Bendy

## Biography

Its a child version of Bendy made by the ink machine at... some point. He is rather one-of-a-kind! Or at least he likes to think he is. Bendy and his brother Boris survived\* a lot of hellish situations at the studio, and once they got out they went on all sorts of adventures! And now, they are having even more at Nixden!

## Skills and Abilities

Bendy Abilities:

* Its notable that Boris is much smarter than Bendy, and as such will usually be the one to come up with and test out new abilities.
	+ The general exception to this is things involving the cartoon anatomy of the duo.
* Ink Manip[Neutral element talent]
	+ Tis the basis of his Inky Abilities, and why he always has Neutral Element Talent Equipped. Both Bendy and Boris can control ink and make it into various cartoony objects and such.
* (InkProp)[Neutral Element Talent]<4-8 MR>:
	+ the user creates a statless prop that can be up to the size of themself. Small(tool or chair sized) props cost 4 MR, big ones cost 8, and they last about 3 turns.
	+ If you add another amount of MR (the same as what was used to create it) it becomes “heavy”, making it difficult to move and causing it to do double damage (using Physical attack) if somehow dropped onto an opponent (think Anvil)
* (StageCraft)[Neutral Element Talent]<12 MR>:
	+ costs 12 MR. creates a Stage Wall that prevents passage through a space. Lasts 1d3 turns, can act as cover.
	+ can be made in various forms, however what these forms are are still to be discussed.
* (InkBlot)[Neutral Element Talent]<6 MR>:
	+ Blinds for 1d7 turns by physically covering the target's eyes in a weirdly sticky ink.
* (X)(Rubber-hose Attack)<4 stamina>
	+ extends reach for other things using cartoon anatomy, hitting an enemy up to 2 extra spaces away.
	+ usually used to smack people at range with normal melee weapons without throwing the weapon. Or to slap people.
* (X)(Rubber-hose Grapple)<5 stamina>
	+ attempts to grapple onto a given target at range up to 2 extra spaces away.
	+ If successful, Bendy basically slings himself at the target and may attack with melee, using grapple roll itself as the accuracy roll.
* (X)(Rubber-hose Restraint)<3 stamina.>
	+ Uses an arm to restrain an opponent for 1d3 turns. Can still attack with the other arm. Must be next to the opponent to use.
* (X)(Rubber-hose Spin smack)<1 charge>
	+ Attacks everything directly adjacent Bendy. In the case of nongrid battles, attacks up to 3 enemies that attacked him last turn
* (X)(Cartoon Bomb)[Neutral Element Talent][Fire Element Talent]<12 MR>
	+ Bendy tosses out a bowling-ball sized bomb, throwing it towards the enemy and dealing his M.ATK.
	+ The Bomb's outer shell is ink, while the interior is not dissimilar to a more condensed version of the (Cartoon Firebomb).
	+ The bomb can be charged to deal more damage
	+ Grid combat:
		- This does a 3\*3 area in grid combat
		- Bendy can set the fuse to go off later in grid combat, and leave the fuse unlit, to be lit by a fire based attack.
			* Generally Boris would have Bendy leave it unlit, so it doesnt blow up in his face if he fails to throw it properly. Bendy doesn't generally do that.
			* The max turns the fuse can be set for is 3
			* If the fuse is active, it will tick down by a turn each time Bendy's turn passes. it can be put out temporarily with a successful luck roll.
				+ To be lit again if set on fire.
	+ Nongrid Combat:
		- Bendy rolls accuracy on the turn he throws the bomb, and it targets the three enemies with the lowest dodge roll.
			* If an enemy is blocking, the bomb targets them first, going in order from lowest block roll to highest block roll.
* (Cartoon FireBomb)[Fire Element Talent]<10 MR>
	+ Bendy tosses out a base-ball sized bomb made of fire, throwing it towards the enemy and dealing his M.ATK/2.
	+ Grid combat:
		- This targets a 3\*3 in combat.
	+ Nongrid Combat:
		- Bendy rolls accuracy on the turn he throws the bomb, and it targets the 3 enemies with the lowest dodge rolls.
			* If an enemy is blocking, the bomb targets them first, going in order from lowest block roll to highest block roll.
* Stabby Stabby[sword/dagger]<4 STA>
	+ Does a weak attack. If it misses, does another weak attack with +1d10 damage(not counted towards the damage cap of the weapon)
* Silly Slap![Unarmed]<4 STA, 2 cooldown>
	+ A double slap that can confuse enemies!
	+ Each hit has a 10 percent chance to confuse for 1d3 turns! (roll a d10, if it is a 10, it procs)
		- The individual confusion dice can stack, and so if both hit and proc confusion, you have 2d3 turns of confusion!
	+ If the first slap doesn't hit, the second will automatically miss.
* Speedy Slash![Sword/dagger]<4 STA, 1 MOV, 1 cooldown>
	+ A Swift but normal side slash attack!
	+ Can continue using your movement after using this attack!

Class Skills:

* Thief
	+ Passive: Maintenance: Your items cannot be stolen.
	+ Level 1: Steal: Money
	+ Level 2: Steal: Consumables
	+ Level 3: Steal: Shield
	+ Level 4: Steal: Armor

## Equipped Items

* Head: Red Beret (10/10): +10 PATK
* Hat Slot
* Earring Slot 1
* Earring Slot 2
* Neck:
* Necklace Slot 1: Bendy's Good Luck Charm(Necklace)(10/10)(+2 Luck): A charm made by Bendy out of part of a stick. its a small cylinder with clovers and horseshoes carved around it and then painted with Ink. It has his face painted on in ink on the bottom, and a small loop on the top that a simple string goes through.
* Necklace Slot 2
* Overshirt Slot: Beginner's Clothing: Outerwear (2 less incoming Damage)
* Undershirt Slot: MIrror Mail <Durability: 200/200>: +20 BLK; AutoReflect(1); 'Lighter armor imbued with a magical reflection aura.'
* Left Arm:
* Bracelet Slot 1: Boarskin Bracelet <Bracelet> <Durability: 10/10>  P. ATK+10
* Bracelet Slot 2: Resurrection Bracelet
* Glove/Armlet Slot 1: Armored Accuracy Glove: +10 accuracy
* Weapon Slot 1
* Right Arm:
* Bracelet Slot 3: Boarskin Wristband <Wristband> <Durability: 10/10> Sneak +10
* Bracelet Slot 4: Anti-control-circuit Bracelet
* Glove/Armlet Slot 2: Armored Accuracy Glove: +10 accuracy
* Ring Slot 3:
* Ring Slot 4
* Weapon Slot 2: Imps Tail (Black Iron Dagger) <One-Handed> <75/75 Durability> <Max Damage: 34>:
	+ +2 MOV, +15 P. ATK
	+ Additional Effect: When you miss an attack, you get +2 P ATK.
	+ An arrow shaped Black Iron Dagger, good for thrusting attacks.
	+ It technically has runes that say “Trickery Never Misses, only distracts”, but neither the GUI nor Bendy can actually read them, so.
* Lower Body:
* Belt Slot: Large Pouch: size: 8
* Underwear Slot:
* Pants Slot: Beginner’s Clothing: Pants (2 less incoming Damage)
* Leggings Slot:
* Shoes Slot: Beginner’s Clothing: Boots (5 DOD)

## Unequipped

* Beginner Stick <Two Handed>: DOD + 10
* Beginner Sword <One Handed>: P. ATK + 5, ACC + 5

## Antiques

* Critical Art<Relic>: Empowers a Weaker Weapon to be able to release an «Armament Full Control Art»

## Consumable

* Enchant Stone: Dodge
* Potions:
	+ (3)Charm Potion: A Charm Resistance Potion that lasts d7 turns.
	+ (4)Blue Potion: Heals 60 HP, and restores 10 MR.
	+ (7)Restoration Pill: **Restores** HP+30% at ( 20%-25%) HP
	+ (1)Revival Medicine: **Restores** HP+20% at 0 HP and Awakens

## Misc

* 10,930
* Ink Bottle
* Wood Carving Chisel
* Recording Crystal

## Trivia

* Bendy likes fighting and exploring, largely because both are things he couldn't do much of back at the studio.
* Bendy is pretty good at changing sizes, though generally he stays shorter than Boris and taller than half of Boris' size-- not enough change to effect much more than flavor.
	+ Bendy is ABSOLUTELY TERRIFIED of any proper transforming beyond this and some stereotypical rubberhose/squashNstretch cartoonian things, as he has seen his more "Demonic" version before, and has had to run away rather fast from said version before.
* \*Boris died back at the studio, and Bendy brought him back in an even more inky body, but lets not think about that too hard alright?
* Technically speaking the brothers are bound to each other in a way similar to soul-binding because of the whole "death and revival" thing Boris went through. Boris and Bendy both become rather tired and uncomfortable when kept too far apart for too long as a result of this, though exact details are unknown.