Akatani Mikumo

Akatani Mikumo also known as **The Collect & Forge Hero: Anonymous** is one of the main protagonists of the series who is a student at U.A. High to become a hero.

## Appearance

Akatani is somewhat short for his age, his round face is framed by a short mess of fluffy dark black hair which sticks up at odd angles around his head, casting noticeably dark shadows onto itself.

His eyes are large and somewhat circular, their irises are red.

He has a set of four symmetrical freckles in diamond formations, one on each cheek.

Though he was initially very skinny, Akatani has gained toned muscles after his ten months of extensive training with adopted parents, and as the series progresses, these are shown to become more developed and defined as he gradually grows stronger.

At U.A., he wears the standard male uniform: a light gray blazer with dark turquoise trimmings over a white dress shirt and dress pants, along with a red tie which he doesn't do up properly, leaving it much shorter than how it should be. Instead of the plain brown shoes worn by the majority of the student body, he wears his signature pair of red high tops with white soles and black laces.

Akatani's hero costume, was a blue full-body jumpsuit with a red belt, elbow pads, knee pads, and gloves, along with his signature red boots. He also wears a mask and a respirator. He wore gauntlet like gloves to use his powers more efficiently. He also had a belt that held things like sleep grenades.

He's sometimes to have said to have blue lighting surrounding his body when he goes full power.

## Personality

Akatani is a very timid, reserved, and polite boy, frequently overreacting to abnormal situations with exaggerated expressions.

Due to yeаrs of being looked down on by others for being the son of All for One, emperor of all villains in Japan, he is initially portrayed as insecure, tearful, vulnerable, and non-expressive.

However, after being accepted into U.A., making new friends, and facing the League of Villains during the U.S.J. Arc, Akatani gradually matures into a more confident and brave person who's always eager to prove his worth as a hero, and with his passion and strategic abilities, have turned him into a central figure within Class 1-A alongside Zoey Davidson and Michiru Kagemori.

Akatani is caring and emotional, never hesitating to help or rescue someone in danger, even if he knows that he might not be strong or qualified enough to do it.

Often, he does this on instinct, taking a more careless approach than the usual overthinking he goes through and putting himself in peril in order to protect someone. Izuku putting others' lives above his own can go to the extreme, to the point where he has little to no self-preservation.

Eventually, Akatani adapting his battle style to not put so much strain on his body.

Though when he's in a particularly tight situation, he'll pull back on old habits.

He always looked up to All Might, mainly becuase he was the arch-enemy of his father.

## Abilities

**Overall Abilities**: Izuku's greatest asset prior to receiving his Quirk was his vast knowledge of fundamental hero skills and tactics. Izuku studied Pro Heroes for years and is able to apply that knowledge during crisis situations in a practical manner. His immense bravery and desire to become a hero were also important factors in giving him the mentality to protect others..

Upon training with Adopted Parents, Akatani inherited One For All from them and was granted the ability to harness a stockpile of powerful energy. He can move faster than the eye can see and take down an enormous villain bot in a single punch, but the physical backlash at the time prevented Izuku from being able to fight properly or compete with his peers on an even playing field.

Under the tutelage of Gran Torino, Izuku acquired more control over One For All, leading to the creation of One For All: Full Cowl, a technique that would eventually become a key component of his fighting style. With Akatani gaining greatly enhanced maneuverability, strength, and a significant reduction in the physical backlash created when using his Quirk uncontrollably, he was able to drastically improve his overall fighting capabilities; his newly attained abilities garnered praise from Gran Torino, who noted that Akatani was on a higher level than he was compared to the Sports Festival. This specific improvement enabled Izuku to compete more closely with his classmates in the physical aspects of the Hero Course and even allows him to fight properly against top villains like the Hero Killer: Stain, who had single-handedly bested various Pro Heroes.

* **Trained Muscles**: Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary bodily strength. Having been trained by adopted parents since the day he was rescued in order to get his body physically ready to inherit One For All, Akatani gained a muscular physique that lets him perform at parameters higher than that of an average student outside U.A.'s hero course. During the Quirk Apprehension Test, he demonstrated a grip strength of 56 kilograms and the ability to run the 50-meter dash in 7.02 seconds (15.93 mph/25.64 kph). Even after these events, Akatani diligently trains his muscles every day and becomes physically stronger throughout the series. He is often seen running laps and using dumbbells or grippers to train during his free time. Akatani can also be observed doing the air chair exercise during the breaks between classes.

* **Immense Stamina**: Izuku has shown on many occasions that he is capable of handling large amounts of pain. Such times were mostly side-effects of overusing his Quirk and frequently led to various broken bones. Izuku is able to avoid those repercussions by staying in a safe range of One For All power output (currently, this is around 45%).

* **Immense Strength**: Even without his Quirk, Akatani has shown high levels of physical strength for a person his age.

* **Immense Speed**: Akatani possesses great reflexes with and without Full Cowl. He can react in time to defend from Shoto's ice which has been shown to occur in the literal blink of an eye and can keep up with Katsuki's movements in their first fight.

* **Keen Intellect**: Akatani has proven to be exceptionally intelligent on many occasions, displaying both keen observational and analytical skills as well as sharp intuition and resourcefulness. His grades are among the highest of his class, showing that his training rarely interferes with his studying. Akatani is a quick learner, which has helped him figure out most One For All's mechanisms in a short span of time and work around its limitations. Akatani is an exceptional strategist and tactician. By combining his aforementioned quick learning and knowledge about Quirks, Akatani is able to devise plans that take advantage of his friends' abilities to the fullest. Akatani's calculations have been crucial at several moments of his school life, allowing him to earn victories, such as in the Battle Trial; escape dangerous situations, such as the U.S.J. Incident; and save lives, such as in the Vanguard Action Squad Invasion and Kamino Incident. Indeed, in his battle with his classmates, he used his knowledge of their powers to his advantage and easily overcame a majority of them, shocking a few of them with his skill. His intelligence is greatly respected by everyone in Class 1-A as many of his peers look up to him for planning and follow his strategies to the bottom line. Even Momo Yaoyorozu, the smartest student in the class, has looked up to Akatani as a reference.

* **Adaptability**: Thanks to his analytical abilities, Akatani is able to replicate the techniques of others. For example, after training with Gran Torino and gaining minor mastery of One For All. After training and drawing inspiration from his classmate, Tsuyu Asui, Akatani has become proficient enough with Blackwhip to generate a dark tendril from his tongue, allowing him to replicate her "Froppy Style" combat. After unlocking more assimilated Quirks from One For All, Akatani can craft and combine some of the Quirks to make custom Ultimate Moves such as Blackchain, Faux 100 Percent, and Faux 100 Percent: Manchester Smash.

* **Indomitable Will**: Throughout the series, Akatani displayed an extraordinary level of willpower as one of his greatest traits. Following his goal to become the greatest hero, Akatani has been shown to develop great determination and willpower through out the series.

## Quirks

* **Quirk Artificer**: With the combination of both All for One and One for All, Akatani can steal, copy, duplicate, transfer, overhaul, and even manipulate Quirks. By manipulating Quirks, He can activate and deactivate them, change how they are activated or force them into a dormant state.

### Quirks through All for One:

* **All For One**: All For One allows the user to steal Quirks from anyone they touch for personal use, or transfer the stolen Quirks to anyone. The process of giving and taking away Quirks is done through touch, through a hole in the palm of the user's hand, once it receives contact. A victim whose Quirk has been stolen becomes Quirkless, and loses any abnormal features if the powers happened to be Mutant-types. Interestingly, even if the user holds Mutant-type Quirks, the subsequent features do not permanently manifest on the user's body, and they can instead summon the mutant features at will. Additionally, when a Quirk is stolen, the victim becomes disoriented and immobile for a short time. Meanwhile, Quirkless people who receive a Quirk through All For One become capable of manifesting all of its attributes. Rarely, a Quirk granted by this ability can blend together with the recipient's original Quirk, creating an entirely new power, as shown with One For All. In addition, it is also possible for the Quirks stored within All For One to evolve and grow stronger when mixed with other Quirks, as demonstrated with All For One's lie detection Quirk that he stole when Quirks first began. All For One can be used to combine several Quirks in order to create devastating techniques, which would normally not be possible with the usage of only one Quirk. Furthermore, it can also be used to help restrict a Quirk’s drawbacks and weaknesses through the usage of other Quirks, allowing the user to easily handle multiple powers without facing repercussions to their body. All For One's first user intended to have Akatani inherit his Quirk, implying that transferring All For One itself to another person is possible. This was evinced to have already been accomplished, as All For One, prior to Akatani being rescued, had Doctor Kyudai Garaki extract his power from his body, and duplicated, with the original being kept on standby to be passed for any potiental users, while Akatani retained the orginal version of his Quirk. It has been shown that the copied recipient of the All For One Quirk itself can access the Quirks that the previous user possessed due to the said powers becoming applications of All For One, rather than extra Quirks.
* **Erasure**: Akatani took the Quirk during Aizawa's dying moments to give the heroes back an advantage.
* **Search:** Akatani had to take this Quirk from Ragdoll while she was dying as to keep it from his father's hand, as such Akatani can use it but the copied could not use it. Akatani can use this Quirk to research anything or anyone he wants.
* **Warping:** Akatani can produce a black liquid that acts as a portal, similar in nature to Kurogiri's Warp Gate. This Quirk, however, has many limitations: it's not a coordinate-based warping and can only warp things to and from his location, and it only works if it's used on someone with whom he has a close relationship.
* **Air Cannon:** Akatani releases an air shockwave from his arms. This Quirk is further strengthened by its combined usage with Springlike Limbs and several other power-up Quirks.
* **Springlike Limbs** : This Quirk allows Akatani to coil his muscles in order to enhance his physical strength, and can also be used to augment other Quirks, like Air Cannon.
* **Rivet Stab**: Akatani transforms his fingers into black tendrils that have red prominent cracked lines that extend from the users' fingers, although they can also emerge from other parts of the body such as the spine. These appendages can easily pierce bodies, however, the user may choose whether to wound the target or not, as seen when All For One used it through his copied version with Forced Quirk Activation, without harming the target.
* **Forced Quirk Activation**: Akatani can activate a target's Quirk against their will, whether they are conscious or not. All For One has used this Quirk in combination with Rivet Stab on Kurogiri during his final battle with All Might.
* **Impact Recoil**: This Quirk seemingly enables Akatani to completely reflect the impact of an attack back to the attacker.
* **Multiplier**: This Quirk seemingly multiplies the number of Akatani's arms.
* **Hypertrophy**: This Quirk seemingly enlarges Akatani's Arm.
* **Rivet**: This Quirk possibly generates rivet-like growths on Akatani's arm.
* **Spearlike Bones**: This Quirk generates drill-like bone structures on Akatani's arm.
* **Kinetic Booster**: This unnamed Quirk seemingly increases the amount of kinetic energy Akatani creates and releases. All For One has four copies of this Quirk.
* **Strength Enhancer**: The unnamed Quirk seemingly enhances Akatani's physical strength. All For One has three copies of this Quirk.
* **Infrared**: This Quirk allows Akatani to sense his surroundings using infrared senses. All for One uses this Quirk to compensate for his blindness. However, the amount that he is able to sense is very limited.
* **Life Force**: This Quirk was given to him by Doctor Garaki, and has allowed him to possess supernatural longevity in lifespan.
* **Radio Waves**: Akatani can disrupt radio waves and cause communicators to malfunction.
* **Hardflame Fan**: This Quirk allows Akatani to generate a wall of flames to act as defense.
* **Navel Laser**: This Quirk allows the user to project twinkling laser beams from their navel.
* **Transforming Arms**: This Quirk allows the user to shapeshift their arms.
* **Mole**: This Quirk allows the user to grow mole-like claws from their fingers, as well as spines on their back, to dig through the earth. This Quirk was given to Gigantomachia for the purpose of hiding underground.
* **Overclock**: This Quirk allows the user to stimulate their brain's perception of information, granting them enhanced speed, reflexes, and an improvement to their healing factor.
* **Muscle Augmentation**: This Quirk allows the user to augment the power of their muscles, changing their appearance.
* **Air Walk**: This Quirk is capable of allowing the user to levitate in mid-air.
* **Body Bulk**: This Quirk enlarges the user to a towering size, greatly increasing their strength.
* **Scalemail**: This Quirk covers the user with scale-like blades, along with increased strength and defense.
* **3D Map:** Akatani can use this power to create a 3D Virtual map to plan out his attacks.
* **Invisibility Field:** Akatani can turn his whole surroundings and anyone with him invisible.
* **Decay:** Akatani can turn anything to dust onto anything it toches.
* **Several unnamed Quirks**: Akatani had several other Quirks that remained to be seen: an electricity-based power, beast-like traits, making the user turtle-like with a spiked shell and cannon on their back, granting the user wings in place of arms, giving the user arm-scythes, making the user wolf-like, a strength enhancer, and a reptilian transformation.
* **Unnamed Self-Destruct Quirk**: This Quirk makes the user self-destruct in a big explosion. Akatani has not used this Quirk once.
* **Unnamed Telekinesis Quirk**: This Quirk allows All For One the ability to levitate objects with his hand. He used it to levitate his medical device once freed from Tartarus.
* **Unnamed Levitation Quirk**: This Quirk allows Akatani to levitate in the air. All for One used it once when the battle between him and All Might started.
* **Unnamed Lie Detector Quirk**: This Quirk allows Akatani to sense whether a person is lying or if they possess any semblance of ill will. The Quirk got stronger through the mixing of various other Quirks throughout the years. The Quirk was stolen from Naomasa Tsukauchi's ancestor.
* **Unnamed Razor Blade Quirk**: This Quirk allows Akatani to create crescent shaped razor blades.
* **Unnamed Ooze Quirk**: This Quirk allows Akatani to generate a muck-looking substance which can cover and dissolve an area.
* **Unnamed Mouth Quirk**: This Quirk allows Akatani to morph the flesh on his hand into a mouth which can be shot out to attack.
* **Unnamed Vibration Detection Quirk**: This Quirk allows Akatani to enhance his senses about his surroundings. All For One uses it along with Infrared to compensate for his lack of vision and hearing, while at the same time giving him a superhuman awareness of the world around him.
* **Unnamed Glue Quirk**: This Quirk allows Akatani to generate a glue-like substance which can be used to instantly joint broken pieces together. All for One used it along with Rivet Stab to try and repair his broken mask.
* **Unnamed Hardening Quirk**: This Quirk somewhat allows Akatani to harden his skin exceptionally, All For One stole this Quirk from a fighter in the Underground Masquerade.

### Quirks through One for All:

* **One for All:** One For All is a transferable Quirk that can be passed on from one user to the next. Its name comes from its nature; being 'one' Quirk for 'all' people. In order for the Quirk to be transferred, the recipient must ingest a sample of the predecessor's DNA (ex. a strand of hair or a drop of blood).
* **Gearshift**: The Quirk wielded by the second user. This Quirk allows the user to alter the speed of anything they touch, allowing them to accelerate the force of a target, either by enhancing the impact force of their own strikes or by causing the target to lose control of their own velocity.
* **Fa Jin**: The Quirk wielded by the third user. This Quirk allows the user to build up and store kinetic energy as they move, this energy can then be released as an explosive burst of speed and power.
* **Danger Sense**: The Quirk wielded by the fourth user, Hikage Shinomori. This Quirk allows the user to detect nearby threats.
* **Blackwhip**: The Quirk wielded by the fifth user, Daigoro Banjo. This Quirk allows the user to produce tendrils of dark energy which are useful for long-range grappling and increasing the user's mobility.
* **Smokescreen**: The Quirk wielded by the sixth user, En. This Quirk allows the user to generate thick clouds of smoke from their body, which can obscure people's vision.
* **Float**: The Quirk wielded by the seventh user, Nana Shimura. This Quirk allows the user to levitate.

## Weapons

* Granades
* Gauntlets
* Mask

## Family

* Unnamed Mother (Unknown Status)
* All for One (Biological Father)
* Yoichi Shigaraki (Uncle/Adopted Father)
* Second One for All User (Adopted Father)
* Third One for All User (Adopted Father)
* Hikage Shinomori (Adopted Father)
* Daigoro Banjo (Adopted Father)
* En (Adopted Father)
* Nana Shimura (Adopted Mother)