recursal/Fanatic-Fandom huggingface dataset:
Songalian Saga

Songalian Saga is a tactical RPG made with SRPG Studio. It is intended to be, simply put, another of many potential SRPG's made with this engine. While the developer intends to make it worthwhile and amazing, they also dont wish for anyone to expect once-in-a-lifetime perfection out of it, but rather, a satisfying experience from start to finish, nothing more.

## Project Goals

To be a traditional Fire Emblem styled experience, and a very good one at that. No more, no less.

## Plot

The plot follows a group of characters from a fishing town called Eliki. The leader of this group of initial friends is named Clover, a horse farmer from the far outskirts of town, and one of the few actual farmers in the area due to its maritime nature.

This band of friends decide that its high time to join the military and give back to the kingdom that kept them safe, and worked hard to change its ways from the Dark Ages.

However, they soon realize that they aren't just taking on a rival power in a minor war, they were dealing with the Fourth Bandit Horde, a mass gathering of peasants, bandits, and opportunistic mercenaries who gather under the banner of a powerful leader and ravage the land.

It is up to the player to guide Clover and her friends as they fight back against an overwhelming horde. Although the majority of the players foes are shoddily equipped grunts and thugs, the sheer numbers and variety of enemies matches that of any enemy kingdom.

## Notable Mechanics

This game will have an atmosphere very similar to Fire Emblem 3 in both storyline and gameplay, such as being given a large and varied roster of units
Hiraeth Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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File:Placeholder
How To Use Game Page Template

There has been much confusion on how to use Game Page Template when making new project pages, so here is how you use it without any issues:.

4. Go and make a new page for your project (The next picture is of someone else's project, just as demonstration.) and save- don't add anything to your project page just yet.
Guild Wars Tactics

Icon for Guild Wars: Tactics

***Guild Wars: Tactics*** is an SRPG Studio game in development by *Studio Midnight,* a very small group of people lead by LectroNyx.

## Project Goals

Guild Wars: Tactics strives to be a full-length Fire Emblem-style game with a good story and enjoyable gameplay. Guild Wars: Tactics hopes to give an enjoyable story in the *Guild Wars* universe while introducing some of its own original ideas and lore.

## Plot

After his village was raided by a band of soldiers under a mysterious new banner, Rameses finds himself in a war that may determine the fate of his continent as former nobility tries to replace the dead king.

## Notable Mechanics

Every chapter has extra conversations among specific units that can be accessed during map preparation. These may reward XP, stats, items, and even bonus chapters.

Furthermore, there is an additional weapontype, *Siege,* which excels in heavy hitting, long range attacks with low accuracy.

## Development

Guild Wars: Tactics officially started development on Monday, ‎August ‎20, ‎2018 at ‏‎2:21:09 PM, though it went on hiatus for much of 2019.

The story of Guild Wars: Tactics was originally drafted in December 2017 as the overarching plot for a series of roleplay events in the game *Guild Wars 2,* but frequent delays and additional frustrations caused the events themselves to be scrapped and the story to be heavily reworked to fit in another format.

Throughout the development time of *Guild Wars: Tactics,* Studio Midnight had difficulty with getting artwork done for character portraits.

## Credits

Game Design: LectroNyx

Story: LectroNyx

Contributors: LadyRena, Goinza

Game Engine: SRPG Studio

Battlebacks: SapphireSoft

Weapons: SapphireSoft

Effect: SapphireSoft

Face: --

Icon: SapphireSoft, ArenaNet, LectroNyx

mapchip: SapphireSoft, LectroNyx

Plugins: LadyRena, Goinza

UI: SapphireSoft
Earth

Earth was the original home of various sentient races before the Grand Migration. It's status is not officially observed or recorded, though as the cause for the Migration was an oncoming cataclysmic event, it is presumed destroyed or lifeless.

## Inhabitants

The sentient species which lived on Earth prior to the Migration were:

* Humans (of most major nationalities)
* Elves
* Dwarves
* Gnomes
* Goblins

Species presumed to be extinct as a result of the cataclysmic event which is presumed to have destroyed Earth entirely include:

* Orcs
* Dragons
* Dark Elves

## Cataclysm & The Grand Migration

In the year 2348 scientists on Earth observed a massive spherical object in space consisting of an unknown black substance which was on course for direct collision with Earth. It was determined that the object would take a little more than 200 years to arrive. The period of time wherein the inhabitants of Earth lived under an impending threat of planet-wide extinction is known as the Cataclysm Era.

In an effort to preserve mankind, the UN worked through Scion Corporation in order to engineer Hiraeth Station which would allow for the Grand Migration.
Winter’s Horns of War

### Number of Chapters

31 (Only 9 completed chapters, 2 sidequests, and 1 Gaiden chapter as of now) (Not counting sidequests or Postgame content, otherwise around 40-ish)

### Current Version / Status

v0.1.1 / On Hiatus

Winter’s Horns of War is the second in a series of SRPG games to follow called Hymns of our Discord. As of now, the original file of the game in-development has been lost and other plans to remake the game from scratch based on the most recent version has been made top priority in the future.

## Story

The story takes place a few months after the events of *Prelude to Darkness* and focus shifts to one of the twins of Damocles Anthony who players of the aforementioned game may have become acquainted with. The story begins with the main character Anthony training with his retainer Adam out on castle grounds- etc. (More to come soon.)
Guante disruptor

El **Guante disruptor** es una arma cuerpo a cuerpo en Daikatana en la época del 2455.

## Características

El guante disruptor es un arma que aparece por defecto al comienzo del juego. Esta se utiliza como arma cuerpo a cuerpo y es bastante útil para eliminar enemigos pequeño o débiles, también para destruir paredes o rejillas sin tener que gastar munición.

Se le puede acoplar la motosierra, la cual aumenta el daño, pero consume energía mientras está activa.

## Beta

   El guante originalmente iba a ser un objeto cuerpo a cuerpo con forma de bastón. Se desconoce por qué esto se cambió. Aparte de eso, funcionaba igual que el guante.
Ion Storm

**Ion Storm** fue una compañía desarrolladora de videojuegos estadounidense fundada por los veteranos de la industria de videojuegos; John Romero y Tom Hall, ambos anteriormente miembros de id Software. A pesar de un impresionante pedigrí y altas expectativas, la compañía solo produjo un éxito comercial y crítico, el Deus Ex del año 2000.

La compañía fue fundada en Dallas, Texas en noviembre de 1996; se abrió una sucursal en Austin, Texas, en 1997. En abril de 1999, Eidos Interactive adquirió el 51% del estudio a cambio de avances para los desarrolladores. El estudio de Dallas cerraría en julio de 2001, dejando la oficina de Austin como la nueva sede. Después de problemas financieros en Eidos Interactive, el estudio de Austin siguió con su propio cierre en febrero de 2005.

## Videojuegos desarrollados

* *Dominion: Storm Over Gift 3* (1998)
* *Daikatana* (2000)
* *Deus Ex* (2000)
* *Anachronox* (2001)
* *Deus Ex: Invisible War* (2003)
* *Thief: Deadly Shadows* (2004)
Silver And Steel

## Project goals

This game is meant to be a comedy yet with a story that's interesting on its own as well. It aims to be a game with complex mechanics and a good degree of historical accuracy.

## Plot

The nations of Grantham and Bergaz are at war, and the knights of Bergaz aim to utterly destroy Grantham in their biggest attack to date.

You take on the role of the free spirit, Dag. He's not the sharpest tool in the shed, but he's got talent for strategy and combat.

## Development

Silver And Steel is currently at its second demo, where there are three playable chapters and some default assets are still being used. In the future, this game will have custom portraits, icons, motions, and hopefully music. Custom weapons have already been implemented.

## Credits

Game lead - Briver

Writing - Tristen "kingfalcon"

Additional pixel art - Lady Rena

Additional Scripting - Gonzia
Creation

The creation of the universe was fairly simple. "Vafki" was the first entity to ever exist. He is a complex tool that takes the shape of a glowing square-like item. He 'jump started' the universe by creating two people - Makatosh and Hredan. Though both of them where expected to work together and create, Makatosh quickly betrayed Hredan for more power. This angered Vakfi, but he loved Makatosh just as much as Hredan. Not being able to kill Makatosh, he instead gave Makatosh the true power of an "all powerful being".

Makatosh couldn't handle the pressure of having everything on his shoulders, so he created the Ultimate Ones in order to give them a part of his power and thus save himself from eternal suffering. With their help he created the universe and its crown jewel - Paragon.
Scion Corporation

Scion Corporation is one of the most prolific companies to exist on NTF, due partially to its history and the role it played in Grand Migration. Their products and services span a multitude of different industries, though they seem to focus primarily on engineering and infrastructure with further propagation of themselves as an economic mainstay for citizens of NTF - And, by extension, propagating NTF and/or Hiraeth Station as a commerce hub in galactic affairs.

## History

### Hiraeth Station

As the company that engineered and developed Hiraeth Station in order to preserve the various races of Earth, Scion was funded through the UN and introduced the first multi-generational contract in order to complete the project and participate in maintaining an economic and governmental system while Earths waited in an uncertain state. Said contract stipulated that employees of Scion who agreed to sign the contract and work on the project would not only be provided with protection from the increasingly unstable populace of Earth in light of the coming apocalypse, but that they and future generations would be provided with luxurious lifestyles, benefits and priority employment aboard the station and the new world that they would be headed to.

### Opposition

A reoccuring pattern of events in the corporate culture of Scion seems to be lobbying for something that will allow more comprehensive integration of their products or which will aggressively solve some kind of problem in society, which is seen by some parties as being a danger to civil rights and humane treatment of sentient lifeforms.

Stemming back from the Migration era to modern times, it seems to be every few years that they attempt to have a law changed or push a new service or product on people and that it ends up repressed by an opposing party which believes they are preventing Scion from growing too uncontrollably powerful and creating a dystopian world.

While public opinion is mixed due to the sheer amount of advancements in technology which Scion has made for the purpose of enhancing quality of life, there are those who observe their tactics and will state that holding them back in certain endeavors has objectively prevented them from more or less owning all of civilization.

### Subsidiaries

Over the years, Scion went to absorb other major companies; this is generally seen as indication of an overall aggressive nature, as following business media reveals that they never engage in discussions of mergers or partnerships of any kind but instead actively pursue consolidation.

* Revenant Corps - The private military contractor known as the Revenant Corps was actually numerous smaller PMCs before Scion systematically acquired virtually all of the major operating bodies on NTF and joined them under one banner.
* RISE Foundation - The Foundation began as a contractor for protecting and gathering intelligence with a fairly strict code of ethics. It is uncertain as to how they came under the control of Scion given the very nature of their structuring, but they now actively engage in intelligence networking for Scion and its clients.
Nuu

The Nuu are a pacifist race hailing from their homeworld of the same name. Their world is largely aquatic and they were once entirely aquatic lifeforms, but among many evolutionary changes they incurred due to actively working to coexist with other sentient species, they became amphibious.

## Physiology

Nuu can immediately be spotted as most resembling fish, though they have a high degree of aesthetic differences between them. Standing at the same height as humans on average, they're extremely frail and prone to dehydration when living on land even if they can manage to do so for extended periods of time. Their brains and by extension nervous systems are more complex than that of other races, which seems to be the source of their vast intellect; they're known for their advanced technologies but have also never put their science to work making any kind of weapon. Their skin is made of soft scales which lend themselves to streamlining underwater and they come in a wide variety of colors - Various shades of black, blue or purple, sometimes even extending into reds or pinks or white. Many have a sort of pattern to their skin consisting of more than one color. They have webbed hands and feet that lend themselves to swimming and vestigial fins that vary in length and rigidity, making their individuality even greater. Their eyes are considered somewhat anomalous among other races, as this is one feature which doesn't seem to change - Every Nuu has large single colored eyes, entirely black and often very moist. To some it's somewhat uncomfortable to look at, though many report sensing a vaguely endearing empathy in their gaze.

### Lifespan

Birth is practically sacred among the Nuu, due to both the nature of their reproduction and the intense desire to celebrate and preserve life. They are non-mammalian and breed through clusters of eggs, which themselves take a few years to hatch. Their actual lifespan is comparable to elves and their technological superiority means high survival rate among newborns - But because of this, they are deliberately careful in conducting reproduction and it is treated as a grand spiritual event.
SRPG Studio Games Wiki

## Welcome to the SRPG Studio Games Wiki

Welcome to the wiki for the English-speaking SRPG Studio community to post their released games made with the SRPG Studio engine, whether the game is a demo, an early release, a work in progress, or even a full blown commercial release!
Want to make your own game to share here, but don't know where to start? Check out our parent wiki, The SRPG Studio Wiki, for assets, scripts, and other information!

Users are responsible for how they format their projects' page. There are no limits to the number of projects a user may post on this wiki, but please keep the number of edits you make low so that other projects may get their fair share of the spotlight.

## How to use the Game Infobox on your project's page

To use the Game Infobox template, go to the template's page, copy the text in the box, and paste it into your projects page towards the beginning. Just edit the "Example" areas with the relevant information, and there you go! Alternatively, you can use the contents this page by following the tutorial here.

## List of Games

If you want a completed list of games posted here on the Wiki, you can find it here.
Orcs

Orcs were a race of warlike humanoid creatures who were presumed extinct during the cataclysmic event which destroyed Earth. During the Grand Migration, a decision made collectively by overseeing governments of the other races and nations who would participate in the Migration stated that the Orcs would not be allowed to participate, ensuring their extinction as it was deemed they would be an ongoing threat to sentient life.

## Physiology

It was believed by human anthropologists that the evolution of orcs was influenced chiefly from a lack of exposure to pre-Bronze Age magic, as practiced by most other sentient races at the time. Without the conveniences of intonements and rituals, they would have been forced to evolve for sheer physical durability and cultural ferocity that would allow them to withstand the harshness of living outside of the more civilized societies being formed at this time.

### Appearance

On average, an adult orc can range from 6'0 to 7'0 tall, with few reaching taller statues via their genetics. Their pigmentation is as varied as humans, based on the climate in which their particular branch of ancestry hailed from - With lineage from colder climates being varying shades of pale blue or gray, while temperate or extremely hot and dry climates were home to deeper and darker shades of green extending into olive and even shades of brown. As their eyes have evolved to see better in the dark and be resistant to bright light sources, their irises are generally any variation of yellow to red in hue, and their ears were evolved for sharpened hearing resulting in canine-like points and overall larger size.

Given their stature, their race is largely carnivorous, as plant matter would not be able to provide enough food for them as a species; as such, they evolved teeth similar to carnivorous lizards. Along with having denser bones than other sentient species to be able to handle harsh living conditions, they naturally grow thicker and denser nails on their fingers and toes which more closely resemble claws and were often sharpened as part of their culture to be battle-ready.

### Stats

Orcs are ferocious in combat, both naturally hardy and strong with several evolutionary advantages in dealing with harsh conditions - But they are deemed physically unpleasant by most other races as well as lacking social graces due to their culture. They're also not very naturally intelligent, as their species evolved around solving problems with brute force.

Orcs gain:

+4 Strength

+4 Constitution

-4 Charisma

-6 Intelligence

Darkvision up to 60 feet

Natural weapons (claws and teeth)
Parche 1.2

El **Parche 1.2** fue un parche para Daikatana lanzado en octubre de 2000. Este parche debe ser aplicado sobre el parche 1.1. La aplicación del parche puede dañar los archivos guardados.

## Cambios importantes

* Se corrigió un error en los jugadores bajo los efectos la esfera espectral en modo multijugador.
* Deshabilitado un exploit en el modo multijugador donde los jugadores estaban cambiando sus modelos y texturas de jugador.
* Añadido soporte de reproducción en la demo. Se agregaron los comandos DEMOMAP y DEMOPLAY.
* Los mensajes de muerte ahora se repiten en la consola.
* Vitality y Power Ups ya no se muestran cuándo se selecciona la opción de servidor 'sin powerups'.
* Se corrigió un error en el que Wyndrax no abría su pasadizo secreto a mitad de vida o menos.
Id Tech 2

***Esta página utiliza contenido de Wikipedia (ver autores) con licencia Creative Commons.***

   **Id Tech 2** o también conocido como **Quake II Engine** es un motor de videojuego programado en el lenguaje C, desarrollado por id Software para ser usado en sus videojuegos, principalmente en Quake II. Desde su lanzamiento, id Tech 2 ha sido licenciado para ser usado en otros videojuegos.

Una de las características más llamativas del id Tech 2 es el soporte directo de aceleración mediante tarjeta gráfica, específicamente OpenGL, aparte del clásico renderizado por software. Otra característica interesante es la subdivisión de alguno de sus componentes en varias bibliotecas de enlace dinámico, esto ofrecía varias ventajas como permitir diferentes renderizadores, mayor optimización al poder compilarlas directamente para la plataforma en la que se ejecutaba o permitir a id liberar el código fuente dejando otras partes propietarias sin liberar.

El motor id Tech 2 se utilizó para programar juegos en diferentes plataformas como Microsoft Windows, Mac OS, Linux, Amiga, Nintendo 64 y PlayStation 2.

El código fuente del motor fue liberado el 22 de diciembre de 2001 bajo la licencia GNU General Public License.

## Videojuegos desarrollados con id Tech 2

* *Quake II* (1997) - id Software
* *Heretic II* (1998) - Raven Software
* *SiN* (1998) - Ritual Entertainment
* *Kingpin: Life of Crime* (1999) - Xatrix Entertainment
* *Soldier of Fortune* (2000) - Raven Software
* *Daikatana* (2000) - Ion Storm
* *Anachronox* (2001) - Ion Storm
Eidos Interactive

**Eidos Interactive Ltd.** fue una empresa britanica distribuidora de videojuegos fundada en 1996 con sede en Wimbledon (Londres). Sus sagas de videojuegos más conocidas incluyen, Gangsters:Organized Crime, Battlestations: Midway, Battlestations: Pacific, Tomb Raider, Gex, Hitman, Commandos, Daikatana, Deus Ex, Legacy of Kain, Fear Effect, Thief, Mini Ninjas, 102 dálmatas: cachorros al rescate y Batman: Arkham Asylum.

El 10 de noviembre de 2009 pasó a llamarse **Square Enix Europe** al ser absorbida por la empresa japonesa Square Enix.

## Ion Storm

Luego de la fundación de Ion Storm a finales de 1996, Eidos pasó a ser la empresa distribuidora de sus juegos, los cuales llegaron a un acuerdo para distribuir 6 juegos, entre los que se encontraba Daikatana. Eidos financió la producción de Daikatana a lo largo de sus 3 años de desarrollo, el cual fue retrasado en reiteradas ocasiones y sumaba grandes gastos en la implementación del estudio de desarrollo. En 1997, Eidos adquirió el 51% de Ion Storm a cambio de avances para los desarrolladores. El juego fue lanzado finalmente en el año 2000, con unos gastos de más de 40 millones de dólares, tanto en su desarrollo como en gastos del estudio. El juego fue un fracaso comercial, logrando vender unas 200.000 unidades ese año, donde apenas se logró recuperar un 10% de la inversión total.
Austoria: The Royalist SS

A prequel side story to Austoria: The Royalist

## Overview

Austoria: The Royalist SS, sometimes referred to as Austoria SS or ASS, is a tactical role-playing game created in SRPG Studio. The game was created by Scratchy and his team. The game's first demo was released on November 4th, 2019.

Austoria SS is a game that was inspired by the Fire Emblem series. Many gameplay mechanics and character archetypes are taken from that series.

## Development

Austoria was created by Scratchy and helped by a small team of people.

* Scratchy: Original creator, director, scenario writer, map designer, character designer, and game play designer.
* MASE: Main character designer.
* Fletcher: Volunteer main writer, dialogue script editor, play tester.
* Goinza: Volunteer programmer.

NOTE: A list of sources that do not belong to me or to the people mentioned above will be cited here in the future and in the game's credits.

Austoria SS was made as a contest submission for JtheDuelist's game jam, titled "/r/SRPGStudio Discord One Year Anniversary Game Jam Contest". The goal of the game jam and of Austoria SS was to create a SRPG game that would easy for newcomers to pick up and play. JtheDuelist and Twitch streamer HawkZombie were the judges.

Seven games were submitted, and Austoria won first place in map design, with ease of play and story coming in third place. It won third place overall.

## Story Overview

Taking place six months before the start of the main game, Austoria SS focuses on Prince Klaus and Princess Lunarelle, the royals of the kingdom of Antolly, and their journey to the island of Crete. The two of them had plans to meet with the nobles of House Aeolus. What they didn’t plan for, however, was the disaster that was to unfold following their arrival...

Note: Austoria: The Royalist SS can be played before, after or during a playthrough of Austoria: The Royalist. Completing Austoria SS is not required for the full experience of Austoria: The Royalist.

## Game Mechanics

### Skills

Austoria SS featues multiple types of skills that will be present in the main game, such as having the ability to move again with mounted units, having a certain skill that let's the user heal from afar at the cost of weapon durabilty, etc. Skills are helpful in order to change the tide of battle, but you do not need to rely on them too much to succeed in battle.

### Difficulty

Since Austoria SS was made for newcomers for the SRPG genre, the game's difficulty is slightly easier than the main game, but should still provide a challenge for those who have experience with the genre. An Easy and Normal mode is available, with a Hard mode coming in a future update. There are a variety of hints and tutorials in game, with a few more being added to a future update.

### Talk conversations and events

This game features several talk conversations between multiple characters. Some provide hints to gameplay while others provide some insight to the story and characters.

Events such as visiting houses to get items, hints, and even a recruitable character exist.
Pistola de iones

La **Pistola de iones** es un arma de fuego en Daikatana en la época del 2455.

## Características

Es la segunda arma que aparece, se le encuentra al comienzo del juego. Esta se utiliza como arma a distancia, bastante útil para eliminar diferentes tipos de enemigos debido a su munición abundante. Utiliza de munición proyectiles de iones.

Los disparos de esta arma tienen la función de que rebotan al impactar, lo que puede hacer que el disparo rebote de vuelta al jugador, provocando daño. Esta arma no se puede usar bajo el agua, al hacerlo sólo provocará daño al jugador. Es una de las armas estándar que puede ser recogida por los compañeros del protagonista.

## Beta

   La versión preliminar era diferente de la versión final. Tenía un modelo diferente y no había ningún modelo para el proyectil de disparo. No rebotaba en las paredes como en el juego final. Sin embargo, un archivo de audio llamado "ionwallbounce" puede indicar que la función no se había implementado en ese momento.
CicloFusil

El **CicloFusil** es un arma de repetición en Daikatana en la época 2455.

## Características

Es la cuarta arma que aparece en el juego. Es un arma a distancia que dispara en repetición 6 disparos seguidos antes de recargarse. Esta arma es bastante útil para eliminar diferentes tipos de enemigos, ya que mientras se acierten la mayoría de sus disparos, permitirá eliminar al enemigo rápidamente. Utiliza de munición cartuchos de ciclofusil.

Al disparar esta arma producirá un efecto de retroceso en el jugador. Los compañeros pueden recoger y utilizar el ciclofusil.

## Beta

   La primera versión de esta arma era diferente, en lugar de disparar 6 disparos seguidos, disparaba un tiro por cada vez que se presiona el botón de disparo y una vez que se disparaban 6 tiros, había que esperar unos segundos para volver a disparar, además que no había retroceso del arma al usarla.
Parche 1.1

El **Parche 1.1** fue un parche para Daikatana lanzado el 15 de julio de 2000 para añadir algunas funcionalidades extras y corregir errores. La aplicación del parche puede dañar los archivos guardados.

## Cambios importantes

* Adición de un modo de guardado ilimitado opcional para reemplazar las gemas de guardado.
* Posibilidad de seleccionar diferentes tarjetas de video en la configuración.
* Corrección de la reaparición de los compañeros que no aparecían después de cargar una partida guardada (error parcialmente corregido).
* Agregado Instagib para el multijugador.
Interplanetary Peace Coalition

The GPC (Galactic Peace Core) is often explained by residents of New Earth as being an organization much the United Nations; interested in maintaining peace among the various planets inhabited by sentient and civilized species. It existed before the arrival of Earthlings and this name is simply the English representation of its titles, used among residents of New Earth given the nature of linguistics in interplanetary politics.

## Conduct

The GPC works to various policies put into place by unanimous agreement; each planet, species or governmental body which partipates in GPC affairs is represented by it's own council, each of those councils acting effectively as a unified body.

The respective councils of the GPC include:

* Jaalians
* Azora
* Nuu
* New Earth
* Tazyn
Gnomes

Gnomes are one of the original races of Earth which participated in the Grand Migration.  They are theorized to be an evolutionary cousin to Dwarves which split off very early on in history, given their vastly different lifespans, cultures and features.

## Physiology

### Appearance

Despite being approximately the same height on average as Dwarves (generally 3 or 4 feet with few outliers growing any taller), a number of obvious anatomical differences are apparent at a glance and in depth; chiefly, while Gnomes are just as harty as Dwarves, it seems that their neuromuscular systems were evolved to focus around dense clusters of muscle at major points of locomotion that may have helped evade large predators.  It also makes them surprisingly deft in tasks involving manual dexterity, a chief reason for why their species is strongly associated with mechanical, scientific or even magical aptitude.

They are notacably darker in complexion than all other races of Earth on average; While other species tend to run the gamut between different shades and intensity of pigment, gnomes largely have bronze skin or darker regardless of the climate from which their ancestry hails.  They have pointed ears with higher muscular articulation, giving them sharper hearing than humans and dwarves, and have evolved to see better in low-light conditions as a result of subterranean living.

### Lifespan

Birth is less special in Gnomish culture largely because of the nature of how they reproduce; gestation periods are shorter than humans by several months and they have an incredible tendency towards having several children at once. It's extremely rare that a child isn't born a twin or triplet, and single births are considered a sign of bad health and terrible misfortune.

Gnomes inherent hardiness seems to be a direct evolutionary byproduct of their short lifespan - Without medical intervention and general artificial prolonging of their lives they only live about 50 years on average, with few examples living into their 60s and 70s.

### Culture

Between being so much smaller than everything that wants to eat them and their cultural predeliction to ferverent and often reckless experimentation with both magic and science, its not expected for any gnome to die of natural causes. Among Gnomes living the way they are generally raised to do by the culture they're born into, about 1 in 5 actually dies of old age and the ones which live that long are revered for merely surviving. They have a deep kinship that extends beyond direct relations because their heritage is one formed around surviving threats by grouping up, and betrayal of another Gnome was considered one of the worst transgressions possible in Gnomish communities of old, usually resulting in exile or death. Most Gnomes are raised to aspire for nothing more than to keep advancing the work of their ancestors, if not break new ground on their own; this may be why most Gnomes express a magical affinity that may be hereditery, as they were among the forefront of experimentation during pre-Bronze Age times when magic was more commonplace..
Armas

En Daikatana existen varias armas distribuidas por las diferentes épocas. En cada época existen 6 armas únicas, que no se pueden utilizar en otras épocas y cada una es eficaz contra ciertos enemigos y útiles en ciertos momentos.

En la versión de Nintendo 64 las armas se pueden usar en cualquier época, ya que estas no se pierden al cambiar de época como en la versión de PC.

## Lista de armas

### Época 2455

* Guante disruptor
	+ Motosierra
* Pistola de iones
* C4 Vitzatergo
* CicloFusil
* Sidewinder
* Cañon de ondas de choque

### Época 1200 A.C

* Disco de Dédalo
* Envenenador
* Llameante
* Martillo de Hades
* Tridente de Poseidón
* Ojo de Zeus

### Época 560

* Garra de plata
* Ballesta
* Cetro de Stavros
* Balista
* Cetro de Wyndrax
* Pesadilla de Nharre

### Época 2030

* Glock 2020
* Escopeta
* Pistola cinética
* Minigun
* Rayo nova
* Metamaser
Daikatana Wiki

**¡BIENVENIDO A LA WIKI DE DAIKATANA!**
**Daikatana Wiki** es una enciclopedia en español sobre Daikatana, el videojuego de Ion Storm producido por John Romero y lanzado el 24 de mayo del 2000.
Si eres conocedor de este videojuego, puedes registrarte y editar los artículos, incluso crear nuevas páginas. El wiki actualmente cuenta con **190 páginas**, **17 artículos**, **60 imágenes** y un total de **234 ediciones** desde el 1 de enero de 2019.

*Hoy es domingo, 28 de enero del 2024 y son las 23:12 UTC*

***Daikatana (大刀)** es un videojuego de disparos en primera persona desarrollado por Ion Storm y publicado por Eidos Interactive para Microsoft Windows y Nintendo 64, lanzado inicialmente el 24 de mayo del 2000.
Daikatana mezcla los disparos en primera persona con temáticas RPG, como un sistema de niveles para aumentar las estadísticas del jugador y compañeros que acompañan y ayudan al protagonista a lo largo de la historia.*

**COLABORA CON ESTA WIKI**

Para crear un artículo, ingresa el título en la caja de abajo.

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Motosierra

La **Motosierra** es un arma cuerpo a cuerpo en Daikatana en la época del 2455.

## Características

La motosierra funciona como un aditamento para el guante disruptor. Este se puede acoplar o desacoplar en el guante disruptor en cualquier momento. La motosierra es más efectiva que el guante, ya que provoca mucho más daño y es más rápida para eliminarlos con pocos golpes. Esta arma utiliza combustible, el cual va decayendo a medida que se mantiene equipada. Cuando se agota su combustible, no se podrá utilizar más.
C4 Vitzatergo

El **C4 Vitzatergo** es un arma lanzaexplosivos en Daikatana en la época del 2455.

## Características

El C4 Vitzatergo es la tercera arma que se encuentra, es un arma que dispara explosivos los cuales se adhieren a la superficie donde se dispara y en caso de impactar directamente contra un objetivo explotan. Los explosivos lanzados explotarán cuando un enemigo pasa cerca del radio del explosivo, aunque también explotarán si se les dispara o el jugador pasa cerca del explosivo. Utiliza de munición paquetes de C4.

## Beta

   La versión beta del arma poseía un modelo diferente. Su función era similar a la versión final, pero en lugar de explotar las bombas automáticamente, se debían detonar manualmente.
Parche 1.3

El **Parche 1.3** es un parche de juego creado por la comunidad para Daikatana. Es mantenido por HCI Mara'akate, Knightmare, caedes, htr y Yamagi con ayuda adicional de Deek, LordHavoc y neozeed. Este parche ofrece correcciones y actualizaciones muy importantes para Daikatana, y se actualiza constantemente. El parche 1.3 debe instalarse sobre el parche 1.2.

El parche 1.3 ofrece soporte para Linux y Mac.

## Cambios importantes

* El soporte multijugador está disponible a través de Qtracker.
* Añadido soporte para resoluciones de pantalla ancha y filtrado anisotrópico.
* La carga ahora no requiere que se reproduzca el sonido de tictac. La carga es mucho más rápida.
* Rutas y nodos de IA mejorados.
* Opciones para jugar sin compañeros.
* Opción para hacer invencibles a los compañeros.
* Soporte de texturas en HD.
* Soporte de Glowmap.
* Soporte para los botones del mouse.
* Soporte para multilenguaje.
Liga de Campeones de la Uefa 2019-2020

Futuro Evento Internacional

## Bombos :

[2] Atlético de Madrid *CC: 140.000*
[3] Bayern Múnich CV*CC: 135.000*
[4] Barcelona *CC: 132.000*
[5] Juventus *CC: 126.000*
[6] París Saint-Germain *CC: 109.000*
[7] Manchester City *CC: 100.000*
[8]

*CC: 22.500*
[10] Porto *CC: 86.000*
[11] Manchester United *CC: 82.000*
[12] Shakhtar Donetsk *CC: 81.000*
[13] Benfica *CC: 80.000*
[14] Napoli *CC: 78.000*
[15] Tottenham Hotspur *CC: 67.000*
[16] Milan  *CC: 64.000*
[18] Schalke 04 *CC: 62.000*
[19] Olympique de Lyon *CC: 59.500*
[20] Olympique de Marsella  *CC: 57.000*
[21] Ajax *CC: 53.500*
[22] CSKA Moscú *CC: 45.000*
[23] PSV Eindhoven *CC: 36.000*
[24] **Sevilla** *CC: 36.000*
[26] Brujas *CC: 29.500*
[27] Galatasaray *CC: 29.500*
[28] Young Boys *CC: 20.500*
[29] Inter de Milán *CC: 16.000*
[30]  Bayer Leverkusen  *CC: 14.285*
[31] Estrella Roja *CC: 10.750*
[32] Olympiacos  *CC: 10.000*

## Grupos

Grupo A :

* [33] Real Madrid
* [34] Milan
* [35] Ajax
* [36] Viktoria Plzen

Grupo B :

* [37] Bayern Múnich
* [38] Tottenham Hotspur
* [39] CSKA Moscú
* [40] Estrella Roja

Grupo C :

* [41] Barcelona
* [42] Benfica
* [43] Liverpool
* [44] Brujas

Grupo D :

* [45] Juventus
* [46] Borussia Dortmund
* [47] PSV Eindhoven
* [48] Olympiacos

Grupo E :

* [49] Atlético de Madrid
* [50] Manchester United
* [51] Schalke 04
* [52] Galatasaray

Grupo F :

* [53] Manchester City
* [54] Porto
* [55] Olympique de Lyon
* [56] Inter de Milán

Grupo G :

* [57] París Saint-Germain
* [58] Shakhtar Donetsk
* [59] **Sevilla**
* [60] Young Boys

Grupo H :

* [61] Zenit de San Petersburgo
* [62] Napoli
* [63] Olympique de Marsella
* [64]  Bayer Leverkusen

## Grupo A

Fecha 1 :

* Real Madrid 3-1  Milan
* Ajax 4-0  Viktoria Plzen

Fecha 2 :

* Viktoria Plzen 0-5 Real Madrid
* Milan 3-1  Ajax

Fecha 3 :

* Ajax 0-2   Real Madrid
* Milan 5-1  Viktoria Plzen

Fecha 4 :

* Viktoria Plzen 2-3  Milan
* Real Madrid   3-0  Ajax

Fecha 5 :

* Milan 1-1  Real Madrid
* Viktoria Plzen 1-4  Ajax

Fecha 6 :

* Ajax 1-2   Milan
* Real Madrid  7-1  Viktoria Plzen

Posiciones Finales :

## Grupo B

Fecha 1 :

* Bayern Múnich  2-0  Tottenham Hotspur
* CSKA Moscú 4-1  Estrella Roja

Fecha 2 :

* Estrella Roja 0-7  Bayern Múnich
* Tottenham Hotspur   5-1  CSKA Moscú

Fecha 3 :

* CSKA Moscú 0-3  Bayern Múnich
* Tottenham Hotspur 5-0  Estrella Roja

Fecha 4 :

* Estrella Roja  2-4  Tottenham Hotspur
* Bayern Múnich   6-1  CSKA Moscú

Fecha 5 :

* Tottenham Hotspur 1-2   Bayern Múnich
* Estrella Roja 1-3  CSKA Moscú

Fecha 6 :

* Bayern Múnich 4-0  Estrella Roja
* CSKA Moscú 1-3   Tottenham Hotspur

Posiciones Finales :

## Grupo C

Fecha 1 :

* Barcelona 5-0  Benfica
* Liverpool 6-0  Brujas

Fecha 2 :

* Brujas  0-4  Barcelona
* Benfica  2-4  Liverpool

Fecha 3 :

* Liverpool 3-0   Barcelona
* Benfica 4-1  Brujas

Fecha 4 :

* Brujas 0-3   Benfica
* Barcelona  2-1  Liverpool

Fecha 5 :

* Benfica  1-3  Barcelona
* Brujas 2-5   Liverpool

Fecha 6 :

* Liverpool  3-1   Benfica
* Barcelona  6-0  Brujas

Posiciones Finales :
Divine Herald

This SRPG studio project of mine is a game that I intend to see through, so that both me and others can enjoy it once it's finished.

Objectives:

-Create a fun game based on Fire Emblem, but doing so while avoiding becoming too much of a FE clone. I intend to do so by avoiding using names for classes and weapons that are used in FE for instance and try to create a gameplay style that feels at least a bit different compared to it.

-Create a story that portrays propely the problems that arise from a mentality that refuses to see evil for what it is, instead of making excuses for other people's actions and dismissing it as just grey morality.

https://www.dropbox.com/sh/1w49cur655ak1od/AABIcu\_vjb9ihqKY5srwdKV6a?dl=0
Copa Libertadores 2019

sera un futuro Evento Internacional

## Grupos

Grupo E

Grupo F

Grupo G

Grupo H

## Octavos de Final

Bombo 1 :

1. River Plate
2. Peñarol
3. Grêmio
4. Olimpia
5. Boca Juniors
6. Palmeiras
7. Cruzeiro
8. Atlético Mineiro

Bombo 2 :

1. Atlético Nacional
2. Godoy Cruz
3. Atletico Paranaense
4. San Lorenzo
5. Flamengo
6. Zamora
7. Huracán
8. São Paulo

Enfrentamientos :

1. São Paulo vs Palmeiras
2. Huracán  vs Boca Juniors
3. San Lorenzo  vs River Plate
4. Atlético Nacional  vs Atlético Mineiro
5. Godoy Cruz  vs Peñarol
6. Flamengo vs Grêmio
7. Zamora vs Olimpia
8. Atletico Paranaense  vs Cruzeiro

#### Ida :

1. São Paulo 2-2 Palmeiras
2. Huracán 2-1  Boca Juniors
3. San Lorenzo 0-0 River Plate
4. Atlético Nacional 3-2 Atlético Mineiro
5. Godoy Cruz 0-2 Peñarol
6. Flamengo 2-2 Grêmio
7. Zamora 4-2 Olimpia
8. Atletico Paranaense 0-3 Cruzeiro

#### Vuelta :

1. Cruzeiro  2-3 Atletico Paranaense (5-3)
2. Olimpia  1-0 Zamora (3-4)
3. Grêmio  3-0 Flamengo (5-2)
4. Peñarol  4-2 Godoy Cruz (6-2)
5. Atlético Mineiro    0-0 Atlético Nacional  (2-3)
6. River Plate  4-1 San Lorenzo
7. Boca Juniors  5-2 Huracán  (6-4)
8. Palmeiras 5-4 São Paulo ( 7-6)

## Cuartos de Final

#### Ida :

1. Cruzeiro 5-0 Zamora
2. Grêmio 0-1 Peñarol
3. Atlético Nacional  0-1 River Plate
4. Boca Juniors 0-2 Palmeiras

#### Vuelta :

1. Palmeiras 0-3 Boca Juniors (2-3)
2. River Plate  4-0 Atlético Nacional  (5-0)
3. Peñarol  3-3 Grêmio  (4-3)
4. Zamora  4-1 Cruzeiro (4-6)

## Semifinales

#### Ida :

1. Cruzeiro 0-3 Peñarol
2. River Plate  4-0  Boca Juniors

#### Vuelta :

1. Boca Juniors 3-2 River Plate (3-6)
2. Peñarol  2-4 Cruzeiro (5-4)

## Final

River Plate 3-0 Peñarol

Scocco 1-0 "23"

Pratto 2-0 "53"

Quintero 3-0 "90"

River campeon
Copa Libertadores de America 2019

Evento Internacional

## Octavos de Final

* Huracán vs  Peñarol
* San Lorenzo vs  River Plate
* Zamora vs  Olimpia
* Flamengo vs  Boca Juniors
* Internacional vs  Grêmio
* Godoy Cruz vs  Palmeiras
* Rosario Central vs  Atlético Mineiro
* Atletico Paranaense vs  Cruzeiro

#### IDA :

* Huracán 1:1   Peñarol
* San Lorenzo 1:2   River Plate
* Zamora 3:1   Olimpia
* Flamengo 2:0   Boca Juniors
* Internacional 2:1  Grêmio
* Godoy Cruz 0:3  Palmeiras
* Rosario Central 0:1   Atlético Mineiro
* Atletico Paranaense 2:2  Cruzeiro

#### VUELTA :

* Cruzeiro 3:1  Atletico Paranaense (5-3)
* Atlético Mineiro 2:0  Rosario Central (3-0)
* Palmeiras  4:2  Godoy Cruz (7-2)
* Grêmio 3:0  Internacional  (4-2)
* Boca Juniors  4:1  Flamengo (4-3)
* Olimpia  1-2  Zamora (2-5)
* River Plate  3:0  San Lorenzo (5-1)
* Peñarol  4:1  Huracán (5-2)

## Cuartos de Final :

Enfrentamientos :

* Cruzeiro  vs   Atlético Mineiro
* Palmeiras   vs ​​​​​​​ Grêmio
* Boca Juniors  vs   Zamora
* River Plate vs  Peñarol

#### IDA :

* Cruzeiro  0:3   Atlético Mineiro
* Palmeiras 0:0  ​​​​​​​ Grêmio
* Boca Juniors 5:0  Zamora
* River Plate 3:0  Peñarol

#### VUELTA :

* Peñarol 3:2   River Plate (3-5)
* Zamora  3:1  Boca Juniors (3-6)
* ​​​​​​​ Grêmio  2:0  Palmeiras (2-0)
* Atlético Mineiro 1:1  Cruzeiro (4-1)

## Semifinales

Enfrentamientos :

* River Plate vs   Boca Juniors
* ​​​​​​​ Grêmio vs   Atlético Mineiro

#### IDA :

* River Plate 4:0  Boca Juniors
* ​​​​​​​ Grêmio 1:2   Atlético Mineiro

#### VUELTA :

* Atlético Mineiro 1:4  ​​​​​​​ Grêmio (3-5)
* Boca Juniors  2:2  River Plate (2-6)

## Final

 River Plate 2-0  ​​​​​​​ Grêmio

Scocco 1-0 "34"

Pratto 2-0 "80"

 River Plate campeon
FutbolPrediction Wiki

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Archivo:Placeholder
5-Star Cards

Admiral

Ares

Battle Terminator

Bellona

Benevolent Monarch

Campus Girl Guitar

Cancer

Celestian Superior

Christmas Princess

City Beauty

Clock Tower Demon

Crystal Dragon

Dexter

Diviner

Dragon Master

Eagle Knight

Eons Archer

Fire Witch

Fortune Augur

Frank Heart

Fraud Heart

Freyja

Ghost Dagger

Ghost Hunter

Goddess of Balance

Golden Dusk

Guards of Sacred City

Hacker

Heaven Guardian

Heaven Keeper

Hecate

Holy Knight

Holy Wing Knight

Icefield Pioneer

Imperial Archbishop

Iron Soldier

Kamikaze Kengoo

Lance

Lancelot

lce Hand

Leo

Lord of Infinity

Love Messenger

Lycra

Mage of Sacred Flame

Magic Mechanical Navigator

Magical Puppeteer

Mechanical KOF

Meow Maid

Meteor Mage

Monster Golden

Moriarty

Night Embracer

Nightmare Hunter Wind

Oriental Warrior

Persephone

Pink Peach Fairy

Pneuma Master

Polar Master

Polar Swordsman

Precepts Bishop

Prejudice Judge

Priestess Sakura

Princess Sakura

Red Lotus Witch

Red Riding Hood

Regent

Reverse Alchemist

Royal Alchemist

Santa

Scarlet Rose

Seer

Senior Alchemist

Seraph

Sleepy princess

Snow Elsie

Sophistry Counsellor

Spirit Guardian

Spring Emissary

Stars Ruler

Stary Queen

Summer Girl Juice

Sword Goddess

Tactical Commando

Tactical Leader

Tactical Scout

TemplarArchon

Teresa

The Prophet

Thunder Fox

Tiamat

Trial of Thor

Tsing Lung Master

Ultra Doll

Varian Wrynn

White Heart

Woman Cook

X Ninja
Mad Star

Mad Star es un estado que alcanzan los renacidos cuando las estrellas y luna se tornan del mismo color que el alma del renacido, en este los afectados pierden la conciencia de una forma demoníaca.

## Efectos

En este estado el espectador perderá ambos ojos(o cambiará en caso de los que no tienen como: Ciber o RedFire) y su iris se torna del color del alma del renacido afectado, algunos cambiarán o perderán miembros inecesarios del cuerpo y aumentarán drástica/peligrosamente su Ataque y Defensa, estos pierden la conciencia y pueden atacar de forma agresiva a cualquiera que detecten como "amenaza", o si son atacados.

Algunos sufren cambios en su apariencia, Ataque, Defensa, o sensibilidad al daño.

Al acabar la transformación el afectado sufrirá una leve caída de coma, la cual variará depende de que tanto tiempo se haya transformado y cuánto daño recibió.

## Datos y Curiosidades

* RedFire es el único capaz de transformarse durante las estrellas rojas.
* Emma es la única que mantiene un leve nivel de conocimiento durante su Mad Star.
* Degoller Deygon pierde partes de su piel durante este estado , debido a que su piel descompuesta no puede soportar el elevado nivel de poder de su cuerpo.(Esto ocurre igualmente con Anim Corpse, y los otros cadáveres reanimados).
* Mark al ser un humano no-renacido, no se puede transformar, dado a la falta de manipulación de su alma.￼
* RedFire es el único renacido que no cae en coma luego del Mad Star.￼

## Galería

El diseño original de RedFire en su estado de Mad Star.
Cards

### Kingdom

* 1-Star Cards

* 2-Star Cards

* 3-Star Cards

* 4-Star Cards

* 5-Star Cards

### Forest

* 1-Star Cards

* 2-Star Cards

* 3-Star Cards

* 4-Star Cards

* 5-Star Cards

### Wilderness

* 1-Star Cards

* 2-Star Cards

* 3-Star Cards

* 4-Star Cards

* 5-Star Cards

### Hell

* 1-Star Cards

* 2-Star Cards

* 3-Star Cards

* 4-Star Cards

* 5-Star Cards

### Demonist

* 3-Star Cards

* 4-Star Cards

* 5-Star Cards

### Protoss

* 1-Star Cards

* 3-Star Cards

* 4-Star Cards

* 5-Star Cards
Tanri Stone

The Tanri Stone is an extremely rare mineral that can only be found around the Heart of the World. Its one of the strongest minerals on Paragon, being even stronger than Amthenium Ore.

Tanri Stone is very rare, but very important. Its used as the shell of the Heart of the World, and was also used to create a prison cell for the legendary Time Walker.