Emotion Severing Law

## Emotion Severing LawGong\_7\_Huo

### Description

The secret Law of the Skydome Palace. One has to be stunningly attractive to begin cultivating in this Law. The cultivator has to go through adventures in the mortal realm, learn all the human feelings before abandoning them, realizing the true self amidst all the misery and ascending towards immortality. One will often have complicated relationships with other people and experience intricated love and hate due to the special method of cultivation.

### Description on Selection

One will excel in sword mastery and manipulation, but has to repeatedly go through adventures to break through. Are you sure you want to follow this Law?

## Xiandao Aspects

### Skills

* Exorcise
* Bestow
* Land

**Emotion Severing Law** is a Fire Non-Taiyi Law used in Xiandao Cultivation. It is an Artifact Law. Being very-Charisma focused, it can offer relatively fast cultivation for cultivators with the right profile but is otherwise lackluster compared to other Artifact laws. It is however useful for the Ancient Celeste Talisman Special Adventure.

## Methods of Acquisition

Emotion Severing Law can be acquired by:

* Selecting it as a starting Experience: Emotion Severing Legacy for Humans
* Winning the Kunlun Competition Magic Duel (`Secrets_KunLunFaHui5`)
* Manifesting Mandate (`Secrets_Gong7`) Secret

## Law Match

Matching or exceeding the following Attribute values improves Cultivation:

The highest possible Law Matching value with capped stats and without any Fire Law Matching Bonus is 169%.

## General

Emotion Severing Law has a strong focus on Adventure Breakthroughs and a very high Charisma requirement for Law Match, which makes the law particularly appropriate with a good Breakthrough Time Multiplier property, for example with the Favored By Destiny Background. Its cultivation is relatively long but with an appropriate candidate, essentially painless.

While it is an artifact law, its exclusive manuals don't give particularly good bonuses for it, with the best bonus coming from Sagely Stoic II, which is fairly generic and gives buffs to Spell Power too. The law unfortunately has no strong upsides but a number of relatively minor benefits that still makes them worthwile:

* their required Attributes and easy 20 Social skill level (not an exclusive manual tho) makes them fit to be Sect Leaders.
* an Emotion Severing Cultivator is needed for the Ancient Celeste Talisman Special Adventure.
* The Legacy Artifact Feather of Agility is extremely good for Spell-based fighters.

Emotion Severing Law contains no Mutually Exclusive Manuals.

## Manual List

The Cultivation Level corresponds to the Manual requirement which may not correspond to the Inspiration Tree level. It is the one considered when learning from the Manual Pavilion.

## Law Related Aspects

### Achievements

The following Achievements are related to Emotion Severing Law:

* Scion of Emotion Severing
	+ Cultivate the Emotion Severing Law
* Orthodox Training: Emotion Severing
	+ Cultivate the Emotion Severing Law with over 150% of compatibility
* Tier I: Emotion Severing
	+ Shape the Tier I Golden Core with the Emotion Severing Law
* Mastery: Emotion Severing
	+ Ascend through the Emotion Severing Law

The following events are affected with Emotion Severing Law:

* Magic Duel (KunLun Competition, Secrets\_KunLunFaHui5):
	+ When competing and Emotion Severing Law hasn't been unlocked, the reward for winning will include unlocking the law, Sect Reputation (2000 for a Golden Core, 500 for a Primordial Spirit), a title (**True · Kunlun King of Magic** for a Golden Core, **Kunlun King of Magic** for a Primordial Spirit), and the Cape **Zhou Flow**.
	+ When competing and Primordial Alchemy Law has been unlocked, instead of unlocking the law, an Eureka Pill will be given.
* Ancient Celeste Talisman (Secrets\_TianJi)
	+ Emotion Severing Law is required to successfully decipher the pattern at the entrance of the cave.

## Element Related Aspects

Emotion Severing Law is a Fire Element Law, the following applies for all Fire Element Laws.

### Cultivation resources

As a Fire Law, it wants an environment rich in Wood.

#### Wood Element Cultivation Array

* Flooring under the cultivator should be Phoenixwood Offcut, as it provides more Element than Spiritwood Offcut. With the Deep in the Bamboo Forest DLC, Bamboo Offcut is ideal as it provides more Element than Phoenixwood Offcut.
* When utilizing Qi Cushions, there is no difference in Coziness between Igneocopper Bars and Fire Essence Bars, only the temperature.
* When utilizing the Altar of Magic, Spiritwood is the ideal material. Spirit Crystal has equivalent Coziness without providing any element, while Parasol wood provides more Element but less Coziness that Spiritwood.
* When possible, utilize Giant Ginkos at Range 5. With weaker arrays, having them at Range 2 can result in the peak location (tile with highest Qi Gathering) being off-center, which can reduce the effectiveness of the array.

### Event differences

Fire Law cultivators are utilized in the following events:

Natural Spirit Root in the wild (Story\_LingZhiGet);

* Alchemist's Peak (CentralPlains2) with a LUK equal or greater than a random number between 1 and 1 for an Ocher Essence.
* Blazenest (Place\_Desert3) with a LUK equal or greater than a random number between 1 and 19 for a Crimson Fruit.

Cultivation Areas:

* Metal Element areas (Mt. Mesa, Story\_XiuLian\_Jin): result is Cultivation XP increased by 10\*State
* Wood Element areas (Millspine Forest, Story\_XiuLian\_Mu): result is Cultivation XP increased by 20 \*State\*State\*State
* Water Element areas (Supreme Clarity Cave, Story\_XiuLian\_Shui): result is receiving an Overflow of Qi damage
* Fire Element areas (Glimmer Cave, Story\_XiuLian\_Huo): result is Cultivation XP increased by 10 \*State\*State\*State
* Earth Element areas (Mirage Wastelands, Story\_XiuLian\_Tu): result is Cultivation XP increased by 10\*State

Rare Adventure Spots:

* Rare Metal drop (HighFind\_Jin, Abyss), result is nothing.
* Rare Wood drop (HighFind\_Mu, not utilized in any existing location), result is nothing.
* Rare Water drop (HighFind\_Shui, Celestial Pool, Deathknell Cave), result is nothing.
* Rare Fire drop (HighFind\_Huo, Poison Dragon Lake), if cultivators LUK is equal or greater than a random number between 1 and 19, receive an item from the locations PlaceHighProduce cache.
* Rare Earth drop (HighFind\_Tu, Gemspring Cave, Southrock Palace (WuDang DLC)), if cultivators LUK is equal or greater than a random number between 1 and 9, receive an item from the locations PlaceHighProduce cache.

Other Events:

* Bladesmith Tomb (Story\_JianZhong, adventuring at Bladesmith Tomb), Fire Cultivators have the received Artifact with its Material as Central Earth Essence(Item\_Other\_TuJing).

### Ancient Formation Node requirements

The following Ancient Formation nodes require a Fire Element cultivator for activation. **Due to the conditions being bugged as of 1.211, these requirements will only show up with mods.**

* Ragestriker Formation - Wrathbringer
* Impregnable Formation - Yellow Apricot
* Divine Law Formation - Divine Longevity Formation

## Screenshots

1. ↑ `XiaWorld.Fight.FightMgr.SkillDamageApply()`, in the `skilldef.Kind == g_emFightSkillKind.Damage` conditional and `XiaWorld.Thing.ReduceDamage(FightSkillDef...)`
2. ↑ `XiaWorld.Fight.FightMgr.SkillDamageApply()`, in the `skilldef.Kind == g_emFightSkillKind.Damage` conditional and `XiaWorld.Thing.ReduceDamage(FightSkillDef...)`