Headless horseman

## Appearance and Physical Traits

Headless horsemen are people of any gender who look much like they did before their change with the exception of having no head. The end of their neck is now a stump of desiccated tissue gone gray with a bit white spine poking out from the middle appearing as if it had been "flash fried" with the edges of the muscles burnt black.

The space above the neck where their heads ought to be still seems to function somewhat as it did before with them still able to imbibe food and drink by lifting it to where their mouth should be (with the food disappearing as they ingest it) as well as still seeing via the place where their eyes should be, despite this it doesn't seem to retain any physicality with punches and hats just passing through them.

After a horseman is changed via decapitation their former heads are consumed in flames, the flesh burning to ash, leaving behind a white skull with unique patterns blazed into the bone itself.

Horseman are often seen mounted on their steeds, called a spectral charger, which can take numerous forms including horses (in a variety color coats from sickly yellow , black, and ghostly white), pickup trucks, giant ants, and motorcycles and are know to billow out brimstone and kick up sparks as they race down the street.

The voice of horsemen originate from deep inside their chest and they bleed black blood.

They smell like brimstone or "fake fruit somehow gone bad."

## Socio-Cultural Characteristics

Headless horsemen are blue collar monsters who tend to take up careers as drivers, ranchers, or simply become wanderers.

## Skills, Abilities and Weaknesses

**Enhanced Durability:** horsemen have a high enough durability to be at least be resistance toward bullets and capable of surviving a barn failing on them without any apparent injury.

**Vehicle Creation:** After their change each horseman comes back with a steed called a spectral charger which can be an animal or any number of vehicles. The forms of spectral chargers seem to be largely aesthetic in nature with even the mechanical ones display behavior and abilities matching what would be expected of a living thing like operating on their own, working in concert with their rider to prevent them from being thrown off, compensating for the terrain, and displays of affection and aggression.

**Weapon Creation:** After their change each horseman comes back with a weapon carried to them by their steed such a knife, billy club, double-bladed wood axe, noose, shotgun, tomahawk, military rifle, or saber all of which can ignite into flames.

**Immortality:** they will not die of old age.

**Conversion:** can turn humans into Headless horsemen via decapitation.

* **Healing:** the conversion process will remove (or at least compensate for) old injures such as a partially amputated leg.

**Skulls:** weakness, whomever has a horseman’s skull will gain complete control over them even having the ability to force them to kill their friends or themselves, additionally destroying their skulls will also cause them to turn to dust killing them.

**Gold Coins:** phobia, Gold Coins will cause Headless horsemen to panic and flee (although the coins must be minted to have effect).

**Running Water:** weakness, contact with running water such as a moat, river, or even water thrown from a bucket will cause Headless horsemen to dissolve.

## Notable Headless horsemen

* Ambrose Dullahan

* Les Schroeder

* Tod Dullahan

## Trivia

* Hollow is the derogatory term for Headless horsemen.

## References

1. ↑ A Stitch in Crime (Kindle Locations 369-371)
2. ↑ A Stitch in Crime (Kindle Locations 439-441)
3. ↑ A Stitch in Crime (Kindle Locations 387-388)
4. ↑ City Of Devils (Kindle Locations 4265-4266)
5. ↑ A Stitch in Crime (Kindle Locations 2059-2061)
6. ↑ City Of Devils (Kindle Location 1714)
7. ↑ A Stitch in Crime (Kindle Locations 3225-3229)
8. ↑ A Stitch in Crime (Kindle Locations 3072-3073)
9. ↑ A Stitch in Crime (Kindle Locations 857-859)
10. ↑ A Stitch in Crime (Kindle Location 3053-3054)
11. ↑ 11.0 11.1 11.2 A Stitch in Crime (Kindle Locations 3234-3238)
12. ↑ A Stitch in Crime (Kindle Locations 2081-2082)
13. ↑ City Of Devils (Kindle Locations 313-314)
14. ↑ A Stitch in Crime (Kindle Locations 382-383)
15. ↑ A Stitch in Crime (Kindle Locations 3986-3987)
16. ↑ A Stitch in Crime (Kindle Location 441)
17. ↑ A Stitch in Crime (Kindle Locations 397-398)
18. ↑ Wolfman Confidential (Kindle Locations 517-518)
19. ↑ A Stitch in Crime (Kindle Location 2104)
20. ↑ A Stitch in Crime (Kindle Locations 3044-3045)
21. ↑ A Stitch in Crime (Kindle Locations 3171-3172)
22. ↑ A Stitch in Crime (Kindle Location 2095-2097)
23. ↑ A Stitch in Crime (Kindle Locations 2091-2094)
24. ↑ A Stitch in Crime (Kindle Location 3241)
25. ↑ A Stitch in Crime (Kindle Locations 2074-2076)
26. ↑ A Stitch in Crime (Kindle Locations 373-374)
27. ↑ City Of Devils (Kindle Locations 4249-4250)
28. ↑ A Stitch in Crime (Kindle Locations 376-377)
29. ↑ A Stitch in Crime (Kindle Locations 3211-3212)
30. ↑ If a wolfman wanted to shack up with a sea hag or a headless horseman wanted to spend the rest of his immortality with a zombie, that was as fine as any other damnfool idea. - Tombstone Math
31. ↑ A Stitch in Crime (Kindle Locations 3216-3229)
32. ↑ A Stitch in Crime (Kindle Locations 2950-2951)
33. ↑ A Stitch in Crime (Kindle Locations 3240-3241)
34. ↑ A Stitch in Crime (Kindle Locations 771-773)
35. ↑ A Stitch in Crime (Kindle Locations 774-775)
36. ↑ A Stitch in Crime (Kindle Locations 3993-3994)
37. ↑ A Stitch in Crime (Kindle Locations 3126-3127)
38. ↑ Fifty Feet of Trouble (Kindle Locations 533-534)
39. ↑ A Stitch in Crime (Kindle Locations 2621-2622)
40. ↑ A Stitch in Crime (Kindle Locations 3894-3896)
41. ↑ A Stitch in Crime (Kindle Locations 518-519)