recursal/Fanatic-Fandom huggingface dataset:
School of the Hawk

School of the Hawk Medallion

The **School of the Hawk** was a witcher school and splinter faction of the School of the Griffin located somewhere in the territory of Gemmera.

## Origins

The School of the Hawk, it emerged as a schism within the Griffin School in its early days by a faction that felt that the school should evolve and not try to preserve the original values of the Order of Witchers. Because of this, these witchers were expelled and in the end decided to found a school with their vision, this is how the Hawk School, was born.

## History

### Founding

The School of the Hawk was founded in the territory of Gemmera, somewhere in the 11th century after the expelled griffins settled there. It is known that it was supported by the Gemmerian mages who ended up helping to develop the school.

### Fall of the School

The **School of the Hawk** was destroyed during the conquest of Gemmera by the Nilfgaardian Empire in the 1226 but the reasons are unknown.

## Characteristics

The **School of the Hawk** focused on medium and long-distance combat. For which, they developed the appropriate equipment besides new Signs with the help of the Gemmerian mages, that allowed them to fight in that way.

### Swords

As swords, they used something similar to a Nilfgaardian harpe for the times of the monarchy.

### Crossbow

The School of the Hawk used crossbows in their combat style to achieve long distance combat results, the design for their crossbow was improved after the School's fall and implemented by the School of the Fox.

### Armor

The School of the Hawk took a different approach to their armor set than their predecessor the School of the Griffin, making a very light armor similar to the School of the Cat, to maximize their mobility and speed as they handled most combat at range.

### Unique Mutations

**School of the Hawk** witchers had mutations that make them much faster than an ordinary Witcher.

## Known members

* Hawk
* Brys Morgan
* Conan
* Iestyn Glace
* Ebbe
* Tilces
* Ruzond
* Vullab
* Eidruin
* Reinnic
* Uilak
* Eirvuzeed
* Thasrab
* Zegalt
* Neilwunhealt
* Ingomar
* Tristyn Carey
* Gero
* Kruacielt
* Amrilt
* Egond
* Kusraabo
* Korbl
* Fion
* Emil of Cintra
* Cornelius of Assengard

## Art Credits

* School of the Hawk Designs by Bohdan Ryshko

## Trivia

* They were the first known users of the hate - reflecting sign.
* Originally, they were focused on medium distance combat, but the artist Bohdan Ryshko gave some designs for the school, adding better ideas for their characteristics in the description, which have been replaced by the ones we had in mind.
Oleck of Ban Gleán

Lunar Wolf

**Oleck of Ban Gleán** was a witcher from the School of the Wolf. He was famous for killing a demon terrorising Ellander ages ago.

## Biography

On the road from Kaer Morhen to Cintra Oleck heard word of a devil from terrorised folk looking for a witcher. He nodded his head and went to meet with the Duke of Ellander. For the task he bargained a new silver blade and a pound of coin. Because the duke was a religious man, the sword witcher obtained did not only shimmer silver, but was also anointed by a priestess of Moon-Goddess Lilvani, hence the name Moonblade.

With his new sword, Oleck lay in wait in Hagge until he spotted the demon possessing a farmer's body about to set fire to the granary. Witcher confronted it: it laughed and said the witcher would not cut down an innocent to kill him. Oleck then cut down the farmer on the spot. After a long duel, the now-in-real-shape demon was killed and the combat became a subject of legends.

## Trivia

* Like the School of the Wolf, it has a mural of George of Kagen. The School of the Griffin, has a mural of Oleck of Ban Gleán.
Oshan

**Oshan** is one of the southern Ofiri realms, in the rank of so-called "traditional empire". In the past, the warlike Oshante managed to stretch its borders to encompass a significant portion ofthe modern-day Ofir as the **Oshan Empire**, but its influence vaned after wars with other nations and immigrant tribes of the people who would later become the dominant ethnic group of Ofir.

## Society and culture

### Matrilineal and patrilineal clans

The Ashante society is divided into two types of clans: Abusua and Ntoro. Each Oshante belongs to both; Abusua is inherited from mother and Ntoro from father. One may marry another member of their Ntoro, but not of Abusua, as the links with the mother family are considered stronger and thus mating with another ember of such would be incestuous.

#### Ntoro

The Ntoro are patrilineal lineages, interpreted as the source of different personalities.

The twelve Ntoro are:

* Pra (The Tough)
* Twe (The Kind)
* Akòm (The Fanatic)
* Nketia (The Brave)
* Muru (The Respectable)
* Konsi (The Virtuoso)
* Dwerèbe (The Eccentric)
* Yensu (The Truculent)
* Sika (The Fastidious)
* Krete (The Chivalrous)
* Afram (The Tolerant)
* Afi (The Chaste)

#### Abusua

The Abusua are matrilineal clans that are the facto one of the primary divisions within Oshante society. There are seven such groups, each named after a different animal that serves as its emblem.

* Clan Akròma (Hawk)
* Clan Èkoa (Buffalo)
* Clan Osèbo (Leopard)
* Clan Prakonene (Crow-Boar)
* Clan Pètè (Vulture)
* Clan Òkraman (Dog)
* Clan Apan (Bat)

## Trivia

* The Oshante culture is inspired by the Akan people and their states, especially the Ashanti Empire.
Merio the elf witcher

**Merio** was an cat school Witcher that eventually began fighting in the ranks of the Scoia'tael. He was known by these names:

* The Human Hunter
* The Elven Cat
* The Scoia'tael Nightmare

## Early Life

**Merio** was born in non-human camp in the west of Nilfgaard. His family was killed in the raid of the camp by the prince of the Indigo District. As a 5 year old orphan Merio was taken by School of the Cat witchers for training.

## The Story of Joining the Scoia'tael

Unfortunately, his master was slayed by Leo Bonhart, a well known mercenary. Later when he was 60, Merio was travelling when he met a commando of Scoia'tael warriors. Merio took a job to lift a curse on the forest where the Scoia'tael were living. When he finished lifting the curse a group of Nilfgaardian soldiers attacked the forest. Then Merio made a decision to help the Scoia'tael making himself a wanted man by the Indigo District. After he broke the witcher "neutrality" Merio became a member of the Scoia'tael, mostly he was a lonely wolf traveling across the continent fighting for the Elven cause.

## Assassination of the Prince (1201)

In the year 1201 Merio was the assassin in the "Indigo Prince Assassination". The Witcher killed the racist prince while he was out travelling.

From then on Merio was the most wanted Scoia'tael in the west part of the country. Merio was running away from the Nilfgaardian forces. His plan was to get past Nilfgaard borders and travel to the non-human city people were talking about.

## Imprisonment and Escape

When the Elven Witcher finally got to the city, he noticed that it was all a trap. Northern kingdoms mostly disliking the non-humans warriors made a conspiracy to capture the leaders and forces of the non-human rebellion. Merio was bought by Nilfgaard for them to torture and kill.

Merio was rescued by the Scoia'tael while he was being taken for the death sentence after his torture. Nilfagaardians chased them for couple of weeks. Finally the Merio and his allies escaped.

## Speculation about Merio's Later Life

There is no later trustworthy information where is Merio right now. Some speculate that he is still fighting in the Scoia'tael, others think that he died of his torture wounds. Officially Nilfgaard forces say that he was killed by one of their patrols although the body was never recovered.

## Trivia

* **Merio's** master was the original owner of the medallion in the possession of the Cat medallion that Leo Bonhart had, which ended up in the possession of Ciri.
Reidrich

**Hagos Girma Zewedu**, better known as Reidrich by the nordlings, was a mage of Zangvebarian origin who was recognized for his exceptional magical abilities and his talent in splicing genes.

He was a product of the Brotherhood of Sorcerers' negotiations with the king of Zangvebar in exchange for the Yustianna´s Crew of Skellige pirates to stop raiding his lands in the year 1010. This was after the destruction and massacre of the city of Tambara. Capital of Zangvebar at that time.

## Biography

### Reidrich magically braces Kaer Morhen against a Source flair up (1131)

During an altercation between some of the apprentices, one of them a boy named Adalwulf emits a large flare-up of latent magical power which injured the other two boys and threatened the structural integrity of the keep, if not for the efforts of the resident mages Dagobert Sulla, Reidrich, and the master witcher Jarrow, the keep might have collapsed, following the incident the boy in question was placed under observation by the resident mages.
Rhulrialran 'Rhul' Vauglas

A Dwarf in charge of crafting witcher swords, armor, and gear at the School of the Fox during the 13th century. Usually works alongside Buzralt 'Buzz' Gutenhaus.

## Biography

Born in the Dwarven Capital city of Mount Carbon **Rhulrialran** grew up surrounded by Dwarven ingenuity and culture to the point he got thoroughly sick of it as most young dwarves do, after completing his master smith certification, he (without the permission of the Elder, of course) left the state of Mahakam towards the south in search of adventure along with his friend the gnome tinkerer and inscriptionist, Buzralt 'Buzz' Gutenhaus. The two young elderfolk started the traveling smithing and trading company 'Rhul and Buzz's Smithing Emporium', and they were content to see the world and learn new crafts for a while.

## Abilities and Skills

### Racial Abilities

* **Dwarf Physiology**: As a dwarf, one has the abilities of one.
	+ **Decelerated Aging**: **Dwarves** age slower than humans and potentially have a long lifespan.
	+ **Enhanced Crafting**: **Dwarves** have a natural affinity and talent for crafting weapons, armor, items, etc.
		- **Dwarven Craftsmanship & eye for detail**:
	+ **Enhanced Strength**: **Dwarves** possess strength beyond that of any average human (especially for their size).
		- A dwarf can carry weights that are too heavy even for humans, for long distances to boot.
	+ **Enhanced Stamina**: **Dwarves** can function for long periods without tiring or straining themselves.
	+ **Enhanced Speed**: possess speed beyond that of any average human (especially for their size).
		- A dwarf's pace is too much for a normal human to keep up with even the witcher Geralt of Rivia had trouble keeping up with Zoltan Chivay's party.
	+ **Small Size**: **Dwarves** are naturally smaller than humans.

### Trained Skills

* **Master level Armor-smithing** (Later he achieved Grandmaster level Armor-smithing)
	+ Forging new armor based on diagrams
	+ Repair of existing armor
* **Master level Sword-smithing** (Later he achieved Grandmaster level Sword-smithing)
	+ Forging new swords based on diagrams
	+ Repair of existing swords

## Notes

* **Rhulrialran** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
Kroni

**The** **Kroni** also known as **Daevas** or **Asuras** in some parts of the multiverse, are a powerful race of beings, classified as demons, said to have been created by the Nephilim as guardians of their most secret knowledge in the world of Chinvat before the fall of civilization.

## Abilities

* **Asura/Daeva Physiology**: The Kroni have similar physiology to the Asura and Daevas of legend, as such they share their abilities.

## Known Kroni

* Mayon
* Akoman
* Indar
* Nanghait
* Sarvar
* Tauriz
* Zariz
Trial of the Mountains

The **Trial of the Mountains** was more of a witcher exam. Only boys who were unlikely to undergo total mutation were administered this test. It was primarily intended to verify whether the candidate remembered anything from the prior Trial of the Grasses. And it is as simple as it sounds. Survive. In the Mountains. The Mountains, of course, that surround Kaer Morhen, or whichever corner of the world that the Witchers have been banished to. It is dangerous, and no matter how heightened your senses, or potent your potions, the Mountains and the creatures that surround you can kill you.

## Trivia

* TBA ( Expansion) : *Info about the different versions of the same Trial in the schools*
Southern Kingdoms

The term **"Southern Kingdoms"** has different meanings:

In Nordling historiography, the term Southern Kingdoms refers to the Nilfgaardian provinces south of the Northern Kingdoms during their period as independent realms, such as Gemmeria or Metinna.

In Nilfgaardian historiography, it references the Barsamen kingdoms known as *taifas* that once encompassed part of the vast Barsa region and part of present-day Lower Alba, more specifically to the ones located south of the Ardawanne Mountains, with a few exceptions. This term was used, especially before and during the period known as The Reconquest, when the future empire engaged in conflict with these kingdoms during its initial expansion.

## Known taifas

* Ahaggar
* Aussa
* Bukhala (with its capital being present-day Baccalà)
* Byara
* Darfur
* Kunar
* Makhir
* Ruach
* Sadat
* Tarim
* Utetera
* Zaia
* Zerzura (the far of the taifas, technically still existing as a city-state)

## Trivia

* Taifas were independent Muslim principalities and kingdoms in the Iberian Peninsula, eventually absorbed by Catholic monarchies during the Reconquista.
* Ahaggar is a reference both to the mountain range of the same name located in Algeria and to the Tuareg confederation of Kel Ahaggar, which existed until 1977.
* Zaia is a reference to the Zaian Confederation, a confederation of Berber tribesmen in the interior of Morocco, which resisted French conquest in the Middle Atlas mountains for several years.
* Darfur is a reference to the Sultanate of Darfur, a precolonial state and later an Anglo-Egyptian condominium that existed in Sudan.
* Makhir is a reference to Maakhir, a quasi-state that existed in the Sanaag region in eastern Somalia.
* Sadat is a reference to Sadat, a suffix given to families believed to be descendants of the Islamic prophet Muhammad.
* Aussa is a reference to the Sultanate of Aussa, a kingdom that existed in eastern Ethiopia between the 18th and 20th centuries.
* Zerzura is a reference to the legendary city of the same name.
* Utetera is a reference to the Tippu Tip's state, an Arab sultanate established in East Africa.
* Tarim is a reference to both the Sultanate of Tarim, located in Yemen, and to the city and district of the same name, also located in Yemen.
* Kunar is a reference to the Islamic Emirate of Kunar, a quasi-state established in 1991 in the Kunar Province, Afghanistan. It also refers to a valley and a river located in the same country.
* Byara is a reference to the Islamic Emirate of Byara, a short-lived unrecognized Kurdish Islamic state ruled by Sharia law, which declared independence from Iraq in 2001 and ended in 2003. It also serves as a reference/explanation to Dandelion's words about "*a Barsan custom demanding that all girls guard their virginity until they wed"*.
Palfrey (Horse Breed)

## Palfrey

**Palfreys** are the riding horse breed found in and spread amongst the lands associated with the Nilfgaardian Empire. **Palfreys** are known for being a lighter weight horses with a smooth amble making it highly suited for riding long distances.

## Pricing and Use

They are equal in price to a Destrier and were preferred by the nobility, high-ranking knights, and for ceremonial use.

## Abilities

* Equid Physiology
	+ **Enhanced Hearing**: **Palfreys** like most horses have hearing that is better than the average human.
	+ **Enhanced Leap**: **Palfreys** like most horses have a jumping ability that is better than the average human.
	+ **Enhanced Smell**: **Palfreys** like most horses have a sense of smell that is better than the average human.
	+ **Enhanced Speed**: **Palfreys** like most horses have the ability to move at speeds that are faster than the average human.
	+ **Enhanced Strength**: **Palfreys** like most horses have superior strength when compared to the average human.
	+ **Expanded View**: **Palfreys** like most horses have panoramic vision allowing them to see a wider angle than the average human.
	+ **Powerful Bite**: **Palfreys** like most horses have a strong bite force that is greater than the average human.
	+ **Prey Instinct**: **Palfreys** like most horses possess instincts that allow them to become a master of evasion and survival through their own lack of intelligence may work against them.
* **Night Vision**: **Palfreys** like most horses can see clearly in the dark.

## Trivia

* The data for the horse breeds was researched and put forth by u/Outlandbase in the Witcher TRPG Reddit under the Title "Not all horses are created equal." Credit for the research and technical data goes to them.
Phooca

**Phooca** are stronger cousins of the nekkers.

Unlike their cousins, they act alone, since they are far stronger than a Nekker easily capable of overcoming a armed warrior.

## Physiology

**Phooca** are alabaster white in color and approximately the size of a fully grown human making them the tallest of the Nekker varients, they have spines all along their back, a 'crown' of small horns along with a larger set of backwards facing horns approximately where a humans ears would be.

## Societal Structure

The **Phooca** is a type of Nekker purposefully bred by the Seelie and Unseelie courts to serve as palace guards, while their numbers are rather small they have much more respect than their Warrior cousins. The Phooca are utilitarian in their clothing choice, choosing to wear light armor so as to not hamper their agility.

## Trivia

* The physical information about the Phooca was gathered from observation of its Gwent card.
* **Phooca** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.

## Notes

* The ogroid species known as the Phooca is a species that is mentioned in the witcher games but nothing further as such this depiction of the Phooca is a purely fanon creation in the fanon community.
Mandrake Longevity Potion

A potion made by mages using mandrake root to increase longevity (but does not restore youth). This potion does not make its imbiber immortal, but greatly lengthens their lifespan by centuries.

## History

The mage Grandmaster Ortolan of Rissberg Castle created it with the intention of spreading it far and wide. He was, however, very old by the time he managed it, so he gave the task of spreading the knowledge to his younger colleagues. They lied to him and said they did, but it became one of the most closely guarded secrets in the mage communities.

## Effects

Within minutes of imbibing, the aging process is arrested in its development and vitality is spread throughout the body.

## Known Users of the Mandrake Longevity Potion

* Mages
* Druids
* Select members outside the magical community i.e. Aine aep Avuffu

## Trivia

* Credit to Tiktok user pb\_jinzee for her 'Witcher Fact" videos which illustrated the information about the elixir as well as the name of its creator Ortolan among other more obscure Witcher facts.
* It is unknown if Mandrake Potion is a one time use or if it is a treatment that mages have to keep taking every once in awhile.
The Witcher Fanon Wikia

Welcome to

Currently taking contracts on 747 articles about
characters, creatures, monsters and more!

About Witcher Fanon:

The **Witcher Fanon Wiki** is a site dedicated to the free hosting of fan-written content, from fanfiction to topic articles, for *The Witcher* series by Andrzej Sapkowski and its adaptations by CD Projekt Red and Netflix.

Read on to find out more about......our site!
...the *Witcher* world!
...our rules and where to get started!

Characters
Read up on the witchers, mages, bards, knights, kings, and more whom other fans have invented to adventure in the *The Witcher*’s world!

Monsters
Samebitos

## Physiology

### Hide

Tiny teeth-like structures called placoid scales, also known as dermal denticles that point towards the feet.

## Ecology

### Habitat

Sea

The **Samebito** also known as **shark****man**, is a sentient creature that is described as a shark-like humanoid with inky black skin, emerald green eyes, a face like a demon's and a beard like a Eastern Dragon. It is native to the waters around the Okami Islands. Although frightening, these creature turns out to be a gentle being who serve in the eastern merpeople underwater cities in different occupations.

## Physiology

Samebitos are human-sized and shaped sentient creatures with 'inky' black scaly skin, shiny emerald green eyes, a terrifying face and a beard-like an Eastern Dragon.

## Abilities

### Aquatic Adaptation

Samebitos can survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, as well as ignoring various impurities that would otherwise reduce the visibility.

### Aquatic Breathing

Samebitos are able tobreathe in both water and air, though they preferred being in water.

### Matter Ingestion

Samebitos possess the unique ability to eat any substance without harmful effects, regardless of what they consume.

### Powerful Bite

Samebitos like regular sharks have an incredibly powerful bite.

#### Fang Retraction

Samebito possess abnormally sharp fangs and can deliver a deadly bite with them.

### Rough Armor

The skin of the Samebito not only protects them but can also cause injury due to their rough scales.

### Speed Swimming

Samebitos can swim at incredible speeds, seemingly unrestricted by water resistance.

### Tooth Regrowth

Samebitos can regrow teeth that have been lost, very quickly.

## Notable Samebitos

* Meklo
* Sosta
* Sugnu
* Kotrod
* Trastu
* Sares
* Chika

## Trivia

* During the Okami Civil War Putnam Pitch was saved by Meklo a famous **Samebito**.
* In the Okami Islands, the weresharks can be confused with the **Samebitos**.
* **Samebitos** are based in the creature of the Japanese folkore of the same name: Samebito.
Martial arts

**Martial arts** are a types of self-defense using the body, instead of a weapon. Although it is not a very practiced art in the Northern Kingdoms or Nilfgaard, it is in other places. Some of the best known martial arts are the next:

* Savate [ Toussaint ]
* Canne [ Toussaint ]
* Hopa [ Kovir ]
* Graeco [ Nilfgaard ]
* Esdo [ Temeria ]
* Pankrat
* Budo [ Skellige ]
* Glima [ Skellige ]
* Kog [ Nazair ]
* Musado
* Yowa [ Vicovaro ]
* Wushu
* Bartitsu [ Cidaris ]
* Bata
* Pombo
* Sitra
* Kalai
* Kolo
* Silam
* Systema
* Kurash
* Taeky

## Trivia

* Some witchers use a martial art style that is a combination of the various martial arts known in the Northern Kingdoms and Nilfgaard.
* Most of the martial arts present in the article are inspired by modern martial arts.
* Only those with a specified location are from the Northern Kingdoms or Nilfgaard. The idea is that the others are from the Far East or the Far South.
Olivier of Gulet

**Olivier of Gulet** is a witcher from the School of the Griffin whose famous deeds included slaying three garkains that committed horrific murders in Lan Exeter in the year of 1104.

## Trivia

* He is first mentioned in the bestiary for garkains in the *Blood and Wine* expansion pack of *The Witcher 3: Wild Hunt*.
* Olivier underwent a series of extra mutations, which gave him a longer youth than most witchers. These mutations also left his eyes red.
* Olivier is a very freckled man, who appears to be in his 20s and 30s.
* Like in the case of a certain famous witcher, Olivier is not from Gulet.
* Olivier is Keldar's adopted son.
* By the 1250s, Olivier, being one of the survivors of Kaer Seren's avalanche because he was on The Path when it happened. He'd join the other surviving Griffins to rebuild the school.
* Olivier was one of many teachers of Putnam Pitch and his mates.
Màiri

“*"Nothing is ever what it seems."*”
―Màiri, to a traveler that came to her home

A young bruxa, left to an unfortunate fate at a young age with only her name. But fate changed and she found her place in a pack, finally lerning to be more herself instead of hiding among humans and becoming more and more like them.

## **Personality**

Upon first encountering her one would consider her a sweet, if not a little too pure and innocent girl. But as many things in the world, she isn't entirely what she seems. Her kindness and friendliness is no act and she is quite curious. Though if threatened she can become rather hostile and nothing of her usually so friendly side seems to remain.

She is also quite protective over those she cares about, though it is surprisingly difficult to fully gain her trust.

## **Relationships**

* **Unnamed Father:** She has no knowledge of who he was or even which tribe he belonged to.
* **Unnamed mother:** She knows very little of her mother, not even her name. All she knows is that she belonged to the Gharasham.
* **Unnamed Witch Hunter:** The man who murdered her mother and took her in after mistaking her for a stolen child. He found his death by her hands.
* **Dettlaff van der Eretein:** After being taken in by him she came to trust him and even views him as her father.
* **Ishtalí:** As Dettlaff's mate she is in Màiri's life and she has come to like her, though they still need time to get to know each other properly.
* **Rose:** While knowing very well how dangerous it is, she always finds her way to Nilfgaard's court to see Rose. She cares a lot about her.

## **Trivia**

* Quite easily mistaken for a nobleman's daughter.
* Her voice even when speaking is quite odd, more song than spoken word.
* Quite intelligent and appears to know the Common tongue quite well.
* She would never admit it, but she has grown quite attached to Dettlaff.
* Larger animals don't flee from her and she is often seen in the company of different animals.
School of the Rhino

Rhino School Medallion

### Reason(s) for Extinction

Hannu Priests and the puppet government of Tenoch attack the fortress of the School of the Rhino

## Key Personel

### Leader(s)

Atol Florry
Uzoma Shikoba
Chike Ayo

### Notable member(s)

Atol Florry
Uzoma Shikoba
Chike Ayo
Pilirani Anan
Eser Deniz
Haris of Tenoch

## Area of Activity

### Area(s) served

The Continent
Tenoch
Hannu
Zangvebar
North Apumayu Basin

The **School of the Rhino** was a witcher school located in the Far South focused on extremely offensive techniques.

## Characteristics

Unlike other schools, rhinos do not use swords but maces and hammers. A steel mace for non - magical creatures and a silver hammer for magical creatures.

They also didn't use heavy, medium or light armor like other schools. Their armor simply protected the essentials of combat. They preferred to focus more on a powerful attack that would end the combat quickly than an armor that would protect but lengthen it too much.

One of their big differences, compared to other witchers from other schools, lies in certain aspects of their mutations, since these make them slower than the common witcher (instead of being 10 times faster than the common man, they are 5 times faster than the common man).

But this is compensated with much more resistant skin and regeneration more powerful than that of the common witcher.

## History

### Founding

The rhinos come from a schism produced in the early days of the Bear School. Since, there were divisions about what the school should focus on. At that time there were two groups, those who preferred only defense and those who preferred attack and defense. The latter would later abandon the school and march south, later founding what would become the School of Rhino. After one of them faced this creature in one of Tenoch's gladiatorial arenas.

### Fall of the School

Since their found, the presence of rhinoceroses was well received both in Tenoch, Zangvebar, North Apumayu Basin and Hannu, with the exception of Mejays and Hannu priests who would years later attack the Rhinos' fortress so they'd kill them and the witchers wouldn't "take away the job."

The attack on the fortress was effective and many witchers died in the process. Although not as many as in the Kaer Morhen Massacre. But the fortress was so damaged that the school could not be rebuilt again. Remaining so, the school is officially extinct.

## Trivia

* This school is based in this idea of the following subreddit of R/Witcher
Servitors of the Outer Gods

## Physiology

### Height

Can freely shrink and grow from as small as three inches to thirty feet in height at maximum.

### Main Use

Servants and Caretakers of the Outer Gods

## Ecology

### Intelligence

Varies based on their master's needs

In one version of the fanon, The **Servitors of the Outer Gods** are an ancient breed of Cosmic Horror that was around before and perhaps still exists after the Protas-Cosmic Horror War. They were considered the equivalent of upper echelon servants within the twisted empire of the Cosmic Horrors specifically the Outer Gods.

## Physiology

The **Servitors** are a amorphous race that can freely transform their bodies to achieve numerous functions, the favored form amongst the species however is octopus like with glowing yellow eyes and pitch black chromatophores-like skin, though this only a favored form so they can be any color and can range in size at will from as small as three inches to as tall as thirty feet high.

## Abilities

* **Alien Mind**: The inner workings of a **Servitor's** mind differ greatly from what could be considered "normal" or "sane" by the standards of most living things.
* **Amorphous Physiology**: A **Servitor's** body is composed of a flexible, amorphous substance that can be manipulated in a variety of ways. Physical attacks only harmlessly reorganize their basic shape due to their lack of vital pieces, as each part of their mass is molecularly consistent.
	+ **Malleable Anatomy**: A **Servitor** can modify their own physiological features, including face, body, skin, or size (to a limited degree) to disguise or look like another being. They can shift their flesh to a remarkable degree, although the changed being will always be recognizable as a member of their own species.
* **Redundant Physiology**: Due to their nature as space-traveling beings, the **Servitors** lacked the need for respiration.
	+ **Oxygen Independence**: **Servitors** have no need for oxygen, allowing them to survive indefinitely in airless, aquatic, or vacuumed environments.

## Notes

* The race known as **The Servitors of the Outer Gods** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* **The Servitors of the Outer Gods** like all of the Cosmic Horrors are based upon the beings from the Cthulhu Mythos of author H.P Lovecraft.
* The existence of the Cosmic Horrors are a personal iteration for the fanon by Adalwulf of Aedirn, as such their existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others head canons.
* My articles are to cultivate storytelling and inclusion, should you want to include **The Servitors of the Outer Gods** in your stories feel free to do so.
Small Blades

A **small blade** term for a short, edged piece of metal, used as a cutting, thrusting, and blocking weapon in many civilizations throughout the world.

## Common small blades

\*For information on the Dagger, Parrying Dagger, Swordbreaker, Stiletto, Poniard, Jambiya, Halfling Rondel and the Dwarven Cleaver, please refer to The Witcher TTRPG Core Rulebook.\*

## Notable small blades

Notable weapons are weapons wielded by heroes or quasi-god like beings like the Fey.
\*For information on Thorn, please refer to The Witcher TTRPG Core Rulebook.\*

## Legendary Small Blades

Legendary are weapons wielded or granted by god-like or equivalent beings.

* TBA

## Trivia

* Most of the notable small blades are references of mythological objects from our world.
Lugh

**Lugh**, also called the **Lord of the Sun**, he is considered a patron of the **Arts, Commerce, Light, the Sun, and Travel**.

In truth he is a Grigori, one created by Ritarin, Xaknera and Ituna to manage the stars including the Sun (of The World) as his sister Lilvani manages the Moon(s) (including that of The World).

## Relationships

### Creators

#### Weaknesses

##### Cosmic Horror Magic & Weaponry

As a Grigori, **Lugh** is mostly resistant to the magic and weaponry of 'lower races' as such he can only be hurt or killed by equal or higher races magic & weaponry, such as those of the Cosmic Horrors.

##### Grigori Magic & Weaponry

As a Grigori, **Lugh** is mostly resistant to the magic and weaponry of 'lower races' as such he can only be hurt or killed by equal or higher races magic & weaponry, such as those of his fellow Grigori.

##### Protas Magic & Weaponry

As a Grigori, **Lugh** is mostly resistant to the magic and weaponry of 'lower races' as such he can only be hurt or killed by equal or higher races magic & weaponry, such as those of the Protas.

## Equipment

### The Areadbhar

A Legendary Grigori-crafted spear which is always alight with the light and flame of a star except when submerged in water. This spear did not need to be manually wielded and would telekinetically fly at its master's opponents.

### The Gae Assail

A Legendary Grigori-crafted spear made using a similar technique to Odin's Gungnir, it could be made to always hit its mark and return to its thrower with a couple of secret phrases.

## Notes

* **Lugh** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
Trial of the Dreams

The Trial of the Dreams is the third in the Witcher trials. It involved the mutation of the eyes, bone marrow and hormones, and allowed for better night vision, among other benefits. It also resulted in infertility. It consisted of druidic ritual involving incense, chanting and inducing a trance, on rare occasions such as with Sources, or children with magical potential the trainee will temporarily serve as a conduit for a supernatural force, they may reveal the past, the present, the future or other things in another voice. When the trainee awakes from the trance the mutation is complete.

## Trivia

* This trial didn't always result in the amber cat eyes attributed to most witchers, some notable examples are the Griffin witcher Coën ended up with greenish - yellow cat eyes, the founder of the Crane school, Putnam Pitch had a pair of blue and green heterochromatic eyes that were the result of a gene in his bloodline and the witcher Adalwulf of Aedirn had a pair of grey and amber central heterochromatic eyes as well.
Northern Kingdoms Caravan Company

The **Northern Kingdoms Caravan Company** is the largest caravan company on the Continent that would extend its services from Kovir and Poviss down to the Heart of Nilfgaard its territory overlapping with the territory of The Trade Corporation. It was founded after the First Landing to try to supply the human cities by an enterprising man with a dignified accent, grey eyes and slicked back black hair.

## Staff

* Owner
	+ The Caravan Man (Mastermind and shadowy leader, The Caravan Man has machinations working across the whole of The World.
* Staff
	+ Adalwulf of Aedirn (Early in his witcher career before his first hunt Adalwulf served a three year contract for the Northern Kingdoms Caravan Company as a caravan guard and scout, he avoided signing one o f The Caravan Man's binding contracts and instead made a normal one with the company by writing it himself.)
	+ Hollow Men
	+ Isra Hunter (Though he does not know **The Caravan Man** is a demon, just that he is unnerving. **Isra** is an employee of the Northern Kingdom Caravan Company and knows **The Caravan Man** as his Northern Ego, **Gemorlo of Sodden**.)

## Ranks

100 crowns for annual fee
200 crowns for annual fee
500 crowns for annual fee
a certain amount of crowns relative to the number of stores for annual fee
a certain amount of crowns relative to the number of stores for annual fee
a certain amount of crowns relative to the number of stores for tax free

## Associates

* **The Trade Corporation**
	+ Leuvaarden Family
		- Berengar Leuvaarden
		- Declan Leuvaarden
	+ Hotspurn
	+ Shilard Fitz-Oesterlen
	+ Voorhis Family
		- Prince Voorhis
			* Morvran Voorhis
Pocong

A **pocong**, also known as **shroud ghost** or **hantu guling**, is a ghost that is said to be the soul of a dead person trapped in its shroud. Known in Sunda as *kain kafan*, the shroud is the prescribed length of cloth used in burials to wrap the body of the dead person. The dead body is covered in white fabric tied over the head, under the feet, and on the neck. The actual appearance of the specter is similar to your average wraith but shrouded in white cloth worn close to the body. They move by floating above ground, similar to other specters.

## Trivia

* The pocong is based on a ghost of the same name in Malaysian and Indonesian folklore. In popular culture, they hop like rabbits due to the tie under their feet rendering the ghost unable to walk, the original pocong move by floating above ground. This condition is often used to identify fake pocong.
* Unlike their original depiction, their torso and feet are not bound (they have no feet) and are simply wraiths with tightly worn white cloaks.
Oda

Artist Depiction of Oda Yazuke

**Oda** is a witcher from the School of the Dragon. He's the leader of his school.

## Biography

### Encounter with the Fabio Sachs Expedition (1284)

In the year 1284. Yasuke would join Fabio Sachs' expedition with the intention of stopping the civil war between clans that had caused the Emperor's death.

## Personality & Traits

Oda's personality is similar to that of many other witchers. Cold, calculating and not very talkative. But in him, he highlights a trait that others may not have. Honor, one of the main values of his school.

## Abilities

* Witcher mutations
* Signs
* Alchemy

## Equipment

* Dragon School Steel & Silver swords.
* Journal.
Neo - Earth

Within the vast multiverse, a parallel world of the Earth. That unlike **Earth**, it is trapped in a perpetual Medieval Age and where a large amount of magic and monsters arrived during the First Conjunction of Spheres. According to reports from alleged Wild Hunt Navigators lost on the Continent, the witcher caste is said to operate here as well.

Other stories of the legend of the witcher, the sorceress and the girl of Destiny, say that, believing that, Ciri could hide in this sphere. They attacked in this world, confronting these witchers of this sphere and destroying them. In addition to enslaving all humans in that world.

If these reports are correct, the document The Lost Art of Witchery may be more accurate than it seems. In addition to this world being, another proof of the theory of alternative timelines that would explain the presence of the witchers here.

## Geography

Unlike other parallel versions of Earth, like the Cyberpunk World visited by Ciri this world is smaller and warmer. Lacking the continent of America and having a continent of Antarctica which is ice-free and habitable.

## Notable locations

* Olimari Distineri
* Essex
* East Anglia
* Northumbria
* Mercia
* Mazabulnuluk

## Notable people

* Bodvar Bjarki
* Penda
* Sigered
* Saxnot ( Grigori )
* Wayland
* Cu Chulainn
* Wulfred
* Sedna ( Grigori )
* Wade ( Grigori )

## Witcher Schools

* School of the Carcolh [ specializing in : Use of chains and whips in combat ]
* School of the Condor [ specializing in : necrophages ]
* School of the Jackal [ specializing in : Group combat / duos ]
* School of the Shark [ specializing in : Extreme aquatic mutations ]
* School of the Rabbit [ specializing in : Extreme agility ( not to be confused with extreme speed ) ]

## Trivia

* **Neo - Earth** is basically this Earth : World
* The Witchers of **Neo - Earth** are this witchers : Witcher
Remus

**Remus** also known as **The Grey Wolf**, was a witcher of the School of the Wolf, having been trained at Kaer Morhen around the same time as Geralt, Eskel and the others from the tenth generation. He was a great friend of the older witcher Berengar, the loss of Remus was one of the motivators for this witcher to go rogue and join forces with Salamandra.

## Trivia

* In the Common Fanon, unlike in Gwent, it is he who is killed by the Striga and not Brehen.
	+ This was done because of the potential Brehen has and for taking advantage of and developing this character. In case someone from CD Projekt Red saw this and wanted to include him in The Witcher 1 Remake. It was also done to better justify Berengar's actions and not that he simply became evil, because he hated the witcher life. If that were the case, Berengar would have retired like other witchers. Remus' death could serve as a better catalyst for him to appreciate his life as a witcher and his loss, an ideal motive to take revenge on Kaer Morhen.
Orc

**Orcs** were elves who were enhanced with genes of ogroids in order to achieve greater strength and lesser amount of independent thinking, making them a perfect army for the Undod System. After the Elven Empire's collapse, some of them ended up on the Continent. Devoid of their former masters and lacking of the societal examples apart from the army, they formed very warlike societies and often posed a trouble for civilized races. Because they were never numerous however, they were quickly surpressed. Some of them ended up in reservations, while the other managed to get accustomed with the more peaceful customs and assimilated into the society.

## Notes

* Imlerith's great-grandfather was an orc.
* Please, restrain from creating fanon on orcs from the Empire until I update the information on this realm on the official wiki - "Oko Yrrhedesa" has a lot of lore not yet brought to the web. Feel free however to accent their roles in other parts of the world.
School of the Mammoth

Mammoth School Medallion

**The School of the Mammoth** was a Witcher school, located in the Far North, specializing in cold-adapted monsters, such as the Bheur Hag, Ice Giants, Ice Trolls and Ice Elementals. As well as, the human exiles present in Gotland. The witchers who founded this school were exiles who decided to question Arnaghad's leadership of the School of the Bear.

## Known members

### Shamans

* Helve
* Oile
* Eliissá
* Mohkku
* Hánas

### Witchers

* Geažotmiella
* Láras
* Nuhtte
* Joret
* Einár
* Mávnos
* Lenne

## Notes

* The **School of the Mammoth** is a pure fanon creation as such there is no official proof of its existence in the Witcher works outside the fanon community.
* Except for the names of the founders, the names of the witchers of this school would be Sami names. These witchers would essentially recruit from the tribes, which would be inspired by the Sami.
Runa

Art by Midjourney V5

**Article waiting to be rewritten, some things may change in the future.**

**Runa**, also known as **Rúna**, in Toussaint folklore as **Sierpe**, in Ebbing folklore as **Jörmungandr** and in Skellige folklore as ***Miðgarðsormr*** is one of the most mysterious characters in the folklore surrounding the witcher Cervin*.*

Because depending on the region where you ask, different things are said about her. Its existence is not confirmed, so it is simply believed as one of the many myths that exist in the world.

## Skellige folklore

According to the myths of the islanders, she is believed to be one of the many children of the deity Loki along with Fenrir and Váli. She is not well-liked by the Cult of Freya and her priestesses as Loki is said to be an enemy of Freya.

## Toussaint folklore

According to the myths of the Duchy, Runa is believed to be a near-millennia-old wereserpent, encountered by Cervin during his trial on Mount Gorgon, who joined and travelled with him after his graduation.

## Ebbing folklore

Ebbing's folklore, in a sense, resembles several of the theories shared by occultist mage cults around the Continent mixed with islands' folklore. The most notable difference is that they are said to have met during Cervin's depression, and in a way, influenced him to save Cervin's life and to meet Ebbing's Hansa in the future, and then to travel together for a while.

It is also said that she was the one who saved the baby Cervin from drowning in the sea and brought him to the ship where Jhaqo of Nazair was.

## Theories of occultist mage cults

According to these organisations (most of them secret societies), believe that Runa is one of the theorised Grigori. Daughter of the Grigori known as Loki, who was banished to the world along with his children after causing a civil war in the species. As a member of this species, it would have the ability to shape-shift, with its preferred forms being different types of snakes.

It is said that this civil war is probably the end of the world that is spoken of in so many cultures, and it has a notable presence in the culture of the islands. The only thing is that the story was distorted, after Loki came into contact with the first settlers of the Skellige.

## Notes

* The Sierpe will be also a real monster in The Witcher World.
* The added writers are my way of giving them permission, in case they like the idea presented and want to develop it further.
The Innkeeper´s Lullaby

Composed in 1282, while Omal of Dol Blathanna was visiting The Red Crow, was one of the most different pieces of the elven bard. Omdal's songs tended to be upbeat and catchy, but also emotionally powerful and thought-provoking. This song was his first work, which really reflected a deep sadness and was made by as a way to pay tribute to the innkeeper Marina, a woman that caught his attention, when he was travelling and stopped by her tavern in Lyria, struck by her kindness, her beauty, and her strength.

He wrote the song as a way to immortalize her memory and her story, and also as a way to express his own feelings of longing, loss, and regret. He also composed the song as a way to pay tribute to the witcher Putnam, and his own experiences as an outlander, and the struggles and isolation that come with it after hearing the mutant's story from Marina which was still affected by the breakup. The lyrics reflect his observations of the relationship between Putnam and Marina, his admiration of Putnam's strength, and his sorrow for the tragedy that befell him.

Verse 1:

*The Griffin walked into the forest tavern,*

*His witcher's tiredness heavy on his back*

*He came upon a mysterious place,*

*Where he found a smile as bright as a new day's dawn*

Chorus:

*Innkeeper, Innkeeper*

*With a heart full of fire*

*She took The Griffin in her arms*

*And helped him escape his tire*

*Did she cure his heart's desire?*

Verse 2:

*They laughed and they loved*

*In the warmth of the inn*

*But The Griffin's past still haunted him*

*And the pain still lingered within*

Chorus:

*Innkeeper, Innkeeper*

*With a heart full of fire*

*She took The Griffin in her arms*

*And helped him escape his tire*

Verse 3:

*But then the explorer came to town*

*With plans of an expedition*

*The Griffin knew he had to leave*

*And the innkeeper couldn't stop his decision*

Chorus:

*Innkeeper, Innkeeper*

*With a heart full of fire*

*She let The Griffin go*

*And watched him leave for the unknown*

Outro:

*The innkeeper's heart was broken*

*But she knew The Griffin had to go*

*She'll keep on running her inn*

*And wait for the day he'll come back home*