recursal/Fanatic-Fandom huggingface dataset:
Hongal

Hongal is perhaps the most mysterious of the continents, being the most distant. It is on the direct other side of the planet from the Oustomia continents, and tends to be the least traveled by individuals.

## Geography

Hongal is a relatively temperate region, with warm seas and a singular massive landmass that most of the population dwells on. Notably, due to it's large swath of ocean and many islands, there are a large number of **Sea Elves** dwelling within it's waters.

## Weather

Hongal tends to have the same average weather as Oustomia.

## Inhabitants

As previously stated, the largest inhabitants are by far the Sea Elves, with many of their underwater villages and small towns existing. Although it does have a few scattered tribes of other races as well.

## Mechanics

There are no special mechanics for Hongal.
Esperaunce, the Jester

## History

Not much is known about Esper, except that one of his grandparents were human. Esper is exceptionally tall for a halfling because of his ancestor. Around the time Esper was 8 years old, he moved to the newly established City of Caluna. There, he learned to harness his voice into its own weapon. He would donate his time singing in an effort to increase his power, and strengthen his voice.

However, during recent years, a horrible incident with wild magic destroyed Esper's arms. The man now creates his own arms with magic, but they are not nearly as strong.

## Appearance

Esper is just shy of 4 feet tall. His skin is quite white, nearly ghost-like in perplexion. His hair is a whiteish, gentle lavender that nearly reaches his shoulders. His eyes have deep bags under them as if he is horrifically sleep deprived. His magical hands look like they are made of space, sparkling with tiny stars and melting off into darkness.

Esper loves to wear a jesters uniform that alternates from purple to yellow. The twin-tailed cloak always bounces and bobs around him. His purple suit is made of cloth and velvet, giving it a court worthy look.

## Personality

Esper is a tricky person to pin down. He loves to sing, laugh, and deal with morbid subjects with a smile. He always tries to talk people up and make them feel important. He even loves doing tasks for people like a household servant! This all seems to hide his rather sadistic personality. Any slights on him will be remembered, and even if they are done by a friend, he will get his revenge. He is just as likely to sing you a lullaby as he is to burn someone's face for swearing at him one too many times.

## Aspirations

Esper hopes to become part of some powerful adventuring group, see the land, and claim magic items for themselves. He has grand interplanar hopes and dreams.
Imperator Victorian Aurelius

## History

A distant relative of King William Gerald. Destined to for greatness.

He is a patron of the arts and sciences, innovator in military matters and a valiant warrior of great courage and tenacity.

Helped Clan Dron-Duraz and House Silvercrest put aside their differences for a greater cause, working together to create The Iron Circle, now known as The Iron Triumvirate.

Huehueuheuheuhe Dans Emperraaaaah

## Wargear

The Emperors Cross: ???

His Warhammer: ???

Emperors Armor: ???

Royalty: 600 RP thing
Fandanvuh Shrine

On the shores of Ahho-Wieh, there is a long beach of fine faintly pink sand. Should one stop to examine this sand, they will find that it is not actually pink.. merely mixed with fine granules of the broken deep red coral which forms in shallow reefs around this area. There is a small river cutting into the beach, leading deeper into the island of Ahho-Wieh.

As one travels down this river, a canyon begins to form and rise up around you, but you do not have to travel far before it opens up into a large lake. Against the far canyon wall, there is a strange opening cut into the rock. Water falls in streams down the canyon's sides.

Founded and maintained by the reclusive Ahho-Wieh Sea Elf tribe of Ahho-Wieh Island, the Fandanvuh Shrine worships the Sea Mother, patron goddess of the Sea Elf race.

## The Temple Proper

Once you enter, you will find the air here is thick with mist. You can here the rush of water against the stone on all sides and here and there, small pools gather. In these small pools, pearls glisten, offerings from the locals to the Sea Mother. Should one attempt to steal them, however, a backlash of a magical force will begin to drain you of your energy until the stolen goods are replaced.

Further inside, one will find the shrine itself. A great statue of the Sea Mother in all her glory. Jeweled with pearl and gemstones, decorations of carved coral spotted throughout the chamber. The room has an ethereal feel. None stay here for long though. They only come bearing tribute.. and leave with the Grace of the Goddess.
Hermes Sokcholl

## History

Hermes was born the only son of a scribe and a constable from a far off state. Having grown up, the youth was always surrounded by books and, as a result of his mother's work, tales of difficult crimes. From a young age, the boy exhibited an insatiable thirst for knowledge, as well as an incredible eye for detail, often noticing things that went completely past his peers, and even his predecessors.

Seeing the potential in the young man, at age 15, Hermes' mother had him along on a seemingly impossible investigation. As she expected, the boy proved himself invaluable, finding the key information and conjecture that had been needed to solve the ongoing case. While the boy was wet behind the ears, he had proven that, given enough time, he would be an indispensable asset to the police force.

While he proved himself a superb investigator, Hermes still often found himself drawn to the library, absorbing the knowledge from many tomes through his times. Eventually, the constabulary gave him the moniker, 'Seeker of Truth', due to his obsession with the acquisition of knowledge.

At a few years prior to the present day, Hermes began tracking an information broker who went by the alias 'Snow'. While seeking a number of leads, he realized that the broker had moved from his city to the far off, though still young city of Falador. Between this knowledge and an ugly incident, Hermes decided to follow Snow, tracking him to the fledgling city-state with his mother's rapier in hand.
Group of Interest: Section 13

## Overview

The Government-backed Section 13 is a shadowy government organization which moves to secure, contain, destroy, and cover up the fantastical. It is unknown how much power this organization has over the government proper but there are rumors that they are beyond even it as their gathering of magical artifacts over the decades have given them a lot of weight to throw around.

Most of the population think that the concept of such a group a conspiracy theory created only the most insane ravers of madness. If only they knew that's because anyone who has gotten close to the truth of their existence was silenced.

But as a Leyline Hunter you know the truth. You know that most that delve into the mystical arts put a timer on their life. Section 13 has been hunting your kind for a long goddamned time, and there's a good reason after six decades the populace is still blind to magic. And that's because they're good at their job.

## Notable Characters

No notable characters currently but by word of mouth, the few survivors of Section 13 have been able to identify some general groups from Section 13 that are more than happy to hunt you down.

Soldiers: These are your basic government spooks. They're told the bare minimum and are hired mostly for their loyalty than anything. They're not too much more dangerous than the average U.S. soldier. Sadly enough this makes them as dangerous as the average U.S. soldier, which is pretty fucking dangerous.

Cyborgs: While the U.S. government is happy to throw money and soldiers at the problem, you know what's even better? Throwing old problems at new problems! If you're a spellcaster, it may just be better to just die rather than be captured by Section 13. Lest you be brainwashed through unknown means to serve them as a cyborg. Cyborgs are brainwashed casters sent back to attack targets of Section 13. Due to the process of which they are brainwashed, they seem to have less magical ability. That doesn't stop them from being able to throw wrenches into a Hunter's plan when they were only expecting gunfire.

Agents: The agents of Section 13 are the most mysterious of the organization due to there being a minimal chance of surviving against them. From the horror stories you may have heard, they are anti-magical specialists who are proficient in taking down casters and monstrous beasts alike. Alone they are enough to force most Hunter parties to scatter to the winds, usually taking loses on the way out.

## Stated Goals

+While they don't have official stated goals, being a shadowy organization and all, it's pretty clear they oppose the Leyline Hunters and anything else that threatens to expose the world the fantastical.
Jason Karhu

IN PROGRESS

## History

Jason Karhu is the child of an Aasimar and a Skinwalker, his mother and father respectively, on the outskirts of Haven. From a young age, he displayed huge amounts of strength, and was always roughhousing with other village children, his height and strength usually making him the winner. Even so, he was generally well-liked, due to his irresistible cheerfulness, and his empathy for people.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

Glacies - A curious, and...rather thirsty ice elemental Jason met in the mountains while helping an old man chop wood. They talked for a while, then Glacies...propositioned him, and he tentatively accepted. ( ͡° ͜ʖ ͡°)

## Enemies

None yet. Jason hopes to not have to make enemies, as he aims to be friends with everyone he meets!

## Aspirations

What do you hope to accomplish in this world?
Hekai

**Page kept for historical purposes, but is no longer up to date. The Island and city of Hekai is currently little but unlivable ruins.**

Hekai is the capital city of the **Kuchiku Clan**, and the largest city on the planet of **Shengming de Yaolan**.

## History

Kuchiku Island has long been the seat of the Kuchiku Clan; thousands of miles away from the Chishiki Clan, it represented the pinnacle of trade in the Southern Oceans of Shengming de Yaolan. But, unfortunately, as time went on and they delved deeper into darker arts, the Chishiki Clan put trade sanctions on the Kuchiku Clan, and Hekai began to dwindle in it's prosperity and strength over many, many years.

This dwindling strength and prosperity led to the Kuchiku Clan's eventual dabbling into planar allies, and darker magics, summoning forth Oni to serve them. The Oni that came manipulated them into summoning something far deadlier, far more dangerous; this being, known as the Oni Emperor, appeared and took over the Kuchiku Clan before waging a deadly war against the **Chishiki Clan**, known as the **Kuchiku Rebellion**. Naturally, they won and drove out their hated enemy from the planet.

When the Chishiki Clan fled, the Kuchiku Clan was able to re-establish their powerbase. They exterminated anyone who resisted or fought against them during the Rebellion, and enslaved many other's, but left some clans still standing that had allied with them, whether willingly or not. Hekai became the center of this powerbase, forcing many other clans into 'trading' with them, although it was more along the lines of forced tribute after a war. Hekai became the center of power on the planet of Shengming de Yaolan, with minimal issue at this point.

When the Expeditions from **Oustomia** came, and with it, the remnants of the Chishiki Clan, the Kuchiku Empire's war machine began again...

## Geography

Hekai itself rests on the large island known as Kuchiku island, which has been turned into an enormous city that spans several hundred miles across the island. Slums of various races are represented around the city-island, with some specific districts having far more prosperity than the other, lesser peoples. Shengese Humans, Onispawn Tieflings and the Oni themselves reap the benefits of the labors of the poor and enslaved more than anything, and it shows significantly in the city.
Hedgehog-Class Boarding Skiff

https://docs.google.com/spreadsheets/d/1Z7TU1Mp1Xf6kJYp4nl8ExUcEo7ha9s1q3yV-dGAnwRU/edit?usp=sharing

These Skiffs were designed by The People's Wrath to be launched as near suicidal vessels to punch into enemy ships and let their forces within commence assaults on the interior of ships to disable and capture them.

More armored than a normal skiff, these ships carry no actual weapons. Their only means of offense is their ability to ram into hostile ships with a Wrathian Spear Boarding Tube to allow the soldiers to commence an assault on the enemy ship and leave a potentially gaping hole for others to enter in.
King William Gerald

## History

King William Gerald was destined to be King when his house, **House Gerald**, gained control of the **Council of Nobles**, and was successfully 'elected' as King. This happened many hundreds of years ago, after the **Second Orc War** when the Council was formed. The city needed a central Leadership, and his house won the votes. He was raised well enough under his father, and eventually was betrothed to a young noblewoman by the name of Joanna and naturally, this woman would eventually grow to become **Queen Joanna Gerald**. She bore him a number of children, most notably among them are **William Gerald II,** who serves as the Crown Prince of Haven, as well as **Ventus**, also a Prince of Haven. Although there are other children, for the most part, they are kept away from the limelight.

The **Third Orc War** has been incredibly stressful on the King, and were it not for the teachings and advice of Lady **Jasmine Rose**, it is unlikely that Haven would be doing as well as it has been against the orcs of **Londorwin City**. In his years as King, William has had very little conflict, and his father's reign was considered one of the 'Golden Ages' of the **Kingdom of Egron**, and thus, it is disappointing that the war happened under his reign.

## Personality

King William Gerald is a commanding presence when he has to be, although internally, he is stated to be a caring, jovial and entertaining individual. During his children's growth, he was strict and disciplined them whenever it was their time for training, classes or learning, but afterwards, he consistently did his best to bring them laughter, joy or happiness, and spent enormous amounts of time with each of his children as they grew.

The man known as William is also a noted warrior and combatant, having significant experience in battle, including tournaments and arena matches. He was trained by the likes of individuals such as Jasmine Rose in combat, and has some degree of skill.
Gomorrah

Gomorrah is a city-state created by the player Asteron.

## History

Gomorrah came into being Pharast 11th, 1007. The small settlement immediately set about allying itself with the native tribes to form a hub of trade in the region.

## Geography

The city of sin sits on the shore of a vast plain. Placed in the seclusion of Iakresh's far north west, Gomorrah falls within the temperate zone.

## Inhabitants

Gomorrah's current inhabitants are mostly human settlers from Vaniya. However natives of Iakresh are welcomed eagerly in hopes of building relations.

## Religion, Magic & Technology

### Religion

While Gomorrah has no state religion as of yet, its inhabitants primarily revere chaotic entities.

### Magic

Magic of all kind is welcomed within Gomorrah. The citizenry are particularly fond of enchantment magic and it's use is common most all social settings

### Technology

Technology within Gomorrah finds little use outside of modern convinces and luxury.

## Law & Crime

   For all intents and purposes Gomorrah ***appears*** to be lawless...

* The State does recognize Slavery
* Trial by combat has been decreed "lawful" however what laws there are to be broken remains unclear.

## People & Places of Interest

Luca Redellion : Now known as the self Proclaimed Queen of Heathens, Luca Redllion if the founder, and Monarch of Gomorrah.

Rose : Snatched from the clutches of Luca's rivals the alchemist Rose servers as Gomorrah's Treasurer when she is not experimenting.

Nina: The shadow bound diplomat of Gomorrah.

Jagan: Serves Gomorrah as Spy Master at Luca's request.
Korgoria

Daughter of Kelizandri

## History

korgoria had a hectic life. Her mother and father were always fighting over something. Korgoria was beaten by her father whenever she made a mistake. her mother was a healer who was helpful, caring, nice, and beautiful. her dad the evil elemental lord of the plane of water was not always so cruel. He used to be a nice person to be around when she was born, but When Korgoria was 10 years old her father Kelizandri sent her away with her mother a suli named Cleo. Cleo took Korgoria to the material plane to find a way to protect her daughter from her dad. but on the way to the material plane Korgoria was separated from her mom and was teleported near a school called Caluna academy.

## Appearance

korgoria has pale skin like a pearl, long silver hair being held be 2 hair clips given to her by her mother, and blue eyes like the sea.

## Personality

Korgoria is a calm collected person who doesn't let things bother her. she try's to break up small fights instead of dealing with senseless violence.

## Aspirations

Her wish's are to find people to be her friends, to find her her mom, and to figure out a way to free the good elemental lords from their torment.
Gumbli

## History

It is uncertain where Gumbli came from, who his parents were or how he came to be at the door step of a Nevermore Herbalist seemingly right after birth.

Gumbli was raised by his adoptive mother, Ireana Houn, a Human Herbalist. As Gumbli was born sickly, Ireana had used her knowledge to heal him. However, she believes that Gumbli's notable lack of strength may be a persistent remnant of this sickness. Despite this she took him in and eventually began to train him in herbalism.

Being a Grippli in a town such as Nevermore really made Gumbli stick out in the crowd, not that his bright colour pallet helped. He was often bullied or teased by the local children. Though, physical bullying was kept to a minimum as despite having no strength to fight back Gumbli has proven to be particularly toxic (His mother was not very happy with this and offered herbs the the childs parents).

Gumbli would begin to look up to Tae'lana Thyrilestil. She had become a symbol of strength to Gumbli, and to Gumbli strength had become everything. This gave way the "The Poppet", while searching for herbs Gumbli stumbled across a a strange poppet made of what seemed to be human skin. When Gumbli picked up the poppet he didn't care for it much and planned to toss it. But then he heard it, a whisper, and with that whisper a promise, a promise of knowledge and power.

## Appearance

Gumbli has a bright orange head and body with bright blue arms, dark blue spots all over. He wears a simple peasant outfit.

## Personality

Gunbli is somewhat distant but will approach if he believes that doing so will further his goals. Though he might hold new people at a bit of a distance, he wont abandon people careless due to influence from his mother. However, Gumbli is weak to promises of power where it is uncertain how or what he will choose.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

Gumbli aspires to amass strength as Tae'lana Thyrilestil before him, and he is willing to take almost any measures necessary.
Jagan

## Introduction

*"I don't consider myself a pimp, more of a... male madam."*

Jagan is a kayal, or fetchling as some ignorant humans prefer. He is owner and operator of Haven's *Velvet Lounge*,and played by Asteron

## History

### Origin

For most of Jagan's life he has lived to serve his Nihiloi. Like most under her reign he was taken as a child stripping him of familial blood ties. After the first few years of his formal rearing Jagan was placed in his lords ninjetti division.

Far from the top of his class he only managed to rise in notoriety because of his looks. Upon reaching an appropriate age the dashing kayal was persuaded to transfer into the Nihiloi's paramour division. Undergoing what can only be described as rigorous training Jagan emerged the man he is today.

A time after the completion of his education, the unnamed umbral city of his birth was attacked. The forces of an some unknown umbral dragon clashed at the gates until the Nihiloi herself stepped forth. However while the assault was pushed back; the inevitable battle between shadow lord and umbral dragon had opposite results. Jagan's Nihiloi was slain and his world destroyed. With many others he fled, and in a bit of good fortune found passage to the material plane.

In the chaos of a falling city Jagan managed to procure a healthy sum before escaping. With that he arrived on the door step of Haven looking to build an new life for himself.

Inevitably a day came when where Jagan's club was visited by a young sorcerer known as Lucas Redellion. The boys natural charm was nearly enthralling, and afters a number of months Jagan was convinced to sell the velvet lounge, but remain as manager.

As he years began to pass Jagan realized he'd become complacent and resolved to begin advancing hiself once again. When news reached him of Faladors destruction so did an offer from the now sorceress that so caught is eye. He was offered a seat of power in a new land. Under her rule. He could not refuse. And so it was that he left Haven for Gomorrah.

## Personality

Instilled from Jagan's very first days was loyalty. Above all to his Nihiloi, and then to any they deemed his superior. He would have proudly fought and died against the umbral dragon for her despite never having been in her presence. However fate did not permit him that. Upon his Nihiloi's death he held no loyalty for monster that had destroyed her and none for the "superiors" who choose to prostrate before it.

With no Lord the kayal reasons he's free to be his own master, until one deserving of his fealty appears. Until that time he is free to be the hedonistic, self serving bitch he's always wanted to!

## "Friends"

Luca Redellion: The sorceress has captured his heart and mind. Whether its a spell or just her he isn't sure.

## Enemies

Unnamed Umbral Dragon - Dead as of Sarenith 12, 1007 Thanks to Nina

## Goals

* Add as many species as possible to his *Fought It, Fucked It, Killed It* list.
Flame Wastes

## The Flame Wastes

The Flame Wastes are a location on the continent of Amaria, south of Kor'doril and Luperion. It is a known wild magic zone.

## Description

The Flame Wastes are a large swath of land in the southern part of the continent of Amaria. Largely speaking, it is a wasteland. Rocky, rough, terrain devoid of vegetation and life, dotted only by large stone spires that seem to be perpetually on fire. The Flame Wastes are always covered in some sort of storm that rarely rains, but often sends down thunder and lightning upon anyone unlucky enough to be caught within it. Even worse, the Flame Wastes conspire against all who enter it, and often times skew their sense of direction, forcing them to constantly walk in circles until it devours them. The only way to be certain of a direction is to use magic.. but even then, that comes with a plethora of risks, for unless you are magically powerful or have knowledge of taming Wild Magic, all arcane magic causes a surge of chaotic energy to fill the air. But just as bad, divine magic does not work within The Flame Wastes, for even the Divine powers dare not interfere.

## History

The Flame Wastes became what it is today, when a massive battle between two powerful dragons occurred. The fight was fatal to both of them, and the energy they discharged into the air permanently changed the landscape around them. Now, Spellweave and Spellwaste Dragons lie within this land, making it their lairs, as the energy within can be tamed by them and them alone. But even these beasts are constantly at war with each other, for they represent opposite ends of the arcane spectrum; Spellwaste Dragons seek chaos in all, to spread their destruction, whilst Spellweave Dragons simply wish to make sure the balance is maintained.
Kelna

## The Founding of Kelna

The exact date of the founding of Kelna is unknown. However, it is believed by the residents of Kelna that it was created around 100 years ago by the adult blue dragon known as "The Eater of All", Ygos. While the purpose behind why Ygos chose the specific location of Kelna is unknown, Kelna is a village that is made up of a large underground complex that was located in the south of the Estaad Desert.

Since Kelna's founding, the population of the village has rarely totaled more than 100 individuals. While the village mostly consists of Dragonborn and Kobolds, there are a few Dwarves and Gnomes that have been captured in forced into slavery within the tunnels. However, other races, such as Humans and Halflings, typically do not survive long in the tunnels of Kelna due to both the harsh living conditions and mining accidents.

## Life within Kelna

For the residents of Kelna, life only has meaning if Ygos allows it to. For most of the residents of Kelna, the only value that their life possesses is that of a laborer, a miner, or a builder. For those that are lucky, they may be deemed worthy to serve in Ygos' private army, or as a supervisor for the other laborers, miners, or builders. However, for those who displease Ygos, there only worth is that of his next meal.

Despite all of this, most residents of Kelna are accepting of their lot in life. For some, they accept that serving as a laborer is better than potential alternatives, especially because Ygos allows those under his domain to start a family, have children, and live a steady life. Moreover, for some of those living within Kelna, life under the rule of Ygos is all that they have ever known. While they may have questioned their lot in life on occasion, the majority of the residents of Kelna have been thoroughly indoctrinated into their way of life by Ygos and his staunchest supporters
Ichor Crater

Located in some part of the flame wastes suspected to be near the center, this molten gold pool symbolizes a neutral purity.

## Explanation

This molten pool of gold sits somewhere in the hostile Flame Wastes known for their wild magic and unpredictable nature. Discovered by a group of brave adventurers they spent several days investigating the pool and attempting to take the golden liquid out to experiment with using fire resistant spells only to find that it would burn them horribly with a mere drop regardless of magic interference. The only one able to touch the liquid and not have issue was a cleric of Shelyn who had happened to come with them looking for artistic inspiration. She had spent the time while others were researching the pool to paint a picture of it and had found great satisfaction in its beauty. After the Cleric had proven immune to the pools fiery wrath other experiments were tried. It was discovered that only those with a pure determination or ideal unsoiled by other thoughts or feelings could handle the liquid without issue. The exploration group was nearly wiped out upon returning from the pool but there are rumors that the cleric found a city of gold below its surface. Though it is not known if it was a real place or a magical phenomenon. Many people seemingly of pure heart have sought out the place now named Ichor Crater but the Flame Wastes proves hostile to such people. It has faded into urban myth at the current point in time.

## Benefits

It is told that those who use a vial of Ichor Pools liquid, gathered in a silver vial blessed by a cleric, can be used to give a hero point towards ones pure determination or ideal once. Only one vial can be gathered before ones ideal or determination is tainted with thoughts of greed.
Iuitl (Village Leader)

## History

Iuitl is a man that has ruled over his village for 20 years, meaning from the age of 12, he has ruled over his people. At first he did not have full power over the village; The shaman had helped him with that. It was during this time he was sent on trials to test his strength. He also learned the ways of the monk and fighter during this time. He also learned the customs of his village, which included an annual sacrifice to the Red Deadly Mantis, that resided near the village.

He found out about a city a good ways from their village, but invited some of their warriors over to test them out, see if there are strong people outside the village. After a bout with his underlings and himself, he learned of the strength and has had multiple calls to those outside of the village.

When it came round time for the annual sacrifice, he diecided that one of the outsiders would help. turns out it did not, and a battle ensued that killed not only the Deadly Mantis they protected due to how they worshiped the Mantis God, but also their magic man, the shaman. This ended up having the village not contacting the outside world for a while.

After some reflection, Iuitl decided that they would rid themselves of their old way of worshiping the Mantis God. He now embraces people coming to the village, wanting to learn what the world outside the village holds.

## Appearance

A rather burly man, it is aparent he has quite the muscle on his body under the skins he wheres.

his usual attire consists of a poncho made from jaguar skin and a "helm" made from the skin of a jaguar head, his face visible through the mouth. He carries with him a longsword and a hand axe.

As he walks, it is noted that he has this air and stature about him, like he is confident in himself. May have been how he was raised, which may have given him this look.

## Personality

He is a rather noble man, always trying to make sure guests are happy, yet know their place within the village. He is rather laid back when there is nothing to worry about, but when danger comes into play for his people and village, he becomes this general of a man. He is sharp minded, quick witted, and will issue orders to his men to what he believes is right.

Rarely angered, it is not known what may happen if one is to truly anger this man.

## Friends

His entire village. Those that have visited his village.

## Enemies

Maybe Ruby due to a possibility of her being that sacrifice.

## Aspirations

To make sure his village is safe while slowly expanding its borders and their knowledge of the outside world.
Forest of Zha'danell

This page is dedicated to information about the Forest of Zha'danell.

## History

The Forest of Zha'danell is a vast forest, originally created by the immortal Druidess Zha'danell, as a safe haven for those who wish to escape the brutality of wilderness ruled by monstrous races. It is unknown when it was created by most, other than dragons and Zha'danell herself. At it's heart is the Elven City of An'doril, a mixed city of Wild Elves, High Elves and Dusk Elves that inhabit it and defend the borders of the forest fiercely. On the borders is a liaison building, known as 'The House of Zha'.

For generations the forest has flourished with the largest population of Druids, whom give their life to nourish and protect even the most fragile of flora. The fauna are also shown the same generosity, and have been known to befriend the various inhabitants within the Forest of Zha'danell. This bond has grown over the years and inseparable between life-long companions.

As of recent events, the Stone of Serenity was lost to a greater enemy. This caused rifts to tear, shadows overcoming parts of the forest into eternal night. Without the Stone, the forest plunges into chaos and darkness. Every weakness strikes deep, leaving openings for other threats to emerge and overwhelm. While it might not appear like it to the outside world, the Forest of Zha is currently in grave danger.

Still, the forest is full of mystery and intrigue. Many of their customs are currently unknown to the outside world and left to be discovered by those who gain entrance within.

## Geography

   The Forest of Zha'danell is a vast forest of largely neutral, sometimes friendly wildlife. Outsiders are not often welcomed who are not aware of the proper 'etiquette' that involves traversing the forest, and many foolhardy adventurers who have entered thinking the forest an easy conquer have been sorely mistaken, and never left.

The forest is dense, with various forms of fauna and flora inhabiting it that cannot be cataloged here, and the forest itself has few distinguishing features that can be listed. There are numerous clean ponds, free of pollution and easy to drink, and many trees bear incredible amounts of fruit.

In the center of the forest is a massive tree, simply called 'The Great Tree'. It is inhabited by a blind Great Wyrm renewal dragon, who provides guidance and wisdom to those sentient inhabitants in the forest.
Kai Kokūra

✦ *"We all have demons. I just choose to feed mine." - Kai Kokūra* ✦

**Kai Kokūra**is an adamant student indebted to the Shinigami Academy. Much unlike his peers, he seeks only to strengthen his own attributes rather than to coincide with the balancing of the world.

## Personality

*"You are weak, and that is why you will lose." - Kai Kokūra*

Kai possesses an off putting personality while he lacks the interest and attentiveness to uphold social encounters with those he may align.

* Disengaged
* Careless
* Independent
* Aggressive
* Cocky
* Unattached
* Insensitive
* Dark
* Antisocial
* Competitive
* Secretive
* Masochistic
* Cold
Government Quirk Production Conspiracy

## The Conspiracy

After the Attack on the White House, it is believed that the Government has experimented on quirk users in order to artificially create quirks for Big Wigs in government, most of whom were born far before quirks were introduced to the world.

It is currently unknown how the Government would've recreated quirks as even in the present day there is no way to scientifically induce quirks in quirkless individuals. However with the appearance of All For One in the public eye, it is now speculated the Government actually used someone with a similar quirk to transfer quirks from one person to another.

More evidence behind this conspiracy comes from a Government Weapon Research Facility being suddenly destroyed a few days prior to the Attack on the White House.

The Government has denied involvement in giving those individuals quirks and the official story is that the facility was destroyed due to weapon testing going wrong.
House Bladewrath

## Family History

One of the least prestigious origins of all the noble houses, the Bladewrath family was actually just the most prominent of all bandit clans in the foothills of the **Kormal Mountains**. Through force of arms, they allied many of the other clans and had a prosperous business involving pillaging and looting. They were generally better than the orcs and the monsters dwelling amongst the stony crags, so the townspeople tended to tolerate their presence because it meant nothing worse would be lurking in the shadows.

When the orcs began to march en-mass on Haven, the Bladewrath Bandits wholeheartedly volunteered to join in the defensive lines, prioritizing protecting the women and children above the precious goods they collected over the years. They earned the respect of the authorities that once pursued with their cleverness and courage. Many of House Bladewrath lost their lives in the initial stages of war as they sacrificed themselves for the rest of Haven's forces to retreat. The leader of the house joined in the final battles supporting the Heroes of Haven, and he well earned his noble title once the war was concluded in Haven's favor. He was granted the towns closest to the Kormal Mountains, the people of which were already familiar with their reputation as heroes and protectors.

From the conclusion of the war to the present, House Bladewrath has guarded their given lands jealously. They treasure the responsibility given to them as legitimate rulers, and work hard to make sure their people are safe and well taken care of. Out of all the cities in the **Kingdom of Egron**, those in their hands are beneficial to the lesser man, the lower class. The wealthy became so through hard work, not taking advantage of those less fortunate, and the working men look up to their leaders as shining examples of what they could aspire to. Vigilantism is more common in their holds of **Deadhollow**, **Pinehollow**, and **Scorchfront** as the people do what they can to support the men in uniform during these trying times.

## Family Crest

The family crest of House Bladewrath is a simple one. Two longs swords lay pointed downwards from the upper corners, crossing a great sword laying in the center. It was created by the founder of the House, the great grandfather of the current leader, **Eiled Bladewrath**. It represents the heart and soul of the house, that anything can be accomplished with determination and a sword. Specifically, a big sword. As big a sword as can be lifted.

## Notable Members

**Eiled Bladewrath** - The current leader of the house, as well as its strongest fighter. He always leads from the front, likes to spend his spare time working in the fields beside his peasant, and has a burning hatred for anything ugly with green skin.

Ezekiel Bladewrath - The founding father of the official House Bladewrath, no longer the Bladewrath Bandits. He was unparalleled in his sheer skill of arms, eschewing ranged combat and magic in favor of the thrill of meeting an enemy blade to blade.
Kamdel Phon

*Kamdel was one of Ground Man's characters, but he wasn't that great, so he was retired.*

*"A keen mind is worthless without a keen heart to guide it." -Kamdel Phon*

**Kamdel Phon** (b. 7 Rova, 926 AC) is an adventurer and psychic. This blue-skinned individual dresses in simple robes that belie his considerable mental power.

## History

Kamdel is a samsaran; a race of beings who continuously reincarnate, seeing the harmony their souls require to find ultimate peace in the Great Beyond. Most samsarans are not born, they simply *appear,* often amongst human populations, and Kamdel was no exception. His adopted parents were followers of the Dawnflower, Sarenrae, and raised Kamdel as if he were their own son.

Kamdel went through his formative years knowing that he was very different from the others around him; he suffered at the hands of bullies, and being scrawny and physically weak, he was unabe to defend himself. In truth, Kamdel probably wouldn't have tried to fight back, even if he was able; the boy had a gentle demeanor, and abhorred violence. Instead of fighting, he instead sought to make friends with his tormentors; his skill with rhetoric convinced others where his sheer force of personality could not. By the time he was an adolescent, Kamdel was one of the most popular children in his home town.

It was at this juncture that Kamdel first began noticing and honing his unique skills with psychic magic. When others found out, they initially responded badly, but Kamdel's patience and talent for conflict resolution won out in the end. Even so, Kamdel found himself outgrowing his simple home; his powers, he felt, could not be put to their fullest use in the small town of his birth. Gathering a few simple belongings, the samsaran left home to wander the world, hone his talents, and help others find their own harmony.

## Appearance

Kamdel is easily spotted amongst a gaggle of humans; his blue skin and eyes devoid of pupils or irises make certain of it. He typically wears robes of white, with outfits varying slightly on the color and style of trim. He carries a dagger by his side, but it remains peacebonded except in the most dire of situations.

## Personality

Kamdel believes strongly that violence is only a temporary solution, that peace can only truly be achieved through mutual knowledge and understanding. However, while Kamdel is loathe to strike killing blows himself, he understands that his worldview is not without its flaws and will accept violent resolution to conflicts, even if he personally finds them wasteful.

## Friends

Kamdel has many friends, but no notable friends in Falador.

## Enemies

As a devout Sarenraean, the only foes Kamdel finds beyond redemption are those who worship Rovagug.

## Aspirations

Kamdel seeks to find harmony in his current incarnation, so that may pass into the Great Beyond at his life's conclusion. To this end, he strives to help others find their own harmony, and use what knowledge he can tap into from his multiple past lives to better educate those he meets.
Exilis

## History

Born in a city to the far west, Exilis was the youngest son of a well off family. As he was born on the summer solstice, and a day of record high heat, his mother succumbed to exhaustion and passed away. The boy was blamed for this, and a childhood of misfortune began. He was shunned by his father, who viewed his survival as a blotch on the family name, and was often bullied and tormented by his older siblings.

It was on his eighth birthday that Exilis' torments came to a head. His older brothers beat him until he was on the brink of death. When he learned of this, Exilis' father had the boy moved away. While the pretense of this was that the boy was moved for his protection due to a poor constitution, the truth was that he was being exiled, in order to hide the shame that the beating's allowance would bring to the family.

Exilis was moved to a home with a large library, maintained by a number of scribes and wizards, and, once he had recovered, the young man found a joy in reading through the numerous books. In this time, the youth also learned that the torments he'd faced were not actually normal for most children. The more he learned, the more he began to hate his family and his past. And with this, he began to hate the order of the world, for allowing his torments, indeed, almost encouraging them, to prevent shame to the family name. He hated the gods for allowing his childhood to even occur. In the end, he began to hate himself, for even having lived that existence.

At age 15, Exilis threw away his family name, deciding he wanted nothing more to do with that sordid past. He began throwing himself fully into the study of magic, to the near exclusion of all other things. He decided he would use magic as a tool to shake the order of the world that formed him, even if it caused his eventual death. Over this time, the young man discovered what he believed to be the true essence of magic, and with that, decided he would travel the world to refine his magic and find allies who would be willing to help him seek out his ambition. Eventually, he decided to travel to Falador. Not to conquer the city, but to meet the people there, who would no doubt be powerful, and might even be willing to help him bring his dreams to fruition in due time.
House Drathir

"Nobility doesn't lie in surpassing the other man, but in surpassing the previous self."

## Additional Information

### House Colors

BlackRed

White

A Timeline B Noble Family.

*"The fear of Death,*

*Follows from the fear of Life.*

*A man who lives fully is prepared,*

*To die at any time."*

## House History

The house of the Drathir Family was a secretive noble family in the lands of Amaria. A few houses dared to get close to the mysterious noble family, finding that they were a house filled with not only casters of all types, but martial as well. Whispers that spoke of the Drathir house were filled with hope, a home to hide and practice even the darkest of magic or the deadliest combat maneuvers, or the brightest of all light magic and ways to stay in melee, but not kill.

The Drathir house was a place to safely live life to the fullest, no matter what you wanted to do, but with the secrets that that mansion held, many other noble houses feared the Drathir's.

The Duke of the household was once a skilled melee combatant, while the Duchess was a skilled cleric. Together they came as one and made a safe home for all skills.

## Family Crest

The Drathir crest is a beautiful rose with a crescent moon in the center. Around the flower, it has a spiked pattern, representing the leaves, along with the thorns.

## Allies

Although not the most popular throughout the other Noble Houses in the area, they do happen to have a few who support their cause.

* ***House Varath***

* ***House Abreth***

## Enemies

Many houses fear Drathir's house as it holds dark magic. They fear it will be a danger to the kingdom and are against everything the house does.

* ***House Bathium***
* ***House Urqiem***
* ***House Othara***

## Members

Duke : Alexander Drathir

Duchess : Elizabeth Drathir

Heir : Anastasia Drathir {Missing}

Step-up Heir : Collin Drathir
Gerard Fallow

> "I bear a charmed life."
>
>

Gerard Fallow is the suzerain of House Fallow and the lands of Kingmaker's Meadow, which contains Lightbarrow, Castlehold and Thirnesh.

## Physical Description

### Eye Color

Green

Gerard Fallow is the first born son of Lord Gil Fallow and Lady Violant Fallows. The now-suzerain of House Fallow has eight siblings - six of which are true born, two brothers and four sisters, and two of which are bastard born, a sister and brother - who play the role of foreign diplomats and sworn knights; Gerard's bastard siblings each control a cadet branch of House Fallow (House Summervale and House Wildgrain).

A youth of 27, Lord Fallow is a successful dueling maestro and has done many great things to further the agendas of both the varying grandmaestros (and their programs) within his territory and the temple of Cayden Cailean. Gerard takes great pride in the martial focuses of his home city which - unlike many other realms on the continent - focuses far more upon the lightly armored style of the duelist than the lance and shield of the knight.

Raised in the martial tradition of the Grandmaestros of Kingmaker's Meadow, Gerard is a master duelist and has personally defended his honor against foes both noble and savage, within and away from his court. His personal guard are recruited from the ranks of maestros from the local dueling schools.

Gerard and his noble house reside upon the council of nobles with a stern and unwavering loyalty to King William Gerald, whom House Fallow gave their full support from the beginning. This loyalty extends to the full realm of Egronia, as House Fallow - and it's suzerain - firmly believes in paying back the life debt the house owes to the rest of the kingdom.

## The Man Himself

Gerard is not an imposing figure; as a matter of fact, he's the opposite. Lord Fallow prefers sharp, light blades and witty diplomacy to hammers and intimidation. The swashbuckling Lord Fallow is loyal to a fault, but rarely makes promises as he *always* keeps his word. Standing at 5'9 and weighing in at 160 pounds, Gerard focuses - as many duelists do - on dexterity over strength, as he is simply far more dexterous. Though, Gerard has been known to talk his way out of fights, not out of cowardice, but out of respect and love for life; as he can be regularly seen praying at the temple of Sarenrae in Lightbarrow whenever he is there, whether on business or on pilgrimage.

Art by Everwho, copyright held by Green Ronin Publishing