Shields

## Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

• Compression Shields
• Dual Element Shields

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## Standard Shields

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Utility

### Orange Shieldcake

MC Fire Shield. High Ranged = Magic > Melee blocking focus. Uses a Charge system:

* **Charge Info**: Gains 1 Orange Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:

 5
 10
 10
 10
 28

Location: 7,500 Z-Token Package

Info-Subs: Link (Replace all references to Light with Fire.)

### Titan's Fall/Tiamoth's Memorial

MC Fire Shield. Flat blocking.

* **Flavour Effect**: Player takes ~10.71% more damage. In exchange, deals Harm damage equal (50\*[Blocks])% Melee at the end of the monster's turn.
* **MC** (toggle): Pays 15% Melee in SP (59 at 150) per turn to double the damage dealt on block.

An extremely powerful Fire shield that enables dodge-based builds to do high amounts of passive damage by blocking.

Location: Warlic's Shop -> Quests -> War Between Shadows -> Shadowfall II

Info-Subs: Link

### Dreamweaver's Contempt

MC Fire Shield. Magic > Melee > Ranged blocking focus.

* **MC**: Compresses a quickcast skill. Usable once per battle. Costs 100% Melee in SP (385 at 150). Skill cost and effect are based on the **player's** level. Provides the following effects for 3 turns each:
	+ 0.8214x Fire EleShield.
	+ 25% Melee MP Regen (132 at 150).

A nominally powerful shield thanks to its once per battle MP regen. It's not as amazing as it looks on paper however, thanks to the plethora of overpowered MP healing options available.

Location: Frostval '20: Horror and Terror -> Delivery War

Info-Subs: Link

### Hexbound Solar Photosphere

MC Fire Shield. Melee > Ranged > Magic blocking focus.

* **MC**: Comes with a quickcast skill. Attempts to reflect all Bleeds and Burns onto the enemy. This has +0 Save Bonus, player END/LUK vs. monster END/LUK. This save is modified by both Bleed and Burn potency, using whichever one is larger. Can be used once per turn, and can succeed only twice per battle.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Duke's Dontopedalogy

MC Fire Shield. Melee > Ranged > Magic blocking focus.

* **Effect**: Pays -6 MRM and MC to reduce all damage taken by up to **-12.857%**.
	+ This effect is scaled entirely by CHA. Without any CHA, there is **no effect**.

Location: Yulgar's Inn -> Yulgar -> Memorial Shop

Info-Subs: Link

### Snuggle Hearts

MC Fire Shield. Magic > Melee > Ranged blocking focus.

* **MC**: +20 Burn Potence.

Location: Snugglefest

Info-Subs: Link

### Heart's Defender

MC Fire Shield. Flat blocking.

* **MC**: Gain (33\*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 5% Melee in SP (20 at 150).

Location: 12000 Z-Tokens package (Heartcrusher Armaments)

Info-Subs: Link

### Grakma Hide Shield

MC Fire Shield. Flat blocking.

* **MC**: Reduces the damage of all hits by a flat amount (7 at 150).

Location: Travel Map -> Sail East -> Mt. Thrall -> Hollow' s Garage -> I'm here to kick some demon tail!

Info-Subs: Link

Updated Info-Subs: Link

### Blueberry Shieldcake

MC Water Shield. High Ranged = Magic > Melee blocking focus. Uses a Charge system:

* **Charge Info**: Gains 1 Blueberry Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:

 5
 10
 10
 10
 28

Location: 7,500 Z-Token Package

Info-Subs: Link (Replace all references to Light with Water.)

### Celtic Wheel

MC Water Shield. Melee = Magic > Ranged blocking focus.

* **MC** (toggle): Pays ~8.75% Melee in SP per turn (34 at 150) to gain +50 INT.

The best Water shield for any INT-adjacent build.

Location: Warlic's Shop -> Mastercraft Sets -> Celtic Set (Inis Fáil path: Left-Up, Left-Up, Right-Up)

Info-Subs: Link

### Spring Dryad Defender

MC Water Shield. Melee > Ranged > Magic blocking focus.

* **MC** (toggle): Pays ~10.5% Melee in SP per turn (41 at 150) to gain +30 STR/INT.

A Hybrid-focused shield, giving both STR and INT for a reduced amount. Should not be picked up unless you're a Warrior that wants to free up the Earth slot in exchange for a weaker stat drive, or a Werepyre Hybrid that needs both stats for damage and accuracy.
Location: Grenwog Festival: To Spring a Trap

Info-Subs: Link

### Doray

MC Water Shield. Magic > Melee = Ranged blocking focus.

* **MC**: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, (Mystic) Father Time).

Location: Battle Monsters -> Doray -> Attack with water to fill its MP bar, causing it to explode.

Info-Subs: Link

### Figurehead

MC Water Shield. Melee > Magic > Ranged blocking focus.

* **MC**: After blocking, attempts to inflict a -(214.44\*[Blocks]/[Attempts]) LUK Unlucky for 1 turn. This has +0 Save Bonus, player VStat/LUK vs. monster CHA/LUK.

Location: Talk Like a Pirate Day -> Treasure Hunt (Click map in Rhubarb's hand)

Info-Subs: Link

### Logos

MC Water Shield. Flat blocking, with slight Magic focus.

* **MC** (toggle): Pays 25% Melee in SP (98 at 150) for +15 Melee/Ranged/Magic defense.

Location: ~~Valencia -> Golden Giftboxes -> Rare Shop~~ Rare

Info-Subs: Link

### Luna Defender

MC Water Shield. Ranged > Melee = Magic blocking focus.

* **MC**: Reduces all damage taken by ~5.36% if using a 100-Proc weapon.

Location: Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

### Wyrd Ward

MC Water Shield. Flat blocking.

* **MC**: Once per battle, can make the next **singular** hit of the enemy miss. If the hit cannot be avoided (Auto-Hits, instant kills, etc), it will instead proc on the first eligible hit.

A mechanically unique shield thanks to being able to make any one hit miss. Other shields should be used if this effect is not useful.

Location: April Fool's -> Fortune's Return

Info-Subs: Link

### Howling Crest

MC Wind Shield. Magic > Melee > Ranged blocking focus.

* **MC** (toggle): Pays ~8.75% Melee in SP per turn (34 at 150) to gain +50 INT.

The best Wind shield for any INT-adjacent build.

Location: Warlic's Shop -> Quests -> The Last Ride -> Insurmountable

Info-Subs: Link

### Haunted Dragonlord's Will

MC Wind Shield. Magic > Melee = Ranged blocking focus.

* **MC**: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to a standard healing spell. Deals -25% "damage". Uses STR for stat damage. Cannot Lucky Strike.

A powerful shield for Warriors thanks to its built-in barrier. Tracks its own shield use separately from Eclipsed Dragonlord's Will.

Location: Battleon -> Warlic's Shop -> Mastercraft Sets -> Haunted Dragonlorn Set -> Search The Keep -> Inner Keep

Info-Subs: Link

### MADM Barrier

MC Wind Shield. Flat blocking. Can toggle between two modes, each with their own effect:

* **Interception Mode**: Gain +12 MRM, but take +10.71% damage.
* **Absorption Mode**: Pays 9 MRM to take -14.23% damage.

A powerful shield that can manipulate incoming damage and MRM. Unfortunately has stiff competition due the plethora of Wind shields with semi-exclusive mechanics/effects.

Location: Limited Time Shop (New Year's)

Info-Subs: Link

### Fujin no Shukufuku

MC Wind Shield. Flat blocking.

* **MC** (toggle): Pays ~8.75% Melee in SP per turn (34 at 150) to gain +50 DEX.

Location: Warlic's Shop -> Mastercraft Sets -> Fujin Set

Info-Subs: Link

### Retro Nightmare Shield

MC Ice Shield. Flat blocking.

* **Flavour Effect**: Shield is only Mastercrafted for Guardians. Adventurers take +3.57% damage to pay for the shield's effect.
* **MC**: +5 Omni Status Potence.

The best generically useful Ice Shield thanks to having Omni Status Potence.

Location: Yulgar's Inn -> Yulgar -> Shopping

Info-Subs: Link

### Pies

MC Ice Shield. Magic > Melee = Ranged blocking focus.

* **MC** (toggle): Pays ~8.75% Melee in SP per turn (34 at 150) to gain +50 CHA.

The best Ice shield for Beastmasters due to coming with a CHA stat drive.

Location: Warlic's Shop -> Mastercraft Sets -> Dessert Set

Info-Subs: Link

### Knightmare Omen

MC Ice Shield. Melee = Magic > Ranged blocking focus.

* **MC**: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to a standard healing spell. Deals -25% "damage". Uses END for stat damage. Cannot Lucky Strike.

Location: Frostval '22: Sweet Dreams -> Gift Delivery

Info-Subs: Link

### Father Time

MC Ice Shield. Melee = Magic > Ranged blocking focus.

* **MC**: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, (Mystic) Father Time).

Location: Limited Time Shop (around Father's Day)

Info-Subs: Link

### Frost Titan Head

MC Ice Shield. Flat blocking.

* **MC**: Comes with two toggles. Each cost 20% Melee in SP (78 at 150) when the monster attacks. Only one toggle can be active at a time:
	+ **Blind**: Attempts to inflict a -(12\*[Attempts]) BtH Blind for 1 turn. This has -20 Save Bonus, player DEX/LUK vs monster DEX/LUK
	+ **Reflect**: Deals Ice damage equal to (56.6\*[Blocks])% Melee. EleComp increased damage dealt.
	+ Both toggles only tracks the first four hits a monster attempts.

**Note**: This item is currently bugged, and upkeep is paid even if no toggle is enabled.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Defender of Frostval Past

MC Ice Shield. Magic > Melee = Ranged blocking focus.

* **MC**: Once per battle, can click the shield to gain a +18 MRM Defense Boost for 1 turn. Has no cost.

Location: ~~Guardian Giftboxes 2018~~ Rare

Info-Subs: Link

### Chieftain's IronThorn

MC Earth Shield. Melee > Ranged > Magic blocking focus.

* **MC** (toggle): Pays ~8.75% Melee in SP per turn (34 at 150) to gain +50 STR.

Location: Rip in the Sky -> Adder's Forge

Info-Subs: Link

### Eternal Champion's Defiance

MC Earth Shield. Melee = Ranged > Magic blocking focus.

* **MC**: +20 Choke and Panic Potence.

Location: Twilly -> Anniversary Events -> Storm of the Century -> Growth and Decay

Info-Subs: Link

### Mother's Growth Shield

MC Earth Shield. Magic > Melee > Ranged blocking focus.

* **MC** (toggle): Pays ~8.75% Melee in SP per turn (34 at 150) to gain +50 CHA.

The best Earth shield for Beastmasters thanks to coming with a CHA stat drive. Should be used over Pies, as Ice has much more competition in the shield slot.

Location: Limited-Time Shop (around Mother's Day)

Info-Subs: Link

### Golem Guard

MC Earth Shield. Melee > Ranged > Magic blocking focus.

* **MC** (toggle): Pays 15% Melee in SP (59 at 150) per turn to reduce damage taken by 10.71%.

Location: Archery Shop -> Quests -> Monster Hunt

Info-Subs: Link

### Macka-Lot Buckler

MC Earth Shield. Melee > Magic > Ranged blocking focus.

* **MC**: Reduces all damage taken by up to 7.14%.
	+ This effect is scaled entirely by CHA. Without any CHA, **there is no effect**.

Location: Grenwog -> Double O' Dozen

Info-Subs: Link

### Sol Defender

MC Earth Shield. Ranged > Melee = Magic blocking focus.

* **MC**: Reduces all damage taken by 5.71%.
	+ This effect is scaled entirely by CHA. Without any CHA, **there is no effect**.

While it has a weaker damage reduction than Macka-Lot, Sol Defender is always-available.

Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

### Geo Logos

MC Earth Shield. Flat blocking.

* **MC** (toggle): Pays 25% Melee in SP (98 at 150) for +15 Melee/Ranged/Magic defense.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link (Original)

### Nickelclad Knight Defender

MC Energy Shield. Ranged = Magic > Melee blocking focus.

* **MC**: -12.5% Heal Resistance.

A simple shield with a deceptively strong effect, as heal resistance affects a wide variety of effects, most notably passive SP healing, namely that it increases it.

Location: Your House -> Visit Neighbor -> 1032631 -> Specific Neighbor

Info-Subs: Link

### Mystic Father Time

MC Energy Shield. Melee = Magic > Ranged blocking focus.

* **MC**: If equipped for at least one round, can pay 12.5% Melee in SP (49 at 150) to attempt to rewind both player and enemy HP/MP/SP values to the previous turn. This has a +0 Save Bonus, player VStat/LUK vs. monster LUK/INT. An infinite number of attempts can be tried per turn, but can only successfully rewind once per battle. This restriction is shared among all shields with the same effect (Doray, (Mystic) Father Time).

Location: Limited Time Shop (around New Year's Day)

Info-Subs (Basic Stats): Link

Info-Subs (Rewind Mechanic Specifics): Link

### Umazen Aspis

MC Energy Shield. Melee > Ranged > Magic blocking focus.

* **MC**: +20 Paralyze Potence

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Umazen Uprising: Part 1

Info-Subs: Link

### Strawberry Shieldcake

MC Light Shield. High Ranged = Magic > Melee blocking focus. Uses a Charge system:

* **Charge Info**: Gains 1 Strawberry Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 15 levels of the shield. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:

 5
 10
 10
 10
 28

Location: 7,500 Z-Token Package

Info-Subs: Link

### Retro Golden Shield/High Communicant's Valiance

MC Light Shield. Magic = Melee > Ranged blocking focus. Both shields are identical in functionality for Guardians.

* **Flavour Effect**: Retro Golden Shield is only MC'd for Guardians. Adventurers pay -3 MRM for the shield's effect.
* **MC**: Against Undead, all incoming damage is calculated using this shield's resistance. Against Demons, all incoming damage is calculated using 2/3 of this shield's resistance.
	+ **Full Set Bonus**: When used with their respective armours (Retro Golden Plate/High Communicant's Zeal), extends this effect to the armour as well.

The best shield to use against Undead, being a copy of Paladin's Unwavering passive that isn't Title-locked. Retro Golden should be picked up for convenience if Guardian, as it can simply be bought from Yulgar without having to do an entire MC set quest, and has the added bonus of being cheaper and upgradable via Account Manager.

Location (Retro Golden): Yulgar's Inn -> Yulgar -> Shopping

Location (Communicant): Travel Map -> South -> Alnaphar -> Click the rainbow

Info-Subs: Link

### Mana Crystal Defender

MC Light Shield. Magic > Ranged > Melee blocking focus.

* **MC**: After casting a damaging spell, gain a Barrier equal to 0.125x standard Spell damage. Cannot LS.

Location: Miss Fixit -> Junior Squires!

Info-Subs: Link

### Radiant Aegis

MC Light Shield. Magic > Ranged > Melee blocking focus.

* **MC**: Can pay 35% Melee in SP (137 at 150) to reduce Light damage taken by -25%. Can be used twice per turn to reduce Light damage by -50%.
	+ Lower level mobs can overcap the reduction value to a max of x1.2. Reduction values also receive a x1.029 bonus from the outleveling formula at lv 150.

Location: ~~Rare Item Hunt~~ Rare

Info-Subs: Link

### Chaser Bracer

MC Light Shield. Magic blocking focus.

* **MC**: Attempts to inflict a (28.57\*[Block]/[Attempts]) Blind for 1 turn. This has a -20 Save Bonus, player VStat/LUK vs. monster DEX/LUK.

Location: Frostval '17: Island of Misfit Ornaments Painting - > The Island of Misfit Ornaments

Info-Subs: Link

### Moonfang Omen Shield

MC Light Shield. Melee > Ranged > Magic blocking focus.

* **MC**: Gain (33\*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 5% Melee in SP (20 at 150).

Location: Yulgar's Inn -> Devourer Saga -> Hairy Situation

Info-Subs: Link

### Sol Defender

MC Light Shield. Ranged > Melee = Magic blocking focus.

* **MC**: Reduces all damage taken by 5.71%.
	+ This effect is scaled entirely by CHA. Without any CHA, **there is no effect**.

Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

### Emancipator's Radiance

MC Light Shield. Magic > Melee > Ranged blocking focus.

* **MC**: +20 Blind Potence.

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Umazen Uprising -> The Last Umazen City

Info-Subs: Link

### Legion Shieldcake

MC Darkness Shield. Ranged = Magic > Melee blocking. Uses a Charge system:

* **Charge Info**: Gains 1 Skull Candy Charge passively, but can also spend a turn to gain an additional 20. 112 Charges can be held at one time. Charges can only be gained if the enemy is within 20 levels of the player. Comes with a multitude of quickcast skills that consume charges. Each skill only lasts for one turn and can only be used once that turn. See table for effects:

 5
 10
 10
 10
 28

Location: 7,500 Z-Token Package

Info-Subs: Link

### Eclipsed Dragonlord's Will

MC Darkness Shield. Magic blocking focus.

* **MC**: Comes with a quickcast skill. Usable once per turn. Costs 100% Melee in SP (392 at 150), and applies a Barrier equal to 75% Melee. Uses STR for stat damage. Cannot Lucky Strike.

A powerful shield for Warriors thanks to its built-in barrier. Tracks its own shield use separately from Haunted Dragonlord's Will.

Location: Battleon -> Warlic's Shop -> Mastercraft Sets -> Haunted Dragonlorn Set -> Search The Keep -> Obsidian Roots

Info-Subs: Link

### (Lunar) Eclipse Shield

MC Darkness Shield. Melee = Ranged > Magic blocking focus.

* **MC**: Comes with a built-in Darkness Spell-Type skill. Follows weapon damage type. Deals -50% damage and attempts to inflict a -([VALUE]\*[DarkRes]) BtH Blind for 2 turns ([VALUE] = 37.76 at 150). This has a -20 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.

Location: Limited-Time Shop, for up to 24 hours after a solar/lunar eclipse

Info-Subs: Link

Info-Subs (Lunar): Link

### Terror Totem

MC Darkness Shield. Magic > Melee > Ranged blocking focus.

* **MC**: Comes with a quickcast skill. Can only be used if monster is Afraid. Has no cost. Consumes Fear, and heals HP based on the duration and strength of the Fear.

Location: Travel Map -> Terror Set

Info-Subs: Link

### Luna Defender

MC Darkness Shield. Ranged > Melee = Magic blocking focus.

* **MC**: Reduces all damage taken by ~5.36% if using a 100-Proc weapon.

Location: Travel Map -> Sail East -> Sail South -> Haven -> Visit Katshiro -> Neko Gear

Info-Subs: Link

### TropoShield

MC Wind/Water/Ice Shield. Magic > Melee > Ranged blocking focus. Comes with a toggle:

* **Toggle**: If sufficient resources are available, upon the first instance of any outgoing (player/pet/guest) Earth, Fire, or Energy attack attempt (i.e does not need to hit), pays 25% Melee in SP (96 at 150) to do the following:
	+ Applies a -6 MRM DefLoss effect to the player for the rest of the turn.
	+ Attempt to inflict a +42.86% Earth/Energy/Fire EleVuln effect for the rest of the turn. This has +0 Save Bonus, player [Weapon mainstat]/LUK vs monster DEX/LUK.
		- This EleVuln effect is inflicted **before** damage is calculated (i.e. if successfully inflicted, it will boost the damage of the initial hit).
	+ **Note**: Imbues are ignored for the sake of attempting infliction.

Location: Valencia -> Enter the Z-Token Shop! -> Enter the Z-Token Item Shop!

Info-Subs: No accurate official Info-Subs are available.

**Back to Top**

## Compression Shields

* Table
* Shields

### Cerberus Ward (Fire/Darkness)

MC Fire/Darkness Shield. Melee = Magic > Ranged blocking focus. Toggles between Fire and Darkness.

Location: Travel Map -> Sail East -> Mt Thrall -> Underworld -> Part 1

Info-Subs: Link

### Fireworks Buckler (Fire/Light)

MC Fire/Light Shield. Ranged > Melee = Magic blocking focus. Toggles between Fire and Light.

Location: Limited-Time Shop (Around July 4th)

Info-Subs: Link

### Hydro Blaze Shield (Fire/Water)

MC Fire/Water Shield. Flat blocking. Toggles between Fire and Water. Top level is only -25% resistance.

Location: 2500 Z-Token Package

Info-Subs: Link

### Ancient Tower Scale (Water/Ice)

MC Water/Ice Shield. Ranged = Magic > Melee blocking focus. Toggles between Water and Ice.

Location: April Fools -> Utgard, Loco! (2021 quest)

Info-Subs: Link

### Bac-ler (Water/Earth)

MC Water/Earth Shield. Flat blocking. Toggles between Water and Earth. Top level is only -25% resistance. Also comes with secondary Fire and Dark resistances respectively (-18% at 145).

Location: Yulgar's Inn -> Talk To Hans -> Cysero Returns Again!

Info-Subs: Link

### Gemini (Wind/Earth)

MC Wind/Earth Shield. Melee > Ranged = Magic blocking focus. Toggles between Earth and Wind.

Location: Void Takeover: Gemini.  See here.

Info-Subs: Link

### Lost Talon Tower (Wind/Ice/Light)

MC Wind Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

* **MC** (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Ice and Light resistance by this shield's Wind resistance (26 at 150)
* **Full Set Bonus**: When equipped with the armour and any weapon, instead pays 25% Melee in SP (98 at 150) per turn to reduce the set's total Ice and Light resistance to be equal to Wind resistance.

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 2: Temple of the Four Skies)

Info-Subs: Link

### Miregale (Wind/Earth)

MC Wind/Earth Shield. Magic > Melee = Ranged blocking focus. Toggles between Earth and Wind.

Location: ~~Valencia -> Golden Giftboxes -> Rare Shop~~ Rare

Info-Subs: Link

### Wartorn Heirloom Shield (Wind/Darkness)

MC Wind/Darkness Shield. Melee > Ranged > Magic blocking focus. Toggles between Wind and Darkness.

* **Flavour Effect**: Vs horseman minion enemies, gains +6 MRM, with a -3 MRM downtrigger.

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> Burning Solstice Part IV: The Greatest Warrior II

Info-Subs: Link

### Carpe Somnia (Ice/Energy)

MC Ice/Energy Shield. Magic > Ranged > Melee blocking focus. Toggles between Ice and Energy.

Location: Yulgar's Inn -> The Devourer Saga -> Next -> Next -> 3: A Day at the Inn

Info-Subs: Link

### Darkovian Bulwark (Earth/Darkness)

MC Earth/Darkness Shield. Melee = Magic > Ranged blocking focus. Toggles between Earth and Darkness. Top level is only -25% resistance.

* **Flavour Effect**: Vs Vampires or Werewolves, gains +9 MRM, with a -3 MRM downtrigger.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Elightus Guard (Earth/Energy)

MC Earth/Energy Shield. Flat blocking. Toggles between Earth and Energy. Top level is only -25% resistance.

Location: 12000 Z-Token Package (Elightus)

Info-Subs: Link

### Mountain's Talon Tower (Earth/Fire/Dark)

MC Earth Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

* **MC** (toggle): Pays 20% Melee in SP (78 at 150) per turn to reduce Fire and Darkness resistance by this shield's Earth resistance (26 at 150)

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)

Info-Subs: Link

### Daylight Savings Time (Light/Darkness)

Light/Darkness Shield. Melee > Ranged > Magic blocking focus. Pays 3 MRM to toggle between Light and Darkness. Top level is only -25% resistance.

Location: Travel Map -> Sail East -> Travel South -> Ultimon's Fortress -> Part 2

Info-Subs: Link

**Back to Top**

## Dual Element Shields

* Table
* Shields

### Demon Wraith Prison (Fire/Darkness)

Fire/Darkness Shield. Melee > Ranged = Magic blocking focus. Defends against Fire (21) and Darkness (21).

Location: Warlic's Advanced Magic Shop

Info-Subs: Link

### Fate's Betrayal (Fire/Light)

MC Fire/Light Shield. Flat blocking. Defends against Fire (21) and Earth (21). Comes with two effects:

* Reduces damage taken from standard elements by 7.14%
* On block, lose (14\*[Blocks]/[Attempts])% Melee in HP (50 at 150).

Location: Archery Shop -> Quests -> Truphma Saga -> When Powers Collide

Info-Subs: Link

### Fur of Igneus (Fire/Ice)

MC Fire/Ice Shield. Flat blocking. Defends against Fire (22) and Ice (21). Gains effects depending on which elements were blocked:

* **Fire**: Heals HP equal to (28.33\*[Fire Blocks]/[Fire Attempts])% expected Melee damage (67-134 at 143).
* **Ice**: Deals Fire damage equal to (28.33\*[Ice Blocks]/[Ice Attempts])% expected Melee damage (33-167 at 143).

Location: Travel Map -> Travel East -> Travel South -> Veil Base Camp -> Speak to ElBhe -> ...Like a Fox!

Info-Subs: Link

### Memorial Shield (Fire/Darkness)

MC Fire/Darkness Shield. Flat blocking. Defends against Fire (21) and Darkness (23).

* **MC**: Reduces the damage Undead deal by 10%.

Location: Limited-Time Shop (Memorial Day-Last Monday of May)

Info-Subs: Link

### Nova Knight Aegis (Fire/Earth)

Fire/Earth Shield. Ranged > Melee > Magic blocking focus. Defends against Fire (20) and Earth (20).

Location: Yulgar's Inn -> Devourer Saga -> Next (x5) -> The Nova Knight

Info-Subs: Link

### Pumpkin Shield (Fire/Water)

Fire/Water Shield. Flat blocking. Defends against Fire (21) and Water (20).

Location: Mogloween -> Mogloween Quests -> Pumpkin Golems **or** Mogloween Portal Painting -> 2006: Jack Pumpkinface!

Info-Subs: Link

### Magnetic Safeguard (Water/Earth)

Water/Earth Shield. Flat blocking. Defends against Water (21) and Earth (21). Comes with a trigger:

* **Trigger**: Enemies tagged 'armour' or 'metallic' lose 6 BtH.

Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 6: The Terrible 12 War

Info-Subs: Link

### Spell Barricade (Water/Ice)

MC Water/Ice Shield. Magic > Ranged > Melee blocking focus. Defends against Water (20) and Ice (20).

* **MC**: +6 Magic blocking.

Location: Warlic's Advanced Magic Shop

Info-Subs: Link

### Sunken Ship Wheel (Water/Darkness)

MC Water/Darkness Shield. Flat blocking. Defends against Water (21) and Darkness (21). Comes with two effects:

* Reduces damage taken from standard elements by 7.14%
* On block, lose (14\*[Blocks]/[Attempts])% Melee in HP (50 at 150).

Location: Talk Like a Pirate Day -> Treasure Hunt (Click map in Rhubarb's hand)

Info-Subs: Link

### Enigmatic Assassin Shield (Wind/Ice)

Wind/Ice Shield. Flat blocking. Defends against Wind (20) and Ice (20).

Location: Assassin Class Shop

Info-Subs: Link

### Lost Talon Tower (Wind/Ice/Light)

MC Wind Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

* **MC (toggle)**: Pays 20% Melee in SP (78 at 150) per turn to reduce Ice and Light resistance by this shield's Wind resistance (26 at 150)
* **Full Set Bonus**: When equipped with the armour and any weapon, instead pays 25% Melee in SP (98 at 150) per turn to reduce the set's total Ice and Light resistance to be equal to Wind resistance.

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 2: Temple of the Four Skies)

Info-Subs: Link

### Shield of Sands (Wind/Earth)

Wind/Earth Shield. Flat blocking. Defends against Wind (21) and Earth (21).

Location: Archery Shop -> Quests -> Truphma Saga -> 5: Artistic Ruins

Info-Subs: Link

### Sublime Tower Shield (Wind/Energy)

MC Wind/Energy Shield. Ranged > Magic > Melee blocking focus. Defends against Wind (20) and Energy (20).

* **MC**: +6 Ranged blocking.

Location: Robina's Shop

Info-Subs: Link

### Candy Floss Shield (Earth/Light)

Earth/Light Shield. Magic > Melee = Ranged blocking focus. Defends against Earth (22) and Light (21).

Location: Robina's Shop -> Quests -> Next (\*4) -> Ode to Seasons

Info-Subs: Link

### Monster Talon (Earth/Darkness)

Earth/Darkness Shield. Melee > Ranged = Magic blocking focus. Defends against Earth (21) and Darkness (21).

Location: Guardian Shop

Info-Subs: Link

### Mountain's Talon Tower (Earth/Fire/Dark)

MC Earth Shield. Ranged > Melee = Magic blocking focus. Comes with a toggle:

* **MC (toggle)**: Pays 20% Melee in SP (78 at 150) per turn to reduce Fire and Darkness resistance by this shield's Earth resistance (26 at 150)

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)

Info-Subs: Link

### Sackleberry Safeguard (Earth/Light)

MC Earth/Light Shield. Melee > Ranged > Magic blocking focus. Defends against Earth (20) and Light (20).

* **MC**: +6 Melee blocking.

Location: Frogzard Hunter Shop

Info-Subs: Link

### Shadowslayer Shield (Earth/Darkness)

Earth/Darkness Shield. Melee = Magic > Ranged blocking focus. Defends against Earth (21) and Darkness (21). Comes with a trigger:

* **Trigger**: Gains MRM based on enemy type, with no downtrigger:
	+ **Were not-wolves/Mummies/Ghosts/Zombies**: +3 MRM
	+ **Werewolf/Vampires**: +4 MRM
	+ **Werepyre**: +5 MRM
	+ **Dracopyre**: +6 MRM

Location: Shadowslayer/Nighthunter Class Shop

Info-Subs: Link

### Luminous Shield (Light/Darkness)

Light/Darkness Shield. Flat blocking. Defends against Light (21) and Darkness (21). Comes with a trigger:

* **Trigger**: Gains +6 MRM vs Shadow monsters. Pays with a -2 MRM downtrigger.

Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 9: Breaking Point

Info-Subs: Link

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