Louies RPG Walkthrough

## NOTE

This game is old. You can still play the game but Louies RPG 2 is coming soon. The walkthroughs will be on another wiki page with more detail and better explanation!

## Start Of The Game: Town 1: Monarch Village

When you start the game, you will be told a story about what happened to GreenLouie's parents before his journey with the clan Louies. After that GreenLouie is trying to look for a place to stay. Walk to the right and you should be near a three way path now. Make sure to go down and you will notice a yellow Louie is standing on the side of the path, try and walk past him and he will talk to you. Tell him your name and he will take you to the clan camp. He says you should talk to the other Louies and get to know them, so walk up to the brown Louie and talk to him. The brown Louie will ask you questions and pick on you, he will even challenge you to a fight. Make sure to give it all you got in your first battle! Once you beat the brown Louie, everyone will cheer or get surprised at what you did. Then they all say their names. HyperLouie get's back up and growls at you for defeating him. But after a long talk, he tells TriLouie to show you around the stables. She also wants you to talk to BlackLouie, which he gives you all of the information about the Tirras and Orange Eyes, his evil twin brother.

With that information, HyperLouie calls you to pack up and get ready. The next day, SoaringLouie forgets to buy healing supplies at the market, so it's up to you to find the store and get the supplies. Go back up the path where you first came from. Then got right (The place where you couldn't go before.) and walk up to a small building and enter it. Look! You found the shop. Buy the stuff that you will need for your long and dangerous trip. After you got all of the items, return to the clan camp and talk to HyperLouie. HyperLouie will talk to everyone about the plan and the map that he will get from a guy named Randy, who you miss out on because you were asleep.

When HyperLouie calls on the trip, you may walk back up from where you came and continue going right until you are in the monster path. Make sure to fight all of the monsters you see, you want to be on level 7 or 8 to go through the first dungeon. But first, before you enter the dungeon, there is a town before that. Talk to all of the people and make sure you check the buildings for a shop, buy the things you need and walk around the town some more. Once you find a king lying on the ground, hurt. Talk to him. You will be in his castle having a conversation about a Tirra that took his daughter. Once the Louies agree to take on the challenge, go back into town and you should see a cave. Yep! That is the first dungeon. :)

## Dungeon 1: Water Dungeon

Now that you are in the dungeon, make sure that you are on level 7 or 8. Why? Because the monsters are on the same level or higher. Some monsters will poison you, so make sure that you have something to heal poison or wait for an auto heal (Which is only allowed for this dungeon only). After getting though all of the monsters and your now on level 25, go to the last room. You will be teleported to the first Tirra and the girl who is trapped. You and the Tirra will talk for a little while and then the battle begins! Good luck! After defeating Tirra, he will return to Orange Eyes and tell him the bad news. Orange Eyes will get mad and make Tirra leave, then he sends out Brave Tirra to do the job.

The Louies return the to king with his daughter and they are rewarded with some money. The king will tell you good luck on your next journey. When you are back in the town, go up to the cave where you fought the first Tirra, it should disappear and a new path will open. Go up. On your way to Sanfron Town, you will meet up with an Orge, he will challenge you! Make sure you have lots of Hi MP potion and Hi Louie Potion for this battle! You will need it! :D

## Town 2: Sanfron Town

After a long walk through a deep forest filled with real tough enemies, you will reach a town called: Sanfron Town. Talk to the townsfolk there and they should be able to tell you what happened to the town and the princess. If you enter one of the top buildings you will find a shop or a fortune teller that you can get information from. She does not know a lot so you will have to ask her about the shrine. The shrine is located near the end of the small town. Follow the path downwards until you see some stairs. Go down the stairs and walk up to the middle statue. The shrine will get you clues about the Tirras hideout. Once you get the hint, look for the Tirras hideout. You should find it in one of the tints. Just keep on hitting space bar on the side of each tint. Trust me, you will find it. Once you see SoaringLouie talking about smelling a Tirra, you will go inside of the tint. Things are all over the place and messed up inside. When you explore the top end of the tint, click on the bed. The Louies should move the bed with a huge hole under it. Climb down the ladder and you made it to dungeon 2!

## Dungeon 2: Thunder Dungeon

Once you are in the dungeon, again fight all of the monsters until you reach level 30 or 35. Why? You will find out later. You will come to a room that has a yellow switch, hit it and a new path will be made. Go up and you will be in a room full of switches? Which one will you press? Find the right switch and you should be on your way! While you are exploring the rest of the dungeon, you will see two guards blocking the left path, they will tell you that you need a dungeon pass to go to the next room where the Tirra is hiding. So you have to travel to the right. There are two early bosses, three knights and a Thunder chest! Make sure you have enough healing supplies, even Super Louie Potion and Full MP Potion! Good luck! After a long trek though the right path, you will see a treasure chest. It will talk to you and fight you. After you defeat the evil chest, you get the pass! Make sure you return to the guards. When the guards see the pass, they will let you through. Walk through the deep part of the Thunder Dungeon until you find a clearing. There will be another warp pad, be sure to get on it. You will be warped into Brave Tirra's lair. Again, the Louies will ask Brave Tirra to give up the princess and the battle will begin. After you defeat Brave Tirra, he will leave and return to Orange Eyes, who gets Flying Tirra to do the next job.

As for the Louies, they will go back to Sanfron Town and talk with the princess. The princess will also give you some money that you can use for the shop. After you buy what you need, go to the stairs and a new path below you should open. Go downwards into Green Woods. After taking down some enemies in Green Woods, SoaringLouie and BlackLouie become sick. You will have to rush to the next town! Hurry the two need help and fast!

## Town 3: Whistle Village

Once a peaceful town, but now is all messed up and has a huge rainy storm! Once you get to Whistle Village, go to the Inn, a manager will be there to help your fallen team mates. SoaringLouie and BlackLouie have gone down with the plague and they need to be healed before something bad happens. When you are given instructions to meet with the captain, he tells you what you should do and where to go. The captain says to go into Dark Forest and get some ingredients so that he could mix them together and make a cure for the plague.

## Dark Forest Part 1

Your mission is to find 10 ingredients and bring them back to the captain. Once you find 9 of them, keep on going. When you enter a dead forest, go down and you will see 5 chest. Only one of the chests have the 10th and final item. Once you find the right chest, you will have all 10 items. Return to the captain of the town.

## Captain Leo

After talking with him, he will mix the ingredients all together and make the special medicine that will cure SoaringLouie and BlackLouie from the plague. Return to the Inn and give them the medicine. At first SoaringLouie and BlackLouie will refuse but after that they take in the medicine and they become cured the next day. Once they feel better, go back to Captain Leo and talk to him about the blocked path. He shall give you another mission.

## Dark Forest Part 2

Remember going though dark forest? Well this time, you are going to take a different path. Go to the right and keep on going. Remember the rats you saw before you moved onto the other path? Give them some cheese and they will go after it. Once they are out of the way, continue down the path. You should be in a dead forest. After you keep on going for a while, you should find a man in a cloak, he is ready to fight you with more rats. The battle begins. After you defeat him, return to the captain and the blocked path will be open.

## Mirage Forest

When you enter the blocked path, you should be in a place called the Mirage Forest. Travel around this place and look for a summon item to summon a spirit who knows how to get others into the next dungeon. Once you find the flute, go back to the Mirage Forest temple and play it. The spirit will come out and talk to you, she will understand what you came there for and you will be teleported into Dungeon 3!

## Dungeon 3: Sky Dungeon

Once you are in the sky dungeon there is no turning back! Make sure that you are on level 35 to level 45 while going through the dungeon. After you find the next dungeon path which is located in the dungeon somewhere keep going until you find an ice chest! (Or sky chest.) Defeat it and you will get the dungeon pass! Now you should return to the guards. They will let you in and you should be in the next room. In the deep part of the sky dungeon, you will be asked questions If you get them right, you shall move on to the next building, if you get them wrong, you have to start all over from the beginning of the questions. After you answer the final question and it's answered correctly, the last person will let you go through. When you reach Flying Tirra, confront her and you will be in a battle! After you defeat Flying Tirra, she will be punished by Orange Eyes as well. The place where the Tirra was will be turned into a statue talk to it and you will be teleported back to the Mirage Forest. Go back up to Whistle Village and talk to the captain, he will thank you and give you a reward. After that, go back to the forest before Green Woods. Go down to where the town men were, they should be gone and you should be in Sale Port town! Yay! :D (Before you go to Sale Port Town, stock up on all items that you need! Go to the shop!)

## Town 4: Sale Port Town

All of the houses in this town is missing and it's up to you to do something about it. First, go to the left path to the queen's castle after talking to everyone else. Then walk up the path and to the stairs that lead up to the entrance of the castle. Go inside. Walk up the the queen and she will talk to you. After a long talk, she will give you instructions of where to find the 4th Tirra. She will tell you that he is in Weeden Forest. Go to the right path and you should be in Weeden Forest.

## Weeden Forest

Walk through the forest and fight enemies. Once you reach a place that looks like a maze, walk through it and you should see the Tirra, walk up to him and he will notice you. After confronting him, he will throw down a smoke bomb and disappear. All of the Louies will be confused and give up on looking for the Tirra any further. Go back to Sale Port town and talk to the old man.

## Town 4: Sale Port Town Part 2

Go back to the queen's castle and you will see that she is not in her chair, instead there is a letter that she has written. Green Louie realizes that she has been taken by the Tirra and they have to find her. Once you finish reading the letter. Go downwards to the Super Grass Lands! It is very dangerous but you must save the queen. Go back outside to the place where the houses are missing, there is a sign at the bottom path, it should read: Super Grass Lands.

## Super Grass Lands

When you enter this place, it should be a forest for the first half of the land. After that, you will be traveling through a tall grass maze. It is a huge place and you can get lost easily! If you keep on going, you will see two paths. Which one do you take? Find out and see! Hint: Only one of these paths get you through the rest of the game. Once you made it to a clearing, keep going down until you see a big hole in the ground. Check it out! All of the Louies will stand next to the hole wondering about it. TriLouie thinks it's a trap and GreenLouie agrees and tells the others to keep moving, but someone pushes all of the team mates in. You will be pushed into the hole too, and Mighty Tirra laughs. This brings you to the entrance of Dungeon 4. Travel inside of the grass entrance until you see some stairs. Go down the stairs and you'll be in Dungeon 4!

## Dungeon 4: Mighty Dungeon

This Dungeon is tough. The enemies are very strong and will take you out fast if your magic defense is too low. Make sure you are on level 45 before you enter. Once you are inside of the Mighty Dungeon, level up to level 55 by traveling forward and fighting all enemies! Make sure you heal after and during a battle if your HP gets too low. (Around 600 HP means you need to use Full or Hi Louie Potion!) Keep on going until you see a two way path. If you go to the right, two guards are blocking the path. You need a dungeon pass to get through them and past the dungeon. So go left. Keep on going until you see a plant that is blocking your path. You will be sent into a battle! Kill the plant and it will disappear into the underground of the Mighty Dungeon. Keep on going. You will soon make it to a room with another chest in it? What powers will it hold for you to defeat it? Find out and get that dungeon pass! Once you have the pass, the enemies in the whole room will disappear until you reach the part with the guards. Talk to the guard again and he will let you through. After traveling through the Deep Mighty Dungeon, you will see Mighty Tirra and Queen Liz. Walk up to the Tirra and he will argue with you for a long time. After GreenLouie has given Mighty Tirra a warning, he will charge at you and HyperLouie will have you charge at him. The battle begins! Fight off Mighty Tirra!

After Mighty Tirra is defeated, he will take off and the queen becomes free! She will give you more money to carry around so you can buy stuff when you reach the next town! Go back to Sale Port Town and return to the Super Grass Lands. Keep going until you are seeing two paths, like you saw before when you first entered it. Take the right path again and keep going. The path that was a dead end is now a path to Rocky Way. Go into Rocky Way.

## Rocky Way

Once you are in Rocky Way, keep traveling until you are close to the next town. This town requires a key to get into the place and there will be someone with a key. Can you see him? If you do talk to him and answer his questions to get the town key. Once you receive the key, you can enter Rock Town! When walking up to the gate, use the key and the gates will open! You are now in Rock Town!

## Town 5: Rock Town

Rock Town is a really small place surrounded by tall rocky cliffs. The town has no money to expand the land yet and it's up to you to help them! This place needs lots of attention and lots of help while the warriors are out fighting the Tirra. Tyan tells you the tasks that he wants you to do. He will ask you to bring water for the town first. Make sure you go to the shop. (It's in the wall of the cliff on the top left side.) After you shop, go up to a sign and read it, it will tell you three places you can go. One place is a mystery and you are not allowed to go there yet. Hot plains is too hot for you to travel through with no gear for it. So you have to go up to the river on the hot path. Good luck!

## Hot Path

Once you are in hot path, travel for a while until you get to a place with grass and a river is shown. Once you find this river, get some water by going into the water. Then return to Tyan for more tasks, but he will tell you to get rest. In the middle of the night, HoppingLouie can not sleep, he will wake up. (You are now playing as HoppingLouie.) Talk to all of your friends to see if they can help out, if not then go into town and explore. After checking things out, HoppingLouie will not see anything and you will have to return to the resting house. Go back into the bed and everyone will be asleep once again.

After Orange Eyes talks to Mighty Tirra, you will wake up the next day. Make sure to wake everyone up before you go. Go to Tyan for the next task. Guess what? You also get the gear needed to go into the Hot Plains! Make sure to equip the heat cloaks and coats on every Louie in your party, it will help them survive the heat.

## Hot Plains

When traveling in this hot place, make sure that you have the gear equipped on all of your Louies. If you are not taking damage, you are wearing the items needed to pass. Travel onward until you reach a dead end and there is no where else to go. After seeing nothing, HoppingLouie will state that he heard wolves that night in town. HyperLouie doesn't believe him until a pack of wolfs corner you and your team mates. Battle 3 of the best wolves, after winning, Shadow, the leader of the wolf pack will battle you. Defeat him! After you beat Shadow, return to Rock Town.

## Rock Town 2

Once you return to Tyan, tell him what you saw. After explaining the wolves, Tyan will thank you and let you rest once again. But GreenLouie has a strange feeling that the men who went to battle Super Tirra, have been gone far too long. He decides to leave the town and find them.

## Mystery Path

Everyone is asleep, travel to the mystery path (The right of the sign) and find the men. Once you reach a cave, you will have a choice to find the men or to go back to Rock Town. Either way, GreenLouie wants to help the men in the cave. So go on. After you choose to go into the cave, HoppingLouie will wake up from bed and notice that GreenLouie is gone. TriLouie wakes up and notices that HoppingLouie is worried about something. Once he tells her the news, she tells you to wake up the others. After everyone is awake, go find GreenLouie!

Go back into the mystery path and follow GreenLouie. When you reach the cave, BlackLouie will act strange and let out a roar. HyperLouie calms him down. After a long talk, you will be inside of the cave! Welcome to dungeon 5!

## Dungeon 5: Underground Dungeon

This dungeon has dangerous enemies that will attack! Make sure that you are on level 55-level 65 to beat the next Tirra! Travel through the dungeon and find GreenLouie. When you see an intersection, two guards will be seen blocking the left path, so go right. Once you are on the right side of the path, continue on until you see another intersection. Go left since the right path is blocked. You will be in the dungeon room! Go left and then down until you see a cell with GreenLouie in it. He will tell you what's been going on and he gives you a hint to free him! Find the switch to open the cell. Once you find the switch, GreenLouie will thank you and rejoin your party! Continue through dungeon 5. Be careful! Enemies are tough here and will take around 100-400 damage at the most! Some attacks only take about 40-96 damage. Remember to use items wisely and heal your team mates with the move wish if their HP is low! Try not to use as much potions to heal you on the map. When you get to a dead end, fight the evil ground chest! You will soon get the dungeon pass and a girl will appear before you. Her name is Tara and she helps you warp back to the guards so that you can give them the dungeon pass. After they let you pass, you shall be in the Deep Underground Dungeon! Go fourth and get Super Tirra! (Make sure you have learned the last move for every Louie, this boss is tougher than the last!) Once you confront Super Tirra, he will only talk to your for a few minutes before the battle. Once the battle begins, it's all up to you! Make sure you have enough MP for each Louie and attack him with all you've got! After the battle, Super Tirra will give up and let the three men out of the cell. The men will thank you as they leave and Tara returns to warp you back into Rock Town. Go into the castle and speak with Tyan. Once you talk with Tyan and he thanks you. Go back to the mystery path! Another path awaits you!

## Mystery Path 2

Travel down this path once again and keep on going. Once you see the cave again, it will remind you that the dungeon is complete and the only way to go is left. Now you are on the Paved Path! Do not worry, nothing will harm you on this wonderful path!

## Paved Path

This path has no enemies, so just move along the path and get into the next and final town. There is a terrible surprise waiting for you and your team of Louies.

## Town 6: Fleet Town

Once you have passed the Paved Path, you are now in this nice place. Fleet town does not offer a shop so make sure you really have enough supplies before coming here. Talk to everyone in town and see what's going on. After doing so, go into the castle and talk to King Ian. King Ian will tell you what the final Tirra has done and he will explain how to get into his dungeon. Ian tells you about the Lost Woods. Your final mission is to find something that can stop the barrier from blocking your way. Head into Lost Woods.

## Lost Woods

It is easy to get lost in these woods. So many twist and turns. Make sure you know where your going before making a huge mistake. Save before walking further into the woods. After a long trek through the woods you will see a small lake. Walk up to it and a person will appear before your eyes! The person will be a water god in search of a fighter that is good enough to defeat her. In doing so, you will get the item needed to break the barrier and get to King Tirra's place! The Golden Orb is the key! After obtaining this item, you should go back to Fleet town and speak with King Ian.

## Town 6: Fleet Town 2

Once you are back in fleet town, go back into the castle and talk to Ian about what you found. Surprised in what you discovered, he trusts that you put an end to the barrier and stop the final Tirra once and for all. After leaving the castle, go straight down, you will be in some other kind of forest. Travel to the barrier. When you reach the barrier, the golden orb will respond as GreenLouie pushes the Golden Orb against the strong barrier. Once everyone has cheered GreenLouie on, he pushes so hard the barrier breaks.

Now with the barrier broken, you can proceed through the Palace Path.

## Palace Path

No monsters will stop you here, just keep on going until you reached the entrance to the light dungeon. Once you see some light shining above you, you will be asked if you wanna enter. Hit yes and you will be transported into the light dungeon!

## Dungeon 6 (Final): Light Dungeon

You are on the final dungeon! You are one step closer to finding Black Louie's evil brother and confronting him in the castle. But first before the castle grounds open, you have to clear this dungeon by finding the final dungeon pass and getting rid of King Tirra. All of the enemies are hell but as long as you are on level 65-level 75, you will be okay. The required level of beating the final Tirra is level 75 and no higher. (So you don't have to grind as much!) After getting up to the chest with the dungeon pass, go back to the guards and they will let you through. Find King Tirra! Once you find King Tirra, he will be in his own throne room with money bags behind his chair. He will chat with you for a bit and then the battle begins. Defeat King Tirra! After you beat him, he will give up and give you the money. Now you will be back at the castle with the money that was stolen from the townsfolk. You get some money for getting the money back to the town. Now go back to the palace path where you saw the light and pass it, there will be a path below. Go down and you will be on the castle grounds path.

## Castle Grounds Path

Travel through this path to get to Orange Eyes's castle. He has not seen you yet, but keep on going until you reach his castle. When you get to the castle, you will notice that a man is selling items. (This is your last chance to get some items so make sure you get some revives if you've run out! Also some full magic waters (Both the first set and second set of full magic waters!). After buying the things you need go up to the castle doors and they will open. Be prepared for the final challenge! Orange Eyes will be upset with King Tirra and he will come up with a new plan.

## Orange Eyes's Castle

This is the final stage of the RPG! Make sure you are prepared and that you saved in two or three slots. (You save outside of the castle and save inside of the castle but make them in different files just in case you mess up.) Walk through the castle and fight all of the dark enemies. TriLouie is weak to dark enemies but she can take it just as much as Black Louie can. Once you get to a three way path, go to the left. The other two paths will be blocked off by barriers that require keys. The right path requires 6 keys while the front path requires all 7 keys. To find the keys, take the left path first you will have to fight 6 evil chest from the past dungeons and they will be stronger than before! After you fight them and get the 6 keys, return to the three way path and go to the right. The barrier is now open and go get the 7th key. When you see doors, open them and you will be in a room full of Tirras! All 6 of the Tirras came back to fight you in a 6 on 6 battle! This fight is tough, but as long as you have the guts to defeat all 6 Tirras in one battle you will be fine. After beating the Tirras again you will be given the 7th key and they will all run away for good. Go back to the three way path and go up. Unlock the final barrier. (Make sure you are on level 85 when fighting the Tirras and getting the 7th key because the hallway up to Orange Eyes's room is long and so many enemies will fight you. Get to level 90-99 and go into Orange Eyes's room once you are there. When you go into his room walk up to the throne with a black Louie sitting on it. (You found Black Louie's brother!) Orange Eyes will walk up to you and your team and talk to you. After a very long chat you will go into the final and hardest battle! Defeat Orange Eyes and save the world from his evil doings! Once you defeat Orange Eyes he will collapse to the ground and faint, the castle will rumble and everything will be coming down and all of the Louies will escape before the final collapse of the castle. With the final boss down, everything will return to normal slowly. The Louies will return home and start talking about their adventure and GreenLouie will finally tell his story about his life. With everyone listening to him, they feel bad and they try and make GreenLouie feel better. Hyper Louie finally gives up his leader ship and awards GreenLouie with the leader ship. Surprised, GreenLouie is speechless and they finally head home. The credits will begin after Soaring Louie tells something smart to Hyper Louie and the chase scene plays for a few seconds.

Congratulations! You beat the game! :D