Turret

An automatic turret that fires at the closest enemy. Average range.

* Knockback resistance
* Explosion resistance

**Turret** is a tripod-mounted rotary-barrel sentry gun fed by an ammunition belt from a large green box magazine operated by an automatic feeding system with a constantly-spinning red lever. A red box-shaped motion sensor for activation is fastened to the top of the weapon with blue tape.

## Functionality

### Basics

It is a support item, meaning it can be used to support units on the field with direct control by players over where it's placed. It requires rage to be deployed.

Turret is a simple but devastating stationary unit, boasting extreme ranged damage for its high rate of fire, but has low health, long preparation time and a high rage cost.

### Perks and Abilities

Upon application, a sentry gun will be placed on the area the player selected. It will act as an obstacle once placed on the field, stalling most enemies until it is destroyed, where it will explode and leave a burning fire pool in its wake. The fire will destroy any corpses on the floor within its radius, preventing dead units from turning and/or stopping certain zombies from reviving. If a mission has rainy weather in it, Turret's fire pool will be extinguished immediately, although it is still possible to damage or kill enemies with the explosion and destroy corpses with the brief fire pool that's produced.

The range of Turret's detection is limited to only in front of itself but it does cover a decent amount of distance. When an enemy is detected, the motion sensor will begin to flash and emit a straight red light while making a start-up noise. Soon afterward, the gun is activated and fires wildly in a cone-shaped area in front of it at a rate of ten rounds per second. After it's done firing for the documented time, it goes into a three-second cooldown while taking 10 self-inflicted damage. The amount of times Turret can fire will be increased by 1 every fifth upgrade. If destroyed by self-inflicted damage, the Turret merely disintegrates without exploding, then despawns.

In addition to its offensive capabilities, Turret also has the following undocumented perks.

* Poison Resistance
* Full Knockback Resistance
* Explosion Resistance; however, blood-based explosions from enemies such as Slob and Putrid will damage it.

## Gameplay

### Main Campaign

It can be safely said that Turret is one of the best rage abilities in the entire game and can inflict massive amounts of overall damage. Its uses are versatile: offensive, defensive, and supportive uses allow it to easily mow down hordes of defenseless enemies, be placed ahead of time to serve as a defensive tool to cover units, and eliminate any particularly dangerous and/or high health enemies such as Big Blue. Thanks to its insane fire rate, Turret is still able to deal a good amount of damage against most bullet-resistant enemies. In addition, since Turret is not considered a human unit, it is an excellent counter to the Insectoid, zombie Abby, and Energy Sphere, since it can neither be pounced upon nor be turned into a zombie, forcing them to get close and absorb its fire.

Despite its extreme offensive capabilities, melee units should be around in order for them to support Turret and keep it safe from incoming danger. Although Turret's damage output is significantly higher than the majority of the ranged units, it shouldn't be the only source of ranged damage due to its long preparation time, being unable to detect enemies outside of its sightline, and it cannot guard the frontlines forever. This, however, is partially patched with the Mechanic Team's 3/3 synergy (likely with the assistance of Policeman Diaz, which can spawn more at no additional cost) Getting damaged even just slightly can severely reduce the amount of times Turret can fire due to its below-average health. Bringing other ranged units will help cover some of Turret’s issues and possibly utilize it more effectively. Running enemies can sometimes reach it after it goes on cooldown and severely damage and, in worst cases, destroy the Turret easily. In these scenarios, it may be beneficial to carefully place Empty Barrel or Red Barrel in front of it and/or send out cheap melee units to provide protection while it's vulnerable. Another solution is to have a Turret in the back, such as enemies must get through any other units first while taking constant damage from it.

On top of his specific 3/3 Mechanic team power (100% chance to spawn a turret as opposed to the usual 25% for other mechanics) Welder is able to heal each Turret exactly once for 30% of their maximum health. It's recommended that Turret is sufficiently upgraded to improve Welder's repair amount so it gets at least one more burst. Assuming it's only harmed through self-inflicted damage alone, just two upgrades can allow Turret to be healed up enough to fire once more, while a fully upgraded Turret can be healed up enough to fire twice more. Turret's lifespan is also extended by the Police Team's 2/2 power, which doubles the amount of fire it delivers each burst without increasing its self-damage, as well as the Mechanic Team's 5/5 power, which halves its self-inflicted damage.

Turret is often compared to Builder Abby, who possesses the identical high-rate-of-fire perk and a firing patterns, with the notable differences between the two being Turret costing rage as opposed to Abby costing courage, although this is unlikely to be taken advantage of due to their expensive costs. Turret can fire for a few times, as opposed to Abby only doing so for once. Turret's damage output potential, however, is less significant as Abby has a much higher base ranged damage and is a human unit, meaning she has an access to upgrades as well as Item Sets, which can prove to be a huge upside in general, especially against certain enemies which have too much bullet resistance for Turret to deal with. Despite these differences, Abby is not necessarily better than Turret due to her miserable health, can only use her ranged attack once, can be targeted by Insectoid, turns into a dangerous zombie on death and has extreme courage cost, making her more vulnerable and requires more investment and cautions compared to Turret. Overall, Turret proves to be an easier and simpler option.

Like all rage abilities and units, it is unavailable in League.

### Pros

* Fire resistance.
* Explosion resistance.
* Explodes on destruction (75 damage).
* Can destroy corpses on the floor with its own explosion.
* High overall damage.
* Ability to drop on the battlefield.

### Cons

* High rage cost.
* Long preparation time.
* Abysmal health.
* Weak against bullet-resistant units.
* Explosion can damage allies.

## Trivia

* A lone Turret can be seen in the back of a pickup truck in the very first mission of the game.

## Gallery

Turret in action.

 Humans
 TMF Squad