recursal/Fanatic-Fandom huggingface dataset:
Water

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Water

### Harvesting

Use  on  **→**  (any type of water tile works)

### Introduced

Version 1 ("Anon")

**Water** is one of the raw resources in the game which is used to make several other items, most notably food for the folk. It is also a liquid, thus it needs a wooden bucket in order to move it from one place to another or into and out of Water Storage.

## Harvesting Methods

Water must be harvested with a wooden bucket in a water tile or a sea water tile. It then can be used immediately as an ingredient or stored in a water storage building.

## Uses

*See also Water Usage*
Water can be used as an ingredient in the following items:

* Crude Bread
* Mushroom Soup
* Steam Workerbot
* Watery Porridge
Worker Storage

The Worker Storage acts like a General Storage, except for the robots. Either a Crude Workerbot, a Basic Workerbot, or a Steambot can be added to it. Like General Storages, If you put multiple down with the same type of bot in it the storage space expands and the robots can be accessed at either storage. Please expand this article if you see it.
Crude Data Storage

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Crude Data Storage** allows you to copy instructions from one workerbot to another.

## Recipe

In a  Worker Assembler, you can make a  **Crude Data Storage** by adding:

* 1 x  Plank
* 1 x  Metal Plate

## Usage

While holding the data storage, select a workerbot and **hold** **Control + Left Click** to save their programming to the data storage. It should show a little icon over the player character, indicating that the commands are being saved. Doing this will overwrite anything that was already on the data storage.
To give these instructions to a workerbot, select the workerbot while holding the data storage, **Stop** it if it's running instructions already, and then **hold** **Control + Right Click**. In this way you can copy/paste the code from a bot you already have to a brand new one without having to go through all the training steps.

## Storage

Note that General Storage buildings only hold 10 crude data storage each. Storing crude data storage in General Storage buildings will wipe any save data.

## Version Changes

Prior to 21.2, there used to be a button that would appear in the Robot's inventory when holding a data storage for backup/restore.  This was removed and replaced with Control + Left Click / Control + Right Click.
Simple Flooring

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

**Simple Flooring** is a structure used to allow placement of workshop buildings which make numerous resources and tools. Simple flooring is also treated as a building as it needs to be constructed before any blueprints can be placed upon it.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Simple Flooring** by adding 2 x  Log to its blueprint.

## Function

*See also Simple Flooring Usage*
The following buildings must be placed entirely, including their input and output pads, on top of simple flooring:

* Bench Saw
* Basic Workbench
* Crude Bench Saw
* Metal Workbench
* Kitchen Table
* Wood Router

Most other buildings must not be placed on flooring, though some buildings (like General storage buildings) are allowed both on and off of flooring.
Plank

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipes

:  →  x 2
:  →  x 4
:  →  x 6

A **Plank** is one of the refined resources which is used in the construction of many buildings and in the manufacturing of many different items.

## Recipes

You can make planks using logs:

Axes
While holding any axe, click on any log on the ground to chop it into planks.

Bench Saws
The two bench saws need to be constructed on simple flooring. After this, you can click on the constructed machine to select its recipe and then add logs into it.

## Usage

*See also Category:Plank Usage*
Planks are used in the creation of:

* Basic Millinery Bench
* Basic Workerbot
* Bench Saw
* Clay Pot
* Compost Bin
* Crude Bench Saw
* Crude Gear
* Crude Scooter
* Crude Wheel
* Crude Workerbot
* Fencing
* Gate
* Gear
* General Storage
* Milk Storage
* Pole
* Porridge Pot
* Recycler
* Seedling Tray
* Windmill
* Wooden Tools
	+ Wooden Axe
	+ Wooden Bucket
	+ Wooden Hoe
	+ Wooden Pickaxe
	+ Wooden Scythe
	+ Wooden Shovel
	+ Wooden Sickle
* Wood Router
* Worker Assembler
Ideas For The Game

## This is the area where you can share your ideas for this great game.

If you have any ideas, share them in the comments. I will pick some and put them in the page.

I really like this game, its just in the middle of everything

Not too realistic

Not too detailed

Its just right

10/10

Idea #1

Building. Name: Oven. Recipe: 2 metal plates, 2 metal poles.

Function: Just like the crude oven, except its efficiency is better. instead of having to load 2 sticks in every time you want to make something, you can just preload it with, Planks, poles, sticks, logs or charcoal, one charcoal will last 6 uses of the oven. one log will make 5 uses of the oven, a plank will do 4, a pole will do 2 and 2 sticks will do one. you can load the oven with a max of 50 of one of the items listed above

Idea #2

Building. Name: FolkHouse. Recipe: 10 Crude bricks, 25 Planks and 2 metal plates.

Function. Just like the hut except it can hold a max of 20 folks, it has built-in storage for food and an integrated area for you or bots to wash the folks and the clothing.

Idea #3

Pipes and autoload.

Pipe:tool

Autoload:function

here's an idea, you can connect a pipe/hose to a water storage and directly connect it to a washtub or the folkhouse that I mentioned above.

And i didn't really know what to call the other thing so I called it autoload, Basically, I had an idea that you could put general storage(s) next to a production building ex. string maker, that way whenever you want to use the stringmaker it would first automatically load it up with 5 dug weeds (if there are enough in storage). I thought it was cool but ill leave it to you guys and the devs to decide

Idea #4

Since the workerbots run on little wind-up things, let's make some buildings run on them too

a wind-up pump to pump water from a little pond into the water storage

Idea #5

Power system

You know how the steam bot has a different power system, I was thinking we could make an electric generator building, you can feed it with flammable objects and it will provide power for other things.

Idea #6

Workerbot Charging station

Add a building that worker bots will automatically go to recharge when their battery is low.

So then:

Name: Recharge Station

Type: Building

Function: a place for worker bots to automatically recharge when their battery is low.

Cost/Recipe: 5 metal plates, 2 metal gears, 10 planks, 2 metal poles ,and 5 poles.

Idea #7

Solar panels

Could be used with the worker recharge station, but don't make it so you can just put it directly on the bot, that wouldn't supply enough power. You can also add electrical wires for connecting it to stuff like, Oven, Recharging station, Water Pump etc.

Idea #8

Name: Chainsaw

Tool

Function: Cuts down trees at a much higher speed

Recipe: 4 metal plates, 1 metal gear, 2 metal poles and one chainsaw chain. Chainsaw chain recipe: 2 metal plates

Sorry for the weird spelling Grammarly is weird on this website.

That's enough of my ideas, let's hear some of yours.

Also, devs if you are reading can you tell me what you think of the ideas, Thanks.

DylanKazak.

Others Ideas:

none yet
Sickles

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Sickles** are a type of tool which is used in the harvesting of cereal crop tiles in the production of cereal that can subsequently be used to make most kinds of food. Sickles are also used to harvest flowers and pumpkins.

## Performance

Each kind of sickle has some slightly different performance characteristics:

  Metal Sickle | 2000 | (4 swings) 1.5 sec
Game Concepts

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Game Concepts** are ideas about gameplay elements within the game of Autonauts. This is a series of articles written to explain how the game is played that aren't simply an item, building, or object.

## Concept Articles

* Blueprint
* Certificates
* Clothing
* Inventory
* Threshing
Apple

## Recipe

: Fruit Tree →
 : Fruit Tree →  x 1 or 2

The **apple** is a food item that satiates folk for one minute. It can be used to make 1 recipe:  Apple Pie (Raw).

## Recipes

You can use a  Wooden Mallet on a Fruit Tree to obtain apples, although it's not guaranteed like Pine Trees and  Sticks.

Otherwise, you can use the  Wooden Axe to get one to two apples from a Fruit Tree.
Clay Tile

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Clay Tile

### Buildable

yes

A **Clay Tile** is a type of tile which can be used to extract Clay as a resource. As it usually has no other objects placed on it by the map, clay tiles are also logical places to construct buildings if the clay is being mined on another part of the map.

## Resources

Clay can be mined on a clay tile with a shovel. A piece of clay will then appear on that same tile where the digging takes place.
Crude Kiln

## Recipe

:  x 10 →

Used for making  Crude Brick out of  Crude Brick (raw).

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Crude Kiln** by adding the following to its blueprint:

* 10 x  Stone

## Product

The following item is produced with a  **Crude Kiln**:

* Crude Brick
Shovels

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Shovels** are the primary tool for digging on the map. They are used to make a hole for tree seeds as well as to harvest various kinds of plants in the development of farms. It is also used to mine clay on clay tiles. In addition, the wooden shovel is a building component in construction.

## Performance

Shovels have various differences in performance as follows:

  Metal Shovel | 500 | (4 digs) 1.5 sec

## Products

All shovels can be used to obtain the following items:

* Clay - when used on a clay tile
* Tree Seed Hole - when used on tree soil
* Weeds - when used on a weeds tile
* Berries - when used on a bush
* Mushroom (Dug) - when used on a mushroom planted in the ground
Crude Axe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

 +  →

A **Crude Axe** is one of the first tools that you would need to manufacture to gather resources needed to make various items in the game. As an axe, it can be used to harvest logs and turn logs into planks and poles.

## Recipe

You can make a  **Crude Axe** with:

* 1 x  Stone
* 1 x  Stick

This is made by holding one of these items and then attempting to grab the other item on the ground.

## Products

*See also Crude Axe Usage*
A Crude Axe makes the following items:

* Log when used on a tree
* Plank when used directly upon a log, yielding two planks
* Pole when used directly upon a plank, yielding two poles

While it is possible to turn logs into planks and poles, it is strongly recommended to create a bench saw instead and only use this tool to gather those materials (including four planks) to create that saw.

## History

When originally introduced in the game, a crude axe was depicted as a single bitted axe, but now it is a doubled bitted axe. This only changed the visual appearance of the axe. This change happened in an unknown version.
General Storage

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 →

**General Storage** buildings are a kind of storage building which is used to hold nearly every kind of item, tool and food in the game. It is usually one of the most commonly used buildings. The only items which won't be used with a general storage building instead have specialty storage buildings intended just for that item, including seedlings, fertiliser, sand, liquids, and workerbots.

## Claiming

Until an item has been placed within the general storage, the storage unit is unclaimed: it does not provide any items, and it can accept any item. Inserting an item claims the storage unit for that item. When the item is placed into the storage building, the storage becomes claimed to that respective item. Until the storage is deleted using the trash can icon in the edit menu, you cannot store any other item. Only more of the same item can be placed in the same claimed general storage building.

## Storage

Each general storage can typically hold up to 100 of each resource for which it is claimed. Some resources can only fit 10 per building, see Storage\_Buildings#Capacity.

All storage buildings for the same resource are connected: they share a common pool of resources with capacity equal to the total capacity of all units, and items placed into one storage unit may be freely extracted from any other unit on the map. Thus, production and consumption of any resource can be done at great distances apart, and spare storage can be located anywhere.

## Recipe

You can construct a  **General Storage** by adding 4 x  Plank to its blueprint.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the optional Simple Flooring:

solid  input  output

## History

When general storage buildings were first introduced into the game, they held 1000 items for each building instead of the 100 or 10 that is the case now. The physical appearance of the building also changed in Version 5 ("Drew") to have the item icon on the top of the building instead of on the side. Also of note is that when general storage buildings became empty, it became unassigned and could be used to store another kind of item.
Miscellaneous Buildings

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Miscellaneous Buildings** are a type of building which doesn't really fit into any easily defined category. They all perform some sort of processing of resoruces to make refined resources, but doesn't really fit as a workshop building either. There are two of these buildings, the Crude Mortar Mixer and the String Maker, which requires research to be performed first before these buildings are available to be built. This grouping also has both some of the oldest and newest types of buildings in the game.

## Miscellaneous Building Types

* Basic Millinery Bench
* Clay Furnace
* Clay Station
* Clothes Line
* Crude Kiln
* Crude Mortar Mixer
* Crude Wash Tub
* Rocking Chair
* Spinning Wheel
* String Maker
Water Tile

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Water Tile

### Buildable

yes

A **Water Tile** is a type of tile which can be used to collect water with a bucket.

## Resources

Water is the only resource which can be extracted from water tiles, which is done with a bucket that is usually moved into a water storage building.
Pine Tree

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Pine Tree

### Plant Seed

 Tree Seed
 Seedling

### Harvest Tool

Shovel

A **Pine Tree** is a type of plant used primarily in the production of logs, one of the most important raw resources in the game. Setting up a tree farm should be one of the first tasks in the game.

## Products

Trees produce the following products:

* Log
* Tree Seed

## Planting

Pine trees are unique as there are two different kind of seeds which may be used to put this plant into the ground. The difference is as follows:

 Seedling | 45 seconds

Seedlings require fertiliser and must be produced in a seedling tray, but offer the advantage of having the trees grow twice as fast. When making a tree farm, this ultimately means your productivity for a farm of a given size can be increased substantially by using seedlings instead of directly using tree seeds, although it is possible to use tree seeds directly when first trying to get a tree farm started in the early game.
Cow

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Cow

### Animal Product

 Dung
 Milk

### Animal Location

 Grass

A **Cow** is a kind of animal which is usually found on grass tiles eating the grass.

## Products

Cows produce the following items:

* Dung - Dung is produced by a cow after they eat 10 tiles of grass, when they flip upside down and drop a piece of dung.
* Milk - After leaving behind 4 pieces of dung, a cow will have its shape change to be fat with a milk bottle icon flashing above their head. When this happens, a wooden bucket must be used to extract the milk from the cow or it will stop eating and will produce no more dung until after the bucket has been used. The milk may then be used directly as a material for other items or be placed in a milk storage building.

## Milk Production

Cows can consume either grass tiles, cut grass, or hay bales. The food source determines when a cow will need to be milked.

* Grass tiles are the least efficient requiring the cow to consume 23 grass tiles before needing to be milked. This can be sustained by having 13 grass tiles available to the cow as they will regrow in time for the cow to continuously feed. NOTE: If the cow produces dung, this will stop the grass tile from re-growing.
* Cut grass is significantly faster with the cow only requiring 13 cut grass to produce milk.
* Hay bales are by far the best option, requiring only 1.3 bales per milk (13 bales gives 10 milk). Given that each hay bale requires 5 grass this leads to a grass to milk ratio of 6.5:1 which is exactly 2x better than cut grass alone.

## History

In previous versions of the game, cows would also eat straw and cereal if not contained behind fencing.
Metal Chisel

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Metal Chisel** is a metal tool which is used in the making of some buildings and items. It is currently consumed in the process of that construction and has no direct actual use in resource gathering like most other tools.

## Recipe

In a  Metal Workbench, you can make a  **Metal Chisel** by adding:

* 1 x  Metal Plate
* 1 x  Pole

## Uses

*See also Metal Chisel Usage*
A metal chisel is used to make the following items:

* Canoe\*  Totem
Mushroom

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Mushroom

### Tool

Shovel

The **mushroom** is a Naturally spawning object. You can use a shovel to dig it up, transforming it into a Mushroom (Dug), which can be replanted to spawn one or more mushrooms.

Dug up mushrooms can be used in  Mushroom Soup.
Pastry

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

In a  Kitchen Table, you can make a  **Pastry** by adding:

* 1 x  Butter
* 1 x  Water
* 1 x  Flour

## Uses

*See also Pastry Usage*
Pastries can be used to make  Apple Pie (Raw)
Wooden Bucket

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Wooden Bucket

### Speed

0.25 sec -  Water
0.25 sec -  Sand
1 sec -  Milk

## Recipe

:  x 2 →

A **Wooden Bucket** is a wooden tool which is used to harvest liquids and transport them to and from storage for use in many recipes for items and food.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Bucket** by adding 2 x  Plank.
Огненная соль

п**Огненная соль****Характеристики**

**Огненная соль** (Fire Salts)— инструмент, основное предназначение которого - размораживать ледяные объекты.

Наносит метательный урон и может быть использована как метательное оружие (соль проходит через врагов и поджигает их, нанося приличный урон), но это не целесообразно из-за довольно затратного рецепта.

## Рецепт

Огненная сольРабочие места

Результат
Wooden Hoe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Wooden Hoe** is one of the wooden tools as a kind of hoe that can be used to turn soil into tilled soil.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Hoe** by adding:

* 1 x  Plank
* 1 x  Pole
Wooden Tools

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Wooden Tools** are the second tier of tools after crude tools. All of these tools are made using a basic workbench.

## List of Wooden Tools

There are currently 15 Wooden Tools in the game:

* Besom Broom
* Crude Basket
* Crude Torch
* Fishing Rod
* Knitting Needles
* Paddle
* Wooden Axe
* Wooden Bucket
* Wooden Flail
* Wooden Hoe
* Wooden Mallet
* Wooden Pickaxe
* Wooden Scythe
* Wooden Shovel
* Wooden Sickle

## Recipe

Wooden Tools are all made in the Basic Workbench.

The exact recipes of each one are found on the respective page.
Crate

A **Crate** allows you to store items either collected, harvested or created on various workbenches and chopping blocks.

## Recipe

You can make a Crate by adding:

* 4 x  Plank
* 4 x  Pole

## Usage

Storing items in crates can be accomplished by having the item to be stored in your hands. **Right Click** to deposit the item in the crate, and **Left Click** to withdraw items from crates. Robots can also be programmed to deposit and withdraw items from crates.

Crates can be stacked up to 3 high to increase their storage capacity. Use the Crate blueprint on top of an existing crate to upgrade.

Crates cannot be deposited to or withdrawn from while it is being built, or being upgraded.

## Storage

The following items and item amounts (level 1/2/3) can be stored in crates:

* Sticks - 25/40/100
* Stones - 25/40/100
* Branches - 25/40/100
Wood Router

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 5 +  x 2 +  +  →

The **Wood Router** is a building which is used to produce several kinds of refined resources which are necessary for the construction of workerbots, items and other buildings. As a workshop building, this is something which can be quite useful to build as among the first few buildings constructed in a factory layout.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings, except for the required Simple Flooring:

solid  input  output

## Recipe

You can construct a  **Wood Router** by adding the following to its blueprint:

* 5 x  Plank
* 2 x  Pole
* 1 x  Log
* 1 x  Wooden Axe

## Products

*See also Wood Router Usage*
The following items are produced at a wood router:

* Crude Wheel
* Gear

## History

This building was originally called a **Gear Router**, but its name was changed to the current convention as of Version 3 "Brad".
Ван-шот

**Ван-шот** (*One-shot*) — босс; является капитаном заброшенного корабля, а также виновником его крушения. Находится в одном из ледяных кубов, расположенных внутри корабля, соответственно может быть разморожен с помощью огненной соли, как и предметы в других кубах.

Если вам не удалось справиться с боссом в первый раз, или во время битвы вы решили перезайти в мир/игру, куб содержащий босса появится на том же месте, где был разморожен в последний раз.

После победы на корабле, вы можете в любое время призвать Ван-шота с помощью снежного маяка, что создаётся на усилителе, который как раз можно получить с поверженного босса.

## Поведение

Босс постоянно чередует перемещение по экрану и использование своих атак. способен наложить замораживающие дебаффы. С уменьшением количества здоровья атакует более интенсивно.

### Первая фаза

* Наводит на игрока прицел, спустя секунду делает выстрел. Обычно делает несколько выстрелов.
* Стреляет четырьмя-пятью снарядами, которые с расстоянием расходятся дальше друг от друга.
* Стреляет снежным залпом, пускающим ледяные лезвия вверх.
* Быстро перемещается в сторону игрока при помощи рывка.
* Трижды атакует игрока массивным кулаком при падении.
* Бросает подряд несколько пил, летящих по волнообразной траектории

### Вторая фаза

* Бросает дополнительные пилы, движущиеся плотной волной.
* Быстро создаёт из прицелов символ, напоминающий X, затем стреляет.
* Делает мощный рывок.
Wooden Mallet

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Wooden Mallet** is a tool used in the harvesting of trees to obtain certain kinds of raw resources.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Mallet** by adding:

* 1 x  Log
* 1 x  Pole

## Resources

Mallets can be used to obtain the following raw resources when used on the following trees:

It can also be used on a  pumpkin to make  pumpkin seeds.

## Uses

*See also Wooden Mallet Usage*
A wooden mallet is also used as a component to make the following items:

* Canoe
* Totem
Besom Broom

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  x 4 →

The **Besom Broom** is a tool used to clean up dirt left by folk eating messy foods.

## Recipe

In a  Basic Workbench, you can make a  **Besom Broom** by adding:

* 1 x  Pole
* 4 x  Stick

## History

The Besom Broom was added in the Halloween update, Version 18 ("Quin"), at which point it had no actual uses except for aesthetics for the character (ex portraying a witch). Now it can be used to clean up dirt that folks leave after eating.
Wooden Flail

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 →

A **Wooden Flail** is a wooden tool which is for processing cereal into cereal seed. When cereal is on the ground, the player or workerbot can use the flail directly upon the cereal to perform this processing.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Flail** by adding 2 x  Pole.
Workshop Buildings

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

**Workshop Buildings** are a type of building which can be used primarily for processing raw resources into refined resources. These buildings serve as an important foundation to setting up production chains for many other kinds of manufacturing. All of these buildings requires some sort of flooring in order to be constructed.

## Workshop Building Types

The following are the different types of workshop buildings:

* Basic Workbench
* Bench Saw
* Crude Bench Saw
* Metal Workbench
* Simple Flooring
* Wood Router
Wooden Axe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Wooden Axe** is one of the axes in the family of wooden tools which acts as an upgrade for a crude axe. Its primary role is to harvest some logs from tree soil areas on a map. This also has a further upgrade with a metal axe.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Axe** by adding:

* 1 x  Plank
* 1 x  Pole

## Uses

*See also Wooden Axe Usage*
A wooden axe is used to make the following:

* Wood Router

## History

In version 1 "Anon", the wooden axe was simply called an axe, but that changed in version 2 "Abby" of the game where it received it current name.
Flower Pot (Raw)

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 → Flower Pot (Raw)

A **Flower Pot (Raw)** is used to make Flower Pots.

## Recipe

In a  Clay Station, you can make a Flower Pot (Raw) **Flower Pot (Raw)** by adding 4 x  Clay.
Мушкетрон

п**Мушкетрон****Характеристики**

**Мушкетрон** (*Musketron*) — огнестрельное оружие, которое может выпасть со Скелетрона с вероятностью 1 к 3. Мушкетрон не имеет автоатаки, однако может быть заряжен удержанием левой кнопки мыши. В полностью заряженном состоянии выпускает до пяти пуль а так-же выпускает кости.
Зеркало жизнеспособности

п**Зеркало жизнеспособности****Характеристики**

**Зеркало жизнеспособности** (*Mirror of Vitality*) — артефакт, дающий бафф **Регенерация**. Так же как и остальные зеркала при использовании с некоторым шансом может сломаться.

## Рецепт

Зеркало жизнеспособностиРабочие места Демонический алтарь Кровавый алтарь

Результат
Clay Station

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  x 4 +  x 2 +  →

The **Clay Station** is a building that produces some Refined Resources using Clay and sometimes other Resources.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Clay Station** by adding the following to its blueprint:

* 1 x  Stone
* 4 x  Plank
* 2 x  Pole
* 1 x  Wheel

## Products

*See also Clay Station Usage*
A clay station makes the following items:

* Raw Clay Pot
* Flower Pot (raw)
* Crude Brick (raw)
Extrait poétique de mes livres

Orphelin de la lumière

Depuis des années lumières

Tu erres sur cette terre
Orphelin de la lumière

De ton berceau l’humanité

Le monde tu as protégé

Dans une grande sagesse

Tu as su protéger avec finesse

Ta mère terre
Qui était le bouclier de l’univers

Dans un monde de prière

Qui ont voulu te faire taire

Ta sagesse a su les défaire

Orphelin de la lumière

Tu portes sur tes épaules le sort de notre terre

Outrage tribunal

Dans le center
Les rues sont sales

Polices partout
Justice nulle part

Outrage, outrage tribunal
Le juge trop banal

Ma jugée criminelle
Pour cause relationnelle

Mon partenaire de cellule

Me donnes des pilules

Pour que je reste dans ma bulle

Passer rock and roll
Paroles ides folles

Le scrou sans dessus-dessous
Je n’ai pas un clou
Ça me rend fou

Le vendeur d'illusions

Me font de belles façons

Pour J'enlève mon caleçon

Les vautours rôdent autour
Moi fait le tour de la court

Les années ont passé

CHU toujours pogné
Aux travaux forcés

On m’a bien blâmé
Pour ce qui s’est passé

Ce n’est pas eux qui sont privé

D'être à coté de leurs biens aimés

Combien de nuits ont passé
Pensant à la retrouvé

Mille et une vertus
Pour mon contrent due

Mais chu encore
Au garde à vue
Quand je me sentais à l'abri

Je me croyais tout permis
Même les délits

Outrage, outrage tribunal
Système carcéral

Le juge trop banal
M'as jugé criminel

Pour cause relationnel

Que serait le monde sans toi

Agenouiller au pied du monde
Ayant pleuré toutes mes prières

Les bars ouverts au monde
Mais que serait-il sans toi

Nous sommes 7 millions sur terre

Pourtant certain s'unie
Pour la détruire

La pauvreté et la famine
Pour certains c'est un quotidien

La drogue à profusion
Une injection pour calmer ses émotions

Bien des jeunes à la dérive le fait comme solution

Dû au mal de la surconsommation de leurs malheurs

Que serait le monde sans toi
Ce monde est le notre

C’est l’enfer dans lequel nous vivons

Un monde que tu as créé
En 7 jours et 7 nuits

En combien de temps
Le détruirions-nous

Tout le sang versé sous nos pieds
Au détriment des Drapeau glorieux
Wooden Scythe

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Wooden Scythe** is a tool of the wooden tool group which is used in the harvesting of cereal, useful in the production of many kinds of food.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Scythe** by adding:

* 1 x  Plank
* 1 x  Pole
Wooden Shovel

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  →

A **Wooden Shovel** is one of several kinds of shovels that is an upgrade from a crude shovel, and in turn has an upgrade in the form of a metal shovel. Its role in the game, like all shovels, is to dig holes in tree soil as well as harvesting various plants found on a map. A wooden shovel may also be used to harvest clay from a clay tile.

## Recipe

In a  Basic Workbench, you can make a  **Wooden Shovel** by adding:

* 1 x  Plank
* 1 x  Pole

## Uses

In addition to its use as a tool, a wooden shovel can also be used to make the following items:

* Threshing Machine

All shovels can be used to obtain the following items:

* Clay - when used on a clay tile
* Tree Seed Hole - when used on tree soil
* Weeds - when used on a weeds tile
* Berries - when used on a bush
* Mushroom (Dug) - when used on a mushroom planted in the ground
Windmill

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 4 +  x 5 +  x 4 +  x 3 →

A **Windmill** is a building which processes cereal seed into flour, which in turn can be used to make various kinds of food.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Windmill** by adding the following to its blueprint:

* 4 x  Log
* 5 x  Plank
* 4 x  Pole
* 3 x  Gear

## Products

*See also Windmill Usage*
The only item produced at a windmill is the following:

* Flour

## History

When the windmill was originally introduced in Version 1 ("Anon"), it required cereal as an input instead of cereal seed. It changed to using cereal seed in Version 5 ("Drew").
Threshing Machine

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  +  x 2 +  →

A **Threshing Machine** is a type of food building which is used to process cereal into refined resources. Unlike most manufacturing or processing buildings, each time this building operates it produces two kinds of items, namely cereal seed and straw at the same time. Cereal may also be processed with a flail to produce seeds, but straw may only be obtained from a threshing machine.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Threshing Machine** by adding the following to its blueprint:

* 1 x  Log
* 2 x  Pole
* 1 x  Wooden Shovel

## Products

*See also Threshing Machine Usage*
Products made by a threshing machine include the following:

* Cereal Seed
* Straw

## History

When the threshing machine was originally introduced, it was called a **Seed Machine**. It also produced no straw as a product but instead only cereal seed. It received its current name and produced straw in Version 5 ("Drew").
Эфирный Чай

п**Эфирный Чай****Характеристики**

**Эфирный Чай**(Essential Tea) - Аксессуар, материал. Участвует в крафте Золотого Чая.  Позволяет владельцу получить такие баффы как:

* Временно увеличивает регенерацию здоровья после употребления зелья лечения.
* Делится целебными силами с играми той же команды, может восстановить 50% эффекта зелья.

Эфирный ЧайРабочие места Алхимический Стол

Результат
Jean-Simon Brisebois

Jean-Simon Brisebois est un auteur née dans Hochelaga  le 6 novembre 1979 des l'âge de 17 ans il se découvre un talents pour l'écriture soit en 2006 les éditions TNT lui donne  enfin sa chance et il publies ses textes de 1997 à 2006 dans son premier recueil Renaissance l'auteur prolifique  publia par la suite 7  autres recueil avec ce même éditeur entre 2007 et 2015 donc Renaissance 2006 , L'âme de l'ange 2007,Entité 2008,Je me raconte 2009,Les lettres écarlates 2010,L'éveil des émotions 2011 et finalement Veston de cuir et stylo urbain 2015 il publiera d'ici la fin de 2017 un huitième recueil avec le même éditeur Je me raconte la suite

== Biographie ==

Issu d'une famille dysfonctionnelle et ayant reçu une éducation provenant d'un milieu très marginal, il a dû apprendre rapidement à se défendre puisque ses parents venaient d'un milieu criminel de l'est de Montréal.

Plus de la moitié de son adolescence a été vécue en centre jeunesse, pour sa protection. Adolescent, il a en quelque sorte vécu un chômage criminalisé.

Grâce à l'écriture, il a pu extérioriser ses démons et de, par ce fait, devenir ce qu'il est aujourd'hui.

== Livres ==

- Veston de cuir et stylo urbain (2015) (Éditions TNT)

- Passager Clandestin (2014) (Éditions Première chance)

- L'éveil des émotions (2011) (Éditions TNT)

- Les lettres écarlates (2010) (Éditions TNT)

- Je me raconte (2009) (Éditions TNT)

- Entité (2008) (Éditions TNT)

- L'âme de L'ange (2007) (Éditions TNT)

- Renaissance (2006) Éditions TNT)

== Sources ==

http://editionstnt.com/

http://leseditionspremierechance.com/woocommerce-search/keyword/jean-simon+brisebois/search-in/product/cat-in/all/search-other/product

https://www.youtube.com/channel/UCwx06Q3VjZtY\_y8UFLy2Q5A/videos
Мой несчастный дружок

п**Мой несчастный дружок****Характеристики**

Могут быть пойманы обычным сачком

**Мой Несчастный Дружок** (*Poor Unfortunate Soul*)*-*Материал, добавляемый модом, который можно получить поймав Напуганную Душу сачком. Бросив в водоём его, редкую вещь (жёлтая и выше) и распылив Очищающий порошок можно получить аксессуар Лестница в Небеса.

## История

* Если отметить этот предмет как избранный, то его иконка изменится . Это отсылка на рекламный ролик "Червь" *(1999)*
* Название предмета является отсылкой к песне из Диснеевского мультфильма "Русалочка"
Элемент смерти

п**Элемент смерти****Характеристики**

**Элемент смерти** (*Element of Death*) - материал, один из двенадцати элементов, которые можно получить убивая различных монстров.

## Нахождение

Элементы смерти можно получить, уничтожая следующих противников:

* Нежить (зомби, скелеты)
* Демонические глаза
* Монстры Данжа
* Скелетрон
* Глаз Ктулху
НИПы

**НИПы** *(NPC)* — неиграбельные персонажи, добавляемые модом. Для заселения каждого НИПа нужен дом - помещение, которое имеет фоновые стены, плоский предмет (к примеру, стол), предмет комфорта (стул), источник света. На данный момент в моде 3 НИПа.

## Список

### **Городские**

* Кудесник (*Magician*) — НИП, появляющийся в данже в виде золотого сундука. Для того, чтобы он заселился, его нужно освободить при помощи золотого ключа.

* Дрю
* Вадим
* Гастон
* Крас
* Каброк

* Хранитель Геноши (*Genoshi the Keeper*) — появляется после победы над Спирит.

### **Другие**

* Сумеречный бродяга (*Twilight Walker*) — НИП, появляющийся в пещерах кримзона или искажения. Не может быть заселен.
Bot Assembly Unit

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 2 +  x 3 → Bot Assembly Unit

A Bot Assembly Unit is a building which allows the manufacturing of workerbots. As this building is required before any automation can happen, this is also among the first few buildings that are constructed in the game.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a Bot Assembly Unit **Bot Assembly Unit** by adding the following to its blueprint:

* 2 x  Log
* 3 x  Plank

## Products

Worker Assemblers produce the following items:

* Beacon
* Crude Data Storage
* Workerbots
	+ Basic Workerbot
	+ Crude Workerbot
	+ Steam Workerbot
Мятежный дух

**Мятежный дух** (*Rebellious Spirit*) — монстр, встречающийся на поверхности в новолуние.

## Поведение и тактика

Медленно летит к игроку, игнорируя препятствия. Когда игрок отдаляется, начинает раскручиваться и, разгоняясь, делать рывки в его сторону, после чего вновь замедляется.

Подвержен отбрасыванию, легко убить дальнобойным оружием.
Амулет Алого Солнца

п**Амулет Алого Солнца****Характеристики**

**Амулет Алого Солнца**(Scarlet Sun Charm) - Аксессуар, материал. Участвует в крафте Седьмого элемента. Позволяет владельцу получить такие баффы как:

* Увеличивает эффективность восстанавливающих здоровье зелий.
* Повышает регенерацию здоровья и понижает действие послезельевой болезни.

Амулет Алого СолнцаРабочие места Мастерская инженера

Результат

**Так же из Амулета Алого Солнца можно скрафтить:**

Амулет Алого СолнцаРабочие места Мастерская инженера

Результат
Теневой колдун

* Деревянный скипетр (3,3%)

**Теневой колдун** (*Shadow Sorcerer*) — моб, появляющийся на поверхности ночью. После смерти из него вылетает Напуганная Душа, которую можно поймать сачком, при этом получив предмет Мой несчастный дружок.

## Поведение и тактика

Сам колдун вас не атакует, но призывает неограниченное количество Пустых.
Список изменений обновления 0.2.2.2

**0.2.2.2** - обновление направленное на добавление полезных вещей для класса призывателя, улучшение уже существующих вещей мода, а также исправления некоторых недоработок прошлых обновлений.

## Исправления

* Кольцо Солнца теперь работает с Leveled Mod
* Пираньи теперь корректно дропают Элементы воды
* Исправлена ошибка с отображением волос при ношении головных уборов из мода
* Кольцо вампира теперь работает на снаряды, относящиеся к ближнему бою (бумеранги и т.п.)
* Снаряды противников теперь наносят корректный урон
* Ледяной куб Ван-шота теперь корректно восстанавливается в режиме многопользовательской игры
* Исправлен хитбокс Свидетеля и Мятежного духа
* Все материалы мода теперь складываются в стаки по 999
* Часовой теперь имеет иммунитет к лаве

## Изменения

* Около 15 новых предметов, большая часть которых связана с классом призывателя
* Новый противник, который появляется в подземных Святых землях
* Упрощены некоторые рецепты
* Добавлены новые эффекты и атаки для некоторых оружий
* Теперь местоположение заброшенного корабля будет отображаться на карте после победы над Спирит
* Зачарованные зеркала теперь имеют пять стопроцентных использований
* Обновлены эффекты баффов "Обездвижен" и "Чистота"
* Ледяная фея теперь может поджечь врагов ледяным пламенем и больше не атакует мирных существ
* Зелья очищения и тревоги теперь можно найти в золотых сундуках
* Посох слизней теперь можно найти в тайнике живого дерева с 50% шансом
* Изменены некоторые спрайты для предметов и монстров
* Изменено поведение Мятежного духа
* Увеличена частота появления Свидетелей, Безликих и безголовых пиратов
* Сундук Кудесника теперь снова тратит золотой ключ, а так же появляется намного чаще и отображается на Анализаторе форм жизни
* Противники теперь атакуют вас только если вы находитесь в их поле зрения
* Ван-шот теперь имеет иммунитет к ледяному пламени
* Добавлено несколько новых фраз для НИПов (в том числе во время вечеринки)
Элемент тьмы

п**Элемент тьмы****Характеристики**

**Элемент тьмы** (*Element of Darkness*) - материал, один из двенадцати элементов, которые можно получить убивая различных монстров. Как и другие элементы, элемент тьмы необходим для создания многих вещей мода.

## Нахождение

Элементы тьмы можно получить, уничтожая следующих противников:

* Монстры гоблинского и пиратского нашествия, а так же монстры из Армии Древних
* Монстры искажения и кримзона
* Ранние боссы пре-хардмода, такие как Королевский слизень, Глаз Ктулху или Скелетрон

## Интересные факты

* После первого убийства вышеперечисленных боссов вы получаете обильное количество элементов тьмы, однако последующие убийства принесут вам в десять раз меньше материала.
Crude Brick Hut

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Version 21 ("Tito").

## Recipe

:  x 5 →

A **Crude Brick Hut** is a type of housing for folk which permits their feeding and care by workerbots and the player. When one of the folk is first placed at (or added to) the crude hut, they remain happy for a minute until they become hungry.

In addition to the crude brick hut, folk can also be placed at a crude hut, which serves a similar purpose but has different building materials.

## Size

When placing the blueprint for this building, the following area must be cleared of all objects, items, and buildings:

solid  input  output

## Recipe

You can construct a  **Crude Brick Hut** by adding 5 x  Crude Brick to its blueprint.
Custom Generated Worlds (saves)

I thought it might be a good idea to start sharing **Custom User generated/created world save files.**

Feel free to edit this page and add you're own creation. **Please don't delete any previous submitted files!!**

~~\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_~~

Click here to download a .zip file for 2 game saves.

I created that map because i was getting annoyed by how much i had to clean up first before being able to organize my base, i also added some starting items like pallets with logs and crates with tools and seeds just so you could skip that slow startup

phase. Hope you like it.
Мираж

**Мираж (**Mirage) - ранний хардмодный босс, которого можно вызвать прямо в начале хардмода.

## **Спавн**

Мираж не появляется сама по себе, и требует, чтобы игрок вызвал её с помощью странного коммуникатора, который появляется в пустыне во время хардмод-режима. После первой победы над боссом НПС Кудесник сможет поселится  в доме, у которого, в свою очередь, вы можете купить Янтарное Зеркало, которое является предметом призыва Мираж.

## **Атаки**

* Стреляет по диагонали, и с небольшой задержкой пучок стрел с боковой стороны экрана летит в том же направлении.
* Заряжает атаку, которая после высвобождения выпускает тонны огненных снарядов.
* С небольшой задержкой делает горизонтальный рывок к игроку, оставляя огненный след позади себя.
* Появляются волшебные зеркала, кружащие вокруг нее, которые стреляют снарядами одновременно в разные стороны. Зеркала выпускают несколько снарядов во время последнего выстрела.
Золотой Чай

п**Золотой Чай****Характеристики**

**Золотой Чай**(Golden Tea) -  Аксессуар, материал. Участвует в крафте Седьмого элемента. Позволяет владельцу получить такие баффы как:

* Временно увеличивает регенерацию здоровья после употребления зелья лечения.
* Делится целебными силами с играми той же команды, может восстановить 75% эффекта зелья.

Золотой ЧайРабочие места Алхимический Стол

Результат
Скипетр землетрясений

п**Скипетр землетрясений****Характеристики**

**Скипетр землетрясений** (*Quake Scepter*) — магическое оружие, которое вызывает падающий с неба снаряд, похожий на каменную голову. Снаряд призывается около положения курсора. Голова, отскакивая от поверхности несколько раз, наносит урон врагам, которые находились возле нее.

## Рецепт

Скипетр землетрясенийРабочие места

Результат