Emote

SYNTAX:

```
emote [message]

```

```
emote ~[name/object]

```

```
emote @ (taking place of your name in the text)

```

Places any message you specify directly after your name. Emotes represent In Character (IC) actions that are not available among currently coded commands/feelings. The '`:`' character is a default alias for '`emote`'.

Example:

`:pulls on ~jill's nose.`

Would display to you as:

You pull on Jill's nose.

To Jill as:

Jack pulls on your nose.

And to others as:

Jack pulls on Jill's nose.

This example assumes that everyone present has 'Jack' and 'Jill' named; if they did not, the names would have been replaced with the characters' short descriptions. Speech in emotes should be enclosed in quotation marks.

Examples:

```
:takes a deep breath and huffs, "Fine!  Take your money and go!"

```

```
:taps ~jack on the shoulder and whispers to ~jack, "It's my turn to deal."

```

Example of an object:

```
:chuckles, pointing at ~dress

```

You see:

You chuckle, pointing at a pink flowery dress.

Others see:

Jill chuckles, pointing at a pink flowery dress.

If in your inventory, you see:

You chuckle, pointing at your pink flowery dress.

Others see:

Jill chuckles, pointing at her pink flowery dress.

Example of passive:

```
:walking in, @ smiles at everyone.

```

You see:

Walking in, you smile at everyone.

Others see:

Walking in, Jack smiles at everyone.

Usage Guidelines

Emotes should consist of actions that are realistically possible for your character. Emotes should NOT:

* contain any Out Of Character (OOC) elements
* attempt to spoof MUD messages or otherwise mislead
* be used to circumvent communication restrictions (such as language garbling)
* force actions or reactions upon other beings.

Emotes should not be designed to annoy, harass, or offend a player (as opposed to his/her character), whether through spamming, use of vulgarity, or similar means. Examples of inappropriate emotes:

(concerning realism)

* `:sprouts mischievous little devil-horns atop her head.`

* `:turns ~jill into a horned toad.`
* `:looks puzzled, a large question mark hanging over her head.`

(concerning restrictions)

* `:writes in the dirt: 'My name is Jack, who are you?'`
* `:looks like he wants to know where the tavern is and will pay for help.`
* `:says, I'm Jill, nice to meet you.`

(concerning OOC elements)

* :`plays a few chords from 'Stairway to Heaven' on her six string guitar.`
* `:honks ~jack's nose like a car horn.`
* `:gained a level at whittling.`

(Though your skill at whittling is In Character, the mechanic description of it is considered Out Of Character.)

(concerning misleading)

* :completes his spell and directs it at ~jill.
* :hands a ruby crown to ~jack.
* :catches ~jill with one hand on his purse.

(concerning forcing actions/reactions)

* :kicks ~jack firmly in the crotch.  ~jack mewls pathetically.
* :sings a song so sad it makes you wipe away some tears.
* :poses in a shaft of sunlight, amazing everyone with his impressive physique.

Forcing an opinion, such as the conclusion that Jack's physique is impressive, is considered to be forcing a reaction upon a person.

See also: pemote, passive emoting, tmote, omote, feelings, ic, ooc, lemote, posture, roleplaying, harassment