recursal/Fanatic-Fandom huggingface dataset:
The Decay

## Description

Decay is a highly volatile disease, unknown in origin, in which spreads to and eats life matter. It surges through the body in no time at all, and can be irreversibly deadly if not treated hastily and properly. There are very, very few known ways to erase it completely, if at all. There is also no know reason to its existence, though the decay does resonate a combination of spiritual and dark energy. Perhaps this can be used as a hint to further studies into curing its spread.

The few migrants of Aesar that have appeared in Twilight town have all been afflicted with the disease at some point. This likely says something about the current state of Aesar as well.

## Effects

In living beings, namely humans and elves, the decay can very quickly take over, and requires healing within minutes of first contact. However, this merely halts the spread, leaving unfixable damage. This can be anything from sensory damage, loss of brain function, loss of motor movement, and many other harmful effects, some of which still have no logical explanation behind them.

Victims of the decay may also have change in ways of thought processing and their actions, rather than just physically. In the very few known cases, the affected have sometimes been observed to become generally more secluded to themselves, while others who may have been seen as peaceful may turn to violence, and some show little to no emotion at all. These are only a few examples; the effects could very likely be more sporadic than currently observed.

Additionally, those who die to the effects of the decay have shown to have a very rare chance of “reanimating”. Whether it be human, plant matter, or other beasts and animals, they will often attempt to further progress the spread of the decay, and have proven to be a massive threat, further advancing the progress of the decay into new lands, as well as speeding up rate of consumption of the Decay.

**List of Known Effects:**

* Trance-like states of mind
* Inability to speak
* Loss of vision
* Constant hunger
* Hyperactive or lack of emotion
* Loss of some motor movement
* Resistance to most toxins
* Wide variations of change in thought process

## Progression:

* Stage 1:
	+ Initial contact; The Decay begins rapidly spreading through the body.

* Stage 2:
	+ Spread continues for around 15 minutes. If healing isn't done within the first minute or two, it will expand too rapidly to stop.
	+ If first contact is too close to vital organs, the infected can easily die before the allotted 15 minutes.
Magnis Purgatio

Magnis Purgatio is know by very few to almost none of the common world. Most due to the fact it is not a natural branch of magic in any sense. Magnis Purgatio is an artificially created force for eradicating demons and those of demonic blood. Through modifications and isolations of serveral key points in many different forms of the arcane, a specific form of magic has been form that targets demonic energies, multiples it's power through said energy vastly, to use the demonic energies as an amplifier for it's brutal power in the subject. Using the very power that defines demons what they are and makes it their undoing. With unnerving efficiency and excruciating pain. Due to it being a base arcane energy (like holy, lightning, or warp) it could be modified for many different purposes or forms of attack. Perhaps even infused into a weapon as an enchantment. It's creation seems brute forced, it's orgin unknown, and it's purpose gruesome. But however it does show the potienal of dissecting magic itself like a specimen.
Snuggletons

The "Snuggleton" is an extremely rare creature with very few sighting ever.

It looks like your normal horned owl but with 4 wings,blue feathers and hooves. It eats mainly; pig feet and pig ears according to the studies of Rae Amishski.

as of now the snuggleton does not have much information on it due to its rareness.
Fairy Ermines

Fairy Ermines are species of talking rodents. Only created when a mage severely breaks magical law. And is transformed into a small white rodent to serve other mages as support and a mediator for Pactio Contracts as penalty. There is no change in personality or loss in memory as a result. And lifespans are extend a fair amount, in return for being turned into a talking animal mascot for mages. Their arcane power is significantly reduced, however they do gain a fair amount of analysis magic affinity. As they were reformed as supports. However a general consensus is that this is not a highly desired fate.

*A example of a well known Fairy Remind, Chamo -->*
Magic and Pseudo - Magics

## Magic and How it Works Within Twilight Town

In Twilight Town, MOST characters tend to use some form of magic or combat abilities that work very similarly to it.

Almost all types of magic use a very basic unit known as mana. It is a special pool of energy that, depending on the person, may be non-existent, extremely small, or ungodly massive. Use of most, if not all spells, will drain an amount from this theoretical pool, taking more or less to cast, depending on both the power of the spell, as well as the effort put into using it. Some mages will find more efficient ways of using a particular subset of magic, thus increasing their ability to use spells. Upon full or near-full depletion of this pool, magic users will be temporarily unable to use their powers.

Other magic types may use some sort of other prerequisite. For example, some magic types may require physical objects to be sacrificed, such as basic or magical objects. Others, such as blood magic, tend to drain from the life of the user in order to perform magical functions.

Additionally, some types of magic cannot work in sync with one another, nor can they both be possessed by one user. Oftentimes this is in order to balance powers, or simply because they wouldn't make any sense.

In short, there are many, MANY types of magic with all sorts of different prerequisites, capabilities, techniques, abilities, and limitations to their use. You will learn to love or hate them over time.

## Magics List

*This list contains magic types people in Twilight Town have developed, a few of the popular ones used commonly.*

* Light Magic
* Dark Magic
* Fire Magic
* Wind Magic
* Earth Magic
* Water Magic
* Runic Magic*(Several Variations)*
* Ice Magic
* Astral Magic
* Void Magic
* Anti-Magic
* Electric Magic
* Arcane Magic
* Chaos Magic
* Warding Magic
* Thaumaturgy
* Druidic Magic
* Blood Magic
* Bard Magic
* Time Magic
* Holy Magic
* Unholy Magic
* Necromancy
* Aura Magic
* Script Magic
* Mirror Magic
* Magnis Purgatio

 *Twilight Town have developed, a few of the popular ones used commonly.*

* Spirit Release *(Multiple Variants)*

* Nen
* Psionics
* Reverse World Magic
* Alchemy
* Stands
* Darkness
* Sygaldry
* Sympathy
* Naming
* Hamon
* Licht Jutsu
* Vaulting
* Ki Magic
* Persona
Deviluke

Devilukes follow a theme of devils and demons. All Devilukes have tails at least half as long as their body length that end in a pointed tip of various shape. Most Devilukes shown have had diamond-shaped tail tips; the Deviluke king, Gid, has a tail that ends in a trident-shaped tip (thought its metallic appearance and use as a blade during combat may hint that it's a weaponised replacement); the Deviluke princesses' tails all end with a spade shaped tip (whether this difference is due to gender or their heritage has not been revealed). They general range from busty mamas to fill on lolicons.

Their clothing follow the devil theme as well, but also appear to be inspired by playing cards. Emperor Gid's true form wears a black outfit that could be described as resembling a Gothic dark prince. Zastin is almost always seen wearing an archaic stone-like gray armor with many sharp edges. The princesses often wear black devil wings on their backs, which enable them to fly. Their clothing seem to be inspired by playing cards, mildly modeled after harlequin outfits with light frills.

**Royal Family**

King of Deviluke - Gid Lucione Deviluke

Queen of Deviluke - Sephie Michaela Deviluke

Princesses of Deviluke

First Princess - Lala Satalin Deviluke

Second Princess - Nana Astar Deviluke

Third Princess - Momo Velia Deviluke

Royal Palace Guards
Commander - Zastin

Assistants - Maul and Smutts

## Powers and Abilities

All Devilukes have superhuman strength. Some Devilukes have sort of blood lust emotion through fighting or when simply tempted by someone who gets them mad. They also house a type of unique power referred to as Bio-Energy Kenesis.

## Weaknesses

Despite the Devilukes' "perfect warrior" abilities, they still have weaknesses. The overuse of thier power can cause them to temporarily revert into their child-like forms, such as the case with Gid. The recuperation period can vary drastically depending on how much power was used. Some Devilukes are shown to have sensitive tails. When someone touches it, the Deviluke will lose power, but might manage to find enough strength to throw said person and let their tail go. The feeling of having thier tail touched gives them an "erotic" sensation.
Luigi

## **Luigi Karl Imball**

Luigi,
 later incarnations reciving the additional names of Karl Imball, was
originaly the first character of the player known as Luigi, Peter, Adi,
etc. He more recently became a major villan within the Light Mage Order
questline, in which he was defeated.

### **Background**

Luigis
 background is dificult to explain, due to the complicated nature of his
 status at the end of the Light Mage Order questline. Bascly, there has
been a total of 6-ish Luigis. Some of which technicaly are the same
person, but whatever. These Luigis have been normal Light mages,
interdimensional travelers, etc. Usualy, there is realy edgy drama in a
Luigis background.

### **Powers**

All Luigis make use of
"Pure" Light magic. The light magic thats exclusive to Luigis lore, and
is just there to ignore any conflict with anyone elses concept of light
magic. Various Luigis have had a veriety of different magical abiletys,
including Air, Ice, Fire, and others. Most Luigis also have a high
technological affinety, creating magical devices.

### **Personalaty**

One
 common denominator of all Luigi characters is at least some form of
insanaty, or at least mental disorder. Most of them are incapable of
empathy, while others may just suffer from PTSD, although usualy, all
are bad guys. They also are commonly egotistical.

### **Relationships**

Moose: Father of one of his incarnations.

Adiosa: Mother of one of his incarnations, sidekick of one of his others.

Leone: Son of one of his incarnations.

### **Additional details**

After
 the end of his fight in the Light Mage Order questline, Luigi left
behind a tablet, containing files telling of the status of the Luigis
fused into one body, conflicting in mind, as a resault of some of the
Luigis being interdimensional travelers, connected to Adiosa, and the
Mending. It said that, in case of their death, they would be trapped
somewhere inside the universe, unable to escape, in constant physical
and mental agony. The last words in the files are: "If Moose and he die,
 SHE will go mad." The meaning behind these words is unknown.
Tainted Shy Gals

## Related Enemies

The **Tainted Shy Gals** are a boss in the Sewers of Dross. They are the tainted variant of the Shy Gals. Tainted Shy Gals will not appear unless the player has unlocked Everything's Terrible!.

## Description

* The Tainted Shy Gals spawn as a group of three; one of the Shy Gals is the true Shy Gal, one is a clone, and one is tainted.
	+ One of the Shy Gals has three movement per enemy phase, and the other has two movement per enemy phase. The tainted Shy Gal has one movement, although it cannot perform actions and can only use its movement to unbooger itself.
	+ When the true Shy Gal is hit while her mask is on, she takes no damage and loses her mask.
	+ When the clone is hit, she curses the player using the Curse action and disappears.
	+ When the tainted Shy Gal is hit, she curses the player using the Curse action and disappears.

## Actions

* Move: Moves one row forwards.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.
* Respawn: Respawns all Shy Gals. All Shy Gals start with full movement.
* Curse: Places a curse tile on the puzzle board.

## Behavior

* The Shy Gals always move towards the front row using the Move action.
* When in the front row, the Shy Gals repeatedly prime and attack using the Attack action.
* When the true Shy Gal does not have her mask, she uses the Respawn action instead of her usual action.

## Strategy

The tainted Shy Gal poses no threat and can be entirely ignored.

Use weak attacks to find the true Shy Gal and remove her mask, then use strong attacks to finish her off.

Once you uncover the true Shy Gal, try to gum her up with two boogers to prevent her from respawning her clone.
Blood Magic

## Overview

Bloodmagic is a type of sub-elemental magic that allows a user to manipulate blood. This could range from the ability to make a sword of blood, to causing the heart to stop pumping. There are many types of Bloodmagic that all do different things. Some users of Bloodmagic may have access to many types of it's sub-types/categories.

Also covered in this page is Blood-bending, which is a pseudo-category of Bloodmagic that requires the ability to manipulate liquids as well.

## Techniques & Powers

**Additive:** With additive Bloodmagic, the user is manipulating blood in a way to create things, such as wings, obstacles/barriers/shields, weapons, constructs/minions, etc. This type allows a user to be more flexible and adaptable to situations with their magic. This is a more defensive and relaxed category of Bloodmagic.

**Subtractive:** In this category of Bloodmagic, the mage uses their abilities to destroy or harm objects/creatures with blood. They might summon a harmful blood from places unknown to form rays or bolts to destroy obstacles and hurt their enemies. This type of Bloodmagic is far more aggressive and offensive than most others.

**Stream Manipulation:** With this category, the user can manipulate blood inside a creature's body. They could slow their heart down to down/kill them, spray their blood out of a wound faster, track their position using their sense of blood, and even make them explode in multiple ways. This type often requires a type of compatible genetic material, such as a drop of blood or a strand of hair to be used to full effect.

**Detrimental Additive/Evocative:** A user of this category harms their own body by extracting blood to create or evoke harmful subtractive/additive Bloodmagic. This would be a psuedo-category of Bloodmagic, as it combines multiple types.

**Bloodbending:** Bloodbending users have small differences with the average bloodmage. They usually have Watermagic, or the ability to manipulate liquids. They have the ability to coalesce blood in order to use their abilities. They also often requires somatic (symbolic-movements) components to use their abilities. They create, guide, and abuse blood.

## Limitations

Bloodmagic if done incorrectly could result in a far-overpowered character with few weaknesses, as most things can. They might require genetic material as mentioned above to extract/manipulate the blood of others, and maybe they have to be able to see blood to manipulate/change it. Detrimental Additive/Evocative bloodmagic is a good way to make characters fun to be around with and engage in combat with. It also makes them fun for you, as you're not always stomping the competition, which can get repetitive and boring for some.

## Known Users

* Uppercase
* Adzi
* Fade
Ina

> "Oh, would you stop being a whiny little bitch?" **-Ina**
>
>

## Ina, the Queen Bitch

### Description:

Ina is a woman standing at around 5'6", with a mix between purple and red eyes, and blonde hair. She generally wears a black trench coat, as well as jeans and a dark-colored undershirt.

She is described as being a manipulative, twisted person who originally began as an alter ego who would frequently take control of her free will. Even so, she still proved to be of some help, taking part in saving Wand from the Dream Devourer, as well as various other small missions. Her mind was eventually corrupted by the powers of Xg'Driel, leaving her in a quick spiral to madness, which eventually led to her death, not only once, but twice.

###
Gourdlings

Gourdlings are humanoid type creatures with a gourd for a head, most appear to have arms and legs, even though they are an illusion made by the gourd vines forming these appendages. The maximum height for a Gourdlings is 4'0". Typically they are 3'5-3'7", they technically have no true form and can change it at will. Due to the different species of Gourd, they come in many variety. Currently the only Gourdling recorded in TT is Jack the Pumpkid.
Dwarves

## Lore

**Dwarves**, sometimes called the **Stout Folk**, are a natural humanoid race common throughout parts of this world. Dwarves are a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship.

## Description

Dwarves are a short race, as their name implies, standing from 4'3" – 4'9" (1.3 – 1.45 meters) on average, with gold dwarves a bit shorter. What Dwarves lack in height they make up for in bulk; they are, on average, about as heavy as humans. A dwarf can weigh anywhere from about 160 – 220 lbs (73 – 100 kg).Dwarven males are a bit taller and heavier than their female counterparts. Like humans, dwarves have a wide variety of skin, eye, and hair colors, typically pale among shield dwarves and deeply tanned or brown amongst gold dwarves. Hazel eyes are common throughout the race, with blue eyes more common amongst shield dwarves and brown or green eyes found amongst the gold dwarves.

Dwarves are a long-lived race, though not so much as the Tel-quessir, and reach physical maturity somewhat later than humans. A dwarf is traditionally considered an adult once he or she reaches age fifty. Dwarves age much like humans but over a longer period of time, remaining vigorous well past 150 years. Most dwarves live to see their bicentennial[1] and a few live to be over 400.

## SubSpecies

* Arctic dwarves

Squat and hardy dwarves from the isolated northern reaches of the world.

* Gold dwarves

Strong and muscular dwarves with tanned skin from the south.

* Shield dwarves

Tall dwarves, by comparison, who populate the northern reaches of west and central <INPUT NAME HERE>

* Urdunnir dwarves

Stocky and muscular dwarves living in the Underdark.

* Wild dwarves

Primitive dark-skinned dwarves primarily from the jungles.

* Duergar

Duergar are a closely related race of humanoids, but separated from generations of divergence, slavery under the illithids, and the infusion of diabolic blood. They hold themselves to be a separate race completely, and are often insulted if compared to surface dwarves.
Otrus

## Lore

The Otrus are one of the different races of people that reside in the underground city of Lesharia, deep under the crust of Varris Prime, the planet on which they reside. Closer related to humans than their Varrine brothers, they have pure human blood coursing through their veins. Originally, they resided above ground, in different prosperous nations, holds, and cities. Despite being decimated by plagues, wars, and scourges of beast, they stayed strong, never yielding to their ill accommodating environment, instead fighting, and surviving.

## Description

Otrus people resemble humans in most manners, with few noticeable differences. Otrus are very much smaller than their Varrine kin, and even shorter than most humans. Otrus males stand at average 5'7, with females standing at average 5'3.

Otrus are also well known for their bright, well, everything. Their hair ranges in colors from whites to yellows to more exotic colors, such as pink, light blues, and greens. Nearly any color is possible for Otrus, save some darker colors like black and brown. Much like their hair, their eyes are capable of achieving exotic colors, with colors such as pink, white, orange, and more being possible for them.

Otrus have pure human blood, with similar types. However, due to their world falling to Eldritch, their blood and DnA have become slightly corrupted, noticeable to only the most trained eyes.

## Culture

Otrus culture is most closely related to that of human culture, with many similar ideas. However, due to their environment and history, there are multiple notable differences.

### Religion

Otrus religion post-Descent is very similar to Varris religion. Most practice Taipk, with the only difference being that they prefer to worship certain Goddesses over others. The Goddesses of Fire and Blood are considered to be higher in their religion, and as such are more often Token Goddesses for them.

### Jobs and Economy, Government, Military, Language

See Varris page. Due to living in the same city as the Varris, many of these aspects of their culture have blended.
Celrian

## Lore

Not much is known about the origin of Celrians, besides their claims of being descended from gods. Although the truth is probably much different, it makes many people wonder just where they came from.

## Description

*Celrians* are a race of people with gray skin and dark hair, and almost no mana to speak of. Celrian's are a mix-blood between humans and an even older race, which grants them very high skill at Spirit-related techniques, at the cost of next to no magical capability. The bones of Celrians also seem to be made partially of metal, giving them much higher durability. There are two sub-races of Celrian; Karttren and Trinen. Kartrens can only use Spirit Release involving destructive energy, whilst Trinens can only use Spirit Release involving creative energy. There's seemingly no traits they possess, though there's a possibility more will be discovered.

## Culture

Celrians have no culture of their own, seeing as their race does not belong to any country or kingdom founded by them, instead living throughout Veltrikarium and other countries, where they act as part of the culture they are in.
The Four Darklords of Schandian

## Description

The Four Darklords are the rulers of the Schandian Onder Realm. They've split it into four pieces, each serving as their respective Darklord's province and land. The Darklords employ armies of thousands of Rengun, or dead Shadow-Walkers. These Rengun capture souls for the Darklords, causing the Darklord to get larger and more powerful. In turn, Rengun are allowed to keep a soul for every one hundred they collect. They can use the soul to boost their own power, becoming more useful to the Darklord.

## Darklord Asthautghies

### Description

Asthautghies is the weakest of the Four Darklords. Thus, he rules over the smallest province. He's been known to rule with an iron fist, using his power to control his subjects violently. He's been sighted wearing a long, billowing white cloak and hood. He takes the form of a Shadow-Walker, with a white porcelain mask. He has a long, thin, razor sharp sword made of marble. It slings at his side from his sheathe.

### Abilities & Magic

Asthautghies is believed to be more of a physical fighter. He has magical implements he uses, such as an immensely powerful shadow magic. All reports seem to show that he uses his sword and cloak to kill, rather than his magic in most cases. He's believed to have extreme speed and grace while fighting. His longsword is curved, and it's very effective against conventional weaponry, such as a straight longsword or pointed shortsword.

He uses his magic very defensively. He creates shields and barriers with shadow and he uses it as a utility for movement and safety. He can use it offensively, but he only does that when he's fighting a truly worthy opponent.
Half-Elf

## Lore

**Half-elves**, as usually defined, are humanoids born through the union of an elf and a human. Whether a half-elf is raised by their human parent or their elven parent, they feel isolated and alone. Because they take around twenty years to reach adulthood, they mature quickly when raised by elves (who think they look like humans), making them feel like an outsider in either place.

Pairings of elves and other races exist, though they are rare. Zhai, for instance, is a half-elf, half-drow. However, by the common definition individuals such as she are thought of as mixed race more often than as half-elf, due to drow being eladrin. However, supremacists tend to view such people as being corrupted in comparison to the standard strains of elf which are commonly documented and acknowledged.

## Description

Half elves stand roughly around 5'5" – 6'2" (1.65 – 1.88 meters), making them only slightly shorter overall than humans and weigh in at 130 – 190 lbs (59 – 86 kg), making them heavier than elves but still considerably lighter than humans. Like humans, half-elves have a wide variety of complexions, some of which are inherited from the elven half of their heritage such as a tendency for metallic-hued skin and inhuman hair colors. Unlike true Tel'Quessir, however, male half-elves are capable of growing facial hair, and often do so to distinguish themselves in part from their elven parents. Half-elven ears are about the size of human ones, but like elves, they are pointed on the ends. Half-elves are also notably more durable and passionate than either elves or humans, a unique result of the two races’ blending.

## Culture

Half-elves have no culture to call their own. Generally speaking half-elves represent the culture they were born into, though many half-elves wander from their homes, becoming truly cosmopolitan individuals. As a result many half-elves lack a "true" accent or even a consistent cultural outlook.
Xg'Driel

> *"*Question being, are we there for dinner or are we dinner*?"* **-Ruby, just before the Xg'Driel fight**
>
>

> *"Well, let's just say that Tolvan gave me a bit of... indigestion.* As such, I required souls powerful enough to... neutralize... his.*"* **-Xggy**
>
>

> "...Why did you have to guess it, Ruby?*"* **-Elikris**
>
>

## Xg'Driel, the Dark God

Xg'Driel is a nearly all-powerful dark god.

Xg'Driel has acted as a major protagonist against Twilight Town and its inhabitants. He had absorbed the powers of Tolvan, a legendary archmage, as well as one of the founders of town.
Frans Leopold I

**Frans Leopold**, (2.12.1894, Hensburgin linna, Angenstania - 7.9.1972, Hensburg, Angenstania) oli Angenstanian kuningas (vuodesta 1952 Angenstanian ja Akvamariinisaarten kuningas) vuosina 1933, 1933-1945 (maanpaossa) ja 1946-1970.

Frans Leopold oli alun perin kruununperimysjärjestyksessä kolmas isänsä Albertin kuoltua. Toisin kuin hänen vanhin veljensä ja kruununperijöistä ensimmäinen Aleksanteri ja nuorempi isoveljensä Kaarle eivät suostuneet jäämään maahan fasistien otettua vallan, pyrki Frans Leopold sen sijaan yhteistyöhön uuden vallan kanssa. Hän uskoi pystyvänsä fasistien avulla palauttamaan monarkian vallan ja uskottavuuden ja hänet oli tarkoitus kruunata uudeksi kuninkaaksi. Kuitenkin hän joutui pettymään huomatessaan olevansa vain pelinappula fasistien valta-aseman laillistamiseksi. Niinpä myös hän siirtyi maanpakoon vuoden 1933 lopussa. Tästä huolimatta hän oli nyt teoriassa virallinen kuningas, sillä muiden kruununperijöiden katsottiin kieltäytyneen maanpaon yhteydessä myös kruunusta.

Frans Leopoldin huomattavasti vanhempi veli Aleksanteri kuoli jo 1935 kurkkusyöpään ja Kaarlesta tuli kuningas. Kaarle luovutti kuninkuuden väliaikaisesti 1935 veljelleen ja alkoi itse puuhata monarkistista kapinaa Angenstaniaan. Frans Leopold ei kuitenkaan pitänyt ajatuksesta toimia vain väliaikaishallitsijana ja siksi kieltäytyi kruunusta. Kaarle säilyi siis kuninkaana.

Kaarle kuoli lento-onnettomuudessa 1944 ollessaan matkalla Grande Capiin tapamaan liittolaisten puolella taistelleita angenstanialaisjoukkoja. Niin Frans Leopoldista tuli kuningas. Frans Leopold ei ollut periaatteessa virallinen hallitsija ennen vuotta 1946, jolloin Angenstanian monarkia palautettiin.

Frans Leopold sai kärsiä koko ikänsä maineensa tahraantumisesta toimiessaan yhteistyössä fasistien kanssa. Hänen aikakaudellaan monarkian suosio romahti ja kävi matalimmillaan 1969, jolloin vain noin puolet antoi tukensa monarkialle. Frans Leopold luovutti kruununsa 1970
The Blighted Pantheon

A group of twelve Cosmic Horrors who created the Arcana.

## History

The Blighted Pantheon created the Arcana to seed and care for a new universe to save their own dying race. This failed due to the betrayal of Levia Than and Behemo Th. Ziz alerted the Pantheon to the goals of Levia and Behemo, and was in turn granted immunity from her would-be murderers. The Blighted Pantheon then enslaved Levia and all her descendants into their debt. As such, all Erous women would upon death serve beyond reality in a sort of Dreamscape.

However, upon discovering the corruption of Levia's genes on the realm of Ette-Illos, the Pantheon turned to Wand Erous, and used her to give birth to the Dream Devourer. This resulted in the assault on the Dreamscape, in which the Pantheon was killed in their weakened states. Their remaining energy was sacrificed, allowing the Dream Devourer to take physical form.
Last part of the song pls

ut me open and i still bleed red Do your best to get inside my head Cuz im gonna make you remember my name And i'll be the last one you ever betray just wait I have worn so many faces Hiding in plain sight Your downfall Cut me open and i still bleed red Do your best to get inside my head Cuz im gonna make you remember my name And i'll be the last one you ever betray just wait You'll be seeing red
Vaulting

## Overview

Vaulting is a type of magic that allows a user to teleport long distances quickly. It exhausts the user to an equal amount of exhaustion they would of experienced from jogging there. Vaulting is thought to be a type of self-centered time-manipulation that progresses your time period, but that is somewhat disproven.

There are pills for vaulters, used to prevent death. They stop a user from over doing the Vault, and in exchange, save the user. These pills fetch a pretty penny, but every vaulter has a single dose on them, if they intend on living a while longer.

## Prerequisites

Vaulting requires physical strength and endurance to pull off. It also requires a degree of skill in magic.

## Capabilities

Vaulters can die from exhaustion via vaulting, but it is possible to travel great lengths. Users can travel up to 500 miles when using pills, if they give small breaks in between the vaults. It's possible for vaulters to travel further, but they risk severe injury or death even with the pills.

Vaulting is an instant affect. It happens in the blink of an eye. It can be used to dodge attacks, but vaulting extremely close to yourself is somewhat dangerous.

## Limitations

Vaulting is dangerous, and it can lead to death in many ways. The capabilities of a vaulter are determined by their endurance and durability. The longer they can run the better. It also requires a good memory and good sight. When vaulting, you either have to know the area ahead of you, or possibly overshoot or undershoot the ground. If you vault to high, well, you're going to break a leg on the fall probably. If you go to low... that's going to be far worse for you.
Alentiinian liittovallat

**Alentiinian liittovallat** (yleisesti lyhennettynä vain **Liittovallat**) on valtio Pohjois-Alentiiniassa. Se on ollut Ferditinan kansantasavallan hajoamisen jälkeen maailman ainoa supervalta, jonka vuoksi sitä kutsutaan myös joskus "hypervallaksi". Liittovaltio koostuu osavaltioista, joilla on joitakin itsehallinnollisia oikeuksia, kuten lainsäätöoikeus. Liittovalloissa elää 380 miljoonaa ihmistä ja se on pinta-alaltaan maailman neljänneksi suurin valtio Ferditinan, Angenstanian ja Seelannin jälkeen. Sen BKT on toisiksi suurin ja se on taloudellisesti yksi maailman voimakkaimpia valtioita. Liittovaltojen väestö on etnisesti monimuotoista maahan suuntautuneen laajan maahanmuuton vuoksi.

## Historia

### Esihistoria

Pohjois-Alentiinian preerioilla, metsissä ja vuoristoissa on elänyt tuhansia vuosia alkuperäiskansoja, merkittävimpinä mainittakoon Delgot ja Pacut.

### Siirtomaahistoria

Angenstanialaiset saapuivat Pohjois-Alentiniaan 1497. Ensimmäisenä Angenstanialaiset perustivat siirtokuntia, jotka kasvoivat kyliksi mutta jäivät melko syrjäisiksi ja köyhiksi Alentiinian sijaittua kaukana muusta valtakunnasta. Merkitys kasvoi viljelmien ja resurssien hyödyntämisen kasvun ja laivanrakennustekniikan kehityksen myötä. Angenstanialaiset nimesivät rantautumisalueensa 1500-luvun alussa Uudeksi-Angenstaniaksi, jolla nimellä alue Pohjois-Alentiiniassa edelleen tunnetaan. 1500-luvun alussa Uuden-Angenstanian siirtokunnissa asui yhteensä noin 8000 asukasta. Alkuperäiskansoja Pohjois-Alentiiniassa oli samaan aikaan jopa 15 miljoonaa.

Muidenkin siirtomaavaltojen mielenkiinto kasvoi 1500-luvulla Uuteen-Angenstaniaan. Ensimmäisenä toimeen ryhtyivät ferditinalaiset, jotka valloittivat 1500-luvulla Alentiinan "Uuden-Maktabun" ja eteläisen Pohjois-Alentiinian nimeten sen Uudeksi-Ferditinaksi. Lisäksi Taari, Angenstanialainen tasavalta ja Pommeri perustivat omia kauppakomppanioitaan rannikolle 1600-luvulla. Siirtolaisten määrä kasvoi: alueella asui jo yli miljoona siirtolaista 1650.
Cyrod

During the separation of Aesar, Cyrod was created, a country set at the northern tip of the continent just above Aesar. Its geography was exactly that of Aesar before the introduction of the decay: a vast expanse of dense forest, which keeps the area out of sight from adventurers.

Because of the spread of the Decay, this is no longer the case. Aesar, over the course of 20 years, was completely purged of all life, making it a HIGHLY dangerous and completely uninhabitable land.

 Overview
Index of People

## Overview

Upon this page you can find most if not all of the characters who have lived in Twilight Town to date. Perhaps you are here simply to find out plays what character, or perhaps you are here to find out something about that character. *(Simple note, please don't add any people to this page, until after the reboot -Ruby)*

## Index

### **A**

* Auggelin
* Adakis
* Amilia
* Alice
* Avelina
* Aiden

**B**

* Baily

### **C**

* Caelum
* Chamo
* Cheeze
* Cedrix

### **D**

* Dimeron
* Dusk

### **G**

* Gale
* Glitch

### **K**

* Kage
* Kyprosa

### **L**

* Lily
* Lysander Aethon
* Lyn
* Lemon
* Luciana

### **M**

* Ming
* Monica
* Maso

### **N**

* Nick
* Nami

### **O**

* Ocreus
* Octavia

### **R**

* Rae
* Ruby
* Rogue

### **S**

* Silas
* Solace
* Surandir
* Sylvan
Pooter

*For the monster from **The Binding of Isaac** universe, see Pooter.*

## Related Enemies

**Pooters** are flying enemies that use ranged attacks.

## Notes

* In addition to appearing naturally, Pooters can be spawned by Floaters and The Duke.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.

## Behavior

* Pooters always repeat the following actions:
	+ Prime → Ranged Attack

## Strategy

They should be very high priority when it comes to killing them first especially if there are multiple of them in the room. They can be dangerous because of their ability to attack from range but they have low health making them easy kills when alone.
Ridiculon

**Ridiculon** is an American rock/video game music duo featuring Matthias Bossi and Jon Evans. Ridiculon was founded in 2013 when Team Meat's Edmund McMillen and Tommy Refenes hired them for their upcoming game *Mew-Genics*. They composed and performed the music for *The Legend of Bum-bo*.

## Links

* We Are Ridiculon (video)
* Bandcamp page
* Twitter page
* Interview with Ridiculon
Frank

**First Appearance:** Cars

**Frank** is a combine harvester. He guards the tractors at night while they sleep, and attempts to get Mater and Lightning McQueen when he finds that they are tractor tipping.

## Bio

Frank is a combine harvester who watches over the tractors to ensure that they are safe and out of trouble. When Frank finds that Mater and Lightning McQueen are tractor tipping, he angrily chases them out of the field.
Golden Tick

## Effects

* Reduces the mana costs of all of the player's spells for the current room.
* Charges all of the player's other charge based spells.

## Notes

* The way the mana costs are lowered is as follows:
	+ If the spell costs 3 or more mana of any number of colors, each of those colors' mana costs is reduced by 1.
	+ Colors with mana costs of 2 or less are not affected.
* Cancelling a cancelable spell that has had its mana cost reduced by Golden Tick causes the spell's original mana cost to be refunded, while only the reduced mana cost is deducted from the player's mana pool.
	+ By repeatedly canceling spells this way, the player can gain infinite mana.
Lord Haydes

> "*The way humans do combat is much too easy, too simple, too quick to end. The humanoid body, structure… it’s all so, so very much vulnerable. Quite the wonder is is how they’ve always been on top of all other life. They fight for a bit, and then with one, single shot, their lives end. It confuses me, their vulnerability. And yet despite their vulnerabilities… they grow ever closer to the new gods of the world."* **-Haydes**
>
>

## Lord Haydes

### Description:

Lord Haydes is the god of the Underworld. He is an antagonist of Twilight Town, as well as the father of Sir Adril I. Dexus, as well as Emma Dexus.

Haydes' form, while in the main world, is depicted as a figure entirely composed of black blood. His normal humanoid form stands at about 8ft, however, he may change shape as he desires. Being entirely liquid, he is extremely difficult to damage.

### Abilities:

Haydes was known to have many different abilities, some of which being unused during the fight against him in the void under Twilight Town:

***Dark Magic:***

* Oblivion Beam: Fires a massive beam from his hand, able to burn through nearly anything.
* Dark Vortex: A vortex acting like a weak black hole. Doesn’t last long, but both disrupts gravity and drags people towards the center of the vortex.
* Black Lightning: A highly powerful bolt of dark energy. Deals damage through barriers. Can cause temporary paralysis, depending on physical tolerance of the foe
* 9th Dimension: Uses rifts to warp around the battlefield. Doubles as a way to the Underworld.
* Gateway of Darkness: Summons minions from the depths of the Underworld.
* Dark World: *(Ultimate)* Envelops a massive area in a dark void with no gravity. Amplifies dark powers significantly, including dark powers of opponents.

***Fire Magic:***

* Fire Blast: A large A.O.E.blast of hellfire capable of doing high damage head-on.
* Flame Charge: Haydes’ entire body lights on fire, usually charging like a massive wall towards a target.
* Overlord’s Purge: *(Ultimate)* A giant hellfire attack, burning the life out of anything without cover.

***Morph Abilities:***

* Blood Spike: Liquefies his body, jutting out in the shape of a massive spike.
* Needle Storm: Shoots a storm of needles made of solidified black blood.
* Shapeshift: Ability to bend and morph into just about anything else with the same volume.
* Parting Dodge: Body shifts around the area of a small attack as wished/needed.
* Superheat: Haydes’ body heats itself up enough to burn others on contact.
Peeper

## Related Enemies

**Peeper** is a boss in the Sewers of Dross.

## Description

* Peeper is composed of a body and two eyes:
	+ The body and the eyes each have one movement per enemy phase.
	+ The body and the eyes can be boogered.
	+ The eyes cannot be damaged.
	+ The eyes can be blinded or poisoned, however the effects don't appear visually. The body cannot be blinded or poisoned.
	+ When an eye is hit, it moves using the Strafe action.
	+ If there are no available adjacent spaces to an eye in its current row and it isn't primed, it stops using actions during enemy phases until there is space available.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Strafe: Moves horizontally to the nearest available space in its current row. If the space it is moving to is occupied by another enemy, the enemies switch places.
* Double Curse: Places two curse tiles on the puzzle board.

## Behavior

* Peeper's body repeatedly primes and attacks using the Ranged Attack action.
	+ When Peeper is below five health, his body repeatedly curses the player using the Double Curse action instead.
* Peeper's eyes repeatedly alternate between moving using the Strafe action and attacking using the Ranged Attack action.
	+ The actions are repeated in the following order: Strafe → Prime → Ranged Attack

## Strategy

Block the middle lane with poop barriers to defend against the body's ranged attacks.

Try to booger the eyes when they are away from the middle lane to prevent them from defending the body.

Mega boogie tile combos are powerful against Peeper, gumming up all his parts for two enemy phases.

## Trivia

* He seems to be the game's equivalent to Bloat from The Binding of Isaac, whilst also borrowing Peep's name and having an appearance similar to the Frowning Gaper enemy.
Pyre

## Related Enemies

**Pyre** is a boss in The Halls of Belial.

## Description

* Pyre spawns alongside a Mana Wisp.
* Pyre's flames are randomly colored of one of the five colors of mana: white, brown, green, grey, or yellow.
	+ When Pyre is ignited, he cannot be damaged.
	+ When the player makes a tile combo of the same color as Pyre's flames, his flames are extinguished and he takes one damage.
* When Pyre gets damaged, he spawns a Mana Wisp using the Summon Mana Wisp action.

## Actions

* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Summon Mana Wisp: Randomly chooses an available space in the front row and spawns a Mana Wisp in the chosen space.
* Ignite: Ignites his flames, which randomly become colored of one of the five colors of mana.
* Doom: Randomly chooses one of the player's spells and makes it unavailable during the player's turn.

## Behavior

* When Pyre is ignited, he repeatedly attacks using the Ranged Attack action.
	+ Every third attack also triggers the Doom action.
* When Pyre is not ignited, he always uses the Ignite action.
Tall Boy

## Actions

* Create Fog: Spawns green fog in front of itself.
* Summon Dip: Spawns a Dip in front of itself. Does nothing if there is no available space in front of itself.

## Behavior

* When a Tall Boy is behind green fog, it repeats the following action:
	+ Summon Dip
* When a Tall Boy is not behind green fog, it repeats the following action:
	+ Create Fog
Characters

There are seven playable **characters** in *The Legend of Bum-bo*. Each character has a distinct play style based on their starting collectibles and unique traits.

## Progression

* Large coins appear on the character select screen to indicate certain achievements with each character.
	+ A  wooden ¢ coin means the character was used once to beat the game.
	+ A  silver ¢ coin means the character was used 2+ times to beat the game.
	+ A  gold $ coin means the character was used to beat the game with 45+ coins.
* Progress stickers in the background of the character select screen indicate progression through the game.
	+ The  trap door sticker appears once the player unlocks The Basement (beat The Halls of Belial with Bum-bo the Weird).
	+ The  coin stickers tally the number of successful Jackpot Endings the player has gotten thus far.
	+ The  red face sticker appears once the player achieves Everything's Terrible! (beat The Basement four times).
	+ The  Isaac face sticker appears once the player has beaten The Basement twice with each character except Bum-bo the Lost, and gotten ten successful Jackpot Endings.
	+ The  golden god sticker appears once the player has beaten The Basement twice with each character and once with each character with 45+ coins, and gotten ten successful Jackpot Endings.
Chapters

**Chapters** are areas that contain rooms for the player to progress through. Each chapter has unique theming and music. Between chapters, the player can purchase upgrades at the Wooden Nickel.

## Rooms

Each chapter is composed of three monster rooms, two treasure rooms, and one boss room. The rooms appear in the following order:

1. Monster room
2. Treasure room
3. Monster room
4. Monster room
5. Treasure room
6. Boss room

## Sewers of Dross

The Sewers of Dross is the first chapter, and is unlocked by default.

## Forlorn Hollow

The Forlorn Hollow is the second chapter.

## The Halls of Belial

The Halls of Belial is the third chapter.

## The Basement

The Basement is the fourth and final chapter.
Dusk

## Related Enemies

**Dusk** is a boss in the Forlorn Hollow.

## Description

* Upon taking damage, if Dusk has taken at least four damage since the last time he was pushed away this turn, he gets pushed away and is knocked to the back row; this also and dooms the player using the Doom action.

## Actions

* Move: Moves one row forwards.
* Prime: Prepares to attack.
* Ranged Attack: Attacks from any row.
* Doom: Randomly chooses one of the player's spells and makes it unavailable during the player's turn.

## Behavior

* Dusk always moves towards the front row using the Move action.
* When in the front row, Dusk repeatedly primes and attacks using the Ranged Attack action:
	+ Prime → Ranged Attack

## Trivia

* Dusk may be a reference to the *Terraria* boss Skeletron.
Brimstone

**Brimstone** is an unlockable attack spell.

## Effects

* Attacks for three damage to all enemies in any lane.

## Notes

* Unlike other attacks, Brimstone will hit newly spawned enemies during its attack. Consequently, the spell is particularly effective against bosses that spawn enemies when hit; these bosses include Loaf, Gibs, and Bygone (Body).
	+ This doesn't work against Flies spawned by Gizzarda, since there is a delay before Gizzarda spawns Flies when hit.
	+ This doesn't work against Leapers spawned from killed Tato Kids.
Tainted Dusk

## Related Enemies

**Tainted Dusk** is a boss in The Halls of Belial. He is the tainted variant of Dusk. Tainted Dusk will not appear unless the player has unlocked Everything's Terrible!.

## Description

* Upon taking damage, if Tainted Dusk has taken at least four damage since the last time he was pushed away this turn, he gets pushed away and is knocked to the back row.

## Actions

* Move: Moves one row forwards. Attempts to move to the middle lane if not currently in the middle lane.
* Prime: Prepares to attack.
* Left Attack: Moves to the left lane and attacks from the front row.
* Right Attack: Moves to the right lane and attacks from the front row, then moves to the middle lane.
* Curse: Places a curse tile on the puzzle board.
* Doom + Mana Drain: Randomly chooses one of the player's spells and makes it unavailable during the player's turn. Removes all of the player's mana.

## Behavior

* Tainted Dusk always moves towards the front row using the Move action.
* When in the front row, Tainted Dusk uses a variety of actions:
	+ He curses the player using the Curse action.
	+ He dooms and drains the player's mana using the Doom + Mana Drain action.
	+ He primes and attacks using the Left Attack and Right Attack actions.
	+ The actions are repeated in the following order: Doom → Prime → Left Attack → Right Attack → Curse → Curse → Curse
		- If Tainted Dusk leaves the front row in the middle of the action sequence, he will start the action sequence from the beginning upon re-entering the front row.
Mama Foot

## Effects

* Attacks all enemies for damage equal to one more than the player's spell damage stat.
* Damages the player by 1/2 heart.

## Notes

* The player is damaged at the same time as the enemies are damaged.
	+ Consequently, using the spell wile playing as Bum-bo the Brave such that self-inflicted damage reduces the player's red heart health to one or two hearts can cause the player's spell damage stat to increase while enemies are still being damaged. If this happens, the spell damage increase will be taken into account for some of the damaged enemies, but not for others.
Tato Kid

**Tato Kids** are grounded enemies that use melee attacks.

## Notes

* When a Tato Kid dies, it spawns a Leaper in its place.

## Actions

* Move: Moves one row forwards.
* Prime: Prepares to attack.
* Attack: Attacks from the front row.

## Behavior

* When Tato Kid is not in the front row, it repeats the following action:
	+ Move
* When a Tato Kid is in the front row, it repeats the following actions:
	+ Prime → Attack