Classes

Classes or Jobs are the main distinctions of position and role in the game. The list below is simply a reference that contains what a specific Class should do in a team along with their Job Action, Job Skill and their available advanced classes.

**Job Action** and **Job Skill** that are portrayed here are only at their first level and their effects can be improved as you expand your **Soul Tree**. We recommend you read the Game System page first if you need more information on these and if you're looking for a guide on how to start with the game, you should click here.

## **Warrior**

The Warrior Corps are the main combat group of the Mobile Corps. They all seem to get along together, with their captain Leocadio in the reigns.

They focus mostly on physical damage(ATK) and is one of the main DPS classes in the game. Their stats should focus **HP and ATK**. Their weapon of choice are Swords(Greatswords).

### Job Action(JA) - Charger Power

***Charger Power increases W-Skill damage for a period of time.***

### **Advanced Classes**

#### Gladiator(Lv70 Warrior | Lv50 Knight)

A combination of Warrior and Knight. They can use Swords(Greatswords) and Shields. Focuses on being a secondary tank with the capability of dealing decent damage. They boast high ATK and high DEF.

#### Spellsword(Lv70 Warrior | Lv50 Wizard)

A combination of Warrior and Wizard. They can use Swords(Greatswords) and Rods. Focuses on maximizing damage output as they can deal both Physical and Special Damages(ATK and Sp-ATK). Paired with lowered cooldown or higher max AP, they deal more damage than a Gladiator would.

## **Knight**

The Knight Corps are a newly form Corps under Metal Technica. As opposed to the Chevaliers, the Mobile Corps' Knights are almost comprised of commoners. They are all loyal to their captain Laurent. They don't trust the Chevaliers as much as how the Chevaliers despises them.

Knights mostly focus on building up their **HP and DEF** stats, as they are the main "Tanks" of any team. They may also build up their **Sp-DEF** to also be able to handle Sp-ATK damage from enemies. Their weapon of choice are Shields.

### Job Action(JA) - Change Posture

***Change Posture allows you to change your stance in combat. At Level 1, you only have Neutral Stance and "Sword Master". Later levels give "Shield Tank", which improves overall defense while reducing your overall damage. "Sword Master" improves overall damage, while reducing your overall defense.***

### **Advanced Classes**

#### Guardian(Lv70 Knight | Lv50 Warrior)

A combination of Knight and Warrior. They can use Shields and Swords(Greatswords). Mainly focused on improving the team and defending them by additional defense boost or directing hate towards themselves instead. Guardians may act as a secondary DPS.

#### Paladin(Lv70 Knight | Lv50 Priest)

A combination of Knight and Priest. They can use Shields and Books. Their primary role as a Paladin is to be a tank that can also heal/cleanse/revive teammates. Possibly the ultimate support role in the game.

## **Priest**

The Priest Corps are the religious group of people in the Corps lead by Ignaz. They are shown to be the most self-deprecating ones of all the Corps but it seems that Ignaz does his best to try and pull them out of that mindset.

Priests are the healer/support of any team. They can **heal**, **remove debuffs** and **stuns** as well as **reviving** fallen teammates. They focus on their **HP, Sp-DEF and Sp-ATK** stats.

**Note** that the Healing Amount of a book is only based off of the stats on your character and any other additional equipment skill/passive that improves healing effectiveness. This means that Awakening state does not improve healing.

### Job Action(JA) - Burst Heal

***Can be stacked for a higher heal percentage. Heals the teammate with the lowest HP upon activation.***

### **Advanced Classes**

#### Cleric(Lv70 Priest | Lv50 Wizard)

A combination of Priest and Wizard. They can use Books and Rods. They are very durable against Sp-ATK damage and can act as another AoE damage dealer.

#### Enchanter(Lv70 Priest | Lv50 Hunter)

A combination of Priest and Hunter. They can use Books and Blades(Edges). Enchanters still do their job as a Priest but now they can also apply debuffs that a Hunter would have. Specially needed on boss fights, they can heal and reduce P-Atk/Sp-Atk of the boss allowing the team to survive the fight longer.

## **Gunner**

The Gunner Corps are the recon and intel of the Mobile Corps out in the field, always first in the scene. They also get to enjoy vacations and camping from time to time because of Yasmin.

They focus on maintaining the team's combo meter as well as increasing "Soul" gain to achieve awakening faster. Gunners' stats should be focused on **Accuracy, Crit, Evasion, and Sp-ATK**; they are ideally useful when paired with low cooldown weapons as well as high Max AP. Their weapon of choice are Guns(Handguns).

### Job Action(JA) - Second Bullet

***Second bullet increases the combo counter by 1 per use.***

### **Advanced Classes**

#### Gunslinger(Lv70 Gunner | Lv50 Hunter)

A combination of Gunner and Hunter. They can use Guns(Handguns) and Blades(Edges). Focuses on dealing more damages than a regular Gunner as they use both Physical Damage(ATK) and Special Damage(S-ATK) as well as applying debuffs like Hunters.

#### Gun Knight(Lv70 Gunner | Lv50 Knight)

A combination of Gunner and Knight. They can use Guns(Handguns) and Shields. Focuses more on tactical skills and supporting the team(eg. using shields with defensive boosts and stuns). Uses both ATK and S-ATK but deals less overall damage than a Gunslinger.

## **Wizard**

The Wizard Corps is the most secretive out of all the others. Their allegiance and loyalty are not to the Mobile Corps but to their captain Jürgen. Their main purpose is to investigate the "Light" in the perspective of magic.

Wizards are another one of the main DPS classes. Unlike Warriors however, their damage is significantly higher but at the cost of higher cooldowns in-between skill casts. Their stats are focused on **Sp-DEF** and **Sp-ATK** and their weapon of choice is the Rod.

### Job Action(JA) - Element Token

***By using Weapon Skills(W-Skill) as a Wizard, you will get "Element Tokens" which can be used to boost a certain element's W-Skill damage.***

### **Advanced Classes**

#### Warlock(Lv70 Wizard | Lv50 Priest)

A combination of Wizard and Priest. They can use Rods and Books. Can focus themselves to support the team while still dealing damage as a Wizard. They can equip books with skills that shortens casting time, allowing them to deal damage possibly higher than what a Spellcaster could do.

#### Spellcaster(Lv70 Wizard | Lv50 Gunner)

A combination of Wizard and Gunner. They can use Rods and Guns(Handguns). While being a DPS class, they can also help in prolonging or adding into the combo of the team as they can use low cooldown and low AP cost guns.

## **Hunter**

The Hunter Corps were formed by Gerold, they decided to join forces with Metal Technica "temporarily" so that they can preserve the nature that was destroyed by the Lights. They also act as tracking units for the Mobile Corps.

Hunters mainly rely on being the tactical support of the team rather than being another DPS class. They apply debuffs to enemies like reduction in defense or attack to allow their team to be more effective when dealing damage. Their stats usually focuses on **ATK**, **Evasion, Accuracy** and **Crit**.

### Job Action(JA) - Nature Token

***By using a Weapon Skill(W-Skill) as a Hunter, you can get "Nature Tokens" that can be used to increase the damage of a W-Skill.***

### **Advanced Classes**

#### Ranger(Lv70 Hunter | Lv50 Gunner)

A combination of Hunter and Gunner. They can use Blades(Edges) and Guns(Handguns). As a ranger, they can apply debuffs and buffs while contributing the combo of the team. Some guns use the Physical ATK stat which can benefit the Ranger when used correctly.

#### Rogue(Lv70 Hunter | Lv50 Warrior)

A combination of Hunter and Warrior. They can use Blades(Edges) and Swords(Greatswords). Rogue deals more overall damage than the Ranger class. Generally, this class is the go-to whenever building Hunter as another DPS main class. Rogue relies on Physical ATK along with critical damage/rate while still using tactical debuff skills against enemies to deal the maximum damage possible.