Command Tokens

Command Tokens represent special Game Mechanics that effect Models within their specified range. Each Command Token will define a specific set of Special Rules to be followed. Each Faction has access to different Command Tokens.

## Command Token Marker

A Command Token is simply a marker that is the size of a 40mm base.

## Command Token Amounts

Each Faction describes a set of Command Tokens available to it and the number of each type that is available per game.

## Universal Command Tokens

There is a set of Universal Command Tokens available to a player across all Factions. Each player has an infinite supply of these Command Tokens. They are as follows:

1. **Tactical Re-Engagement** - Any DUF with a Friendly Model within 12 inches of this Command Token can choose to re-roll ALL dice (not just certain dice) for any Shooting or Combat Resolution. This done after all dice have been rolled completely for the first time, including re-rolls required during that roll. Effectively, this token allows you to treat the entire roll as if it never happened and start over.
2. **Strategic Withdrawal** - Any Friendly Model within 12 inches of this Command Token that was also in a Melee Combat the previous turn, may move at twice its normally allowed Movement with a Move Action or Break Off Action. It may not execute any other Actions for the rest of the game turn other than Attack and Run Actions (Run Actions do not get doubled movement). A Model who chooses to use this Special Rule cannot end either a Move, Break Off, or Run Action closer to the opponent's table edge than when it started the Action, or within 4 inches of a flag or other Mission marker. Break Off tests are automatically passed.
3. **Battlefield Reserves** - Any Friendly Model, during its Move Action, may move off the Table-top using an edge of the board such that the edge is within 12 inches of this Command Token. Once off the board, the controlling player must place that Model in Reserve using one of the Standard Reserve Entry Strategies. That Model will then follow the rules for Reserves when determining when it comes back on the Table-top.
4. **Blank** - A blank Command Token has no effect.

## Placing a Command Token

During the Upkeep: Start Phase of each Game Turn, both players must select up to three Command Tokens that they will play. Place the Command Tokens face down on the Table-top, starting with the Responder and alternating placement.

## Revealing Command Tokens

Once Command Tokens have been placed by all players, you must make a choice about revealing them to your opponent. You may either choose to reveal them immediately after placement completes for all players during the Upkeep Phase, or if the Command Token allows for it, you may keep it concealed to reveal it at a later time. The Responder reveals the first Command Token, during the Upkeep Phase, and then you will alternate revealing Command Tokens. Command Tokens which allow you to delay revealing them will specify when you must otherwise reveal them by. You can thereby reveal Command Tokens which were kept hidden after placement in any Phase up to and including the Phase you are required to reveal them by. You always reveal your Command Tokens during your Action Sub-Phases of any given Phase unless otherwise specified.

## Command Tokens in Small Games

Most Command Tokens list an explicit range as part of their rules such as "All Models within 12 inches" or something similar. When playing a Small Game of Chronicles, a smaller table size is used. To accommodate the smaller table size, reduce the explicit range of any Command Token by 6 inches. For example, instead of reading "All Models within 12 inches", you would now read "All Models within 6 inches".

## Command Tokens and Models

A Command Token which impacts Friendly Models can only ever impact the Models of the player who owns the Command Token. Likewise, Command Tokens which impact Enemy Models can only ever impact the Models of the opposing player to the player who owns the Command Token. Command Tokens which impact all models or do not specify which Models they impact will effect Models belonging to both players. Unless otherwise specified, a player may not choose to ignore the effect of a Command Token.

>
> **Blank Command Token Rule** - At least 1 Command Token placed must be a Blank.
>
>
> **Place All Tokens Rule** - You will always place 3 Command Tokens even if all 3 are blank.
>
>
> **No Duplicate Token Rule** - You may not place more than one of the same Command Token in the same Game Turn with the exception of the Blank token.
>
>
> **Single Token Rule** - No Model or DUF may benefit from more than one Command Token at the same time that is owned by the same player, but could benefit from different tokens at different times. Likewise no Enemy Model nor DUF could be penalized by more than one Command Token at the same time that is owned by the same player, but could be penalized from different Tokens at different times. When there is a conflict, the player who owns the Tokens in question chooses which Token is in effect. Furthermore, this rule applies to Command Tokens owned by the same player. So, Models can be effected by two or more Command Tokens at once provided those Command Tokens belong to different players.
>
>
>
>
> **Revealing is Using Rule** - Once you have revealed a Command Token it is considered used.
>
>
> **Universal Command Tokens Reveal Rule** - The Universal Command Tokens, except the Blank, must always be revealed after placement during the Upkeep Phase.
>
>
> **Reveal to Use Rule** - A Command Token which has not been revealed has no game effect.
>
>
> **Attack Phase Reveal Rule** - Tokens which are revealed during the Attack Phase must be revealed during the Start Sub-Phase.
>
>
> **Must Reveal Rule** - All unrevealed Command Tokens must be revealed during the Resolve: End Phase.
>
>
> **Alternate Bonus Rule** - Any Command Token, when normally revealed and that is not blank, may instead grant all Friendly Models within 12 inches +1 Movement rather than its otherwise specified ability.
>
>
>
>

Back to Core Rules | **Command Tokens**