recursal/Fanatic-Fandom huggingface dataset:
Gyrocopter

**Aurel** the **Gyrocopter** is a ranged Radiant Hero

## Lore

*After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.*

He is one of the few who surived testing the creations of the Ultimyr University

## Abilities

Rocket Barrage: *Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.*

Homing Missile: *The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.*

Flak Cannon: *This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.*

Call Down: *'Bombs away!'*
Juggernaut

Yurnero the Juggernaut is a melee Radiant hero

## Lore

*No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long* Juggernaut *tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.*

He is honorful and so he can't stand who is disrespectful to ancient weapons forged for rightful warriors, this people will only be killed by his blade, and the blade they stole enter his collection of mighty swords forged by skilled smiths like Sabasteen,the ancient jade smiths and the masked smith

He even faced some unearthly creature someone believes to come from outer space who he indeed defeated ,with the only help of some 100 proof bevarage, crafting a fine armor from its bones

As they told to him he respect every enemy and so after he defeated the honorful great beast he keep as memento of the battle some of the beast's bones he now uses as armor or ornament

Sometimes he wears ivory and ebony pieces of armor to remind himself a true warrior chooses always the rightful compromise between two opposite alternatives

## Abilities

Blade Fury: *Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.*

Healing Ward: *Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.*

Blade Dance: *The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.*

Omnislash: *‘The fruits of discipline; with practice comes strength.’*
Order of the Oyo

A religious order which finds the communion with the gods drinking.

The highest honour for one of the accolytes is to ear the title of Brewmaster, Mangix had this honour.

They performe their rites near the Ruined City

They use every type of liquor for their rites.

The order use to bind the sword arm of each young apprentice as a symbol of commitment to their forebears and reuse old barrels to build new armors
Stone giants' civilization

Once, in a time before knowledge of time, great stone giants built their cities, now lies an endless sea of pebbles. At its center yawns a great fissure, filled with the gravel remains of the countless many. Only a single segment of a single pillar remains to mark a grave for this ancient civilization.

This fragment is now on the back of Earthshaker
Doom

Lucifer the Doombringer is a melee Dire hero

## Lore

*He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.*

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, the Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will

He is so powerfull he can make vices solid and so he own a sword made of pure corruption

## Abilities

Devour: *Lucifer's appetite and greed are never sated.*

Scorched Earth: *The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him*

LVL? Death: *Lucifer shares the fire branding bestowed upon him at the time of his exile*

Doom: *When a name is tolled from the bell of Vashundol, doom is sure to follow*
Wildwings

A feather covered race of creatures who  treasures their lost feathers, saving them to line the nests where they raise their young. It speaks of their deep respect for Enchantress that they gifted her these feathers for her bangles, she returnes the favour hunting the ones who ruin the race reputation

Their artisan are know to create clothes made from feathers  plucked painlessly from living individuals
Leshrac

Leshrac the Tormented Soul is a ranged Dire hero

## Lore

*Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.*

Rumors have it that Leshrac once lost his tail, and after much searching and despair, an artificial appendage was attached.

## Abilities

Split Earth: *Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.*

Diabolic Edict: *Chronoptic energy bursts from one plane to the other, evaporating anything it touches.*

Lightning Storm: *The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.*

Pulse Nova: *If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.*
Alchemist

Razzil Darkbrew the Alchemist is a melee Radiant hero.

## Lore

*The sacred science of chemistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week’s time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic’s afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil’s Alchemic transmutation once more.*

There is nothing Razzil wouldn't do to reach what he wants, one time he even used a dragon to help him mixing alloys, which let him create dragon proof metal used for fireproof armors; and he even keep some drool of the reptile.

As every good chemist he works with proper protections for him and the ogre which can be still useful in battle.

Using his skills Razzil was capable of remove some ore from radiant Ancient

## Abilities

Acid Spray: *Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.*

Unstable Concoction: *A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.*

Greevil's Greed: *While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.*

Chemical Rage: *The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.*
Death Prophet

Krobelus the Death Prophet is a ranged Dire Hero

## Lore

*Krobelus was a Death Prophet—which is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inquiring on behalf of others, she began to seek clues on her own fate. When death refused to yield its secrets, she tried to buy them with her life. But the ultimate price proved insufficient. Death disgorged her again and again, always holding back its deepest mysteries. Her jealousy grew. Others could die for eternity—why not she? Why must she alone be cast back on the shores of life with such tiresome regularity? Why was she not worthy of the one thing all other living creatures took for granted? Still, she would not be discouraged. Each time she returned from the grave, she brought a bit of death back with her. Wraiths followed her like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin. She gave a little of her life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus threw herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from death no more.*

## Abilities

Crypt Swarm: *Krobelus' many trips to the grave gather a flock of the damned.*

Silence: *Peering into the veil of her opponent's demise, Krobelus sees a silent future.*

Witchcraft: *With each death, Krobelus adds necromantic power to her repertoire.*

Exorcism: *Over time, the banshee remnants of her previous lives return to haunt the present.*
Axe

Mogul Khan, the Axe, is a melee Dire hero

## Lore

*As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.*

A great number of smiths have forged his weapons like Ulmarain,the Sagesmiths of Vuur

Not only he aims the head, as he learned in the army, but every vital part : his task is killing and he'll use every way possible, even pestilence.

He loves axes and does everything to acquire new weapons winning them in battle, killing the owner,even Red Guards of Ogdaroon, and even accepting axes coming form hell itself or made from cursed stones.

Is not rare he takes war trophies like part of the loser's castle

He is the proud owner of Saberhorn's Heavy Chopper

## Abilities

Berserker's Call: *Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.*

Battle Hunger: *Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.*

Counter Helix: *Axe is the only reinforcement this army needs.*

Culling Blade: *Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.*
Lifestealer

N'aix the Lifestealer is a melee Dire hero

## Lore

*In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his escape. He shared his cell with a gibbering creature known as N'aix, a thief cursed by the Vile Council with longevity, so that its life-sentence for theft and cozening might be as punishing as possible. Over the years, its chains had corroded, along with its sanity; N'aix retained no memory of its former life and no longer dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape. In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey.*

## Abilities

Rage: *The madness and brutality of N'aix makes him a vicious and unrelenting foe in combat.*

Feast: *After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate enough to cross his path.*

Open Wounds: *Fresh wounds and the scent of blood often draw out the scavengers to finish the job.*

Infest: *With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power.*
Tael'Am

The Tael'Am is a religious book whose pages are beloved by Anti-Mage

## Extracts

"Preach my Word upon thine adversaries, lest you suffer their wicked blasphemy!"

"May thine Hatred lend thee the strength to shatter the symbol of thine bretheren's demise, for within its remains lies absolute power!"

"Ascend to Divinity upon shattered dreams of the fallen unworthy, whose lust for power and blind ignorance led them to their untimely demise."

"Shield thine loins from grasp of the Unliving, for Pestilent lands yield Putrid crops..."

"May thine visage not be hindered by those of absent mind and eternal hunger, for thou shall bring an end to their suffering..."

"Let not thine conviction blind thee, but embrace Retribution for the Redemption of thine Order."

"Let Vengeance be thine Radiance, so it may disperse the shadows that shroud the Wicked..."
Flourishing Lodestar

In the shade of the first trees, water runs clear, and the earth radiates a gentle warmth. The spirits of the verdant wild coil about, endlessly mending, and eternally twisting old life into new. From the boughs of these elder saplings was carved the Lodestar, a tool to aid nature's benevolent servants so that they may guide, heal, and preserve all that must be held dear.
Bloodseeker

**Strygwyr** the **Bloodseeker** is a melee Dire hero

## Lore

*Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.*

His main weapon are made of obsidian, one of the sharpest materials existing.

He not only uses blood from preys he killed but also from who was killed by others

As member of the bonehunters he create armors from the bones of the dead one

Is not rare seeing him dressed as a raven to remind his masters

## Abilities

Bloodrage: *Strygwyr shares his animalistic thirst for bloodshed.*

Blood Rite: *The Flayed Twins are ever willing to aid those who spill blood upon the field of battle*

Thirst: *Strygwyr becomes frenzied when blood is spilled.*

Rupture: *When the Bloodseeker hunts you, injuries become fatalities.*
Earth Spirit

Kaolin the Earth Spirit is a melee Radiant hero

## Lore

*Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth.*

*What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.*

## Abilites

Boulder Smash: *It is with the power of a mountain that Earth Spirit strikes his enemies.*

Rolling Boulder: *Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.*

Geomagnetic Grip: *Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.*

Stone Remnant: *Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.*

Magnetize: *At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.*

Enchant Remnant: *Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.*
Ancient Apparition

Kaldr the Ancient Apparition is a ranged Dire hero.

## Lore

*Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!*

## Abilities

Cold Feet: *Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.*

Ice Vortex: *Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.*

Chilling Touch: *The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies.*

Ice Blast: *Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.*
Luna

Luna the Moon Rider is a ranged Radiant hero

## Lore

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

He has even had contact with the mighty Lunar Moth from wich descended a strange creature she now uses as mount and some moth scales she mixed with Moon Silver to create a nocturnal armour

## Abilities

Lucent Beam: *Selemene smites those who encroach upon the Nightsilver Woods.*

Moon Glaive: *Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.*

Lunar Blessing: *The Goddess of the Moon smiles upon her kin.*

Eclipse: *In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.*
Oglodi

A humanoid race capable of dealing with both physical and magical war

They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand.

## Known members

Axe

Warlock

Disruptor

Lifestealer - Not mentioned on his page but it is in Bristleback's dialogue
Huskar

Huskar the Sacred Warrior is a ranged Radiant hero

## Lore

*Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.*

After his attempt to die Huskar is capable of interact with object only a worshipper of the Dead God can use

## Abilities

Inner Vitality: *While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.*

Burning Spear: *The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.*

Berserker's Blood: *After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.*

Life Break: *No matter the danger, Huskar thrusts himself into melees that only he can survive.*
Lone Druid

Sylla the Lone Druid is a melee Radiant hero

## Lore

*Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan’s wake. For millenia, Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.*

To preserve the good you have to kill sometimes as Xahryx learned

## Abilities

Summon Spirit Bear: *Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.*

Rabid: *Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.*

Synergy: *Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.*

True Form: *The mighty bear is the king of the forest, possessing the throne through raw power*

Battle Cry: *When Sylla cries in the forest, the reverberations are felt for a great distance.*
Dead God

The rotting God worshipped by undead.

The legion of the Dead God has been created to spread his worship

The old tales tell of a scion of the Dead God, who led an army of the dead before being betrayed and destroyed by her own restless minions as they sought to return to their slumber. Atop the head of the scion's undead champion sat the Searing Dominator
Crystal Maiden

**Ryl**ai the Crystal Maiden is a ranged Radiant Hero

## Lore

*Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched.*

The mage gifted her mith the armor and weapons saide to be once belonged to a winter deity

She wears clothes made to keep her cold

She developed a friendship with Ymir who bring her gift made by the mostly unknown *Frostiron tribe*

In the ice she found the crown once owned by Yulsaria

She even owns a garment someone say once belonged to an ancient queen or a ice ogre whose magical fabric incedibly melleable attracted Aurora

## Abilities

Crystal Nova: *The air temperature around Rylai drops rapidly, chilling all around her to the core.*

Frostbite: *Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick blocks of ice.*

Arcane Aura: *Cold temperatures promote the essence of magic, causing Rylai's presence to allow spell usage in abundance.*

Freezing Field: *Once the place of her exile, Icewrack has become an anchor for Rylai's frigid onslaught.*
Clockwerk

**Rattletrap** the **Clockwerk** is a melee Radiant hero

## Lore

*Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. “Your new trade is battle,” his dying father told him as the village of their ancestors lay in charred and smoking ruins.*
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices—a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time

Like every good artisan Rattletrap is always improving his armor

He is the only user of the controversial tecnology of the telebolt, recreating thunders on the ground

## Abilities

Battery Assault: *Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.*

Power Cogs: *One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.*

Rocket Flare: *What started as a festive display has become a useful scouting and bombardment tool.*

Hookshot: *A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.*
Chaos Knight

Nessaj the Chaos Knoght is a melee Dire hero

## Lore

*The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.*

Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

He started his career of Chaos emissary right after the great schism

He possessed more than one horses even is Armageddon is still the one he likes most, one of the mount he own has even escaped from Fellfoul

One of his battle armor has been forged in the Ruined Keep

## Abilities

Chaos Bolt: *Even Chaos Knight cannot predict this manifest of unholy energy*

Reality Rift: *Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.*

Chaos Strike: *Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.*

Phantasm: *Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.*
Clinkz

Clinkz, the Bone Fletcher is a ranged Dire hero

## Lore

*At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.*
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.

But he left hell with the gift of new weapons forged here or crafted by pieces of damned corpses

Clinkz is not alone in his new journey in the land of the living, his ancestor, preserved in form of a bow of bones, will always be on his side

A smeevil smith crafted and armor for him and form smeevil job cames his most valuable item, the claw of the Vandal

## Abilities

Strafe: *It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.*

Searing Arrows: *Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.*

Skeleton Walk: *With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.*

Death Pact: *Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.*
Nothl Realm

*In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow.*

Every accolyte of the Dezun order has to travel trught this realm which is the homeland of the violet Shryll
Medusa

Medusa the Gorgon is a ranged Dire Hero

## Lore

*Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world.*

## Abilities

Split Shot: *All who encounter the cursed Gorgon will feel her rage.*

Mystic Snake: *The Gorgon's curse is her greatest strength.*

Mana Shield: *While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers*

Stone Gaze: *The beauty of Medusa is legendary.*
Beastmaster

Karroch the Beastmaster is a melee Radiant hero

## Lore

*Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.*Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.

He wears bracers remebering him his serving and reminding him not to do it anymore

He spent some time training with the elder tribes of the stone hills

## Abilities

Wild Axes: *While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.*

Call of the Wild: *After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.*

Inner Beast: *Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom*

Primal Roar: *The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.*
Lina

Lina the Slayer is a ranged Radiant hero

## Lore

*The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame.*

## Abilities

Dragon Slave: *In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment.*

Light Strike Array: *Lina's essence allows her to focus the sun's energies, causing air to combust at will.*

Fiery Soul: *Dancing flames embody Lina's playful nature, bringing out her true blazing self*

Laguna Blade: *The air around Lina becomes so intensely torrid that it scorches a foe that came too close with white-hot lightning.*
Mirana

Mirana, the Princess of the Moon, is a ranged Radiant Hero

## Lore

*Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.*

## Abilities

Starstorm: *The Goddess breaks the strata to empower her Princess in the time of need*

Sacred Arrow: *Lunar energies make the Princess of the Moon's arrows more deadly than most.*

Leap: *Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.*

Moonlight Shadow: *Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.*
Ogre

Ogres are a proud race living in the woods.

*The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction).*

Sometimes this race gives birth to a special ogre.

## Known members

Razzil's ogre

Ogre magi
Army of Red Mist

An army of Oglodi mostly known for the seven years campaign.

Other war they fought was against the Thousand Tarns.

Every soldier has to build his own war tolls so he is the only to blame if they are bad built.

The executioners are a position of carried responsiblity and conferred respect, expressed in tatoos on their skin.

Is common to cut the hair of cowards to show everyone what they did.
Keeper of the Light

Ezalor the Keeper of the Light is a ranged Radiant Hero

## Lore

*Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.*

He fight an eternal crusade against Chaos Knight, the ancient war between light and darkness

## Abilities

Illuminate: *Ezalor's hidden light reveals itself in marvelous fashion.*

Mana Leak: *Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.*

Chakra Magic: *In the same vein, Ezalor bestows his harmony among others.*

Spirit Form: *In a flash of light, Ezalor reveals his true nature.*

Recall: *Walk towards the light.*

Blinding Light: *The Primordial light turns the tides of battle in favor of Ezalor and his allies.*
Dotalore Wikia

## Welcome to the Dotalore Wikia

Even dota has a lore and we'll try to find out what it is.

## What we try to do

Using hero's and object's informations we'll try to understand what's behind the ancient war between Dire and Radiant and the stories of the fighters of this war

## Latest activity

Please stand by as we work to make this the most comprehensive collection of DotaUniverse Lore there is.
== **THIS WIKI IS UNDER HEAVY REVISAL AND NEW MANAGEMENT SOON, PLEASE AVOID EDITING ANYTHING UNTIL THE NEW TEMPLATES ARE IN PLACE.** ==
**Thanks!**
Titans

*Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."*

These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.