Level 12

## Level 12 "Enneadic Labyrinth"

Level 12 is the 13th level of the Weakrooms.

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**Survival Difficulty: Class Variable**
»⠀Varying Safety
»⠀Heavily Unstable
»⠀Diverse Entity Count

## Descriptions

Level 12 is an indoor Level constructed completely by regular sized cubic rooms, passages between them, and empty space between the rooms.

The rooms are uniformed as a cube with the side length of 20 meters. Their walls were made by a kind of shiny, smooth unknown metal. The passages between them are also uniformed, but as a rectangular passage 1 meter wide and 5 meters long. The passages' entrances are attached to the middle of the walls and floors and ceilings. There are ladders linked to the entrance on top.

The structure of the rooms are completely regular as were the passages and empty spaces between them.

On the whole, the Level is a maze with regular passages. The Level was once defined as safe to enter and live in when it was just discovered. However, they soon found out how mistaken they were:

### *The Immigration*

Every twenty minutes, the passages between the rooms will seal and the rooms will start moving around (note that the passages belong to different rooms and will follow them. If a wanderer stayed in the passages, they will be in danger of falling out and crushed ), this is called ***"the immigration"***.

The ""immigration" of the rooms are completely random and unpredictable and it usually continue for about five minutes. The process doesn't only change the position of the rooms, the rooms will actually spin from direction to direction. This would make separating in this Level become extremely dangerous as one immigration would be able to rid one's sense of direction, let alone where his or hers teammates were.

### The puzzles

Every time an immigration stopped, a room which contains a wanderer may suddenly seal on it's own. Then, a puzzle would appear in the room.

These puzzles may bell kinds of stuff. Some may be as easy as 1 + 1 =? , some extreme ones may be as hard as the deepest philosophy questions in human history. Some of the puzzles have deadlines, if you didn't finish them correctly in the limited time, you will die instantly.

The formats that the puzzles may appear in also varies. They may be written questions on paper, or realistic machines you need to alter, or even in some extreme cases, something that concerns yourself, like self-harming requests

If you solved the puzzle successfully, you will be let out of the room. If you failed, the room you were in would spawn something to try to kill you.

What exactly would appear is also completely random: it might be only pouring a bucket of icy water on you head, or a deadly crowd of entities, or even poisoned gas, anything that could be used to harm somebody.

#### ***"The Finale"***

It is widely believed that there is a "finale" puzzle that is especially difficult. If this is solved you will be sent out of the Level.

### Suggestion

In conclusion, the consequences of wrongly solving riddles and migration dues a lot to chance.

The real danger of this Level is quite similar to Level 0 in the Backrooms. Hundreds, thousands, or even millions of repeating, identical rooms are enough to drive anybody mad.

It is suggested that people should team in this Level to keep their sanity and they should never leave one another's sight.

## Theories

After this Level was discovered, the arguments about what Level 12 really is hadn't stopped. These are two major theorems that suggested the reality of Level 12:

* ''Porridge Level''
* ''Enneadic Labyrinth''

This theory is the first thought when people discovered this Level.

This theory suggests that all the rooms in this Level are kind of like a cluster of pingpong in water. Or, by a more recognized theme, a bowl of porridge.

Every twenty minutes, there will be some kind of force that starts "stirring" the "porridge". That is how the immigration of rooms appeared.

About the mysterious force that causes the rooms to move, the mainstream opinion is that it is a natural flow of energy through the Level that keeps a Level "alive".

It is already proved that if there is no energy current in a Level, that Level is "dead".

E.g. The electricity in Level 3(BKR), the strange mist in Level 9(BKR), and Level 16, which show no sign of energy current, does not seem able to produce local life and habitat.

The opposition of this theory mainly comes from the people who support the theory "Enneadic Labyrinth".

However, there are also people who believe that there is somebody behind the source of power, like a class 7 entity.

The source theory "Enneadic Labyrinth", which is the most trusted and likely theorem, is actually quite plain.

Until today, over 80% of the backrooms and weakrooms levels have similar properties or appearance to somewhere in the frontrooms. For example, Level 9 (BKR) looks like a suburban area; Level 14 looks like a plain of flower.

Level 12, which looks very "science fiction" from a front room resident's view, was believed to have no link towards the frontrooms at first.

However, recently, a person who no-clipped into the backrooms and then into the weakrooms, who is a history lover, brought us unexpected information on the subject: there is an ancient mechanic technology from the frontrooms country "China" under the name of "九变宫". This technology is based on a maze with the power to alter positions and set puzzles ***Without Electricity！***.

As M.E.G. officials got wind of this news, over half of the professionals in observing Level 3 believed that this level is just another image of "九变宫" in the weakrooms.
## Resource

There will be food and water in the different rooms and they would reappear after they were taken for a while.

The amounts of resource you could find is very limited and is only enough to keep you alive.

Other kinds of resources doesn't exist in this Level.

## Entities

There are no naturally spawned entities in this Level that were found yet.

If you failed to solve a puzzle, a crowd of entities may be the way that bring your death.

## Outposts and organizations

Many wanderers have attempted to build outposts in this Level to help those who fall in here.

Due to the characteristics of this Level, so far, they had no success at all.

## Entrance(From the Backrooms)

Rumors suggests that a metal door in Level 1450 of the Backrooms will bring you here.

## Entrance(From the Weakrooms)

If you were caught by a purple metal trap in any Level of the Weakrooms, you will fall into one of the rooms of this Level.

## Exit

If you somehow escape the Level successfully（don't go trying, you will waste you time and energy, this is random）, you will be brought to Level 14.

If you beat the Level by solving the final puzzle, you will be brought to Level 15.

If you are really lucky, you can find a puzzle that, when finished, would bring you to Level 4.

Theories proved that a same metal door that brings you from the backrooms to here may lead you back there. However, this exit had been invalidified a long time ago.