CHAPTER 24: Roots of Dread

**CHAPTER 24: Roots of Dread** is the twenty-fourth Chapter DLC for *Dead by Daylight*, released on 7 June 2022.

This DLC features the following content:

* **1** Killer:
	+ The Dredge
* **1** Survivor:
	+ Haddie Kaur
* **1** exclusive Cosmetic Piece:
	+ *Pale Piped Shirt* - **Common Haddie Kaur** Torso

## Description

*When the dusk turns full dark, it comes.*

*Dead by Daylight’s **Roots of Dread Chapter** features a new Killer, The Dredge, and a new Survivor, Haddie Kaur.*

*A new map, the disturbing Garden of Joy, is available for all Players.*

*Purchasing this add-on also unlocks an exclusive outfit for Haddie: The Pale Piped Shirt.*

### The Dredge's Info

*The Killer is **The Dredge**. A formless mass of twisted limbs writhing in the shadows, The Dredge is a manifestation of repressed darkness. All light will drain in the presence of this unsettling abomination. Look no further than the once-idyllic Garden of Joy, left forever tainted by The Dredge’s gruesome appetite.*

### The Dredge's Power

**REIGN OF DARKNESS:**

Start the Trial with **3 Tokens**.
Press and hold the *Power button* to activate *The Gloaming*.

**SPECIAL ABILITY: THE GLOAMING:**

Once activated, **The Dredge** leaves a **Remnant** behind.
In this state, **The Dredge** is free to roam the Trial Grounds, albeit at a slower pace.

Aim at a Locker and press the *Ability button* to teleport into it or press the *Attack button* to return to the **Remnant**.
The **Remnant** is disabled when teleporting to a Locker or when a Survivor touches it.
While in a Locker, aim at any other Locker and press the *Ability button* to teleport again.
Each teleportation consumes **1 Token**.
Exiting the Locker or returning to the **Remnant** will activate *The Gloaming's* cool-down of **12 seconds**, after which all Tokens are replenished.

**SPECIAL INTERACTION: GRABBING SURVIVORS**

If **The Dredge** teleports into a Locker that happens to have a Survivor hiding inside it or is in the process of entering it, **The Dredge** will automatically grab them and leave the Locker with the Survivor on its shoulder.

**SPECIAL INTERACTION: LOCKING LOCKERS**

At the start of the Trial, every Locker spawns with an open latch on its doors.
Survivors can walk up to any Locker and close that latch, locking it for **The Dredge**, but also for other Survivors.
This can be done once per Trial for every Locker.
The latch cannot be closed when another Survivor is hiding inside the Locker.

When **The Dredge** teleports into a locked Locker, it will slow it down while exiting it.
After breaking free, the lock breaks.
**The Dredge** can break the latch of locked Lockers from the outside by walking up to it and performing a *Basic Attack*.

Attempting to lock the Locker **The Dredge** is currently inside of will cause **The Dredge** to immediately grab the Survivor.
The same applies when attempting to enter that Locker or generally interacting with it in any way.

**SPECIAL ABILITY: NIGHTFALL**

Whenever a healthy Survivor is injured, a Survivor is hooked, or **The Dredge** uses its teleportation power, the **Nightfall Meter** builds.
The **Nightfall Meter** fills faster for each Survivor in the Injured State.

Once the **Nightfall Meter** is full, *Nightfall* begins automatically, forcing Survivors to navigate in near-total darkness.
*Nightfall* ends after **60 seconds**.
Survivors destroying the **Remnant** will reduce that time.

During *Nightfall*, **The Dredge** benefits from the following effects:

* Grants the ***Undetectable*** **Status Effect**.
* **Increases** the Teleportation speed to and between **Lockers**.
* **Reduces** the Power cool-down to **4 seconds**.
* Triggers *Killer Instinct* on all Survivors within **16 metres** of the **Locker** currently occupied by **The Dredge**
* Triggers *Killer Instinct* on all Survivors within **16 metres** of the *Remnant* when returning to it.

### The Dredge's Perks

Everything turns to dust. It is as inescapable as the coming of the night.
'''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''' after injuring a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means, ''Dissolution'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">16</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds''':
\* While ''Dissolution'' is active, if a Survivor fast vaults over a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while they are inside your Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> will break the Pallet at the end of the vault, deactivating ''Dissolution''.

Everything turns to dust. It is as inescapable as the coming of the night.
**3 seconds** after injuring a Survivor by any means, *Dissolution* activates for **12**/**16**/**20** **seconds**:

* While *Dissolution* is active, if a Survivor fast vaults over a Pallet while they are inside your Terror Radius, The Entity will break the Pallet at the end of the vault, deactivating *Dissolution*.

In your presence, places once thought to be safe are perhaps the most dangerous.
\* When you search a Locker<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of any Locker are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.
<p>''Darkness Revealed'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.

In your presence, places once thought to be safe are perhaps the most dangerous.
* When you search a Locker, the Auras of all Survivors within **8 metres** of any Locker are revealed to you for **3**/**4**/**5** **seconds**.

*Darkness Revealed* has a cool-down of **30 seconds**.
The Land of the Shadows subsumes all. Healing only delays the inevitable.
\*Whenever a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> performs a Healing action while they are inside your Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, that Survivor suffers from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects'''
\*These effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after the Healing action is interrupted by any means.

The Land of the Shadows subsumes all. Healing only delays the inevitable.
* Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the ***Blindness*** and ***Exhausted*** **Status Effects**
* These effects linger for **6**/**8**/**10** **seconds** after the Healing action is interrupted by any means.

### Haddie's Info

*The new Survivor is Haddie Kaur. Fuelled by courage, determination, and a dash of morbid curiosity, this explorer of haunted corners leaves no stone unturned in her quest for eldritch understanding.*

### Haddie's Perks

You have honed your ability to see through the haze of the Ravage.
\*You can see the Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of other Survivors.
\*Whenever another Survivor loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr6" style="color: #ff8800;">32 metres</span>''' of you, the Killer's Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.

You have honed your ability to see through the haze of the Ravage.
* You can see the Scratch Marks of other Survivors.
* Whenever another Survivor loses a Health State within **32 metres** of you, the Killer's Aura is revealed to you for **3**/**4**/**5** **seconds**.

A lifetime of chasing the darkness has taught you that the best disinfectant is light.
\*After a successful ''Killer Blind'', the Killer suffers from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
\*''Residual Manifest'' grants the ability to rummage through an opened Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> once per Trial and will guarantee a basic Flashlight<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

A lifetime of chasing the darkness has taught you that the best disinfectant is light.
* After a successful *Killer Blind*, the Killer suffers from the ***Blindness*** **Status Effect** for **20**/**25**/**30** **seconds**.
* *Residual Manifest* grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.

Fighting back against the Ravage motivates and inspires you.
<p>After cleansing or blessing a Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Overzealous'' activates:
\*'''Increases''' your Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''&#37;''' if it was a '''Dull Totem'''.
\*'''Increases''' your Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''&#37;''' if it was a '''Hex Totem'''.
''Overzealous'' deactivates when losing a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means.

Fighting back against the Ravage motivates and inspires you.
After cleansing or blessing a Totem, *Overzealous* activates:
* **Increases** your Repair speed by **8**/**9**/**10** **%** if it was a **Dull Totem**.
* **Increases** your Repair speed by **16**/**18**/**20** **%** if it was a **Hex Totem**.

*Overzealous* deactivates when losing a Health State by any means.

### Haddie's Cosmetic Piece

***Pale Piped Shirt** - A trendy patterned top that accentuates her striking hair.*

When you hear the maddening whispers approaching, it's lights out.

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## Trivia

* The content of **CHAPTER 24: Roots of Dread** was leaked several weeks before its intended release.