recursal/Fanatic-Fandom huggingface dataset:
HUD/Ship Info

File:Hud ship info.jpg
The **Ship Info** section of your HUD displays important information about your current ship:

* Your current balance of **Credits**
* The **mass** of your ship and everything contained therein
* The number of units of **cargo** currently loaded into your ship
* Your ship's current **health**, including a diagram showing where the damage is
Nyrius

## System Description

### F-6

 File:Station Nyrius-F6.png
* BioCom Industries Guarded
* Station: Asuin Tech (BioCom Industries Research)
* Bots: Station Guards, Transports

### G-2

 File:Station Nyrius-G2.png
* TPG Guarded
* Station: Nyrius Distribution (TPG Commercial)
* Bots: Station Guards, Transports

### K-7

 File:Station Nyrius-K7.png
* TPG Guarded
* Station: Asuin Holdings (TPG Commercial)
* Bots: Station Guards, Transports

### K-14

 File:Station Nyrius-K14.png
* Valent Robotics Guarded
* Station: Sarkon Research (Valent Robotics Research)
* Bots: Station Guards, Transports
Samoflange

**Samoflange** densest known material in the Vendetta Online™ universe. It is a trade good, and masses 8000 kg/cu. Leviathans and capital ships will sometimes drop this substance. There is at least one mission that gives Samoflange after successful completition.

To relate this density to real world materials: in the game, 1 cu of water is 100 kg, given that water is 1000 kg/m³ that means a "cu" is 0.1 m³ (excluding the mass of the container, of course). Given that, the density of samoflange is 80,000 kg/m³.

For comparison, the densest known element is Osmium at 22,610 kg/m³ and the core of the sun is about 150,000 kg/m³. Some have speculated that samoflange is neutronium, but that is far more dense, by 11 orders of magnitude (assuming they mean matter from a neutron star).

Also see http://en.wikipedia.org/wiki/Density#Densities\_of\_various\_materials, http://www.urbandictionary.com/define.php?term=Samoflange and http://www.samoflange.org/
Daltas Hold

File:Station Sedina-L2.png
Daltas Hold is the starting location for Serco Dominion's Purified Xithricite transports heading for Pyronis. It is also an often-visted station by many pilots intending to participate in the frequent assaults on the Hive in the system, as well as to escort or attack the Serco CtC transports departing from the sector.

## Ships

 Centurion
 Vulture
 Warthog
 Hornet
 Wraith
 Atlas
 Centaur
 Ragarok
 Behemoth

## Trade Goods

**Our reserves for the below items are running low. We'll Pay well for deliveries of any of these items.**

* Replacement Hydraulic Fluid
* Nanite Modulators
* Solid Explosives
* Advanced Logistics System
* Propellant Actuators
* Ineubis Automated Defense Unit
* Pharmaceuticals
* Janitorial Supplies
* Basic Research Supplies
* Hull Panels
Aau

Standing guard at the end of the corridor in the Fifth Division (also known as Arit) of Duat, the Ancient Egyptian Underworld, this terrifying creature resembles an undead humanoid mummy with the head of a jackal, and is considered to be demonic in nature. The entrance to the corridor is guarded by the great serpent known as Teka-Hra, and the other end is stood watch over by another demonic mummy called Tekemiaau. If the souls of the deceased survive these tests, they will be judged.
Player Contribution Corps

The Player Contribution Corps (PCC) are players who have been granted access to the Mission Editor and the possibility of seeing their missions integrated into Vendetta. Admission into the PCC is open, but there is an application process. This process, which includes an essay of less than 500 words, is to ensure the applicant is mature, sufficiently familiar with the Vendetta universe and possess good communication skills. To apply, read and understand the Official PCC page thoroughly and then press the button at the bottom of the page.

PCC Announcement

PCC Message Board: Only PCC Members have access
Hail suite bind

This set of aliases allows the player to keep several different hails at their disposal using the number row, perhaps to be used for several specific situations.

## Code

```
alias hailtog "hailon"
alias hailon "bind 1 hail1; bind 2 hail2; bind 3 hail3; bind 4 hail4; bind 5 hail5; bind 6 hail6; hailon2"
alias hailon2 "bind 7 hail7; bind 8 hail8; bind 9 hail9; bind 0 hail10; alias hailtog hailoff"
alias hailoff "bind 1 Weapon1; bind 2 Weapon2; bind 3 Missile1; bind 4 Missile2; hailoff2"
alias hailoff2 "bind 5 Missile3; bind 6 Mine2; bind 7 Mine2; alias hailtog hailon"
alias hailstd "msg %target% %hailmsg%"
alias hail1 "hailstd; wait 1 msg %target% <Insert message here>"
alias hail2 "hailstd; wait 1 msg %target% <Insert message here>"
alias hail3 "hailstd; wait 1 msg %target% <Insert message here>"
alias hail4 "hailstd; wait 1 msg %target% <Insert message here>"
alias hail5 "hailstd; wait 1 msg %target% <Insert message here>"
alias hail6 "hailstd; wait 1 msg %target% <Insert message here>"
alias hail7 "msg %target% <Insert message here>"
alias hail8 "msg %target% <Insert message here>"
alias hail9 "msg %target% <Insert message here>"
alias hail10 "msg %target% <Insert message here>"

```

## Aliases

Bind these commands to the keys of your choice:

 hail1 to hail10
 hailmsg

## Notes and Tips

* If you want your hails to use two messages, then use the template for the first six hails. For a single messages hail, use the last four.
* Don't use contractions or apostraphes (') in the message of the bind; it will interrupt the hail just before the location of the apostraphe and cut off the rest.
* Have at least one or two single-message hails for use with NPCs and and NPC capital ships; they will respond to both of your messages if they contain more than one line.
Badges

When a player has passed specific milestones, completed particular missions, or just been around for long enough, he will sometimes receive a badge which will be visible in his character info window. Some badges also entitle their owner to special equipment or treatment. This page lists all of the known badges currently available in Vendetta Online.

This page is currently undergoing updating.

## Mining

The Basic Miner series of badges requires you to mine AND sell ore to get credit for the badge (ores collected by a mission count as sold). The way this works is each type of ore has separate ore mined and ore sold counters, and the lower of each set of numbers counts toward the total.
Geira Rutilus

## System Description

### J-5

 File:Station Geira Rutilus-J5.png
* Serco Guarded
* Station: Ballam Stronghold (Serco Commercial)
* Bots: Station Guards, Transports

### J-8

 File:Station Geira Rutilus-J8.png
* Serco Guarded
* Station: Geira Outpost (Serco Mining)
* Bots: Station Guards, Transports

### L-15

 File:Station Geira Rutilus-L15.png
* Serco Guarded
* Station: Geira Home Guard (Serco Barracks)
* Bots: Station Guards, Transports

### O-4

 File:Station Geira Rutilus-O4.png
* Serco Guarded
* Station: Geira Watch (Serco Barracks)
* Bots: Station Guards, Transports
Pyronis

## System Description

### D-4

 File:Station Pyronis-D4.png
* Serco Guarded
* Station: Supay Outpost (Serco Barracks)
* Bots: Station Guards, Transports

### D-12

 File:Station Pyronis-D12.png
* Serco Guarded
* Station: Pyronis Stronghold (Serco Capital)
* Bots: Station Guards, Transports

### D-13

 File:Station Pyronis-D13.png
* Serco Guarded
* Station: Pyronis (Serco Capital)
* Bots: Station Guards, Transports

### I-6

 File:Station Pyronis-I6.png
* Serco Guarded
* Station: Catequil Orbital (Serco Commercial)
* Bots: Station Guards, Transports

### L-6

 File:Station Pyronis-L6.png
* Serco Guarded
* Station: Catequil Outpost (Serco Research)
* Bots: Station Guards, Transports

### O-9

 File:Station Pyronis-O9.png
* Serco Guarded
* Station: Pyronis Border (Serco Barracks)
* Bots: Station Guards, Transports
PDA/Navigation

The **Navigation** screen is where the player plots navroutes. By default, it opens to the in-sector navigation screen, as shown below:

File:Pda navigation.jpg

This screen shows a grid of all of the sectors in the current system. To plot a course, simply click on a sector. To plot a multi-leg course, hold shift while clicking on the sectors you wish to plot to. When you hover over a sector, any available information about the sector will be displayed in the pane on the right side of the screen. If you wish to plot a course to a different system, you should press the "Zoom to Universe" button. That will display the following screen:

File:Pda navigation universe.jpg

To plot a inter-system course, simply click on your destination system and click the "Zoom to System" button. That will allow you to plot the course as you normally would.
Mercenary

Some pilots of the Vendettaverse, usually pirates, occasionally offer their flying skills for hire. Station conquests, escort jobs, CtC attacks, Deneb assistance, protection - where ever an extra hand is needed, for a nice sum of credits it will eventually be found.
Full-time mercenaries however are pretty hard to find: There's just simply not enough of a market... yet?
Ships

In Vendetta Online, you are represented by your vessel. There is no avatar, no "human" persona. You can change your ship at any time, provided that you have the necessary credits, factional standing, and license levels to purchase your desired ship.

* You can more directly compare ships by type by clicking here.
* For a general overview of the ships click here.
* For information on what each ship stat is click here.
* Relative comparison of ships size here.

**Note: These pages contain all known variants.**

## Basic Ships

### Light

* EC - The basic ship used by those who can't afford better.
* Centurion - The first fighter/interceptor ship you get access to.
* Vulture - An agile fighter with two small ports.
* Raptor - A light attack ship from TPG, with two small ports and moderate maneuverability.

### Medium

* Warthog - A basic ship with a large port on it. Often referred to as a "hog" in chat.
* Hornet - An attack ship with four small ports and a decent cargo hold.
* Revenant - A versatile trader/warship, with medium armor, firepower, and cargo. Often referred to as a "rev" in chat.
* Atlas - A ship equipped with a large and a small port, good for transporting cargo.
* Marauder - A great trading vessel that doubles as a combat ship at times. Referred to as the Maud occasionally.

### Heavy

* Centaur - A trading vessel with a small port and two large ports. Very good for transporting cargo. Often referred to as a "taur" in chat.
* Ragnarok - A vessel designed for bombing, can also be used for mining. Has three small ports and two large ports. Often referred to as a "rag" in chat.
* Behemoth - A very large trading vessel that barely makes it into the current docks. With two large ports it can also mine. Often referred to as a "moth" in chat.

## Nation Specific

* Valkyrie - (Itani) - A very good fighter with three small ports. Often referred to as a "valk" in chat.
* Raptor UDV - (UIT) - UIT Military version of the Raptor with two large ports.
* Prometheus - (Serco) - A heavily armored assault ship. Often referred as a "prom" in chat.

## Phased-Out Designs

* Wraith - A two small and one large port ship best used as a combat support ship.

## Capital Ships

* Capella class vessel - The largest in-game ship, still in its testing phase. While it currently acts as another transport vessel, the Developers may yet change the role this ship is intended to fill.

### Transports

* TPG Constellation Heavy Transport - A semi-common cargo transport seen at capital stations sometimes.
* Goliath freighter - the smallest capital ship, frequently seen with convoys or used by pilots.

### Frigates

* Trident Light Frigate - The second smallest capital ship in game, commonly used in hive skirmishes as a support vessel. Often referred to as a "dent" in chat.
* TPG Teradon Frigate - Midrange capital vessel, workhorse of both the Serco and Itani fleets in the border war.

### Cruisers

* Heavy Assault Cruiser - The largest vessel currently ingame. Currently a hybrid NPC/PC vessel.
Marauder

File:Marauder.jpg
The Marauder is one of the best ships a trader can get, especially useful for situations where speed and maneuverability is necessary. The UIT sell the original version of it, but many other factions, which are off shoots of the UIT, sell their own variants, most notably Tunguska. The main variant has 3 small weapon ports and 48 cargo storage units. There are other variants that can hold up 60 units of cargo.
Chat Format Codes

The following **format codes** are used to customize the appearance of chat and server messages in the Chat Area. To use them, simply place the appropriate lines in your config.ini file.

(information provided by raybondo)

## Formatting

```
[chatformat]
server=*** <msg>
msgincoming=*<cname>* <msg>
msgoutgoing=-><name>: <msg>
serverchannel=*** <msg>
serverchannelactive=*** <msg>
channelemote=[<channelid>] <cname> <msg>
channel=[<channelid>] <<cname>> <msg>
activechannelemote=[<channelid>] <cname> <msg>
activechannel=[<channelid>] <<cname>> <msg>
sectoremote=<cname> <msg>
sector=<<cname>> <msg>
globalserver=*** <msg>
nation=*** <msg>
guildserver=(guild) <msg>
guildemote=(guild) [<location>] <cname> <msg>
guild=(guild) [<location>] <<cname>> <msg>
guildmotd=[Guild MOTD] <msg>
guide=*<name>* <msg>
group=(group) [<location>] <<cname>> <msg>
help=[<location>] <<cname>> <msg>
bar=<<cname>> <msg>
bar1=<<cname>> <msg>
bar2=<<cname>> <msg>
bar3=<<cname>> <msg>
baremote=<cname> <msg>
baremote1=<cname> <msg>
baremote2=<cname> <msg>
baremote3=<cname> <msg>
outgoingbuddynote=-><name>: <msg>

```

### Variable Descriptions

```
<msg> = actual message, always present
<name> = uncolored player name if there is one
<cname> = player name colored with faction color if there is a name
<factionname> = short faction name if there is one
<factionnamefull> = full faction name if there is one
<location> = short location name, like 'Edras A1' if there is one
<channelid> = channel number if there is one

```

## Colors

```
[colors]
chatcolors.buddynote=80ff80
chatcolors.msgoutgoing=80ff80
chatcolors.msgincoming=ff0000
chatcolors.barlist=ffffff
chatcolors.barenter=ffffff
chatcolors.barleave=ffffff
chatcolors.bar=ffffff
chatcolors.bar1=6080ff
chatcolors.bar2=ff2020
chatcolors.bar3=C0C000
chatcolors.sector=00ff00
chatcolors.mission=00ff00
chatcolors.guild=ffb935
chatcolors.nation=40ffff
chatcolors.guide=ffffff
chatcolors.group=ffff00
chatcolors.system=ff00ff
chatcolors.sd=00ffff
chatcolors.activechannel=28b4f0
chatcolors.inactivechannel=0050f0

```
HUD/Config

File:Hud configuration.jpg
The **Configuration** section of the HUD shows an abbreviated version of your ship's current "loadout". It has two distinct sections:

* The top half shows which weapons are currently equipped on your ship. Weapons surrounded by a bright teal border are the currently active group.

* The bottom half shows the contents of your ship's cargo hold and a count of each cargo type. To see more details about your cargo loadout, open the Cargo window in your PDA, which is by default bound to the 'j' key.
Corvus Prime

**Corvus**, while not a corporation in any legal sense, certainly has a tangible economic impact on activities within the UIT, and the universe as a whole. This black market cluster of stations has become a major haven for pirate activity, mercenaries and corporations who simply wish to avoid Senate oversight. All manner of underground activities take place here under the baleful eye of the mysterious Syndicate, the little-known enforcing overlords of Corvus Prime. No lawful entities attempt to bring this region under their sway, partially because of the Syndicate's not-insignificant influence and firepower, and partially because of the logic that.. if Corvus were destroyed, they would simply reorganize in another, unknown location. "Better to know where the hornets nest" stated one law enforcement representative. This rationale is made that much easier by the Syndicate's strictly defensive posture within Corvus space. No attempts are made to expand or to influence other regions, and in fact the Syndicate is almost never heard from, even within their own territory. It is believed they have high-level economic dealings with several of the major corporations, but nothing is known of their membership, size, organization or leadership. Law enforcement agencies ceased to attempt to penetrate the organization long ago, when operative after undercover operative failed to return or report.[1]

## Special Items

* Corvus has a thriving black market, and offers equipment with lower license requirement, even to people with -200 Corvus standing. Corvus may be considered very helpful in the earlier stages of the game.
* Corvus Marauder Mercenary, Vulturius, Corvus Greyhound

## Other Information

* Station Locations: For a list of stations click here.
* Trade Goods: For a list of goods sold by Corvus click here.
Initros

## System Description

### G-14

 File:Station Initros-G14.png
* Serco Guarded
* Station: Dettus Watch (Serco Barracks)
* Bots: Station Guards, Transports

### I-2

 File:Station Initros-I2.png
* Serco Guarded
* Station: Ironhold (Serco Mining)
* Bots: Station Guards, Transports

### M-8

 File:Station Initros-M8.png
* Serco Guarded
* Station: Arinos Stronghold (Serco Barracks)
* Bots: Station Guards, Transports

### O-12

 File:Station Initros-O12.png
* Serco Guarded
* Station: Initros Border Guard (Serco Barracks)
* Bots: Station Guards, Transports
Dau

## System Description

### D-9

 File:Station Dau-D9.png
* Orion Heavy Manufacturing Guarded
* Station: Dau Research (Orion Heavy Manufacturing Research)
* Bots: Station Guards, Transports

### G-2

 File:Station Dau-G2.png
* UIT Guarded
* Statoin: Danieck Mining (UIT Mining)
* Bots: Station Guards, Transports

### G-11

 File:Station Dau-G11.png
* UIT Guarded
* Station: Osteem Orbital (UIT Mining)
* Bots: Station Guards, Transports

### I-7

 File:Station Dau-I7.png
* BioCom Guarded
* Station: Enistan Orbital (BioCom Research)
* Bots: Station Guards, Transports

### H-9

* Bots: Dentek collectors, Orun Collectors ...
* Ore: Xith cluster

### I-9

* Bots: Dentek Collectors, Orun Collectors
* Ore: Xith cluster

### I-15

 File:Station Dau-I15.png
* Axia Technology Corp. Guarded
* Station: Axia Mining (Axia Technology Corp. Mining)
* Bots: Station Guards, Transports

### K-10

 File:Station Dau-K10.png
* TPG Guarded
* Station: TPG Headquarters (TPG Capital)
* Bots: Marshall, Station Guards, Transports
* Note: This sector now is nebulous.

### L-10

 File:Station Dau-L10.png
* UIT Guarded
* Station: Dau Senate (UIT Capital)
* Bots: Marshall, Station Guards, Transports

### L-11

 File:Station Dau-L11.png
* UIT Guarded
* Station: Aroan Executive (UIT Capital)
* Bots: Marshall, Station Guards, Transports

### N-2

 File:Station Dau-N2.png
* Valent Robotics Guarded
* Station: Oretes Orbital (Valent Robotics Research)
* Bots: Station Guards, Transports
Overseers

Overseers are like Guardian drones, but with much thicker armor and better weapons. They are rarely seen without a Hive Queen. Overseers will escort a Queen in sets of two and can be very dangerous.

## Helman K-3

 File:Helman K 3.jpg

### How to Kill

The K-3 Overseer patrols alongside a queen or in sectors with transports. It mounts positrons and a Gatling Cannon MkII. Heavy armor protects these bots. Since they are always with something to protect, they will not attack you until you prove hostile, but when they do attack, they will not be alone. Overseer bots are not common enough to use for leveling purposes.

## Helman K-27

 File:Helman K 27.jpg

### How to Kill

This bot is an up-armored version of the K-3 model. If you find one that is not escorting a queen, they are always accompanied by 2 escort bots.
Dvorak bind

For those using the Dvorak keyboard, playing Vendetta can be tricky. Many keys are laid out according to location (such as the strafe/rotate keys) which means, on a Dvorak keyboard those keys would be scattered across the keyboard. But if you switch to a Qwerty keyboard layout to play Vendetta, typing (i.e. chatting) would be near impossible.

## Code

```
bind "s" MLookToggle
bind "x" +zoom
bind "e" +StrafeRight
bind "a" +StrafeLeft
bind "p" +StrafeUp
bind "u" +StrafeDown
bind "'" +RotateCW
bind "." +RotateCCW
bind "," +Accelerate
bind "o" +Decelerate
bind ";" RadarNextFront
bind "q" RadarNextFrontEnemy
bind "j" RadarNextNearestEnemy
bind "k" RadarHitBy
bind "y" +TopList
bind "-" FlyModeToggle
bind "z" Jettison
bind "i" toggleinventory
bind "M" missionhelp
bind "c" CharInfo
bind "S" toggleautoaim
bind "d" hail

```
PDA/Character

The **Character** tab (formerly known as CharInfo) of your PDA is the one-stop location for all of the information regarding your character. It has three-subscreens: **Statistics**, **Faction Standings**, and **Accomplishments**

## Statistics

File:Pda character statistics.jpg The **Statistics** tab lists all of the important statistics of your character. In the left pane, the first entry is your character's **name**. Next is his or her **faction alignment**, **credit balance**, and **home station**. Below this is a list of all of the player's licenses, along with the amount of experience required to attain the next level. Note the selection bubbles next to the different license types. These bubbles allow you to choose which license will be displayed in the HUD's Monitored License area.

Below this information is a box showing other important statistics like your Kills/Deaths ratio, the breakdown of your Player Kills, and various mission completion statistics (number completed, number of prospecting missions completed, etc).

## Faction Standings

File:Pda faction standings.jpg The **Faction Standings** tab displays your standings with all of the factions of Vendetta Online. Standings range from **Kill on Sight** (-1000) to **Pillar of Society** (+1000). To see detailed information about a particular faction, click on its name.

 Admire
 Respect
 Neutral
 Dislike
 Hate
 Kill on Sight

## Accomplishments

File:Pda accomplishments.jpg
The **Accomplishments** tab lists any Badges that you have received in Vendetta Online. The top section lists Special badges, like the Alpha and Beta badges. The center section is for combat badges. Below that is the Trading Badge section. Finally comes the Mining badges section.

**Note:** not all accomplishments are listed in this screen. Some accomplishments do not have associated badges, such as the TPG Test Pilot accomplishment. To see more information about a displayed badge, click on it and a description will appear in the right-hand panel.
Karrin Watch

## Description

 File:Station Metana-M6.png
Karrin Watch is an Itani Barracks station at Metana M-6.

## Ships

 Valkyrie | MkI, Vengeance, Rune, IDF Vigilant

## Weapons

* Small

 Rockets(S) | Starflare, Sunflare

* Large

 Gatling | Cannon, Turret

## Trade Goods

 Ship and Station Components | Oxygen Recycling System, Airlock Maintenance Supplies, Pilot Safety Harness, Fire-suppression system
HUD/Crosshairs

File:Hud crosshairs.jpg
The **crosshair** is the component of the HUD used to aim both your ship and your weapons.

* **Mouse users** will see a + and a circle. The + is the center of your screen, while the circle is the direction that your ship is currently facing. When in mouse mode you can move the + at will, but it may take some time for your ship's nose (the circle reticle) to catch up. A yellow or red targeting reticule is also shown when a targeted enemy is in front of you. When the reticule is red, your chances of hitting the target are low. When the reticule is yellow, your chances of hitting the target are much better. Note that the auto-targeting system (and reticule) use linear vectors, and are easily confused by acceleration vectors (for example, strafing and rolling).

* **Joystick users** will only see a +. This denotes the center of your screen, as well as the point at which the nose of your ship is facing. In order to land shots on your enemy, attempt to center the + on the targeting recticule. In joystick mode, you cannot move your mouse around freely; your display is directly tied to your orientation unless you toggle 'mouse look'.

 File:Hud target direction.jpg   If your target is not visible on-screen, a small ship-shaped arrow appears that continuously points in the direction of your target.
Bot Data Table

## Average Level of Aggression

The average level of aggression is a scale of 1-10. A bot may have a combination of more than one level.

**Levels:**

1. Ignores you completely; runs if you attack it.
2. Follows you around, but does not attack.
3. Ignores you until you attack it.
4. Ignores you until you attack something it was protecting.
5. Seeks you out, perhaps with a partner, but doesn't attack forcefully.
6. Seeks you out with a partner. Attacks with a moderate force.
7. Seeks you out with a partner. Attacks with a heavy force.
8. Attacks you as a part of a swarm as either a defensive or offensive measure.
9. Will not rest until you are dead or leave the sector.
10. Will not rest until you either leave the sector or it detonates itself on your hull.
Characters

The process to create a new character uses the following views:

* **Character Selection** View
* **Nation Selection** View
* **Name Your Character** View

## Character Selection View

File:Char char select.jpg Use the **Character Selection** view to choose which character to play or create a new character (up to a limit of 6 per account). When you select a character under the *Character Selection* pane, data about that character is shown under the *Character Information* pane.

**Playing a Specific Character**

1. Select the name of the character under the *Character Selection* pane.
2. Click the **Play** control (or press "P").

The game begins.
**Creating a New Character**

* Click a **Create A New Character** control below an empty character position.

The **Nation Selection** view appears and character creation continues.
**Deleting a Character**

1. Select the name of a character under the *Character Selection* pane.
2. Click the **Delete Character** control.

The selected character is removed from the character list.
**Other Actions**

* Click **Events and News** to view the latest news bulletins.
* Click **Disconnect** to exit the game.

## Nation Selection View

File:Char nation select.jpg Use the **Nation Selection** view to select the faction alignment (Itani, Serco, UIT) of your new character.

**Selecting a Nation Faction**

1. Click to select an specific alignment
2. Click the **Select This Nation >>** control to continue.

The **Name Your Character** view appears.
Alternately, click **<< Back to Character Select** to start the character creation process again.

## Name Your Character View

File:Char name char.jpg Use the **Name Your Character** view to name your new character.

**Naming a New Character**

1. Enter a name for the new character either manually or clicking **Make a Random Name**.
2. Click **Create this Character >>** to enter the game with the new character.

The game begins.
Alternately, click **<< Back to Nation Selection** to select a different nation.
Prometheus

File:Prometheus.jpg
The Prometheus is the pride of the Serco fleet. The Prometheus is outfitted with 2 small weapon ports, 1 large weapon port, and very large plates of armor. While the Prometheus is extremely heavy, it utilizes very advanced engines that keep it maneuverable.

## Game's Description

The Serco Prometheus forms the backbone of the Serco Dominion Military. Built from the ground up as a heavy assault ship, the SkyCommand variant features layers of xi-rite armor thicker than any other craft short of the capital-class warship. Serco engineers are rumored to have started the Prometheus' design by retrofitting a frigate engine into the framework of a relatively tiny fighter-size frame, then sheathed it in xi-rite alloys. The product is the heaviest hitter of the single-pilot warships, a vessel small enough to be deployed like a fighter craft, but capable of handling massive loads with minimal battle performance degradation. Although it will never match the easy maneuverability of its lighter cousin, the Vulture, it can handle a variety of heavy cargo and weapons while still remaining relatively light on its feet.
PDA

The **PDA** is an omni-present feature of Vendetta Online. It is where pretty much everything will be done, from missions to navigation to character statistics. A sample can be seen below:

File:Pda full.jpg

There are some common features to the PDA. In the upper-left is the chat area, which is shared with the Station Interface. In the upper-right are two panes that vary depending on whether the PDA is invoked from in station or in space. If invoked from in a station, the panes will display the current station's name, and your galactic coordinates. If invoked from in space, the panes will display your Target Info in the same format as your HUD and your galactic coordinates. The only other difference between your PDA when invoked in space and when invoked in station is that in station, there are horizontal tabs labeled "Commerce", "Ship" and "PDA", which do not appear in space.

Along the right-hand side of the screen are the main PDA tabs:

* Missions, which allows you to select and track your progress in various missions
* Navigation, which is where you plot navroutes
* Sensor Log, a screen which lists important information like nearby ships
* Comm, a tab which contains the Galactic News Feed, along with information on your Buddies and Guildmates
* Character, your own statistics, faction standings and accomplishments
* Inventory, a list of all of your possessions in the universe
Raptor

File:Raptor.jpg
The TPG Raptor is a newer ship which was originally only available as a prototype for players who completed a chain of three TPG Test Pilot missions. The Raptor is now available for purchase by anyone who meets the license and faction standing requirements listed below.

In maneuverability and loadout it is similar to the MkI Vulture, although some pilots say it feels a bit heavier like a Hornet. However, it has one advantage over these ships: it has an integrated 1500m Storm Radar Range extender.

## Game's Description

The Raptor prototype light attack craft is a new vessel from well-established ship manufacturer TPG Corp. By attaching four of their trademark inverse-pulse gravitic drives to a xi-rite alloy chassis, they have fielded an agile but sturdy craft. Not yet in full production, this widely-available test ship will yield more engineering feedback for TPG to use in their final revisions.

## Ship Variants

"UDV" variant requires both Admired UIT standing and Dislike or better standing with **both** Itani and Serco. The Raptor UDV also has an integrated Cargo and Addon scanner (2000m range), as well as Mineral and Temperature scanners (300m range)

### Additional Images

Raptor 34view.jpg3/4 viewRaptor top.jpgTop view
Arta Caelestis

* Planets: Attus, Oment, Sikan
* Asteroid Belts: Caelestis Ice Ring, Attus Ice Field, Otana Ice Field
* Stations: Attus Command, Attus Orbital, Oment Orbital, Sikan Orbital

## System Description

 File:Arta Caelistis.jpg

* Bots: ApuTech-5 Guardian, Siepos T-38 Transport, Kannik Collector, DenTek Collector

### M-2

* Planet: Sikan
* Bots: Artemis Collector, ApuTech-5 Guardian, Siepos T38 Transport, Kannik Collector, DenTek Collector

### M-3

* Planet: Sikan
* Bots: Artemis Collector, DenTek Collector, Orun Collector, Siepos T38 Transport, ApuTech-5 Guardian
Kannik Hold

## Description

 File:Station Verasi-C4.png
Kannik Hold is a Valent Barracks station in Verasi C-4

## Weapons

* Small

 Rockets(S) | Iceflare, Sunflare

* Large

 Mega Positron Blaster | MkI

## Trade Goods

 Ship and Station Components | Propellant Actuators, Instrumentation Panel, Airlock Maintenance Supplies, Hull Panels, Pilot Safety Harness, Fire-suppression system
Ramarak Monitoring

File:Station Itan-G4.png
**Ramarak Monitoring** is an Itani Research station situated directly above the beautiful ringed planet Ramarak. It has a fairly large selection of ships, equipment and commodities, and is a good choice as a waypoint or rearming location no matter what the final destination may be.
SCAR

The **SkyCommand Assault Regiment** [SCAR] is a military unit of the Serco Dominion. The primary goal of SCAR is to lead the Serco Dominion to its inevitable and glorious victory over the Itani nation and the Akanese transgressors. Members of SCAR are tried and trained by the Dominion's finest in the art of Combat, and educated also in the areas of teamwork and commerce. They have the honor of serving as Warriors and Protectors of the Serco Dominion and heroes of its people.

**Some of SCAR's activities include:**

1. Capture the Cargo (CtC) raids
2. Participation in various National battles and Border Patrols
3. Capital Ship assault and defense missions
4. Providing for the ongoing security and defense of the Dominion's territory
5. Other militaristic Role-Playing events of interest to the Serco Dominion
6. Economic or commercial events such as mining Combat training exercises
7. Mentoring/Assisting of new Serco players

SCAR was disbanded in December 4436 due to lack of leadership and management issues. SCAR was produced four years prior by Ote Koris (Lt. and Council) and conceptualized by A-Dawg (Commander).

To quote Ote Koris on SCAR's life:

>
> I can remember when A-Dawg and myself first started talking about forming the guild that would become SCAR. We wanted to start something that would have a impact in the game and "stir" things up a bit. We weren't really sure what we wanted the guild to do but we figured we could get it started and see where it went. From the moment the guild was formed it was the "personalities" in the guild that gave it the rep it had. We may not have been the best fighters, pirates...etc, but the guild did draw attention....and that was all we were after.
> I always got a kick out of being in SCAR. It was fun to see the reaction when jumping into a sector (B8)...it was either "Look it's SCAR! Get him!!" or ships giving me a wide berth as I went through the area. At any rate, I never had time to get bored. As I mentioned above, the personalities in the guild made it's reputation what it was. When you have people like Dr Lecter, Mecha Touriuas and others in your guild, you can always count on excitement coming from some direction. The guild took alot of heat for some of it's actions at that time....but we didn't care, judging by the constant message posts about SCAR we were well known...and thats all we cared about. People may not have liked us...but they knew who we were.... I never did understand the reincarnation of SCAR as a "kinder, gentlier guild"...
>
>
> Here is a list of the founding members of SCAR:
>
>
> 5/14/05 Serco Cadre of Armed Renegades
> (SCAR)
>
>
> Name
>
>
> A-Dawg CMDR
> Dr. Lecter LT C
> Ote Korus LT C
> Blood Wraith C
> CptDeathViper C
> Dracano C
> Guild Buster C
> Rathethas Bosarus C
> Steel C
> Turbosplatt C
> Ben Charodis
> Bill Gates
> Draeca Sarn
> Flukicus
> Sercoticus
> Krazy
> Mecha Touriuas
> Perash
> Rahvin Broma
>
>
>
>

## External Links

1. SCAR Guild Info
2. SCAR Official Website
3. SCAR Forums
4. SCAR's Disbandment
Buffs FAQ

## Miracle Card Buffs

Q: What does miracle buff card do?

A: Miracle card buff increases the chance of your other miracle cards proc chance.

Q: Does the couple buff work even if the couple aren't in the same room? Like I party with my and partner and she's in the mine while I'm out farming in gem3, do I still get the gold/exp buff?

A: No, you do not. You have to be within the same field as her (mine, dungeon, raid, anywhere on the same field).

## Movement speed

Q: I have speed buff bought to the max. Still, I'm slower in monster hunting (movement) than many players. Why? Is this just slower internet connection or there is some character movement speed bonus from items? How is this stat called if yes?

A: There is a clan buff that can be used for clan tokens that increases your movement speed drastically when using auto attack for a duration of time. There are also stats on equipment (auto attack speed) and the Frog Flower pet that increases this as well.
Diamond dodge bind

~~Note:This no longer works because of the removal of strafe cmds from Lua. This is an automated dodge. It's not particularly effective, but can enable one to avoid shots from a hostile AI. When used against players, this is generally considered to be a "cheap" tactic.~~

This bind and others like it that control ship movement no longer work due to changes in the game. Specifically, multiple movement alias' or commands bound to a single key are not executed. However, if your keyboard supports pressing or holding two or more keys simultaneously, the movements will execute when the keys are pressed or held.

## Code

```
alias dodgeTog dodgeOn
alias dodgeOn "alias dodgeUp '+StrafeDown 0; +StrafeUp; wait 2 dodgeDown'; dodgeOnB"
alias dodgeOnB "alias dodgeDown '+StrafeUp 0; +StrafeDown; wait 2 dodgeUp'; alias dodgeTog dodgeOff; dodgeOnC"
alias dodgeOnC "alias dodgeRight '+StrafeLeft 0; +StrafeRight; wait 2 dodgeLeft'; echo 'Auto dodge ON'; dodgeOnD"
alias dodgeOnD "alias dodgeLeft '+StrafeRight 0; +StrafeLeft; wait 2 dodgeRight'; dodgeUp; wait 1 dodgeRight"
alias dodgeOff "alias dodgeUp dodgeInactive; alias dodgeDown dodgeInactive; alias dodgeTog dodgeOn; dodgeOffB"
alias dodgeOffB "alias dodgeRight dodgeInactive; alias dodgeLeft dodgeInactive; dodgeInactive; echo 'Auto dodge OFF'"
alias dodgeUp dodgeInactive
alias dodgeDown dodgeInactive
alias dodgeRight dodgeInactive
alias dodgeLeft dodgeInactive
alias dodgeInactive "+StrafeUp 0; +StrafeDown 0; +StrafeRight 0; +StrafeLeft 0"

```

## Aliases

Bind the following commands to the key of your choice:
Artana Aquilus

## System Description

### E-11

 File:Station Artana Aquilus-E11.png
* Itani Guarded
* Station: Minutus Orbital (Itani Research)
* Bots: Station Guards, Transports

### K-1

* Wormhole:to Divinia
* Ore: Aquean, Silicate, Ferric, Ishik

### L-14

 File:Station Artana Aquilus-L14.png
* Itani Guarded
* Station: Artana's Strength (Itani Barracks)
* Bots: Station Guards, Transports
* Ore: Aquean, Silicate, Ferric, Carbonic, VanAzek

### M-13

* Ore: Aquean, Silicate, Ferric, Ishik, Carbonic
* Bots: Artemis Collector

### N-3

 File:Station Artana Aquilus-N3.png
* Itani Guarded
* Station: Cappus Mining (Itani Mining)
* Bots: Station Guards, Transports
* Ore: VanAzek, Silicate, Carbonic
ChangeLog

This page hosts the ChangeLogs for Vendetta Online, chronicling its evolution from release through present day.

## ChangeLog/1.8 (Current)

The 1.8 series opened with the complete removal of DELIVERATOR and its replacement by KOURIER. With this new infrastructure in place, many new missions were released, and large-scale combat was revamped with Border Skirmish and Hive changes. Other notable changes include the partial opening of the game's LUA scripting interface and the release and/or incorporation of many user-created interface plugins. Graphically, the game got a major boost with the "Super High" background rendering mode, detail textures, and translucent ice. Next, the developers partnered with TeamSpeak to add a long-requested feature to Vendetta Online: voice chat. In a short period, the developers introduced several other long-awaited features: multi-player ships and dynamically conquerable territory. The next year or so of the 1.8 series was spent on the Android release, which brought a much-needed influx of fresh blood. Once that was out the door, Guild brought out two of the longest-awaited features of all: giant stations (>25km across) and user-pilotable capital ships. After a brief interlude on a failed kickstarter campaign, Guild released VO for two more platforms (iPad and Ouya). In 2015, the rendering engine gained the ability to do modern (circa 2004), shader-based dynamic lighting and shadows

## ChangeLog/1.7

The 1.7 series made the new station interface, which had been first introduced in 1.6, the default interface for all characters. This series also brought many new missions to the game, with a new in-game mission interface and the introduction of the Player Contribution Corps, a group of players who are given access to the mission editor. Also new in this release series was a replacement for the venerable Wraith, the new Revenant. Finally. the 1.7 series also introduced some oft-requested features like shields for capital ships and repair costs which varied depending on amount of damage to repair and distance from a station that sold the required parts.

## ChangeLog/1.6

Vendetta 1.6 introduced the PDA and the current station interface. This series also changed the look of the game quite a bit by changing the way lighting is done to be more realistic. Many players feel that this change resulted in a darker, moodier atmosphere.

## ChangeLog/1.5

Version 1.5 introduced the new client to the game, along with the first major revamp of the station interface since alpha version 3.2.0. Many other new features were also added in this series, such as the TPG Raptor, Teradon and the EC-89.

## ChangeLog/Historic

This period saw the release of the game and the addition of many features that are now taken for granted, such as mining, the intergalactic news system, and the Behemoth.
GuideBots

"GuideBots" contains information that is outdated. Please bring the article's information up to date and remove this notice.

 File:Guidebot.jpg
The GuideBots are presented to a new player in the Tutorial. They use a modified Orun Collector chasis. The first GuideBot is unarmed and has a very simple AI. It serves as target practice and carries only one unit of scrap metal. The second GuideBot is armed with two "green balls"- the same weaponry as an Orun Collector. It also appears to use the Orun Collector AI. This one carries one unit of scrap metal and one or more units of a random basic ore, such as Ferric or Carbonic.
Azek

## System Description

 File:Azek.jpg

* Ore: Two xith roids of the holy type a little far out in the fist bone roid cluster (approx 4,000m from station)

### I-12

 File:Station Azek-I12.png
* TPG Guarded
* Station: Azek Manufacturing (TPG Commercial)
* Bots: Station Guards, Transports
* Ore: A pent roid

### I-4

 File:Station Azek-I4.png
* Orion Heavy Manufacturing Guarded
* Station: Fenhall Mining (Orion Heavy Manufacturing Mining)
* Bots: Station Guards, Transports
* Ore: 99% Van Azek roid, Some decent Helio roids.

### K-7

Ore: A huge but low percentage pent roid and a very small high percentage one in the light brownish cluster

### M-4

 File:Station Azek-M4.png
* Orion Heavy Manufacturing Guarded
* Station: Azek Central (Orion Heavy Manufacturing Mining)
* Bots: Station Guards, Transports
Corporate Wars

The UIT is formed of a loose conglomeration of corporations, civilians and other subfactions, most of whom owe allegiance (at least in name) to the UIT Senate. In reality, the UIT is in a state of near constant power struggle between various corporations who vie for technology, resources and Serco/Itani contracts. During the early advent of the interstellar Serco/Itani conflict, most of the corporations began their own weapons and ship development programs, hoping to capitalize on the war by selling their products to the embattled major nations. However, a second purpose became apparent when a "rogue pirate clan", who may have actually been mercenaries or employees of Axia Technology Corp, assaulted a Valent Robotics station, devestating the development site for a new product that competed with a similar Axia creation. Both were competing for the same Serco contract. This was the first time competition had been raised to such levels. Valent then responded in kind, launching a full assault on Axia and sparking the first of the "corporate wars". These conflicts were finally brought to an end when TPG, the five hundred pound gorilla of UIT military research, forcibly engaged all the other corporations simultaneously with a massive armada and dictated a cease-fire. Since then there has been a wary and untrusting "peace" among the UIT corporations. They all play nicely in view of the Senate or TPG, but are known to continue their inter-corporate conflicts in the backrooms and backwater sectors, far from interference.
Channel toggle

This set of aliases allows the player to switch channels and/or toggle the CTC broadcasts on the fly with a single keypress.

## Code

```
alias chtog "ch100"
alias ch11 "join 11; alias chtog ch100"
alias ch100 "join 100; alias chtog chX"
alias chX "join X; alias chtog chY"
alias chY "join Y; alias chtog chZ"
alias chZ "join Z; alias chtog ch11"
alias ctctog "ctcon"
alias ctcoff "leave 201; leave 202; echo 'CTC Broadcasts Deactivated'; alias ctctog ctcon"
alias ctcon "join 201; join 202; join 100; echo 'CTC Broadcasts Activated'; alias ctctog ctcoff"

```

## Aliases

Bind these commands to the keys of your choice:

 ctctog
 chX, chY and chZ

## Notes and Tips

* Pick channels you'll use often, as none of these commands (except for the CtC toggle) leave the channels.
Ragnarok

File:Ragnarok.jpg
The Ragnarok line of ships was designed to be used in battle. It is outfitted with 3 small weapon ports and 2 large weapon ports, giving it more firepower than any other single-person ship. However, the Ragnarok has a relatively small cargo hold which can carry at most 18 cu, and is only useful for picking up minor debris and dropped cargo at the end of a battle.
Guardian drones

Guardian drones guard other bots. They are often found in sectors containing advanced Transport drones such as the Aerna Transport. Most are armed with a combination of Flechette Cannons and Gatling Turrets.

### How to Kill

Guardians are heavily armored and reward very little experience. They take a long time to kill, and the weapons they employ hurt a lot. Most players simply avoid Guardian drones.

## Aputech-5

 File:Aputech 5 guardian.jpg

### How to Kill

Many a new player has met his first death upon meeting this model. The Aputech-5 mounts the infamous popcorn gun (called a flechette). It is a shotgun-style spray weapon. If you are too close to this bot, you will get hit. Distance control of between 150 and 200 meters is your best bet for staying healthy while scoring hits. A rolling tactic of any kind is only marginally effective; mix a two key strafe with actively varying your distance. As explained above, your time is better spent hunting something else.

## Aputech-17

 File:Aputech 17 guardian.jpg

### How to Kill

The Aputech-17 Guardian is merely an up-armored Aputech-5. Destroy it the same way.

## Fennus R-18

 File:Fennus r 18 guardian.jpg

### How to Kill

The Fenrus R-18 is not a guardian to trifle with. It mounts flechettes and a gauss cannon. A two key strafe with distance control of 70 to 90 meters evades the majority of the damage. An attack roll is also effective. You'll need to close to somewhere around 75 meters to be able to score a hit on one. They come in pairs. The one redeeming factor of the Fenrus model is their low rate of fire.

## Devus D3

 File:Devus d3 guardian.jpg

### How to Kill

The Devus D3 Guardian is the most fearsome guardian bot. The armor is high, and it will keep up with you if you backroll. It mounts Neutrons and Flechettes. The combination of Neutron and popcorn is about the most frightening combination imaginable. Do not fight it close, but it will not be satisfied to stay far away either. Flying within range of this bot causes it to attack, you won't even have to shoot it. It attacks in groups of four, and if there are fewer than four, Arklan Guardians join them to fill the ranks. If you do choose to fight them, expect to repair after every single kill.

## Orne

 File:Orne guardian.jpg

### How to Kill

Orne Guardians are large and slow. They mount dual gatling turrets. If you backroll, an Orne may never catch you. A two-key strafe is somewhat ill-advised; use an attack roll and control your distance to 70-100 meters. They don't attack alone.

## Arklan

 File:Arklan guardian.jpg

### How to Kill

Similar to the Orne, the Arklan Guardian mounts two gatling turrets. Since gatling and gauss fire is always thrown off with a roll, it is a safe strategy here. Arklans will attack you in pairs. Using an attack roll, pound away till it dies. Expect to be at it a while, Arklan armor is really something to see.