recursal/Fanatic-Fandom huggingface dataset:
Marni Wallace

## General Information

**Name:** Marni Wallace

**Race:** Ghoul

**Occupation:** Wanderer

**Age:** 24

**Height:** 5'3'

**Weight:** 110

**Hair:** Black

**Eyes:** Black

**Family:**

* Leonora Wallace (Mother)
* Joseph Wallace (Father)

* Marc Wallace (Older Brother)

**Personality:** Friendly and overly trusting, Marni is willing to help anyone. She has terrible self esteem due to her recent transformation and hides her face around others as much as she can. Is trying to find a place to belong in the Commonwealth.

**Backstory** Marni grew up with her family in the upper stands of Diamond City. Her parents were non-existent throughout most of her childhood, her father is involved in the local politics while her mother plays the socialite. Raised primarily by her older brother Marc, Marni quickly fell in with the wrong crowd. Partying and drugs became a way of life for her as she rebelled against her disinterested parents, her only constant being Marc, a straightlaced member of the city guard. At the age of 23 Marni met Chase, a smooth talking recruiter for a raider gang. She quickly fell in love and convinced many of her friends to escape the city with them. A few weeks after they did they came upon a small settlement to the North, Chase and the rest of the group demanded caps and supplies from the settlers, ultimately starting a shootout. Marni tried to stop her lover and eventually the group was overpowered and ran away. Afterwards, in a fit of rage Chase beat her near death and left her in a coming radstorm to die.

She was found days later by the ghoul Mel and her human lover Tony, who brought her to their homestead and cared for her during her ghoulification. There Marni recovered, and found the parental figures she never knew she was missing. She also found Terrence a glowing radroach that she has since turned into a sort of pet.

But she knows she couldn't stay with the couple forever, Chase and his gang are still out there. And she has a score to settle.

## Stats and Gear

**S:** 2

**P:** 2

**E:** 2

**C:**9

**I:**9

**A:**3

**L:2**

Perks: Animal Friend, Party Girl, Science!, Hacker, Gun nut, Rifleman

**Weapons:**

* Laser Rifle
* Switchblade

**Strengths:** Reasonably intelligent with a good heart, can figure out how most things work and can get in and out of terminals with ease.

**Weaknesses:** Physically weak, gets deceived easily because she is so trusting. Has very low self esteem.

## Notes

* Previously lived in the upper stands of Diamond City
* Marni and a group of her friends were recruited by raiders
* When she tried to leave the gang they beat her to near death and left her to die in a coming radstorm
* Has only been a ghoul for less than a year
* Has a vendetta against the man that recruited her into the gang and is perusing him through the Commonwealth
* has a pet glowing radroach named Terrence
* Don't fuck with Terrence
* addicted to sugar and alchohol
Goody

> *Oh just burn down the house │Burn down the street
> Turn everything red and the dream is complete │With the sound of your world │Going up in the fire│It's a perfect day to throw back your head │And kiss it all goodbye*
>
>

## General Information

**Age:** 69

**Height:** 5′3″ (6′0 with her hat)

**Hair:** Black, 3 short strands, two long strands

**Eyes:** Solid black

**Skin:** Green and ghoulish, like a glowing one without the glow

## Backstory

Salem, Mass. The sleepy township remained a surprisingly peaceful hamlet in the post apocalypse. Goody's parents named her after one of the women to be executed in the infamous Salem witch trials, because they were history buffs with no chill.

Despite her inauspicious name, place, and time of birth, Goody grew to be a fairly well adjusted wastelander, with a keen eye for historical relics and and just a little bit of anxiety. But then some guys who were up to no good, started making trouble in her neighborhood. She got in one little fight and her mom got scared so she moved in with some relatives in Diamond City.

But, the world being the radioactive hellhole it was, and her geiger counter being in the shop, Goody found herself at the mercy of some good ol' fashioned background radiation poisoning. The good news is, some mysterious mix of luck and genetics caused her to become a ghoul instead of a corpse. The bad news is, soon afterwards ghouls were banned from Diamond City.

The worse news is, Goody then got herself banned from Goodneighbor by insulting a certain mayor's hat.

With the major settlements out of the picture, Goody returned home to Salem, only to find that everyone except crazy old Barney Rook had been eaten by mirelurks (which are like, a two out of ten on the danger scale, c'mon).

Determined to rebuild her hometown, Goody is now trying to attract tourists to the area by cashing in on the town's historical significance and allure of the Museum of Witchcraft. She doesn't know any actual history or facts about witchcraft, but she's damn good at making things up.

## Weapons

* Broomsticks (these don't work so well, but Goody is dedicated to historical reenactment)
* Molotovs (these work a lot better)

## Notes

* Makes a mean sandwich.
* Despite being pretty amicable, she got kicked out of both Diamond City and Goodneighbor.
* Self appointed docent at the Museum of Witchcraft.
* Pretty sure witches actually existed 500 years ago.

## Tumblr

@octopusblack or @cmoncommonwealth

**Gallery:**

This is all I've ever knownAll smilesDocent flair, hexcellent!Why Goody got kicked out of GoodneighborSo many ghouls with lovely hair and Goody's over here Charlie Brown-in' it
Feivel

**Name:** Feivel

**Age:** 23

**Height:** 6'2"

**Weight:** 170lbs

**Gender:** Male

**Hair:** Red

**Eyes:** Blue

**Personality:** Feivel is a sweetheart who dreams of adventure. He is also a coward, and terrified of being injured in any way. He prefers to follow stronger wanderers around. Ultimately, Feivel is an optimist at heart.

**History:** Feivel used to go scavenging with his father, until the day when his dad fell down into a pile of rusted metal and died. After that incident, Feivel stayed at home, helping out at his mothers restaurant in any way he could, although he dreamed of one day becoming a famous adventurer, discovering amazing pre-war artifacts and meeting interesting people. On the day he turned eighteen, his mother surprised him by packing his belongings, along with a gun, plenty of food and water, and a newly made poncho. She told him that she no longer needed his help, and that it was his turn to get what he wanted from life. With a tearful goodbye, Feivel set out towards the Mojave.

It wasn't long before Feivel found himself sleeping in what turned out to be a highly radioactive area, and began the process to ghoulification. It was then that Feivel decided he could never return home, ashamed of his new form, he was scared his mother wouldn't recognize him.

For a while, Feivel followed the courier around, before deciding he had enough of the New Vegas life, and headed east, where he met a ghoul named Malaria. She agreed to travel with him, and they headed into the commonwealth together as friends.

**Family:** His father was a scavenger, now deceased. His mother is still alive and runs a successful restaurant while taking care of Feivel's four younger siblings.

**Extra Information:** Extremely lucky, part of why he left Vegas was due to being banned from his favorite Casino for winning too often. Has a lot of tape, which he uses to hold his glasses on. Has a slight fear of other ghouls that is fading as time passes.
Arin Conally

*" I lose myself sometimes, ya know? I see red. I see red and I hate it. But I can't... I can't stop.*

*Sometimes... Sometimes I have dreams of completely losing it and instead of seeing red... It's all black.*

*And I don't think I'd come back from that, man."*

**Age:** 31 (Before Vaultech Cryogenics Experiment)

**Pre-war Occupation:** Construction for Donovan Industries

**Post-war Occupation:** Scavenging, Trading (Primarily Food and water), Misc. jobs

**Physique:** 6'1, 238 lb. Broad shoulders and sturdy frame

**Appearance:** Short unkempt chestnut-colored hair. Thick eyebrows of similar shade to his hair with wide, bright green eyes that change sharpness depending on mood. Somewhat pale complexion and a equally unkempt mound of hair covering his chin. A thin layer of Five o'clock shadow continuing where his patch ends. Face spotted with three visible scars (Number of scars grows by the day). Atop his nose lay a deep horizontal scar, approximately an inch and a half long. The left side of his very round and "unintimidating" face has a thinner brand starting from his jawline and ending at his cheek. The last obvious scar is located on his neck, dangerously close it his carotid artery. He is mostly seen wearing a dirty, faded red, flannel button-down shirt with a belt of munitions draped across his chest and a single leather shoulder piece on his right. Old and torn military gloves with a small trace of blood on them almost all of the time. Dark blue denim jeans and poorly tied combat boots.

**Current Location:** Primarily found in his garage in Sanctuary tuning an old motorcycle or randomly traveling the Commonwealth roads.

**Strengths:** As a knack for weaponry repair but prefers to trust others with such details. A military background in both profession and family has sharpened his "Combat senses". Abnormal physical strength and endurance. A crack shot with both rifles and sidearms. Though he's great with "Up-close-and-personal" weaponry, Arin can not use long-ranged armaments due to his faded sight.

**Weaknesses:** Loses himself to his rage if someone he cares for is harmed in any way. His high endurance also brings the problem of his well-being. He can rarely tell if he is mortally wounded up until he collapses. Due to his heavy personal losses, Arin takes every problem to heart, which leads to him blaming himself for the pain of other even if it's unjustified. Frequently dreams of his time in service which keeps him up for most of the nights. Possible victim of PTSD.

**Personality:** Arin struggles to keep up a smile some days but he is rarely ever alone to think about his pain. He goes out of his way to keep those around him happy and safe. He's a bit of an airhead when it comes to social interaction. Regardless of such, he loves to make others laugh, even if it puts himself in harms way. He's a bit loud and rambunctious but halts such actions once someone informs him of such.

**Family:** *Wife:* Sandra Conally (Deceased)

*Mother:* ::Records Not Found::

*Father:* Howard Conally (Deceased)

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Henry Church

*"DO YOU WANT TO READ MY SHILVER SHROUD FANFICTION?!"*

## General Information

**Age:**23 (20 at time of ghoulification)

**Occupation:**Aspiring writer, farmer, occasionally hunter

**Physique:**5'9" and broad, weighs 210lbs

**Appearance:**A glowing one, with small wisps of hair. Usually seen wearing a button-up shirt and sweater vest, long pants and oxford boots.

**Current Whereabouts:**Usually be found in the Memory Den hanging around Kent, or various other places in Goodneighbor.

**Family:**

* Lawrence Church (Father) *Billerica*
* Alice Church (Father) *Billerica*
* Heather Church (sister) *Billerica*
* Harold Church (brother) *Billerica*

## Backstory

Henry was born in a small settlement in the north of the Commonwealth called Billerica, which nobody can pronounce correctly much to many a pre-war ghoul's ire. Most of his early life was spent farming, or hunting with his father. When he wasn't toiling or surviving, he would listen to the radio, always tuning in when they would play the Silver Shroud. He vowed as a young man that he would move from Billerica and go to Diamond City and try and be a writer. Maybe even work on the radio. When he turned 20 he left home with all the caps he could manage and made his way into the heart of the Commonwealth.

Unfortunately he was never able to make it into Diamond City. He had taken shelter one night in a presumably abandoned Nuka Cola bottling plant, only to find it infested with feral ghouls. In an attempt to escape he fell into a vat of highly irradiated Nuka Quantum syrup. When he came out, he thought he was fine, but as he continued to walk to Diamond City, he was beginning to turn into a ghoul. Not only that, but a glowing ghoul. While he somehow managed to keep his mind intact, no one would go near him, and his dreams of Diamond City and being a writer were all but dashed. He currently resides in Goodneighbor, and continues to write, although it's mostly Silver Shroud fanfiction.

Henry is somewhat naive and easily impressed, but he's polite to a fault and soft-spoken. He distrusts people who show an interest in him or his work as he has in the past been ridiculed, run off or shot at. His obsession of the Silver Shroud can be maddening to some but he's mostly harmless in that aspect.
Steph

**Name**: Steph

**Gender:** Trans female

**Age/Birthdate**: 233 years old (Born March 21st, 2054)

**Appearance**: A ripped punk. She is a 5'6 can of whop-ass that is likely to kick you into the dirt like dust with her amazing spike boots. Wears torn short-shorts, amazing bullet belt, protective knee pads, as well as black and white stockings. Can't forget the black tank top with a skull on it! Has a little bit of it tied back to reveal sick abs. Has a dog tag too; a personal item she likes to keep to herself. Black eyes for staring deep into your soul, sharp teeth to shred people apart, and two strands of brown hair.

**Strengths**: Independent, charming, and honest

**Weaknesses**: Rude, manipulative, risky

**Weapon of choice**: Flamethrower

**Preghoul occupation**: Doesn't want to think about it.

**Current occupation**: Leader of a female raider gang.

**Personality**:  A theif who will steal your heart and then all your caps. If you have something to say she will listen and give a bit of her thought after doing so. She isn't a total bitch and hates it when people accuse her of being one. After all, she's got a heart of her own, even if it is shriveled and broken in a million pieces.

**Family**:

* Mother: deceased
* Father: deceased

## **S.P.E.C.I.A.L** **stats and perks**:

Strength- **5** Perception- **4** Endurance- **8** Charisma-**10** Intelligence- **4** Agility-**4** Luck-**3**

Perks: **Heavy gunner**, **Pickpocket**, **Intimidation**, **Bloody Mess**

## **Backstory**:

After a rude awakening, she joined a raider gang. She couldn't remember her past very much and the things she could recall from memory were painful. She was filled with rage and wanted the world to be destroyed because it hadn't allowed her to die when she should have. Just few weeks in, until she decided that there needed to be something done about the treatment of the ladies in the group. Men spit on them for doing their job. They threw kisses that they never desired. It was almost as if the women didn't matter when they worked very hard. So she took it upon herself to do what she believed was right. During the middle of the night, she murdered the leader by parting his head from his body with her blade. Used him as an example of what would happen if they dare cause any more harm to her fellow gals. All the guys fled in a panic, but the ladies still stayed around. That's when she took charge and everyone cheered her on. They roam around, taking what they want, and living life as they please.

## **Notes:**

-At one point in time she had three younger brothers. They weren't blood related, yet she misses them a lot.
Alaelys

> [WILL ADD QUOTE HERE LATER]
>
>

## General Information

**Age:** 31 (as of 2287)

**Pre Exodus Occupation:** Vault Scientist (Specializing in Theoretical Physics and Bio-Engineering)

**Post Exodus Occupation:** Scientist

**Physique:** 120lbs and 5' 5"

**Appearance:** Fair skin, shoulder-length brown hair, and hazel eyes

**Current Whereabouts:** Traveling throughout the Commonwealth with Anthony, but known to hang out at Sanctuary, Diamond City, and Goodneighbor from time to time

* Mother (Never around to know her name. Presumed dead, as of 2276)
* Father (Never around to know his name. Presumed dead, as of 2276)

## Statistics and Favored Gear

**Favored Armor/Clothing:**

* Vault-Tec Labcoat

**Favored Weapons:**

* Heavily modified Power Fist. Sometimes known to make those hit by it explode into a bloody mess
* Unarmed fighting. Some CQC she learned during her time working with Lyons' Pride

 **L** | 5

**Favored Skills:**

1. Science
2. Unarmed
3. Sneak
4. Medicine

**Favored Perks:**

1. Educated
2. Iron Fist
3. Nerd Rage!
4. Animal Friend
5. Piercing Strike

## Notes

* Alaelys is romantically involved with Anthony, and the two have been that way since shortly after leaving Vault 430.

Alaelys and Liane - the Wasteland never stood a chance! (image created by http://bloodboozeandbottlecaps.tumblr.com/)Alaelys with her baby Deathclaw, Fredrick - while Josiah isn't too pleased about the unknown addition. (image created by http://bloodboozeandbottlecaps.tumblr.com/)A tender moment between Anthony and Alaelys (image created by http://bloodboozeandbottlecaps.tumblr.com/)Anthony And Alaelys (image created by http://railroad-blues.tumblr.com/)
Creator: @ooospirateking
Mutt

Name: Matthew “Mutt” Taylor

Age: 26 (ghoul since 21)

Height: 5’ 9"/175 cm

Weight: 140 lbs/63 kg

Hair: Brown

Eyes: Dark blue

Strengths: Fast, stealthy, great with computers

Weaknesses: Cowardly, little physical strength, bad memory

## The Last Five Years

He doesn't remember much about his life before being a ghoul, which is pretty bad, considering he's only been one for the past few years. But he has trouble remembering a lot of things outside of his name, every look Rick has ever given him, and how to crack open an expert terminal in under five seconds.

Five-ish years ago, Mutt was with a band of scavengers, and doing pretty good work as their hacker. But once he started turning after a few too many runs through irradiated ruins, they cut him loose, and he was met with all the cruelty the Capital Wasteland could muster. As a result, he spent much of his time running and/or hiding, and becoming more and more terrified of people every day. With luck and a face like his, it was only a matter of time before he crossed paths with the Enclave, which is where he found himself, cowering on the business end of a laser rifle, when one Richard Gainsborough felt the prickle of conscience that would change both their lives.

He's been trailing after Rick, full of his own anxiety and unsure how to help Rick with his, but just a little bit happier, ever since.

### Other Info

He has terrible handwriting, which is how his nickname came about: while signing on with his old scavenging crew, he wrote down his name as "Matt", which the leader misread as "Mutt".

He doesn't talk very much, and it gets especially difficult for him when he's nervous, but he can be quite chatty when it comes to computers and (oddly enough) birds. He keeps trying to pet them, and thinks that there might be mutated ones big enough to ride somewhere.

When he's anxious, he wrings his hands or pulls at his tuft.

He gets attached pretty easily to people who are nice to him.

(Created by Sarsaparillsunset/overtaken-by-undertale)
Jane Doe

* **Name:** Jane Doe
* **Age:** She's 28. Went ghoul at 25.
* **Pre-war occupation:** Post-war ghoul
* **Post-war occupation:** Goodneighbor Watch
* **Height:** 5′5″
* **Hair:** Light brown, but mostly bald under her bowler
* **Eyes:** Black with milky white pupils
* **Current whereabouts:** Generally the Third Rail when not on duty
* **Favorite weapons:** Anything involving fire
* **Strengths:** She's sneaky and can be pretty charismatic when she wants something to go her way. With patience, she can be very caring and protective.
* **Weaknesses:** She's an alcoholic, short tempered, reckless (the burns on her face are a product of this), unhealthily thin, and very aloof. Does not work well with others.
* **Backstory:** Not always known as "Jane Doe". She was born into an incredibly poor farm family of four somewhere out in the Midwest. Jane (24 at the time) had a very close relationship to her younger brother, Elliot (12). She would keep an eye on him while her parents tended to the farms. Life there was not easy and her family owed an awful lot of money to one of the raider tribes near their farm. The overflowing debt caused the raiders to lose patience. This resulted in Jane’s mother and younger brother’s disappearance. With the loss of his wife and son, Jane’s father got the bright idea to head out to New Vegas in search of fortune. He told Jane he would return. Jane didn’t believe him. So, after her father left, Jane burnt the farmhouse to the ground and decided to head in the opposite direction: towards the Commonwealth. She doesn’t remember most of the trip there, the shock from her losses was a bit much to comprehend at the time. Jane bummed around the Commonwealth doing mercenary work and selling cheaply made chems. This did little to keep Jane from feeling lonely and confused about her place in the wasteland. One day, Jane found an irradiated pool and submerged herself within, hoping to end all over her loneliness and confusion right then and there. Fate however, had other plans. She decided that she had, in fact, been reborn. She would try to erase her past life and start a new. She put on a tuxedo, called herself "Jane Doe", and made her home in Goodneighbor as one of the neighborhood watch.
* **Extra Info:** Enjoys wearing suits, ties, and binding. She also enjoys setting things on fire, Gwinnett Stout, bowler hats, and long walks on irradiated beaches. She does not give out her real name. She is pansexual, but does not do well with commitment. No, she was not a vault-dweller, she got that pip-boy by other means.

   Creator: tomblraider
Maude

**Maude, the walking shitpost. Our Timelord and Saviour.**

Born from a hypothetical 'how old could a ghoul be?', Maude is everybody's punchline. She could be the sweet old lady, certainly. Holding up the queue at the general store, nattering on about pre-War days...

...but she could also be your worst nightmare. A raider boss. A madwoman. A hoodlum. A thief. An assassin.

Whatever is funny is a-okay with Maude.

## General Information

**NAME:** Maude. Just.... Maude. She has owned many titles, but only one name.

**AGE:** Technically, 90+ (pre-ghoul), 300+ (total). But if you want to take time-travel or dimension-crossing into account, who knows?

**BUILD:** Short and stooped from age. At least usually.

**HAIR:** Usually only little white tufts, but she has been known to rock some killer styles for no reason whatsoever. Was blue-black when young and healthy; is soft blue-white when aged.

**EYES:** Has anybody even seen them? Who could know? (That said, probably yellow.)

**EQUIPMENT:** Whatever works. She is a both a wizard and a dimensional-master. She can store everything she needs in a bag of nowhere.

## Origin

### ...of the character herself

All of them. Any of them. She could tell you any story, and they could all be true.

**Maude is any. MAUDE IS ALL.**

### ... of the design

*"I literally just... I wanted to represent how old a ghoul could be. But then I had to explain how she made it through 200+ years of hell and fell on the joke 'a wizard did it'. So... she's a wizard now. And as she was adopted into other stories, it became clear I needed a way to reconcile all the stories together. So now she is also a time-traveller that crosses dimensions. What started as a joke is now my favourite of all OCs I have ever made."*
--@snackrat, Maude's initial creator, Shitpost Master
## True Facts

### ...except for when they're false

* Maude's SPECIAL stats are all 11. (Except when they're not.)
* Maude is a time-travelling, dimension-crossing wizard. (Except for when she's none of those, or some of those.)
* Maude is flawless. (Except for all the flaws she also has.)
* Her walker is insured for 100,000 caps. (Except for when she doesn't own one.)
* Maude does vertibird commericals... for the Enclave. (Except for when those don't exist.)
* Her favourite gun is an anti-material rifle. (Except for when she's a pacfist or pugilist.)
* One time she met Merlin, Gandalf, and Dumbledore at a wizard convention... (except for those characters being fiction)
* ...and they told her she was more powerful than them. (Wait, Maude, seriously?!)
* Once, she punched Liberty Prime in the face. (It was awesome.)

## Content

Maude's Debut

Maude Canon

## Gallery

Across the vastness of the multiverse, infinite Maudes line up for battle.Maude can take down any enemy. ANY. (Except for when she can't.)
Joan Leroux

## General Information

**Full Name:** Jeanne “Joan” Leroux

**Age**: currently about 62 (as of 2288) turned ghoul at 34

Birthday is May 30th, 2226

**Postwar Occupation:**Vigilante

**Weight/Height:**220 lbs, 6'2" (100 kg, 188cm)

**Appearance:**Short,slightly patchy, wavy red hair. Scar and abrasion over her right eye. Left eye is a slightly bloodshot light blue. Often seen wearing plate armor with a cobalt blue Fleur de lis insignia.

**Family**: Last seen within Vault 142

**Current Whereabouts:** Freeing slaves and assisting settlers whenever possible.

**Weapons**: Shishkebab

**Strengths**: SHE BIG, Physically strong, hardy, very kind, eats slaver punks for breakfast

**Weaknesses**: She lets her emotions get the best of her during a battle

## Background

(still a WIP!)

She comes from a long line of vault-dwellers that survived the initial blast and have been thriving in the vault for nearly 200 years. At one point, the scientists of Vault 142, including her father, decided to venture beyond the walls of the vault to collect some samples. They were swarmed by ferals and in the process of fighting them off, Joan's radiation helmet was knocked off. Now deeming her "contaminated" she was disallowed from reentering the vault, and she was left to fend for herself. She was 24.

Not long after, a group of raiders found her and enslaved her, using her as they saw fit. This continued for 10 years until she slowly started showing signs of ghoulification. No longer wanting anything to do with a "fucked up freak" they attempted to kill her.

**Emphasis on *attempted****.*

Luckily one of the raiders had left a self-made Shishkebab nearby and she slaughtered them mercilessly, finally getting her revenge.

To deal with the emotional trauma, She left the name "Jeanne" behind, taking on the name of Joan after Joan d'Arc, a protector and liberator of the french people.

Embracing her ghoulification she now wanders the Commonwealth, kicking ass and taking names of anyone she deems worthy of justice. She is a mighty chaotic force for good and is always willing to lend a hand.
Salem

**SPECIAL**

STRENGTH 4

PERCEPTION 8 - rifleman/awareness/sniper

## Extra Information

ENDURANCE 5

CHARISMA 1

INTELLIGENCE 5

AGILITY 4 gunslinger

LUCK 2 scrounger

**PHYSICAL DESCRIPTION**

Tall and heavily layered in cloth. Wide brimmed hat, torn trenchcoat and short cape. Single glowing yellow eye beneath facial wrappings. Beneath that he looks like any other generation 2 synth. Unremarkable in anyway.

**BACKGROUND**

Much of Salem's early memories of sentience are fuzzy at best. Traveling and scavenging for valuables to bargain with just to keep himself from being scrapped, he was surprised one day to find a young child passed out in the Museum of Witchcraft in the town of Salem. After reviving the child and sharing his food he was going to trade, he convinced them he meant no harm. Eventually they traveled together and he protected them. Hiding his appearance he became whispered about by raiders; a shadowy figure who hunted folk with ill intent in the night.

**GALLERY**

familyby colorsdesigned@tumblr.com
Issy Duncan

## **Isra 'Issy' Duncan**

   Age: 238.

D.O.B: October 16th 2049 (28 pre-war)

Height: Approx 6ft.

Weight: 185 lbs 84kg

Hair: Black

Eye colour: Amber before becoming a ghoul. Now black and amber

### **Biography (pre-war):**

Born to an Egyptian mother and an American father, Issy grew up in the suburbs of Boston.

After her father died at age 2, she was raised solely by her mother, a fiercely intelligent but often unintentionally cold woman who barely had time for the girl.

Her mother, wanting her daughter to follow in her footsteps as head member of the board of Directors at one of the top hospitals in Boston, pushed Issy academically to beyond breaking point and back.

Though hardly a teenage tearaway, Issy had little aspirations for herself or interest in education and left highschool at 15 to work odd jobs part time for petty cash.

The pair moved to Sanctuary hills in 2067. Three years later Issy's mother died after a short battle with cancer.

By the time war had started, Issy had straightened herself out and gotten a real job as a barmaid in Concord.

### **Post-War:**

Issy got into Vault 111 the only way she could; By lying.

   With everyone in disarray and in a blind panic, she pretended to be one of the residents she knew who had access to the Vault, giving their name instead.

In the end it hardly mattered, as the other residents not in the vault either died during the bombings or became Feral long before she was defrosted, and all the other residents in stasis were killed during a malfunction.

Racked with survivors guilt and the knowledge someone possible died horribly because of her shitty behaviour, Issy sets out to make amends (and to clear her conscience) by helping anyone she can, and subsequently gets caught up in the events that take place in FO4.

After getting injured and stranded in the glowing sea after setting out alone, not wanting to involve anyone else in such a dangerous mission.Issy eventually becomes sick from radiation poisoning and very nearly dies.

Issy only recently starting showing the effects of extensive radiation damage, hence why she doesn't look as badly burned as other ghouls.

## **Abilities**

High strength, Perception and Intelligence skills. Low Endurance and Agility. Moderate Charisma and Luck.

Uses Melee (Furious Power Fist) and Sniper Rifles

## **Personality**

Out going, sometimes obnoxious and more than a little eccentric, Issy is actually very sweet and a good friend when she's comfortable with people, even if she doesn't express it in conventional ways.

Her ability to try and diffuse any situation with humour tends to make people brand her as annoying, which she admittedly is. She's happy just doing whatever she needs to cope however, and if people like it or hate it, that's up to them.

She also as a HUGE sore spot when it comes to her intelligence and hates being called stupid, a sure fire way to bruise her ego and earn you a punch.

###
BestGhoulFriends Wikia

## **Welcome to the BestGhoulFriends Wikia**

All ghouls, all the time; get ready to crawl out through the Fallout.

An encyclopedia of the cute ghouls & friends of the Commonwealth and beyond~

Feel free to add a page for your ghoul or non-ghoul Fallout oc!

If you're lost and need a short tutorial on how to get started, go here!

* List of Ghoul OCs
* List of Non-Ghoul OCs
* List of FanFics and Comics

####
Phyllie Jo

**Name:** Phyllie Jo

**Age:** Born July 28, 2039, currently 238

**Pre-war Occupation:** Radio host

**Height:** 5'7"/~170cm

**Weight:** 150 lbs/~68 kg

**Hair:** None

**Eyes:** Black with brown irises

**Family:** Lost pre-war

**Current Whereabouts:** Concord, Commonwealth. Is often in the bookstore next to the Concord Speakeasy where they broadcast Boston Houndstooth

**Favored Weapons:** Tends to avoid conflict. If forced into a fight they use a 10mm

**Strengths:** Enthusiastic and caring. Prolific at writing and orating. An excellent listener

**Weaknesses:** Comes off as dramatic and showy. Honest to the point of being tactless at times. Overly trusting and loyal.

**Creator**: @baskinglizard
Isaiah

Theme: Blood on my Name by The Brothers Bright

# General Information

Age: 229

Occupation, pre-war: red rocket truck stop attendant

Occupation, post-war: scavenger and [accidental] Children of
Atom Prophet

Appearance: Isaiah is a moderately well-preserved ghoul,
bearing little signs of decay in over the two centuries since the war. He has
gray corneas and black pupils. Before the war, he had a small Mohawk with shaved sides. The hair stopped growing after he became a ghoul, and he takes
very good care of the little that is left. He can usually be found in whatever
rags fit his thin body.

Current Whereabouts: unknown

Family: He doesn’t talk about his family much, though it is
clear they kicked him out of the house when he turned 18 despite him having low
prospects in the future. They are confirmed dead.

# Statistics and Gear

**SPECIAL and Perks**

**Gear**

Surveyor’s Outfit

Serrated Combat Knife

# Backstory

**Pre-War:** Isaiah was never the smartest guy. He didn’t pay
much attention in class, ended up barely graduating high school, and obtained
his job at Red Rocket through sweet-talking the manager rather than through any
actual skills (which he lacked). When he was younger, he had dreams of becoming
a major-league baseball player, though those drifted away with time, although
he never stopped playing the game. His affinity for pranks got him in more trouble,
but it got him friends and laughs, which is all he ever really wanted.

When he was eighteen, his parents kicked him out of the
house, citing his reckless behavior and lack of ambition. Isaiah spent the next
year drifting from home to home until his friends finally ran out of patience.
He started sleeping on the roof of the Red Rocket where he worked, wedged under
the sign to keep warm as the weather grew colder and colder, and that’s when
the bombs dropped.

**Post-War:** The first decade after the blast was hell.
Constant sickness combined with the horror of the few survivors changing and
dying left a lasting scar in his memories. When things started to rebuild
themselves, he realized just what he had become. Humans shunned him, and many
of the ghouls he met went feral soon after their meeting. Isaiah withdrew into
himself, and he took to avoiding all contact with people and other ghouls, both
in fear of rejection and watching them lose their minds. He began scavenging the
remnants of the world he had grown up in. Diamond City erected its walls, and
for a long time he sold whatever he found to the people there. He moved his
business to Goodneighbor after his kind were banned.

One such mission to find scrap and put food in his belly
found him in the way of an offshoot of the Children of Atom. The leader, a
crazed priest who called himself Winslow, took Isaiah captive. They were going
to sacrifice him to Atom when his young daughter, Truth, claimed that she saw
Isaiah leading them into the Glow in a dream. Isaiah’s life was spared, but now
he spends his time enslaved to the small community.
Feliks

**Name :** Feliks (Pronounced like the name 'Felix')

**Age:** Pre Ghoul - 38 Post Ghoul - Since the bombs fell. How many years is that? 200+ ?

**Gender:** Male

**Eye Color:** Pre Ghoul - Brown.

Post Ghoul - Black with White iris

**Hair color:** Facial - Black. Otherwise bald

**Birthday:** January 5th

**Sexual Orientation:** Demisexual

**Occupation:**

 Pre Ghoul - Sea Captain.

Post Ghoul - Whatever brings caps..

**Country of Origin:**Russia/Belarus region.

**Personality:** Quiet. Somewhat sarcastic. Insists he wants to be left alone. Trustworthy, but it takes a lot for him to trust you.

**Backstory:** After a few years post bomb, Feliks decided he wanted to make his way to America. The issue with this plan; he was all the way on the border of Belarus and Russia, and no vehicles were operational. So Feliks started his long journey on foot towards North America. Going through Russia, up and across the Bering Straight, South through Alaska and Canada and down into the United States, where he finally finds himself wandering into Boston. The frequent rad storms in Russia made him a ghoul, and his need for food diminished and his own physical body started to mutate into a stronger form.

Entering Alaska was when he first ran into The Brotherhood of Steel. Not being afraid of these people, he made his way onto a Vertibird and took off with it, using his knowledge of navigation from his Sea Captain days and the rest he tried his best. Feliks made it quite a distance across Canada and into the Continental United States before finally crashing onto the East-shore of Lake Michigan.

There, Feliks continued again on foot. Finding civilization for the first time in years his social skills were below average, but he somehow managed to be hired into a small caravan to obtain caps. Here he also started to practice and learn English. His brute strength and years of survival skills served him well with the caravan, and he became a well respected individual in the group and in the midwestern caravan community, though he never really became friends with anyone.

Eventually he moved on from the caravan, and made a permanent home in Boston. His home is tucked away on the roof of an old office building, only accessible to him and close friends he trusts with his life.

***S.P.E.C.I.A.L. stats***

**S** - 8

**P** - 6

**E** - 9

**C** - 2

**I** - 5

**A** - 4

**L** - 3
Mercury

## Special

Strength: 6

* iron fist

Perception: 8

Endurance: 4

* chem resistant

Charisma: 1

Intelligence: 8

* chemist
* medic

Agility: 1

Luck: 1

## Physical Description

Above average height, all muscle with black eyes and orange dusty colored skin, bald. She wears loose fitting pants and a black tube top. Never wears shoes and usually has on a blindfold in order to not freak people out. Has scars on the right side of her face.

## Background

Originally a Khan of the Mojave she learned the trade of chem crafting and selling from an early age. She was blinded by a chemical explosion at the age of 18. At the age of 26 she became a ghoul after having to hide out in an irradiated cave in order to avoid NCR soldiers. The NCR presence in the Mojave and the friction between them and the Khans cause Mercury to leave the Mojave to find a better market for chem trade. Eventually her wandering brought her to the Commonwealth where she begins to set up her Chem empire with the help of "friends".

## Some attributes

### Third

Strengths: very intelligent and has a keen sense of smell and hearing, mixing and creating chems

## Other attributes

### Fourth

Weaknesses: slow, blind, not very charismatic or diplomatic
Sally McAdams

## Character Description

Name: Sally Rose McAdams

Age: Age stopped at 30

Race/Ethnicity: White

Height: 5'8

Hair: Pre-ghoul she had brown, shoulder length hair. Whatever is left of her hair, post-ghoul, she keeps swept to the side.

Eye color (pre-ghoul): Green

Eye color (post-ghoul): Black scleras with white irises

Weapons: Hunting knives, automatic pipe pistols, and a laser rifle (with a scope)

Other attributes: Often wears a cowboy hat; it is what she has left from her Minuteman days

## Brief Biography

Sally is a former Minuteman turned mercenary. Years ago her group, which she was in charge of, was attacked by Gunners. Severely injured, Sally and a small group of survivors were forced to retreat from the town they were trying to protect and they ended up in the Wasteland. There was a very small chance that Sally and her small group would survive, and sure enough one by one each member succumbed to their injuries or died from radiation poisoning. The last few members, including Sally, became ghouls. As the process of ghoulism took affect remaining members either killed themselves or instantly went feral (leaving Sally to put them down). Sally was the only survivor who did not go feral. When she finally made her way back to civilization ,ashamed of her failure and completely discouraged, she decided that "protecting the people at a minute's notice" and saving the world was truly not worth it. So she forfeited her titles (she was, in fact, the General of the Minutemen) and reinvented herself as one of the most ruthless sharpshooters in the Commonwealth.

## SPECIAL

 P
 E
 C
 I
 A
 L

## Associates

Robert Joseph Macready: They are basically competitive rivals. Macready always accuses Sally of stealing his clients.

Preston Garvey: Sally knew Preston when she was still with the Minutemen; in fact, Sally was Preston's role model. She has not seen or spoken to Preston since the attack on her group.

Hancock: She doesn't know Hancock personally, but she knows of him. Grateful for the fact that she can lie low in Goodneighbor, good place to scout for clients as well.
Archie Jo Crawford

James Crawford (Brother)

Linda Crawford (Sister)

## General Information

**Age:** 51

**Pre-Ghoulification Occupation:** Trumpet player and side singer for "*Swing Lynxes of the Violet Wastelanders*".

**Post-Ghoulification Occupation:** Radio Host for "*Radiant Radio*"

**Physique/Appearance:** Archie most noticeable trait of his appearance is his height at 5'3". Whatever of his hair is left are short black strands that he keeps pulled back out of habit and has long lost his eyebrows to the ghoulification. Green patches can be seen in places where his skin has deteriorated and gotten patchy and dry. He has noticeable veins along his head, arms and legs. Despite his height, Archie has a strong upper build, showing in his thick arms, wide shoulders and broad chest.

## Backstory

### **Early life:**

Archie was born in Clearwater, BC, where his parents owned an Inn/small farm. As a child, he was really close to his brother, James, and wants to do and be everything James was.
Frankie Carson

Frankie "Don't Call Me Frank" Carson is a pre-war ghoul. He was 20 years old when the bombs first hit, making him 230 currently. Joe Agnelli is his constant companion and lover. Frankie was created by W00tNewt.

Current Whereabouts: The Slog

## Physical Description

Frankie is five feet and seven inches tall (≈170cm) with a thin, lanky body type. He weighs about 118 pounds (≈53.5kg). Frankie has pale green, bloodshot eyes. There is a strip of dull orange hair down the middle of his head, combed over to the right. Casual clothing includes an olive mechanic jumpsuit with the top usually tied around his waist, a tank top, a leopard print bandanna tied around his arm, and road goggles.

## Personality

Frankie is generally friendly and nice to others, but a bit shy towards strangers, especially those older or bigger than him. He's a hard worker with a short temper, and he's easily frustrated and irritated. He is prone to lobbing heavy, blunt objects at the source of his anger (specifically wrenches). Will not respond to Frank. (It's one sure-fire way to get on his nerves.) Frankie doesn't like being left alone for any period of time, and he has an irrational fear of animals (most smell his fear and act accordingly).

## History

Born and raised as an only child in Lexington by his parents Ron and Marion Carson. Frankie was 18 when he met Joe at a soda fountain where he worked as a soda jerk. Frankie pulled a smooth move on Joe, who became utterly smitten with him. They fell hard for each other. After dating for nearly two years, they saved up enough money to get their own apartment and move in together. Frankie snagged a job doing maintenance on the machines in the Corvega Assembly Plant a week before the bombs hit. He and Joe took shelter there as Boston was bombarded. They survived the blasts, but exposure to radiation slowly turned them both into ghouls. Frankie and Joe continued to live in their apartment in Lexington, which had survived intact, until a gang of raiders chased them out. They wound up travelling for a while before discovering the Slog and finally settling down there.

## Relationships

Frankie is friendly and easy to get along with, but he's shy towards strangers. He finds people taller or older than him intimidating. He and Joe have been in a long-standing polyamorous relationship since some time after the war.

### Family

* Marion Carson, mother [DECEASED]
* Ron Carson, father [DECEASED]

## Skills

Frankie worked as a mechanic at the Corvega Assembly Plant pre-war, and has maintained those skills to this day. He has impeccable aim with wrenches and other heavy, blunt objects.

### Weapons

* Pipe Wrench
* Pipe Revolver

### Special Stats

* Strength - 5
* Perception - 6
* Endurance - 3
* Charisma - 6
* Intelligence - 6
* Agility - 4
* Luck - 2
Lucas Ross

**Name:** Lucas Alexander Ross

**Occupation:** Pre-war:   RobCo programmer
                      Post-war: Terminal/Weapons maintenance for varying settlements

**Location:** He moves between settlements and towns, offering his services in maintaining and reprogramming computer terminals and robots.

**Height:** 5′10

**Weight:** 165lbs

**General Appearance:** Brown hair, black eyes. Prefers sweater vests and plaid button up shirts. Ugly horn-rimmed glasses. He has extensive scarring on his right cheek, due to pre-war circumstances.

**Personality:** Lucas generally comes off as aloof, and rather robotic in his responses. In truth, he’s actually quite shy, and will quickly bury himself in his work if someone is directly speaking to him, or putting him on the spot. He craves personal relationships and friendship, but doesn’t really know how to go about fostering them.

**Strengths:** Very intelligent and analytical. Can repair and reprogram nearly anything he gets his hands on.

**Weaknesses:** Completely socially inept. Too shy to say hi first. Absolutely useless with a gun/knife/any weapon.

**History:** He was previously employed at RobCo before the war, dissatisfied with his job due to being overlooked for praise and promotion. In a fit of melancholy, and egging on from his roommate (whom he had a massive crush on), Lucas wrote a program that would worm into the RobCo main server, and take them for millions of dollars. He isn’t sure who ratted him out, but on his way out of the office, he was accosted by security. They wrestled him to the floor, banging his face across the pavement, tearing his cheek open in the process. As they were struggling to cuff him, the first bombs fell.

Lucas lived in Diamond City for only two years before Mayor McDonough succeeded in his anti-ghoul lobbying. He’s still bitter about this, since the Mayor’s office was an excellent source of income for him. He still feels dirty, remembering all the times he shared a drink with McDonough as he worked to fix the man’s personal terminal.

He tried his hand at living in Goodneighbor, but the lifestyle just wasn’t for him. Too many people looking to take advantage of him, and he had never been a fan of organized crime. He’ll still stop in on occasion, to help Daisy or Doctor Amari, but he keeps his visits as brief as possible.

**Things of Note:** When comfortable with someone, Lucas is a very affectionate person. He has no problem with physical contact, even for the sake of just a simple touch. If he doesn’t know you all that well however, expect him to turn into a blushing, stuttering mess.

He identifies as Bisexual.

He is forgetful of his own personal care, and will often work through the day and night without food or rest.

He is *extremely* near-sighted, and is practically helpless without his glasses.
Charlie Mire

*"You want to talk about Charlie? Fine. I ain’t a Godly man now, but I did go to church once. Here’s what they don’t tell you about the Devil. There’s more than one." - Avery Lau*

 General Information

**Age**: 261, was age 51 during the Great War

**Prewar Occupation:** Unknown

**Postwar Occupation:**Hitman

**Weight/Height:**120kg, 210cm - 265lbs, 6'9"

**Appearance:**Very tall, solid frame, well groomed. Has a number of different outfits but usually wears a black duster.

**Family**:

Sister: Audrey Mire (deceased)

**Current Whereabouts:** Hunting Avery wherever he goes

**Weapons**: semi-automatic shotgun, cutlass, explosives

**Strengths**: Exceptional strength and endurance, intelligent, patient, charismatic, articulate, extremely intimidating, inexorable

**Weaknesses**: a psychopath, stubborn, stringent, manipulative, slow in a fight

## S.P.E.C.I.A.L Stats

Strength - 8

Perception - 5

Endurance - 7

Charisma - 10

Intelligence - 3

Agility - 1

Luck - 2

### Notable Perks

Strength - Strong Back, Steady Aim, Basher

Perception - Rifleman, Demolition Expert

Endurance - Toughness, Lifegiver, Adamantium Skeleton

Charisma - Black Widow, Lone Wanderer, Intimidation

Intelligence - Gun Nut

Luck - Scrounger

## Notes

* Her full name is Charlotte Mire.
* Was married twice before the Great War. Murdered first husband, second husband mysteriously vanished.