recursal/Fanatic-Fandom huggingface dataset:
Gamemodes

Currently within Version 1.5 of the game, there are 6 different game mode's: Adventure, Endless, Arcade, Daily Run, Boss Rush and Challenges. All of these modes except for Boss Rush are available from the beginning as boss rush requires the player to beat the Skeleton King and Mimic Master at least once to unlock it, otherwise it will stay as a black outline of Lodeslime without the option to select it.

## Adventure Mode

* Adventure Mode is the normal mode of the game. It is the mode where the player can unlock characters or complete them. The player will always start in Alpha with a wardrobe + a shortcut to Pi (The Basement starting floor). This is the most commonly played mode.

## Endless Mode

* Endless Mode is very similar to Adventure Mode, and is almost identical, except that when a player completes a run their "Level" increases, a stat that is shown and differs for each difficulty setting. This "level" that increases per run finished in Endless mode, and this stat is primarily used for leaderboards as one of the different leaderboard options.

## Arcade

* Arcade Mode takes place in only one room (a large room), with 4 chests in the room near the top: A chest that activates upon killing enough enemies, a key mimic (NOTE: Cannot be bombed to access Skeleton's Lair), A coin mimic and a chest that sells infinite amounts of hearts for 4 coins each. The player will stand on a portal for a second that will start a new wave (A new wave cannot be spawned while one is being fought).
* It should be noted that Slimer cannot be chosen in Arcade mode, seeing as there are no rooms to enter and have them take damage, completely nullifying their downside.

## Daily Run

The Daily Run is a normal run of the game, however, with a few minor differences:

* No treasure rooms can be found during the run, other special rooms can appear however.
* Beating the run without dying will reward the player 200 coins to their total coin count.
* The player will start with certain items (these change daily, as the name suggests).

## Boss Rush

* Boss Rush mode is very similar to Arcade, with the Chest that requires a certain amount of enemy kills being replaced by a chest that gives one random item for every boss/wave killed. There are 30+ waves (shown in the image below) with different bosses in a fixed order. (Note: If you use Save or any teleportation items (The Wizard,etc...) boss rush you will be teleported to the starting room or any other room while keeping all the items you earned)

## Challenges

* Challenges are regular runs of the game, with a specific set of rules,items,gameplay changes and/or specific goal (e.g. Omega,Sigma or Portal depending on the challenge). The wardrobe will always be disabled and the player will always be Hairry for every challenge.
* A list of Challenges can be found here: Challenges
Theta

Part of the Basement

**Theta** is the 4th floor of the Basement and has a checkerboard pattern of the floor of light blue and navy blue squares.

## Enemies

* Spider
* Block Monster
* Pot Monster
* Mage Slime
* Wizard Slime
* Magic Sword
* Jumping Bomb
* Ice Slime
* Slime Jockey
* Skull Crawler
* Mini-Bomb Slime
* Samurai Slime
* Dark Slime
* Summoner
* Red Summoner
* Skeleton
* Dark Skeleton
* Chain Slime
* Snake
* Hell Snake
* Mini-Papasa
* Mother Slime
* Hardmother Slime
* Priestslime
* Bigeye Slime
* Fly-Eye
* Tomahawk
* Hardmahawk

## See Also

* Floors
Monsters

During the game, enemies will attempt to kill or hinder the progress of the player, usually by attacking the player or helping other enemies (their allies). There are currently 95 enemies in the game (including bosses) however Coin Slime is only counted as 1 enemy within the enemies page, despite having various forms (1 coin, 5 coin, 10 coin and 20 coin variants), there is also the Slimeking without his moustache and the Slimeking without his crown or moustache, bumping up the total enemy count to 99 enemies.

## Bosses

These are the main obstacles to your run, as they prove to have a large amount of HP and harder attack patterns. The player will face 2 every floor, one to get the boss key and one within the actual boss room.

## Enemies

These can be found within any floor of the game, but some may be limited to certain special Rooms or certain floors they can only appear in.

## Champions

Enemies can sometimes appear as "Champions", which will be bigger and have a tint of color on the enemy, the color of the tint depicts what special ability the enemy has as a champion, however, all champions deal double damage no matter the variant.

## Hazards

Hazard's are objects that usually appear in rooms that attempt to hurt the player by either using Spikes or Flames, almost all hazard's do half-a-heart of damage.
White Slime

**White Slime** is a 1.3 boss found in the tower, It has 1 attack:

* Dashes towards the player.

However, it also has special properties, as when it is fought, there are 3 of them in the fight, 2 of which will die normally while a 3rd unknown one will split into 2 more copies when killed, one of the 2 copies will be invincible while the other can be killed, after which both will be killed and the boss defeated.

It's pet ability is to make active items charge passively over time, similar to Igneous but slower.

## See Also

* Bosses
Beta

Found in The Tower

**Beta** is the 2nd floor of the Tower. It has a floor pattern consisting of dark blue circle all connecting in a grid on a light-blue background, some tiles can appear cracked aswell.

## Enemies

* Spider
* Bat
* Little Slime
* Mother Slime
* Ghost Slime
* Clockslime
* Charge Slime
* Bayo Slime
* Stomp Slime
* Skeleton
* Planetoid
* Snake
* Medusa
* Mini-Medusa
* Rabbitslime

## See Also

* Floors
Champions

Champions are variants of enemies that can appear randomly instead of the normal enemy, they appear larger than their normal counterpart, and have a hue of color, the hue color determines what special bonus the enemy will have. However, each champion deals double damage.

## Variants

 **Dark Blue** |      | Summons a copy of the enemy when killed, this copy will not be a champion.
Rock Slime

**Rock Slime** is a boss introduced in 1.3 primarily found in the Basement, he has 2 attacks: Throwing rocks at the player once every few seconds and spawning falling rocks around the players position.

His pet ability is to give the player a chance to destroy rocks by shooting them.

## Notes

* His falling rocks attack is the same as one of Grey Slime's attacks.

## Bugs

* Rock Slime's pet ability would be bullets have a chance to destroy rocks, but currently when this procs, it just crashes the game.

## See Also

* Bosses
Planet Slime

**Planet Slime** is a 1.3 boss found in the tower. It has 3 attacks:

* Dashing towards the player.
* Spawning planetoids.
* Shooting out small "moon" projectiles that travel very fast and home in on the player, these can be shot and destroyed however.

It's pet ability is to make the player start with +5 keys when they start a run.

## See Also

* Bosses
Snow Slime

**Snow Slime** is a 1.5 boss found in the tower, it has no attacks and bounces around the room while rolling in diagonal directions. However, it starts the fight as very small, but as it moves around more and more the boss will slowly become bigger, meaning it must be killed quickly otherwise it will become much harder to avoid it's huge hitbox.

It's pet ability is to make the player no longer be affected by Ice.

## Bugs

* Snow Slime can get stuck on the boss doors if they are small enough, stopping them from growing and keeping them still.

## See Also

* Bosses
Sigma

Part of the Basement

**Sigma** is the 5th and final floor of the Basement. It has a solid pink floor and the boss is guaranteed to be Basement Party.

## Enemies

* Tomahawk
* Mother Slime
* Hardmother Slime
* Mage Slime
* Wizard Slime
* Priestslime
* Spider
* Pot Monster
* Block Monster
* Summoner
* Red Summoner
* Skeleton
* Black Skeleton
* Little Slime
* Charge Slime
* Skull Slime
* Hardmahawk
* Mini-Papasa
* Slime Jockey
* Magic Sword
* Bigeye Slime
* Fly-Eye
* Stomp Slime
* Jumping Bomb
* Mummy Slime
* Samurai Slime
* Snake
* Hell Snake
* Slimeking (Basement Party)
* Green Gigadusa or Gigadusa (Basement Party)

## See Also

* Floors
Inside Mimic

Found via a setup done in any floor.

**Inside Mimic** is a secret floor entered by using the Dummy item in a room with a Mimic, most commonly found in a fake treasure room. The player can then "enter" the mimic by running into it and going to this floor. There is no boss for the floor, but if the player gets to the boss room without 99 coins, the floor will be reset with a new layout to let the player grind more coins until they hit 99, after they will be teleported to Avarice.

## Enemies

* Rat Slime
* Coin Spider
* Mimic
* Block Monster

## See Also

* Floors
Grey Slime

**Grey Slime** is a boss added in 1.2 that is primarily found in The Tower, and has 3 methods of attack: Spawning falling rocks in a radius around him, similar to Rock Slime's main attack. He can also spawn spikes in a similar radius around him that will shoot up after a second, he also can dash at the player quickly.

His pet ability to give the player x1.5 damage.

## Notes

* Before Version 1.4, Grey Slime could only charge and had no other attacks.
* One of Creep's attacks is to spawn a Grey Slime (he can only do this once before only spawning Chain Slimes.

## See Also

* Bosses
Gamma

Found in The Tower

**Gamma** is the 5th floor of the tower. It has an ice-like floor as the background, though this is not actually slippery.

## Enemies

* Spider
* Bounceslime
* Mage Slime
* Fireslime
* Magic Sword
* Fly Eye
* Boneslime
* Charge Slime
* Stomp Slime
* Bat
* Mother Slime
* Little Slime
* Zombieslime
* Iceslime
* Skull Slime
* Skeleton
* Medusa
* Mini-Medusa
* Mitosis
* Mini-Mitosis
* Clusterslime
* Jumping Bomb
* Bayo Slime
* Tomahawk Slime

## See Also

* Floors
Mad Slime

**Mad Slime** is a 1.3 boss found in the basement, It has 1 attack and is immobile other than when using the attack:

* Mad Slime can jump to the players position very quick, faster than enemies like Stomp Slime. It will spawn Little Slimes from the position it jumped from.

It's pet ability gives the player a 25% chance to spawn a Dummy when hit.

## See Also

* Bosses
Aqua Slime

**Aqua Slime** is a 1.3 boss found in the tower, it can only dash towards the player and deal contact damage, but it has a large aura around itself that the player must stand in to shoot and damage Aqua Slime, otherwise the players bullets will heal him when hit.

It's pet ability is to make it's magic aura no longer protect itself.

## See Also

* Bosses
Jenovéfa Filoména z Falkenštejna

Jenovéfa F. s kožešinou vzácné antilopy

**Jenovéfa Filoména z Falkenštejna** (\*618) je Mel'Willornská šlechtična z Tyru posedlá módou a kožešnictvím.

Nepřímo způsobila Druidovo prokletí, vznesené na Bílý dvůr v roce 637 P.D.

Má jediného žijícího sourozence, Wulfrika z Falkenštejna.

Pochází z šest století starého rodu Falkenštejnů.
Portal

Accessed after Sigma, Avarice or Skeleton's Lair

**Portal** is the final floor of the game (minus a very hidden ... floor that can be accessed after it). It can be accessed after beating either Sigma, Avarice, or Skeleton's Lair, and walking inside the portal that spawns. It has a pattern of light blue circles on a blue background as the floor. The boss will always be Final Slimeking.

## Enemies

Every room in Portal does not contain normal enemies, instead each room contains one random boss. Special rooms are the same however and special bosses like Master Mimic or Skeleton King cannot spawn.

## See Also

* Floors
Bjoron

**Bjoron** byl v letech 99 P.D. - 116 P.D. knížetem na bělodvorském lénu v Mel'Willornu.

Byl to právě on kdo nechal v letech 108 P.D až 115 P.D. vystavět druhý okruh hradeb kolem města a roku 110 P.D. zřídil první doly na magickou rudu.

Roku 113 P.D. přišel při ozbrojeném zásahu proti démonickému nájezdu o tři prsty na levé ruce.

Roku 116 P.D. utrpěl démonickou čepelí těžké zranění břicha.

Později téhož roku zemřel na záhadnou nemoc, ale proslýchá se, že ho otrávil jeho syn Thornor.
Shadow Slime

**Shadow Slime** is a 1.3 boss found in the tower, it can dash at the player and the boss room it is fought in is extremely dark except for a small radius around the player, this allows Shadow Slime to blend in and make him almost invisible until he is close in the player's range. He also teleports around the room so the player cannot keep track of his location constantly.

His pet ability is to make all rooms fully lit up.

## See Also

* Bosses
Eater Slime

**Eater Slime** is a 1.3 boss found in the tower, it has no main attacks other than chasing the player and dealing contact damage. It will bounce around the room and change directions, usually bouncing around in diagonal directions. It is quite fast and can bounce backwards, going in a complete 180-degree turn.

It's pet ability is to make the mini-boss room less likely to have other enemies.

## See Also

* Bosses
Omega

Found in The Tower

**Omega** is the 6th and final floor of the tower. It has a square patterned floor and the boss will always be the Slimeking.

## Enemies

* Iceslime
* Dinoslime
* Mage Slime
* Bounceslime
* Shadow Spawn
* Slime Jockey
* Tomahawk
* Mother Slime
* Shift Slime
* Bayo Slime
* Fireslime
* Ghost Slime
* Mitosis
* Mini-Mitosis
* Fly Eye
* Jumping Bomb
* Priestslime
* Boneslime
* Magic Sword
* Mini-bomb Slime
* Clusterslime
* Skull Slime
* The Slimeking (Guaranteed Boss)

## See Also

* Floors
Blue Slime

**Blue Slime** is a boss primarily found in The Tower, and has 2 methods of attack: Jumping quickly to the players position, this can be avoided by moving while/before he finishes the jump, the other attack is spawning Stomp Slimes (which have a similar attack as Blue Slime), he will spawn 3 before moving around slowly and doing other attacks again.

His pet ability is to give the player x2 knockback on bullets.

## See Also

* Bosses
Glow Slime

**Glow Slime** is a 1.3 boss found in the Tower, it can only dash towards the player but sometimes will start glowing for a period of time, during which the player cannot shoot them as it will simply heal them, and the player must wait until they are vulnerable again.

It's pet ability is to make his magic glowing aura not heal or protect him.

## See Also

* Bosses
Tau

Part of The Basement

**Tau** is the 3rd floor of the Basement. It has a square-grid patterned floor of dark purple squares on a dark-ish purple field.

## Enemies

* Skull Crawler
* Bigeye Slime
* Rat Slime
* Dark Slime
* Wizard Slime
* Mummy Slime
* Mini-Papasa
* Summoner
* Skeleton
* Pot Monster
* Block Monster
* Spider
* Fly Eye
* Dinoslime
* Mage Slime
* Tomahawk
* Samurai Slime
* Skull Slime
* Red Summoner
* Black Skeleton
* Hell Snake
* Priestslime
* Slime Jockey
* Fire Slime
* Zombieslime
* Kami Slime
* Shiftslime
* Iceslime
* Bone Slime
* Jumping Bomb
* Clusterslime
* Hardmother Slime

## See Also

* Floors
The Slimeking's Tower Wikia

This is a wiki dedicated towards housing info and facts about the game The Slimeking's Tower, made by Codemanu/Revamped PRO. It is a rouge like game inspired heavily by The Binding of Isaac and has other reference within the game. It can be downloaded on the Play Store or on Steam for $6.99 USD.

"*The Slimeking's Tower is an action/rogue-like game where you have to explore a procedural generated tower, collect over 300 different items and slay over 100 different enemies in five different game-modes to retrieve your people's moustaches back from the Slimeking."*

*-Steam Description*

## **External Links**

* TSKT Facebook
* Official Reddit
* Official Discord
* TKST Modding Discord
* CodeManu Soundcloud
* CodeManu YouTube
Big daddy V

Mabel-WWE

King Mabel-WWE

Viscera-WWE

King V- NWA

Big Daddy Voodoo-NJPW

Big Daddy-NJPW

TNA

NWA

PWF

USWA

MCW

**Nelson Frazier Jr.**(February 14, 1971 – February 18, 2014) was an American professional wrestler, best known for his appearances with the World Wrestling Federation/World Wrestling Entertainment (WWF/WWE) in the 1990s and 2000s under the ring names **Mabel**,**Viscera**, **Brother Vis** and **Big Daddy V**. A former WWF World Tag Team Championand WWF Hardcore Champion, he won the 1995 King of the Ring tournament and wrestled in the main event of that year's SummerSlam. Nelson Frazier Jr. was the second son of sport and basketball player, Nelson Frazier Sr. (1940 - 2007) and Michel Lee Frazier (1945 - 2015). Big Daddy V won the hardcore title once, the wwf tag team titles with Mo and won the 1995 king of the ring.

Big Daddy V appeared in Crow Land's first rp SmackDown vs Raw 2009

## appearances

Smackdown Vs Raw 2009

 role in games

### Smackdown vs Raw 2009

Big Daddy V appeared as a villain in CM Punk's story.
Skeleton's Lair

Found via bombing a key mimic

**Skeleton's Lair** is a secret floor found via bombing a key mimic that contains many enemies unique to it's floor. It has a bone pattern as it's floor. The boss is always the Skeleton King.

## Enemies

* Skull Crawler
* Skeleton Mage
* Floating Skull A
* Floating Skull B
* Skeleton Summoner
* Skull Slime
* Red Summoner
* Black Skeleton
* Magic Sword
* Charge Slime
* Stomp Slime
* Slime Jockey
* Tomahawk
* Skeleton King (Boss)

## See Also

* Floors
Floors

When the player goes through the tower they must go through many floors to reach the Slimeking: ''Alpha, Beta, Delta, Epsilon, Gamma'' and '''Omega'' (All of which are names of letters in the Greek alphabet) which totals to 6 floors for the main tower. In 1.3 "The Basement" was added as an expansion to the game's original floors after beating Omega, these new floors being: Pi, Ohm, Tau, Theta and Sigma (Also the names of Greek letters). If the player beats the Slimeking 7 times, the door at the start of the tower will be open allowing the player to skip the tower and start at the basement levels if they wish.

As of 1.5, three new floors have been added to the game, these being Avarice, Inside Mimic (IM), and Skeleton's Lair (SL). Avarice's definition is extreme greed which relates to the method of getting to the floor. What makes these 3 floors much more different is they are not part of a linear path of floor's (like the tower being the same floors every time), rather IM & SL can be accessed from any floor as long as the method of accessing them is available within the floor. Meanwhile Avarice can only be accessed by finishing the IM floor.

```
                                  **The Tower (1.2)**

```

* Alpha
* Beta
* Delta
* Epsilon
* Gamma
* Omega

```
                                  **The Basement (1.3)**

```

**1.3** added The Basement which was an addition of 5 floors after Omega, a shortcut to The Basement could be unlocked at the start of the game if the player beats The Slimeking 7 times (over multiple runs). The Basement featured much harder new Enemies and a new final boss at Sigma.

* Pi
* Ohm
* Tau
* Theta
* Sigma

```
                                  **Other Floors (1.4+)**

```

**1.4** and **1.5** added more floors, which aren't part of a set of floors, there are 5 other floors that can be found in the game.

* Portal
* Skeleton's Lair
* Inside Mimic
* Avarice
* "..."
Objects

There are multiple objects in the game that are part of rooms in the game. Some of these can be blown up by a bomb and may drop items, while others simply act as an obstacle or wall inside rooms.

## **Rocks/Bones**

Rocks/Bones are objects that act as a wall, but they can be blown up by a bomb to be removed permanently. Pickup's can be dropped by rocks rarely when blown up, and items can be dropped too though unlikely.

## **Block**

Blocks are used simply to create paths and walls in rooms, as they cannot be broken or removed without the use of specific items that remove them. In the Basement, some blocks can be Block Monsters and will replace a block in the room.

## **Wardrobe**

The wardrobe appears at the start of every floor in the starting room, and is used to hold an item the player can pay 100 coins to start with. The item stored in the wardrobe stays between floors, however, if the player wishes to put an item into the wardrobe, it can only be an active one.

## **Pot**

Pots are obstacles that can be shot to be broken, and will sometimes drop coins from them, however, there is also a chance a spider can spawn from a broken pot. In the Basement, there is also a chance a pot will be a Pot Monster.

## **Bomb Plant**

Bomb plants are plants that have green flowers around the bottom and blue "bulb" in the shape of a bomb. When the player shoots the bomb plant when it is fully grown a bomb will spawn and become active. It will be a few seconds before the next bomb will then grow.

## **Bumper**

Bumpers are mostly used in rooms that have ice, as when the player walks into a bumper they will be bounced back a small distance.

## **Switch Blocks**

Switch blocks come in 2 colors: blue and orange. When on, a switch block acts like a normal block and cannot be destroyed or walked through. Switch blocks work by having the 2 colors of blocks switch between their ON/OFF states in sync, so if blue is ON, orange is OFF and the player can walk through it. Some items like Get Down! make switch blocks always be off for both colors.

## **Teleporter**

Teleporter's are objects the player can walk over to be instantly transported to another teleporter's location. This can go through the void and blocks.
Hrabě Lesten

Muž, jehož původ a celé jméno nikdo nezná - **hrabě Lesten** je vůdce Fialových ze Třech Barev.

Prezentuje se okázale, dbá především na korektní a povýšené vystupování.

Dle zvěstí vlastní pozemky v Jezerním městě; palác a polnosti v okolí. Tyto zvěsti však jsou nepotvrzené.

V současnosti (~670 P.D.) se pokouší založit vlastní království - Lestenovo svobodné dominium (L.S.D.), s hlavním městem v bývalé Východní Marce.
Purple Slime

**Purple Slime** is a boss found in the tower and added in 1.2, it has 3 moves:

* Slowly moving towards the player.
* Charging up a dash and dashing towards their location.
* "Sneezing" a large amount of small purple blobs around itself that have varying ranges.

It's pet ability is to give the player x2.0 speed.

## See Also

* Bosses
Bulb Slime

**Bulb Slime** is a 1.3 boss found in the tower. It has 2 main attacks:

* Shooting out a fast, large red projectile at the player.
* Shooting 2 fast, large blue projectiles in opposite directions in a spiral (e.g. shooting one up and the other down,).

It's pet ability is to make the player gain +2 damage when their active item is fully charged.

## See Also

* Bosses
Mickie James

**Mickie Laree James-Aldis** (born August 31, 1979) better known as **Mickie James**, is an American professional wrestler, actress, model and country singer.

James began her wrestling career in 1999 as a valet on the independent circuit, where she was known under the name Alexis Laree. She trained in several camps to improve her wrestling abilities before working for Total Nonstop Action Wrestling(NWA:TNA) in June 2002, where she gained national attention. After only a few appearances, she joined a stable called The Gathering and was written into storylines with the group. She is also the only woman to be involved in Clockwork Orange House of Fun matches.

James appeared in World Wrestling Entertainment (WWE) in October 2005 and was placed in a storyline with Trish Stratus, in which James' gimmick was that of Stratus' biggest fan turned obsessed stalker, an angle which ran over eight months. She received a push, and she won her first WWE Women's Championship at WrestleMania 22, a title she has held a total of five times. James also won her first Divas Championship at Night of Champions in 2009 to become the second of five Divas to hold both the Women's and Divas titles. She was released from the company on April 22, 2010, after which she returned to Total Nonstop Action Wrestling (TNA).

In Total Nonstop Action Wrestling (TNA), James won the TNA Knockouts Championship three times and the 2013 TNA World Cupwith Team USA. She left TNA in September 2013. Between WWE and TNA, James is a nine-time champion, which is a national record and is also the only female to hold the WWE Women's, WWE Divas and TNA Knockouts Championships in wrestling history. *Pro Wrestling Illustrated* ranked James as the number one female wrestler in 2009, and she was also voted Woman of the Year twice, first in 2009 and again in 2011 by readers of PWI magazine.

James appeared in Crow Lands first rp smackdown vs raw 2009

## Role in games

### smackdown vs raw 2009

to be added

 gallery
Epsilon

Found in The Tower

**Epsilon** is the 4th floor of the tower. It has a rough pattern of blue circular shapes with white outlines as the background.

## Enemies

* Bat
* Jumping Bomb
* Charge Slime
* Bayo Slime
* Medusa
* Mini-Medusa
* Stomp Slime
* Bouncy Slime
* Clockslime
* Planetoid
* Tomahawk
* Boneslime
* Mitosis
* Mini-Mitosis
* Skull Slime
* Shiftslime
* Clusterslime
* Skeleton
* Mage Slime
* Fireslime

## See Also

* Floors
Hazards

Hazard's are similar to obstacles, as they appear in certain room layouts and block the player. However, hazards usually deal damage to the player, via either contact or projectile.

## **Spikes**

Spikes appear on the sides of blocks, they can appear on all 4 sides and will deal half a heart of damage if the player comes into contact with the spikes. If the player has an item that lets them break blocks, the spikes will still stay floating even after the block has been broken. Spikes can also be destroyed or nullified by some items such as:

* Diamond Pickaxe
* Gold Pickaxe
* Hard Boots
* Get Down!
* Spiky Spikes (makes it so spikes damage enemies too,)

## **Spike Crusher**

Spike Crusher's are blocks almost entirely made of spikes that can move quite quickly in the 4 cardinal directions. This occurs when a player is in any of the 4 directions of the spike crusher, no matter the distance, the spike crusher will start moving towards that direction until crashing into a wall or obstacle, in which it will start slowly moving back to it's original position.

## **Spike Chains**

Spike Chains are hazards that spin around to deal contact damage, with the chain behind held in a block. It takes around 2 seconds to complete a full rotation around a block/center. These spike chains are also wielded by Chain Slimes, who will occasionally spin them around once.

## **Skullflames**

Skullflames are skull-like obstacles that will open their mouths and shoot a fireball in the direction they are facing, around once every few seconds. The Item "Shut Up!" can make skullflames permanently shut and not shoot any fireballs.

## **Laser Block**

Laser block's are blocks that have a very similar appearence to a normal block, but with a red glowing core in it's center. These blocks can shoot a red laser in any 4 directions (including into a block or wall directly adjacent to it) that will last for a few seconds before having a short cooldown.
The Slimeking

The **Slimeking** is the final boss of the game, if the Basement is not unlocked or chosen to be entered. Before the Basement was added the Slimeking was the true final boss of the game, always and only found in Omega. He starts his fight with a random 1.1 boss like Purple Slime or Red Slime, and his boss room is the same size as a Big Room.

He has high HP, a larger hitbox and can dash at the player, when his HP is lowered he will start spawning Charge Slimes constantly instead of dashing. When killed, the player has the option of taking his moustache and getting an ending showing the slimeking, still with his crown, climbing down into the basement, or they can go down to the basement themselves and chase after him.

His pet ability at level 5 gives the player +1 damage for every minute in-game, shown on the timer.

## Basement Party

### Added in

1.3

**Basement Party** is the 2nd form of the Slimeking, now missing his crown, and with redder eyes, he spawns in a big room and is quite similar to his 1st form, but now spawns with either Green Gigadusa or Gigadusa and also a random tower boss.

His attacks like dashing and spawning charge slimes are almost the same though, other than him now having more HP.

His 2nd form (or any of his other forms) does not appear in the pet menu and has no pet ability, he also does not count towards unlocking the Slimeking as a pet.

## Final Slimeking

### Added in

1.4

The **Final Slimeking** is the true final boss of the game if the player goes all the way to Portal and doesn't go to the secret final floor ..., he now spawns with both gigadusa's at his side and has more HP, and instead of spawning Charge Slimes he can spawn Ghost Slimeking's, making him far more dangerous.

After beating him, the player can pick up his crown (odd as he lost his crown after beating his 1st form,) to get the true ending showing all the moustaches being returned to the tenants of the bar.

## Notes

* There are 2 other "forms" of the slimeking, which are not final bosses or forms of the original slimeking:
	+ Ghost Slimeking
	+ Dark Slimeking

* Beating the original slimeking 7 times unlocks a shortcut to the basement.

## See Also

* Bosses
Kreldarisové

Rod **Kreldaris** pochází z Mel'Willornského a Kel'Aahronského pohraničí. Do šlechtického stavu byli pozvednuti roku 462 P.D.

## Historie rodu

Laridan řečený Zjizvený (*obm.:* *wir gâket*), příslušník družiny jednoho z Kel’Aahronských vévodů, se v letech 460 až 461 natolik vyznamenal v potlačování Uhlířského povstání, že byl tehdejším králem o rok později pasován do šlechtického stavu.

Obdržel a přijal léno v Kel’Aahronském pohraničí (na dostřel z luku od hranice s Mel’Willornem) a také rodové jméno – od té doby byl znám jako Laridan Kreldaris z Artalunen.

Při vzniku Kapitánovy Aliance se tehdejší senior rodu, Basar Kreldaris, zřekl svého titulu, práv a majetků ve prospěch Aliance.

Až jeho dcera, Serafina Kreldaris, svou velkou ctižádostí docílila obnovení, když ne majetků, tedy alespoň toho titulu. Rod Kreldarisů byl prohlášen vládnoucím rodem města Bílý dvůr.

## Původní léna

* pohraniční pevnost Artalunen
* tři venkovské dvorce
* 7 jiter polností
* 4 jitra lesů

## Motto

„Síla v přímočarosti“ (*obm*.: *„Arlûinë a mirâlmo“*)

## Erb

Stříbrné pole polcené rudým kůlem, se vztyčenými ratolestmi morušky malé po obou stranách
Ohm

## Other Floors

### Next Floor

Tau

**Ohm** is the 2nd floor of the Basement. It has a grey patterned floor.

## Enemies

* Bounce Slime
* Mummy Slime
* Shiftslime
* Tomahawk
* Hardmahawk
* Mini-Bomb Slime
* Rat Slime
* Samurai Slime
* Skull Crawler
* Ghost Slime
* Pot Monster
* Zombieslime
* Wizard Slime
* Skull Slime
* Summoner
* Block Monster
* Pot Monster
* Iceslime
* Skeleton
* Black Skeleton
* Hell Snake
* Spider
* Jumping Bomb
* Fire Slime
* Boneslime
* Mother Slime
* Dark Slime

## See More

* Floors
Bosses

Bosses are Enemies that you fight after gaining the Boss Key and unlocking the Boss Room on that floor. All the Bosses are randomized except for The Slimeking, The Skeleton King and The Mimic Master Fight, or in Boss Rush where you fight a certain order of bosses.. Bosses can not be champions. Each floor will have 2 bosses that are necessary to be beaten to progress, with all other bosses being technically optional to fight.
John Morrison and The Miz

**John Morrisonand The Miz**were a villainousprofessional wrestling tag teamin World Wrestling Entertainment.

The duo performed on its *ECW* brand, but also appeared on the SmackDownand Raw brands due to ECW's talent exchanges with those brands during their tenure as a team. The team had no official name, although they had been referred to as "The In Crowd" or "The Dirt Sheet Duo", after the name of their Slammy Award-winning online webshow, *The Dirt Sheet*. Both were former *WWE Tough Enough* contestants, with Morrison winning the show's third season and Miz the runner-up of its fourth season.

They first began teaming together in 2007. Originally rivals, John Morrison and The Miz became partners as a result of winning the WWE Tag Team Championship and making the title exclusive to the ECW brand, for a brief time. They eventually dropped the title in July 2008. During their title reign, Morrison and The Miz developed a gimmick that resulted in the duo being given their own webshow, *The Dirt Sheet*, and their own in-ring interview segment of the same name on ECW. In December 2008 they won the Slammy Award in the category for Tag Team of the Year and won the World Tag Team Championship. The team split in April 2009, after the Miz was drafted to the Raw brand and Morrison was drafted to the SmackDown brand as part of the 2009 WWE draft.
Avarice

Extra floor found after Inside Mimic

**Avarice** *(meaning extreme wealth or greed,)* is the 2nd floor and continuation of Inside Mimic and can only be accessed by beating that floor beforehand. The boss is always Master Mimic and the floor ia a pattern of 5-coin pickup's.

## Enemies

* This floor contains a unique "enemy" that do not appear in the Pets tab or any other floor of the game. They are "NPC's" that look like a random character from the game (e.g. Maiyan or The Collector) but have an enemy health bar. They will run towards the player and shoot bullets identical to the ones the player shoots without any modifier items. NPC's have low firerate for these but are quite fast and deal contact damage, they also have a unique nametag above each one of them, which are actuall other player's nametags. NPC's will even play the players hurt sound effect when hurt. Enemies that spawn in special rooms though are kept the same, and the miniboss is a random slime boss like normal. The boss will always be Master Mimic.

## See Also

* Floors
Dryády

**Dryády** jsou stvoření lesa.

Jsou to jeho ochránkyně a zároveň schovanky. Vždy se jedná o ženy, které mají na kůži rostlinné vzory a někdy dokonce i zelené vlasy. Oblékají se převážně do zelené a hnědé, takže dokáží splynout s lesem.

Dryády, které dospějí správného věku, vyrazí do světa, aby hledaly svůj les a putují po světě, dokud ho nenajdou. Hledajícím dryádám se říká *Semenáčky*. Ve stáří se usadí v nějakém lese a ten ochraňují a opečovávají.

Nikdo přesně, neví kolika let se dryády dožívají, protože ony samotné nepovažují za nutné roky počítat. Všechny dryády jsou ochotny bez váhání položit život pro dobro lesa a les jim za to pomáhá. V případě nebezpečí dokáží splynout se stromem, ale je to pro ně velmi náročné a vyžaduje to hodně cviku.

Starší dryády se prý dokonce dokáží samy proměnit ve strom.
Obmitar

**Obmitar** je název nejrozsáhlejší říše v Erganu a odhaduje se, že i technologicky nejpokročilejší.

## Města, pevnosti, usedlosti

* Hlavní město Orwin
* Obchodní přístav Selius
* Město Terwin (*viz* Bitva u Terwinu)
* Pohraniční pevnost Demianor
* Pohraniční pevnost Zerilis
* Ostrovní město Obmir

## Státní zřízení a vnitřní politika

Obmitar je klasifikovaný jako císařství, vládne zde Jediný Císař *(obm. Oberol),* kterému přímo slouží 50 mužů, tzv. Velká rada *(obm. Sûbel)*, která se dále dělí na Gardu *(obm. Abys)* a Rádce *(obm. Obys)*. Sejde-li se Velká rada ještě se zemskými soudci *(obm. Sûgobas)*, nazývá se takové shromáždění Valná rada *(obm. Sûrobel).*

## Jazyky

V Obmitaru se běžně používají tři jazyky: Obmir neboli obmitarština, Rétokaltenáronština neboli kalenardhonština a Mel'Willornština neboli Obecná řeč.

## Geografie

Obmitar se rozléhá od prostředka kontinentu k jižnímu moři, a co se plochy týče, je skutečně největší říší na kontinentě.

Na severu tvoří hranici s Mel'Willornem Pohoří Ochránců, v jehož úpatí se nachází tradiční území Hakanů Zlaté údolí.

Na severovýchodě tvoří hranici s Kalenardhonem Tingorské pohoří, na které dále na východ navazuje Kaleorská poušť.

Na jihozápadě tvoří hranici s Gil Barwenem Hory Ghorn.

Na na severozápadě tvoří hranici s Kel'Aahronem hustý prales.
Cech učenců

**Cech učenců** je organizace v Bílém dvoře. Cech učenců je nejmenší z bělodvorských cechů ale má být svědomím a hlasem rozumu celého města.

### Povinnosti:

* Starat se o důl a těžbu (spravovat účetnictví, vyplácet všechny za natěženou rudu atd.)
* Spravovat městskou knihovnu
* Vést městskou kroniku
* Dohlížet na městskou pokladnici
* Všichni léčitelé mají povinnost poskytnout nezbytnou pomoc osobě v nouzi (platba bude vymáhána zpětně)
* Zajišťovat potřebné informace pro město

### Práva:

* Právo na volný pohyb (a to i na soukromé pozemky a uzavřená místa, aby mohli kontrolovat, jestli je vše v pořádku, jestli někdo nezatajuje nějaké zisky (třeba jen jako příklad použijme úplně náhodně a bez předsudků třeba našeho drahého obchodníka Kudlu Lumenna)
* Neodpovídat na otázku je-li hloupá
Falkenštejnové

**Falkenštejnové** nebo také **rod pánů z Falkenštejna** je nižší šlechtický rod Mel'Willornu.

## Historie

Vznikl v 1. století p.v., kdy Waltheof Gil Barwenský významně pomohl při obraně Koruny Severu. Tehdejší panovník přidělil hrdinovi titul a léno - hrad Falkenštejn, ale Waltheof jej odmítl a předal jednomu ze svých setníků, Alburovi, od té doby Alburovi z Falkenštejna.

V mottu v erbu rodu stojí: *"Spravedlnost - mír - příležitost."*

## Známí členové rodu

* Jenovéfa Filoména z Falkenštejna
* Wulfrik z Falkenštejna
* Albur z Falkenštejna
* Dědhart z Falkenštejna
Enemies

Enemies appear as the main obstacle against the player when trying to traverse the tower, there are 61 normal enemies and 34 bosses, these enemies are all found in different floors and have different abilities or attacks.

Once an enemy has been killed 10 times, they can be unlocked as a "Pet", which will start out at level 1 when unlocked but can be leveled up to a maximum of level 5, when the pet will unlock a special ability that the player will be granted with if they equip the pet and start the run with that pet equipped. Pets can be toggled as being visible (in which they will follow the player and do nothing,) or invisible. It costs 1400 coins in total to upgrade a pet from level 1 to level 5.

Most enemies do contact damage, so it will not be included in the abilities column of enemies, but if an enemy doesnt do contact damage, it will be stated
Spojení Stromů

**Spojení Stromů** se říká kompaktátu, společné smlouvě a uzavření spojenectví mezi královstvími Mel'Willorn a Kel'Aahron.

Po uzavření Spojení se na znamení smíru zasadily dva stromy, na straně Kel'Aahronu ***Aioke***, na straně Mel'Willornu strom ***Krea***. Jak tyto stromy rostly, proplétaly své kmeny a koruny. Stejně tak se postupně propojovala království a jako ony stromy žily ve vzájemné symbióze. Dohromady symbolizovaly jednotu dvou království.

Na společné měně obou královtsví zaujaly čestné místo na zadní straně mincí.

Spojení Stromů má vlastní symbol:
Admirál Darcecek

**Admirál Darcecek** je jedním ze dvou odvážných bojovníků odvelených Kapitánem roku 637 z Landštejna do Bílého dvora, aby vyškolili jeho obyvatele v boji.

Ještě téhož roku to skončilo velikou bitvou, které se admirál aktivně a vítězně zúčastnil.

Dříve se také zúčastnil bitvy o Werden, ve které byl povýšen na prvního Gil Barwenského admirála.

Darcecek padl roku P.D. při hrdinné obraně pracovníků dolu.
Kel'Aahron

**Kel'Aahron** je poměrně malé království na západě Erganu.

Hlavním městem Kel'Aahronu je Kel'Eleron.

Jeho krajina je převážně zalesněná s mnoha řekami, největší z nich se nazývá Kel'Silnar.

Podle legend to bylo právě zde, kde kdysi žili elfové; tomu nasvědčuje fakt, že odsud pochází většina nynějších půlelfů.

Státním jazykem je Kel'Aahronština, jazyk příbuzný starým jazykům elfů, nicméně je vytlačován Obecnou řečí.

Největší příjem mají z obchodu s ostatními zeměmi a to hlavně Mel'Willornem, který jim dodává kvalitní materiály pro zdejší kováře. Kel'Aahron je totiž proslulý svým zbrojířským uměním.

Roku 523 P.D. démoni podnikli velkou invazi do Kel'Aahronu, který zpustošili a zničili roku 555 P.D.

S Kel'Aahronem sousedí:

* na severu Mel'Willorn
* na jihozápadě Tilion
* na jihu Gil Barwen
* na východě a jihovýchodě Obmitar
* na západě moře

## Města, pevnosti, usedlosti

* Kel'Eleron, hlavní město království
* Kel'Peringon
* Kel'Silion
* Hobití vesnice Ryborád
* Hobití vesnice Bosá lhota
* Hobití vesnice Kouřov (sporná s Mel'Willornem)
Tyrtalské jezero

**Tyrtalské jezero** je jedna z největších vnitrozemských ploch v Mel'Willornu.

Známé je především tím, že na něm královna Anika Gelperia nechala zbudovat na konci 3. století krásné jezerní město Tyr.

Osídlení elfského typu ale lze na jezeře a v jeho okolí datovat do mlhavého dávnověku, ještě před démonickou invazi.
Bitva u Terwinu

**Bitva u Terwinu** nebo také **Bitva na pláních u města Terwin** byla největší bitvou s démony prvního století P.D.

Spojené armády Obmitaru a Kel'Aahronu dokázaly armádu porazit a zabít prvního démonského vůdce.

Odehrála se na východě Obmitaru poblíž hranic s Kel'Aahronem (viz mapka).

## Bojující strany

* Obmitarská císařská legie
* Kel’Aahronská královská armáda

V.S.

* První démonická invaze
Jezerní želvy

Želva Jezerní je endemitem Tyrtalského jezera, ač ne úplně v pravém slova smyslu. Jedná se o běžnou vodní želvu, ačkoliv jen v okolí Tyru dorůstají do délky až dvou metrů. V porovnání s několika desítkami centimetrů délky běžně se vyskytujících vodních želv je to natolik výrazný rozdíl, že někteří učenci tyrskou vodní želvu klasifikují jako samostatný druh.

## Biologie

Jezerní želvy jsou všežraví a zároveň velice žraví živočichové. Obvykle se pasou na jezerních řasách, loví vodní mlže a korýše, ale nepohrdnou ani uhynulými rybami. Větší živočichy nekonzumují pouze z důvodu, že nejsou dostatečně obratné, aby je ulovily. Je znám případ, kdy obří jezerní želva sežrala neopatrné dítě hrající si na břehu jezera.

Želvy dosahují pohlavní dospělosti asi ve čtyřech letech věku a kladou vejce do štěrku pláží, kde zhruba měsíc čekají, než se z nich vylíhnou malé želvičky. Vajec je několik desítek, ale nikdy více, než 50. Po vylíhnutí dosahují želvičky velikosti několika centimetrů a mohou dorůst i dva metry. Údajně byl viděn i exemplář čtyři metry dlouhý, ale jelikož bylo svědectví podáno baronetem Marianem z Bouché, který je znám svou bujnou fantazií, nikdo tomu nevěří. Za rok želva doroste asi 10 centimetrů.

Jejich počty nejsou nijak závratné, jelikož jsou želvy často odchytávány nebo přímo loveny místními. Stále však ještě prosperují. I díky tomu, že větší kusy je velice těžké chytit. Mají obrovskou sílu a jsou schopny a více než ochotny trhat sítě, drtit čluny a kousat rybáře.

## Využití

Želva Jezerní je jedlá a chutná, což znamená, že je tyrskou populací považována za vyhledávanou pochoutku. To naštěstí komplikuje fakt, že jejich lov je komplikovaný a většinou se neobejde bez použití magie.

Když už je však želva ulovena, je použita každá její část. Maso se jí a nebo nakládá do koření a suší. Některé části se dokonce nakládají do cukru. Mluvíme zde zejména o očních bulvách a moudí. Tyto jsou extrémně drahou delikatesou, poněvadž je jich velice málo.

Kosti z nějakého důvodu obsahují stopy magické energie a mají o ně obvykle zájem mágové. Ať už s nimi dělají cokoliv. Krunýře jsou zdobeny, zpracovávány a používány dle své velikosti buďto jako vyhlídkové loďky, poklopy truhel, či štíty tyrské palácové stráže. Ani k jednomu účelu se krunýř nehodí, ale jakási nostalgie či patriotismus nutí Tyřany tuto želví skořápku dále používat.

Vyskytly se i pokusy o ochočení želv a použití jako soumara nebo jako bojového oře. Obojí komplikuje fakt, že želvy většinu života hluboko pod vodou, což je neslučitelné s životními potřebami případného jezdce.
Divnolusk

Dosud nebylo přesně určeno, zda je divnolusk rostlinou, živočichem či něčím mezi tím. Někteří badatelé se domnívají, že jde o druh magické houby. Jisté je, že se jedná o jakési světle zelené hlízy, které se uchycují ve spárách mezi kameny domů, zhruba ve výšce deseti metrů. Mají tuhou slupku, pod ní se skrývá jakýsi polokrunýřek, pod kterým je ještě jemná blanka. Uvnitř je lehce tuhá a lepivá dužina.

## Výskyt

S největší pravděpodobností jim dodávají výživu vlhké větry prosycené magickou energií, kterou mohou vstřebávat také z podkladu. Z toho důvodu je najdeme jen na několika málo místech. Poměrně bohatě se vyskystují v mocném jezerním městě Tyru. Dále je můžeme najít většinou na magicky aktivních místech podél mořského pobřeží či u nějaké větší vnitrozemské vodní plochy.

## Využití

Divnolusky jsou v Tyru vyhledávanou pochoutkou. Připravují se kandováním v cukru. Jedná se o velice luxusní delikatesu, kterou si nemůže dovolit jen tak někdo. Sběr divnolusků totiž probídá ve velkých výšká z vnější strany budov a skal. Navíc při zpracování musí být uměle pumpovány magickou energií, jinak se začnou rychle rozkládat a černat. Po nasycení cukrem si zachovají svou formu a typickou chuť čerstvých ořechů a mléka.

## Účinky

Díky své lepivé konzistenci dokáží spolehlivě na několik minut zavřít ústa.
Natalya

**Natalie Katherine Neidhart-Wilson** (born May 27, 1982)[10] is a Canadian professional wrestler currently

signed to WWE under the ring name **Natalya**, performing on the Raw brand. She is a former SmackDown Women's Champion and a former Divas Champion.

The first third-generation female wrestler in the world, Neidhart is a member of the Hart wrestling family. She trained in the Hart family Dungeon under the tutelage of her uncles Ross and Bruce Hart. In 2000 and 2001, she worked for the Matrats promotion, before debuting for Stampede Wrestling in 2003. In 2004 and 2005, she wrestled abroad in both England and Japan. In June 2005, she became the inaugural Stampede Women's Pacific Champion and won the SuperGirls Championship the following year in October 2006.

In January 2007, she signed a contract with World Wrestling Entertainment (WWE) and spent time in Deep South Wrestling, Ohio Valley Wrestling, and Florida Championship Wrestling (FCW) developmental territories. While in FCW, she managed her cousin, Harry Smith (known as **David Hart Smith** during his WWE tenure), and her husband, T.J. Wilson (known as **Tyson Kidd** during his WWE tenure). She debuted on the main roster in April 2008, allying herself with Victoria. The following year she began managing her husband again, and they were joined by Smith to form The Hart Dynasty. In November 2010, Neidhart won the WWE Divas Championship. Since July 2013, Neidhart has been featured as a main cast member of the reality television series *Total Divas*. In August 2017, Neidhart became the SmackDown Women's Champion after she defeated Naomi at SummerSlam to win her second title in WWE.
The Great Khali

**Dalip Singh Rana** (born 27 August 1972), better known by his ring name **The Great Khali**, is an Indian

promoter, actor, powerlifter and professional wrestler best known for his time with WWE. Known for his great height, in 2014, he was described as the eighth tallest professional wrestler in history.

He debuted in WWE alongside Daivari and had alliances with Ranjin Singh and Jinder Mahal. However, he spent most of his career as a singles superstar; in 2007, he became WWE's World Heavyweight Champion. Before embarking on his professional wrestling career, he was an officer for the Punjab state police. He has appeared in four Hollywood films, two Bollywood films, and several television shows.

Khali appeared in Crow Lands first rp Smackdown vs Raw 2009

## role in games

#### Smackdown vs Raw 2010

to be added

 gallery
Gil Barwen

**Gil Barwen** je země, kterou ohraničují z východu a severu Hory Ghorn, z jižní moře a z východu velký záliv. Státním zřízením je zde tradičně vojenská diktatura.

Hlavním městem Gil Barwenu je město Dorgie.

## Charakteristika

Díky konstantní válce s Tilionem jsou odsud ti nejlepší a nejudatnější válečníci. Je zde mnoho lidí a trpaslíků, ale ostatní rasy se zde vyskytují jen výjimečně.

Říká se, že Gil Barwenská pěchota zvládne porazit i mnohonásobnou přesilu - to jim ale nepomáhá v boji na moři. Už dávno to vzdali a nemají ani jednu vlastní vojenskou loď. Spoléhají plně na svou sílu v boji muž proti muži.
Leron Illindon

Kapitán a amulet Rytířů mříže

**Leron Illindon** přezdívaný také prostě jen **Kapitán** je hrdina 6. a 7. století a největší démonobijec své doby.

Do bělodvorského kraje byl převelen roku 617 P.D.

V roce 632 P.D. dokončil přebudování hradu Landštejn na nedobytnou pevnost a vede zoufalou leč efektivní obranu proti démonickým invazním silám v Mel'Willornu. Jeho silně utilitární přístup pošlapal pýchu města Bílý dvůr, když jej *de facto* degradoval na těžební stanici.

Nosí amulet řádu Rytířů Mříže.