recursal/Fanatic-Fandom huggingface dataset:
The God Beast's Congregation

The God Beast’s Congregation is the oldest and largest faction in the world, holding immense wealth and influence, and being nearly omnipresent in eastern society. They trace their lineage directly back to the Cult of Jaekka, though they have adapted their ideology to accomodate changing social attitudes and new philosophies. The God Beast’s Congregation is most associated with Insight mana and Sulhanna the Artist.

**Their goals**

The Congregation’s main goal is patronage of the arts and sciences, and encouragement of their practice by as many members of society as possible. This, inextricable from their religious orthodoxy, leads them to have very active missionary and recruitment efforts.

**Oration**

The orations are monthly sermons in the church. They last from nine in the morning until nine at night and are hosted on the last Sulna (Saturday) of each month, with members of the Congregation expected to attend at least six segments per year.

**Paladin**

Paladins are the military force of the Congregation, serving as both its guards and crusaders. All paladins first serve as protectors.

**Protector**

The majority of Congregation paladins are protectors: guardians of their churches and communities. Rarely, a protectors is handpicked by an archpriest to become a Knight of the Congregation.

**Knight of the Congregation**

A paladin leader operating in direct service of an archpriest. Knights are renowned not only for their skill in battle, but for their distinct ingenuity.

**Archpriest**

Throughout most of the year, archpriests have two jobs: to research theology through prayer and study of the Chronicles, and to be the voice of the Congregation on the international scale, regularly meeting with leaders and delivering speeches. The current high archpriest is Glissathain.

**Chronicles**

Novask's scriptures are called the Chronicles - they detail the history of the world and serve as many people's holy books.
Lightning Seed

2N 1I

Deal 5 damage to any target. If you pay for Lightning Seed using only I mana, deal 8 damage instead.

**Lightning Seed** is an insight spell card, from the Abdication set.

## Details

*Science and magic, brought together in marvelous unity.*

Artist: Lana Sator

## Notes

* "I mana" means Insight (blue) Mana.
* If Lightning Seed is played for free, it will deal 8 damage.
Gift of Inspiration

2N 2I

Draw an additional Card at the start of your turn.

**Gift of Inspiration** is an insight enchantment card, from the Abdication set.

## Details

*"I have made my soul into an eye. Open it."*

Artist: Luiza Beda

## Notes

* Vanguard Recruiter's Dusk only replaces the first card drawn—extra draws from GIft of Inspiration aren't replaced.
Arholt

The name of the world created by the God Beast, Jaekka.

Arholt is split into two main continents

**Liowa:** The eastern supercontinent, containing the **Azletsu Republic**, **Garanain** and the blooming bay.

**Isthor:** The southwestern continent, containing **Japrait**, **New Azletsu,** **Baingrove** and Armistice.

The east and west are separated by **The Worldseam**, a massive split, cutting the world in two.

Arholt is also home to other lands, such as **Varr** to the north of Ishtor, with its southern island colony Tolopea, the northern islands of **Svellsteim**, **Valather** and **Ballath** to the north of Liowa and finally Valstov, to the southwest of Ishtor.
Ready The Vanguard

3N 3A

Three 2/2 Mystic Vanguards enter the Story. Give them either +1/+1 or **Deadly**.

**Ready The Vanguard** is an ambition spell card, from the Abdication set.

## Details

*"March forwards with us...or not one step further."*

Artist: Lana Sator

## Vanguard Ally

1A

**Vanguard Ally** is a token ambition companion card, from the Abdication set. It's generated exclusively by **Ready The Vanguard**.

## Details

*unknown*

Artist: Unknown
Second Chance

4N 3D

Choose a Permanent from either Hero's Ashes. It enters the Story. Give it "**Dusk**: **Void** me."

**Second Chance** is a devotion spell card, from the Abdication set.

## Details

*Dust sputtered from his lungs. As the last pieces of his soul found their body again, he stumbled to his feet. "Alright," he said, "let's try this again."*

Artist: Luiza Beda

## Notes

* Second Chance won't prevent the chosen Permanent's other Dusk(s) from triggering—it will only change the place the Permanent will go when destroyed from the Ashes to the Void.
Teach It To Hate

1V 1I

Give target allied SF +2 attack until end of turn. They deal their attack in damage to their target opposing adjacent Page. At the end of your turn, they lose all their Card text and SF subtype.

**Teach It To Hate** is a valor-insight spell card, from the Abdication set.

## Details

*He lost his pride. He lost his virtue. He lost his history. But what he had left he would give to his weapon. He would teach it.*

Artist: Lana Sator
Doxic Fiat

1N 1I

**Develop**, then deal damage to any target equal to the Span of your Development.

**Doxic Fiat** is an insight spell card, from the Abdication set.

## Details

*"Technically, Congregation writ is not law. Technically." - Ilme Ferlann*

Artist: Isabela Zolik

## Notes

* Doxic Fiat's damage is affected by Spell Power, just like any other Spell that deals damage.
* If there are multiple allied Development Enchantments (for example, if one was removed from the story via Open Arms and was later played), only the Span of the left-most Enchtantment will be taken into account to determine the damage dealt by Doxic Fiat. This may or may not be a bug
Awkward Serendipity

1D

Secretly target a Page. The next time during your Opponent's turn, a Companion in that Page would take damage, prevent it. The Companion can't take damage until the start of your next turn.

**Awkward Serendipity** is a devotion spell card, from the Abdication set.

## Details

*"Clearly, I've been better. But at least I could be worse."*

Artist: Lucas Toshi
And It Reached Back

1N 1D

Exchange control of target allied Companion that has a Companion in its opposing Page with the latter. They both become Enchantment Companions with a Span of 1.

**And It Reached Back** is a devotion spell card, from the Abdication set.

## Details

*The image in the ice is almost perfect. Almost. It moves like it is* trying *to reflect her. Curious, she reaches out, and it reaches back.*

Artist: Isabela Zolik

## Notes

* If any Companion affected by And It Reached Back was already an Enchantment Companion, their span will be reduced to 1 if it was higher.
* And It Reached Back can affect Warded Opposing Companions since it targets an allied one.
Focus

1D 1I

Give target Companion +2/+2. Draw a Card after they attack.

**Focus** is a devotion-insight spell card, from the Abdication set.

## Details

*She breathed in. Slowly. Carefully. She breathed out. This was the secret of Eliona's victory.*

Artist: Lana Sator

## Notes

* Focus can buff an opposing Companion. When they attack, the controller of that Companion will be the one to draw Cards (Card draw is bound to the Companion, not the caster of Focus)
Steward of Man

2N 1V

**Dawn**: I restore my allied adjacent Companions to full health.
My allied adjacent Companions and you can't take damage from Spells and Abilities.

**Steward of Man** is a valor companion card, from the Abdication set.

## Details

*He has seen purple light consume people whole. He has seen the flames of Blight burn villages to the ground. But he does not hate. He weeps for those lost. He gives last rites to those too far gone to save. And the rest, he heals.*

Artist: Unknown

## Notes

* Only damage dealt by Spells and Abilities is prevented. Damage from other sources, such as combat damage and Knight of the Congregation's Dawn, is not affected.
* Steward of Man does not prevent the damage Spells or Abilities would deal directly to them.
	+ Two adjacent Stewards of Man will prevent damage dealt to either of them by Spells or Abilities.
Ivory Heart

3N 4D

At the end of your turn, if you have more health than your Opponent, an Ichor enters the Story with attack and health equal to half the difference between your and your Opponent's health (rounded down).

**Ivory Heart** is a devotion enchantment card, from the Abdication set.

## Details

*He left many wonders in his wake.*

Artist: Magno Husein

## Notes

* If the difference between the Players' health is 1 or less, no Ichor will be summoned (Ivory Heart won't summon 0/0 Ichors)
Merry Expedition

1I

Shuffle target allied Companion into their controller's Deck.
Change their Mana Cost to 1I. The next time they enter your Hand, **Develop** 2 times and draw a Card. If you played a "Bag of Crowns" this turn, draw a Card and **Develop**.

**Merry Expedition** is an insight spell card, from the Abdication set.

## Details

*Yesterday, a child. Today, an adventurer. Tomorrow...who can say?*

Artist: Magno Husein

## Notes

* Merry Expedition will Develop upon cast if a Bag of Crowns was played that turn. It won't Develop 3 times if the Companion is returned on a turn a Bag of Crowns was played.
* Merry Expedition will shuffle back all Permanents on Pages marked by Latent Warpspring, provided the Spell targets an allied Companion in one of them.
	+ This includes opposing, potentially-Warded Permanents.
Stewards of Fate

**Stewards of Fate:**

The Stewards formed in response to the Valather Incident: the spacial and temporal displacement of eastern Valath from the island nation’s west. After the incidident, Pavem Idom published an essay addressing the chaotic, dangerous state of the world. Her readers—mostly members of the God Beast's Congregation—formed a new faction dedicated to the protection and proliferation of order. The Stewards are most associated with Valor mana and Iganash the Conqueror.

**Their goals**

The Stewards are the most actively invested faction in how the citizens of Arholt live their lives. This is not because of an explicit interest in controlling others, but because the Stewards harbour genuine concern for the world and believe that the only reliable path to stability lies in managing the powers and interests of Arholt’s people.

**Declamations**

Comparable to the Congregation's orations, declamations are the Stewards' regularly scheduled gatherings with a focus on understanding Jaekka, the dragons, and morality.

**Convocations**

Between their monthly declamations, the Stewards host convocations once per month on Fash evenings. At these convocations, members meet within their temple with their priests for an extended meeting. Functionally, convocations are also used to impassion the members of the church, and are where most paragons are recruited. Despite the often-heavy topics of convocation, the meetings are often also treated as social gatherings. Attendees frequently bring food in a potluck style and eat together while discussing the topics at hand.

**Paragon**

Paragons are the Stewards’ volunteer army, which are primarily employed in defending churches, but are also occasionally contracted out. As part of their education, paragons often commune with and study the chromas, applying their knowledge to their combat skills and effectively making them into an army of spellswords.
The Mediator

The Mediator is a character in the world of chroma who tells you the player all about the world. You can find her in the Chroma discord server and she can give answers to many of your questions about the world of chroma. She is a drake,servant of Ignash baptised by his holy fire.You can know more about her and the world by checking in the responses below.

In the table below the left side is the question asked and the right side is her response

## Magic And Other Important Concepts

 Essence
 Soul
 Will

 Ascension
 Ambition
 Devotion
 Meditation
 Valor
 Binding
 Insight
 Analysis

## Factions

 Jaekka
 God Beast
 Lakharegh
 Five Words
 Abdication
 Religion
 Faith

 Jaekkas Devoted goals
 Commune
 Cogitation
 Pilgrimage
 Primordium
 Keepers
 Contemplatives

 Stewards of Fate goals
 Illuminator
 Einar
 Declamations
 Convocations
 Paragon
 Overseer
 High overseer

 Mystic Vanguard goals
 Thua
 Fundament
 Executors
 Thirim Na
 Apotheosis Treatise

## Arholt

 Incident
 Ballath
 Our Burden
 Svellsteim
 Lainn
 Lainn's Forge

 Worldseams's Eye
 **The Japraitian Fault Line** | The Japraitian Fault Line is a gargantuan chroma that functions as a teleporter. It is the cause for the Worldseam, and is located all along the base of its ravine.

 The Verdant Star
 Tai'akl
 Nalevegh

 Novask
 Chronicles
 Sanctuary
 Attendants
 Avatr

 Valstov
 Refuge
 Wilhund

## Miscellaneous Lore and more about The Mediator

 Luna
 Dragons
 Wyrm
 Humans
 Bloocan
 Undead
 Elf

 Willpower
 Beauty
 Emotion
 Experience
 Luck
Bluecrest Monastery

3D

At the end of each turn, this restores all Companions to full health.
If your first 3 mana are Devotion, you start the game with this in the Story.

**Bluecrest Monastery** is a legendary devotion landmark card, from the Abdication set.

## Details

*"Most who come to the monastery mistake its purpose. It is not the destination. It is the road." - Ion, Harmonious*

Artist: Isabela Zolik

## Notes

* If a deck meets the criteria of both The First Temple and Bluecrest Monastery, both will enter the Story at the beginning of the match.
* Chromatic Mana counts as Devotion for the criterion. Muse can have 1 Ambition or Devotion Mana as the first mana, then 2 Devotion for the next two and she will meet the criterion for Bluecrest Monastery to enter the Story, since her first mana is Chromatic.

## Trivia

* During the demo, Bluecrest Monastery used to have the same card text as Concert of Dreams, except the Card was a Landmark instead of an Enchantment.
Lightning Strikes Twice

2A

Deal 2 damage to any target. You may play Lightning Strikes Twice from your Ashes. If you do, **Void** it.

**Lightning Strikes Twice** is an ambition spell card, from the Abdication set.

## Details

*They say that lightning never strikes the same place twice. Clearly they never told that to the lightning.*

Artist: Isabela Zolik

## Notes

* Lightning Strikes Twice's recast counts as a Spell for Reintegrator and Living Maelstrom.
* The recast won't be copied by Grahdaza Hima, Ascendant.
Our Burden

2V

**Void** 5 random Cards from both Ashes. **Rally** all allied SF.

**Our Burden** is a valor spell card, from the Abdication set.

## Details

*"If you learn one thing from this, remember: the Stewards take no pleasure in what must be done. But the Blight is a curse upon the world, and curses must be purged."*

Artist: Jeremy Carver

## Notes

* Our Burden will Void (up to) 5 random cards from each Hero's Ashes (Voiding up to 10 cards in total, not 5).
* Does not require cards in ashes to be played.
The Whittler

3N 3A

After you play a Card, I discard the top Card of your Opponents Deck.
At the start of your Opponent's turn, they have to discard a Card.

**The Whittler** is an ambition companion card, from the Abdication set.

## Details

*Trimmed and gnawed and broken down until only the barest, most essential core remains. Then that is broken too.*

Artist: Jeremy Carver
Drinks-Deep-Magics

2N 2I

**Dawn**: I destroy target Enchantment. Then I lose my Card text and become an Enchantment Companion with its effect and current Span for the rest of the game.

**Drinks-Deep-Magics** is an insight companion card, from the Abdication set.

## Details

*widens*
*the [space] between us*
*widens*
*as I become [less/more] real than you*
*and greater*
*as I gulp down reality*
*as I swallow the world*
*as my maw-*

Artist: Lucas Toshi

## Notes

* Always Another Sunrise won't cause Drinks-Deep-Magics to destroy two Enchantments since Drinks-Deep-Magics' removes the text the Companion had, including the Dawn itself.
The Chains Are Hungry

3V

After The Chains Are Hungry is discarded during your turn it enters the Story.
**Dawn**: The Chains Are Hungry **Imprison**s target opposing Permanent.

**The Chains Are Hungry** is a valor enchantment card, from the Abdication set.

## Details

*The shackles of Sorag's dungeons are magically drawn to guilt. Like they can smell it. Like they're hungry for it.*

Artist: Lana Sator
Svellsteim

Svellsteim is a frigid island nation to the far north of the Azletsu Republic. Though the Svell are a fairly modest people, they have been gaining wealth and attention since the discovery of Lainn's Forge.

**Lainn’s Forge**

Lainn’s Forge is a chroma that appears as a massive column of fire around a now-hidden pale turquoise core. It is located in northern Svellsteim. It is a Bloom chroma.
Blight Tamer

2A

**Spell Power** +1.
I **Evolve** in Act 3: I gain +2 additional **Spell Power**.

**Blight Tamer** is an ambition companion card, from the Abdication set.

## Details

*Most Vanguard initiates learn some spells, make some new friends, and call it a day. But now and then, if they're particularly smart or lucky or both, someone stumbles upon something truly spectacular.*

Artist: Magno Husein
Pizza Party

The Pizza Parlor during the party.

The **Pizza Party**, also called **Plaza Opening Party**, was a party on *Antique Penguin*. It was held from February 16 to February 28, 2020.

## Trivia

* The Plaza was also opened during this party allowing access to the Pizza Parlor.
* The game Pizzatron 3000 was added.
* There were signs in Town and the Snow Forts that directed you to the Plaza.

## Gallery

### Rooms

Plaza for the first half of the partyPlaza for the second half of the partyPizza ParlorSnow FortsTown
Mana Drone

1I

**Ability** 1N 1CD: I add 2I to your mana pool until end of turn.

**Mana Drone** is an insight companion card, from the Abdication set.

## Details

*Ilme checked over her shoulder again to make sure that nobody was watching. Satisfied, she activated the drone. As it chirped to life, she pet the top of its oculus. "Who's a good boy!"*

Artist: Magno Husein
Norman Chief

The Norman Chief is the fifth enemy encountered in Asterix & Obelix XXL and in the Remaster. The Norman Chief is encountered the first time in Normandy, commanding around a group of Normans and guarding a fireplace.

## Characteristics

The Norman Chief is a strong Norman dressed in a black pelt, primitive pants with a belt and a blue cape. The weapons consist of a woden shield and a spiked club. He wears a helmet with horns on the sides and spikes on the shoulders. He's only seen with multiple Normans and stays away from teaming up with Romans.

## Combat

The Chief's club causes alot of damage and his attack should be performed before he can be attacked. After the attack, the club gets stuck in the ground for a short time, making him vulnerable. His shield can also be destroyed first but it takes much longer. It gives Normans the opportunity to attack while going through the Chief's shield. Like the Centurion, the player can't swing him around. He alternatively can also be beaten by performing a combo if beating him up seems to be too risky.
Ghror Battle Standard

1N 2A

At the start of your turn, use your Primary Hero Ability.
**Dawn**: Ghror Battle Standard reduces the Ability cooldowns of its allied adjacent Permanents by 1.

**Ghror Battle Standard** is an ambition enchantment card, from the Abdication set.

## Details

*"Power isn't just in a sword or a spear. There is power in identity, strength in pride. But spears are still nice sometimes." - Othmuun, Prince of Ghro*

Artist: Magno Husein

## Notes

* If there are multiple Ghror Battle Standards in the same side of the Story, each of them will trigger at the start of each turn; they won't cause the Primary Hero Ability to trigger just once.
Living Maelstrom

3N 3V

While I am in your center Page, I have attack equal to the amount of Companions in your Ashes and **Overwhelm**.
After your Opponent plays a Card with a mana cost of 3 or less, I deal 3 damage to them.

**Living Maelstrom** is a valor companion card, from the Abdication set.

## Details

*The more it consumes, the stronger its pull.*

Artist: Jeremy Carver

## Notes

* Living Maelstrom won't deal damage if it isn't in the Story when a Card finishes resolving. For example, casting Awe followed by Forgotten targeting the Maelstrom won't cause it to deal damage.
* Living Maelstrom deals damage when the Opponent plays a Card even if it occupies a Page other than the center one.
* Living Maelstrom's reactive damage is affected by Overwhelm.
Can-Be-Trusted

1A 1I

**Dawn**: **Uncover** a card. I remove it from the game. **Dusk**: I add it to your Hand.

**Can-Be-Trusted** is an ambition-insight companion card, from the Abdication set.

## Details

*"If anyone can be trusted with a secret, it's a sphinx. We find them too delightful to betray."*

Artist: Lana Sator

## Notes

* If Can-Be-Trusted is Voided or leaves the Story without being destroyed, the card that was removed from the game won't be put into the Sphinx' controller's Hand.
	+ In particular, if Can-Be-Trusted is returned to the Hand, the next time they enter the Story and are destroyed only one Card—the card chosen the second time the Dawn triggered— will be put into the Hand.
		- However, Always Another Sunrise will cause the second Dawn to work as expected, Uncovering two cards and adding both to the Hand as part of the Dusk.
Micotalp

1N 1I

At the start of your turn, I deal 2 damage to all my adjacent Companions.
**Ability** 1CD: Move me.

**Micotalp** is an insight companion card, from the Abdication set.

## Details

*"Lightning moles? Don't be silly! The fourteenth legion will not be defeated by vermin. Set up camp here—we have nothing to worry about." - Sir Favian, the Scorched*

Artist: Lucas Toshi

## Notes

* Micotalp damages their adjacent allied Companions, not just their opposing ones.
Stolen From The Dark

1V 1D 1I

**Void** a non-Avatar Companion from either Ashes. Restore health to yourself equal to their attack. Once a turn, if this is in your Ashes, after an allied Avatar enters the Story give the Avatar +2/+1. Then, at the end of your turn, return this to your hand.

**Stolen From The Dark** is a valor-devotion-insight spell card, from the Abdication set.

## Details

*"Huh," Shekmati says to himself. "How strange."*

Artist: Lana Sator
Bake Break

2V

Choose a Companion from your Hand. Remove them from the Game. After 2 turns return them to your Hand and double their attack and health for the rest of the game.

**Bake Break** is a valor spell card, from the Abdication set.

## Details

*"What's he doing?"*
*"He's baking cookies. The Siege Baron likes cookies. You got a problem with that?"*
*"Nope. No problem here."*

Artist: Lucas Toshi

## Notes

* The chosen Companion will be Voided if the Hand is full when they would be returned there.
* The Companion returns to the Hand before drawing a Card at the start of the turn.
Forgemaster

1N 1V 2A

**Dawn**: I give you 2 **Plating**.
**Ability** 1V 1CD: **Void** a Card from your Hand. You may play a targeted Spell from your Ashes for free but you may only target allies. Then, **Void** it.

**Forgemaster** is a valor-ambition companion card, from the Abdication set.

## Details

*"Fire's like mercy. Can't totally fix the problem, but it's the first step in starting anew."*

Artist: Isabela Zolik
Ghost of Good Will

2N 2D

**Taunt**. **Enchanted** 4. At the end of your turn, I restore 2 health to you.

**Ghost of Good Will** is a devotion companion card, from the Abdication set.

## Details

*Two points cast out circular ripples into the pool. One, a drinking goat. The other, a thirsty leopard. The ghost saw this and smiled.*

Artist: Jeremy Carver
Eye of the Conqueror

2N 3V

At the start of your turn: **Scry** 1.
After you **Scry**, you may discard a Card from your Hand.
After you discard Cards from your Hand, draw a Card.

**Eye of the Conqueror** is a valor companion card, from the Abdication set.

## Details

*"To you, I have gifted the sword-eye. The eye sees the world in all its shapes. The sword cuts the useless shapes away." - Iganash, the Conqueror*

Artist: Lana Sator
Lesser Lord

1N 1V 2I

My allied adjacent Companions have **Taunt**. While I have an allied adjacent Companion, I have **Warded**.
**Ability** 1CD, Discard a card: Add a "Bag of Crowns" to your Hand. The discarded Card may not be a "Bag of Crowns".

**Lesser Lord** is a valor-insight companion card, from the Abdication set.

## Details

*In Garanain, muscle is cheap. And he is very, very rich.*

Artist: Douglas Murakami

## Notes

* Two adjacent Lesser Lords have both Warded (since they have an adjacent allied Companion) and Taunt (since they are adjacent to a Lesser Lord).
Open Arms

2N 3D

Choose a card from the Story or either Hero's Ashes. Place it on top of your deck.

**Open Arms** is a devotion spell card, from the Abdication set.

## Details

*He never spoke. He only ever offered a bowl of soup and extended his hand. In the end, she took both.*

Artist: Lana Sator

## Trivia

* Open Arms can affect opposing Permanents with Warded, since it technically doesn't target them.
	+ During Pre-Alpha, this was considered a bug, but now it is considered intended.
Accursed Stranger

2N 1A

If I am in your Ashes, you may **Void** me and pay 3N to destroy target Enchantment.

**Accursed Stranger** is an ambition companion card, from the Abdication set.

## Details

*A soul like a lighthouse. A body like dust.*

Artist: Lana Sator

## Notes

* Voiding Accursed Stranger from the Ashes to destroy an Enchantment is not an Ability, hence it is not disabled by Asphyxiating Wishwonder.
	+ However, only Enchantments not affected by Warded (given by Lunar Witness, for example) can be destroyed this way.
Knight of the Congregation

1N 3I

After I destroy another Companion, I **Develop**.
**Dawn**: I deal 3 damage to target opposing Companion.

**Knight of the Congregation** is an insight companion card, from the Abdication set.

## Details

*Loyalty. Ingenuity. Strength.*

Artist: Jeremy Carver

## Notes

* Dropping an Enchantment Companion's health to 0 via the Dawn effect will not create a Development since the target was not destroyed.
Grow the Flock

3N 7I

Gain control of target opposing Companion. They join the God Beasts Congregation. Add a "Bag of Crowns" to your Hand.

**Grow the Flock** is an insight spell card, from the Abdication set.

## Details

*"Prosperity. Community. Knowledge. Glory. All await you within."*

Artist: Lucas Toshi

## Notes

* The Companion targeted by Grow the Flock loses all subtypes and gains the GBC subtype.
* The Companion can be placed in any valid Page, as if they were cast from the Hand of its new controller.
	+ Any Dawns the Companion has will trigger upon changing sides.
Exquisite Proliferation

3N 1I

Choose a Card from your Hand. Add a copy of it to your Hand.
Add an additional copy to your Hand for every different Color of mana that was used to pay for Exquisite Proliferation past the first.

**Exquisite Proliferation** is an insight spell card, from the Abdication set.

## Details

*"Gently now. Carve carefully, and your stone will tell more stories than one hundred pages."*

Artist: Luiza Beda

## Notes

* Exquisite Proliferation essentially reads "Choose a Card from your Hand. Add a copy of it to your Hand for each color of mana used to pay for Exquisite Proliferation", except that, if played for free or using only Neutral mana, Exquisite Proliferation will still add a copy.
* Any Chromatic mana beyond the first used to pay for Exquisite Proliferation increases the copies added by that amount, regardless of the rest of the mana paid.
* Neutral mana doesn't increase the amount of copies added.
Reintegrator

1N 3A

**Bolt**. The first time each turn, after you play 3 Spells and I'm in your Ashes, I enter the Story.

**Reintegrator** is an ambition companion card, from the Abdication set.

## Details

*Magic, like water through the wheel, passes by its heart. It opens its eyes, gathers its form, and charges into battle again. And again. And again.*

Artist: Isabela Zolik

## Notes

* Reintegrator can be summoned at most once each turn by playing Spells.
* If Reintegrator is Voided, it won't be resummoned after playing 3 Spells.
* Reintegrator takes all Spells cast on a given turn into account, even those cast while the golem is not in the Ashes.
	+ If Heavy Hand, Heavy Heart discards a Reintegrator, it counts as one cast for the golem.
Intrepid Apprentice

1A 1D 1I

You may only use my **Ability** if an allied Companion used an **Ability** this turn.
**Ability** 1A1D1I 1CD: Look at the top 3 cards of your Deck. You may play a Spell or Enchantment among them for free. Then place the remaining Cards either back on top of your Deck or on the bottom. If there is no Spell or Enchantment among the 3 Cards your Turn ends and discard the 3 Cards.

**Intrepid Apprentice** is an ambition-devotion-insight companion card, from the Abdication set.

## Details

*Anaex never* quite *knows what she's doing. But perhaps that's for the best.*

Artist: Luiza Beda
Ataraxy

2N 1I

**Dawn**: I **Disarm** target Companion.
**Ability** 6N 1CD: I destroy target Companion. If the target is Disarmed, you gain 3I until end of turn.

**Ataraxy** is an insight companion card, from the Abdication set.

## Details

*"Come and face justice with dignity. Be at peace." - Glissathain*

Artist: Lucas Toshi
Monomaniac

3N 2V

**Dawn**: Discard your Hand and then draw 4 Cards. If you control a Golem, your Opponent does the same.

**Monomaniac** is a valor companion card, from the Abdication set.

## Details

*A tall human slowly peers in through the collapsing door frame. "Um, Yula?"*
*"Shut up!" the graeoln screeches, "I'm busy!"*

Artist: Luiza Beda

## Notes

* Monomaniac's Dawn can activate Magnarchitect's Secondary Ability.
Never Enough

4N 6D

You place Never Enough in your Opponent's Story. At the start of your turn, choose one that hasn't been chosen: discard your Hand; destroy all your Companions; destroy all your other Enchantments; or four 5/5 Sworn Quarries enter the Story for your Opponent.

**Never Enough** is a legendary devotion enchantment card, from the Abdication set.

## Details

*"You know that love demands due sacrifice. You know that you love your gods. You know that the gods are infinite. But have you thought what this must mean?"*

Artist: Lana Sator

## Notes

* Increasing the Span of Never Enough does not change its effect.
	+ In particular, the opponent won't have to choose the same option more than once.

## Sworn Quarry

3N 1D

**Sworn Quarry** is a token devotion companion card, from the Abdication set. It's generated exclusively by **Never Enough**.

## Details

*unknown*

Artist: Unknown
Story

The Story is the place where matches take place: permanents are placed in the story, Companions fight there, and even some heroes can enter it to join the battle!

## Pages

Each side of the story is divided into seven cells, called Pages, each of which may contain up to one permanent and up to one Mark (and may have one of each at the same time).

A Page is considered *adjacent* to another if they are directly in front of each other or right next to each other either horizontally or diagonally. Most pages have 5 adjacent cells; left-most and right-most pages only have 3.

One page's *allied adjacent* pages are the one or two adjacent pages of the same side. The other two or three are called *opposing adjacent* pages. Companions with **Taunt** only block opposing adjacent Companions and prevent other Companions from attacking their allied adjacent companions.

If a Page has no permanents in it and an effect would deal damage to or restore health to it, the damage or healing is applied to the hero whose side it is on instead. For example, It That Waits can deal up to 7 instances of damage to the opponent.

An effect must especifically mention Pages in order to affect them; in particular, effects that "target anything" (such as Deconstruct) cannot target pages. Unlike It That Waits, Garden of Thunder, for instance, deals damage to opposing *characters*, not Pages, so it will only damage the opposing hero once.

Astromagus' Ultimate destroys a page. Once a page is destroyed, permanents and marks in it are destroyed and no new permanents and marks may be placed there, as if the page no longer existed.

## Trivia

* The Kickstarter demo version did not have Pages or Marks — they were added during the Pre-Alpha development phase.
* Pages and Marks were temporarily called "cells" and "blessings," respectively, before their current names were decided.
Brutal Regulator

1N 2V 3D

**Taunt**. While I am in the Combat Stance, your Opponent may only play one Card each turn.

**Brutal Regulator** is a valor-devotion companion card, from the Abdication set.

## Details

*No Blight. No mercy. No exceptions.*

Artist: Lana Sator

## Notes

* If the Opponent destroys or removes a Brutal Regulator from the Story by playing a Card (for example, by casting Release targeting the Regulator), the one-card-per-turn restriction is lifted—they will be able to play more cards that turn (as long as there are no other Brutal Regulators in the Combat Stance).
The Envoy

3V 2D 7I

**The Envoy** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

Oh, I wouldn't bore you with my story. It's just not very interesting.

## Notes

* The Avatars created by the Envoy's Primary Ability will have an Ability that has a mana cost identical to the mana cost of the spell it represents.
	+ After activating the Ability on the token, the Avatar token will be automatically voided and the corresponding spell will be cast. The spell will then be sent to the ashes.
		- Note, since the Avatar token is voided on activation of the Ability, if the spell the token represents can target companions like By The Skin Of My Teeth, targeting the token will lead to the token's Ability fizzling as there is no longer a valid target. The spell will still go to the ashes afterwards.
		- If the Avatar token is destroyed, the token will be voided and the spell will still be sent to the ashes.
		- If the token is itself voided, both the Avatar token and the spell will be voided.
	+ Note, The Envoy's Primary Ability does not make a copy of the spell, the top spell of their deck will be converted to the Avatar token.

## Trivia

* During the demo there was a different hero also called "The Envoy". Shortly after the demo ended that hero was completely reworked into Tanigoyoan, and their abilities were moved to Giari.
Giari

2V 10A

**Giari** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

I don't suppose that I think much about the other Ghror. I feel for them in a sense. In another, I'm more glad than anything to be gone.

Yeah, I was a raider. We all were in those days: raiders and tenders-to-raiders. With no cozy Armistice to set up windmills and berry farms, that was just the Ghror way of life. Dragons, my mother was so proud when I started. My dad was one of the cooks and he didn't join the parties, so when I took up the bow she finally had someone at home to talk about the adventure of it all.

I had to stop when she was gone. I wasn't in the group with her when it happened-had a sprained ankle and stayed back at the camp-but the survivors said that it was a Krani ambush. Not the most common thing, but nothing surprising either. Still, I'll never forget seeing what they brought back. No food, no tinder, no tools, no clothes but a couple empty diadems and rings. Silver, though. Lots of silver packed into these big bags. It was a jewellers cart they raided. My mother died so that we could steal jewellery. I guess that didn't sit well with me.

I was pretty lucky to run into the monkey not too long after. Named him Leon and for whatever reason he stuck around, kept me company, got me through the days. Then when the Prince has his little uprising I went with him for a bit, but when I found out that he didn't just want peace with the Krancastle, he wanted friendship... I guess I had to get out of there too. Somehow ended up by the Marsh.

The Marsh isn't so bad, least not at the borders and if you know what you 're doing. You can pick up some funny ingredients that the wannabe sorcerers'll pay a heavy coinpurse for if you're willing to take a few steps into the Scarlet. I won't say it's fun, and I certainly won't say it's safe, but it beast the other options for a wayward Ghror like me.

Plus, how could anything bad ever happen to me when I've got Leon watching my back? Rascal.

## Trivia

* Tanigoyoan used to have Giari's abilities during the demo. They were allegedly changed for flavor reasons.
	+ Tanigoyoan also used to have Giari's manapool, except the former had Insight mana instead of Valor.
Ryla Redgale

2V 10D

**Ryla Redgale** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

Oh, we've been at this for ages, Tulogg and me. It all started when I found him in the field by my old house, just sitting there like a big old pile of rocks! I didn't even know he was alive! Really spooked me when he jumped up, swirling together like this big tornado of boulders, especially since I'd never seen a golem before. I'm almost embarrassed thinking back on it now, how I ran as fast as I could back to the house to get away from him, but it didn't take too long for curiosity to get the better of me. Only took a couple of days for me to head back out and say hi.

My parents didn't like it though. I get it now. But when I found out that some, some warlock or something was coming to take Tulogg away to do Jaekka-knows-what with him, I grabbed Tulogg and went so deep into the woods that I thought they'd never find us. I told Tulogg that I just wanted to show him something in the forest and then we got lost, but I think that he started to figure out what was going on. After a day or so, he led is out and we found our way back to the house. When we got back, though, they were missing. My parents, I mean. Just gone. Nobody from the nearby town knew where they went. There was still tea in my mom's cup on the kitchen table.

We never did find them. I think Tulogg's still optimistic, but it can be a bit hard figuring out what's going on in that mossy head of his, and I definitely know what I think. Neither of us knew how to really manage the old farm, so after a while we sold that old place and headed out on our own. Started taking odd jobs. Dangerous ones too: turns out Tulogg's pretty good for dealing with monsters and bandits and stuff. When we're looking for jobs, I do all the talking, he does all the smashing. It's a nice little arrangement. We take care of each other. You wouldn't know it since he doesn't exactly show a lot of emotion on his face, but that pile of rocks really is kind.

It's funny though. I know I just said he doesn't show emotion, but I swear, when he thinks I'm asleep or can't see him, he looks just a little bit... sad.

## Tulogg

1N 2D

**Taunt**. If I leave your Story, I instead go home and then I return to your Hand after one turn has passed. I gain +2/+2 for the rest of the game.

**Tulogg** is a signature devotion companion card, from the Abdication set. He can only be added to your deck if your selected hero is Ryla.

## Notes

* Tulogg has the same protection as the Maul companion, meaning that Tulogg can no longer be voided, or stolen by cards such as Open Arms.
Fists Filled With Light

3I

Choose one: Deal 3 damage to each of up to any 3 different targets or prevent the next 3 damage dealt to each of up to any 3 different targets.

**Fists Filled With Light** is an insight spell card, from the Abdication set.

## Details

*"We stepped into a madness that meant to break us. But it was not we that broke."*
-Minerva

Artist: Magno Husein

## Notes

* The damage shield given by Fists Filled With Light stacks with other sources of damage reduction, including the Spell itself.
* Regardless of the option chosen, a given target cannot be selected more than once, but less than 3 targets can be chosen.
Creation,Chronicle I Book III

Creation

## Chronicle I; Book III

The God Beast had grown tired of the infinite dark. Dark and dead, this space, unfit as a court. She had no vassals to lead, no people to love: naught but empty moons and worlds of lifeless rock. She wanted greater. She would forge it.

“I am the god and the queen of this place,” she thundered into the night. “I will become too its mother.” Titanic wings flapped through the void. They eclipsed the distant stars, moving the Life Dragon not upon wind but along a gale of conviction made real.

“Here will be my home: my children,” roared the God Beast, tearing the vacuum with her voice. “I will carve them with my wisest knife. I will forge them in the brightest willfire, that their vitality may someday outshine even my own. But I must first make my crucible.”

For hundreds upon hundreds of years, she lay in contemplation, bending truth about her mind until at last it coalesced into a perfect shimmering disc. “They will want a name for me,” she said. After a moment of thought, the God Beast beat her vast wings in pride and turned her gaze to the nearest sun. “They will call me Jaekka, and I will call them my dragons, and we will live in a world of stone and streams.” She looked then to the pedestal. “Yes. I will make life. I will bathe it in my love, and I at last will be unalone.”

Jaekka, the Before-Beast, the Loving Flame, the Wishmaker perched herself upon the Throne.

“So it is.”

And so it was.
Cloud Cub

2N 2V 2A 2D

**Overwhelm**.
After my allied adjacent Companions or I attack, we deal our attack in damage to opposing Permanents adjacent to our target.
 If I would enter the Ashes, shuffle me into your Deck instead and I restore 4 Health to you.

**Cloud Cub** is a valor-ambition-devotion companion card, from the Abdication set.

## Details

*"Make sure to get your exercise, Cloudy. Then you can grow up big and strong like me!"*

Artist: Lana Sator

## Notes

* Cloud Cub can be Voided as usual. If it is, it won't restore health nor be shuffled back into the deck.
	+ If Cloud Cub is overdrawn (drawn when the Hand is full), it will be Voided as usual.
	+ If it enters the Ashes while Rest Now is in the Story, the healing effect will trigger but it will still get Voided.
There's A Beast In Everyone

2N 2A 2D

Give all allied Companions +3/+3. They become Arrak.

**There's A Beast In Everyone** is an ambition-devotion spell card, from the Abdication set.

## Details

*After weeks of occupation, the people of Arrix had only one word for the blightmage they'd cast out so long ago. "Please."*

Artist: Lucas Toshi

## Notes

* There's A Beast In Everyone will remove all Companion subtypes from all allied Companions in the Story, setting Arrak as the only subtype of those Companions.
Clumsy Conjurer

1N 1A

At the start of your turn, I swap Pages and positions with a random adjacent Permanent.

**Clumsy Conjurer** is an ambition companion card, from the Abdication set.

## Details

*"Don't get mad, but I jinxed myself a little bit."*
*"What do you mean a li- AHH!"*

Artist: Magno Husein

## Notes

* Clumsy Conjurer requires an adjacent Permanent in order to swap themself.
* Clumsy Conjurer swaps Permanents and Marks, but not "traps" such as Static Charge.
October 1999

Template:MonthNav

Main hub for schedules from **October 1999**.

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Civatakh Elder

1N 1A 1I

**Spell Power** +1. **Dusk**: Two 1/1 Civatakh Questlings enter the Story.

**Civatakh Elder** is an ambition-insight companion card, from the Abdication set.

## Details

*The Civatakh have only two codes for their beloved dead. First: the body must not be wasted. Second: The death must be avenged.*

Artist: Isabela Zolik

## Civatakh Questling

1I

**Civatakh Questling** is a token insight companion card, from the Abdication set. It's generated exclusively by **Civatakh Elder**.

## Details

*unknown*

Artist: Unknown
Wandering Workshop

1V 1I

You may play Golems from your Ashes.
**Ability** 1N 1CD: I restore an allied Golem to full health. If they're already at full health I give them +1/+1 instead.

**Wandering Workshop** is a valor-insight companion card, from the Abdication set.

## Details

*Once, they were offered a permanent position at Maliron. But what's the use of a life spent in one place?*

Artist: Jeremy Carver

## Notes

* If a Golem that has a play-from-Ashes effect, such as Tireless Automaton, is played from the Ashes while there is a Wandering Workshop in the Story, the player will be given the choice to play the Golem via the Wandering Workshop or to activate its ability.
Avenge

1V 1I

**Void** a Companion from your Ashes. Deal their attack in damage to any target.

**Avenge** is a valor-insight spell card, from the Abdication set.

## Details

*"This won't make things okay. But it will set them right."*

Artist: Lucas Toshi

## Notes

* Avenge does not inherit properties from the Companion Voided other than the damage amount.
	+ In particular, damage dealt by Avenge doesn't have Overwhelm or Deadly.
	+ However, Avenge is affected by Spell Power.
October 2019

Template:MonthNav

Linking page for schedules from **October 2019**.

October 1, 2019

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Forced Fate

1V 1D

Choose one: **Scry** 3 for yourself or for your Opponent.

**Forced Fate** is a valor-devotion spell card, from the Abdication set.

## Details

*Your future does not belong to you. Not any more.*

Artist: Lucas Toshi

## Notes

* Even if the Opponent is affected by Warded, Forced Fate will still allow the caster to alter the order of the cards in either Player's deck.
Echomage

## Echomage

2N 2A

**Ability** 1A 1CD: **Uncover** a spell.
**Ability** 3N2A 1CD: Play a spell from your Ashes for free. **Void** it.

**Echomage** is an ambition companion card, from the Abdication set.

## Details

*...binds the one who binds the circle...*

Artist: Isabela Zolik

## Notes

* The Spell cast from the Ashes is Voided once it resolves.
Conviction, Chronicle II Book I

Conviction

## Chronicle II; Book I

She surveyed the stone canvas before her. Gray flats reached out in every direction, broken only by rare veins of whitewater.

This would not do.

The God Beast raised a golden talon into the air and dragged it downwards. It moved smoothly at first, but then snagged. She continued; her claw tore through the world’s weave and split the fabric. But then space became not like linen but like flesh. It opened, and then it spilled. From the wound poured out thousands of tiny black shields, and curving horns, and wings, and teeth.

The God Beast breathed, and pouring from her mouth came a light that danced and roared until it drained into the sleeping serpent. The dragon illuminated inwardly. She awoke.

“I.”

The God Beast grinned. But the dark dragon spoke again.

“I?” She found her legs and stood upon them. She found her wings and beat them, shaking off a caul of hygd. “Who am I?”

The God Beast pondered. “You are will. You are the foundation.” But the dark serpent was not satisfied. She approached the Beast, and though her form was lesser, it cast long shadows. “Why have you done this?”

“You are the first child of creativity. You come from love and need and wishing,” replied the God Beast.

“I do not understand.”

“No,” the God Beast said, and she turned, and frowned. “But she will.”