recursal/Fanatic-Fandom huggingface dataset:
Office

The **Office** is the primary control module of Sticky's Pizzeria, it is where the player is located which it can control the whole place, motivate the animatronics and leads to different rooms.

## **Appearance**

The office has three vents leading to different rooms, the Main Hall and both party rooms. At both sides were two motivation keypads which drains until you ran out of power. At the front, there's two flashing lights which are colored blue, a poster saying: 'Let's Party!' and the bottom left you see an monitor with all the stats.
BoiRanger

Only surviving photo of 'BoiRanger'

Boiranger was a Suntai Ranger that was to appear in Snaper Suntai.

## History

No Backstory was ever made for this Character, besides the fact he can only yell one word. "Boi."

## Powers & Abilites

* There are currently no known powers or abilities for this character.

## Trivia

* He was based off the "Boi" Meme.
* He was a parody of the Black Ranger from Krōryū Sentai Zyuranger (Mighty Morphin Power Rangers in the US)
Kat

Kat is Noble 2 and also only makes an appearence in Halo: Reach. She is seen with a Magnum and an Assault Rifle. She is also one of the only remaining first members of Noble and is mostly on comms. She is only seen in ONI Sword Base, Winter Contingincy, The Package, and Tip of the Spear. Other than that, she is on the radio.

Her armor style is also unique as she also has something the others don't. Her chestplate is quite unique and is not something you can buy in the armory. It has a white stripe on the right and is bright blue everywhere else.
Emile

Emile is Noble 4 and is only seen with a shotgun. He has a knife that he uses and if you stare at him, he says, "You like that? I carved it myself." He appears in Winter Contingincy, The Package,and The Pillar of Autumn. He also appears in New Alexandria, but thats in a cutscene.

His armor is not unique in any way.
Attention

**Attention** is an unreleased song by Charli XCX.

## Background

The track was recorded in 2018, it is produced by Major Lazer and it is an outtake from Charli's third studio album *Charli*. Not much more is known about the track, as only a small snippet of the song is known.

## Leak History

* November 30, 2018 - Short snippet leaks online.
* December 3, 2020 - New snippet is leaked online.

## Lyrics

[Snippet]

Ring-ring-a, ring-a-yeah

I need your face

I need your love and attention

And things i cannot mention

## References

1. ↑ https://onlyfiles.io/f/5b427b1b31f04923a72602389334cfa6
FNaA Wiki

## **Welcome to the Five Nights at Animationszentrale Wiki**

Welcome to the most informative encyclopedia on ***Five Nights at Animationszentrale*!**

We are currently maintaining articles and files, and you can help!

Please be sure to thoroughly read the **Rules & Guidelines** before you begin editing.

### **About Five Nights At Animationszentrale**

*Five Nights at Animationszentrale's* has a very mysterious story, which can quickly become confusing. Our goal on this wiki is to keep the information as clear and precise as possible to avoid confusion or rumours. All of our information is tested multiple times before being added to any articles, so please be sure you test any new information you have to bring to the table. It's so easy to get lost and confused in these games, so let's work together to keep things clear, precise, accurate, and easy for everyone to understand. Please be sure to read the Rules and Guidelines for more before you begin editing. Thank you!

== **Latest Activity (December)** ==
Illusions Of

**Illusions Of** is a song by J£zus Million featuring Charli XCX.

## Background

The song was released on SoundCloud via Double Denim Records on June 24th, 2013, the track is part of a compilation album made by the label. Not much more is known about the song, since neither none of the artists have talked about it.

## Lyrics

[Interlude: Charli XCX]

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

Rhinestone roses for a rhinestone cowgirl

[Hook: Charli XCX]

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

[Interlude: Charli XCX]

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

I wanna be the center of your whole world

[Verse 1: Charli XCX]

Clip behind in your mouth

Tease me with your tongue, but please don't spit me out

Falling off the roof for you

Trying to kiss the angels too (hey)

[Interlude: Charli XCX]

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

Rhinestone roses for a rhinestone cowgirl

I wanna be the center of your whole world

[Hook: Charli XCX]

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

I'm ready to fall in love

## References

1. ↑ https://soundcloud.com/doubledenim/j-zus-million-illusions-of-2
Peter Watson

**Peter** **Watson**is the deuteragonistan of the game which is a 13 year old human, the creator of Sticky's Pizzapalast or Sticky's Pizzeria.

He helps the player by providing information about the behaviors of the animatronics at the start of each night until Night 5, which is his final message.

Players dispute whether or not the Peter Watson is actually an ally, as it seems odd that he insists that they stay and downplays the situation instead of telling them to quit or leave immediately. While he may be a forced ally, he is the only one the player has.

## **Personality**

Peter Watson is somewhat nonchalant, with absolutely no explanation as to why. Throughout the game, he does his best to inform the player that there's *"really nothing to worry about,"* despite the obvious danger of being killed by the animatronics. It is unknown if he is obligated to lie to the guards, or if he is simply trying to make the guard feel better, although the latter is more likely.

He seems to be very hesitant and awkward at times, often stuttering and nervously laughing, implying that he might be worried about the possibility of someone hearing his warnings and advice regarding the animatronics. Of course, it is also likely that he is generally anxious and on edge because of the thought of imminent danger on his conscience.
Gunery Sgt. Buck

Gunery Sgt. Buck is an ODST. He appears only in New Alexandria when you have to escort him. But you don't always have to escort him. He is not unique in any way and he is no differant than an ordinary ODST. He has an Assault Rifle. His firefight voice is in the armory and thats pretty much it. He appears more in Halo 3: ODST where there are no Spartans.
Haylon Turk

On the surface, he seems to be a carefree traveler. He leads a small band of musicians from city to city, where he secretly tries to free slaves and combat forces such as the Wraith King, and the Bloody Star.

A once handsome man, now with traces of age showing on his face. He travels taking people in and guiding them such as Iccari.
Jalzevan

Jalzevan Ul'vistan is a druid belonging to the Inner circle of Gorn. Jalzevan has seemingly good relations with Everlyn and Salzungen as they all arrived together. Jalzevan seems to be a champion of the natural world, being able to take the form of any natural beast that he is familiar with. Aside from that he has a limited control over the natural world drawing magic energy from the land it's self.

It is presumed that he is the father of Jingle.
Returning to Mavagavrin

With Shael Gontain saved, the team ventured out to the coast where they had previously seen flashes of fire from the last night. There they found a few oddities. Memphis corpses lay hidden in the sand, and in one area the sand had been turned to glass. Jagged and irregular, the team avoided the area. After singling out some clearer footprints, they tried to track them but were unable to track the footprints as they crossed over one another often and haphazardly.

Giving up and returning to Mavagavrin, the team sent Shael home. They stopped in to talk to Eroul Faldrin. The team waited for about an hour as Faldrin had been in an important meeting before they arrived. They took this time to butt heads with Pavlin Ilvistar. Once allowed entrance, an older distinguished looking gentleman, named Haylon Turk walked out smiling and wishing them a good day. A young man stayed in the room with Faldrin. Iccari Cutinar had been asked by Haylon Turk to stay and aid Faldrin. Faldrin, in turn saw the opportunity and asked the team to take Iccari to investigate the strange movements of a group of mages called "Zabroi's Light". The team was generously rewarded and also asked to get a room in the Looky Cask Tavern facing the central square tonight.

The team went about different tasks, from shopping to showing up drill sergeants and training new soldiers. Eventually, news reached the team that there has been a rash of extremely brutal murders in the slums. The guard finally seemed to take notice when one of their own had been killed the previous night.

The team investigated the scene of the murder and were able to locate a very faint trail of dried blood along the rooftops. hopping from roof to roof the team trailed the blood across the city. There they came to a small alleyway with 5 doors. Hijinks ensued where the team walked in on a drunk and ransacked a shack of a barren home. Finally, the team located a glamoured door. Upon entering fire exploded outward and they were attacked by a large undead and a wizard who had been stitching the thing together.

After defeating the pair, the team salvaged some somewhat burnt notes to find that the killer had an accomplice, and was part of some larger coalition called the Sundered Spear. The team informed Pavlin Ilvistar when Faldrin could not be found and went to rest in the Looky Cask for the night.

That night Faldrin gave a public speech. Calling the people into the town square he bathed himself in a radiant light as he rallied the people to action. He called all of those willing and able to enlist and begin training for dark times were ahead and the people would need to steel themselves against the horrors.

The next night the team set back out to the Hork Swamp to look into the Zabroi's Light.
Hovosen City

Built up against the southern border of Fort Fronde, this city takes pride in a steadfast militia that held against some force hundreds of years ago. They claim themselves to be the best fighters in all the land, and have a burning hatred for the arcane as well as non-humans. to some extent, they will tolerate elves with a derogatory remark, but other races are generally expected to be servants or met with hostility here.
The Counselors Arrive

**The Counselors Arrive** is the second chapter of Jason's Rampage.

## Synopsis

*"The Counselors are here, and the nightmare will begin."*

## Plot

The chapter starts with Kenny Riedell being the first to arrive at camp, and eventually ending up at camp Hillbrook setting up. He is eventually interrupted by Brandon Wilson, who he greets warmly. Moments later, Jenny Myers arrives, and hugs both Brandon and Kenny, much to Kenny's confusion. After asking if anyone else is here, Jenny gets a call and reveals that Deborah Kim's car had been broken into. Kenny then sends Brandon and Jenny to Springwater.

Five minutes later, Vanessa Jones arrives and demands Kenny direct her to Brandon, which he does. Later, Deborah is revealed to have gotten a ride from Eric LaChappa, who, unbeknownst to her, has a crush on her. Kenny teases them asking if their ride wasn't something more, which Deborah denies, much to Eric's dismay. Seconds later, after Kenny assigns them to fixing the power, Eric saves Deborah from being hit by a car being driven by Chad Kensington, who insults them. Chad then argues with Kenny, showing jealously over Kenny's position as head counselor. Chad then leaves without Kenny assigning him to anything.

Moments later, Kenny's best friend Adam Palomino arrives with Rob Dier, and Kenny greets them warmly. Kenny then explains where the other counselors are, and after making an obscene comment about Chad, A.J. Mason arrives and is assigned to the range. Rob then teases Adam about his crush on A.J.. Finally, Tiffany Cox arrives and immediately begins sexually flirting with Rob by grinding on him until Kenny intervenes. When Kenny goes inside a cabin to keep setting up, Adam asks Rob if he needs to "let one out", causing Kenny to burst into laughter. Kenny then gets an idea to celebrate with alcohol, and Adam and Rob agree.

## Trivia

* First Appearance of Kenny Riedell
* First Appearance of Jenny Myers
* First Appearance of Adam Palomino
* First Appearance of Chad Kensington
* First Appearance of Deborah Kim
* First Appearance of Eric LaChappa
* First Appearance of Tiffany Cox
* First Appearance of Brandon Wilson
* First Appearance of Vanessa Jones
* First Appearance of Rob Dier
* This chapter reveals that the counselors arrived via car.
	+ Brandon arrived in a black Ford GT.
	+ Jenny arrived in a red sedan.
	+ Vanessa arrived in a blue Chevrolet Cruze.
	+ Eric and Deborah arrived in a brown crossover.
	+ Chad arrived in a white luxury car.
	+ Adam arrived in a black pickup truck.
	+ A.J. arrived in a black hatchback.
	+ Tiffany arrived in a pink sedan.
	+ Kenny's, Rob's and Deborah's cars were only ones not shown.
		- Additionally, in the game, only two cars are present, showing some characters arrived in the same car. However, in the fanfiction, everyone par Kenny, Deborah, and Rob arrived via car, thus having more cars present.

## CHAPTERS

PREVIOUS CHAPTER -> The Stats

 NEXT CHAPTER -> The Car Ride
Dreams

Template:Ambox/categoryTemplate:Ambox/categoryTemplate:Ambox/category

Template:Ambox/categoryTemplate:Ambox/categoryTemplate:Ambox/category

**Dreams** is an unreleased song by Charli XCX.

## Background

The song is the fifth out of nine songs that were recorded on May 13, 2017, during the making of the 24 Hour album. This track was one out of sixth that remained not released and not remade.

## Leak History

* December 17, 2020 - Song leaks in low quality.
* January 14, 2021 - Song leaks in high quality.

## Lyrics

[Chorus]

Let me know if you wanna go

'Cause I have dreams of me and you alone

So take me home, we'd be incredible

So baby, let me know

Do you wanna go up?

Wanna go, wanna go up

Wan-Wanna go, wanna go up

Wanna go, wanna go up

Do you wanna go up?

Wanna go, wanna go up

Wan-Wanna go, wanna go up

Wanna go, wanna go up

Do you wanna go up?

[Verse 1]

I can't stop thinking about it (Can't stop)

Head in the clouds and the sheets won't wish (One wish, baby)

This club got me feeling like a bad bitch, yeah (Like a bad, bad)

Don't you know I'ma do it like a savage? (Do it, do it)

[Chorus]

Let me know if you wanna go

'Cause I have dreams of me and you alone

So take me home, we'd be incredible

So baby, let me know

Do you wanna go up?

Wanna go, wanna go up

Wan-Wanna go, wanna go up

Wanna go, wanna go up

Do you wanna go up?

Wanna go, wanna go up

Wan-Wanna go, wanna go up

Wanna go, wanna go up

Do you wanna go up?

[Verse 2]

I can't stop thinking about it (Can't stop)

Taking my picture, I'ma act like it’s candid (Posted up like oh)

How does it feel to be capturing a bad bitch? (Nah, nah)

Call the elevator, now you're speaking my language (Ooh, yeah)

[Chorus]

Let me know if you wanna go

'Cause I have dreams of me and you alone

So take me home, we'd be incredible

So baby, let me know

Do you wanna go up?

Wanna go, wanna go up

Wan-Wanna go, wanna go up

Wanna go, wanna go up

Do you wanna go up?

Wanna go, wanna go up

Wan-Wanna go, wanna go up

Wanna go, wanna go up

Do you wanna go up?

## References

1. ↑ https://www.thefader.com/2017/05/15/charli-xcx-new-album-one-day-ag-cook
Eroul Faldrin

Eroul Faldrin was a young commander at the battle on the shores of the Hork Swamp. At that battle, he gained quite a reputation and shortly after was appointed acting lord of Mavagavrin. Fifteen years later, no lord had been appointed and so he assumed the permanent role of lord along with his wife Yistal Marewood Faldrin. There he guided Mavagavrin for nearly 15 years. He is seen to be optimistic, and generally accepting of mages despite still holding some reservations. more recently he interacted with the other team, sending them into the hork swamp to investigate some strange happenings in the area.
Ilianna Yun

Usually, Ilianna awakes to the the sun peaking through the curtains in her room and the birds chirping as if serenading her. Today was different. There was no sunshine gently caressing her skin and no sining by the bluebirds, whom Ilianna calls her friends. Feeling as if something heavy was sitting on top of her chest, Ilianna awoke almost gasping for air. She quickly sat up and looked around her room, nothing was amiss.

"That's odd," Ilianna thought to herself, "something feels off but I cannot put my finger on it." As her thoughts ran through her head, Ilianna slowly got out of bed and began to dress herself. In her normal routine, she puts on her white dress and all her accessories, including the white jade her parents gave her. While reaching for her white jade, Ilianna suddenly felt her throat tighten. She grabbed her white jade without looking at it and picked up a cup full of water to soothe her throat. Before she could take a sip, she glanced at the jade she had been holding and her eyes widen as the white jade her parents left her was no longer white, it had mysteriously turned black. Shaken with disbelief and fear, Ilianna trembled uncontrollably and dropped her cup. As the cup fell onto the ground, it broke into pieces and water splattered all over her.

"I need to find Master Ren..." Ilianna murmured to herself, "I... I must leave the monastery."
Chorin City

This city sits right along the Great Fjordic Ice Flow. here giant blocks of ice and rushing water sweep away anything in it's path. with a propensity for flooding this town should not even be a viable place to live, however many of the arcane reagents discovered in Hokrin tend to make their way to Chorin where strange fusions of technology and magic seem to crop up.

The 4 Pillars of the world: Not technically a city but four mountains that surround a valley that is perpetually in the shadow of one mountain. on the side of each mountain is a faction of highly skilled fighters. They seem to have some affiliation with each other, but don't let strangers in without some rigorous trials.
Jin (Jingle)

Jin is a half elf that grew up in a human village hearing epic stories about his father who he never met. These stories would be deeply ingrained in him, and Jin would always be in search of his father and the epic stories. This was especially true when Jin's village was wiped away by a plaque, Jin was miraculously the only one that survived and seemed unaffected by the disease. After having lost everything and everyone, Jin would renew his vows to find his father and hear his stories. Jin would venture out in search of the elves, but as an impure half-elf, he was barred from Trine Woods, but that was also where he serendipitously ran into a elven monk.
Vottle Bo

Quite possibly the most mentally inert human in all of Vordain. Like Urr, he often answers questions literally to the point of not being useful. Unlike Urr, he doesn't realize he is doing it.

Vottle Bo came in to High Peak Keep a few days prior on horseback. Being absolutely infuriating and having very little specific information he has completely failed to mobilize any response the supposed threat. He claims that legendary monsters stalk a small passageway and appeared from nowhere destroying his small merchant caravan. Since then, he has been staying at De Helf Mon Tavern. The information supplied is surprisingly devoid of detail. Things like what he lost, how many people, and where the actual event occurred are not clear.
Vestion City

The largest city south of the Shorinth mountains. set on the northern edge of the Celestial Coast (southern coast of the south continent). One of the few cities south of the shorinth mountains where all the gods have a temple. This city, although still primarily human, hosts a somewhat expansive halfling population. Regarded as tricksters and thieves though, most halflings strive to lofty goals such as the head servant in a major household. Hints of turmoil within the elite seem to be manifesting as open brawls in the streets.
Tanlic Loped

Tanlic Loped was a captain stationed at Fort Fronde. He was often in charge of leading caravans once the trip became dangerous up through the Daledus pass to High Peak Keep. Tanlic was a bold man always leading from the front despite the troubles that could cause if he ever became out maneuvered. A prime example of this was when the bandits ambushed the caravan. Although Loped himself was able to arrive, he was unable to muster a force to defeat the bandits and was captures as a result. If not for his son, Bolsten Loped hiring the team, he would have perished in the caves that night.

Tanlic Loped fell in battle trying to hold back the waves of shadows that crashed into the caravan on the 4th day. A ray of wounding from a spectator caught him in the chest slaying him.
Dynan

Dynan is the God of war and magic. Common southern lore said that Dynan was born seconds after Dovak and could never match his brother's prowess. To that end he created divine magic. Still the power did not allow him to best his brother, and so he created arcane magic. This action lead to darkness flowing into the world. In anger the other 7 sealed his creativity so no other forms of magic could be born.
Taav Millhaven

Taav is an older man covered in visibly tended to scars. His body is covered with long white and red robes bearing the markings of Dovak.

Taav has shown extreme martial prowess and an uncanny ability to shrug off bodily harm. He seemingly was not with the rest of the Millhaven's when tragedy befell their troupe.
Misc

## Magic in Vordain

For the last 1,000 or so years, the penalty for using arcane magic was being burned alive then dismembering the corpse and scattering of remains.

This is reinforced by the local guard. It is why casting in open spaces is a critically bad idea. Some (Faldrin and such) are less strict than others (Pollit). It has been highly illegal as far as any living memory (elf/dwarf/human) can remember. Almost all cultures say that arcane magic allows demons and devils to possess ones soul. Dabbling in the arcane is commonly known to be certain doom for the practitioner and likely doom for friends, relatives, and generally anyone within the same city. This has pushed magic users into small secretive enclaves far from mainstream society. Even then armies march to try and stamp out the last bits of magic in the world. Some of these factions have then become quite aggressive in response but others try to blend in and maintain a somewhat normal lifestyle. This especially shows, because many times people of sorcerous origin manifest powers during puberty. many times parents and all living relatives will also be executed as powerful magics are known to run in their blood. Anyone carrying said blood likely carries the same afflictions of the soul, and thus it is a mercy to send them to their god before the demons can claim their souls as well.

## Guild of Fools

Misc facts:

An old emperor hated the Guild of Fools and worked to strike them from history.

Older people may remember or may have encountered the guild. When the did operate they were deemed outlaws and criminals. Their crest was lumped with many other as kill on sight. There are many other forces represented in this specific battle but in Urr's recollection, the guild and allies appear. Many armies marched to this battle, and many of the crippled still live in Mavagavrin, they tend to keep to themselves and have a governing system outside of Mavagavrin proper. Educated and older people may recall or know someone who marched, but very few people returned, and the accounts are widely varying.
Vellor Everin

The father of Alora Everin, Vellor is the head of a merchant empire based out of Haug. Originally, Vellor had built his trade empire selling and moving weapons. However, about 15 years ago he made huge profits when his investment into firearms paid off and he supplied an entire army with the devices. He took the money and started running trade caravans for all sorts of goods and sundries along with weapons. He still owns operating forges, but now he also runs caravans. He also has begun excavating the old signal towers, though what he is doing with said towers is yet to be seen.
General Nosik

The team has never met General Nosik in person. In Urr's living memory, General Nosik was a self-assured, confident, and extremely mage hating. He refused to let anyone else stand on the front lines, not because he feared for other's safety but assumed the battle would be won easily and did not want any question of whom lead the battle. In the memory, he fell in combat with the monster on the beach of the Hork Swamp.
Umbraya Ogalinth

Umbraya is a Drow orphan and minorly recurring villain in the Vordain setting. She has been seen to more recently injuring Yovich and children.  Previously she had been seen attempting to assassinate Lord Faldrin ofMavagavrin during his harvest festival. Both times Umbraya was able to infiltrate and escape due to a magic mask she wears. It appears to be seen flesh and can adopt a guise of another living being. She is proficint in the use of firearms as well as the hand crossbow though she has never been seen to fight with a melee weapon.
Mavagavrin City

Those of you who have existed in Vordain before will know Mavagavrin well. The northern most city of Dvosthack, it sits along the Drastren straight. Once a city bustling with trade to the north, it is now dominated as a military garrison. about 20 years ago a giant monster showed up. six fortresses were constructed to stop the beast in the Hork swamp (a swamp just out east) where the armies took a stand. Not a lot is actually recorded about the battle, but asking survivors would quickly let you know the creature was massive. It came from the water and sprouted long spindly legs so it could walk on the land. It rampaged through fortresses and took volleys of musket fire in stride. When explosives have used the chunks of flesh that were blown off would wriggle and continue to fight, and so after awhile the battle seemed to be with large lumps of flesh. Somehow the creature was pushed back or killed, but at that point, most stories devolve into chaos and dissent.

Now the highest ranked officer from that battle (Lord and Lady Faldrin) are trying to lead the people in absence of a government.
Bolk

Bolk is an aging scribe of Kazha've. He serves Quint faithfully, and masquerades as the head cleric of paladins in an attempt to hire the team to go rescue Kazha've.

His many years serving as a scribe have given him a frail and yet heavy build. flesh droops from his body and his hair has grayed completely leaving a very unflattering visage. Despite his sunken eyes, tiered appearance, and extreme cowardice, he seems to have the best interest at heart for Kazha've.
Vydien

God of secrets, knowledge, chaos, and order. Vydien is often depicted as a nebulous cloud. Four masks face outward, one for each of his domains. Many of his priests will carry strangely marked coins, and as part of asking for guidance, will pick a coin and flip it.

Of all the gods, Vydien has the most conflicting of doctrines. His clerics often suggest that any knowledge can be powerful in the right situation, and thus all of it should be preserved. They also claim that if all that knowledge was available, the world would detroy it's self. To this end they have great fortress like temples, where most people are never allowed to even glance past the alter.
Yovich and children

Yovich is a a gruff human. Along with his three living children, he transpired finely made weapons carrying the Everin crest on them. He also appeared to have a hidden compartment in his cart where he was showing firearms and black powder. The destination is said weapons was never discovered.

The first night after the caravan set off, Umbraya Ogalinth, under the guise of a young merchant Ayovic, discovered the hidden cache. She then fired a flaming hand crossbow bolt into the compartment causing an explosion, significantly injuring Yovich, and minorly injuring his children.

With his wares mostly destroyed Yovich and his kids carried what could be salvaged.

When the bandits attacked, Yovich aided the team and the wounded by distributing some healing potions they had hidden away.

On the third night, while the team was away, it was revealed that Yovich fell in battle along with Tanlic Loped.

During the fight with the spectator, the eldest of the Yovich kids also perished when Tift's wild magic went awry.

Both father and son are buried in shallow graves on the Eastern edge of Daledus Pass near the forward outpost.

The two remaining kids seek vengeance on Umbraya Ogalinth, believing her to be the cause of the deaths.
Lu-Fuu Longsong

Luu-Fu is a short and pudgy bard with a voice disproportionate to his stature. Easily mistaken for an overweight halfling, Luu-Fu often is looked down upon in more ways than one. Despite his harsh lot in life, Luu-fu is more compassionate, and willing to help those in need than his counterpart, but not before singing his praises of Gustinn.

Along with Gustinn Godshot, the pair had hired Tarajj Toughtouch and his band of mercenaries to retrieve relics from a lost temple to Quint.

There they directly competed with the team.

Luu-Fu was seen not to rely on bladed weapons, but instead channel the arcane through his lute. He also was seen drawing on said energies without the aid of his musical instrument.
Tradesmeet Trading Post

One of the two large trading posts where Elves come to meet humans. Occasionally even Dwarven caravans will come by to sell rare ores, though they prefer doing business with Elves over humans. This city see a decent amount of half elves, but beyond there, the Trine Elves seem to be very recluse. Some think it to be because of humanity's superior outlook, but others have noted even more of a withdraw of elves into the depths of the Trine woods.
Gemmae

Goddess of the moon, forgiveness and guidance. A goddess rarely followed devoutly, but commonly prayed to. Almost every roadside inn and tavern has a small shrine to Gemmae so travelers may pray for safe passage on their journey. Gemmae is depicted as the quiet little sister to Trillith. Where Trillith may send the body it is said that only Gemmae had a gentle enough touch to mend the mind.

Clerics of Gemmae are uncommon and paladins even less so. Her champions are few and far between and what semblance of a clergy exists is loosely organized.
Bladrin City

This city sits at the most southern point of Dysthack. It's most influential party seems to be a brigade of bandits, called the broken blade. Their fervor in battle has influenced many of the southern continents opinions of a barbaric and wild nature of northerners. They don't tend to  speak much of their order but will fight if the pay is right.
Other Team's Summary

## Prelude

One by one the team gathers at Mavagavrin.

## Entering the Harvest Festival

The team crashes a party at Lord Faldrin's home

## Into the Hork Swamp to Save Shael Gontain

the team chases someone with connections to Umbraya and perhaps the Bloody Star

## Returning to Mavagavrin

The team returns successful, and begins to set roots in town

## Hork Swamp Part 2

Th team goes back out into the swamp to investigate the movement of some mages that call themselves Zabroi's Light. Also; War Crimes: The Game.
Shorinth Mountain range

The only way a wagon can pass through the **Shorinth** mountains is through the Daledus pass. On one end sits the larger Fort Fronde, and on the northern end is Daledus Peak Keep. There are more treacherous paths through the mountains, but the either require climbing through dangerous lands or exploring the many tunnels filled with horrible things.
Yistal Faldrin

A noble seeming woman who caries herself with poise and grace. One would be hard pressed to tell that underneath her proper demeanor lays a hardened warrior. She once commanded a battalion of troops and lead them in a march against the leviathan. Even through all her formal events, she carries a dagger or two since old habits die hard.

Currently, she acts more or less as the spymaster for Mavagavrin. She gathers what information does travel, although it is few and far between. Many suspect her sense of harsh realism is what keeps her husband's blind optimism in check.
Mañet Sivirbrym

He is short for someone of mostly elven heritage, and somewhat stocky as well. Some might say his brow looks a touch dwarven, but it can be hard to say definitively. As one of the co-founders of the Guild of Fools, He does not seem to shy away from his magical heritage or prowess. The team has not actually ever met him, but has seen a memory of him through Urr's living memory.
Buernth City

This city seems to be built on old ruins, and for whatever reason, the stone of collapse buildings were left. buildings here take weird shapes as the navigate around fallen pillars and preserve old archways. In the center of the city is the oldest known depiction of Quint and her five aspects. many people come from far off lands to pay their respects and pray to Quint here.
Major Moyley

Major Moyley tries to put on an immaculate appearance in all ways. His neatly groomed, slicked back, impractically long hair is neat and proper down to the last strand. His plate mail gleams and is polished, despite clear areas where the metal had to be soldered or the piece reforged. Moyley carries himself in a similar manner. Squared shoulders and a straight back make him radiate the aura of a well trained soldier.

In the Tournament, Moyley defeated Ilianna Yun, and narrowly lost to Zia Millhaven. When dispatching Ivac Iceforge, he only used the flat of his blade taking pity on a clearly weaker opponent.

He is seen wielding a finely crafted great sword, completely devoid of decoration or flourish. When fighting he is able to wreathe his blade in dark energy to cut deeper than should be possible. It has been noted that although the power mirrors divine energy, there is a very clear absence of the divine in said energy.

More recently, Major Moyley has admitted to rooting out and hunting the criminals withing High Peak Keep. Bolston Loped also suggested that there are some dark rumors that Moyley has been suppressing, and more recently something seems off about the man. Loped is unsure if Moyley has always been that way or it is simply because his eyes are now open to the divine that he can see.
Eweing Sumoth

Owner and proprietor of the Sumoth Armory. Eweing Sumoth is a master armorer. One day after Jin and Owen talked Eweing into reporting in to the army headquarters. While he was away they talked his naive apprentice Filk into trimming chain mail for them. The project was an absolute disaster and Filk was disowned as a result after he ruined the armor. Feeling bad for the boy Owen took Filk under his wing.
Tarajj Toughtouch

Tarajj is a half orc, being of half orc background he is a about six feet tall and almost as wide. The prognatic jaw and slight green undertone announce his heritage, and thus he is often cast out of establishments. He respects strength but abides by a pretty firm code of conduct. He was first encountered drinking in the Errant Fool Tavern, where Dino made small talk.

Tarajj wields a greataxe, and was able to take quite significant injuries from an animated statue while remaining conscious to protect Viola Vestibb.

More recently Tarajj was eliminated by Owen Cain in the Dovak's ascention day tournament.
High Peak Mountain

High Peak Mountain is by far the tallest of all the mounting in the Shorinth mountain range. It sits about half way across the range and is a landmark for the whole area.

Being the only snow capped mountain in the area, common lore says that Siledea lives on the peak.

Northerners, although uncommon scoff at the idea, and claim the world horn is the only suitable place for a god like Siledea.
Gorn

Gorn is the God of the harvest, land, and fire. Most farmers have a small shrine to Gorn, but in the common lands there is very little worship to Gorn. Humans often depict him as living stone. In the human lands, mostly the free Halflings worship Gorn, not for his supplying of food, but they call him the bond breaker. They celebrate him as the god that freed them from human enslavement.

The actually clergy of Gorn is based well in the heart of the dwarven lands. There the fervor is extreme and Gorn is depicted as a platemail wearing Warhammer touting dwarf.
Kossen Trading Post

One of the two large trading posts where Elves come to meet humans. This city see a decent amount of half elves, but beyond there, the Trine Elves seem to be very recluse. Some think it to be because of humanity's superior outlook, but others have noted even more of a withdraw of elves into the depths of the Trine woods.
Bimano

A quiet yet large man from the great northern expanses, Bimano wandered into Mavagavrin after his tribe had been butchered. Unsure what to do, Bimano became fixated on personal strength to take revenge. His adventures caused him to encounter a shapechanger in the Hork Swamp, something that piqued his intrests and reminded him of his tribe long ago.
Domus, Domus, Tift

The Domus group had an odd dynamic to begin with. Primarily the fact that two of the three members introduced themselves and responded to the Name Domus already caught people off guard. To top it off the Geotian was oddly accented and so they would often mumble until their supposed manservant Tift would come forward and talk on their behalf. Both of the Domus had thick light hair that was cropped short so it would not interfere with eyesight during battle, with strong square jaws and flat blocky noses. Most of their features remain hidden under the plate mail that they were even seen sleeping in, so they may always be ready for battle.

Tift is a taller and lanky man. He had similar sharp features, but a thin pointed and upturned nose and light hair tied back into a pony tail.He dressed in a finely cropped suit and spoke extremely formally at all times, even when being insulting. Tift did the talking for the trio and had an uncanny ability to appear where needed.

Each of the trio was seen to be quite competent and powerful being able to stop a rolling boulder when the bandits attacked. Against the spectator, Tift was seen using wild magic, to destroy many zombies causing significant collateral damage. When confronted about the casualties, his response was that any soldier in battle should be ready to die. Both of the Domus pair used enchanted flails and worked best when attacking the same unit.

Finally after the fortress was breached, the trio recognized the team for their valor in battle. Most notably by introducing themselves as Yorgg and Haach. They invited the team to stop by their tribe if they are ever in the great northern reaches, and gave the team a small coin proving their valor.
Ridoh/Bosten Soulsong

The party has very limited knowledge of these two. Neither we're encountered by the team in the tournament. They wear the trappings of clerics of Gemmae. They went South on an expedition with the army to reclaim the outpost. They were present when Captain Bolsten Loped was whipped for breaking rank. There seems to be some connection between the siblings and Bolsten Loped.
Dysthack

Nothern Continent (colloquially called **Dysthack**, also known as the Northern expanse, or the Frozen Wasteland to people in the south)

There are 4 major cities in the north, they have a loose confederation system where they will aid each other in times of need, but generally are politically inert these days. Generally people in the north have a more spread out and less city focused way of living. Some still regard arcane magic with an air of suspicion, but since they are not burned at the stake, most magical advancements occur in the north. Half-breeds of races are also dramatically more common in the north.

## Hokrin

The smallest of the 4, this city is more of a sprawling outpost for those who make their living by braving the harsh lands of the far north. many ancient artifacts and arcane reagents come from the base of a mountain that pierces the sky known as the world's horn.

## Nurin

The Maritime power of the north. This city is run by a form of merchants guild that has seemed to have a stranglehold on all policy trade for centuries. rumors of internal strife paralyzing the entire city are not uncommon though and more detail is hard to know for certain.

## Bladrin

This city sits at the most southern point of Dysthack. It's most influential party seems to be a brigade of bandits, called the broken blade. Their fervor in battle has influenced many of the southern continents opinions of a barbaric and wild nature of northerners. They don't tend to  speak much of their order but will fight if the pay is right.

## Chorin

This city sits right along the Great Fjordic Ice Flow. here giant blocks of ice and rushing water sweep away anything in it's path. with a propensity for flooding this town should not even be a viable place to live, however many of the arcane reagents discovered in Hokrin tend to make their way to Chorin where strange fusions of technology and magic seem to crop up.

The 4 Pillars of the world: Not technically a city but four mountains that surround a valley that is perpetually in the shadow of one mountain. on the side of each mountain is a faction of highly skilled fighters. They seem to have some affiliation with each other, but don't let strangers in without some rigorous trials.

## Drastren Straight

The Drastren Straight runs the 20 mile stretch between Dysthack (northern continent) and Dvosthack (Southern Continent). Here the waters rage as the oceans are funneled into a relatively small space making it near rapids for the entire length.
Haldev Everin

The second wife to Vellor and step mother to Alora Everin. She is a stern and emotionally distant woman. She has never been overtly unpleasant with Alora, but she clearly favors her own daughter, Syllic. Haldev is a woman who is sharp with numbers and thus helps Vellor manage his now sprawling trade empire.
Arlyette Ta'Lay

A woman of mostly elven descent, she is seen to wield powerful magic and channel it through movements and use of a martial weapon. She wears a soul anchor necklace as well, and her relationship with the being inside seems to be one of mutual respect and admiration. Cheerful, ambitious, kind, and slightly mischievous, Arlyette actually seems to be the more reckless of the two.
Fort Fronde

Fort Fronde sits just north of Hovosen city. It is most notable for being under siege 300 years ago. Undead swarmed the area and many of the citizens of Hovosen took shelter in the fortress. Completely encircled, the fort opened it's gates to allow the people in. Saram Bolovich kept morale up singing as he patrolled the walls and fought off the undead horde. For three months the walls held and the people scraped by with what little food could be stored until elven forces came to harry the undead. Food was slipped through the walls, and just a week later armies from Vestion and Beurnth arrived crushing the undead horde.

That hero, Saram Bolovich, whom held the walls of fort Fronde. later went on to establish the the Bolovich empire, that became the Great Southern Empire of today.
Haug City

The trade hub of the north. and the site of the oldest church of Trillith. Here Vellor Everin and his wife Haldev control the flow of almost all the arms and armor that flow through the land. reports on a missing eldest daughter have been heard, but some believe it to be a ruse to mask some other dealings in the arms trade. Followers of Trillith are slightly more common wandering the roads and healing those in need in this area.
Sumoth Armory

The Sumoth armory is one of many foundries in High Peak Keep. Being an army outpost in the mountains, raw ore is easy to come by and demand for arms and armor is high. Eweing Sumoth set up his armory like many others in High Peak Keep for that reason. As business boomed, he took on a boy named Filk Vo'ley on as an apprentice to meet the demand.
Iccari

The last to join of the *other team*, Iccari Cutanar traveled with a wandering band of minstrels. Having a tragic past of being unable to save himself or mother from slavers, Iccari developed a fierce sense of justice and hatred towards those whom would prey on the weak.

Iccari learned swordplay from a man named Pashtir, second in command to Haylon Turk.

Along with his fellow band of minstrels, they moved from city to city, freeing slaves and rooting out the influences of some shadow organization throughout the land. The leader of his troop was seen to be long-standing friends with Lord Faldrin, and through a turn of events, was thrust into helping in the investigation of the Hork Swamp.
Operación Moreau

## Resumen

Misteriosa operación que juega con el código genético de los seres humanos. Concretamente, lo mezcla con genes de animales intentando potenciar rasgos como fuerza, agilidad e inteligencia.

Korog fue víctima de las malas praxis de los comienzos de esta operación.

La niña también parece haber salido mal parada de este infierno.

Hay un halo misterioso alrededor de todo esto que no me gusta un pelo.

Pao dice que esta operación busca el progreso.

No me gusta Pao.
Gustin Godshot

Gustinn Godshot is a handsome younger gentleman with a swell little cleft in his chin and biceps to spare. Tales say he got that way by eating four dozen eggs to help him grow big and get large. Now that he is grown it is said he eats five dozen eggs so he is roughly the size of a barge (with terrible cholesterol). A self proclaimed hero. He travels along Dvosthack along with Lu-Fuu Longsong his companion and minstrel.

Gustinn is seen to be extremely self confident, and is taken aback and insulted when people have not heard of his grand adventures.

Along with Luu-Fu Longsong, the pair had hired Tarajj Toughtouch and his band of mercenaries to retrieve relics from a lost temple to Quint.

There they directly competed with the team.

Gustinn was seen proficient in firearms, as well as in use of a rapier. He often dashed ahead looking for glory and grand tales. In doing so he left friend and foe behind to deal with the "lesser" monsters.