Komar

## Operator Wheel

One of SSO's renowned marksman, "Komar", armed with an AK-74M assault rifle and a SR-1M pistol. As his special tool, he uses the GP-25 under barrel grenade launcher with fragmentation ammunition.

His ability allows him to quickly fire over even long distances with extreme accuracy and virtually no recoil, at the cost of having reduced move speed and being unable to sprint while using it.

## Iron Grip Ability

### Activation cost

40SP

For the duration of the ability, decreases recoil and improves shooting accuracy of the primary weapon. The operator cannot sprint and is slowed by 25%.The ability can be switched off prematurely by pressing the activation button.

## Operator progression

 **Rank 5:** +100SP stamina | **Rank 10:** Increased range for special gear | **Rank 15:** +1 special gear ammo

## Gameplay tips

### **Strengths**

* Lack of recoil while the ability is active.
* Magazine for 45 rounds.
* The largest ammunition load in the class (180 rounds).
* Powerful special tool.
* Long time spent in consciousness after incapacitation.

### Weaknesses

* Strong recoil.
* Low head damage ratio compared to other stormtroopers.
* High consumption of stamina for a dash.
* Penalty for the jerk speed when the magazine is installed for 45 rounds.

### **Against players**

The wolf has an average damage per second in the class and a hard-to-control machine gun. Therefore, you should not count on an easy victory in a duel. It is worth acting thoughtfully, the main task is to activate the ability in time - after which, with an accurate turn, disable the enemy. Accuracy under the ability is very high even from the hip, which allows you to effectively deal with opponents in close combat. High consumption for a dash does not contribute to flanking bypasses and quick capture of key positions. The under-barrel grenade launcher allows you to hit targets behind cover even at a great distance, but the ammunition load is only two grenades, so it is best to leave them as a last resort.

*Recommended reserves:*

* "Stimulator" - Volk spends a lot of stamina on the dash, and he is quite dependent on his ability.

### **Against bots**

For PVE, the Wolf is great, as it has a large ammunition and magazine volume, as well as an ability useful for quickly eliminating targets. However, it is worth remembering that the increased magazine for the main weapon gets only at the 15th level of development. This ability is great for quickly eliminating dangerous targets such as stormtrooper bots, or even grenade launchers, snipers, and chemistry bots. And the uncomfortable recoil against bots will not cause any special problems, since the targets move in a fairly predictable way.

## Bio

Oleg "Komar" Kubyshko, 30 years old.

Born in Yekaterinburg. Grew up in an orphanage. Single.

Volk has aggressive manners that he cultivated since his childhood. Protecting himself and his friends back in the days at the orphanage, he picked fights with superior opponents, overcoming his fears. During his years of military service, he never told anyone that he had chosen to be a soldier following the example of movie heroes from his childhood. The first battle wiped the glamour off of military life, but Volk had already found his place.