Gearhart 1

# Marshal General Baldwin Gearhart

Marshal General Baldwin Gearhart (Gearhart 1) is a Warcaster available to Crucible Guard. In Prime, this Leader is available in Crucible Guard (Prime).

Gearhart 1 has the typeline **"Crucible Guard Warcaster"**.

## Abilities

### CTRL

12

**Alchemical Mask** - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

**Arms Caddy** - Once per turn at any time during its activation and while within 5" of Mr. Clogg, Gearhart can use Arms Caddy. Replace his ranged weapon with one of the weapons on Mr. Clogg's card. Gearhart keeps that weapon until he uses Arms Caddy again.

**Battle Plan** - This model can use one of the following plans at any time during its activation:

* **Bloody Well Done!** - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains an additional die on each model's first non-spray ranged attack roll this turn.
* **Give 'Em What For** - RNG 5. Target friendly Faction warrior model. If the model is in range, it gains Reciprocate for one round. (When it is missed by an enemy ranged attack, immediately after the attack is resolved a moedl with Reciprocate can make one basic ranged attack against the attacking model.)
* **Precision Strike** - While within 10" of this model, friendly models ignore other friendly models when determining LOS. Friendly models can advance through other friendly models within 10" of this model if they have enough movement to move completely past them. Precision strike lasts for one turn.

**Veteran Leader [Faction warrior]** - While within 10" of this model, other friendly Faction warrior models gain +1 to attack rolls.

## Weapons

 **Acid Cannon**

 **Damage Type: Corrosion** - This weapon causes corrosion damage.
 **Critical Corrosion** - On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
**Arcing Fire** - When attacking with this weapon, this model can ignore intervening models.

 **Mechanikal Axe**

 **Damage Type: Magical** - This weapon causes magical damage.
**Mechanikal Seizure** - A warjack hit by this weapon becomes stationary for one round.

## Feat

**Fox Hunt** - Choose an enemy model/unit in Gearhart's control range. Friendly Faction models gain Prey against the chosen model/unit. A model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit in Gearhart's control range to be the prey. Fox Hunt lasts for one turn.

## Spells

**Boundless Charge**

**Boundless Charge** - During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2 SPD and Pathfinder when it charges. Boundless Charge lasts for one turn.

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Hot-Shot**

**Hot-Shot** - Target model in the spellcaster's battlegroup gains boosted ranged attack damage rolls.

**Snipe**

**Snipe** - Target friendly Faction model's/unit's ranged weapons gain +3 RNG.

# Mr. Clogg

Mr. Clogg (Clogg 1) is a Companion attached to Gearhart 1.

Clogg 1 has the typeline **"Crucible Guard Solo"**.

## Abilities

### ARM

11

**Companion [Marshal General Baldwin Gearhart]** - This model is included in any army that includes Marshal General Baldwin Gearhart. If Gearhard is destroyed or removed from play, remove this model from play. This model is part of Gearhart's battlegroup.

**Hit the Deck!** - Ignore this model when determining which models would be hit by an AOE, it instead becomes knocked down. While this model is knocked down, ranged attacks targeting it automatically miss.

**Johnny on the Spot (★Action)** - RNG 5. Target Gearhart. If Gearhart is in range, he immediately makes one basic melee or ranged attack.

**Non-Combatant** - This model cannot make attacks.

## Weapons

 **Acid Cannon**

 **Damage Type: Corrosion** - This weapon causes corrosion damage.
 **Critical Corrosion** - On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.
**Arcing Fire** - When attacking with this weapon, this model can ignore intervening models.

 **Catalytic Detonator**

**Momentum** - A small- or medium-based model directly hit by this attack is slammed d3" directly away from this model. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack become knocked down.

 **Cryo-Evaporator**

 **Damage Type: Cold** - This weapon causes cold damage.
**Critical Freeze** - On a critical hit, a model hit becomes stationary for one round unless it has Resistance: Cold.

 **Vitriolic Ingression Catapult**

 **Damage Type: Magical** - This weapon causes magical damage.
**Shadow Bind** - A model hit by this weapon suffers Shadow Bind for one round. (A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.)