Patch Notes 0.14.0.3

Pre-Season and champion balance patch

## Battlerite Pre-Season Coming Soon!

The Free to Play launch is right around the corner and with it begins a new season for Battlerite. We’ve decided to call this the “Pre-Season,” as we expect many new players to enter the Arena and it will take time for them to learn the game and for the matchmaking system to properly detect their correct skill rating.

In Season 5 we added the first version of the rating decay system. The idea behind it was to make players more active throughout the entire season but we were not fully satisfied with how this system affected the players. We believe we can create something that rewards and incentivizes players to continue playing instead of penalizing them for not, so rating decay will be deactivated for Pre-Season.

We are also working on moving most of the Season Rewards into Season Quests. With Season Quests we’ll be able to give rewards immediately once players reach a higher league and create a more appealing and straightforward place for players to read about the different goals and rewards available. We will be adding these quests mid-season, as the support for this is not completely ready.

As we continue to gather data and analyze feedback, you can expect bigger changes in following season – the focus is to make them a more rewarding and appealing part of the core gameplay loop. We will also be looking into improving the competitive experience for our top players and making it more rewarding to invest time into the ladder system.

We will also be renaming all previous seasons by adding an “EA” prefix, to signify they were during Early Access. The same goes for the titles that have been handed out.

Hope you are as excited as us as we head into Pre-Season and Free to Play launch! Good luck in the Arena!

## General Updates

We've been rolling out small fixes since the Pre-Launch Patch, addressing both quality of life and bugs, and have compiled some of them. These updates were rolled out on Friday, October 27th:

* Moved position of forfeit window to not overlap with minimap.
* Enter no longer focuses chat when there is a popup view active.
* Forfeit now works in Battlegrounds.
* Match found notification sound added.
* Fixed a bug where clicking League button would cause the lobby to change to 2v2 queue.

Contained in the October 30th fix were the following:

* Chat logs now clear upon match ending.
* Empower shards can no longer be thrown out of the Battlegrounds.
* Fixed an issue where having friends matchmaking for Battlegrounds would not show any friends on friends list.
* Improved HUD performance and implemented HUD scale slider.
* General optimization and performance improvements.

Today our patch includes:

* Fixed an issue where account XP would not visually progress.

## Balance Changes

Ashka

* (F)
	+ Radius increased from 1.1 to 1.2.

**Battlerites**

* + Fixed a bug where the movement speed was higher than the intended 40%.

Blossom

* Fixed a bug where  allowed Blossom to attack without becoming visible.
* (M2)
	+ Healing increased from 11 to 12.
	+ Butterflies healing increased from 6 to 8.
* (Q)
	+ Initial healing increased from 8 to 12.

Croak

**Battlerites**

* + Now also increases bonus damage of  by 1.
* (New)
	+ Decreases the minimum range of  by 40% and increases the maximum range by 20%.
* (New)
	+ deals 2 bonus damage and last tick of Toxin deals 4 bonus damage.

Ezmo

**Battlerites**

* + Healing reduced from 6 to 4.

Freya

* (E)
	+ Damage reduced from 12 to 10.

**Battlerites**

* + Range reduced from 2.75 to 2.25.
* + Haste duration reduced from 2.5s to 2s.
* (Reworked)
	+ Now adds 5 bonus damage to  and pulls enemies toward Freya.
	+ Shield functionality removed.
* (New)
	+ Each target hit by  grants a 15 health shield.

Jade

* (M1)
	+ Range increased from 7.4 to 7.6.
	+ Movement slow duration when fired reduced from 0.4s to 0.25s.
	+ Reload time is now reduced by 0.15s for each bullet you have left.
* (Space)
	+ Cooldown reduced from 9s to 8s.
	+ Minimum range reduced from 7 to 6 (maximum range is still 7).

Lucie

* (EX M1)
	+ Range increased from 8.5 to 9.

Pearl

**Battlerites**

* + can no longer be recast. Casting  will now trigger the recast.
* + now fires Lesser  projectiles, dealing 8 damage. Projectiles no longer grant energy and detection range for firing projectiles reduced from 7.6 to 6.84.
	+ No longer sends projectiles towards Orbs/Queens/Trees.

Pestilus

* (M1)
	+ Ally healing reduced from 8 to 7.
	+ Duration increased from 5 to 6.
* (M2)
	+ Cast time increased from 0.6s to 0.7s.
* (Space)
	+ Cooldown reduced from 7s to 6s.

Recast to order the Queen to fly to a new location. (Q)

* + Tooltip now includes Panic information.

Poloma

**Battlerites**

* + Fixed a bug that caused targets with panic to run at 15% speed instead of 20%.

Raigon

* (EX M1)
	+ Max charges increased from 2 to 3.
* (M2)
	+ Max range increased from 3 to 3.25.
* (Q)
	+ Blocking melee attacks stuns enemies for 0.5s.
	+ Damage against melee attacks increased from 10 to 12.

**Battlerites**

* + Distance increase reduced from 30% to 20%.

Rook

* (R)
	+ Angle reduced from 130 to 100.

**Battlerites**

* + Movement speed bonus reduced from 33% to 25%.
	+ Now only grants bonus movement speed when  is applied through the counter.
* + Damage reduction reduced from 33% to 25%.
	+ Now only grants damage reduction when  is applied through the counter.

Shifu

* (M2)
	+ Base damage reduced from 10 to 9, damage per charge increased from 4 to 5.
	+ Now moves faster at the start and slower at the end.
* (E)
	+ Damage increased from 10 to 12.
	+ Cast time reduced from 0.35s to 0.25s.
* (EX E)
	+ Damage increased from 14 to 16.

**Battlerites**

* + Now also reduces  cooldown from 10s to 9s.
* + Now grants 2 additional damage to  and 1 bonus damage per charge.