Damage

Damage, also known as Damage per second (**DPS**), is a statisitc used for Flower, Mobs, Petals and more, The damage works like subtracting the health when they overlap them. If a certain entity deals damage with a health lower than its damage, the entity would get destroyed, which would disappear and give a drop. Petals and Flowers don't drop anything because they do not have a drop function, unlike Mobs which have it.

When a specific entity heals, they would have negative damage, which is known as healing, Healing would not destroy the entity when it reaches the maxmium health, but if a negative damage is overlapping with the entity, it basically restores the health

Damage indiciators are shown for the losing percentage of the health, but doesn't display to petals as it would make the game laggy probably, The example is a flower with 100k health, and the losing percentage is estimated to be losing 1k health, As for the damage indicator, The number gets increased when it deals a multipled by a whole number, when the flower loses 2k health, the red "2" text appears and falling down, till disappearing. This would depend on the damage that the flower has dealt. They cannot be turned off via settings.

## Damage per second (DPS)

The damage per second is also a part of the damage function, which the damage of reload that is not exact 1 second, Per 1 second, the damages are reduced or increased

The petal list would display petals that have reload not exact as 1 second, and it would be divided (if more than 1 second), and petals with faster reload than 1 second uses a different formula. Petals that don't deal damage are not listed.

### Petals:

**Basic**: Reload is 2.5 seconds, with a example of mythic having 2,430 damage per 2.5 seconds, but if we divided by the number 2.5, which is

2.5
÷
2.5

{\displaystyle 2.5 \div2.5}

, so

2430
÷
2.5

{\displaystyle 2430 \div 2.5}

 makes 972 damage per second.

**Missile:** Reload is 2.5 seconds, with a example of mythic having 13,365 damage per 2.5 seconds, but if we divided by the number 2.5, which is

2.5
÷
2.5

{\displaystyle 2.5 \div2.5}

, so

13365
÷
2.5

{\displaystyle 13365 \div 2.5}

 makes 5,346 damage per second.

**Rose:** Reload is 3.5 seconds, with a example of mythic having 1.215 damage per 3.5 seconds, but if we divided by the number 3.5, which is

3.5
÷
3.5

{\displaystyle 3.5\div3.5}

, so

1215
÷
3.5

{\displaystyle 1215 \div 3.5}

 makes approx. 347 damage per second.

**Iris:** Reload is 4 seconds, with a example of mythic having 1,215 damage per 4 seconds, but if we divided by the number 4, which is

4
÷
4

{\displaystyle 4\div4}

, so

1215
÷
4

{\displaystyle 1215 \div 4}

 makes approx. 304 damage per second. Despite having poison damage, the 12,150 poison damage can be divided by the number 3, which is

12150
÷
3

{\displaystyle 12150\div3}

, so it makes 4,050 poison damage per the 3 time of the damage in seconds

**Rock:** Reload is 5 seconds, with a example of mythic having 3,645 damage per 5 seconds, but if we divided by the number 5, which is

5
÷
5

{\displaystyle 5\div5}

, so

3645
÷
5

{\displaystyle 3645 \div 5}

 makes 729 damage per second.

**Stinger:** Reload is 10 seconds, with a example of mythic having 34,020 damage per 10 seconds, but if we divided by the number 10, which is

10
÷
10

{\displaystyle 10 \div10}

, so

34020
÷
10

{\displaystyle 34020 \div 10}

 makes 3,402 damage per second.

**Lightning:** Reload is 2.5 seconds, with a example of mythic having 1,944 damage per 2.5 seconds, but if we divided by the number 2.5, which is

2.5
÷
2.5

{\displaystyle 2.5 \div2.5}

, so

1944
÷
2.5

{\displaystyle 1944 \div 2.5}

 makes approx. 777 damage per second. Depsite having lightning damage, it may not be affected somehow.

**Soil:** Reload is 2.5 seconds, with a example of mythic having 2,430 damage per 2.5 seconds, but if we divided by the number 2.5, which is

2.5
÷
2.5

{\displaystyle 2.5 \div2.5}

, so

2430
÷
2.5

{\displaystyle 2430 \div 2.5}

 makes 972 damage per second.

**Light:** Reload is 0.6 seconds, with a example of mythic having 2,430 damage per 0.6 seconds and 5 of them., but if we multiply by the number 0.6 which is

2.5
÷
2.5

{\displaystyle 2.5 \div2.5}

, so

2430
÷
2.5

{\displaystyle 2430 \div 2.5}

 makes 972 damage per second.