recursal/Fanatic-Fandom huggingface dataset:
Concluding skill

Concluding Skill's are the evolved form of Unique Skills and the final evolutionary stage of Skills in general.

## Concluding Skill Characteristics

Concluding skills, as the name implies, gives the wielder ultimate power to control the very laws of nature. The only way to counter an Concluding skill is with another ultimate skill. That is the absolute, unbendable rule of the world. Becuse of this the following rules are in place

* No matter the AC for an attack role if a Concluding skill that has an attack is used on someone who does not hold a Concluding skill is allways hits
* Skills that effect other skills can not be used on the user of a Concluding skill unless they are part of a diffrent Concluding skill

Skills of this class may not be shared or copied. Only one individual in the universe may own a skill of this class until its current user is either killed or somehow lost the skill in some way.

## Obtaining a concluding skill

There are 2 ways for obtain a concluding skill

### Forced Evolution

Useing items like skill scrolls and some powerfull skills, you can force a group of exsisting skills to evolve into a concluding skill, however theses concluding skills are not given by the world directly so therefore are weaker

## Known Concluding Skills

*Main page: Concluding Skill*

Concluding Skills are normal alike unique skills however some are written into npcs. The ones written into npcs normally follow this pattern

1. The skills name - This is a name of a god from the real world or a powerfull pc or npc with in E-moregar.
2. The skills title - This can vary but its normal some sort of title, ie. lord or god, followed by a consept, ie. battle or void.

Useing this pattern Concluding Skills can be grouped in unofficial groups

### Lovecraftian Series

Skills who's name references deities and concepts from the H. P. Lovecraft's mythos.

* Azathoth, God of Void
* Cthugha, Lord of Divine Flame
* Cthulhu, Lord of Divine Ice
* Hastur, Lord of Stellar Wind
* Nodens, God of Abyss
* Nyarlathotep, Lord of Chaos
* Shub-Niggurath, Lord of Harvest
* Yog-Sothoth, Lord of Space-Time
* Yog-Sothortz, God of Space-Time

### The King and Queen Series

Theses skills are references to Kings and Queens form history

* Pokou, Queen of Regenaration
D10

## Effect

You have enough control of the light to force it to a solid you see a weak monster you dominate it with your holy power and force it to obey your will by the will of the god of the gods the creature melds to a new form note at king level the player can control what it turns into

You can create a random 3d shape out of solid light. That shape exsists for 30 seconds (5 rounds). If it touches any creature but the caster the caster gains control of the creature if it has a intelagence below 4

At higher ranks: The intelagence goes up by one for each rank you increase the spell

## Table

You can create a random 3d shape out of solid light. That shape exsists for 30 seconds (5 rounds). If it touches any creature but the caster the caster gains control of the creature if it has a intelagence below 4
At higher ranks: The intelagence goes up by one for each rank you increase the spell
Software:MIDITrail

MIDITrail is 3D MIDI dataset visualizer that was made to listen to your MIDIs and view them in 3D. It is currently a project on Sourceforge Japan. It uses the DirectX engine to display 3D visuals on Windows, and uses Macintosh itself to display 3D visuals on a Mac. MIDITrail isn't designed to run on older computers such as PowerPC-based machines.
Depending on one's computer specifications, the notes may not show up if you load a certain MIDI with a whole bunch of notes beyond your computer's limits. MIDITrail uses up graphics memory, as well as primitives and vertexes in your graphics card. Not recommended for standard computers as it will crash and skyrockets RAM usage upon loading the MIDI. MIDITrail is now 64-bit as of February 2014.

## Advantages/Disadvantages

### Advantages

* 3D Visualization
* 64-bit as of February 2014
* Can pass crash points faster than Synthesia and Piano From Above

### Disadvantages

* Crashes with VirtualMIDISynth. (works fine with BASSMIDI and fixed in VirtualMIDISynth 2.x beta)
	+ MIDITrail doesn't crash with older version of VirtualMIDISynth under Windows 8/8.1/10
* A powerful GPU can be needed for larger MIDIs to play and get rendered properly
* Visuals can only be rendered at preset resolutions (may be a pro for recording)
* MIDI loading can take a long time
* The Audio slowdowns at very short notes spamming, especially on bigger MIDIs
* Can be buggy

## Graphics card comparison for MIDITrail (Piano Roll Rain/Rain 2D)

 ATI/AMD Radeon (DX9 cards)
 ATI/AMD Radeon (DX8/8.1 cards)
 ATI Rage 128/Mobility M1 (DX6.1 cards)
 nVidia GeForce 8 and later (DX10+, PhysX Support)
 nVidia GeForce 6/7 Series (DX9, No PhysX Support)
 nVidia GeForce FX (No Full DX 9 Support)
 nVidia GeForce 2/4MX (DX 7)
 Intel Extreme Graphics I/II (i82845G/i8285XGM/i82865G) (DX 7, DX8.1 on the 845G)
 Intel GMA (900/950, 3xxx)(No Full DX 7/8/9 Support)
 Intel GMA (X3xxx, X4500/HD/MHD, HD)
 Intel HD (Celeron/Pentium/2xxx/3xxx/4xxx)
 VIA/S3G DeltaChrome IGP
 VIA/S3G UniChrome IGP
Guidelines

In this page you will find certain editing guidelines that you are asked to follow when creating or editing pages in order to keep this wiki organized and well looking.

## Organization

All content in this wiki is separated into categories. There are two types of categories: the main categories and the subcategories.

### Main

The main categories are pre-defined and are the following:

1. BlackMIDI (Used for pages that cover Black MIDI projects)
2. Creator (Used for pages that cover Black MIDI creators)
3. Software (Used for pages that cover Black MIDI software)
4. Song (Used for pages that cover widely used songs in the Black MIDI scene)
5. Soundfont (Used for pages that cover soundfont projects)
6. Team (Used for pages that cover a Black MIDI oriented team)
7. Misc (Used for pages that cover things not included in the categories above)

These categories should be contained in the page URL. For example: "Software:OmniMIDI". The page should also be added to the appropriate category from the "Categories" section in the page settings.

No more main categories should be created.

### Subcategories

The subcategories are all other categories that a page might fall under. Some examples are:

1. Audio Renderers
2. MIDI Drivers

These examples are both subcategories of the "Software" main category.

Subcategories should be assigned to a page from the "Categories" section in the page settings. Further subcategories may be created on demand.
Callen

Callen is a elf and a memeber of Dark eclipse and The Greeb Gang

## Description

Callan is described as the pinacol of butiy. She is a elf with sliver flowing hair and large greeny blue eyes. She wears a gray combat dress witch dubbed up as her studded leather armor. Over the years she has been an adventurer this out fit has evolved and now contains various frills.

## Biography

Callen was born and raised in the elf village, Mythmadell. In Mythmadell the female elves run the village and the male elves are kept locked away only to be released for war or reproductive prepresses.

When Calen was told that she couldn't practice marital arts like her farther, the leader of the imprisoned men army, she was so upset that she started sneaking out to created and practice her own style of fighting. However she wanted to be able to use a weapon. So at the dead of night she broke into the armory of her town stole the first weapon she found and then stashed it where she had been training at night. That weapon was a scythe

## History

As as devolped this style of fighting she also descuvered her connection to The Weave and her affinity for ice magic. It was around this time she met Kiral. Over the next few years theses two devloped a love for each other. They desided to run away from the village.

After a few years of traverling they arived at Tempist and desided to make it there home. She then left Kiral to practice her ice magic in the wilderness however reseved a vision from the gods that guided her to meet up with Dark eclipse and join them

*See: Dark eclipse*

Then, a year after reuniting with Kiral and returning home to tempest, tempest was attacked by The Remnants leading to a city wide fire. In the fire Kiral and the students under there care died and Callen found and joined Dain Ironfoot in the fight against Dave and the subsequent feeling of the city

*See: Greeb Gang*

## Quotations

"You just hurt someone i like, that is not a good place to stand" -

## Gallery

Guppy, Sana Daedi and **Callen** form Detofox's tiktok
## Trivia

* As one of the first charters introduced in Dark Eclipse game she is now a staple of the system and games
* When she makes a big play in Detofox's games he use's JUJUTSU KAISEN - Opening | Kaikai Kitan for her theme music
* Goaty simps for her
Cook a Bogos Burger

The subject of this article or section has never been given an official name stated in the Camp Comedy Canon, and thus the current one is unofficial.

## Information

### Who got Eliminated?

Imposter

**Cook a Bogos Burger** is the third challenge of Camp Domedy. You had to cook a bogos burger, but with a twist. You had to try and get the lowest score possible, not participating would raise the teams score. The team with the highest score would be up for elimination. The lowest score on the challenge was a 0.1 from Crazy Hands, and the highest (not including +1s) was a 5.05 from Timmy. The one who was eliminated was Imposter from team Bogir King
Drowned

Drowned are a marine hive mind race that live from sea floor to waves.

## Appearance

Emanating around the aquatic volcanoes of the ocean, the Drowned are a vigorous and full of vitality, they're known for there hive mind and there superb vision. They are slightly taller then a human often standing between 6 and 7ft tall, There skin is many shades of green with a similar look to an algae coloured Vitiligo. The eyes of the Drowned glow in the dark and radiate in a dazzling colour the same as there iris. They have a surprisingly light bodies due to the wound like holes around there body that allow them to breeze through the water, which also makes them rather sluggish on land.

## Law

Most Drowned are part of a hive mind, they do the will of the queen, some are chosen to emissaries of the queen and live a "life" elsewhere collecting information and allies for her. Some betray there queen seeking a better life under another queens foot, some on the other-hand want a free life as an induvial seeking freedom from tyranny. Drowned are a genderless race they have no need for reproductive organs as only a queen can produce offspring, queens live near the mouth of aquatic volcanoes where they use there children to bring them sustenance and protection. If 2 queens live too close to each other without an agreement they will often fight and the stronger queen with the better army will annihilate the opposing side, if a queen is killed all Drowned under its control will gain "conscience" and will either infight or flee.

## Drowned trivia

1. They do not need to breath instead there skin absorbs oxygen in the darker patches.
2. The holes in there body are not naturally formed but instead due to there nests temperature they gain these scorching holes through there body, younger Drowned are used as fodder.
3. There is roughly 1-2 hive per 100 square miles of ocean anymore and there would be constant war.
Critical

Critical is a high member of Aplone's underworld and Jin Saki's and Cho Sakai's farther. He is also the wife of Corire Uriel

## Character Information

### Family

Jin Saki - SonCorire Uriel - Ex-Wife, Wife

## Description

Critical is a drow with light teal skin, a dark goatee, and shoulder length jet-black hair, that forms a widow's peak. He wore a deep-blue coat, and leather gloves.

In histrue form he is a human with shoulder length brown hair

## Biography

Critical oozes confidence and despite inciting fear in many who hear his name he comes off as cheerful and approachable

He is engaging in deals and revelry in equal measure. Despite his calm, flirtatious and charismatic exterior he is still the head of an extremely dangerous criminal syndicate and quite dangerous. If he believes a group is lying to him, he is more than willing to attack them and sell them into slavery. He is known to be deadly with a rapier, and his reputation alone is enough to keep most onlookers in line
Create or Destroy Water

Create or Destroy Water is a Water Ice Beginner spell

## Effect

You either create or destroy water.

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

At Higher ranks. When you cast this spell at advanced rank or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for spell rank higher

## Table

Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
At Higher ranks. When you cast this spell at advanced rank or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for spell rank higher
Demon King's Daggers

## Appearance

The Demon King's Daggers are large black daggers with brown hilts and red blade guards that resemble a demon's mouth. When the user uses the daggers, their edges glowed blood-red

## History

The Demon King's Daggers where created as part of a set of 3 daggers to The 3 Brothers of Gaiahk by there devine patron, The Raven Queen. They used the Daggers in The Parting however 2 of the 3 brothers died.

## Features

The daggers grant an attack power boost of +6 to their users, . They also have a second effect called **Two As One**,

### Two As One

In this state the users streanth mod is added to the daggers damige
Catana

## Intro

The continent in the 9 hells realm, native home of the Deamons a complex archipelago surrounded by super heated water ( water above 100 degrees centigrade but still in a liquid state). The total area of the lands is roughly 80,000 squared miles (around 60% the size of Aplone). This harsh land is a hostile yet lush land with many micro biomes and settlements.
Aplone

Aplone is one of the top continents in e-moregar. It is split into 6 parts with the map having hard borders however theses are just for map convenience and the true borders of the 6 parts are much more wobbly wobbly. The map is arranged to be more appealing however the left most sections, 1 and 4 and actually to the right of 3 and 6

## Society

### Erra 0

During Erra 0 Aplone was not controled by anyone power however was split into various towns villages and city's. Becuse of this towns often dident communicate and this lead to many battles and wars
Astrological Anomaly

Astrological Anomaly is an S rank skill

## Effect

You can choose a constellation, and channel its power once per long rest. Each constellation grants different boosts to your stats or abilities Aries. Your speed increases by 20ft

Taurus. You gain +4 to your physical AC

Gemini. You gain +2 to all your stats (max of 20)

Cancer. You gain +4 to your magical AC

Leo. You can give one stat +5 (max of 20)

Virgo. All rolls to do with arcane magic have +3

Libra. All rolls to do with devine magic have +3

Scorpio. You gain a to-hit bonus of +6

Sagittarius. You crit on a 19-20

Capricorn. You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

Aquarius. When you roll a 1, you can reroll it, but you have to take the second roll

Pisces. You gain a +5 to initiative

## Table

Taurus. You gain +4 to your physical AC
Gemini. You gain +2 to all your stats (max of 20)
Cancer. You gain +4 to your magical AC
Leo. You can give one stat +5 (max of 20)
Virgo. All rolls to do with arcane magic have +3
Libra. All rolls to do with devine magic have +3
Scorpio. You gain a to-hit bonus of +6
Sagittarius. You crit on a 19-20
Capricorn. You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
Aquarius. When you roll a 1, you can reroll it, but you have to take the second roll
Pisces. You gain a +5 to initiative
Dave's guide to everything Backgrounds

Theses Backgrounds are found in Dave's guide to everything

## Entertainer

You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.

## Faceless

Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you've chosen. Even so, that doesn't stop you. You've left your old face behind, taking on a new persona, becoming something more.

## Feylost

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a Fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild's spell and learned a little about the nature of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact the Feywild-a mirror world hidden behind a mere twist of perception-is only a hair's breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie-your home away from home.

## Folk Hero

You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.

## Milltary Spy

You have been sent on a quest by the army you serve to find out a piece of vitral information that could make or break the army. This could be an emimy bace or a look out loaction. Or even something sinistar as how to topple another army
Eldritch Summon (King)

## Spell

Eldritch Summon (King) is an Eldritch King Dark spell.

## Effect

You can Summon a Eldrich beast from the Shadowfell. A portal is created that the creature drops through. It must stay with in range of the portal. You then use the cast roll is see the rank of the beast

20: Dragon

18-19: Demon

15-17: Tiger

## Table

20: Dragon
18-19: Demon
15-17: Tiger
Betsu

*Betsu* are a type of clothing that cover the arms. In most cases not attached the any other clothing.

## History

The word comes from the direct translation of the word separate into celestial. The indirect translation of Betsu would be detached sleeves

## Culture

They are normally seem as more feminine clothing, particularly light coloured or see throw Betsu however there have been cases where men have worn more baggy Betsu with more bage colures.
Dark Star

Dark Star is a Dunamancy Light King rank spell

## Effect

This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled with magical darkness and crushing gravitational force.

For the duration, the spell's area is difficult terrain. A creature with darkvision can't see through the magical darkness, and nonmagical light can't illuminate it. No sound can be created within or pass through the area. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.

Any creature that enters the spell's area for the first time on a turn or starts its turn there must make a Constitution saving throw. The creature takes 8d10 force damage on a failed save or half as much damage on a successful save. A creature reduced to 0 hit points by this damage is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.

## Table

For the duration, the spell's area is difficult terrain. A creature with darkvision can't see through the magical darkness, and nonmagical light can't illuminate it. No sound can be created within or pass through the area. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
Any creature that enters the spell's area for the first time on a turn or starts its turn there must make a Constitution saving throw. The creature takes 8d10 force damage on a failed save or half as much damage on a successful save. A creature reduced to 0 hit points by this damage is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.
Dwarf

## Features

* Ability Score Increase. Your Constitution score increases by 2.
* Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Mini age 350. Max HP 80
* Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
* Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
* Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
* Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
* Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
* Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
* Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
* Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Fallen Angel Gate

Fallen Angel Gate is a Spacial Dark Beginner spell

## Effect

The user opens their hand as if opening a portal at the direction where the gate should be opened. At that moment, a portal appears and creates a similar portal at the desired location with in range. The portals last for the duration of the spell

At higher ranks. +20 to the range for each rank till teacher rank where once a day the poral can exsaced that range

## Table

At higher ranks. +20 to the range for each rank till teacher rank where once a day the poral can exsaced that range
Dead End Rainbow

## Appearance

Dead End Rainbow is a long rapier make of gemstone. It has a large golden circular structure above the handle making it impossible to handle with out a high amount of arm strength. Inside of the structure there is space to hold a diamond worth 50 gold pieces.

## Features

*Rapier. Devine Object, Requires attument by a Hero with a strength score of 30*

When you attack with this weapion you have +5 to hit and to damage

This weapion lands a critical hit on a 18, 19 and 20. When you are attuned to this weapion your maximum hp is increased by 18

*Extra Attack.* When you make a attack with this weapion you may make an extra attack action this turn

*Spiritual Tagging.* Once per round you can tag a creatures you have sucsufuly attacked with this weapion. When the target has 7 tags they must make a constitution saveing throw. If they fail they take 40d6+75 necrotic damage. If they die in this way there soul is destroyed. They are immune to this effect for the next hour
Dragon

**Dragons** were very powerful and magical creatures. There were several types of dragons, the most common of which were chromatic and metallic, which were evil and good respectively. They were an ancient race. Few species that still exist can claim longer lineage.

## Evolution

### True Dragons

True Dragons are the one of the highest spiritual and conceptual beings, and are considered the strongest existence in the universe and beyond, far superior to both a Archfiend lord and a True Hero.
D12

## Effect

You randomly change a rock into

rock of detection

rock of pain, its a rock and it hurts

rock of cold its ice....

rock of pet it does nothing and us attached to your hand until d12 casted again

rock of sweet taste its a lump of sugar

BRICK, brick.......

## Table

rock of detection
rock of pain, its a rock and it hurts
rock of cold its ice....
rock of pet it does nothing and us attached to your hand until d12 casted again
rock of sweet taste its a lump of sugar
BRICK, brick.......
Detect magic

Detect magic is a Ice Ice Beginner spell

## Effect

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

## Table

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Dark Bag

Dark Bag is a Dark Advanced Dark spell.

## Effect

The first time you cast this spell you create a pocket dimension that can hold 150lb. The on following cast you create a 5x5 opening to put items in and take items out. Alternatively the bag in the components can be used for the opening. The dimension has no air

### Alternate version

To cast this spell you must make a contract with The Raven Queen to use a space in her domain. You can make this contract the first time you cast this spell. Once the contract is make when you cast this spell you create a 5 by 5 portal to a space in the Shadowfell that can hold up to 150Lb
Earthen Burial

Earthen Burial is a Earth Dark Advanced rank arcane spell

## Effect

Bring forth a large mass of earth onto a creature, they are buried and their movement is restricted. At the start of their turn they must make a strength saving throw against your spell saving throw DC or be incapacitated and have their movement reduced to 0.
Dark Arcane spell list

Dark magic takes utility spells and attacks a solid level of damaging spells as well

## Earth

Earth magic is described in the name. It is the manipulation of the earth

## Eldritch

The Eldritch spell pulls power from the Shadowfell

## Dark

Dark magic uses pure dark mana to cast its spells

## Illusion

Useing dark mana you create images that are classed as a Illusions

## Shadow

Shadow magic focuses on the manipulation of shadows

## Soul

Soul magic interacts with the souls of its targets

## Dark Creation

Creating creatures out of arcane magic

Dark god
\*Kreacja, i create a [choisen class] of my creation
\*\* A item of at least 25,000 gp
Deities mage

Deities classes are people chosen by gods to share there powers

## Prerequisites

To unlock this class you must complete theses prerequisites

* Be chosen
* A spell book

## All of the classes get

### Weapion pact

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

## Sub-classes

* Arcana
* Grave
* The archfey
* The Fathomless
* The hexblade
* Time
* War
Calendar of Harptos

The **Calendar of Harptos** was the calendar used across most of Faerûn. It was created by the The Arcane Assblem, although most people associate the word "Harptos" with the calendar. It was split into twelve months, each lasting three tendays (or thirty days). There were an additional five days that fell between months, bringing the total number of days in most years to 365. It took its place as the main world calandar after the events of The Parting

## Months and Festivals

The names of the months and festivals used in **Calendar of Harptos** are as follows:

* Hammer ("Deepwinter")
	+ Midwinter between Hammer 30 and Alturiak 1
* Alturiak (pronounced: /ɔːlˈtɜːriæk/ *awl-TUR-ee-æk*  listen, "The Claw of Winter" or "The Claws of the Cold")
* Ches ("The Claw of Sunsets")
	+ Spring Equinox on Ches 19
* Tarsakh (pronounced: /ˈtɑːrsæk/ *TAR-sæk*  listen, "The Claw of Storms")
	+ Greengrass between Tarsakh 30 and Mirtul 1
* Mirtul (pronounced: /ˈmɜːrtəl/ *MUR-tuhl*  listen, "The Melting")
* Kythorn (pronounced: /ˈkaɪθɔːrn/ *KIGH-thorn*  listen "The Time of Flowers")
	+ Summer Solstice on Kythorn 20
* Flamerule (pronounced: /ˈfleɪmruːl/ *FLAYM-rool*  listen, "Summertide")
	+ Midsummer between Flamerule 30 and Eleasis 1
	+ Shieldmeet occurs the day after Midsummer, once every four years
* Eleasis (pronounced: /ɛˈlisɪs/ *eh-LEE-sis*  listen, "Highsun")
* Eleint (pronounced: /ɛˈleɪnt/ *eh-LAYNT*  listen, "The Fading")
	+ Autumn Equinox on Eleint 21
	+ Highharvestide between Eleint 30 and Marpenoth 1
* Marpenoth ("Leaffall")
* Uktar ("The Rotting")
	+ Feast of the Moon between Uktar 30 and Nightal 1
* Nightal ("The Drawing Down")
	+ Winter Solstice on Nightal 20

## Culture

* The 5 days inbetween months in kruven empire and most humen kingdoms are rest days with only banks and essental places being open.
Cataclysmic Eruption

Cataclysmic Eruption is a ruin, king, dark spell

## Effect

You summon the forces of ruin and chaos to create a cataclysmic eruption at a point you can see within range. A massive explosion occurs, dealing fire damage and force damage to all creatures and objects within a 30-foot radius of the target point. Additionally, the ground becomes difficult terrain, and all structures and objects in the area are severely damaged or destroyed.
Book of Towers

The Book of Towers is a DLC written by Hung03 and contains 36 tower based adventures and all the monsters and skills that come with them.

The towers in a nutshell are 36 main towers a-z, 0-9, and there unique existence in the world, they are a group of intertwined dungeons owned ruled and controlled by 12 pseudo-gods where there divine presence is only existent in towers and tower related places. There are many side towers in the world, where there side projects reside. Scar the leader of Tower gods is out to get you, but why?

## Story of the Towers

### Adventures

The adventures are all named after a letter of the alphabet or numbers of the Arabic numerics. The true names of the tower towers are revealed on the completion of a tower.

## Skills, Spells, Arts, Class, Deamon skills (SSAC'D)

### Skills

The Skills list is long and extensive, each rank is split into segments S ,A ,B ,C ,D ,Ultimate and some of the unique skills seen in the towers by Hung03.

### Arts

The art list is well rounded to fill every elementalists dreams.

* Bul Monk's Art
* Mul knight's training
* Bam warrior's education
* Baj barbarian's fighting

### Classes

There are many classes in the towers each one with its own set, each set of classes added when the tower is made its not naturally alphabetical.

### Deamon skills

Daemon skills are an interesting thing they are a direct assault on the devine skills, they are skills that exist once the defeat of a tower is completed, once a tower is beat the skills permeate the realms and as such can be used as a universal clock to estimated time as generally key towers are defeated once every 50 years or so, leaving a scar in the worlds. The 72 deamon skills are unlocked in pairs and as such 2 are formed per 1 key tower, the daemon skills are formed at the defeated of minor towers 1 per tower and Demon king skills are formed in conjunction to deamon skills and are formed at the DESTRUCTION of vital towers.

## The new material system

The material system is here to add depth to everything you own, are you an aristocrat warrior, gold armour and mythril swords, a bard with a bit too much money, pallidum rings. The material system is there there is a random generator and a designer for you to make your dream blade.

https://docs.google.com/spreadsheets/d/1e4c9umdn-prpmzaZd4GUKQIVe\_a1UTJVfidrIbGqkdU/edit?pli=1#gid=1356216390

## Tower Miscellaneous Magic

Like the books before various magics unaccompanied to any type or specification.

## Locations

Cities, planes and dimensions important to to tower, tower gods and everything in-between.

#### Catana

The continent in the 9 hells realm, native home of the Deamons a complex archipelago surrounded by super heated water ( water above 100 degrees centigrade but still in a liquid state). The total area of the lands is roughly 80,000 squared miles (around 60% the size of Aplone). This harsh land is a hostile yet lush land with many micro biomes and settlements.
Ahmet'kar's Spatial Anchor

Ahmet'kar's Spatial Anchor is a Spacial Advanced Dark spell

## Effect

You choose an object to use as an anchor and draw an arcane symbol representing the target of the spell. You then connect the target to the object via invisible arcane tethers for the next 24 hours. You may use an action to real in the creature by opining a portal to bring it back to the anchor
Corire Uriel

Corire Uriel was the first Archfiend lord to create a domain in Aplone

## Description

Corire has sliver hair that turns darker towards the top of her head and light blue skin. She wears a velvet dress and a lose choker with a small medallion on the front

## Biography

Corire is a loving and caring ruler but she rules with an iron fist. She is in grieving about the loss of her family but hides it even from her closest subdivides

## Character Information

Corire holds the concluding skill Lord of Salvation, Azrael and a few 100 other skills
Curse of the Damned

Curse of the Damned is a Curse Teacher Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature that has an 'Advanced Cursed Mark'; a creature inflicted with this curse is stuck in a lucid nightmare the next time they fall asleep. In this nightmare, they must make 3 con saves, otherwise they are permanently cursed by this, and take damage every time they sleep. If the creature doesn't sleep within 12 hours of being inflicted with the curse, it dissipates, and they do not have the lucid nightmare.

At higher ranks: This spell's damage increases appropriately.

## Table

At higher ranks: This spell's damage increases appropriately.
Absorb Elements

Absorb Elements is a C rank skill

## Effect

The spell captures some of the incoming energy, weakening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first Time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends
Curse Creature: Megalodon

Curse Creature: Megalodon is a Curse Teacher Dark spell

## Effect

Using 10 deceased creatures that have been afflicted by a curse or is branded with a Curse Mark; you create a Curse Creature: Megalodon from their flesh, that you have full control over. It only disappers after it dies or the duration of spell ends, in which the bodies are returned to their previous forms.

## Trivia

* The recommended Megalodon stat block is shown here
Curse of the Monstrosity

Curse of the Monstrosity is a Curse Teacher Dark spell

## Effect

Target one 'Supreme Curse Mark' in sight; the creature attached to this must make a con save or it becomes deformed. They are randomly transformed into any creature. The creature afflicted by this has 12 hours to remove the curse or they become permanently altered by the curse.
Devine magic

Divine magic was magic granted from prayer to the gods.  Practitioners of divine magic were known as divine spellcasters.

When divine spellcasters used such magical power granted them by the gods, often a tangible feeling of appreciation was felt by the caster, manifesting in different ways depending on the patron of the practitioner.

## Devine spells

Theses spells are sorted into different spell lists. Each one of theses magics takes from the gods power.

### Devine magic cost

When casting spells that dont have a mana cost use this table for mana cost

* 1 - 0
* 2 - 16
* 3 - 19
* 4 - 22
* 5 - 25
* 6 - 28
* 7 - 30
* 8 - 34
* 9 - 38
* 10 - 40

## Spell lists

Each god has his or her spell list when they are being the patrion of a mortal. There spell lists are found on there pages. However generic spell lists may also be used

*Note: The generic spell list are the class spell lists from 5e. If your table uses the 2 source book rule then be carful when selecting spells to only select from the books you have*

### Holy magic spells

 Divine Miracle, Holy Ray
 Divine Miracle: Resurrection
 Divine Miracle: white nova

### Bard

*The main bard spell list can be found here: http://dnd5e.wikidot.com/spells:bard-core*

*Additional spells can be found here: Category:Bard Spells*

### Cleric

*The main bard spell list can be found here:*

*Additional spells can be found here:*

### Druid

*The main bard spell list can be found here:*

*Additional spells can be found here:*

### Paladin

*The main bard spell list can be found here:*

*Additional spells can be found here:*

### Ranger

*The main bard spell list can be found here:*

*Additional spells can be found here:*

### Sorcerer

*The main bard spell list can be found here:*

*Additional spells can be found here:*

### Warlock

*The main bard spell list can be found here:*

*Additional spells can be found here:*

### Wizard

*The main bard spell list can be found here:*

*Additional spells can be found here:*

## Devine objects

Devine objects are objects that are create with a sliver of a gods soul inside of them

That are more powerfull than standard magic items and they boost the weave inside of there user

* List of divine objects
Disguise Self

## Spell

Disguise Self is a Dark Advanced Illusion spell.

## Effect

You make yourself – including your clothing, armor, weapons, and other belongings on your person – look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

## Table

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Dream Healing Flower Basket

Dream Healing Flower Basket is a Plant Ice Graduate spell

## Effect

The caster summons countless vines and uses them to form a cradle around the caster or another target.with in range. The cradle is spherical with a flower bud at the top and glowing lilies surrounding it. Additionally, the cradle is filled with countless flower petals that envelop the users. For every 6 seconds the target spend in the cradle they gain 3d6+2 HP
Dark eclipse

## Founding

Founded in the town of Woodpine.

Established due to a creature in a lake nearby. It was called De'trox the Veluccu.

## Adventures

* Finding the Missing Cat
* Killing De'trox
* Magic Island
* Ravanger's Attack of Woodpine
* Reloom Village
* Alchemist's Tower
* Finding the Missing Adventurer's
* Teleportation Dungeon
* Revenge against Ravanger
* Trip to Revive Callen
* Meeting Critical
* Guarding the Mayor's Party/ Slave Trade Encounter
* Year Long Break
* Callen's Goodbye
* Returning the Carriage
* Dave's Attack on Aldardlundr
* The Great Eclipse Migration
* Stormpeak's Memory (loss)
* The Dash to Zadash
* The Annual Battle Tournament
* Attack on Pagers
* Adventure to Revive Klyn's Dad
* Sutton's Barrel
* Guppy's Dungeon

## Enemies

### **Defeated**

Ravanger the great

Giygur the Alchemist
Eldritch Summon (Teacher)

## Spell

Eldritch Summon (Teacher) is a Eldritch Teacher Dark spell.

## Effect

You can Summon a Eldrich beast from the Shadowfell. A portal is created that the creature drops through. It must stay with in range of the portal. You then use the cast roll is see the rank of the beast

17-20: Demon

14-16: Tiger

10-10: Wolf

## Table

17-20: Demon
14-16: Tiger
10-10: Wolf
Arkin's Domain

Arkin is the master of this Domain and her subordinates rule over the domain. Unlike other areas of Ocall there is no general populace

## General Information

### Full Name

True Marilith, Arkin the Destroyer's Domain

## Geography

Mutch like the dead lands this area was effected by The Parting.

## Society

Arkin's domain is comprised of one city named Maltron however sevreal powerfull members of the domain have there own keeps and land with in the domain. The citys govement is follows the following ranks

1. Supreme Ruler - This rank has one member The Supremem Ruler, True Marilith, Arkin the Destoryer
2. The 6 generals - The 6 generals are the 6 most powerfull subordinated of Marilith
	1. Norrutus, the Barbarian of Rage
	2. Lord Birmingham
	3. Lady Birmingham
	4. d
	5. d
	6. d
3. The 12 Captains

## History

When Arkin gained her status as a True Marilith she needed a place for her and her subordinates to live. So she found this area of deadland left from the parting and moved her subordinates there
Dave/Character Info

When Dave has every Devine Skill in exsistance, including new ones that the gods create, he has a few signture skills he falls back on.

## Signture Devine Skills

* Appraisal Blocker
* Teleportation
	+ Evolved to have a infinet number of telportation points
* Busoshoku Haki
* Repellent Evil Eye
	+ Evolved to be constently active but with a smaller range
* No Balls
* Big Ball Rasenshuriken
* Full Counter
* Haymaker of the Gods

## Signture Unique Skills

Unlike Concluding Skills Unique Skills do fall under the orginal terms of Dave's wish

* Rules breaker
* Strong Soul
	+ This skills allows for Dave to use more than 3 S rank skills at once, with out his soul impoding
* Idle Transfiguration
	+ This skill grants him the ability to distort the shape of souls and transfigure their respective bodies as a result. He uses this to take apon meny personatatys all over the globe.
* Skill Relinquish
	+ This skill allows Dave to remove skills from him self and put them onto items to varius effects
	+ However, becuse of his wish the skill that he removes comes stright back

## Concluding Skills

Becuse of the nature of Concluding Skills they are not covered under Dave's orginal wish. However, over his years wondering E-moregar he has maniged to aquire a few skills

* Pokou, Queen of Regenaration
	+ Sacrafised the *Regeneration, blah* and *blada* skills

* Cthugha, Lord of Divine Flame
	+ Sacrafised the *Black flame*,

## References

1. ↑ *Taken from One Piece*
2. ↑ Taken from *Naruto*
3. ↑ Taken from *Seven Deadly Sins*
4. ↑ Taken from *Jujutsu Kaisen*
5. ↑ https://jujutsu-kaisen.fandom.com/wiki/Idle\_Transfiguration
Deathwalker's Ward

## Appearance

Deathwalker's Ward is a set of beautiful jet-black studded leather armor covered in intricate scrollwork, runic engravings, and carvings over almost every square inch of the leather. The edge of its mantle is trimmed with the black feathers of the Matron of Ravens

## Powers

* The wearer gains a +2 bonus to AC while wearing this armor.
* They have advantage on death saving throws made while wearing this armor.
* While wearing this attuned armor, the wearer chooses and imbues this armor with resistance to a damage type of their choice: fire, cold, acid, lightning, or necrotic. This choice can be changed during a short rest.

### Awakened

* The armor's bonus to AC increases to +4
* As a bonus action, the wearer can grow large, black raven wings. These last for 1 hour and grant a fly speed of 60 feet. They cannot use this ability again until they finish a long rest.
Divine objects

A **Divine Object** is an item in E-moregar that was created by converting an animal, plant or object which had gathered a large amount of memories into a high item, usually via a high-ranking ritual or more offten by a god them selves.

## Keywords

* Shape change - when some one gets this weapon they can chose the weapons' type
* Form change - these weapon have a number of preset forms
* Levitation - Weapon can float and fly around on there own
* Armament Full Control Spell
* +[number] - this weapions have a roll bonius
* Awaken - this item will respond to development in a persion and unlock exstra powers. Once unlocked it takes an action to put the item into its awakened state and will stay in that state for 5 rounds (30 seconds)