recursal/Fanatic-Fandom huggingface dataset:
Liquid Vent

**"***Vents are an exit point for liquids from plumbing systems.***"**

DATABASE

A liquid vent is a part of plumbing systems which releases liquid into the room it is in. It can be connected to a liquid pipe or the liquid output of a machine. The vent will over-pressurize at 1000kg. Duplicants can unlock this item by researching it in tier 1 Plumbing.
Automatic Control

* Automation Overlay - Enables access to the Automation Overlay
* Power Shutoff - Automatically turns power on and off.
* Signal Switch - Can be made Active or Standby on an Automation Grid.
* Automation Wire Bridge - Runs one Automation Wire grid over another without joining them.
* Automation Wire - Connects Automatable buildings to Automation Gates.
Airflow Tile

### Description

Used to build the walls and floors of rooms.Blocks Liquid flow without obstructing Gas.

### Building Material

Metal Ore: 100 Kg

**"***Building with airflow tile promotes better gas circulation within a colony.***"**

DATABASE

The Airflow Tile can be found in the Base category. It becomes available through Research of Gas Piping and is can be a component of the ventilation system. It can be used as floor or wall piece. Electrical wires or gas or liquid pipes can be placed inside the tile and remain accessible for Duplicants.

The Airflow Tile allows gases and light to pass through but completely blocks liquids, plants, creatures or Duplicants. If gases condense inside the Airflow Tile due to the temperature the liquid gets stuck inside the tile.
Blank Canvas

The **Blank Canvas** is a Decor item in *Oxygen Not Included*. Any Duplicant can create art, but Duplicants with a higher Creativity level have a chance of creating a higher quality painting which can have a much higher Decor level. A Duplicant with min +4 will always create a Masterpiece. Using Raw Minerals such as Granite or Sandstone will also increase the decor level. The Blank Canvas does not require a floor under it.

The Blank Canvas is located in the second tier of Research in Artistic Expression. Duplicants will need to learn Interior Decor to access this tier.
Hatch

"A nocturnal scavenging creature. It will consume minerals or food it wanders across. Digging up Buried Objects may release a Hatch."

### Description

*"A nocturnal scavenging creature. It will consume minerals or food it wanders across. Digging up Buried Objects may release a Hatch."*

### Effects

Emits Coal at 125.0 kg per drop; Consumes resources at 50.0 kg per meal

Hatch resemble turtles with pink/purple spotted shells, with the head replaced by a toothy mouth. They are neutral creatures.

They spawn at the beginning of the game in the start biome and can be dug out of soft surfaces. Hatches are nocturnal.

During the day they bury themselves, and come out at night in an opposite schedule from Duplicants. If a Hatch is attacked or a Duplicant digs into the tiles where a Hatch is buried it will attack the offending Duplicant. At some point it will stop attacking and forgive the Duplicant. Hatches flee at 50% health.

Hatches live 100 cycles, as long the temperature is between -30 and +70 degree Celsius. They are comfortable between 10 and 21 degree Celsius.

Hatches drown in liquids. They can jump up or down two tiles.

## Use

Hatches drop two meat if killed. They can be attacked by selecting the Hatch and clicking attack on its info window.

Coal production:

If not burrowed in they feed and poop coal. If living in an area with soft surface they will dig in during the day and only feed & poop at night. They feed in "bites" of up to 50 kg (resources such as sandstone, dirt, copper ore, algae, fertilizer) or 0.5kg (food items such as meal lice). Each cycle they can feed up to twelve times (600 kg of raw material or up to 60 kg of food items or a mix of both). During a night they feed only up to three times - a maximum of 150 kg raw material or 1.5 kg food items or mix of both.

After one has eaten at least 100 kg (no matter if raw material or food items) it will attempt to poop coal and if successful will produce up to 125 kg of it. That means the coal production is highest if they are fed plenty of **heavy** items and are placed into an area/room where they can't burrow in during the day. Some people have coal farms with Hatches in Tile rooms fed by fertilizer.

If a Hatch can find no resource except coal it will not eat and die within 8 cycles, unless they find food other then coal poop.

They will starve if they don’t find edible resources. (Only onscreen)
Manual Generator

Overheat Temperature: 75 ° C

Auto Inputs: Enable/Disable

**"***Watching Duplicants run on it is adorable ... the electrical power is just an added bonus.***"**

DATABASE

The Manual Generator requires 1 duplicant to run inside a hamster-wheel-like machine to generate 400 W of Power. The Manual Generator is amazing for generating power early game.
Atmo Suit Dock

Stores and recharges Atmo Suits.Build next to an Atmo Suit Checkpoint to make Duplicants change into suits when passing by.

### Description

Stores and recharges Atmo Suits.Build next to an Atmo Suit Checkpoint to make Duplicants change into suits when passing by.

### Effects

Overheat Temperature: 75°CAuto Inputs: Enable/DisableDecor: +10 (Radius: 2 tiles)

### Building Material

Refined Metal

Docks can refill atmo suits with air or empty them of waste, but can only charge one suit at a time.

The **Exosuit Dock** is a building used to store an Exosuit and charge it with Oxygen. The building charges up its oxygen tank and later transfers it into an Exosuit when delivered to the building.

The Exosuit Dock can be placed directly next to another, also in succession, and must stand directly next to an Exosuit Checkpoint to function.

Exosuit Dock research is on the fourth tier of the Research Table under Environmental Research. Duplicants must learn Clothing and Improved Ventilation before reaching this tier.
Tile

**"***Tile can be used to bridge gaps and get to unreachable areas.***"**

DATABASE

Tiles are used to build walls, floors, and ceilings. Along with doors, they enclose rooms.

Basic tiles can be constructed from any Raw Mineral and provide Duplicant run speed bonuses along with the decor, based on the mineral used. They block airflow. Liquids will spread across horizontal tiles (and small amounts can be cleaned by mopping), and vertical tiles will block liquids.

Tiles get Pressure Damage each time they leak the exceed liquid out to the environment. List of some common liquid's weight limit on Tile:

* x0.52 Sedimentary Rock/Fossil
* x0.64 Isoresin
* x0.7 Sandstone
* x1 Igneous Rock/Obsidian/Ceramic
* x1.3 Granite
 Visco-Gel | 250 Kg

### Usage Hints

Besides simple walls and floors, tiles can create U-shaped pools for holding water, insulation against hot zones, and cages oversleeping hatches.

Abyssalite tiles insulate well without being insulating tiles.
Iron Ore

**Iron ore** is the raw metal that is less common near the starting point than copper ore. From it you can also create machines and wires.

Iron ore veins are found in biome of the jungle near caves filled with chlorine and hydrogen.

* A vein of iron ore with a cave with chlorine
1/1
Template:Navbox: Resources
Chilly Surroundings

This Duplicant cannot retain enough heat to stay warm and may be under insulated for this area

### Effects

* Stress Modification: +10%/cycle
* Leads to Hypothermia

### Caused by

Duplicants remaining in cold areas

The **Chilly Surroundings** status effect is applied to Duplicants whose surroundings are lower than [T]°C\*. If a Duplicant has this effect for more than [t]\* seconds, they gain the Hypothermia sickness.

[\*These values need entering. Page also needs details on insulation & environmental exchange]
Large Sculpting Block

Increases Decor and reduces Stress

The **Sculpting Block** is a Decor item in *Oxygen Not Included*. Duplicants with an increase to Creativity have a chance to create a higher quality sculpture. Duplicants with a +4 can create a Mediocre Sculpture and when built using Sandstone or Granite, can increase the Decor level up to +24 (Granite will always be higher). The sculpture requires a floor tile under it.

The Sculpting Block is in the second Research Tier in Decor. Duplicants will need to have learned Interior Decor to unlock it.
Hygiene

Hygiene is necessary to prevent Duplicants from becoming sick. There are two components to it: sanitization and personal hygiene.

## Sanitization

Sanitization removes germs from the environment, structures and items including food.

This can be achieved via different means:

* A sterile gas is encapsulating the contaminated surface or item long enough. Any gas not carrying the qualifier "polluted" either is sterile or becomes sterile over time.
* The item, structure or surface is heated above 100 degree or below 10 degree Celsius long enough
* The item, structure or surface is exposed to a disinfectant like Chlorine long enough (unclear if that works faster than other sterile gases but Chlorine works in a storage locker too if a Bleach Stone is included - other gases don't).
* Duplicants perform the chore Disinfection on the contaminated item/structure/surface

## Personal Hygiene

Personal hygiene removes germs from Duplicants. The options are:

* Sink
* Wash Basin
* Shower
* Hand Sanitizer
Cycles

**Cycles** refer to the day/night cycles in *Oxygen Not Included*. Each cycle lasts for 600 seconds. 525 of that is daytime and 75 seconds is night. This time cycle is represented by the slowly rotating meteor in the top left corner of the player's UI. Cycles can be paused or sped up by using the controls next to the meteor. Players can also pause the cycle by pressing the spacebar (PC). The speed controls are 1x, 2x, and 3x.

Duplicants will perform their work tasks during the daytime and sleep at the time the schedule is set to. However, there are nighttime issues that can cause the Duplicants to lose sleep. While a full night's rest is not required to restore stamina, a restless night can cause additional stress. Things like hunger and a full bladder will wake them up. Stats like Flatulence and Loud Sleeper can cause Duplicants to wake others up  and add to their stress. If there are any red alerts, Duplicants will not sleep.

Nighttime is also when Hatches come out. They will be actively seeking food during the night, and find a place to dig back into to hide during the day.
Colony

The **Colony** consists of Duplicants, buildings, machines, virtually everything that can be placed in the game. The colony requires oxygen, heat, food, and minerals to survive and thrive. The goal of *Oxygen Not Included* is to manage the colony for as long as possible. Player's will need to manage supplies, waste, water, stress, temperature and the creation and training of new duplicants.
Conductive Wire Bridge

### Description

Carries more Wattage than a regular Wire Bridge without overloading.Runs one wire section over another without joining them.

Can be run through wall and floor tile.

### Building Material

Refined Metal: 25 Kg

**"***Splitting generators onto separate systems can prevent overloads and wasted electricity.***"**

DATABASE

The Conductive Wire Bridge is a Power structure in Oxygen Not Included. It can be used to jump a power line over another without joining their circuit. Keeping separated electrical circuit systems with their own generators helps to prevent overloading.

Duplicants can create the Conductive Wire Bridge after researching Low-Resistance Conductors. To access it, they will need to have learned Power Regulation, Internal Combustion, and Advanced Power Regulation.
BUFFER Gate

The **BUFFER Gate** is an automated power structure in *Oxygen Not Included*. It becomes Active if the inputs connected to it are Active. If the input goes on Standby, the BUFFER Gate will remain Active for a short period of time. The inputs are determined by the connecting nodes have their arrows facing toward the BUFFER Gate. The additional node is the output. BUFFER Gate can be learned by Duplicants in the tier 4 research Advanced Automation.

Automation Gates can be placed behind structures or through tiles and can share space with pipes and wires. Connect structures using Automation Wire.
Liquid Shutoff

Liquid output pipe

Decor: -5 (radius: 1 tiles)

**"***Automated piping saves power and time by removing the need for Duplicant input.***"**

DATABASE

The **Liquid Shutoff** is a structure that works with the Automation system in *Oxygen Not Included*. It combines with sensors and gates to determine when to turn the Liquid flow on and off.

Liquid Shutoff is in the third tier of Research under Improved Plumbing. Duplicants will need to learn Plumbing and Filtration before they can unlock it.
Gas Pump

Gas output pipe

Auto inputs: enable/disable

Decor: -10 (radius: 2 tiles)

**"***Piping a pump's output to a building's intake will send gas to that building.***"**

DATABASE

The **Gas Pump** is a Ventilation structure in *Oxygen Not Included*. It's purpose is to draw in Gas from the tile it resides in. It does it at a rate of 500g/s which is half of the capacity of a Gas Pipe or the maximum generation of an Electrolyzer. To run a gas system at full capacity, two pumps are required.
Textile Loom

Tailors Duplicant Clothing Items

The **Textile Loom** is a Station used to create Clothing in *Oxygen Not Included*. There are three items that can currently be created using the Loom and take 6 Reed Fiber each to create. They are Snazzy Suit, Cool Vest, and Warm Sweater.

Textile Loom is in the third Research tier of Decor under Clothing. To unlock this tier, Duplicants will need to have learned Interior Decor and Artistic Expression.
Liquid Pipe

### Description

Carries Liquid between outputs and intakes.Can be run through wall and floor tile.

### Building Material

Plumbable: 100 Kg

**"***Liquid pipes are used to connect the inputs and outputs of plumbed buildings.***"**

DATABASE

Liquid pipes are used to pipe liquid from the liquid intake of a liquid pump or liquid output of a machine towards a liquid vent or liquid intake of another machine. They can be crafted in open space or in walls/tiles. Pipes inside walls are still reachable by Duplicants.

Pipes have certain maximum flow rates which limit the amount of liquid they can carry. If two pipes run over the same location they will connect if no liquid pipe bridge is installed. If pipes connect the content mixes. If two pipes connect which have opposite flow directions no more flow will occur.

Mouse-over a pipe shows the content of the pipe and the flow rate.
Caustic Biome

*This page may have many grammar errors.*

## Resources

Agriculture: Phosphorite

Consumable Ore: Coal

Metal Ore: Iron Ore

Organic: Algae

Raw Mineral: Igneous Rock

Unbreathable Gas: Chlorine, Hydrogen

Others: Vacuum

## Plants

Balm Lily

Mirth Leaf

Pincha Pepperplant

## Critters

Drecko

Morb

## Temperature

Range of temperature is about 42°C - 45°C.

## Buried Objects

Balm Lily Seed

Mirth Leaf Seed

Pincha Pepper Seed

## Recommendations

Farming Balm Lily and Pincha Pepperplant can be difficult because Caustic Biome is almost always tend to cool off, use Insulated Tile to prevent it from losing heat.

Gases in Caustic Biome is unbreathable. Use Air Locks and Suits for safely exploring and prevent gas leaks.

Hydrogen pockets don't make much amount of electricity.
Fire Pole

**"***Fire poles provide quick downward travel, while ladders provide better upward movement.***"**

DATABASE

*See Duplicant's movement on Ladders and Fire Poles.*

Fire Poles are almost the same as Mesh Tiles without ability to build others buildings above them and build room.

File Poles provide almost double downward movement speed but 4 time slower upward movement speed compare to Ladders. Put Fire Poles and Ladders together to optimize Duplicant's move speed, given Duplicants had their own path finding to find the shortest route.
Gold Amalgam

**Gold Amalgam** is a soft metal used for the same purpose as copper ore.

Small-sized veins of gold amalgam can be found in hot bogs among Slime blocks and around caves with Polluted Oxygen and Polluted Water. It is necessary to dig with all caution using air filter, after all it is enough to break one block of the cave wall and the Polluted Oxygen will fill your mine.

* A small-sized vein of gold amalgam, surrounded by a sedimentary stone
1/1
Insulated Liquid Pipe

### Description

Carries Liquid with minimal change in temperature.Can be run through wall and floor tile.

### Building Material

Plumbable: 400 Kg

**"***Pipe insulation prevents liquid contents from significantly changing temperature in transit.***"**

DATABASE

The **Insulated Liquid Pipe** is an item used to transfer Liquids in **Oxygen Not Included**. It is better than Liquid Pipe in that it attempts to maintains the temperature of the liquid being transferred.

The Insulated Liquid Pipe is in the third tier of Research in Improved Plumbing. To unlock it, Duplicants will need to learn Plumbing and Filtration.
Frozen Biome

## Resources

Metal Ore: Wolframite

Raw Mineral: Granite

Breathable Gas: Oxygen

Liquefiable: Ice, Polluted Ice, Snow

Unbreathable Gas: Carbon Dioxide

## Plants

Sleet Wheat

Wheezewort

## Temperature

Range of temperature is about (-40°C) - (-28°C).

## Buried Objects

Sleet Wheat Grain

Wort Seed

## Recommendations

Sleet Wheat can be farmed inside Frozen Biome for a long time before the Biome gets too hot because of other Biomes.
Germ Sensor

Active/Standby depending on the quantity of surrounding germs.

The **Germ Sensor** is an automated device that will go into either an Active or Standy mode depending on the quantity of the germs in the immediate area. This item can be researched in the third tier of of the Power Research tree under Generic Sensors. Duplicants will need to have learned Automatic Control to access it.
The Germ Sensor was added in the Occupational Update.
Electric Grill

### Description

Cooks a wide variety of improved Foods.Duplicants will not fabricate items unless recipes are queued.

### Effects

Refines:* Mush Bar
* Raw Egg
* Mushroom
* Bristle Berry
* Meal Lice
* Pacu Fillet
* Meat
* Sleet Wheat Grain

Removes disease

Heat: +4.5 kDTU/s

Overheat temperature: 75 °C

Auto inputs: enable/disable

### Building Material

Metal Ore: 400 Kg

**"***Proper cooking eliminates foodborne disease and produces tasty, stress-relieving meals.***"**

DATABASE

The **Electric Grill** is used by Duplicants to create better food for the colony but has a small penalty in the loss of calories. Using the Electric Grill requires recipes to be queued for processing.

Used the Grill to fabricate:

* Mush Fry
* Gristle Berry
* Pickled Meal
* BBQ
* Fried Mushroom
* Frost Bun
* Pepper Bread
* Stuffed Berry
Automatic Dispenser

### Description

Stores any Solid Materials delivered to it by Duplicants.Dumps stored materials back into the world when it receives a Green Signal.

### Effects

Storage capacity: 20 tHeat: +125 DTU/s

Auto inputs: dump trigger

Decor: -10 (radius: 2 tiles)

### Building Material

Metal Ore: 400 Kg

**"***Automatic dispensers will store and drop resources in small quantities.***"**

DATABASE
Patch Notes - 253063 - January 31 2018

* Fixed a crash that could occur when using conveyors.
* Smart battery uses correct icon in the automation overlay.
* Clear floor debug menu option should work once again.
* Oxygen overlay tooltip should once again show oxygen contents of cells on hover.
* Fixed a bug with conduit temperature transfer.
* The word "Unassigned" in the roles screen should now be translatable.
* Sculptures/paintings should no longer complain about the colony not having an artist role after they have been completed.
* Rooms with only half a horizontal door being accessible should now be properly considered as rooms.
* Storage lockers containing sublimating material should no longer animate every time the material sublimates.
* Missing research station notification should no longer appear as "UNKNOWN TAGs".
* Click and hovering over a dead dupe should no longer show a tooltip claiming that this dupe cannot die because the death job is already assigned.
* Fixed layering on Heavi Conductive Joint Plate.
* Groundskeeper role now has a small Athletics affinity and gets experience from flipping compost.
* Dupes can now dig out buildings before construction materials are delivered for all buildings except ladders.
* Higher tier dig orders should no longer be missing dig icons.
* Printing Pod is no longer overheatable.
* Steam Turbine should now properly decelerate.
* Fixed layering on ore leaving the conveyor inbox.
* Dupes should no longer consider offscreen ore as reachable.
* Hovering over a building and switching to the sweep tool should no longer cause hover text to linger on the screen.
* Fixed the word "germs" showing up twice on one of the germ tooltips.
* Role mastery tooltip will now properly display what role needs to be mastered.
* Transfer arms should no longer take equipment off of dupes.
* Misc crash fixes.
Virtual Planetarium

Duplicant operation

Overheat temperature: 75 °C/ 348.15 K/ 167 °F

Auto inputs: enable/disable

A virtual planetarium requires a free duplicate for its work, qualified for the profession "Laboratory Assistant", "Scientist" or "Doctor of Science", an energy connection, and data banks that can be obtained using scientific modules in the study of space bodies . After choosing the technology, the duplicate will bring the data banks and begin the study.

The base research speed is 12 research points per cycle . Research speed is increased by 40% for each unit of the Training duplicate skill working in a virtual planetarium.

Theoretically, in order to accelerate research, it is possible to build several virtual planetariums, but the planetarium has a rather large size of its storage, so most often duplicates pull all available data banks into one planetarium, and the rest of the planetarium are left without work.
Pipes/Overview

## Interaction

### Broken by solid

When change temperature of a mass of element under any form to a point where it changes to a new state that is solid, the mass will turn into a natural tile. If the process happens in a pipe the pipe will broke and leak out debris instead.

### Create loop

Vent a flow of gas or liquid to a loop with at least one Liquid Bridge/Gas Bridge for orientation, then stop the input when the loop isn't full. This create a closed loop of gas/liquid. This simple setup can be used in heat up or cool down systems.
Slimelung

## Germs

Slimelung germs can be found growing in Polluted Oxygen or Slime. They multiply quickly in these sources, as well as Polluted Water. This disease can be killed quickly by using Chlorine or can be removed from slime using an Ore Scrubber.

## Disease

When inhaled, Slimelung germs build up over time and reduce the duplicant's immune system. Once this reaches zero, the duplicant contracts the disease Slimelung. This disease is fatal in 8 cycles if untreated, but each treatment resets this timer.

While inflicted, Duplicants need more breathable gas than normal and can suffocate in low-oxygen areas. They will cough sometimes and often need to recover breath, which will interrupt any activity (including receiving treatment). Coughing releases 1000 Slimelung germs into the environment, but these are mostly harmless in such small quantities, provided the room is not full of polluted oxygen.

To treat Slimelung, the Duplicant must be in a Med-Bed or Pharma Chamber and treated by another Duplicant assigned to "Care".
Unbreathable gases

Gases are transported, generated, mixed or split via ventilation. Based on Duplicant needs they can be sorted into breathable and unbreathable. There are currently four **Unbreathable gases** in *Oxygen Not Included:*

* Carbon Dioxide
* Hydrogen
* Chlorine
* Natural Gas

## Carbon Dioxide

Denoted by a black color, Carbon Dioxide is heavier than Oxygen and will sink to the lowest levels of the duplicants' colony. It is exhaled by duplicants upon consuming Oxygen and as a byproduct of the Coal Generator.

Algae Terrariums will consume Carbon Dioxide instead of Water to produce Oxygen. Carbon Skimmer will also filter Carbon Dioxide while consuming Water and emitting Polluted Water as a byproduct.

## Hydrogen

Denoted by a pink color, Hydrogen is a lighter-than-air gas which rises above all other gases. It is found in abundance in the Crystal Biome and is a byproduct of the Electrolyzer.

Hydrogen can be harnessed as a power source through the use of a Hydrogen Generator.

## Chlorine

Chlorine is a fluorescent green gas and heavier than Hydrogen and Oxygen. It can be found in the Purple/Caustic Biome aka purple biome(?), sometimes with patches of Bleach Stone.

Chlorine is emitted when Duplicants use Bleach Stone.

## Natural Gas

Natural Gas is an orange gas. It can be used as a power source with the Natural Gas Generator.

Natural Gas is emitted when Fertilizer Maker is turning Contaminated Water into Fertilizer.

## Vacuum

This is in areas void of Oxygen or Carbon Dioxide. The Vacuum is also a common area for Creatures to lurk in. The Void Biome that surrounds the map contains no gasses except a vacuum.
Rock Granulator

Used to create sand and (less efficiently) refined metal from raw metal ore.

The **Rock Granulator** is a structure in *Oxygen Not Included*. It is used to create Sand and refine metals from raw metal ore. It is less efficient than the Metal Refinery and will produce 50% Sand regardless of the metal ore placed into it. Raw Minerals will always output Sand.

The Rock Granulator uses 240 W of power and requires a Duplicant to operate it. It can process 100kg of ore or minerals at a time.

Used to refine:

* Obsidian to Sand
* Igneous Rock to Sand
* Granite to Sand
* Sedimentary Rock to Sand
* Sandstone to Sand
* Abyssalite to Sand
* Gold Amalgam to 50% Gold, 50% Sand
* Iron Ore to 50% Iron, 50% Sand
* Copper Ore to 50% Copper, 50% Sand
* Wolframite to 50% Tungsten, 50% Sand
* Electrum
* Pyrite
Pharma Chamber

Greatly accelerates recovery from Diseases.

* Disease Recovery Speed Bonus: +50%
* Aid Received Effect: +1

Heat: +3.75W

The **Pharma Chamber** is a Medicine item located in the third tier of Advanced Research under Healthcare. It is used to reduce disease recovery time for Duplicants. It is most effective for Hypothermia. It is non-effective on physical injuries.

To create the Pharma Chamber, Duplicants must have Intermediate Research that includes Medical Research, Plumbing, and Sanitation.
Sandstone Biome

* A Temperate Biome in Default World
* A Temperate Biome in Helicona World
* A Temperate Biome in The Rock World
1/3

## Resources

Agriculture: Fertilizer

Breathable Gas: Oxygen

Consumable Ore: Coal, Oxylite

Cultivable Soil: Dirt

Filtration Medium: Sand

Liquid: Water

Metal Ore: Copper Ore

Organic: Algae

Raw Mineral: Sandstone

Unbreathable Gas: Carbon Dioxide

Others: Vacuum

## Plants

Bluff Briar

Bristle Blossom

Mealwood

## Critters

Hatch

Shine Bug

## Temperature

Range of temperature is about 21 °C/ 294.15 K/ 69.8 °F
- 22 °C/ 295.15 K/ 71.6 °F
.

## Specials

Buried Muckroot

Muckroot

## Buried Objects

Blossom Seed

Briar Seed

Hatch

MealWood Seed

Muckroot

## Points of interest

One Printing Pod locates in the center of each biome.

## Locate

As default, Sandstone biome is the initial Biome in the center of Worlds.

## Recommendations

*You might want to see Getting Started Guide.*

Make sure to have enough seed for farming by uprooting wild plants and digging up Buried Objects.

Overall temperature is about 22 °C/ 295.15 K/ 71.6 °F
which is good for farming Mealwood, Bristle Blossom, Dusk Cap, and Thimble Reed early game without thermal maintenance.

It's not advised to open large Carbon Dioxide rooms if you can't deal with them. Vacuum rooms make air thinner but that should not be a problem.
Patch Notes - 266962 - May 4 2018

Original available at 266962

## Update Information:

* New grid layout for creature diets in database.
* Fixed duplicate creature diet database listings.
* New baby puft art.
* Fertility modifier descriptions should now respect the player set temperature units.
* Memory Toggle is now in the same layer as the logic gates.
* Memory Toggle should now save load correctly.
* Fixed symbol popping on baby floaters.
* You can no longer build infinite Conveyor Bridges on top of each other.
* Shearing station is now prioritizable.
* Creature diet tooltip should no longer list 0kcal/cycle for all entries.
* Unspoilable food should now appear as unspoilable in the database.
* New fish relocator art.
* Added some logging info to get more details about a crash that is occuring when using localized text input boxes.
* Fixed a crash that could occur when using debug keys in the main menu.
* Tropical pacu should no longr have an extra red tint applied.
* Eggs in the incubator should now be in the proper layer.
* Fixed a crash that could occur when a fish flopped outside of the world.
* Few fish feeder art.
* Fish eggs are no longer halfway through the ground.
* Dreckos now grow scales more sloly when wild.
* Gas element sensor should now have a gas icon instead of a liquid drop.
Oxygen Not Included Wiki

#### **Oxygen Not Included** is a space-colony simulation game developed by Klei Entertainment. Manage the colonists and help the colony survive on a subterranean asteroid base. Gather resources, build structures, and do everything it takes to keep everybody happy and well.
 Oxygen Not Included is currently available on Steam Early Access. This wiki is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our Discussions to discuss gameplay. All editors are welcome. Come join our community!

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**Best Power Sources In Oxygen Not Included - GameRant - - 2023/12/28 08:00**

Best Power Sources In Oxygen Not Included  GameRant...

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Mini Liquid Pump

### Description

Draws in a small amount of Liquid and runs it through Pipes.Must be submerged in Liquid.

### Requirements

Supply of LiquidPower: 60 W

Liquid output pipe

### Effects

Liquid: 1 Kg/sHeat: +500 DTU/s

Overheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -10 (radius: 2 tiles)

### Building Material

Plastic/Visco-Gel: 100 Kg

**"***Mini pumps are useful for moving small quantities of liquid with minimum power.***"**

DATABASE
Mush Fry

The **Mush Fry** is a cooked version of a Mush Bar. In the cooking process, the food's calorie count is halved (in that it takes 2,000kcal of Mush Bar to make 1,000kcal of Mush Fry, but the possibility of Duplicants contracting Diarrhea is removed. The meal's quality is also upgraded one step to Terrible [-2].
Rooms

Rooms are created by completely surrounding an area with tiles and doors. It can also include unmined minerals, metals, and sand as part of the surrounding structure, but not materials that disappear over time such as Bleach Stone or Oxylite.

Specialized Rooms give bonuses to Duplicants, and have specific requirements. The Room Overlay (default key: F11) shows which rooms are recognized, requirements for specific rooms, and what each "Miscellaneous" room could potentially become if the conditions are satisfied.

For example, a barracks is as simple as a cot enclosed in a room, size from 12 to 64 tiles, and no industrial machinery inside. Beds in a barracks will restore additional stamina for Duplicants when they sleep there.
XOR Gate

The **XOR Gate** is an automated power structure in *Oxygen Not Included*. It becomes Active if one of the systems connected to its inputs is Active. Goes into Standby if both or neither inputs are Active. The inputs are determined when two connecting nodes have their arrows facing toward the XOR Gate. The third node is the output. XOR Gate can be learned by Duplicants in the tier 4 research Advanced Automation.

Automation Gates can be placed behind structures or through tiles and can share space with pipes and wires. Connect structures using Automation Wire.

## Truth Table

 F
 T
 T
Patch Notes - 273690 - June 15 2018

## Update Information

* Fixed some mismatched POI strings.
* Fixed typo in "Invalid Location".
* Shearing station can only be built on the floor.
* Refinery was only fetching the first ingredient for multi-ingredient recipes. Now it fetches all of them.
* Space art tuning.
* Mesh and airflow tiles no longer invincible to comets, now take proper damage.
* Sneezing now actually plays the full sneeze animation.
* Valves now say that they're manually operated.
* Kiln/Shearing station sound effects.
* Fixed crash when attempting to build wires outside the simulation grid.
* Updated thermal block art.
* Fixed a crash that could occur when harvesting hatches as they are being groomed.
* Fixed a crash that could occur when deconstructing travel tubes.
* Fixed a crash that could occur when you decided to keep all your Pacus at the edge of space.
* Kiln recipes now require coal.
* New egg cracker art.
* Fixed crash when using the sandbox sample tool outside the simulation grid.
Slickster

A brownish slug-like creature.

They absorb carbon dioxide and excrete crude oil. Slickster are found in the oil biome.

They slide over solid surfaces and liquid.

Slickster do not drown or suffocate. They need relatively warm environments but can keep their body heat high relatively long due to their weight (400 kg). They survive **BODY** temperatures between 35 degree Celsius and 160 degree Celsius.

## Use

To make a crude oil farm a slickster has to be in ideal conditions:

* consistent 40 - 150 degree Celsius
* carbon dioxide next to and above them at consistent pressure of 100 g or higher (they consume 100 g/s in portions of 800 g and poop the same weight in crude oil)
* not boxed in by the oil they produce (or they will then stop producing but not consuming the carbon dioxide) by placing doors or mesh tiles below them
Transit Tube

### Description

Quickly transports Duplicants from a Transit Tube Access to the tube's end.Only transports Duplicants.

### Building Material

Plastic/Visco-Gel: 50 Kg

**"***Duplicants will only exit a transit tube when a safe landing area is available beneath it.***"**

DATABASE

The **Transit Tube** is used to rapidly transport Duplicants to different areas of the colony. Tubes must be connected to a Transit Tube Access for Duplicants to enter the system. The tubes themselves cannot be run across tiles but a Transit Tube Crossing can be used in place of a tile to allow the tubing to cross. Transit Tubes require additional space to make turns.

The tubes can be run through any hazardous environment and will protect the Duplicant while they are traveling inside the tube. Naturally they will need to be protected while building it. Since the tubes are made of Plastic, extreme heat will damage the tubes.

The tubes are the fastest way to travel in the game, other than going down the Fire Pole (down only).
Compost

Stored Temperature: 75 °C

Decor: -20 (Radius: 4 tiles)

**"***Composts safely deal with biological waste, producing fresh dirt.***"**

DATABASE

**Compost** is used to break down Polluted Dirt into Dirt. Duplicants can bring Food that has been contaminated to the Compost to get rid of it. Compost will need to be occasionally turned by a Duplicant. It is best to place the compost in a separate room if possible.

The Outhouses will create Polluted Dirt. Use the Compost to get rid of it. Because Duplicant expose to Food Poisoning germs carrying Outhouse's waste, a Wash Basin for each Compost should be built too.

Seeds are compostable and can be used on Compost to produce Dirt. Remember items of the same kind dropped in the same ground can be selected and marked as a whole.

## Trivia

* The compost is very ugly, so it is best placed far away from living areas, even preferably in a separated room.
* Polluted Dirt continues to emit Polluted Oxygen while composting.
Upgrades

The developers of *Oxygen Not Included* periodically release upgrade to the game. These upgrades generally consist of new themed items and areas.

* Cosmic Upgrade
* Automation Upgrade
* Outbreak Upgrade
* Thermal Upgrade

Oxygen Not Included Animated Short - Cosmic UpgradeOxygen Not Included Animated Short - Occupational UpgradeOxygen Not Included Animated Short - Automation UpgradeOxygen Not Included ALPHA - Thermal Upgrade TrailerRhymes with Play - Oxygen Not Included (Outbreak Upgrade Preview)Oxygen Not Included Animated Short - Outbreak
Stress

Stress is one of a Duplicants vitals. Upon reaching 100% stress level a Duplicant will break down and display his particular stress response:

1. "Destructive" - damages or destroys nearby tiles and/or buildings
2. 'Vomiter" - contaminate everything in closest vicinity with polluted water
3. "Ugly crier" - cries to produce water and lowers decor
4. "Binge eater" - eats several thousand calories in a single sitting

Stress is generated by (fastest to slowest)

* having Disturbed Sleep (either due to lack of breathable gas or having a Duplicant with the trait "Loud Sleeper" too close)
* being Grimy or having Dirty Hands,

* being in environment that does not meet the Duplicant's minimal Decor Expectation,
* death of another Duplicant (+10% stress gain/cycle).
* Diseases

Stress is relieved by (fastest to slowest):

* having the "Sunny Disposition" trait
* getting a massage
* washing hands or taking a shower
* sleeping undisturbed
* being in environment that does meet a Duplicant's minimal Decor expectation
* eating good food
* Being a "New Hope" at the start of the game
* Having a "New Friend" when another Duplicant joins the colony
* Having the "Soul Food" effect from eating BBQ
* Having the "Center Of Attention" buff when you follow their camera
Solid Transport

**Solid Transport** is the fifth tier of Research in Advanced Research. To reach this tier, Duplicants will need to additionally learn Refined Objects, Generic Sensors, Automatic Control, Brute-Force Refinement, and Power Regulation.

Items Include:

* Conveyor Bridge
* Conveyor Rail
* Conveyor Loader
* Conveyor Receptacle
Oxygen Not Included

***Oxygen Not Included*** is a space-colony survival simulation game developed and published by Klei Entertainment. The game became available February 15, 2017, for Steam Early Access.

## Overview

Oxygen Not Included is a survival game that takes place inside an alien asteroid. Players will learn how to overcome new lifeforms and harness space technology they have never seen before. They will use colonists to obtain resources, build, and maintain a base while they discover what it takes to survive. Tasks including growing food, crafting equipment, and properly caring for their hygene become an essential part of everyday activities.

At the start of a new game, players will task and manage three colonists who find themselves stranded on a rock, with no idea on how they got there. The air in the initial area is breathable, but other areas will need to be explored using proper equipment and supplies. The colonists will need to find food, water, and learn to properly dispose of wastes. Players are not able to control the colonists directly, but will instead provide them with a set of instructions to carry out. As each task is completed, the colonists will grow in knowledge and learn to prioritze tasks that they are best at.

The colonists have stats that are important in determining on which tasks they should be sent on, or need assistance with. They aren't the smartest kids on the block and may find themselves in trouble anyway. Sometimes however, issues can be turned into solutions. The game world is procedurally generated, so every time a game ends, players are put into a brand new world.

## Media

### Videos

Oxygen Not Included - Early Access Available Now!Oxygen Not Included Gameplay PreviewRhymes with Play - Oxygen Not Included (Update Preview)Oxygen Not Included E3 TeaserRhymes with Play - Oxygen Not Included (Outbreak Upgrade Preview)Oxygen Not Included ALPHA - Thermal Upgrade Trailer

## References

1. ↑ Hardcore Gamer Review

* Official Web Site
Pincha Pepperplant

*"The Pincha Pepperplant is a tropical vine with a reduced lignin structural system that renders it incapable of growing upward from the ground.*

*The plant therefore prefers to embed its roots into tall trees and rocky outcrops, the result of which is an inverse of the plant's natural gravitropism, causing its stem to prefer growing downwards while the roots tend to grow up."*
Patch Notes - 274955 - June 26 2018

Original available at the Official Forums

## Update Information

There is a new branch with the next cosmic upgrade hotfix. If you're interested, you can try it out here.

* Ore no longer gets absorbed by the world when entombed. Instead we store ore in a much more efficient system which should imrpove the load times of worlds that have a significant amount of entombed ore.
* The warning to upgrade your audio driver should properly popup if the game starts without sound.
* Fixed a mempory/performance leak that was also causing looping sounds to play quieter over time.
* Fix for portraits not showing up in the roles screen.
Thermo Aquatuner

Cools the Liquid piped through it, but outputs Heat in it's immediate vicinity.

The **Thermo Aquatuner** is a Plumbing structure in *Oxygen Not Included*. It's purpose is to cool liquid passing through it, and output the heat directly into the immediate environment. If the area is not able to handle the output from the Thermo Aquatuner, it will overheat. It requires a Liquid Intake and Output for the liquid flow and a Power connection.

Thermo Aquatuner is in the forth tier of Research under Liquid Tuning. Duplicants will need to have learned Plumbing, Filtration, and Improved Plumbing to unlock it.
FILTER Gate

he **FILTER Gate** is an automated power structure in *Oxygen Not Included*. It goes into Standby if the input connected to it goes on Standby. If the input becomes Active, the FILTER Gate remains on Standby for a short period of time. The inputs are determined by the connecting nodes have their arrows facing toward the FILTER Gate. The additional node is the output. FILTER Gate can be learned by Duplicants in the tier 4 research Advanced Automation.

Automation Gates can be placed behind structures or through tiles and can share space with pipes and wires. Connect structures using Automation Wire.
Molecular Forge

### Description

Processes Rare Materials into advanced industrial goods.Rare materials can be retrieved from space missions.

Duplicants will not fabricate items unless recipes are queued.

### Effects

Heat: +16 kDTU/s or +9.6 mDTU/cycleOverheat temperature: 75 °C

Auto inputs: enable/disable

Decor: -15 (radius: 3 tiles)

### Building Material

Metal Ore: 800 Kg

**"***Rare materials can be procured through rocket missions into space.***"**

DATABASE
Puft

## General

The Puft is a three-eyed, four legged flying creature with striped fur.

It is passive and spawns in the Swamp biome. Pufts will not become aggressive even if attacked. They will not die unless they are killed, or starve to death. (Which can only happen onscreen) When killed, it deflates and all unused polluted oxygen is released as well 1 meat generated.

Pufts are comfortable at temperatures between 29 to 45 degree celsius. They die at temperatures below -30 degree Celsius and above 70 degree Celsius.

Pufts can be attracted with a creature lure

## Uses

When a Puft breathes in enough Polluted Oxygen (50Kg???, breathing rate 175 g/s) and has enough space (at least two field high), it poops slime (again at a rate of 175 g/s). The slime decreases slowly in mass while again emitting polluted oxygen.

The slime generated has half the mass of the consumed polluted oxygen. It converts over time back into polluted oxygen and can be converted into Algae in an Algae Distiller. Thus pufts can be used to produce slime and thus oxygen out of polluted oxygen - but in an ineffective way: Place the Puft into a mesh tile cage that is 2 field high in a room that will keep the polluted oxygen in. Since polluted oxygen is a breathable gas Duplicants can reach the Puft to collect the slime without releasing it from the mesh cage.
Trench Stench

A disease of Duplicants that lasts 2 cycles and then goes away by itself if the trigger is not causing it to happen again. This is contracted by being exposed to Polluted Oxygen too long.

If other Duplicants are at the same location as the one with Trench Stench they will stop their job or wake up with the message "Smelled putrid odour!". While waiting out the healing period the Duplicant should be assigned to a massage table or Triage Cot or a cot far enough away from other Duplicants and not in their path of way.
Patch Notes - 254302 - February 7 2018

* Buildings overheat temperature should no longer be way higher than intended after save/load.
* Roles screen lines should render properly at different ui scales.
* Fixed chores not displaying tooltips.
* Dead duplicants should no longer appear in the roles screen.
* Duplicants should no longer get stuck "Unemployed" when making frequent job changes.
* Fixed an issue where some of the hover text would turn red.
* Fixed a crash that could occur when placing wires/pipes.
* Fixed a crash that could occur when placing buildings at the edge of the map.
* Fixed a crash that could occur when using the transfer arm.
* Fixed an issue where you sometimes couldn't properly toggle buildings on and off unless they were assigned.
* Fixed an animation issue that could occur if a dupe was tinkering a building while it was in use.
* Light sources should properly update which tiles are lit at the edge of their radius when tiles are dug out.
Storage Bin

**"***Resources left on the floor become "debris" and lower decor when not put away.***"**

DATABASE

A Storage Bin is a structure where excavated or harvested resources can be allocated, clearing debris from the ground and increasing overall decor opinion. While the compactors themselves decrease decor opinion by 10 for a two tiles radius, they greatly increase overall opinion by clearing the floor of clutter up to 20,000 kg. They do not require research to construct.

A menu appears when clicked, requiring the player to choose what resource they wish to store there before Duplicants will begin sweeping the floors of that resource and placing them inside. If a resource is placed inside and then the box allowing that resource inside is unchecked, the resource will drop onto the ground outside of the Compactor.

List of resource types that can be stored in a Storage Bin:

* All solid resource types
* Critter Egg
* Industrial Ingredient
* Medical Supplies
* Seed