Super Quest

**Super Quest** is a roguelike game in the Arcade. It costs 5 coins to play and gives around 250 tickets when you win.

## Controls

Push an arrow button facing towards an enemy to attack it, towards a tree to cut it (when equipped with an axe), and towards an object to pick it up.

When you pick another weapon, the previous one is left in its place.

You can also walk into a wall to skip a step. This may help you to strike the enemy first, so you lose less health.

## Walkthrough

At the beginning, smash pots inside the houses to get the coins inside.

Go to the woodcutter's house and buy an axe, then go out and cut down trees. The woodcutter buys wood for 10 coins each. You can carry an unlimited amount of wood.

You get 150 coins if you cut down a special tree in the right border. It looks different from the normal trees that make up the border. Unlike other trees, it can be destroyed without the Woodcutter’s Axe.

After you get enough coins, buy the spear (400 coins). Buy as much armor as possible using the rest of coins. There does not seem to be a limit to the number of hearts and armor you can stack. If you want to heal and have 100 coins, buy an extra heart instead of food and health potions, as it will heal you fully.

Kill the ogres in the lower right corner and collect the Rusty Key. Then kill the cobra in the upper left corner, and use the key to enter the house. The treasure inside is around 300 coins.

Go to the dungeon and kill the monsters, and collect coins from the pots. You can also find a dagger, but it is worse than your spear. Only pick up powerups when necessary. You can pick them up later since they will never disappear. You may also return to the surface to buy armor or hearts if you need more health. At the start of the 2nd and 3rd level of the dungeon, there is a green portal that allows you to quickly go to the surface and back.

The ghost boss is at the end of the 3rd level. You need to to kill it to open the final door, but it’s not hard if you have enough health and armor.

There is a secret way of opening the final door without killing the ghost. You need to keep the Rusty Key which was guarded by the ogres, and don't use it to open the house guarded by a cobra. Then you can use it to open the final door. This method is useful for speedrunning.

You win when you pick up the amulet in the final room.

## Enemies

* Rat (deals 0.5 heart damage)
* Cobra (deals 1 heart damage)
* Ogre (deals 1.5 heart damage)
* Skeleton (deals 1-2 heart damage)
* Ghost (final boss, deals 2 heart damage)

## Items

### Weapons

* Club (2 Attack) - free at start of game
* Woodcutter's Axe (1 Attack, can cut wood) - 15 coins
* Battle Axe (4 Attack) - 150 coins
* Spear (5 Attack) - 400 coins
* Rusty Dagger (3 Attack) - found in 2nd floor of the catacombs

### Powerups

* Food - 10 coins (restores 1 heart)
* Health Potion - 40 coins (restores 2 hearts)
* Extra Heart - 100 coins (restores all existing hearts)
* Armor - 25 coins

## Score

The total score and the number of tickets are calculated differently.

* Score = (Total coins) \* 5 - (Total steps) / 2 + 1000 (if you won)
* Tickets = (Total coins) / 25 + 25 (if you win)

The original high scores are:

1. 3233
2. 2135
3. 1301
4. 377
5. 42

You can’t view the high scores from the title screen, they are only displayed in the end of the game, including when you lose.

As there’s slightly less than 3000 coins available in the game, you may expect to win around 130-140 Prize Tickets. The score would be around 12000-14000, which is much higher than the previous top high score, 3233. For the best score and maximum tickets, you should cut down all trees and sell the wood, kill each monster and collect every coin. Although it's not very significant, avoid wandering around aimlessly as well.

To record the game as won in your stats, and to get closer to opening the Secret Cache inside the Arcade, you just need to win by touching the amulet. It doesn't even matter whether you killed the ghost or used the key. Beating the top high score is optional.

## Trivia

* There's an invisible one-square obstacle to the right of the shop. Its purpose is unknown, so it's probably just a developer's mistake.
* Every sprite in Super Quest originates from the “Micro roguelike package” by Kenney.
* The music is a public domain chiptune track “Medieval: The Bard's Tale” by a Polish musician Sergio aka Random Mind.

## References

1. ↑ Wikipedia:Roguelike
2. ↑ Micro Roguelike by Kenney