Exotics

The most precious materials of the Galaxy.

They are used to create high technology and make components for mechs.

They are found in major quantity near the center of the Galaxy.

The ones found there are also more valuable.

Exotics are separated into categories of low, medium and high-grade exotics.

Dense concentrations of medium and high-grade energetic exotics can lead to localized anomalies, such as on the Glowing Planet or some regions in the Nyxian Gap. This is one potential reason why the CFA and MTA regulate the Nyxian Gap less, given that their highly advanced battleships are filled with high-grade exotics and high technology.

- Rorachs Bone is an exotic which allows a Mech to repair itself, Venerable Foster's first Expert Mech consisted Heavily of Rorach's bone which the Vesia Kingdom acquired on the Glowing Planet, Lucky also consumed a large amount of Rorach's bone, turning his body white.

- Kavenit is a commonly available, relatively stable and unenergetic exotic. Its wide applicability as an armor strengthener turned it into one of the most common ingredients used to toughen up cheap mechs. Kavenit is also minted into coins, bars or slates in order to form a commonly-accepted hard currency. Colorful and abnormal samples of Kavenit ore are often collected by pirates with a certain hobby.
Dr. Ranya identified plants from the Nyxian Gap capable of growing on Kavenit ore.

- Phasewater is a high-grade exotic rarely found in the The Galaxy (Milky Way), but very prevalent in the Red Ocean Galaxy. Its dimensional properties are primarily used for FTL drives, such as development of minidrives for mechs or beyonder gates. Phasewater is a material that intrinsically affects FTL drives, so when a star system has a large quantity of deposits, one can encounter some very abnormal conditions.

Resonating Materials

Fixer Iron a staple solution for second-class expert mechs that require battlefield regeneration capabilities. An old exotic it is one of the more widely available resonating exotics. It has low resonance interference. It either plays well or does not inhibit the performance of other resonating exotics.

Iridescent Mercury a mercury-like exotic that is fairly rare but does not see much use as a resonating exotic. Its perceived combat value is too low in the eyes of most people. With Iridescent Mercury, it becomes more noticeable and harder to ignore mechs. Iridescent Mercury is difficult to pair with other materials.

BSN-17A is an alloy that blends several different weaker resonating exotics in order to achieve a stronger effect. It enhances the defenses of a mech by forming a thin but highly-resilient energy barrier just above the surface of an expert mech. Unfortunately, that also caused the resonating alloy to interfere with plenty of other resonating materials. The defensive attributes of the thin BSN barrier will increase, but the strain on the expert pilot rises too quickly. An expert mech with such an excessively strengthened barrier will not be able to maintain its enhanced defenses for long.

Pierrotis is a rather common resonating exotic that matches well with the role of the Vanguard Project. It can amplify physical damage by amplifying the momentum driving a weapon forward. It is most often used in expert lancer mechs but it can also be useful for the Vanguard Project. Pierrotis substantially increased the resilience of a weapon, allowing it to withstand much more punishment. When an expert pilot resonated with it, Pierrotis somehow increased the force behind the weapon in a way that allowed it to strike harder. No matter whether the expert mech was charging at high speeds or simply thrusting its weapon forward, Pierrotis directly amplified the attack.

Bissonat a rather scarce resonating exotic that can directly amplify the cutting power of a sharp or bladed weapon. It is rarer than Pierrotis and can cost you a hefty sum. It has a medium interference factor and there is not much room for other options when you use it in a bladed weapon. Its resonance effect is also more strenuous to maintain. Bissonat's cutting power amplification was substantial. It worked best against solid matter such as resilient armor plating but did not provide a lot of advantages against resonance shields and other energy barriers.

Perfidious Steel

Opticonium

Electricium Secundus

Electricium Primus

GT-535

BSN-11F

Usher-B was a resonating exotic that was capable of amplifying the temperature or heat energy of a component. This allowed it to have multiple uses, most of which were offensive in nature. The only unfortunate aspect about Usher-B was that it was classified as a third-class exotic by the MTA. The reason for that was because Usher-B was too fragile and prone to breaking when subjected to the rigors of second-class combat.

Celestan Cobalt was a special material. It was a material that was exclusive to the Red Ocean. The material was not energetic in its raw form and was difficult to detect with ordinary mineral scanners. This is a first-class low-grade resonating exotic. Celestan Cobalt didn’t do anything special under ordinary circumstances aside from being denser and harder than normal materials. When paired with the right expert pilot, an expert mech that integrated this resonating exotic was able to accelerate at least 20 times faster.

Menask Alloy allows for weak but high-frequency attacks to damage resilient enemies.