recursal/Fanatic-Fandom huggingface dataset:
Dual Wielding Treatise I

## Effect

Teaches :

* Flurry of Blows
* More Blood!
* Berserk Tradition

## Acquired From

* Sometimes sold by Gerlot, merchant in Mannshire.
* Sometimes sold by Bert, merchant in Osbrook.
* Always sold by Unar, scribe in Mannshire.

## Book content

( . . . )

...There were twenty of us, the best of the best, each and every one was an experienced veteran I could personally vouch for. And now? There's only seven men left. Seven!

I even made it through "The Long Winter Spent in Fjall", reading it from cover to cover. Naturally, I didn't skip the chapter about berserkers, though back then I figured it to be a tall tale, written down by not the most talented of quill-drivers. I'd never been so wrong in my life. What's even worse, my mistake cost so many men their lives.

( . . . )

We had one of the locals leading the way. The scroll wasn't lying: the Sanctuary turned out to be a shrine to some local god... To our great joy, there were only ten dwarves guarding it - five elderly shamans and five younger berserkers. It felt as if the gold was already in our reach...

( . . . )

The Host almighty, I can't believe how foolish and naive we were! Rodrick was cleaved in four faster than he could take a single swing with his sword... Domnar tried to hold one of those sonsofbitches off only to lose his head.

Varn, Tenmar, and Riventain barely managed to shoot a bolt each - they missed, making these shots their last. Our right flank had it even worse... Nidward and I had no other choice but to cowardly drop our weapons and run as fast as we could...

( . . . )

## See also

* Treatises
* Dual Wielding Treatise II
* Dual Wielding Treatise III
Fortune-teller

*This article is a stub. You can help Stoneshard Wiki by expanding it.*

The **Fortune-teller** is an elf from a tribe south of the Jade Kingdoms. The reason for her migration is unknown. She leads a nomadic life practicing cartomancy. Because of her practices (deemed charlatanry), she has experienced routine physical abuse.
Enchantments

Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.

## Curses

Below is a list of possible curses that weapons and items (such as amulets and rings) can receive.

Stealing from the witch in the Witches' House will curse all of your equipped items and those in your inventory.

Unique items, such as those a character starts the game with, cannot be cursed.

* Curse of Gnawmaw
	+ Bonus: 15% Life Drain
	+ Negative: 1% chance each turn to increase hunger **or** thirst by 25%. Higher hunger and thirst improves the bonus.

* Curse of Sufferjoy
	+ Bonus: 13%+ Weapon Damage
	+ Negative: 1% chance each turn to increase pain. Higher pain improves the bonus.

* Curse of Everfear
	+ Bonus: -5% Damage Taken
	+ Negative: 1% chance each turn to reduce morale. Lower morale improves the bonus.

* Curse of Gorelust
	+ Bonus: 13%+ Critical Chance
	+ Negative: 1% chance per turn to lose 5% health. Low health improves the bonus.

* Curse of Terror
	+ Bonus: -5% Damage Taken
	+ Negative: -5% Accuracy

* Curse of Numbness
	+ Bonus: 25% Pain Resistance
	+ Negative: 10% Cooldown Duration

* Curse of Stagnation
	+ Bonus: 10% Bleed Resistance
	+ Negative: -30% Healing Efficiency

* Curse of Goldhoarder
	+ Bonus: 28%+ Experience gain (with 6000 coins in inventory)
	+ Negative: Chance per turn to lose a few coins (coins are DELETED). High amount of coins in inventory improves the bonus.

* Curse of Soulstealer
	+ Bonus: 13% Energy Drain
	+ Negative: 1% chance per turn to reduce energy by 10%. Low energy improves the bonus.

* Curse of Loudmouth
	+ Bonus: 13% Control resistance
	+ Negative: 2.5% chance per turn to let out a shriek which can alert enemies.

## Enchanting

All **Common** can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an **Uncommon** item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
**Unique** items cannot be enchanted.
**Cursed** and **Rare** items cannot be obtained from using the Enchantment Scroll, they can be only found as as drop from Enemies or Containers.

## Enchanted Items

Enchanted Items are always based on a **Common** version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Rarity: **Uncommon** has one, **Rare** has two and **Cursed** has two + one bonus based on the Curse type.

These item types can have Enchanted versions:

* Weapons (except Ammo and Quivers)
* Armor (except Backpack)
* Jewelry

### List of Enchantments

Below is a list of available Enchantments:

*Page last edited during patch:* 0.6.1.10
Diary Page 3-3

## Book content

Blood gets into my eyes and drips down on the parchment. We are doomed. In these sinister depths even time itself flows differently... I've lost the count of days. When was the last time I left my cell? A couple of hours ago? A day? A week? I may be the only one who is still alive.

Every night I'm haunted by visions. As the candle light fades, shadowy figures step out from the darkness. Their wheedling whispers drive me crazy. The Host is silent. The Host is deaf to our prayers, the Host betrayed us... Where do I seek strength to fight back the temptation? To break the oath... A cure... A cure... All I ask for is to be cured...
Combat Mastery Treatise I

## Effect

Teaches :

* Seize the Initiative
* Defensive Tactic
* Offensive Tactic

## Acquired From

* Sometimes sold by Gerlot, merchant in Mannshire.
* Sometimes sold by Bert, merchant in Osbrook.
* Always sold by Unar, scribe in Mannshire.

* Bookshelves

## Book content

( . . . )

All those minor nobles who work in chanceries as well as pampered tradesmen draw their knowledge about warfare exclusively from chivalric romances. Ignoramuses like them tend to assume that battles are won with personal skill and valor of each individual soldier, the so called heroes.

This line of thinking is complete rubbish. Yes, a personal skill will undoubtedly save your hide if you get into a tavern brawl or decide to duel for the honor of your dame, it's hard to argue with that. However, the moment two war parties clash on the battlefield, the importance of it falls off. A battle is no place for dueling rules or codes of honor.

A month of drills under an experienced commander is all it takes for a mob of yesterday's peasants to hold their ground against bandits, who may individually be more skilled, yet incapable of forming a line. Battles aren't won with superior numbers or better equipment, but rather with good plans and the ability to execute them.

The understanding of when to attack, when to turtle up, and when to press the advantage, preventing the enemy from regrouping and gathering their wits - these things are what truly separate a sloppy duelist or a yesterdays' thug from a real soldier.

( . . . )

## See also

* Treatises
* Combat Mastery Treatise II
* Combat Mastery Treatise III
* Combat Mastery Treatise IV
Hollowroot

**Hollowroot** is one of the locations in the game Pyre It is a small settlement of exiles struggling to get by.

Notes: Rukey knows someone here who owes him something.

## Description

The northern route to the Ridge of Gol goes through a small exile encampment.

*Every so often, tempests come and scour away the huts and hovels, but they always seem to crop back up.*
Durability

Item **Durability** is a Secondary Attribute that represents the state of your equipment. Each item that can be damaged shows its durability in the lower left corner of the item description. When an item is damaged in combat, it loses durability points.

* Any Weapon can lose durability when you attack or use Skills.
* Sorceries do not reduce durability of your equipped Weapons.
* Any Shield can lose durability when you take damage as well as when you Block incoming attacks and spells.
* Any Armor can lose durability when you take damage as well as when you get hit but completely nullify the damage with Protection.
* Boots can also lose durability when you walk a step. From all your equipment, your Boots will be degrading the fastest.
* When an item reaches 0 durability, it is destroyed and you lose the item.
* An exception to this are **Unique** items which stay in your inventory and can be repaired from 0 durability.

Items purchased in town are always sold at 100% durability. Looted items are always partially damaged, with items from living enemies and treasure chests usually at higher durability, and items from undead enemies usually nearly destroyed. Items with lower durability will sell for less money when traded in towns. When an item's durability lowers below a certain point, the item degrades and the bonuses it normally provides are reduced until the item is repaired. Items with low durability also have different sprites, allowing you to spot a degraded item at a glance:
Frozen

*This article is a stub. You can help Stoneshard Wiki by expanding it.*

**Frozen** is a **Physical** condition that has a chance of being applied when taking Frost Damage. It is also applied for 7 turns after drinking the Potion of Frost. When the effect fades, the affected character gains Wet for 30 turns.
Energy Restoration

The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs.

In-depth explanation by the dev:

*Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.*

For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen:

* Turn 1: The energy restoration invisible bar would go from 0% to 40%
* Turn 2: The energy restoration invisible bar would go from 40% to 80%
* Turn 3:
	+ The energy restoration invisible bar would go from 80% to 100%
	+ you would gain 5 energy (5% of max Energy)
	+ The bar would reset from 100% to 0%
	+ The rest of the Energy restoration that was not used goes to the bar, from 0% to 20%
* Turn 4: The energy restoration invisible bar would go from 20% to 60%
* Turn 5: Etc.

1. ↑ Wayfinder's comment on Reddit
Faith System

Faith System is a planned feature related to choosing and worshipping a religion. There is very little known about this feature and it currently isn't listed on the Development roadmap, but it was mentioned in a Steam Community reply.
The current implementation of the Faith System offers the players an option to pray at Shrines for a temporary buff.

## The Host

The Host is the current religious figure worshipped in the kingdom of Aldor. TBA lore.

## Altars & Shrines

The player can randomly encounter Shrines spawned near roads. A permanent Shrine is also available in Mannshire inside the Church building. After interacting with a Shrine, the character will pray to The Host and receive the Blessing buff. Jorgrim, being the only player character that is not native to Aldor, does not believe in The Host, and refuses to pray to false gods at a Shrine.

*Page last edited during patch:* 0.6.1.10
Enemies

## Animals

Animals are NPCs that roam the plains and forests. They will react to the player, being curious at first and running away when sensing danger. Some large animals will retaliate when attacked. These can be hunted for Food and pelts or horns.

## Enemies

Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and Skills they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).

*Page last edited during patch:* 0.6.1.10
Cooking

Cooking is a process that uses different types of raw Food: raw meat, fish, mushrooms and potatoes, and turns them into cooked versions, improving the bonuses you gain from eating them. Cooking is one of the crafting methods mentioned in the Development roadmap that will be added in the future updates.

## Cooking Mechanics

* A fire source is required to cook - find Camps or visit fireplaces in Towns. Bandit Dungeons usually also have cooking fires in the kitchen or a campfire outside.
* For now the cooking process is simplified - right-click on the fire source and select Cook option.
* The amount of items cooked per turn varies, usually 1-3 randomly selected cookable items in your inventory will be cooked.
* Due to the random cooking mechanic, if for some reason you don't want to cook a certain item, you should throw it out of your inventory and pick it up again after cooking is finished.
* Spoiled food cannot be cooked.
* Uncooked inedible mushrooms are classified as Ingredients instead.

## See Also

* Crafting
* Skinning
* Alchemy
Frid

**Frid** is the village Herbalist of Osbrook.

## Location

Frid lives in the southern outskirts of Osbrook in his house beside the road. In the early hours of day he usually tends to his garden of herbs. During the afternoon he retires to his home.

## Shop

Frid will buy these items:

* Alcohol
* Beverages
* Drugs
* Food
* Ingredients
* Jewelry
* Junk
* Medicine
* Potions
* Scrolls
* Valuables

Frid sells:

#### Ingredient

* Agrimony
* Bogbean
* Burdock
* Horsetail
* Mindwort
* Peppermint
* Poppy
* Thyme

#### Medicine

* Antitoxin
* Bandage
* Healing Salve
* Herbal Extract
* Leeches
* Vivifying Essence
* Splint
* Soporific Sponge

#### Scroll

* Identification Scroll
* Disenchantment Scroll

## Notes

Selling Medicine and drugs to Frid will yield a better price than other merchants.
Development roadmap

This page contains the roadmap detailing what will be added to the game during the Early Access development as well as a list of all changelogs.
Not what you're looking for? Check out the Latest news for important info and teasers of what is being worked on.

The first roadmap dates from early access launch (February 2020), outlining plans for the short-term and long-term throughout its stint in EA. An updated roadmap (image on the right) was provided via the game's Discord.

## Patch Notes

* Hotfixes 0.7.0.18 - 0.7.0.22
* Hotfix 0.7.0.17 - Guild Quarter
* Hotfix 0.7.0.16 - Custom Map Markers & More Fast Travel Destinations
* Hotfix 0.7.0.15
* Hotfix 0.7.0.14 - Grocery Shop and Bakery
* Hotfix 0.7.0.13
* Hotfix 0.7.0.12 - Pawnshop
* Hotfix 0.7.0.10 & Hotfix 0.7.0.11
* Hotfix 0.7.0.9 - Watchtower Inn
* Hotfix 0.7.0.8
* Hotfix 0.7.0.7
* Hotfixes 0.7.0.5 & 0.7.0.6
* Hotfixes 0.7.0.3 & 0.7.0.4

* 0.7.0.0 - City of Gold
 Early Access  Equipment II
* 0.6.1.10 - Now available in Korean!
* 0.6.1.9 - French Localisation
* 0.6.1.8 - Year One Anniversary & Progress Update
* Hotfix 0.6.1.6
* Hotfix 0.6.1.5
* Hotfix 0.6.1.2
* Hotfix 0.6.1.1

* 0.6.1.0 Equipment Update II
 Early Access  Way Forward
* Hotfix 0.6.0.17 - Japanese Localization
* 0.6.0.16
* 0.6.0.12
* 0.6.0.9
* 0.6.0.7
* 0.6.0.6

* 0.6.0.0 "Way Forward" Update
 Early Access  Bolt Thrower
* 0.5.9.6
* 0.5.9.4
* 0.5.9.3
* 0.5.9.1 + 0.5.9.2

* 0.5.9.0 "Bolt Thrower" Update
 Early Access  Trollslayer
* 0.5.8.8
* 0.5.8.6
* 0.5.8.4
* 0.5.8.3
* 0.5.8.1 + 0.5.8.2

* 0.5.8.0 "Trollslayer" Update
 Early Access  (Initial Release)
* 0.5.7.18
* 0.5.7.17
* 0.5.7.16
* 0.5.7.15 Hotfix
* 0.5.7.15
* 0.5.7.14
* 0.5.7.12 + 0.5.7.13
* 0.5.7.11
* 0.5.7.10
* 0.5.7.8
* Hotfix #2
* Hotfix #1

* Early Access Release

We will do our best to stick to the schedule regarding the development of Stoneshard — but still, no one can predict the future. Sometimes some things take a little longer than expected, and a few features may not be as easy or interesting enough to make it into the final version of the game. However, as we've said before — making Stoneshard as awesome as possible is our top priority. Throughout development, we will keep you informed about all updates and issues. Once again, thank you for your support and faith in our team!
Fortitude

Reduces duration of negative status effects you receive.

According to developer's explanation in Discord, a Fortitude value of 100% reduces the duration of negative effects by half. If this results in a fractional value, it gets rounded to the nearest integer, i.e. 1.5 is rounded to 2. The duration of any negative effect can't be reduced below 1.

1. ↑ Game Designer's comments on the official Stoneshard Discord server (in Russian)
Drunk

**Drunk** is a **mental** condition you gain when you drink any kind of alcohol. Different alcohol types give different Drunk duration. You can stack Drunk condition by drinking multiple drinks. You get more drunk if you drink on an empty stomach than if you drink while well fed. While drunk, character has a chance get Clumsy debuff on each turn for 1-2 turns.
Dual Wielding Treatise II

## Effect

Teaches :

* Enough for Everyone
* Concentration
* Deflect
* Dual Wielding Training

## Acquired From

* Sometimes sold by Gerlot, merchant in Mannshire.
* Sometimes sold by Bert, merchant in Osbrook.
* Always sold by Unar, scribe in Mannshire.

## Book content

( . . . )

The bronze spires of the distant towers were made crimson by the last rays of the setting sun. In different circumstances Albaro wouldn't miss a chance to appreciate the view, but he was rather preoccupied at the time. A crossbow bolt whizzed over his head, missing by a mere palm. Lady Luck was on his side for now, but it would be reckless to rely on this cruel, fickle mistress too much...

He spotted an opening and suddenly lunged at the nearby brute clad in embroidered doublet, knocking a rapier out of his hands. Before the weapon touched the ground, Albaro confidently caught it with yet another swift move. Well, perhaps Fortune was indeed favoring him that day...

( . . . )

Albaro took a quick glance around his surroundings. Suffice to say, the situation was dire - bristling with rapiers, the Hounds were coming at him from every direction, slowly tightening their circle. Could it be that after everything he went through, after that amazing string of luck and coincidences, his life would come to such an ignominious end in some filthy alley? That simply wouldn't do: if they wanted a fight, then he would give them one!

Albaro crossed his swords, easily deflecting a few more strikes, and took a step forward, ready to embrace his fate...

## See also

* Treatises
* Dual Wielding Treatise I
* Dual Wielding Treatise III
Diary Page 2-3

## Book content

14th of Reaping

Today the entire neighborhood gathered around our monastery - the healer had brought the disease back to Mannshire...

Blood was leaking from their eyes, they were hopelessly sick. I prohibited anyone to go outside. Then they tried to break in - a few brothers lost their lives, but we managed to push them back from the gates...

When the crazed crowd tried to burn us alive along with the building, I had to break the quarantine and bring even the healthy brothers into the catacombs. Truly out of the frying pan and into the fire...
Enforcer

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Enforcer** may refer to:

* Enforcer (Two-Handed Axe)
* Enforcer (Two-Handed Mace)
* Enforcer (Two-Handed Sword)
Food

Yummy! Food lowers your Hunger, sometimes Thirst and sometimes it also has other beneficial effects. Eating food that would reduce Hunger by a larger value than the character's current hunger sets it 0% and applies the Satiety condition instead. Most foods will rot or spoil after a certain time. Eating spoiled or rotten food is not recommended. Some foods (usually meat) can be cooked, which greatly improves their benefits. Eating raw meat is possible, but less beneficial than cooked meat, and may also produce negative effects, such as Vomiting.

### Procuring food

Different food types can be bought in town from the Innkeeper and his assistants, from the local food merchants in their stalls, and sometimes from random townspeople. Simply talk to them and see what they have.

*insert 2 pics of merchants*

Chances are you will find some food when exploring bandit hideouts. A good alternative can be hunting for meat in a nearby forest.

*insert pics of finding food in dungeons and hunting in the forest*

### Planning ahead

A quick run into a nearby bandit hideout won't require much more than two pieces of Bread. However, if you're travelling to a far away undead crypt, that's a whole different story. Plus undead don't eat, so don't expect to find any food there. If you decide to hunt for food, don't forget that there's currently no way to make fire, so you need someplace to cook it.

*insert pic of map and circle spots with cooking fire (bandit castles and camps)*

Stuffing yourself before leaving town is another option which might help, but don't overeat too much as it's not healthy. Try combining different food types with extra benefits and learn to use foods that also give you Hunger Resistance.

### Eat smart

Consider your eating expenses. It barely costs anything to hunt deer in the forest and even a small amount of Venison can last a long time. Be mindful of the freshness of different foods. When you find food in the dungeons, eat cheese and other types that spoil quickly first, then bread, fruit and veggies, then long lasting food like Potatoes last.

*idk, picture of inventory with different food types?*

If you're rich, consider investing into Sausages and Smoked Ham. These are amazing foods that never spoil and also come with multiple uses per item, saving inventory space.

### List of all foods

*Page last edited during patch:* 0.6.1.10
Discord

*This article is a stub. You can help Stoneshard Wiki by expanding it.*

*This article has been marked as Outdated. You can help Stoneshard Wiki by updating it.*

The **Discord** was a civil war that followed the War of the Fallen among feuding tribes, nobles, and national hatred. It was suppressed by the Grand Magistrate.
Dual Wielding Treatise IV

## Description

* **This item is no longer available in the game.**

## Effect

Teaches :

* Whirlwind
* Dual Wielding Training

## Acquired From

* Sometimes sold by Gerlot, merchant in Mannshire.
* Sometimes sold by Bert, merchant in Osbrook.

## Book content

( . . . )

The elven lands are teeming with all kinds of secret societies and sects. The Harimits are perhaps one of the most remarkable groups in the entire Jacinth. In Aldor they would likely be called a monastic order, though such comparison does a disservice to their actual nature.

This society is indeed heavily focused on mysticism, but one can become a Harimit without forfeiting their old life. Therefore, Harimits can be encountered among every estate of Ahjat and Jibey: artisans, merchants, even maafs...

( . . . )

A warrior branch of the order is known as the Singing Blades. Over the centuries they developed their very own fencing system, heavily borrowing from the nomadic dervishes.

The Harimit Blades barely use any armor, instead relying on speed and precision. I had an opportunity to witness their training a couple times. I must admit, sometimes it was hard to believe their moves to be the result of mere muscles and tendons working in unison, and not some strange magic. For example, there's this technique which the Blades call "whirlwind"...

( . . . )
Frenzy

*This article is a stub. You can help Stoneshard Wiki by expanding it.*

**Frenzy** is a **State** of mind.

* When triggered, you lose control of your character for 10 turns.
* Reduces Sanity by -5% upon activation.

**Trigger:**

* Requires active Sadism, Masochism or Megalomania.
* High Pain level, as well as taking and dealing damage, increases the activation chance.
Elusiveness (Condition)

*This article is a stub. You can help Stoneshard Wiki by expanding it.*

**Elusiveness** is a **Physical** condition applied after drinking the Potion of Elusiveness or after using the skill Elusiveness.

* The effect stacks up to 4 times.
* The potion version grants the bonuses listed here for up to 15 turns. After Dodging or taking damage, you gain one additional stack of the effect.
* The skill version grants +100% Dodge Chance for **one** turn. If the player dodges attacks during this turn, this condition will stay active for +2 turns per dodged attack, but will no longer grant +100% Dodge Chance, only the listed bonuses. Stack of the effect is gained each turn the character doesn't Block or Dodge. Maximum duration that can be gained from dodging is 15.
Abbreviations

The following is a list of **abbreviations** and **jargon** commonly used by the playerbase in *Renegade X*. Much of this has been carried over from the original *Renegade*.

## Definitions list

aa
Anti-Air Tower.
AGT
Advanced Guard Tower.
air/strip
Airstrip.
AOW
All Out War.
APC
Armored Personnel Carrier.
arty
Mobile Artillery.
as
Airstrike.
at mines
Anti-Tank Mines.
b2b/btb
Base to Base, shooting from your base to the enemy base.
bar/barr/brax/barix
Barracks.
bhs
Black Hand Sniper.
bike
Recon Bike.
bldg
Buildings.
boink
the sound that is made whenever a player gets a kill.
c4
Timed C4/Remote C4.
chem
Chemical Trooper.
chin/trans/tranny
Chinook.
comm/comms
Communications Center.
crate
Mystery Crate.
C&C
Command & Conquer.
DM
Deathmatch.
doza
Mendoza.
EMP
Electromagnetic Pulse Grenade or Electromagnetic Pulse Cannon.
engi/engie
Engineer.
flame/flamer
Flame Trooper (especially if used at the start of the match to announce an incoming rush) or Flame Tank.
ftank
Flame Tank.
gren
Grenadier.
groundshee
Using a Banshee like a ground vehicle.
gt
Guard Tower.
harv/harvy
Harvester.
HMRLS
Hover Mobile Rocket Launcher System.
HON/hand
Hand of Nod.
hottie
Hotwire.
hum/humv
Humvee.
inc
incoming. Used as a suffix to announce a rush composed by the prefix.
inf
infantry.
ion/
Ion Cannon Beacon.
LCG
Laser Chaingunner.
light/ltank
Light Tank.
mammy/mam
Mammoth Tank.
mara
Marathon.
mcfart
McFarland.
MCT
Master Control Terminal.
med
Medium Tank.
MRL/MRLS
Mobile Rocket Launcher System.
mine/mines
Proximity C4.
mob/mobi
Mobius.
noobjet
refers to someone using a Ramjet Rifle to pick off people in 1 shot when the Barracks/Hand of Nod is destroyed or shooting vehicles with it
nuke
Nuclear Strike Beacon.
path
refers to a route of the map. Is it used as a suffix to inf, veh, and tib to indicate the specific route.
PP
Power Plant.
PT
Purchase Terminal.
PUB
Public game. Contrasts with PUG, a pick-up game.
PUG
Pick-up game, an organized game where teams are simply chosen by captains and all participants are on Discord. These types of games are scheduled and more coordinated than normal public games, and often far more intense. See more details here.
ob/oby/obi
Obelisk of Light.
rav/rave
Raveshaw.
ref
Tiberium Refinery.
RX/RenX
*Renegade X*.
rep/reps
Repair (usually used to ask for repairs/heals).
RF
Repair Facility
rocket
Rocket Soldier.
sak
Sakura.
sam
Surface-to-Air Missile Site.
SBH
Stealth Black Hand.
silo
Tiberium Silo.
smoke
Smoke Grenade.
syd/PIC
Sydney.
stank
Stealth Tank.
tech
Technician.
tib
Tiberium (usually referring to the field on the map).
tibuggy
Buggy (Tiberian Sun).
th
Team Hampering, doing things that hurt your own team.
ttank
Tick Tank.
veh
Vehicles.
WF/wep
Weapons Factory.
wolv
Wolverine.
Maps

*Renegade X* offers plenty of battlefields for both GDI and Nod to battle each other. Some might have more buildings than others, defensive buildings, or aerial vehicles, while others have gameplay modes different from the Command & Conquer game mode.

While some of the maps are remakes from *Command & Conquer: Renegade* multiplayer, others are original designs by individual map creators.

Every level has specific vehicle and mine limits.
Credits

**Credits** are the form of currency in *Renegade X*.

## Overview

Most in-game units and items require you to own a certain amount of Credits before you can buy them. Credits will be gained automatically by keeping your Tiberium Refinery or Tiberium Silo alive, or by capturing a Silo. A destroyed Tiberium Refinery or Tiberium Silo greatly reduces the amount of Credits you can earn this way.

Credits can however also be earned. If a certain player earns points, he/she will earn Credits by a 1:1 ratio. Therefore, actively participating in the game is important to be able to make many purchases more quickly. **Do however note** that certain activities earn more Credits, and therefore Points, than other. In general, it is safe to say that attack earns more than defence.

Fpr example:

* If you wanted to buy a Mammoth tank worth 1500 Credits while doing nothing with a functional Tiberium Refinery, but no Harvester docking, you would need to wait 12,5 minutes before you can make the purchase, as only 2 Credits per second is earned.
* If you wanted to buy a Mammoth tank worth 1500 Credits while doing nothing, But a Harvester would dock once that earns you 300 Credits, you would need to wait only 10 minutes before you can make the purchase, as you would only need to earn 1200 Credits with the 2 Credit income per second.
* If you wanted to buy a Mammoth tank worth 1500 Credits while doing nothing, But a Harvester would dock once and your team has captured the Silo that earns you 0,5 Credits per second, you would need to wait only 8 minutes before you cam make the purchase, as the harvester earns you 300 Credits for free and 2,5 Credits per second is earned.
Dietrich

*This article is a stub. You can help Stoneshard Wiki by expanding it.*

**Dietrich** is a blacksmith in Mannshire.

## Quests

**"Dietrich the Smith's Request"**

Dietrich the Smith from Mannshire asked me to bring him five iron ingots.

Rewards
* 250 Crowns;
* +50 reputation in Mannshire.

## Location

Dietrich is working at the forge in Mannshire, being assisted by his son and apprentice, Lynd.

## Shop

Armor

* Magistrate Mail
* Sergeant Brigantine
* Mail
* Plate Cuirass

Gloves

* Mail Gloves
* Sergeant Gloves

Headgear

* Bellows Visored Sallet
* Hounskull Bascinet
* Open Bascinet
* Mail Coif
* Sallet
* Sallet With Visor

Weapons

* Elven Flail
Pointwhoring

**Pointwhoring**
The act of continuously bombarding an enemy building with explosive projectiles or anything that chips more than just paint from the structure. Pointwhoring should not be confused with a rush as it usually has no actual plan or target. Hence, any actual destruction of a structure is purely coincidental.
Pointwhoring is done to rack up credits and points for your team, which makes it especially effective in time-limit maps. It can be done solo or as a group activity with random players that decide to follow you along the way. The downside of pointwhoring is that the enemy will grow paranoid of their buildings getting sucker punched and start camping in the buildings, hence making later rushes even more difficult as the enemy is more likely to squat in the base with repair guns.
The usual units used for pointwhoring include Gunners, Rocket soldiers, Artillery and MRLS. While easily killed at close range, these units can pound buildings from long distances.
Using tanks for pointwhoring is reasonable in most cases, due to their durability that enables more chances to give than take. However, the line between pointwhoring and camping becomes blurred when tanks are involved.
Dual Wielding (skill tree)

[[File:{{{2}}}|{{{1}}}|link=]]
This page shows all Dual Wielding Skills.

Dual Wielding 2 weapons have the following penalty:

**```
Main Hand Efficiency -25%
Off-Hand Efficiency  -50%
Cooldown Duration    +15%
Fumble Chance       +7.5%

```**

## Treaties List:

**Treatise I:**

Flurry of Blows

More Blood!

Berserk Tradition

**Treatise II:**

Enough for Everyone

Concentration

Deflect

Dual Wielding Training

**Treatise III:**

Whirlwind

Unstoppable

Dying Fervor

*Page last edited during patch:* 0.6.1.10
Officer

The GDI officer is just a reskin of the NOD Officer, and carries the same exact weapon as the NOD officer, with both the same stats. A GDI officer in Renegade-X, is for him to deal damage to infantry by using his chaingun. When holding left click, his chaingun will spin up like a minigun and will attack faster over time, if the player lets go of left click, the chaingun will be unusable for a solid two seconds. Even though he is not that effective against vehicles, he is very strong against light vehicles. If the officer is in the hands of a good player, he can be a real threat to air targets and fast transports like the Humvee and NOD buggy.

Tactics

He can be used to stop air targets like the apaches, but he is completely useless against heavy armored vehicles like the stealth tank, and flame tank. His chaingun does fire faster, increasing the firing rate and the damage done per second (also known as DPS.)

Counters

An officer is no match for heavy armored vehicles, as the minigun is more towards killing infantry rather than vehicles, a vehicle can simply crush him as the officer cant deal enough damage to destroy it. If a vehicle that can attack long ranges like the MRLS or Artillery, can hit the officer from a far distance, as the chaingun has a lot of recoil and is not accurate at far distances. Stealth tanks and MRLS can also lock on to the target long enough to finish the officer off in a small storm of missles. As for snipers, they are meant for long range, meaning that its easy for a sniper to kill the officer as the officer's gun is inaccurate for long distances, especially Havoc and Sakura, who's ramjet rifle can make short work of the officer by almost killing him in a single hit at full health.

Pros
Strong against infantry.
Can be a threat to air targets if in the hands of a good player.
Cheap character (175 credits.)
While holding left click, the chaingun fires faster, increasing firing speed and damage dealt per second.

Cons
Cannot do a lot of damage against heavy armored vehicles.
The gun is inaccurate at long ranges.
The chain gun causes a lot of recoil.
Can be killed easily by a MRLS or any other vehicle that can lock on to a target and fire a hail of missles.
Snipers can make short work of him as his chain gun barely hits long range targets.
Laser Chaingunner

***Background information***

```
    There is a bunch of tanks and heavy armored vehicles approaching the NOD base! What do we do? Get the rocket soldiers? Yes. Get Raveshaw? Yes. I got it! How about the newest weapon for the Blackhand? The laser chain gun! The laser gun wielded by Laser chain gunners, that is capable of destroying light vehicles quickly, and heavy armored vehicles with a good amount of DPS (damage per second.)

```

The Blackhand laser chain gunner, is a advanced class and a more upgraded version of the NOD officer. While the laser chain gun still acts like a regular chain gun and a minigun, it still has recoil and is terrible at very long ranges. Now here's how a run down on the in's and outs of playing as a laser chain gunner:

***Tactics***

```
    The lasers from the chain gun is very devastating against very light vehicles, but they are very hard to hit due to their size, and speed. The laser chain gun is also a better weapon for infantry. When a target is hit by a laser, they will take a small bit of damage from afterburn. This happens 100% everytime you land a hit. However, hitting a target that is taking damage from the after burn with the gun again will cause the after burn to refresh, causing it to last even longer! Tanks are also easy to destroy with the lasers, which means that 2-3 laser chain gunners can make short work of a tank, and potentially even a enemy GDI harvester. Doing so will reduce the income and reset the harvester's collection route.

```

```
           ***Counters***

```

```
          The downside to this class is almost the same as playing as the officer class: recoil, and useless at long range. Snipers can easily take advantage over the laser gunner, killing him easily. Buildings do not suffer a lot of damage, and you can be easily over runned by a lot of anti-infantry vehicles such as Humvees and GDI APCs.

```
Renegade X: Black Dawn

***Renegade X: Black Dawn*** is a short singleplayer campaign released on 28 February 2012 as a promotional demo for *Renegade X*. Several reasons for releasing *Black Dawn* before the multiplayer release were to test certain aspects of the game which could already be developed in the new engine, such as models, props and weapon handling; and considering an expansions of the game into the standalone territory, one being remastering the original *Renegade* campaign.

## Plot

Operation Black Dawn takes place on a small island in the Black Sea. The island has been turn into a fortress belonging to the Brotherhood of Nod.

Satellite images show that the island is heavily defended: automated turrets lie on all shores, and troop patrols roam the island day and night. Although it is unclear if Nod forces have access to sophisticated anti-aircraft batteries, there are large forests stretching across the island which obstruct the view of satellites.

On a recent trip to the Tiber River in Italy, Tiberium research specialist Dr. Ignatio Mobius and his daughter Sydney Mobius were captured by Nod's Black Hand elite team.

The UN's Global Defense Initiative, an international military force committed to world order and peacekeeping, has been authorized to conduct a secret naval operation. GDI intelligence has confirmed that the Black Hand smuggled the scientists and other prisoners of war onto a ship to Albania, where they were then flown via C-130 to this Nod island stronghold. Since Dr. Mobius is GDI's leading scientist in the field of Tiberium, he is a valuable asset and must be safely returned before the contagious spread of Tiberium further harms the world population and environment.

Hence, the objective of "Operation Black Dawn" is to destroy the Nod base and recover the scientists. Two GDI battalions have been dispatched to deploy on the southern and eastern shores of the island. The battalion to the east is to distract Nod forces, while a commando team led by the infamous Nick "Havoc" Parker attacks the southern beachhead, flanks the enemy and infiltrates the Nod base with air and ground support.
Purchase Terminal

The Purchase Terminal, or PT, is in every building. Purchase Terminals are essential to the diversity of gameplay. Besides crates, using a Purchase Terminal is the only way to acquire infantry and vehicles.

## Appearance

The Purchase Terminal is a large rectangular screen with keyboards and recognition pad. The screen depends on the building and whether or not the building is destroyed, as well as the faction it belongs to (gold for GDI, red for Nod)

Purchase Terminals are found on every base's buildings. Several custom maps have additional Purchase Terminals outside.

## Function

Purchase Terminal is used to buy classes, vehicles, and to refill your supplies. You can only access your own team's Terminals. When first interacting with a Purchase Terminal, you will be shown a variety of free cost classes and other buttons:

### Refill

This refills your health and armor as well as your ammo. It does not refill Airstrikes or  Ion Cannon/ Nuclear Strike Beacons.

### Equipment

This is the list of additional equipment you can carry. As for now, it only consists of

* Airstrike
* Superweapon Beacon
* Repair Tool

The type of equipment differ between factions, but their mechanics are the same.

### Classes

This is the list of advanced classes that you can only buy via money. There are 10 classes that differs between factions. When the Infantry Production  Building is destroyed, you can only access the first three from the top. You will be shown the details of each classes, including the loadout and the armor type.

### Vehicles

This is the list of vehicles that you can buy, differing between factions. There's an indicator that will tell whether it's available or is in Airdrop mode, which is tied on whether the Vehicle Production Building is destroyed or not. When in airdrop mode cooldown, this button will be grayed out. Only the first two vehicles are available in Airdrop mode. Each vehicles have their armaments and armor displayed.
Diary Page 1-3

## Book content

10th of Reaping

The miasma of this horrible disease now permeates the entire monastery. Half our brothers are delirious. Their bodies are riddled with scabs and boils, blood is seeping through their pores, and we can't do anything to ease their suffering...

I declared a quarantine and ordered to lock down everyone who showed signs of the disease in the catacombs. But I fear it's all in vain - the rest will go down sick in a couple of days... The Host give me strength to persevere and save our congregation...
Brotherhood of Nod

The **Brotherhood of Nod**, also known simply as **Nod** or the **Brotherhood**, is one of the two playable factions in *Renegade X*. Their organization bears resemblances to that of a religious order, a stateless nation, a terrorist insurgency, and a secretive militia. They are frequently engaged in combat with their main enemies, the Global Defense Initiative.

Nod's theme is that of an aggressive and sinister cult, along with apparel, function, and combat style. Their leader is a man known as Kane, an icon who has possibly lived since the prehistoric era and has various references throughout recorded history. Their infantry ranges from conscripts with ominous face masks and surplus military munitions, to devout troops equipped with protective suits and weaponized flame and Tiberium arms, to Black Hand soldiers equipped with high-tech laser weaponry and optical stealth. Their cavalry include basic Light Tanks, Eastern Bloc-style APCs, armed Dune-Buggies, Self-Propelled Artillery pieces, Apache Attack Helicopters, Flame Tanks, and Stealth Tanks complete with four treads and optical stealth cloaking and homing missiles. Their infantry are garrisoned in a shrine-like Hand of Nod, and their vehicles are deployed by airdrops at the Airstrip. Their combat support includes AC-130 Gunship Bombardment and Nuclear Missile Strikes.

## Buildings

* Hand of Nod
* Airstrip
* Tiberium Refinery
* Power Plant
* Obelisk of Light
* Repair Facility
* Tiberium Silo
* Turret
* SAM Site

## Infantry

* Soldier
* Marksman
* Engineer
* Shotgunner
* Technician
* Flame Trooper
* Officer
* Rocket Soldier
* Chemical Trooper
* Stealth Black Hand
* Laser Chaingunner
* Black Hand Sniper
* Sakura
* Raveshaw
* Mendoza
* Mutant Raveshaw

## Vehicles

* Buggy
* APC
* Mobile Artillery
* Light Tank
* Flame Tank
* Stealth Tank
* Chinook
* Apache Helicopter
* Harvester
* AC-130 Gunship
* AC-130 Cargo Plane
* Buggy (Tiberian Sun Version)
* Attack Cycle
* Tick Tank
* MIG-35
* Light Tank (Tiberian Dawn)
* Recon Bike (Tiberian Dawn)

## External links

* Brotherhood of Nod at the Command & Conquer Wiki
Patch 4.02

**Patch 4.01** for *Renegade X* was released on March 26, 2015.

## Changes

* Fixed volt rifle secondary fire exploit.
* Fixed losing the Nuke when buying an SBH after buying the Nuke.
* Fixed a map exploit on UnderRedux near the Tiberium Silo.
* Increased the time between queued airdrops by about 20 seconds.
* Increased infantry costs when Barracks/Hand of Nod are destroyed to be twice as much as the normal cost.
* Increased vehicle airdrop costs to be twice as much as the normal cost.
* Moved third person MRLS cam up a bit for a better overview.
* Made Stealthtanks rockets initial rotation to be less random.
* RCon: Added "PLAYER" RCON log event "ChangeID;" to report when a reconnecting player's PlayerID changes in FindInactivePRI().

## See also

* Beta 4.02 Patch Released on the Totem Arts Forums
Buggy

The **Buggy** is the fast attack scout vehicle of the Brotherhood of Nod.

## Gameplay

The Buggy is one of the fastest units in Nod's arsenal equipped with a machine gun. It deals minimal damage to vehicles but excels in dealing with enemy infantry. Squishing enemy troops is also an option and is usually the easiest to carry out.

## See also

* Buggy
* Humvee, GDI counterpart
Islands

**Creator** | ZixXer

**Islands** is a multiplayer map for the Command & Conquer mode in *Renegade X*.

Islands has no base defenses and several paths in and out of a base, with dozens of sniper points and a series of underwater tunnels with semi-transparent walls. Neglect either the above ground vehicle paths or the underwater footpaths and your base will be toast before you can say “aloha!”

## Bases

* Barracks
* Weapons Factory
* Tiberium Refinery

* Hand of Nod
* Airstrip
* Tiberium Refinery
Renegade X Wiki

We are currently maintaining 734 pages (143 articles).

Renegade X is a free Tactical Shooter that aims to brings the Command and Conquer FPS experience to the Unreal Engine 3. Players can join up to 64 player servers and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to the new world order, and the Brotherhood of Nod, a messianic international stateless network that aims to push humanity into the next stage of human evolution.
Originally set to be remake of Westwood Studios' "Command and Conquer: Renegade", Renegade X has evolved into a spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.

* Renegade X: Patch 5.78.640 - Patch Notes
* Beta Tester Applications Now Open!

Screenshots
Videos

Renegade X
Maps
Buildings
Vehicles
Infantry
Weapons
Custom Levels

Beginner's Guide
Game Modes
Forums
Soundtrack

 **Brotherhood of Nod**
 **Global Defense Initiative**
Turret

**Clip size** | 1

## Appearance

The Turret is a small building composed by a cannon, a rotating red top section, and a grey support structure.

## Function

Turrets contribute significantly to base defenses, and have lower health and no interior or Master Control Terminal.

The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, and Heavy armors. The Turret does not deactivate upon destruction of the Power Plant.

## Strategy

### Counters

Turrets are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.

## See also

* Turret
* Guard Tower, GDI anti-personnel counterpart
Emissary's Letter

*This article is a stub. You can help Stoneshard Wiki by expanding it.*

## Acquired From

* Rickerd, after completion of the Captive Emissary quest, as a part of the Important Report quest.

## Contents

Weber!

I have to inform you that the supplies I receive here in Osbrook leave much to be desired. I'm a Brynninan nobleman from a well-respected family, and I can no longer tolerate such dismissive attitude to my person. The wine here is disgusting, I'm served gruel and the local hicks don't respect their betters. Apparently, they barely understand who I am and what I do in their gods forsaken village.

Therefore, I urge you to take swift measures, otherwise I'll have to report your misconduct to my higher-ups in Brynn. I expect to receive a crate of Mannshire fortified wine by this Friday, or there'll be consequences.

Respectfully and with due displeasure,

Emissary Rickerd der Overbine.
Valley

**Creator** | HappyConscript

**Valley** is a defunct map for the Command & Conquer mode in *Renegade X*.

## Bases

* Barracks
* Guard Tower

* Hand of Nod
* Turret

## Analysis

**Infantry paths**: There are three infantry routes that players can cross to reach the opponent base.

**Vehicle paths**: There are no vehicle paths due to the lack of vehicle production buildings.

**Mystery Crates**: Only two in total: the first is found on top of the overlook cliff on the middle path, and the second is found near the path towards the right Silo. No vehicles can be acquired from Mystery Crates in this map.

## Trivia

* Valley was the first infantry-only map, released in August 2015.