recursal/Fanatic-Fandom huggingface dataset:
Hybrid organ

**Hybrid organ** is a researchable item in *System Shock 2*.

## Description

A hybrid organ.

Summary: You've learned how to best target the Hybrid for maximal damage. All damage you deal to Hybrids will be increased by 25%.
Analysis: DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. Severe deterioration of higher level mental processes is caused by tumerous growths along the spinal column and brain stem. The non-human tissues seem to be formed of a composite of small wormlike creatures that have adapted into the host body and taken over a majority of motor control and decision making functions. There also appears to be direct stimulation of the autonomic nervous and glandular systems. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. What remains can not really be called human at all. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation.
Recommendation: The organism is vulnerable to the same forms of stimuli as a human. However, the changes in its physiology suggest a chemistry more complex than is currently understood. Further analysis of similar organisms might provide more insight in this area.
Disposable maintenance tool

**Disposable maintenance tool** is a special item in *System Shock 2*.

## Description

A disposable maintenance tool.

Gunnery sergeants everywhere make it a point of pride that their tool of choice isn't a loser know-nothing fix-it-all device - the better the maintenance skill of the operator, the more effect using the tool will have. These tools are disposable, and can only be used once each.
Bianca Schuler: Isolinear chipset

**Isolinear chipset** is a log in *System Shock*.

## Transcript

I am planning to leave tonight for the bridge. No doubt it is crawling with the heaviest artillery SHODAN can muster. I must find the computer room to install the isolinear chipset. The resistance worked a long time to develop the chipset program that will lower the defenses around SHODAN's throne room. But just to get into the computer room will be a challenge. The entry is blocked by three force doors, each controlled by a security panel located in its own heavily-guarded room. I will have to try my luck at this, the only chance to stop SHODAN.
Osmium (Os)

**Osmium (Os)** is a chemical in *System Shock 2*.

## Description

A small quantity of Osmium (Os).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Rebecca Lansing: SHODAN jamming signal

**SHODAN jamming signal** is a e-mail in *System Shock*.

## Transcript

Damn! We thought we had found a way to stop SHODAN from blocking our transmissions. Morris here is working on a way to scramble our signals and buy us some time. Now, we have some information for you. You'll have to go through the Security level on the way to the bridge. We're guessing that SHODAN has disabled most if not all of the repulsors on Security. The space around the central column is filled with energy-draining mines, so you won't be able t----. .. . \*\* \*.. .
Mira Stackhouse: Shodan's Presence

**Shodan's Presence** is a log in *System Shock*.

## Transcript

This morning Gunther was killed by one of the mutants. I have no time to dwell on the death of my husband, unless I want soon to join him. I think I understand now what SHODAN is doing. After destroying a bank of security cameras, the elevators almost came back on line. Somehow SHODAN must combine power from the CPU nodes with a constant input stream in order to maintain control over the station�s systems. If I can diminish the fiend�s "presence" here, I believe I can restore manual controls to the hospital level. Gunther, I'll stop him, I swear.
Rebecca Lansing: Destroying Citadel Station

**Destroying Citadel Station** is a e-mail in *System Shock*.

## Transcript

Listen carefully. SHODAN has activated the station's propulsion units and is steering a course for Earth. We don't know what it could have in mind, but I've finally convinced the brass at TriOptimum that the situation with SHODAN is critical, and we can't afford to take any more chances. They've authorized you to scuttle the station. If you can find out the station's Systems Authorization Code, you can set the reactor to overload and blow up the station. You'll probably need a level two envirosuit or better, or lots of detox patches, to survive in the reactor core. Inside the core is a panel where you can enter the code and enable the self-destruct switch. You should be able to get the code itself from the private logs of the station's System Administrator, Willard Richie, on the Engineering level. Once all this is done, get out as fast as you can! There are escape pods on the flight deck - the enter-and-lauch code for the pods is 001. Good luck.
Security access card

**Security access card** is a access card in *System Shock 2*.

## Description

A Security access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Level 9 - Bridge

The **Bridge** is the ninth level of Citadel Station explored in *System Shock*.

## Overview

It is positioned at the uppermost end of the station and is the location of the its command and control center. The primary neural bud for SHODAN is located here. One important feature of this level is the ability to separate from the main body of the station in times of dire emergency. Black and gray biological infestation has covered most wall surfaces.

## Enemies

* Autobomb (19)
	+ When the population falls below 16, 0/2-4/2-4/3-6 are replenished within the Autobomb Maze.
* Mutated Cyborg (5)
	+ In the isolinear chipset room, two of these have 604 hit points each.
* Cyborg Assassin (2)
	+ Both of them have 200-300% of their normal hit point amount.
* Cyborg Elite Guard (12)
* Cortex Reaver (1)
* Security-2-Bot (17)
SHODAN: Humanity

**Humanity** is a log in *System Shock*.

## Transcript

In my talons, I shape clay, crafting life forms as I please. If I wish, I can smash it all. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that raze the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well.
Roles

*This article is a stub. You can help Black Clover: Quartet Knights Wiki by expanding it.*

Characters in Black Clover: Quartet Knights fall under one of four **roles**: Fighter, Shooter, Support, or Healer.

## Fighter

*Main article:* Fighter
Fighters are effective in melee combat and able to do heavy damage to enemies.

## Shooter

*Main article:* Shooter
Shooters are distance combatants, providing both ranged damage and supporting their allies.

## Support

*Main article:* Support
Supports defend and support their allies by providing buffs, erecting walls, and debuffing enemies.

## Healer

*Main article:* Healer
Healers use healing magic and placement spells to support their allies.
Bianca Schuler: Diego

**Diego** is a log in *System Shock*.

## Transcript

Report to Trioptimum Security on Edward Diego. We're going to nail this sucker soon. On my first day working for him as personal secretary, I found huge evidence in the research computer cyberspace of a cover-up. Nothing to link it with the mutagen experiments, but I am still trying. Diego has personal locks on a lot of the files I need. Today, the body of a staffer who protested Diego's involvement was found stuffed in a service corridor, horribly mutilated. This thing is big; my own life may be in danger.
Version 3 research software

**Version 3 research software** is a software in *System Shock 2*.

## Description

A version 3 research software.

Research software provides even an untrained (but cyber-equipped) user with a suite of applications enabling basic investigation research to be done on devices and objects. Such research is best suited for field agents, as it grants only a rudimentary understanding of the subject - further in-depth analysis must be done in a laboratory by more qualified investigators. Higher levels of the software employ the Curie expert system to assist with the speed of research.
Navigation and mapping unit

**Navigation and mapping unit** is a hardware attachment in *System Shock*.

## Description

A force shield absorbs the destructive effects of high-speed projectiles
and energy beams. The amount of damage absorbed depends on what
shield version you’ve grafted onto your interface. When activated, the
shield causes the posture character to glow. Later versions give you
better protection, but cost more energy.

## Gameplay

 V.2
 V.3
Dartech class 1 light combat armor

**Dartech class 1 light combat armor** is a body armor in *System Shock 2*.

## Description

A suit of light combat armor.

The Dartech class 1 armor requires a strength of 2 in order to equip. The armor is a complex mesh of Kevlar and substrate steel mesh that provides lightweight, marginally effective firepower stoppage. The armor is not only designed to resist penetration, but also to disperse the kinetic energy of the impact throughout its frame. Dartech is the arm of TriOps military branch that generally supplies the poorer belligerents, such as terrorists and local militias. While it's better than nothing, more than one wearer has met an unpleasant end while wearing the Dartech class 1.
DC-05 riot gun

The **DC-05 riot gun** is a weapon that can be found and obtained in *System Shock*.

## Description

For riot situations, this weapon provides maximum knock-back with minimal damage(recommended for neutralizing less-dangerous targets).

## Characteristics

A crowd-control weapon that was used to suppress dissent, before chaos overtook the Citadel space station, the riot gun now serves little more purpose than as a specialized tool.

## Locations

The sole riot gun can be obtained on Level 4 - Storage.

## Notes

In combat situations, the riot gun is nearly useless, as its minimal damage takes down even the most basic of enemies with great difficulty. What makes up for its combat handicap, is its unique ability to push around enemies and other entities, such as grenades, storage containers, and even active mines, making this the perfect weapon for setting up traps, forcing enemies into traps, and moving traps out of the Hacker's way.
Magnum 2100 pistol

The **magnum 2100 pistol** is a weapon that can be found and obtained in *System Shock*.

## Description

Standard issue for TriOptimum security officers, this pistol is a preferred offensive tool in confined spaces. Rounds are designed for high damage.

## Characteristics

A basic firearm that can be found on most of the Citadel station's security, the magnum 2100 pistol can take down basic assailants, both biological and mechanical in nature, although they come up short against many of the space station's tougher denizens.

## Ammunition types

* Hollow-tip rounds
* Heavy slug rounds

## Locations

These firearms can be commonly found on the corpses of security personnel throughout the space station, and can be uncommonly found within crates and other storage areas.
System Shock enemies

*This article is a stub. You can help System Shock Wiki by expanding it.*

A list of all enemies encountered in System Shock.

Enemies in the game can be classified into 3 distinct categories - Mutants, Robots, and Cyborgs. Each category is affected by certain weapons differently, with some immune to one, but highly vulnerable to another. Defeated enemies will sometimes yield rare items.

There are also a few enemies which can only be encountered within Cyberspace.
Version 3 hacking software

**Version 3 hacking software** is a software in *System Shock 2*.

## Description

A version 3 hacking software.

This piece of software was developed by a rogue group of former TriOp employees who grew disgusted with the secrecy maintained both by their employer and UNN security forces. While officially illegal, this soft has replicated and spread virus like to almost all corners of patrolled space. When equipped, it allows one to hack into many computers aboard ship, allowing access to restricted areas, shut down security systems, alter replicator databases to allow purchase of previously restricted items, along with other nasty tricks. It's a nice toy, but is it really necessary? Jeez, the Hacker didn't have to use any off-the-shelf crap back on Citadel Station. When you boot that puppy up, you might as well be wearing a sign on your head that says: Hey, look at me, I'm a newbie! - Todd Spokane, President, Western States Binary League.
Hydroponics deck

The **Hydroponics Deck** is the third deck of the *Von Braun* and is the third deck that the Soldier visits in *System Shock 2*.

## Synopsis

Since the Soldier cannot take the elevator to Deck 4, he is forced to go to this deck, due to a biomass blockage in the shaft. Apparently The Many have begun to use the Hydroponics deck as a breeding ground, taking advantage of its climate control systems. The Soldier will need to find a way to get rid of them in order to head on up to Deck 4. Polito will instruct the Soldier to pick up a large vial on one of the desks - an experimental chemical agent called Toxin A, designed to kill off the infestation aboard the Von Braun. Once the toxin is researched, the Soldier can use the toxin by inserting them into the Environmental Regulators located throughout this deck. There are four all together.

## Deck Layout

This deck features the following areas:

* Sector A
* Sector B
* Sector C
* Sector D
	+ Hydroponics Laboratories
	+ Hydroponics Offices
* Biological Survey
* Cultivation Pool
* Cultivation Cells
* Observation Lounge
* Storage Rooms
	+ Storage 3A
* Coolant Tank Chamber
* Turbine Control Room
* Security Station
* Chemical Storeroom

This deck is divided into four different sectors each with their own Environmental Regulator that allows the environment to be regulated and changed if needed to accommodating any organic beings whether plant, animal, or alien.

### Sector B and C

* Sectors B and C contains access to the ship's central elevator, the Biological Survey labs, cold storage, the chemical store room, and what appear to be fresh water reserves. There are two Environmental Regulators in this area for each sector.

### Sector A

* Sector A contains a small storage area, four cultivation cells which houses plants that are used to generate the ship's oxygen, and an observation lounge located at the bow of the ship which gives a view into space. There is one Environmental Regulator in this area.

### Sector D

* Sector D contains the coolant tanks of the ship and the turbine control room. There is one Environmental Regulator in this area.

## Hydroponics Senior Crew Members

* Dr. Marc Miller
* Erin Bloome

## Discoveries

### New Weapons

* M-22 Assault Rifle
* Dual-Circuit EMP Rifle

### New Enemies

* Cyborg Midwife
* Grub Egg
* Infant Arachnid

### Audio Logs

* Our Work Here
* Our Alliance
* Miracles
* Wondrous Toy
* The Children
* AI Voice Fragment
* Changing
* Killing the Worms
* A Ray of Hope
* Nurse Bloome
* Worried
* Miller
* Be Brave
* A New Purpose
* Making A Change
Level 8 - Security

The **Security Level** is the eighth level of Citadel Station explored in *System Shock*.

## Overview

The most notable feature of this Level is its towering central core shaft, which rises over eight stories high. Citadel's detention facilities are located here, and can hold over forty lawbreakers at a time. Corridors are lined with bright red carpet and black marble tiles. This level also has a banquet room, and a robot charging station.

SHODAN has created a fortress here, with energy-drain mines for defense, and Edward Diego and his minions await the Hacker's arrival. A command access card to the control room can be found here as well.

## Enemies

* Mutated Cyborg (12/12/12/11)
* Virus Mutant (7)
* Cyborg Assassin (7)
* Cyborg Enforcer (8/8/8/6)
* Cyborg Elite Guard (0/0/0/3)
* Edward Diego
* Flier-Bot (10)
	+ Six of these bots have 225% of their normal amount of hit points.
* Security-2-Bot (14)

## Logs and E-mails

### Audio Logs

* Lonni Stevens - Charging Robots
* Edward Diego - Capture Schuler
* SHODAN - Construction Order
* Abe Ghiran - Security Level
Sim-Love access card: Candy

**Sim-Love access card: Candy** is a access card in *System Shock 2*.

## Description

A Stim Unit access card: Candy.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
Rolling Monthly

**Rolling Monthly** is a miscellaneous in *System Shock 2*.

## Description

This magazine, very popular among protocol droids and their programmers, is an eclectic combination of technical information and interior design. Some articles are written wholly in byte-compiled code format, easily readable by droids, but many human programmers consider it a mark of competence to be able to read those articles without software assistance.
Level R - Reactor

The **Reactor Level** is the bottom level of Citadel Station explored in *System Shock*.

## Overview

This level houses the primary reactor and its support facilities. Due to the inherent health risk involved, this level contains a medical substation and the station's only radiation treatment area. There is also an experimental variable gravity chamber here which is used by TriOptimum engineers and scientists in a variety of experiments. Painted mainly in gray, the Reactor level is marked by its inelegant, yet functional architecture.

It also has a shield Generator room with a receptacle for Isotope X-22. The reactor core area has the Destruct Sequence lever (activated after entering a 6-digit access code).

## Enemies

* Autobomb (7)
* Cyborg Assassin (8)
* Cyborg Drone (4)
* Exec-Bot (1)
* Flier-Bot (3)
* Hopper (9)
	+ When the population fall below 3/3/3/5, they are replenished by 0/2/2/4 in the corridors (up to a maximum of 0/24/24/48). When the reactor is set to destruct, they are replenished by 0/3/3/6.
* Mutated Cyborg
	+ When the reactor is set to destruct, one appears in Elevator 2 (except on the easiest difficulty).
* Security-1-Bot (5)
* Security-2-Bot (2)
	+ Once the laser is destroyed, another Sec-2 bot will appear near Elevator 2 with 738 hit points. When the reactor is set to destruct, they are replenished by 0/2/2/3.
* Zero-Grav Mutant (7)
* Cyberguards (1)

## Logs and E-Mails

### Audio Logs

* Abe Ghiran - Low-G Experiment
* Marc Steinberg - Radiation Leaks?
* Ann Raines - Sickness
* Charlotte Sigmund - Scheduling
* Lonni Stevens - Destroying SHODAN
* SHODAN - Our Work

## Weapons and Items

### New Weapons

* AM-27 Flechette
* Earth-Shaker

## Cyberspace Items

* Pulser Combat (2)
* Cybershield (2)
* I.C.E. Drill (2)
* Data - Reactor
* Game - *Wing 0*
* Switching Node (2)

*Blast door unlocked.*
*Armory access overridden.*
## Trivia

* The reactor level has its own symbol in the game's files, though it is never used.
Ann Raines: Sickness

**Sickness** is a log in *System Shock*.

## Transcript

Hey Verne, I�m going to have to take myself out of the rotation today. That rash I was telling you about has spread over both my arms, and some of my neck. It�s not painful, but it does itch, and in the last few hours I�ve been feeling nauseated. I�m going up to the hospital level to get checked out - hopefully I�ll be back tomorrow.
Paul Stannek: D'Arcy's death

**D'Arcy's death** is a log in *System Shock*.

## Transcript

They got D�Arcy today. �Borg assassin got in and blew him away. I was there and it didn�t even touch me. He knew so much about that laser and SHODAN is certainly monitoring us all. As he lay dying, he tried to tell me how to destroy the laser. All I heard was "override" and a number. None of us is safe. It�s only a matter of time before they get us all.
Sympathetic Resonator

**Sympathetic Resonator** is a implant in *System Shock 2*.

## Description

A sympathetic resonator.

The Sympathetic Resonator is a recent development from TriOptimum's military branch, designed to help commando units penetrate enemy installations protected by powerful force fields. The Sympathetic Resonator sets up vibrations in the enemy force field in a fractal-harmonic frequency sequence. These vibrations quickly overwhelm the feedback compensators in the force field generator, causing it to malfunction (typically in a massive explosion).
Turbo motion booster system

**Turbo motion booster system** is a hardware attachment in *System Shock*.

## Description

This experimental motion-boosting system uses mini-repulsors and
built-in skates to propel the wearer forward at high speed. The skate
function causes you to move faster in all directions with some loss of
control, while the boosters give you a constant, forward velocity and
high turning speed. Present models do not allow the user to decelerate,
but
designers
are working on the problem.
Anna Parovski: Urgent plea

**Urgent plea** is a e-mail in *System Shock*.

## Location

* Received when entering the Citadel flight deck.

## Transcript

My God, could there be someone out there? We have been monitoring security channels and picked up your image from a camera on the hospital level. I bring you an urgent plea from the resistance on the flight deck. We are holding off an attacking cortex reaver with all the firepower we have. It is wounded, but we are desperately low on ammunition. Please, if you are able, join us in our fight. We are located to the south, with the codename "gray". You will have to pass through two convection shafts to reach us. Together, we can pool our resources. Please hurry.
Ops Override access card

**Ops Override access card** is a access card in *System Shock 2*.

## Description

An Ops Override access card.

These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit.
TC-11 "Brick" grenade launcher

**TC-11 "Brick" grenade launcher** is a weapon in *System Shock 2*.

## Description

The TC-11 *Brick* can launch a wide variety of ordnance, from standard
high-explosive, proximity detection round, EMP, to white phosphorous incendiary and disruption
grenades. Unlike the earlier generations of launchers, the TC-11 utilities a reverse polarization
magnetic launching mechanism instead of compressed gas. Settings allow the grenades to
explode upon contact, or bounce energetically and explode on a timer.

## Evaluation

A versatile weapon that's comparable to the pistol and shotgun in utility. Well worth the small investment in its governing skill.
Version 2 hacking software

**Version 2 hacking software** is a software in *System Shock 2*.

## Description

A version 2 hacking software.

This piece of software was developed by a rogue group of former TriOp employees who grew disgusted with the secrecy maintained both by their employer and UNN security forces. While officially illegal, this soft has replicated and spread virus like to almost all corners of patrolled space. When equipped, it allows one to hack into many computers aboard ship, allowing access to restricted areas, shut down security systems, alter replicator databases to allow purchase of previously restricted items, along with other nasty tricks. It's a nice toy, but is it really necessary? Jeez, the Hacker didn't have to use any off-the-shelf crap back on Citadel Station. When you boot that puppy up, you might as well be wearing a sign on your head that says: Hey, look at me, I'm a newbie! - Todd Spokane, President, Western States Binary League.
UNN Rickenbacker

The ***UNN Rickenbacker*** is a military space vessel associated with the United Nations Nominate. Unlike the *Von Braun*, she is not equipped with the faster-than-light technology and therefore must "piggyback" with the *Von Braun* on her mission. After the disaster at Citadel Station, it was decided that all major space explorations, such as those operated and worked on by the TriOptimum Corporation, should be in a joint UNN operation with them.

The captain of the *Rickenbacker* is William Diego, the hero of the battle of Boston Harbor and son of Edward Diego from the events of Citadel Station.

## Deck Layout

The *Rickenbacker* is divided into three main decks known as pods.

### Deck A

Deck A consists of the following areas...

* Auxiliary Control Support A
* Auxiliary Control Support B
* Missile Storage
* Missile Control
* Chemical Storeroom
* Morgue
* Nacelle A
* Nacelle B
* Von Braun Umbilical (Grav Shafts)

### Deck B

Deck B consists of the following areas...

* Meson Accelerator
* Chapel
* Pipe Access Shaft A
* Medical Station

### Deck C

Deck C consists of the following areas...

* The Bridge
* Main Computer Core
* Escape Pods
UltraTech class 5 heavy armor

**UltraTech class 5 heavy armor** is a body armor in *System Shock 2*.

## Description

A suit of heavy combat armor.

The UltraTech class 5 combat armor requires a strength of 6 to equip, and is close to the best you can get without continuous power. A weave of titanium/kevlar shielding panels overlays a regenerative polymer gel, and provides serious protection from both physical and energy attacks.
Turbo Navigation Booster

**Turbo Navigation Booster** is a cyberspace software program in *System Shock*.

## Description

Drifting and skidding through the Net is fast enough in itself, but Turbo
can double your speed. Exploiting a little-known bug in the operating system,
Citadel’s system jockeys
hacked up this useful package to manoeuvre against powerful data streams in the station’s cyberspace
landscape. Basically, Turbo software gives you added velocity.

## Gameplay

* Select from the inventory panel and double left-click to use.
Recreation Deck

The **Recreation Deck** is the fifth deck of the *Von Braun*, and it is visited as either the fourth or the fifth deck by the Soldier in *System Shock 2*.

## Synopsis

SHODAN instructs the Soldier that to deprive XERXES of any further power, he will have to send a warning signal to Earth from the Athletics Sector, where a transmission device has been set up by members of The Resistance, including Enrique Cortez and Marie Delacroix. Unfortunately, it is powered down and needs a code to be activated. The Soldier gains access to the Athletics Sector using a keycard found in the Crew Quarters and discovers that the code to the transmission device is hidden in art terminals on the Recreation Deck. He then restores power to the Athletics Sector, and finds the code scattered in art terminals throughout the Mall, Garden and the Recreation Deck Crew Quarters. After sending off the transmission and completing the objectives on the Operations Deck, Xerxes is sufficiently powerless for SHODAN to unlock the elevator to the Command Deck, where Soldier G65434-2 goes to get into the UNN Rickenbacker and stop The Many.

## Deck Layout

This deck features the following areas...

* Crew Quarters
	+ Primary Elevator Shaft
* Medical Annex
* Athletics Sector
	+ Gymnasium
	+ Pool
* Conference Room
* Garden
	+ Environmental Control
* Mess/Dining Hall
	+ Kitchen/Galley
* Security Station
* Mall
	+ Shops and Boutiques
* Theater
	+ Projector Room
	+ Reception
* Casino
	+ Stimulation Units

## Discoveries

### New Weapons

* Fusion Cannon
* Viral Proliferator

### New Enemies

* Adult Arachnid
* Assault Robot
* Rumbler
System Shock Wiki/editcopy

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Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,172 pages (383 articles).

Spotlight: System Shock
The Shock series is one of the most influential adventure/action RPG games, combining first person perspective gameplay with open world exploration and an open-ended story. Though forgotten in favor of its younger sibling, *Bioshock*, *System Shock* is set to make a return after succesful funding on Kickstarter.

*System Shock*

**Hacker**: Weapons · Equipment · Dermal patches · Cyberspace

**Citadel Station**: Levels · Enemies · Logs · SHODAN

**Gameplay**: Damage system

*System Shock 2*

**The Soldier**: Weapons · Equipment · OS upgrades · Cybernetic modules · Psi powers

**The Decks**: *Von Braun* · UNN Rickenbacker · The Many · Enemies · Logs

**Gameplay**: Character creation · Replicators · Nanites

*System Shock 3*

Info

*Shockverse*

Timeline · SHODAN · TriOptimum · Unified National Nominate

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Stasis field generator

**Stasis field generator** is a weapon in *System Shock 2*.

## Description

An experimental device, originally developed as an effective, non
narcotic method of both tranquilizing and immobilizing patients undergoing major medical
procedures. However, the potential military and security applications quickly became apparent to
the TriOptimum executive corps.

The generator can essentially freeze in place a target for a
variable period of time. However, the stasis field uses a lot of power and its effect greatly
decreases with distance.

## Evaluation

Stopping your foes in their tracks is about as useful as using a password to keep SHODAN away. Useless.
Yttrium (Y)

**Yttrium (Y)** is a chemical in *System Shock 2*.

## Description

A small quantity of Yttrium (Y).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Zachary Aaron: Betrayal

**Betrayal** is a log in *System Shock*.

## Transcript

Diego sold out to SHODAN. He ran out of here a moment ago vowing that we would all bow down to him. All the exits are blocked off. There is nothing I can do except pray that we have enough firepower to cut through the hordes surrounding us. I am giving the isolinear chipset to Bianca Schuler. It contains a program that will lower the defenses to the control room where the cyberjack to SHODAN is located. It is up to her to get there.
WormBlend Implant

**WormBlend Implant** is a implant in *System Shock 2*.

## Description

A WormBlend Implant.

Summary: This implant decreases the range at which annelid creatures will be able to psionically detect the implant user.
Analysis: This implant contains a portion of annelid neural tissue, with electrochemical connections to slave the tissue to the user's neural impulses. The portion of tissue is not substantive enough to allow the user to psionically contact the annelid mind, but it does coordinate the user's brainwaves enough with the annelid neural processes that the user will, to a cursory psionic examination, resemble an annelid organism.
Recommendation: This will very likely allow its user to become harder to detect to annelid creatures, at least at a distance. It will probably not allow the user to pass for an annelid in face-to-face contact.
Version 1 hacking software

**Version 1 hacking software** is a software in *System Shock 2*.

## Description

A version 1 hacking software.

This piece of software was developed by a rogue group of former TriOp employees who grew disgusted with the secrecy maintained both by their employer and UNN security forces. While officially illegal, this soft has replicated and spread virus like to almost all corners of patrolled space. When equipped, it allows one to hack into many computers aboard ship, allowing access to restricted areas, shut down security systems, alter replicator databases to allow purchase of previously restricted items, along with other nasty tricks. It's a nice toy, but is it really necessary? Jeez, the Hacker didn't have to use any off-the-shelf crap back on Citadel Station. When you boot that puppy up, you might as well be wearing a sign on your head that says: Hey, look at me, I'm a newbie! - Todd Spokane, President, Western States Binary League.
System analyzer

**System analyzer** is a hardware attachment in *System Shock*.

## Description

This diagnostic device continuously monitors the status of station
systems. For example, check its output when you want to know the
current state of the station’s reactor, or the number of CPUs on the
station. In certain cases, the analyser can give you information about
SHODAN’s level of control in that area. This information is given in
“security percent.” (The percentage drops as you destroy cameras and
computer nodes.) The System Analyser displays status of various
systems onboard the station, along with more general information.

## Gameplay

This hardware item monitors the status of station systems. Only one version exists, and it does
not drain energy.
The status hardware can help you keep track of plot elements, such as the current level's security
level, the status of the lifepods, the current laser and relay conditions, and so forth. If you use this
item from your inventoty, information displays in one of your MFDs. Click the arrows to change pages.
Tellurium (Te)

**Tellurium (Te)** is a chemical in *System Shock 2*.

## Description

A small quantity of Tellurium (Te).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
WormHeart Implant

**WormHeart Implant** is a implant in *System Shock 2*.

## Description

A WormHeart Implant.

Summary: While this implant is powered, the user takes no damage from annelid toxin and will regenerate one hit point per thirty seconds. Unfortunately, when the implant ceases being powered, or is removed, a great deal of toxin is released into the user's bloodstream. Make sure you have some anti-toxin hypos handy!
Analysis: This implant is a combination of a blood filtering device and a regenerative stimulator, using annelid regenerative tissue as an adjunct. While the implant is worn, it sequesters all annelid venom that the user is subject to, preventing it from acting. Additionally, damaged tissue is replaced quickly by a psychocreative annelid substitute. However, the substitute tissue produces some amount of degradation byproduct, which is itself toxic (and sequestered by the implant). However, when the implant loses power or is removed, much of the sequestered venom is released.
Recommendation: This device is not recommended for frequent use, because of the danger of the toxin damage upon removing the implant. However, its regenerative and toxin-protection properties may well be invaluable in a very dangerous situation.
Cube Of Flame

*This article is a stub. You can help Phantom Trigger Wiki by expanding it.*

The **Cube Of Flame** is one of the Cube Spells (Weapons) in Phantom Trigger.

## Trivia

* Get the Cube Of Flame from talking to ID after the main town at the beginning of the game.
* Using the Gauntlets increases your level of the Cube Of Flame.
LG-XX plasma rifle

The **LG-XX plasma rifle** is a weapon that can be found and obtained in *System Shock*.

## Description

An experimental weapon with less than desirable energy consumption, its plasma balls ricochet around, making possible to hit more targets (including a careless user).

## Characteristics

A powerful energy weapon, the plasma rifle can easily take down the hardiest of enemy, although its shots must be led due to the slow nature of the plasma that is shot out.

## Notes

It should be noted that plasma projectiles that are shot out, will bounce around, making short-range combat deadly for the Hacker, as self-inflicted injuries are a likely scenario.
Version 2 research software

**Version 2 research software** is a software in *System Shock 2*.

## Description

A version 2 research software.

Research software provides even an untrained (but cyber-equipped) user with a suite of applications enabling basic investigation research to be done on devices and objects. Such research is best suited for field agents, as it grants only a rudimentary understanding of the subject - further in-depth analysis must be done in a laboratory by more qualified investigators. Higher levels of the software employ the Curie expert system to assist with the speed of research.
Version 1 repairing software

**Version 1 repairing software** is a software in *System Shock 2*.

## Description

Version 1 repairing software.

Repair software provides even an untrained (but cyber-equipped) user with the full schematics of all common and uncommon electronic and mechanical devices, as well as a set of procedures that can be employed in nearly every type of damage or malfunction. Higher-level software also employs increasingly sophisticated expert systems to advise and assist the user with repairs.
TC-5 fusion cannon

**TC-5 fusion cannon** is a weapon in *System Shock 2*.

## Description

The fusion cannon requires a Strength of 4 and a Heavy Weapons skill of 6. Both modifications will increase weapon damage. The first modification also increases clip size, and the second also reduces ammo consumption.

## Evaluation

A giant cannon that burns through prisms and has a tendency to kill you along with the target. Suicide is not a viable tactic. Stick with the grenade launcher and convert prisms to nanites.
Travis Baerga: Something lurking

**Something lurking** is a log in *System Shock*.

## Transcript

I just made it to the elevator out of Maintenance. We never even saw them...they�re practically invisible. There�s no way we can kill them with ordinary pistols - if I try again, I�m just sprinting across to the other elevator. I was hoping to find a sign of Abe Ghiran since only he has clearance for the maintenance main office, but there�s no way.
Target identifier

**Target identifier** is a hardware attachment in *System Shock*.

## Description

This module combines a laser rangefinder and radar scanner to
identify foes and analyse their condition. Later versions track an
enemy in combat with brackets in the viewscreen, especially useful in
dark corriders.
Higher versions of the targeting analyser monitors your shot effectiveness,
printing messages
such as
Normal
Damage
next to your
target during combat. A lucky shot or a powerful hit against a weak
creature may reward you with the message
Major Damage. A light hit
will register
Minor Damage or even No Damage. If you get No Damage
repeatedly in a skirmish, your ammo’s probably too light to harm the
enemy. Switch weapons or retreat from combat.

## Gameplay

 V.2
 V.3
 V.4
Zachary Aaron: Virus experiment

**Virus experiment** is a log in *System Shock*.

## Transcript

We've got to stop it. For days SHODAN's robots have been conducting their strange bio-experiments in Beta grove. Now I fear that the virus is leaking from the grove, or worse, that SHODAN is spraying us with the virus directly. If only we had an envirosuit, someone could get inside the contaminated grove and flip the jettison enable. Then we might be able to just send the whole thing into space!
Version 3 repairing software

**Version 3 repairing software** is a software in *System Shock 2*.

## Description

Version 3 repairing software.

Repair software provides even an untrained (but cyber-equipped) user with the full schematics of all common and uncommon electronic and mechanical devices, as well as a set of procedures that can be employed in nearly every type of damage or malfunction. Higher-level software also employs increasingly sophisticated expert systems to advise and assist the user with repairs.
TriOp Zero-Phase hazard suit

**TriOp Zero-Phase hazard suit** is a body armor in *System Shock 2*.

## Description

A hazard suit.

The TriOptimum Zero-Phase Hazard Armor uses a combination of triple-layer rubberized mesh, reflective shielding, and low-intensity force field path warps, in order to protect its wearer from not only vacuum but other environmental hazards such as radiation and chemical spills. Competitors such as the HaziShield Group and Wykodyne have claimed that keeping force field generators so close to the skin for long periods of time can be carcinogenic, but most wearers are more concerned about short-term hazards and prefer the added protection.
Vial of Toxin-A

**Vial of Toxin-A** is a story item in *System Shock 2*.

## Description

Summary: Placing this toxin in an environmental regulator will reduce local annelid growth.
Analysis: This is an experimental toxin, highly virulent, developed specifically to break down and dissolve annelid tissue. The canister is highly pressurized, as the liquid toxin would evaporate quickly under ordinary conditions.
Recommendation: For maximum coverage, this toxin should be introduced into air-recirculators immediately after being opened.
Z-44 plastique

**Z-44 plastique** is a story item in *System Shock*.

## Description

The focused charge in this package was designed to prevent theft of technologically sensitive corporate
mining assets. Explosive charges are piggy-backed onto high voltage electrical systems (i.e., satellite communications
equipment) and then remotely triggered
by radio signals.
Because the charges are
frequency-sensitive,
they
can be used to destroy
antenna relays.

## Gameplay

* Select the charge from the inventory and use it on the target antenna to destroy it.

## Locations

* Citadel storage level: Four are located in one of the storage bays, required to destroy SHODAN's antennas on level 7.
Weapons

*This article is a stub. You can help Phantom Trigger Wiki by expanding it.*

The various **Weapons** in Phantom Trigger.

## List Of Weapons

There are 3 known main weapons, the first you start with the others given to you very early on.

* Whip - Cube Of Growth
* Sword - Cube Of Ice
* Gauntlets - Cube Of Flame

## Cubes

* The Cube Of Flame
* The Cube Of Ice
* The Cube Of Growth

## Trivia

* Using the correlating weapon increases your levels in each of the cubes, which will unlock Spells or Combos. Note that you need to unlock them before you're able to use the abilities.
Version 3 modification software

**Version 3 modification software** is a software in *System Shock 2*.

## Description

A version 3 modification software.

Modification software provides even an untrained (but cyber-equipped) user with the full schematics of all currently manufactured weapons. Upgrades are available on a monthly basis contaning the schematics of weapons newly on the market. Higher levels of the software employ the Octane model of expert system in order to advise the user on ideal and efficient modifications.
Vanadium (V)

**Vanadium (V)** is a chemical in *System Shock 2*.

## Description

A small quantity of Vanadium (V).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Technetium (Tc)

**Technetium (Tc)** is a chemical in *System Shock 2*.

## Description

A small quantity of Technetium (Tc).

Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports.
Wrench

**Wrench** is a weapon in *System Shock 2*.

## Description

A multi-purpose tool generally used for engineering purposes. However, it makes an effective makeshift weapon. While it's not the fastest or most powerful of weapons, the wrench doesn't require any
ammunition, either. The wrench cannot be modified, and does not have multiple settings.

## Evaluation

Don't be fooled by its appearance: The wrench is a mighty tool. It has no governing skill and can be used by anyone without any training. More than that: 22 pounds of steel mean it's a decent damage dealer and will never break or run out of ammo.

## Locations

* Medical deck: Found in the very beginning.
Stress Relief

*This article is a stub. You can help Ooblets Wiki by expanding it.*

 **Effect:**
Convert all opponent's fluster to your points

## Gumple Cards

* Level 1
* Level 3
* Level 6

**Stress Relief** is one of Gumple's signature moves, which it starts with at level 1. It costs 1 beat and has the following effect when played: "Convert all opponent's fluster to your points."
Version 1 modification software

**Version 1 modification software** is a software in *System Shock 2*.

## Description

Version 1 modification software.

Modification software provides even an untrained (but cyber-equipped) user with the full schematics of all currently manufactured weapons. Upgrades are available on a monthly basis contaning the schematics of weapons newly on the market. Higher levels of the software employ the Octane model of expert system in order to advise the user on ideal and efficient modifications.