Evolution Phases

*Not to confuse with the Evolution System.*

**Evolution Phases** are a System. With this System, Parasites forces will grow stronger each time they complete a "Task", gaining Points. This System is divided in 11 Phases.

## *Things to know regarding Phases*

* They **DO NOT** depend on time but on obtaining Points, which is explained below.
* World Generation can greatly impact how fast Phases progress. Don't be surprised if they prosper better in some worlds while in others they don't.
* Points are gained cumulatively; the point counter does not reset every time the phase advances.
* For 20 minutes after changing phases, parasites will not be able to gain points. This can be circumvented with the command */srpevolution setcooldown 0*, or setting the *"Phase # Delay" options in the config to 0.*
* All dimensions, other than the Overworld and Nether, start with -100 points in Phase -1 by default. The Overworld starts in Phase 0 with 0 points, and the Nether starts in Phase -1 with -50 points.

## *Commands*

Listed below are a series of Commands related to Evolution Phases.

* **/srpevolution getphase** - *Displays current phase and points for the Dimension the Command is used in, if Parasites can gain and/or lose Points in that Dimension, if the point gain is currently on cooldown due to phase change, and the total points needed for the next phase;*
* **/srpevolution setphase #** - *Sets the Dimension's Phase to the specified number (replace # with anything between -2 and 8);*
* **/srpevolution addpoints #** - *Adds the specified amount of phase points to the Dimension (replace # with the amount of points you want to add);*
* **/srpevolution setcooldown #** - *Sets a cooldown for point gain (replace # with the amount of time you want the cooldown to be, in ticks);*
* **/srpevolution toggle\_evolutiongaining** - *Toggles if Parasites can gain points in the Dimension the Command is used in;*
* **/srpevolution toggle\_evolutionloss** - *Toggles if parasites can lose points in the Dimension the Command is used in*.

## *Obtaining Points*

Parasites are able to obtain Points to advance into higher Evolution Phases, they can gain Points by completing certain Tasks, these being:

1. Killing Mobs (1 Point each);
2. Assimilating Mobs (6 Points each);
3. Infesting blocks (3 Points each);
4. Merging (10 Points each);
5. Cysts consuming items (2 Points each item);
6. If an Adapted Parasite that spawned from merging despawns (100 points each).

Each time they gain enough Points to move to the next Phase, a message will be sent in Chat, accompanied by a unique Sound.

## *Subtracting Points*

There are three ways that Players can subtract points from a dimension:

* **Using Lures**, a series of blocks introduced by the Mod. When right-clicked, they lower points by a certain amount, depending on the Lure that was used. They are the only way to decrease Phases. *Note that when the Phase is decrease, all nearby Parasites will gain the Rage effect.*
* **Breaking Infested Blocks**; Breaking Infested Blocks created by a Beckon will subtract 1 point per block broken.
* **Killing Parasites**; when a Parasite is killed, it will subtract some points from the dimension, but this cannot decrease phases. Killing parasites that have the Debar effect will not subtract any points. The exact amount of points subtracted varies per Tier. Values can be seen below:

## *Measuring Phases*

*Main Article: Bloody Clock*

The **Bloody Clock** are an Item Players can obtain very early in-game. It is used to check in what Phase the Dimension is in, but cannot see the specific amount of points.

## *Negative Evolution Phases*

Negative Evolution Phases are Evolution Phases for Dimensions other than the Overworld, by default. It is used for disabling/stopping Parasite from spawning permanently until a Parasite infiltrates the Dimension. You cannot return to Negative Evolution Phases without using Commands.

### Phase -2

*-100 Evolution Points required to enter this Phase*

* Parasites cannot spawn;
* Parasites cannot obtain Points, regardless of what they do.

### Phase -1

*-50 Evolution Points required to enter this Phase*

* Parasites cannot spawn;
* Parasites that enter the Dimension can infect native Mobs and advance to Phase 0.

## *Evolution Phases*

### Phase 0

*The Initial Phase.*

* Buglins can spawn naturally;
* Buglins will run away when they're near a Player or an Aggressive Mob, in order to increase their chances to survive and grow;
* Sleeping will add 3 Points.

### Phase 1

*400 Evolution Points required to enter this Phase.*

* Rupters can now spawn naturally;
* Rupters run away when they're near a Player or an Aggressive Mob, unless they're in a group of 2 or more;
* Rupters attack Hostile Mobs, if they're in a group of 2 or more;
* Sleeping will add 5 Points.

### Phase 2

*800 Evolution Points required to enter this Phase.*

* Rupters will now attack any Entity in order to assimilate it, regardless if they're alone or not;
* Assimilated Mobs can now spawn naturally;
* Sleeping will add 50 Points.

### **Phase 3**

*1,800 Evolution Points required to enter this Phase.*

* Mobs with the COTH Effect will now not drop any Loot;
* Assimilated Endermen can now spawn naturally;
* Beckons, Dispatchers, and Deterrents will no longer take damage and die over time;
* Reinforcement System is unlocked;
* Stage I Beckons will slowly grow to Stage II;
* Buglins will now stop spawning naturally;
* Passive Point Gaining is now active: each second, Parasites killcount will go up by 0.05;
* Sleeping will add 5000 Points.

### Phase 4

*100,000 Evolution Points required to enter this Phase.*

* Primitive Parasites and Thralls can now spawn naturally;
* Stage I Beckons will now normally grow to Stage II;
* Stage II Beckons will slowly grow to Stage III;
* Passive Points gaining increased: each second, Parasites killcount will go up by 0.075;
* Reinforcement System chances to activate are increased (0.03);
* Colonies are now unlocked (WIP as of 1.9.5);
* Fishing will no longer give items;
* Sleeping will add 50000 Points;

### Phase 5

*1,000,000 Evolution Points required to reach this Phase.*

* Nodes are now unlocked;
* Stage II Beckons will now normally grow to Stage III;
* Stage III Beckons will slowly grow to Stage IV;
* Beckons will now ignore their Summoning Cooldown;
* Passive point gaining increased: each second, Parasites killcount will go up by 0.1;
* Reinforcement System chances to activate are increased (0.04);
* All Disguised Assimilated Mobs will now drop their disguise;
* Points gained by sleeping will now be multiplied by 5;
* Sleeping will now add 1,500,000 Points.

### Phase 6

*30,000,000 Evolution Points required to enter this Phase.*

* Adapted Parasites and Manglers will now spawn naturally;
* Stage III Beckons will now normally grow to Stage IV;
* Passive point gaining is increased: each second, Parasites killcount will go up by 0.15;
* Reinforcement System chances to activate are increased (0.05)
* Assimilated Mobs and Rupters will now stop spawning naturally;
* Mobs have a 20% chance to spawn with the COTH Effect;
* Crops grow 10% slower;
* Sleeping will add 25,000,000 Points.

### Phase 7

*100,000,000 Evolution Points required to enter this Phase.*

* Grunts and Monarchs will now spawn naturally;
* Passive point gaining is increased: each second, Parasites killcount will go up by 0.25;
* Reinforcement System chances to activate are increased (0.07);
* Primitive Parasites will now stop spawning naturally;
* Parasites will now ignore sky light levels when spawning naturally;
* Mobs have a 40% chance to spawn with the COTH Effect;
* Crops grow 30% slower;
* Sleeping will add 150,000,000 Points.

### Phase 8

*600,000,000 Evolution Points required to enter this Phase.*

* Passive point gaining is increased: each second, Parasites killcount will go up by 0.35;
* Reinforcement System chances to activate are increased (0.09);
* Crops now grow 60% Slower;
* Mobs have a 60% chance to spawn with the COTH Effect;
* Sleeping will add 5 Points.

Parasites can reach a maximum of 2,000,000,000 points in any dimension.