Beginner Guide

## **Introduction**

Welcome the Ancients Reborn's beginner guide made by the wiki team. This guide is meant to help new player's or even existing players get a basic understanding of the game to make their journey easier. It is always overwhelming when you dive into a new MMO especially AR since it deviates a lot from most mobile games.

To begin, after you have finished the tutorial you will spawn in the mainland where you are free to do whatever you want. You can engage in many activities that most MMO's offer like PVM, PvP, or the more laid back skilling. Whichever path you decide to take there are some things you should know and this guide covers most of them.

Since 2022 the type of tutorial at the beginning has changed. Previously there was a dedicated island where each new hero had to go trough a series of steps. Now the tutorial consists of a series of quest. The green quest log in the top row of the screen and the yellow footsteps will guide you with these. You directly start in Farmoon on the main island. If you find references to the tutorial island, please ignore these.

## Starting Off

This section aims to tell you the general way to start off the game in order to have the easiest experience. Please keep in mind there are different ways to play the game and not one that is right for all.

What you should do is buy a Fishing Rod, Pickaxe, or Hatchet from a General Merchant and start skilling while you read this or other guides in the wiki. Most preferably you want to start your journey off by fishing and cooking your fish since this will ease your combat journey. This will be very helpful early and maybe mid/late game since food often becomes a scarce/expensive resource to buy from the Marketplace. Mining/woodcutting are also very essential skills and are more tailored towards making money but you should definitely stick to only 1 since it takes a long time to level.

So buy a Fishing Rod at the General Merchant at southeast corner of Farmoon, walk to the northern end of the lake east of Farmoon, equip the fishing rod and start fishing! Then read on. Alternatively you may follow the video below and immediately buy a weapon and put on some armor and enter fighting and not bother about guides.

## **Overall Skill Information**

Skills are divided into combat skills, that define your general build, weapon skills for your weapon of choice, gathering skills for resources, crafting skills and general skills.

### **Combat Skills**

Combat skills are the basic skills of combat which will improve the player's overall build. With the exception of Vitality these levels should be gained with a planned build in mind as there is a Combat level cap of 130, while every level of Strength, Dexterity, Defense, or Intellect will grant the player with .32 levels of Combat. This means that only a total of 403 levels can be gained in Strength, Dexterity, Defense, and Intellect altogether. Your melee build can look something like 150 50 206 0, or a range build can look like 1 404 1 1, or an intellect build 1 1 1 404. But you cannot use more than 403 points across the 4 skills as this is capped by the combat level not a particular skill itself.

* **Strength** (Improves Melee Damage)
	+ Training strength will improve how much damage a player deals with every different melee weapon.
* **Dexterity** (Improves Melee Accuracy and Ranged Accuracy/Attack)
	+ Training dexterity will give bonuses across the board for both melee and range. It increases your Ranged Accuracy and Melee Accuracy
* **Defense** (Improves Defense and Block)
	+ Training defense will improve the defense of the player which reduces damage dealt to the player and also block which reduces the chance of being hit.
* **Intellect** (Improves Magic Damage and Accuracy)
	+ Training Intellect will improve your damage and accuracy with a staff.
* **Vitality** (Increases Max Health)
	+ Training Vitality increases the maximum health of a player.

### **Weapon Skills**

Your Weapon Skills increase all of your offensive and defensive stats. Your Weapon Skills efficiency will only be calculated up to 3.5x your Combat Level (if you are Level 100 Combat, your Weapon Skills will only be counted up to Level 350).

Note: You only gain these bonuses if you are using a Weapon related to that style (Axes for Piercing, Swords for Fencing etc.)

Note: You will only gain defensive bonuses (Defence/Block) if you have increased your Defense Skill

* **Piercing** (Mastery of Axes)
* **Fencing** (Mastery of Swords)
* **Heavy Weapons** (Mastery of Hammers)
* **Magic Staffs** (Mastery of Staffs)
* **Ranged Weapons** (Mastery of Bows)

### **Gathering Skills**

* **Mining** (Gaining ores to use in metallurgy.)
* **Fishing** (You are strongly advised to level this, as you use fishing to make food to gain health. Important when grinding.)
* **Woodcutting** (Obtaining logs for making bows and arrows and branches for selling)
* **Gathering** (Gathering plants in order to weave them into cloth to make Armour)

### **Crafting Skills**

* **Metallurgy** (Used for making bars, arrowheads, studs and orbs)
* **Blacksmithing** (Making Heavy Armour)
* **Cooking** (Used for making cooked food that can heal you in combat)
* **Carpentry** (Used to make staves and bow frames)
* **Weaving** (Turning plants into cloth for armour)
* **Fletching** (Making Staves, Bows and Arrows)
* **Tailoring** (Making Light Armour)

## **Combat Overview**

Before you delve into training combat you can watch the following video for some very important tips and information about how to build your stats.

Video: Choose Your Path - Credit: Advint Gaming

### **Melee**

* If you like combat and melee is what you want to focus on there are some things you should know before you start even killing your first monster. There are three weapon types that are discussed more in depth below. Each weapon type has their own skill. These skills consist of Piercing for axes, Fencing for sword and shield, and Heavy Weapons for hammers. Killing a monster will only award experience on the skill for that weapon type. Given the experience curve it is highly recommended not to use more than one weapon type as this will take an extraordinary amount of time. However, unlike Ranged and Intellect (magic), melee uses 3 different combat stats to get accuracy, damage, and defense.

### **Ranged**

* Ranged is more intuitive than melee as it really consists of only 1 stat for damage and accuracy which is Dexterity. Leveling up dexterity will give a small bonus in defense but it wont be as significant as leveling the Defense skill. Unlike melee there is currently only 1 weapon type (Ranged Weapons) so there is nothing to worry about other than replenishing arrows.

### **Intellect**

* Intellect is very similar to ranged in the way they work in combat. The weapon, in this case a staff, shoots a projectile which will eventually land on the opponent. Similar to ranged it there is also only 1 weapon type so Intellect and the weapon skill Magic Staffs go hand in hand. However, unlike ranged that uses arrows there is nothing to replenish for intellect users other than food since they are very weak defensively. Mages are more structure around damage so they are said to be glass cannons, they can hit very hard but they have very little defense, so they depend on their damage or a lot of food to survive.

### **Experience**

* When killing monsters you collect experience. The amount is calculated from the strength of the monster (level, health, stars) and the difference to your level (capped at +/- 10 levels difference). This XP is distributed between you combat skills (STR, DEX, DEF, INT) according to the weapon used and your settings for training them. Additionally vitality gets 1/3 of the XP and the relevant weapon skill gets another full dose of XP.

### **Enchantments**

* A unique feature that you will encounter in Ancients Reborn is the weapon enhancement system. This system is only for equipment used in combat and is used to make a particular weapon or Armour piece stronger. In order to enchant the equipment you must obtain an item called shards. These shards are basically fragments of the specific material equipment are made of. Thus, if you want to enchant a bronze weapon you must use bronze shards. These shards can be obtained by killing monsters or buying them in the in-game store. Then you can upgrade the weapon by going to and Equipment Enhancer. Enchanting a weapon will turn it into a +1 version or a +2 version, the later being the highest. Note. Some monster will drop the +1 version of weapons but not the +2.

### **Sockets**

* Players can put gems into the sockets of weapons and arms giving them particular boosts specific to the gem placed inside the socket. Each piece of equipment can carry a different amount of gems depending on their size and is proportional to the ratio of bars needed to make the equipment through the Blacksmithing skill. The gems are obtained by killing monsters or by player trading through the Marketplace. The important feature of these gems is that they will help you in combat against certain monsters. Using Gems of a different type as the monster you are fighting in your weapons is the most important things to consider when preparing for a fight. Using Gems of the same type as the monster you are fighting in your armor is the second most important things to consider when preparing for a fight. If the monster you are fighting has a type of Cold then you should use Sapphires in your Armour and any other gem in your Weapons.

### **Ancient Points**

* When killing monsters or players in a skulled zone, either Grey, Orange, or Red, you will be granted a certain amount of Ancient Points. Killing monsters will yield a specific amount of AP but killing other players will only award you a percentage of the AP that they currently hold. These points can be used to donate to guild bonuses which award every player in a guild an increased bonus in different skills. Some bonuses give increased experience gained and other give increased percentage of an attribute like attack, defense, block, or health. It can also be used to try and increase the member capacity of a guild. The closest skulled zone is in the cellar between the food shop and the cape shop in Farmoon. Be careful, other players within +/-5 Combat Levels may try to kill you, as PvP is allowed.

### **Loot**

* After killing a monster a loot bag drops. You can (and should) double-click it to pick it up to get rewards. While it is possible to continue playing with this manual looting, most long term players will buy a "pet" for about 15$ for an auto loot function. Loot drop chances are different, you usually get a task item and money, hides, jewelry, equipment, shards, dust and/or gems. The drop chance for the rarer items are well below 1%.

The information above is just information that all players should know before starting their adventure in Ancients Reborn. The game is not limited to combat only as players can engage on many different activities like Mining, Metallurgy, Blacksmithing, Fishing, Cooking and many others. More information on all of those skills and activities can be found below. You should also be aware that each skill has their own individual page which can be visited by clicking on the yellow text. The individual pages go more in-depth and try to provide all of the information possible.

**Note:** Please be aware that the wiki is updated by people on their spare time and is a WIP project. There is a lot of information not posted on the wiki so we encourage all players who can to add any information they feel is missing. Also, if you feel like some information is incorrect please do not blame anyone. You should try to find a suitable way to get it fixed by either contacting someone who can or by updating it yourself.

## **Combat Guide**

To begin training combat you must first pick a weapon of your choice. Note: Remember that different types of weapons train different weapon skills like piercing, fencing, and heavy weapons. You may buy your first weapon of choice from Zoe in the Weapon Shop in the center of Farmoon. A weapon cost about 600 credits, so you might just have enough after buying the fishing rod. Otherwise you will have to make some money first (see below).

### **Weapons**

* **Hammer** (Highest Attack Bonus) **(Heavy Weapons)**
	+ Hammer builds are focused on dealing high damage.
* **Axe** (Highest Accuracy Bonus) **(Piercing)**
	+ Axe builds are focused around high accuracy.
* **Sword & Shield** (Defense and Block Bonus) **(Fencing)**
	+ Sword and Shield builds are focused on high block with decent damage.
* **Bow** (Ranged Weapons)
	+ Bows have high damage but lower defense in melee situations.
* **Staff** (Magic Staffs)
	+ With Staffs you are focused on high damage but low defense in melee situations. As most monsters will enter melee after you attack, staff users will need a lot of food to heal, fight weaker monsters or join parties with a dedicated tank.

Located to the left side of your screen, underneath your profile picture, there are 3 buttons. They allow you to change the combat stance, which will have a small effect on the relation of successful hits and blocks.

* **Top** is Aggressive Stance (+10% Accuracy, -10% Block)
* **Middle** is Controlled Stance (no stat changes)
* **Bottom** is Defensive Stance (-10% Accuracy, +10% Block)

### **Gear**

* **Bronze Equipment** (Level: 1): Can be purchased at the Armour Merchant located in Farmoon. However, some monsters will drop bronze equipment. Note that a full set of bronze equipment will cost about 2250 credits, so will will have to make some money first (see below).
* **Iron Equipment**(Level: 10): Can be purchased at the Armour Merchant located in Barville. However, some monsters will drop iron equipment.
* **Steel Equipment** (Level: 20) Can be purchased at the Armour Merchant located in Senatron Castle. However, some monsters will drop steel equipment.
* **Black Armor** (Level: 30) Black Armour cannot be purchased or made. They are obtained as a drop from black monsters located in the Bandit Camp in Farmoon Forest.
* **Mithril Equipment** (Level: 40) Mithril equipment cannot be purchased, instead it is made through the Blacksmithing and Tailoring skills or monster drops.
* **Adamantium Equipment** (Level: 50) Adamantium equipment cannot be purchased, instead it is made through the Blacksmithing and Tailoring skills. Some parts of Adamantium Armour can be obtained from Monster Drops
* **Dianium Equipment** (Level: 60) Dianium equipment cannot be purchased, instead it is made through the Blacksmithing and Tailoring skills. It cannot be obtained from Monster Drops.
* **Demonite Equipment** (Level 100)

### **Combat between players**

Combat between players (Player versus Player, PvP) is possible in Ancients Reborn. There are a bunch of rules when you may attack another player and what results from a kill. In short: you may be attacked by another player from another fraction (i.e. server) if you both are in a skulled area. To reach another server, travel trough rifts. Rifts are open about 1 hour every six. The color of of the skull indicates the allowed level difference (grey: +/-5, orange: +/-10; red: +/-130). Attacking or then even killing another player results in you getting increasingly "skulled", while you may collect some loot and AP.

As most of the content of the game is in skulled areas and dungeons, a purely PvE (player versus Environment) playstyle is difficult to maintain at higher level. This is increasingly so at higher levels, especially above level 60, as there is no level appropriate content and high leveled player have nothing else to do but attack other players.

## **Gathering Skills Overview**

Gathering skills are considered to be skills that involve gathering materials for later processing into useful resources. This is an additional (or alternative) way to play Ancients Reborn. Currently there are only four gathering skills which are Mining, Fishing, Woodcutting and Gathering. Please do not be confused that there is a category "Gathering Skills" and a skill "Gathering". Everyone else already is.

### **Mining**

Mining is a skill in which you gather ores to use in Metallurgy to make ingots which are eventually crafted into Armour through the Blacksmithing skill. In order to start mining, players will have to go to a general shop and purchase a pickaxe. Then one must head towards the first two ores, copper and tin, which are located in various places, mainly north-west of Farmoon or at the mining field in Barville. In addition the ores can also be used to craft weapons or parts of weapons.

Mining is important as ore is the basis for many crafting skills. In the middle game mining of coal may be a good source of income.

As an alternative up to three workers can be told to mine. This will cost you a small amount, give you the mined ore but does not increase the mining skill. Unless you hire elite workers, which will cost you about 10x as much. Even they will not give as much experience as mining yourself. The tasks for workers will take about ten to sixty minutes, depending on the level of skill and type of ore and your equipment. During this time you are free to play, walk around, fight or stay afk (away from keyboard). After that time you will be informed about the workers being finished and you will be able to collect the fruits of their labor directly into your bag.

Note: For a more in depth guide on mining, visit the Mining Efficiency Guide.

### **Fishing**

Fishing is a skill where you go to a fishing node and catch raw Cooking resources with a fishing rod. These resources can be taken to a Grill where players can set workers to cook anywhere between 1-100 fish each. Again workers can be payed to fish for you, but usually fishing is much faster than cooking, so you might want to do your fishing yourself and set the workers on cooking.

If, at the top of the guide, you followed the advice to fish, check now, how many fish you have got, Either continue fishing, eventually restart the fishing command until you got 300 raw shrimps or directly go to the grill north-east in Farmoon.

Fishing is currently the best method to obtain the best healing resources in the game. In the later game fishing plus cooking may provide a decent income.

Note: For a more in depth/efficient guide on fishing. visit the Fishing Guide/Strategy page.

### **Woodcutting**

Around the map but outside of cities, there are trees that you can cut to gain Logs and Branches with a hatchet. Branches give no experience, but still count towards your action counter and can be sold for money. Logs give experience to the woodcutting skill and can be processed with carpentry at the carpentry workbench to produce mages staffs, bowframes and arrow shafts. Again workers can be employed to cut wood for you. Some hints for woodcutting are found in the respective page.

Woodcutting and carpentry are essential for ranged fighters who wish to produce their own arrows.

### **Gathering**

Gathering is a skill that is based on scavenging plants throughout the world. These plants can be found all around the world and are used to make cloth through the Weaving skill. This cloth can later be used in the Tailoring skill in order to make mage or ranged armor. Around Farmoon you will be able to gather cotton and, with a skill of level five, moonleaf. Just double-click on the plant. Other than with the three previous skills, with gathering you may not employ workers, everything must be done by yourself, walking and clicking.

Gathering in combination with weaving and tailoring is essential for mages and ranged fighters who wish to produce their own armor in later stages of the game. Please be aware that leveling all three skills is rather tedious and expensive. Furthermore gathering is a good source of money to sell the gathered plants, especially cotton.

## **Crafting Skills Overview**

### **Use of workers**

Crafting in Ancients Reborn is done with workers. A normal account has three workers, members have up to six workers. Each worker can be set to crafting work or resource gathering work (logs, ore, fish, see above). While for resources you have to pay a wage and normally do not get experience in the skill, for crafting you do not have to pay wages but do get experience and the crafted item. Using workers is the only way to get experience in crafting skills.

Enter crafting by double-clicking on the respective work bench (a forge/anvil/grill/loom/tailoring bench/carpentry bench or fletching table). On the right side at Recipes the available products are shown. To start crafting, you will need the necessary raw materials or products and the minimum skill level, which are displayed on the left side when the desired product is selected. Then you may select the number of items produced. During the time the workers are working, you may play, stay afk or log out. When the workers are finished you are notified and a red exclamation mark. You may claim the produced items anywhere with the game menu > worker option and thereby free the worker. In the Manage section at the crafting station you can manage your workers, i.e. cancel a worker but loosing all raw materials or using a speedup (a reward from tasks).

Most crafting is oriented towards production of armament (weapons and armor). Each level of arms (bronze, iron, steel, mithril ...) has higher requirements on the skill level. So to produce mithril swords you would need a skill of 49 in blacksmithing. To get there you would need to produce about 130 bronze belts (or other products of that type) for the first 10000 XP reaching level 10, then 330 bronze swords for additional 58000 XP reaching level 19, then 530 iron swords for 175000 XP to level 29 and 2000 steel swords for the final 942000 XP for a total of about 1180000 XP in blacksmithing reaching level 49. This takes 1400h of worker time assuming that you can buy the ingots. As ingots are rare and expensive at the marketplace you will need to also level up the mining and the metallurgy skills with similar time requirements. So it is recommended that you try different job but then focus on those you like and need. Generally you should try to keep your workers occupied if at least with fishing or cooking.

### **Metallurgy**

Metallurgy is a skill that allows for players to turn their ores gathered through Mining into ingots which can be used for Blacksmithing. There are two Forges in the world where players can go in order to turn their ores into ingots. One forge is located in the west of Barville while the other is located in Volrock. The skill is very easy however crafting the ores is very time consuming as it uses worker slots which can be used on other things. However, through metallurgy one can make a lot of money if they decide to turn the ingots into equipment or ingots.

Note: For a more in depth guide on metallurgy, visit the Metallurgy Efficiency Guide.

### **Blacksmithing**

Blacksmithing is a skill in which a player can craft equipment from the ingots made through Metallurgy. There two Anvils where players can go to in order to initiate their Blacksmithing tasks. The closes Anvil to a teleport is currently located in Senatron. Blacksmithing is one of the best ways to obtain Mithril and Adamantium Armour and is the only way to obtain Dianium Armour (it can also be purchased from the Marketplace). It is very time consuming to train as it requires the gathering of ores, making of the ingots, and then the crafting of the equipment itself which all take a long amount of time. However, it is very rewarding as it unlocks the best Armour in the game which can be sold for a hefty profit and can also be used as a source of parts.

Note: For a more in depth guide on metallurgy, visit the Blacksmithing Efficiency Guide.

### **Cooking**

With cooking you cook raw fish at a grill and produce cooked fish. Eat cooked fish during combat to refresh your health. Better types of fish will need a higher cooking skill. Please note that if your cooking skill is just enough to cook the respective fish, you will produce a lot of burnt fish, which are worthless, cannot be eaten and only be sold for one credit each. Try to be about ten levels above the required skill level. The Cooking time for higher level fish does increase up to 315 seconds per fish and thus limits the amount of fish your workers can produce. Lower level fish are mostly useless for higher leveled players as it is not possible to eat these fish fast enough to regain lost health and/or carry enough of them.

### **Weaving**

Weaving will allow you to craft cloth, fiber, leather and bowstrings. Raw materials are plants, hide and ingots. A loom is in south Barville.

### **Tailoring**

With tailoring you can craftlined and studded armament. Raw materials are cloth, fiber and studs. These protective clothing is best for ranged fighters and mages. A tailoring bench is in south-east Senatron and in the south of Barville. Tailoring is highly dependent on weaving.

### **Carpentry**

With carpentry you can craft arrow shafts and staffs. Raw material are logs and metal orbs. The only carpentry bench is to the northwest of Farmoon.

### **Fletching**

With fletching you can craft bows and arrows. Raw materials are arrow shafts, arrow heads, bow frames and bow strings. The only fletching table is in western Senatron. Fletching is dependent on weaving and carpentry.

## **General Money Making Tips**

Fastest money is to sell some or all the teleport scrolls you got in your welcome package. You could use them to get to the enhancer in Senatron, but it is possible to get there riding past the monsters via Barville and taking some care on the way. It just takes about 5 minutes.

If you want to start making money a great way to start is by fishing or mining, whichever you prefer. These are very good skills to make money some initial as they are very AFK (Away from keyboard, i.e. you are not actively playing but the Ancients Reborn app is on). If you are by some reason totally out money, you need to make some money by killing a few froggers and picking up their skin, until you got 40 pieces of skin. Then you must go to the general merchant to sell the skin where you will also be able to buy a fishing rod or a pickaxe. The fish/bars that you get from fishing/mining can be sold to a general store for money if you prefer. If you want to make money fishing, you should refer to the Fishing Guide/Strategy page.

Please also look at the tasks from the task master in Farmoon. Here you may take a task that upon completion will give additional money and food for things you wanted to do anyway.

At the time of writing the easiest way to make money is gathering of cotton and selling at the marketplace. You may find accessible cotton plants to the west and southwest of Farmoon. Try to gather at least 50-100 pieces of cotton. This might take 5 minutes. Then go to the marketplace and sell the whole batch of cotton you gathered. As price you should enter about 1000 credits per piece. If you are unsure what a acceptable price is, look at available cotton under "Buy" within the category "Crafting>Raw". With this method you should be able to get 50-100000 Credits and collect enough money for all weapons and armor until combat level 30.

If you are interested in buying and selling, have a look at economy.

## **Quests and Tasks**

Quest will be given by different people around the island. You can recognize them by the yellow exclamation mark above their head. Quest allow you to follow some background story to Ancients Reborn and introduce new regions to you.

Task can be found at the board of the task masters present at each of the four cities. The task are the same at all four places and garnered to your level. There are fetch, kill and search tasks. Tasks refresh every three hours and once taken do not expire. On the other hand, daily task refresh at midnight UCT and also expire then. As reward for a task you will receive a chest, which you may open or sell at the marketplace. Chests contain money, fish, armament repair parts, worker speedups, experience gain potions, shards and gems. Only without a membership account you can only have more than one active task.

## **Guilds**

Please be aware that you can join a guild. Guild are a important element of the game. They give additional bonuses on your stats and on experience. It is always possible to leave guilds.

## **Training Combat**

For an in-depth combat training guide based on sword and shield builds please visit the Combat Training Guide.

Advanced players might also be interested in Deleveling.

These are the monster recommended that one should kill while leveling up combat. This is not a list based off efficiency but on a general monster that you should kill at specific levels. Some monsters might be easier or harder than others, it all depends on your build.

To gain the most experience try to attack monsters up to ten levels above your level. This will only work well if you have good armament. Try to increase your damage with gems added into sockets of your weapons or by enhancing the weapon at the enhancer in Senatron by using shards. Try to decrease the damage taken from monsters by adding gems of the monsters type in your armor. If fighting high level monsters takes to much time or fish, reduce the level of the monster.