recursal/Fanatic-Fandom huggingface dataset:
Шоколад

**Шоколад** - персонаж мультсериала "Фееринки. Чудеса вас ждут опять".

## Описание

**Шоколад** - эльф, обладающий магическим даром - умеет запоминать всё, что увидел и услышал (даже подсознательно) моментально. Дайте **Шоколаду** хоть тысячу цифр, - он прочитает их и они сразу улягутся в его голове. Вот только эльф обычно не использует этот дар, так как ему это делать не приходится.

Из-за СДВиГ (Синдром Дефицита Внимания и Гиперактивности) в малой дозе, у него заглушены чувства радости, тревоги, волнения, ужаса и т.д. Он сам неоднократно утверждал, что никогда не влюблялся в фею. Он не понимает, как это вообще возможно?

**Шоколад** будто находится в прострации и вдали от всех. Сперва может показаться, что он замкнут в себе и избегает других, но на самом деле это не так. Эльф добродушный и всегда готов придти на помощь. Тем не менее, он безответственный и на него сложно положиться, если он находится в состоянии безконтроля. Впрочем, за такую халатность его недолюбливает Диджит.

Иногда Шоколад импульсивен, способен на грубость, но нечасто.

## Внешность

Шоколад светлокожий, на нем много веснушек, в частности на щеках, шее, руках и ногах. У него коричневые кудрявые волосы , расходящиеся в разные стороны, со светлыми прядями, - они очень хорошо бликуют. Глаза оливковые.

У него зелёный свитер, изумрудные брюки и чёрные ботинки на высоких каблуках.

Крылья светло-сиреневые.

Сам эльф невысокого роста, чуть пониже Эклера и повыше Диджита.

## Шоколад

### Автор(ы)

(псевд.) Джибульба (персонаж, авторский рисунок)

### Прозвища

Бестолковый (Диджит)Какой-то пацан (Дрёма)

## Отношения

### Друзья

Фантик Огонёк Флэш Мириниэль Эклер (общаются)
Heleniel The Sin Seeker

Heleniel is a beacon of hope for those who have lost all. She protects the weak and absent, and encourages her faithful to fulfill their duty in doing the same. She represents balance and justice. She is a favorite of those with little means, and is at the heart of new civilizations and their expansion. Her symbol is an eye and a bleeding dagger.
Deity: Kohtalo

Kohtalo is the Goddess of ambitious souls. Being one of the oldest and initially, most obscure Goddesses, through her own efforts and the efforts of her followers she's gained greater recognition. Initially Kohtalo was a Goddess of dreams, who was often overshadowed by other deities, but through completing a set of several challenges and tasks she was granted greater influence and sway. Through this experience she gained an appreciation for ambition. She blesses those who seek to forge their own fate and defy the odds, especially underdogs. Unlike many deities that effect fate, she gets a great deal of amusement from those who don't accept their fate and actively fight against it, often putting her end goals and involvement in the lives of mortals at odds with other fate deities. Kohtalo's favored weapon is the pick, signifying the desire to create a new life and path for oneself. She resents anyone who chooses a life of complacency or takes advantage of those weaker then themselves as it poses no challenge and doesn't better anyone.
Chapel

The faiths of our realm unite within the walls of the chapel. Within it's walls, one can find release from horrid cursing magic and bind their souls to the Heart of Terra. Those with a religious background or calling may host sermons and confessions for their flock. The High Priest will preside over the dealings within the church and will ensure all faiths can work in harmony.

### Groups and Guilds at the Chapel

#### **Servants**

"Hello my spiritual friends!

If you are **trained in Religion or Nature**, I invite you to join me in healing the world as a **Servant**. Together we will form the Servants of Terra!

The purpose of the Servants of Terra is to nurture and regrow a beautiful new world from the ashes of the cataclysm. To accomplish this, I propose three goals: We will expand **Hearts** by regrowing the habitable lands and understanding the Heart of Terra.

We will expand **Spirits** by conducting chapel services and providing spiritual guidance.

We will expand **Magics** by perfecting the healing, offensive and defensive magics. Honorary titles for service in any of these goals can be applied for by Servants with **expert proficiency in their skill** and demonstrated commitment.

Be a part of the force that accomplishes these goals and reshapes the world! Be a Servant of Terra! Contact Ziggy for initiation ceremony details.

-Ziggy the High Priest"
Crafting Hall

A telltale factor for the strength of a society is the art that it creates. It is a sign, that it is not simply a place to survive, but to thrive. A Crafting Guildhall will allow our artisans and creator to gather in one place, sharing ideas and techniques to make great works of art.

**Mechanically:**

This upgrade offers access to unskilled hirelings (+0), as well as allowing Crafters to work together on a piece to reduce the amount of time needed to create an item. It also allows aces to common Level 4 and under formulae.
Cool Jazz

Cool Jazz arose in the late 40s alongside, and in response to, the development of Bebop. In a counterpoint to the energetic, improvisational, 'fiery' style of Bop, Cool Jazz unfolds at a much mellower pace, with a subtle and restrained emotional 'coolness'. The soloing tends to be less frantic and improvised than that of other jazz styles, but often maintains a melodic and harmonic complexity. The controlled yet complex arrangements borrow from the ideas of 20th-century composers, and over time helped open up the even more classically influenced Third Stream style. Miles Davis, Lennie Tristano, and Dave Brubeck are among the original developers of Cool Jazz.
Deity: Kujani

One of the eldest gods known to civilization, Kujani believes that he and his fellow divines have no more authority over souls than mortals do. Although he participated in the creation of mortal life, Kujani abandoned his children shortly after, leaving them with nothing but a decree that they should live to improve themselves for their own sakes, and a promise that he would free them in the afterlife for doing so. Kujani has never answered a prayer, performed any miracles, or attempted to reach out to his followers in any way (beyond his last decree), believing mortal autonomy to be more sacred than his own power and influence. His clerics do not draw their powers directly from Kujani, but from a wellspring inside themselves that Kujanite philosophy unlocks. It is said than when a mortal dies, their soul stands before Kujani as he administers final judgment. Souls who dedicated their lives to the development of mortalkind are awarded eternal freedom from the whims of the gods, while souls who consigned themselves to divine enslavement are abandoned by Kujani, to be fought over by the other deities.
Lights

*Were you looking for information about the Middle Hall light?*

   **Lights** are a mechanic in *Five Nights at Wario's: Return to the Factory.* The lights allow the layer to illuminate the left and right blindspots, to see if Wario, Waluigi, or Wario Man (Night 0) is there.

If the player does spot someone in the blindspot, they have to immediately shut the correct door to block them from entering the Office.

Lights can be used as a substitute to checking Wario, Waluigi, or Wario Man on the cameras, but this is not advised to be your main strategy, because a turned on light drains a unit of power every 1 second, which is nearly the same as having the power on a usage of 4.
Avant-Garde Jazz

Avant-garde jazz is a Jazz music subgenre that came into prominence in the 1960s. Combining elements of both traditional jazz and avant-garde art music, the genre attempts to break down the boundaries of jazz by experimenting with its defining characteristics such as rhythm, harmony, melody, structure, and instrumentation. Avant-garde jazz is also characterized by a heavy use of extended techniques, including overblowing, multiphonics, and flutter-tonguing. Compositions in the genre can range from dense, complex, and thoroughly composed works to the loose and improvised sounds of Free Jazz, a subgenre of avant-garde jazz.
Among the most famous leaders of the movement were John Coltrane, Ornette Coleman, Charles Mingus, and Eric Dolphy.
Indie

**Independent music** or **Indie** is music released under an independent music label or is self-released.

**Subgenres:**

Indie folk - folk music that is independently released.

Indie pop - pop music that is independently released.

Indie rock - rock music that is independently released.

Indietronica - indie rock or indie pop with electronic elements.
Guard Barracks

The home of Covalon's guardsmen functions as a storage for their weapons and garments as well as the office for the Captain of the Guard.

### Groups and Guilds at the Guard Barracks

#### **Covalon Cuirass**

"Salutations fellow citizens of Covalon! The established guard is recruiting new members under our new title: **'The Covalon Cuirass'**! If you are interested in signing on to protect our fair city as it expands, we ask that you apply only if **trained** in **Legal Lore** or **Warfare Lore**.

> Guards will be set up in squads of two to five **Sentries**, led by a **Banneret**. I'm also seeking two **Wardens** to work with me directly and help oversee the organization of the Cuirass. You should be **trained** in **Diplomacy** before applying for this specific position.
>
>

Do you have what it takes to stand beside us to protect our people? Then join the Covalon Cuirass! Visit the Guard Barracks for more details and to apply.

-Captain Starless"
Dixieland

Dixieland is one of the earliest styles of Jazz that developed in New Orleans in the 1910s. The term came from the name of the Original Dixieland Jazz Band who were one of the first ensembles in Jazz to publish an official commercial recording, to which the term was further used to describe all Jazz ensembles who played in this style including early Louis Armstrong, Jelly Roll Morton, Kid Ory and King Oliver.

Dixieland took influence from both Ragtime and early Blues music, mainly in structure and harmonic development. In contrast to later Jazz trends like Big Band that normally had a few designated soloists while others played accompanying roles, Dixieland usually had all instruments at some point take the role of soloist playing in an improvisatory manner with instruments normally trading accompaniment/solo roles in each recurring verse. There were often polyphonic sections, where each instrument would play their own melody whilst retaining the same harmony, sometimes sounding contrapuntal and cacophonous yet still maintaining consonance unlike the polyphonic sections in later forms of Jazz such as Bebop. Harmonic structures within Dixieland Jazz were often straightforward and easy to follow.

Dixieland ensembles were usually small but often used piano, trumpet (often muted), clarinet and drums. The saxophone was not really popular during Dixieland's prime and rarely used, however it was not uncommon to use more unconventional instruments such as banjos and vibraphones.

As Dixieland grew in popularity it began to spread to other states until eventually declining at the prime of the Swing-era in the 1930s. Many Jazz artists conformed to the Swing trend and Dixieland fell into obscurity. Although no longer popular in the present day, it was highly influential on the preceding Jazz movements particularly among the use of improvisation, with songs such as "When the Saints Go Marching In" still being well known to even non-Jazz fans (a track often played by Dixieland ensembles).
Bebop

Bebop is a style of Jazz characterized by fast tempos, improvisation, irregular melodic phrasing, and complex harmonies and chord structures. Inspired by Swing music, bebop was developed in the 1940s and 50s by musicians such as Charlie Parker, Dizzy Gillespie, and Thelonious Monk. Unlike the earlier big bands, these musicians utilized smaller combos and created music less suitable for dancing. Bebop songs typically begin with a melodic "head" but are dominated by extended solo improvisation over a set chord structure. The emphasis is placed on harmonic exploration rather than the catchy melodies of Swing and Big Band. Initially outside the mainstream of Jazz, bebop is now one of its most popular and well-known forms.
Richard McRoy

> **"Apparently the people who used to live there were the McRoy family...specifically one child and Mr. and Mrs. McRoy"**
>
> -Max Peterson, Night 3 (Bedroom), RTTF2.

* RTTF 1
* RTTF: WWI
* RTTF 2
* Gallery

**Richard A. McRoy** is the protagonist of **Five Nights at Wario's: Return to the Factory** and night guard of the newly opened Wario's Fast Food Factory in the year 2012.

## Physical Appearance

It is implied Richard McRoy in the Return to the Factory series looks the same as he does in the official Five Nights at Wario's games, being a middle aged bald man that wears a suit. However, nothing of Richard was shown in the Return to the Factory games.

**Richard McRoy** makes a comeback in **Return to the Factory: WarioWare Intrusion** as the helpful Phone Guy for the protagonist that slowly turns into a hostile antagonist due to slowly being possessed by the cursed soul of Luigi.

## In-Game Behavior

During Nights 1 and 2, Richard acts as a friend to Thomas Taylor to help make him feel as safe as possible during the job.
On Night 3, Richard sounds more bored or tired than he did before.

Night 4 is where he starts to act fishy, though he does tell Thomas how the new button disabling interface works in an unpleasant way.
Night 5 is where the player should trust Richard less, telling the player they don't need to use the frequency button because "you're too good at your job for that".

Between Nights 5 and 6, Richard sends an e-mail to Thomas, saying he needs to work over the weekend in order to not be fired.

Nights 6 and 7 is where he goes crazy, being fully possessed by Luigi. His sentences sound more distorted and demonic, which stays like that continuing into Return to the Factory 2. Richard locks the doors and keeps the player trapped for two nights before fleeing from the building after the police was called, thus ending WarioWare Intrusion.

**Richard McRoy** returns again as a full antagonist in **Return to the Factory 2: The McRoy House**. After the events of RTTF:WWI, Peach took over Luigi's place in possessing Richard McRoy.

## In-Game Behavior

During Night 4, Richard interrupts the phone call of Max to threaten Edward Coleman and explains how Edward is *the one*. He also frequently mentions how he has been watching Edward, referring to the other characters.

However, Richard is not seen in-game as a hostile antagonist that will attack the player.

During the second part of Night 5, Richard breaks into Safe n' Security and kills Max Peterson, which is heard over the phone. After the events of the final part of Night 5, Richard reaches the house and kills Edward too, shocked that Edward was not *the one* after all.

During the Good Ending, After Wario, Waluigi, Mario, Luigi, and Wario Man go to rest in Heaven, Peach who's possessing him, starts to calm down because *the one* gave the apology to Wario and the Others, Then Peach leaves Richard's body only for him to get killed by the Police while Peach leaves her body to rest in peace with the others.

## Return to the Factory 1

**Gameplay**

**Others**

## Return to the Factory 2: The McRoy House

**Gameplay**
Music Genre Wiki

**Welcome to the Music Genre Wiki!**
A wiki for music genres of all kinds!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Swing

Swing music began in the 1920s, with its prime era between 1935-1945, and was one of the most popular styles of American music until shortly after World War Two. Swing Jazz relies on a larger backing rhythm section (comprised of drums, guitar, bass (stand-up or electric), piano or organ, and sometimes a tuba, in varying groupings) than other Jazz styles. This lays the groundwork for the 'lead' section, usually including brass (e.g. trombone, trumpet) and woodwinds (e.g. saxophone, clarinet). Creative and intricate soloing takes the fore on the bandleaders instrument of choice, giving each song its particular character. Swing is an up-tempo music that is highly danceable, its most famous dance perhaps being the Jitterbug. Swing enjoyed a brief but powerful revival during the late 90s, and its well-known original artists such as Louis Armstrong, Tommy Dorsey, and Count Basie remain popular to this day among Jazz enthusiasts.
List of Music Genres

**By supergenre:**

Classical - Folk - Blues - Jazz - Country - Indie - R&B - Rock - Pop - Soul - Funk - Reggae - Disco - Hip Hop - Rap - Electronic

**A:**

A Cappella - Alternative - Alternative rock

**B:**

Blues - Brostep

**C:**

Classical - Country - Cowpunk

**D:**

Disco - Dubstep

**E:**

Electronic

**F:**

Folk - Folk pop - Folk rock - Folktronica

**G:**

Glitch Hop

**H:**

Hip Hop

**I:**

Indie - Indie folk - Indie pop - Indie rock - Indietronica

**J:**

Jazz

**K:**

K-Pop

**L:**

Lo-Fi Hip Hop

**M:**

Moombahton

**N:**

Nightcore

**O:**

Opera - Orchestra

**P:**

Pop

**R:**

R&B - Rap - Reggae - Rock - Rockabilly

**S:**

Soul

**T:**

Techno - Trance - Trap

**V:**

Vaporwave

**W:**

Waltz
Data Office

* RTTF 1
* Gallery

The **Data Office** is one of the right wing rooms in Wario's Fast Food Factory. It is CAM 9 in **Five Nights at Wario's: Return to the Factory**. It is located to the bottom right of the building, right next to the Office.

## Appearance

The **Data Office** is a small room with three desks, each with computers on them. This is one of the cleanest rooms in the factory. On the bottom left there is a box filled with assorted scraps. The far wall has three black windows, and the right wall also has a door.

## Gameplay

Waluigi and Peach can be seen in this room during gameplay. Wario Man can be seen here on Night 0.

* This is Waluigi's last room in his path before entering the Office through the right window. He appears here after moving forward from the Middle Hall. He cannot retreat to the Data Office after he leaves the right door.

* Wario Man enters this room after moving forward from his second move in the Control Room. If he moves forward from here, he is at the right window.

* Peach has a 1/9 chance of appearing in this room when she enters the factory. Play the music in this room if you see her.

## Fun Facts

* The Data Office was one of the first images found for the game.

* Mario's bloody head has a 1/100 chance in appearing in this room.
* Similar to the Eatery, a door was edited on the wall, the original image does not have a door on the right wall.

The Data Office as seen through the Camera MonitorWaluigi in the Data OfficeWaluigi in the Data Office (alt)Waluigi in the Data Office (1.0 version only)Peach in the Data OfficeWario Man in the Data OfficeThe unmodified image of the Data Office
Attic

This page contains information about Unused Content. Some or most of the information and media presented does NOT appear in the Return to the Factory games.

## Attic

### Characters

Waluigi, Peach

The **Attic** is an unused room that would have been located behind the Office in Wario's Fast Food Factory. It was going to be CAM 10 in **Five Nights at Wario's: Return to the Factory**. It was located right behind the Office, connected to the Office as well.

A trapdoor-like mechanic would have been present in this room, where the player would have to hold a button to keep the trapdoor locked.

## Appearance

The **Attic** is a small, empty attic with an angular ceiling and brick wall. it has a wooden floor, and a window on the back wall. It has various pieces of wood on the floor, and a single wood support beam.

## Gameplay

Waluigi and Peach were planned to enter this room.

* Waluigi would have tried to enter through the Attic as well as the right window starting on Night 4. The player would have to hold the trapdoor shut until Waluigi eventually leaves.

* Peach would have functioned like Waluigi, and the player would have to hold the trapdoor shut until she left.

## Fun Facts

* There used to be a CAM 10 graphic, as seen in early screenshots. CAM 10 however was deleted from the game files.

* Despite being unused, the Attic room image and the camera text can still be found in the game's files. If you were to hack the game and add a Cam ID of 10, it would switch to this Attic.
* The Attic was present during testing for Night 1, but was removed when Night 2 was in development.
Wario's Fast Food Factory

**Wario's Fast Food Factory** is the central location of **Five Nights at Wario's: Return to the Factory.**

It is known as:

* The place Richard McRoy works during the events of Return to the Factory 1.
* Wario's ultimate dream after the success of his Cafe.
* The building where Wario, Waluigi, Luigi, Peach, and Mario were killed by a man in the Wario-Man Costume, and were soon brought back to life as evil spirits.
* The building which housed a book filled with ancient, demonic rituals.

## Appearance

Wario's Fast Food Factory on the outside looks like a moderately-sized factory made out of bricks with large windows. There is a stairway to the entrance, and above the front door is a white sign that reads *WARIO'S*.

*WARIO'S* is also written on a plank of wood attached to the wall on the left.

## History

Wario first opened his very own Wario's Fast Food Factory on October 21st, 2004. He, Waluigi, Luigi, Peach, and Mario celebrated and took a photo inside their new factory. However this joy would not last.

Nearly a year later, Bruno Gate broke inside the factory to grab the secret recipe. He ended up killing the five workers, and because of this, after only a year of operation, Wario's Factory closed its doors.

Until 7 years later in 2012, when an unknown company decided to re-open the factory and start the production of Wario's burgers again. For the grand reopening, they needed a security guard, and ended up hiring Richard McRoy to fill the role. The events of **Return to the Factory 1** take place at this newly reopened factory, where Wario and his friends, brought back to life, roamed the halls and attempted to sneak up and kill Richard. After five days, the staff closed the factory already, and Richard, not knowing this, was trapped inside. Eventually he broke out of the window, and Wario and his friends followed him out.

The factory was then closed forever and soon was demolished.

## Inside

The rooms that have cameras in Wario's Fast Food Factory are listed:

* **Lobby**
* **Backdoor**
* **Eatery**
* **Storage Unit**
* **Factory Hall**
* **Control Room**
* **Office Hall**
* **Data Office**
* **Machinery**
* **Attic** **(unused)**
Machinery

* RTTF 1
* Gallery

The **Machinery** is one of the main rooms of Wario's Fast Food Factory, where hamburgers are made. It is CAM 3 in **Five Nights at Wario's: Return to the Factory**. It is located on the top of the building, pretty far from the Office.

## Appearance

The **Machinery** is a very large room with conveyor belts on the center and left of the room. Unlike most of the other rooms, the floor is mostly clean. On the right is a passageway to an unknown room, possibly the Backdoor.

## Gameplay

Luigi, Waluigi, and Peach can be seen in this room during gameplay.

* This is Waluigi's second room in his path, so he will be seen here after either moving forward from the Lobby, or backtracking from the Middle Hall.

* This is also Luigi's second room in his left path. He will move here after either moving forward from the Backdoor, or backtracking from the Factory Hall.

* Peach has a 1/9 chance of appearing in this room. If you see her in the room, play the music until she leaves.

## Fun Facts

* The Machinery was the room that took the longest to find an image for, around 2 hours to find on Google Images.

* This camera is invisible for the entirety of Night 0 in version 1.0. Wario Man in the 2.0 update is able to access this room.

The Machinery as seen through the Camera MonitorWaluigi in the MachineryWaluigi in the Machinery (alt)Luigi in the MachineryLuigi in the Machinery (alt)Peach in the MachineryWario Man in the MachineryThe unmodified image of the Machinery
Bowser

> **"So…as crazy as this sounds, apparently Bowser attacked this building. You know, the dragon-turtle thing? Insane, isn’t it? Thankfully, no human got hurt... In fact, the only one who was killed was Bowser himself."**
>
> -Richard McRoy, Night 3, RTTF:WWI.

## Bowser

### Starting Location

Back Exit

**Bowser** is one of the new antagonists in **Return to the Factory: WarioWare Intrusion**. Bowser was similar to a Godzilla-type character, a reptilian creature who destroys buildings, but in this case he burned down WarioWare Inc. He died in the fire he himself caused, and was later brought back to life by Wario to help search for the one.

## Physical Appearance

Bowser looks like himself from the Mario universe, but he had different colors, with a red/purple color scheme. He's covered in blood, and has a large piece of metal stuck in his body. He has empty black eyes, a distorted mouth, and sometimes longer horns.

## In-Game Behavior

Bowser functions like Wario and Waluigi, but is different in terms of attack style. He doesn't become active until Night 3.

Bowser starts in the **Back Exit**, and wanders through the **Break Room** and the **Exterior** before reaching the window on the right. When he is in this window, that means he is about to attack.

Bowser can enter the Office regardless of the lightning flash, unlike Wario and Waluigi. He makes his move after you pull down the camera, after leaving the Backroom, or Bowser himself forcing the Monitor down. When you see him in the Office, hide in the Backroom for around 4 seconds and DON'T touch the generator until he leaves.

If you touch the generator, or you fail to hide in the Backroom fast enough, it will result in him killing the player, resulting in a Game Over.

## Fun Facts

* Bowser has the same model as he does in FNAW2 with no texture modifications.
Return to the Factory Wiki

**Welcome to the Return to the Factory Wiki!**
This wiki is the official wiki for the unofficial fan-game series, Five Nights at Wario's: Return to the Factory! Here you can find tons of info about the games, the characters, the settings, the mechanics, among other things! Have fun viewing :)

## Important articles

PlaceholderCharactersPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Война

**Война** — Девятый эпизод Будущего Солнечной Системы 1 сезона

## Сюжет

1. Криос присоединяется в Альянс Юпитера и Нептуна
2. Койперия оживает
3. Койперия присоединяется в альянс Земли
4. Рейян приходит в систему, и общается с Землёй
5. Нептун, Юпитер и Криос объявляют войну Сатурну, Урану и Планете X
6. Криос меняет сторону по плану
7. Нептун убит
8. Земля, Марс, Тритон, Койперия, Голдия, Фавн, и Рейян присоединяются в войну на сторону Сатурна
9. Юпитер убит
10. Война оканчивается, Нептун был возрождён и стал колонией X, Юпитер становится колонией Сатурна
Middle Hall

The **Middle Hall** is both a location and a vital game mechanic in *Five Nights at Wario's: Return to the Factory*. The hallway acts like a blindspot, with its own light switch and not having a camera on the monitor.

## Appearance

The **Middle Hall** is a large factory hall, with a small door on the left, and a large double-door on the other end of the hall. The room has a tall ceiling, and a ventilation system can be seen on it. Wall lights can also be seen on the left.

## Gameplay

The **Middle Hall** light is primarily used to stop Luigi from entering your office. Wario and Waluigi can enter the Middle Hall, and they can be seen, but they do not attack from the middle.

   To illuminate the Middle Hall, the player has to use the broken light switch. The light takes **5 - 9** clicks before it turns on, and when it does turn on, the light only lasts for a few seconds, however this is enough for Luigi to run away and retreat if you spot him in the hall.

The Middle Hall light simply adds a usage level to the player's power, rather than draining it quickly like the working left and right lights.

Alternative ways for the middle light to be shut off include clicking the switch while the light is flickering, and pulling up the camera while the light is on.

## Fun Facts

* The game's opening photo takes place inside the Middle Hall
* Mario was planned to enter the Middle Hall, as seen in the Unused Content section. He would have had phases like he does in the computer.
Doors

The **Doors** are your main defense against Wario and Waluigi in **Five Nights at Wario's: Return to the Factory.**

## Appearance

The doors are gray and metallic, and look almost stone/rock-like. They slide down from the top of the screen, and are lifted back up when the doors are opened.

The door buttons are small red buttons attached to a gray panel, which itself is attached to the wall.

## Gameplay

The player is allowed to close two doors: One blocking the left doorway and other blocking the right window. The left door is used to prevent **Wario** from killing you, and the right door is used to prevent **Waluigi** from killing you.

When the player closes a door, it increases the usage, which drains the power faster. It is **not** a wise idea to keep doors closed for long periods of time if Wario and Waluigi are not outside your office.

If the player is too late, Wario or Waluigi can **break** the corresponding door controls. This signals the enemy is about to enter the Office and you were too late to stop it.

## Fun Facts

* The phone guy mentions on Night 2 that the middle hall was intended to have a door system just like the left and right, but the staff made little progress with the project, so it was never implemented into the middle.
* The doors' look and sounds were directly ripped from the original Five Nights at Wario's. The way they move downward is also very similar, though the RTTF doors move a bit faster.
Demon Wario

> **"...I like this form. A shame you'll be the only one to see it"**
>
> -Demon Wario, RTTF: WWI.

* RTTF:WWI
* Gallery

**Demon Wario** is an antagonist in **Return to the Factory: WarioWare Intrusion**. He is Emma in a Wario-like disguise, with heavily warped and distorted features.

## Physical Appearance

Demon Wario resembles regular Wario, however he is heavily contrasted and is entirely blue. He has the ability to float, and has a blue glow. The only features that are not blue and black are his glowing white eyes, and a red, warped portal mouth.

## In-Game Behavior

Demon Wario does not attack the player unless the power cuts out. When it does, he can be seen slowly emerging from the bottom of the screen shaking, similar to Demon Wario from *Five Nights at Wario's 4*. The player has to quickly charge the power back to full capacity to make him disappear.

If he reaches far enough to the point where you can see his face, he kills the player, showing a 1-frame picture of himself while an eerie noise plays. Instead of sending you to the Game Over screen, he restarts the game.

## Fun Facts

* Demon Wario's mouth is a portal, though he never tells the player where it leads. Wherever it leads, it is known to kill whoever enters it, as seen when Thomas Taylor dies to Demon Wario after the max mode.
* Demon Wario's original name was Illusion Wario, before being changed to Demon Wario for lore reasons.
* The ambience Demon Wario's kill screen plays is a more demonic version of the Entity 01 ambience.

## Return to the Factory: WarioWare Intrusion

**Gameplay**

**Others**
Five Nights at Wario's: Return to the Factory

**Five Nights at Wario's: Return to the Factory**, also known as Return to the Factory 1 or RTTF 1, is a Five Nights at Wario's fangame made by jeb\_yoshi and is the **first** installment in the Return to the Factory series. It was released July 19th, 2020, making it one of the earliest FNAW fangames to be released.

It was updated to version 2.0 and released nearly a year later on June 6th, 2021, where it received an additional, unlockable game, Return to the Factory: WarioWare Intrusion. The original game is considered the first playable mode.

Game link: https://gamejolt.com/games/wario-smells-like-stinky-garlic-for-five-nights/513710

## Summary

The game is mostly described as a remake, or re-imagining, of the original *Five Nights at Wario's* by WwwWario.

In the game you play as Richard McRoy, the night guard of the newly opened Wario's Fast Food Factory after it was closed for years. Before this though, there is a prologue, which shows why the factory was closed, and what exactly happened in there those many years ago.

The player has to make it through five night shifts and an extra night shift after that to beat the game and see the ending. Night shifts last until 12 AM - 6 AM.

To make it through these shifts, the player has to protect themselves from the evil, revived forms of Wario, Waluigi, Luigi, Peach, and Mario. The forms of protection presented are doors, lights, a middle hall light, the camera monitor and a music player.

Each night gets harder and introduces more characters as the game goes on.

## Content

The game originally had 7 main nights, cutscenes, a Wario Man introduction night (aka Night 0), an Extras menu, easter eggs, and a Custom Night feature.

in the **2.0** update, the amount of main nights was reduced from 7 to 6. Achievements were added, with unlockable cosmetic rewards for the Office for every achievement earned. The cutscenes were modified, and the game unlocks **Return to the Factory: WarioWare Intrusion** as a new mode once you complete Night 6. Fixes and graphical changes were also made to make playing the game more fair.

## Trivia

* This game is one of the earliest proper FNAW fangames. It was the third one known to be released, after Remastered (2016) and Reimagined.
* RTTF had a ton of cut assets that never made it into the game.
* Unlike the original Wario's games which used Photoshop, RTTF's assets were made using Gimp.
* All music in the 1.0 version come from other sources, such as other FNAW games.
	+ For the 2.0 version, new music was composed by **NumberOneJenny** to replace most of the original songs.
* This game uses some assets from FNAW2, despite being a remake of FNAW1, such as sounds and the camera monitor.
* The introduction night is a recreation of FNAW Origins' Night 6.
Restrooms

*Were you looking for the Bathroom or Bathroom 2 in Return to the Factory 2?*

* RTTF:WWI
* Gallery

The **Restrooms** are a left wing room in WarioWare Inc., and CAM 4 in **Return to the Factory: WarioWare Intrusion**. It is located to the left, closer to the Office.

## Appearance

The **Restrooms** were one of the rooms that was fully restored after the building burnt down. There are bathroom stalls on the left, and sinks and mirrors on the right. The room is well-lit as well.

## Gameplay

Wario and Peach can be seen in this room during gameplay.

* This is Wario's third room in his path to the Office. From here, he can either backtrack to the Conference Room, or move forward to the Base Hall.

* Peach enters this room as part of her clockwise circle around the building. You do not need to worry if Peach enters this room, as this room does NOT contain a red button.

## Fun Facts

The Restrooms as seen through the Camera MonitorWario in the RestroomsWario in the Restrooms (alt)Peach in the RestroomsLuigi in the restrooms (easter egg)The unmodified image of the Restrooms
Della Prince

"*I cannot let you eat that stuff, it looks hazardous to your health*"
— Della, on the cafeteria food.
**Della Prince** is an inmate at San Hill, and one of The March Nine.

## **Appearance**

Della is tall and curvy, with pale skin and long, black, curly hair. She has deep blue eyes and is often seen wearing make up purchased from the commissary.

## **Personality**

Coming from a wealthy upbringing, Della Prince is well spoken and charismatic, as well as always proud to use her good looks to her advantage. She has been shown to find excitement in hearing about the lives of her fellow inmates, even though she often thinks of herself as better than them.

## **Life in San Hill**

### Season One

Della initially had trouble adjusting to the nature of prison life and the personalities of the people around her, but hit it off well on intake day with her cellmate, Blaze, despite the prison veteran’s disappointment in a “rookie” cellmate. She also formed a quick friendship with Ilya Luzhkov, who she deemed of a similar high-class caliber to herself after Ilya lied about the reason for her incarceration.

Della found solace in believing that her father would get her out of San Hill before her sentence was up. After refusing her phone calls and not visiting her on the first visitation day, she became disenchanted to this notion, and further still after a conversation with Syrus Norwood later on, where he insisted that if her father had wanted her out of prison, he would have used his connections to make it happen already.

During inspection, her cellmate Blaze was accused of fashioning a shiv from a spork stolen from the cafeteria, after Sanders threw the one that he had made into their cell. Blaze and Della blamed each other, and after a violent altercation, have avoided one another thus far. Syrus comforted Della after the incident during inspection, and managed to gain her trust.

From then, she attached herself to Syrus and has become involved in his plot to break out of prison, along with Sanders and Jason Zharkov. Della formed a connection to and admiration of Syrus. She is shown to be relieved to no longer need to make decisions for herself and to have his protection.

### Season Two

After the loss of Syrus Norwood once again to solitary confinement, and also being a witness to his savage attack on Belia Talbot, Della appears to become depressed and withdrawn, spending the majority of her time in her cell and in the company of her good friend, Blaze.

When Sprinkles is hospitalised, Della is persuaded by Sanders to take over his role in the kitchen as the food has become "inedible" without a competent head chef.

## **Relationships**

### Allies

* Ilya Luzhkov
* Regicide Rollinstar
* Sprinkles

### Enemies

* Sanders
* Jason Zharkov
Office Hall

*Were you looking for the Base Hall from WarioWare Intrusion?*

* RTTF 1
* Gallery

The **Office Hall** is one of the many hallways in Wario's Fast Food Factory. It is CAM 7 in **Five Nights at Wario's: Return to the Factory**. It is located to the left of the building, and as the name implies, is right next to the Office.

## Appearance

The **Office Hall** is similar to the Factory Hall, except it appears to connect to less rooms, and is larger in size. Like the Factory Hall, there appears to be pipes on the ceiling. Other than that, the room is mostly empty.

## Gameplay

Wario and Peach can be seen in this room during gameplay. Wario man can be seen here on Night 0.

* This is Wario's last room until reaching the Office. He can appear here after either moving forward from the Storage Unit or the Middle Hall. He may not retreat here after leaving the door.

* Wario Man enters this room after moving forward from the Storage Unit. If he moves forward from this room, he is at the left door.

* Peach has a 1/9 chance of appearing in this room when she enters the factory. Play the music in this room if you see her.

## Fun Facts

* The first image for the Office Hall was the corridor Wario and Waluigi run down in the opening from Mario Power Tennis.

* The first name for this room was Office Way, before being changed to Office Hall.
* Both the ofice hall and the Crossroads from Five Shows At Wario's Director's Cut use the same picture

The Office Hall as seen through the Camera MonitorWario in the Office HallWario in the Office Hall (alt)Peach in the Office HallWario Man in the Office HallThe unmodified image of the Office Hall
Production Room

* RTTF:WWI
* Gallery

The **Production Room** is a center room in WarioWare Inc., and CAM 3 in **Return to the Factory: WarioWare Intrusion**. It is located at the top center, a good distance away from the Office.

## Appearance

The **Production Room** was one of the rooms that was partly restored after the building burnt down. It is a medium-sized office space with desks with computers on them. This is where the microgames get created.

## Gameplay

Waluigi and Peach can be seen in this room during gameplay.

* This is Waluigi's second room in his path to the Office. From here, he can either backtrack to the Entry Staircase, or move forward to the Studio.

* Peach enters this room as part of her clockwise circle around the building. Since this room contains the top red button, if you see Peach in here, disable the **TOP** button immediately.

## Fun Facts

* The Production Room was planned to look different, and the image that was planned to be used looked a lot more like a printing room. Another room was scrapped called the Testing Room, which was an abandoned workplace. Both of these rooms were combined into one room, the Production Room.

The Production Room as seen through the Camera MonitorWaluigi in the Production RoomWaluigi in the Production Room (alt)Peach in the Production RoomThe unmodified image of the Production Room
Taavi Logan

"*Hei*"
— Taavi's traditional, trademark greeting.
**Taavi Logan** is an unseen antagonist, and can only be encountered during visitation.

## **Appearance**

He is tall and skinny with very long straight brown hair that is parted in the centre. His eyes are brown. Taavi's right arm is covered in tattoos, and he has a tattoo of a lighthouse on his inner left arm.

## **Personality**

Erratic and chaotic, Taavi does what he wants, when he wants. He is oddly charismatic and able to talk people into liking him fairly easily.

## **Life In San Hill**

### Season One

He was Sanders' partner, and is responsible for keeping his business running on the outside. Although supportive and caring towards Sanders at the beginning, their relationship becomes increasingly more strained over time until Taavi discovers the truth about Sanders' relationship with his cellmate, Jason Zharkov, and ends their relationship.

### Season Two

During season two, Taavi makes a return to form an alliance with Sprinkles to supply the prison with illegal drugs, particularly with the intention of said drugs falling into the hands of Jason Zharkov who he knows to be a former user. He takes a particular shine to Sprinkles who he visits in hospital and begins a chaotic romantic relationship with.

## **Relationships**

### Romantic

* Sprinkles (current)
* Corina Maxwell (current)
* Sanders (formerly)
* Ellie Laine (formerly)

## **Trivia**

* Taavi is Finnish, and responsible for teaching Sanders a limited version of the language so they can communicate privately in the visitors room.
Base Hall

*Were you looking for the Office Hall from Return to the Factory 1?*

* RTTF:WWI
* Gallery

The **Base Hall** is the bottom hallway in WarioWare Inc., and CAM 7 in **Return to the Factory: WarioWare Intrusion**. It is located at the bottom of the main building, connected to the Office.

## Appearance

The **Base Hall** was one of the rooms that was fully restored after the building burnt down. It is a long hallway with a flickering office light and a dry erase board on the left. The far end of the hall is surrounded in darkness, but a lightning strike can illuminate it, which is the only way to see Waluigi.

## Gameplay

Wario, Waluigi and Peach can be seen in this room during gameplay.

* This is both Wario and Waluigi's fourth room in his path to the Office. From here, they can either backtrack (Restrooms for Wario, Studio for Waluigi) or move forward to the left office hall.

* Peach enters this room as part of her clockwise circle around the building. This room contains the BOTTOM red button, so if you see her in this room to the left, disable button **BOTTOM** at once.

## Fun Facts

* The Base Hall dry erase board has drawings of people who either supported or tested WarioWare Intrusion that can occasionally pop up. These people include **EpicTagey Games**, **mecasora**, **LuigiAiden**, **Justin0507**, **Ace gaming**, **NumberOneJenny**, **Xiory** and **WwwWario**.

The Base Hall as seen through the Camera MonitorThe Base Hall during a lightning strikeWario in the Base HallWario in the Base Hall during a lightning flashWaluigi in the Base HallPeach in the Base HallPeach in the Base Hall during a lightning flashThe unmodified image of the Restrooms
Backdoor

* RTTF 1
* Gallery

The **Backdoor** is one of the entrances to Wario's Fast Food Factory, and CAM 2 in **Five Nights at Wario's: Return to the Factory**. It is located on the top right of the building, far away from the Office.

## Appearance

The **Backdoor** is a small corridor with a large door on the left that leads to a larger room in the far distance. The door is wide open, revealing an almost pitch-black room. Graffiti can be seen on the walls.

## Gameplay

Luigi and Peach can be seen in this room during gameplay. Wario Man can be seen here on Night 0.

* Much like Wario and Waluigi in the Lobby, Luigi's first room on his path(s) to the office is the Backdoor, so his first move every night will always take him to the Backdoor.

* Wario Man is seen here after entering the building, if he chooses to go to his right path.

* Peach has a 1/9 chance of appearing in this room. If you see her in the room, play the music until she leaves.

## Fun Facts

* The Backdoor originated from a YouTube video, unlike the rest of the rooms, which originate from Google Images.
	+ The link to the video is: https://www.youtube.com/watch?v=PRYcK6AaDmE&t=0s  (the Backdoor is seen around 1:57)

* Peach has an unused pose in this room where she is seen walking away from the camera.

The Backdoor as seen through the Camera MonitorLuigi in the BackdoorLuigi in the Backdoor on Night 1 (rare occurrence)Peach in the BackdoorWario Man in the BackdoorThe unmodified image of the Backdoor