Devil's Bargain

## Background

*Hi, your friendly neighborhood forger here. We have a big problem, and we need some of you adventurous types to do something a bit crazy. There's a major corpo development encroaching on our little corner of Hell, and none of us are exactly out here to make new friends with the authorities. This is gonna take a bit of a light touch, and you'll be dealing with some very nasty beings. Payment will be provided to a listed party if you don't make it out, plus a death-benefit. I won't lie to you, this one is dangerous, but you'll be fighting the good fight, and if you go down, we won't screw over the ones you leave behind. -C134nSl4t3*

Glow City is home to plenty of people that have nowhere else to run, and most of them are running from someone in particular. This means that the inhabitants that particular worry of any Corporate encroachment on the area, as Corps are known to have a thriving data-selling agreement, any attempt to settle, categorize, and report on the various inhabitants could potentially be very lucrative... and very dangerous to those who have nowhere else to run. One Corp in particular decided to make a run on settling Glow City with a new type of deployable living pod, and they intended to 1) proof of concept, 2) deploy and create a local shelter/city and 3) index the local population and move them into the city by any means necessary. Obviously, the local inhabitants of this project weren't too fond of this arrangement, and so the mysterious Corp at hand made sure to allocate enough funding to deal with both the native inhabitants of Glow City, and any hooding the local runners might get up to, reasoning that eventually, unpaid runners will give up and let their master plan go forward.

## The Meet

Clean Slate invited the runners to his personal bunker in Glow City, a secure and safe place defended by miles of gridguide-less roads and roving pacts of Razor Cats. Fortunately, despite some vehicular problems and encounters with the Razor Cats, the runners managed to arrive mostly safety to the bunker, where the goals of the run were explained in person by Clean Slate. Clean Slate emphasized that the Enemy Corp must think that whatever happened wasn't caused by shadow runners, as they would otherwise write off the expense as part of their anti-hooding budget. Instead, Clean Slate suggested employing two nearby high level Toxic Spirits (Old Man Cancer and Lady Burn) and manipulating them into engaging with the facility. This would force the corp to massively increase their defense budget for natural Glow City occurrences, and hopefully convince them that Glow City was just too expensive to work in.

## Legwork

The Runners first checked out the nearby secret village that Clean Slate was concerned with protecting from the Corp. Asking around, they obtained information on the two Toxic Spirits in question, learned about their habits and eccentricities. The Spirits were quite powerful, and so at first the runners planned to draw the corporate security into a firefight with them, however, after discussion with the locals they realize that neither the spirits nor the corp security would be easily drawn out of their respective homes. The runners discussed the idea of using Astral Doppelgänger to mimic the Corp Magic Security, and then steal or damage something from the spirit's home, which they jealously protect and would cause them to attack the presumed interloper. However, this plan presented several problems, not only with the danger of luring two incredibly dangerous and aggressive spirits over half a mile of open ground, but also with the logistics of getting a material sample or a spotter. Finally, the Runners suggested interfering with the toxic leylines that the spirits meticulously cared for might arouse their attention, after learning that the spirits generally reacted aggressively to any attempt to purify the leylines they decided to infiltrate the facility, set up a ritual circle, and then use geomancy to restore the local leyline, thus angering the spirits and causing them to attack the facility where the ritual was performed.

## Run

The Runners originally planned to conduct the ritual in an isolated segment of the parking lot,

## Aftermath

Payment, Casualties, damages (physical, emotional, reputational, Etc.), any plot relevant details that emerged when the dust cleared go here.

## Rewards

* 6 Karma
* 10 000 Nuyen
* 2 CDP
* A free Rating SIN with up to 4 Rating 6 licenses

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments