更新

魔戒mod自2013年一月开始以来，已经经历许多更新，这些更新有大有小。有些集中在mod一面，而其他则更为“笼统”。下面列出了本mod历史上每次主要更新及未来更新特性。

此页为每次更新笼统概要。每次完整更改列表请阅读mod变更记录，或点击每段下变更记录按钮。

## 公测β1——旅程之始（2013年2月1日）

 变更记录

公众测试版1的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 1

+ Added the Middle-earth dimension
+ Added Gold Rings for accessing Middle-earth
+ Added a new alignment system
+ Added five major biomes: the Shire, Misty Mountains, Rohan, Gondor, and Mordor
+ Added new ores: Copper, Tin, Silver, Mithril, Naurite, and Morgul Iron
+ Added bronze tools and armour
+ Added mithril tools
+ Added hobbits
+ Added hobbit holes
+ Added hobbit taverns
+ Added hobbit pipes, pipeweed, and pipeweed farming
+ Added hobbit ovens
+ Added ale barrels
+ Added lettuces
+ Added Shire Pine trees and wood
+ Added rideable horses
+ Added orcs
+ Added orc weapons and armour
+ Added orc bombs
+ Added the Morgul Crafting Table
+ Added Mordor Rock, bricks, slabs and stairs
+ Added Beacons of Gondor
+ Added Gondor Rock, bricks, slabs and stairs
+ Added structure spawner items
+ Added many more new blocks and items, including chandeliers, hay bales, mugs of ale, and the sword Sting

```

## 公测β2——交易更新（2013年3月1日）

 变更记录

公众测试版2的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 2

+ Added Sauron
+ Added the Mace of Sauron
+ Added the Staff of Gandalf the White
+ Added Andúril
+ Added silver coins
+ Added a trading system
+ Added spears
+ Added Mithril armour
+ Added Gondorian weapons and armour
+ Added Gondor Soldiers
+ Added elves
+ Added elf warriors
+ Added the Lothlórien biome
+ Added elf houses
+ Added Mallorn trees and wood
+ Added Mallorn tools and weapons
+ Added Elven tools and weapons
+ Added the Elven Crafting Table
+ Added Elanor and Niphredil flowers and dyes
+ Added Wargs
+ Added orc torches
+ Added Orc Steel blocks
+ Added mob spawner blocks for all the mod's entities
+ Added connected textures for mithril blocks
+ Added trees to the Gondor biome
+ Added boulders to the Rohan biome
+ Added more hobbit names
+ Added plates for food
+ Added hobbit picnic benches
+ Added separate spawn eggs for hobbit bartenders and drunkards
+ Added rotation support for hobbit tavern spawners
+ Added a configuration option to show the alignment bar in all dimensions

* Orc hostility towards the player is now affected by alignment
* Orcs will no longer burn in sunlight
* Orc bombs must now be lit with orc torches
* Use of the Morgul Crafting Table now depends on alignment
* Combining copper and tin now gives two bronze ingots instead of one
* Removed redstone from Middle-earth
* Lembas now fully restores the hunger bar
* Increased the duration of ale drunkenness
* Changed the crafting recipe of clay mugs to one clay ball and two tin ingots

```

## 公测β3——建筑更新，第一部分（2013年3月16日）

 变更记录

公众测试版3的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 3.1

+ Updated for Minecraft 1.5.1

* Fixed a bug where the alignment score would sometimes not be displayed

Public Beta 3

+ Updated for Minecraft 1.5

+ Added Mordor Towers
+ Added orc bombadiers
+ Added orc traders
+ Added orc archers
+ Added orc bows
+ Added orc steel bars
+ Added Warg Fur
+ Added Warg Fur armour
+ Added Wargskin Rugs
+ Added Gondor Fortresses
+ Added mossy and cracked variants of Gondor Brick materials
+ Added mead and mead barrels
+ Added a throwable feature to plates
+ Added a structure spawning sound effect

* Traders will now open the trade screen when offered any sellable item, instead of just when offered silver coins
* Fixed a saving bug that could affect portals, alignment and spawnpoints
* Reduced the intensity of mist
* Removed the collision box on orc torches
* Fixed elf warriors sometimes not being able to shoot their target
* Fixed not getting the alignment bonus from killing NPCs which were hit but died from fall damage, fire, etc.
* Fixed player-spawned structures not notifying surrounding blocks of updates
* There is now a one-second delay between spawning structures

```

## 公测β4——交易更新，第二部分（2013年4月1日）

 变更记录

公众测试版4的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 4.1

* Fixed horses and wargs often not taking damage
* Fixed Elven Portals sometimes spawning on unsuitable blocks
* Fixed possible crashes when killing NPCs using swords with very high looting levels
* Fixed hobbits still being called Bilbo Baggins
* Fixed orc torches dropping when broken in creative mode
* Removed strict placing conditions on beacons and barrels

Public Beta 4

+ Added Mead Halls
+ Added Rohan Watchtowers
+ Added Rohan Brick blocks
+ Added Gondor Smithies
+ Added Blacksmiths of Gondor
+ Added Gondor Ruins
+ Added Quendite as a new ore for the Lothlórien biome
+ Added Quendite crystals and blocks
+ Added Elven Portals
+ Added Mallorn torches
+ Added mithril chandeliers
+ Added stalactites and stalagmites
+ Added cobwebs in caves
+ Added double and triple strength orc bombs
+ Added dyeable and magic hobbit pipes
+ Added Mordor and Gondor Rock pressure plates and buttons

* Increased the lifespan of smoke rings
* Fixed a crash bug with ale and mead barrels
* Fixed a crash bug while trading
* Fixed a crash bug when using 'pick block' on apple crumble
* Bombs dropped by Orc Bombadiers now obey the mobGriefing gamerule
* Fixed crashes when spawning structures over the void or above the height limit
* Fixed a fancy-fast leaves bug with Optifine
* Fixed a loading bug where save data could carry over to new worlds

```

## 公测β5——矮人更新（2013年5月1日）

 变更记录

公众测试版5的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 5.1

+ Updated for Minecraft 1.5.2

* Mist and portal overlays are now properly renderered behind HUD elements instead of over them
* Fixed the nameless hobbits bug
* Dwarves now only spawn below layer 60

Public Beta 5

+ Added dwarves, dwarf warriors and dwarf miners
+ Added the Iron Hills biome
+ Added Dwarven Mines
+ Added the Dwarven Crafting Table
+ Added the Dwarven Forge
+ Added Dwarf Steel ingots
+ Added Dwarven tools, weapons and armour
+ Added Dwarven Brick and Dwarven Pillar blocks
+ Added glowstone ore
+ Added hobbit children, rings, and marriage
+ Added wandering hobbits in the Shire
+ Added birch trees to Shire Woodlands
+ Added apple trees, pear trees and cherry trees to the Shire, along with their new fruits and wood blocks
+ Added bluebells
+ Added a hearth block to replace the netherrack in some structures
+ Added orc tools
+ Added orc speech
+ Added Galvorn ingots and armour
+ Added elven traders
+ Added elven beds
+ Added clearings in Lothlórien biomes
+ Added names, genders and more skins for elves
+ Added arrows as common drops from elves and orc archers
+ Added spear-carrying elf warriors
+ Added Elven daggers
+ Added Warg bones
+ Added the ability to place flowers and plants from the mod in flower pots
+ Added dispenser support for spawn eggs, spears, orc bombs and plates

* Changed the recipe for silver coins to require four nuggets per coin instead of only one
* Elves now spawn and despawn continuously, instead of being spawned only at world generation
* Improved large Mallorn trees
* Improved elf houses
* NPCs now drop their equipment more rarely and only when killed by players
* Mithril can now only be smelted at a Dwarven Forge
* Hobbits now regain some health when eating, drinking and smoking
* Fixed higher-strength orc bombs becoming normal strength when exploded by other bombs
* Fixed various combat-related bugs
* Fixed a bug where the mod would wrongly report a new update
* Changed the chandelier recipe to give two chandeliers instead of one
* Mugs may now be filled from cauldrons as well as water blocks
* Made orcs smaller

```

## 公测β6——单位雇佣更新（2013年6月1日）

 变更记录

公众测试版6的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 6.2

+ Added health bars for hired units

* Traders and hired units now slowly regenerate health when not in combat
* Players can no longer hurt the hired units of other players on the same alignment side
* Increased the following speed of hired units
* Fixed plates not updating their contents on multiplayer
* Fixed a sleeping bug
* Fixed a trading exploit
* Fixed a unit trading exploit

Public Beta 6.1

* Fixed mobs not dropping experience
* Fixed hired elves being disobedient

Public Beta 6

+ Added a new Unit Hiring system
+ Added the Horn of Command
+ Added Uruk-hai
+ Added Uruk camps in Rohan
+ Added the Uruk Crafting Table
+ Added Uruk Steel ingots
+ Added Uruk tools and weapons
+ Added crossbows
+ Added the Trollshaws biome
+ Added trolls
+ Added troll statues
+ Added the Dead Marshes biome
+ Added marsh wraiths
+ Added Olog-hai
+ Added orc camps in Mordor
+ Added Orc Mercenary Captains
+ Added Morgul-shrooms as a Mordor food source
+ Added Gondorian Captains
+ Added Gondor Archers
+ Added soldier respawning in Gondor Fortresses
+ Added Elf Lords
+ Added Dwarven Towers in the Iron Hills
+ Added Dwarf Commanders
+ Added throwing axes
+ Added Dwarf Axe-throwers
+ Added sound effects for dwarves by Yorick Hamletson
+ Added trades for dwarf miners
+ Added Warg Bombardiers
+ Added Warg armour
+ Added the ability to heal your Wargs by feeding them meat
+ Added more weapons to existing tool sets
+ Added cherry pie
+ Added clover
+ Added the ability to grow plants and flowers of Middle-earth on grass using bonemeal
+ Added a creative mode mob spawner GUI for editing spawners' properties
+ Added bones for elves, dwarves, hobbits and orcs
+ Added the ability to light Beacons of Gondor with flaming arrows

* All elven blades now glow blue when orcs are nearby
* Morgul Crafting Tables have a new recipe, and can no longer be crafted on standard crafting tables - since they now spawn naturally in Orc Camps
* Orcs previously had a chance to attack even evil players if their alignment was not low enough - this now only happens in Mordor
* Wargs must now be saddled in order to be ridden, and when saddled will not despawn or search for attack targets
* Wargs' tails now show their health like wolves'
* All trading NPCs now carry silver coins
* Made traders stay still while being traded with
* NPCs with home areas will now become 'homeless' if moved more than eight blocks from their home, to enable them to move freely
* Tweaked some alignment bonuses
* Spawn eggs now spawn persistent NPCs
* Gondor Ruins Wraiths will now attack both good and evil NPCs as well as players
* Fixed elven portals transporting entities to the Nether
* Fixed hobbits acting friendly to the player when being attacked
* Fixed some potential spawning bugs with Elven Traders
* Fixed Dwarven Brick slab and wall recipes
* Fixed spears sometimes floating out of blocks
* Beacons of Gondor must once again be placed on solid blocks
* Plates now spin when thrown

```

## 公测β7——黑森林更新（2013年7月9日）

 变更记录

公众测试版7的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 7.1

+ Added some new achievements

* Fixed naturally spawned dwarf miners not despawning
* Troll statues and wargskin rugs now have solid bounding boxes

Public Beta 7

+ Updated for Minecraft 1.6.2

+ Added a new Middle-earth achievement system
+ Added higher terrain generation
+ Added NEI recipe mode support for the mod's new crafting tables, assisted by forum user ProPercivalalb
+ Added the Mirkwood and Mirkwood Corrupted biomes
+ Added Mirk-oak trees and wood
+ Added wood-elves and wood-elf warriors
+ Added wood-elf houses
+ Added the Wood-elven Crafting Table
+ Added wood-elven armour, torches, beds, bows and wine
+ Added Mirkwood Spiders
+ Added the Gondorian Crafting Table
+ Added recipes for Gondorian equipment
+ Added a crafting recipe for the Gondor Ruins decorative brick
+ Added Dwarven Pillar half slabs
+ Added floating marsh lights in the Dead Marshes biome
+ Added sound effects for elves and orcs by Yorick Hamletson
+ Added naturally spawning elf warriors in Lothlórien
+ Added elven chandeliers
+ Added a feature to the trading GUI to show which items can be sold to the trader
+ Added the possibility for traders to stock enchanted items
+ Added bow enchantments for crossbows
+ Added anvil repair support for Middle-earth bows using string
+ Added deeper snow in the Misty Mountains biome
+ Added support for using ingots instead of ores in Dwarven Forge alloy recipes
+ Added ore dictionary support for copper, tin and silver ores
+ Added the ability to attach storage chests to Shire Ponies
+ Added recipes for horse armour
+ Added horses in Gondor and Trollshaws biomes in addition to Rohan
+ Added a chat notification for when a hired unit deserts due to insufficent alignment

* Mod horses are now the same as vanilla horses
* Gondor-related recipes must now be crafted on the Gondorian Crafting Table
* Increased cloud height to 192
* Mist in the Misty Mountains now gets thicker the higher you go
* Made mithril armour suitably stronger
* Increased the strength of throwing axes
* Made thrown spear damage depend on momentum
* Elven, Dwarven and Uruk weapons now deal slightly more damage than iron weapons
* Made hired units more expensive
* Balanced some alignment bonuses
* Some skins of Lórien elves have been changed
* Changed the textures of miruvor and orc draught to mugs
* Increased the rarity of elven traders
* Fixed Shire Heather not being placeable in flower pots
* Fixed not getting any experience when smelting bronze in the Dwarven Forge
* Fixed a bug where game data would persist from previously loaded worlds to newly created ones

- Removed the mod's hay bales and sugar lumps

```

## 公测β8——洛汗更新（2013年9月1日）

 变更记录

公众测试版8的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 8.3

* Fixed a crash bug
* As a result of this fix, NPCs no longer mount the horses of their fallen comrades
* Fixed blue and green Mirkwood Spiders not applying their effects to players

Public Beta 8.2

+ Added Rohan Rock buttons

* Fixed the NEI support causing a crash when used on a server

Public Beta 8.1

* Fixed a crash bug related to orcs in Mordor

Public Beta 8

+ Added a new barrel brewing system
+ Added different strength levels for drinks
+ Added cider, perry, cherry liqueur and rum
+ Added Athelas and Athelas Brew
+ Added armour stands
+ Added pouches for portable storage
+ Added a cape selection system, and new capes which are obtainable in-game
+ Added more achievements
+ Added achievement progress counts for current-category and total achievements to the Middle-earth achievement screen
+ Added an entity attributes page and a vertical spawn range slider to the mob spawner customisation screen
+ Added the Rohirrim
+ Added Rohan Fortresses
+ Added the Rohirric Crafting Table
+ Added Rohirric weapons and armour
+ Added Rohan Rock blocks, slabs and walls
+ Added boulders in the Rohan, Trollshaws and Mordor biomes
+ Added Rohan Barrows
+ Added Simbelmynë flowers
+ Added a new Rohan Uruk Highlands biome - Uruk Camps will now only spawn here and not in the normal Rohan biome
+ Added Ruined Rohan Watchtowers
+ Added charred trees and wood
+ Added Gulduril ore in the Mordor biome
+ Added Gulduril crystals, blocks and bricks
+ Added Morgul Portals
+ Added Naurite blocks
+ Added orc hurt sound effects by Yorick Hamletson
+ Added names for Gondorians and orcs
+ Added soldier respawning in Beacon Towers
+ Added Winged Gondorian Helmets
+ Added Gondorian and Elven Cavalry
+ Added Mallorn nuts
+ Added wood-elven, orc, dwarven and Uruk chandeliers
+ Added dwarf houses
+ Added dwarf women
+ Added dwarven doors and beds
+ Added ore dictionary support for copper and tin ores in the Dwarven Forge
+ Added coal, iron, copper and tin ores at higher levels in the Misty Mountains biome
+ Added Hobbit Shirriffs
+ Added slings and pebbles
+ Added a new AI module to make hobbits flee from suitably evil players
+ Added a 10% spawn chance for a hobbit spawn egg or mob spawner to spawn a hobbit child
+ Added a drunken animation for hobbit drunkards
+ Added Mystery Webs as a new drop from Mirkwood Spiders
+ Added remains blocks in the Dead Marshes biome
+ Added ancient item parts which can be crafted into random equipment, possibly enchanted
+ Added dead marsh plants
+ Added slimeballs as a drop from trolls
+ Added the ability for evil players to make trolls sneeze using feathers
+ Added a mount health bar displayed when a hired unit is riding a mob
+ Added new speech banks for hired units
+ Added a /gamerule to disable PVP between players on the same alignment side
+ Added a new alignment bar design
+ Added a new ring portal design
+ Added support for the OptiLeaves mod

* Changed spawning mechanics:
1) The spawn lists for good and evil mobs are treated as a single spawn list when spawning is carried out
2) The chance of picking a mob from the good spawn list vs the evil spawn list can be determined by the biome
3) Certain mobs (e.g. elves, trolls, and Gondor Soldiers) will cause the spawning caps to be reached faster
4) This means the amount of mobs spawned, and the ratio of good to evil mobs, can be different for each biome

* Fixed the NEI recipe mode support for the mod's new crafting tables
* Fixed NEI listing items from the mod which should not be listed, such as blocks which have associated items, and useless subtypes of some blocks
* Fixed spawning and despawning bugs when using the mod on an MCPC+ server
* Reduced lag in the Lothlórien biome by removing the glow from Mallorn wood - instead, the trees have a chance to generate with torches attached
* Wargs have been changed to be more like horses - they are now controlled via the movement keys instead of the camera angle, and will occasionally heal passively
* Gondor Soldiers now spawn throughout the Gondor biome
* Increased the range of the Beacons of Gondor to 80 blocks
* Wandering hobbits in the Shire now respawn and despawn like most other NPCs
* NPCs will now seek revenge if a nearby allied NPC is killed by a player on the same alignment side
* Mirkwood Spiders now have different health and speed stats depending on their size
* Orcs and Uruk-hai can now interact with wooden doors
* Orc bombs dropped in skirmishes between NPCs will no longer cause terrain damage
* Fixed mobs not going into water to attack targets
* Upgraded the entity attack AI to allow for mounted combat and more accurate combat against large mobs
* Made the hired tag and health bar on hired units disappear when F1 is pressed
* Various texture changes
* Elven portals can now only be created by good-aligned players
* Evil players and NPCs can no longer use elven portals and will suffer if attempting to do so
* Elf house structure spawners now spawn a large Mallorn tree along with the house
* Minor changes to various structures
* Fixed NPCs being leashable
* Fixed a bug which prevented Elven Traders from spawning
* Fixed a bug where mobs would continually fall between dimensions through portals
* Fixed warhammers being able to knock mobs back before the hurt timer runs out
* Fixed a bug with the Dwarven Forge not smelting ores in multiplayer
* Fixed being unable to make charcoal from apple, pear, and cherry wood
* Made hobbit ovens and dwarven forges work properly with comparators
* LOTR capes no longer override the default player renderer, so the capes are no longer incompatible with other mods that override the renderer (this is good news for the planned wearable rings, shields, etc.)

- Removed the specific ale and mead barrels in favour of the new barrel brewing
- Removed crafting recipes for ale and mead

```

## 公测β9——游民更新（2013年10月1日）

 变更记录

公众测试版9的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 9.2

* Fixed Elven and Morgul Portals being aligned to the wrong sides

Public Beta 9.1

* Fixed a crash related to Dwarven Mine generation
* Fixed mug blocks which contain drinks dropping empty mugs

Public Beta 9

+ Updated for Minecraft 1.6.4

+ Added the Rangers of the North and Rangers of Ithilien
+ Added Ranger armour
+ Added the Lone-lands biome
+ Added ruined Dúnedain towers
+ Added the Ithilien biome
+ Added Lebethron trees and wood
+ Added ruined beacon towers
+ Added asphodels
+ Added the Dunland biome
+ Added Dunlending warriors
+ Added Dunlending armour
+ Added the Emyn Muil biome
+ Added Mordor and Dead Marshes river biomes
+ Added Blacksmiths of Rohan in Rohan Fortresses
+ Added new large Mallorn and Mirk-oak designs
+ Added Grand Elven Treehouses for the Elf Lords
+ Added the ability to place mugs into the world
+ Added Dwarfwort and Dwarven Tonic
+ Added chat notifications when some alignment-limited actions cannot be performed
+ Added new troll walking animations

* Good-aligned crafting tables and portals now require +1 alignment to use instead of 0
* Changed the recipe of the Rohirric crafting table to fit better with the other table recipes
* Hobbit pipes can now be dyed regardless of remaining durability
* Basic crafting recipes including ore blocks, dyes, pressure plates and buttons are now crafted on the standard table
* Fixed NPC-owned horses not despawning after their owner died
* Medium-size Mirk-oaks now generate leaves that don't decay
* Falling leaves, blue flames, and marsh lights are now true particles instead of client-side entities
* The Elven Trader announcement now specifies which player the trader arrives near if the world contains multiple players
* Wargs' health can now range from 9 hearts to 15 hearts
* Wargs in the Misty Mountains can now be ridden by regular orcs as well as Uruk-hai
* Fixed being able to shift-click warg armour into the player's inventory
* Fixed slight misalignments on human and elf skins' faces

```

## 公测β10——范贡更新（2013年11月1日）

 变更记录

公众测试版10的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 10

+ Added the Fangorn biome
+ Added Ents
+ Added Ent-draughts and Ent Jars
+ Added beech trees
+ Added Dunlending Houses
+ Added Dunlending men
+ Added multiple Dunlending skins
+ Added Dunlending Warlords
+ Added Dunlending Taverns, Bartenders, and Drunkards
+ Added the Dunlending Crafting Table
+ Added recipes for Dunlending armour
+ Added Dunlending Clubs and Tridents
+ Added Dunlending Campfires
+ Added Dwarven Ale
+ Added trader respawning
+ Added troll stomping sounds
+ Added a Mirkwood river biome
+ Added enchanted properties to the water in Mirkwood
+ Added an alignment display above other players' heads in multiplayer
+ Added a friendly fire setting, disabled by default - when disabled you cannot harm allied NPCs
+ Added a setting to enable/disable your Middle-earth cape

* Alignment penalities now scale - the higher your alignment, the more you will lose from killing a good NPC, and vice versa
* Changed the alignment display - it now starts displaying 0-10 alignment and scales up by factors of 10 when necessary
* Interacting with a trader now opens a 'Talk or Trade' screen; coins or goods are no longer required to view the trade screen
* Blacksmiths will now trade in metals other than iron
* Changed some trader alignment requirements
* Hoppers feeding into Hobbit Ovens and Dwarven Forges now attempt to fill all the input slots evenly, for increased efficiency
* Changed 'Gondor Mountains' to 'White Mountains' and 'Mordor Border' to 'Mordor Mountains'
* Duration of the poison effect dealt by daggers now depends on difficulty
* Fixed NPCs repeatedly trying to use doors without success
* Fixed the 'Kitchen Brawler' achievement triggering when an entity is killed in one hit

```

## 公测β11——山区食人妖更新（2013年12月1日）

 变更记录

公众测试版11的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 11.1

+ Added a /gamerule to enable and disable orc skirmishes

* Fixed a crash bug related to orcs in Mordor

Public Beta 11

+ Added a new hired unit screen and improved command options
+ Added Guard Mode for hired units
+ Added the Ettenmoors biome
+ Added Mountain Trolls
+ Added troll hoards in troll-inhabited biomes
+ Added a new boss and a cape for defeating it
+ Added dyeable leather hats, dyeable feathers, and feathered hats made from a combination of both
+ Added the ability to rename pouches from the pouch inventory screen
+ Added an automatic search, when picking up items, for stacks of the same item stored in pouches to combine with
+ Added orc dungeons in certain biomes
+ Added cracked Mordor Brick blocks and products
+ Added the Orc Forge
+ Added a means of producing Charred Wood by burning wood in the Orc Forge
+ Added Orc and Uruk forge tents
+ Added Morgul Steel and Morgul blades and armour
+ Added orc skirmishes
+ Added orc weakening in daylight
+ Added orc fleeing from players with high alignment
+ Added a new orc speech bank for players with lower alignment
+ Added Mordor plants: Withered Moss, Stabbing Thorn, and small dead trees
+ Added maggoty bread
+ Added a chance to find enchanted items in structure loot
+ Added wolves in the Trollshaws, Lone-lands Hills, and Dunland biomes
+ Added lily pads in the Ithilien biome
+ Added vines in the Fangorn and Mirkwood biomes
+ Added hardened clay boulders in the Emyn Muil biome
+ Added the ability to leash saddled Wargs
+ Added an error message if a LOTR biome overwrites or is overwritten by another biome
+ Added a new configuration file for registering other mods' entities with the alignment system
+ Added the option to disabled hired unit death messages

* Converted all sounds in the mod from .wav to .ogg format, significantly reducing file size
* Conclusively fixed the spawning system - as originally intended, many biomes are now less densely populated with NPCs
* Tweaked some alignment bonuses
* Wood-elves now only trust players of at least +50 alignment, and may attack good players below this level
* Elves are now immune to poison
* Lone-lands and Trollshaws achievements have been combined into a single 'Eriador' category
* Trolls and Ents are now less susceptible to knockback
* Fixed being able to tickle Olog-hai
* Orc Steel can now only be smelted in the Orc Forge
* Uruk Steel is now smelted in the Orc Forge by alloying iron and coal
* Increased the damage of most Middle-earth tool sets
* Increased the damage dealt by crossbows and throwing axes
* LOTR bows, crossbows and spears now zoom in like vanilla bows when used
* Reduced the drop rate of pouches
* Reduced the amount of Dunlending drops
* Stalagmites now hurt when fallen upon
* Clover now changes colour depending on biome
* Changed 'Forward Units' to 'Ready Units'
* Fixed lettuce and pipeweed crops not staying planted
* Fixed a visual bug with the trader selling options mini-screen
* Fixed the trading screen briefly displaying incorrect trades in multiplayer
* Fixed a crash bug with pouches on multiplayer
* Fixed a duplication bug involving pouches
* Fixed the missing logo on the mod list screen

- Removed Sauron due to excessive misinformation about his purpose in the mod

```

## 公测β12——生物群系更新（2014年1月1日）

 变更记录

公众测试版12的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 12.2

* Fixed a trading crash
* Fixed capes failing to display when first loading a world
* Fixed barrels' bounding boxes obstructing projectiles fired while riding them

Public Beta 12.1

* Fixed a crash when viewing the Middle-earth capes screen on multiplayer
* Midges are now less likely to reproduce outside Midgewater

Public Beta 12

+ Added Wood-elf Captains
+ Added Wood-elf Warriors, similar to Elf Warriors, and renamed Wood-elf Warriors to Wood-elf Scouts
+ Added Wood-elven Towers and a ruined variant
+ Added oak trees in the elven Mirkwood biome
+ Added butterflies
+ Added Rohan Meadhosts
+ Added Rohirrim and name signs to Rohan Mead Halls
+ Added Huorns and Dark Huorns
+ Added the Old Forest biome
+ Added the Harondor biome
+ Added the Eriador, Eriador Downs, and Eriador Woodlands biomes
+ Added the Grey Mountains biome
+ Added the Brown Lands biome
+ Added the Midgewater biome
+ Added midges
+ Added ferns in some biomes
+ Added a cure-all for negative potion effects to Athelas Brew
+ Added the ability to place barrels in water and float in them
+ Added randomised sell trades for traders
+ Added the missing recipe for leather hats
+ Added Dwarven Mattocks
+ Added orc beds
+ Added a new creative tab for Middle-earth spawner items
+ Added more loot possibilities to Mystery Webs
+ Added greater amounts of underground Rohan and Gondor rock
+ Added an exclusive cape rewarding the top five wiki contributors during 2013
+ Added configuration file settings to change the on-screen position of the alignment bar

* LOTR biome IDs now begin at 190 by default, to avoid conflicting with the new Minecraft 1.7 biomes (existing biome configurations will not be affected)
* The Middle-earth capes screen is now divided into 'Achievable' (e.g. achievement-related) and 'Exclusive' (e.g. building contest) capes
* Ents are now angered when any nearby tree is cut down, not only trees in Fangorn
* Changed the wooden supports in Dwarven Mines to Dwarven Brick wall supports
* Fixed mob spawners' nearby mob check range being ignored for vertical range
* Fixed a world leak caused by the mob spawner item renderer
* Fixed problems with some NPCs switching between melee and ranged combat
* Fixed NPCs dismounting from their mounts when in water
* Fixed NPCs continuing to attack players in creative mode
* Fixed being able to place non-armour equippable items in armour stands
* Fixed various recipe registry errors

```

## 公测β13——中洲更新（2014年2月1日）

 变更记录

公众测试版13的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 13.1

+ Added a Middle-earth map screen
+ Added missing holly wood crafting recipes
+ Added missing Angmar Mercenary Captain speech banks

* Fixed the ring portal teleporting entities to the wrong Overworld location
* Fixed incorrect wood-elven armour recipes
* Fixed rivers generating in the ocean biome
* Fixed the Mirkwood River biome triggering the achievement for the Woodland Realm

Public Beta 13

+ Added Middle-earth biome generation
+ Added the Forodwaith biome
+ Added the Angmar biome
+ Added Angmar towers
+ Added Angmar Mercenary Captains
+ Added Angmar Orc Warriors
+ Added hireable Trolls and Mountain Trolls
+ Added Wargs in the Mordor biome
+ Added Wargs and Warg riders to the Mordor unit hiring list
+ Added new colour variants for Wargs and Wargskin Rugs
+ Added Warg armour recipes with orc steel to the Morgul Crafting Table
+ Added Morgul and Uruk crafting recipes for maggoty bread
+ Added the Lindon and Lindon Woodlands biomes
+ Added the Blue Mountains biome
+ Added Sarlluin blocks
+ Added Elven Brick and Elven Pillar blocks
+ Added elven turrets and a ruined variant
+ Added wood-elven tools and weapons
+ Added wood-elven armour, and renamed the old armour to Wood-elven Scout armour
+ Added a speed boost effect when an entity is wearing full Wood-elven Scout armour
+ Added the Eregion and Eregion Forest biomes
+ Added holly trees and wood
+ Added the Vales of Anduin and Vales of Anduin Woodlands biomes
+ Added the Gladden Fields biome
+ Added the Lothlórien Edge biome
+ Added the Enedwaith biome
+ Added the Middle-earth ocean biome
+ Added many new achievements, including achievements for discovering biomes
+ Added new capes for earning lots of achievements
+ Added support for multiple simultaneous 'Achievement Get' displays
+ Added metal-trimmed Dwarven Brick blocks
+ Added bodies in the waters of the Dead Marshes biome
+ Added enchanted books and compasses to the loot lists of some structures
+ Added a new logo image

* The ring portal now always leads to the Shire biome at x/z coordinates 0, 0
* Renamed elves of Lothlórien and elven items to Galadhrim elves and items
* Renamed some achievements
* Achievements are now sorted alphabetically in the achievement screen, with some exceptions
* Changed many alignment requirements
* Rivers no longer generate in mountain biomes
* Removed orcs from the Dead Marshes biome
* Uruk-hai and Wargs can now spawn in the Rohan Uruk Highlands during the day
* Removed mob spawners from Mordor Towers
* Orc Traders are now found in camps, and Orc Mercenary Captains in towers
* Trader respawn coins now ascend after unsuccessful respawn attempts, guaranteeing an eventual respawn
* Changed the stone bricks in Wood-elf structures to Elven Brick
* Changed the mouths on elf skins
* LOTR dyes can now be used in leather hat dyeing and feather dyeing recipes
* Changed Shire Pine leaves to use a coloured texture instead of a hardcoded colour
* Fixed a visual bug with mithril connected textures
* Fixed a visual bug and a world leak bug with dwarven doors
* Fixed mob spawners continuing with a spawn cycle after the nearby mob limit has been reached
* Fixed mob spawners counting nearby mobs that inherit from the same class as the spawner's mob instead of mobs of identical class
* Fixed mob spawners' nearby check range being halved for vertical check range
* Fixed a crash bug involving trolls
* Fixed a java.lang.IllegalAccessError when using newer versions of Forge

```

## 公测β14——迅速旅行更新（2014年3月1日）

 变更记录

公众测试版14的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 14

+ Added waypoints and a fast-travel system to the Middle-earth map
+ Added the /fastTravelTimer command
+ Added a teleport feature to the Middle-earth map for players with access to commands
+ Added new Middle-earth respawning mechanics: players who die more than 2000 blocks from the world spawnpoint without a bed now respawn within 500-2000 blocks of their death point
+ Added the /gamerule enableMiddleEarthRespawning
+ Added farming units to the unit hiring system
+ Added wild boars
+ Added Dwarven Boar Riders and Boar Axe-thrower Riders
+ Added the option to hire normal dwarves from Dwarf Commanders
+ Added the ability to rearm orc bomb-carrying units by interacting with them while holding an orc bomb
+ Added orc firebombs
+ Added orc bomb recipes for Uruk crafting, and changed all orc bomb recipes to use gunpowder instead of Naurite
+ Added sulfur and saltpeter ores, and a crafting recipe for gunpowder utilising both of their mineral drops and charcoal
+ Added rabbits (credit to Javier Ortiz for the model)
+ Added rabbit meat and stew
+ Added new fence types for all the Middle-earth planks
+ Added an alternative vanilla fence crafting recipe
+ Added the ability to place chandeliers on the underside of fences and walls
+ Added Sarlluin pillars and pillar slabs
+ Added vodka, brewed with potatoes
+ Added the Shire Orchard biome
+ Added Hobbit Orcharders
+ Added the Coldfells biome
+ Added the Angmar Mountains biome
+ Added the Minhiriath, Minhiriath Woodlands, and Minhiriath Wasteland biomes
+ Added the Swanfleet biome
+ Added the Eregion Hills biome
+ Added the Enedwaith Woodlands biome
+ Added the Misty Mountains Forest biome
+ Added the Mirkwood Mountains biome
+ Added the Wilderland and Wilderland Forest biomes
+ Added the Fangorn Mountains, Fangorn Birch Forest, Fangorn Clearing, and Fangorn Wasteland biomes
+ Added the Rohan Woodlands and Rohan Boulder Fields biomes
+ Added the Dunland Forest biome
+ Added the Gondor Woodlands and Gondor Hills biomes
+ Added the Ithilien Hills and Ithilien Wasteland biomes
+ Added the Nindalf biome
+ Added the Brown Lands Woodlands biome
+ Added the Dagorlad biome
+ Added the Núrn and Sea of Núrnen biomes
+ Added Núrn wheat farms and slaves of Núrn
+ Added Orc Slavers and Slaver Towers
+ Added the Nan Ungol biome
+ Added Mordor Spiders
+ Added Orc Spider Keepers and Spider Pits
+ Added Mordor and Uruk Warg pits
+ Added the Harondor Scrubland biome
+ Added the Western Isles
+ Added lake biomes within some biomes, including sand, gravel and frozen variants
+ Added ice in the northern Middle-earth ocean biome which gradually increases when moving further north
+ Added a small chance for apple and pear trees to appear in many more biomes
+ Added better cloud and fog colours in some biomes
+ Added constant fog in the Mirkwood Corrupted biome
+ Added yellow iris flowers in the Gladden Fields biome
+ Added Quendite ore in Lindon
+ Added ravines in Middle-earth and lava ravines in the Mordor biome
+ Added the missing hired troll speech bank

* The mod's biomes now use a separate biome list, meaning an unlimited amount of biomes can potentially be added, and eliminating the possibility of biome ID conflicts
* When outside the bounds of the Middle-earth map screen, the player will be displayed along the edge of the map
* Some changes to the Middle-earth map to make it more accurate
* Made biome variants larger
* Made rivers less common
* Most biomes now have wild boars instead of pigs
* Gondor Soldiers no longer spawn naturally in the Gondor Mountains biome
* Mirkwood water is now only enchanted in corrupted Mirkwood biomes
* Increased the width of the Middle-earth achievement screen to accommodate longer achievement names
* Renamed the Dead Marshes achievement category to Nindalf
* Renamed Elanor Yellow to Yellow Dye
* Changed the dwarven bed texture back to a pickaxe
* Changed the fence types used in some structures
* Shire Ponies can no longer wear horse armour
* Fixed the 'talk' option being available for hired NPCs without speech banks
* Fixed Mirkwood Spiders not dropping string

```

## 公测β15——派系和建筑更新（2014年4月1日）

 变更记录

公众测试版15的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 15

+ Added a new faction-based alignment system
+ Added many new randomly generated structures
+ Added banners and wall banners
+ Added the Sword of Command
+ Added Ranger Captains of the North and hireable Rangers
+ Added Ranger Camps
+ Added Gundabad Orcs and Angmar Orcs, and renamed Orcs to Mordor Orcs
+ Added Gundabad Orc camps and mercenary captains
+ Added Mordor Wargs, Angmar Wargs, Gundabad Wargs, and Uruk Wargs
+ Added the Angmar Crafting Table
+ Added Angmar tools, weapons, and armour
+ Added Angmar brick blocks, slabs, stairs, and walls
+ Added Morgul Iron and Gulduril ores in Angmar
+ Added Gulduril Bricks made from Cracked Mordor Brick, Angmar Brick, and Cracked Angmar Brick
+ Added bottles of poison, obtained from poisonous spiders
+ Added poisoned versions of all dagger types in the mod
+ Added crafting recipes for poisoned daggers
+ Added sulfur matches
+ Added a crafting recipe for bone meal using saltpeter and dirt
+ Added sulfur and saltpeter storage blocks
+ Added the Near Harad, Far Harad, Far Harad Jungle, and Harad Mountains biomes and biome variants
+ Added the Umbar biome
+ Added rivers to the Middle-earth map
+ Added beach biomes next to Middle-earth rivers and the ocean
+ Added the Bree-land biome
+ Added the Chetwood biome
+ Added the Middle-earth Tundra and Taiga biomes
+ Added the Forodwaith Mountains and Forodwaith Glacier biomes
+ Added damage from the cold in Forodwaith biomes, avoidable by staying out of the open air, block light sources, and wearing leather or fur armour
+ Added the Misty Mountains Foothills, Grey Mountains Foothills, White Mountains Foothills, and Blue Mountains Foothills biomes
+ Added beech, birch and spruce variants of dead trees
+ Added quagmire blocks in marshy biomes
+ Added greater quantities of coal and iron ores in the Blue Mountains
+ Added hobbit pancakes
+ Added a more severe drunken effect
+ Added support for multiple-item stacks in traders' sell trades
+ Added a Middle-earth spawn chest containing pouches
+ Added the ability for orcs to scavenge better pieces of equipment
+ Added AI to make burning NPCs run around randomly
+ Added an alignment penalty for being caught cutting down trees in Fangorn
+ Added the option to dismiss a hired unit
+ Added a speech bank for orc skirmishes

* The Rohirrim now avenge the death of horses killed nearby
* Horses spawned in Rohan now have better health, speed, and jump strength
* Increased the capacity of pouches
* NPCs now only drop pouches when killed by a player
* NPCs' attack strength now depends on the damage of the weapon they carry
* Mithril ore is now exclusive to the Misty Mountains biome
* Dwarven tools now have a harvest level equivalent to diamond tools
* Water in cold biomes can now freeze even below snow height
* Made wolves more common in most forested biomes
* Improved the positioning of waypoints
* The fast travel timer now stays at 0 when fast travelling in creative mode
* Trading balances: some common item sell trades now require you to sell multiple items
* Made crossbows less obstructive while aiming
* Poison from daggers now lasts longer
* Achievement category buttons are now cyclical
* Changed the blocks in Angmar structures to Angmar Brick instead of Mordor Brick
* Orc Dungeons are now built from stone brick and no longer contain Morgul Crafting Tables
* Improved boulder generation again
* Fixed some structures generating on unsuitable terrain
* Fixed hired boars not healing as fast as other NPC mounts
* Fixed incorrect config file IDs for rabbit meat
* Fixed a crash when viewing the Middle-earth map screen before entering Middle-earth on multiplayer
* Fixed filling a stack of empty mugs from a mug block using up the whole stack of mugs

- Removed Dunlending Warlord houses
- Removed the /gamerule allowPVPBetweenSameAlignment
- Removed the old achievements for reaching certain alignment values
- Removed alignment-specific achivement counts
- Removed the alignment capes

```

## 公测β16——远哈拉德更新（2014年4月13日）

 变更记录

公众测试版16的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 16.1

+ Added the Near Harad Fertile biome
+ Added German and Russian translations

* The world now saves the alignment meter faction currently being viewed
* Fixed some bugs with alignment penalties
* Fixed wooden slab crafting recipes
* Changed the wool in hobbit windmills' roofs to stained clay

Public Beta 16

+ Updated for Minecraft 1.7.2

+ Added a language file for the mod's blocks, items, inventories, entities, biomes, factions, and most screens
+ Added new Far Harad animals: lions, giraffes, zebras, rhinos, and crocodiles
+ Added mango trees, mangoes, and mango juice
+ Added banana trees, bananas, banana bread, and banana cake
+ Added the Far Harad Forest biome
+ Added melons in Far Harad jungles and forests
+ Added double tall grass and new flowers in Middle-earth biomes
+ Added large spruce trees in various biomes
+ Added dark oaks in the Old Forest biome
+ Added acacia trees in the Far Harad biome
+ Added dwarfwort in the Blue Mountains biome
+ Added alcoholicity ratings for alcoholic drinks
+ Re-added the HOSTILE faction for LOTR_EntityRegistry.txt
+ Added the powers of 10 to the alignment display screen

* Elven Traders now spawn with a small escort of elves
* Renamed Wood-elven Wine to Red Wine
* Improved the mechanics of Yellow Iris flowers to reflect the new vanilla double plants
* Fixed NPCs being angered when their enemies are killed
* Fixed being unable to hire units from Dunlending Warlords
* Fixed banners dropping wall banners
* Fixed the alignment bar x-position configuration

- Temporarily removed NEI recipe mode compatibility

```

## 公测β17——高等精灵和南蛮子更新（2014年5月1日）

 变更记录

公众测试版17的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 17.1

* Fixed Mordor Spider Keepers refusing to let players hire units
* Increased the amount of grass in the Near Harad Fertile biome

Public Beta 17

+ Added the ability to create custom waypoints for the Middle-earth map
+ Added more waypoints, including waypoints in Near and Far Harad
+ Added other players' locations on the Middle-earth map (and the option to hide your location)
+ Added new alignment factions: Near Harad, Far Harad, and Half-trolls
+ Added banner bearers for all factions with banners
+ Added the High Elves
+ Added the High Elven Crafting Table
+ Added High Elven armour, weapons, tools, and banners
+ Added High Elven torches, beds, and chandeliers
+ Added Elanor and Niphredil flowers in Lindon
+ Added the Near Haradrim
+ Added the Near Harad Crafting Table
+ Added Near Haradrim armour, weapons, and banners
+ Added the Pertorogwaith biome
+ Added better terrain generation, especially for mountains
+ Added stone in the Misty Mountains above a certain height
+ Added podzol in some Middle-earth forest biomes
+ Added the Tolfalas and Lebennin biomes
+ Added dense variants of some forest biomes
+ Added the Wilderland Hills biome
+ Added maple trees, maple wood, maple syrup, and maple beer
+ Added larch trees and wood
+ Added some new randomly generated structures
+ Added hobbit farms, farmers, and hireable farmhands
+ Added dwarves and dwarven mines to the Blue Mountains
+ Added birds
+ Added Crebain of Dunland
+ Added jungle scorpions and desert scorpions
+ Added gemsboks and flamingoes
+ Added gemsbok hide armour
+ Added lion fur beds
+ Added new Harad double flowers
+ Added the Rohirric Battleaxe
+ Re-added alignment dependencies for certain achievements
+ Added a cape for earning 25 achievements
+ Added a summon command for LOTR entities
+ Added more things to the language file
+ Added English (British), Spanish (Mexico), Spanish (Argentina), Croatian, and Serbian translations

* Increased the size of most biome variants
* Made Shire Orchard biomes smaller
* Made rivers less common again
* Split the Harad achievement category into Near and Far Harad
* Killing Uruk-hai no longer lowers Dunlending alignment, and vice versa
* Uruk-hai now have more health
* Renamed Mercenary Captains to Chieftains
* Replaced Galadhrim equipment with High Elven equipment in various loot tables
* Changed some trader-related alignment bonuses
* Changed the textures of fruit trees
* Improved sky textures
* Made dwarf houses less common
* Fixed a crash bug with dwarf houses on servers
* Fixed a saving bug with hobbits
* Fixed giraffes being immune to most sources of damage
* Fixed waypoint progress being reset on servers
* Fixed the uncrafting of sulfur and saltpeter blocks only giving one resource item
* Fixed being unable to place mugs on some blocks perfectly suited to mug-bearing
* Fixed structures not respawning NPCs

- Removed randomly generated lake biomes: the new terrain generation seems to generate enough lakes by itself

```

## 公测β18——哈拉德和鲁恩更新（2014年7月1日）

 变更记录

公众测试版18的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 18.2

+ Added randomly generated islands

* Fixed orc torches breaking when an adjacent block is updated
* Fixed spiders behaving strangely

Public Beta 18.1

+ Updated the Croatian translation

* Fixed a bug where hired Near Haradrim warriors would not respond to combat situations involving their hiring player
* Fixed the blue mountains armour achievement displaying the wrong name and description

Public Beta 18

+ Updated for Minecraft 1.7.10

+ Added capes for reaching +1000 alignment for most factions
+ Added the eastern regions of Rhûn and the Red Mountains
+ Added Sarncaran (Red Rock) and Sarncaran bricks, slabs, stairs, walls, and pillars
+ Added thatch blocks, slabs, and stairs, made from wheat and dirt
+ Added camels
+ Added Near Harad villages
+ Added Near Harad houses, large houses, towers, and bazaars
+ Added various Near Harad bazaar traders
+ Added Near Harad fortresses
+ Added Near Haradrim Warlords
+ Added Near Haradrim Archers and the Bow of Harad
+ Added Near Harad Bricks and brick slabs, stairs, and walls
+ Added date palms and date palm wood
+ Added dates
+ Added araq
+ Added Near Harad Desert Camps
+ Added the Dwarves of the Blue Mountains
+ Added Blue Mountains Merchants
+ Added the Blue Mountains Crafting Table
+ Added Blue Dwarf Steel
+ Added Blue Dwarven tools, weapons, and armour
+ Added Blue Mountains banners
+ Added a Blue Mountains achievement category
+ Added dwarven marriage rings
+ Added dwarf children and dwarf marriages
+ Added the Barrow-downs biome
+ Added barrows
+ Added stone ruins in various biomes
+ Added unit hiring discounts for high alignment players
+ Added a command to set the fast travel cooldown time
+ Added a 'stone beach' biome to replace the beaches in Lindon and Forodwaith
+ Added snow at higher elevations in some previously non-snowy biomes
+ Added fallen logs in more forest biomes
+ Added a Pirate translation

* Changed the default fast-travel cooldown time to 1 hour
* Replaced the Harad map with a map based on The Atlas of Middle-earth
* Renamed the Hobbit Ring to Hobbit Marriage Ring
* Slight changes to the placement of snow in some biomes
* Replaced some NPC capes with the appropriate alignment cape
* Moved the Elven Trader achievement to the Lothlórien category
* Increased the price of banner bearers
* Ordinary dwarf units now have a chance to be dwarf women
* Fixed some crashes when playing the mod in a newer Forge version
* Fixed a bug where crafting banana cake would give the block instead of the item
* Increased the armour strength of Olog-hai

```

## 公测β19——逃犯和敌人更新（2014年8月1日）

 变更记录

公众测试版19的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 19.2

+ Added a rare chance for Near Harad to invade Gondor and Ithilien
+ Added green fog in Fangorn Forest and dark fog in the Old Forest
+ Added updated German and Russian translations

* Fixed NPCs talking to you after you kill them
* Fixed the Island waypoints always being unlocked on the client side on servers
* Mug crafting now gives two clay mugs
* Fixed athelas brew causing a crash when used on servers
* Fixed a crash on servers when brewing ent draught
* Fixed the Elven Bow crafting recipe on the High Elven table
* Fixed many food lists containing raw food instead of cooked food
* Fixed the /ban and /allow structure commands using usernames instead of UUIDs
* Fixed the alignment meter being displayed while the tab key is pressed
* The Mordor Mountains no longer trigger the achievement for entering Mordor
* Fixed Uruk-hai being able to pick up equipment

Public Beta 19.1

+ Added banner bearers to the invasion spawn lists
+ Added chat notifications for when a player angers allied NPCs by killing one of their allies
+ Added a Quenya translation and updated Spanish (Argentina) and Spanish (Mexico) translations
+ Added the Tengwar glyphs on the inside of the Ring Portal

* Changed the Rohirric Crafting Table recipe to four planks
* Banners placed on gold blocks now prevent invasions and bandits from spawning
* Fixed a crash in multiplayer when right-clicking a banner placed on a gold block
* Banner bearers now seek out targets of their own accord
* Fixed the ladder in the Ranger Watchtower being generated incorrectly
* Fixed the placement of the chandelier at the top of the Blue Mountains Stronghold
* Fixed NPCs holding bows and crossbows incorrectly
* Fixed NPCs becoming angered when bandits are killed
* Hired NPCs now target bandits
* Bandits can no longer steal items which are currently being worn or held
* Fixed strange characters appearing in bandit speech
* Reduced the strain on the CPU from bandit and invasion spawning
* Fixed invasion spawners and trader respawn coins moving jerkily
* Fixed a crash when bandits flee from a player
* Fixed the saddled camels in Near Harad desert camps not actually being saddled
* Fixed chests not being consumed when attached to camels
* Fixed a boar crash
* Fixed Olog-hai's faces disappearing when they are hurt
* Fixed a crash when smelting items in an alloy forge
* Fixed summoning a Huorn not consuming the ent-draught
* Fixed alcoholic drinks' nausea effect not lasting very long at all

Public Beta 19

+ Added a 32-block cubic radius of protection around a banner placed on a gold block, which serves two purposes:
1) Enemy mobs are prevented from spawning
2) In multiplayer, terrain is protected from being edited or interacted with, either against enemies of the banner's faction, or with a whitelist
+ Added more available custom waypoints as a reward for earning Middle-earth achievements
+ Added bandits
+ Added invasions
+ Added several new Fangorn plants and new Ent-draught types
+ Added a better Ent-draught system: rain now fills jars in any biome, jars can also be filled from water containers, and Fangorn plants added to a jar of water turn it into draught
+ Added the ability to summon hired Huorns through the use of golden ent draught
+ Added a speed boost effect to Miruvor and Orc Draught
+ Added potion effect tooltip information for brewable drinks and Ent-draughts
+ Added eating and drinking AI to many more NPCs
+ Added a death message when a hired troll turns to stone
+ Added the Entity ID of the spawned entity to LOTR spawn eggs' tooltips
+ Added the 'pick block' function for trader respawn coins, which gives the stored trader's spawn egg
+ Added more skins for orcs, Uruk-hai, Olog-hai, and Gondor Soldiers
+ Added Angmar orc spawning in the Ettenmoors biome
+ Added Mordor orcs in the Dagorlad biome
+ Added rare Dunlending spawns in the Enedwaith biome
+ Added Ranger Watchtowers
+ Added dwarven and blue dwarven spears
+ Added the ability to saddle and ride rhinos, and charge them into mobs
+ Added Sarlluin and Sarncaran deposits underground within their respective biomes
+ Added additional ore generation at higher layers in all mountain biomes
+ Added the ability to light Beacons of Gondor with torches
+ Added Morgul Torches
+ Added cape names and descriptions to the language file
+ Added an automatic language file update-helper which adds any missing keys to LOTR language files to make updating them easier - see .minecraft/mods/LOTR_UpdatedLangFiles
+ Added an Italian translation
+ Added updated German and Serbian translations
+ Added a configuration file option to disable mist in the Misty Mountains

* Increased the health of elves and dwarves
* Increased the health of many Harad animals
* Fixed dwarven merchants not spawning
* Banner bearers now carry banners in the left hand so they do not disappear in battle
* Banners now break instead of falling when the block below is removed
* Banners can now be placed on walls, and the 'Wall Banner' items have been removed for simplicity
* Reduced the speed at which hired NPCs heal without banner bearers nearby
* Near Haradrim now defend themselves with daggers
* Dunlending Bartenders now trade at Dunland alignment 0
* Fixed the hired NPC death message saying only 'died' instead of the specific cause of death
* Fixed NPCs dropping equipment too often
* Ent-draughts are now poisonous to enemies of Fangorn
* Players can no longer drink straight from ent jars
* Fixed mismatched warg armour rendering
* Fixed skeletal wraiths falling through the ground
* Removed the region of Brown Lands to the east of Mordor
* Hobbit Farmhouse roofs are now made of thatch blocks
* Fixed the orc bed crafting recipe giving the block instead of the item
* Fixed all vanilla dyes being treated as black dyes in hat and feather dyeing
* Changed the Uruk-hai cape and banner to the White Hand of Saruman
* Renamed some capes

```

## 公测β20——小任务更新（2014年9月1日）

 变更记录

公众测试版20的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 20.2

+ Added more realistic rain and splash particle textures
+ Added the configuration option for a sepia-toned Middle-earth map

* Fixed the Middle-earth respawning

Public Beta 20.1

+ Added icons to the Middle-earth map which display the location of miniquest-givers
+ Added coin rewards for completing mini-quests
+ Added achievements for completing mini-quests from various factions
+ Added varying ocean water colour depending on latitude
+ Added updated Spanish (Argentina) and Spanish (Mexico) translations
+ Added an overlay texture to the map display

* Increased the maximum map zoom level by 2
* Fixed map dragging working improperly on higher zoom levels
* Fixed the map displaying waypoint and player positions inaccurately on higher zoom levels
* Fixed mobs with hats being displayed incorrectly in the miniquest offer screen
* Fixed the dwarven spider-killing miniquest speechbanks
* Fixed wood-elves in towers spawning with elk
* Fixed hired wood-elven cavalry not armouring their elk
* Fixed hired warg riders not armouring their wargs
* Fixed cavalry units not displaying mount armour in the unit hiring screen
* Fixed rain falling in Mordor
* Fixed friendly fire being enabled by default

Public Beta 20

+ Added mini-quests
+ Added the Red Book
+ Added the Shire Reckoning calendar
+ Added Middle-earth Shields as a replacement for capes
+ Added several new types of horse armour, including upgraded versions of vanilla horse armour with better protection
+ Added Angmar and Mordor warg armour
+ Added armour on mounts that spawn naturally and hired mounts
+ Added lore for items dropped by NPCs that says who their previous owner was
+ Added a chance for NPCs to drop coins when killed
+ Added automatic enpouchment of various loot when an NPC drops a pouch
+ Added the chance for NPCs to drop pouches when killed indirectly by a player, e.g. by hired units, in addition to direct kills
+ Added filtering options for waypoints on the Middle-earth map
+ Added more realistic water colours throughout Middle-earth
+ Added new realistic loading functionality to crossbows
+ Added enchantability to spears
+ Added a system of alcohol tolerance
+ Added persistence of brewing contents for barrel items
+ Added carrot wine, banana beer and melon liqueur
+ Added the Dol Guldur biome
+ Added Dol Guldur orcs
+ Added Mirk-trolls
+ Added a Dol Guldur crafting table and banner
+ Added Dol Guldur equipment
+ Added Dol Guldur Brick blocks, slabs, stairs, and walls, and cracked variants
+ Added Gulduril Brick versions of Dol Guldur Brick
+ Added Dol Guldur Towers and Altars
+ Added the ability to tame and ride Mirkwood Spiders and Mordor Spiders
+ Added Woodland Elk
+ Added hireable Wood-elven Elk Cavalry
+ Added a Ranger crafting table and banner
+ Added Ranger banner bearers
+ Added Arnor Brick blocks, slabs, stairs, and walls, including mossy, cracked, and carved variants
+ Added Uruk Brick blocks, slabs, stairs, and walls
+ Added a Gundabad crafting table and banner
+ Added Gundabad banner bearers
+ Added an item and crafting recipes for the orc skull staff
+ Added the option to set hired NPCs' guard range as low as 1 in order to keep them stationed
+ Added a separate 'Gondor Tower Guard' NPC that wears the winged helmet
+ Added travelling merchants of Near Harad
+ Added Near Harad pyramids
+ Added two-headed trolls
+ Added feet to the hobbit model
+ Added Dalish Pastries
+ Added fallen leaves
+ Added straw beds
+ Added thatch flooring
+ Added a rendered box to show the protection range of banners in debug mode
+ Added hover text for Middle-earth achievements in the chat screen
+ Added forests on the eastern side of the Ered Luin, and a missing arm of the mountains
+ Added a much-loved character into the world

* Changed all mounts in the mod to be more like horses, including taming behaviour, jumping, and inventories
* Changed horse armour recipes to use leather instead of wool
* LOTR horses can no longer wear vanilla horse armour
* LOTR horses are now bred with apples
* Warg armour is now a single item and is crafted like horse armour
* Changed the roofs of some structures to thatch
* Changed the beds in some structures to straw beds
* Changed the bricks in the Dúnedain structures to Arnor bricks
* Horses in Rohan Fortresses are now tamed and saddled
* Increased the spawning chance of stone ruins
* Changed stone blocks in Uruk structures to Uruk bricks
* Changed the recipes of the Uruk crafting table and forge to use Uruk bricks
* Changed the Angmar crafting table recipe to use bricks
* Fast travel is now unavailable if nearby NPCs are attacking you
* Middle-earth respawning now comes into effect even if you have a bed, given that you are at least 5000 blocks away from it
* Changed the starting number of custom waypoints to 5
* Fixed the Serbian translation not working
* Fixed Dunlending Trident fishing depleting the hunger bar very quickly
* Fixed Fangorn plants placed in flower pots all appearing as Tears of Yavanna
* Made mithril ore rarer
* Thrown spears now carry the NBT-data of the spear item
* Throwing axes can no longer be used for melee combat
* Fixed NPCs in guard mode not retaliating when attacked by an enemy outside their guard range
* Fixed Rangers' capes not becoming invisible when they are in stealth mode
* Fixed Wood-elf warriors being able to teleport like Wood-elf scouts
* Reduced the chance of Shirriff raids
* Shirriffs now only raid enemies at night
* Invasions are now announced to all nearby enemy players
* Actually fixed dwarven merchants not spawning
* Travelling traders will no longer attempt to spawn near enemy players
* Reduced the amount of goods displayed in Near Harad bazaars
* Desert scorpions in Harad spawn above ground less often
* Peaceful mode now has no effect on the spawning of evil NPCs
* Gundabad orcs can now spawn with axes and pickaxes
* Gundabad archers can now spawn with wooden bows and iron crossbows
* Killing Gundabad orcs no longer increases Hobbit alignment
* Fixed being able to break glass with plates when the glass is protected by a banner
* Fixed being able to use buckets inside banner protection
* Fixed the alignment command message specifying the wrong player name
* Fixed the special hobbit pipe crafting recipes
* Changed Gondor brick textures
* Improved Olog-hai and banner textures
* Fixed the random skin lists not being reloaded when the texture pack is changed in-game

- Removed Middle-earth capes
- Removed separate warg armour items
- Removed crafting recipes for vanilla horse armour
- Removed invasions from the Shire
- Removed Elanor and Niphredil flowers from Lindon

```

## 公测β21——乌图姆诺更新（2014年11月8日）

 变更记录

公众测试版21的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 21.3

* Fixed dik-diks spawning endlessly
* Fixed new wood blocks not being smeltable into charcoal

Public Beta 21.2

* Fixed another banner-related crash

Public Beta 21.1

+ Added an updated Spanish (Argentina) translation

* Fixed a banner-related crash
* Fixed titles not being displayed if the username is altered by something else
* Fixed Balrogs being able to burn through any block
* Balrogs now have a higher chance to drop their weapons
* The Balrog Whip now has a drawback time
* The Pickaxe of the Underworld is now only dropped on the lowest level of Utumno
* Fixed crossbows not working
* Thistles can now damage sprinting players
* Thistles now drop thistles
* Fixed Dunlendings not spawning in Enedwaith
* Fixed NPCs playing their attack sounds too often
* Increased the cost and required alignment to hire Black Uruks

Public Beta 21

+ Added the pits of Utumno
+ Added Utumno achievements and the Utumno faction
+ Added Utumno Orcs, Wargs, Trolls, and Spiders
+ Added Tormented Elves
+ Added Balrogs
+ Added Utumno weapons and armour
+ Added Utumno bricks and pillars
+ Added player titles
+ Added an on-screen compass and a Middle-earth map compass
+ Added several new waypoints
+ Added improved mountain generation
+ Added new Harad biomes: Near Harad Semidesert and Fertile Forest, and Far Harad Arid Savannah, Baobab Savannah, Cloud Forest, Swampland, Mangrove, Bushland, and Volcano
+ Added mangrove, baobab, and cedar trees, and their wood
+ Added termite mounds and exploding termites
+ Added dik-diks
+ Added new Harad flowers
+ Added chestnut trees, wood, conkers, and roast chestnuts
+ Added roots, more branches, and wider trunks to large Mallorn trees
+ Added the ability to grow large Mallorn trees on quendite grass
+ Added a new renderer for fallen leaves
+ Added several new tall grass types
+ Added clover to all biomes
+ Added flax
+ Added berry bushes and several types of berries
+ Added rotten logs
+ Added latitude-varying water colours for all biomes
+ Added more variance in tree generation for plains-type biomes
+ Added a layer of red sand in the Red Mountains
+ Added thicker layers of sandstone for sandy biomes
+ Added new improved Vales of Anduin biomes
+ Added Shire moors in the north and marshes in the south
+ Added more tree types to the Woodland Realm
+ Added more slots for banner protection whitelists
+ Added the ability to set a required alignment level for banners in faction protection mode
+ Added Hobbit and Ranger alignment bonuses for killing dark huorns
+ Added Uruk-hai Berserkers and renamed the old Berserkers to Sappers
+ Added Black Uruks, Black Uruk Steel and Black Uruk equipment
+ Added a new Uruk helmet model
+ Added the Near Harad Warlord helmet
+ Added Rohirric, Gondorian, and High Elven bows
+ Added new enlarged textures for bows
+ Added a crossbow loading sound effect
+ Added Rohan, Gondor, Mordor, and Near Harad pillars and pillar slabs
+ Added Carved Mordor Brick and a new Mordor Brick texture
+ Added Mordor scrub, dirt, and gravel
+ Added the ability to shift-click a plate to make the food pop out
+ Added the ability to stack multiple identical food items on a plate
+ Added the complete list of fishable items for the Dunlending Trident
+ Added cactus liqueur
+ Added a gradual distance-dependent transparency effect for on-screen quest book rendering
+ Added a Forge modlist configuration screen for the mod's config file
+ Added config options to enable or disable banner protection
+ Added a config option to disable hired units' health bars
+ Added an updated logo
+ Added French (France) and French (Canada) translations and updated Italian and Serbian translations

* Fast travel now has a 10-second countdown before teleporting, which is cancelled by moving, so that players cannot use it to escape dangerous situations
* Default fast travel cooldown is now 30 minutes
* Protection banners now protect themselves by default
* Protection banners can no longer be destroyed by anything other than direct or indirect attacks from players
* Banner protection now protects wall banners, other standing banners which are non-protecting, paintings, item frames, wagrskin rugs, and troll statues
* Banners now protect against orc bombs and TNT
* Custom waypoints can no longer be created in banner-protected areas
* Fixed being unable to remove players from the banner whitelist
* Changed the Near Harad armour recipes to use bronze
* NPCs now sometimes say things when they begin attacking a player
* NPCs can no longer be spoken to when they are in combat
* Fixed the drop rate of pouches being ridiculously high
* Slightly reduced the chance for an NPC to offer a mini-quest
* Changed the storage of completed mini-quests to record the amount completed per faction
* Fixed kill-entity mini-quests sometimes not recording kills of subtypes of the target entity
* Fixed travelling trader escorts being able to give mini-quests
* Fixed blocks rendering darkly in the mini-quest screen
* Fixed some elements of the Middle-earth map screen being layered in the wrong order
* The Brandywine Bridge and Sarn Ford waypoints no longer require Hobbit alignment
* The Forodwaith biome now extends south around the Bay of Forochel
* Increased the size of the Woodland Realm
* Increased the amount of grassy land in the Blue Mountains
* Changed Blue Mountains houses to have Sarlluin exteriors instead of dirt and stone
* Blue Mountains mines can now spawn upon Sarlluin
* Gravel in Dagorlad is now Mordor gravel
* Fixed white water in ent jars
* Ent jars containing brewed draughts now produce particle effects
* Fixed marsh lights not generating
* Spears and other projectiles now save and send to clients the full itemstack data
* Fixed a spear-related ticking entity server crash
* Reverted the Sword of Command to dealing 1 damage
* Fixed Rohirrim being angered when non-horse mounts are killed in Rohan
* Fixed a mead hall generation error
* Drunkards no longer give mini-quests
* Dunland is no longer enemies with Mordor or elven factions
* Orcs and Dunlendings no longer pick up items
* Fixed the friendly and neutral orc speech banks being reversed
* Fixed iron, gold, and diamond LOTR horse armour items not being displayed in the hand
* Fixed some plants using stone block sounds
* Three-leaf clovers are now replaceable like tall grass
* Changed the beech and shire pine wood texture
* Changed the hobbit pancake textures
* Renamed the Elven Bow to the Galadhrim Bow
* Changed the Middle-earth achievement notification texture and fixed longer achievement names being cut off
* Fixed the Middle-earth achievement notification appearing when GUI is disabled

```

## 公测β22——道路更新（2015年2月1日）

 变更记录

公众测试版22的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 22.4

* Fixed crafting and smelting crashes

Public Beta 22.3

* Changed the LOTR.dat data structure
* Fixed a major cause of lag on servers
* NPCs can now only give out miniquests to one player at a time

Public Beta 22.2

* Fixed all biomes sharing the same ore list
* Changed the Rohirric bow textures

Public Beta 22.1

+ Added the option to assign squadrons to units when hiring them
+ Added updated Spanish (Argentina) and Russian translations

* Fixed a server bug where fast travelling on a mount would only move the mount
* Road generation now smooths out the terrain around the road
* Fixed troll hoards generating on roads in the Trollshaws
* Made swamp biomes flatter
* Fixed the coin exchange not updating when one type of coin is swapped for another
* Fixed Rohirrim Marshals and Archers not being referred to as such
* Fixed LOTR equipment being unenchantable and tools having incorrect harvest levels
* Fixed butterfly jars crashing servers
* Fixed a server crash when attempting to create a waypoint in a banner-protected area
* Fixed the baby rhino model displaying horns and a very large neck
* Increased the alignment gained by killing Uruk-hai
* Mordor plants can now be placed on Mordor gravel
* Fixed a Half-troll miniquest which was assigned to Near Harad

Public Beta 22

+ Added roads
+ Added new waypoints
+ Added a system of randomly generated biome variants to greatly improve biome diversity
+ Added smooth zoom to the Middle-earth map
+ Added a new factions menu with faction information and statistics
+ Added region categories for the factions menu and the alignment meter
+ Added a squadrons system to enable easier command of hired units
+ Added the Horn of Conquest
+ Added higher-valued coins and a coin exchange feature for traders
+ Added shorter ranges of banner protection using bronze and silver blocks
+ Added the currently empty Moredain and Tauredain factions to replace the Far Harad faction
+ Added Half-trolls
+ Added Half-troll Warlords, Warriors, and banners
+ Added Half-troll weapons, armour, and rhino armour
+ Added Half-troll Scavengers
+ Added the Half-troll Crafting Table
+ Added Torog Draught and Stew
+ Added Half-troll houses
+ Added Mordor brick ruins to Pertorogwaith
+ Added Ithilien Ranger Captains, hireable Rangers of Ithilien, and Ithilien banner bearers
+ Added Ithilien hideouts
+ Added butterfly jars
+ Added berry pie and berry juices
+ Added Black Gondor Brick blocks, stairs, slabs, and walls
+ Added Black Gondor Pillar blocks and slabs
+ Added several new carved dwarven and elven bricks
+ Added the regions of Udûn, Gorgoroth, Morgul Vale, and Eastern Desolation to Mordor
+ Added Angmar orc camps, traders, and Warg pits
+ Added Dol Guldur orc camps, traders, and spider pits
+ Added Shire Woodlands biomes to the map
+ Added taiga regions to the map
+ Added beech trees to the Woodland Realm
+ Added silver, gold, and mithril trimmed dwarven armour
+ Added a new Durin's Folk shield texture
+ Added iron and bronze battleaxes
+ Added bronze crossbows
+ Added larger textures for some swords
+ Added a command to set the LOTR date
+ Added new round sun and moon textures
+ Added lunar eclipses
+ Added new models and skins for lions and rhinos
+ Added new Near Haradrim skins and new hobbit skins
+ Added new AI to make ranged units flee if their target gets too close
+ Added hundreds of new NPC speeches
+ Added occasional trader speech advertisements when players are nearby
+ Added Warg and horse armours to some traders' stock lists
+ Added config options (intended for servers) to enable or disable miniquests, fast travel, and titles
+ Added the Loremaster 2014 shield
+ Added an updated Russian translation

* Improved speech bank directory structure and corrected all lowercase race names to uppercase in speech banks
* Diamonds no longer generate in Middle-earth
* Changed the magical hobbit pipe recipe to include a mithril nugget
* Increased the durability of most Middle-earth equipment sets
* Enchanted equipment is no longer available from traders and loot chests
* Fixed the Middle-earth map cursor displaying the wrong biome adjacent to biome borders on high zoom levels
* Fixed biome borders generating incorrectly
* Improved the height transitions between biomes
* Beaches are now smaller
* Fixed beaches generating at the borders between rivers and ocean
* Randomly generated rivers are now wider
* Shire grass is now brighter
* Bare dirt no longer generates in forest biomes
* Changed the Pertorogwaith biome colours to give a more gloomy atmosphere
* Changed the Forodwaith Mountains to have greater amounts of stone and snow
* Increased the spawn rate of Mordor lava ravines
* Improved some night sky textures
* Moon phases now depend on the LOTR date
* Rabbits, birds, and butterflies can now spawn in almost all biomes but require certain conditions to be met
* Invasion spawners now display a weapon used by their faction
* Summoned invasion spawners no longer perform spawning if the gamerule doMobSpawning is disabled
* Dunlendings no longer spawn in Enedwaith
* Fixed hired huorns being dismissed when a tree is cut down nearby
* Fixed Gundabad Orc archers and crossbowers dropping the wrong ammunition
* Increased the drop rate of arrows from archer NPCs
* Utumno creatures now can only drop key parts for the level they are on
* Renamed Orc equipment to Mordor equipment
* Fixed Mordor camps generating on bodies of water
* Fixed Mordor Gulduril ore dropping crystals which are unusable for crafting
* Fixed a crash in Near Harad fortress generation
* Fixed armour stand slots accepting all types of armour
* Fixed summoned NPCs being assigned a home position at the centre of the world
* Changed the dwarf model to use the same skin proportions as other humanoid models
* Fixed the dwarf model's arms being mismatched
* Fixed dwarf children always being male
* Updated some animals with multiple skins to use the mod's random skins system
* Changed textures of mithril items to be less vivid
* Fixed the player data not saving the currently viewed faction on the alignment meter
* Fixed the displayed banner protection cube being slightly vertically misplaced
* Fixed banners dropping as a result of explosions because they were not resistant to all motion

- Removed a large number of randomly generated 'variant' biomes
- Removed the hired unit command options to toggle obedience for command horns

```

## 公测β23——黑人更新（2015年4月18日）

 变更记录

公众测试版23的变更记录

Mevans贴在dropbox中的译文

```
公测β23.3
+增添火把到墨丹结构
+为近哈拉德铠甲、盾牌、工作台、弯刀增添新纹理
+增添更新的俄语译本

*旗子保护旗帜保护现在阻止敌对生物的生成（例如蝎子、鳄鱼、原版生物）
*修复自定义路径点在单人游戏复制
*魔戒玩家数据现在标为保存在个人基础上以减少保存的滞后
*修复当看在固体方块前非固体方块时出现太阳炫光
*太阳炫光现在被所有方块阻止
*墨丹入侵现在显示为墨丹矛
*修复不授予墨丹工匠成就
*给予小任务的奥克不再冲突
*干草丛现在能放在草地与泥土
*修复在生物群系边界与山脉的不正确地形生成
*改变新精灵柱纹理以更配加拉兹民柱

公测β23.2
+增添更新的法语（法国）、法语（加拿大）译本

*修复一自定义路径点冷却时间加载与保存的错误
*修复路径点被重置
*修复太阳炫光出现在没有太阳的生物群系

公测β23.1
*修复快速旅行冷却时间显示为零
*修复服务器踢快速旅行的玩家

公测β23
+增添墨丹人
+增添墨丹村庄与棚屋
+增添墨丹兵器与铠甲
+增添墨丹工作台、旗帜、盾牌
+增添墨丹砖、台阶、楼梯、墙
+增添分开的远哈拉德稀树草原与丛林成就分类
+增添女性近哈拉德人
+增添高等精灵与森林精灵砖、台阶、楼梯重命名旧精灵砖为加拉兹民砖
+增添新加拉兹民砖纹理
+增添精灵锻炉方块
+增添精灵钢锭
+增添高等精灵、加拉兹民、森林精灵锻炉结构
+增添精灵铁匠商人
+增添多尔-恩-埃尔尼尔生物群系
+增添天鹅骑士与多阿姆洛斯队长
+增添多阿姆洛斯兵器与铠甲
+增添多阿姆洛斯工作台、旗帜、盾牌
+增添多阿姆洛斯砖、台阶、楼梯、墙
+增添多阿姆洛斯马厩
+增添天鹅与天鹅羽毛
+增添安都因河口、恩特河口、努尔恩沼泽生物群系
+增添沼泽高地与低地以改进沼泽生物群系生成
+增添冷杉与松树木
+增添埃瑞博生物群系
+增添錾制与裂近哈拉德砖
+增添炉石块上一柱烟粒子
+为霍比特小孩增添新皮肤
+为有分配中队的指挥物品在提示框增添中队显示
+为效用方块增添“中洲效用”创造标签
+增添太阳炫光效果
+增添新加拉兹民头盔模型
+增添新加拉兹民与高等精灵铠甲纹理
+为安格玛剑与魔古尔之刃增添新纹理
+增添新古尔都尔矿石纹理
+增添新枫树叶纹理
+增添更多奥克皮肤
+增添更多土匪皮肤
+为麋鹿模型增添点头骑行动画

*增多中洲日夜周期长度到40分钟
*中洲世界时间现在与原版世界时间分开并被命令/lotr_time控制
*现在为常用路径点减少快速旅行后冷却
*为人类NPC皮肤改变皮肤格式
*橡树叶不再掉落苹果
*秘银矿石与方块现在能被铁级别镐开采
*现在月蚀之夜入侵更常见
*黑蛮地人现在再次罕见生成在埃奈德地区
*奥克地牢与废森林精灵塔现在生成一组生物而非刷怪箱
*沙漠蝎子的生成率更低
*湖不再生成在地面上
*修复沼泽光块作为物品掉落
*改变努尔恩的外观
*改变在魔多的道路使由其魔多泥土组成
*修复干草原生物群系变体不像它们应该那样平坦
*远哈拉德猴面包树生物群系被移除并再增添为生物群系变体
*在黑森林与河间的安都因土地现在是河谷邦而非丘陵
*把刚铎路径点分开为刚铎、伊希利恩、莱本宁、多尔-恩-埃尔尼尔地区
*杀刚铎人现在给乌鲁克族结盟值，杀乌鲁克族现在给刚铎结盟值
*修复雪松树当靠近草丛时不生长
*修复冬青树长树叶时替换方块
*修复灌木生成有丛林木
*修复新草丛类型在低光条件下活不了
*耐酒精度现在更慢衰减
*瑁珑坚果现在恢复更多饥饿值
*半食人妖拾荒者不再出秘银粒
*增多半食人妖拾荒者出的有用矿物费用
*增多所有刚铎、洛汗、近哈拉德单位的雇佣价格
*增多黑乌鲁克弓的拉弓时间
*恢复洛希尔人的更快骑马属性
*减少夏尔小马的生命值
*食人妖雕像现在能用任何镐收集而非需要精准采集
*修复食人妖宝藏在地面上生成
*修复食人妖搔痒检查结盟值低于某级别而非高于它
*重命名矮人钢
*修复一些锭名字中缺“锭”后缀
*修复特殊铠甲模型的一些错误
*降低栗子的掉落率
*修复一雪松或猴面包树会很罕见掉落栗子的错误
*修复“属于”提示框不正确显示
*修复不能清除口袋的自定义名
*修复“收集”小任务不接受有特殊NBT数据的兵器
*修复服务器上当用退出键退出旗帜编辑屏幕时崩溃
*修复自定义路径点名字段在路径点创建后保留其文本
*修复与旗帜保护下的门互动时出现改变状态
*修复缺失霍比特农场主语库
*修复不正确咕噜捕鱼语库
-移除金苹果配方（能在配置中禁用）

```

这次更新重点添加了黑人与其装备、方块、建筑等内容。另外主要添加了多阿姆洛斯子派系，包括多阿姆洛斯的天鹅骑士相关特性。精灵新特性也值得注意，如精灵钢、精灵锻炉、精灵铁匠铺、每大精灵派系独有精灵砖。

其他主要特性为昼夜周期延长到40分钟、迅速旅行冷却时间随频率变短、埃瑞博山生物群系、新树木类型、天鹅、努尔恩生物群系再设计。

你可以在这里下载这次更新。（百度网盘备份，Minecraft 1.7.10）

## 公测β24——瑁珑恩特更新（2015年7月12日）

 变更记录

公众测试版24的变更记录

Mevans贴在dropbox中的译文

```
公测β24.4
+增添缺失更新的西班牙语（墨西哥）译本
+增添更新的法语（法国）、法语（加拿大）译本

*修复mod启动在（不支持的）大锅服务器的崩溃
*修复服务器上旗帜的有时名字消失
*美尼尔塔玛现在地图上隐藏除非你到过那里
*使美尼尔塔玛的地形更多岩
*减少美尼尔塔玛上阿塞拉斯与秘银的生成率
*现在美尼尔塔玛上用骨粉可能会罕见长出阿塞拉斯
*修复当深褐色地图开启时地图上外海不是深褐色
*减少首领战独有兵器的掉落率
*墨丹战斧现在用标准战斧配方形状
*修复锄不可反冶炼
*修复发射器发射魔戒射弹给予“实体.lotr”死讯

公测β24.3
+增添更新的西班牙语（墨西哥）、法语（法国）、法语（加拿大）译本

*杀boss成就现在需要玩家最近有造成一定量伤害同时最近击打boss
*修复制作蛋糕与栅栏时的崩溃
*现在mod所有栅栏配方遵循1.8配方的格式
*修复如果附近生物也戴帽与长袍包头巾，它们在铠甲架旋转
*修复萤石矿石不生成
*修复用杯子挤牛奶时有时消失

-移除旧橡木栅栏配方，已不再需要

公测β24.2
*修复瑁珑恩特的远程攻击崩溃游戏

公测β24.1
*修复瑁珑恩特崩溃服务器

公测β24
+增添新全屏中洲地图
+增添许多新头衔
+增添向头衔选单滚动条
+增添瑁珑恩特
+为击败山区食人妖首领增添独有奖励物品
+增添当交易经常用时短暂锁定交易
+增添指挥之剑特性以右击无物上取消雇佣单位的攻击目标，但当目标用剑设的
+为多阿姆洛斯、伊希利恩、黑乌鲁克、南乌苟增添征服号角
+增添反冶炼炉
+为原版木类型增添栅栏
+增添骨头铠甲
+增添鲁道尔的山区人
+增添鲁道尔山区人屋与村庄
+增添青铜与铁投斧
+增添女性黑蛮地人
+为黑蛮地人增添新名字
+增添黑蛮地持斧人
+增添黑蛮地投斧手
+增添哈拉德长袍
+为近哈拉德弓与盾牌增添新纹理
+增添北黑森林生物群系并重命名黑森林为森林王国
+在黑森林增添更多树类型
+增添新森林精灵屋设计
+增添末日山
+增添美尼尔塔玛生物群系
+增添在美尼尔塔玛阿塞拉斯与秘银
+为许多金属增添栅栏窗块
+增添精灵木栅栏
+增添荧光矮人砖
+增添克拉姆
+增添旅行铁丘陵批发商
+增添新秘银铠甲纹理
+在一些恩特上增添额外头枝
+增添新霍比特语库
+增添配置选项以禁用精灵剑荧光动画
+增添配置选项以禁用精灵与魔古尔传送门
+增添更新的德语、昆雅语译本

*派系关系现在从“盟友”与“敌人”中分出“中立”级别，派系通常不会打仗，但能被激怒或命令
*改变许多派系间的盟友/中立/敌人关系
*杀北方的游民现在获得黑蛮地结盟值，反之亦然
*杀半兽人不再获得黑蛮地结盟值
*入侵——征服号角——已与派系分离以允许更多特定入侵类型
*北方奥克入侵现在用青铜剑作图标
*游民入侵现在用弓作图标
*首领战现在给所有持续伤害它们10秒，包括远程攻击与由雇佣单位攻击的玩家成就
*修复土匪无端攻击NPC
*乌鲁克生物不再生成在迷雾山脉
*恩特与胡奥恩现在能生成在灰化土上
*为天鹅放松生成条件
*山区食人妖首领现在仅能被有负食人妖结盟值的玩家召唤
*魔古尔铠甲现在伤害攻击者的兵器，不再对攻击者施加凋零
*魔古尔之刃不再伤害目标的装备
*加尔沃恩与魔古尔铠甲成就现在仅要求你穿全套
*修复魔古尔之刃即使未攻击到也施凋零效果
*改变一些不平衡交易
*制作银币现在给4枚硬币而非1枚
*现在每株亚麻仅制作一条线
*为小任务奖励稍微提高给硬币数
*小任务奖励现在当适当时用高价值硬币
*减少蓟造成的伤害
*昆迪提块现在发光
*重命名错误命名的墨丹斧战斧为墨丹战斧
*黑蛮地三叉戟现在通过持着右键并释放来捕鱼，因此更少滥用
*黑蛮地三叉戟现在仅能捕鱼，没有宝藏或废弃物品
*修复当掷矛时矛总是满蓄力
*修复矛复制错误
*修复在咕噜物品栏的复制错误
*修复多阿姆洛斯装备没有指定修复材料
*修复旗帜保护下蛋糕类型方块可食用
*修复特殊铠甲模型有时不渲染
*蓝色山脉批发商不再旅行到一些地区，被铁丘陵批发商取代
*修复世界重载矮人指挥官失去其兵器
*移动密林门路径点到其正确地点
*重命名加拉兹民商人为加拉兹民流浪者
*改变当精灵有头饰时他们的头发不被渲染
*修复多样屏幕覆盖渲染固体颜色而非正确图片
*修复屏幕覆盖打碎南瓜程序重叠
*修复麋鹿头在物品栏屏幕颤动
*修复缺失的霍比特酒保语库
*修复当不正确元数据的双花生成崩溃
*改变山毛榉树叶纹理

-移除安格玛奥克战士
-移除“游民”初始头衔（它现在有派系头衔）
-移除你可以购征服号角的聊天通知
-移除“亲族残杀”成就，因其不再可能获得

```

这次更新添加了瑁珑恩特，新首领战机制，包括独有掉落物品、首领战利品、团战成就。也重点添加了鲁道尔山区人子派系、新中洲全屏地图、中立派系机制。

你可以在这里下载这次更新。（百度网盘备份，Minecraft 1.7.10）

## 公测β25——丛林更新（2015年11月7日）

 变更记录

公众测试版25的变更记录

Mevans贴在dropbox中的译文

```
公测β25.3
+增添金陶瑞丹飞箭机关
+增添改进的魔多、安格玛、远哈拉德干旱草原表层地形
+为錾制近哈拉德砖增添新纹理

*修复山脉的不正确表层地形生成
*修复洞窟与沟壑穿不过混表层地形
*为进入安格玛修正成就图标
*修复陶瑞丹萨满交易列表的复制输入项目
*修复.lang文件更新助手不删除临时文件

公测β25.2
+为白桦木梁增添新纹理
+为玩家增添解锁所有快速旅行路径点的命令
+增添中文译本
+增添更新的法语（法国）、法语（加拿大）译本

*修复兵器提示框不显示附魔的额外近身伤害
*长矛现在竖直
*修复缺失的加拉兹民卫士语库
*修复有时当爬梯子时的崩溃

公测β25.1
+增添更多木梁类型
+增添即使当沉浸式讲话开启时也发消息到聊天记录的配置选项

*现在玩家装载远程兵器时受到近身攻击会被打断
*为玩家增多基本近身攻击速度
*减少匕首的速度
*增多长矛、战斧、锤的速度*增多锤头的伤害
*修复攻击计的灯光错误
*芦苇现在不用剪刀就可收集
*修复当在服务器创建自定义路径点时的客户端崩溃
*修复金字塔保护旗帜易受远程攻击伤害
*修复一不正确的陶瑞丹小任务语库
*重命名陶瑞丹击棍为陶瑞丹剑
*修复森林变体总是在夏尔生成中出现
*修复多样的生态群系在所有世界中遵循相同的模式
*修复座狼入侵的名字
*改变酸橙纹理
*为进入林顿修正成就图标
*羚羊现在罕见生成在配托洛格地区
*修复高FPS时中洲选单导致闪烁
*修复焦石墙在创造模式出现两次
*改变半食人妖屋以允许半食人妖进出

公测β25
+增添直接生成到中洲的世界选项
+增添按钮以切换深褐色地图
+在特定地点增添更多山丘
+增添更多路径点与道路
+增添湖生物群系变体
+增添沉浸式讲话
+增添物镜以显示小任务
+增添难度锁选项
+增添陶瑞丹人
+增添陶瑞丹村庄
+增添陶瑞丹工作台、旗帜、盾牌
+增添陶瑞丹砖、台阶、楼梯、墙、柱
+增添陶瑞丹工具、兵器、铠甲
+增添陶瑞丹吹箭筒、飞箭、飞箭机关
+增添陶瑞丹火把、
+增添陶瑞丹饮料
+增添丛林金字塔
+增添远哈拉德丛林边界生物群系
+增添浓密丛林生物群系变体
+增添桃花心树木
+增添丛林泥与草地方块
+增添新丛林蝴蝶类型
+增添黑曜石沙砾与碎片
+增添古冢尸妖
+增添改进的古冢设计
+增添古冢剑
+为一些结构增添石头箱子
+增添旅行零头收集者
+为中洲维度增添新捕鱼掠夺表
+增添锻炉作为其他锻炉的人类同等物
+为所有裂、苔块变体增添配方
+在灰色山脉增添废矮人矿井
+增添裂矮人砖与柱
+增添矮人与蓝山矮人野猪铠
+在埃瑞吉安增添废精灵铁匠铺
+增添刚多林铠甲
+增添希斯莱恩
+增添希斯莱恩绳梯子
+增添加拉兹民希斯莱恩斗篷
+增添加拉兹民卫士
+增添凯勒布兰特原野
+增添洛汗的北高原
+为洛汗铠甲增添新锁子甲设计
+增添旧洛汗铠甲作为带新头盔模型的洛汗元帅铠甲
+增添佩兰诺平野生物群系
+增添东林弯生物群系
+增添长沼泽生物群系
+增添芦苇
+增添干芦苇块、台阶、楼梯、栅栏
+增添许多新长柄类型兵器
+为南刚铎、近哈拉德沃土、近哈拉德半沙漠、乌姆巴尔增添多变的表层地形生成
+增添一些巨石原野生物群系变体
+增添近哈拉德骑兵与马铠
+在近哈拉德沃土增添马
+增添红沙石
+增添红色近哈拉德砖、柱与衍生方块
+增添近哈拉德红沙漠生物群系
+增添羊肉
+增添柠檬、橙子、酸橙树、水果、木块
+增添柠檬蛋糕、柠檬酒、柠檬饮料、橙汁、酸橙酒
+增添乌姆巴尔森林与乌姆巴尔丘陵生物群系
+增添浓密伊希利恩森林变体
+增添魔古尔都因河生物群系
+增添座狼入侵
+增添木梁
+增添腐木板、台阶、楼梯、栅栏
+增添焦石头
+增添废屋的烧腐变体
+为钟、指南针增添用铜代替红石的配方
+为战锤增添新纹理
+为魔多铠甲增添新纹理
+增添新墨丹皮肤
+增添新指挥台纹理
+增添配置选项以关闭奥克冲突
+增添配置选项以关闭附魔与药水酿造机制
+增添更新的俄语译本

*改变鲁恩的地图使其在为平坦地图上更准确
*改变并增添许多哈拉德河
*重命名并移动许多远哈拉德路径点
*减少加载地图纹理的内存用量
*服务器op现在仅在创造模式时显示隐藏玩家的地图位置
*自定义路径点现在保存并用它们创建时的y坐标
*上下键现在结盟计上的派系地区组间切换
*近身现在有攻击冷却而非允许无限以滥用点击来攻击
*兵器类型现在有不同的近身速度、范围、攻击伤害
*近身速度、范围、击退奖励现在显示在兵器提示框
*远程兵器特性现在显示在一些远程兵器提示框
*旗帜名单的槽数现在可以增减超过24默认
*结盟保护旗帜现在有文字框以精确输入结盟值，允许更宽的结盟范围
*保护旗帜现在当它们掉落成物品时保存它们的保护数据
*放在制作网格的带保护数据旗帜物品会清空数据
*带保护数据的旗帜物品可以在制作网格上用空白的旗帜复制
*旗帜保护警告现在有冷却以减少垃圾信息（可配置）
*创造模式的Op现在可以编辑任何保护旗帜
*增多大多雇佣单位的费用
*现在当弓箭手NPC没在战斗时他们放下兵器
*改进雇佣单位跟随AI以使他们不太紧贴
*召唤号角传送雇佣单位到召唤者身旁而非直接到召唤者所在坐标
*改进雇佣单位生命值条
*雇佣单位现在显示他们的中队与所持物品图标而非“雇佣”
*现在自然生成的近哈拉德人骑马而非骆驼
*恩特（除瑁珑）与胡奥恩现在受到斧头/火的普通伤害，其他任何的33%伤害，而非200%斧头/火
*增多恩特与胡奥恩的掉落
*食人妖现在有铠甲值约等于穿皮革
*制作青铜（反冶炼）现在仅给一锭
*匕首现在可以在任何伤害值下制作淬毒匕首
*为半食人妖钉头锤改变制作模式
*洛汗与黑蛮地铠甲现在用铁制作
*改变斥候铠甲以通过属性修改工作，非药水效果，因此无粒子
*改变高等精灵块纹理为略微更灰的色
*乌图姆诺之外的乌图姆诺块现在可以用任何镐开采
*使固定山生成较不一致
*修复固定山与普通地形间奇怪的不连续
*略微移动一些路径点
*佛洛德地区限制包含浮冰
*改变大莱贝斯隆树的形状
*鱿鱼现在仅生成在海洋
*修复森林麋鹿不生成在森林王国
*森林麋鹿现在当受攻击时反击
*改变黑森林山脉以看着更像山脉
*奥克现在生成在黑森林山脉
*青金石现在仅生成在近哈拉德与南刚铎
*鳄鱼不再生成在哈拉德山脉
*丛林天、水现在发绿
*丛林中水现在普遍存在
*泥与藤现在普遍生成在丛林地下
*香蕉树现在丛林生长
*犀牛现在罕见生成在配托洛格地区
*修复橡、云杉混森林变体不生成
*为“制作大师”成就更新必要条件
*修复反冶炼炉不接受漏斗投入物
*修复近哈拉德反冶炼青铜
*修复魔古尔传送门动画不正常
*指挥台物品栏物品与掉落物品现在渲染台上地图
*修复指挥台的故障光
*修复在屏幕边缘时指挥台上的地图消失
*修复从侧面看时胡奥恩从视野中消失
*修复胡奥恩在战斗中切换进出活跃模式
*修复发弩箭播放弓箭声音效果
*修复座狼投弹手在保护区破坏地形
*修复旗帜保护不阻止玩家灭火
*修复伊希利恩突击队不给小任务

```

目前为止最大更新，重点添加了陶瑞丹人、古冢尸妖、新战斗系统、“直接生成在中洲维度”世界类型以及更多内容。

你可以在这里下载这次更新。（百度网盘备份，Minecraft 1.7.10）

## 公测β26——乌鲁克更新（2015年12月25日）

 变更记录

公众测试版26的变更记录

Mevans贴在dropbox中的译文

```
公测β26.5

*修复雇佣NPC坐骑在快速旅行后复制
*减少大半兽人的生命值
*减少柳树的生成率

公测β26.4

+增添更新的法语（法国）、法语（加拿大）译本

*修复多样的生态群系在所有世界中遵循相同的模式
*艾森河渡口现在被分类为埃奈德地区路径点
*移除武器架的碰撞箱
*旅行商人离开讲话现在以聊天信息发给所有玩家
*修复近哈拉德人没有雇佣语库
*修复当图形用户界面关闭时小任务图标仍被渲染

公测β26.3

+增添所有剩余的木梁类型
+增添更新的德语、法语（法国）、法语（加拿大）译本

*修复单人游戏中魔戒玩家数据在加入服务器后持续存在
*修复坐骑与雇佣单位在用自定义路径点后消失
*玩家现在与坐骑快速旅行后自动再骑上它
*修复快速旅行计时器倒数十有时非常慢
*使夏尔地图更准确
*修复地图缩放到高缩放比例时颤抖
*修复地图在高缩放比例上错误缩放
*修复近哈拉德弓箭手不持弓
*修复废矮人矿井不与裂砖生成
*落叶现在能生成、放在水上
*改进在生物群系边界产生问题的道路生成
*木梁现在不同方向都细致连接
*废块现在看着更随机
*旗帜现在防御TNT矿车
*修复盾牌内部前后颠倒
*增多默认云渲染范围

公测β26.2

+增添更多木梁
+在刚铎铁匠铺增添掠夺物
+为解雇佣单位增添新信息
+增添更新的中文与俄语译本

*修复与雇佣单位互动时的崩溃
*修复指挥号角的崩溃
*修复矮人投斧手持近身兵器
*修复矮人指挥官持错误物品
*重命名乌鲁克座狼为艾森加德座狼
*修复一些刚铎男人带有女名

公测β26.1
*修复服务器向客户端发送错结盟值

公测β26
+增添新中洲云渲染器
+增添重命名自定义路径点选项
+增添武器架
+增添土路块
+增添更好的桥生成
+增添更多木梁
+增添柳树木
+增添镶金银精灵砖
+增添黑曜石矮人砖
+增添矮人与蓝山矮人长矛
+增添矮人铁匠与铁匠铺
+增添大半兽人
+增添北方奥克铠甲与兵器
+增添南库茹尼尔生态群系
+增添艾森加德斯那嘎
+增添乌鲁克战士头盔
+增添废块取代灵魂沙
+增添用奥克锻炉饪肉以生产腐肉的方式
+为杀半兽人与黑乌鲁克增添成就
+为奥克、被折磨的精灵、座狼、恩特、蜘蛛增添荧光眼
+为烽火台增添新设计
+增添多阿姆洛斯匕首
+增添刚铎长矛
+增添錾制黑刚铎砖
+增添镶青金石近哈拉德砖
+增添玉米
+在陶瑞丹金字塔中增添幽灵
+在远哈拉德火山生物群系中增添黑曜石沙砾
+增添给予移除中洲成就的命令
+为所有派系同时设置结盟值增添命令
+增添更新的昆雅语、德语译本

*修复版本检查器
*用SimpleImpl系统重写mod的数据包
*重命名乌鲁克族派系为艾森加德
*重写NPC换兵器物品，使系统更稳定、允许变体
*现在天鹅骑士如果骑马仅用长矛
*当持长矛时看起来更好
*精灵战士现在能用战杖
*加拉兹民现在用匕首代替瑁珑剑
*芦苇像甘蔗那样生长
*为制作芦苇成纸修复缺失配方
*修复莓丛再生很慢
*修复当点击shift时口袋视觉复制物品
*培育两匹驯服坐骑现在自动驯服幼崽
*镶砖配方变得更好
*为陶瑞丹工作台改变配方
*增多丛林的金生成率
*杀食人妖与多古尔都掉魔多结盟值
*杀魔多掉食人妖与多古尔都结盟值
*魔多入侵再次包括黑乌鲁克
*黑乌鲁克与乌鲁克族不能再骑座狼
*零头收集者现在可以收座狼毛皮
*北方奥克座狼现在比其他座狼跑得迅速
*半兽人现在能带多古尔都装备生成
*刚铎的烽火现在独立存储烽火传播状态而非全球地
*矮人指挥官现在手持战锤而非剑
*矮人入侵现在用战锤图标
*修复坐骑与雇佣单位忽略自定义路径点保存的y坐标
*山脉生物群系变体现在更加起伏
*现在大多生物群系的道路是土路
*使丘陵生物群系变体的道路更平坦
*修复道路点在地图的东方与南方边界重叠
*修复玩家离开服务器打开单人游戏世界后地图位置持续存在
*自道路旁移走食人妖森林生态群系
*修复古冢不生成石头箱子
*修复矮人矿井生成在水中
*修复一些结构在屋顶生成芦苇而非茅草
*用锻炉取代洛汗与刚铎的熔炉
*增多激活乌图姆诺传送门杀生物范围
*乌图姆诺传送门底座现在有视觉效果
*修复乌图姆诺传送门底座的碰撞问题
*修复NPC燃烧恐慌未应用到新生成NPC
*创造模式中商人不再发广告
*修复零头收集者缺失离开语库
*修复魔古尔菇吃粒子
*为方块范围修复近身范围修改不正常工作
*修复每次世界再加载时日期更改
*修复火烈鸟捕鱼时不低头
*修复冰中生成芦苇

```

这次更新添加了些艾森加德内容，如艾森加德斯那嘎、改乌鲁克狂战士，以及大半兽人、更真实之云、柳树和矮人铁匠等等。本次更新添加了第一座主建筑艾森加德环场。

这里下载这次更新。（百度网盘备份，Minecraft 1.7.10）

## 公测β27——大门更新（2016年2月1日）

 变更记录

公众测试版27的变更记录

Mevans贴在dropbox中的译文

```
+增添泥砖

*修复多阿姆洛斯大门配方给刚铎大门
*改变北方奥克入侵象征

公测β27.1

+增添银、金、秘银、多阿姆洛斯与乌鲁克大门
+增添新的高等精灵剑与匕首纹理
+增添精灵长矛
+增添烤肉串
+增添秘银戟
+增添更新的德语、昆雅语、法语（法国）与法语（加拿大）译本

*烤肉串架现在用燃料物品的全耐久度，或直到全部肉都烤熟
*改变精灵战杖配方
*改变加拉兹民斗篷纹理
*把加拉兹民床的纹理与配方已改成希斯莱恩式
*恢复老红近哈拉德砖纹理
*优化大门的连接纹理
*砖柱现在可以用砖块制作
*驯服的犬现在会在快速旅行中跟随玩家
*狼能用mod增添的骨头驯服
*修复埃瑞博山继承一些大荒原生态群系的不正确属性
*半兽人与游民不在白岗生成
*修复鲁道尔首领屋烧成平地
*修复艾森加德奥克冲突缺失语库

公测β27
+增添大门
+增添鹿
+增添鹿肉
+增添喝醉信息
+增添烤肉串架
+增添哈拉德土匪
+为近哈拉德铠甲增添新纹理
+增添新近哈拉德人皮肤
+增添新近哈拉德盾牌纹理
+增添废矮人塔
+埃瑞博山生态群系增添矮人、矮人矿井、矮人塔
+埃瑞博山增添额外的铁、金、银生成率
+为森林精灵铠甲增添新的纹理
+增添麋鹿叫声
+增添犬羚叫声
+增添洛汗长矛
+为耕种单位增添种玉米的能力
+增添玉米烈酒
+增添熟玉米
+增添粘土瓦
+增添白垩块
+增添白岗生态群系
+为mod的所有岩石块增添楼梯，重命名原石楼梯
+苔与裂石砖增添楼梯
+为石、石砖、砖块、沙石增添墙
+增添石柱与砖柱
+增添刚铎砖的古尔都尔版本
+增添乌图姆诺砖楼梯、台阶、与墙
+增添安格玛柱
+增添用三叶草做的绿色染料
+增添木炭粉作为替代的黑色染料
+增添混棕色染料
+为辛贝穆奈、矮人药草与范贡花增添染料配方
+增添座狼毛皮床
+为鞍增添用座狼毛皮制作的配方
+增添瀑布效果

*改进秘银连接的纹理
*不同的柱子现在会连接
*解雇一个雇佣的单位也会解雇他的坐骑或它的骑手
*耕种单位现在仅可以耕种他们脚下的土地
*以告诉耕种单位不要耕种下面有沙子的土地
*耕种单位总会保留一颗种子以耕种
*兔子不会再耕种单位附近生成
*耕种单位会赶跑兔子
*夏尔农场会生成玉米
*霍比特农场主会收玉米
*魔古尔山谷现在有草地
*石子可以像栗子一样扔出去捡起来再用
*盘子与石子能掠过水面
*烟圈在散去后冒出
*埃瑞博山不再生成奥克
*鹿在大多数生态群系替代牛
*重命名森林麋鹿为麋鹿
*麋鹿现在掉鹿肉
*麋鹿现在其他北部生态群系生成
*修复克拉班不生成
*修复犬羚晚上不生成
*近哈拉德战士有时候戴包头巾
*改变羚羊头盔配方，加入羚羊角
*为一致性一些染料配方仅给一份染料
*一些砖楼梯与台阶、不再用苔或裂砖制作
*改造一些建筑以包括大门
*修复陶瑞丹瓜农场的设计
*修复洛汗古冢不长辛贝穆奈
*辛贝穆奈现在在洛汗全境稀少地绽放
*改变高等精灵铠甲与装备纹理
*改变青铜与铜纹理
*改变奥克床纹理
*改变红近哈拉德砖纹理
*改变近哈拉德弓的纹理与属性
*修复青金石不在近哈拉德沃土生成
*修复土路不能用锹快速破坏
*修复夏警在远程状态不拿弹弓
*修复服务器中当商人没有在客户端中加载时玩家收不到旅行商人离开的提示
*修复当硬币兑换界面打开时商人移动
*修复原暗橡木不可燃
*原版树苗与mod树苗现在可燃
*mod花与一些植物现在可燃
*茅草地板现在可燃
*修复原版炼药锅不与生态群系独特的水色一样
*重命名蠹虫块以防止不小心在搜索中弄混
*修复羚羊生成蛋
*修复远哈拉德丛林湖生成生态群系变体

```

这次更新纪念了mod首次公开发行三周年。

这次更新缺少特定主题，但添加了包括大门、烤肉串、鹿和很多建筑方块等显著特性。矮人及其建筑被添加到埃瑞博山生物群系，土匪出现在哈拉德大地上，废矮人塔被添加到了迷雾山脉。在这次更新，芬国昐之剑凛吉尔，泥砖和精灵长矛也被添加了。高等精灵、森林精灵、近哈拉德和青铜装备有了新纹理。

你可以在这里下载这次更新。（百度网盘备份，Minecraft 1.7.10）

## 公测β28——北方人类更新（2016年4月14日）

 变更记录

公众测试版28的变更记录

Mevans贴在dropbox中的译文

```
公测β28.2
+增添更新的法语（法国）、法语（加拿大）译本

*修复当在埃敏温尼安生成地形的崩溃
*改进白岗地形生成
*修复在刚铎、洛汗、多温尼安生物群系特定的石头层比预期深

公测β28.1
+为野牛与阿拉武之牛增添新声音
+增添新大荒野生态群系
+增添更新的西班牙语（墨西哥）、中文、德语、法语（法国）、法语（加拿大）译本

*葡萄园防御现在能生成葡萄商守卫弩手
*改变一些多温尼安纹理
*修复多温尼安精灵剑不发光
*野牛与阿拉武之牛现在掉落更多肉与皮革
*野牛与阿拉武之牛现在有增多的击退
*现在魔多与多古尔都的奥克代替半兽人生成在大荒野与东林弯
*北方奥克不再入侵大荒野
*改进松树生成
*土路现在以多样的方块为特色
*修复用锹破坏泥土不更快
*修复野牛模型上的纹理错误
*修复河谷邦铁匠缺失语库
*修复多温尼安批发商缺失语库
*修复在多温尼安小任务的语库中不幸的错误

公测β28
+增添河谷邦与多温尼安派系
+增添河谷邦、多温尼安、埃敏温尼安生物群系
+在大荒野、河谷邦、多温尼安增添新路径点与道路
+增添河谷邦的人类
+增添河谷邦征兵、士兵、长弓手、队长、旗手
+增添河谷邦铁匠与面包师傅
+增添旅行河谷邦批发商
+增添河谷邦村庄
+增添河谷邦堡垒与岗楼
+增添河谷邦工作台、旗帜、盾牌
+增添河谷邦兵器与铠甲
+增添河谷邦块、台阶、楼梯、墙、柱
+为克拉姆增添配方
+增添多温尼安的人类
+增添葡萄酒商守卫、弩手、队长、旗手
+增添多温尼安精灵
+增添布拉多辛的战士
+增添多温尼安葡萄酒商、葡萄看守人、葡萄农
+增添旅行多温尼安批发商
+增添多温尼安屋
+增添多温尼安花园
+增添葡萄酒商守卫营
+增添多温尼安槽坊
+增添多温尼安工作台、旗帜、盾牌
+增添多温尼安人类铠甲
+增添多温尼安精灵兵器与铠甲
+增添布拉多辛之矛
+增添多温尼安砖、台阶、楼梯、墙
+增添葡萄与葡萄藤
+增添白葡萄酒
+为红葡萄酒增添酿造配方
+增添葡萄汁
+增添柏树木
+增添橄榄树木
+增添橄榄
+增添橄榄面包
+增添野牛
+增添阿拉武之牛
+增添塔丘生态群系
+增添高等精灵塔
+增添霍比特工作台
+增添霍比特旗帜
+增添霍比特大门
+为霍比特烤炉与煎饼增添配方
+在夏尔果园增添栅栏
+增添可染色口袋
+炼药锅增添为口袋、皮革帽、羽毛、烟斗、哈拉德长袍去染色
+增添毒酒
+为淬毒兵器增添提示信息
+为雇农增添骨粉槽
+增添把庄稼放入锄头物品展示框的箱子、从中收集种子、骨粉的雇农AI
+增添在泥土上右击种子以长草地的能力
+为“无草泥土”增添名字，让它可获得
+增添更好的森床生成
+增添多样的废墟结构
+增添随机生成的沙砾
+增添干芦苇植物
+增添韭葱
+增添韭菜汤
+增添芜菁
+增添苹果汁
+增添骆驼肉
+增添錾制洛汗砖
+增添苔、裂红砖与楼梯
+增添北方奥克匕首、矛、长矛、弓
+增添安格玛钺
+增添多古尔都长矛
+增添陶瑞丹大头棒、战斧、长矛
+增添墨丹击棍
+增添伊希利恩突击队铠甲
+为游民铠甲与游民结盟盾牌增添新纹理
+为近哈拉德铠甲增添新纹理
+为墨丹与游民旗帜增添新纹理
+为多古尔都兵器、工具、铠甲增添新纹理
+为瑁珑火把、与发光粒子增添新纹理
+增添更多种树到埃瑞吉安
+为雇佣不同耕作单位增添分开的成就
+为改变中洲玩家重生增添配置选项
+增添更新的俄语、法语（法国）、法语（加拿大）、西班牙语（墨西哥）译本

*改进结构中NPC重生
*镶矮人砖现在用连接纹理
*开立式大门不显示大门的底边
*高等精灵领主现在生成在塔中而不是大厅中
*移河谷邦油酥糕点配方到河谷邦工作台
*移糖浆煎饼到霍比特工作台
*废块制作现在给四块
*为染料修复原版铠甲染色不用Forge矿石词典
*修复一些木梁配方给不准确的梁数
*使水下沙子与粘土生成更随机
*改变霍比特洞入口
*改变柑橘属树木外观
*香蕉树现在长得更小
*修复紫蝴蝶不在森林王国生成
*修复牛生成在洛汗
*移除大荒野的刚铎入侵
*减少近哈拉德沃土的土匪生成率
*奥克与座狼投弹手不再追逐兔子
*改变南库茹尼尔的天色
*改进埃滕荒原的地形生成
*白岗现在为夏尔的一部分
*修复一些成就图标错误
*移“上头佳酿”成就温尼安分类
*修复雇佣单位死讯默认禁用
*指挥之剑的指挥范围增多到12方块

-移除刚铎马弓箭手
-移除“埃兰迪尔之墓”路径点
```

公测β28更新向mod添加了河谷邦与多温尼安，红葡萄酒的酿造配方。霍比特人也得到新物品，有工作台、旗帜、大门。许多新食物被添加，如橄榄、葡萄（红与白）、韭葱、芜菁。伊希利恩突击队铠甲与北方的游民所穿铠甲被分开，后者得到了新纹理。其他新纹理包括多古尔都武器、近哈拉德铠甲、瑁珑火把。同时白岗被划给了夏尔，塔丘有了自己的生态群系。高等精灵领主不再住在大厅，搬到了高等精灵塔。雇农有了骨粉槽，而且可以使用带锄头物品展示框的箱子。

你可以在这里下载这次更新。（百度网盘备份，Minecraft 1.7.10）

## 公测β29——封地更新（2016年8月21日）

 变更记录

公众测试版29的变更记录

Mevans贴在dropbox中的译文

```
公测β29.6
*修复一关于NPC投掷矛的罕见崩溃

公测β29.5
*修复饥饿栏在登录世界时重置
*进一步优化在服务器的生物生成
*修复石头与沙砾生成在魔多山脉生物群系
*近哈拉德与南刚铎沙漠的道路现在再次为近哈拉德砖
*改变洛斯阿尔那赫旗帜物品图标以与实际旗帜相符
*托洛格饮料不再伤害玩家

公测β29.4
*修复中立派系的雇佣单位有时相杀
*修复生成土匪与入侵时的一潜在崩溃

公测β29.3
*修复在服务器快速旅行时的一客户端崩溃

公测β29.2
+增添更新的法语（法国）、法语（加拿大）、德语、西班牙语（墨西哥）、俄语译本

*修复一由于原版生物生成导致的服务器延迟主因
*修复一由于频繁保存魔戒玩家数据导致的服务器延迟
*修复服务器上小任务不显示移动到“已完成”
*优化村庄生成
*增大刚铎村庄间隔
*优化拉马斯埃霍尔与艾森加德环的生成
*移除佩兰诺原野的花路，由于它们引起严重延迟
*修复洛斯阿尔那赫斧手远程战斗不正确
*为刚铎圆砖台阶变体修复不正确名字
*改进墨松德弓的数据
*白色山脉的山麓丘陵现在扩展到德鲁怀斯伊阿乌
*在德鲁怀斯伊阿乌增多大树与密变体
*宴会树现在能从深色橡树长成
*修复深色橡树叶用错误名字
*改变魔多弯刀物品图标
*改进木桶方块模型
*修复铜与锡锭的产量是它们应生成的一半
*修复雪出现在大海的南方区域
*修复四个一组的吊灯生成完全同样的粒子

公测β29.1
*增添更新的中文译本

*改变乌图姆诺、多古尔都、骨盔甲的纹理
*修复村庄生成在固定的山丘
*修复地图河流不连接一些湖
*修复洞窟生成穿不过地面水
*减少刚铎与洛汗的奥克生成率
*修复拉梅顿铠甲成就不被奖励
*为拉梅顿征服号角修复缺失名字
*修复墨松德队长穿着错误的装备
*修复损坏的物品不可反冶炼
*修复一反冶炼一些物品时的崩溃
*修复刚铎农场主生成在铁匠摊
*修复一右键点击有药水瓶的方块时的崩溃
*修复不可见投掷喷溅药水
*修复自定义模型的头盔潜行时变形
*修复一运行在Cauldron服务器上的崩溃

公测β29
*增添中洲经典生物群系生成器世界类型
*为地区、路径点、道路增添地图标签
*增添改进的红皮书选单，包括更多任务信息与记录已完成任务
*增添小任务追踪特性
*增添从小任务获得袋子的机会
*为当小任务由于达到活跃限制而不能被接受时增添语库
*增添许多新头衔与多派系头衔
*增添再装备雇佣单位的能力
*增添新饮用器具：陶瓷杯、高脚杯、头骨杯、葡萄酒杯、水袋、麦芽酒角、可放置瓶子
*增添洛斯阿尔那赫、伊姆洛丝美路伊、佩拉基尔、拉梅顿、墨松德山谷、品那斯盖林、安德拉斯特、德鲁怀斯伊阿乌的生物群系
*增添刚铎封地的旗帜、盾、头衔
*增添刚铎的男女
*增添刚铎村庄、城镇、堡垒村庄
*增添刚铎酒馆与酒保
*增添刚铎谷仓、农场主、雇农
*增添刚铎市集与商人
*增添新刚铎堡垒（重命名老结构为刚铎瞭望堡）
*增添刚铎瞭望堡
*增添刚铎征兵
*增添刚铎软甲
*增添新刚铎头盔模型
*增添刚铎宰相的旗帜
*增添拉马斯埃霍尔
*增添刚铎圆砖
*增添莱贝斯隆匣子
*增添洛斯阿尔那赫、佩拉基尔、品那斯盖林、墨松德山谷、拉梅顿铠甲与兵器
*增添洛斯阿尔那赫斧手
*增添佩拉基尔士兵
*增添品那斯盖林士兵
*增添墨松德山谷士兵与弓手
*增添墨松德植物
*增添莱本宁征兵
*增添莱本宁软甲
*增添拉梅顿战士、弓箭手、山民
*增添为刚铎封地单位队长
*增添多阿姆洛斯武装士兵与弓箭手
*增添多阿姆洛斯软甲
*增添多阿姆洛斯长矛
*在刚铎增添罕见的烟斗草
*增添南刚铎沙漠过渡生物群系，改变南刚铎地面生成
*增添米那斯魔古尔、黑乌鲁克、南乌苟的旗帜
*增添米那斯魔古尔与黑乌鲁克盾
*在魔古尔山谷增添魔古尔之花
*增添魔古尔饮料
*增添努尔恩的女奴隶
*增添鲁道尔山区人旗帜
*增添新霍比特酒馆设计
*在北荒原增添酒馆
*增添宝藏堆
*增添芦苇篮子
*增添瑁珑盒子
*增添多色瑁珑火把与吊灯
*为河谷邦征兵增添河谷邦软甲
*增添河谷邦响炮
*增添宴会帽
*增添多温尼安澡堂
*增添苔、裂、錾制、花多温尼安砖
*增添多温尼安柱
*为多温尼安精灵头盔增添新模型
*增添野莓
*增添用骨粉让木块长满树皮的能力
*增添杨树
*增添绿橡树
*为黑橡树增添新模型
*增添莱瑞洛雪树
*增添杏树与杏仁
*增添杏仁糖霜
*增添李子树与李子
*增添李子格瓦斯
*为柑橘属与橄榄树增添新模型
*增添大橄榄树
*为瑁珑、橡树、白桦树增添变体模型
*增添在3x3网格中放置树苗以长宴会树的能力
*增添由单一树种主宰的新森林生物群系变体
*增添果园生物群系变体
*增添灌木丛地与荒地生物群系变体
*在丘陵山区增添新多岩地形生成
*增添自然生成的灌木群系
*增添荨麻
*增添金盏花
*增添菊花
*增添黑菖蒲
*为野牛与阿拉武的野牛增添新变体纹理
*增添角
*增添粘土瓦墙
*增添泥土、丛林泥、沙砾、沙台阶
*增添苔圆石台阶与楼梯
*为轮廓鲜明的石砖增添配方
*增添白沙与白沙石
*为林顿与多尔-恩-埃尔尼尔增添白沙滩
*为林顿、佛洛德地区、哈拉德增添专用的岩石海岸线
*在近哈拉德沙漠河附近增添沃土河岸生物群系
*增添近哈拉德绿洲
*增添近哈拉德长矛
*在远哈拉德的丛林增添路径点与道路
*在迷雾山脉增添萤石矿石
*增添配方以再制作萤石矿石
*向洛丝罗瑞恩增添兔子与更多花类型
*增添很罕见的加拉兹民卫士生成在安都因河谷邦
*在大荒野增添罕见的阿拉武的野牛
*增添石矛
*增添瓜汤
*向NPC重生处增添更多功能
*向盾选单增添去除盾选项
*未玩家在盾选单增添单击与拖动旋转
*为服务器强制隐藏/显示玩家地图增添位置增添配置选项
*为服务器增添配置选项以禁用广播“霍比特人凶手”成就，以保护新邪恶玩家免受迫害
*增添配置选项以禁用土匪与入侵
*增添结构时间间隔设置
*增添更新的俄语、德语、昆雅语译本

*饥饿现在减少得更慢
*戒指传送门现在能在创造模式中被破坏
*保护旗帜现在创造模式开调试屏幕时可穿过方块看见
*NPC在许多生物群系现在生成得较不常见
*大多人类派系的平民NPC除非被激怒否则不攻击
*NPC选择现在攻击目标估计附近NPC由相同目标
*雇佣立定单位现在采取立正姿势
*指挥之剑现在把一区域作为攻击目标而非单个敌人
*NPC现在当他们有小任务给时标示
*小任务给予者现在由NPC程序生成一段时间，或直到被玩家接受
*NPC现在或许同时与多个玩家有活跃小任务
*小任务奖励现在涉及无规度
*NPC说的话现在凌驾其他头上显示
*在酒保周围的NPC有机会变成醉汉
*喝醉的NPC有更高近身伤害
*喝醉的NPC经常自发说话
*道路现在适当时生成半块
*在一些生物群系的道路已年久失修
*改进桥生成
*河流现在作为周围生物群系生物群系变体生成而非专用生物群系
*地图小河现在世界中生成得更窄
*地图屏幕视点现在能用WASD与方向键移动
*重命名海洋为大海
*改写埃利阿多森林生物群系为埃林沃恩
*改进在洛丝罗瑞恩的树覆盖变体范围
*改进冻原生物群系的外观
*改进在伊希利恩的地形变体
*改进魔古尔山谷、达戈拉德、褐地的地面生成
*改进洛汗的北高原的地面生成
*改进在近哈拉德沃土的地面地形变体
*修复有更多入侵类型的生物群系生成超过十次入侵
*修复当许多玩家聚集时入侵生成更频繁
*征服号角生成的入侵NPC不会被清除
*修复入侵生成生物在方块柱的最高点，不顾入侵的位置
*现在有足够的照明小鸟、蝴蝶、兔子能生成在地下草地
*霍比特人皮肤现在用与其他类人皮肤相同的比例
*重命名山中食人妖为山区食人妖
*增大山区食人妖的近身范围
*增大食人妖与座狼的生命值
*增多杀食人妖与座狼给予的结盟值
*减少大半兽人的生成率
*土匪总在他们出现时说话
*努尔恩的奴隶现在与刚铎相联，不再被自由种族NPC作为攻击目标
*反冶炼计算现在直接根据配方的物品用量进行工作
*黑蛮地铠甲现在再用皮革制作
*改变一些铠甲类型的保护等级
*改变长矛与骑木仓的制作配方
*改变指挥号角的配方
*瑁珑火把现在用煤炭与一种染料制作
*加拉兹民吊灯现在用瑁珑木板制作
*吊灯现在能被放在台阶与楼梯下面
*森林精灵物品现在能用任何木类型制作
*洛丝罗瑞恩蝴蝶罐现在发光
*杯子现在用木而非粘土制作
*放置的杯子方块现在能用手下毒
*修复杯子复制错误
*空木桶现在能用杯子再装满
*改进木桶GUI上的液体
*启用点击shift进入木桶配方网格
*恩特饮料现在不能在范贡森林以外酿造
*蛋糕类型方块现在如果没吃作为物品掉落
*修复兑换银币复制行为
*兑换银币现在需要按钮
*启用点击shift离开兑换银币槽
*乌鲁克商人现在收烟斗草
*柳藤现在能被用在苔砖制作
*瑙尔提块能被用作燃料
*硬化粘土、木炭、陶瓷器现在能在锻炉类型方块中被冶炼
*芦苇现在能在霍比特烤炉弄干
*改变石柱的纹理
*改变刚铎、多阿姆洛斯、多古尔都的旗帜的纹理
*旗帜架现在全用相同纹理
*修复手握旗帜在第一人称渲染前后颠倒
*再增添游民瞭望塔上的旗帜
*改变矮人盾纹理
*改变黑曜石矮人砖的纹理
*改进河谷邦长弓手的精确度
*改变河谷邦铠甲与铠甲的纹理
*修复杀多温尼安民降低河谷邦结盟值
*改变多温尼安铠甲与精灵剑的纹理
*多温尼安葡萄酒商守卫现在对破坏葡萄藤下的方块作出反应
*在埃敏温尼安减少阿拉武的野牛生成率
*改变洛汗铠甲与装备的纹理
*改进刚铎堡垒与铁匠铺的设计
*刚铎铁匠铺不再独立生成
*改进多阿姆洛斯马厩的设计
*改变多阿姆洛斯砖与盾纹理
*入侵不再生成在佩兰诺平野
*近哈拉德骑兵现在再次有机会生成为骆驼骑兵
*改变近哈拉德弯刀与铠甲纹理
*改变哈拉德路的路线
*近哈拉德沙漠中的道路现在是刚铎砖
*恩特与胡奥恩现在不受毒的影响
*食人妖宝藏现在包括宝藏堆
*安格玛不再生成燃烧的土地
*改变黑蛮地战士的外观与装备
*魔多蜘蛛饲养员现在可雇佣不骑马的奥克
*改变乌图姆诺铠甲与装备的纹理
*改变多古尔都装备的纹理
*改变魔多铠甲、匕首、盾的纹理
*改变半食人妖铠甲的纹理
*改变骨铠甲的纹理
*改进茅草地毯渲染
*落叶现在有快速图像选项
*芒果树现在用柑橘类树模型
*修复范贡树不生成树枝
*修复雪松与桃花心树在不稳定的地方生成树叶
*改变白桦木梁纹理
*改变瑁珑木的纹理
*改变埃拉诺与妮芙瑞迪尔纹理
*改变玉米的纹理
*修复奥克投弹手追逐兔子
*修复杀艾森加德斯那嘎给+2结盟值
*修复夏尔小马总生白驹
*修复一关于兵器摆动动画的偶尔崩溃
*修复不常见的商人崩溃
*修复结构有时生成有不适食物的盘子
*修复奥克营生成在水中
*修复魔戒花不用随机移位渲染
*修复一关于黄菖蒲的罕见崩溃
*修复用锹破坏黑曜石沙砾不更快
*修复NPC重生处的未结盟放置
*修复与PneumaticCraft的崩溃
*修复一些语库与名字拼写错误
*修复结盟值实体注册不工作
*修复一些魔戒命令不与@a、@p、@r工作
*改进单独线程上运行语言更新助手的加载时间

-移除夏尔果园生物群系（由生物群系变体替代）
-移除生物群系特有的河生物群系
-移除霍比特醉汉与黑蛮地醉汉

```

从各样数据来讲，这是目前为止最大的一次更新。它专注欲刚铎与其封地，增添了洛斯阿尔那赫、佩拉基尔、拉梅顿、品那斯盖林、墨松德山谷，也改进了存在的封地多阿姆洛斯。

刚铎被从非常需要细节的级别，提升到模组中派系的新标准，有了震撼的新堡垒、村、NPC。

许多饮酒器皿与宝藏堆被添入以增添角色扮演的沉浸体验，任务系统被极大改进，雇佣单位能被装备所择的武器，饥饿更少打扰你。

中洲的世界生成与环境在多方面被改进，通过：改进了生成机制（以组）、桥梁、道路、河川、改进山与树生成，添了新树（杨、李、杏、绿橡、莱瑞洛雪）、许多生物群系变体（如果园与森林），也有几个新生物群系（菩科尔旧地与南刚铎）。雇佣单位战斗行为被改进了。最后，玩家得到更好的世界地图，有名的地理特征显示在地图上，玩家也再次有机会玩随机生物群系的世界。

这里下载这次更新。（百度网盘备份，Minecraft 1.7.10）

## 公测β30——洛汗与游民更新（2016年11月19日）

 变更记录

公众测试版30的变更记录

Mevans贴在dropbox中的译文

```
公测β30.5

+ 增添更新的荷兰语与葡萄牙语（巴西）译本

* 修复在物品栏的合成网格下毒的毒酒可被所有人看见已下毒
* 修复阻止魔多奥克、奥洛格族、食人妖、黑森林精灵在某结盟值以下攻击玩家的错误
* 修复鸟吃莓灌木块
* 修复能把蘑菇公煲放在盘子上
* 修复营生成有时不把固体方块下的草地变成泥土
* 修复一个罕见土匪生成崩溃

公测β30.4

+ 增添葡萄牙语（葡萄牙）译本

* 修复从合成网格中用shift点击拿出的毒酒能被所有人看到已下毒
* 修复黑蛮地投斧手当投斧时持近身武器
* 修复艾森加德乌鲁克头领最大生命值比普通的乌鲁克族少

公测β30.3

* 修复凿子刻字的照明错误
* 放宽女战士的生成条件
* 稍微增大游民的生成率
* 减少刚铎的烽火更新所耗时间
* 修复乌图姆诺装备、古冢剑、阿尔诺铠甲、刚多林装备、陶瑞丹金铠甲不可反冶炼
* 修复乌图姆诺匕首在合成中不可淬毒
* 修复刚铎弓不可在多阿姆洛斯工作台上合成
* 修复魔戒mod增添的箱子在有固体方块在上时可打开
* 醉NPC现在有时以醉玩家的举止说话
* 修复一个与贵重物品有关，安装了其他mod时发生的崩溃（不是(Battlegear崩溃)

公测β30.2

+ 增添新座狼声音与兔子声音
+ 增添荷兰语译本

* 修复一个由于原版草方块更新行为的主要卡顿来源
* 修复反冶炼炉有时输出错误元数据值的物品
* 修复在游民旧小任务语库中的错误

公测β30.1

+ 增添更新的中文、葡萄牙语（巴西）、俄语、德语、西班牙语（墨西哥）、法语（法国）、法语（加拿大）译文

* 恢复解锁自定义路径点为其以前要求
* 修复村生成器在低超平坦世界不工作
* 修复当自定义路径点更新到安全y位置时忽略液体与火

公测β30

+ 增添新中洲样式主选单（能在配置中禁用）
+ 增添音乐包系统
+ 为更高结盟值增添头衔
+ 增添更多成就取得的头衔
+ 为译者增添头衔与盾
+ 为给小任务屏幕增添头动画
+ 为村增添结构生成器
+ 为奥克与游民营增添结构生成器
+ 增添洛汗的男女
+ 增添洛汗村
+ 增添新洛汗酒馆设计
+ 增添洛汗堡村与改进的堡垒设计
+ 增添洛汗的女战士
+ 增添洛汗农场主与雇农
+ 增添洛汗市场商人
+ 增添洛汗马夫
+ 增添洛汗大门与木梁
+ 增添河角地生物群系
+ 增添北方的杜内丹人
+ 增添杜内丹人村
+ 增添杜内丹人铁匠
+ 增添游民弓
+ 增添可雇佣的骑马的游民
+ 增添不可合成的阿尔诺铠甲
+ 增添古旧的城堡
+ 增添可合成的拆封的河谷邦响炮，能装入自定义物品
+ 为在石、木、金属上刻字增添凿子
+ 增添伊希尔丁与伊希尔丁凿子
+ 增添动态的秘银矿石
+ 增添鸟笼
+ 增添更多鸟类，一些有盗窃性情
+ 增添在稻草人不在时鸟盗窃粮食的行为
+ 增添一些新鸟声音
+ 在蓝色山脉、林顿、埃利阿多增添新路径点
+ 增添葡萄牙语（巴西）译本
+ 增添更新的德语译本
+ 增添配置选项以移除钻石铠甲合成配方

* 改变魔戒方块与物品的编号以修复游戏日志充满“illegal prefix”（非法前缀）垃圾信息
* 快速旅行现在不再被雇佣单位推到而取消
* 被拴住的实体现在快速旅行中跟随
* 自定义路径点在不安全y位置现在当用时更新到安全位置
* 增多解锁自定义路径点需要的成就数
* 修复黑门路径点不解锁
* 褐地现在向西扩展到河套
* 布理地区路径点与道路现在更准确按照书的描述
* 北方的游民派系现在名为北方杜内丹人
* 修复近身攻击计时中的潜在漏洞利用
* 重绘近身攻击计纹理
* 袋子物品栏不再被点击袋子物品打断
* 当在物品栏打开袋子时有不同图标
* 改进交易屏幕以使其更易查看哪些物品能卖
* 启用交易中点击shift把物品放到卖出槽
* 修复交易漏洞利用
* 修复头衔选单的择色盒有时显示为白色
* NPC离开位置够远（128方块），在他们的最大回家范围外将不会试图返回
* 普通的矮人门现在是空白的石头，发光矮人门需要伊希尔丁合成
* 为更大的设计，发光矮人门现在有连接纹理
* 矮人门现在像大门方块一样运转
* 矮人门现在不透光，与石头更好相称
* 矮人门现在更大范围内发光
* 矮人宅现在更好地适应地形
* 矮人现在罕见地生成在矮人生物群系的地面上
* 奥克现在极少生成在铁丘陵
* 杀北方奥克NPC现在给河谷邦结盟值
* 减少NPC给袋子作为小任务奖励的机会
* 洛汗铠甲现在再次用皮革与铁合成
* 游民短袍与护腿现在用皮革与铁合成
* 改变游民铠甲的纹理
* 高脚杯现在能被反冶炼
* 满木桶物品不再堆叠
* 使木桶酿动画更平滑
* 修复NPC有时生成在空气中
* 减少奥洛格族的生产率
* 从南库茹尼尔移除鸟与蝴蝶，增添克拉班
* 克拉班现在生成在范贡森林
* 修复在一些蝴蝶模型上的小纹理故障
* 天鹅现在更直接地向玩家发嘶嘶声
* 怪异吓人的环境音效现在更多生物群系播放
* 增多野莓的生成率
* 蓟、荨麻、刺荆棘不再伤害铠甲
* 如果玩家装备了靴子与护腿，蓟与荨麻不造成伤害
* 改变近哈拉德方块的纹理
* 修复洞穴岩浆比其应生成的高度低
* 为昆迪提与瑙尔提重命名、重绘纹理
* 瑙尔提矿石与方块现在发光
* 更正一些辛达语复合词名
* 为一些远哈拉德的路径点恢复辛达语译文
* 埃瑞博成就现在被计算在河谷邦分类
* 改变刚多林铠甲与装备的纹理
* 改变刚铎与多阿姆洛斯骑枪的纹理
* 改变多样物品纹理
* 玩家现在持上膛的弩进入准备射击姿势
* 改进NPC重生处接口以允许为生成间隔时间选择更大的范围
* 稍微减少地图生物群系生成器的内存用量
* 修复当地图移动时路径点、道路、标签抖动
* 屏幕上指南针在未加载区块不再显示‘夏尔’
* 修复由于乌图姆诺生物群系变体没有被分配所导致的游戏日志错误
* 乌图姆诺入传送门现在更大的距离外渲染
* 乌图姆诺入传送门现在播放怪异吓人的环境音效
* 改进乌图姆诺返传送门的外观
* 修复座狼易受佛洛德地区寒冷的伤害，反过来其他NPC不易受伤害
* 修复合金锻炉与霍比特烤炉不把空的燃料桶弹出到漏斗中
* 修复在酒馆的夏警队长骑小马
* 修复泥土台阶可燃
* 修复裂红砖台阶用苔砖纹理
* 修复不可获得的古尔都尔砖类型当生成时引起崩溃
* 修复黑森林精灵塔生成黑橡木而非绿橡的复中柱
* 修复当小任务应要求绿橡材料时要求黑橡
* 蓝色山脉矮人现在不再给杀蜘蛛小任务
* 修复村生成在恩特河口
* 修复营生成的一些错误
* 修复武器架上一些武器的z轴冲突
* 修复在意大利语译本中的错误
* 现在不匹配维度的包括魔戒连接纹理图标的资源包，生成错误纹理以避免崩溃

- 移除白兰地丘陵与蚊水泽路径点

```

大体上，公测β30是更细雕琢的更新，通过给洛汗与游民派系村与任何更像文明所需的事物极大推进这二者。

其他可注意特性会是创建音乐包的能力、美丽的魔戒主题主屏幕，许多会使游戏更有趣的错误修复、錾凿方块以代替大多定居点的告示牌。

不可合成的古阿尔诺铠甲也被添入，受到许多玩家的欢迎。伊希尔丁作为合成仅在星下与月下映耀的矮人门所需材料出现，伊希尔丁凿子刻出的文字也仅在星月下可见。从今起某些鸟类可盗窃闪亮的物品，或在没有稻草人时啄食庄稼，但你能用鸟笼逮住它们。欲见全部改变，查看上方更新变更记录。

## 公测β31——东夷更新（2017年2月1日）

 变更记录

公众测试版31的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 31.3

>>> Changes:
* Conquest horns now fail to work and give a notification if used in enemy-protected areas

>>> Fixes:
* Fixed a crash when using some Shaders Mod versions with the LOTR mod
* Fixed Balrog whips and fire pots not igniting players within the indirect hit radius
* Fixed a crash when hitting a non-living entity with a fire pot
* Fixed missing speechbanks in the Easterling 'kill Gondor allies' miniquest
* Fixed some exploitable trade prices

>>> Translations:
+ Added updated Portuguese (Brazil) and Russian translations

Public Beta 31.2

>>> Changes:
* Rhûnic fire pots now stack to 4
* Moved the Rhúnost waypoint
* Renamed some waypoints

>>> Fixes:
* Fixed hired units with small guard ranges wandering aimlessly around their guard position if pushed outside of their range
* Fixed spears not being held correctly while aiming
* Fixed 'pick block' on empty plates giving the wrong item
* Fixed inflammation by Balrog whips and Rhûnic fire pots not obeying the scoreboard friendly-fire command
* Fixed Khamûl's Fire being able to spread one block inside banner protection
* Fixed a missing block in Easterling fortresses
* Fixed a banner security exploit

>>> Translations:
+ Added updated French (France), French (Canada), Chinese, German, Spanish (Mexico), and Portuguese (Brazil) translations

Public Beta 31.1

>>> 变更:
* Basic Rhûnic armour is now crafted with an iron-leather mix
* Increased the health of Golden Easterling warriors
* Rhûnic fire pots do not stack
* Khamûl's Fire no longer does damage in banner-protected areas
* Changed the structure of Easterling watchtowers to improve village security
* Easterling village lamps now use glowstone instead of fire
* Collect miniquests are no longer sensitive to item NBT data (including renames and 'belonged to' tags)

>>> Fixes:
* Fixed NPCs dropping pouches filled with duplicated items
* Fixed the recipe for red Rhûnic pillar slabs instead making red brick slabs
* Fixed the Rhûnic warlord helmet recipe requiring an ordinary Rhûnic helmet instead of a golden helmet
* Fixed structures generating on roads
* Fixed beds in the Easterling tavern generating incorrectly
* Fixed orchard variants spawning on Tol Rhúnaer
* Fixed Khamûl's Fire jars being destructible by plates and not exploding
* Fixed a mistake in the Uruk Crossbower name
* Fixed a food-related crash when running the mod on a Cauldron server

>>> Translations:
+ Added an updated Portuguese (Brazil) translation

Public Beta 31

>>> Rhûn & Easterlings:
+ Added the Rhúdel Easterling faction
+ Added the banner, titles, and shield of Rhûn
+ Added new achievements for Rhûn
+ Added the Rhúdel and Tol Rhúnaer biomes
+ Added waypoints and roads in Rhûn
* Moved the Eastern Guard and some Dale waypoints
+ Added Easterling villages, towns, and fortresses
+ Added Easterling warriors, archers, clansmen, warlords, and banner bearers
+ Added Easterling taverns and bartenders
+ Added Easterling markets and traders
+ Added Easterling blacksmiths
+ Added Easterling farmers and farmhands
+ Added the Rhûnic Crafting Table
+ Added Rhûnic bricks, pillars, and gates
+ Added Rhûnic weapons and armour
+ Added gilded iron for Rhûnic crafting
+ Added Khamûl's Fire
+ Added fire pots and Easterling fire-throwers
+ Added Easterling kaftans
+ Added sour milk
+ Added pomegranates, pomegranate trees and wood, and pomegranate drinks
+ Added redwood trees and wood, and the Eryn Caran biome
+ Added the Mountains of the Wind and the Last Desert

>>> Blocks & Items:
+ Added crafting recipes for fallen leaves
+ Added faction crafting recipes for dyeing pouches in the colour of that faction
+ Added ordinary slabs for stone and all mod rock types
+ Added full-block 'smooth stone' versions of the old stone slab types, and renamed the old slabs to 'smooth slabs'
* Renamed Warg Fur (and associated items) to Fur, and retextured the Warg fur armour to be generic fur
+ Added a recipe for crafting item frames with fur
+ Added wattle and daub blocks
+ Added yams
+ Added termite tequila
* Kvass is now brewed with wheat and plums
+ Added kebab blocks
+ Added a Dorwinion elven bow
+ Added mithril mattocks
* Changed the textures of Uruk equipment, Angmar armour, Moredain lion armour, mithril equipment, and lances
* Renamed Uruk scimitars to cleavers
* Changed the texture of golden Tauredain brick
* Changed the textures of Arnor bricks
* Changed the textures of mud, mud brick, and obsidian gravel
* Changed the top textures of wood beams
* Changed the textures of silver- and mithril-trimmed dwarven items to better distinguish them
* Changed the textures of flax, fruits, vegetables, maple syrup, and various other items
* Near Harad poleaxes are now classed as short polearms instead of long polearms, to distinguish them from Near Harad pikes
* Ancient Dead Marshes items now require a right-click to convert into equipment
* Ancient items can now yield Arnorian equipment
* Items with the 'belonged to' tag now split the owner's name over multiple lines for long names

>>> Mobs:
+ Added Mannish merchants of Dorwinion
+ Added Dorwinion elf archers
* Harad merchants no longer travel to the regions of Eriador
+ Added bears
* Seagull spawning is now limited by other nearby seagulls
* Birds now sing less often at night
* Birdsong now plays over a shorter range
+ Added more skin variants for some mobs
* Decreased the spawn rate of wardens in the borders of Lothlórien

>>> Biomes & Environment:
+ Added Hobbit houses
* Redesigned date palm trees to allow their leaves to decay
+ Added dark oaks in Fangorn Forest
* Orcs no longer spawn in the White Mountains
* Conifer trees now generate more often in the White Mountains
* Fixed cave generation cutting through roads
+ Added clocks in some structures
* Some structures can now generate with wattle and daub

>>> Gameplay:
* Protection banners with self-protection can now only be broken by the owner, not by other players with permission
* Improved the Middle-earth achievement menu with a category scrollbar and new textures
* Improved the Middle-earth factions menu
* Scarecrow protection zones are now centred on the scarecrow's base
+ Added scarecrows in structures with crops
* Right-clicking with a bow, crossbow etc. in hand does not activate gates
* Ranged weapons and hoes may now be placed on weapon racks
* 'Pick block' on weapon racks and plates now gives their displayed items
* Invasions now announce themselves to players in a wider range
* Reduced the occurrence of Olog-hai in Mordor invasions
* Bandit theft now cancels an active fast travel countdown
* Food restoration amount of brewable drinks now varies less with potency, compared to alcoholicity
* Bartenders can now sell a wider range of drink potencies
* Troll totems now require a view of the sky in order to activate

>>> Miscellaneous:
+ Added the Loremaster 2016 shield for the top ten wiki contributors of 2016
+ Added a Vintner Guard shield
+ Added a music subregion for the Angle
* Made the alignment meter thinner
* The mod now attempts to detect a Cauldron server and automatically disable the mob spawning lagfix
+ Added an updated German translation

>>> Fixes:
* Pouches may no longer be sealed inside Dalish crackers
* Fixed picked-up items not completing more than one unfinished stack in pouches
* Fixed the music pack system not working in Utumno
* Fixed imprisoned orcs in Wood-elven towers spawning with weapons
* Fixed an incorrect wood type in the Dorwinion merchant selling trade entries
* Fixed a rare crash with carved signs
* Fixed a rare crash with marsh lights
* Fixed some missing Rohirrim speechbanks
* Fixed Dúnedain dropping Rohirric items
* Fixed the map screen crashing if one of the directional movement keys is configured to a mouse button
* Fixed a vanilla crash caused by having the render distance set above 16 in the options.txt
* Fixed the alignment meter displaying when first loading a world
* Fixed the alignment meter sometimes changing twice quickly when a key is pressed
* Optimised checking the player armour for full armour achievements
* Corrected some instances of the incorrect pluralisation of Uruk

```

## 公测β32——远征队更新（2017年4月29日）

 变更记录

公众测试版32的变更记录

Mevans贴在dropbox中的译文

```
Public Beta 32.3

>>> 修复:
* Fixed a crash when felling Dark Huorns

>>> Changes:
* Improved the ordering of member names in the fellowship GUI

>>> Translations:
+ Added updated Portuguese (Brazil), Chinese, and Spanish (Mexico) translations

Public Beta 32.2

>>> Fellowships:
+ Added an admin role for fellowships
+ Added the option to disable a fellowship showing its members' map locations
* The fellowship GUI now displays offline members in grey
* Moved the fellowship GUI downwards to better accommodate large GUI scales
* Clicking on a fellowship chat message auto-suggests the appropriate /fmsg command
+ Added 'lore' for shared custom waypoints which shows who shared them
* Corrected the misleading information shown on the custom waypoint sharing menu about how to unlock a shared custom waypoint

>>> Miscellaneous:
* Corrected and updated some waypoint descriptions
* Grass and mud grass now spread grass growth to both dirt and mud
* Replaced the /lotrUnlockAllWPs command with a more versatile /lotrWaypoints command
+ Added an 'all' option for the /lotrAchievement remove command

>>> Fixes:
* Fixed not earning Hobbit/Dúnedain alignment by felling Dark Huorns
* Fixed the blocking animation
* Fixed a major source of server lag due to mob spawning
* Fixed some minor sources of server lag

>>> Translations:
+ Added updated German, Chinese, and Portuguese (Brazil) translations

Public Beta 32.1

>>> Changes:
* Players in fellowships can now see each other's alignment even if they have it set to hidden
* Fellowship-shared custom waypoints now have a different colour
* Expanded the areas of influence for Near Harad
* Changed the textures of High Elven armour, weapons, and blocks
+ Added many new High Elf skins
* Renamed the Lindon-specific 'High Elven' features to 'Lindon' features
* Moved the Ford of Bruinen waypoint into the Rivendell biome
* 'Feast mode' does not apply when riding a mount, so as to avoid accidental overeating

>>> Fixes:
* Fixed fellowship member usernames sometimes failing to load
* Fixed Rivendell smiths using buy trades in place of sell trades
* Fixed hired Rivendell cavalry wearing Lindon horse armour
* Fixed the broken bullet-points on the faction ally/enemy lists
* Fixed mod-added dyes not dyeing tamed wolves' collars

>>> Translations:
+ Added updated German and Portuguese (Brazil) translations

Public Beta 32

* LOTR mod now requires Minecraft Forge version 1558 or higher

>>> Gameplay:
+ Added Fellowships
+ Added the option to list fellowship names in banner protection
+ Added the option to open custom waypoints to fellowship members
+ Added a fellowship message command
+ Added a Beacon of Gondor alert feature for fellowships
+ Added lore descriptions for waypoints on the Middle-earth map
+ Added a 'Spheres of Influence' system, whereby alignment is only gained from killing enemies within the faction's areas of influence
* Faction alignment relations are now simpler: killing all 'enemies' can earn alignment, and killing all 'allies' can lose alignment, depending on areas of influence
* All faction ally/enemy relations are now symmetric
+ Added a listing of allies and enemies to the faction menu
* Invasion mobs now earn alignment for all enemy factions with influence within a 50-pixel range, or if there are none, the single enemy faction with the closest influence in a 150-pixel range
* A smaller version of the alignment bonus effect now appears if your alignment changes while viewing an unaffected alignment meter
* Hired units can now be commanded to attack players regardless of the target player's alignment
* Alignment is not lost for killing allied hired units in self-defence
* Allied hired units can now be attacked if friendly fire is enabled
+ Added a chat notification when fast travel becomes available
+ Added support for multiple ally and enemy factions in achievement requirements, and thus more accurate sorting of obtainable achievements
+ Added an 'alignmentsee' command for server admins to view players' alignments
* Cutting rotten logs in Fangorn no longer angers the trees
* 'Feast Mode': all food can now always be eaten regardless of hunger (configurable)
* Reduced the maximum amount of items that birds can steal in one go
* Baby spiders are no longer rideable

>>> Biomes & World:
+ Added the Rivendell biome
* Moved the Ford of Bruinen waypoint and changed the route of the Great East Road near Rivendell
+ Added the Elves of Rivendell
+ Added the Rivendell banner, crafting table, armour, and weapons
+ Added Rivendell wanderers, which replace or accompany Galadhrim wanderers in some regions
+ Added an Imladris title
+ Added a 'rivendell' music region
+ Added High Elven houses
* Changed the colour of the High Elves alignment meter
* Changed the borders of the Shire to be more accurate
* The White Downs biome now shares more characteristics of the Shire
* Replaced the Far Downs waypoint with one for the town of Greenholm
+ Added waypoints in Buckland for Haysend and the Hay Gate
* Made the roads near Tharbad more accurate
* Removed the road between Rivendell and Eregion
* Changed the placement of the three Moria Mountains waypoints to be more accurate
* Moved the generating location of Mount Doom to southeast of its waypoint for the sake of accuracy
+ Added a banner and shield for Esgaroth
* Gundabad Orcs can now spawn in Wilderland again
+ Added new achievements for entering Rhúdel, the Eryn Caran, Tol Rhúnaer, and the Emyn Winion
+ Added special bird types in Far Harad
+ Added fish mobs
* Fog in fog-dense biomes (Mirkwood, Barrow-downs, etc.) now transitions smoothly on approach

>>> Blocks & Items:
+ Added man-flesh
+ Added salt
+ Added a crafting recipe for gammon
+ Added 'Suspicious Meat'
* Renamed saltpetre to nitre and changed its textures
* Changed the textures of corn
* Reduced the growth rate of corn on bare stalks
+ Added corn bread
+ Added raisins, which are now used in the Dalish pastry recipe
* Changed the textures of Dalish bricks and pillars
+ Added Arnorian weapons
* More equipment sets can now be obtained from Remains blocks
* Changed the textures of High Elven armour and equipment
* Changed the textures of Wood-elven scout armour
* Changed the texture of the Dorwinion elven bow
* Changed the texture of the Blue Dwarven helmet
+ Added a Rhûnic battleaxe
+ Added an alternate crafting recipe for arrows using horn tips
* Armour stands and weapon racks now take time to break
* Crafting robes and kaftans with coloured wool now produces dyed clothes of that colour

>>> Miscellaneous:
* Renamed Near Harad NPCs as 'Southrons', and their equipment and blocks as 'Haradric'
* Renamed the 'Dorwinion Hero' achievement and title to 'Dorwinion Lord'
+ Added an exclusive title for building contest winners
* Separated Elvish names into Sindarin and Quenya as appropriate for the different factions, added some new names, and removed some of the more famous names
* Orc names are now randomly generated
* Changed all dwarf skins so that their eyes and mouths align properly with player skins
* Changed the Barrow-wight texture
* Oddment collectors can now buy conkers
* Map player tooltips now render only one at a time
* Improved the custom waypoint interfaces
* Changed the default banner whitelist length to 16
* Increased the width of the faction menu scrollbar
+ Added a Finnish translation
+ Added an updated Portuguese (Brazil) translation

>>> Fixes:
* Fixed players sometimes dying from fall damage when entering Utumno, especially on lagging servers
* Fixed custom-modelled helmets sometimes rendering wrongly on players
* Fixed nearby placid lions and bears preventing fast travel
* Fixed the mithril mattock being wrongly assigned to dwarven crafting
* Fixed an occasional delay between clearing the map player icons and updating their new positions
* Fixed the Loremaster title not being available to Loremasters of 2016
* Fixed traders selling only weak drinks
* Fixed traders sometimes selling barrels with unusual items
* Fixed travelling traders sending their announcements to players in other dimensions
* Fixed invasions spawning in areas protected by NPC respawners, where the invaders cannot spawn
* Fixed the road through Michel Delving following a strange path
* Fixed the incorrectly named Deephallow waypoint
* Fixed dirt and gravel generating more commonly than is normal in the Red Mountains
* Fixed some armour stands in Near Harad towers generating incorrectly
* Fixed a mistake preventing warg pits and spider pits from generating naturally
* Fixed structure spawners for tents not playing the build sound effect
* Fixed spawner chests rendering with wrong orientations
* Fixed civilian Rohirrim not reacting to horse cruelty
* Fixed spider shadows not scaling with the spider size
* Fixed the mounted y-offset for entities riding spiders
* Fixed pistons being capable of moving protection banner base blocks
* Fixed different fences and walls not connecting (vanilla bugfix)
* Fixed pressure plates not being placeable on mod-added fences (vanilla bugfix)
* Fixed a bug where running the LOTR mod alongside some other mods could cause Overworld terrain to generate the wrong blocks

```

## 公测β33——高级锻造更新（2017年7月14日，星期五）

 变更记录

公众测试版33的变更记录

Mevans贴在dropbox中的译文

```
公测 33.8

>> 修复:
* Fixed mod entities sometimes not appearing in multiplayer
* Fixed an error in the custom waypoint tooltip

公测β 33.7

>> 修复:
* Fixed a bug causing some enchanted items to lose their enchantments
公测β 33.6

>> 修复:
* Fixed a major source of server lag relating to loading old chunks
* Further optimised mob spawning

公测β 33.5

>>> 修复:
* Fixed player skins not loading for the map player icons

公测β 33.4

>>> 小任务:
+ Added a chance to receive some lore books as quest rewards
* Being slain by your bounty target now fails the quest, deals an alignment penalty, and grants an alignment bonus to the target
* Increased the alignment penalty for being bounty-killed
* Increased the duration for which NPC kills are recorded for generating bounty quests
* Coin rewards from bounty quests are now capped at a maximum amount
* Collect quest-givers now check the player's held item before other inventory items

>>> 变更:
+ Added new rain sounds, and mist during rain
+ Added a system of 'spawn damping', whereby server mob spawn caps can be configured to depend on the number of players
* Chill of Daedelos is now dropped only by ice-themed enemies, though now more commonly
* Repairing an item (without combining) now increases the next anvil cost by only 1, instead of 2
* Killing an allied NPC now angers nearby NPCs not only of the same faction, but also of allied factions
+ Added millstone recipes for grinding sandstone into sand
* Bookshelves can now be placed upon other bookshelves without opening them
* Changed the textures of Dol Guldur equipment

>>> 语言:
+ Added updated German and Portuguese (Brazil) translations

>>> 修复:
* Fixed the Utumno return portal sometimes not working in conditions of high lag
* Fixed the Utumno return portal changing everyone's view when a nearby player enters the beam
* Fixed the Utumno return beam rendering at the wrong y-position
* Fixed bookshelves sometimes crashing when opened
* Fixed ranged weapons with Infernal, Chilling, or Headhunting modifiers dealing their effects if used in melee combat
* Fixed ordinary ropes dealing damage to enemies of the Galadhrim
* Fixed Orc camps spawning with mismatched fence gates
* Fixed some redwood sizes growing with partly hollow trunks
* Removed an unnecessary duplicate Southron title
公测β 33.3

>>> 修复:
* 修复了储存玩家数据是的一个错误

公测β 33.2

>>> 附魔 & 战斗:
* Reduced the damage multiplier granted by strength potion effects
* Reduced the damage of daggers
* Decreased the chance to obtain melee modifiers on tools
* Reduced the efficiency of the highest tool speed modifiers
* Decreased the chance to obtain looting / fortune modifiers
- Removed +3 armour protection modifiers
* Higher-tier armour no longer has a higher chance for negative protection modifiers as a result of fewer available positive protection modifiers
* Galvorn armour now protects against only arrows, bolts, and darts
* Reduced the strength of ranged damage modifiers
* Bows now cost more string to reforge
* Bone armour can now be anvilled using bones
* Fishing rods and shears can now be anvilled
* Mob kills in Utumno no longer count towards earning bane modifiers
+ Added particle effects for infernal weapon attacks

>>>矿石:
* Reduced gemstone generation
* Reduced traders' base values for gemstones
* Increased the generation of amber veins in the Far Harad jungle

>>> 小任务:
+ Added an achievement, title, and new reward item for completing several bounty quests
* NPCs now give hints for their faction's bounty quests
+ Added a chat message when one player slays another for a bounty
* One player cannot have multiple active bounty quests to kill the same target player

>>> 杂项:
+ Added Snow-trolls
+ Added a new rare drop in the Hells of Ice
+ Added new lore texts
* Reduced the chance to find lore books
+ Added ordinary rope, and changed the crafting recipe of elven rope
* Elven rope now deals damage to enemies of the Galadhrim
+ Added blacksmiths in Near Harad bazaars
+ Added female hillmen
* Millstones can now be crafted using bronze in place of iron
* Burning NPCs do not panic if in combat, and if not in combat seek out water
* Weak Orcs fleeing from players now stop fleeing if a nearby Orc is attacked or a stronger ally is present
* Stalagmites now only damage living entities
* Reduced the spawn rate of crocodiles underground
* Changed the textures of Utumno weapons
* Changed the textures of amethyst and topaz blocks
+ Added obsidian Tauredain dart traps

>>> 语言:
+ Added updated German, Chinese, and Portuguese (Brazil) translations

>>> 修复:
* Fixed being unable to apply Flame of Udûn to weapons with 3 or more modifiers
* Fixed being unable to rename cosmetic armour items
* Fixed Rhûnic Blacksmiths not repairing Golden Easterling equipment
* Fixed the stained fine glass pane recipes only making 6 panes
* Fixed silk touch not harvesting ice stalactites and stalagmites
* Fixed killing an allied NPC not angering other nearby NPCs of the same faction
* Fixed drunken speech not working
* Fixed the fellowship owner receiving a notification if someone accepts the invitation of a fellowship guide
* Fixed bandits and magpies not stealing gemstones
* Fixed bonemealing corn being able to replace blocks above
* Fixed a startup crash when the mod is run on a Cauldron server

公测β 33.1

>>> 修复:
* Fixed structures generating items that can't be stacked with ordinary items
* Fixed errors in some lore text authors

公测β 33

>>> 附魔 & 战斗:
+ 增添一个新的中洲附魔调节系统
+ 为夺去了许多生命的武器添加了可实现的“bane”附魔
+ 以新附魔的方式增添了杀死Marsh Wraiths的能力
* 附魔(enchanting )配置设置（现在默认禁用）可防止经验球在中洲中产生，并隐藏经验栏
* Changed the mechanics of the anvil - it no longer suffers damage from use, and works with materials instead of XP
* Renaming items does not increase the next cost of using the anvil, and is free for items besides weapons, tools, and armour
* Changed the anvil crafting recipe
* Some trader NPCs can now perform anvil functions for a cost in coins
* Reduced the melee speed of pikes and polearms
+ Added poisoned arrows and crossbow bolts
* Crossbow bolts may now also be crafted with bronze tips
* Changed the 'ranged damage' tooltip stat to accurately reflect how bow and arrow mechanics work, with a damage multiplier relative to the vanilla bow
+ Added ranged tooltip stats for spears and throwing axes
* Throwing axes now count as critical hits (to match fully-charged bows etc.); reduced their base damage to compensate for this
* Blowguns now fire critical hits when fully charged; reduced the base damage of darts to compensate for this
* Spears, crossbow bolts, throwing axes, and darts now use the same critical hit damage formula as arrows
* Armour items now display their protection values in the tooltip
* Poisoned daggers may now be un-poisoned with a cauldron

>>> 方块 & 物品:
+ Added new 'fine glass' blocks
+ Added fence gates for all types of wood
+ Added the ability to store books in bookshelves
+ Added precious stones
+ Added a millstone block, with various functions
* Rock salt now drops as a block and must be processed in the millstone
* Dyed clay tiles may now be crafted directly from the appropriate colour of stained hardened clay
* Improved the Arnorian helmet model
* Renamed Hithlain Ladder to Elven Rope, with some useful new right-click functions
* Increased the potency of Khamûl's Fire
+ Added mushroom pie

>>>乌图姆诺:
* Improved Utumno terrain generation
+ Added Utumno floor tiling blocks
+ Added caves in Utumno
+ Added stalactites and stalagmites of ice and obsidian
* Improved the staircases generated by Utumno keys
* Slightly lessened the darkness of Utumno
* The Pickaxe of the Underworld cannot mine through blocks between different levels of Utumno
* Water now freezes in the Utumno ice level and evaporates in the fire level
* The Utumno fire level now appears more hellish the further you descend
+ Added a new drop from Balrogs
* Balrogs now always carry weapons, and drop their held items more commonly (50%)
* Balrogs now extinguish all nearby fires upon death
* Balrog fire outside of Utumno does not replace blocks
+ Added an achievement and title for returning alive from Utumno

>>> 生物群系 & 世界:
+ Added books of lore in generated structure chests
* The Sun now yellows at sunrise and sunset
* Changed the appearance of the Moon
+ Added the Star of Eärendil in the morning and evening sky
* Caves now cut through the surface of the terrain much less often
+ Added sponge blocks generating in the sea
* Increased the generation of iron ore in the Iron Hills
* Misty Mountains mist now includes denser fog in addition to the misty overlay
* Barrow-downs fog and sky colour now depend on the presence of barrow-wights
* Reduced mob spawning in Angmar
* Increased tree coverage in Lindon
* Removed clay from the Dead Marshes, decreased quagmire spawning, and increased remains spawning
* Improved dwarven mine entrances
* Improved the lower room of jungle pyramids
* Renamed the Middle-earth Tundra and Taiga biomes
* Meneltarma no longer generates mithril ore

>>> 杂项:
+ Added player hunting mini-quests
* Seeds can no longer be used to turn dirt into grass
* Farmhands no longer try to attack rabbits; instead, rabbits avoid eating crops if farmhands are nearby
* Increased the chance to obtain treasure from fishing
+ Added some new titles
+ Added Gundabad orc traders
* Added faction crafting tables to some structure traders' stock lists
* Reduced the base value of salt sold to traders
* Orcs and Elves, like other NPCs, can now drop items from their structure loot tables
* Fellowships in the list GUI are now ordered by membership size
* Achievements which require negative alignment are now also listed at zero alignment
* Servers now send their 'feast mode' setting to the client to prevent synchronisation issues

>>> 修复:
* Fixed an exploit which allowed the /msg command to be used as a player locator, and thus @a, @r, etc. can no longer be used in the command (configurable)
* Fixed melee weapons without a blocking action still slowing you down if holding right-click
* Fixed the 'Bring Him Down!' achievement triggering for bombardiers who have dropped their bombs
* Fixed Uruk-hai, and other enemies of Gondor not allied with Mordor, freely targeting slaves of Núrn
* Fixed cave generation not always setting the new highest block to grass
* Fixed large items rendering incorrectly if using HD textures
* Fixed the melee speed timer limiting damage dealt to non-living entities such as minecarts
* Fixed players not being dealt damage if hit by their own spears, crossbow bolts, throwing axes, and darts
* Fixed players being unable to deal damage to themselves if in a fellowship
* Fixed fellowship chat message text sometimes not displaying in yellow

```

公测β33的主要特色是加入了玩家期待已久的附魔武器和铠甲。你的武器现在可以变得更顺手或更蹩脚。无论加成与否，都可以由玩家在铁砧上或用金钱在铁匠NPC处进行重新锻造。同时，更新添加了知识性书籍，这些书籍由社区和模组制作组编写，玩家可以在中洲各处找到它们。乌图姆诺的地形生成也进行了大规模的更改。本次更新还添加了许多其他特性，有些是之前从未考虑添加的，包括毒箭、宝石和磨石。四个bug修正版本:Betas 33.5至33.8，于2018年3月和4月发布。它们分别是为了确保在游戏地图上显示正确的皮肤面，防止加载带有矮人矿井的旧区块时的延迟，修复一个普通（ vanilla ）附魔的错误,修正一个怪物和其他实体不可见的错误。你可以在这下载Beta 33.8。

## 更新β34——哈拉德更新（2018年9月3日）

 变更记录

公众测试版34的变更记录

Mevans贴在dropbox中的译文

```
更新 34.3

>>> 变更:
* Spears are not subject to the bow drawing change
* Smiths of most kinds might buy string, and therefore can smith and reforge bows
* Gulfing blacksmiths might buy dried reeds
* Villages can no longer generate in scrubland and wasteland variants, to avoid unsuitable terrain

>>> 修复:
* Fixed a missing hired nomad speechbank
* Fixed incorrect generation of the corners of Southron fortifications
* Fixed palm trees rarely generating on top of other palm trees
* Fixed headhunting weapons not looting player heads if keepInventory is enabled
* Fixed the anvil's collision box being defined incorrectly
* Fixed rope being invisible from behind
* Fixed 'pick block' for Mordor Gulduril ore returning ordinary Gulduril ore
* Fixed music packs logging a successful load as a WARNING
* Fixed the main menu briefly showing the wrong map location when first loaded

更新 34.2

>>> 变更:
+ Added golden and obsidian Taurethrim pillars
* Retextured the Taurethrim banner
* Increased the necessary charge amount before a bow will shoot, to lessen 'bow-spam'
+ Added functionality to the /fastTravelCooldown command to allow servers to also specify the minimum cooldown
* Retextured the Utumno ice blocks
* Wave sounds are now classified as 'ambient' instead of 'terrain'
* Some Gondorian renegades will now wear Pelargir armour
* Changed the desert fog to a more sandy colour

>>> 语言:
+ Added updated German, Chinese, and Portuguese (Brazil) translations

>>> 修复:
* Fixed Pertorogwaith waypoints not unlocking upon entering the biome
* Fixed two missing sets of stairs in the Southron town gatehouse
* Fixed some outdated Near Harad achievement icons
* Fixed arid grass being placeable on sand half-slabs
* Fixed some pixel errors on the map
* Fixed chestplates with special models not moving their arms for players aiming a bow
* Fixed plates not rendering on armour stands
* Fixed a crash related to true mithril modifiers

更新 34.1

+ Added an updated German translation
* Fixed the new doors being instantly breakable by hand
* Fixed a visual glitch in the middle of the Mallorn door
* Fixed Umbaric weapons not unsmelting
* Fixed a crash caused by trader respawns
* Fixed a client crash caused by banners with fellowships listed
* Fixed some speechbank errors
* Increased the sale price of cram to dwarven miners

更新 34

>>> 近哈拉德:
* Redrew the map of Near Harad
+ Added the regions of Harnedor, Lostladen, Southron Coasts, and the Gulf of Harad
+ Added new waypoints and roads in Near Harad
* Changed the unlocking of the Poros and Harnen waypoints to facilitate first travelling to Harad
+ Added the Harnedhrim of Harnedor
+ Added the Men of Umbar and the Corsairs
+ Added the Nomads of the Great Desert
+ Added the Men of the Gulf of Harad
+ Added new structures, villages, and towns for the Near Harad subgroups
+ Added new Near Harad banners, shields, and titles
+ Added the Umbaric and Gulfen crafting tables
+ Added Umbaric, Corsair, Harnedor, Nomad, and Gulfen armour sets
* Renamed Haradric armour to Coast Southron armour
+ Added a new set of bronze Haradric weapons, and renamed the iron ones to Umbaric
+ Added relic Black Númenórean weapons and armour
+ Added Corsair weapons
+ Added Gulfen weapons
+ Added Umbar horse armour
+ Added Southron champion riders
+ Added Morwaith mercenaries
+ Added Gondorian renegades
+ Added slaves of Harad
+ Added bartenders, farmers, blacksmiths, and many new bazaar traders for Near Harad
+ Added Umbar bricks and pillars
* Retextured the Near Harad crafting table
+ Added dragonblood trees and their wood
+ Added palm trees and their wood (also on beaches throughout the world)
+ Added the ability to place carpets on camels
+ Added the white oryx
+ Added new Near Harad miniquests
+ Added new Harad lore texts
+ Added new shared Near/Far Harad titles
* Redesigned the Harad pyramid
+ Added ancient Harad forts in the desert
* Travelling Harad Merchants no longer wear desert robes
* Near Haradrim (except for nomads) are no longer immune to desert heat
* Improved the terrain generation and variety of the Near Harad desert
* Scrubland biome variants in Near Harad now generate sandstone instead of stone
* Moved the Umbar music region to a sub-category of Near Harad

>>> 远哈拉德:
* Renamed the Moredain to Morwaith, and the Tauredain to Taurethrim
+ Added new waypoints in Far Harad, and renamed some
* Respelled the Taurethrim waypoints according to a more suitable orthography
+ Added new lore texts concerning the history of the Taurethrim
* Renamed the rocky coastline biome to Corsair Coasts, with improved biome generation
+ Added corsair hideouts along the rocky coastline
+ Added Morwaith bronze swords
* Morwaith warriors sometimes spawn wielding Near Harad weapons
+ Added red clay in the Far Harad grasslands, now used to craft the Morwaith brick and table
* Retextured the Morwaith brick
+ Added lionskin rugs
+ Added giraffe rugs
+ Added a recipe for item frames using gemsbok hides in place of leather
+ Added sunflowers in Far Harad
* Redesigned some of the Taurethrim structures
+ Added Taurethrim smiths and smithies
* Increased the alignment required to trade with the Taurethrim shaman
* Harad flowers now generate in the jungle clearings
+ Added jungle sprout grasses
* Dart traps in jungle pyramids now have a chance to shoot poisoned darts
+ Added the Far Harad Jungle Mountains biome
* Improved the generation of volcanic pits
* The Far Harad Volcano biome now rarely spawns Half-trolls
+ Added the cursed forest of Taur-na-Torogrim
* Half-troll weapons are now crafted with flint

>>> 游戏:
+ Added a new fast travel loading screen and sound
+ Added new Middle-earth and Utumno terrain loading screens
+ Added modifier template scrolls
+ Added an exclusive polearm protection modifier for mithril armour
+ Added 'Mithril Mail', a new item now used to craft mithril armour at half the expense
* Reduced the effectiveness of armour ranged protection modifiers
+ Added a coin count display for inventory screens
+ Added a trading sound effect
* Improved the coin-trading algorithm so that traders take smaller coins first before taking larger coins and giving change
* Traders now keep the same trades and trader data after respawning
* Traders now refresh all their trades after a certain amount of total wealth has been traded; after a refresh, trades are locked for a short time
* Reduced the time taken for traders to respawn
* Hired NPCs now sometimes say things after killing enemies, and less often when not in combat
* Mobs spawned from invasions will not despawn
* Bandits with stolen items do not despawn
* Lowered some NPC drop rates, including bosses, to correct for the prevalence of looting modifiers
* Slightly increased the drop rate of Chills of Daedelos
* Marsh wraith attacks now inflict a slowness effect
* Shared custom waypoints now display a list of the shared fellowships in their lore tooltip
+ Added the option to hide custom waypoints shared by other players

>> 方块&物品:
+ Added new wooden doors for all wood types
+ Added bearskin rugs
+ Added bone blocks
* Renamed Black Gondor bricks to Númenórean bricks, which can now also be crafted on the Umbaric table
+ Added mossy, carved, and cracked Dalish bricks
* Cram is now crafted with salt instead of sugar
+ Added wooden and stoneware plates
+ Added the ability to wear plates upon the head
* Changed the clay plate crafting recipe to require two clay balls and produce two plates
* White plates are now produced by double-cooking raw clay plates
* Obsidian gravel in the millstone now produces shards at a 100% rate
+ Added a recipe for restoring barren dirt to ordinary dirt by crafting it with seeds
+ Added a recipe to craft packed ice
* Shears can now harvest cobwebs without silk touch
* Reduced the selling value of corn
* Reeds, sugar cane, and corn stalks can now be used as furnace fuel
* Blacksmith hammers can now be unsmelted
* Retextured the Hobbit crafting table
* Retextured the Galadhrim bed

>>> 杂项:
* Recoloured much of the Middle-earth map
+ Added ambient wind and sea sounds, and wave particle effects
+ Added player armour slots to the armour stand GUI
+ Added a new inventory effect icon for the poisoned drink effect
+ Added a shadow effect when near Balrogs
* Improved boulder generation
+ Added new waypoints in Dunland, and expanded the Dunland biome
* Improved the Dunlending structures
+ Added the Adornland biome to represent the Dunlending-occupied region of Rohan
* Made the grasslands of Rohan greener and slightly flatter
* Unit captains now hold their shields during combat instead of their trader coin
* Renamed 'cavalry' units to more appropriate terms
+ Added new name lists for Dorwinion and Rhudaur, and changed some names of the Easterlings and Far Haradrim
* Renamed araq to arak
+ Added additional female hillman skins
* Adjusted the size of humanoid NPCs to bring them in line with the player's size
* Improved the scaling of waypoint lore tooltips for small GUI scales

>>> 语言:
+ Added an updated Dutch translation

>>> 修复:
* Fixed melons and pumpkins not growing onto jungle grass and mud
* Fixed the faction pages not recording completed mini-quests
* Fixed bounty target players sometimes losing alignment if the hunter kills them after having failed the bounty quest
* Fixed traders briefly showing a different set of trades when first interacted with on servers
* Fixed various NPC drop rates not improving with looting modifiers
* Fixed the player's own shield not appearing to be invisible when invisibility is applied (even though it was invisible to other players)
* Fixed fellowship names sometimes disappearing from banners if the banner is viewed by an admin who is not in that fellowship
* Fixed entities pathfinding incorrectly around mod-added fence gates
* Fixed marsh wraiths spawning indefinitely if the player is in water far below the height of the surrounding block columns

```

    更新β34的主要重点是对近哈拉德地区进行改造。地图会被重新绘制，使其更具有地理意义，更符合原著中所暗示的情景。近哈拉德派系将扩大到包括五个不同的子派系：哈尔能的哈尔能人, 海岸边的南蛮子, 乌姆巴尔的人类和海盗, Khopazûl的海湾南蛮子,以及大沙漠中的游牧南蛮子. 虽然这些子派系都属于同一派系，但每个子派系都有自己独特的文化，建筑风格和装备。

远哈拉德地区也得到了更新，更新为黑人和陶瑞丹派系提供了新的在语言上正确的名称。陶瑞丹的建筑进行了更合理的重新设计，他们迎来了一位新的商人:铁匠。远哈拉德的一些动物现在会掉落特殊的动物地毯。

此外，还有许多为一般的游戏玩法和内容做出的更新。Gruk为中土世界的所有类型的木材都创造了新的大门。 铁匠卷轴得到了添加以扩展重铸系统。黑蛮地的建筑以及它们的生物群系和路径点得到了重新设计。海浪会冲击着陆地，风将在山间怒吼。新类型的盘子被添加进来，而且——正如人们长期所期待的那样——一个人可以把盘子当作帽子戴，甚至可以把食物放在上面!

到更新β34时，mod不再是“公测版”。

原帖

您可以在此处下载更新β34。 如果您使用Not Enough Items Mod（NEI），则需要下载插件Alpha 1.0.0（Java 8）和Recipe Handler Alpha 2.0.2。

## 更新β35——宣誓效忠和征服更新（2019年7月10日）

 变更记录

公众测试版35的变更记录

Mevans贴在dropbox中的译文

```
更新 35.4

>>> 变更:
* 投弹手无法破坏有旗帜保护的区域（任意派系任意旗帜保护）
* 放在雨中的饮料容器（杯子等）会逐渐装满水

>>> 修复:
* 修复了霍比特酒馆生成时可能导致游戏崩溃的问题
* 将魔多座狼坑中的泥土台阶修改为魔多泥土台阶
* 修复了恩特水罐在雨中不会装满水的问题

更新 35.3

>>> 变更:
* 坐骑移动现在由客户端计算，避免由于网络延迟而造成卡顿
* 繁殖坐骑真正有用了：新生的坐骑将会具有其父母坐骑的各项数值之间某项随机数值，而非父母双方的平均数值，即有可能更好，也有可能更差
* 玩家骑乘的坐骑在水中的应对方式更加真实
* 更改了某些成就头衔以避免产生歧义

>>> 修复:
* 将 'Núrn' 修正为 'Nurn'([[努尔恩]])
* 将头衔 'Caundir' 修正为 'Condir'(辛达语，总督)
* 修复了炎魔之鞭可被附魔 地狱 和 冰寒 的问题

>>> 翻译:
+ 添加了更新过的法语和德语的翻译

更新 35.2

>>> 变更:
* 平民NPC只根据是否主动攻击来定义，主动攻击视线中敌人的NPC不是平民NPC(但队长也不是平民NPC)
* 奥克锁链现在可以悬挂在栅栏，墙和倒置的台阶，楼梯上
* 吊灯现在可以被悬挂在奥克锁链上
* 增加矮人铁匠重铸秘银物品的价格
+ 添加了邪恶矮人，他们可以重铸秘银制品并向邪恶玩家出售矮人制品
* 用库兹都语版本的头衔替换了原本的蓝色山脉最高头衔(男性女性均为)
* 增加了炎魔之鞭的近战攻击范围
+ 为新的中洲菜单的按钮添加了键盘快捷键

>>> 征服系统变更:
* 某区域内无征服值变化30分钟后征服值开始降低
* 恢复征服值减少到1击杀~15分钟
* 不同于之前某些生物群系的NPC生成率对征服值不那么敏感，征服值现在对所有生物群系的NPC生成率影响相同，但在某些生物群系中需要更长的时间来产生影响
* 征服地图的切换标签现在与主地图的分开

>>>弓变更:
* 降低弓攻击力的附魔强度以对应先前对铠甲的弹射物保护附魔的降低
* 附魔过的和本身足够强的弓现在射得更快和更远，相当于间接增加其伤害，而非直接增加箭的伤害
* 移除不同弓的独立的“射程”属性，因为这会间接影响弓箭的伤害从而让事情变的一团糟（修复了某些弓比工具提示的强度还强的特点）

>>> 修复:
* 修正了丢失的奥克链的制作配方
* 修正了刚铎之友的头衔被命名为刚铎之客的错误
* 修正了当玩家使用女性头衔时派系头衔不显示为女性的问题
* 修正了服务器上的铁匠NPC有时不能向客户端显示正确的重铸价格的问题
* 修正了带有游民装备奖励的小任务只能由杜内丹村民提供，不能由游民提供的问题
* 修复了刺叮剑不被分类为匕首的问题

>>> 语言:
+ 添加了匈牙利语的翻译

更新 35.1

>>> 变更:
* 将征服值降低改为1击杀可增加1小时的不降低时长(原先为1击杀~10分钟)

>>> 修复:
* 修正了NPC在孤山生成时崩溃的问题
* 修正了玩家拿着号角时的渲染问题
* 修正了其他玩家头部的派系总是显示霍比特人的数值的问题
* 修复了即使用 /facRelations 指令修改其派系间关系时黑蛮地人也会攻击洛希尔人的问题
* 修复了在配置文件中禁用征服后征服值仍然影响生成率的问题

>>> 语言:
+ 添加了更新了的法语翻译

更新 35

>>> 结盟:
* 结盟值可以连续变化(小数)而非只有整数
* 在派系影响范围外获得结盟值会逐渐减少而非突然降到零(50像素外)
+ 增加了派系头衔系统
* 更改了结盟条显示为[等级 -> 下一等级]而非[+值 -> -值]
* 用新的等级相关成就替换了派系结盟值成就
+ 在派系页面添加了等级页面
* 玩家在切换结盟条显示的地区时结盟条会记忆上次玩家切换到此地区时选择的派系
* 派系间关系更改为五个等级：'同盟', '朋友', '中立', '敌人', '宿敌'
+ 添加了能够更改派系间关系的指令
* 某些派系不再鼓励战争罪，玩家杀死其敌对派系平民NPC时不会奖励结盟值(玩家的雇佣单位也不会主动攻击对方平民NPC)
* 同时具有两个互为宿敌的派系的正结盟值会导致双方的结盟值均会减少直到一方为零

>>>宣誓效忠和征服系统:
+ 添加了对派系效忠的能力
* 打破宣誓效忠会导致减少极大量的结盟值，并在一定时间内无法对任何派系宣誓效忠
* 杀死效忠派系或其同盟派系的NPC将会自动打破宣誓效忠(会有一次警告)
* 高于效忠所需结盟值的头衔仅供效忠玩家使用
* 达到效忠所需结盟之后若玩家仍未效忠，则之后的所有结盟值获取速度减半
* 未效忠玩家雇佣单位更加昂贵
* 某些特殊单位仅供效忠玩家使用
* 猎头任务机制仅对玩家效忠派系有效
+ 添加了政府系统: 效忠玩家可以杀死某区域内的敌对派系NPC来为效忠派系取得征服值，减少敌对NPC生成几率并增加效忠派系NPC生成几率
+ 危命令之台添加了征服地图
+ 添加了 /conquer 指令
* 更改了征服号角为战争号角，更新其材质

>>> 游戏:
+ 添加了教程小任务，而不是屏幕上的提示或新手箱子
+ 添加了对新手更友好的中洲菜单
+ 当玩家无法继续使用当前的头衔时会有提示
* 减少了所有战锤/钉头锤半颗心(1HP)的伤害, 除此之外还额外减少了瑁珑钉头锤四分之一颗心的伤害(0.5HP)
* 将所有等级的弹射物保护附魔减少了1点的伤害
* 多阿姆洛斯和洛汗生成的马的最大跳跃高度减少, 但他们同时也更可能比原版马的最大跳跃高度更高
* 玩家骑乘的蜘蛛只能攀爬一定限度的高度

>>> 奥克:
+ 在魔多添加了黑乌鲁克要塞
+ 添加了黑乌鲁克队长, 玩家可以在此雇佣黑乌鲁克
* 黑乌鲁克极为罕见的情况下会掉落秘银胸甲
+ 添加了奥克锁链
* 毒箭只能在奥克和近哈拉德工作台上合成
* 奥克有机会射出毒箭
* 重新设计了座狼坑和蜘蛛坑
+ 添加了雪安格玛砖
* 改进了古尔都利尔砖的发光渲染
* 古尔都利尔砖可以直接在物品栏中获得

>>>杂项:
+ 添加了命令之台的地图大小可调整的特性
* 修改了多个建筑结构
* 改进了深色地图模式
+ 添加了卡努卡树及其原木
+ 在远哈拉德添加了新的卡努卡森林群系
+ 添加了无草丛林泥和丛林泥小径
+ 添加了烙铁，作为命名牌的替代品
+ 添加了阿尔诺柱及其裂纹变体
* 更改了多温尼安人类及其铠甲的材质
* 更改了墨威斯砖的材质
* 更改了墨威斯人的皮肤
+ 为鞍添加了新的合成配方，使用大羚羊皮
* 乌图姆诺入口附近的砖无法摧毁
* 减少了抢夺附魔对于乌顿之炎和戴歹洛斯之寒的获取数量
+ 为炎魔添加了冲刺攻击
* 更改了炎魔的翅膀及面部的材质
+ 添加了关于炎魔翅膀的配置文件
+ 添加了不同的胡奥恩面部材质
* 减少了霍比特人的下降率
* 重写了旗帜保护系统，对爆炸的保护更加安全

>>>语言:
+ 添加了更新后的德语版本

>>> 修复:
* 修复了冰座狼不掉落戴歹洛斯之寒的问题
* 修复了某些情况下乌图姆诺火地狱的水不会蒸发的问题
* 修复了没有及时显示黑曜石碎片成就的问题
* 修复了一些关于放置绳索的问题
* 修复了一个会使食人妖雕像/山区食人妖头颅复制的问题
* 修复了抢夺附魔不起作用的问题(玩家用弓杀死敌人，但在箭射中敌人之前切换到有抢夺附魔的剑上)
* 修复了三叶草底部的贴图问题
* 修复了玩家的染色羽毛帽会影响盾牌颜色的问题
* 修复了玩家雇佣的农工被玩家解雇后会持续种植作物的问题; 农工被解雇后会掉落他们物品栏中的物品
* 修复了葡萄酒卫会对右击和挖走未成熟葡萄藤做出反应的问题
* 修复了胡奥恩的贴图闪烁问题
* 修复了霍比特人会从无敌意的胡奥恩旁逃跑的问题
* 修复了旗帜保护系统(被不是放置者的玩家破坏并重新放置后仍归属于原放置者)
* 修复了发射器中的克哈穆尔之炎能够替代发射器前方任何方块的问题
* 修复了'sacrificial'的错误拼写
* 修复了在铁砧上使用附魔书的一些错误

```

**当前mod版本**

更新β35增加了几个重要特性，几个不那么重要的特性。最重要的更新包括增添了效忠系统，征服系统以及对结盟机制的重新设计。

效忠系统允许玩家对派系宣誓效忠，某些单位的雇佣需要玩家效忠，相关的征服机制也需要玩家效忠。

结盟值的最小单位不再是 1 ，这使得玩家可获得的结盟值随着远离派系影响范围而逐渐减少，而不是骤然降至0。派系间关系也采用了新的五等关系：同盟，朋友，中立，敌人，宿敌。同时与互为宿敌的两个派系结盟完全不可能，试图这样做会使双方的结盟值迅速下降，直到某一方降至0为止。而在此前版本已经同时与两个宿敌派系结盟的玩家，其中某个派系将会被提示结盟值设置为0。

最后一个主要更新——征服系统，允许效忠的玩家征服土地。效忠后的玩家可以通过杀死这些土地上的敌人来减少领地上敌人的生成率，并使效忠的派系的NPC在这里生成。被征服的领地不会永久属于玩家，因此玩家必须予以保护。

一些较小的更新包括增添了一个属于黑乌鲁克的新建筑，各种被雪覆盖的安格玛方块，以及为新玩家添加的教程。

您可以在此处下载更新β35。

## 更新36 -- 1.7.10版本下的最终回(2020年6月12日)

 变更记录

公众测试版36的变更记录

Mevans贴在dropbox中的译文

```
Update 36.2

>>> 添加:
+ 添加了布理地区的结盟值奖励盾牌

>>> 更改:
* 更改了錾制卡尔刚砖的材质，以匹配其他类似方块
* 更正了部分精灵语的错误
* 为洛丝罗瑞恩添加了女性头衔“康迪尔”(先锋)
* 更改了爆炸白蚁生成蛋的材质，以匹配其他生成蛋
* 在木桶酿造界面下的“一键入袋”按钮更加人性化
* 时间显示格式可以在lang文件中修改了

>>> 修复:
* 修复了当玩家在入侵时下线会导致游戏崩溃的问题
* 修复了玩家在打开袋子时快速滚动滚动条导致游戏崩溃的问题
* 修复了在加载世界时征服值消失的问题
* 修复了新玩家的迅速旅行冷却计时并未从头开始的问题
* 修复了某些不会说话的雇佣单位(胡奥恩，座狼)在击败敌人后试图说话的问题
* 修复了布理地区小村庄会生成在切特森林的问题
* 修复了布理地区谷仓生成时仓门大开的问题
* 修复了布理地区治安官名称太长时，在治安厅前的告示牌上无法全部显示的问题
* 修复了一些对话文本错误
* 修复了一些战争号角的命名错误

>>> 翻译:
+ 添加了法语，俄语，汉语和德语翻译

Update 36.1

>>> 更改:
+ 在布理添加了比尔·蕨尼的房屋
+ 添加了控制固定建筑群(布理地区村庄)生成的设置选项
* 移除了恶棍房屋附近固定生成的泥土块
* 白蚁丘方块侧面会具有坑洞材质

>>> 修复:
* 修复了试图声称布理地区建筑时可能崩溃的问题
* 修复了遗忘客栈路径点仍然属于埃利阿多而非布理地区的问题
* 修复了雇佣的恶棍布鲁图无法通过击杀NPC获取经验的问题
* 修复了扒窃任务的描述文字会延伸到屏幕外的问题
* 修复了击杀并不减少入侵进度条的问题
* 修复了布理地区房屋侧面一条本应是干石却生成为圆石的问题
* 修复了藤蔓不会盘旋依附建筑的问题
* 修复了字符扫描步骤近向下而非随机向周围的问题
* 修复了在旗帜保护栏中输入'f/'后关闭界面会导致崩溃的问题

Update 36

>>> 布理:
+ 添加布理派系
* 扩展了布理地区的边界
+ 为布理添加了新头衔
+ 添加了布理地区旗帜和工作台
+ 添加了布理地区人类
+ 添加了布理地区守卫、治安官、执旗手
+ 添加了布理霍比特人
+ 添加了布理地区旅店老板，市场摊贩
+ 添加了恶棍间谍和恶棍布鲁图
+ 添加了扒窃小任务和可扒窃物品
+ 添加了布理地区房屋、坑洞、治安厅、铁匠铺、旅店、谷仓、马厩、水井、花园、市场和恶棍房屋
+ 添加了布理地区随机生成的小村庄和固定生成的村庄
* 移除了布理地区部分路径点和道路

>>> 材质:
* 修改了许多方块物品的材质
+ 为一些方块添加了特殊的侧面材质
+ 为被雪覆盖的岩石类方块添加了额外的侧面材质(可设置关闭)
+ 为草方块、泥土、沙子等设置了材质的随机旋转(可设置关闭)
+ 为手持的某些武器工具添加了额外材质，与物品栏中材质不同
* 为秘银物品的材质添加了光辉效果
* 改进了霍比特人皮肤
* 改进了月亮光晕
* 修改了红皮书以及其上小任务的显示材质
* 落叶粒子效果可视化

>>> 方块:
+ 为所有木材种类添加了活板门，并应用于建筑中
* 活板门不再需要依附方块放置了
* 修改了精灵木栅栏的材质，以免与活板门冲突
+ 添加了无隙连接的干石方块材质
+ 添加了奥克金属板
+ 用机械化动力替代了红石动力以应用于轨道
+ 添加了多古尔都柱、錾制砖和苔砖
+ 添加了乌鲁克柱
+ 添加了裂墨怀斯砖
+ 添加了薰衣草
* 将萨尔路因和萨恩加兰更名为路伊刚和卡尔刚，与语言学有关
* 骨粉可用于将原木更改为六面均为树皮材质的方块(对着原木的年轮面使用骨粉)
* 刚铎烽火丘可用火柴点燃
* 哈拉德雏菊现在用于制作粉色染料而非紫色，以匹配材质
* 漏斗可用于将物品引入木桶中(配料从顶部引入，水桶从侧面引入，空桶从下面导出)

>>> 游戏玩法:
* 手拿袋子打开箱子可以同时显示两者的GUI
+ 添加了一个将袋子里已有的物品快速从背包放入袋子的按钮
* 征服值衰减得更慢了(1小时无任何变化后，每小时减少1击杀值)
* 达到一定征服值可以解锁敌对路径点
* 修改了迅速旅行计时：由倒计时改为正计时
* 越远的路径点计时越长
+ 雇佣单位加入经验值和升级系统
+ 使用命令之剑指向攻击目标时，添加了一种醒目标记
* 入侵不会自然结束，只有当玩家击杀一定数量入侵单位后才会结束
* 为入侵添加了进度条
* 只有被玩家及其雇佣单位杀死的入侵单位才会计入进度条
* 自然生成的入侵，其进度条在一段时间无被击杀单位后会缓慢恢复
* 入侵生成单位的范围更大
* 超过16次无法生成入侵单位后，入侵会自动消失
+ 为击退入侵添加了额外征服点数和成就
* 对入侵单位的击杀不再排除在派系额外奖励之外
+ 添加了/invasion 命令
* 一次性获得的结盟值越大，在屏幕上停留时间越久
+ 为"还能交易多少商品"添加了可视进度条

>>> 环境与世界:
+ 添加了北极光
+ 为某些群系添加了灰烬和沙尘暴天气
* 模组自带的雨雪天气仅在中洲出现
* 落下的闪电比以前更加显眼
+ 添加了霍比特坑洞，比霍比特洞窟更小更清贫
* 调整了南刚铎的道路; 删除了佩拉基尔那里本不应存在的桥
* 村庄中的道路会合理使用台阶了
* 村庄中的道路会额外多出两格宽
* 减小了村庄中干草堆的大小
* 洛汗的道路更破旧了

>>> 杂项:
* 重命名了许多哈拉德和鲁恩的非原著地区和路径点，出于语言学原因
* 重命名 霍比特夏警->边界守卫，夏警长官->夏警
* 更正烟斗草的拼写错误
* 更正了部分精灵语文本
* 更新了一些派系的代码名
* 艾森加德在夏尔达到一定征服值后会首先生成恶棍，达到一定水平后才会生成奥克
+ 为金陶瑞斯铠甲添加了一个成就
* 改进了游戏内部的配置菜单
* 雇佣单位不在隐藏其身份信息
* 农工现在一次性能耕多块土地
* 创造模式下的玩家按住LShift同时放置一个带有其他玩家数据的旗帜，可以保持其原有玩家数据(即该旗帜保护的主人仍为原玩家)
* 服务器可以用/gamerule doFireTick 来禁止点火和火焰传播

>>> 修复:
* 极大地优化了农工的AI
* 优化了NPC小任务系统的有效性检查
* 优化了执旗手对附近NPC的有效性计算
* 修复了服务器中可重叠堆放旗帜的问题
* 修复了漏斗能从木桶中取出装在杯子中的饮料的问题
* 修复了偶尔出现的生物群系变体过渡太违和的问题，通常出现在正常群系、平坦变体、丘陵变体之间
* 修复了蜘蛛在沼泽中不会减速的问题
* 修复了炎魔之鞭打出的火焰能穿墙的问题
* 修复了甘道夫偶尔会给予玩家额外物品的问题
* 修复了NPC任务完成后没有恢复正常对话文本的问题
* 修复了海盗的奴隶使用错误对话文本的问题
* 修复了刚铎筑城中墙角生成错误的问题
* 修复了错误日志中的错误信息
* 修复了药水效果和银币计数同时存在时会遮挡的问题
* 修复了创造模式下不显示银币计数的问题
* 修复了石匠出售商品数量错误的问题
* 修复了BOSS生物无法破坏乌图姆诺方块的问题
* 修复了鸟在自然生成建筑的鸟笼中不会拍打翅膀的问题
* 修复了从水下看云时会闪烁的问题
* 修复了在启用右上角指南针时某些光影会出错的问题
* 修复了当op的地图位置设置为所有人可见时 /opHideMap 命令不起作用的问题
* 修复了中洲地图可无限放大/缩小的问题
* 修复了夏尔日历中的拼写错误

* 修复了当土匪或喜鹊试图从玩家身上抢东西时，其它某些mod会崩溃的问题
* 修复了潘马斯农场mod与物品修饰不兼容的问题
* 修复了FakePlayer插件在旗帜保护区域发出大量信息的问题
* 修复了铠甲架无法悬挂其它某些mod的铠甲的问题
* 修复了查找植物魔法mod中某些包含树叶的合成配方时崩溃的问题
* 修复了植物魔法mod中贪食花不吃魔戒mod中蛋糕的问题
* 修复了使用Screenshots Enhanced mod时零头收集者崩溃的问题
* 修复了打开神秘时代mod中傀儡背包时银币计数崩溃的问题
* 修复了神秘时代mod中傀儡无法在旗帜保护区域正常运行的问题
* 修改了魔戒mod与其他mod的加载顺序，以免崩溃

>>> 翻译:
+ 添加了俄语、法语、西班牙语、汉语翻译

```