recursal/Fanatic-Fandom huggingface dataset:
Level 10

Welcome to level 10. Well done, so here’s a brand new booster. The objective is to save **4 snails** from each of the following colors**: red, orange and yellow**, and in the abundance **of 30 moves.** However there’s some funny business going on with the grid on the right. Gravity works in reverse, meaning it expels the gifts and snails upwards. The one on the left goes by normal gravity of course, and you can tell right away by locating the little hooks at either the bottom or top of the grid. Gifts flow from these hooks. There’s also a big gap in the middle that requires more strategic placing of explosive gifts on the edges.

Thankfully we have the Lucky Shuffler to aid us. Unlike the first booster we received, the Lucky Shuffler has a limited number of charges. You get 3 for starters (plus 1 to use in the tutorial with Tin) and can buy 5 more by purchasing it with gems.

There are always combinations available; just sometimes, not highly explosive ones. You might get plenty of match-3 gifts and even a special gift from a non-objective color. But quite often, in grids that are split, all the cool gifts are not next to each other. And that’s when you use the Lucky Shuffler. It literally shuffles all gifts except snails, mystery gifts and color gifts. So in stages such as this, where the snails are the target, this new booster is definitely an easy way in completing the objective.

It can even be used in conjunction with another booster, such as the Time Twister, for even more incredible results. Or that may land you back to where you started, minus that one turn on the Lucky Shuffler! So be smart when to use it, such as in situations where the score yield will be low and the turns spent too many.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 165

**In 35 moves we have to free 6 birds**. There are two separate grids in this stage. The first is rather wide with only three spawning gift hooks. The other one is split in two across the stage, and connected via teleporters. This one has more gift hooks but only two rows, making matches quite difficult to attain in that small amount of space. After a couple of turns, Time Bombs with a timer of 12 will spawn in one of the two grids. The birds are the priority but never forget to deal with the Time Bombs before they explode.

There will be plenty of opportunities for special gifts, so you can somehow manipulate the circulation in the smaller grid by stacking up striped gifts at the bottom. The explosions will be enough to clear the rows for the birds.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • ****Level 165**** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 146

**In 40 moves we have to unwrap 100 gifts: 50 blue and 50 orange**. Yet there are a bunch of ghosts down the laddered bottom rows, and they are free and not even part of the objective. The quickest way of dealing with them, is singling out parts of the grid and separating them from their fellow ghosts. Focus on dealing with the ghosts at first with a match-3 here and there, and hold out those four-in-a-row combinations for later.

After 15 to 20 turns, more or less, all of the ghosts will be gone. And in the meantime, part of your objective would have been accomplished. Just continue with as many special gift combinations as you can, and try to line them up across the grid. Use the Color Spray if you have to, yet the objective is still achievable without a booster.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • ****Level 146**** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 110

In level 110, we have **30 moves to make all the ghosts disappear**. At the beginning the ghosts will always be blocked behind the Gift Traps, and that actually can work to our advantage. Since the ghosts can eat gifts and make more ghosts, it is very important that we keep this spectral infestation under control.

So with that in mind, try and break through the gift traps one at a time. Striped gifts can either extremely help you or doom you. A well placed horizontal striped gift can destroy all gift traps at once, thus making an entire row susceptible to ghost eating. A vertical striped gift however, will make two ghosts disappear and destroy the gift traps in the way. With only a few spots that the ghosts can sip through, they will be kept manageable and ripe for the objective.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 100

We’ve reached the last level of the Sacred Totem Tower and we’re in for another boss fight. **In 35 moves, we have to match 35 evil snails in order to defeat the Evil bear Bandit.**

There are 14 evil snails in the grid as the level begins, and they are all trapped inside Devouring Plants. In the very middle of this cornucopia of evil flora, there’s an Evil Totem waiting to eat your turns away. Scattered around the grid are the Snail Emitters where fresh snails will constantly spawn from.

You cannot count for a quick match with 35 of these spawning buggers so you might as well begin cutting through the Devouring Plants while actively seeking for snail matches. You have to hurry though. E.B.B. will start throwing additional Devouring Plants to random gifts and snails, rooting them in their spot immediately. If you manage to make a special gift, use it right away, even if it means sending a Minebug to trigger it. Devouring Plants are especially attracted to special gifts.

Once you’ve cleared the level, you’ll be taken to the portal of the next world. There, you’ll have one of three ways to open the portal. Ask a Facebook friend who has gotten this far for a key, spend 9 green gems, or use the stars which you’ve been automatically collecting at the end of each level. Whatever the choice, once it’s made, click on the portal and on through the next world.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • ****Level 100****
Level 126

**In 30 moves tear through 33 pink gift wraps**. The grid is one big square with gift hooks on every column, and while there are obstacles over the gift wraps, they shouldn’t be too much of a problem. The right side with the Iron Moving Blockers will be substantially easier to clear, so why don’t you begin with that one?

Iron Moving Blockers will continue spawning from the top in small intervals but nothing you can’t handle. Just don’t allow them to stack up over the pink gift wraps.

Match pink gifts whenever you can before the gift pinks slip away, and try to make the remaining matches into special gifts to blast through the remaining gift wraps. The Color Spray booster can be used to finish the job, or even a pair of Magic Scissors but neither should be required

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • ****Level 126**** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 127

In this odd shaped grid, we have **25 moves to make 15 ghosts disappear**. In the central column some of the ghosts are stuck inside Gift Traps, which means we’ll need to blast them open with a combo or use one of the boosters. Of course the Golden Blockers that are protecting the Gift Traps are going to have to go.

Let’s focus our gift matching in the middle before we begin destroying the Iron Blockers. We don’t want ghosts spilling through one side and overrunning us. Special gift combinations won’t be very easy to come by when we have too many obstacles in our way. One of the sides or the center, will have to completely go before we can start taking care of the rest.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • ****Level 127**** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 76

Once more, we have the classic objective in a funky, teleporting grid. **30 turns to unwrap 40 green, 30 blue, 30 orange and 30 pink gifts**. The outer sides of the grid are connected with each other via teleporters, so most movement will occur in there. The middle part of the grid is entirely independent, but as always, use special gifts to affect the movement in there as well.

Use every move efficiently by scanning and anticipating following matches. If stuck, with only non-objective colors to match, then don’t shy away from using the Lucky Shuffler. Try and perform strategic matches that will have a bigger chain reaction or at least try and match 4 or more gifts of the same color at any one time.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • ****Level 76**** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 28

**30 turns to unwrap 25 red gifts, 20 orange gifts and 25 yellow gifts**. Similarly to the previous level, a Teleporter connects the two grids. All objects spawn from the grid on the left, and once there’s space in the right grid, all gifts and obstacles accumulated on the left will flow in there.

There’s only one catch though, and that’s the Iron Moving Blockers that have filled up the left grid. As these obstacles need matching gifts around them to be destroyed, we’ll need to start making room on the right grid for the Blockers to Teleport through (either that, or we use around a hundred Minebug boosters and our job’s done for us).

Once a sufficient amount of Iron Moving Blockers have been moved to the right grid, new gifts will begin spawning from the left.

As the Iron Moving Blockers can clutter up the bottom of the right grid and hinder the overall score, a healthy balance of objective matching and obstacle destroying is suggested for this level. If too many of these obstacles find their way to the right grid, then a smaller heap of gifts on the bottom will be almost unreachable. You can almost forget about matching those gifts…and start thinking of Gift Panic combinations to explosively unwrap them.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • ****Level 28**** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 157

**In 30 turns make all the ghosts disappear.** The grid is separated in the middle by thin walls and gaps. Objects in the central column are unreachable for matches, yet they can be reached via special gifts or boosters. The gifts in those central squares can be made to join the grid by making room in the adjacent squares that are part of the grid.

Priority should be given to the ghosts in the upper rows since that’s where the gift hooks can be found. If the ghosts block those spawning points, then you might find it hard getting rid of the ghosts without any gifts. Boosters can always help, but if you find the top of the grid blocked with no way of dealing with the ghosts in the required time, then it is better to restart the level.

In some playthroughs, you might find a single ghost stuck in the upper most central square. If you can’t activate the striped gift directly below it and can’t hit it with another special gift from the sides, then use a Minebug so you can be done with the objective.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • ****Level 157**** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 176

**In 25 moves hatch 8 eggs**. The only peculiarity here is the thin wall in the middle separating the grid in two. Yet 25 moves don’t sound enough for 8 objects that need at least 5 nearby matches or explosions to complete. Like in the previous level, focus on matches or combos that will touch multiple targets. Striped gift’s rockets can cross the thin separating wall and there won’t be any obstacles or bombs spawning in this grid. Gift bags are particularly helpful when it comes to eggs as they have an extra charge.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • ****Level 176**** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 95

With only **2 birds to save and 27 moves** to go, you might be tempted to use the Grappling Hook straight away. However, there are a number of obstacles in your way, quite literally, and first they must be smashed through in order to reach those keys at the bottom.

The furthest side of the grid has Iron Blockers without a piece of armor. Focusing on those obstacles in there will be easier. If you choose to follow this method and only occasionally smash through the left side of the grid, then it is paramount that you guide the birds through the right teleporter. If somehow one of the birds ends up on the wrong side, just ignore it until all the obstacles on the right are gone. Then just swipe once with the Grappling Hook and the objective should be over.

Just keep in mind to never have a bird stuck above an obstacle as that space will be required for a match at some point.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • ****Level 95**** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 112

Tear through **32 gift wraps in 27 moves**. Yet all of the gift wraps are beneath Iron Blockers in the next grid, and the teleporters won’t work until those obstacles are gone. The obvious solution is to use a pair of Magic Scissors and clear at least one column. Yet that won’t really solve anything, and the best way to tackle the obstacles is with special gifts in the main grid. Focus on making horizontal striped gifts and line them up with the mystery gift in the right obstacle-covered grid.

The striped gifts will take care of an entire row of obstacles, allowing more gifts to be teleported in there, and at the same time unwrap one of the mystery gifts to release another special gift. A mixed special combo in the right grid will destroy most of the obstacles. Another one, and the gift wraps will be gone in no time.

**Level 111** • ****Level 112**** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 151

Here we have a new type of objective. **In 20 moves, hatch 3 eggs**. Eggs can be pretty much hatched in a variety of different ways, the most common one being a nearby match. Three times to be exact. Otherwise, either a special gift explosion or a booster will shed one of the egg’s layers and make it closer to hatching. This level has no late obstacles or time bombs, so take it easy and familiarize yourself with this new object.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • ****Level 151**** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 196

**In**

**30 moves make all the ghosts disappear**. The stage starts with 20 ghosts, half of them armored. In between the gifts and the ghosts are varying rows of Iron and Golden Moving Blockers. Half of your turn count will be spent making gift matches to smash through the obstacles. At the same time you’ll have plenty of opportunities to gather up special gifts.

Be mindful of the layers of armor each Blocker has left and once you have enough gifts in your side of the grid, and feel confident enough in tackling the ghosts, then begin by invading their territory. Try and keep some of the Blockers in the lower rows intact and focus on the right-hand corner where the ghosts and obstacles are blocking additional gift hooks.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • ****Level 196**** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 18

Here’s one of the more interactive objectives. There are **25 turns to unwrap 4 mystery gifts and 25 striped gifts of any color**. But once more, the Iron Gift Blockers are in the way. It also seems that not enough striped gifts are available and there aren’t any mystery gifts at all. What to do? Well thankfully, there will always be a couple of special gifts to get you started. On every reset of the stage there’ will be enough special gifts to cause explosive chain reactions.

Swipe and match any of the special gifts at the edges of the grids, and watch as the domino explosions take care most of the obstacles. It’s also a perfect time to utilize the Time Twister (by definitions it’s always the perfect time for that), as there are multiple combinations for the first move but only a few that will unblock the right hooks for the gifts to flow. Some Iron Gift Blockers may hinder your progress by stopping some of the gifts falling on each turn, so be sure to destroy them on that first turn.

But how about the remaining objective? Well, we will make our own special gifts. The shape of the middle grid, once the top is free from obstacles, will allow many opportunities for all the combinations. Match 4 gifts of the same color in a row or column for a striped gift, and 4 in a square for a mystery gift which then unwraps when a match happens next to it. You can also quite easily (and cheekily) blast through the objective by combining one color gift and one striped gift. That will cause the remaining gifts that are the same color as the striped gift to become special as well, then explode all over the grid, counting towards the objective with a big flashing score. This level might be over before you know it, so, take your time.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
****Level 18**** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 80

For level 80, we have **25 moves to tear through 30 gift wraps**. The gift wraps can be found at the bottom of the grid, trapped behind triple-layered Iron Blockers. We’re going to have to destroy those obstacles so the gifts can fill up the gift wrap space.

Only thing that’s keeping us back from blasting our way through as quickly as possible, is the Grid Barrier that E.B.B. introduces at the beginning of the level. Unfortunately our flow of gifts will be severely limited as the only one spawning hook will be available at any one time. Therefore, we should clear those obstacles as soon as possible to make room for excess gifts that will help us later on. Try and make as many horizontal matches as possible over the Blockers and don’t be afraid to use the boosters.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • ****Level 80**** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 160

'*In '***30 moves make all of the ghosts disappear**. The Tombstone at the bottom of the grid will spawn a new ghost every turn. This can only be stopped when you have eliminated all ghosts in the grid at the same time. So your objective here is to disarm those Gift Traps on the sides using boosters or special gifts, and then make all the ghosts disappear.

Try and focus on the Tombstone clearing the ghosts every turn while trying to unwrap some special gifts. A horizontal striped gift or a special gift combo will destroy both Gift Traps at the same time. Even though two ghosts are more dangerous than one, at least they’ll be on different sides and separated. If you can manage to make a ghost disappear on every turn and thus stopping them from duplicating, then the Tombstone won’t prove to be that much of an issue.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • ****Level 160**** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 75

Back to basics with a rather big grid and a classic objective. **In 30 moves, unwrap 40 green, 30 blue and 30 red gifts, along with 5 striped gifts of any color.**

The grid is fragmented in such a way that the gifts flow in a pipe-like manner. There are no matches allowed across these thin separating walls.

Even from the start, there will be plenty of striped gifts available so those should be a final concern. In any case, there will be many opportunities to create more special gifts. It might be better to wait for some of those special gifts to fill the stage so as when they are matched the chain reaction will be all that more powerful.

Keep in mind that all of your boosters can be efficiently used in this level. The Minebug can initiate the chain reaction of your special gifts, the Shuffler will vary the combinations, and the Grappling Hook can really help out in making a color gift which is ideal when high numbers of gifts are concerned. The Color Spray on the other hand can help fill the remaining gap with which ever color you like. The Magic Scissors are obvious in how they can be used. The Time Twister thought can help you judge which special gift combination will yield the highest results.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • ****Level 75**** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 170

**In 30 moves, get rid of 5 vampire snails** by any means necessary. The grid is divided in four parts, all connected via teleporters and separated by the moving Grid Barrier in the middle.

The level will always start with the snails in the middle. In each of the first five turns, a random snail will leave its place from the barrier and land in one of the grids. If you can manage to have a special gift in each of the four parts of the grid, then you’d be able to trigger a chain reaction that will take care of all the snails.

Otherwise, actively match gifts that don’t have any of the snail’s colors, making them disappear from the stage and hopefully spawning new ones that have the snails’ colors. In that way, you’ll be prepared for those flying mollusks by having a number of gifts of their color in all the grids.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • ****Level 170**** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 51

In this first level of the Sacred Totem Tower, our first task is to **rescue 10 birds in 40 turns** or less. The birds can only be freed from their cages by reaching the bottom where the key to each cage can be found. All the gifts that are in that bird’s column need to be unwrapped for the bird to swoop to freedom. There will always be at least 2 birds in the grid, giving you more or less 4 turns for each.

Since the birds can only be freed once they hit the bottom, the effects of special gifts such as the explosion of a Gift Bag will leave the cage of the bird unaffected.  That doesn’t mean we can’t use a striped vertical gift to blast through all the gifts in a single column.

But if the cages are unaffected by explosions, what then of the boosters? Well, neither the Minebug nor the Magic Scissors can do anything against the cages themselves but they can certainly help clear the way to freedom. Likewise, the Lucky Shuffler finds those cages a tad too heavy, so they will remain in their spots if the booster is used.

Be extra careful on the direction that the birds will take as you unwrap the gifts. If any one finds itself in any of the protruding parts of the grid before it hits the bottom, then you’ll find it hard to get them out before the turn count reaches 0. In that case, it might be better to spend a life trying and learning rather than spending gems for another 5 turns.

(Tip: line up a possible match-3 in a row and then utilize that diagonal movement by swiping the bird with the remaining gift in a match. The dangerous columns are the first and last ones where the gift hooks are spawning gifts from. If you can keep the birds flowing downwards in the middle columns, then the objective will be done in no time).

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 19

For level 19, we’re going to unwrap **22 of each green, blue and red gift in 20 moves**. The only problem being, there are Iron Gift Traps in our way. The traps can enclose any random gift, special or not, and hold it in place. The gift then acts like an Iron Gift Blocker, meaning you cannot maneuver it out of the way for another match nearby. There are a couple of ways to get rid of them though.

By including the trapped gift in a match-3 or more the Iron Gift Trap is disarmed. Another way is to match a special gift nearby and have its blast radius take care of the trap. And finally, the Minebug can make its way to any trap and smash it to pieces.

The placement of these traps can sometimes be quite annoying. Even more so when different colored gifts are trapped in proximity and there’s no way for a match. In that case, you have to also keep in that mind that special gifts in an Iron Gift Trap can be matched out of the trap, but won’t trigger an explosion. Even when the Minebug is used, only the Iron Gift Trap is destroyed, allowing you to use the special gift in the next turn. That also applies for the regular gifts as well.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • ****Level19**** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 114

**In 25 moves tear through 16 pink gift wraps**. All our objective’s wraps however are blocked off by ghosts and in another grid. Since there are no teleporters this time, we have to use striped gifts in order to destroy the ghosts so new gifts can spawn and we can take it from there. Boosters such as the Minebug and the Magic Scissors can of course destroy the ghosts from a distance. However, since the ghosts steal a gift and duplicate themselves, you’re going to have to destroy the ghosts and/or wraps, faster than how the ghosts spawn.

So if you can line up a couple of special gifts beneath and to the left of the smaller grid, you should detonate them one after the other, and then use the Magic Scissors just to be on the safe side. With enough ghosts gone, you’ll have enough space to keep them at bay.

**Level 111** • **Level 112** • **Level 113** • ****Level 114**** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**