recursal/Fanatic-Fandom huggingface dataset:
Secret Meridian

Secret Meridian is the fifth isle the player visits. Its' occupants are living numbers and shapes.

## Enemies

* Chatterbox - Temple of Sight
	+ Landfish
	+ Balanced Equation
	+ Luna
	+ Sol
* Slithery Dee - Inward-Looking Eye
	+ Murk
	+ Shark
	+ Follower
	+ Piranha Swarm
* Onefish - Path of Enlightenment (East, West)
	+ Twofish (West)
	+ Triangle (East, West)
	+ Square (West)
	+ Burton (East, West)
* Pentagon - Symmetrical Cavern
	+ Hexagon
* Concentric Burtons - Legs of the Ancient Giant
* Spiraloid - Asymmetrical Cavern
	+ Rorschach
	+ Lumpagon
	+ Squiggles
	+ Parallelocone
* Bookworm - World's Library (History, Classics, Self-Help, Pop Fiction, Biography)
	+ Boring Lecture (History, Classics, Self-Help, Pop Fiction, Biography)
	+ Variable Fish (History, Classics, Self-Help, Biography)
	+ Fossil Record (History, Biography)
	+ Mr. Darcy (Classics, Mr. Darcy)
	+ Wubbly (Self-Help, Biography)
	+ Romancipires (Pop Fiction, Biography)
	+ Sneaky Lincoln (Biography)
	+ Fifth Street Creeper (Biography)

## Bosses

* Lingering Eye
* Imaginary Numbers
* Black Prophet
Naga

Naga is an enemy encountered in the Castle Dragon area of Everchip, as well as the South and East of King's March. She is a woman with a snake body, found in many RPGs.

Naga will later reappear in Kingland Arena as part of "The Fabulous Free Babes."

## Attacks/Actions

* Naga will attack, dealing physical damage to one party member.
* Naga will cast Ice 1, dealing magical damage to one party member.
* Naga will bat her eyelashes, making Jimmy Afraid. In addition, next turn, she will cast Ice 2, dealing 200% magical damage to all enemies.

## Grift

* Vanity Mirror (5%)
	+ +2 LUK, 1/5th of the Scaly Set.

## Bookworm's Knowledge

*Naga is only a monster for her day job. She's currently taking night courses to work on her nursing certification.*
Thomas Porcupine

Thomas Porcupine is an enemy encountered in the Jonathon Bear's Playtime Forest area of Grim Echoes, accessible from Ashby's. He is one of Jonathon Bear's animal friends, although he gets more and more corrupted as the level goes on.

Once the player enters the dark forest section of Jonathon Bear's Playtime Forest, he will become enveloped in shadow, and start attacking you. Once the player enters the corrupted section, he becomes corrupted by the Pulsating Mass and gets much more powerful.

*Thomas Porcupine has a 100% chance to counter all physical attacks dealt to him for 100% physical damage*, although he rarely attacks himself.

## Attacks/Actions

* Thomas Porcupine will giggle, doing nothing.
* Thomas Porcupine will say "*I'm terribly sorry about my prickle pins...*", doing nothing.

### Enveloped in Shadow

* Thomas Porcupine will giggle, doing nothing.
* Thomas Porcupine will watch you, doing nothing.
* Thomas Porcupine will attack, dealing physical damage to one party member.

### Corrupted

* Thomas Porcupine will attack, dealing physical damage to one party member.
* Thomas Porcupine will chomp down hard, dealing 125% physical damage to one party member.
* Thomas Porcupine's head will rotate 360 degrees. Next turn, he will perform the following attack:
	+ Thomas Porcupine will tear into the party, dealing 150% physical damage to all party members.

## Bookworm's Knowledge

*In recent polling, Thomas Porcupine placed dead last out of the entire cast of Jonathon Bear's Playtime Forest in likability.*
Worker Bee

Worker Bee is an enemy encountered in the corrupted Beehive area of Homeflower. It is a corrupted Buddy Bee with the ability to inflict Startled.

## Attacks/Actions

* Worker Bee will attack, dealing physical damage to one party member.
* Worker Bee will lunge forward with its stinger, dealing physical damage to one party member and inflicting Startled.
* Worker Bee will crouch low and emit a clicking sound, doing nothing.

## Bookworm's Knowledge

*Worker Bees are inhabited by something horrid...*
Parallelocone

Parallelocone is an enemy encountered in the optional Imaginary Numbers' Dungeon area of Secret Meridian, found in the Legs of the Ancient Giant. It is a bizarre pair of interlocking cones.

## Attacks/Actions

* Parallelocone will fire a 138, dealing 138 damage to one party member.

## Bookworm's Knowledge

*Parallelocones operate on another dimensional plane. When we observe them, they are warped and incomprehensible.*
Tootsoldier

The Tootsoldier is a common enemy the Legato Castle area of Sweet Melody. A powered up version of this enemy named Lv. 2 Tootsoldier appears alongside Windsor in a boss fight at the top of Legato Castle.

Tootsoldier later reappears in Kingland Arena as part of Die By the Sword.

## Attacks/Actions

### Defensive Stance

* Tootsoldier will attack, dealing physical damage to one party member.
* Tootsoldier will guard, halving any damage taken that turn.
* Tootsoldier will bash you with his shield, dealing 50% physical damage to one party member and inflicting Startled.
* After losing at least 5% of his max HP, the Tootsoldier can change to an offensive stance, changing its attacks.
	+ Lv. 2 Tootsoldiers can also change from an offensive stance to a defensive stance, changing their attacks back to what they were.
	+ Lv. 2 Tootsoldiers must have Windsor present in battle in order to change their stances, furthermore, they cannot do this manually, as Windsor will change all of their stances at the same time using his turn.

### Offensive Stance

* Tootsoldier will swing with extreme force, dealing 150% physical damage to one party member.
* Tootsoldier will whirl his sword in a flashy display, dealing 75% physical damage to all party members.

## Bookworm's Knowledge

*It takes one year of military training and an advanced degree in music theory to become a Tootsoldier.*
Subway

The Subway is an area accessible in Shinryu after defeating Buck (Boss) on the roof of Tetsuya Kawaii. It is the only way to access the Central Hub, and it is home to mutant versions of the petty thugs.

Punch Tanaka reveals that this is where he and the Petty Thugs first made contact with the Pulsating Mass. The Mass gradually wormed its way into their thoughts, encouraging them to hate Jimmy. Once it emerged from the shadows taking the form of the Mutt, the Petty Thugs swore allegiance to it.

Tanaka warns that the Pulsating Mass might be incredibly close to the Central Hub and can easily thwart the party's efforts to use the Secret Knowledge against it. True to his words, a tunnel that passes through a lower level of the Subway reveals that the Pulsating Mass has grown to an incredible size, with tendrils slithering out of cracks in the walls and its true core difficult to locate in the whole mess.

## Treasure

* Vampire Fangs -Weapon, normal attacks do half damage, but restore HP.
* Slurry of Malformed Words -Music
* Mid-Sized Sedan -Furniture

## Enemies

* Big Enormous Slug
* DeeDee DeeDee
* Grunge Tanaka
* Johnny Tentacles
* Mutant Goon

## Lightbulb

Burrow directly under this skull as sunflower, it appears fairly early in the area.
Under the Ice

## Ebeezil's Domain

> *"..."*
>
>

Ebeezil's Domain is an optional dungeon found within Fermata Forest in Sweet Melody. It can be reached by changing the season to winter and using Jimmy's Bear Form to slam into a crack on an iced over pool of water.

    Ebeezil's Domain is the dream of Ebeezil, the Emperor of Dreams. Within it, one can find Ebeezil's Castle, said to be the nexus of all dreams. It is said that all who inhabit it are trapped, doomed to wander forever; dreaming, but never sleeping. Such is the case with the many Sleepwalkers that can be fought within its halls. One Sleepwalker in particular is lucid enough to inform Jimmy of much of this, opting not to attack him like so many of his fellows.

One can, indeed, end up in an endless loop in this dungeon, if they aren't observant. The key is the giant clock found within the central chamber of Ebeezil's Castle. Though usually stuck at a single time, there is one segment of the loop where it moves, albeit backwards. Entering the door beneath the clock in this area will allow Jimmy to reach the heart of the domain, and face Ebeezil himself. Entering it at any other time, however, will leave one faced with an endless staircase.

## Enemies

* Metrognome (Winter)
* Sleeping Demon
* Sleepwalker
* Treeman (Winter)
* Ice Flower

## Treasure

* Guitar (Furniture)
	+ +3 ATK; 1/6th of the Musical Set.
* Immunize (Manual)
	+ Jonathon only; removes and protects party againt common status effects for three turns.
* Master Criminal (Manual)
	+ High chance to steal; once per battle.

All three treasures at the end of the dungeon.
## Sleepwalker's Dialogue

* *"Welcome, poor dreamer... You have stumbled into Ebeezil's domain. Dreamer, poor dreamer, like the rest of us, you've slipped into a dream within a dream. Soon, it will be no more."*
* *"Ebeezil never sleeps. If Ebeezil sleeps, he dreams of the end of the world."*
* *"Ebeezil is the Emperor of Dreams. His castle sits on the nexus of all dreams. How many centuries have we been trapped? Time melts into a foggy, endless dream here."*
* *"This world is unraveling. I can feel the seams beginning to warp. Soon, Ebeezil will sleep and once he does it will be the end of us all."*

## Trivia

* Ebeezil's Domain is very directly inspired by Yume Nikki's dream worlds. The first room in particular, with it's single exit and very similar looking terrain when moving horizontally, is especially reminiscent of the game's level design.
Sandswept Isle

Sandswept Isle is a small, sandy island next to Central Hub only accessible after getting the spaceship. There is a single toybox at the center of the island, with a cleaning robot next to it.

Shaking the robot causes it to say, "ACCESSING MEMORY... Overheard Secret Code: RAHKUHSNAH FOOSHHPLEHBU. DECRYPTING: 5, 1, 7, 2, 3, 6, 4".

The code can be entered on the disembodied mouths in The Pulsating Mass after activating all the nexus points. Doing this rewards the player with the Pulsating Stone.
Super Ball

> *"Contains a bounce factor of 27. Incredible! 300% physical damage."*
>
>

Super Balls are consumable items that can only be used in battle. On use, it deals 300% physical damage to one enemy. The price of Super Balls scale with the progression of the game, as does every other common consumable. Also just like every other consumable, a **maximum of 10** can be carried with you at any given time. Super Balls can only be consistently purchased at the Ashby's Toy Shop.

Super Balls are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 600% physical damage, and 450% physical damage for the latter.

Super Balls have the unique property of being **certain hit** items, meaning they can hit **flying enemies, dodgy enemies** or enemies who are **countering**.

Super Balls are described as being regular bouncy balls with an impossible high bounce factor (Of 27).
Tower of the Mad Queen

## The Mad Queen's Castle

> *"..."*
>
>

The Mad Queen's Castle is an optional Nightmare Zone found within Legato Castle in Sweet Melody. It's accessed by using Jimmy's Vampire Form on the mirror found in the attic, reached from the room where Helga was being kept. As a Nightmare Zone, the dungeon's theme is ambiguous, but can be interpreted to be based off a fear of authority.

The Mad Queen's Castle is a reflection of the past as most mirror worlds Jimmy can enter are but, unlike the most of them, this one's inhabitants were intentionally sealed away by the Legato Knights to save their kingdom from the Queen's madness. Trapped but completely unrestrained inside this pocket dimension, the insane Queen shaped a nightmare made of maddening order and senseless punishments, creating White Rabbits only to behead them and impale their still-living heads as a testament of her absolute will.

Presiding over this chaos on the Queen's behalf is The Caterpillar, testing any intruders with riddles that have no right answers. Should he send you to the dungeon, if you can survive the torturers therein and reach where you began once more, he may open the way to the Queen for you...

## Enemies

* Ace of Spades
* Queen of Hearts
* King of Diamonds
* Jack of Clubs
* Joker

## Treasure

* Dream Stone (Weapon)
	+ +30 MAT; normal attack replaced with +50% 1-turn MAT/ATK buff.
* Sunny Day (Manual)
	+ Helga only; 75% group heal; 6-turn cooldown.
* Drum Kit (Furniture)
	+ +3 DEF; 1/6th of the Musical Set.

All three treasures at the end of the dungeon.
## Trivia

* The Mad Queen's Castle is a blatant homage to Lewis Caroll's Alice stories: Alice in Wonderland and Through the Looking Glass. Given that the dungeon is literally entered through a mirror, the relevance to the latter is especially apparent.
* When the Caterpillar is encountered at the center of the hedge maze, the tree he's hiding in has one of the famous melting pocket watches from Salvador Dali's Persistence of Memory hanging from it, to compliment the surrealism of the dungeon's Lewis Caroll theming.
Robo-Chan DX

Robo-Chan DX is an enemy encountered in the Abandoned Cineplex area of Megatropolis, accessible after completing Central Hub. It is a powered-up version of the Robo-Chan enemy with extreme explosive capability.

## Attacks/Actions

* Robo-Chan DX will build its courage. When it does this, it is preparing for a powerful attack, and next turn, it will explode, dealing half its current HP as magical damage to one party member and instantly killing itself.

## Bookworm's Knowledge

*Why Tetsuya Kawaii decided to make the Robo-Chan DX model even more lethal after the tragic failure of the original Robo-Chan is beyond me. Mr. Makura just isn't a savvy businessman.*
The Pulsating Mass (Boss)

The Pulsating Mass is the final boss of the game, fought at the end of The Pulsating Mass area, the corrupted version of Central Hub. It is the corruption that has been plaguing Jimmy's world for the duration of the game, given physical form and battled at last. In the fight, Jimmy loses all his other party members, as they are absorbed by the Mass, instead fighting with only himself and Buck.

Jimmy will start the battle with The Pulsating Mass having the Afraid status and will experience being Heartbroken at many points throughout the fight, making him unable to act. Whenever the Pulsating Mass gets below 30% HP, it will change form to reflect one of Jimmy's family members and will have its health fully recovered. It can only be defeated when it is in the Helga form.

Based on the fear of your loved ones hating you.

## Attacks/Actions (Mass)

* The Mass will fire a mind laser, dealing 200% magical damage to one party member.
* The mass will throb, doing nothing. However, on the next turn, it will emit mind-controlling delta waves, causing one party member to become Mind Controlled for three turns. This will make them randomly attack a party member for three turns, although the mind control will go away if the Mass is startled.

## Andrew pulsating mass

* The Mass will attack, dealing physical damage to one party member.
* The Mass will use Cryodynamics, dealing 200% magical damage to one party member.
* The Mass will use Analysis, giving one party member the Weakpoint status and causing them to take double damage on the next attack.
* The Mass will use Toxicosis, inflicting the Acid status on one party member. This status will deal 10% of the party member's max health as damage each turn.
* The Mass will talk, saying something that makes Jimmy Heartbroken (see below).

## Lars pulsating mass

* The Mass will attack, dealing physical damage to one party member.
* The Mass will use Afternoon Nap, healing 1000 HP and self-inflicting Sleep.
* The mass will throb, doing nothing. However, on the next turn, it will use Counter Stance and will counter all physical moves dealt to it that turn.
* The Mass will talk, saying something that makes Jimmy Heartbroken (see below).

## Helga pulsating mass

* The Mass will attack, dealing physical damage to one party member.
* The Mass will grow stronger through the power of positive thinking, increasing its attack by 1.5x for 3 turns.
* The mass will throb, doing nothing. However, on the next turn, it will use Comforting Smile, healing 1000 HP.
* The Mass will talk, saying something that makes Jimmy Heartbroken (see below).

## Mass Dialogue

During the fight, the Pulsating Mass will occasionally spend one turn talking instead of attacking, which will cause Jimmy to become Heartbroken and unable to act for the duration of the turn. These are the things it can say (it will not talk in its normal form):

#### Andrew

*"You can't win. It's statistically impossible."*

*"How did I raise such a stupid boy?"*

#### Lars

*"Don't worry. No one will miss me."*

*"I think I'll just die-- if that's okay."*

#### Helga

*"How could you, Jimmy?"*

*"I'm so disappointed in you, Jimmy."*
Piranha Swarm

Piranha Swarm is an enemy encountered in the optional Inward-Looking Eye area of Secret Meridian, found in Sacred Lantern. It is a group of demonic piranha who attack as a swarm, so *they have three attacks per turn instead of one.*

## Attacks/Actions

* Piranha Swarm will attack, dealing physical damage to one party member.
* Piranha Swarm will bite with diseased teeth, dealing 50% physical damage to one party member and inflicting Immunodeficiency.

## Bookworm's Knowledge

*While normal piranhas aren't actually deadly, the Piranha Swarms in the Temple of the Inward-Looking Eye are much larger, and their teeth are razor sharp.*
Rad Ghost

Rad Ghost is an enemy first encountered in The Wilted Lands area of Homeflower, and is later encountered rarely in Whispering Valley in Grim Echoes, and in the optional Slither's Dungeon, The Ultimate Construction, and the Magical Land of Fish areas, in addition to being found in various areas as an NPC. It is unquestionably one of the raddest characters in the game. In late-game areas, a powered-up version of the Rad Ghost called the Super Rad Ghost is fought. It is heavily resistant to physical attacks, but is weak to holy magic.

While defeating a Rad Ghost is tricky, especially if you're slower than it, Rad Ghosts give a whopping 300 experience on defeat, as much as major bosses around those areas (Queen Bee gives 350). If you're looking to get experience fast early-game, using the Sunflower form's Sunshine ability will usually take them out in one hit.

Rad Ghost later reappears in Kingland Arena as part of Graveyard Smash.

## Attacks/Actions

* Rad Ghost will groove to a sick beat, making itself Dodgy, giving it a 100% chance to avoid all attacks dealt to it that turn.
* Rad Ghost will tire you out with his in-your-face attitude, giving one party member the Ennui status, making them unable to receive experience for the battle.
* Rad Ghost will say "Sorry, dude, late for the party- gotta jet!" and run away, counting as 'defeated' but giving no experience. If three turns pass and the Rad Ghost is not yet defeated, it will always do this, however, it will never run on the first turn.

### Addendum

* Rad Ghosts fought in the Arena will never run from battle.

## Bookworm's Knowledge

*Rad Ghost has done a sick ollie off of at least five of the seven wonders of the world.*
Mrs. Mouse

### Family

Beatrice Mouse (Daughter), Cordelia Mouse (Daughter), Sunny Mouse (Daughter), Timothy Mouse (Son), Mr. Mouse(Ex-Husband)

### Occupation

Innkeeper

Mrs. Mouse is a villager in Smile, and a single mother of four mice. For most of the game she can be found in her house. She has a distaste for Jimmy and thinks he's the cause of the trouble in Smile involving the petty thugs.

## \/Spoilers\/

After defeating Mr. Cat, Mrs. Mouse can be found in her bed, sick. Timothy comes home to say goodbye, and all of his postcards can be seen on her wall.
Turtle Stack

Turtle Stack is an enemy encountered in The Wilted Lands area of Homeflower. Turtle Stack consists of a Mortimer standing on top of a Mack, and they will attack together as one unit. If Mack is pulled out from under Mortimer, however, the stack will topple, and they will both be knocked over.

Turtle Stack later reappears in Kingland Arena as part of Turtle Economics.

## Attacks/Actions

* Turtle Stack will attack twice, dealing physical damage to two party members (200% total).
* Turtle Stack will bite down hard, dealing 125% physical damage to one party member.

## Grift

* Mack (90%)
	+ Causes the stack to fall over, causing the Mack and Mortimer enemies to separate. In addition, they will be knocked over, and will be unable to attack until they right themselves.

## Bookworm's Knowledge

*Mortimer pays Mack seventeen cents a day to let him climb on his back in order to become a Turtle Stack. Mortimer just likes to look tall, and Mack, well, let's face it, Mack needs the money.*
Mimic

The Mimic is a miniboss found frequently in the optional Halls of Greed area of Sweet Melody, found in Legato. It is a monster pretending to be a Toy Box, but in reality it is filled only with the chewed remains of its past preys.

Depending on how many confidence boxes you have opened, all of its stats will be increased - a boost of 20% per box, for a maximum of 100%. In addition, after finding a chest full of disembodied eyes, the next Mimic you fight will be powered up, having a 125% boost to its attack as well as a 150% boost to its Agility and Health.

Mimic later reappears in Kingland Arena as part of "Terrible Toybox."

## Attacks/Actions

* Mimic will attack, dealing physical damage to one party member.
* Mimic will watch you. When it does this, it is preparing for a powerful attack, and next turn, it will do one of the following:
	+ It will charge you in a flurry of sharp teeth, dealing 150% physical damage to three party members (450% total).
	+ It will chomp down hard and spit out what's left, instantly killing one party member.

## Bookworm's Knowledge

*Mimics might look like toy chests to you, but other people might see them as treasure chests, mail boxes, or packages from online retailers. They're actually vicious creatures that emit mind-altering brainwaves so they can trick their prey into coming closer.*

## Stats

### Money

250 - 1,600

A variant on the Mimic will appear in Dark Dungeon, in the Everchip area. The Mimic appears occasionally when opening toy boxes found in the dungeon, and its stats will vary depending on what point in the dungeon you're in, increasing every ten floors. Its HP will increase by a variable amount, but its attack will almost always increase by 30, its defenses increase by 5, and its agility usually by 10. The Lv. 99 Mimic, encountered on floors 90-100 of the Dungeon, has EXTRA high stats in addition to the normal boosts, seen to the right. These Mimics all have the same attacks as those in the Halls of Greed, and are otherwise unchanged (it also plays the song *A Cocoon Throbbing in a Dead Man's Mouth*).
Sky Guardian

Sky Guardian is an enemy encountered in the Rainbow Park area of Sweet Melody, accessible after completing Central Hub. She is a 'guardian' type enemy, and has Helga's personality type.

Sky Guardian will later reappear in Kingland Arena as part of "The Fabulous Free Babes."

## Attacks/Actions

* Sky Guardian will attack, dealing physical damage to one party member.
* Sky Guardian will sing a lullaby, putting one party member to Sleep.

* Sky Guardian will inhale a huge gulp of air. When she does this, she is preparing for a powerful attack, and next turn, she will breathe sleepy-time breath, inflicting Sleep on all party members.

## Bookworm's Knowledge

*Sky Guardians spend all day happily flying through the clouds.*
Sweet Melody

Sweet Melody is the second isle Jimmy will visit after escaping from the Iron Flamingo. It is shaped like an eighth note, since the isle centers around music.

## Enemies

* Tootsoldier - Legato Castle
	+ Whistling Kettle
	+ Teamouse
	+ Red-Billed Squawker
* Ace of Spades - The Mad Queen's Castle
	+ Queen of Hearts
	+ King of Diamonds
	+ Jack of Clubs
	+ Joker
* Mimic - Halls of Greed
* Bagspider - Blue Staff River
	+ Hypnopottamus
	+ Mid-Level Goon
* Metrognome - Secret Cavern
	+ Treeman
* Bagspider Coccoon - Fermata Forest
	+ Grumble Bear
* Sleeping Demon - Ebeezil's Domain
	+ Sleepwalker
	+ Ice Flower
* Super Rad Ghost - Rainbow Park
	+ Sky Guardian
	+ Peliconcertina
	+ Flamingogo
	+ Season Monkey

## Bosses

* Roland
* LeGrange
* Coltrane
* Claire
* Windsor
* The Mad Queen
* Golden King
* Punch Tanaka (Boss)
* Johnny Knives
* DeeDee
* Big Enormous
* Ebeezil
* Mutt

## Treasure

* March of the Corgis - Legato
	+ Harp
* Oh-So-Cool Castle - Legato Castle
	+ Shoe Inserts
	+ Treble Clef
* Dream Stone - The Mad Queen's Castle
	+ Sunny Day
	+ Drum Kit
* Coinpurse - Halls of Greed
	+ Lucky Numbers
	+ Drumkit
* Butterscotch Train - Blue Staff River
	+ Hermit Crab Shell
	+ Spectacles
* Balancing the Great Rings - Secret Cavern
	+ Caffeinated Inhaler
	+ Helping Hands
	+ Rollerskates
* Two Rivers - Fermata Forest
	+ Speaker Cabinet
	+ Fall Colors
	+ Winter Coat
	+ Summery Dress
	+ Spring-Loaded Jacket
* Immunize - Ebeezil's Domain
	+ Master Criminal
	+ Guitar
* Fun, Sunny Day - Rainbow Park
	+ Rainy Sunday
	+ Rainbow Gown
	+ Staff Paper
Super Deathbot 5000

Super Deathbot 5000 is an enemy encountered in the Iron Flamingo. It will be summoned by Mobile Alarms after one turn when the player first visits the Flamingo, but on the return, they may be fought on their own.

When first encountered, Super Deathbots are *far* too strong for the player to defeat (they will often take out the entire party in one turn), but they become much more manageable on the return trip. That said, they have some of the highest attack stats of any enemy in the game, and their attacks are extremely powerful - tread with caution when fighting them.

Super Deathbot 5000 later reappears in Kingland Arena as part of "Super Deathbot 9000."

## Attacks/Actions

* Super Deathbot 5000 will attack, dealing physical damage to one party member.
* Super Deathbot 5000 will fire a retractable buzzsaw, dealing 150% physical damage to one party member.
* Super Deathbot 5000 will scorch you with its flamethrower, dealing magical damage to all party members.
* Super Deathbot 5000 will inject deadly poison, dealing physical damage to one party member and inflicting Terminal.

## Grift

* Voice-box (100%)
	+ Does nothing (Deathbot doesn't need a voice to kill you).

## Bookworm's Knowledge

*Super Deathbot 5000 has enough arm strength to lift an extended cab truck off the ground with one hand. His flamethrower can also cook a steak from raw to well-done in three seconds.*
Romancipires

Romancipires are an enemy encountered in the pop fiction section of the World's Library area of Secret Meridian. They are a pair of dark-haired vampires holding wine glasses, one male, and one female, based on those encountered in popular fiction series such as *Twilight*, in contrast with the 50's Style Vampire.

## Attacks/Actions

* Romancipires will sink their fangs into your neck, leeching physical damage from one party member.
* Once every three turns, the Romancipires will exude a strange charisma, causing one party member to become Mind Controlled for three turns. This will make them randomly attack a party member for three turns, although the mind control will go away if the Romancipires are startled.

## Grift

* Coffin (5%)
	+ +2 DEF; 1/5th of the Creepy Set.

## Bookworm's Knowledge

*If a human being falls in love with a Romancipire, their story could be the grounds for a best-selling series of novels.*
Whistling Kettle

Whistling Kettle is an enemy encountered in the Legato Castle and Blue Staff River areas of Sweet Melody, as well as the optional Secret Cavern area. It is an animate tea kettle in the shape of a rabbit with the ability to Startle party members. It is often fought alongside Teamice.

## Attacks/Actions

* Whistling Kettle will attack, dealing physical damage to one party member.
* While it still has steam, Whistling Kettle will release a haze of distracting steam, inflicting all party members with Startled.

## Grift

* Tea (100%)
	+ Recovers 10% of the entire party's MP, and causes the Whistling Kettle to run out of steam, rendering it incapable of using its Startle attack.

## Bookworm's Knowledge

*The angrier a Whistling Kettle gets, the more steam it releases. Ancient Legato used to place Whistling Kettles in a closed room and insult them to create makeshift steam rooms.*
Slither

Slither is a low-level optional boss found in The Wilted Lands. It is found in a cave accessible after fighting Punch Tanaka for the first time. It is a huge snake with no eyes that traps the player and forces them to fight it.

Slither is the first Nightmare Zone boss players can meet, and it is hard when it is first fightable, so coming back when you have more than 2 party members is recommended.

## Attacks/Actions

* Slither will bite down hard, dealing 125% physical damage to one party member.
* Slither will inject its venom, dealing physical damage to one party member and inflicting Sick.
* Slither will coil around one party member. When this happens, they will be Grasped for three turns, making them unable to move. In addition, they will take 100% physical damage at the start of each new turn from being squeezed. However, if Slither is Startled, they will be let go of, getting rid of the Grasped condition.
* Slither will watch you. When it does this, it is preparing for a powerful attack, and the next turn, it will do one of the following:
	+ It will release a terrible tremor, dealing 250% physical damage to all party members.
	+ It will tense like a python waiting to strike, and will counter all physical moves dealt to it that turn.

## Strategy

Slither can be a challenge before Queen Bee, but is a pushover afterward.

Use a move that alerts it when it grasps someone so they are released. Be wary of the powerful tremor move it can use, as it hits everyone in the party for high damage. Don't bother trying to startle Slither when he does the tremor move though, saving alerts for when somebody is grasped is more valuable, just defend or solidify when he does the tremor.

Keep the heat off Buck with the blob's undulate skill, as Buck has the Insult skill and gets better use out of the Bee Stinger weapon, if Buck is grasped prioritize keeping Jimmy alive, and just revive Buck afterwards.
Scriff Tribesman

Scriff Tribesman is an enemy encountered in the Blood Marsh area of Grim Echoes. He is a Scriff, a relative of the common mouse, who has left his village and become hostile. Some Scriff Tribesman who are more intelligent become Necromancers, while later on, Scriff Tribesmen can be found hiding in a Bramble Bush.

## Attacks/Actions

* Scriff Tribesman will attack, dealing physical damage to one party member.
* Scriff Tribesman will swing his torch at you, dealing magical damage to one party member.
* Scriff Tribesman will chuckle to himself, charging up for a powerful attack.
	+ Scriff Tribesman will set the party on fire, dealing magical damage to all party members.
* When below 35% HP, Scriff Tribesman can run away, counting as 'defeated' but giving no experience.

## Grift

* Big Cheese (10%)
	+ +3 MAT, 1/5th of the Weird Set.

## Bookworm's Knowledge

*Some Scriff Tribesmen leave Scriff Village as a rite of passage. Many don't return simply because they have poor senses of direction.*
Marvelous Coin

A frog with a top hat is embossed on the front. Worth approximately zero dollars.

Marvelous Coins have a 1/150 chance of dropping from every non-boss enemy (with the exception of Punch Tanaka, who drops 3; and nightmare enemies, who drop none).

Marvelous Coins are the only items in the game that can drop from enemies.

Marvelous Coins can be traded with Mr. Marvelous in Information Village for marvelous prizes, after you help him deal with his depression in Shinryu.

After receiving all rewards from Mr. Marvelous, he will go off on another adventure. Using the Marvelous Teleporter at this point will take you to a strange void, with Mr. Marvelous standing in the middle of it. Talking to him gives you the Marvelous Stone.

Marvelous coins can be grinded from The Land of Fish, as Lucky Nekos will always drop one Marvelous Coin; they can also be grifted for a second Coin.

If you manage to defeat Punch Tanaka before he runs away, he will always drop 3 Marvelous Coins.

## Rewards

* 5 Marvelous Coins will get you another Marvelous Coin.
* 10 coins - Marvelous Teleporter. Teleports you to wherever Mr. Marvelous may be.

*"Teleports you to Mr. Marvelous, wherever he is! Warning: may cause spatial disruptions."*

* 15 Marvelous Coins - Marvelous Statue, a furniture item that gives -10 luck and part of the Secret Set.

*"Exudes an almost ominous aura of failure. LUK -10"*

* 20 coins - Marvelous Phone. Allows you to call Mr. Marvelous anytime.

*"This phone is only able to call the Marvelous Hotline.  Call when you need positive support."*

* 30 coins - Marvelous Suit. Increases target rate by 400%.

*"A plush suit that looks like Mr. Marvelous. Enemies are more likely to hit you."*

* 40 coins - Eternal optimism badge. +50% to all stats, but has a high chance to inflict heartbroken.

*"Wearing this makes you feel just like Mr. Marvelous!  May cause frequent bouts of crying."*

* 50 coins - Marvelous Cannon. +200 ATK. Normal attack hits all enemies; always leaves you at 1HP after every turn.

*"Marvelously dangerous! Normal attacks hit all enemies; -100% HP per turn."*

* 60 coins - Club Pass. Grants access to the Room of Happiness in Shinryu.

*"This designates you as a VIP for an exclusive club. Neat!"*
Swamp Gas

Swamp Gas is an enemy encountered in the Blood Marsh area of Grim Echoes. It is a haze of the gas from the Marsh, who is apparently sentient for some reason. It is heavily resistant to physical attacks, but it's weak to Holy magic. It is also found in the optional The Abyss area.

## Attacks/Actions

* Swamp Gas will attack, dealing physical damage to one party member.
* Swamp Gas will pass through you, causing you to be unable to stop shivering, inflicting the Afraid status on one party member.

## Bookworm's Knowledge

*Swamp Gas can concentrate itself into a dense ball when it wants to interact physically with the world, such as when it eats nachos, its favorite food.*
Mr. Beaver

Mr. Beaver is a resident of Smile who had dedicated his life to his work, his work being building very large buildings in very small spaces. When visited in Smile you can go on a tour of his house, hosted by Mr. Beaver himself. Every room is completely unused by Mr. Beaver because he's so busy all the time. Treasure can be found inside his workshop room by transforming into the Revolting Blob and going down the large drain on the floor.

During this tour Mr. Beaver talks about his childhood home, which was built by his mother, it was a small house in a small space.

Later in the game, Mr. Beaver disappears from Smile, worrying Ms. Mole, who is implied to have romantic feelings for Mr. Beaver. What he's actually doing is building The Ultimate Construction, His ultimate masterpiece.
Squiggles

Squiggles is an enemy encountered in the optional Imaginary Numbers' Dungeon area of Secret Meridian, found in the Legs of the Ancient Giant. It is a bizarre bundle of interlocking tentacles, who are immune to physical damage.

## Attacks/Actions

* Squiggles will attack, dealing physical damage to one party member.
* Squiggles will calculate. When it does this, it is preparing for a powerful attack, and next turn, it will do one of the following:
	+ It will glitch out, dealing roughly 30 damage to itself.
	+ It will seek out your weaknesses, inflicting the Weakpoint status on one party member.

## Bookworm's Knowledge

*Squiggles are constantly changing, so they never form a distinct shape.*
Prototype

Prototype is an enemy encountered in the optional Accelerated Dynamics area of Megatropolis. It is a prototype for a new military weapon the company is working on.

## Attacks/Actions

* Prototype will slam into you, dealing 150% physical damage to one party member.
* Prototype will fire a laser, dealing magical damage to one party member.
* Prototype will fire a volley of rockets, dealing 300% physical damage to all party members. However, it will not be able to use its rockets again until it wastes a turn reloading them.
* Prototype will flash a warning light. When it does this, it is preparing for a powerful attack, and next turn, it will chomp down hard and spit out what's left, instantly killing one party member.

## Bookworm's Knowledge

*I've heard that Accelerated Dynamics has a working Prototype for some new-fangled thing, but they keep that information locked down. Maybe you know more about it than I do.*
Multiplier

Multiplier is an enemy encountered on the return to the Iron Flamingo. It cannot attack or do anything on its own, but it applies a passive buff to all enemies while it's on the battlefield, equal to the number on its monitor. Normally, it will apply a 2x modifier to all damage dealt, but if an Integer is grifted from it, it will be reduced to a 1x modifier (i.e. no change). If another integer is grifted from it, it will be reduced to a 0x multiplier, and all enemies will deal no damage.

## Attacks/Actions

* None; Multiplier is the only enemy in the game with no attacks or actions.

## Grift

* Integer (40%) x2
	+ Reduces Multiplier's modifier by 1.

## Bookworm's Knowledge

*Multipliers ping signals off of nearby monsters, amplifying their strength. They were invented by a mad scientist after he learned the times table.*

## Multiplier

### EXP/Money

1375, 765

Multiplier, uniquely, actually has its gimmick changed by The Heart Prison, in addition to boosted stats. It appears in Hitomi's section, where it applies a passive x4 boost to all enemies instead of x2. You can still grift all four integers from it, although the steal rate is reduced to 10%. A slightly weaker version of the x4 multiplier also appears in the King Rank of the Kingland Arena, in the 'Support System' battle. It has -100 HP and -10 defenses from the Heart Prison version, but the steal rate is lowered to 0% per Integer.
Apple Pickle Pie

Apple Pickle Pie.

Pickles: Where is Peanut I need her to bake the pie?

Pickles: Meanwhile let's start making some spaghetti and meatballs to beat the lunchtime rush. I will make the noodies

Bell rings

Pickles: Oh good Peanut's here with the

Pickles: Oh Hi Lyla I thought you were Peanut you haven't seen her anywhere have you?

Lyla: That's why I'm here.

Lyla: Peanut has a fever and can't bake anything today

Pickles: Oh no is she going to be okay?

Lyla: Don't worry I am taking good care of her so she can be as good as new but she asked me to give you this.

Pickles: It's Peanut's apple pie recipe

Lyla: Peanut was hoping you could bake it yourself just for today

Pickles: Of course I can pice of cake or pie thanks Lyla

Lyla: I better check on Peanut now but we will be back later for some spaghetti and meatballs with extra meatballs and some apple pie.

Pickles: Hot Dog can you please make the meatballs but make sure you make extra.

Hot Dog: Ruff Ruff

Pickles: Thanks

Hot Dog: Makes meatballs but pickles got into the pie

Hot Dog: Ruff Ruff

Pickles: What do you mean "Stop"Hot Dog our people are on way right now.

Hot Dog: Ruff Ruff

Pickles: I'm sorry there's no time to chatHot Dog please go make the meatballs

Hot Dog: Ruff Ruff

Pickles: Have a seat

Pickles: Peanut how are you feeling

Peanut: Much better thanks I'm sorry that I could not bake the apple pie today

Pickles: Don't worry It was no trouble baking it myself i hope it tastes as good as yours

Peanut: I'm sure it's good

Pickles: What can I get ya

Peanut: Apple Pie

Lyla: Me 2

Elephants: Beep

Pickles: 4 slices of Apple Pie coming right up

Hot Dog: Ruff Ruff

Pickles: Well

Peanut: No Elephant

Lyla: Looks wrong too

Pickles: Pickles what are Pickles doing in my pie

Hot Dog: Ruff Ruff

Pickles: So that was you trying to tell me hot dog they must have fallen in while i was baking sorry about that i will get you somthing else.

Peanut: No this pie is so good i love the mix of tart and sweet

Lyla: And the green with the pickles add such a colorfull touch

Pickles: Hot Dog thanks to you we have a new food to add to our menu: Apple Pickle Pie

Hot Dog: Dancing

Peanut and Lyla: Laughing

The End

Main people in the story

* Peanut Big Top
* Lyla Carty
* Pickles B.L.T
* Hot Dog
* Elephant
Mr. Darcy

Mr. Darcy is an enemy encountered in the classics section of the World's Library area of Secret Meridian. He is a very serious-looking Englishman, who has quite a fondness for tea. He is a fictional character from *Pride and Prejudice*.

## Attacks/Actions

* Mr. Darcy will sip his tea, doing nothing.
* Mr. Darcy's eyes will fill with disdain, doing nothing.
* Mr. Darcy will watch you, doing nothing.
* Once his Tea has been stolen Mr. Darcy will get the Angry buff, dealing (100 \* times he has sipped tea)% physical damage to two party members.

## Grift

* Tea (100%)
	+ Heals 10% MP for the entire party. However, it makes Mr. Darcy Angry, boosting his damage and causing him to spend every turn from then on going on a tea-soaked rampage.

## Bookworm's Knowledge

*Mr. Darcy's unquenchable thirst for tea can't be understated. It's probably for the best that you never witness him when he's out of tea.*

## Lore

* Mr. Darcy is one of the main characters of Jane Austin's novel *Pride and Prejudice*.

## 4-Star Mr. Darcy

### EXP/Money

3025. 1950

A significantly powered-up Mr. Darcy appears in the King Rank of the Kingland Arena, unlocked after beating the game. He is fought in the 'Tea Party From Hell' battle alongside four powered-up Teamice. In addition to having a HUGE health pool, his Tea grift rate is lowered to 0%. Stealing the Tea no longer causes him to go on a rampage, but at the end of each turn, he will drink a comrade, killing one Teamouse. Once all four have been killed, THEN he will start going on his rampages. This version of Mr. Darcy is the single most powerful non-boss enemy in the game by a huge margin, beating the powered up Flesh Orb and Unlucky Neko enemies by a significant margin.
Eight Legged Friend

Peanut: Elephant, this is fun playing circus and Clown just the two of us.

Alarm went off

Peanut: It's time for me to brush your fur 100 times today.

Peanut: 1, 2, 3...

Elephant: Beep

Peanut: Ahhhhhhhhh!!!!

Peanut: (Runs outside her circus house)

Peanut: There is no way I am going back inside.

Rosy: I have never taked care of a spider before but I will do my best!

Rosy: Does this hurt?

Rosy: I better take a look of your x-ray.

Rosy: This spider has a bow leg.

Peanut: What is it? Is it bad?

Rosy: I will need to put a cast on it.

Rosy: All done.

The End

Peanut Big Top has to stay a week with the spider. Or Rosy takes it to Pillow's or Dot's or Storm E.'s or Misty's or Pickles's or Dyna's. or Spot's or Ember's
Pickles Makes Spaghetti and Meatballs

Peanut:  Hi Pickles, can I sit down?

Pickles: Sure Peanut, follow me!

Peanut: Okay

Dyna: Hi Pickles, can I have a seat?

Pickles: Sure Dyna follow me

Dyna: Okay

Storm E: Hi Pickles can i sit down?

Pickles: Sure Storm E. follow me.

Storm E: Okay

Ember: Hi Pickles can i have a seat?

Pickles: Sure Ember follow me.

Ember: Okay

Dot: Hi Pickles can i sit down?

Pickles: Sure Dot follow me

Dot: Okay

Misty:  Hi Pickles Can i have a seat?

Pickles: Sure Misty follow me.

Misty: Okay

Berry: Hi Pickles can i have a seat?

Pickles: Sure Berry follow me

Berry: Okay

Sunny: Hi Pickles can i have a seat?

Pickles: Sure Sunny follow me

Sunny: Okay

Crumbs: HI Pickles can i have a seat?

Pickles: Sure Crumbs follow me

Crumbs: Okay

Pickles: Hi Peanut can i take your order?

Peanut: Yes Pickles can i have some spaghetti and meatballs please.

Pickles: Coming right up order up.

Peanut: Can i have some water too Pickles?

Pickles: Sure Peanut of course order up hot dog.

Peanut: No Elephant.

Elephant: (eats food.)

Peanut: Elephant?

Peanut: I need a new plate elephant ate mine.

Pickles: Coming right up sorry peanut.

Peanut: Elephant please don't eat my food.

Elephant: Beeps

Peanut: You ate my first plate elephant that's enough food for now.

Squirt: Hi sister

Peanut: Hi Squirt
Squirt: Bye sister.

The End

Elephant ate Peanut's 2nd plate and she got mad.

## Characters

Peanut Big Top

Storm E. Sky

Dot Starlight

Pickles B.L.T.

Misty Mysterious

Ember Flicker Flame

Crumbs Sugar Cookie

Sunny Side Up

Berry Jars 'n' Jam

Squirt Lil Top

Elephant

Cool Cat

Bird

Mouse

Rabbit

Hot Dog
Unbreakable Bridge

> *"Jimmy can't see what's on the other side of the bridge."*
>
>

The **Unbreakable Bridge** connects Homeflower and Sweet Melody. It is broken until the player completes Blue Staff River, at which point it will have been repaired by Mr. Beaver. The tattle will also change to *"Jimmy feels like he can go wherever he wants."*

After leaving Smile, Mr. Cat will stay underneath the bridge. Upon completing Cordelia's quest, you will be able to access Mr. Cat's Dungeon from his house by using a floating transformation.

## Map

   (Click to zoom in.)

Unbreakable Bridge after completing Blue Staff River.
Shinryu Academy

**Shinryu Academy** is a location in Megatropolis.

Jimmy enrolls at **Shinryu Academy** at Andrew's behest so that he can keep up with his studies and also track down the Secret Knowledge that has fallen into the hands of Principal Pulsating Mass. Lars is also sent there to look after Jimmy, while Punch Tanaka tags along and masquerades as a janitor.

Sessions in Shinryu Academy are significantly different from normal gameplay, as the game abruptly switches to a visual novel format while Jimmy is at school. Jimmy earns no combat experience outside of the few mandatory fights, but each lesson lets his current monster form earn imagination experience. The game will prompt the player if they want to switch his transformations before each lesson. Jimmy will generally use his transformation to cause mischief, but ultimately learn something from the experience.

Life in school is generally unpleasant for Jimmy and Lars. Andrew's tutoring leaves him knowledgeable in math and generally disinterested in the lessons, but the language lessons become painful for him as his dyslexia keeps him from reading anything. The teacher announces a spelling bee in five days' time, which Jimmy grows to dread as he knows he can't excel there.

Lars, on the other hand, is mercilessly bullied by Catty Schoolgirl and No-Goodnick. Tanaka is generally incompetent at his janitorial duties, but eventually gains leads on the Principal's movements to find an opportunity to recover the Secret Knowledge. However, this is where Jimmy and Lars become acquainted with Hitomi.

As the days progress, things get more sinister as the Catty Schoolgirl and No-Goodnick are revealed to be Shadow Warriors. Hitomi is also shown to have magical powers, transforming into Magical Princess Luna to fight off the Shadow Warriors as they manifest.

On the fifth day of school, the dreaded spelling bee gets interrupted as the rest of the students and staff have vanished, replaced with hordes of Shadow Warriors. Jimmy regroups with his companions and they sneak into the Principal's office. Despite their efforts, Principal Pulsating Mass already has the Secret Knowledge in his possession, and taunts Jimmy over the futility of his actions. The Principal is defeated, the Secret Knowledge is recovered, and Hitomi joins Jimmy's group for the rest of Megatropolis.

Shinryu Academy cannot be revisited, since "there is no school" after this story beat. Fortunately, there is no treasure to miss.

## Enemies

* No-Goodnick
* Catty Schoolgirl

## Gallery

Local Jimmy being adorable in Shinryu academy.Lars dressed up HandsomelyThe best character still looks amazing even in a janitor outfit.