Glossary

+ [Sword: Recall]: Recall all of your swords to deal **True damage** to all enemies in their return path. **Broken** enemies take massive damage. Cooldown: 14 seconds.
* Worships Infinite Arhat:
	+ [Sword Fairy] (Sword Rain picked): Clear your Sword Meter. Your flying swords also generate no sword meter for the next 5 seconds. Cooldown: 28 seconds.
	+ [Inner Light] (Sun Piercer picked): Flying swords guarantee to be Sun Piercer ray within the next 5 seconds. Cooldown: 28 seconds.
* Worhips Carousing Acalantha:
	+ [Flame: Recall] (Wine Soaked picked): Recall all of your swords to deal **True Damage** to all enemies in their return path. **Broken** enemies take massive damage. Flying swords leave a trail of sparks that ignite the **strong liquor** nearby in their return path. Cooldown: 14 seconds.
	+ [Liquor Flamethrower] (Drunken Song picked): Summon the power of Carousing Acalantha to instantly ignite all **Wine** and **Drunk** enemies on the map, and turn your gourd into [Burst Mode] for 5 seconds. Cooldown: 28 seconds.
* Worships Thunderfury Vajra:
	+ [True Thunder Flash] (Swift Shadow picked): [Thunder Flash] is boosted for 5 seconds to increase speed and damage even more. Enemies receive 2 layers of [Conductive] effect each time that can be triggered without a melee attack. Cooldown: 20 seconds.
	+ [Thunder: Recall] (Wild Thunder picked): Recall all of your swords to deal **True damage** to enemies in their return path. [Thunder] enemies take massive damage. Each returning flying sword gives each enemy in their return path 2 layers of [Conductive]. Cooldown: 14 seconds.
* Worships Bitter River Bodhi:
	+ [Ice Blade: Recall] (Bone Chill picked): Recall all of your swords to deal **Frost damage** to all enemies in their return path. **Broken** enemies take massive damage. Cooldown: 14 seconds.
	+ [Frost Explosion] (White Frost picked): Trigger White Frost effect on all enemies nearby to deal a large amount of **Frost Damage** and increases your melee attack speed by 60% for 5 seconds. Cooldown: 14 seconds.
* Worships Mother Trinity:
	+ [Spawn Recall] (Blood Spatter picked): Recalls all Blood Orbs on the map to deal damage to all enemies in their path and cause them to **Bleed** for 5 seconds. Cooldown: 28 seconds.
	+ [Heart Worm] (Infestation picked): Recalls all of your swords to deal **True damage** to all enemies in their return path. **Broken** enemies take massive damage. If returning flying swords hit the enemies affected with **Poison** or **Toxin**, it triggers a Poison explosion. Cooldown: 14 seconds.

### Shield

A protective layer that absorbs damage for the player

## Stats

### Attack

Sometimes referred to as "Damage" or "All Attack": Indicates the base damage dealt by the player. Default value: 10.

### Defense

Indicates how much taken damage is reduced for the player. Default value: 0%.

### Melee Attack

Indicates how much damage player's melee attacks can deal. Scales with Attack stat, and can be increased more with Melee Attack boosts from skills, Relics,...

* By default, the melee combo deals 10-10-10-20 damage.

### Flying Sword Attack

Indicates how much damage player's flying sword can deal. Scales with Attack stat, and can be increased more with Flying Attack boosts from skills, Relics,...

* By default, each flying sword deals 10 damage.

### Attack Speed

Indicates how fast player's attack is. Can be boosted with Attack Speed buffs from Skills, Relics,...

### Movement Speed

Indicates how fast player's movement speed is. Can be boosted with Movement Speed buffs from Skills, Relics,...

### **Flame damage**

Indicates how much **Flame damage** player can deal with their attacks. By default equals to Attack stat, and can be boosted more with **Flame damage** buffs from various sources.

### **Frost damage**

Indicates how much **Frost damage** player can deal with their attacks. By default equals to Attack stat, and can be boosted more with **Frost damage** buffs from various sources.

### **Lightning damage**

Indicates how much **Lightning damage** player can deal with their attacks. By default equals to Attack stat, and can be boosted more with **Lightning damage** buffs from various sources.

### **Poison damage**

Indicates how much **Poison damage** player can deal with their attacks. By default equals to Attack stat, and can be boosted more with **Poison damage** buffs from various sources.

## Buffs

### **Rage Explosion**

+30% in Attack Speed, Movement Speed and Flying Sword Damage. Usually triggered when using active skills from Relics.

### Endure

Player won't be interrupted or knocked down by enemies' attacks.

### Leech

Melee attacks heal the player for 3% max HP (Can only trigger once per second).

## Debuffs

### **Broken**

The debuff on enemies when they have flying swords stuck in their body, indicated by a red Chinese symbol. The next hit on the target will deal an extra hit that has X2 **True Damage**.

### **Wounded**/**Weakness**

Take 20% more damage. Indicated by a broken red shield icon.

### **Drunk**

-20% Movement Speed and Attack Speed. If the target receives **Flame damage** then Drunk turns into **Burning** debuff.

### **Burning**

Inflicts **Flame damage** to the target every second. By default damage equals to Attack stat, and can be boosted with **Burning** damage boosts from other sources.

### **Poison**

Inflicts **Poison damage** to the target every second. The damage per tick equals to 4% of enemy's max HP, but it is limited by player's Attack. Can be boosted with **Poison** buffs from other sources.

### **Toxin**

Inflicts **Poison damage** to the target every second. The damage per tick equals to 8% of enemy's max HP, but it is limited by player's Attack. Can be boosted with **Poison** buffs from other sources.

### **Bleed**

Inflicts **Bleed damage** to the target every second. The damage per tick equals to 5% of enemy's max HP, but it is limited by player's Attack. Scales with player's Damage stat.

### **Stun**/**Frozen**/**Stasis**

Makes the enemy unable to take any actions.

### **Fear**

Makes the enemy unable to take any actions. Debuff wears off after taking damage.