Sonic Before the Sequel Aftermath

* Main Page
* Unused Content

***Sonic Before the Sequel Aftermath*** is the third Sonic Fan Game by Lakefeperd, and in the ***Sonic Between the Trilogy*** Series it was created as a means of holding fans over while *Sonic After the Sequel*'s soundtrack was being finished and is a prototype to *Sonic Chrono Adventure*. The game is chronologically set after the events of *Sonic 3 & Knuckles* but before *Sonic Chrono Adventure.* Unlike *Sonic Before the Sequel* and *Sonic After the Sequel* this game uses a metroidvania style of gameplay.

On the same day as Sonic Before the Sequel and Sonic After the Sequel the game would go open source that being on October 22nd, 2016.

2. **Gameplay**2.1. Power-Ups
3. **Zones**
4. **Reception**
5. **Remakes & Remasters**
6. **Trivia**
7. **References**

### Story

After the events of Sonic 3 & Knuckles, Sonic returns to the area where ***Sonic Before the Sequel*** happened to relax after his previous adventures as he arrives in the Sunset Sun Zone he goes on a run whilst doing so however, he encounters a strange creature called a Polem that upon noticing Sonic, is startled and runs away, Sonic bewildered by this strange creature sets out to follow it only to be stopped by an impassible gate.

Sonic goes off exploring to find a way past it, along the way Sonic encounters the citizens of the area, before taking a shortcut through the Sunset Star Zone to get to the Fortress Flow Zone, where he learns that after the events of *Sonic Before the Sequel'* a few people from a distant land have migrated and made a home where the Death Egg once stood.

He also learns the place is called "Flower Mountain Land" and is called that because from space it's mountains are arranged in the shape of a flower. While here Sonic finds a sword that looks capable of cutting down the gate but wonders if the creature my turn hostile thus seeks out a pair of shoes he once in his journey through the Metro Madness Zone, so he takes a shortcut through the Lost Liquid Zone which is an area somewhere nearby the Lost Levels Zone and makes it to Metro Madness Zone taking care of some leftover Badniks in the process. He soon finds the rocket shoes and returns to the gate cutting it down and finds the Polem and, as expected the creature turns hostile and attacks Sonic who defeats her killing her in the process.

### Gameplay

Unlike the 2 games before it Sonic Before the Sequel Aftermath uses a Metroidvania style of gameplay with a more open world feel, meaning at the start of the game the player is locked out of certain areas and can't progress until they gain a new power allowing them to do so which has to be found somewhere in the world.

The player can swap between these powers by pressing S on the keyboard which will change the power as indicated by the HUD, the powers can be leveled up 3 times, with each level giving Sonic access to new abilities. The powers and level-up abilities can be seen below.

### Trivia

* Sonic Before the Sequel Aftermath not only has a gallery featuring unused content from itself and Sonic After the Sequel but in the files are also unused content from very early in *Sonic Chrono Adventure'*s Development which can be found here.
* A Bird in the game says they're in an area of South Island called Flower Mountain Land, named as such because of how the area look like a flower viewed from space.
	+ While not immediately interesting fans have used this detail to theorize that Lakefeperd's Sonic Between the Trilogy and Spark the Electric Jester take place in the same timeline with Spark the Electric Jester happening far in the future as the first level of that game is called F.M. City with the demo of the game revealing "F.M" stands for Flower Mountain.
		- Evidence that supports this theory is found not just in this game but in Spark the Electric Jester as the lore of the game states the Formie Race were forced to abandon their old planet and soon found a new one and in Spark the Electric Jester's Smog City various signs can be seen that have "Metro Madness Park", "Sunset Star ST", "Power Park" and "Titanic Tower" written on them all zones from Sonic Before the Sequel, Sonic After the Sequel and Sonic Chrono Adventure.
		- Not only that the lore of the two series are eerily compatible assuming that Sonic Between the Trilogy takes place in an Alternate Universe as given the final moments of Sonic Chrono Adventure it can be assumed Dr. Eggman died in the final fight of the game, leaving peace to reign for years.
		- As such the theory asserts that Dr.Eggman did indeed go in over his head during Sonic Chrono Adventure and sadly met his demise, and Sonic and friend would live peacefully however due to the Storm Station's tampering with weather a natural disaster would occur that would lead the planet to go vacant, in time the Formie Race would find it and colonize it.
		- Since Sonic died before the events of Spark the Electirc Jester, Clarity would not have assimilated him.
* The game's Trailer features a version of "Prolouge" from Sonic After the Sequel with a different bass instrument from the final.

### References

1. ↑ https://youtu.be/h4DnpTZ7F2Q?si=mN7KToXJRyXd\_\_Xn&t=36
2. ↑ https://forums.sonicretro.org/index.php?threads/sonic-ats-and-bts-source-files.36084/

# Unused Content

Sonic Before the Sequel Aftermath due to being a prototype of Sonic Chrono Adventure doesn't have much of it's own unused content. The game has 2 unused chunks one of which s found in it's gallery the other in the game's code. Some of it's unused content can be found below.Artwork of the PolemUnused Tile 2The Snail PeashoterUnused Tile 1
The Snail Peashooter is still used in the game and is functional though not completely this is because the badnik consists of 2 objects- the main badnik and a shell overlay the overlay is what sends out the attack while the badnik simply moves up and down a wall the badnik can be sestroyed but the shell overlay will remain though it seems like it's intended to be destroyed/unloaded with the badnik. The first unused tile is not seen in it's entirety in-game due to having another tile overlay it extending it. The second tile is just plainly never used.

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