Level 37

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**Survival Difficulty: Class 0**
»⠀Safe
»⠀Unstable
»⠀Devoid of Entities

An image of **Level 37**.

## Description

**Level 37**, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level all appear to be constructed from the same white ceramic tile, with the only deviation from this color being the blue-green hue of the water. Such tiles are eerily pristine in condition, all identical to one another, without a single hint of damage on their shiny surfaces.

The architecture of **Level 37** is varied, but strict in design; all areas in the level connect to one other in a senseless manner, with none having an easily-identifiable purpose. Although the intended use of each area is difficult to ascertain, they are much too large to properly serve the function of a pool. The abnormality of **Level 37**'s geometry negates any purported purpose it might serve: pillars protrude out of the water in certain areas, much too large in quantity to be practical; many open areas of water lack ledges for one to hoist onto; light is cast from irregular angles, leaving some areas completely cast in darkness; and certain staircases descend directly into deep pits of water. Entrances to these deeper areas are typically found in the form of descending staircases or direct underwater holes. It is strictly unadvised to explore such areas due to their inherent danger; without the proper equipment, one could easily drown in the level’s depths due to their lack of adequate lighting and/or exit points.

Upon investigation, traces of magnesium sulfate (Epsom salt) have been discovered in the waters of **Level 37**. This compound, when engulfing one’s body for extended periods of time, has a naturally relaxing effect, relieving muscles and alleviating bodily pains. Alongside this, traces of multiple unidentified compounds were also found present in the water; the origin and properties of these substances currently remain unknown, but due to their coexistence with the aforementioned Epsom salt, it is believed that they enhance the water's relieving effects via possibly anomalous means.

By unknown means, a minimal and constant rippling is present in the water covering **Level 37**, despite it being undisturbed. It is not known whether this rippling originates from a certain point in the level, or if it is a property inherent in the water itself, though some wanderers theorize the level may be so large that it has developed its own tidal forces.

Sound is severely altered in **Level 37**. Wanderers are affected in various ways, the most commonly reported effects being all noise dropping off quickly, not echoing as it normally would, and feeling "muted" or "dampened". It is suspected that this primarily stems from the sound of the water, which behaves in a subtly unorthodox manner; in certain explorations, the sound of the water is reported to be quiet, almost calming, whilst in rarer cases, it quickly becomes obtrusive and drowns out other sounds. The cause of the water's subjective effects is still undergoing research, though it is theorized that they may differ as a result of one's life or history.

## Entities

**Level 37** is entirely devoid of life. No encounters with entities or other wanderers have been recorded in the level; it is not known if this results from a previously unknown isolating property of **Level 37**, or if the level is so unimaginably large that one could not possibly come across another within it.

## Entrances and Exits

### Entrances

* Going to the end of Level 2 will bring you here

### Exits

* [0.9] Wading through the dark, dingy areas of this level may lead one to Level 37.1, a sublevel of **Level 37**, typically without one taking notice;
* Turning all of the valves may cause a noclip into Level 4
* Certain staircases may lead to Level 4

1. ↑ Testing of said tiles with various destructive forces has shown them to be practically indestructible; consequently, the prospect of boring through the level's walls to aid travel has been deemed infeasible with currently available technology.
2. ↑ These odd structures have given rise to a plethora of theories and speculations, but none of them are without holes in their reasoning. Although no clear conclusion pertaining to the level's chaotic architecture has been drawn thus far, some theorize that the presence of underwater staircases may hint at a possible past wherein the level was not submerged in water.