Playable Races Summary

## Aasimar

* Aasimar: The Assmiar are mortals that have had the Curse of Mortality somewhat reversed after being blessed by Weru-Sama. Most of the Aasimar dwell on the capital world of Heliopolis, though others spread to other spheres to maintain the Oecumene  presence in these places, and are deeply involved within the Oecumene , often having high ranks within its administration. Some have sought their own places apart from the Oecumene  hierarchy.

## Centaur

* **Centaur:** The Centaur were once the Unicorns immortal children of the Steed of Dreams influenced by the Curse of Mortality. The Centaur were born on the twilight meadows of Antanaklsiss but would venture as herd to other plains often living close to nature hunting in forest often shunning the cities of Creation. Due to their close connection with the Most Divine Trumuvate, like the Assmiar, they are widely respected and many have become honor guards to the nobles of the Oecumene.

## Dragonborn

* **Chromatic**: Descendant from the Rainbow Dragon the Chromatic Dragonborn were first born on the dragonic sphere of Panama. However, after the Dragonic Wars, the five Chromatic Flights left for their new sphere of \_. Over the last few aeons the various Chromatic Flights formed the five domains on this sphere and remain in a state of constant border skirmishes and wars. Dragonborn mostly remain loyal to their domain but many have escaped to other spheres.

* **Gem**: Descendant from the Crystal Dragon the Gem Dragonborn were first born on the dragonic sphere of Panama. However, after the Dragonic Wars, the Gem Flights left for their new sphere of \_.  Across the ceaseless mountain ranges the Gem Dragons and their kin formed small isolated communities living in relative isolation. Rarely these communities gather for the Festival of Refraction, but beyond this the Gem Dragonkin rarely leave their homes.

* **Metallic**: Descendant from the Crystal Dragon the Gem Dragonborn were first born on the dragonic sphere of Panama. However, after the Dragonic Wars, the Gem Flights left for their new sphere of \_. The Metallics dragons came together in a single great civilisation for aeons they were loyal vassals of Oecumene . This was changed when the Mindflayer Eclipse Shoal raided the sphere and damaged the sphere and managed to kill the ancestor Metallic Dragon. The sphere is now led by the Hollow Lounge, the corpses of great metallic dragons risen from death. The Oecumene  did not aid in this crisis and many of the metallic dragons now resent the Oecumene

## Dwarf

* **Hill Dwarf**: The Dwarfs were mostly born from celestial servants of Dza-baa-baa who were afflicted by the Curse of Mortality. Dza-baa-baa sent his servants across the spheres to mine much needed resources and send them back to the great forges to keep churning out new creations. Dza-baa-baa separated his servants into two groups, the miner and the quarriers. The quarriers would quarry into hills and build permanent bases eventually becoming the Hill Dwarfs. Some communities remain loyal to Dza-baa-baa while others have drifted from their device creator.

* **Mountain Dwarf**: The Dwarfs were mostly born from celestial servants of Dza-baa-baa who were afflicted by the Curse of Mortality. Dza-baa-baa sent his servants across the spheres to mine much needed resources and send them back to the great forges to keep churning out new creations. Dza-baa-baa separated his servants into two groups, the miner and the quarriers. The miners would dig deep into mountains and build permanent bases eventually becoming the Mountain Dwarfs. Some communities remain loyal to Dza-baa-baa while others have drifted from their device creator.

* **Duergar**: The Dwarfs were mostly born from celestial servants of Dza-baa-baa who were afflicted by the Curse of Mortality. Dza-baa-baa sent his servants across the spheres to mine much needed resources and send them back to the great forges to keep churning out new creations. Dza-baa-baa separated his servants into two groups, the miner and the quarriers. One group of miners would dig deep into the elemental sphere of Gaiaokiade, furious at this trespassing into Huu-Wasi’s domain the god of stone isolated the dwarf deep in the earth. These dwarfs became the Duergar and turned away from Dza-Baa-Baa and the other Gods. They would try to kill Huu-Wasi during the Haemoarch's War and such Weru-Sama cursed them to be weakened in her gaze.

## Elf

* **Eladrin:** The Eladrin are the first of the elven people created by Ngesh-Ana, the Forest Grower. The Eladrin were once immortal but the Curse of Mortality changed nearly all of them. Following the Second Flood many Eladrin left for other spheres and would lose their connection to Ngesh-Ana becoming elfs, attuned to nature these elves would quickly adapt to their new homes. Those who remained Eladrin mostly loyal to Ngesh-Ana and stayed on Biosdendron, but others have left more recently.

* **High Elf:** Many Eladrin on Ektopos would turn to worship  Weru-Sama and build great Temples to her honour on the sphere. These elves would become called High Elves. Some High Elves would leave Ektopos to found missionaries to further spread her worship. Not all High Elves born are so zealous for the Sun Mother.

* **Drow:** Some High elves grew jealous of the current power structure and sought to gain power. During the Haemoarch's War this faction launched a war that ravaged Ektopos . When this faction lost Weru-Sama cursed them to near gaze upon her magicant again forcing them underground. These would become the Drow, who over generations would spread to other deep caverns on other spheres.

* **Wood Elf:** Some of the Elves of Ektopos would remain faithful to Ngesh-Ana and create communities within the woods and groves becoming the Wood Elves. Like the other Elves, many Wood Elves would spread to other forests in Creation.

* **Sea Elf**: The Eladrin who ventured to Panthalassa to seed the new watery world with plant life would become the Sea Elves. A great rift would occur between the Sea Elves forming three factions. This included those who remained loyal to Ngesh-Ana and protected the nature of seas, many instead began to worship the god of seas Arr-Unan and finally many instead sought to be free from gods. The War of the Trident was fought before an uneasy truce was made. The free Sea Elves spread across nearly all the seas within Creation, the other factions instead sent small groups to support their gods' own worship.

* **Pallid Elf:** A group of Drow Elves living in the deep caverns of Antanaklsiss would choose to repent their ancestors' sins during the Haemoarch's War. They begged Pira-Zullki to speak on their behalf. The Steed of Dream met them in his dream realm and after centuries of service to him in the Sleeping Citadel he agreed and spoke to Weru-Sama. She lifted her curse and the pale elves could once again walk in the sunlight. These Pallid Elves were free, many who worshipped the gods who forgave them while others sought new paths now they can walk in the sunlight. Only a generation of Pallid Elves have been free to wander Creation; their place in Creation is still largely undecided.

* **Shadar-kai:** A faction of Elves from Ektopos, both Wood and High Elves, left to journey to Empyschos to understand the existence of death and to better shepard the souls of the dead. The energies of death have transformed them into strange half-living beings. Most are part of the Grave Tenders and align themselves with the God of Death,  Lel-Wani.

* **Astral Elf**: In the early ages of the High Elves some sought to move closer to the Sun Mother and build great towers that could slowly cross the space between spheres. Unshackled from the pull of spheres, these elves on their long journeys of their Celestial Towers grew ageless and bored. Some turned away from their worship though some remained faithful. Many of these towers gathered in the singular Spire of Stars where most of the Astral Elves now dwell. Some bored of their ageless state experiment with other paths in life and venture into Creation.

## Firbolg

* **Firbolg**: Are all that are left of an extinct group of Forest Giants once loyal to Ngesh-Ana. As the Curse of Mortality began to influence them they journeyed to Biosdendron to attempt a ritual to regain their immortality but instead they were transformed into trees. Ngesh-Ana took their essence and transformed them into the modern Firbolg and tasked them to take silent vigil over nature. Most Firbolg live in small isolated groups tending to the wilderness but some are outcasts and even wander into the cities of Creation.

## Gith

The Gith Cartel of the Mercane, celestials born who can instantly communicate over great distances once used as messengers between spheres but later formed rival trade networks to the Hansa, established their headquarters on the distant sphere of Eschate. During the Second Flood they would be relentlessly attacked by forces of the Hungerer turning the normally peaceful Mercane into great warriors. When these Mercane were affected by the Curse of Mortality changing them into the Gith. During their battles Eschate itself broke but the invaders were repelled. This caused a growing rift within the Gith between those who sought to return to a peaceful life and those who sought to continue their marital glory. An uneasy truce remained until the Syzygy Shoal of Mind Flayers appeared in the skies of Eschate and the divided Gith were enslaved. For centuries this bondage remained but eventually the Gith revolted and shattered the greatest Shoal, the Syzygy Shoal. The Gith revolt was the greatest victory won against the Mind Flayers at that time. The Gith however did not reunite in their victory but continued their fight against one another shattering into two factions separating forever.

* Githyanki: The Githyanki sought to grow their might to carry on a total extinction of the Mind Flayers. No boundary is too taboo to cross, and the Githyanki will often raid others for plunder to fund their crusade. These raiders venture from the mythical and lost City of Death, the capital of the Githyanki. Some will however leave this great crusade and wander into wider Oecumene  society often becoming mercenaries. The Githyanki have formed a partnership with the renegade Red Flight, the Cinderwing.

* Githzerai: The Githzerai sought to use their hard one freedom to recover in isolation and return to a semblance of their Mercane origins. They now dwell across scattered isolated  monasteries hiding from outsiders. Some venture out of these scattered monasteries, some on the order of their Zerth for pence, journey or missions while some misfits leave to find new adventure in the Creation.

## Gnome

* **Forest Gnome**:

* **Rock Gnome**:

* **Deep Gnome**:

* **Kender**:

## Goliath

* **Goliaths**: The giants were once immortal creations born from the Giant Mother and the Steed of Dreams. These giants quickly took the form on the lands they dwelled within. When the Curse of Morality spread among the Giants many of the Stone Giants infected with the curse fled to Gaiaokiade to attempt to retain their stone-like bodies but this was futile. These Giants would change into the stone giants of the modern age and another group would become Goliaths. These Goliaths formed clans that lived among the great peaks of the stone spheres but as a great battle occurred between the clans some Goliaths would venture to other spheres and make them their homes.

## Goblinoid

On the sphere of Eirenesiopelos when the Curse of Mortality afflicted one of Ngesh-An’s trees and twisted it. From its route nodules the Goblins were spawned, from its fruit the Hobgoblins were spawned and from the fallen leaves the Bugbears were born. These new Goblinoids spread across Eirenesiopelos forming tribes, each tribe would take a clipping from the Great Mother Tree and each grew their own Mother Trees. These trees would change, matching the culture of the Goblinoid tribe.  Many tribes would leave Eirenesiopelos taking their own Mother Trees with them. Tribes who have lost their Mother Trees are considered outcasts by other Goblinnoids and are often required to undertake quests for a new tribe to be adopted, this is often how mixed Goblinoid tribes are formed. Others without mother trees drift and join the communities of the wider Oecunene. On their homesphere of Eirenesiopelos a civil war erupted between the Faithful Few and the Goblinoids. The Faithful Few burnt the Grove of Matriarch, a huge forest of Mother Trees, and began attacking the Goblinoids. The Goblinoids luck was changed when the mysterious Goblin King, a strange armoured figure, came to lead the scattered tribes into a unified army.

* **Goblin:** The Goblins, born from the roots of the Great Mother Tree, retained a love of the soul and often dwelled underground.  Like them their Mother Trees will grow without sunlight underground.

* **Bugbear:**  The Bugbears were born from cursed falling leaves and retained the silent movement of a leaf on the wind. Much like a carpet of dead leaves under the canopy, most Bugbears are found in the deep woods.

* **Hobgoblin:** The Hobgoblins were born from the fallen fruits of the Great Mother Tree, brightly coloured and already in a sense dead, destined to rot. The Hobgoblins tribes have taken this sense of proximity to death to heart and now seek out battlefields feeling it's where they belong. The Hobgoblin tribes often work as mercenaries and send out Legions to fight in other battles.

* **Verdan**: Of all the Goblin races the Verdan are unique, having totally lost their connection to the Great Mother Tree and the memory of how they were created. Imbued with strange blackened blood, limited telepathy and random mutations the Verdan are among the newest race to inhabit creation. With only a generation or two since their apparent creation and no homeland most Verdan live in the major cities of Creation or wonder as nomads. Some seek out their origins others simply explore to see all of creation.

## Human

* **Human:** Humans descend from the angels, the most common celestial, afflicted with the Curse of Mortality and as such became among the most common mortal race within Creation. They are found in nearly every sphere and level of society, due to this a wide variety of human cultures exist with different practices.

## Orc

* **Orc**: The Orcs trace their origins back to giants who were turned mortal on the frontlines of the Second Flood. Born in constant battle the Orc would adopt these traits into their culture. Calling many spheres home the Orc formed great warbands that continued to raid and battle after the end of the Second Flood. The Sovereign sought to harness this constant warfare and created the Warhost where the strongest Orcs were recruited to act as a personal army of the Sovereign. Many spheres were set aside to allow the orcs a ceaseless battleground. This constant battle of worth became a central pillar of Orcish culture and great veneration of Sovereign. Other tribes or lone Orcs however find other paths in life occasionally becoming mercenaries or countless other professions.

## Simic Hybrids

* **Simic Hybrids**: Created within the laboratories of Ergasiri from criminals, orphans, the lost and volunteers are brought to be hybridised with the essence of various beasts. These hybrids are sent by batches to the Oecumene who use them as shock troopers or other grimmer occupatuions. However some of these hybrids who survive battles, escape or are just abandoned by the Oecumene will find their way into the larger society. Simic Hybrid are often looked down on and assumed to be criminals who agreed for hybridization in order to escape prison. However any one simic hybrid came to be in their current position is unique and rarely so straight forward. (These are meant to be formed only from human, elf, or vedalken but any base race should be fine. We just need to discuss how this changes your character traits, heights etc.)

## Tiefling & Feral Tiefling

* **Tiefling & Feral Tiefling**: Devils and Demons are known to occasionally breed with mortals and from these pairings come the Tieflings. The Tiefling often experience the discrimination and Tiefling rarely form large communities instead living in the shadows of all the spheres. Some Tieflings have found a home in the Great Hansa, most of them are the children of the Yugoloth.

## Yuan-ti

* **Yuan-ti:** Born from the Couatl who fell to the Curse of Mortality and later abandoned by the Oecumene, the Yuan-ti have founded a great civilization in the forsaken swamps of Nekroseda and even overpowered their cousin race the Naga. Teh Yuan-ti seek to escape the confines of their accused sphere and grow their influence across the rest of Creation and ascend to their rightful place. Some have managed to sneak off Nekroseda and found small enclaves off world. These Yuan-ti ethier assist their civilisation in the preparation for ascension or live out their own lives independent from the kind.