recursal/Fanatic-Fandom huggingface dataset:
John Daniels

**John Micheal Daniels** (2055-2138) Was an American Businessman. He graduated from American University with a degree in Business and became a Wall St stockbroker. This was until his father, Drew Daniels, gave him the hyper successful real estate magnate, The Daniels Group. John Daniels grew the business and implemented an urban development wing. There was widespread debate on if a private real estate company should do urban planning, but many who we’re against the idea of a private company doing urban planning, saw the projects the Daniels Group were doing they were less concerned. The Daniels Group did not believe in a one size fits all approach, but generally supported walkability and transit oriented development. The Daniels Group never took up huge projects like big cities but dealt with tricky problems and important changes in small cities and large towns. The Daniels Group refused to become the lead urban developer for a town, which also cooled the fears of many. Daniels was a billionaire and at one point reached #99 on the Forbes list. In 2130 Daniels decided to break up the business, and sold the real estate wing to a private firm and foreclosed the urban planning wing. In 2137 Daniels released his first book, which was entitled *Growing and Diversifying your Business.* Daniels owns a mansion at Caeseria, Israel and a penthouse in Manhatten.
Aden Aku

**Aden Aku** (2006-2100) was a Chinese politician who was the 1st Speaker (Yangshenqi) of the free Chinese parliament. Aku studied and became a low level lawyer until he joined the umbrella movement in 2032. He was a key factor in the autumn overtake of the Chinese government by the umbrella movement in 2072. Aku was tasked with the creation of the new Chinese legislature. He served as Yangshenqi for 12 years (2072-2084) and pushed for a traditional Western democracy. Aku while Agreeing with the democratization of China he was on the conservative Baohu side of the party, but when this side of the party feeling marginalized, broke off from the umbrella party Aku stayed, citing His loyalty to the Umbrella Party. Aku pushed for the revitalization of Chinese culture and met with cultural leaders to reassure their safety and the government priority to keep culture. In 2086 with relations with the United States not improving, the governments sent Aku and Drew Daniels, who were lifelong friends to meet. They met in Wuhan and signed the Wuhan accords which forever improved Chinese-American relations. Many point to this meeting as the only reason Chinese-American Relations are good now. Aku died in 2100.
Tooth Fairy

A Western swing song in C.

## LYRICS

* The tooth fairy's coming and I should be asleep
* But there's one little thing you see
* My tooth won't come out from the middle of my mouth
* I want a space where my tooth's supposed to be
* I’ve tried to push and pull, yank my head
* Poke and tug, I’ve even eaten crusty bread
* I’ve jiggled ‘til I’m joggled
* Wiggled ‘til I’m woggled
* But my tooth is still stuck in my head
* Mommy says be patient, it'll happen soon enough
* Daddy says that it could be a while
* But it's hangin' from a thread, so I'll stand upon my head
* I want a hole in the middle of my smile
* I’ve tried to push and pull, yank my head
* Poke and tug, I’ve even eaten crusty bread
* I’ve jiggled ‘til I’m joggled
* Wiggled ‘til I’m woggled
* But my tooth is still stuck in my head
* All my friends at school are losing baby teeth
* Even animals do they say
* The llamas and the quails, cheetahs and the whales
* And maybe I will too some day
* I’ve tried to push and pull, yank my head
* Poke and tug, I’ve even eaten crusty bread
* I’ve jiggled ‘til I’m joggled
* Wiggled ‘til I’m woggled
* But my tooth is still stuck in my head
* I’ve tried to push and pull, yank my head
* Poke and tug, I’ve eaten carrots in my bed
* I’ve jiggled ‘til I’m joggled
* Wiggled ‘til I’m woggled
* But my tooth is still stuck in my head
* You know my tooth is still stuck in my head
* Oh yeah my tooth is still stuck in my head
Drewdaniels Wiki

**Welcome to the Drewdaniels Wiki!**
Biography

We're a collaborative community website about Drewdaniels that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Astoria (casa editrice)

#### In Breve

La casa editrice, fondata da Gino Sansoni nel 46'. La sede principale si trovava e si trova a Milano, più particolarmente nelle Via Leopardi 25. Inizialmente, pubblicava giochi e Big Ben Bolt (serie di fumetti statunitensi degli anni 20' e anni 60'). Certamente assumo un ruolo più importante nella pubblicazione dei primi numeri, al tempo, di una nuova serie a fumetti che portava il nome di Diabolik.

### La storia

Come già detto sopra, inizialmente la casa editrice, che portava il nome completo di "CEA - Casa Editrice Astoria", si dedicava alla pubblicazioni di romanzi di qualsiasi tipo, da romanzi d'avventura fino hai romanzi pornografici.

Come sede principale, aveva varie vie di Milano, in particolare erano due: via *Monviso 21* e *Luigi Cadorna 13.* Più avanti, nei anni 60', pubblicò vari fumetti erotici come Vamp Sexy, e una rivista calcistica *Forza Milan.* Dopo ciò si trasferirono *via Mascheroni 1,* intanto che la casa editrice erano in grande calo. Per lo più per le riviste e fumetti per adulti, durati qualche episodio, perciò preferivano fare ristampe. Tutto questo fu una tragedia dal punto di vista economico, l'azienda proponeva solo titoli del fumetto, ciò dava tanta disorientazione nel comprare e acquistare i volumi. Cerco di rimediare con la pubblicazioni di riviste horror e romanzi dello stesso genere, questo non miglioro di tanto la situazioni. La casa editrice chiuse definitivamente nel 1974, segnando la fine di una delle case editrici più famose e più acclamate in Italia.

*L'immagine sopra: Redazione "Forza Milan"*
Apollo Walker

**Apollo Walker** (2006-2094) was a British politician and member of Parliament. Born in London to the famous Law family 'Walker' Apollo was expected to be a shoe in for the head of the firm, but he had other plans. Using his fathers connections in the Conservative Party Walker climbed the ladder and became a member of parliament. Serving for over 30 years he was known to always be the cool head in the room and as such he was the director of intra-party affairs for the conservative party. After leaving parliament Walker met Drew Daniels and became the COO of Daniels Finance. Walker died in 2094.
Star Collector

The Star Collector in the players inventory

The star collector is the one of the only item generators in the game. It is known by many to be a great find. Star collectors can only be obtained through gifts and special gifts. Its rarity tier is 3, the rarest.

**Usage**

The star collectors prime use is an easier way of getting ores. There is only 3 areas accessible that have iron ore, and the chance of getting them is 0.15%. Star collectors often appear in chests before those 3 areas, which are the flower forest, the caves, and the deepslate caves. They only work in the night, producing star bits in the day.

**Obtaining**

Star Collectors can only be obtained through gifts and special gifts. Star collectors break instantly and will always drop themselves.

**History**

When star collectors were added, they were extremely overpowered. They produced items much faster and never died. There was even a bug where they made items in the day! However, they were nerfed, and the bug was fixed. Star collectors made items slower and had a 0.00909090909% of dying upon producing an item.

**Dead Star Collectors**

Dead star collectors have no use. They have a desaturated look and don't produce any items. In spite of that, they are still considered an item generator. They are often thrown in the void soon after picking up.

## Dead Star Collector

A dead star collector in the players inventory
One Block Skyblock

The games icon in the Game Menu

One block Skyblock is a diamond fire plot where the aim of the game is to collect resources and expand your island off of one block. It is loosley by a Minecraft map which can be downloaded here.

As of now, the game has 20 areas, each of which contain a wide variety of blocks. Other events may happen, such as a mob spawn or a gift replacing a normal block. At the end of each area (150 blocks) lays a special gift, which contains special loot.

The game as of now is still in development.
Diabolik: Il giallo a fumetto Inedito

### **Diabolik: Il giallo a fumetto**

Il giallo a fumetto, il genere del fumetto, esce i primi giorni del mese nuovo. Sono fumetti inediti che raccontano una nuova avventura di Diabolik o Eva Kant. Alla fine del fumetto, sulla copertina posteriore, c'è sempre raffigurato un nuovo personaggio. Però non sempre, a volte compaiono personaggi, ha noi, già conosciuti, come Ginko, Diabolik, Eva, Altea,...

### Il formato?

Il formato del fumetto, è un formato tascabile, il formato di tutti gli albi sono di piccola dimensione, di circa 11,5x16,9.

### Le storie

Le storie sono scritte da scrittori contemporanei, alcuni lavorano solo su Diabolik, alcuni invece non solo.
Vampires

A description of some of the characteristics of the Twilight Saga vampires:

- They sparkle in the sun

- Strong

- Fast

- Cold

- Crystalline diamond structure

- They have venom that can change their human victims if they don't kill them during their feeding

- Can survive on both human and animal blood

- Some have special powers

You can find more information on twilight vampires here

Some of the Twilight vampires include:

- Edward Cullen

- Alice Cullen
Peculia Wiki

**Welcome to the Peculia Wiki!**
We're a collaborative community website about Peculia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Altea di Vallenberg

Alea di Vellenberg è la compagna dell'ispettore di Clerville, Ginko. Lei è chiamata anche come Altea duchessa di Vallenberg.

Le sorelle Giussani volevano affiancare una "donna giusta", un personaggio opposto a Eva Kant, come Diabolik e Ginko. L'hanno introdotta come compagna solo dopo ventidue episodio dopo la sua prima comparsa.

Altea si presentava sempre come un nobildonna, che lasciava sempre una sensazione di giustizia e democrazia.

Compare in molti episodi come personaggio di secondo piano, a volte anche di primo.
Снегаик

Снегаик друг Стива. Они знакомы с того момента, как Стиву Читер стёр память. У Снегаика огромный ум. Снегаик еще небольшой изобретатель. Именно он сделал для Свинки Стива протез виде скейта. Снегаик бойкий и сильный.

Снегаик отличается от обычных снеговиков. У него нормальные ноги и руки, как у человека. Это делает его заметным среди других. Сам он по характеру спокойный, хоть и если его разозлить, то он будет сердит. Если вы тронете и ударите Стива, то Снегаик придет и вас ударит. Первый кто стал подозревать бога был именно он, что показывает его ум
Baradad Zzzzaxatroph

## General

Baradad Zzzzaxatroph is a Masked Lord of Waterdeep. Through his station, he is afforded a birds' eye perspective on the city, its concerns and its resources. So too is he afforded the attention of countless powerful individuals who seek to use his influence as their own. And for the right price (and a generous ego stroking), Baradad is all too happy to provide for his constituents.

Ever a conniving, ambitious, cutthroat man, he has butted heads often with those who do not "play ball" - and as a lord of many means, those who do not please Baradad do not live long or pleasant lives, themselves.
Who Can Find?

A quirky song in B.

## LYRICS

* Who can find a purple headed horse,
* A purple headed horse, a purple headed horse?
* Oh, who can find a purple headed horse?
* If you can find one, wow, of course!
* Who can find a polka-dotted cow,
* A polka-dotted cow, a polka-dotted cow?
* Oh, who can find a polka-dotted cow?
* If you can find one, shout out loud!
* Who can find a red striped duck,
* A red striped duck, a red striped duck?
* Oh, who can find a red striped duck?
* If you can find one, you're in luck!
* Who can find a seven-legged sheep,
* A seven-legged sheep, a seven-legged sheep?
* Oh who can find a seven-legged sheep?
* If you can find one, give your horn a beep!
* Who can find a ballerina pig,
* A ballerina pig, a ballerina pig?
* Oh, who can find a ballerina pig?
* If you can find one, do a little jig!
Ori

## General

High preceptor and archwizard of Myth Drannor, Progenitor Ori was an legendary arcanist from the Age of Law. He was credited with designing the Demons' Grave: a fortified structure which, for nearly a millennium, successfully sealed the Demogorgon within its walls. In the late spring of 496 H.F., Ori's remains were exhumed and used in the **Simulacrum** spell by Alter Ancel; once again, the high preceptor would serve in the sealing/destruction of a resurging Demogorgon.

## Description

Progenitor Ori is an older elf. However, he does not distinctly resemble either of the modern elven variations: instead resembling an ancient mixture of their traits. His skin is olive-toned in a similar manner to wood elves, but he lacks the vitiligo-like lighter patches they have. His face has the narrow nose and thin eyes common to High elves. His hair is long, dark, lustrous, and done up in an ornamental braid reaching down to the small of his back. His face is a somewhat unappealing study in narrowness with small, perpetually pursed lips, sharp eyebrows that resemble quill-strokes and eyes so thin they seem to nearly disappear beneath his heavy brow.

He carries himself with a regal, imperious air that is instantly recognizable as someone who takes respect and even adoration as a natural right. And he drapes himself in a set of elaborate, mithral robes: lighter-than-air chains of shining metal trail to his feet, interlaced with sashes and braces of woven, forest-green silk. A high, silk collar rests around Progenitor Ori's neck.

Tucked into his silken sashed belt is an ancient leather spell tome - worn from centuries of use but polished as the day it was forged. And Progenitor Ori is never seen without his arcane focus: a ramrod-straight bolt of alabaster, etched with archaic runes and seemingly thrumming from the power its wielder channels through it.
Arcanoforge

## General

An arcanoforge is a powerful device, more a theoretical concept than a concrete tool in the modern day. It is used to combine two concepts/objects into one concept/object - or, in another sense, to superimpose the concept of one object over the properties of another. The lack of waste produced in this process, and the breakdown of an object into the abstractions which comprised it, make the arcanoforge an effective tool in artificing theoretics.

There have, however, been instances of fully-constructed arcanoforges in existence - though any known instances of these arcanoforges have been lost/destroyed. In particular, the ancient Cormanthan elves who had developed the Demons' Grave to seal Demogorgon within had also constructed an arcanoforge to be used in this facility; upon the station's self-destruction, the arcanoforge was buried and lost.

## Trivia

Coriander Lovelle, with his notes on the arcanoforge the Strike Team encountered in Cormanthor, has taken to having an arcanoforge recreated in the modern day.
Yhaunn

## General

A town on the eastern coast of Faerun. The town's primary feature is the massive earth motes that hover over the town. Large chunks of stone and earth occasionally fall from these motes, with it not being uncommon that they land on the town itself. As a result, many of the townsfolk live in uneasy acceptance that they or their homes can be crushed under falling rocks at any time. A few houses and shops have been carved out of some of the large boulders that have fallen.
Rotor of Return

## General

The Rotor of Return is a unimaginably powerful artifact. A piece of the Orrery of the Wanderer, the Rotor exists as a manifested fragment of multiversal power. While its specific powers are limited to a few use-cases, the sheer force it brings to bear against anything that would resist it is mind-boggling.

## History

Presumably, the Rotor was separated from the Orrery at some point in the distant past. It was not re-discovered until the year 494 HF by an orc named Vanachi who stumbled upon it hidden in a crypt in the Starwood of the Cormanthor Forest. It was reportedly buried beneath a veritable mountain of ancient and mummified Drannorian elves who had presumably killed each other while fighting for it. Upon touching the Rotor, Vanachi became instantly attuned to it, and rapidly learned of its incredible powers. Vanachi remained in possession of the Rotor up until the arrival of a retrieval team from WM&S. Details of that retrieval team's interactions with Vanachi and the Rotor can be read in this formal mission report.

## Powers

The Rotor possesses multiple abilities which its user can benefit from and take advantage of. Some of them seem to be properties possessed by nearly all Orrery pieces while others are more specific to the Rotor.

### General powers of all Orrery pieces

* Total immunity to destruction
* Total immunity to antimagic
* Total immunity to any magical manipulation, alteration, or reduction in power
* Grants a small portion of it's inviolability to the creature to which it is attuned, granting them resistance to passive magical effects, though they can still be affected by direct magical assaults

### Powers specific to the Rotor of Return

* Grants the user the ability to teleport to any location they have previously seen at will. If the user wishes they can bring any objects or people they are touching with them, though this seems to greatly complicate the process proportional to distance traveled.
* Grants the user the ability to open small gateways to other locations they can see, and to pass and retrieve objects through these gateways. This is accomplished by the user reaching their hand into the interior of the rotor, whereupon their hand disappears, only to reappear exiting a small portal somewhere else.
Vjara Saphir

## General

Vjara Saphir is the current Blackstaff and arcane authority/counsel of Waterdeep. Though new to this position, she has made it her own through a "trial by fire": the recent return of the city's Guardian Statues, independent of Vjara's control, has set the city on high alert. And with Zhentarim agents out for her blood via Masked Lord direction, Watchguard intervention in Waterdeep's affairs, and the growing tide of unrest within the city, Vjara has her work cut out for herself. But she was chosen by her predecessor for a reason. Vjara has the potential to become a great and unassailable protector of Waterdeep - if she can but overcome the self-doubt which holds her back.

## Description

At 5’8”, Vjara is a Rubenesque girl with very dark skin and a natural, full-bodied hairstyle with a central part in it. She has large light-brown eyes with long eyelashes and thin eyebrows. She has a round face, with a wide nose and full lips. She wears large, thin-rimmed spectacles and has a smattering of freckles across the bridge or her nose and her upper cheeks.

Vjara wears a chest plate of thin, brown and blue leather armor, with a high collar to protect her throat. Over this chest plate she wears a short, thin, tan and sleeveless overcoat that falls just below her hips. Her overcoat's long black sleeves are tucked into a pair of extremely thick, unfinished leather gloves. The palms and fingers of these gloves are filthy with black soot from the Blackstaff.

She wears dark blue leggings tugged into knee-high thick leather boots. These boots are folded over at the top, the way pirates like to. No heel at all. These boots are very sturdy and made of dark brown,  almost black, leather.

In Vjara's hands she wields the Blackstaff. And hanging from a strap over her opposite shoulder (satchel style) is the Arcane Ledgermain, an unusually thick tome bound in faded blue leather, with ancient yellowed pages and a thick metal clasp to hold it shut.

## Biography

Originally a barista working at a coffeeshop in the Castle ward, Vjara was unaware of her innate magical abilities for the vast majority of her life. In fact, she only became aware of them shortly after Alexander Carim chose her to be his successor for the role of Blackstaff of Waterdeep.

That decision itself seemed totally and perplexingly random to Vjara, as she had never had the opportunity to even see Alexander Carim in person before he visited her home to inform her of his choice. However, in truth, Alexander has been scouting for his replacement for some time, and he had observed her with the use of arcane disguises on more than one occasion while she was at work or otherwise engaged.

Vjara had a scant few months to train in person with Carim before he died of natural causes, leaving the role to her. While she tries her very best, having to learn the arcane and political sciences at the same time is taking quite a toll on her.
Demogorgon, Prince of Madness

## Demogorgon, Prince of Madness and Lord of the First Layer of the Abyss

"I shall name you as you are, Demogorgon! Deep father, Deviant king, Sibilant Beast, Prince of Madness."

## Personal

### Status

Incapacitated (Sleeping within his Amulet)

## General

Demogorgon is the self-proclaimed Prince of Demons and is widely considered to be one of the strongest Demons in the Abyss. He rules over the First Great Layer of the Abyss, The Gaping Maw. He is the embodiment of madness and insanity.

### In the campaign

Demogorgon was a driving force in the Cormanthor arc of the campaign. Unbeknownst to the party, the inhabitants of the city of Myth Dranoor, and the world at large Demogorgon had been sealed beneath the city in 503 AoL by a high elf named Preceptor Ori. However, the sealing was imperfect and was slowly damaged over the centuries by underdark wildlife and tectonic activity: allowing Demogorgon's corrupting madness to leak out and affect the entire Cormanthan jungle.
Watchguard Management and Solutions

## Description

Watchguard Management and Solutions (WM&S) is a Corporation whose main headquarters is located in the Old Neverwinter district of Marta, though they have additional headquarters in other cities such as Waterdeep and Myth Drannor. The company is owned by Angelica Fairchild, who is also the current CEO. Watchguard has existed in some capacity for at least 500 years, though some records suggest it is far older. Its official function is to preserve normalcy and the smooth operation of society. It for this function that they are funded by nearly all major governments.

The average citizen of the world views Watchguard as ultimately ineffectual, and many wonder why the world powers waste valuable taxpayer money on a company that protects against monsters and creatures that died out long ago and/or never existed in the first place. This is exactly how the company likes it. The truth is that monsters, dangerous creatures and even worse are far from gone and it is up to Watchguard and its employees to solve problems that the rest of the world will (hopefully) never even know about.

### General Organization

The company is made up of 5 branches: Administration, Research, Archives, Containment, and Security. Each Branch has an employee(s) at its head.

* The head of the Administration Branch is Angelica Fairchild who is also the company's owner and CEO. Other branches are subject to and take orders from this branch.
* The head of the Research Branch is a position shared by Elias Bellar and his wife, Sara Bellar
* The head of the Archive Branch is held by Elaine Jocasta
* The head of the Containment Branch is held by Sacha
* The head of the Security Branch is held by Urwin Mondegreen

### Employee Organization

Employees of the company have multiple options for discreet jobs within the company. Each job allows an employee a clear, useful purpose - no matter which branch of the company they might find themselves in. Additionally, each job has an employee who is elected to serve as a "Job Head" and who represents all employees of their type at corporate events and meetings. these individuals are also responsible for the training and oversight of the employees in their job field. Job Heads are directly below Branch Heads in the organization's power structure.

### Task Force

Within Watchguard Management, there are roles and tasks which may fall outside the bounds of the organization's day-to-day operations. In these cases, a task force is established: these are small teams of Watchguard agents, handpicked to meet a specific (and often pressing) need. One such team is Strike Team R-23, which is based within Watchguard's Research Sectors but which acts directly under Director Fairchild's orders for any discrete ends she seeks.
Amore criminale

## **La storia**

### **La fuga iniziale**

Il fumetto inizia con una rapina di una gioielleria, poi fuggono tramite una moto. Più avanti arriva la polizia, con un investigatore privato Angelo Logan.

#### "...Ovunque si nascondano!"

I due rapinatori, una giovane coppia, si nascondono dentro una delle proprietà della famiglia del ragazzo.

#### **Quella sera...**

Diabolik torna, era infatti lui Angelo Logan, come ha detto lui stesso, la procedura e andata molto male, non è riuscito a scoprire niente sulla coppia. È di sera per scoprire qualche informazione in più, rapiscono il sergente Keller. Diabolik si introduce nella societa della polizia; più avanti parla con Ginko, chiedendo informazioni sulla vicenda.

#### **Dopo un po' di pagine**

Bruno regala a Giulia (i due rapinatori) un anello con i soldi del padre; è ci raccontano brevemente la loro relazione.

#### **Un'altra rapina**

I due fanno un'altra rapina, mentre scappano, Diabolik e Eva si mettono tra la polizia e i rapinatori. Alla fine Bruno muore dalle mani della polizia, in una delle case. Diabolik si impossessò del bottino.

## Sommario

Diabolik n.9 - 1° novembre 2020

Soggetto: Mario Gomboli e Andrea Pasini

Sceneggiatura: Roberto Altariva

Da un'idea di: Michele Iudica

Matite: Elia Bonetti

Chine: Elia Bonetti

Copertina: Matteo Buffagni
Reeds

## General

Joiland Reeds was the terminally laid-back and carefree Product Manager at Orvin's General Store in Waterdeep. He was childhood friends with Coriander Lovelle, as they each grew up in the slums in the South Ward of the city. Some time shortly before Coriander left the city, Reeds began working for Orvin McDonnell at his store and continued to work there until the store was purchased by "Scott Lovelle".

## Biography

### Arc 3

By late-fall of 497 H.F., Reeds had settled in nicely as the product manager of Orvin's General Store. It had been a little under three years since last he had seen his old friend, Coriander - but when the two reunited suddenly in Orvin's General, Reeds found that little had changed between the two. They were still thick as thieves. And so when Coriander asked Reeds to look after the Lovelles amidst the city's unraveling chaos and investigate the Children's Church of Mother Mather, Reeds had little inkling of how much his life would change in the following days.

Reeds found himself at the Children's Church, joining in the group's humanitarian efforts, and in doing so finding an outlet to do good within his city. He had even found a new companion in the fellow volunteer, Chastity. After two days of his time with the Children's Church, Reeds had little to report to Coriander outside of the volunteer work he had done, but Reeds was more than satisfied with his deeds and was adamant that there was even more to be done for Waterdeep.

When the heavenly host was unleashed on Waterdeep, Reeds would get his chance.

He saved a group of volunteers from the cataclysm by sealing these civilians within one of the temple's vans - barring it from the outside just in time before the seraphim descended. Reeds perished in the slaughter, but ensured that others would survive in his stead.
Baphomet, Prince of Beasts

## Baphomet, Prince of Beasts and Lord of the Third Layer of the Abyss

"And I shall name myself. I am the Horned king, the Blackheart, the Maze keeper, and the Heartrender. I am the Prince of Beasts, and the cages which hold them."

## Personal

### Family

The other 9 Demon princes of the Abyss (Siblings)

## Affiliations

### Allegiances

The third layer of the Abyss "The Hunting Grounds"

## General

One of the ten Demon princes that rule over the Abyss, Baphomet is an ancient being whose power rivals even that of the Gods. Known as the "Prince of Beasts" Baphomet is the embodiment of nature's natural callous savagery and is the progenitor of many bestial demonic horrors.

Baphomet's dominion is known as "The Hunting grounds", and is the third layer of the Abyss. This high placement of their layer marks Baphomet as the third most powerful of all Abyssal princes, with Orcus and Demogorgon being the only Demons greater than them in power.

## Trivia

* Baphomet secretly escaped the Abyss around three thousand years ago and now lives on the Prime Material plane. They seem to have transitioned into a completely new identity, making them nearly entirely undetectable.
WM&S Wiki

**Welcome to the Watchguard Management & Solutions Wiki!**
A personal wiki for people interested in the world of the Watchguard Management and Solutions DnD 5e campaign.

The Campaign is set in the world of Faerun, the "Standard" setting for many DnD Games but with a few notable changes: the most noticeable of which is that it takes place in an era much more akin to Earth circa 1960. Many of the classic trappings and dangers of Dungeons and Dragons (rampant magic, monster attacks, and open warfare) have been left behind as the world moved on. A company, called Watchguard Management and Solutions, works to preserve this more modern and "civilized" world. However, all is not as it seems: the employees of Watchguard know very well that what goes bump is the night is far from gone. Thus, agents of the company must work to figure out the mysteries which surround both strange happenings in the outside world, as well as their mysterious employers.

What is the deal with the company's mysterious CEO?

What lurks in the dark recesses of this modern world?

What unimaginable power waits in the basement of company headquarters?

Join us, as we examine these questions and more at Watchguard Management and Solutions!
Sacha

## Sacha, Head of Containment

The one known existing photographic image of Sacha, retrieved from the camera of a hiker in the Northlands shortly after said hiker unexpectedly left his home to elope with a childhood friend.

## Personal

### Gender

Presents as Androdynous. Birth pronouns are unknown and are likely restricted information

### Status

Had themselves legally declared dead decades ago but is still alive

### Marital Status

Has claimed on separate occasions to be married, single, and a widow/er

## Affiliations

### Allegiances

Watchguard and, more directly, Angelica Fairchild

### Years w/ Watchguard

Upon their insistence, they have never been officially listed as an Employee of Watchguard M&S despite operating in their role for many years.

## Meta

### Arc Debut

Arc 0: Orientation (Mentioned)Arc 2: Waterdeep (Met)

## General

The enigmatic leader of Watchguard's Containment branch is a figure who is paradoxically Infamous for their insistence on extreme, obfuscating mystery. Despite being a Chief of Staff at the Marta Watchguard headquarters, Sacha is able to maintain their all-important privacy by spending 99% percent of their time entombed in the hall of the Containment sector, over which they maintain an exacting control.

## Description

Despite their focus on passive secrecy, they are rather unremarkable in person which is, presumably, exactly the way Sacha likes it. Sacha is a Femme-presenting blue-skinned Triton who, in their capacity as branch head, is generally seen wearing a narrow-cut double-breasted black suit with short coattails with patent leather dress shoes. They have royal blue hair that is generally pulled back into a french braid. They have a face that always seems vaguely familiar, and the eyes of a person who could thread a needle while sitting in a plummeting airplane.

Like all Triton, Sacha has rough, cool skin, gill slits on the side of their neck, and fin-like fronds behind their ears.

## Biography

The Strike team currently knows very little about Sacha. The inverse is not the case.

## Trivia

* There is a persistent rumor amongst Watchguard employees that Sacha, in addition to their duties in Containment, is also in charge of the "Removal" of problematic elements to the company.
* In actuality, the above rumor is true.
* A corollary to that rumor is that any employees dealt with in this manner are officially listed as having left their position due to having eloped with an unknown fiancee.
* In actuality, the above rumor is mostly false. While there are some cases of this occurring, most employees that allow themselves to become inconvenient to the company are simply never spoken of again whatsoever.
Idenna/Egon

Idenna and Egon are the Twinned Souls born unto Uma Lillnt and Margret Steele. Being borne into WatchGuard, they experienced life in a controlled yet chaotic manner, as many days are in Marta Headquarters. Weeks of repetitive learning under Doctor Steele's iron gaze with brief but often harrowing encounters with Containment Breaches, contrasted with the clicking auditory humdrum of the Transcription Department under the happy-go-lucky whims of Doctor Lillnt. It is little wonder the twin souls developed so differently...

I&E have been allowed to leave the Marta campus only a few times, under the guise of field training with other junior/inexperienced members of WatchGuard. These trips were somewhat heavily curated, due to the pull the pairs parents had within the company. Even so, it left a deep impression in the twins:

Idenna longed to see the world, meet new people and experience new things.

Egon knew that these excursion were a sham, and worried his abilities may not carry them when truly tested....
Two Dry Cloaks

## General

Two Dry Cloaks is the current Job Head for all Hoardpersons staff at Watchguard Management & Solutions. In managing the needs of his retinue (and especially in taking "unwanted" items off his Hoardpersons' hands), he often comes across a wide range of curious or powerful items; Two Dry Cloaks therefore maintains an extensive trading/fence network for Watchguard staff - allowing employees to both find rarities and sell them through less-than-reputable channels.

Ever shrewd and resourceful, Two Dry Cloaks is perfect for keeping Watchguard's bottom line in order.
Lords of Virtue

## The Lords of Virtue

The Lords of Virtue are the 7-part council that rules over the High Heavens, and its inhabitants, the Gods. There are always seven positions, and each position on the council always maintains the same virtuous aspect, however the God inhabiting the role can change. For example, there is always a Lord of Kindness on the council, but the precise identity of that Lord can change as different gods cycle through the position. The Lords of virtue are known as the "First Council" of the High Heavens, with all other Gods considered to be a part of the "Second council".

### Structure and Membership

The table below shows the seven positions on the First Council, as well as current and past membership:

## Reaction to the breach of the Everheights Compact in Waterdeep

Listed below are the Seven Lords of Virtue, listed in no particular order as well as their votes in response to breach of the EverHeights Compact. Some are inclined to vote for Destruction, arguing that it would be better to simply raze the city until the angel is found before it finds a way re-open a way to the radiance. Others are inclined towards Preservation, however this position is tenuous as it is based simply on the argument that mortal lives should not have to suffer due to the actions of few, but they have no solution to the problem of the angel being freed.

**Bahamut, the Platinum Dragon**: Lord of Justice. Vote is unclear. Leans towards Destruction as befits his aspect but has lost the will to shed innocent blood.

**Erathis, Mother of Cities and Civilization**: Lord of Ambition. Votes for Destruction. Archons returning to the world would certainly mean the collapse of civilization as it has been understood.

**Ioun, God of Knowledge:** Lord of Soberness. Votes for Destruction. With their typical pragmatic view of the world, Ioun feels that an unchained radiance would return the world to a state that has already proven to be disastrous.

**Corellon, God of Mirth:** Lord of Happiness. Votes for Preservation. Finds joy in the hope and vibrance the city offers and fears a renewed period of holy vengeance may spread fear and despair across the world.

**Pelor, God of Light:** Lord of Humility. Votes for Preservation. The little people of the city may be harboring an angel, but they have no knowledge of it. They do not deserve to suffer. He hopes to find and punish those specifically responsible for this.

**Moradin, God of the Forge:** Lord of Diligence. Votes for Preservation. It is not right to break what has been built strong simply because you are strong enough to do it. He is a god, not a child kicking at sand castles.

**Avandra, Lady of Change:** Lord of Kindness. Votes for Destruction. The Archons have reigned before, and proven themselves unworthy. A cabal of eternal rulers strike downwards forever, leaving no room for change, until all falls to stagnation.
Talanthia Three-Coins

## General

Watchguard Management & Solutions maintains normalcy on the Prime Material Plane; with that directive comes risks to the status quo which must be weighed and assessed to determine the organization's next, most critical actions. And as the Occulents Job Head, Talanthia Three-Coins makes it her business to do so on a grand scale. Whatever actions Watchguard takes, whatever secrets they reveal or hide, they are acted on only after Talanthia has advocated for them. Her assessments are second-to-none, and so the risks and threats she analyzes are of the utmost importance to the company.

Ever the calculating auditor, Talanthia Three-Coins is perfect for ensuring Watchguard is as efficient/effective in all its affairs as it can be.
Maria Mather

## "Mother Mather"

### Family

Ernest Cotton (Husband, Deceased)Timothy Cotton (Son, Deceased)Adeline Cotton (Daughter, Deceased)

## General

Maria Cotton , better known as Mother Mather, was a native citizen of the City of Waterdeep. She was a noted public figure in her capacity as the leader of her self-named "Children's Church of Mother Mather": a politically active social and religious organization. She was known for preaching fire-brand sermons which harshly denounced sin and warned listeners against the influence of worldly corruption. A frequent focus of these sermons, and her message in general, were harsh condemnations of the gang activity which many church members felt was running rampant in the city, destabilizing society and endangering innocent lives.

Mather and her church rose to prominence in late 496 H.F.. This is generally believed to be due to the religious re-investment initiatives that were put into place by Open Lord Myra Fatrabbit upon her election a year prior in 495 H.F..

Unknown to her religious followers, Mather had close ties with the Dearth, a powerful gang in the city, and had an ongoing transactional relationship with Caldean Coldfire, the gang's leader. In exchange for information about the other gang's locations and activities--gathered by volunteer members of Mather's church--Coldfire ensured that Mather and her operation were generally unbothered by the Dearth in addition to paying her large sums of money.
Vanachi

## General

Vanachi is the son of Skralgt't, and was a Guerilla throughout the Cormanthan Conflict between Myth Drannor and Evereska. He found the Rotor of Return while alone in the jungles evading demons and enemy patrols, which granted him the ability to shift through space instantly. He favors the bow and subtlety, in part due to his want to distance himself from his father, whom is more forthright and blunt. He aided Strike Team r-23 in ending the Demogorgon's awakening.
Quai Flaywind

## Description

Quai Flaywind is a male Cormanthan goblin who is entering the very beginning of old age. His skin has the deep forest green color that is common to older Cormanthan goblins. He has almond-shaped dark eyes that are surrounded by furrowed wrinkles, and a face that narrows to a sharp chin and a narrow mouth. His hair is almost entirely grey with only a few remaining streaks of black, which he keeps long and generally pulled back and tied into a warriors topknot.

For most of the Cormanthan war, Quai was never seen to wear anything other than a full set of plate-mail armor which was expertly fitted to him and enameled a brilliant red. Affixed to the armor was a bright orange cape, the symbol of his station as capital of the Goblin column of the Dranoorian military.
Graz'zt, Prince of Flesh

## General

Graz'zt the Prince of Flesh is one of the Demon Princes and and rules over one of the Great Layers of the Abyss. A former Archdevil, Graz'zt chafed under the opressive yoke of Asmodeus' rule and sought a place where he could rule unopposed. Defecting from the Nine Hells, Graz'zt proved his power by slaughtering a demon prince and binding himself to the slain prince's amulet using dark and unnatural magics. Though forever changed by the experience, Graz'zt was no weaker for his struggle and, in fact, has flourished in the abyss, confidently holding court deep within "The Midnight Gardens", his own of the Ten great layers.
Dearth

## Description

One of the major criminal organizations in Waterdeep. Membership in the Dearth was made up of creatures and humanoids native to the underdark. Including Drow, Duregar, Goblinoids, and other such creatures. Their main territory consisted of the South ward and the Dock ward. It was formed and is currently run by Caldean Coldfire.
Prime Material Plane

## Description

### General

The Prime Material Plane (often shortened to "The Prime Material", or "The Prime") is a material plane set somewhere between the Shadowfell and the Feywild within the planar system. It is typically associated with a dense humanoid, beast, and monstrosity population natively, but the plane has also proved habitable to most other forms of life found across the realms. As a central plane, the Prime Material functions as a nexus point between the inner and outer planes - with many instances of crossover and influence documented throughout history.

This realm has served as a particular point of interest for higher powers - many of whom vie for a degree of influence over the plane and its denizens. For millennia, the Prime Material has acted as a battleground for the gods, demon princes, archdevils, archfey, and all manner in between. But the native inhabitants of the realm have also greatly affected the realm: it stands in the modern day, pockmarked with the remarkable and everyday deeds alike of mortals long-since passed.

The Prime Material is a vast expanse of space dotted within with worlds and moons - and the world of most note within this realm is called Toril, within which sits one of the world's most populous continents, Faerun.

### Faerun

Faerun is a diverse landscape that sports a wide variety of biomes, and the multitude civilizations therein. From mountain ranges and forests to deserts and deep oceans, mortal-kind has spread far across the environments of Faerun to establish expansive communities and trade routes with others. Though concentrated heavily in central Faerun, there are also civilizations arranged along the exterior of the continent: in particular, several civilization hubs lie along Faerun's western "Sword Coast". These hubs are usually under rule of a central city-state, and in the modern day these poleis function with all the authority a sovereign nation would imply: they trade with each other, declare war on each other, even foster alliances. The most notable nations along the sword coast are as listed:

* Baldur's Gate
* Candlekeep
* Daggerford
* Icewind Dale
* Luskan
* Marta
* Waterdeep
Decorations

Having a functional camp is the dream of many players, but having **a functional and beautiful camp** is something only a few can achieve.

In this section, you will find all the decorations with which you can spruce up your camp, from lights to help your recruits see at night to statues to commemorate heroic moments of your soldiers.
Victor VVherner Von Hanvurger

## General

Victor was a 5/6ft man with a penchant for flannel, comics, and observing life in its final moments. He grew up in Iriabor with his grandmother and adopted uncle on her estate. He worked as a mercenary clearing the local mountain range of Hobgoblin lowlifes and monsters after his college doctorate finished quicker than expected. After seeing Jorek Cooper die after helping carry him back to civilization, he swore to be as selfless as he was, and find a way to see him again. His journey lead him to join Watchguard, which offered knowledge which was otherwise withheld from him.
Sygtri Velenhorn

"But I am still alive AND stronger, no?"

Herzog Gravedust (Former)

## Description

Sygtri is a large brute of a man that stands at around 5'11 with a strangely sick-looking anatomy. Right off the bat, one would notice his heterochromatic eyes. The right is an abnormally rich green that is perpetually dilated, while the left is the inverse: the pupils drained of saturation, shrunken with miosis, and bloodshot sclera. The skin surrounding this bloodshot eye is also drained of color, like a pale black eye. His hair is a dirty blond, but appears brighter than that from the number of grey hairs running through it. His left ear has double helix piercing rings, and his right ear seems to have been torn at one point in time where those same piercings would be. His hands would seem emaciated at first, though still abnormally so. The skin would be tight against his finger bones, but also draw in so deep between them that you can see the hue of red beneath them. This would be a common theme across the rest of his body; scars and abnormally healed wounds alongside strangely fit yet sickly looking muscles.

For his wardrobe, he is consistently found in his half-plate armor. Consisting of several different articles pieced together, he makes a point to keep his outer coat breastplate with the colors of Waterdeep, while his underlying armor and accessories (backpack, belt, etc.) have the colors of the Dock Ward.