Critikris

### Description

Whenever a Crit is triggered, deal (your orb's  x # crits) damage to all enemies

### Rarity

Rare

**Critikris** is a rare offensive relic that deals your orb's current Critical damage multiplied by the number of Critical Pegs and/or Critical triggers you've hit to all enemies.

*E.g: LVL 2 Daggorb crit damage is 10, hitting a Critical Peg with this orb while having a **Critikris** will deal 10 damage to all enemies. (10x1=10) Hitting another in the same shot will do 20 (10x2=20) another would do 30 (10x3=30)*

(Triggering a critical by other sources also increases the damage threshold in the same way it does from activating a Critical Peg)

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
Using the math example above, triggering 3 criticals in one shot with a LVL 2 Daggorb would do 60 damage. Normally, that isn't something that happens very often, but understanding that it's not reliant on Critical Pegs is what opens up the doors to it being synergized with any form of critical activation and allowing your **Critikris** to start stabbing all of the things. Simply add many ways to hit all of the crits you can and Critikris can carry in fights that have a large amount of enemies. It's also great to have as an actual payoff option to triggering multiple crits, something that usually doesn't do anything.

* Special Button and Lucky Penny are solid clear options to simply add more chances to trigger crits outright
	+ Critiball is another nice choice, allowing you to create a bunch of Critical Pegs, has a guaranteed crit when fired and allowing you to somewhat pick your hardest hitting critical damage orb to clean house on the next shot
	+ Short Stack is also a great obvious synergy option if you're lucky enough to have the above and/or other Critical Peg generating options, making it less risky

* Beckoning Crit alongside gold generation can really take **Critikris** far, and can add a ridiculous amount of damage in certain boss fights even without any gold support options
* Light Shaft Potion allows you to take more refresh options to create overlap and further synergies by allowing Refresh Pegs to also crit
* Duplication Potion with Reorbanizer is a classically strong staple for any critical heavy builds due to the sheer number of Critical Pegs that get created (and Refresh Pegs with Tactical Treat), especially with the above relic
	+ Strange Brew becomes a must have if you achieve this to allow Reorbanizer to also do significantly more damage

* Spinesse is also a very worthwhile stat to invest into as **Critikris** will scale alongside it, truly allowing things to get out of control even without an abundance of alternative critical activating options or large pool of Critical Peg generation
	+ Nimball being one of the best options if you have a large pool of Critical Pegs
	+ Ballad is a nice, straightforward option
	+ Refresher Course is nice if you happen to have a mixed build with lots of refresh support, especially with a level 3 Allorbnothing
	+ Critsoballos becomes a fantastic orb to scale alongside Spinesse given how often it can trigger crit on itself and off Critical Pegs, or as a way to guarantee one crit on a different high crit damage orb via discarding it at level 2+
		- Multiball anything is also always complimentary in builds that focus on self buffing and/or hitting a large amount of pegs in one shot