Scyrafael 1

# Scyrafael, Nis-Issyr of Desolations

Scyrafael, Nis-Issyr of Desolations (Scyrafael 1) is a Warcaster available to Dusk. In Prime, this Leader is available in House Kallyss.

Scyrafael 1 has the typeline **"Dusk Eldritch House Kallyss Warcaster"**.

## Abilities

### CTRL

14

* **Undead** - This model is undead and is not a living model.
* **Flight** - This model can fly.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Blade Shield** - This model gains +2 DEF against ranged attack rolls.

**Girded** - This model and friendly models B2B with it gain Resistance: Blast.

**Poltergeist** - When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from this model.

**Steady** - This model cannot become knocked down.

**Vampiric** - When this model destroys a living or undead model with a melee or ranged attack, immediately after the attack is resolved this model can remove d3 damage points.

## Weapons

 **Storm of Blades**

 **Damage Type: Magical** - This weapon causes magical damage.
**Critical Decapitation** - On a critical hit, double the damage exceeding the ARM of the model hit. A model disabled by this attack cannot make a Tough roll.

 **Great Sword x2**

 **Damage Type: Magical** - This weapon causes magical damage.
**Beat Back** - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
**Grievous Wounds** - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

## Feat

**Iron Storm** - Enemy models that advance and end their movement in Scyrafael's control range or are placed and closer to her than they began suffer an unboostable POW 10 magical damage roll. Models that are damaged by the roll become knocked down. Models that are not damaged by the roll are pushed d3" directly away from Scyrafael. Iron Storm lasts for one round.

## Spells

**Arcane Propulsion**

**Arcane Propulsion** - Target non-huge based Cohort model in the spellcaster's battlegroup gains +2 SPD, +2 DEF, and Flight.

**Doomsayer**

**Doomsayer** - While in this model's control range, models in its battlegroup can boost attack and damage rolls after rolling.

**Force Hammer**

**Force Hammer** - Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.

**Telekinesis**

**Telekinesis** - Place target friendly model completely within 2" of its current location. A model can be placed by Telekinesis only once per turn.

## Spell Rack

Additionally, Scyrafael 1 has access to the House Kallyss Spell Rack. Scyrafael 1 has **[2]** Spell Rack slots.

**Abyssal Gate**

**Abyssal Gate** - When Abyssal Gate damages a non-Leader enemy model, after the attack is resolved you can place the enemy model anywhere completely within 3" of its current location. A model can be placed by Abyssal Gate only once per turn.

**Backlash**

**Backlash** - When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.

**Battle Lust**

**Battle Lust** - Target friendly Faction warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.

**Black Talons**

**Black Talons** - On a critical hit, models hit suffer Shadow Bind for one round. (A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.)

**Curse of Shadows**

**Curse of Shadows** - Target model/unit suffers -2 ARM. A model can advance through an affected model if it has enough movement to move completely past its base.

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Ghost Walk**

**Ghost Walk** - Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.)

**Inviolable Resolve**

**Inviolable Resolve** - Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.

**Mirage**

**Mirage** - Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations.)

**Revive**

**Revive** - Target one friendly trooper model. Return one destroyed Grunt model to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2" of the target model. The Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.