Endereli

In the east of the known Eduvian world there exists a land of mighty rivers where Beastmen wander. These Beastmen are known as the Endereli from the land of the same name. Endereli is a land that's protected from its neighbours thanks to its many rivers that are some of the biggest in Omnia. One could also argue that the rivers protect their neighbours from them. Endereli has because of that fact mostly been an isolated land, yet during these times the country is slowly opening up. And that brings a lot of uncertainty with it.

The Endereli believe in might makes right and the rule of the strongest. However, this is done with honour and chivalry as was decreed by the strongest Endereli to ever live, Maymuren. They despise extortion and unfairness in duels, it's different for battlefields, but for duels a certain level of chivalry must be maintained. The Endereli try to always keep their bestial nature in check and therefore often practice martial arts suited to their inheritance.

## History

Throughout history Endereli has mostly been isolated. Even if they wanted to expand the land around them was not very hospitable. With the mountains of Dragon's Rest to its east and the hinter mountains of Kylmar to its north and the sea to its west. The only direction they could go to was south and even here the land was a desert.

In the beginning the Endereli were mostly a savage people, brutal and ferocious. The first beast king however changed this. He made a set of laws called the code of Maymuren, they are rules which inspires Endereli to be honourable and chivalrous. Maymuren conquered the Riverlands while holding to his code which made most Endereli see the code as the way to become the strongest.

There was a time in which Endereli became expansionist and conquered much of what is now northern Dharan and eastern Conivia. This was done under the leadership of Andar Sani Doltir. Doltir had the jackal inheritance and didn't mind the hot climate of the south. He was a cunning Andar Sani and was known for his desert tactics and use of special elite divisions with certain inheritances.

Now the country lives in a relative state of peace. There are no wars with its neighbours and the past few Andar Sani have opened up the country for trade. Now as values are changing the current Andar Sani, Barsilda needs to face new societal challenges as other races flock to Endereli for wealth.

## The commandments of Maymuren

The law of chivalry is holy to the Endereli and anyone who breaks it faces punishment or societal backlash. The laws were created by Maymuren, the first Andar Sani or beast king in common. The code does make them gullible against sly enemies, yet it prevents them from using their physical power to do the inhumane. Positions of power aren’t achieved by simply killing everyone around you, instead you challenge the one in power to a duel. A duel has to be accepted and no one may intervene. Once challenged a location to hold the duel will be decided upon.

The Endereli don’t revere any gods, they revere the commandments of Maymuren. The commandments is the foundational law of Endereli, a constitution you might say. It shows how one should live and what values he or she should hold.

## Andar Sani

The Andar Sani, or beast king, is the ruler of Endereli and holds absolute power as the strongest being in the country. The current Andar Sani is Barsilda, she has a Cheetah inheritance. She’s an alluring and wild woman, she rules with an endless bound of charisma, though she didn’t come to rule Endereli without any power. Her speed is unmatched in the Riverlands and the martial art she developed makes full use of it.

To become Andar Sani you must challenge the old Andar Sani to a duel. When you win you have to kill the old Andar Sani in order to become the new one. But when you lose you have to become one of the king’s guard, who're called the Humbled. These Humbled swear to protect the Andar Sani to the death. So when you want to become Andar Sani you have to defeat the Humbled before you can challenge the beast king.

When a new Andar Sani assumes power the first thing he’ll do is appoint representatives to send to each tribe in Endereli. The representatives manage diplomacy from the king to the tribes and vice versa. These representatives also manage taxes and recruitment in the tribes. While they’re called tribes they’re more like villages, towns and cities. It’s just that from ancient times the Endereli have lived in tribes which represent their inheritance, though cross breeding and centralization has slowly faded that identity. Now what makes you a member of the tribe is where you are born and not from who you are born.

## Martial arts

Almost every Endereli learns a martial art, they form the main way of fighting for them. Even less so than the other races the Enderelians have no need for weapons. Their body is their weapon. As their society is the right of the strongest the Endereli always try to hone the martial arts whenever they can. Most martial arts in Endereli can only be practised by the Endereli themselves as it's made to make use of their unique bodily features like claws and digitigrade legs. Other races usually aren't able to learn these martial arts. Endereli are also on average way taller and stronger than the other races, standing at 1,90 - 2,00 meters (6'3 - 6'7) tall for both men and women.

The Endereli are semi lycanthropes as they can shift between their humanoid form and their bestial form, however neither are wholly human or beast. In their humanoid form they still have some bestial features like claws or patches of fur and in their bestial form they're still bipedal and have humanlike hands. Their inheritance also decides a large part of what martial art they practice. The Endereli have either feline or canine inheritance with most of the feline inheritances using explosive bursts of movement and most of the canine ones using their stamina and toughness to outlast their opponents.