Vulpophobia

Hiro

Reverek

Bendy

Boris

Keramon

Reverek

## Biography

Vulpo a chaotic nightmare creature who cause nightmares as her job, despite the fact she is chaotic being that could cause property damage and nightmare fuel scenes and food. the nightmare fox is a caring being that cared about her friends and family very deeply.

she's not much fan of argument due to the past of a certain child parents that lead to vulpo being uncomfortable about them.

## Skills and Abilities

#### **Species**: Demon

* **Intuitive Replication**: After having an ability used on them many times, they learn them easier.

#### **Class:** Knight

* **Passive Ability;*War Cry:*** At the beginning of combat, roll a d100. If you get your range of Luck below 100, ie if your Luck is 20, you need to get 80 or above, all your Physical Stats are raised by a flat 2 for the next 2 combats.

* Lv1**Sensor:** Detects one piece of equipment held by the enemy. Costs 2 MR. Range 8.
* Lv2**First Aid <Self>:** Disinfects wounds to heal HP and cure status effects, Heals MR+10, but costs 7 MR.

#### Darkness Element Talent:

* Night Tendril[30 mr]: A tendril that restrain you and drained your hp. Roll a d7 and damage on how many hp it get depending if it get a high roll.
* Shot in the dark[5 mr]: you aim at your target and fire at the target with darkness pellets.

#### Unique Ability:

**Sin Action:**

x1 64 MATK

x2 128 MATK 75% HP (105 HP)

x3 192 MATK  50% HP (70HP)

x4 256 MATK 25% HP (35 HP)

x5 320 MATK

## Senses

Equipped Senses (Available SP: 0/22):

Lv20
Lv23
Lv24
Lv15
 Shield
Lv6
Lv1
Lv1
Lv22

Unequipped Senses:

Lv1
Lv2
Lv2
Lv1

## Traits and Perks

### Traits

* **hoarder:** You can carry 3 more items beyond item limit, but if you have less than or equal to 2 of any healing item, you lose 1 MOVE.

* **Deadly world (require hard mode badge):**  You live in a more dangerous world than most. Your block is halved, but you and your enemies do twice the damage. Please tell me.

### Perks

* **Shipwrecked:** After Infermon blew up your ship due to a Demon Lord's Ambition, you were shipwrecked. You get a flat +5 to a stat of your choice: mr

Lv2:

* **Educated:** You gain two more Point Build Points every time you advance in level.

* **Hunter:** In combat, you do 75% more critical damage against animals and monsters

## Equipped Items

### Head:

* **Fake vampire teeth:** +1 attack

hair tied:

* **Red ribbon:** if you are hit with a paralysis effect,  it lasts 2 less turns for you. +4 to dodge, +4 acc.

Hat Slot:

* **witch hat:** 8+ physical attack

### Neck:

Necklace Slot 1:

* **X-mark red handkerchief scarf:** heal at 5 hp each turn

Necklace Slot 2:

### Body:

Coat Slot:

* **shadow plume cape:** +4 dodge

Overshirt:

* **Purple Tuxedo:** +20 physical attack
* MIrror Mail <Durability: 200>:  +20 BLK; AutoReflect(1); 'Lighter armor imbued with a magical reflection aura.'

Undershirt Slot:

* **white Under-shirt:** +15 Block

* **black bracelet:** +15 MR

Bracelet Slot 2:

* **Bonds of Trust [Bracelet Armor]:** A friendship bracelet made by Ralsei, enhanced with Hiro's help.  As long as a guild member with this item equipped is within a 1 space cross (no diagonals), Physical Attackers get a +3 Bonus to their respective Motor Skill, and Mages get a passive +1 MR restoration every other turn. Members may chain eachother into a larger formation.

Glove/Armlet Slot 1:

* **Left fingerless glove:** +12 M.Attack

Ring Slot 1:

* **Rings of Purple Skies:** +10 Luck.

Ring Slot 2:

* **Dark Red Ring:** +15 dodge

Weapon Slot 1:

* **massive buster sword:**???
* **Tempest Slot Sword <One-Handed, Dura: 60>:** A sword in which a single Sword Crystal can fit in.

* **right fingerless glove:** +15 Acc

* **Glam Shield:** it absorbs... Uhh... Something???

### Lower Body:

Pants Slot:

* **black pants**: +13 Dex

Tail Slot:

* **Purple ribbon:** +15 Sneak

Tail Slot:

* **black ribbon:** +15 perception

## Unequipped

### Shield, Armor, clothings, Accessories:

* **juryrigged psydonian infrastructure uniform:** +50 hp. Appearance: a plain yellow shirt, with brown jeans and boots

* **Black Thorn Vine Cloak:** A Black, hand-sewn hooded Cloak with black and grey thorn vine patterns embroidered on it. Gives +3 to sneaking rolls.

* **Magus Robe:** A robe that gives you +1 DOD for every turn you are in danger state. (This caps at adding 10 Fluid).

* **White Fencing Pants <Pants>:+20 DEX; Additional Effect**: Fast Stab Attack

#### Weapons or/and Attack Items:

* **Set of 10 Validium Arrow**: Arrows made of Validium. It will absorb magic, and if you roll a 15 or above cause A burn, or Poison in the target (use choose)

* **Diablo <Scythe>** : A scythe capable of absorbing dark and corrupted magic, and powering itself up using it. If it absorbs the magic, whatever attack roll the magic add will be added to your attack. (Eg if the dark magic was d40, you roll a d17 + d40)

* **Demonslayer:**  <Long Sword, Two Handed>: Makes your base attack a 2d25.

* **Arrow Burst:** let you shoot more than 1 depending how you roll on d6 but roll damage on d7. Any of them could crit.

* **Broken heart daggers/Heart sword:** (A pair of daggers with half a heart each, they can be combined together to make a single greatsword. Dual wielding makes them deal 2d9 and add+5 to damage rolls but combined they deal 1d17 and add +8 to damage rolls.),

* **silver sword:** contain light element

* **2 pickaxe:**  100 Durability per pickaxe. 1: 99 (total: 2)

* **A void yoyo:** +9 damage

* **Scythe:** +8 to BLK

* **Needle sword**

* **Lightning Staff:** A staff that is made from vulpo and her magic, it float and cast lighting along to make a big light.

* **Nightmare Scythe**

* **Familiar Scythe (5000 VC):** These rapscallions have stolen this scythe, though they probably aren't aware of it. It absorbs fire, and can split into two.

* **Godbranded Short Sword <One Handed, +3 to MOVE>:** A shortsword covered in the blood of a vampire. It can attack while in water because it likes boats.

* **5 of the magic gem (mudpool):**Immobilizes enemy for d5 turns.

* **2 of the magic gem (rock shield)**:  defends up to 60 damage.

* **Beginner Sword <One Handed>:** PATK +5, ACC +5

## Antiques

#### Antique Items:

* **Four Leaf Clover (ACC ≥ 55, and ATK ≥ 55):** For each enemy you knock out, your accuracy critical hit range has 5 more added to it for this fight.

* **Grim Reaper's Spirit <Badge>:** an enemy kill give you 10+ dodge for the turn afterward.
* **Quick Use Badge:** A badge that can be worn. Whoever has this can use 2 items for the stamina cost of using 1.

* **Feeling Fine LV 1:** At the start of combat, roll a d100. If you get a 90 or above, you are Immune to Statuses.

* **Cute Charm:** It's a Chibified image of You! You can feel the magic from it, and feel just a bit safer. (Absorbs one fatal blow, then stops working.)

* **A rabbit's foot(ATK > 45):** when in ones inventory, you have ATK crit range of 3 below max, that count as a crit, and max count as a double crit.

* **Critical Art :** Allows you to use a special move based on the weapon currently equipped. It must be a weapon from this universe.

* **Materialization Cubes:** has a chance of dropping/making items after the fight.

* **Nightmare Amulet:** If someone is put to sleep, you can use your turn to leech off their dreams and damage them, while healing yourself. Attack bonuses do not apply while doing this. (gift from hiro and kris)

* **Friendship Wristlet:**  When hit by Healing Magic (not medicine/item) add the CASTER'S 'Magic Roll bonus' as a fluid roll to the HP recovered

* **black card:** [Card that summons a bat familiar that can suck life out of opponent to store in itself, to heal you with.roll 15 or above]

* **Fairies Hope Ring:** A Ring that used to have a fairy inhabiting it. It increases your max BP by 5.

* **Cleansed Fairy Stone:** A fairy familiar in a stone that can come out to automatically heal you in battle.

* **Mask of Nightmares:** A Pitch Black Foxes Mask with Grisly red runes carved into the Forehead and a jagged, uneven smile. Increases fear chance by 5

* **Ocean Scale:** can actually let you breathe underwater.

* **Aggro Bell (HP ≥ 100):** Makes all enemies focus on the ringer of this bell for the next 4 turns, and negates the enemies dodge rolls by 5, but all their attack rolls are risen by a raw plus 10. It negates AoE, and Multitarget Attacks.

* **Heal Bell:**

* **Hard Mode Badge:** Whenever you get into combat, it's more brutal for you than anyone else, but the enemy is guaranteed to drop something, and upon defeating an especially tough enemy, you are guaranteed either a piece of equipment, or an antique to be your reward. When this is equipped, during combat, preface all your posts with [Hard Mode].

* **Wyvern Helm:**  If you double crit, an enemy within 2 spaces will run away

* **Monkey Grip Badge <cannot use with Doublehand>:** which helps you hold a two handed weapon in one hand, which would allow you to dual wield any weapon, or use a shield with any weapon. **-A Jangling Sack:-A rock that summon Aero Snake:-Multiattack LV 2 (ACC: ≥ 40, P. ATK ≤ 50):** Allows you to repeatedly attack in the same turn, for each attack, you have to roll a new accuracy roll, if you miss, you stop attacking. If you are using Multiattack, you have to say that out in RP. If the other person’s dodge is 1, they get to reroll until it is NOT a one.

## Consumable

#### Healing items:

* **1 classic secret herb:** fully revive

* **2 secret herb:** half revive the person

* **3 health capsule:** 50 hp

* **2 garmic tonic:**75 hp, give +10 magic damage

* **2 modern green medicine:** 40 hp.

* **3 threaded plants:** 40 hp

* **3 coke:** +5 hp, +2 perception

* **3 magical medicine:** +20 hp +3 magical rolls

* **Zero tonic:** 20 hp

* **4 Pakkun chocolate:** 90 hp.

* **Bouquet of Grass, Christmas Edition:** Heals 20 HP! Tastes like love. You can even eat the bow if you want, but the bow tastes like fabric and luv.

* **Healing leaves, MERRY FUCKIN CHRISTMAS:** Heals 12 HP! Tastes like love and aggressive Christmas spirit. Aggressive Christmas spirit tastes like love. This one's bow is actually paper. It's got extra fiber for your diet.

* **3 Chewable Green Medicine:** +70 HP

* **1 Nivlian Water :** Auto-Revives you with 20 HP, and you can still take your turn.

* **3 Deep Red Pot:** +55 HP

* **3 revival potion:** Revives at 50 HP, and take turn.

* **7 yellow potion:** +130, +12 to MR for next 3 turns

* **7 red potion:**+100, plus 5% of your Max HP

* **7 high caleum:** Restores 20 MR. If you are at your MR cap, it adds 20 MR for the next turn.

* **3 revival medicine:** Autorevives at 40 HP. You can only use the Autorevive once per  fight

* **2 caravan lunch:** Heals 100 Health, and allows you to still take your turn

* **5 fairy honeynuts:** Recovers 50 MR. If you are at max MR, this adds 10 Fluid next action.

* **6 pies (3 blueberries and 3 strawberries)**

#### Have with in her bag:

* **5 low potions**

* **5 high potions**

* **4 full potions**

* **1 record crystal**

* **1 whistles**
* **3 revival potions**
* **(4)Charm Potion:** A Charm Resistance Potion that lasts d7 turns.
* **(4)Blue Potion:** Heals d60 HP, and restores 10 MR.
* **[5]the classical Pill:** Restores: HP+30% at ( 20%-25%) HP

## Misc

### VC:

**bag:** 5,375

**space bag:** 58,975

**safe:** 900,000

**Judge Point**:

### Ingredients:

* **1 monkes**

* **5 salmon**

* **5 Grandidieri Cherry :** A Powerful Cherry from the Grandidieri Tree. A larger one of these won the Harvest Festival.

* **5 Maple Cherry :** A Cherry that grows on some types of Maple trees, it has a woody aftertaste.

* **5 Cool Mountain Grapes:** A type of grape from up in the mountains that greatly refreshes those who eat it.

* **5 Mountain Apple:** A type of apple from the Mountains that is much more hardy than most.

* **5 Shu Fruit** : A gourd that is grown frequently on trees.

* **5 Toh Fruit :** A type of fruit similar to a Mango, but thrives in colder climates.

* **5 Cave Asparagus:** A type of Asparagus that grows in caves akin to a mushroom. Has magical properties.

* **5 Camella Flowers:** A type of flower often used for oils.

### Pets/Friend/Familiar/Synthetic Mobs/Summons:

* **black card:** [Card that summons a bat familiar that can suck life out of opponent to store in itself, to heal you with.roll 15 or above] name: Name: Amaya

* **Aero snake, name:** Silas, **pet**

### Gui Friend contact:

* Necro: grumpy sibling

* Opal: spooky sibling!

* Kris: younger sibling

* Susie

* Vanny

* Lumen

* Reverek

* Tegan

* Hiro

* Terry

* Claire

* Equinox: little sister