The Forsaken ARKs

An ARK spinoff

## The Forsaken ARKs: Overview

The Forsaken ARKs is a spinoff of the core ARK franchise. It delves deep into two different survivor’s stories, as well as giving looks into several other ARKs. The game has many alterations made to the original game. It would cost $50 and launches with the ARKepelago map as well as the redone Ragnarok and Aberration, with DLCs following shortly after. After the release of every DLC, being ARK: Permafrost, Shadows, Arrival, Hunted, Atlantis, and Forsaken, every ARK 1 map will be in the game as well as several mod maps, including but not limited to: Ebenus Astrum, Olympus, Callabus and The Sunken World. Blue Moon is a free DLC made in collaboration with Anthropalypse

## The Forsaken ARKs: Changes from ARK 1.

### Reworked Dinosaurs

* Liopleurodon are a permanent tame but buff is lowered and require a saddle
* Lymantria can now passively produce silk
* Morrelatops can upgrade water tank
* Thorny Dragons have turret mode
* Enforcers can go into overdrive (30% boost to all stats for 5 min) when force fed element and can be healed via scouts, the same way MEKS can
* Leeds can be knockout tamed via blunt trauma (like golem or titanosaurus) They have a platform saddle and are the tankiest aquatic creature available.
* Deathworm can be fed wyverns eggs like a titanoboa/basilisk. They do not have saddles and have low health, but hit like absolute trucks.
* Ammonite and eurypterid are passive tamed with absorbent substrate and silica pearls respectively. Eurypterid passively produce Black pearls, while the Ammonite does the same but with ammonite bile and oil.
* Glowbugs can be tamed and act as another light pet.
* Jug Bugs can be passive tamed with cactus sap/cactus broth. They passively produce their respective liquid.
* Reaper Queens, Cnidaria, Insect Swarms and Rubble Golems are still untameable
* Can craft defenders. they have their roll, melee attack and can be modified with modules.
* Roll Rat saddles do not break.
* Kentro, Purlovia, Eurypterid and Dimetrodon get size and model changes as to be rideable.
* Direwolves now can have saddles equipped.
* Electrophorus can now act like mobile generators, but with limited output. (exactly like TeK generator, but only lowest range)
* Scorpions will produce narcotics with 5 per hour (this can be sped up in server settings)
* Gigantopithecus can uses tools like a mantis, but can also wear armor.
* Dung Beetles on wander can pick up dropped feces.
* Pegomastax and ichthyornis now will not attack unless provoked.
* Iguanodons on wander will collect from crop plots, but will now not eat crops, only berries.
* Tamed Castoroides when on wander will create new beaver dams that will slowly fill with wood, silica, rare flowers/mushrooms and cementing paste. there can only be two dams in a select radius, this radius cannot be built in, and there needs to be two or more beavers.
* Tapejara can now perch upside down like a Megalania.
* Players can now stand on allo and theri backs.
* Basilisk and ravagers now have radiation immunity.
* Gallis have a better turning radius and in groups of 4 or more get a flocking speed and attack buff
* Gasbags, Ovis, Phiomia and Doedicurus can now harvest berries
* Karkinos can now walk sideways and strafe, as well as there saddle working as a small foundation (no walls or ceiling, but can place forge, smithy, mortar, and even fabricator on back
* Megalosaurus now have a reduced effect during day and now have tek helmet like night vision
* Meks are immune to several debuffs and give the driver several of these, including protection from radiation
* Oviraptor can pick up dropped eggs (both types)
* Pachyrhinosaurus now has several gasses that can be swapped via the radial menu: xp boost, camo, aggressive, fortitude boost, adrenaline, and food drop
* New corrupted are: corrupted kapro, corrupted bronto, corrupted deinonychus
* New tek creatures: Spino, yutyrannus, wyvern, pteranodon and tek drake
* Added new aberrant variants: kentro, yuty, tapejara, deinonychus and castordides
* New X variants of all creatures found normally within Genesis part 1 (mission exclusives excluded).
* Ferox, bloodstalker, megarchelon, astrocetus and magmasaur now have the same buffs as X creatures, but Ferox lose their buff when large and magmasaur’s buffs weaken with its fireball charge meter.

### TLC pass X

* Plesiosaur: New Look; Can strafe Underwater, Vacuum compartments work on it’s platform saddle, Has a new Spin attack like the pteranodon. Can use a sonar to detect ocean apexes (mosas, tusos, leeds and their alpha variants) Has three new modes (like stego): Slim Fin mode (increases speed and torpedo power) Drag Fin mode (Decreases speed, but massively reduces turning radius and improves sonar range) and Sharp Fin mode (majorly increases attack power and gives a bleed effect, but increases stamina strain.)
* Pteranodon: New look; Very small turning radius. Pteranodon saddles are now unlocked at level 25. Barrel roll is now mapped to right click/trigger while sprinting. They can now be equipped with swords, picks, axes and sickles to create “wing blades” This move is initiated by pressing C, or right joystick. This starts a glide just like the phoenix, but it constantly does damage to creatures hit by it. Swords increase the damage, picks can gather small materials from rocks, axes gathers small resource amounts from trees and cacti, and sickles collect berries and fiber from bushes. This glide does have restricted controls, but also slightly boosts speed.
* Diplodocus: Saddle now only seats 5 total; Diplo has a general speed boost. They are now defensive and purely KO tame. “Nuzzle” is completely gone and replaced with a front foot stomp. Right click/Trigger is a Tail whip that has both a damaging hitbox and a fear AOE. this fear can affect up to a rex and lasts for 10 seconds, it does only work on wild creatures though. C/right stick is a new move that raises the diplo onto its hind legs and it raises its neck. This creates an elevated walkway for players to walk on. Pressing the button again will have the diplo slam back onto the ground. Aberrant Diplos are now immune to radiation.
* Dilophosaurus: Large enough to ride. saddle unlocked at level 16. they can siphon different effects from the fauna of the island's caves. It can get a Haemotoxin from Onyc and Megalania, (effectively mega rabies, but not contagious) a Neurotoxin from Megalosaurus and pulmonoscorpius, (very similar to the dizzy spores, but does not cause suffocation and instead does steady amounts of damage) Batrachotoxin from beelzebufo and araneo, (slows down those effected and slowly gives torpor) Cytotoxin comes from Arthropleura and (rapidly decreases fortitude and slowly kills health) Necrotoxin, which comes from troodon and titanoboa. (rapidly decreases stam and health, adding torpor, and obscuring vision.
* Carnotaurus: New Look; Charge identical to rhino. Pack buff. They have a new attack that uses the victims drag weight. The lower the drag, the more knockback it deals, and the higher the drag, the more damage dealt. This attack also has a deinon-like bleed.
* Griffin: New look; Variants between Griffins (mostly colors, but some have feather or beak differences) movement is still identical, but glides are faster and charge up a new meter. Meter, when full, activates an AoE buff to massively reduce stamina drain to surrounding creatures for 10 minutes. now can be equipped with a saddle.
* Giganotosaurus**:** New look, but size remains the same; get a bloodied look after eating a corpse. No longer does normal damage to Rock Golems. Damage does not get reduced after taming. Extra damage to structures. Can now grab creatures similarly to a megalosaurus. Speed is reduced. Can launch rocks with their heads and said boulders inflict other effects per locale (EX: fire debuff in volcanic regions) get a buff that slightly increases speed and health regen after eating any large creature (rex/spino/bronto/dippy/kark/wyvern/ etc.) Quetzalcoatlus**:** New look; Faster, can carry even more creatures and/or stuff. Slightly larger. Can blow creatures away with winds created by its wings. Platform size slightly increased. Now passive tamed; can be landed on when wild. “Altitude” and “updraft” buffs ((increases speed and adds general weight reduction) and (Boosts attack power and gives slight damage reduction (boosts with higher temperatures)) Gained from being high up and being in generally hot areas respectively (mountains, general sky area) (wyvern trenches, volcanos, deserts). Can also spear survivors on its beak and one-shot them. Now spawns on scorched earth. Mosasaurus**:** New Look; Extra Damage against Leedsichthys. Roar that scares away most smaller aquatic creatures. Boat protector. Get a small group buff of up to three. Can rotate quickly to create a whirlpool. Take less damage and can deal more damage the deeper it gets.
* Quetzalcoatlus**:** New look; Faster, can carry even more creatures and/or stuff. Slightly larger. Can blow creatures away with winds created by its wings. Platform size slightly increased. Now passive tamed; can be landed on when wild. “Altitude” and “updraft” buffs ((increases speed and adds general weight reduction) and (Boosts attack power and gives slight damage reduction (boosts with higher temperatures)) Gained from being high up and being in generally hot areas respectively (mountains, general sky area) (wyvern trenches, volcanos, deserts). Can also spear survivors on its beak and one-shot them. Now spawns on scorched earth.
* Mosasaurus:New Look; Extra Damage against Leedsichthys. Roar that scares away most smaller aquatic creatures. Boat protector. Get a small group buff of up to three. Can rotate quickly to create a whirlpool. Take less damage and can deal more damage the deeper it gets.

### Mechanics

* Painting dinos now can use color regions
* Mutation chance is increased
* Level cap is increased
* most creatures can breed, but most have extra requirements (example: wyvern and drake dens now cannot be built in, as that is where those creatures can breed) Reapers, both types of titans, deathworms and rock golems can not breed.
* Reapers do however have a small chance of mutations during birthing.
* Artifacts can be tributed at obelisks like ark mobile
* All engrams from the base game and its DLCs are included at launch.

### Items

* Extra modifications for firearms (Bullet storage (more ammo) infrared sight (duh) and tracker (sticks to wild dinos and works like transponder)
* Both types of tranq darts can be loaded into fabricated sniper, with the cost of lower damage/torpor dealt
* There is now “shocking tranq harpoon” costing a 1 regular tranq harpoon and 10 biotoxin
* Adding some new modules: mek great sword and sniper rifle modules, Enforcer, Scout and Defense Unit Modules
* Adds new saddles for Liopleurodon, Direwolf, Enforcers, Defense Units, Leedsichthys, Eurypterid, Kentrosaurus, Dimetrodon, Griffins, Purlovia, Concavenator, Cryolophosaurus, Acrocanthosaurus, Brachiosaurus, Xiphactinus, Archelon, Deinosuchus, Saltasaurus, Hainosaurus, Massospondylus, Ornithocheirus, Postosuchus, Siamosaurus, Tsintaosaurus, Prionosuchus, Dilong, Ouranosaurus, Amargasaurus, Wuerhosaurus, Argentinosaurus, Shantungosaurus, Carcharodontosaurus, Erlikosaurus, Styracosaurus, Nyctosaurus, Shunosaurus, Gorgosaurus, Protoceratops, Pliosaurus
* tek rifles and railguns can be modified to shoot any time of ammo, only excluding shotgun

## New creatures/items

### New off-wiki creatures

The Forsaken ARKs adds creatures from the ARK additions and Prehistoric beasts mods, as well as those thought up by Deviant artist Djaymasi. The following all belong to their respective creators.

#### ARK additions

* Concavenator
* Cryolophosaurus
* Brachiosaurus
* Acrocanthosaurus
* Xiphactinus
* Deinosuchus
* Archelon

#### Prehistoric Beasts

* Saltasaurus
* Dracovenator
* Hainosaurus
* Giant Sea Slug
* Massospondylus
* Ornithocheirus
* Postosuchus (altered and mentioned at end of segment)
* Siamosaurus
* Tsintaosaurus
* Neovenator
* Kelenken
* Prionosuchus
* Eusthenodon
* Nausutoceratops
* Zuniceratops
* Pinacosaurus

#### Djaymasi creatures

* Hatzegopteryx
* Anzu
* Helicoprion
* Australovenator
* Koolasuchus
* Guanlong
* Sinotyrannus
* Dinopithicus
* Mesothelae
* Postosuchus
* Teratrophoneus

Postosuchus: Postosuchus in The Forsaken ARKs is a mix of the prehistoric beasts and Djaymasi concepts. It is native to both the redwoods and the deserts, they are an egg steal tame and can burrow.

Teratrophoneus: This creature has had a major rework from its original concept. It still only appears during the autumnal months, when wild it emits a zombifying plague and they are driven off by pumpkins. However, in The Forsaken ARKs, they are tameable, and once tamed, the “Red Plague” only affects enemies, not wild creatures, and it can spread a blue healing plague to its allies.

### New Creatures

These are creatures Thought up By DinoGamer13 when creating The Forsaken ARKs. Up to 40 individual new creatures are added to the base game, not including the aberrant variants included in the redone Aberration map.

* Shantungosaurus
* Charcharodontosaurus
* Homalocephale
* Amargasaurus
* Wuerhosaurus
* Argentinosaurus
* Erlickosaurus
* Styrackosaurus
* Nyctosaurus
* Shunosaurus
* Gorgosaurus Ira
* Protoceratops
* Maiasaura
* Pliosaurus
* Gigantspinosaurus
* Prestosuchus
* Baculites
* Gastonia
* Tanystropheus
* Thunderbird
* Icthyovenator
* Deinotherium
* Monolophosaurus
* Opthalmosaurus
* Metriacanthosaurus
* Leallyenasaura
* Plateosaurus
* Tupandactylus
* Stygymoloch
* Lambeosaurus
* Hypsilophodon
* Albertosaurus
* Hyneria
* Supersaurus
* Velociraptor
* Water Wyverns (Tidal and Geyser variants)
* Metal wyverns

## Redone Aberration, Ragnarok and Genesis part 1.

The Three returning maps Aberration, Ragnarok and Genesis part 1 have all been touched up and redone with the release of The Forsaken ARKs. changes will follow, but general ideas are that Rag simply gets improved, AB now features aberrant variants of both new creatures and five returning creatures, and Genesis part 1 gets a new biome and all creatures found are x variants, similarly to how all but TEK creatures on AB are aberrant.

* Ragnarok gets all the new features introduced in the “Ragnarok+“ mod.
* Abberation gets the Radiated Canyons, a secondary area with radiation. looks are similar to the bioluminescent region yet orange in color. aberrant ARKepelago creatures and new aberrants as well as the artifact of the lost can be found here.
* Genesis part 1 gains a new desert biome, as well as more creature spawns.
* all creatures except the magmasaur, bloodstalker, astrocetus, ferox and megachelon in Genesis part 1 are now X variants and have unique color patterns.

Changes are listed in-depth here: The Forsaken ARKs: Reworked Maps

## ARKepelago

The ARKepelago is a Base game map for The Forsaken ARKs, with a sprawling map, dozens of creatures new and old, and strong weapons to tear down any threat.

### Mini Bosses

Metal Golem\* (rewards similar to lava golem rewards)

Meteor Whale\* (rewards similar to alpha brute hunt genesis mission)

Haijaked MEK\* (rewards similar to a yellow OSD)

### Features

Occasional lava geysers in the lava flats

5 different weather events

* Sandstorm in the desert bars (same as scorched)
* Electrical storms (same as scorched)
* Heatwaves (same as scorched)
* Cold Fronts (opposite of heatwaves)
* Hurricanes (Intense storms that damage structures (except metal and TEK), provide immense power for windmills, and cause beaches and rivers to flood, raising the water level, (more common thunderbird spawns)

Aurora borealis at night

Mini boss arenas available in caves

Craftable attack drones

### Items/Structures/Resources

           Thunderbird siphon (made with 250 gold, 1500 metal, 200 electronics, and 500 polymer)

     Otherworldly kibble (used for taming deinotherium, amargasaurus, wuerhosaurus, argentinosaurus, Shantungosaurus, Carcharodontosaurus, Erlikosaurus, homalocephale, styracosaurus, Nyctosaurus, Shunosaurus, gorgosaurus, protoceratops, ceratosaurus, maiasaura, pliosaurus, Metriacanthosaurus, gigantspinosaurus, leaellynasaura and Shonisaurus) (made with 15 “cooked fish bits”, 50 of each advanced crops, 5 exceptional kibble, 3 coagulated kibble, 2 Cryolopho mix, and 10 fermented sweet melons.) (coagulated kibble and fermented sweet melons are from the Prehistoric Beasts mod, Cryolopho mix is a mixture of beer and Cryolopho spit (new item from Ark additions) and cooked fish bits are made by cooking fish bits from an ichthyovenator.)

      Charged arrow (used in a crossbow) (10 gold, 2 metal arrows, 40 electronics) used for taming a thunderbird, “overcharging” an enemy generator to shut it down, and stunning creatures/players like an electrophorus. (becomes a regular arrow when used in water)

       Tesla cannon (100 gold, 2000 metal, 1 generator, 400 electronics, 20 black pearls) has the same uses as the charged arrow, but does direct damage instead of stunning. Works like a flamethrower

Massive taxidermy base (biggest possible taxidermy base)

Rope bridge (used to connect structures too far apart for ceiling connections)

Pulley system (used as a primitive elevator system)

Smithing Station (Fabriacted stage smithy)

Metal Locker (cheaper than a vault, but holds less stuff)

Water tank (used to hold aquatic creatures in dry areas such as Extinction or desert biomes)

Spoiling bin (spoils meat)

TEK Element generator (slowly creates element from the air/ 1 element per real life day)

Attack drone blueprint

Unassembled attack drone

Gold

Ashen silicate (substitute for black pearls)

### Artifacts

Artifact of the Tides

“To master the tides, one must brave the trials of the deep”

Found in the “shadow cove”

Artifact of the Fearful:

“To conquer those who oppose, face fear with a strong heart.”

Found in “the freezing mouth”

Artifact of the Peak:

“Reaching for the top is a show of strength”

Found on the tallest peak of the ”Sailback mountains”

Artifact of the tremor:

“Even in times of wariness, face your demons and conquer the dark”

Found in the deepest recesses of the “aberrant Isle”

Artifact of The unknown:

“The unknown must be conquered to learn and survive”

Retrieved after beating the “meteor whale” mini boss

Artifact of the doomed:

“ do not disregard those who are lost, as the have merey strayed away”

Found in the deep of the “corrupted lands”

Artifact of the impervious:

“Find the courage within, and stand fast”

Retrieved after beating the “metal golem” mini boss

Artifact of Control

“Control can be a friend and a foe. Always be on watch”

Retrieved after beating the “hijacked MEK and corrupted overseer” mini bosses

### Map

Main island Northwest: “Calm coves” the safest area on the map, the area is still plagued by raptors, and wandering megalosaurus and Magalania from the “Shadow cove”, the native cave of the region.

Main island northcenter: “Sky Fang Mountain” few creatures can survive the unending snowstorm that tops this mountain. The “Freezing mouth” that holds an artifact is heavily guarded by yutyrannus.

Main island northeast/main island equator east/main island equator center: “Shadow savannah” The shadow savannah holds many of the island's secrets, it bears many ruins from the previous survivors.

Main island equator west/main island southwest: “Sailback mountains” To retrieve the Artifact of the Peak, you must brave the Sailback Mountains, with its hordes of Thylacoleo and even face down the terrifying Hatzegopteryx. This is the only biome where Earth and Metal wyvern eggs can be found.

Aberrant Isle: Home to all aberration creatures. Holds several layers of aberration biomes. One can also find gacha here. The deepest layer holds the artifact of the Tremor

Corrupted Lands: a stretch of land home to a deep canyon, where one can find corrupted creatures of all sizes. One can find gasbags and velonasaur above the canyon.

Abandoned Zone: the remnants of an old fortification. Here, one can find journeyman and above enforcer, scout, attack drone, defense unit and MEK blueprints. One will also have to fight through hordes of these creatures to reach the Corrupted overseer and defeat him.

Desert Bars: A multitude of smaller islands bearing the creatures of scorched earth. The concavenator, australovenator, postosuchus, a manticore, and acrocanthosaurus can be found here.

Volcanic island: Inside this incredibly hot volcano, one can find volcanic x creatures, magmasaurus, fire wyverns and a dragon. Beware of the lava geysers in the flats.

Lunar Displacement: The shadows and meteors of this biome hold more secrets than one would expect. Home to only TEK creatures and space whales, one must brave the dark and fight a looming threat.

Venom isle north: Poisonous trench; home to plentiful amounts of poison wyverns

Rest of venom isle: The blood bog: these blood red swamps house all manner of nasty creature. One can find deinosuchus, Koolasuchus, blood crystal wyverns, a broodmother and bloodstalkers here

Wave Trench: a deep trench surrounded on all sides by cascading water. Here, one can find Water Wyverns, helicoprion and x-creatures.

The Maelstrom: here, on occasional outcroppings, one can find lightning wyvern eggs. Be careful of the wyverns and thunderbirds

Antarctic Islands: These arctic islands hold the frozen secrets of the past. One can find managarmr, snow owl, ferox, ice wyverns, sinotyrannus,a megapithecus,  x-creatures and cryolophosaurus

Crystalline Cliffs/crystalline jungle: These cliffs and dense forests house many threats such as crystal griffins, anzu, guanlong and tropical crystal wyverns. These caves hold many valuables and secrets.

### Arenas

Kraken arena: underwater ruins

Sea serpent arena: island dotted with massive geysers

TEK Master arena: inside of a volcano, with massive obsidian/TEK structures

### Bosses

Kraken:

ARKs second underwater boss. They are summoned at the blue obelisk using, at alpha difficulty, 10 tuso tentacles, 5 deinotherium tusks, 2 alpha mosasaur teeth, and artifacts of the tides, unknown, and doomed. The fight revolves around the player(s) dealing with an ever increasing number of tentacles to fight, when enough damage is dealt, the Kraken will rise and take more damage than it would in it’s dormant state. Despite being an underwater fight, there are air pockets at the top of the arena, so it is possible to survive without a scuba tank, and bring some creatures that still have an oxygen bar, such as spinos. The rewards are the kraken flag, kraken trophy, and kraken beak.

Sea serpent:

Contrary to the Kraken, the sea serpent is a land fight. It can be summoned from the green obelisk, with 5 basilisk scales, 10 water talons, 2 alpha basilisk fangs, and the artifacts of impervious, tremor and peak. The arena has geysers, which launch most carno or smaller creatures, and water rapids, which will not damage your creatures, but can drag them away from the fight, or right into danger. The sea serpent, when not on land, will cause large waves that have fair knockback, and will do some damage to creatures that are not semi-aquatic. When on land, the serpent will use bites, tail whips, and water jet streams that cause scald. The rewards are the sea serpent flag, sea serpent trophy, and the sea serpent fang

TEK master:

The TEK master is simply a harder version of the Rockwell fight. It matches Rockwell in body shape, but is entirely made out of TEK components. It can be summoned from the red obelisk, with 5 alpha rex teeth, 1 alpha kraken beak, 1 alpha sea serpent fang, and the artifacts of the fearful and control. It will summon defense units and enforcers in place of nameless and reapers. During the final phase, tek gigas and attack drones will spawn. It is defeated the same way as Rockwell, except his weak spot in either his front or his back, and that is randomized whenever a new fight starts. After its defeat, the player(s) will get an extra 10 levels on alpha difficulty and get an ascension cutscene.

### Notes

The ARKepelago name is a pun on ARK and archipelago.

The deinotherium, ichthyovenator and Thunderbird are meant to form a “line of taming”

With an ichthyovenator, one can make the Otherworldly kibble to tame the deinotherium, which in turn provides gold for taming the thunderbird.

The ichthyovenator’s behavior is partially based on “SCP-173” AKA “the statue”

The base forms of Amargasaurus, Gigantspinosaurus, Carcharodontosaurus, wheurerosaurs, pliosaurus, shantungosaurus, homalocephale, Styracosaurus, Nyctosaurus,

Erlikosaurus, gorgosaurus, protoceratops, ceratosaurus, maiasaura, Shonisaurus, Argentinosaurus, Shunosaurus, Icthyovenator, metriacanthosaurus, ophthalmosaurus, monolophosaurus, leaellynasaura and Deinotherium are all exclusive to ARKepelago, but the aberrant and X forms can be found on aberration and genesis respectively. Water and Metal wyverns can also only be found on this map.

ARKepelago items and structures went through many different stages before settling on just a few.

The main force behind ARKepelago was to make a map that simply had the ability for players just to go wild, taming all sorts of creatures, getting all sorts of resources, and building incredible bases.

Once again, Credit to Djaymasi on DeviantArt, and the Mods ARK additions and Prehistoric beasts for the basis of quite a few creatures.

Interesting outtakes from the explorer notes:

* This takes place just prior and concurrently to the ARK l explorer notes. (Ab is malfunctioning thanks to Diana and Santiago and Helena, Rockwell, Nerva and Mei-yin are set just prior to where Helena’s notes pick up.)
* The main set of five survivors, being Okan (a viking left behind during a raid), Ruby (a bloodthirsty military woman who intends to rule the entire ARKepelago), Aamano (a ancient samurai who lost his honor in battle), Zach (a modern general and Ruby’s rival) and Zoe. (a modern paleontologist), are locked in a battle for control of the main island. FlareBlitz (led by Zach) and the Gold Legion (led by Ruby) are the biggest players in this, with Okan, Aamano and Zoe being members of Thieves' Rest, a tribe caught up in the middle of it all.
* At the beginning of the story, the Kraken and Sea serpent had been defeated by FlareBlitz and the Gold Legion respectively. The TEK master, much like the overseer or Desert and Ice titans, does not appear in the explorer notes. Instead, much like in the island, a showdown between the two “militant” characters occurs, leaving Zach dead, stung up a redwood tree on Permafrost, and Ruby injured, waking up in the Stained Spires.
* Zoe gets taken to Shadows, while Okan and Aamano reach Permafrost.
* All Dossiers during ARKepelago, Shadows, Hunted, Atlantis and Forsaken are written by Zoe, as well as the dossiers of non-story map creatures. The Dossiers of Permafrost and Arrival were written by Aamano, as per requested by Zoe should she go missing or lose her life.
* Deaths:
	+ Okan loses his life to the Queen Titan during the events of Arrival.
	+ Zach is killed by Ruby in the TEK cave and strung up a Permafrost redwoods tree.
	+ Ruby is killed by an Orion, ordered by Zoe to follow and kill Ruby
	+ Aamano is presumed dead after the events of Arrival and the player’s defeat of the Queen Titan.
	+ Zoe’s fate is never determined. The last we see of her is going into cryosleep aboard the Genesis Colony Ship. It is yet to be determined if she survived and made it to Blue Moon or ARK ll.
* Zoe is the link made between most *The Forsaken ARKs* DLCs. She is present in two out of four Arrival storyline DLCs and all three of the Ruins storyline DLCs. She also is the link between the new and old maps, as she visits the Island, Scorched Earth, Ragnarok, The Center, The Sunken World, Ebenus Astrum, Olympus, Valguero, Crystal Isles and Calabus, producing dossiers for the native wildlife.