Falling Star

> "*Gain Astrohouse through obtaining Astroaspects randomly until slots are full, causing Stars to fall and deal DMG to enemies within a certain range according to Astrohouse. Afterwards, the Astrohouse is cleared.*"
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 **Falling Star** is  Zi Xiao's Primary Skill. Using it casts out a blue area of effect that locks onto a nearby enemy, then strikes them and other enemies within range, with the damage and effects changing greatly based on the quality of the Astrohouse.

Each time it is used, all empty slots in the Astrohouse are filled to determine Falling Star's quality, then all slots are emptied again.

## Astrohouse

> "*Astrohouse: forms by filling slots with Astroaspects. if Astroaspects are same, they form a Normal/Rare/Legendary Astrohouse；If Astroaspects are different, they form an Impure Astrohouse.*"
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The Astrohouse is a series of square slots that Astroaspects can fill, located at the bottom of the screen under the primary skill, as shown in the example image on the right. It determines what you have available to use before you cast Falling Star.

By default, the Astrohouse has 3 slots to put Astroaspects in. This can be increased with  Fate Thread.

### Astroaspects

> "*Astroaspects：Obtain Astroaspects randomly according to initial chance and quality of Occult Scrolls，Normal/Rare/Legendary/Cursed Occult Scrolls correspond to Normal/Rare/Legendary/Wild Astroaspects. Wild Astroaspects are regarded as any kind of Astroaspect, Wild Astrohouse is regarded as a Legendary Astrohouse.*"
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Astroaspects are colored scrolls shown in the Astrohouse. Each Astroaspect color represents an Occult Scroll quality. Normal is blue, Rare is purple, Legendary is yellow and Cursed is red. Having more scrolls of certain qualities will increase the chance of Astroaspects of the same quality ( Scroll Divination can be used to upgrade the quality of a scroll, increasing the chance of the next quality instead).

Blue is the lowest quality Astroaspect, purple is middle quality and yellow is the highest quality. Red is wild, and can pretend to be any of the other colors if it fits best.

Ways of gaining Astroaspects include:

* Casting Falling Star, which fills the entire Astrohouse with Astroaspects.
* Casting  Astroforecast, which grants 1 Astroaspect with a chance of more with  Mirror Hand.
* Astrological Magazine which grants 1 Astroaspect when refilling a weapon's magazine.
* Card Storm which grants a chance to gain Astroaspects of the same quality as current Astroaspects when hitting enemies with a weapon.

### Astrohouse Quality

Astrohouse quality is determined by all Astroaspects (besides red ones) it contains. They need to match in order to increase Falling Star's power.

For example, all purple creates a Rare Astrohouse. Red can also be included for the same result.

If there is a combination of blue, purple and yellow Astroaspects, the Astrohouse will be Impure and offer the least amount of power. If all Astroaspects are red, the Astrohouse will be Legendary.

Astrohouse quality effects:

* Impure: Deals 800 damage within 3.5 meters of the target.
* Normal: Deals 800 damage twice within 3.5 meters of the target.
* Rare: Deals 800 damage twice within 3.5 meters of the target, then 1000 damage within 7 meters.
* Legendary: Deals 800 damage twice within 3.5 meters of the target, then 1600 damage within 7 meters. Finally 1000 damage per second and -50% Movement Speed for 5 seconds.

## Probability Bar

The Probability Bar is a colored bar visible just below the primary skill and just above the Astrohouse. It helps the player determine the chances for each Astrohouse that Falling Star can have. The bar will constantly change itself based on factors such as current Astroaspects, what Occult Scrolls you have in your backpack and  Star Rearrangement.

Different colors on the bar represent the chance to get different quality Astrohouses. Blue is normal, purple is rare and yellow is legendary. Grey however represents the chance of an Impure Astrohouse when getting a variety of Astroaspects.

Astroaspects already in the Astrohouse will affect the Probability Bar. For example, having a normal Astroaspect will show an increase in blue, but will also remove purple and yellow from the bar, filling the rest with grey.

If an Astrohouse is guaranteed, the bar will completely fill with the same color and the star to the left will change based on the Astrohouse.

## Frequent Use

The base cooldown is 15s.

* Efficient Casting decreases it to 11.25s.
* Stellar Recovery resets the cooldown if Falling Star deals no damage to enemies. 15 second cooldown.
* Mysterious Revelation decreases the cooldown by up to -70%, depending on the Astrohouse quality.
* Terminal Lucidity resets the cooldown after taking 20%  Health? +  Shield?/ Armor? damage in one hit.
* Magic Watch grants a 33% chance to reset the cooldown immediately on use.
* Terrific Crossfire reduces the cooldown by -1s upon using  Astroforecast.
* Ancient Timer reduces the cooldown by -50%.
* Flowing Time reduces the cooldown by -1s (once every 2s) upon hitting an enemy.
* Energy Storage grants +1 capacity, at the cost of +30% cooldown.
* Field Proficiency decreases its cooldown by -6% for every elite enemy and boss killed, up to -60%.
* Copycat decreases its cooldown by -50% for 60 seconds after killing an Aggressive Enhanced enemy.
* Overconsumption decreases its cooldown by up to -50%.
* Star Compass grants +1 capacity.
* Chrono Magazine decreases the cooldown by -3s every time you reload.
* Extra Shot resets the cooldown every second time it is used.
* Vibrative Timer grants a 20% chance to reset the cooldown when killing an enemy.
* Rapid Cast decreases the cooldown by -80%.

## Offensive Use

Without upgrades, Falling Star has varying power and area based on the Astrohouse created, detailed above.

* Skill Enhancement increases skill damage by up to +50%.
* Lucky Day increases skill damage by +10% to +20% for every Astroaspect obtained.
* Flashing Star increases base damage by up to +600%, and if there were empty Astrohouse slots, it increases total damage by up to +100%.
* Heaven Strike deals damage to the enemy in Falling Star's area with the highest  Health? equivalent to up to 250% of another hit.
* Endless Stardome deals up to +75% damage for every Astrohouse slot if the Astrohouse quality is the same as last time. Level 3 doubles the bonus if it wasn't an Impure Astrohouse.
* Persistence grants a chance to increase skill damage by +20% for each Astroaspect cleared. It also clears Astrohouse once it becomes impure.
* Fate Thread replaces Astroaspects with wild red ones if the Astrohouse is Impure, granting a chance to improve Astrohouse quality.
* Brutal Gloves increases damage dealt by +35%.
* Energy Sandals increases damage for every dash since the last primary/secondary skill use or trigger.
* Skill Booster increases damage for every Critical Hit since the last primary/secondary skill use or trigger.
* Sucker Punch increases skill damage by +45% if the enemy has at least 70% Health.
* Enduring Caster increases skill damage by +1% for every 5 Health and Shield/Armor you have.
* Vindictive Nature increases skill damage by +40% for some time after taking damage.
* Surprise Bonus grants a 15% chance to double the damage of any skill.
* Rational Consumption increases skill damage by +80%, but lowers it by 5% for every item purchased from a Peddler.
* Dual-edge increases damage by +1% for every enemy killed.
* Deadly Curse increases skill damage by +75%.
* Spirit Bible increases skill damage by +120%.
* Rich's Privileges deals extra damage after hitting with skill damage based on how much copper you currently have.
* Overconsumption increases damage dealt by up to +300%.
* Armed Caster increases skill damage by +50% for every 1x CritX your held weapon has.
* Star Compass increases total damage by +200%, and there is a chance to upgrade the quality of the Astrohouse used.
* Skill Enhancement increases skill damage by +6% for every level up.
* Golden Touch increases skill damage by +10% for every occult scroll recycled, up to +100%.
* Skill Specialist increases total skill damage by +100%.

## Defensive Use

Without upgrades, Falling Star can reduce enemy movement speed by 50% when enemies are in the area of a Legendary Astrohouse.

* Star Protection recovers up to 7 Shield each time Astroaspects are obtained. Level 2 also works when they are consumed. Level 3 also starts Shield recovery immediately when it happens.
* Gold Medal restores  15%? or  15%? on use.
* Cardiac Pacing instantly revives all downed teammates within 25 meters upon primary skill use. (Cooldown: 15s)