recursal/Fanatic-Fandom huggingface dataset:
Features (Cities in Motion)

- Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam.

- Engage in a campaign with 12 scenarios, as well as a sandbox mode where all campaign cities are playable.

- Experience realistic 3D graphics with more than 100 unique, highly detailed buildings.

- Use the advanced map editor to create your own cities.

- Immerse yourself in an advanced economic simulator as you struggle with banks and shifting economic trends.

- Play through 100 years of transportation history throughout four eras, spanning from 1920 to 2020.

- Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view.

- Meet residents’ travel needs as 7 different social groups exhibit different passenger behaviors.

- Experience a real-time city and traffic simulator as each location's bustling population commutes between their homes, jobs, and leisure sites.
竞技大区更新日志

* **写在前面：本页面提及的所有修改只实装于竞技场大区，若在常规大区发现以下修改，请务必联系官方群聊内的任一管理员，感谢您对《元素之诗：灾厄》的支持**

## 2023/11/06日

1.修改各个职业之间的伤害减免率，修改特定职业之间的部分技能伤害减免率，并修复已知漏洞

2.技能调整：

* 蓄力二连斩冷却 9 → 12
* 苍龙坠法力消耗80 → 40
* 圣骑士圣盾回复频率 6/秒 → 2/秒
* 影舞者渡鸦回复频率 1只/10秒 → 1只/8秒
* 影舞者渡鸦 (特殊键) 背刺伤害 580% → 1580%
* 风行者法力回复速度 8/秒 → 12/秒
* 苍骑士法力回复速度 8/秒 → 12/秒
* 圣骑士法力回复速度 8/秒 → 10/秒
* 守护意志冷却 40 → 60； 法力消耗 80 → 40
* 调整各个职业之间互相造成的伤害倍率
* 圣骑士职业下调在竞技场中的最大生命值
* 吟游诗人和弦固定治疗量异常，已调整至与其他治疗类技能同等折损

3.机制调整：

* 对局匹配频率 5/秒 -> 2/秒
* 队友匹配频率 6/秒 -> 3/秒
* 技能仅在允许在对局中释放；翻滚技能除外
* 对局中离线状态将视为阵亡；团队战下离线时若队伍还有存活队员，可重连对局

感谢各位对《元素之诗：灾厄》的支持
Cities in Motion 2

***Cities in Motion 2*** is a video game of city management genre developed by Colossal Order Ltd and published by Paradox Interactive. It was released on Steam for Microsoft Windows on April 2, 2013.

## Premise

*Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.*
Cities in Motion (series)

***Cities in Motion*** is a video game series developed by Colossal Order Ltd and published by Paradox Interactive. The series focuses on urban transportation simulation and management. Players take on the role of a transport company manager and are tasked with designing and operating an efficient and sustainable public transportation system within a city.

The gameplay revolves around managing various modes of transportation, such as buses, trams, metros, and boats, to facilitate the movement of passengers and goods throughout the city. Players need to consider factors like population density, traffic congestion, economic conditions, and environmental impact when planning and expanding their transport network.

The series includes multiple installments, which are *Cities in Motion* and *Cities in Motion 2*. The games are primarily single-player experiences, focusing on strategic planning and management aspects rather than direct control over individual vehicles.
Rune

## **介绍**

纹章系统是玩家能力提高的重要途径。通过选择不同的纹章，可以搭配选择更多的招式和流派。纹章可以通过流浪商人兑换和抽奖等途径获得，可以在背包内的纹章页面，插入对应的槽位以提供可观的属性和改变相应技能效果。

## **纹章类型**

纹章一共分为三类。

* **幽光纹章**直接提供一定的属性。有四个槽位，不可插入相同纹章。

* **万象纹章**改变某一个技能的效果。有两个槽位。

* **绽灵纹章**提供一个全新的机制。有一个槽位。

## **纹章进阶**

纹章一共有五个品质，分别为 **普通**， **稀有**， **极品**， **史诗**，**传奇**。

纹章的品质越高，提供的加成也越高

纹章的进阶通常遵循八进一的原则，既八个相同纹章可进阶为下一等阶的纹章，但史诗纹章进阶传奇纹章只需要四个。

另外部分纹章的兑换并不符合这项原则，如仅可通过兑换所获得的纹章“奇袭”与“存续”。

## **纹章图鉴**

### **纹章图鉴：剑士**

* **纹章图鉴：剑豪**
* **纹章图鉴：魔剑士**

### **纹章图鉴：骑士**

* **纹章图鉴：圣骑士**
* **纹章图鉴：苍骑士**

### **纹章图鉴：法师**

* **纹章图鉴：元素使**
* **纹章图鉴：吟游诗人**

### **纹章图鉴：游侠**

* **纹章图鉴：风行者**
* **纹章图鉴：影舞者**
2023年9月更新维护

## 2023/9/30日更新

服务器将于9月30日晚进行停机维护，进行版本更新：

新版本1.30灰烬与火的远征

1.新增主线章节：污染危机、灰烬与火的远征

污染区的诞生隐藏着伯利根伯爵惊天的阴谋，斯兰骑士团，全军出动！

2.新增支线：拮据的炼药大师、骑士团的危机、送信——十万火急！

3.新增副本：污染山谷、污染深处、灰烬森林（灰烬森林为团本，限制进入次数）

通关新副本有概率掉落三星卡牌。

4.新增装备：污染套装（极品）、黑钢套装（史诗）、焱祭套装（传说）

黑钢装备为当前版本的毕业装备 焱祭装备为传说团本装备，核心材料获取不可交易且限制进入次数，进入副本需要门票。灰烬森林副本每周2次保底领取机会，噩梦难度的保底奖励更加丰厚且掉落物更加丰富。

5.新增卡牌：毒噬龙——威压、曼提斯——伺机待发、黑暗蛞蝓——增生、污染巨兽——聚合造物、考克莱丝——噬火、威卡德——与火共舞、威卡德——与她相伴、芙蒂娅——它的新生、芙蒂娅——火焰权柄、玉兔——中秋快乐。

6.新增技能：圣骑士——圣裁之力、苍骑士——苍·爪击、剑豪——居合斩、魔剑士——罚刃、影舞者——掠影、风行者——暴风一矢、元素使——落雷术、吟游诗人——和弦。

新技能可在完成部分主线后，在斯兰军需官艾萨斯的骑士团荣誉商店中购买习得。

7.其他:开放了三星卡牌和完整菱形宝石。

三星卡牌：可通过观星者2星合成、也可以通过副本珍稀掉落拍卖/ROLL点获得。所有三星卡牌不可交易。

开放了完整方形宝石的合成：集齐一定数量的同色宝石后，可以升级为更高阶的宝石。但目前，完整的菱形宝石不可合成。

开放了重铸石二阶到三阶的合成。

树妖之森副本新增战力限制

宝库：

新增宝库：雪——集会温泉箱

集会温泉箱可以直接通过花费赫勒购买，也可以通过多种途径获得

集会温泉箱特有物品：

时装：占星师（典藏）

收集道具：小铃铛

小铃铛为兑换道具。集齐一定数量，可以兑换小道具——铃铛（乐器）

本次版本更新开放两种乐器道具获取。除铃铛外，竖琴可通过活动获得。

冒险集运：百货箱：

移除所有上期典藏、珍宝级时装、宠物、坐骑、称号。

新增：

坐骑：火焰飞龙、冰霜飞龙（典藏）

急行轮椅、烈火猫（珍宝）

宠物：火凤凰、阿兹瑞尔（典藏）

壁虎小子、芝士雪豹（珍宝）

时装：雪、棉被王、黑发凛（典藏）

森林游侠、钢盔骑士、骑士精神（珍宝）

具体概率请前往游戏内查看。

注：百货箱更新后，幸运值和累计抽取次数仍会保留。但是保底道具精粹只能兑换当期奖励。

冒险集运：纹章：（10.1日-11.7日up）

暂时移除：

绝不动摇、守护、鳞怒、苍龙吟、蓄势拔刀、气刃斩、反击之刃、神形俱现、风之加护、飓风之眼、影突、冥府之握、焚烬、天陨、协调、灵魂链接

新增纹章：

不屈、天罚（圣骑士）

龙气活性、龙影现（苍骑士）

剑心、狮子之势（剑豪）

戮魂、魂焰裂地（魔剑士）

疾风长存、惩戒（风行者）

背水一战、炼狱变（影舞者）

霜火、元素召唤（元素使）

救赎、复苏韵律（吟游诗人）

具体UP规则与上一期一致。本次奖池并未更新绽灵、幽光纹章。

注：纹章奖池更新后，幸运值和累计抽取次数将会保留。但新的万象纹章不可参与上一期史诗级以上纹章以二换一的兑换。

开放保底商店：当期的两个万象纹章，可以使用2个史诗级兑换另一个史诗级

8.新增系统：

月卡、远征荣誉、ROLL点、副本拍卖、装备继承、刻印之石。

月卡：可使用30RMB 直购获得3000水晶，同时每日登录可以领取纹章钥匙碎片\*1，持续30天。纹章钥匙碎片集齐5个后可以兑换一个冒险集运：纹章钥匙。

累计充值1W档位新增奖励：永久月卡。（仅可以每日领取纹章钥匙碎片，没有水晶）

斯兰骑士团远征荣誉通行证（简称远征荣誉）：

远征荣誉分为正式骑士之徽（免费栏位）和荣誉骑士之徽（付费栏位）。

正式骑士之徽：通过完成远征荣誉任务，到达一定等级后，可以领取免费栏位的丰厚奖励。

荣誉骑士之徽：到达一定等级并解锁付费版通行证后，可以在免费栏位的基础上，额外领取付费栏位的奖励。

皇家骑士之徽：正式骑士之徽+荣誉骑士之徽+6000水晶+表情包：普亚斯·挨打

正式骑士之徽为免费获得，荣誉骑士之徽售价68RMB，皇家骑士之徽售价128RMB

ROLL点/副本拍卖

在组建队伍时，可以选择队伍的类型为(ROLL点队伍/拍卖队伍)。

当副本产生珍稀掉落时，将在副本结束后进行ROLL点/队伍内拍卖。

ROLL点：副本内的珍稀掉落将在副本结束后逐一按每个人随机到的点数大小分配，可以选择是否弃权。

队伍内拍卖：副本内的珍稀掉落将在副本结束后开启拍卖。参与人员限制为进本时队伍人员。

起拍价格最低为1000赫勒。每次出价不得低于上一次出价的价格。一段时间无人出价后拍卖结束。拍卖结束后，最后一名出价的玩家将会获得拍卖物品并扣除相应的赫勒。最终的赫勒将会在扣除税率后平分给剩余的拍卖成员。

9.装备继承：

与初版相比，进行了一些修改：

新版本新增三套装备：

污染套装、黑钢套装、焱祭套装。

其中，污染套装不可参与继承；

黑钢套装为污染区副本材料打造，可以参与继承。

焱祭套装为灰烬森林副本材料打造，且需要珍稀道具：火焰权柄

所有的海妖装备，可以消耗道具 黑钢·熔炉之魂， 将强化等级无损继承到对应位置的黑钢装备，但品质、宝石不会保留。继承到黑钢装备时，需要制作对应位置的黑钢装备（不需要强化）。

所有的黑钢装备，可以消耗道具 焱祭·熔炉之魂， 将强化等级-5后继承到对应位置的焱祭装备，但品质、宝石不会保留。继承到焱祭装备时，需要制作对应位置的焱祭装备（不需要强化）。

所有的海妖装备，可以消耗道具 焱祭·熔炉之魂， 将强化等级-5后继承到对应位置的焱祭装备，但品质、宝石不会保留。继承到焱祭装备时，需要制作对应位置的焱祭装备（不需要强化）。

黑钢·熔炉之魂 和 焱祭·熔炉之魂目前可以通过月之节活动商店获得，也可以通过商城购买获得。

海妖到焱祭、黑钢到焱祭继承时，每级需要消耗对应的强化石\*1。而海妖继承到黑钢，则不需要消耗强化石。

新增了斯兰王城和灰烬森林地图的地图宝箱。（宝箱内总计可获得破碎的纹章钥匙\*15）

刻印之石系统将于后续开放。

活动：月之节的月饼村

月之节到了，回诺尔村探望一下余枫吧！

活动主要奖励：

卡牌：玉兔——中秋快乐！（三星）

乐器：竖琴

更新完成后，服务器将会对10级以上的玩家发放维护礼包。

商城新增一些物品。

国庆七天签到奖励：总计可获得纹章钥匙\*4 集会温泉箱\*3

## 2023/9/4日维护

修复bug与调整：

1.修复网易客户端将部分按键重置的问题（待证实）

2.取消“史莱姆变色油墨”的回收价值

3.修复治愈之音范围属性不生效的bug

4.取消“浮空”状态的视角拉伸

5.修复苍骑士部分技能无法触发咒刃的bug

6.修复部分任务日志描述错误

7.“史莱姆之境”商店增加旧版油墨换新项目

8.“斯兰遗迹开发区”新增复活点，修复暗区不生效问题
Tokyo Expansion Pack

A competition for choosing the expansion pack trailer music was announced. The trailer without the sound is downloadable from the contest page.
The expansion pack was released on May 31st. 50% of all revenue from the expansion pack bought between May 31st and June 3rd will be donated to the Japan Relief Support program.

## Details

* The expansion pack will include one new city: Tokyo, Japan. The city will appear in permanent night time.
* A new campaign with four scenarios. Starting in the 1970's and stretching on 4 decades.
* 7 new vehicles.
* New Transport system: Monorail (Replaces the tram on Tokyo map)
* New buildings such as landmarks, stadium, footbridge, offices, residential and much more.
* New Japanese style billboards.
* Strategic challenges (no information about what it means).
* Sandbox mode starting at the 1970's until the 2030's.
* Japan as a new location in the map editor, with all new buildings available.
London Expansion Pack

London; the smoky, foggy city on the river Thames. Its narrow streets and bridges pose a series of new challenges for public transportation. Citizens travel to the city center for work every day and return home in the evening. This creates a high demand for working lines and many different types of vehicles. Are you up for the challenge?

CiM: London was released on Nevember 20th, 2012.

* On March 27th, 2012, CO opened a poll on the official forums to choose the next CiM expansion, the options were Rome and London. London won by 165 to 77.
* On April 3rd, the poll ended, and a new thread was opened for suggestions on which landmarks and vehicles are wanted for the expansion.
* Most wanted landmarks are Big Ben and Westminister hall, Tower Bridge, Buckingham Palace, and The Tower of London.
* Most wanted vehicles are New Bus for London, DLR, Emirates Cable Car, and various models of the London Underground.
* Another requested feature is that vehicles will drive on the feft, but the developers already announced that due to engine limitations, it will not be done.

## Features

* 3 unique scenarios
* 5 new vehicles
* Realistic London landmarks:
* Westminister Palace\Elizabeth Tower (Big Ben)
* London Eye
* 30 St Mary Axe (Gherkin)
* The Tower of London
* Tower BridgeBuckingham Palace
Cities in Motion Wiki

**Welcome to the Cities in Motion Wiki!**
This is a wiki about *Cities in Motion*.

More content on this wiki will come out soon!

We're a collaborative community website about Cities in Motion that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
职业历史改动-元素使

## 2023/12/2日

元素冲击（**增强**）：法力消耗20（+4）---> 15（+3），冷却时间6→5

炎爆术、元素缠绕（**增强**）：法力消耗25（+5）---> 15（+5）

炎爆术、落雷术（**增强**）：冷却时间10 ---> 9

元素掌控（**增强**）：同比提升元素伤害属性

元素使-元素召唤（**增强**）：史诗/传奇倍率 480/600% ---> 600/800%

## 2023/10/14日

法师-暴风雪（**增强**）：法力消耗50（+10） ---> 30（+6）；每段伤害60% ---> 65%；

元素使-元素掌控（**增强**）：至多提升40% ---> 50%法术强度；法力灼烧8 ---> 6

元素使-冰锥术（**增强**）：施法距离25 ---> 30；每段伤害45（+4.5）% ---> 60（+6）%

元素使-炎爆术（**增强**）：施法距离25 --->30

## 2023/10/1日

元素使-元素轰炸（**增强**）：冷却时间60s ---> 40s

元素使纹章-天陨（**增强**）：170%/260% ---> 180%/280%

元素使-奥术飞弹（**增强**）：由于红/蓝温惩罚机制已移除，不再需要普攻操作控温，因此普攻不再改变温度值

## 2023/8/19日

元素使纹章-焚烬（**增强**）：每个敌人额外造成4/6/8/12/18 ---> 6/9/12/18/28%最终伤害。

## 2023/8/1日

元素使-冰锥术（**增强**）：每刺冰锥伤害40% ---> 45%，固定成长伤害14 ---> 28

元素使-元素掌控-冰封（**增强**）：每点温度回复0.4固定法力值 ---> 每点温度回复0.2%最大法力值

元素使-奥术飞弹（**增强**）：最远距离提高40%

元素使-元素缠绕（**增强**）：释放时范围不再为递增（4→8），而是固定8格

## 2023/7/17日

法师-暴风雪（**平衡**）：现在暴风雪会降低温度值

元素使-元素掌控（**增强**）：元素掌控蓝耗减少20%

元素使-元素缠绕（**增强**）：蓝耗35 ---> 25

## 2023/7/15日

元素使-元素掌控（**削弱**）：燃烧状态下法术强度至高提升50%→40%；

元素使-元素掌控-燃烧时（**增强**）：至高每秒额外消耗法力值20→10

元素使-元素掌控-极寒时（**增强**）：至多每秒回复法力值15→20

元素使-元素掌控-燃烧时（**削弱**）：法术强度至多提升60%→50%

元素使-元素掌控-极寒时（**增强**）：移动速度降低：60%→移除

元素使纹章·天陨（**削弱**）：传说级270%→260%

元素使-元素冲击（**增强**）：成长法力消耗减少20%

元素使-冰锥术（**增强**）：伤害提升14%

## 2023/7/7日

元素使-元素掌控-燃烧时（**削弱**）：法术强度至多提升50% ---> 35%

法师-暴风雪（**增强**）：减速效果40% ---> 60%

元素使-元素轰炸（**削弱**）：持续期间内免疫伤害，冷却时间30→60

元素使-元素掌控（**增强**）：高温时的法术强度收益1.4%→1.5%；过载主动释放时，过热：伤害倍率200%→400%；极寒：减速时间2→5

元素使-炎爆术（**增强**）：伤害倍率240%（+24%）→250%（+25%）

元素使-冰锥术（**增强**）：减速时长3（+0.3）→5（+0.2）秒

元素使-元素缠绕（冰霜）（**增强**）：冰环减速幅度40%→80%

元素使-元素冲击（冰霜）（**增强**）：减速时长2（+0.2）→3（+0.3），减速幅度提升为99%

元素使纹章-天陨（**增强**）：史诗倍率120%→170%，传说倍率180%→270%

## 2023/7/6日

法师-暴风雪（**增强**：蓝耗60（+12）→50（+10）

元素使-元素轰炸（**增强**）：现在持续期间将获得“霸体”

元素使-元素掌控（**增强**）：法力灼烧速度下调20%，灼烧带来的法术增益提高12%

## 2023/7/2日

法师-火球术（**增强**）：法术强度增益100%（+10%）→120%（+12%）

元素使-元素掌控（**增强**）：高温法强收益提升25%，低温回蓝收益提升25%

元素使-炎爆术（**增强**）：法术强度收益220%（+22%）→240%（+24%）
职业历史改动-圣骑士

## 2024/1/18日

圣骑士技能-圣裁之力（**平衡**）：消耗圣盾提升剑雨伤害20%→25%;冷却时间30s（每升级-1s）→全等级30s;使用技能后6s内不能恢复圣盾→使用后10s内不能恢复圣盾

* 暂未实装

## 2023/10/14日

圣骑士技能-振奋（**平衡**）:提供PVP及PVE减伤 ---> 提供PVE减伤；免伤数值 30%/33%/36%/39%/42%/45% --->
 20%/22%/24%/26%/28%/30%,持续时间 8s ---> 16s;友军免伤范围 10格 ---> 15格

## 2023/10/1日

圣骑士技能-审判（**增强**）：仇恨值50%/55%/60%/65%/70%/75%生命值 ---> 70%/77%/84%/91%/98%/105%生命值；

圣骑士技能-坚定（**增强**）：仇恨值120%/132%/144%/156%/168%/190%生命值 ---> 140%/154%/168%/182%/196%/210%生命值；

圣骑士纹章-绝不动摇（**增强**）：伤害生命值加成2/3.5% ---> 2.5/4%

## 2023/8/31日

圣骑士技能-坚定（**削弱**）：最大生命值180%/198%/216%/234%/252%/270% ---> 120%/132%/144%/156%/168%/180%仇恨值

圣骑士技能-审判（**增强**）：最大生命值全等级60% ---> 50%/55%/60%/65%/70%/75%仇恨值
圣骑士技能-神圣庇护（**削弱**）：脱战4 ---> 6秒后回复圣盾

## 2023/8/19日

圣骑士纹章-绝不动摇（**增强**）：伤害范围5 ---> 6

圣骑士纹章-绝不动摇（**增强**）：伤害倍率：1.5/2.5% ---> 2/3.5%最大生命值。

## 2023/8/2日

圣骑士技能-守护意志（**增强**）：冷却时间60s/55s/50s/45s/40s/35s ---> 60s/56s/52s/48s/44s/40s

## 2023/8/1日

圣骑士技能-守护意志（**增强**）：现在可以免疫灵音嬛嬛的水龙带来的伤害

圣骑士纹章-绝不动摇（**增强**）：新增效果：产生伤害值10倍的仇恨值

## 2023/7/15日

骑士纹章-力量爆发（**增强**）：持续时间5 ---> 8；极品伤害12%→20%，史诗伤害20%→34%，传说伤害34%→50%

## 2023/7/7日

圣骑士技能-坚定（**增强**）：仇恨值提升为原先的160%

圣骑士技能-审判（**增强**）：仇恨值提升为原先的160%

圣骑士技能-审判（**增强**）：审判现在会击飞怪物
German Cities Expansion Pack

Released September 14 2011, it contains two new maps, Leipzig and Cologne, with new scenarios and campaign. A third city, Munich, was released for free in Patch 1.0.21.
All cities span from 1920 until 2020, and include new landmarks.

## Cologne

* **First Runner-Up:** 1948-1950 Cologne was not chosen as the capital of the North Rhine-Wesphalia, so immediate measures have to be taken to ensure the city's popularity and fame.
* **Creeping Chaos:** 1984-1986 The President in charge of public transport in Cologne is in dire need of help. The city is in chaos thanks to its badly run public transport system, and you are the only one who can help.

## Leipzig

* **The Culture Capital:** 1920-1923 Leipzig is fast becoming a major cultural center for musical and theatrical productions. Yong actors and actresses are flocking in from all over Germany and the city's population is increasing rapidly. Leipzig has no public transportation network at the moment, but that's all about to change!
* **A New System:** 1972-1974 Leipzig is facing changes as new citizens arrive en masse and the old public transport system requires a thorough overhaul.

## Munich

* **The Millionendorf:** 2002-2005 Munich is facing several challenges at the start of the new millennium. The eastern section of the city lacks a public transport network and the city is still expanding.
* **The Oktoberfest:** 1990-1991 Oktoberfest is coming! Munich needs to prepare for the great beer festival that will bring thousands, tourists and locals alike, thronging the city's streets. The public transport system needs to accommodate huge crowds and you are the one tasked with overseeing the operation.
团队副本

## 团队副本介绍

团队副本为最主要的副本，人数上限为4-6人，是装备材料与赫勒的主要来源，通过主线任务并达到对应等级即可解锁。具有少量的机制。

## 稀有掉落与团队分配

当冒险者击败首领们有较低概率获得稀有的材料与三星卡牌，当获得这些**稀有掉落**时会全服通报并带有相对应的背景音乐，并会在队伍中进行该战利品的分配。
分配方式由队长选择，共有两种：

* **roll点**：全队随机roll点，点数较大者获得该战利品。
* **团队竞拍**：全队可以用赫勒出价，每次加价不得少于1000赫勒，到时后出价最高者得到该该战利品，并将所出赫勒扣除一定税后平分给剩下的队友。

## 【幽深巢穴】

```
 **时不时传出瘆人的叫声......
盘踞着巨型蜘蛛斯伯努克和其他小蜘蛛，对于新手冒险家来说既是挑战也是机遇。**

```

推荐等级：普通6级|噩梦8级。

推荐装备：岩钢套装

主要产出：网缚系列（6级蓝色品质装备）装备材料、**斯伯努克·掠食者I-VI**

## 【山脉营地】

```
 **弥漫着一股邪恶的气息......
在弗朗蒂亚城外一处秘密营地，诡谲的哥布林祭祀祖玛哈特和力大无穷的哥布林卡恩盘踞在这里。
他们秘密研究并供奉着神秘的黑色以太，对弗朗蒂亚存在隐藏的威胁。是时候带上新的装备去剿灭这邪恶的团伙了！**

```

推荐等级：普通10级|噩梦12级

推荐装备：山脉套装

主要产出：哥布林系列（10级紫色品质装备）装备材料、**祖玛哈特·唤雷者I-VI**、**卡恩·山脉勇士I-VI**

```
 **错综复杂的海妖迷宫，这里生活着海妖一族。
这次冒险家们面对的是来自海妖一族两位领袖的挑战：无尽海域之主·莫斯和水之子·灵音嬛嬛。**

```

推荐等级：普通15级|噩梦16级

推荐装备：哥布林套装

主要产出：海妖系列（15级紫色品质装备）装备材料、**灵音嬛嬛·水之精灵I-VI**、**莫斯·海妖女王I-VI**

深渊难度为挑战难度，没有体力消耗，只有首次通关会获得大量奖励。

推荐等级：18级以上

推荐装备：海妖套装+10以上

首通奖励：

* 完整的方形宝石原石[自选]\*4
* 集运箱钥匙[纹章]\*2
* 幸运符[四阶]\*5
* 强化保护石\*5

通关时间将被记录在排行榜中，每周排名前十二名玩家将会获得称号【无尽之海】七天。

## 【树妖之森】

```
 **卡罗恩附近茂密的丛林中盘踞着古树普亚斯，据说他的树木和果实可以卖出个好价钱......**

```

推荐等级：17级以上

推荐装备：海妖套装

主要产出：树妖系列材料、**普亚斯·自然汲取I-VI**、宝石原石

## 【污染区】

```
 **废弃的工业区，刺鼻的气味......**

```

推荐等级：普通15级|噩梦20级

推荐战力：普通5000|噩梦9000

推荐装备：海妖套装

主要产出：黑钢系列（21级紫色品质装备）装备材料、**污染巨兽·聚合造物I-VI**、**黑暗蛞蝓·增生I-VI**

## 【灰烬山脉】

```
 **未经人类涉足的魔法地区......
森林深处是火龙考克莱丝的巢穴，传说中它守护着居住在森林中央的半精灵......**

```

推荐等级：21级以上

推荐战力：普通9000|噩梦11000

推荐装备：黑钢套装

副本限制：

* 挑战时间1200秒
* 队长需持有【灰烬山脉】远征许可，每次消耗一张
* 每日挑战次数限5次
* 每周可以领取2次周常奖励：普通难度周常奖励1-3个**破碎的权柄**，噩梦难度周常奖励4-6个**破碎的权柄**

主要产出：焱祭系列（21级橙色品质装备）装备材料、**考克莱丝·噬火I-VI**、**芙蒂娅·它的新生I-VI**、**芙蒂娅·火焰权柄I-VI**、**威卡德·与火共舞I-VI**、**威卡德·与她相伴I-VI**

### **深渊难度**

守护灰烬森林是身为半精灵的芙蒂娅与生俱来的职责，她将与威卡德燃烧生命......

【灰烬森林】深渊难度分为竞速与挑战两种模式，首次通关任意模式都可以获得首通奖励：

* 竞速：竞速模式下不消耗体力与【灰烬山脉】远征许可，无奖励，通关时间将被记录在排行榜中，每周排名前十二名玩家将会获得称号【灰烬之主】七天。
* 挑战：挑战模式下消耗**5**点体力和**2**张【灰烬山脉】远征许可，通关将获得丰厚奖励，每周可以领取2次。

推荐等级：22级以上

首通奖励：

* 完整的菱形宝石原石[自选]\*2
* 集运箱钥匙[纹章]\*2
* 幸运符[四阶]\*5
* 强化保护石\*5
* 观星者【】\*10

## 【古澜教】

### 【流沙之地】

推荐等级：23级以上

推荐携带攻击符文：**水**、**光**

推荐携带防御符文：**风**

主要产出：

### 【神殿外围】

推荐等级：23级以上

推荐携带攻击符文：**火**、**雷**

推荐携带防御符文：**水**

主要产出：

### 【神殿长廊】

推荐等级：23级以上

推荐携带攻击符文：**火**、**雷**

推荐携带防御符文：**水**

主要产出：

### 【孵化之殿】

推荐等级：23级以上

推荐携带攻击符文：**火**、**雷**、**光**、**风**

推荐携带防御符文：**水**、**雷**

主要产出：**洛斯菲科·神祇降临I-VI**、**卜索贝尔·狂澜之怒**
Ranks

Novice:

1. Join the game

Apprentice:

1. Walk straight from spawn to the blue hallway, once in the blue hallway take the first right.
2. Follow the wall of the big blue area to the ladder while making sure to avoid the tarkov character as he will kill you
3. Once at the ladder wait for the white things to pass then go up the ladder
4. Walk on top of the blue wall all the way to the drawings.
5. Jump across to the red wall
6. Follow the red wall then jump onto the subway decal
7. Go up the stairs
8. Watch out for The Man circling the purple room then take a 180 along the black pathway
9. Touch the rank pad
A Crucial Item

Crucial Items are:

* Puppets
* Balls
* Walkie Talkies
* Money
* Ace Savy Cards
* Science Experiments
* Musical Instruments
* Comedy Jokes
* Dolls
* Comic Books
* Video game systems
* TV
* TV remote
* Pet Food
* Pet Toys
* Cellphones
* Vanzilla
* Robots
* Latest Inventions
* Hockey Sticks
* Hockey Pucks
* Slide Projecter
* Chalkboard
* Golf Clubs
Power Chambers/Secrets

This is a list of **secrets** that are found in the Power Chambers level in *Valfaris*:

## Secret 1

Upon reaching the split path requiring a choice between left and right, opt for the leftward route. Following the second checkpoint in this direction, observe moving platforms depicted in the provided screenshots. Board the second platform and descend to discover a concealed room housing a resurrection idol.

## Secret 2

Select the rightward path at the mentioned split. Ascend a chain, navigating additional moving platforms. Above, find another chain leading to the upper left. On a stationary platform at the chain's level point, descend below the origin of the moving platforms. Encounter a missile turret and sword master guarding a blood metal within a pile of bones.

## Secret 3

Post the opening of the bulk door, descend and proceed along the indicated path. Ascend a room with descending jellies, reaching a checkpoint at the top. Climb the subsequent ladder to encounter tentacles in the upper left. Traverse the wire and eliminate the tentacles to access a concealed room. Overcome further tentacles, along with a jelly and jelly guard at the top, to claim a blood metal within a pile of bones.
US Cities Expansion Pack

Released on January 17th, the U.S Cities expansion is the third expansion pack for Cities in Motion. The expansion brings two new cities: New York City and San Francisco.

The expansion also includes 5 new vehicles: 2 trams (San Francisco famous cable cars) and the all new trolleybuses in New York.

On December 13th, 2011, a single screenshot was released as part of Paradox Holiday Countdown.

The screenshot features The Statue of Liberty with what looks like Manhatten behind it. Also visible in the screenshot are Brooklyn and a bit of Governors Island (right side).

Many buildings are seen in the screenshot, some are from the original game, some from Tokyo with Japanese comercials removed from them, and many buildings are completely new. The Statue of Liberty is the only landmark visible in the screenshot.

On January 5th 2012, the expansion was officially announced, with its release scheduled for January 17th.

## Details

* The expansion includes two new cities, New York (night map) and San Francisco (day map).
* A new campaign and scenario missions.
* 5 new vehicles.
* Two new transport systems: cable car (type of tram) and trolley buses (powered from overhead cables).
* New buildings and landmarks (the Statue of Liberty, Empire State Building, Golden Gate Bridge and Transamerica Pyramid can be seen in the trailer).
* The map of San Francisco also contains the first one-way street in Cities in Motion (Lombard Street).
Paris Expansion Pack

Welcome to Paris, the City of Lights! With its many iconic landmarks, cultural centers and Old Europe architecture, Paris draws more visitors than any other city in the world. Along with its population of over 12 million people, Paris requires a vast and efficient transportation network capable of serving one of Europe’s largest urban environments.

The Seine River cuts through Paris, offering opportunities for waterbus routes while presenting a challenge to those looking to cross its banks. Paris’ many narrow streets and unique topography will put your urban-planning skills to test.

## Details

* A large map with Parisian style architecture, with many new buildings.
* A new campaign plus three scenarios.
* Four all-new vehicles for use in any “Cities in Motion” city, two metros and two trams.
* New landmarks: The Eiffel tower, Notre Dam, Arc De Triomphe, and the Louvre.
Eco-Dome/Secrets

This is a list of **secrets** that are found in the Eco-Dome level in *Valfaris*:

## Secret 1

Upon the initial blood fiend encounter, progress to another checkpoint. Identify a seemingly isolated spring slug with no visible overhead branch. Strike the slug when positioned in front of the background tree to access a concealed area atop the tree. Move right, utilizing the spring slug to traverse the subsequent gap. Dispatch the two blood fiends, collect the resurrection idol above, and dismantle the pile of bones in the upper right for a blood metal.
The Man

The Man is a character seen throughout the game who's pretty chill but can be dangerous in some cases.

**OBTAINMENT:**

1. Get the apprentice rank and head down to the white bright area shown in this image

2. Find the red button located in the second room and push it

3. Go up the ladder and then a door will now be opened where you can find The Man

4. If you go back down The Man can be seen surrounding you with their eyes open
Easter Eggs (Cities in Motion)

A virtual Easter egg is an intentional hidden message, in-joke. This is a list of **easter eggs** in *Cities in Motion*:

## Hidden Tarkkos

Colossal Order's enviromental designer Tarkko Oikkonen really loves hiding his name in some pretty obscure places like railway station signs, advertisements, and even gas stations.

## Pig Buffet

If you take a close look at the advertisements that are attached to the *Merca*-hypermarket's wall in southwestern Vienna, you can see this sign. Possu is Finnish and it means 'pig'. So the sign says 'PIG - all you can eat'

## Faulty Cameras

In some places you can see signs like this that advertise cameras. I wouldn't really want to buy my camera from a company called *Fault-Tec*. It could also be a reference to *Vault-Tec*, a corporation from the Fallout universe.

## Colossal Order's next project?

It was almost impossible to get a decent picture because of the camera limitations, but in the business district in Eastern Vienna you can see an ad like this. Perhaps it's a small hint about what Colossal Order is planning to develop next? A pizza tycoon game!

## Kaleva Lines

In Helsinki harbour there is a *Kaleva Lines* cruiseship named Marona. Kaleva is a reference to the Finnish national epic Kalevala. The ship also looks a lot like the ships of a Finnish cruise ship company Viking Line.

## Last data block of each \*.gs file

The last data block of each \*.gs file contains this hidden message: If you are reading this, you have no life :)

## Roller coaster tycoon

If you listen closely to the sounds from the roller coaster in any amusement park you will notice that CO used the same screaming sound effect that was used in the original Roller Coaster Tycoon game.
Valfaris: Mecha Therion

***Valfaris: Mecha Therion*** is a video game of shoot 'em up genre developed by Steel Mantis and published by Big Sugar and East2West Games. It was released on Steam for Microsoft Windows on 2023.

## Premise

*Therion returns as the hunt for Lord Vroll continues. Pilot an advanced machine of death and destruction in this explosive 2.5D side-scrolling shoot ‘em up, and sequel to the critically acclaimed Valfaris. Strap in and unleash mecha hell!*
The Cathedral/Enemies

This is a list of **enemies** that are found in the The Cathedral level in *Valfaris*:

## Sword Master

Sword Masters possess the ability to block all damage with their sword. Damaging their head is the effective strategy, especially when employing ranged weapons. If at a distance, they throw their sword like a boomerang, providing an opportunity for ranged attacks. Alternatively, close engagement allows for stunning with a shield, followed by significant melee damage.

## Sentry Bot

Sentry Bots fly and target the player, initiating a machine gun attack after a brief targeting period. Evading their line of fire is crucial, and attacking during their firing phase is recommended. Upon defeat, they drop to the ground and explode, necessitating caution to avoid the explosion.

## Hell Maiden

Hell Maidens present a challenging threat, shooting three fireballs and teleporting to initiate a close-range charge attack. Stun them by shielding their charge, providing an opening for counterattacks. In situations with multiple enemies, employing a destroyer weapon is advisable.

## Pyromancer

Standard Pyromancers run and shoot three fireballs, posing a familiar threat.

## Guard

A recurring enemy, Guards maintain their common behavior, running and firing shots in eight different directions. With low health, they are easily avoided.

## Hound Lord

Formidable foes, Hound Lords can block attacks, but sustained assault breaks through. Their attack involves summoning spirit hounds that fly around and can be eliminated with melee weapons.

## Cathedral Worm

Appearing in a specific section, Cathedral Worms jump out of the water below the platform. They can be farmed for health and energy due to their continuous spawning and manageable difficulty.

## Lancer Guard

Lancer Guards wield a rail gun with targeting capabilities, featuring a charge-up period. With low health, they are straightforward to avoid and eliminate.

## Tetra Drone

Exclusive to the first secret of the level, Tetra Drones attack with a powerful beam when crossing laser beams. A slight delay provides time to evade.

## Monk

Monks charge and attempt to jump onto the player, biting to drain health. Swift melee attacks are crucial to dislodge them if they latch on.

## Halo Drone

Halo Drones spawn from wall-mounted spawners, flying toward the player and releasing rotating beams when close.

## Cyber Hound

Found early in the game, Cyber Hounds run and jump, easily dispatched with a single hit. Managing their numbers is essential to avoid overwhelming situations.

## Dire Hound

Tough elite enemies, Dire Hounds have substantial health. Ranged attacks from a distance or careful melee engagement can be effective, depending on their attack patterns.

## Missile Turret

Stationary turrets firing missiles at the player, requiring evasive maneuvers.

## Laser Turret

Immobile turrets firing lasers at the player, necessitating careful navigation.

## Drone

Flying and shooting in eight directions, Drones emerge in groups from ceiling-mounted drone spawners. Disabling these spawners prevents further Drone appearances.
Tailsman

The **tailsman** is a collectible in *Slain: Back from Hell* that is scattered across the 5 different areas in the game.

## Finding parts of tailsman

### Bloodtower

Activate the lever when taking the elevator to open the passage leading to the room with the beholder.

### Wolf Cave

Instead of entering the portal after conversing with the wolf spirit, jump further through the wall. Beware of two wolf-headed swordsmen guarding the area.

### Highland Cave

Upon landing, proceed left through the wall to encounter an underground creature with bladed paws.

### Old Town

In the area with two elevators, head left through the wall to face two banshees.

### Castlebridge

Move the stone block to the left in this location. After obtaining the talisman and defeating two beholders, consider moving the block to the right side of the level. This action will greatly assist in the battle against two bloody wolves.
The Tombs/Enemies

This is a list of **enemies** that are found in the The Tombs level in *Valfaris*:

## Pyromancer

Pyromancers, more robust counterparts to Guards, possess increased health while maintaining standard movement. Their shots disperse into three fireballs, spreading out from each other.

## Tomb Hound

Similar to cyber hounds from the Landing Pad level, Tomb Hounds boast augmented health and engage by running and leaping at the player.

## Stone Golem

Formidable elite enemies, Stone Golems resist damage from primary ranged weapons. Melee attacks or destroyer weapons are effective. Proximity triggers a ground-smashing shockwave, while from a distance, they hurl multiple stones.

## Gargoyle Turret

A conventional turret lacking directional aiming, the Gargoyle Turret consistently fires at regular intervals in its facing direction.

## Skeleton Warrior

Simple adversaries, Skeleton Warriors advance with swords, easily dispatched. Spawned from skeleton statue spawners, these warriors persist until the spawner is destroyed.

## Halo Drone

Emerging from small drone spawners, Halo Drones cease spawning when the spawners are destroyed. Rapidly darting around the screen, they pause to shoot two rotating beams when in proximity.

## Stone Golem Champ

Upgraded variants of Stone Golems, Stone Golem Champs feature enhanced health and, upon ground impact, emit a small lightning storm instead of a shockwave. Melee attacks and destroyer weapons remain the only means of damaging them.

## Sandworm

Sandworms emerge from the ground in attempts to bite the player. Dust particles around the ground signal their presence.

## Hound Lord

Hound Lords traverse platforms, halting to summon hound spirits that fly towards the player. Agile and capable of passing through walls, hound spirits require attention to avoid and eliminate, especially during the summoning phase.
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## **职业**

元素之诗：灾厄中有着四大基础职业。每个基础职业都有两个二转分支。每个职业都有独一无二的技能，这使得不同的职业具有不同的定位。当冒险者达到一定条件，可以在弗朗蒂亚进入梦境，在梦境中接受挑战。完成挑战即可转职，转职将会获得全新的技能，并返还所有技能点。

### **基础职业**

* **剑士**
* **骑士**
* **法师**
* **游侠**

### **进阶职业**

* **剑豪**
* **魔剑士**
* **圣骑士**
* **苍骑士**
* **元素使**
* **吟游诗人**
* **风行者**
* **影舞者**

## **剧情**

元素之诗：灾厄的故事发生在一个名叫卡兰德的大陆上，你的故事，将会被世上最好的吟游诗人歌唱。

* **主线剧情合集**

* **支线剧情合集**

## **冒险旅程**

在卡兰德的冒险旅途中，你会遇见各种各样的挑战：团队副本、挑战副本、蜃境、世界首领等。努力变强，击败阻碍在你面前的所有敌人吧！

* **团队副本**

* **挑战副本**

* **蜃境**

* **世界首领**

* **Raid副本**

* **猎魔人系统**

## **生活系统**

在元素之诗：灾厄中，除了热血刺激的战斗之余，还可以静下心来体验休闲的生活时光。采集、锻造、烹饪、炼药，这些都可以让你体验到更多的乐趣。

* **装备锻造**

* **采集系统**

* **炼药/烹饪**

* **师徒系统**

## **城镇**

元素之诗：灾厄的故事发生在一个名叫卡兰德的大陆上，大陆中包含壮阔辽远的各种地形以及风情各异的城邦与村镇。冒险者，你的名字将在各个城镇中传颂。

* **诺尔村**
* **诺尔山脉**
* **弗朗蒂亚**
* **卡罗恩**
* **斯兰**
* **灰烬森林**
* **古德尔**
* **希恩斯**

## **物品百科**

元素之诗：灾厄 具有丰富完善的装备系统、怪物系统、纹章系统、晶石和卡牌系统。他们都将在你的冒险途中起到巨大的帮助。

* **饰品图鉴**

* **怪物图鉴**

* **物品图鉴**

* **纹章**

* **卡牌**

* **晶石**

* **符文**

* **宝箱图鉴**

## **限时活动**

元素之诗：灾厄 将会不定期举办服务器活动 此页面将会记录已发生的限时活动

* **新春活动**
* **诞灵节[已结束]**
* **1.3.1限时活动[已结束]**
* **1.3.0活动「月之节的月饼村」[已结束]**
* **1.2.0活动「地底之声」[已结束]**

## **更新日志**

元素之诗：灾厄一些大大小小的更新

* **更新日志**
* **竞技大区更新日志**
Features (Slain: Back from Hell)

This is a list of **features** in *Slain: Back from Hell*:

* Challenging ‘elemental’- based melee and magical combat
* 6 hours of bone-crushing, metal-fueled mayhem & gore
* Choose from 3 unique weapons in your fight against the demon hordes.
* Full soundtrack recorded by Curt Victor Bryant formally of Celtic Frost. \\\\\\\\\\\\\\\\m/
* Cunningly concealed secrets (shhh).
* Boss fights, mini-boss fights, sub-mini- boss fights & macro-sub- mini-boss fights.
* No laborious levelling, no tedious grinding, no wimpy crafting!
Eco-Dome/Enemies

This is a list of **enemies** that are found in the Eco-Dome level in *Valfaris*:

## Reaver

Reavers pose a challenge, particularly when their numbers increase on the screen. Close proximity prompts a slashing attack with their claws, while at a distance, they execute a damaging spinning jump toward the player.

## Spring Slug

Non-aggressive life forms, Spring Slugs do not inflict damage. Upon attack, they curl into a ball. Jumping on their backs propels the player high into the air, providing a strategic advantage.

## Toxic Flower

Found over acid, Toxic Flowers absorb acid into their roots and release toxic spores. Attacking closes the flower temporarily, but it reopens after a few seconds to resume its offensive. Permanent elimination is not possible.

## Vilefang Flea

Aerial adversaries seeking to latch onto the player and extract blood. Vulnerable to a single attack from any weapon, a melee strike is required to dislodge them if they come into close proximity.

## Blood Fiend

Similar to Vilefang Fleas but slower in flight, Blood Fiends emit a continuous stream of damaging blood when close. Damaging them prompts the release of additional blood blobs. Engaging from a distance with ranged weapons is recommended to minimize the risk of injury.

## Bog Worm

Encountered exclusively in the slug-riding section, Bog Worms leap in an arcing pattern from the acid. Ducking can avoid most attacks, and a single sword swing is sufficient to eliminate them.
Landing Pad/Enemies

This is a list of **enemies** that are found in the Landing Pad level in *Valfaris*:

## Cyber Hound

A non-threatening adversary, the cyber hound pursues by running and leaping at the player. Vulnerable to a single hit from any attack, eliminating them is a straightforward task—simply turn towards them and engage.

## Plasma Turret

The plasma turret is a stationary weapon firing plasma orbs in various directions. Its attacks are not restricted by direction, requiring constant vigilance from the player. Skillful use of a shield can reflect the plasma orbs back at the turret, countering its assault effectively.

## Guard

The initial gun-wielding enemy encountered. Guards advance while firing a rifle in eight directions. Strategic positioning can provide safety, and crouching under their shots is an effective defense, rendering them a significant threat only in the midst of other enemies.

## Atom Cutter

An elite foe traversing along a rail, the Atom Cutter employs a potent laser beam attack that requires charging. Engaging the eye with sustained fire interrupts the laser charge. Dodging the subsequent laser attack is crucial. Continue firing until the Atom Cutter is defeated.

## Dire Hound

Dire hounds present formidable challenges with substantial health and diverse attacks. Ranged assaults include homing missiles and a close-range lightning attack. When in proximity, they employ a jet pack to leap and unleash a shockwave. Utilize cover against ranged attacks and employ a sword in close combat, alternating between evading shockwaves and delivering sword strikes.

## Lancer Guard

Similar to standard guards, Lancer Guards wield a rail gun with wide-ranging firing capabilities. Despite a brief charge time, the rail gun inflicts considerable damage. Evading their shots is imperative, emphasizing a swift retreat during their attack sequence.

## Bomber

Bombers traverse the screen, dropping bombs below during flight. Evading the bombs or shooting them are viable options, although hitting them before detonation can be challenging. Should the player choose to eliminate Bombers, beware of the subsequent ground explosions, which can cause damage if in close proximity.

## Creeper

Creeper, small spider bots, pose a potential nuisance. They traverse surfaces without aggression, but their accumulation in confined spaces can become problematic. Despite their vulnerability to a single hit, ignoring them may result in unforeseen consequences, urging players to address their presence.
Landing Pad/Secrets

This is a list of **secrets** that are found in the Landing Pad level in *Valfaris*:

## Secret 1

Following the encounter with bombers, descend and acquire a blood metal within the bone pile to the right. Proceed leftward, locating a switch that unlocks a door to a chamber teeming with creepers. Before descending, break boxes on the left to access a room containing a secret. Inside, a blood metal in a bone pile is guarded by a plasma turret and a cyber hound.

## Secret 2

Approaching an inactive ship preceding a debris wall, a cutscene identifies the relevant section. Adjacent to the inactive ship, a downed bomber with a heart awaits. Drop down from the platform between the bomber and the ship to access a concealed room. The top left bone pile holds a health pickup, and upon defeating a dire hound, a blood metal emerges. Preserve the health pickup for potential use in the dire hound encounter.

## Secret 3

After confronting a dire hound following the ascent through air vents, the door behind it opens, leading to The Bastard.

## Secret 4

Post the battle with the Fuel Crystal Chamber mini-boss, a switch appears to open a descending door. Instead of activating the door, leap onto the switch and onto the ceiling wires. Ascend above the room by navigating the moving platform on the right, evading creepers. At the top platform, discover a blood metal within a pile of bones.
Worm Tunnels/Secrets

This is a list of **secrets** that are found in the Worm Tunnels level in *Valfaris*:

## Secret 1

During the concluding battle of this level, engage numerous tendril drones and standard drones in a room with multiple platforms. The incessant spawn occurs from the right after unlocking the Skysplitter. Following the clearance of the room, identify the secret in the opening from which the enemies emerged along the right wall. If health is low, ascend the ladder above this opening for additional health. Subsequently, navigate the electrified floor by jumping to access the secret room, containing more health, a resurrection idol, and a blood metal within a pile of bones.
Slain: Back from Hell

***Slain*** is a video game of action genre developed by Steel Mantis and published by Digetari. It was released on Steam for Microsoft Windows on March 25, 2016.

## Premise

*Slain: Back from Hell. A heavy metal inspired arcade combat with puzzle elements and gore galore. Stunning visuals and true old school gameplay accompanied by the most metal soundtrack you've ever heard.*
The Cathedral/Secrets

This is a list of **secrets** that are found in the The Cathedral level in *Valfaris*:

## Secret 1

Located at the checkpoint subsequent to placing the globe of souls on the altar to activate the air vent, a stack of boxes to the right is noticeable. Ascend these boxes before their destruction, then move off-screen to the right for access to the secret area. In the top right corner of this secret lies a resurrection idol, and in the top left, a blood metal can be found. Exercise caution due to the presence of tetra drones in the vicinity.

## Secret 2

Ascend the ladder to the left of the checkpoint post-tomb keeper confrontation. Break the blocks on the left to unveil a secret area. Utilize the air vent to ascend, navigating the chandeliers to the right while contending with halo drones. At the conclusion of this path, discover a blood metal within a pile of bones and a resurrection idol.

## Secret 3

Following the battle with two dire hounds, a switch becomes visible above. Utilize The Knife to shoot at the switch, prompting the opening of a door to the lower left. Expeditiously descend through the door to acquire two blood metals.
Bathoryn

**Bathoryn** is the protagonist and the player of the video game *Slain: Back from Hell*. They are a doomed hero with a mission to free six cursed realms from the clutches of six deadly overlords. Throughout the game, Bathoryn must navigate through a dark and blighted land, facing gruesome pixel art enemies and overcoming treacherous traps.

Each cursed realm is guarded by a powerful foe, and Bathoryn must defeat them to progress in his quest. The stakes are high, as failure in any confrontation will result in a gruesome death for the character. The game presents challenging gameplay, where players must showcase their skills to ensure Bathoryn's success in his ultimate destiny to liberate the realms.
The Tombs/Secrets

This is a list of **secrets** that are found in the The Tombs level in *Valfaris*:

## Secret 1

Following the segment where blocks rotate counterclockwise through the room, proceed left and ascend after defeating the stone golem at the top. This action opens a door to the right. Instead of entering the door, climb to the top left corner and shatter the stone blocks for access to a secret area containing a blood metal.

## Secret 2

Upon encountering the sandworms for the first time, descent into a pit and navigate pipes to the right. Rather than proceeding rightward, ascend to the left to acquire a resurrection idol. Continue upward to discover this secret area, guarded by a stone golem, housing a blood metal.

## Secret 3

Following the confrontation with two tomb keepers, enter a room featuring a descent past multiple crushers. Before transitioning rightward at the bottom of this room, identify a large stone on the left wall susceptible to melee attacks. Break the stone to access a secret room. Navigate the moving platforms while avoiding obstacles to obtain a resurrection idol and a blood metal.
Albert II of Poland

## Albert II

**Albert II of Poland** (Polish: Albrecht II, Lithuanian: Albrechtas II; 8 February 1528 – 15 November 1593) was King of Poland and Grand Duke of Lithuania from 1572 until his death in 1593. Albert II was a member of the Jagiellonian dynasty, the son of Sigismund I the Old and younger brother of King Sigismund II Augustus. Before becoming King of Poland he inherited the Duchy of Bari from his mother, Bona Sforza, where he reigned from 1557.
Steel Mantis Wiki

**Welcome to the...**
**Steel Mantis Wiki**
**59 articles • 21 files • 275 edits**

**About the wiki**

This is a Fandom wiki about the game developer Steel Mantis. It plans to document all of the content from this game developer.

**About the game developer**

**Steel Mantis** is the developer of *Valfaris*, *Valfaris: Mecha Therion*, and *Slain: Back from Hell*. (Read more...)

**Games**

**SLAIN: BACK FROM HELL****VALFARIS****VALFARIS: MECHA THERION**

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Refinery/Enemies

This is a list of **enemies** that are found in the Refinery level in *Valfaris*:

## Guard

Standard adversaries in this game stage, Guards exhibit mobile behavior while shooting in eight different directions.

## Lancer Guard

An enhanced iteration of the Guard, the Lancer Guard is marginally more potent. Armed with a rail gun, it charges up a laser shot before firing at the player.

## Drone

The sole addition to the enemy roster in this stage, Drones swiftly navigate the area, firing in eight directions akin to Guards. Originating from drone spawners resembling teleporters, destroying these spawners halts the continuous spawning of Drones in the vicinity.
Supply Chain Economics

***Supply Chain Economics*** is the second episode of the first season of *The Full Monty*.

## Synopsis

Angered over Gaz's failed murder attempt, Des takes Chelsea back to her owner and stays with her mother, despite hating her boyfriend Brian. Dave spends more time with Twiglet and learns that not only is he being bullied, but his mother is slightly eccentric and takes medication. Dave later learns that one of Twiglet's bullies is Des who, upon learning that Twiglet nearly committed suicide, begins feeling guilty. Dave and Gaz's friendship is fractured when Dave asks Gaz to take care of Des and he points out that he and Jean do not have kids, which he quickly regrets. Jean starts to get vilified by the school when she is forced to cut the music class and fires Hetty, her best friend. This also angers Des as she was coerced into joining music class. Twiglet's mother is later called by social services and he is placed into a foster home. Dave blames Jean for the incident as he told her in confidence. It is later revealed that Jean is having an adulterous relationship with the deputy head Dilip.

*This file was originally uploaded on Wikipedia or another Wikimedia project.*
Leveling Up

***Leveling Up*** is the first episode of the first season of *The Full Monty*.

## Synopsis

26 years after going the full monty, the gang are trying to navigate the changing times. Gaz works as an orderly, lives in squalor, and had a second marriage and divorce; Dave works as a school caretaker where his wife Jean is the head and their marriage is in trouble; Horse is desperately trying to claim his benefits; Lomper is married to Dennis and they run a café with a problematic name (Big Baps); Guy runs his own company, and Gerald is retired. Dave discovers that a young boy nicknamed “Twiglet” has been stealing food from the cafeteria at the school and coerces him into helping clean up the place. Gaz's daughter Destiny "Des", is a delinquent who steals a car with her friend Cal, only to find a dog named Chelsea in the backseat. The dog is famous and they turn to their friend Tabani for help, but she instead posts a ransom. Des turns to Gaz to help return the dog, only to learn that the owner's father wants her dead and offers Gaz money to kill her. Gaz struggles with his decision and Des walks in on Gaz about to kill Chelsea.

*This file was originally uploaded on Wikipedia or another Wikimedia project.*