Iris Glas

**Iris Glas** is a firbolg paladin paladin heavily associated with the Seelie Court. She was born and raised in the remains of what is believed to once be a fortress of Rucien-Xan, though it had been abandoned for centuries before a clan of firbolgs made it their home. Growing up Iris was trained in combat and was noticed by an order of the Knights of Emmantiensien. Due to their close contact with the agents of a diety of the Seelie Court, these green knights were well respected within the clan. Iris eventually joined their ranks before eventually departing to see more of the world.

Iris Glas was a player character in the one-shot *Breaking Umberlee's Resolve*, and might return for other modules in the Sea of Falling Stars.

## Description

Iris Glas is a firbolg. She stands at 8' tall (2.44 meters) and weighs approximately 285 lbs (129.27 kg). Iris has blue-gray skin and unkempt orange hair that falls to her shoulders. She wears glasses that are made of faceted glass that seem to shimmer with the colors of the rainbow. While in combat, she wears chain mail and fights with a warhammer of giant make and her shield emblazoned with the symbol of the Knights of Emmantiensien.

## History

Iris was born to Cobal and Renna Glas as their eldest daughter. Their small clan made their home within a long abandoned fortress that nature had since overtaken. The fortress was said to once have been a part of the hidden elven city of Rucien-Xan, though aside from being elvish in design, no concrete evidence of this was found. Growing up, Iris was taught the basics of druidic magic as well as combat. Compared to many of her peers, Iris excelled at combat.

Her skills with combat eventually caught the eyes of the Knights of Emmantiensien, a paladin order within the clan that often made contact with the Seelie Court through various agents of Emmantiensien. On her 16th birthday, Iris was invited to join the order of green knights. For the next thirty years, she worked in harmony with the sometimes enigmatic fey agents and her fellow green knights to ensure prosperous and harmonious relations between Chondalwood, her clan, the Seelie Court, and outsiders.

One day, her clan was visited by a hopelessly lost band of travelers called the Sune Ruh. These performers seemed unconcerned to be lost in the middle of the Chondalwood and performed, sung songs, and told stories, just as they would anywhere else in the world. Iris was enamored with these stories, the idea of a world beyond her forest took hold in her mind. She stayed up with the troupe all night asking about the places they've been, especially the stories of settlements overlooking water as far as the eye could see. Struck with wanderlust, Iris spoke with her parents and the Knights of Emmantiensien about leaving with the troupe to see the world. With their approval and the suggestion to try to meet Seelie beyond those associated with Emmantiensien, she left with the performers.

With the Sune Ruh, Iris learned how to play the lute, though she was often a member of a chorus rather than a main act with her musical skills. She proved to be invaluable as a bodyguard though, the travelers were ill-equipped for some of the dangers they found themselves in, but their green knight companion was more than capable to handle the task at hand. The Sune Ruh attempted to pay Iris for her services, but she was content with just being treated like any other member of the troupe. She did however accept rainbow glasses that were given to her by an elder of the Sune Ruh. They were said to make the wearer as charming as Sune to the common folks and have been worn by her ever since.

After many years of travelling, the Sune Ruh reached Turmish. The smell of salt in the air, the unending water, the loud bazaar, and the unending foreignness of it all caught Iris's interest. She parted with the troupe she had grown close with to start her next adventure. From there, Iris spent a few months working as a dockhand and helping to defend against the occasional raiding party. She made enough of a name for herself to capture the attention of Mezhar to retrieve the Deryan's lost daughter, Zehira.