recursal/Fanatic-Fandom huggingface dataset:
Dracorex

***Dracorex*** are small herbivorous dinosaurs native to the Central Sector of planet FMM UV-32. They are currently available to hunt on both the Eastern and Western Tours of the Central Sector.

## Biology

*Dracorex* are the less common but more widespread relatives of *Pachycephalosaurus*. And with a smaller size, they are far more nimble then their larger cousins, being fast and agile with acute senses say for their eyesight.

Despite lacking a notable dome, *Dracorex* instead have multiple horn like spikes protruding form their head and snout, which aid them in defense against predators. Though despite these defenses, much like with *Pachycephalosaurus*, these animals rarely attack their predators, instead prefering to flee then fight.

Despite being available on both the C1 and C2 tours for a while now, Most clients tend to neglect *Dracorex* due to its small size, prefering the much larger *Pachycephalosaurus* as a trophy then its smaller cousin.
Agent Rifle

The **Agent Rifle** is a well rounded weapon designed by the Agents for Mercenary Services across the galaxy. It is well known for its use in quelling the Crater City Incident.

## Mechanics

The Agent Rifle is a reliable weapon designed to be utilized in a wide variety of combat situations. With a high ammo count and fast fire-rate, the Rifle can be used to bring down a variety of targets from far to close range. Because of its utility, the Rifle is frequently chosen by Agents as one of the two weapons they can bring to a conflict, besides the Pistol.

During the Crater City Incident, the Rifle proved to be very effective against a wide variety of saurian targets. Small and large dinosaurs alike were torn apart by the high powered bullets fired at a near constant rate. As such, the weapon was frequently used during the Incident.
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Arctic Sector

The **Arctic Sector**, known scientifically as Borealia, is a geographical region located in the northern hemisphere of FMM UV-32. The sector is best known for its frigid temperatures and predominantly mammalian native life, both which stand out from the rest of the dinosaur planet.

The sector is well known for its two hunting tours, The Ice Age and Far North tours.

## Geography

Much of the Arctic Sector is situated around and near the north pole of FMM UV-32, and as a result, much of the region is frigid and icy throughout the year. Despite this, some regions further south thaw out during the spring and summer, and are commonly hotspots for an abundance of life and larger reptiles.

Because much of the sector's temperature regularly drops below freezing, dinosaurs and other reptiles are rare if not absent throughout the sector. In their place, mammals have become the dominant megafauna in the region, due to their thick coats of fur and blubber giving them a natural affinity to the extreme cold.

Despite the frigid temperature of the sector, there are signs the area was once even colder in the past. Fjords remain carved out in the landscape, showing that there was once great glaciers which cut through the landscape which have since been thawed. The Lystopada Fjords is a famous example, with geothermal activity allowing it to support a large and lush ecosystem, rivaling even the Central Sector in the abundance of life.

The Sinbadian Sea is a landmark of great importance within the sector. The sea feeds into a strait which travels through the sector, and its rich oil deposits have made it very profitable for DinoHunt Corp. to colonize. As a result, many ports and settlements can be found along the coast of the sea, including the infamous abandoned Port of November.

#### Arctic Hunting Reserves

* Dry Nodus Lake
* Frigaestus Fault
* Inozemniyan Stock
* McRath Island
* Misto-Prymara
* Oaxland Grove
* Polterwood Trail
* Port of November
* Ravaren's Bridge
* Ring of Infernus
* The Giant's Boot
* The Halcyon Coast
* Washtikay

## Fauna

The native wildlife of the Arctic Sector is dominated by large mammalian life, which makes up most of the megafauna, especially up north. Dinosaurs and other reptiles, though more rare, still have made a niche in the environment, especially further south.

* *Ambulocetus*
* *Amphicyon*
* *Archaeopterics*
* *Arsinoiteriy*
* *Aurora*
* *Bear*
* *Brontornis*
* *Brontotherium*
* *Castoroides*
* *Ceratodus*
* *Chalicoteriy*
* *Chriacus*
* *Daeodon*
* *Diatryma*
* *Dinocrocuta*
* *Dinornis*
* *Edestus*
* *Eobasileus*
* *Giant Deer*
* *Hyaenodon*
* *Ichthyornis*
* *Kelenken*
* *Lamprey*
* *Leptictidium*
* *Macrauchenia*
* *Megalodon*
* *Megatherium*
* *Pig*
* *Smilodon*
* *Stegotetrabelodon*
* *Synthetoceras*
* *Wild Boar*
* *Wolf*
* *Woolly Mammoth*
* *Woolly Rhinoceros*
* *Yeti*
* *Yutyrannus*

## Artificial Structures

#### Human Structures

* Bridge in Dry Nodus Lake
* Bridge in Ravaren's Bridge
* Port-Colony of November in the Port of November

#### Ancient Structures

* TBD
DinoHunt Corp. Shotgun Mark III

The **DinoHunt Corp. Shotgun Mark III** is an improved version of the earlier DHC Shotguns. It is available for use on the Antipodes Tour.

## Mechanics

DHC has long been known for their well manufactured shotguns, and its third iteration is no exception. The DHC Shotgun Mark III is an improved version of the second tour's shotgun, which was an improved version of the first tour's. It successfully takes features from both designs while also adding new ideas to the weapon.

The main mechanics that separate this version of shotgun from the others is that it has taken much inspiration from the widely used Rifle. It is magazine fed and uses a gas-operated semi-automatic system in order to fire, which are both mechanics seen in the DHC Rifle. It also features a longer barrel compared to the past shotguns, allowing for more precise operation.

The shotgun has proven to be popular among both veterans who have been hunting since the first tour and novices who are just starting in Australis. Veterans have always enjoyed the DHC shotgun platform, and the improvements made in its newest iteration have not disappointed them. Novices find the shotgun to be easily accessible with the new adjustments, having an easy and fun time hunting even dangerous animals due to such improvements.
Magyarosaurus

***Magyarosaurus*** are rather small sauropods native to the Pelagos Sector of FMM UV-32. It is the eighth available huntable on the Archipelagos Tour.

## Biology

A prized dinosaur in Pelagos, *Magyarosaurus* are rather small sauropods, yet dwarf most other endemic species of the islands. Only a handful of predators dare attempt these still rather large and armored herbivores, most notably *Rajasaurus.*

*Magyarosaurus* possesses hard to penetrate armor that is common amongst large FMM UV-32 sauropods, easily observed from the large osteoderms dotting their backs and necks. This armor forces hunters to aim precisely in order to hit vital, less protected areas. However, *Magyarosaurus* is far more aggressive than most other sauropods, trampling potential threats the moment it notices them. These features, along with their size, makes *Magyarosaurus* one of the most challenging, and sought after, huntables in Pelagos.

The Original *Magyarosaurus* Design*Magyarosaurus* Menu Image
Tetrapodophis

***Tetrapodophis*** are a species of snake native to the Triplex Sector. They are one of the more common predators of the Triplex Tour.

## Biology

*Tetrapodophis* are small carnivorous snake-like reptiles that feed primarily on miniscule creatures, such as lizards, fish and insects. Their lifestyle is primarily amphibious, as being able to swim is crucial for their survival. Besides swimming, *Tetrapodophis* can use their fangs if cornered. *Megapnosaurus* has been observed to hunt these creatures.

The jaw structure of "four-legged serpents" is way more simple than of Earth's snakes. *Tetrapodophis* posses no splitting jaws and their teeth can't retract.

*Gigantophis* has been speculated to be the descendant of those *Tetrapodophis* that chose water over land.
Agent Shotgun

The **Agent Shotgun** is a close quarters weapon designed by the Agents for Mercenary Services across the galaxy. It is well known for its use in quelling the Crater City Incident.

## Mechanics

The Agent Shotgun is designed for use in close quarters combat. The weapon possesses a drum magazine, which allows the user to fires many shots without needing to reload. This, combined with the weapon's high power at close range, makes in useful in taking down multiple nearby targets in quick succession.

During the Crater City Incident, the Shotgun proved to be very effective against small to medium sized saurian targets at a close range. As such, the weapon was frequently utilized by Agents during the Incident.
X-Bow

The **X-Bow** is a state of the art weapon designed by DinoHunt Corp. for hunting on their planet, FMM UV-32. It is available for use on the East Central, West Central, and Ice Age Tours.

## Mechanics

The X-Bow is a unique weapon, taking the ancient design of a crossbow and upgrading it with future technology. The bow is chiefly made of fiberglass and fires bolts, which fly through the air with precision in almost complete silence. The weapon has proven to be effective in all climates with little malfunction.

The weapon is iconic in design and is commonly used for hunting across the planet. This is helped due to the fact that, despite its high-tech design, the weapon can be made cheaply and produced widespread. It can also be easily modified, with variants in the East Central Tour differing from later models as they carry less ammunition.

Due to the unusual design of the X-Bow, it often takes time for beginner hunters to become acquainted with the weapon. However, when used correctly the X-Bow proves very effective in taking down herbivores and can be effective against smaller carnivores. It is not recommended to use against larger animals due to its slow fire rate.

Down The Sights ViewCarnivores Menu ImageIce Age Menu Image
## Trivia

* Though the X-Bow's description mentions that the player must account for bullet drop while using the weapon, there are no such physics in the game. The bolt hits in the middle of the two pins regardless of distance.
	+ HOWEVER: there is bullet drop in the Carnivores 1 version, but this is removed in the sequels.
Carnivores: Cazador

***Carnivores: CAZADOR*** is a total-conversion mod for *Carnivores 2,* focusing on a sector in-between Centralia and Aurora, and it's unique abundance of environments. The mod is currently in development, with the first alpha being released on September 25th, 2022. And future versions releasing on February 20th, September 15th, and September 25th of 2023 respectively.

## Synopsis

In the year 2290, 30 years after DinoHunt Corp. opened their first hunting tour, the EERU (Exoplanet Exploration/Research Unit) has discovered a new set of islands off the coasts of both the Centralia and Aurora sectors on FMM-UV 32, and has named it the Legion sector, otherwise known as the Exotic Sector. And you, a new recruit of EERU, are tasked with making sure the new hunting reverses are ready to be open to the public.

## Features (Alpha 3.0 (**Currently Unreleased**))

**Huntable Roster**

1. Polacanthus
2. Plateosaurus
3. Europasaurus
4. Bromsgroveia
5. Dacentrus
6. Iguanodon
7. Pyroraptor
8. Lourinhanosaurus
9. Neovenator
10. Megalosaurus

**Ambient Roster**

1. Genusaurus
2. Compsognathus
3. Pelecanimimus
4. Lusotitan
5. Rhamphorhynchus
6. Wellnhoferia

**Aquatics Roster**

1. Opthalmosaurus
2. Eusthenopteron

**Rare Spawn Roster**

1. Concavenator
2. Gastornis
3. Proceratosaurus

**Weapon Roster**

1. Astra A-100
2. Berthier Rifle
3. Korth Combat Revolver
4. Molot Bekas-M
5. Blaser R8

**Map Roster**

1. Hermit's Marsh
2. Carlton's Jungle
3. Frigida Mors

## Credits (Alpha 3.0)

* Alexis C. (Lead Dev.)
* LastFlareZ (Maps, Textures, Soundwork, MEE Port.)
* ZererGigadon (Models, Animations, Textures.)
* TheInspector (Textures.)
* Nocdemental (Maps.)
* Daubeny (Models, Textures.)
* Goatix (Soundwork.)
* Spinosaur Robertsonia (Maps.)

* JenDOS (Base Iguanodon Model)
* Poharex (Base Trophy Room, Base Rhamphorhynchus, Eusthenopteron.)
* RexHunter99 (Revolver Model.)
* That1Cactus (Rifle Model.)
* Ornithomimid1 (Modder's Edition Engine, Polacanthus Model, Vallibonavenatrix Model.)
DHC 12 Gauge Hunting Shotgun

> *The target area for this weapon is the center of the sighting circle. Although powerful, aim your shot well, as it doesn't have spread. It will scare plant eaters, but the noise will alert dangerous carnivores.*
>
>
> - DHC Weapons Brochure
>
>

The **DHC 12 Gauge Hunting Shotgun** is a weapon designed by DinoHunt Corp. for hunting on their planet, FMM UV-32. It can be rented for use on the Eastern Tour.

## Mechanics

Having purchased an entire planet, DHC needed to save money wherever they could. Nowhere is this more apparent than the incredibly simplistic of DHC's Hunting Shotgun, with large parts being made out of sheet metal with simple metalworking. These weapons are designed to be quickly manufactured by hand, and a readily disposable if lost by clumsy, or deceased, hunters.

A hard hitting weapon, this shotgun is best used against smaller charging carnivores, such as Allosaurus or Velociraptor. Also possessing good accuracy, it can be used effectively against herbivores from a long distance as well. Though it remains reliable, expert hunters will likely swap out the Shotgun with a Hunting Rifle and Revolver combination when dealing with larger carnivores.

## Trivia

* The Legacy Shotgun is inspired by both the ingame model and menu image of the shotgun seen in Carnivores 1998, and its design lifts elements from both versions.
Podokesaurus

***Podokesaurus*** are small dinosaurs native to the Pelagos Sector of FMM UV-32, being commonly found on the Archipelagos Tour.

## Biology

Small and agile, *Podokesaurus* are small carnivores found commonly across Pelagos' islands. With a diet consisting of insects, small lizards, eggs and carrion, *Podokesaurus* are no threat to humans and will flee if approached. *Podokesaurus* often gather in groups, these loose packs are more for protection against predators then hunting larger animals although some of these groups have been documented hunting small dinosaurs such as *Thecodontosaurus*.

*Podokesaurus*' ancestry is uncertain, as the animal seems to be part of a linage which no longer is present on the mainland. What is known about this lineage is it shares distant ancestry to *Rexiformes*, but weather or not *Podokesaurus* or its ancestors are within *Rexiformes* is currently uncertain.

*Podokesaurus* provide little if any value to both hunters and poachers, most viewing the animals as nothing more then minor pests as they have been known to raid camps at night, often in groups, often ending with a few dead while the rest scatter. *Podokesaurus* also produce a fowl odor which add to their unappeal.
Carnivores: Cordelia

***Carnivores: Cordelia*** is a total conversion mod for *Carnivores 2*, taking place in the oceans of planet FMM UV-32 and introducing aquatic hunting. The mod's first beta was released on September 7, 2023 and is still under development.

## Synopsis

*After the crater city incident Dinohunt corp was on the brink of ruin. Opening tours in all kinds of sectors just to stay in business. but one day a old sponsor of their’s “Leo’s” (a beverage company) comes back and offers to sponsor them again and start producing a drink that Dinohunt and Leo’s made before the crater city incident, dyno pepper! But their one condition is that Dinohunt must open a aquatic tour for a new ad campaign. Dinohunt agrees and opens a contest over the galactic internet to hunt aquatic life on the dinosaur planet! Just buy one can of Dyno pepper and your eligible To win!*

## Features

### Ambients

* DHC Scout Sub
* Trilobite

### Map-Specific Creatures

#### Chasm Central

##### Ambients

* *Eusthenopteron*
* Krill
* *Latimeria*
* *Liopleurodon*
* Nautilus
* *Opabinia*
* Scallop
* *Tusoteuthis*

##### Extra Huntables

* *Mosasaurus*
* *Nothosaurus*
* *Spinofaarus*
* *Tanystropheus*

### Weapons

* Speargun
* X-Bow

## Credits

### Beta 1

* Golden Frog Studios - Artwork, Mapping, Modeling, Rigging/Animating, Spearhead, Sounding, Texturing
* Inspector - Artwork, Texturing
* Jake Sutton - Voice Acting
* JenDOS - Modeling, Texturing
* KenzieIsBoggus - Testing
* LastFlareZ - Mapping, Modeling, Rigging/Animating
* Legorocket99 - Rigging/Animating
* NobodyWasTaken - Modeling
* Ophious - Modeling, Texturing, Voice Acting
* Opr23B - Rigging/Animating
* Osta 1 - Rigging/Animating
* Poharex - Modeling, Rigging/Animating, Texturing
* Saurian Target - Voice Acting
* ScrungusGrungus - Sounding
* Starfreak - Rigging/Animating
Brontoteriy

***Brontoteriy***, also known as *Brontotherium*, is a large herbivorous mammal found  throughout the Arctic Sector of FMM UV-32. The *Brontoteriy* is currently available to hunt on the Ice Age Tour of the Arctic Sector.

## Biology

Despite being the first huntable animal on the Ice Age tour, the *Brontoteriy* is one of the largest animals of the Arctic Sector. Covered in a thick, brown coat of fur and having a layer of fat, the *Brontoteriy* is well-adapted to live throughout the Arctic Sector. Often confused with the similarly built woolly rhino by novice hunters, the *Brontoteriy* and woolly rhino have several differences. The easiest way for a hunter to identify a *Brontoteriy* is seeing the Y-horn structure, easily visible from both the front and back of the animal.

Scientists believed at first the *Brontoteriy* uses the Y-horn structure for combat but there are two main purposes for the horn. The first purpose is to be used as a display during mating season. Despite both sexes having horns, male *Brontoteriy* have larger horns than females although competing bulls will slam their body into each other on the sides rather than headbutting or fencing with their Y-horns. The second purpose for the Y-horn is to be used as a shovel to dig up snow and get to grass. Some *Brontoteriy* sharpen their horns on rocks during the winter in order to have a better shovel.

The diet of *Brontoteriy* is herbivorous. Preferring more open fields, grasslands, and steppes; the *Brontoteriy’s* diet is mostly made up of grasses, mosses, shrubs, sedges, and occasional flowers and saplings. Interestingly, populations of *Brontoteriy* in forested areas have been known to push down small trees to eat leaves, fruits, and sticks alongside digging up roots and mushrooms to eat. *Brontoteriy’s* eating habits does play an important role in FMM UV-32.

Although overshadowed by the mammoths, the *Brontoteriy* is an important animal in the ecosystem of the Arctic steppes. Both mammoths and *Brontoteriy* are huge grazers yet, the *Brontoteriy* are permanent residents of the steppes as they don’t migrate through like mammoths. Another important role of the *Brontoteriy* is opening up watering holes in the steppes as a wallowing *Brontoteriy* would rip open the earth and heat up the frozen ice to become water. These small drinking spots are a lifesaving source for other steppe residents like wolves, pigs, and even the mammoths themselves.
Platecarpus

***Platecarpus*** is a diadromous marine reptile native to the Pelagos Sector of FMM UV-32. It is available to hunt, usually in defense, on the Archipelagos Tour.

## Biology

Considered to be Pelagos' resident mosasaur, *Platecarpus* are closely tied to the ecosystem of the islands, taking the niche of an aquatic predator in both saltwater and freshwater.

Despite being a predator itself, *Platecarpus* is still relatively small compared to other oceanic predators, which puts the mosasaurs at risk of becoming prey themselves. As a result, *Platecarpus* have adapted a tolerance to freshwater, and will commonly travel inland in order to avoid predators and to feed on untapped populations of prey.

The life cycle of *Platecarpus* revolves around the various freshwater rivers and lakes of the Archipelago. Females of the species will travel far inland in order to give birth to their young. Here, the juvenile mosasaurs can feed and grow without being preyed upon by larger oceanic predators. Juveniles will usually stay in freshwater for around 3 to 4 years before venturing out to sea as they reach maturity.

*Platecarpus* are also known for being good mothers. Females of the species will remain with their newborns in freshwater for a few months, defending them from any potential predators while they grow out of the most vulnerable stage of their lives.

DHC has allowed the hunting of *Platecarpus* on their hunting reserves. However, due to the aquatic nature of the creatures, it is unlikely for hunters to encounter them in the first place. There are cases where hunters have downed *Platecarpus* in self defense, with the ordeal turning out surprisingly profitable.
Cosmopolitodus

***Cosmopolitodus*** is a powerful predatory shark found in the Australis Sector.

## Biology

Superficially, *Cosmopolitodus* shares a close resemblance to the mako sharks of Earth, sharing similar colorations and other features. However, the big difference between the creatures is their size. They are capable of growing significantly larger than the average mako, sometimes reaching lengths of over 12 feet (3.6 meters).

When diving with or around *Cosmopolitodus*, it is recommended to avoid them in case of an attack. Lone *Cosmopolitodus* are typically indifferent to the presence of divers, with attacks in such situations being rare. However, large groups of the animals seem to embolden the creatures, sometimes becoming aggressive towards divers as a result. One such group was responsible for the recent bloody attack off the coast of Aotearoa Bay on Damian Richter, a DinoHunt Ecotourism Division location scout. There remains a 1000 credit reward for the location and retrieval of Mr. Richter’s arm.
Legion Sector

Known as the Exotic Sector by most DHC. clients, and scientifically known as Legion. It is geographically located directly in-between the Centralia and Aurora sectors, and is home to 2 major continents, Iberus and Marshia. Legion is known for it's comparatively exotic wildlife, and multitude of environments.

Despite having two different continents, only one is open for hunting, that being the Cazador tour. As the second continent is currently being explored and mapped by the EERU.

## Geography **(W.I.P)**

The vast majority of the region is closer to the Central Sector, and as such, most of the environments are very humid. In fact, swamps and jungles make up roughly 23% and 39% of the biomes respectively. Although despite this fact, colder environments are not a rare sight in Iberus specifically. Despite only one being a hunting reverse, there are several, surprisingly large, tundra areas on the north tip of the continent. Alongside many stray arctic islands and archipelagos.

### Iberus Hunting Reserves

* Hermit's Marsh
* Carlton's Jungle
* Augustine Inlet
* Frigida Mor's
* Mirage Oasis

## Local Fauna

### Iberus

* Ajkaceratops
* Ampelosaurus
* Balaur
* Baryonyx
* Bromsgroveia
* Camarillasaurus
* Cheirolepis
* Coelacanthus
* Compsognathus
* Concavenator
* Cycnorhamphus
* Dacentrurus
* Enchodus
* Europasaurus
* Eusthenopteron
* Gastornis
* Genusaurus
* Hypsilophodon
* Iguanodon
* Janavis
* Lourinhanosaurus
* Lusotitan
* Megalosaurus
* Metriacanthosaurus
* Mixopterus
* Neovenator
* Opthalmosaurus
* Pararhabodon
* Pelecanimimus
* Plateosaurus
* Polacanthus
* Proceratosaurus
* Pyroraptor
* Rhamphorhynchus
* Rhizodus
* Saltriosaurus
* Scelidosaurus
* Streptospondylus
* Stylonurus
* Tanystropheus
* Ticinosuchus
* Tylosaurus
* Vallibonavenatrix
* Wellnhoferia
* Xiphactinus

### Marshia

* Alphadon
* Anzu
* Giganotosaurus
* Nanotyrannus
* Nigersaurus
* Nyctosaurus
* Prognathodon
* Stygimoloch
* Suchomimus
* Syntarsus
* Tapejara

**(NOTE: AS THE EERU EXPLORES MARSHIA, MORE SPECIES WILL BE ADDED TO THIS LIST -DinoHunt Corp.)**

## Artificial Structures

#### Human Structures

* Several poacher camps in Hermit's Marsh
* DHC. colonization attempt in Carlton's Jungle
* DHC. research hut in Frigida Mors
Lacunepa

***Lacunepa*** (Latin: *Lake Scorpion*) are pack-hunting sea scorpions native to the East Central Sector of planet FMM UV-32. They are found swimming deep in the waters of The Great Lake on the Eastern Tour.

## Biology

Infamous to Expert hunters, the *Lacunepa* are strange sea scorpions found in the deep waters of the Great Lake. They are believed to be more intelligent than most invertebrates of FMM UV-32, often grouping with others of its species in large packs. However, these packs are not cooperative, and they will fight amongst themselves for the scraps of any meal.

When hunting, *Lacunepa* make use of their two well-developed eyes on the front of their head, which can see the shadows of prey through the murky waters. In low-light conditions, these sea scorpions have special hairs which can detect the vibrations of nearby swimming or thrashing prey. *Lacunepa* are incredibly agile in the water, owing to their flexible bodies, and can quickly outswim and catch most prey. The powerful, toothy mandibles of these creatures can tear through flesh and bone alike, making a quick meal of any dinosaur or hunter which wanders into the water.

The exact origins of *Lacunepa* are unknown. DNA testing has shown they are related to other sea scorpions of the Dinosaur Planet, but branched out early on in their evolution. They are found nowhere else on the planet. Analysis of the eggs of these creatures has proven them to be very resistant to the elements, and can survive out of water for an undetermined amount of time. These eggs will only hatch when exposed to freshwater. Due to this, the most popular hypothesis regarding *Lacunepa*'s origins is that, in the aftermath of the Great Lake impact, long buried eggs of these creatures were unearthed and hatched when the lake was filled. Luckily for the rest of the planet, the bowl shape of the Great Lake makes it impossible for these creatures or their eggs to escape the valley.

DHC recommends hunters stay far away from the lake, as *Lacunepa* are notoriously fast and cannot be deterred from attacking. Even if being chased by a *Gorgosaurus*, hunters are likely better off dealing with it than fleeing into the water, lest they come face to face with what lies beneath the surface, and quite literally lose their head.

## Trivia

* The design of *Lacunepa* takes inspiration from the Scorpion seen in *Chasm: The Rift*, another Action Forms game.
Deinosuchus

***Deinosuchus*** are giant crocodiles native to the East Central Sector of planet FMM UV-32. They are found lying in wait on the shores of The Great Lake on the Eastern Tour.

## Biology

*Deinosuchus* are formidable predators of the Dinosaur Planet, found in freshwater inland regions of the East Central Sector. Here, these crocodilians lie in wait along the shoreline, where they prey upon large dinosaurs which come too close. Being a freshwater species, these crocodiles are not found on any of the saltwater islands of the Central Sector.

*Deinosuchus* are known to prey on a variety of dinosaurs, large and small. Small creatures like *Galimimus* are swallowed whole, while larger dinosaurs are ripped apart through a series of death rolls. The powerful jaws of *Deinosuchus* are some of the strongest on FMM UV-32, and can easily crush bone and even the armor of *Euphlocephalus*. When terrestrial prey is rare, Deinosuchus may instead hunt fish or even the riverine *Squalicorax* for sustenance.

Sometime after the impact that created the Great Lake, *Deinosuchus* moved into the region from nearby rivers. Populations here differ in behavior from those in other regions, as the crocodiles are rarely seen swimming in the water and instead spend almost all their time basking on the shores of the lake. It is believed that the mysterious *Lacunepa* are responsible for this behavior, as a pack may easily devour even the largest *Deinosuchus* here.

When hunting in an area inhabited by these giants, DHC advises hunters to keep their distance, as a *Deinosuchus* can easily run down a hunter on land. Their thick scutes are resistant to most bullets, but if absolutely necessary, a clean shot into the middle of the skull can penetrate the brain and bring down these behemoths.
Labrosaurus

***Labrosaurus*** is a relative of the Central Sector's *Allosaurus*. It is the native apex predator of the Triplex Sector. They are currently the final huntable of the Triplex Tour.

## Biology

*Labrosaurs* are gigantic carnivores that could have possibly evolved from *Allosaurus*. Almost every animal in the Triplex Sector, save for adult *Argentinosaurs*, can fall prey to these enormous dinosaurs, even the young of its own species. As of recently, *Labrosaurs* have been reported to be more agressive than before, since animal populations are lower than in the past.

It should be noted that *Labrosaurs'* skulls are similar to those of *Metriacanthosauridae* from Earth's past.

## Hunting tips

It is recommended to aim for the eyes and spine. Powerful weapons, such as *Spas-12*, can bring *Labrosaurs* down in three shots.
Carnivores: Modders Edition

***Carnivores: Modders Edition*** is a flexible engine for *Carnivores 2*. It is intended to give modders new tools to create more detailed and varied mods.

## Features

Modders Edition adds a variety of new features for modders to use. The following is a list of some of the major additions.

* 42 Map Specific Ambient/Huntable slots per map
* *Mosasaurus* AI
* *Ichthyornis* AI
* Fish AI
* Dangerous and Terrestrial *Brachiosaurus* AI
* *Pachycephalosaurus* AI
* Ice Age AI
* All AI can be made Dangerous or Passive
* Pack/Herding AI
* 32 idle/kill/death animations per creature
* Custom spawn regions for Map Ambient/Huntable
* Custom Spawnrates for Map Ambients/Huntables

## Credits

* Ornithomimid 1 - Project Lead, Programming, Animating, Modeling
* Starcrafty - Sounds
* Poharex - Models
Pteranodon

***Pteranodon*** are medium sized pterosaurs which live in the Western Central Sector. As such, they are commonly encountered by hunters on the Western Tour.

## Biology

*Pteranodon* prefer the more cooler temperatures of the Western Central Sector, soaring above in search of food. Unlike its smaller relative the *Dimorphodon*, *Pteranodon* are mid to high altitude flyers and will often flock around water sources in search of fish. When fish populations grow scarce, Pteranodons will often turn to scavenging the bodies of dead and dying animals. Alternatively, *Pteranodon* have been reported to prey upon the smaller *Dimorphodon* they share the skies with, knocking their fragile bodies out of the sky and letting gravity to the rest.

While *Pteranodon* are predators, they will commonly become prey themselves, being attacked by smaller carnivores while landing. While *Allosaurus* or *Velociraptor* are a common predator of most small to medium sized pterosaurs, their most common predator is the *Spinosaurus* which often will catch the pterosaur of guard as they swoop down to catch fish in the water.

*Pteranodon* pose little threat to humans, instead preferring to avoid human contact altogether by flying high above hunters. As a byproduct of increased human activity in their habitats, Pterosaurs are often killed in collision with DHC Trophy and Resupply Ships, posing a threat to the pilots and the animals themselves.
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
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4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Zalmoxes

***Zalmoxes*** is a small, herbivorous dinosaur native to the Pelagos Sector of FMM UV-32. It is the first available huntable on the Archipelagos Tour.

## Biology

*Zalmoxes* is a very common sight on Pelagos, and anyone who has been to the islands will more than likely say they spotted at least one, but often more. In order to be so populous, *Zalmoxes* has become very adaptable to multiple environments across the islands, and can be found grazing anywhere that has greenery to forage in. They also feature a level of sexual dimorphism, with males having bright red heads in contrast to the brown headed females.

A disadvantage of being so common however is the fact that *Zalmoxes* is a common prey item to many larger predators on the Archipelago. The dinosaur has little defense against any attacks from predators, besides running away, and as a result they will often live in small groups in hopes one member will spot a predator and alert the others before an attack. Additionally, *Zalmoxes* will occasionally be found grouping up with other, larger herbivores, such as *Telmatosaurus*, in order to have more protection.

Due to their high population and group-living nature, the dinosaurs have become popular among novice hunters to the Ancient Archipelago. These hunters hope to catch groups of the creatures off guard, and to take down multiple in an ambush. Even if the group escapes, it's not hard to find another gathering nearby.
Dimetrodon

***Dimetrodon*** are small synapsids native to the West Central Sector of planet FMM UV-32. They are frequently encountered by hunters while on the Western Tour of the Central Sector.

## Biology

As dinosaurs are the dominant megafauna in the Central Sector, these synapsids are a rather unusual sight. *Dimetrodon* are relatives of larger synapsids further south, and also share a close relationship with *Moschops*, another synapsid which shares a similar niche of a small browsing animal.

*Dimetrodon* is easily distinguished due to the tall sail which rises from its back. This sail has several uses, one of these being thermoregulation. The cool temperatures of the Western reaches of the sector are a burden for the cold blooded synapsid, whose relatives are primarily adapted to desert environments. Through use of the sail, *Dimetrodon* are able to quickly warm up, giving it a headstart over other browsers like *Moschops* and smaller prey, who cannot warm as quickly. However, cooling is more difficult for the synapsids, which have a harder time living in the East as a result.

The sail can also be used as a distraction against predators. In the case that *Dimetrodon* is attacked, there is a chance that the predator will bite the sail rather than the body. This decreases the chance that any vital organs will be damaged, as the sail is mostly expendable. The sail is able to withstand this damage, and will heal over time. It can also prevent attacks outright, as the sail makes the creature look larger than it is, and thus less appetizing to some predators.

*Dimetrodon* is omnivorous, sporting a generalist diet. Part of the synapsids' diet are plants and roots, which they dig up from the ground. The other half consists of small reptiles and insects, which they run down or also dig up.
Carnivores 2

***Carnivores 2*** is the second installment in the *Carnivores* series and the sequel to *Carnivores*, taking place in the West Central Sector of FMM UV-32.

## Synopsis

*Carnivores 2* has little in the way of plot beyond what was already established in the original *Carnivores*. The important distinction between the two Tours is that *Carnivores 2* takes place in the West Central Sector, featuring some wildlife which is exclusive to the area. The Tour also has more of a focus on human colonization on the planet.

The Tour itself has more features than the original, notably allowing the hunting of more dinosaurs, granting clients more weapons, and establishing hunting reserves four times the size of the originals. The format of this tour proved to be a success for DinoHunt Corp. and has been replicated several times in other locations on FMM UV-32.

## Features

### Huntables

#### Ambients

* *Brachiosaurus*
* *Dimetrodon*
* *Dimorphodon*
* *Gallimimus*
* *Moschops*
* *Pteranodon*

## Credits

* Alexander Tugaenko - Map Design
* Alexey Menshikov - Programming, Sound Design
* Alexey Serhiy - Artwork
* Andrey Sharanevitch - Map Design
* Artem Kuryavchenko - Programming
* Denis Vereschagin - Map Design, Biz
* Igor Karev - Biz
* Oleg Slusar - Programming
* Vadim Sayiets - Artwork
* Yaroslav Kravchenko - Artwork
GrandGrandpa

Grandpa was the last remaining fish species from that was the first to walk on land on earth. Surviving millions of years to watch his descendents born and die around him, not evolving with them, only remain to watch. Once he decided to finally walk on land to the goal that is not known, he was accidently gotten killed by Grandpapa on his walks. Once Grandpapa realized it's the fish that never evolved with it's species and the oldest living thing on earth. He decides to mermorilized it as he made GrandGrandpa a trophy on his wall, next to a empty trophy of the Big bass.

"Oh shit, he dead" - Grandpapa seconds after he stepped on GrandGrandpa
.357 Revolver

> *This powerful revolver is a reward for seasoned hunters. This weapon has a decent firerate and packs quite a punch for its size. Its most useful as a weapon to fallback to and finish off a charging dinosaur.*
>
>
> - DHC Weapons Brochure
>
>

The **.357 Revolver** is a weapon designed by DinoHunt Corp. for hunting on their planet, FMM UV-32. It can be rented for use on the Eastern Tour.

## Mechanics

Made exclusively for experienced clients, DHC's Revolver spares no expense in both its construction and function, being made from fine metal and wood harvested from the Dinosaur Planet's trees. This weapon was designed for the express purpose of being used in the humid jungles of the East Central Sector, and functions perfectly as a result.

Despite its small size, this revolver can hit hard enough to pierce through the tough hide of large dinosaurs, and is able to bring down many creatures without hitting their mortal zones. This weapon is best used against large carnivores, and is often used as a backup weapon by particularly well-off hunters.

## Trivia

* This Revolver was originally created by That1Cactus as an addon released in 2020, based off Carnivores Reborn's revolver, alongside the Dinoslayer and Lazer Rifle. Various model, UV, and animation tweaks were made for the Legacy version.
* Though not in Carnivores 1998, a "Magnum" was featured in the 2012 mod Carnivores: Reloaded, the first C1 revisit mod. It was the mod's final weapon, costing 2000 points.

1. ↑ https://www.moddb.com/games/carnivores-2/addons/carnivores-weapons-pack-1
2. ↑ https://www.moddb.com/mods/carnivores-reloaded
Duriavenator

***Duriavenator*** is a very common dinosaur native to the Pelagos Sector of FMM UV-32. It is the seventh available huntable on the Archipelagos Tour.

## Biology

Similar to other theropods of Pelagos, *Duriavenator* are primitive dinosaurs. They are known for their agility, reaching high speeds in only a few moments. Despite their speedy abilities, the dinosaurs are not fragile, instead being bulky and able to withstand the impact of several bullets.

*Duriavenator* are without a doubt the most common and widespread predators of the Archipelago, being found almost anywhere in large, healthy populations. Such numbers are possible due to their ability to quickly reach sexual maturity and being able to lay many eggs at a time.

Due to the density of their populations, DinoHunt Corp. is known to heavily encourage the hunting of *Duriavenator* in mass numbers. This is done in order to control potential overpopulation of the species in case other predators are overhunted, and due to the dinosaurs being considered pests.

However, hunting these dinosaurs is not as easy as it seems. Unlike other common predators on FMM UV-32, *Duriavenator* do not fear gunshots. Instead, they seem to associate the sound with hunters, and react aggressively to the noise as a result. Many unprepared Novice hunters have been killed by the dinosaurs as a result, likely while hunting another creature entirely.
Carnivores Cityscape

***Carnivores Cityscape*** is the fourth installment in the *Carnivores* series, but is considered a spinoff, due to not taking place on FMM UV-32 and being developed by Sunstorm Interactive rather than Action Forms.

## Synopsis

According to *Cityscape's* manual:

*"DinoHunt Corp. has done rather well for itself after discovering a planet filled with living dinosaurs remarkably similar to those of ancient Earth. After initial scientific research was completed, DinoHunt Corp. decided it was the perfect place to let people go after the ultimate big game. For years they allowed the wealthy to travel to the planet and hunt what they billed as the 'ultimate prey for the consummate hunter'. With most of the interested hunters gone after some unfortunate accidents, new business has been reduced to a crawl. So they decided to bring the show on the road.*

*Months of planning went into the project and the plan was easy enough; bring a scientific transport ship and fill it with a large array of dinosaur species. Next take it to all the Earth colonies as a traveling road show to make some much needed revenue, and hopefully drum up some new business for the hunting division. Everything went according to plan... almost.*

*After several successful stops the transport ship DinoCorp VII crashed on the outskirts of Crater City, a remote Earth colony; there has been no successful contact with the crew."*

*Carnivores Cityscape* is more story driven than other *Carnivores* games, sending the player on a variety of missions throughout Crater City as either a human or a dinosaur. The humans are Agents, mercenaries hired by DinoHunt in order to eradicate dinosaurs within the city, and the dinosaurs are a variety of species which hail from the Exotic Sector.

The events of *Carnivores Cityscape* are known as the Crater City Incident.

## Features

### Dinosaurs

 *Nanotyrannus* | Semi-Fast
 *Oviraptor* | Fast
 *Juvenile Suchomimus* | Fast
 *Suchomimus* | Semi-Fast
 *Giganotosaurus* | Slow

#### Ambients

* *Alphadon*
* *Tapejara*
* *Tylosaurus*

### Weapons

 *X-Rifle* | 40 Rounds
 *Rifle* | 120 Rounds
 *Sniper Rifle* | 10 Rounds
 *Grenade Launcher* | 20 Rounds
 *Shotgun* | 50 Rounds

## Credits

* Anthony Campiti - Executive Producer
* David Graham - Artist
* David Manuel - Artist
* Dustin Russell - Additional Help
* Gary McNickle - Programmer
* Gary Phillips - Sound and Music Design
* Jeremy Shull - Programmer
* Leo De Bruyn - Level Design
* Nate Birkholz - Original Concept
* Pepper Lain Miller - Lead Programmer
* Richard Lico - Artist
* Thomas Miller - Artist
* Todd Marshall - Lead Artist
* Troy Buckley - Producer, Artist
* William Vaughan - Producer, Artist, Level Design
Imperobator

***Imperobator*** is a moderately sized predatory dinosaur native to the Australis Sector. It is available to hunt on the Antipodes Tour.

## Biology

At first glance *Imperobator* would appear to be a larger relative of *Velociraptor*, but upon closer inspection the absence of the distinctive sickle claw is a telltale sign that it shares no relation with the aforementioned species. The reason for this is the fact that *Imperobator* is not related to raptors, but is rather a close relative of *Allosaurus*. It is theorized that a population of *Allosaurus* became isolated in the Australis Sector as it drifted away from the mainland, and the survivors of that group evolved into the modern *Imperobator*, though this hypothesis is not fully proven.

Though it lacks any sort of significant evolutionary relationship to the raptors, it has many similar traits. *Imperobator* possesses a frightening amount of intelligence, and has been proven to use problem solving techniques in order to gain an advantage over its prey. *Imperobator* has been known to hunt in coordinated packs on occasion. When working together, *Imperobator* is capable of bringing down animals larger than itself.

In stark contrast to its otherwise rather brutal way of life, pairs of *Imperobator* are known to form long lasting monogamous pairs in order to do raise their young. Some conservation groups have used this aspect of the animals to rally support against DinoHunt's activity in the Australis Sector, though it has had little effect on the actions of DinoHunt Corp. and its clients.
Pets

## Overview

Pets Are An Mechanic In Pillow Clicker The Sequel, Pets Are Standing Creatures That The Player Can Buy And Will Have Passive Effects.

## Greg The Crab

Greg Is The First Pet In Pillow Clicker The Sequel, Added In The Original Release, Greg Grants The Player An 500.000 Extra PpS On Purchase.

Cost: 1 Billion (Obtained In The Lab)

On Update 1.2, Greg Received The Auto Click Ability, Clicking The Big Pillow For You Every 2 Seconds.

## John The Piggy Bank

John Is An Pet Added In Update 1.1 For Pillow Clicker The Sequel, His Mechanic Is That He Has An "John Balance" That Builds Up Over Time Slowly, And That You Can Collect By Left Clicking Him.

Cost: 600 Million (Obtained In The Lab)

## Worker Pillows

Worker Pillows (Farmer,Welder,Miner) Are Introduced In Update 1.2, Their Functions Are Mainly Generating Product For The Bazaar.

* **Farmer Pillows** Generate Food
* **Welder Pillows** Generate Materials
* **Miner Pillows** Generate Gems

## Eye Of The Above

The Eye Of The Above Is An Secret Pet Introduced In Update 1.2, He Auto-Clicks Just Like Greg, However, His Clicks Are Twice As Strong As Your Clicks And He Clicks Way Faster Than Greg.

He's Unlocked After Completing 200 Fortunes.