List of morals

In many episodes of *Donkey Hodie,* the characters learn important lessons at the end of the episodes. Here is a list of morals they learn throughout the season:

## Season 1

* Flying Flapjacks - Donkey learns that there are some things that she can't do on her own, and everybody needs help sometimes.
* Pickle Penguin Problem - Panda learns that when he has a problem, he can turn it into a fun game.
* A Big Favor for Grampy - Donkey learns that when she gets frustrated, she should take a deep breath to calm down.
* A Fair Way to Bounce - The gang learns that there is always a fair way to decide.
* Super Duper Sleepover - Donkey and Panda learn there is always a reasonable explanation for things.
* Mountain Climb Time - Donkey and Panda learn to always be persistent.
* The Waiting Game - The gang learn that while you wait, you can imagine.
* Planet Purple Party - Panda learns making a list is a great way to keep track of things.
* The Masked Veggies - Panda learns that his friends are always there for him, even when he can't see them.
* The Royal Hosts - Donkey, Panda, and King Friday learn to always share their ideas, even when you think someone won't like them.
* Chili Jamboree - Bob Dog learns that you can do something you love to help you wait.
* Hoof Dancing is Hard - Donkey learns that practice makes perfect. She and Panda also learn that being able to do something well has nothing to do with what you wear.
* The Yodel Birds Are Coming - Donkey and Bob Dog learn that it is important to take their time.
* A Lot of Hot! - Donkey learns that it is important to listen to a plan. She also learns that she should listen to her friends.
* Growing the Ungrowdenia - Donkey learns people, and plants, can have too much of a good thing.
* Camp Buddy Buddy - Donkey and Panda learn that when things go wrong, they can always change the plan.
* Art Show Today - Donkey learns that mistakes can lead to great discoveries.
* The Lavender Lights - Duck Duck learns that there are ways to conquer her fears.
* Spooky Shadow Swamp - Donkey and Panda learn that they can remember times in the past to help them be brave.
* Hidden Orchestra - Donkey learns to take things one step at a time.
* SQUIBBIT - Donkey and Panda learn to ask someone what they need.
* Teamwork Challenge - The gang learns that it is always best to use teamwork. Panda also learns that he can be a part of the team, even when he's not sure how to help.
* The Fastest Fetcher - Bob Dog learns to do what he loves, even if he's not the best at it.
* Bobbly Ball - Panda learns to never give up. He also learns that it can take a lot of times before you get something right.
* Royal Sandcastle Builders - Donkey, Panda, and King Friday learn that everybody has different ways to calm down, like running, music, or playing.
* Bobski Bounce - Donkey learns to overcome challenges.
* The Cow & Potato Bug Opera - Donkey learns that it is important to accept other ideas, and it is OK if she doesn't like them.
* Everything Explorers - Donkey and Panda learn about exploring and how fun it can be. Panda also learns not to scare animals.
* The Golden Crunchdoodles - Donkey and Panda learn that an adventure is best when you remember all of the fun experiences you had.
* Walking Stick Blues - Donkey and Panda learn to ask everyone for ideas. Grampy also learns that friends can help you when you're sad.
* Good Dog School - Bob Dog learns that when he is nervous, he can remember times when he has done something special.
* Panda Hodie - Donkey learns to think about what her friends would do if she was in their shoes.
* Bye Bye, Book - Duck Duck learns that there are ways to say goodbye when you give something away.