Ash

**Ash**
Atlas
Banshee
Chroma
Ember
Equinox
Excalibur
Frost
Gara
Garuda
Harrow
Hydroid
Inaros
Ivara
Khora
Limbo
Loki
Mag
Mesa
Mirage
Nekros
Nezha
Nidus
Nova
Nyx
Oberon
Octavia
Revenant
Rhino
Saryn
Titania
Trinity
Valkyr
Vauban
Volt
Wukong
Zephyr

* Main
* Prime
* Abilities
* Alternate Equipment
* Patch History
* Media
 Edit

## Acquisition

Ash's component blueprints are acquired from Manics. Manics have a 33% chance to drop a component blueprint.

 Neuroptics Blueprint
 Systems Blueprint

**Expected** refers to number of runs a player can *expect* to receive at least one of each drop associated with the respective values.

**Nearly Guaranteed** refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

## External links

* Ash on warframe.com
* Ash Prime on warframe.com
 Edit

 Edit

## Passive

All bleed effects inflicted on enemies do more 25% more damage and last 50% longer.

## Abilities

Energy
25
Key
`1`

* Info
* Augment
* Tips & Tricks
* Maximization
 Ash throws 1 / 1 / 2 / 2 shuriken that seek enemies, each dealing 100 / 250 / 350 / 500 Slash damage with 100% status chance.

 Seeking Shuriken

 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration has no positive effects on this ability.
	+ Has no negative effects on this ability.
* Maximized Ability Efficiency reduces cost to **6.25** energy.
	+ Has no negative effects on this ability.
* Maximized Ability Range has no positive effects on this ability.
	+ Reduces base damage to **200** per shuriken.
* Maximized Ability Strength increases base damage to **2060** per shuriken.
	+ Without `{{M}}` "Energy Conversion" not found and `{{M}}` "Growing Power" not found, increases base damage to **1685** per shuriken.
	+ Increases cost to **38.75** energy.

Energy
35
Key
`2`

* Info
* Augment
* Tips & Tricks
* Maximization
 Ash throws down a smoke bomb that staggers enemies within a radius of 10 meters for a short duration. Ash becomes untargetable for 2 / 4 / 6 / 8 seconds.

 Smoke Shadow

 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration increases duration to **24.48** seconds.
	+ Reduces range to **3.4** meters.
* Maximized Ability Efficiency reduces cost to **8.75** energy.
	+ Reduces duration to **3.2** seconds.
* Maximized Ability Range increases range to **28** meters.
	+ Has no negative effects on this ability.
* Maximized Ability Strength has no positive effects on this ability.
	+ Increases cost to **54.25** energy.
	+ Reduces duration to **5.8** seconds.

Energy
25
Key
`3`

* Info
* Augment
* Tips & Tricks
* Maximization
 Ash teleports to a target within 20 / 45 / 45 / 60 meters that he is aiming at. If the target is an enemy, it is staggered and open to a melee finisher attack.

 Fatal Teleport

 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration has no positive effects on this ability.
	+ Reduces range to **20.4** meters.
* Maximized Ability Efficiency reduces cost to **6.25** energy.
	+ Has no negative effects on this ability.
* Maximized Ability Range increases range to **168** meters.
	+ Has no negative effects on this ability.
* Maximized Ability Strength has no positive effects on this ability.
	+ Increases cost to **38.75** energy.

Energy
0
Key
`4`

* Info
* Augment
* Tips & Tricks
* Maximization
 Ash enters a targeting mode, during which enemies within 50 meters from Ash that are seen near the aiming reticle become marked. When targeting mode ends, ash summons shadow clones that teleport to and attack marked targets.

 Rising Storm

 Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

* Maximized Ability Duration has no positive effects on this ability.
	+ Reduces range to **17** meters.
* Maximized Ability Efficiency reduces cost per mark to **3** energy and **1.5** energy while invisible.
	+ Has no negative effects on this ability.
* Maximized Ability Range increases range to **140** meters.
	+ Reduces base damage to **800**.
* Maximized Ability Strength increases base damage to **8240**.
	+ Without `{{M}}` "Energy Conversion" not found and `{{M}}` "Growing Power" not found, increases base damage to **6740**.
	+ Increases cost per mark to **18.6** energy and **9.3** energy while invisible.
 Ash/Equip

 Ash/Patch History

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