recursal/Fanatic-Fandom huggingface dataset:
Decompose

**Decompose** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Decompose can appear as certain activation, or with a chance to activate. It can activate on enter play, leave play, or during the card's turn. It can target one or all enemy artifacts. It can remove 1 to 5 structure points.
Bone Beast

**Bone Beast** is a Creature in Nightbanes.

## Abilities

The Bone Beast's first ability is Toughness. It prevents 1 damage from attacks.

It's second ability is Earthbind. It allows this creature to always deal attack damage to enemy Flying creatures, as well as additional 2 damage.

It's third ability is Resilience. It prevents 1 damage from all Physical sources.

## How to get

You earn a copy of this card and unlock it in the shop when you reach Level 20.
Behemoth Armor

The **Behemoth Armor** is an Armor in Nightbanes.

## Abilities

The Behemoth Armor's first ability is Toughness, reducing damage by 2.
<brIts second ability is Backlash, dealing 1 damage.

Its third ability is Diamond Skin, with a chance.

## How to get

You can obtain this card from the Toxicity Booster.

## Strategy

As it reduces the creature's Attack power, this armor is a bad choice for attackers, however it works wonderfully on creatures whose value lies in their abilities, like Doctor Blood, or Necromancer.
Bone Bulwark

**Bone Bulwark** is a Creature in Nightbanes.

## Abilities

Bone Bulwark's first ability is Backlash, dealing 1 damage.

Its second ability is Diamond Skin, with a chance.

Its third ability is Summon Brittle Skeleton, summoning 3 copies of the card, on leaving play.

## How to get

You obtain this card by evolving 20 Skeletons, and 4 Bone Walls with 3000 Blood Pearls in the Evolution Shop.
Berserk

**Berserk** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Berserk can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play (especially Mounts) or upon being attacked. The damage varies from 1 to 5 damage, where 4 or more damage only appear as "on leaving play". It can target one, several, or all enemy Creatures.
Degenerate Werewolf

**Degenerate Werewolf** is a Creature in Nightbanes.

## Abilities

The Degenerate Werewolf's first ability is Bloodbane. It increases this creature's damage against Vampiric creatures by 1.
It's second ability is Decompose. It has a chance to remove one Structure Point from one enemy Artifact.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves Deck.
Ancient Blood

**Ancient Blood** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Ancient Blood can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Explanation

Ancient Blood increases *ALL* Healing done by targeted Creature by amount stated. This includes Heal, Healing Aura, Lifeleech and Recuperation(needs testing).

This means, if a Doctor Blood is affected by the Ancient Blood ability from Crescent Moon Pendant, he will heal all of your creatures for 3. This also means that Artifacts that heal, like Pendant of Soulmending do *NOT* Heal your creatures for more than 1, because it is not targeted by the Crescent Moon Pendant.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Ancient Blood ability is activated before your Heal abilities! Check the Turn Order article to see in what order your abilities are activated. Note that Ancient Blood only increases the healing abilities of your Creatures, **NOT** healing done by Artifacts!
Deck Editor

In the Deck Editor you can Edit your Decks. If you want to create a new Deck, click on the "Decks" box on the top left of the Screen, and select an empty Deck Slot. Each Deck consists of a Vampire Lord and another 29 Cards. You can add cards to your Deck by double Clicking, or drag and dropping them. You can filter cards by Card Type, ability, name, or several other attributes.
Angel's Wrath

**Angel's Wrath** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Angel's Wrath can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Angel's Wrath ability is activated before you deal Holy damage. Check the Turn Order article to see in what order your abilities are activated.
Bone Berserker

**Bone Berserker** is a Creature in Nightbanes.

## Abilities

Bone Berserker's first ability is Berserker Rage, increasing its Rage by 2.

Its second ability is Devastate.

Its third ability is Tenacity, returning it with 2 health, with a chance.

## How to get

You obtain this card by evolving 4 Skeleton Berserker, 8 Raise Skeletons and 1 Bone Beast with 6000 Blood Pearls in the Evolution Shop.
Catonia the Curator

**Catonia the Curator** is a Vampire Lord in Nightbanes.

## Abilities

Catonia the Curator's Dark Gift is Preserve, adding 4 Structure Points to all of her Artifacts.

Her first passive Ability is Preserve, with a chance to add 3 Structure Points to one of her Artifacts.

## How to get

You obtain this card by evolving 4 Catonia and 12 Dust to Dust  with 3000 Blood Pearls in the Evolution Shop.
Cardsets

Every Card in Nightbanes belongs to a Cardset. Cardsets show where you can obtain the Card from.

Read more on how to obtain cards here!

## Special Sets

These cardsets are not obtainable through Boosters, but through other means.

### Loot Set

These cards can only be obtained as Loot from certain Scourges. Check the Card's Wiki Page to see where you can loot them from!

Loot cards are at least Uncommon, and mostly Rare. Most Loor cards are Weapons or Armors, and all Location cards are Loot only. Many Loot cards are used in Evolution or can be leveled.

### Faction Set

These cards can only be purchased in the Faction Reward Shop after you reach the necessary Reputation Status with the Faction.

They go from Common rarity to Epic.

### Reward Set

Reward cards are obtained by completing a certain task, either a Quest, reaching a new Level or Reaching a high ELO. Check the Card's Wiki Page to see what you need to do!

These cards are at least Uncommon, but usually Rare and go up to Legendary.

### Evolution Set

These cards are result of Levelling or evolving cards.

They are at least Uncommon, but mostly Rare with some Epic among them.

### Premium Set

These cards can be found very rarely in Boosters, but can be obtained for Blooddiamonds in the Cards Shop or the Archive Shop.

They are at least Rare, with usually an Epic card in each 4.

### Misc Set

These cards are either Uncollectible, or can only be obtained through special means, like Starter Decks.

## Booster Sets

These Sets exist as Boosters, but you can usually also get some them through Questing.

### Base Set

This set is the biggest Booster Set with its 120 Cards, and contains all kinds of cards (except Location which are Loot Set only). It contains 8 Epic Cards.

Base Set cards can be obtained in many ways, through Starter Decks, Questing, and Base- and Base Light Boosters.

### Oldtown Set

This is the first expansion Set, it contains 40 Cards. It's theme is Mafia and Criminals, and it features mostly Corrupted, Righteous and Vampiric creatures, as well as many Weapons and Armors. It contains 3 Epic Cards.

Oldtown Set cards can be obtained through Questing, and the Oldtown Booster.
Battle Charger

The **Battle Charger** is a Mount in Nightbanes.

## Abilities

The Battle Charger's first ability is Stun. It stuns an enemy for a turn, making it incapable of performing any actions.

Its second ability is Stun. It will stun 3 enemy creatures for one turn upon leaving play.

## How to get

You can find this Card in the Base Booster.
Blood Toll

*For a list of all Cards with this ability, click here!*

## Variations

Blood Toll only appears as "On Entering Play". It's damage varies from 1 to 2, in case of Black Magic 4.

## Strategy

Blood Toll is the price you pay to play a strong card. Cards with Blood Toll are especially good in decks where your Vampire Lord heals a lot, try Jane Austin.

*Note that you CAN kill your own Vampire Lord with this ability!*
Card Types

There are eight **Card Types** in Nightbanes.

## Vampire Lord

Your Vampire Lord is the leader of your army. He commands the creatures and sometimes supports them. If he is killed, you lose the game.

## Creature

Creatures are your main force in Nightbanes. They attack the enemy Vampire Lord, and protect yours from enemy creatures.

## Artifact

Artifacts are objects of power that support your creatures in combat.

## Vampiric Power

Vampiric Powers are abilities that your Vampire Lord can use in combat to assist your creatures.

## Location

Locations give a bonus to certain creatures that feel at home in those locations. They stay in the game until another location card is played.

## Weapon

Weapons are cards that can be given to creatures with a weapon slot. They usually increase the damage the creature deals, and provide additional abilities.

## Armor

Armors are cards that can be given to creatures with an armors lot. They usually increase the health of your creature, and provide additional abilities.

## Mount

Mounts protect your Vampire Lord from harm, and provide additional abilities.
Containment Room

The **Containment Room** is a Location in Nightbanes.

## Abilities

The Containment Room's first ability is Guard. It increases the maximum health of all of your Abominable creatures by 1.

Its second ability is Viral Mutation, increaseing the numerical value on one ability off *all* of your Abominable creatures by 1.

## How to get

You obtain this card as Loot from Professor Pirkman.
Curse

**Curse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Curse can appear as certain activation, or with a chance to activate. It will activate during the card's turn. It can target one, several or all enemies, the increased damage taken ranges between 1 and 3.

There is a variation of **Curse** for every Damage School, which increase all damage taken from that school, including abilities like Fireball, for this, see School-Curse.
Black Belt

The **Black Belt** is a Creature in Nightbanes.

## Abilities

Black Belt's first ability is Stun.

Its second ability is Backlash, dealing 2 backlashdamage after being attacked.

Its third ability is Blur, reducing incoming Ballistic damage by 1.

## How to get

You obtain a copy of this card when you finish the Grandmaster Goku Quest. After that you can purchase additional copies in the Rewards Shop for 50 Blood Diamonds.
Blood Gecko

**Blood Gecko** is a Creature in Nightbanes.

## Abilities

Blood Gecko's first ability is Evade. It evades all enemy abilities targeting this creature, but cannot evade the same ability twice.

Its second ability is Decompose. It as a chance to remove up to 2 Structure Points from an enemy Artifact.

## How to get

You can obtain this Card from the Base and Base Light Booster.
Artifact

**Artfacts** are a type of Card in Nightbanes. An Artifact is an object of Power that has different abilities it uses every turn. Artifacts take one turn to activate.

*For a List of Artifacts click here!.*

## Structure Points

Artifacts have Structure Points that work like health on creatures and Vampire Lords. If the Structure Points reach 0, the Artifact is destroyed. Structure Points can only be reduced by abilities such as Decompose or Earthquake, and increased by the Preserve Ability.

## Abilities

Artifacts can have up to three abilities that are activated every turn before your creatures.
Apocalypse

**Apocalypse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Apocalypse can appear as certain activation, or with a chance to activate. It can activate during the card's turn, or on Leaving play.

## Strategy

This ability destroys **ALL** creatures in play, including your own, also negating Tenacity! Use with caution and only as last resort (or to trigger awesome On Leave Play abilities)).
Callous Undertaker

**Callous Undertaker** is a Creature in Nightbanes.

## Abilities

Callous Undertaker's first ability is Necrobane, increasing Rage by 2.

Its second ability is Necroward, reducing damage by 2.

Its third ability is Execute.

## How to get

You obtain this card by evolving 4 Undertakers, and 4 Bonegrinders with 3000 Blood Pearls in the Evolution Shop.
Currency

There are four different Currencies in Nightbanes. This page on the wiki is dedicated to explaining where you obtain them, and how you can spend them.

## Blood Pearls

Blood Pearls are the most frequent currency, you gain them from questing, selling cards, and multiple other sources.

Bloodpearls are used to Level and Evolve Cards, and to buy Base Light Boosters.

You can also purchase Faction Reward cards with Bloodpearls.

## Blood Badges

Bloodbadges are earned by winning PvP matches. They are used to purchase cards from the PvP reward Shop.

## Blood Rubies

Bloodrubies are earned by logging in daily and by defeating Level 3 Scourges in questing or Epic Bosses and Raid Bosses. They are used to purchase Booster Packs from the Cards shop.

## Blood Diamonds

Blood Diamonds are premium currency and must be bought in the Blood Diamonds Shop. They are used to purchase Boosters and Decks, as well as Featured Premium cards and single Booster Cards. They can also be used to buy an additional Deck Slot in the Items shop.
Berserker Rage

**Berserker Rage** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Berserker Rage can appear as certain activation, or with a chance to activate. It takes effect in the creature's turn. The rage increase varies from 1 to 2. It can target one allied creature, or itself.
Abandoned Control Room

The **Abandoned Control Room** is a Location in Nightbanes.

## Abilities

The Abandoned Control Room's first ability is Guard. It increases the maximum health of all of your Vampiric creatures by 1.

Its second ability is Viral Mutation, healing *all* of your Vampiric creatures for 1.

## How to get

You obtain this card as Loot from Zlatan, Lord of the Sewers.
Colts of the Dune Watchers

The **Colts of the Dune Watchers** is a Weapon in Nightbanes.

## Abilities

The Colts of the Dune Watchers's first ability is Tenacity. It has a chance to return the Colts of the Dune Watchers to play if it is hit with a fatal attack.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves or Death From Below Decks.
Bark of the Ancients

The **Bark of the Ancients** is an Armor in Nightbanes.

## Abilities

The Bark of the Ancients's first ability is Toughness, reducing damage by 1.

Its second ability is Heal, targeting Lycanthrope, healing them for 2.

Its third ability is Backlash, dealing 1 damage.

## How to get

You can purchase this card in the Shop, or -very rarely- find it in a Booster Pack.
Copycat

**Copycat** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Copycat can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.
Inflict

**Inflict** is a type of ability that exists in different variations for the different Damage Schools. **Inflict** abilities are active abilities, which means they will only activate if the Creature has a full Bloodlust Counter.

## Variations

Inflict abilities can appear as certain activation, or with a chance to activate. They will activate during the card's turn. It can target one, several or all enemies, and the damage ranges between 1 and 3.
Burn

**Burn** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Burn can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Allied Alien Hunter

**Allied Alien Hunter** is a Creature in Nightbanes.

## Abilities

Allied Alien Hunter's first ability is Xenobane, increasing Rage by 2.

Its second ability is Xenoward, reducing damage by 2.

Its third ability is Discharge, dealing 2 damage.

## How to get

You can purchase this card from the Shop after reaching Accepted Reputation with the Dimensional Drifters in Portals.
Deck

This Page provides information on Decks in Nightbanes.

## What is a deck?

Your Deck is your Army in Nightbanes. With it you fight Scourges and other players.

You can edit your deck in the Deck Editor.

## What makes up a deck?

* Your Deck will always contain a Vampire Lord, who is the commander of your Army, and can aid them with passive abilities or powerful Dark Gifts.
* The driving force in your deck will usually be Creatures, who defend you, and attack your opponent.
* Artifacts are objects of power that can buff your creatures, or debuff the opponent's.
* Vampiric Powers are Spells cards that have an instant effect.
* Weapons and Armors are equipment cards, that you can give to your creatures to increase their attack or defensive Power.
* You can protect your Vampire Lord with Mounts, which can also provide abilities to aid your creatures in battle.
* Finally, Location Cards are another way to give your creatures an advantage; they will fight better when they're defending their home.

## Special Rules

You may have up to four copies of a card in your deck. Exceptions to this are Unique Cards, which you may only have once per deck, and Legendary cards, as you may only have one Legendary card in your Deck!

## Deck Strategies

 **Feel free to add add a Deck Strategy by clicking here!**
Call

**Call** is a type of active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Call can appear as certain activation, or with a chance to activate. It can activate during the card's turn, on entering play, or on leaving play.
There is a "Call x" ability for all Races.
Delphine Dumont

**Delphine Dumont** is a Vampire Lord in Nightbanes.

## Abilities

Delphine Dumont's Dark Gift is Nightfall, it deals 2 Shadow damage to *all* enemy creatures.

Her first passive Ability is Berserk, dealing 1 damage.

Her second passive ability is Fortitude, reducing all incoming damage by 1.

## How to get

You obtain a copy of this card when reaching level 53, or you can purchase a copy in the shop for 1000 Blood Badges.
Cow King

**Cow King** is a Scourge in  Nightbanes. He is the first Raid Boss in the Portals region.

## Abilities

The Cow King's first Ability is Berserk, which deals 2 Physical damage to one of your minions every turn.

His second ability is Decompose, which will remove one Structure Point from one of your Artifacts every turn.

His third ability is Shatter, which has a chance to destroy one of your Weapons or Armors every turn.

## Cards

**Cow King'**s deck consists mainly of his subjects, Cows. Most of them are very tanky, with Toughness and Resilience. Other than that, he has a lot of heals, which are powerful with his Red Buttermilk Well.

## Strategy

The Cowking deals 2 Physical damage to one of your minions *every turn*. Making it nearly impossible to use creatures with less than 3 Health! You should Use as many High-Health Creatures as you can find, and any creature with Resilience, as that will reduce his damage output.

Most of his creatures are very tanky, with Toughness and Resilience, so be sure to bring creatures and Weapons that have Execute and deal damage other than Physical!
Blood Cell Inhibitor

The **Blood Cell Inhibitor** is an Artifact in Nightbanes.

## Abilities

The Blood Cell Inhibitor's first ability is Viral Mutation, with a chance to increase a numerical value of an ability by 1.

Its second ability is Blackout, with a chance to deactivate 1 ability of one enemy for a turn.

## How to get

You can obtain this card from the Toxicity Booster.
Cloning

**Cloning** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Cloning always appears as certain activation.It can activate during the card's turn, or on the card leaving play.
*Note: If a cloning ability targets an enemy Unique creature that you already have in play, the cloning will fail.*
Advance

**Advance** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Advance can appear as certain activation, or with a chance to activate. It will always activate at the end of your turn.

## Strategy

Most creatures with this ability are pretty tanky, with lots of health, or Tougness and Diamond Skin abilities. This way, they will be able to block enemy attacks for quite long, while allowing your weaker creatures to attack possibly yet inactive enemy creatures.
Cruelty

**Cruelty** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Cruelty can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Cruelty ability is activated before you deal Physical damage. Check the Turn Order article to see in what order your abilities are activated.
Crypt Fiend

**Crypt Fiend** is a Creature in Nightbanes.

## Abilities

The Crypt Fiend's first ability is Backlash. It deals 1 damage to an attacking enemy.
It's second ability is Shadowstep. It allows this creature to ignore blocking creatures and attack the enemy Vampire Lord directly.

## How to get

You can find this Card in the Base and Base Light Boosters.
Chain Attack

**Chain Attack** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Chain Attack can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. It can target itself or a friendly creature.

## Strategy

Give creatures with this ability as much damage as possible.
Exorcism

**Exorcism** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Exorcism can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Exorcism ability is activated before you deal Holy damage. Check the Turn Order article to see in what order your abilities are activated.
Heroism

**Heroism** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Heroism always appears as certain activation and will always activate during the card' turn.

## Strategy

Works best in decks with few creatures, focus on Artifacts and/or Weapons and Armors!
Evade

**Evade** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Evade can appear as certain activation, or with a chance to activate. It will always activate when the creature is target of a malevolent ability.

## Strategy

As this ability can evade many abilities, it is a powerful counter against decks that use many different abilities. However it cannot evade the same ability twice.
Earthbind

**Earthbind** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Earthbind always appears as certain activation and will always activate during the card's turn.

## Strategy

Use Creatures or Weapons with this ability against enemies that play many Flying Creatures!

*Note: The "additional damage" is applied* before *the attack damage, which can allow your creature to kill an opposing creature with the ability, and afterwards attack the enemy Vampire Lord!*
Glacierstrike

**Glacierstrike** is a Vampiric Power in Nightbanes.

## Abilities

Glacierstrike's first ability is Icecurse. It curses 2 enemies to recieve 1 additional damage from Ice sources.

Glacierstrike's second ability is Iceblast. It deals 2 Ice damage to one enemy.

## How to get

You can find this Card in the Base and Base Light Boosters.
Bone Lord

**Bone Lord** is a Scourge in  Nightbanes.

## Strengths

**Bone Lord** is the Epic Boss in the Crows Hill Cemetery region. He will heal one of his Undead creatures for 1 every turn, and decrease the rage of one of your creatures by one every turn, and may deal 1 physical damage to one of your creatures as well. Osdraconis' Deck consists mainly of Undead creatures, most of them very tough with much health and Resilience and Toughness abilities.

The Bone Lord's strongest card is the Zombie Hulk which has a Resilience 2 ability, thus you should use monsters that deal damage other than Physical-

## Strategy

Use creatures that deal damage other than Physical to counter the enemie's Resilience Ability. You should also try to pick up some creatures or weapons with the Execute ability, like the Grave Scythe that drops from Bheron. Also creatures with the Resilience ability themselves will ignore the Bone Lord's Berserk ability.
Damien Reese, Anarchist

**Damien Reese, Anarchist** is a Vampire Lord in Nightbanes.

## Abilities

Damien Reese, Anarchist's Dark Gift is Jinx, removing 3 Bloodlust from an inactive enemy creature.

His first passive Ability is Berserk, with a chance to deal 1 Physical damage to one enemy creature.

## How to get

You obtain this card by evolving 4 Damien Reese and 8 Frenzy with 5000 Blood Pearls in the Evolution Shop.
Discharge

**Discharge** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Discharge can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Blood Maiden

**Blood Maiden** is a Creature in Nightbanes.

## Abilities

The Blood Maiden's first ability is Evade. It gives this creature a chance to dodge an ability targeting it.
It's second ability is Heal. It activates every Turn to restore up to 2 Health to an allied creature.

## How to get

You can obtain this Card from the Base and Base Light Booster.
Frogdog

The **Frogdog** is a Creature in Nightbanes.

## Abilities

Frogdog's first ability is Poisoncurse. It curses an enemy to increase their incoming Toxic damage by 2.

Its second ability is Envenom, which deals 2 Toxic damage to one enemy on leaving play.

Its third ability is Envenom, which deals 1 Toxic damage to one enemy on entering play.

## How to get

You obtain a copy of this card when finishing the Zlatan, Lord of the Sewers Quest. After that you can purchase additional copies from the Shop.
Jinx

**Jinx** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Jinx can appear as certain activation, or with a chance to activate. It can activate on enter play, leave play, or during the card's turn. It can target one, several or all enemy creatures.
Draconic

**Draconic** is a race of creatures in Nightbanes. Draconic creatures deal any kind of damage. Draconic creatures often have the Flying ability. The Keyword concerning this race is "Dragon". Most Draconic creatures are very strong, have a high Bloodlust counter and often have three Abilities.

*For a list of all Draconic creatures, click here!.*
Dismount

**Dismount** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Dismount always appears as certain activation. In will always activate only once per card, usually on leaving play.
Fireball

**Fireball** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Fireball can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Grand Lich

**Grand Lich** is a Creature in Nightbanes.

## Abilities

Grand Lich's first ability is Dispel, removing one negative effect from all your Undead creatures.

Its second ability is Heal, healing all your Undead creatures for 2.

Its third ability is Stun, with a chance.

## How to get

You obtain this card by evolving 8 Glacierstrike, and 4 Lichs with 4000 Blood Pearls in the Evolution Shop.
Incite

**Incite** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Incite can appear as certain activation, or with a chance to activate. It can activate on enter play, leave play, or during the card's turn. It can target one, several or all of your creatures, and may only target creatures of a certain Race.
Elsbeth Vangoth

**Elsbeth Vangoth** is a Vampire Lord in Nightbanes.

## Abilities

Elsbeth Vangoth's Dark Gift is Incite, it adds 1 Bloodlust to 2 of your inactive creatures.

Her first passive Ability is Nightfall, dealing 1 damage.

Her second passive ability is Fortitude, reducing all incoming damage by 1.

## How to get

You obtain a copy of this card when reaching level 48.
Lifeleech

**Lifeleech** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Lifeleech always appears as certain activation. It always activates after dealing attack damage. The heal usually targets the creature itself, but in rare cases it may heal allied creatures instead. The heal amount ranges from 1 to 3.
Grave Touch

**Grave Touch** is a Vampiric Power in Nightbanes.

## Abilities

Grave Touch's first ability is Shadowcurse. It curses 2 enemies to recieve 1 additional damage from Shadow sources.

Grave Touch's second ability is Nightfall. It deals 2 Shadow damage to one enemy.

## How to get

You can find this Card in the Base and Base Light Booster as well as the Empty Graves Deck.
Dr Helga Steinhausen

**Dr Helga Steinhausen** is a Vampire Lord in Nightbanes.

## Abilities

Dr Helga Steinhausen's Dark Gift is Summon Brittle Skeleton, summoning 2 copies of the card.

Her first passive Ability is Heal, healing one of her Undead creatures for 1.

## How to get

You obtain this card by evolving 4 Helga Steinhausen 500 Blood Pearls in the Evolution Shop.
Focused Mind

**Focused Mind** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Focused Mind can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Focused Mind ability is activated before you deal Psychic damage. Check the Turn Order article to see in what order your abilities are activated.
Iceblast

**Iceblast** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Iceblast can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Lich

**Lich** is a Creature in Nightbanes.

## Abilities

The Lich's first ability is Heal. It will heal all of your Undead creatures for 1.
it's second ability is Icecurse. It curses an enemy to increase the Ice damage it recieves by 1.

## How to get

You can obtain this Card from the Base and Base Light Booster and the Empty Graves Deck.

## Strategy

Lich are very powerful in all Undead Decks, it's evolution, the Grand Lich even more so!
Immolate

**Immolate** is a Vampiric Power in Nightbanes.

## Abilities

The Immolate's first ability is Firecurse. It curses 2 enemies to recieve 1 additional damage from Fire sources.
The Immolate's second ability is Fireball. It deals 2 Fire damage to one enemy.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves or Death From Below Decks.
Hellcore Hound

**Hellcore Hound** is a Creature in Nightbanes.

## Abilities

The Hellcore Hound's first ability is Firecurse. It curses an enemy to increase the Fire damage it takes by 1.
It's second ability is Fireward. It decreases the Fire damage this creature takes by 1.

## How to get

You can find this Card in the Base and Base Light Boosters.
Diableria

**Diableria** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Diableria can appear as certain activation, or with a chance to activate. It can activate on Entering Play, on leaving play, or during the card's turn. The damage amount ranges from 1 to 4.

## Strategy

Diableria works well with Shadowstep to build a fast deck, that can defeat your opponent before his big monsters become active!

Note that a Mount will block damage from diableria!
Evolution

**Evolution** is a feature unique to Nightbanes. You do all evolutions in the Evolutions Tab, in the Shop.

## Evolution

Evolution allows you to fusion several cards into more powerful cards, that combine their strengths and abilities.

## Levelling

Some Cards can be leveled to increase their Rage and Health, reduce the size of their Bloodlust counter, gain new or improve existing abilities or combinations of these. Leveling a card will cost one lower level card, and an amount of Bloodpearls.
Embrace Of Darkness

The **Embrace Of Darkness** is an Armor in Nightbanes.

## Abilities

The Embrace Of Darkness's first ability is Nightward. It reduces all incoming Shadow damage to this creature by 3.

## How to get

You can find this Card in the Base and Base Light Booster.

## Strategy

With Great Health and dmg Stats, in addition to Nightward, this is a powerful armor against Vampiric decks, that deal mostly Shadow damage!
Heart of the Forest

**Heart of the Forest** is a Creature in Nightbanes.

## Abilities

Heart of the Forest's first ability is Flying.

Its second ability is Enrage, increasing the Rage of all your Bestial creatures by 1.

Its third ability is Seduction, which gives it a chance to stun the opposing creature.

## How to get

You obtain this card by evolving 8 Hunger of the Beasts, and 4 Forest Spirits with 8000 Blood Pearls in the Evolution Shop.
Leaving Play

A card is **Leaving Play** when it is destroyed. A Card is destroyed when:
In case of a

* Creature: It's Health reaches zero, and it does not have/activate a Tenacity ability.
* Armor/Weapon: It is destroyed by the Shatter Ability.
* Artifact: It loses all of it's Structure Points.
* Location: A player plays another Location Card.
* Mount: It's health reaches zero.
* Vampiric Power: At the end of the turn.
Disrupt

**Disrupt** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Disrupt can appear as certain activation, or with a chance to activate. It will usually activate during the card's turn.
Earthquake

**Earthquake** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Earthquake always appears as certain activation. It can activate during the card's turn, or on leaving play.
Gothic Girl

**Gothic Girl** is a Creature in Nightbanes.

## Abilities

Gothic Girl's first ability is Seduction, with a chance to activate.

Its second ability is Chain Attack which has a chance to give one of your Vampiric creatures an additional attack.

Its third ability is Dispel, which removes one negative effect from all of your Vampiric creatures, but only if you have Dakota Jennings in play.

## How to get

Purchase this card for 2000 Blood Pearls in the Faction Rewards Shop after reaching Esteemed reputation with the Gravekeeper Guild in the Crows Hill Cemetery.
FAQ

This page on the Wiki is dedicated to answering questions that are asked frequently in Nightbanes.

If you have any unanswered Questions, feel free to ask an admin like User:Internheadup!

 **Feel free to add add a FAQ by clicking here!**

## Should I save my Blood Diamonds?

Opinions on this differ, but most people advise you to spend a few to purchase one or two copies of the Childe card from the Archive, or purchase a copy of Spartan Warrior when you reach Level 7, and evolove it into a Spartan Champion.

## How do I defeat ... ?

You can find tips on how to defeat certain Scourges on their own Site, like Bone Lord or Osdraconis!

## How to unlock Bone Lord ?

You unlock the Bone Lord as well as other Epic Bosses by beating the Last Boss Quest (100%) of a region on the 3rd difficulty (3 Orbs and Blue Circle around image), in Bone Lord's case beat Osdraconis on max level.

## How does Ancient Blood Work ??

You can find an explanation on how this Ability works here!
Hydra Heads

The **Hydra Heads** is an Artifact in Nightbanes.

## Abilities

The Hydra Heads's first ability is Fireball, dealing 1 damage, with a chance.

Its second ability is Preserve, targeting itself, adding one Structure Point, with a chance.

## How to get

You obtain a copy of this card when reaching level 12, and afterwards can purchase additional copies in the Shop.
Kasa Bloodfeather, Earthchild

**Kasa Bloodfeather, Earthchild** is a Vampire Lord in Nightbanes.

## Abilities

Kasa Bloodfeather, Earthchild's Dark Gift is Heal, healing one of her creatures for 6.

Her first passive Ability is Ancient Blood, with a chance to increase *all* her creatures' healing abilities by 1.

## How to get

You obtain this card by evolving 4 Kasa Bloodfeather and 8 Blood Maiden with 3000 Blood Pearls in the Evolution Shop.
Art Thief

**Art Thief** is a Creature in Nightbanes.

## Abilities

Art Thief's first ability is Decompose, removing 3 Structure Points from one Artifact on entering play.

Its second ability is Decompose, removing 2 Structure Points from one Artifact, with a chance.

## How to get

You can purchase this card in the PvP Rewards Shop for 50 Blood Badges.
Envenom

**Envenom** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Envenom can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Huntress

**Huntress** is a Creature in Nightbanes.

## Abilities

Huntress's first ability is Earthbind, dealing 2 damage.

Its second ability is is Necrosis.

Its third ability is Execute.

## How to get

You can purchase this card in the Shop, or -very rarely- find it in a Booster Pack.

## Strategy

The Huntress is one of the few creatures with the Holy Trinity of "you will die", Execution, Necrosis, and Earthbind, which allows her to hit any opponent, and ignore their Toughness and Tenacity abilities.
Greater Bat Demon

**Greater Bat Demon** is a Creature in Nightbanes.

## Abilities

Greater Bat Demon's first ability is Flying.

Its second ability is Earthbind, with 1 additional damage.

## How to get

Purchase this card for 1500 Blood Pearls in the Faction Rewards Shop after reaching Benevolent reputation with the Gravekeeper Guild in the Crows Hill Cemetery.
Electric Eel

**Electric Eel** is a Creature in Nightbanes.

## Abilities

The Electric Eel's first ability is Discharge. It has a chance to deal 1 Electric damage to one enemy every turn.

It's second ability is Backlash, which will deal 1 damage to an opposing enemy after being attacked.

## How to get

You can obtain this Card from the Base and Base Light Booster and the Death from below Deck.
Disable

**Disable** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Disable can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. It can target an opposing, one, several or all enemy creatures, and it may only target creatures of a certain Race.

## Explanation

Disabled Creatures cannot be target of friendly abilities, like Heal or Enrage. They also cannot be equipped with Weapons or Armors. If a disabled creature would receive a weapon or armor you play, the next creature in line with a corresponding Slot will receive it instead.
Hail of Bullets

**Hail of Bullets** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Hail of Bullets can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Insane Clown

**Insane Clown** is a Creature in Nightbanes.

## Abilities

Insane Clown's first ability is Jinx. It has a chance to reduce 1 Bloodlust from an inactive enemy Creature.

Its second ability is Lifebane. It increases the Rage of this creature against Corrupted creatures by 1.

## How to get

You can obtain this Card from the Base and Base Light Booster.
Heal

**Heal** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Heal can appear as certain activation, or with a chance to activate. It can activate on Entering Play, on leaving play, or during the card's turn. It can target itself, one, several or all of your creatures, and it may target a specific race. The heal amount can go from 1 to 6. There are special abilities for Healing on Attack and Healing on being attacked, as well as an ability that heals your Vampire Lord.

## Strategy

Heal works well on creatures with lots of Health, and even better on creatures with the Brothers in Arms ability !
Firecurse

**Firecurse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Firecurse can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Firecurse ability is activated before you deal fire damage. Check the Turn Order article to see in what order your abilities are activated.
Dreadmane

**Dreadmane** is a Creature in Nightbanes.

## Abilities

The Dreadmane's first ability is Flying. It gives this creature a chance to dodge attacks from non-flying creatures.

Its second ability is Fireball. It deals 1 Fire damage to *all* enemy creatures every turn.

## How to get

You can obtain this Card from the Base and Base Light Booster and the Death from below Deck.

## Strategy

The Dreadmane's Fireball ability is powerful as it hits ALL enemy creatures. Level up your Dreadmane to reduce it's Bloodlust counter to 3!
Godfather

**Godfather** is a Creature in Nightbanes.

## Abilities

Godfather's first ability is Supply, on entering play.

Its second ability is Incite, adding 1 Bloodlust to an inactive Corrupted creature.

Its third ability is Precision, increasing all your Corrupted creature's Ballistic damage by 1.

## How to get

You obtain this card by evolving 8 Modern Warfare, 8 Hitman and 12 Mafiosos with 7000 Blood Pearls in the Evolution Shop.
Gargantuan Leeches

**Gargantuan Leeches** is a Creature in Nightbanes.

## Abilities

Gargantuan Leeches's first ability is Lifeleech, healing 3.

Its second ability is Inoculation, reducing damage by 2.

Its third ability is Devastate.

## How to get

You obtain this card by evolving 8 Horrific Leeches, and 8 Venomtongues with 4000 Blood Pearls in the Evolution Shop.
Hoverboard

The **Hoverboard** is a Mount in Nightbanes.

## Abilities

The Hoverboard's first ability is Hail of Bullets, with a chance to deal 1 damage.

Its second ability is True Aim, with a chance to increase damage taken by 1.

Its third ability is Hail of Bullets, dealing 2 Ballistic damage to 3 enemy minions on leaving play.

## How to get

You can find this Card in the Base and Base Light Booster.
Grim Reaper

**Grim Reaper** is a Creature in Nightbanes.

## Abilities

The Grim Reaper's first ability is Execute. It ignores the attacked creature's Toughness ability.
It's second ability is Necrosis. It prevents 2 healing for the opposing enemy for one round, and negates it's Tenacity ability.

## How to get

You can find this Card in the Base and Base Light Boosters.
Juxtapose

**Juxtapose** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Juxtapose can appear as certain activation, or with a chance to activate. It will always activate at the end of your turn.

## Explanation

Switches the position of one of your creatures an opposing enemy creature, also switching who controls them. [*citation needed*]
Elder Tree Spirit

**Elder Tree Spirit** is a Creature in Nightbanes.

## Abilities

Elder Tree Spirit's first ability is Heal, healing *all* your creatures for 1.

Its second ability is Healing Aura, healing for 2.

Its third ability is Toughness, reducing damage by 2.

## How to get

You obtain this card by evolving 4 Living Trees, and 8 Earthmends with 5000 Blood Pearls in the Evolution Shop.