Homebrew Classes

##### Base Classes

All Base Classes may choose their own class-skills. At 1st level you learn a number of class-skills equal to 3 + Int + class's base skill points. If a character takes an additional class, they may learn additional class-skills equal to the new class's base skill points.

1. \*\*Ascetic\*\*: Enlightened spellcasters with an esoteric hermit feel, blurring the line between arcane and divine casting while focusing on philosophical understanding.

2. \*\*Blood Mage\*\*: Powerful arcane spellcasters who use their own life force to fuel magic and possess special mastery of necromancy.

3. \*\*Brawler\*\*: Unwavering melee combatants who combine brute force with rapid attacks, gaining resistance to damage.

4. \*\*Defender\*\*: Indomitable guardians clad in heavy armor, skilled at attracting the attention of enemies and shielding allies.

5. \*\*Hex-Binder\*\*: Enigmatic rogues who blend shadowy magic with agile melee combat, weaving curses and invoking eldritch mysteries.

6. \*\*Orator\*\*: Divine healers with bard-like inspiration abilities, serving as voices of faith and encouragement.

7. \*\*Ruin Chanter\*\*: Arcane casters attuned to the four primal elements (air, earth, fire, and water), wielding their destructive and transformative power.

8. \*\*Scout\*\*: Swift, resourceful rogue-like adventurers skilled in quick movement, stealth, and survivalist abilities.

9. \*\*Summoner\*\*: Divine healers with the unique power to summon Aeons, powerful guardian spirits, and wielders of divine magic.

10. \*\*Thief\*\*: Daring risk-takers who manipulate luck and employ unconventional talents for various tasks.

11. \*\*Thug\*\*: Masters of dirty fighting, skilled in melee combat, sneak attacks, and rogue skills, known for their ruthlessness in combat.

12. \*\*Witch\*\*: Mysterious wielders of nature's magic, forging bonds with animal companions and harnessing enigmatic primal forces.

\*Multi-classing: Characters may utilize any combination of two base classes, however one of the two classes must be one of their Favored Classes. If you choose to multi-class two spell-casting classes, their Spell Point pools combine, and you receive bonus spell points based on your higher casting stat.

##### Prestige Classes

Prestige Class requirements are simple you simply need 5 levels in one of the required Base Classes. \*Note: You cannot take a Prestige Class and Multi-class.

1. \*\*Beast-master\*\*: Feral warriors with a profound connection to the animal kingdom, commanding multiple loyal animal companions. They forge deep bonds with these creatures, which become steadfast allies on the battlefield and beyond.

2. \*\*Chronomancer\*\*: Masters of time manipulation who unlock the secrets of esoteric mathematics, allowing them to control temporal forces. They can save actions, steal time from others, and wield time itself as a powerful tool.

3. \*\*Master-at-Arms\*\*: Elite warriors renowned for their unparalleled prowess in ranged or melee combat. They are experts in martial skills and tactics, capable of adapting to various combat scenarios with versatility and precision.

4. \*\*Oath-keeper\*\*: Warriors who pledge unwavering oaths to deities, receiving divine powers as a testament to their devotion. Each deity's unique oath imbues them with extraordinary abilities, shaping their destiny in the service of their chosen god.

5. \*\*Shadow\*\*: Masters of shadow magic and stealth who can teleport through shadows, create illusionary doubles, and sow confusion among enemies. They are elusive and enigmatic, striking from the shadows with precision and cunning.

6. \*\*Skin-changer\*\*: Magic-users with the remarkable ability to assume the forms of animals through various arcane means. Their transformations are a testament to their connection to nature and magic, granting them unique abilities and insights.

7. \*\*Totemist\*\*: Spellcasters who craft Totems, magical items that store spells and can be thrown to release their magic. These versatile artifacts offer a wide range of spellcasting options making Totemists unique and formidable.

8. \*\*Warder\*\*: Spellcasters specializing in defensive magic, with the power to create force-based armor instantly and inscribe powerful runes with various protective effects. They are the guardians of their allies, shielding them from harm and adversity on the battlefield.

##### Combat Styles

Defender, Scout, and Thug each gain bonus feats from one of the lists below.

* Archery ; Point Blank Shot, Precise Shot, Rapid Shot, Many Shot, Far Shot, Improved Point Blank Shot, Improved Precise Shot, Improved Rapid Shot, Rapid Reload, Crossbow Sniper, Any other feat with Point Blank Shot as a requirement.

* Dirty Fighting ; Improved Feint, Improved Trip, Improved Disarm, Staggering Strike, Hamstring, Combat Expertise, Improved Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Any Ambush feat.

* Dual Wielding ; Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Superior Two-Weapon Fighting, Two-Weapon Defense, Improved Two-Weapon Defense, Oversized Two-Weapon Fighting

* Two-Handed Weapon ; Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Power Attack, Improved Sunder, Brutal Strike, Intimidating Strike, Any Ambush feat.

* Weapon and Shield ; Shield Specialization and all feats with it as a requirement, Improved Shield Bash, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Superior Two-Weapon Fighting, Oversized Two-Weapon Fighting

##### Spell Points

Every spell-caster has a reserve of spell points based on class and level. Characters also gain bonus spell points from a high ability score (just as a normal spell-caster would gain bonus spells from a high ability score; see Bonus Spell Points, below). These spell points provide the magical power behind the caster’s spells: They spend a number of spell points appropriate to the spell’s level to cast the spell (see Table, below). Once spent, spell points are expended until the caster has sufficient time to rest and prepare new spells. \*All spell-casters are considered 'spontaneous' casters.

 2nd
 3rd
 4th
 5th
 6th
 7th
 8th
 9th

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