recursal/Fanatic-Fandom huggingface dataset:
Steelhide

* Male
* Baby
* Female

Steelhide is an Earth subspecies, created by user OmegaGrox

## Lore

To help survive in Dragonhome, some more subterranean dragons grow scales coated in a shiny, steel-like coating. This coating may build up in certain places if the dragon is injured, forming rock-like clusters that stick out of them. These scales are excellent for defense, and even camouflage in mines and caves.

## External Links

Encyclopedia Terraria

Userpage of OmegaGrox
Statue

* Male
* Baby
* Female

Statues are an Earth subspecies, created by user OmegaGrox, with help from users Lithos, KraalofBhaga, and majmu

## Lore

Although many Earth flight members joke that Statue dragons are the slowest and laziest of all of Earth’s subspecies, this is actually the opposite of true! Statue dragons are actually on full alert at least 98% of their waking hours (and a good fraction of their sleeping ones as well). They make excellent guard dragons, and our modern Gargoyles were modeled after the first statue dragons--albeit with their more ferocious aspects somewhat exaggerated. However uptight a statue dragon may seem about whatever they choose to guard that particular day, you can be sure that they take the utmost care, and even love, in watching over their charges.

## External Links

Encyclopedia Terraria

Userpage of OmegaGrox

 Userpage of Lithos

Userpage of KraalofBhaga

Userpage of majmu
Simon Arsón

Simon Arsón (Entre 472 y 480 - 569)

Nacido en Eärendil entre 472 y 480. Se crió en Isla Dragonia, con su padre Ghost Arsón. Su padre fallece en el año 500 y tiene que buscarse la vida. Primero trabajó de vendedor entre 500 y 505 y más tarde, se convierte en marinero. En el año 521 llega a Thèramon. Crea una taberna en Ferro donde se ganaría la vida. Pasaron los años y Simon se casa y tiene un hijo Selma Arsón. Poco después, su hijo desaparece y se da por muerto. Simon decide no tener más hijos y sigue con su negocio. Muere en 569, sin familia.
Dendrite

* Male
* Baby
* Female

Dendrites are a Lightning subspecies created by user Cymas.

## Lore

Dendrites are artificial dragons created by the top minds of the Tempest Spire. Their purpose is to carry out the commands given to them by their handlers. They send and receive transmissions from each other and their handlers from the spines on their heads and backs; the colors of the spines denotes their current status and assignment. Dendrites (from Greek déndron, "tree") are the branched projections of a neuron that act to propagate the electrochemical stimulation received from other neural cells to the cell body, or soma, of the neuron from which the dendrites project. They are often given tasks that are either monotonous or require a high level of attention or precision; their contributions to research and experimentation have been critical to Lightning Flight's success. As such, they are respected as peers and often hold important positions alongside the scientists and engineers of the Flight.
Autumn Flame

* Male
* Baby
* Female

Autumn Flame is a Fire subspecies, created by user feuervogel

## Lore

Autumn Flame dragons migrated out of the Sunbeam Ruins during the Second Age. They spent several generations in the Viridian Labyrinth, where they began to acquire their distinctive autumn hue. A majority migrated to Dragonhome of the Earth flight for a brief time, then settled on the northern edge of the Ashfall Waste, near the Sea of a Thousand Currents. They avoid the Blacksand Annex, where the Sunsparks live.

### Anatomy

Hatchlings are well protected from predators in the beastclans and hostile dragons, thanks to their forest coloration.

### Diet

Autumn Flames are omnivorous, although they prefer fish they catch in the neighboring waters of the Sea of a Thousand Currents.

### Society

Autumn Flames enjoy the company of coatls, in whom they find a kindred spirit. They are experts in smithing of jewelry that incorporates natural colors of the forest, such as gold-wrapped amber necklaces and bracelets. They are frequently accompanied by Autumn Dryads.

### Combat

Like all Imperials, Autumn Flames are ferocious in ground combat. Their coloration provides camouflage in certain environments, which adds to their deadliness.

## External Links

Official Fire Subspecies Public Hub

Userpage of feuervogel

Autumn Ember Hatchery
Mr Hades

"*You're worth the same dead or alive, so don't make me mad.*"
―Mr. Hades
## History

Mr. Hades is a notorious Bounty Hunter from the Gold Frontier. He only pursues targets with exceptionally large bounties and has taken down some of the most dangerous Frontiersmen alive in single combat. He is easily recognisable by his distinctive facial scar and pointed hat, as well as the tell-tale shape of his arm mounted weapon.

## Abilities

Mr. Hades is an exceptional combatant, boasting impressive physical strength and agility.
His primary skill however is his Weapon: he is bonded to the Fist-Cannon Miracle Core, meaning his left-hand is permanently encased inside a large metal gauntlet. In addition to the enormous physical strength of this hand he can transform it into a cannon at will.

###
Golems

* Male
* Baby
* Female

Golems are an Earth subspecies, created by user Roro

## Lore

Stray spelunkers in Cairnstone may mistake these dragons for mere statues, but will quickly find themselves on the defensive should they disturb a Golem's charge.

Golems tend to have humble origins, crafted from mud and magic. However legends tell that these specific Golems were crafted by the Earthshaker himself, as a gift to loyal clans to guard their tombs and treasures in Cairnstone from would-be grave robbers long ago.

However the ages have had their impact on the Golems, fading most of their once brilliantly painted bodies. Some have even developed what appears to be sentience in their solitude, starting up conversations with intruders instead of culling them, or even venturing out into the world of their own accord.

Golems tend to fight almost solely with magic, but as skillful as they are this ability has it's detriments. A golem cannot naturally replenish their magic like normal dragons, and so every spell slung takes from their lifespan. Should their magic be completely depleted, they will revert to their clay husk, beyond any mortal repair. This fate can thankfully be minimized by regular tune-up by your local golem-repair dragon.

## External Link

Encyclopedia Terraria

Userpage of Roro
Prospector

* Male
* Baby
* Female

Prospectors are an Earth subspecies, created by user KraalofBhaga

## Lore

Dragons across Sornieth know how difficult digging in Dragonhome can be; the cracked, dry soil and arid climate hardly make the place prospitable. However, what most dragons don’t know is that there are deep veins of precious metals--gold, silver, even platinum!-- resting just beneath the surface of our Earth flight home. At least, no one had known about them… until a fortuitous prospector sunk his pan into the sandy shore of an errant stream and discovered an egg hiding below the surface! Upon hatching, this egg produced a beautiful, rare dragon with crystalline golden scales and faceted golden wings. Although he couldn’t quite clear all the dirt from the deep cracks in the hatchling’s hide, it was clear that he had come across a beautiful (and valuable) dragon.

Since his windfall, thousands of would-be prospectors have panned the rivers in Dragonhome, and their efforts have not been unrewarded! From eggs found buried in riverbeds and desert streams have hatched some of the rarest Prospector dragons in the world. As these dragons age, they have been known to have a natural affinity for finding the veins of gold and silver in the ground, making them a must-have companion for any gold-miner.

## External Links

Encyclopedia Terraria

Userpage of KraalofBhaga
Geode

* Male
* Baby
* Female

Geode is an Earth subspecies, created by user Lisandre

## Lore

It is common knowledge that Snapper Dragons have no need for sleep and as such rarely stay still unless they are molting. What is not common knowledge is that this is exactly what Snapper Dragons want them to believe.

There are those rare Snapper Dragons whose spiritual connection to the Earthshaker is so strong that when they reach their first molting as adults they find their spirits drawn to the Earthshaker, their bodies left behind become petrified and are soon covered from sight by dust, sand and soil.

Most of these dragons are still hidden under Dragonhome to this day, but every so often Earthshaker wakes some of these special children. He sends an Earth Sprite to summon a clan to the resting place of the dragon. Upon their arrival, the petrified body long buried under sediment explodes and a Geode Dragon emerges, as a caterpillar from its cocoon. (~MalakhGlitch)

## External Links

Encyclopedia Terraria

Userpage of Lisandre

Userpage of MalakhGlitch
Flight Rising Subspecies Wikia

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## Welcome to the Flight Rising Subspecies Wikia

Subspecies wikia for Flight Rising. This wikia gives basic breeding and lore information on the subspecies. A lot of the time if the subspecies has it's own thread on the forum there is more information there which you can read on so check out the External Links section on the subspecies page.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Painted Cliffguard

* Male
* Baby
* Female

Painted Cliffguard is an Earth subspecies, created by user KraalofBhaga

## Lore

Far to the west of Dragonhome, where the ground cracks into craggy fissures and the mesas tumble into ruin at the edge of the Scarred Wasteland, a small band of sentinels guards the Shattered Plain. These snappers, calling themselves the Cliffguard, protect the residents of this small, impoverished region from thieves and neerdowells intending to do harm at the edges of the plaguelands. They do their work mostly by stealth, relying on their camouflaged colors to hide within the barren landscape beside cliffs the color of sunset, and sneak up on their foes before they can take advantage of the young or poor.

As the cliffguard grew stronger and their numbers grew larger, dragons from other clans were drawn to the cause of protecting the helpless from scavengers from Plague. Thus the noble of the Plague flight, as well as the daring from Fire, were drawn to the Plain and its myriad colorful cliffs. As long as they could fight without being seen, their help was considered a significant advantage.

## External Links

Encyclopedia Terraria

Userpage of KraalofBhaga
Acidborne

Acidborne is a Plague subspecies created by  WendigoPsychosis

* Male
* Baby
* Female

Acidborne are not skinless in the traditional sense; they are the adapted survivors of a catastrophic event. Some speculate early derivatives may have fallen into the Wyrmwound but managed to survive, at great cost. Others believe a wayward Cystic bestowed its "gift" upon them. What is fact is that they produce an acidic substance which eats away at their skin. This prevents the outer flesh from ever healing, but grants them a dangerous weapon against any who dare to get close.

## **Lore**

This subspecies does best in its natural plague environment, though it may be possible for them to thrive in nature. Their secretions burn anything that comes in contact with it, which subsequently manifests as agonizing sores paired with unavoidable infection. (It's wyrmwound stuff, what did you expect?) Leprosy, pustular psoriasis and erupting acne are often associated with it.

## **External Links**

Document

Userpage of  WendigoPsychosis
Demon Yukon

"*By name and by nature* "
―Unknown
## History

Demon Yukon is the head of the Yukon Clan and the ruler of Yukon Palace. He is named both for his violent temper and the distinctive physical appearance granted to him by the Demon Miracle Core he bonded with, granting him large curved horns from his head and batlike wings.

## Abilities

In addition to his natural Size and Strength (he stands at over 8 feet fall), Demon Yukon has formidable Combat abilities granted by his Miracle Core. He has limited flight thanks to his wings, can gore opponents with his Horns and Claws and is capable of breathing Fire a short distance.

###
Current Rider

* Male
* Baby
* Female

### Breed

Coatl, Imperial, Nocturne, Ridgeback, Pearlcatcher, Skydancer, Spiral, Snapper (Underbelly only)

### Tertiary Color

Lemon

Current Riders are a Lightning subspecies created by DarkMatter and lavarift.

## Lore

Current Riders are able to physically travel along the powerful currents snaking through the Lightning Farm and the Tempest Spire. The Circuit pattern along their bodies marks the path the current takes when they are "plugged in," which glows intensely as they travel. This feat marks their bodies, which ripple with the patterns of electricity. Some Current Riders prefer to ride 'atop' the current, rather than in the midst of it. These Riders instead develop a conductive underbelly.
Corona Spark

* Male
* Baby
* Female

### Extra

There are three breaks in the tertiary colour range, leaving out colours which are more grey or beige.

Corona Sparks are a Lightning subspecies created by Contra23.

## Lore

The Spark's high contrast of achromatic primaries and secondaries and colourful tertiaries quite often leads to a striking appearance. (A trait which can only be seen as well-fitting for a subspecies of the Lightning Flight.) It is said that whenever a Spark feels an emotion quite strongly, tiny sparks can be seen emitting from their circuits (similar to St. Elmo's fire) and they often appear to be "glowing" with energy. Sparks are usually as fearless and as bold as their circuits suggest, with a strong will and a desire do do whatever is necessary to achieve their goals.
Marble

* Male
* Baby
* Female

Marble is an Earth subspecies, created by user Ninive

## Lore

Marbles become non moving after they have found something to treasure and gaze at as long as that 'thing' exists. This 'thing' can be a nice view, an idea they are contemplating, an old tree, passing herds of Zeeba, a mural, really anything can become the passion of a Marble. If their treasure ceases to hold their passion they will start to move in order to find a new treasure they can loose themselves into. During their contemplation and guarding their colours bleach out so if you ever come across a Marble you can tell by their colour how long they have been immobile.

## External Links

Encyclopedia Terraria

Userpage of Ninive
Honorbond

* Male
* Baby
* Female

Honorbound is an Earth subspecies, created by user KraalofBhaga

## Lore

Bearing not only the Earthshaker’s colors but his frightening, glorious visage as well, these Honorbound dragons exist solely to care for the Earthshaker in his lonely underground domain. Legend says that when the Earthshaker retreated to brood beneath the mountains, in his grief and sorrow he shed a waterfall of tears. These tears awoke the rocks in the mountain beneath him, and from them were borne countless Earth eggs. His true children, the Honorbound dragons, hatched from these eggs days later, and have been by his side ever since.

However, these first eggs were not the first to be gifted the name Honorbound; from across Sornieth, dragons with certain colors and genes felt pulled towards Dragonhome as though by a string bound to their hearts. With a blessing from the Earthshaker, these dragons felt their eyes glow with the warmth and strength of Earth. They were molded, transformed into the Earthshaker’s own Snapper breed whom he loves more than any dragon on earth. These foreign dragons were enveloped beneath the Earthshaker’s mighty wings, and he offered them a home-often the first one these vagabonds had ever known.

Of course, the Honorbound did not always choose to stay with their beloved diety. Whether in anger at the rest of the world who scorns the Earthshaker, or in earnest desire to spread the Earth dragon’s love for all of dragonkind, some dragons chose to leave their mountain home. They run for miles across arid deserts, tropical mazes, even plunging into the depths of the sea. They seek out those clans most worthy of the Earthshaker’s devotion and protection and make their homes there, preaching acceptance and unity for all Flights of Sornieth.

## External Links

Encyclopedia Terraria

Userpage of KraalofBhaga
Desert Sweeper

Desert Sweepers are a Lightning subspecies created by user cybernetic.

## Lore

Desert Sweepers are a curious sort. Though they certainly belong into the Shifting Expanse, they are most often seen wandering around the barren wasteland and the yawning canyon rather than spending their time near the Lightning Farms. Though meticulous workers, Desert Sweepers appear to focus their skills towards more combat based usage instead of locking themselves up into a scientific lab. They make extremely skilled survivalists that know their ways around the desert and somehow seem to possess a sixth sense for avoiding potentially lethal lightning strikes. It makes them extremely valuable as scouts, warriors and hunters that do the dirty work for the larger corporations. No worries, though - they enjoy their job.

When Desert Sweepers are born, they are almost always entirely aqua colored and develop their colors and markings over time. Some remnants of their youth remain throughout their years near their limbs, head, tail and wingbones. The unique markings that eventually adorn wings and body mark both their sexual maturity and make it harder to spot them amidst the thunderclouds and lightning strikes when they hunt and scout. Particulary their uncommon red coloration comes with experience, skill and temperament. A more level-headed desert sweeper may display more purple and blue tones, whilst a more aggressive specimen will show notably vibrant reds that are an ode to their battle readiness.

Though they prefer to live solitary lives, they make extremely loyal employees and companions to those that manage to gain good standing with them. The effort to gain their trust is well worth it: there aren't many dragons that are naturally born into roles that ought to be filled in a world that spirals around scientific research and advancing technology. They're those that would stand at the front line if the Stormcatcher calls to war or risk their life for a fellow clanmate.
Miffy's Musical Day

**Miffy's Musical Day** is the first episode of Miffy & Friends.

## Characters

* Miffy (debut)
* Mother Bunny (debut)
* Aggie (debut)
* Poppy Pig (debut)
* Grunty (debut)

## Summary

Miffy learns to play the recorder. As music is more fun to play with other people, she asks her friends to join in. Aggie brings her accordion, Poppy Pig brings her double bass and Grunty plays the piano. Together they sound wonderful!
Noxic

* Male
* Baby
* Female

Noxics are classified by their distinctive markings, as they come in a variety of hues. Their appearance is a classic representation of 'don't touch, it's poisonous'.

## Lore

This subspecies is most successful in earth, nature, and wind environments, in addition to its homeland. They produce toxic secretions of all kinds and in many forms, which trigger an allergic reaction anywhere from a mild rash to anaphylaxis.
Android

* Male
* Baby
* Female

Android is a Lightning subspecies created by user NamedDame.

## Lore

After being exalted to the Stormcatcher, many dragons may find themselves reshaped into a new, hardier form, and assigned to a post within a new clan. These Dragons are expertly adapted for the purpose of monitoring the weather in the Shifting Expanse, braving its storms, and collecting valuable data for the Stormboss.
Miffy Plays Hide and Seek

**Miffy Plays Hide and Seek** is the 18th episode of season one of Miffy & Friends.

## Characters

* Miffy
* Snuffy
* Grunty
* Boris Bear
* Barbara

## Summary

Miffy, Snuffy, Grunty, Boris and Barbara Bear play hide and seek in the forest. Barbara is the only one that Miffy can’t find. Is she lost? Suddenly Snuffy barks loudly next to a tree and there is Barbara sitting on a branch way up high!
Miffy's Dancing Lessons

**Miffy's Dancing Lessons** is the 14th episode of season one of Miffy & Friends.

## Characters

* Miffy
* Auntie Alice
* Melanie (debut)
* Aggie
* Winnie (debut)
* Boris Bear

## Summary

Miffy’s Auntie Alice used to be a dancer. She decides to give dancing lessons to Miffy, Winnie, Melanie and Aggie. It is very difficult, but great fun! Every Saturday they practice very hard, and it makes Miffy feel very good about herself. Then, when Miffy visits Boris Bear she discovers that dancing isn’t only for girls…
Cannon Keeper

* Male
* Baby
* Female

Cannon Keepers are a Lightning subspecies created by CasualTea96 and koujakward.

## Lore

These desert natives have found a home with Stormcatcher Industries; their tough nature and determined attitudes made them useful additions to the explosives department. Select dragons are given the task of exalt cannon loaders, aimers, and firing squad. Over the course of their training and ensuing careers, the soot becomes well worn into the dragon's hide, enough to become part of them. It has been observed that different positions tend to create varying patterns on the dragons. Those who load gain dark marks on their limbs and even their tails and heads as they may use any part of themselves to shove larger interns into the cannons. The aim crew and fire squad tend to stand closer to the cannons when they are fired and therefore bear a more blast like pattern (as well as being a bit hard of hearing).
Charged Sandstone

Baby

Charged Sandstones are a Lightning subspecies created by SurvivorofFlames.

## Lore

In the center of Ridgeback culture is their concept of borrowing. Borrowing what is essential, and that which is desired, is the taught to Ridgeback hatchlings second only to flying. Sandstones are an integral part of the species’ resource procurement. Sandstones are the dragons responsible for siphoning water from the Sunbeam Ruins. With their massive size, the only way for them to blend in is their coloring. Sandstones, like their name, are colored like the rock and sand prevalent in the Shifting Expanse. This allows them to not be noticed often by overflying dragons while they borrow the liquid of life.

Sandstones revere the Stormcatcher more than most; he’s not only the Boss, but their Father, second only to the spirit of the Desert. Whether or not their lore of the Stormcatcher mating with the Dragon of the Desert, leading to the creation of the Flints and Sandstones, is true or not has yet to be proven. More important work there is to be done.

Sister Species to the Flash Flints.
Hubunino

Hubunino (95-367 AFY)

Fue un sátiro que nació en Eärendil, sobrino (o hijo) de Faubusto. Tuvo una infancia tranquila, aunque se mudó muchísimas veces de casa y cambio muchas veces de provincia. Aunque vuelve a Eärendil, con siete años y se queda doce años. Ya en el año 114, se marcha a Kevta para terminar de formar sus estudios de filosofía... Tarda hasta el 139 en lograr un título y regresa a su casa, aunque su familia no estaba. Entre 139 y 170 y al final los encuentra en Arland y regresan a Eärendil donde se quedan hasta 245. Hay unos ataques y mueren los cuatro primos de Hubunino -el atacante fue El Brujo-, en 249. Faubusto desaparece extrañamente y es dado por muerto. Y entre 249 y 261, Hubunino vivió en Isla Dragonia para escribir trece libros acerca de Thèramon. Vuelve a Thèramon y forma parte desde 262 hasta 267 en el consejo republicano. Es enviado a la provincia de Moulín, que luchaba por independizarse de Thèramon y resulta herido en un complot, Moulín se indepencia en efecto (luego, los orcos matarían a sus habitantes y unen Moulín a Macrouca). Fue llevado al Norte y fue curado. Pidió ir a Eärendil y es llevado, poco después de curarse. Forma parte del grupo colectivo de Eärendil y se presentan a las elecciones bajo el nombre de GCË. Obtienen 3 escaños y Hubunino entra en el Congreso, sin embargo, no logra tener los apoyos suficientes en la siguiente legislatura (272). Deja el GCË y va a Nooga (Pizizi), allí publicó los trece libros que llevaba años protegiendo como un tesoro. Vuelve a entrar en el consejo, hasta ya bien entrado el año 278. Encuentra a Faubusto e insiste en que él entre al consejo y Faubusto se queda hasta su fallecimiento en 281. El Brujo conquista Thèramon en el año 282 y se apropia de él. Hubunino viaja a Kevta y sigue publicando sus libros. En el año 294 es engañado y vuelve a Thèramon y El Brujo lo recluta. Asciende a sirviente en el año 300 y luego a la jefatura guardia en el año 310. Lucha en la guerra contra el mago y después se retira a Eärendil y escribe veinte libros más hasta 338, vuelve al GCË y entra de diputado, compaginándolo con los libros. En el año 345, sin acabar la segunda legislatura, fue al consejo, pidió una excencia y viajó a Kevta a formarse otra vez. Enfermó en el 360 y volvió a Eärendil. Continuó escribiendo y escribió cuatro libros más. Fallece la madrugada de 367.
Blitzkrieg

* Male
* Baby
* Female

Blitzkriegs are a Lightning subspecies created by AeonsMusings.

## Lore

These are the Blitzkrieg, the lightning war dragons who command and lead the Stormcatcher's glorious army. These soldiers are not born, but made through countless battles in the ever continuing war for dominance over the lands and the flights within. Their hides are a mottled black, so speckled because they have been scarred in their many skirmishes with warring factions across the lands. Their wings are shades of equally mottled teal and aqua, a homage to their deity's colors so that even as he rests upon his Spire, he rides to war with his Blitzkrieg on their wings. It is said that the crackle of lightning has infused their bodies, staining them for all to see, but this is only an old wives' tale. In reality, their streaks and bands of ivory have a far sinister origin, one that instils fear among the flights that see these dragons on the war path. Each mark of ivory, whether large or small, represents a fallen opponent the Blitzkrieg has killed in the fight for dominance in the name of the Stormcatcher. Blitzkriegs scar their own hides to count their kills.

These dragons are Generals, Commanders, and Leaders. Their spirit is indomitable, and they pursue victory even at the cost of their very lives. Their devotion is unparalleled, and their loyalty unquestioning. To insult the Stormcatcher is to invite their wrath, and swift death befalls their foes. They are rarely found outside of the coliseum where they are typically training new recruits for the Stormcatcher's army.
Insectus Plagas

* Male
* Baby
* Female

Insectus Plagas is a Plague subspecies created by Marburg.

* Green-spectrum coloring corresponds to the Venomous class.
* Red-spectrum coloring corresponds to the Parasitic class.
* Yellow-spectrum coloring corresponds to the Stinger class.
* Additional neon-bright coloring corresponds to the Carrier class.

## Lore

This subspecies is most successful in wind or nature environments in addition to its homeland, owing to favorable air currents and the availability of fresh food. Venomous and Stinger IPs may have large spikes concealed within their tails. All 4 classes have razor sharp claws to gain an unyielding grip on adversaries, as well as a multitude of needle-like projections hidden in their frills. Parasites use these to siphon blood from their victims. Venoms and Stingers inject various toxins through these. Carriers may utilize them either for damage or for transmission.

## External Links

Document

Userpage of Marburg
The Runecarvers

* Male
* Baby
* Female

Runecarves are an Earth subspecies, created by user Irrwahn

## Lore

A class filled with the arcane magic that brought the pillar to fall evolved around the scattered Pillar of the World. They use the debris from the former slabs and infuse them with life again – through carving runes into it, which resemble the elemental flights. Those dragons are called Runecarvers.

Nature, Plague and Arcane Stones are the hardest to find.

Runes are exceptionally hard to make and their supplies aren’t easy to find. They are filled with pure elemental energy and some can be used in combat.

Charms and Fragments consist of simple symbols drawn on things like gems, jewelry or other objects. While not purely consisting of magical energy, the special paint made of pigments and dust from the Pillar can have a small but noticeable effect.

Only worthy dragons can craft runes of the highest standard. The ability to carve such stones increases with the level of the fights it has won in the coliseum. That means a level 1 dragon can only produce runes of level 1.

A freshly hatched Runecarver has to wait until adulthood, before he can start with the complicated and dangerous training. He doesn’t have to be bored though since he has to learn all the symbols, he will later need, by heart.

It's a common sight, that Runecarvers gather around the pillar and collect stones with their familiars. That's why they mostly wear satchels to put all their findings in it. Glasses aren't a rare sight either. Many Runecarvers suffer from bad eyesight due to their tiring search on the ground.

Every dragon race from any flight can be gifted with the qualification of a Runecarver.

You will find certain similarities though.

## External Links

Encyclopedia Terraria

Userpage of Irrwahn

Irrwahn's Hatchery
Дьявольская крыса

Дьявол

Дьявольская крыса - это четвертая разновидность крыс. Она получается в результате скрещивания прокачанных Ангельских крыс. При кормёжке даёт 20 единиц игрового опыта.

## Кормёжка

Ниже представлена таблица, показывающая сколько кормёжек необходимо для перехода на следующий уровень и сколько они потребляют сыра за одну кормёжку.

Количество кормёжек для перехода на следующий уровень крысы
 Количество кормёжек
 Сыра за уровень  | 448

Всего на прокачку с Дьявольской крысы до Вампира без скрещивания потребуется 6918 сыра .

## Скрещивание

Дьяволы дорастают с 16-го до 20-го уровня. Что бы получить 21-й уровень необходимо скрестить 2 прокачанные Дьявольские крысы и получится Вампир. Ниже приведена таблица, демонстрирующая возможности скрещивания Дьяволов:

В верхней строке и левом столбце показаны уровни крыс, которых вы скрещиваете. Напротив них показаны 2 ячейки:

1-я (верхняя) ячейка содержит результат скрещивания. До "равно" показан диапазон чисел - это сумма оставшихся кормёжек двух крыс. После "равно" (например, 18 и 19) - получаемый уровень крысы.

2-я (нижняя) ячейка показывает сколько необходимо "Любовных эликсиров" (сердец ) для скрещивания этих крыс.
Mudpuppies

* Male
* Baby
* Female

Mudpuppies are an Earth subspecies, created by user KraalofBhaga

## Lore

No dragon knows how to cheer up Earthdad better than a mudpuppy! These fun-loving dragons want nothing more than to find the deepest, sloppiest mud puddle in sight and jump right in! Some suspect that these dragons used to live in the oceans surrounding Dragonhome before they came on land and found the wettest environment they could! Don’t worry though, mudpuppies can breath just fine, even when in over their heads in mud. Of course, a good ol’ dirt pile is just as good when water is in short supply--as it often is in the Shattered Plains. Anything that can coat their scales and help them keep cool in the summer sun. Do be warned, however. All mudpuppies are excellent mud-wrestlers too, and they aren’t afraid to drag any other dragon down in the muck with them!

## External Links

Encyclopedia Terraria

Userpage of KraalofBhaga
Slymie

* Male
* Baby
* Female

Slymie is a Plague subspecies.

#### Extra Breeding Specifications

* The crackle must be bright and disgusting to distinguish this dragon from the Nature Flight.
* Slymies may come in any color variant as long it retains crackle with an appropriate leaf/spring/green tert.

## Lore

Some believe these grotesqueries are given life every time the Plaguebringer sneezes. Thankfully, nothing seems to happen when she coughs. They are very direct, as the trail of secretion left in their wake makes it difficult to be less so. These beasts are contagious not only to dragonkind but to indigenous life forms of the areas they settle within. The most well-known clan exists within the Viridian Labyrinth, which provides ideal camouflage for their traditional green coloring. However, his subspecies has successfully adapted to any color variant. This has allowed the Slymie to migrate further outside the Plaguelands and rivaling Nature territories to the far reaches of Sorineth, although they prefer warmth, moisture, and lush environments. The only way to identify one (aside from contracting its illnesses) is to recognize its bright mucous, which remains the same color.

This subspecies is most successful in a nature environment, in addition to its homeland. They tend to carry unsavory congestive afflictions, such as flu, cold, and pneumonia, which are transmitted by coming into contact with their secretions.
Coaling

Coalings are a Fire Subspecies, created by user Panicat

* Male
* Baby

## Lore

Along the edges of the Ashfall Waste, a class unknown to most of the Flamecaller's children has evolved through the centuries – Coalings. Fire has always been a source of warmth, light and energy ( and for cooking delicious meals). Using their good connections to other flights, many of the clans that reside at the borders carry on trades to exchange goods and knowledge. Coalings are miners with excellent knowledge of all that can be used to make fire mobile for travelling. They originate from the Southern Icefield and their icy fur started to adapt to the new surroundings quickly, producing only a thin coat covered in ash and tangled stones the more they worked in the mines. Most Coalings start as trainees as soon as they are born, many of them leave the Ashfall Waste to join other clans to be of use. However, the coal and flintstones produced in the Fire territory are said to be of the finest quality.

Coalings have enormous endurance and can dig all day. Their claws are extremely hardened and their paws are relatively insensitive to pain. Withstanding the high temperature and humid climate below ground are also part of their abilities, as well as breathing air which contains less oxygen without side effects.

As to familiars, Coalings prefer to bring along bird creatures, which show restless behaviour if any dangerous gases are in the air. But all kinds of attentive companions will do.

Having a restless nature, they need the work to burn off their energy, resulting them to have a kind and patient mood in their free time. If they are kept from work, they feel unchallenged and will do all kinds of stupid things just to get the time going. Training in the Coliseum is also something they enjoy to ease their tension.

## External Links

Official Fire Subspecies Public Hub

Userpage of Panicat

Coalings subspecies page
The Story

This Page covers the plot of the Campaign so far, broken down by Arc and Sessions.

## The Trench Arc

Session 1 - A Thousand Shinies and a Watch

Session 2 - Vic Doesn't Run

Session 3 - In Over Our Heads

Session 4 - The Lucky Streak

Session 5 - No-One Runs

Session 6 - Many, Many, Many, Many, Many Bats

Session 7 - Don't Gas, Enter Inside

Session 8 - The No-No Orb

Summary

The Crew return to Stormrest Bangle after a scavenging trip in The Trench. After failing to sell most of their salvage they agree to take on a passenger named Rickmann to Stormrest Charm, inadvertently causing a chain of events that lead to them being run out of town and sworn to deliver a package for Abura, a rival scavenger. Upon arrival in Stormrest Peak they split from Rickmann but find that their contact for the delivery (discovered to be a remote spider mine) is nowhere to be found.

After splitting up the Crew end up at cross purposes, with Vic discovering that Marcus is missing while Nahtesh and Logan inadvertently give the crate to the wrong people. Trying to pass the time they end up in a high stakes Frontiers Gambit game with some serious people while Vic's investigation into Marcus' whereabouts leads him to the top level of the Peak.

Over the course of the game Earl Blue takes a shine to Nahtesh, despite catching him cheating at cards, agreeing to split the final pot with him in exchange for a future favour. Logan and Nahtesh also strike a deal with Slim when he offers them a delivery job. Thanks to information gathered by Vic during all of this they realise the spider mine is going to be placed on a rival Skiff. They race to help and manage to prevent the sabotage, revealing the Skiff to in fact belong to Slim.

After re-uniting with Rickmann the Crew left Stormrest Peak to continue their trip through The Trench, but now with the added mission to deliver some cargo to Baron Red in Reevalo on Slim's behalf.

###
Megh Arsón

Megh Arsón (368-450)

Nace en Eärendil, hija de Tarifa Arsón y se independiza en el año 372. Viaja a Isla Dragonia donde se establece. Su padre le visitó en el año 389 y Thai acabó herido, por lo que se quedó un poco más. Tarifa se fue padre- y Thai se quedó con ella hasta 395. Megh, se casa y tiene un hijo, Ghost Arsón, en el 400. En el año 408, su hermano Thai y Tarifa le visitan y Tarifa se va a buscar un "nuevo mundo". Thai moriría poco después. Ghost se independiza en el 439, pero vuelve en el año 450. Megh murió ese año, a una avanzada edad.
Серая крыса

Серая

**Серая крыса** - это первая и самая маленькая крыса в игре из семи разновидностей крыс. Даёт 1 единицу игрового опыта после кормёжки.

## Кормёжка

Ниже представлена таблица, показывающая сколько кормёжек необходимо для перехода на следующий уровень и сколько они потребляют сыра за одну кормёжку.

Количество кормёжек и сыра для перехода на следующий уровень крысы
 Количество кормёжек
 Сыра за уровень  | 3

Всего на прокачку с Серой до Царской крысы потребуется 228 сыра .

## Скрещивание

Серые крысы вырастают с 1-го до 5-го уровня. Дальнейшее увеличение уровня приостанавливается. Что бы получить 6-й уровень и выше, необходимо скрестить 2 прокачанные серые крысы и получится Царская крыса. Ниже приведена таблица, демонстрирующая возможности скрещивания серых крыс:

В верхней строке и левом столбце показаны уровни крыс, которых вы скрещиваете. Напротив них показаны 2 ячейки:
1-я (верхняя) ячейка содержит результат скрещивания. До "равно" показан диапазон чисел (например, от 13 до 4 и от 3 до 0) - это сумма оставшихся кормёжек двух крыс. После "равно" (соответственно 3 и 4) - получаемый уровень крысы.
2-я (нижняя) ячейка показывает сколько необходимо "Любовных эликсиров" (сердец ) для скрещивания этих крыс.

## Счётчик душ

После закормки крысы врага, даются души. Эти души используются в счётчик душ, где от первого до пятого уровня вы получаете новорождённых серых крыс.

**Полезные факты:**

Серая крыса, не может закормить крысу 6 от 55 уровня.

Серая крыса может закормить только меньший уровень чем 6.

А например Царская крыса может закормить серую крысу. или такую-же царскую крысу. но не может Ангела,Дьявола,Вампира,Джокера,Bat Rat.

## Внешний вид

#### Ваша крыса

Крыса в вашем логове серого цвета с белым животом. Внутри ушей окрашено светло-розовым цветом. Хвост полосатый.

#### Крыса противника

В любом логове противника крыса будет тёмно-серого цвета. Внутри ушей окрашено сероватым цветом. Хвост так же полосатый.

## Факты

* В логове врага эти крысы видятся тёмно-серыми, а не серыми.
	+ Ваш враг так же видит ваших крыс тёмно-серыми.
* Когда крыса умирает или лежит в коме, она становится такого же цвета как ваш враг.

Серая крыса в вашем логове.Крыса противника..
Old Tech

"*Have you tried turning it off and on again?*"
―The First of the Five Engineering Wisdoms
## Details

Old Tech is the term given to the vast majority of salvaged technology and machinery, used to differentiate it from the rarer and more advanced New Tech. The distinction is generally lost among most people but as a general rule anything that can be understood or repaired is considered to be Old Tech.

###
Carlo De'Magna

"*Money can take you far, but I find you need violence to get anywhere interesting*"
―Carlo De'Magna
## History

Carlo De'Magna is a notorious underworld Boss in the Western Wilds. A handsome and captivatingly charming, yet cruelly intelligent man, known for his direct and efficient business sense, as well as aggressive and often merciless tactics in organised crime. Carlo was originally a low ranking enforcer for Leo Bermuda, earning a reputation over several years that gathered him a significant following. Ultimately, De'Magna betrayed him, turning his own men against him and orchestrating the abduction of several valuable salvage shipments from The Gold. Once secured, he used his newly gained manpower and profits to occupy and forcibly take over the trading settlement of Teramo. There remains a bitter grudge between the two but with the taking of the town, De'Magna has managed to successfully establish himself as a powerful and dangerous figure in The Wild.

## Abilities

Ruthlessly intelligent, much about Carlo is only spoken in hushed rumours from his days before the taking of Teramo. He is efficient, cold, and calculating. Preferring to play the role of the puppeteer in many of his business dealings, where fear and intimidation are his tools through bribery, threats, blackmail and abuse of his growing reputation, as he prefers to have underlings fight on his behalf. It has not gone unnoticed, however, that he was once a formidable hand to hand combatant, with a long spanning history of street fighting, power boxing, and a variety of martial arts
Царская крыса

Царская

Царская крыса - это вторая разновидность крыс. Она получается в результате скрещивания прокачанных Серых крыс. При кормёжке даёт 3 единицы игрового опыта.

## Кормёжка

Ниже представлена таблица, показывающая сколько кормёжек необходимо для перехода на следующий уровень и сколько они потребляют сыра за одну кормёжку.

Количество кормёжек для перехода на следующий уровень крысы
 Количество кормёжек
 Сыра за уровень  | 60

Всего на прокачку с Царской до Ангельской крысы без скрещивания потребуется 850 сыра .

## Скрещивание

Царские крысы дорастают с 6-го до 10-го уровня. Что бы получить 11-й уровень необходимо скрестить 2 прокачанные царские крысы и получится Ангельская крыса . Ниже приведена таблица, демонстрирующая возможности скрещивания царских крыс:

В верхней строке и левом столбце показаны уровни крыс, которых вы скрещиваете. Напротив них показаны 2 ячейки:

1-я (верхняя) ячейка содержит результат скрещивания. До "равно" показан диапазон чисел (например, от 13 до 4 и от 3 до 0) - это сумма оставшихся кормёжек двух крыс. После "равно" (соответственно 3 и 4) - получаемый уровень крысы.

2-я (нижняя) ячейка показывает сколько необходимо "Любовных эликсиров" (сердец ) для скрещивания этих крыс.

## Внешний вид

У этой крысы шерсть фиолетового цвета и живот лилового. Так же у этой крысы на голове золотая корона. По этому она царская. Носки на ногах лилового как живот цвета. Зубы можно заметить покрашены в лиловый. Внутри ушей так же окрашено лиловым.

## Факты

* Скорее всего это самая главная крыса, так как корону нарисовали именно ей.

* Раньше можно было скрещивать царскую с Серой. После обновления это убрали.

* Раньше царскую крысу можно было скрещивать с Ангелом, но после обновления этой функции не стало.

Царская крыса в вашем логове
Session 2

## Session 2: Vic Doesn't Run

"*No weapons and nothing above the neck.*"
―Logan Kane
## Overview

The Crew prepare to leave Stormrest Bangle and travel into The Trench with Rickmann but realise they don't have enough fuel to complete the trip. Despite the commotion caused by the fight Logan and Vic decide to re-enter Skiffer's Stoop and trade for fuel while Nahtesh watches The Daedalus.

As most of the patrons give them the cold shoulder Logan decides to ask Abura for a trade and he offers them a deal: 25 Shinies for half a tank or they can take a package to Stormrest Peak for him. Vic immediately agrees to ferry the package and they are told to meet a contact named Marcus at the Temple Cloud tavern. While attempting to leave the Stoop they are stopped by some of Occabarou's men who demand money and an apology as a sign of respect (for the early injury to Bigun Bruiser). Vic refuses and a fight erupts, eventually leading Logan to hold one of the men at gunpoint while Vic shoots the other in the leg. As the fight escalates the entire bar drew their weapons and Nahtesh is forced to use his magic to teleport the pair out of harms way.

The crew scrambles to leave town as fast as possible: Logan meets the crew of The Avast (Abaru's Skiff) to collect the fuel and the package while Vic and Nahtesh raise anchor on The Daedalus. Thanks to a magical barrier Nahtesh left to block the bar doors the crew manage to escape town just before Occabarou's men reach them. Finally safe the crew cast anchor at the foot of The Trench to wait until morning.

Vic moves forward at first light while Logan and Nahtesh succumb to curiousity and force open the package, discovering standard salvage and a mysterious locked box containing a ranged Spider Mine but with no remote. They reseal the horde into a new crate to hide the signs of tampering.

Surveying The Trench over breakfast, Rickmann and Nahtesh discuss how each of them ended up here and how they might be able to help one another. The conversation is cut short when they reach Stormrest Peak ahead of schedule. Rickmann leaves to explore on his own while Nahtesh and Logan head to Temple Cloud. They find no sign of Marcus but encounter Rufalo who offers to take the delivery on his behalf. They refuse and leave. Meanwhile Vic takes a drink at the mechanic's bar on the Plateau and overhears that one Skiff has been left unattended for five days and a rumour is going around that the crew have vanished. He interrupts to question them about it and discovers that one of the missing men is named Marcus.

## New Characters

* Abura
* Rufalo

## Notable Quotes

"Vic shot a guy and yet you (Nahtesh) still manage to be the ass-hole"

###