Expansionary

Expansionary is a Mod that add 11 more factions to TABS with many unique new units! This mod has over 90000 downloads and a rating of 6.

## Description

Expanding TABS by adding more factions with even more custom units!

## Additions 💬

Tropical

Where ocean, land, and extreme changes in weather are conjoined. Many phenomena are untouched by the masses. Holds dangers beyond what eyes could meet, separated into islands and cultures.

 Titanoboa
 Fisherman
 Totem
 Succubus
 Wayang
 Vulcan Imperator
Taking down these blazing ruler need a strong and formidable strategy.

Great Forest

Plants, Bugs, as well as hidden species, reside shelter on this dense territory, thorns and spikes are commonly coarse in every place. One could hear a growling roar and scratching of a never before the seen beast.

 Myconid
 Forest Archer
 Bug Fanatic
 Golem
 Conjurer
 Druid
Due to how slender its body is, it could phase through a projectile! But not a direct blunt force...

Primeval Kingdom

An old abandoned castle standing on the ageless horizon, structured in the plain of foggy and blurry ancient reminiscence. By its presence alone, you can almost grasp a powerful dusted imagery of a once-proud impenetrable standing monarchy.

 Throne Keeper
 Assassin
 Swordmage
 Midas
 Soulforge Swordcaster
 Ancestral Conquerer
Wielding what seems to be *Rukyrion Sword*, it's capable of dividing armies with immense impact! It had the passive ability of natural regeneration upon dying and increasing its will force.
Most noticeable, it has great power overflight and flow of energy itself, is capable of flying against the bottomless void, and hastily commands a consecutive condensed wind strike! *Hunters Guild* tells an eldern folktale where this being was the first dragon hunter...

Far North

On the furthest reach of the outskirts against the freezing winter, Mythos reveal a land where Brutes, Monsters, Titans, and Demigods reside, Keeping their stronghold and territory fiercely secured.

 Wendigo
 Chompion
 Earl
 Forstenad
 Ticksaber
 Glacier Giant
Lumbering deep in the *Frosted Ocean*, awaiting for an event.
He has punches with a majestic and tremendous force as if they were an Avalanche!

Forgotten Communion

An *Exiled Communion* who sacrifices and serves under an unknown being, lurks wherein a bridge of loss. Their hollow path brings a sense of disconnection and supreme pressure of silent melancholy.

Having a dubious forbidden knowledge, when you know they exist, they know your existence.

 Sacrificer
 Foul Soul
 Behemoth
 Evicted Gallant
Betrayed, descending to misery, he seeks vengeance from the one he truly prays... *God of War*. Surging with this newfound blessed strength, he cast it into his dual blades, transforming it into a more nightmarish and terrific weapon, able to tear apart flesh from a distance with horrifically fast speed. It also causes a rust infection on anything it hits, which causes extra damage to units based on 20% of their health!
 Wretched Emmisary
A dark human-like power is manipulated by this nameless wobbler. Devoid of soul, its invalid entity confliction causing a breach of reality, tearing apart into nothingness, drawing everything unto him.
Yet from its dark rift and dreadful looks, you feel a sense of lament...

Dark Age

Somewhere on the sinister edge of the earth, a time during which a civilization completely declined to total darkness and absolute madness, where foul is fair and fair is foul.

 Dead Mourner
 Gravedigger
 Headless Horseman
 Bloodwalker
 Undertaker
 Brewer
You better be prepared with a flurry of colorful blasts when facing this gal!

Chaotic Line

Where wildness and justice are split by a single line, the Dead Line. Shows the true anarchy and morality of mankind. law weight on all as the borderline is its only rule.

Dare to cross it, whether you're the most notorious criminal or wide-known sheriff, you'll get punishment either from the Good or the Bad.

 Bounty Hunter
 Excavator
 Rumbler
 Helldraw
 Dark Huntsman
 Maximus
Although, there is more than brute force. His bullet has a hidden trait to double damage-power each time it pierces anything! Devastate anything in a row, leaving 0 traces...

Clash Siege

The origin of the war was the starter of endless battles of the oncoming events destined as extreme pinpoint conflict as a whole.

 Greathammer
 Mongolian
 Mage
His magic short-wand throws out what seems to be a raw compressed magic, which upon hit, would curse the target to be randomly pushed and pulled by reality itself!
 Guardian
With his ability to summon a magic huge shield, he defends from incoming attacks...
 Excalibur
The opposition will never see dawn...

Modern Warfare

A battle between each nation that uses military concepts, methods, and strategy, emphasizing how combatants must modernize to preserve their own country's sake.

 Sergeant
 Submarine
 F22 Jet

Dystopian

Futuristic Civilization is the combination of humans and automation, machine, and algorithm that shows a bright look in front, yet hides a deep dark and hidden secret of a wasteland where everything is possible.

 Cyber Punk
 Biomaniac
 Avira
 Puppeteer
 Dubcore Artillery
 Ionic Tyrant

Experiment

Various creations and derp ideas. Tiny memories, fading dreams somewhere.

[Warning Entry \ 12-12-2022 \ Normal] : Exhibition A \ Section DL. Working prop-er-l-
*Insider Warning Notice: Target is not following exact phases of progress blueprint and shows sign of self-awareness;*
*Outsider Warning Notice: Issues on containment is detected, reporting possible contamination with log to sector T4-B5.*Delaying current procedural protocols, further progress requires detailed documentation.
[Null \ Null \ Null]: m0dIfyin9 cU#reNt dat#

Secret Addition

A secret between us only.

 Eastwood
 Marina Seagal
Saved by a Sea Goddess, she nurtured and blessed her with enchanting *Aquatic* incantation, transforming her into a demi-god! She is capable of recovering her vitality in water and summoning a strong *whirlpool of ghoulish waves* that sucks units to the middle, slowly chipping their health. When she swings her anchor, it enlarges, covering a huge area and damaging units touched by it and it spawns a tornado that she used to maneuver slowly, short-dash in the direction towards it.
 Geomancer
 Sherlock
 Drunken Master
 Kitsune
 Hangman
My head in turmoil, my soul so stark,
For I heard of a figure so grim,
Whose name caught my neck with a whim.
Hangman, a visage of apathy and dread,
Whose body is hanged and face is covered,
A symbol of despair, a mark of sacrifice,
Mercy on thee, who felt its presence.

## Changelogs

#### (1.2.6)

* Very quick fix to Headhunter ability, you saw nothing ok?

#### (1.2.5)

MAJOR CHANGES AND FEATURES UPDATE!

New Units, Features, Abilities, and Additions!

* New Units: *Airhound, Submarine, Hangman, Geomancer, Kitsune, Headhunter*.
* Even more new *Icons* for the new units and Expansionary logo by HambodyKidz.
* Added some Audio and Visual indications to some abilities.
* Added whispering noises to *Unnamed Peasant*.
* Added a shoe for *Ticksaber*, it was not an intentional design and I just forgot to add it.
* Added a new passive ability for *Forstenad*, which makes him summon 3 lightning at a random location near his vicinity.
* Added new ability for *Cyber Punk*: Home Run!, A medium cooldown ability which would make his bat starts to glow yellow bright, he targets the closest enemy, and upon reaching the target, he would send the target airborne, while also dealing a random multiplier along with damage based on his bat to the target.
* *F22* are now possessive but not controllable.
* Turned *Marina*'s Water Affinity into an ability.

Changes, Revamps and Bug Fixes!

* Doubled the cooldown on *Sergeant*'s Troops Call from 20 to 40.
* Fixed *Assassin*'s projectile causing target to turns into NaN.
* Revamped *Dark Huntsman*'s particles and added particles to his weapons too!
* PuppetController Items have been combined into 1 instead of a separate item.
* Nerfed *Guardian*'s TankHitBuff to only increased his damage by 20% instead of 30%, also turning it into an ability instead and detecting only when he is damaged instead of all health alteration.
* *Avira*'s Slash Combo ability is now a Moveset instead of hard-coded into his sword, and more optimized.
* *Marina*'s whirlpool ability is more optimized and has more impact.
* Moved *Drunken Master* into Farmer faction.
* Renamed Darkfist\_Base to Invisible\_Humanoid\_Base, also removing the Damage Based on Health component.
* Renamed *Soul Collector* to *Undertaker*.
* Renamed *Cyborg* to *Droid*.
* Renamed *Ticksaber* to *Time Queen*.
* Modified *Soulforge*'s fiery eye.
* Decreased *F22*'s cost to 10000.
* *Bloodwalker*'s Bloodletting Sword now make units sticks to it.
* Severed Hands and *Wretched* from *Wretched Emmisarry* now compacted.
* *Wretched Emmisarry*'s body base is slightly optimized.
* Customized *Excavator* dynamites spins to be more destructive.
* *Dark Huntsman*'s unit base has been removed, and his eye becomes an item of clothing.
* *Ancestral Conquerer*'s Energy Overdrive effect now emits light.
* *Ancestral Conquerer* now has a glowing red pupil and glides down from the sky.
* Revamped *Ancestral*'s Rukyrion sword's effect and function.
* Fixed *Vulture* on *Bounty Hunter* getting instantly destroyed.
* *Puppeteer*'s Mother Puppet's bloody dress is now innaccessible.
* Nerfed *F22*'s Homing Missile to be homing only on the first second, added more cooldown to attack speed a bit and have a harder impact.
* Revamped *Ticksaber*'s rapier Pierce to make her dash forward while also summoning a homing Crescent instead of teleporting.
* Nerfed the *Ticksaber*'s Time Slash, but balanced it by making her heals 10 point of health for each slash, also make it a combat movement.
* Optimized *Ancestral Conquerer*'s unfalling passive to be based on his current position instead of a fixed position.
* Increased health a bit and increased the screen shake of Pained Scream for *Wretched Emmisary*.
* Removed the Dead Skull clothing on *Dead Mourner*, changed his eye into cloth items, and revamped his clothing to be normal.
* *Dead Mourner*'s unit base are revamped and renamed to *Tainted Humanoid Base*.
* Small particle addition for *M0D*.
* Revamped *Ionic Tyrant, Cyber Punk, Dubcore Rider, Succubus, Fisherman, Rumbler, Bloodwalker, Drunken Master, Excavator, Excalibur, Helldraw, Bounty Hunter, Earl, Sergeant, Parachute Soldiers, and Brewer*'s clothing (removed old clothing items too).
* Removed the *Loading Delay* for Expansionary so the Items are loaded properly.
* Renamed some Items to make more sense.
* Revamped some unit descriptions grammar and spelling.
* Added Expansionary logo icons to all current items.
* Renamed a few items to make sense.
* Moved Q&A to Wiki.
* And more bug fixes!

#### (1.2.4)

New Units, Features, Abilities, and Additions!

* New Units: *Sherlock, Sergeant*.
* Added new Icons for the new Units.
* *Succubus*, *Conjurer*, *Swordmage*, *Gravedigger*, *Maximus*, and *Midas*'s items of clothing are revamped and becomes customized prop instead of new items.

Changes and Bug Fixes!

* Increased cost of *F-22 Jet* to 14000.
* Fixed *Ice Age* particle acting too much.
* Fixed *Flammerst* didn't work properly.
* Fixed *Wretched Emisarry* to work properly on another map.
* *Brewer*'s throw potion is now only 1 item instead of being 2 separate items.
* *Mongolian*'s shoot amount distance passive is now inside the bow instead of the unit base.
* *King Midas*'s name has been changed to *Midas*.
* Fixed *M0D* doesn't clears up properly :/
* *Eastwood*'s beard is given back due to him being shaved looks too fresh 😔.
* Optimized and removed some unit bases.
* Optimized and removed some items.
* Some unit description has been changed... again.
* And many more that I could not remember!

#### (1.2.3)

New Units, Faction, Features, Abilities, and Additions!

* New Factions: Modern Warfare.
* New Units: *Ticksaber, Dark Huntsman, Greathammer, F22 Jet, Avira, M0D*.
* New Icons for several units(revamped and new units) and a new Faction from Hambody.
* *Wayang*'s design has been improved.
* *Soulforge*'s clothing decoration is improved.
* *Soulforge*'s Last Forge mode clothing is now fully revamped, and it last for 40 seconds than 22 seconds.
* *Prayeth*'s now has an indication, decreased cost, and distance limit.
* *Sacrificer* now has an indication when *damaging* himself for summoning.
* *Wretched Emmisary* is revamped to be more like its original concept, becoming a true representative of the wretched... the *humans*.
* *Mage*'s effect immunity now has a small indication.
* *Eastwood* now puts his left hand on his gun when shooting.
* Some factions now have filled to have 7 units!
* Added some Audio and Visual indications to some abilities.
* Added Creative Commons License for which acts as License Protection, *thanks to my seniors for suggesting and guiding it.*

Changes, Revamps and Bug Fixes!

* Decreased cost for *Hermit*.
* Improved *Hermit* ability to be more convenient, removing its projectile resistance, and now giving it an audio indication.
* *Hermit*'s throw no longer stuck on itself and also changed from a spear to a stick.
* *Titanoboa*'s slither has been changed to be more proper.
* *Fisherman*'s cost is slightly increased from 210 to 220.
* *Totem*'s indication is now delayed.
* *Myconid*'s cap is now team colored based.
* *Myconid*'s sporing effect is now based on the health of the unit.
* *Druid*'s health is drastically decreased, cost increased a little, and removed his projectile passing ability.
* *Goblins* now have smaller spears and team-colored clothing.
* *Enforcer*'s name has been changed to *Assassin*.
* *Enforcer* has been revamped, decreasing his health, cooldown, and damage.
* *Enforcer*'s teleporting indication is now the same as *Rogue*.
* *Enforcer*'s targeting when possessed is now based on the aiming of possession.
* *Soulforge*'s hover is now actually making him hover.
* *Soulforge*'s hand lock now have slightly different materials.
* *Soulforge*'s gigantic sword cast now has a slight glow outline.
* *Soulforge*'s screen shake VFX is now lesser.
* *Ancestral Conquerer*'s block now has a bigger indication.
* *Ancestral Conquerer*'s fog is reduced, and its crown is removed.
* *Ancestral Conquerer*'s explosion now has more impact and damage.
* *Sacrificer*'s knife could now act as a melee weapon.
* *Behemoth*'s unit base has been fixed, and his dual *Flammerst* is now wielded correctly, becoming 1 item instead of 2 separate items.
* *Evicted Gallant*'s eye is actually crying now, forgot to implement that one.
* *Evicted Gallant* has been nerfed in range, attack speed, and damage a little bit.
* *Evicted Gallant* mass has been changed to 20, while the walk speed multiplier to 1.2 instead of 1.3.
* *Raider*'s targeting when possessed is now based on the aiming of possession.
* *Raider*'s health has been slightly buffed from 110 to 160.
* *Raider* will now not pull herself when dead, and also have SFX for grappling.
* *Raider*'s gravity bug is fixed.
* *Wendigo* now actually has antlers.
* *Wendigo* stats has been nerfed, and its cost reduced from 450 to 300.
* *Earl*'s Intimidation explosion is now more optimized.
* *Forstenad* has been nerfed and revamped, and now costs 2500.
* *Glacier Giant*'s Ice Age ability is revamped to show an indication of an ice storm.
* *Glacier Giant*'s Ice Core and Glace Arise abilities is removed due to being nonessential.
* *Glacier Giant*'s mass is increased significantly, from 200 to 600.
* *Snakeeye*'s health has decreased.
* *Bounty Hunter*'s cost has been increased a little, and his vulture's low height is now 50% lower.
* *Helldraw*'s shooting sounds now have more impact.
* *Maximus* particle which is based on damage is now smaller.
* *Venturer*'s SFX is lowered, and his health is buffed from 120 to 150 to match his cost.
* *Mage*'s range has been increased, at the cost of his forces effect reduced to 5 seconds instead of eternity.
* *Excalibur*'s sword now does not exert the Kill Aura, only his ability.
* *Excalibur*'s effect has been buffed to be stronger and more destructive.
* Added custom swing force for *Excalibur*.
* *Guardian* hierarchy has been lowered to below *Excalibur*, removing his healing AoE, as well as both of his Holy Projectile. He still keeps his role as Tanky Support unit, but in terms of defense only. His stats are matched up and the cost decreased to 1500.
* *Guardian*'s Protection Shield's ability is now more optimized and stylized.
* Changed *Cyborg*'s shield for a bit.
* Decreased *Cyber Punk* stats by 35%. Also moving his passive on-hit buff ability to *Guardian*.
* *Biomaniac* now walks backward instead of staying still when in range, his effect now has SFX and only stays for 10 seconds.
* *Puppeteer*'s ranged puppet has a lower cooldown now.
* *Puppeteer*'s string now has a team-colored base. Also removed some unnecessary clothing.
* *Puppeteer* and her *Puppets* have their stats changed.
* *Puppeteer*'s face flicker has been moved for *Wayang* instead.
* *Puppeteer*'s cost is now increased to 1800 from 1500 due to strategic advantage.
* *Dubcore*'s volume has been lowered drastically.
* *Dubcore*'s rider and cannon health is nerfed, but its cost is now 2200.
* *Dubcore*'s damage, fire rate, and speed are decreased.
* *Ionic Tyrant*'s cost is reduced to 4500.
* *Ionic Tyrant*'s Lancegun projectile changing ability is now connected to his weapon instead of the unit base.
* *Ionic Tyrant*'s distance-based ammo is now more optimized.
* *Ionic Tyrant*'s forcefield now shrinks upon deflection and slowly generates.
* *Drunken Master*'s damage has been reduced... *burps*
* *Headless Horseman* cost is now 2500, increased stats, and his phantom horses now are deleted faster.
* *Headless Horseman*'s pumpkin head following now has no collision.
* *Headless Horseman* now has a customized design.
* *Soul Collector* now won't trip as much, buffed his health from 1000 to 2000, and changed step sounds.
* Nerfed *Eastwood* greatly, decreasing his cost to 5000 and matched his stats to it. *Sorry pardner, you're still the hero in my book.*
* *Eastwood*'s bullet now could hit the same target but also nerfed the bullet stats tremendously.
* Revamped *Eastwood*'s particle on bullet collider only hit max to 4 hits per bullet instead of 50 max hits per bullets.
* Refined *Eastwood*'s clothing, removing his beard in the process.
* *Marina*'s attack speed is nerfed from 3 seconds to 5 seconds.
* *Marina*'s Whirpool ability has increased cooldown and a bigger range for activation.
* *Marina*'s Anchor Enlarge now have SFX and her Wave Dash is now more optimized.
* Nerfed *Marina*'s anchor damage by 100.
* *Totem* and *Glacier Giant* size now won't conflict with *NoVariation* mod.
* All *Subunits* and some *Units* now won't show the health bar.
* Some unit description has been changed... again.
* And many more that I could not remember!
* Removed unnecessary debug like the Expansionary welcoming.

#### (1.2.2)

New Units, Features, Abilities, and Additions!

* New Units: *Hermit, Myconid, Goblins, Enforcer, Raider, Wendigo, Forstenad, Sacrificer, Prayeth, Evicted Gallant, Soul Collector, Venturer, Mage, Cyborg, Biomaniac, Marina Seagal, ???*
* Some factions now have filled to have 7 units!
* *Totem* now indicates when its support is in range.
* *Elven*'s silver sword now causes a small healing explosion to teammates whenever it hits enemies, it would deal more heals when his sword hits teammates!
* *Druid*'s acid explosion now could also cause the turning effect, and its chance to do its stoning slime sludge effects is now 80%.
* *Soulforge Swordcaster* now could enter his Last Forge mode when he is under 20% health, where he becomes a condensed astral form of a king-like figure which could last only for a few seconds!
* *Foul Soul* has been pretty unstably strong for a long while now, to counter that, it has a debuff called Hungry Debuff, which when his health is affected whether it is healing or damage gain, *Foul Soul* would get damaged based on the 10% HP it has.
* *Headless Horseman* now has a new ability called Damned Horde, which summons a few phantom horses that give creeps to the enemies and trample them!
* New cosmetic for *Headless Horseman*, a flying pumpkin head that follows him around, just for decoration.
* *Snakeye*'s snake would now summon 3 little snakes upon death.
* *Maximus* now has a new passive called To The Max, which each time *Maximus* shot a bullet he gains more range by 2%! And now his bullet increased the damage based on how many it pierced, it's doubled by 100%! The VFX Particle size is now based on the damage of bullets.
* Added Shield Coverant to *Guardian*, which heals enemies and acts as a shield and served as protection and cover.
* Added some Audio and Visual indications to some abilities.

Changes, Revamps and Bug Fixes!

* Units on the mod page no longer show their icons, only factions do it now.
* *Titanoboa*'s health has been reduced from 450 to 200.
* *Succubus* lure now has a 50% chance instead of 100%, has an audio indication for changing team and rejection, but also decreased her speed.
* Added more turning speed for *Wayang* so he could face enemies more often.
* *Wayang*'s divine sun explosion is optimized and buffed and now could only hit enemies.
* *Vulcan Imperator* now cost more, health from 1600 to 1650, and has more explosion sound effects on his eruption.
* *Vulcan Imperator*'s explosion now is smaller, would not spawn when in contact and only in swing, and has reduced damages overall.
* *Elven*'s silver sword now deals less damage.
* Increased the amount of projectiles shots by *Forest Archer* from 10 to 20.
* *Ghoul* has been renamed to *Golem* to fit the design, as well as reducing its range, health from 800 to 300, also mass from 1.3 to 1.8.
* *Bug Fanatic*'s health has been reduced from 200 to 170, and his bugs will expire quicker, from 100 seconds to 60 seconds, basically 1 minute.
* *Conjurer* health has been reduced from 200 to 100.
* *Druid* cost is increased to 2200, health nerfed from 1000 to 500, and damage reduced from 400 to 240.
* *Druid*'s acidic explosion now causes a little bit more damage.
* Fixed *Conjurer* description being in the wrong faction.
* *Thronekeeper* now has been renamed to *Throne Keeper*.
* Optimized Kinematic Far to check *Throne Keeper* position earlier.
* *Throne Keeper*'s Static Mode and Animated Mode now have an audio indication, as well his suffocation is based on time.
* Fixed a wrong grammar on *Sword Mage*.
* Nerfed *Swordmage* as well as his *Mordul* swords.
* *Swordmage* now spawns *Mordul* swords with delays.
* Greatly reduced the damage from *Mordul* swords, they now cause damage on teammates 90% of their damage.
* Changed *King Midas*'s skirt to match the legged unit, and all projectiles that stick to him now have more time before it is removed.
* Nerfed *King Midas*'s health from 3000 to 1200.
* Improved *Soulforge Swordcaster* to have more range, also decreased health from 6000 to 2000.
* Replaced *Soulforge Swordcaster*'s sword explosion.
* Debuffed *Ancestral Conquerer* health to be 3000 instead of 4000, but increased his melee attack range by 50%! Also changed his health regeneration to only apply when his health is below 300 HP, but the regeneration rate increased by 50%, and also increased his attack speed by 75% during this state! It goes back to normal when he reached 300 HP.
* *Ancestral Conquerer*'s Conquer Sword is now improved visually.
* Added sound designs for *Chompion*'s bear traps.
* *Chompion*'s cost has been decreased to 600, but also tremendously nerfed his health from 600 to 250.
* *Earl*'s health and melee range have been decreased to become normal.
* *Earl*'s intimidation AoE now has to loop audio.
* *Foul Soul*'s explosion has been improved.
* *Foul Soul* has been revamped, due to how weak it is now, and its cost is also decreased.
* *Behemoth*'s cost is decreased, and his HP is decreased too.
* *Wretched Emmisary* and *Behemoth* now have greatly reduced health.
* *Wretched Emmisary*'s head is now vulnerable, alongside his arms.
* *Wretched Emmisary*'s terror projectiles now don't get instantly destroyed when it hits.
* Increased *Unnamed Peasant*'s cost to match DP and SP cost.
* Changed *Unnamed Peasant*'s Helping Hands ability to summon only 3 from left and right.
* *Unnamed Peasant*'s explosion is now in a more constant stream.
* *Unnamed Peasant*'s effects are now fixed to not cause *NaN* bugs.
* *Unnamed Peasant*'s particle is now customized to have custom material, so is his Helping Hands.
* Increased *Rogue* cooldown from 0.7 seconds to 2.6 seconds, but he will have a 1-second cooldown if hits are successful.
* *Dead Mourner*'s health is decreased by about 80%.
* Decreased damage from *Headless Horseman* shield and his horse speed, meanwhile removing capabilities to damage teammates.
* Increased the cost for *Headless Horseman*.
* *Gravedigger*'s cost is increased to 2000 as well as decreased his health by a little bit but increased his spawns health a little.
* *Bloodwalker*'s health significantly decreased from 2500 to 1700, also his cost increased to 2200.
* Due to the new *Snakeeye*'s Snake buff, her Snakecolt cooldown is now increased.
* *Brewer*'s potions explosion is now revamped to be more balanced and fixed some lag issues related to her explosions.
* *Brewer*'s health has been increased a bit just to stay longer in battle even more.
* *Bounty Hunter*'s vulture now has decreased damage but increased health by a little bit, and also smaller size so that it won't get hit by *Bounty Hunter* often.
* *Bounty Hunter*'s vulture now flies a bit higher when going down.
* *Bounty Hunter*'s cost is now 1100.
* *Rumbler*'s health has been decreased by 60% to match the ranged unit's usual health.
* *Helldraw*'s Blazing Gun now has different audio effects, and her cost is now increased to 3500.
* *Maximus*'s health has been toned down by 50%.
* *Maximus*'s particles are now based on his damage.
* *Guardian*'s weapon's name has been changed.
* *Guardian*'s indicator is now removed.
* Buffed *Cyber Punk* damage increased on hit passive ability, from only 10% to 30%, and also could increase after several seconds (approx 3 seconds).
* *Cyber Punk*'s trail now indicates his damage too, the bigger they are, the more damage it dealt.
* *Cyber Punk*'s cost has been decreased due to his block being removed, and all his current stats are also revamped.
* *Cyber Punk*'s color theme has been changed to yellow and black instead of green and black.
* *Dubcore Artillery*'s music has been changed to something better.
* *Dubcore Artillery*'s attacks have been revamped, added effects, and tweaked some stats.
* Redesigned some units of clothing.
* Added more mass for some units.
* Renamed most items to make more sense.
* Removed unnecessary or redundant functions, classes, and codes.
* Removed unnecessary and redundant items like *clothes, unit base, etc*.
* The factions have been sorted based on the current list in the Init Section and mod description.
* All custom resources like custom icons and models now use AssetBundle to optimize loading.
* All unit description on the mod page has been improved.
* All units have been reviewed and revamped by me with the help of Googly Eyes!
* And many more that I may forget to add to changelogs!

#### (1.2.1)

Major Update

New Units, Features, Abilities, and Additions!

* New Units: *Chompion*.
* Reworked Units: *Ghoul, Totem, Thronekeeper, Druid, Soulsforge Swordcaster, Ancestral Conquerer, Earl, Glacier Giant, Excalibur, Cyber Punk, Dubcore Artillery, Ionic Tyrant, Wayang, Helldraw*, and many others!
* *Rogue* now has a one-time unique ability called Betrayal, which when he is under 30 health, he transforms into a team unit with 1 health point, yet aims at allied enemies, but there are many drawbacks! He automatically loses if he's alone, he will be also aimed at by his old teammates due to him practically switching sides, and if there are 2 undercovers *Rogue*, when they met each other closely they will try to kill each other.
* Updated *Guardian*'s shield to have a 50% chance to absorb projectiles, destroying them completely or deflecting them with very low velocity.
* *Ancestral Conquerer* now has a passive ability called Between Heaven and Hell, which makes him able to fly upward upon reaching a low level.
* *Unnamed Peasant* now has an ability called Void of Soul, which acts like a black hole, which sucks on every unit near him, also added a new ability called Reaching Fragment, where *Unnamed Peasant* condensed his essences into multiple homing strikes that can hit once, damage based on how long it is active, the more it is alive the more it damages, upon reaching 0 damage, it dies off.
* *Behemoth* now has a new passive ability called Lame de Flamme, which sets every enemy near him on extreme fire.
* Replaced *Wayang* explosion on hit with a new ability called Divine Sunshine, which is the best way to deal with low-health armies since it makes every enemy within a few radii burst a mini-sun, but there's a drawback, the sun deals damage to allies and enemies. The ability activates when it swings its sword, and it takes a few seconds to reload.
* *Bounty Hunter* now has an ability called Dead Line, which increased damage by 1% each time it travels, it has a max capped of 5000 damage.
* *Helldraw* now has custom bases and a custom ability to absorb any projectiles to heal herself and increase health by 66% of the damage of light projectiles and bounce back the projectile with increased damage and force by 150%, this ability would be capped when Helldraw reached 500 or more health. This however also has a lethal drawback, of turning enemies projectile that is absorbed to be more fatal!
* Added custom trail design for *Cyber Punk* swing.
* Added Bloated Blood ability for *Bloodwalker*, which lets him regenerate by 25% of lost health in 15 seconds, meaning the more he lost health, the higher the heals.
* Added hidden easter eggs for a *Puppeteer* that has a chance of 1% to appear.
* added an ability called Void of Soul to *Unnamed Peasant*, which acts like a black hole.
* *Earl*'s flail now causes a small miner explosion and added a custom ability for him that matches with his 1st ability called Axe Trio, giving him more offense ability when he is surrounded.

Revamp and Bug Fixes!

* SLMACore is now dependent on the updated newer version, 1.0.4.
* Additions and unit descriptions on the mod page have been improved.
* *Dubcore Artillery*'s cannon has been renamed and revamped, as well as improved his health and increased cost.
* Fixed *Dead Spaces* effect from causing crashes as well as changing the texture to be a bit more spacing.
* Fixed *Cyber Punk* to walk very slowly.
* *Vulcan Imperator* abilities and offense visuals have been improved, also it now causes an explosion on sword hits and has a bigger fire explosion radius, but its cost is increased and its health is slightly nerfed.
* *Wayang* health has been significantly decreased to balance it out.
* Fixed *Eastwood*'s Speed Riggy increased lag spike on start.
* *Ionic Tyrant*'s Ionic Flame now does more negligible damage, reduced damages and stuns from it, and also greatly increased the cost of his placement, but in addition, his forcefield now acts as a counter-mirror for low projectiles. Forcefield design is improved as well to look more defensive.
* *Cyber punk*'s block has been repurposed for *Ancestral Conquerer*.
* *Brewer* Rainbow is now brighter than before, as well her potion's explosion now won't damage her or her teammates.
* Fixed bug where *Titanoboa* often hits teammates and kills them, now it will do 0 damage to teammates, and also no longer damages itself when it hits an enemy.
* Fixed bug where *Cyber Punk* has a damage increase cap, now he will always increase his damage from any health changing, also, his knockback will be increased a little too, and the percentage of addition is 5% instead of 50%, also decreased the volume.
* Decreased health generation from *Ancestral Conquerer* by 70%, but increased his health to 4000 and cost to 10000, and fixed the bug where it bypasses health value.
* Added knockback to *Ancestral Conquerer*'s explosions to indicate damages, and big explosion on the giant one, also improved his wings function so that it flies high when enemies are far and kind of hovers over when enemies are close.
* *Ghoul*'s tree visual was assigned to be smaller.
* Reduced the cost of *Gravedigger* by a little.
* Changed *Glacier Giant*'s Tornado rotation to be slower so it doesn't look too nauseating.
* *Druid*'s acidic explosion now has small damage and nerfed implosion force, as well as improved visual to be less annoying.
* Nerfed *Thronekeeper* so that it will now suffocate a little if it stays in Static Mode, when reached 100, it will no longer suffocate.
* Changed *Soulsforge Swordcaster*'s visual design of skin to be matched with team coloring and sword explosion having soul sword explosion.
* Improved *Earl* to be more menacing in size.
* *Rogue* health has been increased by 8%.
* *Unnamed Peasant*'s Dark Aura ability has been improved visually, and now acts as a shield instead of being an offensive AoE.
* All Sub units that fit no criteria are now in the Subunits faction instead of having no faction, and all Sub units have a logo of custom Expansionary logo.
* *Eastwood* now could dodge projectiles and melee normally, and also fixed lags due to particle overlaps in the Speed Riggy ability.
* *Gravedigger*, now reset health when switching to Bat state and Vampire state, but only himself and not his armies.
* Renamed Unit: Cyberpunk to Cyber Punk.
* Removed some redundant codes.

#### (1.2.0)

We reached the 20th Expansionary update and 25k+ downloads, which is supremely fantastic!

Thanks for staying with Expansionary and see you in the long next time! 🤠

* All Icons are now customized icons and have been improved to remove blurriness by changing the filter to Point instead of Bilinear. (Thanks very much to HambodyKidz for making the sprites and telling me these tips).
* New Factions: Dark Age.
* Optimized every distanced-based ability like *Mongolian* projectile amount change or *Thronekeeper* jumpscare to not be laggy.
* *Ionic Tyrant*'s force field is now more transparent and his *Ionized Plasma Laser* now has 2.5 seconds cooldown instead of 1.4 seconds.
* *Earl*'s intimidation AoE now has a slight knockback.
* Improved the look of *Ancestral Conquerer*'s base and some explosions.
* Increased a bit of health for *Ancestral Conquerer*, and fixed a bug where it doesn't do the Thunderstrike ability because unit health is above 3000, and now caused the enemy to stop attacking for 4 seconds, and fixed where his Trail thunder explosion radius is too big.
* The Energy Overdrive effect from *Ancestral Conquerer* now has the capability of making anyone who is on its effect have their attack speed decreased by 75%.
* Faster World ability from *Ancestral Conquerer* has been removed and is scrapped for another unit instead.
* Vulcan Imperator's chain now has gravity.
* Some units are moved to the new Faction and planned to fill other factions that seem a little bit empty (Clash Siege, Forgotten Communion, Far North, and Experiment).
* Eastwood has been moved to the Wild West faction and is no longer a secret. (I will still plan for him to be hidden but until then, I guess I'll remove the restrain since no one has found him), as well as revamping all about him(Abilities, Clothing, Custom Unit Base)
* Improved some writing on unit descriptions.

#### (1.1.9)

MAJOR UPDATE OF EXPANSIONARY

* New Factions: Dystopian.
* New Units: *Ancestral Conquerer, Thronekeeper, Earl, Cyberpunks, Ionic Tyrant*.
* Improved *Brewer, Vulcan Imperator, Snakeeye, Behemoth, Wretched Emissary, and Helldraw*.
* *Vulcan Imperator* now has improved fire portal particles, and his Vulcan dash speed is greatly increased.
* *Brewer* now has custom explosions instead of premade ones and now, instead of just black particles for her ultimate, it is rainbow-colored.
* *Snakeeye* now has *Snake ammo* on her back.
* *Helldraw*'s clothing has been improved and she is now more stabilized and attacks more.
* All fog ability has been optimized and changed.
* Removed Projectile Pass ability from *Behemoth*.
* Increased *Guardian* AoE heal.
* Fixed the *Soulforge Swordcaster* explosion to be bigger than expected.
* *Druid*'s visual has been fixed (No more blue particles), and also added custom vacuum explosion for *Druid*.
* Buffed *Gravedigger* by making Torch weapon only harm enemies, increasing the amount of bat spawned and health amount a little.
* Fixed the bugs for all Distance-based abilities to be more precise (Example: *Mongol*'s projectile amount based on distance).
* Moved *Headless Horseman* from Clash Siege to the Primeval Kingdom and *Dubcore Artillery* faction to Dystopian.
* *Maximus*'s cost has been decreased to 6000, as well as changed his shirt's visual to appear dustier.
* Generated ID for every item created (150+ IDs: Unit Bases, Weapons, Clothing, etc) MANUALLY so it is compatible with UC.
* UC Compatibility for all items, making them capable of being saved.

#### (1.1.8)

* Experiment factions are now emptied of their old units and added a new Unit: *Drunken Master*.
* New Factions: Primeval Kingdom, Far North.
* Renamed Warmonger to Clash Siege.
* Fixed *Guardian* sword being Neon Green instead of Neon Yellow.
* *Voidmaster* name is changed to *Wretched Emissary*.
* *Mongolian* now shoots 1 arrow when far away, and 3 when in close range, *Vulcan Imperator* now has *Flaming Chase* ability, and *Excalibur* now can create a *Heavenly Slash* effect.
* *Conjurer* has been moved to the Great Forest faction.
* Changed *Swordmage* amount of Mordul sword to 30 instead of 24
* The tornado size of *Glacier Giant* has drastically increased and changed the visual design.
* Edited the effect of *Ghoul's* spike into a tree.
* Balanced *Conjurer, Bounty Hunter, Maximus, Rogue, Titanoboa*.
* Increased *Glacier Giant* size.
* Changed *Debter Pain* chain design for *Vulcan Imperator*.
* Added props for *Glacier Giant* which is a whole boat and for *Excalibur*, changed his helmet design.
* *Gravebat's* bloodlust eye has been transferred to *Bloodwalker*.
* *Unnamed Peasant* mad trail is now fully invisible (No more gray indicator) and added more particles for him.
* *Soulforge Swordcaster* now has an improved visual design.
* *Bounty Hunter*'s Vulture is now released on a longer range.
* Revamped *Gravedigger*'s ability to be more certain instead of a gamble, but I didn't remove the gambling feature entirely. Now, instead of summoning Vampires or Skeleton Warriors, he summons *Dead Villagers*, which have randomized weaponry, and occasionally, 1/5 Chance, one of the villagers wields a *Torch* weapon (This took so long for me to figure out, bruh).

#### (1.1.7)

* The additions table now has new units in the tables.

#### (1.1.6)

* Fixed *Unnamed Peasant* effect overlap in freezing effect.
* *Dubcore Artillery* has been moved to the Warmonger faction.
* 4 in total new Units: *Bounty Hunter, Gravedigger, Totem, Conjurer"*
* Added 1 more unit to Forgotten Communion: *Gravedigger*
* Added 1 more unit to Chaotic Line: *Bounty Hunter*
* Added 2 more units to Tropical: *Totem, Conjurer*
* Changed *Excavator* weapon particle trail on his shovel force point instead of hand and improved *Behemoth* fire saber.
* Moved *Behemoth's* eye-drag ability to *Gravedigger* bats.
* Balancing on *Elven*, making him more powerful and increasing mobility, also turned down his cost to 80 instead of 120.
* Increased *Voidmaster* projectile amount and changed his Undying weapon, *Fisherman* pull force, *Excavator* health, and *Foul Soul* life-steal.
* Decreased *Rogue* health and *Foul Soul* damage.
* Most of the Expansionary units that used Wings (*Bugs, Grave Bats, Vulture*) now have customized wing flap speeds.
* Changed *Swordmage* amount of Mordul sword to 24 instead of 18
* The sun shines brighter in Wild West.

#### (1.1.5)

* Added an invisible golem base for *Flumph*.
* *Unnamed Peasant* now uses his new ability as an attack instead of Soul Reaping, which is scrapped for another unit instead.
* Fixed bug where *Unnamed Peasant* still has collision.
* *Glacier Giant* now punches and has bigger raw power.
* *King Midas's* abilities (Crown Spike and Gold Rush Shockwave) have been removed and are kept for another unit. But in equivalent exchange, He's buffed in health, offense, and walk speed.
* Added small details to *Midas* if a low projectile hits him, it turns into gold.
* *King Midas* and *Soulforge Swordcaster* unit cost has been reduced.
* Explosions from *Maximus* are now transformed into *Druid*, and more customized and revisioned.
* Improved *Glacier Giant* and *Unnamed Peasant* cost and gameplay.
* Some new Sprites by HambodyKydz.
* Improved Guardian Design and changed ability from `Holy Slash` to `Holy Heal`.
* Nerfed *Titanoboa*, *Vulcan Imperator*, *Foul Soul*, etc.
* Buffed *Rogue*, *Guardian*, *Voidmaster*, etc.
* Decreased *Dubcore Artillery* noise.
* Changed *Maximus* Aim particle size and projectile knockback, which also decreased his health.
* Changed Great Forest Faction sprite.
* Revamped *Forest Archer* and *Bug Fanatic* to work more properly.
* Improved *Druid* and *King Midas* stoning effects to have customized material.
* The seal has been destroyed somewhere.

#### (1.1.4)

* Some grammatical errors were fixed.
* All Faction IDs are now changed.

#### (1.1.3)

* Removed title in Additions and changed some Descriptions.
* Added *Snakeeye*, *Dubcore Artillery*, and *Maximus* to Chaotic Line
* Added *Titanoboa*, *Vulcan Imperator* to Tropical
* Added *Dead Mourner*, to Forgotten Communion
* Added *Excalibur* to Warmonger
* Added *Glacier Giant*, *Swordmage*, and *Unnamed Peasant* to Experiment
* Fixed a grammatical error in Descriptions.
* Changed Druid designs, Improved Succubus Eye, and Improved Ghoul skin, also changed *Guardian* light intensity.
* Changed and added extra abilities to Guardian, improved *Ghoul* ray, and more offense on *Foul Soul*.
* Units name changes from *Clint Eastwood*, *Siren*, *Sentinel*, and *Paladin* to *Eastwood*, *Succubus*, *Bloodwalker*, and *Guardian*
* Units name changed back from *Soul Tyrant* to *Foul Soul*
* Nerf and Buff on *Rogue*, *Forest Archer*, *Ghoul*, *Bug Fanatic*, *Bloodwalker*, *Guardian*, *Soulforge Swordcaster*, and others.
* (Planned a custom ability for Clint Eastwood for the next update, so I hid him in a special place somewhere if anyone wants to unlock him for now)

#### (1.1.1)

* Fixed Chaotic Line not having custom icons for units.
* The cost of Voidmaster from 40000 turned into 10000, changed because it fits more.

#### (1.1.0)

🎉 *10th Update Milestone!* 🎉

AY, IT'S THE EXPANSIONARY 10TH UPDATE, THANK YOU ALL FOR PLAYING MY SMALL MOD AND ALL THE PEOPLE WHO HELPED ME IMPLEMENT THE MOD!

* Introducing a new Faction called Experiment! For now, it has 5 units(*Clint Eastwood, Soulsforge Swordcaster, King Midas, Siren, and Sentinel*), this faction is going to be all the ideas that don't seem to fit in any current theme but interesting units.
* Added a secret unit to the secret faction.
* More custom icons! This time, Eastwood is by me :)
* Removed the Candlepush effect from Druid's attack, but increased the projectiles spawned from 3 to 6 on each hand, and added a spread value of 1.5.
* *Bug Fanatic* Improvement: Fixed *Bug*'s wings color is Valkyrie color instead of Jungle Themed, Bugs also died on 100 seconds now instead of 5 seconds, but now the bug is spawned per original times 1.5 cooldown.
* *Voidmaster* appearances and weapons are changed.
* The cost of *Voidmaster* from 100000 turned to 40000.
* *Credits* are now put above the *Changelogs*

#### (1.0.9)

* Fixed bugs where Ice Effect VFX becomes black (collide materials with *Voidmaster*)
* A fix of nerfing and buff to some units that is too much on the previous update. (*Behemoth*, *Ghoul*, *Forest Archer*, *Soul Tyrant*, *Rogue*, and *Templar*)
* Phantoms / Ghost unit which is \*Behemoth, *Druid* can pass through light projectiles, while Dread-like *Voidmaster* can pass through anything(heavy projectiles and arrow, light projectiles, also can clip into the wall as long as the sword doesn't hold him back, and can go into the ground and resurface back with charge attack)! Please mind that unit Headless Horseman and unit Headless Rider will not have the ability to pass through light projectiles even though they are specter because of balance reasons, they are already fast enough against the ranged unit.
* *Headless Horse* is not so headless anymore, is redesigned to be matched designs with *Headless Rider*.

#### (1.0.8)

* Changed name from *Unnamed Peasant* and *Templar* to *Voidmaster* and *Paladin*
* Added 1 more custom ability to *Paladin*.
* Revamped some descriptions and others detail.
* Added more clothing to *Voidmaster*

#### (1.0.7)

* Updated the Dlls which isn't updated before (whoops)

#### (1.0.6)

* Added more units to all current factions. (*Bug Fanatic*, *Elven*, *Forest Archer*, *Druid*, *Unnamed Peasant*, *Rumbler*, *Rogue*, *Headless Horseman*, and *Templar*)
* Changed addition units and factions description.
* Dead Line and Chaotic factions are now combined into one faction, which is now named Chaotic Line.
* Renamed from *Foul Soul* to *Soul Tyrant*.
* Buffing some units and Nerfs some units.

#### (1.0.5)

* fixed text pronunciation, "Eppansionary" changed into "Expansionary".

#### (1.0.4)

* IMPORTANT UPDATE INFO (Delete your SLMACore and install the one from the ThunderStore, use that SLMACore, do not use that is gotten from an old version or other mod).
* Fixed mod to be compatible with r2ModMan by integrating icons directly into the mod.
* Fixed Vocal not working properly + Invalid pitch.
* Changed name from *Mongol* and *Fishermen* to *Mongolian* and *Fisherman*.
* Nerfed and Buffed all Factions (changed *Ghoul* to be a tanky yet less attack, *Helldraw* damage and cost, etc).
* Changed some unit addition descriptions (*Fisherman*, *Chaotic*, *Wayang*, *Mongolian*, *Behemoth* and *Great Forest*).

#### (1.0.3)

* Added Great Forest, Dead Line, Warmonger, and Chaotic faction.
* Added custom icons for both Tropical and Forgotten Communion.
* Balanced Fiery Explosion and Fire Arena on Fire Potion by Brewer Throw.
* Positioned the Faction so it is near to its closest theme.

#### (1.0.2)

* Fixed Fisherman being nullified and naked.

#### (1.0.1)

* Fixed the *VocalRef* issue that caused the mod becomes unplayable.

#### (1.0.0)

* Added Tropical, and Forgotten Communion factions.

## Credits

Geezt Jeez - Creator

Googly Eyes - Overall Balances

HambodyKydz - Icons and Sprites