recursal/Fanatic-Fandom huggingface dataset:
WIKIATEXTINATION

Nothing but a sandbox and a pale.

TAab is a very distinct and unique combatant compared to his friends, he can be considered a 'loose cannon' as he does not fit into a traditional role or even a single emotion. Although he is known for his stoic expressions yet frantic movement, he also has the most emotive potential, being able to reach three levels of SAD, HAPPY, and ANGRY, compared to two tiers for the others. As well as an emotion exclusive to him, **GREED**. His combat abilities revolve around this emotion, as well as plain luck. As their performance and effectiveness is calculated with a varying amount of randomness determined by RNG, all influenced by your in game Luck stat. He does not posses any skills that allow him to feel any emotion other than GREED, and thus would need to use an emotion changing item or have one of his companions change his emotions with a skill, AUBREY's **PEP TALK**, KEL's **ANNOY**, or HERO's **PLEAD**.

His own FOLLOW-UPS also reflect on this, as they also are influenced by RNG, TAab's FOLLOW-UPS see him inflicting a random debuff to a random opponent and making himself GREEDY. In addition TAab, as the party leader can Release Energy and perform an all-out attack with his team.

In a somewhat controversial move, the developers included a new mechanic in the v.1.0.8 update, a lootbox-like mechanic where the player can access a new room in the Last Resort, where they can exchange real money for in-game currency to use in a slot machine to obtain ITEMS, CHARMS, and SKILLS. This caused some outrage within the community, and a debate arose on whether or not this feature deserves to be in a game like DPO.

Rolling Sixes - TAab attacks up to six times.

1. ↑ based
Dalios

## Desciption

Dalios was depicted as a combination of both life and death itself. She was depicted as a half angel and half demon. She had very pale alabaster skin and long pure white silk hair. Her right side of her body had an angelic wing sprout from her back and within the feathers of the angel wings there were eyes. On the left side of her body had a demonic wing sprout from her back as it was a black and boney wing. She had a halo above her head that was more of an ash grey rather than a pure white or a black color. She wore some type of holy plate armor and was said to be riding a three headed wolf.

## Worship

Rarely anyone actually worshipped Dalios as she was an almost unheard of goddess however she held great power amongst her own kind as she was revered as a higher god amongst them. Those that worshipped Dalios were very few however they often wore an alabaster masks with an eclipse symbol on it. These few followers were given her blessing allowing them not to age or die and they are able to retain memories between each life they were given the name Regressors. These Regressors were seen as the redeemers of the world and the last of the Garufans as they were given this blessing to survive whatever calamity was to come.

## History

Dalios was not a very worshipped goddess nor a goddess many have heard of. She is the goddess of beginnings, endings, and extinction and was more seen as an oracle of sorts amongst the gods. The gods themselves all looked up to her as she foretold a time where the Garufan gods were going to become extinct at one point in time and it will become the beginning of a new era. She also shared her wisdom with her followers that Garufans will soon become extinct due to some Apocolypse that was going to happen however she did not know the exact cause. She granted her followers her blessing allowing them not to age nor die and to retain all there memories when the die and move to the next life however they do not retain their skills from their previous lives. These followers were known as Regressors and she entrusted them to guide the newer generations to come after this apocolypse and to tell them the survivors along with those born after the tales of this apocolypse. These regressors were given the responsibility after the garufan gods vanished to prevent the next apocolypse from happening and to find the solution to it. It is unknown if these regressors were successful or not however Regressors became more common in current times as it is no longer a garufan privledge to bare the title of a Regressor as many of the smaller races have some how became regressors. As for what happened to the garufan gods that is unknown however what is known is that the garufan race is currently extinct and all memories of it was wiped other than the fact their ruins exist along with some of their lost technology.
The Order of the Crow

*An Order of knights and clerics that devote themselves to the Crow Star Signer known as Zebris. This is a relatively new order as Zebris is not a known Star Signer it is unknown if he has been forgotten for many years and resurfaced or he is a new star signer attempting to become a more powerful deity. The Order focuses on spreading the religion of Zebris and attempting to establish a domain for him. The order is actually lead by Zebris himself as he is one of the only star signers that can freely roam the mortal plane. Many of the members of the order are Kenku and odd looking grey elves (Shadar Kai) however other races are apart of the order as well. Zebris and the Raven Queen do not get along due to the fact that Zebris is attempting to steal and chip away and her following those that follow Zebris will often be hunted down by the followers of the Raven Queen.*

*Players note: This Order does not only accept paladins and clerics as they accept other classes as well. Another note is that only certain paladin and cleric subclasses are allowed. Here are the following subclasses that they accept into the order: Zealot Barbarian, Storm Herald Barbarian, Grave Cleric, Death Cleric, Tempest Cleric, Circle of stars druid, Horizon Walker Ranger, Gloom Stalker Ranger, Phantom Rogue, Shadow magic sorcerer, Hexblade Warlock, Order of the Profane Soul Blood Hunter (hexblade), Oath of vengeance, Oath of the watchers, and Oath of the storm (homebrew paladin subclass).*

*Players Note: Celestial and great old one warlock/profane Soul can be negotiable subclasses as Zebris can be either way depending on how you view what he is. Another note is the more interaction with this order can eliminate subclasses allowed in but add other ones. Most notably the Celestial and Great Old One pacts as this is a huge story change, if the time comes.*
School of Divination

*Head Master: Sylzana Drostrien*

Those apart of the School of Divination aid in helping the Order of the Scribes as they are also lore keepers. However instead of books and scrolls they create and pour over magical devices known as silencers which are silent recorders. They are tasked to look over these recorders to decipher and discern more about the arcane history. As a divination mage, you strive to seek a better understanding of the past, present, and future. Those of higher level mages are master spells of discernment, remote viewing, supernatural knowledge, and foresight. Interstingly enough many of these mages are either firbolgs or Kalashtars as they seem to have an affinity and an interest in ancient events that have happened long ago. Many of the Divination mages work towards a skill known as Sage's Eyes. Some people are born with it while most Divination mages strive to artifically create it. However those that artificially create these Sage's Eyes cannot even be considered equivalent to those that are born with them. With these eyes they are allowed to look into past, present, and future events however the accuracy is questionable as it depends on how much the mage knows about the certain event in question.
Reputation

During your travels through Dephiron, you can meet many NPCs and factions to interact with. Depending on your playstyle and choice, you can gain favor or antagonize them. Currying favor with a faction by aiding their goals will increase your reputation with the faction, which can grant unique benefits from that faction. These benefits can range from safe passage through faction's territory to lucrative contracts and quests to allied NPCs.

At the same time, the party's actions can make enemies from certain factions, should they come to butt heads with that certain faction. The lower the reputation with that faction, the worse the opposition from that faction can become. This can range from the party being barred from the faction's territory to being actively hunted by that faction. Notably, gaining reputation with one faction can antagonize a rival faction.

Reputation operates on a +/- 100-point system

Reputation (Pts)

* -100: Hatred. Faction seeks out the party wherever they go and attempts to kill them.

* -75: Very antagonistic. Party is wanted dead by the faction, and will be attacked on sight within the faction's territory.

* -50: Antagonistic. Party is barred from faction-related businesses. Faction operatives may attack.

* -25: Slightly antagonistic. Party may be turned away from faction related businesses, or pay higher prices. Faction guards will be less forgiving of transgressions.

* 0: Neutral

* 25: Slightly friendly. Faction guards will be more forgiving of minor mistakes. Certain faction vendors may give discounts.

* 50: Friendly. Party is welcomed into faction territory. Can be offered special contracts by the faction.

* 75: Very friendly. Party can expect safety when in faction territory. Faction leaders may grant the party special privileges.

* 100: Allies. Party fully part of the faction, well-loved. Faction will be allowed party free usage of many resources, offering protection outside of faction territory where applicable.
Defiance Schools

*Within the Slayers Guild Defiance there are four schools that were made up by the five members of Insurgence. The fifth member that didn't create a school, Euphie she ended up becoming the guild master due to her Sage's Eyes so that she can guide the guild properly to the better future. The four headmasters of the school have equal power so that none have power over the other. The Guild master always had the final verdict during very important meetings. Each member of Insurgence taught their respective school passing down their strengths and fighting techniques and even some of their secrets.*

* School of the Void
* School of the Timeless
* School of Blood
* School of the Cursed
Dreamlands Time

Time flows differently in the Dreamlands. A normal dreamer who falls asleep in the Dreamlands always returns to the waking world, but a skilled Dreamer, properly prepared traveler, or someone who is lost within the dream can sleep in the Dreamlands without returning. The major motivation most dream travelers have for remaining in the Dreamlands is to avoid losing progress on an adventure or task or not falling for the tricks of the dream which would result in being lost within the dream. For example, if you sail in your dream form from your home city across the ocean to another continent in the Dreamlands and then awaken, the next time you enter the Dreamlands, you will be in your home Dreamlands city again. If you did not complete your business on the other continent, you would have to make an entirely new trip to get to the other continent again. Fortunately, for a skilled Dreamer the length of time spent in the Dreamlands bears almost no relation to how long the physical body is asleep. Even when you remain in the Dreamlands for weeks or months, you will awaken at dawn in the waking world on the day after you fell asleep.
Knights of the Diamond Dust

*A group of Paladins dedicated to perserve the current world instead of letting it change for the worse. These knights all come from the Broken Vale and took the Oath of Cryogenesis. They are a strange knight order that would rather freeze the entire world preventing it from progressively getting worse rather than fighting against the Outsiders. These knights dedicate themselves to the Star Signer known as Hakros the deity of Preservation and Frost. These Paladins are easily identifiable by their full coverage armor that looks similar to ice.*

*Players Note: If playing a Paladin of this Knight Order you will be playing a homebrew subclass of the Oath of Croygenesis. They are neutral aligned typically and fight to preserve the world how it currently is as these knights hate change with a passion. They use their powers to freeze the world over to prevent change.*
A Pirate's Unlife

A Pirate's Unlife is a Plant Scenario Challenge

## Story

Brain Freeze starts with -2 cards and a Monkey Smuggler in all ground lanes.

The AI once again proves it's magic, as not only does this deck run Lurch for Lunch, a Brainy card. it also runs 6 copies of Monkey Smuggler

Brain Freeze starts with -3 cards and a Monkey Smuggler in all ground lanes. You are free to use any deck for any hero.

This stage may cause some problem as dealing with several 2  / 3  Zombies is a pain. Cheap high attack plants like Apple Saucer, Haunted Pumpking, Bonk Choy, Fire Peashooter and the likes can eliminate the Monkey Smugglers. Or removal cards like Primal Potato Mine and Meteor can also remove the threats. It is not recommended to leave the Monkey Smugglers standing, even if they have been debuffed or partially hurt, as they can still get Striketrough from Captain Flameface or be boosted by Swashbuckler if they damage you. Although Brain Freeze does start with only 2 cards, which means he may skip the first few turns without any play, giving you a chance to strike down the Monkey Smugglers.

The Pogo Zombie + Mixed-Up Gravedigger combo in this deck can cause a serious amount of harm, as you may find your cards to be constantly bounced off of the field. Additionally since the deck consists of many gravestones such as Captain Flameface. If playing as a Guardian hero, consider running a few copies of Grave Buster or Blockbuster to remove graves. Or as a Smarty hero, the brutal Winter Squash + Cool Bean combo, although this one maybe hard to pull off.

### 3 - Trio Turnabout

An absolutely brutal deck to go up against. The first lane is a ground lane, with the second lane instead being a heights lane. All the other lanes remain unchanged.

Impfinity starts with an 3  each turn (4  on turn one), -2 cards, a Zombot Plank Walker on lane 3, as well as two Backup Dancers in lanes 2 and 4.

You start with an additional 3  each turn (4  on turn one), 30 , a Captain Cucumber in your hand, and a Bird of Paradise in lane 5. Regardless of hero or deck used
Assault On Zomburbia!

**Assault On Zomburbia!** is a Plant Scenario Challenge.

### Plot

Super Brainz and Professor Brainstorm were ordered by Zomboss to launch a raid on a plant settlement in a forest named "Growtown", the pair show up and can be seen with several Imps, a Chimney Sweep, Wizard Gargantuar, Mime Gargantuar and a Dog Walker *(odd, considering Dog Walker is a Beastly card).* The settlement's small defenses (Shown to be a few Puff Shrooms, a Podfather, and two Pea Pods) are easily overrun and Super Brainz renames the town into "Brainztown", a Moonwalker is seen waving it's brain flag behind Super Brainz when he does this. A Peashooter and Podfather manage to escape the overrun settlement and return to Crazy Dave. The two peas inform Crazy Dave about the situation while he is watering some Kernel Pults and he immediately declares a meeting with the Plant Heroes.

All the Plant Heroes show up, Soul Patch, Doubled Mint, Peanut, Cornucopia, and Mixed Nuts are also shown to be present in the meeting

## Stages

### Champion of the Ring

Main Page: **Champion of the Ring**

Champion of the Ring is the first encounter in this Trialathon, You play as Wall Knight as you face off against The Smash. The battlefield will contain two height lanes. One at the first lane, where it normally is. And one at the fifth lane, replacing the aquatic lane.

### Decks

Before entering the battle, you are allowed to choose between one of two decks to use. Your decision will impact the deck that The Smash will use. You can see what deck The Smash will use before fighting him.

#### Deck 1 - Strike Team PETAL

Deck 1, *Strike Team PETAL* is a flower deck. It is considered to be evenly matched in terms of quality with this encounter's other deck; *Strike Team SHELL* due to the presence of Briar Rose alongside many cheap flowers, Three Headed Chomper is a fine finisher and cards like Forget-Me-Nuts and Apple Saucer, while without synergy in the deck, do function nicely and contribute to your victory. For tricks, this deck only has 2, Doom Shroom and Sun Strike. Doom Shroom is a beneficial card since The Smash has a lot of high attack cards- especially Gargantuars in his deck. And Sun Strike works quite well to dispose zombie minions and deal damage to The Smash. One major problem this deck faces is a complete lack of environments, which is quite troubling.

#### Deck 2 - Strike Team SHELL

Deck 2, *Strike Team SHELL* is a nut deck. Like most nut decks it utilizes Mirror Nut and Pecanolith as nut synergy. The Smash in this fight only has 2 Rolling Stones and no Weedspray, so you shouldn't worry about your Nuts all dying in one turn. Cob Cannons will be easily able to activate their ability due to the plethora of cheap tam-up plants. Astrocado works well as an aggressive hero-hurting card that can also take down a minion. Wing Nut is good for preventing Frenzy bonus attacks, Soul Patch is a odd addition but not a notably bad one. One major advantage it has over *Strike Team PETAL* is the presence of 4 Spikeweed Sectors. The lack of tricks does weigh this deck down,
Blood Steel Rank

Those that have passed the Blood Trials have achieve this rank and are awarded a blood steel weapon forged with the wielders own blood and this is used to signify that they have hit that rank. Blood Steel ranks oft work on their Slayer Arts if they have them. They are most likely at their second stage at this rank. Those that do not have a Slayers Art typically work on various other skills and fighting styles offered by the guild they are affiliated with. This is typically the stopping point for many Slayers as either their curse kills them, loosing their minds trying to perfect their Slayer Arts and become Adamantium Rank Slayers, or retire due to stress. These Slayers will be able to visit the Blood Library in attempts to learn blood magic to extend their life or help get rid of their curse. Those that pass the Trials of the Lost Spirit will move on to Soul Steel Rank.
Alchemy

Alchemy is a skill that all Slayers practice in some capacity. By referencing to Zaos Aeris' Herbarium, one can use ingredients such as a natural herbs to create potent concoctions. While many Slayers formulae remain closely guarded secrets, some potions can be learned and crafted by those that wanted to learn.

The potency of an alchemical creation is largely determined by the skill level of the crafter and the complexity of the potion involved. Alchemy is intelligence/wisdom-based. Proficiency with an alchemy or poisoner's kit allows you to add your proficiency bonus to the ability check to determine the quality of the end result. Depending on the complexity of the potion, a certain DC must be met in order to produce the proper potion. Failing the DC by a large amount can produce more than useless slime, while exceeding the DC by a large margin can produce a more potent variant potion, or an increased amount of potions.

As with other skills, homing the art of alchemy can increase one's mastery over time, improving the skill's efficacy. Even a novice that practices enough can eventually become proficient with alchemy tools, and a proficient potion maker can eventually become an expert.
Four Millenia World

Four Millenia World is an alternate world with the same geography, culture, and technology in our world. but with a diffrent history. Major cities in our world are just villages in FMW, and rolling countryside in our world are major financial and population centres in FMW. FMW Focuses only on the old world, the continents of Europe, Asia, Africa, and Oceania. Ideologies and beliefs still exist, be it in warped forms that are diffrent from our world. Religion, faith, and wars between faiths still exist. And the entire world history is diffrent, The year is 1972 in FMW but with many alterations, which creates a entirely strange and foreign world from the one in our timeline.
Pantheons

There are many religions and pantheons found all throughout Dephiron as the world itself is in a very chaotic state. Higher beings in the process of being awakened, being sealed, or outright killed. The world is ever changing and the pantheons are changing as well. The following is a list of pantheons that could be found in Dephiron each with their own set of gods and other higher beings. Some higher beings can fall under multiple pantheons.

* Garufan Gods (Old Gods)
* Remaining Gods (New Gods)
* Outsiders (Forsaken Gods)
* Draconic Legends (Draconic Gods)
* Star Signers
* Dread Lords
* Demon Worship
* Devil Worship
* Mysterious beings
* Constellations
* Voidic Gods (Dreamweaver pantheon)
Silver Rank

The Rank given to those that have just passed their Slayer's exam. These Slayers are given Silvered weapons which help distinguish that they are silver rank Slayers. Monsters are stronger and the normal weapons break and often do little to no damage so each guild is responsible for giving out silvered weapons to beginner Slayers. Many Slayers do not live to get past this rank with around 80% of Silver ranks perishing before becoming Gold Rank. To become a Gold Rank Slayer one must be in the top 16 in one of the many Slayer tournaments held between Silver Ranks.
Calamities

Throughout the history of Dephiron many calamity have happened due to the invasion of the Outsiders which they are now called Forsaken gods. Many of these calamities were a result of the Outsiders invasion but some of them happened before back when The Dream was still in effect. These Calamities have left a strange impact on the world of Dephiron and have also began corrupting the world and making it more chaotic and twisted than it used to be slowly warping the world into what is referred as the Far Realm.

* Cosmic Invasion
* The Solar Demise
* The Holy Eradication
* The Eternal Rain
* Fatal Impact
* The Arcane Fracture
* Collapse of the Inferno
* The Silent Prayers
Adamantium

The most well known of magical metals and the most feared and for good reason. Adamantium can easily be recognized by the slight blue glow all weapons and armor emit when exposed to sunlight. These weapons and armor were extremely strong and valuable. Adamantine weapons also contained an innate magic nature which was able to absorb and store enormous amounts of magic, far more than normal steel and other magical weapons. The downside was it was really hard to enchant and really hard to craft these weapons and armor due to their explosive properties. There was once a sword made out of pure adamantium which is extremely reactive compared to non-pure adamantine. The weapon itself fell into the hands of a person known as The Original Sinner and it was used back during "Project Assiah" and again during the Collapse of the Inferno. The Legends ended up being true as this weapon was capable of Slaying gods as it was used to kill Asmodeus which in turn destroyed the Infernal Plane.

Out of fear of recreating another weapon those back in "Project Assiah" banded together and came to an agreement to ban the metal and destroy all the forges. Even the lawless agreed to ban the metal itself. Adamantium is still prohibited by most however only few are allowed to wield the powers of adamantium. Certain Slayers known as Anglers are allowed to wield Adamantium weapons and have Adamantine Armor as they use this to aid tracking down and damaging Adamantium Slayers. Despite Anglers being allowed to wield Adamantine, forges are still being destroyed and the metal itself is extremely scarce as almost none it is being made only those smiths that break the order make the metal itself. Back during the dwarven experiments there was one experiment that Dwarves were doing that is rumored to purify adamantine making it highly reactive once again despite the metal originally not being pure.
Angler Rank

Angler Rank is an unofficial rank those that are Angler rank do not proceed through the rankings like normal and remain at this rank. Those that are Angler Rank have lost everything and its a really tough and dangerous job. These people hunt down Adamantium Rank Slayers to prevent them from causing more harm to the innocent people and to recover their artifacts or anything valuable that they had on their person before leaving due to whatever various reason. Many in this rank have either lost family or loved ones due to an Adamantium Rank or have family or loved ones that are Adamantium Rank and want to prevent them from harming innocents. These Slayers are very crafty and very cunning as they do not hunt monsters instead they hunt other Slayers and set up various traps and bait to lure out these Slayers from hiding. These Slayers are waved from the prohibition on Adamantium weapons and carry them around as it is the only true weapon to kill a Mad Slayer.
Profane Weapons

Profane Weapons were a subset of extremely powerful magical weapons that took various forms, but shared various forbidden methods of creation such as, the blood of immortals, soul essence from a twisted entity, or the by product of Garufan Magic. The most common way of creating a Profane Weapon, one must need to acquire the blood of an immortal being and use immensely powerful dark magic to will the essence into the form of a twisted weapon. These weapons were unique to the being they were created from, and possessed immense power. However, they were created from dark magic, and as such often corrupted their users. Many profane Weapons were sentient weapons, as such would influence their wielders, most often attempting to for them into committing dark deeds.

## Known Examples

* Corpse Eater
* War Bringer
* World Breaker
Garufan Gods (Old Gods)

Long ago back during the Relic ages of time where for the most part Dephiron was dominated by the Garufan race followed by the Dreamweaver race and then the a bunch of smaller races at the time there was a completely different pantheon of gods. There was often a lot of conflict between the Garufans and the Dreamweavers and there pantheons of gods as the two worshipped two completely different pantheons. The Garufan gods however are seen as the first pantheon of generally accepted gods by all the other smaller races at the time and were worshipped. This made the Garufan gods to be known as the first gods which eventually evolved to the term of old gods. The pantheon was divided completely differently form what the current pantheon is today as there the pantheon was seperated by "good gods" and "evil gods" and of course the somewhere in between known as "neutral gods." As for what happened to these Garufan gods? Almost no one knows as the garufan race was lost long ago along with the answers that they carry. As for the smaller races the teachings of these gods somewhere down the line just stopped all of a sudden for some odd reason. Many scholars seek to know the answer to this question however none of the scholars have had much progress getting close to any of the answers as these scholars do not know the Garufan language. As for the select few that do they all go to the Garufan ruins but come back with nothing or they don't come back at all.

## Good Aligned Gods

* Nesphion
* Neher
* Halios
* Eston
* Dregara
* Diphion
* Temera
* Kruhnera

## Neutral Gods

* Laphion
* Uthar
* Akeus
* Dalios
* Zahros
* Myrlos
* Ryros
* Ronos

## Evil Gods

* Thaxaris
* Renekton
* Oroboros
* Sirius
* Khanas
* Myne
* Loviatar
* Minerva
The Middle Dark

The Middledark lies between 3 and 10 miles beneath the surface of Dephiron. Most larger cities of drow and duergar (the more evil version of dwarves). Other inhabitants are some of the younger aboleths, other odd creatures only found in the Underdark, and some Mind Flayer outposts that are scattered throughout this level as well. No alliance is permanent in the Middle dark with the exception of the agreement should the sealed ones be unsealed however the Mind Flayers are not apart of this agreement. Some communities maintain wary trading partnerships with others, but it is understood that if one party ever grows stronger than the other, the terms of the partnership will change perhaps drastically. Even in the most open of Middledark cities, newcomers can expect to be challenged (physically of otherwise) unless they make a display of power upon entry.

Settled communities in the Middledark commonly send trade caravans mainly to the Upperdark but sometimes the surface for where the products could be held in a trade center. More commonly then caravans are raiding parties mainly to go up on the surface and raid the cities for resources. Visitors from the surface are rare and tend to be viewed as potential slaves or food. Caravan travel brings mostly luxuries, and staples must be grown locally.

There are more sealed entities here than the Upper dark as these range from mysterious entities, to evil mages, forgotten gods, to even some of the gods lesser and even some higher gods. Many of these beings should they escape can cause mass amounts of destruction on the world especially if it were to be an entity on par with the higher gods or a higher god that was sealed. Many of the middle dark inhabitants were scared of the day that would come that these things will be released in the world as many of the inhabitants would be killed or worse as they are too far from the surface.

## Cosmic Invasion Effects

Following the Cosmic invasion many of those inhabitants excluding the Mind flayer for some odd unknown reason were caught up in many rifts that unsealed some of these entities resulting in the death of many of these inhabitants as well as another affect for those unlucky enough. Those that supposedly perished unfortunately couldn't pass on nor become undead as their spirit and their body were between realities due to the effects of the rifts that opened. The bodies were left in empty husks while the spirit was fractured between the different realities. The middle dark became a relatively strange place as for many of these odd hallucinations began to appear. These are some fragments of the memories of those who are stuck between realities. These hallucinations are quite powerful as some even bring others to a different reality for a brief moment. These hallucinations are mainly the greatest fears or other nightmarish visions that these fractured people have experienced.
Tiefling

Tieflings are considered one of the rare races in Dephiron. This is mainly due to the fear of their demonic ancestry throughout the world. Many fear that they have been the cause of many demonic rituals and the rise of other cults throughout Dephiron such as the Infamous Cult known as The Red Star who are dedicated to using dark magic bringing some of the dead Archfiends back from the dead allowing them to walk the mortal plane freely. Due to this Tiefling face a lot of discrimination and are hunted accordingly by the Order of the Forsaken Moon who will slaughter tieflings on sight. Tiefling are born in secret outside the Forsaken Moon’s Territory and often work with the Dark landers and the Crimson Specters however some work for the Slayers guilds as well. Due to the remaining devils and demons wandering the mortal plane most of these tieflings have began to develop strange deformities and uniquely demonic physiques that resemble their more powerful demonic ancestors, these tiefling are called Feral Tiefling.
The Solar Demise

Following the events of the cosmic invasion the sun exploded, plunging the world into darkness. Many fragments of the sun fell down onto the material plane and these fiery fragments began to manifest in the ground of certain areas (the Bone Desert, Titan Valley, Mad Nexus, and the Howling lands). As the eternal night beings, the creatures of the night reign. Vampire and werewolf populations explode in number, and citizens of the underdark surface into the now safe darkness of the above world. Most of the forests died either due to the lack of the sun or was the initial impact of the the sun exploding and the fiery fragments scorched the forests. The forests are replaced with dark, twisted growths from the underdark and became corrupted by the far realm. Enclaves of holy light become hidden settlements for the races of Dephiron and other creatures of the light, forever under the assault of the oppressing's darkness.
Zacrosium Rank

Zacrosium Rank is known as the hardest rank it gets another name known as the Forsaken Rank. Those that hit Zacrosium rank often parish their first week into this rank due to the missions alone. Those often become consumed by their curse or have picked up another one amongst their journey here. There is nothing that distinguishes Zacrosium ranks as many perish and Zacrosium weapons often carry nasty cursed or sealed entities. These Slayers often participate in a forbidden ritual that's actualy name has been lost within time but the Slayers call it the Fatal Decree. These Slayers attempt to seek out the dead deities and attempt to gain their power. Those that fail the ritual suffer a fate worse than death. Another thing that ends up killing Slayers it their Slayer Arts as at this stage those that are going for their 3rd form cannot handle their own limits and die or worse. Those that live one full season for Zacrosium are promoted to Blazite Rank.
The Void Empire

*Leader: The Voided Prince*

 The Void Empire was an empire from ancient times before many of the gods were born and back when the race of Garufa existed. Those part of the Void Empire had a very special connection to being the void and they would draw their power from these creatures and beings. The Void Empire was known to be the strongest of all groups back in the day and even stronger than the descendants of the gods known as Garufa. However this Empire collapsed with many of those part of the Void Empire Bloodline dying mysteriously as well as those that fought for the empire . Within a few decades the Void Empire collapsed entirely leaving behind only a few survivors which were known as the Dream Weaver Humans. Oddly enough their kingdom and almost every scrap of material on their practices and skills has been destroyed.

Recently many of the Dream Weaver Humans began to attempt to rebuild the Void Empire this is because of someone who claims he was the exiled son of the Emperor of the Void. Whether what he says is true or not is unknown as few have ever seen the man face to face. The prince holds court in a castle in the Void Chasm in the region known as the Desolate Void. This is due to the fact that this region has the closest connection to the Void and the creatures to defend this castle. Those who are a part of the Void Empire work with the Outsiders as many of the newer Dream Weavers have some sort of Connection with the Forsaken Gods. These beings are also aiding the spread of the Void.
Lyra Silverspirit

## Description

Lyra has wavy black hair that falls just below her shoulders, falling into a fringe on the left side of her face and wrapping around her head. A rosy pink flower rests in her hair on the right side of her head, and she has red eyes as well. Lyra wears a white uniform blouse; with buttons down the middle and a few frilly layers surrounding that line. A ribbon the same color at the flower is tied around the blouse's collar, and the buttons are also that same color. She has a black skirt, frilled in a sort of gothic style towards the bottom and held up by black suspenders, separating at its bottoms into an upside-down v-shape and secured with the same rosy colored buttons at their ends. Lyra wears dark magenta tights and simple yet elegant pink shoes with black soles.
The Interceptor

The term Interceptor comes from Garufan culture. The Interceptor is someone who intercepts the phenomenon known as fates passage. The Term Fate's passage is a belief that everything in the world belongs to an already written destiny. Everything someone does was already predestined. The Interceptor is the one who lives outside that law. The one that intercepts fate's passage. The Interceptor is usually called upon by the entity that made the universe when the world is in immense danger. When this happens the being is brought in to act as the judge of this world in the entities place. They are seen as a the world's last ditch effort. The interceptor has the ability to repair the world and send it into peace or destroy the world sending it to destruction all up to the mercy of them. This grants them higher authority than any god within the world essentially being a higher entity. This often causes weird phenomena surrounding the Interceptor. For example they know things they shouldn't know. They appear and disappear, as if they were just an apparition.
SoulSteel

Soulsteel is a metal created from the very life essence of a mortal. It is technically not a metal, rather than a ritual one must undergo to be able to make SoulSteel weapons. This ritual is a highly guarded secret to Necromancers and Garufans who have manipulated their own life essence as well as the life essence of others. The more life essence that one puts into the blade during this ritual the more powerful the weapon becomes. Those that undergo the ritual are bonded to their weapons which means that they can summon it whenever they desire since it is an extension of ones soul. The down side though is if the blade breaks the wielder dies as their soul shatters into two separate parts and whatever is left of the user's soul is stuck between realities in permanent anguish as if there was an afterlife they would not get one. Those that have Soulsteel weapons often just have broken weapons with no blade as a fragment of one's soul serves as the blade and the blade itself can vary depending on the person's soul. Should the person have had a good life and were not evil the blade is nearly invisible someone would need a good eye detecting it. If the person was evil the blade itself looks like a blood rest mist resembling that this person has sinned. Those with Soul Deficiencies as well as Soul disabilities are unable to wield SoulSteel and the ritual will automatically fail.
The Dark Landers

*Leader(s): Unknown*

The Dark Landers are a secret society or perhaps an empire located in the lower dark and in the deep dark. Despite no one other than the Psykers and the ocasional Void Empire member actually see the Dark Landers they are said to posses strong psionic powers similar to the Psykers and those that went to the far realm. The make their homes in the Lower Dark also known as the Deep Dark but also have some hideouts in The Middle Dark. Not much is known about them other than the fact that the Psykers and the Void Empire do not like them and there is currently a three way war between the Psykers, Void Empire, and the Dark Landers. The Dark Landers also seem to have an odd relationship with the faction known as Sanctuary as they aren't exactly allies but aren't exactly enemies either. According to what the Psykers say is that they have some type of odd psionic technology that seem to outclass the dwarven technology. Not many outside the Psykers and the ocassional Void Empire member see these Dark Landers as not many want to go to the Deep Dark or even the Lower Dark due to the various sealed entities waking up due to the effects of the cosmic invasion and the Illithids that roam down there. Some Slayers were sent there to go investigate this faction however they never returned and not even the Slayers guild known as the Cobalt Ravens are able to see this faction as for some odd reason their "Raven's (essentially drones) do not work.
Stress

Working as a Slayer is dangerous and stressful work that takes a toll on the body, mind, and soul. Over time, these stressors can cause severe impairment or other negative effects if not dealt with. Particularly stressful or terrifying events can leave lasting effects on a hero. For example, a near death experience with a certain creature can leave a person with a lasting fear of that particular creature. Similarly, small amounts of stress can build up over time if one works too hard.

To prevent the negative effects of stress, taking rest and downtime periods between quests is key. Often a night or two chatting, spending time in a warm tavern, or practicing a hobby can reduce the stress of battle. However, certain behaviors such as long, grueling travel or skipping long or short rests can increase stress buildup. Not Dealing with stress can cause severe penalties over time, so ensure that you don't ignore it!

*Mechanic for players: Everyone will start with 0 stress and certain events or battles can cause stress. Stress will range from 0 to 100. Once the player reaches 100 they will receive a penalty such as madness, hallucinations, false visions of the future, or visited by otherworldly entities within ones dreams.*
Forsaken Gods (Outsiders)

These Beings are said to have existed before the Dephiron was created by the Divine Gods. They live in the darkest depths between the most distant stars or between realms and they do not exist in our reality. Long ago when Dephiron was first being created by the Divine gods, the Forsaken Gods attempted to corrupt the world during its creation making it more like their home in the far realm, but failed and some many were sealed by the Divine gods in the moons of Dephiron. Unfortunately the few that were not sealed were left plotting for several millennia. After waiting centuries upon centuries the Outsider's plans finally came into action which became known as the Cosmic Invasion. All the Outsiders that were sealed within the moons were freed and Mount Celestia collapsed and its remains became meteors raining down on the mortal plane devastating the world of Dephiron.

* The Dream Eater
* The Caller
* The All Seer
* The Shatterer
* The Forgotten
* The Sleeper
* The Lost One
* The Oldest Dreamer
* The Keeper of Secrets
* The Manipulator
* The Contagion
* The Corruptor
* The Faceless
* The Great Dreamer
* The Lord of Dead Dreams
* The End
* The Elder One
* The Fallen Wisdom
* The Dead One
* The Oceanic Horror
* The Eater of the Insane
* The Mistress of Darkness
* The Doom Walker
* The Defiler
* The Master of the Endless Void
The Silent Prayers

With the events following the Holy Eradication, many of the gods were slain, those that survived went into hiding, and some are even missing as no one not even their chosen even know what happened to them. Where ever the gods retreated to, all tributes and prayers are left unanswered. Those gifted with divine magical prowess are left empty handed and the presence of clerics and paladins comes almost unknown. A few gods remain and the star signers only give their power to the truly devoted ones. In many places famine and draught have become the norm and Dephiron is slowly dying as the crops and the land are being corrupted by the Far realm. Those that still survive are left in barren wastes held together by their will to live or a powerful leader's will to live.
Cesemagau

**Cesemagau**, sometimes reffered to as *The Carps*, is a neighborhood in the southeastern part of the Sicapaya county of , roughly between the Bowery and the East River from Canal to Houston streets. Traditionally an immigrant, working-class neighborhood, it began rapid gentrification in the mid-2000s, prompting the National Trust for Historic Preservation to place the neighborhood on their list of America's Most Endangered Places.

The Lower East Side is part of Manhattan Community District 3, and its primary ZIP Code is 10002. It is patrolled by the 7th Precinct of the New York City Police Department.
Crescent Brotherhood

*Leader(s): Crescent*

The Crescent Brotherhood is one of the most infamously known criminal organizations and are considered to be the best of the best however they are extremely expensive. They offer any illegal service known of ranging from thievery to assassination. The Crescent Brotherhood is heavily backed by many remaining nobles, The Psykers, Crimson Specters and rumors have it that they are even backed by the Virus Council however that much is not certain. The Crescent Brotherhood is a very small criminal organization only consisting of six people total including the leader, Crescent and they are all considered "family." The organization prides themselves of their 100% success rate and tends to take bigger jobs to put their name out there as they do not want to keep a low profile. Many do not know the goals of the Crescent Brotherhood and how they came to be but it is known that they are the first criminal organization to have existed and their creation dates back to right before the Cosmic Invasion. Those that do know of their goals have either died to prevent that from being spread of that information or have gone into hiding however what most people can tell is that they seem to be attempting to catch the attention of someone or something of higher status...

## The Family

All six members of The Crescent Brotherhood are all considered the family. They may not be family by blood but are family through relations and act as such. They all have a Crescent Moon Tattooed somewhere on their body that represents their family crest. Rumor has it that this family crest seems to give the family more power rivaling the power of most slayer arts and are said to be able to be harness after killing a member of the family however no one has been foolish enough to try this theory.

* Crescent (Mother)
* Eclipse (Father)
* Apollo (Older Brother)
* Ophelia (Older Sister)
* Celiele (Younger Sister)
* Thomas (Younger Brother)
Aasimar

Aasimars are a borderline extinct race within Dephiron. Aasimar are both similar and opposite of Tiefling. Much like Tiefling they were born from a human linage with celestial ancestry somewhere down the line. This means that they have one celestial parent, are born from other Aasimar, or in rare cases blessed by a divine deitiy. Aasimar are often hunted by the eldritch minions of a Forsaken god as they pose threats the the Eldritch gods as they fear that they will restore the power of the god that they have a bloodline with or were blessed by. These Aasimar are now seen as The Chosen or Champions of the gods as they have a unique connection with the remaining gods that survived the cosmic invasion. With the many of the gods missing, dead or worse many of them have gone into hiding. They communicate to these Aasimar by strange visions and guidance from their consciousness within holy areas within the world and in some cases their dreams.

Following the events of the Cosmic invasion many Aasimar who served a god that died were corrupted by the chaotic far realm energy turning them into eldritch like creatures. The Aasimar typically keep a low profile as they are a priority hunt by the Forsaken gods and other eldritch horrors as they tend to ignore other races and target Aasimars. Aasimars are cursed by the Forsaken gods as they are more vulnerable to eldritch corruption.

*Eldritch Corruption Curse: Aasimars almost never enter the mist region and are very careful when traveling the world as they are vulnerable to the toxins in these foggy areas especially this odd red fog known as Asphyx. The Asphyx is a special poisonous fog that not even slayer masks can filter out slowly corrupting mortals and other monsters into eldritch like horrors that serve The Contagion Forsaken God. If entering The Mist Region or The Asphyx Aasimars are rolling Con Saves every hour at disadvantage and a -5 penalty. If an Aasimar falls unconcious in the mist or the Asphyx instead of making death saves they make Corruption saves (at disadvantage due to their vulnerability to the fog) Upon 3 failed Corruption saves you will begin the Eldritch transformation process.*