The Castle

*See also: The Primal Lands*

**The Castle** is the main dungeon. Progress is required to move on to the next Dimension.

## Starting a Run

At the beginning of the game, you start at level 1. Don't be afraid to try Auto On, because even if it doesn't go well, you should still pass some levels, and hiring more Soda Junkies is free.

If the Wizard's Hut is built, you can pay some gold to warp into the dungeon at a particular level, up to the maximum level you have visited before. The up or down arrows change by an increment of 10 initially. If you have been to level 500 in the current Dimension then the warp increment can be set to 100 for convenience, and level 2000 or higher will allow an increment of 1000.

Use Quick Battle to gain extra resources and experience. Like warping, this will only go to levels you have visited before.

Key Settings allows you to specify when to automatically use keys for Portals. Settings persist across runs, so you only need to make the changes once.

For mobile, enabling Ad Gold Boost loads banner ads while autocombat is on, giving a 10% gold boost.

## In the Dungeon

You start in Dimension 1 where there is a Dimension Boss at level 100. In each Dimension, there is another boss another 100 levels deeper, up to the final boss. After that comes the Warrior Dimension. If you have already beaten the dimension boss at a certain level then the Janitor will appear instead.

For information about turn order and ambushes, see Combat.

## Portals

Along the way, there are some choices about which route to take. Two unlocked, random portals will appear, and one locked, known portal. Locked portals require a dungeon key to open. Click on the portal you want, or leave it up to the automatic key settings that you can choose at the beginning of any dungeon run.

Portals can appear on stage 3, 6 and 8. Random portals have a chance to be either treasure, mineshaft, warp, or a bad or good fairy.

Bad fairies afflict negative statuses whereas good fairies restore all MP and HP. You can reduce the chance of getting a bad fairy if you have a Huntress in the party. However it is generally not advised to use random portals but instead only use locked portals, especially when it comes to fairies because a locked fairy portal will always have a good fairy.

Warps will move you 3-7 floors forward. Other portals occupy 2 floors, the floor of the portal and the floor where it goes.

## Areas and Enemies

Every 100 levels there are 5 areas consisting of 20 levels, and each area has its own set of enemies. Every 10 levels, there is a boss, and floor numbers ending in 5 have minibosses.

### Caverns

*The Caverns is the bottom area of the dungeon. Inhabited by dangerous monsters and wildlife, this place serves as a warning for those who dare enter the dungeon's walls.*

### Jail

*Just above the caverns lies the Jail. The labyrinth of cells is under constant patrol by the prison guards, as well as the souls of the inmates who have perished within.*

### Kitchen

*At the heart of the dungeon is the Kitchen, a bustling place where the dungeon's chefs prepare delicious feasts. Tread carefully, for the food they prepare is known to bite back.*

### Armory

*Near the top of the dungeon is the Armory. Aside from storing a massive collection of armor and weaponry, this is where the dungeon's troops gather to train.*

### Throne Room

*The Throne Room resides at the very top of the dungeon. Here, only the most elite guards can be found, slaughtering any adventurer who attempts to claim the treasures within.*

## Enemy Skills

*See also: The Primal Lands § Enemy Skills*

Enemies that can attack more that one target will still only be allowed a single target if the skill does not allow multiple. For example, Abomination Infect can hit any three targets, Abomination Mega Claw can hit three targets on one side, and Abomination Bite can only hit one target.

Attacks that can be dangerous in ambushes include Infect and Pyroblast because of damage over time, Dark Slash because of high damage, and Speed Down or Confuse effects because it may prevent a party member from performing their duty in the next battle.

## Enemy Stats

### HP Calculations

Normal enemies gain 78 HP for every 100 levels (except 65 HP when before level 500). A fifth of that amount is gained for each of the areas past Caverns. Minibosses gain twice that amount, and bosses triple. The HP numbers listed in the tables above are then added to this amount. For example, the health of Pigammon on floor 745 is (78 \* 2 for miniboss) \* (7 depth + 2/5 kitchen zone) + (18 HP listed in the table) = 1172 HP.

To determine the ceiling for how much health a normal enemy will have, multiply 78 by the depth plus 1. For example, if a carpenter can do 750 damage with Nailed It, then he will kill any normal level 800 enemy with one shot, because 78 \* 9 is only 702 health. This gives an indication of how far to go during the next run.

Unlike other dungeon inhabitants, the health of Janitors does not increase in the Warrior Dimension.

### ATK Calculations

Attack damage is similar to HP with 12 ATK gained per 100 levels (10 when before level 500). However there is no factor for different types of enemies such as bosses.

## Backgrounds

Background of CavernsBackground of JailBackground of KitchenBackground of ArmoryBackground of Throne Room