Battle Arena Skills

*This article is up to date as of Anti-Idle version **1785**. If the current game version is later than this, the article may be outdated.*

There are two different types of skills in the Battle Arena: Active Skills and Passive Skills. Active Skills are skills that are used manually by pressing a key on your keyboard (or clicking a button), and Passive Skills are skills that are always in effect.

## Skill Points

Skill Points (SP) are required to raise the level of skills. You start with 20 SP and gain 20 extra SP each time your Arena Rank increases. Upon reaching Arena Rank 500, you will be able to collect 2,500 additional SP from loot drops, for a maximum total of 12,500 SP. The 2,500 additional SP are dropped in chunks of 10 SP, which become increasingly rare as you get more of them. Out of the 2,500 additional SP, the last 1,000 SP also require you to have enough Battle Points to drop. The 151st additional SP loot requires 10,000 Battle Points, the 152nd one requires 20,000 Battle Points, the 153rd one requires 30,000 Battle Points and so on. The final SP loot requires 1,000,000 Battle Points to drop.

## Increasing Max Skill Level

### Skill Books

You can collect Skill Books, which are available as loot drops from monsters, to increase the maximum level of skills.

### Battle Points

After reaching maximum skill levels with Skill Books, it is possible to further increase the maximum skill level of certain skills by gaining Battle Points. Every 1,000 Battle Points gained, the maximum level of a certain skill is increased by 1, up until 1,000,000 Battle Points. There are 40 skills that can gain extra maximum level from Battle Points, each skill gaining 25 extra maximum level.

## Skill Delay

Active skills have a stat called "Delay". Delay determines how long you have to wait after using that skill before you can use another skill or recovery potions.

Every frame (1 second = 40 frames or FPS-dependent), delay is reduced by your Attack Speed stat. For example, if your Attack Speed is 10 and you use a skill with delay 200, you will have to wait 200 / 10 = 20 frames before you can use another skill.

Recovery potions have a delay of 75.

## Active Skills (Non-Spirit)

### Skills that require SP

#### Basic Attack (hotkey: Z)

 **Usefulness** | Mostly used early-game, and for idle builds using Auto Attack.

Auto Fight - Power: 100%, Delay: 175
 1
Auto Fight - Power: 105%, Delay: 175
 20
Auto Fight - Power: 200%, Delay: 175

#### Heal (hotkey: A)

 **Usefulness** | Generally not worth investing SP into.

Recovery: 10% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
For 3 seconds, Defense +100% and HP Regen is tripled
Power: 750% (vs. Undead)
Delay: 350
 1
Recovery: 14% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
For 3 seconds, Defense +110% and HP Regen is tripled
Power: 775% (vs. Undead)
Delay: 345
 10
Recovery: 50% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 2 sec.
For 4 seconds, Defense +200% and HP Regen is tripled
Power: 1000% (vs. Undead)
Delay: 300

#### Quick Attack (hotkey: X)

 **Usefulness** | Situational. Useful for Dark Pyramid, Spooky Crypt and against MAX defense monsters. Also good for building Combo and inflicting status effects quickly.

Power: 45% x 3
Delay: 160
 1
Power: 46% x 3
Delay: 158
 30
Power: 75% x 3
Delay: 100
 30
+Spec.
Power: 225% x 3
Delay: 100
 30
+Spec.
+Impr.
Power: 225% x 4
Delay: 100

#### Power Attack (hotkey: C)

 **Usefulness** | This is the most useful active skill in most situations.

Power: 390%
Delay: 210
 1
Power: 400%
Delay: 208
 30
Power: 690%
Delay: 150
 30
+Spec.
Power: 900%
Delay: 150
 30
+Spec.
+Impr.
Power: 1,650% (ranged) / 1,900% (melee)/1,400%(Ultimate weapon or Reincarnation Weapon)
Delay: 150

#### Specialized Skill (hotkey: V)

 **Notes** | See the Specialized Skills section of this page for more information about this skill.
 **Usefulness** | Specialized Skills have varying degrees of usefulness, but the passive damage boost to Quick Attack and Power Attack makes this skill worth maxing out in most cases.

Quick Attack Power: +0% x 3
Power Attack Power: +0%
 1
Quick Attack Power: +5% x 3
Power Attack Power: +7%
 30
Quick Attack Power: +150% x 3
Power Attack Power: +210%

#### Combo Strike (hotkey: B)

 **Notes** | Slow duration stacks if the monster is already slowed. This skill also ignores the 0.5 sec status effect cooldown.
This skill is guaranteed to activate the special effect of Card secondary weapons.
 **Usefulness** | Very situational.

Power: 1,600% + 0.25% per Combo (up to 10,000 Combo)
Slow the monster for 1 sec.
Recover 50% HP and MP, Rage +10%
Delay: 400
 1
Power: 1630% + 0.25% per Combo (up to 10,000 Combo)
Slow the monster for 1 sec.
Recover 50% HP and MP, Rage +10%
Delay: 400
 30
Power: 2,500% + 0.25% per Combo (up to 10,000 Combo)
Slow the monster for 1 sec.
Recover 50% HP and MP, Rage +10%
Delay: 400

#### Mana Power (hotkey: Space)

 **Notes** | When a Spirit weapon is equipped, this skill is replaced with "Spirit Power". If you spend a Skill Point on this skill, it will also apply to the Spirit skill "Spirit Power".
 **Usefulness** | A very useful skill to have, especially if your MaxMP is high.

When Mana Power is active:
* Damage Resist +1 per 5 MaxMP
* 50% of damage taken is dealt to MP (if MP runs out, the remaining damage is dealt to HP)
* Magic Resist +15%
* Whenever you attack, consume part of your MP to deal up to 400% extra damage (see the Mana Power Mechanics section of this page for details)

#### Quick Attack Improve

 **Usefulness** | If you use Quick Attack, it's worth investing 1 SP into this skill. It also increases the amount of shots dealt by Ultimate Weapon's projectiles whenever you attack by 1.

Increase the Power of Quick Attack by 1% for every 50,000 Accuracy or Evasion, up to a maximum of +100%
Reduce the attack delay of Basic Attack and Auto Fight

#### Power Attack Improve

 **Usefulness** | If you use Power Attack, it's worth investing 1 SP into this skill.

Power Attack Power +500% if Ultimate Weapon is equipped
Further increase the Power of Power Attack by 1% for every 5,000,000 Damage Resist, up to a maximum of +300%
Basic Attack Power: +100% Auto Fight Power +100%

#### Specialized Skill Improve

 **Usefulness** | If you use Specialized Skill, it's worth investing 1 SP into this skill.

### Skills that don't require SP

#### Limit Break (hotkey: S)

 **Notes** | This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters when you are not using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
This skill is guaranteed to activate the special effect of Card secondary weapons.
 **Usefulness** | Situational. However, since this skill does not require SP, it never hurts.

Delay: 33 frames
Cooldown: 15 sec.
 2
Delay: 31 frames
Cooldown: 15 sec.
 30
Delay: 16 frames
Cooldown: 15 sec.

#### Unleash (hotkey: D)

 **Notes** | This skill can be obtained and upgraded by clearing Prehistoric Mission.
* The list of bonuses is as follows.
	+ Weapon type bonus
		- Sword: Attack +10%, Critical Damage +30%
		- Dagger: Attack +10%, Attack Speed +20%
		- Spear: Attack +10%, Ignore 10% of enemy DEF
		- Axe: Attack +10%, Stun Chance +5%
		- Hammer: Stun Chance +20%
		- Polearm / Polearm (Stab): Attack +10%, Mastery +10%
		- Bow: Accuracy +40%, Instant Kill Chance +5%
		- Crossbow: Hit Chance +10%, Instant Kill Chance +5%
		- Wand: Mastery +20%, All Elements +10%
		- Staff: Mastery +20%, All Elements +10%
		- Gun: Critical Damage +60%, Double Hit Chance +25%
		- Claw: Critical Chance +30%, Damage vs. Non-Bosses +20%
		- Slingshot: Critical Chance +30%, Damage vs. Bosses +20%
		- Cannon: Critical Damage +60%, Damage vs. Bosses +20%
		- Grenades: EXP +40%
		- Trophy: EXP +20%, Coin +40%
		- Mining Tool: Coin +40%, Pixel +40%
	+ Green / Orange bonuses: equivalent to 10 bonus tiers of each respective bonus

 **Usefulness** | Situational. However, since this skill does not require SP, it never hurts.

Cooldown: 59 sec.
 2
Cooldown: 58 sec.
 30
Cooldown: 30 sec.

#### Roundhouse Kick (hotkey: F)

 **Notes** | This skill can be obtained and upgraded by defeating Chuck Norris.
This skill ignores 100% of monster defense.
If this skill is used when you don't have a buff active, a 30 sec. Power buff will be granted. Otherwise, if you currently have Power, Master or Reward buff, its duration will be extended by 6 seconds.
 **Usefulness** | Situational. However, since this skill does not require SP, it never hurts.

Delay: 275
Cooldown: 178 sec.
 2
Delay: 275
Cooldown: 176 sec.
 30
Delay: 11 frames
Cooldown: 90 sec.

## Active Skills (Spirit)

### Skills that require SP

#### Basic Attack (hotkey: Z)

 **Usefulness** | You will use this skill a lot in Spirit mode. Also useful for idling with Auto Fight.

Auto Fight - Power: 200% (+0.1% per Spirit), Delay: 100
 1
Auto Fight - Power: 205% (+0.1% per Spirit), Delay: 100
 20
Auto Fight - Power: 300% (+0.1% per Spirit), Delay: 100

#### Heal (hotkey: A)

 **Usefulness** | Generally not worth investing SP into.

Recovery: 20% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
Power: 1,000% (vs. Undead)
Delay: 350
 1
Recovery: 28% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 1 sec.
Power: 1,050% (vs. Undead)
Delay: 345
 10
Recovery: 100% of MaxHP
Reduces Poison/Weaken/Blind/Slow by 2 sec.
Power: 1,500% (vs. Undead)
Delay: 300

#### Double Attack (hotkey: X)

 **Usefulness** | ?

Power: 600% (+0.5% per Spirit)
For 2 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600
 1
Power: 620% (+0.5% per Spirit)
For 2 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600
 30
Power: 1,200% (+0.5% per Spirit)
For 5 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600
 30
+Impr.
Power: 1,200% (+0.5% per Spirit)
For 7 seconds, 100% chance to Double Hit and Double Hit deals 2x damage
Delay: 600

#### Critical Strike (hotkey: C)

 **Usefulness** | ?

Power: 900% (+1% per Spirit)
For 2 seconds, always Critical for 2.5x Critical Damage
Delay: 600
 1
Power: 930% (+1% per Spirit)
For 2 seconds, always Critical for 2.5x Critical Damage
Delay: 600
 30
Power: 1,800% (+1% per Spirit)
For 5 seconds, always Critical for 2.5x Critical Damage
Delay: 600
 30
+Impr.
Power: 1,800% (+1% per Spirit)
For 7 seconds, always Critical for 2.5x Critical Damage
Delay: 600

#### Chaos (hotkey: V)

 **Notes** | Poison, weaken and blind duration stacks if the monster is already poisoned, weakened or blinded. This skill also ignores the 0.5 sec status effect cooldown.
 **Usefulness** | ?

Power: 1,500% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 8% (1st use) or 2% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600
 1
Power: 1,550% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 8.4% (1st use) or 2.1% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600
 30
Power: 3,000% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 20% (1st use) or 5% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600
 30
+Impr.
Power: 3,000% (+2% per Spirit)
Permanently reduces the monster's Attack and Accuracy by 20% (1st use) or 5% (2nd to 25th uses).
Poisons, weakens and blinds the monster for 1 sec.
Delay: 600

#### Overkill (hotkey: B)

 **Usefulness** | ?

Power: 3,000% (+5% per Spirit)
For 4 seconds, Spawn Rate +100% and always kill non-bosses instantly when they are attacked regardless of damage dealt
Delay: 600
 1
Power: 3,100% (+5% per Spirit)
For 4 seconds, Spawn Rate +100% and always kill non-bosses instantly when they are attacked regardless of damage dealt
Delay: 600
 30
Power: 6,000% (+5% per Spirit)
For 7 seconds, Spawn Rate +100% and always kill non-bosses instantly when they are attacked regardless of damage dealt
Delay: 600

#### Spirit Power (hotkey: Space)

 **Notes** | If you spend a Skill Point on this skill, it will also apply to the non-Spirit skill "Mana Power".
 **Usefulness** | Mana Power is stronger, but this is easier to maintain. If you're using a Spirit loadout, there's essentially no reason not to turn on Spirit Power.

When Spirit Power is active:
* You gain +1 extra Spirit per attack
* Max Spirit +50
* Magic Resist +15%
* Can shield up to 50% damage taken using Spirit. 1 Spirit is consumed per 50,000 damage shielded.
* When Spirit ≥ (Max Spirit - 5), consume 1% of your remaining Spirit (rounded up) to deal extra damage. Damage is increased by 15% per Spirit consumed.

#### Double Attack Improve

 **Usefulness** | If you use Double Attack skill, it's worth investing 1 SP into this skill.

#### Critical Strike Improve

 **Usefulness** | If you use Critical Strike skill, it's worth investing 1 SP into this skill.

#### Chaos Improve

 **Usefulness** | If you use Chaos skill, it's worth investing 1 SP into this skill.

### Skills that don't require SP

#### Enrage (hotkey: S)

 **Notes** | This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters (except Secret Crystals) when you are using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
 **Usefulness** | Situational. It's better than all other buffs in raids where you only need highest possible damage dealt, otherwise it's not worth the usage of this skill.

Grants a 30 sec. Enrage buff
Cooldown: 89 sec.
Delay: 275
 2
Grants a 30 sec. Enrage buff
Cooldown: 88 sec.
Delay: 275
 30
Grants a 30 sec. Enrage buff
Cooldown: 60 sec.
Delay: 275

#### Elemental Boost (hotkey: D)

 **Notes** | This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters level 2,500 or higher (except Secret Crystals) when you are using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
 **Usefulness** | Very situational. If you are fighting strong elemental enemies, this skill is worth the usage.

Grants a 60 sec. Elemental Boost buff
Cooldown: 89 sec.
Delay: 275
 2
Grants a 60 sec. ELemental Boost buff
Cooldown: 88 sec.
Delay: 275
 30
Grants a 60 sec. Elemental Boost buff
Cooldown: 60 sec.
Delay: 275

#### Invincibility (hotkey: F)

 **Notes** | This skill can be obtained and upgraded by looting skill scrolls that are dropped by monsters level 5,000 or higher (except Secret Crystals) when you are using a Spirit weapon. Skill scrolls for this skill will become increasingly rare as this skill's level increases.
 **Usefulness** | Situational. Useful aganist certain strong ULTRA monsters, such as Censor Sheep, which have high ACC/EVA stat and you use a Spirit weapon.

Grants a 30 sec. Invincibility buff
Cooldown: 178 sec.
Delay: 275
 2
Grants a 30 sec. Invincibility buff
Cooldown: 176 sec.
Delay: 275
 30
Grants a 30 sec. Invincibility buff
Cooldown: 120 sec.
Delay: 275

## Passive Skills

### STR/DEX

#### Strength Enhancement

 **Usefulness** | An extremely useful skill.

 10
 50
 75

#### Dexterity Enhancement

 **Usefulness** | A useful skill early-game. Later on, when you can maintain Mastery buff, this skill is not very useful. However, in Worst Moon and Apocalypse, this skill is very useful because Hit Chance and Dodge Chance stats are severely nerfed.

 2
 10
 50
 75

#### Invisible Armor

 **Usefulness** | Mostly useful in Endless Dungeon.

Defense Power: +1%
 20
Defense Power: +10%
 40
Defense Power: +20%
 65
Defense Power: +33%

#### Invisible Weapon

 **Usefulness** | Very useful.

Attack Power: +1%
 20
Attack Power: +10%
 40
Attack Power: +20%
 65
Attack Power: +33%

#### Artful Dodger

 **Usefulness** | Very useful up to Lv. 53. Anything above Lv. 53 is meant for cursed raids (Endless Dungeon, Spooky Crypt). Less useful in Worst Moon and Apocalypse.

Evasion: +1%
 30
Evasion: +30%
 50
Evasion: +50%
 75
Evasion: +75%

#### Accuracy Boost

 **Usefulness** | Very useful up to Lv. 53. Anything above Lv. 53 is meant for cursed raids (Endless Dungeon, Spooky Crypt). Less useful in Worst Moon and Apocalypse, although is sometimes necessary.

Accuracy: +1%
 30
Accuracy: +30%
 50
Accuracy: +50%
 75
Accuracy: +75%

#### Weapon Mastery

 **Usefulness** | An extremely useful skill. Be careful not to overcap Mastery though.

 30
 50
 75

#### Overpowered Tanker

 **Usefulness** | Not very useful. It should be easy enough to cap Damage Taken without this skill.

Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 1% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast
 30
Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 30% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast
 50
Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 50% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast
 75
Whenever you would take more damage than your remaining HP and Revive is unavailable, automatically switch to Tank Mode, reducing the amount of damage taken by 75% and damage dealt by 80% until the end of the battle
When Tank mode is active, the monster will gain stats 2.5x as fast

### HP/MP

#### HP Recovery

 **Usefulness** | A few points in this skill can be useful, especially when used in conjunction with an HP Recovery Module.

Hp recovered by Health Potion: 120,000
 10
Hp recovered by Health Potion: 300,000
 30
Hp recovered by Health Potion: 700,000
 55
Hp recovered by Health Potion: 1,200,000

#### HP Boost

 **Usefulness** | Not very useful.

 30
 50
 75

#### MP Recovery

 **Usefulness** | A few points in this skill can be useful, especially when used in conjunction with an MP Recovery Module.

MP recovered by Mana Potion: 120,00
 10
MP recovered by Mana Potion: 300,00
 30
MP recovered by Mana Potion: 700,00
 55
MP recovered by Mana Potion: 1,200,000

#### MP Boost

 **Usefulness** | Very useful if you use Mana Power. Otherwise, do not use this skill.

 30
 50
 75

#### Drain

 **Usefulness** | Acceptable defensive skill for Endless Dungeon, otherwise not very useful.

Max 0.2% of MaxHP per hit
When HP is at maximum, receive 0.2% less damage
 30
Max 6% of MaxHP per hit
When HP is at maximum, receive 6% less damage
 50
Max 10% of MaxHP per hit
When HP is at maximum, receive 10% less damage
 75
Max 15% of MaxHP per hit
When HP is at maximum, receive 15% less damage

#### Mana Eater

 **Usefulness** | Not very useful. However, it is a nice skill to have in Dark Pyramid.

 10
 30
 55

#### Spirit Recovery

 **Usefulness** | Useful for faster Spirit regeneration, although it's not worth if you are already at full Spirit and you're going to fight a strong ULTRA enemy. Acceptable for idling with Spirit Power.

 10
 30
 55

#### Spirit Boost

 **Usefulness** | Very useful skill.

 30
 50
 75

#### Spirit Leech

 **Usefulness** | Situational. If you are fighting bosses and/or tons of non-bosses enemies, and you're low on Spirit, this skill is precious for faster Spirit regeneration.

When you attack a boss, 1% chance to gain 3 Spirit charges
 10
When you attack a boss, 10% chance to gain 3 Spirit charges
 30
When you attack a boss, 30% chance to gain 3 Spirit charges
 55
When you attack a boss, 55% chance to gain 3 Spirit charges

### Combo/Rage

#### Combo Power

 **Usefulness** | Exceptionally strong, since it is a separate Attack multiplier. Has no effect in Tower of DOOOOOOM, however.

 10
 30
 55
 55
+Ring

#### Combo Protection

 **Usefulness** | Mostly useful in Endless Dungeon. Has no effect in Tower of DOOOOOOM.

 10
 30
 55
 55
+Ring

#### Combo Critical

 **Usefulness** | More SP-efficient than other critical-related skills, but requires you to maintain Combo. Very useful in Dark Pyramid. Has no effect in Tower of DOOOOOOM.

 20
 40
 65
 65
+Ring

#### Combo Reward

 **Usefulness** | Very useful for gaining extra EXP, Coins and Pixels. However, SP is better spent elsewhere for difficult battles. Has no effect in Tower of DOOOOOOM.

 30
 50
 75
 75
+Ring

#### Rage Mastery

 **Usefulness** | Useful for maintaining Rage. Use in conjunction with "Charge" skill.

 2
 10
 30
 55

#### Rage Power

 **Usefulness** | This skill is exceptionally strong, since Rage Attack is a separate multiplier.

 30
 50
 75

#### Panic

 **Usefulness** | Useful for increasing Attack Speed and Double Hit. Use in conjunction with "Weapon Booster" and "Double Hit" skills to achieve 95% Double Hit Chance.

 30
 50
 75

### Status

#### Poison Ability

 **Usefulness** | Very useful. Poison deals extra damage, and also enables Coup de Grace, allowing you to deal more damage.

If Poison activates when the monster is already poisoned, the next attack deals 0.5% more damage
 10
If Poison activates when the monster is already poisoned, the next attack deals 5% more damage
 30
If Poison activates when the monster is already poisoned, the next attack deals 15% more damage
 55
If Poison activates when the monster is already poisoned, the next attack deals 27.5% more damage

#### Blind Ability

 **Usefulness** | Not very useful, but it enables Coup de Grace, allowing you to deal extra damage.

If Blind activates when the monster is already blinded, the next attack deals 0.5% more damage
 10
If Blind activates when the monster is already blinded, the next attack deals 5% more damage
 30
If Blind activates when the monster is already blinded, the next attack deals 15% more damage
 55
If Blind activates when the monster is already blinded, the next attack deals 27.5% more damage

#### Weaken Ability

 **Usefulness** | Very useful. If monsters are not weakened in Endless Dungeon, you can easily die. Also enables Coup de Grace.

If Weaken activates when the monster is already weakened, the next attack deals 0.5% more damage
 10
If Weaken activates when the monster is already weakened, the next attack deals 5% more damage
 30
If Weaken activates when the monster is already weakened, the next attack deals 15% more damage
 55
If Weaken activates when the monster is already weakened, the next attack deals 27.5% more damage

#### Explosive Attacks

 **Description** | Allows you to stun the monster for 0.5 whopping seconds! Also, when you stun the monster, you immediately attack one extra time! The extra attack is guaranteed to be critical, and knocks the monster back a small distance.
 **Usefulness** | Very useful. Stunning increases survivability and enables Coup de Grace. Explosion damage is great, too.

Explosion Damage: 20%
 30
Explosion Damage: 600%
 50
Explosion Damage: 1,000%
 75
Explosion Damage: 1,500%

#### Poison Power

 **Usefulness** | Very useful, but only if the monster survives long enough to take poison damage. In Worst Moon and Apocalypse difficulties, SP are better spent elsewhere since Poison Power is nerfed a lot there.

Poison Duration: 5 sec.
 20
Poison Duration: 9 sec.
 40
Poison Duration: 13 sec.
 65
Poison Duration: 18 sec.

#### Blind Power

 **Usefulness** | Mostly useful in Worst Moon and Apocalypse only.

Blind Duration: 5 sec.
 20
Blind Duration: 9 sec.
 40
Blind Duration: 13 sec.
 65
Blind Duration: 18 sec.

#### Weaken Power

 **Usefulness** | Very useful skill.

Weaken Duration: 5 sec.
 20
Weaken Duration: 9 sec.
 40
Weaken Duration: 13 sec.
 65
Weaken Duration: 18 sec.

### Reward

#### Learner

 **Usefulness** | Very useful for gaining EXP. However, SP is better spent elsewhere for difficult battles.

 50
 75

#### Money UP!

 **Usefulness** | Great skill for idling, and it's used in Autosteal builds. Otherwise not very useful, but if you have some spare Skill Points, it can be worth putting into this skill.

Pixel: +1%
 50
Pixel: +50%
 75
Pixel: +75%

#### Autosteal

 **Usefulness** | Mostly useful in Dark Pyramid and Spooky Crypt. Acceptable skill if you have some spare SP when idling.

 30
 50
 75

#### Five-Leaf Clover

 **Usefulness** | Useful for farming items, especially Monster Chips. The extra Epic Monster Rate also slightly increases EXP gain.

Rare Mosnter Rate: +2%
Epic Monster Rate: +2%
 30
Rare Mosnter Rate: +60%
Epic Monster Rate: +60%
 50
Rare Mosnter Rate: +100%
Epic Monster Rate: +100%
 75
Rare Mosnter Rate: +150%
Epic Monster Rate: +150%

### Other

#### Coup de Grace

 **Usefulness** | One of the best skills.

Always critical when monster HP is below 1%
 30
Always critical when monster HP is below 30%
 50
Always critical when monster HP is below 50%
 75
Always critical when monster HP is below 75%

#### Weapon Booster

 **Usefulness** | Use in conjunction with "Panic" and "Double Hit" skills to achieve 95% Double Hit Chance.

 20
 40
 65

#### Critical Force

 **Usefulness** | Useful early-game, but later on, it is possible to reach Critical Damage cap with armor.

 30
 50
 75

#### Critical Chance

 **Usefulness** | Useful early-game, but later on, it is easy to cap Critical Chance with Accuracy.

 10
 30
 55

#### Keen Eyes

 **Usefulness** | This skill is fundamental in Triangle Hideout, since monsters there have a very high Defense. Otherwise, it is not very powerful, but it gives extra damage, so it is useful to put spare Skill Points into this skill.

Ignore 1% of monster DEF
 30
Ignore 30% of monster DEF
 50
Ignore 50% of monster DEF
 75
Ignore 75% of monster DEF

#### Double Hit

 **Usefulness** | Use in conjunction with "Panic" and "Weapon Booster" skills to achieve 95% Double Hit Chance.

 2
 10
 30
 55

#### Reflect

 **Usefulness** | Not very useful.

 10
 30
 55

#### Magic Reflect

 **Usefulness** | Useful in areas where you take high magic damage frequently, such as Endless Dungeon and Triangle Hideout. The damage is not very useful, but the absorption effect is very important.

1% chance to nullify ranged damage and gain HP equal to 2% of the monster's Magic ATT
 10
10% chance to nullify ranged damage and gain HP equal to 20% of the monster's Magic ATT
 30
30% chance to nullify ranged damage and gain HP equal to 60% of the monster's Magic ATT
 55
55% chance to nullify ranged damage and gain HP equal to 110% of the monster's Magic ATT

### Epic

#### Protection

 **Usefulness** | Not very useful.

Dodge Chance +0%
Gain extra Damage Resist equal to 2% of remaining MP
2% chance to nullify death penalty
 10
Dodge Chance +5%
Gain extra Damage Resist equal to 20% of remaining MP
20% chance to nullify death penalty
 50
Dodge Chance +25%
Gain extra Damage Resist equal to 100 % of remaining MP
100% chance to nullify death penalty

#### Buff Boost

 **Usefulness** | Very useful skill. Buff Boost Lv. 48 increases Mastery buff's Hit Chance and Dodge Chance from 25% to 37%.

 10
 50

#### Crescendo

 **Usefulness** | Very useful skill. Reduces the difficulty of longer fights, and also lowers monster defense and evasion, which is important in Worst Moon and Apocalypse.

 10
 50

#### Revive

 **Usefulness** | It is usually worth putting at least 1 Skill Point in this skill. In more difficult raids such as Endless Dungeon or when fighting ULTRA monsters, it can be useful to max this skill.

Cooldown: 236 sec.
 10
Cooldown: 200 sec.
 50
Cooldown: 40 sec.

#### Charge

 **Description** | After you don't use an active skill for 4 seconds, the skill will become charged and deals more damage. Skills will also be charged automatically when there are no monsters on screen.
 **Usefulness** | Very useful. It increases Rage and makes your first hit 4x more powerful. Use in conjunction with "Rage Mastery" skill to maintain Rage.

When you use a charged skill, Rage +1%
 10
When you use a charged skill, Rage +1%
 50
When you use a charged skill, Rage +5%

#### Absorb

 **Usefulness** | Useful for increasing survivability in very difficult fights.

 10
 50

### ??

#### Elemental Bonus

 **Usefulness** | Somewhat useful for increasing damage and survivability, but is completely useless against non-elemental monsters.

 10
 50

#### Master Hunter

 **Usefulness** | Very useful skill. However, it is useless in Dark Pyramid and Spooky Crypt.

Damage vs. Bosses: +2%
 10
Damage vs. Bosses: +20%
 50
Damage vs. Bosses: +100%

#### Spirit Shield

 **Usefulness** | Useful for increasing survivability in difficult fights. Also useful for Spirit.

Magic Resist: +1%
Negate Effect Chance: +1%
 10
Magic Resist: +10%
Negate Effect Chance: +10%
 50
Magic Resist: +50%
Negate Effect Chance: +50%

#### Legendary Weapon

 **Usefulness** | Very useful skill.

Equipment Attack: +2
Ignore 0% of monster DEF
 10
Equipment Attack: +20
Ignore 4% of monster DEF
 50
Equipment Attack: +100
Ignore 20% of monster DEF

#### Adrenaline

 **Usefulness** | Useful when idling to increase buff duration.

Potion Efficiency: +10%
 10
Potion Efficiency: +100%
 50
Potion Efficiency: +500%

## Specialized Skills

Depending on the type of your equipped weapon, you can use different Specialized Skills. Specialized Skill is unlocked at Rank 70, and is not available for Spirit weapons.

### Ultimate / Reincarnation Weapon: Infinity

 **Usefulness** | ?

Power: 8,000%
Delay: 700
Effect Duration: 5 sec.
Cooldown: 180 sec.
 1
Power: 8,400%
Delay: 690
Effect Duration: 5 sec.
Cooldown: 180 sec.
 30
Power: 20,000%
Delay: 400
Effect Duration: 20 sec.
Cooldown: 180 sec.
 30
+Impr.
Power: 22,000%
Delay: 400
Effect Duration: 20 sec.
Cooldown: 90 sec.

### Sword: Multislash

 **Notes** | The 4th, 6th, 8th and 10th consecutive times you use this skill on the same monster, charge time of Power Attack is reduced by 1 second.
 **Usefulness** | ?

Power (1st hit): 450% x 3
Power (2nd hit): 495% x 4
Power (3rd hit onwards): 540% x 5
Delay: 260
 1
Power (1st hit): 455% x 3
Power (2nd hit): 500.5% x 4
Power (3rd hit onwards): 546% x 5
Delay: 258
 30
Power (1st hit): 600% x 3
Power (2nd hit): 660% x 4
Power (3rd hit onwards): 720% x 5
Delay: 200
 30
+Impr.
Power (1st hit): 660% x 3
Power (2nd hit): 726% x 4
Power (3rd hit onwards): 792% x 5
Delay: 200

### Dagger: Magnetic Stab

 **Notes** | Coin drop chances are as follows:
* 70% chance to drop Coins (base value: 1,000 ~ 4,000 depending on skill level, affected by Boost and Coin stat)
* 20% chance to drop Green Coins (base value: 700, affected by Ascension perk)
* 9.7% chance to drop Blue Coins (base value: 7, affected by Ascension perk)
* 0.3% chance to drop White Coin (base value: 1)

 **Usefulness** | ?

Power: 900% (with knockback: 6,300%)
Effect Chance: 5%
Delay: 285
 1
Power: 910% (with knockback: 6,370%)
Effect Chance: 5%
Delay: 283
 30
Power: 1,200% (with knockback: 8,400%)
Effect Chance: 20%
Delay: 225
 30
+Impr.
Power: 1,320% (with knockback: 9,240%)
Effect Chance: 20%
Delay: 225

### Spear: Pierce

 **Usefulness** | ?

Power: 2,000%
Delay: 700
Ignore Defense +10% for 4 sec.
Cooldown: 40 sec.
 1
Power: 2,050%
Delay: 690
Ignore Defense +11% for 4 sec.
Cooldown: 39 sec.
 30
Power: 3,500%
Delay: 400
Ignore Defense +40% for 4 sec.
Cooldown: 10 sec.
 30
+Impr.
Power: 3,850%
Delay: 400
Ignore Defense +40% for 4 sec.
Cooldown: 5 sec.

### Axe: Threaten

 **Usefulness** | ?

Power: 4,000%
Delay: 700
Permanently reduces the monster's Attack and Magic Attack by 12% (1st use) or 2% (2nd to 10th uses).
Cooldown: 80 sec.
 1
Power: 4,100%
Delay: 690
Permanently reduces the monster's Attack and Magic Attack by 12% (1st use) or 2% (2nd to 10th uses).
Cooldown: 78 sec.
 30
Power: 7,000%
Delay: 400
Permanently reduces the monster's Attack and Magic Attack by 30% (1st use) or 5% (2nd to 10th uses).
Cooldown: 20 sec.
 30
+Impr.
Power: 7,700%
Delay: 400
Permanently reduces the monster's Attack and Magic Attack by 30% (1st use) or 5% (2nd to 10th uses).
Cooldown: 10 sec.

### Hammer: Silence Hammer

 **Usefulness** | ?

Power: 4,000% (against silenced monsters, bosses and ULTRA monsters: 12,000%)
Delay: 700
Cooldown: 40 sec.
 1
Power: 4,100% (against silenced monsters, bosses and ULTRA monsters: 12,300%)
Delay: 690
Cooldown: 39 sec.
 30
Power: 7,000% (against silenced monsters, bosses and ULTRA monsters: 21,000%)
Delay: 400
Cooldown: 10 sec.
 30
+Impr.
Power: 7,700% (against silenced monsters, bosses and ULTRA monsters: 23,100%)
Delay: 400
Cooldown: 5 sec.

### Polearm / Polearm (Stab): Polearm Spirit

 **Usefulness** | ?

Power: 8,000%
Delay: 700
MaxHP +100%, Equipment Attack +250, Equipment Defense +500, EXP +10%, Coin +10% for 60 sec.
Cooldown: 420 sec.
 1
Power: 8,200%
Delay: 690
MaxHP +110%, Equipment Attack +275, Equipment Defense +550, EXP +11%, Coin +11% for 60 sec.
Cooldown: 416 sec.
 30
Power: 14,000%
Delay: 400
MaxHP +400%, Equipment Attack +1,000, Equipment Defense +2,000, EXP +40%, Coin +40% for 60 sec.
Cooldown: 300 sec.
 30
+Impr.
Power: 15,400%
Delay: 400
MaxHP +400%, Equipment Attack +1,000, Equipment Defense +2,000, EXP +40%, Coin +40% for 60 sec.
Cooldown: 150 sec.

### Bow: Hamstring

 **Usefulness** | ?

Power: 900%
Slow Chance: 5%
Delay: 285
 1
Power: 920%
Slow Chance: 5%
Delay: 283
 30
Power: 1,500%
Slow Chance: 20%
Delay: 225
 30
+Impr.
Power: 1,650%
Slow Chance: 20%
Delay: 225

### Crossbow: Trueshot

 **Usefulness** | ?

Power: 3,000%
Delay: 700
Hit Chance +10% for 4 sec.
Cooldown: 40 sec.
 1
Power: 3,075%
Delay: 690
Hit Chance +11% for 4 sec.
Cooldown: 39 sec.
 30
Power: 5,250%
Delay: 400
Hit Chance +40% for 4 sec.
Cooldown: 10 sec.
 30
+Impr.
Power: 5,775%
Delay: 400
Hit Chance +40% for 4 sec.
Cooldown: 5 sec.

### Wand: Elemental Sphere

 **Usefulness** | ?

Power: 8,000%
Delay: 700
Elemental Sphere Power: 200% / 0.25 sec.
Elemental Sphere Duration: 5 sec.
Cooldown: 90 sec.
 1
Power: 8,200%
Delay: 690
Elemental Sphere Power: 210% / 0.25 sec.
Elemental Sphere Duration: 5 sec.
Cooldown: 90 sec.
 30
Power: 14,000%
Delay: 400
Elemental Sphere Power: 500% / 0.25 sec.
Elemental Sphere Duration: 20 sec.
Cooldown: 90 sec.
 30
+Impr.
Power: 15,400%
Delay: 400
Elemental Sphere Power: 500% / 0.25 sec.
Elemental Sphere Duration: 20 sec.
Cooldown: 45 sec.

### Staff: Dispel

 **Usefulness** | ?

Power: 6,000%
Delay: 700
Cooldown: 50 sec.
 1
Power: 6,150%
Delay: 690
Cooldown: 49 sec.
 30
Power: 10,500%
Delay: 400
Cooldown: 20 sec.
 30
+Impr.
Power: 11,550%
Delay: 400
Cooldown: 10 sec.

### Gun: Rapid Fire

 **Usefulness** | ?

Power: 160% x 6
Delay: 160
 1
Power: 163% x 6
Delay: 158
 30
Power: 250% x 6
Delay: 100
 30
+Impr.
Power: 275% x 6
Delay: 100

### Claw: Absorption Shuriken

 **Usefulness** | ?

Power: 600%
Delay: 285
If the attack hits, recover 10% HP and 2% MP
 1
Power: 620%
Delay: 283
If the attack hits, recover 11% HP and 2% MP
 30
Power: 1,200%
Delay: 225
If the attack hits, recover 40% HP and 10% MP
 30
+Impr.
Power: 1,320%
Delay: 225
If the attack hits, recover 40% HP and 10% MP

### Slingshot: Headshot

 **Usefulness** | ?

Power: 8,000%
Delay: 700
Cooldown: 90 sec.
 1
Power: 8,400%
Delay: 690
Cooldown: 88 sec.
 30
Power: 20,000%
Delay: 400
Cooldown: 30 sec.
 30
+Impr.
Power: 22,000%
Delay: 400
Cooldown: 15 sec.

### Cannon: Hyper Cannonball

 **Usefulness** | ?

Power: 4,000%
Delay: 700
Cooldown: 50 sec.
 1
Power: 4,200%
Delay: 690
Cooldown: 49 sec.
 30
Power: 10,000%
Delay: 400
Cooldown: 20 sec.
 30
+Impr.
Power: 11,000%
Delay: 400
Cooldown: 10 sec.

### Grenades: Hyper EXPlosion

 **Usefulness** | ?

Power: 4,000%
Delay: 1,400
Monster's Base EXP: +20% (up to 4,000 extra EXP)
Cooldown: 60 sec.
 1
Power: 4,200%
Delay: 1,380
Monster's Base EXP: +22% (up to 4,400 extra EXP)
Cooldown: 59 sec.
 30
Power: 7,000%
Delay: 800
Monster's Base EXP: +80% (up to 16,000 extra EXP)
Cooldown: 30 sec.
 30
+Impr.
Power: 7,700%
Delay: 800
Monster's Base EXP: +80% (up to 16,000 extra EXP)
Cooldown: 15 sec.

### Trophy: Field of Glory

 **Notes** | Every 0.25 seconds, if Field of Glory is active:
* 25% chance that 5 Superior Crafting Material will drop
* 10% chance that 2 Unobtainium will drop
* 5% chance that 1 Crystal of Rarity will drop
* 1% chance that 1 Crystal of Ultimate Rarity will drop

 **Usefulness** | ?

Power: 4,000%
Delay: 1,400
Field of Glory Power: 400% / 0.25 sec.
Field of Glory Duration: 10 sec.
Cooldown: 180 sec.
 1
Power: 4,200%
Delay: 1,380
Field of Glory Power: 420% / 0.25 sec.
Field of Glory Duration: 11 sec.
Cooldown: 180 sec.
 30
Power: 10,000%
Delay: 800
Field of Glory Power: 1,000% / 0.25 sec.
Field of Glory Duration: 40 sec.
Cooldown: 180 sec.
 30
+Impr.
Power: 11,000%
Delay: 800
Field of Glory Power: 1,000% / 0.25 sec.
Field of Glory Duration: 40 sec.
Cooldown: 90 sec.

### Mining Tool: MINE!!!!1!

 **Notes** | This skill is independent on Accuracy.
Drop rate is multiplied by 20 for the Secret Crystal this skill is used on.
 **Usefulness** | ?

Cooldown: 120 sec.
 1
Cooldown: 118 sec.
 30
Cooldown: 60 sec.
 30
+Impr.
Cooldown: 30 sec.

## Mana Power Mechanics

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