recursal/Fanatic-Fandom huggingface dataset:
Raccoon Armoured Car

Originally designed as an amphibious light armoured support for infantry vehicles, this entry-level vehicle to armoured warfare can scout, flank, screen and destroy heavier tanks with its gauss weapon.

## Systems

As a reconnaissance vehicle, it is equipped with a 30x zoom multi-spectral camera, radar, electronic interception/warfare systems, and two aerial drones.

## Weapons

A medium armour automatic turret houses a 25mm Gauss cannon, a 7.62mm MMG and the spy camera coaxially. It can rotate 360º, elevate 75º providing some AA protection, and depress by 15º.

## Armour

The tandem cockpit is NBC-protected and its 35mm composite armour can resist 12.7mm weapons and anti-personnel land mines.

The Raccoon is manned by a crew of four in separate partitions to prevent total team kill by beyond-armour effects: a driver on the front left seat, the commander who keeps battlefield awareness and designates targets in the front right, a systems operator who deals with sensors and electronic warfare systems on the left rear seat, and a drone operator responsible for deploying, operating and retrieving the drones on the right rear seat. All controls can be slaved to any partition, should the specialist be incapacitated.

The turret ring and secondary ammunition storage are positioned in the centre, between the driver and the operators. It provides enough room for the breech when the weapon is elevated, for for crew to access or manually operate the systems, or to move between the seats; a proximity sensor disables the turret when someone approaches it lest its spastic target-tracking motions injure the crew member.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

This powers the electric motors on the wheel hubs, providing computer-assisted traction control and dispensing with complex drive shafts and transmissions.

The Raccoon was so named for its ability to transverse rivers and calm waters and show up where it's not expected.
Rambling Combat Shotgun

20C per gun, 10C per 16-round drum This is a semi/automatic shotgun. You can expect this to be most effective at medium ranges, however use at close range can and will shred armored targets. Intended for Medium Range anti-personnel and Light Vehicle use. This thing will shred light armor and likely break the bones of heavily armored foes. It is a squad-level weapon, much like an LMG, and as a result costs 20C, no freebies. You can expect the effective range to be anything between 50 meters and 2000 meters dependent on if you are using Slugs or Buckshot. The range of Slugs can be comparable to Carbine Class Weaponry. . Ammunition costs 10C for a 16-round drum. The Rambling requires Training in Medium Arms to purchase.
Ring Turret

These are assemblies with a pintle to fit a weapon. Not all vehicles can be fitted with hardpoints. Unarmoured vehicles require structural reinforcements to receive ring turrets.

 A circular rail mounted on a roof or frame, allowing the gunner to expose only the upper half of their torso above. Regular rings can take HMGs up to 12.7mm, rockets, missiles, or recoilless weapons. 14.5mm and 20mm weapons require reinforced rings.

Allows full 360 degree rotation, 60º elevation and 20º depression.
Badger Infantry Mobility Vehicle

The Akras IMV is a 8-seat NBC-protected lightly armoured amphibious Infantry Mobility Vehicle; like their namesake animal, they're only harmless-looking until they find their pray.

 Cheap and reasonably durable, they're mostly used to patrol roads and urban areas, but are fully capable of going off-road. When in active combat duty, they quickly carry squads around the battlefield, deploy them, and support the dismounted infantry from a distance.

 Both the rear and the middle seats can fold down to extend the trunk area, allowing the Badge to extend its cargo capacity or function as a makeshift ambulance. A towball and heavy-duty bullbar allow it to double as a light tractor, towing trailers, caissons or artillery pieces, this makes it a favourite with artillery crews.

 They're usually permanently assigned to squads, who tend to customise them according to their tastes and operational needs.

## Armour

 The Badger comes in 2 variants, a light and a heavy IMV.

### Light Badger IMV

 The light version is used in general purpose duties, for HQ mobility, as a police vehicle and with artillery units. Its 5mm composite armour and bullet-resistant glass can stop the light arms fire and shrapnel, but is vulnerable to battlefield-grade weapons.
 The light IMV sports a simple sunroof, allowing personnel to shoot personal weapons out of the sunroof.

### Heavy Badger IMV

 The heavy version is designed for combat and patrols on hostile territory, so it has 15mm composite armour is much more durable than the light, and can weigh as much as 6t at full load. The IMV armour is able to protect against most Terran medium arms and is pattern-warded with 50 monkey souls.
 The heavy IMV sports a ring turret operated by the passengers in the middle seat. Sometimes this is replaced with a light automatic turret sporting a variety of weapons, from LMGs to gauss rifles to an anti-tank missile launcher.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

 This powers the electric motors on the wheel hubs, providing computer-assisted traction control and dispensing with complex drive shafts and transmissions.

 The IMV has a top speed of 180km/h (light) or 160km/h (heavy), although both of them come equipped with speed limiters of 120km/h, which is usually the first feature removed by squads. It can also transverse rivers or calm waters, extending its operational range.
Pintle

These are assemblies to fit a weapon, and can also be found on hardpoints, ring turrets and gun carriages. Not all vehicles can be fitted with pintles. Unarmoured vehicles require structural reinforcements to receive hardpoints.

A simple hole where to fit a weapon, usually found facing forward on dashboards, firing slits, head boards, and small craft bows, but can take any facing.. Regular pintles can take HMGs up to 12.7mm, but firing rockets, missiles, or recoilless weapons from them is generally a terminally bad idea due to the backblast. 14.5mm and 20mm weapons can be used with reinforced pintles, but depending on the vehicle it might be a tight fit.

Allows a 60º rotation or more, depending on the room available for the user to move, 60º elevation and 20º depression
Mobile Command Centre

Extended missions far from support may require a mobile infrastructure; this is it.

The name has been retained of its first model's purpose, but the vehicle has gained more configurations and different purposes; several of them deployed together are called a Mobile Base.

## Versions

### Operations Centre

The original model included an integrated Operations Centre, radar coverage, quarters for a large crew, the Command staff, and an infantry platoon, immense storage space and room for one light vehicle. Constant upgrades left the MCC-OC space more streamlined, allowing it to mount defensive armament and redeploy partitions; this led to the development of the other variants.

Unfortunately the troops immediately caught on the MCC-OC acronym and the vehicle's shape, and vocalized it their very own crude way.

### Barracks

The first derivative, the Operations Centre systems were removed along with most of the crew, in favour of more room to quarter four platoons in the front, an armoury and gunsmith workshop in the centre, and four light vehicles on a shelf system in the rear.

This is the one MCC that the troops assigned to it will gladly defend, as they personalise their bunks and call it "home".

### Field Hospital

For obvious reasons, the MCC-FH is an indispensable presence in the battlefield. It has four surgery theatres, a 30 bed ICU and a fully equipped diagnostics centre.

Malingerers - and troops in general - call the MCC-FH the sound they make while trying to pretend being ill.

### Repair Bay

Not unlike a capital ship and despite the mounted weaponry, by themselves the MCCs are very vulnerable to attack so they frequently have a large vehicle escort for screening and in-depth defense; add to that any other vehicles involved in actual combat operations and the need for a repair bay becomes very obvious.

The MCC-RB is a massive parts warehouse, and can unfold the central ventral panels to deploy two repair docks with hydraulics rated for heavy tanks. The rear, as in the MOC version, contains a bay for one dedicated light vehicle, but unlike the MCC it has a lift, a crane, a cutter, and a welder to handle repairs on them.

The MCC-RB also suffered from the troops' crude sense of humour, being vocalized as a venereal disease.

### Light Factory

The MCC-LF has multi-purpose robots capable of working any assembled lines. Two 2.5t five-presses lines, two 3D printers, two lathes, a plastic injection line, and a nanoceramic production line are stowed away with their dies, as only two full lines can be worked simultaneously.

Except for the Heatsink Stones, it can make weapon parts, all the parts required for light vehicles, and anything short of heavy armour for heavier ones.

The troops amicably gave the MCC-LF a name ended with a "T".

### Science Bay

No scientific expedition is complete without a MCC-SB. Be it geology or xenobiology, this is the place to find out what that sample is made of. Given the raw materials, it can also refine them and produce anything that comes out of a test tube or cloning vat.

Curiously the troops completely ignored this acronym and just call it the "mad palace". Go figure.
10x31.8mm PDW

10x31.8mm PDW

[Personal-level] - per Gun, 1C per 15 round mag

This is a Pistol! Intended for Unarmored Anti-personal use. Don’t expect it to pierce cover or armored opponents. Might not even pierce that shitty Modern Terran Body Armor that Terran militaries have in surplus. The first one ya get is free! Any extras ya snag cost 5C This thing is so cheap to print out we can print out buckets of these in minutes! You can expect the effective range to be 100-250 yards. Although you might find it effective in closer quarters. Ammunition costs 1C per 15 round magazine. The 10mm PDW requires Training in Small Arms to purchase.
5.56x45mm Bullpup Carbine

This weapon was designed to replace the obsolete 4.73 Carbine. Intended for lightly armored anti-personnel use. The design allows for better quality of engagement at close-range when compared to the 4.73 carbine or the MAG. The first one you snag is Free! They’re pretty cheap. Any extras will cost 18C Per. You can expect the Effective Range of the Primary Firing Mode to be 400-2200 yards. This is the most close-quarter-friendly weapon bar melee and small arms. The gun is capable of both semiautomatic and automatic fire and uses 40 round mags. Partial trigger depress will fire semi-auto, full trigger depression will cause automatic fire. Said mags come at 3C Per. Medium Arms training is required for purchase without Attachments. Standard firearm of Junior Akras Security personnel. Originally designed by an bought out Australian Corporation.. Older models lack an underbarrel mounting, although more recent models have been modified to include one.
Recoilless Coil Gun/Cannon

This series is a Recoilless, Squad-level, shoulder-fired (Or mounted, in the case of 120+mm), magnetic-launch weapon which can and will fire anything magnetic which fits or is crammed into the tube. Official munitions include but are not limited to AP, APHE, APFSDS, HESH, HE, HEAT and Shrapnel shells. Unofficial munitions include caltrops, ball bearings, and the user’s imagination. The unit fires a percussive blast from the rear end of the tube which will knock the cannon (and those using/attached to it) FORWARD if the cannon is not loaded to the correct load/recoil level; Or backward if there is not enough recoil to balance the force of launching the projectile. The percussive blast will send you flying, flay the skin from your bones, and likely break said bones if you are caught in its blast. The recoil from the percussive blast can be set between 1/5th, 1/4th, 1/3rd, 1/2th and full load, measured by weight of projectile(s). Gauss braces help with when the recoil levels are set incorrectly. Always use full load for shells. Aiming can be tricky, even moreso for improvised loads. The Coilguns cost 20C, 25C, 28C, 30C, 32C, 33C, 35C respectively based on size categories. Both Explosive Arms and Heavy Arms training is required to purchase this. Akras Brand ammunition for assorted Coilguns average at around 1C or 2C per shell. Improvised ammunition varies in cost however. Mounted weapons skill is used in place of heavy weapons if the calibre is equal to or exceeds 120mm
Kreuweizer Tactical Pistol .45 Cal

[Personal-level]- 15C Per gun. 12C per 12 round .45 AP magazine. 24C per 12 round .45 HX magazine. 16C per 12-round Hollow Point magazine The Kreuweizer Tactical Pistol is exactly what it sounds like. A pistol. This is the first weapon available in the catalogue that has the option of explosive tipped rounds. Intended for Antipersonal and Light Vehicles. These are very good at armor piercing. You can reasonably expect to punch straight through moderate to heavy body armor with this. Using this thing is a warcrime in more than three different Governmental Jurisdictions! Luckily we’re a corporation. We can’t technically engage in warfare and as a result, can’t get put on trial for these. Isn’t capitalism great? This thing costs 15C per. The recoil is more than a bit strong for a pistol. 12 round mags come at 12C per. Aka. Every time you shoot this. You’re spending a credit. The .45 HX rounds come at 24C per mag and 12 shots per, and you can reasonably expect those to Mission Kill a Light Terran Military Jeep at a range of 100-250 yards. This is a recommended weapon for Officers and Scouts without the funds for a Gauss Pistol. Small Arms training is required to purchase this.
I Can Work This Out

**I Can Work This Out** is the seventh episode of *Survivor: Cordillera Blanca*. The episode begins on September 18, 2017.

## Challenges

### Reward

Slide Puzzle - The concept is very simple, when you are ready you will be given a slide puzzle in your host chat. You will be timed from the moment you get the puzzle until you complete it, take a screenshot, and send it to your host chat.

There are three slide puzzles, everyone Copa will compete, and only three from Ulta will compete. There is an Easy, Medium, and Hard puzzle. Each puzzle can only be done once. Let me know which puzzle you are doing when you want to begin in your host chat.

We will add up all the times for each tribe and the tribe that completes their slide puzzles the quickest will earn Reward for their tribe in the form of a trip to the Wishing Well!

**Winner (according to finish):** Copa

### Immunity

List It Out - This challenge is called List It Out! Each of you will contact your host chat when you are ready to compete. There will be three categories for your tribe to complete, each of you getting a different category. When you are given your category you need to make a list from A-Z of all things that fit in that category starting with each letter of the alphabet.

The time that you get your category until the time you submit your list correctly will be your score. The lowest combined score will win Immunity!

**Winner (according to finish):** Ulta

## Tribal Council

 Jay (2 votes)
 Jordan (1 vote)
 **VOTED OFF:Jay**
Gun Shield

The gun shield can be fitted to any mounted weapon to provide the gunner's head and with upper torso with armour protection; it may be fitted with an extension to cover the whole body at the cost of doubling both the shield's weight  and price. Gun shield vulnerabilities include a narrow horizontal panel of Light armour glass and a lack of protection from more than 70 degrees from the normal (vulnerable from the sides). The gun shield only points where the gun is aiming and does not cover above the user or to the user’s sides. Reinforced mounts can receive either normal Medium armour shields or reinforced Heavy armour shields.

The weapon shield rotates with the weapon,
Cougar High Mobility Tank

The Cougar is a high mobility tank used mostly in scouting, flanking and raids.

While relatively lightly armoured for a tank with armour comparable to that of a VTOL transport, its low weight allows an extra lateral articulation giving it exceptional agility in all terrains.

Being the lightest Akras tank it's also the one most easily airlifted, with the Silverwind VTOL being able to carry two of them.

## Systems

As a reconnaissance vehicle, it is equipped with a 30x zoom multi-spectral camera, radar, electronic interception/warfare systems, and two aerial drones.

## Weapons

An armoured automatic turret houses a 50mm gauss cannon, a 12.7mm HMG and a spy camera coaxially. It can rotate 360º and elevate 45º allowing it to be used in an indirect fire role, and can depress 15º; these limits can be increased by tilting the entire hull using the legs' mobility.

## Armour

The cockpit is NBC-protected and is wrapped all around in 75mm of lightweight composite sandwich armour. It can resist 14.5mm weapons, proximity detonation explosives and anti-personnel land mines.

The Cougar is manned by a crew of four in separate partitions to prevent total team kill by beyond-armour effects: a driver on the front left seat, the commander who keeps battlefield awareness and designates targets in the front right, a systems operator who deals with sensors and electronic warfare systems on the left rear seat, and a drone operator responsible for deploying, operating and retrieving the drones on the right rear seat. All controls can be slaved to any partition, should the specialist be incapacitated.

The turret ring and secondary ammunition storage are positioned in the centre. It provides enough room for the breech when the weapon is elevated, for for crew to access or manually operate the systems, or to move between the seats; a proximity sensor disables the turret when someone approaches it lest its spastic target-tracking motions injure the crew member.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

Its four independent legs are fully mobile, allowing the Cougar to move in the most rugged terrains, crab sideways, cross ditches longer than itself and even climb ledges. When the legs aren't enough, the harpoon and electric winch allow the vehicle to hoist itself to otherwise inaccessible heights.

On flatter terrain, the tracks can deploy their full power for the tank's top speed, being broad enough to keep the Cougar from ever being bogged down.
Mission Reports

# Akras Gate Teams

## Gate Team 0001 Foxhound

Mission 01 First Blood

Mission 02 The Most Important Skill is Caution

Mission 03 Operation Blackpowder

D-0001b Containment Breach incident (requires summation)

Mission 04 Castle 001 Secondary Engagement

Incident GW-0034 "Cowbell"

Gaian Exploratory Expedition 001

Shopping Mall Incident (requires summation)

Siege Breakers

Into the Mountain Halls

## Auxiliary Gate Team 0047

GFS-00621/E-0017 Containment Breach incident "Goatfucker"

Operation Vampire Hunters

# Other Organizations

## PETA

Giggling Zombie Outbreak (requires summation)
The Invention

Ad guy: Tired of the same old chocolate?

Kids: Yes

Ad guy: Then buy the chocolate-loader now! Filled with the most best chocolate in history!

Kids: Wow! Mommy! Can we buy chocolate-loader?!

Mom: No! Now eat your breakfast!

Kids: Grr!!! We want chocolate! We want loader!

Mom: STOOOOPPPPPPPPPPPP!

Kid 1: Ugh. Wait I have an idea!

Kid 2: What?

Kid 1: Maybe we should buy chocolate-loader.

Kid 2: Yeah.

Narrator: So the 2 ran to the store and bought their snack.

Kids: Let's try it! \*chomp\*

Kid 2: I don't feel well...

Kid 1: Me neither...

Narrator: They made the mistake. They headed to Lotus Casino, where they were trapped forever.
The end.
Mutiny

**Mutiny** is a twist in which contestants from both tribes are offered an option to immediately join the rival tribe. Due to editing and the progression of the story, mutinies are sometimes offered and never referenced in the show.

## Occurrences

In *Monuriki*, the mutiny was offered for the first time on Day 10. Nathan and Chrissa mutinied to Suva and Zach mutinied to Viti Levu.

In *Emathia*, the mutiny was offered to the contestants on Day 10. Trevor, from the Olympus tribe, chose to go to Odysseus. Isaac, from the Olympus tribe, chose to go to Odysseus. Sam, from the Olympus tribe, chose to go to the Labyrinth. His tribe was randomized using random.org and he will also be going to Odysseus.

In *Azores*, the mutiny was offered to the contestants on 11, the tribes were offered to switch tribe affiliations. Abbey and Ashley S. mutinied to Salão and Toph mutinied to Espírito.

## Trivia

* Each time a mutiny is offered at least one player mutinies to a green tribe.
40x100mm Grenade Launcher

```
20C per launcher. Holds eight grenades in a revolving cylinder. Grenades cost 4C per ea and are loaded like a revolver without a quick-loader.

```

This is a Percussion-based, Squad-level weapon which fires anything with a diameter of 40mm and a length of less than 100mm. Most commonly fired are grenades or slugs. Effective range between 100 and 600 meters.
Star Light Truck

The Akras "Star" is a light truck, but it's often also called "Star Light". It's a civilian vehicle, and the bed can be whatever the client wishes: from a bare flatbed, to a refrigerated box, to a van, to a street food truck or a minibus, to a valuables transport armoured car, the Star's versatility knows no bounds.

## Armour

While it is possible to fit it with bullet resistant glass and armour it, the only way to ever be more than an uparmoured civilian vehicle is to make it a grotesquely uparmoured civilian vehicle or strip it to the chassis entirely and rebuild it with armored plate as it is done for the valuables transport models.

## Armament

A sunroof can be installed with ease, but reinforcing the roof is required for installing actual mounts. Given its versatility, it's easy to reinforce the frame to mount heavy weapons on the bed, or even convert it into a light artillery platform.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

This powers the electric motors on the wheel hubs, providing computer-assisted traction control and dispensing with complex drive shafts and transmissions. This vehicle was designed for transiting in roads, but with a few modifications to the suspensions and bigger wheels it can become a viable off-road truck.
Anti-vehicle Gauss Rifle

```
30C per gun, 15C per 3 Stake Mag.

```

1000-4000 yards is the Listed range on these things. But frankly? If you fire one of these it isn’t going to stop until it hits something Very big. You’d stand a reasonable chance of launching a Gauss Stake into orbit if you aimed at the sky. These things aren’t even Tank Killers. They’re Building Killers. Anything you point this at Will fall over, pulp, rend, and otherwise be rendered completely unusable, dead, or shattered. Some Denizens found in larger Castles have demonstrated the capability to take at least one Gauss Shell. However on all counts, they drastically injure the given target. There was one exception Denizen but the Gate Team onsite shot it dead with artillery. So forget about that. These things are extremely jarring if fired without their braces. Wear you Gauss Arm Brace At All Times While Operating a Gauss Weapon. If you do not you stand a high chance of snapping your arm like a twig. This happens to be a nice safety feature if an enemy happens to steal your gauss. The recoil will not only cause the Gauss to likely smash their skull, but on top of that they’d stand a high chance of their arm being torn off. A Gauss Rifle comes at 30C per gun and 15C per 3 Stake Magazine. Do not fire this indoors. Training in Heavy Weapons is required for purchase. Comes with a Gauss Brace.

### Gauss Arm and Spine Brace

Free
 with applicable guns.
For those of us who aren’t among the higher ranking Gate Teams and as a
result aren’t inhumanly empowered, firing a Gauss Weapon without a brace
 would Snap one’s arm like a twig. As a result. Braces have been created
 to reduce the strain significantly. Keep in mind that prolonged firing
will eventually fracture and even snap your arm even with a brace. Take

care to ensure you don’t it too much, you Tank Killer you.
Lynx Armoured Buggy

The Lynx uses speed and mobility instead of heavy armour, but its 20mm bite is vicious.

## Systems

As a reconnaissance vehicle, it is equipped with a 30x zoom multi-spectral camera, radar, electronic interception/warfare systems, and two aerial drones.

## Weapons

A light armour automatic turret houses a 20mm rotary cannon and the spy camera coaxially. It can rotate 360º and elevate 75º, providing excellent AA protection, but due to its low profile to the hull it can only depress 10º; these limits can be increased by tilting the entire hull using the legs' mobility.

## Hull

The tandem cockpit is NBC-protected and can resist 7.62mm weapons and anti-personnel land mines.

It can take a crew of three in separate partitions to prevent total team kill by beyond-armour effects: a driver on the front seat, a systems operator who deals with sensors and electronic warfare systems on the left rear seat, and a drone operator responsible for deploying, operating and retrieving the drones on the right rear seat. All controls can be slaved to any partition, should the specialist be incapacitated.

The turret ring and secondary ammunition storage are positioned in the centre, between the driver and the operators. It provides enough room for the breech when the weapon is elevated, for for crew to access or manually operate the systems, or to move between the seats; a proximity sensor disables the turret when someone approaches it lest its spastic target-tracking motions injure the crew member.

## Mobility

Akras recent advances in heat disposal allowed it to rethink its paradigms. All Akras vehicles are now equipped with miniature Helium-3 fusion reactors thermally shielded by Heatsink Stone(TM) technology.

Its four independent legs are telescopic and fully mobile, allowing the Lynx to move in the most rugged terrains, crab sideways, cross ditches longer than itself and even climb ledges. When the legs aren't enough, the harpoon and electric winch allow the vehicle to hoist itself to otherwise inaccessible heights.

On flatter terrain, the large wheels can deploy their full power into a feline dash with which few other vehicles can keep up.
I PAID 99 CENTS FOR THAT CRAP

**I PAID 99 CENTS FOR THAT CRAP** is the premier episode of *Survivor: Motu Maha*.

## Challenges

### Reward

Island Crawl - For today’s challenge you will be competing in an ISLAND CRAWL! Just like your first reward challenge, this challenge will contain multiple parts, but unlike that challenge you won’t all be completing all portions. You must select within your tribe mates the ones who will compete in each portion. The winner of each location will earn TWO POINTS for their tribe and the second place of each location will earn ONLY ONE POINT for their tribe. The tribe in last place will not score a point for that location.

**Winners (according to finish):** Purotu & Mohiotanga

## Tribal Council

 Isaiah (5 votes)
 Ash (1 vote)
 **VOTED OFF:Isaiah**
Duster 9x19mm Machine Pistol

```
[Personal-level] -  10C per gun, 1C per 30 round mag.

```

This is a Machine Pistol. With quite a few rounds per clip. This pistol is intended for Accurate Suppression in close quarters and targeting Light to Medium Armored Targets. You can reasonably expect to use this at melee range. Bring a gun to a knife fight. Watch them bleed out on the floor. This thing has very minimal recoil and is quite accurate for its damage class. These cost 10C per gun and ammunition comes in at 1C per 30 round mag. You can reasonably expect them to function best at 100-250 yards. Honestly there’s not much else to say about this thing. It’s good at its role. As it should be. We don’t halfass our weapons at Akras. Training in Small Arms is required for purchase.
Hippolyta

***Hippolyta*** is one of the starting tribes on *Survivor: Themyscira*.

## Members

### Original

* Andreas
* Emily, returning from *Azores*.
* Ian
* Jordan Pines, returning from *Taveuni* & *Cordillera Blanca*.
* Kai, returning from *Bahamas* & *Motu Nui*.
* Lily, returning from *Taveuni*.
* Madeline
* Nicholas, returning from *Bahamas*.
* Rhone
* Toph, returning from *Azores*.

### Post-Expansion

* ► Billy D., returning from *Taveuni*.
* **►** Ian
* ► Jaiden, returning from *Bahamas*
* **►** Madeline
* ► Ruthie, returning from *Azores*
* **►** Toph, returning from *Azores*
Its Hard To Plan Things In Survivor

**Its Hard To Plan Things In Survivor** is the eighth episode of *Survivor: Cordillera Blanca*. The episode begins on September 21, 2017.

## Challenges

### Immunity

Mastermind - This challenge is called Mastermind, and the point of the game is to arrange 8 colors in the right order. However, there are 15 colors to choose from. You may make guesses to the order in your host chat by listing 8 colors out in order. We will then take that order you guessed and use the symbols described below to give you information to help you get the correct order.

Each color is only used once in the order. Each player has a different set of colors so that you may not cheat, even though it is against the rules.

You may take as long as you want in the challenge as long as you complete it by the deadline. And you just need to send guesses to the chat. Although please be patient with the hosts as they have jobs, if our schedules cause issue with you completing it let us know and we can work something out.

Whoever finds the correct list in the shortest amount of guesses will win immunity. You are not allowed to discuss the order of the colors and if you are caught doing so, you will be severely punished.

**Winner (according to finish):** Willow

## Tribal Council

 Chris (5 votes)
 Jordan (2 votes)
 Bryce (1 vote)
 Luke (1 vote)
 **VOTED OFF:Chris**
I Love Lies And Deceit

**I Love Lies And Deceit** is the seventh episode of *Survivor: Emathia*.

## Challenges

### Immunity

Stairway To Hell - Once again, Immunity is back up for grabs. This round, however, Tribal Immunity is not what you seek…

In today’s immunity challenge, you will be competing for individual immunity, as both tribes will be going to tribal council. You have all been dropped at the bottom of the Underworld and, like Sisyphus has done for all of time, you must roll a boulder up a staircase that you build. In your host chat, each player must build a staircase fifty steps tall and then roll a boulder up it. You must send individual messages when you run up and then place steps. Every action must be in its own message, but you do not need to begin them with your name. Here is an example of formatting for the first three steps:

Picks up step one.
Places step one.
Picks up step two.
Runs up step one.
Places step two.
Runs down step one.
Picks up step three.
Runs up step one.
Runs up step two.
Places step three.
Runs down step two.
Runs down step one.
Once you have placed the fiftieth step, you must run all the way back down and push a boulder back up, beginning with the message “pushes boulder up step one” until you reach step fifty. The message “pushes boulder up step fifty” will end the challenge. You are not allowed to edit your messages after you send them (edited messages will add a two minute time penalty to your time each), and every mistake will count as a thirty second time penalty. Whoever completes the challenge in the shortest amount of time, including penalties, on each tribe will win individual immunity and go to the labyrinth. The winner with the faster time will choose a player from their tribe and a player from the OPPOSITE tribe to go to the labyrinth as well.

**Winner (according to finish):** Othrys

## Tribal Council

 Jay (4 votes)
 Scott (3 votes)
 Owen (1 vote)
 **VOTED OFF:Jay**

## Tribal Council

 Rob (6 votes)
 Duncan (1 vote)
 **VOTED OFF:Rob**
Hosts

**Tumblr Survivor Athena** is a *Tumblr* group game based on the American version of the *Survivor* reality game show.

The show maroons around a group of 16 or more strangers divided into two tribes in a hot environment where they must compete in challenges to earn a reward or immunity from expulsion from the game at Tribal Council. Medical conditions such as injuries due to bans or deciding not to continue because of infections may have contestants eliminated other than by vote. The final two or three players remaining in the game face a jury of anywhere from seven to nine players who decide who the worthy winner must be. The player with the most votes earns the title of Sole Survivor.

The Athena Series was founded by Jay B. and Abbey in May of 2016, when they hosted Monuriki together. Once Monuriki came to a close and Cami was named Sole Survivor, Amanda approached Abbey and Cami about hosting a season that would come to be known as Motu Maha. After Motu Maha's conclusion Amanda suggested a series be made and Abbey had the idea to make Monuriki be the first season in the series, Motu Maha the second. Given that all four women had played a part in the series creation it was decided that, as the series went on, these four would be the founders of the series, who would be involved, at least in some capacity, in all future seasons.Once the four agreed on the foundations of the series and why it was different than other Tumblr Survivor series - namely, it's very strong and seriously enforced anti-bullying stance and its belief in vetted hosts with solid judgment and no likelihood of cheating or interference, even when friends are playing - the name Athena was chosen, as it was founded and continues to be guided by strong and intelligent women.

When Duncan came to them and asked to host for the series, they seriously deliberated, as it was initially going to be an only-female hosted series. But they were soon convinced and he became the host of the third season of Athena: Mindoro, with Amanda helping him closely throughout the season. Then the hosting team of Brian, Jay O, and Drew came along wanting to host, and the original four agreed that they were all well-prepared to handle their own season, so Jay B. and Amanda were only minimally involved, just making sure that the cast and hosts followed Athena's moral code.

The List is are updated through *Survivor: Unfinished Business*.
If You Can't Bother To Contribute, I Can't Bother To Keep You Around

**If You Can't Bother To Contribute, I Can't Bother To Keep You Around** is the fifth episode of *Survivor: Sentinel Islands*. The episode begins on February 6, 2017.

## Challenges

### Reward

Find The Invisible Cow - Andaman getting your look at the new Nicobar tribe, Brandon voted out at the last tribal council.

For your next reward challenge, we’re diving a little into endurance land. You guys are going to be collecting cows!!! In the game Find the Invisible Cow, you will be finding cows one at a time! The tribe that has collected the most cows by the end of the challenge wins!The tribe that catches more cows will win what could be a huge advantage in the upcoming immunity challenge. Based on how much the last reward challenge influenced the final outcome of immunity, you WANT to win this.
**Winner (according to finish):** Nicobar

### Immunity

Music Video Challenge - Don’t say we never did anything for ya, Ned!!!
This challenge is a favorite across all Tumblr Survivor games.

You will have to make a tribe music video!

As a tribe, you can pick any song that you want, you will be judged on Creativity, Effort, and Likability, ALSO you will get 1 extra point for every member that is in the video.

For winning reward, the Nicobar tribe will be getting three extra points added to their final score.

Andaman, because you have one extra tribe member, you must choose someone to sit out IMMEDIATELY. They cannot participate in the video in ANY WAY, creatively or in the video. If the person you choose to sit out plays a role in the finished product, there will be a penalty.

**Winner (according to finish):** Nicobar

## Tribal Council

 Stevie (4 votes)
 Elijah (3 votes)
 **VOTED OFF:Stevie**
Джонни

**Джонни** (*англ. Joni*) - второстепенный персонаж и школьница. Появилась впервые в «Undergrounders», но сказала свою первую реплику только в «Rooting for the Enemy».

## Внешность

Джонни - худая девушка с каштановыми волосами, заплетенными в "конский хвост", большими голубыми глазами и видимыми зрачками, как у Мелиссы Чейз и Сары Мерфи. У неё вздернутый нос и пухлые губы.

Джонни одевается в длинный зеленый топ и белую с серым юбку. В ушах есть голубые серьги.

В серии «The Undergrounders» она одевается в зеленую футболку и светло-серые шорты.

## Характер

Джонни ничем не примечательный персонаж, кроме того, что она, как и многие школьники, предпочитает держаться подальше от "ходячей порчи" - Майло Мерфи.

## Факты

* Джонни, Мелисса, Джеки, Сара Мерфи - персонажи с видимыми зрачками.
* Незадолго до событий серии «Rooting for the Enemy» Джонни сняла гипс с руки после перелома.
* Она увлекается исследованием морской фауны, как показано в «Party of Peril».
Anyone But Jordan Pines 2K17

**Anyone But Jordan Pines 2K17** is the fourth episode of *Survivor: Cordillera Blanca*. The episode begins on September 9, 2017.

## Challenges

### Reward

Free Rice - Welcome to your next Reward Challenge! For this challenge you will be competing not just for Reward but to do good in the world. We are playing Free Rice! You will be playing the flash game ‘FREE RICE’, and using any category you want. By playing Free Rice, you’ll actually be donating to a program that is trying to help end world hunger!

**Winner (according to finish):** Ulta

### Immunity

Slingshot Mayhem - This is a 4-hour endurance challenge. All competing players will be added to a challenge chat where at random times one of the hosts will send a message that says: “Target Pops Up At #?”

Instead of a “?” there will a number. The first person to send: “-Your Name- Shoots Target #?” will earn a point for their tribe. For this challenge there will only be 9 points to earn, so once a tribe has earned 5 they will win Immunity.

**Winner (according to finish):** Ulta

## Tribal Council

 Adam (5 votes)
 Luke (1 vote)
 **VOTED OFF:**Adam
Is It Really Backstabbing If I Was Never Actually Working With You?

**Is It Really Backstabbing If I Was Never Actually Working With You?** is the eighth episode of *Survivor: Sentinel Islands*. The episode begins on February 14, 2017.

## Challenges

### Immunity

Flag Making Challenge - Today your challenge will be to Make a Merge Tribe Flag!

Just like last time, your flags will be judged based on Creativity, Effort, and Visual Appeal, each out of 10 points. The person who’s flag scores the most points will win immunity and have a 1 in 9 shot at winning this game. The rules are that your tribe color must be on the flag and every tribe member’s name must be visible. Other than that you are free to be as creative as you want.

The tribe color hex code is #245569.

But wait. To do a merge flag challenge, you need a merge tribe name!

Welcome the Theresia Tribe!!!

**Winner (according to finish):** Alex
I'll Be Persistent

**I'll Be Persistent** is the premier episode of *Survivor: Cordillera Blanca*. The episode begins on August 30, 2017 when the cast was released revealing 2 tribes of Survivor Athena newbies and returnees.

## Challenges

### Immunity & Reward

Scavenger Hunt - Welcome to your first Immunity Challenge of the season! As for Athena Survivor tradition, your first challenge will be a Scavenger Hunt. You will be given the same list of items that you will need to take a picture with. Each item is worth a certain amount of points. You will be competing as individuals earning points for your tribes’ totals. The tribe with the most points will win both Reward and Immunity.

**Winner (according to finish):** Ulta

## Tribal Council

 Emma (6 votes)
 Willa (2 votes)
 **VOTED OFF:Emma**
P.S I Really Am Sorry I Called You Scum

**P.S I Really Am Sorry I Called You Scum** is the twelve and finale episode of *Survivor: Mindoro*. The episode begins on January 5, 2017.

## Challenges

### Immunity

Kitten Cannon - For today’s challenge you will be playing
KITTEN CANON!!!
Much like Survivor, this game requires the right positioning, the right help, and a little bit of luck in order to do well.
We will be accepting the current score on your screenshot, not the high score, take note of that.
The castaway who blasts their kitten out of the canon the farthest will win the final 4 immunity challenge.

**Winner (according to finish):** Luke

## Tribal Council

 Julia (3 votes)
 Matt (1 vote)
 **VOTED OFF:Julia**

## Challenges

### Immunity

Kitten Cannon - For today’s challenge you will be playing
KITTEN CANON!!!
Much like Survivor, this game requires the right positioning, the right help, and a little bit of luck in order to do well.
We will be accepting the current score on your screenshot, not the high score, take note of that.
The castaway who blasts their kitten out of the canon the farthest will win the final 4 immunity challenge.

**Winner (according to finish):** Luke

## Tribal Council

 Pat (1 vote)
 **VOTED OFF:Pat**

## Final Tribal Council

 Luke (6 votes)
 Matt (3 votes)
 **Sole Survivor:Luke**
I Want To Escape The Bottom

**I Want To Escape The Bottom** is the eleventh episode of *Survivor: Sentinel Islands*. The episode begins on February 23, 2017.

## Blind Round

In the auction, Sam got a special power that was not revealed with the rest of the items. In fact, much to her displeasure, it was not revealed to her either. The power came in the form of a question, asked in her host chat.

Would you rather put everyone’s cards on the table or keep yours close to your chest?
What Sam did not know was that she was choosing between an Illuminated Week or a Blind Week.

Here’s what she had to say:

I- what?
I’ll keep them close
That means this is a Blind Week! This week, you will not be given any information about the process of the game. After the immunity challenge, you will not be informed of who wins immunity, including the person who won it. At tribal council, votes will not be read, idols will not be shown (although they can still be played), you won’t get a vote count, nothing. All you will know is who goes home.

## Challenges

### Immunity

Free Rice - This week you will be doing a service project type of game. It’s called Free Rice and your task is to raise the most amount of grains of rice for donation as you can in about 24 hours. You are allowed to change the question subject to any topic to best fit your skills. Because this challenge has been done before in other seasons and some might already have accounts, and also to prevent from sharing the account to have multiple people gaining points, we will be looking for the longest continuous streak. Your score will come from the bowl of rice that fills on the right side of the screen when you answer questions. Because of this, it is not necessary to create an account, they will still let you answer questions and change subjects without it.

**Winner (according to finish):** Sam

## Tribal Council

 Alex (4 votes)
 Josh (3 votes)
 **VOTED OFF:Alex**
I'm The Only Pure Angel In A Game Of Rats And Sloths

**I'm The Only Pure Angel In A Game Of Rats And Sloths** is the ninth episode of *Survivor: Emathia*.

## Challenges

### Immunity

Password - For this challenge, you must find the password to this blog: https://www.tumblr.com/blog\_auth/emathiablograce#\_=\_] You must search through the depths of the blog survivoremathia.tumblr.com, between numbers 001 to 999 to find the password.

To search, type in survivoremathia.tumblr.com/thenumber, replacing “the number” with any number between 001-999. You must type all three digits in order to find the page. Once you have found the password, type it into the blog. There, you will find instructions on how to go to a puzzle that you must complete.

The first person to send a screenshot of the completed puzzle to their host chat will win immunity and go to the Labyrinth, choosing three other people to join them, however, everybody must complete this challenge.You will not know who completed it first until the deadline.

**Winner (according to finish):** Owen

## Tribal Council

 Matthew (8 votes)
 Trevor (4 votes)Used Hidden Immunity Idol
 **VOTED OFF:Matthew**
I Don't Consent

**I Don't Consent** is the seventh episode of *Survivor: Taveuni*.

## Challenges

### Reward & Immunity

Selfie Scavenger Hunt - For this challenge you’ll be doing the SELFIE SCAVENGER HUNT! Fun! What you’ll be doing is this: you’ll be taking a picture with your face in it of certain listed items. You can also do certain tasks in videos. If you’re uncomfortable with showing your face, you can put a piece of paper in your photos with #shevotedouthermom instead.

**Reward Winner (according to finish):** Motomaiqi

**Immunity Winner (according to finish):** Motomaiqi & Bouma

## Tribal Council

 Gavin (3 votes)
 Shea (1 vote)
 **VOTED OFF:Gavin**
I Really Hate Being Mean, But...

**I Really Hate Being Mean, But...** is the premier episode of *Survivor: Sentinel Islands*. The episode begins on January 24, 2017 when the cast was released revealing 2 tribes.

## Challenges

### Reward

Make A Tribe Flag - Today your challenge will be to Make a Tribe Flag!

Your flags will be judged based on Creativity, Effort, and Visual Appeal, each out of 10 points. The tribe who’s flag scores the most points will win reward. The rules are that your tribe color must be on the flag and every tribe member’s name must be visible. Other than that you are free to be as creative as you want. Each tribe will submit one flag.

**Winner (according to finish):** Andaman

### Immunity

Flash Game Showdown - For this challenge, you will split yourselves into three groups to compete in three different flash game challenges against your counterparts from the other tribe.

Three of you will play Slither.io! You need to build the longest snake in order to win this part. When you have a score you’re satisfied with, submit a screenshot WITH YOUR NAME IN THE URL AND TIME/DATE SHOWING to your host chat.

Three of you will play Super Stacker 2! You need to complete as many levels as you can in order to win this part. When you have a score you’re satisfied with, submit a screenshot WITH YOUR NAME IN THE URL AND TIME/DATE SHOWING to your host chat.

Three of you will play Bubble Shooter! You need to survive the longest and pop the most bubbles in order to win this part. When you have a score you’re satisfied with, submit a screenshot WITH YOUR NAME IN THE URL AND TIME/DATE SHOWING to your host chat.

The tribe that wins at least two of these match-ups will win immunity and will survive another round in this game! In the case of a tie in any of the three games, the winners of that round will be the tribe that has all their submissions for the game in question sent in first. For the losers, a trip to tribal council where one person will be the first player voted off of Survivor Sentinel Islands.

**Winner (according to finish):** Nicobar

## Tribal Council

 Matt (6 votes)
 Elena (2 votes)
 **VOTED OFF:Matt**