Downtime and Crafting

Characters in Daleos are encouraged to exist as more than just adventurers. In order to live and reside within the world and embrace your character in more ways than just as an adventurer going out hacking and slashing up dangers to the world, you can also undertake jobs and downtime activities to earn income, meet other characters, and improve yourself in ways that are meaningful and rewarded. XP awarded for the activities listed on this page is defined as RPXP, as it is a result of roleplaying your character rather than participating in a combat encounter. As such, it is fair to expect that you will actively post and roleplay whenever performing any of the activities listed on this page.

> *You are limited to performing one job or downtime activity per day, and the + 10% wiki bonus from adding your character the wiki player list applies to every source of RPXP listed here.*
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## Downtime

### Jobs

There are many different locations in the world of Daleos that hire on characters to perform specific roles within their business. These roles are considered downtime activities, and usually come with a set amount of time you need to perform the role to earn a reward of RPXP and coin. While you are not expected to be active for this full period of time, bonuses are sometimes given for posting and interacting with other characters.

If you wish to apply to a job, seek approval in-character from the person in charge of the location or faction if you see the potential for a job for your character to fulfill. Use the command **!downtime work** at the end of the shift to automatically add the reward earned following the standard Worker rules in the table below. To attempt to earn an additional 1gp a day run **!downtime work check [skill]**, with [skill] being the relevant skill you wish to use and rp the result. Additional perks may apply varying from business to business. For example working any job at the Rabbit's Respite offers a free room in the West Wing along with 1 free meal a day. In the case of Player-Owned businesses the owner is entitled to work out their own terms and payment provided they have the currency to hire help.

If your character has a sense of law and order and wishes to serve and protect the good people of Osteria they may consider joining the Osterian Guard faction. Just like with businesses go to the appropriate channel and narrate your character applying for the position and tag the business or faction to let them know you wish to join. Should they accept you use **!downtime guard** at the end of your shift.

When you start and end any job, be sure to use the **!clock** alias. Post **!clock in [Business Name]** at the start of your shift, and **!clock out [Business Name]** at the end in the #employment-clock-tracker channel to ensure you are on shift as long as you need to be to earn RPXP and gold.

> *Always get approval to work a job before you start! Groups may have limits on the roles they hire for, or specific rules you need to be aware of before you start. Roleplay getting employed.*
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> *Note that Riftmarked characters cannot be employed until the Riftmark is removed. However they can do the occasional odd job and later secure a steady job by asking around in stores and factions.*
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 Rabbit's Respite | Server, Cook, Performer
 Osterian Guard | City Guard

### Downtime activities

Downtime activities involve things that a character may do working towards a certain goal or as a means of self-employment. They typically do not have shifts involved, but you may gain RPXP, earn gold, study a craft or language or craft objects.

For this reason, there is a variety of different possible downtime activities to choose from. Some are listed below but players are also encouraged to explore other options.

Whenever performing a downtime activity that needs it, you can use **!downtime [ability/skill]** or **!downtime [ability/skill] [tool]** alias to perform a check and see how how well you perform at the downtime activity. Running this alias will automatically calculate coins gained based on the roll. If it makes sense for the particular activity to reward coin you may manually add this to your coin purse.

If you want to set up a stall on the street trying to sell snake oil, you can certainly try to do so and get gold out of gullible citizens or other players through deception checks and roleplay. Bear in mind that stealing, scamming and general disruption of the peace should probably expect repercussions.

*Example: Working on improving your cooking skills in your makeshift camp, you might do a **!downtime intelligence "cook's utensils"** check to see how much you learn. Training for 4 hours by going for a jog along the shore of the lake, you might do a **!downtime athletics** check to see how well your training session goes. A thief might make a bit of coin after a day of picking pockets in the busy town square by using the **!downtime sleight of hand** alias.*

> *Some factions have roles that award players for using their downtime to work with other characters, spar, perform, or train. This differs from a job in that it does not require you to clock in or out of a location, though you are still limited on just how much you can gain from the activity per day.*
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### Gathering Food

The surrounding wilderness and waters are filled with resources for those with the right survival skills and tools. Use **!downtime forage** to search for plant based food sources providing you have a bag or other container to gather your harvest. To try your luck at hunting use **!downtime hunt** provided the character is armed and equipped for a hunt but be aware of the dangers least you become the prey. If fishing is more to your liking bring your fishing rod to the nearest lake or river and throw out the lure. Roll a survival check and a d100 and have a look at the Hunting and Fishing document to check the result.

### Sparring

Two players can choose to engage in combat training sparring against each other. This usually takes place at the Arena in Osteria or the Hall of Blades in Sundry Hill where fights can be monitored and possible wounds treated. Some factions have their own facilities and rules on what you can gain from combat or training specifically. Some may pay for your services fighting for the amusement of others or as a tutor teaching others. Once two players have agreed to spar they may initiate and complete the encounter. Afterwards run the command **!downtime arena** in the Avrae channel and post the RPXP calculation in #duel-log.

> *More info on how to initiate combat and load the battle map can be found in the pinned messages in the appropriate channels.*
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### Studying

So your character wants to deepen their understanding of ancient arcane magics by learning the Draconic language? Or they want to open a brewery but don’t have the proper skills? Characters can use their downtime to broaden their skill set by studying a new craft or a language. Characters can gain proficiency in any artisan’s tool or language to a maximum of 2 new proficiencies by spending sufficient time and resources studying under a tutor. You will likely find teachers of various languages at the Helix and the Osterian Craftsman Hall is an ideal place to learn a new craft making use of the tools and experienced artisans available there. Using downtime to study requires 90 gold spend at the beginning of the project and 90 days of downtime. Use **!downtime study "Subject" start** to begin which creates a custom counter. After the first day simply use **!downtime craft** **"Subject"** to continue your project. Studying takes time but does not need to be subsequent days and can be resumed later. Proficiency in the new skill is gained after completing the study.

*Example: A character wants to study carpentry to build their own cottage by the lake and to open a carpenter's shop. The player narrates entering the Craftsman Hall and finding a tutor before they begin their apprenticeship. Spending the necessary coin on materials and costs and borrowing the tools available they begin their study using **!downtime study "Carpenter's Tools" start**. After narrating the character returning to the Hall to study and their journey towards becoming a carpenter the character finally graduates at the end of their studies.*

## Crafting

Server crafting rules are based on the rules in Xanathar's Guide to Everything on crafting and can be found in A Guide to Crafting in Daleos. To craft you require the appropriate tool proficiency and raw materials worth half the selling price of the item. A work week is 5 days at 8 hours of downtime per day but you can choose to hire artisans to help speed up the process. Each worker reduces the crafting time with one extra day and their pay depends if the item is mundane or magical to reflect the level of skill required.

> *Recipes and blue prints for magical items can be rewarded by a Quest Runner at the end of an arc after the character has invested time and energy into searching or investigating said item. Recipes and blue prints can also be researched by spending time in study or experimentation completing a series of skill checks. For more info see the #recipe-submissions channel on the server.*
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### Mundane Items

You are able to craft mundane items at a rate of 10 gp value per day based on the price the item sells for. To determine how many work weeks it takes to craft a mundane item, take its cost divided by 50. Use **!downtime craft "Item Name" -cost # start** to begin which creates a custom counter (with # being the full value of the item in gold). After the first day simply use **!downtime craft** **"Item Name"** to continue your project.

*Example: Leather Armor would require Leatherworking Tools proficiency, 5 gp worth of raw materials, and would take 10 gp / 50 = 0.2 workweeks, or one full day of downtime. Setting up the project would look like this: **!downtime craft "Leather armor" -cost 10 start***

*Example: Plate Armor would require Blacksmithing Tools proficiency, 750 gp worth of raw materials, and would take 1,500 gp / 50 = 30 work weeks, or 150 full days of downtime. If you choose to hire 3 worker to aid you, you can complete the Plate Armor in 38 days using 750 gp worth of materials + 570 gp to hire 3 workers for 38 days. Setting up the project would look like this: **!downtime craft "Plate Armor" -ws 4 -cost 1500 start***

> *Any crafted item cannot be meta sold - you must roleplay the sale. The value of the item is agreed upon between players.*
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### Magical Items

Crafting magical items is a more complex endeavor that requires magical material gained from one or more encounters of a specific difficulty, as well as the blueprint or recipe for that magical item. This is considered an ongoing project that will require time and effort, and you can refer to the table below for reference on what it will take to craft magical items of certain rarities once you have what you need. You are able to craft magical items at a rate of 25 gp value per day based on the price the item sells for. To determine how many work weeks it takes to craft a magical item, take its cost divided by 125. Use **!downtime craft "Item Name" -magical -cost # start** to begin which creates a custom counter (with # being the full value of the item in gold). After the first day simply use **!downtime craft "Item Name"** to continue your project.

 Uncommon
 Rare
 Very Rare
 Legendary

### Spell Scrolls

To craft a spell scroll requires proficiency in Arcana, and parchment and magical inks available at the House of the Sanguine Helix. Inscribing a spell scroll follows the table below in regards to crafting time and cost. The cost is one to one, and completed scrolls can be sold back to the Helix for 3/4 of the cost of the scroll. To craft a scroll use the command **!downtime scroll "Spell Name" -l #** with # being the level of the spell.

*Example: Creating a Spell Scroll of Fireball would require proficiency in Arcana, 200 gp worth of materials and would take 1 workweek or 5 full days of downtime. Setting up the project would look like this: **!downtime scroll "Fireball" -l 3***

### Healing Potions

A character can forage and craft healing potions and antitoxin using their downtime provided they are proficient with the Herbalism Kit. These recipes are known to you already if you have proficiency. Half a day of foraging will be enough for a player character to create exactly one potion and there is no limit on how many potions you can create or store over time. Healing potions count as magical items and the rarity of the crafted potion is limited to character level following the table below.

*Example: Potion of Superior Healing requires proficiency with Herbalism Kit,* 162,5 gp worth of raw materials and would take 325 gp / 125 = 2,6 workweeks or 13 full days of downtime. *Setting up the project would look like this: **!downtime craft "Potion of Superior Healing" -magical -cost 325 start***

 Potion of Greater Healing
 Potion of Superior Healing
 Potion of Supreme Healing