Fire Places

* Deals a half-heart of damage when touched.
* Can be extinguished by tears, bombs, or explosions.
* 25% Chance to drop coins (75% chance) or hearts (25% chance) when extinguished.
	+ The chance to drop reward is reduced to 10% while playing on Hard Mode.
* Piercing tears and  shots can pierce through fire places and all of their variants.  Spectral tears, however, are blocked.
	+ Spectral tears can now pierce through fire places.

## Red Fire Place

### Entity ID

`33.1`

* Can shoot red projectiles at medium speed at Isaac.
	+ They do not telegraph before firing shots. Red Fire Places now have a bounce animation before firing.
	+ They fire a projectile only once until Isaac re-enters the room.
* Shots fired from a Red Fire Place will not spawn directly on the Red Fire Place, but rather near the fire.
	+ If Isaac stands too close when a Red Fire Place shoots, the bullet will spawn on Isaac, thus the bullet can't be dodged.
	+ makes Isaac immune to these bullets.
* Can be extinguished like normal Fire Places.
* 25% Chance to drop coins (75% chance) or hearts (25% chance) when extinguished.
	+ The chance to drop reward is reduced to 10% while playing on Hard Mode.
* Can rarely replace normal Fire Places.
* Rarely, they'll appear in a room that needs to be cleared by pressing Pressure Plates. When all are pressed, the Red Fire Places will turn into normal Fire Places.

## Blue Fire Place

### Entity ID

`33.2`

* 25% Chance to drop a Soul Heart when extinguished.
	+ The chance to drop a Soul Heart is reduced to 10% while playing on Hard Mode.
* Can only be put out by the following:
	+ Bombs/explosions and rock blasts such as from .
	+ tears.
	+ Teleporting on top of it with .

## Purple Fire Place

### Entity ID

`33.3`

* Fires purple homing tears at Isaac that deal  a full  half a heart of damage.
	+ They fire a projectile only once until Isaac re-enters the room.
* 25% Chance to drop a Soul Heart when extinguished.
	+ The chance to drop a Soul Heart is reduced to 10% while playing on Hard Mode.
* Can only be put out the same way as Blue Fire Places.
* Can rarely replace Blue Fire Places.
* Rarely, they'll appear in a room that needs to be cleared by pressing Pressure Plates. When all are pressed, the Purple Fire Places will turn blue.

## White Fire Place

### Entity ID

`33.4`

* When Isaac touches the flame, he "dies" and a ghost rises from his body. The player controls his ghost, which has the properties of  The Lost (flight, spectral tears, no health, and the ).
	+ The ghost will not have Holy Mantle if it is not yet unlocked for The Lost.
	+ The ghost will not have Holy Mantle if the room has not been cleared.
	+ The ghost can take a devil deal for free like The Lost can.
	+ The ghost can collect health pickups but these are applied to the main character once the player reverts to normal form.
* While a ghost, Isaac can enter the mirrored world.
* Completing and exiting a room outside of the mirror world will change Isaac back to normal.
	+ However, traveling to the next floor as the ghost will not change Isaac back until a room is cleared on that floor.
* As a ghost, you may fly through the fire as if it were an empty tile, with no other effects.
* Can be extinguished by using  or by an explosion under the effect of  (bug) or  (also a bug).
* Only appears in a 1x1 normal room of Downpour II or Dross II.
	+ However, red rooms in Downpour I/II or Dross I/II all have a chance to contain white fire places.

## Notes

* All types of fire places deal 16 damage to enemies that come in contact with them.
* Normal and Red Fire Places are automatically extinguished in flooded rooms (including most rooms in Flooded Caves). Using  will immediately put out all Normal and Red Fire Places in the room.

## Gallery

* A normal Fire Place in-game.
* A Red Fire Place in-game.
* A Blue Fire Place in-game.
* A Purple Fire Place in-game.
* A White Fire Place in-game.