Wildwings

## Description:

Membranes of the wings are generally white with unique designs that are usually involved black spots. All Wildwings have at least three black spots on their body, however, it varies in where the spots are. Eyes can be any color.

Their poison dart tail is generally a dark or lighter color to their overall coat color. Colors are a series of yellow, green, brown, gray (can be black), and white. Their muzzles tend to be an off color that can be any color besides pink, purple, blue, or red (however, an pale red or an light pink is possible). They can have fur or scales and it doesn't matter what there parents look like, its more random.

## Dragonets:

Have all white wings (besides the black stripes on the edges) until their seven, then their spots on their wings come in. Their tail doesn't become poisonous until age 7 as well. Fur dragonets tend to be fluffier than adults while scale dragonets tend to have sharper claws than fur ones.

## Scales version:

Wildwings with scales can do better in the heat. Just like the muzzle, Wildwings with scales can have subtle hints of other colors but only in small patches.

## Fur version:

Wildwings with fur tend to better in the cold and can have short or long fur.

## Hybrids or Tribrids:

Is much like the other tribes. Wildwings genes are not always dominant or recessive. However, the Howl is another story. Wildwings mix breeds can do the Howl and respond to it. It has to be at least four generations out breeding for the dragon to not be affected by the Howl, but this also means they can't do the Howl either.

### Wild-Wolfwings hybrids:

Are affected by the Wildwing's Howl, can do the Counter Howl of the Wolfwings.

## Size:

Wildwings are the same size as Skywings, but are known to manipulate their size to appear bigger than they actually are.

## Abilities:

Poison spike tail that can be deadly, if an Healer is not seen. Typically fast flyers and swimmers. Wildwings can do an Howl that controls dragons under their Domain. The Howl is often used as an defensive mechanism to help dragons fight. However, only the Guardians of Life can control other Wildwings. Although, Wolfwings and Running Heirs are immune to the Howl effects and Wolfwings are known to break the spell with an Counter Howl.

However, Wildwings can used the Howl to control a certain dragon. The Howl can boost ones abilities.

## Ages:

At least 500 years. However, many don't make it past 300 because Wildwings tend to die while protecting other tribes. (This is why their other called Guard Dogs by other tribes because they guard tribes to the death).

## Domains:

Dragons under the Wildwing domain are Guardians and other types of dragons, example: Any dragon that is not animus, Keeper, Vates, mind reader, or seer.

## Rulers:

Guardians of Life are the true rulers of the tribes and only two exits. The Mark of the Guardian of Life is an white shield, that represents an Guardian or Protector. The Guardian of Life Mark will choose an dragon purely by chance. This means after the Queen or King dies, the Mark will find an new worthy host. This means that the mark will choose the host to the dragon that is protection others. This acts as a cycle so their is always an Guardian of Life protecting the land.

## Running Heirs:

It is usually the parent that did something worthy in the eyes of the Guardian of Life, which is rewarded by giving an blessing to their first-born dragonet (only one dragonet gets blessed). This dragon will become known as the Running Heir, due to the nature that they and that parent are immune to the Howl. As well, as having boost in their natural abilities, such as being faster in swimming, running, or flying. Mix-Breeds or even non-Wildwings can be Running Heirs.

Tend to have fur with patches of scales (or vice versa) or have fun instead of scales of other tribes.

## Names:

After animals, Hunting theme names, and nature. Examples: Tiger, Leopard, Wolf, Huntress, Striker, Flower, Wind.

## Royalty:

Queen Natura (Asteriod Watermelon) and King Tracker, but acts more as servants to other tribes (meaning they protect all tribes)

## Disclaimer:

This tribe is meant to represent Nature as a full, which is why their colors should match their habitat.

## History

The Wildwings are based on Guardians and many other dragons. This is because Wildwings are known for protecting any tribe that calls upon them. Wildwings generally only have gifts of what they were born with, like venomness tail spike.This is why many Guardians are trained to fight without the aid of much natural abilities, because Wildwings don't have much power when it comes magic.Wildwings, like the Powerwings and Shadowswings have an dragon that has great power. The Prince/Princess of the Wild is generally choosen before hatching because its usually one of the parents of who does something remarkle for the Wildwings.However, this is not always an blessing. During the last War of the Shadows, the original Queen of the Wildwings was murder. Thus, causing a curse among the one of the tribes. This curse caused that tribe to murder their Queen and King.

If the Prince/Princess of the Wild dies will kill off the Wildwings. This is due because the Prince/Princess of the Wild holds their power.

## 𝑅𝑜𝓎𝒶𝓁 𝒫𝑜𝓁𝒾𝒸𝓉𝒾𝒸𝓈 (Royal Polictics)

Wildwings tend to keep to themselves and for them it is just a title of respect for be called King or Queen.The Wildwings are strange because they often refer to dragons as brother or sister in respect. This is why it is known for Founders to greet each as sister or brother.There is no real heir to the Wildwing throne. The Princess/Prince of the Wilds will only hold the power of the Wildwings. This is why Wildwings as protective of the heir because if he or she dies, they will lose their powers.

For Wildwings, the throne is not fought or given to anyone but it is earn with a marked of the Guardian of life. The Wildwings are the most stand offish becaude of Tracker. After the lost of their Queen, the Wildwings as well Guardian vowed to protect anyone that asked for it. This may be the reason why that all Guardians lived by a code. The code is rarely broken and if someone ever breaks it. It is said that King Tracker himself will kill that dragon.

## Class System

Wildwings don't care much for titles because for them being royal or of noble birth doesn't amount much if you can't prove it. So, it common for Wildwings to refer to each as Sister or Brother in terms of respect.Huntress - Female WarriorHunter - Male WarriorGuardains of Life - Is the King and/or Queen

## 𝕋𝕙𝕖 ℚ𝕦𝕖𝕖𝕟𝕤 (The Queens)

### 𝓠𝓾𝓮𝓮𝓷 𝓡𝓸𝓼𝓮𝓫𝓾𝓭 (Queen Rosebud)

Queen Rosebud had fur instead of scales and it said to be King Tracker first love.She was an just and kind ruler. It is said that when she was in power that the Wildwings act as an kingdom, they were a tribe. However, something cruel happen to her and it destoryed Tracker.Queen Rosebud death was marked by the end of the tribe. Now, the individuals tend to keep to themselves even from each othet.With her death, Tracker vowed to any dragon that breaks the code of the Guardian will die a slow death. This fear prevented most dragons from disobeying.Rosebud was murdered by Holy Rose. The Queen gave up her life and power to protect her son and the dragonets that were in her care. This is why the Wildwings sided with the Shadowwings ever since because most cant forget what Holy Rose did.

### 𝒬𝓊𝑒𝑒𝓃 𝒩𝒶𝓉𝓊𝓇𝒶 (Queen Natura) By Asteriod Watermelon

She is the one of two current Guardians of Life. She is gentle and fierce warrior. Natura may not be Rosebud but her tribes respects her to the fullest. Queen Natura was one of the first WildWings to figure out how to speak through another dragon. She could control their movements and actions, but she could only do this with one dragon, Lady Otter. She wishes not to hurt others with her own talons, or with anyone else's, but she gets annoyed easily if one disobeys what she says more than once. Queen Natura normally stays in the WildWings palace, running the kingdom when King Tracker is out, and when one needs to do the test of faith, she talks to them through Lady Otter if they're near her. However, Queen Natura cannot jump into Lady Otter's mind/body whenever she wants. Lady Otter must do a ritual, opening and closing her wings over and over again, and once she collapses, that means Queen Natura can control Lady Otter's body.

## 𝕃𝕠𝕔𝕒𝕥𝕚𝕠𝕟 (Location)

Wildwings kingdom was originally an island in the middle of the ocean between Pyrrhia and Pantala. However, they live everywhere. Since the Day of the Curse, the Wildwings are split up and live among other tribes.

## 𝐿𝒶𝓌𝓈 (Laws)

Protect the tribes and are forbidden to used to howl. However, the Guardians of Life are expectation to his rule.

## 𝒢𝓊𝒶𝓇𝒹𝒾𝒶𝓃𝓈 𝑜𝒻 𝐿𝒾𝒻𝑒 (Guardians of Life)

There are only two and they are the King and Queen of the Wildwings. The mark is an swirl that is display on the Shield of Protection. The mark goes on the Wildwing when he or she has proven to be an protector of the tribes. However, only the mark will appear if the King, Queen, or sometimes both are dead. This is always why that Wildwings don't care about titles because it doesn't matter if your born an heir or royal, for them it has to be earned.

## 𝒜𝓁𝓁𝒾𝑒𝓈 (Allies)

Since the Wildwings hate using the howl to make allies and force marriages. They adopted another approach that it is shared with the other tribes, besides the Shadowwings and Powerwings.

During war, famine, natural disaster or unseen consequences. However, it might be, the dragonets will be an orphan and be alone. Noticing this, the Wildwings thought to make good out of the bad situation.

So, to make allies with other tribes, they exchange orphans. This way the dragonets grew up in another culture and learn from the other tribes. Meaning Wildwings will grow up with Skywings, Mudwings (Siblings are often allowed in the Wildwing tribe), Seawings, Sandwings (If they have scales), Icewings (If they have fur), Rainwings, Nightwings, Hivewings, Silkwings, and Leafwings.

This allows the alliances to become stronger without forcing two dragons to marrying for peace. However, Wildwings will also exchanges orphans with Snowwings (If have fur), Earthclaws, Moonclaws, Sunclaws, Airclaws, Fireclaws (if have scales), and Waterclaws.

However, Elementalclaws and Wolfwings are unique when it comes to the exchanged because of their cultures. Wolfwings and Wildwings have an similar upbringing, where the dragonet is loyal to the tribe that they often raised with.

Elementalclaws - Asteriod want to have some fun?

Wolfwings - Dragonrider care to add more?