Quests in The Sun: Origin

Note: Some quests have been updated & may be longer than before. Some information here is not updated & I will try to as I still try to find glitches. - Iamwel (04/28/2020)

The game features an enormous amount of missions, and some can even be concluded before starting them (for example, finding a loot hide that was reserved for a specific quest), and some might even have alternative endings.The game also features
Unmarked quests. This includes only locations that a quest originates from.

Hey contributors! Update the wiki,the quest from dwarf "clear ten" that requires you to give him 10 canned,10 bread,10 box of biscuits and 10 bottle of water (10 water bottle apparently does not register). And for god sake add a separate page on how idn't even know that you can only unlock deadlands before you unlock rusty wasteland or before reverse and the scouts fight c'mon :(

-Dooter

Added 12/31/2022

Oasis, Bunker X13 & Unlocking Deadlands

-Whiterook117

Whiterook117,that's outdated if you talk to Saw (before the scouts and reverse's men fought) he will tell you where Deadlands is

-Dooter

Added 06-19-2023

There is a cut in the fence at community lands allowing you to cut going threw to northwest block without going threw the block post

-Leo

The shortcut in the fence at community lands was fixed and no longer accessible in the latest version.

-Yuu

#### PERSONAL CHEST's location

* Bunker 216 - starting room
* Lands of Community - south east base 2nd floor
* Rusty Wastelands - south east base; south building
* Deadlands - Scarlets' base
* Blockpost - north building
* Desert Plateau - west building
* High Zone - east building 1st floor
* Black Hole - west building
* Low Zone - where Boar's mens and Stone Grandpa live in
* Atria bunker - the room where Catala is
* Towers - North East tower, in a small building (clear the Warthogs the first time you entered Towers, they won't respawn)
* Blockpost 132 - Bunker 132 and Stronghold's guard stay here
* Abandoned Factory - Wasteland Warrior's Base & Bunker X15
* Station - the anomaly train station
* Far Frontier - loot place

## **Empty Lands**

Once you complete all the quest here everything you loot will be taken from you at the end.

* Missing Scout - Marked on Map, check houses,
* Fight back from Mutants - Kill mutants in the area then get back to Klin,
* Stimulators for Klin - Go back to Mechanic, he'll give you a large medical kit then go back to Klin
* Klin's Communicator - When you arrive to where Klin is, he's already dead.A new Mission will be Added and go to the place marked on your map.
* Find info about Attackers - There will be Nomads in the area, defeat them & search them (one of them has a key) then go to the small building at the entrance of the railway station, once inside there will be a wounded nomad who begs for his life. after talking to him he'll give you Klin's communicator. After that, mechanic should call you via radio ordering you to retreat.
* Look around the Car Dump - Marked on map, talk to Wolf,
* Free the Hostages - Marked on map, defeat the nomads & talk to Skiff then go back to Wolf he'll tell you what he knew then go back to Mechanic,
* Talk to Mechanic
* Scout - Marked on location, overhear a conversation after that mechanic will call you telling you that Kreg & Owl needs help at the railway station,
* To help - Talk to Kreg, he'll give you the radio station power supply after that go back to mechanic (there will be nomads outside the building),
* Saboteur - Marked on map,when you're near at your destination, Mechanic will call you telling you that a large squad is moving towards their location, go back to Mechanic (mission aborted),
* Breakthrough - Fight back the attackers, then talk to Mechanic (make sure your internet connection is on to pass the verification)

## **Bunker 216**

* Urgent Call - Talk to Beduin
* Let's hit the Road - Talk to Professor, Milana, Eugen & Maks (Caliber, Ventil & Crush for other missions) after that, talk to Chancellor for equipments then Lite (he'll open the door for you)
* Underground Scientific Complexes - n/a
* Maks Business
* Schemes and Documentation for Maks - You can find Documentations at tunnels (Reverse base),locker at Reverse base, finish mission from Ember of Scouts & Sheaf of Reverse group.
* Hills Settlement
* Get equipment from Chancellor - Go to Chancellor after talking to Professor, Milana & Eugen.
* Settlement Kirhu. Prisoners sect - finished mission "Operation Barrier. Prisoner", when you go near the Lower gateway of Atria bunker, then a screen of "Raven Story is End?" will come out, and the mission will be aborted. Look like this is latest update to the game, and the continue will have to wait until next. LAST EDIT: 2019/02/10
* Dr. Gromberg - talk to Gromberg after you can entry the right block of Atria bunker.
* Hide of Unknown - Talk to Crush (there is a hidden hide beside 2 crates in marked location in the lands of community)
* Find Svat - Finish mission from Ember of Scouts & he will give you the documentation for Maks & a key to the abandoned radio station, finish mission from sheaf & he'll give you a battery for Maks, the 2nd document for Maks is at the closet in Reverse base(the building where the tunnel entrance is) Svat is at 2nd floor(if you have Luka's communicator, he'll give you a gun "Agram 2000")
* Ventil's hide - marked location in Lands of Community.

**Unmarked/radiant quests**

* Bunker 216 arsenal door - You can find a note in Bunker X11, read the info of if then you will see the password. You can give this note back to Beduin this note or keep it.

## **Lands of Bunker 216**

* Other's Debts - (Talk to Wild) He wants you to Give Old some food & water 3 of each (not irradiated) You can find it inside Bunker 216 arsenal, through loot from other places.
* Friend - Go to the Lands of community, go northeast of Dentist's base & there are Ghouls near some containers. Kill them all & search the corpses for Kissel communicator.
* Mystery of Black - Finish "Friend" mission, talk to Glock again, talk to Black, go to camp, look for bunker, go back to lands of bunker 216, you will find Black is gone, talk to others, they will tell you Black went to Rusty Wastelands, go there and kill Slavers, talk to Black, he will give you his communicator, inspect it to check the password, go back to Camp to open bunker X11.
* Old notes (after finished mission "Schemes and Documentation for Maks", talk to Academician) - n/a
* Clear ten - talk to Dwarf, he will ask you to find 10 bread, 10 canned, 10 biscuits, 10 water (the dirty one). He will give you VSS scheme assembly as reward.

## **Lands of Community**

* Provision for Dentists - Needs 10 irridated canned goods

* 30 Bullets for Sullen - need 30 AK-47 bullets, you can find it on lockers within the Community.
* Books - 5 survival books for Barkas of Scouts, you can find from somewhere or buy from others
* Health Price - Go to marked location, Sarmat & his men will attacked you, search them & go back to Broom outside the gate of their base.
* New house - Talk to Reverse, finish 2 missions from Reverse & he'll give you papers for passage & map of minefield (he'll betray you)
* Utility stuff - You'll get this mission from Ember (marked on map) kill all ghoul one of them has the advanced repair kit. Give it ti Ember.
* Medicaments for proctologist - Needs 3 large medical kits & 3 antidotes. You can find it inside lockers or buy from other soldiers.
* Night guests - Kill all ghouls in the Tunnels (under Reverse base)
* The slayer - One of the ghouls in the Tunnels (under Reverse base) has the knife that Sheaf ask for. Check the last 3 Ghouls at the end of the map) Give the knife to Sheaf, one of his rewards is a battery which is needed to complete quest from Maks.
* Lost squad - Investigate Empty base (Northwest part) at Rusty Wastelands (take 3 communicators & bring it back to Reverse)

* Trap (after finished mission "In the footsteps of Barracuda") - go Tower to talk to Turpentine, ask him to go Abandoned camp, go there meet him & Barracuda's group, kill Turpentine, talk to Barracuda, don't choose the doubting him answer (otherwise they will attack you), he will give you Professional kit (for Apostate power armor) as a reward.

**Unmarked/radiant quests**

* Joker's joints - give him "Package with herbs" for exchange of ammo 7.62x54mm. Tried 9 times, should be unlimited quest.
* Canned for Knuckles - keep give him 7 times then he will give you a gun. (SCAR L)
* Old radio station for Boston - a reward from Boston, give it to Boston then he will give you a gun from 2 choices (FN SCAR or M16A4)

## **Tunnels of Lands of Community**

* From the other side (searching the lockers) - take the document to Ember, talk to Felix, wait until "Mission Updated" message come out, talk to Felix, read the info of the decrypted document, wait until "Mission Updated" message come out, talk to Felix.

## **Camp**

* Bunker X-11

A part of "Apostate power armor" - under the pipe near the fence of entry path to bunker.

Apostate power armor scheme (for Apostate power armor) - in the locker at Bunker X-11.

## **Deadlands**

### **Scarlets:**

* Medicine chest (talk to Keeper) - needs 2 medicine chest.
* Talk to engineer (after receive mission "Mole", you can enter Fang's building, talk to Fang)
* Wind plant (after finished mission "Talk to engineer") - kill ghouls at marked place.
* Warrant for murder (after finished mission "Wind plant", talk to Fang) - kill the target and witnesses.
* Elimination (after finished mission "Warrant for murder", location "Warehouse" will be opened) - kill all enemies, talk to Fang.
* Sapper (after you can talk to Fang**,** talk to Shaman) - disable 10 mines (those exploded is also count)
* Alcohol machine (talk to Lost) - location "Neighborhood (Deadlands)" will be opened, go there add 2 woods to the alcohol machine (you can find woods near house), go back to Lost.

**Unmarked/radiant quests**

* Valenok's water bottle - keep give him 50 times but no change at all. (give up)

### **Knights:**

* Hide (talk to Berkut) - find a mask in a box at the north of mission "Sapper" place, take it back to Berkut.
* Marauders Blockpost (talk to Icebreg) - Location "Marauders base" (at the south of Deadlands on global map) will be opened, go there kill all marauders, go back to talk to Iceberg.
* Mole (talk to Ares) - After you enter Fang's building, not sure have to talk to Fang first or not, he will leave his room, get Fang's documents unnoticed, take them back to Ares. An easy way to do this is go behind Fang's building, shoot the wall. (Fang will run outside) grab the docs.
* Repair team (after finished mission "Mole") - Turning point 1: kill the repair team / Turning point 2: talk to the team, then Knights will see you as a enemy and mission will be aborted, talk to Hero, he will get back to Scarlets base, reputation will be increased. (both choice will get a result of other side will treat you as enemy, so finish mission from the side you gonna turn on first)
* Eliminate the scout (from mission "Repair team" Turning point 1, talk to Ares) - right after killing Repair team go talk to Ares, then go the Scarlets base and kill Hero. He should standing before the left side of south entrance. Talk to Ares. (use sniper to kill, don't kill Fang incase to get mission "Last order")
* Humanitarian assistance (after finished mission "Eliminate the scout", talk to Doc) - Take the medical kits to Richter, go back to talk to Doc.
* The medicine for sclerosis (after finished mission "Humanitarian assistance", talk to Doc) - go to Empty Lands, find the medicine at the north building of train area, take them back to Doc, he will give you a gun "Kriss Vector".
* Last order (after finished mission "The medicine for sclerosis", Ares will ask you to see him, choose the middle answer (in Russian, don't know the meaning) then you will get the mission, others will start war with Knights) - kill all Scarlets, mission will be updated to talk to Ares (but you won't get anything from him because Ares lied about the reward)

Apostate electronics (for Apostate power armor) - west of Deadlands, inside a cargo of a dead end.

## **Blockpost**

* Lost weapon - at Dessert plateau, kill ghoul near abandoned bunker entrance then search for the gun "MP5".
* Abandoned bunker (talk to Serj Hermit) - look for the shotgun of Hermit's friend, you can find it in the left section of the bunker in the final room (laying between two wooden boxes, it will be on the ground not in a box) & bring back to him.
* Hermit hide (after finished mission "Abandoned bunker") - location "Old Base" unlocked, search the area for Hermit's hide (unmarked, look around containers), look for a memo inspect then "Abandoned Buildings" & location "SLUM" will be unlocked.
* Talk to Grey (after finished mission "Lost weapon & Abandoned bunker", you will get a call from Alex Gray) - talk to Alex Gray.
* Lost squad (after finished mission "Talk to Grey") - location "Entrepot" will be unlocked, go there & kill Black Beasts (you can open the security door with the code that find on Forester's communicator), talk to Alex Gray, wait until he call you (wait few days but he never call, just walk around Entrepot to enter encounter, he called), talk to him, talk to Jollier, location "Old Beam" will be unlocked, go there to save the other 2 survivors, talk to Alex Gray, find 3 communicators on the dead body in random encounters (3 different maps, 1 with a Swing, 1 look a cross at the middle on map, 1 map of containers in the middle of the map). \*Once you finished the mission, there is a guy "Rod" appear in **Desert Plateau**, talk to him then he will give you medicines, he looks like a character at the last of trail version?

**Unmarked/radiant quests**

* Mask for Semen Veter - talk to him when you have a complete gas mask, you can exchange it for gun "SMG-91 Kedr"

## **Desert Plateau**

* Mutants of Desert Plateau (talk to Alex Crab) - kill 5 desert dogs.
* Toxins (talk to Serega Buran) - need 3 syringes, you'll get Forester's communicator.
* Combination lock (after finished mission "Toxins") - there is a password in Forester's communicator, for the locked door at Entrepot.
* Night beast (after finished mission "Lost squad" from Blockpost) - Random encounter, only at night, around Entrepot, kill warthog.

## **Rusty Wastelands**

* Destroy mutant lair - CAUTION! (Receive this quest from Slavers' chief Claw. If you talk with Brainwave before you go to Claw you'll have no choice but to kill the Slavers and lost the quest.)
* Lazy's notepad - Search near mutant's lair and give it to Slavers's Yagel, he will give back you a shotgun
* Artefact for Stega (talk to Stega) - Search the mutants for an artifact.
* The Slavers (From Brainwave at Rusty Wastelands. Look the CAUTION from first paragraph.)
* Find Tan
* Find Tamerlan - marked on location.
* Find stolen crystal - Look for Tamerlan(marked on map), talk to him to get update on quest. Look for some toxic drums north of Tamerlan's location. Give the crystal to Garik not to Tamerlan.
* Brainwave Hide - Check map for location, includes G36 Rifle & 30 bullets.
* New faces - Marked on map, defeat Black beasts, check the building (Stavr is inside, talk to him)
* Runners - Talk to Stavr, CAUTION! You have to follow & protect him until he get back to base. He may be killed on his way & the quest "Stavr hide" will be lost, which include a part of "Apostate power armor" (He walks extremely slow on some versions)
* Find Split and Dart (After you found Stavr) - Empty base (the base where you found lost squad of Reverse)
* Stavr hide (After Stavr back to base, talk to him) - Marked on Black Holes (Look the CAUTION from quest "Runners")

* Nicknamed CHOP-CHOP- You will find a dead body near the Water Tower on the middle of the map. You will find a communicator on him. Take the communicator & inspect to start the bunker X13 questline. Talk to Merchant, go to "Towers" to find Chop-chop, he will ask for ammo 9x19mm x100 & medical kits x10 to talk.

* Find Crazy (After killing Slavers, talk to Crazy (one of the slaves), talk to Garik) - Find him in Lands of Community, he will give you a key to open a locker at bunker X13.
* Elusive Swork (after finished mission"In the footsteps of a traitor") - find him at Baxter's base after you received mission "Brazier for the Boar", talk to him.

## **Atria**

* Mediator
* Obstacle course
* Punish Black (talk to Black) - received mission "Brazier for the Boar", you can find him on map in Towers, talk to him, 20,000 signs to exchange his life or kill him (reputation decrease).
* Talk to Funky (talk to Tam) - talk to Funky
* Transmitter radio for Rod. (Sold by Black after completing "Punish Black" quest). Rod gives 7000 signs as reward. Radio costs 15-16k signs.
* Gift from the other side- talk to Egor to receive AA-12 shotgun. (Follow up for "Goodbye Brother" quest)

## **Atria bunker**

* Brazier for the Boar (talk to Buddha) - go Towers, work on mission "Fight off the Towers", got the flash drives from mission "Clean from the unclean", go back to Buddha, he will give you the code to open the Right Block & sniper "M40A3", finish mission "Cleansing", talk to Doc. \*dialogue display "New mission", but should be "Complete mission".
* Cleansing (during mission "Clean from the unclean") - wait until Doc calls, go to Low Zone, talk to Flask, wait him back from placing the balloons, go to Atria bunker, talk to Doc, wait he call again.
* Operation Barrier. Prisoner (finished mission "From the other side") - talk to Walsh, talk to Buddha, talk to Tweezer, give him 100,000 signs to exchange the code for Prisoner's door, talk to Plague. \*refer to mission "Settlement Kirhu. Prisoners sect"

Apostate power armor - you can buy from Catala. (Prepare atleast 40k signs)

## **High Zone**

* Meet with Aesculapius - talk to Walsh then talk to Aesculapius
* Research results **-** search Teluma's body in Black Holes
* Call to Walsh
* Ask Baxter
* Samurai compromising evidence - When you enter Black holes, look at your map, Saggit will be running out of the base, follow him (overhear a conversation, kill them & search them) go to Samurai's base & talk to Laba, get out of the building where Laba is & watch out for Husky (he should get out of his post), go take Husky's documents inside a locker (locker's password is on top of locker), go back to Laba & overhear a conversation then Mole will be ran out from base, talk to him then he will will give you last evidence, take them back to Walsh.

## **Black Holes**

* Missing cargo (find Teluma dead body where near "Stavr hide", take his communicator, talk to Samurai) - go to the marked location in High Zone, talk to Samurai.

## **Low Zone**

* Rich hide (talk to Lemon after you finished mission "Bad business") - located at the loft of marked house. (there is other go mad members at the opposite house who will attack if they see you, so go there unseen)
* 3 Broken MP5s for Mikrat
* Cargo For Greyhound (after finished mission Broken MP5) - Give the cargo to Greyhound in Blockpost
* After delivering cargo to greyhound in block post-Near the abandoned bunker in desert plateau, next to the concrete structure you will find Mikrat's dead body as well as one more person.
* Read Mikrat's communicator info and then visit greyhound in blockpost to decrypt the other person's PDA and collect Mikrats' note.(Reading decrypted PDA will unlock location Slum).
* Visit Ottor, give him the PDA (you can talk to him first and choose the “okay then,…” option and then choose “here you are” option, you will got 7000 signs), then kill him to take his PDA and read its info to update the mission and then visit Urusr in rusty waste land(Will get Professional repair kit for Apostate Power Armour)
* Ursur is found next to the compound of slavers in the abandoned building. MUST READ MIKRAT'S NOTE BEFORE TALKING TO URSUR OR HE WILL TRY TO KILL YOU AND YOU WON'T GET THE KIT

## **Towers**

* Farewell, brother (talk to Buffalo) - Random encounter, where has graveyard, you must have a shovel, which can buy from his brother or find in a box in Towers, you will see the center mark turn to a hand if you point at the right grave, take the ash back to Buffalo.
* Gift from the other side (finished mission "Farewell, brother") - go to the marked location in Black Holes to get the item.
* Family Relic (finished mission "Gift from the other side", read the memo) - go to Atria, talk to Egor (in front of Atria gate), he will give you signs & an AA-12 with ammo.
* Red and black (talk to Baxter) - finish mission "Price of excitement", talk to Baxter.
* Price of excitement (After received mission "Red and black", talk to Growth) - only Chilly will run out from base and have to kill him, you can find him on the map.
* Credit weapons (talk to Turpentine) - go Abandoned camp to find Folk, finish mission "In the footsteps of Barracuda", refer to mission "Trap".
* Bad business (talk to Baxter) - talk to Ruler in Atria, he will ask for 20,000 to exchange the location of Lipa, find Lipa.
* In the foosteps of a traitor (talk to Chop-chop after you finished mission "Nicknamed CHOP-CHOP, Ask the Merchant") - go to Rusty Wastelands to find Ultra.
* Fight off the Towers (when you received mission "Brazier for the Boar", go to Towers) - kill all Boars in Towers, talk to Baxter (Baxter will give you 7,000 signs as a reward) to receive mission "Clean from the unclean", after you got the flash drives go back to Buddha. (Don't let the task givers die from Boars attack)
* Clean from the unclean (from mission "Fight off the Towers") - go to Low Zone, talk to Decay, talk to Stoner Grandpa, talk to Flask, take flash drive from the near safe, talk to Sawyer, go to marked location to take the second flash drive from safe, go back to Buddha, talk to Doc.
* Missing documents (after finished mission "Elusive Swork") - Random encounter, where has a two-story building, find the document from Boar dead body on the 2nd floor.
* Paradise (after finished "Missing documents") - take the documents to Academician, wait he call again, location "Roadblock 132" (east of entrepot on global map, "mission updated" say go to the Entrepot, but nothing there, bug!?), go there, use the electronic key to enter Bunker X13.

## **Abandoned camp**

* In the footsteps of Barracuda (after received mission "Credit weapons", talk to Fol - you can find Barracuda at Lands of Community Northern Blockpost base, talk to Barracuda (CAUTION: if you choose "HE told me....and talk about, then you will get the quest ("Trap") other answer (they going to kill you) search the body and when you back on tower talk turpentine and he give discount of all item if you back to abandoned camp \*caution\* to talk frol \*caution\* if choose "your friend are shit", frol will kill you, but if you choose "he did saw you before", frol will not kill you.

## **Unmarked/radiant quests**

* Finding Forester (after you have Forester's communicator), Random encounter, where has a small house at south west, only at night, around Entrepot area, he will give you money and gun as a reward you return his communicator back. (CAUTION: if you give him back the communicator first then you won't be able to open the door in Entrepot, or maybe you can memo the password first, because he is hard to find twice) \*the Forester's compass and the army safe in Blockpost are not exist in the newest Origin version, only of trial version\*
* 216's mole

## **Oasis**

* Complete all Master's Quest in Atria Bunker (Apostate Armor Quest)
* Unlock Bunker X13
* Finding Philistine body (Random Encounter)
* At a Random encounter with burnt house, there should be a body inside an empty house & take its communicator (Thug Communicator). "Cat & Mouse" mission will start
* Go to Abandoned Factory (unlocked thru Master's series of Quests) & go to the location marked on your map
* Kill the Mercenaries & take Toner Communicator
* Talk to Vasha still in Abandoned Factory . He will tell you about Carp who left their base & will tell you to talk to Isa
* Isa will tell you that he traded Carp's notebook to someone he don't remember but he's from the "Station" (it was Storm)
* At the Station, talk to Storm & you have to give him 20,000 for the notebook and a key
* Go to Empty Lands at the Train Station, the key will open the locked door & you will find an electronic key
* Go to Dead Hills - Sand Frontier & you can now open the locked door, inside it you can find a nuclear battery (13 kg) & a note. read the note & Oasis will be unlocked
* in Oasis, you will need the nuclear battery for the teleporter to function. It will only teleport you at the center of Oasis where you can find the entrance of Bunker X15 with Carp & Warthogs inside it
* Carp sells very expensive sniper Rifles, SVD & Barrett XM500
* If you give back Carp's notebook you will get his communicator, give it to Vasha & his prices will go down

## Bunker X13

* In Rusty Wasteland at the place where you have to meet Tamerlan (mission from Garik), you can found body of Cosh, take his communicator. Inspect it & "Nicknamed Chop Chop, ask the merchant" mission will begin. Finish & give the Crystal to Garik
* You will be needing the key from Crazy so you have to save him from slavers. After you have saved him, you can find him in Lands of Community Dentists Base
* Continue the story missions until you unlocked Towers in Atria. You can find Chop Chop in Growth's base, you will need to give him 100 9x19mm bullets & ten medicine chests. He will tell you about Ultra going to Rusty Wasteland (Two Friends mission)
* When you arrive at Rusty Wasteland, Ultra will ask for help (don't let him die), talk to him & go to the marked location (in the footstep of a traitor)
* When you arrive at the marked location on your map, you will hear a conversation. Kill them & get the document from Hart & the communicator from Del.
* Go back to Atria- Towers. Baxter base, look for Swork near Turpentine, he will tell you that he sold the other documents to Boar
* You can find Boar at Random Locations in Atria Lands (dead), search his body & you get the second document
* Go back to Bunker216 & talk to Academician, wait for a few days & Academician will call you on the radio unlocking Blockpost 132 where you can find the entance of Bunker X13. There will be 2 locked safe in the bunker if you have key of Crazy then you can open the first one. The 2nd key is from Phillistine's body at Random Locations after you found the 2nd locked safe.
* When you get out of the Bunker X13, Shoal & his group will attack you.

## Unlocking Deadlands

* First time you go to the Lands of Community, look around near the entrance & you will see Luka's body (he will be gone if you left the Lands of Community), take his communicator & inspect it (Luka's Hide) after that talk to Boston in Dentists Base. Raven will ask him about Rusty Wasteland but he will tell you about Deadlands unlocking it.

## How to get to Atria lands

Complete all tasks from Bregg and Reverse and kill the whole group of Reverse in the northern outpost. In that location there will be a passage with minefields (I recommend walking near the side fence to avoid the mines and mutants) and in the end of that passage is a way out through the wastelands, it will lead you to northern maps and to Atria.

In older versions, you can go through the northern passage by crouching through the fence without facing Reverse men. In the latest version, it was fixed.

## How to find Oasis

Continuing from version 2.0.2, a new quest line appears for finding Bunker X 15. To start it, you need to obtain the Apostate's armor from the Master. Now the quest begins. We need a random location with two houses, one of which is completely burned down and irradiated. In the more preserved house, we find the corpse of a mercenary named "Throat Cutter" with a PDA on him. After reading it, we head to the Abandoned Factory. Upon arriving, we go to the marked area and take down four mercenaries. Searching the body of Toner, we take his PDA and receive a quest to find the Oasis and to complete the Cat-and-Mouse mission. We speak with Vashe, who advises talking to Isa. Talking to Isa, we learn about his friend Carp, who was searching for this very oasis. We then follow his lead to the Station. But before leaving, make sure to take the quest "Spirit of the Lost Holiday" from Movsar if you haven't already. He asks us to bring him candles, fireworks, and a book of holiday recipes. Now it's time to head to the Station. Upon arrival, we negotiate with Storm and buy Carp's notebook and a basement key for 20,000 tokens. Reading it, we guess which basement the key we acquired fits into. We head to the Wastelands. Arriving there, we find in the specified basement an Electronic Key 01. We head to the Sand Frontier, where we open a door previously locked by the electronic key. Inside, we find a laser rifle with 30 rounds, a Moonstone artifact, a Shell armor vest, a portal nuclear battery, and a note with the coordinates of the Oasis. We move to a new location. There we find an RPG-7 round, an Agram 2000. We find a portal machine, insert the battery into the slot, and activate the portal. We are transported to an isolated center of the map. We've found the entrance to X15, and we've long had the keycard. We clear the bunker of Bearded enemies. We're in for a rich loot. In the residential section, we find an FN P70, a Call detector, a gas mask with a filter, and consumables. In another sector, we find an AK-47, M16A1, Kriss, a silencer for the CQ, and an optical sight for the M16A1. We talk to Carp, listen to his story, get his PDA, and hand over the notebook. We give this PDA to Vashe and get a price reduction on his goods and a point in stats. We also receive a case with random loot, which we can later open with Emin. That's all for now. Until next time in the wastelands. (AGamingPlus, 2023)

## **Far Frontier (Updated 01/12/2023)**

It's rumor is more and more enemies and warthogs in this place

## **VSS Vintorez Tasks (Ichsan, 2023)**

**A.    Scheme (Clear Ten mission)**

Location: Land Bunker 216

After finishing Fox quest from Rusty Wasteland, go back to Land Bunker 216, talk to Dwarf, he will ask you few food and drink for exchange with VSS Vintorez Scheme, here is the list of food & drink he wants:

1.      10 Box of biscuit (toxin)

2.      10 Canned (clean)

3.      10 Bread

4.      10 Bottle of water (irradiated water can)

**B.     Silencer or muzzle**

Location: Rusty Wasteland (Sea Soul mission)

After finish Clear Ten mission, go to Rusty Wasteland, talk to Stamp in Garik base. He will ask you Sea Soul artefact for exchange with muzzle or silencer of VSS Vintorez. You can get it from Rod after finish mission Night Beast in Desert Plateau.

**C.    VSS Sky Wasteland Butt**

Location: BlockPost

After finish Sea Soul mission, go to BlockPost, talk to Valera Greedy. He will ask you few food and drink, here is the list of food & drink he wants:

1.      10 Dried Sausage

2.      10 bottle of water (clean)

**D.    VSS Sky Wasteland Sight (scope)**

Location: Low Zone

After finish Valera Greedy quest, go to Lower Zone, talk to Zamel. He will tell you to go into Marauder Base, kill all Marauders & Black Beast there. Search body of Black Beast name Demon. After kill and got the scope, go back to Low Zone, talk again with Zamel, he will give you 100 x  9x39 ammo type for VSS Vintorez.

**E.     VSS Sky Wasteland Magazine**

Location: Atria, CAUTION: Need to open the location of Abandoned Factory, so you need to finish all Master quest in Atria Bunker.

After finishing Zamel Quest, go to Land of Atria Bunker, inside the gate, talk to Watch. He will ask machine gun M134 Minigun type for exchange with Ammo Magazine of VSS Vintorez. To get it you can buy it from Vasha in Abandoned Factory.

**F.     VSS Wasteland Receiver**

Location: Abandoned Factory

After finishing Watch Machine Gun quest, go to Abandoned Factory, talk to Osama. He will ask you 100,000 sign for exchange with VSS Wasteland Receiver. After giving the money, wait for his radio call.

**G.    Professional Repair kit**

Idk this need basic pro repair kit or max pro repair kit with green colour. If it needs green one, then there’s only 3 professional kit exists from this game.

1.      From Mikrat brother, finish his quest after Mikrat death and meet his brother. CAUTION: Read the note first before talk to Mikrat brother or he will kill you.

2.      From trap mission after in the footstep of Barracuda quest. CAUTION: To receive this mission, you need to betray Turpentine :(

3.      From safe lock on Atria (near Warthog Spawn), to get the code is really complicated and hard, you need to:

a.      Try to do Master quest in Atria, in middle of quest you will meet Brown in Desert Plateau, Brown will give you the location Sand Frontier Bunker (in Dead Hills location).

b.     If you enter the bunker you will get note in paper to unlock Station location. 1 member there’s Shallop if I’m not wrong, will give quest for looking book of joke or anecdotes. First after receive the quest talk to Svat inside 216 bunker. He will tell raven to go back to Lands of Community, old Radio Station. Other joke book can get from joker in Lands of Community and Rod in Atria Lands. Kill all marauder there and get the marauder communicator.

c.      After that while giving the book to Shallop, talk to Midul, he will tell about that communicator, you need to find Forester.

d.     After finding Forester, he will take the marauder communicator and give code for the safe lock in atria.