Forge of Antiphon

***Synthetic Events are currently down for maintenance.***

Forge of Antiphon is a roguelike gamemode in NOISZ STΔRLIVHT; the mode is accessible during Synthetic Events, and requires 4 COINZ for a single playthrough.

The difficulty selected will affect what songs at what difficulty appear, within the following brackets:

 Normal
 Hard
 Overload

For example, conflict Easy (4.0) Unknown Civilization Normal (6.0) may appear in an Easy playthrough, while Lure Hard (11.0) and ANNIHILATOR Overload (12.5) may appear in an Overload playthrough.

* Note that only free to play songs will appear - i.e. songs unlocked through the Event Passes or Club Passes will not appear in the pool of possible songs.
	+ If the Expansion Disk option is enabled, only then can non-free-to-play songs appear.
* If the player has previously completed a playthrough to obtain a fully upgraded Antiphon Armament style, only one Module will be kept for the next playthrough; the rest will be lost. The player may choose which one is kept.
* Overload songs cannot appear outside of an Overload run with the exception of charts that are beatable with only thumbs.
	+ Magical Tokyo's Night Overload
	+ HumaN (STΔRLIVHT ver.) Overload
	+ NULCTRL EX Overload
	+ (Only with Expansion Disk) Done in Love Overload.
	+ (Only with Expansion Disk) Mirror Overload.
	+ (Only with Expansion Disk) let’s meet at the end of the world. Overload.

## Iterations

A single playthrough consists of 8 "iterations"; stages in which the player is offered several options. Generally, these options are Battles, Elite Battles, and Shop:

* A Battle is a simple playthrough of a random song of a relevant difficulty, with no challenges.
* An Elite Battle is a random song with a challenge applied.
* Shop will take the player to the shop, where they can exchange V-COINZ (Forge of Antiphon's currency) and PW for Modules, Stat boosts, and healing.

Battles and Elite Battles award a +1 bonus for the shown Stat, V-COINZ, and the Module shown; the player may tap the module icon to display the chosen Module's benefits to influence their decision.

In early Iterations, chosen songs will tend towards difficulties at the lower end of the selected difficulty scale (ie Iteration 1 in an Easy playthrough will feature mostly, if not all, difficulty 4.0 songs) while at higher Iterations, songs tend towards the higher bound of the scale (for example, Blood, Sweat, & Tears Hard (7.0)) may appear near or at the final Iteration.

Note that HP is also shared between Iterations; taking damage in one song will carry over that damage to the next Iterations.

## V-COINZ

V-COINZ (not to be confused with COINZ) are the currency of the Forge of Antiphon. They can be earned through playing songs, selling Modules in the shop, and exchanging PW for them in the shop.

The number of V-COINZ acquired from clearing a song varies based on a variety of factors. TP (Technical Points) and difficulty number of the cleared song seem to have a clear positive correlation with V-COINZ obtained. The Fanmail Box Module increases V-COINZ drops when equipped. Elite battles do not have a higher V-COINZ cap than standard battles, and amount of Overflow does not influence V-COINZ rates.

The general trend for V-COINZ follows the formula:

# V

V
M

T
2

{\displaystyle V = V\_MT^2}

Where

# V

V
M

{\displaystyle V = V\_M}

 is the maximum amount of V-COINZ available for that song's difficulty number, and

T

{\displaystyle T}

 is TP as a number between 0 and 1; a TP of 100.00 will correspond to 1, a TP of 50.00 corresponds to 0.5 and so on.

Maximum V-COINZ obtainable is dependent on a song's difficulty number.

*Note: All currently listed numbers have been directly confirmed through getting 100.00TP on a song of said difficulty number.*

### Shop

V-COINZ are used to purchase stat points, Modules, and HP refills in the shop.

Modules have a set cost depending on when in the run they appear in the shop, and increase between shop iterations (it can only appear during Iterations 3, 5 and 7). Costs by tiers go as follows:

Buy
 Tier 2
 Tier 3

Sell
 Tier 2
 Tier 3

Modules always sell for a quarter of their cost on that Iteration, rounded down to the nearest whole number.

Stats can be purchased from the shop as well. Purchasing a stat from the shop will upgrade said stat a single point.

These are the stat prices across the different Iterations:

## Stats

At the beginning of a playthrough, the chosen character's Antiphon Armament style returns to level 5, its PWR set back to its base at level 5, and stats return to their base - all D except for C in the characters "main" stat - TEC for Sera, ATK for Sumire, HP for Grace, and SPC for Hakuno.

The style will level up by 5 with each battle, gaining PW with each level up depending on the difficulty of the run. In addition, its stats will increase as battles are completed each iteration. The stat a given battle will reward is shown on the selection menu, if applicable.

## Modules

*For a list of Modules, see Forge of Antiphon/Modules.*

In addition to Stat boosts, completing Battles also awards a random Module; generally, the greater the challenge, the more valuable the Module awarded. Modules enhance the Antiphon Armament's playstyle in various ways, from having Sparks deal Radiant damage to slowing down RS-DASH speed. Modules may also be purchased from the event's shop (not to be confused with the shop where COINZ and Passes can be purchased). The pool of Modules available in the Shop is random; however, there will always be two Tier 1 Modules, one Tier 2 Module, and one Tier 3 Module.

The number of active modules depends on the style's level; at Level 10, only one Module may be active, and the rest are in storage. The style gains one additional active Module slot (replacing a storage slot) every 10 levels, for a maximum of 5 active slots at level 40.

Note that with every new playthrough, all Modules except one attached to the style will be lost, though the player is allowed to choose which one to keep.

## Forged In Darkest Abyss

Under certain conditions, players can access a ninth iteration, and play Forged In Darkest Abyss, a song only currently available in Forge of Antiphon. The risks are great, but so are the rewards...

## Options

Forge of Antiphon has additional options available when starting a run. In order to enable these, you must first complete a run with the currently available character.

### Dummy Plug

Reduces the cost of a run from 4 COINZ to 2, with the following effects:

* Prevents you from keeping the Antiphon Armament build obtained in this run.
* While a Dummy Plug run is started, you cannot use your existing Antiphon Armament style outside of Forge.
* After the run is done, you will recover your Antiphon Armament for use outside of Forge as it was before.
* Dummy Plug runs do not allow for Heart of the Challenger Evolutions.
* Since the Heart cannot evolve, the Evolution always results in deny, increasing the amount of Void Crowns obtained.

### Expansion Disk

Additional songs from outside the story are available. This includes Club Pass and Event Pass songs.

### Glitched Catalyst

Skip to Iteration 9 using your existing Armament and gain 400 V-COINZ. Costs Void Crowns.

Glitched Catalyst can only be used if your current Armament is LV50. On re-entering Iteration 9, it will reset to LV44 and lose upgrades accordingly.

The Void Crown cost to use Glitched Catalyst varies by difficulty:

## Builds

For ideas on builds, see Forge of Antiphon/Builds.

## Current Event

1. ↑ https://twitter.com/noiszgame/status/1676441353746542594