recursal/Fanatic-Fandom huggingface dataset:
Slime

**Slimes** sind gelartige, kugelförmige, süße, außerirdische Kreaturen, die auf einem weit entfernten Planeten namens ferne, ferne Weite leben. Sie sind das Hauptelement des Spiels, da sie für die Produktion von Plorts zuständig sind, die wiederum für Geld, Gegenstände und das Freischalten von Bereichen und für die Gehege und das verbessern von Gehegen -,Der kanone -, ... benötigt werden.

Es gibt einige verschiedene Arten der Slimes, die an bestimmten Orten in der fernen, fernen Weite gefunden werden können. Obwohl sie alle die freundlichen Mienen auf ihren Gesichtern zeigen und sehr hohen Stimmen haben, hat jede Art von Slime ihr spezifisches Merkmal um sie zu identifizieren. Fast alle reinen Slimes sind fähig sich zu stapeln.

Jeder Slime - außer der Pink-, Pfütz-, Feuer-, Säbel-, Glücks-, Quecksilber-, Stör-, Terr und der Glitzer-Slime - hat eine besondere Lieblingsnahrung, welche bei Fütterung den Slime die doppelte Anzahl an Plorts produzieren lässt. Die meisten können zu Largo Slimes umgewandelt werden, um die Rentabilität weiter zu erhöhen.

Alle normal nutzbaren Slimes unterliegen dem Hunger und der Unruhe und können unter bestimmten Umständen auch Angst empfinden.

# Friedliche Slimes

*Diese Slimes sind unter normalen Bedingungen harmlos, außer sie sind wild.*
*Das Standardrisiko für Terr-Ausbrüche ist nicht mitberücksichtigt für die Kategorisierung.*

# Gefährliche Slimes

*Diese Slimes können den Spieler irgendwie verletzen, egal ob sie wild sind oder nicht.*
*Das Standardrisiko für Terr-Ausbrüche ist nicht mitberücksichtigt für die Kategorisierung.*

# Spezielle Slimes

*Diese Slimes haben eine eigene Kategorie.*
Explosive Creativity

Explosive Creativity is an Evocation of Inspirus Rex.

## Exlosive Creativity

**Cost:** 2m, + 1 mote per reload; **Minimums:** Essence 1;  **Type:** Reflexive **Keywords:** Perilous **Duration:** until next turn **Prerequisites:** none

Using this Evocation removes the Slow tag from Inspirus Rex until the character's next turn. Essence reloads the weapon reflexively at the cost of 1 mote per reload, allowing for counter-attacks or multiple attacks for the duration.
Void Monkey Lands

The northernmost fifth of Gozeiki no Bano Kami Kantaro form the Void Money Lands, delimited by the Duty and the Will.

It is a region a wild jungles, shadowed rivers and tall peaks rising above the canopy. The land provides sturdy wood and small game aplenty, as well as a panoply of exotic herbs, venoms, toxins and remedies. Unfortunately, agriculture is viable and affordable only in near the Center, so larger communities are largely dependant on importations from other provinces.

Notable locations include:

Forbidden Yggdrasil

Void Monkey Clan Dojo

## Ku Prefecture

* Boruso'Ku
* Boruso Village

## Nil Prefecture

* Kyuden Nil
* Bagana Nil Shori
* Kabano Mori Gori

## Simian Prefecture

* Kyuden Simian
* Void Monkey Dojo
Guardian Gorilla

Guardian Gorillas are a species of great apes found in the region surrounding Forbidden Yggdrasil.

The serve the spirits of the Spirit Tree.

They are of the same size and strength as gorillas, but they have a much keener intellect. As they age, they develop the ability for speach. Elders are silver/white, may speak fluently in 2 or 3 languages and generaly show a strong sens of humour.
Broken Earth Anguish

### Effects

With this charm, the spirit may sense when trespassers intrude upon its domain, including traveling roads that run along its borders. It makes a (Perception + Awareness) roll at difficulty 3 to notice the intruder as a dark intimation at the edges of its mind. Trespassers who enter under stealth add their successes on the (Dexterity + Stealth) roll to the difficulty the spirit must overcome. If any lawful inhabitants who have made allegiances with the spirit come under attack within its domain, it may also sense this. Eclipses who use this Charm may use it while in any area that falls under the general domain of the spirit who taught him the charm.

With this charm, the spirit may sense when trespassers intrude upon its domain, including traveling roads that run along its borders.

It makes a (Perception + Awareness) roll at difficulty 3 to notice the intruder as a dark intimation at the edges of its mind. Trespassers who enter under stealth add their successes on the (Dexterity + Stealth) roll to the difficulty the spirit must overcome. If any lawful inhabitants who have made allegiances with the spirit come under attack within its domain, it may also sense this.

Eclipses who use this Charm may use it while in any area that falls under the general domain of the spirit who taught him the charm.
Void-Eaten Soul

## Void-Eaten Soul (Merit)

The nephwracks  have seen the void at the end of all things and dreamt the dreams of dead gods.

They are insane, almost always having one or more Derangements , but their madness only makes them more dangerous.

Any social influence opposed by a Derangement  or the nephwrack ’s absolute enmity to life is unacceptable, as is any Psyche effect, sorcerous control, or healing magic that would undo their madness.
Breath-Seizing Technique

### Effects

A withering attack that deals more damage than its target’s Stamina inflicts a cumulative -1 penalty on physical actions for the rest of the scene. If the penalty rises over a character’s Stamina, they begin to suffocate (corebook p. 232), but only pass out for the rest of the scene, rather than dying, if they run out of air. Each time the target gains 5+ Initiative from a withering attack, this penalty decreases by one.

Corebook - Antagonists p.542
Scorpion, the

The Scorpion, Bayushi Shoju, has a reputation of ruthlessness and gettign things done. He earned his place as Daimyo by taking it from his father soon after the debacle that followed the Yogi no Baloo Purge.

Having lost a brother and sister at the outcome of the Hand of the Kami's Sentencing (Year 767), the young Scorpion took it upon himself to cleanse his Clan's honor, starting with its ruling class. After dealing with his father, he challenged every House Daimyo, beheading each one.

The Ember Wolf Clan is now rejuvenated, young and strong. Led by the Scorpion, the Clan is poised to make bold moves and surpass the achievements of the past.

He was once married to Imiko, mother of his son Bayushi Satsuro, the Young Wolf, but she left him following his assencion as clan Daimyo.
Hold at Bay

A permutation of an ambush, to hold someone at bay is to *succeed at an ambush without attacking*, choosing instead to hold the target hostage for a number of rounds.

The character may interrogate, threaten, cajole, or otherwise detain her opponent for a number of rounds equal to the difference in their Initiative.

If the target chooses to cooperate, the hostage-taker’s Resolve and Guile are at +1, while the target’s are each at -2 until the specified number of rounds have passed. When the hold at bay rounds have passed, if the target has not agreed to surrender, both roll Join Battle to determine who will act first, with the hostage suffering a -2 penalty to his results. If the hostage-taker wins, she can immediately execute a standard ambush attack.

If the target chooses to struggle or try to escape before these rounds are finished, the character may make an immediate **decisive** ambush attack against him with onerous results: not only is the target’s Defense set to 0, but his Hardness is set to 0 as well, and the attack gains +5 automatic damage.

If the character chooses to attack her target before the rounds are up, he may defend normally.
Gehege

**Gehege**

Ein Gehege wird dazu verwendet, Slimes auf einer Ranch zu halten. Diese Freiluft-Gehege sind für maximales Slime-Wohlbefinden ausgelegt, mit dem fruchtbaren Boden der Weite unter Ihnen und dem weiten Himmer der Weite darüber. Slimes werden darin absolut glücklich sein, so lange sie regelmäßig gefüttert werden.

Denk daran: Du kannst dinge DURCH die Barrieren des Geheges schießen. Praktisch!

**Hohe Wände:**

Hohe Wände bei einem Gehege stellen sicher, dass sogar die am höchsten springenden Slimes Probleme haben werden,zu entkommen.

**Music-Box**

Die Music-Box spielt beruhigende Musik. was die Unruhe von Slimes sehr verringert.

**Futterautomat:**

Ein Futterautomat gibt in regelmäßigen Abständen Futter ins Gehege ab.Nur nicht vergessen nachzufüllen!

**Fangnetz:**

Das Fangnetz ist ein Kraftfeld das die Oberseite des Geheges bedeckt. Es kann einigen Treffern standhalten, bevor es sich wieder aufladen muss.

**Plort-Sammler:**

Ein Plort-Sammler saugt zwei verschiedene Arten von Plorts in regelmäßigen Abständen aus einem Gehege auf und platziert sie in einem Lagerbehälter, solange dort platz dafür ist. (max.100)

**Sonnenschild:**

Ein Sonnenschild taucht ein Gehege in schattiges Dämmerlicht, als Schutz für lichtempfindliche Slimes.
Balzeridon

Balzeridon was met in Yggdrasil . He is a friend and ally of the Court of Yggdrasil and is the one responsible for granting the Seat of Heavens onto Master Kitsune , elevating him to the sanctified status of Warden of Heavens.

Balzeridon says that he has allies and contacts all over Creation, including one in or near Gozeiki no Bano Kami Kantaro , and works with them to bring about an era of Hope and Betterment.
Sister Plüme

Sister Plüme is the Factor responsible for the Guild of Smiths within the Guild of Guilds.

She is a sweet-talker and a seducer, all smiles and compliments, but is easily angered and her wrath is mighty. She does not know the meaning of forgiveness and makes exemples of all who oppose her, even in the most minor of ways.
Bleeding Crescent Strike

### Effects

Bleeding Crescent Strike doubles up to (Strength) 9s on an attack roll. When attacking a battle group, she adds its Size to the number of dice that can be doubled, and may double 8s as well as 9s.While White Reaper Form is active, Bleeding Crescent Strike adds one die to the attack roll for each halo the martial artist has. However, at the end of the turn, all halos the martial artist has burn away into wisps of silver Essence, consumed by the ferocity of the attack (except for any halos received as a result of making the attack).

Bleeding Crescent Strike is found on page 439 of the corebook.

### **Terrestrial:**

A Dragon-Blood can only use this Charm once per scene, unless reset by stocking three or more halos.

### **Mastery:**

Any dice added to the martial artist’s attack roll from halos do not count as dice added by a Charm.
Guild of Guilds

The Guild of Guilds is a loose organisation of noblemen and women that forsake the honorable Sacred Ways of the Sword, of the Word and of the World to instead focus on the more mundane and base monetary affairs. They are artisans and tradesmen, bankers and farmers, weaponsmiths and artists.

Having brought shame to their Clans by forgoing the Sacred Ways, most are shuned by their family. Members of the Guild of Guilds, always abandon their Clan and Family names and wear masks to hide their features form each other and from the rest of the world.

Members of the Guild are still nobles, and may enter any Tournament or hold official titles and positions, but none has become Daimyo yet. Most nobles see them as little better than Humbles.
Sirius Burns

Sirius Burns, of House Gaijin is a Gold Magistrate.

Sirius is a grim and stoic southerner that roams the lands of Gozeiki no Bano Kami Kantaro 12 months a year to root out evil and slay the wicked.

3 months a year, he retires to his hunting lodge and is to be considered off-duty, unavailable and unreachable.

He mentored Päf in the Righteous Devil style, but do not share a close relationship.
Baloo Kong

Baloo Kong was the Champion of House Baloo and father of Sweet Capucine, Ruby Ayori's daughter.

He was the grandson of Papa Kong, Guardian of Forbidden Yggdrasil, and the son of Oogaloo, God of House Baloo.

He was murdered along the rest of his House during the Yogi no Baloo Massacre.

## Baloo Kong's Legend

The hero that is the Champion of House Baloo is of strong spiritual lineage, a fact that is evident upon seeing him. In fact, so strong is it that young Kong was chosen as House Champion at the tender age of 7, when it became evident that his grandfather's and mother's blood ran strong in his veins.

On the night of his ceremonial appointment, Baloo Kong received the House God's blessings and the local elemental's favors. Only the Elders know that he also drank the blood of Endoval and earn the demon's boon. What everyone knows, though, is that the Clan Daimyo, Lady Wisdom herself, made a surprising appearance during the banquet. She arrived unheralded, seemingly appearing out of nowhere, and made a single declaration before retiring to her quarters: Baloo Kong would be paragon of virtue and a formidable Champion, but giving life would mean parting with his own.

Baloo Kong was the dutiful Champion his House expected him to be for more than a century, winning military engagements, vanquishing terrifying beasts and guarding the King-Kami on his trip to negotiate with Ambriel of the Rosenwood. His victories were plenty and his honor unblemished.

Then, he met Ruby Ayori.

Baloo Kong was completely stricken. Some say they had a short and torrid affair. Most think the Daimyo rejected the Champion. What history remembers is that Baloo Kong no longer acted as Champion afterward. He shirked his responsibilities and was shunned by his kin, living as a hermit the remainder of his days.

He died months later, during the massacre of House Baloo.

### Persisting Rumor

Some say that Baloo Kong died *before* the Yogi no Baloo Massacre. Some say that his death came mere days before the fall of his House and that the massacre and the following chaos explains why this information was lost. And some would go so far as to whisper that Sweet Capucine, daughter of Ruby Ayori, was born on a full moon, a week to the day before the Yogi no Baloo Massacre.
Fahris Shod

Fahris Shod is a practitioner of the White Reaper style of martial arts.

Born to the First House, he showed no appetite for politics and little interest diligent studies or the duties of an honorable son. His heart longed for the wildeness, the freedom of a man beholden to none.

His martial abilities and nature as a Dragon-blooded allowed him tutelage and initiation into the ranks of the Magistrates, even though he wasn't impressive in any way. But what Fahris Shod lacked in raw ability he made up with obstinate dedication. So strong was his want for freedom that Fahris rose to the honored rank of Gold Magistrate, sworn to protect the word and will of the King-Kami, but free to roam the Land, subordinate to only a handful of people in all of Gozeiki no Bano Kami Kantaro.

## Game 2 - The Shibu Prefecture

Fahris Shod is the Magistrate who named Shibu Gamo of the Shibu Brothers as Prefect of the Ku Prefecture a couple of days before the Player Characters came upon Boruso'Ku.

His decision was challenged by Master Kitsune and Bearer of Loyalty on the grounds of the crimes attributed to the Shibu Brothers, them belonging to the outlawed group known as the Black Boar Clan and the dubious status of Gamo as a recognized Void Monkey. Previously quiet and reserved, the challenge to his authority angered him, but nothing came of the argument as the Players left Boruso'Ku as soon as Runn was freed from the charges he was accused of.
Iron Crane

The Iron Crane clan values Honor and beauty above other qualities and strive for them.

Their words are "Strong Will and Sharp Mind" and their colors silver and blue.

The Iron Crane is influencial and close to power, when they are not outright weilding it. Its swordsmen are reputed the best of the Land and its artisans produce beauty unequaled.

The Blind Shugenja, perhaps the oldest being alive in Gozeiki no Bano Kami Kantaro, rules over the House or Kakita, Doji and Toshimoko.

### Iron Crane Clan Dojo

Grand Master Haruda of House Kakita is the Iron Crane Grand Master of the Crane style of martial arts.
Factol Roan

Factol Roan is the democraticaly elected leader of the Guild of Guilds, a master banker and trader of vast influence. Most would deny it, but Factol Roan has helped most Daimyos over the years one way or another, cultivating favors and alliances of necessity.

He is a charismatic man, exuding an aura of confidence and a calm demeanor. He is always accomodating, humble and generous, offering help to all in need. Most, however, know that behind this helpful facade, the Factol is building his own power base by endebting the Clans and Houses to the Guild of Guilds.
Fae Nature

**Fae Nature:** Its body heals as one of the Exalted and cannot die from mundane disease, but does need to breathe and sleep as mortals do. In Creation, it slowly withers and calcifies to death, but can stave off this fate indefinitely by feeding on mortal souls. **It is incapable of breaking the letter of a sworn promise.**
Swift Journey

### Effects

While active, base travel times are reduced by half. If other effects or magic intervenes, it does so after the effects Swift Journey.

Swift Journey is a charm of the Kami Kantaro's Exigent.

When travelling toward his Destiny, a Hero's steps are swift and sure. Wind blows his way, roads are clean and unobstructed and forests are sparse.

## Swift Journey

The Exigent can activate this charm when he personally travels towards one of his defining intimacy or with the goal of upholding such an intimacy. The willpower cost is waived if he wants to activate the charm while travelling towards one of his allies defining intimacy.

While the charm is active, the Exalt adds its permanent essence as a non-charm bonus to all travels and movement rolls. In combat, the bonus is only applicable in attemps to flee combat or rush past ennemies in order to get to the Exalt'sdestination.

In addition, the Exalt only meets the most favorable conditions while traveling. Baring interference, weather will be favorable, winds will be swift, roads will be clean. The Exalt's journey will suffer no environmental penalty while the charm is active, unless someone or something is actively opposing the Exalt.
Nil Ko Koriko

Ko Koriko is the sole daughter of Commander Ko Mandur and a promising young courtier. Trained at the famed Ba'Yon War Dojo, she recently came to Unagi and soon proved herself to be a favorite of the Court.

She is sweet and gentle, a delicate flower eager to please, and already has a following of swooning young men.
Ixcoatli

Ixcoatli, the Empire of the Winged Serpent, is Outside the Land, to its north and west.

## Ixcoatli

### From the Corebook (pp. 93-94)

In the uttermost East, beyond the city-state of Nechara and fungus-ravaged Elytrum, stand the mounds and ziggurats of Izahuaca—the capital of Ixcoatli, the Empire of the Winged Serpent.

Ages ago, the serpentfolk—a people of great builders, administrators and soldiers—battled the raitonfolk’s scholarly warrior-priests across a thousand miles of forest. Then the Contagion all but exterminated the feathered peoples, and the flood of Fair Folk that followed razed the cities of the serpents to the ground and slaughtered their gods.

Years later, the serpentfolk encountered the surviving raiton clans. Rather than resuming their wars, the two groups merged. While the libraries of the serpents had burned during the advance of the Fair Folk, the raitonfolk preserved scrolls, books, and song dealing with the shared history of the two peoples, making their lore indispensable.

The serpentfolk still overwhelmingly dominate modern Ixcoatli in terms of population, forming its ruling class of bureaucrats and merchants. Meanwhile, the raitonfolk occupy an enshrined position in the nation’s caste system—priests, scholars, military officers and occasionally assassins, their collective cultural wing is the theomilitary. Those lacking the blood of serpent or raiton are consigned to the lower castes. Their empire encompasses hundreds of villages, towns, and lesser cities, keeping a steady flow of tribute and slaves flowing back to Izahuaca.

### From Kid Kong

The Ixcoatli gods have made incursions into Gozeiki no Bano Kami Kantaro for two generations now. They currently eye the Yggdrasil for the vast powers it affords and have attempted to forcibly wrest it form the hands of its guardian, Papa Kong, on past occasions.
Lord Humble

Lord Humble is a mysterious figure that has roamed Gozeiki no Bano Kami Kantaro for the better part of a century. He roams the Land, helping Humbles whenever and wherever he can, regardless of Clan, familiy, territory or affiliation. Although he prefers to be seen and spoken of as the charitable wiseman he is, most speake of him as the warrior-champion of the poor and downtrodden.

Quiet, calm and empathic, he's let the mystery that surrounds him endure only because he never cared to adress it. No one knows where he comes from, or even if he is from the Land or not. Surely, if he was an Outsider, he would have either stayed one's year and been Banished, or he would've been adopted. He does not claim to be from any of the Clans, and none claim him as their own. He has always said that he is Humble, and it might be true. The only name he ever gave is Wan.

Over the years, most nobles have come to tolerate him, with some even respecting him, either because of genuine appreciation or social convenience and etiquette. King-Kami Hantei favored the man and liked the idea of the Humbles having a mouthpiece whose voice could reach the ears of the nobility. As such, nobles across the Land offer Lord Humble food and shelter in his travels, though the accomodations vary greatly depending on the individual's views on the idea of allowing Humbles a voice.
Palace of Humility

Nowadays simply known as "the Palace", the Palace of Humility is an impressive four-story building surrounded by elegant balconies overlooking delicate gardens and a pond. It is much too big a building for Boruso'Ku, rivaling the Prefect's estate in size and grandeur.

Its construction began a little more than a century ago, on the orders of rich Nobleman desiring a home fitting for his status and riches. The estate was to be the grandest of the region, a testament to the Nobleman's worth and Honor.

Sadly, the Nobleman's Fortune turned. The Nobleman, destitute, was soon forgotten, leaving his legacy standing unfinished.

Local Humbles took it upon themselves to finish construction on the proud building. Over the course of the next two decades, slowly but relentlessly, the Palace grew in size and grandeur. When it was finally finished, what was originally intended as an ostentatious symbol of one's vanity stood quiet and empty, a Palace of Humility.

The Palace of Humility changed hands a few times before becoming the possession of the Guild of Guilds. They made the Palace a festhall, an inn, a drinking house and a brothel all in one, a place some would call "of poor repute", but drawing customers and travellers form leagues away.
Ambroise St-Bierr

Ambroise St-Bierr is the Daimyo of House Gaijin. He's held onto the position for most of the past century, a strong voice advocating for social reforms, making him somewhat of a black sheep among the First House.

Whatever his positions and beliefs might be, or what others might think of them, he is Daimyo and his decisions are final and unforgiving. He expects the men and women of his House to be beyond reproach. It is this authoritarian stance that has kept would-be challengers in check, for the time being, but the Daimyo might soon prove too bold for the Clan to ignore.
Revolving Crescent Defense

### Effects

The White Reaper is most at ease when surrounded by enemies, turning their strength of numbers to her own advantage. The Revolving Crescent Defense cancels all onslaught penalties to the martial artist’s Parry against a single attack, instead converting each point of penalty into a +1 bonus to her Parry.Mastery: This Charm’s duration is extended until the martial artist’s next turn.

Revolving Crescent Defense is found on page 438 of the corebook.
Ku Prefecture

The Ku Prefecture is one of the many Prefectures of the Void Monkey Lands.

## Geography

The Prefecture is nearest to the Ember Wolf Lands, located to the north and far east of the Void Monkey Lands. It is a region of hills and valleys, with most of the territory being forested areas.

The major population center is Boruso'Ku, a small city of about 1 000 inhabitants.

## Economy

The Ku Prefecture is a rather poor land, with most of the population farming and hunting. There is not real economic activity of any kind beside the interest and attraction that the Palace of Humility, in Boruso'Ku, provides.

## Leadership

The current Prefect is Nil Jenko, bother of House Nil Daimyo Nil Jenkins. He was named to the position by the elusive Void Monkey Daimyo Lady Wisdom.

Before that, the Black Boar Shibu Gamo was named Prefect by the roaming Gold Magistrate Fahris Shod, an act of dubious legality. Shibu Gamo was killed, along with much of his allies, when he ambushed the Player Characters in the Prefect's Estates.

Prefect Nil Onsok was killed by Shibu Gamo's men for allegedly allowing and helping local bandits terrorizing the region. He had been set up, the bandits terrorizing the region being the very men working for the Shibu Brothers.
Unbroken Root Endurance

### Effects

The spirit may dig into the terrain with its roots to become almost immovable. It adds +5 soak and cannot be thrown or dragged in a grapple, but may not take movement actions without ending this Charm. If it is hit with an attack or effect that would forcibly move it, such as Heaven Thunder Hammer, it may negate this by paying two points of Initiative per range band. If it does not negate all of the forced movement, this Charm ends as it is forcibly uprooted.

Spirits that possess the Unbroken Root Endurance charm include:

* Kid Kong
Legend of the Kami

There once was a god, mighty and loving;

He turned from Heaven and set his gaze upon Creation;

Down from the skies he came, and where he walked, the Land took shape.

The god, mighty and loving, whished for a peaceful society;

He spoke of Honor, He spoke of Duty;

The Peoples of the Land listened, and there was Civilization.

The god, mighty and loving, dreamt of magics and heroes;

Miracles were woven into the Land;

Heroes were born to the Land.

That day lasted eons;

The god, mighty and loving, foretold the Breaking;

Where there once were fathers and mothers;

There were now warriors and sorcrers.

As the Breaking came, the People broke;

The god, mighty and loving, faced his Fate;

He walked to his death, so the Land might endure.
Presentation

The Presentation is the first part of the Adoption, held on the morning of the first day of Calibration. The assembled Applicants present their skills or reasons for being considered into a Clan. The assembled representatives then bid on each Applicant, the winner inducting the Applicant into his Clan or House.
Swift Hunting Stalker

### Effects

The spirit may roam the wilderness unhindered. It may travel overland through wilderness at a speed of sixty miles an hour, and ignores hindering terrain. It may run over quicksand, brambles, and even the surfaces of lakes unimpeded. In combat or a test of speed, it adds two successes on all movement rolls, in addition to ignoring hindering terrain.

Spirits known to possess the Swift Hunting Stalker charm include:

* Kid Kong
Hand of the Kami

The Hand of the Kami is the King-Kami's militant hand. He is a warrior unmatched that will cary his will and his blade wherever it need be.

The Hand enjoys unparalleled authority, save for the King-Kami himself or his Voice. The Gold Magistrates technicaly answer to the Hand of the Kami, though much of the work it would entail is delegated to the Annointed.

The position has been vacant for more than a year now, following the death of the previous Hand. King-Kami Hantei never saw fit to name a replacement, stating the need for a proper Tournament to be held.
Greatest Killer Attitude

### Effects

A withering attack converts up to (Strength) dice of post-soak damage to automatic successes, and ignores any soak bonuses a battle group receives from its Size. Decisive attacks convert (lower of Strength or Essence) dice of raw damage to successes, and also double their effective raw damage for calculating how many extra levels of damage they deal to a battle group (p. 208).While White Reaper Form is active, Greatest Killer Attitude adds an additional die of post-soak damage to a withering attack for every halo the martial artist has. However, at the end of the turn, all halos burn away, as with Bleeding Crescent Strike.

Greatest Killer Attitude is found on page 439 of the corebook.
Chikût Seimi

Chikût Seimi is a learned Humble charged by Mantle of Whispers with the duty of administering his numerous assets. His social class means that his abilities are consistently underestimated.

## Early Life

Seimi grew up a slave on the southern shores of the Inland Sea. He came to Gozeiki no Bano Kami Kantaro as part of a rich merchant's retinue.

When the merchant had stayed his year, he was invited to either stay and live as a Humble, present himself for Adoption, or forever leave the Land.

The rich merchant never intended to prolong his stay, and so decided to leave. But as he departed, he was stopped, and every one of his slaves was offered the same choice he had been offered, for slavery his forbidden in Gozeiki no Bano Kami Kantaro and its people, the retinue was made up of free men and women.

So it is that Chikût Seimi came to stay in the Land, a free man, learned in the ways of words and numbers, and forever grateful for his luck and Fate.
Stealth

Stealth is a powerful advantage in battle, affording the opportunity to strike when an opponent least expects it, or when he doesn’t realize he’s in danger at all.

## Stealth Attempts

All stealth attempts consist of opposed rolls, generally (Dexterity + Stealth) against (Perception + Awareness).

Stealth rolls can easily take penalties if the conditions aren’t amenable to sneaking or hiding — dry underbrush, bright light, and scant cover can all make stealth more difficult. Likewise,

Awareness rolls can take penalties due to cluttered or noisy environments (such as market crowds or stormy nights) — Stealth and Awareness are both very context-governed Abilities.

## Unexpected Attack

Assuming that a character has successfully concealed himself, he may then attempt to make an unexpected attack. Unexpected attacks are either an Ambush or a Surprise Attack.

### Ambush

An ambush is defined as an attack against a target completely unaware of the attacker’s presence — generally only possible during the first round of a fight, against a target with a lower Initiative value than the attacker.

An ambush attack completely ignores the target’s Defense; the target is considered to have Defense 0 against the attack.

### Surprise Attack

A surprise attack, is an attack launched from hiding against an opponent who knows he’s in battle and who is actively on the lookout for attacks, even if he isn’t sure exactly where all of his opponents are at the moment.

A target faced with a surprise attack suffers a -2 Defense penalty against that attack.

Stealth attempts while already in combat are made with a -3 penalty.

## Reestablishing Surprise

Attempting to reestablish surprise is a combat action that cannot be placed in a flurry.

Stealth attempts while already in combat are made with a -3 penalty.

## Movement

A character in stealth cannot take Rush actions.

If he wants to move normally in combat while maintaining concealment, he must have some adequate place to hide in the spot he’s moving to, and must make another reflexive (Dexterity + Stealth) roll when he moves, to keep from being spotted while moving. If this movement crosses wide-open terrain with no appreciable cover, the Stealth roll’s penalty climbs from the usual -3 (for attempting stealth while already in combat) to -5.
Shibu Brothers

Shibu Gunn, Gamo and Ray

The Shibu Brothers are the sons and daughter of the late Baron Shibu of the Black Boar Clan.

The three are at their best when together, forming a trio of fearsome skill.

### Shibu Ray

Shibu Ray is the elder brother. He is the voice of prudence and reason, the protector of the trio.

Ray was captured during Game 3 by the Player Characters.

### Shibu Gunn

Shibu Gunn is the second child of old Baron Shibu and and a woman despite being a Shibu *Brother*. She is hot-tempered and explosive, the agressor of the trio.

She had an adventure with Testost upon first meeting him.

During Game 3, Gunn escaped with Esteva and Ubo.

### Shibu Gamo

Shibu Gamo is the youngest of the Brothers. He is collected and strong of will, the leader of the trio.

He was made Prefect of the Ku Prefecture by Magistrate Fahris Shod after he allegedly rid the region of its bandits problem, replacing Prefect Nil Onsok.

Prefect Shibu Gamo was killed by Runn Iunryng during Game 3.

## Charms

### Excellencies

Athletics, Awareness, Integrity, Martial Arts, Resistance, Survival, War

### Martial Arts - Steel Devil style

The Shibu Brothers can store up to 6 charges.

Naked Fang Draw

Double Attack Technique

Steel Devil Strike

Steel Devil Form

Dual-Slaying Stance
The Five Fingers

The contestants fighting in a Tournament for the Hand of the Kami have come to be refered to as the Five Fingers.

In the 4th century, there were 6 continuous decades of tumult when the Hand of the Kami changed often, and violently. It became customary for the five Clans to send one and only one contestant for the position when a Tournament was held. These five men and women, so close to being the Hand, came to be known as the Fingers.

The custom of sending only one applicant, born out of necessity, fell in disuse in the late 5th century, but the appellation remains; collectively, the applicants for the Hand of the Kami are the Five Fingers.
The Generous Invasion

The Generous Invasion is the name the common people of the Void Monkey Clan have given to the First House's subjugation of the villages on the banks of the Duty.

## Beginings

The early forrays of the First House into Void Monkey Lands began at the end of Crane Resplendant. The First House justified their actions as a benevolent gesture done out of necessity, as the Void Monkey were deemed either unable or unwilling to protect the Humbles that suffered the predations of roaming outlaws.

## Void Monkey Response

Nil Jenkins engaged the First House's forces on the morning of the first day of Lion Resplendant and drove them to their first defeats. Initial successes aside, the conflict rapidly grew to a stalemate and the Nil Daimyo sent for reinforcements. As a result, Commander Ko Mandur's men joined the fray and might prove to be the winning edge needed.
Bearer of Loyalty

Bearer of Loyalty is a warrior identity of Mantle of Whispers.

He was with the group during Game 2 - The Shibu Prefecture, Game 3 - On the Way Home and the fist scene of Game 4 - Yggdrasil, the Spirit Tree.

He was with the group from the 5th day of Lion Ascending to the 5th day of Lion Resplendant (form Day 7-5 to Day 8-5).
Visitors

Visitors are all foreigner that find their way in Gozeiki no Bano Kami Kantaro. They are welcomed and often invited to reside into the houses and estates of noble clanmembers, who value hospitality as an virtuous quality.

Visitors are allowed to stay in the Land for a maximum of a year, after which time they must either leave or tempt their chance in the Adoption.
Zül

Zül

## Charms and Abilities

### Offensive

Accursed Wraith Body; Chilling Touch; Clinging Shadow Miasma; Dawn of Dead Stars; Soul Destruction; Thousand Deaths Curse

### Spells

Humble Visage; Mists of Eventide; most First Circle spells.

### Other

Apparition; Hurry Home; Materialize; Nemessary's Ride

Zül is a powerful dead, said to be as old as the Land itself. As the Principle of Slaughter, he is venerated by a cult of maddened mureders, The Reach of Zül, who believe their patron will eternally torment those they kill in hatred and forever protect those they kill with love in their hearts.

In the Year 713, Shinjo Baelon led a party of Gold Magistrates, shugenja and Rengoku Exorcists against the ancient dead and fought him again and again, tracking and harrowing him all the way to his lair in the Land of the Dead. The heroes came through, defeating The Roaming King, though few came back from the ordeal, and none of them intact.

## Reappearance

Prior to the events leading to Game 4 - Yggdrasil, the Spirit Tree, members of the forgetten Reach of Zül cult managed to have the guardians of the Heart of Slaughter move it from its resting place to Nime-Yu. While in transit, the Reach of Zül attacked the Void Monkey guardians and their Rengoku Exorcists allies and taking possession of their master's prison.
Clans

The 5 Clans of Gozeiki no Bano Kami Kantaro form the nobility and rulers of the Land.

The 5 clans are the First House, the Iron Crane, the Jade Lion, the Void Monkey and the Ember Wolf.

Each clan is ruled by a Daimyo and is composed of multiple Houses. A member of the clan has to be adopted, even if they are blood-kin.

## First House

   First Among Equals

The First House Daimyo is always the King-Kami, adopted into the Clan upon Coronation.

### First House Clan Dojo

Master Kosume of House Seppun and Master Tenelbaüm of House Gaijin are the First House Clan Dojo masters.

## Iron Crane

   Strong Will and Sharp Mind

The Iron Crane Daimyo is the Blind Shugenja.

### Iron Crane Clan Dojo

Grand Master Haruda of House Kakita is the Iron Crane Grand Master of the Crane style of martial arts.

## Jade Lion

    Hear Me Roar

The Jade Lion Daimyo is King Scorch.

### Jade Lion Clan Dojo

Grand Master Thunderclaw, né Akodo Nirobe is the Air-Aspected Dragonblood Grand Master of the Tiger style.

## Void Monkey

    Nothing is the Truth

The Void Monkey Daimyo is the elusive Lady Wisdom.

### House Baloo, *defunct*

The last Baloo Daimyo was Baloo Liu Ping.

### Void Monkey Clan Dojo

Master Éobé'Kanbaku of House Simian is a Master of the Black Claw style of martial arts and Master Kitsune is a Master of the Crane style.

## Ember Wolf

    The Fire Burns

The Ember Wolf Daimyo is the Scorpion, Bayushi Shoju.

### House Bayushi

The Daimyo is Bayushi Imiko, estranged wife of Shoju.

### Ember Wolf Clan Dojo

Grand Master Masabe of House Bayushi is a Grand Master of the Ebon Shadow style.

## Others

Over the long years of Gozeiki no Bano Kami Kantaro's rich History, Houses have come extinct and others strive to this day to be elevated and recognized as a Clan.

### House Baloo

House Baloo came extinct during the terrible events of the Yogi no Baloo Massacre.

### Black Boar

The Black Boar is a criminal organization that would like nothing more than be legitimized as a Clan.
Shinjo Kisada

Shinjo Kisada is the Daimyo of House Shinjo.

He is a discrete man who speaks little, but a warrior and leader who has the trust of every man under his command.

Kisada spent 27 years as commander of a Border outpost between the Void Monkey and Ember Wolf Lands. When he left for another posting, his men had renamed their fort Shiro Kisada.

Shinjo Kisada became Daimyo of House Shinjo in Year 768, following the Scorpion's judgement of the Clan after the Yogi no Baloo Purge.
Clinging Shadow Miasma

### Effects

An unnatural darkness radiates from the nephwrack out to medium range. While the dead can see through this, the living are treated as blind and shadowy hands rise up from the ground to cling at them. The nephwrack’s shadowy aura is treated as difficult terrain, and any character who fails a movement action through it is dragged prone by the hands, with difficulty 4 to rise. This ends if the nephwrack is crashed and cannot be reused in the same scene.

An unnatural darkness radiates from the nephwrack out to medium range.

While the dead can see through this, the living are treated as blind and shadowy hands rise up from the ground to cling at them.

The nephwrack’s shadowy aura is treated as difficult terrain, and any character who fails a movement action through it is dragged prone by the hands, with difficulty 4 to rise.

This ends if the nephwrack is crashed and cannot be reused in the same scene.
Bayushi Karnak

Bayushi Karnak is the uncle of the Ember Wolf Daimyo, the Scorpion and brother to the previous Daimyo.

The Butcher of Yogi no Baloo is one the few people responsible for the events to have survived the Scorpion's purge.

Bayushi Karnak is a monster, a horror story told to scare children. In reality, he is much worse than any story has ever told...
Charms, Magic & Abilities

The ways by which a being can manifest feats and magics that go beyond those of a mortal are many and diverse.

## Charms

* Solar Charms
* Dragonblood Charms
* Lunar Charms
* Abyssal Charms
* Liminal Charms
* Sidereal Charms
* Exigent Charms
* Spirit Charms
* Martial Arts Charms

## Evocations

* Dreamtide
* Inspirus Rex
* Shoruko, the Song-Staff

## Martial Arts

* Air Dragon style
* Black Claw style
* Crane Style
* Dreaming Pearl Courtesan style
* Earth Dragon style
* Ebon Shadow style
* Fire Dragon style
* Nightingale style
* Righteous Devil style
* Single Point Shining Into the Void style
* Snake style
* Steel Devil style
* Tiger style
* White Reaper style

## Sorcery

* Shaping Rituals
* Terrestrial Circle
* Celestial Circle
* Solar Circle
Dekorationen

**Dekorationen** sind eine Klasse rein dekorativer Geräte, die fast exklusiv in Schatzkapseln gefunden werden.

Dekorationen können unterteilt werden in entweder Slime-Lampen oder Requisiten, die zu dem jeweiligen Gebiet gehören, in dem die Schatzkapsel gefunden wurde; Dekorationen, die dem Trockenen Riff nachempfunden sind, werden zum Beispiel nur in Schatzkapseln im Trockenen Riff gefunden.

Obwohl sie keinen funktionellen Nutzen haben, können große Dekorationen in Verbindung mit dem Jetpack zur Gewinnung an Höhe genutzt werden, anstatt der Energie des Jetpacks.

## Slimepedia Eintrag

*Dekorationen sind eine Klasse von Slime-Wissenschafts-Geräten, die es dir erlauben, die Welt mit attraktiven Objekten oder Nachbauten von natürlichen Dingen, die in der Umgebung gefunden wurden, zu dekorieren.*

*Baue Dekorationen, um dein Dasein als Slime Rancher noch schöner zu gestalten.*

## Tipps

* Da Dekorationen einen Bauplatz einnehmen, sollte man darüber nachdenken, ob an diesem Platz in Zukunft ein Extraktor, Hilfsmittel oder Warp-Technologie eingesetzt werden soll.
* Die Slime-Lampen, Glühkegel, Feuerblumen-Flecken, Glühstäbe und Kristall-Leuchter produzieren jeweils ein bisschen Licht, welches in Höhlen nützlich sein kann.
* Viele der höheren Dekorationen sind fest, sodass sie an geeigneten Orten das Springen oder das Erreichen einer Schatzkapsel vereinfachen können.

## Änderungsprotokoll

* **1.4.0** - 6 neue Dekorationen der Slimeulation wurden hinzugefügt.
* **1.2.0** - 6 neue Dekorationen des Flinken Tals wurden hinzugefügt.
* **1.1.0** - 7 neue Dekorationen der Wildnis wurden hinzugefügt.
* **0.6.0** - 8 neue Dekorationen der Glaswüste wurden hinzugefügt und 4 neue Slime-Lampen.
* **0.5.0** - 6 neue Dekorationen der antiken Ruinen wurden hinzugefügt.
* **0.4.1** - Die rote, blaue und pinke Slime-Lampe sind nun verfügbar.
* **0.4.0** - Ergänzung dieser und Slime-Wissenschaften zum Spiel. Manche Dekorationen wie die rote, blaue und pinke Slime-Lampe sind unerreichbar.

## Wissenswertes

* Graue Slime-Lampen haben das Gesicht des Miez-Slimes, butterkaramellfarbene Slime-Lampen haben das Flackern des Quanten-Slimes und kakaofarbene Slime-Lampen haben nicht das Gesicht des Jäger-Slimes.
* Alle Dekorationen haben keinen Nutzen außer ihrer Ästhetik; wenn eine Dekoration einen weiteren Nutzen hat, ist sie ein Hilfsmittel, wie der eingetopfte Taktus, da er klebrig sein kann.
* Obwohl man den Schwamm-Baum, den bemoosten Baum, den Sonnenglanz-Baum, die Palme, den Pfirsichwolken-Baum, den flinken Nadel-Baum und den Digi-Baum bauen kann, kannst du nicht die Asche-Bäume der Ascheinsel im Indigo-Steinbruch bauen.
Hallucinogenetic Spores

When the Lily Tiger is dealt decisive damage, it releases a cloud of deadly spores. Everyone in close range suffers a - 4 penalty on actions that require sight. the effects last 10 rounds. A successful (Wits + Resistance) check difficulty 2 reduces the duration by one for round each success and reduces the penalty to - 2.
Buck-Ogre

These grotesque, two-headed brutes haunt the Northeastern woods and scrublands. Each is as large as a bull, its hirsute manlike torso supported by goatish legs, with a pair of wild-eyed bucks’ heads sprouting from its shoulders. A charge with its forward-pointing antlers can eviscerate a mammoth. But these are intelligent tool-using creatures, relying more often on massive weapons such as axes, hammers, clubs, and spears. Buck-ogres may raid human settlements for metal or sophisticated goods, or for food in times of deprivation, but generally avoid needless aggression—unless driven forward by the lash of a raksha master.

## Mechanics

### Merits

* Two-Headed:A buck-ogre doubles 9s on any Perceptionbased roll where having two heads would be of use, such as spotting an enemy trying to hide behind it. It also halves any onslaught penalties.
* Mighty Thews:A buck-ogre can wield a two-handed weapon in one hand, and never suffers off-hand penalties. Some use this to wield a shield along with a heavy weapon, while others dual-wield massive weapons.

### Special Attacks

* Dual Strikes:A buck-ogre may pay a point of Willpower to make a flurry of two different attacks. Each attack must have a different target and be made using a different weapon. A buck-ogre wielding a shield may instead flurry an attack with a full defense action.
* Gore:The buck-ogre’s decisive antler attacks add extra successes to damage against enemies with lower Initiative, as long as it has not taken any other actions (including reflexive movement actions) that turn.
Teen Kong

Teen Kong is the greater version of Kid Kong's self, after being formally inducted as Warden of the East and Guardian of Forbidden Yggdrasil, bound to Päf Brehelmere.

## Charms and Abilities

### Defensive

* Good Tree Resilience
* Unbroken Root Endurance

### Other

* Broken Earth Anguish
* Hurry Home,
* Swift Hunting Stalker

Teen Kong fights with a Direlash and a Short Daiklave and wears an Artefact Reinforced Buff Jacket. He has the following charms:

* Broken Earth Anguish (Eclipse Keyword)
* Hurry Home
* Good Tree Resilience
* Measure the Wind
* Swift Hunting Stalker
* Unbroken Root Endurance

## Intimacies

* *Defining Principle: obey the letter and intent of Päf's commands*
* Defining Principle: be the Guardian of Forbidden Yggdrasil
* Defining Principle: be Yggdrasil's Warden of the West
* Defining Tie: Forbidden Yggdrasil (love)
* Defining Tie: Faith in Yggdrasil's principles
* Major Tie: Ixcoatli Spirit Courts (hate)
* Major Tie: Papa Kong (filial love)
* Minor Principle: Avenge Papa Kong by humiliating Testost
* Minor Principle: have fun whenever you can
* Minor Tie: Päf Brehelmere (respect)
* Minor Tie: Päf Brehelmere (fear)
* Minor Tie: Sweet Capucine (love)
Feeling the Hearth

Feeling the Hearth is a sorcerous initiation merit available to sorcerers having the Shugenja of the Land sorcerous initiation.

## Feeling the Hearth (Merit ooo)

This merit is most common amongst Shugenja Theurgists, but can be taken by any shugenja. By taking a miscellaneous action (-1 Defense until next turn), the shugenja can feel for nearby Hearthstones. He rolls (Perception + Occult) vs difficulty 2. If successful, the shugenja knows the general location (direction and distance) of every Hearthstone in short range.

Taking a second consecutive miscellaneous action allows for a new roll and allows the shugenja to feel the presence of Hearthstones at up to medium range with a difficulty of 4.

Each Hearthstone he detects with Feeling the Hearth can be reflexively accessed once per scene to grant a single sorcerous mote.
Raya

Raya the forest Witch was met in a small village near the Void Monkey Dojo. It was found that, with the help of her three domesticated Claw Striders, she had sacked the village on the orders of Rafiki, the local Black Boar Baron.

Raya was captured and taken to the Dojo for holding and questioning awaiting her judgement.