Rules of War

## What is the Purpose of War?

In the **World of Aurora**, roleplay and world-building are our number one priority. Wars in the **World of Aurora** should be waged with **story** and **world-building** in mind. This means that the Game Masters will not tolerate the declaration of wars that do not make sense contextually. They need to be grounded in role-playing and have causation or grievances to back the declaration.

## A Case for War

To declare war in the World of Aurora, you must declare the war using the "📰〣national-announcements". With the declaration of war will be included a **Casus Belli**. The Casus Belli and the announcement post will contain the in-game date the war is declared.

### What is a Casus Belli?

A Casus Belli is your cause for war. For a war declaration to be approved it needs a proper Casus Belli that you, as the aggressor, will need to write. the Casus Belli should list a range of grievances, containing in-game dates, imagery, and anything else that can legitimize your declaration. The more you have and the longer the timeline for the road of war is, the more likely it is that it will be approved by the Game Masters. If there is no true list of grievances, and your goal as a leader is domination, a Casus Belli can be achieved by issuing a range of demands from one party to another. If these demands are continuously not met for some time this could be grounds for war. The key is to be creative, include in-game dates, and sell your reason for war so that it adds to the history of Aurora. Casus Belli can also encompass land claims and land disputes.

## The Road to War

War has been declared and the Casus Belli has been accepted. Now what? Immediately after the war is approved and is deemed "good to go", the Game Masters will establish a Fandom page for the war as well as a discord server. The leadership from all sides of the war will be required to join where the finite details of the historical relevance of the event will be decided along with a placeholder name for the conflict (this name will be reassessed later). In addition, both parties will apply for allied involvement.

## Battle Preparations

In order to enter Battle Preparations, an army must be moved on the world map to engage an enemy army or an enemy fortification. Once a battle is declared, the Game Masters will assess the battle site to determine the rules of the battle.

* A time and date will be agreed upon by all parties in order to accommodate the largest amount of players.
* The Battle Roster will be submitted 48 hours prior to the battle.
	+ The roster will be vetted to make sure that players who are members of non-competing nations are not added. If this is the case, it could be grounds for the war to end prematurely.
	+ Once the deadline arrives, the roster cannot be changed.
* Allies can only aid in the battle if an allied army is within range on the world map.

## Rules of the Battle

Each battle will have a different set of rules depending on the terrain and will be dictated by the Game Masters. For instance, impassable terrain (mountains, large bodies of water, etc.) will not be used during a battle.

### How long will a battle last?

Battles will last no longer than **1 hour**.

### How do I win a battle?

You win a battle when the opponent's forces are completely cleared from a location. This is achieved by killing the opponent and destroying their spawn beds. For sieges, the defenders will need to sally out to destroy the attacker's spawn beds in order to break the siege.