Housing System

In UAO, players have to sleep at night, which can be done in any number of places, be it by renting a room of an inn within a Safe-Zone; finding lodging elsewhere; sleeping on the street somewhere or even outside of Safe-Zones... Although they risk death with that last one as they would become sitting ducks for the wild monsters to easily pick off. Sleeping in a Safe-Zone but on the streets can also come with its own set of disadvantage... Though not guaranteed, the player might wake up to realize they caught a cold (random set of debuffs), or instead find out they've been robbed while they slept (random chance, random stuff stolen), they might even have been vandalized (such as someone having drawn offensive things on their faces, with permanent markers, again random chance)! Hence, sleeping indoors is the best choice.

For those that want to sleep indoors, especially those that are on the wealthier side, players can own residences instead of having to pay rent. In the long run, this ends up being cheaper, but also comes with several other possible benefits, depending if the player slept in their owned residence or not, as well as the size and features of that residence!

To acquire a residence, players must either have an Architect build one for them (if either the player or the Architect have a plot of land with building permit), or buy one straight from the Safe-Zone, via a menu, with the latter option being more expensive than the former.

## Builder Permit Costs

Prices vary not just by size and quality of the land, but also depending on the Safe-Zone itself. Architects of level 4 or higher will get a 25% discount when buying Builder Permits (the prices below are without that discount). Below is a list of average prices (which can increase or decrease in price by up to 10% difference, depending on the Safe-Zone location).

 Medium (Townhouse, starter home) Residence
 Large Residence
 Mansions, Castles, Palaces and Fortresses

## Additions and Final Pricing

Now here's where Architects really make for a cheaper way of purchasing a residence (even beyond their 25% discount for builder permits). When resorting to an Architect, on top of paying for the Builder Permit reference above, materials are also used to construct the residence. But when buying directly from a Safe-Zone though, the pricing becomes the price of the Builder Permit, and on top of that, players must pay an additional 2K Credits for each room on the property (they can fill as many rooms as they want, within the available "Room Slots" listed above, but must at least have a single bedroom there). Add-Ons for Guild HQs, such as the stable (for horses) costs an additional 3K Credits (when purchased from the Safe-Zone), and the special aviary/stable add-on as well as the garage add-on cost 5K Credits each. Add-Ons do not take up Room Slots. Additionally, every story the residence has (above 1, so first story is free), increases the cost by an additional 2K Credits.

Every room (aside from the Guild HQ add-ons) give buffs. On top of that, if a player sleeps the night in a residence they own, or sleeps the night in their Guild HQ, they will receive a special 50% XP Boost for the 1st time block, as well as a 50% Credit Boost for the first 3 time blocks.

While every room grants the buffs for everyone who lives in the residence (i.e. the owner and anyone with a bedroom assigned to them), bedrooms only give buffs if it is assigned to a player and only that player gets the buff for that bedroom. Bedrooms can also be upgraded into "Master Bedrooms" for the cost of 1K Credits (or 1 Boss Soul Gem and 1 Metal Empire Soul Gem with an Architect), giving a bigger bonus and allowing two players to be assigned to that master bedroom, however, only married players can be assigned to master bedrooms (married to each other, via ingame system).

Pricing Example of an Apartment (Small Residence) with a bedroom and a bathroom (bought from Safe-Zone): Anywhere between 14800 Credits to 17200 Credits (4K for the two rooms, and the average price of 12K might be up to 10% cheaper or more expensive depending on the Safe-Zone itself). Safe-Zones with Teleport Gates in it (considered the "main" Safe-Zone of that Floor) are always at the maximum price (so if the average were 12K, the price would be 13.2K), and the harder/longer to access (or further from the main), the lower the price up to that minimum (which in our example, means that 12K would become 10.8K).

## Room Buffs

Note: If a player has a room assigned in a player owned residence, or if the player owns the residence, they will get all the buffs of that residence (even without sleeping there that previous night) excluding those from bedrooms and master bedrooms, because those only buff the player(s) assigned to them. If a player owns multiple residences or has bedrooms assigned in multiple different residences, they only get the buffs from the last residence they slept in (full night sleep). Within the same residence, one player can only have one bedroom (including master bedroom) assigned to them, there can't be multiple bedrooms in the same residence assigned to the same player.
Note2: Some rooms have restrictions (such as the master bedroom which can only be assigned to married players), like requiring a certain residence size or it having other specific rooms in it, or even having a max amount per story and/or per residence.