recursal/Fanatic-Fandom huggingface dataset:
Cleric

**Cleric** is a hero class in *Kings and Heroes*.

A Cleric wields the power of the divine. The Cleric harnesses holy magic as both a sword and shield. The Cleric's primary role is to heal and restore their party. They have a variety of abilities to support their allies in combat. Clerics may also take an active role in combat to smite their enemies while shrouding their allies with protective magic. Clerics are often needed on the forefront of a battle. They may be found in heavier armor with a shield for protection.

A Cleric's primary attributes are Wisdom and Intelligence. A Cleric's secondary attribute is Spell Power.

A Cleric's preferred weapons are staves or a one-handed weapon with a shield.

*This article is a stub. You can help Kings and Heroes Wiki by expanding it.*
Dwarf

**Dwarf** is a hero race in *Kings and Heroes*.

Dwarves appear as stout and sturdy humanoids. They are similar to the race of Humans but are nearly two feet shorter. Beard length is the measure of status of Dwarven males. Dwarves are extremely confident and will never back down from a fight. They have the strongest constitution of any race. They are master craftsmen when it comes to metal and stone. Their passion for life is unmatched by any other race. This passion at times turns to greed, which is their primary weakness. Dwarven women are revered for their prowess in battle with many female heroes having prominent status in folklore and tradition. Dwarves are a proud race that are exceptionally loyal to their friends and wrathful to their enemies.

*This article is a stub. You can help Kings and Heroes Wiki by expanding it.*
Goblin

**Goblin** is a hero race in *Kings and Heroes*.

Goblins are the youngest race in the world. They are small in stature, similar to a Halfling. Goblins are masters of stealth and unrivalled in their dexterity. They are calculated and cunning, often going unnoticed. Like the Orc, very little in known of the Goblin origins. Tales say they come from the swamps, but no specifics can be traced, leaving a fog over their past. Goblins are masters of many weapons but seem to be most comfortable with smaller blades. They are survivors, using many tactics to get by when other races may give up. Goblins move quickly and with resolve to vanquish their foes. This characteristic leads many to distrust them. Goblins can be loyal friends. Their communities tend to be hive-like with each member filling a specific role.

*This article is a stub. You can help Kings and Heroes Wiki by expanding it.*
Champion

**Champion** is a hero class in *Kings and Heroes*.

A Champion is a paragon of warfare that stands against their foes. Champions protect others by interposing themselves between their enemies and their allies. While their primary role is defensive, this does not lessen their ability to fight. Champions are at home on the front lines of a battle driving enemies back with their sword and shield. The Champion is driven by a higher purpose of helping others.

A Champion's primary attributes are Strength and Dexterity, and they also benefit greatly from a high Constitution. A Champion's secondary attribute is Melee Attack Power.

A Champion's preferred weapons are one-handed weapons with a shield.

*This article is a stub. You can help Kings and Heroes Wiki by expanding it.*
Orc

**Orc** is a hero race in *Kings and Heroes*.

The Orc is largest and strongest of all the races. Orcs thrive in the role of a hero. Orcs fear little and are willing to charge headlong into battle for causes they believe in. Orcs excel in roles that benefit from their physical strength and constitution. The Orcs have a troubled past linked to several other races. These stories have been passed down from the "Old Ones". Strong, loyal and single minded Orcs are wired for total domination. Befriend them - or stay out of their way.

*This article is a stub. You can help Kings and Heroes Wiki by expanding it.*
Ranger

**Ranger** is a hero class in *Kings and Heroes*.

Rangers are masters of the wild. They utilize skill and precision to attack their enemies from afar. Rangers can also utilize their abilities to prevent enemies from getting close to them. They do this by trapping or paralyzing their foes to take them out in orderly fashion. A Ranger is always in control of the battlefield.

A Ranger's primary attributes are Dexterity and Intelligence. Their secondary attribute is Ranged Attack Power.

A Ranger's preferred weapons are bows.

*This article is a stub. You can help Kings and Heroes Wiki by expanding it.*
Kings and Heroes Wiki/Section 4

Current Patch Notes
Version: 19

**PC**

* We have made substantial changes to the "net code" model of our character data
* Chat has been revamped
* Chat tabs have been removed.
* Instead, channels can be used via /s for say, /p for group(party), and /t for team (when PVP is released)
* Added '/w [name] [message]' for whispering

Read More

Current Want to contribute?
You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.

**HELP**

Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...
Hot Rod Ralph

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Hot Rod Ralph** is a toon in *Looney Tunes World of Mayhem*.

## Toon Relationships

 Exhaust Fumes (Leadership) | While this toon remains in battle and up to once per turn, whenever a Go Kart team member gains Turn Meter, inflict a stack of Fumed on a random enemy. Whenever an enemy has 5 stacks of Fumed, they become Stunned, losing all stacks of Fumed.

## Trivia

* Ralph's go kart variant is based on the drag racer he drives in the cartoon, "*Ready, Woolen and Able"*.
Caligari sector

The ***Caligari Sector*** is a Galactic Sector located in the Galactic South, the Segmentum Tempestus of the Milky Way Galaxy.

With the frequent Warpsurges, most of this sector is dangerous, Chaos-infested, uncharted territory.

The entire sector is observable through the Star Map in the game. The Caligari sector is divided into subsectors, and its subsectors are home to many solar systems:

* Agartha subsector (4 systems)
* Atroxia subsector (5 systems)
* Tenebra subsector (6 systems)
* Triglav subsector (5 systems)
Priority assignment

*This article or section is incomplete, meaning it has had significant work but is still missing important aspects. You can help Warhammer 40,000: Inquisitor - Martyr Wiki by expanding it.*

**Priroity Assignment** are extended Inquisitorial investigations that consist of multiple procedurally generated missions, strung together into a short campaign. They appear less frequently than Grand Investigations with limited completion time. You can access Priority Assignment by speaking to Remigus Klemet on the Command bridge.

* Priority Assignments are a great way to earn Weekly Glory, but a failure to complete may cost you dearly.

There are currently five Priority Assignments available:

* Random Assignment(repeatable)
* Seeds of Corruption (repeatable DLC)
* Mind Plague (one-shot DLC)
* Poisoned Souls (one-shot DLC)
* Feral Beasts (one-shot)

## Briefings

Complex investigations involve additional personnel and assets. To represent this, P.A. starts with a special **Briefing** where you must make decisions.

Read the Background information to familiarize yourself with a task. Take a look at the **Operation Prognosis**, the probable outcome of the campaign:

* if the **Success Level** bar is *too low, you end up failing the task*, even if you succeed in the individual missions of the campaign.
* if the **Collateral Damage** bar *is high*, your *actions will* likely *have unintended consequences*, which will *decrease your Weekly Glory rewards*.

You can influence both bars with *Actions*. Try **increasing your Success Level** while **keeping the Damage low**.
Sometimes you'll have no choice but to take damage. Sometimes you may be better off not choosing any the available *Actions*.

Before launching a Priority Assignment mission, you can buy one advantage to improve your odds. Make sure you read through the list before you choose.

Priority Assignment missions end with a **Debriefing**, where you can read about the results of your actions and the developments of the case. Sometimes you'll be presented with a decision how you want to proceed.

Choose the option that you think is most important for your task.
Serfs

## Basic Attributes (Base)

**Serfs** are a Rustic era buckler shield melee infantry unit.

## In-Game Description

*Serfdom is the social status of the lowest members of a medieval society: Since they have no wealth other than their own labour, serfs are obliged to work on the lands of their lord, providing him with a share of their produce in return for military protection and a measure of justice. Serfs are among the most basic infantry units: their combat potential against anything other than other serfs is minimal, but their real strength lies in their ability to collect resources as part of an army on the march.*

## Acquisition

Serfs can be obtained for free from the Melee Infantry Unit Tree.

## Unit Traits

 [Shieldbearers] | Ranged damage is reduced while unit is using shields.

## Formations

 SchiltronFile:Schiltron.png | The unit forms a ring to defend anything in the centre.

## Unit Orders

**Shield Rush**

Base Cooldown: 45s

Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.

**Healing Herbs**

Base Cooldown: 20s

The unit recovers 40 health over 15 seconds.

## Tips & Trivia

* As the traits suggest, Serfs deal very little damage and will lose to almost every other unit in the game. In battles, they function best as a filler unit to push siege towers and battering rams (although Martellatori are more useful for that purpose once obtained).
* Serfs have the highest labour in the game when levelled. For resource collectors, it is suggested to recruit multiple units of serfs to maximize production.
Vault

A vault is a reward which can be triggered after a game.
The reward screen appears after:

* each victory of a Rebel Camp
* after any battle under unknown (prob. random) conditions

It is required to use a Vault Key to open a vault.

Vault Keys can be obtained by premium passes or rarely found in chests. They can also be found inside vaults.

There is a limit of 15 Vaults per week you can open.

The following items can be obtained by opening a vault:

Propabilities are out of a test set of 10.
Ordo

*This article is a stub. You can help Warhammer 40,000: Inquisitor - Martyr Wiki by expanding it.*

There are multiple Inquisitorial **Ordos** who deal with different kinds of threats.

## List of Ordos

The following are the major Inquisitorial Ordos:

* Ordo Malleus - Against daemonic threats
* Ordo Hereticus - Against heresy
* Ordo Xenos - Against alien forces
Tenant Farmers

* Portrait
* Alt Portrait

## Basic Attributes (Base)

**Tenant Farmers** are a Rustic era polearm unit.

## In-Game Description

*Tenant farmers are peasants bound to the lands of their overlords, and pay their rent in the form of labour, which includes serving in their lord's armies when called upon. Tenant Farmers have minimal combat potential against any unit stronger than basic militia, but are useful for freeing up better troops for more dangerous or important duties elsewhere on the battlefield, or to act as foragers and wagon drivers during expeditionary campaigns.*

## Acquisition

Tenant Farmers can be obtained for free from the Melee Infantry Unit Tree.

## Unit Traits

 [Peasants] | This unit has a low Leadership cost but has very little combat ability.

## Unit Orders

Tenant Farmers do not possess any unit orders.

## Tips & Trivia

* Tenant Farmers, like all rustic era units, deal almost no damage and will lose handily to almost all units in the game. They have some usefulness in battles by pushing siege towers & battering rams (although their capability in this is superseded by Martellatori).
* As Tenant Farmers do not have more labour than Serfs and open world warbands can take duplicates of the same unit, there is little point in using Tenant Farmers for labour.
* Tenant Farmers are available as a retinue for Chevaliers. It is not advised to use them in this role as they are extremely weak compared to other retinue options.
Pike

**Pike** is a hero class in Conquerors Blade, unlocked using the Season 8 Season Challenges

## Description

A very long thrusting spear used extensively by infantry (pikemen). Pikes were used regularly in European warfare from the Late Middle Ages and most of the Early Modern Period, and were wielded by foot soldiers deployed in close quarters, until it was largely replaced by bayonet equipped muskets.

## Characteristics

#### Chain Combos

The different stages of each skill can be used with one another in a short period of time and will share the same cooldown.

#### Combo Finisher

After using an Ultimate Skill, you can use another skill's final stage.

#### Sure and Steady

Every time a normal attack hits an enemy, you get the 'Strong As A Storm' effect, each stack of which increases all types of damage by 4%. Can stack up to 3 times.

## Class Skills

**Press once:** Move back 5 meters and swing the pike, dealing 60% of your base slashing damage plus 685 additional points of slashing damage, knocking back affected soldiers.
**Extra Effect:** Removes the "Dazed" effect.
Enchantments

Aether Blade

Arc Blade

Arc Sword

Assassin Power Sword

Autogun

Autopistol

Biomantic Sword

Bolt Pistol

Boltgun

Carthean Sword

Chainsword

Death Cult Blade

Eviscerator

Exitus Rifle

Eye Implant

Force Field

Force Rod

Force Staff

Force Sword

Grav-Gun

Grav-Pistol

Greataxe

Greatsword

Grenade

Grenade Launcher

Heavy Flamer

Inferno Pistol

Inoculator

Lasgun

Laspistol

Longlas Rifle

Main Implant

Melta Gun

Mine

Multi-Melta

Needler Sniper Rifle

Neural Implant

Null Rod

Plasma Cannon

Plasma Gun

Plasma Pistol

Power Axe

Power Hammer

Psychic Focus

Pyrokinetic Staff

Shock Maul

Shotgun

Signum

Sniper Rifle

Storm Shield

Support Wargear

Suppression Shield

Telekinetic Rod

Thunder Hammer

Warp Rod

Wyrdvane Staff

## References

Enchantment data taken from the game files using a script (Warhammer 40,000 Inquisitor - Martyr\Cfg\Artifact\Files.N2PK)

Enchantment id translation taken from the game files using a script (Warhammer 40,000 Inquisitor - Martyr\Strings\Eng\Langs\Lang\_Artifacts.xml)

Still work in progress to format it to a better readable format.
Martellatori

## Basic Attributes (Base)

**Martellatori** are a rustic era buckler shield unit.

## In-Game Description

*The Martellatori ('hammerers') are a militia company from Sicania with roots in the building trade. They are useful mainly for pushing siege engines, during which they take less damage than other troops. Their combat potential is minimal, although the blunt tools they carry have some effect against plate armour.*

## Acquisition

Martellatori are mercenaries and can be bought from the mercenaries tab using either 700,000 silver or 4,900 sovereigns.

## Unit Traits

 [Shieldbearers] | Ranged damage is reduced while unit is using shields.

## Unit Orders

Martellatori do not possess any unit orders.

## Tips & Trivia

* Due to their low leadership cost and pertinent bonuses, Martellatori are the premier unit for pushing siege towers and battering rams during siege battles.
* Although Martellatori deal blunt damage, their combat capabilities are still very low like all rustic and feudal era units.
Palace Guards

Palace Guards are a 4 star unit. It has two abilities. Charge, and Guard The Throne. The charge is fairly effective and should be used in a close quarters fight. DO NOT use this ability to close the distance. It has a long cool down and should be timed properly. The Guard The Throne is a great one. It makes them immune to CC (Crowd Control) for one second and braces the unit to do a lot of damage. This unit is effective and good for its cost. 15000 honor for this unit. You also need this unit for unlocking the Iron Reapers. Keep in mind you also need to unlock IPG ( Imperial Pike Guards ) too, which also cost 15000 honor. Overall, good unit. Great damage potential, and one of the most used units now, thanks to it's buff.
Locations

*This article is a stub. You can help Conqueror's Blade Wiki by expanding it.*

This page lists the **Locations** in *Conqueror's Blade*.

The world is devided into four enemy Regions and the central Country of Conquerors City: The Borderlands.

## Regions

### **Ungverija**

   A land of wide rolling plains and towering mountain ranges. It is noteworthy for the excellent quality of the horses native to this region, and its tradition of equestrian warfare dating back into pre-history.

**Capital**: Tutul Város

**Towns** 13

**Villages** 30

**Other** 11

**Products**: Finished Leather, Composite Wood

**Units**: Demense Pikemen, Tercio Arquebusiers, Cataphract Lancers

### **Ostaria**

    A rich, fertile land ringed by mountains and threaded with clear winding rivers. At the centre of the region are two major lakes and a marshland, acting as chokepoint between the northwestern plains and the less populous east and southeastern valleys.

**Capital** Augolia

**Towns** 10

**Villages** 30

**Products**: Refined Copper, Composite Wood

**Units**: Demense Archers, Kriegsrat Fusiliers, Winged Hussars

### **Maoyang**

A vast and growing desert ringed by mountains, Maoyang appears barren, but is home to an unsentimental people. It is, generally arid, save for a single lake which supplies the capital city of Anliang with fresh water. Life in this land is tough, but the people are tougher.

**Capital**: Anliang

**Towns**: 11

**Villages**: 33

**Other**: 9

**Products**: Varnished Wood, Wrought Iron

**Units**: Spear Militia, Ironcap Scouts, Fire Lancers

### **Liangyun**

    Sprawling and diverse, Liangyun is a natural fortress against incursions from its neighbours. The long valleys lead to a ring of natural chokepoints where forts and citadels bar the way for any invader.

**Capital**: Daicheng

**Towns**: 11

**Villages**: 32

**Other**: 9

**Products**: Quality Fabric, Varnished Wood

**Units**: Ironcap Arquebusiers, Palace Guards, Dagger-Axe Lancers
LayoutTest

Welcome to the Official Kings and Heroes
The Kings and Heroes wiki written and maintained by the players.
We currently have 0 active editors maintaining 288 pages (32 articles).

What is Kings and Heroes?

```
   Kings and Heroes is an open world, fantasy, action Role-Playing Game (RPG) where players can create a unique hero, explore the land of Sundaria and adventure in expansive dungeons filled with hordes of terrifying enemies.

```

```
   The game is currently in 'Early Access' on Steam with continually new updates coming every week.

```

Kings and Heroes Features

```
       * Massively Co-op Gameplay
       * Randomly Generated Dungeon Adventures and Exploring
       * Multiple dungeon types including Crypts, Caves and Fortress
       * Multiplayer RPG with character advancement
       * Huge world to explore
       * 50 Levels for each character and 500 levels of crafting
       * More than 50 Enemy types to encounter and attack
       * Gear, Loot, Gathering and Crafting
       * 20+ Different Boss Fights at full launch
       * Distinct Game Areas including the swamps, desert, and tundra
       * 5 Classes: Champion, Cleric, Ranger, Rogue, Wizard
       * 6 Races: Dwarf, Elf, Goblin, Halfling, Human, Orc
       * **Upcoming Features**

```

Races

Classes

KH Info

```
       * Character
       * Attributes
       * Inventory
       * Armor
       * Abilities

```
```
       * Guides
       * Getting Started
       * Tips And Tricks
       * Crafting

```
```
       * Sundaria
       * Dungeons
       * Over world
       * Monsters
       * Bosses

```

Official Tweets

Tweets by @IndustryGamesCowindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Industry Games Youtube

Current Patch Notes
Version: 19

**PC**

* We have made substantial changes to the "net code" model of our character data
* Chat has been revamped
* Chat tabs have been removed.
* Instead, channels can be used via /s for say, /p for group(party), and /t for team (when PVP is released)
* Added '/w [name] [message]' for whispering

Read More

Current Want to contribute?
You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.

**HELP**

Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Iron Reapers

* Portrait
* Alt Portrait
* In-Game
* Icon

## Basic Attributes (Base)

**Iron Reapers** are a Golden era special melee infantry unit.

## In-Game Description

*With firearms becoming ever more common on the battlefield, many soldiers began discarding most of their armor, reasoning that agility and mobility and concealment are more important now. The Iron Reapers however chose the opposite: Every soldier is clad in almost impenetrable black iron, armed with a razor-edged sabre and a fearsome great iron flail. They are well-suited to assaulting castles where their armour allows them to stand up to bullets and arrows alike, drawing fire away from their less sturdy comrades.*

## Acquisition

Iron Reapers are obtained from the Melee Infantry honor tree, requiring Imperial Pike Guards, Palace Guards, Prefecture Pikemen, and Pike Militia as prerequisite unlocks, as well as the nodes Brace for Impact, Regular Drill, Elements of Swordplay, Shortsword Training, Regular Drill, and Harsh Regimen. Iron Reapers themselves cost 25000 honor to unlock. Alternatively, Iron Reapers can be unlocked via using 20x Iron Reapers Signacula, bypassing the prerequisites entirely (although in practice signacula are extremely rare, and almost all players will use honor to unlock Iron Reapers).

## Unit Orders

**Shock**

Base Cooldown: 45s \ Base Damage: ? \ Base Block Break: ? \ Multihit: ?

The unit rushes to the marked spot and deals 300% damage to the first enemy it encounters. Charging with the flail will penetrate armour and will greatly reduce the defence and armour piercing values of hit enemies.

**Tiger Step**

Base Cooldown: 40s \ Duration: 12s

After attacking, the Iron Reapers will adjust their position and launch another normal attack.

 For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short charge against the enemy upon using a normal attack, knocking back the enemy.

**Regeneration**

Base Cooldown: 60s

Restores 250 health per second for 15 seconds.

**Switch Weapons**

Base Cooldown: 3s

*No description.*

## Honor Tree Upgrades

There are no honor tree nodes that only affect Iron Reapers.

## Doctrines

There are no doctrines that are only usable by Iron Reapers.

## Tips & Trivia

* Although military flails are commonly depicted in fantasy and historical fiction, historical information about such weapons is scarce, suggesting that military flails were rare at best and never saw widespread use in the real world.
Version 0.8.3

Patch released 2018-05-31

* Imposed a dual hard cap on a number of stats. The first cap refers to unbuffed values, and the second, final cap will be the limit for the temporarily buffed state.
	+ Dodge: 70/90%
	+ Damage Reduction: 70-90%
	+ All Resist: 70/90%
	+ Crit Chance: 50/100%
	+ Cooldown Reduction: 60/80%
Caligary sector

The Caligari Sector is a Galactic Sector located in the Galactic South, the Segmentum Tempestus of the Milky Way Galaxy.

With the frequent Warpsurges, most of this sector is dangerous, Chaos-infested, uncharted territory.

In the game
The entire sector is observable through the Star Map in the game. The Caligari sector is divided to subsectors, and its subsectors are home to many solar systems.
Conquerors Blade Wiki

Welcome to *Conqueror's Blade* Wiki
the *Conqueror's Blade* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Conqueror's Blade

Conqueror's Blade is a spectacular free-to-play massively multiplayer action game that offers a unique clash of arms and cultures: Class-based battlefield action, squad tactics and campaign-level strategy combine across a distinctive historical realm where the iconic weapons, units and tactics of the medieval West meet those of the East for the first time.

Content

Locations

Heroes

Crafting

Weapons

Armour

Artillery

Units

Resources

Materials

Items

Guides

* How to play guide for Conquerors Blade
* System requirements

Videos

Featured images

*Conqueror's Blade* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Conquerors Blade Wiki/Top section

Welcome to *Conqueror's Blade* Wiki
the *Conqueror's Blade* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Conqueror's Blade

Conqueror's Blade is a spectacular free-to-play massively multiplayer action game that offers a unique clash of arms and cultures: Class-based battlefield action, squad tactics and campaign-level strategy combine across a distinctive historical realm where the iconic weapons, units and tactics of the medieval West meet those of the East for the first time.

Content

Locations

Heroes

Crafting

Weapons

Armour

Artillery

Units

Resources

Materials

Items
Cover system

Running headlong at enemies and attacking without concern for one’s own safety is a very relevant combat style in the Warhammer 40,000 universe... but there is another way. You can use many objects – *barrels, containers, columns, giant mushrooms*, etc. – as cover by pressing and holding down the **Space bar**.

If an object can be used as a cover,you will see a yellow marker appear as you move close. The marker shows you the available cover positions you can take. Note that you don’t have to be in the exact spot to get into cover. If you see the marker, your character will automatically move to that position when you press **Space**.

While in cover, you cannot move but you can attack with your weapons as you'd do normally. Some cover positions may restrict your firing angle though, blocking line of sight in certain directions. Covers can also be destroyed, so keep these things in mind when you decide where to hunker down.
Conquerors Blade Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
System requirements

The following are the minimum and recommended system requirements for Conqueror's Blade. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.
Recommended requirements

```
   Processor: Intel Core i7-7820HK / AMD Ryzen 5
   Graphics card: NVidia GeForce GTX 1060 / AMD Radeon R9 390
   RAM: 16 GB
   OS: Windows 7 / Windows 8 / Windows 10 х64
   Free space on Hard Disk: 30 GB

```

Minimum requirements

Minimal system requirements:

```
   Processor: Intel Core i3-3225 / AMD X4 B9
   Graphics card: NVidia GeForce GTX 650 / AMD Radeon HD 6790
   RAM: 8 GB
   OS: Windows 7 / Windows 8 / Windows 10 х64
   Free space on Hard Disk: 30 GB

```

See also

https://cb.my.com/en/faq

The following are the minimum and recommended **system requirements** for *Conqueror's Blade*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **Processor**: Intel Core i7-7820HK / AMD Ryzen 5
* **Graphics card**: NVidia GeForce GTX 1060 / AMD Radeon R9 390
* **RAM**: 16 GB
* **OS**: Windows 7 / Windows 8 / Windows 10 х64
* **Free space on Hard Disk**: 30 GB

## Minimum requirements

**Minimal system requirements:**

* **Processor**: Intel Core i3-3225 / AMD X4 B9
* **Graphics card**: NVidia GeForce GTX 460 / AMD Radeon HD 6790
* **RAM**: 4 GB
* **OS**: Windows 7 / Windows 8 / Windows 10 х64
* **Free space on Hard Disk**: 30 GB
Equipment (armour)

**Body Armour**
 is the most important part of the equipment and gives your character a special skill.
 Affects the overall Power Rating and appearance, also can have modifiers.

 **The Inoculator**
 is a healing device that can restore Health, Suppression and can also provide combat bonuses.
 Also have modifiers and affects the character's Power rating.

 **Main Implant**
 does not give any skills, but can have up to four modifiers (depends on the rarity) and affects the overall character's Power rating.
Character Level

Character Level will grow by completing missions and killing enemies. It is represented by a unique Inquisitorial Rosette, which marks your position within the Holy Ordos of Inquisition. New levels unlock new item types which you can find during the missions and new Psychic Powers (Psyker only), new Constructs (Tech Adept only); gaining new levels also determines how powerful rewards you receive from the Ordo armoury at the end of missions. Specific levels also unlock new Inoculator components, Perks and additional slots for both, but most importantly every level gives one (or sometimes two) Passive Skill points.

The item level of the drops is determined by the character's level, the character can obtain items that are within 2 levels from his/her level. If the player does a a lower level mission (with positive difficulty modifiers) the chances for getting lower level loot is higher, while doing higher level missions raises the chance of getting higher level items. The Inquisitor can only equip equal or lower level items than the current character level.

The current level cap is 100.

### Leveling

In early game, doing the campaign with some random missions is recommended, later the best option of gaining the most experience is running Intel Missions and Void Crusades with consumables and XP gain increasing gear.
ChernobogSystem

Planets: 5

Sovereignty: Imperium of Man

**Factions**

* Adeptus Mechanicus: 5/5
* Adeptus Administratum: 4/5

**History**

An empty, dead system, which has been isolated from the Imperium for at least two thousand years, although Imperial records show no trace of the system at all.

Strangely, the solitary planet orbiting these unusual stars bears the marks of the Imperial presence at some point in the past. The system is an enigma and a dangerous lire to Rogue Traders and the Adeptus Mechanicus explorators.

**Influence rewards**

 100
 200
 400
 800

**Planets**:

 Desolation Sigma
 Charkov
 Kardian II
 Malcorum Prime
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Passive skill tree

This is a tree of passive skills that affect the characteristics of the agent. Each subclass has different initial set of open "branches". You can open new ones by performing Heroic deeds. Crusader and Assassin have the same trees, but the Psyker includes two unique branches.

You get a skill point for each Account level, and they are available for all characters (even those that have not yet been created), but configures for each one.

You can see the progress in opening the desired branch and the number of allocated points.

* Assassin and Crusader skill tree
* Psyker skill tree
* Closed branch icon and progress in Heroic deeds to open
* Opened branch icon and 4 allocated points
* Selected branch

* Crusader / Assassin
* Psyker
Version 0.7.3

Patch released 2018-02-16

### New Feature: Loot System Improvements

As our survey results indicated, players have requested the traditional ARPG loot method as an option, so we made it happen. Loot can now be picked up with the mouse, or you can toggle the Autoloot option in the options menu.

Additionally, there is now a reward effect for freshly picked up loot.

### New Feature: Tactical View

Tactical View offers players a new way to display points of interest on the game field. By tapping the Tactical View key (Default: Caps Lock), you can see when your enemies get hit, when you receive damage, and so on. You can also toggle thermal vision, and a more distinct outline for your enemies or for yourself.

With Tactical View, you can also choose from a bunch of stats to display.

### Additional New Features

* Turn to Cursor function can now be disabled
* One button dodge system for the Assassin is now implemented (Dodge to Cursor)
* Toggle Cover mode is now available
* Tactical View options are now available in the options menu
* Changed the Grenade and Inoculator UI during battle
* The current map's Power Rating is now displayed above the mission objectives along with the active difficulty modifiers
* The player's Power rating is now displayed besides the character portrait
* Refined and improved Psyker animations and spell effects
* Added Minimap Preview to the mission briefing window
* The Social panel (friend list, etc.) received numerous improvements

### Balance

* Random missions now give Rank Points to players
* Increased Champion/Commander HP and slightly decreased their damage
* Increased Elite HP and slightly reduced their damage
* Sped up melee swing speed significantly
* Increased melee damage
* Black Legion enemies now have a shield active
* Rebalanced every player weapon and armor skill along with cooldowns
* Rebalanced monster damage and skill cooldowns
* Rebalanced monster passive skills
* Increased amount of loot drops
* Increased movement speed across all classes

### Miscellaneous

* New window popup animations
* Added several new sound effects
* Performance optimization

### Fixed bugs

* Fixed a bug where a cabal creation could lead to black screen
* Fixed an issue where players saw different Glory reward values than intended
* Fixed an issue where controller users got stuck on map selection screen
* The Unburdened Heroic Deed now counts properly
* Fixed an issue where controller users got stuck and could not move
* Fixed an issue where during NPC rescue missions, the NPC got stuck
* Fixed a stuck terminal during an Investigtaion mission
* Fixed an issue where controller users could not activate the first terminal during the tutorial
* The 5th skill of a freshly created Psyker is now locked at the beginning as it was intended
* Assassin now gains adrenaline per kill properly
* Fixed a game crash occurring on mission start
* XP gain sound is now disabled after surrendering
* Fixed a crash during the panic room mission
* Fixed an issue where cabals did not display online members
* Fixed an issue where assignments got stuck and crashed
* The campaign is now solo mode only as it was originally intended
Imperium of Man

The Imperium of Man is a galaxy-spanning interstellar human empire, the ultimate authority for the majority of the human race in the Milky Way Galaxy in the late 41st Millennium A.D. It is ruled by the living god who is known as the Emperor of Mankind. However, there are other humanoid species classified as Imperial citizens, mainly mutant offshoots of genetic base-line humans who are known as Abhumans and include such human sub-races as the Ogryns, Ratlings and Squats.

The founder and ruler of the Imperium is the god-like Emperor of Mankind, the most powerful human psyker ever born. The Emperor founded the Imperium over 10,000 Terran years ago in the late 30th Millennium during the Unification Wars on Old Earth following the terrible period in human history known as the Age of Strife. The Emperor continues, at least nominally, to rule the Imperium as both its political master and its primary religious figure.

The Imperium of Man is a war-torn stellar empire, teetering on the brink of collapse. For 10,000 Terran years it has been ruled by the deathless Emperor, a being of almost limitless psychic power, to whom thousands of souls are sacrificed daily. The peoples of the Imperium live in a place where daemons are real, mutation is frequent and death is a constant companion. To be alive in the late 41st Millennium is to know that the universe is a terrifying and hostile place. It is a place where you are but one amongst billions and, no matter how heroic your death, you will not be missed. A truly vast domain, the Imperium is spread amongst the many stars of the galaxy. Its territories encompass untold millions of stars and countless more human lives. In its name, terrible wars are fought and desperate sacrifices made, yet even this river of carnage and blood is a small price to pay, for the Imperium is the guardian of Mankind. Were it to pass into nothingness, so too would the human race, destroyed by enemies uncountable, to the braying laughter of the Dark Gods.

The Imperium is the largest and currently most powerful political entity in the galaxy, consisting of at least 1,000,000 human-settled worlds dispersed across most of the Milky Way Galaxy. Consequently, an Imperial planet might be separated from its closest neighbour by hundreds or even thousands of light years. As a stellar empire, the size of the Imperium cannot be measured in terms of contiguous territory, but only in the number of planetary systems under its control. However, most humans in the galaxy have little day-to-day contact with the government of the Imperium unless they serve in one of its Adepta or run afoul of its various protectors, such as the Inquisition or the Adeptus Arbites.
Version 1.0.6

## New Feature - Warzone

The Warzone is now open at the Lacaon System!

* There are 5 narrative Stages (with their own storylines), and each narrative Stage consists of 10 battles
* After these stages, the Warzone Missions are unlocked with infinite levels
* Minimum Power Rating: 1100
* Further mission tiers unlock at 1200,1300,1400, and 1500 Power Rating
* Stage consists of 10 battles
* Battles have certain Hazards (challenge parameters), one is unlocked at the end of every Stage
* Each zone within a Warzone map is closed by a gate that unlocks only after the room has been cleared
* Different passive effects and world skills can be bought for each mission
* Players gain Warzone XP contributing towards Warzone Levels
* Each Warzone Level gives +1% Maximum HP, Suppression, and Damage for Warzone missions
* In the Warzone you will be able to gain new rewards, collect Favours, unlock three passive and an active skill slot
* Skill slots are gained by advancing your ranking in the Warzone, and these skills are only usable in the Warzone. Overall there are 20 passive and 4 active skills to choose from
* Favours will be later used for summoning the Nemesys and for buying items from the Warzone Vendor (coming soon)

### Fixed bugs

* Fixed unreachable chests on several maps
* Fixed Bunker Busting missions that were undoable
* Fixed spawn point positions across several maps
* Fixed a bug where buff icons were copying icons from previous buffs
* Fixed a bug where no enemies spawned in Unholy Cathedral after 25 minutes
* Matchmaking window and Vote window now displays Fate costs properly
* Demented Psyker now plays its death animation properly
* Fixed a bug where executions caused stuck characters
* Fixed the Relentless Heroic Deed
* Fixed the Bane of the Empyrian Heroic Deed
* Skill tree window now remembers the last open panel correctly

### Miscellaneous Features

* Mind Reset is now constantly available at vendors. Price has been reduced.
* Vulnerability stacks are now displayed
* Added an option to disable the Psyker's Warp Heat effect

### Balance

* Enemies won't drop loot anymore on the Through the Fire and the Flames 1 & 3 maps
* The following spells will not be interrupted by cutscenes anymore: Death Augury, Divine Shot, Foreboding, Precognition, Precognitive Dodge, Telekine Dome
* Unholy Cathedral: Enemies won't drop loot anymore, and the maximum amount of enemies has been reduced
* Unholy Cathedral: Increased reward quality at the end
* When enemy groups are moving in formation, the slowest enemy type in the group is now moving faster, up to 150% of its normal speed
* Trauma Control's damage reduction value was reduced from 20 to 5
* Regenerative Bionics: halved healing from 3HP to 1.5HP per 10 Suppression (Tooltip fixed as well)
Version 1.0.6c

* Unholy Cathedral: Enemies now drop Credits, and if you surrender after 5 minutes, you still get rewards

### Fixed Bugs

* Warzone Rank bonuses are now applying correctly
* Warzone progress bar now works properly
* Fixed the Supply drop on kill enchant
* Fixed a bug where higher Warzone difficulty missions could not be started
* Fixed a bug where summoning skills did not work sometimes
Weapon emplacements

Some missions contain stationary weapons amongst the ranks of the enemy. These are particularly dangerous targets, their firepower can take you down very quickly if you’re not careful.

Although the guns themselves can be destroyed, it is usually easier to eliminate their operator. This is difficult to do from the front though, you’re better off flanking the position or attacking from the rear where possible.

Once the operator is killed, the emplacement can be taken over and used against the enemy. Move close to the weapon and press the **F key** to operate it.

* Stationary weapon
* Using the stationary weapon
How to play guide for Conquerors Blade

*This article is a stub. You can help Conqueror's Blade Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Conqueror's Blade***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Massacre

***Massacre*** is the generic name for a family of buffs triggered for meeting certain conditions while fighting enemies. There are six different types of massacres:

 ***Bloodbath*** | Gain an additional 10% bonus damage and an additional 30% bonus damage against Blinded enemies. | 3 Kills within 8 seconds
Suppression/ru

# Подавление

Механика подавления представляет собой физический и психологический стресс, который испытывает ваш персонаж в бою. Шкала сопротивления подавлению - это мера вашей способности выносить вредоносные эффекты. Когда вас атакуют, эта шкала снижается, и по мере потери очков вы начинаете получать штрафы.

**Стадии подавления:**

 **Сломлен!** | Красный сектор | Вы начинаете получать тяжёлые штрафы, такие как нокдаун, оглушение, сдерживание и заморозка.

Сопротивление подавлению можно восстановить, использовав инокулятор или встав за укрытие. Когда вы не в бою, оно восстанавливается автоматически. Обратите внимание, что у средних и элитных врагов также есть шкала подавления, и они получают такие же же штрафы.

Штрафы, наложенные на средних и элитных врагов, отражаются под их шкалой подавления.
Grand investigations

Investigations are the main story mode quests.

The following investigations are available:

* The Martyr
	+ Chapter 1
		- The Abandoned Colossus
		- The Cage
		- The Expedition
	+ Chapter 2
		- Saving Caius Thorn
		- Hunt for the Martyr
	+ Chapter 3
		- Klosterheim
		- Revelations
		- Machine Spirit
		- The Secret Weapon
		- Rebellion
	+ Chapter 4
		- Van Wynter Legacy
		- Through Fire and Flames
		- Uther's Tomb
	+ Chapter 5
		- The Alpha Pariah
		- The Thing in the Walls
* Chaos Undivided
	+ The Enemy Below
	+ Viper's Nest
	+ Harbingers of Hate
* Drukhari Menace
	+ Terra Incognita
	+ Grim Harvest
	+ Shadow of Commorragh
Archer Militia

* Portrait
* Alt portrait

## Basic Attributes (Base)

**Archer Militia** are a Feudal Era archer unit.

## In-Game Description

*Most peasants have some experience with the bow, it being seen in some parts of the world as too demeaning a weapon for anyone but a peasant to use, and in other lands as a noble skill everyone should learn as a matter of pride. In any case a unit of archer militia can darken the skies with their arrows, though not too many of them will find a target.*

## Acquisition

Archer militia are unlocked via the Ranged Infantry Unit Tree, requiring only the prerequisite node Elementary Archery and 500 honour to unlock.

## Unit Traits

 ▼ [Poor Shots] | This unit has poor accuracy.

## Tips & Trivia

* Archer militia are extremely weak; being a feudal era unit, they have very low capabilities compared to other units of their type, and being archers they have lower stats than other feudal or rustic era units.
* It is advised to avoid using archer militia for any purpose, except perhaps tricking enemies into using trebuchets on low-value targets.
Suppression

The suppression mechanic represents the mental and physical stress during combat.
The Suppression Resistance Bar represents your ability to withstand harmful effects. Incoming attacks will drain this bar and as you are losing points, penalties will start to mount.

**Suppression stages**

 **OVERWHELMED!** | red bar | You suffer heavy penalties like Knockdown, Stun, Restrain, Freeze.

Suppression Resistance can be regained by using the Inoculator or by getting into cover. Outside combat, it will regenerate on its own.
Note that Medium and Elite enemies also have a suppression bar and they suffer similar penalties.

The penalties inflicted to the Medium and Elite enemies are displayed as icons below their suppression bar.
How to play guide for Warhammer 40,000: Inquisitor - Martyr

*This article is a stub. You can help Warhammer 40,000: Inquisitor - Martyr Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Warhammer 40,000: Inquisitor - Martyr***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.