recursal/Fanatic-Fandom huggingface dataset:
Heroes' Homecoming

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## Description

Our triumphant victory against the forces of `[city name]` is a cause for celebration. We have become a true power, with you hailed as one of the world's greatest leaders, and our stalwart soldiers have returned home to `[city name]` bearing the spoils of war – but how should we commemorate this glorious occasion? Should we thank those who led the battle? Should we praise the gods who blessed us with this victory? Or should we ensure the people understand that it is your incomparable decision-making and inspirational leadership that won the day? A proud leader, a humble leader or a worshipful one – which are you?

## Options

TraditionPraise"The spoils of war should be offered up to the gods who smiled upon us, lest they withdraw their divine protection."
* Fanatical (+) on Capital for 10turns

CollectivismAcknowledge"It is the soldiers themselves who achieved this victory. The spoils should be theirs, plus there shall be a day of feasting for all in their honour."
* Celebrating (+) on Capital for 10turns

AuthorityPersonify"Without you, there would be no victory. Tour `[capital name]` to demonstrate your glory to all, sharing the spoils of war amongst the adoring crowds."
* Prosperous (+) on Capital for 10turns
Highway Robbery

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## Description

The empire's trade routes resound with the noise of hooves on the dirt, creaking wheels, and fluttering canvas. Caravans loaded with silks, spices and all manner of goods, come and go from far climes, but near the city of `[city name]` these convoys are attracting the wrong kind of attention. Merchants ferrying gold along a lucrative trade route are being targeted by a notorious gang, and the traders seek your aid. What is your decree?

## Options

IndividualismGuard"We will pay for hired guards to accompany the merchants. Maybe we'll get lucky..."
* -50Money
* Low chance of good consequences

AuthorityHunt"Someone in `[city name]` knows something. We'll turn the place upside down to try to find the offenders."
* Locked Down on `[city name]` for 10turns
* High chance of good consequences

WorldEnlist"Our guilds are bound to know who's behind this. This so-called gang will soon be in uniform..."
* Spawns an Army ("Reinforcement") of `unknown` Units next to `[city name]`

## Follow-up event

**Guard** and **Hunt** options will trigger a follow-up event: Highway Robbery II
Impi

Swiftly closing on the enemy, the impi engage in ferocious hand-to-hand combat and revel in fighting better-armed adversaries.

## Cost

### Upkeep

 1290
 2
 50

## Unit Stats

### Range

 46
 4
 1

## Class and Ability

### Specialty

Unstoppable

 Back to the list of units

The **Impi** Unit is special to the Zulu. Unlocked in the Industrial Era, no technology required. They have the Speciality Unstoppable.

## Class and Specialty

Melee
Close-combat Unit.
**Unstoppable**
Bonus Combat Strength (+8) when attacking stronger Units.

## Footnotes

1. ↑ This ability evaluates the base  of the unit, regardless of modifiers. Bonuses and maluses from terrain, veterancy, buffs, debuffs, cultural legacy traits, and so on are ignored.
2. ↑ Although the UI states that this ability is only applied when attacking, in actuality it is applied when defending as well.
Great Apes In The Fog

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## Description

Despite our great efforts to provide a safe home to endangered species in the wilds around `[city name]`, poachers have been undeterred. Countless rare animals have been hunted and harvested for pelts, tusks and trophies, and their decline is thus tragically unslowed. The poachers themselves are merely the thin end of the wedge, of course – it is the market demand for produce made from exotic creatures that drives this wanton slaughter. We must decide which link in this bloody chain to shatter first.

## Options

ProgressProsecute"A mass crackdown, raiding markets, factories and harbours to unearth and arrest the poachers and exporters. Disruptive, but effective."
* Locked Down (+, -) on a City with a Nature Reserve for 10turns

CollectivismRecruit"Many in `[city name]` will gladly enlist as volunteer guards or build defences to keep the hated poachers out, though it will impact other labor."
* Sacrificing (-, -) on a City with a Nature Reserve for 10turns

WorldRegulate"Target the customers, at home and abroad. Many palms will need greasing to bring such rules about - but we will be respected for it."
* Destitute (?) on a City with a Nature Reserve for 10turns
* +1000Influence
Holy Day

Back to the list of public ceremonies

The **Holy Day** is a Public Ceremony, which gives temporary yield bonuses to the City its built-in. It can be repeated for an increased Industry cost.

## Description

Temples cast open their doors so all may bring gifts and renew their faith through inspiring sermons and joyous worship.

## Effects

Grants **Holy Day** status (+20%Faith for 10 Turns)
Inca

"We are the heirs of a legend made flesh."

 Back to the list of cultures

“*From mountaintops to river valleys, the Inca certainly made great strides in exploring the world—and in conquering it.*„~ **When entering new Era with this culture**
“*Terrifically impressive, the Inca. But I wouldn't get too comfortable with these troops next door—they're not known for friendliness.*„~ **When meeting this culture**
The **Inca** are a culture available in the Early Modern Era, with the Expansionist culture focus.

*"Skilled at thriving in diverse landscapes, from lowlands to mountainsides, the Inca are hungry to expand their great empire."*

## Culture orientation

These cultures gain extra Fame from Expansionist Era Stars for claiming Territories.

###  Affinity Action: Under One Banner

Can forcibly annex Territories occupied by other Empire's Outposts and Administrative Centers.

* For annexing, you need to move an Army to **stand on** another Empire's Outpost or Administrative Center.
* The process will take the Army a few turns, cost a sum of Money, and can be interrupted when someone attacking the annexing Army.
* You cannot trigger multiple annexations at the same time, and will need to wait a few turns after each successful annexation before using this Affinity Action again.
* Territories held by your Allies cannot be annexed.

###  Affinity Bonus: Ambition

Can always trespass due to Expansionist affinity.

* That is, can actively trespass despite the **Border Policy** Treaty being at **Closed Borders**.
* The trespassing Army will not suffer trespassing Health penalty anymore.
* The **"Trespassing"** Grievance still applies to the trespassing Army.

## Trait: On a Condor's Wings

* +50% Road Movement Speed on Unit
* +3Food on Districts per adjacent Mountain

## Emblematic quarter: Terrace Farm

“Cut into the steepest hillsides, crop pickers can often see the entire lay of the land.”

* -10Stability
* +2Vision Range
* +3Food per adjacent Mountain
* -25% Territory Attachment Cost on adjacent Territories

## Emblematic unit: Sapa Inca Guards

“Armed with razor-sharp spears, the Sapa Inca Guards are formidable from high ground.”

Close-combat Unit. Receives bonus Combat Strength (+8) when fighting mounted enemies.
**Imperial Bastions**

## City names

The names listed are default names, players can change their cities' names if they choose.

**Qusqu, Saqsaywaman, Tumipampa, Willkapampa, Willkaswaman, Chuqik’iraw, Inkapirqa, Qašamarka, Pumamarka, Puka Pukara**
Headbanging History

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## Description

With cultural influence sky high, the empire loves nothing more than a good story -- and now a great one has come to light. Sadly, it begins with the death of one of the empire's most beloved statesmen, an influential figure in `[city name]`. Apparently, reliable sources in the city swear that this lord died after running into his bed chamber's door-frame while chasing a half-dressed foreign ambassador. The lord's son, who's inherited his father's mantle, is begging that you silence the truth, and promote a story that he died while hunting a great beast. What is your choice?

## Options

CollectivismReveal"Even if this death is quite stupid, it is the truth. History should know."

HomelandFalsify"To preserve the honor of the statesman and his family name, we'll grant his son's wishes."
Expansionist

## Summary

These cultures gain extra Fame from Expansionist Era Stars for claiming Territories.

### Affinity Action: Under One Banner

Can forcibly annex Territories occupied by other Empire's Outposts and Administrative Centers.

* For annexing, you need to move an Army to **stand on** another Empire's Outpost or Administrative Center.
* The process will take the Army a few turns, cost a sum of Money, and can be interrupted when someone attacking the annexing Army.
* You cannot trigger multiple annexations at the same time, and will need to wait a few turns after each successful annexation before using this Affinity Action again.
* Territories held by your Allies cannot be annexed.

### Affinity Bonus: Ambition

Can always trespass due to Expansionist affinity.

* That is, can actively trespass despite the **Border Policy** Treaty being at **Closed Borders**.
* The trespassing Army will not suffer trespassing Health penalty anymore.
* The **"Trespassing"** Grievance still applies to the trespassing Army.

## Era Stars threshold formula

The same formula applies to the Expansionist Era Stars of every Era in the Normal Game Speed.

* **1st** or **Bronze Expansionist Star**
	+ Having a total of `((4 * Land Percentage) * WorldSize) * (1 / ((Number of Era * 0.20) + 1))` Territories attached to cities.

* **2nd** or **Sliver Expansionist Star**
	+ Having a total of `(((Number of Era * 0.20) + 1) * WorldSize) * 0.80` Territories attached to cities.

* **3rd** or **Gold Expansionist Star**
	+ Having a total of `(((Number of Era * 0.20) + 1) * WorldSize) * 0.80` Territories attached to cities.

## Expansionist Stars Tips

Early game, choose Customary Laws for Legitimacy Civic for cheaper Outposts (may switch when there is no more land to claim).

The Settler unit enables building a city directly without having to build an Outpost and turning it into a city, thus saving Influence.

Grievances on Territories may be gained with Demands. Even if the opposing Empire refuses, it provides War Support and a justification for War.

## List of Expansionist cultures

### Ancient Era

**Assyrians** **Expansionist**
**Bantu** **Expansionist**DLC
### Classical Era

**Achaemenid Persians** **Expansionist**
**Polynesians** **Expansionist**DLC
**Romans** **Expansionist**
### Early Modern Era

**Inca** **Expansionist**DLC
**Ottomans** **Expansionist**
**Spanish** **Expansionist**
### Industrial Era

**British** **Expansionist**
**Russians** **Expansionist**
### Contemporary Era

**Americans** **Expansionist**
**Soviets** **Expansionist**
## Trivia

* Franks was an **Expansionist** culture instead of Aesthete during the early development.
Greeks

* In-Game
* Old

 Back to the list of cultures

“*New ideas lead to new strategies — and I'm sure the Greeks will spend time arguing the merits of them all!*„~ **When entering new Era with this culture**
“*Devilishly clever, these Greeks. I would be more afraid of their wit and their words than of their troops.*„~ **When meeting this culture**
The **Greeks** are one of the cultures available in the Classical Era, with the Scientist culture focus.

*"The Greeks strive for great advances in the higher virtues of civilization. Art, philosophy, drama, and mathematics are ripe to flourish."*

## Culture orientation

These cultures gain extra Fame from Scientist Era Stars for discovering Technologies.

###  Affinity Action: Collective Minds

Can set a City into "Collective Minds" mode.

* All the Industry and Money output of the City are converted into Science.
* The City will only produce Food and Science when this mode is activated.
* The action can be applied only one City at a time, with a 10turn cooldown.
* The mode lasts for at least 5turns until it can be deactivated.

###  Affinity Bonus: Foresight

+1 Era available to research.

* That is, can research the Technologies of the next Era.

## Trait: Socratic Methods

* +2Science per Researchers on City or Outpost

## Emblematic quarter: Amphitheatron

“Comedies and tragedies provoke much intellectual thought in citizens, aiding the blossoming of philosophy.”

* +3Science per Era
* +2Science per adjacent District
* -10Stability

## Emblematic unit: Hoplites

“Hoplite spearmen are citizen-soldiers who often fight in phalanx formation for maximum effectiveness.”

Close-combat Unit. Receives bonus Combat Strength (+8) when fighting mounted enemies.
**Phalanx**

## City names

The names listed are default names, players can change their cities' names if they choose.

**Athênai, Spártā, Kórinthos, Thêbai, Éphesos, Rhódos, Syrákousai, Mílētos, Delphoí, Olympía**

* The first new city found by this culture will use the first name on the city list.
Deer

Deer have survived human hunters since prehistoric time and as with bears, they have left their mark on many human myths.

## Cost

### Upkeep

 0
 0

## Unit Stats

### Range

 8
 3
 1

## Class and Ability

### Specialty

None

 Back to the list of units

**Deer** is a special Unit, they spawn from the Sanctuary and wander around the Map. They do not benefit from elevation and don't have zone of control.

## Class and Specialty

Animal
Close-combat Unit that behaves erratically in battle. Can be hunted for  by certain Units.
## Hunting bonuses

### Neolithic Era

* +5Food on the hunting Army
* +5Influence
Curiosity

**Curiosities** are collectable resources on the map. They can appear randomly on the map. Bring Units to these tiles to discover Science, Food, etc.

## Leverage Intel

The Leverage Intels are an exclusive content of the Together We Rule Expansion Pack. They can spawn after the Neolithic Era in foreign occupied Territories when and where a grievance is triggered. The Leverage Intel can be collected by Agents or any Units if the player chooses a Diplomatic culture.

### Loot options

* +5Leverage against the occupying Empire

## Pioneer Curiosities

The Pioneer Curiosities are an exclusive content of the Cultures of Africa Pack. They can spawn after the Neolithic Era if the current Culture is the Bantu. These curiosities can only appear in unclaimed territories and only visible to the player who is playing the Bantu Culture. The Pioneer Curiosities can be collected by any Units other than the Bagèndí Pioneers, but only the Bagèndí Pioneers will benefit from the collected Food.

### Loot options

*Note: the Food is only useful if the collecting Army is made of Bagèndí Pioneers*

* +20Food or
* +10Food and +5Money

## List of curiosities

### Neolithic Era

 **Nuts** | +10 on the discovering Nomad Army | Land
 **Freshwater Harvest** | +15 on the discovering Nomad Army | Land
 **Ancient Encampment** | +5Influence
+1-3Knowledge
* Counts towards Knowledge Star
* Will be converted to Science in the next Era

### Ancient Era

+8-10Influence
 **Ruined Shrine** | +10Science | Land
 **Old Hoard** | +5-10Money | Land
 **Carcasses** | +10-15Money | Land
 **Volunteers** | Spawns a Warriors Unit | Land
Forest

The planting of thousands of tree saplings will transform the area into a thriving forest.

## Placement prerequisites

Can be freely placed

The **Forest** is a Constructible Action, which is available in Cities after the player reached the Medieval Era and researched the Guilds technology.

## Action: Plant Forest

* Add a Forest on the selected Tile. This will transform the Tile type to Forest from the previous one.
* -10Pollution (2)
Exosuit

Magnetics, hydraulics, and miniaturization can turn an average recruit into stronger, more effective battlefield presence.

## Technologies

### Leads to:

None

 Back to the list of technologies

**Exosuit** is an Contemporary Era technology in Humankind.

## Place in the tech tree

Prerequired
Composite Armor
Leads to
None
## Unlocks

Super Hero Cameo
Earn +300Fame
Exosuit

* +8Combat Strength
* +4Land Movement Speed
Fishing

Imagine not a single fish caught with a crude spear, but a net heaving with a writhing, silver-scaled catch.

## Unlocks

### Infrastructures:

Fishery

 Back to the list of technologies

**Fishing** is an Ancient Era technology in Humankind. Cannot be boosted.

## Place in the tech tree

Prerequired
Carpentry
Leads to
Sailing
## Unlocks

**Fishery****infrastructure**
**Harbor****district**
## Unique Unlocks

**Haven****Emblematic Quarter**
**Cothon****Emblematic Quarter**
**Naust****Emblematic Quarter**
**Bireme****Emblematic Unit**
Industrial Era

**Industrial Era** is one of the Eras in *Humankind*. When entering this Era, the player can choose between ten cultures. After the culture is chosen, the era transition will accrue in between this and the next turn. In this era, two new Strategic Resources (, ) are available after researching the corresponding technologies. To progress to the next era the player has to collect 7 of the 21 era stars. The previous era is the Early Modern Era. The next era is the Contemporary Era.

**In-game motto:** "*Marked by the shift from an agrarian to an urban lifestyle, mass production, and the widespread use of coal, steel, and the steam engine.*"

## Intro

The world gets larger as cities expand, buildings reach higher, and roads stretch longer.
And yet, the world gets smaller as bridges unite lands, towns congest,
and railroads bring distant goods to the doorstep.
Anything seems possible in this wondrous future...
Though as humankind grows, the planet itself appears to shrink.

## Industrial Era cultures

**Argentinians** MerchantDLC
**Austro-Hungarians** Aesthete
**British** Expansionist
**Ethiopians** MilitaristDLC
**French** Scientist
**Germans** Militarist
**Hawaiians** AgrarianDLC
**Italians** Aesthete
**Mexicans** Agrarian
**Persians** Builder
**Russians** Expansionist
**Scots** DiplomaticDLC
**Siamese** Builder
**Zulu** Militarist
## Industrial Era technologies

**Encyclopedia**Prerequired TechnologiesMovable Typeface**Carbine**Prerequired TechnologiesFlintlock**Steam Engine**Prerequired TechnologiesEncyclopedia, Movable Typeface**Military Coordination**Prerequired TechnologiesFlintlock**Scientific Method**Prerequired TechnologiesEncyclopedia, Steam Engine**Nationhood**Prerequired TechnologiesEncyclopedia**Line Formation**Prerequired TechnologiesCarbine, Military Coordination**Propeller**Prerequired TechnologiesSteam Engine**Mechanization**Prerequired TechnologiesSteam Engine, Scientific Method**Electricity**Prerequired TechnologiesScientific Method, Nationhood**Combustion Engine**Prerequired TechnologiesPropeller, Mechanization**Microbiology**Prerequired TechnologiesScientific Method**Urban Planning**Prerequired TechnologiesElectricity**Guerilla Warfare**Prerequired TechnologiesNationhood**Aeronautics**Prerequired TechnologiesCombustion Engine**Wireless Telegraphy**Prerequired TechnologiesElectricity**Trench Warfare**Prerequired TechnologiesGuerilla Warfare, Line Formation

## Industrial Era wonders

**Kaiserliche Werft****Industrial Era**DLC
**Statue of Liberty****Industrial Era**
**Big Ben****Industrial Era**
**Eiffel Tower****Industrial Era**
**The Royal Palace of Pape'ete****Industrial Era**DLC

## Trivia

* The Industrial Era is the only Era without a Merchant culture
In Case of Emergency

Back to the list of narrative events

## Description

As the world's two dominant superpowers, tension simmers between us and `[empire name]`. In the hope of easing the pressure, and thus decreasing the risk of eventual war, your diplomatic advisors have proposed establishing a direct hotline between you and `[empire name]`. This link would allow swift communication in the event of crises and otherwise contentious world events. Your military advisors, however, caution against getting too friendly with a rival power. What is your decision?

## Options

HomelandReject"They are our rivals, not our bedfellows. We should keep them at a remove – and increase our readiness for war."
* Sacrificing (-, + ) on all Cities for 10turns

WorldEmbrace"Arranging for this telegraphic exchange of typed messages will reassure our people – though such systems are hardly foolproof."
* Celebrating (+) on all Cities for 10turns
Builders Of Egypt Wiki/Bottom section

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Builders Of Egypt Wiki/Flex section

Guides

* How to play guide for Builders Of Egypt
* System requirements
* Release date
* Game support

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System requirements

*This article is a stub. You can help Builders Of Egypt Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Builders Of Egypt*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
* Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
* Memory: 8 GB RAM
* Graphics: 4GB & nVidia 960 or greater
* DirectX: Version 11
* Storage: 20 GB available space
* Sound Card: DirectX Compatible Sound Device

## Minimum requirements

* OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
* Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
* Memory: 4 GB RAM
* Graphics: 2GB & AMD 7970 or nVidia 770 or greater
* DirectX: Version 11
* Storage: 20 GB available space
* Sound Card: DirectX Compatible Sound Device

## See also

* How to play guide for Builders Of Egypt
* Release date
Eiffel Tower

Symbolizing an era of industry and science, the Eiffel Tower showcases the dazzling meeting of art and engineering.

## Placement prerequisites

Can be freely placed.

**Eiffel Tower** is one of the Industrial Era Cultural Wonders and can be built through Shared Projects with multiple Cities participating in it.

## Standard Wonder Effects

* +20Stability
* +100Fame on completion.

## Unique Effects

* +1Industry per Population on all Cities

## Synergy Effects

* +10Industry per adjacent Research Quarter

## Narrator

Building the Wonder
“*The Eiffel Tower -- proof of what you can do with a bit of iron, a bit of math, and thousands of liters of paint.*„
Discovering the Wonder built by other Empires
“*A work of impressive industrial and architectural know-how! Just… wondering why you didn't do it.*„
Franci Milites

These loyal knights, famous for being heavily armored and riding heavy horses, are the strike force of the Frankish armies.

## Cost

### Upkeep

 800
 2
 20

## Unit Stats

### Range

 39
 6
 1

## Resource requirements

 8
 10

## Class and Ability

### Specialty

Heavy Charge

 Back to the list of units

The **Franci Milites** Units are special to the Franks. Unlocked by the Chivalry technology in the Medieval Era.

## Class and Specialty

Heavy Cavalry
Fast, hard-hitting mounted Unit able to charge enemies. Receives bonus Combat Strength (+3) if attacking non-adjacent enemies. Unable to climb Fortifications.
**Heavy Charge**
Receives a higher Combat Strength bonus (+5) when **charging**.
## Upgrades from

Upgrade cost 800 and needs 2Horse, 2Iron access on Empire.

* Chariot (generic)
* Horsemen (generic)
* Gothic Cavalry (Goths)
* War Elephant (Carthaginians)

## Trivia

* "Franci Milites" was initially called "Capetian Knights" during the development.
In-Situ Mine

## Resource requirements

 14
 14
 2

 Back to the list of infrastructures

## Description

Using modern equipment and automated processes, dangerous ores can be extracted while workers remain at a safe distance.

## Effects

* +2Industry on Stone Field
* +2Industry on Rocky Field
* +2Pollution on Uranium Deposit
* +2 Access on Uranium Deposit

## Family: Quarrying

**Stoneworks****level 1**
**Conveyor Belt****level 2**
**Quarrying Machinery****level 3**
****In-Situ Mine******level 4**
Great Obelisk

Used as graves for kings, the Great Obelisks were among some of the tallest and heaviest monoliths humanity had ever erected.

## Placement prerequisites

Can be built once per Territory

The **Great Obelisk** is the Emblematic District specific to the Aksumites. It is a constructable District that generates  and  most effective in Cities with multiple adjacent Market Quarters.

## Effects

* +1Money per Territories under the Religion's influence
* +3Faith
* +3Money
* -10Stability
* +3Money per adjacent Market Quarter
* +1Traders Slot on City or Outpost

## Special Effects

* Acts as a Market Quarter and a Religious District for bonuses
* Exploits Money from adjacent tiles

## Trivia

* The in-game appearance of the Great Obelisks is based on the King Ezana's Stela, the last standing obelisk among the Obelisks of Axum. The stelae were erected by the Kingdom of Axum to mark underground royal burial chambers.
Garrison

Base for fresh soldiery, a garrison also gives strength to those who fight in its shadow and can be placed far from the city walls.

## Placement prerequisites

Can be freely placed

The **Garrison** is a generic District, which is available in Cities after the player reached the Ancient Era and researched the City Defense technology.

## Effects

### Basic Effects

* +10District Fortification
* +1Combat Strength in combat for Units in or adjacent to the District.
* +5Stability

### Special Effects

* Functions as a Land Unit Spawn.
* The tile becomes fortified.

### Infrastructure Effects

City Watch **(Policing Family Level 1)**

* +5Stability on **Garrison**

Police Force **(Policing Family Level 2)**

* +1Detection on **Garrison**
* +10Stability on **Garrison**

Watchtower **(Camps Family Level 1)**

* +2Vision Range on **Garrison**

Fort **(Camps Family Level 2)**

* +1Combat Strength in combat for Units adjacent to the District on **Garrison**.
* +1Vision Range on **Garrison**
* +1Detection on **Garrison**

Command Compound **(Camps Family Level 3)**

* +1Combat Strength in combat for Units adjacent to the District on **Garrison**.
* +1Vision Range on **Garrison**
* +1Detection on **Garrison**

Secret Police **(Governance Family Level 1)**

* +5Stability on **Garrison**
* +1Detection on **Garrison**

Anti-Air Surveillance **(Anti-Air Family Level 1)**

* +30Combat Strength against Air Units on **Garrison**
* +1Detection on **Garrison**

SAM **(Anti-Air Family Level 2)**

* +30Combat Strength against Air Units on **Garrison**
* +1Detection on **Garrison**

### Technology Effects

Wheel - **Roads**

* Creates road between **Garrisons** and their respective Main Plaza or Administrative Center.

Trench Warfare - **Underground Bases**

* Modify **Garrison** Industry cost by -20%

## Related Infrastructures

Following Infrastructures can be constructed once the City has at least 1 Garrison:

### Policing Family

**City Watch****level 1**
**Police Force****level 2**
### Camps Family

**Watchtower****level 1**
**Fort****level 2**
**Command Compound****level 3**
How to play guide for Humankind

This page will serve as a basic **how to play guide for *Humankind***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements

*This article is a stub. You can help Humankind Wiki by expanding it.*
Flintlock

Firearms utilizing a flint striking ignition mechanism supersede earlier designs, offering armies a faster, more reliable method of discharging weapons.

## Unlocks

### Infrastructures:

Bastions

 Back to the list of technologies

**Flintlock** is an Early Modern Era technology in Humankind. Cannot be boosted.

## Place in the tech tree

Prerequired
Supply Lines Siege Cannons
Leads to
Carbine Military Coordination
## Unlocks

**Bastions****infrastructure**
**Musketeers****unit**
Builders Of Egypt

**Recommended requirements:*** OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
* Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
* Memory: 8 GB RAM
* Graphics: 4GB & nVidia 960 or greater
* DirectX: Version 11
* Storage: 20 GB available space
* Sound Card: DirectX Compatible Sound Device

**Minimum requirements:**
* OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
* Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
* Memory: 4 GB RAM
* Graphics: 2GB & AMD 7970 or nVidia 770 or greater
* DirectX: Version 11
* Storage: 20 GB available space
* Sound Card: DirectX Compatible Sound Device

**Builders Of Egypt** is a game created by Strategy Labs and published by PlayWay S.A. and CreativeForge Games SA.

## About the game

Builders Of Egypt is an economic type of city-building taking place in the valley of the Nile. The story starts in a little-known protodynastic period in which you will be able to observe the birth of the Old Egypt and finished with the death of Cleopatra VII.

## Features

* Diplomacy and politics
	+ The governor will face very difficult choices to be made in a constantly changing political environment. Costly expeditions, Pharaoh and other cities requests, military threat and a mixture of different cultures will be a commonplace. A series of wrong choices can cost the loss of trading partners and low interest in the city by settlers. Moreover, the total lack of obedience to the rulers may end up with a civil war.
* Religion
	+ Deity will be able to interfere with daily life but it will be done implicitly. The main aspect of religion will be satisfying the need for access to the places of worship, providing supplies for temples or organizing festivals. Neglecting this sphere may result in a dangerous social unrest on a par with e.g. famine.
* Trade
	+ Trade is the most important element in royal treasury. Without it, it is very difficult for economic stability built solely on taxes. Therefore, in the interest of the player, producing goods for export at prices that will be able to change dynamically depending on the geopolitical situation, will be required.
* Monuments
	+ What would the real Ancient Egypt be without its monumental sacred architecture? There are mastabas, obelisks, Karnak among others, the Ramesseum and of course the pyramids that are waiting to be built. You will be able to observe the slow process of construction. A team of carpenters, masons, architects and ordinary workers will rise building step by step. It will not be just a graphic feature - the building process is costly and will have an impact on the finances or the public mood.
* War
	+ Egypt's history is full of clashes of emerging and failing empires. You will have the responsibility of defending cities from foreign military attacks, making plans to attack and joining your forces on Pharaoh's own call.

## Languages

**Builders Of Egypt** supports following languages:

* English
* French
* Italian
* German
* Spanish
Builders Of Egypt Wiki

Welcome to *Builders Of Egypt* Wiki
the *Builders Of Egypt* guide for Buildings, Weapons, Enemies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Builders Of Egypt

Builders Of Egypt is an economic type of city-building taking place in the valley of the Nile. The story starts in a little-known protodynastic period in which you will be able to observe the birth of the Old Egypt and finished with the death of Cleopatra VII.

Content

Buildings

Weapons

Enemies

Guides

* How to play guide for Builders Of Egypt
* System requirements
* Release date
* Game support

Videos

Twitter

Tweets by @\_BoE\_Gamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Builders Of Egypt Wiki/Top section

Welcome to *Builders Of Egypt* Wiki
the *Builders Of Egypt* guide for Buildings, Weapons, Enemies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Builders Of Egypt

Builders Of Egypt is an economic type of city-building taking place in the valley of the Nile. The story starts in a little-known protodynastic period in which you will be able to observe the birth of the Old Egypt and finished with the death of Cleopatra VII.

Content

Buildings

Weapons

Enemies
System requirements

*This article is a stub. You can help Era Of Newborns Wiki by expanding it. This template should be removed, once an article is complete.*

The following are the minimum and recommended **system requirements** for *Era Of Newborns*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

**OS:** Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Win 7 64 Bit Service Pack 1
**Processor:** Intel Core i5 3470 @ 3.2GHz (4 CPUs) / AMD X8 FX-8350 @ 4GHz (8 CPUs)
**Memory:** 8 GB RAM
**Graphics:** NVIDIA GTX 660 2GB / AMD HD 7870 2GB
**Storage:** 72 GB available space
**Sound Card:** 100% DirectX 10 compatible
## Minimum requirements

**OS:** Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Win 7 64 Bit
**Processor:** Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
**Memory:** 4 GB Ram
**Graphics:** NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
**Storage:** 72 GB available space
**Sound Card:** 100% DirectX 10 compatible
## See also

* How to play guide for Era Of Newborns
* Release date
Widget:Facebook Page Plugin

This widget allows you to embed a **Facebook Page Plugin** (iframe version) on your wiki page.

Adapted by Alianin from the Facebook Like Box Widget by Chris White.

## Adding this widget

To use this widget on your site, just install the Widgets extension and copy the full source code of this page to your wiki as **Widget:Facebook Page Plugin** article.

## Using this widget

To insert this widget, use the following code:

```
{{#widget:Facebook Page Plugin|profile=https://www.facebook.com/strongholdkingdoms}}

```

## Parameters

All parameters are required. Each parameter is separated from the others by a pipe symbol **"|"** (don't use spaces in the code). **If you want to use the default values, then the only required parameter is *profile*.**

* **profile** - URL of page on Facebook (e.g. https://www.facebook.com/strongholdkingdoms). This should match the URL shown when the person's profile is on-screen; no other code in the URL should be copied, i.e. "&sk=wall".
* **width** - Width in pixels for the box; this should only be a number, no "px". Defaults to **340**. Minimum is 180 and maximum is 500.
* **height** - Height in pixels for the box; this should only be a number, no "px". Defaults to **130**. If **faces** is set to true, set **height** to **220** for accurate rendering. If **small\_header** is set to true, set **height** to **70** for accurate rendering. If **faces** and **small\_header** are set to true, set **height** to **155** for accurate rendering. If **tabs** are set, adjust to the preferred height. Minimum is 70.
* **hide\_cover** - Hide cover photo in the header. **true** or **false**. Defaults to **false**.
* **faces** - Show profile photos when friends like this. **true** or **false**. Defaults to **false**.
* **small\_header** - Use the small header instead. **true** or **false**. Defaults to **false**.
* **adapt\_width** - Try to fit inside the container width. **true** or **false**. Defaults to **false**.
* **tabs** - Tabs to render i.e. **timeline**, **events**, **messages**. Use a comma-separated list to add multiple tabs, i.e. **timeline,events**.

## Sample results

Example 1
{{#widget:Facebook Page Plugin|profile=https://www.facebook.com/strongholdkingdoms}}

Example 2
{{#widget:Facebook Page Plugin|profile=https://www.facebook.com/HeroWarzGlobal%7Cfaces=true%7Csmall\_header=true%7Cheight=155}}

Example 3
{{#widget:Facebook Page Plugin|profile=https://www.facebook.com/WildStarOnline%7Ctabs=timeline,messages,events%7Cheight=556}}

## External links

* Facebook Page Plugin on MediaWiki Widgets

pt:Widget:Plugin de Página do Facebook
Player

The player of Era Of Newborns was presented as a young woman in the early gameplay videos. Since the game has a multiplayer mode, it's likely there will be some customisation options for gender and the general look of the player character. More we can't say at moment.

The player has an inventory, as presented in Work In Progress - Era Of Newborns Gameplay and can carry a weight of 25 Kg.

*This article is a stub. You can help Era Of Newborns Wiki by expanding it. This template should be removed, once an article is complete.*

## Abilities

* Crafting
* Hand crafted
* Tame
Dhanvī-gaja

Widespread use of war elephants in the Khmer region hits its apogee with the development of multiple-crossbow elephant artillery.

## Cost

### Upkeep

 800
 2
 25

## Unit Stats

### Range

 38
 6
 3

## Resource requirements

 14
 10

## Class and Ability

### Specialty

Elephant Platform

 Back to the list of units

The **Dhanvī-gaja** Units are special to the Khmer. Unlocked by the Military Architecture technology in the Medieval Era.

## Class and Specialty

Ranged
Ranged-combat Unit. Less effective when it can't see its target. Receives a penalty (-8) when defending against close-combat attacks.
**Elephant Platform**
Ignores penalties from fighting in melee.
Egyptians (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Egyptians** may refer to:

* Egyptians (ancient) - Ancient Era culture
* Egyptians (contemporary) - Contemporary Era culture
Lua debugging in visual studio code

How to enable LUA debugging in Visual Studio Code:

Install VSCode: https://code.visualstudio.com/

Install `lrdb` extension:

Add `set debug_lua 1` to your config files (you can create developer.cfg in your "/Documents/The Riftbreaker/config" and put it here)

Use `Open folder` feature of Visual Studio Code and open your mod directory

Go to `Debugger` tab and click the small text saying "`Create launch.json file"`

Replace all content of `launch.json` with:

```
{
 // Use IntelliSense to learn about possible attributes.
 // Hover to view descriptions of existing attributes.
 // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
 "version": "0.2.0",
 "configurations": [
 {
 "type": "lrdb",
 "request": "attach",
 "host": "localhost",
 "port": 21110,
 "name": "The Riftbreaker - Attach",
 "sourceRoot": "${workspaceFolder}"
 }
 ]
}

```

Launch game and any map

Setup breakpoints wherever you want and press F5 or `Start debugging` button in Debugger tab (you can only attach to LUA state when The Riftbreaker in active map gameplay or loading into one)
Era Of Newborns

Rating(s) | 18

## Summary

**Era of Newborns** opens a new chapter for humanity, when corrupted pharmaceutical companies have taken over the world and released an artificially created virus, which decreased the human life-span for most people to only 20 years. But in 2048, a new age begun, when the newborns appeared, people who are immune to the disease.

Earlier in 2019, EoN was announced for release on September 12, 2019.

Era Of Newborns is available on Steam

*This article is a stub. You can help Era Of Newborns Wiki by expanding it. This template should be removed, once an article is complete.*

## Developers

**Era of Newborns** is created by Dodi Game Studio, from Lefkosa, Nicosia, Cyprus.

* Dodi Game Studios on Facebook

* Dogan Oral - Studio director

## Features

* Singleplayer and Multiplayer Mode.
* Crafting
* Dynamic building
* Weapon and attachment upgrade system
* Harvesting (Wood, Stone, Iron etc.)
* Wildlife (Animal A.I.)
* Farming
* Food preparation
* Night/Day cycle and seasons
* Clothes, armor and other equipment

**Note:** Dodi Game Studio will continue to make continuous improvement and development in line with the feedback from players.
Era Of Newborns Wiki

About Era Of Newborns

In **Era Of Newborns** is an open world, online multiplayer survival game, where players begin to build a new age of humanity in 2048, when an artificially bred virus has almost irradicated most of the human population on the planet. Due to disease, many only lived a short life, but soon men realised, there are also individuals with immunity. The people named them "Newborns" and thus a new age had begun.

Events in **Era Of Newborns** describe the battle of Newborns in the new age.

**Era Of Newborns** is developed by Dodi Game Studio.[Read more...]

Wiki content

Crafting Benches

Crafting

Resources

Building

Player

Equipment and Gear

Weapons and Tools

Locations

Animals

Droids

Guides

Items List

Guides

* How to play guide for Era Of Newborns
* System requirements
* Release date
* Game support

Featured images

Videos

*Era Of Newborns* Links

Dodi Game Studio

Steam Store

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Community section. Changes for the main page can be proposed here.
Era Of Newborns Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Fighter Jets

Pilots flying these incredibly expensive engineering marvels require a cool head, razor-sharp vision, and lightning reflexes.

## Unlocks

### Infrastructures:

SAM

 Back to the list of technologies

**Fighter Jets** is an Contemporary Era technology in Humankind.

## Place in the tech tree

Prerequired
Radar Rocket Science
Leads to
Space Orbital
## Unlocks

**SAM****infrastructure**
**Multirole Fighter****unit**
## Unique Unlocks

**Lightning****Emblematic Unit**
**Stealthy Operative Missile****Emblematic Unit**
Crafting

*This article is a stub. You can help Era Of Newborns Wiki by expanding it. This template should be removed, once an article is complete.*

**Crafting** is a core element of Era Of Newborns. Players can craft all kinds of useful items from the gathered Resources in the game.

## Tools

* Bone Knife
* Stone Knife
* Stone Axe
* Stone Pickaxe
* Iron Axe
* Iron Pickaxe
* Iron Reinforced Axe
* Iron Reinforced Pickaxe
* Metal Axe
* Metal Pickaxe
* Torch
* Iron Reaping Hook
* Iron Reinforced Hook
* Metal Reaping Kook

## Materials

* String
* Oitment
* Brick
* Bio Oil
* Cloth
* Ironbar
* Stick

## Furniture

* Chest
* Large Chest
* Fridge
* Bowl
Era Of Newborns Wiki/Top section

About Era Of Newborns

In **Era Of Newborns** is an open world, online multiplayer survival game, where players begin to build a new age of humanity in 2048, when an artificially bred virus has almost irradicated most of the human population on the planet. Due to disease, many only lived a short life, but soon men realised, there are also individuals with immunity. The people named them "Newborns" and thus a new age had begun.

Events in **Era Of Newborns** describe the battle of Newborns in the new age.

**Era Of Newborns** is developed by Dodi Game Studio.[Read more...]

Wiki content

Crafting Benches

Crafting

Resources

Building

Player

Equipment and Gear

Weapons and Tools

Locations

Animals

Droids

Guides

Items List
Minigun Tower

Minigun version of the base tower.

Its very high fire rate makes it effective against a wide range of enemies. But it consumes massive amounts of small caliber tower ammunition.
A large number of minigun towers during a large attack can burn through your stockpile rather quickly. So you should not rely solely on these towers.
Every minigun tower consumes 20 ammo per second, while one tower ammo factory crafts 200 ammo per 20second. If necessary, building more tower ammo factories can be another solution to the problem above.

## Statistics

Level 1
Ironium: 75
A.I.: 1
Titanium: 50
Damage: 15
Damage type: Physical
Range: 0 - 34m
Trigger radius: 40m
Build radius: 30m
Rate of fire: 20/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground

Level 2
Ironium: 150
Titanium: 100
Damage: 30
Damage type: Physical
Range: 0 - 34m
Trigger radius: 40m
Build radius: 30m
Rate of fire: 20/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground

Level 3
Ironium: 300
Titanium: 200
Damage: 60
Damage type: Physical
Range: 0 - 34m
Trigger radius: 40m
Build radius: 30m
Rate of fire: 20/s
Fire per burst: 1
Fire per shot: 1
Cost to shoot: 1
Target: Air & Ground
How to play guide for Era Of Newborns

*This article is a stub. You can help Era Of Newborns Wiki by expanding it. This template should be removed, once an article is complete.*

This page will serve as a basic **how to play guide for *Era Of Newborns***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Move around with W-A-S-D and interact with "**E**".

## See also

* Release date
* System requirements