recursal/Fanatic-Fandom huggingface dataset:
LCB Sinner Outis

**LCB Sinner Outis**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Pulled Blade** 43 (40+3) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 2  [Heads Hit] Inflict 1

**Backslash** 43 (40+3) Atk Weight ⯀**Amt.** x2  If user’s speed is higher than target’s, +20% Damage If user’s speed is higher than target’s, +20% Damage

**Piercing Thrust** 43 (40+3) Atk Weight ⯀**Amt.** x1 If target’s HP is above 50%, deal +20% damage [On Hit] Inflict +1  Count

**Evade** 37 (40-3) Atk Weight ⯀**Amt.** x1

**Passives**

**Executor** **x4 Owned**If target’s SP is below 0, deal +10% damage.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
Lost Mind

## Possible Rewards

 * Phantom Pain

Lost Mind is a non-fightable abnormality commonly found in the Mirror Dungeon.

## **Appearance**

A statue-like humanoid covered in cracks, on the statue's chest is a gaping hole where a black dot floats in the middle. Emerging from the statue's back are several black arms.

## **Story**

**Mirror Dungeon Event**

Sometimes, the mind wanders.

Where does such a mind end up?

If it had a physical destination,
then it must look like this.

An empty, humanlike statue
is where that mind would decide to settle.

Now, it extends its arms, trying to grab at anything.

**Reach out to grab its hand.**
You tried to hold its hand,but you couldn’t touch it.It was an illusion—something that shouldn’t be—made visible.It retracted its arm,as if it understood as well…Then, it broke itself,turning into a small statue.
**Refuse it.**

**What will you do?**
 Gloom/  Gluttony/  Pride Advantage:  ≥ 6No Advantage:  ≥ 12

 **Check Passed**

You quickly ducked out of its path.Its arms obsessively grope around for you.Fortunately, it could only reach so far,and we safely made our escape.

**Nothing happened.**
 **Check Failed**

You quickly ducked out of its path.However, it was no easy taskto avoid its obsessive hands.A few of them managed to grab and scratch at us.Though we managed to escape, we suffered a lot.

**Identities without Gloom Affinity Attack Skill loses 13 HP**

## **Gift**

Tier: **III**Cost:  266
Limbus Pass

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*
**Limbus Pass** is a series of rewards that takes lasts 2-3 months. Each season is themed around a certain theme, sometimes with unique rewards that are only awarded only during that season.

Every season has two reward types: Basic and Pass rewards, with the latter requiring the purchase of **Limbus Pass** Premium to be able to claim the reward.

## **LIMBUS PASS PROGRESS**

Each level requires 10 EXP. To progress them, you need to complete a specific task within the season every day. Clearing Mirror Dungeon within the weekly basis limit (up to 3 times per week) rewards you with 20 EXP each time, and subsequently 7 EXP until the weekly bonus reset. You can also progress a level by paying 300 Lunacy (Paid) per level.

**Limbus Passes** are seasonal, therefore ending once a season ends. Past E.G.Os and exclusive rewards from **Limbus Pass** can be crafted after 2 seasons using Egoshards.

## **ABOUT PAID LIMBUS PAYMENT**

Purchasing **Limbus Pass** Premium for that season allows access to the Pass rewards for that season. These tends to include more rewards per level, sometimes including other E.G.O and **Battle Announcers (Battle Voice lines)**, the latter of which becomes purchasable after the season's end if they are not obtained by then.

## **LIST OF SEASONS WITH LIMBUS PASS**

* Season 1: Orientation (February 26th - June 1st, 2023)
* Season 2: Reminiscence (June 2th - November 16th, 2023)
* Season 3: Bon Voyage (November 16th - March 14th, 2024)

## **SEE ALSO**

* Seasons

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Lantern (Faelantern)

For the originated abnormality, see Faelantern.

Lantern is the name of the E.G.O for the Abnormality Faelantern. All the sinners that utilize this E.G.O wear a green tunic of modified sorts with a wooden weapon branched from the mentioned abnormality. Their other additional appearance varies between each other. (Gregor has brown cloak and Sinclair sports the Faelantern's wings, on his back and as a replacement for the axe head.

## Information

* Sinclair
* Gregor
 *Main article: Lantern Sinclair*

 *Main article: Lantern Gregor*

## Obtaining

This E.G.O is obtained by the following means:

 Gregor | TETH | Obtained from Extraction or made with 400 Gregor Egoshard

## Trivia

* Lantern is the only E.G.O to share its name with another E.G.O, being that of the abnormality Meat Lantern from Lobotomy Corporation.

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Headless Ichthys

* Blood Sac
* Fluid Sac

## Combat Encounters

* Mirror Dungeon (3rd Floor)
* Thread Luxcavation (Monday)
* Line 1: MADNESS (Stations 7 & 11)

**Headless Ichthys** (O-02-11-26) is a HE-class Abnormality that can be battled on Mondays in Thread Luxcavation, and as a potential boss in the Mirror Dungeon.

It is also encountered on Stations 7 & 11 of Line 1: MADNESS.

It is the source of the E.G.O **Fluid Sac**.

## **Appearance**

**Headless Ichthys** is a giant, gray headless fish. It has a clean cut on its neck where the start of its spine is visible. Rather than a set of pectoral fins, it possesses a pair of large arms with human-like hands. Though destroying the hands reveals that their skeletal structure is more akin to a fish's rather than a human's. Other features of the Abnormality include a wide pair of gills, a tall dorsal fin and a pointed tail fin.

Besides its lack of a head, the most notable feature of Headless Ichthys is the giant sac that extends out from its chest and abdomen. The sac is initially filled with blood with it shoots out at its opponents through the opening in its neck, but after an amount of time, the contents of the sac change to a blue liquid. A silhouette of a central nervous system can be seen inside the sac.

## **Story**

Log Writer: **Meursault**

* Lacking Data
* Level 1
It has the appearance of a fish.
 -Its head has been cut off.
 -The cut surface is clean; it appears to have been done with a single-sided edge, such as a knife or a scythe.
 -It exhibits motion in spite of the lack of a head. I am aware that whether or not an Abnormality has an intact head is completely irrelevant to its ability to show activity, but I will note this regardless.
 -An inflated sack visible around the chest area. Could not make clear observation.
 -Will note new discoveries in a future report.A silhouette is observed inside the inflated sack around the chest.
 -It bears resemblance to a flower, or the central nervous system of a human.
 -It expands the sack to use as blunt instrument, and can squeeze it at high speed to expel liquid.
 -Overall, the sack is deemed to be a major component of its attacks; quick destruction should prove effective.
 -Will note new discoveries in a future report.

## **Gallery**

All parts brokenSuppressed CoreDepicted in Don Quixote's Fluid SacDepicted in Faust's Fluid SacBattle BackgroundConcept Art
## **Trivia**

* Ichthys is a fish symbol used by early Christians as a secret symbol to show that they were followers of Christ. The word itself is a Greek acronym ἸΧΘΥΣ, translating to **Jesus Christ, Son of God, Savior**:
	+ Ἰ - Ἰησοῦς - Iesous - Jesus
	+ Χ - Χριστóς - Christos - Christ
	+ Θ - Θεοῦ - Theou - God
	+ Υ - Υἱός - Huios - Son
	+ Σ - Σωτήρ - Soter - Savior
		- Headless Ichthys' name is specifically based on a rendition of this symbol.
Canto II: The Unloving/Story Episodes

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
*Trespassers took the Golden Bough. Sighing, the guide offered another chance. Determined to succeed this time, we marched into a world of pleasure and ice.*

## 2-1: Casino

*Under the chill air, Vergilius introduces us to our upcoming destination. Where could the next Golden Bough be?*

## 2-2: The Pawnshop

*Faust explains what to do for this mission: As our first step, we should pay a visit to a certain "pawnshop".*

## 2-3: A Flawless Plan

*Our team will join hands with a duo from the Clearance Department. The Sinners cast a skeptical glance at their competence and comportment…*

## 2-4: Scum

*The plan that seemed so perfect took little time to go awry. Don Quixote’s outburst runs us afoul with the Tingtang Gang…*

## 2-5: Soldiers of Limbu―

*The Sinners continue to fight off the Tingtang Gang’s goons. They just keep on appearing, suggesting that we’re in their territory.*

## 2-6: Towering Cars

*We learned from a Tingtanger that their boss is at the scrapyard housing car pagodas. For our Plan B, we must take wishpower from the gang and borrow their clothes.*

## 2-7: Wish Canister

*The team searches around the car pagodas looking for the Tingtang Gang’s boss.*

## 2-8: Slot Machines

*After a series of scuffles, we relieved the Tingtang gang of their outfits and made our way into the casino. This time, we’ll succeed for sure.*

## 2-9: A Performance

*Our newfound determination is swept away in a torrent of glitter, along with our backup plan. There are plenty of obstacles to overcome―particularly the security guards who just noticed us.*

## 2-10: SYNC

*We reached the second floor of the casino. It makes me dizzy imagining what troubles await.*

## 2-12: Baile y Rola

*The enthusiasm is in stark contrast to the atmosphere just a floor below. One can find a series of unknown musical instruments on every table. What are they for?*

## 2-13: A Warm Welcome

*Thanks to Sinclair’s astonishing performance, we could reach the third floor. Our joy was short-lived as an imposing Syndicate was waiting for us there.*

## 2-15: Gobsmack

*The Sinners were growing weary from the prolonged encounter with the Tieqiu Crew. One of them in particular…*

## 2-16: Contestants

*Ryōshū’s unexpected lesson in incredible violence opened a way to the top floor at the cost of our inner peace. Now we must win the Golden Bough in a game of chance.*

## 2-17: Stop Right There

*Rodya nominated herself to play the game. The table was reaching its final round.*

## 2-18: The Winner

*Curious to know what was happening, we eavesdropped on the table. We barge in by accident to find a spatter of blood, the compressed remains of the Tieqiu Boss, and a man named Sonya giving us a soft smile.*

## 2-19: Branch J-03

*Rodya emerged victorious. Now we must descend to the underground floors to lay our claim on the Golden Bough.*
Mirror Room

"Are we too late...?"*This article covers content that has been scrapped or removed, and is no longer available in the game.*

## Possible Rewards

 * Sinner Recruitment

**Mirror Room** was a non-fightable Abnormality formerly found in Sinner recruitment nodes in the Mirror Dungeon.

The Abnormality and its event were removed on 29th June 2023, as part of the Mirror Dungeon rework.

## Appearance

 *Mirror Room* is a room filled with numerous tall mirrors all facing each other.

Standing in front of one of the mirrors causes one to lose consciousness, before encountering infinite selves and possibilities.

## Mirror Dungeon Event

**Mirror Dungeon Event**

Up ahead, you see some sort of ray of light.

Looking closely, there are numerous tall mirrors.
They all face each other.

While examining them,
you feel the need to stand before the mirrors.

The room, wall-to-wall with reflections, is quiet and chilly.

**Stand in front of one.**
You seem to have lost consciousness.When you came to your senses,you found yourself in a dreamscape of infinite selves.There, you encountered those placed between limitless possibilities beyond the mirrors.

## **Trivia**

* The level of the recruited Sinner depended on the current floor. Level 10 at Floor 1, Level 15 at Floor 2, and Level 20 at Floor 3.
* Mirror Room may have had some connection to the 'Glass Mirror' developed by Yi Sang.
* Its functionality was replaced with the Rest Stop and Dispenser.
Lifetime Stew

For the originated abnormality, see Basilisoup.

Lifetime Stew is the name of the E.G.O for Basilisoup. All the sinners that utilize this E.G.O don a medieval-esque mix of chef's costume with brass shoulder pads and gauntlets with a chef's hat and waist apron.

## Information

* Don Quixote
* Sinclair
 *Main article: Lifetime Stew Don Quixote*

 *Main article: Lifetime Stew Sinclair*

## Obtaining

This E.G.O is obtained by the following means:

 Sinclair | TETH | Obtained from Extraction during the time-limited Hell's Chicken. / Made with 400 Season 3+ Egoshard

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Lobotomy Corp. Remnant Faust

**Lobotomy Corp. Remnant Faust**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Sole Strike** 43 (40+3) Atk Weight ⯀**Amt.** x3 [On Use] Gain +2  Count [On Hit] Inflict 2

**Deep Cuts** 43 (40+3) Atk Weight ⯀**Amt.** x2  [On Hit] Gain 1  next turn [On Hit] Gain 1  next turn [On Hit] Gain 4  next turn   [On Hit] Gain 1  next turn

**Opportunistic Slash** 43 (40+3) Atk Weight ⯀**Amt.** x1 If user took no damage last turn, Coin Power +3 [Heads Hit] Inflict 5

**Evade** 40 (40+0) Atk Weight ⯀**Amt.** x1

**Passives**

**Resolution** **x2 Res**At the start of the turn, if at 4+  Count, gain 2 .

## Trivia

* This Identity mirrors Yuri in the alternate world.
LCCB Assistant Manager Rodion

**LCCB Assistant Manager Rodion**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Bludgeon** 45 (40+5) Atk Weight ⯀**Amt.** x3 If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2 [Heads Hit] Inflict 3

**Thrust** 45 (40+5) Atk Weight ⯀**Amt.** x2 If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2 [On Hit] Inflict 4

**Suppress** 45 (40+5) Atk Weight ⯀**Amt.** x1 If target took no damage from attacks this turn, Coin Power +3 [Heads Hit] Inflict 4    [On Hit] Inflict 4  [Heads Hit] Inflict 3

**Guard** 38 (40-2) Atk Weight ⯀**Amt.** x1

**Passives**

**Breach Defense** **x3 Res**Deal +10% damage to enemies that used defense skills this turn.

## Trivia

* Rodion's LCCB identity mirrors Effie in the alternate world.

* The blunt weapon used by Rodion's is a scrapped design of a early weapon in *Lobotomy Corporation.*
Heart of the Townsfolk

**Heart of the Townsfolk**

**Parts**
* Heart

**Skills**

**Passives**

**Damage Detected!**When this unit is defeated, Kqe-1j-23 takes 100 damage and becomes Staggered next turn.
It then loses arm-related skills for the rest of the battle.

## Refraction Railway

**Heart of the Townsfolk**

**Parts**
* Heart

**Skills**

**Passives**

**Damage Detected!**When this unit is defeated, Kqe-1j-23 takes 100 damage and becomes Staggered next turn.
It then loses arm-related skills for the rest of the battle.

## Luxcavation

**Heart of the Townsfolk**

**Parts**
* Heart

**Skills**

**Passives**

**Damage Detected!**When this unit is defeated, Kqe-1j-23 takes 100 damage and becomes Staggered next turn.
It then loses arm-related skills for the rest of the battle.
LCB Sinner Faust

**LCB Sinner Faust**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Downward Slash** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 1

**Upward Slash** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 3  next turn

**Drilling Stab** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 1  next turn [On Hit] Inflict 1  next turn

**Evade** 41 (40+1) Atk Weight ⯀**Amt.** x1

**Passives**

**Analytic Eye** **x2 Res**Deal +10% damage to units with negative status effects.

## Trivia

* Faust's battle sprites spell out "Val purgis naut" on her sword instead of Walpurgisnacht.
	+ In a similar manner, her coat labels her as Sinner no. 4, despite being Sinner no. 2.

## Gallery

IdleMovingGuardEvadeHurtDead (used for all Identities)
List of Identities/World

**Mirror Worlds**

 **World of the Kurokumo Clan and Blade Lineage**

 **World of the Liu Association Southern Branch**

 **World of the Zwei Association Southern Branch**

 **World of the Shi Association Southern Branch**

 **World of the Seven Association Southern Branch**

 **World of W Corp.**

 **World of R Corp.**

 **(Ch. 2) World of the LCCB**

 **(Ch. 1) World of L Corp.**

 **(Ch. 1) World of the Former G Corp.**

 **(Ch. 2) World of the J Corp. Backstreets**

 **(Ch. 3) World of N Corp.**

 **World of the District 23 Backstreets**

 **(Ch. 4) World of K Corp.**

 **World of the Cinq Association Southern Branch**

 **World of the District 21 Backstreets**

 **World of Molar Office**

 **World of the Dieci Association Southern Branch**

 **World of Lobotomy Corporation Headquarters - 1**

 **World of the Former Library Guests - 1**

 **(Ch. 5) World of U Corp.**
Mirror of Mirrors

"Are we too late...?"*This article covers content that has been scrapped or removed, and is no longer available in the game.*
The **Mirror of Mirrors** was the Mirror Dungeon of Season 2. It is unlocked by completing Canto IV.

It was removed along with the Mirror of the Beginning, and replaced with the Mirror of the Lake as part of the December 14th, 2023 update. However, all Abnormalities, enemies and E.G.O Gifts (with the exception of Entry Ticket and Golden Entry Ticket) that were previously present in this dungeon, can still be encountered in future Mirror Dungeons.

## Rewards

### Normal

Normal Mode of this Mirror Dungeon have a 3-day max weekly rewards system in place, where the first three reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:

* 250 Free Lunacy
* 45 XP for the Limbus Pass
* 100 Manager EXP

Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.

### Hard

For the case of Hard Mode, this Mirror Dungeon only has a 1-day max weekly system in place (separated from the Normal Mode weekly reward), where the first reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:

* 750 Free Lunacy
* 225 XP for the Limbus Pass
* 100 Manager EXP (150 for full completion)

**Once the Weekly Rewards and Hard Bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.**

## List of E.G.O Gifts

*All E.G.O Gifts from the Mirror of the Beginning can also be found in the Mirror of Mirrors.*

\* Event was introduced in a future Mirror Dungeon

## Encounter Details

### Bosses

Except 2 cases (one version of Guido on Normal mode Floor 3 and one on Hard mode Floor 1), bosses give a base Cost reward of 50 on Floor 1; 75 on Floors 2 and 3; 100 on Floor 4.

## **Notes**

* (1) Meshed Possibilities also activates for combat events.
* (2) Fortuitous Find is activated after a Combat encounter following an Event, even if it gives no base cost rewards and doesn't activate Golden Urn. Though it also does activate Voracious Hammer.
Holiday Heathcliff

For general information about the E.G.O, see Holiday.

**Holiday Heathcliff**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Holiday** 40 (40+0) Atk Weight ⯀⯀**Amt.** x1  [On Hit] Randomly select one of the following effects: , , , , or . Then, inflict 1 Potency of the selected effect next turn.   Repeat the above process (2 + (Highest Glut. A-Reson.)) times. (7 times max)   [On Kill] Randomly select one of the following effects: 2  Count, 2  Count, 2 , 2 , or 2 . Then, apply the selected effect to 2 random allies next turn

**Passives**

**Infinite Hatred**When this unit has a status effect or a negative effect, and if the main target or the attacker has a positive effect:
 - Inflict +1 more , , , , and  Potency to self and enemies with Skill effects or Coin effects
 - Gain +1 more  and  Count with Skill effects or Coin effects

**Holiday Heathcliff**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Holiday** 40 (40+0) Atk Weight ⯀⯀**Amt.** x1 [Indiscriminate]  Targets the unit with the Most SP  If the main target's SP is higher than 15, Atk Weight +1  [Before Attack] Target loses 10 SP [On Hit] Randomly select one of the following effects: , , , , or . Then, inflict 1 Potency of the selected effect next turn.   Repeat the above process (2 + (Highest Glut. A-Reson.)) times. (7 times max)

**Passives**

**Infinite Hatred**When this unit has a status effect or a negative effect, and if the main target or the attacker has a positive effect:
 - Inflict +1 more , , , , and  Potency to self and enemies with Skill effects or Coin effects
 - Gain +1 more  and  Count with Skill effects or Coin effects

## Threadspin

* Coin Effect: [On Kill] Randomly select one of the following effects: 1  Count, 1  Count, 1 , 1 , or 1 . Then, apply the selected effect to 2 random allies next turn
* Atk Weight: 1 > 2
* Coin Effect: [Heads Hit] > [On Hit] Randomly select one of the following effects: , , , , or . Then, inflict 1 Potency of the selected effect next turn.   Repeat the above process (2 + (Highest Glut. A-Reson.)) times. (5 > 7 times max)   [On Kill] Randomly select one of the following effects: 1 > 2  Count, 1 > 2  Count, 1 > 2 , 1 > 2 , or 1 > 2 . Then, apply the selected effect to 2 random allies next turn

* Atk Weight: 1 > 2
* Skill Effect:If the main target's SP is higher than 15, Atk Weight +1

## Trivia

* The passive 'Infinite Hatred' is a reference to the selection quote for Rudolta from *Lobotomy Corporation*: "With my infinite hatred, I give you this gift."
Leafy Gnome

**Leafy Gnome**

**Skills**

**Human-omes!** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Gain 4  [On Hit] Gain 3  [Heads Hit] Gain +1  Count [On Crit] Inflict 2

**Capture them-ome** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP [On Hit] Gain 4    [Heads Hit] Gain +1  Count +40% Damage on Critical Hit

**Ome, Ome!!** 42 (40+2) Atk Weight ⯀**Amt.** x1  +30% Damage on Critical Hit [On Hit] Gain 3  +30% Damage on Critical Hit [On Hit] Gain +2  Count

**Passives**

**Fresh Human-omes!**Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

**Mine-omes**Turn End: when there are more surviving enemies than surviving allies, gain 1  and 1  next turn.

## Focused

**Leafy Gnome**

**Skills**

**Human-omes!** 42 (40+2) Atk Weight ⯀**Amt.** x3  [On Hit] Gain 4  [On Hit] Gain 3  [Heads Hit] Gain +1  Count [On Crit] Inflict 2

**Capture them-ome** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP [On Hit] Gain 4    [Heads Hit] Gain +1  Count +40% Damage on Critical Hit

**Ome, Ome!!** 42 (40+2) Atk Weight ⯀**Amt.** x1  +30% Damage on Critical Hit [On Hit] Gain 3  +30% Damage on Critical Hit [On Hit] Gain +2  Count

**Passives**

**Fresh Human-omes!**Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

**Mine-omes**Turn End: when there are more surviving enemies than surviving allies, gain 1  and 1  next turn.
Legerdemain

For the originated abnormality, see Golden Apple.

Legerdemain is the name of the E.G.O for the Abnormality Golden Apple. All the sinners that utilize this E.G.O appears partially rooted with the branches of said abnormalty, with the golden apple pus appearing either as a weapon or for Gregor's case, as part of the arm.

Their LCB clothing are still visible unless they were affected by the corrosion, in which almost the entire part of their body are overtaken by False Apple's branches with signs of wood hatchet embedded on it.

## Information

* Gregor
 *Main article: Legerdemain Gregor*

## Obtaining

This E.G.O is obtained by the following means:

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Leviathan

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

***Leviathan - The Epic of Vergilius the Red Gaze***, was a webcomic serialized from December 24 2021 to June 17 2022, and was later turned into a web novel after its eleventh chapter. The story was published and released by Project Moon hosted on the ProjectMoon Official Postype.

The first 11 chapters of Leviathan were illustrated as a webcomic by web artist Monggeu (@koug99). Leviathan was the first webcomic Monggeu had illustrated for, but due to struggles relating to their physical condition and mental health, Monggeu had to withdraw from Leviathan. With the artist's departure, the story was then reworked into a web novel until its final chapter featuring illustrations done by Project Moon's art team. The series was concluded on October 28th, 2022.

To add onto the tumultuous development, only the first 15 chapters were fully translated into English due to the English translation team having to shift onto the release of *Limbus Company*. The English translation is currently on hiatus, and it it currently unknown when or if Leviathan will receive a full translation. There exists a Twitter thread of fan-translations for the remaining chapters, posted by twitter user SnakeskinFS.

## Characters

* Vergilius
* Garnet
* Lapis / Charon
* Denver
* Lan Yen
* Nanseul
* Rikako
* Iori
* Tomerry
* Pablo
* Pop
* Asura
* Jumsoon
* Gubo
* Aseah

## Plot

### English Translation

* Book1 - Christmas Eve
* Book2 - Garnet and Lapis
* Book3 - The Gallery
* Book4 - A Docent
* Book5 - Video
* Book6 - Flow
* Book7 - Ingress
* Book8 - Ecstacies
* Book9 - Eye-opening
* Book10 - Resection
* Book11 - The Auction
* Book12 - The Corridor / Shin (心) / Mang (望)
* Book13 - Rifts
* Book14 - Reflected Worlds
* Book15 - Focus

### Untranslated Chapters

* 16화 - 식구
* 17화 - 울음
* 18화 - 문답
* 19화 - 시선
* 최종화 - 카론과 가넷

## External Links

### Official Links

* Leviathan - ProjectMoon Comics (English)
* Leviathan - ProjectMoon Comics (한국어) - *Korean Translation*
* Leviathan - ProjectMoon Comics (日本語) - *Japanese Translation*

### Foreign language wikis

* *Leviathan (리바이어던) - Korean page (Namuwiki)*
* *Leviathan (О Левиафане) - Russian page (Project Moon wiki)*

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
LCB Sinner Ryōshū

**LCB Sinner Ryōshū**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Paint** 42 (40+2) Atk Weight ⯀**Amt.** x3  [On Hit] Gain 2  next turn

**Splatter** 42 (40+2) Atk Weight ⯀**Amt.** x2  If target previously took damage this turn, deal +30% damage If target previously took damage this turn, deal +30% damage

**Brushstroke** 42 (40+2) Atk Weight ⯀**Amt.** x1 [Combat Start] Gain 2  [On Hit] Gain 2  next turn

**Evade** 38 (40-2) Atk Weight ⯀**Amt.** x1

**Passives**

**Indiscriminate Art** **x3 Res**Deal and take +25% damage.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
Ishmael/Trivia

## Name Origin

* **Ishmael** is named after the the eponymous character from the *Moby-Dick* novel by Herman Melville - who was a member of Captain Ahab's crew on his whaling ship *Pequod* and serves as the story's first-person perspective narrator.
* The title emblazoned on her shield, "HEARSE," is likely based on an important prop in *Moby Dick*, that being the wooden coffin of Ishmael's close friend Queequeg.
	+ In the book, Queequeg suddenly falls very ill in the middle of the crew's voyage, and requests that a special wooden coffin be built for him to be sent out to sea in. Though Queequeg makes a miraculous recovery, the coffin is kept, and later ends up being fashioned into a replacement lifebuoy. At the end of the story, the ship the crew has been sailing on is destroyed and sunk; however Ishmael alone manages to survive by using this coffin as a floatation device until he is rescued by another ship some time later.
		- In Limbus Ishmael's character promo video, she asks "I wonder, on that hellish voyage... was I really the only survivor?" suggesting that she shared literary Ishmael's fate and likely survived by similar means.

## Trivia

* Ishmael is represented by the "⛪" Emoji.
* Before it got fixed, and despite being the 8th Sinner, Ishmael's coat used to read No. 7.

## References

1. ↑ (Limbus Company Twitter) Ishmael Teaser Post
Molar Office Fixer Yi Sang

**Molar Office Fixer Yi Sang**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Stay Calm** 38 (40-2) Atk Weight ⯀**Amt.** x3 If this Skill is Discarded, gain +4  Count  [On Use] Gain +2  Count  At 5+  Count, gain Coin Power +1 [On Hit] Inflict +2  Count

**Gamble** 42 (40+2) Atk Weight ⯀**Amt.** x2 If this Skill is Discarded, gain +4  Count  [On Use]  1 Skill of the lowest rank in all of this unit's Skill Slots [On Hit] Inflict +3  Count   [On Hit] At 5+  Count, trigger . Reduce target's  Count by 2

**Grinding the Molars** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use]  1 Skill of the lowest rank in all of this unit's Skill Slots  [On Use] Spend 10  Count to gain Coin Power +2 [On Hit] Inflict 4    If the Skill spent  Count, trigger  [On Hit] Inflict 2    If the Skill spent  Count, trigger

**Guard** 40 (40+0) Atk Weight ⯀**Amt.** x1 [On Use]  1 Skill of the lowest rank in all of this unit's Skill Slots

**Passives**

**In Times Like These...** **x3 Owned**Upon triggering  on an enemy, inflict 1  per 4 Stagger Threshold raised (Max 5 per 1 enemy every turn)

## Trivia

* This Identity mirrors Rain (specifically from *Library of Ruina*) in the alternate world.
* Many aspects of this Identity directly reference Rain:
	+ The pre-Uptie art is based on *Daring Decision*, while the Uptied art is based on *Stay Calm*.
		- Notably, both artworks are mirrored when compared to the art for the combat pages.
	+ The skills 'Stay Clam' and 'Gamble' are named after combat pages used by Rain.
	+ The combat passive is named after Rain's passive (*In Times Like These!*).
LCCB Assistant Manager Ryōshū

**LCCB Assistant Manager Ryōshū**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Shove** 41 (40+1) Atk Weight ⯀**Amt.** x3 [On Use] Gain 2  Count  At 7+ Poise, Coin Power +1 [On Crit] Target loses 8 SP

**T.N.** 41 (40+1) Atk Weight ⯀**Amt.** x2 At 7+ , Coin Power +1 [On Hit] Gain 2    [On Crit] Inflict 2  [On Hit] Gain 1    [On Crit] Inflict 1

**O.O.F.** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Gain 4   Gain +1 Coin Power for every 7  on self (Max 2) [On Crit] Gain +1  Count [On Crit] Gain +1  Count Spend 1    [On Crit] Double the application of  &  Potency and Count   [On Hit] Inflict 4  and +2  Count   [On Hit] Inflict 4  and +2  Count   [On Hit] Trigger

**Guard** 43 (40+3) Atk Weight ⯀**Amt.** x1

**Passives**

**A S.B.** **x2 Owned**- Always Active : Begin encounters with 7   - If this unit has 7+  at Turn End, heal 8 SP.  - If this unit already has max SP upon meeting this condition, gain 1  next turn.

## Trivia

* This Identity mirrors Pilot in the alternate world.
* The SANGRIA that Ryōshū uses in this Identity include:
	+ T.N. - Target Neutralization
	+ O.O.F. - Obliteration of Forehead (refers to a line that Ryōshū says in Story Episode 5-13)
	+ A S.B. - A Smoke Break
	+ I.A.L. - I Am Listening
	+ S.P. - Shoot People
	+ W.O.T. - Waste Of Time
	+ W.O.W.W.I.E. - Waiting Overlong Was Worth It Eventually
LCB Sinner Don Quixote

**LCB Sinner Don Quixote**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Joust** 42 (40+2) Atk Weight ⯀**Amt.** x3 [Clash Win] Gain 2  next turn

**Galloping Tilt** 42 (40+2) Atk Weight ⯀**Amt.** x2 [Clash Win] Gain 2  next turn [Heads Hit] Inflict 2

**For Justice!** 42 (40+2) Atk Weight ⯀**Amt.** x1 At 10+ Speed, Coin Power +2 [Heads Hit] Inflict 1  [Heads Hit] Inflict 1  [On Hit] Inflict +2  count

**Evade** 38 (40-2) Atk Weight ⯀**Amt.** x1

**Passives**

**Righteous Retribution** **x3 Res**Skills deal +10% damage in a won clash.

## Trivia

* In her battle sprites, Don's weapon reads "Sońar lo Imposible Sońar" instead of the finalized Sueño Imposible tagline.
	+ This translates to "Dream the Impossible Dream" in English (Sueño Imposible meaning just "Impossible Dream").
	+ In a similar manner, her coat spells out "Miguel" instead of "Don Quixote". Miguel being the name of the author of the original book.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
Lunacy

Lunacy

### Obtained through

Clearing EX Objectives, Mirror Dungeons, Limbus Pass, Uptying Identities, Attendance Check Events

**Lunacy** is a basic resource in *Limbus Company* used to Extract Identities and E.G.O. There are two types of Lunacy: **Free** Lunacy and **Paid** Lunacy, with the later being exclusively available through purchasing Lunacy in the shop.

## Usage

The main use of Lunacy is to use the Extraction feature to obtain Identities and E.G.O.s. In addition to the normal singular and tenfold Extraction options, there is a special singular Extraction option that can be used once daily at a reduced cost but is only available with **Paid** Lunacy.

Lunacy may also be used to fully refill a player's Enkephalin as well as purchase Battle Announcers from the Dispenser. The Dispenser will only accept **Paid** Lunacy.

All methods of using Lunacy will prioritize using **Free** Lunacy over **Paid** Lunacy, unless **Paid** Lunacy is a requirement to use said feature, such as the Paid Singular Extraction and purchasing Announcers from the Dispenser.

* Preforming a Singular Extraction costs 130 Lunacy.
* Preforming a Decaextraction ("10 pull") costs 1300 Lunacy.
* Preforming the daily Paid Singular Extraction costs 13 **Paid** Lunacy.
* Refilling Enkephalin costs 26 Lunacy, increasing in cost by 26 each time additively. This can be done a maximum of 10 times per day.
* Purchasing an Announcer from the Dispenser costs 1300 **Paid** Lunacy.

## Obtaining Lunacy

There are a variety of methods to obtain Lunacy, most of which are one time rewards. In addition to the in game methods listed below, Lunacy can be purchased from various packs in the shop.

* Clearing a Mirror Dungeon is the only repeatable method of acquiring Lunacy. Each of the three Weekly Bonuses is worth 250 Lunacy and using the Hard Rewards Bonus will use all remaining Weekly Bonuses. This allows for a reward of up to 750 Lunacy per week.
* Clearing Story Chapters and completing the EX Objective will give a reward of 40 Lunacy.
* Each third of a Canto completed will give a reward of 130 Lunacy.
* Clearing all EX Objectives in a Canto will give a reward of 260 Lunacy.
* Clearing Luxcavation stages for the first time will each give a reward of 40 Lunacy.
* Uptying an Identity to Uptie Tier 3 will give a reward of 40 Lunacy.
* The Limbus Pass, both Basic and Premium versions, has various Lunacy rewards at certain levels.
* Certain Attendance Check Events give out Lunacy.
* Mail sent to the player after game maintenance will typically contain a reward of 300 Lunacy, with major bug fixes giving 1300.

## Item Description

* Lunacy
A rose-shaped crystalline material. Used for performing extractions and purchasing Enkephalin boxes.

Embracing the madness is a necessary step for humans to move forward.
 A crystal rose that seems to be facing a certain direction at all times. This humanlike object is said to absorb the moisture from a certain river to bloom.
Mirror of the Beginning

"Are we too late...?"*This article covers content that has been scrapped or removed, and is no longer available in the game.*
The **Mirror of the Beginning** was the Mirror Dungeon of Season 1. It is unlocked by completing Canto II.

It was removed along with the Mirror of Mirrors, and replaced with the Mirror of the Lake as part of the December 14th, 2023 update. However, all Abnormalities, enemies and E.G.O Gifts that were previously present in this dungeon, can still be encountered in future Mirror Dungeons.

## Rewards

Mirror Dungeons have a 3-day max weekly rewards system in place, where the first three dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:

* 250 Free  Lunacy
* 15 XP for the Limbus Pass

Once the Weekly Rewards bonus has been used up, the player will only receive 10 Limbus Pass XP for any subsequent Mirror Dungeon runs.

## List of E.G.O. Gifts

\* Event was introduced in a future Mirror Dungeon

## Encounter Details

### Removed Content

The following content has been removed from Mirror Dungeons.

 June 29th, 2023

 July 6th, 2023
Canto IV: The Unchanging/Story Episodes/Part II

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## 4-28: Hole

*Dongbaek’s unexpected attack pierced Yi Sang’s ches. Winding time would heal the wound, but will it really fill the hole in his heart? I had no way to know what dream Yi Sang could have been dreaming, resting with his eyes closed.*

## 4-29: Raid

*Yi Sang came back to his senses as though nothing happened. Meanwhile, Samjo’s phone starts ringing incessantly.*

## 4-30: Constellations

*The K Corp. laboratory was unexpectedly attacked. It seems that the technology liberation alliance has acquired the ability to revert Abnormalities to eggs. We hurried back to the building.*

## 4-33: Bright Villains

*The liberation alliance member was waiting for us instead of retreating. As if they have a secret weapon prepared…*

## 4-35: Urgent Call

*Samjo’s phone is ringing like crazy again. Maybe we can try and find useful information we couldn’t get from Dongrang and Samjo while they’re away…*

## 4-38: Glorious Past

*Meursault has returned. Let’s see what information he brought with him.*

## 4-41: Class 1

*We see ominous-looking K Corp. staff on the other side. Dongrang and Samjo rejoined our group; it seems the talk went well enough.*

## 4-43: An Age Without Technology

*We met a familiar technology liberation alliance member. That’s the one who was with Ran in the last laboratory raid.*

## 4-45: Offer to Join

*An unhappy Ryōshū calls Yi Sang. We began talking about our reasons for joining the company.*

## 4-47: Screening Room

*We made our way to the 'screening room'. It was dark, but we could see something at the center hanging down from above, like it was looking down at us.*

## 4-48: Bud

*Past bonds thought to be severed have met again; Dongbaek showed obsessive determination to reclaim the Singularity.*
Headchicken a.k.a. Bongy

* A
* B
* C
* D

**Headchicken** (O`-01-11-28), also known as **Bongy**, are ZAYIN-class Distortions that spawned from the Eunbong’s Bar & Fryers Owner's Distortion, Papa Bongy. They are encountered throughout Intervallo I, acting as the main enemies of the chapter.

Their appearance is based on Bongy, the mascot of Eunbong's Bar & Fryers.

These minions disappeared when the restaurant owner undistorted and returned to normal.

## **Story**

Log Writer: **Don Quixote**

* Lacking Data
I shall now begin to describe those cute yet bewildering things!
They are typically naked!
Awkward though it is to describe those things as entities of note...but nevertheless! Think of them as raw chickens well prepared for cooking, adorned with a pair of round, plump eyes!
Behold their adorable behinds!
Oh, do they reek of sweets and salts when they charge in!
Some taste of spicy seasonings, and some harbor the flavor of soy sauce!
Though the teeth on their maws may prick the mouth, 'tis inconvenience worth enduring!
→ Wait a minute, is that why I saw you mumbling sometimes…? You…took a bite out of 'em…? *(Heathcliff)*
→ You…didn't actually eat the raw chicken meat, did you? *(Sinclair)*
→ Poultry may cause infection when consumed uncooked. Please refrain from adding unnecessary strain to the manager outside of battle wounds. *(Faust)*
→ Oi! Don Quixote! Don't got anything to say about this? *(Heathcliff)*
→ She must think we will not recognize that this log is hers if she doesn't confirm it. *(Outis)*
 → Come on, she can't possibly have her head in the sand like that. Who do you think she is, an ostrich? *(Ishmael)*

## **Gallery**

Story Log PortraitTango of Poultry Passion event
## **Trivia**

* The Headchickens were the first instance of focused encounters outside of a dungeon.
* The Headchickens may be a reference to Headcrabs from the Half-Life series. They have similar names and appearances, and both are characterized by latching onto to the heads of their victims to control them.
Into the Dark/Floor 3

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Story Episodes

### Mid-Battle 2

*Plays after Ahab's third health bar was depleted.*

## Bosses

### Dream-Devouring Siltcurrent

#### Gift

*Obtained after suppressing Dream-Devouring Siltcurrent*

### Ahab

#### Gift

*Obtained after clearing the encounter.*
LCB Sinner Yi Sang

**LCB Sinner Yi Sang**

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Deflect** 40 (40+0) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 2

**End-stop Stab** 40 (40+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 2 ; Inflict +1  Count

**Enjamb** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 2  [On Hit] Inflict 1  [On Hit] If target's SP is below 0, inflict 1

**Guard** 38 (40-2) Atk Weight ⯀**Amt.** x1

**Passives**

**Information Relay** **x4 Res**Apply 1  to 2 allies placed after this unit on the Dashboard.

## Trivia

* Outside of his dagger, Yi Sang makes use of something else as a weapon in his second skill- a dark gray book. He is the only of the LCB Identities to use something other than their designated weapon in one of their attacks.

## Gallery

IdleMovingEvadeClashHurtDead (used for all Identities)
58

Return to Custom Maps

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Intervallo IV: Yield My Flesh to Claim Their Bones

"T.B.D."*The following article covers content that has not yet been released. Details will be determined in time.*

## Intervallo IV:  Yield My Flesh to Claim Their Bones

### Factions Involved

Limbus Company
Blade Lineage

**Intervallo IV: Yield My Flesh to Claim Their Bones** is the fourth Intervallo in *Limbus Company*, taking place between **Intervallo III: Miracle in District 20** and **Canto VI: The Heartbreaking**.
Intervallo II: S.E.A./Battle Chapters

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Chapter Encounter

* 4.5-1
* 4.5-2
* 4.5-3
* 4.5-4
* 4.5-5
* 4.5-6
* 4.5-7
* 4.5-8
* 4.5-9
* 4.5-10
* 4.5-11
* 4.5-12

### 4.5-2: Mudflat Scrapyard

Difficulty: **Lv. 35**

Entry Cost: **20 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Sharp Trash Crab Pointy Trash Crab Hard Trash Crab
#### Wave 2

Sharp Trash Crab Pointy Trash Crab Hard Trash Crab

### 4.5-3: Trash Crabs?

Difficulty: **Lv. 35**

Entry Cost: **20 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Sharp Trash Crab Sharp Trash Crab Hard Trash Crab
#### Wave 2

Sharp Trash Crab Sharp Trash Crab Hard Trash Crab Hard Trash Crab

### 4.5-5: Time to Collect Scrap!

Difficulty: **Lv. 35**

Entry Cost: **1 Enkephalin Module**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Sharp Trash Crab Sharp Trash Crab Hard Trash Crab
#### Wave 2

**Cannoneer Crab** Hard Trash Crab Hard Trash Crab Hard Trash Crab

### 4.5-7: Beach… Volleyball?

Difficulty: **Lv. 35**

Entry Cost: **20 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Sharp Trash Crab Sharp Trash Crab Pointy Trash Crab
#### Wave 2

Sharp Trash Crab Sharp Trash Crab Pointy Trash Crab Pointy Trash Crab

### 4.5-8: Dissolution

Difficulty: **Lv. 35**

Entry Cost: **20 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Pointy Trash Crab Pointy Trash Crab Hard Trash Crab Hard Trash Crab
#### Wave 2

Pointy Trash Crab Pointy Trash Crab Hard Trash Crab Hard Trash Crab

### 4.5-9: Time to Collect Scrap…

Difficulty: **Lv. 35**

Entry Cost: **1 Enkephalin Module**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Pointy Trash Crab Pointy Trash Crab Hard Trash Crab Hard Trash Crab
#### Wave 2

**Bayonet Artillery Crab** Pointy Trash Crab Pointy Trash Crab

### 4.5-11: The Last Scrap

#### **Focused Encounter**

Difficulty: **Lv. 35**

Entry Cost: **20 Enkephalin**

EX Objectives: **Clear within 15 turns**

Max Number of Participants: **7**

#### Wave 1

Cannoneer Crab Sharp Trash Crab Hard Trash Crab Hard Trash Crab Sharp Trash Crab
#### Wave 2

Bayonet Artillery Crab Sharp Trash Crab Pointy Trash Crab Pointy Trash Crab Sharp Trash Crab
#### Wave 3

**King Trash Crab** Sharp Trash Crab Pointy Trash Crab Hard Trash Crab

*Note: This Battle Chapter is Event-Exclusive, and is no longer available with the end of The Magic Hellbus Event.*
### 4.5-12: King Trash Crab Hunt

#### **Focused Encounter**

Difficulty: **Lv. 35**

Entry Cost: **1 Enkephalin Module**

EX Objectives: **Clear within 15 turns**

Max Number of Participants: **7**

#### Wave 1

Cannoneer Crab Sharp Trash Crab Hard Trash Crab Hard Trash Crab Sharp Trash Crab
#### Wave 2

Bayonet Artillery Crab Sharp Trash Crab Pointy Trash Crab Pointy Trash Crab Sharp Trash Crab
#### Wave 3

**King Trash Crab** Sharp Trash Crab Pointy Trash Crab Hard Trash Crab