ASEAN Rail Design Manual

This page will provide the guidelines for the AR Design of Stations and Rail. This is mainly influenced by the RTN Design Manual. As this is hugely inspired by it, most of the ideas are very similar, with little modifications. As ASEAN Rail is defunct resultant of server delete, the manual has not been updated.

## Classification

The rails and stations of PT ASEAN Railway Berhad Limited Inc is classified like this:

* Classic - Old Geometry which has not been upgraded
* Constrained - Slight improvement to classic due to constraints. Classification for rails which are not public but operated under AR.
* Standard - Rail which has followed all the guidelines

According to a challenge by Krebs, he challenged Mongaduck and PT ASEAN Railway Berhad Limited Inc to build using the standard classification.

## Geometry

Geometry
 Straights
 Turns
1. Start with a rail line
2. Later start with making a turn
3. Place a preferred amount of blocks
4. Turn again
5. Use a block which is half of the blocks you used in step 3
6. Once near to 1, go diagonal for a few blocks
 2 Turns

## Structures

 Side clearance
 Vertical clearance
 Center Clearance
 Tunnel dimension
* 4x3 m – Side clearance must be provided.

Inverted stairs (e.g. curved tunnel lining) may be placed 2m above track.

### Other General guidelines

* Track should be supported by suitable material (e.g. ballast of gravel on ground, other suitable materials for viaducts.) For metro systems, this is not required.
* Use cobblestone stairs at edges of ballast blocks to simulate ballasting. At the middle, use a half-slab or a full block. This is not required.
* If using torches, the source must be hidden, with the exception of blocks (hsrails mod)
* In places infested with track-blocking mobs, put fences around the track right-of-way or provide splash potions of harming at nearby stations (with appropriate warning signs). Make sure mobs can't jump over the fence.
* Viaducts shall be constructed in a manner deemed realistic (properly supported, not floating.).
	+ Stone Bricks are recommended
* Interchanges must have signs showing where the rail goes, for the rider to change.
* Hill cuttings should be properly sloped, embanked or retained.
* Track embankments (when track is higher than surrounding terrain) should be similarly embanked at acceptable slope or retained.
* Lighting placement should be justifiable. Please do not place redstone lamps or other light-emitting blocks under the track for illumination.
* Tunnel surfaces should be properly lined with acceptable materials.
* Track slopes must be lesser than 45 degrees.

* Provide drainage culverts at embankments if it results in an enclosed basin.
* Similarly, provide toe drains along the bottom of slopes. The cobblestone stairs used as ballast can constitute part of this.

## Stations

* There shall be a fare gate for access to the platform. The design of the fare gates can be automatic (with the iron blocks) or manual (meant to be inspected by a ticketing staff.) Ticket machine design to follow RRC's but with cyan colour. It should use a red object as a sign to replace the barrier block.
* Stations must have the main facilities of a real life station, like shops, benches, toilets and dustbins.
* Track stops shall be constructed to follow designated standard designs (slope stop). Bog-standard stops are prohibited, and existing stops with bog stops are to be upgraded. Slope to be provided preferably with a solid block, or dispenser to insert minecart.
* Ends of the platform must be closed with trapdoors or any other suitable material, and provide stair raillings
* New stations shall have minimum **platform length of 25m**.
* Currently side and island platforms are preferred, and previous single platform design is discouraged.
* **Travel selection shall be *purely* achieved using buttons**. Levers are prohibited.
* Redstone components should be well-hidden or disguised.
* Minecarts affixed onto item frames shall be placed in a visible location close to every stop so that users don't have to select a minecart through their inventory.
* On every stop, above the travel buttons shall be placed a sign text with one of the following formats:
* STATION CODE STATION NAME
* NEXT STATION STATION CODE STATION NAME
* Suggested to use line colours to decorate the station
* A 2 x 2 block surface should be designated for AR Network or Line diagram and placed as and when made available
* As with viaducts, stations shall be constructed in a manner deemed realistic (not floating)
* At/above entrance(s) to station shall be a sign denoting the Line name and station name. An item frame with golden rails should be placed next to the sign (item to be replaced with map item of AR logo as and when made available)
* Sign 'Templates' to be used in station

AR City Line PLATFORMS 1 AND 2 \\//

^^^ To platforms^^^

<<< Platform 2 To South Island West | Iron Farm Line Platforms | Platform 1 To Win Town North >>>

Platform 2 to South Island West

Iron Farm Line Platform 1 to Win Town North

Next Station I1 Win Town North

2 | Win Town | For South Island West

<<< C1 Win Town | C2 Temple | C3 Treelands >>>