The Central Republic

*"The Alastrians continue doing what they have always done. Be the most deceisive, the most forceful and the most capable of imposing their wills on the rest of the world. All the while, wearing the brightest smiles."*

The Central Republic, otherwise known as New Alastria, is one of the central powers of the world. (Current time: post-Second Founding 868)

### Political System:

The Alastrian State is led by the Monarch. They are the official head of each branch of the government, the Military, the Juidicary, the Parliament and the Bureacracy. This designation is largely symbolic in contemporary times, with each branch having a leader generally capable of overruling the Monarch's wishes. One exception is the Monarch's chairing of the Parliament

The legislative arm of the government is a single-house Parliament, chaired in Saracel, convening twice a year for 3 months each (the Summer and the Winter sessions), or if any regional lord summons an out-of-order meeting. The Parliament is currently comprised of 220 seats, divided between county representatives (120 seats), noble house representatives (90 seats), one representative for each Regional Lord (6 seats), one seat each for the heads of the Juidicary, Military, Bureacracy and the First Keeper (4 seats). The 10 seats belonging to the Regional Lords and the 4 High Officials form the Upper Committee ('UC'), while the rest form the Lower Committee ('LC'). The number of seats has recently grown, when King Delnim III, spontaneously promoted 13 previously low level officials and military personel to noble status, to acquire the votes necessary to push through the Saracel lockdown following the Masked Coup.

Most decisions require a simple majority, with the UC having the power to raise the requirement to a 2/3 majority (3 votes), 4/5 majority (6 votes) or absolute majority minus 1 (9 votes). All seats have the power to abstain. Some decisions, like a vote of no confidence against UC members (including the Monarch), or Declarations of war start at a higher requirement. UC members also posess a limited veto power with which they can strike any proposition from the floor, unless overruled by a larger proportion of the UC, or propose a delay in schedule for a given proposition by 30 days, if supported by a simple majority. The Monarch has tie breaking power, regardless of what vote was cast by the royal seat.

Currently, there are multiple distinct political parties represented within the Parliament. These represent loose bundles of general interest, and not the same tight organisation of political power that one would find in the Alezian Federation. A rudementary breakdown of the parties looks as such:

* Royalists: 88
* Free Trade Coalition: 55
* Democratists: 32
* Internationalists: 14
* Theocats: 12
* Unaligned: 19

## The Central Republic

### Regions:

* Plateau Region: Most central of the regions, housing Saracel as well as most of the Republic's administrative and cultural activity.
	+ Regional Lord: The monarch, currently Delnim III.
	+ Counties: 17
	+ Regional Capital: Saracel.
	+ Specialisation: Forestry, Amenities production, Training (Magic, Military, Universities, Bureaucracy).
* Kerno Region: In the place of the old Keritian Territories
	+ Regional Lord: Head of house Triptian, currently Lord Damian I.
	+ Counties: 10
	+ Regional Capital: Blanville.
	+ Specialisation: Food production, Dyes, some sea imports from the West, Clothing, Trade with Ixyan and the Malnoran city states.
* Theocratic Border Region:
	+ Regional Lord: the Protector Captain, currently Lady Telenir Meredith.
	+ Counties: 11
	+ Regional Capital: Lastguard.
	+ Specialisation: Heavy industries (ores, metals, fuels), Finesmithing, Gems, Military training grounds, houses the empire's only Sparkstone research facility.
* Alezian Border Region:
	+ Regional Lord: Head of House Geln, currently Lady Delilah.
	+ Counties: 8
	+ Regional Capital: Little Alezia.
	+ Specialisation: Trade for Alezian consumer goods, Financial Services, Preserved and fresh foods, Medicines.
* Median Region:
	+ Regional Lord: Head of House Millien, currently Lord Elias.
	+ Counties: 14
	+ Regional Capital: Pemore.
	+ Specialisation: Food production, Light industries. Other cities include Yrale, Zria, Heshire and Zoni.
* The Infertile: A strip of land between the Plateau and Kerno Regions. Left barren and infertile by the onslaught of the Keritian War, it houses no civilian population or agriculture. It houses a large specialist contingent of the Road Guard, tasked with keeping the area free of monsters and threats contained within.
	+ Regional Lord: the Imperial Taskmaster, currently Captain Dylan Aust.
	+ Counties: None
	+ Regional Capital: Outpost 9.
	+ Specialisation: There is very little industry in the region, besides a few eclectic craftsmen who serve in the outposts. However, it does house several ruins and decrepit battlefields from the war, including the destroyed capital of the old Dominion.