recursal/Fanatic-Fandom huggingface dataset:
Mr X's Henchmen

Mr X employs a group of henchmen througout his appearences.

## Physical Appearance

His henchmen often have a red and white horizontally striped shirt with blue trousers (sometimes with braces) and shoes. They have been seen to have worn red socks2 and have worn hats of varying colours. Sometimes they can be seen with blue and white shirts12 or vertical stripes2 and the Grammerly family is seen to have red and white stripes with one blue stripe on their shirts.1

## Different Henchmen

### Classic Henchman

The classic henchmen work for Mr X stopping Pierre in his attempts to stop Mr X, often by blocking off routes or setting up detours for Pierre.

### Mr X's Sidekick

Mr X's Sidekick seems to be Mr X's right hand man, but he also appears friendlier than the rest as he tells Pierre about the sights he's seen. This keeps in theme as he's wearing blue and this is what the Secret Agent Henchman wears too.1

### Grammerly Family Henchmen

The Grammerly Family is a branch of henchmen where at least the head wears red, white and blue striped clothes. They're more dangerous than the rest of Mr X's henchmen.1

### Secret Agent Henchman

After Pierre saves his life, one of the henchmen defects and helps Pierre by fighting against the other henchmen. He shows this change by sporting blue.2

## Sources

1. Search for the Stolen Maze Stone
2. The Mystery of the Empire Maze Tower
Opera City

Opera City is a city and the main location for the Search for the Stolen Maze Stone.

## Major Locations

* Pierre's Garage, base of operations for the famous Pierre
* The Museum
* The Bank of Opera City
* Café La Place

## Trivia

* Opera City is pretty heavily based on a real city, like all the major cities in the Pierre books. In Opera Cities case its Paris, which can be seen by the many businesses like cafés, boulangeries and boutiques. You can also see a structure similair to the Eiffel Tower during Pierre and Carmen's flight over the city.
Frosti Loxxxe

Species: Penguin

Gender: female

Group : Science family

Penguin adult film star, totally not the alter ego of scientist Frieda Locke.

Worked with Snowy Peaks

Notable for the 'River boat rump pumpers' series initially distributed on formats that proved redundant (Video vinyl disc, Laser Disc, Betamax cassette, HD-DVDs and eventually Holo-chips)
Pierre the Maze Detective Wiki

**Welcome to the Pierre the Maze Detective Wiki!**

```
 This is a wiki centered around the Pierre the Maze Detective books by Hiro Kamigaki and IC4DESIGN.

```

We're a collaborative community website about Pierre the Maze Detective that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
DrXII's Characters Wiki

**Welcome to the DrXII's Characters Wiki!**
A place to detail the information and connections between DrXII's characters.

We're a collaborative community website about DrXII's Characters that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

The Kobold Quest

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* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pierre and the Maze Island

Pierre and the Maze Island is a book in Pierre's universe. It can be borrowed in the Empire Maze Tower's Library.

## Trivia

* The book is an in-universe version of the book Pierre the Maze Detective and the Curious Case of the Castle in the Sky, which was unreleased when the Mystery of the Maze Tower (the book which featured the easter egg) was first released.
Zup! (series)

***Zup!*** is a series of minimalistic casual indie puzzle games developed and published by Quiet River. The series consists of 16 games:

* *Zup!*
* *Zup! 2*
* *Zup! 3*
* *Zup! 4*
* *Zup! 5*
* *Zup! 6*
* *Zup! 7*
* *Zup! 8*
* *Zup! 9*
* *Zup! X*
* *Zup! Zero*
* *Zup! Zero 2*
* *Zup! XS*
* *Zup! S*
* *Zup! F*
* *Zup! Z*
Casino Night 1

## Glitchless

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

### Safe

* A tap jump just as the ground becomes flat again after the first slope should put you behind the speed shoes. If it looks like you're going to hit them, you can save it by holding jump to bounce over the bumpers up ahead.
* The blue block at 0:05 is on the camera timer, so you want to get to it as quickly as possible to make it start its cycle. As it moves upwards, time the jump when the top of the block lines up with this part of the background.
* The flipper at 0:12 is where this stage gets tricky. The objective is to launch the flipper slightly after landing on it, such that you land on the platform on the other side of the pit of bumpers. Immediately after landing, you want to do a two-thirds height jump (the really tricky part) to pass through all of the bumpers up ahead, then another jump to pass underneath the blue block ahead. There's a few ways this can happen with the bumpers: if you miss all of them, or only hit the very right edge of the bottom one, the jump through the gap is easy. However, if you get bumped upwards by the bottom bumper, the top one will shoot you at a difficult angle giving you very little time to make the next jump. This is easily noticed however and a "piano roll" as you land should help you make it through.
* Sometimes the launch off the flipper goes too high and bounces off the shield box: if this happens, you can still save it by being stopped by the top corner of the ramp in the ceiling, and moving right into the gap as you fall. You need to do this in two bounces or the blue block will stop your next jump, however.
* In total you have about one second worth of error between picking up the speed shoes and the jump from the two boxes across the top of the stage. This jump has to reach the top path: missing it costs at least 3 seconds, probably more considering the unreliability of the bumpers below.
* When rolling down the flipper at the top of the stage, release right then very quickly hold it again, and keep it held all the way through the fall. This will, more often than not, make Sonic fall through the left-facing flipper at the bottom. Missing it depends on subpixels and cannot be manipulated in real-time.
* As you land from the last flipper, you should mash the jump buttons because it's possible that you will simply stop dead upon hitting the ground.

If this route is executed correctly, it finishes in 0:27 or 0:28.
Aquatic Ruin 2

## Glitchless

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

### Safe

* The key jump in this stage is the underwater one that hits the underside of the pillar and keeps speed throughout the entire underwater section. The exact frame you have to jump on depends on at what pixels you hit the spring at. There are situations where there are 1 frame, 2 frames grouped together and 2 frames spaced out. The exact position you have to jump from also varies slightly meaning this jump is essentially luck. A visual cue you can use is to watch the bubbles you go past just before the jump: as they hit the very left edge of the screen, hold jump. This does have the disadvantage of taking your eye off Sonic, which means you won't know if you've missed the jump - if you jump too high and you notice it early, you can let the jump go and do a spindash from the raised platform after the four arrow shooters. If you don't find the jump worth it you can do a save-strat as demonstrated here without too much of a time loss.
* On the spindash to the springboard to get out of the water, this should be a 1-tap and you should also tap left just before going up. This should regulate your speed well enough that you can hold right and sneak underneath the bugs here since the height you get is roughly proportional to the speed you enter it on.
* Make sure to jump on the incline when hitting the capsule. Nothing worse than losing a second due to a bad capsule jump.

If everything goes well, this strat generally yields 0:41-0:43. Missing the underwater jump is the biggest single mistake you can make, and costs anywhere from 2-5 seconds depending on how you miss it. Getting the boss glitch saves 3 seconds over those times, but shouldn't be relied upon

### Optimal

* At the end of this stage is a glitch that causes the boss to skip its blowing up animation: if you land the last hit on the exact frame the boss starts swinging its hammer it will exit the arena straight away and allow you to get to the capsule about 3 seconds quicker. It costs about half a second over an optimal boss fight to attempt, though. An audio cue you can use here is to release the final spindash on the fourth of five ascending notes in the boss music.
The Voices

The Voices are a pair of AI generated voices that Spectro used to use as a voice filter. Due to fans wanting to hear Spectro's real voice, Spectro retired the Voices. However, this causes the Voices to grow a fueling hatred towards the now aspiring content creator, thus sabotaging his ship and destroying it. Spectro survived, but the Voices would continue to try to find a way to eliminate Spectro for good.
Emerald Hill Act 2

## Glitchless

Difficulty:

* Safe: 2/10
* Optimal: 8/10

* Hold [Down] on the bridge to keep spining thru the fish.
* Do a full jump at the flower, if this is too tricky then ignor it and hold back to slow down to get onto the bottom route.
* After the Checkpoint try to keep your speed while jumping up, if you lose your speed then use a spin dash.
* If you are slow then your invinsibility will run out on the boss, so start rolling alongside Robotnik incase this happens so you keep hitting him.

### Advanced

* After the checkpoint, jump over the quarter-pipe, letting go of the jump slightly above the top of the ramp, then holding it again before landing on the invincibility box. If done correctly, you should be able to hold right and bounce on the buzzbomber, landing on the spikes.
Hill Top 2

## Glitchless

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

### Safe

The early platform cycle is quite attainable in this stage, but it depends on one particular jump at the start.

* To clear the rock just after the spring trap, you have to leave the jump very late, so that you're virtually jumping off the side of the spring. The jump should also be as small as possible. As you pass the rock you should also hold right to make the speed cap kick in so you don't run into the 10 ring box and lose momentum.
* When jumping on the first yellow spring up to the boss, slow down a bit to avoid hitting the wall next to it as you'll dodge the ceiling at the top and land straight on the second spring instead of having to make an extra jump.
* The most consistent method to kill the boss is to simply continue your roll until you get stopped by the platform. Then you jump up on the platform and stop holding right until you stop (for 1 frame if possible) then continue to hold right and roll off the platform. Alternatively you can also do a mid-jump and then roll off.
* When jumping for this capsule, hold back a little bit and use the incline.

Ideal time here is 0:57 on the early cycle, 0:59 on the half early cycle, and 1:01 on the regular cycle.

### Advanced

* Start with a 3 tap spindash and jump almost immediately after releasing it. This should clear the initial ramp. As soon as you do, let the jump go because if you let it go too long, you'll land on the downslope and take too long to stop and spindash again. Ideally you hit the yellow spring at a very low 0:06. If you miss the initial jump, you can still make the regular cycle - but you still have plenty of time for that.
* As long as you make it to the checkerboard patterned background by 0:17 you can make the early cycle here - that should give you just enough time to catch the platform at 0:21 as it's moving up. If you miss this, it's possible to catch it on the way down and still make it to the higher platform before it moves out of reach at 0:24, but this obviously costs two seconds over the "full" early cycle.
* Jump over the first cable platform, let go of right for maybe a quarter of a second and then hold it again. If the whole stage has gone correctly up to this point, this platform should be at the bottom part of its cycle. You need to learn how long this drop is, because you don't have a lot of time to react to make the next jump. A piano roll will help you get the jump off the platform but depending on your subpixels it's possible to clip through it.
Mystic Cave 2

## Glitchless

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

### Safe

* You cannot pass the bridge until it's fully lowered, so spindash and make a spindash across it as soon as it it. Then do a piano roll to jump off the crumbling bridge into the spikes to stop you, and finally a 3 tap to get down to the crushing platform from which you do a 6-tap.
* Do 3 taps the whole way until the final spindash before reaching the boss room.

Here's how you should set yourself up for the boss fight

* The spikes at the start of the boss fight can fall in multiple different patterns. The safest place to stand is here, in line with the right edge of Robotnik's hitbox as he falls. The picture above depicts one of two patterns where a spike drops here, and on those patterns you should move back into the middle once you identify it. Both patterns are characterised by the first two spikes falling on the far right and then the far left. Tails will get hit 2, so don't jump too soon. After 4 hits, spindash and you will get the rest before Robotnik has the chance to move away.

### Advanced

42 Seconds

* A 6-tap followed by a tiny jump can earn you half a second if you get it right, but this is quite hard to get right.
* When you bounce up, hug the left wall, do a 3-tap off the crumbling bridge followed by a jump and run up to the whisps (flies). If you feel this is hard, a simple jump to the ring box followed by a spindash is sufficient.
* Stop at the first whisp and spindash off the ledge. Hit the speedcap as you come close to the slope and do another spindash on top of it. Hold right as you go off the platform to consistently hit the platform below. A 3-tap plus full jump as Sonic will make it across this gap, alternatively you can do a 6-tap and a half-jump.
Emulator optimization

This sections a bit rough around the edges, I should point out that if you have been using the same emulator for ages with no problems then reducing lag could potentually mean you'll be pressing buttons for jumps a tiny bit later, which might mean re-learning some things. This could be beneficual in the long run but hey if it aint broken maybe dont fix it. reducing lag will help make the game more responsive but with sonic if you miss your mark then being able to react a few frames earlier aint going to change all that much.

There's lots of options in emulators for add filters and smoothing and things, you wanna turn all these off, they all take extra time to apply to each frame, just awful

From what I hear running Retro arch with.. some sort of core is the best way to emulate [INSERT MORE DETAIL HERE]

You should also look into using the frame run feature on retro arch, I'll give more details on this later but here's a link which will explain it https://docs.libretro.com/guides/runahead/

And a more comprehensive emulator guide here https://docs.google.com/document/d/18GomYdlg7G28buXRfnN7i9tdzPnwc7yGRqsu5vxgm50/edit
HERES WHY

There are a ton of **tips and tricks** for all levels of play and it can be **tough** for **new, returning** and **current players** to follow these **advances,** especially at the **varying skill levels** and **categorys** each player **enjoys.** Each new video and guide helps but not every tip and trick is for everyone, and it's tough finding out how **new tricks** are done. I expect this is especially so for **new players** who have to make do with **out-dated guides** or things outside their comfort level and I fear it's **made the game difficult to approach** and near imposible for non-English speakers.

I've often marveled at the Donkey Kong Country speedrun page. Check it out here. They combine pictures, video, and text across a variety of **difficulties** and **categories** in an **easy-to-follow,** **level-by-level** format. Want a **safe strategy,** in-depth **glitch tips,** or a **quick reminder** of what pixel to jump on? **Boom!** it's **right there** and **easy to find.** No more scrolling thru 2-hour videos and a much more **approachable** game for all. Current guides and media can be **combined,** and the strategy **advancement heroes** should be of course **documented.**

I doubt a **wiki** is the best way to **permanently document** this information but it's **certainly** the **best** way to allow the community to **combine their efforts** and build up a **database** everyone can use. Check out the **Emerald Hill 1 Example, Sonic 2 Tips & Tricks** and the **Submission Guide** for examples and details of how **you** can help. **Good Luck Have Fun!**

Aditional: I'm not great at speedrunning. I know a bit about safe sonic 2 routes so I'm going to start there. Hopefully others will join in and also start working on other levels. The advice, pictures and videos I've added to this Wiki so far are really just placeholders and will no doubt be changed and corrected by others over the course of this project, and thats really what this is about. Building something better together.

Thank you <3
Oil Ocean 2

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

## Glitched

* By holding right the whole time after landing on the 2nd oil cap gives you a glitch called "Mega Sonic" which in a nutshell doubles your jump power, acceleration and top speed.
* Land on the ramp next to the green sideways spring while facing right, then release all input. You should be pushed up inside the wall. Then simply hold right and you should level wrap to the boss.
* While off screen, you should hold nothing until you see the approach to the boss arena come into view, specifically when you see the last sign post at which point you should start holding left. Once Sonic appears at the right edge of the screen, do a full size jump into the pit and roll. As soon as you hear the sound for the first hit, do a small jump. This should get at least the next 6 hits; if you have to spindash for the last one, hold down and time a spindash as mashing might make you accidentally jump. Then jump quickly to make sure you get out of the pit.

This method should give times between 0:41 and 0:42.
Profectus Wiki

**Welcome to the Profectus Wiki!**
The official Wiki for the game Profectus

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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Sonic Speedrunning Wiki

**Welcome to the Sonic Speedrunning Wiki!****RIGHT NOW THIS SITE IS JUST A CONCEPT THAT I'M TRYING TO MAKE A THING [HERES WHY]. FEEL FREE TO HELP, YOU CAN EDIT MOST PAGES.**
#### Update: Just been given permission from timpz to use the work him and others have done on here! Thank you very much appreciated xx

This is the place for all your Sonic1,2,3&K Speedrunning needs! This is a collaborative community website and anyone in the Sonic community is welcome to contribute. If you're new to speedrunning sonic or would like to learn more check out the [Sonic 2 Tips] section first. We have level-by-level guides featuring everything from safe routes to advanced tricks and glitches. Whether you're a new or a returning player we aim to provide everything there is to know about running these classic games. Enjoy!

Road Map & Submission Guide

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* Managing your new community
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* All Help articles

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Mystic Cave 1

## Glitchless

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

### Safe

For the most part, this stage explains itself. There are a number of smaller optimisations you can do, many of which are visible in TeeNTee314's video of this stage, but following the path in the run linked above gets at worst 0:33 consistently.

* The spiked platform that comes out of the wall won't move until you're a bit into the platform on which it rests, so a 3 tap off the stair where the spikes come out then a timed tiny jump is recommended.
* If you're going too fast or slow you'll miss the vine that opens up the path below you after the moving spiked sideway pillars, say aim for a middlepoint of speed by doing a small jump to get out of rolling after a 6-tap.
* To jump onto the unlowered bridge do a full height jump off the spikes.
* After jumping on top of the unlowered bridge, you can either do a 1-tap and 3 tiny jumps to climb up.

### Backup-Stratagy

* If you fail to get up to the unlowered bridge, jump back onto op the spikes, then do a full height jump and land on the invinsibility power up while continuing to hold jump and you'll have the momemtum to bounce up to the bridge

### Advanced

* Beating the crusher at the start can save some time. A consistent way to beat it is to slow down a tad after the middle ring of the first triple set, jump and release when you're just above the second set of rings. Do a tiny brake at the platform and continue on. The jump in the first slope is not recommended if rolling.
* When reaching the final 2 crushers you can do a 6-tap to get to the goal post fast which could net you a 31 flat with an otherwise perfect stage. However this is quite inconsistent as you'll usually fall into the hole right before the goal post. The recommended method is to jump over them both then do a 6 tap with a jump into the ceiling to keep your speed plus avoiding this hole.
* After jumping on top of the unlowered bridge do a 6-tap to save a few frames by skipping a jump.
Bile SMP Wiki

**Welcome to the Bile SMP Wiki!**
The bile smp. Enough said.

bile is like idk vita mispelled bible and now its a cult

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Oil Ocean 1

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

* Jump on top of the cap of the fiery thing and spindash off it as it goes up. Alternatively jump to the platform just right of it and spindash off of that.
* Hold down as you come with speed and you should clear the first obstacle, after which you either do 2 tiny jumps followed by 1 big one or 2 big ones to get up the ledge without getting stopped.
* The IL strat here is to spindash and do frame perfect, subpixel dependent jumps across. However you should simply run and rolljump off the last upside down U shaped platform.
* If your speed is good, either roll or hit right as you hit the oil to keep your momentum and try not to jump until you're under the oil canisters as this will save time (though if you think you're close to dying, don't refrain not to jump).
* As you get to the 2nd stop, do a slow 3-tap and a late jump to clear it, then another slow 3-tap to clear the 2nd one. You might want to brake slightly as you climb the stairs. Then do a full jump to get stopped by the solid canister to the right of the green cap and do a 6-tap off the rising platform.
* As soon as the last cannon reaches the score/time/rings, do 2 full jumps to clear the final fan. If you're low in the oil or passed the cannon while in the air you can make adjustments however.
* Missing the jump up to it costs four seconds waiting for it to stop.

This route normally gets 0:32 if executed correctly.
Nat

Nat, member of Cooking Artist Support Club and the Bile cult.

### Appearance

Nat is a human with slightly long, brown hair, pink sweater, brown jacket and black trousers. Their height is 5'2, is called short but it's actually an avarage height fufckquhaefo. They try to look cool by wearing a cape but fail miserabely so they don't do it
Raven

### History:

On May 1st, 2022, Raven tried to tell Max about something. However, she was shot before she could finish, cutting off at "I work f-". After briefly appearing as Grave, a ghost, he was revived by Pinky, however Reviven did not remember what she'd been trying to tell Max, writing it off as unimportant.
Pirate arc

After betraying L’Map, the fiances eloped and joined a crew with Aku as their leader. On the day of their supposed wedding however, a fight broke out between Aku and co. Now resolved, an incident happened leading to their ship sinking and the remaining crew washing up on hawaii, postponing the wedding,.

On hawaii, Edi and Pinky began repairs of the ship, while the three fiances that had washed up on shore - Aku, Vita, and Max - plotted to save the others as soon as the ship was ready again.

[to be updated]
Casino Night 2

## Glitchless

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

### Safe

* When jumping to the second speed shoe, pull back a little bit on the jump, otherwise it's possible to clear the box.
* After the checkpoint, it's possible to bounce up to the top path or fall through to the bottom path. The top path is roughly 1-1.5 seconds faster but also harder. If you take the bottom path, when holding the second spring down, release as the spring reaches this height (watch for the top of the spring to come into line with the top of the blue section of the wall immediately to the left), and be sure not to hold right to exit until Sonic is entirely over the bumper to the right:

* For the last spring in the stage, you want to release jump when the bottom side of the spring is roughly halfway between the second and third last coils of the spring, and then hold nothing:

* For the boss, 1-tap spindash, tap left a couple of times and run up the left hand side. Do a full size jump once you hit the vertical part of the slope on the left - if done correctly you should land on the boss and be able to bounce on it for the remaining hits. When doing this, try to make Sonic bounce back towards the middle, so you can keep bouncing on him wherever he moves.
* If your bounce is too low and you think you're going to get hit by the boss's claws before you get hit 3, you can use the blue bumper in the centre of the arena to save yourself. This bounce is always sufficient height to get the remaining hits.

If you take the top path, try to jump onto the spring and then hold a jump button to instantly start charging and also avoid accidentally jumping if you happen to pass over it. About a third of a second for a charge is enough to get you up. If you see Tails flying as you shoot up it's worth to wait an extra half second for him to catch up to you and help break one of the three bouncy things, while it's not if you don't.

The spring stays in this position for eight frames and only four of them will give you the best result: falling straight between the two flippers facing opposite directions at the bottom. From here (or wherever you end up), spindash to the boss. You'll see two columns of lights near the edge of the platform, jump from between these and you'll make it into the right hand corner of the boss arena.

A good time on this stage is between 0:56 and 1:00. A solid boss fight is key to this time, as the stage is fairly straightforward. INSERT PICTURES
The Mischiefs

The Mischiefs is a family consisting of Sunny, Iris, Honey and Vita

Sunny became the parental figure and broke their back, Iris, Honey and Vita drove them to a hospital and the procedure was a success. But they didn't have enough money for healthcare, so they ran away, got icecream, and became a crime family.

Later on, it's revealed to be a movie portraying the story of their story, and it was super inaccurate

Sunny is now dead and became a ghost, also Edi is an honorable member of the mischiefs!
Photo-Negative Mickey

**Photo-Negative Mickey** is the main antagonist in FNiA: TI.

## Appearance

Photo-Negative Mickey is a light-blue mouse with blue skin and white hair. She has a blue tail and blue clothing with a white shirt.

## Behavior

Photo-Negative Mickey appears in night 1. She starts in Characters Prep, and will make her way to the office. She can appear on either side since she'll go in from either the Meat Freezer or the Lounge.
Aku

Aku is the captain of a pirate crew and a member of The Bile cult

#### Appearance:

**Aku** looks very human-like. They have gray hair usually tied up in a bun and golden eyes. When on the ship almost always has a big hat on, under which they hide two black horns. Has a tail with a fluffy end.

### Trivia

* despite spending much of their time on a ship, Aku has sea sickness
The Bile

"Bi le" or "Bile" is a religion created by "THE SUPPORT SOLDIERS" twitter group chat on 6th of April.

### The Origin

When the group chat was chatting on 6th of April, flower that looks like a pussy, "Flowussy" was brought up by Vita. Vita realized it was suggestive, and immediately apologized, mentioning Bible, but the word was misspelled as "bi le" which led to the members start joking about it. It was later made into a religion, followed by the Bile cult

The Bile cult rules are following:

1. No homophobia, transphobia, racism, sexism, ableism etc.
2. No DNF (Dream Not Found)
3. No NFTs (Non Fungible Tokens)

### Additional information

* The traditional food of Bile is half fried holy chicken
* ClumxyEXE is the god of The Bile
* The "cooking artist supporter club"'s follow the Bilism
* Followers of the Bile are referred to as "gussy"
Hyve

Hyve is a villain who was created from the mind of the creator once known as Billy Austn, now going by the name Tazchuuu.

**Bio**

After his universe was destroyed, he decided to travel to Earth Prime to seek vengeance on Tazchuuu, who was the sole destroyer of his world. Tazchuuu not only led the destruction of Hyve's universe, but the entirety of the multiverse itself, thus allowing Hyve to gather a group of survivors from the vast Bootlegverse, who too shared the same goal as Hyve. Together, they must destroy Tazchuuu and take possession of his most prized possession, the World Seed, which could lead to the rebirth of the multiverse, but the end of Earth Prime.

After all his men were killed, Hyve took matters into his own hands and decided to take over half the world, consuming it with his power, and only 100% of his power will consume the world only if he acquires the World Seed. Hyve met up with Tazchuuu to a park, where he threatens Tazchuuu and kills Billow in the process. Tazchuuu and Hyve fight until Hyve is defeated by Tazchuuu, who uses Mjolnir to strike lightening upon the villain. In response to Tazchuuu's victory, he awards him with the Eye of Agamotto, to which he tests him on whether or not he'll keep it as a trophy just like his other rewards from defeating his men, or use it to restore a new reality but the erasure of Tazchuuu's OCs, powers, and weapons. After Tazchuuu chooses to save his universe, Hyve passes away.

**Awakening in Limbo**

Hyve awakens in Limbo where he comes across Tazchuuu's alter ego, Billy Austn. Billy explains to Hyve that although he has faded away, Tazchuuu will remember Hyve and the rest of the Bootlegverse inhabitants. Hyve commemorates Billy as they continue to live the rest of their lives in Limbo.
Henry No-Chill

Government Agent

Henry No-Chill is a vlogger who always gets himself into bizarre situations.

## History

Henry No-Chill first started his YouTube career by performing a science experiment by determining whether or not Dairy Queen's large and medium sized cup servings were the same regardless of it's size. Upon the realization that they were indeed the same, Henry became fueled with rage and made his way to the Dairy Queen he visited and killed all the workers inside.

### God Bless America

Sometime in 2020, Henry was prepared to get his vaccine shot due to the rise of Covid-19. His scheduled check up was located in a shady garage where a quiet individual holding a syringe inserts it into Henry. Henry begins to feel the side effects and rushes back home. Henry decides to fall asleep and upon waking up, he notices that his posterior had grown ten times the average size. While Henry checks himself out in the mirror, he gets a call from the U.S. Government, who tells Henry that they injected a microchip in Henry's butt and that Henry is now capable of destroying anything with it. Henry is then tasked under the government's orders to destroy anything that is not American while also leaving a package for Henry to open at his front door.

Henry opens the package, which contains a T-Shirt with an American Flag design on it. Henry wears the shirt and makes his way to his objective, where he explodes an on-looker admiring his rear. Henry then proceeds to explode various rival governments, dictatorships, terrorist organizations, and anyone deemed as non-American. Henry is then honored as a hero to the American people and is rewarded under President Trump's name, who decides to kiss "America's Ass". Trump underestimates Henry as the kiss causes the President to explode.

## Appearances

In Chorological Order

**Go Home Henry, You're Cancer**

* Real Science
* God Bless America. Award Winning Short Film
Unicity Wiki

**Welcome to the Unicity Wiki!**
**An encyclopedia dedicated to a small supergroup of content creators. Explore the world of Unicity and subscribe to each of the member's respective channels and pages!**

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Kobold Quest

"Kobold Quest" is an illustrated webcomic inspired by tabletop RPGs and classic point-and-click adventure games, wherein the actions of the protagonists - and the direction of the story - is driven by community contributions.

## Setting

A kobold quest can occur within a number of discrete settings, selected by the community at the outset of a storyline.

### Known Settings

* Dark Ages Fantasy Quest
* Science Fiction Quest (*Aboard the K.S.S. Cornucopia, current story arc*)
* Dystopian Objectivism Quest
* Retrofuturistic Steampunk Quest

## Protagonists

*This section is a summary. For more information about each kobold referenced, see* Protagonists

Kobolds that have been defined as "player characters" are the protagonists of "Kobold Quest," and are the only entities within the story subject to directives from the community. The kobold being currently "followed" can be changed by community command, or at the whims of the author.

### Known Protagonists

* Blueberry Kobold
* Gooseberry Kobold

## NPKs (Non-Player Kobolds)

*This section is a summary. For more information about each kobold referenced, see* Non-Player Kobolds (NPKs)

Non-player kobolds (NPKs) comprise the majority of characters in any "Kobold Quest" arc. Interactions with Protagonists by NPKs are exclusively determined by the author.

### Non-Player Kobolds, By Setting

#### **K.S.S. Cornucopia**

###### Command

* Queen Lustre
* Captain Kobold

##### Research & Development

* Lemon Kobold
* "Pink" Roseapple Kobold
* Red Pepper Kobold
* Redcurrant Kobold

##### Security

* Command Chief Master Sergeant Pineberry
* Chief Master Sergeant "Niq" Uniq
* Senior Master Sergeant "Kurra" Kurrajong
* Master Sergeant Kola
* Sergeant Tiggermelon
* Detective Barleycorn

##### Medical Staff

* Doctor Papaya
* Nurse Salak
* Pineapple Kobold

##### Catering

* Thyme Kobold
* Peppermint Kobold

##### Cargo

* Akebi Kobold
* Liquorice Kobold

##### Engineering

* Pumpkin Kobold
* Butternut Kobold
* Durian Kobold

##### Maintenance

* The Corebold
* Radish Kobold
Notes

## note ***1***

I have no idea how I ended up here, but. This what i call the sand lands, and it’s terrifying. It reeks of rotten meat everything is yellow the light is giving me a headache , and there are endless empty rooms. I have no clue how vast it is, or if there’s an exit. I have no clue if I’m alone if there’s something else here. I pray it doesn’t hear me, because I don't know if it will hunt me down

## note ***2***

```
`unknown data`

```

## note ***3***

what is this place is it is it some hell to be lost in for ever im in a coma is this a dream? well what ever this place is the I'm not going near the forest it feels like i need to get out
Kyute Krissy

Kyute Krissy is a figurine collector and musician who collaborated with Spectro Heliotic on his video discussing disturbing Vocaloid songs.

About the Creator:

Kyute Krissy started posting content over on her Instagram page around 2020, where she posted pictures of her figurine collection as well as giving short reviews of anime and video games through her blog posts. In 2022, she collaborated with the small content creator Spectro Heliotic on an iceberg video about disturbing Vocaloid songs, given her knowledge of Vocaloid.
The Bootleggers

The Bootleggers are a group of misfit rejects and ripoffs of already established characters from across the known Omniverse. Some have joined Hyve and his crusade after their respective universes were destroyed by Tazchuuu.

Members:

Hyve (Leader)

Faux Taz

Tazzlejuice

Teddy Cougar

Jason Borehees

Bearlejuice
Venell

Venell is a gamer and livestreamer, focusing primarily on JRPGs. They livestream over on Twitch and YouTube.

## **Bio**

Sometime in 2013, Venell created a YouTube channel where they posted lets play videos and other content. In 2022, Venell and many other players were trapped in the virtual world, where they must vanquish the endgame boss in order to escape the game. If they die in game, they also die in real life. During Venell's adventures within the game, he came across Spectro Heliotic, a friend he knew online. The two spent some time together in the virtual world as well as work on an iceberg together during their stay.

Venell soon found out who the endgame boss was, realizing it was a .EXE entity that took on the body of the Sword Art Online character Asuna Yuuki. Spectro and Venell fought the monster, only for Spectro to be attacked and sent back to the real world due to unknown circumstances.

## **Personality**

Venell is very soft spoken. Their skills come first and Venell's love for JRPGs and possess a very calculating mind as a result.

## Appearances

**The Chronicles of Spectro**

* The Sword Art Online Iceberg
Neo-Storm

Neo Storm is a small time Internet personality who formerly did let's play videos on her show Game Corner.

## **Bio**

### Early Life

Prior to the erasure of the original timeline, Neo Storm is hired to become a writer and editor for Puzzled Productions. She forms a friendship with another editor named Harvard and forms a romantic relationship with a man named Billy Austn. However it was later revealed the the company was a front of an illegal operation. Neo Storm has since parted ways from the company, which sadly resulted in the break between her and Billy Austn, who had changed their name to Tazchuuu in order to diverge themselves away from Puzzled Productions. Neo Storm and Harvard move to California to pressure better career opportunities.

### Cavern of the Witches

Years after the exposure of Puzzled Proudctions, Harvard informs Neo Storm about the incident between the missing TikTokers and believes it could inspire Neo Storm with her upcoming web novel. A week later, Neo and Harvard make their way to the location of the Cavern. Upon finding it, they venture inside, but soon realize that something is off. They find Donnie’s corpse impaled on stalactites. They are soon chased by the Wraith, with Harvard escaping but Neo Storm being taken in by the Wraith. Neo Storm awakens and the Wraith tests to see if Neo Storm was worthy, to which she ends up becoming a worthy successor, showing Neo the book that Jarpeh had given to the Wraith. Neo Storm refuses to be a successor to the witch. Harvard saves Neo Storm as the two hide inside a Wraith-proof room that was made by Jareph, which once was the hiding grounds of Samuel Pemberton, who hid their journal inside.

Harvard  tries to lure the Wraith to them in hopes they could defeat the Wraith, but is killed by the evil entity. Neo Storm obtains the powers of the book and traps the Wraith inside, freeing Alice O’Conner in the process. Neo Storm throws the book at the pit of lava, but keeps a few pages in order to understand the book’s powers and origins. Neo Storm is confronted by The Director of ARMOR, who informs her that the book is a Sacred Remnant that is important in their mission to contain and protect from the forces of evil.

### The Discovery of TJ

Later on, Neo becomes aware of the fact that Tazchuuu at one point bared a fictional version of their "could-be" child named TJ. Upon receiving a call from Tazchuuu who wanted her help in protecting the planet from the forces of evil, Neo wanted answers to the whereabouts of their son.

## **Personality**

Neo Storm possesses a mother-like personality, caring and empathizing with those around her. She’s willing to take up a challenge and learn new skills everyday.

## Appearances

* Tazchuuu: Into the Bootlegverse (mentioned)
* Cavern of the Witches
* The Chronicles of Spectro Season 2
Doom realm

the doom relm is a place of slabs of stone red sky's and a deep black mountings that make

you want to go to the danger zone of far away

### exits

1. look at the deep black mountings for 1h
2. hope to get out
3. Brack a slab and jump in the cave zone

## cave zone

a infante black cave with red glowing crystals and not commonly find a blue door

that can lead you to a escape
Blacklight Vice Wiki

# **BLACKLIGHT VICE**

The year is 2250. Following the events of World War IV, Japan stands as a highly advanced, yet isolated country in the world. Decimated in its population and inhabitable radiated landmass, the remaining cities must also regularly fend off the mutated lifeforms that surround and threaten them. In response to these unprecedented events, the government launched the Blacklight Initiative in order to protect and serve the remnants of the once global power.
Metropolis 1

Difficulty:

* Safe: 0/10
* Optimal: 0/10
* Glitched: 0/10

## Glitched

* When exiting the first mesh cylinder, activate the speed cap if Tails didn't follow you or your spindash was slow and spindash up this ramp. Otherwise just jump up with your momentum.
* Run off the green ledge above the two brown moving platforms rather than jumping. This should ensure that you land in the gap just by holding right every time.
* When bouncing up the yellow springs, hold right for about two bounces worth of time, this should let you bounce out without clipping the right edge on the way up. Keep an eye on Tails here: if he appears while you're bouncing upwards, he should appear at the bottom of the next ramp, so you want to make the speed cap kick in after exiting. If he doesn't, he should appear at the top, so don't activate the speed cap and go up the ramp, where he should be waiting below another set of yellow springs.
* Hold jump on the next set of yellow springs, as this makes you go up much faster.
* Make sure both Sonic and Tails charge spindashes on these bolts, if both characters are on one of these their speed stacks.
* This is where you can decide how much risk you're willing to take. After jumping off the second bolt, you can either do a 3-tap spindash, bounce off the mantis, land on the bolt, run left on it to bring it down to the bottom, and then screenwrap - or, duck to bring the screen all the way down, **then** do the 6-tap spindash which will initiate the screenwrap as you go up the ramp.
* When doing the former method, you should do one small and one full jump to accelerate the screen scrolling as much as possible.
* When you do the latter method though, the bolt will crush you as soon as it reappears on screen, unless you jump within a four frame window. Using a visual cue (as the last asteron is reaching the top of the screen) is difficult too, because the screen scrolls much faster when you're in the air than when you land, and you land just before you need to make the jump.
* WARNING: The boxes with arrows sticking out are on the universal timer. If you make the spindash over the three arrow boxes at 0:47, the last platform will have the arrow pointing up and it will hit you. If you can see the second arrow platform facing left, then the third one will be facing up. Hold your spindash back to prevent this from happening, if necessary.

The safer screenwrap method gives times of about 0:57 to 1:00, and the risky screenwrap method saves a further 4 seconds.
Billow

Billow is an intergalactic demon from planet [REDACTED]. He comes from Earth 2, a universe that was birthed from the conscious mind of Tazchuuu as it's inhabited by his very OCs. After Tazchuuu decided to destroy his creations, this led to the destruction of Earth 2. Billow survived the rapture and decided to travel to Earth Prime, the home universe of the main Tazchuuu. He possessed Tazchuuu's mind and turned the once innocent content creator into an avatar of chaos in hopes to do battle against his very creations led by the notorious Hyve.