The Call of The Entity Chapter

Welcome to the penultimate chapter of Dead by Daylight.

The realm of the entity is shaking, breaking, falling apart. The survivors might be finally free from the endless nightmare. But however the entity is not letting itself collapse. It's a battle of survival for both survivors and the entity.

**The Final Chapter, The Call of the Entity**.

# New Killer: The Entity

"The realm is falling and its shocking to believe, but because of that It got angry. It's hunting now, and it will never die... Ever." - Dwight Fairfield

The controller of the realm, The Entity walks in its own game within the body of The Observer, ready to summon pure chaos with its ability's, able to summon pillars that will alter survivors perceptions, and allows it to gain ability's the more survivors are subjugated to its torment.

Its personal perks Furious God, Universal Collapse, and Destruction of Time causes survivors to feel oblivious with their own perception lost to silence, Divide survivors into not trust others, and make the end more fast pace and destructive.

## Power: Wrath of an Eldritch

### Pillars of Darkness:

Pressing the power button will summon a Pillar of Darkness. Upon summoning a Pillar, it takes a few seconds to form from the auric cells until activating releasing a 24 meter radius. When a survivor enters a Pillar of Darkness , there vision is lost and can only see things that are very close to them and are afflicted with Obliviousness. Whilst inside the range of a Pillar a directional sound can be heard by survivors that gets louder the closer they are to a Pillar. Upon locating the Pillar, survivors can remove it by doing the End Curse action.

### Passive Ability: Wrath of an Eldritch

The longer a survivor stays within a Pillar of Darkness, The Entity grows in power. The more powerful The Entity gets, the more ability's it Unlocks.

#### Wrath of an Eldritch Tier I

The Entity can summon 3 Pillars of Darkness.

#### Wrath of an Eldritch Tier II

The Entity can summon 4 Pillars of Darkness, Unlocks the ability **Macabre Sighting**.

#### Wrath of an Eldritch Tier III

The Entity can summon 5 Pillars of Darkness, Increases the range of **Macabre Sighting**. Unlocks the ability **Display of Cowardice**.

#### Wrath of an Eldritch Tier IV

The Entity can summon 6 Pillars of Darkness. The Entity can teleport directly towards Pillars of Darkness. Exit gates when powered will act as Pillars of Darkness.

### Macabre Sighting

Pressing the active ability button while looking at a Pillar of Darkness will cause all survivors within that pillar to be revealed by Killer Instinct. Survivors within the Pillar hear an audio cue that Macabre Sighting activated.

### Display of Cowardice

When a survivor tries to banish a Pillar of Darkness, their aura is revealed. Holding the attack button while looking in the direction of the survivor will cause the Pillar to be instantly destroyed but the Entity will summon Claws that will grab the survivor holding them in place. Survivors can break free and will become Injured or given a deep wound once they are free.

"Death is not an escape" - The Entity

## Teachable Perks

### Furious God

Upon losing a chase, the survivor who escaped suffers from the Oblivious and Deafened status effect for 20/25/30 seconds.

> *Oblivious: Survivors cannot hear the Killers Terror Radius*
>
>
>
>
>
>
>
> *Deafened: Survivors cannot hear any noises around them.*
>
>

### Universal Collapse

The one that fears you the most is the weak link.

You become obsessed with one survivor.

Upon the Obsession repairing any generator with another survivor will give them a 10/15/20% repair penalty.

The Obsessions aura is then revealed to you for 5 seconds.

### Destruction of Time

The end nears with blood.

Upon the exit gates opening, they are blocked for 15/20/25 seconds.

> Survivors who were Injured within 10 meters of the gate as soon as it opens are not affected.
>
>

# New Survivor: Vigo

"Its found me." - Vigo

Vigo is the only survivor to escape the entity's realm, upon finding out about more disappearances he took it upon himself to return to the realm to stop the entity's mass invasion once and for all.

His personnel perks Bringer of Hope, Evil shall End, and Boon: Corruption Sealed will grant effects to the team the closer they are to victory, break the presence of the Entity, and shed light to vanish the darkness.

## Teachable Perks

### Bringer of Hope

You banish negativity with each light shining.

Upon a fully repairing a generator, all survivors who came into contact with the generator will gain a 5% Haste Effect for 10/15/20 seconds.

The Effect is doubled by 2% per each sacrificed or killed survivor.

### Evil shall End

Your tie in with the entity will bring its downfall.

After being unhooked or you unhook a survivor, for the next 30/35/40 seconds if you or that survivor were to get picked up Evil shall End activates.

Once Active, any hooks within a 32 meter radius of the Killer as soon as they were picked up will break.

### Boon: Corruption Sealed

A boon that will break the dark, it grows in power with each light that shines.

Press and hold the *Active Ability button* near a Dull or Hex Totem to bless it and create a ***Boon Totem***.

Soft chimes ring out within a radius of **24 meters**.

Survivors inside the *Boon Totem's* range benefit from the following effects:

* Survivors see the aura of all objectives within a 16/24/32 meter range. The effect persist for 10 seconds after leaving the Boon's range.
* Killers who are stunned while in the Boon's range will be blinded for 25/30/35 seconds.
* The Effects last 2% longer for each generator completed.