recursal/Fanatic-Fandom huggingface dataset:
List of nations

Here is the list of nations in Fraunbubber (per difference between real-life Earth and Fraunbubber's countries):

## Eurpheria

* Angleresia - United Kingdom
* Franceilere - France
* Hiesqeri - Spain
* Irelairne - Ireland
* Gitacily - Italy
* Polskeinia - Poland
* Krussia - Russia
* Republic of Guy - None
* Kaufmany - Germany
* Eirstreichtia - Austria
* Swaidenstein - Sweden
* Swisseifark - Switzerland
* Eunstonia - Estonia
* Niorgeway - Norway
* Larionein - Liechtenstein
* Saurtenao - Portugal
* Graicta - Greece
* Aukreine - Ukraine
* Lutvia - Latvia
* Litunesia - Lithuania
* Tenmark - Denmark
* Suominsaar - Finland
* Larukeland - Iceland
* Brahmenia - Romania
* Duteland - Netherlands
* Bailverge - Belgium
* Bolgairia - Bulgaria
* Slovekcein - Slovakia
* Czaubin Republic - Czech Republic
* Slovunskane - Slovenia
* Criatoria - Croatia
* Baharzenia and Huartzengivona - Bosnia and Herzegovina
* Surbenia - Serbia
* Nauntenogro - Montenegro
* Meicandonia - Macedonia
* Kiresava - Kosovo
* Murelta - Malta
* Larienxenbrourg - Luxembourg
* Marienaico - Monaco
* Ariensorra - Andorra
* Moldonia - Moldova
* Faeronira Islands - Faroe Islands
* Åliern Islands - Åland Islands

## Ufrincine

* Arilgeria - Algeria
* Marienocco - Morocco
* Tumesia - Tunisia
* Kohtian - The African nations (Mauritania, Mali, Niger, Chad) (exists in my TTS storyline)
* Libunyah - Libya
* Unergipt - Egypt
* Willentia - The African nations (Sudan, South Sudan, Ethiopia, Eritrea, Djibouti)
* Sinectania - Somalia
* Kimengo - Congo
* DR Kimengo - DR Congo
* Anglemola - Angola
* Goban - Gabon
* Guineya-Bisceau - Guinea-Bissau
* Equatorial Guineya - Equatorial Guinea
* Sanuegil - Senegal
* Gamblesia - Gambia
* Maybert - South Africa
* Nutembica - Namibia
* Zuymkia - Zambia
* Zuymkawue - Zimbabwe
* Magdoriscur - Madagascar
* Blitzwana - Botswana
* Trenzonia - Tanzania
* Kuyenia - Kenya
* Slaychielles - Seychelles
* Moutricimus - Mauritius
* Cimrosos - Comoros
* Central Ufrincinese Republic - Central African Republic
* Crimeroon - Cameroon
* Bratine Fierdi - Burkina Faso
* Blaynin - Benin
* Garana - Ghana
* Tigogo - Togo
* Guineya - Guinea (together with Liberia and Sierra Leone)

## Oceanizarean

* Emrustenia - Australia
* New Fayland - New Zealand
* Tarocco Islands - The Oceanian nations (Solomon Islands, Vanuatu, Nauru, Tuvalu, Fiji, Palau (thus much away from the islands), Marshall Islands, Tonga, Samoa, FSM)
* Pirepina New Guineya - Papua New Guinea
* Franceilerean Peylinesia (FCL) - French Polynesia (FRA)\*

## Former nations

* British Union - None. Existing in my TTS storyline but broke up since 1969
* Gustardan Union - Soviet Union. Also known as Gustardan or UGSR
* Nazi Kaufmany - Nazi Germany
* Kaufmanian Empire - German Empire

## Legend

* \* - Regional nation
* # - Disputed nation
* ^ - State/Province/Region/District/County
* % - City/Village
* & -  Park
* @ - Street
* / - Ocean
* \ - Sea
Anioły i Archanioły

"*Świat nas potrzebuje. My natomiast potrzebujemy naszego świata. My, rasa panów ostatecznie zstąpiliśmy z zniszczonego nieba by zająć swe należne miejsce w tym zepsutym i czarnym świecie. Jesteśmy najwyższymi istotami, wszechmocnymi i wszechmogącymi. Nieśmiertelnymi. Naszą misją jest i będzie niszczenie plugastwa jakie nawiedziło ten świat. Demony, nasi odwieczni wrogowie. Istoty spaczone przez otchłań do ostatka a ich świadomość złączyła się w przerażający nieskończenie zły twór. Nasze święte ostrza od początków istnienia wszelkiego znanego świata przebijały ich serca i niszczyły ich plugawe legiony zanim najstarsi z mędrców zdołaliby zapamiętać cokolwiek by przekazać te wieści młodszym pokoleniom. Nasza nieskończona moc zsyłała światłość na najciemniejsze zakątki ich plugawych siedlisk. Teraz, gdy legiony tych zwierząt niszczą i zabijają dzieło naszego pana My, wybrani, połączyliśmy swe siły z naszym mrocznym odbiciem, zamierzamy ostatecznie oczyścić ten świat ze wszelkiego zła. Taki był testament naszego pana, takie jest było i będzie nasze dziedzictwo. Przybywamy z ostatecznym oczyszczeniem. Bo świat bez zła to świat rządzony przez archaniołów*."

~~ Słowa Najwyższego, Archanioła oraz przywódcy Legionów Światła i Ciemności

Archanioły są zdecydowanie najpotężniejszymi istotami w znanym świecie. Istoty o nieskończonym potencjale mocy, zwaną przez ludzi magią oraz, co oczywiste, są one nieśmiertelne oraz praktycznie niezniszczalne co czyni z nich niepokonanych wojowników oraz jedynych słusznych przywódców tego świata. Jest ich jedenastu, w tym sam Najwyższy

1. Najwyższy
2. Bazazath
3. Hamael
4. Rahatiel
5. Peliel
6. Andromeda
7. Naya'il
8. Camael
9. Peniel
10. Appolyon
11. Teriesh
Ramataur

The ramataur appears to be an upright figure with graspable hands but wool and a ram's head. They are mechanical engineers that align themselves with ether order or natural, it is not in their nature to be evil or chaotic in any way. They are fund in a couple colors, some mixed. Most are wooly white, others are white with black splotches, others still are pure black, and some take up other colors such as brown and russet. Their best starter-weapon is their bony head, which they slam into opponents, often killing them instantly. They live in networks of well-lit, smooth-cut mines, and they have no king but four "barons". The entrance to the city is never found in the open, but discretely hidden behind rock and soil. They will ally with dwarves on many occasions, and will not eat meat, but, like other herbivores, they must eat more plant materials, which can be a problem in the mountain areas. Thus, they often make their farmlands on plateaus nearby, feeding it with water from springs and aqueducts. The dwarves are good for magically modified objects, while ramataurs will make it technical. They come in organized armies with absolutely no cavalry, with the first wave being armed with batons, their purpose being to scatter the ranks and break the shields with their head butts. Then the rest of the army advances as the head butters draw back like a barbed quill, and they take place behind the pikemen, who then take out their elongated spears. The pikemen, sadly, are likely to perish, to be replaced with swordsmen, who are lined up in great numbers. That is what happens on a battlefield. In a siege, they use their onagers to break down the walls and then they stream into the city. This, of course, is all after they have tried diplomacy. In a defense, they open up the cliff face into several balconies, where their invention, the griffon repeating ballista mows down the coming troops. On closer range, the repeating crossbowmen will slow down the rest. Then, if the gate is somehow breached, the people will rush ahead unexpectedly, slicing down their enemy until they reach the outdoors, where they quickly flood out like a wave, forming ranks in no time at all. Their favorite melee weapons include war hammers, battle axes, maces, great swords, and daggers. If you couldn't tell, they are as strong as an ox, yet as smart as a mechanic. Their favorite projectile weapons are griffon automatic ballista and crossbow, heavy-powered crossbow, longbow, heavy darts, throwing knives, and throwing axes.
Cinnabar

Cinnabar is a bright red ore that can be heated into mercury vapor. First you need to grind the ore in a quern, and after that you place it in a furnace where you need to blow air from a bellows onto it. The mercury vapor will escape if not done correctly! The most simple way to trap the mercury is to have a tube leading from the chimney to a flask, where it will turn into a liquid. Mercury is most common used in alchemy for now, but if inhaled or absorbed through the skin could be fatal. Later on, you will use them as a fluid to work thermometers, as they will grow larger with heat and smaller with cold. Thermometers are useful mainly for the discovery of when it's safe to go outside, and how your crops are. Cinnabar itself is used as jewelry at the wearer's cost. It can also be used as a red pigment, but beware! The toxins could mean your death! Mercury is the only metal liquid at room temperature.
Ores

Ores are metals imbedded in stone. Sometimes they come in native forms, but most of the time they are riddled with oxygen, which can change almost everything about them. Here is a list of ores planned for the first update:

* Silver (native)
* Gold (native)
* Copper (malachite)
* Iron (hematite)
* Tin (cassiterite)
* Lead (galena)
* Mercury (cinnabar)
Stone Axe

Axes are tools for chopping down trees our hewing down enemies. Larger trees are far too strong to be chopped down by means of a hand axe or other tool. To make a stone axe, drag a hand axe to a stick in your task-bar and they will combine into your new axe. It will take several swings to fell a tree, but it will also take absolutely no damage from you, unlike the hand axe. To make a stone axe, you must first make a perfectly done hand axe. Your tool will eventually break, but not the entire one. For example, your stick may break and your hand axe may be full durability! This allows easy repairs. Metal tools can be banged into shape even after they are bent.

 **Breaks Into** | Stone Chips Blade, Wood Splinters Handle
Jute Plant

Jute is a tall herbaceous plant that is harvested for it's fiber, which becomes rope and other textiles when soaked. Jute can be found in tropical regions and is valued for it's produce. Though the fiber is not pleasing to the eye, it makes for strong fabrics. It is commonly seen in huge forests that block the view completely.
Berserker

Berserkers are Norse creatures that are extremely powerful in combat. In said combat, they go into a berserk fury called "berserkergang". In this fury they fight without losing any stamina and reducing damage taken. They can also transform into an animal, depending on the animal they are wearing the pelt of. Their attributes are directly influenced by their animal, leaving customization very open. After combat however, they lose all stamina and must rest for up to a day. They are also not very intelligent, and lack all discipline. As such, they are often used as shocktroopers, leaving larges gaps in the opposing army. They are most often allied with the Germans, Norse, and Celts. They do not fit well in the Roman army, though they have been hired by the Carthaginians to fight the Romans.
Coins

Coins are a specific type of currency that so far comes in three types. A copper coin, a silver coin, and a gold coin. Each one has a different value. Copper coins can buy you barely anything, while silver is worth a hundred copper coins, and gold is worth a hundred silver. The coins seem to be inscribed with the letters RA. You can make coins in a joinery, or cast them yourself. That is, if you have enough metal.
Vigrid

Vigrid is the lost city of Rome, now captured by the Norse. It is perhaps the center of all battles in the Lord War, and still the Einherjar guard it, reappearing after their death, making the city practically unable to be overtaken by someone not of Norse alliance. The ruins are located in a field, and the Norse that discover it will most likely ally with the undead of Valhalla. In time, a great army of Norse warriors will rally there to raid. The city itself may be in ruins, but the pillars and ruined archways make the place a maze. It is the one vantage point the Norse have in the Lord War, and will be randomly spawned once in the server. It is up to the players to find it.
Kangaroo

The kangaroo lives in the more arid regions of the world, occasionally living in temperate forest. It is one of the fastest animals alive, being beaten only by the faster cat species, while its stamina is not the best at top speed. It can go half speed for much longer, able to avoid it's main predator, the dingo. It has a powerful kick which can kill most predators that catch up to it. They are grazers and browsers, and can jump for very long distances. They can have small creatures like goblins ride in its pouch, but the ride is very bumpy. They drop light leather, so they can get weak armor or refine it to make an expensive hide.
Groundhog

The groundhog is a medium sized rodent, though a small herbivore. It burrows through the ground, eating grass and roots. They are not very fast, though they have more health than a rabbit. They have a sharp bite, able to deter most land carnivores. Groundhogs should not be caught as it takes a metal cage to keep them, and they are not worth the trouble. They can be tamed by a beastmaster, though their weak damage makes them inefficient as a war animal and their small size makes them useless for hauling. Their hide can be made into medium leather armor, so they can be used to make decent armor. They can be found with dryads, like most herbivores, so look for dryads if you see more than two in close proximity as, unlike their relatives, they are solitary.
Wild Boar

The wild boar is a medium sized omnivore, eating roots, leaves, grass, and carrion alike. They have a fierce attitude, and will attack anything that gets too close. They live in medium sized herds, and only a few predators will attack a wild boar herd. Wolves are their main predator, as their coordinated attacks can separate members from the herd and pick them off at the wolves leisure. Boars have thick hide, making weak attacks useless against them, but making them prime targets for hunting. They can be domesticated, and their weight, along with their large liters and fast breeding, make them very useful in this capacity. If they skewer an enemy on their tusk they can shake their head and do 10 damage per shake on a medium creature, 20 on a small, and 5 on a large. This makes them very dangerous, and a valuable war beast. Small creatures can ride them, and very large boar, though rare, can be ridden by medium creatures.
Sand

Sand is a form of soil that is second to gravel in it's grain's size. It is found in deserts and near water. It cannot be stacked, and instead will fall right or left until both are supported. Sand is easy to dig, but do not expect an easy quarry or mine...you will be buried alive. Sand can be fired in a high-powered furnace to produce glass, a fragile, see-through product. Sand is also an aggregate, meaning it can be used in building substances such as concrete and cob.
Wild Goat

Wild goats are small browsers that are able to live in almost any biome, though they prefer elevation of some sort. They can climb trees almost as easily as they can climb mountains, and use this to eat the leaves that most herbivores can't get to. They live in large herds, and can be ridden by small creatures. They are able to produce milk and meat, and some can produce cashmere. They are not the fastest animals, using their agility to escape predators. They are the main prey of mountain lions and snow leopards, and wolves often eat them as well. They can be used to pull small carts, making them an early draft animal. They readily hybridize and become feral, meaning that if you see a large population of goats nearby there may be a destroyed kingdom. They have a strong headbutt for their size, often causing broken bones.
Brown Bear

The brown bear is a large omnivorous animal with long teeth as well as claws. They have a hump on their back and cannot climb trees. They eat fish, berries fruits, and mammal meat. Their claw swipe can be absolutely devastating, but they cannot climb trees, unlike black bears. They are fast, but their attacks have long pauses in between each swing. They live further north than black bears and are a good bit bigger.
Annwn

Annwn, the lost city of the Northwest European peoples is located underground. It's entrance will appear to be a rounded rock split smoothly down the middle. The smooth descent will be the entrance. To enter, click the stone as if you were opening a door, and the stone gate will swing open. The halls are coated in marble, and the pillars stretch in elegant branches. The water supply is supplied by hot springs and an underground river. The place is owned by the Tuatha De Dannan. The woods around the mines are patrolled by Cwn Annwn, the hunting dogs of Annwn. The halls will work as a stronghold to support all of the Northwest Europeans. The location is unknown, so spread the word to your allies if you find it! The Tuatha De Dannan will kill anyone not of Celtic, Irish, Scottish or Welsh alliance.
Limestone

Limestone is a calcite rock that appears whitish and will be found in many layers of the world. It is crushed to make flux, which can be added to a blast furnace to draw out impurities form the iron. Several kinds of other dusts can be made from limestone, and all of them are useful. Quicklime is made from heating limestone in a lime kiln, and slaked lime is made from adding water to quicklime, then removing the dust. Calcium hydroxide, at the chemical name for slaked lime, can cause severe pain, blindness, and lung problems, causing bad breathing. It is used for paper, while limewater is for protection of iron from rust. Quicklime is a common weapon as it can be flung into eyes to cause pain and blindness. Similarly, when heated to 4,350 Fahrenheit causes a bright light, which can be used in high-tech flash grenades, blinding the enemy for a while. Limestone itself can be found in spectacles that either tower high to make whitish mountains spiking into the clouds and making archways. It is a common building block, and also is crumbled to make concrete and asphalt. In all, it is one of the most useful stones, even with it's frequent occurrence.
Leathercrafting

Leather working is a difficult and tedious process. First, you skin an animal by simply harvesting the first couple swings with a knife, which will let you obtain the hide, then you can gain the meat with a faster tool. After that you soak it in a pool of water. After that you apply limewater to it, and then you scrape off the impurities, such as hair, flesh and fat. Then you presoak it, and tan it. After this you apply oils to it to soften it, and you have leather! The only thing is, it takes more than 2 months to complete. You see, it takes one day to soak the hide, and the liming process takes a month, even with careful tending. To tend to the hide during the leather process, you churn the limewater with a stick. Scraping, or fleshing, takes as long as you want it to, then you wait two days while it is re-soaked. When tanning, you mix the hide in a tannic solution for another month, then you soften the hide. So, in all, it takes approximately 2 months and 3 days. Leather can be shaped into squares, strips, and many other items.
Desert Wolf

The desert wolves, which in reality include coyotes, jackals and dingos, are small hunters with reddish fur and lethality in packs. They are usually quite skittish, but at other times they will be unnervingly calm around humans and other beings. They can bring down medium-sized prey in a pack, but are relatively useless on their own. They live in deserts (as their name implies) and lightly forested woods. They can all be trained, but will pose a great threat if wronged. They are also quite a bit faster than you are, most likely, and will scavenge food from humans and the most recent kills.
Topsoil

Topsoil is not one of the four main types of soil, but it is found in the first few blocks of the earth. It is composed of rotting materials, and will likely become more if either a dead animal despawns, leaves stay there for too long, or an animal stays there too long, first creating fertilized soil, then converting into normal topsoil. Topsoil is the richest kind of soil in nutrients and is often spread into gardens. You will find most topsoil in forests, where most organic material dies.
Masonry

Masonry is the art of chiseling a full stone block. It is almost exactly like knapping, only on a larger scale, and you must use a chisel along with a hammer. More items you can make include saw blades, pick heads along with their descendants, hammerheads and staves. To use your chisel and hammer, place the chisel in the spot shaped like a burin and the hammer in the one shaped like a hammer. This will make everything work properly, but this time heavy hits and light hits are automatically upgraded. This is not unlike manually putting in a hammerstone or chisel in the spaces for knapping. You may be wondering, how do you make a hammerhead? It must be first made gruelingly with a chisel type, which will take a little longer without the boosts. Check the knapping page for more info on how to work the stone.
Mount Othrys

Long ago, the lords of Olympus warred agains the titans of Mount Othrys on Earth. The war was known as Titanomachy. The gods won, and today the mountain city stays intact. The mountain is steep, and the only entrance is through a great opening with a still-working portcullis. The titans knew how to make their tower durable. The high turret stretches into the sky and gives a good lookout from miles away. The mountain bears a great crack down the middle, where the titans mined for enough metal to make their huge weapons. The gods and titans, now aligned, have designated the area to the use of the greek warriors, while the Hecatonchires guard the city from strangers.
Clay Tool Molds

Tools can be either made by working on an anvil or pouring molten metal into a mold. Molds can be made for ingots, tools, or other objects. They can be shaped straight from the clay or made into a blank clay mold for later use. The problem with making items in molds is they will be one-sided, since there is no other template to form the other side of the mold. Thus, your items will be flat on one end. This is usually fine with tools, but with other items, such as screws, you will need a casting box. These are basically cases that are closed, then you pour in a molten metal through a small opening, seal the opening, and then let it cool. The only problem is it is not known when the metal has cooled, and thus solidified. But if you take it out later on, longer than you would expect (for carefulness) then you will have a double-sided piece. Clay tool molds can cool within three hours, and will be solid and ready to be attached to your stick as a tool!
Wolf

The wolf is a medium-sized predatory animal that appears gray and hunts in packs. They are canids, but they will hardly tolerate similar dogs. Their packs attack strategically, and they are often used as mounts by goblin types and hunting dogs from everyone else. They will eventually be bred into more domesticated species. They live in northern woods and occasionally small deserts. They hunt medium sized animals, but usually know their limits, and will not attack large animals. They have an alpha and a alpha female, and speak fluent animal. Their calls are known as howls and strike fear into the surrounding animals and beings.
Temperate Forest

The temperate forest is an are rich with lumber and other resources. However, the forest is also home to most animals and monsters. Whether it be tree goblins who drop from the trees, or ogres who throw the trees. You will also find many shrubs in the forest, and several of them have thorns that make crossing difficult. The soil will be rich in the forest, as it is made up of the decomposing material found in the woods. The temperate forest will be the first woodland in the game, later followed by tropical and boreal forests.

   The ecology of the temperate forest is based mainly of of birds and seed eaters, and animals that eat those. There are almost no grazers, though several species of browsers do live in this region. Note that not all these animals can be found in every temperate forest.

## Producers

### Trees

* Birch
* Oak
* Pine
* Elm
* Maple
* Hickory
* Chestnut
* Beech
* Hemlock
* Fir
* Magnolia
* Cedar

### Shrubs

* Raspberry
* Blueberry
* Blackberry
* Rose
* Fern
* Gooseberry
* Rhododendron

### Grasses and Sedges

* Tall Grass
* Catail
* Papyrus Plant

### Forbs

* White Trillium
* Grass
* Moss
* Dandelion

### Fungi

* Lichen
* Mushroom
* Poison Puffball
* Shelf Fungi

## Herbivores

### Small Herbivores

* Mouse
* Rat
* Squirrel
* Rabbit
* Groundhog
* Songbird

### Medium Herbivores

* Deer
* Wild Goat
* Wild Boar
* Kangaroo
* Ramataur

### Large Herbivores

* Elk
* Bison

## Carnivores

### Small Carnivores

* Weasel
* Fox
* Hawk
* Owl
* Nonvenomous Snake

### Medium Carnivores

* Wolf
* Desert Wolf
* Cougar
* Eagle
* Berserker

### Large Carnivores

* Black Bear
* Brown Bear

## Monsters

### Small Monsters

* Cave Goblin (Normal)
* Goblin (Normal)
* Kobold

### Medium Monsters

* Cave Goblin (Warlord)
* Goblin (Warlord)
* Hobgoblin
* Berserker
* Vargr
Clay

Clay is a fine-grained, densely packed kind of soil that has a reddish color and is found all throughout the southwest of the north temperate zone. It is found soft, but can later be baked to make a harder form. It is useful for tool and ingot molds, pottery, and even furnaces. It can either be left in the hot sun for a day to harden it, or, more commonly, cooked in a small fire or low-powered furnace. The soft clay can also be used to make statues. Too mold easily, add water by dragging a vessel of water into the clay's slot. Pots can be placed on a flat surface or used for it's original purpose.
Goblin Contest

The goblin appearance has greatly varied lately. So, it would be helpful if you sketch a picture of a goblin (bonus points for a cave goblin). The 1st place prize is a goblin with the appearance of yours. This competition will have no other prizes, but your goblin pic may become a different creature if we like the idea. Enter your picture before August the first.
Skills

Skills are the traits you have. Pregame, you can allow yourself to start with a certain skill. You can then do other tasks to level you up in that or other skills. Here is the list of skills for material progression and their descriptions:

* Knapping is a skill for when making stone tools. It requires conchoidal fractured rocks, which can be bashed into shape with various other stones. You cannot knap larger blocks without much damage being taken from you in the end. Certain tools must be made from blocks, as there's only so much you can do with a small rock. Items easily knapped from stones are hand axes, stone flakes, hammerstones, and chisel heads.
* Rope working is a skill that will help you fix items together. Ropes are first crafted from fiber.
* Fixing is a broad term but is used in the game to refer to sticking a handle through a hole in a toolhead, or vice versa. It will help you attach items to each other without using many resources.
* Tracking will alloy you to trace the steps of a species so you can follow it an meet up with it.
* Lumber working is a skill that lets you chop down trees and convey them into planks.
* Carving is useful for scraping wood with a knife or chisel to make items.
* Butchering is the skill for removing creature meat for eating or other uses.
* Leathercrafting is useful for skinning animals and preparing it all the way to the tanning process.
* Modeling is a skill for forming and firing clay artifacts.
* Taming is a skill for training animals.
* Metalworking is a skill for smelting, welding, and repairing metals for various purposes
Versions

There will hopefully be 3 versions of the Legends of an Ancient City game. The first one will be a bit like Paper Minecraft, completely 2D. The 2nd one will be released later, and the world will be viewed from above. The last and third version - LOAAC 3 will include full 3-dimensional graphics and GUI.

2D
--

The 2d version is the only version currently under construction. The first update should be released within the year 2016 or at least 2017. The 2D version has several drawbacks, such as the original ideas of realistic warfare, but the 2D version for now will be more centered around you, and not the other players that may not even show up in the 2D version. Of course, there will at least be multiplayer on some update, possibly the first. The game will have a background, making it technically 2.5D. Then the trees will be permeable, which allows you to walk past them but still chop them down. There will be gravity, and there will hopefully be proper fluid physics. There will also be background blocks, which will hold up other blocks and have gravity themselves. Basically they are permeable like trees and will hold up cave systems. The enemies hopefully will have proper attacks, which will allow painless passage. There may even be blocks when weapons meet, but that of course will make knock-back if the forces are strong enough. Hopefully the basics planned in the 3D version will be put into the 2D one.
Królestwo Drakkenów (Fantasy War Game)

**Królestwo Drakkenów**- jest jedynym drakkeńskim państwem w uniwersum Fantasy War Game ze stolicą w Smoczym Bastionie.Kraj położony na południowym-zachodzie Kontynentu posiadający silną gospodarkę, dobrą armię oraz utalentowanych dowódców i magów. Drakkeni mają wielu sojuszników jak ludzie , enty , smoki czy erie.

## Wasale Królestwa/rasy podległe:

* Górski Klan
* Smoki
* Enty
* Erie
* Elfy z Lorien
* Marchia Rohanu

## Historia

Tereny które obecnie należą do Królestwa były niegdyś zamieszkiwane przez wiele plemion drakkeńskich jednak te połączyły się w obawie przed hordami orków i goblinów które napadły na ich ziemie. Przywódcami tego nowego państwa które wtedy nazywało się Przymierzem Ognia i Stali zostali Aegon , Meraxes i Yazachan.Po przegnaniu wrogów klany stworzyły jedno wspólne państwo a trójkę braci uznano za świętych. Obecnie Królestwu przewodzi Król Draco, jedyny syn Aegona.

## Ustrój

Na czele Królestwa stoi Draco , ma on wielki zakres władzy ale nie jest on tyranem. Utworzył on Małą Rade złożoną z przedstawicieli każdej rasy żyjącej w jego państwie. Rada ma funkcję doradczą
Administracja
Królestwo jest podzielone na 4 części:

* tereny należące do Górskiego Klanu nazywane Wybrzeżem Mrozu
* tereny podlegające Entom zwane Puszczą Korcari lub przez ludzi Głusza
* tereny podległe Smokom czyli Góry Mgliste
* i tereny podległe bezpośrednio Drakkenom czyli Ziemie Klanów

## Wierzenia i magia

W Królestwie dominuje Wiara w Przodków ale występują tu też inne religie które są tolerowane(ale nie mogą być głoszone w 4 Świętych Miastach). Kult Wszechojca nie cieszy się tu już tak dużą popularnością po zdradzie Imperium. Magowie zazwyczaj nie są politykami ale zdarzały się wyjątki.

## Znani magowie

* Daenerys Targaryen zwana "Półsmokiem"(ponieważ potrafi przyjmować smoczą forme)
* Xan Xhar Dor
* Belian
* Dergo
* Brennan

## Dewiza

Ojczyzna , Pokój, Rodzina
Oznacza to 3 najważniejsze wartości w życiu Drakkena
Goblin (Normal)

Goblins are key enemy in early gameplay. They come in great mobs, pillaging and plundering to get fresh meat. They have mismatched weapons and are terrified of iron, or the magic stone, as they call it, because it will burn their skin. They appear to be lizard-like men with diminutive size and a short snout. Their eyes are disturbingly large and located near the tip of their snout. Their blood is green and can be collected in a syringe. It is quite fascinating, as their blood causes hunger, and they often tip their crude arrows with hunger poisoning. This variety of hunger poisoning is even worse than normal hunger, as it gives you a raving hunger, which will decrease your honor, allowing you to eat anything in sight, and raw. The goblins use their claws, teeth and weapons to fight, and they come in hordes that raid cities and "improve on them" to fit their likings. More often they will make disorderly huts made out of bones and hardened mud, or, when more advanced, thatch and clay. The lesser class goblins may have hide tents. They usually come with a warlord or something stronger than themselves so they have at least some order. They come in a couple colors, the main being red and green. They often tattoo their rough-scaled bodies by scarring themselves, and use blood to paint themselves. They use no special poison or attacks besides their blood. Their weapons are most commonly made of stone, and occasionally they loot metal weapons, as long as it is not iron or an iron alloy. Rusted iron and red hematite does not contain enough iron to burn them, so you may catch them wielding rusty weapons or throwing red hematite. 30% are deformed in some way and 40% are insane.
African Elephant

The african elephant is a large aggressive creature in Midgard. They appear greatly different than most animals living on midgard. They bear two teeth that stretch far out of their mouth, and between those they have a proboscis called a trunk that appears to be a hose. Their ears are like great fans, and their feet are like stumps. They can be ridden, and a howdah, a sort of mobile shelter can be mounted upon their back. They can strike fear into their enemies, and will gore anything to death if they feel uneasy. They can lift logs up with their trunk and they are common in both workforces and wars. They can have tusk attachments, and a favorite is to have a small ballista or catapult upon their back. In the wild they come in the east central savannah and come in nomadic herds for protection. They are herbivores, and the males are the only ones with tusks long enough for attack. The males are also the more aggressive out of the herd, and will attack even trolls.
Hawk

The hawk is a flying bird of prey that feeds mainly off rodents and smaller birds. They are also known to swoop in for fish and snakes. They are often confused with the eagle, which is much bigger. They have great eyesight, like most birds of prey. They often perch upon branches or rocks, but are more commonly found flying high above the canopy, their eyes peeled for movement. They can be trained for falconry, and will hunt for you if you train them well enough. They make their nests high in the boughs of trees and care for their young, readying them for flight and food.
Elk

The elk is a large deer that lives in northern areas, and is a browser. It can go as fast as a horse, and is often ridden by high elves. Their kick is very damage, the initial hit dealing 50 damage, but as it is usually aimed at the head, it does more damage over time. Wolves commonly hunt elk, while brown bear also eat their calves. The elk is most commonly found in temperate grasslands or boreal forest, though they can also be found in mountains, deserts, temperate forest, and temperate rainforest. They live in small to medium herds, where about 10% of the population is males. Young males are loners, joining herds only if they can defeat the leader of a herd in a pushing competition.
Romans

The Romans are very fond of war, in fact, they are who started the war that caused the Lord War. They are arranged in cohesive units separated into:

* Contubernium (8 men)
* Turma (32 horsemen)
* Century (80 men)
* Maniple (160 men)
* Cohort (480 men)
* Legion (5,240 men)

These units allowed for the rapid conquest of the ancient world leaving only the Germans, Celts, and Norse as the main people groups in Europe. They even conquered parts of Africa and Britain. The Roman language (Latin) is now known as Common, as the Romans still have control over most of the known world. Their main enemies in the New Age are the Norse, as they have a superior navy. The Romans are also split further into fighting units.

## Infantry

* Accensus (Light Infantry, equipped with bucklers and slings. They were unorganized fighters, used in rough terrain)
* Centurion (Leader of 80 fighting men, Heavily armored, they used weapons of their preference. Rode on a horse, though only in transport)
* Decanus (leader of 8 fighting men, armored, and armed with short swords)
* Discens (trainee, can be any in any unit)
* Dux (leader of 10,480 men, not usually used)
* Evocatus (one of the most loyal troops, as they had voluntarily rejoined the army after discharge)
* Hastatus (heavily armored young troops)
* Legatus legionis (commander-in-chief of the army)
* Legatus pro praetore (leader of the troops in a region)
* Legionary (Heavy troop that is the staple of the army)
* Miles (basic private unit)
* Numerus (hired troops, considered barbarians and not implemented in the order of the army)
* Optio (second in command to Centurion)
* Praetorians (body guards of the Emperor)
* Primus Pilus (Leading Centurion)
* Princeps (second linemen)
* Princeps Prior (Centurion of the Princeps)
* Principales (Group of leaders)
* Rorarii (last line of defense of the Roman army)
* Sagittarii (archers, can be mounted)
* Scholae Palatinae (elite Emperor bodyguards)
* Socii (allied troops)
* Speculatores (Scouts)
* Supernumerarii (replacement troops)
* Tesserarius (guard commander)
* Tirones (basic trainee)
* Triarius (spear men in the third line)
* Velites (light infantry with javelins and gladii)
* Venator (hunter)

## Cavalry

* Alaris (light cavalry)
* Decurion (leader of 14-30 horsemen)
* Equites Singulares Augusti (mounted Emperor's guard)
* Sagittarii (mounted archers)

## Artillery

* Architecti (Artillery engineer)
* Ballistarius (Onager and Ballista operators)
* Scorpionarius (Scorpio operators)

## Navy

* Quinquereme (Heavy Warship, 420 men)
* Quadrireme (Heavy Warship, 350 men)
* Trireme (Heavy Warship, 200 men)
* Hexareme (Heavy Flagship, 800 men)
* Liburnian (Light Raiding Ship, 60 men)
* Hemiolia (Light Warship, 50 men)
First Day

## Ponder Check

Ponder checking is vital to learning. You start out with the knowledge of a child, as you were just Eitr-born. To ponder check a placed item, you can click "P" and there will be a focus vision kind of like binoculars until you find what you want to check. Once you have stared at one place long enough, you should see a line of options above you. It will be everything it *looks* like. Not everything it is. The best way to know is to experiment. Once you get higher in a certain skill, your ponder check for that object narrows down. To ponder check an item in your hand, simply hold it and click "P" and the options will come up. this applies to pretty much anything *visible.*Animals, models, blocks, anything. Only you cannot ponder check anything microscopic or invisible, unless you can actually see it yourself!

## Survival

As soon as you rise from the Eitr pit, the first thing you should find (besides water), no matter where you chose to spawn, is wood and stone. You cannot kill many animals with a bare fist. Lift two rocks from the ground and start knapping them into a . To knap, you simply toss a rock to the ground and chip away at it with another stone that you hold. It will be a rough process, and it will be kept the way you made it. To make a hand axe, make a point to the rock you wish to convert, but if you make it too sharp, it will easily dull. To drink water when you find it, hold the shift key and you should start scooping water into your hand. Next, you can either start chopping at small trees to get sticks, or search a forested area for fallen sticks. Then use your hand axe to harvest fiber from plants such as cotton, jute, hemp, flax, and sisal. If you cannot tell which is which, either ponder check it, which will not do much, or experiment. With a hand axe you will instantly obtain a certain amount of fiber from the plant. Next, click the space bar repetitively to wind into fiber rope. Once you have enough, tie the hand axe to the stick and either chop down a tree or go after animals fro food. There are many poisonous plants, so be careful when picking out edible plants. By the end of the day, make sure you are ready for the night with weapons and warmth.
Saltpeter

Saltpeter, also known as intro or potassium nitrate, is a white material that is produced by bat guano. When bat guano is removed from the cave walls, it is placed in water and soaked for a day, then it is filtered and the crystals of saltpeter are then removed. Saltpeter is used as fertilizer, a meat preserver, and a component of gunpowder.
Phoenicians

The Phoenicians are a peaceful people that make a living of trading goods. They are a coastal nation that are sea-borne and sell purple dye, wood, slaves, and glass. They are trading-partners with the Greeks and are friends with almost anyone. The reason is mainly due to their help to many cities in their goods. However, the Phoenicians took a turn for the worse when they learned the cruel tyranny of the Roman Empire, and started warring with them in 264 BC. The trading peaceful group turned towards war, hiring mercenaries due to lack of war-training. The Carthaginians lost the war, but in the Lord War, the people groups were brought back by Chronos by accident. So now the Carthaginians and even the Phoenicians returned and will be seen allied together to face their common threat: the Romans.

## Carthaginian

The Carthaginians are vowed enemies of the Romans. They had a superior navy to the Romans, though there army was not nearly as organized. They used mainly mercenaries, and had few troops that were their own.

### Infantry

* Hoplite (Light Infantry, armed with spear and shield)
* Mercenary (Varies)

### Cavalry

* Mercenary (Varies, mainly Numidian)
* Heavy Cavalry (African Elephants, used to scare troops)
* Heavy Mercenary (Asian Elephants, may have light artillery mounted)

### Navy

* Bireme (Medium Warship, 150 men)
* Trireme (Heavy Warship, 200 men)
* Quadrireme (Heavy Warship, 350 men)
* Quinquireme (Heavy Warship, 420 men)
Dream Logo World Wikia

## ***Welcome to Dream Logo World***

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## ***Years***

1993 | 1994
Norse

The Norse is an umbrella term that applies to the people groups that lived in Norway, Sweden, and other Norther Europe region from as early as 2000 BC to 1200 AD. They are Germanic in origin, and are tough fighters. They will fight anyone, though especially war against the Anglo-Saxons. Their navy is one of the finest among all the ancient people groups, boasting fast warships. Each country owned by the Norse had a crew of 40-60 men.The Norse did not have many troops, using instead elite fighters that were able to take out large amounts of troops by themselves. While not very organized, they did have a few units

* Berserkr (Berserk troops, may include true berserkers or just human that can go berserk)
* Hirðmenn (Highly trained nobles, skilled men that were towards the back of the ranks)
Hammerstone

The hammerstone is a rock that was chipped away to a flattened shape to allow balance for easier knapping. When used as a weapon, they can be thrown to great distances as a normal stone can. They also work in ordinary pounding tasks, for driving pegs into the ground, or acting as force behind a chisel.

 **Breaks Into** | Stone Chips
Cave Goblin (Normal)

The cave goblin can only be seen above ground at night, as they are blinded in any bright light. They dwell in caves and can somehow sense when the day night has come. They appear to be amphibious, and are great swimmers, but can dwell outside of water for a while if the region is moist. They have rough weapons and are extremely unintelligent in every-day situations, but appear to be clever in war tactics. They are pale green in color, and when in daylight their iris shrinks, revealing the red, and the irish shrinks until all that remains is the pupil. It takes a while for their sight to recover, though they barely know it. They make no fortifications, as they live in caves, which are fortified enough. They can climb walls and sleep hanging from the ceiling as bats. Another frightening fact is that they can spit mildly corrosive saliva, which they aim at their opponent's eyes. It takes little health when it hits the skin, but when it hits the eyes, but can cause permanent blindness. The only cure is respawn. They speak Gornash (goblin), and extremely rough english. Despite their expertise in war, they do not understand that materials matter in weapon construction, thus they make their weapons chiefly out of bone and wood. They are a terrifying sight to see alone or in groups, but if you lean towards evil, they can be convinced to join your side. Their warlords are twice as dangerous, and are larger and more skilled. 40% of cave goblins are deformed in some way, 70% are more insane than usual.
The Black Plague

The black plague is an extremely rare illness that will most likely occur in one place, and spread from there. It is spread from fleas, which are transported primarily by rats. There is no known cure, and the symptoms are horrific, always ending in death. You will have trouble breathing in the two days you have it. On the second day, you will be dead. The plague will spread rapidly, hopefully dying in the end. However, even if it appears dead, it may repeatedly return soon after. In a few years only, the whole server may be defeated. The plague will occur some time, most likely, but it may not when you are playing the game. If you see signs of the plague in your area, flee to a different region, as far as you can get. However, you may have already contracted the disease, so it is possible that all that does is spread it to another region. Beware!

 **Type** | Plague
Lever

The lever is one of the five basic machines available early in the Calcolithic Age. There are three types of levers, with variable efficiency. Some terminology is needed to understand how a lever works. The fulcrum is the pivot point, the effort is the force exerted on the stick/board to raise the resistance, which is the object that needs moving.

* Class 1 Lever: The class 1 lever has the fulcrum in the middle, with the effort pushed down and resistance on opposite ends. This allows for a mechanical advantage of greater or less than 1.
* Class 2 Lever: The class 2 lever has the resistance in the middle, while effort is pushed up on the left side, with the fulcrum on the right side. This allows for a mechanical advantage of greater than 1.
* Class 3 Lever: The class 3 lever has the effort in the middle, the resistance is on the left side, and the fulcrum is on the right side upside down. This allows for a mechanical advantage of less than 1.
Charcoal

Charcoal is a kind of coal type that is produced by layering wood up in a pile, then placing dirt everywhere but the center. Light the wood that is below the missing piece and then close it in with the last piece of dirt. Charcoal can be ground to be used for gunpowder, or it can be a fuel. It bears a whitish color, unlike other coals.