recursal/Fanatic-Fandom huggingface dataset:
Gaunt Knight

The **Gaunt Knight** is a unique enemy encounter in *Fear & Hunger*.

*Proceed at your own risk!*

## Location & Behaviour

He is found in the deeper passages of present Ma'habre. At first, he will only stand still and the player can walk up to him and attempt to communicate unharmed - the knight will not respond. After a short period, he will suddenly give chase to the player.

## Lore

He is a member of the party headed by Lord Ludwig Buckman, comprised of Buckman, Ser Seymor, Jeanne, and the Gaunt Knight himself. Before he became the Gaunt Knight, he was known as Ser Seril, and is the brother of Captain Rudimer. The party was sent by the King of Rondon to investigate the Dungeons of Fear and Hunger due to boredom and to rescue the lost Captain Rudimer. Seril delved in too deep and lost himself, becoming the Gaunt Knight.

## Strategy

The Gaunt Knight wields a sword in each arm, and will attempt a limb-cutting attack within his first turn. Getting rid of the arms should be the main priority.

The player can also save the gaunt knight instead by throwing an **Elixir of mind** at his body(via talking). The knight will begin to recollect who he is, and will shortly leave to join Buckman's party.
Knights of the Midnight Sun

**The Knights of the Midnight Sun** were the mercenary army led by Le'garde. Le'garde hoped that his army would help him to eventually achieve his dream of founding a unified kingdom free of violence.

## Lore

Initially a small group of warriors, the Knights of the Midnight Sun rapidly expanded in both numbers and influence under Le'garde's leadership. His humble origins, disdain for the corrupt practices of the Kingdom of Rondon, and charismatic demeanor attracted numerous followers, including D'arce Cataliss, a disillusioned former knight of Rondon. Although Rondon employed Le'garde's services on many occasions, the kingdom soon perceived him as a potential threat.

Le'garde viewed his mercenaries not merely as a fighting force but as a means to establish his own kingdom. His exploration of the occult led him to learn of Ma'habre, the city of the gods, which Le'garde sought to access to gain its power and realize his dream. Ma'habre could only be accessed with the Cube of the Depths, an eldritch artifact sacred to the forgotten God of the Depths. This item had been retrieved from Vinland by sailors from Oldegård. Upon discovering this, Le'garde led the Knights of the Midnight Sun on a bloody raid of Oldegård to claim the artifact. The attack resulted in the deaths of countless civilians, including the family of Ragnvaldr.

This atrocity proved to be the final straw for Rondon. The populace turned against Le'garde and the nobility demanded his arrest and the dissolution of the Knights of the Midnight Sun. Soon, Le'garde's forces were besieged by Rondon's significantly larger army. Despite putting up a fierce fight, they were ultimately defeated and nearly annihilated. Le'garde, captured and stripped of the Cube of the Depths, was imprisoned within the Dungeons of Fear & Hunger. D'arce is the only known survivor.

## Trivia

* The Knights of the Midnight Sun are heavily based on the Band of the Hawk from the manga series *Berserk*. Both are mercenary armies led by enigmatic and ambitious generals who dream of ruling their own kingdoms.
Headless Hounds

*For their Fear & Hunger counterparts, see Hounds.*

Battle

**Headless Hounds** are enemies encountered in *Fear & Hunger: Termina*.

## Location & behaviour

Two are found patrolling near the truck in the Maiden Forest, west of the Prehevil Old Town Outskirts. Upon seeing the player character, they will immediately give chase, at a much faster speed than the player's.

## Lore

They are very similar to Hounds found in *Fear & Hunger*, except for their missing heads. It is possible that these were normal hounds who became moonscorched. They are found near the Woodsman's hut, indicating that they were possibly his hounds.

## Strategy

While its ***toothless bite*** attacks have negligible damage at best, its main form of attack - ***black vomit*** - melts away around 30 hp and causes a poison effect on the player.

One can feed the hound **rotten meat** or **dried meat** via the *Talk* option. The hound will become fixated on the meat and won't attack for two turns.

They drop nothing on death and have no head to cut off, so it is advised to avoid the encounter entirely.
The Cavemother

* Battle
* In-game

The Cavemother is a possible boss encounter in *Fear & Hunger*.

## Location & Behavior

The Cavemother resides in the caves area, but cannot be found on her own. Instead, she will approach the player on the bridge, if the player has either crushed a gnome egg or picked up the shiny object at the bottom of the caves area. This will trigger a two-phase battle.

The first encounter involves the use of a few dangerous attacks:

* The Cavemother's torso will use a coin-flip-based One-toothed bite attack (24-36 damage), alternating between a leg-cutting version, an arm-cutting version, a killing version, and a move that does nothing in which she "tilts her head".
* The Cavemother's breasts, while not attacking on their own, will cause Cavegnomes to spawn in if they're not destroyed by the end of the first turn.

Defeating the cavemother will make her descend back under the bridge. She will be found near the end of the bridge however, and will instantly run up to the player, now with her wings missing.

The second encounter is thus against the weakened version of the Cavemother, where her torso attacks will be used by her head once it's recognized as an additional body part, and she will have no wings.

Fighting the Cavemother is necessary in order to get the Soul stone found by the gnome eggs. It also allows the player to pick up a gnome egg out of her body, which can be fed to the Salmonsnake to prevent it from acting for the first two turns of battle.

Note that you can get more than one gnome egg if you loot all her body parts, six in total; thus making the fight against the salmonsnake very easy if you use all the eggs.

## Strategy

This fight is divided into two phases, but the second phase is much weaker than the first; a victory in the first phase should remove all worry about the second. The fight may seem risky because of the high risk of limb loss or death from the One-toothed bite attack, but it's easy to finish this encounter without even taking a hit.

There are two ways to defeat the Cavemother in the first phase:

* Deal 1500 (2900 in Hard mode) damage to the torso.
* Destroy both of the wings. Each wing has 270HP.

Defeating the first phase will cause the Cavemother to to fall down into a chasm. Walking a little further will initiate the second phase.

There are two ways to defeat the Cavemother in the second phase:

* Deal 1300 damage to the torso. This is even easier than it was in the first phase.
* Destroy the head. The head can be made vulnerable by taking out both of the (20hp) feet first, but the head itself only has 20hp, so any ranged item could take it out without risking a hit from One-toothed bite.
Termina Characters

## Introduction

This page contains a list of all the characters encountered in the world of Fear and Hunger 2: Termina.

*Proceed at your own risk!*

## Party Members

Party members can each be recruited under specific circumstances. The player can have up to four party members at one time. Party members each have health, mind and hunger bars which need to be managed using the appropriate consumables.

## Side Characters

Non-playable characters that expand the lore of the world.

## Vendors

NPCs that allow for the exchange of goods.

Book of enlightenment [3]
* Recipes of the 15th Century vol. 1 & 2 [2]
* Alchemilla vol. 1 [1]
* Alchemilla vol. 2 [1]
* Alchemilla vol. 3 [1]
* Skin bible - Gro-Goroth [3]
* Skin bible - Sylvian [3]

Skin bible - Alll-mer [3]
* Skin bible - Rher [3]

Skin bible - Vinushka [3]
 The Radiating One |  | Gives items in exchange for rust-colored pearls.
* Leechmonger ring [8]

Ring of wraiths [4]
* Yggaegetsu amulet [9]
* 12-gauge trenchgun [4]
 Dr. Kefer
* Betel's stone [40]
* Soul devour necklace [35]
* Small thing's amulet [50]
* Ring of the still-blood [50]
* Thorned ring [50]
* Purifying talisman [50]

Hardened heart [99]
* Pipe [7]
* Tobacco [4]
* Wild dagga [25]
 Bandage man |  | Found in Small Hut in Prehevil - Old Town. Only available day 2 or later. Deals in shillings.
* Meatpie [5]
* Dried meat [3]
* Green herb [6]
* Blue vial [10]
* 9mm Bullet [6]
* Chalk [3]
* 3 Matches [5]
 Fortune Teller

## Other NPCs

 Woodsman
 Singing woman
Inquisitor

Battle

> ***"May Alll-mer be my judge"***
>
>

The **Inquisitor** is an enemy in *Fear & Hunger 2: Termina*.

## Encounter

Several of them can be encountered in the busy areas of the city of Prehevil, like the shopping district streets.

## Strategy

The Inquisitor does not inflict heavy damage, and only attacks with his bell arm which can be used to call bobby in combat, making this fight longer. The bell arm can be easily cut off, but his head can cast either Hurting or **Black smog**, a spell that permanently blinds the character it is cast on, making them miss most of the time. It is therefore recommended to avoid him altogether, as he is fairly slow.

That being said, Inquisitors can drop Soul stones.
Hexen Table

###### *(This article needs work, contributions appreciated)*

The **Hexen Table** is an object in *Fear & Hunger* series that can be interacted with and found in a few locations.

## Locations in Fear & Hunger

The first time you will likely encounter it will be Level 1 (Inner Hall).

It can be accessed either by using a Purifying Talisman or the *Counter-Magic* spell on the cursed door. The table when used provides an option to either **Use The Hexen** or **Curse Equipment**. It is especially important with the use of lesser souls. Using 1 soul will unlock 1 skill or spell.

## Locations in Fear & Hunger 2: Termina

* Orphanage (only possible in masochist mode)
* Donnovan's house

tba

## Using The Hexen

The Hexen displays a skill-tree that allows the player to unlock spells and skills relevant to the chosen character. Every PC can learn any spell or skill with the use of an Empty Scroll and a Quill, while otherwise skillsets available to you are determined by which character you chose as the protagonist. Spells are determined by various other factors such as god affinity.

The left side of the tree is composed by **skills**. You start the game with a few beginning skills on one branch determined by your character's **PLAY INTRO** options. If you find and use a Book of the Forgotten Memories, it will instantly teach your character a skill unique to their tree.

The right side of the tree is composed by spells. Spells available to you are based on your affinity with each god, indicated by the white halo around each symbol of the god. Some tiers are more difficult to unlock than others. Performing sacrifices or feasting with the Wolfmasks for Gro-goroth, having sex with the Bunnymasks or showing love at a ritual circle for Sylvian, and praying to a chosen god are all among many ways to increase affinities. Books and texts found in-game can hint the ritual practices to appease each.

 Alll-mer (The Ascended One)
 God of the Depths | *Mastery over insects*, *Needleworm* | *Flock of crows*, *Locust swarm* | N/A

## Cursing Equipment

You may also spend lesser souls by cursing your equipment and adding additional attack buffs to them. The Items List page details the numerical increase of most weapons.
Prehevil (Inner City)

* City's view
* City Streets
* West Streets
* Apartment

The city of **Prehevil** is a major location and the current setting of *Fear & Hunger 2: Termina*. It is a medium-sized town localized in the country of Bohemia.

**THIS PAGE IS STILL IN WIP!**

## Lore

A medium-sized city situated in north Bohemia. The citizens of Prehevil are known for their passionate worship of Alll-mer and the unknown old gods from beyond the blue sky. The scholars of the area know surprisingly much of astrology.

## Locations in the city's section

### Main Juction & Alleways

* Apartments
* Bookstore
* Slum houses
* Old hotel
* Restaurant Bílý Vůl
* Moldy apartments

### Business District & Western Streets

* News Agency
* Sylvian's Square
* Old storage

### Temple District

* Alll-Mer Church
* Bohemia National Museum
* Donnovan's house
* The Hollow Tower
* Mausoleum Alley

### Shopping District

* Apartments
* Clothing Store
* Department store
* Dr. Kefer's Tricks & Magic
* St. Domek's Orphanage
* PRHVL Bop club
* Renka cafe

### Underground section

* Foundations of Decay
* Sewers

## Enemies

* Bellends
* Bobbies
* Bremen soldier
* Bremen elite trooper
* Inquisitor
* Irrational Obelisk
* Sew-job
* Half-cocooned
* Rifleman
* Fecal hound
* Rat hag
* Death mask
* Beekeeper
* Mob
* Needles
* Poe (only in masochist mode)
* Platoon (only in masochist mode)

## NPCs

* Dr. Kefer the Magic Merchant
* Pocketcat
* Fortune Teller
Jeeves

A butler/waiter, who currently serves the Mayor, and is featured in *Fear and Hunger: Termina*.

## Location

Can be found in the Mayor's manor, at the entrance inside. He can also be found at the museum's entrance.

## Interactions

The man is seemingly not hostile and greets the player like any sane man would do in this insane town. He tells the player that Prehevil has just had a new Mayor come in today and that he is waiting in the dining room. Going up to him and talking to him more will yield some information on where the dining room is. He also warns the player to mind their manners and not to mention the Mayor's antlers, telling them that he is sensitive to the topic. This indicates already a warning of what not to do when talking to the Gentleman.

## Lore

The man is an inhabitant of Prehevil, serving as the Mayor's current butler and waiter. Like the Mayor and the other Prehevilians, he is moonburnt and a clear partition on his face is seen, similar to that of the other villagers. However unlike the villagers, he is not insane as he is not immediately hostile to the player and greets them like another fellow human being.

## Trivia

* The name, Jeeves, has become synonymous to the butler and valet due to a character named Reginald Jeeves, who is a competent valet who served a wealthy and idle Londoner named Bertie Wooster. He is part of a series of comedic short stories and novels by English author P.G. Wodehouse.
* The name itself has become a generic term for a valet or a butler validated by its entry in the Oxford English Dictionary.
* If that's the case, then his name might not be actually Jeeves, but something else altogether. His current name and identity isn't exactly Prehevilian or Eastern Europan after all.
* The name itself is derived from the female English and French name, *Genevieve/Geneviève*, which is of Celtic or Germanic origin. It means 'woman of the race'.
Cavedwellers

* Female
* In-game

Cavedwellers are NPCs and possible hostile encounters in *Fear & Hunger*.

*Proceed at your own risk!*

*This page contains depictions of genitals and / or sex.*

## Location & Behaviour

Cavedwellers are pale-skinned beings that dwell within the areas around the Level 6 mines. They inhabit a small village and mostly quietly walk around. The village's culture is extremely primitive and tribal-like. There are several human skulls in a ritualistic setting throughout the village's houses. Being tied off from sunlight and the world, their resources are scarce - their only source of food seems to be cave moss and they only use basic tools for attacking - rocks, or, in the better case, a spear.

They do not attack the player unless the player either:

* interrupts the fight between them and D'arce
* interrupts intercourse between two cavedwellers found in a small house
* attacks one of them while they remain peaceful
* picks up the Cube of the Depths

Doing any of these actions will cause the entire cavedweller village hostile against the player and attack on sight. The Cube of the Depths is an exception - the cavedwellers will not become angered if the player picks it up while they wear the **Stone crown**.

There's a 10% chance that all cavedwellers will be dead, massacred by 2 Moonless Guard, one just at the entrance of the altar of darkness, and one before the stairs to go to the altar of darkness. This is completely random and is determined at the beginning of the run, it has nothing to do with time or other factors. the two cavedwellers at the top left corner will remain untouched and it will still be possible to add D'arce to the player's party in said scenario.

## Strategy

The cavedwellers are some of the easiest opponents. Despite living in a group, they only approach the player one at a time and can be easily defeated on their own. Their only source of damage is the hand holding the rock. Once it is cut off, the cavedweller has no means of attacking, and can be easily defeated

There is both male and female version of the cave-dweller. Interestingly, unlike most other enemies, cutting their feet will not make them lose balance. Instead, the player has to cut their genitals (penis or breasts) to make the head easy to reach.

There is a **stronger version** of the cavedweller spread more scarcely around the village. They wield a spear, which can cause bleeding and poison effects, and are able to tackle once their arms have been cut off. They are much more relentless, but still not particularly difficult to defeat.

## Cavedweller Merchant

Among the beings in the village, a cavedweller wearing a yellow hat (resembling the hats of yellow mages) can be found sitting on a rug. If the player has not angered the cavedwellers, the player will be able to buy useful items from her. The merchant has two different sets of products that she can sell, this is chosen at the beginning of the run, each one with an equal chance of 50%.

 Light blue vial
 Explosive vial
 Bottle of whiskey
 Quill
Sergal Spear

The Sergal Spear is a weapon found in the chasm in the Ancient city. To open it, you need to offer four limbs to the altar slab that is next to the room containing the weapon. You can offer your own arms or your party members' arms. It is recommended you offer the arms of disposable party members like the Ghouls, the Skeletons, and the Demon Kids you can get in the game.

## Description

A heavy throwing spear used by the sergal tribes in the northern parts of the western world.

## Trivia

* The developer of the game, Orange~, confirmed the Sergal Spear to be a reference to the YouTuber, Neco the Sergal, who did many videos and playthroughs of Fear & Hunger, increasing its exposure to a larger audience. The YouTuber also describes himself as a 'sergal', a race of furred anthropomorphic creatures with heads shaped like a shark, who originated from another world. Neco the Sergal's Youtube link.
Enemies List

*This page is heavily outdated. While we fix it, check this category.*

## Definition

**An enemy is an entity that the player encounters in battle in some way or another.  Whether the entity is hostile from the start, or becomes an enemy after a certain interaction, or even, while being hostile from the start, may become playable character, it will find it's place in this list.**

This page contains a list of all the enemies encountered in the world of Fear and Hunger.

## Special Encounters

Special encounters are one-of-a-kind conflicts. They are not particulary hard and usually play part in game's narrative.

## Boss Encounters

Boss encounters are difficuilt battles designed to test skills of the player. Enemies in this category have very strong attacks, high amount of health points and nasty special attacks that can make the encounter much harder for the player.

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## Members of the Fellowship / The New Gods

Enigmatic creatures who found their way into the dungeons of Fear and Hunger to achieve unknown goals. At the time of making this page (version 4), they are presented as main antagonists, yet only Chambara shows hostility towards the player character, even though no actual battle happens. Their influence on the story is unknown and is rather debatable at the moment.

 2
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 5

## Legend

### **EN**

EN is short for Enemy. Characters marked as enemies show hostility towards the player, indicated by forcing the game into the battle mode.

### **PC**

PC stands for Playable Character. Characters that are marked as PC are controllable by the player and take part in combat on the players side.

### **NPC**

Also known as Non-Playable Character. Characters marked as NPC are not controllable by the player in any way, but can be interacted with.

**VENDOR**

Traders or item exchangers. Characters marked as "Vendor" can be interacted with for the purpose of buying, exchanging or selling items. Usually shared with the NPC role.

### **???**

Characters marked as ??? are legacy characters, unimplemented features or ultra-hard to encounter events. Usually, they have traces in the game's core directory but don't show up in the game itself. Still, they have influence on the lore and are briefly mentioned for the purpose of catologisation.
Captain's Diary 1

***"Captain Rudimer - 16th of January, 1590 -***

***Trorrtur once again went too far with his wicked methods. The prisoner was but a child, but already he had to go through so much torture that he shit himself more than he bled.***

***I must say - I'm afraid of Trortur to a certain degree. Sometimes I think I would do this world justice if I just off'd him with my blade.***

***Very few know, but Trortur used to be a famed holy knight of Rondon back in the day. He was able to achieve great fame at a very young age. But during our holy campaign against eastern terriotories, he was captured.***

***Everyone presumed him as dead. He died as a war hero. He should have died as a war hero. But 5 years later when we occupied the eastern capital Jettaiah, we also found what was left of Trortur.***

***He was but a shadow of his former self. A disfigured, hunchback man with barely any resemblance to the great hero so many adored. I am sure during those 5 years, he went through every method of torture, he now puts to use himself.***

***Just to honor the memory of Trortur the White, I let this monster live today. Although I see great contradiction in my words here...***

Captain's Diary
Bathroom pit

## Lore

A bloody toilet hole. The seatings are covered in blood, feces and semen.

The smell is beyond anything you've experienced before.

The smell brings immediate gag reflex.

There is absolutely nothing inside except the previously mentioned blood, feces and semen.

## Encounters

You try to fit through the hole... And what do you know! It's big enough!

## Trivia

* You're knee-deep in feces.
* The walls are slippery and slimy...
* You can't seem to get a grip from anywhere...
* Was it a mistake jumping down here?
* ... It seems the only way out is suicide.
Assassin's Handbook I

***"This book contains instructions on how to skin an animal or a humanoid creature, and how to make a believable disguise out of their leathers.***

***Use a Skinning Knife with precise movements to tear up the skin from muscles and bones. With enough pieces of leather, you can use them to make an outfit - a disguise of sorts.***

***This disguise will mask any human scent, be it a scent of fear or hunger. You will be able to fool the beast in your hunt. Be cautious though, as this masking technique doesn't work if you get too close to the beasts."***
Pinecone Pig Instructions

***"These are instructions on how to build your own pinecone pig - the amulet of good luck and fortune. The pinecone pig seems to originate from the north, from the little villages in Oldegard.***

***First you need a narrow stick. Break it into for equally long pieces. Align them to each other to make sure they are the right size.***

***Take a well-kept pinecone. Push the sticks inside the openings on the pinecone. The sticks should be able to carry the weight of the pinecone, so they should be placed on all four sides of the bottom of the pinecone.***

***The pinecone pig is ready. Enjoy."***
Captain's Diary 2

***"Captain Rudimer - 30th of April, 1590 -***

***It was a mistake to take this position in these dungeons. It's next to impossible to keep any kind of order among troops here. There are powers are play here, that we as mere mortals cannot fight against. I've come to accept the madness.***

 ***A naked prisoner crucified on a sacrificial statue with his guts hanging out? Just another day in the dungeons.***

***More and more troops are committing suicide every day? More food for those left!***

***Orders to let some cultists do their wicked rituals here? Anything goes!***

***All the gore and macabre scenery has become trivial to me.***

***The High Priest demanded that we give them our prized prisoner, Le'garde of the Midnight Sun. I hesitated at first. After all his worth in propaganda alone cannot be underestimated. But those priests somehow convinced higher ups of their ways. Le'garde was transferred to the lower levels, below the mines. I have no idea what the purpose behind this is, nothing good can come out of it but orders are orders.***

***I feel bad for the poor man. It's obvious the kingdom of Rondon back-stabbed him, just because he was gaining influence at such a rapid rate. And now his story ends here, defiled in some unholy practices."***

Captain's Diary
Rifleman

Battle

The **Rifleman** is a hostile enemy encountered in the *Fear & Hunger 2: Termina.*

## Location

These enemies can be encountered through Prehevil's Old Town slums, the south sewer entrance, near the prehevil book store, and near the abandoned food in Ruined Prehevil. They will shoot at the player from afar if they enter their line of sight.

## Battle

Riflemen on the field can shoot the player, injuring them by 10 body if they land their shot. It is generally best to take them out as soon as you can to avoid this.

Their gun has two attacks, their normal shot deals between 28-42 damage and has a very high chance to cause bleeding. Their critical shot however is much more scary, dealing 40-60 damage and pretty much always causing bleeding to the target. It is generally best to target their torso and not bother with arms or legs, doing so will simply prolong the fight and allow them to cause more damage. It's also not advised to trade shots with them on the overworld.
Pocketcat's room

Pocketcat's rooms is one of the secret areas within *Fear & Hunger 2: Termina.*

*Proceed at your own risk!*

## Location

This place can be found by interacting a specific hidden wall in the hallway of the Golden Gates

## Exploration

There are two Pocketcat rooms in the game.

The room with the Joy mask can be accessed via the white key in O'saas character history selection. Unfortunately, you and your team members cannot wear this mask. If you talk to the man in the suit leaning against the lamppost, he will show a great deal of interest in that mask.

This episode may be a reference to the conversation between Pocketcat and the player when they first meet in *Fear & Hunger*. In the first conversation between the player and Pocketcat, Pocketcat will ask the player if they are happy or not, and the player will receive a buff of Forever Happy or Forever Sad depending on their answer.

Another room can be found in the hallway with many toys and bags with blood in them. These things may hint at Pocketcat's kidnapping crime. It could also be an Easter egg for *Fear & Hunger*, as you can find special dolls of The Girl among the toys.

On the third day of the game, when Daan turned into Pocketcat, this room will change its form automatically. This scene might be the death of Daan's deceased fiancé, Elise Dutch.

In the game, you should unlock the Golden gates of The Hexen of Trickster Moon God to find these two secret location.
Ending S - "Happy ending"

*Proceed at your own risk!*

The Mercenary's character-specific **hardmode** ending. In order to get the Mercenary's S Ending, you must obtain the King's Crown hidden in Ma'habre before leaving the dungeons of Fear & Hunger.

First, you must interact with Le'garde's corpse in layer 7, and then Isayah will spawn in the entrance to the dungeon. You must buy both maps and find the two buried chests in the **Ancient City** *(See Treasure maps for more specific instructions)*. After doing so, Isayah will fight you and after you kill him, he will drop **treasure map #3**. This map leads you to the area right before you fight the **Guardian Statue**.

You will then need the Kings Passage Key, which is obtained by solving the statue puzzle in the **Tomb of the Gods**. Once obtained, go to the giant door (the one inside the hole right before the **Tower of Endless**), go all the way to the bottom and the crown will be buried next to the treasure chest that is right outside and directly to the left.

After that, just leave the dungeon and enjoy your *Happy Ending*.
Skinning Knife

The skinning knife is an item that gives the player the option to skin certain enemies. When examining a defeated enemy, the player will be given the option to skin them. They will either obtain one of the three different **skins**, or will be informed that the creature's body is too hard to be skinned or that skinning would serve no purpose. If the player has the Assassin's Handbook, they can craft a disguise. These disguises reduce the distance from which certain enemies will be aggressive towards the player.

The item can be specifically found laying on a table in Trortur's torture chambers.

The skinning knife can also be used if the player has defeated Salmonsnake to cut off different parts of its body and obtain six pieces of **Salmonsnake meat**.
Bellend

Battle Sprite

**Bellend** is an enemy in the *Fear & Hunger 2: Termina.*

## Location & Behavior

Bellends mostly appear in the temple district streets, mainly the mausoleum alley - the area between the effigies church exit and the sergal fight. They jump around roofs, and once the player is close enough they will jump down and attempt to chase the player.

## Strategy

Even on easy mode, bellend can prove to be quite difficult to defeat. He is one of the sturdiest enemies in the entire game, and might take a long time to get down, especially if the player has little to no party members. One of their arms carries a spear which does high damage and can cause bleeding, and their second hand has the **Choke** attack, which attacks one character with several miniscule damage attacks that pile up. If he is left without limbs, he will resort to tackling.

The main issue with them is their **Harden** ability, which makes all their body parts significantly resistant to attacks. It is therefore recommended to take out his spear arm in the first turn if possible, as he can harden it on the second turn and make it take even longer to get rid of.

It is unclear whether going for the head or body is better, as they all have an incredible amount of hp.

## Loots

* Iron spear
* Lucky coin
* Cloth fragment
* 10 Shillings
* Bellend head (If bonesaw used)

## Trivia

* "Bellend" is a British slang term for the "glans", the tip of the penis. It can also be used to call someone an idiot and/or annoying, which fits since their head is quite phallic looking, and how tedious they are to fight if they harden.
Mayor's Manor

* Entrance (outside)
* Entrance (inside)

Decrepit Priest

Marina

A location featured in *Fear and Hunger: Termina*. It is the home of the current Mayor of Prehevil.

## Location

Can be found east within the Prehevilian Old Town, east of the locked fence.

## Characters found within the manor

* Henryk (Can be found on the second floor at Day 1 during the morning. If not saved by then, will turn into The Gentleman)
* Jeeves (The butler and servant of the Mayor)
* The Gentleman (The owner and mayor of Prehevil. Can be hostile or friendly depending on the questions answered)
* Decrepit Priest (The former town priest, Father Oscar. Hostile upon setting foot in his room of worship or sleeping in one of the beds within the Mayor's Manor)
* Caligura (Hostile if sleeping in the bed. Player character must be either Abella or Marcoh to trigger the scene)
* Marina (Can be found in the locked bedroom of the Mayor's house. Recruitable in that room only in Day 2. Only appears there after you have talked to her at the train)

## Item

* Fluted fauld (Found in the basement.)
* Eagle brass key (Received from Henryk in morning of day 1 or from the Gentleman.)
* Manor key
* Sewer keys (Received from Henryk in morning of day 1 after showing him the food storage in the basement.)
* Bolt cutters have a rare, random chance of spawning in the manor basement shelves.
Platoon

* Battle sprite
* Concept art

*Proceed at your own risk!*

> ***The Platoon is taking an aim...***
>
> *- Your cue to start praying.*
>
>

The **Platoon** is a tank-like optional boss enemy from Fear & Hunger 2: Termina. It appears primarily in masochist mode. It is always accompanied by a Commander.

## Location

The combination of Sylvian trooper and Platoon is a guaranteed encounter in the final hallway toward Kaiser, in White Bunker. Moving down the corridor causes a small animated scene before immediately initiating combat.

You can chase and catch the Sylvian trooper when she, upon seeing the player, initially walks farther into the corridor. This will initiate a fight and unique dialogue from the Sylvian trooper (something like, "impatient, are we?"). If you can defeat her on your opening turn you will not have to fight the Platoon. If you fail to defeat her in the first turn the Platoon will arrive, to which the Sylvian trooper will say, "Dimwit. Took you long enough", and the battle will progress as usual.

## Combat

Thematic to the Platoon being a tank engine entity, it sports an absolutely massive health pool. The platoon can dish out melee attacks by swinging its canon and dealing high damage.
It poses a bigger threat while the Sylvian trooper is also still alive, as by her commands she will force the Platoon to use its cannon. Taking one turn to take aim it will use its mortar artillery and aim at the party, initiating a coin flip check. If the player fails the check the mortar will explode one of the characters, causing damage that is bigger than their maximum health. Without any item to prevent this it will serve as an instant kill move.

## Trivia

* The platoon and Sylvian trooper combo are one of the winners of a monster design contest held in the official discord. It was designed by community member Vladstori.
	+ The original design was named *Spank tank*, which is also the name the Platoon's image has in the game files.

* It is one of the four enemies who appear more frequent/exclusively in masochist mode.

* The Platoon appears to be a weaponized version of the Human Hydra.
Natural doctrine I

**Natural doctrine I** – book recounting the studies around the creation of life. The book is written by the new god, Valteil.

*"These are my studies over the subject of creation of an artificial life form. Such ability transcends humanity and the limits mankind has set to itself.*

*During my time as a man, walking midst people, such studies were frowned upon. The other scholars would bring such topics as morality and ethics to the table. But I believe this to be the final pillar we must overcome in order to ascend to the true god status. To be equals with the older gods. Or even more.*

*The older gods have shown talent for creation of life, since the beginning of times. The animated clay figurines that inhabit Ma'habre are a perfect example of this. They are just golems created for physical work. Without rest, they carry on their duties. The older gods would then create life for different purposes whenever necessary. All this I believe eventually led to the ultimate life form - The human being. This is the aim of my studies as well. I believe I understand enough to be able to achieve this.*

*I must achieve this. To be truly self-sufficient, independent of the grand scheme of things - This is the key to the natural progression, where the man finally overcomes it's creators. - Valteil"*
Edo

**The Kingdom of Edo** is a location mentioned in the *Fear & Hunger* series. It is located on the east part of the world.

## Lore

Edo is briefly mentioned in the games as an island nation that was able to thwart the Eastern Sanctuaries' plans of expansion during the eighth century, remaining independent even after multiple campaigns. Edo's warring arts caught the attention of Nas'hrah, Sultan of the Eastern Sanctuaries, who then appointed high-status war prisoners from Edo as central figures in a new formed country to create a warrior class as close as possible to Edo's ways. Hundreds of years later, said warrior class, the **Jizamurai**, was then born in the Yansa Aryuaban, as a result of the cultures of Edo and the Eastern Sanctuaries melted together.

From the little information that can be gathered from the New Gods in *Fear & Hunger*, the once-human form of the Assassin Spectre was said to have hailed from the Far East, even farther than the Eastern Sanctuaries: it is possible that this place is Edo. Tanaka, one of the contestants from the Termina Festival that takes place during *Fear & Hunger 2: Termina*, probably hails from this place as well.

During the events of the second game, which takes place in 1942, it is said that Edo is still at war with the Eastern Union.

## Trivia

* Based on the name of Edo and the character's name that hails from the place, the Kingdom is likely based on Japan.
The Hall of the Gods

*Proceed at your own risk!*

**The Hall of the Gods**, or **The Grand hall** (in-game) is a sub-area located in the lost city of Ma'habre, inside one of its many buildings. This area's only purpose is to let the player dig inside the lore of the game by asking 3 questions to the Gods inside the Hall.

In order to access this area, the player must use the book in a room called the Pit of Enlightenment and pray. After few moments, the player will be transported into a big dining room with a lot of towering figure watching the character. These Entities are the many New Gods that in time have ruled the world. The Gods give the player 3 questions he can ask to them before sending him back to his journey.

IF the game is in NORMAL mode, the player will granted a Book of Enlightenment at the end of the sequence.

Below, there is the list of any viable question that will trigger a proper answer by the Gods (instead of just wasting the question) - many names are actually referring of the same thing and will trigger the same answer. For instance, "Fear & Hunger" will trigger the same answer of "Fear AND hunger" or also "Dungeon".

## About places

* Abyssonia
* Bohemia
* Dark continent
* Dungeons
* Jettaiah
* Ma'Habre/Mahabre
* Mahavre
* Oldeg**å**rd/Oldegard
* Outside world/The Outside world
* Prehevil
* Rondon
* This Place
* Vinland
* Void/The Void

## About people

* Ancient One
* Bethel/Beltel
* Cahara
* Chambara
* D'arce
* Enki
* Forgotten one/Fifth one
* Francois/Franc**óis**
* Girl
* Iki-Turso
* King
* Lady of moon
* Me
* Miro
* Moon/The Moon/Moon God/Trickster God
* New God/s
* Nilvan
* Nosramus
* Old Gods/Older Gods
* Old Guardian
* Per'kele
* Pocketcat
* Ragnvaldr
* Tainted one
* Tormented one
* Vinushka
* Yggaegetsu
* You

## About other:

* Brain Flower
* Blood Magic
* Fellowship
* Greater scheme
* Green Hue
* join you
* Life
* Love
* Love Magic
* Termina
Characters List

## Introduction

This page contains a list of all the characters encountered in *Fear & Hunger*. For a list of the characters in *Fear & Hunger 2: Termina*, see Termina Characters.

*Proceed at your own risk!*

*This page contains depictions of genitals and / or sex.*

## Side Characters

Non-playable characters that expand the lore of the world.

## Vendors

NPCs that allow for the exchange of goods.

* Necronomicon
* Book of enlightenment
 Cavedweller merchant
* Light blue vial [20]
* Explosive vial [15]
* Bottle of whiskey [10]
 Bug-eyed figurine
* Soul stone [20]
* Elixir of mind [10]
* Elixir of body [10]
 Ancient figurine
* Alchemilla Vol. 1 [70]
* Alchemilla Vol. 2 [80]
Nilvan

* Overworld
* Dungeon Knights

> **"For mankind to break free, we need more."**— Nilvan
>
>

**Nilvan** is a major story character in *Fear & Hunger*. She is a member of the Fellowship that sought out to become one of the New Gods. After becoming a deity herself, she turned to the prophecies about a man who would unite the warring states as a desperate way to extend her reign of influence.

*This page contains depictions of genitals and / or sex.*

*Proceed at your own risk!*

## Lore

Nilvan was a member of the Fellowship alongside Francóis, the Tormented One, Valteil, and the Forgotten One.

Said Fellowship embarked on their journey to become New Gods in the year 809. They entered Ma'habre and ascended to become New Gods, with Nilvan then becoming the Endless One. Taking up residence at the Tower of Endless of the ancient city, Nilvan believes in the endless potential of mankind and that anything can be within reach, if they try hard enough.

However, Nilvan was aware that her era would end someday and because of that, she desperately looked for a way to continue her reign beyond her destined lifetime. In the end, she believed that Le'garde, a man from the prophecies who could possibily unite the warring states not by force, held the key to her eternal existence, and conceived a child with him expecting her to be the light of mankind - this same child ascended as the God of Fear and Hunger and brought mankind to strive against hardship through progress, in what became known as the Cruel Age.

## Location

The player can encounter Nilvan in a dream if they sleep in the bed inside the Tower of the Endless in the past version of Ma'habre. The protagonist will dream and experience tangible flashbacks from the pasts of the four playable characters. The player will eventually face the Skin Granny, a creature from the folklore of Oldegård drawn from Ragnvaldr's memories. After defeating the Skin Granny, Nilvan will appear and explain her worries for mankind. She will ask the player to take her child - the Girl - to the Heart of Darkness at the deepest point of the dungeons. If the player agrees, she will give the protagonist her Endless soul, which is necessary to enter the Golden Temple. Refusing will cause Nilvan to disappointedly leave without handing over her soul.
Ser Sonya

**Ser Sonya** is an unseen character in *Fear & Hunger*. Having been deceased before the game starts, her name is one of many found on tombstones at the dungeons of fear and hunger.

## Lore

Ser Sonya's title implies she was a knight in service for the Kingdom of Rondon, either posted or tasked on a mission at the dungeons of fear and hunger.

She, alongside many of her peers, met her demise against the blackness of the dungeon in an unknown way and was buried at a small burial ground on the basements.

Ser Sonya's epitaph praises her brute strength, as she was apparently tough enough to beat every man in arm wrestling matches.
Captain's Orders

***"On the subject discussed earlier, in our last exchange -***

***We no longer have need for those captives. What you do with those poor bastards is none of my concern. If you do go with your wicked plans, please make sure you leave no one talking about the studies performed. No witnesses, so to speak.***

***Cruelty is not unheard of in times of war. I'm sure you if anyone should know this. But some things exceed the limits any human should ever experience. We do not want word going around. Take no insult in my words, but for my own sake too, I hope I never hear from you again.***

***-Captain Rudimer"***
Salmonsnake

"An ancient being that swims in the underground waterways. There are many human legends which mention this beast as well."

## Physical description

### Species

Salmonsnake

The Salmonsnake is a boss encounter in *Fear & Hunger*.

*Proceed at your own risk!*

## Location & Behaviour

The Salmonsnake is hidden in Level 5 - Mines, locked behind a door in a room filled with a large pile of water and several rotting corpses. Underneath the water, an object shines. Should the player decide to reach for it, the Salmonsnake will suddenly appear out of the water and approach the party, initiating an inescapable battle.

Its resemblance is somewhat like a gigantic axolotl with a fish-like head. Similar to species like the anglerfish, it hides and relies on bait to ambush its prey.

## Strategy

Albeit not as difficult as most other bosses, the Salmonsnake is a formidable encounter. Its hands cause heavy damage, and can cause broken bones. Its eyeball can be cut off, causing the Salmonsnake to have difficulty pinpointing your position and reducing its attack rate heavily. Its head has around 1000 HP, so aiming for it straight after destroying the eyeball is not a bad option if the player has enough power to take it down quickly.

Offering it cavegnome eggs will distract it for a turn.

## Loot

After slaying the Salmonsnake, the party will receive the **Stone Crown**. Should the player have a skinning knife, they can cut six pieces of **Salmonsnake Meat** off the creature, one for each section. The salmonsnake meat, like regular meat, can be cooked or even eaten raw. The played may use a soul stone on the salmonsnake to obtain a **Salmonsnake Soul**, which prevents limb loss and bleeding, and also removes the effect of infection

## Trivia

* By using the spell **Walk on Water**, the player can cross the water that the Salmonsnake pops out of, heading to a hidden location containing lizardmen and Nosramus's second laboratory.
* The Salmonsnake's name is a literal translation of the name in Suomi/Finnish, *Lohikäärme*, the *lohi* prefix meaning 'salmon' and the *käärme* suffix meaning 'snake'. The actual translation of the name into English would be 'dragon'. In comparison to the size of the player character, it is quite accurate.
The Human Hydra

## Human Hydra

"The remaining guards of the fortress. They tried to save themselves with an act of love."

## Biographical information

### Place of birth

Kingdom of Rondon
Dungeons of Fear & Hunger

## Physical description

### Species

Marriage of Flesh
Human (formerly)

The **Human Hydra** is a many-headed monstruosity that serves as an unique encounter in *Fear & Hunger*.

*Proceed at your own risk!*

## Lore

When the darkness started to spread on the dungeons of fear and hunger, a group of guards tried to perform a Marriage of Flesh to save themselves from the madness and sickness it induces. The ritual did not work as these guards probably planned, as they became a malformed, multi-headed creature afterwards.

## Location

The Human Hydra can be found in the Catacombs, separated in a small room. When interacting with it, The Human Hydra demands to be fed human meat. The player can either feed it with The Girl or with The Demon Child, but complying with its demands gives no rewards however and refusing its demands has no repercussions.

This serves as a lesson to the player that not every action or quest yields a good reward.

## Strategy

The Human Hydra is unique in that it lacks any offensive abilities and can do nothing but hurl insults during battle, thus allowing the player to attack at their leasure. Each of its many heads must be cut off in order to kill it. The Human Hydra carries no loot and there is no tangible benefit to killing it.

## Trivia

* The Human Hydra is likely a reference to the False Hydra, a popular monster used in *Dungeons & Dragons* games that is depicted as a serpentine creature with multiple human-like heads.