recursal/Fanatic-Fandom huggingface dataset:
The Gray World

> The only explanation is the one you choose to believe. Can you explain the purpose of your reality to me?
>
>

## The Gray World

### Featured in

The Man With No Shadow (Book 1)
The Lady In Chains (Book 2)
The Horse-Eater (Book 3)
The Beast (Book 3)

**The Gray World** is a realm that exists over the campground. The boundaries were weak and the world was somehow leaking into the mortal realm, which may have been the cause of some of the entities. The gray world is a cycle of creation and destruction.

## Description

In the gray world, as the name suggests, everything is drained of color. There is hardly any sound, no wind or voices, and even the crunch of leaves is muted. The sky is the color of an overcast day, but without any clouds. It is an infinite realm.

## Access

Kate once (accidentally?) ran into the gray world after being transformed into a deer by the Fairy, it felt like running into a wall of Jell-O.

She deliberately entered the gray world by stabbing Beau in the stomach.

To attemp to exit, one must climb to the highest hill and beg the master of the gray world to return them to the camp.

## Locations

* The highest hill appears like a clearing when one has reached it, with a single tree in the center, and forest surrounding it.
* A path to the ridge following the bones of a human child, the little girl who had made The Thing In The Dark.

## Inhabitants

* The master of the gray world lies in the tree at the top of the highest hill.
* Kate's death originates from the gray world.
* The wings of The Thing In The Dark were stuck in the gray world.

## Trivia

* Mattias died in the gray world while almost reaching the ridge.
The Horse-Eater (Book 3)

**The Horse-Eater** is the third physical edition of the How to Survive Camping series, containing the third storyline. It is largely unaltered, with only minor edits for readability in print form. It can be bought on Amazon here.

## Summary

Every year, campground manager Kate sends out a pamphlet titled “How to Survive Your Camping Experience.” In it is a list of rules to help campers have an enjoyable experience and hopefully survive any encounters with the campground’s… other… inhabitants.

With the land turning ancient, it is no longer just the campers that are in danger. Kate is the key to ascension and every inhuman entity is out for her blood. All the lesser creatures are making attempts on her life, from the hammock monster to the gummy bears. Kate isn't willing to let her land go without a fight. If these creatures are going to hunt her, then she'll hunt them in turn and eradicate everything from her land that cannot coexist with humanity. With the help of both her inhuman and human allies, it looks like Kate might actually have a chance at controlling her land. But ancient land attracts ancient things, and the town has a bad history with ancient creatures.

A new entity has come to the campground, bearing an old grudge against one of the inhabitants. Its malevolent designs will put the entire land at risk - unless Kate can stop it.

## Featured Characters

* Kate (protagonist)
* The Horse-Eater (main antagonist)
* The Dapple-Grey Stallion (secondary antagonist)
* The Fairy
* Beau

## Individual Chapters

1. Don't try to do my job
2. My mother's memory
3. Rule #7 - the things that were born here
4. The worst year
5. A weak will
6. I made a bargain
7. Rule #15 - the cake is still a lie
8. A gummy bear hugged me and it was as awful as you'd expect
9. The dapple-gray stallion
10. The hitchhikers
11. A strip of skin
12. A bridle of flesh
13. I'm starting to dislike children
14. I'm glad I'm not the only one with bad ideas
15. It's official: I don't like children
16. How to Survive Horses
17. The motherless
18. Rule #13: the last rule
19. It's Irish history time and also I might die but that's probably not a surprise anymore
20. Collateral damage
21. I brought home some new "pets"
22. My ancestor's journal
23. Don't follow the gummy bears either
24. What does this campground have against my four-wheelers
25. Old habits die hard
26. A funeral for the inhuman
27. I solve my problems with murder
28. Bryan's dogs
29. A very old war
The Town

The Town is a modest human town situated near the Campground.

## Description

The town is advertised to have many delicious home-style restaurants, bars with live music, and many other local attractions. There's fresh produce straight from family farms and firewood on almost every corner.

## Access

One can simply drive to the town by using the main roads.
The Dancers

**The Dancers** are a group of inhumans who are usually found dancing around a lit campfire in a clearing, alongside the Musicians. They are led by The Lead Dancer.

## Appearance

The Dancers look human, albeit with a weird fashion sense. When their true forms are revealed, they grow thinner and more feral-like, with their faces morphing into animal faces.

## Behavior

People who stumble upon the Dancers may be invited to join the dance, or be unwelcome. The Dancers may even follow individuals, and in that case, it's probably too late. The Dancers target people with a troublesome or evil nature. From people who double park to child predators, the Dancers pass judgement and determine whether their targets will survive or not.

## Powers and Abilities

### Supernatural Cure

The Dancers are able to "cure" people, albeit in a very unorthodox manner, with their campfire dancing and the Musicians' music. They claim to be "curing" the people they kill, too.

## Series History

The Dancers took in the New Sheriff after he was cursed by the Man With No Shadow.

## Trivia

* The Dancers like glitter and alcohol.
* The Dancers are inspired by a party the author attended while camping, which had some dancers and an atmosphere that was so solemn and eerie that she wanted to capture that inhuman quality.
The Old Sheriff's Wife

**The Old Sheriff's wife** is a fairy wife to the old sheriff.

## Behavior

You are not supposed to talk about the wife being a fairy.

## Relationships

### **The Old Sheriff**

The Old Sheriff and his wife are loyal to each other, and she keeps him under her protection.

## Trivia

* There are instances in Irish folklore where someone loses their wife, and one day they come home to find a strange woman in the house acting like his wife and like she's always been there. The man usually knows that this is a fairy and just goes along with it.

1. ↑ https://www.reddit.com/r/goatvalleycampgrounds/comments/fz7va5/the\_unofficial\_bestiary/
The Little Girl

**The Little Girl**, usually paired with the Beast, was part of the curse that haunts Kate's family line.

## Appearance

She appears as a young girl, under 10 years of age, wearing a skirt.

## Behavior

The Little Girl appears every night at Kate's house, and spends the night crying outside her bedroom window. At dawn she gets dragged away screaming by the Beast. Occasionally she speaks to Kate.

The Little Girl follows hospitality rules, and cannot enter the house unless "invited" in. The garage door doesn't count as an entrance.

## Series History

The Little Girl killed Kate's mother when she left the window open one night.

She also killed Kate's aunt.
The Campgrounds

> Looking for a place to escape your busy life and reconnect with nature? Goat Valley Campgrounds features 300 acres of quiet forest and peaceful scenery for you to enjoy.
>
>

## Goat Valley Campgrounds

### Featured in

The Man With No Shadow (Book 1)
The Lady in Chains (Book 2)
The Horse-Eater (Book 3)
The Beast (Book 4)

**Goat Valley Campgrounds** is a private campground run by the camp staff and currently led by campground manager Tyler (formerly Kate), and owned by their family for generations. It spans 300 acres, mostly consisting of forest, while the rest is an open field. It's open full-time for camping during the summer, and has open camping weekends throughout the rest of the year. Events such as music festivals, dog clubs, and more are hosted here. The campsite has a specific set of rules.

## Description

The campsite is equipped with many modern amenities such as running water and shower stations, to ensure your comfort during your stay. There is also a camp store stocked with groceries and other necessities, so you don't even have to leave site if you forgot anything!

The surrounding towns have many delicious home-style restaurants, bars with live music, and many other local attractions. You'll also find fresh produce straight from family farms and firewood on almost every corner.

We have many events throughout the year, but open camping is available almost every weekend. We are closed during the winter and on Halloween, the summer solstice, Pentecost, and a handful of other significant dates of the year. Please check the calendar and ensure you have designated your next-of-kin before visiting.

## Access

One can simply drive to the campgrounds by using the main roads.

## Locations

* Kate's house
* The senior camp

## Inhabitants

Aside from the campers, the campground staff, and the occasional wildlife, the campground is also home to a variety of supernatural entities:

* The Lady of Stories
* The Man with the Skull Cup
* The Dancers

## Trivia

* The "official" fake site of the campgrounds is https://goatvalleycampgrounds.com.
* The inspiration behind Goat Valley Campgrounds is a real campground called Cooper's Lake Event Venue and Campground, in Pennsylvania. The author Bonnie Quinn belongs to a medieval reenactment group which participates in a big yearly event called Pennsic. The real campground was reported to be having financial difficulties.

1. ↑ https://goatvalleycampgrounds.com/#work
2. ↑ https://www.reddit.com/r/goatvalleycampgrounds/comments/n5r75o/the\_real\_goat\_valley\_campgrounds\_is\_asking\_for/
Turtle

**Turtle** is the nickname of one of the newest members of the staff team, who was hired online. She's from out-of-town, so she went home during the winter months and decided to remain there to help out a local business owner using the knowledge she gained from her time at the campground.

## Personality

Turtle made a good staff member, which, considering the circumstances of the campground, shows she's rather brave and resourceful.

## Relationships

### **Kate/The Lady of Stories**

The Lady of Stories will always be 'boss' to her.

## Trivia

* After the final events of the series, Turtle shows up again to meet Tyler, visit with The Lady of Stories, and camps a few days before heading home.
* In the original r/nosleep posts, a Reddit user called TinyFloatingTurtle would roleplay in the comments as Turtle, with approval from the author.

## Quotes

1. ↑ https://www.reddit.com/r/goatvalleycampgrounds/comments/p6503z/comment/h9avgmm/?utm\_source=share&utm\_medium=web2x&context=3
2. ↑ https://www.reddit.com/r/goatvalleycampgrounds/comments/p6503z/comment/h9qxr3o/?utm\_source=share&utm\_medium=web2x&context=3
The Skull Cup

**The Skull Cup** is carried by the Man With the Skull Cup. It has been broken and replaced twice.

## Description

The original skull cup was

The second cup was made out of an inhuman skull, and presented multiple eye socket holes.

## Origin

The origin of the first skull cup that Beau initially carried is unknown, but it was a human skull.

The second version uses the skull of The Lady in Chains.

The final cup is made from the skull of Kate's mother.

## Use

Initially, a drink from this cup would cause one to not be able to eat anything without vomiting for the next 24 hours. Now, the modified rule makes it so that one will never be able to eat mortal food ever again, but will never need to either.

To refill the cup, one must mix blood forcibly taken, blood freely given, and blood that was already there.
Red Vox - Middle of the Street (Sample)

**"Red Vox - Middle of the Street (Sample)"** is an upload of a really short sample of Middle of the Street, from the upcoming album *Visions*.

## Jokes

The track has been pitch shifted to change the melody to "the new rick rolld" by *wtfradio1000.*

## Trivia

* This uses a sample that Vinny played during the 2021 Zelda 2 Randomizer stream. This video is shorter than the real sample, and the real sample was obviously not uploaded on the official Red Vox channel.

## References

1. ↑ Vinesauce - red Vox Middle of the Street sample
How To Survive Camping Wiki

**Welcome to Goat Valley Campgrounds!**
*Everything about How To Survive Camping, from the hit Reddit r/nosleep series!*

We're a collaborative community website about How To Survive Camping that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.

### **How to survive your camping experience**

Refresh your memory on the campground rules! This cannot be stressed enough. Don't follow the lights.

## Books

The Man With No ShadowThe Lady in Chains The Horse-EaterThe Beast

## Wiki

* Guidelines
* Stub pages

## Community

* Subreddit
* Website
* Discord server (unofficial)
* Merch
* Bestiary (outdated)

## News

*I just founded this wiki, so it's going to be under construction for a while. Fans of the series are welcome to help with editing and adding content! It would also be neat to get the author's approval.*

- inSPYration
Lore

Earferana Chronicles will start at 1100, this article will detail what happened before that.

## Migration Era (865-901)

During the times Goman Empire expanded and thrived many people lived in the West of Meitria, most prominent of those were Baconians and Kerbalis. Gomans regarded them as barbarians. When Gomans Collapsed in 578 Baconians and Kerbalis still occasionally raidied Southern Countries but not Much. By 640 both converted to Islam from their old Pagan Tengri Religions. In 865 likely due to Climate and Sea raids from the East Kerbalis started migrating.

### First Goman Leauge (874-915)

Goman Leauge was created by Vivajanger after Kerbali people almost destroyed both Chacya and Walls which defend Vivajanger. Corda, Meownia & Ascenia, Chacya and Osmea all joined to defend themselves from Kerbalis.
The Beast

**The Beast**, usually paired with The Little Girl, is the creature that haunted Kate's family line and was destined to be her death. After she willingly gave herself to the Beast, The Lady of Stories now has a part of the Beast within her.

## Appearance

The Beast is a massive four-legged creature, with hide and teeth as dark as night. Its eyes and the inside of its mouth glow.

## Behavior

The Beast used to behave in a cyclic manner, appearing each day at dawn to drag away The Little Girl from Kate's house.

## Series History

The Beast devoured Kate's father after he exited the house to throw out The Little Girl.

## Trivia

* The Lady of Stories can now "unleash" the Beast.
Thing In The Dark

> I AM NOT WHOLE!
>
>

**The Thing In The Dark** is an old inhuman formerly situated near the senior camp on the Campgrounds. It was created by an ancestor of Kate's, but wasn't fully formed until she retrieved its wings from the Gray World. Now whole, the Thing In The Dark has left the Campgrounds to explore the world.

## Appearance

The Thing In The Dark used to appear as a pile of sticks and leaves in a shadowy canopy. It has a booming voice that causes the wind to rise and a whirlwind of dust and leaves. The interior of the TTITD is pitch black, and its heart appears as one's worst fear.

Its true form is an amalgamation of creatures: thick legs like that of a bear, a long tail like a cat, and the neck and head of a dragon. The sticks form a skeleton with layers of muscle patches that grind together with movement, and leaves filling in the cracks. Its wings are sticks tied together and threaded with the banded feathers of pheasants.

## Behavior

The Thing In The Dark is rather private and doesn't like to be disturbed. It swallows anyone who looks directly at it.

## Powers and Abilities

### Flight

Despite its wings being small compared to its body, the Thing In The Dark can fly.

## Relationships

### **Kate's ancestor**

Kate's young ancestor, as a little girl, created an imaginary friend to accompany her in her solitude. This manifested into the Thing In The Dark, who loved its creator and friend, but wasn't fully formed yet. Tragically, TTITD accidentally killed the young ancestor, and in its grief it ripped open the Gray World and forced itself to exist, even though it wasn't whole. When TTITD was finally reunited with its wings, the little girl's spirit became its heart.

### **Senior Campers**

The senior campers were very aware and respectful of the Thing In The Dark, as they were the closest camp to its lair, and would sometimes leave offerings. TTITD was evidently fond of them, because when the Man With No Shadow took some senior campers hostage and threatened to murder them, TTITD didn't forgive that and swallowed him into its dark depths.

## Trivia

* According to a message sent by the author on Discord, the Thing In The Dark was based off where they dumped the leaves raked in the woods; simply a big pile of leaves that inexplicably creeped her out as a kid.

1. ↑ https://www.reddit.com/r/nosleep/comments/ngo8pl/how\_to\_survive\_camping\_a\_pile\_of\_sticks\_and\_leaves/
Rácz I "the Great"

Rácz in the year of 1000.

**Rácz I "the Great"** (915-1001) is a deceased king of Kerbalistan ruling from 952 to 1001.

## History

### Early Childhood

Rácz was born in July 915 to Imre, an 33-year old farmer and a unknown woman in Bupatak, a small village near Richapert. He was the first child born to his family. During his early years he spent time playing with the neighbors, his younger siblings and helping his family with farming.

### Late Childhood/Teenage Years

In 922 talent hunters who searched for promising soliders in children passed by Bupatak, arriving from Richapert. There they noticed Rácz playing with the children, however his skill stood out to them and they told him that they will be going with him. After parents agreeing Rácz to go he was off to a military training camp in Richapert becoming a Page. From there he took care of the horses, the armor and trained to eventually become a knight.

### Early Adult Years

In 930 when Rácz was 15 he became a Squire which meant that he was allowed to wear armor. In 936 two big events happened in his life: first off, he became a Knight which meant that he became eligible to have land for his own in exchange for his miltary service for Kerbalistan, second off King of Kerbalistan, Flórián II converted to Capanillea. Rácz was aware of people converting to that religion but he did not expect the king himself to convert. Like many other young knights at the time he was angered due to him and many others being staunch muslims. In 939 Rácz was one of the first to join an plot aiming to make Kerbalistan muslim again. In 946 Racz fought in the battles against his king, Flórián III, he was one of the best if not the best leaders on the muslim side and in 952 Rácz and his army attacked Peastemstroke. After a 3-year long siege he personally took the crown from Flórián and crowned himself. Many muslim commanders at that time recognized his claim to the throne.

### Being a King

Rácz Imre was 37 when he was officialy crowned 4 months after coronating himself. He spent next 2 years quelling remaining forces who either did not know about Flórián escaping to Corda or couldn't accept defeat and still fought. However to suprise of everybody Flórián III returned in 957 but with Corodenian and some Kerbali Forces, however Rácz brutally squashed the forces in the Battle of Throurch and as a result, won the war.

## Trivia

* He couldn't read and his servants had to read documents for him.
Luis Lukiberg

A modern-day depiction of him.

*"We Create This Country for Our People." - **Luis Lukiberg***

**Luis Lukiberg** (317 – 380) was a Goman/Acepoglandian politician, painter and a solider who is well known for founding Acepogland and leading it until his death. He was also behind the Poglish revolution, one of the many during Goman Empire's decline. He died at the age of 62 due to a heart attack.

## Trivia

* The capital of Acepogland is named after him.
* He was a Goman Pagan despite the religion being on a decline in Goma.
Comets

Image of one of the comets.

Comets are small icy objects orbiting around the stars in the planetary system. Glaosse, the central star of Glaossan System in which Earferana is located also has comets orbiting around itself.

## Physical Characteristics

Comets are small, few kilometer icy bodies, altrough many small metal-rich comets colided with Earferana in Tauaria.

## Orbital Characteristics

Comets orbit in highly elongated and elliptical orbits that get them to Glaosse and at the same time allow comets to stay in cold parts of the system during their orbits.

## Reactions to Comets

As with any other events Earferanans couldn't understand they assumed many different stuff about Comets, many of which are untrue, for example in 765 AC, Corodenians thought the comet was a giant fish, while Dalmarese assumed that it meant that something will happen in the future (good or bad) while Acquan tribes of Aendia (Continent) thought it meant good luck and positivity for most of Acquans, Varkrinans had similar views to Acquans, namely because Varkrinans saw comets often they were assumed to be signs of nature and the signs to be positive and meaning a lot of things.
Importing & Exporting

Every year, you can export stuff for money, and/or other countries will import to you. Stuff like Steel cost a lot to export, while food costs little.

## List of Exportable/Importable Goods

### Elementary Goods

#### From Mines

* Iron
* Coal
* Silver
* Gold
* Salt
* Sulphur
* Copper

#### Harvested at farms

* Grain
* Potato
* Rice
* Corn
* Wood
* Lumber
* Wool
* Meat
* Cattle
* Eggs
* Feathers
* Fish
* Fruits

### Non-Elementary Goods

* Steel
* Swords
* Axes
* Shields
* Armor
* Bows and Arrows
Corodenian-Meowscanian Alliance

**Corodenian-Meowscanian Alliance** is a alliance between Republic of Corda and Republic of Meowscania.

## History

Meowscania seeing Corda becoming somewhat of a powerhouse after inheriting Andelasia in 771 wanted to ally with them, in 825 Terverde Maresco and the Meowscanian ruler met in Plantea Capi Cida, both of the leaders agreed to seek further co-operation between each other, and to defend each other if one attacks them. In 875 both of the countries joined Goman Leauge, an alliance started by Chacya and Vivajanger after Kerbalis plunged Chacya into anarchy in 874. Meowscanians helped Corda during Kerbali-Corodenian War, they fought hard in 895 Battle of Meiram but still lost. In 903 during the meeting of the alliance both of the countries voted against further co-operation in Goman Leauge, fearing that Vivajanger will take away rights from them, because of this in 913 both of the countries left Goman Leauge. Later both countries became involved in civil wars in a country known as Kerbalistan, helping out Tamás Dynasty in the conflicts. In 1100 the strenghts between the two countries are higher than ever.
Cagaaran

* Flag
* Map

* 781-950
* 950-952

* 800 (Cagaaran in Lime)
* 900 (Cagaaran in Lime)

**Cagaaran** is a former sovereign country bordering only Dalmarland.

## History

Cagaaran was created in 781, by 800 they controlled a sizeable part of Dalaad Island and 5 years later they conquered all of unclaimed areas on the island but not before conquering a small country and taking it's inhabitans as slaves. However in early 950s Cagaaran got itself into a war with Dalmarland, leading to the Battle of Koohiyee which Dalmarese won and in 952 they annexed the nation. In 950 the flag was changed too.

## Politics

Cagaaran was ruled by a emir who held absolute power over his country and subjects.

### Law

Slavery was legal in Cagaaran in entirety of it's history.

## Demographics

Cagaaran was mainly inhabited by Somaali-speaking Dalmarese who practice Islam.
Earferana

Map of Earfereana

**Earferana** is a Planet located somewhere in the universe where Earferana Chronicles takes place. It is similar to Earth with the surface area of 510630912 km2 or 100.104079984% earth's area, meaning it's radius is approx. 6374.5 km, around 3.5 km bigger than Earth.

## Etymology

Earferana is called after Mother God of Goman Mythology. It was believed the Mother God and the Planet were one and the same, hence the name.

## Chronology

Earferana was formed Long time ago, the number is in Billions. From there it slowly became more hospitable for life until Humans Evolved which drastically changed the way Earferana worked, all of this is covered in Timeline.

## Human Geography

There are less than billion humans on Earferana, with these numbers they still changed a lot, Languages and Religions are 2 of many main things that shape Countries (or Nations) that appear here. The smallest earferanan country is Seydoum with 16060 km2 of area, comparable to Eswatini or South Timor while the biggest is Jarmusch which occupies 8615168 km² of area, comparable to Brazil.

## Celestial Background

Earferana orbits a G2 V star similar to sun which is more luminous, it orbits the star in 384 days. The Planet is located in a lenticular galaxy. Earferana has 2 Moons.
How to Make A Country

This guide will lead you through the basics of country-making of Earferana Chronicles

This guide assumes you joined the Discord Server.

## Software to help you make your Country of Dreams.

Here, i link 3 Websites that will help you make your Country Detailed and Lore-Rich

https://tennessine.co.uk/flags/ is a High-Quality Flag Maker, i personally used it to make Flags of Kerbalistan, Chacya and Goma Empire.

https://www.fantasynamegenerators.com/ is the site i reccomend to everyone who makes their own realm, as long as you understand when the game starts and the fact it's not fantasy you can get as creative as you want. You have name generators for Cities and People so i'd reccomend you use it to make your country detailed.

http://fantasycities.watabou.ru is a City Generator, it's helpful in creation of cities, towns villages etc.: it's also fully customizable so get creative.
Meitria

**Meitria** is a continent in Earferana. It's located next to Anarchea and Ernia.

## Definition

By Definition Meitria ecompasses areas bound by the Arctic Ocean, Western Ocean and Goman Sea, Including islands of Fradun, Andelasia and CJ Land. Politically it also includes Ascena.

## History

### Prehistory

Meitria split off from Anarchea and Ernia when sea levels rose after the Ice Age, this meant that any land connecting these 3 continents was sank, with the exception of several hillier areas that would later become islands of Andelasia, CJ Land, Ascena and Luklalaland.

### Before Coronation

Around ~900-800 BC there was a civilisation presumed to live in today's Corda, Meownia and maybe even Andelasia. In 853 BC they buried a script which was found later many years later.

During Antiquity there were two other notable civilisations, Gomans and Jairese people. Eventually however Gomans came on top and changed the world forever.

### After Coronation

For years the inter-continental empire of Gomans was the only country in the contient, which was changed when in 252 AC, Goman Empire started it's long decline leading to the creation of new states, Meownia in 368, Corda in 444, Dalapin in 418, Chacya in 562 and finally, Osmea and Vivajanger in 568 when Goman Empire finally fell.

During the time empire fell there were civilisations north of Gomans, 3 most notable of them were Kerbalis, Baconians and Cyaneses, for the most time however they lived in today Windowsland and other civilisations lived in the rest of the area. In 630s religion of Islam was created and those 3 tribes adopted the new religion.

During the 860s to 890s Kerbalis and Baconians migrated from the East to the West. causing lots of trobule and the creation of Goman Leauge, and the nations of Kerbalistan, Baconia and Windowsland.

## Geography

### Climate

Meitria is mainly in temperate regions, the notable exception from that is the south is known for it's mediterranean climate, that climate in turn is subtropical.

## Demographics

The continent is culturally divided into many distinct cultures with their own alphabets, languages, cultures and religions.

### Ethnic Groups

Meitria is populated by many ethnic groups, Gomans, Nuorians, Jaires, Kerbalis, Windowese, Baconians and Fradunese people are inhabitants of the continent

### Languages

The most spoken Language in Meitria is Goman, followed by Nuorian. Windowese, Kerbali, Baconian, Jairese and Corodenian are other languages one might find in the continent.

### Religions

There are 4 major religions in the continent, the biggest religion is Capanillea which is practiced in Nuoria, Goman countries (except Meownia) and southern Kerbalistan. Second biggest religion is Islam which in turn is practiced in Fradun, Baconia, Windowsland and Kerbalistan. The third biggest religion is Cattism practiced in Meownia and Western Andelasia. The fourth biggest religion in turn is Christianity, practiced in most of CJ Land with the exception of Juoville and Kloidfast.

Tengri Paganism is still practiced by miniorities in Kerbalistan.
Bobland

Rewrite***BEWARE:** This article is under a rewrite by Kerbalista or the creator of the country.*

## Bobland

* Flag
* Map

### Color

#1bc701 (27,199,1)

### Area

138116 km²

**Kingdom of Bobland** Is a country located in southern Draband. It only borders Jarmusch.

## Flag

Official meaning of the flag is unknown though some citizens have created their own meaning, namely yellow on the top means the western part of the country and the religion of Islam, the blue on the bottom means the eastern part of the country, red meaning both branches of catholicism that exist here while the map of the country in the star means the unity of the nation.

## History

Bubiin people lived in what we know today as Soot Malinn for many years, however they decided to expand, that resulted in the bublins finding Noot Malinn and the areas Quinto City resides on today. Then in 991 they founded the Kingdom of Bobland. Later they decided to conquer areas west to the country, this resulted in the creation of Bobish navy and colonization of Lalo Regi. Later they explored and annexed the territories of Cani La, then the exploration team split up and annexed Jul ki and Muso.

Recently Drajin has started sending muslim missionares in hopes of making Bobland yet another Muslim-Majority Nation.

## Politics

### Goverment

Bobland is a kingdom with a king holding absolute power over his subjects and the whole nation.

### Administrative Divisions

Bobland has 3 types of administrative divisions, Provinces, Divided Regions and Cities.

There are 4 provinces: Muso, Jul Ki, Lalo Regi and Cani La. Cani La is the biggest having territories on both eastern and western parts of the land. Lalo Regi along with Cani La has sea access.

Quinto City is the only City in Bobland (in terms of administrative divisions, not whole Bobland), it's the capital city too.

There are 2 Divided Regions: Noot Malinn and Soot Malinn, as the name says they're adwarded to regions that are divided in 2 or more areas.
Southern Dalmarland

* Flag
* Map

**Southern Dalmarland** is a former sovereign country located in Ernia. It borders Dalmarland.

## History

Southern Dalmarland was created in 1011 after the Limar plague in Dalmarland. At first, Dalmarland thought that it was another enemy, and began the Dalmarland Civil War. The war only lasted for 5 months because they just found out that they are the same nationality as the Dalmarese. After the war nothing happened until 1133 when the country joined Dalmarland as a state.

### List of Rulers

* Xaamar I (1011-1023)
* Caaliman (1023-1028)
* Good (1028-1040)
* Xaamar II (1040-1043)
* Kalinimo (1043-1051)
* Laaxan (1051-1077)
* Absaalame I (1077-1083)
* Absaalame II (1083-1084)
* Samal (1084-1086)
* Kaafi I (1086-1128)
* Kaafi II (1128-1131)
* Kaafi III (1131-1133)

## Politics

Southern Dalmarland was a emirate operating under sharia law, it's emir held absolute power over the country and it's population.

### Foreign Relations

Southern Dalmarland had estabilished relations with Ernistan Empire, Seydoum, Dalmarland and Republic of Mioyl.

## Economy

Southern Dalmarland traded with the countries they have relations with, this country and Dalmarland serve an important role in Ernistani-Mioylese trading, because the countries are in the middle of the trade route, and as a result Southern Dalmarland and it's neighbor have profited from the trade. Due to this parts of Southern Dalmarland were inhabited by Mioylese looking to profit from the trade.

## Culture

### Cuisine

Sabaayad is among the most popular foodstuffs in Dalmarland, it's a simple flatbread. Dalmarese usually mix the Sabaayad with other dishes, like Fuusaya, a red chilli soup with the addition of beef or mutton legs, Iskayaa which is filled with peanut butter and contains various vegetables and meat, and Muhkmaah, a preserved mutton usually reserved for weddings.
Principality of Staple

Non-Canon*WARNING: THE FOLLOWING ARTICLE IS NOT CANON TO THE TIMELINE OF EARFERANA CHRONICLES*

## Principality of Staple

* Flag
* Map

### Date Established

481

**Staple** is a Country located in Anarchea.

## History

The Nation was created in 481. it's territories were finalised by VII Century when Goman Empire fell and Staple annexed southern parts of City States.
Sunflower and Sun-Shroom Wiki

**Welcome to the Sunflower and Sun-Shroom Wiki!**

a fantastic adventures with Sunflower and Sun-Shroom

We're a collaborative community website about Sunflower and Sun-Shroom that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Casaan

* Flag
* Map

**Casaan** is a former sovereign country located in Ernia. It only bordered Dalmarland.

## History

Casaan was founded in 850 and 50 years later it controlled many territories near Dalmarland and it's neighbor attacked Casaan making it 2 times smaller by 1000 AC. Also during that time Limar plauge severely devastated Casaan and in 1017 it became the part of Dalmarland

## Politics

Casaan was ruled by emir who held absolute power over his country and subjects.

## Demographics

Cassan's citizens were mainly Muslim, Somaali-speaking Dalmarese.
CJ Land

* Flag
* Map

**CJ Land** is a sovereign island country located in the Goman Sea.

## History

### Before Gomans

CJ Land was inhabited by Jair people, an ethnic group which has no known relative making it a isolate. At some point in history Christianity was created and Jairese converted to it. In ~400 BC Pre-Nuorians discovered CJ Land settling the eastern areas of it and calling it Dalapin, creating settlements that can be traced to Juoville and Kloidfast.

### Goman Empire

Gomans later arrived and took it over during 3 wars, first in 129 BC to 127 BC, second in 100 BC to 97 BC and the Last one in 91 BC to 89 BC.

### Dalapin and CJ Land

During 418 Nuorians revolted and created Republic of Dalapin, however in 927 indigenous Jair people rebelled and took control of Dalapinese Republic changing it to CJ Land in 929 but retaining the same goverment style. Today Gomans and Nuorians only live in areas around Juoville and Kloidfast.

## Geography

CJ Land houses Medditeranean Climate resulting in Dry Summers and Mild, Wet Winters.

## Demographics

### Language

CJ Land's population mostly speaks Jair Language, a pre-goman language Isolate, as stated above some Goman and Dalapinese speakers mostly inhabit Juoville and Kloidfast.

### Nationality

Nationally CJ Land is mostly inhabited by Jairese, with some Gomans and Nuorians living in the cities.

### Religion

Christianity is the most widespread religion practiced in CJ Land, it's practiced in almost any country except of Juoville and Kloidfast as due to people inhabiting them practice Capanillea instead.

### Population

In total it's population is 75k meaning that every 6-7 square kilometers you can find a human. CJ Land also has two noteworthy cities, namely it's capital Juoville on the Northern Peninsula and Kloidfast on the Bay near Southen Peninsula.
Western Ocean

Western Ocean and the territories surrounding it on a map.

**Western Ocean** is a ocean known for separating the *"Old World"* (Meitria, Ernia and Anarchea) and the *"New World"* (Aendia and Draband).

## Travel

Western Ocean is known for being a rough place to travel, anyone who tries to pass all of it will be met by death or dissapearing. To this date 4 major incidents have occured with ships getting missing, those are:

* Goman Shipwreck (Crashed in Aendia in 472)
* Tauarian Shipwreck (Landed in Meowscania in 669)
* Islamic Shipwreck (Landed in Drajin in 900s)
* Jairese Shipwreck (Landed in Bobland in 950-1050s)

Only people known to being able to navigate the ocean from land to land are Varkrinians. Varkrinian traders have developed special boats for long-distance traveling that they use. What makes these boats so efficient for it, is a secret kept by them. This gives Varkrinian traders the power to manage the flow of exotic goods to other nations in the New World.
Dacrierne

* Flag
* Map

**Dacrierne** is a sovereign country located in Southern Anarchea. It borders sea to West, South and East and Territories in which Staplan people live.

## Politics

### Administrative Divisions

Dacrierne has 2 tiers, Regions and Provinces, there are 7 regions and 18 Provinces, one region has from 1 to 4 provinces in it.

### List

* Locat Region
	+ Tulituuha
	+ North Locat
	+ South Locat
* Cosula Region
	+ Wester Etser
	+ Duertuaver
	+ N City Province
* Naneiou Region
	+ Shaxiaerert
	+ Naneira
	+ Fourtaer
* Desasner Region
	+ Difculta
	+ Noutajisez
	+ Muachula
	+ Routeirang

* Deutero Region
	+ Island Deutero
* Center Islandic Region
	+ Safyita
	+ Shalnowesta
* Senterence Region
	+ Notanhg
	+ Provinego

## Demographics

There are 9.1k people living in N City, the capital of Dacrierne
Map RP Wiki

**Welcome to the Earferana Chronicles Wiki!**
**NOTICE: BEFORE YOU DO ANYTHING ON THE WIKI READ WIKI RULES AND TRY TO FOLLOW THEM.**

## Links

* Link to the Official Bot Page: https://map-rp-bot.acepogs-shortss.repl.co/

## Hall of Fame

Republic of Corda Reason: Lots of Detail.Goma Empire Reason: Detailed HistoryKerbalistan Reason: Detailed History.Kingdom of Varkrina Reason: Huge amounts of detail, and conlanging.Republic of Acepogland Reason: Lots of Detail.Republic of Mioyl Reason: Lots of Detail.Ernistan Empire Reason: Lots of Detail.
## Important articles

* Earferana Chronicles

* List of countries

* How to Make A Country

* Technologies

* FAQ

* Importing & Exporting

* Lore

* Timeline

* No-Goman Timeline

* The Great Earferanan Dictionary

* Languages

### How do i get my country to be featued?

You must make your Country detailed, and lore/detail must stand out enough for it to get featured.

*Need help with editing?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles

## Partnerships

* https://viewers-war.fandom.com/wiki/Viewers\_War\_Wiki

## News

* 14th January 2024 - Set the Logo as the new wiki logo.
* 9th January 2024 - EC now has a logo, made by Ic0c!
* 6th January 2024 - The Discord server was privated.
* 3rd January 2024 - New FoTM is "Great Conquerors from the past"!
* 2nd December 2023 - New FoTM is Economy!
* 2nd November 2023 - New FoTM is Agriculture!
* 15th October 2023 - EC is two years old!
* 5th October 2023 - Added a news section and partnered with the Viewers War Wiki.

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Calendars

**Earferana** has many calendar systems.

## Goman Calendar

Goman Calendar is the most widely used one. It went into the effect soon after 1 BC/AC. It starts at the official coronation of Nukan Nimojos, the first Goman Emperor (Nukan), despite the empire existing for 21 years already. The Calendar utilises the 384 day-long year divided into 12 months, which are then divided into 4 weeks which last 8 days.

The current year is 1200. Due to it's common occurence it is the calendar used in the wiki and to compare technological progresses of Earth and Earferana, as the years in this calendar roughly coincide with Earth's Anno Domini system technologically and culturally.

### Disputes

At the beginning there were two disputes, the first one was on whenever to use *year 0* or not. It was solved in an edict in 173 AC which denounced the usage of year 0 as to not associate the coronation of Nukan Nimojos with nothing. As a result the year 0 saw revival during the Capanillean upheval, it again fell into irrelevancy after the empire collapsed, with it surviving in Asseria until 689. The current year is 1200. Due to it's common occurence it is the calendar used in the wiki and to compare technological progresses of Earth and Earferana.

The second dispute was when the calendar should start, as a lot of people thought it should start at the proclamation of the Empire, not the coronation, this dispute was quickly solved at 14 AC, by Nukan himself who preffered his own coronation. This dispute was restarted many times during the Empire's existence with the last one being between 511 and 523.

## Capanillean Calendar

More radical Capanilleans decided to abandon the Goman Calendar altogether and make a new one, which starts at 214 (the year the religion was made). It's month names are also different, using names releated in one way to Capanillea.

The current year is 986 PR (Post Revelationem).

## Meowscanian Calendar

### Months

* January: 42 days
* February: 31 days
* March: 22 days
* April: 42 days
* May: 31 days
* June: 22 days
* July: 42 days
* August: 31 days
* September: 22 days
* October: 42 days
* November: 31 days
* December: 22 days

### Leap Years

Every 6 years, leap days are added to every month except of the 42-day ones. This results in 380-day normal year and 388-day leap year.

### Eras

Meownian Calender is divided into 4 eras, the *After Cattism* era which ends after Atrainese-Otharian War, *Vivajanger Era* which starts when the city was founded, *Goman Era* which starts after the creation of the Goman Kingdom, and *Revival of Cattism* which starts after the religon was revived in 563 AC.

* 873 BC = AC 1 (After Cattism)

* 496 BC = VE 1 (Vivajanger Era)

* 253 BC = GE 1 (Goman Era)

* 563 AC = CR 1 (Revival of Cattism)

Current year is 637 CR.

## Hijri Calendar

It is used in muslim countries, it starts at 622 AC when Islam was estabilished.

Current year is 578 AH (Anno Hegirae).

## References

1. ↑ Using a non-canon variaton of the Meowscanian Calendar in which all 22-day long months get an extra day and leap days are removed. To make this calendar's year end and start at the same time as Capanillean/Goman Calendars.
Bryan

**Bryan** was one of the camp staff members, and handler of the dogs. He's from Ireland and half human, half Selkie. He is currently refuged somewhere in Ireland.

## Appearance

Bryan has black hair, like his father. The rest of his family has red hair.

## Personality

Bryan was very quiet and reclusive as a child. He retains his calm personality, and has shown kindness and empathy.

## Relationships

### **The Fairy**

There is a canon relationship between Bryan and the Fairy.
Technologies

**Technology** is the primary mechanic of Earferana Chronicles. When the game starts, you'll have medieval technology, but at 2100, you'll have futuristic tech, because of progression.

## Research Points

Research Points (or RPs) are used to research technologies.

 1500-1800
 1800-1900
 1900-1950
 1950-2100

## Main Categories

There are 3 main categories of tech. They are **military**, **economy**, and **culture**.

### Military

Military tech is for tech used by armies, navies, and they're usually things like weapons, and shields. If you research into this category, your Attack and Defence will increase.

### Economy

Economy technology is about money and trading. If you research into this category, you'll find things to trade with, and you'll find new ways to trade.

### Culture

Culture technology will be about gaining prestige.

## Focus

You can focus into a category of technology. This will increase your Research Points in that category, but at the cost of the other categories. In the start, you don't have a focus, and the research points will go evenly into the categories. Every 75 years (including during 1100), you can change the focus of your country, so you can change the focus 13 times during the game.

## List of Technologies

### Military Technology

#### Weapons of Mass Destruction

 Hydrogen Bomb
 Antimatter Bomb

#### Miscellaneous Technologies

* **Plate Armor** (1300) [increase protection, decrease visibility, decrease speed]
* **Reiter Cavalry** (1530)
* **Satelites** (1957) [boosts Television, can progress you in Space race, and spy on other nations]
* **Moon Lander** (1965) [You can land on other Celestial bodies (but not Gas giants and Stars) with this]

### Economy Technologies

* **Factories** (1750) [increase production]
* **Oil (1870)** [boosts Tanks, Cars, and Navy]
* **Radio (1895)** [increase Communication, Boost, Militarize, and Indoctrinate people]
* **Cars (1905)**
* **Airplanes (1910)**
* **Tanks (1915)** [strong but expensive vehicle]

### Culture Tech

* **Television** (1940) (boosts Radio (expect for Communication)
* **Internet** (1990) (increase Communication)
The Dapple-Grey Stallion

**The Dapple-Grey Stallion** was an inhuman entity that was first mentioned in Book 1, and eventually returned as a supporting antagonist in Book 3. The Dapple-Grey Stallion was the spirit of the Formorian's steed reincarnated into the body of a foal raised by Kate's father. Years after its escape from the Campground, it was eventually returned to its master and became a major factor in the war between the Formorian and the Fairy.

## Appearance

As its name suggests, the entity takes on the form of an unnaturally large and monstrous stallion with a dapple gray coat. While initially being born at the size of a regular horse, it quickly grew as it matured. At the height of its power, the stallion was described to be similar in size to an African elephant, with sharp teeth for tearing flesh.

## Powers and Abilities

### Telepathy

In order to communicate, the Stallion is capable of speaking directly into the mind of an individual and influencing their thoughts. It is through this means that the Stallion was able to influence its human riders, feeding their darkest thoughts and ambitions as well as nudging them toward more violent and cannabalistic behavior.

### Inhuman Strength

The Stallion is abnormally large and powerful, capable of killing people with a blow to their heads from its front legs.

## Relationships

### **Tyler**

When Tyler was given the Dapple-Grey Stallion as a young boy, he slowly succumbed under the influence of the Stallion's malicious intents. The Stallion grew to have control over Tyler, urging him to kill the other foals and ultimately tried to have him murder his sister, Kate. Tyler failed and the Stallion was never seen, until later in adulthood. When they met again, the Stallion had turned his focus from Tyler to his daughter instead.

## Trivia

* The Dapple-Grey Stallion is based on a fairytale called "Dapplegrim," about a horse inherited by the youngest brother who was cheated out of his inheritance. The brother is told to kill the other foals so that the horse can suckle off all the mares and grows big and strong, and then the horse helps him marry a princess.
* In this case, the horse is far more murderous in helping the younger brother steal the inheritance (the campground).

1. ↑ https://www.reddit.com/r/goatvalleycampgrounds/comments/fz7va5/the\_unofficial\_bestiary/