Dragon Knight Kwami's

## Kwami Summary

Kwamis are divine beings of great cosmic power. They are immortal beings that have existed since the birth of the universe billions of years ago and they are all 4 inches tall.

Kwamis each have a unique superpower, each power corresponding to the abstract concept that the Kwami embodies. However, the Kwamis powers are far too strong and uncontrolled. When a Kwami uses their superpower without a Miraculous holder to channel and focus it, it results in some kind of catastrophe, potentially resulting in the destruction of whole cities and the extinction of entire species. And yet, on occasion they can also have some degree of control when using their powers.

Due to their bodies being of spiritual nature, they are able to levitate and freely fly through physical space, even up in the sky at great heights. Kwamis are also able phase through physical matter, making it impossible to capture them. Despite the Miraculouses granting them physical form, Kwamis don't show up on cameras, photos, videos, or screens. Even though they are small, Kwamis appear to have a human level of strength. They have displayed the ability to hold and lift things that are larger and/or heavier than themselves. Despite said size, there seems to be no limit to the amount of food they can eat

They can also perform a ritual for their Miraculous owners where they create a Kwagatama inside their bodies from the hairs of their past and current owners. It allows their current holder to summon and communicate with spirits of the Miraculous holders of the past. They present the charm to their current bearer for a special occasion, such as a birthday.

Kwamis can communicate with each other from afar on a Kwami's "cycle" (the Kwami equivalent of a birthday) if they gather in the Miracle Box at a specific time and all sing together. The more Kwamis there are, the stronger the connection is, and the more likely it is to work. They can also completely dispel the connection if they need to. If the Kwami being contacted is powering a Miraculous at the time, the other Kwamis will contact the Miraculous' wearer instead.

Kwamis are under a magic spell that prevents them from saying their Miraculous owners' real names to each other. If they try, bubbles will come out of their mouths. Due to them and their Miraculouses have been used by people across the world throughout history, the Kwamis are able to automatically speak and understand any human language. The kwamis are able to find their way home sometimes returning to their chosen owners or their guardian if they become lost or separated

## Dragon Knights Kwamis'

### Hiccup's Kwami - Sass

Sass, the leader of the Kwamis' is the Kwami of **Intiution** who is connected to the Snake Miraculous. With his power, Sass' wearer can use the Ouroboros bracelet to transform into a snake-themed superhero.

#### Appearance

Sass was a light sea green snake with a broad, triangular head resembling a cobra. His eyes are vivid green with narrow black pupils and light apple green sclerae, his mouth has two pointed fangs, and he had a sea green forked tongue. Additionally, he had a long tail, and from the top of his head and down his back to the tip of his tail, he had a very deep sea green diamond line pattern.

Sass' Miraculous was a Ouroboros Bracelet that was sea green and featured a snake that can be slid back to reveal a yellow forked tongue, divided into five parts.

#### Personality

Sass is the defacto leader of the kwamis in the Miracle Box, meaning he is mature, charming, calm, responsible and serious. Because of his status as said leader, Sass has the authority to give certain commands to his fellow kwamis when he needs to. He has a bit of a formal side happily greeting his owners. Due to the unique ability of his powers, Sass has high expectations of those he is partnered with. Sass is also wise in carefully choosing what time he needed to go back too like his holders he was able to resist temption.

#### Appearance

Barkk was light brown dog with a white mark around her mouth, between her eyes, and on her chest with dark grayish cyan eyes, drop ears, a whisker on her forehead, and a pink tongue. She also had a tail that curves upwards.

Barkks' Miraculous was a black collar necklace with an open end. The tips of the edges are shaped like gray dog heads, with two rounded light brown bead-like objects next to each one. At the front of the jewelry, there are five light larger brown bead-like objects.

#### Personality

Barkk is protective, dutiful and obedient, has very good instincts and known to be playful and get very excited as the prospect of something new, getting a new holder for example.

#### Appearance

Longg was red mini dragon with four black horns on her forehead: a black horn on each side of her face, and red horns from the upper back of her head with black spirals. Additionally, Longg had golden eyes, small nostrils, a whisker on each cheek next to her mouth, two small black spikes on her lower back, and a long tail with three black tips at the end.

#### Personality

Longg is a bit formal and has an eloquent approach and is quite informative and patient explaining her powers. She has a tendency to ramble on a bit.

#### Appearance

Stompp was a grayish blue bull with narrow black eyes. He also has nostrils, lighter grayish blue ox horns on his head, and a long and skinny tail with a thicker tip.

Stompps' Miraculous was a nose ring with an open section with the tips of the edges being rounded. In charged mode, when Stompp inhabits it, it is dark blue with five pale yellow spikes around its outer edge

#### Personality

Stompp apparently favors holders who possesses great physical strength, and is persistent as he demonstrates his care and determination to help others in need. When being commanded by those who are demanding or rude, Stompp will refuse to help them, and will instead, criticize them on their recklessness. Like all the other kwamis, he too has a deep sense of responsibility in regards to how his powers should be used.

#### Appearance

Wayzz was a small, light green turtle creature with yellow eyes, green pupils, and an antenna on his head. He also had a slightly darker green turtle shell on his back and a short pointed tail.
Wayzzs' Miraculous was bracelet with triangular carvings and shaped like a turtle, with a black string tied through holes in the turtle's head and tail to make a loop

#### Personality

Wayzz is kind, compassionate, and helpful like Fishlegs and he has a sense of humor. Wayzz can also be curious on occasion and Wayzz admires those who show acts of bravery such as Hiccup, Zenna and their friends for helping to end the 300 Year Berkian Dragon Wars. Wayzz can also be impulsive, as he even begs with his siblings through their puppy dog eyes at times.

#### Appearance

Trixx was a small orange fox with purple eyes, eyelashes on the side of his eyes, and two fox incisors. A small dark brown spot is above each of his eyes, appearing like eyebrows. He had long fox-like ears with white insides and black tips and edges, and he has a thick flexible tail with a white tip. His forearms and lower legs are black, and the front of his body and the area around his mouth is white.

Trixxs' Miraculous was a necklace that appears to have a fox tail pendent attached to it. A golden chain and the pendent is orange with four golden metal lines protruding from the border, dividing the pendant into five sections, and the sections change in color, from top to bottom, from orange to white with a gradient effect. The backside of the pendant is a flat and gold.

#### Personality

Trixx is friendly, encouraging, wise, and a good judge of character, as he identifies his new wielder's best qualities very easily. He is honest when something impresses him. Trixx is also very understanding of others' actions and feelings. Because of that, he can be very manipulative. He is also very caring towards others and he can also be sneaky and mischievous and this side of him causes the other kwamis to find him not very reliable/responsible. Trixx is also shown to be a little possessive of his holders

#### Appearance

Fluff was a bunny Kwami with a white body, neck, a pair of white arms and legs, a white round head, two whiskers, and a fluffy rounded tail. She had pale pink eye shadow on the upper eyelids, eyelashes, and blue eyes. She has long white ears with rounded tips with baby blue inner ears. She also has two top front teeth with a gap in between them.

Fluffs' Miraculous was pocket watch which was blue with a white design in the center with five yellow circular gems, and on top it has a blue cone. In the middle of the cover, a clock face is seen; the hands on the clock face are arranged to look like the ears of a rabbit.

#### Personality

Fluff is extremely curious and full of energy, but she can also be easily startled. She is also somewhat of a scatterbrain with a tendency to be easily confused over what current time it is and having déjà vù on occasion. This is due to how much she travels through time and must be able to resist the temptation to alter time, much like Sass and their holders.

## Kwami Powers and Abilities

### All Kwami's

The Miraculous spellbook contains recipes for potions that can alter a kwami's appearance and form, either by drinking the potion directly or consuming something edible that contains the potion. After the Kwami has ingested a potion, the kwami's Miraculous wielder will get new abilities and appearances in their superhero form, depending on the potion the kwami consumed. These extra powers last for only a single transformation.

#### Known Potions

The known power-ups are:

* **Aqua** - The kwami's legs are replaced with a fishtail, and their hands are replaced with flippers. It allows the kwami to grant underwater abilities to their holder. The potion's color is green.
* **Ice** - The kwami grows three ice shards somewhere on its body. In some cases some part of the body will be slightly altered, such as Tikki's spot which turns into a hexagon. It allows the kwami to grant ice-related powers to their holder. The potion's color is blue.
* **Space** - It is unknown what a kwami looks like in this form. It allows the kwami to grant space-related powers to their holder. The potion's color is purple.

If a holder wears the Miraculouses of two Kwamis' or more, their unification capabilities are activated creating a hybrid Miraculous holder and yet it's unknown if constantly fusing two Miraculouses or more will have lingering or harmful effects for the kwamis. To regain their strength for another transformation, the Kwami needs to refuel by eating food. Any food will work, though some have a preference for specific foods.

### Sass

Second Chance - This superpower allows the user to turn back time by a few minutes and give themselves another chance. It is activated by the user speaking its name.

### Barkk

Fetch - This superpower allows the user to retrieve objects from afar. It is activated by the user speaking its name.

### Longg

Wind, Lightning and Water Dragon - These superpowers allow the user to transform themself into the natural elements of a storm. Each of these powers is activated by the user speaking their respective names.

* **Wind Dragon** – The user is transformed into a large cloud of air. They can also generate and control strong winds.
* **Water Dragon** – The user is transformed into a deluge of water. They can also generate and control massive amounts of water.
* **Lightning Dragon** - The user is transformed into a bolt of lightning. They can also generate and attack with lightning blasts.

### Stompp

Resistance - This superpower allows the user to make themself impervious to other people's superpowers. It is activated by the user speaking its name.

### Wayzz

Shell-Ter - This superpower allows the user to materialize a protective barrier. It is activated by the user speaking its name.

### Trixx

Mirage - This superpower allows the user to cast a hyper-realistic illusion. It is activated by the user speaking its name.

### Fluff

Burrow - This superpower allows the user to travel through time without limitation. It is activated by the user speaking its name.

## Miraculous Holders Powers

Miraculous holders can have access to other powers when their kwamis drink certain potions from the Miraculous Spellbook.

* When in Aqua Mode, the holder has the ability to swim and breathe underwater.
* When in Ice Mode, the holder has ice skating abilities and withstand very cold temperatures.
* When in Space Mode, the holder gains a spacesuit version of their original costumes and the ability to breathe and move freely in space.

Miraculous owners can use more than one Miraculous at the same time. In order for a Miraculous owner to transform, they need to be wearing the Miraculous and have the kwami connected to the Miraculous present to be absorbed. Through transformation, they change into an animal-themed superhuman. In these forms, the Miraculous owner gains enhanced physical abilities, an omni-purpose tool, and a Unique superpower.

Some Miraculous abilities don't reveal themselves to their users until they become of age. When a Miraculous owner grows to be an adult, they don't need a voice command to activate them. With each Miraculous being different, the full range of powers and the way the holders master them could vary such as figuring out what the secret or said meaning of the power is and with a deeper level of understanding it can result in gaining a new power(s) or a change in their costumes. However, one of the abilities adult Miraculous owners can gain is being able to maintain their transformations even after using their superpowers and prolong the use of them,