Changelog

**v1.9.1 - *25.05.2018***

* Defensive towers now have an animation when shooting
* Mobile optimization
* Improve page load speed
* Fix zoom on firefox
* Fix always showing 'Did you even play' on Gameover screen
* GDPR compliance

**v.1.9.0 - *20.05.2018***

* **Sound effects!**
* **Translations for various languages! Not all are fully translated yet - You can help translate them!**
* **Add settings to disable particles and more**
* Show dialog when playing for the first time and not choosing the tutorial
* Fix cannons sometimes not dealing damage when zombies come from the bottom

**v.1.8.0 - *14.05.2018***

* New Levels! There is now level 8, 9, 10 and 11!

**v1.7.1 - *11.05.2018***

* Fix zoom also scrolling page when running on thirdparty sites
* Show current rank in leaderboard

**v1.7.0 - *08.05.2018***

* **Zooming! Use the mouse wheel to control the zoom level**
* Fix upgrade to max level option being permanent sometimes

**v1.6.4 - *07.05.2018***

* Show transporter radius in detail view

**v1.6.3 - *05.05.2018***

* Fast forward is now unlocked from the beginning
* Improve validation token display on game over
* Preparing for the next big update

**v1.6.2 - *29.04.2018***

* Fix rendering bug causing the game to crash sometimes

**v1.6.1 - *26.04.2018***

* Rewrote rendering code to improve performance, especially on later levels
* Add keybinding to max out the current or all buildings to the maximum level. Check out the keybindings dialog!
* Optimize page load speed
* Prevent some cheats

**v1.6.0 - *17.04.2018***

* **Add ability to build while paused**
* Add animations when placing or upgrading buildings
* Improved ui
* Rebalance zombies
* Make zombies die slower during day
* Make buildings regenerate health slower
* Draw connections between transporters different to regular connections
* Make background on views more transparent
* Fix player name getting reset to 'Player'
* Decrease crystals dropped by zombies, increase crystal mine production
* Add new attack animation to zombie bosses
* Improve zombie target selection (Now they target buildings which block their way)
* Improve placement of walls and transporters, esp. on lower FPS

**v1.5.2 - *15.04.2018***

* Fix building tooltip shown on pause screen
* Show indicator when a building was destroyed

**v1.5.1 - *14.04.2018***

* Add fullscreen button
* Add keybindings dialog
* Add restart button
* Disable fast forward during bosses
* Improve cannon projectile speed
* Add description to all views
* Fix building tooltip closing when pressing shift
* Cleaned up welcome screen
* Rebalance towers
* Make it more clear whether the player is in the leaderboard or not
* Show pause overlay when leaving window
* Show time until zombie boss spawns

**v1.5.0 - *12.04.2018***

* Fix keyboard shortcuts not working sometimes
* Added new utilization view
* Fix zombies giving no gold when killed by lightning towers only
* Increased transporter amount on high levels
* Show on which level a building unlocks
* Make the day-night indicator more visible
* Stop placement when selecting the same building again or clicking on its icon
* Buildings now emit resources with the speed of the transporter (In case they are connected to one)
* Spawn initially at random position on the map
* Minor tutorial improvements

**v1.4.2 - *11.04.2018***

* Added interactive tutorial!

**v1.4.1 - *10.04.2018***

* Improve transport view (allow hovering buildings)
* Increase arrow factory limit
* Increase crystal mine limit on level 7 to 16
* Make lightning towers consume slightly more resources
* Add advertisements
* Disallow collecting gems with the mouse while paused

**v1.4.0 - *09.04.2018***

* Fix radius of towers being smaller than displayed
* Add new transport view
* Make arrow towers consume up to 30% less arrows
* New transporter icon
* Improve bug reporter
* Decrease crystal mine cost and increase throughput
* Allow toggling pause with the spacebar
* Fix ui bug

**v1.3.3 - *08.04.2018***

* Added Leaderboard
* Made Days longer, for example: 20s more on day 60, 50s on day 100
* Add defense view
* Show base in game over screen
* Only spawn collectable crystals when the placer base was placed
* Reduce panel alpha

**v1.3.2 - *07.04.2018***

* Fast forward now permanently unlocks on day 15
* Improve building tooltip
* Fix mines producing excess resources
* Cluster crystal particles to improve performance

**v1.3.1 - *07.04.2018***

* Don't spawn resources out of map bounds
* Improve storage display on defensive towers
* Make exploding zombies more visible

**v1.3.0 - *06.04.2018***

* Refactor transporter system to fix incorrect resource transport
* Reduce available transporter amount on higher levels

**v1.2.9 - *04.04.2018***

* New map generator
* Prevent cheats (most of them)
* Show circle around resources when placing mines
* Removed low resolution warning (caused confusion)

**v1.2.8 - *04.04.2018***

* Fix incorrect z-order or iron ores
* Fix crash on game over
* Make zombies die faster on days

**v1.2.7 - *04.04.2018***

* Fix numbers not being displayed in firefox
* Fix tooltip not hiding when dragging slowly
* Balancing improvements
* Huge performance improvements (esp. late game)

**v1.2.6 - *03.04.2018***

* Added changelog
* Improved balancing
* Improved placement of walls and transporters
* Added welcome screen
* Improved ui
* Added cursor key movement