Skills

**Skills**, also called **commands**, are used to act in Gnosia during the discussion phase. Skills have various purposes, from attacking and defending other characters to begging for mercy when selected for cold sleep.

Some skills are unlocked automatically from the start of the game, while others must be unlocked through story progress. Many skills require your abilities to be at a certain level for you to use them. Reaching the proper threshold once does not make the skill permanently accessible: if you have 40 Charisma and have Block Argument unlocked, you'll become unable to use it if you lower your Charisma below 40 to put into a different ability. However, if you put enough points back into Charisma you'll be able to use Block Argument again.

## Doubt

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** N/A
* **Known By:** All

> *Lower a person’s trust level by saying “They’re suspicious”, etc. Higher Logic and Performance abilities provide better results. High Charisma also helps to increase the number of people who agree with you. Using it on someone who isn’t suspicious may cause people to think you’re a liar.*
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The bread and butter of accusations, most rounds of debate will begin with someone using Doubt on another character. Doubt is the skill to use when you want to draw attention to someone you find suspicious or just want to get rid of. However, using it yourself can cause NPCs to find you suspicious or annoying, and at lower levels you're likely to end up being told to shut up if you use it more than once per day. In the early game it's better to ride off of the words of others and save Doubt for the end of a loop when there are fewer options and greater amounts of evidence for suspicion.

## Agree

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** After "Doubt".
* **Known By:** All

> *Agree with a doubt, saying “I thought so too”, etc. Not as strong as “Doubt”, but avoiding being the first person to doubt someone makes you stand out less, so it’s safer!*
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When someone uses Doubt you can choose to Agree with them. This will damage the target's reputation to a lesser extent but has the benefit of keeping your Hate at a manageable level. Piggybacking off of someone else ensures that characters see you being an active participant without being *too* active, making it a new player's best friend. Use this skill when you see someone accuse someone you find suspicious or when you feel like you haven't been talking enough but don't have anything to say.

## Refute

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** After you've been doubted.
* **Known By:** All

> *Defend yourself, saying “No, I’m NOT suspicious!” Logic and Performance affect this, but it’s really just an excuse. Not very effective. Denying can help prevent others from dogpiling on you, but use it recklessly and it can have the opposite effect.*
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When someone uses Doubt on you, you can choose to Refute their accusations in order to protect your reputation. Using Refute makes it so that no one beyond that point can Agree with your detractor and further damage your reputation. Judge when to use this skill carefully, as using it too liberally will make it look like you've been backed into a corner.

## Defend

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** Usable after "Doubt" or "Refute".
* **Known By:** All

> *Defend someone who’s being suspected. Rushing into it can cause people to assume you’re in cahoots. Logic and Performance have the greatest effect on this. High Charisma also helps to increase the number of people who agree with you.*
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When an ally of yours or someone you otherwise don't find suspicious gets Doubted, you can choose to Defend them. This helps restore the accused's reputation and keep others from dogpiling them. However, if you use it too insistently on a specific character the others will assume you're working together, possibly as Gnosia. If someone is getting Doubted *that* often it's best to just cut your losses and let them go before they drag you down with them. This is a good skill for early and passive players to use to control who's being doubted without bringing too much attention to themselves.

## Join Defense

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** After "Defend".
* **Known By:** All

> *Like saying “No, they’re not suspicious” in someone’s defense. Not all that effective, but useful when you want to help someone without taking responsibility or putting yourself in danger.*
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When another character has used Defend, you can use Join Defense to join in on the defending train. This has less impact than being the first person to Defend someone, but it means you draw a bit less attention to yourself. This is a good skill to use if you've been talking too much but *really* don't think someone is suspicious.

## Cover

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** N/A
* **Known By:** All

> *Is there someone you really want to protect? Then try defending them! Just like with Doubt, high Logic and Performance levels will make this more effective. High Charisma also helps to increase the number of people who agree with you.*
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The opposite of Doubt; Cover is used to point someone out and declare that they *aren't* suspicious. Of course, this can backfire and only serve to make both of you look suspect. It isn't a very popular skill to use for this reason, often being used to unlock one of Remnan's Notes and then never again.

## Cover Together

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** After "Cover".
* **Known By:** All

> *“I agree, I don’t think there’s anything suspicious about this person…” Help someone defend another person. Not all that effective, but it’s the thought that counts, right? It also won’t make you stand out much.*
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When someone else uses Cover, you can use Cover Together to join in and agree that the target isn't suspicious. Though using Cover on your own tends not to be worthwhile, there's no real reason not to use Cover Together if someone's used Cover on someone you trust. It doesn't have too big of an impact, but it doesn't make you look suspicious, either.

## Say Thanks

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** After being defended.
* **Known By:** All

> *Thank someone for defending you. Saying thank you is a good way to get people to like you… Probably. Can be used after being defended.*
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When a character's used Cover on you, you can thank them. This will help boost your reputation a bit, and it's just the polite thing to do!

## Argue

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** Usable after "Defend" or "Say Thanks".
* **Known By:** All

> *This helps break down a suspicious person’s false front of kindness. If you use this too quickly, it can have the opposite effect, so be careful. High Logic and Performance boost its effects, and Charisma can help make more people agree.*
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When used after Defend, Argue cuts off any further defenses to assert that the target isn't worth defending. When used after Say Thanks, Argue is used to argue that the target is pretending to be kind and grateful to cover themself. Using it too liberally or on a target simply too beloved is a good way to make everyone hate you, so be careful when using it!

## Join Argument

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** After "Refute".
* **Known By:** All

> *Point out someone’s sketchiness without standing out too much, putting yourself in danger. Only works a little bit.*
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When a character's defended themself, you can choose to join the argument with Refute, siding with their accuser. This works much like Agree, making it a good way to pile suspicion on someone you want to put into cold sleep without accruing too much Hate.

## State Role

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** Characters with roles, or those who can lie, can announce their role only one time per day, per role.
* **Known By:** All

> *Announce your role (Engineer, etc.) in front of everyone. If you are Gnosia or another character who can lie, you can pretend to be a different role. Timing of the announcement is important.*
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State Role is used to proclaim yourself as the Engineer, Doctor, or Guard Duty. You can only declare yourself as being on Guard Duty if you actually are, but Engineer and Doctor can be falsely claimed by roles capable of lying. One might wish to keep their role hidden to protect themself from the Gnosia, but doing so means you might not be seen as trustworthy if you state your role later on.

## Reveal Own Role

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** After "State Role", when your role has been announced, or when your character can lie.
* **Known By:** All

> *Claim a role for yourself when someone else has announced their role. If you’re the Engineer, for example, and a fake claims your role, you absolutely must announce your own role in front of everyone else. Otherwise, things can get really difficult for you later!*
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Reveal Own Role is a skill that can be used when someone else has claimed a role to claim that you're the REAL Engineer/Doctor (whether you actually are or not). If you're the real Engineer/Doctor and fail to come forward after someone's falsely claimed your role... bad things might happen.

## Step Forward

*"Step Forward" redirects here. For the event of the same name, see Step Forward (event).*

* **To Unlock:** Randomly received immediately after discussion when Setsu has not been put into cold sleep.
* **Required:** Charisma 10
* **Usage:** Can be used once per unclaimed role per day.
* **Known By:** All except Remnan.

> *“Hey, the Engineer hasn’t stepped forward yet!” This happens sometimes, right? Give them the push they need to step up and claim their role. High Charisma makes it easier for them to come forward.*
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Step Forward requests that a certain role come forward, and typically they will. This is an excellent skill to use on the first day, as if a role doesn't come forward on the first day their reports are automatically unreliable should they reveal themself on the second day. As the first day is more or less random guessing, using Step Forward for all applicable roles speeds through the first day while getting the maximum amount of information, defining roles and possibly revealing liars. Furthermore it doesn't seem to accrue very much Hate, meaning that if you stay quiet after you've called everyone forward you shouldn't have anyone getting on your case. This is especially good when you're Gnosia, as asking someone to come forward isn't an action that can be a lie and thus can be used to contribute to the discussions without getting suspected.

## Exaggerate

*"Exaggerate" redirects here. For the event of the same name, see Exaggerate (event).*

* **To Unlock:** View an event that occurs at night when Setsu, SQ, and Shigemichi are alive.
* **Required:** Performance 10
* **Usage:** After comments for which "Doubt" or "Defend" can be used.
* **Known By:** SQ, Raqio, Jonas, Kukrushka, Sha-Ming

> *Adding something extra is better than simply agreeing with someone’s opinion. These little comments can help more people to agree with you. High Performance ability boosts effects.*
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Exaggerate, true to its name, exaggerates your agreement toward someone else's agreement. Use it whenever you really want to cast doubt on someone or really want someone to be taken out of the line of fire. It has the benefit of being an agreement skill rather than an "attacking" skill, meaning it has the benefit of not drawing too much attention to yourself for your opinion. It's an excellent skill to grab right away and only worth not using if you feel like you've accrued too much Hate.

## Seek Agreement

*"Seek Agreement" redirects here. For the event of the same name, see Seek Agreement (event).*

* **To Unlock:** View an event that occurs at night when SQ, Raqio, Shigemichi, and Remnan are alive.
* **Required:** Charisma 25
* **Usage:** After comments for which "Doubt" or "Defend" can be used.
* **Known By:** Setsu, Shigemichi, Jonas, Sha-Ming, Yuriko

> *Don’t just agree with someone’s comment, get others to agree with you, too! The higher your Charisma is, the more people are likely to agree with you. It holds the same influence as agreeing with someone, so it’s kinda sad when nobody jumps onboard.*
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Like Exaggerate, but instead of amplifying your own opinion you encourage others to come forward and agree with you. This could lead to a train of people agreeing with you... or it could lead to an awkward silence, drawing all of the extra attention that using a skill does without more benefit than a simple Agree. Unless you've invested heavily into Charisma and feel confident in your popularity it's better to just stick with Exaggerate if you want to make a point.

## Block Argument

* **To Unlock:** View an event that occurs at night when Yuriko is alive and SQ is or was present in the loop. See Chaos for more information.
* **Required:** Charisma 40
* **Usage:** After comments for which "Doubt" or "Defend" can be used.
* **Known By:** Shigemichi, Yuriko

> *This is like saying “This person is right and anyone who disagrees is my enemy,” shutting down any dissension. While it is very powerful, it also draws a lot of attention to you, so use it with caution.*
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An incredibly powerful skill that agrees with someone so hard that no other characters will dare object, no matter how suspicious the initial target was. This skill draws a ton of attention to you, however, and will likely make the Gnosia see you as a dangerous target to eliminate if you aren't one yourself. Use carefully!

Note that the accused can still use Seek Help; if there are enough people capable of chiming in left over and the accused is influential enough it can help negate Block Argument's impact. Be careful when using this skill against characters who know Seek Help as a result.

## Obfuscate

*"Obfuscate" redirects here. For the event of the same name, see Obfuscate (event).*

* **To Unlock:** View an event that occurs at night when Setsu, Jonas, and Remnan are alive.
* **Required:** Stealth 25
* **Usage:** After being hit with "Doubt", etc.
* **Known By:** SQ, Shigemichi, Jonas, Sha-Ming

> *This is used to make a random comment, deflecting attacks from yourself. Higher Stealth ability will make this more effective.*
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When a character casts doubt on you, Obfuscate can be used to completely change the subject and end the round of discussion there. This can more or less allow comments to slide right off of you if your Stealth is high enough, making it a solid alternative to Refute.

## Retaliate

*"Retaliate" redirects here. For the event of the same name, see Retaliate (event).*

* **To Unlock:** View an event that occurs at night when Setsu, SQ, and Shigemichi are alive.
* **Required:** Logic 25 & Performance 25
* **Usage:** After being hit with Doubt, etc.
* **Known By:** Setsu, Raqio, Remnan, Yuriko

> *Retaliate with “I may be suspicious, but you’re suspicious, too.” It sounds somewhat immature, but it can actually prove to be quite useful.*
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A skill that counters someone's attack. While using Retaliate won't undo the damage done to *your* reputation it does cast suspicion on your attacker. The existence of this skill - particularly on characters like Yuriko who have immense influence - is what makes it so dangerous to use the Doubt command over simply following the lead of others. Needless to say, it can be just as powerful in your own hands.

## Seek Help

* **To Unlock:** Collaborate with SQ during the discussion phase, then view her event at night. See Fool And Be Fooled for more information.
* **Required:** Performance 30
* **Usage:** After being hit with "Doubt", etc.
* **Known By:** SQ, Stella, Kukrushka, Sha-Ming, Remnan, Yuriko

> *It’s nice to have a good lawyer behind you when you’ve been doubted. This skill can help you achieve just that! Unless you’re rejected, that is. High Performance ability makes you less likely to be rejected. Charisma also helps a little bit.*
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When you've been attacked, you can use the Seek Help skill to make puppy dog eyes at another character to urge them to defend you. This might work, but it could also backfire and make things awkward between the two of you should they reject you. It isn't the most reliable skill, so you may want to consider using something like Regret instead if you're seeking to garner sympathy. Note that Seek Help can be used after Block Argument, making it the only real defense against Block Argument. If the player has spare points to put into their Performance ability it can be worth it to do so in order to keep Seek Help in their back pocket, particularly if they're struggling to win against common argument-blocker Yuriko.

## Regret

*"Regret" redirects here. For the event of the same name, see Regret (event).*

* **To Unlock:** View an event that occurs at night when Comet and Kukrushka are alive.
* **Required:** Charm 25
* **Usage:** After being hit with "Doubt", etc.
* **Known By:** SQ, Kukrushka, Otome, Remnan

> *Acting hurt after being doubted can help draw sympathy, possibly snagging you multiple defenders. The higher your Charm ability, the more effective it becomes.*
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If you've been attacked, the Regret skill is fantastic to use. Regret makes you incredibly pitiable, causing others to come to your defense. It's like a stronger Refute, especially if you're surrounded by more emotionally-oriented characters. If you ever reach a point in a loop where you fear spamming this skill whenever you're suspected is going to raise your Hate too much... you're probably already hated too much, so you might as well make everyone feel bad about your inevitable fridging.

## Don't Be Fooled

*"Don't Be Fooled" redirects here. For the event of the same name, see Don't Be Fooled (event).*

* **To Unlock:** View an event that occurs at night when Gina has spotted a lie during the debates. See Gina Note 4 for more information.
* **Required:** Intuition 30
* **Usage:** After being hit with "Doubt", etc. (When you are Human, only when you've noticed a lie.)
* **Known By:** Gina, Chipie, Comet, Remnan

> *“This person attacking me is the REAL bad guy here!” Draw attention to your attacker, and get everyone to realize that they’re lying. High Intuition will draw more attention to them, making their lie easier to spot. Effects last until the next day’s reports are finished.*
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A skill that's powerful but that you likely won't have many opportunities to use. As human-aligned roles, you can only use the command after catching someone lying and subsequently being targeted by them. If the stars align and allow you to use the skill, the liar's lies will become significantly easier for everyone to see up until the end of the next day's reports. This can all but guarantee a liar's doom, so be careful when using the Doubt skill on a character with high Intuition. If you become its victim, try to lie as low as possible for the rest of the day.

As the Engineer, if you investigate someone and they are Gnosia, you can use the skill regardless if you have caught them lying or not. As the Doctor, however, the skill can pop up if one Engineer makes a report that conflicts your own (e.g. If one Engineer claims a person as Gnosia and they get sent to cold sleep, but when you examine them and they are human, then DBF will be available).

Additionally, in a niche use, it can help sniff out Definite Enemy. If you are in a scenario where the 'Definite Enemy' skill pops up and you aren't sure who it is, try and see if someone Doubts you. If you haven't caught them lying, yet you see "Don't Be Fooled", they are likely to be Definite Enemy.

As antagonistic roles (Gnosia, AC Follower, and Bug) the skill works a bit differently. It can still be used in the typical way, which despite seeming counterintuitive on the surface has a number of uses: the Bug wanting stay on the good side of the humans, the Gnosia needing to throw the AC Follower under the bus to stay alive, the Gnosia identifying the Bug, etc. However, these roles can also lie and use Don't Be Fooled after *any* given attack against them. This runs the risk of the user being caught in a lie themself, but if the user gets away with it their target will suddenly have all eyes on them.

Finally, if an NPC uses Don't Be Fooled, you as the player now know that either they or the person they are responding to has a role that is capable of lying (or they both do), since otherwise the skill would not be usable. Knowing this can help you create mental "groups" of NPCs where at least one of them is lying, which can be compared to other such groups (e.g., those claiming to be Engineer or Doctor) and then to the loop's starting conditions (specifically, the maximum number of liars that can be present). This may then allow you to glean information as to who MUST be telling the truth, and thus is on the human-aligned side.

## Vote

* **To Unlock:** View an event with Stella at night after she uses Vote on someone and successfully gets them voted off. See Tears Go By for more information.
* **Required:** Logic 10
* **Usage:** Can be used once per day when someone is reported to be Gnosia, or when "Definite Enemy" has been used on them.
* **Known By:** Setsu, Raqio, Stella, Jonas, Yuriko

> *Ask everyone to vote for someone found to be Gnosia in the Engineer’s report, or someone you know to be an enemy. If the Engineer is known to be a fake, it won’t work, and the effects end after one day. Also, using it on the wrong person can backfire, so be careful.*
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Using Vote requests that everyone vote for a specific person. Using it on a random person will tarnish your reputation, but using it on someone who's been reported as Gnosia by an Engineer or someone who's been declared a Definite Enemy may get results. It functions as a stronger, more Logic-oriented Doubt that's less likely to made you look suspicious for making an accusation. It can only be used once per day, but that's likely all you need considering the minimal number of correct targets per day.

## Don't Vote

* **To Unlock:** In a loop with both Otome and a Bug an event will occur during discussion where Otome uses the skill. View Otome's night event afterward. See Otome Note 4 for more information.
* **Required:** Logic 15
* **Usage:** Can be used once per day.
* **Known By:** Setsu, Gina, Raqio, Stella, Otome, Yuriko

> *Use this when someone you need around looks like they’re get lots of votes. Bugs need to be taken out quickly, so the order in which people are put into cold sleep is important. Effects end after one day.*
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The inverse of Vote, serving as an advanced form of Cover. Don't Vote should only be used if it's clear someone in the group is particularly likely to end up in cold sleep. The argument is that it could be dangerous to put someone into cold sleep if one isn't certain the target is a Bug, as if this action eliminates all the Gnosia the ship will be doomed regardless. This skill also is only usable once per day, so use it as a last ditch effort toward the end of the day if you need someone to be kept alive and hope for the best.

## Definite Human

* **To Unlock:** View an event that occurs when Raqio is alive at night. See Raqio Quiz for more information.
* **Required:** Logic 20
* **Usage:** When you know someone to be Human.
* **Known By:** Setsu, Gina, Raqio, Stella, Jonas, Otome, Remnan, Yuriko

> *Use this when someone you know isn’t an enemy is being put on the defensive. The person you use it on will be able to almost completely avoid suspicion, and they’ll be grateful for it. It’ll make you stand out, and making a mistake can cost you, so be careful.*
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This skill declares that a character is without a doubt human based on simple logic. For example, consider a loop where on Day 1 Gina and Shigemichi have both claimed to be Engineer. On Night 1, Gina and Shigemichi both analyze Otome and the Gnosia eliminate Yuriko. Otome turns out to be the Bug, so she disappears as well. When Gina and Shigemichi give their reports, Gina's says Otome was human and Shigemichi's says she was Gnosia. Because two people died, everyone knows there must have been a Bug, and because Otome was the only one investigated by the Engineers it must have been her. Since Bugs are considered human, this means Gina must be the real Engineer and thus a Definite Human, as is anyone else she's reported as human. Consequently, this proves that Shigemichi is a Definite Enemy.

The ability to use Definite Human will only come up when there is a valid target, but it's still up to you to look through your Backlog and reports to discern who the human is. You aren't required to use it, and you might not wish to for a variety of reasons. The human will likely become a target for the Gnosia, you might be Gnosia yourself and not want to have anyone you can't put into cold sleep around, or you might not be confident in your conclusion and don't wish to risk the hit to your reputation by guessing wrong. Other characters can use this skill, however, so characters playing as liars ought to be careful about who they forge reports about.

## Definite Enemy

* **To Unlock:** View an event that occurs at night when Raqio is alive. See Raqio Quiz for more information.
* **Required:** Logic 20
* **Usage:** When you're sure someone is lying, or when you're sure someone is an enemy.
* **Known By:** Setsu, Gina, Raqio, Stella, Jonas, Otome, Remnan, Yuriko

> *Use this to point someone out as an enemy when you know them to be lying, or when their argument makes no sense. Higher Logic makes it possible to really stick it to your target hard, but such a powerful attack will also make you stand out considerably. Misusing it will get you hated, so only use it when you’re confident.*
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The inverse of Definite Human; the Definite Enemy skill will become available for use if a logical failure has presented itself and revealed a liar. An example of such a logic failure can be seen above, but there are many others. For instance, if an Engineer reports a character as Gnosia and that character is later eliminated, that Engineer can't be anything but a liar: Gnosia cannot eliminate other Gnosia and Bugs come up in Engineer reports as human.

Unless you're an enemy yourself, there's seldom a reason to ever not use Definite Enemy unless you just can't discern who the enemy is and don't want to absolutely tank your credibility by guessing wrong. However, be aware that someone tagged as a Definite Enemy might not be Gnosia specifically: they could also be the Bug or AC Follower, so continue on accordingly. Both Gnosia and the Bug are dangerous threats, so it might be best to get any Definite Enemy into cold storage even if AC Followers are technically harmless.

The existence of these two skills makes it tricky to play as a false role, so if you want the best shot at winning a loop it's best to not fake-claim a role. On the other hand, if you're going to be stuck in a time loop, why not have fun with it?

## Freeze All

* **To Unlock:** View an event that occurs at night when Raqio is alive in a loop where multiple people have claimed the same role. See Raqio Quiz for more information.
* **Required:** Logic 30
* **Usage:** Usable once per loop, when multiple people claim the same role, meaning a fake is mixed in.
* **Known By:** Raqio, Stella, Otome, Yuriko

> *Use this to take out multiple people claiming the same role all at once. While a bit overkill, it’s effective in eliminating fakes quickly. The effects don’t wear off, so targets will keep getting frozen, one by one.*
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Freeze All can be used once per loop when multiple characters have claimed the same role, such as 3 characters coming forward as Engineers. When proposed, all of the characters will vote on whether they think it's a good idea or not. Those who agree will focus on voting off those who claimed to be said role throughout the remainder of the loop unless someone else becomes overly suspicious.

## Small Talk

*"Small Talk" redirects here. For the event of the same name, see Small Talk (event).*

* **To Unlock:** Witness Sha-Ming use the skill during discussion, then view his event at night.
* **Required:** Stealth 10
* **Usage:** Usable once per day.
* **Known By:** SQ, Shigemichi, Chipie, Jonas, Sha-Ming

> *Making light small talk can lead the Gnosia to believe you don’t matter enough to be targeted. Making you less likely enough to be eliminated, it also helps you become closer with other participants. However, it can make more serious characters dislike you.*
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Small Talk is an excellent skill that players should grab ASAP, especially if they plan to play as any special human roles. Using it once a day helps tremendously in avoiding getting eliminated by the Gnosia, especially if you're on Guard Duty or have otherwise been proven to be human. As a bonus, it can help you bond with any characters who joined in. Small Talk can be interrupted, typically by more serious characters or just ones who don't like you. Needless to say, it won't endear you to them.

When Small Talk is used, characters will discuss one of three subjects: food, scary stories, or love. The subject is randomly decided, and it currently isn't known whether the subject ends up having any impact on who joins in or not.

## Let's Collaborate

*"Let's Collaborate" redirects here. For the event of the same name, see Let's Collaborate (event).*

* **To Unlock:** The player and Chipie must both be Gnosia. View Chipie's night event after he successfully collaborates with a human.
* **Required:** Charm 15
* **Usage:** Once per day, only when you're not yet partnered with anyone.
* **Known By:** SQ, Chipie, Kukrushka, Sha-Ming, Remnan, Yuriko

> *This lets you propose an alliance. If it works out, it can be very helpful to both parties. However, cause too much trouble for your partner and you’ll be cut off. Various abilities affect this, and high Charm will make it more likely to work out.*
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Using Let's Collaborate lets you propose an alliance with someone, a useful (but seldom mandatory) tool for staying alive and unlocking Notes and events. If successful, your partner will come to your defense and be more swayed by your opinions. However, if you end up becoming suspicious or otherwise too much of a hassle then your partner might end the alliance. It's usually a good idea to accept collaboration offers as long as the proposer isn't blatantly suspicious, especially in the phase of the game where you're still collecting Notes.

Certain characters (Raqio, Stella, Shigemichi, Comet, Jonas, Kukrushka, Otome, and Remnan) may ask the player to collaborate at night, even if they lack enough Charm to use Let's Collaborate. Between those who know the skill proper and those who will ask at night, the only characters who will never initiate a collaboration with anyone are Setsu and Gina.

## Say You're Human

*"Say You're Human" redirects here. For the event of the same name, see Say You're Human (event).*

* **To Unlock:** View an event that occurs at night when SQ and Comet are alive.
* **Required:** Intuition 20
* **Usage:** Usable once per loop.
* **Known By:** Setsu, Gina, Comet, Jonas, Yuriko

> *Make everyone declare that they are human. Non-humans will be forced to lie, so those who say it are either humans or liars, and those who don’t or who try to get in the way are likely enemies.*
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Say You're Human is a useful skill to use early on in a loop and makes a good way to pass time during Day 1. Any Gnosia will be forced to lie if they speak up, and anyone who doesn't speak up renders themself suspicious. It being useful to use, however, makes it difficult to handle when it's used against you. How you should respond to someone else using Say You're Human when you're not human hinges on your Performance ability and the Intuition levels of those remaining. If you think your ability to lie is good enough for you to not get caught - or at least not by anyone you think could take you down - then lying is the safest choice. If it's too likely that you'll get caught lying by multiple threats it's probably better to stay quiet, hope you aren't the only one dodging the question, then get to damage control.

## Grovel

* **To Unlock:** Make sure Sha-Ming is chosen for cold sleep, then watch him use the skill. Ask him to teach you his ways afterward. See Ace In The Hole for more information.
* **Required:** Stealth 35
* **Usage:** Usable once per loop.
* **Known By:** Sha-Ming

> *Don’t want to go into cold sleep? Then grovel and beg for forgiveness! If it works, you may be let off the hook. High Performance makes it more likely to work out.*
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Grovel is a unique skill that activates when you've been selected for cold sleep. You can choose to beg for mercy, and if it works no one gets put into cold sleep that day. It only works once per loop, however, so once you've been spared from cold sleep it's critical that you do everything in your power to avoid facing it again. (Of course, you were probably trying to do that to begin with, but these things happen. Don't give up!)

Sha-Ming is the only other character in the game who knows Grovel, making him essential to vote off ASAP to burn his one use of it if you have any doubt that he isn't on your side.

## Shut Up

* **To Unlock:** N/A
* **Required:** N/A
* **Usage:** When someone talks too much.
* **Known By:** All

An unlisted skill that appears as an option only when a character has accrued a large amount of Hate. Typically the player will only see it used against them, especially early game if they do any accusing. The situation can arise where the player gets access to it, particularly if their collaboration partner is drawing too much suspicion.

## Trivia

* To have access to all skills at once, the player must have their abilities at the following levels:
	+ Charisma 40
	+ Intuition 30
	+ Logic 30
	+ Charm 25
	+ Performance 30
	+ Stealth 35
* Retaliate is the only skill that requires two abilities to be at a certain level.
* Shut Up is the only skill not listed in the Command List.