recursal/Fanatic-Fandom huggingface dataset:
(News Coo) - West's Sea Goddess

**BIG NEWS! BIG NEWS!**

Rumors have it that 1584 may be a year to remember. There's been quite the ruckus within the Four Blues and its been quite some time since there's been this much noise from these locations. No matter what precautions the Marines try to take to prevent to uprise of pirates, nothing seems to stop the ambition of these people wanting to make it to the top.

In the sea said to be ruled by the Mafia, the West Blue, a new pirate has emerged and decided to go directly for Families as opposed to reigning terror on the innocent citizens. Swann D. Misty, with her ability to control the waters of her sea, has went with a full on attack against the Families of the West, not only defeating some of its allies, but also robbing them blind for all of their assets.

In the aid of all of this, Misty managed to recruit John Joe, the well known bodyguard, and Stark the most advanced and most famous shipwright in all of West Blue, completely taking an island from the Montana Family's grasp. This crew is not to be overlooked as the push forward into the Grand Line.

## Bounties

**Swann D. Misty**: The spearhead of the operation against the families, Misty has announced herself as the captain of the Swann Pirates. Though they may be a crew on the uprise, Misty has quite the members under her flag as she continues on her journey. What makes her unique is her ability to seemingly control water, could she be on Mermaid descent? For her crimes on the account of piracy, evading arrest, and pillaging, Misty has been given an initial bounty of 25,320,000 now being hailed as the "**Sea Goddess**" or simply "**Goddess**" by others.

**John Joe**: Clearly the first mate of the crew, the one Misty puts most of her trust in, John Joe's turn a new chapter in his life. Leaving the career of being a bodyguard behind, Joe has turned to piracy becoming the personal shield of Misty. Aiding in her criminal activities, the "**Guardian**" has been given a bounty of 30,000,000, exceeding even the captain's numbers.
Corporal Chezat

*"One: Do **not** lie to me or anyone wearing this uniform. We will see it. And we will take note of it.*

*Two: Do not take our hospitality for granted. I can and could have detained you under lockdown.*

*Three: Where **ever** you're going... What ever you're -doing-... Be careful. Our driver will provide escort."*

-- Corporal Chezat telling Sir Raccoon the Yulairian Way.
A Lurking Legend

**Location: New World, TOGO ISLAND**

A group of explorers had received word about a treasure on Togo Island, The island wasn't an easy place to locate. In most cases, the island wouldn't show up on the current maps. It wasn't until they started looking at maps that would be considered "Ancient" is when this mysterious island's name would appear. Togo Island was described as a huge maze, filled with jungles and mountains that could lead anywhere. Somewhere deep within the island was the treasure and this team was determined to get to it.

The team was assembled by one person. Aceiro, was the leader of this expedition. He was already a spirited adventurer and already lead multiple treasure hunts with 87% of them being successful. Aceiro had selected a small group of explorers that would help to aid him in his quest of finding this Togo Treasure. He named this group Barracuda Guild.

**Aceiro's Barracuda Guild:**

* Aceiro
* Franklin
* Maddie

Franklin was a tall well built dark-skinned man, with a bald head. He is an amazing tracker capable of locating items that are hidden.

Maddie is also a tall brunette girl that wears short cargo shorts and a tank top, she is known for her thieving skills.
ARROW

**ARROW** is a Marine Headquarters Secret Special Force (機密特殊部隊, *Kimitsu Tokushu Butai*) led by Omen Armani. Their overall mission and objective is the disbandment of the Hunting Pirates.

Currently the organization is responsible for the defeat, capture, or subordination of **22** individual starred members of the Hunting Pirates.

## Duties

Their operations involve undercover missions to monitor the activity of the Hunting Pirates. At least one of their members, Omen Armani, is less discreet of her methods. There are however a number of undercover agents under her command that have successfully infiltrated Hunting Pirates territory.

## Captured Targets

*Members of the Hunting Pirates who have either been defeated in battle, captured, or converted towards the cause of the marines.*

## Trivia

* Their name, ARROW, is a contrast to a canon organization of the same concept, SWORD.

## References

1. ↑ Hunt Out: As she lowers her hood, Armani is recognized by Freund Helmer as a Commodore of the marines and his former superior officer.
Aerochet

**Aerochet** (エアロチェット, **Earochetto**?) commonly called **Aero** (エアロ, **Earo**?) is a member of the Revolutionary extremist group The Birds of Prey who's main objective is to take down the World Government by assassinating major World Government figures and high ranking Marines, Along with bringing down Marine G-Units to soften the hold they have on the Grand line.
Hans

Hans was a prince from the Kingdom of the South Isles.
He was the youngest of thirteen older brothers and the last in the line of the succession of the Crown.
Knowing that he would never rule the throne, Hans planned to marry into the Monarchy of the Kingdom of Arendelle.
 He concocted a scheme to marry Princess Anna and then murder Queen Elsa, which would result in him becoming King.
His plan ultimately failed and he was sent back to the South Isles with his tail between his legs.
 King Eric assigned Hans the ambassadorship to Atlantis as "punishment" for his behavior in Arendelle.
 Hans would later become the Supreme Commander of the South Isles military during the Arendellian Great War of Unification.
 He formulated the majority of their defenses on the homefront and was Sir Raccoon's rival on the other side of No Man's Land in Orrinshire.
 The prince-turned-commander finally surrendered to Yulairian forces during the sixth week of the brutal conflict.
Achilles Barca

**"Spartan" Achilles Barca** is an explorer, working to discover new islands and map them to one day write a huge log of all his adventures. He is a Four-Arm Tribe member and is a former monk, hailing from the Zhulong Dojo. On his journey, he has accumulated a bounty of 120,000,000 due to his disregard for authority while on his expeditions.

## Appearance

Barca is a tall and attractive man, standing at 613 centimeters(20'1). He is quite muscular, having extremely defined ab and pectoralis major muscles. He has pecan skin with black tattoos along his four arms, wrists, neck, and fingers. Aforementioned, he has four arms which is a result of his Four-Arm Tribe physiology. On his forehead, he has a unique golden eye and two more under his normal eyes that match them in color but don't blink whatsoever. He has messy black hair that lies under his white bandanna, jutting out every which way at times.

As for clothing, he simply wears a pair of white martial artist pants.

Barca's full appearance.
Cyalume Change

* Laala Aura
* Mirei Aura
* Sophie Aura
* Shion Aura
* Leona Aura
* Falulu Aura
* Falulu Aura 2
* SoLaMi SMILE Aura
* Dressing Pafe Aura
* SoLaMi Dressing Aura
* Laala Aura 2
* Mikan Aura
* Aroma Aura
* Aromageddon Aura
* Fuwari Aura
* Ajimi Aura
* Dorothy Laala and Mikan coord in the Pripara police
1/17
**Cyalume Change** is a coord change that idols go through after a Making Drama, which completely changes their coord, After the idols Cyalume Change, most of the stage darkens, with a few lights still on, and their coord glows. In order to do this, a PriPass is necessary. While most idols typically do the Cyalume Change after a Making Drama, there are two exceptions; Sophie Hojo, who didn't perform a Making Drama, and Falulu Bokerdole, who performed a Making Drama with SoLaMi♡Dressing  after Cyalume Changing. Sophie's sister, Cosmo Hojo, designs the Cyalume Coords.

In season 2, the PriPass is replaced with the Cyalume Charm, but still has the same effect. However, when using it during a Dream Theater Live, The Cyalume Charm also adds additional wings depending on your idol type. This change is called the Cyalume Fairy

## Auras of Idols

* Laala Manaka :Multicolored Ribbons
* Mirei Minami :Multicolored Candies
* Sophie Hojo :Multicolored Roses with Hearts
* Shion Todo :Multicolored Bat Wings
* Dorothy West :Multicolored Sea Anchors
* Leona West :Multicolored Sea Anchors
* Faruru Bokerdole :Multicolored Gears
* Cosmo Hojo :Multicolored Atoms
* Aroma Kurosu :Multicolored Hearts With Devil horns
* Mikan Shiratama :Multicolored Hearts With Halos
* Fuwari Midorikaze : Multicolored lucky Clovers
Aegwyn

**Aegwyn** is a Marine Lieutenant and explorer. Being from the mysterious Elvanni Tribe that inhabits an island in the Dark Sea, Aegwyn’s natural skills and talents have led him to be chosen to lead a special exploration group based on the Grand Chariot.

## Equipment

**Star Blade** (星剣 (ほしけん) , *Hoshiken*?)

**Svalinn** (, ***Svalinn***?)

## Trivia

* He is based on Link from the Legend of Zelda.

## References

1. ↑ Hero or Devil: Aegwyn is mentioned.
2. ↑ 2.0 2.1 Anti-Marine: Aegwyn’s rank is mentioned.
Agricola Kalan

"**Scaled Ink**" **Agricola Kalan** (, ***Agricola Kalan***?) is one of the heads of the Five Families of the West, known for his brutal tactics which led to his rapid rise to power.

He currently sports a bounty of 500,000,000.

## Powers & Abilities

### Physical Prowess

. .

...He appears to have studied under Otake Maru and Ming Ryuzan, learning two distinct styles of Dai Densetsu.

## Trivia

* This image was coloured in by the author.

## References

1. ↑ 1.0 1.1 1.2 Unexpected Arrival: Kalan is noted to be one of the Dons of the Five Families.
2. ↑ Early Lessons: Kalan mentions his meteoric rise.
3. ↑ Early Lessons: Kalan casually uses the frame of his shades to block an attack.
4. ↑ Early Lessons: Ming Ryuzan refers to Kalan as having been one of his best students.
2nd Generation Jolly Pirates

The **2nd Generation Jolly Pirates** (二世ジョリーの一味 *Nisei Jorī no Ichimi*,) as the name implies, are the second generation of the Jolly Pirates (now known as the "Original Generation Jolly Pirates;") a crew of pirates that sailed the seas 50 years ago whilst the Straw Hat Pirates were still en route to Raftel. While the crew possesses a good number of children and other descendants of the Original Generation Jolly Pirates, it also has some new comers who have joined the crew for a variety of reasons. Captained by Jolly D. Tori, the son of the Jollys' original captain, Jolly D. Chris, the crew aims to sail its way to the One Piece in order for Tori to become the next Pirate King; something he hopes will allow him to live a life of excitement and freedom, as his father and Luffy had done before.

The current ship of the 2nd Generation Jollys is known as the Jolly MK III; the third iteration of the classic Jolly Holiday.

## Crew Strength

### Professions and Capabilities

* Free-Fighting Style
* Ryu Ryu no Mi, Model: Wyvern

## Bounties

### Profile

 Currently, Tori has no known bounty to speak of.

## Dreams

### Members' Dreams

* **Tori's** dream is to find the One Piece and become the next Pirate King; a goal which he hopes will allow him to live out the adventurous life of a pirate, like his father whom he admires, and the legendary Pirate Kings before him, Monkey D. Luffy and Gol D. Roger.
A Princess Rages/Metrics

* Yoshoku Bonny fights her way up from inside the deck of the ship and meets Lazuli.
* The two of them share in a fight against the slavers.
* Ilphen Kagu awakes below deck and also fights his way up.
* The three of them unite under the flag of the Wreckage Pirates.
* They sail away, burning the slaver ship to destroy the remains.

### Sharing is Caring

* Newly formed crewmates, Lazuli, Kagu and Bonny all play a game of spin the bottle to share their histories.
* They make plans for the future
* Amongst the laughs and sharing, an island comes into view.
* They target the island as their next destination.

## Statistics

 Total Locations
 Total Groups
 Total Users
 Total Sections
 Total Duration

### Users

 User:ThePirateKingmaker
 User:EazzyMacc

## Bounties

* Ilphen Kagu: 0
* Yoshoku Bonny: 0
(News Coo) - Clash of Titans

**JUMP**

## Clash Of Titans!

Date Published: October 1587

By: Hopps, Ace Reporter

There are many stories of confrontation and power struggles in the world of piracy and marine warfare. A recent clash between Harlan, one of the four Yonko, and Genyuki Captain of the Mystic Pirates. This encounter, not just a mere skirmish but a showdown of immense proportions, took place on the legendary island of Elbaf, one of the sister islands Helheim was split into two.

It was my pleasure to sit down with Harlan post-battle to discuss this epic confrontation in more detail. It was both startling and fascinating to hear Harlan relate the events with his charismatic yet intimidating presence. "She just wanted to throw hands," he said, describing Genyuki's bold challenge to face him in combat - a move that speaks volumes about her courage and strength.

Genyuki was known for her strength and tenacity, and she held her own against him, according to Harlan. The fact that she survived the battle shows her skill and determination. In describing the encounter, Harlan's respect for his opponent was evident, giving a rare glimpse into the Yonkos' mindset.

How will this affect the future of piracy and the power balance on the high seas? While Harlan's victory cements his position as a dominant force, Genyuki's boldness in challenging him signals a shift in power. This suggests that pirates are no longer just okay under the current yonkos as they now seek to prove their mettle against the strongest.

During this interview, Harlan also discussed his plans for the year 1588. His readiness to welcome all challenges as Harlan said "I got some plans, yeah. I want Konsai beat to a pulp. And, uh. I guess I'm welcomin' all challenges. Cause let's be honest, I'll always win". Yonko dominance goes beyond power to include respect and reputation, as well as the power that comes with it.

This is Hopps, signing off. Stay tuned for more tales from the high seas, where the next big story is always just over the horizon. Stay curious!

## "Got a Story? JUMP Wants to Hear It!"

   Do you have an exciting story that needs to jump off the pages? Here at JUMP, we're all about amplifying the voices of those who live fascinating lives, whether they are rookies, weathered marine veterans, or just ordinary folks with extraordinary tales to tell.

Call us on our Transponder Snail at 1-800-555-JUMP. Your unique experiences can create ripples in the world, and we're here to ensure your voice is heard.

Can't wait to hear your tales, Hopps
Adorar

**Adorar** also known as "The Island Closest to Mary Geoise" is an island and kingdom located in Paradise. The island received it's nickname not because it was physically the closest island to Mary Geoise but rather due to the level of devotion the citizens had for the World Nobles.

## Overview

Adorar is a rather isolationist nation, after the event that happened 300 years ago, the island no longer accepts outsiders to the island. The exceptions being any visitor affiliated with the World Government and the World Nobles.

The person that every citizen looks up to on the island is the king, for it is said that he can directly communicate with the Celestial Dragons from Mary Geoise through his sheer belief in them alone. Due to the island not allowing anyone inside, none of the citizens are aware of the great age of pirates nor do they know anything about the outside world at all. It is believed that on this island, if you were to choose between saving a photo of a Celestial Dragon or your own child then saving the photo would be the right choice.

Many mysteries surround this island, such as why none of the citizens have ever left, why marines constantly visit, or why did the Celestial Dragons save them 300 years ago. The answers to these questions are still unknown.

### Government

Adorar follows a monarchy, with a king in charge of the nation and citizens. Although the king holds all the power in the nation, he employs multiple "aides" to help control the kingdom.

## Notable Residents

People living here, divided by where they may live or any social position.

## History

### Past

300 years ago, the island was under great threat by pirates that nearly put the country to ruin. That was however until World Nobles came onto the Island accompanied by the Marines and captured every single pirate that attacked the kingdom. Ever since then the king and it's people have continuously shown their support and reverence to the Celestial Dragons and the holy land.

## Trivia

* Adorar comes from the spanish word to worship/to adore.
(News Coo) - Slay on Vacay!

A gruesome day in paradise as Marine authorities arrived on scene of a brutal homicide at a local bar on the summer island of Donnadosa Key, an island that has gained attention in recent years due to the actions of high-profile pirates and Marines alike.

The victim of the homicide has been identified as a World Noble by the name of Saint Berrick, who, according to bodyguards who discovered the scene mere moments after the horrific crime occurred, was vacationing on the island and had hoped to charitably donate to the island's poorer residents out of the kindness of his heart.

Through reasons unclear through testimony, the suspected culprit that took the life of this charitable and innocent man went by the name of X Tina, identified as a tall fair-skinned woman with an abnormal four arms. Although no picture exists of the woman at the moment, the bodyguards at the scene confirmed that X Tina was the last individual to have contact with Saint Berrick before the crime that took his life. As of now, she remains at large.

As if the heart-wrenching horrors could not be made worse, Saint Berrick was known for possessing a Devil Fruit known as the Nori Nori no Mi, which he reportedly used to help glue together homes destroyed by natural disasters out of the kindness of his heart. Investigation of the scene yielded no trace of the fruit that should have regenerated upon his passing, but investigators did notice a crate of stacked apples sitting outside of the nearby bar, with one apple missing.

At this point in time, authorities are operating under the assumption that with undoubted nefarious intent, X Tina obtained Saint Berrick's Devil Fruit and is now considered to be armed and highly dangerous.

## Bounties

Due to her horrific crimes against the World Government, including murder and theft, X Tina has been assigned an appropriately hefty bounty of ***125,000,000***!
Adelberg Adler

**Surname Name** is the captain of the Whatever Pirates and his most definable trait is XXX. (don't actually type that, use something like "the consumer of the Mera Mera no mi.)

A mild synopsis of your character's backstory and interesting points. Lorem ipsum dolor sit amet Lorem ipsum dolor sit amet Lorem ipsum dolor sit amet Lorem ipsum dolor sit amet.

## Appearance

Describe your appearance, or not, infoboxes do have images.

## Personality

This section is for your character's personality.

## Relationships

### Devil Fruit

*Main article: Hito Hito no Mi, Model: Eiichiro Oda*
Lorem ipsum dolor sit amet...

### Haki

#### Haoshoku Haki

Please don't give it to too many characters.
12k Triad

The **12k Triad** is a group of Pirates with various ties to the Underworld. It was founded and is led by Tokiya, Soura, Enna.

## Crest

The crest of the group is a golden Sierpinski triangle with the three inner triangles a bright color of white and many black triangles surrounding them. The center triangle is black with a white border and bears the letters "12k" which is to reference the group's name.

## Strength

The Group's strength is currently unknown.

## Bounties

### Profile

**Tokiya -  0**

**Soura -  0**

**Enna -  0**

**Kanari -  0**

**Gakuto -  0**

**Eimi -  0**

**Kaiki -  0**
XML/Blocklist

The **Blocklist** is used to stop PaMa from importing certain mod files. Some files are blocked because they contain no data that needs patching or the mod may contain records that PaMa is unable to parse, such as any mod made by SNIP.

Some mods, like Convenient horses, may contain appropriate record types such as Armor but have no records that actually need to be patched, blocking them from being imported will save patch time and memory.
The Taint of the Six

The Taint of the Six is the name given to a magical curse that was created by the dragon supremarchs. Shortly after the end of the Mai-ben'Mach, six powerful dragon supremarchs hungered for vengeance as their entire species had been annihilated in the war. The supremarchs entered the realm of Olympus and sought to take their vengeance directly upon the gods themselves by poisoning the Fountain of Olympus. The Fountain was the source of power for nearly all Olympians, and so when it was corrupted, the Olympians were warped and twisted by evil. All except Hades and the Underworld. Hades draws his power from elsewhere and thus was not affected when the Fountain was corrupted.

The Taint was first discovered by the Knight Order of Arendelle. The Knights were the first ones to diagnose and make efforts to contain it. They accomplished this by killing those infected and destroying the Stargates in an effort to quarantine the Taint. Their efforts successfully contained the Taint for centuries and it would not become a problem for mankind again until sometime in 2014.

The Knights knew that they would be unable to battle the Olympians themselves, but they believed the famed friend-protector of mankind would be able to help them reclaim Mount Olympus from the taint. A journal entry reinforcing this belief reads, "...and the King sent his armies to scavenge through the forests in search of Yashima in hopes of putting an end to the foul plague. Though they called out to him by his name, he did not answer. For he could not hear them."

The incubation period before symptoms began manifesting could be as lengthy as a few months. It could take up to roughly one year or more before an individual fully progressed from stage 1 to stage 4.

## Stages

The incubation period before symptoms began manifesting could be as lengthy as a few months. It could take up to roughly one year or more before an individual fully progressed from stage 1 to stage 4. Those afflicted with Vampirism or Lycanthrophy were somehow rendered immune to the Taint.

### Stage 1

* Aggression/irritability
* Ambition
* A thirst for blood and power

### Stage 2

* Paranoia
* Anxiety

### Stage 3

* Feral impulses
* Mental breakdown
* Insanity

### Stage 4

* Dizziness
* Fatigue
* Fever
* Loss of appetite
* Hallucination
* Death
A Meeting of Pirates

The seas were fairly calm on this fine day, as the wind had been delightfully breezy all day, a perfect atmosphere for a meeting amongst two of the sea’s travelers. A relatively small ship had been traveling through the ocean, enjoying the seas calmness today as it dropped anchor off the coast of a small winter island near the beginning of the grand line. The one who was presumed to be the captain of said ship then exited his cabin and made his way towards the hull of his ship, enjoying the sights for one of the few times in his life.

The captain of this ship was none other than the man feared by the world at large as the scourge of the seas, also aboard the ship was a treasure claimed by nearly every swordsmen amongst the known world, the “Strongest Sword in The World,” Yoru. However Jormungandr had decided to give the blade to one who was more of a fit for it than himself, thus he had arranged a meeting and was merely waiting for the blades new owner.

With his ship already resting along the coasts of the Grand Line, Elijah; captain of the First Division, stood at the forn railing of his ship, awaiting the appearance of the man he was set out to meet. Looking into the water below, Elijah could see the perfect reflection of his face in the sea. Taking various possess, Elijah winked technically falling in love with himself. It was then that the water began to move, messing up his perfect mirror making his face appear gloomy.

"Oi!" One of the men within the first division shouted waving his hand to get Elijah's attention. Elijah stood firm, he knew what the verbal command signified, the man he was set to meet was near, and quickly he called back. "Only myself and Iori will be present for this, got it? Everyone else should be tucked away in their cabins, except for the look out man. No matter how loud it gets out here, no one is to move from their position, got it?" The man nodded his head slowly but surely, taking off into the inside of the ship, nearly knocking the door off of it's hinges.

Iori emerged from the same door, looking at the man wonky. *"Somebody obeys their orders."*

Jormungandr had been able to precieve the event's that had taken place on the mans ship, through his prodigal talents in the art of Kenbunshoku Haki. "*It appears they're expecting a fight"* was all he thought to himself, before turning back towards the cabin of his vessal. When he returned to the hull of the ship, his hand held the most sought after blade in all the seas, he had yet to take a stance of battle as the two approached his position.
Adam

**Adam** (アダム, **Adamu**?) is an Oak Tree, currently reigning dominion over the island of Uffmoor. His island harbors many valuable breeds of fauna, making it highly coveted in the Underworld. However, due to his mysterious powers and the dangerous beings that dwell within the island, it remains unclaimed. Adam has stopped Marines and Pirates alike from claiming his kingdom, garnering himself a sizable bounty of **90,000,000**, even as just a mere tree.
XML/Leveled List/Spell Support

To add support for mod added Spells, the following information is needed, it can all be found in the mods esp.
1. Spell Name.
2. Spell EDID.
3. Is the Spell required 'by', or a reward for ANY quest.
4. Is the Spell a Racial or other Ability.
5. Is the Spell a dummy spell, only used to activate a MGEF to apply a perk.
6. Is the Spell scripted, or otherwise unusable by NPCs.

With that info open `LeveledLists.xml`.
1.[n1](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-Spells#notes) If #3, #4, #5 or #6 is true, create an entry in `distribution\_exclusions\_spell`;

 <exclusion>
 <text>Info</text>
 <target>NAME</target>
 <type>CONTAINS</type>
 </exclusion>
What goes here can vary, the `<target>` can be `NAME`, `EDID` or `FORMID` [n2](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-Spells#notes). The `<text>` is what the `<target>` checks for, and the `<type>` is how it is checked. `<type>` can be either;

* `CONTAINS` - If the `text` is matched anywhere in the `target` the exclusion is true.
* `STARTSWITH` - If the `text` is matched at the begining of the `target` the exclusion is true.
* `EQUALS` or `EQUALS\_IGNORECASE`. - If the `text` is matched exactly in the `target` the exclusion is true.

1. 1. Tips

Using EDID for exclusions is almost always easier than using item names. Most modders will use custom EDID prefixes for every record in their mods, mine all use `Raul\_Weap\_` for weapons. Using that all items in the mod can easily be excluded with just 1-2 entries instead of dozens. This will also help keep the file size down and speed up parsing.

Everything is case sensitive, except an `EQUALS\_IGNORECASE` exclusion type.

* + -

1. 1. 1. Notes

* + n1\*\*An Exclusion needs to be as exclusive as possible, EDID exclusions such as `Armor` or `Ench` will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses `00\_` for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (\_) near the start.

* + n2\*\*`FORMID` is extremely rare and should almost never be used, I only use it for 1 item from `Skyrim.esm` and only because the item had to be excluded and the name was the same as a common weapon. Anything submitted with a FormID check will need a very good reason and absolutely no other way of doing it.
XML/General Settings

This file covers some very basic settings.

## Language

```
<outputLanguage>ENGLISH</outputLanguage>

```

This is the language used to generate output (weapon names, descriptinons and the like). It should match the languageID of one of the languages defined in Languages.xml. If an output string is not available in the chosen language, the patcher will use the default\_language from Languages.xml instead. If that fails as well, the patcher will fail - so don't enter crap.

## Modules

```
<useMage>true</useMage>
<useThief>true</useThief>
<useWarrior>true</useWarrior>

```

These three elements tell the patcher which modules you intend to use. Values are either "true" or "false". In this default setup, all three modules are used. Make sure to adjust this if you don't intend to use something.

## Starting Spells

```
<removeUnspecificStartingSpells>true</removeUnspecificStartingSpells>

```

This tells the patcher whether or not you want to start with the generic "Healing" and "Flames" spells. Again, either "true" or "false". If "true", the spells are removed.

## Videos

Editing .xml Files by Cal of Dirty Weasel Media.
Lucario/Pokemon Wikia

Notice any suspicious activity? Contact us using the Admin List.

The PokéFanon Encyclopedia is a non-canon encylcopedia that is not endorsed by Gamefreak or Nintendo and can be used by anyone! This wiki features fan-made Pokémon, regions, games, cards, stories, theories and other fanfiction. Our goal is for you to create and preserve all the Pokémon fanfiction you can imagine!! Wanna know more about us? Visit our about page! Before editing, please read our Rules/Policies.

http://pokemon.wikia.com/wiki/Pok%C3%A9mon\_Wikihttp://pokemonfanon.wikia.com/wiki/Main\_Page

 File:Lucario Stars Video - Player Profile Lucario (480p)
 File:Pokemon Omega Ruby & Alpha Sapphire - Mega Metagross Trailer

 File:Pokemon Rumble World Launch Trailer

- - - - - - - - - - - - - - - - - - - - - - - -
Despite being able to fly, Beedrill is not a Flying-type nor does it have the ability Levitate, making it susceptible to Ground-type moves.

* Welcome To The Pokemon Fan Wiki!
XML

PerMa is powered by several XML files that allow quick and easy compatibility with most other mods. PerMa has nine(9) XMLs and a blocklist.

## XMLs

Alchemy

Ammunition

Armors

Enchanting

General Settings

Languages

Leveled List

NPCs

Weapons

## Adding Support

Alchemy

Ammunition

Armors

Books

Enchanting

Languages

Spells

Leveled List

NPCs

Weapons

Patch creation for Magic Mods
Age age no Mi

The age age no mi is allowing the user to boost themselves at the cost of their mind and body.

* ascending as in ascending the users power

## Strengths and Weaknesses

The age age no mi allows the user to ascend at the cost of their own physical conditions mainly by messing with the user's neurons and causing comas and similar scenarios.
XML/NPCs

To make a lot of its mechanics work, PaMa adds a couple of spells and perks to NPCs.

These are all passive - PaMa does not replace ASIS!

The file is short, and I sincerely hope it stays that way.

```
   <npc_exclusions>

```

 <npc\_exclusion\_name>NO TEXT</npc\_exclusion\_name>
 <npc\_exclusion\_edid>stupidBorkedNPC</npc\_exclusion\_edid>
 </npc\_exclusions>

This excludes all NPCs named "NO TEXT" and an NPC with editor ID stupidBorkedNPC from the aforementioned distribution.

Do not use this lightly, as this will make a lot of things not work on the NPC.
XML/Armors/Support

The same as XML/Weapons/Support, just there is no `Armor Type`.

## Notes

1. Any armor with a clothing keyword will be ignored.

2. Any armor that is Male or Female only should not be distributed, or have Enchanted versions made.

3. Any armor with the \_ArmorMaterialElvenGilded\_ keyword should use the \_ElvenHigh\_ binding unless the armors name has \_Gilded\_ in it.

## Tips

Using EDID for exclusions is almost always easier than using item names. Most modders will use custom EDID prefixes for every record in their mods, mine all use `Raul\_Weap\_` for weapons. Using that all items in the mod can easily be excluded with just 1-2 entries instead of dozens. This will also help keep the file size down and speed up parsing.

Everything is case sensitive, except an `EQUALS\_IGNORECASE` exclusion type.

## Notes

n1\*\*`FORMID` is extremely rare and should almost never be used, I only use it for 1 item and only because the item had to be excluded and the name was the same as a common weapon. Anything submitted with a FormID check will need a very good reason and absolutely no other way of doing it.

An Exclusion needs to be as exclusive as possible, EDID exclusions such as `Armor` or `Ench` will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses `00\_` for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (\_) near the start.
Cool Raichu

Cool Riachu is Cool Pikachu's older british brother/friend, (knowing he has a tattoo of the England flag on his right arm). He is known as a racer in the *Pokemon Racing* series as a hidden unlockable character. He listens to rap music like Cool Pikachu and also hangs out with him and other "Cool Pokemon".
XML/Alchemy

This file specifies how alchemy ingredients and potions behave.

Alchemy effects work just like armor/weapon materials - define alchemy effects, then link them to actual in-game effects.

 <alchemy\_effects>
 <alchemy\_effect>
 <identifier>Restore Health</identifier>
 <baseMagnitude>3</baseMagnitude>
 <baseDuration>5</baseDuration>
 <allowIngredientVariation>true</allowIngredientVariation>
 <allowPotionMultiplier>true</allowPotionMultiplier>
 </alchemy\_effect>

 ...
 </alchemy\_effects>

---> This is the list of effect definitions. It contains an ID that should be unique amon alchemy\_effect entries, the effect's base
 duration and magnitude (before skills/perks), and whether or not the effect is affected by the strength variation on
 ingredients and potions. If "false", the effect will have the same strength/duration on all ingredients/potions it appears
 on.

 <alchemy\_effect\_bindings>
 <alchemy\_effect\_binding>
 <identifierAlchemyEffect>Restore Health</identifierAlchemyEffect>
 <effectSubstring>Restore Health</effectSubstring>
 </alchemy\_effect\_binding>

 ...
 </alchemy\_effect\_bindings>

---> This is where you link the alchemy\_effect entries to actual effects. Entries are referenced by their identifier, in-game effects
 by a substring. This example would link all effects whose name contains "Restore Health" to the alchemy\_effect from above.

 <ingredient\_variations>
 <ingredient\_variation>
 <identifier>Nirnroot ID</identifier>
 <multiplierMagnitude>1.5</multiplierMagnitude>
 <multiplierDuration>1.3</multiplierDuration>
 </ingredient\_variation>

 ...
 </ingredient\_variations>

---> Ingredient variations make sure that ingredients do not carry the same inherent alchemical properties. This entry is meant to multiply
 all effect durations by 1.3 and magnitude by 1.5 for ingredients linked to Nirnroot ID.

 <ingredient\_variation\_bindings>
 <ingredient\_variation\_binding>
 <identifierIngredientVariation>Nirnroot ID</identifierIngredientVariation>
 <ingredientSubstring>Nirnroot</ingredientSubstring>
 </ingredient\_variation\_binding>
 </ingredient\_variation\_bindings>

---> Again, we link the ingredient name substring "Nirnroot" to the ingredient\_variation identified by the identifier Nirnroot ID. So this
 will cover Nirnroot and Crimson Nirnroot.

 <potion\_multipliers>
 <potion\_multiplier>
 <identifier>Tier6</identifier>
 <multiplierMagnitude>12.5</multiplierMagnitude>
 <multiplierDuration>2.25</multiplierDuration>
 </potion\_multiplier>

 ...
 </potion\_multipliers>

 <potion\_multiplier\_bindings>
 <potion\_multiplier\_binding>
 <identifierPotionMultiplier>Tier5</identifierPotionMultiplier>
 <substringPotion>Elixir</substringPotion>
 </potion\_multiplier\_binding>

 ...
 </potion\_multiplier\_bindings>

---> Gonna keep this one short: These sections do the same as ingredient\_variations, but for potions.
Perks

This page is a stub. You can help by adding to it.

PerMa overhauls all of the perk trees.

## Thief perk trees

* Alchemy
* Dexterity (was Pickpocket)
* Light Armor
* Speechcraft (was Speech)
* Sneak
* Wayfarer (was Lockpicking)

## Warrior perk trees

* Light Weaponry (was One-Handed)
* Heavy Weaponry (was Two-Handed)
* Ranged Weaponry (was Marksman)
* Heavy Armor
* Block
* Smithing

## Mage perk trees

* Alteration
* Conjuration
* Destruction
* Illusion
* Restoration
* Enchanting
Patch creation for Magic Mods

The following sections describe how to add PerMa support to mods that add new spells.

Part 1: Conjuration

Part 2: Destruction

Part 3: Restoration

Part 4: Alteration

Part 5: Illusion

## Form Lists

This section will describe FormLists (FLST) used by PerMa and what each does.

*xMAFormListAllSpells* is the meta FLST for all spells.

*xMAFormListConcentrationSpells* should be left empty.

*xMAFormListPlayerShoutSpells* is for the spells attached to Shouts the player can use.

*xMAFormListShoutsDragon* is for the spells attached to Shouts Dragons use.

*xMAFormListSpellsAlteration* *xMAFormListSpellsConjuration* *xMAFormListSpellsDestruction* *xMAFormListSpellsIllusion* and *xMAFormListSpellsRestoration* should be left empty, they are filled by PatchusMaxamus.

The remaining spell FLSTs, *xMAFormListSpell<Skill><Rank>* (*xMAFormListSpellConjurationAdept* etc.) are used by the Studies perks when taken to give the player a new spell. Spells should only be added to these lists if they are intended for use by the player, and are not quest rewards.
XML/Leveled List/Book Support

To add support for mod added Books, the following information is needed, it can all be found in the mods esp.
1. Book Name.
2. Book EDID.
3. Is the Book required 'by', or a reward for ANY quest.
4. Is the Book a Note or Journal.

With that info open `LeveledLists.xml`.
1.[n1](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-Spells#notes) If #3, or #4 is true, create an entry in `distribution\_exclusions\_book`;

 <exclusion>
 <text>Info</text>
 <target>NAME</target>
 <type>CONTAINS</type>
 </exclusion>
What goes here can vary, the `<target>` can be `NAME`, `EDID` or `FORMID` [n2](https://github.com/Raulfin/PCaPP/wiki/Adding-support-for-mod-added-Spells#notes). The `<text>` is what the `<target>` checks for, and the `<type>` is how it is checked. `<type>` can be either;

* `CONTAINS` - If the `text` is matched anywhere in the `target` the exclusion is true.
* `STARTSWITH` - If the `text` is matched at the begining of the `target` the exclusion is true.
* `EQUALS` or `EQUALS\_IGNORECASE`. - If the `text` is matched exactly in the `target` the exclusion is true.

1. 1. Tips

Using EDID for exclusions is almost always easier than using item names. Most modders will use custom EDID prefixes for every record in their mods, mine all use `Raul\_Weap\_` for weapons. Using that all items in the mod can easily be excluded with just 1-2 entries instead of dozens. This will also help keep the file size down and speed up parsing.

Everything is case sensitive, except an `EQUALS\_IGNORECASE` exclusion type.

Every book with `Note` or `Journal` in the `NAME` or `EDID` has already been excluded from distribution.

* + -

1. 1. 1. Notes

* + n1\*\*An Exclusion needs to be as exclusive as possible, EDID exclusions such as `Armor` or `Ench` will exclude nearly every Vanilla and DLC armor and cannot be used, most mods use a custom prefix, like Skyrim Immersive Creatures uses `00\_` for everything, every EDID exclusion should be as long as possible, at least 4-5+ characters long, or 3+ characters long if it uses an underscore (\_) near the start.

* + n2\*\*`FORMID` is extremely rare and should almost never be used, I only use it for 1 item from `Skyrim.esm` and only because the item had to be excluded and the name was the same as a common weapon. Anything submitted with a FormID check will need a very good reason and absolutely no other way of doing it.
Bube Komasan

**Komasan Bube** ist ein seltener merikkanischer Yo-kai vom Rang A mit dem Element Feuer und gehört dem Stamm Charmanta an.

Er existiert seit Yo-kai Watch 3.

## Spielbeschreibung

### in Yo-kai Watch 3

* *"Ach du meine Spiralen, ich darf der Bube sein!? Das schreit doch nach einem feierlichem Eisbecher!"*

## Galerie

Komasan Bube als Wab-Wob in Yo-kai Watch: Wibble Wobble
PerMa Weaponry Fillout

**PerMa Weaponry Fillout (PerMaWF)** is a mod for Skyrim by tortugapir8 that adds several weapons not added by PerMa. It was released on 18/11/2014 (one week after PerMa). It is the successor to SkyRe Light Weaponry Fillout.

## Download

PerMa Weaponry Fillout can be downloaded from Nexusmods at PerMa Weaponry Fillout.
Speechcraft

These perks demand one piece of expensive clothing, at least two pieces of clothing total, and neither heavy nor light armor.

Clothing classified as "expensive":

* Fine clothes
* Embroidered Garment
* Radiant Raiment Fine Clothes
* Refined Tunic
* Embellished Robes
* Ulfric's Clothes
* Emperor's Robes
* Party Clothes
* Redguard Clothes
* Fine Raiment
* Sheogorath Outfit
* Wedding Dress
* Fur-Trimmed Cloak
* Hammerfell Garb
* Noble Clothes

### **Masquerade (Level 50)**

While wearing a faction's full set of armor, you are recognized as a member of that faction.

 Cultist
 Dawnguard
 Falmer
 Forsworn
 Imperial
 Stormcloak
 Thalmor
 Vampire

### **Grand Facade (Level 95)**

Unlocks "Dark Cowl" crafting recipe at the tanning rack.

When commiting crimes while wearing the "Dark Cowl", the crime gold will not be related to your true identity, unless you are seen equipping or unequipping it. While wearing the "Dark Cowl", one can not initiate conversation.

* Ingredients for "Dark Cowl": 2 leather, 3 leather strips

### **Battle Anthem (Level 20)**

Unlocks lesser power "Battle Anthem". When used, all non-hostile actors within 100 feet range deal 25% more melee weapon damage for 2 minutes. May be used every 5 minutes.

### **Heroism**

 45
damage by 15%.

### **Leadership (Level 35)**

Grants lesser power "Leadership". When used, opens up a dialogue box that allows you to recruit up to two mooks of different classes. Two recruited mooks may not share the same class. Recruiting a mook costs 1000 gold. Only works while not in interior cells. Recuted mooks are at 40% of your level. When using Leadership and selecting the mage, "Julian, Elite Wizard" might spawn instead of the normal mage hireling. Julian has additional Conjuration spells and is at 80% of the player's level. Spawn chance is 5%.

When using Leadership and selecting the warrior, "Kaige, Elite Berserker" might spawn instead of the normal tank hireling. Kaige uses two-handed swords and has additional perks boosting his heavy armor rating and two-handed weapon damage. He is at 80% of the player's level. Spawn chance is 5%.

### **Loyalty (Level 45)**

May recruit up to two mooks of the same class.

### **Merchant (Level 40)**

Can sell any type of item to any kind of merchant.

### **Investor (Level 50)**

Can invest 500 gold with a shopkeeper to increase his available gold permanently.

### **Fence (Level 70)**

Can barter stolen goods with any merchant you have invested in.

### **Master Trader (Level 85)**

Every merchant in the world gains 1000 gold for bartering.
Patch creation for Magic Mods/Conjuration

**Part 1: Conjuration**

Part 2: Destruction

Part 3: Restoration

Part 4: Alteration

Part 5: Illusion

This is currently a bit disjointed, but after I get all the info in place I'll clean it up a bit.
Perk conditions are built into the MGEF to make it a bit easier.

## Bound Weapons

THe following effects should be placed on the Bound Weapons Object Effect.

Effect 1:

Proper Vanilla or custom bound weapon effect

Mag: `1`

Effect 2:

`PerkOblivionBindingFFContact "Banish Summoned" [MGEF:000D799D]`

Mag: `99`

Con: `Target Has Perk == 1`

`xMACONOblivionBinding "Oblivion Binding" [PERK:041C9128]`

Effect 3:

`PerkSoulStealerFFContact "Soul Trap" [MGEF:000D799F]`

Dur: `5`

Con: `Target Has Perk == 1`

`xMACONOblivionBinding "Oblivion Binding" [PERK:041C9128]`

Effect 4:

`PerkTurnUndeadFFContact "Turn Raised Undead" [MGEF:000E826D]`

Mag: `99`

Dur: `30`

Con: `Target Has Perk == 1`

`xMACONOblivionBinding "Oblivion Binding" [PERK:041C9128]`

Effect 5:

`xMACONChaoticBinding0Effect "Chaotic Binding Health" [MGEF:041C912D]`

Mag: `2`

Dur: `5`

Con: `Target Has Perk == 1`

`xMACONChaoticBinding0 "Chaotic Binding" [PERK:041C9129]`

Effect 6:

`xMACONChaoticBinding1Effect0 "Chaotic Binding Magicka" [MGEF:041C912F]`

Mag: `2`.0

Dur: `5`

Con: `Target Has Perk == 1`

`xMACONChaoticBinding1 "Chaotic Binding" [PERK:041C912A]`

Effect 7:

`xMACONChaoticBinding1Effect1 "Chaotic Binding Stamina" [MGEF:041C9130]`

Mag: `2`

Dur: `5`

Con: `Target Has Perk == 1`

`xMACONChaoticBinding1 "Chaotic Binding" [PERK:041C912A]`
XML/Enchanting

This one's a bit of a weirdo. Exclusions, exclusions everywhere.

```
   <scrollCraftingExclusions>
       <scrollCraftingExclusionBook>ExampleBook</scrollCraftingExclusionBook>
       <scrollCraftingExclusionSpell>ExampleSpell</scrollCraftingExclusionSpell>
   </scrollCraftingExclusions>

```

---> Per default, PaMa will attempt to create scrolls for all spells that can be learned from spell tomes in your load order.
 These entries prevent that from happening, and they work differently.
 A scrollCraftingExclusionBook works substring based. This entry says "If the spell tome's name contains ExampleBook, do not turn it into a scroll".
 So if a mod adds "Stone Tablet of Uberfire" and "Stone Tablet of Ubershock", the entry "Stone Tablet" will cause both to not spawn scrolls.
 A scrollCraftingExclusionSpell checks the spell name for an exact match, not a substring. To not get a scroll for the spell "Uberfire",
 add "Uberfire".

```
   <staffCraftingExclusions>
       <staffCraftingExclusionBook>ExampleBook</staffCraftingExclusionBook>
       <staffCraftingExclusionSpell>ExampleSpell</staffCraftingExclusionSpell>
   </staffCraftingExclusions>

```

---> PaMa not only creates scrolls, but staves as well. These entries do the exact same as their scroll counterparts and have the same mechanics,
 just for staff crafting.

 <staffCraftingDisableCraftingExclusions>
 <staffCraftingDisableCraftingExclusion>PleaseDontBreakMe</staffCraftingDisableCraftingExclusion>
 </staffCraftingDisableCraftingExclusions>

---> Before PaMa creates new staves and recipes, it breaks all old ones. This entry prevents that from happening for the chosen spell name (exact match).