recursal/Fanatic-Fandom huggingface dataset:
Guthre la Contirs

Guthre la Contirs is a male human paladin in the Emeron campaign.

## Associations

### Relatives

Olif (father), Cece (mother), Hamas (younger brother - deceased), Eryn (younger sister - deceased), Marger (daughter)

## Vital Statistics

### Eye Color

Green

Lord Guthre is the heir of the estate of Urgir and a paladin of Akana. During the War of Alliance he was serving to patrol the border between the Duchy of Antyoch and the Plains of Galmar. He participated in the Second Battle of Fort Defense, leading a force of infantry in an ill-fated charge outside the walls.

## Background

Lord Guthre is the oldest and only surviving child of Sir Olif la Contirs and Lady Cece la Contirs. He was taught to fight in his youth by his father but when he wished to further his training as a holy warrior of Akana so his father sent him to Emeron City. When his training was complete he joined the Antyoch army and requested to be assigned to Fort Defense to help patrol the border. Guthre felt he would be need real combat experience before petitioning to join the Holy Knights of the Ankh.

Guthre had a strained relationship with his father, who he felt viewed him as a disappointment for spending so much time on religious devotion. Guthre himself always found his father aloof and distant.

Lord Guthre has married Lady Bruna la Contirs, the daughter of Lord Lany Shellen of Yosed in an marriage arranged by his father. The two have a daughter named Marger.

## History

### **The Battles of Fort Defense**

In 1159 Guthre was leading a patrol from Fort Defense to Fort Plainswatch during the First Battle of Fort Defense and could not be recalled in time. His unit was recalled in time for the Second Battle of Fort Defense, however.

Guthre was assigned to command half of the garrison's infantry in a charge outside the walls to support the cavalry maneuvers of Marshal Ethyl Mann. Mann's intent was to skirt the enemy's flank around the orcs of the Ok'Mor Clan to try to take out the catapults of the enemy. Unfortunately the orcs had charged out of position, essentially rushing the cavalry. Mann decided to charge her unit through them, trusting that the casualties and the support of Guthre's followup attack would allow her to continue her mission. Unfortunately Mann underestimated the ferocity of the orcs and her cavalry was rapidly overwhelmed, leaving Guthre and his men as the only fighters outside the wall.

Though outnumbered 4:1 Guthre held his ground, trying to fend off the orcs as best he could, knowing that the longer his force delayed them was more time it gave the defenders on the wall to try to deal with the rest of the enemy forces rather than face all at once. Predictably, Guthre's forces were defeated by the sheer numbers and ferocity of the orcs. He ordered a withdraw, and narrowly escaped the field with only a couple dozen men. Fort Defense fell soon afterwards and Guthre withdrew to Fort Plainswatch only to find it flying the banner of Melia Sedri already.
Harkin Halfspear

Harkin Halfspear is a male human in the Om campaign.

Harkin Halfspear is the High King of the Thuuns. He has claimed the entire Trinn River Basin as his territory and expanded the trade city of Balbanos as his capital. He fought to achieve his position, waging war against Chief Grenkalik Giantkin of the Ralzar until he was recognized as the king of the Thuuns.

The united Thuunish tribes are a formidable force and King Harkin is a cunning ruler. The Thuuns constantly struggle with an against gnoll incursions from the Stone Barrens and periodic waves of undead from the Black Dunes.

King Harkin claims command over the following Thunnish tribes: Neidar, Aghar, Kolar, Vundar, Mersar, Ulgar, Ernar, Ralzar, Falvar, and Theidar

With his position secure, he dispatched a mission to Waymere to forge an alliance between the Kingdom of Gildorn and his realm. To show how seriously he took the proposal he placed his son Gunnar the Wolf in command of the mission and sent one of his oldest and most trusted advisers, Frelik, to advise him.
Frodericksberg

Frodericksburg is a city-state in the Democratic Republic of Batize

## Summary

Frodericksburg is a mageocracy that is renowned for their wizards college and magical research facilities, though the university is currently being sued due to the low acceptance rate of other types of spellcasters.

The police of Frodericksburg are privatized, which means that getting them to perform police duties involves hiring them specifically for the requested task. The force is well regarded for its wizard strike teams, however, who are considered to be quite competent.

Frodericksburg is bordered to the north by the nation of Vadray. It's eastern border is shared with New Vesper and it's southern border is shared with the City-States of Edellaria and Delilah. To the west is the ocean.
Free Nation of Gallerea

The Free Nation of Gallerea is a political entity in the Eastern Realms campaign.

## Summary

The Free Nation of Gallerea began in 1159, borne from the rebellion of the Freehold Farmers under an organization called the Shades of Freedom, who sought to establish the Freehold Farms as their own nation and break away from the Kingdom of Gallerea.

## Background

In 1159 rising tensions between the Freehold Farmers and Duchess Elena Whiskerton came to a head. The catalyst was the duchess' son, Devon, and his proclivity to kidnap and starve young women to death before raising them as zombies to serve him.

Whiskerton was ultimately caught with his last victim, Eliza Trant, by the Mighty Misfits and killed (although they covered up the death, claiming he was on the loose.) With proof discovered that Duchess Elana knew of Devon's actions and tolerated them and Eliza's testimonial of Devon's treatment of her, the Freehold Farmers demanded justice. Instead she refused entirely, burning the farms of the peasants as punishment for making such a demand.

This led to the formation of a rebel group called the Shades of Freedom, formed by Eliza's parents, Dell and Sarah Trant, but soon joined by many Freehold Farmers. The movement was secretly supported by the Merchant's Guild, who sought to overthrow the aristocracy in Gallerea.

## Claiming Independence

The Duchess Elena's response to the growing unrest was to hire the Sword and Staff Mercenary Company to join her soldiers to put the rebellion down. In the battle that followed the Sword and Staff and many of the duchess troops were routed and Duchess Elena herself was killed and her manorhouse burned to the ground.

The rebellion turned to revolution and the Shades of Freedom declared Tenby and the Freehold Farms to be part of the "Free Nation of Gallerea" An ad-hoc ruling council was established consisting of Eliza and Dell Trant and Felicity Overton of the Merchant's Guild.

Aware that this put an enormous target on their backs and that the Crown would retaliate soon, the Council hired the Mighty Misfits as bodyguards. They accepted the job, and assisted the council as they struggled to defend their land from monsters and set up a system of government.

The Crown's response to the Free Nation of Gallerea was to hire the Sword and Staff Mercenary Company to escort Duke Logan Eversheen to Tenby to execute the council. The Mighty Misfits, still employed by the Council at this time, declined to stand down before the Duke's commands and defended their employers.

The fighting was fierce, but the Council and Misfits won the day, capturing Duke Logan, convincing two of the Sword and the Staff to defect and running the rest of the mercenaries off.
Helm of Infinite Brewing

The *Helm of Infinite Brewing* is an artifact in the Emeron campaign.

## History

The *Helm of Infinite Brewing* is a divine artifact of the god Brewmaster. None know quite when he first gifted it to mortals but it was first discovered by the dwarf Balix Stonetankard, a tavern keeper in the town of Hardale. Balix did not know specifically what the helm's source was but with the it's power he created a thriving business.

The Heroes of Unity procured the helm to prevent the agents of the Dragon Queen from getting it. Dandy Lion had the intent to return the helm to Balix when the crisis passed, but the helm vanished after the Battle at Thorgain Peak.

## Powers

In addition to being a sturdy and fearsome looking helm, the *Helm of Infinite Brewing* would imbue the wearer with the recipe of every alcoholic brew on the world of Goric and the knowledge of how to create it.
Fenris

Fenris is a male human NPC in the Om campaign

Fenris is a middle aged weaver in Waymere who was displaced during the Battle of Waymere and fled south to Midway Inn. While on the road Jasper Conroy, as a cleric of The Traveler, healed, blessed and guided the travelers. This spurred a devout spark in Fenris who was one of sixteen like-minded refugees who took to protecting Jasper with a devout fervor so he could rest and continue to heal and care for the caravan.

Fenris became a cleric of Namas on the road, and was left in charge of the caravan to lead them to Fernstead as there was no room at Midway Inn for them.
Henri Champlain

Henri Champlain is a male human in the Om campaign.

Henri Champlain is an Orlesean Naval officer holding the rank of Captain. He is the commanding officer of the *Nemesis*. He fought in the Battle of Socortia, the Battle of Dead Man’s Cove and likely the Battle of Waymere.

## The Battle of Socortia

In Gatekeeper of 465 the the *Nemesis* was assigned to Socortia when the  Gildornian Navy attacked the combined forces of the Orleseans and Brotherhood of the Coast. Champlain commanded the *Nemesis* in the battle and was able to withdraw, escaping the battle.

## The Battle of Dead Man’s Cove

Champlain commanded the *Nemesis* during the Battle of Dead Man’s Cove, an ambush that was a near complete victory for the Orlesean/Brotherhood of the Coast/Kythonian alliance that saw the capture of four Gildornian ships with the loss of only one allied ship.

## The Battle of Waymere

Although not confirmed, it is highly likely that the *Nemesis* took part in the Battle of Waymere.
Io Naeran

Io Naeran is a male elf NPC in the Asprana campaign.

## Summary

Io Naeran is an information broker living in Stonewatch City in Vadray. He is an information broker who is reputed to be well respected, if aloof and tight lipped about his motivations.

He hired Flard Hellsnout, Hannah Bishop, Sanibel Travaris and Zencey as treasure hunters. He has required a strict NDA, but pays well and has offered to act as a broker for ancillary treasure found on their missions in exchange for 10% of the sale price.
Harp

The *Harp* is a ship in the Om campaign.

The *Harp* is a Gildornian Navy Brig in the Western Gildornian Fleet commanded by Captain Xavier Aberdeen. She primarily operated in and around Waymere as a result and was captured at the Battle of Dead Man’s Cove.

## Battle of Dead Man’s Cove

In early Twins of 465 intelligence came to Duke Marcus Cornelius Agrippa of a haven of pirates from the Brotherhood of the Coast had holed up at Dead Man’s Cove. As much of the fleet was engaged in maneuvers on Socortia, Duke Agrippa ordered a squadron led by Captain Horatio Higgs to sail there and crush the pirates and the *Harp* was attached to the mission.

The squadron was ambushed, however, and found not only the pirates ready for them but also an Orlesean squadron and a ship from the Kythonian Imperium as well. Maneuvering more slowly than the small ships in the squadron the *Defender* was at the rear of the formation, but the *Harp* and the rest of the ships immediately came under heavy fire.

Maneuvering more slowly than the small ships in the squadron the *Defender* was at the rear of the formation, but the *Harp* and the rest of the ships immediately came under heavy fire.

Captain Higgs signaled a retreat and immediately withdrew, but none of the rest of the fleet were able to disengage. The *Harp* was lost along with the rest of the Squadron and was captured by the Orleseans and pirates.

The *Harp* was captured, though the fate of Captain Aberdeen and his crew is unknown.

## Design

The *Harp* is a Brig, one of the smallest types of ships in the Gildornian Navy. She is small, fast and light.

The *Harp's* crew compliment is between 4 and 15 sailors and officers with a further marine/troop capacity of only 60. At the Battle of Dead Man’s Cove she had a complement of 66 souls consisting of 15 sailors, 50 soldiers and 1 servant.
Horsehead Peak

Horsehead Peak is a particular mountain in the Dwarven Mountains in the Emeron campaign.

## Location and Appearance

Horsehead Peak is in the southeast portion of the Thorgain Kingdom. It is called such because the peak resembles a horses head.

## History

In 1096 explorers from Thorgain found that the area inside the horses "mouth" was hollow and initial tests indicated that presence of an incredibly rich source of various metals and gems inside. A large operation was ordered to be started to colonize and mine the mountain

By 1118 both the colony and the mine were considered to be in full swing but a tragedy befell the people residents, miners and visitors. Something from deep in the depths seemed to have attacked the miners en masse, slaughtering many and forcing the rest abandon the colony and flee. Rumors quickly began that the mine was haunted and in spite of its potential it has laid abandoned ever since.

In 1159 the Joined of Vesper traveled there having received a vision that something important was to be found. They found that trolls had taken up residence on the top level and, after a brief parlay, learned that some form of spectral undead was in the lower levels. The heroes were forced to slay the trolls when they attacked in spite of their parlay.

The lower levels indeed revealed a number of spectral dwarves as well as an infestation by rust monsters and a trio of gem and metal eating creatures called xorn. The Joined parlayed with the xorn and learned that one dwarf still lived in Horsehead Peak, located deeper within on the mining level.

That dwarf turned out to actually be a Spider Person masquerading as Thorgrin Ironeye and the one actually responsible for the sudden and viscous undead attack on Horsehead Peak in 1118. The Joined of Vesper slew the creature and learned that it was also guarding 9 cocoons that were holding people in suspended animation.

The joined freed the people discovering that they had been held for periods ranging from a couple of months to 80 years. Those held and rescued were the real Thorgrin Ironeye, Yunalin Slatebelt, Brensyl Leadfoot, Dulmor Earthmantle, an unidentified draw elf, and unidentified Drugaur, Sir Alain Dudoc, Cufa Borix and Lord Geoffry Ravenut.

## Layout

Horsehead Peak was once a mining colony and was designed as such by the dwarves. The top floor consisted of a forge, a small marketplace, a security office with an armory and a checkpoint for all traffic into and out of the facility. The Thirsty Miner's Tavern and dining hall, as well as a full kitchen were all on the top floor as well.

The second level was given over to an inn, called the Trader's Rest, a temple of Vergadain for traveling merchants, and offices and living facilities for the miners including a dining hall of their own and a full kitchen, barracks and rec room.

The third level. seemed solely devoted to the processing and calculation of gems and iron ore, though the mine foreman's quarters and office were here as well and a mushroom farm in a played out portion of the mine was located here as well.

The fourth level was devoted purely to exploration and mining efforts.
Helm of Theron Goblinsblood

The Helm of Theron Goblinsblood is a magical item in the Emeron campaign.

## History

The *Helm of Theron Goblinsblood* is a powerful magical helmet that houses the long dead spirit and personality of the legendary dwarven hero and goblins slayer and a champion of Clangeddin, Theron Goblinsblood. It appears as a helm with horns and a mane of hair.

Whenever a new wearer puts on the helm, The spirit of Theron will instinctively try to take over their body. He will give up control (but will still be able to be "spoken" with) if a person is of a good heart and Theron does not find them objectionable. Sometimes in a high stress situation or combat Theron has been known to take over because the wearer "just ain't doin' it right."

The helm had long lay in the tomb of Theron Goblinsblood along with the *Battle Axe of Clangeddin*, which Theron had wielded in life. In 1129 the Heroes of Prophecy recovered both items, and Dandy Lion took to wearing the helm with some frequency so she could talk with Theron.

Theron was later used to help the Heroes recover Brewmaster's *Helm of Infinite Brewing* from a dwarf named Balix Stonetankard. Balix refused to part with the helm, but Dandy convinced Balix to don the *Helm of Theron Goblinsblood* in the hopes that Theron would convince Balix. Theron viewed arguing with the stubborn dwarf a waste of time, and decided that if they left him with the helm the enemy would merely slay him to obtain it so he merely cut to the chase and took over Balix's body, forcing him to hand over the helm.

After the Battle at Thorgain Peak representatives of the Church of Clangeddin and the Thorgain Kingdom demanded the return of the Helm of Theron Goblinsblood, which Dandy agreed to after donning the helm one last time to bid farewell to it. In 1153 it was stolen from the Church of Clangeddin, however. It's current whereabouts are unknown.

## Powers

In addition to being a sturdy and well made dwarven helm, it offers a slight magical bonus to help defend a wearer as well. It also allows the wearer to notice unusual stonework, such as traps and hidden doors located in stone walls or floors or underground construction similar to the natural ability of dwarves.

Presuming the spirit Theron is cooperating with a wearer he is also willing to lend the benefit of his knowledge to a wearer as well. In life Theron was a legendary warrior and considered a master in the use of both the battle axe and the warhammer. He also spoke Gnomish and Trade Tongue (in addition to Dwarvish) fluently and can act as a translator for those languages to a wearer. Last, but not least, in life Theron was a highly skilled blacksmith, armorsmith and weaponsmith. He was a skilled mountaineer and miner as well and can offer advice and tips to a wearer undertaking these endeavors while they are wearing the helm.
Gorth

Gorth is a male half-orc in the Om campaign.

## Summary

Gorth is a groundskeeper in service to the Fate Fighters at Stonewatch Abbey.

## Background

Gorth was a dockhand in Waymere but fled the city during the Battle of Waymere and, along with a small group of refugees, made his way to Stonewatch Abbey to seek refuge. Wu Xen granted him refuge and hired him.
Fort Defense

Fort Defense is a fortress located in the estate of Defense in the Barony of Antyoch.

## Design

Fort Defense sports five broad square towers that dominate the skyline of the castle connected by fortified massive walls made of brownish stone. Windows are scattered generously across the walls in seemingly random patters along with holes of various sizes for archers and artillery. A great gate with hefty metal doors, and a portcullis guard the well defended east entrance. The west entrance also has large metal doors and is defended, but not as well. Its defenses in general are mostly centered on an attack coming from the east (towards the Plains of Galmar) rather than the west. As with all fortresses within the walls is a functional and thriving settlement, roughly the size of a small town.

Fort Defense it the primary feature of the estate of Defense and it sits along the border between the Plains of Galmar and the Barony of Antyoch. Patrols to defend the border are frequently sent from the area and there is typically a fairly large military buildup in the fortress.

Fort Defense is the traditional seat of the Adoarad family.

## History

### **First Battle of Fort Defense**

On the 25th of Griffon, 1159 a horde of Barbarians, Orcs, and Goblins under the banner of the Baroness of the Black Rose attacked Fort Defense, though the fortifications there hold enemy at bay and Lord William Adoarad held the fortress. His success was helped by the fact that the Duke of Antyoch regularly stationed a great deal of men in and around Fort Defense in and case of just such a situation.

### **Second Battle of Fort Defense**

On the 27th of Lion, 1159, the forces under the Black Rose rallied and regrouped, returning for another attack on the fort, this time led by one of Melia Sedri's lieutenants, Aedan Blath. Lord William, emboldened by his past victory, did not bother to conscript the citizens of the town, though he did recall all patrols and massed all the forces under his command at the fortress.

This time the battle turned against Lord William and Blath's forces took the fortress. Lord William, his family, and his court were all executed.
Gem of Baraxus

The *Gem of Baraxus* is an artifact in the Emeron campaign.

## History

Little is known about the *Gem of Baraxus*, only that it is a powerful artifact said to have been created by the evil god Baraxus and granted to his champion. Like the *Gem of Galmar*, the souls of the it's past wielders are said to live on in the gem.

## Appearance

The *Gem of Baraxus* appears to be a grey-ish, roughly fist sized multi faceted gem. Those who bond with it have the gem imbibed into the center of their chest, and it bonds with both their bodies and their souls.

## Powers

The powers of the *Gem of Baraxus* are only accessible to the devout, and are not fully known. It's latest wielder, Vossk, was seen to use the gem to create earthquakes, implode and disintegrate enemies and shatter physical objects. The gem also allows one to whom it is bonded to regenerate rapidly from any wound, even a mortal one. Indeed, one who is bonded to the gem cannot be truly killed unless his or her bond is somehow broken from the gem. The gem will regenerate even the dismembered corpse of a fallen wielder.

## Destruction

Like the *Gem of Galmar*, the *Gem of Baraxus* is completely impervious to damage, and cannot be destroyed by any known mundane or magical means. However the Joined of Vesper had gathered three artifacts able to destroy the gem and Raskin Daggermaw used *Onyx Razor* to destroy gem.
Felbar Keep

Felbar Keep is the remains of a keep in the Om campaign.

## Summary

Felbar Keep is a keep built in the center of the town of Felbar in the Ironwall Mountains on the continent of Elira.

The stronghold was originally built by dwarves who lived in the town of Felbar as a mighty defensive structure. Long ago the town was at war with the Giants who also dwelled in the mountains. The Giants had managed to secure the aid of Teorvacruss, a powerful dragon, in their war tipping the scales of balance to them.

In response the dwarves resorted to blood magic to attempt to defeat their enemies. The magic backfired, however, instead turning Teorvacruss into an undead dragon and cursing the souls of the dwarves to forever haunt Felbar until the dragon was somehow defeated. Effectively destroyed, the town and keep sat as a haunted ruins for hundreds of years.

Around 465 Felbar Keep was repurposed by the Storm Giant Rolskreig the Tempest. The giant had allied with the drow of that lived under the Ironwall Mountains and allowed them to build the drow fortress Mirthanzerrobar under Felbar Keep to be used as a staging ground for a planned drow attack on the Kirathi Forest.

Late that same year the Fate Fighters were led to Felbar keep by the Preelasta worshipping drow Jarlaxle, who warned of the alliance of his people and the Giants and informed them that the main leadership of the drow would be in the keep inspecting the fortifications of Mirthanzerrobar ahead of the arrival of the invasion force and therefore vulnerable to assassination.

Eager to prevent the invasion of the Kirathi Forest, and to affect political change in the drow realm, the Fate Fighters accepted Jarlaxle’s request to attack the keep and assassinate the drow rulers.
Homada Hills

The Homada Hills are a set of hills located in the Barony of Hibbon in the Emeron campaign.

## Location

The Homada Hills are located in the south easternmost point of the Barony of Hibbon. Portions of the hill chain are in both the estates of Homada and Hibbon. The hills also partially mark the border between Homada and the Bandit Woods.

The hills are believed to be rich with ore, however bandit activity in the hills is very prevalent, so there are only a few small mining operations in the areas closest to settlements.
Hitashi

Hitashi is a male human NPC in the Om campaign.

Hitashi is a Ki-Thian sailor and was the master-of-arms on the *Morning Star*. A mutiny upon the ship saw him marooned along with the captain and most officers. He was later rescued and taken to Waymere.

## Background

Hitashi was an experienced sailor who achieved the rank of master-at-arms and served under Captain Christoff Fontaine on the *Morning Star*. In 465 the ship was slated to ferry a number of passengers to Elira. the Gildornian Crown also purchased several passages on the ship for the agents of the Royal Exploration Committee to be taken to Elira.

## Voyage to Elira

The *Morning Star* departed Gildorn in the summer of 465. Unfortunately the voyage seemed cursed from the start. After only a few days at sea, people began to go missing. At first it was dismissed as someone falling overboard at night but suspicions and tensions were raised and when a dead sailor was found bereft of blood the only conclusion that could be made was that someone (or something) was responsible.

Captain Fontaine asked the Royal Explorers to investigate and they eventually discovered that the merchant passenger Braxton Wilk had been an Orlesean agent and had smuggled a fledgling vampire onto the ship to take it to the New World.

The Explorers slew the vampire and Fontaine ordered Wilk arrested and hanged. However the incident seemed to spark an intense paranoia in him and he began growing more and more authoritarian and unreasonable in his decision and disciplinary punishments among the crew.

Ultimately First Mate Clint Connery, aided by the Royal Explorers, led a mutiny against Captain Fontaine. The mutineers seized the ship Hitashi, Fontaine, and the other officers (Guthra  and Falcus Yorn) and the few sailors who remained loyal to the captain were given supplies and set adrift in a lifeboat.

## Rescue

After weeks at sea, Fontaine and his loyalists were found and rescued by a passing merchant ship bound for Waymere. Hitashi was rescued alongside the rest of his marooned crew members.
Giles Ethialac

Giles Ethialac is a male human in the Emeron campaign.

## Associations

### Relatives

Craucian (father - deceased), Erys (daughter - deceased), Gylone (son), Lyne (daughter), Danye (daughter)

## Background

Giles Ethialac is the venerable lord of Treebend. By 1159 his health was rapidly failing and he did not expect to be around much longer. Giles' father was the famous paladin Baron Craucian Ethialac. Giles and his father didn’t always see eye to eye on the best way to do things but he inherited a lot of his father’s honor, integrity and goodness and made a wonderful lord after his father died of old age. In truth, Craucian had frequently been off on missions and pilgrimages so Giles was running the estate in all but name for many decades.

Giles married but his wife died 8 years ago. They had four children, their eldest daughter, Erys died in childhood. Their son Gylone and their twin girls Lyne and Danye are still alive

Due to his age Giles leans heavily on his son Gylone who will inherit the estate after he is gone.

The Ethialac crest is a rampant bear.

## History

In Lion of 1159 the Crown announced that assassins struck in the capital to attempt to execute Queen Joycie Woodbridge and her husband Duke Geoffry Ravenut and succeeded in killing Queen Mother Merey Woodbridge. According to the statement the assassins were sent by Duke Riffin Etiamond and his wife, Princess Atril.

On the 20th of Lion the Royal Army landed in Treebend, bound for Antyoch to arrest Giles' liege, Duke Riffin. The Royal Marshal, Sir Pirsym Julitt, commanded the forces and sought an audience with Giles, laying out the Crown's evidence and several of Duke Riffin's misdeeds.

Giles, distrustful of both Duke Geoffry and Duke Riffin, declared that Treebend would take no part in the civil conflict and allowed Sir Pirsym's force to march east. When word of this reached Riffin he declared Giles a traitor.
Helio

Helio is a male human NPC in the Om campaign.

## Summary

Helio is a man at arms who served in the Fate Fighters Mercenary Company at Stonewatch Abbey. He had served under the bandit leader Goddard Brandik. Helio grew up in the same village as Arnor Felkirk, who vouched for him to the Fate Fighters and was his senior officer in the mercenary company.

## With the Fate Fighters Mercenary Company

As a veteran soldier Helio made up the core of competent soldiers in the company's militia. On the 21st of Twins, 465, Corin Ironcheek ordered he and Drogor to scout two days to the north in the wake of the Battle of Waymere to determine if there was any Orlesean activity.

Helio and Drogor did so, reporting that they'd encountered a Gildornian patrol heading to Newcastle who had told them that all able bodied fighting men and women were ordered to report to Sir Boewin Banister there.

Upon their return to Stonewatch Abbey, Helio and Drogor were ordered to escort a group of refugees and two Gildornian soldiers from Waymere to Newcastle.

## Abilities

According to Felkirk, Helio is highly skilled with at both swordplay as well as tracking.
Harold

*Harold* is the name of a magical battleaxe in the Emeron campaign.

## Summary

*Harold* is a magical battleaxe once wielded by the Hero of Unity Kyril Shatterstone. He wielded the axe through several of his adventures and in the Battle of Unity.

When Kyril retired he hung *Harold* in the Brewmaster's Beerstien, where it still rests today as a bit of a shrine to him.

## Abilities

*Harold* is not a very powerful magical weapon and has a simple minor enchantment that slightly enhances damage and accuracy.
George Longfellow

George Longfellow is a male human in the Om campaign.

## Summary

George Longfellow is the Gildornian Ambassador to Hammerfel. He is described by Atticus Brock as “a good old boy and a diplomat of the old school.” A bear of a man, he was a renowned soldier in his younger years and is still dangerous with a blade. He is fond of hunting, drinking, and boasting of his adventures in service to the king.

In spite of all outward appearances of being a drunken lout, he has a great deal of honor, cunning and effectiveness and is as skilled a diplomat as any serving Gildorn.
Farik Half-Horse

Farik Half-Horse is a male barbarian in the Emeron campaign.

## Summary

Farik is a member of the Galmari True Dagger Tribe. He is one of the best riders in the entire Tribe and a fearsome combatant. He is not overly smart but knows horses well, riding and combat and that is more than enough to defeat his all his enemies so far.

Farik led a company of Galmarian Hosemen at the Second Battle of Fort Defense and was vital to victory that day.
Horatio Higgs

Horatio Higgs is a male human NPC in the Om campaign.

Horatio Higgs was the commanding officer of the *Defender* and the commander of the Gildornian squadron at the Battle of Dead Man’s Cove. He withdrew from the battle when it was clear he was over-matched and was charged with cowardice and dereliction of duty by Duke Agrippa. He was condemned to die, but was freed when the Fate Fighters attacked the public executions just before the Battle of Waymere, however he was killed in the chaos of the battle.

## Background

Horatio Higgs is an officer in the Gildornian Navy holding the rank of Captain. He served as the commanding officer of the Gildornian Ship of-the-Line *Defender* and was assigned to the Western Gildornian Fleet under Commodore James Upton.

## Battle of Dead Man’s Cove

In early Twins of 465 intelligence came to Duke Marcus Cornelius Agrippa of a haven of pirates from the Brotherhood of the Coast had holed up at Dead Man’s Cove. As much of the fleet was engaged in maneuvers on Socortia, Duke Agrippa ordered Higgs to gather the remaining strength of the Gildornian ships in Waymere and lead a mission to wipe out the pirates.

The squadron was ambushed, however, and found not only the pirates ready for them but also an Orlesean squadron and a ship from the Kythonian Imperium as well. The battle turned into an ambush immediately and the rest of the squadron immediately came under heavy fire.

Higgs almost immediately came to the conclusion that the battle was unwinnable and ordered a withdrawal, however under the heavy fire of the enemy only the *Defender* escaped the battle.

## Arrested and Stripped of Rank

Upon receiving Higgs’ report and the assessment that the *Defender* had taken no damage herself, Duke Agrippa immediately ordered his arrest. Higgs was charged with cowardice and dereliction of duty and was slated to be publicly executed in a grand ceremony on the 20th of Twins alongside other “traitors to the Crown.”

Higgs was imprisoned and on the 20th taken to a staging area alongside Captain Wynona Falco, Sir Stephen and a pair of guardsmen from the prison Praetor’s Block, all of whom were also loyal Gildornians who had been branded as traitors by the duke.

## Rescue

Just before the executions were to begin, the Fate Fighters launched an attack to free Captain Falco, as well as four elf lords who were being held separately to await execution. Unfortunately this action was just as the Orleseans, Brotherhood of the Coast and Kythonian Imperium launched a sneak attack upon Waymere.

Higgs was released along with the other prisoners, but refused to accompany any of the other escaped prisoners out of the city. He was almost immediately killed by a group of morlocks that had emerged from the sewers during the Battle of Waymere.
Henri Neuville

Henry (pronounced On-Rhee) Neuville is a male human in the Om campaign.

## Summary

Henry Neuville is the Orlesean deputy ambassador to Luic Dargent, Marquis de Provonce. He is also one of the Orlesean spymasters in Provonce and was responsible for recruiting and handling Goddard Brandik and his efforts to disrupt Gildornian commerce and raise an army to fight against Gildorn.

When Brandik complained of ill treatment of his men by Orlesean troops, Neuville offered coin to make amends.
Inn of the Blushing Trout

The Inn of the Blushing Trout is an establishment in the Emeron campaign.

## Location

The Inn of the Blushing Trout is a tavern and inn located in village of Lakeside, in the estate of Yosed.

## Description

This large two story building sits at the edge of town and has a tree-lined approach up an incline giving it a good view of the lake. The placard on the side of the building denotes that it is the Inn of the Blushing Trout.

The Inn is operated by Sathe and his wife Beefa.

## History

In Swan of 1159 a Zombie Plague was afflicting Lakeside and Sathe, Beefa and their daughter Lido succumbed to it turning into zombies. The Joined of Vesper stayed here, and were able to subdue Sathe and Lido, though they were forced to slay Beefa.
Gunn Barboy

Gunn Barboy was a male Human NPC in the Star Wars: Agents of Chaos campaign.

## Summary

Gunn Barboy was a First Order Security Bureau Agent working in the Counterterrorism Division. In the 1st month of 37 ABY, he and his partner, Nali Fellwen, were assigned to tail fellow FOSB agents Les Karif and Rixx Corren and surveil them for evidence of treason or Resistance sympathies.

This investigation took the two to a resort in the Western Sea, where Karif and Corren were vacationing with Ia and Deserea Synn. That night, however, the four targets rented a waterspeeder and left abruptly. Barboy and Fellwen rented a waterspeeder of their own and followed.

During the chase the two caught up to their targets and Fellwen revealed that she believed someone in the targets vehicle was attempting to use Force powers on her. Barboy ordered them to stand down, identifying themselves as First Order agents. Their targets refused, however, and Corren waived his hand causing the boat to capsize violently.

Fellwen was killed immediately in the crash and Barboy was left soaked in the middle of the sea and began swimming to shore. He was shocked when the target speeder returned, piloted by Tohar Anlon with Corren accompanying.

Corren stunned him and hauled him into the vehicle, interrogating him. Convinced that Corren would kill him, Barboy revealed that he had been ordered by Potiphar Migg to surveil he and Karif under suspicion of treason, though he did not know the details of why the order was given. He made little secret of his disdain or that he knew Corren had used the force, openly accusing him of murdering Fellwen.

Corren then stunned Gunn and drowned him in the water, dumping his body into the Sea to later be found by search parties.
Gao

Gao is a male human NPC in the Om campaign.

## Summary

Gao is a Ki-Thain employee at Midway Inn. On night of the 2nd of the Gatekeeper, 465, the night that Harn Bronzeaxe was murdered, Gao saw Midway’s owner Varis Dorn killing some chickens. He informed the Royal Explorers of this when questioned about the murder, thus establishing Varis’ alibi.

Gao's status after the Midway Inn was taken over by Anders Roth is unknown.
Gob

Gob is a male gnome spellcaster and an NPC in the Om campaign.

## Summary

Gob is a gnomish spell caster living on Arcadia who studied Blood Magic and was acquainted with Boz.

Unfortunately the danger of Blood Magic became apparent when Gob began to go insane. Eventually Gob had to be locked up for his own protection by the authorities. Boz introduced Jasper Conroy to Gob briefly, presumably to illustrate some of the dangers involved in Blood Magic.
Fubblebum

Fubblebum is a male gnome on the Om campaign.

## Summary

Fubblebum is the captain of the gnomish airship *Fizzlefly*. He has prodigious mutton chops.

In the early autumn of 465 his ship malfunctioned and had to put down for repairs west of New Gildorn. While undertaking repairs the *Fizzlefly* was attacked by a pack of gnolls. With the assistance of travelers Wu Xen and Willys, who came upon the battle, the gnolls were defeated.

As thanks for their assistance in the battle Fubblebum agreed to drop Wu and Willys off at Midway Inn.
Formidable

The *Formidable* was a ship in the Om campaign.

The *Formidable* was an Orlesean Frigate that was assigned to  is assigned to the colony of Provonce.

## The Battle of Socortia

In Gatekeeper of 465 the *Formidable* was assigned to Socortia when the Gildornian Navy attacked the combined forces of the Orleseans and Brotherhood of the Coast. The *Formidable* was heavily damaged and was captured by the GIldornians.

## Post Capture

Due to the heavy battle damage the *Formidable* suffered in the Battle of Socortia, she and the other captured ships were escorted back to Waymere to be renamed and repaired. A Gildornian skeleton crew was assigned and the damaged ships were escorted by the *Dreadnaught*, the *Staunch* and the *Sea Bitch*.

The *Formidable* was so damaged she barely made it back to port and was still under repair during the Battle of Waymere where she was destroyed in the fighting.

## Design

The *Formidable* was a Frigate, and as such well armed and equipped for battle second only to a Ship of the Line. The *Formidable* had a minimum crew complement of 60 and a maximum of 80. She was capable of carrying up to an additional 185 troops and/or marines.
Idet Indsott

Idet Indsott is a female human in the Emeron campaign.

Lady Idet Indsott is the wife of Sir Reyny Indostt, the ruler of Uffgul. A woman of few words, Idet is quiet and courteous in person. She supported her husband and tried to help him with as much as she could by managing the household while he tends to his noble duties. Idet and Reyny had one child, a boy named Johny, but he died at the age of 6 and Idet still mourns him.

In 1159 Sir Reyny had gone to the capital after the death of King Koris Woodbridge, and while there was falsely accused of treason and dubbed one of the Sinister Seven. The Crown sent a small force of Royal soldiers under Captain Cidiri Sulward to act as military governor for the estate, as they ordered Sir Reyny to be stripped of his title and lands. Lady Idet was bound under house arrest. Worse, later that same year word reached Idet that Reyny had been killed at the Battle of the Bridge.

On the heels of receiving word of Reyny's death, Chancellor Roneiros of Fulton snuck into Uffgul and sought the support of her and Sir Reyny's former court in securing Uffgul for Lord Geoffry Ravenut. Idet, bearing no love for the Crown that she viewed as having killed her husband and imprisoned her, agreed to help and urged the court to assist the effort.

Though Roneiros attempted to arrest captain Sulward in a bloodless coup, a fierce fight did break out, resulting in the death of Sulward and several of his men, as well as Marshal Lynna Prinell. Lady Idett immediately pledged to support Lord Geoffry. Even though technically she cannot claim the rule of Uffgul, as the control of the estate laid with Sir Reyny, for the time being the court follows her commands and she is the *de facto* ruler.

Lady Idet is rather large for a woman standing 5’10” and weighing a somewhat plump 188 lbs. She has brown hair and brown eyes.
Flora Greenleaf

Flora Greenleaf is a female elf NPC in the Om campaign.

## Summary

Flora is the stable-master at the Midway Inn. On the 3rd of Gatekeeper, 465, she found the bloody tabard of the murdered Harn Bronzeaxe and the sword of Hibblepibb the Hilarious hidden in the stables. The evidence had been planted by the real murderer, First Rider Davin Firth, and left for her to find in an effort to frame Hibblepibb.
Hibbon (estate)

Hibbon is an estate in the Barony of Hibbon in the Emeron campaign.

The estate of Hibbon is the largest and most central-most estate in the Barony of Hibbon. It is bordered on the west by Yuvid and Kyalax, on the north by Mimidet in the Barony of Wrellen, on the east by Homada and on the south by the Bandit Woods.

The capital of the Barony, Hibbon City, sits towards the south of the estate right along Plains Road. Patrols from the city are sent south with regularity to patrol Plains Road through the Bandit Woods.

The majority of the estate is agricultural, though both the eastern Duggin Hills and western Homada Hills fall in the estate's borders and thus there is some mining in those areas. Trade to and from the Confederation of Halfling Shires passes through Hibbon City making it a substantial trade hub.
Haunt Woods

The Haunt Woods is a forest in the Emeron campaign.

## Location and Description

The Haunt Woods is a forest in the Barony of Plainswatch. It is a forest thick with old gnarled trees and is reputed to be haunted. It is within the borders of the estates of Ina, Bogan and Yebart, but due to it's reputation few are brave enough to spend large amounts of time in the forest to hunt or gather lumber. Most locals give it a wide berth while mumbling about tales of the ghosts, monsters and spirits that no doubt inhabit the forest.

In 1159 an expedition into the woods revealed a nature spirit that looked over the forest, but had been corrupted by a magical orb left behind by a figure named Malvius that slowly drained the life from the forest. Those who ventured in ultimately fell afoul of the orb or the corrupted creatures it or the compromised spirit created.

Sir Imlott Ebberholt, aided by a group of adventurers, managed to destroy the orb, freeing the spirit from the corruption and giving it the chance to begin to recover.
Ilyndris

Ilyndris is a female drow elf in the Om campaign.

## Summary

Illyndris is a female drow matron of an influential noble house. She is secretly a follower of Preelasta, making her a heretic in her society. Jarlaxle, one of the founders of the movement, believes that she would take command of the drow society under Shadow Gap if the current Matron were to be slain.
Frost

Frost is a male human in the Om campaign.

## Summary

Frost is a Sergeant in the Gildornian Army assigned to Southgate in Waymere. He has a gambling problem and is one of Ju-Lin's contacts in the city.

Given the events of the Battle of Waymere, particularly the heavy fighting at Southgate, his current fate is unknown.
Grand Duchy of Vade

The Grand Duchy of Vade is a nation in the Eastern Realms in the Emeron campaign.

## Location

Vade is a small nation just south of the Grand Forest. It is bordered by Estaria to the east, Dromma to the south and Wilaria to the west.

## Grand Duchy of Vade

### Primary Economy

Education

The small nation is ruled by a council of powerful mages and, in fact, all positions of power are held by magic users. Non-magic users are considered second class citizens in Vade. Wizards are often the most privileged, though sorcerers are a close second. Those who practice nature magic are respected even though the nature of the magic is different. Divine practitioners are looked down upon as barely real magic users since their powers are granted by the gods. Non magic users are the least regarded people in Vader society and are often stuck at the lowest rungs of their society.

Vade is the center of magical learning in the Eastern Realms and it boasts a proud Mages University in its capital city. The ruler is Grand Duke Flainan Ashlim, a highly shrewd and competent man who is also a powerful wizard. He has a council of wizards and sorcerers who make up his vassals and manage either other portions of the realm or simply specific nationwide tasks (such as the military or the economy for example.)

Vale has a tiny standing army of infantry (specifically pikemen) and mage-soldiers. In spite of the military's comparatively small size, most of the nations are hesitant to attack them as they are well aware of the overwhelming magical forces that the Vaders can bring to bear if they are inclined.

Economically Vade has a small logging industry though they are careful not to delve too deeply into the Grand Forest, making sure instead to always replant what they cut down to maintain their industry. They also have a small agricultural market as well. Obviously magical knowledge, education and research are their primary resource.

The crest of the Grand Duchy of Vade is a lightning bolt on a blue and red Per Pale field. It is said this was chosen because the wizards of the Vade can harness power as strong as nature itself.