Tom Clancy's Ghost Recon Phantoms

Tom Clancy's Ghost Recon Phantoms is free-to-play third-person multiplayer shooter developed by Ubisoft Singapore from Singapore and published by Ubisoft Entertainment. The game was released on April 10, 2014. The game was originally known as *Ghost Recon Online* .

## Story

Takes place in 2034, a fight between Ghost and Phantoms soon break after the ATHENA Corp. selling its revolutionary weapons and technology. As elite soldiers and defenders of US global interests, Ghosts fight to uphold order in an unstable world. The Phantoms, an equally armed group of ex-Ghosts, seek to dismantle world order and to challenge US imperialism from the shadows.

## Gameplay

In most game modes, both team compete for a combat-based objective. Players can choose to play as one of three classes in respective teams, each with their own unique strengths, weaknesses, and weapon sets.

### Game Mode

There are three game modes currently available in the Ghost Recon: Phantoms. All three game modes are objective based and include round time limits. Games can generally be won by either taking all objectives, taking the majority, or defending until the time limit expires.

#### **Conquest**

Conquest is an objective-based tug-of-war style game mode. There are five capture zones (objectives) spread around the maps in a linear fashion. These objectives are labeled alphabetically (A through E) starting on one side of the map and moving towards the other. The objective of the game mode is to take as many objectives as possible, with the final goal to be total control of all the objectives. There are two ways to win a Conquest game mode; take and hold all of the objectives, or hold a majority of objectives (at least three) when the match timer expires.

#### **Onslaught**

Onslaught is an attack and defend game mode with two rounds, each team getting the opportunity to attack and defend. In the existing Onslaught maps there are three objective points. Attackers achieve victory by taking all three objectives. Defenders achieve victory by preventing the attackers from taking all of the objectives until the round timer expires.

#### **Holdout**

Holdout involves only one control point on a symmetrical map, with teams spawning on opposite sides of it. The teams must take and defend the point from the other team until the round timer expires.

## Characters

The characters or classes have their own weaknesses and strengths, specific weaponry, and specialized abilities. It is essential for a team to have a diverse class setup in order to win. The only three things the classes have in common is that they all have secondary pistols, grenades, and unique abilities.

* **Specialist,** is a support class having access to Light machine Guns (LMG) and shotguns. Their abilities are Blackout, an AoE EMP discharge stunning opponents and its abilities, and Aegis, a force field generated to deflect bullets however grenades can can still enter the bubble.
* **Assault,** is a heavy built class with their role is advancing through battle with Assault Rifles and Shotguns. Their abiliites are Blitz, a shield knock down oppponent and HEAT, a microwave affect which stuns opponents and able to kill dying opponent.
* **Recon,** is light class considered as infiltration and sniper support. Recons have access to Sniper Rifles and Sub-Machine Guns (SMG). With the ability of Cloak and Scan, they can use their ability to hide in some extent period of time and Scan to detect opponents and hightlights them for allies and yourself.

## Development

Tom Clancy's Ghost Recon Phantoms starts it's development 2011. It was soon announced at E3 2011 that the game will be released on Nintendo Wii U and PC . However the team decided to focus more on PC platform and a year later in 20th August 2012 Ubisoft Singapore released a beta of the game. On 11th April 2014 the game rebrand into Tom Clancy's Ghost Recon Phantoms and garnering for over 20,000 Players .

## Trivia

* Many crossovers were added during Tom Clancy's Ghost Recon Phantoms.
	+ Assassin's Creed Pack was released on 1st February 2013.
	+ Splinter Cell Pack was released as collaboration of Splinter Cell and Ghost Recon Phantoms on 26 September 2013.
	+ Far Cry 4 Pack was a collaboration with Ghost Recon Phantoms released on 18 March 2016.
* Due to decline in users, Ubisoft announced shut down Ghost Recons Phantoms servers on 1 December 2016.

## References

1. ↑ [1] Ghostrecon.net article "Ghost Recon Online Theo Sanders Interview"
2. ↑ [2] Spong.com article "Interviews// Ghost Recon Online" by Svend Joscelyne
3. ↑ [3] All-time Peak data from Steamdb chart of Tom Clancy's Ghost Recon Phantoms