Unit Abilities

## Active Abilities

Active abilities are abilities that can be triggered by the Player/AI during gameplay.

<Unit\_Abilities\_Data SubObjectList="Yes"> ACTIVE ABILITIES

PLANT BOMBS <Unit\_Ability>

<Type>UNTARGETED\_STICKY\_BOMB</Type>

<Recharge\_Seconds>64</Recharge\_Seconds>

<Spawned\_Object\_Type>Proj\_Speeder\_Bomb</Spawned\_Object\_Type>

<Bomb\_Countdown\_Seconds>4</Bomb\_Countdown\_Seconds>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Scout\_Trooper\_Bomb</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

TAKE COVER <Unit\_Ability>

<Type>SPREAD\_OUT</Type>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 0.5f</Mod\_Multiplier>

<Mod\_Multiplier>TAKE\_DAMAGE\_MULTIPLIER, 0.5f</Mod\_Multiplier>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Take\_Cover\_Storm\_Trooper</SFXEvent\_GUI\_Unit\_Ability\_Activated>

</Unit\_Ability>

MINES <Unit\_Ability>

                <Type>PROXIMITY\_MINES</Type>

                <Recharge\_Seconds>80.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Grenadier\_Proximity </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

                <SFXEvent\_Target\_Ability />

                <Area\_Effect\_Decal\_Distance> 50.0 </Area\_Effect\_Decal\_Distance>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

            </Unit\_Ability>

<Proximity\_Mines\_Ability Name="Grenadier\_Proximity">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Activation\_Min\_Range>0.0</Activation\_Min\_Range>

                <Activation\_Max\_Range>70.0</Activation\_Max\_Range>

                <Mine\_Type>Proximity\_Mine</Mine\_Type>

                <Trigger\_Radius>30</Trigger\_Radius>

                <Number\_Of\_Mines>6</Number\_Of\_Mines>

                <Activation\_Time\_In\_Seconds>3</Activation\_Time\_In\_Seconds>

                <Activate\_SFX>Unit\_Lightsaber\_Projectile\_Block</Activate\_SFX>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

            </Proximity\_Mines\_Ability>

STICKY BOMB <Unit\_Ability>

<Type>STICKY\_BOMB</Type>

<Recharge\_Seconds>30.0f </Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name>Infiltrator\_Grenade\_Attack</GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Attack\_02\_Rebel\_Infiltrator </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Grenade\_Attack\_Ability Name="Infiltrator\_Grenade\_Attack">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>5.0</Activation\_Min\_Range>

<Activation\_Max\_Range>75.0</Activation\_Max\_Range>

<Requires\_Direct\_Player\_Command> No </Requires\_Direct\_Player\_Command>

<Grenade\_Type>Proj\_Sticky\_Bomb</Grenade\_Type>

<Grenade\_Toss\_Anim>BOMBTOSS</Grenade\_Toss\_Anim>

<Grenade\_Spawn\_Frame>12.0</Grenade\_Spawn\_Frame>

<Grenade\_Spawn\_Bone>MuzzleB\_00</Grenade\_Spawn\_Bone>

<Grenade\_Explode\_Timer\_In\_Secs>8.0</Grenade\_Explode\_Timer\_In\_Secs>

<Activation\_Chance>0,0.0, 1,1.0, 5,1.0, 500,1.0</Activation\_Chance>

<Applicable\_Unit\_Categories>Vehicle | Structure</Applicable\_Unit\_Categories>

</Grenade\_Attack\_Ability>

DEPLOY TROOPS <Unit\_Ability>

<Type>DEPLOY\_TROOPERS</Type>

<Recharge\_Seconds>20</Recharge\_Seconds>

<Spawned\_Object\_Type>Veers\_Deployed\_Imperial\_Stormtrooper\_Squad</Spawned\_Object\_Type>

<Max\_Num\_Spawned\_Objects>2</Max\_Num\_Spawned\_Objects>

<Owner\_Attachment\_Bone>B\_Trooper\_00, B\_Trooper\_01, B\_Trooper\_02 </Owner\_Attachment\_Bone>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Deploy\_AT\_AT</SFXEvent\_GUI\_Unit\_Ability\_Activated>

</Unit\_Ability>

EJECT THIEF <Unit\_Ability>

<Type>EJECT\_VEHICLE\_THIEF</Type>

<Recharge\_Seconds>10</Recharge\_Seconds>

</Unit\_Ability>

BARRAGE <Unit\_Ability>

<Type>BARRAGE</Type>

<Expiration\_Seconds>10</Expiration\_Seconds>

<Recharge\_Seconds>45</Recharge\_Seconds>

<Mod\_Multiplier>FIRE\_RATE\_MULTIPLIER, 2.5f</Mod\_Multiplier>

                <SFXEvent\_Target\_Ability> Unit\_Barrage\_Interdictor </SFXEvent\_Target\_Ability>

<Projectile\_Types\_Override>AT\_ST\_Barrage</Projectile\_Types\_Override>

                <Area\_Effect\_Decal\_Distance> 75.0 </Area\_Effect\_Decal\_Distance>

<Targeting\_Fire\_Inaccuracy\_Fixed\_Radius\_Override>75</Targeting\_Fire\_Inaccuracy\_Fixed\_Radius\_Override>

<Target\_Position\_Z\_Offset>0</Target\_Position\_Z\_Offset>

</Unit\_Ability>

MISSILE SHIELD <Unit\_Ability>

<Type>MISSILE\_SHIELD</Type>

<Disable\_Movement>Yes</Disable\_Movement>

<Effective\_Radius>150</Effective\_Radius>

<Recharge\_Seconds>20</Recharge\_Seconds>

<Expiration\_Seconds>10</Expiration\_Seconds>

</Unit\_Ability>

SENSOR JAMMER <Unit\_Ability>

<Type>SENSOR\_JAMMING</Type>

<GUI\_Activated\_Ability\_Name> HoundsTooth\_Sensor\_Jamming </GUI\_Activated\_Ability\_Name>

<Recharge\_Seconds>75.0</Recharge\_Seconds>

<Expiration\_Seconds>30.0</Expiration\_Seconds>

<Effective\_Radius>900.0</Effective\_Radius>

</Unit\_Ability>

<Sensor\_Jamming\_Ability Name="HoundsTooth\_Sensor\_Jamming">

<Activation\_Style> User\_Input </Activation\_Style>

<Owner\_Particle\_Effect>Sensor\_Jamming\_Effect</Owner\_Particle\_Effect>

</Sensor\_Jamming\_Ability>

DEPLOY <Unit\_Ability>

<Type>DEPLOY</Type>

</Unit\_Ability>

DEPLOY SQUAD <Unit\_Ability>

                <Type>DEPLOY\_SQUAD</Type>

<Recharge\_Seconds>5</Recharge\_Seconds>

<SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Deploy\_Squad\_Vader\_Executor </SFXEvent\_GUI\_Unit\_Ability\_Activated>

</Unit\_Ability>

CABLE <Unit\_Ability>

<Type>CABLE\_ATTACK</Type>

<Recharge\_Seconds>120</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name>Cable</GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_ATAT\_Assault\_Speeder </SFXEvent\_Target\_Ability>

</Unit\_Ability>

<Cable\_Ability Name="Cable">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>10.0</Activation\_Min\_Range>

<Activation\_Max\_Range>100.0</Activation\_Max\_Range>

<Activation\_Chance>1.0f</Activation\_Chance>

<Cable\_Width>2.5</Cable\_Width>

<Cable\_Fadeout\_Time>5</Cable\_Fadeout\_Time>

<Cable\_Render\_Mode>ALPHA</Cable\_Render\_Mode>

<Cable\_Texture\_Name>W\_Cable.tga</Cable\_Texture\_Name>

<Drop\_Phase\_Duration>110</Drop\_Phase\_Duration>

<Pull\_Phase\_Duration>140</Pull\_Phase\_Duration>

<Paralyze\_Phase\_Duration>300</Paralyze\_Phase\_Duration>

<Cable\_Length\_Fraction>0.62f</Cable\_Length\_Fraction>

<Cable\_End\_Speed\_Fraction>2.0f</Cable\_End\_Speed\_Fraction>

<Applicable\_Unit\_Types>AT\_AT\_Walker, Veers\_AT\_AT\_Walker</Applicable\_Unit\_Types>

<Terminate\_Effect\_On\_Move\_Command>True</Terminate\_Effect\_On\_Move\_Command>

</Cable\_Ability>

SCANNER <Unit\_Ability>

<Type>FOW\_REVEAL\_PING</Type>

<Recharge\_Seconds> 30.0 </Recharge\_Seconds>

<Spawned\_Object\_Type> Proj\_Special\_Land\_FOW\_Reveal\_Ping\_Blast </Spawned\_Object\_Type>

<Effective\_Radius> 0.0 </Effective\_Radius>

<Area\_Effect\_Decal\_Distance> 250.0 </Area\_Effect\_Decal\_Distance>

<GUI\_Activated\_Ability\_Name>  </GUI\_Activated\_Ability\_Name>

</Unit\_Ability>

HUNT <Unit\_Ability>

<Type>HUNT</Type>

</Unit\_Ability>

ROCKET MOD <Unit\_Ability>

<Type>ROCKET\_ATTACK</Type>

<Targeting\_Max\_Attack\_Distance>300</Targeting\_Max\_Attack\_Distance>

</Unit\_Ability>

EXPLODE <Unit\_Ability>

<Type>SELF\_DESTRUCT</Type>

<Alternate\_Description\_Text>TEXT\_TOOLTIP\_PULSE\_TANK\_DESTRUCT\_DESCRIPTION</Alternate\_Description\_Text>

<Expiration\_Seconds>2</Expiration\_Seconds>

<Recharge\_Seconds>10</Recharge\_Seconds>

<Spawned\_Object\_Type> MZ8\_Tank\_Self\_Destruct\_Blast </Spawned\_Object\_Type>

                <Owner\_Attachment\_Bone>b\_overheat\_00</Owner\_Attachment\_Bone>

                <Particle\_Effect>Pulse\_Cannon\_Tank\_Overheat</Particle\_Effect>

                <Stop\_When\_Activated>No</Stop\_When\_Activated>

                <Max\_Secs\_For\_AE\_Delayed\_Damage>0</Max\_Secs\_For\_AE\_Delayed\_Damage>

                <GUI\_Activated\_Ability\_Name>Pulse\_Tank\_Self\_Destruct</GUI\_Activated\_Ability\_Name>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

WEAPONS BOOST <Unit\_Ability>

<Type>POWER\_TO\_WEAPONS</Type>

<Mod\_Multiplier>WEAPON\_DELAY\_MULTIPLIER, 0.5f</Mod\_Multiplier>

<Mod\_Multiplier>SHIELD\_REGEN\_MULTIPLIER, -2.0f</Mod\_Multiplier>

<Mod\_Multiplier>ENERGY\_REGEN\_MULTIPLIER, 1f</Mod\_Multiplier>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 0.5f</Mod\_Multiplier>

<Mod\_Multiplier>CAUSE\_DAMAGE\_MULTIPLIER , 3.0f</Mod\_Multiplier>

<Recharge\_Seconds>60</Recharge\_Seconds>

<Expiration\_Seconds>10</Expiration\_Seconds>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Attack\_2M\_Tank</SFXEvent\_GUI\_Unit\_Ability\_Activated>

</Unit\_Ability>

SHIELD BOOST <Unit\_Ability>

<Type>DEFEND</Type>

<Mod\_Multiplier>WEAPON\_DELAY\_MULTIPLIER, 1.0f</Mod\_Multiplier>

<Mod\_Multiplier>SHIELD\_REGEN\_MULTIPLIER, 1.0f</Mod\_Multiplier>

<Mod\_Multiplier>SHIELD\_REGEN\_INTERVAL\_MULTIPLIER, 0.10f</Mod\_Multiplier>

<Mod\_Multiplier>ENERGY\_REGEN\_INTERVAL\_MULTIPLIER, 0.10f</Mod\_Multiplier>

<Mod\_Multiplier>ENERGY\_REGEN\_MULTIPLIER, 3.0f</Mod\_Multiplier>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 0.8f</Mod\_Multiplier>

<Recharge\_Seconds>40</Recharge\_Seconds>

<Expiration\_Seconds>15</Expiration\_Seconds>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Defend\_Calamari</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

SPEED BOOST <Unit\_Ability>

<Type>TURBO</Type>

<Expiration\_Seconds>20</Expiration\_Seconds>

<Recharge\_Seconds>50</Recharge\_Seconds>

<Mod\_Multiplier>WEAPON\_DELAY\_MULTIPLIER, 3.0f</Mod\_Multiplier>

<Mod\_Multiplier>SHIELD\_REGEN\_MULTIPLIER, 0.0f</Mod\_Multiplier>

<Mod\_Multiplier>ENERGY\_REGEN\_MULTIPLIER, 1.0f</Mod\_Multiplier>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 2.0f</Mod\_Multiplier>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Speed\_Corvette</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<SFXEvent\_GUI\_Unit\_Ability\_Deactivated />

</Unit\_Ability>

REMOTE BOMB <Unit\_Ability>

<Type>PLACE\_REMOTE\_BOMB</Type>

<Recharge\_Seconds>18.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name>Saboteur\_Remote\_Bomb\_Attack</GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Thermal\_Sabateur </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Unit\_Ability>

<Type>DETONATE\_REMOTE\_BOMB</Type>

</Unit\_Ability>

<Remote\_Bomb\_Ability Name="Saboteur\_Remote\_Bomb\_Attack">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>5.0</Activation\_Min\_Range>

<Activation\_Max\_Range>130.0</Activation\_Max\_Range>

<Bomb\_Type>Proj\_Remote\_Bomb</Bomb\_Type>

<Toss\_Anim>BOMBTOSS</Toss\_Anim>

<Spawn\_Frame>12.0</Spawn\_Frame>

<Spawn\_Bone>MuzzleB\_00</Spawn\_Bone>

</Remote\_Bomb\_Ability>

FLAMER <Unit\_Ability>

<Type>FLAME\_THROWER</Type>

<Recharge\_Seconds>28.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> Boba\_Fett\_Flame\_Thrower </GUI\_Activated\_Ability\_Name>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Personal\_Flame\_Thrower\_Ability Name="Boba\_Fett\_Flame\_Thrower">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>100.0</Activation\_Max\_Range>

<Damage\_Arc\_In\_Degrees>90.0</Damage\_Arc\_In\_Degrees>

<Damage\_Amount>225.0</Damage\_Amount>

<Fire\_Time\_In\_Secs>10.0</Fire\_Time\_In\_Secs>

<Damage\_Delay\_In\_Secs>0.5</Damage\_Delay\_In\_Secs>

<Applicable\_Unit\_Categories>All</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

<SFXEvent\_Activate>Unit\_Flamethrower\_Fire</SFXEvent\_Activate>

<Flame\_Emitter\_Model\_Name>p\_flamethrower00</Flame\_Emitter\_Model\_Name>

</Personal\_Flame\_Thrower\_Ability>

JET PACK <Unit\_Ability>

<Type>JET\_PACK</Type>

<Recharge\_Seconds>45.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> </GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Move\_Boba\_Fett </SFXEvent\_Target\_Ability>

<Effective\_Radius> -1.0 </Effective\_Radius>

</Unit\_Ability>

LIGHTNING <Unit\_Ability>

<Type>FORCE\_LIGHTNING</Type>

<Recharge\_Seconds>20.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> Emperor\_Force\_Lightning </GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Lightning\_Emperor </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Force\_Lightning\_Ability Name="Emperor\_Force\_Lightning">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>175.0</Activation\_Max\_Range>

<Applicable\_Unit\_Categories>Infantry</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

<Damage\_Amount>9999.0</Damage\_Amount>

<Damage\_Application\_Time\_In\_Secs>2.3893</Damage\_Application\_Time\_In\_Secs>

<Start\_Lightning\_Frame\_Number> 8 </Start\_Lightning\_Frame\_Number>

<Lightning\_Effect\_Name>Force\_Lightning</Lightning\_Effect\_Name>

<Lightning\_Source\_Bone\_Name>B\_HAND\_L</Lightning\_Source\_Bone\_Name>

<Lightning\_Target\_Bone\_Name>B\_PELVIS</Lightning\_Target\_Bone\_Name>

<Lightning\_Max\_Targets> 15 </Lightning\_Max\_Targets>

<Lightning\_Targets\_Radius> 100.0 </Lightning\_Targets\_Radius>

<SFXEvent\_Activate>Unit\_Force\_Lightning</SFXEvent\_Activate>

<SFXEvent\_Target\_Affected />

<Target\_Particle\_Effect>Force\_Lightning\_Smoke</Target\_Particle\_Effect>

<Target\_Particle\_Bone\_Name>B\_PELVIS</Target\_Particle\_Bone\_Name>

<Target\_Light\_Effect\_Type>Linear\_Pulse</Target\_Light\_Effect\_Type>

<Target\_Light\_Effect\_Color>0.3, 0.3, 0.8</Target\_Light\_Effect\_Color>

<Target\_Light\_Effect\_Color2 />

<Target\_Light\_Effect\_Duration>2.3893</Target\_Light\_Effect\_Duration>

<Target\_Light\_Effect\_Pulse\_Count>25</Target\_Light\_Effect\_Pulse\_Count>

</Force\_Lightning\_Ability>

CONVERT <Unit\_Ability>

<Type>AREA\_EFFECT\_CONVERT</Type>

<Recharge\_Seconds>70.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> </GUI\_Activated\_Ability\_Name>

<Spawned\_Object\_Type> Proj\_Special\_Emperor\_Instant\_Dark\_Side\_Corrupt\_Blast </Spawned\_Object\_Type>

<SFXEvent\_Target\_Ability> Unit\_Convert\_Emperor </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

VEHICLE STUN <Unit\_Ability>

<Type>AREA\_EFFECT\_STUN</Type>

<Recharge\_Seconds>40.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> </GUI\_Activated\_Ability\_Name>

<Spawned\_Object\_Type> Proj\_Special\_Han\_Solo\_Stun\_Blast </Spawned\_Object\_Type>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

SPRINT <Unit\_Ability>

<Type>SPRINT</Type>

<Expiration\_Seconds> 7.0 </Expiration\_Seconds>

<Recharge\_Seconds> 45.0 </Recharge\_Seconds>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 2.0f</Mod\_Multiplier>

<Mod\_Multiplier>TAKE\_DAMAGE\_MULTIPLIER, 0.75f</Mod\_Multiplier>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Sprint\_Han\_Solo</SFXEvent\_GUI\_Unit\_Ability\_Activated>

</Unit\_Ability>

CAPTURE <Unit\_Ability>

<Type>CAPTURE\_VEHICLE</Type>

<Recharge\_Seconds> 55.0 </Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> Chewbacca\_Vehicle\_Thief </GUI\_Activated\_Ability\_Name>

<SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Laugh\_Chewie </SFXEvent\_GUI\_Unit\_Ability\_Activated>

</Unit\_Ability>

<Vehicle\_Thief\_Ability Name="Chewbacca\_Vehicle\_Thief">

  <Activation\_Style> User\_Input </Activation\_Style>

  <Applicable\_Unit\_Categories />

  <Applicable\_Unit\_Types>

  AT\_AT\_Walker, AT\_ST\_Walker, AT\_AA\_Walker, SPMAT\_Walker, TIE\_Crawler, M1\_Repulsor\_Tank, M1\_Repulsor\_Tank\_00, Pirate\_Skiff, Swamp\_Speeder\_E, Swamp\_Speeder\_P

  Pod\_Walker\_Empire, Pod\_Walker\_Pirate, MPTL, T2B\_Tank, T4B\_Tank, HAV\_Juggernaut, Canderous\_Assault\_Tank, F9TZ\_Cloaking\_Transport, MAL\_Rocket\_Vehicle, MZ8\_Pulse\_Cannon\_Tank

  </Applicable\_Unit\_Types>

  <Activation\_Min\_Range>0.0</Activation\_Min\_Range>

  <Activation\_Max\_Range>50.0</Activation\_Max\_Range>

  <Activation\_Chance>1.0</Activation\_Chance>

  <SFXEvent\_Activate>Unit\_Chewie\_Beat\_Up\_SFX</SFXEvent\_Activate>

  </Vehicle\_Thief\_Ability>

MIND TRICK <Unit\_Ability>

<Type>FORCE\_CONFUSE</Type>

<Recharge\_Seconds>40.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> ObiWan\_Confuse </GUI\_Activated\_Ability\_Name>

<Effective\_Radius> 500.0 </Effective\_Radius>

<SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Confuse\_Obi\_Wan </SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Force\_Confuse\_Ability Name="ObiWan\_Confuse">

               <Activation\_Style> User\_Input </Activation\_Style>

   <Activation\_Min\_Range>0.0</Activation\_Min\_Range>

   <Activation\_Max\_Range>132.0</Activation\_Max\_Range>

   <Confuse\_Time\_In\_Secs>8.0</Confuse\_Time\_In\_Secs>

   <Confuse\_Range>132.0</Confuse\_Range>

   <Confuse\_Travel\_Time\_In\_Secs>1.2</Confuse\_Travel\_Time\_In\_Secs>

                <Confuse\_Effect> Confuse\_Particle\_Effect </Confuse\_Effect>

   <Applicable\_Unit\_Categories>Infantry</Applicable\_Unit\_Categories>

   <Applicable\_Unit\_Types>Rancor, Cuddles\_The\_Rancor, Night\_Sister, MZ8\_Pulse\_Cannon\_Tank, MZ8\_Pulse\_Cannon\_Tank\_Captured, MAL\_Rocket\_Vehicle, MAL\_Captured, MPTL, MPTL\_Captured, T2B\_Tank, T2B\_Tank\_Captured, Boba\_Fett, Mara\_Jade, Kyle\_Katarn, Han\_Solo, Chewbacca, Bossk, AT\_ST\_Walker, AT\_ST\_Walker\_Captured, AT\_AA\_Walker, AT\_AA\_Walker\_Captured, TIE\_Crawler, TIE\_Crawler\_Captured, M1\_Repulsor\_Tank, M1\_Repulsor\_Tank\_Captured</Applicable\_Unit\_Types>

   <SFXEvent\_Activate>Unit\_Ability\_Confuse</SFXEvent\_Activate>

   <Owner\_Particle\_Effect>Jedi\_Mind\_Trick\_Effect</Owner\_Particle\_Effect>

   <Owner\_Particle\_Bone\_Name />

   <Owner\_Light\_Effect\_Type>Color\_Flash</Owner\_Light\_Effect\_Type>

   <Owner\_Light\_Effect\_Color>2.0, 2.0, 2.0</Owner\_Light\_Effect\_Color>

   <Owner\_Light\_Effect\_Color2 />

   <Owner\_Light\_Effect\_Duration>0.5</Owner\_Light\_Effect\_Duration>

   <Owner\_Light\_Effect\_Pulse\_Count />

   </Force\_Confuse\_Ability>

PROTECT <Unit\_Ability>

<Type>TARGETED\_INVULNERABILITY</Type>

<Recharge\_Seconds>60.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> </GUI\_Activated\_Ability\_Name>

<Spawned\_Object\_Type> Proj\_Special\_Obiwan\_Instant\_Invulnerability\_Blast </Spawned\_Object\_Type>

<Effective\_Radius>400</Effective\_Radius>

<Friendly\_Ability> true </Friendly\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

CRUSH <Unit\_Ability>

<Type>FORCE\_TELEKINESIS</Type>

<Recharge\_Seconds>30.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> Vader\_Force\_Telekinesis </GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Lift\_Vader </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Force\_Telekinesis\_Ability Name="Vader\_Force\_Telekinesis">

<Activation\_Style>User\_Input</Activation\_Style>

<Terminate\_Effect\_On\_Move\_Command>Yes</Terminate\_Effect\_On\_Move\_Command>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>190.0</Activation\_Max\_Range>

<Activation\_Chance>1.0</Activation\_Chance>

<Damage\_Amount>0.0</Damage\_Amount>

<Damage\_Percentage>0.10</Damage\_Percentage>

<Damage\_Interval\_In\_Secs>0.2</Damage\_Interval\_In\_Secs>

<Applicable\_Unit\_Categories>Vehicle</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

<SFXEvent\_Activate />

<Target\_Particle\_Effect>Force\_Telekinesis\_Particles</Target\_Particle\_Effect>

<Target\_Particle\_Bone\_Name>Turret\_00, B\_Turret\_00, B\_Turret, B\_Turret\_Base, ROOT</Target\_Particle\_Bone\_Name>

</Force\_Telekinesis\_Ability>

CLOAK <Unit\_Ability>

                <Type>FORCE\_CLOAK</Type>

                <Recharge\_Seconds>10.0</Recharge\_Seconds>

<Expiration\_Seconds>60.0</Expiration\_Seconds>

                <GUI\_Activated\_Ability\_Name> Luke\_Force\_Cloak </GUI\_Activated\_Ability\_Name>

<SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Cloak\_Luke\_Land</SFXEvent\_GUI\_Unit\_Ability\_Activated>

                <Effective\_Radius> 500.0 </Effective\_Radius>

            </Unit\_Ability>

<Force\_Cloak\_Ability Name="Luke\_Force\_Cloak">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Force\_Cloak\_Color>255, 255, 255, 255</Force\_Cloak\_Color>

                <Force\_Cloak\_Transition\_In\_Secs>.4</Force\_Cloak\_Transition\_In\_Secs>

            </Force\_Cloak\_Ability>

REVEAL <Unit\_Ability>

                <Type>FORCE\_SIGHT</Type>

                <Recharge\_Seconds>50.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Yoda\_Force\_Sight </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

                <SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Force\_Sight\_Yoda </SFXEvent\_GUI\_Unit\_Ability\_Activated>

                <SFXEvent\_Special\_Ability\_Loop> Unit\_Yoda\_Force\_Sight\_Loop </SFXEvent\_Special\_Ability\_Loop>

            </Unit\_Ability>

<Force\_Sight\_Ability Name="Yoda\_Force\_Sight">

<Activation\_Style> User\_Input </Activation\_Style>

                <Force\_Sight\_Duration\_In\_Secs>10.0</Force\_Sight\_Duration\_In\_Secs>

            </Force\_Sight\_Ability>

PUSH <Unit\_Ability>

<Type>FORCE\_WHIRLWIND</Type>

<Recharge\_Seconds>25.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> Vader\_Force\_Whirlwind </GUI\_Activated\_Ability\_Name>

<Effective\_Radius> 500.0 </Effective\_Radius>

<Spawned\_Object\_Type> Force\_Whirlwind\_Particles </Spawned\_Object\_Type>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Force\_Whirlwind\_Ability Name="Vader\_Force\_Whirlwind">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>75.0</Activation\_Max\_Range>

<Damage\_Amount>500.0</Damage\_Amount>

<Damage\_Range>75.0</Damage\_Range>

<Travel\_Time\_In\_Secs>1.0</Travel\_Time\_In\_Secs>

<Activation\_Chance>0,0.0, 1,0.0, 5,1.0, 500,1.0</Activation\_Chance>

<Applicable\_Unit\_Categories>Infantry</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

<SFXEvent\_Activate>Unit\_Force\_Whirlwind</SFXEvent\_Activate>

<Owner\_Particle\_Effect>Force\_Whirlwind\_Particles</Owner\_Particle\_Effect>

<Owner\_Particle\_Bone\_Name />

<Owner\_Light\_Effect\_Type>Color\_Flash</Owner\_Light\_Effect\_Type>

<Owner\_Light\_Effect\_Color>2.0, 2.0, 2.0</Owner\_Light\_Effect\_Color>

<Owner\_Light\_Effect\_Color2 />

<Owner\_Light\_Effect\_Duration>0.5</Owner\_Light\_Effect\_Duration>

<Owner\_Light\_Effect\_Pulse\_Count />

</Force\_Whirlwind\_Ability>

BERSERK <Unit\_Ability>

                <Type>BERSERKER</Type>

                <Recharge\_Seconds>70.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Yoda\_Force\_Attack </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

                <SFXEvent\_Target\_Ability> Unit\_Attack\_Grunts\_Yoda </SFXEvent\_Target\_Ability>

 <Supports\_Autofire>True</Supports\_Autofire>

           </Unit\_Ability>

<Berserker\_Ability Name="Yoda\_Force\_Attack">

<Activation\_Style> User\_Input </Activation\_Style>

                <Activation\_Min\_Range>0.0</Activation\_Min\_Range>

                <Activation\_Max\_Range>120.0</Activation\_Max\_Range>

                <Berserker\_Speed>5.0</Berserker\_Speed>

                <Berserker\_Damage>35.0</Berserker\_Damage>

                <Berserker\_Damage\_Range>12.0</Berserker\_Damage\_Range>

                <Berserker\_Duration\_In\_Secs>6.0</Berserker\_Duration\_In\_Secs>

<Applicable\_Unit\_Categories>Infantry | Vehicle | Structure | LandHero</Applicable\_Unit\_Categories>

            </Berserker\_Ability>

HACK <Unit\_Ability>

<Type>TARGETED\_HACK</Type>

<Recharge\_Seconds>45.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> R2D2\_Hack\_Ability </GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Hack\_Turret\_C3PO </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Hack\_Ability Name="R2D2\_Hack\_Ability">

<Team\_Member\_With\_Ability> Droid\_R2D2 </Team\_Member\_With\_Ability>

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range> 5.0 </Activation\_Min\_Range>

<Activation\_Max\_Range> 30.0 </Activation\_Max\_Range>

<Applicable\_Unit\_Categories> </Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types>

E\_Ground\_Turbolaser\_Tower,Empire\_Anti\_Aircraft\_Turret,Empire\_Anti\_Infantry\_Turret,Empire\_Anti\_Vehicle\_Turret,Pirate\_Anti\_Infantry\_Turret,Pirate\_Anti\_Vehicle\_Turret,Rebel\_Anti\_Aircraft\_Turret,

Rebel\_Anti\_Infantry\_Turret,Rebel\_Anti\_Vehicle\_Turret,Underworld\_Mass\_Driver\_Turret,Underworld\_Torpedo\_Turret,Underworld\_Rocket\_Pod,Empire\_Grenade\_Mortar,Rebel\_Rapid\_Fire\_Laser\_Turret

</Applicable\_Unit\_Types>

<Lightning\_Effect\_Name> Hack\_Electicity\_Zaps </Lightning\_Effect\_Name>

<Lightning\_Source\_Bone\_Name> </Lightning\_Source\_Bone\_Name>

<Lightning\_Target\_Bone\_Name> B\_Turret </Lightning\_Target\_Bone\_Name>

<Lightning\_Max\_Targets> 1 </Lightning\_Max\_Targets>

<Lightning\_Targets\_Radius> 0.0 </Lightning\_Targets\_Radius>

<SFXEvent\_Activate> Unit\_Force\_Lightning </SFXEvent\_Activate>

<SFXEvent\_Target\_Affected />

<Target\_Particle\_Effect> Force\_Lightning\_Smoke </Target\_Particle\_Effect>

<Target\_Particle\_Bone\_Name> B\_Turret </Target\_Particle\_Bone\_Name>

<Target\_Light\_Effect\_Type> Linear\_Pulse </Target\_Light\_Effect\_Type>

<Target\_Light\_Effect\_Color> 0.3, 0.3, 0.8 </Target\_Light\_Effect\_Color>

<Target\_Light\_Effect\_Color2 />

<Target\_Light\_Effect\_Duration> 2.3893 </Target\_Light\_Effect\_Duration>

<Target\_Light\_Effect\_Pulse\_Count> 25 </Target\_Light\_Effect\_Pulse\_Count>

</Hack\_Ability>

REPAIR <Unit\_Ability>

<Type>TARGETED\_REPAIR</Type>

<Recharge\_Seconds>50.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> R2D2\_Repair\_Ability </GUI\_Activated\_Ability\_Name>

<Friendly\_Ability> Yes </Friendly\_Ability>

<SFXEvent\_Target\_Ability> Unit\_Hack\_Turret\_C3PO </SFXEvent\_Target\_Ability>

</Unit\_Ability>

<Repair\_Ability Name="R2D2\_Repair\_Ability">

<Team\_Member\_With\_Ability> Droid\_R2D2 </Team\_Member\_With\_Ability>

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range> 5.0 </Activation\_Min\_Range>

<Activation\_Max\_Range> 30.0 </Activation\_Max\_Range>

<Applicable\_Unit\_Categories> </Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types> MPTL,T2B\_Tank,T4B\_Tank,Rebel\_Anti\_Aircraft\_Turret,Rebel\_Anti\_Infantry\_Turret,Rebel\_Anti\_Vehicle\_Turret,Empire\_Anti\_Aircraft\_Turret,Empire\_Anti\_Infantry\_Turret,,AT\_ST\_Walker\_Captured,Swamp\_Speeder\_Captured,

Empire\_Anti\_Vehicle\_Turret,Pirate\_Skiff\_Captured,M1\_Repulsor\_Tank\_00\_Captured,M1\_Repulsor\_Tank\_Captured,TIE\_Crawler\_Captured,SPMAT\_Walker\_Captured,AT\_AA\_Walker\_Captured,AT\_AT\_Walker\_Captured

</Applicable\_Unit\_Types>

<Lightning\_Effect\_Name> Repair\_Electicity\_Zaps </Lightning\_Effect\_Name>

<Lightning\_Source\_Bone\_Name> </Lightning\_Source\_Bone\_Name>

<Lightning\_Target\_Bone\_Name> B\_Turret </Lightning\_Target\_Bone\_Name>

<Lightning\_Max\_Targets> 1 </Lightning\_Max\_Targets>

<Lightning\_Targets\_Radius> 0.0 </Lightning\_Targets\_Radius>

<SFXEvent\_Activate> Unit\_Force\_Lightning </SFXEvent\_Activate>

<SFXEvent\_Target\_Affected />

<Target\_Particle\_Effect> Force\_Lightning\_Smoke </Target\_Particle\_Effect>

<Target\_Particle\_Bone\_Name> </Target\_Particle\_Bone\_Name>

<Target\_Light\_Effect\_Type> Linear\_Pulse </Target\_Light\_Effect\_Type>

<Target\_Light\_Effect\_Color> 0.3, 0.3, 0.8 </Target\_Light\_Effect\_Color>

<Target\_Light\_Effect\_Color2 />

<Target\_Light\_Effect\_Duration> 2.3893 </Target\_Light\_Effect\_Duration>

<Target\_Light\_Effect\_Pulse\_Count> 25 </Target\_Light\_Effect\_Pulse\_Count>

</Repair\_Ability>

TRACTOR BEAM <Unit\_Ability>

<Type>TRACTOR\_BEAM</Type>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 0.8f</Mod\_Multiplier>

<GUI\_Activated\_Ability\_Name> SD\_Tractor\_Beam\_Attack\_Ability </GUI\_Activated\_Ability\_Name>

<Recharge\_Seconds>25</Recharge\_Seconds>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Tractor\_Beam\_Star\_Destroyer</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<SFXEvent\_Special\_Ability\_Loop> Unit\_Star\_Destroyer\_Tractor\_Beam </SFXEvent\_Special\_Ability\_Loop>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Tractor\_Beam\_Attack\_Ability Name="SD\_Tractor\_Beam\_Attack\_Ability">

<Activation\_Style> User\_Input </Activation\_Style>

<Applicable\_Unit\_Categories>Transport | Corvette | Frigate</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types>Millennium\_Falcon</Applicable\_Unit\_Types>

<Excluded\_Unit\_Types>Buzz\_Droids</Excluded\_Unit\_Types>

<Activation\_Min\_Range>10</Activation\_Min\_Range>

<Activation\_Max\_Range>1000</Activation\_Max\_Range>

<Target\_Speed\_Decrease\_Percent>0.75</Target\_Speed\_Decrease\_Percent>

<Stacking\_Category>0</Stacking\_Category>

</Tractor\_Beam\_Attack\_Ability>

  LURE <Unit\_Ability>

<Type>LURE</Type>

<Effective\_Radius>350</Effective\_Radius>

<Target\_Types>TIE\_Fighter, TIE\_Fighter\_Squadron, TIE\_Interceptor,TIE\_Interceptor\_Squadron,TIE\_Scout, TIE\_Scout\_Squadron, TIE\_Defender,TIE\_Defender\_Squadron,Z-95\_Headhunter,

Z95\_Headhunter\_Squadron, Z95\_Headhunter\_Rebel\_Squadron, Pirate\_Fighter\_Squadron,Pirate\_Fighter,VWing\_Squadron\_P, VWing\_Squadron\_R, VWing\_Squadron\_E, Rebel\_X-Wing\_Squadron,

A\_Wing\_Squadron,Z-95\_Headhunter\_Rebel,Skipray\_Squadron,Skipray\_Blastboat,StarViper\_Squadron,Starviper\_Fighter

</Target\_Types>

<Recharge\_Seconds>45</Recharge\_Seconds>

<Expiration\_Seconds>16</Expiration\_Seconds>

<Is\_Pulsing>Yes</Is\_Pulsing>

<Pulse\_Frequency\_Secs>0.5</Pulse\_Frequency\_Secs>

<Max\_Number\_Of\_Pulses>40</Max\_Number\_Of\_Pulses>

<Particle\_Effect>Lure\_Ability\_Particle</Particle\_Effect>

<Mod\_Multiplier>TAKE\_DAMAGE\_MULTIPLIER, 0.7f</Mod\_Multiplier>

</Unit\_Ability>

  LOCK FOILS <Unit\_Ability>

<Type>SPOILER\_LOCK</Type>

<Mod\_Multiplier>WEAPON\_DELAY\_MULTIPLIER, 3.0f</Mod\_Multiplier>

<Mod\_Multiplier>SHIELD\_REGEN\_MULTIPLIER, 3.0f</Mod\_Multiplier>

<Mod\_Multiplier>ENERGY\_REGEN\_MULTIPLIER, 3.0f</Mod\_Multiplier>

<Mod\_Multiplier>SPEED\_MULTIPLIER,             1.3</Mod\_Multiplier>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Ability\_On\_X\_Wing</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<SFXEvent\_GUI\_Unit\_Ability\_Deactivated>Unit\_Ability\_Off\_X\_Wing</SFXEvent\_GUI\_Unit\_Ability\_Deactivated>

</Unit\_Ability>

  ION SHOT <Unit\_Ability>

<Type>ION\_CANNON\_SHOT</Type>

<GUI\_Activated\_Ability\_Name>Tie\_Defender\_Ion\_Cannon\_Shot</GUI\_Activated\_Ability\_Name>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Ion\_Cannon\_Tie\_Defender</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Projectile\_Types\_Override>Proj\_Ion\_Cannon\_Medium\_Laser\_Blue</Projectile\_Types\_Override>

                <Recharge\_Seconds>25.0</Recharge\_Seconds>

                <Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Ion\_Cannon\_Shot\_Attack\_Ability Name="Tie\_Defender\_Ion\_Cannon\_Shot">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Applicable\_Unit\_Categories>All</Applicable\_Unit\_Categories>

                <Applicable\_Unit\_Types />

            </Ion\_Cannon\_Shot\_Attack\_Ability>

GRAVITY WELL <Unit\_Ability>

<Type>INTERDICT</Type>

<Disable\_Movement>Yes</Disable\_Movement>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Interdictor\_Interdictor</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<SFXEvent\_GUI\_Unit\_Ability\_Deactivated />

</Unit\_Ability>

SUPER LASER <Unit\_Ability>

<Type>SUPER\_LASER</Type>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 0.8f</Mod\_Multiplier>

<GUI\_Activated\_Ability\_Name> Death\_Star\_Super\_Laser\_Attack\_Ability </GUI\_Activated\_Ability\_Name>

<Recharge\_Seconds>60</Recharge\_Seconds>

<Expiration\_Seconds>10</Expiration\_Seconds>

<SFXEvent\_Target\_Ability> EHD\_Death\_Star\_2\_Activate </SFXEvent\_Target\_Ability>

<SFXEvent\_Special\_Ability\_Loop> Unit\_Death\_Star\_2\_Fire </SFXEvent\_Special\_Ability\_Loop>

</Unit\_Ability>

<Super\_Laser\_Ability Name="Death\_Star\_Super\_Laser\_Attack\_Ability">

<Activation\_Style> User\_Input </Activation\_Style>

<Applicable\_Unit\_Categories> Capital | Frigate </Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

                <Owner\_Particle\_Bone\_Name>MuzzleA\_00</Owner\_Particle\_Bone\_Name>

<Activation\_Min\_Range>0</Activation\_Min\_Range>

<Activation\_Max\_Range>20000</Activation\_Max\_Range>

<Damage\_Per\_Frame>500</Damage\_Per\_Frame>

<Fire\_Frame>60</Fire\_Frame>

<Attack\_Anim\_Sub\_Index>1</Attack\_Anim\_Sub\_Index>

<Beam\_Texture\_Name>tractor\_beam01.tga</Beam\_Texture\_Name>

<Num\_Anim\_Frames>5</Num\_Anim\_Frames>

<Line\_Width>35</Line\_Width>

<Line\_Color>0 237 119 255</Line\_Color>

<Face\_Target>true</Face\_Target>

<Turn\_Rate>-1.0f</Turn\_Rate>

<Firing\_Cone>10.0f</Firing\_Cone>

<Fire\_Delay>0</Fire\_Delay>

<Fire\_Continuation>0.01</Fire\_Continuation>

</Super\_Laser\_Ability>

PROTON BEAM <Unit\_Ability>

<Type>ENERGY\_WEAPON</Type>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 0.8f</Mod\_Multiplier>

<GUI\_Activated\_Ability\_Name> Piet\_Energy\_Weapon\_Attack\_Ability </GUI\_Activated\_Ability\_Name>

<Recharge\_Seconds>120</Recharge\_Seconds>

<Expiration\_Seconds>5</Expiration\_Seconds>

<SFXEvent\_Target\_Ability> Unit\_Energy\_Blast\_Piett </SFXEvent\_Target\_Ability>

<SFXEvent\_Special\_Ability\_Loop> Unit\_Star\_Destroyer\_Energy\_Blast </SFXEvent\_Special\_Ability\_Loop>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Energy\_Weapon\_Attack\_Ability Name="Piet\_Energy\_Weapon\_Attack\_Ability">

<Activation\_Style> User\_Input </Activation\_Style>

<Applicable\_Unit\_Types />

                <Owner\_Particle\_Effect>Piet\_Powerup\_Particle\_Effect</Owner\_Particle\_Effect>

                <Owner\_Particle\_Bone\_Name>HP\_trac\_bone</Owner\_Particle\_Bone\_Name>

<Activation\_Min\_Range>0</Activation\_Min\_Range>

<Activation\_Max\_Range>800</Activation\_Max\_Range>

<Damage\_Per\_Frame>50</Damage\_Per\_Frame>

</Energy\_Weapon\_Attack\_Ability>

VEERS ATTACK <Unit\_Ability>

<Type>MAXIMUM\_FIREPOWER</Type>

<Expiration\_Seconds>1</Expiration\_Seconds>

<Recharge\_Seconds>70</Recharge\_Seconds>

<Mod\_Multiplier>WEAPON\_DELAY\_MULTIPLIER, 0.0f</Mod\_Multiplier>

<GUI\_Activated\_Ability\_Name>AT\_AT\_Maximum\_Firepower\_Attack</GUI\_Activated\_Ability\_Name>

<Projectile\_Types\_Override>Proj\_Veers\_AT\_AT\_Max\_Power\_Laser\_Red</Projectile\_Types\_Override>

<Mod\_Flag>ALLOW\_TARGET\_DIMINISHING\_FIREPOWER, false</Mod\_Flag>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Activate\_Energy\_Blast\_Veers</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<SFXEvent\_Target\_Ability> Unit\_Target\_Energy\_Blast\_Veers </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Maximum\_Firepower\_Attack\_Ability Name="AT\_AT\_Maximum\_Firepower\_Attack">

<Activation\_Style> User\_Input </Activation\_Style>

<Applicable\_Unit\_Categories>All</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

<Owner\_Particle\_Effect>Veers\_Powerup\_Particle\_Effect</Owner\_Particle\_Effect>

<Owner\_Particle\_Bone\_Name>powerup</Owner\_Particle\_Bone\_Name>

<SFXEvent\_Activate>Unit\_AT\_AT\_PowerUp</SFXEvent\_Activate>

</Maximum\_Firepower\_Attack\_Ability>

CONCENTRATE <Unit\_Ability>

<Type>CONCENTRATE\_FIRE</Type>

<Effective\_Radius>6000</Effective\_Radius>

<Recharge\_Seconds>20</Recharge\_Seconds>

<Expiration\_Seconds>15</Expiration\_Seconds>

<Particle\_Effect>Home\_One\_Target\_Particles</Particle\_Effect>

<GUI\_Activated\_Ability\_Name>Akbar\_Home\_One\_Ability</GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Barrage\_Ackbar </SFXEvent\_Target\_Ability>

</Unit\_Ability>

<Concentrate\_Fire\_Attack\_Ability Name="Akbar\_Home\_One\_Ability">

<Activation\_Style> User\_Input </Activation\_Style>

<Applicable\_Unit\_Types />

<Target\_Damage\_Increase\_Percent>0.5</Target\_Damage\_Increase\_Percent>

<Target\_Speed\_Decrease\_Percent>0.0</Target\_Speed\_Decrease\_Percent>

<Stacking\_Category>0</Stacking\_Category>

</Concentrate\_Fire\_Attack\_Ability>

LUKE SHOT <Unit\_Ability>

<Type>LUCKY\_SHOT</Type>

<SFXEvent\_Target\_Ability> Unit\_Lucky\_Shot\_Luke </SFXEvent\_Target\_Ability>

<Projectile\_Types\_Override>Proj\_Ship\_Lucky\_Shot\_Medium\_Laser\_Cannon\_Red</Projectile\_Types\_Override>

</Unit\_Ability>

REPLENISH <Unit\_Ability>

<Type>REPLENISH\_WINGMEN</Type>

<Particle\_Effect>Replenish\_Wingmen\_Particle\_Effect</Particle\_Effect>

<Recharge\_Seconds>60</Recharge\_Seconds>

<Active\_By\_Default>Yes</Active\_By\_Default>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Respawn\_Vader\_Ship</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

INVULNERABILITY <Unit\_Ability>

<Type>INVULNERABILITY</Type>

<Recharge\_Seconds>60</Recharge\_Seconds>

<Expiration\_Seconds>6</Expiration\_Seconds>

<Mod\_Multiplier>TAKE\_DAMAGE\_MULTIPLIER, 0.0f</Mod\_Multiplier>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Invulnerable\_Han\_Solo</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

HARMONIC CHARGE <Unit\_Ability>

<Type>HARMONIC\_BOMB</Type>

<Recharge\_Seconds>20</Recharge\_Seconds>

<Spawned\_Object\_Type>Proj\_Harmonic\_Bomb\_Slave\_I</Spawned\_Object\_Type>

<Bomb\_Countdown\_Seconds>1.5</Bomb\_Countdown\_Seconds>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Ability\_Boba\_Fett</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

WEAKEN ENEMY <Unit\_Ability>

<Type>WEAKEN\_ENEMY</Type>

<Recharge\_Seconds>60</Recharge\_Seconds>

<Effective\_Radius> 1000.0 </Effective\_Radius>

<Spawned\_Object\_Type>Antilles\_Weaken\_Enemy\_Effect</Spawned\_Object\_Type>

<SFXEvent\_Target\_Ability> Unit\_Energy\_Flux\_Antilles </SFXEvent\_Target\_Ability>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Energy\_Flux\_Antilles</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<SFXEvent\_GUI\_Unit\_Ability\_Deactivated />

<Area\_Effect\_Decal\_Distance> 300 </Area\_Effect\_Decal\_Distance>

</Unit\_Ability>

SHIELD FLARE <Unit\_Ability>

<Type>SHIELD\_FLARE</Type>

<Recharge\_Seconds>45</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> Shield\_Flare\_Vehicle </GUI\_Activated\_Ability\_Name>

<SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Shield\_Flare\_Gargantuan</SFXEvent\_GUI\_Unit\_Ability\_Activated>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Shield\_Flare\_Ability Name="Shield\_Flare\_Vehicle">

<Max\_Damage\_Per\_Victim>275</Max\_Damage\_Per\_Victim>

<Damage\_Radius>400</Damage\_Radius>

<Charge\_Up\_Seconds>1</Charge\_Up\_Seconds>

<Activation\_Style> User\_Input </Activation\_Style>

<Owner\_Particle\_Effect>Shield\_Flare\_Effect</Owner\_Particle\_Effect>

<Owner\_Light\_Effect\_Type>Color\_Flash</Owner\_Light\_Effect\_Type>

<Owner\_Light\_Effect\_Color>0.0, 0.2, 0.2</Owner\_Light\_Effect\_Color>

<Owner\_Light\_Effect\_Color2 />

<Owner\_Light\_Effect\_Duration>1.5</Owner\_Light\_Effect\_Duration>

<Owner\_Light\_Effect\_Pulse\_Count />

<SFXEvent\_Activate>Shield\_Flare\_SFX\_Event</SFXEvent\_Activate>

</Shield\_Flare\_Ability>

SABER THROW <Unit\_Ability>

            <Type>SABER\_THROW</Type>

                <Recharge\_Seconds>30.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Luke\_Saber\_Throw </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

<Supports\_Autofire>True</Supports\_Autofire>

            </Unit\_Ability>

<Saber\_Throw\_Ability Name="Luke\_Saber\_Throw">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Activation\_Min\_Range>20.0</Activation\_Min\_Range>

                <Activation\_Max\_Range>200.0</Activation\_Max\_Range>

                <Saber\_Name>Lukes\_Light\_Saber</Saber\_Name>

                <Catch\_Dist>15.0</Catch\_Dist>

            </Saber\_Throw\_Ability>

SWAP WEAPON <Unit\_Ability>

<Type>SWAP\_WEAPONS</Type>

<Alternate\_Name\_Text>TEXT\_TOOLTIP\_BOSSK\_SWAP</Alternate\_Name\_Text>

<Alternate\_Description\_Text>TEXT\_BOSSK\_SWAP\_DESCRIPTION</Alternate\_Description\_Text>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

                <GUI\_Activated\_Ability\_Name>Disruptor\_Swap\_Weapon</GUI\_Activated\_Ability\_Name>

<SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Attack\_Bossk </SFXEvent\_GUI\_Unit\_Ability\_Activated>

</Unit\_Ability>

INFECTION <Unit\_Ability>

                <Type>INFECTION</Type>

                <Recharge\_Seconds>30.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> IG88\_Infection </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

                <SFXEvent\_Target\_Ability>Unit\_Infect\_IG88</SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

            </Unit\_Ability>

<Infection\_Ability Name="IG88\_Infection">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>5.0</Activation\_Min\_Range>

<Activation\_Max\_Range>275.0</Activation\_Max\_Range>

<Shoot\_Anim>BOMBTOSS</Shoot\_Anim>

<Spawn\_Frame>13.0</Spawn\_Frame>

<Spawn\_Bone>MuzzleB\_00</Spawn\_Bone>

<Damage\_Per\_Second>2</Damage\_Per\_Second>

<Duration\_Of\_Infection>30.0</Duration\_Of\_Infection>

<Infection\_CategoryMask>Infantry</Infection\_CategoryMask>

<Distance\_To\_Infect>70.0</Distance\_To\_Infect>

<Infection\_Particle>Infection\_Particle\_Effect</Infection\_Particle>

<Projectile\_Type>Infection\_Projectile</Projectile\_Type>

<Seconds\_To\_Infect>2.0</Seconds\_To\_Infect>

</Infection\_Ability>

CONTAMINATION <Unit\_Ability>

              <Type>RADIOACTIVE\_CONTAMINATE</Type>

                <Recharge\_Seconds>45.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> IG88\_Radioactive\_Contaminate </GUI\_Activated\_Ability\_Name>

                <Area\_Effect\_Decal\_Distance> 125.0 </Area\_Effect\_Decal\_Distance>

                <Spawned\_Object\_Type> Stun\_Ability\_Particles </Spawned\_Object\_Type>

<SFXEvent\_Target\_Ability> Unit\_Contaminate\_IG88 </SFXEvent\_Target\_Ability>

<SFXEvent\_Special\_Ability\_Loop> Unit\_IG88\_Contamination\_Loop </SFXEvent\_Special\_Ability\_Loop>

</Unit\_Ability>

<Radioactive\_Contaminate\_Ability Name="IG88\_Radioactive\_Contaminate">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>150.0</Activation\_Max\_Range>

<Spray\_Time\_In\_Secs>3.0</Spray\_Time\_In\_Secs>

<Contamination\_Object\_Name>Radioactive\_Contamination</Contamination\_Object\_Name>

<SFXEvent\_Radioactive> Unit\_IG88\_Contamination\_Hit </SFXEvent\_Radioactive>

</Radioactive\_Contaminate\_Ability>

CORRUPT <Unit\_Ability>

                <Type>CORRUPT\_SYSTEMS</Type>

                <Recharge\_Seconds>60.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> IG2000\_Corrupt\_Systems </GUI\_Activated\_Ability\_Name>

                <Area\_Effect\_Decal\_Distance> 400.0 </Area\_Effect\_Decal\_Distance>

                <SFXEvent\_Target\_Ability> Unit\_Corrupt\_Systems\_IG88</SFXEvent\_Target\_Ability>

            </Unit\_Ability>

            <Corrupt\_Systems\_Ability Name="IG2000\_Corrupt\_Systems">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Activation\_Min\_Range>20.0</Activation\_Min\_Range>

                <Activation\_Max\_Range>350.0</Activation\_Max\_Range>

                <Duration\_In\_Seconds>12</Duration\_In\_Seconds>

                <Shield\_Drain\_Per\_Second>60</Shield\_Drain\_Per\_Second>

                <Inaccuracy\_Radius>500</Inaccuracy\_Radius>

<Target\_Particle\_Effect>Corrupt\_Systems\_Effect</Target\_Particle\_Effect>

<Owner\_Particle\_Effect>Corrupt\_Systems\_Flare\_Effect</Owner\_Particle\_Effect>

                <SFXEvent\_Activate>Unit\_IG88\_Corrupt\_Systems</SFXEvent\_Activate>

            </Corrupt\_Systems\_Ability>

DRAIN LIFE <Unit\_Ability>

<Type>DRAIN\_LIFE</Type>

<Recharge\_Seconds>50.0</Recharge\_Seconds>

<GUI\_Activated\_Ability\_Name> Silri\_Drain\_Life </GUI\_Activated\_Ability\_Name>

<Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Drain\_Life\_Ability Name="Silri\_Drain\_Life">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Applicable\_Unit\_Categories>Infantry | Vehicle | LandHero</Applicable\_Unit\_Categories>

                <Applicable\_Unit\_Types />

<Excluded\_Unit\_Types>Droid\_R2D2,Droid\_C3P0,MPTL\_Spotter,IG-88,Dark\_Trooper\_PhaseI,

Dark\_Trooper\_PhaseII,Dark\_Trooper\_PhaseIII,Demolition\_Bomb,Proximity\_Mine

</Excluded\_Unit\_Types>

                <Duration\_In\_Seconds>5</Duration\_In\_Seconds>

                <Damage\_Per\_Second>30</Damage\_Per\_Second>

                <Drain\_Effect\_Name>Drain\_Life\_Effect</Drain\_Effect\_Name>

                <Drain\_Source\_Bone\_Name>B\_HAND\_L</Drain\_Source\_Bone\_Name>

                <Drain\_Target\_Bone\_Name>B\_PELVIS</Drain\_Target\_Bone\_Name>

                <Drain\_Radius> 100.0 </Drain\_Radius>

                <SFXEvent\_Activate>Unit\_Taunt\_Silri</SFXEvent\_Activate>

                <SFXEvent\_Target\_Affected>Unit\_Force\_Lightning</SFXEvent\_Target\_Affected>

                <Should\_Heal>Yes</Should\_Heal>

            </Drain\_Life\_Ability>

SUMMON <Unit\_Ability>

<Type>SUMMON</Type>

<Recharge\_Seconds>80.0</Recharge\_Seconds>

<Area\_Effect\_Decal\_Distance> 25.0 </Area\_Effect\_Decal\_Distance>

<GUI\_Activated\_Ability\_Name> Silri\_Summon</GUI\_Activated\_Ability\_Name>

<SFXEvent\_Target\_Ability> Unit\_Summon\_Silri </SFXEvent\_Target\_Ability>

</Unit\_Ability>

<Summon\_Ability Name="Silri\_Summon">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Activation\_Min\_Range>30.0</Activation\_Min\_Range>

   <Activation\_Max\_Range>70.0</Activation\_Max\_Range>

                <Object\_Type>Cuddles\_The\_Rancor</Object\_Type>

                <SFXEvent\_Unit\_Summoned>Unit\_Force\_Summon</SFXEvent\_Unit\_Summoned>

                <Creation\_Delay\_In\_Seconds>3.5</Creation\_Delay\_In\_Seconds>

                <Target\_Particle\_Effect>Summon\_Effect</Target\_Particle\_Effect>

            </Summon\_Ability>

BRIBE <Unit\_Ability>

            <Type>TACTICAL\_BRIBE</Type>

                <Recharge\_Seconds>50.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Tyber\_Tactical\_Bribe </GUI\_Activated\_Ability\_Name>

                <SFXEvent\_Target\_Ability> Unit\_Bribe\_Tyber\_Zann </SFXEvent\_Target\_Ability>

                <Supports\_Autofire>True</Supports\_Autofire>

            </Unit\_Ability>

<Tactical\_Bribe\_Ability Name="Tyber\_Tactical\_Bribe">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Activation\_Min\_Range>0.0</Activation\_Min\_Range>

                <Activation\_Max\_Range>100.0</Activation\_Max\_Range>

                <Bribed\_Effect> Bribed\_Particle\_Effect </Bribed\_Effect>

                <Bribed\_Effect\_Small> Bribed\_Particle\_Effect\_Small </Bribed\_Effect\_Small>

                <Effect\_Z\_Offset>35.0</Effect\_Z\_Offset>

                <SFXEvent\_Success>GUI\_Bribe\_SFX</SFXEvent\_Success>

                <SFXEvent\_Fail>Unit\_Bribe\_Fail\_Tyber\_Zann</SFXEvent\_Fail>

            </Tactical\_Bribe\_Ability>

STEALTH <Unit\_Ability>

                <Type>STEALTH</Type>

<Alternate\_Name\_Text>TEXT\_TOOLTIP\_TYBER\_CLOAKING</Alternate\_Name\_Text>

<Alternate\_Description\_Text>TEXT\_TYBER\_CLOAKING\_DESCRIPTION</Alternate\_Description\_Text>

                <Recharge\_Seconds>10.0</Recharge\_Seconds>

<Expiration\_Seconds>35.0</Expiration\_Seconds>

                <GUI\_Activated\_Ability\_Name>Stealth\_Tyber\_Zann</GUI\_Activated\_Ability\_Name>

                <SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Cloak\_Tyber\_Zann</SFXEvent\_GUI\_Unit\_Ability\_Activated>

            </Unit\_Ability>

<Stealth\_Ability Name="Stealth\_Tyber\_Zann">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Stealth\_Color>255, 255, 255, 255</Stealth\_Color>

                <Stealth\_Transition\_Time>.6</Stealth\_Transition\_Time>

<Attack\_Animation>fly\_00</Attack\_Animation>

<Grenade\_Toss\_Anim>fly\_00</Grenade\_Toss\_Anim>

            </Stealth\_Ability>

STUN <Unit\_Ability>

            <Type>STUN</Type>

                <Recharge\_Seconds>30.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Urai\_Stun </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

                <Spawned\_Object\_Type> Stun\_Ability\_Particles </Spawned\_Object\_Type>

<SFXEvent\_Target\_Ability> Unit\_Stun\_Urai\_Fen </SFXEvent\_Target\_Ability>

<Supports\_Autofire>True</Supports\_Autofire>

            </Unit\_Ability>

<Stun\_Ability Name="Urai\_Stun">

<Activation\_Style> User\_Input </Activation\_Style>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>75.0</Activation\_Max\_Range>

<Stun\_Time\_In\_Secs>10.0</Stun\_Time\_In\_Secs>

<Stun\_Range>110.0</Stun\_Range>

<Stun\_Travel\_Time\_In\_Secs>1.0</Stun\_Travel\_Time\_In\_Secs>

                <Stunned\_Effect> Stunned\_Particle\_Effect </Stunned\_Effect>

<Applicable\_Unit\_Categories>Infantry</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types>Boba\_Fett, Mara\_Jade, Kyle\_Katarn, Han\_Solo, Chewbacca </Applicable\_Unit\_Types>

<SFXEvent\_Activate>Unit\_Ability\_Stun</SFXEvent\_Activate>

<Owner\_Particle\_Effect>Stun\_Ability\_Particles</Owner\_Particle\_Effect>

<Owner\_Particle\_Bone\_Name />

<Owner\_Light\_Effect\_Type>Color\_Flash</Owner\_Light\_Effect\_Type>

<Owner\_Light\_Effect\_Color>2.0, 2.0, 2.0</Owner\_Light\_Effect\_Color>

<Owner\_Light\_Effect\_Color2 />

<Owner\_Light\_Effect\_Duration>0.5</Owner\_Light\_Effect\_Duration>

<Owner\_Light\_Effect\_Pulse\_Count />

</Stun\_Ability>

PLDS <Unit\_Ability>

            <Type>LASER\_DEFENSE</Type>

                <Recharge\_Seconds>35.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Juggernaut\_Laser\_Defense </GUI\_Activated\_Ability\_Name>

                <SFXEvent\_GUI\_Unit\_Ability\_Activated> Unit\_Defense\_On\_Juggernaut </SFXEvent\_GUI\_Unit\_Ability\_Activated>

<SFXEvent\_GUI\_Unit\_Ability\_Deactivated> Unit\_Defense\_Off\_Juggernaut </SFXEvent\_GUI\_Unit\_Ability\_Deactivated>

<Effective\_Radius> 500.0 </Effective\_Radius>

<Supports\_Autofire>True</Supports\_Autofire>

            </Unit\_Ability>

<Laser\_Defense\_Ability Name="Juggernaut\_Laser\_Defense">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Defense\_Duration\_In\_Secs> 28.0 </Defense\_Duration\_In\_Secs>

                <Laser\_Color>34, 34, 235, 255</Laser\_Color>

                <Bone\_Names>muzzleb\_00, muzzleb\_01</Bone\_Names>

                <Projectile\_Types\_Targeted>MISSILE, ROCKET, MPTL\_ROCKET</Projectile\_Types\_Targeted>

                <Protection\_Radius>350.0</Protection\_Radius>

                <Laser\_Beam\_Frames>2</Laser\_Beam\_Frames>

                <Laser\_Beam\_Width>4</Laser\_Beam\_Width>

                <Projectile\_Dist\_Travelled>40</Projectile\_Dist\_Travelled>

                <Lightning\_Effect\_Name>Force\_Lightning</Lightning\_Effect\_Name>

                <Zap\_SFXEvent>Unit\_Point\_Laser\_Fire</Zap\_SFXEvent>

                <Laser\_Beam\_Texture>tractor\_beam00.tga</Laser\_Beam\_Texture>

                <Recharge\_Time\_In\_Secs>.25</Recharge\_Time\_In\_Secs>

            </Laser\_Defense\_Ability>

STIMULANTS <Unit\_Ability>

<Type>STIM\_PACK</Type>

<Expiration\_Seconds> 8.0 </Expiration\_Seconds>

<Recharge\_Seconds> 35.0 </Recharge\_Seconds>

<Mod\_Multiplier>SPEED\_MULTIPLIER, 2.0f</Mod\_Multiplier>

<Mod\_Multiplier>WEAPON\_DELAY\_MULTIPLIER, 0.5f</Mod\_Multiplier>

<Damage\_Percent\_When\_Activated>.35</Damage\_Percent\_When\_Activated>

</Unit\_Ability>

CLUSTER BOMB <Unit\_Ability>

             <Type>CLUSTER\_BOMB</Type>

                <Recharge\_Seconds>50.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> MC30\_Cluster\_Bomb </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

                <SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Cluster\_Bombs\_MC30\_Frigate</SFXEvent\_GUI\_Unit\_Ability\_Activated>

                <Supports\_Autofire>True</Supports\_Autofire>

            </Unit\_Ability>

<Cluster\_Bomb\_Ability Name="MC30\_Cluster\_Bomb">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Detonation\_Time\_In\_Secs> 1.5 </Detonation\_Time\_In\_Secs>

                <Bomb\_Type>Proj\_Cluster\_Bomb</Bomb\_Type>

                <Number\_Of\_Bombs> 12 </Number\_Of\_Bombs>

                <SFXEvent\_Activate>Unit\_MC30\_Launch\_Cluster\_Bomb</SFXEvent\_Activate>

            </Cluster\_Bomb\_Ability>

FULL SLAVO <Unit\_Ability>

<Type>FULL\_SALVO</Type>

                <Recharge\_Seconds>45</Recharge\_Seconds>

                <Expiration\_Seconds>7</Expiration\_Seconds>

<SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Barrage\_Interceptor\_IV</SFXEvent\_GUI\_Unit\_Ability\_Activated>

                <GUI\_Activated\_Ability\_Name>Interceptor\_Full\_Salvo</GUI\_Activated\_Ability\_Name>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

            </Unit\_Ability>

LEECH SHIELD <Unit\_Ability>

             <Type>LEECH\_SHIELDS</Type>

                <Recharge\_Seconds>55.0</Recharge\_Seconds>

                <GUI\_Activated\_Ability\_Name> Kadalbe\_Leech\_Shields </GUI\_Activated\_Ability\_Name>

                <Effective\_Radius> 500.0 </Effective\_Radius>

                <SFXEvent\_GUI\_Unit\_Ability\_Activated>Unit\_Leech\_Sheilds\_Kadalbe</SFXEvent\_GUI\_Unit\_Ability\_Activated>

                <SFXEvent\_Target\_Ability> Unit\_Leech\_Sheilds\_Kadalbe </SFXEvent\_Target\_Ability>

<SFXEvent\_Special\_Ability\_Loop> Unit\_Star\_Destroyer\_Tractor\_Beam </SFXEvent\_Special\_Ability\_Loop>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

 <Supports\_Autofire>True</Supports\_Autofire>

</Unit\_Ability>

<Leech\_Shields\_Ability Name="Kadalbe\_Leech\_Shields">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Applicable\_Unit\_Categories> Corvette | Frigate | Capital </Applicable\_Unit\_Categories>

                <Applicable\_Unit\_Types>Millennium\_Falcon</Applicable\_Unit\_Types>

                <Activation\_Min\_Range>10</Activation\_Min\_Range>

                <Activation\_Max\_Range>2000</Activation\_Max\_Range>

                <Duration\_In\_Secs> 25.0 </Duration\_In\_Secs>

                <Shield\_Damage\_Per\_Second> 100.0 </Shield\_Damage\_Per\_Second>

                <Damage\_Multiplier> 3.0 </Damage\_Multiplier>

                <Beam\_Color>34, 34, 235, 255</Beam\_Color>

                <Beam\_Bone\_Name>HP\_SHL\_00\_BONE</Beam\_Bone\_Name>

                <Beam\_Frames>10</Beam\_Frames>

                <Beam\_Width>40.0</Beam\_Width>

                <Beam\_Texture\_Name>tractor\_beam00.tga</Beam\_Texture\_Name>

                <Beam\_Effect\_Name>Leech\_Shields</Beam\_Effect\_Name>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

                <Leech\_Effect>Leech\_Effect</Leech\_Effect>

            </Leech\_Shields\_Ability>

BUZZ DROIDS <Unit\_Ability>

            <Type>BUZZ\_DROIDS</Type>

                <GUI\_Activated\_Ability\_Name>Buzz\_Droids\_Viper</GUI\_Activated\_Ability\_Name>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

                <Recharge\_Seconds>60</Recharge\_Seconds>

                <SFXEvent\_Target\_Ability> Unit\_Buzz\_Droids\_Star\_Viper </SFXEvent\_Target\_Ability>

                <Area\_Effect\_Decal\_Distance> 300.0 </Area\_Effect\_Decal\_Distance>

</Unit\_Ability>

<Buzz\_Droids\_Ability Name="Buzz\_Droids\_Viper">

                <Activation\_Style> User\_Input </Activation\_Style>

                <Activation\_Min\_Range> 5 </Activation\_Min\_Range>

                <Activation\_Max\_Range> 400 </Activation\_Max\_Range>

                <Chase\_Radius>300</Chase\_Radius>

                <Damage\_Radius> 175 </Damage\_Radius>

                <Enemy\_Damage\_Per\_Second> 23 </Enemy\_Damage\_Per\_Second>

                <Own\_Damage\_Per\_Second> 3 </Own\_Damage\_Per\_Second>

                <Activation\_Time\_In\_Seconds> 1 </Activation\_Time\_In\_Seconds>

                <Activate\_SFX>GUI\_Buzz\_Droids\_SFX</Activate\_SFX>

                <Object\_Type>Buzz\_Droids</Object\_Type>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

            </Buzz\_Droids\_Ability>

</Unit\_Abilities\_Data>

## Passive Abilities

Passive abilities are abilities that aplly stat changes to units. A unit cannot apply a passive ability buff to itself.

<Abilities SubObjectList="Yes"> PASSIVE ABILITIES

STEALTH <Galactic\_Stealth\_Ability Name="Probe\_Droid\_Galactic\_Stealth">

<Activation\_Style>Galactic\_Automatic</Activation\_Style>

<Causes\_Despawn>No</Causes\_Despawn>

<Initially\_Enabled>Yes</Initially\_Enabled>

<Evade\_Detection\_Chance>0.0</Evade\_Detection\_Chance>

</Galactic\_Stealth\_Ability>

SPY <System\_Spy\_Ability Name="Probe\_Droid\_System\_Spy">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Activation\_Style>Ground\_Activated</Activation\_Style>

<Causes\_Despawn>Yes</Causes\_Despawn>

<Duration\_In\_Secs>60.0</Duration\_In\_Secs>

<See\_Base\_Levels>Yes</See\_Base\_Levels>

<See\_Credit\_Income>No</See\_Credit\_Income>

<See\_Credit\_Income\_Breakdown>No</See\_Credit\_Income\_Breakdown>

<See\_Num\_Fleets>Yes</See\_Num\_Fleets>

<See\_Fleet\_Contents>Yes</See\_Fleet\_Contents>

<See\_Num\_Ground\_Companies>Yes</See\_Num\_Ground\_Companies>

<See\_Ground\_Company\_Contents>Yes</See\_Ground\_Company\_Contents>

<See\_Special\_Structures>Yes</See\_Special\_Structures>

<See\_Political\_Control>Yes</See\_Political\_Control>

<See\_Political\_Control\_Breakdown>No</See\_Political\_Control\_Breakdown>

<See\_Current\_Production>No</See\_Current\_Production>

<See\_Minor\_Stealth\_Heroes>No</See\_Minor\_Stealth\_Heroes>

<See\_Major\_Stealth\_Heroes>No</See\_Major\_Stealth\_Heroes>

<See\_Most\_Powerful\_Ship>No</See\_Most\_Powerful\_Ship>

<See\_Force\_Sensitive\_Heroes>Yes</See\_Force\_Sensitive\_Heroes>

<See\_Super\_Weapons>Yes</See\_Super\_Weapons>

</System\_Spy\_Ability>

STEAL CREDITS <Siphon\_Credits\_Ability Name="Smuggler\_Siphon\_Credits">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Activation\_Style>Ground\_Activated</Activation\_Style>

<Causes\_Despawn>Yes</Causes\_Despawn>

<Min\_Siphon\_Percentage>0.5</Min\_Siphon\_Percentage>

<Max\_Siphon\_Percentage>0.5</Max\_Siphon\_Percentage>

<Siphon\_Duration\_In\_Cycles>5</Siphon\_Duration\_In\_Cycles>

<SFXEvent\_Activate> Unit\_Galactic\_Siphon\_Smuggler</SFXEvent\_Activate>

</Siphon\_Credits\_Ability>

ASSASSINATE <Neutralize\_Hero\_Ability Name="Bounty\_Hunter\_Neutralize\_Hero">

<Cost\_Mod\_By\_Base\_Level>0.0,0.0, 5.0,1.0</Cost\_Mod\_By\_Base\_Level>

<Cost\_Mod\_By\_Previous\_Neutralizations>0.0,0.0, 1000.0,750.0</Cost\_Mod\_By\_Previous\_Neutralizations>

<Cost\_Mod\_By\_Planetary\_Corruption\_Level>0.0,0.0, 1.0,0.25</Cost\_Mod\_By\_Planetary\_Corruption\_Level>

<General\_Minor\_Hero\_Cost\_Mod>1.0</General\_Minor\_Hero\_Cost\_Mod>

<General\_Major\_Hero\_Cost\_Mod>2.0</General\_Major\_Hero\_Cost\_Mod>

<Owner\_Respawn\_Time\_In\_Secs>240.0, 300.0</Owner\_Respawn\_Time\_In\_Secs>

<Target\_Respawn\_Time\_In\_Secs>240.0, 300.0</Target\_Respawn\_Time\_In\_Secs>

<Can\_Neutralize\_Minor\_Heroes>Yes</Can\_Neutralize\_Minor\_Heroes>

<Can\_Neutralize\_Major\_Heroes>No</Can\_Neutralize\_Major\_Heroes>

<SFXEvent\_Activate> Unit\_Galactic\_Eliminate\_Bounty\_Hunter </SFXEvent\_Activate>

</Neutralize\_Hero\_Ability>

DEFENSE BOOST <Enhance\_Defense\_Ability Name="Rebel\_Field\_Commander\_Enhance\_Defense">

<Activation\_Style>Ground\_Automatic</Activation\_Style>

<Enhancement\_Percentage>0.25</Enhancement\_Percentage>

<Apply\_To\_All\_Allies>No</Apply\_To\_All\_Allies>

<Stacking\_Category>0</Stacking\_Category>

<Unit\_Strength\_Category>Vehicle | Air | Infantry</Unit\_Strength\_Category>

</Enhance\_Defense\_Ability>

FOW BOOST <Battlefield\_Modifier\_Ability Name="Rebel\_Field\_Commander\_FOW\_Increase">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Activation\_Style>Ground\_Automatic</Activation\_Style>

<FOW\_Reveal\_Range\_Multiplier>1.5</FOW\_Reveal\_Range\_Multiplier>

<Base\_Shield\_Upgrade>Yes</Base\_Shield\_Upgrade>

<Enable\_Bombing\_Runs>Yes</Enable\_Bombing\_Runs>

<Enable\_Planetary\_Bombardment>Yes</Enable\_Planetary\_Bombardment>

<Reinforcement\_Time\_Multiplier>2.0</Reinforcement\_Time\_Multiplier>

<Reverse\_Application\_Logic>Yes</Reverse\_Application\_Logic>

<Stealth\_Duration\_Multiplier>1.50</Stealth\_Duration\_Multiplier>

<Enable\_Special\_Weapons>Yes</Enable\_Special\_Weapons>

<Capture\_Point\_Time\_Multiplier>0.85</Capture\_Point\_Time\_Multiplier>

<Apply\_To\_All\_Allies>Yes</Apply\_To\_All\_Allies>

<Stacking\_Category>0</Stacking\_Category>

</Battlefield\_Modifier\_Ability>

ULTI BOOST <Combat\_Bonus\_Ability Name="Akbar\_Combat\_Bonus">

<Activation\_Style>Space\_Automatic</Activation\_Style>

<Applicable\_Unit\_Types />

<Health\_Bonus\_Percentage>0.25</Health\_Bonus\_Percentage>

<Damage\_Bonus\_Percentage>0.0</Damage\_Bonus\_Percentage>

<Energy\_Pool\_Bonus\_Percentage>0.0</Energy\_Pool\_Bonus\_Percentage>

<Shield\_Bonus\_Percentage>0.0</Shield\_Bonus\_Percentage>

<Defense\_Bonus\_Percentage>0.0</Defense\_Bonus\_Percentage>

<Movement\_Speed\_Bonus\_Percentage>0.0</Movement\_Speed\_Bonus\_Percentage>

<Ability\_Recharge\_Bonus\_Percentage>0.85</Ability\_Recharge\_Bonus\_Percentage>

<Fire\_Range\_Bonus\_Percentage>.15</Fire\_Range\_Bonus\_Percentage>

<Stacking\_Category>0</Stacking\_Category>

</Combat\_Bonus\_Ability>

REFLECT <Redirect\_Blaster\_Ability Name="EL\_Heavy\_Reflective\_Armor\_L1\_Bonus">

<Initially\_Enabled> No </Initially\_Enabled>

<Activation\_Style>Take\_Damage</Activation\_Style>

<Redirect\_Chance>0.0</Redirect\_Chance>

<Block\_Chance>0.15</Block\_Chance>

<Reaction\_Arc\_In\_Degrees>360.0</Reaction\_Arc\_In\_Degrees>

<Max\_Projectile\_Redirection\_Angle\_In\_Degrees> 30.0 </Max\_Projectile\_Redirection\_Angle\_In\_Degrees>

<Turn\_To\_Face\_Unblockable\_Shots>No</Turn\_To\_Face\_Unblockable\_Shots>

<Applicable\_Unit\_Types />

<SFXEvent\_Activate>Unit\_Lightsaber\_Projectile\_Block</SFXEvent\_Activate>

</Redirect\_Blaster\_Ability>

ABSORB <Absorb\_Blaster\_Ability Name="Emperor\_Absorb\_Blaster">

<Activation\_Style>Take\_Damage</Activation\_Style>

<Absorb\_Chance>0.6</Absorb\_Chance>

<Damage\_Absorb\_Percentage>0.2</Damage\_Absorb\_Percentage>

<Damage\_Absorb\_Amount>1</Damage\_Absorb\_Amount>

<Applicable\_Unit\_Categories />

<Applicable\_Unit\_Types>Cuddles\_The\_Rancor, Luke\_Skywalker\_Jedi, Yoda, TIE\_Crawler, Destroyer\_Droid, Mandalorian\_Indigenous, Mustafarian\_Indigenous, Noghri\_Indigenous, Sullustan\_Civilian, Hutt\_Civilian, Twilek\_Female, Sand\_Person\_Sniper\_A, Bothan\_Civilian, Wookie\_Warrior, Mon\_Calamari\_Civilian, Desert\_Civilian\_A, Swamp\_Civilian\_A, Urban\_Civilian\_A, Snow\_Civilian\_A, Pirate\_Soldier, Rebel\_Trooper, Rebel\_Pilot, Rebel\_Infiltrator, Scout\_Trooper\_No\_Bike, Stormtrooper, Underworld\_Disruptor\_Merc, Boba\_Fett, Mara\_Jade, Kyle\_Katarn, Han\_Solo, Chewbacca, Underworld\_Saboteur, IG-88, Dark\_Trooper\_PhaseII, Dark\_Trooper\_PhaseIII</Applicable\_Unit\_Types>

<SFXEvent\_Activate>Unit\_Force\_Absorb</SFXEvent\_Activate>

<Owner\_Light\_Effect\_Type>Color\_Flash</Owner\_Light\_Effect\_Type>

<Owner\_Light\_Effect\_Color>2.0, 0.4, 0.4</Owner\_Light\_Effect\_Color>

<Owner\_Light\_Effect\_Color2 />

<Owner\_Light\_Effect\_Duration>0.5</Owner\_Light\_Effect\_Duration>

<Owner\_Light\_Effect\_Pulse\_Count />

</Absorb\_Blaster\_Ability>

HEAL <Force\_Healing\_Ability Name="Repair\_Facility\_Healing">

<Activation\_Style>Ground\_Automatic</Activation\_Style>

<Heal\_Range>150.0</Heal\_Range>

<Heal\_Amount>15.0</Heal\_Amount>

<Heal\_Interval\_In\_Secs>1.0</Heal\_Interval\_In\_Secs>

<Single\_Target\_Heal>Yes</Single\_Target\_Heal>

<Heal\_Range\_Blob\_Material>Reinforcement\_Point\_Radius\_Overlay</Heal\_Range\_Blob\_Material>

<Applicable\_Unit\_Categories>Vehicle</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types>Scout\_Trooper, Droid\_R2D2, Droid\_C3P0, MPTL\_Spotter, Veers\_AT\_AT\_Walker, IG-88, Dark\_Trooper\_PhaseI, Dark\_Trooper\_PhaseII, Dark\_Trooper\_PhaseIII</Applicable\_Unit\_Types>

<SFXEvent\_Target\_Affected>Unit\_Force\_Healing\_Pulse</SFXEvent\_Target\_Affected>

<Target\_Particle\_Effect>Shield\_Sparks\_Medium</Target\_Particle\_Effect>

<Target\_Particle\_Bone\_Name>B\_TURRET, TURRET\_00, B\_TURRET\_BASE</Target\_Particle\_Bone\_Name>

<Target\_Light\_Effect\_Type>Color\_Flash</Target\_Light\_Effect\_Type>

<Target\_Light\_Effect\_Color>1.2, 1.2, 2.0</Target\_Light\_Effect\_Color>

<Target\_Light\_Effect\_Color2 />

<Target\_Light\_Effect\_Duration>0.6</Target\_Light\_Effect\_Duration>

<Target\_Light\_Effect\_Pulse\_Count>1</Target\_Light\_Effect\_Pulse\_Count>

<Owner\_Particle\_Bone\_Name>ROOT</Owner\_Particle\_Bone\_Name>

<Owner\_Light\_Effect\_Type>Color\_Flash</Owner\_Light\_Effect\_Type>

<Owner\_Light\_Effect\_Color>1.2, 1.2, 2.0</Owner\_Light\_Effect\_Color>

<Owner\_Light\_Effect\_Color2 />

<Owner\_Light\_Effect\_Duration>0.6</Owner\_Light\_Effect\_Duration>

<Owner\_Light\_Effect\_Pulse\_Count>1</Owner\_Light\_Effect\_Pulse\_Count>

<Lighting\_Effect\_Name>Repair\_Facility\_Effect</Lighting\_Effect\_Name>

</Force\_Healing\_Ability>

JAMMING <Sensor\_Jamming\_Ability Name="UMDU\_Sensor\_Jamming">

<Activation\_Style> COMBAT\_AUTOMATIC </Activation\_Style>

<Duration\_In\_Secs>15.0</Duration\_In\_Secs>

<Blob\_Color>200, 50, 200, 128</Blob\_Color>

<Blob\_Material\_Name>Sensor\_Jamming\_Blob</Blob\_Material\_Name>

</Sensor\_Jamming\_Ability>

<Passive\_Missile\_Shield\_Radius> 300.0 </Passive\_Missile\_Shield\_Radius>

SABOTAGE <Galactic\_Sabotage\_Ability Name="Saboteur\_Galactic\_Sabotage">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Activation\_Style>Ground\_Activated</Activation\_Style>

<Causes\_Despawn>Yes</Causes\_Despawn>

<Can\_Destroy\_Special\_Structure>True</Can\_Destroy\_Special\_Structure>

<Sabotage\_Cost\_Increase\_Factor> 2.0 </Sabotage\_Cost\_Increase\_Factor>

</Galactic\_Sabotage\_Ability>

CORRUPTION <Corruption\_Ability Name="Saboteur\_Corruption">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Activation\_Style>Ground\_Activated</Activation\_Style>

<Causes\_Despawn>Yes</Causes\_Despawn>

<SFXEvent\_Activate>Unit\_Corrupt\_Sabateur</SFXEvent\_Activate>

</Corruption\_Ability>

ECONOMY <Reduce\_Production\_Price\_Ability Name="Akbar\_Reduce\_Production\_Price">

<Unit\_Strength\_Category />

<Applicable\_Unit\_Categories>Capital</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

<Price\_Reduction\_Percentage>0.25</Price\_Reduction\_Percentage>

<Stacking\_Category>0</Stacking\_Category>

</Reduce\_Production\_Price\_Ability>

REMOVE CORR <Remove\_Corruption\_Ability Name="Akbar\_Remove\_Corruption">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Activation\_Style>Ground\_Activated</Activation\_Style>

<Causes\_Despawn>No</Causes\_Despawn>

<SFXEvent\_Activate>RHD\_Removing\_Corruption</SFXEvent\_Activate>

</Remove\_Corruption\_Ability>

TIME BOOST <Political\_Transition\_Bonus\_Ability Name="Tarkin\_Political\_Transition\_Bonus">

<Time\_Reduction\_Percentage>0.25</Time\_Reduction\_Percentage>

<Stacking\_Category>0</Stacking\_Category>

</Political\_Transition\_Bonus\_Ability>

POLITICS <Political\_Control\_Protection\_Ability Name="Tarkin\_Political\_Protection">

<Activation\_Style>Galactic\_Automatic</Activation\_Style>

</Political\_Control\_Protection\_Ability>

NO RETREAT <Retreat\_Prevention\_Ability Name="Tarkin\_Retreat\_Prevention">

<Activation\_Style>Combat\_Automatic</Activation\_Style>

</Retreat\_Prevention\_Ability>

BODYGUARD <Hero\_Protection\_Ability Name="Han\_Solo\_Hero\_Protection">

<Neutralization\_Cost\_Multiplier>1.25</Neutralization\_Cost\_Multiplier>

<Stacking\_Category>0</Stacking\_Category>

</Hero\_Protection\_Ability>

STEAL TECH <Slicer\_Ability Name="R2D2\_Slicer">

<Min\_Respawn\_Time\_Per\_Tech\_Level>60.0, 60.0, 60.0, 70.0, 70.0</Min\_Respawn\_Time\_Per\_Tech\_Level>

<Max\_Respawn\_Time\_Per\_Tech\_Level>60.0, 60.0, 60.0, 70.0, 70.0</Max\_Respawn\_Time\_Per\_Tech\_Level>

<Cost\_Multiplier\_By\_Planet\_Tech\_Availability>0,1.75, 1,1.5, 2,1.25, 3,1.0, 4,0.75, 5,0.5</Cost\_Multiplier\_By\_Planet\_Tech\_Availability>

<Cost\_Affinity\_Modifier>-0.25</Cost\_Affinity\_Modifier>

<Chance\_Modifier\_By\_Base\_Level>0,0, 1,0.0, 2,0.0, 3,0.0, 4,0.0 , 5,0.0</Chance\_Modifier\_By\_Base\_Level>

<Chance\_Modifier\_By\_Planet\_Difficulty>0,0.0, 1,0.0, 2,0.0, 3,0.0, 4,0.0, 5,0.0</Chance\_Modifier\_By\_Planet\_Difficulty>

<Chance\_Affinity\_Modifier>+0.25</Chance\_Affinity\_Modifier>

</Slicer\_Ability>

FIND WEAK <Find\_Weakness\_Ability Name="Dodonna\_Find\_Weakness">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Activation\_Style>Space\_Automatic</Activation\_Style>

<Causes\_Despawn>No</Causes\_Despawn>

<Applicable\_Unit\_Types />

<Damage\_Bonus\_Percentage>1.0</Damage\_Bonus\_Percentage>

<Stacking\_Category>0</Stacking\_Category>

</Find\_Weakness\_Ability>

DESTROY PLANET <Planet\_Destruction\_Ability Name="Death\_Star\_Planet\_Destruction">

<Activation\_Style>Ground\_Activated</Activation\_Style>

<SFXEvent\_Target\_Affected>Planet\_Death\_SFX</SFXEvent\_Target\_Affected>

<Target\_Particle\_Effect>Planet\_Explosion\_Galactic</Target\_Particle\_Effect>

<Target\_Particle\_Bone\_Name />

</Planet\_Destruction\_Ability>

BASE RADAR <Enable\_Radar\_Ability Name="R\_Comm\_Array\_Enable\_Radar">

 <Activation\_Style>Skirmish\_Automatic</Activation\_Style>

<Initially\_Enabled>No</Initially\_Enabled>

 <Affects\_All\_Allies>True</Affects\_All\_Allies>

 </Enable\_Radar\_Ability>

DOCK INCOME <Income\_Stream\_Mod\_Ability Name="R\_Supply\_Dock\_Income\_Bonus">

<Activation\_Style>Skirmish\_Automatic</Activation\_Style>

<Initially\_Enabled>No</Initially\_Enabled>

<Income\_Multiplier>1.0</Income\_Multiplier>

<Income\_Additive\_Value>20</Income\_Additive\_Value>

<Interval\_Multiplier>1.0</Interval\_Multiplier>

<Stacking\_Category>0</Stacking\_Category>

<Target\_Stream\_Source>Skirmish\_Rebel\_Star\_Base\_1</Target\_Stream\_Source>

<Affects\_All\_Allied\_Sources>Yes</Affects\_All\_Allied\_Sources>

<Reverse\_Application\_Logic>No</Reverse\_Application\_Logic>

</Income\_Stream\_Mod\_Ability>

BASE INCOME <Income\_Stream\_Ability Name="R\_Starbase\_Income\_Stream">

<Activation\_Style>Skirmish\_Automatic</Activation\_Style>

<Initially\_Enabled>Yes</Initially\_Enabled>

<Base\_Income\_Value>30</Base\_Income\_Value>

<Base\_Interval\_In\_Secs>10</Base\_Interval\_In\_Secs>

<Split\_Income\_With\_Allies>Yes</Split\_Income\_With\_Allies>

<Split\_Favors\_Owner>No</Split\_Favors\_Owner>

<Full\_Amount\_To\_Everyone>Yes</Full\_Amount\_To\_Everyone>

</Income\_Stream\_Ability>

BLACK MARKET <Black\_Market\_Ability Name="Silri\_Black\_Market">

<Initially\_Enabled>Yes</Initially\_Enabled>

<Causes\_Despawn>Yes</Causes\_Despawn>

<Min\_Respawn\_Times>60.0, 60.0, 60.0, 60.0, 60.0</Min\_Respawn\_Times>

<Max\_Respawn\_Times>60.0, 60.0, 60.0, 60.0, 60.0</Max\_Respawn\_Times>

<Price\_Modifier>.75</Price\_Modifier>

<Tech\_Level\_Adjustment>0</Tech\_Level\_Adjustment>

</Black\_Market\_Ability>

NEW WEAP <Permanent\_Weapon\_Swap\_Ability Name="Disruptor\_Permanent\_Swap">

                <Weapon\_Index>1</Weapon\_Index>

                <Must\_Be\_Bought\_On\_Black\_Market>Yes</Must\_Be\_Bought\_On\_Black\_Market>

<Initially\_Enabled>Yes</Initially\_Enabled>

                <Activation\_Style>Ground\_Automatic</Activation\_Style>

            </Permanent\_Weapon\_Swap\_Ability>

<Projectile\_Types>Proj\_Hand\_Blaster\_Merc, Proj\_Hand\_Disruptor\_Cannon</Projectile\_Types>

</Abilities>

<Abilities SubObjectList="Yes"> SPECIAL ATTACKS

DRAIN LIFE <Drain\_Life\_Ability Name="Turret\_Drain\_Life">

                <Activation\_Style> Special\_Attack </Activation\_Style>

                <Applicable\_Unit\_Categories>Infantry | Vehicle | LandHero</Applicable\_Unit\_Categories>

                <Duration\_In\_Seconds>99999</Duration\_In\_Seconds>

                <Damage\_Per\_Second>7</Damage\_Per\_Second>

                <Drain\_Effect\_Name>Turret\_Drain\_Life\_Effect</Drain\_Effect\_Name>

                <Drain\_Source\_Bone\_Name>MUZZLEA\_00</Drain\_Source\_Bone\_Name>

                <Drain\_Target\_Bone\_Name>B\_PELVIS</Drain\_Target\_Bone\_Name>

                <Drain\_Radius> 240.0 </Drain\_Radius>

                <SFXEvent\_Activate>Unit\_Force\_Lightning</SFXEvent\_Activate>

                <Max\_Drain\_Victims>6</Max\_Drain\_Victims>

                <Should\_Heal>No</Should\_Heal>

                <Charging\_Time\_In\_Seconds>0.5</Charging\_Time\_In\_Seconds>

            </Drain\_Life\_Ability>

EARTHQUAKE <Earthquake\_Attack\_Ability Name="Emperor\_Attack\_Structures">

<Activation\_Style>Special\_Attack</Activation\_Style>

<Terminate\_Effect\_On\_Move\_Command>Yes</Terminate\_Effect\_On\_Move\_Command>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>250.0</Activation\_Max\_Range>

<Activation\_Chance>1.0</Activation\_Chance>

<Damage\_Amount>0.0</Damage\_Amount>

<Damage\_Percentage>0.01</Damage\_Percentage>

<Damage\_Interval\_In\_Secs>0.2</Damage\_Interval\_In\_Secs>

<Applicable\_Unit\_Categories>Structure</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

<SFXEvent\_Activate />

<Target\_Particle\_Effect>Earthquake\_Dust\_Particles</Target\_Particle\_Effect>

<Target\_Particle\_Bone\_Name />

</Earthquake\_Attack\_Ability>

EWOK BOMB <Spawn\_Ability Name="Handler\_Spawn">

                <Activation\_Style> Special\_Attack </Activation\_Style>

                <Activation\_Min\_Range>75.0</Activation\_Min\_Range>

                <Activation\_Max\_Range>270.0</Activation\_Max\_Range>

                <Object\_Type>Ewok\_Suicide\_Bomber\_For\_Handler</Object\_Type>

                <Creation\_Delay\_In\_Seconds>2.5</Creation\_Delay\_In\_Seconds>

                <Recharge\_Time\_In\_Seconds>3</Recharge\_Time\_In\_Seconds>

                <Spawn\_Bone\_Name>MuzzleA\_00</Spawn\_Bone\_Name>

                <Self\_Destruct\_Radius>10</Self\_Destruct\_Radius>

<Explosion\_Type>Proj\_Ewok\_From\_Handler\_Bomb\_Of\_Doom</Explosion\_Type>

            </Spawn\_Ability>

POUND ATT <Generic\_Attack\_Ability Name="NS\_Rancor\_Pound\_Vehicles">

<Activation\_Chance>1.0</Activation\_Chance>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>45.0</Activation\_Max\_Range>

<Damage\_Amount>100.0</Damage\_Amount>

<Damage\_Percentage>0.0</Damage\_Percentage>

<Damage\_Type>Damage\_Normal</Damage\_Type>

<Attack\_Animation>POUND\_ATTACK</Attack\_Animation>

<Attack\_Animation\_Speedup>0.75</Attack\_Animation\_Speedup>

<Damage\_Frame\_Number>20</Damage\_Frame\_Number>

<SFXEvent\_Apply\_Damage />

<Applicable\_Unit\_Categories>Vehicle</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

</Generic\_Attack\_Ability>

EAT ATT <Eat\_Attack\_Ability Name="NS\_Rancor\_Eat\_Infantry">

<Activation\_Chance>1.0</Activation\_Chance>

<Activation\_Min\_Range>40.0</Activation\_Min\_Range>

<Activation\_Max\_Range>45.0</Activation\_Max\_Range>

<Damage\_Amount>0.0</Damage\_Amount>

<Damage\_Percentage>1.0</Damage\_Percentage>

<Damage\_Type>Damage\_Eat</Damage\_Type>

<Attack\_Animation>EAT\_ATTACK</Attack\_Animation>

<Attack\_Animation\_Speedup>1.0</Attack\_Animation\_Speedup>

<Owner\_Attachment\_Bone>B\_ATTACH\_01</Owner\_Attachment\_Bone>

<Attachment\_Frame>14</Attachment\_Frame>

<Target\_Destruction\_Frame>110</Target\_Destruction\_Frame>

<Target\_Grabbed\_Animation>EATEN\_DIE</Target\_Grabbed\_Animation>

<Applicable\_Unit\_Categories>Infantry</Applicable\_Unit\_Categories>

<Applicable\_Unit\_Types />

                <Health\_Per\_Victim>120</Health\_Per\_Victim>

                <Excluded\_Unit\_Types>Rancor, Rancor\_Dark\_Ally,Night\_Sister,UM06\_Night\_Sister,Prisoner\_Night\_Sister,Wampa,Cuddles\_The\_Rancor

                </Excluded\_Unit\_Types>

<Needs\_To\_Rotate>Yes</Needs\_To\_Rotate>

<Rotation\_Base\_Bone\_Name>Turret\_00</Rotation\_Base\_Bone\_Name>

</Eat\_Attack\_Ability>

SWEEP ATT <Arc\_Sweep\_Attack\_Ability Name="NS\_Rancor\_Swat\_Infantry\_Right">

<Activation\_Chance>0.5</Activation\_Chance>

<Activation\_Min\_Range>0.0</Activation\_Min\_Range>

<Activation\_Max\_Range>50.0</Activation\_Max\_Range>

<Damage\_Amount>0.0</Damage\_Amount>

<Damage\_Percentage>1.0</Damage\_Percentage>

<Damage\_Type>Damage\_Force\_Whirlwind</Damage\_Type>

<Attack\_Animation>ATTACK</Attack\_Animation>

<Attack\_Animation\_Speedup>0.75</Attack\_Animation\_Speedup>

<Attack\_Animation\_Subindex>1</Attack\_Animation\_Subindex>

<Arc\_Width\_In\_Degrees>120.0</Arc\_Width\_In\_Degrees>

<Arc\_Min\_Range>10.0</Arc\_Min\_Range>

<Arc\_Max\_Range>25.0</Arc\_Max\_Range>

<Begin\_Applying\_Damage\_Frame>27</Begin\_Applying\_Damage\_Frame>

<Damage\_Sweep\_Time\_In\_Secs>0.233333</Damage\_Sweep\_Time\_In\_Secs>

<Apply\_Damage\_Right\_To\_Left>No</Apply\_Damage\_Right\_To\_Left>

<Applicable\_Unit\_Categories>Infantry</Applicable\_Unit\_Categories>

                <Excluded\_Unit\_Types>Wampa</Excluded\_Unit\_Types>

<Applicable\_Unit\_Types />

</Arc\_Sweep\_Attack\_Ability>

</Abilities>

<Projectiles> SPECIAL PROJECTILES

<Projectile Name="Proj\_Special\_Emperor\_Instant\_Dark\_Side\_Corrupt\_Blast">

<Projectile\_Convert\_Enemy\_On\_Detonation> Yes </Projectile\_Convert\_Enemy\_On\_Detonation>

<Projectile\_Convert\_Enemy\_Radius> 100 </Projectile\_Convert\_Enemy\_Radius>

<Projectile\_Convert\_Enemy\_Spawn\_Effect> Stun\_Particles </Projectile\_Convert\_Enemy\_Spawn\_Effect>

<Projectile\_Convert\_Enemy\_Targets\_Category\_Mask> Infantry | Vehicle </Projectile\_Convert\_Enemy\_Targets\_Category\_Mask>

</Projectile>

<Projectile Name="Proj\_Special\_Obiwan\_Instant\_Invulnerability\_Blast">

<Projectile\_Cause\_Invulnerability\_On\_Detonation> Yes </Projectile\_Cause\_Invulnerability\_On\_Detonation>

<Projectile\_Cause\_Invulnerability\_Duration\_Frames> 300 </Projectile\_Cause\_Invulnerability\_Duration\_Frames>

<Projectile\_Cause\_Invulnerability\_Radius> 0.0 </Projectile\_Cause\_Invulnerability\_Radius>

<Projectile\_Cause\_Invulnerability\_Max\_Targets> 1 </Projectile\_Cause\_Invulnerability\_Max\_Targets>

<Projectile\_Cause\_Invulnerability\_Spawn\_Effect> Invulnerable\_Small </Projectile\_Cause\_Invulnerability\_Spawn\_Effect>

<Projectile\_Cause\_Invulnerability\_Targets\_Category\_Mask> Infantry | LandHero | Vehicle | Structure </Projectile\_Cause\_Invulnerability\_Targets\_Category\_Mask>

</Projectile>

<Projectile Name="Proj\_Special\_Han\_Solo\_Stun\_Blast">

<Projectile\_Stun\_On\_Detonation>Yes</Projectile\_Stun\_On\_Detonation>

<Projectile\_Stun\_Duration\_Frames>600</Projectile\_Stun\_Duration\_Frames>

<Projectile\_Stun\_Radius>150</Projectile\_Stun\_Radius>

<Projectile\_Stun\_Spawn\_Effect> Han\_Solo\_Target\_Stun\_Effect </Projectile\_Stun\_Spawn\_Effect>

<Projectile\_Stun\_Victims\_Category\_Mask> Vehicle | Structure </Projectile\_Stun\_Victims\_Category\_Mask>

<Projectile\_Stun\_Victims\_Unit\_Types>Scout\_Trooper, IG-88, Droid\_R2D2, Droid\_C3P0, Dark\_Trooper\_PhaseI, Dark\_Trooper\_PhaseII, Dark\_Trooper\_PhaseIII </Projectile\_Stun\_Victims\_Unit\_Types>

</Projectile>

<Projectile Name="Proj\_Special\_Land\_FOW\_Reveal\_Ping\_Blast">

<Behavior>PROJECTILE, HIDE\_WHEN\_FOGGED, REVEAL </Behavior>

<Land\_FOW\_Reveal\_Range>300.0</Land\_FOW\_Reveal\_Range>

<Dense\_FOW\_Reveal\_Range\_Multiplier>1.0</Dense\_FOW\_Reveal\_Range\_Multiplier>

</Projectile>

<Projectile Name="Proj\_Ion\_Cannon\_Planetary">

<Projectile\_Ion\_Stun\_On\_Detonation>true</Projectile\_Ion\_Stun\_On\_Detonation>

<Projectile\_Ion\_Stun\_Duration>30.0</Projectile\_Ion\_Stun\_Duration>

<Projectile\_Ion\_Stun\_Speed\_Reduction\_Percent>0.999f</Projectile\_Ion\_Stun\_Speed\_Reduction\_Percent>

<Projectile\_Ion\_Stun\_Shot\_Rate\_Reduction\_Percent>0.8</Projectile\_Ion\_Stun\_Shot\_Rate\_Reduction\_Percent>

<Projectile\_Ion\_Stun\_Stack\_Duration>No</Projectile\_Ion\_Stun\_Stack\_Duration>

</Projectile>

<Projectile Name="Proj\_Sticky\_Bomb">

<Damage\_Type>Damage\_StickyBomb</Damage\_Type>

<Behavior>PROJECTILE, BOMB</Behavior>

<Projectile\_Category>GRENADE</Projectile\_Category>

<Projectile\_Blast\_Area\_Range>90.0</Projectile\_Blast\_Area\_Range>

<Projectile\_Blast\_Area\_Damage>400.0</Projectile\_Blast\_Area\_Damage>

<Max\_Secs\_For\_AE\_Delayed\_Damage>0</Max\_Secs\_For\_AE\_Delayed\_Damage>

<Projectile\_Grenade\_Sticks\_On\_Collision>yes</Projectile\_Grenade\_Sticks\_On\_Collision>

<Projectile\_Max\_Lifetime>900.0</Projectile\_Max\_Lifetime>

</Projectile>

<Projectile Name="Antilles\_Weaken\_Enemy\_Effect">

<Projectile\_Weaken\_Enemy\_On\_Detonation>Yes</Projectile\_Weaken\_Enemy\_On\_Detonation>

<Projectile\_Weaken\_Enemy\_Duration\_Seconds>15.0</Projectile\_Weaken\_Enemy\_Duration\_Seconds>

        <Projectile\_Weaken\_Enemy\_Radius>300</Projectile\_Weaken\_Enemy\_Radius>

<Projectile\_Weaken\_Enemy\_Spawn\_Effect>Weaken\_Enemy\_Particle\_Effect</Projectile\_Weaken\_Enemy\_Spawn\_Effect>

<Projectile\_Weaken\_Enemy\_Take\_Damage\_Increase\_Percent>0</Projectile\_Weaken\_Enemy\_Take\_Damage\_Increase\_Percent>

<Projectile\_Weaken\_Enemy\_Cause\_Damage\_Reduction\_Percent>0.2</Projectile\_Weaken\_Enemy\_Cause\_Damage\_Reduction\_Percent>

<Projectile\_Weaken\_Enemy\_Targets\_Category\_Mask>All</Projectile\_Weaken\_Enemy\_Targets\_Category\_Mask>

<Projectile\_SFXEvent\_Detonate>SFX\_Weaken\_Detonation</Projectile\_SFXEvent\_Detonate>

<Projectile\_Lifetime\_Detonation\_Particle>Weaken\_Enemy\_Detonation\_Effect</Projectile\_Lifetime\_Detonation\_Particle>

</Projectile>

<Projectile Name="Proj\_Remote\_Bomb">

        <Land\_Model\_Name>w\_landmine.alo</Land\_Model\_Name>

        <Space\_Model\_Name>w\_landmine.alo</Space\_Model\_Name>

        <Loop\_Idle\_Anim\_00>No</Loop\_Idle\_Anim\_00>

        <Is\_Decoration>No</Is\_Decoration>

        <Max\_Speed>20.0</Max\_Speed>

        <Damage\_Type>Damage\_Bomb</Damage\_Type>

        <Internal\_Damage\_Type>Damage\_Remote\_Bomb</Internal\_Damage\_Type>

        <Scale\_Factor>2.0</Scale\_Factor>

        <Max\_Rate\_Of\_Turn>0.0</Max\_Rate\_Of\_Turn>

        <Behavior>PROJECTILE, BOMB, REVEAL, DAMAGE\_TRACKING, HIDE\_WHEN\_FOGGED, PROXIMITY\_MINE, SELECTABLE</Behavior>

        <Projectile\_Category>GRENADE</Projectile\_Category>

        <Projectile\_Grenade\_Sticks\_On\_Collision>yes</Projectile\_Grenade\_Sticks\_On\_Collision>

        <Projectile\_Blast\_Area\_Dropoff>True</Projectile\_Blast\_Area\_Dropoff>

        <Projectile\_Blast\_Area\_Dropoff\_Tiers>3</Projectile\_Blast\_Area\_Dropoff\_Tiers>

        <Projectile\_Max\_Lifetime>900.0</Projectile\_Max\_Lifetime>

        <Projectile\_Damage>0.0</Projectile\_Damage>

        <Projectile\_Does\_Shield\_Damage>No</Projectile\_Does\_Shield\_Damage>

        <Projectile\_Does\_Energy\_Damage>No</Projectile\_Does\_Energy\_Damage>

        <Projectile\_Does\_Hitpoint\_Damage>Yes</Projectile\_Does\_Hitpoint\_Damage>

        <Projectile\_Energy\_Per\_Shot>0</Projectile\_Energy\_Per\_Shot>

        <Death\_Explosions> Remote\_Bomb\_Blast\_Effect </Death\_Explosions>

        <Death\_SFXEvent\_Start\_Die> Unit\_Katarn\_Building\_Bomb\_SFX </Death\_SFXEvent\_Start\_Die>

        <AI\_Combat\_Power>300</AI\_Combat\_Power>

        <Friendly\_Damage\_Amount>200</Friendly\_Damage\_Amount>

<Land\_FOW\_Reveal\_Range>100.0</Land\_FOW\_Reveal\_Range>

<Lua\_Script>ObjectScript\_RemoteBomb</Lua\_Script>

        <Collidable\_By\_Projectile\_Living>Yes</Collidable\_By\_Projectile\_Living>

        <Collidable\_By\_Projectile\_Dead>Yes</Collidable\_By\_Projectile\_Dead>

<Tactical\_Health>1</Tactical\_Health>

<Is\_Visible\_On\_Radar>No</Is\_Visible\_On\_Radar>

        <Text\_ID>TEXT\_REMOTE\_BOMB</Text\_ID>

        <Encyclopedia\_Text>TEXT\_REMOTE\_BOMB\_DESC</Encyclopedia\_Text>

        <Encyclopedia\_Unit\_Class>TEXT\_BOMB\_CLASS</Encyclopedia\_Unit\_Class>

        <IsDeathCloneObstacle>Yes</IsDeathCloneObstacle>

        <Avoidance\_Disabled>Yes</Avoidance\_Disabled>

<CategoryMask> Infantry </CategoryMask>

        <Space\_Layer> Land </Space\_Layer>

        <UnitCollisionClass> Infantry </UnitCollisionClass>

        <CanCellStack>yes</CanCellStack>

        <Mass>1.0</Mass>

        <Mouse\_Collide\_Override\_Sphere\_Radius>5</Mouse\_Collide\_Override\_Sphere\_Radius>

<Remove\_Upon\_Death>yes</Remove\_Upon\_Death>

        <Influences\_Capture\_Point>no</Influences\_Capture\_Point>

        <Max\_Secs\_For\_AE\_Delayed\_Damage>0</Max\_Secs\_For\_AE\_Delayed\_Damage>

    </Projectile>

<Projectile Name="Infection\_Projectile">

<Explode\_When\_Reached\_Target\_Radius> True </Explode\_When\_Reached\_Target\_Radius>

<Projectile\_Target\_Point\_On\_Terrain> True </Projectile\_Target\_Point\_On\_Terrain>

        <Causes\_Infection>Yes</Causes\_Infection>

<Damage\_Type>Damage\_Infection</Damage\_Type>

    </Projectile>

<Projectile Name="Proj\_MAL\_Carbonite\_Missile">

<Projectile\_Combat\_Mod>COMBAT\_MOD\_SPEED</Projectile\_Combat\_Mod>

        <Projectile\_Combat\_Mod\_Duration>10</Projectile\_Combat\_Mod\_Duration>

<Projectile\_Combat\_Mod\_Value>-0.8</Projectile\_Combat\_Mod\_Value>

        <Projectile\_Combat\_Mod\_Effect>MAL\_Slow\_Effect</Projectile\_Combat\_Mod\_Effect>

        <Projectile\_Combat\_Mod\_Category\_Mask> Vehicle | Infantry | LandHero</Projectile\_Combat\_Mod\_Category\_Mask>

</Projectile>

<Friendly\_Damage\_Amount>200</Friendly\_Damage\_Amount>