recursal/Fanatic-Fandom huggingface dataset:
Tina

Tina to ciuchcia, która pracuje w Lokomonterach

## Historia

Tina pracuje z Zackiem, Florkiem i Brunem przy torach

## Charakter

Tina jest miłą ciuchcią która lubi wybuchać różne rzeczy

## Wygląd

Tina to pomarańczowa ciuchcia z biało żółtymi paskami

## Występy

* **Sezon 4** - Akcja Ratunkowa w Skalnej Kopalni, Raca Wilsona, Zatrzymaj Się, Koko!, Bruno się Śpieszy, Bruno - Operator Dźwigu, Bruno Układa Tory, Podróżniczka Koko, Tor do Starej Kopalni Srebra, Kapitan Drużyny Bruno, Wilson na Warcie, Bruno - Spec od Torów, Strażak Wilson *(kamea)*, Zimowa Mgła, Śnieżny Patrol, My Lokomonterzy, Drużyna Ciuchciaków, Tunel w Trąbkowie, Ciuchcie z Żelaza i Kłopoty Wilsona *(kamea)*
* **Sezon 5** - Ratownik Pierwszego Kontaktu, Akcja Ratunkowa, Obóz Treningowy, Przewodnik Hektor *(nie mówi)* i Błysk Florka
* **Sezon 7** - Lokomonterzy i Tory do Starego Stacyjkowa, Misja Specjalna: Zapalone Hangary, Instynkt Parowozu i Brak Pomysłu
Frostini

Frostini to ciuchcia, która pracuje w Wytwórni Lodów

## Charakter

Frostini w starszych sezonach zazwyczaj się wściekał, a w nowszych jest bardziej wyrozumiały

## Wygląd

Frostini to zółto brązowa ciuchcia z rysunkami lodów

## Występy

* **Sezon 1** - Spóźnialski Edzio *(kamea)*, Wilson i Wagon Lodów, Ciuchciowe Mistrzostwa *(kamea),* Fajny Wilson, Zosia i Syrena *(kamea)*, Super Bruno *(kamea)*, Nocny Dyżur Koko *(kamea)*, Wyprawa z Olgą *(kamea)*, Wilson i Lody, Owocowe Fandango Frostiniego, Reporterka Zosia *(kamea)*, Hobby Bruna *(kamea)*, Inspektor Emilia *(kamea)*, Pielęgniarz Wilson *(kamea)*, Skrzynia Ogniowa Starego Pita *(kamea)* i Tajemniczy Pomocnik Bruna
* **Sezon 2** - Wilson i Śnieżyca *(kamea)*, Koko Zmienia Wygląd *(kamea)*, Roztopy Frostiniego, Latający Hugo *(kamea)*, Sensacyjna Emilia *(nie mówi)*, Buczek Kontra Nutka, Turbo Bruno *(nie mówi)*, Hugo Prowadzi Quiz *(nie mówi)*, Wilson i Dinozaur *(kamea)*, Hej Ho Hektor!, Zosia i Pszczoły, Bruno i Pani Burmistrz *(nie mówi)*, Emilia i Wykrywacz Usterek *(kamea)* i Wyrazy Uznania *(kamea)*
* **Sezon 3** - Złote Koła *(kamea)*, Specjalny Pomocnik Wilson, Niecierpliwy Hugo *(nie mówi)*, Filmowiec Bruno *(kamea)*, Koko i Tajemnica *(kamea)* i Nowa Przyjaciółka Nutki
* **Sezon 4** - Podróżniczka Koko, Akcja na Wysokości, Zimowa Mgła, Nieustraszony Wilson, Drużyna Ciuchciaków *(kamea)* i Kłopoty Wilsona *(kamea)*
* **Sezon 5** - Akcja Ratunkowa *(kamea)* i Koko Ekspres
* **Sezon 6** - Koko Ślamazara, Prawdziwa Pasja Frostiniego, Jak za Dawnych Lat, Nagroda za Wysiłek, Nowa w Mieście *(kamea)*, Super Silna Koko, Szybkość, Siła i Wilson *(kamea)*, Patrol Torowy Nie Zawsze Gotowy, Misja dla Szpiega, Małpi Opiekun, Rockandrollowcy, Szlak dla Tali, Królewska Ciuchcia, Nocna Tułaczka, Dyniowe Przeboje, Ekspres Zosia *(kamea)*, Zamiana Ról *(kamea)*, Do Domu Na Święta i Dzień Stacyjkowa *(nie mówi)*
* **Sezon 7** - Lodowy Problem, Lodowy Hugo, Wyścig o Złotą Ciuchcię, Za Szybki Wilson i Brak Pomysłu
Dog

Description.

## Special Abilities

* Melee Fighter: A creature can fight hand to hand
* Immortality: Having received critical damage the creature does not die, but is stunned for a while

## Starting Stats

* HP: 40/40
* MP: 15/15
* Damage: 2.5
* Defense: 75/15%
* Speed: 160%
* Combat Speed: 100%

## Stat Increases

* **Health:** Health increases by 7% for each point added.
* **Damage:** Damage increases by 12% for each point added.
* **Defense:** Defense increases by 5 (\_1%\_) for each point added.
Artifacts

For tips on finding certain equipment, including artifacts, see the Weapon page - which contains farming tips. Artifacts may be purchased at the fortress after finding their blueprint, once the artifacts workshop building is maximally upgraded.

Strategy with using artifacts will depend upon the rest of the player’s equipment and skills. In the very early game, bandages to increase health regeneration and werewolf fur to boost hit points may be helpful. As the hero’s armor starts to progress, use of petrified carapaces (crafted at the blacksmith by combining two armadillo carapaces) to reach the 450 armor cap will be advantageous. When no longer needed to reach the 450 armor cap, the hero may use three rabbits feet in conjunction with two shining rings to improve drops - and this may be carried as a “secondary ring/artifact set” for use in killing bosses and breaking blue chests. Endgame artifacts will vary by hero type - heroes that need to fight at range (wizard and archer) may prefer two red tails for mobility combined with a telescope to see and attack monsters at a distance. Other heroes like necromancer may need more hit points to survive and may use three werewolf fur (crafted with two wolf fur).
Monsters (normal)

See the Bestiary for monster lists.

Normal monsters have a white shade to their name and typically just drop gold, drop little experience, and are of little threat to the late game player - even at very high dungeon depth.

Monsters take more damage when hit to their flank, and even more when hit from behind - much like the hero.
Earth Golem

> The technology for creating Golems has long been lost, but it is believed that it is somewhat similar to the creation of Statue-Guardian - except that the Golems still have more magic than mechanics. The younger of these creatures, sculpted from earth and clay, were once created by the thousands to help wealthy citizens: they were used for both hard work like building and digging mines, and for platitudes like cleaning streets and mowing grass. The ancient creators were incredibly powerful, and who knows what else they were able to breathe life into?
>
>

## Statistics

The following are the statistics for the Earth Golem, presented according to its minimum level of 6.

* Stats affected by level:
	+ XP: 7
	+ Health Points: 29.6
	+ Mana Points: 7.8
	+ Damage: 1.2
* Stats unaffected by level:
	+ Type: Elemental
	+ Defence: 55
	+ Poison resistance: 52
	+ Petrification resistance: 85
	+ Movement speed: 5.5
	+ Attack speed: 1.0

## Locations

The Earth Golem can be found in the following locations, on the following floors.

* Sunken Grotto: on any floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 11
* Health Points: 42.0
* Mana Points: 13.4
* Damage: 6.2
* Movement speed: 6.9
* Attack speed: 1.2
* Type: Elemental
* XP: 11
* Health Points: 35.5
* Mana Points: 7.8
* Damage: 8.4
* Movement speed: 5.0
* Attack speed: 0.8
* Type: Mutant
* XP: 11
* Health Points: 23.7
* Mana Points: 7.8
* Damage: 6.2
* Movement speed: 5.0
 Plague
* Type: Elemental
* XP: 11
* Health Points: 20.7
* Mana Points: 8.6
* Damage: 6.4
* Movement speed: 6.1
* Attack speed: 0.9
* Type: Elemental
* XP: 11
* Health Points: 20.7
* Mana Points: 17.0
* Damage: 7.6
* Movement speed: 7.7
* Attack speed: 1.3
* Type: Elemental
* XP: 11
* Health Points: 23.7
* Mana Points: 13.6
* Damage: 7.4
* Movement speed: 7.2
 Mighty
* Type: Elemental
* XP: 11
* Health Points: 35.5
* Mana Points: 7.8
* Damage: 6.6
* Movement speed: 4.4
* Attack speed: 0.9
* Type: Demon
* XP: 11
* Health Points: 50.5
* Mana Points: 16.8
* Damage: 8.2
* Movement speed: 6.6
* Attack speed: 1.2

## Abilities

The Earth Golem possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand

## Dropped Items

The Earth Golem drops the following weapons, clothing, and other items.

Talismans
* Iron dagger
* Wooden stick
* Wizard's Wand
* Short Sword
* Iron axe
* Serrated dagger
* Monc's stick
* Long Sword
* Wand of Thorns
* Battle-axe
* Assassin's dagger
* Druid's stick
* Serrated Blade
* Double-sided axe
* Serrated Bastard
* Combat Dagger
* Saber
* Black Dagger
* Broadsword
* Tanto
* Cloak
* Robe
* Leather armor
* Rusty armor
* Chain armor
* Iron armor
* Wood helmet
* Hardened Helmet
* Vial of Health
* Small Mana Potion
* Small Health Potion
* Grindstone
* Stamina Decoction
* Health Decoction
* Silver coin
* Axe Pommel
* Old map
* Amethist
* Ruby
Slime

> A shapeless pile of slime with a distinctive name. It spits poisonous spheres, and, like all mutants, sprays poison around itself with each hit. It is able to restore its own body in case of poisoning. Killed Slime can divide into several smaller ones - however, they will no longer be able to divide.
>
>

## Statistics

The following are the statistics for the Slime, presented according to its minimum level of 4.

* Stats affected by level:
	+ XP: 23
	+ Health Points: 39.2
	+ Mana Points: 27.0
	+ Damage: 1.5

* Stats unaffected by level:
	+ Type: Mutant
	+ Defence: 25
	+ Posion resistance: 1
	+ Petrification resistance: 8
	+ Movement speed: 5.0
	+ Attack speed: 1.0

## Locations

The Slime can be found in the following locations, on the following floors.

* Catacombs: after the 2nd floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

Table of variants goes here if there are any.

Collapse
* Type: Undead
* XP: 35
* Health Points: 54.0
* Mana Points: 36.4
* Damage: 6.5
* Movement speed: 6.3
* Attack speed: 1.2
* Type: Mutant
* XP: 35
* Health Points: 47.0
* Mana Points: 27.0
* Damage: 8.7
* Movement speed: 4.5
* Attack speed: 0.8
* Type: Mutant
* XP: 35
* Health Points: 27.4
* Mana Points: 43.8
* Damage: 8.0
* Movement speed: 7.0
 Bloodsucker
* Type: Mutant
* XP: 35
* Health Points: 31.4
* Mana Points: 34.7
* Damage: 7.7
* Movement speed: 6.5
* Attack speed: 1.2
* Type: Mutant
* XP: 35
* Health Points: 47.0
* Mana Points: 27.0
* Damage: 6.9
* Movement speed: 4.0
* Attack speed: 0.9
* Type: Demon
* XP: 35
* Health Points: 62.0
* Mana Points: 45.5
* Damage: 8.5
* Movement speed: 6.0
* Attack speed: 1.2

## Abilities

The Slime possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand
* Archery: Can fight from a distance
* Separation: When a creature dies, several of the same smaller creatures may appear from it
* Poisonous attack: Each successful attack poisons the enemy

## Dropped Items

The Slime drops the following weapons, clothing, and other items.

Talismans
* Wizard's Wand
* Iron axe
* Serrated dagger
* Monc's stick
* Long Sword
* Wand of Thorns
* Battle-axe
* Assassin's dagger
* Druid's stick
* Serrated blade
* Double-sided axe
* Reinforced Bow
* Willow Wand
* Fighting stick
* Strong Bow
* Serrated Bastard
* Wand of Pilgrim
* Combat Dagger
* Saber
* Tanto
* Shirt
* Forged rags
* Cloak
* Robe
* Foreign cloak
* Leather armor
* Wood helmet
* Hardened Helmet
* Vial of Mana
* Mushroom
* Vial of Health
* Cheese
* Small Mana Potion
* Small Health Potion
* Grindstone
* Stamina Decoction
* Health Decoction
* Large Stamina Decoction
* Large Health Decoction
* Sapphire
* Claw
* Agate
* Rabbit paw
* Amethist
* Tentacle
* Sliver
Stacyjkowo Fanfiction Wiki

**Witamy na Stacyjkowo Fanfiction Wiki!**
Witaj na Wiki o Stacyjkowie! Tworzą ją fani Stacyjkowa, którzy wymyślają swoje pomysły na dalsze odcinki!

## Top Strony

1. Wilson
2. Koko
3. Bruno
4. Ivo
5. Buczek i Nutka
6. Danbar
7. Zosia
8. Wiola
9. Edzio
10. Hugo
11. Stary Pit
12. Kaja
13. Jackman
14. Olga
15. Asher
16. Zack
17. Tina
18. Florek
19. Cormac
20. Pyza
21. Błystka
22. Cezary
23. Chyży
24. Dalia
25. Emilia
26. Felix
27. Frostini
28. Goniec
29. Harry i Hamish
30. Hektor
31. Kapitan Charlie
32. Karen
33. Laura
34. Morgan
35. Mtambo
36. Pani Burmistrz
37. Rosa
38. Ross
39. Skylar
40. Super Ciuchcia
41. Szef Stu
42. Tala
43. Hanzo
44. Sezon 7
45. Śmieciarz Wilson
46. Powrót Rossa
47. Lokomonterzy i Tory do Starego Stacyjkowa
48. Specjalny Ładunek
49. Bruno Jedzie w Delegacje
50. Misja Specjalna: Zapalone Hangary
51. (Za) Szybka Wycieczka
52. Bruno Wraca z Delegacji
53. Halloween w Stacyjkowie
54. Stary Dobry Danbar
55. Lodowy Problem
56. Wilson Chce Pomóc
57. Instynkt Parowozu
58. Lodowy Hugo
59. P Jak Pyza
60. Sama w Patrolu
61. Opiekunka Koko
62. Śmierdząca Dostawa
63. Problem Super Ciuchci
64. Latająca Zosia
65. Długa Trasa Emilki
66. Wyścig o Złotą Ciuchcię
67. Zepsuta Wiola
68. Gra Bruna
69. Szkolenie Wilsona
70. Za Szybki Wilson
71. Przyjaciele na Zawsze
72. Hektor się Popisuje
73. Hektor Nie Słucha
74. Brak Pomysłu
75. Konkurentka dla Emilki
76. Wilson vs Cukierkowe Paliwo
77. Stara Dobra Kaja
78. Nauczyciel Skylar
79. Strach Zosi
80. Dzień Próbny
Talismans

Also known as passive items. See Passive items for more detailed description and strategy involving these.

***Note:*** For the Lucky Coin, Stone of the Depths, Soul Vessel, and Soul Eater, 2 of the same item do not stack. Cross of Life may be carried and used in multiples. Stacking Soul Vessel and Soul Eater with themselves or with each other does not work.
Special

SECRET PASSAGEWAYS

The hidden passageways of the borderlands, catacombs, abandoned prison, burial mounds, crypt of emptiness and lost tomb may contain special secrets, such as the rare “plague spawn” monster, pits where you can temporarily get rare summoned monster allies, special pet sacrifice altars (don’t worry, your pet will come back later…and they only appear in level 22 and beyond of the crypt) to obtain rare “cursed” items and chests with powerful drops; but can be tricky to spot. They will also disappear if you enter a gate (I.e. the camp) before opening them, on that floor.

You need to find cracks in the wall that extend DEEP INTO THE WALL. They may be easier to find when looking slightly behind the wall instead of at the surface; and turning up device brightness.

They are easier to spot with a compass, crafted by combining an old map with a silver ingot at the blacksmith (and no, they don’t stack - 1 is enough); but once you’re used to finding them you may not need one. When you hit a secret wall a few times it will get this same appearance.

And finally, the section will break - revealing the rewards (or horrors) therein!

Extra information on sacrificial altars that appear in secret rooms after 22nd floor of the crypt:

When you first discover it in the secret rooms it'll demand a sacrifice, You can sacrifice pets here, though it should be noted that it requares pets that are ALIVE so golem pet(which is classified as elemental) doesnt count, after the sacrifice your dog dies and you get an eperience and a cursed item:

The cursed items are most of the time unique craftable items in the blacksmith that have harmful enchantmet, hence why it's cursed though there are some items that you can (currently presumed) only find from this altar,

The main appeal of the cursed unique items compared to blacksmith obtained ones is that they can also come in rarities/tiers and this tiers can have drop only enchantments which you can't normally obtain from blacksmith one since items will loose all the enchantments when crafting them.

Important things regarding sacrificing a pet:

There is a 35% chance that when a pet is sacrificed one of it's characteristics(stats of hp, dmg and defence) will decrease by one, so baisically its lvl will decrease;

If you have mercenaries with you they will become permanently hostile to you onece you perfprm the sacrifice;

Trapper doesnt like you sacrificing a pet and it will leave the camp in that playthough(meaning he comes back one you return to fortress and come back again) so you can't upgrade or swich pets in the camp, if you encounter an ambush during decent you will see that the strapper will also be there and will try to kill you with the monsters.
Lodowy Hugo

**Lodowy Hugo** (ang. **Hodge and the Ice Cream**) to czternasty odcinek Sezonu 7

## Streszczenie

Pewnego dnia maszyna Frostiniego wybuchła, a na miał zrobić lody na festiwal. Hugo pojechał na poszukiwanie lodu, jednak musiał pojechać do warsztatu Edzia by zamrozić wodę

## Bohaterowie

* Danbar
* Hugo
* Frostini
* Stary Pit
* Jackman
* Kaja
* Buczek i Nutka
* Wiola
* Morgan
* Edzio
* Dzieci
Materials

Gemstones (Ruby, amethyst, topaz, Diamond, Amber, sapphire) are used to custom-enchant gear. Ingots (iron, silver) are used to upgrade the quality of gear at the Blacksmith, allowing better base stats and additional enchantments; and in some cases to create special items. Note that iron ingots may be crafted by combining two rusty coin artifacts at the Blacksmith. Gemstones and ingots are commonly found while equipment farming, particularly when farming the grim paladin boss.
Ghost Mask

A head covering based on using a bed sheet to look like a ghost.

* Value: 0 gold
* Defense: +45
* View: 112.5%
* Effects: Ghost Mask - This mask prevents ghosts from seeing you through obstacles

This item is dropped by the Ghost, Chained Ghost, and the Goblin-Pickpocket. It is currently not found any other way.
Grim Paladin

> Once upon a time, during the prosperity of the royal dynasty, Paladins had been becoming honorable heroes. Their merits to the monarch and the people were undeniable, and faith - strong and unblemished. They commanded the royal guard, punishing all evil and standing guard between the worlds of people and monsters. However, those times have long ago sunk into oblivion, as have both of these worlds of these worlds...
>
>

The boss known as the forgotten keeper is the last of the 3 main bosses you will face in the normal mode. See the boss page for combat strategies against him.
Goblin-druid

> NAA very friendly goblin, he is the life of any party. Loves to drink and fight. However, most of all he loves solitude, and also knows how to talk with beetles. And what kind of fireworks he makes from lightning! True, without his staff for some reason he is embarrassed to conjure...
>
>

## Statistics

The following are the statistics for the Gobin-druid, presented according to its minimum level of 10.

* Stats affected by level:
	+ XP: 28
	+ Health Points: 33.0
	+ Mana Points: 18.0
	+ Damage: 3.1
* Stats unaffected by level:
	+ Type: Humanoid
	+ Defence: 5
	+ Poison resistance: 5
	+ Petrification resistance: 8
	+ Movement speed: 5.0
	+ Attack speed: 1.0

## Locations

The Goblin-druid can be found in the following locations, on the following floors.

* Abandoned Prison: on any floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Humanoid
* XP: 42
* Health Points: 39.6
* Mana Points: 18.0
* Damage: 10.5
* Movement speed: 4.5
* Attack speed: 0.8
Raging
* Type: Humanoid
* XP: 42
* Health Points: 23.1
* Mana Points: 31.2
* Damage: 10.0
* Movement speed: 7.0
* Attack speed: 1.3
* Type: Humanoid
* XP: 42
* Health Points: 39.6
* Mana Points: 18.0
* Damage: 8.9
* Movement speed: 4.0

Demonic
* Type: Demon
* XP: 42
* Health Points: 54.6
* Mana Points: 32.0
* Damage: 10.1
* Movement speed: 6.0
* Attack speed: 1.2
* NA

## Abilities

The Goblin-druid possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Archery: Can fight from a distance

## Dropped Items

The Goblin-druid drops the following weapons, clothing, and other items.

Talismans
* Wooden stick
* Wizard's Wand
* Monc's stick
* Wand of Thorns
* Druid's stick
* Willow Wand
* Fighting stick
* Fighting magic stick
* Wand of Pilgrim
* Master's Wand
* Bone Wand
* Stick of Light
* Cursed Branch
* Cleric's Stick
* Stick of Cold
* Cloak
* Worn cassock
* Robe
* Merchant clothing
* Foreign cloak
* Leather armor
* Rusty chain mail
* Thieves outfit
* Rusty armor
* Student's mantle
* Chain armor
* Old hood
* Half mask
* Old Hat
* Magician hat
* Student glasses
* Turban
* Rare hat
* Bird mask
* Skull Helmet
* Torch
* Meat
* Mushroom
* Vial of Mana
* Bread
* Vial of Health
* Cheese
* Small Mana Potion
* Small Health Potion
* Mana Potion
* Grindstone
* Antidote
* Health Potion
* Stamina Decoction
* Qualitative Grindstone
* Health Decoction
* Large Stamina Decoction
* Large Health Decoction
* Great Stamina Decoction
* Great Health Decoction
* Eye
* Shining Stone
* Old map
* Agate
* Rabbit Paw
* Amethist
* Mirror
* Feather
* Bone beads
* Magic Crystal
Fire Hound

> In ancient times, the appearance of a blood-red hound was considered a sign of imminent disaster, and people hastily left their habitable places, as soon as such a monster appeared to one of the locals. These creatures are by no means stupid and could well command the younger monsters, if their throats were capable of spewing something other than an infernal roar and streams of seething fire. Today, the end has overtaken all known lands, and many demons feel at home in the former possessions of people.
>
>

## Statistics

The following are the statistics for the Fire Hound, presented according to its minimum level of 26.

* Stats affected by level:
	+ XP: 45
	+ Health Points: 279.4
	+ Mana Points: 57.8
	+ Damage: 4.1
* Stats unaffected by level:
	+ Type: Demon
	+ Defence: 124
	+ Poison resistance: 18
	+ Petrification resistance: 24
	+ Movement speed: 7.4
	+ Attack speed: 1.1

## Locations

The Fire Hound can be found in the following locations, on the following floors.

* Sunken Grotto: after the 3rd floor

## Abilities

The Fire Hound possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand
* Fire Breath: The creature exhales streams of flame that deal area damage

## Dropped Items

The Fire Hound drops the following weapons, clothing, and other items.

Talismans
* Iron dagger
* Wooden stick
* Wizard's Wand
* Short Sword
* Iron axe
* Serrated dagger
* Monc's stick
* Long Sword
* Wand of Thorns
* Battle-axe
* Assassin's dagger
* Druid's stick
* Serrated Blade
* Double-sided axe
* Serrated Bastard
* Combat Dagger
* Halberd
* Saber
* Black Dagger
* Broadsword
* Black axe
* Tanto
* Cloak
* Robe
* Rotten breastplate
* Leather armor
* Foreign cloak
* Leather breastplate
* Soldier's camisole
* Footman's vest
* Rusty chain mail
* Footman's armor
* Thieves outfit
* Fetid breastplate
* Footman's chainmail
* Rusty armor
* Quilted vest
* Iron breastplate
* Student's mantle
* Chain armor
* Armor of the Wanderer
* Mercenary armor
* Armor of the Guard
* Scale mail
* Steel breastplate
* Plate armor
* Heraldic armor
* Iron armor
* Orc Chainmail
* Half mask
* Old hat
* Rusty helmet
* Magician hat
* Wood helmet
* Foreign helmet
* Horned helmet
* Iron mask
* Hardened Helmet
* Student glasses
* Turban
* Bird mask
* Skull Helmet
* Vial of Health
* Small Mana Potion
* Small Health Potion
* Grindstone
* Stamina Decoction
* Fang
* Health Decoction
* Silver coin
* Monocle
* Monster Blood
* Shining Stone
* Axe Pommel
* Eye
* Sapphire
* Claw
* Agate
* Old map
* Rabbit Paw
* Telescope
* Amethist
* Tentacle
* Mirror
* Red Tail
* Bandages
* Bone beads
* Armadillo Carapace
* Wolf Fur
* Feather
* Frog Leg
* Ruby
* Beast Claws
* Magic Crystal
* Silver
* Petrified Carapace
* Werewolf Fur
Strategies

Looking for ways to accomplish something specific, take a look below.

## **General:**

* Want to increase your Characteristics faster? Once each is at level 25, spend your skill points on 1 or 2 of your skills instead, then once the skill(s) are to level 10-15, spend 300 gems to reset your skills and have all the points you spent on them back, which you can then spend on characteristics. \_this takes advantage of it taking less time to gain points when you have a smaller total, and that resetting gives all skill points spent back\_
Episode 5 - Movies

## BWK

* 5. Ceremony
* 4. Brick
* 3. Scream
* 2. Requiem for a Dream
* 1. Up

## Matt

* 5. 500 Days of Summer
* 4. Good Will Hunting
* 3. The Nightmare Before Christmas
* 2. The Avengers
* 1. The Dark Knight

## Dooley

* 5. The Royal Tenenbaums
* 4. Pulp Fiction
* 3. Dumb and Dumber
* 2. Eternal Sunshine of the Spotless Mind
* 1. Back to the Future
Cultist-Renegade

> Peace between the underground inhabitants has been maintained since ancient times by three forces: the Guild of Heroes, the Black Guard, and the Cult of Bones.
>
>

> The Cult is the most unreliable ally of humanity, balancing on the edge of a bottomless abyss throughout its history - and it is probably the most powerful. All the more regrettable is the fate of the young acolytes, who did not master the other side of magic. No matter how the Cult tries to hide it, Darkness often perverts the fragile minds of those who dared to look into it. All hope is burned in their hearts, and they sincerely believe that helping monsters only relieves the death throes of this world.
>
>

## Statistics

The following are the statistics for the Cultist-Renegade, presented according to its minimum level of 22.

* Stats affected by level:
	+ XP: 75
	+ Health Points: 392.4
	+ Mana Points:144.0
	+ Damage:5.6
* Stats unaffected by level:
	+ Type: Humanoid
	+ Defence: 60
	+ Poison resistance: 22
	+ Petrification resistance: 15
	+ Movement speed: 2.8
	+ Attack speed: 1.0

## Locations

The Cultist-Renegade can be found in the following locations, on the following floors.

* Sunken Grotto: after the 5th floor

## Variants

The Cultist-Renegade has no variant forms.

## Abilities

The Cultist-Renegade possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Archery: Can fight from a distance
* Stream of Force: Uses long-term attacks (such as Flame Breath)
* Warlock (blessings): Can use magic to strengthen itself and allies
* Warlock (curse): Can use magic to weaken enemies

## Dropped Items

The Cultist-Renegade drops the following weapons, clothing, and other items.

Talismans
* Wooden stick
* Wizard's Wand
* Monc's stick
* Wand of Thorns
* Druid's stick
* Willow Wand
* Fighting stick
* Fighting magic stick
* Wand of Pilgrim
* Master's Wand
* Bone Wand
* Stick of Light
* Cursed Branch
* Cleric's stick
* Stick of Cold
* Cloak
* Robe
* Leather armor
* Soldier's camisole
* Fetid breastplate
* Footman's chainmail
* Rusty armor
* Iron breastplate
* Student's mantle
* Chain armor
* Armor of the Wanderer
* Mercenary armor
* Armor of the Guard
* Scale mail
* Steel breastplate
* Plate armor
* Orc Chainmail
* Half mask
* Old Hat
* Magician hat
* Iron mask
* Student glasses
* Turban
* Rare hat
* Bird mask
* Skull Helmet
* Torch
* Meat
* Mushroom
* Vial of Mana
* Bread
* Vial of Health
* Cheese
* Small Mana Potion
* Small Health Potion
* Mana Potion
* Grindstone
* Antidote
* Health Potion
* Decoction of Blackgrass
* Stamina Decoction
* Fang
* Qualitative Grindstone
* Old Bone
* Health Decoction
* Large Stamina Decoction
* Large Health Decoction
* Great Stamina Decoction
* Great Health Decoction
* Silver coin
* Axe Pommel
* Eye
* Sapphire
* Claw
* Monocle
* Shining Stone
* Agate
* Old map
* Rabbit Paw
* Telescope
* Amethist
* Mirror
* Red Tail
* Feather
* Frog Leg
* Ruby
* Bandages
* Bone beads
* Armadillo Carapace
* Silver
* Magic Crystal
Devourer of Corpses

> Overgrown with the roots of an infected tree, a corpse, through whose veins poison flows. He is dangerous both in close combat and at a distance - he can spit out several poisonous spheres at the enemy at once. The most creepy stories among the heroes say that the Devourer of Corpses is not dead, but the tree subjugated his body and will, locking him in the rotting shell of his own body. Other stories say that he became like this because he ate zombie flesh while he was alive...
>
>

## Statistics

The following are the statistics for the Devourer of Corpses, presented according to its minimum level of 14.

* Stats affected by level:
	+ XP: 78
	+ Health Points: 321.2
	+ Mana Points: 32.0
	+ Damage: 4.7
* Stats unaffected by level:
	+ Type: Mutant
	+ Defence: 35
	+ Poison resistance: 10
	+ Petrification resistance: 8
	+ Movement speed: 5.0
	+ Attack speed: 1.0

## Locations

The Devourer of Corpses can be found in the following locations, on the following floors.

* Catacombs: after the 15th floor
* Adamantite Garden: after the 4th floor

## Variants

The Devourer of Corpses has no variant forms.

## Abilities

The Devourer of Corpses possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand
* Poisonous attack: Each successful attack poisons the enemy
* Vampirism: Each successful attack restores some HP to the creature.
* Powerful blow: Can use Powerful Attack
* Archery: Can fight from a distance
* Elven Shot: Can fire multiple projectiles in different directions

## Dropped Items

The Devourer of Corpses drops the following weapons, clothing, and other items.

Talismans
* Iron dagger
* Wooden stick
* Wizard's Wand
* Short Sword
* Iron axe
* Serrated dagger
* Monc's stick
* Long Sword
* Wand of Thorns
* Battle-axe
* Assassin's dagger
* Druid's stick
* Serrated Blade
* Double-sided axe
* Serrated Bastard
* Combat Dagger
* Saber
* Black Dagger
* Broadsword
* Tanto
* Beggar's shirt
* Cloak
* Old cloak
* Robe
* Rotten breastplate
* Leather armor
* Leather breastplate
* Soldier's camisole
* Footman's vest
* Rusty chain mail
* Footman's armor
* Thieves outfit
* Fetid breastplate
* Footman's chainmail
* Rusty armor
* Quilted vest
* Iron breastplate
* Chain armor
* Iron armor
* Old hood
* Half mask
* Rusty helmet
* Magician hat
* Wood helmet
* Foreign helmet
* Horned helmet
* Iron mask
* Hardened Helmet
* Bird mask
* Vial of Mana
* Vial of Health
* Small Mana Potion
* Small Health Potion
* Grindstone
* Decoction of Blackgrass
* Stamina Decoction
* Fang
* Old Bone
* Health Decoction
* Eye
* Claw
* Monster Blood
* Monocle
* Old map
* Rabbit Paw
* Telescope
* Mirror
* Tentacle
* Feather
* Frog Leg
* Bandages
* Bone beads
* Armadillo Carapace
* Beast Claws
Ground Beetle

> Lurking in the depths of rocks and underground vaults, these shiny creatures are usually harmless to travelers passing by. However, it is worth disturbing them, and the beetles will immediately rush into battle. In their blind rage they are dangerous to both people and monsters.
>
>

## Statistics

The following are the statistics for the Ground Beetle, presented according to its minimum level of 10.

* Stats affected by level:
	+ XP: 14
	+ Health Points: 93.5
	+ Mana Points: 30.0
	+ Damage: 1.4
* Stats unaffected by level:
	+ Type: Animal
	+ Defence: 20
	+ Posion resistance: 2
	+ Petrification resistance: 8
	+ Movement speed: 6.0
	+ Attack speed: 1.2

## Locations

The Ground Beetle can exclusively be found in the Sunken Grotto, on all floors. The beetle spawns in a unique way, whenever you break a wall in Sunken Grotto 0-4 Beetles will spawn.

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 21
* Health Points: 121.9
* Mana Points: 40.0
* Damage: 6.4
* Movement speed: 7.5
* Attack speed: 1.4
* Type: Animal
* XP: 21
* Health Points: 112.2
* Mana Points: 30.0
* Damage: 8.6
* Movement speed: 5.4
* Attack speed: 0.9
* Type: Mutant
* XP: 21
* Health Points: 74.8
* Mana Points: 30.0\*
* Damage: 6.4
* Movement speed: 5.4
 Plague
* Type: Animal
* XP: 21
* Health Points: 65.5
* Mana Points: 33.0
* Damage: 6.6
* Movement speed: 6.6
* Attack speed: 1.0
* Type: Animal
* XP: 21
* Health Points: 65.5
* Mana Points: 48.0
* Damage: 7.8
* Movement speed: 8.4
* Attack speed: 1.4
* Type: Animal
* XP: 21
* Health Points: 74.8
* Mana Points: 38.0
* Damage: 7.5
* Movement speed: 7.8
 Mighty
* Type: Animal
* XP: 21
* Health Points: 112.2
* Mana Points: 30.0
* Damage: 6.8
* Movement speed: 4.8
* Attack speed: 1.0
* Type: Demon
* XP: 21
* Health Points: 127.2
* Mana Points: 50.0
* Damage: 8.4
* Movement speed: 7.2
* Attack speed: 1.4

## Abilities

The Ground Beetle possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Melee: The creature can fight hand-to-hand

## Dropped Items

The Ground Beetle drops the following weapons, clothing, and other items.

Talismans
* Iron dagger
* Wooden stick
* Wizards Wand
* Short Sword
* Iron axe
* Serrated dagger
* Monc's stick
* Long Sword
* Battle-axe
* Assassin's dagger
* Double-sided axe
* Tanto
* Cloak
* Robe
* Leather armor
* Wood helmet
* Vial of Health
* Small Mana Potion
* Small Health Potion
* Grindstone
Lost Tomb

The lost tomb presents a strong opportunity for equipment farming, particularly when accessed through the Obsidian Tower - in particular playing at floor 50 and beyond with the “horde”, “brave downworld” and “while you sleep the enemy is training” which will vastly increase the equipment farming capability.

The tomb gates, found in the crypt of emptiness, borderlands and catacombs, lead to a special “bonus level” called the lost tomb, that may be cleared or exited. The “bone knights” of the tomb have tremendous drops including rings around floor 50 and beyond; and around floor 50 blue chests start to appear. The tomb is considered a strong location to farm for rings and other high level equipment - consider switching to 2 shining rings and 3 rabbits feet for delivering the killing blow to bone knights and blue/gold/green chests.

Beware the magical seal that appears in the tomb gates - this trap is lethal to a powerful hero as it will reflect all damage back to the hero when attacking monsters standing on the seal. This is particularly true for an AOE attacker like a wizard. It is recommended to lure monsters out of the seal before attacking the idol at the center that generates it - typically by sprinting or dashing forward, then retreating once monsters are aggro’d. Then destroy the idol and it’s seal by repeatedly hitting the red glowing idol in the middle of the room, when able to do so without being bothered by monsters, or having your shots accidentally hit monsters surrounding it.

There are often tombstones surrounding the idol in the center of the seal - if you break them, monsters will come out, and if you attack those monsters while they are in the seal, the damage will reflect off of them - likely killing you! Fortunately, the monsters are very low level - so low that your level 1 dog can make quick work of them, so you don’t stress out and attack them - killing yourself from the reflection! The tombstones are best avoided until the seal is destroyed, but sometimes it can be tricky to slip around them, and your dog may break them accidentally.
Library

Insert base screen icon centered at top.

> A multi-storey structure in the very depths of the Guild, which is a labyrinth of corridors and staircases that weirdly intertwine with each other or is a dead end. This place is the focus of humanity's knowledge, written in special, incorruptible manuscripts and folios, from the bits of information collected by many generations of heroes. Most of them paid very dearly to obtain this knowledge, and one day this trump card may become decisive in our eternal war.
>
>

Generalized description/affect.

* Level 1
* Level 2
* Level 3 - The Bestiary displays monsters that have not yet been discovered
Burial Mound

> The legend says that this crypt appeared after the death of the world of people, when even those who live underground had nowhere to bury the dead. This place is different from other caves, there are almost no rooms, and these arches are laid out not of stone, but of remains and bones.
>
>

## Monsters

Desecrated remains haunt the burial mound.
Tips & Tricks

Having trouble with some part of the game? Something here may be of help. Also check out the new player guide.

## **General:**

1. If you are standing in or moving through an area that slows you down, use the Dash move to go through it to easy terrain quickly.
2. The experience needed to gain a skill point increases based on how many skill points you already have, so going from 2 to 3 will take less experience (and thus time) than going from 12 to 13. Thus if you spend your points as soon as you can afford a characteristic or skill level, you can accumulate skill points faster.
3. Skills cost extra skill points to upgrade on a location floor than in the Character Selection screen or in the Camp, so it is better not to upgrade them outside those areas.
4. While the Base effortlessly produces gold for you each hour, it is far less than you can gather in the dungeons, meaning it is less important than upgrading your abilities and dungeon earnings.
5. unused consumables like torches are a good source of income, make sure to upgrade your stack limit early.
6. When going around rooms, be sure to dash AGAINST the walls. Somehow, this actually speeds you up and makes navigation a lot easier and faster.

## Multiplayer

1. In multiplayer, the player acting as host will need to pick-up then drop items for the other player. Otherwise the items will lose their special effects.

## Leveling

1. Leveling all 9 abilities to 12 takes 1/3rd the amount of XP of leveling 2 abilities to 25. However, It gives the same total number of level points. If you respec for 300 gems you can get 2 lvl 25 abilities for the price of 236,970 XP as opposed to 600,000 XP to get two level 25 abilities normally.
2. Table included below. (if someone has exact numbers for 21-25 please populate I've yet to reach the levels indicated.
Forgotten Keeper

> In the ancient times, when these catacombs were built, a valorous Knight was tasked with the noble quest of guarding the surface from horrors of the underground and sadly, as it appeares that he has long perished, this was where he made his last stand against the forces of darkness. What is even more curious is that there is no trace of his remains.
>
>

The boss known as the forgotten keeper is the first of the 3 main bosses you will face in the normal mode. See the boss page for combat strategies against him.
Guardsman-Archer

> A huge warrior with a massive combat bow. It is not worth playing with or hunting with such - this weapon was created for war and for the destruction of creatures, which, it seems, cannot be injured by human weapons. Some say that the guardsmen themselves from their very foundation were not quite human...
>
>

## Statistics

The following are the statistics for the Guardsman-Archer, presented according to its minimum level of 10.

* Stats affected by level:
	+ XP: 42
	+ Health Points: 247.5
	+ Mana Points: 30.0
	+ Damage: 2.8
* Stats unaffected by level:
	+ Type: Humanoid
	+ Defence: 100
	+ Poison resistance: 3
	+ Petrification resistance: 8
	+ Movement speed: 3.8
	+ Attack speed: 1.0

## Locations

The Guardsman-Archer can be found in the following locations, on the following floors.

* Abandoned Prison: after the 12th floor
* Adamantite Garden: after the 5th floor

## Variants

The following variants exist with the listed differing statistics. Defence, Poison resistance, and Petrification resistance remain unchanged.

* Type: Undead
* XP: 63
* Health Points: 314.4
* Mana Points: 40.0
* Damage: 7.8
* Movement speed: 4.8
* Attack speed: 1.2
Hardened
* Type: Humanoid
* XP: 63
* Health Points: 297.0
* Mana Points: 30.0
* Damage: 10.2
* Movement speed: 3.4
* Attack speed: 0.8
* Type: Mutant
* XP: 63
* Health Points: 198.0
* Mana Points: 30.0
* Damage: 7.8
* Movement speed: 3.4

Plague
* Type: Humanoid
* XP: 63
* Health Points: 173.3
* Mana Points: 33.0
* Damage: 8.2
* Movement speed: 4.2
* Attack speed: 0.9
Raging
* Type: Humanoid
* XP: 63
* Health Points: 173.3
* Mana Points: 48.0
* Damage: 9.6
* Movement speed: 5.3
* Attack speed: 1.3
* Type: Humanoid
* XP: 63
* Health Points: 198.0
* Mana Points: 38.0
* Damage: 9.1
* Movement speed: 4.9

Mighty
* Type: Humanoid
* XP: 63
* Health Points: 297.0
* Mana Points: 30.0
* Damage: 8.5
* Movement speed: 3.0
* Attack speed: 0.9
Demonic
* Type: Demon
* XP: 63
* Health Points: 312.0
* Mana Points: 50.0
* Damage: 9.8
* Movement speed: 4.6
* Attack speed: 1.2

## Abilities

The Guardsman-Archer possesses the following abilities and traits.

* Stray: Does not stand still and explores the area next to him
* Archery: Can fight from a distance
* Powerful shot: Can use Power Shot
* Melee: The creature can fight hand-to-hand
* Volley: Can fire multiple projectiles in one shot

## Dropped Items

The Guardsman-Archer drops the following weapons, clothing, and other items.

Talismans
* Serrated dagger
* Assassin's dagger
* Reinforced Bow
* Strong Bow
* Horned Bow
* Ranger's bow
* Combat Dagger
* Ice Bow
* Fire Bow
* Tanto
* Cloak
* Robe
* Leather armor
* Soldier's camisole
* Footman's vest
* Footman's armor
* Fetid breastplate
* Footman's chainmail
* Rusty armor
* Quilted vest
* Iron breastplate
* Chain armor
* Armor of the Wanderer
* Mercenary armor
* Armor of the Guard
* Steel breastplate
* Heraldic armor
* Plate armor
* Orc Chainmail
* Magician hat
* Wood helmet
* Foreign helmet
* Horned helmet
* Hardened Helmet
* Knight's helmet
* Topfhelm
* Silver coin
* Axe Pommel
* Old map
* Agate
* Telescope
* Amethist
* Mirror
* Red Tail
* Frog Leg
* Armadillo Carapace
* Bandages
* Petrified Carapace
Mercenaries

Mercenaries appear in the camp, and may be hired to fight along side the hero by walking close to them and speaking with them. Their stats will be displayed prior to hire, as well as their cost.

Mercenaries come in archer and warrior varieties at first, and both may be hired at once if desired after floor 15 though you can also see berserker and wizard mercenaries. You can only have 2 mercenaries hired. The mercenary disappears when the hero returns to the fortress, or when the mercenary is killed - at which point they must again be found in the camp to be re-hired. Mercenaries are stronger if hired in deeper floors of the dungeon, but also more expensive. They may have additional modifiers, much like monsters - “mighty”, “ancient” and so on….some worry that they may in fact be monsters, and have been seen with many thousands of hit points and damage in the deep dungeons, far beyond what any human could achieve…

They will not do battle with an angry merchant until you hire them.
Golem

Description.

## Special Abilities

* Melee Fighter: A creature can fight hand to hand
* Deafening blow: With some chance, the creature stuns the enemy when attacking
* Disease resistance: The creature has significant resistance to poison and petrification

## Starting Stats

* HP: 60/60
* MP: 15/15
* Damage: 2
* Defense: 125/25%
* Speed: 140%
* Combat Speed: 80%

## Stat Increases

* **Health:** Health increases by 7% for each point added.
* **Damage:** Damage increases by 12% for each point added.
* **Defense:** Defense increases by 5 (\_1%\_) for each point added.
Monster Champions

Monster champions are similar to the gate bosses (Mini-Bosses), except they spawn on the floor like a regular monster. They have a purple tint to their name. Every time you kill a monster champion in a given dungeon, the level of that monster champion will increase, until you die - then their levels will be reset. This can become challenging in the obsidian tower, where you may eventually encounter level 300 monster champions on level 1 of the dungeon - beware the “hunting for captains” mod at that point!! Fighting them typically involves a lot of dashing to dodge their attacks. The pumpkin monster champions are typically fought best at close range, particularly Jack the Hunter. A useful strategy if using a vampirism weapon is to fight them until you are low on health, then dash away and kill some monsters to recharge before resuming the battle.

Monster Champions often have very strong drops, including rings - therefore many players will switch to 2 shining rings and 3 rabbits feet before delivering the killing blow.

Monster champions come in smaller and larger varieties, and the deeper you go in the dungeon, the more immense the bigger of the two varieties get.

## Monster Champions

Jack the killer - similar to the gate boss (Mini-Bosses) version, except that he has a slow moving spinning attack, and at high level becomes much MUCH larger and more powerful than his room-dwelling cousin….he is weak to his right flank and takes more damage when hit from there.

Jack the hunter - very similar to his room dwelling cousin, best fought at point blank range. He is weak to his right flank and takes more damage when hit from there.

Giant skeleton - The giant skeleton become dangerous when he lights his swords on fire, get ready to dash when he does a big slow double-sworded windup! He has been known to throw his sword down narrow hallways and become paralyzed with frustration at the inability to get it, when his bony beefiness prevents him from fitting in the hall…He takes more damage when hit from behind, but has an effective spike defense he uses when you get behind him, so it may be better to stay right in front of him and move past him to his rear as he attacks, then trying to sit right behind him.

   Burnt executioner - a dangerous creature that can be fought either point blank or at range. Beware his explosive “blast” melee attack, and be ready to dodge when you see it charging…it is among the most damaging attacks a monster can unleash, and certain death in the endgame…He is weak to his rear, and takes more damage when hit from behind.

Zombie Guardsman - A powerful champion capable of dealing damage consistently. He is weak to his rear, and takes more damage when hit from behind.
Corrupted Guardian

> Desecrated by the poison that had seeped into the Catacombs, the Statues-Guardian were the first to go mad and began to attack peaceful travelers - moreover, their arrows were enveloped by a caustic, corrosive poison. At the same time, the heroes first began to destroy the statues and made a discovery, which is still accepted to be silent - at the base of the Statues, among the stones and broken parts, sometimes someone's charred bones are found.
>
>

## Statistics

The following are the statistics for the Corrupted Guardian, presented according to its minimum level of 8.

* Stats affected by level:
	+ XP: 26
	+ Health Points: 82.8
	+ Mana Points: 34.8
	+ Damage: 4.8
* Stats unaffected by level:
	+ Type: Mechanism
	+ Defence: 40
	+ Poison resistance: 3
	+ Petrification resistance: 8
	+ Movement speed: 0
	+ Attack speed: 1.0

## Locations

The Corrupted Guardian can be found in the following locations, on the following floors.

* Catacombs: after the 6th floor
* Burial Mound: on any floor
* Adamantite Garden: on any floor

## Variants

The Corrupted Guardian has no variant forms.

## Abilities

The Corrupted Guardian possesses the following abilities and traits.

* Archery: Can fight from a distance
* Volley: Can fire multiple projectiles in one shot

## Dropped Items

The Corrupted Guardian drops the following weapons, clothing, and other items.

Talismans
* Serrated dagger
* Assassin's dagger
* Reinforced Bow
* Strong Bow
* Horned Bow
* Ranger's bow
* Combat Dagger
* Ice Bow
* Fire Bow
* Tanto
* Shirt
* Forged rags
* Cloak
* Robe
* Leather armor
* Rusty armor
* Chain armor
* Wood helmet
* Hardened Helmet
* Old map
* Agate
* Rabbit Paw
* Amethist
* Mirror
* Feather