Werewolf Berserk/Strategy

*Note that strategies are partial, and vary player to player. These are only suggestions.*

## About

The werewolf berserk is an incredibly powerful role, but requires excellent synergy between teammates in order to give him the highest amount of village credibility as possible. The introduction of this role could have been a reaction to the "I'm gunner, jail me" routine, since the possibility of having a Werewolf Berserk on the Werewolves team can pose a threat to this.

* The werewolf berserk's ability can be powerful, but also might end up useless if used improperly. In lower brackets, most doctors are "seer-saving bots" who protect seers blindly, unaware of the threat of a Werewolf berserk or the fact that the werewolves will usually go for other targets, but using this ability is rather recommended on targets like Gunner. This role is much more important than informatives and cannot be mislynched.
* When the medium dies or uses their ability, the Werewolf Berserk becomes that much more powerful. The werewolves may now take out any target they desire, with a possible bonus of one or more protectors.
* Timing is important. In a known Werewolf Berserk game, protectors may not protect an important role on night 2 because they would expect you to activate your ability, only killing the important role but not the protectors from the frenzy. You could kill the important role on night 2 without using your ability if you expect protectors to not protect the said role.
	+ The later you would activate your ability, there would be more likely hood that you would get more kills from frenzy. However, you may risk being lynched or being killed by a solo role in the middle of game, wasting your ability.

## Advanced strategies

Selling a werewolf berserk will grant an IMMENSE amount of credibility to the seller, due to how crucial it is for them to stay alive to use their incredibly powerful ability. This ususally works in higher brackets of play, in lower ones too, but so do other sells, so it's better to stick to those in low levels of play.

Some great claims as Werewolf Berserk are:

1. Grumpy Grandma. You will need to stay alive a whole night to use your ability, and that's what a Grumpy grandma needs in order to prove themself. This role is also fairly easy to prove, and not risky to mute if you're accused(Just mute your accuser). Thus, granting you a large amount of credibility.
2. Aura Seer. However this is conditioned, you need 2 Wolf seers to pull this off(Werewolf Berserk + double Wolf seer is only achievable in gold setups). Killing one check and then providing the other as fake info can give a solid claim, due to the impossibility ending up calling an unknown role to be good or viceversa. After you've used your ability, you've become nothing but a "forkwolf"(term derived from "forkman", nickname for the plain villager role, conjoined with the term "wolf"), so feel free to act like a Junior werewolf and force a mislynch, even if it results in your own death, or ask for your teammates to sell you.
3. Spirit Seer. But only in games where it's fixed, because RRV spirit seers in detective games are often suspected, thus resulting in an early death.
4. The Werewolf Berserk relies mostly on getting a large amount of value out of his ability, or if not, giving his teammates a lot of credibility from his death. Make sure to play towards one of these key points, and communicate it to your team.