Heretic-Chosen Alchemist of the Malefic Viper

Also found in the Jake Thayne Profession Section.

The Heretic-Chosen Alchemist of the Malefic Viper is a profession who the only owner of which is Jake Thayne and is an unprecedented path.

Description

**Heretic-Chosen Alchemist of the Malefic Viper** – You walk a paradoxical path, understood by none but you and your Patron. His Chosen, but not his believer, his ally but not of his Order, and a bearer of his Legacy, yet a blasphemer in the eyes of most. You have the ears of a Primordial, yet you choose to remain dedicated to the alchemy that first made the Malefic One known to you. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper, yet as his Chosen, you are closer to him than any other mortal. May you walk your own path – be it that of a Heretic or a Chosen, or one entirely unique to you and the Malefic One. Stat bonuses per level: +15 Will, +15 Wis +14 Vit, +10 Int, +10 Tough, +10 Free Points.

Heretic-Chosen of the Malefic Viper leveling skills: (note: these are the skills that Jake chose and are the only pertinent ones currently, so this list is not considered exhaustive).

[Palate of the Malefic Viper (Ancient)] --> [Palate of the Malefic Viper (Legendary)] – The Malefic Viper has honed its venom by devouring myriad toxins and treasures found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn the properties of herbs while at the same time enjoying a greater benefit from all potions consumed. Natural treasures can be swallowed and refined at an accelerated pace, using your current level of Cultivate Toxin (Uncommon). If the item is not a toxin, the item will still be refined but at a slower pace. Allows you to learn the properties of any treasure in your stomach as you slowly refine it. Grants immunity or resistance to most poisons. Passively provides 3 Endurance per level in Heretic-Chosen Alchemist of the Malefic Viper. Through endless consumption, may your power grow; through gluttony, may your Records expand as you devour the world.

[Craft Elixir (Common --> Uncommon)] – Potions for emergencies, flasks in preparation for the toughest of foes, and elixirs to build the foundation of power. Allows the alchemist to craft elixirs of uncommon-rarity and below. Elixirs are able to grant those who consume it a permanent increase to stats. Must have suitable materials and equipment in order to create potions. Adds a small increase to the effectiveness of created elixirs based on wisdom.

[Pride of the Malefic Viper (Ancient --> Legendary)] – The arrogance and strong will of the Malefic Viper is known throughout the multiverse, and all of existence is made to quake in fear in his presence. Now, you have learned to take after him, your own pride a tangible weapon as you demand of the world to bend in your presence. Allows the Alchemist to far more easily force their will upon the world. Significantly increases the effect of all Words of Power spoken. By channeling mana, you can make your presence no longer simply a warning but a weapon to target the psyche of your foes directly, and during this time, forcing your will upon the world in any area affected by your presence becomes even easier than before. Your pride increases all resistance to any kind of mind-affecting effects but be warned that it wanes in despair. All effects of the mental attack increase based on the target’s vulnerability, the nature of your mental attack, and the disparity in Willpower between you and your foe. Passively provides 3 Willpower per level in Heretic-Chosen Alchemist of the Malefic Viper. May your will be truth, your pride eternal.

Level 120: [Legacy Teachings of the Heretic-Chosen Alchemist (Legendary)] – To be taught by a Chosen is an honor most would embrace wholeheartedly. To be taught by a heretic a crime most would shun away from. But to be taught by a Heretic-Chosen is to learn both the endorsed and the unorthodox heretical knowledge at once. A true paradox you can now pass unto others. Allows you to far more easily convey knowledge of alchemy and your path to others, and your teachings will have a larger impact on the paths of others. Allows those who listen to your teachings to earn experience and Records and reward you for their progress. The time to pass down your Legacy and your Records begins now, as you spread your unique path. Adds a noticeable increase to the effectiveness of Legacy Teachings of the Heretic-Chosen Alchemist based on Wisdom and Willpower.

[Scales of the Malefic Viper (Ancient)] --> [Scales of the Malefic Viper (Legendary)] – The Malefic Viper’s scales are the first, and often the only required, line of defense. Throughout the ages, as the Malefic Viper became a dragon, he too was granted the power inherent in the well-known dragon scales, making him a bane of all magic. Allows the Alchemist of the Malefic Viper to turn parts of his skin into scales, vastly increasing the effect of toughness and adding a certain damage threshold. All damage below the threshold is nullified. The scales are legendarily resistant to magic and will store excess mana from any magical attacks that would have otherwise damaged you. If the damage taken by the scales is too high, this mana will be dealt as direct damage after a certain amount of time. Otherwise, this mana will be slowly refined and be absorbed or dispersed into your surroundings. Passively provides 3 Toughness per level in Heretic-Chosen Alchemist of the Malefic Viper. May your scales be as perennial as the Malefic One, and may the sight of your scales let all know their resistance is futile.

Level 140: [Soul Ritualism of the Heretic-Chosen Alchemist (Ancient)] – As a master of your own path, the power of your Soulspace and authority of self is unquestionable. Grants knowledge of and allows the Heretic-Chosen Alchemist to perform rituals pertaining to the soul. Soul Rituals must be performed both within the Soulspace and the real world. As a forger of your own path, Records infused during any soul ritual will hold more weight. Effects of the ritual are based on the nature of the ritual performed as well as the materials used during the ritual. All rituals will scale with Willpower in addition to other stat bonuses applied according to the nature of the ritual performed.

[Fangs of the Malefic Viper (Ancient)] --> [Fangs of the Malefic Viper (Legendary)] - When born, the Viper had limited weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have integrated these concepts and made them your own. Allows the Alchemist to coat his teeth in deadly venom, sharing all the same effects as Blood of the Malefic Viper in an empowered state. Allows any part of your Soulshape viewed as a weapon to function as fangs, making it possible to excrete venom through them, and passively empowers any toxin upon your fangs. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 3 Strength per level in Alchemist of the Malefic Viper. May your fangs be the harbingers of death.

[Concoct Poison (Uncommon)] --> [Concoct Poison (Rare)] - While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of rare rarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds an increase to the effectiveness of created poisons based on Wisdom.

Level 160: [Advanced Core Manipulation (Ancient)] – To touch upon a core of pure energy and Records is to touch upon the broken shell of a soul. Allows the alchemist to far more easily manipulate cores and the Records within the broken soul shells with the goal of refining them. Refined cores will, in most cases, be more effective, and you can also choose to amplify certain effects. Having taken it further, you have learned that the layers of souls can be malleable in some circumstances, and applying this knowledge, you have learned to fuse cores containing similar Records and even change their nature in some circumstances as your own soul influences the core. Adds an increase to the effectiveness of Advanced Core Manipulation based on Wisdom and Willpower.