Get The Freight Out!

Get The Freight Out! (often noted as **GTFO!**) is a transport game inside the virtual world of Second Life. This game requires residents to build a cargo hub and to transport cargo from one hub to another. Players may gain or lose cash (known as G$) or gain experience based on their activities.

Official site: GTFO!

The game, since it was started, greatly helped boost the knowledge of Second Life Geography, as it requires players to find a route to deliver their cargo to destination. It also has transformed our virtual world. Since its launch, many transport hubs have been built and are operational, visible on the map by their well-known GTFO! symbols. In addition, many hub owners have built roads and access ways that connect their land with adjacent roads, railways or waterways, which resulted in a huge increase of transport network.

All land of GTFO! hubs, like their access ways, is set open for anyone to come and pass through, without any access restrictions. Land is in most cases set to allow scripts to run and object entry. It is mandatory for a GTFO! hub to have at least one rezz zone for each type of vehicle implied. As a direct result, GTFO! hubs and adjacent land can be used by anyone to pass through, visit and explore.

## Basics

Residents involved in GTFO! can be divided into two main categories: operators and hub providers. There are, of course, many residents who are both operators and hub providers.

**Operators** are cargo haulers. These people use a HUD to play. Their goal is to go to hub A, rezz a vehicle there to take the cargo and then transport the cargo to hub B, where they deploy the cargo, receiving money and experience. Failure to do so results in loss of money. It is important to note that the currency of the game, the *G* dollar (G$) cannot be converted into Linden dollars (L$) or into any recognized currency. The system is made in such a way that players may not get under budget.

**Hub providers** are those people who own one of the hubs. There are also large corporations who own more than one hub (for example some airport operators). Their job is to maintain the hub's infrastructure operational, so that operators can use it. There are many guidelines for hub operators how to build a hub.

**Enthusiasts** are not officially part of the game, they are residents who don't play the game but like to watch it, like to visit GTFO! hubs or watch cargo haulers passing by.

## Cargo hubs

There are many kinds of cargo hubs, depending on what kind of access they provide:

* **Air.** There are two main ways of transporting through air: by airplane or by helicopter. There is no surprise that most (if not all) airports in Second Life have joined the GTFO! team. Airplane launch or landing lines must be at 500 m or below. It is recommended that there is little Land With Restricted Access around, so that airplanes can come and go without major challenges. For helicopter, a landing pad requires less space, but surrounding land must be suitable to provide an access way. Air routes are the longest of all, although pretty dangerous, as airplanes have to fly over many parcels with restricted access.
* **Railway.** Rail transport is limited to Heterocera, as the other railways on the gird are short. Thanks to GTFO! the Second Life Railroad is busy again.
* **Road.** There are separate road networks on each continent, many of them offering continental coverage or at least link an area of a continent. Although GTFO! officially does not differentiate between types of road, in practice, some roads (like the South Nautilus Road Network) are too narrow for large trucks to go through.
* **Space.** Spaceports are required to be at least 2000 m high. Space transport is a distinct part of GTFO! cargo hauling.
* **Water.** Waterways are the preferred way to move cargo on long distances, including intercontinental. Probably water hubs account for most of the cargo being shipped through GTFO! terminals. There are various types of water transportation, from small boats to large tug ships. The type of ships allowed at each hub depends on existing facilities and parameters like water depth or width.

The GTFO! policy limits the number of hugs to one in each Sim.

## Vehicles

Not all vehicles are suitable for GTFO! To make a vehicle suitable, it must have attached a script that can communicate to the GTFO! server about it. Vehicle creators are required to get the script and request an application. They are advised to make their vehicles modifiable.

It is important to register the vehicle so that the GTFO! knows what kind of hubs are accessible for it.

## Technology

GTFO! uses an external server to process all data and to connect with its hubs and operators. Operators need to wear a HUD to play. Each HUD is connected to the external server, where all stats are stored. Applications for a new cargo hub or to register a vehicle are processed and published every Sunday at 5 AM, SL time, in a group notice. The lists are also updated on the GTFO! official site.

## Locations

There are two hubs operated by the GTFO! staff: in *Bruissac* and in *De Campion*, both sims located on North Satori Coast.

As for March 2023, GTFO! website lists around 800 hubs. GTFO! divides the hubs into a few different areas:

* **Satori & North** includes the Eastern continents: Satori, Blake Sea, Nautilus, Corsica and Gaeta 5. Half of the hubs (roughly 400) are located here.
* **Zindra** includes the adult continent Zindra and includes 22 locations.
* **Belli & South** includes the Western continents: Heterocera, Sansara and Jeogeot. There are no operational hubs in Bellisseria, as it is a residential continent. However, many transport routes pass through there. There are about 300 hubs.
* **Sharp** includes the isolated Sharp Continent. There are 10 locaitons inside the continent.
* **Fruit & Eden** includes the Eden Continent. 10 hubs operate there.
* **Gaeta 1** lists four hubs in Gaeta 1.
* **Playa Del Sol** lists 13 hubs on Playa Isles.
* **Madison County** lists 7 locations on Madison, a microcontinent.

So, while most of GTFO! activity occurs on the joined mainland continents (as roughly 90% of hubs are there), 5% occurs on the unconnected mainland continents and 5% on private-owned continents and microcontinents.

## Importance

Since GTFO! was launched, it had profound implications on several parts of Second Life. With the development of GTFO! more residents learned about transport and geography. GTFO! hubs are, as for 2023, everywhere on mainland, most of them visible on the map. The number of airports, ports, heliports, train and road rezzing zones has significantly increased. GTFO! operators have built facilities like docks, airplanes or new roads, enabling access to remote areas, previously unconnected. Probably the most known example is the airport complex in Meighen, Southern Sansara, which provides the only mean to rezz a vehicle in Sansara to reach Bellisseria, since the Southern coast of the Elements Mountains does not have rezz zones or any facilities.