Subfusil voltaico "Stubby"

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El **subfusil voltaico "Stubby"** es una de las armas disponibles en *Deep Rock Galactic*.

## Descripción

Este subfusil es el arma primaria alternativa del ingeniero. Honrando a su nombre, tiene la forma de un subfusil corto pero pesado, equipado con un generador eléctrico conectado a los mecanismos básicos de disparo. Un nodo en el lateral del arma se iluminará y se apagará según si el cargador se inserta o se elimina, respectivamente. Por algún motivo, el ingeniero nunca usa la enorme empuñadura del arma, a pesar de que si lo hiciera el retroceso disminuiría considerablemente.

As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the Scout's Deepcore GK2 but slower than the Gunner's Powered Minigun. The high fire rate makes up for the below-average damage, as this weapon can easily take care of enemies up close by aiming for their weak points. Anything from Grunts to Praetorians will melt under this gun's concentrated fire.

What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to electrocute the target, damaging them over time while also slowing their movement. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that this 20% chance is happening *with every shot*, and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.

The biggest flaw the Stubby has is its low effective range, being on par with the Driller's primary weapons – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.

Purchased for:   7600 Credits   100 Jadiz   100 Umanite

## Mods

Hay cinco niveles de mejoras, y cada ni el tiene dos o tres Mods para desbloquear. Recuerda que solo podrás activar un Mod por nivel y por arma.

### Mods exclusivos

#### Balas conductoras

 **Conductive Bullets** allows the weapon to deal an additional +30% physical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.

#### Arco eléctrico

 **Electric Arc** causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the Electrocution effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)

## Pirateos

### Descripción de mods

#### Descarga EM de torreta

* Daño: 40
* Tipo de daño: eléctrico
* Radio de daño máximo: 2 m
* Radio de daño: 5 m
* Aumento de daño a radio máximo: 50 %
* Miedo: 50 %
* Fuego aliado: x0.25
* Ruptura de blindaje: x0

## Aspectos

Podrás consultar la galería completa de aspectos en la sección de "aspectos para armas".

## Información adicional

* El armazón principal del arma, de modelo Subata 312, es probablemente fabricado por el mismo fabricante que para la Subata 120, la pistola del perforador.