recursal/Fanatic-Fandom huggingface dataset:
Caveworm Spear

### Flavor Text

Many factions continue to research these worms, suspecting that subterranean evolution could hold clues to the bioeffects of exotics.

## Statistics

### Attributes

+100% chance to Poison on hit with Attacks

*Inflicts the 'Poisoned' modifier for 60 seconds:*
-5% Movement Speed

## Description

Spears increase the range to which Prospectors can attack fauna, providing a unique advantage when up high. Unlike the  Caveworm Javelin, the Caveworm Spear cannot be thrown.

The Caveworm Spear recipe is unlocked upon completing Unearthed: Research. **Note:** Similar to other blueprint unlocks, this recipe is character-specific. Characters that do not have access to this recipe will need to re-do Unearthed: Research.

## Crafting

The Caveworm Spear is crafted with the following resources:

 Crafting Bench
Advanced Armor Attachment Pack

## Description

The Advanced Armor Attachment Pack is a Tier 4 item that allows Prospectors to alter their armor pieces with additional bonuses. Similar to  Armor Attachment Pack, both can be applied at an  Alteration Bench or  Advanced Alteration Bench.

**Note:** Tier 2, Tier 3, and Tier 4 armors can have Armor Attachment Packs applied at an  Alteration Bench/ Advanced Alteration Bench. Tier 1 and Workshop armors do not have a slot for alterations.

## Crafting

Each Advanced Armor Attachment Pack is crafted at the  Advanced Alteration Bench. Each Advanced Armor Attachment Pack and their required resources are listed below:
Blood Thinning Pill

### Flavor Text

Off-label and off-planet, this one doesn't come with any warnings. So it's probably safe.

## Crafting

### Bench

 Kitchen Bench
 Chemistry Bench

## Description

Blood Thinning Pills are used to cure, and prevent for a short time, further Contusions and Concussions.

## Crafting

Blood Thinning Pills are crafted in the Kitchen Bench/Chemistry Bench with the following resources:

 **Blood Thinning Pill**
Carved Wood Bed

## Description

The Carved Wood Bed allows prospectors to sleep provided it is sufficiently sheltered and it is night time in-game. In a multiplayer game, all prospectors must sleep at the same time to pass the night. Prospectors can set their respawn location to a bed, however if this bed is deconstructed or destroyed, the prospector's spawn location will reset back to the drop-pod.

## Crafting

The Carved Wood Bed is crafted at the Carpentry Bench with the following resources:

 Carpentry Bench
Dried Soft Meat

## Description

Dried Soft Meat is a Food with a unique Status Effect, which can be stacked with other food buffs. Can be eaten to satisfy Hunger.

## Crafting/Usage

Dried Soft Meat is made by placing  Raw Soft Meat inside the  Drying Rack. Dried Soft Meat spoils after 5000 seconds, and will then turn into  Spoiled Meat. This decay can be slowed down by storing it inside a  Ice Box or  Refrigerator.

Eating Dried Soft Meat will replenish Health.
Biofuel Generator

## Description

The Biofuel Generator generates Electricity when supplied with biofuel from a  Biofuel Can. Use an  Electricity Tool to connect it to Benches to provide power.

**Power Produced**: 5000

## Crafting

The Biofuel Generator is crafted at the Fabricator with the following resources:

 Fabricator

## Runtime

A Biofuel Generator uses 0.01 L of biofuel every 15 seconds, and runs for 4 hours 10 minutes on a  Biofuel Can. If used to its fullest, it will produce 75 MJ of energy during this time.
Dehumidifier

### Flavor Text

Powered by charcoal, the dehumidifier heavily reduces bacterial growth in caves by reducing dampness.

## Description

The Dehumidifier allows for cave exploration without the risk of catching pneumonia within its effective range. Unlike the  Electric Dehumidifier, the Dehumidifier does not prevent Caveworms from spawning.

## Crafting

The Dehumidifier is crafted at the Machining Bench with the following resources:

 Machining Bench
Concrete Furnace

### Description

An insulated, high-temperature furnace for smelting a wide range of materials including steel.

### Flavor Text

Icarus's oxygen levels may slow combustion, but ceramic insulation produces temperatures sufficient for smelting more advanced alloys.

## Description

Made at the Machining Bench, this Tier 3 furnace allows the smelting of mid-tier ores such as Steel Ingot + Super Cooled Ice into Cold Steel Ingots and Titanium Ore into Titanium Ingots.

## Crafting

The Concrete Furnace is crafted with the following resources:

 Machining Bench
Dried Giant Steak

## Description

Dried Giant Steak is a Food with a unique Status Effect, which can be stacked with other food buffs. Can be eaten to satisfy Hunger.

## Crafting/Usage

Dried Giant Steak is made by placing  Raw Giant Steak inside the  Drying Rack. Dried Giant Steak spoils after 5000 seconds, and will then turn into  Spoiled Meat. This decay can be slowed down by storing it inside a  Ice Box or  Refrigerator.

Eating Dried Giant Steak will replenish Health.
Crimson Triggerfish

An uncommon fish.

## Description

The Triggerfish exhibits territorial behavior and courtship displays, which help it to find and attract mates or defend its territory from other fish.

## Effective Lures

* Refined Wood Lure
* Iron Lure
* Advanced Iron Lure
* Reed Flower Lure
* Cured Leather Lure
* Gorse Flower Lure
* Yeast Lure
* Blue Reed Lure

## Locations

This fish can be found in Styx. For map locations, visit this page. Locations for Styx are listed below:

**Styx:**

* Styx Dry Ridge (Fishing Zone)
* Styx Dry Ridge West (Fishing Zone)
Bread Dough

A ball of Bread Dough

## Description

Bread Dough is the precursor to the mid/late-game Food Bread. Bread Dough will eventually decay, but can be preserved in an Ice Box, Refrigerator, or Deep Freeze.

## Crafting

Requires blueprint points in Tier 2 of the Tech Tree for both Mortar and Pestle and Flour to be unlocked. In addition, points in Tier 3 for Bread Dough and Kitchen Bench are required to craft, and in Biofuel Stove, Biofuel Composter and Biofuel Can to bake into Bread. At least 0.1 L of water is required for this recipe (place  Waterskin/ Canteen in bench).

 Kitchen Bench
Composite Tactical Shield

### Description

A versatile shield made from a blend of high-tech materials, providing adaptable protection against a variety of threats.

### Flavor Text

With this in hand, you're ready for anything.

## Statistics

### Attributes

200 Degree Blocking Angle
75% of Damage Blocked by Shield

## Description

The Composite Tactical Shield is a Tier 4 item that blocks up to 75% of damage when used to defend against enemy attacks, similar to the  Steel Heater Shield but with more hit-points and a much larger blocking angle. The Composite Tactical Shield can be equipped in your off-hand and used with a single-handed melee weapon or tool, but be aware it will suffer a durability decline when used, at the benefit of your health bar. Prospectors can block up to a 90° angle in front of them, and takes roughly one second to ready. The use of Shields consumes a small amount of stamina, similar to any action with a melee weapon. To use the Composite Tactical Shield with a one-handed weapon, equip the Composite Tactical Shield then switch to a one handed weapon.

## Crafting

The Composite Tactical Shield is crafted at the Foundry with the following resources:

 Foundry
Big Shot: Stockpile

## Rewards

###

600

## Mission Briefing

Supply Trophies for High Profile Client

>
> //OPERATOR: Sinotai
>
> //BIOME: Riverlands
>
> //BACKGROUND: The Operator is extending a challenge for all contractors in preparation for a new contract. Requires proof of eligibility.
>
> //MISSION: Locate animal habitats, exterminate the designated creatures, and return with proof.
>
> //TERMS: Animal criteria will cover three locations.
>
>
>
>

## Objectives

#### Stockpile: Trophy Hunt

* Deposit Point
	+ Travel to the map location (M)
	+ Deposit listed trophies in Cargo Pod
		- 0 / 25 Deer Trophies
		- 0 / 15 Bear Trophies
		- 0 / 10 Buffalo Trophies
		- Locate and Kill the Alpha Wolf
			* Find the den (M) between 18:00 and 07:00
			* Kill the Alpha Wolf
		- 0 / 1 Alpha Wolf Trophy
* Return to Dropship
Anti-Parasitic Vaccine I

### Flavor Text

Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.

## Description

Anti-Parasitic Vaccine I is purchased in the Workshop on the Space Station. Vaccines are long lasting preventatives of aliments on Icarus, they provide a unqiue Status Effect, which makes surviving the enviroment without worry possible.

## Cost

Research Cost: 300

Craft Cost: 100
Biofuel Extractor

### Description

A portable, powered mining unit powered by biofuel for extracting exotics deposits.

## Description

This device is used to extract  Exotics from Exotic Deposits. Does not require electricity, but uses biofuel instead. The Biofuel Extractor runs 33% slower than the  Electric Extractor, but can be crafted earlier in the Tech Tree.

## Extracting Exotics

The Biofuel Extractor will require more biofuel depending upon how many exotics can be potentially mined from an Exotic Deposit. A single  Biofuel Can will allow for around 90 Exotics to be extracted over 30 minutes. Some prospects have deposits that can produce up to 400 Exotics such as Spirit Walk: Exploration. In any case, before heading out to extract, bringing your  Biofuel Composter with you as back up can never hurt.

## Crafting

Biofuel Extractor is crafted at the Machining Bench with the following resources:

 Machining\_Bench
Cryogenic: Research

## Rewards

###

650

###

200

## Mission Briefing

Collect Unique Bio-Research Samples

>
> //OPERATOR: Sinotai
>
> //BIOME: Arctic
>
> //BACKGROUND: Operator is focusing on animal research to gather information about potential exotic mutation.
>
> //MISSION: Contractors are required to retrieve a sample from specific preserved creatures.
>
> //TERMS: Contractors will be provided with a functioning envirosuit. They will be otherwise unassisted.
>
>
>
>

## Objectives

#### Research: Frozen Lifeforms

* Investigate the Mammoth Graveyard
	+ Travel to the Reported Location (M)
	+ Search the Corpses for Samples 0 / 5
* Investigate Ice Structure
	+ Travel to the Reported Location (M)
	+ Locate the Lost Equipment
		- Travel to the Equipment Drop Zone (M)
		- Find the Prototype Weapon (Check Up High)
			* First Prototype Weapon Piece Collected
			* Second Prototype Weapon Piece Collected
			* Third Prototype Weapon Piece Collected
		- Repair Prototype Weapon at Machining Bench
	+ Use the Equipment to Open the Formation
		- Deploy Prototype Weapon
		- Power Prototype Weapon
		- Activate Prototype Weapon
		- 0% Complete
* (Optional) Collect the Power Generating Device
	+ Travel to the map location (M)
	+ Collect the Equipment
	+ Repair the Broken Solar Panel (Machining Bench)
* (Optional) Collect the Survival Gear
	+ Travel the map location (M)
	+ Collect the Gear
* Melt the Ice around the Frozen Mammoth (Place Heat Sources Near to Melt)
	+ 0% Melted
	+ 0% Efficiency
* Collect Sample from Frozen Mammoth
* Return to Dropship

## Hints and Tips

The Survival gear is protected by a named boss bear. The Power source is protected by a group of Cougars. The cave the Frozen Mammoth is in does not provide shelter. Bringing building pieces is recommended.
Copper Attachment

## Description

Copper Attachment is a mid-to-end game item available once the prospector has unlocked the  Tool Attachment Pack tech.

The Copper Attachment can be used to alter the following tools:

* Pickaxes

## Crafting

The Copper Attachment can be crafted at the  Alteration Bench with the following resources:

* 4  Iron Ingot
* 8  Steel Screw
Beachead: Recon

Redirect to:

* Beachhead: Recon

## Description

UDA-MANDATED FIRST DROP FOR NEW PROSPECTORS

> //OPERATOR: UDA //BIOME: Forest //BACKGROUND: UDA regulations require new Icarus arrivals to demonstrate basic survival skills in this region before accepting further contracts. //MISSION: Prospectors are not expected to pursue specific objectives. Survival is deemed fulfilment. //TERMS: Contractors will be provided with a functioning envirosuit, and basic crafting information. They will be otherwise unassisted. No further tasking will occur until basic competency is attained.
>
>

Difficulty: 💀

Duration: 7 Days

Reward: None
Aquarium

### Description

A handy fish tank for keeping your favorite finned friends around, powered by biofuel.

## Description

The Aquarium allows Prospectors to store and display their favorite catches. Fish stored in the Aquarium will not spoil so long as there is biofuel available. With a full  Biofuel Can, the Aquarium will last about three and a half hours. Can only hold 1 fish.

## Crafting

The Aquarium can be crafted at the Machining Bench with the following resources:

 Machining Bench
Caveworm Arrow

### Flavor Text

While the worms' existence inside the terrazone is a mystery, their scales make extraordinarily practical blades

## Statistics

### Attributes

+100% chance to Poison on Hit with Attacks

*Inflicts the 'Poisoned' modifier for 60 seconds:* Slowly drains health from poisoned targets
-5% movement speed

## Description

The Caveworm Arrow is ammunition used with a Bow. Like bolts and javelins, they may be recovered after being fired into the ground or an animal carcass. Similar to the Poison Arrow, these are helpful in a 'fire and flee' situation. Firing multiple arrows will continue to stack the Poisoned debuff, dealing damage over time.

The Caveworm Arrow recipe is unlocked upon completing Unearthed: Research. **Note:** Similar to other blueprint unlocks, this recipe is character-specific. Characters that do not have access to this recipe will need to re-do Unearthed: Research.

## Crafting

Caveworm Arrows are crafted in the Crafting Bench with the following resources:

 Crafting Bench
10x  **Caveworm Arrow**
B.E.A.S.T.

Handy.

### Description

Bio-Entity Analysis and Scanning Technology. A handheld device that scans nearby creatures for analysis and locates weaknesses.

### Flavor Text

A beauty of a device that will make surviving Icarus that much easier.

## Description

While holding the B.E.A.S.T., Prospectors can left-click while looking at an animal to "scan" that animal (must be close to the target to initiate a scan). Unlike what the description says, the scanned animal will take additional damage until another scan is performed. Scanning animals using the B.E.A.S.T. also grants 3 bestiary points for the animal scanned.

The B.E.A.S.T. is unlocked in the Workshop on the Space Station and is equipped in the Prospector's loadout before starting a new prospect.
Comet Coal (Stack)

### Description

A 25 unit stack of high density petrochemical material, refined from cometary hydrocarbons.

### Flavor Text

Retrieved, processed, compressed from stellar leftovers.

## Description

The Comet Coal (Stack) is unlocked in the Workshop on the Space Station. It can only be used a fuel source in deployables like the  MXC Campfire,  Stone Furnace,  Wall Torch, etc. Comes as a 25 unit stack.

The Comet Coal (Stack) is equipped in the prospector's loadout before starting a new prospect.

## Cost

Comet Coal (Stack) is researched and then crafted in the Workshop:

Research Cost: 250

Craft Cost: 50
Black Wolf Knife

*Inflicts the 'Hemorrhage' modifier for 10 seconds:*
A nasty gash, taking damage, worse while moving. Heal with Suture Kit.

## Description

The Black Wolf Knife is a knife with a 25% chance to inflict hemorrhage on targets and can be used as a tool to skin fauna. As of the Week 48 Update, Black Wolf Knives cannot be thrown. For the thrown variant of the Black Wolf Knife, view  Black Wolf Throwing Knife.

The Black Wolf Knife recipe is unlocked upon completing Lupine: Extermination. **Note:** Similar to other blueprint unlocks, this recipe unlock is character-specific. Characters that do not have access to this recipe will need to re-do Lupine: Extermination.

## Crafting

The Black Wolf Knife is crafted at an Anvil, Forge, or Foundry with the following resources:

 Anvil Bench
Charred Corn

Consumes 1 Space in Stomach
+75 Maximum Stamina
-10% Stamina Consumed by Actions

## Description

Charred Corn is a Food with a unique Status Effect, which can be stacked with other food buffs. Can be eaten to satisfy Hunger.

## Crafting/Usage

Charred Corn is made in a  Campfire/ Firepit/or  Fireplace. Charred Corn decays, and eventually spoils. This decay can be slowed down by storing Charred Corn inside a  Ice Box or  Refrigerator.

When consumed, it provides the "Cooked Corn" Status Effect.
Berry Farming Packet

You reap what you sow.

### Description

Right click to open a packet of Berry Seeds that have been stabilized for off-world farming

## Description

The Berry Farming Packet is unlocked in the Workshop on the Space Station and is equipped in the Prospectors loadout before starting a new prospect. Only after landing on Icarus can the packet be consumed, giving the Prospector five Berry seeds, which then can be planted in Dirt Mounds or Crop plots to grow Plant Resources.

## Cost

The Berry Farming Packet is researched and then crafted in the Workshop:

Workshop
Aluminium Window

## Description

Resistant to weather, but lighter than Stone Buildings, Aluminium Buildings are an asset when traveling to new areas far from your dropship or base, bringing with you the equivalent of a Stone Base in your backpack. Can be repaired with a Repair Hammer.

## Crafting

Aluminium Window are crafted at the Machining Bench with the following resources:

* 2  Aluminium Ore
* 3  Wood
* 4  Steel Screw
Coral Dorado

A rare fish.

## Description

Anglers prize this species for its fighting spirit and delicious flesh; though its fine bones can cause issues if eaten.

## Effective Lures

* Dogtags Lure
* Rubber Lure
* Poison Sack Lure
* White Jelly Lure

## Locations

This fish can be found in Styx. For map locations, visit this page. Locations for Styx are listed below:

**Styx:**

* Styx Oasis East (Fishing Zone)
* Styx Oasis (Fishing Zone)
* Styx Oasis West (Fishing Zone)
Bacterial Vaccine III

### Description

Provides extended immunity to a range of infections commonly encountered on Icarus, including pneumonia and infected wounds.

### Flavor Text

Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.

## Description

Bacterial Vaccine III is purchased in the Workshop on the Space Station. Vaccines are long lasting preventatives of aliments on Icarus, they provide a unique Status Effect, which makes surviving the environment without worry possible.

## Cost

Research Cost: 1000/250

Craft Cost: 750/250
Crescendo: Survey

## Rewards

###

500

## Description

SURVEY FOR NEW DROP SITES

>
> //OPERATOR: Lagos Unit
>
> //BIOME: Dry Ridge
>
> //BACKGROUND: The Operator intends to rapidly expand exotics operations, and has put out an urgent tender for survey data, specifically around new drop sites. This exploration and mapping mission is critical to development of this region.
>
> //MISSION: Take radar scans at essential locations, ensuring accurate data is returned to the Operator.
>
> //TERMS: Contractors will be provided with radar equipment. All other risk and resourcing is the responsibility of the Contractor. Expect elevated wildlife threats.
>
>
>
>

## Objectives

#### Survey: Shifting Sands

* Collect Beacons from the Dropship
* Place the Noise Emitting Beacons around to Trap the Creature
	+ Deploy Beacon at Location 1 (M)
	+ Deploy Beacon at Location 2 (M)
	+ Deploy Beacon at Location 3 (M)
* Head to the location of the Trapped Creature (M)
* Eliminate the Threat in Dry Ridge

## Hints and Tips

Location 1 is an enclosed area. Prospectors will need to find a hole along the wall to enter said area. Prospectors will need to build up to access both location 2 and 3. Prospectors will also need to build up to eliminate the Sandworm.
Deep Vein: Extraction

Locate and Harvest Exotics Vein

## Rewards

###

150

###

16-64

## Mission Briefing

LOCATE AND HARVEST EXOTICS VEIN

>
> //OPERATOR: African Assembly
>
> //BIOME: Southern Glacier
> //BACKGROUND: The Assembly is accelerating its program on Icarus, and claims to have reliable methods for locating exotics deposits. They with to test their prediction models through exploration, with data indicating a cave system in the region is a likely (+85%) site.
> //MISSION: Confirm the location of the exotics vein, harvest its contents, and return them to orbit.
> //TERMS: Manual extraction, rather than full-scale automation, is acceptable, as no equipment will be supplied.
>
>
>
>

**Completion Allows Pickaxe Mineable Exotics to Appear on All Missions**

## Objectives

#### Locate Exotics Deposit

* Reach marked location [M]
* Mine Exotic ore deposit
* Send Exotics to Orbit
	+ Deploy an Orbital Exchange Interface
	+ Request an Exotic Delivery Pod
	+ Place Exotics in Delivery Pod
	+ Deliver Drop Pod to Station
* (Optional) Search area for further Exotic deposits

## Optional Locations

First Optional LocationSecond Optional LocationThird Optional Location
Coral Ripjaw

A common fish.

## Description

The Ripjaw is a fierce predator that feeds on a variety of prey items, including smaller fish and invertebrates.

## Effective Lures

* Fiber Lure
* Rotten Meat Lure

## Locations

This fish can be found in Styx. For map locations, visit this page. Locations for Styx are listed below:

**Styx:**

* Styx Dry Ridge (Fishing Zone)
* Styx Dry Ridge West (Fishing Zone)
Banded Dory

A rare fish.

## Description

This species' firm, white flesh and mild flavor make it a favorite among seafood enthusiasts.

## Effective Lures

* Dogtags Lure
* Rubber Lure
* Poison Sack Lure
* White Jelly Lure

## Locations

This fish can be found in Olympus. For map locations, visit this page. Locations for Olympus are listed below:

**Olympus:**

* Olympus Canyons Central (Fishing Zone)
* Olympus Canyons (Fishing Zone)
* Olympus Desert (Fishing Zone)
Cougar

## Description

Introduced to manage the population of smaller mammals, the cougar variant adopted swiftly to the arid regions of the new Icarus.

## Skinning

Skinning a Cougar's carcass with any knife will produce resources, however skinning with a  Taxidermy Knife will produce a Head that can be used to make a Trophy.

The resources obtained when processing Cougar carcasses at Skinning Bench:

 Skinning Bench

### Corpse Text

The second most dangerous thing in the desert.
Chapter - First Cohort

## About

Humanity’s greatest mistake. Once destined to be a second Earth, when terraforming collapsed so did humanity’s hopes of colonizing a new world. When xeno-biologists discovered the cause of the failure – exotic matter – new interest was ignited. Valuable beyond reckoning, these ‘exotics’ unlocked advanced new technologies and sparked an interstellar gold rush.

The First Cohort were the first to arrive on Icarus. Part-adventurer, part prospector, they came alone and in groups, seeking their fortunes: dropping to the surface on limited-time permits, harvesting the moon’s resources to survive and extracting exotics before returning to space. In orbit, exotics unlock advanced tech to take on ever more challenging drops.

Those that get left behind… are lost forever.
Cold Steel Axe

### Description

A sturdy axe crafted with Cold Steel, unique to Icarus. Wood collected with this Axe will burn for longer.

### Bench

 Forge
 Foundry

## Statistics

### Attributes

25 - 25 Frost Damage+15% chance to cause Freeze on Hit with Attacks+30% chance to drop Wood with Frosted Alteration

## Description

The Cold Steel Axe is a mid/late-game Axe that is introduced with Chapter - New Frontier. The Cold Steel Axe can be crafted while on the surface of Icarus.

A Tool Attachment Pack can be applied at an  Alteration Bench/ Advanced Alteration Bench.

## Crafting

The Cold Steel Axe can be crafted and repaired at the Forge (or Foundry) once the Prospector reaches level 20 and unlocks the Tier 3 portion of the Tech Tree.

 Forge/ Foundry
Anti-Parasitic Vaccine III

### Flavor Text

Strong but short-acting, these phage-based vaccines generally last for several days - long enough to cover most expeditions to the surface.

## Description

Anti-Parasitic Vaccine III is purchased in the Workshop on the Space Station. Vaccines are long lasting preventatives of aliments on Icarus, they provide a unique Status Effect, which makes surviving the environment without worry possible.

## Cost

Research Cost: 1000/250

Craft Cost: 750/250
Ballistic: Extermination

## Rewards

###

300

## Description

EXTERMINATE HOSTILE WILDLIFE

>
> //OPERATOR: Sinotai
>
> //BIOME: The Oasis
>
> //BACKGROUND: Sinotai has been made aware of an increase in hostile wildlife within their granted research plot.
>
> //MISSION: Dispatch any hostile wildlife in the region to guarantee the safety of the Operator's team.
>
> //TERMS: Flat fee. All safety and survival concerns are the responsibility of the Contractor.
>
>
>
>

## Objectives

#### Extermination: Desert Wildlife

* Collect the Hunting Equipment from the Dropship Storage
* Head to the Marked Location and Investigate the Increased Cougar Presence
* Build a Drying Rack to dry the harvested Stringy Meat
	+ Craft and Deploy the Drying Rack
	+ Dry some Stringy Meat
* Deposit Point
	+ Deposit gathered meat in Cargo Pod
		- 0 / 50 Dried Stringy Meat

## Hints and Tips

Bringing an arrow bundle from the Workshop will increase the odds of survival. Crafting multiple Drying Racks will greatly increase processing speed and efficiency.
Bear Head

The head of a fallen beast

### Description

The head of a bear, can be crafted into a deployable trophy to hang on your wall.

## Description

Bear Head is used at the the Trophy Bench to create a Trophy.

Taking a memento from a hunt is as old as mankind, ancient hunters used to make jewelry from animal teeth and bones. Nowadays mounting the head of a beast on your wall serves as a reminder of the hunt and a conversation starter with guests, reminisce your fellow prospectors with tales of your adventures.
Clustered: Extended Survey

## Rewards

###

300

## Mission Briefing

CONDUCT MULTI-POINT STUDY

>
> //OPERATOR: ACS
>
> //BIOME: Riverlands
>
> //BACKGROUND: The Operator requires a long term survey be conducted at an area of interest. This mission will provide critical data about the long term weather patterns in this area.
>
> //MISSION: Locate, deploy and shelter multiple scanning devices around the area to collect data. The more devices you are able to keep active, the quicker you'll complete the mission.
>
> //TERMS: Contractors will be provided with scanning equipment. All other risk and resourcing is the responsibility of the contractor. Expect elevated weather threats.
>
>
>
>

## Objectives

#### Conduct a Longterm Survey

* Locate the device drop
* Survey Progress: 0% Est. 999 Minutes
* Deploy Multiple Devices To Speed up Scanning
	+ Deploy sheltered device near Alpha
	+ Deploy sheltered device near Beta
	+ Deploy sheltered device near Gamma
	+ Deploy sheltered device near Delta
Carapace: Research

## Rewards

###

150

## Mission Briefing

Newly Discovered Recipe Analysis

>
> //OPERATOR: Sinotai
>
> //BIOME: Desert
>
> //BACKGROUND: Operator is increasing their planetary research using all available technology
>
> //MISSION: Contractors are required to fill and activate a sample analyzer in order to research new recipes derived from native resources
>
> //TERMS: Contractors will be provided with a functioning envirosuit. They will otherwise be unassisted.
>
>
>
>

## Objectives

#### Research: Recipe Analysis

* Locate and activate the sample analyzer
	+ Travel to the map location (M)
	+ Collect samples from scorpions
		- Place  Scorpion Pincer in the analyzer (0/15)
		- Place  Scorpion Tail in the analyzer (0/15)
	+ Connect the analyzer to an active energy network
	+ Connect the analyzer to an active water network
* Craft the new items on the  Crafting Bench
	+ Craft the  Scorpion Hedgehog
	+ Craft the  Scorpion Pincer Trap

## Hints and Tips

Nothing difficult about this mission, but you will need to craft a  Biofuel Generator and  Water Pump. Stay in the landing zone area until you have crafted the required tier 4 items and take them with you to the marked area on the map.

This mission unlocks the  Scorpion Hedgehog and the  Scorpion Pincer Trap. **Note:** Similar to other blueprint unlocks, the recipes unlocked upon mission completion are character-specific. Characters that do not have access to these recipes will need to re-do Carapace: Research.
Cooked Soft Meat

Consumes 1 Space in Stomach
+100 Maximum Stamina
+150 Maximum Health
+20 Health Regeneration per minute
+5% Experience Gained

## Description

Cooked Soft Meat is a Food with a unique Status Effect, which can be stacked with other food buffs. Can be eaten to satisfy Hunger.

## Crafting/Usage

Cooked Soft Meat is made by cooking the raw variant in a  Campfire,  Firepit,  Fireplace, or  Biofuel Stove. Cooked Soft Meat decays, and eventually spoils. This decay can be slowed down by storing it inside a  Ice Box or  Refrigerator.

Eating Cooked Soft Meat will replenish Health. When consumed, it provides the "Cooked Prime Meat" Status Effect.
Avocado Farming Packet

You reap what you sow.

### Description

Right click to open a packet of Avocado Seeds that have been stabilized for off-world farming

## Description

The Avocado Farming Packet is unlocked in the Workshop on the Space Station and is equipped in the Prospectors loadout before starting a new prospect. Only after landing on Icarus can the packet be consumed, giving the Prospector five Avocado seeds, which then can be planted in Dirt Mounds or Crop plots to grow Plant Resources.

## Cost

The Avocado Farming Packet is researched and then crafted in the Workshop:

Workshop
Agriculture: Supply Stockpile

## Rewards

###

250

## Mission Briefing

RESUPPLY WITH VARIOUS FARMING AND HUNTING PRODUCTS

>
> //OPERATOR: Sinotai
>
> //BIOME: Forest
>
> //BACKGROUND: The Operator is extending an orbital station in preparation for new personnel. Requires raw materials urgently.
>
> //MISSION: Reach loading zones, establish processing systems, and supply pods with requested resources.
>
> //TERMS: Cargo pods will be dispatched to two locations.
>
>
>
>

#### Stockpile: Forest

* Farming Shipment
	+ Travel to the map location [M]
	+ Deposit listed resources in Cargo Pod
		- 200  Carrot
		- 150  Pumpkin
		- 65  Watermelon
		- 250  Wild Berry
* Hunting Shipment
	+ Travel to the map location [M]
	+ Deposit listed resources in Cargo Pod
		- 400  Cooked Meat
		- 800  Fur
		- 800  Leather

**Medium:**

#### Stockpile: Forest

* Farming Shipment
	+ Travel to the map location [M]
	+ Deposit listed resources in Cargo Pod
		- 250  Carrot
		- 200  Pumpkin
		- 85  Watermelon
		- 300  Wild Berry
* Hunting Shipment
	+ Travel to the map location [M]
	+ Deposit listed resources in Cargo Pod
		- 500  Cooked Meat
		- 1,000  Fur
		- 1,000  Leather

**Hard:**

#### Stockpile: Forest

* Farming Shipment
	+ Travel to the map location [M]
	+ Deposit listed resources in Cargo Pod
		- 300  Carrot
		- 250  Pumpkin
		- 100  Watermelon
		- 400  Wild Berry
* Hunting Shipment
	+ Travel to the map location [M]
	+ Deposit listed resources in Cargo Pod
		- 600  Cooked Meat
		- 1,200  Fur
		- 1,200  Leather

## Hints and Tips

Wood Crop plots are very helpful for the Farming shipment. When in doubt, expand your farming operation.
can also be used to meet the requirement for the Farming Shipment since all fruits and vegetables found on the surface can be harvested using a sickle to increase the amount received (does not work on crop plots). The Pods themselves stop spoilage entirely, so store crops there as you go instead of holding them all in a chest until the end. A Salting Station, Ice Boxes, Refrigerators, and Deep Freezers are also helpful. The Cooked Meat requirement for the Hunting Shipment does NOT count other types of cooked meat. Take your rare meats to the  Cooking Station to carve them into more Raw Meat to cook for the objective. This will greatly speed up the process as 600 meat is the primary bottleneck in this prospect.
Caveworm Javelin

### Flavor Text

Many factions continue to research these worms, suspecting that subterranean evolution could hold clues to the bioeffects of exotics.

## Statistics

### Attributes

10% Projectile Break Chance
+100% chance to Poison on Hit with Attacks

*Inflicts the 'Poisoned' modifier for 60 seconds:*
-5% Movement Speed

## Description

The Caveworm Javelin is a variant of the Caveworm Spear that can only be thrown. Although Javelins have a moderate charge time and projectile travel time, they are one of the highest damage-dealing weapons in Icarus and are devastating when mastered. Crafted in batches of five and stacks up to twenty.

The Caveworm Javelin recipe is unlocked upon completing Unearthed: Research. **Note:** Similar to other blueprint unlocks, this recipe is character-specific. Characters that do not have access to this recipe will need to re-do Unearthed: Research.

## Crafting

Caveworm Javelins are crafted at a Crafting Bench with the following resources:

 Crafting Bench
5x  **Caveworm Javelin**
Chemistry Bench

### Flavor Text

Unlikely to win anyone a Noble prize, but sufficient for the average Icarus alchemist.

## Description

Grants the Prospector the ability to swiftly create Tonics, Pills, and  Volatile Substance.

An active power connection proving at least 2500 units of power is required to utilize this bench.

## Crafting

The Chemistry Bench is crafted at the Fabricator with the following materials:

 Fabricator
Blood Thinning Paste

## Description

Blood Thinning Paste is one of the multiple, easily overlooked recipes available in the Tier 1 tech tree. Reduces the duration of Concussions and Contusions when you're unlucky enough to kiss a falling tree.

## Crafting

Blood Thinning Paste can be crafted from the  Character Crafting menu once it has received a blueprint point in the Tier 1 tech tree.

 Character Crafting
Attributes

## The attributes system was scrapped prior to the first beta. Kept for archive sake.

Players can spend Attribute points on Health, Stamina, Strength, Agility, or Perception.

Each point purchased into a category costs additional attribute points. Livestream 2021/04/08 1 points in Health cost 1, second point cost 3, 3rd point cost 5. This was consistent with Stamina and Strength.

## Attributes

### Health

Health governs how many hit points you have as well as how fast you regenerate your health.

### Stamina

Stamina governs how many stamina points you have, how long you can run, how often you can swing a weapon.

### Strength

Strength governs how hard you hit with melee attack and how much you can carry.

### Agility

Agility governs how fast you can move as well as how much stamina is consumed when performing actions.

### Perception

Perception governs how well you are able to track and stalk animals; it enhances your Stealth. (note stealth is capitalized in game indicating other important information elsewhere)
Death Ray: Scan

###

150

## Mission Briefing

GATHER CANYON GEO-DATA FOR NEW DROPZONES

> //OPERATOR: Lagos Unit //BIOME: Cantons //BACKGROUND: The Operator has put out an urgent tender for survey data, specifically around new drop sites. This exploration and mapping mission is critical to development of this planet. //MISSION: Take radar scans at three essential locations, ensuring accurate data is returned to the Operator. //TERMS: Contractors will be provided with radar equipment. All other risk and resourcing is the responsibility of the contractor. Expect elevated wildlife and weather threats.
>
>
>

## Objectives

#### Terrain Scan: Canyons

* Collect radar from supply pod
	+ Travel to the map location [M]
* Scan location 1
	+ Travel to the map location [M]
	+ Deploy the Station
	+ Activate the Station
	+ Collect the Station
* Scan location 2
	+ Travel to the map location [M]
	+ Deploy the Station
	+ Activate the Station
	+ Collect the Station
* Scan location 3
	+ Travel to the map location [M]
	+ Deploy the Station
	+ Activate the Station
	+ Collect the Station
Composite Chest Armor

### Flavor Text

Employing ultra-high molecular weight thermoplastics, composite armor trades weight for extraordinary protection against physical damage and exposure.

## Statistics

### Set Bonus

+15% Health Regeneration
+15% Stamina Regeneration

## Description

Composite Chest Armor is the highest tier of crafted armor in Icarus and thus provides superior protection from wildlife, while insulting the prospector from the elements.

## Crafting

Composite Chest Armor is crafted in the Electric Textiles Bench with the following resources:

* 6  Aluminium Ingot
* 24  Composites
* 12  Steel Screw
* 2  Carbon Fiber
CherryMatcha

**CherryMatcha** is a Moderator for ClubMinePenguin. She contributes to the ClubMinePenguin Wiki and creates content for ClubMinePenguin's various social media accounts.

## Trivia

* Cherry joined during a promotional event in June 2021.
* She is frequently seen filming on the island for CMP's social media accounts. If you ever see her, ask to get involved in a video!
Aluminium Floor Trapdoor

## Description

Very light to carry and fireproof, but lacking the weather resistance of stone, Aluminium Buildings are an asset when traveling to new areas far from your dropship or base. Can be repaired with a Repair Hammer.

## Crafting

Aluminium Floor Trapdoor are crafted at the Machining Bench with the following resources:

* 4  Aluminium Ore
* 6  Wood
* 4  Steel Screw
Carcass Harvesting Attachment

## Description

Carcass Harvesting Attachment is a mid-to-end game item available once the prospector has unlocked the  Tool Attachment Pack tech.

The Carcass Harvesting Attachment can be used to alter the following tools:

* Knives

## Crafting

The Carcass Harvesting Attachment can be crafted at the  Alteration Bench with the following resources:

* 6  Iron Ingot
* 4  Fur
Biofuel Can

Don't light a match.

## Description

Biofuel Can is used for biofuel storage. It is either filled at the  Biofuel Composter or  Electric Composter.

## Crafting

Biofuel Can is crafted at the Machining Bench:

 Machining Bench

## Filling

When placed into either composter, the biofuel can will fill up as long as one of the following recipes sets are met. The required resources to completely fill a single biofuel can are listed below:

* 1000  Fiber + 100  Tree Sap
* 500  Stick + 100  Tree Sap
* 100  Wood + 100  Tree Sap
* 200  Raw Meat + 100  Tree Sap
* 500  Cooked Meat + 100  Tree Sap

Note: All recipes provide the same amount of fuel. The sticks + tree sap recipe is currently the most resource and time efficient fuel recipe. Gathering 1000 fiber with a sickle is more time consuming than gathering 50 wood and using the Wood Breakdown recipe in the  Character Crafting menu. The 100 wood recipe is also double the wood cost compared to making 500 sticks out of 50 wood. The raw meat and cooked meat recipes are just not worth it, because when raw meat is converted into  Animal Fat it becomes an extremely valuable food resource.

The most efficient layout for filling biofuel cans. Requires 360  Wood total, with the wood breakdown talent and crafting sticks into tree sap, to fill 4 biofuel cans.
Canteen

*Provides the 'Cooling' modifier for 15 seconds:*
+10 Rate of Cooling per minute
-5C to Temperature

## Description

Filled at any water source, including a  Rain Reservoir. Unlike the  Waterskin, the Canteen is water tight, but is a mid-game item requiring a  Machining Bench. Canteens can hold 5.0 L of water, 5 times as much as a water skin and can keep the Prospector hydrated for approximately 10x as long due to the leakage of the water skin.

## Crafting

The Canteen is crafted at the Machining Bench with the following resources:

 Machining Bench
Crispy Bacon

Consumes 1 Space in Stomach
+15 Experience Gained
+90 Maximum Health
+90 Maximum Stamina
+10% Critical Damage

## Description

Crispy Bacon is a Food with a unique Status Effect, which can be stacked with other food buffs. Can be eaten to satisfy Hunger.

## Crafting/Usage

Crispy Bacon is made in a  Potbelly Stove. Crispy Bacon spoils after 1600 seconds, this can be slowed down by storing Crispy Bacon inside a  Ice Box or  Refrigerator.
Argos: Exploration

## Mission Briefing

GENERAL ACCESS TO UDA APPROVED REGION

>
> //OPERATOR: UDA
>
> //BIOME: Forest
>
> //BACKGROUND: General access for all Contractors meeting drop criteria.
>
> //MISSION: Contractors are not required to pursue specific objectives.
>
> //TERMS: Contractors will be provided with a functioning envirosuit. They will be otherwise unassisted.
>
>
>
>

## Objectives

**Exploration: Forest**

* Explore Icarus
* Interact and Launch your Dropship to Complete the Mission
Anti-Parasitic Paste

### Flavor Text

From the very first, newcomers to Icarus noted the medicinal and bioactive properties of Earth-type plants were significantly more intense.

## Stats

### Attributes

-50% Parasite affliction duration
+15% Base health regeneration

## Description

Anti-Parasitic Paste is one of the multiple, easily overlooked recipes available in the Tier 1 tech tree. Reduces the duration of the Parasites debuff upon consumption.

## Crafting

Anti-parasitic treatment can be crafted from the basic crafting menu once it has received a blueprint point in the tier 1 tech tree.

 Character Crafting
Crimson Piranha

A common fish.

## Description

The reflective scales of this species can help to confuse predators or attract prey, as the shimmering appearance may be mistaken for the movement of small fish or other prey.

## Effective Lures

* Fiber Lure
* Rotten Meat Lure

## Locations

This fish can be found in Olympus and Styx. For map locations, visit this page. Locations for Olympus and Styx are listed below:

**Olympus:**

* Olympus Canyons (Fishing Zone)
* Olympus Desert (Fishing Zone)
* Olympus Desert West (Fishing Zone)

**Styx:**

* Styx Dusty Barrens (Fishing Zone)
* Styx Oasis (Fishing Zone)
Biofuel Deep-Mining Drill

## Description

The Biofuel Deep-Mining Drill will mine deep mining ore deposits when supplied with biofuel from a  Biofuel Can/ MXC Fuel Canister. The Biofuel Deep-Mining Drill has 5 slots and will last 2 hours and 5 minutes on a full  Biofuel Can.

## Crafting

The Biofuel Deep-Mining Drill is crafted at the Machining Bench with the following resources:

 Machining Bench

## Additional Information

Deep Ore Deposits can be of varying types and have varying yields and speeds, as listed below.
Corn

## Description

Corn are a common form of Plantlife found in the Forest and Riverlands locations on Icarus. When consumed by prospectors, they replenish Hunger.

## Obtaining

Corn are harvested by hand or by using a Sickle for maximum yield.

## Usage/Crafting

Corn are most commonly eaten as a source of Food, however they are best utilized by cooking in the  Campfire to make  Charred Corn, or  Creamed Corn in the  Cooking Station.

Map of Corn on OlympusMap of Corn on StyxMap of Corn on Prometheus
Cougar Head

The head of a fallen beast

### Description

The head of a cougar, can be crafted into a deployable trophy to hang on your wall.

## Description

Cougar Head is used at the the Trophy Bench to create a Trophy.

Taking a memento from a hunt is as old as mankind, ancient hunters used to make jewelry from animal teeth and bones. Nowadays mounting the head of a beast on your wall serves as a reminder of the hunt and a conversation starter with guests, reminisce your fellow prospectors with tales of your adventures.
CX-400 Chest Armor

## Description

The CX-400 Chest Armor is part of the CX-400 Armor Set, which can be unlocked in the Workshop on the Space Station and is equipped in the Prospectors loadout before starting a new prospect. Similar to other workshop armors, the CX-400 Armor Set provides excellent thermal insulation in all biomes, preventing Prospectors from overheating when in the Desert or freezing while in the Arctic (during the day without a water container equipped). With the increased yield from mining and wear rate reduction on Tools, the CX-400 Chest Armor and the CX-400 Armor Set as a whole is a must for Prospects that require a moderate to heavy amount of teching up.
Baby Deer

## Description

Deer provide the largest herbivore population by far on Icarus. Deer are usually found in smaller family groups of three or more. Due to their large size and quick speed, they tend to be startled easily and blend in with the forest well.

## Game Lore

Lightyears from Earth, the corpse of a baby dear somehow retains an echo of the tragic.

## Skinning

The resources obtained when processing Baby Deer carcasses at Skinning Bench:

 Skinning Bench
Antibiotic Paste

### Flavor Text

A natural antibacterial agent that diminishes the impact of afflictions such as infected wounds and pnuemonia.

## Stats

### Attributes

-50% bacterial duration
+15% Base health regeneration

## Description

Antibiotic Paste reduces the duration of bacterial infections like food poisoning and the Pneumonia debuff from caves by 50% upon consumption.

## Crafting

Antibiotic Paste is crafted with the following resources:

 Character Crafting
Beach

## Tourguide Message

"This is the beach, home of the Lighthouse. It is a great place to relax in the sun. Sometimes you can see the pirate ship docked here!"

The **Beach** is a coastal area in the southwest corner of the island. As it's bordered by the sea, and is fairly quiet, it's a popular place to relax. Located on the Beach is the Lighthouse.

Like any other beach, there isn't much decoration. Near the Lighthouse, there's a pile of various objects, including crates and fishing nets. There's also a small dock for ships to land. In the center of the Beach, there are beach chairs and an umbrella.

From here, penguins can access the Dock and the Ski Village.

## History

The Beach was not one of the rooms that has always been accessible, having opened twelve days after the server as part of May 9th's Saturday Update.

## Parties and Events

The Beach has never yet been decorated for any parties or events.
Aluminium Stairs

## Description

Very light to carry and fireproof, but lacking the weather resistance of stone, Aluminium Buildings are an asset when traveling to new areas far from your dropship or base. Can be repaired with a Repair Hammer.

## Crafting

Aluminium Stairs are crafted at the Machining Bench with the following resources:

* 4  Aluminium Ore
* 6  Wood
* 4  Steel Screw
Bean Farming Packet

You reap what you sow.

### Description

Right click to open a packet of Bean Seeds that have been stabilized for off-world farming

## Description

The Bean Farming Packet is unlocked in the Workshop on the Space Station and is equipped in the Prospectors loadout before starting a new prospect. Only after landing on Icarus can the packet be consumed, giving the Prospector five Bean seeds, which then can be planted in Dirt Mounds or Crop plots to grow Plant Resources.

## Cost

The Bean Farming Packet is researched and then crafted in the Workshop:

Workshop
Anti-Poison Paste

### Flavor Text

It's speculated that exotics may suffuse much of the plant life in the terrazone, imparting bioactive properties, though exactly what these are, whether they're safe, and exactly how it works ... at this stage, who knows?

## Stats

### Attributes

-50% Poison duration
+15% Base health regeneration

## Description

Anti-Poison Paste is one of the multiple, easily overlooked recipes available in the tier 1 tech tree. Reduces the duration of Poison from critters like the Venomous Fish or the Caveworm.

## Crafting

Anti-Poison Paste can be crafted from the  Character Crafting menu once it has received a blueprint point in the Tier 1 tech tree.

 Character Crafting
Aluminium Halfpitches

## Description

Very light to carry and fireproof, but lacking the weather resistance of stone, Aluminium Buildings are an asset when traveling to new areas far from your dropship or base. Can be repaired with a Repair Hammer.

## Crafting

Aluminium Halfpitches are crafted at the Machining Bench with the following resources:

* 4  Aluminium Ore
* 6  Wood
* 4  Steel Screw