Server Rules

**General Rules**

1. No harassing or being obscene. Do not use racial or homophobic slurs.
2. Keep events/interactions PG-13 or under.
3. No killing other players, unless it is already agreed upon.
4. Rules will be added as the mods vote and approve them.
5. No homebrew classes and races allowed.
6. Characters must be at least the age of maturity based upon their race

*Examples:* Kobold = 6 years, Lizardfolk = 14 years, Human = 18 years

**Character Creation**

1. All players start at up to level 3. **STATS** are rolled in **#stat-rolls** using the command **!Rollchar String** This will let you roll three stats within the 72-76 range. You may choose any of the three rolls and rearrange the numbers as you see fit to your 6 core abilities.

Alternatively, you can use the typical Point Buy system. All of your stats start at 8 and you have 29 points to put wherever you'd like, with the maximum per stat being 16.

You get your starting equipment based on class/background OR you get the starting gold for your class. You can roll in **#stat-rolls**.

1. All **RACES** in the 5e PHB are allowed (except Wood Elf, currently), as well as Minotaur and Centaur. More races will be added as players explore and interact with them.

All official 5e **CLASSES** are allowed. We are currently not adding UA at this time.

For more accurate details on character creation options, please view the Character Creation Document

1. We use the bot Avrae to play. As such the only accepted **CHARACTER SHEETS** are from Gsheet v2.0, DnDBeyond, orDice Cloud

Upon completion, you may upload your sheets at **#character-sheets**. The commands are:

**!gsheet <url of character sheet>** For Gsheets

**!beyond <url of character sheet>** For DnD Beyond

**!cloud <url of character sheet>** For DiceCloud

Make sure that your sheet is sharable, otherwise Avrae will not be able to upload it.

1. Once your character has been successfully uploaded, please change the nickname to match your character's name class and race in the format: **<Character Name> (<Race> <Class> <Level>)**

1. Your character will start in Wyrmwood. Feel free to have your character stroll into any locations in Wyrmwood. It can be as simple as “<Name> sits at the bar”. Then you can chat with those in that area or wait to join a quest. Most common RPing locations listed below.

**Stumble Inn:** Currently the only building in Wyrmwood.  Michelle and Gabriel take care of repairs.  There is a small, simple shrine just inside.

Currently no other buildings exist in Wyrmwood.

**Beyond Level 1**

1. **Leveling System** You gain XP by joining quests. During levels 1-5, you can get a maximum of 1 level from a quest. From levels 6 and up, you can only gain 1 level a day.

1. **Multiclassing** You may have up to 3 classes at once for your character. All other rules on multi-classing are the same as in 5e.

1. **Rewriting Characters** When you retire a Character, you can rewrite that character two weeks later. The character must start at square one. *Level 1, a new set of stat rolls, and a different subclass at the least.* You must provide a valid excuse as to why or how this happens. You can have only 1 rewrite a character.

1. **Retraining Characters** You might have made a mistake in creating a build for your PC. A homebrewed system that can be used can be seen used.

1. **Feats** All feats in official books are allowed except Dragonmark

1. **Equipment** You can buy new equipment at the Currently there are no stores in Wyrmwood.  Please use the PC market to try and work something out with people who have the appropriate tools.

Look at pinned messages to see what can be bought. Level caps apply to using items:

Common, Uncommon - can be used by any level

Rare - can be used by 5th level and above

Very Rare - can be used by 11th level

Legendary - can be used by 17th level and a LEGENDARY QUEST!!!

(First, be sure it's an approved item from a Mod)

Price Reference for Magical Items can be seen using the !!item command

We are currently working on expanding this list to include items not covered in Sane, with appropriate pricing.

**Legendary Equipment** A crafter may substitute up to 1/4 of their crafting of a very rare or legendary item with research. The research is rolled every day of research. You must roll 1x 15+ history check per 1k gold research. 1 check = 1k gold

Once the checks have been made and crafting complete, an official DM will be notified that so and so needs blank item collected from a quest. This will be posted in DM channel. The crafter is responsible for crafting the rest of the time. Only 1 item may be researched by a crafter at a time. Legendaries must be crafted using research time. Legendaries must be from a cr 20+ fight. Your legendary quest can not be DM’d by you. Lvl 11+ can craft very rare & Legendary Items, however to buy, the former level restrictions still apply. (lvl 17+ for Legendary)

1. **Multiple Characters** A player can have up to 1 playable character at a time. These characters cannot be played at the same time (this means on quests or RP). You CANNOT switch between; that is, you cannot RP with one of your PCs and be on a quest with another at the same time. They cannot benefit from each other; that is, no giving money or items.  The limit may be raised in the future.
2. **Retirement** When a character retires, other than a rewrite, you cannot bring them back for anything but a siege quest. In which they gain 0 of the xp earned.
3. **Resurrections** If you die, you may be resurrected. A PC who can do the resurrection charges what they feel necessary (must at least cost the components). Once the character dies, all items are bound to the body and can not be removed (so there will be no looting it). For free, you can create a new character and start over. You must be able to cover the cost of your own resurrection if you are still dead at the end of a quest.

Your character can be revived as many times as you want if you have the means to do so. The only revive penalty will be the ones that says so on the description of the spell used.

1. **Opening a Guild** To open a guild you must be an official DM and have your guild be approved by the mods. Your guild must have active quest being given out at least once a week. You must also pay 500 gold at least to start up your guild. To join a guild your character must speak to the guild master or the second in command. Then they will interview you in character to see if your character is right for guild! Once they approve you just @ a mod and they will give the new member the role! Each character can only be in one guild at a time.
2. **Playing as NPC** We have PC players run businesses or non-profit organization as NPC! Any player can run a business or non-profit organization but they have to play as NPC so those places are strictly roleplay. Your NPC may not give anything for free to anyone. If you would like to play as an NPC and run a place ping @Mod and discuss details. You can't run more than one place at a time. If you have suggestions for a place than just let us know!

**Questing**

Quest are available for all players on the server to run. The following are the rules for running a quest:

1. **Monsters**: *Unofficial DMs* - can use Monsters whose CR is less than or equal to the level of their highest level PC

*Official DMs* - can use Monsters of any CR

1. **Party Numbers**: The party must be composed of at least 2 PCs upto 7 PCs.

1. **Party Composition**: The difference between the highest level PC and the lowest level PC must be 3 or less to avoid XP penalty

XP Penalty = (Highest PC level - Lowest PC level - 3) \* 10 = % of loss of xp

If a level 12 PC encountered with a level 3 PC that would be:

12 - 3 - 3 = 6 \* 10 = 60% loss.

So you hunted 2 cr1s at 200xp a piece coming out to 400xp total, now the party only earns 40% of that (160xp).

1. **Rewards**: Rewards are given as follows:
	1. **Gold and Items**

*Unofficial DMs* - !!loot gold CR# #

fill in values for all the creatures and traps, and Tsun will calculate the gold drop for the encounter.

*Official DMs* - Can use !!loot $$$$. 1 gp from the loot drops is worth 4gp in loot.

1. **Experience Points**

*Unofficial DMs* Add up the base CR xp from every enemy defeated, divide that amongst the active players in a quest. An active player is a PC that has attempted to attack, convince, or beguile an enemy. They earn the experience.

If a party retreats, they get XP from the defeated enemies/encounter

Make sure to check out our server's Etiquette as well