Search

Perhaps the most important of the bot-commands, the search command accounts for the exploration part. The player should also RP-describe the actual exploration in any way they see fit, prior to executing the command, because what the command does is determine the outcome of that exploration/search.

Searching consumes 3 Energy, so having less than that will fail to do any search. Please make sure to check your character's amount of Energy prior to describing the search scene, if you have insufficient energy, consider your character too hungry and tired to go out exploring.

Keep in mind that you should only run this command in an area you haven't explored yet. By default, the command won't allow you to run it twice in a row in the same channel, use that as a reminder and incentive to explore different areas every time, don't stick to just the same area all the time, that's not very explorer-like.

When there's enough Energy, the outcome of this command is randomly determined, with each possible outcome having a set probability of happening. Below is a list of each possible outcome, what it means, and the probability (in %) of it happening.

## Nothing

Quite simply this is a fruitless search effort, the character didn't find anything at all during their search, but at least they made it back safely.

**Odds**: 5%.

## Yellow Container

The player found the location of a Yellow Container. They cannot take the container with them, it is too heavy to be moved. To open the container, the player must use a yellow key. They can return to this container at any time later on, even without searching again, meaning without spending energy to find it again... Just memorize the location it was found in. Can also just hide and wait for someone with a yellow key to come find and open it, then ambush them and steal the contents of the container!

**Odds**: 1%.

## Green Container

The same as above, but the container is Green instead of Yellow, requiring a Green key.

**Odds**: 1%.

## Red Container

The same as above, but the container is Red instead of Green, requiring a Red Key.

**Odds**: 2%.

## Blue Container

The same as above, but the container is Blue instead of Red, requiring a Blue Key.

**Odds**: 5%.

## Bronze Container

The same as above, but the container is Bronze instead of Blue, requiring a Bronze Key.

**Odds**: 1%.

## Tier 1 Crafting Materials

The lowest quality of miscellaneous items are found, either 2 or 3 of them at a time, along the way of the search. Though they aren't great by themselves, they can be used for crafting.

**Odds**: 15%.

## Tier 2 Crafting Materials

Slightly better quality of miscellaneous items are found, either just one or two of them.

**Odds**: 5%.

## Tier 1 Food

Bad quality food is found during the search, just laying around. Though technically edible and still within expiration date, it's not savory nor nutritious, and it isn't exactly a complete meal, it won't fill up a stomach, just help slightly. Probably cheap snacks from old vending machines. Found in quantities of 1 or 2 at a time.

**Odds**: 5%.

## Tier 2 Food

Slightly better food, still not exactly nutritious or savory, won't completely fill up a stomach either, but it helps more and doesn't taste so rotten. Only found in quantities of one at a time.

**Odds**: 2%.

## Bandaids

As the name implies, the player found band-aids, which are helpful for those scratches, bruises, cuts, tiny wounds. It is a health item. Found in quantities of either 1 or 2.

**Odds**: 8%.

## Monster

Inmortui Caelum City is filled with monsters hiding around in every corner, nook and cranny, so of course the characters will encounter them from time to time when they are out exploring, it is a dangerous exploration in a dangerous situation. When a monster is found, the player has two choices: Fight or Run. Choosing to fight begins the battle using automated combat, meaning the Roleplayer won't have to write any combat Roleplay, just react to the outcome of it, the bot will calculate everything and report back with the outcome of battle, as well as update Health. Successfully killing a monster also rewards the player with items, much like a search, though the items tend to be better if they are dropped from a monster battle.

Choosing to run away from the battle isn't guaranteed to work out, the player might fail to run away, causing the monster to land a sneak attack, so the player that failed to run would actually start the battle with the handicap of having already taken a free hit. The odds of successfully running away are, by default, 50%, although it increases by 1% for every Perception and every Reflexes Attribute points the player has.

**Odds of finding a Monster**: 50%.

## Monster Battle Rewards

As the defeated monster collapses, dead, it disintegrates and melts away into the same kind of black mist that surrounds Inmortui Caelum City. When the black mist disappears from where the monster died, nothing is left of the monster except for the items it rewards to its victor.

### Crafting Materials

5 Tier 1 Crafting Materials; 3 Tier 2 Crafting Materials and 1 Tier 3 Crafting Materials.

**Odds**: 45%.

### Blue Key

1 Blue Key, single use, capable of opening a Blue Container.

**Odds**: 25%.

### Red Key

1 Red Key, single use, capable of opening a Red Container.

**Odds**: 10%.

### Yellow Key

Same as above but Yellow.

**Odds**: 10%.

### Green Key

Same as above but Green.

**Odds**: 5%.

### Bronze Key

Same as above, but Bronze.

**Odds**: 4%.

### Silver Key

Same as above, but Silver.

**Odds**: 1%.