Modes

## Deathmatch

Good Ol' Deathmatch: Eliminate all of the enemy tanks to win, this is the default mode of the game with an XP multiplier of 1.3.

## Points

Go For High Score: Deal the most amount of damage to enemy tanks to win. Damaging yourself will result in loss of points equal to damage caused, xp is reduced in this mode (with a multiplier of 1.0), hitting multiple targets at close range generates even less xp, it does not have a defined multiplier as actual XP earned varies considerably.

## Assassin

Pick them off, one by one: Destroy the target tank, you won't do any damage to non-targets. Be careful as someone wants to assassinate you too. No two players will be able to target each other until they are the only two left remaining on the field. Kills generate double kill XP. Playing this game mode over time will unlock the weapon hidden blade. If you kill your target via explosion and your next target also happens to be in the area of effect, they will be hit as well. This mode has an XP multiplier of 1.45.

## Juggernaut

All For One & One For All: The Juggernaut has a high amount of HP. Destroy the Juggernaut before the Juggernaut can destroy you, killing the juggernaut grants double kill XP, winning as juggernaut gives an xp multiplier. This mode has an XP multiplier of 1.3, the standard multiplier.

## Rebound

Test Your Skills: Bumpers spawn every round. Only shots that hit the bumpers count for damage, this mode generates a larger amount of xp if you either get lucky or spawn on a somewhat flat map as all hits grant another 5XP. This mode and Vortex mode share the highest mode multiplier in the game, 1.6.

## Charge

I Need Power: Gain power by dealing damage to enemy tanks. You lose power by taking damage. each round, all of the tanks earn 2KWH, this prevents games from taking an enormous amount of time, however dealing damage to yourself will permanently lose KWH, this mode receives slightly reduced xp. The XP multiplier is 1.1.

## Marksman

Test Your Accuracy: Hit the target on the screen to stay alive. Miss once and you die. Target becomes smaller over time. Last man standing wins, hitting a player after hitting the target grants another 5xp, as the target reaches half its original size, hit xp increases to 2, at minimum size, target hits earn a flat +3xp. The XP multiplier of this mode is 1.3.

## Shoccer

Shellshock League: Team with the most goals wins! Scoring a goal directly earns +10xp, "assisting" a goal will generate 5xp, hitting the ball will earn 1xp per round regardless of how much you hit the ball, no player damage or weapon xp available. This mode has an XP multiplier of 1.1.

## Vortex

Thinking with Portals: The portal equivalent of rebound, only shots that pass through a portal deals damage. Unlike other modes, up to 5+ pairs of portals can spawn at once, each linked to each other based on their size. The XP multiplier of this mode is 1.6.

## Mods

#### One Weapon:

All players start the game with a single weapon, and receive one per turn. Crates, supply drops and tank souls still give weapons, and you are allowed to carry more than one weapon at a time. Enabling this mod will significantly increase the xp modifier.

#### Level Field:

Forces all players to have the same weapons, items and tank upgrades as the lowest player in the game. Reduces the xp modifier (to 0.9), but is useful for high and low level players to fight together.