Travel

While it's common that you will be traveling on foot, there are a few methods of travel that you can use to speed up your adventures.

## Outpost Warps

For \*\*more\*\* information on cost of using an Outpost (OP) and the [quest] please check out the link. If you would like to learn more the [Teleportation] guide has more details, including the level requirements you must be to make use of the Outpost Warp NPCs.

* Re: Lufaise Meadows, you cannot obtain supply mission for Tavnazian Archipelago until completing PM 4-1 Sheltering Doubt.

## Chocobo

The **[KI]** Chocobo License is required to rent a Chocobo.

* For information on the Chocobo Quest, please see this link.
* To look for locations and where you can rent a chocobo, see this link.

## Airship & Boats

The following is the information that can be used to travel around Nasomi using Boats/Airships.

Each time you wish to board a ship, you will be asked to pay a fee to enter the docks. You can exit for free, but it is only a one-way exit. To reenter the areas beyond the ticket counter, you will need to pay again.

### Airship

Airships require an airship pass to take you from one destination to the other. If you are planning a trip the Departure and arrival times can be found on the Nasomi World Time page.

To gain access to the airships please check these links.

 Kazham

### Boats

Some boats require an pass to take you from one destination to the other. If you are planning a trip the Departure and arrival times can be found on the Nasomi World Time page.

 Mhaura ↔ Aht Urhgan Whitegate
 Aht Urhgan Whitegate ↔ Nashmau
 Bibiki Bay ↔ Purgonorgo Isle
☆ Requires Key Item: Manaclipper Multi-ticket

## Spells & Items

### Teleportation Spells

White Mage Teleportation will transport qualified party members with the following Key Items.

 Altepa Gate Crystal
 ☆ Spell Quest: The Missing Piece

### Teleportation Items

These rings will allow you to travel to the teleport crystal without a WHM to cast the spell. All rings contain a limited number of charges and can only be sold via bazaaring.

 Teleport Ring: Altep

In addition to the aforementioned Teleport Rings, there are some additional rings that you can purchase from your nation's conquest vendors. These rings will allow you to travel to the Outpost Location within the region of the world you are on, **if all of the requirements are met**. They do the same thing, but one of these is the HQ version of the other. Both are Ra/Ex and cannot be sold or bazaared.

### Warp

The Black Mage spell Warp (self target only) and Warp II (party member target only) will send someone back to their homepoint. Both are acquired through their respective quests. Warping allows for trips to far corners of Vana'diel to not be so painful.

Additionally, scrolls of **Instant Warp** can be purchased from your towns conquest gate guard NPCs. These cost 10 conquest points and work like the spell Warp. However, you can only carry one at a time because they are RA. Keeping one on you at all times can save you from backtracking when another mode of transportation is not available.

While unadvised, a player can always commit suicide to mimic the effects of Warp, at the cost of some Experience Points.

The Black Mage spell **Escape**, while not a significant way of moving around by itself, can be used in some cases to skip going through zones. For example, A WHM/BLM could Teleport-Altep, head to Korroloka Tunnel, cast Escape, and end up in Zeruhn Mines, rather than walking through Korroloka Tunnel "backwards". Escape can be found as a drop on Banshees in Qufim Island (Night time only), or bought on the Auction House.