Scientist traits

Version

This article has been verified for the current PC version (3.10) of the game.

Leaders

Leaders

Common leader traits

Commander traits

Official traits

**Scientist traits**

Paragons

This page lists traits specific to the  Scientist class and its sub-classes only. For common traits please see leader traits.

Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the  Galactic Paragons DLC is enabled:

* If the DLC is enabled:
	+ Leaders are able to select a trait to gain or upgrade every time they level up.
	+ At level 4, they can choose a Veteran Class and, at level 8, they can choose a Destiny Trait.
	+ Veteran traits are in the pool of possible traits, but only for the chosen Veteran Class.
* If the DLC is not enabled:
	+ Leaders gain or upgrade a random trait every 2 levels.
	+ Veteran trait pools are turned off, as the leaders do not use Veteran Classes.
	+ A number traits are available only if the DLC is not enabled.

## Common traits

The following traits can be obtained by all scientists.

## Expertise traits

Each scientist can only have one expertise trait, although additional expertise can be obtained via events. They are only applied if the scientist is part of the Council unless the empire has the  Technocracy civic. Expertise traits can be gained the following way:

* If the  Galactic Paragons DLC is installed the traits can be selected at level-up by scientists with the  Statistician veteran class and a focus trait matching the same area of research. The traits can be upgraded up to level 3.
* If the  Galactic Paragons DLC is not installed the traits can be gained randomly at level-up. The traits can be upgraded up to level 2.

## Analyst traits

The following traits are only available to the  Analyst veteran class. As with the veteran class itself, all traits are only applied to the scientist's assigned sector or planet and effects are doubled if assigned to a planet.

## Explorer traits

The following traits are only available to the  Explorer veteran class. As with the veteran class itself, all traits are only applied to the scientist's assigned science ship and focus on exploration. Confidential Research requires cloaking technology.

* **+25%** Combat Disengagement Chance
* **+25%** Ship Hull Points
* **+50%** Combat Disengagement Chance
* **+50%** Ship Hull Points
* **+100%** Combat Disengagement Chance
* **+100%** Ship Hull Points
* **+25%** Anomaly Research Speed
* **−50%** Shield Nullification from Cloaking

## Scholar traits

The following traits are only available to the  Scholar veteran class.

* **10%** Chance to Salvage Ships when finishing debris
* **20%** Chance to Salvage Ships when finishing debris
* **30%** Chance to Salvage Ships when finishing debris

## Statistician traits

The following traits are only available to the  Statistician veteran class. As with the veteran class itself, all traits are only applied if the leader is part of the Council.

## Destiny traits

As with the veteran classes themselves, all traits that require the  Statistician veteran class are only applied if the leader is part of the Council and those that require other the veteran classes only apply to the assigned science ship.

## Special traits

The following traits can only be obtained by events or special leaders.

### Paragon traits

The following traits are only present on certain paragons.

### Astral rift traits

The following traits can only be obtained from the outcomes of certain astral rifts.