Super Saiyan 4 Goku (UL) (RED)

* Stats
* Art Cards
* Abilities
* Uniques
* Extra

 Saiyan Valor of Rage
 Kamehameha X10
 Super Kamehameha X10 Assault

+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
If this character is not the Leader, applies the following effects to self per "Tag: Saiyan" or "Tag: GT" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).

+200% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+100% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Increases Unique Gauge by 100%
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 50.
-10 to Blast Arts cost for 10 timer counts.
Nullifies unfavorable Element factors for damage sustained for 10 timer counts.
Also applies the following effects to self-according to the number of remaining battle members:
3 battle members: +30% to damage inflicted for 15 timer counts (cannot be cancelled) and increases Arts Card Draw Speed by 1 level for 5 timer counts.
2 battle members: +50% to damage inflicted for 15 timer counts (cannot be cancelled), increases Arts Card Draw Speed by 1 level for 10 timer counts and Restores own Unique Gauge by 50%.
1 battle member: +70% to damage inflicted (cannot be cancelled), increases Arts Card Draw Speed by 1 level (cannot be cancelled) and Restores own Unique Gauge by 100%.
The following effects occur when this character is switched to standby:
+70% to own Health Restoration for 10 timer counts.
Gradually restores own health each timer count for 20 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Reduces enemy's Dragon Balls by 1 (activates twice).
The following effects occur when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield or on standby:
Restores own health by 30% (activates twice).
Nullifies own unfavorable Element factors for damage sustained for 10 timer counts.
Shortens allies' substitution counts by 7.
Reduces enemy Ki by 100.
Reduces enemy Vanishing Gauge to 0% (activates three times).
Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 3 timer counts.
Applies the following effects to self if own remaining health is 50% or below after being hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Restores health by 30%.
Nullifies unfavorable Element factors for damage sustained for 30 timer counts.
Increases Dragon Balls by 1.

[Comboable Arts]
Special Move Arts
Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:
Draw 2 Strike Arts Cards next.
Restores health by 20% and Ki by 50.
+50% to damage inflicted for 15 timer counts (cannot be cancelled).
+60% to Ki Recovery for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (cannot be cancelled).
Applies the following effects to self when this character activates Rising Rush:
Increases Dragon Balls by 2.
+60% to Ki Recovery (cannot be cancelled).
Nullifies unfavorable Element factors for 10 timer counts (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts (cannot be cancelled).
The following effects occur when this character defeats an enemy:
Restores own Vanishing Gauge by 100%.