recursal/Fanatic-Fandom huggingface dataset:
Candleholder

Candleholders allow you to equip Candles as a source of light such as with Torches and Lanterns.

## Obtaining

The Candleholder can be crafted with 4 Copper Nuggets.

## Usage

You can attach a Candle to the Candleholder by dragging the Candle in the inventory to the Candleholder. When held out, it produces a light-level of 3, typical of a single Candle.

In Hardcore difficulty, Torches, Lanterns, and Candles eventually extinguish with time. The Candle has the shortest burn-time, and this extends to when it is being held by the player. In any other difficulty though, it will never extinguish. This is worth considering, as although the Lantern and Torch produce greater light, the Torch cannot be enchanted, and the Lantern requires fuel to continue burning while in hand.

## Enchantments

The Candleholder (along with the Lantern) can be enchanted with Detect Treasure. This will cause the flame to glow purple when loot is nearby.

## See Also

* Torch
* Lantern
* Enchantments
* Items
Fire Charge

Fire charges are items that can be used as a single-use version of a flint and steel or shot as a small fireball from a dispenser.

## Obtaining

### Crafting

Putting 1 Coal (or Charcoal), 1 Gunpowder, and 1 Blaze Powder will create 3 Fire Charges.

### Bartering

Piglins may barter 1 fire charge when given a gold ingot.

## Usage

Fire charges can be used as ammunition for dispensers, or as a substitute for flint and steel.

When used, it instantly places a fire, similar to flint and steel. The fire charge is consumed in the process. It can prime TNT, light nether portals, campfires, candles, cakes with candles and creepers‌ like flint and steel.

When a fire charge is fired from a dispenser, it shoots a small fireball.

### Crafting ingredient

1 Gunpowder, 1 Matching Dye, 1 Fire Charge, 1 Glowstone Dust, and 1 Diamond will create 1 Firework Star.
Explorer Map

An explorer map is a special map used to aid in finding rare generated structures, including woodland mansions, ocean monuments, and buried treasures.

## Obtaining

### Trading

Apprentice-level cartographer villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.

If the cartographer is in the Nether or the End, either spawned or transported, the trades for the map do not unlock.

Each cartographer sells his own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map.

### Natural generation

Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.

 **Underwater ruins** | Small ruins chest
 Big ruins chest

## Usage

### Locating structures

There are three types of explorer maps: woodland, ocean, and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water, and the blank map texture for land. The maps show a section of land that contains a woodland mansion, monument or buried treasure respectively. This may not be the nearest such structure to the player. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the map fills in like a normal map.

The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The buried treasure structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the chest spot, hold the treasure map with both hands, not in the offhand slot.

### Cloning

Ocean Explorer Map or
Woodland Explorer Map or
Buried Treasure Map

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on item frames (the map needs to be out of the player's inventory when using pick block, or else that map moves into the active hotbar slot).

## See Also

* Items
* Map
Glowstone Dust

Glowstone dust is an item obtained from mining glowstone, and is mainly used to create potions with increased strength and decreased duration.

## Obtaining

### Mining

When broken using anything other than a Silk Touch-enchanted tool, a glowstone block drops 2-4 glowstone dust. A Fortune enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.

### Mob loot

Witches have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of Looting, for a maximum of 0-15 glowstone dust.

### Trading

In Bedrock Edition, journeyman-level cleric villagers sell one glowstone dust for 4 emeralds as part of their trades.

## Usage

### Crafting ingredient

* Putting 1 Gunpowder, 1-8 Matching Dye, and any extra ingredients (optional) in a Crafting Table will create 1 Firework Star. Up to 8 dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients.
* Putting 4 Glowstone Dust in a Crafting Table will create 1 Glowstone block.
* Putting 4 Glowstone Dust and 1 Arrow in a Crafting Table will create 2 Spectral Arrows.

### Brewing ingredient

* Putting 1 Glowstone Dust and 1 Water Bottle in a Brewing Stand will create 1 Thick Potion.
* Putting 1 Glowstone and 1 Potion of Healing, Regeneration, Strength, Swiftness, Harming, Poison, Leaping, Ether, Constitution, Absorb, or Turtle Master in a Brewing Stand will increase the potency of said potion.

## See Also

* Items
* Glowstone
* Potions
Bullywug Shaman

### Spoils

Lily Pad, Scroll of Fire, Scroll of Pestilence, Scroll of Mutandis, Wooden Staff

Bullywug Shamans are unimpressive as spellcasters and only have one spell really worth worrying about: Mutandis. They are likely the first spellcasting enemies you'll encounter, and live in the same places as Bullywugs, but are fewer in numbers.

## Spawning

In a group of Bullywugs, there is a 30% chance that a Bullywug Shaman will spawn with them.

In a Bullywug encampment, there is 1 Bullywug Shaman guaranteed to spawn.

## Drops

Bullywugs have a chance to drop 1 Lily Pad, their Wooden Staff, a Scroll of Fire, a Scroll of Mutandis, and a Scroll of Pestilence.

## Appearance

Bullywug Shamans differ only clothes from their warrior counterparts, wearing stained red robes, white face paint, and having two long whiskers protruding down from their lip.

## Behavior

Bullywugs Shamans tend to be more aggressive than ordinary Bullywugs, getting in closer to cast spells. If a player gets too close, they will use their Wooden Staff as a melee weapon.

The Shaman casts his spells in this order: Pestilence, Fire, Fire, Fire, Mutandis, Fire. After this, he will repeat.

Bullywug Shamans might wear light armor, such as Cloth or Leather, though not as much as their brethren.

### Weaknesses

Bullywugs Shamans are Aquatic type creatures, making them weak to Lightning magic and the Impaling enchantment. They are also Spellcasting enemies, so the Mute spell will work on them as well.

### Resistances

Water and Earth type attacks have no effect on Bullywugs Shaman.

## Strategy

Dodge his spells. Fire travels in a straight line, and Pestilence does as well, but is about half the speed. Mutandis has the smallest hitbox, so it is more likely to miss. If it hits you, will be turned into a Frog, and will require a Cross to cure the curse, or a day for the spell to wear off. For this reason, it is a good idea to carry a Cross on you at all times in case you end up being cursed in some way like this.

Wear Magic-resistant gear. Gold Armor, Netherite Armor, and the Pixie Amulet will increase your Magic Defense, making Fire deal less damage, and lessening the duration of the Poison.

A Shield enchanted with Reflection will deflect spells back towards the sender, which can be an effective tactic against Bullywug Shamans, especially with Mutandis.

## See Also

* Mobs
* Bullywug
Holy Water

Holy Water can be thrown and used to damage Undead and Magical Beast enemies, and cure a player or their equipment of curses.

## Obtaining

### Trading

Holy Water can be traded from Master level Cleric Villagers for 35 Emeralds.

### Blessing

When playing as the Cleric, using the Bless spell on Water Bottles or Splash Water Bottles will transform them into Holy Water.

## Usage

Holy Water is most useful in Splash Potion form, where it can be thrown at Undead and Magical Beast creatures to deal between 40-80 damage.

Simply dragging Holy Water over a cursed piece of equipment and clicking on it will cure the item of its curse. Throwing it at a player who is cursed will also remove the curse.

## See Also

* Items
* Potions
Bullywug

Bullywugs are frog-men who live in swamps, and throw spears, making them a long-ranged nuisance. They are most similar to Goblins, with a higher attack. Bullywugs live in small camps, and can spawn at night in Swamps and Bogs.

## Spawning

As long as the player is level 2, Bullywugs will spawn in groups of 1-2 in Swamps, Mangrove Swamps, Bogs, and Tropical Swamps at night.

Irregardless of player level, Bullywugs will spawn in Bullywug Encampments at all times of day.

## Drops

Bullywugs have a chance to drop the Spears they wield, as well as 1 Lily Pad.

## Appearance

Bullywugs are squat in appearance, standing at a block and a half tall. Their coloration is dependent on biome climate, much like Frogs. They wear tattered brown vests.

## Behavior

Bullywugs will take full advantage of their Spears, using them for both ranged and melee attacks. Bullywugs have a random number of Spears they can throw, from 7-12. Once they run out, they will try to retrieve a nearby Spear. The Spear travels in an arc, and the Bullywug will only throw it if the player is more than 6 blocks away.

If the player is within melee range, Bullywugs will use the Spear to stab at the player. If the Bullywug is out of Spears, it will only attack in self-defense while searching for another to pick up.

Some Bullywugs wear light armor, such as Cloth or Leather.

### Weaknesses

Bullywugs are Aquatic type creatures, making them weak to Lightning magic and the Imapling enchantment.

### Resistances

Water and Earth type attacks have no effect on Bullywugs.

## Strategy

The Spear travels in an arc, so when closing the distance, try running under the arc of the Spear as it flies.

Make sure you have a Shield to use to block the Bullywug's melee attack once you get close enough to land blows, and remember that the Spear has an extended reach compared to other weapons.

Ranged weaponry can be effective against Bullywugs, and are a safe way of taking them out without endangering yourself.

## See Also

* Mobs
* Bullywug Shaman
Gold Greataxe

Axes are available to fewer classes, and tend to trade increased damage for slower Swing Speed, a  shortened Range, and no Sweeping effect like Swords. Axes are especially versatile as they also serve as tools in addition to weapons, being used to chop Wood. The Gold Greataxe is only slightly worse than the Iron one, but in the hands of a Dwarf, it has the potential to outclass the Iron Axe. Also worth noting is its faster Swing Speed.

## Obtaining

* Can be crafted with 2 Sticks and 3 Gold Ingots.

## Tempering

* Putting a Gold Greataxe in a Smithing Table with 1 Gold Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Ent

Ents are the only neutral mobs that spawn in the Flower Forest.

## Spawning

Ents spawn singularly in Flower Forests, where they remain motionless.

## Drops

Ents drop 1-4 Logs of a corresponding type upon death.

## Appearance

Ents look identical to Oak or Birch trees. When angered, they reveal branch-like arms and legs, as well as a wide, snapping mouth lined with sharp teeth.

## Behavior

Ents are docile at first, remaining perfectly still to imitate real trees. They will become aggressive if the player begins cutting down trees within 10 blocks of the Ent, or if the Ent is directly attacked by the player.

Once aggressive, Ents will slowly chase down the player, swinging their arms wildly and occasionally leaning in to take a bite with their sharp teeth.

### Weaknesses

Bullywugs are Aquatic type creatures, making them weak to Lightning magic and the Imapling enchantment.

## Strategy

It is best to simply avoid cutting down trees within a Flower Forest, so as not to anger the Ents. Either way, you may find yourself in a confrontation with one. Ents are plant creatures, and weak to both Fire magic and Axe attacks. They have high defense, so it's recommended you have a high enough attack stat to pierce their natural armor.
Crypt

**Crypts** are generated structures found underground in the Overworld. They consist of interlinked 5×4 tunnels lined with mossy cobblestone, and the floor is made of dirt with intermittent stone blocks.

## Generation

Crypts are directly tied to the Cemetery structure, and can only generate if on is directly above it. The entrance is a small mausoleum sealed off with iron bars, and a stone staircase leading down. Crypts can only be as deep as three floors, and not deep enough to intersect with other generated structures save caves.

## Structure

All Crypts have:

* Starting point: a stone staircase which descend at least 15 blocks.

* Corridors: some 5×4 tunnels and junctions with walls and ceilings made of cobblestone and mossy cobblestone. The floor is dirt with occasional stone blocks. Some places are decorated with torches and roots hanging from the ceiling.

* Burial Chamber: a 12x16 room decorated with 6 stone coffins.

* Staircases: a 3x5 straight staircase that descends 7 blocks to the next level of the dungeon.

* Well Room: a small, 6x6 room with a shallow 4x pool of water in it. It is one of the only rooms in the dungeon with a stone floor.

* Treasure Room: a 3x3 room that branches off from Corridors, and contains at least 1 chest. The doorway is sometimes blocked with cobwebs.

* The Fountain: A well lit room with a peaceful fountain in the center.

* Mud Pit: a trap room with a false, illusory floor leading to a 10 block deep pit with a mud block floor.
Flint

Flint is a mineral obtained from gravel.

## Obtaining

### Mining

When a block of gravel is mined, there is a 10% chance for a single piece of flint to drop instead of the gravel block. When mined with a Fortune-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with Silk Touch or gravel that fell on a non-solid block never produces flint.

### Trading

Novice-level fletcher villagers have a 2⁄3‌ chance to offer 10 pieces of flint for 10 blocks of gravel and an emerald.

## Usage

### Crafting ingredient

* Putting 1 Flint, 1 Stick, and 1 Feather into a Crafting Table will create 4 Arrows.
* Putting 1 Flint and 4 Wooden Planks in a Crafting Table will create 1 Fletching Table.
* Putting 1 Flint and 1 Iron Ingot in a Crafting Table will create 1 Flint and Steel.

### Trading

Apprentice-level fletcher villagers buy 26 flint for an emerald.

Apprentice-level leatherworker villagers have a 2⁄3 chance to buy 26 flint for an emerald.

Journeyman-level toolsmith villagers have a 2⁄5 chance to buy 30 flint for one emerald.

Journeyman-level weaponsmith villagers buy 24 flint for an emerald.

## See Also

* Items
* Flint and Steel
Flail

### Used by

Fighter, Cleric, Magic-User, Dwarf, Paladin, Dark Knight, Druid, Barbarian, Summoner.

The Flail does slightly less damage than the Mace, while covering its range weakness. Right-clicking will throw the spiked ball similar to a Fishing Rod line.

## Obtaining

* Can be crafted with 1 Stick, 1 Chain, and 1 Iron Ingot.
Fairy

Fairies are rare Fey creatures who, if approached carefully, will gift you rare and magical items.

## Spawning

Fairies will spawn every full moon around Mushroom Circles in Flower Forests. After killing enough of them though, they will stop appearing in your world altogether.

## Appearance

Fairies are small, pink-haired figures with fair skin and antennae. Their wings are clear, with yellow outlines, and they wear light-blue gowns.

## Behavior

Some Fairies will fly around aimlessly, while others will dance, or sit near the mushrooms and laugh with each other. They hardly venture far from the circle. Unless you are crouching, Fairies will flee and disappear if you approach. Once the sun rises, the Fairies will disappear.

## Bottling

If you abuse the trust of Fairies to get close and capture them in a bottle, they can be sold for a high price. Do this enough though, and they will stop appearing in your world.

## Gifting

After successfully approaching a Fairy, they will gift you with random magical items which you otherwise would have to plunder a dungeon to obtain. These things can include rare mob loot, Enchanted Books, equipment, etc.

## See Also

* Mobs
* Pixie
* Sprite
Classes

There are 18 playable Classes in Minecraft: Magic and Monsters, each offering different roles and abilities.

## Job System

When creating a new world, the player is asked to choose a class to start as. This isn't permanent however, as the game operates on a "job system". This means the player can swap classes at any time, and the game treats them as separate characters who level up and grow independently. You are unable to change classes when in a dungeon, however.

## Building a Party

While it is possible to play the game solitarily without much trouble, fighting monsters and tackling dungeons can be a chore when playing as a feebler class such as a Cleric. The best way these more supportive classes can be used is in the context of a party. Parties can be made up of other players or NPCs, and can join your party simply by right-clicking on them. When this is done, a window will pop up asking if you want to ask them to join your party. After selecting yes, the player will receive a similar window asking them if they would like to join. Depending on your Charisma stat, some NPCs will join automatically upon asking, while others will ask you do them a favor such as delivering a letter first.

You can check who is in your party by hitting the Tab key.

To leave a party you are in, right-click on the one who invited you, and a prompt will appear asking if you would like to leave. If you would like others to leave your party, you can right-click them and remove them. Killing your party-members will also remove them from the party, although if the party-member is another player and not an NPC they will remain in the party.

Dying as the party leader will not result in the dissolution of the party.

### Single Player

As your party-members are NPCs, they operate based on AI. NPCs that can join your party include Humans, Elves, Dwarves, and Halflings of varying jobs. If they die, they will be removed from the party and not respawn. If they survive and are returned to where they came from, they will reward you with lower prices in trades.

### Multiplayer

In Multiplayer, you may ask any other player to join your party at any time. Working as a team and communicating with your party-members is essential to conquering a dungeon.

## Classes

### Offense

* Fighter
* Cleric
* Magic-User
* Thief
* Dwarf
* Elf
* Halfling
* Paladin
* Dark Knight
* Monk
* Scholar
* Bard
* Druid
* Barbarian
* Jack
* Geomancer
* Summoner
* Dragoon

## Upgrades

Once reaching level 50, most classes will 'upgrade' to an Advanced Class. They receive a boost to stats, increased priority on different stats when leveling up, and in some cases, new abilities and access to new spells.

### Advanced Classes

* Knight
* Priest
* Sorcerer
* Bandit
* Dwarf Warrior
* Elf Ranger
* Halfling Burglar
* Master
* Valedictorian
* Minstrel
* Druid Sage
* Berserker
* Knave
Charm of Greed

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Charm of Greed is a special Necklace type item which will increase the amount of money dropped by monsters by 5%.

### Obtaining

* Can be found in generated dungeon chests.
* Can be traded from Fairies.
Lizardfolk

## Lizardfolk

### Spoils

Polearm, Club, Armor.

Lizardfolk are humanoid monsters that live in tropical swamps and jungles.

## Spawning

Lizardfolk spawn in groups of 1-4 in Jungles and Tropical Swamps.

## Drops

Upon death, Lizardfolk have a chance to drop their armor, polearms, or clubs.

## Appearance

Lizardfolk resemble bipedal reptilians, wearing loose-fitting cloth tunics.
Copper Bracelet

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Bracelets can be worn by every class, adding yet another layer to Armor loadouts. Bracelets are usually better worn by lighter classes with less of a selection for Hand Armor. Since they take up only one hand, you can wear a Bracelet on one hand and a Glove/Gauntlet on the other.

### Obtaining

* Can be crafted with 5 Copper Nuggets.
* Can be found in generated dungeon chests.
Dragon Amulet

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Dragon Amulet is the alternative to the Pixie Amulet, increasing your overall Strength by 5% instead of Magic Defense. For Classes who already have high enough Magic Defense, the Dragon Amulet is probably preferable.

### Obtaining

* Can be found in generated dungeon chests.
* Can be traded from Fairies.
Hunter Sahuagin

Hunter Sahaugin feature high Evade and are best dealt with via Lightning II. Lightning or Ice are acceptable alternatives. They have a 20% chance to spawn in place of Sahuagin Scouts in the open Ocean. Other than that you can find groups of them regularly in the Sahuagin Capitals. At that point, one shot of Lightning II should clear most of them out, leaving only the Sahaugin Masters to deal with.

## Spawning

Hunter Sahuagin will spawn randomly in any type of Ocean at night in groups of 1-2, or in Hunter Sahuagin Capitals making up 2/6 of the population.

## Drops

Hunter Sahuagin have a chance to drop Raw Cod, Salmon, their Tridents, or the armor they may be wearing.

## Appearance

Sahuagin are bipedal fish-men. Hunter Sahuagin have red-orange skin and yellow eyes, and wear leather loin cloths. They have three 2D fins on their head, and one on their elbows.

## Behavior

Hunter Sahuagin are more conservative in their strategy. They like to keep their distance, and stay in one spot where they can throw their Tridents with impunity. They only utilize their high speed to escape to a safe distance when approached directly. They will always try to maintain a distance of 25 blocks from the player.

### Weaknesses

As Aquatic creatures, Hunter Sahuagin are vulnerable to both Lightning spells, and weapons enchanted with Impaling.

A Hunter Sahuagin cannot survive outside of water. Outside of water, they are rendered helpless, crawling weakly to the nearest source of water. After 10 seconds of time, they start taking suffocation damage and die.

## Strategy

Using projectile-based attacks is usually the best way to handle enemies who are too far off to hit traditionally, but given that many projectile weapons don't function properly underwater, your best bet would be to use magic. If you can hit the Hunter Sahuagin with Darkness or Slowness, they become much easier to hit with traditional means.

Always keep your Shield out. The Trident deals loads of damage and travels quickly, so being able to block that is important.

## See Also

* Mobs
* Sahuagin Scout
* Sahuagin Master
Druid Potion

A Potion which can only be used by Druids. In addition to restoring 50% of your Health, it also grants temporary resistance to Status Ailments.

## Obtaining

Druid Potions have no crafting recipe, and can only be traded from Cleric Villagers, or found in chests as randomly generated loot.

## Usage

### Effect

Once used, Druid Potions will restore 50% of the user's HP total, and grant 1 minute of resistance to status ailments. This effect does not stack.

### Brewing

Druid Potions can have their effects enhanced with Redstone, duration extended with Glowstone, made into Splash Potions with Gunpowder, or into a Lingering Potion with Dragon's Breath.

You cannot tip an Arrow with a Druid Potion.

## See Also

* Items
* Druid
* Potions
Carp

Carp are freshwater fish which cannot be found in the ocean, instead living in Rivers, Lakes, Ponds, and Swamps. They’re smaller and less nutritious than other fish, however.

## Spawning

Carp can be found abundantly in any freshwater body, including Ponds, Lakes, Rivers, and Swamps.

## Drops

When killed, Carp drop:

* 1 raw salmon (1 cooked salmon if killed while on fire). This is not affected by Looting.
* 1 bone meal (5% chance).

## Behavior

Dissimilar to other fish, Carp are more solitary and do not swim in schools.

The player may collect carp by using a water bucket on it, which gives the player a bucket of carp. Carp placed with buckets do not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it.
Frog

A frog is a passive mob found in swamps. Frogs eat small slimes and magma cubes. A frog can produce one of three kinds of froglights from eating magma cubes, depending on the type of frog.

## Spawning

Groups of two to five frogs can spawn in swamp and mangrove swamp biomes. Frogs can also be spawned by growing from tadpoles. There are three frog variants, determined by the biome, in which the tadpole grew up[*more information needed*]:

 River
Beach
Taiga
Old Growth Pine Taiga
Old Growth Spruce Taiga
Birch Forest
Old Growth Birch Forest
Dark Forest
Forest
Flower Forest
Mushroom Fields
Meadow
Plains
Sunflower Plains
Swamp
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Ocean
Dripstone Caves
Lush Caves
Stony Peaks‌
Cold Ocean‌
Deep Cold Ocean‌
Lukewarm Ocean‌
Deep Lukewarm Ocean‌
The Void‌
Deep Dark‌
Bamboo Jungle
Sparse Jungle
Badlands
Eroded Badlands
Wooded Badlands
Desert
Savanna
Savanna Plateau
Windswept Savanna
Warm Ocean
Mangrove Swamp
Basalt Deltas
Crimson Forest
Nether Wastes
Soul Sand Valley
Warped Forest
Snowy Beach
Grove
Frozen Peaks
Jagged Peaks
Snowy Plains
Ice Spikes
Snowy Slopes
Snowy Taiga
Frozen Ocean
Deep Frozen Ocean
The End
Deep Dark
End Barrens
End Highlands‌
End Midlands‌
Small End Islands‌

## Drops

Frogs drop 1–3 when killed by a player or tamed wolf, while 1–7 is dropped upon successful breeding.

## Behavior

On land, frogs will slowly wander, jumping at random. They can jump 8 blocks high and take 10 less damage from falling than most other mobs. They prefer jumping on lily pads and big dripleaves, and will usually jump to blocks that are higher up. As with other mobs, honey blocks will stop frogs from jumping.

In water, frogs move much faster. They will generally swim upwards and remain at the water's surface, but will swim downwards if lured by a player. Frogs cannot be hurt by drowning.

Occasionally, they may croak and inflate their vocal sac. However, the inflation of their vocal sac doesn't always mean they are croaking. But their croaking always means the inflation of the vocal sac.

### Breeding

Frogs will follow any player holding a slimeball within 6 blocks of them.

Feeding two frogs a slimeball causes them to enter love mode, causing one of the frogs to become pregnant, similar to turtles. The pregnant frog then searches for a water block with at least one adjacent water block (flowing or source) with air above to lay frogspawn. This spawn later hatches into tadpoles, which subsequently grow into frogs.

Unlike all other mobs with baby variants, the tadpole is treated by the game as a completely different mob from the frog.

### Attacking

Frogs attack by using their tongue to pull certain mobs into their mouth, whereupon the mob instantly despawns.

Frogs attack small slimes, which drop slimeballs when killed.

Frogs also attack Fireflies, although these don't drop anything.

Frogs also attack small magma cubes, leaving a froglight block. When the magma cube gets targeted the frog gains a speed buff. The color of froglight that drops depends on the type of frog that attacks the magma cube.
Bucket

Buckets are used to transport fluids such as Lava, Water, Toxic Water, and Milk. They can also scoop up and carry many kinds of Aquatic mobs, including Fish, Squid and Axolotls.

## Obtaining

### Crafting

* Putting 3 Iron Ingots in a Crafting Table will create a Bucket.

### Natural generation

 **Village** | Savanna house chest
 **Woodland mansion** | Chest

## Usage

Empty buckets can be used to "pick up" a water or lava source block by pressing use item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item.

A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.

One can press use when looking at a cow, mooshroom, or goat to fill a bucket with milk. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like cake).

A bucket full of water can be used on a live aquatic mob (cod, salmon, tropical fish, pufferfish, axolotl, or tadpole) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a bucket of aquatic mob.

An empty bucket can be used to empty a cauldron with water or lava, filling the bucket with the fluid. This does not work with dispensers.

A lava bucket placed in the fuel slot of a furnace becomes an empty bucket after the lava is consumed during smelting.

An empty bucket fills with water when placed in the fuel slot of a furnace while smelting a wet sponge.

An empty bucket can be used to collect powder snow, filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.
Blaze Powder

Blaze powder is an item made from a blaze rod, which is dropped by a blaze when killed. Its main uses are to fuel brewing stands, to brew strength potions.

## Usage

### Crafting Ingredient

* 1 Blaze Powder, + Coal/Charcoal + and 1 Gunpowder creates 3 Fire Charges.
* 1 Blaze Powder + 1 Slimeball creates 1 Magma Cream.

### Brewing stand fuel

In addition to being a brewing ingredient, blaze powder is needed to fuel a brewing stand. Each piece of blaze powder can brew up to 20 batches of potions.

### Brewing ingredient

* Blaze Powder + Water Bottle creates a Mundane Potion.
* Blaze Powder +Awkward Potion creates a Potion of Strength.
Cockatrice Talon

Cockatrice Talons are items dropped upon death by the Cockatrice monster.

## Obtaining

Cockatrice have a chance 10 drop 1-2 Cockatrice Talons.

## Usage

### Combat

One scratch with a Cockatrice Talon deals 5-10 damage, and has a 100% chance of inflicting 12 seconds of Petrification.

### Brewing

Putting 1 Cockatrice Talon in a Brewing Stand with an Awkward Potion will create a Potion of Softness.

## See Also

* Items
* Status Effects
Gold Nugget

Gold nuggets are items used to make gold ingots and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.

## Obtaining

### Mob loot

Zombified piglins, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with Looting, they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.

### Crafting

Putting 1 Gold Nugget in a Crafting Table will create 9 Gold Nuggets.

### Smelting

Putting Gold Tools, Weapons, or Armor in a Furnace will create 1 Gold Nugget.

### Mining

Nether gold ore mined using a pickaxe drops 2-6 gold nuggets. If the pickaxe is enchanted with Fortune, it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a Silk Touch pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe.

Gilded blackstone mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.

## Usage

Gold nuggets can be used to craft a golden carrot or glistering melon for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a firework star that bursts in a star-shaped explosion.

Piglins instantly pick up any gold nuggets that are within 1 block of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death.

### Crafting ingredient

* Putting 1 Gunpowder, 1-8 Matching Dye, and any extra ingredients (optional) in a Crafting Table will create 1 Firework Star. Up to 8 dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients.
* Putting 8 Gold Nuggets and 1 Melon Slice in a Crafting Table will create 1 Glistering Melon Slice.
* Putting 9 Gold Nuggets in a Crafting Table will create 1 Gold Block.
* Putting 8 Gold Nuggets and 1 Carrot in a Crafting Table will create 1 Golden Carrot.
* Putting 5 Gold Nuggets in a Crafting Table will create 1 Gold Key.
* Putting 7 Gold Nuggets and 1 Gold Ingot in a Crafting Table will create 1 Gold Lock.
* Putting 4 Gold Nuggets in a Crafting Table will create 1 Gold Bracelet.
* Putting 1 Gold Nugget and 1 Chain in a Crafting Table will create 1 Gold Locket.
* Putting 4 Gold Ingots and 5 Silver Ingots (or vise versa) in a Crafting Table will create 1 Electrum ingot.

## See Also

* Items
* Gold Ingot
Fury Ring

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Fury Ring is a specialty ring which increases the power of not just Fire Spells, but fire-enchanted weapons as well. It is a treasure item, which cannot be crafted.

### Obtaining

* Can be found in generated dungeon chests.
Chorus Fruit

Chorus Fruit comes from the Chorus Tree native to the Outer End Islands. They aren’t anything to write home about, and also have the sometimes compromising effect of random Teleportation. Cooking Chorus Fruit will result in Popped Chorus Fruit which cannot be eaten, but instead is used to make Purpur Bricks.

## Obtaining

* Inside generated chests in the Outer End Islands.
* From Chorus Trees.

## Uses

Chorus Fruit can be cooked in a Furnace into Popped Chorus Fruit.
Carrot on a Stick

The Carrot on a Stick is an item which can be used to attract Pigs and control their movement when being ridden with a Saddle.

## Obtaining

### Crafting

Putting a Fishing Rod and a Carrot together in a Crafting Table will create a Carrot on a Stick.

## Usage

### Riding a pig

To use a carrot on a stick, the player must first saddle a pig, and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not rabbits) follow the player, but they can't breed using carrot on a stick.

To make the pig run faster, the player can press use while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod.

The speed of a mounted pig is 2.42 m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20 m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game ticks (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the speed effect.

### Enchantments

A carrot on a stick can receive the following enchantments, but only through an anvil:

## See Also

* Carrot
* Fishing Rod
* Items
Bottle of Wind

When a Squall dies, you may bottle its remains to obtain a Bottle of Wind. When opened, it will release a blast of air in front of you, knocking all entities backward.

## Obtaining

Once a Squall is defeated, there is a brief window in its death animation where the player has the opportunity to bottle its remains by right-clicking with an empty Glass Bottle. This will fill the bottle with violent winds.

## Usage

Right-clicking will open the bottle, releasing a burst of air which knocks all entities back 12 blocks. This inflicts no damage on its own, but is a good tool for crowd control.
Mole Gloves

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Mole Gloves have the same amount of Absorb as Leather Gloves, but weigh one more unit. Wearing these will increase your mining speed for Dirt and Stone type blocks, but only when using your hands. It also increase your fist damage as well.

### Obtaining

* Can be crafted with 1 Leather Glove and 2 Iron Nuggets.
Heron

Herons are graceful wading birds native to Swamps and Bogs. As game, they are sought after by Trappers.

## Spawning

Herons spawn in groups of 2-4 in Swamps, Mangrove Swamps, and Bogs.

## Behavior

Herons stand idly in the water of the swamp, mostly still, and occasionally lifting a leg at an angle. When preparing for flight, they will get a running start, and gracefully glide upward.

Herons flight low, and close to the water's surface. Here they skim the water with their beak to catch fish.

Herons are immune to fall damage.

Herons are passive toward the player. Though they aren't as skittish as some other birds, but will still flee when approached.
Clay Ball

Clay Balls are obtained from digging up Clay Blocks. They can then be smelted in a Furnace to make Bricks.

## Obtaining

### Block loot

Clay balls are obtained when a clay block is broken with a non-Silk Touch tool. Each block yields four clay balls regardless of Fortune.

### Villager gifts

If a player has the Hero of the Village status effect, a Mason villager might throw that player a clay block as a gift. ‌This can be placed and broken to harvest clay balls.

## Usage

Clay balls can be crafted back together to form clay blocks or baked in a furnace to create bricks.

### Crafting ingredient

Putting 4 Clay Balls in a Crafting Table will create a Clay Block.

### Smelting ingredient

Smelting a Clay Ball in a Furnace will create 1 Brick.

### Trading

Novice-level mason villagers buy 10 clay balls for 1 emerald as part of their trades.

## See Also

* Clay
* Brick
* Items
Banner Pattern

Banner patterns are items used to customize banners inside looms. There are eight patterns in total.

## Obtaining

### Crafting

6 out of 8 banner patterns can be obtained by crafting. They are crafted by combining one paper along with a certain material.

* **Banner Pattern Thing** - Paper, Enchanted Golden Apple
* **Banner Pattern Skull** - Paper, Wither Skeleton Skull
* **Banner Pattern Creeper** - Paper, Creeper Head
* **Banner Pattern Flower** - Paper, Oxeye Daisy
* **Banner Pattern Field Masoned** - Paper, Bricks
* **Banner Pattern Bordure Indented** - Paper, Vines

### Trading

Globe banner pattern is obtained by trading with a master-level cartographer villager for a price of 8 emeralds.

### Chest loot

Snout banner pattern is obtained in the Bastion Remnant as loot.

## Usage

### Loom ingredient

Banner patterns are used in looms to add customization to banners. The pattern must be combined with 1 banner and 1 dye. Upon usage in the loom, the banner pattern is not consumed.
Lure

Lures are items that can be traded from Fisherman Villagers and combined with a Fishing Rod. Each Lure has a different effect on the fish attracted, and these effects stack with Enchantments, as well as Earthworms.

## Obtaining

Lures can only be purchased from Fisherman Villagers, with the rarity of them affecting what level the FIsherman has to be, as well as the price.

 Spinner Lure
 Sinker Lure
 Popper Lure
 Frog Lure

Legendary Lures can only be found in generated chests in ocean dungeons.

## Usage

Lures can be applied to Fishing Rods in the inventory screen, and can be removed in a Crafting Table.

Each Lure has a different effect on the kind of fish it attracts.

* Swimmer Lure: The Swimmer Lure is the standard lure, and attracts all kinds of fish, but cannot attract deep water fish.
* Spinner Lure: The Spinner Lure attracts nervous fish that would otherwise swim away in fear.
* Sinker Lure: The Sinker Lure descends farther than any Lure, and has a higher chance of reeling in treasure in addition to bottom-dwelling fish you would otherwise have to swim to find.
* Popper Lure: The Popper Lure makes aggressive popping sounds when being reeled in the water, scaring away sensitive fish and drawing deep-water fish to the surface.
* Frog Lure: The Frog Lure is one of the more advanced Lures, being harder to control. It is the best lure to attract larger, more aggressive fish.
* Legendary Lure: The Legendary Lure is the rarest Lure, only being found as random loot in dungeon chests. It is the only lure that can attract monstrous sea creatures and even Sharks.

### Earthworms

Earthworms do not count as lures, and can be applied on top of Lures to increase chances of attracting fish even further.

## See Also

* Items
* Fishing Rod
Gold Scimitar

The Gold Scimitar boasts less impressive stats than the Iron Shortsword, but better than the Stone Falchion. Unlike Gold Armor, it has no magical properties on its own. It is worth noting though, that Dwarves are more efficient with Golden Tools.

## Obtaining

Gold Scimitars can be crafted with 2 Gold Ingots and 1 Stick.

## Tempering

* Putting a Gold Scimitar in a Smithing Table with 1 Gold Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Honey Bottle

Honey is a drink which can be collected from Bee Nests and Hives (although doing so will anger the insects). It has exceptional Saturation, though being so thick and rich comes with the price of making you logy. It can also cure Poison.

## Obtaining

* Can be harvested from Bee Nests and Bee Hives.

## Uses

* Cures Poison
* Can be crafted into Honey Bread.
* Can be crafted into Candy.
Dowsing Rod

Dowsing Rods are items which will direct the player to underground sources of water.

## Obtaining

### Loot

Dowsing Rods can be found as loot in randomly generated chests in dungeons.

### Trading

Dowsing Rods can be bought from Wandering Traders for 2 Sticks.

## Usage

When a Dowsing Rod is in hand, it will start searching for water source blocks that are below the block the player is standing on. When it finds the nearest one, it will 'point' in that direction. If there is not one within 100 blocks, it will do nothing. It can be useful in the Desert where above-ground ponds are scarce, or to find an aquifer.

## See Also

* Items
* Stick
Flint and Steel

Flint and steel is a tool used to create fire or to ignite certain blocks, structures and mobs.

## Obtaining

### Crafting

* Putting 1 Iron Ingot and 1 Flint in a Crafting Table will create 1 Flint and Steel.
* Putting 1 damaged Flint and Steel in a Crafting Table with another will combine them and restore its durability.

## Usage

### Igniting

When used on the space above any solid top surface, on any side of any flammable block or any side of any obsidian block within a valid unlit nether portal frame regardless of if there is a solid top surface available, the flint and steel places a fire there.

Flint and steel can be used to light unlit campfires, candles and cakes with candles.

Flint and steel can be used to light nether portals, as any fire existing within an appropriate obsidian frame will instantly be replaced with nether portal blocks that occupy the entirety of the frame.

Using flint and steel on TNT ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack and affects the blast's ability to be blocked by a shield. If the player is sneaking a fire is instead placed on the side of the TNT the flint and steel was used on.

A flint and steel can be used on a creeper to force it to explode. Explosions initiated in this way cannot be cancelled.

When powered, a dispenser containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.

Using a Flint and Steel while in Firedamp will result in an instant explosion.

### Enchantments

Flint and steel can receive the following enchantments:
Gold Hairpin

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Gold Hairpin is one of the late-game pieces of head Armor that are useful to mages. With no weight, it's some of the best head defense they can safely wear. It is extremely rare and expensive, though.