recursal/Fanatic-Fandom huggingface dataset:
Vandel

This magic based guild focuses on discovery and arcane research unlike their fellow guild Salamander Heart, who focus on the combat-applications of magic. Also unlike Salamander Heart, Vandel was formed long before the Absit Settlers fled to Esor. In Absit they were primarily responsible for clerical duties of the kingdom such as book-keeping and the recording of historical events. Technically Vandel still has these duties but seeing how New Esoria is so young and the settlements all self-govern, there is little to record at the moment. It is common for mages from Vandel to hire a few bodyguards and head out to dangerous places in order to try and understand arcane mysteries found there. It is also very commonplace to see a member or two from Vandel on a Silver Hand expedition.
Vanara

The Vanara are intelligent monkey-like humanoids that once had a fair sized population in the southern jungles of Esor. The Vanara were one of the first humanoid races in Esor to come into conflict with the Vampire clans of the jungle once they started to collaborate. The Vanara were almost entirely wiped out by these Vampires and the survivors were forced to flee their homes. The Vafer in Callidus took in these refugees and that is where the remaining Vanara call their home today, usually acting as servants or assistants for higher ranking Vafer. The Vanara are clever and agile but have a tendency to be mischievous making the other races tend to distrust them. Vanara legend states that they originally came to Esor on large group of floating land masses covered in jungles although the Vafer think this is simply a myth because they have no record of these floating jungles passing over Esor, or existing at all, in their Lore Vaults.

## **Vanara Racial Traits**

* Ability Score Racial Traits: Vanaras are agile and insightful, but are also rather mischievous. They gain +2 Dexterity, +2 Wisdom, and –2 Charisma.
* Type: Vanaras are humanoids with the Vanara subtype.
* Size: Vanaras are Medium creatures and thus have no bonuses or penalties due to their size.
* Speed: Vanaras have a base speed of 30 feet and a climb speed of 20 feet.
* Languages: Vanaras begin play speaking Common and Vanaran.
* Nimble: Vanara have a +2 racial bonus on Acrobatics and Stealth checks.
* Low-Light Vision: A vanara can see twice as far as a human in dim light.
* Prehensile Tail: A vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.

### **Vanara Favored Class Bonuses**

* Alchemist: Add +1/2 to the alchemist’s bomb damage.
* Druid: Add a +1/2 bonus on wild empathy checks and a +1/2 bonus on Handle Animal skill checks.
* Fighter: Add +1 to the Fighter’s CMD when resisting a reposition or trip attempt.
* Monk: Add a +1 bonus on Acrobatics checks made to jump.
* Ranger: Add +1/4 dodge bonus to Armor Class against the ranger’s favored enemies.
* Rogue: The rogue gains 1/6 of a new rogue talent.
Half-Orc

These hybrids between Ashlung Orcs and Humans are extremely rare in Esor but are seen by some Ashlungs as a great hope for their race. Even though Half-Orcs are born with the same darkened skin the Ashlungs were cursed with, it doesn’t seem like they are reliant upon ash the same way (nor do they breathe out ash the same way). Because of this many within the Ashlung Orcs see these half-breeds as an opportunity to bring their race back to their former glory. This opinion isn’t shared by all the Orcs though, with some seeing Half-Orcs as the sign that they are blending into the other factions instead of ruling over them, which is fundamentally against their concept of freedom.

## **Half-Orc Racial Traits**

* Ability Score Racial Traits: Half-Orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
* Type: Half-Orcs are Humanoid creatures with both the human and orc subtypes.
* Size: Half-Orcs are Medium creatures and thus have no bonuses or penalties due to their size.
* Base Speed: Half-Orcs have a base speed of 30 feet.
* Languages: Half-Orcs begin play speaking Common and Orc.
* Intimidating: Half-Orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
* Orc Ferocity: Once per day, when a Half-Orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
* Weapon Familiarity: Half-Orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
* Darkvision: Half-Orcs can see in the dark up to 60 feet.
* Orc Blood: Half-Orcs count as both humans and orcs for any effect related to race.

### **Half-Orc Alternate Racial Traits**

* Born from Ash: Half-Orcs with this racial trait act as if always under the effect of the Endure Elements spell, but only pertaining to heat. This racial trait replaces Weapon Familiarity.
Greater Shape Change

You have become so familiar with your ability to shape change that you can now condense your size slightly and emulate complex movement based limbs and organs.

**Prerequisites:** Improved Shape Change, Disguise 7 Ranks

**Benefit:** You gain any moment types and speeds of the creature you shape change into. In addition you can now use your ability to shape change to turn into small humanoids instead of just medium humanoids.
Improved Called Shot

*You are skilled at landing blows right where you want to.*

**Prerequisites:** Int 13, Combat Expertise

**Benefit:** You receive a +2 bonus on attack rolls when making a called shot. When taking a full-round or standard action that gives you multiple attacks, you can replace a single attack with a called shot. You no longer need to make a concentration check when attempting a called shot. The penalty for attacking targets who moved more than 5ft in their last round is reduced by one, becoming -2. You may still only attempt one called shot per round.

**Normal:** A called shot is a standard action so it can not part of a full-attack and a concentration check has to be made to attempt a called shot unless you have the Weapon Focus feat.
Amica & Vafer Religion

Although each has a primary god that they worship, the Vafer and Amica recognize each other’s deity. In fact, the Vafer have records that state that their two gods are siblings, born from the same primal force.

**Suberia**

Often depicted as a physically perfect Amica by his followers, Suberia is the god of physical fitness, sport, hunting, and fair competition. Primarily worshipped by the Amica of the plains, Suberia is given a tribute before any of their sporting events to ensure a fair and challenging event.

* Alignment: Lawful Good
* Domains: Animal, Glory, Good, Strength, and Sun (Day)
* Symbol: A Javelin leaning against a target
* Favored Weapons: Throwing weapons and Unarmed/Natural Weapons

**Nashandra**

The primary deity for the Vafer, Nashandra is rarely depicted as a physically being but rather a soft, orange glowing orb, often illuminating a scroll or book. Despite this lack of physical form showed in drawing and paintings, Nashandra is always referred to as a feminine force. The goddess Nashandra, like the Vafer who worship her, values education, lore-seeking, and the understanding of all things.

* Alignment: Neutral
* Domains: Artifice, Charm (Captivation), Community (Education), Darkness (Moon), Knowledge, Rune, and Travel (Exploration)
* Symbol: Often symbolized as an orange moon
* Favored Weapons: Staffs
Absit Settlers Religion

In Absit, religion was very taken very strictly and had even played a large part in government rule. Because of that, worshipping any deity other than those in the primary pantheon was extremely looked down on. There was no outward prosecution but rumors of secret police hunting down religious cells spread among the people before the war with Solvite. Since coming the Esor, the Absit Settlers have become much more lax with their religious views and as such, beliefs outside the main pantheon have flourished.
Accordia

This legal guild was formed after the Absit Settlers landed in New Esoria to help negotiate construction contracts between the guilds and the government. Accordia kept this role of negotiation between the government and the guilds for years until seeing how successful the side business of their rival guild Vergearin had become by establishing contracts between two or more guilds without the involvement of government. Believing that they would be much more successful than Vergearin, Accordia pushed into this business as well but it backfired. Although they do a lot of work in this field, certain large clients who were already loyal to Vergearin pushed back against what they saw as a hostile takeover of the industry and the public image of Accordia suffered, with many now seeing them as greedy and scheming.
Absit Settlers Settlements

This page is a placeholder, the major settlements will be taken off this page as they get their own pages with more fleshed out information.

### New Esoria (Capital)

* Primary Race: Humans
* Secondary Races (most to least): High Elves/Halflings/Dwarves
* Size: Large

**Notes**

New Esoria was founded years ago when the first ships from the war-torn nation of Absit landed on the southern shores of Esor. Named after the capital of Absit (Esoria), New Esoria was founded in the Dotted Gulf in the ancient ruins of a castle that they claim belonged to their ancestors. The jewel of New Esoria is the Guild system, which are specialized groups that provide services for all the Absit Settlers, along with some of the other factions of Esor.

### Floatum

* Primary Race: Humans
* Secondary Races: High Elves/Halflings
* Size: Medium

**Notes**

Floatum is the only other settlement formed by the Absit Settlers large enough to be called a true city and is the only other settlement other than New Esoria that contains Certified Guilds. Floatum is famous for the canal that sits just north of the city. The now named Floatum Canal was originally built long ago but had fallen into disrepair and was not usable when the Absit Settlers arrived. It has since been made usable again through large scale construction projects but is nowhere close to where it once was, so efforts are still being made to increase its size and capacity. This construction labor is the driving force behind Floatum’s economy. The King gives a lot of money to Floatum because this canal will increase trade and expansion in the West.

### Parvus

* Primary Race: Halflings
* Secondary Races: Humans
* Size: Small

**Notes**

The only settlement of the Absit Settlers to have a primary population of a race other than humans, Parvus has become known as something akin to the “Halfling capital”. Because of the number of Halflings in Parvus, the town has taken on aspects that are important to the race such as commerce and peacekeeping. Parvus has had recently made contact and formed a loose trade agreement with the Volc-Nah camp in the marsh to the West. This is the first, mostly successful, communication between the Absit Settlers and the Volc-Nah so Parvus is being looked at very closely by the rest of the kingdom.

### Rudis

* Primary Race: Humans
* Secondary Races: Dwarves/High Elves
* Size: Small

 **Notes**

Rudis is the closest town to the Razuth’s Spine Mountains in the kingdom of Absit Settlers and naturally also has the highest population of Dwarves in the kingdom. These Dwarves brought with them an understanding of mining and smithing that now acts as the primary exports of Rudis.
Imbue Item

**Prerequisites:** Deceive Item class feature

**Benefits:** The Warlock can use his supernatural power to create magic items, even if he does not know the spells required to make an item (although he must know the appropriate item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 20 + spell level for divine spells) in place of a required spell he doesn't know or can't cast. If the Warlock fails his Use Magic Device check this way he may still use the standard rules for ignoring the spell requirements on items by adding +5 to the Spellcraft DC to craft the item if he wishes to make any progress on the item that day. Some items like wands and potions do not allow this option however and if the Warlock fails his Use Magic Device while attempting to make one of these items he does not lose the materials to make the item at first, but the day is wasted and he must wait until the next day to attempt the check again. If the Warlock fails this check three times in a row while attempting to make a magic item, the materials for the item (usually half the crafting cost or 1/4 base price) and any material components needed are lost.
The Silver Hand

The Silver Hand was one of the original guilds to make the commitment to leave Absit and establish a new nation on Esor. Back in Absit, the Silver Hand was regulated to be a smithing guild for the army. Once on Esor however, the lack of raw mining materials has led to them needing to branch out so they split into a craftsmanship guild that also sends exploration teams to explore Esor to find artifacts and potentially new profitable avenues. During this exploration, the Silver Hand was the first to encounter the Elder Ones on Seers' Isle. After establishing trade relations with them for magical goods, the Silver Hand guild combined their previous interests in crafting and the discovery of artifacts with the newly acquired magical resources to become an artifice guild, becoming the leading force in the creation of magical items in New Esoria.
Certified Guilds

The numerous guilds that work within the Absit Settlers perform almost any job imaginable from guarding towns to making pottery. Guilds fall into two categories, certified and uncertified. Certified guilds are those that have been proven to provide a service that the kingdom deems as necessary or guilds that have become large enough to have an impact on public works. Certified guilds are able to gain government contracts or have their own projects approved by the King, which is a privilege highly sought after by guilds yet to be certified. For every certified guild there is likely twenty uncertified guilds and likely twice that number of small groups of people claiming to be a guild.

## Guilds

* The Silver Hand
* Accordia
* Vergearin
* Greyforge
* Tohlnaria
* Steel Staff Construction
* National Alliance of Commerce
* Brotherhood of Honest Trade
* Order of Customs Liaisons
* Muno's Shield
* The Black Watch
* Lorva’s Hunters
Vafer Government

The Vafer race has always had a focus on education and exploration so it is no surprise that their leadership is based in intelligence and experience. In the capital city of Callidus there is a Grand Sage who technically rules over all the Vafer and a council made of four High Sages who rule over the different territories, then in each village there is a normal Sage who leads. All Sages are appointed by the citizens of their village but it is very common for the children of Sages to replace them because they are usually groomed to do so from a very young age, making them normally the best candidate. It is extremely rare for there to be multiple candidates vying for the position of Sage because generally the Vafer are a very practical race that values the good of the people over the good of the individual so less qualified candidates almost always concede. Due to the magical nature of the race, the position of Sage is almost universally held by magic users. Likely the most appealing benefit of the position is the access to the legendary lore vaults that are kept in the city of Callidus. Each smaller village normally has a repository for gathered information but all of it is copied and added to the lore vaults in the capital, making them a collection of basically all the known information on Esor. The Vanara and Amica races mingle with the Vafer and live within their villages but can never become Sages.
Razuth's Spine

Although all the mountains on Esor are considered part of this mountain chain, the primary range runs along the southern coast of Esor, near the Absit Settlers. Legend states that Esor was once a mostly flat land until the great dragon Razuth attacked and fractured the continent. Once he was slain, his body fell to the earth and formed into the mountains that spread across the continent. The mountains are now home to the Dwarves and their kingdom, Razuth's Children and they defend it adamantly.
Operation Chouettage De Dragon

Operation Chouettage De Dragon is an Extra from The Owl & Co, and a crossover with The Jungle Bunch to the Rescue.

## Plot

Maurice, the penguin-tiger (from the Jungle Bunch) and his adopted son, Junior, the tiger fish, visit the Owl’s forest – a world that is poles apart from their usual universe. After receiving a blow on the head, Maurice mistakes the Owl’s neighbors (the Frog, the Stick Bug, the Sheep and the Bat) for members of the Jungle Bunch. But the “crank” with odd behavior is tolerated by everyone (even the Owl), for his Karate skills turn out to be priceless when a strange army of caterpillar-dragon hybrids start to invade the forest!!

## Appearances

* Maurice
* Junior
* Miguel(mentioned)
* Batricia(mentioned)
* Gilbert(mentioned)
* Al(mentioned)
* Bob(mentioned)
* The Owl
* Caterpillars
* The Frog
* The Sheep
* The Bat
* The Stick Insect

## Trivia

* This is the second crossover with the Jungle Bunch
* This crossover is produced by studio hari

## External Links

* https://www.studiohari.com/en/productions/cross-over-between-the-owl-co-and-the-jungle-bunch/
Ashlung Orcs Important Figures

**Queen Murbol**

The Ashlung Orcs have been through a lot of hardship throughout their history and have needed a strong leader in order to see them through it. Ever since the first Orc to lead their revolution for freedom named himself king, the cursed race has had a monarchy where the king or queen sits upon the throne of their fallen enemies atop the Ash Tower. An Ashlung Orc rules until either their death or until someone takes the throne. An Orc can attempt to take the throne by one of two ways, request or combat. Both options require the challenger to have a large enough backing of powerful members of the Ashlung Orcs’ community to be heard. After they have the appropriate backing they can request the current monarch step down honorably, which with enough political backing some would or, much more commonly, challenge the current monarch to a battle to the death. The current queen of the Orcs, Murbol, took the throne by refusing the previous leader’s offer to step down and slaying him in combat. Queen Murbol is seen as very powerful and respected by her people. She seeks to find a way to end the curse that afflicts the Ashlung Orcs, as did all monarchs before her, and she wants to open communication with the Dwarves and demand they repent for their actions against the Orcs.
Marshes

Although still unnamed, Esor is home to three larges marshes. One is located on the most southern part of the west coast, near the Absit Settlers. Another is located in the center of the continent, north of The Sweeping Plains and west of Razuth's Maw. The third is in the center of Seers' Isle in the east. All these marshes contain dangerous creatures and strange plants but the two on the mainland are also home to the Volc-Nah tribes.

### **Known Inhabitants**

* Volc-Nah
* Giant Leeches
Dotted Gulf

Named for the series of small islands that dot this body of water, the Dotted Gulf is found on the Southern border of Esor. The Absit Settlers landed here when they fled their war-torn country and found the ruins that they believed belonged to their ancestors. The waters are shallow at points and can be dangerous to traverse at night due to the numerous islands and still water. Sahuagin make their homes in and around many of these islands and are known for attacking coastal settlements as well ships passing through the area. They have become quite the nuisance for the fisherman and sailors of the Absit Settlers.

### **Known Inhabitants**

* Absit Settlers
* Sahuagin
The Elder Ones Settlements

**Notes**

The Infinity Towers of the Seers' Isle are named as such because of an interesting phenomenon. Recorded trips and multiple paintings of the Towers reveal that they are constantly changing. There have been reports a single massive tower while others have seen a maze of buildings. Probably the most famous painting of the Infinity Towers shows a series of three large towers with multiple smaller towers floating through the air with chunks of earth attached to their foundations as if ripped from the ground. Other than the strange towers where the Elder Ones make their home, there are very small buildings in the surrounding areas where pilgrims or potential students are greeted.
Hungry Shadows

**School:** Conjuration

**Level:** Warlock 3

**Casting Time:** 1 standard action

**Components:** V, S

**Range:** Close (25 ft + 5 ft/2 levels)

**Duration:** Concentration + 2 rounds

**Saving Throw:** none; **Spell Resistance:** no

You create a miniscule breach into the Shadow Plane. The breach results in a small pool of shadowstuff that radiates in a 20-foot radius of the portal, darkening the area as a darkness spell. The breach also trails with it a swarm of Fine-sized creatures from the Plane, who fill the area of the spell. These nameless scavengers from the twisted forests of the Shadow Plane will attempt to eat any non-Shadow Planar denizen who cross their path. Through the casting of this spell however, the caster appears to be a denizen of the plane, and as such is immune to the attacks of the swarm, though not the darkness effect of the breach.

For the purposes of the spell, the swarm counts as a bat swarm (Bestiary 30), except the swarm is Fine-sized and fills the entire spell area. If the swarm receives enough damage to kill it, it ends the spell, dispelling the darkness.
Brotherhood of Honest Trade

Other than the National Alliance of Commerce, the Brotherhood of Honest Trade, commonly referred to as just “the Brotherhood”, is the only other certified banking guild based in New Esoria. Although smaller than the NAC, the Brotherhood has become famous for extremely high quality accessories such as spring-loaded pocket watches made from precious materials. Because of the complexity of such devices and the materials they’re made from, Brotherhood accessories are considered a status symbol among the wealthy.
SneakerCo

**SneakerCo** is a popular gaming clan founded by Marcin Wilkos. It currently has 4 memebers, Marcin, Hubert, Matjew, and Konrad. They are internationally known for their sick gaming skills and their crazy prank videos. Even though Marcin is the founder of the group, Hubert is the most popular, and has long been seen as the group's front man. They famously took part in the Battle of Hillsdale.

## Origins of SneakerCo

After the runaway success of the video, SNEAKERHEAD SHOWS OFF NEW ADDITION TO HUGE COLLECTION \*\*IT WILL SURPRISE YOU, Marcin decided to further pursue a career in the sneaker industry. He recruited Hubert, himself a sneakerhead, to join him in forming a new clan. During a TsunamiCoNathan stream, the first logo for SneakerCo was created, and Matjew and Konrad joined the team. The channel Sneakercoofficial was launched the very same day.

## TsunamiCo and SneakerCo

TsunamiCoNathan, the leader of TsunamiCo, was originally invited to join SneakerCo as a founding memeber. He was so thrilled at the idea, that he even created the original SneakerCo logo. He collabed frequently with SneakerCo on stream, but soon found himself growing jelous of the fame and popularity of SneakerCo. In a shocking act of betreyal, he began to ban the youtube accounts of SneakerCo memebers from his streams. However, he maintained good relations with Konrad, even making him a stream admin. This put tensions between the groups at an all time high, and Konrad was temporarily banished from SneakerCo for his heresy. Today, relations are cold, as the two groups, though not at war, have refused any open collaboration. Nathan even remove the original collab stream.
Tearans Settlements

**Notes**

This village of Tearans is primarily made of hunters and believes that surviving their cold environment is the true sign of being one with nature. They value stealth in the forests and the ritual nature of the hunt. They don’t believe in hunting hibernating prey so when the seasons turn colder, they acquire much of their food from ice fishing in the nearby frozen lake.

### Góra

* Primary Race: Wood Elves
* Secondary Race: Dwarves
* Size: Small

**Notes**

Unlike their cousins in the West, the Tearan druids of Góra value wisdom and think the true path to oneness with nature lies in the understanding of stone. This emphasis of stone worship has drawn in some of the more religious members of the Razuth’s Children. Although the Elves living in Góra disagree with the Dwarves’ religion, they welcome anyone who worships the same aspects of nature as them.
Volc-Nah Government

There are two known large Volc-Nah villages and several smaller camps but none of them are allied. In fact, Volc-Nah are usually critically territorial and distrusting of Volc-Nah from other clans. In a single clan, the chieftain is a masculine Volc-Nah who proved his superiority over the others. Then under the chieftain is a small number of feminine Volc-Nah who act as wives and advisors to the chieftain.
Order of Customs Liaisons

Unwilling to attempt to compete with the NAC and the Brotherhood in New Esoria, the Order of Customs Liaisons, or OCL, followed the construction guilds to Floatum when they left New Esoria to rebuild the canal. Being small actually gave the OCL the advantage in this situation because they were able to move their headquarters much easier than either of the other two currently certified banking guilds would have been able to. This quick move, and the great interest rates they gave to other guilds during Floatum’s construction, helped cement their place in the economy of Floatum. Once the canal became usable, the bank branched out from just guild and personal loans into imports and exports. After Floatum became the second largest city for the Absit Settlers, the OCL started to print their own currency as well, imprinted with the image of the canal on the back of the coins. After their success in early Floatum and their continued growth, they are estimated to be about the same size as the Brotherhood of Honest Trade currently but plan to try and overtake them in the upcoming years.
Hubert Skwara

Hubert Skwara is the main character of, and the namesake for the Hubert Skwara cinematic universe. He is one of the most powerful people in the universe, and perhaps the most talented. Hubert is a critically acclaimed actor, sneakerhead, and artist. He is the star of most good videos on the K-rad memes channel, and is a memeber of sneakerco. His talent and popularity has made some very jelous of hubert.

## Rise to fame

Hubert starred in the first video uploaded to the K-rad memes channel, SNEAKERHEAD SHOWS OFF NEW ADDITION TO HUGE COLLECTION \*\*IT WILL SURPRISE YOU, which became a runaway success, bringing much fame to the K-rad memes channel, at the time still known as Konrad Skwara. Hubert would go on to be a founding member of Sneakerco, and participated in the Battle of Hillsdale, taking sever injuries as a result. His injuries put him out the youtube scene, but he came back in the now famous Nip Slip series of videos. This took him to the next level, making hubert an international superstar, especially in India.
Funny Bird

***This section is incomplete.***
*You can help The Owl & Co Wiki by expanding it.*

***Needs:*** *Anything*

**Funny Bird** is the fifty-third episode of «The Jungle Bunch». Crossover with the series “The Owl & Co”.

## Plot

The Jungle Bunch goes about their day-to-day lives around their pond, when two characters appear: a caterpillar, followed by its regular predator, the Owl. The Owl, as unmoved as indestructible, quickly irritates the Jungle Bunch who tries to get rid of it by all means!

## Characters

### Characters

* Maurice
* Junior
* Gilbert
* Miguel
* Batricia
* Al
* Bob
* The Owl
* Caterpillar
* The Stick Insect
* The Bat
* The Sheep

## Trivia

* This is the jungle bunch crossover episode.
* The Polecat, The Rooster, The Chick, The Flamingo neither other characters didn't appear in this episode except for the Stick Insect, the Bat, the Sheep and the Frog.
* the episode was never released in the US and Italy.
Greyforge

This guild is the only of the three certified construction guilds to stay in New Esoria when the project to rebuild Floatum started. Greyforge specializes in stonework and does most of the construction, renovation of ruins, and repair work in central New Esoria, which is primarily stone buildings and roads.
Hubert Expanded Cinematic Universe Wiki

## Welcome to the Hubert Expanded Cinematic Universe Wiki

This is the official wiki for the Hubert Skwara™ Cinematic Universe. This includes all forms of media dedicated to Hubert Skwara, including but not limited to: K-rad memes, Sneakercoofficial, and Alex Howards

## Main Pages

* Konrad Skwara
* Hubert Skwara
* TsunamiCoNathan

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
SNEAKERHEAD SHOWS OFF NEW ADDITION TO HUGE COLLECTION **IT WILL SURPRISE YOU

SNEAKERHEAD SHOWS OFF NEW ADDITION TO HUGE COLLECTION \*\*IT WILL SURPRISE YOU is the first youtube video starring Hubert. It was a hit viral sensation, gaining over 70 views in just 8 months. During the video, Hubert, playing the role of a sneakerhead delivers an in depth review of a pair of sneakers that he has as Marcin records him using an ultra high quality 4KHD video enabled ipod touch. The success of this video was the likely source of inspiration for the creation of SneakerCo and the Sneakercoofficial channel.
Salamander Heart

Although they are one of the few guilds certified since the Settlers came to Esor, Salamander Heart started out not as a guild at all, but as a mercenary group in Absit. The group came to Esor with the Absit Settlers because after the war with Solvite, mercenary groups were reportedly being round up and "retired" before they could be potentially gathered and used to form a resistance. Once in Esor the mercenary group rebranded themselves as an uncertified guild and begun taking jobs. The Settlers have been at peace and in a process of expansion for decades since coming to Esor however and that fails to create a lot of work for a mercenary group so Salamander Heart started focusing on becoming a school to train those who come to them in their speciality, magical combat. Their talents in war magic and combining martial combat with arcane might made them highly sought after mercenaries and it equally brings in potential students who wish to learn these skills. They rarely receive government contracts but were likely made certified incase this time of peace and prosperity comes to an end and the King needs to call on the guilds to form a military force.
Sneakercoofficial

**Sneakercooffical**is a collaboration channel created by Hubert, Mattjew, Marcin, and Konrad. It is the official channel for SneakerCo, the gaming clan whose members created the channel. The channel currently hosts only one video, 'JORDAN 1S IN HAUNTED CLOWN WOODS (GUNSHOTS and COPS CALLED!!) \*not clickbait\*", which gives a firsthand account of the Battle of Hillsdale.
Релізова історія

video Файл:Placeholder
Історія версій Starbound складається з змін, внесених до гри з кожним оновленням. Компанія Starbound вперше увійшла в загальнодоступну бета-версію 4 грудня 2013 року і вийшла з бета до версії 1.0 22 липня 2016 року.

Впродовж бета-версії зміни в ході розробки були відстежені за допомогою щоденних оновлень на сайті playstarbound.com. Прогрес гри продовжує бути оновленим там після повного випуску, хоча повідомлення більше не виконуються щодня.

Зміни, перераховані курсивом, - це ті, які не згадані в офіційних примітках до виправлення.

## Фінальний випуск

Тут перераховані усі версії гри фінального випуску.

## Альфа-випуск

Альфа не була відкритою, доступна лише розробникам Chucklefish, невеликій кількості учасників, а також деяким родичам та друзям. Розробка ігор відстежувалася завдяки щоденним оновленням, опублікованим на першій сторінці playstarbound.com. Ці оновлення розпочалися в травні 2013 року та продовжувались практично щодня до початку бета-версії ігор у грудні 2013 року.

## Тестові випуски

Нічна версія Starbound була тестовою версією, доступною гравцям, які вирішили ввійти в систему. Збірка іноді дуже груба, і часто великі ігрові функції були вимкнені або настроєні для тестування. Це була нічна копія розробки розробки, яку працював Чакліфіс під час раннього доступу, який автоматично переводив поточний стан в Steam кожен день в 4 ранку за годину ранку.

Вночі вночі були виведені на пенсію незабаром після випуску 1.0 у вересні 2016 року. Розвиток все ще триває, проте цей прогрес у патчі більше не автоматично піднімається до нічної гілки. В даний час нічна галузь така ж побудована як стабільна.

Докладніше про останні оновлення стабільної версії гри дивіться в змінному списку.
Піксел

**Піксели** (*Pixel*) — це основна валюта у всесвіті Starbound, вона є універсальною, її цінності вистачає для покупки готових предметів у НІПів, чи для виготовлення предметів власноруч.

Існує кілька способів отримання пікселів. До них відносяться: вбивство монстрів, пошук сундуків та руйнування ресурсних залишків, також піксели є винагородою за виконання завдань, ще їх можна отримати з торгівлі, наприклад сільскогосподарськими культурами, чи збором платні за переробку руди на очисній станції.

Коли персонаж помирає на легкому рівні складності гри, він втрачає своїх 10% пікселів, на високому рівні складності відсоток втрати збільшується до 30. Ще однією особливістю пікселів є те, що їх не можна зберігати безпосередньо у контейнері, для цього необхідно стиснути піксели у компресорі до стану вокселів, отримані блоки зберігаються в тому числі в контейнері, та не втрачаються коли персонаж помирає.
Konrad Skwara

Konrad Skwara is a character in the Hubert canon. He is  Huberts older brother, and is currently in charge of the K-rad memes youtube account. He has appeared in many of Hubert's videos, and his "nip slip" series of videos are responsible for bringing Hubert great popularity in India. He also has a well developed solo career, and seems to be jealous of the fame that hubert brought to his channel, especially from India. For this reason, he seems to censor hubert contetnt on his own channel, and refuses to upload more content starring Hubert.

## In Hubert's Shadow

Life has not been easy for Konrad, as Hubert is far more popular and talented, and often overshadows Konrad in many of his videos. This may be the reason why Konrad betrayed SneakerCo in favor of Tsunamico. On top of censoring Hubert's content, Konrad also released a controversial video in which he can be seen viciously assaulting Hubert for views.
Marcin Wilkos

**Marcin Wilkos** (aka Marcin Bigos or Bagel King) is one of the founding members of SneakerCo, and a good friend of Hubert. He created the offical Sneakerco channel, and has been the cameraman for many sneakerco videos, including the first ever video on the K-rad memes memes channel. He is hard at work behind the scenes making sure that the sneakerco channel is kept up to date. He also has his own personal channel Sneakercounofficial
Інтернет-гра

**Ця стаття не завершена, її необхідно дописати, якщо ви знаєте як само — спробуйте.**

В мультиплеєрному режимі гри з'являється можливість грати з іншими реальними гравцями, друзями, чи випадковими людьми на публічних серверах. Таким чином можна вивчати історію гри чи змагатися один проти одного.

Ігровий сюжет доступний в полному обсязі для проходження як соло, так і з друзями через інтернет. Особливість інтернет-гри — це сервер, тобто спільний світ, публічне (чи приватне, в залежності від налаштувань та правил) місце до якого можна приєднатись знаючи його адресу. На одному сервері може грати необмежена кількість гравців, Starbound не встановлює обмежень, вони визначаються лише техничними можливостями самого сервера.

Важливо пам'ятати — сервери не є централізованими, вони не належать Chucklefish, вони є ініціативою окремих фанів, хто зацікавлений в утриманні сервера. Для старту свого сервера можна використовувати клієнт Steam, чи вкладену програму від Chucklefish.
Зорельоти

**Ця стаття не завершена, її необхідно дописати, якщо ви знаєте як само — спробуйте.**

У Starbound міжпланетні подорожі відбуваються на міжзоряних кораблях, один такий належить персонажу гравця на старті. Корабель кожної з семи рас відрізняється дизайном. Перед тим як почати досліджувати ігровий всесвіт, персонажу необхідно відремонтувати свій зорельот, цьому присвячено завдання "Гірський завод еркію". Корабель піддається всіляким модифікаціям, але для цього необхідно виконувати завдання на заставі.

Для прокладення навігаційного шляху, необхідно звернутись до навігаційної консолі, вона також дозволяє призначити точне місце висадки на поверхні планети. Повернутись на корабель з планети можна телепортом.

## Компоненти корабля

Кожен корабель від початку має базові компоненти.

### Бортова шафа

Щоби не обтяжувати себе носінням зайвих кілограмів у знайдених артефактах, складіть їх в шафу, усталено вона має 64 комірки, та з початку не є пустою, гравець знайде там:

 Консерви | 4

### Паливний бак

В ньому концентрується паливо для міжзоряного двигуна, подорож в межах однієї зіркової системи не витрачає цього палива. Властивості корабельного палива поєднують два типу палива еркію.

### Телепорт

Розвинена технологія стрибків у просторі дозволяє миттю переміщуватися з корабля на поверхню планети, чи в трюм іншого зорельота, а якщо скористатись телепортовою міткою, персонаж може бути переправлений безпосередньо до цієї мітки.

### Панель ШІ

Задопомогою К.П.Ш.І. (Корабельна панель штучного інтелекту) можна керувати системами корабля та складом команди, діставати підказки від ШІ, та навіть отримувати завдання.
Чудовиська

**Ця стаття не завершена, її необхідно дописати, якщо ви знаєте як само — спробуйте.**

Подорожуючи планетами гравець матиме безліч зустрічей із диковинними створіннями, вони поділяються на класи, та можуть існувати як в межах планетарної атмосфери, так і поза її межами. Чудовиська поділяються на агресивних та нейтральних по відношенню щодо персонажа гравця. Вбивство чудовиськ зазвичай приносить деякі ресурси, піксели.

## Процедурно створені чудовиська

Багато чудовиськ є процедурно згенеровані, тобто їх частини, характеристики складені комп'ютером випадковим чином, та з кожною новою грою можуть відрізнятися. Є три основні характеристики за якими створюється такий моб:

* Розміри: від маленьких до великих.
* Агресія: нападають одразу, чи задля захисту.
* Рухомість: мають дві, або чотири кінцівки для руху, чи використовують здібність літати.

Виходячи з цього, ми маємо теоретичну різновидність у 12 класів, але дволапі великі чудовиська та чотирилапі великі чудовиська завжди агресивні, значить різновидність складає 10 класів, а саме (на першому рівні):

**Літаючи чудовиська**

* Нейтральні маленькі: мають 14,4 здоров'я, та 12 сили пошкоджень.
* Агресивні маленькі: мають 14,4 здоров'я, та 12 сили пошкоджень.
* Нейтральні великі: мають 32,4 здоров'я, та 15 сили пошкоджень (іноді використовують атаку з відстані).
* Агресивні великі: мають 32,4 здоров'я, та 15 сили пошкоджень (іноді використовують атаку з відстані).

**Дволапі чудовиська**

* Нейтральні маленькі: мають 21,6 здоров'я, та 10 сили пошкоджень.
* Агресивні великі: мають 33,75 здоров'я, та 15сили пошкоджень.
* Агресивні маленькі: мають 21,6 здоров'я, та 10 сили пошкоджень.

**Чотирилапі чудовиська**

* Нейтральні маленькі: мають 14,4 здоров'я, та 10 сили пошкоджень.
* Агресивні великі: мають 33,75 здоров'я, та 15 сили пошкоджень (єдиний різновид мобів що дропає необроблені ребра, якщо для його вбивства використовується мисливська зброя).
* Агресивні маленькі: мають 14,4 здоров'я, та 10 сили пошкоджень.

В залежності від типу планети, на ній генеруються нейтральні та агресивні різновиди чудовиськ, тільки в садовому біомі не з'являються агресивні моби (хіба що нічні). У безплідному світі не генеруються моби ніякого виду. У біомах з водою, як то: океан, Арктика, токсичний, можуть з'являтися риби та інші унікальні моби. Більшість агресивних чудовиськ прокидаються вночі, та починають полювання за персонажем гравця.
Starbound

**Starbound** (Зоряна межа) — це гра, розроблена компанією Chucklefish в Лондоні, Великобританія. Має двомірне подання, а всесвіт кожної нової ігрової сесії генерується випадково, таким чином кожна планета, істота, ситуація що зустрічається гравцеві завжди є новою та непередбаченою.

Ігролад має як соло режим так і багатокористувацький, в останньому можна грати через інтернет чи в кооперативному сеансі.

Гра робиться мовою програмування С++, та має власний ігровий двигун.

## Реліз

22 липня 2016 року відбувся випуск першої (1.0) релізової версії. Гра доступна для покупки у Steam, Humble і GOG.

Ще до виходу з бета-версії гра набула великої популярності серед гравців в системі Steam, і це не зважаючи на достатньо бідне наповнення ігроладу та безліч програмних помилок.

## Ігрові платформи

Релізова версія доступна для установки на комп'ютери з ОС Windows, Linux, MacOS, а гравці у мережі Steam мають змогу спрощеної багатокористувацької гри через вбудовану систему Steam Networking. Таким чином, Starbound є мультиплатформеною грою, а у майбутньому до списку платформ буде долучено консолі типу PS4, Xbox One.

## Мова гри

Наразі офіційно підтримується лише одна мова — англійська, відомо про фан-мод з частковим перекладом російською. Подібний український мод доступний в мастерні Steam.

## Примітки

1. ↑ reddit.com/r/starbound/comments/1kqucr/starbound\_heading\_to\_vita\_and\_ps4
Зірки

**Ця стаття не завершена, її необхідно дописати, якщо ви знаєте як само — спробуйте.**

Кожна зірка є окремою системою, що може мати планети. Всі досліджені зірки занесені у єдину базу даних навігаційної системи. Тип зірки впливає на розвиток планет у системі, біомів цих планет. Навряд чи вдасться перерахувати точну кількість зірок у грі.

Ті зірки що знаходяться поза межами галактики — не є доступні до відвідування.

## Типи зірок

В залежності від типу зірки, довкола неї можуть існувати планети з різним типом біомів.

**Стабільні**

* Рівень зірки: 2
* Біомне багатство: лісні, пустельні (2 рів.); садові (1 рів.)
* Особливості: планети 1 рівня завжди мають один супутник

**Стримані**

* Рівень зірки: 3
* Біомне багатство: саванні, сніжні, океанічні (3 рів.); лісні, пустельні (2 рів.)

**Радіоактивні**

* Рівень зірки: 4
* Біомне багатство: токсичні, мутагенні, джунглові (4 рів.); саванні, сніжні, океанічні (3 рів.); лісні, пустельні (2 рів.)

**Крижані**

* Рівень зірки: 5
* Біомне багатство: арктичні, тундрові, нічні (5 рів.); токсичні, мутагенні, джунглові (4 рів.); саванні, сніжні, океанічні (3 рів.); лісні, пустельні (2 рів.)

**Масивні**

* Рівень зірки: 6
* Біомне багатство: вулканічні, спалені, магмові (6 рів.); арктичні, тундрові, нічні (5 рів.); токсичні, мутагенні, джунглові (4 рів.); саванні, сніжні, океанічні (3 рів.); лісні, пустельні (2 рів.)

## Цікавинки

В дійсності зірки холодного тону завжди є більш гарячими аніж зірки гарячого тону.

"Холодні зірки" теоретично можливі, вони повинні з'явитися в далекому майбутньому, їх склад буде визначати велика доля металу.

## Примітки

1. ↑ https://uk.wikipedia.org/wiki/%D0%A1%D0%BF%D0%B5%D0%BA%D1%82%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0\_%D0%BA%D0%BB%D0%B0%D1%81%D0%B8%D1%84%D1%96%D0%BA%D0%B0%D1%86%D1%96%D1%8F\_%D0%B7%D1%96%D1%80#%D0%93%D0%B0%D1%80%D0%B2%D0%B0%D1%80%D0%B4%D1%81%D1%8C%D0%BA%D0%B0\_%D1%81%D0%BF%D0%B5%D0%BA%D1%82%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0\_%D0%BA%D0%BB%D0%B0%D1%81%D0%B8%D1%84%D1%96%D0%BA%D0%B0%D1%86%D1%96%D1%8F
2. ↑ https://uk.wikipedia.org/wiki/%D0%97%D0%B0%D0%BB%D1%96%D0%B7%D0%BD%D0%B0\_%D0%B7%D1%96%D1%80%D0%BA%D0%B0
Touta Konoe

## Profile

**Name**: Touta Konoe

**Alias**: UQ Holder #7

**Series**: UQ Holder!

**Gender**: Male

**Age**: 4 (Actual) / 14 (Apparent)

**Classification**: Immortal, Vampire, Clone, Swordsman

**Powers & Abilities**: Superhuman Physical Characteristics, Vampiric Nature, Immortality, Regeneration, etc.

**Attack Potency**: Multi-City Block Level+ | Island Level+

**Range**: Standard melee range with sword

**Speed**: Supersonic+ | Massively Hypersonic+

**Durability**: Multi-City Block Level+ | Island Level+

**Lifting Strength**:

**Striking Strength**:

**Stamina**:

**Intelligence**:

**Weaknesses**:

**Standard Equipment**: Gravity Blade, Portable Hula Hoop

**Notable Techniques**:

**Notable Feats**:

**Key**: **Base** | **Magia Erebea**
Історія

**Ця стаття не завершена, її необхідно дописати, якщо ви знаєте як само — спробуйте.**

Про історію світу Starbound, його сюжет, гравець дізнається через книги та журнали у грі, різноманітні папери та інші матеріали. Також деяку інформацію надають НІПи, при цьому, їх діалоги різняться в залежності від обраної гравцем раси.

Усі фрагменти (кодекси) історії зберігаються в мобільній бібліотеці, отримати доступ до якої гравець може будь якої миті просто натиснувши клавішу L.

На старті бета-версії гри сюжет було написано Ashton Raze та Demanrisu, але пізніше майже усі ті фрагменти історії були переглянуті Abi й Rosiedeux, оновлена історія увійшла до гри з оновленням "веселого жирафа" (22 липня 2016 року).

> Для деяких це може здаватися дрібницею, але ми сподіваємося таким чином зробити ігрову атмосферу більш виразнішою, фрагментарний підхід до сюжетної розповіді має сприяти пригодницькому відчуттю, коли гравець знаходить новий шматочок історії, він знаходить нову точку зору на все що відбувається у Starbound. — *The Starbound Chronicle: July 2013*
>
>
Персонаж

**Ця стаття не завершена, її необхідно дописати, якщо ви знаєте як само — спробуйте.**

Перед тим як почати досліджувати безмежний космос Starbound, гравець обирає собі персонажа, його вид настроюється, наприклад, доступні такі опції для вибору: вид, стать, зовнішність, одяг, ім'я. Крім того, можна змінити рівень складності, а також довірити вибір всіх основних параметрів комп'ютеру (випадковий вибір).

Дизайн корабля буде відрізнятися в залежності від обраної раси.

## Вид

*Див. основну статтю "Види".*

У грі присутні одразу 7 ігрових видів: Евіани, Ейпекси, Флорани, Ґлітчі, Гайлотлі, Новакіди та Люди.

## Загальні характеристики

Персонаж має зріст в 4 блоки та завширшки 2 блоки (деякі технології, як то Деформаційна сфера, можуть впливати на розміри персонажу), а його стартове число здоров'я та енергії дорівнює 100 одиницям, при цьому, рівень регенерації енергії становить 58,5%, цього досить щоби відновити усю енергію за 1,75 секунди, але деякі фактори здатні впливати на швидкість відновлення, наприклад обраний режим складності.

На виживання персонажа впливають багато різноманітних факторів, бо ж подорожує він найчастіше у непривітному середовищі невідомих планет. Так, залишившись на поверхні планети, чи під водою, ізольовано під землею без Захисної системи, доступне повітря (100 одиниць) убуватиме по 4 одиниці на секунду, цього достатньо лише для 25 секунд витримки, після чого персонаж починає втрачати одиниці здоров'я по 5% на секунду. Коли персонаж отримує доступ до повітря, його запас поповнюється на 10 одиниць за секунду, тобто потрібно 10 секунд для повного відновлення запасу кисню.

Усі знайдені, чи виготовлені корисні матеріали складаються у 5 різних по типу мішків, кожен має по 40 відділів для зберігання окремих речей, чи зібраних у стек.
Creepy Clown

The **Creepy Clown** is a person who tricked SneakerCo during the Battle of Hillsdale. The members of SneakerCo were told to meeet up with someone in the woods to purchase a new pair of Jordans. Instead, the creepy clown showed up and opened fire, forcing SneakerCo into a tactical retreat. The origins of the Creepy Clown are not known, and the reason why he went after SneakerCo remains a mystery as well. Some speculate that he may have been an agent hired by Andy to eliminate Hubert.