recursal/Fanatic-Fandom huggingface dataset:
Wood

We remind you that the game is in its early stages. All details are subject to change.

## Wood

Wood is a common material that can be farmed from a multitude of places. It is commonly used in building and heating.

#### Collection

Wood can be collected from a few sources:

* Birch Trees
* Orange Trees
* Pine Trees
* Cacti
* Cythia Trees
* Papaya Trees
* Coconut Trees
* Zamia Drosi
* Forester (cuts existing trees)
* Crates (Wood Crates)
* Game Start

#### Construction

Used to build

* Bakery
* Bank
* Beekeeper
* Beer Brewery
* Blacksmith
* Brickworks
* Candle Maker
* Cattle Ranch
* Charcoal Burner
* Chocolatier
* Claypit
* Coal Mine
* Fishing Lodge
* Forester
* Fruit Gatherer
* Furniture Workshop
* Gold Smelter
* House
* Hunting Lodge
* Immigration Office
* Inventor's Workshop
* Iron Smelter
* Library
* Market
* Medicine Maker
* Mint
* Mushroom Farm
* Paper Maker
* Pig Ranch
* Potter
* Quarry
* School
* Sheep Ranch
* Storage Yard
* Tailor
* Tavern
* Theatre
* Warehouse
* Windmill
* Winery

#### Consumption

Where wood is consumed to make something new or as a substitute

* Furniture (from Furniture Workshop)
* Mushrooms (from Mushroom Farm)
* Paper (from Paper Maker)
* Coal (from Charcoal Burner)
* Heating (in Houses)
* Influence Points (from Archery Barrack)
Advanced Coffee Roaster

* Duchies
* Emirates
* Viking
* Japan

"*Roasts Raw Coffee into Coffee.
Citizens Entertainment depletes 5% slower per Advanced Coffee Roaster in the city (up to 40%).*"
In-game Description
**Advanced Coffee Roaster** is an industry building first introduced on the 4th of September 2023.

## Upgrades

 Coffee Appreciation
 Roasting Stage
 Coffee Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Seasons

The seasons and years are simple explained:

## The Seasons

Each season is divided in 3 parts and each part is 150 seconds long.
Like in real life each part is one month and so we have:

 ■ Mid Spring
 ■ Late Spring

In the following Seasons Laborers and Workers will do the following:

* **Spring**: *Planting Crops*
* **Autumn**: *Harvesting Crops*
* **Winter**: *No Productions on Farms and Fruit Gatherers*

It can be possible that more production buildings stop with work in winter.
If this is the case, please write a comment below.
Industrial Iron Smelter

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Produces Iron Bars on the industrial scale.*"
In-game Description
**Industrial Iron Smelter** is a industry building first introduced on the 8th of May, 2021.

## Upgrades

 Efficient Furnace
 Industrial Iron Smelter Guild
 Electric Machinery
 Advanced Machinery (Repeatable)
Game-Languages

We remind you that the game is in its early stages. All details are subject to change.

Before Editing/Changing things on this page: Read this documentation.
The list below will show you in witch languages are supported in the game. The colored table shows how far the translation is finished, the last column will show a  if the language is in the latest official version of the game.

*Last Updated: 14-03-2021 17:00 CET*
Sand Mine

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Sand Mine

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

10
10
10
55

### Size:

6x10 Building
6x1 Road

## General Info

### Resources needed:

10
10
10
55

### Size:

6x10 Building
6x1 Road

## General Info

### Resources needed:

10
10
10
55

### Size:

6x10 Building
6x1 Road

## General Info

### Resources needed:

10
10
10
55

### Size:

6x10 Building
6x1 Road

## Building Info

### Workers:

7 (Default)

"*Extracts Sand from beach or river. Sand can be used to make Glass.*"
In-game Description
**Sand Mine** is a industry building first introduced on the 8th of May, 2021.

## Upgrades

 Extraction Boost
 Improved Tooling
 Sand Mine Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Brickworks

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Produces Brick from Clay and Coal.* "
In-game Description

**Brickworks** is an industry building first introduced on the 10th of June 2020.

## Upgrades

 Level (Industrial Age)
 Specialized Tools
 Brickworks Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Blacksmith

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Forges Tools from Iron Bars and Wood.*"
In-game Description
**Blacksmith** is a industry building first introduced on the 28th of May, 2020.

## Gallery

Old DesignIn-Game Industrial Age Emirates Model
Mum

**Mum** is the mother of Horrid Henry and Perfect Peter and the wife of Dad. She always tells Henry off, and hardly Peter because Henry refers to him as "Goody-two-shoes". She constantly says "Don't be horrid, Henry!" to Henry in the TV series, and "Stop being horrid, Henry" in the animated version. She usually sends him to his room just like Dad. She does this by saying "Go to your room right now, Henry!". Unlike Dad's, her first name has not been revealed. After what happened in Moody Margaret Moves In, she disliked Moody Margaret. She is 6 foot 3.

She works part-time as assistant manager of a book shop owned by Mr and Mrs Mossy.

## Appearance

She wears a purple cardigan with a pinkish shirt under it. She has blonde hair and wears glasses. Mum also wears blue jeans and pink ballet pumps. She has pale skin.

## Personality

Throughout the show, Mum is shown to be quite stressed and irritable most of the time. Her favourite food is Tickly Treats and in Horrid Henry and the Tickly Treats Thief, she loses her temper when she mistakenly thinks Henry has eaten them. Mum yells at him to come downstairs for three days although it was Fluffy's fault.

Mum, along with Dad, is completely and utterly living in denial over Peter and Henry. Mum always believes Henry to be the one who does the bad things, and never Peter. This is proven in Perfect Peter's Horrid Day when Mum is telling Henry off for putting slugs in the chocolate box, and Peter says out loud "But Mum! It was me!". Mum then continues telling Henry off, and then hugs Peter and praises him afterwards.

She treats Henry unfairly most of the time, sending Henry to his room and banning him from watching TV, pocket money, loud noise, sweets, and the computer. She refers Peter to seemingly unfair names like "sweetie pie," "darling," "bunny hop," "lumpkin" and "poppet", but she never calls Henry any of that. She also acts slightly meaner than Dad towards Henry, and even in one episode, she got Dad in trouble. Another sign of harshness is in Horrid Henry: Happy Birthday Peter!, which is where she says it was lovely that Henry could have the chance to disappear, much to Margaret's disgust.

Despite all of this, Mum still cares about Henry, which is shown in Horrid Henry and the Perfect Plant, when Henry gets a nightmare and screams for her. She rushes over to him and makes sure he is okay.

## Trivia

* In Horrid Henry: Happy Birthday Peter!, it showed when Colin the Clown's next trick is to make Henry disappear. Mum bravos because she wants to get rid of Henry. This shows she genuinely despises Henry.
* Mum likes Gross Class Zero comics. Indicated in Horrid Henry and the Special Spinner, where she is seen reading one and telling Henry that they are really good.
* She has only broken the fourth wall once, in Horrid Henry My Weird Family.
House

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Protects people from the cold. Extra houses boost population growth.*"
In-game Description
**House** is a special building first introduced on the 28th of May 2020.

## Upgrades

Building Upgrades
 Hearth Fireplace

## Appeal

The appeal of houses let the citizens living in that house pay more  to your income. Appeal is also needed to level up (upgrade) your houses. When placing a house, keep an eye on your Appeal indicator.

At the lowest appeal (70%) and with the luxuries needed to level up a house, the game
will upgrade a house till level 5. For the next two levels you need an higher appeal:

* **Upgrade to level 6** | *Appeal needs to be at least 80% or higher*
* **Upgrade to level 7** | *Appeal needs to be at least 90% or higher*

**The House appeal will be lower when you place the houses near Industry Buildings and can go lower than 55%!**
Tip: Keep them at least 10~15 tiles from those production buildings.
### Increase Appeal

There are several ornaments you can use to increase your houses appeal:

* **Shrubbery** (*Increase the surrounding appeal by 5 within 5 tiles radius.*)
* **Flower Bed** (*Increase the surrounding appeal by 5 within 5 tiles radius.*)
* **Garden Cypress** (*Increase the surrounding appeal by 8 within 5 tiles radius.*)
* **Garden** (*Increase the surrounding appeal by 20 within the Gardens 12 tiles radius.*)

## Housing Upgrades and Leveling

As the level of the houses in your kingdom increases, different cards and abilities will unlock. These unlocks depend on both the level of your houses and the number of houses at that level. See here for more information.

To get Luxuries for the houses, keep in mind that you must have Storage Yards or Warehouses nearby or at least in a range of 100 tiles. The closer, the better.
## Gallery

In-Game Lvl 1 Duchies ModelIn-Game Lvl 2 Duchies ModelIn-Game Lvl 3 Duchies ModelIn-Game Lvl 4 Duchies ModelIn-Game Lvl 5 Duchies ModelIn-Game Lvl 6 Duchies ModelIn-Game Lvl 7 Duchies ModelIn-Game Lvl 8 Duchies ModelOld In-Game Duchies Desert Winter ModelOld In-Game Duchies Winter ModelOld In-Game Duchies Winter ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld Emirates Icon
City Statistics

This will show you the Economics Overview of your City

When you play Multiplayer Games, all statics below will also show the information about the opponents you play against with in different colors.
## Table View

This overview is the Economics of your city. The following things are showed:

* **Population** | The total Citizens you have in your city
* **Revenue** | You total income. *In this number is not include the Upkeep of Services Buildings and what you earn/lose with Trade Buildings.*
* **Technologies** | How many Science Technology Researches you have completed.
* **Influence** | The current amount of influence points you have.
* **Land Size** | The total amount of tiles your area's contains.
* **Main Production** | The products where you produce the highest quantity of.
* **GDP** | This shows you the final value of the goods and services produced within the geographic boundaries of your City Area and Claimed Provinces during a specified period of time, normally a year. GDP growth rate is an important indicator of the economic performance of your City Area and Claimed Provinces.

## Graphics View

When you choice this view, there are 4 options to choice in a drop down menu, and those are:

* **Populations** | The graphics of your Population growth in years.
* **Revenue** | The graphics of your Revenue flow in years
* **Technologies** | The graphics of your Researches in years (only up)
* **Influence** | The graphics of the Influence Points flow in years
Potter

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Potter

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Size:

6x6 Building
6x1 Road

## Building Info

### Workers:

2 (Default)
 3 (Upgraded)

## General Info

### Size:

6x6 Building
6x1 Road

## Building Info

### Workers:

2 (Default)
 3 (Upgraded)

## General Info

### Size:

6x6 Building
6x1 Road

## Building Info

### Workers:

2 (Default)
 3 (Upgraded)

## General Info

### Size:

6x6 Building
6x1 Road

## Building Info

### Workers:

2 (Default)
 3 (Upgraded)

"*Makes Pottery from Clay.*"
In-game Description
**Potter** is an industry building first introduced on the 28th of May, 2020.
Factions

At the start of every new game, player can choose from four distinct factions. The Central-European based Duchies, the Arab based Emirates, the Scandinavian based Norsemen and the Japanese based Shogunate. Each faction has unique style of the buildings, benefits, and few unique structures.

## Starting Benefits

 Emirates
 Norsemen
 Shogunate

## Unique Resources and Buildings

Each faction has different looks for buildings, but some buildings are exclusive to a specific faction. These are unlocked later in the game.
Tavern

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Increases visitor's Entertainment Happiness 🙂. Base Service quality is 50.*"
In-game Description
**Tavern** is a service building first introduced on the 28th of May 2020.

When this building is available, citizens will increase their Entertainment modifier. Which will boost their general Happiness statistic. The tavern will boost the entertainment modifier to it's Sevice quality modifier.

When a citizen is on their way to the tavern, their activity description is "Get Fun".
Library

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Library

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

25
25

## General Info

### Resources needed:

20
25

## General Info

### Resources needed:

25
25

## General Info

### Resources needed:

25
25

## Building Info

### Upkeep:

33 (Base)

"*+50% for surrounding Houses (effect doesn't stack).*"
In-game Description

**Library** is a service building first introduced on the 28th of May, 2020.

### Gallery

In-Game Industrial Age Emirates ModelOld Emirates DesignOld In-Game Model
Pig Ranch

* Duchies
* Viking
* Japan

Rear Pigs for food, Meat.

Buy Animal 302.

### Modes

* **Kill when above full capacity** *(This will make meat, when the ranch exceed the maximum (15+))*
* **Kill when above half capacity** *(This will make meat, when the ranch exceed the 50% of maximum (7+))*
* **Kill All** *(This will make meat, but will also empty the Pig Ranch)*

**Yield**

Pigs give 10 meat per pig killed at (100% efficiency) 15 at (150%) ￼

**Other effects**

* Pig ranch is affected by granary for a 10% efficiency increase. ￼
* Pig growth rate is chance on a timer with each pig in the pen increasing the chance.
* Pig ranch is also affected by Grassland Herder 35% (Grassland Biome bonus 1) and Grass fed 50% (Grassland Biome bonus 2) a total of 85%.
Cards

We remind you that the game is in its early stages. All details are subject to change.

Cards serve as one of the main mechanics in the game, providing the player with buildings cards, cards that affect buildings, global-slot cards and action cards.

## Building Cards

### Mine Cards

 Gemstone Mine | Mine Gemstones from Gemstone Deposits.
 Gold Mine | Mine Gold Ores from Gold Deposit.
 Iron Mine | Mine Iron Ores from Iron Deposit.
 Quarry | Mine Stone from mountain.

### Building-Slot Cards

These cards can be gained from claiming Provinces, from the yearly Immigrants (if accepted), from the Card Shop and from the Scholar's Office and Card Combiner

 Productivity Book
 Frugality Book
 Motivation
 Passion

## Quest and Rewards\*

Quests will popup when you place some buildings and will give rewards:

 **0/1 Build a food producer** *No Rewards* 5)

 **0/5 Build 5 Houses** *No Rewards* 5)

 **0/1 Upgrade the Townhall** *No Rewards* 5)

 **0/10 chop 10 marked trees** *No Rewards* 5)

**Grow Population**
 **25/25 Grow Population** *Choice your rare Card prize (Offering 3 cards)*

 **50/50 Grow Population** *Choice your rare Card prize (Offering 3 cards)*

 **100/100 Grow Population** *Choice your rare Card prize (Offering 3 cards)*

 **150/150 Grow Population** *Choice your rare Card prize (Offering 3 cards)*

 **200/200 Grow Population** *Choice your rare Card prize (Offering 3 cards)*

To grow your population

Add more houses. The more available housing spaces, the more children people will have.
Keep your citizens happy.

* **Random Cards from Global-Slot Cards and Building Slot cards lists**

 **Produce 500 Fish**

* **Town-Slot: Cooperative Fishing** *(Every 1% Happiness above 60%, gives +1% productivity to Fishing Lodge)*

 **Produce 500 Pottery**

* **Global Slot: Master Potter** *(Potters gain +20% efficiency)*

 **Produce 1000 Beer**

* **Global Slot: Master Brewer** *(Beer Breweries gain +30% efficiency)*

 **Trade 3000**  *(This can be done by selling or buying goods)*

* **Companies Act** *(-10% trade fees for Trading Companies)*

## Scholars Office

The Scholars Office allows for the creating of certain cards. Those cards are:

* **Productivity Book**
* **Sustainability Book**
* **Frugality Book**
* **Wild Card**
* **Card Removal Card**

And with the Social Science technology, It also adds

* **Motivation**
* **Passion**

Explanations:

1) This means you need to have an amount of  equal (or more) then your amount of Population.

2) When you learn these cards, it will be removed from the Draw Deck Pool.

3) These Cards will automatically gain when you claim a province with this fertility. You can also buy these cards from the Card Shop. *You need a free Card slot in hand*

4) These Cards will be offered to you when you unlock them. They do not cost any , and they will be put into your cards in hand, even if you have no free card slots in hand [needs confirmation]

5) These quests only show when you choose the Guide Mode
Hunting Lodge

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Hunts wild animals for food.*"
In-game Description
**Hunting Lodge** is a agriculture building first introduced on the 28th of May 2020.

## Gallery

In-Game Industrial Age Emirates ModelOld In-Game Duchies ModelOld In-Game Industrial Age Duchies Model
Storage Yard

* Duchies
* Emirates
* Viking
* Japan

The Storage Yard create Storage Space to put Products on, when Products are not on a Storage Yard (or Warehouse) Citizens can not use those Producs. 1 Storage Space can contain 120 Items of 1 Product. You can also choice what Product(s) your Storage Yard may have.

You can make Storage Yards in the following measurements:

In some cases you will see that all Storage Spaces Slots are used, but does not have the maximum capacity used of the Storage Yard. This has to do that per Storage Space Slot it can have 1 product, and the Products do not have the maximum items reached yet on that slot.
Kingdoms Reborn Wiki

KINGDOMS REBORN IS A CITY-BUILDER WITH MULTIPLAYER and OPEN-WORLD

In Kingdoms Reborn, you lead your people to settle in a rich vast wilderness. Inspired by Banished, Anno, and Civilization, the game features challenging resource management combined with an extensive tech tree and upgrades. With multiplayer, you can cooperate or compete in real-time with your friends in the same open world.

Videos Kingdoms Reborn - Trailer - City-builder with Multiplayer and Open World

We are currently maintaining 1,544 pages (207 articles)!

Recent changes | New pages | Missing pages

Discord

Twitter
Twitter
Coal

## Coal

#### Coal

Coal is a resource used to heat houses or in the production of other resources.

### Collection

Coal can be made from:

Coal Mine (Mines coal from areas with coal)
Charcoal Burner (burns wood into coal)
### Consumption

Coal is used to make:

* Iron Bars (with Iron Ore in an Iron Smelter)
* Gold Bars (with Gold Ore in a Gold Smelter)
* Bricks (with Clay In a Brickworks)
* Steel Tools (with Iron Bars in a Blacksmith)
* Glass (with Sand in a Glass Smelter)
* Bread (with Wheat Flour in a Bakery)
* Pita Bread (with Wheat Flour in a Pita Bakery)
* Electricity (in a Coal Power Plant)
* Heat in a House
Glassworks

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Glassworks

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

20
20
20
105

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

Glass
Coal

## General Info

### Resources needed:

20
20
20
105

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

Glass
Coal

## General Info

### Resources needed:

20
20
20
105

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

Glass
Coal

## General Info

### Resources needed:

20
20
20
105

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

Glass
Coal

### Workers:

7 (Default)

"*Produces Glassware from Glass and Coal.*"
In-game Description
**Glassworks** is a industry building first introduced on the 8th of May, 2021.

## Upgrades

 Glassblower Artistry
 Glass Annealer
 Glassworks Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Gold Bar

We remind you that the game is in its early stages. All details are subject to change.

## Gold Bar

Gold Bar is a Middle Age refined resource made from Gold Ore and is used to produce goods.

### Collection

Gold Bar is collected from

* Gold Smelter

### Consumption

Gold Bar is used in the production of

* Pocket Watch (with Glass in a Clock Makers)
* Jewlery (with Gemstone in a Jeweler)
* Coins (in a Mint)
Enlightenment Age

We remind you that the game is in its early stages. All details are subject to change.

# Enlightenment Age

The Enlightenment Age is the third age preceded by the Middle Age and followed by the Industrial Age. This age requires 30 level 4 houses and 4,501.

This age expands upon luxury tier two resources and introduces luxury tier three resources. It is characterized by the usage of Glass, logistical improvements, entertainment, and colonization.
Forester

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Cuts/Plants trees within your territory.*"
In-game Description
**Forester** is an agriculture building first introduced on the 28th of May 2020. To define the output of trees a forester will gather, is flexible and there for not to do. Trees growing on different grounds and even when the same tree kind that has the same Ground and Growth and Lifespan percentages, the Bonus Yield factor can be different. The following effects will determine the output:

* Flexible Bonus Yield of the tree (this rises when Lifespan goes up)
* All the building upgrades
* Productivity Building-Slot Card
* Era I and Era IV **Improved woodcutting** unlocks

## Modes

### **Forester Mode**

*This option will set what the Forester Workers must do*

 Prioritize Planting

### **Planting Mode**

*This option Prioritize what they must Plant (only on Forester Mode 1 and 2)*

 Prioritize Planting Non-Fruit Trees

#### **Cutting Mode**

*This option Prioritize what they must Cut (only on Forester Mode 1 and 3)*

 Cut Fruit Trees Only

## Upgrades

 Tree-cutting Techniques
 Forest Town
Warehouse

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Advanced storage with 30 Storage Space Slots..*"
In-game Description
**Warehouse** is a special building first introduced on the 26th of July, 2020. Each Storage Space Slot can have 120 items of 1 product, which makes the warehouse store 3600 items in total.

## Gallery

In-game DuchiesIn-Game Industrial Age Emirates Model
Iron Smelter

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Iron Smelter

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Size:

8x5 Building
8x1 Road

## Building Info

### Consuming:

13 (Default)
13 (Default)

## General Info

### Size:

8x5 Building
8x1 Road

## Building Info

### Consuming:

13 (Default)
13 (Default)

## General Info

### Size:

8x5 Building
8x1 Road

## Building Info

### Consuming:

13 (Default)
13 (Default)

## General Info

### Size:

8x5 Building
8x1 Road

## Building Info

### Consuming:

13 (Default)
13 (Default)

### Workers:

5 (Default)

"*Smelts Iron Ore into Iron Bars.*"
In-game Description

Tailor is an industry building first introduced on the 28th of May, 2020.

## Upgrades

 Efficient Furnace
 Iron Smelter Guild
Iron Mine

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Mines Iron Ore from Iron Deposits.*"
In-game Description
**Iron Mine** is a mine building first introduced on the 28th of May 2020. It is unlocked by claiming a Region that posesses Iron Ore Deposits.

## Modes

 Conserve Resource
 Rapid Mining
Colony

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

14x26 Total, 6x6 Sea

14x26 Total, 6x6 Sea

14x26 Total, 6x6 Sea

14x26 Total, 6x6 Sea

"*Builds a new city with 10 citizens from your capital.*"
In-game Description
**Colony** is a special building first introduced on the 12th of February, 2021.
Bank

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Bank

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

20
10

### Size:

5x4 Building
5x1 Road

## General Info

### Resources needed:

20
10

### Size:

5x4 Building
5x1 Road

## General Info

### Resources needed:

20
10

### Size:

5x4 Building
5x1 Road

## General Info

### Resources needed:

20
10

### Size:

6x4 Building
6x1 Road

### Quick Build price:

3,120

"*+30% income from Luxury for each surrounding level 5+ houses.*"
In-game Description
**Bank** is a service building first introduced on the 28th of May, 2020.
Advanced Glass Smelter

* Duchies
* Emirates
* Viking
* Japan

"*Produces Glass from Sand and Coal.
-20% Input Consumption in this building.*"
In-game Description
**Advanced Glass Smelter** is an industry building first introduced on the 4th of September 2023.

## Upgrades

 Teamwork
 Efficient Furnace
 Glass Smelter Guild
 Electric Machinery
 Advanced Machinery (Repeatable)
Steelworks

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Steelworks

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

230
230

### Size:

14x10 Building
14x1 Road

## Building Info

### Consuming:

62 Iron Bars
62 Coal

## General Info

### Resources needed:

230
230

### Size:

14x10 Building
14x1 Road

## Building Info

### Consuming:

62 Iron Bars
62 Coal

## General Info

### Resources needed:

230
230

### Size:

14x10 Building
14x1 Road

## Building Info

### Consuming:

62 Iron Bars
62 Coal

## General Info

### Resources needed:

230
230

### Size:

14x10 Building
14x1 Road

## Building Info

### Consuming:

62 Iron Bars
62 Coal

### Workers:

20 (default)

"*Produces Steel from Iron Bars and Coal.*"
In-game Description
**Steelworks** is a industry building first introduced on the 8th of May, 2021.

## Upgrades

 Open-hearth Furnace
 Steelworks Town
 Electric Machinery
 Advanced Machinery (Repeatable)
School

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## School

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

30
30

### Size:

6x8 Building
6x1 Road

## General Info

### Resources needed:

30
30

### Size:

6x8 Building
6x1 Road

## General Info

### Resources needed:

30
30

### Size:

6x8 Building
6x1 Road

## General Info

### Resources needed:

30
30

### Size:

6x8 Building
6x1 Road

## Building Info

### Upkeep:

70 (Base)

"*+70%for surrounding Houses (effect doesn't stack).*"
In-game Description
**School** is a service building first introduced on the 28th of May, 2020.

## Gallery

Old ModelIn-Game Industrial Age Emirates Model
Coal Mine

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Coal Mine

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

"*Mines Coal from Coal Deposits.*"
In-game Description
**Coal Mine** is a mine building first introduced on the 28th of May 2020.

## Modes

 Conserve Resource
 Rapid Mining

## Gallery

Old In-Game Duchies ModelOld Emirates Icon
Medicine Maker

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Makes Medicine from Medicinal Herb.*"
In-game Description
**Medicine Maker** is an industry building first introduced on the 28th of May 2020.

## Gallery

Old ModelIn-Game Industrial Age Emirates Model
Advanced Glassworks

* Duchies
* Emirates
* Viking
* Japan

"*Produces Glassware from Glass and Coal.
+5% Glassware Export Price per Advanced Glassworks in the city (up to 40%). Disallow Glassware imports*"
In-game Description
**Advanced Glassworks** is a industry building first introduced on the 4th of September, 2023.

## Upgrades

 Glassblower Artistry
 Glass Annealer
 Glassworks Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Granary

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Good Storage. +10% Productivity to surrounding Food Producers.*"
In-game Description
**Granary** is a agriculture building first introduced on the 13th of March, 2021.

## Gallery

In-Game DuchiesIn-Game Industrial Age Emirates Model
Large Warehouse

* Duchies
* Emirates
* Viking
* Japan

"*Large storage with 300 Storage Space Slots.*"
In-game Description
**Large Warehouse** is a special building first introduced on the 4th of September, 2023. Each Storage Space Slot can have 240 items of 1 product, which makes the warehouse store 72000 items in total.
Advanced Chocolatier

* Duchies
* Emirates
* Viking
* Japan

"*Makes Chocolate from Milk and Cocoa.
+5% Chocolate Export Price per Advanced Chocolatier in the city (up to 40%). Disallow Chocolate imports.*"
In-game Description
**Advanced Chocolatier** is a industry building first introduced on the 4th of September, 2023.

## Upgrades

(Industrial Age)
 Cocoa Processing
 Bonbon Balance
 Chocolate Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Clock Makers

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Crafts Pocket Watch from Glass and Gold Bars.*"
In-game Description
**Clock Makers** is a industry building first introduced on the 8th of May, 2021.

## Upgrades

 Improved Gears
 Clock Makers Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Fishing Lodge

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Catches Fish from seas, lakes or rivers.*"
In-game Description
**Fishing Lodge** is an agriculture building first introduced on the 28th of May 2020.

## Placing a Fishery

Fisheries must be placed on a riverbed or on a seashore. When placing it you need to keep in mind that Efficiency is especially important as it effects the production of the fish. By 100% efficiency will catch 10 fish per production cycle, while on 148% it will catch 15 fish per production cycle, without other efficiency/production boosts.

#### While placing this building:

 **Red or Yellow Grids:** When you see one of those colors, exception for the street, you cannot place this building.
 **Yellow Efficiency:** This means when you place the building, you will have a bad, lesser efficiency for the production.
**Gray Grids and White Efficiency:** This is the best place to build this building but try to see if you can get higher efficiency for it.
## Gallery

In-Game Dark Age Duchies ModelIn-Game Middle Age Duchies ModelIn-Game Enlightenment Age Duchies ModelIn-Game Industrial Age Duchies ModelIn-Game Dark Age Emirates ModelIn-Game Middle Age Emirates ModelIn-Game Enlightenment Age Emirates ModelIn-Game Industrial Age Emirates ModelOld In-Game Duchies ModelOld In-Game Duchies Winter ModelOld Emirates Icon
Townhall

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

Townhall serves as administrative center of your town. From here you can change your towns name and manage global cards. For each Townhall level you get 1 global-card slot as well as additional income. Townhall also enables you to train Military.

## Placement

The biome depends on the ground under your Townhall (this can differ from the province of your Townhall). When leveling your Townhall you can select any one of the additional cards. There is also a faction specific card you can choose to start with.

 Emirates/Norsemen
 Shogunate

### Grassland/Savannah

 1
 1
 2
 2

### Jungle

 1
 1
 2
 2

### Forest

 1
 1
 2
 2

### Tundra / Boreal Forest

 1
 1
 2
 2

### Desert

 1
 1
 2
 2

### Global Bonuses

 Craftsmanship
 Rationalism
 Protectionism
 Alcohol Appreciation

## Gallery

In-Game Lvl 1 Duchies ModelIn-Game Lvl 2 Duchies ModelIn-Game Lvl 3 Duchies ModelIn-Game Lvl 4 Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies ModelOld In-Game Duchies Model
Beekeeper

* Duchies
* Viking
* Japan

Produces Beeswax and Honey. Efficiency increases with more surrounding trees. This building require a forest area (efficiency increases with more surrounding trees.)

## Upgrades

### Gallery

In-Game Medieval Age Duchies ModelIn-Game Enlightment Age Duchies ModelIn-Game Industrial Age Duchies ModelOld Model
Tailor

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Tailor

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

65
40
20

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

38 or
38 or
10 or
10 or
10

### Producing:

10-32 or
34

## General Info

### Resources needed:

60
40
20

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

38 or
38 or
10 or
10 or
10

### Producing:

10-32 or
34

## General Info

### Resources needed:

65
40
20

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

38 or
38 or
10 or
10 or
10

### Producing:

10-32 or
34

## General Info

### Resources needed:

65
40
20

### Size:

6x8 Building
6x1 Road

## Building Info

### Consuming:

38 or
38 or
10 or
10 or
10

### Producing:

10-32 or
34

### Workers:

7 (Default)

"*Makes Clothes from Leather, Wool or Cotton.*"
In-game Description
**Tailor** is a industry building first introduced on the 28th of May 2020.

## Modes

 Wool Clothes
 Cotton Clothes (Cotton)
 Cotton Clothes (Cotton Fabric)
 Fashionable Clothes (Cotton & Dye)
 Fashionable Clothes (Dyed Fabric)
Gold Mine

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Gold Mine

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

## General Info

### Size:

5x6 Building
5x1 Road

## Building Info

### Workers:

4 (Default)
8 (Upgraded)

"*Mines Gold Ore from Gold Deposit.*"
In-game Description
**Gold Mine** is a mine building first introduced on the 28th of May 2020.

## Modes

 Conserve Resource
 Rapid Mining
Jeweler

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Jeweler

* Duchies
* Emirates
* Viking

## General Info

### Resources needed:

100
100
100
100

### Size:

6x6 Building
6x1 Road

## Building Info

### Consuming:

Gold Bars
Gemstones

## General Info

### Resources needed:

100
100
100
100

### Size:

6x6 Building
6x1 Road

## Building Info

### Consuming:

Gold Bars
Gemstones

## General Info

### Resources needed:

100
100
100
100

### Size:

6x6 Building
6x1 Road

## Building Info

### Consuming:

Gold Bars
Gemstones

### Workers:

20

"*Craft Gemstone and Gold Bar into Jewelry.*"
In-game Description
**Jeweler** is a industry building first introduced on the 2nd of June, 2020.

## Upgrades

 Specialized Tools
 Jeweler's Guild
 Electric Machinery
 Advanced Machinery (Repeatable)
Chocolatier

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Makes Chocolate from Milk and Cocoa.*"
In-game Description
**Chocolatier** is a industry building first introduced on the 28th of May, 2020.

## Upgrades

(Industrial Age)
 Cocoa Processing
 Bonbon Balance
 Chocolate Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Legacy Information

The intention of this page is to show items that may no longer be in the game.

```
From House Upgrade Unlocks

```

### The Housing Unlock Level UI

You can access this UI at anytime by clicking the "House Lvl" in the upper-righthand corner of the screen. You can see this in the image highlighted in red.

The image to the left shows part of the Housing Unlock Level UI. This UI shows your progress through the Housing Unlocks. Below is a description of the highlighted parts of the image:

1. This box shows the partial progress toward unlocking a reward. In this image "Improved farming" has 39 of the 52 houses required.
2. This box shows the unlock name and a small icon that you can hover over for the description of the unlock.
3. This box shows the number of houses required to unlock that reward. In this case, two houses are needed.
4. This box shows the level of house that this column describes. In this case, your houses must be level 2 or greater.

In this example, "Building Combo" through "Farm adjacency" is already unlocked. This player must build 13 more houses at level 2 or greater (or upgrade 13 level 1 houses) in order to unlock the next reward, "Improved farming."

```
From Cards

```

### Wild Cards

 Industry Wild Card
 Mine Wild Card
 Service Wild Card

## Gallery

Archives DuchiesArchives EmiratesNationalist West
Policy Office

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Enact policy upgrades that gives empire-widebonuses.*"
In-game Description
**Policy Office** is a special building first introduced on the 29th of October, 2021, Update 0.56.

## Upgrades

 Economic Hegemony
 Trade Routes Control
Multiplayer Game

If you want to play a Multiplayer game then you have to know the following things:

## Region

To play with other players around the world, you have to know witch Server Region the HOST is in, and you need to download the same Region Game. If you not do this, you will be UNABLE to see the HOST in the Lobby List.
Theatre

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Theatre

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

10
10
10

### Size:

8x10 Building
8x1 Road

## General Info

### Resources needed:

10
10
10

### Size:

8x10 Building
8x1 Road

## General Info

### Resources needed:

10
10
10

### Size:

8x10 Building
8x1 Road

## General Info

### Resources needed:

10
10
10

### Size:

8x10 Building
8x1 Road

## Building Info

### Upkeep:

70 (Base)

"*Increases visitor's Fun. Base service quality 70.*"
In-game Description
**Theatre** is a service building first introduced on the 28th of May, 2020.
Concrete Factory

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Makes Concrete from Stone and Sand.*"
In-game Description
**Concrete Factory** is a industry building first introduced on the 8th of May, 2021.

## Upgrades

 Output Fast-Flow
 High Temperature Kiln
 Concrete Factory Town
 Advanced Machinery (Repeatable)
Immigration Office

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Attracts new immigrants.*"
In-game Description
**Immigration Office** is a service building first introduced on the 28th of May 2020.

## Gallery

In-Game Dark Age Emirates ModelIn-Game Middle Age Emirates ModelIn-Game Enlightenment Age Emirates ModelIn-Game Industrial Age Emirates ModelOld In-Game Duchies ModelOld Emirates Icon
Electronics Factory

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Japan

"*Produce various Electronic Gadgets from Iron and Gold Bar*"
In-game Description
**Electronics Factory** is an industry building first introduced on the 19th of May, 2023.

## Upgrades

 Advanced Circuits
 Electronics Cleanroom
 Electronics Town
 Advanced Machinery (Repeatable)
Trading Port

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Trades resources with world market. Must be built on the coast.*"
In-game Description
**Trading Port** is a service building first introduced on the 28th of May 2020. The base Trade Fee is 35%.

## Upgrades

 Level (Enlightenment Age)
 Level (Industrial Age)
 Fast Delivery
 Increased Load
Wonder

Each Faction has four unique Wonders they can build. The first Wonder is unlocked in the Middle Age, the second in the Enlightenment Age, the third and fourth in the Industrial Age.

### Duchies

* Cathedral
* Castle
* Exhibition Hall
* Grand Palace

### Emirates

* Mosque
* Sultan's Castle
* Sultan's Grand Palace
* Great Mosque

### Norsemen

* Great Long Hall
* Stave Church
* Odin's Hall
* Basilica

### Shogunate

* Great Buddha Shrine
* Pagoda
* Himeji Palace
* Golden Palace
Candle Maker

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Candle Maker

* Duchies
* Viking
* Japan

## General Info

### Resources needed:

70
45

### Size:

6x4 Building
6x1 Road

## General Info

### Resources needed:

70
45

### Size:

6x4 Building
6x1 Road

## General Info

### Resources needed:

70
45

### Size:

6x4 Building
6x1 Road

## Building Info

### Workers:

4 (default)

Makes Candles from Beeswax.

## Upgrades

 Upgrade Level (Enlightenment Age)
 Specialized Tools
 Candle Maker Guild
 Electric Machinery
 Advanced Machinery (Repeatable)
Fruit Gatherer

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Gathers fruits from fruit trees and bushes.*"
In-game Description
**Fruit Gatherer** is an agriculture building first introduced on the 28th of May 2020. This building requires a forest area with fruit trees, such as, Oranges and Coconuts.

## Notes

* Gathering fruit is most effective in "old forests", forests which are older than 6 years.

## Gallery

In-Game Industrial Age Duchies ModelIn-Game Industrial Age Emirates ModelOld In-Game Duchies ModelOld Emirates Icon
Winery

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Winery

* Duchies
* Emirates
* Viking

## General Info

### Resources needed:

95
95

### Size:

9x6 Building
9x1 Road

## General Info

### Resources needed:

90
95

### Size:

9x6 Building
9x1 Road

## General Info

### Resources needed:

95
95

### Size:

9x6 Building
9x1 Road

## Building Info

### Workers:

5 (Default)

"*Ferments Grapes into Wine.*"
In-game Description
**Winery** is a industry building first introduced on the 28th of May, 2020.

## Gallery

Old modelIn-Game Industrial Age Emirates Model
Point of Interest

## Ancient Shrine

### Ancient Shrine

If you claim a Province with an Ancient Shrine in this Province, you get offered 3 Cards.

The cards you get offered are in the range of:

* Building-Slot Cards
* Global-Slot Cards
* Action Cards - Multiplayer Cards
* Action Cards - Other Action Cards

## Crates

### Crates

If you claim a Province with Crates in this Province, you get offered 3 Cards.

The cards you get offered are in the range of:

* Action Cards - Rare Cards
Industrial Age

We remind you that the game is in its early stages. All details are subject to change.

# Industrial Age

The Industrial Age is the fourth, and currently last, age preceded by the Enlightenment Age. This age requires 80 level 6 houses and 125,948.

This age expands upon luxury tier three resources and is characterized by the usage of Concrete, Steel, oil, and Electricity.
Zoo

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Slots Animal Cards to get bonuses.*"
In-game Description
**Zoo** is a special building first introduced on the 29th of October, 2021, Update 0.56.

## Collections

### Deer Set

"*+50%  from Caravan.* "
In-game Description

### Boar Set

"*-5% food consumption.* "
In-game Description

### Bear Set

"*+50% City Attractivness.* "
In-game Description

## How to Use

Animal Cards can be picked up from the world by clicking on an animal and selecting "Capture".

The price of capturing an animal will vary by the distance of the animal's location from your capital's Town Hall. If the animal is in another player's territory the animal can still be captured but for a steep additional fee.

When the "Zoo Collection" screen is opened by clicking the "Zoo Collection" button above the Zoo building, selecting a card will slot it into the Zoo's appropriate slot. Each Zoo building can only hold one card of a specific animal (ie. only one Panda will be accepted, but it will also accept one Black Bear etc..).

Other than slotting into a Zoo building, animal cards can be sold for  1,000 per card, released back into the world by selecting the card and clicking on a free area on the map, or traded with other players.

## Gallery

In-Game DuchiesIn-Game Industrial Age Emirates Model
Cotton Mill

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Mass-produces Cotton into Cotton Fabric.*"
In-game Description
**Cotton Mill** is a industry building first introduced on the 10th of June, 2020.

## Upgrades

 Automatic Looms
 Cotton Mill Town
 Electric Machinery
 Advanced Machinery (Repeatable)
Fort

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Place on choke point for raid protection. +200% defence on protected provinces.*"
In-game Description
**Fort** is a military building first introduced on the 24th of July, 2020.

## Gallery

In-Game Emirates Lvl 0In-Game Emirates Lvl 1In-Game Emirates Lvl 2
Oil Rig

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

## Oil Rig

* Duchies
* Emirates
* Viking
* Japan

## General Info

### Resources needed:

15
90

### Size:

6x6 Building
6x1 Road

## General Info

### Resources needed:

15
90

### Size:

6x6 Building
6x1 Road

## General Info

### Resources needed:

15
90

### Size:

6x6 Building
6x1 Road

## General Info

### Resources needed:

15
90

### Size:

6x6 Building
6x1 Road

## Building Info

### Workers:

15 (default)

"*Extracts Oil from Oil Well.*"
In-game Description
**Oil Rig** is a special building first introduced on the 8th of May, 2021.

### Upgrades

 Oil Oasis
 Seismic Survey
 Oil Rig Town
 Advanced Machinery (Repeatable)
Statistics Bureau

* Duchies
* Emirates

Shows Towns Statistics.

## Unlock Requirements

This System Building is offered to you when you have 3 Production Buildings. This System Card will be given to you, even if you do not have a free card slot in hand. This System Card can not be sold.

## Statistics UI

The building **Statistics Bureau** shows how much of something is produced verses consumed per season and for year round. This can be useful to see what's going on behind the scenes and so that you can plan ahead of what your building and how your expanding.