Speed

**Speed** is simply how fast a character can move in a given amount of time. There are six types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed, Perception Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed:

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed:

The speed at which a character can fight.

### Reaction Speed:

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than their movement speed.

### Perception Speed:

The timeframe it takes for a character to notice an event or reaction. But crucially, this does not grant any movement; at most, it allows the user to activate a thought-based ability.

### Travel Speed:

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed:

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

#### **Conversion:**

You can use this calculator to convert from one speed unit to another.

## Speed Tiers

### Infinite Speed:

The ability to move infinite distance in finite time or an finite/infinite distance in zero time without the aid of teleportation. This tier can be extended on to any higher level by using a layering system, to reach a higher layer said character/object needs to provide a feat or statement that proofs/shows that a character/object of a lower layer is so slow in comparison that it is as if the character/object was stopped in time/place.

### Omnipresent:

This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. It applies to characters that exist throughout all of a given space and/or time. For practical comparisons, each case requires more detailed consideration and explanations such as throughout which space the character is omnipresent and if they are omnipresent throughout time as well. Some characters can also be omnipresent only throughout time, but not space, which should be noted as "Temporal Omnipresence" in the affected profile pages.

## Notes

### Note 1: The Exact Border Between Tiers

The speed tiers used have intersecting limits, and this may be confusing to some members. The divisions are made based on Exclusive Form grouping, in which the true lower limit is the given lower limit and the true upper limit is just short of the given upper limit.

Examples:

1) Mach 10 is Hypersonic+, not Hypersonic.

2) Mach 100 is Massively Hypersonic, not High Hypersonic+.

### Note 2: Regarding Massively FTL+ Speed

Kindly note that Massively FTL+ is a very broad category which starts from 1000x the Speed of Light up to any higher finite velocity. As such, Massively FTL+ characters need not be even remotely on a similar level of speed. In fact, the difference may be as great as the magnitude of difference between Massively FTL and regular human level.

In conclusion, one Massively FTL+ character can speed blitz another Massively FTL+ character, and assuming otherwise without a logical reason is fallacious.

### Note 3: About Time Manipulation and Speed

Time Stop does not grant a user infinite speed, nor does otherwise slowing down time increase somebody's speed rating. These abilities decrease the speed of others instead, while leaving the user's speed the same, and should as such be listed in the powers & abilities sections instead. The extent to which time is slowed down should also be stated, if possible.

Abilities that accelerate a user's time to make them faster can be mentioned as a rating in the Speed section of the relevant profile, as these abilities increase a user's speed relative to everyone else. However, they should be mentioned separate to their non-amplified speed. For example: **Normal Human**, **FTL** via time acceleration.

One should consider that a user of such an ability might not have time accelerated to the maximum extent at all times when scaling them to other characters.

### Note 4: Omipresents

While Omnipresence is, strictly speaking, not speed, it is listed as a speed statistic due to behaving in combat similarly to how normal speed would. For example, a being that is omnipresent within 3-D space would win every race against an opponent with normal speed, due to already being at the goal by the time the race starts. In addition, an attack from an omnipresent being is unavoidable with normal speed due to the attack being in every location in the universe at once.

A being that is not only omnipresent throughout space, but also time, would also be able to react to every attack from a being with normal speed before the opponent would even begin to throw the attack. This is the case because such a being would exist throughout all of time, experiencing past, presence and future at once while not being bound to the normal flow of time.

Omnipresence must be specified in conjunction with the scale. Because omnipresence within a single 3+1-D universe (aka a regular 4-D space-time continuum) does not mean anything to regular life forms in higher dimensions of time and space (which might be larger and more complex than this universe).

A character that is omnipresent within a certain space is not necessarily swifter than all non-omnipresent beings. In addition, if a certain character is omnipresent on a universal scale, it is not a relevant advantage during a match-up against a character that can destroy universes.

### Note 5: About moving in zero time

A character/object moving in a place with zero time or beyond time by itself is not enough for Infinite Speed, the character/object has to show superiority to time and it has to be shown that said character/object has the properties that come with such a speed.