Afaroughland

> We have a word for people like you, who've lost everything and will fight until they've drawn their final breath. Threats.
>
> - Xwro

## Overview

**Afaroughland** is a strange group, consisting of only 15 known members. Their first appearance was around the Summer of 20 AA. They specialize in assassination, and only focus on specific targets they refer to as, "Threats." The threat their targets pose to what group is known only to them.

Their assassins are highly trained and incredibly deadly. They sport powers both undetectable and unmatched by the residents of Tyrragor and Jinn-ran. Despite their abilities and strength, they seem to have no interest in political gain and have not since their inception targeted any world leaders or political figures. They also seem to not be intrinsically motivated as with what little information about them is known, they aren't known to be paid any amount of Drena or currency of any type.

## Specific Talents

The members of the group are not known to have any particular weakness to any status effects and seem to be inable to bleed or burn. Assassins also are known to commonly employ paralysis or manalocking, preventing their targets from using any special skills they've been saving. No member of their group has ever been killed or knocked out and they seem to use some unprecedented level of teleportation magic any of the rare times they've been remotely close to mortal peril. They also seem to be immune to forms of damage that surpass physical and arcane, yet can still be hurt through conventional means, as if they're prepared for something more powerful than the typical Dresilan resident.

### Known Members and their Abilities

* Xwro (Zero) - Brute force. Can disable resource usage. Whistleblower.
* Wn (One) - *Abilities unknown*
* Tw (Two) - *Abilities unknown*
* Thri (Three) - *Abilities unknown*
* Fwr (Four) - Stealth buster. Information gatherer. Most likely to converse to or make deals with threats.
* Fyv (Five) - Relic hunter. Seeks threats in possession of powerful items.
* Syx (Six) - Swordswoman. Older twin to Nyn. Seeks threats with high armor. Has multiple blades which can cleave straight through armor as if it wasn't there.
* Svn (Seven) - *Abilities unknown*
* Eit (Eight) - Gambler of sorts. Seeks threats in possession of extensive amounts of Drena. Uses firearms. Can ricochet bullets off coins and split them to hit multiple people.
* Nyn (Nine) - Swordsman. Younger twin to Syx. Seeks threats with impenetrable Arcane resistance. Has multiple blades which can cleave straight through Arcane resistance as if it wasn't there.
* Tn (Ten) - *Abilities unknown*
* Elvn (Eleven) - *Abilities unknown*
* Twlv (Twelve) - *Abilities unknown*
* Thrtn (Thirteen) - Second in command. Considered Fwrtyn's retainer. Abilities unknown but presumed similar to Fwrtyn's own.
* Fwrtyn (Fourteen) - Presumed leader of the group. Only mentioned by other members. Abilities unknown, but presumed insurmountable.

## Trivia

* The name of the group is pronounced as, "A far off land" and the land they come from isn't actually on the same plane of existence as Dresilan.
* Their naming convention seems to be based around removing as many letters from a number 0-14 as possible while keeping it theoretically pronounceable.
	+ I.E. "Xwro" is pronounced as "Zero"