Book Two - Places of Interest

## The World of Isen

The year is now 2700 AC and Isen is seemingly peaceful. Two agreements were signed after the "events" to ensure the safety of all of Isen for the future. One restricted Arkvale from going to war again and the other ensured the uneasy peace between the much larger creatures released and finding themselves homeless with the fall of the brute wall. Survivors from the events of a thousand years ago have settled and rebuilt their lives. There are places that most Isen-ites still don’t go due to the danger it holds, but those areas of the world are defined and protected with treaties upheld by the Council of Isen.

Speaking of the Council, that is also new and should be explained. After the Arkvale War it was decided that having individual Kingdoms was no longer in the best interest of Isen as a whole. Instead the areas would be renamed Regions and instead of a King or Queen there would be a Speaker of each, in charge of speaking for the people in the region. Thus, the Council of Isen was born.

As explained above, there are two treaties hold the peace in place in Isen: the "Arkvale Treaty" designed to punish for their crimes and further restrict Arkvale from ever having the resources available to form a force capable of war. It was signed for 1000 years and the Nobles left alive at Arkvales fall put up no resistance, grateful to be left with their lives. Therefore, for the last thousand years Arkvale has been subject to harsh trade, military, population and financial restrictions which have left the population living a primative and simple life of survival, or leaving to try their luck elsewhere. A hard life elsewhere also, if you've been born in Arkvale then you are branded with the magical mark of the Traitorous Kingdom for identification. It washes out in a few generations but the mark makes it hard to be welcomed to a life anywhere else in Isen. The people of Isen have long memories when it comes to Arkvale's treachery.

The other is the "Free Lands Agreement". When the Brute wall fell, there were many creatures that desired to return to homes that no longer existed. Finding in their places bustling towns and settlements of Isen-ites who had made them their own. It was agreed that the best course of action was to find somewhere for these giant winged beasts and other various creatures of myth to live or things were going to get tricky to survive. The Free Lands were declared a haven for those who had been trapped, a place they could live out their lives safe from "adventurers and heros" attacking and the less monstrous of Isen would only be permitted to pass over the border after successful application to their Regions designated Speaker. They would be part of the Council of Isen but in all other regards allowed to live life their way.

## Skirrik

### Lakeside

Situated on the edge of the Omega Lake, where the Omega Ferry alights at a bustling ferry port with active markets. Lakeside is famous for it's Healing, both in the Lakeside Hospital itself and in it's surrounding gardens and gorgeous lakeside views. Making a name for itself as a healing tourist attraction, many folx come in varying degrees of need. The desperately ill searching for any cure and the rich searching for a way to stave off the effects of aging.

Omega Ferry - Crosses the Omega Lake from Traskin to Lakeside. Takes a few hours, sped up by a clockwork contraption that propels the craft through the water.

### Tillholm

Home of Dexter Cementine.

Nearest town to the Trabajadoras del Suelo Monastary, once run by Abbot Peeek and the other Monks however, now under the control of Mr Kane and the Crimson Line.

### Miasto

Home of Granny Sabinka and her family owned Piekarnia Bakery, famous for it's Sourdough.

Oberja Inn - Owned by Podstemp, who is a retired safecracker.

## Terranis

### Mayport

Home of Hamlet Brockflower and the site of the Brockflower Farm and Homestead.

Annual May-Lamp games where Mayport and the Brockflowers compete against New Hampshire and the Collyhearts to see who is the best.

Home of Graeme the Great - a once great adventurer turned bounty-hunter in his older age.

## Farryame

### Georgia

Formed in a spiralling shape where the richest and famous live in the center circle and the struggling artists live on the outskirts of town.

Home of Bradley Bardly.

Site of the most prestigious Bard College G.B.C (Georgia Bard College).

## Arkvale

The subject of much mistrust due to the events of a thousand years prior. Arkvale has been subject to the trade, military, population and financial restrictions of the Arkvale Treaty, created by the Council of Isen. The only region to still be named a Kingdom due to an accident in the Treaty creation.

Albra Marama is the Empress of Arkvale. Named for the last Great King before Tajna took throne by Force. The current Empress is young and relatively inexperienced in ruling despite being trained for it since birth. Her parents fell ill and due to the treaty, many with healing abilities leave to work elsewhere and they couldn't be saved.