recursal/Fanatic-Fandom huggingface dataset:
Gran Turismo 6

***Gran Turismo 6*** is a 2013 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the sixth main installment of the *Gran Turismo* series, and the sequel to 2010's *Gran Turismo 5*.

*Gran Turismo 6* is a racing simulation game in which players race against artificial intelligence drivers on various race tracks. The game includes an arcade mode in which they can freely choose tracks and vehicles, and a simulation mode in which players go through events and championship to unlock currency and cars. The title marks the first time the series includes official FIA-certified content. *Gran Turismo 6* includes almost 1200 vehicles and 70 layouts based on 33 tracks.

Existence of a sixth mainline *Gran Turismo* was confirmed by series creator Kazunori Yamauchi in 2011. *Gran Turismo 6* was built for the PlayStation 3, despite releasing around the same time period of Sony's then-next console, the PlayStation 4. The game also marked the debut of the *Vision Gran Turismo* program, meant to create fictional concept cars for games in the series.

Upon release, *Gran Turismo 6* received generally positive reviews. It was praised for its amount of content, controls, driving physics and attention to detail, but was criticized for performance issues and inclusion of microtransactions, which were considered intrusive. Several publications felt that the game lacked ambition and failed to rectify its predecessor's problems. *Gran Turismo 6* is the worst-selling mainline entry with over 5 million copies, attributed to the game's debut on last-gen consoles after the launch of the PS4; nevertheless, the game was considered commercially successful. It was followed by 2017's *Gran Turismo Sport*, and a sequel, *Gran Turismo 7*, in 2022.
PlayStation VR2

**PlayStation VR2** is an upcoming 2023 virtual reality headset developed by Sony Interactive Entertainment for the PlayStation 5 game console. It is the successor for the PlayStation VR headset, released in 2016.

Plans for a succeeding virtual reality headset were originally revealed in 2020 before Sony gradually unveiled the controllers and design of the headset by February 2022. The headset was officially announced alongside its flagship title *Horizon Call of the Mountain*.

## Software

The PlayStation VR2 is to be supported by both first-party releases coming from PlayStation Studios, and third-party releases from publishers and partners associates with Sony such as Capcom, Hello Games and Skydance Media. Early PlayStation VR2 titles by PlayStation Studios and external partners include *Horizon Call of the Mountain* by Guerrilla Games and Firesprite, *Gran Turismo 7* by Polyphony Digital and *Firewall Ultra* by First Contact Entertainment.
Scott Rhode

**Scott Rhode** (born October 14, 1969) is an American video game producer and executive best known for his work within Sony Interactive Entertainment. Since 2008, Rhode has held several executive positions in PlayStation Studios (formerly known as SCE Worldwide Studios and SIE Worldwide Studios), and is currently head of internal production and senior vice president within the division. Prior to this, he was studio head and senior director of San Diego Studio from 2003 to 2008.

## References

1. ↑ Twitter account
2. ↑ *Spider-Man 2* end credits, released October 2023.
3. ↑ https://www.vg247.com/sony-michael-denny-and-scott-rohde-will-be-appointed-as-the-wws-region-heads-for-europe-and-america
4. ↑ https://www.gamesindustry.biz/sony-hand-promotions-to-denny-and-rohde
Shift Up

**SHIFT UP Corporation** is a South Korean game developer and publisher based in Seoul. It was founded in December 2013 by artist Kim Hung Tae to develop mobile titles for the South Korean market. The studio became well-known for the mobile title *Destiny Child*.

Shift Up owns a subsidiary called **Shift Up Second EVE Studio**, whose purpose is to develop console and PC AAA video games. Its first project, *Stellar Blade*, was announced in 2019. In 2021, Sony Interactive Entertainment bought the marketing rights for the game and announced to be its publisher in 2022.

## History

Shift Up was founded on December 2, 2013 by KyungRip Min and artist Kim Hung Tae; Kim has previously worked on and gained recognition for his designs for the *Magna Carta* game series and Korean game *Blade & Souls*. The studio's first project was the 2016 mobile title *Destiny Child*, which was published by Line Games. *Destiny Child* saw a censored, international release in 2018. By June 2020, Shift Up bought the publishing rights with intention of releasing an uncensored version of the game.

In April 2019, Shift Up announced two new projects; a new mobile title codenamed *Project NIKKE: The Goddess of Victory*. and the studio's first AAA title, *Project Eve*, set for a release on PlayStation 4, Xbox One and PC. *Project Eve* led to the founding of a second team within Shift Up dubbed Second EVE Studio, which is mostly comprised of developers who worked with Kim on *Blade & Soul*.

In September 2021, Shift Up announced that *Project Eve* would come to the PlayStation 5, with Sony Interactive Entertainment marketing the title globally. In September 2022, Shift Up and Sony reintroduced *Project Eve* under its final title *Stellar Blade*, with the game being re-proposed as a Sony-published PlayStation 5 exclusive coming in 2023.

On December 16, 2022, it was reported that Tencent acquired 20% stake in Shift Up, becoming the company's second largest shareholder after Kim.

## References

1. ↑ https://noisypixel.net/shift-up-wants-to-remove-censorship-in-destiny-child-global/
2. ↑ https://twinfinite.net/2019/04/project-eve-nikke-announced/
3. ↑ https://www.gematsu.com/2022/12/tencent-acquires-20-percent-stake-in-shift-up
Gran Turismo 5

***Gran Turismo 5*** is a 2010 video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the fifth main installment of the *Gran Turismo* series, a sequel to 2004's *Gran Turismo 4*, and the successor to 2007's *Gran Turismo 5 Prologue*.

*Gran Turismo 5* is a racing simulation game in which players race against artificial intelligence drivers on various race tracks. The game includes an arcade mode in which they can freely choose tracks and vehicles, and a simulation mode in which players go through events and championship to unlock currency and cars. New features include an expanded multiplayer scene, a weather and day-night system, a damage model for selected vehicles, and the debut of the World Rally Championship, NASCAR and Super GT licenses within the series. The game offers over 1000 vehicles, 29 locations and 77 racing tracks.

Development of *Gran Turismo 5* lasted over five years, the longest development cycle within the franchise outside of the first game. The game development faced numerous difficulties and issues due to the PlayStation 3's complex architecture, which led to several delays. Two predecessors showcasing the vision of a high-definition *Gran Turismo* game, *Gran Turismo HD Concept* and *Gran Turismo 5 Prologue*, were released in the meantime; a full *Gran Turismo HD* title was meant to be released, but was scrapped in favor of *Gran Turismo 5*.

*Gran Turismo 5* was released to positive reviews, though critics were divided whether the final product lived up to expectations or was disappointing. Reviewers praised the visuals, controls, driving physics, multiplayer functions, audio design and car selection; in contrast, criticism was directed at the inconsistent graphical details, aged design elements and balance issues. A significant commercial success, *Gran Turismo 5* sold over 12 million copies and became the best-selling title published by Sony for the PlayStation 3. A sequel, *Gran Turismo 6*, was released in 2013.
Harry Krueger

**Harry Krueger** is a Finnish video game programmer and director who worked at Housemarque between 2009 and 2023. He worked on several of the studio's titles, and is most notable for being the game director for Housemarque's first AAA title, *Returnal* (2021).

## Game credits

* *Dead Nation* (2010) - additional credits
* *Resogun* (2013) - additional design
* *Dead Nation: Apocalypse Edition* - additional credits
* *Alienation* (2016) - additional credits
* *Matterfall* (2017) - additional credits
* *Returnal* (2021) - game director
Lucid Games

**Lucid Games Limited** is a British game development studio located in Liverpool, England. It was incorporated on January 19 2011, and the studio formation was announced on later that year on February 25th.

The studio was formed following the closure of Bizarre Creations by owner Activision, with the majority of Lucid Games' founders being veterans of the defunct Liverpool team. The studio's goal is to stay true to the roots of their previous studio and growing Lucid Games to the same status Bizarre Creations was before Activision's acquisition. By 2020, several of the team's employees were veterans of SCE Studio Liverpool (1984 - 2012) and have worked on the *Wipeout* series.

In relation to Sony Interactive Entertainment and the PlayStation, Lucid Games' first game, *Travel Bug* was published by Sony exclusively on the PlayStation Vita in 2012. In 2020, Lucid was revealed to be working on a multiplayer-focused vehicular combat game called *Destruction AllStars* for the PlayStation 5, originally proposed as a launch title for the system before becoming a free title in February 2021 as part of the PlayStation Plus subscription service. The game was released to mixed reception.

In July 2023, Lucid Games was acquired by Tencent subsidiary Lightspeed Studios.

## Games published by Sony

### Main developer

* *Travel Bug* (2012) - PlayStation Vita
* *PlayStation Vita Pets: Puppy Parlour* (2014) - Mobile
* *Destruction AllStars* (2021) - PlayStation 5

### Other projects

* *Sackboy: A Big Adventure* (2020) - additional support

## References

1. ↑ https://www.gamesindustry.biz/lightspeed-studios-acquires-uk-developer-lucid-games
Iron Man VR

***Marvel's Iron Man VR*** is a 2020 virtual reality first-person shooter video game developed by Camouflaj and published by Sony Interactive Entertainment for the PlayStation 4's PlayStation VR headset. An Oculus Quest 2 port, published by Oculus Studios, was released in 2022. It is based on Marvel Comics' superhero Iron Man and is the second Marvel Games title to be published by Sony, following 2018's *Marvel's Spider-Man*.

Inspired and influenced by the various publications and mythology of the character, *Iron Man VR* follows protagonist Tony Stark as he comes into conflict with a mysterious terrorist known only as the Ghost, who seeks to destroy Stark's company for all the deaths their products have caused in the years prior to Tony's appointment as CEO.

*Iron Man VR* is played from first-person perspective and requires a PlayStation VR headset. Players take the role Tony Stark and gain access to the Iron Man suit's various properties and features. Combat relies on the suit's flying mechanics and weapon systems as Iron Man engages enemies in aerial battles. Outside the main campaign, players can also complete challenges to unlock suit upgrades for Tony.

Development focused on making the game's flying mechanics feel authentic and fun to use. Camouflaj aimed to build a story revolving around Tony's worst enemy being himself, with Marvel encouraging the team to refrain from making an origin story for Iron Man. Camouflaj and Marvel originally planned to develop the game for personal computers, before teaming up with Sony - having shipped the acclaimed *Marvel's Spider-Man* in 2018 - as the game's publisher. The game went gold on May 28th, 2020.

Announced at Sony's State of Play presentation in March 2019, *Iron Man VR* was highly anticipated prior to release. It received mixed reviews from gaming publications, with praise directed towards its ambitious concept, immersive nature and world design, though the game also received criticism for technical performance issues and control scheme imperfections.
Mathijs de Jonge

**Mathijs de Jonge** is a Dutch game designer, artist, writer and director known for his work at Guerrilla Games and the studio's franchises *Killzone* and *Horizon*; he in particular was the game director for many of the studio's major releases, including *Killzone 2* (2009), *Killzone 3* (2011), *Horizon Zero Dawn* (2017) and *Horizon Forbidden West* (2022).

## Biography

### Lost Boys

De Jonge joined Formula, a game development subsidiary of Lost Boys Interactive, in January 1997 as a graphics designer. He was transferred into Lost Boys Games when Formula was merged into the entity in early 2000. Under Lost Boys Games, De Jonge worked on four titles for Nintendo's Game Boy handheld consoles: *Rhino Rumble* (2001), *Dizzy's Candy Quest* (2002), *Black Belt Challenge* (2003) and *Invader* (2003); he served as game director on *Dizzy's Candy Quest* and *Black Belt Challenge*. A fifth title under the company, *Rhino Rumble Puzzle*, was worked on between 2001 and 2002 but never released.

### Guerrilla Games

Lost Boys Games was eventually rebranded into Guerrilla Games in July 2003. De Jonge was lead artist on the studio's *Shellshock: Nam ‘67*, a multiplatform third-person shooter. In 2005, Guerrilla Games was acquired by Sony Computer Entertainment, which published the company's 2004 title *Killzone*. De Jonge would then be game director to a spin-off title, *Killzone: Liberation* (2006).

He later reprised his role as game director for Guerrilla's biggest title at the time, *Killzone 2* (2009). The game was a critical and commercial success. De Jonge was also director on *Killzone 3* (2011), which saw favorable reception. His final work on the series was 2013's *Killzone: Mercenary*, which was developed by sister studio Guerrilla Cambridge.

De Jonge led development on Guerrilla's next property, *Horizon Zero Dawn* (2017), based on a concept by the studio's art director Jan-Bart van Beek. He also served as game director on its sequel, *Horizon Forbidden West* (2022).

## Games

* *Killzone: Liberation* (2006) - game director, lead designer, story
* *Killzone 2* (2009) - game director, game design
* *Killzone 3* (2011) - game director
* *Killzone: Mercenary* (2013) - external game director
* *Horizon Zero Dawn* (2017) - game director
* *Horizon Forbidden West* (2022) - game director
* *Horizon Forbidden West: Burning Shores* (2023) - game director

## References

1. ↑ *Dizzy's Candy Quest* credits.
2. ↑ *Black Belt Challenge* credits.
3. ↑ Mathijs de Jonge Linkedin profile.
"After joining the games division of Lost Boys, then called Formula, worked as Lead Designer and Game Director on 5 Nintendo Game Boy and Game Boy Advanced games. All of these were completed and 4 were published."
PlayStation VR Worlds

***PlayStation VR Worlds*** is a 2016 English virtual reality videogame compilation developed by SIE London Studio and published by Sony Interactive Entertainment for the PlayStation 4's PlayStation VR headset.

*VR Worlds* serves as a presentation to Sony's VR headset, and is comprised of five different levels; *London Heist*, a first-person shooter segment set in London; *VR Luge*, in which players evade from vehicles on a luge sled; *Scavenger's Odyssey*, a sci-fi adventure in which players fight aliens; *Ocean Descent*, an observation segment focusing on marine wildlife; and *Danger Ball*, a sports game.

SIE London aimed to create a showcase to Sony's then-upcoming VR headset. The studio originally created *London Heist*, *VR Luge* and *Ocean Descent* as tech demos for virtual reality gameplay, before creating *Scavenger's Odyssey* and *Danger Ball* to complete the game's package. It was announced in March 2016 to serve as a launch title for the PlayStation VR.

*PlayStation VR Worlds* received generally mixed reviews. Particular praise was given to the *London Heist* segment, the potential of the package's virtual reality gameplay and the compilation's production values, while criticism was directed at *Scavenger's Odyssey* and the title's lack of replayability value. Several publications also criticized the game's price, and called it a paid demo. A successor title based on *London Heist*, *Blood & Truth*, was released in 2019.
Killzone 3

European cover art

***Killzone 3*** is a 2011 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3 home console. It is the third main installment and forth overall in the *Killzone*, and a sequel to 2009's *Killzone 2*.

As with its predecessors, *Killzone 3* is set in the 24th century, and chronicles the war between two factions of human races, the Vektans and the Helghast. Taking place after the events of *Killzone 2*, the story follows protagonist Tomas "Sev" Sevchenko as he and his men are stranded on the hostile planet of Helghan after assassinating the Helghast Emperor. A first-person shooter, *Killzone 3* builds upon mechanics and features introduced in the previous two titles. The game's campaign is set through varied locations on Helghast, ranging from arctic landscapes to abandoned wastelands. New features include the usage of jetpacks, a sliding mechanic and a revamped melee system. The game includes an online multiplayer mode divided into three parts, "Guerrilla Warfare", "Warzone" and "Operations".

Development on *Killzone 3* began shortly after the release of *Killzone 2* in 2009, and the game was officially announced in March 2010. A major focus of Guerrilla during the game's development was to create a more lighthearted and involving story than in *Killzone 2*. *Killzone 3* also includes support with PlayStation Move and stereoscopic 3D similar to other early 2010s Sony titles . Guerrilla Cambridge provided development support.

*Killzone 3* was released to generally positive reviews, and it was praised for art direction, visuals, atmosphere, gameplay and multiplayer modes, though the single-player's campaign was criticized for its writing and characterization, while some gameplay alterations were met with mixed responses. A sequel, *Killzone Shadow Fall*, was released in 2013.

## Reception

### Reviews

* MetaCritic: 84/100
* GameRankings: 86.38%
* 1Up.com: B+
* Destructoid: 10/10
* Edge: 7/10
* Escapist: 4/5
* Eurogamer: 8/10 (UK); 9/10 (SW); 9/10 (IT)
* Game Informer: 9/10
* Game Revolution: 3/5
* GamesRadar: 4.5/5
* GameSpot: 8.5/10
* GameSpy: 4/5
* GameTrailers: 9.4/10
* Giant Bomb: 4/5
* IGN: 8.5/10
* PlayStation LifeStyle: 10/10
* PlayStation Official Magazine: 10/10 (US); 9/10 (AU)
* PlayStation Universe: 9.5/10
Nicolas Doucet

**Nicolas Doucet** is a French game director and designer, founder and current president of Team Asobi, an internal development studio owned by Sony Interactive Entertainment. He was previously the president of Team Asobi's parent studio Japan Studio from 2019 to its reconstruction in 2021.

Doucet is best known for the creation and his work on the *Astro Bot* franchise. He served as the director of 2018's *Astro Bot Rescue Mission* and 2020's *Astro's Playroom*. Prior to his work at Japan Studio and Team Asobi, Doucet was a producer at Sony's London Studio.
DualSense

The **DualSense** (CFI-ZCT1W) is the PlayStation 5's controller and was unveiled on April 7, 2020. It is based on the DualShock 4 controller that came before it but with an evolution to its design and capabilities influenced by discussions with game designers and players.

There are several differences in the DualSense that sets it apart from previous DualShock controllers:
Ratchet & Clank Future: Tools of Destruction

***Ratchet & Clank Future: Tools of Destruction*** is a 2007 platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. It is the fifth main installment in the *Ratchet & Clank* series and the sequel to 2005's *Ratchet: Deadlocked*, as well as the first installment in the "Future" saga.

Unlike most previous games which were set around the "Solana" galaxy, *Ratchet & Clank Future: Tools of Destruction* takes place in the "Polaris" galaxy. In *Tools of Destruction*, series protagonists Ratchet and Clank find themselves in the aforementioned galaxy, trying to stop the plans of the ruthless Emperor Tachyon, whose empire forces have deep connections with Ratchet and Clank's backstories. The game also introduces Talwyn Apogee, a character who serves a major role in the "Future" saga.

The game is presented from a third-person perspective, in which players primarily control Ratchet as he and Clank as they explore the galaxy of Polaris. The game retains a more balanced gameplay design in comparison to its predecessor, which leaned towards a more action-oriented title. Ratchet is able to use a variety of futuristic and exotic weapons, while Clank returns as a playable character. The game uses the motion-control functionalities of the PlayStation 3's SIXAXIS controller.

Insomniac Games developed *Tools of Destruction* from the ground-up to take full advantage of the PlayStation 3's power, using a modified engine of their 2006 game *Resistance: Fall of Man* to test new assets and design experimental levels. Insomniac aimed to use the "Future" saga to enrich the series' mythology and provide the characters with more depth.

Upon release, *Ratchet & Clank Future: Tools of Destruction* received critical acclaim, with critics celebrating the series' return to its roots. Additional praise was directed at the title's technological advancements in visuals, humor, characters and gameplay variety, though some criticism was directed at technical issues and lack of compelling new additions, while several critics also lamented the lack of a multiplayer mode. It was a commercial success, with Sony reporting their satisfaction with the title's sales. It was followed by 2008's *Ratchet & Clank Future: Quest for Booty*.
State of Play

**State of Play** is a series of online presentations produced by Sony Interactive Entertainment to present and showcase news and updates regarding video games, expansion packs and hardware related to the company and the PlayStation brand. The presentations begin on March 26, 2019, and typically range from 10 to 40 minutes. In 2020, State of Play presentations extended to individual first-party titles published by Sony.

Reception to the *State of Play* presentations was originally negative due to their short runtime and lack of content; reception gradually improved, with particularly positive reception to presentations focusing on individual titles.

## References

1. ↑ State of Play - PlayStation; PlayStation on YouTube - March 25, 2019
2. ↑ State of Play - May 9, 2019 - PlayStation; PlayStation on YouTube - May 9, 2019
3. ↑ State of Play - September 24th, 2019; PlayStation on YouTube - September 24, 2019
4. ↑ State of Play - 10th December 2019; PlayStation on YouTube - December 10, 2019
5. ↑ *Ghost of Tsushima* - State of Play - PS4; PlayStation on YouTube - May 14, 2020
6. ↑ *The Last of Us Part II* - State of Play - PS4; PlayStation on YouTube - May 27, 2020
7. ↑ State of Play - August 6th, 2020; PlayStation on YouTube - August 6, 2020
8. ↑ First Look at the PlayStation 5 User Experience; PlayStation on YouTube - October 15, 2020
9. ↑ *Demon's Souls* - State of Play - PS5; PlayStation on YouTube - November 7, 2020
10. ↑ *Destruction AllStars* - State of Play - PS5; PlayStation on YouTube - January 27, 2021
11. ↑ State of Play - February 25, 2021; PlayStation on YouTube - February 25, 2021
12. ↑ State of Play - April 29, 2021: PlayStation on YouTube - April 29, 2021
13. ↑ *Horizon Forbidden West* - State of Play Gameplay Reveal - PS5; PlayStation on YouTube - May 27, 2021
14. ↑ State of Play - July 8, 2021; PlayStation on YouTube - July 8, 2021
15. ↑ STATE OF PLAY - 10.27.21; PlayStation on YouTube - October 27, 2021
NCSoft

**NCSoft Corporation**, stylized as **NC** or **NCSOFT** is a South Korean video game developer and publisher based in Pangyo, Seongnam, South Korea. It was founded in 1997 by Kim Taek Jin, who acts as the company's chief-executive officer since its foundation. It is best known for its development and publishing of MMOs, particularly the *Lineage* and *Guild Wars* franchises.

In November 2023, NCSoft and Sony Interactive Entertainment jointly signed a strategic business partnership.

## References

1. ↑ https://sonyinteractive.com/en/press-releases/2023/ncsoft-strategic-partnership/
Hideo Kojima

**Hideo Kojima** (*小島 秀夫*, *Kojima Hideo*, born August 24, 1963) is a Japanese video game designer, writer, director and producer, best known for his pioneering work on stealth and action video games through the Konami-published *Metal Gear* games, which he created in 1987 and worked on until 2015. He is the founder and studio director of Kojima Productions, originally a Konami subsidiary. He is regarded as an auteur in the video games industry.

In 2015, Kojima left Konami amid a publicized dispute with Konami. Following his departure from Konami, Kojima re-established Kojima Productions as an independent company, and partnered with Sony Interactive Entertainment to develop a new game for the PlayStation 4, *Death Stranding* (2019). In 2022, Kojima and Sony announced a second game, *Death Stranding 2*.

## *Hideo Kojima: Connecting Worlds*

*Hideo Kojima: Connecting Worlds* is a 2023 documentary movie co-produced by PlayStation Studios, Kojima Productions and Filmworks, announced on June 7, 2023. The movie details Kojima's creative process and four decades of working within the video game industry.

*Connecting Worlds* received mixed reviews. Axios' Stephen Totilo felt it was a "missed opportunity" for not exploring Kojima's character, and called the movie's depiction of the game director "frustratingly shallow". Inverse's Willa Rowe questioned the intended audience for *Connecting Worlds*, as she felt that the film's contents were too thin for fans of Kojima, and too vague for people unfamiliar with games. Vulture's Shannon Lia observed the film to be a "reflexive microcosm" of the divide between video games and their understanding within Hollywood. The Escapist's Jesse Lab criticized the film as "dull" and considered it mostly be an advertisement for *Death Stranding* and its sequel, but praised a particular interview within the film that showcased Kojima's worries for his studio as an independent company.

## References

1. ↑ https://www.cgmagonline.com/news/new-hideo-kojima-documentary-with-playstation/
2. ↑ https://www.axios.com/2023/06/21/hideo-kojima-connecting-worlds-review
3. ↑ https://www.inverse.com/gaming/hideo-kojima-connecting-worlds-documentary-review
4. ↑ https://www.vulture.com/2023/06/tribeca-2023-hideo-kojima-connecting-worlds-review.html
5. ↑ https://www.escapistmagazine.com/hideo-kojima-connecting-worlds-documentary-review/
Convallaria

Logo

***Convallaria*** is an upcoming third-person shooter developed by Loong Force and published by Sony Interactive Entertainment for the PlayStation 4, PlayStation 5 and PC.

Set in a science-fantasy world, *Convallaria* is a multiplayer-only third-person shooter that includes options for both player versus player ("PvP") and player versus environment ("PvE") gameplay. Players can work together to take on bosses, or compete against one another for resources and rewards in a game world that can host up to 100 players.

*Convallaria* is developed by Loong Force, a Chinese studio founded in 2016. The title is part of Sony's China Hero Project ("CHP"), an initiative to scout for and fund Chinese developers to create PlayStation titles. It was officially announced in March 2019. By November 2022, Sony took over publishing duties, making *Convallaria* one of the first CHP titles to be directly published by the company alongside *Lost Soul Aside*.
Capcom

**Capcom Co., Ltd.** is a Japanese video game publisher and developer based in Osaka. Founded in 1979, Capcom is one of the biggest video game publishers originating from Japan, and is the creator of several multi-million-selling game franchises; among its primary franchises are *Resident Evil*, *Monster Hunter*, *Street Fighter*, *Devil May Cry* and *Mega Man*.

Originally primarily a developer for arcade machines and later Nintendo consoles, during the 1990s the company began developing video games for Sony Computer Entertainment's PlayStation console, including its 1996 hit *Resident Evil* and its first two sequels. Other notable Capcom releases were *Dino Crisis* and *Mega Man Legends*. During the PlayStation 2 generation, Capcom debuted two new franchises on Sony's console with 2001's *Devil May Cry* and 2004's *Monster Hunter*.

For *Street Fighter V* (2016), Capcom partnered with Sony for development and marketing purposes; as a result, the title was a console exclusive to Sony's PlayStation 4.

Multiple Capcom titles have been marketed by Sony, including numerous titles within the *Resident Evil*, *Street Fighter*, *Monster Hunter*, *Devil May Cry* and *Dragon's Dogma* franchises, as well as new intellectual property such as *Pragmata*. Some titles such as *Resident Evil 7:Biohazard* include exclusive features to PlayStation consoles, such as virtual reality modes.

## List of Capcom titles published by Sony

* *Magical Tetris Challenge* (1999) (Co-Published with Disney Interactive in PAL region)
* *Ultra Street Fighter IV* (2015) (Published outside of Japan)
Chloe Frazer

**Chloe Frazer** is a fictional character in the *Uncharted* franchise, created by Naughty Dog and published by Sony Interactive Entertainment. In all her game appearances, Chloe is voiced by Claudia Black, who also served as her motion capture actor.

Within the *Uncharted* series, Chloe is introduced as an Indian-Australian treasure hunter and a former romantic partner of series protagonist Nathan Drake. The character first debuted in 2009's *Uncharted 2: Among Thieves*, as the deuteragonist. Chloe reappeared in 2011's *Uncharted 3: Drake's Deception* as a supporting character. The character debuted as a playable protagonist in 2017's *Uncharted: The Lost Legacy*, a standalone expansion that explores her past and growth.

Series creator Amy Hennig created Chloe to serve as a darker foil to Drake and fellow female lead Elena Fisher, to help bringing out particular facets of the former's personality. The character underwent significance developments for *The Lost Legacy*, which reimagined her as a mixed race explorer to align with the game's setting of India's Western Ghats.
Mihir Sheth

**Mihir Sheth** is a game designer and director affiliated with Santa Monica Studio, a game development studio owned by Sony Interactive Entertainment. He is best known for his work on the *God of War* franchise.

## Game credits

* *God of War: Ascension* (2013) - additional design
* *Internal-7* (cancelled) - associate technical designer
* *God of War* (2018) - senior technical designer
* *God of War Ragnarök* (2022) - lead combat designer
* *God of War Ragnarök: Valhalla* (2023) - co-game director
Resistance

***Resistance*** is a series of primarily first-person shooter video games created by Insomniac Games and published by Sony Interactive Entertainment for a variety of PlayStation platforms, most notably the PlayStation 3. Additional installments in the series were developed by Bend Studio and Nihilistic Software.

The premise of the *Resistance* series, featuring an altered history in which World War II never happened, involves the invasion of the Chimera, a parasitic alien species hellbent on conquering earth and terraforming the planet into a frozen landscape. The series began with 2006's *Resistance: Fall of Man* and received two direct sequels in 2008's *Resistance 2* and 2011's *Resistance 3*. In addition to the *Resistance* trilogy, it saw two additional games released for Sony's portable systems, as well as novels and comic book adaptations.

Reception to the *Resistance* series has been positive, and during the time of the trilogy's release, was viewed alongside Guerrilla Games' *Killzone* series as the definitive first-person shooters for the PlayStation 3; praise was mostly directed towards the games' visuals, unique weaponry, set-pieces and multiplayer, though the games were also criticized for formulaic design notions. Commercial success has ranged across the titles, from the strong sales of *Resistance: Fall of Man* to the underperformance of *Resistance 3*.

## Games

### Main series

* *Resistance: Fall of Man* (2006)
* *Resistance 2* (2008)
* *Resistance 3* (2011)

### Other games

* *Resistance: Retribution* (2009)
* *Resistance: Burning Skies* (2012)

## Reception

* *Resistance: Fall of Man* - 86/100
* *Resistance 2* - 87/100
* *Resistance 3* - 83/100
Dark Chronicle

***Dark Chronicle***, released as ***Dark Cloud 2*** in North America, is a 2002 Japanese action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. A PlayStation 4 port was released in 2016.

*Dark Chronicle* is a spiritual successor and pseudo-sequel to 2000's *Dark Cloud*, though the two do not share characters and plot. Set in a science fantasy world, *Dark Chronicle* follows dual protagonists Max and Monica as they work together to stop the evil plan of Emperor Griffon of destroying the world. To this end, the two travel in time to alter the Emperor's actions in the past.

Combining elements of action role-playing and city-building gameplay, *Dark Chronicle* has players explore procedurally-generated dungeons and battle monsters, finding Geostones in the process, which allow players to rebuild the game world. Unlike *Dark Cloud* which features a party, *Dark Chronicle* only includes Max and Monica as playable characters.

*Dark Chronicle* began development shortly after the Japanese release of its predecessor. With *Dark Chronicle*, developer Level-5 wanted to improve over its work on *Dark Cloud*, featuring a denser game world and improved visuals, with the team moving to cel-shaded aesthetics. The game was officially announced in May 2002.

Upon release, *Dark Chronicle* received critical acclaim, with multiple publications citing the game as an improvement over *Dark Cloud*. Particular praise was given to the game's visuals, art direction, improved and reworked gameplay elements and amount of content; critics mostly cited the narrative as the game's weakest point. The game was a moderate commercial success. Level-5 has expressed desire working on a sequel or successor title.
Ratchet & Clank: Going Commando

***Ratchet & Clank: Going Commando*** is a 2002 platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. The game was re-released for the PlayStation 3 as part of the *Ratchet & Clank Collection* in 2013, developed by Idol Minds. It was released on the PlayStation Vita in 2014, remastered by Mass Media Inc.. It is the second main installment in the *Ratchet & Clank* series and the sequel to 2002's *Ratchet & Clank*.

*Ratchet & Clank: Going Commando* takes place in the "Bogon" galaxy inhabited by various humanoid, anthropomorphic and beastly alien species; it is the only game within the original PS2 saga to not be primarily set in the "Solana" Galaxy. In *Going Commando*, Ratchet and Clank seek to stop the shadowy MegaCorp after coming across a dangerous "pet project" in development by the organization.

The game is presented from a third-person perspective, in which players primarily control Ratchet as he and Clank travel across planets. Ratchet has access to a large array of futuristic and exotic weapons and gadget he can use to combat enemies or complete puzzles with. Several mini-games such as racing exist outside the main story; players can also upgrade their weapons, a new addition to the gameplay. The player can also control Clank in several sections.

Insomniac was approved to begin development on a sequel to *Ratchet & Clank* five months before the game's release due to positive reactions from play-testers and strong pre-release anticipation. Development lasted ten months, during which Insomniac sought to create a larger game than the previous installment. Due to criticism regarding Ratchet's personality, *Going Commando* was aimed to soften his characteristics and make him friendlier.

Highly anticipated, *Ratchet & Clank: Going Commando* was released to universal acclaim, with most critics agreeing it was an improvement over its predecessor. It was generally praised for its visuals, improved characterization, story, design and gameplay, though some criticism was pointed at the game's high difficulty and some of its side-activities. It has been since considered one of the best games to release on the PlayStation 2 and one of the best games of 2003. A sequel, *Ratchet & Clank: Up Your Arsenal*, was released in 2004.
Gran Turismo 3: A-Spec

***Gran Turismo 3: A-Spec*** is a 2001 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is the third main installment in the *Gran Turismo* series and the sequel to 1999's *Gran Turismo 2*.

*Gran Turismo 3* is a racing simulation game in which players race against artificial intelligence drivers on various race tracks. The game includes an arcade mode in which they can freely choose tracks and vehicles, and a simulation mode in which players go through events and championship to unlock currency and cars. *Gran Turismo 3* features about 180 automobiles and 19 racing tracks.

Development began following the release of 1999's *Gran Turismo 2* and lasted nearly two years, with Polyphony Digital moving work to the then-newly released PlayStation 2. A major focus of the development was to drastically improve the graphical qualities of the series and the detail within its car selection; combined with the game's release early into the lifespan of the PS2, Polyphony had to considerably reduce the amount of automobiles featured in *A-Spec*. For the game's release, Polyphony collaborated with computer and game peripheral maker Logitech to create the GT Force steering wheel.

As with its predecessors, *Gran Turismo 3: A-Spec* was universally acclaimed upon release. It was acclaimed for its visuals, attention to detail, audio quality, controls and addicting gameplay loop, though critics criticized the smaller car selection and cited issues with the artificial intelligence of computer-controlled opponents. Nevertheless, *Gran Turismo 3* was touted as an essential title for the PlayStation 2 and one of the best racing games ever made by the time of its release. It enjoyed an exceptional commercial success at almost 15 million copies sold, remaining Sony's best-selling title until 2013's *The Last of Us*. It was succeeded by *Gran Turismo 4* in 2004.
Ghost of Tsushima: Legends

Game icon used for the PlayStation Store

**PlayStation 5**
August 20, 2021

***Ghost of Tsushima: Legends*** (also referred simply as ***Legends***) is a 2020 multiplayer hack and slash/stealth video game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for the PlayStation 4 and PlayStation 5 consoles. Originally an expansion and multiplayer companion to 2020's *Ghost of Tsushima*, *Legend* received a standalone release in 2021.

Unlike its single-player counterpart which was set in a grounded feudal Japan setting, *Legend* contains supernatural and horror elements inspired by Japanese folklore. Players can either participate on their own or team up with other players to complete story missions as well as raids and wave-based tasks. Since its release, *Legends* received several updates by Sucker Punch, including new cosmetics and a new "Rivals" mode, which pits two teams competing each other for higher scores in wave-based missions.

Announced in August 2020, *Legends*'s release surprised gaming outlets and players; with its standalone release, *Legends* is Sucker Punch's first major multiplayer-centric title. The expansion pack received critical acclaim following its release, with praise towards its art direction and usage of Japanese folklore imagery, varied multiplayer gameplay that stood out from the base game, replayability and high amount of value for a free update.
989 Studios

**989 Studios** was an American video game developer and publisher based in Lost Angeles, California. While primarily a first-party studio owned by Sony Computer Entertainment for the entirety of its existence, 989 Studios also had several titles released for personal computers in addition to its PlayStation catalogue.

989 Studios was the result of Sony merging its pre-SCE game company Sony Imagesoft (operated by Sony Electronics) with the product development branch of SCE America. For the first three years of the studio's existence, it was known as **Sony Interactive Studios America**, until it was spun-off in 1998 and gained its second and final identity. For sports titles, 989 Studios and Sony published several games under the **989 Sports** label.

The original incarnation of 989 Studios was merged back into Sony in April 2000 in preparations for the PlayStation 2 launch. The entity was relaunched in 2001 to focus exclusively on sports titles, while parts of the development team were merged with the then-newly acquired Red Zone Interactive to form San Diego Studio. The 989 Sports brand was discontinued in 2005.

As a game developer, 989 Studios was responsible for several franchises and properties owned by Sony, including *Jet Moto*, *Twisted Metal*, *Warhawk*. As a publishing label, it was responsible for publishing the first two *Syphon Filter* games, *Twisted Metal III*, *Twisted Metal 4*, *Jet Moto 3* and *Rally Cross 2*. Under the 989 Sports label, it handled games such as *MLB: The Show* and *NBA*.
PlayStation (console)

**PlayStation** is a home console developed and marketed by Sony Computer Entertainment. It was first released on December 1994 in Japan before releasing in North America and Europe in September 1995. It is the first console in the PlayStation line, and was a competitor during the fifth generation of consoles. It competed with the Nintendo 64 and the Sega Saturn, and was Sony's main game platform between 1994 to 2000, before getting discontinued in 2006.

The original PlayStation console, it was developed following a failed venture Sony had with Nintendo, to develop a CD-ROM system for Nintendo's SNES console. It was primarily designed by Ken Kutaragi, who would become the founder and first president of SCE. The console was designed to be streamlined and inclusive, which drew strong support from third-party developers. Sony founded or acquired several developers during and after the lifespan of the PlayStation console, including Psygnosis, Japan Studio, 989 Studios, Polyphony Digital, Bend Studio and Naughty Dog, while also receiving support from the likes of Insomniac Games, SingleTrac and Media.Vision.

In mid 2000, near the end of its lifecycle as Sony's primary console, the PlayStation was redesigned with a slimmer version called **PS one**, to distinguish it from its successor, the PlayStation 2.

The PlayStation console received critical acclaim for its strong game library, game prices and push towards 3D graphics, and was responsible for Sony's rise in power in the gaming industry. It enjoyed strong sales, and became the first computer game console to ship over 100 million units throughout its lifetime. The system continued to receive new titles until its discontinuation in 2006, a little less than a year before the debut of its second successor, the PlayStation 3. As of 2020, it is the third best-selling PlayStation, after the PlayStation 2 and PlayStation 4.
Bigbig Studios

**Bigbig Studios** was an English game developer located in Leamington Spa, England. It was formed by Evolution Studios in 2001 and was made up of former Codemasters employees. Both companies were acquired by Sony Computer Entertainment in 2007 and became part of its Worldwide Studios division.

Under Sony, Bigbig Studios primarily worked on the company's handheld consoles, namely the PlayStation Portable and its successor PlayStation Vita. The company created and was best known for the *Pursuit Force* series, which saw two releases between 2005 and 2007. Outside of the *Pursuit Force* series, Bigbig also developed a spin-off to Evolution's *MotorStorm* series, *MotorStorm: Arctic Edge*; and *Little Deviants*, which became the studio's final project.

In January 2012, Sony confirmed it would close Bigbig Studios as part of reconstruction efforts across its British studios. It was one of three studios Sony chose to shut down that year, alongside Zipper Interactive and fellow English firm SCE Studio Liverpool.
Internal-7

***Internal-7*** and ***Darkside*** were the codenames of a cancelled action-adventure video game developed by SCE Santa Monica Studio and meant to be published by Sony Computer Entertainment for the PlayStation 4. It was meant to be the first new IP developed by the studio since the inception of *God of War* in 2005.

*Internal-7* roughly began development in 2010 or 2011, and at the time of its cancellation was in development for three years. The project was headed by Stig Asmussen, who previously worked as an artist and art director in the *God of War* series before directing 2010's *God of War III*; leaked concept art revealed science fiction elements within the title, which was Asmussen's pet project.

By February 2014, due to the disappointing reception of the studio's 2013 game *God of War: Ascension*, Sony cancelled the project and laid-off a number of employees within the studio, including Asmussen who left for Respawn Entertainment; former studio head Shanon Studstill described the project as a "dream that died". The remaining employees who worked on *Internal-7* joined to the team headed by Cory Barlog to work on 2018's *God of War*.
FromSoftware

Company logo since 1996

**FromSoftware** is a Japanese game developer based in Tokyo. It was founded in 1986 and specializes in action role-playing and mecha third-person shooter video games. The studio is best known for its work on the *Dark Souls* trilogy and its various spiritual successors, as well as the *Armored Core* franchise.

In relation with Sony Interactive Entertainment, the company had one of its games, *King's Field II*, published by Sony in Europe. FromSoftware also collaborated with Japan Studio to create *Demon's Souls*, the 2009 precursor to the multiplatform *Dark Souls* series. Two further collaborations resuled in 2015's *Bloodborne* and 2018's *Déraciné*. In 2020, a remake of *Demon's Souls* was released, developed by Bluepoint Games with blessing from FromSoftware.

Since 2014, FromSoftware is owned by Kadokawa Corporation. In 2022, Sony Interactive Entertainment and Tencent subsidiary Sixjoy collectively acquired 30% of FromSoftware from Kadokawa, who remains the majority holder.

While the studio's earlier titles were largely obscure, FromSoftware saw growing recognition and reputation following the releases of *Demon's Souls* and its spiritual successors. The studio is credited with the creation of the Soulslike genre of action and role-playing games, and its influence on game design since the 2010s.

## Games published by Sony

### Developed with Sony

 *Déraciné* | 2018 | PlayStation 4 (PlayStation VR) | n / a