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Daemonspite

For the Tier 3 version, see Daemonstinger.

The **Daemonspite** is a Tier 1 Psilencer that specializes in damage to Daemonic targets.

## Overview

The Daemonstinger is a low-tier weapon added with the Execution Force DLC. It is identical to the standard Psilencer, with the exception of having a **+1 Damage** bonus against **Daemonic** targets. Upgrading it increases this bonus to **+3 Damage**, and also adds a **100%** chance to **Afflict Hobbled**, giving the target **-2 Move Speed**.

This version differs from the later **Daemonstinger** in that instead of getting a **Crit** bonus against **Daemonic** targets, it applies the **Hobbled Affliction** instead. It also suffers in that most of the early-game enemies are **Organic**, with the first regular **Daemonic** enemy being the Plague Bearer, meaning its main defining feature is often not utilized.

## Trivia

* This has one of the single most expensive weapon upgrades, requiring 6 Poxus Seeds. This is only matched by the pre-order bonus weapon, Destroyer of Crys'ylix.
Strifebreaker

For the Tier 1 version, see Anval's Haven.
For the Tier 3 version, see Stave of Supremacy.

The **Strifebreaker** is a Tier 2 Warding Stave that specializes in Willpower.

## Overview

The Strifebreaker is a mid-game weapon that improves on the Anval's Haven. Compared to the former, it has the same 4 Damage, but now starts with a +2 Willpower bonus. When upgraded, the Force Strike's Damage bonus doubles to +2, and the Willpower increases to +3 total.

This weapon synergizes well, as it has both a large Willpower bonus, as well as improved Force Strike damage output. Even for classes that don't engage in melee combat as much, the Willpower pool is very useful for other abilities.
Guardian Mechanicum

100%
+1 Use / Turn (4)

The **Guardian Mechanicum** is a Tier 2 Boltgun that specializes in defending **Mechanical Allies**.

## Overview

The Guardian Mechanicum is mid-tier weapon for Techmarines. It features an increaed base **4 Damage**, as well as the unique **Auto**, **Guardian Mechanicum**, which gives the owner a **100%** chance to shoot back at enemies that target a **Mechanical Ally**. Upgrading it gives it a total of **6 Ammo**, and adds an additional use for **Guardian Mechanicum** each turn.

This weapon benefits from playing with multiple Servitors, or when fighting alongside the Dreadnought. In particular, it pairs well with Hydraulic Claw Servitors, as they will force an enemy to **Melee Attack** them, and will also deal damage with their **First Strike Auto**.
Warpscorn

For the Tier 1 version, see Warpscourge.

**Warpscorn** is a set of Tier 2 Terminator Armour that specializes in preventing Warp Surges.

## Overview

Warpscorn is a mid-game set of Armour that improves on the Warpscourge. It now provides +3 Max HP, in addition to the standard +2 Armour, and also grants +2 Willpower, along with the shared Warp Suppression passive, which prevents abilities from increasing the Warp Surge meter. When upgraded, the Armour doubles to +4, and the Willpower increases to +3 total.

Like its predecessor, it is an ideal set of Armour for classes that use a lot of abilities, such as the Librarian. It provides a good mix of defensive stats and Willpower bonuses, and has no major downsides.
Triumph of Glory

The **Triumph of Glory** is a Tier 2 Crozius Arcanum that specializes in Executions.

## Overview

The Triumph of Glory is a unique weapon with no other variants. Its most notable feature is that it comes with the Inspired Auto, which grants all Knights +1 Willpower once per turn when the wielder Executes a target. It also comes with a +1 Crit Damage bonus. When upgraded, the weapon's base Damage increases to 5 total.

This allows squads to be much more liberal with their abilities, particularly if they are built around Stun. It actually gives the owner 2 Willpower, due to the base bonus from killing a target.
Thermios

For the Tier 1 version, see Multi-Melta.

The **Thermios** is a Tier 2 Multi-Melta that specializes in Armour Break.

## Overview

The Thermios is an upgraded version of the Multi-Melta for the Dreadnought. The base version only differs in that it has even greater Damage. Once upgraded, it also has a higher Armour Break value, as well as a wider Area for its **Inferno** ability.

Its advantages over other Tier 2 Right Arm Weapons are that it has the highest base Damage, and an unrivalled ability to destroy Armour. Its downsides are that it has a very low Ammo count, one of the lowest effective Ranges, and deals no Stun with any of its attacks.
Thawn's Glory

For the Tier 1 version, see Credo.
For the Tier 3 version, see Eternal Wrath.

The **Thawn's Glory** is a Tier 2 Storm Bolter that specializes in Ammo capacity.

## Overview

The Thawn's Glory is an improvement over the Credo. Compared to the former, it starts with higher Ammo and Crit values of 5 and +15% respectively, and when upgraded, the Ammo increases to 6 total and the weapon also gains a +1 Crit Damage bonus.

This makes it a decent all-around weapon, even on classes that aren't specialized in Crits. The increased Ammo count usually doesn't come into play except in prolonged fights, or if the Knight is making use of the Arcane Weapons ability found on Purgators and Paladins.
Unguents Of Warding

* Tier 1
* Tier 2
* Tier 3

The **Unguents Of Warding** is a type of Wargear that improves **Resistance**.

## Overview

The Unguents Of Warding is a piece of Passive Equipment that grants a **+15%** / **+25%** / **+50% Resistance** bonus per **Tier**.

When combined with other **Resistance** items, it can lead to complete immunity from Afflictions. It is notable in that there is a large **25%** jump between the **Tier 2** and **Tier 3** variants, making it significantly more effective when maxed out.

## Effects

* Tier 1
* Tier 2
* Tier 3
Terminus

**Terminus** is a Tier 2 Phase Sword that specializes in the **First Strike** Auto.

## Overview

Terminus is a weapon added in the Execution Force DLC for the Callidus Assassin class. It has a small Crit modifier, and comes with the **First Strike** Auto, giving the unit a chance to strike enemies that move next to them. Upgrading it increases the chance for **First Strike** to trigger, and also slightly improves its base Damage.

It is the only Phase Sword with the **First Strike** Auto, allowing it to potentially deal additional damage when in Melee distance. This is particularly useful when paired with the Callidus Assassin's Polymorphine ability, which allows them to disguise themselves as an enemy. Otherwise, it is very similar to the default Phase Sword, with only minor stat differences.
Galan's Anima

The **Galan's Anima** is a Tier 3 Incinerator that can afflict Burning.

## Overview

The Galan's Anima is an end-game weapon with no other variants. Unlike most other Incinerators, it is able to apply the Burning Affliction with its standard attacks. In addition, it has an increased base Damage of 5, and a larger Arc and Range for both its standard attacks and Promethium Spray. When upgraded, the Duration of Promethium Spray is increased to 2 Turns, and the Duration of its Burning Affliction is doubled to 6 Turns.

This weapon has a very wide area for its attacks, allowing Knights to apply Burning to a large amount of targets, provided they aren't immune. When fully upgraded, this will tick for 12 points of damage and ignore Armour. It also has decent base Damage, and no other downsides when compared to other Incinerators.

## Trivia

* This weapon has nearly identical stats to the Titan's Fury, differing only in Ammo, Promethium Spray Range, and the base Burning Affliction.
Hellfire

**Hellfire** is a Tier 1 Exitus Rifle that specializes in Auto-Reloading.

## Overview

Hellfire is a weapon added in the Execution Force DLC for the Vindicare Assassin class. It has moderately increased Range, and a small Crit chance bonus, as well as the Rapid Reload Auto, which gives it a 25% chance to Reload whenever the unit runs out of Ammo. Upgrading it increases the Crit bonus to a modest amount.

Its main benefits over the standard version are its increased Range, allowing the unit to keep targets at a further distance, and the Rapid Reload Auto, which makes up for the Exitus Rifle's small Ammo capacity. When upgraded, it also has a reasonable Crit chance, especially when compared to the Faultless rifle, which focuses exclusively on that aspect.
Terminator Armour

**Terminator Armour** is a default set of Armour for certain classes.

## Overview

Terminator Armour is an advanced form of Armour that trades mobility for more protection. Initially, it can only be equipped by Justicars and the Apothecary class once they have unlocked the ability to use it. This is one of the Core Discipline branch of abilities, allowing it to be accessed early in a campaign.

Once the advanced classes become available, three of the four come with the ability to use Terminator Armour by default and cannot use any other Armour type. These are the Paladin, Librarian and Chaplain classes.

An aspect that is not mentioned by the game is that Terminator Armour allows the use of both a Melee and Ranged heavy weapon at the same time. The only classes that can make use of this currently are the Justicar and Paladin classes, which have abilities that allow them to equip both Terminator Armour and a Psycannon.

## Abilities

### Armour

Armour is one of the core unit stats in Warhammer 40,000: Chaos Gate - Daemonhunters. It acts as a form of regenerating Hit Points, where they will replenish at the start of a unit's turn. This allows the unit to negate damage over several turns, provided the Armour isn't broken by Armour Break abilities.

Terminator Armour typically provides a higher Armour bonus than other Armour types, coming with at least 2 points by default, and usually able to be upgraded further for more advanced variants.

### Tactical Dreadnought

Tactical Dreadnought is a passive that grants the Knight immunity to Knockback effects from units of equal (or lesser) size. This includes both enemy and friendly units, in some cases hindering abilities such as the Justicar's Crushing Charge.

Most enemies in the game do not inflict Knockback, and the ones that do are usually larger enemies, such as bosses. As such, this aspect can be somewhat situational, and can be considered a side benefit when compared to the Armour bonus that these sets comes with.
Titan's Ward

For the Tier 2 version, see Rod of Heracus.
For the Tier 3 version, see Rod of the Ancients.

The **Titan's Ward** is a Tier 1 Warding Stave that specializes in Aegis Reaction.

## Overview

The Titan's Ward is an early-game weapon focusing on defense. Its base stats are identical to a default Warding Stave, except its Force Strike bonus is +2 Damage, bringing it more in line with other weapons. When upgraded, the Aegis Reaction Auto increases to 50% chance, and the Knight's Aegis Shield ability gains +1 Armour.

Even without upgrades, this is an improvement over the base Warding Stave as its damage output is now more comparable to other weapons, at least when using Force Strike. The upgrades make Aegis Reaction stronger and more reliable, but it's unlikely that players will have access to upgrades before finding better alternatives.
The Grey Blade

For the Tier 1 version, see Ballard's Blade.
For the Tier 3 version, see The Weeping Blade.

**The Grey Blade** is a Tier 2 Force Sword that specializes in Crits.

## Overview

The Grey Blade is an improved version of the Ballard's Blade. It has the same +20% Crit modifier on its Force Strike, instead of Damage, but now has a base +10% Crit modifier by default, and starts with +2 Crit Damage. When upgraded, the Force Strike Crit chance goes up to +40%, the base Crit chance to +20%, and the Crit Damage to +3 total.

This is a significant improvement over the Ballard's Blade, having double the Crit chance both with and without Force Strikes. The higher Crit Damage also lets it keep up with other Tier 2 weapons, though its base Damage when unable to Crit is still only the default value of 4.
Sword of Days

The **Sword of Days** is a Tier 2 Force Sword that specializes in Autos.

## Overview

The Sword of Days is a unique midgame weapon that has no other variants. Its main feature is that in addition to the 50% Parry Auto, it also comes with the same 50% First Strike Auto found on Halberds. It also has an increased base Damage of 5, and starts with a Crit chance of +10%, which can be further upgraded to +20% total.

This weapon combines the best aspects of both Force Swords and Halberds, allowing for a multi-layered defense. If an enemy approaches, there's a 50% chance they'll be struck by First Strike, potentially killing them if they're weak enough. If they survive, then there's another 50% chance that if they attack in melee, it will instead be blocked.
Test of Faith

The **Test of Faith** is a Tier 1 Psilencer that specializes in Crits.

## Overview

The Test of Faith is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Psilencer, except that it also has a +1 Crit Damage bonus. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. In the early-game, the Crit Damage bonus often has no effect unless the Knight has other Crit modifiers, or is shooting at a Stunned target.
Titan's Vengeance

For the Tier 2 version, see Empyrean's Thunder.

The **Titan's Vengeance** is a Tier 3 Psilencer that specializes in Damage.

## Overview

The Titan's Vengeance acts as an improved version of the Empyrean's Thunder. It has the same Damage stats and upgrades, but starts with a +1 Crit Damage bonus, that can still be upgraded for a total of +2, and now also has a Crit modifier of +10%, which can also be upgraded to +20% total.

This is a very incremental improvement over the previous weapon, only having small gains to better leverage Crits. It otherwise does the same damage, and has the same total Ammo count of 3, limiting its Scattershot by 1 Damage when compared to other Psilencers.
Sorak's Hammer

For the Tier 3 version, see Annihilator.

The **Sorak's Hammer** is a Tier 2 Daemon Hammer that specializes in damage to Mechanical targets.

## Overview

The Sorak's Hammer is a midgame weapon which performs best against armored targets. It starts with an increased base Damage of 5, +2 Armour Break when using Force Strike, and a +1 Damage bonus against Mechanical targets. When upgraded, the Force Strike bonus increases to +3 Armour Break, and Mechanical Damage to +2.

The biggest downside with this weapon is that it does not have the usual Damage bonus from Force Strike. This means the only way to get a similar level of standard damage is against Mechanical Targets, which are less common, though this doesn't require any Willpower investment. Against armored targets, this is somewhat made up for with the additional Armour Break.
Whim of Fury

The **Whim of Fury** is a Tier 1 Psycannon that specializes in Crits.

## Overview

The Whim of Fury is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Psycannon, except that it also has a +1 Crit Damage bonus. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. In the early-game, the Crit Damage bonus often has no effect unless the Knight has other Crit modifiers, or is shooting at a Stunned target.
Titan's Hammer

For the Tier 1 version, see Titan's Strike.

The **Titan's Hammer** is a Tier 2 Daemon Hammer that specializes in Knockback.

## Overview

The Titan's Hammer is an improved version of the Titan's Strike. Like the former, it starts with Knockback, but also has an increased base Damage of 5, and starts with +1 Crit Damage and the Immobilized Affliction, granting a 25% chance to prevent an enemy from moving once per turn. When upgraded, the Crit Damage increases to +3, and the Immobilized chance to 50%.

This makes Immobilized a lot more consistent, enabling Knights to effectively remove smaller Melee enemies for a turn, assuming they get knocked back. The Knockback bonus can still be used for crowd control and environmental kills, and the Crit Damage is quite substantial, comparable to the Legato's Grip.
The Immaculate Shade

For the Tier 1 version, see Innocence.
For the Tier 2 version, see Mordaxia.

**The Immaculate Shade** is a Tier 3 Synskin Bodyglove that specializes in Resistance.

## Overview

The Immaculate Shade is a set of Armour added in the Execution Force DLC for the Callidus Assassin class. It provides a moderate amount of HP, as well as a large Resistance bonus, and the **Distilled Poisons** property, which increases the Stun on the Callidus Assassin's Poison Blades ability. Upgrading it slightly improves the HP, and significantly increases the Resistance.

It provides the most Resistance out of any Synskin Bodyglove, and is the only one that grants the **Distilled Poisons** property. On a Rank 7 Callidus Assassin, this brings **Poison Blades** up to 3 Stun, which is a significant amount of single-target Stun.
Stoic's Refuge

**Stoic's Refuge** is a Tier 2 Stealthsuit that specializes in Resistance.

## Overview

Stoic's Refuge is a set of Armour added in the Execution Force DLC for the Vindicare Assassin class. It provides a moderate amount of HP, as well as a substantial Resistance bonus. Upgrading it further increases both the HP and Resistance bonuses, as well as providing a small increase to Grenade Ammo.

It acts as a combination of the Tier 1 Stealthsuits, providing bonuses for HP, Resistance, and Grenades. The HP bonus is the same, but the Resistance is significantly higher than the Tier 1 equivalent, being the highest for any Stealthsuit. However, its Grenade Ammo bonus is smaller, and it does not provide any Focus at all.
Synskin Bodyglove (Callidus)

## Synskin Bodyglove

This article is about the Callidus Assassin Armour. For other uses, see Synskin Bodyglove (disambiguation).

The **Synskin Bodyglove** is a default set of Armour for Callidus Assassins.

## Overview

Synskin Bodyglove is an Armour type added in the Execution Force DLC. It is a light Armour set that functions similarly to the Power Armour sets found on other classes. They generally enhance the wearer's mobility and Hit Points, but provide no Armour Points of their own.

It comes with two properties - **Lightning Reflexes**, which allows the unit to avoid triggering Autos, and **Enhanced Mobility**, which lets them navigate the environment more easily.

## Abilities

### Lightning Reflexes

Lightning Reflexes is a passive ability that prevents the unit from being targeted by Autos. It includes both Melee and Ranged Autos, such as **First Strike**, and even **Overwatch**.

This lets the unit both move into and escape from combat, and is particularly useful for Melee-oriented classes. They can strike at foes without retaliation, or move out of otherwise dangerous situations.

### Enhanced Mobility

Enhanced Mobility is a passive that grants the user the ability to navigate obstacles and the terrain more easily. Users with this ability can leap across gaps, and scale vertical walls, to cover ground more quickly than their counterparts.

This enables them to reach areas that would otherwise require long detours, making it useful on missions that involve a time limit, such as Bloomspawn Spreader missions, or to reach targets that would otherwise be out of reach.
Titan's Stand

The **Titan's Stand** is a Tier 2 Psycannon that specializes in Armour Break.

## Overview

The Titan's Stand is a unique weapon that has no other variants. It features an increased base Damage of 6, as well as a passive Armour Break effect for 1 point of Armour. It has two upgrades, one to double the Armour Break to 2 points, and another to increase the weapon's maximum Ammo to 3.

This makes it a good mid-tier weapon, as it has good damage, decent Armour Break for tough targets, and an Ammo count that's above-average for Psycannons.
Talents

Talents are a set of passive bonuses for Knights in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overview

Talents provide small bonuses to Knights that can augment their playstyle. Every Knight will come with one Talent when they join your roster, and certain Timeline Events can also grant bonus Talents.

Talents are not tied to classes, which means it is possible to have a Melee-oriented class with a Ranged Talent, or vice-versa. The exception to this is the Techmarine class added in the Duty Eternal DLC, which has certain Talents disabled.

## List of Talents

### Unique Talents

* Cannot be earned from Timeline Events.

### Dreadnought Talents

Dreadnought Talents are unique bonuses for the Dreadnought. They are earned by interring each of the respective classes in the Dreadnought, granting it a class-specific bonus.
Elrin's Oath

For the Tier 1 version, see Immaculate Deed.
For the Tier 2 version, see Saint's Judgement.

The **Elrin's Oath** is a Tier 3 Psycannon that specializes in Damage.

## Overview

The Elrin's Oath is the final tier for the Saint's Judgement and Immaculate Deed. Compared to the former, it now has a base Damage of 7, a Crit chance of +15%, and now includes a base Crit Damage of +1. It has three separate Damage upgrades, bringing the base Damage to 8, Psychic Onslaught to 6, and Crit Damage to +2.

This means if this weapon Crits, it will be doing 10 Damage when fully upgraded, and Psychic Onslaught is comparable to some other weapons at this tier, but over a blast area.

Unfortunately, it shares the same 1 Ammo count as the previous versions. This means Knights will be reloading frequently, and won't be able to use Psychic Onslaught without abilities or the Extended Magazine item.
The Black Warrant

**The Black Warrant** is a Tier 2 Stealthsuit that specializes in Move Speed.

## Overview

The Black Warrant is a set of Armour added in the Execution Force DLC for the Vindicare Assassin class. It grants a moderate amount of Focus, as well as the unique trait **Enhanced Agility**, which increases the chance for the Vindicare's **Reposition** Auto to trigger. Upgrading it further increases the amount of Focus provided, as well as adding a Move Speed bonus to the **Stealth** ability.

Units wearing this Armour are essentially granted one free Move each turn, as the bonus provided by **Enhanced Agility** will guarantee the Vindicare's **Reposition** Auto will trigger almost every time.

While the Focus bonus is substantial, it is somewhat redundant given the bonuses to **Reposition**. It benefits users that make frequent use of the Exitus Pistol's **Lethal Reflex** Auto, or other Weapons that provide Autos or Afflictions.
Synskin Bodyglove (Eversor)

## Synskin Bodyglove

This article is about the Eversor Assassin Armour. For other uses, see Synskin Bodyglove (disambiguation).

The **Synskin Bodyglove** is a default set of Armour for Eversor Assassins.

## Overview

Synskin Bodygloves are an Armour type added in the Execution Force DLC. It is a light Armour set that functions similarly to the Power Armour sets found on other classes. They generally enhance the wearer's mobility and Hit Points, but provide no Armour Points of their own.

It comes with two properties - **Lightning Reflexes**, which allows the unit to avoid triggering Autos, and **Enhanced Mobility**, which lets them navigate the environment more easily.

## Abilities

### Lightning Reflexes

Lightning Reflexes is a passive ability that prevents the unit from being targeted by Autos. It includes both Melee and Ranged Autos, such as **First Strike**, and even **Overwatch**.

This lets the unit both move into and escape from combat, and is particularly useful for Melee-oriented classes. They can strike at foes without retaliation, or move out of otherwise dangerous situations.

### Enhanced Mobility

Enhanced Mobility is a passive that grants the user the ability to navigate obstacles and the terrain more easily. Users with this ability can leap across gaps, and scale vertical walls, to cover ground more quickly than their counterparts.

This enables them to reach areas that would otherwise require long detours, making it useful on missions that involve a time limit, such as Bloomspawn Spreader missions, or to reach targets that would otherwise be out of reach.
Sword of Drasus

For the Tier 1 version, see Drystan's Talon.
For the Tier 3 version, see The Stoic's Blade.

The **Sword of Drasus** is a Tier 2 Force Sword that specializes in Parry.

## Overview

The Sword of Drasus is a minor improvement over the Drystan's Talon. It has the same 75% Parry chance, but it now has a base Damage of 5, and starts with a Crit modifier of +5%. The upgrades are also identical, allowing Parry to be used twice per turn, and increasing the base Crit chance to +15%.

This is a very incremental upgrade over the Drystan's Talon, only adding +1 Damage and +5% Crit chance. This means it performs nearly identically, except for the Damage being more appropriate for midgame threats.
True-Eye

For the Tier 2 version, see Golden Mandate.
For the Tier 3 version, see Vanquisher.

The **True-Eye** is a Tier 1 Storm Bolter that specialzes in Crits.

## Overview

The True-Eye is an early weapon that has multiple Crit modifiers. It has a base +10% Crit chance, which can be upgraded to +20% total, and its Psybolt has a +25% Crit modifier instead of the usual Damage bonus. It also has +1 Crit Damage by default, which can be upgraded to +2 total.

Counteracting this, it has a reduced Range of 8 which cannot be upgraded, and because it replaces the Psybolt Damage bonus with Crit chance, it's reliant on getting Crits to do more than the base 4 Damage. This means that unless you're building around Crits, it ends up being less consistent when compared to the starting Storm Bolter.
The Ward Osseus

**The Ward Osseus** is a Tier 1 Warding Stave that specializes in Crits.

## Overview

The Ward Osseus is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Warding Stave, except that it also has a +5% Crit modifier. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. The Crit modifier is relatively negligible, and only serves to make this a slightly more viable weapon than the alternative.

## Trivia

* This item was added in an update during the Warhammer Skulls 2022 Festival.

## Notes

1. ↑ Warhammer Skulls Festival - Accolades Trailer
The Gold Carapace

For the Tier 1 version, see The Bronze Carapace.
For the Tier 2 version, see The Silver Carapace.

**The Gold Carapace** is a set of Tier 3 Terminator Armour that specializes in Hit Points.

## Overview

The Gold Carapace is the final version of The Silver Carapace and The Bronze Carapace. It now provides a +6 HP bonus, along with the same +2 Armour as its predecessors. When upgraded, these increase to +9 Max HP, +4 Armour, and it now gains a Passive Equipment Slot.

Like before, it has one of the highest combinations of Hit Points and Armour, generally only matched by other Armour sets focusing exclusively on these two stats. The only exception to this is the Morningplate set, which has only 1 less HP.
Skull of the Slayer

For the Tier 1 version, see Skull of Terror.
For the Tier 3 version, see Skull of the Garantine.

**Skull of the Slayer** is a Tier 2 Synskin Bodyglove that specializes in Hit Points.

## Overview

Skull of the Slayer is a set of Armour added in the Execution Force DLC for the Eversor Assassin class. It provides a substantial HP bonus, and also grants an extra Wargear Slot for Equipment. Upgrading it further improves the HP, and also adds the unique property, **Enhanced Kill Drive**, which increases the amount of HP earned when the unit kills an enemy.

It provides the most HP out of any Tier 2 Synskin Bodyglove, and is only beaten by its successor, the Tier 3 Skull of the Garantine. It is also one of only two that provide an extra Wargear Slot, with the other being the Tier 1 Fury's Pride. This gives the unit a degree of flexibility, allowing them to improve various stats using Equipment.

## Trivia

* Its icon is identical to the Fury's Pride.
Soulflage

For the Tier 3 version, see Titan's Roar.

The **Soulflage** is a Tier 1 Psycannon that specializes in Psychic Onslaught.

## Overview

The Soulflage is a weapon players can find early that synergizes well with the Purgator class. Its main strength is its improved Psychic Onslaught, dealing 5 Damage by default, and can later be upgraded to also extend its Area by +1.

In the early-game, this weapon can inflict large amounts of damage on grouped enemies. If wieleded by a Purgator specializing in Psycannons, this effect can be improved even further, able to clear out large hordes of enemies in a single attack. Due to its effectiveness, it can stay relevant longer than most other Tier 1 weapons.

## Trivia

* There is no Tier 2 variant of this weapon, it jumps straight from Tier 1 to 3.
Steel of Storms

For the Tier 2 version, see Valiant Disruption.

The **Steel of Storms** is a Tier 1 Psilencer that specializes in Scattershot.

## Overview

The Steel of Storms is an early weapon that acts as a sidegrade. In its standard form, its only differences are that it starts with 5 Ammo total, but has a reduced Range of 12. When upgraded, the Ammo increases to 6 Total, and you can also increase the Arc of Scattershot to a total of 60.

This Psilencer is clearly optimized for Scattershot. The Ammo upgrades mean this gains a point of Damage over similar Psilencers, bringing the total to 7 with a full magazine, and the cone size is greater, allowing you to also hit more targets. Even with the Range reduction, this weapon can still reach out further than most other ranged weapons with its standard shots.
Warhammer 40,000: Chaos Gate - Daemonhunters

***Warhammer 40,000: Chaos Gate - Daemonhunters*** is a video game set in the gothic science fiction backdrop of the Games Workshop game system *Warhammer 40,000*. In it the player commands a squad of Grey Knights in a fight against the forces of Nurgle who are attempting to release a plague on the galaxy called *the Bloom*. It is a reboot of the 1998 game *Warhammer 40,000: Chaos Gate* and was released 5 May 2022. The game was developed by Canadian studio Complex Games and was published by Frontier Foundry.

- Wiki Home: Warhammer 40,000: Chaos Gate Wiki
Vindication

**Vindication** is a Tier 1 Stealthsuit that specializes in Grenades.

## Overview

Vindication is a set of Armour added in the Execution Force DLC for the Vindicare Assassin class. It is identical to the default set, but provides a small Ammo bonus to equipped Grenades. Upgrading it increases this bonus further, and also adds another that increases the throwing Range of Grenades.

It is the most offensive-oriented of the Tier 1 Stealthsuits, allowing for more and easier use of Grenades. However, it does not increase Grenade Damage, so it benefits from more advanced Equipment unlocks. Otherwise, the Range bonus is notable, as the Vindicare Assassin can often be quite far away from targets.
Ward of the Aegis

For the Tier 2 version, see Will of the Aegis.
For the Tier 3 version, see Covenant of the Aegis.

**Ward of the Aegis** is a set of Tier 1 Terminator Armour that specializes in Armour.

## Overview

Ward of the Aegis is a set of Armour that players can find early in the campaign. It provides +3 Armour by default, and when upgraded can increase to +5 Armour total.

This essentially functions as an improved version of the default Terminator Armour, offering no other benefits aside from an increased Armour value. It is unlikely that players will have access to upgrades before finding higher tier alternatives, making the benefit of this Armour relatively minor when compared to others of the same Tier.
Warpbane

For the Tier 3 version, see Dire Exorcism.

The **Warpbane** is a Tier 2 Storm Bolter that specialzes in damage to Daemonic targets.

## Overview

The Warpbane is a mid-tier weapon with mostly average stats, but has some unique properties. Its Psybolt starts with a 100% chance to apply the Pinned affliction, removing 1 AP from the target for one turn, and it also has a +1 Damage bonus against Daemonic targets.

Both of these can be upgraded, with the Psybolt regaining the standard +1 Damage bonus, and the Daemonslayer trait being able to max out at +2 Damage versus Daemonic targets.

A lot of the higher HP enemies in the game are classed as Daemonic, including several bosses, so the Warpbane is a decent all-around weapon for most classes that has no major downsides.
Succor

**Succor** is a set of Tier 1 Power Armour that specializes in Pinned Immunity.

## Overview

Succor is a unique early-game set of Armour with no further variants. It provides +3 Max HP, and grants Immunity to Pinned, preventing Knights from losing Action Points to this Affliction. When upgraded, it also gains +15% Resistance.

Pinned is a relatively common Affliction in the early-game, frequently caused by Nurgle Grenadiers. Having immunity to this Affliction can be helpful when dealing with large numbers of them. However, this enemy gradually becomes less common as campaigns progress, limiting the usefulness of this Amour set.

It is otherwise identical to the Shield of Purity set, which instead offers protection against the Plague Affliction.
The Bronze Carapace

For the Tier 2 version, see The Silver Carapace.
For the Tier 3 version, see The Gold Carapace.

**The Bronze Carapace** is a set of Tier 1 Terminator Armour that specializes in Hit Points.

## Overview

The Bronze Carapace is an early-game set of Armour focusing on defense. It provides +2 Max HP and +2 Armour by default. When upgraded, these bonuses double to +4 Max HP and Armour each.

In terms of defensive stats, it is unmatched by most Armours. While the Armour-focused Ward of the Aegis has one more point of Armour, it completely lacks any bonus for Max HP.

However, most of this potential is only realized with upgrades, which the player will likely not have access to until better Armour sets start becoming available. Both the Abjuration of the Unclean and Refuge in Faith sets have the same starting stats, but also provide other bonuses by default.
Vortimer's Mantle

**Vortimer's Mantle** is a Tier 2 Servo-Harness that specializes in **Armour**.

## Overview

Vortimer's Mantle is mid-game unlock for Techmarines. By default, it gives **+4 HP** and **+2 Armour**. When upgraded, these bonuses increase to **+6 HP** and **+3 Armour**, while also adding **+2 Willpower** and a Wargear Slot.

It has the highest **Armour** value out of any **Servo-Harness**, though it has less overall hit points than the Psalm of Devotion found at Tier 3. Otherwise, it offers a good mix of core stat bonuses, buffing **HP**, **Armour**, and **Willpower**. This makes it a solid all-around option, although it does not benefit any particular playstyle.
Skull of the Garantine

For the Tier 1 version, see Skull of Terror.
For the Tier 2 version, see Skull of the Slayer.

**Skull of the Garantine** is a Tier 3 Synskin Bodyglove that specializes in Hit Points.

## Overview

Skull of the Garantine is a set of Armour added in the Execution Force DLC for the Eversor Assassin class. It grants a large amount of HP, as well as a moderate Resistance bonus, and the **Enhanced Kill Drive** property, which increases the amount of HP the unit recovers when killing an enemy. Upgrading it further improves the HP and Resistance bonuses.

Compared to other Synskin Bodygloves, it provides by far the most HP, and is one of only two that boost the Eversor Assassin's **Kill Drive** ability, with the other being its predecessor, the Tier 2 Skull of the Slayer. It also provides a substantial amount of Resistance, only beaten by the Tier 2 Sheath of the Enforcer.
Techmarine

> The Techmarine, a warrior-smith of the Grey Knights. Wielding boltguns, Omnissian-Power Axes and a unique Servo-Harness, they dismantle and disrupt Nurgle’s forces.
>
> Classes | Warhammer 40,000: Chaos Gate - Daemonhunters

The **Techmarine** is a DLC class in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overiew

The Techmarine is a new class added in the Duty Eternal DLC. They specialize in fighting Mechanical and armored enemies, as well as using Combat Servitors in battle. They fill a form of support role, where they have a wide variety of combat abilities depending on their build and the Servitors they choose to bring on each mission.

## Loadout

Techmarines have a unique arsenal which is acquired by exchanging Archeotech. They have the Boltgun, which is a lower-damage Storm Bolter without the **Overwatch** ability. Their Omnissian Axes are similar to most Melee Weapons, and specialize in Armour Break. Their Servo-Harnesses are light Armour sets with a variety of bonuses. And instead of standard Wargear, they can equip several Servitors.
The Adept's Blade

For the Tier 2 version, see Blade of the Prefect.
For the Tier 3 version, see Blade of Meh'Lindi.

**The Adept's Blade** is a Tier 1 Phase Sword that specializes in Damage.

## Overview

The Adept's Blade is a weapon added in the Execution Force DLC for the Callidus Assassin class. It has increased base Damage, but cannot Crit with any of its attacks. Upgrading it slightly increases the Damage bonus for **Death Strike**.

It has a significantly higher max Damage than the other Tier 1 Phase Swords, although only when using **Death Strike**. Its biggest downside is that, because it cannot Crit, it cannot perform either Precision Targeting or Executions, limiting its effectiveness to raw damage output.
Synskin Bodyglove (disambiguation)

**Synskin Bodyglove** may refer to:

* Synskin Bodyglove (Callidus), an Armour set for the Callidus Assassin class
* Synskin Bodyglove (Culexus), an Armour set for the Culexus Assassin class
* Synskin Bodyglove (Eversor), an Armour set for the Eversor Assassin class

Disambiguation page for Synskin Bodyglove (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Warhammer 40,000: Chaos Gate

***Warhammer 40,000: Chaos Gate*** is a video game set in the gothic science fiction backdrop of the Games Workshop game system *Warhammer 40,000*. In it, players take command of a number of squads of Ultramarines to do battle with their ancient enemies the Word Bearers Traitor Marines, Chaos Demons, and their commander the Chaos Lord Zymran. A sequel, *Warhammer 40,000: Chaos Gate - Daemonhunters*, was released in 2022.
Titan's Roar

For the Tier 1 version, see Soulflage.

The **Titan's Roar** is a Tier 3 Psycannon that specializes in Psychic Onslaught.

## Overview

The Titan's Roar is the top-tier version of the Soulflage. Compared to the former, its Psychic Onslaught starts with both an increased Area of 3 and deals 6 Damage. This can be upgraded to extend its Area by another point, bringing the maximum to 4. It also starts with 6 base Damage, and its Range can be upgraded to a maximum of 14.

This is one of only two Psycannons with an increased Range, the other being the Foereaper's Mercy. With a Purgator specializing in Psycannons, this weapon can be devastating to groups of enemies, even if they're relatively spread out.

## Trivia

* There is no Tier 2 variant of this weapon, it jumps straight from Tier 1 to 3.
Tears of Repentence

For the Tier 1 version, see Anguish.
For the Tier 2 version, see Traitor's Sorrow.

**Tears of Repentence** is a Tier 3 Neural Shredder that specializes in Damage.

## Overview

Tears of Repentence is a weapon added in the Execution Force DLC for the Callidus Assassin class. It has increased base Damage, and also grants a moderate Damage bonus when targeting Organic enemies. Upgrading it further improves both the base Damage, and Organic Damage bonus.

It has the highest base Damage out of any Neural Shredder, particularly when targeting Organic enemies, where the Damage increases to double that of most alternatives. Otherwise, it has no other notable characteristics, functioning nearly identically to the default version.
Titan's Strike

For the Tier 2 version, see Titan's Hammer.

The **Titan's Strike** is a Tier 1 Daemon Hammer that specializes in Knockback.

## Overview

The Titan's Strike is an early-game weapon built around crowd control. It's identical to a standard Daemon Hammer, except it starts with Knockback. When upgraded, it also gains a 25% chance to afflict Immobilized once per turn, preventing the target from moving.

This makes the weapon quite strong against melee enemies, as they will be unable to use their main attacks if Immobilized. Otherwise, the Knockback effect can be used to position enemies for area attacks, or knock them off ledges for environmental kills. It does not work on large enemies, such as those wearing Terminator Armour.
Aurelian's Verdict

For the Tier 2 version, see Deathmaker.

The **Aurelian's Verdict** is a Tier 1 Storm Bolter that specializes in Psybolts.

## Overview

The Aurelian's Verdict is a weapon that benefits from Knights with high Willpower. Compared to the starting Storm Bolter, it has +2 DMG when using Psybolt, which can be later upgraded to a total of +3.

It can also be upgraded to have a unique effect, Fortitude, which grants a 15% chance to recover +1 WP when using Psybolt. This effect is limited to only once per turn. Finally, it also has a higher than normal Ammo count of 4.

It's possible to get this weapon quite early, before the player has unlocked the ability to upgrade weapons. Before then, it serves only as a minor upgrade over the starting weapon. It can be quite strong once upgraded, but at 15%, the Fortitude effect isn't very consistent unless the Knight is firing multiple times in a turn.
Twin Lascannon

For the Tier 2 version, see Bellux.

The **Twin Lascannon** is a Right Arm Weapon for the Dreadnought.

## Overview

The Twin Lascannon is a Ranged Weapon type added in the Duty Eternal DLC. It is the default Right Arm option that the Dreadnought starts with. It has the Astral Aim ability, which increases its Crit chance, as well as the Precision Targeting trait, which allows it to destroy body parts when it does Crit.

Its advantages as a Right Arm Weapon are that it has good Damage, Range and Ammo stats, and its abilities allow it to cripple dangerous enemies. Its only real downside is that, unlike the alternatives, it doesn't have any area attacks for dealing with large groups of enemies.

## Abilities

### Astral Aim

The **Astral Aim** ability gives the Dreadnought a +100% Crit boost, which will guarantee a Crit unless the target is affected by Boons or there is a Glorious Deed that prevents Critical Hits.

It is similar to the ability found on classes like the Purgator, but has a higher Willpower cost. It is used in combination with the Precision Targeting trait to be able to selectively destroy body parts on enemies.
Soulkeeper

For the Tier 0 version, see Armour Adornment.
For the Tier 1 version, see Faithkeeper.

**Soulkeeper** is an endgame Armour Adornment set for the Dreadnought.

## Overview

Soulkeeper is the final set of Dreadnought Armour added in the Duty Eternal DLC. It has the same amount of Armour as the upgraded Faithkeeper, but has a larger Health bonus. Upgrading it further improves the Armour, as well as giving it a modest Willpower bonus, and also increases the Dreadnought's Move Speed.

This is a large defensive boost compared to the previous Faithkeeper. It provides double the bonus HP, and has a sizeable amount of Armour points. The amount of Willpower is only marginally more, but now the Armour provides a Move Speed bonus. This benefits Melee-oriented Dreadnought builds, as it allows them to close the gap easier.
Steelpiercer

The **Steelpiercer** is a Tier 3 Boltgun that specializes in negating **Armour**.

## Overview

The Steelpiercer is the only top-tier ranged option for Techmarines. It starts with an increased base **4 Damage** and **12 Range**. It also replaces the **Psybolt Damage** bonus with **Armour Break 2**, and comes with a base **Armour Pierce** effect for all of its attacks. Upgrading it increases it to base **5 Damage** and **14 Range**, as well as doubling the **Psybolt** effect to **Armour Break 4**.

This weapon is ideal for dealing with armored targets, as the **Armour Break 4** will quickly strip most targets of their **Armour**, without costing too much **Willpower**. The **Armour Pierce** also means it will be dealing HP damage at the same time, effectively increasing its overall damage. Finally, it also serves as a good all-around option for Techmarines, as it's capable of dealing moderate damage out to medium-long distances.
Warhammer 40,000: Chaos Gate Wiki

**Welcome to the Warhammer 40,000: Chaos Gate Wiki!**
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About

Lead humanity’s greatest weapon, the *Grey Knights*, against the corrupting forces of *Chaos* in this brutal and fast-paced turn-based tactical RPG. Root out and put a stop to an insidious plot to infect the galaxy with *the Bloom*, an intergalactic cosmic plague capable of rotting worlds into oblivion.

Armoured in faith, shielded by devotion, the *Grey Knights*’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience life in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, *Aaron Dembski-Bowden*.

Contents

Classes
JusticarInterceptorApothecaryPurgatorPaladinChaplainLibrarianPurifier
DLC Classes
DreadnoughtTechmarine
Eversor AssassinVindicare AssassinCulexus AssassinCallidus Assassin
Armoury
WeaponsArmourWargear
Codex
Boons | Afflictions | Instant Effects
Chaos
Enemies | Warp Surges

Gallery

The Baleful EdictPrecision TargetingKnights facing down AegerStar MapJusticar customizationApothecary and PurgatorJusticar facing down a Nurgle CultistApothecary shooting a Nurgle Heavy StubberInterceptor, Purgator, Justicar and Apothecary

Game

* **Developer:** Complex Games
* **Publisher:** Frontier Foundry
* **Genre:** Turn-Based Strategy
* **Mode:** Single-player
* **Rating:** PEGI: 18, ESRB: Mature
* **Release date:** May 5, 2022

Video

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Titan's Guard

For the Tier 3 version, see Titan's Shield.

The **Titan's Guard** is a Tier 1 Storm Shield that specializes in Armour and HP.

## Overview

The Titan's Guard is a low-level shield that is designed around tanking damage. It grants a +2 HP bonus, and its Armour can be increased to a total of +2 with upgrades.

This makes this one of the most straightforward and general purpose shield options, as the increased Armour and Health will almost always be useful in most combat situations.
Forest Troll

Trolls are common monsters in ArcWorlde and have evolved to thrive in almost every habitat imaginable. Their great size and strength make them dangerous foes, and raids upon outlying settlements by hungry Trolls are commonplace.

In the Mildaark, the Forest Troll is amongst the most dangerous creatures for adventurers to encounter. Their hides are covered in moss and lichen, and a fellow may not see a Forest Troll until they are on top of them. Many a traveller has fallen prey to their ravenous hunger, and Forest Trolls can easily swallow a man whole if they are hungry enough.