List of Potential Spirit Companions

If there are any animals not listed ask your DM.

Note: Some of the Spirit Companions are restricted to certain Ancestries.

## Badger

Tiny beast , unaligned

STATS

* **Armor Class:** 10 + DEX Modifier
* **Hit Points:** 3 (1d4 + 1)
* **Speed** 20 ft., burrow 5 ft. STR 4 (-3) ---DEX 11 (+0)---CON 12 (+1) INT 2 (-4) ---WIS 12 (+1)-- CHA 5 (-3)

* **Proficiency Bonus** +2

### Features

* Darkvision 30 ft., Passive Perception 11
* ***Keen Smell.*** The badger has advantage on Wisdom (Perception) checks that rely on smell.

### Actions

* ***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.

## Bat

Tiny beast , unaligned

STATS

* **Armor Class** 10 + DEX Modifier
* **Hit Points** 1 (1d4 - 1)
* **Speed** 5 ft., fly 30 ft. STR 2 (-4) --DEX 15 (+2)--CON 8 (-1) INT 2 (-4) --WIS 12 (+1) --CHA 4 (-3)

* **Senses** Blindsight 60 ft., Passive Perception 11
* **Proficiency Bonus** +2

### Features

* ***Echolocation.*** The bat can't use its blindsight while deafened.
* ***Keen Hearing.*** The bat has advantage on Wisdom (Perception) checks that rely on hearing.

### Actions

* ***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage.

## Hawk

Tiny beast , unaligned

STATS

* **Armor Class** 10 + DEX modifier
* **Hit Points** 1 (1d4-1)
* **Speed** 10 ft., fly 60 ft STR 5 (-3) --DEX 16 (+3) --CON 8 (-1) INT 2 (-4) --WIS 14 (+2) --CHA 6 (-2)

* **Skills** Perception +4
* Passive Perception 14
* **Proficiency Bonus** +2

### Features

* ***Keen Sight.*** The hawk has advantage on Wisdom (Perception) checks that rely on sight.

### Actions

* ***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage.

## Cat

Tiny beast , unaligned

STATS

* **Armor Class** 10 + DEX Modifier
* **Hit Points** 2 (1d4)
* **Speed** 40 ft., climb 30 ft. STR 3 (-4) --DEX 15 (+2)--CON 10 (+0) INT 3 (-4)--WIS 12 (+1) --CHA 7 (-2)

* **Skills:** Perception +3, Stealth +4
* **Senses:** Passive Perception 13

**Proficiency Bonus** +2

### Features

* ***Keen Smell.*** The cat has advantage on Wisdom (Perception) checks that rely on smell.

### Actions

* ***Claws.*** *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.

## Owl

Tiny beast , unaligned

STATS

* **Armor Class** 10 + DEX Modifier
* **Hit Points** 1 (1d4 - 1)
* **Speed** 5 ft., fly 60 ft. STR 3 (-4) --DEX 13 (+1) --CON 8 (-1) INT 2 (-4) --WIS 12 (+1) --CHA 7 (-2)

* **Skills** Perception +3, Stealth +3
* **Senses** Darkvision 120 ft., Passive Perception 13
* **Proficiency Bonus** +2

### Features

* ***Flyby.*** The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
* ***Keen Hearing and Sight.*** The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

### Actions

* ***Talons.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.

## Raven

Tiny beast , unaligned

* **Armor Class** 10 + DEX Modifier
* **Hit Points** 1 (1d4 - 1)
* **Speed** 10 ft., fly 50 ft. STR 2 (-4)--DEX 14 (+2)--CON 8 (-1) INT 2 (-4) --WIS 12 (+1) --CHA 6 (-2)

* **Skills** Perception +3
* **Senses** Passive Perception 13
* **Proficiency Bonus** +2

### Features

* ***Mimicry.*** The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

### Actions

* ***Beak.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage.

#### STATS

* **Armor Class** 10 + DEX modifier
* **Hit Points** 11 (2d8 + 2)
* **Speed** 40 ft. STR 12 (+1) --DEX 15 (+2) --CON 12 (+1) INT 3 (-4) --WIS 12 (+1) --CHA 6 (-2)

* **Skills** Perception +3, Stealth +4
* **Senses** Passive Perception 13
* **Proficiency Bonus** +2

### Features

* ***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
* ***Pack Tactics.*** The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

### Actions

* *Bite.* *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

## Bear

*Large beast*

**STATS**

* **Armor Class:** 11 + DEX modifier
* **Hit Dice:** d12
* **Hit Points:** 1d12 per level + CON modifier
* **Speed:** 40 ft., climb 30 ft. STR [19(+4)] — DEX [10(+0)] **—** CON [16(+3)] INT [2(-4)] — WIS [13(+1)] — CHA [7(-2)]
* **Skills:** Perception +3
* **Beast Senses**. Passive Perception is 13

**FEATURES**

* ***Keen Smell.*** The bear has advantage on Wisdom (Perception) checks that rely on smell.

**ACTIONS**

* ***Bite***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. (1d8 + 4) piercing damage.
* ***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. (2d6 + 4) slashing damage.
* ***Roar.*** Targets within earshot make a CHA saving throw against DC 10. Targets that fail are frightened until a successful save.

## Halla

Medium beast

**STATS**

* **Armor Class:** 10 + DEX modifier
* **Hit Dice:** d10
* **Hit Points:** 1d10 per level + CON modifier
* **Speed:** 40 ft.
* **Ability Scores**
	+ STR [12(+1] — DEX [14(+2)] **—** CON [14(+2)]
	+ INT [3(-4)] — WIS [14(+2)] — CHA [7(-2)]
* **Skills:** Proficiency in Perception, DEX and WIS saving throws
* **Senses**: \*\*Passive Perception is 10

**FEATURES**

* ***Natural Empathy.*** While next to their Ranger, the Halla can use the Help action to provide them with advantage on any Insight checks.

**ACTIONS**

* ***Charge.** Melee Weapon Attack:* 2d6 bludgeoning damage + STR modifier. On a successful hit, the target must make a DC 13 STR saving throw or be knocked prone. Charge requires 20 feet of movement to build up momentum.
* ***Ram***. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage.
* ***Hooves.** Melee Weapon Attack:* +5 to hit, reach 5 ft., one prone creature. Hit: (2d4 + 3) bludgeoning damage. \*\*\****LIMITED TO ELVHEN ANCESTERIES\*\*\****

## Griffon

*Large beast, unaligned*

**STATS**

* **Armor Class:** 10 + Dexterity Modifier
* **Hit Dice:** d10
* **Hit Points:** 32 (1d10 per level \*\*\*\*+ Constitution modifier)
* **Speed:** 30ft, fly 80ft
* **Size:** Large
* **Ability Scores**
	+ STR [16(+3)] — DEX [14(+2)] **—** CON [14(+2)]
	+ INT [7(-2)] — WIS [10(+0)] — CHA [8(-2)
* **Senses**. Passive Perception is 10

**FEATURES**

* ***Keen Sight.*** The griffon has advantage on Wisdom (Perception) checks that rely on sight.

**ACTIONS**

* ***Multiattack.*** The griffon makes two attacks: one with its beak and one with its claws.
* ***Beak.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. (1d8 + 4) piercing damage.
* ***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. (2d6 + 4) slashing damage.

## Wyvern

*Medium Dragon, unaligned*

STATS

* **Armor Class** 10 + DEX Modifier
* **Hit Dice: d10**
* **Speed** 20 ft., fly 80 ft. STR 19 (+4)-- DEX 10 (+0)--CON 16 (+3) INT 5 (-3) --WIS 12 (+1)--CHA 6 (-2)

* **Skills** Perception +4
* **Senses** Darkvision 60 ft., Passive Perception 14

* **Proficiency Bonus** +3

### Actions

* ***Multiattack.*** The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
* ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage.
* ***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage.
* ***Stinger.*** *Melee Weapon Attack:* +5 to hit, reach 10 ft., one creature. (2d6 + 4) piercing damage. If the wyvern is in its physical form, the target must make a DC 15 Constitution saving throw, taking 7d6 poison damage on a failed save, or half as much damage on a successful one.