Coalition

The **Coalition** is an international alliance that supports your operation to stabilize the region, primarily via military support.

## Overview

Coalition forces are represented in-game by blue star icons.

Being an international alliance, the Coalition has more effective units that antagonizes locals and will leave after 2 tours of duty. Their deploy time counts down as long as they are in the field, but not when moving. This can be extended by either one or two tours by sacrificing your reputation.

If Coalition unit is fighting, deployment time drops **-0.5** turns more. If they losing when battle Insurgent fighter (the battle bar is **<30%**), their deployment time drops **-1.5** turns instead.

The Coalition also supplies you with air-strike and drone support initiative options, although you have to personally fund them. Once purchased, air support initiatives are permanent and will function continuously until the game ends.

Like National Soldiers, Coalition ground units will prevent development experts from functioning.

One tour of duty for Coalition Soldier lasts **105** turns. When a Coalition Soldier is deployed for the first time, their deployment time is increased by **11**-**42** (**17**-**67** if you have the **Extended Deployment** perk) turns. This means that the first tour of duty of a Coalition Soldier is slightly longer than repeated tours.

## Choices

### Coalition distracted by another war, requesting temporary withdrawal

* Refuse the Coalition's request at the cost of international anger and reputation loss.
* Accept the request. The Coalition will temporarily remove one of their units present in your region and in turn offer you a replacement several months later, but has no other consequences.
* Negotiate with Coalition forces, which may invoke international anger, reputation loss or convince the Coalition that their withdrawal will cause extremely adverse effects to your efforts. They may give you some funds as compensation and/or offer rapid replacement.

### Surge Support

* Accept a military surge from the Coalition with 2 additional units. All Coalition forces will be forcibly withdrawn after 2 years and no new Coalition soldiers may be requested afterwards.
* Train two additional National Units for free at the cost of corruption.
* Accept a civilian surge, boosting support level at the cost of corruption and inflation.

## Map Features

* Fuel Shortage - Increases Soldier travel times by +3 after a +60% logistics penalty.
* Oil Survey - Coalition units will have an unlimited tour of duty.
* Coalition Surge - All military units are replaced with their Coalition counterparts.
* National Surge - All military units are replaced with their National counterparts.
* Defensive Mandate - Coalition units will refuse to pass through or enter Insurgent-Controlled zones, unless they are on the way before the insurgent takeover.
* Nationalist Government - Coalition units will refuse to pass through or enter stable zones unless they are on the way before stabilization. Newly hired Coalition units will teleport to suitable zones if they haven't been deployed already, and those in stable zones will not be evicted.
* Advisory Role - Coalition units have less direct strength, but soldiers provide more support to National units.
* Weak Supply Chains - All units can only move to zones adjacent to/within those with a government structure or other allied units. The one unit per zone limit still applies.
* Amphibious Support - All soldiers can support those in adjacent zones while ignoring rivers.
* Extended Deployment - Coalition units' tour of duty is extended by 60% but can no longer be expanded further and will always withdraw after their tour ends.
* No-Fly Zone - Coalition aircraft and drones can no longer be obtained.
* Pilots Striking - Coalition airstrikes cost significantly more.
* Policy Illiteracy - All Coalition units and drones cost significantly more.

## Player Tactics

* Accelerated Training - Reduces training time of all allied units by 25%.
* All Terrain Tanks - All tanks can enter and fight in all types of terrain.
* Coordinated Fireteams - All allied soldiers can support each other even when fighting, provided if they have full intel on their zone.
* Dangerous Driving - If a Tank enters an insurgent-occupied zone, one insurgent fighter dies instantly.
* Long range scanners - Drones now also scan zones adjacent to its target.
* Modern Warfare - All allied military units have 25% more strength.
* Morale Boost - Coalition units' tour of duty is extended by 2 months each time they win a battle.
* Targeted Reconnaissance - Drones can be called manually in additional to automated summons.
* Advance Coalition Soldier - When the game begins, obtain one additional Coalition unit. They still need to be deployed manually.
* Advance Warfare - All allied military units have 50% more strength.
* Private Military Contractors - Coalition units' tour of duty are now extended with funds instead of reputation. Cost escalates over time, although it is still consistent to the amount of reputation points that one would have spent.
* Sniper Support - If a fight is won, one insurgent fighter dies when fleeing per every participating allied entity.
* Committed Coalition - Coalition units have unlimited tours of duty.
* On The Job Training - When a Coalition unit gets withdrawn, a National Soldier unit spawns in place.
* Personal Teleporters - All allied units now have 0 logistics costs.

## Insurgent Tactics

* Violent Ambushes - Coalition units' tour extensions cost 50% more.

## Advisors

* Chef - Coalition Forces tour of duty is extended if not in combat.
* Pilot - Coalition aircraft now carry out airstrikes more frequently.
* Observer - Collateral damage is now much less likely to occur when airstrikes happen in zones with Coalition Soldiers.
* Logistics Expert - All allied units now have reduced logistics costs when traveling through secure, stable zones.
* Tactician - When allied units defeat a group of insurgent fighters they are now more likely to sustain casualties instead of surviving and fleeing.
* Friendly Robot - Coalition drone can control manually.
* Squadron Leader - Airstrike can control manually.
* War Hero - Coalition Soldiers gain +2 months of extra deployment time when winning battles. (-$4)
* Military Recruiter - Coalition deployment extended by +60%, but cannot be extended further. (-2$)
* Intelligence Officer - All Soldiers can scout intel in neighbouring zones. (-$1)
* Drone Programmer - Drone scan **2** more zones at once. (-$2)

## Trivia

* As the game is based off Middle Eastern conflicts such as wars in Afghanistan, the Coalition echoes the real-life U.S. Military and their alliances such as NATO, seeing that America was known for its frequent involvement in foreign affairs and warfare against "Insurgents", namely local militia organizations that oppose them.