exotic Languages of Alera:**

 Carnish
 Latin
 Entish
The Fire Ranges

## Kalare:

Kalare is one of the largest cities in Alera. Contrary to most cities, Kalare uses mostly watchmen instead of city guards and rarely goes after criminals with a bounty, but instead lets vigilantes (bounty hunters) do it for them.

The city is build on the slopes of an active volcano, resulting in a hard but rich soil, as well as the occasional sulfuric rain, that leaves every surface a greenish black and slowly dissolves anything made of stone.

The city has an underground river named the 'Pilth', which is used as a sewer. The city itself is sharply divided into three parts - the warrens(slums), the trade district(merchants and religious quarters) and the marble district(the national bank of Alera, governmental structures, university etc). The city has one of the most active black markets in the country, run by a shadow organization and a buzzling slave trade.

## Ceres:

'City of the merry gold' - One of the merrier towns of Alera due to it staying constantly true neutral over the years and has been able to do this due to it producing more than 30% of the produce sold in Alera. In addition to this, it doesn’t hold a militia, only a guard for the towns streetwise protection.

The largest farming and agriculture town in Alera. Several of the most renowned beers of the land springs from here due to the vast variety of corn grown. Most famous pub is the Blue Dragon, due to it brewing ale and wine on an exquisite blueberry base.

Like Kalare, the town holds a grand black market due to the large influx of wares, however, this market is mostly in art, sculptures, or similar, from the northern Earth Range. Most guards are hired personally due to the high crime rate.

## Forcia:

'The city of thieves' - Any thief worth their salt has spend a measure of time here, honing their 'trade' against the sharpest in the business.

Its a city thick with gangs, alliances and nobles with pointy elbows trying to make a name for themselves. Most of the crime is done on a diplomatic level, where the scrubs on the street most often end up paying the price.

The city is mostly peaceful if you keep to your own business and don't poke your nose where it doesn't belong.
Mullin Derag

### Affiliation

Often affiliated with small time crime gangs, but not known to take orders from anyone in particular.

### Reward

Dead: 11gp, Alive:27gp

**General information:**

Used to the life on the run due to a reward big enough for bounty hunters to take notice.

Suspected of robbing a herbalist store in Forcia, two confirmed assassinations in Kalare and several accounts of attempted blackmailing of city officials.

**Contacts:**

1. Giran. The one who learned him magic from Forcia, not on speaking terms. Teaches heretic magic for a steep price, however, Mullin ran from the bill. Controls some of the underground in Forcia but has a public persona as a Kalaran diplomat.
The Currency of Alera

The coinage system is the foundation of the default economic and monetary union of the Realm of Alera.

With these coins being hard to replicate and produce not only for their stamped marks, but also for the metal they contain, as well as being heavy in nature, they make up the bedrock of the society. Being valuable and hard to produce makes them sought after, and their weight makes it so they are hard to move and needs a solid foundation such as a town to make good use of them. As an added bonus, this makes them them hard to steal in large quantities.

A single coin should weigh around an ounce (22g), with a thickness of 0.3cm and a diameter of 2.5-4.5cm depending on the metal.The ideal packing density of coins is 78.6% (if neatly ordered in stacks) or about 60% if loose.

Different containers and pouch has different volume, however as coins weight add up, most equipment will falter long before its volume is expended. If coin content shown below is exceeded, it grants, not only a chance for the equipment a chance to rip and spill the content, but also grants onlookers and thieves advantage to perception and slight of hand checks made against the leaded content.

 Sac or backpack
 Chests

Coins are often referred to by their coinage, such as a *copper ram*, a *silver bull* and a *golden eagle* / *golden crown*.

Unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires, lost kingdoms or secluded circles and they sometimes arouse suspicion and skepticism when used in transactions due to them being easier to tamper with and falsify.

Hoarding wealth can be a good plan, however, gold is heavy as hell. 400 coins in a sturdy strong box is 9kg without counting the box. Walk or ride 8 hours with that and you are worn to the bone. As to hunting for everything, that works for a trip, but be realistic. After a fortnight on the road with only rabbit somebody is gonna splurge on a meal... or a wench... or new boots. You can also be frivolous and look for more expensive items.

You can however store your coin in the local bank but a fee, but better devise a plan so you don't arouse suspicion or attract the eye of a tax collector.
Luxin

Like a prism dividing light into its constituents, a drafter can absorb one or more colors of light and turn them into their elements. These elements hold different properties depending on the color origin.

### **Paryl:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**

### **Sub-red:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**

### **Red:**

* **Properties:**
	+ **Texture:** Sticky / gooey, ranging from a thick tar to a soft pudding, but is very flammable in every form.
	+ **Smell:** Tobacco, tea leaves.
	+ **Personality traits:** Anger, power hungry, chaotic - "Glottony".

### **Orange:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**

### **Yellow:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**

### **Green:**

* **Properties:**
	+ **Texture:** Rough surface, flexible, like a fresh tree branch. Surface ranging from crooked bark to smooth leather.
	+ **Smell:** Ceder wood, tree sap.
	+ **Personality traits:** Wild, accommodating and flexible, sporadic, insubordinate - "Lust".

### **Blue:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**

### **Ultraviolet:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**

### **Black:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**

### **White:**

* **Properties:**
	+ **Texture:**
	+ **Smell:**
	+ **Personality traits:**
The Theives District

A life on the street can cause ones moral compass to waver and change ones path for the darker, on this path one might stumble and go astray completely, or walk the fine line of what should be done. It's up to ones self.

Any good rogue knows their way around a lock, but only the best don't assume room temperature when a lock begins rotating with glowing symbols and spews acid while triggering an alarm even though the lock was, supposedly, successfully picked. Learning of the different magical and mechanical Locks of Alera is one of the reasons why only the best shadows stay moving.

Another might be the backing of one of the greater Guilds of Alera. However, one must keep in mind that everything has a price in the shadows of Alera, friendship most of all.

Most of all is the talk of the streets, if you can't understand the flow of the pits, you might as well be another piece of stranded driftwood on its way to the furnace. Learn what you can and what you Cant, and do so quickly.

Acquiring wealth can be a slow and tedious process, however, it can be sped up greatly if one was to inadvertently procure a deed or similar document from an unknown relative, who definitely owned the proprietary rights to the property that just shot up in value next door.
Downtime

Adventurers are not always on the roads or fighting malevolent creatures, but might take some days/weeks/months off to learn/train a skill, fixing battered armor or equipment, building an item, taking up job to earn a coin or two, carousing in the city's inn or maybe even building and maintaining a bought property or stronghold.

Some of the options available is shown below.

### Carousing: (min. 1 week)

Characters can spend their downtime engaged in a variety of hedonistic activities such as attending parties,
binge drinking, gambling, or anything else that helps them cope with the perils they face on their adventures.
A carousing character spends money as though maintaining a wealthy lifestyle (4gp/day). At the end of the period spent carousing, the player rolls percentile dice and adds the character's level, then compares the total to the Carousing table below to determine what happens to the character.

 16-20
 21-30
 31-40
 41-80
 81-90
 91-99
 100

### Gathering information:

If traveling to a new city and something is amiss, a sure way to get reliable information is a thorough gathering of information from multiple sources. This however, takes time depending on size of party participating, how much in-depth in information needs to be and how reluctant or unknowing the population in question is.

### Selling or buying illegal or magical goods:

As the markets of Alera mostly are devoid of magical items and most cities have guards patrolling, selling and buying magical items and illegal goods are difficult at best, often leading to a lengthy and complicated transaction or a hasty arrest.

 2-20
 21-50
 51-80
 81-90
 91 or higher

### Sowing rumors:

Swaying public opinion can be an effective way to bring down a villain or elevate a friend. Spreading rumors is an efficient, if underhanded, way to accomplish that goal. Well-placed rumors can increase the subject's standing in a community or embroil someone in a scandal. A rumor needs to be simple, concrete, and hard to disprove. An effective rumor also has to be believable, playing off what people want to believe about the person in question.

 Town
 City

The character must spend 3 gp per day to cover the cost of drinks, social appearances, and the like - this amount may increase depending on the social class to be affected. At the end of the time spent sowing the rumor, the character must make a DC 15 Charisma (Deception or Persuasion) check. If the check succeeds, the community's prevailing attitude toward the subject shifts one step toward friendly or hostile, as the character wishes. If the check fails, the rumor gains no traction, and further attempts to propagate it fail. Shifting a community's general attitude toward a person or organization doesn't affect everyone in the community. Individuals might hold to their own pinions, particularly if they have personal experience in dealing with the subject of the rumors.
PCs and NPCs

The cast and characters of the world are categorized as either PCs (Player Characters) or NPCs (non-player characters).

## **Player Characters**

### **Campaign I: The City of Mist**

Arthas Stern - Mountain dwarf, Oathbreaker Paladin

Errondis Kizenen - High elf, Wizard

Boogie Woogie - Human, Tempest cleric

Fiscelion - Halfling, Sorcerer

### **Campaign II: Strange Tidings, Arrival at Alera**

Kain - Human (var.), Rogue

Gorbo Gobstein - Gnome, Wizard

Tiandor - Elf, Druid

Jénsh - Elf, Ranger

Pidrárth - Half orc, Fighter

### **Campaign III: Trouble at the Southern Border**

Gendrag Adora - Fire Genasi, Eldrich Knight

Jalan Kendreth - Human, Warlock

Mullin Derag - Human, Arcane Trickster Rouge

Kronk Izmir - Human, Storm Surge Barbarian

### **Campaign IV: Discovery at Redhill Heights**

Nona Grey - Halfling, Assassin Rogue

Elwin Trayra - High Elf, Wizard

Norril Forgedawn - Wood Elf, Tempest Cleric

Amro Moriae - Var. Human, Valor Bard

### **Campaign V: Light at the End of the Tunnel**

Aramil Húna - Half Elf, Wild Magic Sorcerer

Machem Lamethor - Tiefling, Assassin Rogue

Clutch - Goliath, Barbarian

Theren Galanodel - Wood Elf, Circle of the Moon Druid

### **Campaign VI: City Troubles**

Bryn Shander - Aasimar, Ranger

Lucious Green - Human, Paladin & warlock

Thorar Spiritforged - Sorcerer

Thorin - Dwarf, Cleric
The continent of Adua

A warm continent known for trading goods – wine, ale and rum, drugs, spices etc. Has large deserts and is build upon an old civilization long gone, whereby several of the buildings are made of ‘elderglass’ - a material left behind by the Eldren. It resembles glass, though it varies wildly in appearance, with everything from dark shades of scarlet to luminescent shades that glimmer even after dark. Elderglass is, to the best of human knowledge, largely indestructible. Massive towers of Elderglass also stretch into the sky in some cities of Adua, impervious to even the harshest winds and storms. Some Elderglass, like that found in Camorr absorbs light by day and glows in the evening when the sun sets, during the time known as Falselight. Other Elderglass absorbs blood, as in the House of Glass Roses. The methods of creating Elderglass or manipulating what Elderglass the Eldren left behind- is currently beyond the knowledge of humanity.

The alchemical nature of botany and chemistry is a deeply integrated nature of Adua. Everything from fruits, wine, light (alchemical lights), animal breeding and perfumes has a distinct twist using alchemy.

The country has been in a political war with Gurkul for many years, fought out in the White Iron Sea.

Materials exported include Suljuk silk, tobacco and exotic wine and spirits, such as Acotsa Rencina (wine) and Mirror wine from Talderah
Carm - biblical difficulties refutations

**Old Testament:**

Genesis

Exodus

Leviticus

Numbers

Dueteronomy

Joshua

Judges

Ruth

1 Samuel

2 Samuel

1 Kings

2 Kings

1 Chronicles

2 Chronicles

Ezra

Nehemiah

Eshter

Job

Psalms

Proverbs

Ecclesiastes

Song of Solomon

Isaiah

Jerimiah

Lamentations

Ezekiel

Daniel

Hosea

Joel

Amos

Obadiah

Jonah

Micah

Nahum

Habakkuk

Zephaniah

Haggai

Zechariah

Malachi

**New Testament:**

Matthew

Mark

Luke

John

Acts

Romans

1 Corinthians

2 Corinthians

Galatians

Ephesians

Phillippians

Colossians

1 Thessalonians

2 Thessalonians

1 Timothy

2 Timothy

Titus

Philemon

Hebrews

James

1 Peter

2 Peter

1 John

2 John

3 John

Jude

Revelations