Ram Rider

Main article File:RamRiderCard.png

The Ram Rider is a Legendary card from Clash Royale that rides a charging ram. It has the ability to charge towards enemies, dealing damage and briefly stunning them upon impact. The Ram Rider also has a snare ability, which slows down the movement and attack speed of its targets.

## Strategy

* The Ram Rider herself has a snare which reduces movement speed by 70%. It will slow wind-ups and charges such as Bandit and Prince. However, the snare does not stun, so the Sparky and Inferno Dragon will still harm her.
* A Ram Rider is extremely good at kiting troops. Wait for the enemy to cross the bridge and place the Ram Rider near the river. The Ram Rider will jump across the river, pulling the enemy while snaring them. The Princess Tower will also chip away at the enemy while it is snared.
* The snare does not reduce attack speed like the Ice Wizard's attack, so if she is in the range of an enemy unit, they will attack at full speed.
* Just like any other ranged unit, the Ram Rider will target the nearest valid target. However, she is unique in that she will prioritize non-snared troops over snared ones – even if they are on low health.
* Ram Rider's snare does not prevent troops from attacking. This makes ranged troops that have slowing, stun, or knockback effects like the Electro Wizard strong counters to Ram Rider. However, short-range troops like Minions will not attack Ram Rider until she runs into range, or until they slowly reach her.
* Snared melee troops can still attack her, although she can easily run past them after charging. This can be prevented by placing the troop near the Ram Rider's destination.
* The Ram Rider's snare does not completely stop units from moving, so melee units with a high movement speed like the Lumberjack or the Fire Spirit can still inch closer to her as she attacks.
* Ram Rider can easily shut down slow, tanky troops such as P.E.K.K.A. The rider snares them, rendering them almost completely immobile.
* Keep in mind that the Ram's charging hit deals incredible damage. Always be sure to stop its charge with a building or Zap so that it lands minimal damage on any Tower.
* The Skeleton Army and Minion Horde can completely stop a Ram Rider with quick reaction time. The P.E.K.K.A. and Mega Knight are also great counters because of their high health and high damage (Mega Knight knocks the Ram Rider back when he spawns, giving more time to destroy them). Place them near the Ram Rider, or she'll snare them, immobilizing them and dealing massive damage to the tower.
* The Ram Rider is very viable on defense, given the situation. She can almost completely immobilize single troops, such as a Golem or Mini P.E.K.K.A.. This makes her a great counter to most building targeting units, especially the Hog Rider, Balloon, and herself since she can slow them down heavily and prevent a lot of damage from being dealt. With her slow speed, she won't move fast enough to allow the unit to be freed until it has taken a lot of damage.
	+ Deploying her in front of the building targeting unit will cause her to collides with them and obstruct their pathing, keeping them from reaching the Tower for an extra second.
* The Ram Rider can be used with Minions or Bats. These air troops can help protect the Ram Rider from counters like Goblins or Goblin Gang.
* The Giant Snowball pairs very well with the Ram Rider, especially on offense. The Giant Snowball will knock melee defenders away from her, while her snare will keep them where they are for the most part. Against certain swarms like Minions, the spell will bring their health low enough to be one shot by the Rider's attack.
* If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Ram Rider at the edge of the arena, they can use certain air troops to push the Ram Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
	+ For Bats, Skeleton Dragons, and Minion Horde, they should be placed them right in front of the Ram Rider as soon as it is deployed.
	+ For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, the above placement should be staggered one tile to the right if the Ram Rider is placed on the left side of the arena, and vice versa.

## History

2018

* The Ram Rider was once available in the Ram Rider Draft Challenge which started on 21/12/2018. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Ram Rider. If the player achieved at least 10 wins, they obtained the Ram Rider early.
* The Ram Rider card was generally released on 24/12/2018.

2019

* On 28/1/2019, the January 2019 Update, changed the Ram Rider's card description. It used to read “*Her bola snares enemy troops while Ram heads for the nearest building! Rams and Hogs don't mingle at parties…*”
* On 1/4/2019, a Balance Update, decreased the Ram Rider's snare movement speed reduction to 85% (from 100%).
* On 17/5/2019, the Ram Rider's card image was changed. The new image replaces the old image upon a new install; keeping the app installed prior to the update retains the old card image, even if the app is updated.
* On 26/11/2019, the End of November 2019 Update, removed the Ram Rider from Mega Deck Touchdown. It also added a card render to the Ram Rider's card info screen.

2021

* On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

* On 3/2/2022, a Balance Update, made it so that the Ram Rider's snare ability would no longer affect the troop spawning of the Witch and Night Witch.
* On 4/4/2022, the April 2022 Update, decreased the Ram Rider's snare movement speed reduction to 70% (from 85%).
* On 2/8/2022, a Balance Update, decreased the distance required for charging to 3 tiles (from 3.5 tiles).
* On 26/10/2022, the 2022 Quarter 3 Update, moved the Arena to unlock the Ram Rider from Hog Mountain to Electro Valley.

## Trivia

* The weapon that the Ram Rider wields is called a bola. Bolas were most famously used by the gauchos, but have been found in excavations of Pre-Columbian settlements, especially in Patagonia, where indigenous peoples used them to catch 200-pound guanacos and rheas.
* The Ram Rider is 1 of 15 troops that inspired a troop in Clash of Clans, the others being Bomber, Bats, Skeleton Barrel, Minion Horde, Battle Ram, Ice Golem, Zappies, Baby Dragon, Giant Skeleton, Inferno Dragon, Miner, Royal Ghost, Ice Wizard, and Night Witch.
* She is 1 of 4 troops that have a charge, the others being Battle Ram, Dark Prince, and Prince.
* The Ram Rider is 1 of 6 troops that can jump over the river, the others being Hog Rider, Royal Hogs, Dark Prince, Prince, and Cursed Hog.
* The Ram Rider is 1 of 2 troops with the “Ranged Ground & Air targeting unit riding on Melee Building targeting unit” pattern, the other being the Goblin Giant. However, the Rider cannot attack alone if the Ram is destroyed, and only the Ram can attack buildings.
* The Ram Rider has been featured in multiple special game modes outside of the card. More specifically:
	+ The Ram Rider is 1 of 22 troops that has been featured in the Troop Rush game mode, the others being Skeletons, Skeleton Dragons, Fire Spirit, Bats, Elite Barbarians, Firecracker, Rascal Girls, Royal Hogs, Heal Spirit, Elixir Golem, Guards, Prince, Balloon, Golem, Wall Breakers, Sparky, Phoenix, Royal Ghost, Bandit, Lumberjack, and the Monk.
	+ The Ram Rider is 1 of 4 troops that has been featured as a raged troop in the Built deck game mode, the others being Giant, Giant Skeleton, and Mega Knight.
* The Rider on the Ram is the only troop in the game that only attacks troops.
* The Ram Rider is 1 of 8 cards to have an alliterative name, the others being the Goblin Gang, Royal Recruits, Mega Minion, Goblin Giant, Cannon Cart, Barbarian Barrel, and the Mighty Miner.
	+ It is the only Template:Rarity card to have an alliterative name.
* The Ram Rider, Phoenix, Lumberjack, and the Fisherman are the only normal spawning Template:Rarity troops that do not fall from the sky when deployed.
* The Ram Rider is the subject of 3 Emotes. Her ram is also the subject of 2 Emotes.
* Despite the CHARGE!!! Card Mastery task mentioning that the Ram Rider can hit troops or buildings with her charge, she cannot progress the task by hitting troops with her charge.