Proposals/Plot

## Quests:

2. Prank with spiders in bed of someone who's scared of spiders.
3. There are ruins of a dungeon behind my house. Want to explore them with me?
4. Farm animals have escaped and are now roaming the fields. I'm too old and slow to catch them.
5. A city is plagued by the sounds of war drums in the distance. Their source cannot be found, but the drums are increasing in loudness and numbers.
6. A cloaked figure sits in the same spot in the same tavern at the same hour every day. The color of his cloak changes with the days for some reason.
7. Someone killed a hero and stole a legendary item from them.
8. A large, ancient egg used as the symbol of the furthest city untouched by black horde is starting to crack despite having been considered dead for centuries.
9. The concentration of astral energy caused by moving armies of Cerberus caused this.
10. They know about the egg and want to use it to weaken the defenders before they themselves attack.
11. A local "breeder" of dogs is actually selling people polymorphed into dogs.
12. A local trader is selling counterfeit items.
13. A man in a nearby town refuses to come off of a large, mysterious egg as he's trying to hatch it.
14. A local mage was killed by a lich. They were in possession of a priceless collection of books.
15. A nearby settlement is dealing with the consequences of spells that are wearing off because their local sorcerer has died.
16. Dungeon hidden behind a boulder.
17. You find a note somewhere. The note suggests your uncle is being targeted by a head hunter Drake.
18. There are a bunch of small spiders crawling from nearby caves. Initially they were few, but now they're many and their numbers are still increasing.
19. A family is growing more and more paranoid. Initially you can't see anything odd. The player doesn't believe them and tries to calm them down, but in the end, the family was right and a monster appears.
20. An advanced clock of a clock-tower hasn't worked in decades. One day it moves again, points at a specific time and date, then stops again. Locals are sure it marks the date of the end of the world.
21. An errant boy quickly hands a wax-sealed letter to a party member, whispers "I'm sorry", then runs away as quickly as he came. All the letter says is "You're next.", written in what looks like blood.
22. Someone has lit a signal fire, but nothing seems to be happening. We waited too long and nothing.
23. Lightning is striking the exact same spot in a nearby town every day at the same time.
24. Turns out someone has buried a body with a staff that causes it, and later someone animated it, the body is trying to get out.
25. The adventuring party is approached by somebody who needs them to kill her a family member. The family member died 3 weeks ago, but has been lurking around town nonetheless.
26. The sewers of a nearby settlement are constantly being clogged by a sludge that splits and dies and drifts into the main, then blocks it.
27. Someone has threatened me and forced me to buy a knife. The knife is cursed to corrupt their user and it was a plot to get the person killed.
28. Trees in a local forest are awakening and leaving the forest for some place else.
29. The mine is cursed. Something is picking off miners that stray too far away alone and they never return. We weren't able to find what it is.
30. It could be a corrupted mage or a natural thing.
31. Tiny dolls made of animated hay are attacking the village at night, they keep coming from the direction of an abandoned house but nothing is inside, we checked.
32. Turns out it's a witch who's hiding in a hidden room in the house, and the house is actually much bigger because parts of it are hidden.
33. Two rival houses enlist the aid of the party in poisoning the leader of the other.
34. A rat catcher stumbles into the street and collapse. His body is covered in vicious bites. The terrified man can only speak a single word, “Grokk”.
35. Seven townsfolk that disappeared seven years ago to the day have returned with no memory of where they have been.
36. A jeweler is found murdered in his locked shop. A Necklace of Strangulation is the culprit.
37. One of farmer's animals turns weird or panics at night, every night for some time.
38. Turns out there is a magical something nearby that has grown stronger recently due to shifting astral energy.
39. Cerberus' spy has been detained recently and he has plans of attack on an unnamed town that looks strangely like the one we're in right now.
40. During a battle you're tasked with destroying a siege engine that's attacking the town. Leave with a hidden cave exit and sneak up to the crew that's been conveniently left alone.
41. News spreads that a dragon was slain while away from his cave, a search for its unguarded hoard is underway
42. A thief has stolen a powerful item from a lich and then joins the party for protection
43. A nobleman has died recently and we started hearing weird sounds from their house.
44. Turns out said nobleman was hiding a monster in their manor.
45. A black knight has kidnapped my wife and threatened me, and I couldn't help because I was unarmed.
46. They rode off towards the cloudy mountains, but turns out that their wife managed to escape after something distracted her captor. The knight is at the house and he is angry.
47. Someone has corrupted all flowers on a nearby cemetery overnight. Now strange moans can be heard.
48. You have found a map leading to something…
49. That thing can be a dungeon, a hidden outpost, a hidden house, a hidden chest, etc.
50. The PCs are looking for an arrow used to slay a dragon a hundred years earlier, but when they pull the arrow from the dragon’s skeleton, it animates and attacks.
51. Thieves have plundered a tomb and until his golden burial mask is returned, a ghost/ghast/specter will continue to kill innocent people.
52. An npc claims that you need to kill X, but it's actually something else and they're just dumb.
53. A mysterious woman needs you to clear a dungeon or get something from a place, but it's actually a trap and she works for Cerberus and wants your amulet.
54. A gelatinous sludge, used by the townsfolk to eat their waste, has escaped the sewer and must be lured back down.
55. You need to destroy a magical item that is inevitably going to end up in Cerberus' hands.
56. A flashback quest once you return to the old king's castle/city.
57. A resistance movement has formed in the Noz Mo'lor, people are quietly trying to smuggle others outside.
58. I need a rare item to complete my invention. Get me it and I can reward you with blueprints.
59. My relative is missing and haven't checked in with me, can you let me know if they're okay?
60. I helped someone and they stole from me.
61. I love the feeling of moss under my feet. Bring me some moss from a location.
62. My family is coming and I wanna make a pie, but I don't remember the recipe. Someone else does though but they don't like me.
63. I need you to hunt some food for me, I got hurt on my last hunting trip and can't do it myself.
64. My sister's pet rabbit escaped, can you find it?
65. My sister's pet rabbit escaped, can you get her a replacement?
66. I managed to lock a monster in my cave/shed, but I need you to kill it, I need that shed back right now, please.
67. I need a potion to fix my health, but I don't know where to get one nor how to make it.
68. I was running away from something scary and dropped something important. I can't go back there, I don't want to die.
69. Someone is threatening me because I can't pay. But I'm broke.
70. Bring me antlers of a rare deer as decoration.
71. I need help to lift/move something, you look strong, can you help me?
72. Bring me something. I can't leave because I need to serve my customers.
73. Someone is trying to blame something on someone else. They are succeeding.
74. Someone has created an illusion of fire, I want them caught.
75. One of my clients started really bothering me lately.
76. My son has run away in a fit of anger, but he hasn't returned yet. I'm worried. Go find him.
77. A renowned painter seeks a rare flower to complete their masterpiece, but the flower is guarded by a territorial mythical creature
78. A local baker needs a special ingredient for a unique cake recipe, and it can only be found deep within an enchanted forest.
79. The town's water supply has been poisoned, and the party is tasked with finding the source of the contamination and purifying the water.
80. A cursed mirror in a haunted mansion has trapped the souls of anyone who gazes into it. The party must break the curse to release the trapped souls.
81. A group of thieves stole an important religious artifact from a temple, and the party is asked to track down the thieves and recover the stolen item.
82. A magical portal has opened up in the town square, and creatures from another dimension are pouring through. The party must find a way to close the portal.
83. An eccentric alchemist needs rare ingredients to create a potion that will grant eternal life. The party must embark on a perilous journey to gather these ingredients.
84. A reclusive inventor has developed a machine that can predict the future, but it has malfunctioned and is causing chaos. The party is tasked with fixing the machine.
85. The king's crown has been stolen, and the party must follow a trail of clues to track down the thief and recover the stolen crown.
86. A powerful artifact has been stolen by a group of cultists who plan to use it to summon a dangerous demon. The party must prevent the ritual and retrieve the artifact.
87. A curse has befallen a village, causing its inhabitants to slowly turn into stone. The party must find a way to break the curse and save the villagers.
88. An ancient treasure map is discovered, leading to a hidden island said to be guarded by dangerous sea monsters. The party must brave the treacherous waters to find the treasure.
89. A cursed mask has been causing those who wear it to lose their sanity. The party must find a way to break the curse and dispose of the mask safely.
90. A powerful mage seeks assistance in recovering their stolen spellbook, which contains dangerous and forbidden spells that could wreak havoc if used improperly.
91. A series of mysterious disappearances have been linked to a haunted graveyard. The party must investigate the graveyard to uncover the truth behind the disappearances.
92. A village is plagued by a relentless drought, and a legendary rainmaker is needed to bring back the rains. The party must find and convince the rainmaker to help.
93. A village elder's daughter has been kidnapped by a tribe of forest-dwelling creatures. The party is asked to negotiate her release and establish peaceful relations.
94. An enchanted forest is slowly encroaching upon a nearby village, threatening to consume it entirely. The party must find a way to stop the forest's expansion.
95. A rare celestial event is about to occur, granting incredible magical powers to those who witness it. The party must reach a remote mountaintop to witness the event and harness its power.
96. A traveling circus has come to town, but its performers are not what they seem.
97. An ancient artifact with great power has been stolen from the village's shrine.
98. You must track down the thieves and recover the artifact before they unleash its destructive potential.
99. A deadly illness has struck the village, and you need to find a rare herb in a dangerous forest to create a cure.
100. An entire village has disappeared overnight, leaving behind only cryptic clues.
101. To appease the spirits, you must confront the wrongs of the past.
102. A shipwrecked sailor washes ashore with a map to a fabled underwater city rumored to hold untold riches.
103. A series of cryptic symbols have appeared on the town's walls overnight, and the townspeople are terrified. Can you decipher their meaning and put their fears to rest?
104. The town's well has dried up, and without water, the crops will fail.
105. A group of rogue mages has begun summoning spectral creatures that terrorize the countryside at night.
106. A cursed painting has brought misfortune upon anyone who possesses it.
107. A masked thief known has been stealing priceless artifacts from museums across the continent.
108. Children have gone missing, and their trail leads to an abandoned mansion on the outskirts of the town.
109. The sun has not risen for days, plunging the land into an unnatural darkness.
110. A ghostly figure has been seen wandering the graveyard, searching for something.
111. An enigmatic merchant offers to sell you a map leading to a hidden city.
112. The lighthouse (keeper) has vanished, causing ships to crash upon the treacherous rocks.

## Quest Pieces:

2. Disagreement with a neighbor
3. Disagreement with a neighboring village
4. Adventures in a stable.
5. Someone burned down a house
6. Someone burglarized a house
7. Loved one was murdered by bandits
8. Workers are slacking on the job and I can't motivate them.
9. Someone blocked the path through cloudy mountains, can you get rid of the stones? plot twist, the stones were there for a reason.
10. I'm lost in the forest.
11. The cave has collapsed behind me. Wait, how did you get here??