recursal/Fanatic-Fandom huggingface dataset:
Seeds of Doubt

* Map Location
* Message from Johan

1000 XP(1500 • 2000)

## Video Walkthrough

*"A soldier stocked up on supplies in his house at Villa Kaseberg."*

**Seeds of Doubt** is a side mission in Generation Zero.

*A soldier named Johan Andersson told his neighbor that he was worried that something bad is about to take place, and wanted to stock up on supplies. He and family lived in the nearby villa Kaseberg.*

## **Walkthrough**

* Go to Major Johan Andersson's house
* Search the house for supplies

## **Mission Items**

*Message from Johan*

"Hey Olof, it's Johan. I just got back to Kaseberg now, unscheduled leave for a couple of days, but I just missed the kids' bedtime. "Again", as Matilda would say... Look, I need to tell you something weird that happened today. Did you see the news? We should -- You know what? I'll just come down, I could use a nightcap. I'll be down in 5."

*Newspaper article*

"[...] According to the first details gathered at each crime scene by local police, the murders all took place in the night between Tuesday and Wednesday. At 4 of the scenes, neighbors heard gunshots, but as of now we know of no eye witnesses. The police is being very restrictive about investigation details, but sources to Dagstidningen has confirmed that several of the victims were in fact military personnel, scientists at the Defence Research Agency; FOA. While this would implicate a coordinated attack, possibly by foreign agents, the army has yet to confirm these reports.
[...]
A visibly shaken Östervik Chief of Police Mats Hansson told us: "This is the first time such a tragedy has happened in this area. It's so quiet here usually. At this stage, we can't confirm any rumors or allegations, but I can tell you that we'll work with the national investigators and do our best to find who did this.[...]"
Resistance Pitchfork

* 1C
* 2C
* 3C
* 4C
* 5C

The **Resistance Pitchfork** is the newest addition to the resistance armory, added along with the Flamethrower and Resistance Heavy Bow. It was originally a farming pitchfork, but has been upgraded with machine parts.

## Pros

* Decent swing speed
* Higher stun chance
* Decent DPS

## Cons

* Low single-hit damage
* Higher stamina drain

## Locations

**Dilapidated**

* Drop from Prototype Hunters

**Worn**

* Drop from Prototype/Military Hunters

**Good**

* Default with Resistance Weapons Pack

* Potential Drop from Military Hunters

**Exceptional**

* Drop from Military/FNIX Hunters

**Special**

* Potential drop from killing FNIX/Apoc Hunters
Augments

Augments are a feature added to Generation Zero in the Guerrilla Research Update. In order to augment a weapon, one must enter the appropriate menu via a Consumable Crafting Station, select which weapon to augment, select the desired augment, and click the 'augment weapon button (provided they have completed the required task and have the required materials).

## Augment List

All augments fit into one of two categories, primary or support, and have three tiers, bronze, silver and gold, with increasing effectiveness. Each augment has its own unique effect, cost, and task that must be completed in order for it to be used. Here is a list of (some of) the augments and their details in Generation Zero:

## Bugs

* Pansarvärnsgevär 90(5C), Kotenok Sniper Rifle(5C), S21(5C) has Cannot Augmentation Gold Tier Scope Scout.
Flashlight

*"You found a flashlight. Use [F] to turn it on and off."*

The Flashlight can be found at the beginning of the game in the mission Break of Dawn. Players can pick it up and use it whenever without the battery or power ever running out.

Only one flashlight may be picked up. Duplicates are automatically discarded.
Behind the Curtain

??? XP(??? • ???)

## Video Walkthrough

*"Use the Russian device to destroy FNIX"*

**Behind the Curtain** is the final main mission in Generation Zero.

*With the keycard and device provided by the Russians, you should be able to enter the FOA bunker and reach the thing - FNIX - that seems to be behind all of this. The keycard you picked up at Von Ulmer's house will grant you access to the inner FOA 53 Lab. It is time to try and put an end to all of this.*

## **Walkthrough**

* Unlock the FOA bunker doors using the Russian keycard
* Enter the FOA 53 lab using Von Ulmer's keycard
* Locate the FOA 53 laboratory
* Gain entrance to the operating room
* Place the Russian device near the supercomputer
* Get out of the facility

## Trivia

* Behind the curtains is the final main mission of generation zero.
* After the cutscene is finished. If you go to the entrance to the FOA 53 laboratory the entrance will be closed off making going back in impossible.
Brännboll Bat

* 1C
* 2C
* 3C
* 4C
* 5C

*"The brännboll bat is a light smooth club which, among other things, is commonly used in bat-and-ball sports, such as baseball, rounders, or brännboll in Sweden. This model, the 'Comp 700mm', was named after a famous brännboll player."*

The **Brännboll Bat** is the fastest swinging melee weapon currently in Generation Zero. You swing in quick succession to have a chance to stun machines. Holding attack will charge up a swing that has a higher chance for a stun. Note that charging up a swing takes stamina, and will continue to drain stamina as long as its charging up. If you run out of stamina while charging up, it will automatically swing.

## Pros

* High Swing Speed
* Unlimited Uses
* Low Stamina Cost

## Cons

* Low Damage
* Low Stun Chance

## Locations

**Dilapidated**

* Yttervik (4105, 2207)
* Salthamn Safehouse (1994, 3114)

**Worn**

* -2980, 3134

**Good**

**Exceptional**

**Special**

* Potential drop from killing Apocalypse and FNIX Tanks

## Trivia

* While the bat is a viable weapon, it is unusual as to why using something made of wood against heavily armored killing machines is a good idea.
¿Cómo debemos “vigilar y esperar” la segunda venida del Señor?

Cuando el Señor venga de nuevo, ¿descenderá Él sobre las nubes o vendrá en secreto como un ladrón? ¿Cómo afrontarás la segunda venida del Señor? ¿Sentirás tanto miedo de ser engañado por un falso Cristo que te negarás a buscarlo a Él o actuarás como una virgen prudente y escucharás atentamente la voz de Dios? ¿Cómo debemos “vigilar y esperar” de forma que seamos capaces de recibir al Señor cuando venga? ¡Mira este breve vídeo!

Ver más

Estudio bíblico sobre la segunda venida de Cristo

Misterios de la Biblia

## Enlaces externos

* Historias Biblicas
* La Segunda venida de Cristo
Emil Sandberg

Worked on the Redovisningskansli Öst project,
which is responsible for the development of military robots (Empty Spaces).

Orchestrated the distribution of fuel cells and ammunition for the machines,
perhaps also the IASG-90 gas.
The fuel cells and the gas were probably manufactured at IGA in Östervik (The Gas Factory, Lost and Found).

Either he has a second job as radio moderator at SR4,
or there is another person with the same name (Flying Objects).
His radio affiliation can also be seen with the cassette "Swedish Charts 1989 / Emil's Radio Hits".
Explosive Toy Lure

"This cute toy dog attracts unsuspecting machines with loud sounds, and then explodes."

The **Explosive Toy Lure** is a lure-type equipment part of the Tactical Equipment Pack DLC.

It has the appearance of a small stuffed puppy, but it is actually an explosive in disguise. When placed, it immediately begins making squeaky barking sounds to attract nearby enemies. After several seconds, the lure explodes.

Unlike Radios and other lures, the Explosive Toy Lure's attraction range isn't as large as the others. This item is best used in secluded locations like small hamlets or towns.

The Explosive Toy Lure can only be obtained via crafting station.
Energy Independence

??? XP (??? • ???)

*"Mission Summary"*
**Energy Independence** is a FNIX Rising side mission in Generation Zero. This mission will unlock upon talking to Fredrick when he appears in the Ringfort tunnels.

"Fredrick, the latest addition to the group, did not live on Masskar like the other Ringfort dwellers. He tends to keep to himself a lot, unless it's important to their survival. He hasn't let on much about his life either, except that he managed to sneak past enemy lines in the South Coast and observe them for a while.

He noticed tall, newly-built structures that he assumes are some kind of power generators. Maybe FNIX is trying to achieve energy independence and sustainability - and if that's the case, those generators have to be destroyed."

## **Walkthrough**

* Go to the generator near Hinsevik.
* Destroy the power generator.
* Go to the generator near Kalleby.
* Hack the gate of the outpost near Kalleby.
* Destroy the power generator.
* Go to the generator near Stenungsnas.
* Hack the gate of the outpost near Stenungsnas.
* Destroy the power Generator.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Patches/September Update

← Patches/Hotfix 1.5.2 • • • • • List of Patches • • • • •  October Update →

*September Update - September 24, 2019*

## General Tweaks & Improvements

### Gameplay

* Corrected issue that would prevent the Harvester from entering its “Defensive Mode”.
* Fixed Hunters going into the incorrect ready pose when using the shoulder-mounted weapon.
* Sniper-rifle equipped Hunters now correctly align their laser targeting to players before firing.
* Explosive Ticks now correctly use their explode attack when attacking sticky-flared enemies.
* Clarified mission objective text for Out Hiking.
* Added extra Place of Interest (PoI) location for A Wrench in the Works.
* Added PoI for Behind the Curtain.
* For the Intro Mission corrected an issue that could cause Bengt’s Handwritten Note to be invisible.
* Fixed an issue that could make the mission Woodcutter incompletable.
* Corrected disorientating “zoom” effect that could occur when changing stance whilst ADSing with a weapon scope.
* Some safehouses previously did not have stash/bike stations. Now all safehouses should be equipped with both.

### Audio

* Corrected issue that would cause VO from the mission The Enemy of My Enemy to incorrectly play at game start.
* Corrected issue that could prevent the “out of ammo” sound effect from playing as intended when reaching the end of a magazine.

### UI Fixes

* Added extra localization for skills menu.
* Special character should now correctly display in the UI.
* Corrected some inconsistencies with ammo name localization.
* Resolved issue that would cause English to revert to Swedish audio settings after a restart.
* Corrected so that the icon for the key now shows as intended on Loud and Clear.
* Clarified naming of a related safehouse for On the Road.
* For Over and Out the radio mission object now correctly appears in the log.
* The starting mission item now correctly shows in the log for The Enemy of my Enemy.
* Corrected placeholder text on To the Lighthouse mission item.
* Mission items for Unbearable Lightness now correctly have 3D models.
* Some ammo types had no 3D model when viewed in loot containers/inventory has been fixed.
* Corrected issue that would prevent switching between Main/Side mission tabs if the slider was not at the top position.

### Visual Fixes

* Corrected blurry character hair and a front wheel that could occur when riding bikes.
* Corrected issue that could cause stuttering when cancelling ADS whilst standing still.

### Map Fixes

* Corrected lighting issue at Ibolholmen Church Tower.
* Corrected “invisible doors” at Fårudden Radar Mast.
* Fixed terrain issue at Muskudden Bunker Complex that could prevent players from walking over it.
* We had two safehouses with the same name. Fixed!

### Miscellaneous Fixes

* Multiple crash causes located and fixed.
Hogging Supplies

## Video Walkthrough

*"Find the farm named Glättra and search for Snowball's pen"*

**Hogging Supplies** is a side mission in Generation Zero.

*A letter from a farmer named Jonas describes the location of a hidden hunting rifle in the nearby farm of Glättra.*

## **Walkthrough**

* Find Glättra Farm
* Search for the pig's pen
* Find a way to get in to the stables and reach Snowball's pen"

## **Mission Items**

*Note to Frances*

"Frances, honey, I had to leave with the kids as fast as I could. Apparently the emergency siren sounded, but of course, we didn't hear anything out here in the sticks... So much for the Cold War being almost over! See, I told you that all that stuff they said on TV about the Perestroika was a bunch of lies... If you find this note, then know I stashed a rifle in Snowball's pig pen at Glättra across the street. Take it and catch up with us!

Jonas
And remember - it packs a punch, but it's slow as hell."

*Key to the stables at Glättra.*

A key to the stables at Glättra farm.
Johan Andersson

He worked in command bunker Minken as Chief of communications (Another Castle).

He was foreseeing bad times and wanted to stock up (Seeds of Doubt).

His spouse is probably called Matilda and he has at least three kids: Micke, Martin and Nils, who is already grown up. He hid an Älgstudsare for the latter, to protect his family. Nils apparently never collected the gun (Treasure Hunt).

He was last seen fighting the machines at Småbåthamnen (At Death's Door).
N60 Machine Gun

* 1C
* 2C
* 3C
* 4C
* 5C

*" The N60 is a powerful general-purpose machine gun used by the US Army since the late 1950s"*
— in-game description

The **N60**, is a Light Machine Gun(LMG) that appears in the game *Generation Zero*.
It is a LMG capable of firing only in Automatic.
The N60 takes 7.62mm rounds and can hold a magazine of 50.
It is included the US Weapons pack DLC.

### Pros

* Large magazine size
* High single-shot damage
* Common ammo
* Due to higher magazine size you deal more damage to machines before reloading
* short reload time (4 seconds)

### Cons

* Higher tier version are currently very rare to come by
* Long reload
* Recoil is more horizontal than vertical - recommended to attach a compensator
* Low stability

### Weapon Attachments

 Vision Module
 Barrel
 Magazine

### Locations

**Dilapidated**

* Can drop from Prototype Tanks.

**Worn**

* Can drop from Prototype and Military Tanks.

**Good**

* Default from the US Weapons Pack
* Can drop from Military Tanks.

**Exceptional**

* Can drop from Military and FNIX Tanks.

**Special**

* Can drop from FNIX and Apocalypse Tanks.

## Trivia

* The N60 is based off the US M60 Light Machine Gun. A light weight general purpose machine gun that saw it famous use in the Vietnam war. The M60 was eventually phased out for more better LMGs and the GPMGs. With those being the KSP90 and Kvm 59 Machine Gun which are both are featured in-game. The US military still uses the M60 by the modernized M60E6.
	+ The N60 has it’s bipod extended that you cannot use.
* The default magazine size is incorrectly 50 rounds when it actually be 100 rounds.
	+ When using a N60 extended mag resembles the M2 browning 50 caliber ammo container.
* The M60 (N60 named In-game) is missing the rear iron sights making it difficult and less practical for players to aim.
	+ Curiously the N60’s icon indicates that the N60 has rear sights but in game the rear sight are missing.
* The N60 7.62x51 NATO’s ammo belt remains even though the N60 ammo count is apparently empty. This issue is seen on the Kvm 59 Machine Gun Kvm 89 Squad Automatic Weapon and the PM-71.
* The charging handle is in the incorrect spot. It is located in the ejection port when it should be at the most bottom of the gunfire.
	+ The player also doesn’t charge back the bolt when empty. This is because the real life M60 requires the charging handle to be locked back in order to properly close the top-cover, as reloading with the handle forward would not allow the top-cover to be fully closed.
* The N60 is incorrectly classified as a light machine gun rather than the correct classification “general purpose machine gun”.
Patches/Alpine Unrest Hotfix

←  Alpine Unrest • • • • • List of Patches • • • • •  January Update →

*Alpine Unrest Hotfix - November 29, 2019*

* If playing the final mission of Alpine Unrest (The Resistance) as the client of someone else's game, if you left during the mission then the mission would disappear from your Mission Log and you'd be unable to get it back.
Electrolyte

Electrolyte is somewhat of a rare munitions and base-building crafting resource. The only ammunition it's used to craft is Electromagnetic Pulse(EMP) rounds for the Recoilless Rifle.

## Statistics

### Type

?
Munition crafting material

## Obtaining

### Recycling

Recycling ammunition

* 2 Electrolyte can be obtained from recycling one type of ammo:
	+ 4 EMP rounds

#### Best source of Electrolyte from recycling ammo

1. The only and therefore the best source of Electrolyte when recycling ammo is from EMP rounds.

Recycling equipment

* 1 Electrolyte is given when recycling a group of two types of equipment.
	+ 10 Small EMP Cells
	+ 10 Light Comm Array Lures
* 2 Electrolyte is given when recycling a group of either of the following equipment.
	+ 10 Medium EMP Cells
	+ 10 Medium Comm Array Lures
* 4 Electrolyte is given when recycling a group of any number of these equipment.
	+ 5 Field Radios
	+ 10 Large EMP Cells
	+ 10 Car Battery EMPs
	+ 10 Heavy Comm Array Lures
	+ 5 Poison Gas Tanks
* 8 Electrolyte is granted when recycling a group of one type of equipment,
	+ 5 Adrenaline Shots

#### Best source of Electrolyte from recycling equipment

1. When trying to get the most Electrolyte from recycling the least amount of equipment, Adrenaline Shots are the best source.
2. Field Radios and Poison Gas Tanks are the second best sources.
3. Car Battery EMPs and Large EMP Cells are the third best sources.

### Looting

* Lynxes are known to drop around 1-3 electrolytes.

## Usage

### Crafting

Crafting ammunition

* 4 Electrolyte is used to craft one type of ammunition:
	+ 4 EMP rounds
Beachhead

* Map Location
* Mission Item

1250 XP  (1875 • 2500)

## Video Walkthrough

*"The machines at Iboholmen Castle ruin may have originated from the nearby shore."*

**Beachhead** is a main mission in Generation Zero.

*The signal intelligence recovered from the reconnaissance team at Iboholmen Castle indicated some kind of signal source at the beach below the castle ruin. It seems that may have been the origin point of the machines in this region.*

## **Walkthrough**

* Get to the coordinates by the shore
*(Coordinates: 3192, 3025)*
* Find any clues about the origin of the containers
*Look at the number located on the side of the containers*
* Locate the source of the signal
*Open up the closed container*
* Destroy the non-active machines

## **Mission Items**

*Container serial numbers*

There are still non-active machines in one of the containers. There is no trace of the origin of these machines, except for the various serial numbers found on the containers:
CC019
MB305
BP032
AK327
Land Mine

*"An explosive land mine that detonates when anyone or anything steps on it."*

The Land Mine is a rare deployable explosive similar to Gas/Air Tanks, but unlike all of those, the Land Mine explodes automatically when an enemy is in near proximity. It does not trigger when any player is close to it.

The land mine has a short priming delay upon deploying.

## **Drop location(s)**

* Equipment boxes in high-level military locations.
* Several may be found in and around the Bjorntunet Hotel after preparing it for FNIX' assault in The Resistance.
Sensory Jammer

"A jamming device that disrupts machine senses. Any player within its radius are undetectable by machines. Concealment breaks once the battery dies, or by firing a weapon inside the radius. If you have already been detected, or find yourself in combat, the device can't be activated."

The **Sensory Jammer** is an equippable item part of the Tactical Equipment Pack 2 DLC.

This compact device creates an EM field in its vicinity that can distrupt the senses of nearby machines. It will make players virtually undetectable to machines while the EM field holds.
Textile

Textile is a crafting material

Recycling the following will grant the player with a small supply of Textile:

* Medkits of any rarity
* TBA

## Looting

The majority of suitcases and backpacks will supply players with textile. Harvesters may also be found carrying a significant amount of thread.

### Crafting

Textile is a vital component in:

* Fireproof clothing
* Medkits

## Trivia

* The textile shown in the item image looks rather flammable for something used in fireproof clothing.
Sledgehammer

* 1C
* 2C
* 3C
* 4C
* 5C
* 6C

*" The sledgehammer is a heavy tool that has been found to be quite useful at demolishing things. On the handle, you can read in very small print the name of a local demolition company: Österviks Rivning & Maskin AB."*

 The **Sledgehammer** is the hardest-hitting melee weapon as of writing. It has a slow swing, and high stamina cost. It is capable of stunning machines. Holding attack will charge up a swing that has a higher chance for a stun. Note that charging up a swing takes stamina, and will continue to drain stamina as long as its charging up. If you run out of stamina while charging up, it will automatically swing.

## Pros

* High Damage
* Unlimited Uses
* High Stun Chance
* experimental sledge hammer can be charged by hitting any destructible object on the map
* Lightning From Sky After Three Hits (Experimental version only)

## Cons

* Slow Swing Speed
* Higher Stamina Cost

## Locations.

**Dilapidated**

* Masskar Resistance Camp (-1683, 3731)

**Worn**

* F23 Överby Air Base (-978, 612)

**Good**

* Alby Church (576, -3698) stuck in a computer screen.
* Potential drop from killing FNIX Tanks

**Exceptional**

* Potential drop from killing FNIX Tanks

**Special**

* Potential drop from killing Apocalypse Tanks
* Potential drop from killing Spetsnaz Wolfs

**Experimental**

* Potential drop from killing Reaper Tanks(Only drops from Reapers)
Law of the Land

1000 XP(1500 • 2000)

## Video Walkthrough

*"Locate patrol car 22 at the Överby bridge and scavenge any supplies"*

**Law of the Land** is a side mission in Generation Zero.

*The radio recording is about a group of people that tried to get help at the military airfield. Unfortunately a group of machines intercepted them and there was nothing else reported from this matter.*

## **Walkthrough**

* Locate the Överby bridge
* Clear the bridge of enemies
* Search for the military transport supplies"

## **Mission Items**

*Police radio call*

"This is patrol car 22. We are at the Överby bridge. It's a complete mess. People trying to get to the air field seem to have been in an accident with a military transport. The army supplies have now been -- hang on. [machine drone blaring] [heavy gunfire] Jönsson, down! Police officers under fire. Repeat, officers under fire. We need backup now! [message cut off abruptly]"
Arms Race

* Map Location
* Mission item #1
* Mission item #2
* Mission item #3
* Objective #1
* Objective #2

1500 XP (2250 • 3000)

## Video Walkthrough

**Arms Race** is the fourth DLC main mission introduced with *Alpine Unrest* in Generation Zero.

*"The survivors holed up in the wine cellar of the Björntunet Hotel are not safe. They've cleverly managed to stay hidden for a few weeks since the Cataclysm, but they're close to running out on ammo. Sooner or later, the enemy will find and exterminate them.

Thanks to one of the survivors, police officer Åsa Jefferson, they've known the police station in the town of Himarvet contains a handful of weapons and a bit of ammo, but until now, they didn't have any skilled and able fighters to power through enemy lines. Now that you're in the picture, they count on you to carve a safe way there for them and defend themselves. And in the process you too might gain some firepower against the advanced machines that seem to be prevalent on the island.*
"

Mission tips: When looking for someone's home location, follow the blood trail. Be ready for Apocalypse ticks and FNIX ticks.

## **Walkthrough**

* Ask Anita and Benny about the police station
* Go to Himarvet
* Find officer Widlund's car in Himarvet (3857,-578)
* Look for the key somewhere in Widlund's building (Follow the blood trail)
* Unlock the door to the Himarvet police station
* Mark the weapon cabinets in the Himarvet police station

## **Mission Items**

*Letter with the police officer's address on it*

"A letter covered in blood, mentioning the address of police officer Tomas Widlund. He lives in one of the more recent apartment buildings in Himarvet. The sender is actually Åsa Jefferson"

*Key to the police station*

"A key to the weapon storage of the Himarvet police station. It belonged to police officer Tomas Widlund, Åsa Jefferson's partner and friend."

*Weapon storage cabinets*

"One of the weapon storage cabinets you found in the Himarvet police station. Now that you've more or less secured the area, Benny and the others can come raid it for weapons and ammo. It's not a lot, but hopefully Anita's group will be covered for the next few weeks, which is a luxury these days."

## Trivia

* The mission’s name “Arms race” is a reference to an arms race which occurs when two or more groups compete in military superiority. It consists of a competition between two or more states to have superior armed forces, concerning production of weapons, the growth of a military, and the aim of superior military technology. The most famous arms race is the nuclear arms race between the USA and the Soviet Union.
Science of Deduction

??? XP(??? • ???)

## Video Walkthrough

*"Locate FOA 5 and investigate the facility"*

**Science of Deduction** is a main mission in Generation Zero.

*According to a logged transmission at the Hermelinen command center, there is a facility nearby used by department 5 of the Defence Research Institute (FOA), that experienced an emergency lockdown in the morning hours before the attack. The affected sub-department has seemingly recently had it's entire research team murdered or gone missing. Everything points to the facility in question being somehow linked to the invasion. Go there to find out more.*

## **Walkthrough**

* Locate the FOA 5 facility
* Locate and enter the underground facilities
* Find any clues about FOA 53 or its scientists in the exterior buildings
* Locate Von Ulmer's car and the keys to his house"
Stealing from the Poor

??? XP(??? • ???)

## Video Walkthrough

*"Locate where the rogue squad's last reported location"*

**Stealing from the Poor** is a side mission in Generation Zero.

*The journal talks about a military squad that went rogue in the direct aftermath of the cataclysm and started looting supplies and valuables from the deserted civilian houses. However, they were eventually overpowered by the machines at a remote manor called Averholm, on the north shore of the Avern lake.*

## **Walkthrough**

* Find Averholm, the location of their last battle
* Find the rogue squad's abandoned stash

## **Mission Items**

*Rogue soldier's log*

"November 14th, 1989. This is Corporal Pim Dahlén, of second platoon, third company of Östra Livgardet, part of what used to be the Swedish Army. First and last recording, most probably.

I want this to make sure there's a trace of what we did. On the evening of the 10th, the machines attacked Sorken and their numbers quickly overpowered the whole bunker. Our squad was stationed at Boobron, and when we were notified that Sorken had fallen, Sgt. Eriksson flipped out. He ordered us to drive away, randomly taking on machines. When we ran out of ammo, he ordered us to raid abandoned houses nearby for anything we wanted. We basically went AWOL in the midst of chaos... It didn't take long for some of the guys to enjoy it, and to start gathering valuables. For "afterwards". Idiots... When the machines descended upon us, I just drove away. The rest of them may still be at Averholm manor, surrounded by their precious TVs and VCRs. Corporal Pim Dahlén, checking out."
Svante Von Ulmer

**Dr. Svante Von Ulmer** was the Leading Scientist of FOA 53.

Apparently he was infected with AIDS and dying (Empty Spaces). and was potentially infected by contaminated blood transfusions he received after a car crash in 1985.
On 1989-07-03 he had a pneumonia and he decided to make himself a test subject for his project at the FOA.
On 1989-08-05 Frederik Holberk told him that the RÖ-programme works on unmanned military machines,
and they should work together for remote neuronal control.
He didn't seem to like the prospect of working on weaponry.

He was operated on by Dr. Håkan Petterson on 1989-10-10,
apparently as part of an experiment (To the Lighthouse).
Incidentally,
this is also the day he last entered FOA-53 and apparently,
he never left (Science of Deduction).
Apparently,
nobody else entered FOA-53 after him,
but if he is responsible for the lock out is unclear.

According to the notes of Veronica,
his state after the operation was very bad,
and the technical infrastructure experienced lots of problems (The Girl Who Cried Wolf).

Together with Dr. Ingrid Granqvist he received the Nobel price for Medicine or Physiology in 1970,
for their work on neurotransmitters (Flying Objects).

He got music from Ingrid,
as seen on the cassette "Ingrid's new music mix for Svante - AT LAST!".

He was married to Margareta Eckers.
Loud and Clear

??? XP(??? • ???)

## Video Walkthrough

*"Locate the radio mast near Hagaboda and restore its functionality."*

**Loud and Clear** is a main mission in Generation Zero.

*The command bunker Hermelinen was monitoring communication from the Hagaboda police department on the morning of the attack and picked up a notification of a patrol car going out to the Hagaboda radio mast to investigate disruption in the police radio communication. This is likely one of the radio masts used by the enemy to prevent communication with the outside world.*

## **Walkthrough**

* Locate the radio mast near Hagaboda
* Locate and destroy the Tick jammer
* Find a means to unlock the storage
* Use the police radio to see if communication is restored
Meusser Hunting Rifle

* 1C
* 2C
* 3C
* 4C
* 5C

The **Meusser Hunting Rifle** is a sniper rifle that exists in the game *Generation Zero*. The sniper rifle loads .243 caliber rounds and can hold a total of 5 rounds. A good weapon for long range engagements, especially with a *scope* attached.

The in-game description is as follow "A popular light hunting rifle using the .243 caliber. It does the job reliably despite its low damage output. Slower and weaker than assault rifles."

### Pros

* Accurate
* Ammo can be found relatively easy in the early game.
* Can one-shot runners in the fuel cell
* A well-placed shot can 1-shot a hunter if done correctly.

### Cons

* Low rate of fire.
* Lowest damage of all the rifles.
* Extremely loud. If you are engaging a pack of runners and you snipe one, then all of them will know where you are if you do not have a silencer.

### Weapon Attachments

* 4-8x Rifle Scope
 Vision Module
* OPV
* IRV
 Barrel
 Magazine

### Locations

**Dilapidated**

* Found at:
	+ Mörtnäs Homestead (2276, 2880)
	+ In a car near the road, east northeast of the bridge to Salthamn (2228, 3061)
	+ Björkvik Farm, southern-most house (1749, 3380)

**Worn**

* Found at:
	+ Björknäs, leaning in a corner by the stairs (3799, 1810)
	+ Lilla Hagbo, eastern-most house (1502, 4343)
	+ Stenudden Lighthouse, at the top (1913, 4659)

**Good**

* Found at:
	+ Angeras Church, on top of the belltower (-4080, 1774)
	+ Room 208 on the 3rd floor of Bjorntunet Hotel (4552, -34) (Requires Alpine Unrest DLC)

**Exceptional**

**Special**

* Potential drop from:
	+ Spetsnaz Wolf

## Trivia

* The Meusser Hunting Rifle appears to be a composite of various European-made hunting rifles, including the Sauer 404, Sako 85, and Blaser R8, rather than a specific model.
* The Meusser and Älgstudsare do very little damage compared to other weapons, hence they are generally considered more of an early game weapon.
A Wrench in the Works

??? XP(??? • ???)

## Video Walkthrough

*"Locate the origin of the machines and take it out"*

**A Wrench in the Works** is a main mission in Generation Zero.

*Combining the snippets of text from all the burnt shipment manifests, you piece together some information. It appears the machines and their supply stations were set up by the Swedish army, and the officer in charge is one Fredrik Holberg. He is apparently the head of something called "Redovisningskansli Öst" (Accounting office East). Everything points to that being the origin facility of the machines, and possibly where they can be stopped.*

## **Walkthrough**

* Locate and go to Redovisningskansli Öst
* Locate the house of Fredrik Holberg, the head of the facility
* Search for any information left behind in the office
* Locate and gain entrance to the prototype lab
* Find any information about the facility
* Locate the fuel storage
* Use the contingency program to overload the fuel tanks
* Escape the factory before it explodes"
Flying Blind

??? XP(??? • ???)

## Video Walkthrough

*"Search anything useful at the airport."*

**Flying Blind** is a main mission in Generation Zero.

*There is an airport that the military used for supply runs. Maybe the military took refuge there, or at least supplies are left behind.*

## **Walkthrough**

* Locate F23 Överby airfield
* Locate the underground hangar
* Locate and enter the weapon storage
* Locate the power control room to restore power
* Search the room for clues regarding the power failure
* Locate and destroy the ticks on the power generators
* Return to the power control room and turn the power back on
* Enter the weapon storage
* Find out what happened with the soldiers
* Access the inner weapon storage

## **Mission Items**

*Engineer's recording*

[lots of ambient noise from inside a truck] "[whispering] Hello? Ok. This is Andreas Sjögren. I have locked myself inside the power control room. These bastards are up to something. I saw some of those small spidery things attach themselves to the generators and the lights flickered. I went into the logs and they are trying to reroute the power. I've been preventing it so far but I don't know how long it will last. [machines approaching] Jesus. If I die, please tell Anita that I still love her. [thumping sounds heard in the background] Oh Jesus! They're at the door!"

*Captain Lindqvist's scribbled note and key*

A hastily scribbled note, and a key.

"Gas. No masks. 20 men. Locked storage. Will put the key in --"

*Radio transmission from F23 Överby*

"Sorken, come in Sorken. Damn it, listen: this is Captain Lindqvist at F23. We are completely grounded over here. Only a single squadron of Vråken was able to take off before we lost control of the runway and we have since lost contact with them. The enemy is... I have never seen anything like it. It's robots! Why the hell did we not know about this from USL?

[Static]
We have retreated to the weapon storage in the underground hangar to retrieve anti-armor weaponry. If we cannot retake the air field then we will sabotage it to prevent the enemy from using it as a bridgehead. Power is acting up and we don't know how much time we have. Send assistance if you can, but we won't wait for you. Lindqvist out."
Machines/Tactics

Generation Zero features numerous machines of different classes, each with a unique behaviour.

## Ticks

Ticks often run at the player, and retreat when they've performed an attack.

### Prototype

Either shoot them mid-air or wait until they land. You can use birdshot, since the ticks have extremely small amounts of health, and can be one-shot by anything.

### Military

Military ticks have a front armour plate that can be shot off with a single bullet. 2 rapid pistol shots or a single shotgun shell can take off the armor and kill the tick.

### FNIX

Some FNIX ticks are covered in C4 which does a surprising amount of damage. If they are fitted with explosives, shoot them from a distance. If they aren't explosive, just follow the tactic for Military ticks.

### Apocalypse

These guys poison on impact. Kill them ASAP following the Military and FNIX tactic.

## Seeker

Seekers alert other machines when they are alerted.

### Prototype

Shoot the jets before they notice you. To silence them, hit the loudspeakers.

### Military

Same as prototype, but they detect players faster

### FNIX

Same as prototype, but they detect significantly faster. It is easier to salvage modules from these ones.

## Runner

Runners are armed with either small-calibre submachine weapons or shotgun-class weapons. Specific runners are armed with explosive weapons.

### Prototype

Shoot the fuel tank on the back. This deals a massive chunk of their health

### Military

Military runners have a front plate to block a few bullets. Some military runners can survive losing the fuel tank, but shooting the body can damage the internal systems, crippling the runner.

### Apocalypse

These guys do poison damage and often wont die from hitting the fuel canister. Sniping them is recommended, but a shotgun at short range can work perfectly fine.

## Hunter

Hunters often move in packs, numbers depending on the class of Hunter. Prototypes are often found in 2-3, military 3-4, FNIX 4-5 and Apocalypse are up to 6. FNIX and Apocalypse can be found in the same gang.

### Prototype

Hide behind corners, forcing them close, then run away. Shoot off the arm MG and bait the jump. Try hitting the fuel tank while they pull the blade from the ground.

### Military

Same as the prototype, but watch out for the gas attack at long range

### FNIX

One of the gang will have a sniper so be careful and try taking them out first
Crafting/Resources

Resources can be found throughout the world of Generation Zero. The player can come across them whilst scavenging for ammo or items, or as salvage from defeated machines. The game offers a wide variety of resources that serve vital purposes like the crafting of ammunition and equipment, Base Building, and upgrading the player's apparel and companion armor.

Crafting resources can be obtained in various ways, they can be found in loot crates and machines, or obtained through recycling weapons, attachments, binoculars, and vision modules. Certain resources can only be obtained by Base defense or Base Assault missions however, like Concrete (both) and Uranium (defense only). There are three classes of resources; common, munition, and rare. Common resources are obtained through a multitude of ways. Looting crates, recycling, or by looting machines, particularly Tanks, Harvesters, and similarly tough machines tend to drop more resources. Rare resources such as Aluminum and Titanium are harder to obtain as they can only be obtained by looting higher class machines (FNIX and Apocalypse class) or recycling items of three crown rarity or higher and vision modules. Tungsten in particular can only be obtained from Apocalypse class machines.

When the March 2020 update introduced crafting, the only crafting resources were: Adhesive, Plastic, Rubber, Steel, Textile, and Thread. However after the FNIX Rising Update (June 2020), three more materials were added: Aluminum, Titanium, and Tungsten.

# List of all resources

### Common

* Adhesive
* Plastic
* Rubber
* Steel
* Textile
* Thread
* Wood

### Rare

* Aluminum
* Titanium
* Tungsten
* Concrete

### Munition Components

* Gasoline
* Explosive
* Electrolyte
* Lead
* Copper
* Uranium
* Accelerant

## Obtaining

### Looting Machines

#### Swedish Machines

* The Tick drops nothing.
* The Seeker drops steel.
* The Runner drops lead,
* The Hunter drops steel,
* The Harvester drops copper,
* The Tank drops aluminum,

#### Soviet Union Machines

* The Wolf drops
* The Lynx drops electrolyte.
* The Firebird drops

### Looting containers

* Green army crates contain low quality munitions
* Large Green army crates contain mid quality munitions
* Backpacks contain textile, thread, and various tools

### Base defense/assault

* Base defense gives Uranium
* Base assault gives Concrete and other building materials

### World Spawns

* All common resources can be found in the open world as well as looted from enemies or crates.
	+ The open world resources are often easily overlooked, as the loose items can be mistaken as debris or background textures.
* Explosive gas tanks and Compressed air tanks can be found in several locations around the game world, and are commonly found loose.

## Gallery

AccelerentAdhesiveAluminiumCopperElectrolyteExplosiveLeadPlasticRubberSteelTextileThreadTitaniumTungstenUraniumWood
Nothing but the Snow

* Map Location
* Mission item #1
* Objective #1
* Objective #2

1500 XP (2250 • 3000)

## Video Walkthrough

**Nothing but the Snow** is the fifth DLC main mission introduced with *Alpine Unrest* in Generation Zero.

*"While you were raiding the Himarvet police station for weapons and ammo, your walkie-talkie picked up a garbled transmission by an unidentified Vråken pilot. Is it the remnants of the Swedish Army starting to fight back? Try to establish communication with the pilot, so that she can maybe join forces with you and Anita's group."*

Mission tips: Watch the sky...

## **Walkthrough**

* Go out and find an open area to get a better signal
* Locate the downed Vråken fighter plane near Himarvet
* Destroy the Hunters attracted by the plane crash
* Look for clues at the plane as to the pilot's whereabouts
* Look for the pilot near the delivery truck

## **Mission Items**

*Björntunet brochure*

"This is the same brochure of the Björntunet Hotel that can be found in all the hotel rooms. In the last few days, Anita's group has placed a few of those, as well as walkie-talkies and bikes, in a couple of places on the island, hoping that other potential survivors would get in contact with them.

It seems to have worked: the Vråken pilot, Corporal Elsa Khorsandi, seems to have found the brochure and the walkie-talkie, and she's already on her way to the hotel."
The Hatches

??? XP (??? • ???)

*"Mission Summary"*
**The Hatches** is a the sixth FNIX Rising side mission in Generation Zero.

"Veronika spotted Harvesters gathering towards certain structures in Brevikens Camping (wast coast of the Savered region), each dropping off large quantities of human items into large hatches in the grounds.

Investigate that location and see what those structures are: what FNIX considers trash worth recycling or destroying, could prove invaluable to yourself or the small group of survivors at the Ringfort."

## **Walkthrough**

* Go to Brevikens Camping.
* Destroy the guards.
* Loot the first dumping station.
* Loot the second dumping station.
* Loot the third dumping station.
* Drop off the building materials to the Ringfort.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Make Some Noise

* Map Location
* Mission Obj #2
* Mission Obj #3

1500 XP (2250 • 3000)

## Video Walkthrough

**Make Some Noise** is the third DLC main mission introduced with *Alpine Unrest* in Generation Zero.

*"You managed to meet up with Anita's group in the wine cellar of the Björntunet Hotel, but by doing so you blew their cover and attracted a lot of machines around the hotel. Benny and Anita suggest that you trigger the fire alarm at the hamlet of Tärnboda skans, to the south of the island. Hopefully it will be enough to lure the machines away from the hotel."*

## **Walkthrough**

* Destroy the machines outside of the Björntunet Hotel
* Go to the village of Tärnboda skans
* Go to the building close to the fire department in Tärnboda skans (3838,71)
* Gather old papers in the building at Tärnboda skans
* Start a fire to trigger the alarm
* Go to the Övertärnafyren lighthouse in Tärnboda skans (3686,135)
* Activate the air-raid siren

## **Mission Items**

Mission objective items (old paper) are gathered to only start a fire inside a building, not gaining any mission items to inspect.
Radio Silence

??? XP(??? • ???)

## Video Walkthrough

*"There is another radio mast in the region. Restore its functionality."*

**Radio Silence** is a main mission in Generation Zero.

*A map by the warboard highlights a remotely positioned radio mast. It is probably used by the enemy to disrupt radio communications, just like the ones in the archipelago. Finding it and restoring its functionality might re-establish the use of radio.*

## **Walkthrough**

* Locate the radio mast
* Destroy the Tick jammer
* Try using the radio in the army barrack
Our New Home - Preparations

### Prerequisite

1 hour delay between these missions (starts counting when this mission becomes available, not when completing it)

## Details

### Experience

Forest
None

## Video Walkthrough

*"Make preparations and choose difficulty level"*

**Our New Home - Preparations** is a repeatable side mission in Generation Zero.

*[Home Base Defense - Preparation stage]*

*The Command Center at the Tylöveden Home Base is the very first one you've helped the Resistance set up; there is no doubt FNIX will soon launch a large-scale assault to nip that hope in the bud. Thankfully, its long-range radio station now allows you to receive warnings from other survivor groups about incoming attacks.*

*Once you are geared up and ready for a massive battle, choose which warning signal you'll receive, which will influence the scale of FNIX's assault on your Home Base in this session.*

### **Walkthrough**

* Choose the difficulty level to start the "Our New Home" mission
The BlockBuster Vanity Pack

The BlockBuster Vanity Pack was a free DLC released on the 24th of September in 2019.

Everyone knows that the summer season is a perfect time to sit back with an action-packed blockbuster and let the movie magic happen. And few decades had such excellent ones as the 1980s, so in tribute to some of those, you can now mix and match between 4 iconic new outfits as well as express your love for them using 6 emotes.

## Unlocks

* The Interceptor Set:

The sands of the desert may have been replaced by the dark foliage of the woodlands but that doesn’t make it any less unforgiving. With the Interceptor Set, you can wear a dashing leather outfit and goggles as you take the fight to your enemies. For it is a most glorious day and even if you don’t have a battle plan in place, you need to survive no matter what.

* Ecto-Scientist Set:

It might be hard to know who you are going to call in the case of hostile machines roaming the countryside, but when wearing the Ecto-Scientist Set you aren't afraid of no machines. Put on your jumpsuit, grab a pair of high-tech goggles, and grab your favourite gun. You may not have to worry about crossing any streams but you can still arrive at the action, observe the scene, and kick the machines in the posterior.

* Xeno-Specialist Set:

With the population gone, no one can hear you scream for help. So channel your inner hero through the Xeno-Specialist Set, with a wild hairdo, ammo straps, and highrise shoes. For the machines are not only incredibly hostile but also structurally perfect. That doesn't mean a few well-placed bullets won’t take them down though.

* Annihilator Set:

You become the ultimate killing machine when donning the Annihilator Set, perhaps not in combat but most definitely in looks. With a studded jacket, colourful t-shirt, and boots you will look absolutely deadly as you lay your ambushes, line up your shots, and slowly walk away from exploding cars.

* Six New Emotes:

Dance to those summer blockbuster beats with these 6 choices emotes. From the Pop Princess and One-Step to the Bump and Running Man, your moves will be smooth as butter. Or show your respect to a comrade by doing the Salute or Air Punch.
Ghosts of the Past

??? XP (??? • ???)

*"Mission Summary"*
**Ghosts of the Past** is ninth Alpine Unrest main mission in Generation Zero.

"You found a mysterious message displayed on a computer screen in the Warboard room of the Bergfinken research facility. Its is now clear that the enemy knows about Anita's group and is planning a large-scale offensive on the hotel.

You don't know how long you have until they start attacking. The only thing you have time for is to try and make the hotel a little safer and easier to defend.

## **Walkthrough**

* Talk to Anita.
* Gather materials near the ski shop.
* Barricade the Hotel's windows.
* Raise barricades around the hotel.
* Put the final touches on the barricades.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"