Jason Keldarren Garrett

## Personality

CPT Jason Keldarren Garrett serves as Commanding Officer on the Steamrunner IIC class U.S.S. Olympus. He holds an Officer Rank in the Command Division, holding a position on the ship's Senior Staff. He enjoys a Level 4 Security Clearance, Level 5 Access to the ship's Physical Areas, and can access Data classified Level A2. Captain Garrett is a heterosexual cisgender male Human/Betazoid Hybrid from Earth. His nature is Benefactor, and his Demeanor is Soldier. He is often described as open, but can be boyish, and on his worst day, even a little dangerous.

Jason's mother had great status in her Starfleet, as a Captain of the U.S.S. Enterprise NCC-1701-C, and this has accorded him a certain amount of prestige. Though his mother is dead, the simple fact has marked him forever. This prestige aids Jason greatly in dealings with some people, but it also sometimes engenders jealousy or contempt. From his Father, Jason is of mixed parentage — Betazoid/Human, to be precise. He got some aberrant Psi powers from this. Instead of being telepathic, like most full Betazoids, or even empathic like many half-Betazoids, Jason's powers came in wrong. He constantly senses and draws on low level psychic energy from the people and environments around him. A registered ESPer, actively, Jason can use this for Psychic Parasitism and Psychometry. This unique set of abilities has caused Starfleet Command to saddle him with a Special Responsibility. As a child, he was registered as a powerful ESPer in order to gain approval from the people around him. Now, he often wishes he had never opened his damn mouth!

Psychic Parasitism is a direct mind-to-mind attack which Jason’s will bleeds neurogenic energy from his target, converting it into energy for himself. Psychic Parasitism is very dangerous if uncontrolled. In addition to the debilitating effects it has on the target, it produces a euphoria in the Psychic, a mental rush nothing else compares to, and psychics can become addicted to the sensation. Psychometry is the ability to pick up psychic residue left on objects, places or people. Things exposed to strong emotional signatures hold flashes of information that Jason can "read" by touch. Particularly strong or violent emotions, like murder, may even cause sympathetic reactions - a feeling of rage, dread or other emotions imposed by the incredibly strong psychic resonance.

In addition to these active abilities, this ESPer status gives him some passive abilities that have both helped and hindered him. He is gifted with a certain magnetism to which others naturally defer. He has a face that reminds everyone of someone, to the point where strangers are inclined to be well inclined toward him because of it. It is said there is something about his voice that others cannot ignore. When he commands, they are cowed. When he seduces, they swoon. Whether thundering, soothing, persuading, or simply talking, his voice commands attention. Some of this comes from his sheer gall, he isn't afraid to stand up to anyone, from naughty children to Federation leaders. This isn't brash, foolhardy behavior; he's still polite, after all. He simply doesn't get the shakes when the Klingon Warrior comes over to speak to him. Many respect Jason for his honesty and forthrightness. He has the ability to focus his mind and shut out any distractions or annoyances. As he is constantly getting psychic data, his incredible curiosity often overrides his common sense. Finally, due to the constant influx of psychic energy he pulls in unintentionally, he requires significantly less sleep than the average person. While rest is still required after exertion, sleep is seldom necessary. One hour a night is fine, and even an hour every three days won’t make him more than a little bleary-eyed. He is not immune to sleep-causing effects, and must still rest (no combat and no hard effort). He isn't always perky, bright-eyed, and bushy-tailed, but he doesn't seem to suffer or have ill effects from remaining awake for extended periods.

Captain Garrett is a Dominion War Veteran. He lived through multiple Dominion attacks. His experience helps him anticipate situations where he might potentially be endangered by the Dominion once again. This has had some deleterious effects, such as PTSD. Awful experiences have given Jason a hair-trigger response to certain situations. This post-traumatic stress disorder acts as a protective shield against further harm. He remains lucid enough. Still, his fears kick in at difficult, sometimes unpredictable, times, undermining attempts at whatever passes for a normal life. Despite its sometimes extreme nature, PTSD is a perfectly rational response to harm. Because of that, it can be difficult to treat successfully, even with advanced psychiatry. Jason has simply learned to live with the symptoms and avoid the triggers that can set off a reaction. His PTSD conjures occasional nightmares and anxieties under certain rare circumstances (confronting Jem'Hadar, primarily). His time as a frontline soldire has also made him a bit vulgar. He will never fit into high society, as he can turn crude, rude, and socially unacceptable. Also, his interactions with the Maquis have made him unconvinced of the wisdom of the Prime Directive. He fails to see the need for this core ideology of his Government, and has gone on record as saying so. Taking your stand has made him suspect in the eyes of his superiors, and may have attracted the attention of his enemies as well. But his performance has never suffered for any of this. For actions above and beyond the call of duty, Jason has received multiple a commendations from Starfleet, and the Klingon High Council.