recursal/Fanatic-Fandom huggingface dataset:
Smoke Bomb

**Smoke Bomb** is a Rogue Throwing Attack Skill which is unlocked at Passives level 5.

## Skill Description

Drop a **Smoke Bomb** at your feet that blinds enemies and grants you Haste while you remain inside it. The **Smoke Bomb** grows in size over its duration. Lasts 4 seconds.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Shrines

****Shrines**** are magical constructs found throughout the World of Eterra.

## Mechanics

Shrines can be activated by clicking on them. They confer a variety of exciting effects - such as summoning enemies for you to fight, spawning temporary allies to assist you in combat, and granting powerful, time-limited buffs. Shrines can only be activated once.

The Shrines from each era have their own unique model. Additionally, their appearance will update when they are activated, and again when their duration expires.
Rune of Cleansing

* The in-game information in this article or section is kept purely for historical purposes.

**Rune of Cleansing** is a Rune that's used in Crafting.

## Effects

Removes all affixes from an item. Resets the item's instability to 5 to 15.

## Additional Details

* If the item has between 5 to 15 stability, then the final instability rate will be between 5 and the former rate.
* If the item has less than 5 instability, then it will retain its instability rate.
Static

**Static** is a Mage Spell Skill which is unlocked at level 15.

## Skill Description

As you move or when you get hit, Static charges up. Activate Static to discharge what you have built up, striking up to 5 nearby enemies with lightning.
 100 charges maximum. Damage is multiplied by the number of charges.

### Attribute Effects

Intelligence: 4% Increased Damage per point.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Shield Wall

**Shield Wall** is one of the Paladin Passives which is unlocked at level 30. Requires Sentinel level 20 and masteries unlocked.

## Shield Wall

### Modifies

Reduced Dodge Rating and Added Block Chance

## Description

25% less dodge rating per allocated point. 3% added block chance per allocated point.

### Mechanics

This effect is multiplicative with other bonuses. With 4 points in this node you will be unable to dodge any attacks.
Masochist

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Masochist** is one of the Modes selected during Character Creation. There are no rewards for playing at higher difficulty.

In Masochist you and your minions take (100 + zone level)% more damage and deal (50 + zone level/4)% less damage. (source)
Rings

Rings are Items which may be equipped into a ring slot of Player Characters.

## Basic Rings

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## Unique Rings

Unique Rings are Unique equipment that is equipped into a ring slot.

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## Set Rings

Set Rings are Set Equipment that is equipped into the Ring slot.

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## Applicable Affixes

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Splintering Impact (Marrow Shards)

**Splintering Impact** is one of the Skill nodes on the Marrow Shards skill tree.

## Node Description

Marrow Shards no longer pierces and costs 50% increased health. When Marrow Shards hits an enemy it creates splinters in a cone behind the enemy, hitting other enemies in the area. The splinters scale with increases to physical damage and spell damage, but not with other nodes on this tree unless stated otherwise.
Soul Feast

**Soul Feast** is a Lich Spell Skill which is unlocked at Passives level 15.

## Skill Description

Feasts on the souls of cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 5 Ward when they reach you.

Feasts on up to 10 enemies, prioritizing those closest to you.

### Attribute Effects

Intelligence: 4% Increased Damage per point
Stymied Fate

**Stymied Fate** are unique Boots based on the Arcane Boots with a level requirement of 60.

 It is a common drop from The Shade of Orobyss.

## Notes

* Rolled values for Class Movement Skills are separate for each, appearing in the game as separate affixes. Class Movement Skills include: Teleport, Fury Leap, Lunge, Transplant, Shift.

## See also

* Doom

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Soul Repository

**Soul Repository** is a Enemy Undead Non-Player Character. They can be found in Welryn Undercity and The Arena.

The Soul Repository is a stationary container that uses the essence of stored souls to discharge necrotic beams.

## History

Soul Repositories are used throughout Eterra to power the Immortal Emperor's magic and artificial waypoints. Humans and other poor souls are sacrificed by undead in necrotic rituals, which can be conserved for later use. These devices are defunct by the Ruined era, where the Corruption of the Void takes over, however a few remain in operation.

Soul containers can be connected each other and amplify their combined effect, granting supernatural powers to a conduit entity. The Last Imperial feeds off of Repositories to sustain his lifeforce, whereas the Abomination can become impervious to all harm under the effect of four of them.

## Unique

* Phylactery of Formosus: found in Occupied Heoborea. Can summon whirlwinds of Soul Rings that converge slowly on the player's location.
* Soul Container: four of them found in The Altar of Flesh. Grants invulnerability to the Abomination until destroyed.
Shiver Armor

**Shiver Armor** is one of the Spellblade Passives which is unlocked at level 25. Requires Mage level 20 and masteries unlocked.

## Shiver Armor

### Modifies

Added Armor, Added Cold Protection and Chance to Chill

## Description

You gain **Shiver Armor** when you are critically hit.
 Shiver Armor gives you 50 armor and cold protection per point and gives your melee attacks 20% chance to chill on hit per point.
Spectral Putrescence

**Spectral Putrescence** is one of the Skill nodes on the Wandering Spirits skill tree.

## Spectral Putrescence

### Node Connections

Souls of Rage (2), Spectral Scorn (1) and Soul of Filth (1)

## Node Description

Every two seconds spirits cast a poisoning projectile at enemies close to them. The damage of the poison scales with your minions' increases to poison damage and damage over time.
Spymaster Zerrick

**Spymaster Zerrick** is a Enemy Undead Boss Non-Player Character. They can be found in Titan's Canyon, Immortal Citadel and Monolith of Fate.

Spymaster Zerrick is a deformed humanoid worm and a miniboss at Titan's Canyon.

## History

Zerrick, the Rogue has become the Immortal Emperor's trusted enforcer a thousand years after the Divine era. He was granted immortality for his services, in return to twisting his body and evolving it further. He oversees the construction of artificial waypoints throughout Eterra, oppressing the living, while also taking part in slaughtering animals and humans by the droves.

In the Imperial era, the Traveler looks for the Immortal Citadel, of which Zerrick comes to know. He sets a trap by rerouting one of the waypoints to a remote slaughterhouse, where he awaits them with endless swarms of worms. However, he goes down in a fight, opening the way up forward. As the heroes progress through the Eastern Mountains, Zerrick's corpse is collected by the Emperor.

Soon, Alric and the Traveler reach the Citadel. As they prepare to confront the Emperor, turns out that Yulia has served covertly as the Emperor's High Priestess, who drops the veil and initiates a fight, where Zerrick is resurrected again along with Admiral Harton. The three eventually lose the fight, and Yulia opens a portal to the Divine Era for the Traveler to escape with the Epoch, while she keeps the Emperor frozen.

## Tactics

Zerrick is a rather defensive boss, who can retract his torso, blocking all attacks. He only emerges his torso to attack in melee, or to lob a large poisonous glob to contaminate an area for extended periods of time. Vile Grubs also spawn from the edge of the arena as distraction. Zerrick also gains attack speed as he hits an enemy in melee.

## Quotes

* *No one can help you now!*
* *There is no escape!*
* *Tell me your secrets...*
* *Did you think you could hide from me?*
* *You've made a mistake, mortal!*
* *Do not die too fast, that would be disappointing...*
* *Your soul will not go to waste, do not fear...*
* *Urrrggh...* (on death)
Storm Bringer

**Storm Bringer** is one of the Shaman Passives which is unlocked at level 10. Requires Primalist level 20 and masteries unlocked.

## Storm Bringer

### Modifies

Increased Lightning Damage, Increased Minion Lightning Damage, Added Lightning Protection and Added Minion Lightning Protection

## Description

Grants you and your minions 5% increased lightning damage per point and 5 lightning protection per point.
Scarlet Stream

**Scarlet Stream** is one of the Bladedancer Passives which is unlocked at level 10. Requires Rogue level 20 and masteries unlocked.

## Description

5% increased physical damage, 5% increased melee bleed chance, and 5% increased throwing attack bleed chance per point.

### Mechanics

You deal increased physical damage and have a chance to inflict bleed on hit with melee and throwing attacks
Summon Skeleton

**Summon Skeleton** is a Acolyte Summon Skill which is unlocked at level 2.

## Skill Description

Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time.

### Attribute Effects

Intelligence: gains 5 Health per point, 4% Increased Damage per point
Level: gains 5 Health per level

### Additional Details

Skeletons have 5 added health per character Level.

Skeletons have 100 base health. You will always summon the skeleton type you have the fewest of.

If you cannot summon Skeleton Warriors, Skeleton Rogues or Skeleton Archers you will summon a Skeleton Brawler instead.

## Skill Nodes

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Skill table is out of date*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Skill table is out of date*"
Summon Frenzy Totem

**Summon Frenzy Totem** is a Beastmaster Summon Skill which is unlocked at level 20.

## Skill Description

Summons a totem that grants Frenzy to all nearby allies. Frenzy increases Attack Speed and Cast Speed by 20%.

### Attribute Effects

Strength: Frenzy Totem has 5 added Health per point
Attunement: Frenzy Totem has 3 added health per point. Gains 1% increased Frenzy effect per point

### Additional Details

Frenzy Totem has 5 added Health per character Level

Frenzy Totems have 100 base Health and last 6 seconds.
Siege Golem

**Siege Golem** is a Enemy Construct Non-Player Character. They can be found in Etendell, Liath's Road and The Osprix Warcamp. It always appears in Heroic rarity.

The Siege Golem is a living construct that is fused together from a tower shield and a ballista with the help of fiery magic. Its attacks are telegraphed, but deadly. It can also rush to a target.
Risen Army

**Risen Army** is one of the Necromancer Passives which is unlocked at level 0. Requires Acolyte level 20 and masteries unlocked.

## Risen Army

### Modifies

Increased Minion Damage, Increased Minion Throwing Attack Speed, Increased Minion Melee Attack Speed and Increased Minion Cast Speed

## Description

Your Minions deal 4% Increased Damage per allocated point and have 2% Increased Attack and Cast Speed per allocated point.
Statuses

**Statuses** are a game mechanic in Last Epoch.

## Overview

A **Status** is an influence that can be inflicted upon a target, granting them new properties or modifying them. Positive statuses are called **buffs**, while negative statuses are known as **ailments**. Sometimes buffs themselves carry ailments that both affect the target, as a trade-off to limit one particular effect. Some statuses can be applied multiple times in quick succession to stack up, multiplying their effects.

Buffs usually enhances the target's offensive and defensive capabilities, such as enhancing their Skill Speed, granting them resistance, and many more. These can currently be applied mostly to the inflictor and their allies.

On the other hand, ailments hinder the target through decreased damage, defenses. Many ailments deal damage to the target over a set period of time, offering an alternative to dealing damage directly. Ailment damage can be countered with resistances and defensive layers.

Although rare, statuses can be cleansed through specific methods. Target death also cleanses all statuses.
Scalebane Swarmkeeper

**Scalebane Swarmkeeper** is a Enemy Scalebane Boss Non-Player Character. They can be found in The Radiant Dunes and The Arena.

The Scalebane Swarmkeeper is an adept sorcerer in the service of the Scalebane faction.

## History

The Scalebane have militarized their efforts over time, as they exerted their dominance over the Majel'kan desert. The Scalebane is encountered in the Radiant Dunes, where they have built fortifications to keep away unwanted guests. The Swarmkeeper, a powerful insect keeper, guards in front of a courtyard where prisoners are kept, however one man is found alive: Zerrick. The wizard is fought by the Traveler, putting up a hard fight before surrendering.

## Tactics

The Swarmkeeper has the ability to tame swarms of bugs, which he summons indefinitely at the player in the form of deadly area attacks. He excels in dealing lots of poison damage over time, which requires adequate resists and sustain. The Swarmkeeper usually uses two attacks: sending poisonous swarms forward that home in on the player and explode into poison, and conjuring growing swarms in an area that lower poison resistance and deal damage.

If brought into at around 60% health, the Swarmkeeper activates a ring of orbiting swarms at range that continuously poisons; this forces to fight him in close range. The wizard also calls forth a seemingly endless stream of Desert Stingers, which will swarm endlessly until the wizard's death.
Stun Avoidance

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Stun Avoidance**, previously known as Tenacity, is one of the Character Stats which reduces the chance of being stunned.

The formula for stun chance is

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{\displaystyle Stun Chance = \frac{2 \* Damage Dealt \* (1 + Increased Stun Chance)}{Target's Maximum Health + Target's Current Ward + Stun Avoidance} - 0.1}

## Known Modifiers

### Status

* Shock - reduces stun avoidance
* Increased Stun Avoidance

1. ↑ https://forum.lastepochgame.com/t/beta-0-7-patch-notes/12334
Skiasynthesis

**Skiasynthesis** is one of the Bladedancer Passives which is unlocked at level 5. Requires Rogue level 20 and masteries unlocked.

## Description

15 Health gained on shadow creation and 15% increased shadow damage per point.

### Mechanics

When you create a shadow you regain health and skills used by shadows deal increased damage.
Scalebane Saboteur

**Scalebane Saboteur** is a Enemy Scalebane Non-Player Character. They can be found in The Radiant Dunes, Maj'elka Lower District and The Arena.

The Scalebane Saboteur rides a scarab into battle and throws ignited javelins at its target, which detonate after a short delay, applying two stacks of ignite. He and his mount can attack in melee.
Summon Scorpion

**Summon Scorpion** is a Beastmaster Summon Skill which is unlocked at level 30.

## Skill Description

Summons a scorpion that follows you into combat. Its attacks with its tail inflicts a long lasting poison. When its Jealth drops to 0 it is downed, and you can stand near it to revive it. The Scorpion counts as a companion. You can have a maximum of two companions at once by default.

### Attribute Effects

Strength: Gain 15 added Health and 4% increased damage per point
Character Level: Gain 15 added Health per Character Level

### Additional Details

The Primal Scorpion has 400 base Health and is resistant to powerful area attacks. Press A to give your minions an attack command.
Soul Cage

**Soul Cage** is a Enemy Undead Non-Player Character. They can be found in The Soul Warden's Road, The Risen Lake and The Arena.

The Soul Cage is a skeletal capricorn fused with a large soul container. It can discharge massive necrotic blasts around itself, as well as unleash a steady beam of necrotic energy by opening the glass container. A nearby Soul Warden can also agitate the souls within to emanate a continuous necrotic outburst for a short while.
Soulfire Bastion

**Soulfire Bastion** is a Dungeon. It can be found in the Last Refuge. The level of Enemies and maximum Equipment drops in this zone is 22.

## Access

The dungeon is accessible from Felled Wood, connected to The Risen Lake and The Ruins of Etendell. The Soulfire Bastion can be entered by expending a *Soulfire Bastion Key* at the entrance.

## Overview

In the Soulfire Bastion, Fire Lich Cremorus is experimenting with a newfound way to empower souls with flame magics. These seem to be manifesting in the form of Soul Embers. His turncoat friend, Grin, the Soul Gambler has promised good spoils in return for these inventions, while ensuring that this rivalry remains under his control.

### Soul Embers

The dungeon itself is an enormous industrial complex, mixing ancient fiery Solarum war machines and the Immortal Empire's soul repositories. Enemies roam the dungeon in great numbers, as well as there are fire traps and barred areas in various places.

The dungeon's denizens specialize in mostly dealing either fire or necrotic damage - a Soulfire Shield is provided by the Soul Gambler, which protects against one of them. The shield can be toggled by expending one Soul Ember, which drops from slain enemies.

### Rewards

Soul Embers also double as currency: they can be spent at the Soul Gambler in the end of the run, after the final room where Cremorus is slain.

Much like Artem, Grin offers unidentified items that are revealed upon placing them in the inventory. These however come with much better properties, with at least rare rarity and a potential to be exalted, set or unique.

Grin's stock cannot be reset, so the player must make due with what they have. It is still possible to buy back items sold earlier at any trader in the world.

Much like in other dungeons, one of two modifiers can be chosen between level transitions. Besides increasing enemy health and damage, gambling at Grin becomes better with discounts and/or improved items offered.

## Dungeon Tiers

 Tier 2
 Tier 3
 Tier 4
Summon Storm Totem

**Summon Storm Totem** is a Shaman Summon Skill which is unlocked via Specialization.

## Skill Description

Summons a totem that casts lightning storms around nearby enemies. Storm totems last 8 seconds, and you cannot control more than 1 at once.

### Attribute Effects

Attunement: Storm Totems gains 5 Health and 4% increased damage per point
Character Level: Storm Totems gains 5 Health per Character Level
Soul Warden

**Soul Warden** is a Enemy Undead Non-Player Character. They can be found in Imperial Welryn, The Great College, The Risen Lake and The Arena. It resists necrotic damage.

The Soul Warden is a decayed human that usually accompanies Soul Cages and tries to stay close to the player. It can use its necrotic container to unleash a barrage of undead bolts at a distance, but it prefers to run up and channel bursts of debilitating pulses.
Static Orb

**Static Orb** is a Sorcerer Spell Skill which is unlocked at Passives level 5.

## Skill Description

Casts an orb in a target direction that deals lightning damage and pulls enemies that it hits towards it as it travels. At the end of its path it discharges, dealing lightning damage to enemies around it.

### Attribute Effects

Intelligence: 4% increased damage per point
Silver Rune

**Silver Rune** is one of the Mage Passives which is unlocked at level 25.

File:SilverRuneIcon.png

## Description

20% increased Ward Gained and 2 reduced Ward Gain Cooldown Duration per point

### Mechanics

Augments the ward gain effect of the Reactive Ward and Sun and Storms nodes, causing them to grant more ward and have shorter cooldowns.

This effect can chill the enemy you hit unless it is killed by the hit.
Spellblade

A mage who has mixed martial prowess and cunning with their mastery of spells to face enemies in close range.

### Type

Master

**Spellblade** is one of the master classes of the Mage.

## Description

A mage who has mixed martial prowess with their mastery of spells to face enemies in close range. A sword coated in ice and flame, a shield gleaming with wards. The Spellblade is as brilliant as he is deadly.

## Playstyle

The Spellblade uses melee attacks imbued with elemental powers and enchantments to overpower his enemies. He can quickly surge forward with lightning, reave a wall of flame, or repeatedly strike enemies with fire to sear deeper wounds into them. The Spellblade can also strike the ground with a freezing slam that can instantly shatter weakened foes.

As the Spellblade must operate close to danger, his passive tree concentrates mainly on survivability and enhancing elemental effects. Much of his defense comes from building Ward and Ward Retention, and the Spellblade can choose from plenty of elemental ailments and buffs to his damage.

## Passives

The following are the Passives for the Spellblade.

* 0-20 Passives
* 25+ Passives

These passives are available to any Mage that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Spellblade. These skills are unavailable to ascended Sorcerers and Runemasters.

## Skills

These are the Skills for the Spellblade.

* 0-20 Skills
* 25+ Skills

These skills are available to any Mage that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Spellblade. These skills are unavailable to ascended Sorcerers and Runemasters.
Shadow

The **Shadow** is a unique mechanic tied to the Rogue.

## Mechanics

Shadows are spectral copies of the player that will use the next Acid Flask, Shurikens, Umbral Blades, Shadow Cascade skill of the player in tandem. They vanish after using an ability, or a duration of 5 seconds.

The Shadow scales with the player's damage stats and up to 3 may exist at the same time (can be overridden). Shadows do not count as minions or companions, and can't be targeted.

Shadows can be created indirectly by various Rogue skills and idol effects. Some can also consume Shadows for a secondary effect.

## Related Skills

* Shift:
	+ Lasting Presence - creates a Shadow on the point of departure
	+ Through the Shadows - returns the player to a Shadow created by Shift, if it's consumed
* Cinder Strike:
	+ Umbral Conflagration - casting Burning Dagger makes Shadows throw 5 Burning Daggers in a cone, consuming them
* Smoke Bomb:
	+ Umbral Assault - Shadows have a chance to be created every second in the vicinity of the smoke
* Decoy:
	+ Shrouded Core - a Decoy leaves a Shadow in place after detonating
* Shadow Cascade:
	+ Gloomstalker - killing with Shadow Cascade has a chance to create a Shadow
	+ Fight in the Shadows - using Shadow Cascade grants mana per active Shadow
	+ Onslaught - using Shadow Cascade refunds some mana, if a Shadow is active
	+ Shadow Torrent - more damage per active Shadow
	+ Careful Assault - more damage, if a number of Shadows is present
* Synchronized Strike:
	+ Shadow Dancing - Shadows expire early in return for more damage
	+ Foreshadowing - recently created Shadows deal increased damage
	+ Dark Allies - more Shadows are created, with increased mana cost
	+ Shadow Assault - recently created Shadows grant health
	+ Retreat into Shadow - using Synchronized Strike creates a Shadow in place and phases the player out
	+ Dark Passage - no Shadows generated in return for more damage
* Lethal Mirage:
	+ Pact of the Desert - creates a Shadow on use
	+ Shadow Eater - consumes Shadows for additional Mirages
	+ Umbral Feast - more damage per consumed Shadow
	+ Gloom and Doom - Mirages have a chance to create a Shadow
* Dancing Strikes:
	+ Shadow Steps - creates a Shadow on use for more mana
* Dark Quiver:
	+ Arrow of the Trickster - creates a Shadow on Black Arrow pickup
	+ Umbral Resolution - expending Black Arrow consumes Shadows for more damage
Rune of Shattering

**Rune of Shattering** is a Rune that's used in Crafting.

## Effects

Destroys an item, creating a random number of Affix Shards based on its affixes present.

### Additional Details

* Always available at vendors.
* Cannot be used on Unique Equipment, Set Equipment or Legendary Equipment.
* Can return shards from sealed affixes.
* Always yields at least one affix shard.
The Corrupted Lake (quest)

**The Corrupted Lake (quest)** is a Side Quest.

## Objectives

Show/HideExplore the Corrupted Lake

Status: In Progress

Explore the Corrupted Lake.

While exploring The Risen Lake, you came across another rift in time. You traveled back to the Ruined Era and what was once a beautiful lake is now a Corrupted Lake. Explore the area.

Location: The Corrupted Lake

Show/HideDefeat the Prophet of Ruin

Status: In Progress

Defeat the Prophet of Ruin.

While exploring the Corrupted Lake, you've come across what appears to be a cultist sacrificial pit. The Prophet of Ruin, performing dark rituals, wants to make you his next victim. Defend yourself!

Location: The Corrupted Lake

Show/HideSlay the Idol of Ruin

Status: In Progress

Defeat the Idol of Ruin!

You defeated the Prophet of Ruin, but the commotion seems to have awakened the true master of the pit. Destroy the massive Void creature in the Corrupted Lake and escape!

Location: The Corrupted Lake

Show/HideCompleted

Status: Completed

While exploring The Risen Lake, you came across another rift in time. You traveled back to the Ruined Era and what was once the beautiful lake is now filled with corruption. At the Corrupted Lake, you came across what appeared to be a sacrificial pit and the Prophet of Ruin wanted to make you the next sacrifice in his dark ritual. Your fight with the Prophet drew the attention of a massive Void creature known as the Idol of Ruin. You managed to escape from the creature and return in time.
Spell Skills

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Spell Skills** are one of the Skill Types. All spell skills take time to cast which is influenced by Cast Speed and the skills base cast time.

## Known Modifiers

### Character Stats

* Increased Spell Damage
* Increased Cast Speed

### Affixes

* Increased Spell Damage
* Increased Spell Damage on Potion Use
Solo Challenge

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Solo Challenge** is one of the Modes which can be selected during Character Creation. A character that is designated as solo challenge will not be able to access the account wide Stash, Affix Shards or Gold and will instead have its own inventory for those Items.
Smelter's Wrath

**Smelter's Wrath** is a Forge Guard Melee Skill which is unlocked at Passives level 30.

## Skill Description

Channel to charge a powerful frontal cone attack, dealing Fire Damage and Physical Damage to all enemies hit. Charging for longer increases its range and power. 2 second maximum charge time.

### Additional Details

Deals 50% more hit damage per second channeled.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Stun Chance

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Stun Chance** is one of the Character Stats which increases the chance of causing Stun on a successful hit.

The formula for stun chance is:

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{\displaystyle Stun Chance = \frac{2 \* Damage Dealt \* (1 + Increased Stun Chance)}{Target's Maximum Health + Target's Current Ward + Stun Avoidance} - 0.1}

Formula Variables:

* Damage Dealt (via Combat Calculations)
* Increased Stun Chance
* Target's maximum Health
* Target's current Ward
* Target's Stun Avoidance

1. ↑ https://forum.lastepochgame.com/t/beta-0-7-patch-notes/12334
Shadow Master

**Shadow Master** is one of the Bladedancer Passives which is unlocked at level 45. Requires Rogue level 20 and masteries unlocked.

## Description

20% increased Shadow Damage per point. 1 additional maximum Shadows.

### Mechanics

When you can have an additional shadow and skills used by shadows deal increased damage.

You can have a maximum of 3 shadows at once by default
Shaman

A living storm that uses the power of tornadoes and lightning to destroy their enemies with the aid of sacred totems.

### Type

Master

**Shaman** is one of the Primalist master classes in Last Epoch.

## Description

The world remembers winds that rage and tear down forests, avalanches that shatter mountainsides, lightning that cracks the sky open and demands awe. A living storm that uses nature's fury to destroy his enemies with the aid of sacred totems.

## Playstyle

The Shaman uses the force of elements to conjure powerful area spells. He can summon mighty tornadoes that whirl around and pulls in enemies, call down a devastating avalanche of ice, or make the very earth quake with his weapon, causing aftershocks around himself. The Shaman can also summon a single storm totem that strikes down with lightning around it.

All of the Shaman's abilities are offensive spells, consequently his passive tree offers large increases to Attunement, spell damage, elemental damage and mana. It is also possible to build synergy between the player and his storm totem, granting buffs to both.

## Passives

The following are the Passives for the Shaman.

* 0-20 Passives
* 25+ Passives

These passives are available to any Primalist that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Shaman. These skills are unavailable to ascended Beastmasters and Druids.

## Skills

These are the Skills for the Shaman.

* 0-20 Skills
* 25+ Skills

These skills are available to any Primalist that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Shaman. These skills are unavailable to ascended Beastmasters and Druids.
Spriggan Form

**Spriggan Form** is a Druid Spell Skill which is unlocked at level 5.

## Skill Description

Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana.

### Additional Details

The four new abilities are: Spirit Thorns, Thorn Shield, Summon Vine, Summon Healing Totem

While in spriggan form you have +10 Attunement and +10 Vitality.
Summon Sabertooth

**Summon Sabertooth** is a Primalist Summon Skill which is unlocked at Passives level 10.

## Skill Description

Summons a primal sabertooth cat that leaps into combat. When its Health drops to 0 it is downed, and you can stand near it to revive it. The sabertooth cat counts as a companion. You can only have a maximum of two companions at once by default.

### Attribute Effects

Strength: Gains 12 added Health and 4% increased damage per point
Character Level: Gains 12 added Health per Character level

### Additional Details

The Primal Sabertooth has 240 base health and is resistant to powerful area attacks. Press A to give your minions an attack command.

Primal Sabertooth has 12 added health per character Level.
Spreading Frost

**Spreading Frost** is a Enemy Elemental Boss Non-Player Character. They can be found in Temple of Heorot.

Spreading Frost is a boss in the Temple of Heorot and the guard of the portal to Farwood.

## Tactics

Spreading Frost is a large version of the Ice Elemental with the added ability to clone itself for limited duration and summon an ice vortex. The clones can independently use their own abilities, at times winding up two or three Frost Blasts at a time, making the opponent particularly dangerous for an unwary player.
Spine Hunter

**Spine Hunter** is a Enemy Canine Non-Player Character. They can be found in The Crossroads, The Dry River, The Radiant Dunes, The Oasis and The Arena.

The Spine Hunter is a fast and vicious foe. It attempts to get very close to its target, sometimes leaping to it. When it dies, it releases a burst of spikes around itself.
Splintered Haft

**Splintered Haft** is a base Relic with a level requirement of 65.

 This item cannot currently be obtained.

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Rogue

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

Unrivaled in bow and blade, the Rogue strikes out from the shadows to find a higher purpose for her deadly talents

### Master Classes

Bladedancer
 Falconer
 Marksman

**Rogue** is one of the base classes in Last Epoch.

## Master classes

Rogue allows players to choose the following masteries:

* Bladedancer
* Falconer
* Marksman

## Passives

The following are the Passives for the Rogue and its mastery classes.

* Rogue
* Bladedancer
* Marksman
* Falconer

## Skills

These are the Skills for the Rogue and its mastery classes.

* Rogue Base Skills
* Rogue Passive Skills
* Bladedancer Skills
* Marksman Skills
* Falconer Skills

These are the Rogue skills unlocked from your base character level.

These are the Rogue skills unlocked from leveling the Rogue's base passive tree.

There are no Falconer skills yet.

## Backstory

People want someone else to do their dirty work for them, a fact that has been true since the beginning of history and remains true even in the great city of Maj’elka. The slums of Maj’elka, despite the wealth of its nobles and artists, are still a place where those skilled in cunning and killing prosper, anyone talented in making problems disappear will find work.

The Rogue has made a living off of their skills, her knives silent and arrows true, drawing the attention of clients from all over Maj’elka’s underbelly. One job changed everything. A Nagasa woman came to her, scaled snake-like form hidden in robes, she paid the Rogue to assassinate the Vessel Maiden Apophis herself, future body for and conduit of Majasa’s power. The job would be her most dangerous yet, and the pay offered justified it.

The day finally came, the Vessel Maiden made one of her rare appearances to the public, stepping out onto the terrace of the temple at the center of the city. The Rogue saw her from her hidden position, poisoned arrow at the ready, but the sight left her taken aback. The beautiful Apophis was none other than the Nagasa woman who had approached her that night. The murder Apophis had commissioned was her own. Was it a trap? Was she set up? And if it wasn’t, what then? The Rogue stowed her bow away and immediately fled the city. She had no desire to find out how Apophis would take her last-minute refusal of their deal.

## Starting Equipment

* Gladius
* Cloth Armour
* Traveller's Belt
* Worn Boots
Ruby Captain Arjani

**Ruby Captain Arjani** is a Enemy Nagasa Boss Non-Player Character. They can be found in Maj'elka Lower District.

Ruby Captain Arjani is an elite Nagasa belonging in the Ruby Caste, responsible for seething unrest in Maj'elka.

## Tactics

Arjani fights much like a Ruby Nagasa, sticking close to its target and cleave it upfront. He can also strike down with fire, affecting a larger area around him.
Skill Speed

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

Increase the rate at which Skills can be used- both by reducing the duration of their animations and by reducing the time between successive uses.

***skill Rate = (Base Animation Speed) x [ 1+(corresponding skill Speed)]***

## Attack Speed

### Melee Attack Speed

 List of Sources of Increased Melee Attack Speed ▾
[Expand] ▾

Affix Shards
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Equipment
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Passives

Skills

Skill Nodes

### Increased Throwing Attack Speed

 List of Sources of Increased Throwing Attack Speed ▾
[Expand] ▾

Affix Shards
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Equipment
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Passives

Skills

Skill Nodes

## Cast Speed

Cast Speed is one of the Character Stats which increase the rate at which Spell Skills can be used and Minions can be summoned by reducing the time it takes to complete the action, including the animation. Cast speed does not effect any cooldown time that may be imposed between casts of a skill.

The formula for Casts per second is:

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{\displaystyle CastsPerSecond=BaseAnimationSpeed\*(1+IncreasedCastSpeed-ReducedCastSpeed)}

### Instant Cast

Some skills grant the ability to be cast instantly. This allows the chraracter to continue one action (attacking or moving) without interruption while casting another skill. The effect of the skill are not always instantaneous and may require a very short period of time for the skill to become active.

Skills that are cast instantly are usually centered on the character and are able to move with the character.

### Cast Time

Cast time is the time in seconds that it takes to cast a spell. Cast Time is the inverse of Cast Speed. The greater the increase in Cast Speed the shorter the Cast Time.

The formula for Cast Time is:

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{\displaystyle CastTime={\frac {1}{CastsPerSecond}}}

### Cooldown Time

Skills may impose a cooldown time between casts. The cooldown time is a minimum time between the end of a cast and the start of the next cast. Cooldown time is not affected by Cast Speed. The minimum time between casts us the cooldown time plus cast time.

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{\displaystyle TimeBetweenCasts=CooldownTime+CastTime}

### sources of Cast speed

 List of Sources of Increased Cast Speed ▾
[Expand] ▾

Affix Shards
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Equipment
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Passives

Skills

Skill Nodes
Skull Shards

**Skull Shards** is one of the Skill nodes on the Harvest skill tree.

## Node Description

Harvest hits grant Skull Stacks. Skull Stacks are automatically consumed when you reach 6 stacks to make your next Harvest hit and your minions deal more damage.

### Mechanics

Minions can have multiple instances of this buff at once.

The buff to increased minion damage begins as soon as the six stacks are consumed and lasts a few seconds.

**Scales with Points Allocated**

Next Harvest Hit Damage: +60% per point.

Increased Minion Damage: +60% per point.

**Does not scale with points allocated:**

Skull Stacks Threshold: 6
Summon Raptor

**Summon Raptor** is a Beastmaster Summon Skill which is unlocked at Mastery level 0.

## Skill Description

Summons a Primal Raptor that ferociously attacks your enemies. When its health drops to 0 it is downed, and you can stand near it to revive it.
 The raptor counts as a companion. You can have a maximum of two Companions at once by default.

### Attribute Effects

Strength: Primal Raptor has gains 12 Health and 4% Increased Damage per point
Character Level: Gains 12 Health per Character Level

### Additional Details

The Primal Raptor has 240 base Health and is resistant to powerful area attacks.

Once the Primal Raptor has been summoned this skill will be switched with the active Companion skill Rampage.

## Skill Nodes

No nodes for this skill have been added to the wiki yet.
Sovnya

**Sovnya** is a base Two Handed Polearm with a level requirement of 74.

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## Trivia

The Sovnya was a polearm used in Russia from the late medieval until the middle of the 17th century.

Similar to the Glaive it had a long, curved, single-edged blade with a sharp tip.
Soul Drinker

**Soul Drinker** is one of the Necromancer Passives which is unlocked at level 20. Requires Acolyte level 20 and masteries unlocked.

## Description

When you trigger the effect of Life Drinker from using a Potion, if the drained Minion had more Health than you needed, you gain 10% of the excess Health as Ward per allocated point up to a maximum of 100 Ward per allocated point.
Summon Skills

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Summon Skills** are an informal Skill Type that is not shown in skill tooltips. Most summon skills are known for summoning Minions. All summon skills take time to cast which is influenced by Cast Speed and the skills base cast time.

## List of Summon Skills

### NPC

There are currently no known Summon skills for NPCs.
Unnamed Town Guard on Riverbank

* The in-game information in this article or section is kept purely for historical purposes.

## Unnamed Town Guard on Riverbank

### Has Dialogue

No

The **Unnamed Town Guard on Riverbank** is a Non-Hostile NPC found in Breir's Watch.

## Appearances

The guard can be found just off path in Brier's Watch, immediately after the first bridge and to the south.

## Dialogue

Back, stay Back! ... Wait, you're not one of them! Please, they attacked us so fast, get to the village, cough it might not... be too late...

## Mechanics

The guard will draw aggro from and attack nearby enemies, including ones that chase the player to him. The guard wields a Broad Sword and Shield. The guard is immortal and will not die. The guard cannot be targeted by the player.
Thicket Blades

**Thicket Blades** is one of the Druid Passives which is unlocked at level 25. Requires Primalist level 20 and masteries unlocked.

## Description

5% increased spell physical damage. You have 25% chance to cast thicket blades when you are hit.

### Additional Details

Summon a mystical thicket around you that repeatedly damages nearby enemies. This effect has a 3 second cooldown.
The Mushroom Farm

* The in-game information in this article or section is kept purely for historical purposes.

## The Mushroom Farm

### Connected Zones

Last Refuge Outskirts and Mountain Cave

**The Mushroom Farm** is a Zone. The level of Enemies and maximum Equipment drops in this zone is 5.

## Characters

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## Trivia

If you wait long enough without doing anything, eventually the Voidforms will kill the Refuge Guards and start to attack the player.
The Last Bear's Fury

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**The Last Bear's Fury** are set Gloves based on the Noble Gloves with a level requirement of 31.

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Siege Quiver

**Siege Quiver** is one of the Marksman Passives which is unlocked at level 15. Requires Rogue level 20 and masteries unlocked.

## Description

1 additional maximum Elemental Arrows and 1% increased Elemental Resistance per arrow per point

### Mechanics

You can hold additional Elemental Arrows and you have additional elemental resistance for each arrow you are currently holding.
Singular Purpose

**Singular Purpose** is one of the Void Knight Passives which is unlocked at level 25. Requires Sentinel level 20 and masteries unlocked.

## Singular Purpose

### Modifies

Reduced Block Chance, Reduced Block Protection, Increased Void Damage and Increased Void Protection

## Description

10% reduced block chance and block protection per allocated point. 5% increased void damage and void protection per allocated point.
Venom Nova

**Venom Nova** is a Companion active Spell Skill .

## Skill Description

The companion ability of your Primal Scorpion. Releases a burst of venom that inflicts all enemies around the scorpion with a long lasting poison, and releases a spiral of projectiles that inflict a weaker poison on hit.

### Attribute Effects

Attunement: 2% Mana Efficiency per point.

### Additional Details

Will be replaced by Summon Scorpion on your skill bar if your Primal Scorpion dies.

Scales with your scorpion's stats rather than yours.
The Last Ruin

The Last Ruin is a level 90 timeline in the Monolith of Fate.

## Plot

In the Ruined Era, the Void has run rampant in the Last Refuge, threatening to end all life in Eterra. The Shard must be found and used in order to preserve humanity.

## Quest Echoes

* Fall of Last Refuge (The Defiled Wood)
* Erza's Last Stand (The Voidscarred Archive)
* (The Chamber of Ruin)
Scarab Broodkeeper

**Scarab Broodkeeper** is a Enemy Insect Boss Non-Player Character. They can be found in The Dry River and The Arena.

The Scarab Broodkeeper appears as a mini-boss during the mission The Missing Merchant, where a merchant employed by Ritolo have gone missing. Traces of his body are found at the Dry River, where he got mercilessly devoured by a giant scarab, the Broodkeeper.

## Tactics

The Broodkeeper is the first scarab to encounter, serving as an introduction to its smaller brethren. Like its kin, it follows its target relentlessly. Sometimes the Scarab stops to fling poisonous globs from its tail, creating damaging clouds on impact.