Ranger

Ranger is one of the 11 core classes available.

## Abilities

### Animal Companion

At 1st Level, the Ranger gains an animal companion. The companion makes their move in unison with their owner.

### Favored Enemy

At 1st level, a Ranger selects a creature type from the Ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A Ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the Ranger chooses ponykins or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of ponykin to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the Ranger’s bonuses do not stack; he simply uses whichever bonus is higher.

 Vermin

### Favored Terrain

At 1st level, a Ranger may select a type of terrain from Table: Ranger Favored Terrains. The Ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A Ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
At 4th level and every four levels thereafter (except 20th), the Ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2.

If a specific terrain falls into more than one category of favored terrain, the Ranger’s bonuses do not stack; he simply uses whichever bonus is higher.

Ranger Favored Terrains
 Water Terrain (Above and under surface)

### Swift Tracker

At 2nd Level, A Ranger adds half their level (minimum 1) to Survival skill checks made to follow tracks. At 8th level, he can move at full speed while following tracks without taking a penalty, and they only take a -10 penalty for moving double speed.

### Combat Style

At 2nd level, a ranger must select one combat style to pursue.

The ranger’s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

At 6th level and 10th level, more feats are added that can be chosen with your combat style.

The benefits of the ranger’s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.

### Woodland Stride

Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.

Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.

### Evasion

At 9th Level, a Ranger can avoid even magical and unusual attacks with great agility. If they make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, they instead take no damage. Evasion can be used only if the Ranger is wearing light armor, medium armor, or no armor. A helpless Ranger does not gain the benefit of evasion.

### Quarry

At 11th Level, a Ranger can, as a standard action, denote one target within their line of sight as their quarry. Whenever they are following the tracks of their quarry, the Ranger gains a +4 bonus to Survival checks for following the trail. In addition, they receives a +2 insight bonus on attack rolls made against the quarry. A Ranger can have no more than one quarry at a time. The Ranger can dismiss this effect at any time as a free action, but they cannot select a new quarry for 24 hours. If the Ranger sees proof that the quarry is dead, they can select a new quarry after waiting 1 hour.

### Natural Camouflage

A Ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.

### Friend of Animals

At 13th Level, the Ranger gains a +4 competence bonus to Animal Handling. Their animal companion also gains their Favored Enemy and Favored Terrain benefits, and the Quarry attack bonus.

### Improved Evasion

At 16th Level, the Ranger now takes only half damage on a failed Reflex saving throw. This otherwise functions as Evasion.

### Hide in Plain Sight

While in any of his favored terrains, a ranger of 17th level or higher can use the Stealth skill even while being observed.

### Improved Quarry

At 19th level, the Ranger’s ability to hunt his quarry improves. He can now select a quarry as a free action, and can now take 20 while using Survival to track his quarry, while moving at normal speed without penalty. His insight bonus to attack his quarry increases to +4. If his quarry is killed or dismissed, he can select a new one after 10 minutes have passed.

### Hunter of the Land

At 20th Level, the Ranger always moves at double speed while using Survival to follow tracks without penalty. Once per day, as a standard action, the Ranger makes a single attack against a favored enemy using their full attack bonus. If the attack hits, the target takes damage as normal and must make a Fortitude saving throw or die. The DC is equal to 10 + 1/2 the Ranger's level + the Ranger's Wisdom modifier. The Ranger can instead choose to deal an amount of nonlethal damage equal to the creature's current hit points. A successful save negates this damage.