Game Rules

1. The inactivity limit will be **7 days** since your last post, but with the caveat that if you are still active in the discord or such, this will be increased to 14 days. But if you simply disappear off the face of the earth, you will be removed from the map at 7 days. ONCE REMOVED from the map, your claim will be **GREYED OUT**. Should you return within another 7 days, you will be able to restore your claim where it once was. Should another player come around within the next 7 days however, they will have the option to either directly claim *your former country*, or claim a *new* one over it.
2. **NO MECHANICAL POPULATION TRANSFERS.** Yes, we know it's realistic. Yes, we know it happened in real life. However, it is too easily abused, and we have a fair few numbers of min-maxers who will make you all regret that we let it happen.
3. When making expansions, to limit nations expanding for the sake of 'land grabs', provinces expanded into in the **same year** must be **connected by relative geographical proximity or landmass**. Unless there are specific restrictions that stop you from filling in a region, such as diplomatic agreements, or the region is full, you should make efforts to keep expansions within given year to the same region.
4. City provinces (and all variants thereof) are now permanent. The instability modifier for them cannot be changed, except with explicit mod approval (see: approved Scorched Earth and Genocide.)
5. Moving your capital is allowed, but takes two years. The former capital becomes a normal City province.
6. You can only place buildings in provinces you owned when you started construction.
7. Naval range is calculated from the provinces which hold your naval bases, not just any land.
8. When doing an event to change your traits, ping a mod for approval. Reminder that only one trait can change per year and only by one adherence level, barring trait changes through crisis/revolution/puppeting/etc.
9. Do not use a swastika on your flag.
10. Units to be sold must be built with ***at least*** the stats the buyer intends to use them at, and (as it was in the past) cannot be sold with a training regime or officer ratio that the buyer cannot natively support.
11. War should be consensual or clearly justified because, in the end, this is an RP game. Wars will be denied if there wasn't a good justification or buildup to the conflict, and joining a war after round 2 requires consent from all parties, except in limited situations from mod approval where there was clear aggression from a participant against a non-participant.
12. In owned provinces (such as those you occupy) that you control (aren't themselves occupied) you can demolish forts by "rebuilding" a number of forts equal to the number you want to demolish. This represents demining, and otherwise neutralising the area. Once the rebuild is complete, record privately the cost of the rebuild, remove the unwanted forts, and then add the difference between the updated rebuild cost and the recorded, as an export.
13. From now on, all building projects done within a country must be done by that country. Any nation cannot directly build PDEV, forts or bases on behalf of a foreign entity.