Enchantment modifiers

Almost all weapons, tools and armor in Game of Thrones will have some sort of modifier after they are created. They can be positive or negative in direction. Please note that you will still receive the modifier even if you take an item from the creative mode inventory.

There are a total of 55 different modifiers and 22 distinct modifier types.

## Ways to get modifiers

### Survival

Modifiers are automatically applied to the corresponding items when they are created, or when they are generated in the world. If modifiers for an item (weapon, armor) are not very suitable, then you can always remove them using an anvil to get better modifiers, for the material cost associated with forging the item in the first place. If you don't like wasting materials for reforging, then you can go to a merchant who will reforge your equipment, although it will cost you some money. In fact, rumor has it that the most powerful modifiers can only be obtained from merchants...

**Be careful!** When combining item modifiers, good and bad modifiers will eventually cancel each other out! There is a maximum of three modifiers for any item - with the exception of some "special" modifiers, such as kill modifiers and Hell modifiers, which do not count towards the three modifier limit.

There are several modifiers that cannot be obtained through reforging.

* Icy - obtained by the team.
* Cooling - obtained by the team.
* Headhunting - Combine the Bounty Hunter Trophy with your Anvil Weapon. Can only be used on servers.

### Using cheats

Like vanilla enchantments, these modifiers can be added to any block or element using commands. For example,

To immediately get a definitely enchanted item, write

```
/give @p <item> <amount> {GOTEnch:[<enchantment>],GOTRandomEnch:1}

```

To add a modifier to an already enchanted item, type

```
/got_enchant @p add <enchantment>

```

To remove a modifier from an already enchanted item, type

```
/got_enchant @p remove <enchantment>

```

And to completely clear an object of all enchantments, write down

```
/got_enchant @p clear

```

You can add as many modifiers as you want, however some of them may not be useful depending on what you have applied them to. For example, applying a ferocity modifier to a melee weapon will not affect its damage. Unlike vanilla enchantments, you can't level up to normally unattainable levels for a stronger effect. However, modifiers of the same type, such as Legendary and Mighty, are combined to produce a stronger effect.

## List of modifiers

 +4
 +3
 +2
 +1
 -1
 -2
 -3

 Artful
 Earned
 Combined
 Unique

Note that all modifiers are incompatible with some other types: for example, Sharp (+1.0 melee damage) is incompatible with Mighty (+2.0 melee damage); and Enduring (x1.25 durability) are incompatible with Enduring (x2.0 durability).

### General

receiving
 Solid
 Durable

### Melee Weapons

There are a few restrictions that affect modifiers for melee weapons. Melee reach cannot exceed 200%, recoil cannot exceed +2, and melee speed cannot exceed 160%.

### Armor

The maximum protection (protection) for any armor is 80%, from the protection of a full set of Valyrian armor. This was done to prevent players from being able to create ultimate armor using vanilla enchantments on Valyrian armor. At the same time, Valyrian armor cannot receive modifiers such as (Steadfast and Tough), but it can still be affected by durability modifiers, etc. (Note: the chance of getting a bad modifier on Valyrian armor is no higher than for other armor because the chance of gaining (incompatible) positive protection modifiers is "absorbed" by gaining the modifier.)