recursal/Fanatic-Fandom huggingface dataset:
Shortened barrel

## Effects

* +20 Damage
* -10% Hit chance

**Shortened barrel** is a weapon mod in *Wasteland 3*.

## Description

This short barrel reduces Chance to Hit but increases bullet velocity dramatically. Best for skilled marksmen.

## Crafting

Ingredients to produce one (1) unit
* 1 Hammerforge-rifled barrel

## Locations

* The **recipe** can be found in "Snowed Inn" Resort, in the Lockpick 9 safe behind Nelius Dorsey.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
Schachinger shrine

CA\_BackerShrine\_Schahinger.unity3d

**Schachinger shrine** is one of the mysterious shrines erected to commemorate backers.

## Location

South-east of Santa Fe Springs. See the map for details.

## Layout

A shrine dedicated to the RPG Codex forums. Their recognizable troll sits on the pedestal outside (+1 skill point, *hopw roewur ne*), with a locked hatch leading inside the compound (level 9 Computer Science challenge or FATE code). Inside there are dozens of corpses strewn about.

The passage to the second level is a locked floor hatch near the very back corner. It may only be accessible with a Perception of 8 or more. There's a computer on the lower level, granting around 1150 experience points.

Occasionally sound of slow footsteps can be heard inside of the compound. Source of footsteps cannot be found.

## Notable loot

* 1 skill point from statue
* 1000 experience from computer inside vault
* Choice (on one of the bodies)
* 1992 M.I.T Class Ring (ditto)
Sidney Kyle

**Sidney Kyle** is the doctor of M.A.D. Monks.

## Background

A prosthesis specialist from Arizona, Kyle is one of the few wasteland doctors (perhaps even the only one) who can augment humans without killing them. Her handiwork can be witnessed throughout the wasteland, worn by Rose, Thrasher, and various Servants of the Mushroom Cloud in the canyon of Titan and his Temple. Kyle claims that she was run out of Arizona by the Desert Rangers and has since adopted a strict policy of not augmenting them. In her own words, it's not worth the trouble.

In reality, Doctor Kyle is a plant from the Children of the Citadel. Her goal is simple: Wreak as much havoc as possible. If the Rangers send the nuke over to the Servants, she will launch it to destroy the Canyon of Titan and cut off eastern Arizona from the Rangers.

## Interactions

* If the player sends the nuke from Silo 7 to the Temple of Titan, Kyle will sneak into the control room and launch it on the Canyon, ending the quest line with a bang.
Smarts

**Smarts** is a status effect in *Wasteland 3*.

## Description

You're seeing possibilities you never knew existed.

## Effect

* Increases perception by 5 and Strike Rate by 15%.
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Sickle (Wasteland 2)

## Performance Data

### Damage

**Melee** (4 AP):
11 - 14

### Critical chance

+6%
1.8x damage

## Item Data

### ID

Bladed\_Tier\_1\_2

**Sickle** is a tier 1 bladed weapon in *Wasteland 2*.

## Description

Let your enemies fall before you like stalks of wheat...human wheat.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Shellshock

**Shellshock** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Vicious Avenger

*You didn't survive the slave pen because you were most clever. You didn't endure the lashes and heat because you were the strongest. You survived that hellhole because of your hate. Hate chocked your captors to death and hate set you free. And thanks to the Desert Rangers and their mission, you're putting that hate to good use.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Rust Bucket
* Items:
	+ Frag Grenade
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Shapiro

**Shapiro** is a M.A.D. Monk found at the Canyon of Titan.

## Background

Brother Shapiro is one of the best trackers in the monks' order and is assigned to aid the Rangers in navigating the treacherous canyon. His presence will automatically calm any raiders with monks and deter the vast majority of opponents from trying to pick a fight.

He used to be a Red Skorpion Militia enforcer, which has taught him how to survive the wastelands.

## Interactions

### Details

* Pay tribute to enter the Temple of Titan: Shapiro will escort the Rangers through the Canyon.
Shaft of Prayer

**Shaft of Prayer** is a trinket in *Wasteland 2*.

## Description

An ancient and mysterious cult of historians dedicated their time and worship to moody, half broken PCs and video game consoles. They wished to appease their gods, hoping they would bring them telling visions of the past and future. Their strongest "warriors" would offer up their skillful thumbs to the ether in hopes that some secret truths would be revealed to them through their holy visions.

## Locations

Arizona
* Darwin: Random loot inside crates.
* Taner shrine: Buried in front of the shrine.
* Canyon of Titan: Sold by brother Franks, Outpost One
Simms Mix Tape

**Simms Mix Tape** is a cassette tape in *Wasteland 3*.

## Description

The label on this cassette reads, "For Maya Only."

## Transcript

Hey, Maya. If you're listening to this, it means you found the tape player and earphones I snuck into your bag. Surprise!

I just figured, it's gonna be a long trip to Colorado Springs, and you're gonna be stuck in a truck with Evans for, like, ten hours a day...

... So I made you this mix tape to help pass the time. It's got some of your favorites, some of mine - yeah, including some old stuff from the 60s. Don't argue. They're classics.

I think... I think they all go great together, honestly. Kinda like... you and me.

Anyway. Lot to listen to. Hope you like it. Then, maybe, when we get to Colorado, we could talk?

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Smokey

**Smokey** is a tier 3 handgun in *Wasteland 2*.

## Description

This darkened old revolver is a PI's best friend for those "Close and personal" encounters on the mean streets.

## Locations

Father Enola of the M.A.D. Monks carries this weapon, but does not drop it when killed.

## Gallery

* Unused concept from Wasteland 3
* Unused concept from Wasteland 3 for unique version
Sensuari

**Sensuari** is a synth operating in Hollywood

## Background

Sensuari is an emissary from Matthias, supplying Heidi with funds and technology necessary to produce salt and maintain Hollywood. However, his real purpose is to ensure that Heidi stays the course and does nothing to strengthen Hollywood.

## Interactions

### Quests

* Stop Heidi before she has a chance at vengeance: Sensuari is encountered alongside Heidi. Killing it is necessary and unavoidable (not that the Rangers wouldn't want to at that point).
Scratch Pad

Scratch pad for Displacer, please do not edit

## DO NOT COUNT ON THIS DATA TO BE ACCURATE!

A470

A4F4

A515

A526

A54B

A5C3 - Overwrites one fixed encounter with another

A611 - Overwrites one loot record with another

A699 - Gas attack, knocks out all characters without gas masks

A6F5

A738

A773 - Give ? (random character?) an affliction

A795 - Give first character an affliction

A7B6 - Give all characters an affliction

A7E7 - Does nothing, just returns

A7E8

A879

A8AF - Switch all character's sex

A8D2

A903 - Decreases the range of monsters to use for random encounters by 1

A919 - Decreases random encounter probability by 2

A931 - Decreases the number of simultaneous random encounters on a map by 1

A947 - Increases random encounter probability by 2

A961 - Increases the number of simultaneous random encounters on a map by 1 (to a max of 14h)

A977 - Increases the range of monsters to use for random encounters by 1 (to a max of 0Bh)

A98D - Increases the range of monsters to use for random encounters by 1 (to a max of 0Ch)

A9A3 - Increases the range of monsters to use for random encounters by 1 (to a max of 11h)

A9B9 - Jumps to code subroutine 142Bh (plays the catapult sound)

A9BC - Sets random encounter probability to 14h (1 in 20)

A9C7 - Decreases random encounter probability by a factor of 0Ah (10), to a max entry of C8h (1 in 200)

A9DD - Alters the flag byte of fixed encounters 10h - 21h. This must be a special case of some sort

AA12 - Alters the flag byte of fixed encounter 22h. This must be a special case of some sort, Finster perhaps?

AA3D - Just sets the carry flag and returns

AA3F - Alters byte 3 (monster type) and 9 (flag byte) of fixed encounters 1Dh - 00h

AA8E - Sets the flag byte of encounters 21h - 28h to 1

AABF - Alters the amount of cash in loot record 9

AB0E

AB35

AB7B

ABCA

AC03

ACF0 - Turns off random encounters (sets probability to zero)

ACFC - Sets random encounter probability to 1Eh (1 in 30)

AD08 - Sets random encounter probability to 64h (1 in 100)

AD14 - Checks if a party has 1 item out of a list, full explanation to follow.

ds:4653h Number of party members in current group

ds:4654h Current party group

ds:4655h Current map id

ds:4656h Total number of party members (even if they're split into several groups)

ds:4657h Current number of party groups (0 - 3)

ds:46A6 Active party groups current x position

ds:46A7 Active party groups current y position

ds:7A31 Location of item list
Secret Head

**Secret Head** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A custom, extremely advanced device created by Blue for the purposes of managing security services, medical analysis, companionship and also disposal of waste products (thus the toilet bowl).

Blue created Secret Head as his confidante and compatriot, and wired him to the garage's laser tripwires, seismometer, accelerometers, and dozens of microphones to ensure his security. His inbuilt functions include a spectrograph, a high resolution scanner, and an electronic olfactory array in the disposal pipe.

Together with its onboard medical book library, Secret Head can make basic diagnoses (and admittedly, more interesting than the philosophy part of its database). He provides companionship based on the aforementioned philosophical library, providing Blue with the works of the classics, synthesized into their voices on the fly.

Of course, he also disposes of bodily waste in a safe manner that poses no threat to the local groundwater table. Science!
Shotguns

## *Wasteland 2*

### Modifies

Determines accuracy critical chance, critical damage, reduces reload speed, incidence of jamming, determines bonus range, reduces damage falloff over distances when using shotguns

### SP cost

**1:** 2 SP
**2:** 4 SP
**3:** 6 SP
**4:** 10 SP
**5:** 14 SP
**6:** 18 SP
**7:** 24 SP
**8:** 30 SP
**9:** 36 SP
**10:** 44 SP

**Shotguns** is a combat skill in *Wasteland 2*.

## Characteristics

Shotguns are ideal crowd-clearing weapons. All shotguns have an AoE cone inside which any characters, friendly or enemy, will be damaged.
This makes shotguns tricky to use, but there's little that beats the joy of clearing a group of foolishly clustered enemies with a single shot.

Shotguns use medium Action Points, meaning a well-balanced Ranger could take multiple shots per turn, but they do not have great range or Armor Penetration and shots lose effectiveness the farther away an enemy is.

Strengths
* Can hit multiple enemies at once
* Moderate AP cost to attack

Weaknesses
* Short range
* Low Armor Penetration
* Cannot use Precision Strikes
Snappin' Jimmy Bob

**Snappin' Jimmy Bob** is a character in *Wasteland 3*.

## Background

Heir to a proud trading family, Jimmy Bob is a trader just like his Daddy used to be! He is also the proud owner of a genuine, working microwave oven that allows for fixing up true delicacies (except, of course, it got broken in the Dorsey raid).

### Fixing the microwave

You can fix the microwave by flipping the switch and following the sparks to a broken outlet by the corner of the museum, which can be repaired with Mechanics 3. The perception check to detect the outlet can only be passed at the time the sparks reach it.

## Interactions

* This is one of the two traders who sells Frozen Ferrets , the second is Masato.
* Bob will sell Hobo Dog  and it's recipe for fixing his microwave.
* Buying Cryocell Linkage  from him is the only way to get this modification other than crafting.

## Sells items

**Food**
* Beer Nuts
* Beetloaf
* Bison Bits
* Bison Steak
* Blood Sausage
* Chips Ahoy?
* Eterni-Tarts
* Goat Horn Stew
* Hobo Dog and it's recipe
* Snickers
* Stouffer's Select
* VLAM

**Cigarettes**
* Bones
* Coffin Nails
* Nico-Pops

**Ranged Modifications**
* 21mm Magnifying Scope
* Cryocell Linkage
* Cut-Rifled Barrel
* Full Choke
* Laser Sight

**Melee Modifications**
* Balancing Weights
* Tape Grip

**Deployables**
* Decoy
* Machine Turret

**Ammo**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Frozen Ferret
* Flamethrower Fuel
* Shotgun Shells
* Spikes
Sensory shroud

## Effects

* +1 Armor
* +15% Status effect resistance

**Sensory shroud** is an armor mod in *Wasteland 3*.

## Description

Fitting snugly under any helmet, the shroud combines concussive padding, snap lenses, and an environmental-listening headset.

## Crafting

Ingredients to produce one (1) unit
* 1 impact foam

Can be upgraded to Head gear platform.

## Locations

* Denver Ruins: Sold by Sister Nancy Forge.
* Cheyenne Observation LevelCHD: Sold by Melanoma.
Shattered Shoulder

## Shattered Shoulder

### Effects

* -30% Critical damage
* -0.3M Throwing range
* -1 Downed time

### Removal

Injury Kit
Vigor Dart
Doctor NPC

**Shattered Shoulder** is a status effect in *Wasteland 3*.

## Description

You can't chuck enemies over your shoulder like before.

## Effect

* Reduces critical damage multiplier by 0,3 and throwing range by 0,3 meters.
* Also reduces downed time by 1, which means downed having 3 injures is lethal.

## Removal

Can only be removed by Injury Kit , Vigor Dart  or Doctor NPC.
Skorpion (Wasteland 2)

## Performance Data

### Damage

**Burst shot** (5 AP):
8 - 11 x4 (32 - 44)

### Critical chance

+1%
1.5x damage

### Hit chance

At point blank: +12%
At maximum range: -30%

### Range

Maximum15m - 11mOptimum11m - 5mPoint blank5m or less

### Chance to jam

2%
6 AP to unjam

### Capacity

20 x .38 ammo
4 AP to reload

## Item Data

### ID

SMG\_Tier\_2\_1

**Skorpion** is a tier 2 submachine gun in *Wasteland 2*.

## Description

Great for Eastern European drive-bys. They had those right?

## Characteristics

The weapon alerts enemies (generates noise) in a 24 unit radius.
Schrodinger's catfish

## Effects

20% Damage to User

**Schrodinger's catfish** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

It's oddly filling yet not filling at the same time...

## Note

Ability description said "Eat to restore CON".

## Locations

* Random drop in Cheyenne Mountain locations.

## Trivia

This item is a reference to Schrödinger's cat.
Security Override

**Security Override** is a quest in *Wasteland 3: Cult of the Holy Detonation*.

## Background

*We need to get to the security terminal, but the base's alarms will summon robots if they detect our presence. We need to shut down the alarms by flipping the switches that power them.*

## Walkthrough

* This is essentially a tutorial quest that introduces Cheyenne Mountain's objective-based encounters. The goal is to throw all four security switches in the two-room control area. This can be made easier by using Picklock 10 to access the ventilation room on the other side, which allows you to set the switches to 10101 and destroy one of the robots, toggling the switch automatically.
* The quest completes when the final switch is thrown - notably, all the spawned robots will be disabled as well, so focus on getting to the switches and ignore anything in the way.
Smoke and Meetings

**Smoke and Meetings** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Smoke and Meetings
Meet Angela Deth at the Stacks in Steeltown
You agreed to help Angela Deth take down the Patriarch.
You refused to help Angela Deth take down the Patriarch.
You killed Angela Deth, perhaps foiling her plans to take down the Patriarch.
Return to HQ and speak with the Advance Team Member.
Defeat the Scar Collectors who are attacking Ranger HQ!
A member of Advance Team has asked us to meet her at Ranger to convey a message from Captain Angela Deth.\n\n\nNOTE: THIS QUEST IS DEPRECATED. It has been rolled into The Traitor
You agreed to help Angela Deth take down the Patriarch.
You refused to help Angela Deth take down the Patriarch.
You killed Angela Deth, perhaps foiling her plans to take down the Patriarch.
The Advance Team member has said she'll only speak to our squad, so we need to bring everyone ot the meeting.
HQ is under attack by Plains Gangs. We need to drive them off."

```
Sneaky Shit

### Effect

;Per point:+1 Perception, +0.3 s detection time, +10% sneak attack damage, allows for disarming alarms

### SP cost

1-3: 1/level
4-5: 2/level
6-7: 3/level
8-9: 4/level
9: 5
10: 6

**Sneaky Shit** is a General skill in *Wasteland 3*.

## Characteristics

Makes it easier to disarm alarms, evade detection, spot hidden objects, and damage unaware enemies.
Spectrum assault vest

**Spectrum assault vest** is an armor in *Wasteland 2*.

## Description

This miracle of technology provides top notch protection while retaining its mobility.

## Locations

* Ranger Citadel: Worn by Snake Vargas.
* Inglewood: Igg Humperdink sells 1.
* Hollywood: Rambeau sells 2.
* Hollywood: Retribution Jones drops when killed.
* Griffith Park: can be found in the chest opposite to display case with eyeball (random).
Scout armor set

## Cumulative effects

* +0.2 Combat Speed
* +6% Hit chance
* +1 Perception

**Scout armor set** is an armor set in *Wasteland 3*.

## Armor set

* Scout Helmet
* Scout Armor
* Scout Pants

## Effects

Cumulative effects of all items.

* +7 Armor
* +0.2 Combat Speed
* +6% Hit chance
* +1 Perception

## Locations

Helmet
Warrens: Always drops in first battle оn the territory of the prison block.
Chest and Legs
Common drop at low levels.
## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Scout hand, not included in the release version
* Scout feet, not included in the release version
Slicerdicer

Classic and Remastered

Classic and Remastered

**Slicerdicer** is robot that can be encountered in Fat Freddy's (Las Vegas), and Las Vegas.

## Background

Legend has it that the first Slicer-Dicer was built as a joke, the engineers stacking every weapon they had on as many legs as it took to get it to remain upright under the weight. Legend also has it that a visiting Marine Corps general saw it for the first time, failed to get the joke, wept with joy, and ordered a hundred.
Steeltown scout journal

**Steeltown scout journal** is an item in *Wasteland 3: Battle of Steeltown*.

## Description

"I figured out how the Ghost Gang gets in and out! Set the radio on the forklift to 89.3 FM, then follow the directions to set the other radios in the scapyard. Now I just gotta get back to Steeltown without the Ghosts spotting me. Easy peasy."

## Location

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Scorpitron

Classic and Remastered

**Scorpitron** is one of the most dangerous enemies in *Wasteland*.

## Background

A tank shaped like an armored warrior, is by far the deadliest robot the Desert Rangers will have to face in post holocaust Las Vegas. With an automatic tail-mounted cannon, tons of armour and significant resistance, it can destroy any enemy in moments. Unprepared Rangers will not survive.

## Characteristics

*The* single most powerful robotic enemy in the game. It is recommended to engage the Scorpitron at maximum distance and pelt it with rockets, laser arms and other high end weaponry to wear down its armour and blow it to kingdom come. It's also useful to train weapon skills, although Brother Goliath at the Citadel is a much better and less threatening target.

## Locations

* Las Vegas: A single Scorpitron appears at the intersection of Sahara Avenue, Paradise Road, and Las Vegas Boulevard. Once killed, it drops 1-10 LAW rockets and 1-5 TNT sticks.

## Behind the scenes

* While the original Scorpitron moves on tracks, the upgraded Scorpitron 2.0 walks on six legs.
* The Scorpitron was the inspiration for the robo-scorpions that appeared in the *Fallout: New Vegas* add-on *Old World Blues*.
Snake Squeezins (Wasteland 2)

**Snake Squeezins** is an item in *Wasteland 2*.

## Background

When you absolutely don't want to remember the rest of the day, nothing gets the job done like Snake Squeezins. Accept no substitutes.

## Characteristics

Qualifies as Snake Squeezins for quest purposes, obviously. Scotchmo will snatch any Snake Squeezins the player procures.

## Locations

* Angel Oracle: Osmond sells 5.
* Baldwin Hills: Baldwin Hills Trader sells 2.
* Brentwood Dentist: Justa Bill sells 3.
* Cerritos: Tom sells 3.
* Highpool: Alexey Chuklin sells 4 after completion of "Take Alexey's note to his 'soul mate' in Highpool."
* Hollywood: Waitress sells 5.
* Santa Fe Springs: Pistol Pete sells 3.
She-Monster

**She-Monster** is a character in *Wasteland 3*.

## Background

One of the members of the Monster Army, running a small shop on the outskirts of the Bizarre.

## Sells items

**Grenades**
* Frag Grenade
* Molotov Cocktail
* EMP Grenade
* Cryo Grenade
* Gas Grenade
* Smoke Grenade

**Consumables**
* Repair Kit
* Med Hypo
* Medic Pack
* Injury Kit
* Nitro Spike
* Suture Kit
* Antidote
* Med Dart
* Crystal Clear
* No-Glo

**Ammunition**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Energy cells
* Flamethrower fuel
* Rockets
* Shotgun shells
* Spikes

## Locations

The markers on the map show the locations where the merchant has been seen, however they are not the only places where the merchant appears, but they show the area where the merchant is likely to appear.
Slicer Dicer (Wasteland 3)

## Statistics

### Combat Speed

Not applicable

**Slicer Dicer** is an enemy in *Wasteland 3*.

## Inventory

**Possible item drop**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis

**Possible junk drop**
* Bent actuator
* Crushed heatsink
* Melted capacitor
* Shorted control chip
RadTek Pants

**RadTek Pants** is an armor piece in *Wasteland 3*.

## Description

This unit features air purifiers and urine recyclers. People are kind of split on that last one.

## Armor set

* RadTek Helmet
* RadTek Armor
* RadTek Pants

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
Scramble the monks' nuke computer for the Diamondback Militia

**Scramble the monks' nuke computer for the Diamondback Militia** is a quest in *Wasteland 2*.

## Overview

In order to safely assault the Temple of Titan, the Diamondback Militia needs to make sure that the Titan missile will remain in its silo. To achieve that, Captain Cliff Sadler wants the Rangers to scramble their launch computer.

## Walkthrough

* There are two ways to reach the room: With and without bloodshed. The latter requires entering through the entrance west of the chapel (the code is given by the guy asking the Rangers for a canister of goop), then weaving through the facility, dodging patrols and disarming alarms.
* Once the Rangers reach the computer and use the scrambler on it, Father Enola appears with his entourage. Killing them sets in motion the DBM assault.
* After clearing the underground and approaching the compound entrance, the Rangers will witness the DBM attack. It's possible to assist the DBM or just hang back as they sweep the area.

## Reward

* Loot from monk corpses (not from the security detail at the entrance, as they're dead and looted by the time the Rangers arrive).
* Experience
* Access to DBM stock of weapons.
Slicer Dicer self-assembler

## Ability

Deploys a robotic Slicer Dicer follower that will assist in combat. Self-destructs after combat has ended.

## Item Data

### ID

ITM\_Consumable\_Deployable\_SlicerDicer

**Slicer Dicer self-assembler** is a consumable in *Wasteland 3*.

## Description

It's missing a couple subsystems, but this is basically, mostly, an entire Slicer Dicer. And it puts itself together correctly, like, almost every time.

## Crafting

Ingredients to produce one (1) unit
* 1 Combat Analysis Processor
* 1 Industrial Saw Blade
* 1 Remote Control Chip

## Locations

* Peterson Air Force Base: Dropped from broken Slicer Dicer if repaired (Mechanics 3).
Skill Points per Level

**Skill Points per Level** is a derived statistic in *Wasteland 2* and *Wasteland 3*.

How much Skill Points the character gains per level. Skill Points are used to increase skills.

## Wasteland 2

Next table shows how Intelligence grants skill points.

## Wasteland 3

Skill points increased by 3 per level. However, quirk Poindexter grants +1 skill point every 2 levels (+3, +4, +3, +4 and so on).

Intelligence does not changes skill points per level, instead it grants 1 skill point per attribute level up to +9 skill points at attribute level 10 (Intelligence 1 unlocked by default).
Scott Warner

**Scott Warner** is a character found in Highpool

## Background

A man with sandy blond hair and a careworn smile tends to wounded Highpool citizens in a makeshift trauma ward outside his office. The local physician, Scott Warner patches up whomever comes. Has plenty of clients in the wake of the Wrecking Crew invasion. He is a man focused overwhelmingly on healing and possesses some keen insight into the political situation at Highpool. He believes Kate Preston would make for a superior mayor, with Bergin as second in command: She's a negotiator focused on healing and maintenance, while Sean has been treated harshly by the wasteland and has too much anger in him to expect him not to use the stick in tense situations.

## Trivia

On the wall beside the trauma ward, Warner has a medical degree with his name written in over the original owner's - Philip Chandler of St. Elegius Hospital. This is a reference to Denzel Washington's character of the same name from the 80's medical drama "St. Elsewhere".
Smoke grenade

## Ability

Creates a persistent smoke cloud that Conceals anyone standing in it, significantly raising their Evasion.

## Item Data

### ID

ITM\_Consumable\_Grenade\_SmokeGrenade

**Smoke grenade** is a consumable item in *Wasteland 3*.

## Description

Well-made smokescreen devices include multi-spectrum components that hinder both optical target acquisition and electronic sensors.

## Crafting

Ingredients to produce one (1) unit
* 1 Frag Grenade
* 1 Purified Tar

## Locations

* Ambush site: Weapon crate near the dam.
* The Bizarre: Recipe sold by The Sanctified Piscitelli.
Tactical armor set

## Cumulative effects

* +5% Status effect resistance

**Tactical armor set** is an armor set in *Wasteland 3*.

## Armor set

* Tactical Armor Helmet
* Tactical Armor
* Tactical Armor Legs

## Effects

Cumulative effects of all items.

* +12 Armor
* +5% Status effect resistance

## Locations

* Peterson Air Force Base: Random parts can drop from armor crates.
* Downtown Colorado Springs: Full set sold by Taiwan Jones.
* Denver Ruins: Full set sold by Sister Nancy Forge.
* Pieces randomly sold by world map merchant Lug Nuts.
* Colorado World Map: At Colorado Springs via random spawning cache representing as a Toaster Altar. Requires Toaster Repair 1

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Tactical armor hand, not included in the release version
* Tactical armor feet, not included in the release version
Sharp

**Sharp** is a status effect in *Wasteland 3*.

## Description

Goes down smooth and gives you the *edge* you need.

## Effect

* Increases critical hit chance by 10%.
* Applies Jittery  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Shotgun shells

## Item data

### Value

$ 6

**Shotgun shell** is an ammunition type in *Wasteland 3*.

## Description

Whether hunting game or man, it's no surprise shotguns survived the apocalypse.

## Weapons using this ammunition

**Shotguns**
* Assault Shotgun
* Coach Gun
* Hobo Shotgun
* Jackhammer
* Last Call
* Lever Action Repeater
* Long Barrel Pump
* Neutralizer
* Punk Buster
* Skeet Hunter
* SPAZ-12
* Striker
* Street Cleaner
* Tactical Shotgun
* The Emancipator
* Whiteout
Scourer

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* 75% to apply Burning
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 893

**Scourer** is a flamethrower in *Wasteland 3*.

## Description

Runs *extremely* hot. The skeletons it leaves behind are extra glossy.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 118 - 165 damage in weapon stats.

In fact damage will vary depending on a target:

* 153 - 214 damage against organic targets (+30% Damage).
* 82 - 115 damage against mechanic targets (-30% Damage).

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
* Peterson Air Force Base: dropped by Tom Redd.
Sign-up sheet

**Sign-up sheet** is a junk item in *Wasteland 3*.

## Description

"Sign up for the Chicken Fight Battle Royale! Ten teams will enter the lake, but only one will emerge victorious! Sign-ups available now for our premium club members. (Please note! Participants will also need to sign the wrongful death waiver sheet. Thanks!)"

## Locations

* Ambush site: In the crate along with Rabbit's Paw  trinket.
Tank Legs

**Tank Legs** is an armor piece in *Wasteland 3*.

## Description

Not so much pants as they are leg-shaped steel trusses with vehicle plates slapped on. At least the hip servos lighten heavy torso armor pieces.

## Armor set

* Tank Helmet
* Tank Armor
* Tank Legs

## Locations

* Full set of Tank armor rewarded from Slaver's Bounty quest.
* The Bizarre: Gwyn Talbot sold two full sets of Tank armor.
* Denver Ruins: Sold by Sister Nancy Forge.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
Steel-Trap

Canary in the Coal Mine

**Steel-Trap** is a character in *Wasteland 3*.

## Background

Steel-Trap is the present leader of the Scar Collectors, after he drugged Ironclad Cordite and disappeared him to a bauxite mine. Steel-Trap talks a good deal and maintains the image of an infallible, glorious leader who will lead the gang to prosperity. However, in reality, he has no greater plan beyond basking in the power he has and spends most of his time tracking down disloyalty and killing off Scar Collectors, than he does actually implementing something beyond serving his own, petty interests.

## Interactions

### Quests

* Nobody's Fools and Canary in the Coal Mine: Naturally, removing him from power is the way to mess up Liberty's plans.
System requirements

The following are the minimum and recommended **system requirements** for *Wasteland games*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment. *Wasteland* can be run on anything short of a potato.

## Table

* **Processor:** Intel i5 series or AMD equivalent
* **Memory:** 8 GB RAM
* **Graphics:** NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
* **DirectX:** Version 10
* **Storage:** 30 GB available space
* **Sound Card:** DirectX compatible sound card
* Processor: Intel Core 2 Duo or AMD equivalent
* Memory: 4 GB RAM
* Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
* DirectX: Version 9.0c
* Storage: 30 GB available space
 * **OS:** Mac OSX 10.5 or higher
* **Processor:** Intel Core i7 2.66 GHz
* **Memory:** 8 GB RAM
* **Graphics:** NVIDIA GeForce 400 Series or Radeon equivalent (1 GB VRAM)
* **Storage:** 30 GB available space
* **Processor:** Intel Core i5 2.4 GHz
* **Memory:** 4 GB RAM
* **Graphics:** NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
 * **OS:** Ubuntu 12.04 or later (64-bit)
* **Processor:** Intel i5 series or equivalent
* **Memory:** 8 GB RAM
* **Graphics:** NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
* **Storage:** 30 GB available space
* **Processor:** 2.4ghz Intel Core 2 Duo or equivalent
* **Memory:** 4 GB RAM
* **Graphics:** NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
Tactical Armor

**Tactical Armor** is an armor piece in *Wasteland 3*.

## Description

Extra armor, gear storage, and an insulated underlining. Maybe the Rangers can make it in Colorado after all.

## Armor set

* Tactical Armor Helmet
* Tactical Armor
* Tactical Armor Legs

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant Lug Nuts.
Smart Ass

**Smart Ass** is a skill in *Wasteland 2*.

## Characteristics

This is the skill to take if you want cleverly manipulate people into doing what you want.

This skill is useable in conversations. Keywords with corresponding icons will appear when you have enough ranks in Smart Ass to use it.

### Perks

* Level 1: Know-it-All
* Level 5: Radiant Personality
Snake Squeezins (Wasteland)

**Snake Squeezins** is an item in *Wasteland*.

## Background

When you absolutely don't want to remember the rest of the day, nothing gets the job done like Dr. B. Bilious Balfour's Snake Squeezins, made out of fermented cactus. Accept no substitutes.

## Characteristics

Use on the Hobo Oracle, and also on the bums in the Stage Coach Inn store closet, and they will let you through the shortcut that leads to the Courthouse.
Showdown at the Broadmoor

**Showdown at the Broadmoor** is an endgame quest in *Wasteland 3*, where you achieve a peaceful resolution under Ranger leadership. The alternative endgame quests are Downtown Showdown, Gangs All Here, and Promises Made, Promises Kept.

## Background

*We've agreed to help Angela Deth bring down The Patriarch, and we've got the backing of Colorado's elite. She asked us to meet her at Ranger HQ to get preparations underway.*

## Walkthrough

* This is the peaceful option, where you can convince the Patriarch to stand down. There are several conditions to fulfill:
	+ You need Gideon Reyes as a political advisor (which means resolving Unwelcome Guests by favoring the Hundred Families). Reyes frequently bugs out, so he might say a peaceful transition is impossible, no matter the circumstances.
	+ You need the Gippers to still be alive so they send oil to Colorado Springs **or** send power from The Holy Detonation to Colorado Springs.
	+ You need to be Loved by both the Patriarch's Marshals *and* the Hundred Families factions.
	+ You need to talk to Sheriff Daisy and obtain her support. This is critical: Without talking to her about the coup, the game will go down the violent revolution route.
* If you fulfill these criteria, the ending is completely different: After dealing with Liberty, you are contacted by Angela Deth and asked to come to the Ranger HQ, where you'll coordinate the next move. You'll be met by her outside and have to talk with your companions. Marshal Kwon will agree, as will Lucia Wesson (especially if you completed Daddy's Little Secret) and Scotchmo. Pizepi Joren and Jodie Bell will each require Kiss Ass 3 to convince. Ironclad Cordite will say 'No' and walk away. Fishlips ?.
* There's no combat and you confront the Patriarch on his throne where he's unaware that you've gone against him. He says that his Marshals would never turn on him, but they all turn their guns on him and you get to make some far-reaching decisions. That includes establishing bases across Colorado and Arizona, supplying both, uniting the wastelands, just like in the violent endings.

## Raw strings

```
Showdown at the Broadmoor
Meet Angela Deth at Ranger HQ.
Confront the Patriarch in his palace.
UNUSED\n
We've agreed to help Angela Deth bring down The Patriarch, and we've got the backing of Colorado's elite. She asked us to meet her at Ranger HQ to get preparations underway.
Angie has a plan on how to get to the Patriarch. She'll fill us in when we get to Ranger HQ.
We should grab anything we need from the base before heading to the Patriarch's Palace. Hopefully he'll step down peacefully once he sees the alliance we've built, but we should be prepared.
We've deposed the Patriarch.
Now that we've resorted to violence, our chances for a bloodless coup have evaporated. Only thing left is to kill our way to the Patriarch.

```
Surgrue

General **Surgrue** was the commander of the Desert Rangers during the time of Snake Vargas and his team. A traditionalist convinced that the Rangers should focus on maintaining the original Ranger Center, Surgrue blocked any proposals for moving their headquarters to the Citadel. Vargas did not confront him over this, out of respect for him. After he died due to natural causes, Vargas was unanimously elected General. He wasted no time in moving the headquarters, and arranging for General Surgrue to be buried outside the Ranger Citadel.
Sleight of Hand

**Sleight of Hand** is a skill in *Wasteland*.

## Overview

A thieving skill that lets you perform sleight-of-hand tricks - perfect when you need to amaze those you meet.

## Wasteland

Singular uses that do not warrant taking.

* Used in the mine shaft to avoid the rockfall trap, along with perception.
* Used to please the crowd in Scott's Bar after you chase away the dancers.
Symmetrical weights

## Effects

* +2 Armor penetration
* +8 Max damage
* -8 Min damage

**Symmetrical weights** is a weapon mod in *Wasteland 3*.

## Description

These small lead rods can be attached in pairs to give melee weapons more heft and bigger swings.

## Crafting

Ingredients to produce one (1) unit
* 1 Balancing weights

Can be upgraded to Counterforce weights.

## Locations

* Denver Ruins: Sold by Sister Nancy Forge.
Sweetness

## Performance Data

### Damage

**Single shot** (4 AP):
44 - 60
**Burst shot** (6 AP):
44 - 60 x2 (88 - 120)

### Critical chance

+1%
1.8x damage

### Hit chance

At point blank: -25%
At maximum range: -20%

### Range

Maximum20m - 14mOptimum14m - 5mPoint blank5m or less

### Chance to jam

3%
6 AP to unjam

### Capacity

30 x 5.56mm ammo
5 AP to reload

## Item Data

### ID

AssaultRifle\_Tier\_2\_1\_Sweetness

**Sweetness** is a tier 2 assault rifle in *Wasteland 2*.

## Description

The phrase "To my sweet love" is engraved on the stock of this carbine.

## Characteristics

The weapon alerts enemies (generates noise) in a 30 unit radius.

## Locations

* Cerritos: On the corpse of the Old farm woman's husband.
Tactical Shotgun (Wasteland 2)

## Performance Data

### Damage

**Single shot** (6 AP):
110 - 125

### Critical chance

+1%
1.5x damage

### Range

Maximum12mOptimum12m - 5mPoint blank5m or less

### Chance to jam

2%
5 AP to unjam

### Capacity

7 x 12 gauge ammo
5 AP to reload

## Item Data

### ID

Shotgun\_Tier\_5\_2

**Tactical Shotgun** is a tier 5 shotgun in *Wasteland 2*.

## Description

The army's shotgun, great for clearing trenches.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 25 degree cone angle.

## Locations

* Brentwood Dentist: Justa Bill sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Stephen Pate

Grenadier **Stephen Pate** is a Ranger stationed at the Ranger Citadel.

## Background

Pate and Aaron Zelek are two Rangers who sit in the mess hall seemingly all day, trading wit and commenting on the player's accomplishments.

Character named after one of the contributing members of the Veterans Assistance Project. Very accurate depiction.

## Interactions

### Details

* Stephen Pate is killed in Matthias attack.
Stubbin's Farm

***Stubbin's Farm*** is a small farmstead located to the west of the Ag Center in Arizona.

## Background

A typical post-apocalypse farmstead that has a few heads of cattle and some crops. Also, it has large hostile supaflies and pod persons, which is generally not so typical.

Not much is known about it before it was hit by a mutating disease from the Ag Center that had been spread there by pigeons. By the time the Desert Rangers arrived to assist the inhabitants they had all turned into pod people.

As the Rangers get close to the farm, the dry wasteland scrub gives way to lush, green plant life, and they can hear the distant buzzing of insects. That's probably a bad sign. The house has been practically swallowed by grotesquely swollen vegetables, and a strange tree with white leaves is growing up through the roof. Thick vines and creepers have smashed through all the windows, and through the small gaps Rangers can see that kitchen is so filled by the trunk of the cauliflower. Margorie lies on the living room floor next to a pistol. It looks like she blew her own head off, rather than succumb to infection.

## Layout

* The layout of the farm is straightforward. The primary combat area is the large courtyard, entered through a collapsed billboard. It's infested with infected pod persons, supafly critters and megamaggots in large numbers. It's recommended to tackle it after restocking and rearming.
* The water reservoir of the farm where you can pour an Ag Center Serum is located behind the main house, there's no way to sneak past the pod persons and the supaflies so fighting them is inevitable.
* If you'd rather not have the innocent cows be in danger of crossfire, you can sneak to the other end of the farm, by using the fence as concealment, and start combat from there. Be mindful of a fence gap in it's middle as a pod person could possibly end up spotting you before you reach the end.
Rauhman Candle

**Rauhman Candle** is a tier 4 rocket launcher in *Wasteland 2*.

## Description

Some crazy bastard kitbashed together a fireworks mortar and a grenade launcher and got a anti-tank gun with flair! Or... flare. Get it? Never mind. If you like your fire fights bright and colorful, this is the cannon for you.

## Characteristics

The weapon alerts enemies (generates noise) in a 40 unit radius.

## Locations

* Rodia: Random spawn in the crates in the towers compound.
Shoddy radiation suits (gear)

**Shoddy radiation suits (gear)** are a type of protective gear against radiation in *Wasteland 2*.

## Description

Worn a little thin in places, and patched more times than a hobo's dungarees, they still blocks most radiation - but you're gonna want something sturdier when the rads start climbing. (Protection from level 2 radiation and below)

## Locations

Vendors
* Ranger Citadel: Solveig Sefors and Tobias Melson.
Swim

**Swim** is a skill in *Wasteland*.

## Overview

The desert sands don’t blanket the entire earth. This will come in hand in those spots where you have to swim. Essential in the wastes of Florida.

## Wasteland

1. One mandatory use is in the Temple of Blood during the Needles quest, to get to the inner sanctum. You must swim across the surrounding moat, or (more likely) take drowning damage.
2. The other mandatory use is to cross the sewage stream in the sewers under Las Vegas.
3. Two other areas bear mention. One is the swimming pool in the Stage Coach Inn in Quartz, and the other is what appears to be the Colorado River on the main map. Note that the river will sweep you south.

## Fountain of Dreams

Despite all the topics with the need to be able to swim in Florida (for example, this is mentioned in the manual), this is of little use in all situations, at least due to the fact that there are very few bodies of water in the game, about two or three for the whole game.

This skill is present in Imelda and Granny Astor. It can also be learned by reading one of the books in the DeSoto compound.

* Allows you to swim in the pool at the DeSoto Compound.
* In the Mute Dolphins room, used to keep from drowning in water.
Spectrum assault armor set

## Cumulative effects

* +5% Evasion
* +10% Initiative
* +0.5s Detection time
* +0.3 Combat Speed

**Spectrum assault armor set** is an armor set in *Wasteland 3*.

## Armor set

* Spectrum assault helmet
* Spectrum assault armor
* Spectrum assault legs

## Effects

Cumulative effects of all items.

* +25 Armor
* +5% Evasion
* +10% Initiative
* +0.5s Detection time
* +0.3 Combat Speed

## Locations

* Peterson Air Force Base: Full set sold in the armory (only appears after the first meeting with Angela Deth).
* Yuma County Speedway: Two full sets sold by Whetstone.
* Pieces can be found very rarely at "Snowed Inn" Resort in armor crate in Nelius' cabin.
* Colorado World Map: At Rocky Mountains via random spawning cache representing as a Toaster Altar. Requires Toaster Repair 6

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Spectrum assault hand, not included in the release version
* Spectrum assault feet, not included in the release version
Striking Distance

## Striking Distance

### Effect

+0.5 Combat Speed when you have two melee weapons equipped,

### Requirements

Melee Combat 5

**Striking Distance** is a perk in *Wasteland 3*.

## Description

Not having a gun just means you don't have anything extra weighing you down.

## Effects

Adds 0.5 Combat Speed when you have two melee weapons equipped,

## Strategy

This Perk works with Brawling Gloves/Fists.