Meditek

Use arcanite to generate bioauras to heal allies and laser heat to burn foes

Concept by Van Stregatta

Designed by High Witch Lucilin

Taught by Van Stregatta & Skillsmaster Ariel

Students: Claudia, Bambi Blossom Izzy

## Class Description

Neolith magic involves the manifesting and channeling of pure Arcanite crystals to emit blaster rays defensively as well as offensively, coupled with martial arts and technomancy.

## Weapons & Skills

### Weapons:

* Arcanite Ray Crystals (Free item, 1c) (Required for skills: Crystal Beam, Crystal Strobe)
* Arcanite Heal Crystals (2000c) (Required for skills: Mend Aura, Empower)
* Arcanite Shield Crystals (2500c) (Required for skills: Arresting Beam, Fulcrum Shift)
* Aquamantra Gems - A super crystal crafted at the X-forge and imbued with Hellion Arcanite capable of performing all Meditek operations. Icebending and Spiritbending with the Crystalis's Ring (Level 40 quest reward). Can be assimilated with the Hexarcanite's Ring to form the omni-class weapon *D.E.A.T.H.S BLADE*.

Hex Coven Alternative Weapons: Meditek's Crystal, Crystalis Staves, Crystalis Wands

### Skills:

* Lvl 01 - Crystal Beam
* Lvl 05 - Crystal Strobe
* Lvl 10 - Mend Aura
* Lvl 15 - Empower
* Lvl 20 - Arresting Beam
* Lvl 25 - Fulcrum Shift

## Advanced Mods

* Lvl 30 - Burning Beam (+10 dmg)
* Lvl 32 - Burning Strobe (+10 dmg)
* Lvl 34 - Defibrillation Crystals (+10 heal)
* Lvl 36 - Spread Empower (+10 buff)
* Lvl 38 - Arresting Flare (+10 roll)
* Lvl 40 - Fulcrum Eclipse (+10 dmg)
* Crafted Ultimate - Meditek's Hollow (+10 atk/heal)
* Quest's Weapon Upgrade - Aquamantra Gems (+10 atk/heal)
* Quest's Ring Upgrade - Crystalis's Stone (+10 def)

## Weapon Crafting

Crafting with the X-forge has five stages and each section has some user input. First you load in the correct schematics file, then you have blocks of materials to set into the machine and third, you set the print parameters and object dimensions according to the preferred schematics. Step four is the coat of paint, you'll be directing the brush yourself and controlling the spraying straw. Last step is the upload of the print to your cyber deck by user direction.

You can train with a new weapon mod once is has cooled and set the next day after crafting. So crafting is calibrated at levels 30, 32, 34, 36, 38 and 40. The odd levels in-between will be for training with said new mods. If your crafting fails, you do not progress and can retry the next day when the forge is cooled.

* Lvl 30-36 crafts get 3/5 success. /roll 5 times dc 50 (no buffs)
* Lvl 37-40 crafts get 4/5 success. /roll 5 times dc 50 (no buffs, +20 expertise)
* Lvl Ultimate crafts get 5/5 success. /roll 5 times dc 50 (no buffs, +10 expertise)

### Craft Sheet

```
/me steps up to the print forge and starts building, being careful to align the nozzles at each of the five steps. "Input command, load schematics: skill equipment name > feed materials > print model > paint and polish: colour x > upload to cyber deck." (/roll x5)

(A) begins the crafting forge, careful to mould the material as needed on all five steps. Unfolding the build plans for (skill equipment name), heating the materials, forging the shape, painting and polishing and imbued enchantments. (/roll x5)

```

## Ultimate Spell

Ultimate spells are techniques that become possible when one or more allies fall to 0HP, and you are fuelled by vengeance. You cannot trigger your own Ultimate if you are fallen and only 1 Ultimate can be used for each fallen ally. To cast an Ultimate, you will need to build a Level 40 ultimate weapon called a Hollow and train with it. The Hollows can execute all skills in the class and require 5/5 perfect rolls to craft (with +10 expertise buff). Once you successfully craft the Hollow, you may purchase it from Darkangel Relics. Training is done in a unique solo quest arranged by the DM and this will reward the epic-tier ultimate spell. Upon completion of the quest, you may then purchase the Ult Aquamantra Gems along with the Crystalis's Stone from Darkangel's Relics.

### Humanity's End

Upon the fall of an ally, 50/50 chance your emotions mix with the arcanite ore's raw power to execute 'Humanity's End.' Humanity's End explodes arcane energy in a dark mushroom cloud of despair that drains all nearby targets each for 50% of their remaining HP. The lowest enemy HP is granted as healing across the party.

```
/me is overwhelmed with grief for the fallen and channels that negative energy into a wave of despair that erupts over the enemies in a dark exploding cloud. Sapping the vital energy from the foes and rejuvenating the coven with a portion of it.

```

## Spell Sheet

Quick cheat sheet to use as a basis for attack emotes. This helps sessions run faster. /roll for hit success and use the number as your damage if it hits. Add modifiers from gear, items and your weapon level.

### Crystal Beam

Lvl 01 ST Attack - Crystal Beam, fire a beam of light from your crystal that hits with burning, concussive impact.
Lvl 30, becomes Burning Beam, with crafts, adding more dmg. (ST +10 to rolls, 80 crit dc)

```
/me summons Ray Crystals and charges up a beam with "Input command, crystal beam" sending a strong ray of light in a straight line that bursts on contact with x. (dc50 +lvl +buffs, crit dc80)

(A) /me uses crystals to blast magic energy at the enemy.

```

### Crystal Strobe

Lvl 05 AoE Attack - Crystal Strobe, send out multiple beams of light from your crystal for group dmg.
Lvl 32, becomes Burning Strobe, with crafts for more damage. (AoE +10 to roll)

```
/me summons Ray Crystals and charges it with "Input command, crystal strobe". Multiple bright beams shoot out of the crystal into multiple targets; x, x and x. (dc 50 +lvl +buffs xAoE)

(A) /me uses crystals to blast magic energy at the crowd.

```

### Mend Aura

Lvl 10 ST Heal - Mend Aura, call forth restoring arcanite energies to help heal an ally.
Lvl 34, becomes Defibrillation Crystals to revive the fallen or spread Mend Aura. (ST Revive/AoE heal +20 to roll)

```
/me summons Healing Crystals to heal x, with "Input command, mend aura, x" letting the healing energies flow. It glows with soothing radiance over them like a ray of sunshine. (dc 50 +lvl +buffs)

(A) /me channels nature's healing energy to heal or revive.

```

### Empower

Lvl 15 ST Buff - Empower, use the arcanite charge within the crystal to boost an ally's might.
Lvl 36, becomes Spread Empower to expand the buff to all. (AoE Buff +10 to roll)

```
/me summons Heal Crystals and calls on its energy with "Input command, empower x". The energy surrounds x in a fiery glow, boosting their might (dc 50 +lvl +buffs, +20 to ally attack)

(A) /me channels her emotions to embolden and lift the mood.

```

### Arresting Beam

Lvl 20 ST Stun - Arresting Beam, summons a bright, arcane wave that saps an enemy's energy temporarily.
Lvl 38, becomes Arresting Flare to stun a larger group. (AoE, +10 to roll)

```
/me summons Ray Crystal and emits a bright flash of energy with "Input command, stun ray" unleashing an arcane wave over x, stunning them. (dc 50 +lvl +buffs 0 damage, stuns enemy 1 turn)

(A) /me uses nature magic to bind and hold the enemy in place.

```

### Fulcrum Shift

Lvl 25 Deflect ST Attack x1 - Fulcrim Shift, erects an arcane shield around self or ally to redirect an attack back.
Lvl 40, becomes Fulcrum Eclipse to deflect an area attack over to the mob. (Deflect AoE +10 to roll)

```
/me calls out "Input command, fulcrum shift". The energy from Shield Crystals shines out in front of x, forming a curved shield of energy that absorbs the power and momentum of an enemy attack and redirects it back fully, once. (dc 50 +lvl +buffs, deflects one ST attack)

/me uses crystals to create aura shields and redirect harmful energy

```