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## The Timeline of Talahmnordic History

The timeline of Talahmnordic history is long and sordid. This chaotic world has undergone many cataclysmic events and strife, but always recovered by banding together and rebuilding. Whether rebuilding from the ground up or aiding one another in recovering their history and culture, the races of Talahmnord will always end up standing together, even when times seem darkest. Many ages have come and past, the classifications of each are as follows:

##### The Ages of Talahmnord

C - Creation

FC – First Contact

RS – Reign of Snow

NA – New Age

RG – Reign of Gods

ED – Era of Damnation

R - Rebirth

AD – After Darkness

##### The Timeline (Incomplete)

>
> * 848,000 C – The Gods gather to decide the fate of the world, Talahmnord.
>
>
> * 647,931 C – The decision is made to grant life and nurse this planet into adulthood. So begins the War of Times to decide what races shall prosper and fall and come to be.
>
>
> * 633,129 C – A decision is made on what creatures will inhabit this world, and thus the first seeds are sown.
>
>
> * 633,128 FC – First recorded history of life. The ‘Gods’ and lesser creations walk the world before the first permanent creation, the Krel-Fo, are created. Barbaric cave dwelling animals.
>
>
> * 591,190 FC – The first stone tools and utensils were created by the Krel-Fo, showing thought and development.
>
>
> * 375,631 RS – Krel-Fo Culture has been developed.
>
>
> * 371,003 RS – 70,723– Turani and Gabrel'dornath have come into creation; Turani being an off-creation of the Krel-Fo and Gabrel'dornath an off-creation of the Turani. Both barbaric cave dwelling simpletons.
>
>
> * 369,952 RS – Krel-Fo clans begin to fight amongst another for land and natural resources. Lesser races advance more quickly by learning from Krel-Fo tools and begin to spread out.
>
>
> * 369,351 RS – Dalin have come to be through creation of the ‘Gods’. They dwell in caves as simpleton animal like creatures.
>
>
> * 344,900 RS – Dalin develop tools and begin to spread out. Alkrin come into creation before the ‘Gods’ leave Talahmnord.
>
>
> * 343,183 RS – Krel-Fo form under one clan. An Empire is made under the planet as this race becomes the dominate force of Talahmnord. Dalin and Alkrin tribes band together to try and destroy the Krel-Fo. The Krel-Fo decimate the Alkrin and Dalin and send them running. The Turani and Krel-Fo become allies, the Turani being the peaceful ones and begin to delve into Old majic. Gabrel'dornath focus on civilization.
>
>
> * 340,991 RS– New majic is discovered by the Krel-Fo from a strange dark entity. Turani begin studying it immediately. Krel-Fo discourage the use of the new majic.
>
>
> * 338,912 RS– Turani master the new majic even as primitive elves. New majic begins to corrupt Krel-Fo followers of ‘The Whisperer’, the source of the new majic.
>
>
> * 338,345 RS – Alkrin develop tools and begin to spread out. Gabrel'dornath begin to be trained in new majic under the Turani. Alkrin and Dalin live under the oppression of the Krel-Fo. Krel-Fo begin to wage war with one another between the non-believers and the Whispering Church.
>
>
> * 338,003 RS – Krel-Fo Snow King and Turani Grove Queen create majical rune to inflict the entire Krel-Fo underground kingdom and surface city with a curse to freeze all living life forms within it. The corrupted Krel-Fo begin to usurp all other races and factions. The threat worsens and they must be stopped. The Snow King sits atop his throne and the Turani activate rune, freezing all the Krel-Fo and wipping their existence from the face of the world. The Alkrin and Dalin are released from their oppression.
>
>
> * 123,351 NA - Other cultures begin to develop, simple clan customs and burial rites, as well as sophisticated tool usage. Turani begin to write, Gabrel'dornath attempt to follow. There are many years of growth and development ahead.
>
>
> * 15,101 NA – Turani Fire worshipers turn on the other Turani. Imper de Sol (Empire of Fire) and the Grove Watchers wage war.
>
>
> * 15,039 NA – Imper de Sol surrender and beg acceptance. Turani shun them and Fire majic is then banished and exiled.
>
>
> * 15,001 NA – Gabrel'dornath master the new majic, becoming excellent magicians. Tensions between the two ruling factions worsen. The new Super-power that is the Turani act as the peace keepers of the world; they teach the Dalin and Alkrin the ways of the new majic. They have mastered it and have become one with the new majic, turning into the element they mastered upon death or ‘ascension’. Dalin technology excels as they being to build their kingdoms in the mountains and hills.
>
>
> * 14,956 NA – The Gabrel'dornath civil feud becomes a war. The Republic (Gonrel) and Monarchists (Skal’forn) begin to wage war, leaving none alive or any out of their reach. Their war stretches far. The Alkrin and Dalin delve deeper into technology, avoiding the war. Turani sit back in worry.
>
>
> * 14,931 NA – Turani Fire worshipers join the Monarchists. Other Turani join the Republic.
>
>
> * 14,793 NA – Monarchists turn to the goddess of death for aid. Their prayers are answered as they are gifted with the majic of the damned and shadows.
>
>
> * 14,790 NA – Turani find out and alert the Gonrel. Turani Fire worshipers drop out of war and are not heard from. Gonrel and Turani agents destroy The Spire, a pillar of worship that syphoned the fallen spirits into a super weapon to summon the Goddess of the Damned into the world. It was destroyed mid-activation and the Monarchists were corrupted into the Skal’Forn. Talahmnord is almost torn apart in this act, the backfire of the weapon almost tears the goddess of the damned apart.
>
>
> * 14,086 NA – The war ends and the Skal’forn and Gonrel sign a peace pact. They split into separate nations but remain neutral. Alkrin and Dalin alliance begins to falter. Turani suddenly vanish from Talahmnord, leaving only their empire. Dalin, Alkrin, Skal’forn and Gonrel go their separate ways.
>
>
> * 13,081 RG – Alkun’arath descends upon Talahmnord; the God of Fate. Lesser races are in awe.
>
>
> * 13,081.5 RG – Alkrin, Dalin, Gonrel, Skal’forn and the lesser races are imprisoned by Alkun’arath. His tyranny masks the planet in his corrupt presence. He enslaves all and forces his hand on those who disobey.
>
>
> * 12,990 RG – Technological study is ceased.
>
>
> * 12,930 RG – Civilization begins to crumble.
>
>
> * 12,870 RG – A resistance is formed, lead by the Alkrin.
>
>
> * 11170 RG – A formidable offensive is finally formed after thousands of years of struggle and practice. Many of the races and population is decimated. Alkrin lead the other races and lesser onto conquest against Alkun’arath.
>
>
> * 11162 RG – Resistance reaches the temple of Alkun’arath. New and Old majic is inaccessible as the realm of reality and the Gods begins to shift through one another.
>
>
> * 11160 RG – The temple doors are toppled. Numbers are wearing thin in the resistance.
>
>
> * 11155 RG – Alkun’arath is encountered. Alkrini tribe leader of the Kir’do-cor delivers the final blow on the mountains edge, slaying Alkun’arath. Upon hitting the earth, the god’s blood seeps into the planet and splits it open in the now ‘Darklands’, opening a gateway between Talahmnord and the Underlands. The Daemonspawn Hordes begin to rush Talahmnord.
>
>
> * 11155.5 ED – Daemonspawn begin to pour into Talahmnord. The Goddess of the Damned forces spares no one. The Resistance holds the line and keeps the Daemonspawn in the Darklands.
>
>
> * 11145 ED – Council of the Gods agree to repair the damage their brother has caused. They force the Goddess of the Damned forces back into the Underlands and seal the gateway. The lesser races have lost everything. Most of recorded history was lost before the Turani’s vanish. They begin to rebuild.
>
>
> * 10193 R – Civilization begins again. Peace maintains. A sect of elves dubbed the Mors leave the Gonrel and Skal'forn, opting to never use majic again.
>
>
> * 10031 R – Technological studies begin. The practice of the new majics shortly follows.
>
>
> * 9053 R - Civilization progresses well, each race too decimated to wage war. The world comes together and forms an order of peace, working to rebuild infrastructure and society once more. The tribes of Dalin and Alkrin begin to focus on technological advancements, the Gonrel and Skal'forn already well advanced begin to take up writing once more to record the events of Talahmnord.
>
>
> * 1 R – The Gods return one last time and warn the races of Talahmnord of their future, then leave forever. The lesser races question their existence now and what they shall do. Their destinies now truly begin.
>
>
> * 1 AD – Alkrin have risen from the ashes and resurrect their separate kingdoms. Dalin have followed and the Skal’forn and Gonrel focus solely on majic, while forming their new empires. Gonrel become the dominating force.
>
>
> * 583 AD – Gonrel and Skal’forn finalize a union and once again become close allies. The Gonrel start to reign over the Alkrini by forcing taxes upon exported goods and strict laws upon their colonies. The Dalin remain quiet in the matter and do not aid the Alkrin.
>
>
> * 802 AD – Ancient runic language is translated. Skal’forn professor works, refines and recrafts it into a new form of majic.
>
>
> * 1119 AD – Alkrin minute men and hit and run teams strike at Gonrel caravans and diplomatic meetings. Gonrel rethink their reign before sending in a small portion of their military to silence them.
>
>
> * 1123 AD – Alkrin and Gonrel feud turns into a war. The Dalin join in to help the Alkrin.
>
>
> * 1125 AD – Skal’forn aid the Gonrel, turning it into a world war.
>
>
> * 1125.5 AD – Alkrin discover the first flintlock technology. It gives a subtle advantage in the war.
>
>
> * 1127 AD – Skal’forn back out of the war when the Dalin besiege on of their main towns, stealing their rune knowledge and other majics; Skal’forn set up truce with the Dalin and Alkrin. Gonrel are furious with the betrayal and no longer protect the Skal’forn.
>
>
> * 1131 AD – Gonrel back out of the war. A treaty is established and the Alkrin gain their first portion of land, establishing the Horriks County.
>
>
> * 1132 AD – Dalin perfect rune majic and take in their ancestry, practicing ritualistic methods of healing and preservation.
>
>
> * 1140 AD – Alkrini Monarchy of Kiradore takes power after saving the Fellerin; the Ebonlocke promise their allegiance and forces to the Kiran for as long as they live.
>
>
> * 1850 AD – Alkrini technology skyrockets as they take to the skies. Dalin aid them with the help of rune powered technological devices. The Gonrel master the New majic and begin to study how to not become corrupt from it. Skal’forn remain silent, bolstering their forces.
>
>
> * 1852 AD – Turani Ruins are discovered. The catalogue of their existence is scattered, though many Gonrel and Dalin work to find it.
>
>
> * 1953 AD – Skal’forn start destroying costal Gonrel towns.
>
>
> * 2154 AD – Skal’forn and Gonrel go to war. The Alkrin and Dalin sit back and don’t interfere. Steam Technology is discovered and is being employed into all new tech.
>
>
> * 2154.5 AD – Skal’forn – Gonrel war worsens. Dalin begin to separate and split into civil war over the use of traditional technology and majic and the urge to study new majic and invent new tech.
>
>
> * 2155 AD – Dalin split into multiple factions, each one claiming a mountain city as their home, except one who claims a marsh. War begins between them.
>
>
> * 2156 AD – Skal’forn turn to dark majic once more to attempt to silence the Gonrel forever.
>
>
> * 2158 AD – Gonrel mastered the new majic and easily counter the Skal’forn’s attempts. The Dalin war worsens in the center east. Fellerin Empire lines the borders of the Kiran lands and begins to firebomb settlements and supply caravans.
>
>
> * 2158.5 AD – Kiran Maji retaliate by incorrectly attacking a Ebonlocke town on the edge of their territory. Raising the town, it is then discovered the town had no part in the attacks. Thousands of innocent men women and children perish.
>
>
> * 2159 AD – Ebonlocke turn against the Kiran and the Fellins.
>
>
> * 2163 AD – Strife begins to die down, the Dalin factions retreat to their separate homes. The Skal’forn, beaten and broken fall back to their lands, The Gonrel discovers a strange artifact known as the ‘Blood of Alkun’arath’ in secret. They use the artifact to curse the Skal’forn, slowly decaying and destroying the race without any hint of responsibility.
>
>
> * 2163.5 AD – The Alkrin and Dalin find out and put a stop to the foul majic and end up saving the Skal’forn. The artifacts are lost and the Gonrel are defeated by the two.
>
>
> * 2165 AD – War dies down and the Order of August is created to help bring balance and peace to a chaotic world.
>
>
> * 2165.5 AD – Dalin tensions begin to boil as the Sons of Stone discover an artifact of their gods. It is unknown what it does.
>
>
> * 2168 AD – The Alkrini begin to purge all majic users; slaying Alkrin, Gonrel, Dalin and Skal’forn maji in the quest to rid the world of majic.
>
>
> * 2168.5 AD – The Alkrini purging ends when the other racial leaders including the Elder Maji suggest taking bloodborne children and placing them within schools to monitor their majic rather than kill them.
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>
> * 2179 AD – Alkrin civil war explodes as the King's Fall rise up against the Kiran in a violent outburst. The Molten Hammer Dalin begin to lay siege to the Son’s of Stone Dalin in hopes to reclaim their ancestral lands. The Gonrel and Skal’forn still tear at each other’s throats, putting their forces over the brink.
>
>
> * 2179.5 AD – The Prahlioth awaken.
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>
> * 2195 AD – Portal to Azeroth Opens
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>
> * 2199 AD – The Kiradoran Infante returns with Heroes of Azeroth
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>
> The timeline will be updated as new discoveries are made.
>
>

## The Races of Talahmnord

* Races
* Classes

 **Krel'fo**

 **Turani**

 **Dalin**

 **Gabrel**

 **Alkrin**

 **Beastmen**

 **Wolf Guard**

 **Warden**

 **Necromancer**

 **Artificer**

 **Cleric**

 **White Maji**

 **Soothsayer**

 **Paladin**

 **Captain**

 **Bard**

 **Page Master**

 **Druid**

 **Burglar**

 **Barbarian**

 **Pugilist**

 **Maj Knight**

 **Maji**

 **Warlock**

 **Ranger**

 **Alchemist**

## Faiths and Worships

### The Tuath-de-Dunaulin

The deities of Talahmnord vary, each commanding a domain of Talahmnord for themselves and their followers. Whether it be nature or the elements, or life and death itself, each one serves a specific function in maintaining that order. The deities are split into the Fanrir, an order abiding group of humanoid like guardians of the planet, and the Irsae, primal entities that act as conduits for the ebb and flow of the elements.

#### Fanrir

Alkun'arath
 **Alkun'arath**

He is the deity of time, fate, destiny.

Falkrin
 **Falkrin**

She is the deity and keeper of death, hardship, self-slaughter.

Goibhn
 **Goibhn**

He is the deity of the forge, of creation.

Dian'echt-Caleach
 **Dian'echt-Caleach**

They are the deity of nature, healing, medicine, life, disease, and plague.

Ibormeith
 **Ibormeith**

She is the deity of sleep and dreams, majic, and the arcane.

Anabd Cartha
 **Anabd Cartha**

She is the deity of protection, war, and peace.

Talahn'mor
 **Talahn'mor**

They are the deity of the worlds people. The champion, the adventurer, the common folk.

#### Irsae

Furor
 **Furor**

The progenitor of the airs, darks, and lights, the places between the heavens and the earth and all that can be seen.

Ither
 **Ither**

The progenitor of the mists and rays of high places and the great sky. Daughter of Furor.

Imera
 **Imera**

The progenitor of the day, his eyes the suns of Talahmnord. Son of Furor.

Iyro
 **Iyro**

The progenitor of the night, his gaze the three moons of Talahmnord. Son of Furor.

Iberus
 **Iberus**

The progenitor of the dark mists of low places and earth's corners. Daughter of Furor.

Ekanan
 **Ekanan**

The progenitor of necessity, duress, finality. Spouse of Cadance.

Cadance
 **Cadance**

The progenitor of time. Spouse of Ekanan.

Talahm
 **Talahm**

The progenitor of the earth, father and mother of Talahmnord. They are the lover of Hyron.

Hyron
 **Hyron**

The progenitor of the seas and deep watery places. He is the lover of Talahm.

Talhyon
 **Talhyon**

The progenitor of nature, cycles. She is the daughter of Talahm and Hyron.

Songhur
 **Songhur**

The progenitor of the high heavens. A land above the clouds he calls his kingdom.

Pholhur
 **Pholhur**

The progenitor of the low heavens. A land beneath the earth she calls her kingdom.