recursal/Fanatic-Fandom huggingface dataset:
USS Reprisal

The USS Reprisal is a static warship located inside *Woodbine* Sim, Jeogeot Gulf, Jeogeot. It is the second largest ship after SS Galaxy. It also works as a Rezz Zone for airplanes. From one end to the other, the platform is 167 m long, enough for an airplane to takeoff.

The deck is transformed into an airplane landing area. The only thing on the deck is a Bellisseria pasport stamp terminal. It has a crane and a radar on one side. On both sides, gunposts can be seen, with both artillery and machine guns ready. They are only for decorative reasons, not really shooting anything. Inside the hull, there is a huge room with no entrance.

Visitors must be aware that the Jeogeot Gulf is a war zone and battles between ships are common. Warships and oil tankers are often seen sailing nearby and they are easy targets for battleships which also roam the area. It is not uncommon for battleships to target the USS Reprisal too and any people onboard. Airplane dogfight might also occur sometimes without a warning. If you want to admire the fights or if you want to take part in one, feel welcome to visit. Just remember that visiting is at your own risk.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
South Corsica Sea

The South Corsica Sea is a Subcontinent located in South [[Corsica]. SLGI team gave it the transitory name **B071**.

## History

The water sims forming the sea were built in 2008.

## Structure

The subcontinent is formed of 26 sims, 5 of them being inhabited and the rest being sea covered. It is an extension to West of the Degrand Channel.

## Geography

As altitude map reveals, almost all land is submerged. There are two islands. One of them is long and inhabited. It spans through five sims and is surrounded by shallow waters, largely used for buildings.

The second island, located bwtween Hatstat and McGinnity sims, is Protected Land and hosts a rezz zone. It is a sandy island, with maximum elevation of 24 m (2 m above sea level), separated to West by a channel that is only 4 m deep.

The sea floor hosts vegetation and a lot of wrecked ships. However, unlike Degrand Channel, it has less manmade objects and no hidden treasures. Ancient ruins are also present, like the one in Lightbourne. Sims like Savitovic host big stones and plenty of seaweed. Fish are also present.

Three sims to West are of particular interest.

* *Bogatanta* hosts a wooden bridge, which is in fact route 11 coming from North. It has a mobile bridge that can be risen to allow boats to pass.
* *Shoebow* hosts a lighthouse built in the center of the sim.
* *Twogood* hosts a huge maelstrom and rich marine life.

## Land Status

Except for the five sims that are Inhabited Land, everything else is Protected Land waiting for explorers.

## Transport

The best way to explore the area is by swimming. Water is deep in most places, allowing a submarine to operate. Sailing is the best way to get around. There are a few rezz zones. Flying is also possible for airplanes. There is road access in Bogatanta.

The YavaScript pods offer regular tours of the area. The SLGI Fleet also pass through according to their timetables.

## See Also

* Second Life Geography
* List Of Subcontinents
* Corsica
Yarikh Lookout

*Nautilus - Yarikh* is a Sim located in the Western part of Nautilus City. It has a lot of Protected Land and a large stone promenade. It is a good place to watch the waves. There are also stairs that lead down to water. If you walk on them just a few steps, you will find yourself beneath the waves. Water is deep.

From here, stone alleys lead into the city. Some parcels are surrounded by high walls. Yarikh is a good place to start exploring the city.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Tonar

Tonar is a large island located inside West Satori Coast. Land is called *Arabian Nights.* The highest point is at 69 m elevation.

The island is mostly accessible from South-East, where it has a larger beach. Water is extremely deep around the shores. There is a small lagoon full with vegetation, with deep water. On lagoon's shores, there are many flowers.

From here, to left, there is an Arabian style building, with curtains instead of windows, with many cushions to sit on and low tables. It is in Arabian tradition to sit on a cushion and not on a chair.

Another building, a palace, is located higher on the island. To get there, follow the stairs. It has a pool to left (with water up to your knees) and a similar one to right. The palace is huge, a two-level structure, with the second level forming an internal balcony. It has a pool in the middle. Inside, there are many places to sit. To East, there are Moroccan sofas. To West, there is a separate room behind arched entrances, with more sofas and a non-functional hookah.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Urbino

Urino is an island located in the Northern part of Linden Pathway, Nautilus. It is an island with another island in its middle. Because of this, it is often called *the double island*. The island is a good place to rest and watch boats go by.

The island has a concentric structure, with the inner island surrounded by a ring-shaped lake and then by the ring-shaped outer island. A long dock crosses from the inner island over the lake and the outer island reaching to the sea. There are no rezz zones. The sea around the island is deep, allowing for the largest ships to dock. The dock is also the place where Yava Script Pods and SLGI Fleet stop.

**Outer Island.** On the outer island, there is a water tower close to the dock with a ladder that provides access to the top. Close to it, there are two palm trees. On the other side of the dock, there are two other palm trees and next to them there is a dirty signboard. The outer island's width varies from place to place. Also, in some parts, it is up to 4 m high, while in West it is flattered.

**The Lagoon.** It separates the inner and outer islands. There is a blue water bed with an umbrella floating on it. The lake is in some parts wider and in others narrower. In most places it has a depth of over 2 m, but in one place is is only 1 m deep and you can cross it without swimming.

**Inner Island.** It has a round shape and is flat, rising only 1 m above sea level. There is a higher point in East. There is a wooden building in the middle, with flowers and a gull on its roof. The building has in front a chair and a fruit plate on a table from where you can take an apple. Inside, there are: a bed, a table with a basin of water on, a shelf and an armchair. There is a campfire with a bucket of soup hanging above it. You can get a free stick with marshmallows. To left, there is a small building with two surf boards. There are a few flowers, a palm tree and some bamboo plants around it. That is the highest place of the inner island (2 m above sea level).

Ground texture resembles sand.

For divers, there is not much to explore apart from a few algae.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Xilted Airstrip

The Xilted Airstrip is a short military airstrip located inside *Xilted* Sim, Jeogeot Gulf. It is one of the many military facilities along the gulf. Visitors must be aware that the Jeogeot Gulf is a war zone, where frequent battleships engage in direct conflict often ending with casualties. Airplanes also are known to take part in dogfights. So, if you visit this area, you are on your own risk.

The airstrip is small and unpaved. It is surrounded by military facilities. There is a small infantry concrete bunker in front of it, closer to the shore. The following structures exist along the airstrip: to the left two airplanes and a tent, to the right an artillery machinegun protected behind sandbags, a military tent, an artillery post behind sandbags, a small tent and a lot of crates. There is nothing inside the tents and no freebies can be collected from crates. Airplanes are only for decorative purposes. There is a red flag with no national affiliation on it.

The entire area is a rezz zone.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
Idle Quest

**Name** - Idle Quest

**Developer** - TopCog

**Link** - https://play.google.com/store/apps/details?id=com.topcog.idlequest.android

**Category** - Strategy

**Type of game** - Incremental/Idle

**Achievements** - 43

**Total points** - 62500

**500 points**

1. Crafter 1 - Craft 1 item
2. Crafter 6 - Craft 10000 items
3. Rebirth! 1 - Rebirth 1 time
4. Speedster 1 - Get to level 100 in less than 10 minutes
5. Active Quester 1 - Advance quest manually 42 times
6. Idle Quester 1 - Idle for 1 hour
7. Idle Quester 6 - Idle for 2 months
8. Active Quester 6 - Advance quest manually 200,000
9. Level 25 - Reach level 25
10. Lady Beetle - Craft a Lady Beetle
11. What exactly is your occupation? - Get quest from hobo hobos
12. For All Your Spatula Needs! - Have Spatula weapon and a Discount amulet in Spatula City
13. That doesnt seem practical... - Craft Blueberry Footwraps boots

**1000 points**

1. Crafter 2 - Craft 10 items
2. Rebirth! 2 - Rebirth 2 times
3. Speedster 2 - Get to level 100 in less than 5 minutes
4. Active Quester 2 - Advance quest manually 555 times
5. Idle Quester 2 - Idle for 1 day
6. Level 50 - Reach level 50

**1500 points**

1. Crafter 3 - Craft 25 items
2. Rebirth! 3 - Rebirth 4 times
3. Speedster 3 - Get to level 100 in less than 1 minute
4. Active Quester 3 - Advance quest manually 1337 times
5. Idle Quester 3 - Idle for 1 week
6. Level 100 - Reach level 100
7. Lightspeed! - Reach speed higher than message render speed

**2000 points**

1. Crafter 4 - Craft 50 items
2. Rebirth! 4 - Rebirth 8 times
3. Speedster 4 - Get to level 100 in less than 10 seconds
4. Active Quester 4 - Advance quest manually 4321 times
5. Idle Quester 4 - Idle for 2 weeks
6. Level 250 - Reach level 250

**2500 points**

1. Crafter 5 - Craft 200 times
2. Rebirth! 5 - Rebirth 16 times
3. Speedster 5 - Get to level 100 in 1 second
4. Active Quester 5 - Advance quest manually 10101 times
5. Idle Quester 5 - Idle for a month
6. Level 500 - Reach level 500
7. Level 1000 - Reach level 1000
8. Level 1500 - Reach level 1500
9. Level 2000 - Reach level 2000
10. Vorpal Master - Craft a Vorpal Weapon
11. Pillow Master - Craft a pillow
A323 Microcontinent

**Important:** In 2023, only a few sims have survived. The microcontinent appears to have disintegrated into Unassociated Sims.

**A323** is the transitory name of a Microcontinent located at Coordinates 996-998/1099-1102, Grid Sector I10 and Grid Sector I11, Little Northern Ocean.

## History

According to Gridsurvey, A323 (or part of it) was created in 2011. SLGI team added it on the list in July 2015.

## Structure

A323 is made of 7 sims and can be divided into two lobes, one in North and one in South.

## Geography

There is a surprising difference between South and North parts.

The Southern sub-microcontinent is full of color. Land is more flat, but still has many hills. There are many sculpted trees and a lot of buildings that look like token from cartoons. A network of roads allow an easy access. Dominant color is a light green.

The Northern sub-microcontinent has a darker ground and a lot of vegetation. There are high mountains (measured Altitude is 96 meters). Also there are Caves waiting to be explored.

## Sim Examples

* Ponyland
* Trotsdale
* Exmoor
* Ibex Empire

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Skilifts

Skilifts are a distinct way of providing Automated Transportation. They are common in snowlands and allow people to climb high mountains. The following skilifts exist:

* East skilift in Snowlands Subcontinent, linking Wengen and Toggenburg sims
* West skilift in Snowlands Subcontinent, linking Voss and Kanin sims (the longest of all)
* East skilift in Sharp Snowlands, linking Rainier and Shasta sims
* West skilift in Sharp Snowlands, inside Sierra sim
* Chamonix Skilift located in *Breakaway* sim, Snowlands Subcontinent

These four skilifts have been malfunctioning for years and are likely to be inactive, although they still exist. However, the Yava Script Pods often travel along the way and become skilift chairs.

* Blake Sea has its own snowlands in South (inside Sailors Cove Subcontinent), which has its own skilift.
* Meisterbastler-Kreis Microcontinent has its own skilift too.

## See Also

* Second Life Geography
* Monorails
* Snowlands Subcontinent
* Sharp Snowlands
Sugarloaf Dam

The Sugarloaf Dam (sometimes misspelled as *Sugarolaf Dam*) is one of the two Dams found in Sansara Highlands. It impounds the Sugarloaf Abyss which one of the tree abysses within the highlands (the most known is the *Sutherland Abyss*). They are the deepest bodies of water in Second Life.

The dam is located at the border between *Sugarloaf* and *Barton* sims.

## Technical Data

* Crest length: 91 m
* Crest Altitude: 84 m
* Dam base altitude: 9 m
* Reservoir altitude: 80 m
* Downstream water altitude: 20 m
* Total dam height: 75 m
* Hydraulic head: 60 m
* Dam width at base: 11 m
* Dam width at top: 0.5 m
* Spillways: none.

## Description

The dam is a concrete arch dam made of white concrete. On the interior, it has a concrete platform which can host an avatar or a vehicle. Because parts of the dam are inside a sim and parts inside another sim, it is easy to fall though the structure. The Western part of the platform is more stable. It is possible for a ship to pass through the Eastern part and end-up downstream.

The dam is lower in the middle, which might allow water to pass through if water level increases by 4 m.

Downstream is the narrow Sugarloaf River which flow in the end into the Sea Of Fables.

There is no power plant and there are no spillways. This might mean that water does not flow downstream towards the Sugarloaf River (which is anyway too narrow). Water flows through the Snowlands Subcontinent, through Snowlands River, towards the Western Sansara.

## Access

There is no road leading to the dam. This has caused the dam to be the less known of all major dams inside Sansara. The dam is less visited and less known. Navigation from downstream is very difficult, as the Sugarloaf River is very narrow and passes through a deep gorge. Also, there are parcels of Inhabited Land that come very close to the shores. Boats can venture through the reservoir and can come even from Sutherland Abyss through the Bear River. Sugarloaf Abyss does not allow objects entry, limiting the access for automated vehicles.

The SLGI Trains have a dedicated vehicle, *SLGI Train Dams*, which reach all the three major dams within Sansara. A stop is made at the dam's internal platform.

## Secret Room

There is a secret place inside the dam, close to its Western end. There, you can find a Tibetan table and a few things.

## See Also

* Second Life Geography
* Dams
* Sansara Highlands
* Parks And Recreation Areas
* Sansara
Terri - Guitarrez Dam

This is one of the three Dams located in Zindra on the Zindra River. It is located inside Kama City's Southern suburbs of *North Ignyris*, inside the sims of *Terri* and *Guitarrez*.

## Description

The dam is a massive concrete structure, very large and with a huge and styled roof above it. It was not designed only to produce energy, but also to become an important meeting point. Unlike the Northern dam of Oritz, this is a far quieter place.

The dam is a massive concrete structure with no internal rooms below water level. The river can be seen flowing through a narrow canal through the middle of the dam and falling through a waterfall. To left and right, there are large building hosting spinning wheels, probably transforming water power into electricity. Behind the dams, there are a few wind turbines. What amazes the visitor is the arches between the two buildings on top of the dam, spanning over the central canal.

## Technical Data

* Dam Altitude: 38 m
* Reservoir altitude: 37 m
* Downstream water altitude: 20 m
* Reservoir bottom altitude: 17 m
* Downstream river bottom altitude: 16 m
* Dam width: 99 m
* Dam length: 180 m
* Hydraulic head: 17 m

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Dams
* Zindra
Valentino

Valentino is a Microcontinent located at Coordinates 1072-1076/1234-1235, inside Grid Sector J12, Northern Ocean. SLGI team gave it the transitory name **A501**.

## History

Valentino was identified in February 2023.

## Geography

The land is flat and landscape is urban. Sim environment is beautiful. The official name is *Valentino Studios*. It is designed as a celebrity roleplay area, inspired from Valentino Studios Los Angeles.

## Sim Examples

* Valentino
* The Valentino Valley
* Valentino Hills II
* Valentino Santa Barbara

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Seminole Island

**Important:** In February 2023, Seminole Island has vanished.

Seminole Island is a Microcontinent with the transitory name A194, located at Coordinates 1132-1139/994-996, Grid Sector K9, Eastern Ocean (former Sharp Sea now A193 - Sharp Sim Cluster.

## History

This is one of the remnants of the teen grid estates.

## Structure & Geography

It is made of 10 sims, each one whith the name *Seminole Island*. Unfortunately, all 10 are Land With Restricted Access, so no survey could be done and there is no data of what is on their surface.

## Land Status

Most probably, land is owned by an institution.

## Sim Examples

* Seminole Island 4
* Seminole Island 6
* Seminole Island 10
* Seminole Island 1

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Doodle God

**Name** - Doodle God

**Developer** - JoyBits Co. Ltd.

**Link** - https://play.google.com/store/apps/details?id=joybits.doodlegod

**Category** - Puzzle

**Type of game** - Alchemy

**Achievements** - 25

**Total points** - 77000+

**A paid game with free version**

**500 points**

1. Practice Makes Perfect - Create same element 3 times
2. Good Start - Create 6 elements
3. Similar to Similar - Create an element using similar reactants (you will get it naturally as you play)
4. Creator of Diversity - Create 10 groups

**1000 points**

1. Creator of Life - Create Life
2. God of Fun - Create Games

**2000 points**

1. Creator of Humanity - Create a Human
2. Doodle Bar - Create all drinks
3. Master of Alchemy - Create all things with Philosophers stone

**3000 points**

1. Creator of Civilization - Pass episode 1
2. Deity of Darkness - Create all bad things
3. Half the Kingdom - Pass Save the Princess quest
4. Honorable Santa - Pass Run, Santa, Run quest
5. Heavenly Virtues - Pass Sins vs. Virtues quest
6. Greatest Inventor - Pass Greatest Inventions quest
7. Salvation - Pass Survivor quest

**4000 points**

1. Creator of Technology - Pass episode 2

**5000 points**

1. Creator of Modernity - Pass episode 3
2. Brilliant Inventor - Pass Episode 1 without hints

**6000 points**

1. Creator of Magic - Pass episode 4
2. Reviewer - Write a review (go to the Credits and click on Review button)

**10000 points**

1. God of Patience - All reactions revealed
2. Master of the Worlds - Pass all episodes without hints

2 secret achievements

Walkthrough (all credits go to Doodle Combo Guides)
Zindra Ocean

The Zindra Ocean refers to the sims located around the continent of Zindra. In past (before 2013), there have been attempts to build private-owned Sims South from Zindra. Since 2013 and as for 2023, the only sims in the area, unconnected to Zindra landmass, are Linden-owned and for sandboxes. However, many residents argued that Zindra deserves to have a surrounding ocean.

## Limits

The Zindra Ocean is entirely surrounded by Void Ocean in all directions. The nearest landmass is to West inside Eastern Ocean, over 100 km away.

## Sectors

Coordinates: 1700-1899/1100-1299

* Grid Sector Q11, 1700-1799/1100-1199
* Grid Sector Q12, 1700-1799/1200-1299
* Grid Sector R11, 1800-1899/1100-1199
* Grid Sector R12, 1800-1899/1200-1299

## See Also

* Second Life Geography
* List Of Oceans
* List Of Continents
* List Of Grid Sectors
Svecia Canion

Svecia Canyon is the deepest canyon in Second Life. It is located inside *Svecia* and *Opera* sims, inside Sharp Continent, being part of Mountains Of Sharp Continent.

It is a place of outstanding beauty. The river flows through a deep gorge. To South, there is Svecia Mountain, highest peak on the continent and the second highest after Mountains Of Heterocera. There is a road through the canyon.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Mountains Of Sharp Continent
* Sharp Continent
Steelhead Microcontinent

A258 (on its temporary name) or **Steelhead** is a Microcontinent located at Coordinates 649-650/1036-1039, Grid Sector F10, Far West Ocean, inside A107 Sim Cluster.

## History

Data from [www.gridsurvey.com Gridsurvey] shows that this tiny microcontinent (or at least parts of it) was formed in 2008. However, since it is located inside a Sim Cluster, SLGI team decided to publish it as a distinct grid structure only in June 2015.

## Structure

Luxory is made of 5 sims and is placed inside A107 Sim Cluster, West to Luxory Microcontinent. The two have similar shapes, long and sharp, but different colors.

## Geography

Land is composed of flat parcels, surrounded by low hills. There are also a few mountains, with white peaks, with Altitude rising close to 90 meters. There is a network of rivers flowing through the plain. A network of paved roads cross over the land. There are many ancient buildings in some places, but there is also rural land. Landscapes are great.

## Land Status

Land is owned by a single estate. There is not much land for sale.

## Sim Examples

* Steelhead Boomtown
* Steelhead
* Steelhead Nevermoor
* Steelhead St Helens

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Sirens Isle

The Sirens Isle is a group of islands inside *Blake Sea - Sirens Isle*, a Sim that is part of Central Blake Sea. It appears to be a very busy place.

There are two islands which host tropical types of vegetation. However, the most interesting place is beneath the waves, in the gulf between the islands. It is a wonderful place with shipwrecks, coral reefs and plenty of marine life.

Because there are often many visitors, expect some high-lag problems.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Blake Sea
Robotek

**Name** - Robotek

**Developer** - Hexage Ltd

**Link** - https://play.google.com/store/apps/details?id=net.hexage.robotek.hd

**Category** - Strategy

**Type of game** - Turn-based

**Achievements** - 25

**Total points** - 69000

**500 points**

1. Hot News! - Conquer the Polar node
2. Sheep Counter - Conquer the Slovak node

**1000 points**

1. Canada - Conquer Canada
2. Poland - Conquer the Chicago node

**2000 points**

1. Cuba Libre! - Conquer the Fidel node
2. Environmental Award - Conquer the Spell node
3. Ill Be Back - Conquer the Terminatus node
4. Never Surrender - Conquer French Military mainframe
5. BSOD - Conquer the Redmond node
6. Impreachment - Conquer the Presidential node
7. Red Ride Rising - Conquer the Beijing node
8. Winter is Coming - Conquer Russia
9. Coup dEtat - Conquer England
10. Habemus Papam! - Conquer Vatican
11. Great Leader - Conquer North Korea

**3000 points**

1. Namaste! - Conquer India
2. Day Of The Platypii - Conquer Australia
3. Termina Thor - Conquer North Europe

**5000 points**

1. Sandbox - Conquer Sahara
2. United We Stand - Conquer USA
3. Once Again - Conquer Europe
4. Caramba! - Conquer Latin America
5. Hakuna Matata - Conquer Africa
6. Dai Sifu - Conquer Asia
7. Fuel Of War - Conquer all Oil nodes
Western Microcontinent

**Important:** The February 2023 survey failed to detect A066 or sims that once were pat of it.

Western (or A066) is a Microcontinent located at Coordinates 852-854/1122-1124, Grid Sector H11, Western Ocean.

## History

In 2013, SLGI team identified this microcontinent and found it to be made of 7 sims, with two infohubs. In summer 2015, it had only one infohub and 5 sims.

## Structure

It is made of 5 sims and has an almost compact shape.

## Geography

Western Microcontinent is not a desert. Vegetation exists, usually under the form of pine forests. There are rivers, some of them with large valleys. There are plains, hills and mountains. Altitude is usually low, but can reach 60 meters high.

There are many Western wood buildings. Also, there are a few wagon roads and there is a railway, see Western Railway.

One of the most notable features is the presence of some Mines.

## Land Status

Access is allwed only with themed clothes. This is why, usually, you will land first in a sky platform, to dress properly.

## Sim Examples

* Wyoming Territory
* Nebraska
* Utah
* Dakota Territory

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Western Railway
* Oceans
Sunweaver

**A309** is the transitory name for **Sunweaver**, a Microcontinent located at Coordinates 876-878/987-990, Grid Sector H9, Western Ocean.

## History

Based on Gridsurvey database, it looks like majority of regionswere created in 2008. Still, some were added in 2015. SLGI team added this microcontinent to the list in July 2015. Sometime between 2015 and June 2023, additional regions get added.

## Structure

A309 is made of 11 regions, in a rectangular shape.

## Geography

Sunweaver is made of many islands. Some of them are quite a few centimeters above sea level, some are higher. Ground texture is green. Vegetation is present and includes trees and grass. There are a few buildings on the islands.

The most representative feature is a suspended road that connects the original 6 regions. The road is suspended for almost its entire length and where islands are rare, it is just above water. There is a central metal axis along the road, that a tram can use as a guide rail. At one end, the road reaches an airport, while at the other end, there is a port.

## Region Examples

* Sunweaver Bay
* Sunweaver Space
* Sunlight Bay
* Pacific Waters

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Spyglass Island

This is a large and mountainous island located inside *Blake Sea - Spyglass*, a Sim inside Central Blake Sea.

The island is almost split into two. It has two long peninsulas that separate a central gulf, giving it, on the map, a shape similar to a tooth. Left of the island, there is a smaller one with a navigation lamp on it.

There is a small dock inside the gulf, which is the best place to start exploring. Forward from the dock, there are some twisted trees, the kind that can be often found inside The Big Two of Mare Secundus. There is also a small river that does not reach the shore, with benches along its course. The river is short and is fed by water coming from a spectcular chain of waterfalls, falling from right, from the cliffs. On the right side, there is a campfire close to a few benches. This is the end of the valley and is a beautiful place to relax, a depression full with vegetation and surrounded by mountains on all sides. If you wish to cross out of the valley, the lowest pass is to left, at an altitude of 32 m. From there, you can see the small island hosting a navigation lamp.

The island is surrounded by mountains, with the highest peak (close to the spring and source of the waterfalls) being 76 m high. Apart from the good view that the peak offers, it is a place to see the birds that fly around the island.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Blake Sea
StarTek Microcontinent

**Important:** This microcontinent is, as for February 2023, vanished.

**A311** or **StarTek** is a Microcontinent located at Coordinates 930-932/1359-1360, Grid Sector I13, Northern Ocean.

## History

Based on data from Gridsurvey, construction started in 2010, but was finished in 2014.

## Structure

A311 is made of 5 sims and has a green color on map.

## Geography

Unfortunately, land access is not granted for visitors. The microcontinent could not be surveyed we don't know anything about the physical conditions in there.

## Sim Examples

* StarTek
* TeamSteve
* StarTek Sandbox
* TeamRob

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Subak Airstrip

The Subak Airstrip is located within *Subak* sim, Jeogeot Gulf. It consists of a long and unpaved airstrip that also works as a large Rezz Zone. There are a few other things along it. Airplanes can take-off towards both ends.

Visitors must be aware that the Jeogeot Gulf is a place of war, where battleships often fight one with each other, with significant casualties. Airplanes are also involved in dogfights. If you decide to visit this area, proceed at your own risk. There is a significant chance of being shot.

The airstrip is placed on a peninsula and works as a rezz zone both for airplanes and boats.

At the Eastern end, there is a whirlpool in the water. Close to the airstrip, there is a big fuel tank (with the classic *no smoking* sign on it) with stairs towards the top and a blue flag, not associated with any nationality. Near it, there is an artillery machinegun close to a truck. More to South, there are a five stilt houses built of planks and linked by a wooden bridge. Inside them, you will find crates, some of them with ammo, together with a few barrels.

To North, there is a long wooden dock with a crane and plenty of crates. A metal building, partially damaged, can be seen at one end.

At the Southern end of the airstrip, actually inside *Ensel* sim, there is a lighthouse. It is a classical Jeogeot lighthouse, not high and made of large white bricks. The interior can be visited but there is no stair leading up. The light is functional. Unlike the lighthouses along Jeogeot South Coast, this one is not decorative and is placed along a waterway that has seen plenty of boats.

Further South, inside *Myatzo* sim, there are two islands.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
Victorian Subcontinent

The Victorian Subcontinent is a part of Bellisseria where Victorian-themed homes are located. SLGI team gave it the transitory name **B164**. Its approximate coordinates are 1024-1046/941-966.

## History

After the first part of Bellisseria was built in late 2019, the need for a different type of homes has become evident. So, a new place was to be built. New land was added South, almost reaching the shores of Jeogeot, where the initial Bellisseria - Jeogeot transcontinental channel once was built. This new land was developed in a different way compared to what was done in North before.

After the Victorian houses were built in a continuous landmass, the need for more similar houses forced the Lindens to add more to East, in part of what was at that time East Bellisseria (currently it is rather in West as the continent continued to grow).

## Structure

The Victorian Subcontinent consists of rather 3 landmasses separated by waterways. While the first two (central and Southern) form a logical unit, the third, located to East, is, at first glimpse, illogical. However, a traveller would notice that all 3 regions look the same, being created around the same theme.

The subcontinent consists of roughly 250 sims.

## Geography

Most land is flat or with a moderate slope. There are mountains, especially built to separate different themed areas. The mountains separate the subcontinent in North and East from other types of land, while in South separation is done by waterways.

### Vegetation

Ground texture is green, which means it is covered with grass. Only high mountains are dark-coloured, which makes identifying them easy. There are many trees, built along the roads or between parcels and in parks. some trees have red or yellow leaves. Many parcels are separated by hedges instead of walls.

### Buildings

Houses here are themed from the Victorian Era. They are old-styled but don't lack aspects of modern technology. Their walls are usually dark-coloured. Land parcels are sometimes separated by walls, fences or hedges. Some parcels have iron gates.

There are many parks and squares, some of them hosting monuments and columns.

### Infrastructure

The subcontinent has a vast, highly developed network of roads, which are covered with pavement. The roads allow for a good and efficient access to any place of land. In addition, there is also a railway. Waterways surround the shores. Rezz zones can be found in various places. The road network is connected to the networks located further North or East.

## See Also

* Second Life Geography
* List Of Subcontinents
* Bellisseria
Subcontinent

A subcontinent is a part of a continent. It can be defined as a Grid Structure inside a Continent. It is formed of a various number of sims and can also be divided into regions or subcontinents. A subcontinent is too small or uncomplete separated from a larger continent to be considered itself a continent. There is no way to define clear borders for a subcontinent. For example, somebody might consider Bay City a subcontinent of Sansara. It is true, but someone else might include in Bay City the suburbs (Nova Albilon, Luna and Shemerville). A subcontinent might be considered all the South part of Sansara, with its large plateaus, but this means that Snowlands, another subcontinent, will be split in two.

This creates confussions for Geographs, but it is much better to avoid fixing too many barriers and let everybody divide land as it is better for the moment.

## Examples

All articles about a subcontinent are available at List Of Subcontinents.

## See also

Second Life Geography

Continent

Transcontinental Channels

List Of Continents

Oceans

Microcontinent

Sim Cluster

Unassociated Sims

Sim Group
Sirens Sea

Sirens Sea is a Microcontinent located at Coordinates 842-843/1179-1180, Grid Sector H11, North - West Ocean. SLGI team gave it the transitory name **A459**.

## History

A459 was identified during the February 2023 survey, although it might be older.

## Structure

A459 is composed of 4 sims grouped in a square.

Land is ranked *adult* and is almost entirely flooded. Building is not allowed on most of the land. There are a few structures built above sea level, floating, but most of the activity takes place below sea level. It appears to be a perfect place for mermaids.

## Sim examples

* Sirens Sea
* Sirens Nest
* Sirens Bay
* The Sirens Gulf

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
SkyBeam Sim Cluster

SkyBeam is a Sim Cluster structure found on grid map at Coordinates 849-872/1157-1176, Grid Sector H11, North - West Ocean. Its transitory name is **A143**.

## History

Earlier surveys by SLGI team found a Microcontinent located here. The microcontinent received the name *SkyBeam* and the transitory name A143. However, the summer 2015 survey found no microcontinent within the area.

SkyBeam was not actually a microcontinent, but a group of 3 microcontinents, in contact one each other by their corners. All 3 microcontinents offered a high variety of land. In West, there were many small residential islands. Mountains, hills and plains could be found anywhere, even a sandbox existed. A maximum Altitude was recorded at 93 meters. In SkyBeam Phoenix there was a small railway.

## Structure

The microcontinent is made of 40 sims. They are placed at random. Compared to nearby Unassociated Sims, the sims that make A143 are denser and have a dark green color. The majority of sims are still wearing *SkyBeam* in their name.

In North, there are a few sims that have a different color.

## Geography

The sims in North, with lighter color, resemble a Tropical Beach Paradise.

The sims in South (the largest sim population) have a darker texture and offer a high variety of Geographic features: mountains, hills, plains, islands, plateaus. They also offer a big variety of buildings.

## Land Status

There are two estates here: one in North and one in South. In North, land is more residential, while in South, land has a different status.

## Sim Examples

* Valhalla
* SkyBeam Stowaway
* SkyBeam Getaway
* SkyBeam

## Status update

SkyBeam was confirmed to be active during the February 2023 survey.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Woolybear Info Point

The Woolybear Info Point is located inside *Woolybear* sim, Northern Heterocera. It is a Rezz Zone located on one side of the road. What makes it special is that there are railway advertising signs. There is no railway within Woolybear sim and at the time when the signs were placed there was no railway terminal in North at all.

There are four billboards placed one near the other. The biggest of them all, which is square shaped, advertise about the railway rally that happened in 2008. The other two, smaller, advertise about Virtual Railway Consortium, a resident-made group of railway fans. The last one is a train giver, it gives the free VRC opensource train to anyone clicking it.

The most intriguing thing about this location is that at the time it was built there was no railway nearby. The Second Life Railroad, which is the railway of Heterocera, at that time, was still in project to reach the northern terminal at Spangle. The private-owned West Atoll Railroad spanned along the West side towards Elpenor. Either way, Woolybear was very far from any railway terminal. As in 2013 the Great Northern Branch was built between Spangle and Yucca, rail access has become possible to the East, closing in to Woolybear. At that time, some residents speculated that the next great move would be to build a railway extension between the two ends, Yucca and Elpenor. However, it never happened, as in 2015 West Atoll Railroad ceased to exist, keeping only a small portion functional.

We will never know how these advertising posters came to Woolybear and if there was ever a plan to build a railway towards this area. As for 2023, Yucca is the nearest railway end station.

The SLGI Trains run a rail replacement service on the former West Atoll Railroad (WARR) and also travel along the Great Northern Branch to Yucca. The train *WARRyucca*, which completes the route, has a a stop here. Also, the Yava Script Pods and the SLGI Taxis visit the area.

## See Also

* Second Life Geography
* Second Life Railroad
* Parks And Recreation Areas
* Heterocera
Sunset Resort Microcontinent

**Important:** The February 2023 survey failed to identify A304 or its component sims.

**A304** is the transitional name for **Sunset Resort**, a Microcontinent located at Coordinates 890-892/1002-1004, Grid Sector H10, Western Ocean.

## History

According to Gridsurvey, construction of this microcontinent started around 2010. SLGI team listed it as a distinct grid structure in July 2015.

## Structure

Sunset Resort is formed of 7 sims and has a symmetric shape. It is easy to find on map, as the only white microcontinent close to Caledon - Winterfel continent.

## Geography

A304 is a Tropical Beach Paradise. It is made of many small, sandy islands, surrounded by water. Some islands, in North, are connected by wooden bridges. Unlike other similar places, travelers might be surprised by the presence of many modern, luxurious buildings, sometimes built directly above water. Vegetation is tropical.

## Sim Examples

* sunset resort s5
* sunset resort sea
* sunset resort2
* sunset resort s1

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
FATAL FURY SPECIAL

**Name** - FATAL FURY SPECIAL

**Developer** - SNK PLAYMORE

**Link** - https://play.google.com/store/apps/details?id=com.snkplaymore.android012

**Category** - Arcade

**Type of game** - Fighting

**Achievements** - 11

**Total points** - 20000

**Paid app**

**1000 points**

1. BEGINNER - Complete beginner level in story mode
2. FIRST MATCH - Win 1 match using bluetooth mode
3. 5 consecutive wins - Win 5 matches in a row using bluetooth mode
4. Lightning - Beat your opponent within 10 seconds

**1500 points**

1. EASY - Complete easy level in story mode

**2000 points**

1. NORMAL - Complete normal level in story mode
2. MVS - Complete mvs level in story mode
3. 10 wins - Win 10 matches using bluetooth mode

**2500 points**

1. HARD - Complete hard level in story mode

**3000 points**

1. EXPERT - Complete expert level in story mode
2. 10 consecutive wins - Win 10 matches in a row using bluetooth mode
UWE Microcontinent

**Important:** UWE could not be identified during February 2023 survey.

**A345** is the transitional name for **UWE**, a Microcontinent identified at Coordinates 1089-1090/1170-1172, Grid Sector J11, Little Northern Ocean.

## History

A345 is a small microcontinent. Its presence is dated to 2008 by Gridsurvey. However, due to its very small size, detecting is hard.

## Structure

A345 is made of 4 sims and has a diffuse shape.

## Geography

Land is covered by hills. There is water too, surrounding land and separated by high coastlines.

There are many buildings, all created for learning.

This is a teen estate (most probably, an university).

## Sim Examples

* Weston College
* UWE North Island
* Elearning at UWE
* Innovation at UWE

## See Also

* Second Life Geography
* List Of Grid Sectors
* Oceans
* List Of Microcontinents And Sim Clusters
Second Norway

Second Norway is a Subcontinent inside Blake Sea. SLGI team gave it the transitory name **B113**.

## History

This subcontinent was built later, after the opening of the 2008 private-public partnership that resulted in the creation of Blake Sea. Second Norway grew slowly, adding new sims each time. The subcontinent went through large scale transformations, sometimes changing completely the look of some areas. For more than a decade, Ey Ren owned the estate. In April 2020, Vanity Bonetto took over and reshaped it.

## Structure

As of January 2023, Second Norway is composed of 149 sims. It is the largest estate in Blake Sea and has a very irregular shape.

Second Norway is still experiencing exhilarating growth; on June 2023 it has grown into 182 sims, making it the second largest private-owned continent after Eden Continent.

## Geography

The altitude map reveals that most of the islands are flat. However, there are a few small peaks, hills or mountains, usually separating parcels.

Previous surveys found a sim within the airport where water level was zero. Current survey found that the water level is 20 m in all sims.

## Access

Second Norway has an extensive network of roads, railways, waterways and a modern airport.

* **Roads** connect most of the land. They are modern and have many bridges, connecting the islands.
* **Railways** are represented by the Second Norway Railway.
* **Waterways** are large channels between islands.
* **Second Norway Airport** is a huge construction that covers seven sims.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea
West Nautilus Sea

The Western Nautilus is a Subcontinent with specific Geographic features. SLGI team gave it the transitory name **B083**.

## History

The area that later became the Southwest Sea was built around 2008. At that time, it was planned as a complex archipelago structure, with many islands and waterways. It was intended to allow navigation along the West coast of Nautilus, offering an alternative way between Satori and Corsica. However, as Second Life was at its boom at that time and the builders were stretched to their limits, many times they sold to residents land that was meant to be for roads or waterways. This prevented the construction of a continuous waterway in the area.

The name is not official, it was proposed by sailors and pilots, trying to find a way around the continent.

## Structure

The West Nautilus Sea consists of 68 sims. The sims included here are linked to a central waterway. However, the water sims are linked to Nautilus network only at sim corners, which drastically restricts the ability of ships to pass through. While a vehicle can theoretically pass through by teleporting, a classic boat cannot.

## Geography

The altitude map reveals the real shape of this area. To West, the area borders a few islands. To East, one will find Nautilus coastline. In the middle, there is a large waterway.

Most of the land is a Tropical Beach Paradise, with low altitudes and sandy beaches. However, as the altitude map reveals, there are a few high points. Visible on the map, these high areas are usually hills that reach up to 55 m high. It looks like most of the larger islands have high spots. High peaks are more frequent on the islands then on the continent.

There is a central waterway, consisting of 25 sims, which forms a local sea. It has no shipwrecks or sea vegetation. The only notable features are two small peninsulas. As shown above, it has only a sim corner connection to other waterways, restricting navigation further.

## Land Status

There are 25 sims of Protected Land, which are important for local navigation for ships and planes, but are not connected to other similar sims outside of the subcontinent. Abandoned Land is also present, in the form of isolated parcels. Most of land is Inhabited Land, owned by land corporations or by small residents. Also, most of it is residential land.

Some land, owned by large corporations, has a different design and includes private-owned waterways. When land is owned by individuals, it usually is divided into small parcels and has different features.

## Access

The easiest way to explore the area is by teleporting. The waterways, parcels of land for sale or (if you are lucky) abandoned land parcels are the best places to enter. Land With Restricted Access exists in the area. Residents from the area can rezz their own boats and use existing waterways for small trips. In addition, there is one airport in the area, but reaching it can be very problematic.

The SLGI Fleet has a dedicated ship that comes here once every 6 hours.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus
Smugglers Microcontinent

This is a small Microcontinent identified at Coordinates 1049-1050/1065-1066 Grid Sector J10, Central Ocean. SLGI team gave it the transitory name **A295**.

## History

The microcontinent was identified in February 2023.

## Structure

It consists of 4 sims and has a square shape.

## Geography

This is a Tropical Beach Paradise with plenty of water. Dryland is mostly covered with prims, creating cliffs and plateaus. Vegetation is tropical. Access is granted to visitors, but scripts are restricted.

## Sim Examples

* Smugglers Run
* Port Royale
* Smugglers Key
* Barataria

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Waterways

A waterway is a strip of Protected Land, a Protected Route for water transport. Waterways can be found on Linden-owned continents (in this case they can be public protected land or private water channels opened by estates) or on private-owned land (in this case they might be used as a mean of transportation or to separate parcels). See List Of Waterways for maps and details about Linden-owned continents.