Colosseum

The Colosseum is a unique event that lasts for 7 days, which involves not only individual but also guild member participation to collect massive rewards. Players can challenge the event and individually obtain up to 1400 Soul Stones for themselves. Like Ranked PvP, the Colosseum also offers additional rewards based on the player's rank position by the end of the event.

## *Goal & Gameplay*

The goal of the event is to earn Points from the Colosseum and reach milestones to get Soul Stones. In the Colosseum, you fight against an AI manipulating a team made by a real player or a team made by the AI itself. Regardless of the outcome, the battle will consume Command Points. Winning on one hand, awards you with Points. Losing on the other hand penalizes the player, but does not deduct Points from them.

Unlike PvP, the maximum team cost is 350 instead of 400, which in turn limits the player from forming large and overpowered teams.

## *Command Cost*

Command Points is limited by the introduction of element Command cost. You begin the event with 300 Command Points, which is used to deploy your units into the event.

Initially, every element will cost 2 Command Points for each unit of that element used in your team. Once every few battles with a specific element, the cost for that element will double(*2, to 4, to 8 and so on*), drastically reducing the numbers of runs in the Colosseum if neglected by the player.

For example, you are using 1 *Light* unit for the first few matches, which will cost you 2 Command Points per match. After several matches, the *Light* element Command cost will double from 2 to 4, meaning that every match will cost 4 Command Points per match if you only use 1 *Light* unit. Using 2 *Light* units would of course, cost you 8 Command Points per match. Imagine a team of 6 *Light* units with the Command cost for *Light* being 8 per unit, it would cost you 48 Command Points alone to initiate a match, proving how inefficient it can be to gain Points this way.

Everyday, approximately 24 hours, which is 2 hours after the daily login time(*Duration may differ*), your Command Points will refresh back to 300, and the Command cost of all elements will be reset back to 2. Any remaining Command Points from yesterday will not be brought over to the current day.

## *Milestone*

The Colosseum Milestones are what every player seeks to reach during the event. Every milestone gives 100 Soul Stones, with each milestone being progressively demanding in Points. All players begin on Milestone 15 with 0 Points, and end on Milestone 1 after reaching the stated amount of Points.

The following amount of Points are required to be earned for each respective milestone.

**Milestone 14** - 547 Points

**Milestone 13** - 1092 Points

**Milestone 12** - 2186 Points

**Milestone 11** - 3826 Points

**Milestone 10** - 6560 Points

**Milestone 9** - 10932 Points

**Milestone 8** - 17493 Points

**Milestone 7** - 32800 Points

**Milestone 6** - 49200 Points

**Milestone 5** - 68265 Points

**Milestone 4** - 95735 Points

**Milestone 3** - 123000 Points

**Milestone 2** - 164000 Points

**Milestone 1** - 205000 Points

## *Levels*

To quickly and possibly achieve the 14 milestones, a player has to win every battle not only to gain more Points, but to also raise their Level and increase their multiplier to further increase the amount of Points received.

The Colosseum is separated into 13 Levels, each with its own Point multiplier. All players begin the event at Level 1 with a x1 multiplier. Each win is represented in the Colosseum menu as a green square, and every Level begins with one out of four squares lit green. For every 4 consecutive wins(*which is represented by all 4 squares lit green followed by the player winning their next battle*), the player will proceed to the next Level and add 0.25 to the multiplier(*Making it a x1.25 multiplier*), while deducting 3 green squares from the 4 currently lit ones. The higher the Level a player has achieved, the higher the multiplier, but the tougher the opponents the player will encounter.

The multiplier of all Levels are stated below,

**Level 1** - x1.00

**Level 2** - x1.25

**Level 3** - x1.50

**Level 4** - x1.75

**Level 5** - x2.00

**Level 6** - x2.25

**Level 7** - x2.50

**Level 8** - x2.75

**Level 9** - x3.00

**Level 10** - x3.25

**Level 11** - x3.50

**Level 12** - x3.75

**Level MAX(13)** - x4.00

As the Level progresses, the team power of the opponent will grow accordingly to the player's Level, which makes earning Points significantly easier and also harder, as you gain more Points by fighting against stronger teams, while risking a loss and gain nothing.

When a player loses a battle in the Colosseum, the Level will reset its number of lit green squares back to 1, forcing the player to win 4 more times again to reach the next Level and raise their multiplier. However, if a player loses while having their only one green square lit, then they will be sent back to the previous Level. As a result, their multiplier will also decrease by 0.25 each time this happens.

## *Colosseum Final Rewards*

At the end of the event duration, the Colosseum will send an event reward as a participation prize. Players will get one last batch of Soul Stones from it based on their player ranking. If the player is in a guild, then they will receive an extra guild ranking reward.

The Soul Stone ranking reward is displayed below,

**Player Rank 1 - 10** : 2000 Soul Stones

**Player Rank 11 - 50** : 1000 Soul Stones

**Player Rank 51 - 100** : 600 Soul Stones

**Player Percent 0 - 10** : 500 Soul Stones

**Player Percent 11 - 25** : 350 Soul Stones

**Player Percent 26 - 50** : 250 Soul Stones

**Player Percent 51 - 100** : 150 Soul Stones

**Guild Rank 1 - 10** : 1000 Soul Stones

**Guild Rank 11 - 50** : 400 Soul Stones

**Guild Rank 51 - 100** : 200 Soul Stones

**Guild Percent 0 - 10** : 300 Soul Stones

**Guild Percent 11 - 25** : 250 Soul Stones

**Guild Percent 26 - 50** : 150 Soul Stones

**Guild Percent 51 - 100** : 100 Soul Stones

Note that rewards from Rank and Percent are separated and can be both earned if the player or guild are within the top 100 in their respective ranks.

## *Tips & Tricks*

-Repetitive use of units with the same element would result in increasing the Command Point cost for that element, which encourage players to variate their strategy to efficiently utilize and ration Command Points. It is therefore important to keep track of how often you use a particular element, and when you should try using others to understand its own pros and cons.

-As the Level progresses, the team power of the enemy you face is proportional to your team power. Thus, it is advisable to not add any unnecessary units to your team. Adapt accordingly, and only deploy more units if the Levels are getting harder and you need certain units to counter possible teams you might encounter.

-Playing aggressively will bring you nowhere in the higher Levels of the Colosseum, as sacrificing a unit in your team in exchange for an enemy's core unit will never be worth the cost. Despite being the AI controlling the team, it is always possible for it to make a comeback, regardless of the situation.

## **Note**

-Occasionally, you may notice units with an abnormal level present in certain Level 1 - 3 matches(*For example, an N rank Finn on Level 58*) or in certain Level 12 - 13 matches(*Like an SSR rank Endless Rizette(Dark) on Level 102*). This is not a hack or a bug. This is surprisingly, the AI attempting to balance the enemy team that is fighting yours, and as a result, it does this. Take heed however, that these units are still not to be underestimated, and may ruin a perfect run in your Colosseum.

-The amount of Points earned is affected by the difficulty of the fight. The stronger your team, the stronger the enemy, but the more Points you will be awarded if you successfully defeat it. Generally speaking, it is better to create big teams to do so and increase team power, but it is ill-advised to overdo it so that such a strategy doesn't backfire at the player.