Samsara Room

*This article is about the remastered version. For the original, see Samsara Room (Original).*

**Samsara Room** is the fifteenth game by Rusty Lake, released on April 29th, 2020. It is a remake of their first game released under a previous name, for the fifth anniversary of the Rusty Lake series.

The game takes place in 1935, directly following the events of Rusty Lake: Roots and William Vanderboom's rebirth through the cycle of life. The remake features extra puzzles not found in the original, as well as a canon tie to the core Rusty Lake series.

## Characters

* Laura Vanderboom
* Rose Vanderboom
* William Vanderboom

## Walkthrough

Where am I?
Is this the circle of life?
I have to find a way out.
### Normal Room

Mirror
* Focus on the mirror. Click on your reflection.
Is that me?
* Drag the reflection and note the symbol, the "S".
* Defocus, and focus on the cabinet. Click on the flower pot and pick up the candle.
* Defocus, and go left.

Dresser
* Focus on the locked box.
	+ Drag the left circle right and drag the small square right into the circle.
	+ Drag the right circle left and drag the small square left into the circle.
	+ Drag the center circle left, and drag the gold lock down to unlock the box.
* Click on the box to open it, and take the candle.
* Defocus, and focus on the dresser.
* Drag the drawers open, and take the candle, fish and knife.
* Defocus, and go right.

Mirror
* Focus on the table, and on the envelope.
* Use the knife to open the envelope, and drag the letter out. Note the writing on the letter, "enlighten me".
* Defocus, and focus on the telephone.
* Pick up the phone and rearrange the letters to form a phrase.
	+ enlighten me
* Take the matches.
* Defocus, and go right.

Window
* Focus on the window. Click to open the window.
* Use the knife to rip the wallpaper, and drag it down to remove it completely.
* Place the three candles into the empty slots, and use the matches to light them all.
* Put the fish down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Fish Room

Mirror
* Focus on the mirror. Click on your reflection.
I look a bit fishy
* Drag the reflection and note the symbol, the square with a horizontal line.
* Take the shell.
* Defocus, and focus on the telephone.
* Pick up the telephone and click the bubbles starting with the darker, leftmost bubble and working your way to the rightmost bubble, to form a phrase.
	+ let it sink in
* Click on the paper boat until it completely unfolds.
* Take the key.
* Defocus, and focus on the locked cabinet.
* Use the key to unlock the cabinet. and take the jar.
* Defocus, and go left.

Dresser
* Focus on the sea cucumber.
* Click on all the nodules, except for the six that are on dark spots.
* Take the shell.
* Defocus, and focus on the open box.
* Take the shell.
* Defocus, and go left.

Clock
* Focus on the floating bottle.
* Click on all the "X"'s appearing on the bottle until it breaks in half.
* Take the shell.
* Defocus, and focus on the nail sticking out of the lower-right of the clock.
* Click on the nails and pieces of wood until a hand comes out of the clock.
* Give the hand the knife, and take the heart.
* Defocus, and go left.

Window
* Focus on the window. Click to open the window.
* Place the four shells into the empty slots.
* Pick up the fish and place the heart down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Normal Room

Window
* Go right.
* Focus on the gecko. Use the jar to capture the gecko.
* Defocus, and focus on the window.
* Pick up the heart and place the gecko down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Gecko Room

Mirror
* Focus on the mirror. Click on your reflection.
I like the view
* Drag the reflection and note the symbol, the triangle with a vertical line.
* Defocus, and focus on the flower pot.
* Take the marble.
* Defocus, and go left.

Dresser
* Focus on the book shelf.
* Take the marble.
* Rearrange the books by dragging them to align the red book with the "S" symbol with the diagram on the shelf.
* Click the book, causing it to fall to the ground.
* Defocus, and go left.

Clock
* Focus on the Paradise Island painting.
* Drag the painting to the right until it rips. Drag the paper down and take the marble.
* Defocus, and focus on the Cave painting.
* Note the number on the painting, 03:55.
* Defocus, and focus on the clockface.
* Drag the clock hands to set the time to 3:55. Take the triangle key.
* Defocus, and go left.

Window
* Focus on the chandelier.
* Use the matches to light the candles in order from shortest to longest.
	+ 5, 6, 3, 1, 4, 2
* Take the marble.
* Defocus, and focus on the window. Click to open the window.
* Place the four marbles into the empty slots.
* Pick up the gecko and place the fish down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Fish Room

Mirror
* Click the jar anywhere in the room to get the jar with water.
* Focus on the floating book.
* Note the time on the book cover, 2:15.
* Defocus, and go right twice.

Clock
* Focus on the clockface.
* Drag the clock hands to set the time to 2:15. Take the triangle key.
* Defocus, and go left.

Window
* Focus on the window. Click to open the window.
* Pick up the fish and place the heart down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Normal Room

Window
* Go right.
* Focus on the book that fell to the ground.
* Drag the pages to read the book. Note the hints on each page.
	+ Add the "seed of sacrifice" and water to the flower pot.
	+ Remember the time for the soul, the fish, and the gecko to get the triangle keys.
	+ The time for the Normal Room clock is 8:25.
	+ Look into the mirrors for the soul, the fish, the gecko, and the worm.
* Defocus, and go right.

Clock
* Focus on the clockface.
* Drag the clock hands to set the time to 8:25. Take the triangle key.
* Defocus, and focus on the clock body.
* Place all three triangle keys into the knob.
* Click to open the clock body, and again to drop William's body onto the ground.
* Focus on William's corpse. Click on his hand to make him drop what he is holding.
* Take the seed.
* Defocus, and go left twice.

Mirror
* Focus on the cabinet.
* Put the seed into the flower pot, then add the water from the jar.
* Defocus, and go right.

Window
* Focus on the window. Click to open the window.
* Pick up the heart and place the gecko down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Gecko Room

Mirror
* Focus on the flower.
* Click all the petals to make them fall off, and take the worm.
* Defocus, and go right.

Window
* Focus on the window. Click to open the window.
* Pick up the gecko and place the worm down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Worm Room

Mirror
* Focus on the mirror. Click on your reflection.
I feel so small
* Drag the reflection and note the symbol, the square with a upside-down triangle inside.
* Defocus, and move around the room until you see a petal to appear on the left side.
* Click the petal to move it across the screen.
* Go left.

Dresser
* Pick up the petal.
* Go left.

Clock
* Focus on the clock body.
* Take the knife.
* Drag the pieces of wood away to the edges of the clock and pick up the petal.
* Defocus, and focus on William's corpse.
* Click to open his mouth, and continue down inside.
* Click on the screen to find the four fireflies before advancing.
	+ First firefly - On the branch on the left tree.
	+ Second firefly - On the branch of the left tree.
	+ Third firefly - On the lowest branch of the middle tree.
	+ Fourth firefly - On the lowest branch of the middle tree.
* Focus on the altar.
* Drag the hands representing the four transformations to their respective symbols. These symbols can be found in the mirrors of each room.
	+ I - "S"
	+ II - Square with a horizontal line
	+ III - Triangle with a vertical line
	+ IV - Square with a upside-down triangle inside
* Take the egg from the left compartment.
* Defocus, and go left twice.

Mirror
* Click on the telephone until it is knocked down to the ground.
* Focus on the telephone, and use the knife on the screws to open it.
* Complete the circuit.
	+ Click on the circles until they are both facing to the lower-left.
	+ Drag the right mechanism down slightly.
	+ Drag the upper mechanism right slightly.
* Click on the speaker until a petal falls to the ground.
* Take the petal.
* Defocus, and go right.

Window
* Focus on the book.
* Drag the book open, and notice the petal in between the pages.
* Use the knife or matches on the book to prop it open, and take the petal.
* Defocus, and focus on the window. Click to open the window.
* Place the four petals into the empty slots.
* Pick up the worm and place the egg down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Bird Room

Window
* Go right, and focus on the window.
* Click to open the window, and pick up the egg.
* Defocus, and go right.

Clock
* Focus on the bird nest.
* Place the egg into the nest. Click on all three eggs until they all hatch and chicks pop out.
* Click on the bird that has not been seen before.
	+ The brown chick with the open mouth.
	+ The Robin.
	+ The Robin with the open mouth.
	+ The gray Robin with the closed mouth.
	+ The finger.
	+ The white chick with the open mouth.
	+ The white chick with the closed mouth.
	+ The white chick facing to the left.
* Take the feather.
* Defocus, and go right.

Dresser
* Focus on the dresser.
* Drag open the bottom drawer to take the weight.
* Drag open the third drawer and focus on the book.
* Drag out the two papers and note the hints in the story.
	+ During the evening, an owl will appear.
	+ It looks right, straight, left, straight, and then backwards before disappearing.
* Defocus, and drag open the top drawer. Focus on the two papers, and note the writing.
	+ The times that can be set on the clock will be logged onto the paper. The afternoon time is 2:00.
	+ For the night time, the time will be defined by the worm, heart, gecko, and fish. The weight equals 1.
* Defocus, and go right.

Mirror
* Focus on the clouds floating to the left.
* Drag the four clouds around until they form shapes and turn white.
	+ The upper-left cloud to the lower-right - The fish
	+ The upper-right cloud to the lower-left - The egg
	+ The lower-left cloud to the upper-right - The gecko
	+ The lower-right cloud to the upper-left - The worm
* Drag the fifth cloud to the center, to form a clock face. Note the time, 7:25.
* Defocus, and go right twice.

Clock
* Focus on the clockface.
* Drag the clock hands to set the time to 7:25. This turns the day forward to the evening.
* Defocus, and focus on the nest.
* Take the sunflower.
* Defocus, and go right.

Dresser
* Wait until a paper airplane flies out from the left side of the screen.
* Click on it to knock it to the ground.
* Focus on the paper airplane, and click to unfold it.
* Note the phrase "rise up" with a drawing of a telephone. Take the feather.
* Defocus, and go right.

Mirror
* Focus on the telephone.
* Pick up the phone and rearrange the letters to form a phrase.
	+ rise up
* Click on the hot air balloon to move it away.
* Defocus, and go left twice.

Clock
* Click to make the hot air balloon rise, then focus on the balloon.
* Click on the switch to turn on the gas, then use the matches to light it.
* Use the knife to cut off the sack, causing it to fall to the ground.
* Defocus, and focus on the sack.
* Use the knife to cut off the rope, and click on the sack until it is empty.
* Take the sand and two scales.
* Defocus, and go right.

Dresser
* Focus on the flower pot.
* Put the sand and sunflower into the flower pot.
* Drag the sun upwards until the sunflower is knocked over.
* Pick up the sunflower seed.
* Defocus, and go left.

Clock
* Focus on the clockface.
* Drag the clock hands to set the time to 2:00. This turns the day backward to the afternoon.
* Defocus, and go right.

Dresser
* Focus on the squirrel on the tree.
* Give the squirrel the sunflower seed, then pick up the feather.
* Defocus, and go right.

Mirror
* Focus on the two hooks.
* Place the two scales on the hooks.
* Place the items on the scale against the weight, in order to figure out the time to turn the room into night.
	+ Worm = 0
	+ Heart = 4
	+ Gecko = 1
	+ Fish = 5
* The time is 04:15.
* Defocus, and go right twice.

Clock
* Focus on the clockface.
* Drag the clock hands to set the time to 4:15. This turns the day forward to the night.
* Defocus, and go right.

Dresser
* Click on the owl on the tree to make it fly away.
* Focus on the moon.
* Use the knife to open the moon until the eye is fully exposed. Drag the eye around to the four corners to uncover symbols.
	+ Upper-left = Square with two small squares inside
	+ Upper-right = Line with a circle on the right
	+ Lower-left = Squiggly line with a circle on the left
	+ Lower-right = Upside-down cross
* Defocus, and go left.

Clock
* Focus on the owl on top of the clock.
* Drag the owl's head clockwise in the directions mentioned on the pages found in the dresser.
	+ Right, straight, left, straight, backwards
* Take the feather.
* Defocus, and focus on the box on the ground.
* Use the symbols from the eye to find the combination.
	+ First - Square with two small squares inside
	+ Second - Squiggly line with a circle on the left
	+ Third - Line with a circle on the right
	+ Fourth - Upside-down cross
* Click to unlock the box, and focus on the timepiece.
* Click to open the timepiece, and drag the gears to fix it so all the gears spin correctly.
	+ Left side - Small gear, large gear, small gear
	+ Right side - Medium gear, large gear.
* The timepiece hands will stop at a certain time, 7:45.
* Defocus, and focus on the clockface.
* Drag the clock hands to set the time to 7:45. This turns the day forward to the morning.
* Defocus, and focus on the nest.
* Feed the stork the heart, fish, gecko, and worm. Click on the stork to make it cough up a baby.
* Pick up the baby.
* Defocus, and go left.

Window
* Focus on the window.
* Place the four feathers into the empty slots.
* Place the baby down into the middle plate.
* Click on the hole, and continue forward to the white cube.
* Click to remove all of the cube's walls, and finally the floor.
* Click on the dresser, table, mirror, clock, window, and finally the baby.

## Secret Level

### Worm Room

Clock
* Go left twice to the clock.
* Click to open his mouth, and continue down inside.
* Click on the screen to find the four fireflies before advancing.
* Focus on the altar.
* Drag the hands representing the four transformations to their symbols.
	+ I - East-facing triangle with horizontal line
	+ II - Square with horizontal line
	+ III - Swirl
	+ IV - "S"
* Take the shrimp from the right compartment.
* Defocus, and go left twice.

Window
* Focus on the window. Click to open the window.
* Pick up the worm and place the shrimp down into the middle plate.
* Click on the hole, and continue forward to the white cube.

### Shrimp Room

Mirror
* Focus on the mirror. Take the water.
* Click on your reflection.
I don't like shrimp
* Defocus, and go right.

Window
* Focus on the open box to the left.
* Use the matches to light the wood. Take the fire.
* Defocus, and focus on the flower pot.
* Click on the flower pot and take the earth.
* Defocus, and focus on the telephone.
* Pick up the telephone and move the numbers to make a clock face.
	+ Click on a number to move it to the center, then move the numbers in the outer circle around to their correct spot.
* Note the time indicated, 2:45.
* Defocus, and go right.

Clock
* Focus on the dresser. Take the pencil.
* Defocus, and focus on the clock face.
* Drag the clock hands to set the time to 2:45.
* Take the bottle.
* Defocus, and go right.

Shrimp
* Focus on the giant shrimp.
* Drag the shrimp's head to the left, to reveal William's corpse inside.
* Click on William's mouth to open it.
* Use the bottle to collect the elixir.
* Defocus, and go right.

Mirror
* Focus on the paper on the table.
* Use the pencil to scribble a sketch of a key.
* Click to crumple the paper up, and click again to open it. Take the key.
* Defocus, and focus on the locked cabinet.
* Use the key to open the cabinet, and click on the jar to open it.
* Take the air.
* Defocus, and go right.

Window
* Focus on the window. Click to open the window.
* Place the water, fire, earth, and air into the empty slots.
* Pick up the shrimp and place the elixir down into the middle plate.
* Click on the hole, and continue forward to the white cube.
* Click on the window, and on the little girl.
Is that me?
Who is she looking at?

## Soundtrack

The soundtrack for this game contains 9 specially composed tracks from composer Victor Butzelaar. It can be purchased via bandcamp.com.

## Trivia

* Following the release of the Steam version, Samsara Room has 8 unlockable achievements.