Abyss Touched

***What with a great deal of it spilling out onto the Blood Plains, Dagara's Abyss is slightly more involved with the lives of mortals than it would be in other settings. As a result, the number of people born touched by its power is exponentially higher. An Abyss-Touched Sorcerer might have been born near an Abyssal incursion or maybe chosen by a specific demon lord to fulfill a future purpose to their own sinister ends.***

## Abyssal Legacy

When this Origin is chosen at 1st level, choose which layer of the Abyss has influenced you. You learn additional spells and/or cantrips based on your choice. These spells and cantrips don't count against the number of spells and cantrips you know. Your choice may also grant you an additional feature.

**Alhaza:** Your bloodline has been touched by Alhasharat, the Locust God, the Lord of the Pits. You learn the cantrip *Infestation* and the spells *Ray of Sickness, Summon Lesser Demons* (always summons two Alazetz), *Giant Insect, Summon Greater Demon* (always summons a Slevezs), and *Insect Plague*. Additionally, you become resistant to poison damage and have advantage on saves against being poisoned.

**Thunrar:** Your bloodline has been touched by Thunru, one of the three Lords of Conquest and king of the House of Blood. You learn the cantrip *Green-Flame Blade* and the spells *Compelled Duel, Wrathful Smite, Spiritual Weapon, Conjure Barrage, Conjure Volley,* and *Steel Wind Strike.* Additionally, you become proficient with martial weapons and heavy armor.

**H'Tarria:** Your bloodline has been touched by H'Taratar, one of the three Lords of Conquest and the lord of brutality. You learn the cantrip *Primal Savagery* and the spells *Burning Hands, Hellish Rebuke, Alter Self* (Natural Weapons only), *Flame Blade, Melf's Minute Meteors, Charm Monster,* and *Immolation*. Additionally, you become resistant to fire damage and when you aren't wearing armor, your AC equals 13 + your dexterity modifier.

**F'zech:** Your bloodline has been touched by Fzeth, one of the three Lords of Conquest and the lord of the deathless horde. You learn the cantrip *Chill Touch* and the spells *Inflict Wounds, Wither and Bloom, Summon Shadowspawn, Vampiric Touch, Shadow of Moil,* and *Danse Macabre*. Additionally, you become resistant to necrotic damage and gain an extra hit point for each level you have and each level you gain in this class.

**Slithrilis:** Your bloodline has been touched by Silrunthil, Lord of Vitriol. You learn the cantrip *Acid Splash* and the spells *Tasha's Caustic Brew, Melf's Acid Arrow,* *Hypnotic Pattern,* and *Vitriolic Sphere*. Additionally, you become resistant to acid damage.

**Ganumu:** Your bloodline has been touched by Ganumora, Lord of Might. You learn the spell *Enlarge*. If you cast it on yourself, you don't expend a spell slot to do so, and you don't need to concentrate on it. You must have acquired spell slots of at least second level in order to cast it on yourself this way. Additionally, whenever you hit a creature with a melee weapon attack, you may expend any number of Sorcery Points to add that many d6's to the damage of that attack.

**Nalathz:** Your bloodline has been touched by Graznaleth, Lord of Terror. You learn the cantrip *Sapping Sting* and the spells *Cause Fear, Spider Climb, Web,* and *Fear*. Additionally, you gain spiderclimb 20 and become immune to the Frightened condition.

## Abyssal Empowerment

At 6th level, you gain the ability to cast one spell you know because of your Abyssal Legacy feature without spending a spell slot. Once you use this feature, you cannot use it again until you finish a long rest. Additionally, Metamagic costs for your Abyssal Legacy spells and abilities are reduced by 1. (If you chose Ganumu, all of your strength-based weapon attacks deal an extra 1d6 damage)

## Demonic Resistance

At 14th level, you become resistant to Fire, Cold, or Lightning damage (your choice).

## Abyssal Nature

At 18th level, you gain the Magic Resistance feature.