FAQ

#### Can Saoirse get married?

* **No. Saoirse never gets married. Ever. Period, don't go in discord and ask if Saoirse can get married.**

#### My mercenary is **NOT MARRIED** but has married icon?

* Wait for the **Rejection Letter**, sometimes it takes months to reject.

#### How to Farm/Earn more Silver?

* Players can Farm Silver by doing **Daily** **Forts** and Selling the **Resources**.
* Other option is to use **Queens Secret Order** on 8 Shield Missions.
* Events such as Clover, World Boss and **Trial of God**.

#### How to Farm/Earn more Reputation?

* Max Reputation Marriages with **Uh'Sheen Prayer**.
* Other option is to use **Queens Secret Order** on 8 Shield Missions.
* Warrior Festival for the 6 Houses.
* Forts
* **Massaine Nobility** and **Gothian** Does **NOT** have missions, Gothian can get Reputation through **Sea Death Fort** and **Marriages**. Massaine Nobility can only be earned through **Marriages**

#### How do I unlock **Blademaster/Anterb/Turquoise?**

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the **artifact** tab. Scroll to **Cunetta** and start the sword artifact mission.
3. The town of **Anterb** and **Turquoise fort** will then appear in Perrianore/Pelfin region and visiting Anterb will unlock the Blademaster class. Then you go to Pastellis in Wyvetia (Far lower left town on the map) to get the **Sandalwood Fan** (located in the Royal Store) needed to make a **Blademaster**.

#### How do I unlock **Bard/Fortress of Ring Valley/Flower Source Village?**

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the **artifact** tab. Scroll to **Gavin** and start the Bow artifact mission.
3. **Flower Source Village** and Ring Valley fort will then appear in Fordrassil region and visiting Flower Source Village will unlock the Bard class.

#### How do I unlock **Command Knight/Sunset City**?

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the **artifact** tab. Scroll to **Thalfriev** and start the Hammer/Polearm artifact mission.
3. **Sunset** **City** will then appear in Fridery/Vastia region and visiting Sunset City will unlock **Command Knight**.

#### How do I unlock **Shadow Swordsman/WindFog Village**?

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the **artifact** tab. Scroll to **Nessa** and start the Dagger/Knife artifact mission.
3. **WindFog Village** will then appear in Riggel Island/New World (top-left most corner), and visiting WindFog village will unlock the **Shadow Swordsman**

How do I unlock **Imperial Envoy/Mars City?**

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the Artifacts tab. Tab on Massaine Empire and scroll until you see Holy Scripture•Salvation and start the holy canon artifact mission.
3. **Mars City** will then appear in Regel Island/New World (top-right), and visiting Mars City will unlock the **Imperial Envoy**

How do I unlock **Condor Guard/City Mukwill?**

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the Artifacts tab. Tap on Massaine Empire and scroll until you see Shield of Condor and start the buckler artifact mission.
3. **City Mukwill** will then appear in Regel Island/New World, and visiting City Mukwill will unlock the **Condor Guard**

How do I unlock **Apocalypse Knight/Blue Lotus City?**

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the Artifacts tab. Tap on Massaine Empire and scroll until you see Oveen•Severance and start the sword artifact mission.
3. **Blue Lotus City** will then appear in Regel Island/New World (top-right from Maria City), and visiting Blue Lotus City will unlock the **Apocalypse Knight**

How do I unlock **Inner Blademaster/Shell Town?**

1. Complete the main storyline first. After which artifacts will be unlocked.
2. From the Shrine tab of your castle, go to the Artifacts tab. Tap on Massaine Empire and scroll until you see Yao Arch and start the heavy xbow artifact mission.
3. **Shell Town** will then appear in Regel Island/New World (bottom-right from Maria City), and visiting Shell Town will unlock the **Inner Blademaster**

#### How to I beat the Blademaster in the **Natura Artifact Mission**?

1. **Run**. Literally just **run away** and after a few turns it will complete the mission.

#### What is the best mercenary corps skill?

* This is a matter of speculation based on your team composition. Generally, **Unity** is considered the best option, followed by **Battle Cry**.
* **Battle Cry** is more useful if the team composition has zero or one special units, as everyone has a chance to get energy when within 3 spaces of the team leader. When you have at least 2 special units on a team, Unity becomes better than battle cry, as it effectively means every special unit within 3 spaces of the team lead will generate energy for themselves and any allied unit directly adjacent. With proper placement, this can result in up to 8 energy generated across your team from only 2 special units.
* When using **Unity**, it is recommended to make a special unit your leader (first character in team)

#### What sequence are the **forts** from easiest to hardest?

* This question does not have a simple answer. Many factors can change the below list such as team comp, definition of what makes a fort hard, and how you play the game. So take this list with a grain of salt as a debatable guideline. The most agreed upon thing is that Ring Valley, Giant Shark, Sunlight, and Turquoise are the top four in terms of difficulty. From easiest to hardest: **Monarch** --> **Seadeath** --> **Scabbard** --> **Ring Valley** --> **Eagle** --> **Giant Shark** --> **Sunlight** --> **Turquoise** --> **Dawn**

#### What is a **proficient** Class?

* When your stats are high enough, you can switch to the proficient version of a tier 3 class.
* Proficient classes get a **better version of their class skill** (slot 2)
* Proficient classes get **more skill slots:**
	+ Instead of only 1 primary skill (that costs AP) slot, you can equip an active skill (e.g. Whirlwind Strike) and a passive skill (e.g. Parry Retaliate)
	+ Instead of only 1 secondary skill slot , you can equip an active skill (e.g. Bloodthirst) and a passive skill (e.g. Evasion Instinct)
	+ You get to equip 4 passive skills instead of 3.

* Proficient classes also get **additional benefits from high stats:**
	+ additional Crit (dex) chance % beyond 100% will be converted to crit damage % (capped at 200% bonus crit damage)
	+ additional Defl (agi) chance % beyond 100% will reduce incoming physical damage by the same % (capped at total of 90% damage reduction) [**NOTE: Over defl damage reduction is not affected by 90% cap**]
	+ additional Mres (will) chance % beyond 100% will reduce incoming magical damage by the same % (capped at total of 90% damage reduction).
	+ additional free DUR (vit) that is not used by equipment will convert to 1 pdef per 10 unused DUR. Note that max DUR is 3.5 x VIT.

#### What to do if you have a lot of injuries at the end of the story (ACT 6)?

* Don't worry about it. You will go through many generations of people and your current fighters will eventually be changed out for better people you have raised. Feel free to restart and play through the game again at a slower pace, while avoiding injuries.

#### How do I recruit people with Royal Bloodline?

* Either date using Castle Hall with a Knight (or higher) or go to Spring Festival during Month 5 and pick someone with clothes nicer than the plain commoner ones. [Insert Example Images Here] Also, anyone with Royal Blood will wear noble clothing, because Knight is the lowest they can be. Note that this rule doesn’t apply for Tavern because they already come with a class.

#### How do I get Knight status? Is there a way to upgrade my character?

* Typically, you inherit the Knight Status. At the start of the game, that comes from your Main, Jace, and Prescott. You’ll depend on them to pass on the titles.
-You also get it near the end of the game for your main character.
You can also get knighthood from the capitals, using the honor hall from the inner city with faction disposition of (Friendly) or higher

#### How to determine the best class for my character?

* Compare potential to the required stats to promote a unit in each class. For example, if they have high vitality, and at least halfway decent strength and dex, probably go royal guard. High strength and dex, royal cavalry, longbow, or claymore, and finally, if you have someone with good perception and will, go druid, but it's kinda hit or miss. The strength of each character's stats will depend on the overall letter rating (E-SS) depending on the starting growth this will determine which class you would be more successful with. In future generations depending on royal blood percentage the chance of you obtaining a higher letter grade increases.

#### What’s the best use of crystals?

* This is somewhat subjective, but most players suggest spending crystals on Soul Crystals when they are available in store. Tavern pulls are not recommended because the odds of a good tavern pull are low. Accessories can be beneficial, but the high cost (1000) generally means they should be considered after the other options. Another option to consider is Lunar Silver, though this also has rotating availability similar to Soul Crystals.

#### Why can't I equip my Heirloom Weapon/Armor/Shield?

* Go to Castle>House >Lineage then tap the Heirloom. Click on **Bind** or **Transfer** to bind the heirloom to a character. You can then equip the heirloom to the bound character (if the character class also allows you to do so). This applies even for the first use of an heirloom. Note that you can destroy / break an heirloom to get back the Soul Crystals used in creation and breakthroughs.

#### When does the number of dates in Castle Hall reset?

* They reset on the 5th, during the **Spring Festival**.

#### What do the different types of Marriage reception do?

* The different types of reception get you more reputation with the people you are marrying, as well as the higher it is, the more morale your mercenary group gets. For the secret wedding, they both go down, but for the highest weddings, you can get a large chunk of reputation and morale, albeit for a hefty amount of goods. Details here.

#### Is there an upper age limit to getting married?

* The overall chances of a successful marriage proposal drop after age 30 for female characters and 40 for male characters, but it is still possible, especially if they have a trait which increases the chance of marriage, such as charming, cultured, or smiling angel.

#### Is it worth buying the luxury good required for a tier 3 class?

* Generally speaking, **NO**. Purchasing a luxury item such as a **ruby** will set you back a good deal more than the value of the item itself, due to the high **market** markup values. It is almost always more beneficial to get the materials from a **Fort** or **Embarkment Day.**
* In the rare event that you are unable to gather a material from one of the above options, and you feel that you are unable to wait until the material is available through one of the above options, you can purchase it through the **market** in your **castle**.

#### Do you get the Royal medal back from switching classes?

* No, you don’t get it back, you can only get it back from **retiring**.

#### Why does my morale keep going down?

* You lose morale for every month that goes by without winning a combat **mission** and gain morale for every fighting mission you win. (If you lose, you will still lose morale). Please note, this does not include Merchant missions.

#### Should I let my character retire?

* If you let your character retire, understand that you lose any potential future children. However, if the character is at retiring age, then it is unlikely that they will be producing any more heirs. On the other hand, any children already born will come to you when they are of age, even if you retired their parent much earlier. You will also receive back any equipment when they retire. It is recommended that you ask each person to stay and then pay the cheaper price for their departure; but this increases the chance of someone denying you all together and leaving when you wanted them to stay.

#### I finished Act 6. Is the game over?

* The main story is complete after Act 6. However, there is still much more content to pursue! **Artifacts** are considered post-story quests, and do have a storyline to follow. Additionally, the game is still getting new content!

#### Will I run out of 3/4 star missions? Should I save them for the Queen's Orders?

* No! Even if you have finished the main story, the game doesn't end here! Missions will constantly refresh, and there are 5, 6, 7, and 8 shield missions to play as well. The best option is to use your 6 daily queens orders on the highest shield missions you are able to complete.

#### Does All Soul's Day actually work?

* **Healing**: does work on the permanent scar, but only the more expensive heals tend to work, and it might heal 1-2 months after the prayer.
* **Daughter**: is praying for your character to get a child with an increased chance to be a girl.
* **Long-life**: this will extend the number of years a character has before retirement, though the prayer itself only lasts for a year at shortest, and 5 at most. It is usually not worth the resources that it costs.

#### Where can I download Knights of Ages, and how to register an account?

* A: You can search for **Knight of Ages** in Google Play Store or IOS App Store and to install them. After the installation, you can start the game to register an account/sign in.

#### What kinds of Classes are in Knight of Ages?

* There are 3 Class Tiers and 5 Class Types (Calvary, Archer, Infantry, Heavy Infantry, and Special). There are a total of **38 classes** that you can switch to in the game. More details on the classes here.

#### What is gold coin and silver coin in Knights of Ages? How do they function in the game?

* **Gold coin** and **Silver coin** are the two important currency in the game. Silver coins, the base currency which has a better circulation than gold coins, can buy a lot of stuff in the game. Silver coins are needed when you want to upgrade your castle, switching classes or paying wages of your mercenary band. If you don’t have enough silver coins you can exchange gold coins for silver coins, and the exchange rate is 1:100 (generally speaking, the exchange rate is between 1:80 to 1:90 when you have a level 6 market in the early stage). Of course, gold coins are also a very useful currency, you can accumulate them in exchange for a title or various other things.

#### How to recruit or get a new character in Knights of Ages?

* Generally, there are two ways to acquire new character, you can get new character by recruiting mercenary in the **tavern** or accepting your character’s son or daughter to join your mercenary corps, and children of your character have to be 15 years old to join the corps. You can check the information of your children in Character Attributes Panel by clicking the question mask.

#### What are the six character attributes and what is their effect in the game?

* **STR (Strength):** corresponds to physical attack. Physical offensive units such as armored knight, claymore warrior, berserker, archer, and assassin require the support of STR to deal more damage. Red skills are affected by STR. 2 points of STR can enhance 1 point of ATK.
* **VIT (Vitality):** affects HP and Carry weight. It is especially important to units with heavy equipment as exceeding the weight limit will reduce movement range. Yellow skills are affected by VIT. 2 points of VIT can enhance 1 point of HP and 1 point of VIT adds 3.5 points of Max END/DUR.
* **DEX (Dexterity):** The HIT% and CRIT% are affected by DEX, which is in great request if the character is a scout, assassin, archer and other green school classes. 1 point of DEX can enhance 1 point of HIT and 1 point of CRIT, The percentage of HIT and CRIT depend on the character’s level, it will be hard to hit the target if your character attacks a higher level enemy than him and vice versa.
* **AGI (Agility):** corresponds to blue skills which affect DEV% and tenacity. Scout, berserker, Assassin, Archer, and Ranger require the support of AGI. If the agility is higher than the target, the attack will be relaunched based on the agile difference in the combo. If the agility is higher than the target, the physical defense of the target is ignored based on the agile difference in Penetration.
* **PER (Perception):** corresponds to purple skills which affect the damage of spells. Druid, Cleric, Arch Druid and Bishop requires the support of PER
* **WIL (Willpower):** corresponds to white skills that affect MHIT. Druid, Cleric, Arch Druid and Bishop require the support of PER. WIL reduces the chance of fear when HP is low and recovery speed from fear, it will also affect spell hits.

#### I don’t want to play my account, can I delete it?

* No, we don’t support the delete account function, but you can reset your account to start again when you enter the game. Please be cautious that the role before the reset cannot be restored.

#### When will the daily instance zones and daily activity be reset every day?

* The daily activity reset time is 3:00AM at UTC-7 timezone. For special festivals or special activities, please refer to the game announcements.

#### What is the \_ Festival/Day?

* **Spirit's Day** is a festival that takes place during the **2nd month** every year. Different diety statues in your castle's shrine will allow you to pray for different effects. Refer to the Spirit's Day page for more details.
* **Embarkment Day** is a festival that takes place during the **3rd month** every year. Each region will have a list of special offers/trades on Embarkment Day based on their needs/demands. These trades are usually profitable to the player and is one of the most important ways to build up resources. You can trade in up to 2 regions on Embarkment day by making use of fast travel. The items available in your castle's **market** will reset on Embarkment Day.
* **Spring Festival** is a festival that takes place during the **5th month** every year. Characters can seek their spouses in this festival, character in different countries have different bloodlines. The **dates remaining** in your castle hall will reset on Spring Festival.
* **Spiritual Festival** is a festival that takes place during the **5th month** every year. You can pray to increase your skill levels if you have the required diety's statue in your castle's shrine:
	+ Improving Dex/Agi skills needs Cunetta's Statue
	+ Improving Per/Will skills need Senin's Statue
	+ Improving Str/Vit skills need Paolo's Statue
* **Harvest Festival** is a festival that takes place during the **8th month** every year. If players have occupied a castle before, then players will have produces which can be increased by praying to the gods. At this festival, players have to buy food and pay wages for the mercenary. If there is not enough food, then the morale of the mercenary corps will decrease greatly and have a bad influence on the trait of children of the mercenary band member such as malnutrition which is permanent. You can boost the yields of the castle produces by praying to the gods, but firstly your castle’s **Shrine** should have built the god statue.
* **Warrior Festival** is a festival that takes place during the **10th month** every year. It is held in Kingdom of Perrianore, Kingdom of Wyvertia, and the Massaine Jurisdiction. Game time will remain the same after you join Warrior Festival. Warrior Festival arena has different difficulties. After you’ve finished the challenge, players can gain sliver coins, reputation and arena medals as rewards. Arena medals are used for unlocking and upgrading the early morale skills. **The injuries caused in arena will be removed.**
* **All Souls Day** is a festival that takes place during the **11th month** every year. It is held in **Fordrassil**, **Sawar Fort** in Perrianore and **Throne Capital** in Cyniest. There are three kinds of prayers available on All Souls Day, and you will need **Nessa's statue** in your shrine:
	1. Pray for an injured character to heal. (Acquired negative traits can be removed, but the inborn negative traits can not be removed)
	2. Pray for married characters to have children. (doesn’t work for inborn infertility)
	3. Pray for the prolonging of character’s life. (But the character will still retire someday)
* **The Era Festival** is a festival that takes place during the **12th month** every year. There are two kinds of prayers available if you have **Zoya's statue** in your shrine:
	1. Increase EXP gain.
	2. Remove permanent trauma.

#### What is the castle?

* The **castle** is an important game system in the game. When players reach the mainline near Chapter 3, the castle function will open, players can build **blacksmith**, **castle hall**, **market**, **house**, **training ground**, **Shrine**. It needs a level 3 castle to build a castle hall, house and training ground requires a level 4 castle.

#### What is reputation?

* **Reputation** is a kind of evaluation system that usually has more daily needs. Reputation is required to craft equipment and buy equipment in the blacksmith shop. Reputation can also unlock the country-specific advanced equipment and also be used for the confession of love. For example, the title of baron requires friendly reputation, the title of count requires trusted reputation, and the title of duke requires honored reputation. Reputation can be obtained through missions, and marriage can also gain reputation, but the most reputation is obtained by marriage from a character of royal bloodline.

#### What is the nobility title?

* **Nobility title** is an important evaluation system among your mercenary corps. There is Knight, Baron, Count, and Duke. The higher the noble title, the higher the chance of pure king bloodline attributes among your mercenary corps.

#### What are bloodlines?

* **Bloodline** is a special feature within every character. Each bloodline has a different maximum and minimum of attributes. There are commoner bloodlines like Galtian, Native, Goth, Massaine and so on. Pelfin, Cyning, Hill, Gothian, Chevaly, Fridery, High Elf, Fordrassil Descendant, Zulzarian are the royal bloodlines in the continent of Galtia. Each royal bloodline belongs to different countries. It requires different reputation to ask for marriage to different countries. Each royal bloodline has a distinct maximum and minimum of attributes, characters with royal bloodline are qualified for all professions.

#### What is morale?

* **Morale** has a great impact on the actual gameplay. If morale is between -150 to 0, there is a low chance to inflict a short-term debuff on an adult character every month. If morale is between -300 and -150, there is a high chance to inflict a short-term debuff on an adult character and a low chance to inflict permanent debuff on the character every month. If morale is between 0 and 150, unit skill is activated. If morale is between 151 and 300, all allies are immune to fear state, unit skill is activated.

#### What are unit skills?

* Unit skills will be activated when the mercenary corps has obtained certain reputation. It needs corresponding fame level and arena medals to upgrade unit skills. Fame means the reputation in Galtian continent, which will increase accordingly when players complete the mission of every country. The arena medal can be obtained in October Warrior Festival.

#### What is retirement?

* When the character of mercenary corps is old enough, the character will ask for retirement, at that time, players can choose to agree or persuade the character to stay in the corps, it is likely that the character will stay unconditionally or for a sum of money the first time players persuade the character. The positive traits will influence aging and retirement, only the positive royal traits can prolong a character’s life, characters with no trait will start aging at the age of 55 by default, characters with a mark of royalty will have 25 exact years of life added, every normal orange trait will extend 15 years of character’s life, advanced blue traits will extend 13 or 14 years of character’s life, normal blue traits will extend 5-10 years of character’s life. If the character dies in the combat, the character will obtain short-term negative trait, if the same character dies again before the short-term negative trait disappears, there are chances that the character will obtain permanent negative trait. The more the negative traits, the earlier the retirement of a character. This includes scars.

#### What are **traits**?

* Characters come with random traits. Characters in the tavern will have inborn traits, player can judge characters’ traits based on their title. Cultured and despicable represent temperament traits. Traits can also be trained in the training ground of the player’s castle, the higher level the training ground is, the more traits and better attributes the character will have. Nobles with titles and civilians have different appellations for the same trait.

#### What are **class skills**?

* In the game, characters will possibly learn the unique skill of the character’s class when upgrading. New skills will be obtained when switching classes, for example, light cavalry can obtain Rapid Charge skill, Ambush skill and other active skills. Simultaneously, each class has passive skill, characters will possibly learn a new skill or enhance previous skill when upgrading, and each class has different passive skills when upgrading, for example, longbowman will only enhance Brute Force, Precision, Ferocity and other related passive skill but not all passive skill. As an added note, first slot skills are learned at every level divisible by 10. I.E. 10, 20, 30, etc. Third slot skills are learned every level ending in 5. I.E. 15, 25, 35, etc. What skills you get are based on class and are RNG based for what level you get them. Second skill slot is always locked to whatever class that unit is.

#### Why can I only play for 20 years of game time every day?

* Prevent players from being **addicted**, but usually the player has to play for 7 to 8 hours every day in order to reach 20 years of game time.

#### My castle/ruin is under attack? What can I do?

* There are some castles and ruins on the map that can be occupied. When occupied, they provide you with resources on Harvest Festival (month 8), but they will get attacked by bandits once every few years. When you get the '1 castle has been attacked' warning, you have around 11 months to defend the castle/ruin.
* Once you defend the castle successfully, you can obtain double morale improvement, and you get to keep the castle for a few more years until the next attack.
* If you fail to defend the castle within the time limit, you will lose the castle, but you can capture them again.
* Note that defending castles will take 1 month of game time.

#### How can I get leather, warhorses, pigs and other resources?

* There are three ways of acquisition: 1. Players can buy these resources at the **sundries store** in every town, but each town’s sundries store will sell different kinds of resources; 2. **Castle** can produce these resources, different castles produce different kinds of resources; 3. Players can trade goods for other goods on **Embarkment day**.

#### How to craft **equipment**?

* You can craft and breakdown **weapons** and **armor** in the castle’s **blacksmith** as long as you have the required **resources**.

#### How can I know about what profession is suitable for a character?

* You can choose a **class** based on the attribute six dimensions graph of role panel. And of course, you can choose any class you like if the character level and attributes are high enough for a certain class.

#### Will the recharged items be returned after the game account is reset?

* **No**, most items won't, only the unspent purchased crystals will. There are two kinds of crystals in the game: bound and unbound. The crystals obtained by players completing tasks and participating in activities are bound; the crystals obtained by players recharge are unbound. After resetting the account, only the unbound and unspent crystals will be returned. The bound crystals will not be returned. Players who purchase a monthly card can still receive monthly card emails after resetting their account.

#### What influences factors of marriages?

1. If the relevant **reputation** is not enough, character will be rejected directly. This is relatively simple.
2. Date the target of a **higher rank**, the success rate will drop more
3. Influence of own age. Your own age has a bonus, and the older (women over **30 years old**, men over **40 years old**) will decrease the success rate
4. **Age** of the spouse. The other person's age will reduce the success rate and increase the success rate at the castle hall.
5. Characteristic **traits** impact
6. The success rate of **Spring Festival** will be slightly higher than that of the castle blind date
7. After the **castle hall** level of the **castle** is level 3 or higher, the marriage success rate will be increased.

#### What factors relate to praying for a baby and pregnancy?

1. **Crystal praying**, if there is infertility in women, no need to pray for a baby
2. **Pregnancy** is related to fertility, age and how many children have been born before, the more children you have, the lower the fertility rate next time
3. **Pregnant women** have a **12-month lactation period** after giving birth and will not become pregnant during this period.
4. **Crystal seeking** is to increase the probability, not 100% 5. Players can perform crystal prayers during the 12-month lactation period, and the effect of this prayer will be accumulated to the time after the lactation period.

#### What are the results of the choice you make in the main story when your main character met King Atlean for the first time?

* **End Dispute**: The reputation of **House Cyning** will be Friendly, the other houses or powers will be Accepted.
* **Billionaire**: You will receive 400 gold coins.
* **Invincibility**: You will receive a set of blue quality Cyning **equipment** which can be purchased in the capital of the Kingdom of Cyniest. See below for the items that the player can receive.

* **Take Command**: Your main character will be given the **Baron title**.

#### How are titles passed on and what titles will my kids get?

* **Titles** for your kids are dependent on the parents. If both parents have the same title, that title will be passed on to the first two kids. However, if one parent has a higher title than the other parent, only the first child will receive the higher title. If the first child dies, the title still belongs to that child and will essentially be "lost."

#### Is it possible for me to marry a higher title date without having enough rep with that particular faction?

* **Marrying** any title at any time is **possible**. However, if you do not have the needed rep with a house the chance of a successful proposal is **RARE**. In addition, if your rep is too low with a house you will not be able to **date** that house in the castle hall tab of your castle and will have to look for date during the **Spring Festival**.

#### Where do I grind rep for Northern Freemen, Merchant Guild, and Massaine?

* These three houses do not have anywhere to grind their rep. Below is the only known ways to gain their rep:

1. **Northern Freemen**: Events, owning Swordfish Castle, Blackreef Castle, laying siege to Seadeath fort, and marriages.
2. **Merchant Guild**: Events, marriages, and missions. (Found randomly in the six major territories but mostly Chevaly and Fridery.
3. **Massaine**: Events and marriages.

#### How do my units get permanent injuries and how do I remove them?

* If your unit was already injured from an earlier death and they die before that injury has healed they have a very good chance of being permanently injured. The actual injury received is random. Sometimes, if you bring a low level unit into a fight against a much stronger opponent and that unit dies, they could also receive a permanent injury. The two types of injuries can be healed. Yellow injures or "mental illnesses" can be healed by praying to deity Zoya on month 12. Physical injuries can be healed by deity Nessa on Month 11.

#### What is an effigy/deity?

* An effigy or sometimes called deity is a statue you can build by going to your castle and into the shrine tab.

#### What determines experience gain?

* Without any XP boosting traits, the unit that dealt most damage will get the higher XP.

#### What are the potential stat growths?

* Refer to the chart below. (Points Per Level) It's helpful to keep in mind there is such a thing as a 'weak" potential and a "strong" potential. I.E. One unit can have a strong S or S+, another can have a weak S or S-.

1. E 0.000 ~ 0.098 ? ~ 0.10
2. D 0.103 ~ 0.195 0.10 ~ 0.20
3. C 0.200 ~ 0.347 0.20 ~ 0.35
4. B 0.360 ~ 0.549 0.35 ~ 0.55
5. A 0.551 ~ 0.736 0.55 ~ 0.75
6. S 0.750 ~ 0.933 0.75 ~ 0.95
7. SS 0.961 ~ 1.172 0.95 ~ 1.20
8. SSS 1.252 ~ ?

#### What are the benefits of having my Main Character marry \_ as his wife?

* **Cathy**: - \*Pro: Knight title \*Con: Blood is **12% cyn** and **12% hill** (lower chance of blood being passed on.)
* **Ursula**: - \*Pro: Knight title, Blood is **25% Hill** (easier to pass on blood.) \*Con: Hill stat growth is mostly good for royal guards.
* **Hilda**: - \*Pro: **25% Gothian** (easier to pass on blood), Free 2h axe and leather armor, some northern freeman rep. \*Con: No title, Gothian are kinda hard to find, Gothian are good early on but fall more so later on.
* **Rolynn**: - \*Pro: **25% Elf blood** (easier to pass blood), elves are good for special classes. \*Con: Elves are REALLY hard to find and marry, no title.
* **Amelia**: - \*Pro: Has some good traits and a Unique Trait named: **"Lead by Example".** \*Con: No title, No royal blood.

#### Is it worth it to buy mercs from the taverns using silver or crystals?

* This is a broad answer but the best way to answer this question. Very early game it may be worth it to buy a merc or two for silver. Only if you happen to see a merc that is costly, low level, and usually young. More often than not these mercs have better than normal potential stats. Keep in mind, this is still a gamble. As for buying mercs with crystals, this is an even bigger gamble and is very rarely worth the cost. Crystals are often better spent elsewhere. **Note: This is also just a suggestion. Play however you want and spend however you want in a way that makes you enjoy the game. Always.**

#### What are corps goals and what happens if I don't complete them in time?

* **Corps goals** are just as it says, personal goals you can accept and attempt to do within that time. If you are not able to get it done in time there is no negative repercussion and the goal simply falls off. You have the choice after that of accepting the goal again or choosing a different goal. In other words, nothing bad can come from these goals.

#### Should I reset my account for \_ reason?

* No. Essentially there is no real good reason to reset your account. Unless you're absolutely stuck and literally can not do anything, resetting is a general waste of time, energy, and all around not a fun experience. Any mistakes you think you may have made can easily be fixed or buried as you continue on with the game. You're better off asking for advice in the advice channel than you are resetting. Especially if you have paid for crystals as they do not transfer to the reset account.

#### What are the Border Wars?

* New competition system: Every month 2 countries will be competing. Side with one of them and complete event battles at the borders. Once you choose a side you cannot change it. Each event is three days long. Each day a new battlefield effect is in place. There are 3 difficulties: easy, normal, hard. When event is over everyone gets base rewards in rep and silver. Winner gets bonus rewards based on ranking (lower gets no bonuses). The #1 merc group of winning side gets their banner on the conflict zone until the next competition at that zone.

#### How do stats work on heirlooms?

* Stats on **heirlooms** are complicated. The first thing to know is if you’re new at building heirlooms, it can take time sometimes to see the stats. Some start at level 2, most start showing at level 5, and some can take to level 10 to start showing stats. They can start anywhere from 2 to level 10. That being said, how to determine what stats your heirloom is going to get? This will be determined by a combination of the wielding unit’s potentials and the class potential of that unit. The highest two potentials combined will then begin to build on the heirloom. I.E. If you make a unit with A DEX, A VIT, A STR, and B AGI into a Blademaster (that gets S STR and S AGI as a class potential), the heirloom this unit uses will build STR (A+S) and AGI (S+B). This can get cloudy results based on if the potentials are strong or weak (S+ or S-) and if they are close to being equal. If you do a beakthrough to the heirloom to level 30 or 40, a third stat appears but it’s typically a mostly trivial stat. I.E. Arch Druids tend to get AGI as a third stat. With all of that being said, how to change stats on an already established heirloom? This explanation will probably change a bit as more testing and better results come in. First and foremost, a “locked” heirloom will never change stats. The only ways to make it change is to break it down and start over, or do a breakthrough which will then unlock the stats again. Secondly, the going theory is to get the stats you want on the heirloom it needs to be wielded by a unit with potentials greater than the unit that gave the heirloom the original stats. In closing, when it comes to stats on heirlooms your best bet is to try and use a unit with high potentials in the stats you want, match them to a class with the same high potential, and level the heirloom on that unit.

#### How do I improve the bloodline purity?

* At the moment, there is only one way to raising the purity of your character, which is to raise the title of your character’s nobility and marry a spouse with a high purity bloodline. And there are two ways to raise the nobility: (At present, the title are arranged from small to large: Knight, Baron, Earl, Duke; the higher the title, the purer the bloodline.) The first way is to buy a title in the capital of every country when your reputation reaches certain requirement; The second way is to hire character with the trait “Cultured”(Strongly recommended, the title of this kind of character is “The Amusing” and “The Joyous”), or you can also hire character with the trait “Money-loving”(The title of this kind of character is “The Captivating” and "The Strawberry".) And then you can put these characters in charge of the castle school (Unlock the building qualification when the castle is level 3). And let the heirs of your knights studying in the castle school (That depends on the luck, the more children you have, the easier to require this trait), and you can let the young knights who have acquired traits “Cultivated” or “Money-loving” take part in the Spring Festival or propose marriage to a higher class in the Rose Hall of the castle. As far as I know, the chance of proposing to a high class is low, so it’s recommended that you propose to the character with negative traits, the chance will be higher, and you can judge the character’s trait by the priest’s vocal description.

#### What are the common facial features of each house?

* **Goth**: Living overseas in the northern part of Galtia, they are full of strength, strong and extremely cold-resistant. Their facial bones are large. Their appearances are considered ugly, they have fangs, or animal teeth, eagle eyebrows. 2.Gothian: They are considered to be the royal family of the Goth which are the legendary descents of the northern gods Paolo. Powerful, bloodthirsty, and advocating war and plunder. They have a slightly characteristic facial, huge facial bones, and have very exaggerated hairstyles, red hair, evil-like appearance, and even some with the traits of evil spirits.
* **Gothian**: They are considered to be the royal family of the Goth which are the legendary descents of the northern gods Paolo. Powerful, bloodthirsty, and advocating war and plunder. They have a slightly characteristic facial, huge facial bones, and have very exaggerated hairstyles, red hair, evil-like appearance, and even some with the traits of evil spirits.
* **Galtian**: After moving to Galtian continent, the strong and martial Galtian people eventually became the most populous residents of this continent. (The attribute of the Galtians with pure Galtian bloodline is only A, and Galtians are still martial.) The appearance feature is mainly in the eyes, blue, green, and cyan. Most of the eyes of these three colors are Galtian, and their hair color is mostly dark gold and brown.
* **Native**: They have the bloodline of the eastern forest kingdom. They are the ancient aboriginal people of the Galtian continent and believe in the mysterious power of nature. They are skillful and clever, the main features of their appearance are their green hair and red eyes, because their ancestors have long-term intersections with elves, so some have pointed ears, so the pointed ears cannot be used as the basis for their main characteristics.
* **Fordrassil Descendant**: The purer Galtian aborigines, whose bloodlines can be traced to the hunting god Brontic, they are ingenious and yearning for nature. They are characterized by long green hair, a special hairstyle, red eyes, and a certain elf pointed ear which cannot be judged as the main feature. Their main features are faces without tattoos and black tattoos in their bodies.
* **Zulzarian**: Black-skinned race, characterized by short hair, dark skin, white teeth, and dark purple eyes. Comes from a race naturally skilled at running, you'll never catch up!
* **Zulzar Nobility**: The descendants of the exiled rulers from the overseas Zulzar Kingdom are well-developed physically-speaking and have strong, explosive power. They are especially black, can hardly be seen as an individual, like a night.
* **Massaine**: The main peoples of the Maxian Empire of the southern seas are moderate in stature but extremely intelligent and well-cultured. They are characterized by their earthy skin and orange-red eyes.
* **Massaine Nobility**: A mysterious family descendant of the overseas Maxian Empire. They have noble standing, abundant strength, and a firm will. They are characterized by their earthy skin and earthy eyes, their seaweed-like hair is a bit like a Cthulhu on the head.
* **Pelfin Royalty**: The descendants of the royal founders of Periano can be traced back to the God of Freedom, Kenata. They are dexterous and perceptive. The main features are black hair and black eyes. Because their royal nobility has a marriage with the southern druids, their nobles may have elf bloodline and elf characteristics.
* **High Elf**: These legendary ancient creatures are extremely rare. They live long lives in the depths of the forest and are shrouded in mystery. They are characterized by their white hair, special hairstyles, such as long hair and antenna heads, white eyes, and sharp ears when the blood is high.
* **Cyning Royalty**: The descendants of the royal founders of Sennister can be traced back to the god Genar. They are tall and fair-skinned. They are characterized by their golden hair, special hair styles, mostly made up of various scorpions, and some high-grade knights have some red tattoos.
* **Chevaly Royalty**: The descendants of the royal founders of Wyveria can be traced back to the Sea God, Arlich. They are powerful and have a superior temperament. They are characterized by their brown hair, purple eyes, and rye skin. Their hairstyle is a little bit shorter.
* **Hill Royalty**: The descendants of the royal founders of Hellister can be traced back to the patron saint Watekan. They are tall and strong. They are characterized by their red hair, high-ranking people will have a blue face, and they have highlander traits in bloodline traits.
* **Vastian Royalty**: The descendants of the royal founders of Westia are powerful, bloodthirsty, militaristic, and strong. They are characterized by their rectangular big face.

#### Can my characters pass on traits to their children?

* Yes, but it is a rare occurrence. Rare enough that it's probably best not to depend on it happening.

#### What does it mean when a character has inherited their father's title?

* When a unit/spouse dies (not retire), their children can inherit their titles.
* But only those who are one rank below their parents.

#### Can the Mail Expire

1. No, even if you buy the **monthly card**, it still accumulates. This also applies to fort rewards and ghostdom reward.