recursal/Fanatic-Fandom huggingface dataset:
Turtle Rock Studios

Turtle Rock Studios is an American video game developer founded in March 2002 by Michael Booth, and was acquired by Valve Corporation in 2008. In 2009, Turtle Rock went independent and was re-founded by Chris Ashton and Phil Robb. Turtle Rock Studios is involved in the creation of original titles as well as the provision of consulting services to the digital entertainment industry.

## History

On November 20, 2006, Turtle Rock Studios announced Left 4 Dead, a co-operative multiplayer action game. The game was built atop the most advanced version of the Source Engine available at the time and introduced version 2 of Turtle Rock's AI technology, which had since been updated from the AI used for the bots in Condition Zero. The game released on Microsoft Windows and the Xbox 360 in November 2008.

On 10 January 2008, Valve Corporation announced that they had acquired Turtle Rock Studios.[2] Valve took control of development since then. Later in 2008, Valve shut down Turtle Rock Studios and let all the personnel relocate to Seattle to join them if they wanted to. On 3 June 2009, Doug Lombardi of Valve Corporation confirmed that the studio was no longer operating as Valve South some time after the release of Left 4 Dead. After formally being closed the remaining team members developed an iPhone automotive maintenance app named Garage Buddy and on 5 February 2010, Turtle Rock Studios put up a new website declaring they have reformed and are once again working on video games. On 2 June 2010, Turtle Rock Studios announced the formation of a new division in Turtle Rock called Turtle Rock Garage, a small division based solely on casual games. On 22 September 2010, Digital Development Management announced they are representing Turtle Rock Studios to find publishers for their games.

On 9 February 2011, Turtle Rock Studios announced they have begun aggressive hiring for their next major title. On 26 May 2011, THQ announced they would be publishing Turtle Rock's next major title. On 10 June 2011, THQ described Turtle Rock's next title as 'Wild'. THQ core game boss Danny Bilson confirmed that a full reveal of the shooter is due. On 20 October 2011, Turtle Rock confirmed that their next title will be powered by CryEngine 3. On 23 January 2013, Take-Two Interactive acquired the rights to the current game, listed as Evolve, in the THQ Bankruptcy Auction, with subsidiary 2K Games to publish the game.

## List of Games

Turtle Rock Studios is best known for their work on Valve Corporation's Counter-Strike and Left 4 Dead franchises. Works include:

### Developed

* Counter-Strike: Condition Zero, including the Official Counter-Strike Bot
* Various maps for Counter-Strike: Source
* A map named "Halls3" which was eventually included in Half-Life 2: Deathmatch
* Left 4 Dead
	+ Survival Pack DLC (Developed by Valve Software)
	+ Crash Course DLC (Developed by Valve Software)
* Left 4 Dead 2 (Developed by Valve Software)
	+ The Passing DLC
* Left 4 Dead / Left 4 Dead 2: The Sacrifice[12]
* Leap Sheep! (iOS & Android)
* Evolve
Tag and Bag

**Tag and Bag** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Once Abe traps the Monster in the Mobile Arena, pay close attention to when the arena is about to drop and hit the Monster with a Tracking Dart just before it goes down. By the time the dart wears off the Arena will almost be recharged so stay on the Monster's heels to keep bringing the pain.
Hunter Stories

Hunter Stories are various stories written about the playable Hunters in Evolve, written and posted on the forums by Turtle Rock's official writer Matthew. As of right now there are seven stories, four involving some insight and backstory into the characters of the playable hunters, and three detailing the events of "The Sword".

* Val's Story

* Caira’s Story

* Cabot’s Story

* Abe's Story

* The Sword: Part One
* The Sword: Part Two
* The Sword: Part Three
Jack

Main Weapon:

Jack is one of the Hunters in Evolve, and is the fourth Trapper character that is purchased as Downloadable Content (DLC)

## Summary

Jack, who refers to himself as The Jackal, scrounged the industrial ruins to build his Trapper arsenal. To pack a punch, Jack dual wields two pairs of pistols, enabling him to reload one pair while firing the other. To track and trap the monster, Jack uses a hacked Survey Satellite to locate enemies and his Repulsor Gloves to stop the Monster in its tracks.

## Weapon Loadout

Jack

* Pistols
* Survey Satellite
* Repulsor

## Helpful Gameplay Tips

Jack can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Mauler 190

*Shotgun with short to medium range*

The **Mauler 190** is one of the weapons in Deathgarden available to the Inquisitor.

## Levels

Weapons can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the weapon in the upgrade booth) and gain a sufficient amount of NPI.

 2
 3
Mutated Celerity

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Mutated Celerity** is a superior hunter perk.

## Unlock

Mutated Celerity can be unlocked with 3200 Silver Keys.

Unlocked by reaching level 22 with Val.

## Upgrades

Mutated Celerity has three upgrade tiers:

 2
 3

## See also

* Enhanced Celerity
* Nanotech Celerity
Hypotenuse Targeting

**Hypotenuse Targeting** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

If a monster is caught in a Mobile Arena and hiding behind something, Hank can target the Orbital Barrage on the mobile arena to land the strike behind objects he couldn’t normally see.
Mortar Cannon

**Mortar Cannon** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

Deal heavy damage at range to slow moving targets.

## Tips and Tricks

* The Mortar Cannon is a great ranged weapon, and should be used from afar as other Hunters are damaging the Monster to harass the creature and confuse the player.
Phantom

The **Phantom** is a wildlife creature in Evolve.

## Summary

Phantoms are an Evacuation bonus for the monster if it wins on the Aviary map.

Perched in high locations throughout the area after they spawn, they will lie in wait for prey to pass by then strike at the unwary. Though not particularly dangerous to prepared Hunters, Phantoms can be quite the nuisance especially if low on health or in the middle of a fight with the Monster.

Phantoms are worth one pip of evolve points when consumed by a monster.
Tranq Jukes

**Tranq Jukes** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

The Tranquilizer Gun can slow down the monster. If you can use that in conjunction with well placed jetpack dodges and terrain jukes, you can last much longer evading the monster than you might think.
Lightning Strike

**Lightning Strike** is an ability in Evolve.

## Summary

This ability calls down a lightning bolt from the sky, starting with four smaller beams to the side, which gradually move inwards to "center" on the target. When the target is centered, the entire bolt strikes down, dealing considerable amounts of damage.

## Tips and Tricks

* This attack takes quite a while to occur - make sure your target doesn't enable a shield of some kind during the time it's charging.
* The cooldown on this attack is rather extreme, so keep an eye on your timers to make sure you won't be left without an ability after using this one.
Evolve Wiki/Flex section

Featured Hunter
**Quantum Caira**

An uncovered tape from Nordita has brought the revelation that Caira has...changed. Due to a surge in Quantum energy on a known Wraith test site, Quantum Caira appeared to fight back in this world against the Monsters ravaging Shear. With a reformed arsenal focusing on healing over time and zone control, Quantum Caira is a all new Medic outfitted to combat all Monsters on Shear.

Videos

Featured images

*Evolve* News
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Machine Pistol

**Machine Pistol** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Machine Pistol is a somewhat powerful close-range weapon, functioning as a last-ditch defensive measure.

## Tips and Tricks

* The Machine Pistol is strong and effective, but is ultimately limited. Treat it as a sidearm, not as a primary weapon.
* Using the Machine Pistol is a perfect secondary offensive tactic while waiting for your other ability cooldowns to expire.
Fire Breath

**Fire Breath** is an ability in Evolve.

## Summary

Fire Breath spits a hot jet of liquid flame, causing immediate damage and then extended damage from burning.

## Tips and Tricks

* The extended damage is best used on Medics, splitting healing attention between healing themselves and their allies.
* Try and move while launching this attack, as doing so will catch multiple Hunters in the stream.
Vortex

**Vortex** is an ability in Evolve.

## Summary

The Vortex ability launches a mobile wall of elemental energy, knocking back enemies as it impacts.

## Tips and Tricks

* This ability is good for crowd control and damage negation from overwhelming numbers.
* This ability also effects Wildlife, and is good for killing a mass amount for quick feeding. Beware, as mass death may also attract other predators and give away your location.
Left for Dead or Let Them Squirm

**Left for Dead or Let Them Squirm** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

When playing Defend as the Monster remember that the Hunters dropship comes back much quicker. So when downing Hunters leave them incapacitated on the ground. This will take them out of the fight for a longer period of time, giving you more time to inflict damage on the objective or the team.
Armor Regeneration

**Armor Regeneration** is a perk in Evolve.

## Perk Augmentations

The Armor Regeneration perk grants a regeneration to armor over time. This perk has three tiers, each granting a variation in armor regeneration speed.

* Tier 1 Armor Regeneration - 15%
* Tier 2 Armor Regeneration - 30%
* Tier 3 Armor Regeneration - 50%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Caira

Main Weapon:

Caira is one of the many Hunters in Evolve, and is the third Medic. She can be unlocked by getting One-Star of mastery on everything in Laz's kit.

## Summary

One can only imagine the confusion at the weapons lab when Caira put in her order for a Grenade Launcher that shoots both Napalm and Healing rounds. As a qualified combat medic, she thoroughly enjoys both saving lives and setting stuff on fire. Her Adrenaline Field is also the perfect pick-me up for an all-night hunt.

## Weapon Loadout

Caira is a medically minded character, represented by the default loadout available. These weapons have the capacity to deal massive damage as well as heal deadly wounds:

* Napalm Grenade Launcher Damage: Low - Fires a grenade that damages enemies hit in a radius and sets them on fire for additional damage.
* Healing Grenade Launcher Damage: None - Fires a healing grenade that heals allies within it's blast radius for 125 health. Caira can heal herself with these grenades with lower potency.
* Acceleration Field Damage: None - Provides allies around Caira a speed boost when activated for a short duration.
* Healing Burst - Short burst of rejuvenating energy that instantly heals Caira and nearby allies.

## Strategic Role Summary

More suited for direct combat than her long-ranged Medic colleagues, Caira's grenade launcher is effective both as a weapon and a healing implement. The explosive and burning effects of her napalm grenades makes them effective at both clearing groups of wildlife and slowly burning down the big monsters, while the healing grenades allow her to heal multiple allies at once if well placed, allowing for rapid switching between damage and healing. Her adrenaline burst is a valuable tool in almost any situation, whether chasing down their prey or just looking to increase her team's maneuverability in a fight. Caira is a front-line kind of medic, and her kit supports a faster-paced, close-range playstyle.

## Helpful Gameplay Tips

Caira can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Healing Bombardment
* Combo Buffer
* Up Up and Away
Abe

Main Weapon:

Abe is one of the many Hunters in Evolve, and is the third Trapper character that can be unlocked. You can unlock him only after getting One-Star in mastery with all of Griffin's kit.

## Summary

Meet Abe. He doesn’t have some exotic pet helping him track prey, nor is he some grizzled vet that’s eager for his next big hunt. He’s just really tricky. Abe’s a bounty hunter – a smuggler, a thief and potentially the sneakiest Hunter of the bunch.

## Weapon Loadout

Abe is a trapper by trade, meaning that the following loadout is focused on controlling the Monster, leaving heavy damage to the rest of the team.

* Custom Shotgun Damage: High - Heavily modified and powerful shotgun for large game. Rapid fire for wide spread, slow trigger pull for small spread.
* Tracking Dart Gun Damage: None - Dart rifle that deploys a tracking device able to show the general location of the Monster. You can also tag wildlife that track a Monster that eats them.
* Stasis Grenades Damage: None - Temporarily slows movement from any of the Monster, or wildlife.
* Mobile Arena Damage: None - Energy dome that traps the Monster and Hunters inside.

## Strategic Role Summary

Abe is primarily a slowing force - whereas almost all the other Trappers can use a variety of items to stop the Monster, Abe's primary role is to slow the movement of the Monster through the use of his Stasis Grenades. A well-coordinated strike using these grenades can shift the balance of power in a fight towards the Hunters, and should be considered an indispensable part of a high-damage, trap-oriented strike force.

## Helpful Gameplay Tips

Abe can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Swivel Pivot Plant

**Swivel Pivot Plant** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

While running from a monster, Maggie can plant harpoon traps to try and slow down its pursuit. To be more effective with them, you should pass by corners, swivel to your right, plant it behind the corner you pass, and then turn back more to a left angle and move on. If the monster is close, it may be turning more left to chase you, but the trap would activate from the right, causing the monster to stop and attack to the right of it and slow it down momentarily.
Evolve Wiki/editcopy/Bottom section

*Evolve* Wiki

AboutThe gameThe developersThe publishersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRecent changesNew pagesMissing pages
* **How to help**
	+ See how you can help contribute to the Evolve Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
* **Register**
	+ Register an account to keep track of your contributions.

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Paladin Parnell

Mutagen Shotgun

Short range shotgun that lowers your Heal Burst cooldown after hitting a target.

Rate of Fire: 140 rpm

Capacity: 7 rounds

Primary Fire Damage: 11 per pellet

Primary Fire Pellet Count: 8

Shot Type: Hitscan

Reload Speed: 3.6 sec

Heal Burst cooldown reduction: 0.5 seconds per pellet

Additional Info: Much less accurate than Slim's shotgun.

Generyst Rockets

These rockets explode in a small area healing for a large amount.

Firerate: 115.4 rpm

Capacity: 5 rounds

Reload time: 3.7 sec

Healing: 125

Downed healing: 190

AOE: ~6 meters

Shot Type: Projectile with no arc

Projectile Speed: ??

```
Righteous Fury

```

Huge, brief increase to fire rate, reload speed, and reduces incoming damage.

Recharge time: 30 sec

Duration: 15.5 sec

Firerate increase: 33%

Reload speed increase: 50%

Damage reduction: ??

Additional Info: Recharge does not start until skill ends. Still does a small amount of self-damage.

```
Heal Burst

```

Activate for a huge self-heal.

Healing: 1/3 of health

Recharge: 20 seconds

Additional Info: Can be used while Incapacitated.
EMET

Main Weapon:

Emet is one of the Hunters in Evolve, and is the fourth Medic character that is purchased as Downloadable Content (DLC)

## Summary

Heal like a medic and fight like a demon. Emergency Medical Evaluation Technician drones have been used in disasters to help people in need of medical attention. Reliable as medical techs, these drones are not traditionally designed for battle. Emet benefits from a death commando logic core given to him by Jack making him an asset in the hunt and a little insane.

## Weapon Loadout

Emet

* Replay Cannon Damage: Medium - Emet fires a tracking round from his hand dealind approx : 27 dmg (if the monster do not have any damage reduction perk). 8 Missiles fire from his back, tracking down the shot and slamming into whatever it hits dealing each 40 dmg.
* Healing Buoys Damage: None - Deployable, floating healing pods. They generate a passive healing 40 hp/sec aura around them, and release much larger healing bursts when your own is used. Healing doesn't stack.
* Respawn Beacon Damage: None Cooldown: 45sec - A spike that releases a highly visible blue beam into the sky, the respond beacon can bring deceased teammates back in a measly thirty-seconds, much quicker than the usual two-minutes thirty-seconds.
* Healing Burst: Damage: None Cooldown: 5sec - The class ability wich when used release a healing wave of 180 hp.

## Helpful Gameplay Tips

Emet can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Gauss SMG

**Gauss SMG** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Gauss SMG is a medium damage, medium range sub-machine gun capable of putting a decent amount of ammunition down-range.

## Tips and Tricks

* The SMG doesn't deal heavy damage, and should be used as a secondary weapon only.
* This weapon is best used against the various Wildlife, as it is powerful enough to take them out but doesn't deplete main weapon or ability countdown timers.
Torvald

Main Weapon:

**Torvald** is an Assault hunter.

## Summary

Torvald was reborn as a Cyborg after being ripped apart by a Monster. Stronger than ever, his Mortar Cannons are a lethal long range threat. Up close, his Autofire Shotgun blasts through enemies and his Shrapnel Grenades rip them apart.

## Weapon loadout

Torvald

* Autofire Shotgun Damage: Medium - Deals bursts of damage at short range.
* Mortar Cannon Damage: Medium - Deal heavy damage at range to slow moving targets.
* Shrapnel Grenade Damage: Medium-Low - Cover your target in weak spots, maximizing the damage from your Autofire Shotgun.
* Defense Matrix Damage: None - Temporarily soaks up damage.

## Helpful gameplay tips

Torvald can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Crow

Main Weapon:

Crow is one of the many Hunters in Evolve, and is the fourth Trapper character. He is purchasable from the Evolve store for $4.99.

## Summary

A former Celestial Survey agent, Crow retired to Shear after spending years alone on alien worlds. His pet Batray, Gobi, is always at his side, at least when it’s not tracking down the Monster. Supported by his Stasis Gun and Long Rifle, Crow is a new breed of Trapper.

## Weapon Loadout

Crow

* Kinetic Long Rifle Damage: High - Quick bursts with your Long Rifle do normal damage, while charge shots ignore the Monster’s armor, dealing direct damage to its health.
* Stasis Gun Damage: None - Slow down the Monster with rapid fire shots or charge up a shot for greater effect.
* Pet Batray Damage: None - Gobi outlines any nearby creatures. Send him in any direction to highlight the creatures he passes.
* Mobile Arena Damage: None - Energy dome that traps the Monster and Hunters inside

## Helpful Gameplay Tips

Crow can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Meteor Goliath

Abilities:

The **Meteor Goliath** is one of the Monsters in evolve.

## Summary

Understood as a good pick, including the arranged 1v1 game mode, Meteor Goliath excels even at the higher ELO ranking levels, such as Platinum (More precisely, the Glicko ranking appears to be
used.

## Abilities

The Meteor Goliath has four main abilities, which can be upgraded throughout the course of play. For strategy and tips, see sections below.

* Rock Throw - Rips a huge boulder from the ground and launch it at an enemy.
* Fire Breath - Spits a jet of liquid flame that does damage to Hunters for a short time.
* Leap Smash - A devastating jump attack that deals splash damage when Goliath lands.
* Charge - Rush forward at high speed causing damage and knockback.

## Helpful gameplay tips

With Meteor Goliath, it's best to reach Stage 2, Stage 3 is not really necessary, it depends on personal type of play, and the hunters your fighting.

## Alternate skins

The Meteor Goliath has several alternate skins that can be unlocked through play:

* Elite
* Prime

## References

1. ↑ Developer Feedback on the Turtle Rock Studios forums
Supernova

**Supernova** is an ability in Evolve.

## Summary

Supernova creates a large arena for Wraith to fight in. Inside the Supernova, Wraith becomes a frenzied melee beast of pure energy as her scythe-like blades cut down just about anything in their path. If Wraith leaves the Supernova area, she returns to her normal state.

## Tips and Tricks

Using your decoy in the supernova makes it attack with lightning speed. Use the abduction to grab targets back into it.
Movement Speed

**Movement Speed** is a perk in Evolve.

## Perk Augmentations

The Movement Speed perk boosts total movement speed in three tiers.

* Tier 1 Speed Increase - 10%
* Tier 2 Speed Increase - 15%
* Tier 3 Speed Increase - 20%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Personal Cloak

**Personal Cloak** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Personal Cloak deploys a temporary invisibility field around Lazarus.

## Tips and Tricks

* Use of this cloak is best reserved for retreat, where the cloak can provide ample time for movement.
* The Cloak does not hide weapon fire - when cloaked, abstain from firing too often, as this can give away your location.
Damage Bonus

**Damage Bonus** is a perk in Evolve.

## Perk Augmentations

The Damage Bonus perk increases total damage by a certain percentage above base. This perk has three tiers.

* Damage Bonus Tier 1 - 5%
* Damage Bonus Tier 2 - 10%
* Damage Bonus Tier 3 - 15%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
No Buffs for You

**No Buffs for You** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Have you put the hurt on the Monster and in a desperate attempt to stay alive it's going for the Health Regen Elite Buff? Use the Lazarus Device to keep bringing that nasty Tyrant back to life each time the Monster kills it! Just be sure not to end up as Tyrant chow. This works with all Albino wildlife, so don't leave those buffs just lying around make them harder to catch with the Lazarus Device.
Climb

**Climb** is a perk in Evolve.

## Perk Augmentations

The Climb perk is a Monster only perk that boosts climbing speed. This allows you to traverse the terrain far quicker than normal. The climb speed perk only has a single tier.

* Climb Speed Boost - 30%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Fast Climber

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Fast Climber** is a minor monster perk.

## Unlock

Fast Climber can be unlocked with 1000 Silver Keys or from a day 5 daily login bonus.

Unlocked by reaching

```
 level 3 with Goliath,
 level 3 with Meteor Goliath or
 level 3 with Kraken

```

Elite Wildlife Blitzleopard provide the effect of a Climb Speed Buff.

## Upgrades

Fast Climber has three upgrade tiers:

 2
 3
Abduction

**Abduction** is an ability in Evolve.

## Summary

Abduction steals hunters away from their teammates. During an abduction attack, Wraith travels large distances, grabs the target, and returns to her original location all within the blink of an eye.

## Tips and Tricks

* Using Abduction on healers before a large engagement could create a large enough gulf between the Monster and the Hunters to give you a HUGE boost in damage.
* Use the Abduction Bird Scare strategy to mislead the Hunters.
Slim

Main Weapon:

Slim is one of the many Hunters in Evolve, and is the fourth Medic. He is purchasable in the Evolve store for $4.99.

## Summary

Slim may look like an experiment gone wrong, but his insect humanoid DNA is genetic engineering at its finest. Armed with a Leech Gun, Healing Drones, and a Spore Cloud Launcher, Slim is a medic designed for combat. When you need someone to deal damage and keep your heart pumping, you call on Slim.

## Weapon Loadout

Slim

* Leech Gun Damage: Medium - Deal damage to your target while reducing the cooldown on your Healing Burst. The more pellets that hit, the faster you heal your team.
* Spore Cloud Launcher Damage: None - The Monster can't smell while he's inside your Spore Cloud, giving your team an advantage in close combat.
* Healing Drone Damage: None - Your Healing Drone can be sent to any teammate at any distance. It heals them over time, even reviving incapped hunters!
* Healing Burst Damage: None - Large burst of rejuvenating energy that heals Slim and nearby allies.

## Helpful Gameplay Tips

Slim can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Revivify

**Revivify** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Lazarus' Healing Burst only provides minimal health. In order to heal teammates to full health more quickly allow Mammoth Birds or other wildlife to incap them then help them back up with the Lazarus Device. Their health will be fully restored instantly! Just be careful the Monster doesn't catch you during this process or a fallen teammate may end up as lunch.
Toxic Grenade

**Toxic Grenade** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

The Toxic Grenade deals immediate damage, and releases a toxic gas, causing further damage over time.
==Tips and Tricks==\

* This weapon is best used as part of an ambush, and when combined with other types of weapon fire, could seriously harm the Monster in short order.
* Keep an eye out for Wildlife, as using this in a crowded area could attract more predators to your location.
Experience

Players can earn experience by doing the objective, engaging in chases, helping their team and various other actions while in a game. Earning experience will increase the amount of Currencies gained and will contribute towards increases the global account level and character level of the player character. Below you can find a list with events that grant experience.

## Scavenger actions that grant experience

(1) A friendly effect assist means you use your Vambrace Power to help out another Scavenger in a chase.

(2) A friendly effect means you use your Vambrace Power on another Scavenger, while they are not in a chase.

(3) Only applies to Turrets and Mines, not to Drones.

(4) If the Hunter disconnects before the end of the game, this experience is still awarded, even if the Scavengers are still in the waiting area.

## Hunter actions that grant experience

 Drone activation
 Ragdoll Travel
 Hacking
 Scavenger Downed
 Scavenger Execution
 Drone Reveal
 Golden Crate
High Energy Fuel

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**High Energy Fuel** is a major hunter perk.

## Unlock

High Energy Fuel can be unlocked with 1000 Silver Keys.

Unlocked by reaching level 17 with Markov and Blitz Markov.

Unlocked by reaching level 17 with Hyde.

## Upgrades

High Energy Fuel has three upgrade tiers:

 2
 3

## See also

* Extra Fuel Tank
* Rocket King
* Rocket Lord
* Rocket Man
Penitence

**Penitence** is a shotgun-style weapon used by Renegade Abe in Evolve.

## Summary

Penitence, unlike most other Assault primary weapons, deals relatively low damage in exchange for a poisonous damage over time that can be stacked with the rest of Renegade Abe's kit. When the cylinder is full, the shotgun can be alternatively fired to unload all bullets at once for moderate burst damage at the expense of not applying poison and a wider spread of pellets.

## Usage Tips

* Consistently cycle the primary fire with Renegade Abe's Nerve Toxin Dart and Corrosive Grenade. Having all three poison DoTs active at all times allows for the best damage output.
Turn up the Heat

*"The Garden's control systems are very versatile - they need to be, to cope with high-speed printing. Although it's not really using them the right way, I can force them to increase oxygen levels in areas where an explosion is imminent, increasing the yield."*

- **Trinh Thanh**

A perk available to **The Veteran**.

## Overview

Increases the Explosion Radius of Rattler RX35 Grenades.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
 3
Marsh Strider

The **Marsh Strider** is a wildlife creature in Evolve.

## Summary

The Marsh Striders are incredibly fast moving, lizard-like wildlife. They are largely peaceful, and will not attack the Monster or the Hunters.

## Description

Marsh Striders are harmless creatures who often herd together. They will run away from any danger, so be sure to take them out quickly before you have to start chasing them. They're worth 2 bars, making them an ideal snack for the monster.

While they aren't much use to the hunters, you can spot the monster if you suddenly see a bunch of Stiders running away from a certain direction.

## Elite Variant

The Elite Marsh Strider grants the following buffs:

* Hunter buff: movement speed increased by 30%
* Monster buff: Movement speed increased 30%
Class

Hunters in *Evolve* are split into four main **classes**. Each plays a different role in the group, bringing unique capabilities to the team. The classes are Assault, Trapper, Medic and Support.

There are two characters available for each class. While broadly similar in their role, each features their own abilities and strengths.

## Assault

*Main article:* Assault

The Assault class is a role that is a staple in many squad-based shooters, and functions as both a massive damage dealer and damage absorber, called "high-DPS" and "tank", respectively. The Assault class comes with a large health pool, and paired with some powerful weapons, is the ultimate juggernaut.

* Markov
* Hyde

## Trapper

*Main article:* Trapper

Trappers are the experts in tracking and pinning down Monsters, with a range of specialized abilities for the job.

* Maggie
* Griffin

## Medic

*Main article:* Medic

Medics are both capable healers and capable warriors, able to not only heal and resurrect comrades, but also deal area-specific damage due to their vast knowledge of anatomy and alien bio-structure.

* Val
* Lazarus

## Support

*Main article:* Support

The Support class is a formidable kit with many defensive and heavy offensive capabilities. They can boost their teammates' output, help them escape attacks, and of course dish out some damage of their own.

* Hank
* Bucket
Stamina

**Stamina** is a perk in Evolve.

## Perk Augmentations

The Stamina perk increases the stamina rating for both the Monster and the Hunters. This perk has three tiers.

* Stamina Increase Tier 1 - 15%
* Stamina Increase Tier 2 - 30%
* Stamina Increase Tier 3 - 50%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Banshee Mines

**Banshee Mines** is an ability in Evolve.

## Summary

The Banshee Mines are explosive orbs that can be attached to any nearby enemies.

## Tips and Tricks

* The damage it causes is relatively high, a good trade off for the otherwise finicky nature of placing the orbs in combat.
* These are best placed throughout the map in choke points, and are best suited for initial damage in an ambush.
Planet Scanner

*This article is a stub. You can help Evolve Wiki by expanding it.*

**Planet Scanner** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Planet Scanner scans the entire map for the team, highlighting the direction the Monster is at on the compass in red. It also highlights wildlife and the Monster through walls for the Trapper.

## Tips and Tricks

* The Planet Scanner is a power tool to help the Hunters get a general location of the Monster, especially at the beginning of rounds.
* Due to it's high cooldown, Planet Scanner should not be used unnecessarily such as if the Hunters can see where the Monster is heading towards.
Rock Throw

**Rock Throw** is an ability in Evolve.

## Summary

Goliath rips a boulder from the ground, hurling it at enemies with great speed and force.

## Tips and Tricks

* When throwing, always predict where your target will be, and target that area, rather than where they are. This will allow a hit even when the target is moving.
* This attack is a great first strike, as the Hunters won't see it coming; this makes it disorienting and frightening, a great way to kick them off their balance.
Hunger

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Hunger** is a minor monster perk.

## Unlock

Hunger can be unlocked with 1000 Silver Keys or from a day 5 daily login bonus.

Unlocked by reaching

```
 level 3 with Goliath,
 level 3 with Meteor Goliath or
 level 3 with Kraken

```

## Upgrades

Hunger has three upgrade tiers:

 2
 3
NPCs

The world of Evolve is populated not only by monsters and hunters, but by **NPCs** as well. These NPCs do not directly interact with the game, but may issue quests or tips.

## NPCs

This list of NPCs is incomplete, and may change on release. These are largely speculative.

* Commander Park
* APO Mitchell
* APO Santos
* Dr. Franz Leukart
* Lieutenant Kadam
* Lieutenant Ruiz
* Nicholas Cheboi
* Operator Silva
* Samuel Harper
* William Singh
Medic

The **Medic** is one of the classes available to Hunters in *Evolve*. There are three Medics: Val, Lazarus and Caira.

## Medic Class

The Medic is is the lifeline of every team. Without a Medic, most encounters with the monster would be a lot shorter and a lot more final. But that's why they're here - Val, with her steadily healing Medgun and disabling Tranquilizer Gun, Lazarus with his Personal Cloak and powerful Lazarus Device, and Caira's multifunctional Grenade Launcher and Acceleration Field, are all on the field to make sure the team is able to stay in the fight long after they should have gone down. Though the Medics are all able to contribute significantly to combat as well, their main role in life is making sure that their teammates stay alive, and for this, their Healing Burst only sweetens the deal.

## Healing Burst

Every Medic is equipped with a Healing Burst, in addition to their given tools of choice. When used, it provides an instant burst of health to the Medic and nearby allied Hunters. Useful as a last-second save or for topping off multiple wounded allies, it's also a very important tool for most Medics who have no other way of healing themselves.

## Tips

* Each Medic plays differently, and requires a different approach to positioning and timing.
* The Healing Burst has a relatively low cooldown, and you'll more than likely be able to use it multiple times per fight, so don't be afraid to use it in a situation you're unsure of.
* Always remember to top off your allies while between encounters with the Monster, even if you have to use your Healing Burst to do it. It's always a good idea to have everyone enter combat at full health.
* Attempt to use it as much as possible to keep the team healthy for wildlife and monster encounters
Ninja!

**Ninja!** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

When cloaked, the Monster can still follow your foot prints. To avoid having the Monster track you down once you've cloaked walk backwards over your old footprints (double back if you will) and use the pools of water to hide your get away foot prints. Also the Monster can still see the fire from your jetpack when cloaked so only use it as a last resort.
Stats

## Universal Stats

### Movement Speed

Increases speed while walking for hunters and monsters. Increases rolling acceleration for Behemoth (unsure). Increases non-traversal flight speed for Kraken and Elder Kraken (unsure).

### Damage over Time

Deals extra damage for 3 seconds after dealing damage with a specific type of attack.

**Hunters:** Direct weapon attacks, Bucket Sentries

**Monster:** Melee attacks

### Cooldown Reduction

Reduces the cooldown of abilities.

**Monster:** Reduces the cooldown of all abilities.

**Hunters:** Reduces the cooldown of class (4) abilities. This stat can only be gained by the hunters from the elite Megamouth wildlife.

## Hunter Stats

### Jetpack Recharge

Increases the speed at which jetpack fuel recharges.

### Jetpack Efficiency

Reduces the amount of jetpack fuel needed for jetpack flight. Does not affect jetpack boost.
Evolve

*In a savage world of man vs nature, are you the hunter or the hunted?*
***Evolve*** is a next-generation first-person shooter game with a heavy sci-fi multiplayer focus. Developed by Turtle Rock Studios and published by 2K Games, the game pits four hunters against a single, player-controlled monster. *Evolve* is available on Windows, PlayStation, and Xbox. Currently, Stage 2 is only available on Windows through Steam.

## Key and new features

* **Stage 2:** Improvements across-the-board including improved matchmaking, enhancements to all characters, visual improvements to maps, optimized performance, and improved player experiences. It's a free game, but it's also a much better game.
* **4v1:** Grab three friends and hunt a monster or stalk lowly humans as an ever-evolving beast. Whichever side you choose, you have access to powerful weapons and abilities that deliver balanced, competitive gameplay.
* **Hunt Together or Die Alone:** Choose a hunter that fits your play style. Whether you play as the Trapper, Support, Assault, or Medic, every role is vital and teamwork is key in surviving an encounter with the monster.
* **Beast of Prey:** As the monster – the lone predator – you are the boss battle. Use savage abilities and an animalistic sense to wreak havoc, kill the humans, and prove you are the dominant species.
* **Savage Planet:** Neither flora nor fauna are friendly on planet Shear. Fall victim to natural hazards or use them strategically against your prey.
* **Character Customization:** Level up to unlock new upgrades, skins and perks for your favorite class: hunter or monster. Earn your infamy on the leaderboards and become the apex predator.

## External links

* Official site
* Turtle Rock Studios forums
* 2K Games forums
* *Evolve* on Steam
* *Evolve* on the PlayStation Store
* *Evolve* on the Xbox Store
Blitz Leopard

The **Blitz Leopard** is a wildlife creature in Evolve.

## Summary

The Blitz Leopards are predatory creatures with powerful offensive features. They have bio-luminescent tails, allowing for ambient light during hunting, and spiked frills on their back, granting them extreme strength against both Hunters and Monsters alike.
Glaciopod

The **Glaciopod** is a wildlife creature in Evolve.

## Summary

The Glaciapod is a frost-based creature with the ability to excrete blue gel when damaged. This will restore the armor and energy of the creature, as well as any Hunters who encounter the animal. They are largely passive, and exist mostly as food for the Monster.
Obsidian Beetle

The **Obsidian Beetle** is a wildlife creature in Evolve.

## Summary

Obsidian Beetles are small creatures that have a close likeness to a stone, hence their name. They are quick moving and passive, and are mostly useful as meat for Monsters, as they do not help or damage the Hunters.

## Description

These little fellas usually hang around by themselves. Harmless, they will retreat into their shell if they feel threatened. They are actually quite tough with only a little bit of meat on them. Try not to waste too much time cracking one open as a monster.

## Food Source

The Obsidian Beetle is worth 1 evolve bar.

## Elite Variant

The Elite Obsidian Beetle grants the following buffs:

* Hunter buff: increased clip size by 75%
* Monster buff: Friendly birds: Batray's no longer give away your position if you pass them, Harpy's will not show up when eating wildlife.
Lazarus Device

**Lazarus Device** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Lazarus Device is able to resurrect fallen comrades. The lore revealed so far suggests that this weapon is illegal.

## Tips and Tricks

* The Lazarus Device has limited use between cooldowns. Revive only when necessary, i.e. if the Hunter is not being helped by the Pet Trapjaw.
* This device has a shorter range than others, so it is best to wait for the Monster to move away from the recipient before using it to resurrect.
Aftershock

**Aftershock** is an ability in Evolve.

## Summary

Aftershock unleashes a massive burst of electrical damage to nearby foes.

## Tips and Tricks

* Because this is an area of effect attack, it is best used when cornered or outnumbered.
* Be wary of using this in the midst of Wildlife, as it can attract additional predators to you and give away your location.
Pet Batray

**Pet Batray** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

Gobi outlines any nearby creatures. Send him in any direction and he’ll sniff out the Monster.

## Tips and Tricks

* Gobi is best used at the start of hostilities to pinpoint the location of the Monster.
* Using the pinpoint ability of Gobi, you can keep the pressure on a retreating Monster after dealing significant damage.
* This is best paired with the Mininuke Grenade Launcher, giving a target to the ranged weapon.
Trapper

The **Trapper** is one of the classes available to Hunters in *Evolve*. Currently, there are four base Trappers: Maggie, Griffin, Abe and Crow and one alternate - Electro Griffin.

## Trapper Class

The Trapper's role is twofold - Find where the Monster is, and then make it stay there as long as possible. Each of them is equipped for these two roles - Maggie has her loyal trapjaw Daisy to help her follow the monster's tracks and harpoon traps for area denial, Griffin uses Sound Spikes to be able to locate the monster and his Harpoon Gun for keeping the monster in place, and Abe employs Tracking Darts to track the monster and its food and Stasis Grenades to slow the monster to a crawl. Any Tracker worth his space-salt knows how to use his tools and wits to track down the Monster quickly and how to make sure the rest of his team is able to take it down. All Trappers have the Mobile Arena to help them with exactly that.

## Mobile Arena

The Mobile Arena is the Trapper's most iconic ability, and arguably the most valuable one. When used, it projects a large dome of energy that prevents passage through its walls, trapping everyone and everything inside it until its power runs out, the Trapper turns it off, or until the Trapper himself is downed. Using the Mobile Arena is crucial for successful hunting, as it's the only guaranteed way to make sure the Monster can't get away from the Hunters (for a while, anyway).

## Tips

* As the Trapper, you are usually the one who the team counts on to get them to the monster, so don't be surprised to find yourself at the front of the group when hunting.
	+ Remember that the Monster is faster than you. Restrain from just following tracks unless you're completely lost, always try to go ahead of where the monster is.
	+ If you're having too much trouble with an elusive Monster, splitting up is an option but never go out alone. Shear is a dangerous world, and there's a lot of things out there that a single Hunter can't defend against.
* You've got a gun, but your first job is to make sure that the monster is restrained. If you can't do any more in terms of control, open fire!
Supercharge

*"The actuators in your suit's joints can be over-powered giving you a massive boost to speed and agility, Only for short bursts though, or they overheat. Still better than the early attempts, which has a tendency to rip off limbs."*

- **Trinh Thanh**

**Supercharge** is an ability shared between all **Hunters**.

It powers the Hunter's battlesuit, increasing their speed and jump height. This ability uses Stamina, and thus must be managed.
Acceleration Field

**Acceleration Field** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Acceleration Field is a piece of equipment used to speed up you and your surrounding partners greatly

## Tips and Tricks

* Use this when pursuing the Monster after dealing damage. It can also be used to make the team faster thus making it harder for the monster to get a good hit
Armor-Piercing Sniper Rifle

**Armor-Piercing Sniper Rifle** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Armor-Piercing Sniper Rifle deals medium damage over a long range. This weapon is best suited for ranged combat, and allows for additional damage to a fleeing Monster or one that is being pursued.

## Tips and Tricks

* Don't be afraid to use range to your advantage. Many of the Monster's attacks are close-range; engage the Monster at range as often as possible to avoid damage.
* The Medic class can't take a lot of abuse, so make sure to keep an eye out for the few ranged strategies that can be employed by the Monster.