recursal/Fanatic-Fandom huggingface dataset:
Cursed (Agent)

**The Cursed** is a Unique **Agent** available to any god in the game.

## Recruitment

The Cursed can be recruited immediately by the player. She can be summoned at any **Location** and has no recruitment requirements.

## Stats

The Cursed stats are as follows -

 Lore
 Intrigue
 Command

## Usage

The Cursed has some of the lowest stats of any Agent in the game, but her **Starting Trait** - Petrifying Gaze (see below), and her ability to increase her stats with her **Vow** of Vengeance can allow her to transition into a fairly powerful fighter Agent. Since The Cursed has the same values for all stats, she can be a flexible Agent suited to a myriad of tasks. Typically, The Cursed will lend herself to **Combat** and **Lore** tasks.

## Starting Traits

The Cursed starts with the following traits:

**Petrifying Gaze -** At the beginning of combat, the Cursed inflicts the Paralyzed trait on her opponent, reducing their attack and defence by 2 for two turns. If her Vow of Vengeance is complete, this also disrupts her opponent for five turns, preventing them from taking any actions on the map.

**Vow of Vengeance -** When the Cursed is recruited, she gains a Vow of Vengeance against a random hero or ruler within 5 steps of her location. The player can check the target by hovering over the Unfulfilled Vow of Vengeance tool on the character information panel. When the target dies, the Cursed gains +1 to all stats and an upgrade to Petrifying Gaze, regardless of whether the Cursed killed them or they died in some other way.

Vow of Vengeance target as shown in the information panel
## Featured Video

Shadows of Forbidden Gods - Tutorial - The Supplicant
Agents

**Agents** are the mortal (mostly) tools that you will use to bring about destruction and chaos required to allow you to oppose the forces of **good**.

## Types

Agents have 3 main types:

* **Generic Agents -** Agents that can be recruited any number of times and with repeats (two of the same Agent existing at the same time). Three currently exist in game that are usable by every Elder God - **Heirophant**, **Warlord** (or **Bandit King** if orcs are disabled), and **Warlock**. **Cordyceps** has a fourth special Generic Agent - the **Late-Stage Infection Victim**.

* **Unique Agents -** Agents that can only be recruited once per playthrough. Normally, if the Agent is killed they are lost for the remainder of that playthrough. 12 currently exist in game - **The Cursed, The Trickster, The Courtier, The Baroness, The Survivor, The Plague Doctor, The Harvester, The Monarch,** **The Supplicant, The Buccaneer,** **The Dissident** and **The Shaman.**

* **Corruptible Heroes -** Enemy Heroes that are insane or fully **Enshadowed** and can be turned to your cause and be fully controlled in the same manner as your other agents.
Warlock (Agent)

A **Warlock** is a generic agent focused on spellcasting

## Recruitment

Warlocks can be recruited in any Human Settlement with a Library.

## Stats

 Lore
 Intrigue
 Command
 Attack
 Defense

## Abilities

Warlocks cannot perform any unique Challenges

## Starting Traits

When a Warlock is first recruited, the player can choose between one of the three schools of magic: **Geomancy**, **Death**, and **Blood**; the school chosen will unlock a set of spell Challenges that the Warlock may perform.

The Warlock will gain Mastery 1 in the chosen school; further Mastery can be obtained by collecting Arcane Secrets.

If Blood is chosen, the Warlock will also start with 1 level of Arcane Knowledge as well as level 1 mastery of Blood magic. This is to balance the fact that mastering level 1 of Blood magic only requires 1 arcane secret (while death/geomancy level 1 require 2 arcane secrets).
Shadows of Forbidden Gods Wiki

**Welcome to the Shadows of Forbidden Gods Wiki!**

A community to discuss all things related to the game *Shadows of Forbidden Gods!* Take on the role of a Dark Elder God and lead your agents to bring about an apocalypse in a fantasy world. Work in the shadows, avoiding the heroes who will try to stop you, as you bring about plague and famine, ice age and volcanic destruction, madness and never ending night.

## Important articles

Elder GodsAgentsThe Chosen OneInfiltrationShadowMagicChallengesOther MechanicsModding

This wiki is a collaborative community website about *Shadows of Forbidden Gods* that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Note:** If any gameplay number in the wiki does not match the corresponding number in your game, please first check whether you have your difficulty set to something other than 0 (the normal difficulty) before changing that number in the wiki, as the difficulty setting affects many of these numbers.

As of version 0.9, difficulty is known to affect the following values: shadow, snake HP growth, orc army HP, shadow to rulers, Mammon growth points gained per pop eaten, XP gained, menace/profile gained, Mammon seal requirements, Vinerva menace gained per tree, Ophanim doubt spawn probability, nonhuman society menace gain, nonhuman army menace gain from razing a location, Alliance army HP, and plague growth speed.
Plague Doctor (Agent)

**The Plague Doctor** is a lore focused agent whose powers are focused on plague

## Recruitment

The plague doctor can be recruited anywhere that is suffering from plague. You can start a plague by infiltrating any vast sewers point of interest and doing a lore challenge.

## Stats

His stats are as follows -

 Lore
 Intrigue
 Command
 Attack
 Defense

## Abilities

The plague doctor has 3 unique challenges:

## Starting Traits

The Plague Doctor has 3 unique **starting traits** to choose from.

* **Physician:** 3 additional progress on any challenges relating to disease
* **Mortician:** When in a settlement with plague remove 1 population each turn (but not the last point in a settlement), increase death by 1 and gain 0.5 menace
* **Epidemiologist:** When in a settlement with plague add 1 plague and remove 1 plague immunity each turn and gain 0.5 menace.
Baroness (Agent)

**The Baroness** is a combat focused agent whose power is focused on darkness.

## Recruitment

The Baroness can be recruited, once, in a location with a desecrated holy site. Desecrating a holy site requires you to infiltrate it and bring its shadow to at least 66%, then perform the Desecrate Holy Site challenge.

## Stats

The Baroness' stats are as follows:

 Lore
 Intrigue
 Command
 Attack
 Defense

## Abilities

* The baroness gains +4 defense while in locations with at least 50% shadow.
* The Baroness can do a 15 complexity command-based challenge in the location she was recruited in to recruit skeleton warriors (5hp, 3 attack, 0 defense) to all her empty minion slots, and heal any injured skeleton warriors she has. She can do that even if the location was razed.
* The Baroness cannot recover hitpoints by the normal rest and recover action. Instead, she has to return to her home location and use the equivalent "Rest in Grave" challenge.

## Usage

The Baroness is the most powerful pure combat agent in the game, inside or outside shadow. Her skeletons are decently powerful for most purposes, and can be replaced with Orc Warriors, Knights or Ogres if you want to win fights against better-equipped heroes. The Baroness can also be used to bypass the normal requirement for Blood Magic if you wish to infect a holy order with vampirism.

## Starting Traits

The Baroness has 3 unique **starting traits** to choose from.

* **Command of Vermin:** Once every 5 turns, an empty minion slot is automatically filled with a vermin minion (1hp, 1 attack, 0 defense).
* **Powered by Death:** Gain 1 attack per 25% death modifier in the location, rounded up.
* **Mistress of the Night:** Gain 1 attack and 1 defence in locations with at least 50% shadow.
Shaman (Agent)

**The Shaman** is a dedicated mage agent who can create a new Geomantic Locus in orcish territory.

## Recruitment

The Shaman can be recruited once in an infiltrated orc settlement with a Soul modifier present. The Soul is removed when the Shaman appears.

## Stats

The Shaman's stats are as follows:

 Lore
 Intrigue
 Command
 Attack
 Defense

## Abilities

The Shaman starts with 1 level of **Mastery of Geomancy** and **Mastery of Death**, allowing them to perform basic magic, as well has having access to the single-use Create Geomantic Locus challenge:

Note that the Soul used to recruit the Shaman is removed on recruit, and a second Soul is needed to create the Locus.

## Usage

Per the developer, the Shaman's intended use is to create a Geomantic Locus in inhabitable lands and use the **Nurture** spell to allow orcs to expand into them. The Shaman is also a passable mage, starting with 4 Lore and some arcane knowledge that can be built on or used as is.

## Starting Traits

In addition to their magical knowledge, the Shaman has 2 starting traits to choose from:

* **War Healer**: If in a location with a damaged Orcish Army, heal 1HP/turn (max once per turn).
* **Orcish Mining**: If in a location with an Orc Camp and a Geomantic Locus, gain 2 gold/turn.
Hierophant (Agent)

A **Hierophant** is a generic agent focused on manipulating rulers' opinions.

## Stats

Hierophants' stats are as follows -

 Lore
 Intrigue
 Command
 Attack
 Defense

## Abilities

Hierophants have three unique challenges, each is a Lore and Intrigue-based challenge which requires 100% infiltration and changes the local ruler's opinions on two things. Each use of the challenge moves the ruler's opinion on both subjects by one in the indicated direction, for example from neutral to dislike, and cannot be used on a ruler who already has that opinion on either tag. For example, Gospel of Envy cannot be used on a ruler who likes Ambition and is indifferent to Cooperation. Intrigue only counts for 50% of its normal value when preaching.

* Gospel of Cowardice: Dislike Ambition and Danger
* Gospel of Violence: Like Cruelty and Combat
* Gospel of Envy: Like Ambition and dislike Cooperation

## Starting Traits

Hierophants gain +1 to a stat of your choice when recruited.
Ghost

The **Ghost** is one of the 18 forms of Nobody. Its damage type is dark and it can be unlocked by getting the Bodybuilder to Rank C.

Its signature ability is Boo, which is an aura that hits over time that restores +1.25 Mana and lowers Boo’s Cooldown 0.12 sec per hit. The initial blast builds +100 Fear at rank F.

## Other abilities

Other abilities of this form include:

* Spooky: All your attacks build +12 Fear. (Passive) (Requires Rank F)
* Ethereal: Pass through baddies and their attacks. Reduced Move Speed -50%. Costs 30 Mana/sec. (Active) (Requires Rank D)
* Custom Ability Slot: The Ghost can now equip an additional ability from other Forms (Requires Rank B)
Horse

The **Horse** is one of the 18 forms of Nobody. Its damage type is sharp and it can be unlocked by getting the Guard to Rank C.

Its signature ability is Kick Back, where enemies take blunt damage when knocked into walls or each other. At Rank F, it restores +8 Mana.

## Other abilities

Other abilities of this form include:

* Horsepower: Signature Moves restore +4 extra Mana when used to break objects (Passive) (Requires Rank F)
* Gallop: Hold to zoom forward, trampling anyone in your way. Move speed +50%. Costs 30 Mana/sec. (Active) (Requires Rank D)
* Custom Ability Slot: The Horse can now equip an additional ability from other Forms (Requires Rank B)
Danielle, The Mummy

Danielle, The Mummy is one of the secondary characters in Nobody Saves the World. Danielle is Octavia's research assistant - though barely ever speaks.

## Appearances

1. The KIng's Bush. When Nobody first encounters Octavia and Danielle they seem to be investigasting a corpse in The King's Bush forest and the origin of the monsters around the area. Both eventually lead Nobody to the Grand Castle.
Octavia

*This page is still a WIP.*

**Octavia** is one of the secondary characters in Nobody Saves the World. She is a Witch and a researcher and can usually be seen with her friend and colleague Danielle, The Mummy.

## Appearances

1. The KIng's Bush. When Nobody first encounters Octavia, her and Danielle seem to be investigasting a corpse in The King's Bush forest. After introducing themselves, Octavia says her fluximeter is picking up traces of Calamity in Nobody and asks if Nobody is working with Randy. After a short chit-chat, Octavia reveals that the monsters in the area are protecting the Gem Shards, which Nostramagus and other Wizards will need if Calamity returns. She then marks on the map the location of the Grand Castle and asks Nobody for help retrieving the shard inside.
Form

A **form** is a version of Nobody that he could transform to, using his wand. The wand allows him to take over 17 forms and each form has its own special abilities and gameplay mechanics, with a total of at least 80 of them existing.

## Forms

The wand can help transform Nobody into 17 other forms:

* Rat
* Guard
* Egg
* Ranger
* Horse
* Magician
* Slug
* Bodybuilder
* Turtle
* Monk
* Zombie
* Mermaid
* Rogue
* Ghost
* Robot
* Necromancer
* Dragon
* Dinosaur
* Mechanic (Frozen Hearth DLC)
* Killer Bee (Frozen Hearth DLC)

## Form Rank, Form Points and Form Quest

Form Quests are quest required to fullfil with one specific form. They reward Form Points, which are then used to level up said form's rank.

Each form consists of ranks F. D, C, B, A, S, with F being the starting rank and S being the highest achievable rank.
Monarch (Agent)

**The Monarch** is a command-focused agent who is used mainly for creating and controlling the Dark Empire.

## Recruitment

The Monarch can be recruited in a capital with 100% (location, not ruler) shadow.

## Stats

Her stats are as follows -

 Lore
 Intrigue
 Command
 Attack
 Defense

## Abilities

The Monarch has 4 unique challenges:

If the Dark Empire has been established and the Monarch is killed, the Dark Coronation challenge can be performed in the Dark Empire's capital to give another agent all four of these challenges.

## Usage

The Monarch is mainly used for Dark Empire-based strategies, but her Command, Lore and access to The Setting Sun trait also make her the best agent in the game at corrupting Holy Orders - if she sits on a Holy Order seat for 50 turns using Influence Holy Order she can fully enshadow the seat, and in the process will have gained a great deal of Elder Influence and enough XP to move on to normal Intrigue or Lore activities.

## Starting Traits

The Monarch has 3 unique **starting traits** to choose from:

* **The Setting Sun:** When she is in a human settlement it will gain 2 shadow per turn.
* **They Will Obey:** When she is in a settlement in the dark empire it will gain 6 shadow per turn.
* **Dark Aristocracy:** When in any settlement in the dark empire with 100% shadow it becomes fully infiltrated
Mermaid

The **Mermaid** is one of the 18 forms of Nobody. Its damage type is light and it can be unlocked by getting the Slug to Rank C.

Its signature ability is Water Burst, which is a water projectile that does splash damage to nearby enemies and it can be charged. At Rank F, it restores +5 Mana.

## Other abilities

Other abilities of this form include:

* Mermaid’s Resolve: 4% of damage you take is restored as Mana. (Passive) (Requires Rank F)
* Tail Swipe: Swing your tail at baddies and push yourself towards them. Does 30 base damage. Costs 25 Mana. (Active) (Requires Rank D)
* Aqua Barrier: Block 1 attack with a water barrier. Deflect 25% of blocked damage. Cooldown: 4.0 sec. Costs 20 Mana. (Active) (Requires Rank B)
Nobody Saves the World

**Nobody Saves the World** is an action RPG developed and published by DrinkBox Studios (who also developed *[[w:c:guacamelee|Guacamelee! 1 + 2*). It was released on Steam for Microsoft Windows and for the consoles Xbox One and Xbox Series X & S on January 18, 2022.

## Gameplay

In this action RPG, players can complete quests to discover and swap between 15+ varied and distinct forms. They can mix and match abilities in different ways to find and complete more difficult quests and unlock more powerful forms. They can also explore in a vast overworld with clearing procedurally generated dungeons in an effort to beat back The Calamity to save the world.

The player controls a character named "Nobody" who possesses a magic wand which allows him to swap into different forms to clear dungeons, solve puzzles, and complete quests.

Player progression and new abilities are obtained exclusively by completing quests, not by defeating monsters. Quests range from “Complete a Dungeon”, to “Poison Baddies”, to “Cheer up a fellow rabbit-lover”.

Moreover, players level up and unlock new forms by completing quests. Each new form has specific strengths and weaknesses and new abilities to experiment with.

They can also customize their forms by equipping abilities from other forms, including mix and match abilities.

As the player become stronger, procedurally generated dungeons will increase in difficulty and complexity.

## System requirements

* **OS:** Windows 10, 8, 7
* **Processor:** 2Ghz+
* **Memory:** 1 GB RAM
* **Graphics:** Shader Model 5.0 (DX11 support required), 2 GB available graphics memory
* **DirectX:** Version 11
* **Storage:** 2 GB available space
Kphoria Vore Animations

I had to cover up the image

Kphoria Vore Animations this is YouTube channel that published the highest degree of strange animation sketches. They have famous cartoon characters who completely devoured each other, which is why their bellies grew to critically unhealthy slizes. The videos were widely distributed both thanks to the kids who saw a familiar character with a swollen belly on the preview and thanks to people who seriously enjoyed such things. I do not presume to judge these people, we are all free to choose pleasure.
Nostramagus Museum

*This page is still a WIP.*

Entrance to Nostramagus' Museum.

**Nostramagus Museum** is a Demi-Dungeon and the first Dungeon in the game. Is located in Nostramagus' Basement.

## How to access Nostramagus Museum

After unlocking the Rat form in the cell inside Nostramagus' Basement, use it to enter the small hole on the northernmost wall.

## Trivia

Though Rat form is needed to access the Museum, any form can be used to clear it.
Turtle

The **Turtle** is one of the 18 forms of Nobody. Its damage type is blunt and it can be unlocked by getting the Horse to Rank C.

Its signature ability is Hell Shell, which can hold attack to charge speed and damage, before releasing. Fully-charged attacks can’t be interrupted. It can restore +8 Mana at Rank F.

## Other abilities

Other abilities of this form include:

* Quick Charge: Charge time for abilities is reduced -20% (Passive) (Requires Rank F)
* Water Spray: Spray a cone of water at baddies to push them away. Costs 30 Mana/sec. (Active) (Requires Rank D)
* Slow and Steady: Hunker down and gain 1 Defense Up Buff(s). Hits nearby baddies for 20 Blunt damage. Costs 30 Mana. (Active) (Requires Rank B)
Magician

The **Magician** is one of the 18 forms of Nobody. Its damage type is light and it can be unlocked by getting the Guard to Rank B.

Its signature ability is Pick A Card, which can cause some paper cuts, with higher cards doing more damage, and it also restores +15 Mana on hit.

## Other abilities

Other abilities of this form include:

* Stun Powder: All of your attacks build +12 Stun (Passive) (Requires Rank F)
* Hat Trick: Pull an animal Familiar out of a hat… to FIGHT BY YOUR SIDE! Costs 35 Mana. (Active) (Requires Rank D)
* Confetti Bomb: A sparkly bomb with a wide range. Sometimes creates a real bomb. Costs 25 Mana (Active) (Requires Rank B)
Achievements

This is a list of **34 achievements** in *Nobody Saves the World*:

* **Baby's First Dungeon:** Escape from Nostramagus' basement.
* **Whaddya Buin?:** Make a shop purchase
* **The first of many:** Upgrade an ability
* **Castle Crasher:** Complete the Legendary Dungeon: Grand Castle
* **Pony Love:** Experience true love
* **Squire:** Join the Knights Guild
* **Fine Form!:** Customize a Form for the first time
* **Fairyly Small Reunion:** Find 5 mana fairies
* **Lesser Peon:** Join the Thieves Guild
* **Licensed Acolyte:** Become an Acolyte of the New League of Wizards
* **I'm talkin journalism, baby!:** Do some journalism
* **Did you try turning it off and on again?:** Complete the Legendary Dungeon: Ancient Robot
* **Crypt Cleaner:** Complete the Legendary Dungeon: Witch Queen Catacombs
* **passive-is:** Have a Form equipped with 4 Passives
* **Nostramagus is Missing!:** Locate Nostramagus
* **The Cactagon:** Find the treasure beyond the Gulp
* **I'm never taking this off:** Reach the max upgrade level of a single ability
* **The S is for Super:** Reach max Rank on a single Form
* **Behold my true form, and despair!**
* **Alcazar Shmalcazar:** Complete the Legendary Dungeon: Dragon Ruler's Alcazar
* **Corporate Espionage:** Complete the Legendary Dungeon: Secret Corporation
* **Fortress in the Sky**
* **Personal Growth**
* **What does "#@$%&!" mean?:** Learn the language of dolphins
* **The Light Expanse:** Completely light the Dark Expanse
* **Grand Maester**
* **Peak Performance:** Reach the max upgrade level of all of one Form's abilities
* **Grandmaster Knight**
* **Master Fraudster**
* **One of Everything, Please!:** Own one of every shop item in the game
* **Fairy Conservationist:** Find the final mana fairy
* **Super Wiz:** Reach max Rank on all Forms
* **A world so nice I saved it twice:** Defeat the Calamity in NG+
* **Nobody saved the world:** Obtain every achievement in the game
Zombie

The **Zombie** is one of the 18 forms of Nobody. Its damage type is dark and it can be unlocked by getting the Magician to Rank C.

Its signature ability is Clawmbie, which can either swing a claw or charge a lunge that does more damage. At rank F, it restores +10 Mana.

## Other abilities

Other abilities of this form include:

* Zomnomnom: 3% of damage you deal is restored as Health. (Passive) (Requires Rank F)
* Zombite: Bite your enemies to Infect them. Costs 40 mana. When they die, they join you as a Zombie! Cooldown = 3sec. (Active) (Requires Rank D)
* Custom Ability Slot: The Zombie can now equip an additional ability from other Forms (Requires Rank B)
Guard

The **Guard** is one of the 18 forms of Nobody. Its damage type is sharp and it can be unlocked by getting the Rat to Rank C.

Its signature ability is Sword Slash, a slashing sword attack. It restores +5 Mana at Rank F.

## Other abilities

Other abilities of this form include:

* Bravado: 20% of attack damage is dealt as an extra Sharp attack while below 30% Max Health (Passive) (Requires Rank F)
* Stomp: Knock opponents away with your stylish booties. Cost 30 Mana. (Active) (Requires Rank D)
* Shield Bash: Hold: Block damage at the cost of Mana. Release: Deflect 30% of all blocked damage. Move Speed -50% (Active) (Requires Rank B)

## Upgrades

### Sword Slash

 **Tier II** | Restores +6 mana on hit
 **Tier III** | Restores +7 mana on hit
 **Tier IV** | Restores +8 mana on hit

### Bravado

 **Tier II** | 20% Sharp damage while below 40% max heath
 **Tier III** | 20% Sharp damage while below 50% max heath
 **Tier IV** | 20% Sharp damage while below 60% max heath

### Stomp

 **Tier II** | Knock baddies away -cost 25 Mana
 **Tier III** | Knock baddies away -cost 20 Mana
 **Tier IV** | Knock baddies away -cost 15 Mana

### Shield Bash

 **Tier II** | N/A- Sorry :P
 **Tier III** | Block damage at the cost of mana -Cost reduced -25% -Deflect 40% of damage -Move speed -25%
 **Tier IV** | Block damage at the cost of mana -Cost reduced -37.5% -Deflect 50% of damage -Move speed -25%
Slug

The **Slug** is one of the 17 forms of Nobody. Its damage type is light and it can be unlocked by getting the Ranger to Rank C.

**Slug's** signature ability is Tear Burst: hold to charge up a barrage of tears, keep the attack held to continue firing. Charge time: 0.5 sec and restores +8 Mana.

## Other abilities

Other abilities of this form include:

* Slug's Secret: Crits do +25% extra damage vs Status-afflicted baddies (Passive)

* Slime Slide: Hold: Charge to slide quickly on a trail of slick snail snot! Trail applies Slow. +100% Move Speed. Costs 25 Mana/sec. (Active) (Unlocks at Rank D)

* Blob Lob: Lob a blob of slime that damages and Slows baddies. Costs 35 Mana. (Active) (Unlocks at Rank B)

## Upgrades

### Tear Burst

 **Tier II** | Charge time 0.4 sec. -Restores +9.2 Mana
 **Tier III** | Charge time 0.3 sec. -Restores +10.4 Mana
 **Tier IV** | Charge time 0.2 sec. -Restores +11.6 Mana

### Slug's Secret

 **Tier II** | Crits do +50% damage
 **Tier III** | Crits do +75% damage
 **Tier IV** | Crits do +100% damage

### Slime Slide

 **Tier II** | N/A sorry again :(
 **Tier III** | +130% Move speed
 **Tier IV** | +150% Move speed

### Blob Lob

 **Tier II** | Costs 30 Mana
 **Tier III** | Costs 25 Mana
 **Tier IV** | Costs 20 Mana
Ranger

The **Ranger** is one of the 18 forms of Nobody. Its damage type is sharp and it can be unlocked by getting the Rat to Rank C.

Its signature ability is charge arrow, where the player holds A to add damage, range and piercing. It restores +4 Mana on hit.

## Other abilities

Other abilities of this form include:

* Poison Tipped: All your attacks build +16 Poison (Passive) (Requires Rank F)
* Arrow Flurry: Hold to fire a flurry of arrows. Costs 45 Mana/sec. (Active) (Requires Rank D)
* Dodge: Dodge forward, evading attacks and causing damage. Cooldown: 2.0 sec. (Active) (Requires Rank B)
Bodybuilder

This page is a WIP

The **Bodybuilder** is one of the 18 forms of Nobody. Its damage type is blunt and it can be unlocked by getting the Ranger to Rank B.

Its signature ability is Bench Press, which is a slow, big hit that restores +15 Mana a hit at Rank F.

## Other abilities

Other abilities of this form include:

* Strongman: Attacks that knock Baddies away gain the Impact effect (Baddies take Blunt damage when knocked into walls or each other.) Impact damage +100% (Passive) (Requires Rank F)
* Pump Up: Pump those muscles! Hits nearby baddies with 20 Blunt damage. Grants 1 Attack Up Buff. Costs 50 Mana. (Active) (Requires Rank D)
* Flex: Create a flurry of fists. Costs 20 Mana + 40 Mana/sec. Cooldown – 3sec. (Hold) (Active) (Requires Rank B)

## Upgrades

### **Bench Press**

 **Tier II** | +17.5 Mana on hit
 **Tier III** | +20 Mana on hit
 **Tier IV** | +22.5 Mana on hit

### **Strongman**

 **Tier II** | Impact damage +200%
 **Tire III** | Impact damage +300%
 **Tire IV** | Impact damage +400%

### **Pump Up**

 **Tier II** | 30 Blunt damage +1 Attack up buff -Cost 50 mana
 **Tier III** | 40 Blunt damage +1 Attack up buff -Cost 50 mana
 **Tier IV** | 40 Blunt damage +1 Attack up buff -Cost 40 mana

### **Flex**

 **Tier II** | Cost 20 Mana + 30 Mana/sec. Cooldown = 2
 **Tier III** | Cost 20 Mana + 20 Mana/sec. Cooldown = 1
 **Tier IV** | Cost 20 Mana + 10 Mana/sec. Cooldown = 0

## Form Quests

### **Bench Press**

+50 XP
+1 Star
Nobody Saves the World Wiki

**Welcome to the...**
**NOBODY SAVES THE WORLD WIKI**
**Founded on January 12, 2022**
**31 articles • 84 files • 544 edits**

**WHAT IS NOBODY SAVES THE WORLD?**

***Nobody Saves the World*** is an action role-playing game developed and published by DrinkBox Studios. It was released on Steam and Xbox One and Xbox Series X & S on January 18, 2022.

**READ MORE**

**FORMS OF NOBODY**

**Nobody****Rat****Ranger****Guard****Egg****Horse****Magician****Slug****Bodybuilder****Turtle****Monk****Zombie****Mermaid****Rogue****Ghost****Robot****Necromancer****Dragon**

**ABOUT THE WIKI**

This is the wiki about *Nobody Saves the World* that anybody can edit. It plans to document all of content in the game, including Nobody's forms and other content.

**HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Egg

The **Egg** is one of the 17 forms of Nobody. Its damage type is blunt and it can be unlocked by getting the Rat to Rank B.

Its signature ability is egg roll, which charge and roll into enemies. At Rank F, it restores +12 Mana.

## Other abilities

Other abilities of this form include:

* Hardened Shell: Never lose more than 1/3rd of your Max Health from a single hit. (Passive) (Requires Rank F)
* Incubate: Hold: Recover 75 Health/sec. Deals Light damage to nearby Baddies. Cost 25 Mana/sec (Active) (Requires Rank D)
* Custom Ability Slot: The Egg can now equip an additional ability from other Forms (Requires Rank B)

## Upgrades

 **Tier II** |  | 3
 **Tier III** |  | 5
 **Tier IV** |  | 8
Monk

This page is a WIP

The **Monk** is one of the 17 forms of Nobody. Its damage type is blunt and it can be unlocked by getting the Horse and Magician to Rank A.

Its signature ability is Palm Pummel, which can hit enemies with palms or charge a blast that restores Mana. At rank F, it restores +2 Mana and builds +15 Stun.

## Other abilities

Other abilities of this form include:

* Smite: 10% chance to strike baddies with a lightning bolt when damaged or healed. Builds +25 Stun. (Passive) (Requires Rank F)
* Holy Light: Bathe baddies in a damaging Holy Light for 3.5 sec. Costs 80 Mana. (Active) (Requires Rank D)
* Bless Me: Heal yourself and Familiars for 20% Max Health. Cooldown 45 sec. Costs 50 Mana. (Active) (Requires Rank B)

## Upgrades

### Palm Pummel

 **Tier II** | Restores +2.5 mana and builds +15 stun
 **Tier III** | Restores +3 mana and builds +15 stun
 **Tier IV** | Restores +3.5 mana and builds +15 stun

### Smite

 **Tier II** | 13% chance to strike
 **Tier III** | 16% chance to strike
 **Tier IV** | 19% chance to strike

### Holy light

 **Tier II** | bathe baddies in damaging Holy Light for 4.5 secs
 **Tier III** | bathe baddies in damaging Holy Light for 5.5 secs
 **Tier IV** | bathe baddies in damaging Holy Light for 6.5 secs

## Form Quest

### Palm Pummel

+50 XP
 **Tier III** | Hit baddies with both palms for 200% damage (75x)
+50 XP
+1 Star

### Smite

+50 XP

### Holy Light

+50 XP
 **Tier II** | Kill baddies damaged by Holy Light (50x)
+50 XP
 **Tier III** | Kill baddies with Holy Light (25x)
+50 XP
+1 Star

## Custom Form Quest

### Custom Quests I

+50 XP

### Custom Quests II

+50 XP
Rogue

The **Rogue** is one of the 17 forms of Nobody. Its damage type is Sharp and it can be unlocked by getting the Slug and Bodybuilder to Rank A.

**Rogue's** signature ability is Fan of Knifes, Tap: performs a knife throwing combo. Hold: adds range and pierce to the next knife(s) thrown, restores +1.5 Mana.

## Other abilities

Other abilities of this form include:

* Money Motivated: Picking up money reduces all Cooldowns by 1 sec. (Passive)

* Clock & Dagger: Hold: Become invisible. Release: Perform a stab that Crits when hitting from behind. Costs 40 Mana/sec. (Active) (Unlocks at Rank D)

* Caltrops: Throw a wall of spikes on the ground. Builds +100 Stun. Cooldown: 15 sec. (Active) (Unlocks at Rank B)

## Upgrades

###  Fan of Knifes

 **Tier II** | Restores +1.8 Mana
 **Tier III** | Restores +2.1 Mana
 **Tier IV** | Restores +2.4 Mana

### Money Motivated

 **Tier II** | Reduce all cooldowns by 1.5 sec
 **Tier III** | Reduce all cooldowns by 2.0 sec
 **Tier IV** | Reduce all cooldowns by 2.5 sec

### Clock & Dagger

 **Tier II** | Become invisible -Move speed +10% -Cost 32 Mana/sec
 **Tier III** | Become invisible -Move speed +20% -Cost 24 Mana/sec
 **Tier IV** | Become invisible -Move speed +30% -Cost 16 Mana/sec

### Caltrops

 **Tier II** | Builds 100 Stun -Cooldown 12 sec
 **Tier III** | Builds 100 Stun -Cooldown 9 sec
 **Tier IV** | Builds 100 Stun -Cooldown 6 sec

## Form Quest

### Fan of Knives

+50 XP
 **Tier II** | Hit three baddies with one charged Fan of Knives (30x)
+50 XP
 **Tier III** | Hit a baddy with five knifes (15x)
+50 XP
+1 Star

### Money Motivated

+50 XP

### Cloak & Dagger

+50 XP
 **Tier II** | Dagger baddies from behind (10x)
+50 XP
 **Tier III** | Cloak & Dagger multiple baddies in one hit (10x)
+50 XP
+1 Star

### Caltrops

+50 XP
 **Tier II** |  | +15 FP
+50 XP
 **Tier III** |  | +15 FP
+50 XP
+1 Star

## Custom Form Quest

### Custom I

+50 XP

### Custom II

+50 XP
 **Tier II** | Backstab baddies that are feared from behind
+50 XP
Armies

Any army will have a current strength and a max strength (both displayed below its icon on the map). Any newly-recruited human or orc army will start with 5 current strength, and it will slowly build up its current strength to be equal to its max strength through the 'recruiting' army action.

When any human or orc army isn't moving, attacking another army, or attacking a location, it will repeatedly perform the 'recruiting' army action as long as its current strength is below its max strength. That army action takes 5 turns and will increase the army's current strength somewhat (somewhere in the range 5-10).

If any army's current strength is above its max strength (because its home location has been devastated and can't support such a large military anymore), its current strength will decline somewhat every turn until it matches the max strength.

In combat against another army, any army will do damage equal to 1/10 of its current strength, rounded up (before combat modifiers from commanders/geomancy/minions/etc are applied).

For details specific to orc armies, please see the Orcs page.

#### Human Armies

A city/town or a national capital location (even if it's just a village/holy site/fortress POI) will recruit an army. The max strength of a human location's army is based on the overall affluence of its location (which is based on that location's population and its prosperity percentage). The max strength of a human location's army currently seems to equal that location's max Defense, unless the location either belongs to the Alliance or has been 'perfected' by Ophanim. In either of those 2 cases, it seems that the army's max strength is 20% greater than would be expected from its location's stats.

Any human location which can raise an army will do so through a local action 'raise army'. When a location doesn't currently have any army, the motivation for some other local actions is massively reduced (by -1000)

(TODO identify which local actions are affected, and whether certain national actions' motivations are also affected when the capital doesn't have an army)

A human nation can choose a local action to raze a Witch's Coven, Heart of the Forest, Desecrated Holy Site, or Deep One Sanctum POI if that POI's menace gets high enough. It will send its army to that POI's location and the army will destroy that POI in 1-2 turns.

If one nation is at war with a second nation and the second nation contains a POI with high menace (desecrated holy site or one of Vinerva's Hearts of the Forest), the first nation's armies will prioritize attacking/razing that high-menace POI in the second nation.
Necromancer

The **Necromancer** is one of the 17 forms of Nobody. Its damage type is dark and it can be unlocked by getting the Mermaid, Rogue, and Ghost to Rank C.

**Necromancer's** signature ability is  Necrotic Lighting: which shoots lightning and restores +12 Mana. (Hold)

## Other abilities

Other abilities of this form include:

* Blood Pact: Familiars are healed for 100% of all damage you do. (Passive)

* Summon Demon: Cast an unholy circle that deals Dark damage. Summons Demon Familiars from Corpses. Costs 50 Mana. (Active) (Unlocks at Rank D)

* Blood Sacrifice: Sacrifice the lowest-Health Familiar for 2 Attack UP Buff. Creates a Dark explosion. Cooldown 12 sec. (Active) (Unlocks at Rank B)

## Upgrades

###  Necrotic Lighting

 **Tier II** | Restores +15 Mana
 **Tier III** | Restores +18 Mana
 **Tier IV** | Restores +21 Mana

### Blood Pact

 **Tier II** | Familiars are healed for 150% of the damage you do
 **Tier III** | Familiars are healed for 200% of the damage you do
 **Tier IV** | Familiars are healed for 250% of the damage you do

###  Summon Demon

 **Tier II** | Cost 40 Mana
 **Tier III** | Cost 30 Mana
 **Tier IV** | Cost 20 Mana

## Form Quest

### Necrotic Lighting

+50 XP
 **Tier II** | Kill baddies with both Necrotic Lighting and Familiar damage (50x)
+50 XP
 **Tier III** | Kill MORE baddies with Necrotic Lighting (300x)
+50 XP
+1 Star

### Blood Pact

+50 XP

### Summon Demon

+50 XP
 **Tier II** | Hit baddies with Summon Demon's unholy circle (150x)
+50 XP
 **Tier III** | Summon Demon Familiars from Elite corpses (5x)

## Custom Form Quest

### Custom I

+50 XP

### Custom II

+50 XP
Dragon

The **Dragon** is one of the 17 forms of Nobody. Its damage type is Sharp and it can be unlocked trough getting the Robot, Necromancer to Rank C and the Egg to Rank S.

**Dragon's** signature ability is Clawmbo, Tap: swing your huge claws and restore +3 Mana. Hold: charging up a dash that leaves a Burning lava trail that deals Light damage.

## Other abilities

Other abilities of this form include:

* Dragon's Dread: +10% Crit chance vs baddies that have negative Status Effects applied (Passive)

* Fire Breath: Hold: Breath fire! Power and range start to dwindle after 1 sec. Builds +35 Burn. -50% Move Speed. (Active) (Unlocks at Rank D)

* Fire Ball: Tap: Blast a fiery Fire Ball. Hold: Fire Ball explodes, leaving a lava pool that builds Burn! Costs 45 Mana. (Active) (Unlocks at Rank B)

## Upgrades

### Clawmbo

 **Tier II** | Restores +3.5 Mana
 **Tier III** | Restores +4 Mana
 **Tier IV** | Restores +4.5 Mana

### Dragon's Dread

 **Tier II** | +13% Crit chance vs baddies that have a negative status effect
 **Tier III** | +16% Crit chance vs baddies that have a negative status effect
 **Tier IV** | +19% Crit chance vs baddies that have a negative status effect

### Fire Breath

 **Tier II** | Start to dwindle after 2 sec. -50% Move Speed
 **Tier III** | Start to dwindle after 3 sec. -50% Move Speed
 **Tier IV** | Start to dwindle after 4 sec. -50% Move Speed

## Form Quest

### Clawmbo

+50 XP
 **Tier II** | Hold: Burn baddies with Clawmbo's Flame Wing (20x)
+50 XP

### Dragon's Dread

+50 XP

### Fire Breath

+50 XP
 **Tier II** | Crit Burned baddies with Fire Breath | +15 FP
+50 XP
 **Tier III** | Kill 8 baddies with one Fire Breath | +15 FP
+50 XP
+1 Star

### Fireball

 **Tier III** | Hit MORE baddies with Fireballs | +1 Star
Nostramagus

*This page is still a WIP.*

**Nostramagus** is one of the characters in Nobody Saves the World and whose sudden disappearance is the main catalyst for the game's plot.

## Bio

Nostramagus is the owner of the Wand and Randy's Wizard Master. When Nobody visits Nostramagus' house for the first time he happens to find the wand in one of Nostramagus' drawers with a sticky note.

The note reveals that Nostramagus is in danger and is asking Randy for help. However, when asked about the wand, Nobody refuses to give it to Randy and keeps it for himself and his own journey while Randy goes on looking for Nostramagus.
Eau

## Description

Eau est un des éléments principaux créé par un esprit élémentaire il y a de cela beaucoup d'année. En effets, il y a plus de 35000 ans, Selphys créa l'élément eau. L'eau est un des éléments les plus intéressant car il est à la fois très offensif mais aussi très défensif. C'est aussi un des éléments les plus dur à maitriser. L'élément n'est pas très rare mais les utilisateurs ne deviennent pas toujours des combattants. Les ennemis de type eau se cachent dans les océans et sont donc très rare mais très puissant.

## Variants

* Élément Vent
* Élément Nuage
* Élément Lune

## Souffle final

Le souffle final de l'eau est le Souffle des océans. Il nécessite l'appelle de l'esprit élémentaire de l'eau, Selphys. Il inflige énormément de dégats et redonne 25% des pv et pm de l'utilisateur. Il est considéré comme le 8e souffle le plus puissant.

## Utilisateurs célèbres

* Ralph (lvl. 68)
* Simon (lvl. 96)
* Lurcus (lvl. 92)
* Dain (lvl 95)
* Vince (lvl 94)
Randy

*This page is still a WIP.*

**Randy the Rad** is one of the secondary characters in Nobody Saves the World who appears frequently looking for Nostramagus. Randy is Nostramagus' wizard apprentice and Nobody's "rival". Randy thinks of himself as the greatest wizard apprentice and constantly attemps to get the wand from Nobody after finding out Nostramagus is missing.

## Appereances

1. Nostramagus' House. Nobody first encounters Randy in Nostramagus' house, where Randy asks Nobody to make some coffee. After Nobody fins the wand and refuses to give it to Randy, the later tricks Nobody into falling to Nostramagus' Basement for interfering with the crime scene.
Robot

The **Robot** is one of the 17 forms of Nobody. Its damage type is Light and it can be unlocked by getting the Turtle, Monk, And Zombie to Rank C.

Its signature ability is Lighting Drill, which makes it punch with a drill, or when held, continuously spin the drill, restores +2.5 Mana.

## Other abilities

Other abilities of this form include:

* Steel Plated: Reduce damage taken by 0.75% of your Max Health and deal 8 base Sharp damage to surrounding baddies. (Passive)

* Ravager Rocket: Fires a rocket that transforms after 0.5 secs. Transformed rocket has a 100% Crit chance. Costs 40 Mana. (Active) (Requires Rank D)

* Tempest Barrage: Hold: Fire a barrage of homing missiles at nearby baddies. Cost 6 Mana/missile. (Active) (Requires Rank B)

## Upgrades

### lighting Drill

 **Tier II** | Restores +3.1 Mana
 **Tier III** | Restores +3.7 Mana
 **Tier IV** | Restores +4.3 Mana

### Steel Plated

 **Tier II** | Reduce damage taken by 0.75% of your max heath and deal 12 base sharp damage
 **Tier III** | Reduce damage taken by 0.75% of your max heath and deal 16 base sharp damage
 **Tier IV** | Reduce damage taken by 0.75% of your max heath and deal 20 base sharp damage

### Ravager Rocket

 **Tier II** | Cost 35 Mana
 **Tier III** | Cost 30 Mana
 **Tier IV** | Cost 25 Mana

### Tempest Barrage

 **Tier II** | Fire a barrage of missiles -Cost 5.2 Mana a missile
 **Tier III** | Fire a barrage of missiles -Cost 4.4 Mana a missile
 **Tier IV** | Fire a barrage of missiles -Cost 3.6 Mana a missile

## Form Quest

### Lighting Drill

+50 XP
 **Tier II** | Drill baddies with Lighting Drill (500x)
+50 XP
 **Tier III** | Kill baddies with Lighting Drill (50x)
+50 XP
+1 Star

### Steel plate

+50 XP
 **Tier II** |  | +15 FP
+50 XP
 **Tier III** |  | +15 FP
+50 XP
+1 Star

### Ravager Rocket

+50 XP
 **Tier II** | Crit 3+ baddies with Ravager Rocket (10x)
+50 XP
 **Tier III** |  | +15 FP
+50 XP
+1 Star

### Tempest Barrage

+50 XP
 **Tier II** | Kill baddies with Tempest Barrage (25x)
+50 XP
 **Tier III** | Kill 12 baddies in one Tempest Barrage (12x)
+50 XP
+1 Star

## Custom Form Quest

### Custom Quest I

+50 XP
 **Tier II** | Recover Mana with Rat's Scavenge (300x)
+50 XP
 **Tier III** |  | +25 FP
+50 XP
+1 Star

### Custom Quests II

+50 XP
 **Tier II** | Kill baddies while you have a Defense UP Buff (20x)
+50 XP
 **Tier III** |  | +25 FP
+50 XP
+1 Star
Rat

*This page is still a WIP*

The **Rat** is one of the 17 forms of Nobody. Its damage type is  Dark and is unlocked by ranking up **Nobody** to D.

**Rat's** signature ability is  Gnaw, Go to town with your little chompers! Restores +5 Mana and builds +15  Poison on hit.

## Other Abilities

Other abilities of this form include:

* Scavenge: Health items also restore +8 Mana. (Passive) (Requires Rank F)

* Consume: 30% of  Consume damage is leeched as Health. Cooldown: 2.5 sec. Costs 30 Mana. (Active) (Requires Rank D)

* Detonate Poison: Explode all  Poisoned baddies on screen. Costs 20 Mana. (Active) (Requires Rank B)

## Upgrades

###  Gnaw

 **Tier II** | Restores +6 Mana and builds +17  Poison on hit
 **Tier III** | Restores +7 Mana and builds +20  Poison on hit
 **Tier IV** | Restores +8 Mana and builds +23  Poison on hit

### Scavenge

 **Tier II** | Health items also restore +12 Mana.
 **Tier III** | Health items also restore +16 Mana.
 **Tier IV** | Health items also restore +20 Mana.

###  Detonate Poison

 **Tier II** | Detonates all  Poisoned badies on the screen. -Cost: 15 mana
 **Tier III** | Detonates all  Poisoned badies on the screen. -Cost: 10 mana
 **Tier IV** | Detonates all  Poisoned badies on the screen. -Cost: 5 mana

###  Consume

 **Tier II** | 30% of Consume damage is leeched as health. -Cost: 30 mana -Cooldown: 2.0 sec)
 **Tier III** | 30% of Consume damage is leeched as health. -Cost: 30 mana -Cooldown: 1.5 sec)
 **Tier IV** | 30% of Consume damage is leeched as health. -Cost: 30 mana -Cooldown: 1.0 sec)

## Form Quests

### Gnaw

+50 XP
 **Tier II** |  Poison baddies with  Gnaw (20x)
+50 XP
 **Tier III** |  Gnaw MORE baddies (300x)
+50 XP
+1 Star

### Mana Recovery

+25 XP

### Scavenge

+50 XP

### Consume

+50 XP
 **Tier II** | Restore MORE Health with Consume (2000x)
+50 XP
 **Tier III** | Kill baddies damaged by Consume (25x)
+50 XP
+1 Star

### Detonate

+50 XP
 **Tier II** | Hit multiple baddies with one Detonate

## Custom Form Quests

### Custom I

+50 XP
 **Tier II** | Hit Poisoned baddies with Ranger's Arrow Flurry (75x)
+20 XP
 **Tier III** | Hit baddies with Bodybuilder's Flex (150x)
+50 XP
+1 Star

### Custom II

+50 XP
 **Tier II** | Knock baddies away with Guard's Stomp (50x)
+ XP
 **Tier III** | Kill baddies with Detonate while you have 3+ Attack UP Buffs
+ XP
+ Star
Pink Tank

It can throw 3 bullets at once!

## Overview

The pink tank is the fifth enemy tank introduced to the player. Pink tanks are like an upgraded grey tank, as they can fire rapidly at the player with more accuracy. Pink tanks move at a slow speed with a moderate ability to dodge player bullets. Pink tanks are usually aggressive towards the player, in that they will often go in for a kill.

## Strategy

* Careful not to be overwhelmed by bullets, as these tanks have a noticeably higher fire rate then previously encountered tanks.
* Try and surprise and destroy these tanks around corners and one-block spaces.
Orientem

## Wars

Orientem participated in the Half Hour War, allied with Korpsvart. This ultimately resulted in Korpsvart being subdued, Orientem being captured, and Whayn being held prisoner.

## Dissolution

Orientem is now dissolved into Orientonia, as part of Bardy joining the server and merging Lindthonia and Orientem to make Orientonia.
War Rules

This page lists the rules of war verbatim (with grammatical corrections) from the Norym SMP Discord

1. You have to have a reason - you can’t just march into someone’s land for no reason; at least try to build up tension or something (don’t make the reason something stupid like wasting someone’s time)

2. You have to formally declare war - you must send a message in war declarations chat and ping them

3. You cannot invade someone when they are offline - if you are already inside someone's territory and they log off you can set up an outpost where you last were during your campaign (similarly, outposts cannot be attacked while the invader is offline)

4. No elytras during war - no description needed. This rule likely also applies to Riptide tridents

5. Wars end with a peace treaty - if the loser quits the server the war is considered total victory and the winner decides what happens to their land

6. War evasion is bannable

7. Wars are considered server events so roleplay realistically

8. When declaring a war with an alliance you must declare as an alliance where all members accept

(if declaration sent as an individual it is considered a solo war)
Half Hour War

Participants in the war discussing peace

## War

The Half Hour War was a war between the USSM alliance and the Jacoda-Fischi alliance. The war originally started because of three main reasons: Fischi's citizen, Whayn, entering the End early without permission, Chris being attacked at spawn, and the breaking point which was the killing of Norym during a trade deal with Whayn. There were no major battles during the war. The USSM coalition invaded Orientem and seized their capital then later moved into Korpsvart through Espania where they found Jacoda's base. However, it was empty, leaving the invaders nothing. Peace talks opened up the moment Orientem's capital was seized but ultimately failed, however peace was finally negotiated later that day between Norym and Jacoda when terms favorable to both sides were achieved.

## Peace Terms

Fischi would build each leader of the USSM a farm of their choice and Whayn would be taken as a captive.