recursal/Fanatic-Fandom huggingface dataset:
Tower of Flames

## Tower of Flames**Edit**

 **Tower of Flames**Tower of Flames12012 TowerFire BallVolcanic Ground26602950

**Tower of Flames** is a Tier 3 () Building of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Fire Ball**
 **Autocast:** Every 2.5 seconds, tower hurls a fire ball that deals 266 damage to enemies in a 10m radius around its target, up to 399 in total.

**Volcanic Ground**
Power Cost: 50 **Active:** Activate to set ground on fire and unleash 3 / 4 / 5 / 6 fire waves that each deal 200 damage damage to enemies in a 25m radius around its target, up to 1000 in total. Affects ground targets only. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Autocast ability :
	+ Increased splash damage radius from 5m to 10m.
	+ Increased damage from 216 (324 in total) to 266 (399 in total).
	+ Increased displayed attack speed from attacking every 2 seconds to every 2.5 seconds.
		- Decreased displayed attack value of total damage dealt over 20 seconds from 2700 to 2660.

Patch #400030
* Active ability :
	+ Added a preview of the ability radius that is displayed on placement.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Wrathblades

## Wrathblades**Edit**

 **Wrathblades**Wrathblades5020x6 Demon SoldiersBurnout630600

**Wrathblades** is a Tier 1 () Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Burnout**
Power Cost: 0 **Active:** Unit deals 50 / 55 / 65 / 80% more damage for 30 seconds. After the effect wears off unit will be weakened and deal 60% less damage for 20 seconds. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Active ability :
	+ Increased the damage buff percentage from 30 / 30 / 50 / 60% to 50 / 55 / 65 / 80%.
	+ Increased the damage debuff percentage from 30 / 30 / 50 / 60% to 60% on all upgrades.
	+ Increased the damage buff duration from 20 seconds on all upgrades to 30 seconds.
	+ Decreased the damage self-debuff duration from 40 / 30 / 30 / 30 seconds to 20 seconds on all upgrades.
	+ Added a visual effect for the debuff duration.
	+ Improved descriptions and status bar tooltips to be more consistent.

Patch #400030
* Active ability :
	+ Fixed capitalization in upgrade description and missing percentage signs in non-English language upgrades.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Shadow Mage

## Shadow Mage**Edit**

 **Shadow Mage**Shadow Mage5512 Spirit WizardSoulburnSacrificeFoul Play1840560

**Shadow Mage** is a Tier 2 () Unit of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Soulburn**
 **Autocast:** Every 4 seconds, unit fires a bolt of dark energy that deals 230 / 245 / 270 / 295 damage to enemies in a 10m radius around its target, up to 345 / 360 / 400 / 440 in total. Every shot drains the unit's own life points by 130. Unit will no longer attack once its life points have been reduced below 130. Knocks back small and medium units.

**Sacrifice**
Power Cost: 0 **Active:** Activate to sacrifice an own unit in order to transfer the victim's life points into own life points. Reusable every 15 seconds.

**Foul Play**
Power Cost: 0Availability: Upgrade 1-3 **Active:** Turns an own unit into a living bomb that explodes after 20 seconds dealing 200 / 300 / 300% of its current lifepoints as damage to hostile and friendly entities within a 25m radius, up to 33% per target and 10000 in total. Knocks back small and medium units. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability :
	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.
* Active ability :
	+ Removed bonus damage against L-sized units.
	+ Improved ability tooltip and status bar description to be more consistent in non-English languages.
	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

Patch #400030
* Active ability :
	+ Added to the description the total damage cap of 10000 and that it can damage structues.
	+ Corrected the description in the status bar on an affected unit for upgrade II and III.

Patch #400028
* Increased the card's energy cost from 50 to 55 power.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Overmind

* If you are familiar with the topic, please help to expand this article.
* These pages may also need cleanup.
* This page is automatically sorted into the category Cleanup required, until this box is removed.

## Statistics

**Overmind** is a Battleground mid-game boss unit which is encountered on the  **Natureland** preset on difficulty x till difficulty x.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Mind Blast**
 **Autocast:** Every 3 seconds, unit projects mental energy that deals 500 damage to enemies in a 10m radius around its target, up to 750 in total.

**Infinite Domination**
 **Autocast:** The unit consumes 60 charges to gain control over a hostile unit.

**Wisdom**
 **Passive:** While enemies are nearby, the unit generates 1 charge every second, up to a total capacity of 60 charges. The unit has an initial capacity of 45 stored charges.

**Hardened Skin**
 **Passive:** Takes 25% less from ranged and magical attacks.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400043
* Autocast ability  **Infinite Domination**:
	+ Fixed a bug where the ability did not change the population count when mind-controlling a unit.

Patch #400042
* Added  Overmind to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Shrine of War

## Shrine of War**Edit**

 **Shrine of War**Shrine of War1504 ShrineSong of Battle1800

**Shrine of War** is a Tier 3 () Building of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Song of Battle**
Power Cost: 0 **Active:** Whenever a hostile unit is killed 12 / 12 / 15 / 20% of the current void power will be transferred to the actual power pool. Lasts for 20 / 30 / 30 / 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Active ability :
	+ Improved description to be more consistent.

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Adjusted the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ Adjusted ability name in German.
	+ Improved description to be more precise.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Renegade Edition

The Renegade Edition is the second edition of BattleForge cards. The name Renegade, is based upon the PvE events of The Renegade Campaign.

## Description

The Renegade Edition expands the BattleForge card set with legendary units and monumental buildings from the Southern Wasted region of Nyn. The legends about the Bandits and Stonekin that you have clashed with on your crusade through the Southern Wastes are now are being whispered among the mortals and the Skylords can summon them with the Forge. This edition adds 60 new units and buildings to the card pool as well as dual orb cards and special affinities become available that will deepen and enrich the strategical possibilities of the decks and the combat itself.

## Bandits

Ragged gangs of bandits roam the wastelands with a lust for plunder. Bandits are remarkably versatile, with troops ranging from fast moving infantry units up to heavy artillery. If kept in line, these bandit forces will prove to be even fiercer than the Twilight.

## Stonekin

Searching for their giant master's treasure, the stonekin elementals now have a strong presence in the wastelands. They are massive, heavily armored brutes and even while they lack fast moving units, each single one of them packs enough punch to take out a small army.

## Dual Orbs

The main specialty of the renegades is versatility and independence which reflects in their dual orb nature. They are not governed by one power alone but are able to tap into a second power to unlock additional special abilities or be generally more flexible in the way they fit into your deck. Bandits will use the wild Fire and the vicious Shadow as sources of their power, while stonekin are attuned with the might of Frost and Nature. These cards can not only fit well into a dual coloured deck, but their special abilities might unlock the prime advantages of each of the two powers for them, allowing for new tactics and deck variations.

Note: Future editions will expand on the game and story by adding new cards and maps. For each edition, there are separate boosters. A booster or tome can therefore only contain these cards.
Chronicles of Darkness - San Francisco Wiki

## Welcome to the Chronicles of Darkness - San Francisco

A "Chronicles of Darkness" campaign set in the bustling city of San Francisco, where things that go "bump in the night" are every bit as real and as dangerous as the city's politicians...

## Introduction

Welcome to the Bay Area, specifically the **City of the Golden Gate**, the melting pot of the west coast and the home of some of the most liberal minds in the western hemisphere. It is here in this city of roughly 400,000 people that several werewolf packs make their home, as well as a smattering of wizards, the occasional vampire, and other things that go “bump in the night.”

**San Francisco** has a varied and colorful history, starting with its birth in **America’s** gold rush and continuing through the earthquake and great fire that destroyed the city. Modern **San Francisco** is the beacon of northern **California**, if not the entire west coast itself. All the cultures present are celebrated for their individuality and uniqueness while at the same time encouraged to blend together.

Over the past six years, **San Francisco** has also become the unofficial hub of **California’s** rising secession movement, **California Free Union** (CFU). Many feel that **California** should separate from the **United States of America** and become its own independent sovereign state. Although not taken seriously at first, its popularity has risen in recent years and the **Bay Area** is beginning to change…

**San Francisco** is essentially a city of greed. Long known as a tourist trap, almost every business caters to the passerby. Everything from the city’s famous trolleys to the **Golden Gate Bridge** itself practically shouts of the city’s greed and desire to wrest as much money and power from its people as possible. And there are those in the city who foster and champion this cause in the shadows of the towering skyscrapers that dot the **San Francisco** hillside and the cracks in the earth beneath it. These powers are mortal as well as supernatural and are wholly aware of something the city itself seems to forget, something that drives them to grab for wealth and dominance in a frenzy while they can: **San Francisco** is directly in the path of one of the most severe fault lines in the world, and **San Andreas** can strike whenever she feels the itch.

## Pages...

Recent History

Current Developments

Neighborhoods

The Supernatural

Human Agencies

House Rules

Player Resources

Player Character Profiles

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Power

Power is the primary resource used to spawn units, buildings and spells on the battlefield. Power is harvested from power wells spread around the map. Power wells are claimable structures that generate power over time.

Additionally, players gain power income from void power. Whenever you cast spells or your units die, a portion of the power used to play that card is recycled and added to the void pool (typically 90%). This power is slowly returned to you over time.

   The amount of power you have available is displayed on the UI next to the minimap. This also shows the total amount of void power and well power that is still available and amount of power that flows to your power supply every two seconds.

## Calculation

Theoreticaly power is caltuclated with the following equation:

`Pt = + w/2*t + v*[1 - 99%^t]`

* Pt: power at time t
* p: power
* v: void power
* w: Number of power wells
* t: time [s]

Since power and void power aren't constants calculations are done in steps. Contrary to the ingame display, void power is recycled every second with floating numbers. Power wells on the other hand only generate power every 2 seconds. This results in following alternating equations:

`Pt+1 = Pt + min{1%*vt, 10}∀ t ∈ {2k : k ∈ ℤ}`

`Pt+2 = Pt+1 + w + min{1%*vt+1, 10} ∀ t ∈ {2k+1 : k ∈ ℤ}`

`vt+1 = 99%*vt`

* Pt: power at time t
* Pt+1: power at time t+1
* Pt+2: power at time t+2
* vt: void power at time t
* vt+1: void power at time t+1
* w: Number of power well

## Power Wells

Power wells are the main way to generate more power. They can be found scattered throughout maps and are usually found in groups of two or three and can also be accompanied by a Monument. To claim a power well you need ground presence near it. Each Power Well requires 100 power to construct, and the construction is finished instantly.

Power wells grant 1 power every 2 seconds. All Power wells a player has constructed grant their power increment at the same instance of time, regardless of when they were build. Each Power Well has a limited supply ranging from 300 to 1500 power.

Power wells have 2000 life points. If the well is destroyed, the 100 power used to construct the well is lost entirely and does not go to void power.

Wells provide ground presence and units summoned near a power well are not dazed.

## Strategy

* It takes 200 seconds until a power well pays off the 100 power investment and starts to generate profit. Take into consideration that your wells are vulnerable to attack!

* Conversely, spending 100 power on units first permanently puts you behind on power while you wait to earn another 100 power so you can claim the well. For example, when you have 4 wells and choose to make 100 power worth of units instead of a well, your power generation is 50 seconds (or 25 power) behind.

* Wells are grouped in clusters, and each well usually provides enough ground presence to be able to claim the other wells in the cluster. This means that you can claim just one well in the cluster and let your units move on: they do not need to stay in the area in order to claim more wells.
Skyelf Commander

## Skyelf Commander**Edit**

 **Skyelf Commander**Skyelf Commander10012 Sky Elf CrusaderCelestial BladeHigh GuardResilient16601580

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

526

**Skyelf Commander** is a Tier 4 () Unit of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Celestial Blade**
 **Autocast:** Every 1.6 seconds, unit casts a lance of light that deals 105 damage to enemies in a 5m radius around its target, up to 160 in total.

**High Guard**
Power Cost: 0 **Active:** Activate to bind to a friendly building. Cannot attack while bound.

**Resilient**
 **Passive:** The affected building will become resilient and takes 65 / 70 / 75 / 85% less damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Autocast ability :
	+ Adjusted the displayed attack speed from attacking every 2 seconds to every 1.6 seconds.
		- The attack value of total damage dealt over 20 seconds is now corrected from 1500 to 1660.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Parasite Swarm

## Parasite Swarm**Edit**

 **Parasite Swarm**Parasite Swarm10012x6 Beast CorruptorMind BlastMind Control960438

## Statistics

### Booster Content

General, Amii, Nature, Stonekin, Twilight

### Card ID

431

**Parasite Swarm** is a Tier 2 () Unit of the Nature faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Mind Blast**
 **Autocast:** Every 3 seconds, unit projects mental energy at enemies that deals 24 damage.

**Mind Control**
Power Cost: 70 / 60 / 50 / 50 **Active:** Activate to gain permanent control over a hostile unit but kill Parasite Swarm. Restricted to 2 / 2 / 2 / 3 orb units with a maximum of 175 power cost. Does not work on extra-large units. The dominated unit does not grant ground presence to play out cards or claim structures next to it. Has a 10 seconds cool-down after the card was played out.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Increased the maximum power cost of targets to take over from 150 to 175 power.
	+ Units that are mind-controlled by this ability can no longer be targeted by reviving effects.

Patch #400033
* Changed counter damage from bonus against M-sized to XL-sized units.
* Autocast ability :
	+ Changed damage from 16 (24 in total) to 24 without any splash damage.
		- The attack value of total damage dealt over 20 seconds thus was changed from 800 to 960.
* Active ability :
	+ Added an initial cooldown of 10 seconds after summoning.

Patch #400031
* Active ability :
	+ Improved ability tooltip description to be more consistent.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* The unit can now properly be slowed down to walkspeed.
* Autocast ability :
	+ Reverted accidental descriptive change of damage dealt in Patch #400022.
* Active ability :
	+ The ability description is now correctly displayed when hovering over the unit's ability icon.
	+ A controlled unit can no longer claim  Monuments or  Power Wells.
	+ Added immunity to be infected with the Twilight Curse to the controlled unit.
	+ Added a status bar icon on the controlled unit stating that it does not grant ground presence.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

Patch #400022
* Autocast ability **Mind Blast**:
	+ Changed displayed attack value from 780 to 800. Actual damage dealt was not changed.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Void Maw

## Void Maw**Edit**

 **Void Maw**Void Maw10012 Demon DominatorNether StrikeDisruptionVoid Shear19002090

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID

784

**Void Maw** is a Tier 4 () Unit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Nether Strike**
 **Autocast:** Every 4 seconds, unit fires a blast of Nether that deals 380 damage to enemies in a 5m radius around its target, up to 420 in total. Has a long range of 40m. Knocks back small and medium units.

**Disruption**
 **Passive:** Hostile units and structures attacked by Nether Strike will have their armor dissolved and take 30% more damage. Lasts for 10 seconds.

**Void Shear**
Power Cost: 125 / 115 / 100 / 75 **Active:** Activate to trigger a powerful suicidal attack: after 3.5 seconds Void Maw will kill itself, but deals 8000 damage to the targeted hostile unit. This damage ignores damage modification and cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Afterwards target is immune against Void Shear for 10 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033 - Mid-Patch Update (14 June 2022)
* :
	+ Fixed an issue that caused the ability to deal no damage.

Patch #400033
* Autocast ability :
	+ Improved French and Russian description to be more consistent.

Patch #400031
* Active ability :
	+ Description now explains that the damage cannot be reduced with buffs and penetrates Ice Shields.

Patch #400030
* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Autocast ability :
	+ Increased the range from 30 to 40m.
	+ Changed the damage from 300 (450 in total) to 380 (420 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 1900 to 2000.
* Active ability :
	+ Decreased the activation cost by a flat 75 from 200 / 175 / 150 / 150 to 125 / 115 / 100 / 75 power.
	+ Changed the ability from killing its target to deal 8000 damage against the target. This damage ignores any damage modifiers.
	+ Surviving targets gain immunity against the ability for 10 seconds.
	+ Adjusted description to be more precise.
* Added a new passive ability :
*Hostile units and structures attacked by Nether Strike will have their armor dissolved and take 30% more damage. Lasts for 10 seconds.*

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
War Eagle

## War Eagle**Edit**

 **War Eagle**War Eagle10012 Ancient DominatorScreechSonic ScreamSlow1400850

**War Eagle** is a Tier 2 () Unit of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Screech**
 **Autocast:** Every 3 seconds, unit performs a piercing shriek that deals 170 damage to enemies in a 5m radius around its target, up to 250 in total. Affects ground targets only.

**Sonic Scream**
Power Cost: 60 / 55 / 50 / 45 **Active:** Activate to fill a target area with sonic shockwaves, dealing 500 damage to enemy units, up to 900 in total. Knocks back small and medium units. Affects ground targets only. Reusable every 10 seconds.

**Slow**
 **Passive:** Slow movement.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Now more accurately displays an attack value of total damage dealt over 20 seconds of 1400 instead of 1350.

Patch #400030
* Autocast ability :
	+ Improved description to be more consistent.
* Active ability :
	+ Improved description to be more consistent.
* Passive ability :
	+ Added missing "**.**" at the end of the tooltip description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Stormsinger

## Stormsinger**Edit**

* Fire
* Nature

 **Stormsinger**Stormsinger6016 Human ArcherFrost SpearInfused Gravity Surge560750

 **Stormsinger**Stormsinger6016 Human ArcherFrost SpearGifted Gravity SurgeSwift560750

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID (Nature)

1278

**Stormsinger** is a Tier 2 () Unit of the Frost faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Stormsinger (Fire)
* Stormsinger (Nature)

**Frost Spear**
 **Autocast:** Every 2.6 seconds, unit throws her spear at enemies dealing 75 damage.

**Infused Gravity Surge**
Power Cost: 50 / 50 / 40 / 40Affinity Dependency:  Fire **Active:** Activate to impale a flying enemy unit and pull it down to the ground. Deals additionally 220 damage to the target. The caught flyer will then be enchained to the ground for 10 / 13 / 13 / 15 seconds and can no longer move. Ground units will be able to attack it while it is bound. Reusable every 20 seconds.

**Frost Spear**
 **Autocast:** Every 2.6 seconds, unit throws her spear at enemies dealing 75 damage.

**Gifted Gravity Surge**
Power Cost: 50 / 50 / 40 / 40Affinity Dependency:  Nature **Active:** Activate to impale a flying enemy unit and pull it down to the ground. The caught flyer will then be enchained to the ground for 10 / 13 / 13 / 15 seconds and can no longer move. Ground units will be able to attack it while it is bound. Reusable every 20 seconds.

**Swift**
Affinity Dependency:  Nature **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400041
* Fixed an issue where the unit model of  would sometimes be invisible to players.

Patch #400031
* Active ability :
	+ Increased the activation cost from 40 / 40 / 30 / 30 to 50 / 50 / 40 / 40 power.
	+ Increased the damage on all upgrades from 170 to 220.
* Active ability :
	+ Increased the activation cost from 40 / 40 / 30 / 30 to 50 / 50 / 40 / 40 power.

Pre-Release Patch #400002
* Added green affinity coloring to the active ability icon "Gifted Gravity Surge" on the card.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Revenant's Blessing

## Revenant's Blessing**Edit**

* Fire
* Nature

 **Revenant's Blessing**Revenant's Blessing808 ArcaneInfused Immortal

 **Revenant's Blessing**Revenant's Blessing808 ArcaneGifted Immortal

**Revenant's Blessing** is a Tier 2 () Spell of the Lost Souls faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

## Card Info

* Revenant's Blessing (Fire)
* Revenant's Blessing (Nature)

**Infused Immortal**
Affinity Dependency:  Fire **Godspell:** Creates an aura that extends the life time of a Lost Souls Revenant. Within a 20m radius every Lost Revenant's life time will stop to run out and they deal 25% more damage. Upon leaving the aura the hourglass will be reinstalled and remaining life time will again run out. Last for 15 / 15 / 20 / 25 seconds. Reusable every 20 seconds.

**Gifted Immortal**
Affinity Dependency:  Nature **Godspell:** Creates an aura that extends the life time of a Lost Souls Revenant. Within a 20m radius every Lost Revenant's life time will stop to run out and they regenerate 15 life points per second. Upon leaving the aura the hourglass will be reinstalled and remaining life time will again run out. Lasts for 15 / 15 / 20 / 25 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Mutating Frenzy

## Mutating Frenzy**Edit**

 **Mutating Frenzy**Mutating Frenzy12012 Demon DominatorDeathwishSacrifice21001900

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID

407

**Mutating Frenzy** is a Tier 3 () Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Deathwish**
Power Cost: 0 **Active:** Unit permanently deals 25 / 25 / 25 / 30% more damage but also loses 30 life points every 2 seconds. Reusable every 10 / 3 / 3 / 3 seconds.

**Sacrifice**
Power Cost: 0Availability: Upgrade 2-3 **Active:** Activate to sacrifice an own unit in order to transfer the victim's life points into own life points. Reusable every 15 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Root Nexus

## Root Nexus**Edit**

* Frost
* Nature

 **Root Nexus**Root Nexus3020 DeviceRepeaterBlessed SupportFast Construction850

 **Root Nexus**Root Nexus3020 DeviceRepeaterGifted SupportFast Construction850

**Root Nexus** is a Tier 2 () Building of the Nature faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Root Nexus (Frost)
* Root Nexus (Nature)
Support building, does not attack.

**Repeater**
 **Passive:** Is able to repeat the root network and bridge a distance of up to 25m between entities connected to it. Those entities may then support each other even across wide distances, although the building itself does not grant any additional support.

**Blessed Support**
Affinity Dependency:  Frost **Passive:** Friendly entities connected to the root network within a 25m radius around Root Nexus will take 25% less damage.

**Fast Construction**
Availability: Upgrade 1-3 **Passive:** Construction time is reduced by 50%.Support building, does not attack.

**Repeater**
 **Passive:** Is able to repeat the root network and bridge a distance of up to 25m between entities connected to it. Those entities may then support each other even across wide distances, although the building itself does not grant any additional support.

**Gifted Support**
Affinity Dependency:  Nature **Passive:** Friendly entities connected to the root network within a 25m radius around Root Nexus will regenerate 2% of their life points every second.

**Fast Construction**
Availability: Upgrade 1-3 **Passive:** Construction time is reduced by 50%.

### Strengths

A building that interacts with Root Network.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Passive ability :
	+ Renamed from **Accelerated Construction** to **Fast Construction**.
	+ Improved and shortened ability name in non-English languages to be more consistent.

Patch #400033
* Passive ability :
	+ Improved description to be more consistent.
* Passive ability  / :
	+ Improved German description to be more consistent.

Patch #400030
* Changed the card's power cost from 30 on all upgrades to 35 / 35 / 30 / 30.
* Added a new passive ability **Accelerated Construction**:
*Construction time is reduced by 50%.*
	+ The ability is only available on upgrade I-III.
	+ Previous changes in construction time with upgrade I and II (-5 seconds each) have been removed.
* Passive ability :
	+ Added a preview of the ability radius that is displayed on placement.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Simai

## Simai **Edit**

* Blank
* Positions

## Description

1vs1 PvP

**Simai** is a 1v1 PvP map that is unlocked by default. There is an official spectator version available.

Simai is a map with a very dominant center position, which has 4 power wells and a monument. There are a variety of cliffs for long range units and buildings to exploit.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400030
* The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.

Patch #400028
* Added an official spectator version of the map.
* Walls 1 moved to prevent offensive walls.
* Walls 2 removed to prevent offensive walls and 50 m range use-cases.
* Walls 3 moved to only contest the outer well on both sides.
* Walls 4 slightly adjusted to only contest one well on both sides.
* The Minimap has been updated accordingly.

11223344
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Swiftclaw

## Swiftclaw**Edit**

 **Swiftclaw**Swiftclaw7016 Beast SoldierSwiftBestial Fury600650

**Swiftclaw** is a Tier 1 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Swift**
 **Passive:** Moves at high speed.

**Bestial Fury**
Power Cost: 0 **Toggle:** Activate to deal 50% more damage but unit will only be able to move slowly. Lasts until deactivated.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Toggle ability :
	+ Now properly uses a mode change icon instead of an active icon.
	+ Was reordered on card, so that it is displayed last.

Patch #400022
* Decreased the card's energy cost from 80 to 70 power.
* Decreased the average damage dealt over 20 seconds from 660 to 600.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Santa Claus

## Santa Claus**Edit**

 **Santa Claus**Santa Claus2004 Giant BenefactorBlue GiftRed GiftChristmas Peace25122512

## Statistics

### Card ID (Promo)

1639

**Santa Claus** is a Tier 3 () legendary Unit of no faction. This common card was released with the Lost Souls Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Santa Claus is one of the few cards having only a promo version. Obtainable by achievement during Christmas.

## Card Info

Merry Christmas! Santa Claus always means well and has a bagful of presents to give away.

**Blue Gift**
Power Cost: 0 **Active:** Activate to distribute Xmas gifts among surrounding friendly unit within a 25m radius around the caster. Every affected unit will gain an additional special ability that allows them to trigger miraculous healing powers. As soon as the special is activated the unit will instantly regenerate 750 life points. Every unit may only be granted one gift. Reusable every 60 seconds.

**Red Gift**
Power Cost: 0 **Active:** Activate to distribute Xmas gifts among surrounding friendly unit within a 25m radius around the caster. Every affected unit will gain an additional special ability that allows them to teleport back to the nearest monument of their owner. Every unit may only be granted one gift. Reusable every 60 seconds.

**Christmas Peace**
Power Cost: 0 **Active:** Activate to install peace among surrounding units. Friendly and hostile units within a 25m radius alike will stop fighting each other and honor the cease-fire for 15 seconds. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Promo cards are already fully upgraded by default and thus do not have upgrade cards.

## Gallery

* Card Artwork (Promo)
1/1
## Patch History

Patch #400030
* Increased the unit's attack value of total damage dealt over 20 seconds from 2000 to 2512.
* Increased the unit's life points from 2000 to 2512.
* Ability descriptions are now also shown in the main tooltip.
* Parts of the general description in the tooltip were removed as they did not apply to Skylords Reborn.
	+ Old description was: "But his generosity will only last during the Jolly Season. As soon as Christmas time is over his special abilities will no longer be available.".
* Active ability :
	+ Updated status bar wording on affected targets.

Release Patch #400020
* Card can now be traded and purchased.

Pre-Release Patch #400002
* Total Card Charges increased from 1 to 4.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Plague

## Plague**Edit**

 **Plague**Plague1708 SpellMass Epidemic

**Plague** is a Tier 4 () Spell of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Mass Epidemic**
Infects up to 5 hostile units in a 25m radius with weakening parasites. Each parasite deals 100 damage every second and prevents its host from using ranged attacks. After 10 seconds or the host's death, the parasites will move over to a new available target within a 25m radius. Every initial parasite may affect a total of 3 unique hostile targets. Upon the death of an initial parasite's host, they will explode and spread a wave of new parasites to infect up to 2 hostile units in a 25m radius. Each secondary parasite will not cause its host to explode and can only spread to 2 hostile targets. If no new target is in range, parasites without a host will vanish immediately. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* :
	+ Decreased parasite duration from 15 to 10 seconds.
	+ Increased the card's power cost from 200 / 185 / 170 / 150 to 220 / 205 / 190 / 170 power.

Patch #400030
* Changed the Card ID from 831 to 1665.
* Changed the card's power cost from 150 on all upgrades to 200 / 185 / 170 / 150.
* Changed the card's orb requierements from 2 Shadow + 2 Neutral to 3 Shadow + 1 Neutral.
	+ :
		- Increased the initial parasites application radius from 15m to 25m.
		- Decreased the number of targets to which the initial parasites may pass over from 4 / 5 / 6 / 7 to 3 on all upgrades.
		- Decreased the frequency with which the parasites switch targets from every 4 seconds to every 15 seconds.
		- Affected units now receive a debuff that prevents them to use any ranged attacks as long as they are infected.
		- The debuff and damage inflicted by the parasites no longer affect friendly units.
		- Additionally, when a unit that was infected by the initial parasites dies, it will explode and cast another weaker version of plague which can only infect the nearest 2 hostile units, but would not explode again in another wave upon their death. Will only pass over to a maximum of 2 hostile targets.
			* These initial parasites are indicated by  FX on affected units.
		- Rephrased the description to be more precise.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Unholy Hero

## Unholy Hero**Edit**

 **Unholy Hero**Unholy Hero8016 ArcaneWar Cry

**Unholy Hero** is a Tier 4 () Spell of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A late-game buff spell that grants a **Tremendous** boost to damage, but incurs a pain link to the unit.

## Card Info

**War Cry**
The targeted friendly unit will deal 150 / 175 / 200 / 200% more damage for 20 seconds but 150 / 150 / 150 / 100% of all damage done to it is additionally also distributed among all friendly entities within a 15m radius. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Improved ability tooltip description to be more consistent.

Patch #400030
* :
	+ Changed damage spread from 150 / 150 / 125 / 100% to 150 / 150 / 150 / 100%.
	+ Rephrased upgrade and ability descriptions to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Silverwind Lancers

## Silverwind Lancers**Edit**

 **Silverwind Lancers**Silverwind Lancers8020x4 Human SoldiersSwiftStomp14001680

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

366

**Silverwind Lancers** is a Tier 3 () Unit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

While they may not be the most powerful among their peers, the Silverwind Lancers are very cheap and resilient.

## Card Info

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.
## Notes & Strategies

Because Silverwind Lancers are so cheap compared to other T3 creatures, it is very easy to summon a whole army of Silverwinds.

This mass swarm of lancers can take on most forces that oppose them, save for flyers and multiple XLs.

## Campaign PvE

Silverwinds are a solid choice for standard difficulty maps. They make for an excellent spam unit and can even serve your T4 armies as tanks.

Silverwinds are not recommended for Expert maps, but there is one map they serve very well on. The Soultree. Silverwinds are exceptionally good at tanking Enraged Viridya without costing a ton of power.

## Random PvE

Silverwinds are fast which makes them perfect for assaulting the mid camps. They are sometimes not even required though and in many high level games, completely obsolete.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Shrine of Greed

## Shrine of Greed**Edit**

 **Shrine of Greed**Shrine of Greed1004 ShrineGimme Power!1500

**Shrine of Greed** is a Tier 2 () Building of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Gimme Power!**
Power Cost: 0 **Active:** Activate to immediately transfer 30 / 30 / 40 / 50% of every player's current void power back into the acutal power pool. There will be no power refund at all and the void power will not grow any further for 40 / 30 / 30 / 30 seconds afterwards. This penalty period will not affect hostile players. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability :
	+ Adjusted ability name and description in non-English languages.
	+ Changed the instant void power refund from affecting allied players to affecting every player.
		- Hostile players will not be affected by the penalty period afterwards though.
	+ Removed the initial cooldown of 60 seconds on upgrades 0-II.
	+ Changed the instant power refund percentage from 30 / 30 / 50 / 50% to 30 / 30 / 40 / 50%.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Molten Golem

## Statistics

**Molten Golem** is a Battleground mid-game boss unit which is encountered on the  **Fireland** preset on difficulty 7 till difficulty 10.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Blazing Surface**
 **Passive:** Unit extremely heats up its outer shell. Hostile units attacking with melee attacks take 25% of damage dealt.

**Second-degree Burns**
 **Passive:** Within a 20m radius around the Molten Golem hostile units benefit 50% less from any regenerating ability.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.
* Passive ability **Blazing Surface**:
	+ Decreased the reflection damage from 50% to 25%.

Patch #400032
* Fixed a crash related to  Molten Golem in fire rPvE regarding "IncomingDamageDistribution".

Patch #400031
* Added  Molten Golem to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Virtuoso

## Virtuoso**Edit**

 **Virtuoso**Virtuoso12012 Ogre DestroyerTrumpet of Jelicoo25001700

**Virtuoso** is a Tier 3 () Unit of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Trumpet of Jelicoo**
Power Cost: 40 **Active:** Activate to deal 10 damage against units and 600 / 675 / 750 / 825 damage against structures in a cone-shaped area, up to 1700 / 1800 / 2000 / 2200 in total. Knocks back small and medium units. Reusable every 15 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Increased the average damage dealt over 20 seconds from 1790 / 1890 / 2075 / 2265 to 2025 / 2125 / 2310 / 2500.

Patch #400031
* Active ability :
	+ Decreased the activation cost from 50 to 40 power.

Patch #400030
* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Active ability :
	+ Standardized the upgrade text to the usual way of describing damage increase.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Skeleton Warriors

## Skeleton Warriors**Edit**

 **Skeleton Warriors**Skeleton Warriors5020x6 Undead SoldiersUnholy Armor600660

**Skeleton Warriors** is a Tier 1 () Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Unholy Armor**
Power Cost: 0 **Active:** Unit takes 30 / 50 / 50 / 60% less damage for 20 / 20 / 30 / 30 seconds. After the effect wears off unit will die.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* The classification has been changed in Russian from `Undead Soldier` to `Undead Soldiers`.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Sunderer

## Sunderer**Edit**

 **Sunderer**Sunderer1108 Beast DominatorSunderingSiege11001000

**Sunderer** is a Tier 1 () Unit of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Sundering**
Power Cost: 40 / 40 / 40 / 30 **Active:** Activate to crush an enemy structure dealing 390 / 410 / 450 / 450 damage. Additionally the damage bonus against structures applies aswell. Reusable every 15 seconds.

**Siege**
 **Passive:** Deals 50% more damage against structures.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability :
	+ Decreased the activation cost from 50 / 50 / 50 / 40 to 40 / 40 / 40 / 30 power.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards