recursal/Fanatic-Fandom huggingface dataset:
Pour se rappeler et profiter du moment exact

Pour se rappeler et profiter du moment exact, une vidéo est meilleure.
Il capture également tous les moments intermédiaires entre les photos.
Une autre chose à retenir, c'est que les vidéos ne sont pas
chorégraphiées, et c'est donc la meilleure façon de capturer les gens
naturellement. Si vous êtes une mariée qui est consciente devant la
caméra robes de soirée rouge, vous n'avez pas à vous soucier de regarder rigide et posé dans une vidéo, comme vous le faites dans les photos.
 Le discours de votre père, les larmes de joie qui ont détruit les yeux
de votre mère alors qu'elle vous regardait descendre dans le couloir,
les rires et l'acuité pendant la danse à votre réception, l'agitation
lorsque vous avez jeté votre bouquet. Il n'y a aucun moyen pour les
recréer comme Une vidéo peut. Les vidéos ont un son et un mouvement, et
vous permettent donc de conserver tous les moments du jour de votre
mariage. C'est le moyen idéal pour se souvenir de la journée, et vous
apprécierez de le regarder à nouveau lors de votre anniversaire ou
d'autres jours spéciaux à l'avenir.

 Votre vidéaste peut avoir été pendant toute la journée, mais cela ne
signifie pas que votre vidéo de mariage devrait durer pour toujours.
Demandez-lui de capturer et d'éditer les faits saillants, tout en
ajoutant les moments spéciaux et les choses intéressantes qui se sont
produites. Les vidéos vous permettent également de vous rappeler les
moments amusants de la journée, comme les blagues que vous avez
partagées avec vos demoiselles d'honneur comme vous l'avez habillé. Un
autre facteur est qu'il est presque impossible de rendre votre vidéo
incorrecte. Bien que la qualité de vos photographies dépend de la façon
dont votre photographe est talentueux, vous pouvez être certain que vos
vidéos le couvriront et compenseront tout ce que votre photographe aura
manqué.
 Les photos peuvent y parvenir, mais les vidéos sont le moyen
 de se souvenir des membres plus âgés de votre fête de mariage, car ils
étaient en chair et en os, longtemps après leur départ. De même, les
enfants de votre fête de mariage aimeraient voir comment ils étaient,
longtemps après avoir grandi. Votre vidéo détient la clé du passé, et il
 sera merveilleux pour vos enfants et vos petits-enfants de voir toutes
les personnes dont ils ont seulement entendu parler, lorsqu'ils
regardent votre vidéo de mariage.
 Si vous vous demandez toujours si
la vidéo est un must ou peut-être à votre mariage, nous vous demandons
d'y aller! Après tout, ce n'est pas tous les jours que vous vous mariez.
 Donc, capturer chaque moment de votre grand jour vaut chaque cent que
vous dépensez.
Inpu

The **Inpu** is one of the various Monsters that the player and their Vulpin will have to defeat as they journey across the world of Vulpin Adventure.

## Appearance

The Inpu resembles a small, black dog with long, pointed ears. It has yellow makeup decorating its eyes and it wears a golden collar with an emerald embedded in it, perhaps signifying royal descent of some sort. It has bandages wrapped around its narrow tail, and it wears golden bracelets around each of its four legs. Behind its head, a sigil of some sort floats, perhaps granting it its powers. Its snout is narrow and pointed.

## Abilities

The Inpu is only able to use the Flame Strike and Heal abilities. when it attacks, it raises its nose to the sky and holds one of its front paws out, as if summoning some sort of magic.

## Habitat

The Inpu is only found in the Desert Ruins. It is the second-strongest creature there, with the weaker being the Renegade Reptile and the stronger being the Flaming Fossil.
Heart Earring

A Vulpin wearing the Heart Earring.

The **Heart Earring** is a piece of Equipment that can be given to a Vulpin in Vulpin Adventure. As the name of the item suggests, it is an earring in the stereotypical "heart" shape. When equipped, it grants the wearer a boost in their defense and speed Stats of just one.

## Location

the Heart Earring can only be bought from the Shop for 30 Money.

## In-Game Description

*"This heart makes you feel more lively than ever. Def +1, Spd +1."*
Monsters

**Monsters** are the various enemies that the player and their Vulpin will have to defeat as they attempt to find and repair the pieces of the Starstone. They have different Types, which determine what types of Abilities they are and aren't sensitive too; however, there are also monsters that lack a type entirely (including the Vulpin itself).

Each Monster has a set amount of Health Points, which are lowered when a Vulpin uses a damage-dealing ability on it. When a monster's HP reaches zero, it disappears into a puff of black smoke, signalling its defeat. The basic enemy types often reward the player with small amounts of Money, a Banapple, or the occasional piece of Equipment, but there is only one reward per monster. Boss Monsters are unique in that the majority of them reward the player with spell tomes that unlock new Abilities for the Vulpin that defeated it. Defeating a monster will also reward the player's Vulpin with Ability Points, which the player can then use to increase the Vulpin's Stats.

The first four of the five main areas are also home to a unique monster known as the Brushbeast. The Brushbeast is a unique creature in many aspects: there is only one per area, each Brushbeast is a different colour, each Brushbeast has a different amount of health, and each Brushbeast drops a map to a new area. These areas are where the player can find the Paintbrushes that unlock the four extra Fur Colours for the player to customize their Vulpin with while they are at Home.

## List of Monsters

These monsters are the basic monsters that spawn in each area. They spawn indefinitely and are usually rather weak. Every area (except for Darklight Castle and ???) has three basic monster types that spawn there.

### Woods

* Mot
* Mushmuncher
* Hedgewolf

### Desert Ruins

* Renegade Reptile
* Inpu
* Flaming Fossil

### Sea Cave

* Seahorse
* LobsterMonster
* Snoroceros

### Cloudy Peaks

* Scythe Wasp
* Chigrumpen
* Dragon

### Darklight Castle

* Starwisp
* Fluffpuff
* Lightdragon
* Darkdragon
Les costumes féminins exhument sans aucun doute l'élégance

Les costumes féminins exhument sans aucun doute l'élégance, la classe et
 la grâce. Si vous êtes la mère de la mariée ou du marié, un costume de
mariage est le choix parfait pour vous. Vous pouvez sélectionner une
couleur qui correspond à la palette de mariage et complétez votre
tonalité et votre âge. Tandis que la mariée sera la personne qui volera
le spectacle, vous devrez aussi vous efforcer d'avoir l'air aussi beau
que possible. Laissez-vous savoir que vous êtes la mère de la mariée /
palefrenier et celle qui délaisse fièrement sa fille ou reçoit une
belle-fille à la place! Voyons pourquoi chaque femme doit posséder
quelques combinaisons formelles pour les mariages.

 De tels procès faisaient autrefois partie intégrante des occasions formelles robes de soirée pas cher longues,
 où les femmes portaient leurs meilleurs pour le déjeuner, les fêtes de
gymnastique, les rassemblements, les mariages, les baptêmes, les
réunions de prière et les funérailles. Ces costumes ont perdu leur
popularité avec l'apparition de robes et de robes modernes, mais la
dignité et la magnificence offertes par ces costumes restent inégalées.
Après un certain âge, certaines femmes trouvent qu'il est inapproprié de
 porter certains modèles et modèles de vêtements.
 Ils préfèreraient
chercher quelque chose qui rend leur corps et leur état d'esprit. Les
costumes féminins sont aussi bien adaptés qu'ils sont, permettent aux
femmes de porter des jupes sans avoir l'air trop provocatrices. Les
chapeaux ne constituent pas une partie essentielle de cette tenue, mais
dans le cas où vous choisissez, vous portez un, il existe une grande
variété de motifs et de couleurs à utiliser. Les meilleurs sont ceux qui
 ont une gaine de net / dentelle qui vous permet de protéger vos yeux,
afin que vous puissiez avoir un peu d'intimité au cas où vous ne pouvez
pas aider à contrôler vos larmes. Après tout, être témoin que votre
fille soit mariée à quelqu'un qu'elle aime et à quelqu'un qui l'aime,
peut être un moment très excitant et joyeux.

 Les dessins les plus chauds de cette saison incluent l'adaptation de
jupes au genou avec des manteaux en boléro. Ces manteaux sont les
meilleurs avec des manches 3/4, mais la dentelle à manches pleines, ou
les manteaux en satin sont fantastiques aussi! Les manteaux de Bolero
sont faits pour accentuer la ligne d'épaule et le buste, et sont une
évasion élégante de robes sans manches et strappy.
Starry Earring

A Vulpin wearing the Starry Earring.

The **Starry Earring** is a piece of Equipment that can be given to a Vulpin in Vulpin Adventure. This slightly-glowing, star-shaped piece of jewelry grants the wearer a Stat boost of one defense and one attack.

## Location

The Starry Earring can be found in Darklight Castle if the background items are investigated.

## In-Game Description

*"It's like a tiny piece of space is living on your ear! Atk +1, Def +1."*
Fire

the **Fire** type is one of seven Types applied to the various Monsters and Abilities all throughout the world of Vulpin Adventure. Fire-type abilities are strong against Air-type monsters, but Fire-type monsters are weak to Water-type abilities.

### List of Fire-Type Monsters

* Renegade Reptile
* Inpu
* Flaming Fossil
* Drakhbet

### List of Fire-Type Abilities

* Flame Strike
* Blaze
* Fire Breath
Tail Bandage

An all-grey Vulpin sporting the Tail Bandage.

The **Tail Bandage** is one of the more basic pieces of armor that the player can give to their Vulpin in Vulpin Adventure. As the name suggests, it is a bandage that is wrapped around the Vulpin's tail for protective purposes. It is rather weak, only granting a defense boost of one when equipped.

## Location

The Tail Bandage can be found by investigating the torches stuck into the sand of the Desert Ruins. It is rather common and easy-to-find.

## In-Game Description

*"Provides slight protection to tails. Def +1"*
Woods

The **Woods** area is one of the various Locations all across the world of Vulpin Adventure. It is the very first area that the player and their Vulpin have access to.

## Appearance

The Woods, as is suggested by its name, is filled with trees, the trunks of which are decorated with table fungi. Grass covers the ground, and there are multiple toadstools in the background (which can be investigated for items), and the music is calm and soothing. As the player progresses, the woods get darker and fireflies start to appear between the trees.

## Monsters

* Mot
* Mushmuncher
* Hedgewolf
* Brushbeast
* Calyx

## Items

* Banapple
* Stick
* Mushroom Earring
* Swarm tome
* Map to Desert Ruins
* Map to Darkwood, which is where the Black Paintbrush can be found
Final Boss

The **Final Boss**, true to its name, is the last Boss Monster of the main story that the player and their Vulpin have to overcome in order to retrieve the fifth and final piece of the Starstone. It is responsible for the Starstone being broken in the first place.

## Appearance

The Final Boss takes on the appearance of a massive dragon with two heads, each of which is wearing a silver collar around its neck. Each half of its body is coloured differently, with the right half (However, this is the boss's left.) coloured white and the left (the boss's right) coloured black. The corresponding head on each half of the body also follows this colour scheme. Each of the Final Boss's two heads has a slightly different appearance. The left head, the one coloured black, has a wide and somewhat underslung jaw, and curling horns like that of a ram's. The right head, the one coloured white, has a narrow, beak-like snout, and has multiple pointed horns adorning its head, forehead, and cheeks. The Final Boss also has large claws on each of its front feet. Because the player can only see the front half of the Final Boss, it is unknown what the back half of it looks like.

## Abilities

The Final Boss is capable of using the majority of all Abilities. This includes the capability to Heal itself, which considerably lengthens the time the player likely needs to take in order to defeat it. The abilities that it does not demonstrate are the Meditate ability and the Defend ability.

## Habitat

The Final Boss is found at the end of Darklight Castle.
Water

The **Water** type is one of seven Types that are applied to various Monsters and Abilities all throughout the world of Vulpin Adventure. Water-type abilities are strong against Fire-type monsters, but Water-type monsters are weak to Earth-type abilities.

### List of Water-Type Monsters

* Seahorse
* LobsterMonster
* Snoroceros
* Hydrex

### List of Water-Type Abilities

* Frost Strike
* Bubble Fountain
* Aqua Breath
Leaf Strike

A Seahorse taking 15 damage from a Leaf Strike.

The **Leaf Strike** ability is the weakest Earth Ability that the player can teach to their Vulpin in Vulpin Adventure. When used, the attacker swings a limb at their foe, and leaves explode from the point of impact.

Leaf Strike costs one Mana Point to use.

## Vulpin Use

The player can teach their Vulpin Leaf Strike if they buy the Leaf Strike Tome from the Shop. It costs 50 Money.

## Enemy Use

The Boss Monsters Calyx and the Final Boss are the only Monsters capable of using the Leaf Strike abilities.

## In-Game Description

*"A basic, damage-dealing earth attack."*
Stats

A Vulpin's **Stats** determine how it will perform in battle. The player can increase their Vulpin's Stats by using Ability Points, which can be obtained by defeating Monsters. The various stats affect different aspects of a Vulpin's performance in battle.

### HP

A Vulpin's HP, or Health Points, range from ten to one-hundred. When a Vulpin's HP reaches zero, they are out of commision and cannot battle, lowering their Happiness all the way to zero and forcing them to return Home to recover. The higher a Vulpin's HP, the more hits they can take from enemy Monsters' Abilities.

### Defence

A Vulpin's Defence determines how much HP they lose when they're hit by an enemy Ability. The higher a Vulpin's defence, the less damage they will take; however, enemies with high Strength stats can still deal serious damage, even to a Vulpin with high defence.

### Strength

The Strength stat impacts how much damage a Vulpin is capable of dealing in battle. The higher a Vulpin's strength stat, the more damage they will deal to opposing Monsters when they use an Ability.

### Speed

The Speed stat impacts how fast a Vulpin can move in battle. The faster a Vulpin is, the more likely it is that the Vulpin will be able to strike before its opponent.
Mushroom Earring

A Vulpin wearing the Mushroom Earring.

The **Mushroom Earring** is the most basic piece of armor that the player will encounter in Vulpin Adventure. When equipped by a Vulpin, it grants a defense boost of just one.

## Location

The Mushroom Earring is only found in the Woods, by investigating the mushrooms found all along the forest floor. It is a common drop, which makes it easy to find.

## In-Game Description

*"This tiny mushroom has an ear fetish. Def +1"*
Darklight Castle

**Darklight Castle** is one of the various Locations that the player and their Vulpin can explore all throughout the world of Vulpin Adventure. It is the final storyline-relevant area of the game, but there is one location that the player can explore after it if they are playing the game on the host site.

## Appearance

Darklight Castle's environment appears to fluctuate throughout the different times of day as the player progresses through it (dusk, dawn, noon, and midnight, not in that order). The floor is made out if cobblestone, and there are statues of a two-headed, dragon-like entity spreading its wings placed periodically throughout the background. There are floating lanterns for the player to investigate that may give them items. There are stars raining from the sky in various colours, mostly pink, blue, and yellow.

## Monsters

* Starwisp
* Fluffpuff
* Darkdragon
* Lightdragon
* Calyx
* Drakhbet
* Hydrex
* Pterophor
* Final Boss

## Items

* Banapple
* Starberry
* Starburst
* Starry Earring
* Sun and Moon Staff
* Blue Flame
Hydrex

Hydrex's normal form.

Hydrex's corrupt form.

**Hydrex** is the third Boss Monster that the player and their Vulpin must defeat in order to progress through the world of Vulpin Adventure. It is the only Water-Type boss monster, and it drops the Tome for the Bubble Fountain ability upon defeat, while its corrupted form drops the tome for Aqua Breath. Its regular form has 200 Health Points, and its corrupted has 500.

## Appearance

Hydrex is a translucent, ice-blue creature that appears vaguely avian in shape, with an underbelly coloured white-blue. This white-blue fades in a speckle pattern into the primary colour. It stands (?) upon a single leg (?) that has a base of a spiky material, supposedly ice. It has two arms that end in large, spread pawlike appendages that are each adorned with four straight, white talons. There are spikes running down the centre of its head and a large set of spikes down the middle of its back. Its face is smooth up top, but the underside is sharp and angular, resembling a toothed upper beak of some kind. There are icicles hanging from it, and this face has no visible eyes.

In its corrupted form, it is more of a sickly, greenish-teal colour as opposed to its normal blue-and-white colour.

## Abilities

Hydrex, in both its normal and corrupted form, is only known to use the Frost Strike and Bubble Fountain abilities. When it attacks, it either swings its arms downwards at the defending Vulpin to strike them, or it raises its arms to summon frost or bubbles.

## Habitat

Hydrex is found guarding the end of the Sea Cave area, and is supposedly the reason for all of the water deep inside the cave being frozen into ice. Its corrupted form can be found while the player and their Vulpin explore Darklight Castle, and does not display the same environmental effect, though that is likely just because there are no sources of water for it to affect within the castle.
Starberry

A regular Starberry (left) and a Glowing Starberry (right).

The **Starberry** is one of two types of restorative items that the player can use on their Vulpin in the game Vulpin Adventure. The other type of restorative item is the Banapple.

## Appearance

The Starberry, as suggested by its name, is a star-shaped fruit. It is coloured a dark blue-cyan with lighter-blue speckles. The more powerful variant, the Glowing Starberry, is named after its bioluminescent nature.

## Effects

The Starberry is used to restore a Vulpin's Mana Points, or MP. The regular Starberry restores two points of MP, while the Glowing Starberry restores all of a Vulpin's missing MP. It also works to restore a Vulpin's Happiness level.

Although using a Glowing Starberry on a Vulpin restores all of their mana, it only raises their happiness by one stage.
Money

**Money** is what the player can use to buy items from the Shop in Vulpin Adventure. It can be obtained from investigating Background Items, defeating Monsters, or selling items like Equipment in the Shop.

The in-game currency doesn't have an official name, but pieces are shaped like lengthened octahedrons in various colours. Each colour of crystal has a different value.
Boulder Breath

A LobsterMonster taking 130 damage from a Boulder Breath.

The **Boulder Breath** ability is a powerful Ability that the player can teach to their Vulpin in Vulpin Adventure, and it is the most powerful Ability that deals Earth damage. When used, the user is shown opening their mouths to breathe a stream of large rocks at the foe.

This ability costs four Mana Points to use.

## Vulpin Use

The player can teach their Vulpin the Boulder Breath ability only after they have defeated the corrupted Calyx in Darklight Castle.

## Enemy Use

The Monsters that can use Boulder Breath include the Dragon, the Darkdragon, and the Boss Monsters Calyx (only in its corrupted form) and the Final Boss.

## In-Game Description

*"Bombard foes with oral boulders! Does much big earth damage."*
Cloudy Peaks

The **Cloudy Peaks** area is the fourth of various Locations that the player and their Vulpin gain access to on their quest throughout Vulpin Adventure.

## Appearance

The Cloudy Peaks area is located high up enough in the mountains to the North of the world that the terrain eventually turns into clouds that the Vulpin can walk on. There are flowers floating all throughout the level, which can be investigated to give the player items. The further along the player and their Vulpin progress through the area, the stormier the environment gets, with rain pouring down and lightning striking in the background.

## Monsters

* Scythe Wasp
* Chigrumpen
* Dragon
* Brushbeast
* Pterophor

## Items

* Banapple
* Starberry
* Flower Earring
* Thorny Flower
* Bolt tome
* Map to Darklight Castle
* Map to the Brightcloud area, where the player can find the White Paintbrush
Renegade Reptile

The **Renegade Reptile** is one of the various Monsters that the player and their Vulpin can come across when making their way across the world of Vulpin Adventure.

## Appearance

Renegade Reptiles are short, bipedal creatures, covered in dark-red scales. Their arms and legs end in small, sharp claws, and their heads are decorated with spiked horns. They have narrow snouts and yellow eyes, and they don armor with a sleeveless top and shorts. They wield a large scimitar in one hand, and a smaller, curved knife in the other. They wear bandages around their wrists.

## Abilities

The Renegade Reptile is only capable of using the most basic damage-dealing Attack Ability. It lunges forward and swings it scimitar down on its target to deal damage.

## Habitat

The Renegade Reptile is only found in the Desert Ruins. It is the most common monster that spawns there, and is the weakest of the three. The other two are the Inpu and the Flaming Fossil.
Darkdragon

The **Darkdragon** is one of the various types of Monster in Vulpin Adventure that the player and their Vulpin will encounter. It has a counterpart creature called the Lightdragon. It is the only Dark-type creature in the game.

## Appearance

The Darkdragon, true to its name, is a dragon-esque creature. It is coloured black and lets off a slight bioluminescent "glow", except that instead of emitting light, it seems to suck the light out of the area immediately next to its skin. It is bipedal and lacks front legs, but it does have wings, which it keeps folded by its sides. It has two pairs of eyes, coloured a vivid red, and a pair of long horns that extend from its head. It has a small ridge of spikes on its forehead and spikes decorating its cheeks.

## Abilities

The Darkdragon is capable of using some of the strongest moves in the game besides the Attack ability. It can use the abilities Lunar Rain, Aqua Breath, and Boulder Breath. It lunges forward and bites down when it deals damage directly. While casting Lunar Rain, it raises its snout to the sky, and while using either of its two Breath moves, it steps forward with one leg and opens it mouth to spit its preferred projectile.

## Habitat

The Darkdragon is one of four creatures that live in Darklight Castle, and it is one of the two second-strongest creatures. Its counterpart, the Lightdragon, has equal health to it and uses a similar moveset. The other two creatures are the Starwisp, which is weaker, and the Fluffpuff, which is sturdier but uses slightly weaker moves.

The Darkdragon shouldn't be confused with the Dragon, which is a similar enemy type that lives in the Cloudy Peaks.
Eye Patch

An all-grey Vulpin sporting the Eye Patch.

The **Eye Patch** is an item that the player can equip their Vulpin with in Vulpin Adventure. When worn, it gives the wearer (who now looks somewhat like a pirate) an attack and speed boost of one.

## Location

The Eye Patch can be bought from the Shop for 15 Money, but only after the player has reached a certain point in the storyline.

## In-Game Description

*"Only SISSIES use both eyes in combat! Atk +1, Spd +1."*
Spiny Earring

A Vulpin wearing the Spiny Earring.

The **Spiny Earring** is a piece of Equipment that the player can give to their Vulpin in Vulpin Adventure. When equipped, this trendy piece of jewelry gives the wearer an attack boost of two.

## Location

The Spiny Earring can only be found in the Sea Cave area as an occasional drop after defeating Seahorses.

## In-Game Description

*"All the trendy people are wearing these! Atk +2."*
Fur Colour

A Vulpin's **Fur Colour** is an aesthetic choice decided by the player. At the beginning of the game, the player has a total of eight colours to choose from, but after the Paintbrushes are all discovered and used, the player ends up with twelve colours in total. These colours have no impact on a Vulpin's ability in battle, nor do they impact a Vulpin's Type.
Vulpin

A Vulpin sporting a black-and-purple colouration.

The **Vulpin** is a fictional species of creature that acts as the protagonist (or secondary protagonist, if one counts the player as the main protagonist) in the game Vulpin Adventure.

## Appearance

Vulpins are rather short, bipedal creatures. They have long ears and short front limbs, as well as stronger back limbs and a long tail ending in a tuft of fur. Their colours can vary wildly from individual to individual and is determined by the preferences of their owners. It is unknown as to whether or not wild Vulpins vary in colour as much as domesticated ones do, or whether or not Vulpins even exist in the wild at all. The snout of a Vulpin superficially resembles a beak, having a somewhat pointed tip, and their nostrils reside directly in the snout instead of a nose. Vulpins are (presumably) herbivores, preferring a diet of Banapples and Starberries. However, they well could be omnivores, but there is never a meat-based food option available for the player to feed their Vulpin.

## Abilities

Vulpins are perhaps the most adaptable creature of all in Vulpin Adventure, as they can utilize every type of Ability, as well as a basic Attack that lacks a type at all. They can also Defend themselves, reducing the damage they take from any attack, as well as having the ability to Meditate, increasing their Happiness in the midst of a battle (thus increasing their fighting ability back to its maximum). Vulpins can also be taught how to restore their own health with the ability Heal.

Vulpins are also capable of changing their Fur Colour at will (maybe simply by dyeing their fur with Paint), and they can investigate various Background Items in order to dig up supplies and equipment, such as health- and MP-restoring items. Vulpins can also occasionally dig up Equipment from Background Items, including weapons, armor, and the like.

## Habitat

The player is given a single Vulpin to train at the very beginning of the game. This is because they seemed suitable to the Mysterious Stranger that greets them upon arrival to the region. The main reason the player is given a Vulpin is in order to drive the Monsters out of the local area, but it can also be assumed that having a Vulpin is effective protection from the local monsters that have recently begun to roam the area (some of which are far stronger than the others).

When not out in one of the various Locations around the world, fighting monsters, the player's Vulpin is content to wander around the meadow that it and the player call Home.
Drakhbet

Drakhbet's normal form.

Drakhbet's corrupted form.

**Drakhbet** is the second Boss Monster that the player and their Vulpin have to defeat in order to progress through the world of Vulpin Adventure. It is the only Fire-Type boss monster, and it drops the Blaze Tome upon defeat, while its corrupted form drops the Fire Breath Tome. Its normal form has 100 Health Points, while its corrupted form has 450.

## Appearance

Drakhbet is a bipedal creature that resembles an anthropomorphized black jackal, perhaps drawing from the appearance of carvings of the Egyptian god Anubis. Its belly is yellow and its eyes are pitch black, done up in black makeup like that common on ancient Egyptian pharaohs. It has a long tail, somewhat reptilian in nature, that is covered in spikes, and similar spikes extend from the sides of its face, tipped in yellow. The insides of its ears are white. Behind its head, several yellow-orange flames hover.

It is wearing items of clothing resembling several of those worn by ancient Egyptian pharaohs, including a golden collar, anklets, and bracelets. Its headdress, striped in navy and pale yellow, is most likely meant to resemble the hairstyles common of ancient Egyptian royalty and a snakelike ornament adorns the front. Its chin, painted in the same navy and pale yellow as its headdress, resembles a goatee. It wears a pair of white shorts and a beige loincloth with symbols scrawled upon it in a darker shade of beige. It holds a staff that it uses to direct its spells and to attack the player's Vulpin.

In its corrupted form, its entire visage takes on a distinctly more reddish hue, but this is more easily seen on its staff and its flames.

## Abilities

Both the normal and corrupted form of Drakhbet are known to use the Flame Strike, Blaze, and Fire Breath abilities. When attacking, it will either swing its staff downward at the defending Vulpin, hold its free hand out to cast flame, or lean forward to breathe a jet of fire.

## Habitat

Drakhbet is found at the end of the Desert Ruins area, and its corrupted form is encountered in Darklight Castle.
Chigrumpen

The **Chigrumpen** is one of the Monster types that the player and their Vulpin come across during their journey across the world of Vulpin Adventure.

## Appearance

The Chigrumpen resembles a chicken, but with a grumpy facial expression (hence its name). Its head is red, with a comb sitting atop, and a yellowish beak. The rest of its body is coloured brown.

## Abilities

The Chigrumpen, despite it somewhat nondescript appearance, is capable of using both the Attack and Bolt abilities. The latter of these two is somewhat surprising, as Bolt ability is a step above the Vortex Strike ability, which is what an Air-type basic enemy might be expected to have. When it attacks, it jabs the opponent with its beak. When it casts Bolt, it lifts its beak to the sky to summon the required bolt of lightning.

## Habitat

The Chigrumpen is the second-strongest enemy type that lives in the Cloudy Peaks area. The weaker enemy type is the Scythe Wasp, and the stronger one is the Dragon.
Ducky Spoon

A Vulpin wielding the unassuming Ducky Spoon.

The **Ducky Spoon** is a powerful endgame weapon in Vulpin Adventure. It is literally just a long-handled spoon with a smiling rubber ducky attached to the end. Despite its benign appearance, however, this weapon is one of the most powerful in the game, granting whatever Vulpin equips it an attack boost of 30.

## Location

This item can only be bought from the Shop after the player has beaten the main game. It can be bought for 300 Money, making it rather expensive, but worth it if the player wants a strong weapon.

## In-Game Description

*"Quack.*

*Atk +30"*
Dragon

The **Dragon** is one of the various Monster types that the player and their Vulpin will have to defeat as the journey through the world of Vulpin Adventure.

## Appearance

The Dragon is, as its name would suggest, a dragon. It has a beaklike snout and three pairs of horns, as well as four limbs and two wings, and a long tail. It is bipedal, standing on its back legs, and its front limbs are shorter and less sturdy. Its scales are a dark, somewhat desaturated brown, and its underbelly and the membranes in its wings are a greyish-yellow off-white. Its eyes lack a visible iris, leaving only the sclera (the white part of the eye) and pupils. The pupils are slitlike and reptilian.

## Abilities

The Dragon is one of the most capable basic enemy types. It can use the four strongest moves in the game: Aqua Breath, Boulder Breath, Hurricane Breath, and Fire Breath. When it attacks, it steps forward and opens its mouth to breathe its chosen projectile at the opponent.

## Habitat

The Dragon is the strongest and rarest basic enemy type that lives in the Cloudy Peaks area. The two weaker enemy types are the Scythe Wasp and the Chigrumpen.
???

**???** (or **Triple Question Mark**) is the name applied to a mysterious area that is only accessible to players playing Vulpin Adventure on the site that sponsored the game. It is the final Location that the player and their Vulpin can have access to. It is unknown what inspired the creator of Vulpin Adventure, Firequill, to add this area into the game, aside from an incentive to get people to play on the host site. It is also unknown why the area is as duck-centric as it is, but the Achievement corresponding with defeating the Boss Monster of this area implies that Firequlll might harbor some negative feelings towards ducks as a species, hence why the player and their Vulpin are permitted to beat the ducks that inhabit this area into oblivion.

## Appearance

??? is a pastel, colourful land with cream-coloured clouds in the sky. The background consists of smooth hills, decorated with large, cartoonishly-styled flowers, lollipops, and duck statues. The ground is made of paving stones for the Vulpin to walk on, which are laid on top of pale-green grass. There are lollipops stuck into (or growing out of) the ground for the player to investigate.

## Monsters

* Ducky
* Monsieur Ducky

## Items

* Banapple
* Starberry
* Gold Ducky Spoon (Just before encountering Monsieur Ducky)
Happiness

A Vulpin's **Happiness** levels indicate how well it will perform in battle. The unhappier a Vulpin is, the more poorly it will do, while the happier a Vulpin is the more damage they deal. A Vulpin's happiness level is depleted all the way when their Health Points reach zero and they are forced out of battle, but a Vulpin's happiness also slowly declines if they're forced to wander around their Home for a while with no interaction or adventure outside of the meadow.

The player can restore a Vulpin's happiness by using healing items (like Banapples and Starberries) on them, no matter if they actually need healing. They can also restore a Vulpin's happiness by petting them while the two are at Home.

Very happyHappyNeutralUnhappyVery Unhappy
Bolt

A Starwisp taking 58 damage from a Bolt.

The **Bolt** ability is the second-strongest Air Ability that the Vulpin can learn in Vulpin Adventure. When used, the attacker summons a bolt of lightning from the sky to crash down upon their foe.

This ability costs two Mana Points to use.

## Vulpin Use

The Vulpin can only learn this attack after defeating Pterophor, as that particular Boss Monster drops the Spell Tome for it upon its defeat in the Cloudy Peaks area.

## Enemy Use

The Monsters that can use the Bolt ability include the Chigrumpen, the Fluffpuff, and the Ducky. The Boss Monster Pterophor also uses it, as well as the Final Boss.

## In-Game Description

*"Air damage caused by the preferred method of yellow rodents."*
Fluffpuff Antennae

A Vulpin wearing the Fluffpuff Antennae.

The **Fluffpuff Antennae** are a piece of Equipment that can be worn by a Vulpin in Vulpin Adventure. They are a pair of antennae, each with a small glowing ring around them near the top, and tipped with a little star-shaped node. When worn, they grant the wearer an attack boost of three.

## Location

The Fluffpuff Antennae occasionally drop from defeated Fluffpuffs in Darklight Castle. With the combined rarity of the drops and the rare appearance of the Fluffpuff, this item can end up being somewhat hard to find.

## In-Game Description

*"These fell off a Fluffpuff. Its magic increases strength! Atk +3."*
Glasses

A Vulpin sporting the Glasses.

The **Glasses** are a piece of Equipment that the player can give to their Vulpin in Vulpin Adventure. This item, as its name suggests, is a set of square-framed glasses of the style librarians are known to wear. When equipped, they give the wearer a Stat boost of three speed.

## Location

The Glasses can only be bought from the Shop, after the player has reached a certain point in the game, for 60 Money.

## In-Game Description

*"Anticipate your foe's movements with improved vision. Spd +3"*
Attack

A green-and-white Vulpin being hit with an Attack ability that did zero damage.

The **Attack** ability is the most basic Ability that the Vulpin species can use. When used, its damage is shown by a small burst of stars that explodes from the target that was hit, with the attacker swinging an appendage at the target to deal damage.

## Vulpin Use

The player's Vulpin starts out knowing the Attack ability at the beginning of Vulpin Adventure and doesn't have to learn it from anywhere.

## Enemy Use

Most enemy types are capable of using Attack.

## In-Game Description

*"A basic, damage-dealing attack. What a surprise."*
Chef

Chef is one of the lowest of middle class. Bake or cook meals for the king/queen and other people too.

Found in: Town

Class: [4]

Ways to earn exp:

* Saled [16xp]
* Bread [32xp]
* Soup [64xp]
* Beef [96xp]
* Pufferfish [128xp]
* Small Meal [192xp]
* Cake [256xp]
* Feast [400xp]

[1000xp to level up]

Alternate Class: Blacksmith

Next Class: Wizard

Previous Class: Minor

In Game Design
Flame

A Vulpin with the Flame equipped. Don't worry, their tail isn't actually on fire.

## Flame

### Rarity

Common

The **Flame** is a piece of equipment that can be given to a Vulpin in Vulpin Adventure. Unlike most fires, it does not actually harm anyone that comes in contact with it and is mostly decorative. When equipped, it grants the wearer a boost of one in both their attack and defense.

## Location

The Flame can be found by investigating the torches stuck into the sand of the Desert Ruins. It is only somewhat hard to find.

## In-Game Description

*"Don't worry, this fire doesn't actually hurt. Def +1, Atk +1."*
Nose Horn

An all-grey Vulpin sporting the Nose Horn.

The **Nose Horn** is a piece of Equipment that the player can give to their Vulpin in Vulpin Adventure. When worn, it gives the wearer a boost of one in their attack and defense Stats.

## Location

The Nose Horn can only be bought from the Shop for 15 Money. it is unlocked in the early stages of the game.

## In-Game Description

*"Experience the joy of being a rhinoceros! Atk +1, Def +1."*
Icicles

A Vulpin wearing the Icicles.

The **Icicles** are a piece of Equipment that a Vulpin can wear in Vulpin Adventure. When equipped, they are worn on the tail, as if the wearer's tail is frozen, and grant a defense boost of two.

## Location

The Icicles can be found by investigating the background items in the later areas of the Sea Cave location.

## In-Game Description

*"A frozen tail is a good defence! Def +2."*
Flame Strike

A Mot taking 56 damage from a Flame Strike.

The **Flame Strike** ability is the most basic Fire Ability that the player can teach to their Vulpin in Vulpin Adventure. When used, the attacker swings a limb at their foe, and flames explode from the point of impact.

This ability costs 1 Mana Point to use.

## Vulpin Use

The player can buy the Flame Strike Tome from the Shop for 50 Money and teach it to their Vulpin from there.

## Enemy Use

The only Monsters capable of using the Flame Strike ability are the Boss Monsters Drakhbet and the Final Boss.
Blue Flame

A Vulpin wearing the Blue Flame. Don't worry, their tail is fine.

The **Blue Flame** is an item that the player can equip their Vulpin with in Vulpin Adventure. As its name suggests, it appears as a blue flame. However, unlike most flames, it is not actually harmful. When equipped, the wearer gains a boost of one defense and two attack.

There is also a normal flame that is a slightly weaker piece of armor.

## Location

The Blue Flame can be found by investigating the background items of Darklight Castle. However, because it doesn't have much in the way of armor capabilities, it is not recommended to go actively searching for it except for aesthetic purposes.

## In-Game Description

*"Such an invigorating blue flame! Def +1, Atk +2."*
Ability

An **Ability** is something a Vulpin can use to damage any Monsters that oppose it. Monsters, however, can also utilize Abilities to deplete a Vulpin's Health Points or to heal themselves. The vast majority of Abilities require Mana Points to use.

Almost every ability is assigned a Type, which determines what monsters are sensitive to or resist it. Some abilities, however, are not damaging and instead benefit the Vulpin that uses them directly.

Collecting all of the possible Abilities for their Vulpin to use grants the player an Achievement.

## Abilities (and their locations), Sorted by Type

### Abilities without a type

* Attack (from the start)
* Defend (from the start)
* Meditate (from the start)

### Earth-Type Abilities

* Leaf Strike (Shop)
* Swarm (from defeating Calyx)
* Boulder Breath (from defeating Calyx's corrupted form)

### Water-Type Abilities

* Frost Strike (Shop)
* Bubble Fountain (from defeating Hydrex)
* Aqua Breath (from defeating Hydrex's corrupted form)

### Fire-Type Abilities

* Flame Strike (Shop)
* Blaze (from defeating Drakhbet)
* Fire Breath (from defeating Drakhbet's corrupted form)

### Air-Type Abilities

* Vortex Strike (Shop)

* Bolt (from defeating Pterophor)
* Hurricane Breath (from defeating Pterophor's corrupted form)

### Light-Type Abilities

* Heal (Shop/Dropped by Inpu in the Desert Ruins)
* Sunburst (dropped by Light-type enemies in Darklight Castle)

### Dark-Type Abilities

* Lunar Rain (Dropped by Dark-type enemies in Darklight Castle)
Seahorse

The **Seahorse** is one of the various types of Monsters that the player and their Vulpin will have to defeat during their journey across the world of Vulpin Adventure.

## Appearance

The Seahorse, like its name suggests, resembles a real-life seahorse, with a long snout and a tail that's curled forward. It has a pair of spiny fins extending from its sides, and its head is decorated with a ridge of similar spines. The Seahorse is primarily turquoise, which fades to white at the tip of its snout and spines, and it has a white belly. The back of its tail and the ends of its spines are decorated with a bubblegum-pink colour.

## Abilities

The Seahorse is capable of using both the basic Attack ability and the Bubble Fountain ability. It lunges forward and jabs its target with ts snout to deal physical damage, and it raises its fins to cast bubbles at them.

## Habitat

The Seahorse is found in the Sea Cave area. It is the most common and weak monster there. The other two monsters that live there are the LobsterMonster and the Snoroceros.
Dark

The **Dark** type is one of the seven Types applied to the various Monsters and Abilities all throughout the world of Vulpin Adventure. Dark-type abilities are strong against Light-type monsters, but Dark-type monsters are also weak to Light-type abilities.

There is only one Dark-type monster, the Darkdragon. There is also only one Dark-type ability, called Lunar Rain. Because of this, the Dark-type could be considered perhaps the rarest of all of the Types in Vulpin adventure.
Hurricane Breath

A Starwisp taking 78 damage from a Hurricane Breath.

The **Hurricane Breath** ability is one of the most powerful Abilities that the player can teach their Vulpin in Vulpin Adventure, and it is the most powerful ability that deals Air damage. When used, a deluge of spiraling air currents and lightning bolts is hurled at the foe from the user's mouth to deal damage.

This ability costs four Mana Points to use.

## Vulpin Use

The Vulpin has to defeat the corrupted Boss Monster Pterophor in Darklight Castle in order to obtain the Spell Tome for this ability, making it a rather late-game move.

## Enemy Use

The enemies that can use this attack include the Dragon, the Lightdragon, and the corrupted Pterophor, as well as the Final Boss.

## In-Game Description

*"Do severe damage with the air and lightning you keep in your mouth."*
Brushbeast

A **Brushbeast** is a creature that, when defeated, grants the player a map that allows them to access a secret area where they can find a Paintbrush. There are four different Brushbeasts in all, one for the first four of the main storyline Locations in Vulpin Adventure. They each have slightly different appearances and significantly different amounts of Health Points.

## Appearance

Brushbeasts have a narrow head with a pointed, beak-like snout, surrounded by a mane of light-brown feathers. From this mane, a pair of wings spreads, which fade from brown at the base to white at the tips of the wings. Brushbeasts have no limbs other than their wings, and their body tapers into a long tail tipped with a paintbrush-like tuft of feathers. This tail is often hooked forward and is swung downward to slam into a foe from above. Brushbeasts are splattered with paint all around the mane and tail, especially on the tail feathers.

## Pink Brushbeast

### Rarity

Only one

The Brushbeast is only able to use the most basic Attack Ability.

## Habitat

Brushbeasts are found all across the world, but only in four locations. There is one Brushbeast in the Woods, splattered in black paint; there is one Brushbeast in the Desert Ruins, splattered with pink paint; there is one Brushbeast in the Sea Cave, splattered with navy paint; and there is one Brushbeast in the Cloudy Peaks, splattered with white paint. The only three Locations not home to a Brushbeast are Home, Darklight Castle, and ???.

Brushbeasts seem to appear randomly in their home location. Due to this randomization, the player may find a Brushbeast on their first time through its corresponding area, but it may also take players who have already beaten the game a long time to find that same Brushbeast - It seems to be up to luck.

## Navy Brushbeast

### Rarity

Only one

When defeated, a Brushbeast will drop a map to a secret, mysterious area, where the environment is splattered with paint and a Paintbrush is lying abandoned on the ground, soaked in its respective colour. Using this Paintbrush on the Vulpin will unlock a new colour for the player to customize their Vulpin with.
Equipment

Pieces of **Equipment** are what the player can use to deck out their Vulpin and add enhancements to its Stats. Equipment is divided into two categories: Weapons and armor. Weapons enhance the attack stat of the Vulpin that holds it, while armor is something a Vulpin can wear that has the possibility to enhance any of a Vulpin's stats (with the exception of a Vulpin's Health Points and Mana Points).

There are special pieces of Equipment that are only found in either the Shop or are specific to certain Locations. However, the majority of equipment can be found in the player directs their Vulpin to investigate a Background Item; in fact, there are some pieces of equipment that are specific to certain types of Background Item.

## List of Equipment (and their locations)

### Weapons

* Stick (Woods, Shop)
* Burning Stick (Desert Ruins, Shop)
* Bone (Desert Ruins)
* Pink Swirly Thing (Sea Cave)
* Metal Stick (Shop)
* Thorny Flower (Cloudy Peaks)
* Sun and Moon Staff (Darklight Castle)
* Ducky Spoon (Shop)
* Gold Ducky Spoon (???)

### Armor

* Mushroom Earring (Woods)
* Tail Bandage (Desert Ruins)
* Flame (Desert Ruins)
* Blue Flame (Darklight Castle)
* Starburst (Darklight Castle)
* Suds (Sea Cave)
* Flower Earring (Cloudy Peaks)
* Starry Earring (Darklight Castle)
* Heart Earring (Shop)
* Spiny Earring (Sea Cave)
* Silver Ring (Shop)
* Gold Ring (Shop)
* Monocle (Shop)
* Glasses (Shop)
* Eye Patch (Shop)
* Ice Horn (Sea Cave)
* Icicles (Sea Cave)
* Nose Horn (Shop)
* Fluffpuff Antennae (Darklight Castle)