recursal/Fanatic-Fandom huggingface dataset:
Blue Hedgehag

## Drops

The **Blue Hedgehag** is an organic boss in CrossWorlds. It can be encountered in Autumn's Rise as part of the quest A Promise Is a Promise.

## Appearance

The Blue Hedgehag is a small, four-legged creature with dark grey skin and a back covered in bright blue spines. It also appears to have three red eyes.

## Combat

The Blue Hedgehag is a substantially stronger version of the Hedgehag and Old Hedgehag, as it uses upgraded versions of their attacks, but bahaves mostly the same way. Once engaged in combat, the Blue Hedgehag will attempt to follow and stay close to Lea. It is able to use two attacks: a dash attack, in which it rolls quickly in a straight line at Lea twice in rapid succession, and a jump attack, in which it follows its target while it makes one huge leap and attempts to land on them. Both attacks are led by a brief period of spinning (and bouncing, in the case of the jump attack) during which the Hedgehag takes reduced damage. When it has been reduced to half its original health, the Blue Hedgehag will no longer use the first two attacks, but will use a new attack, in which it charges up for a few seconds and then makes a very long dash towards its target, dealing damage on contact. Unlike its weaker counterparts, Perfect Guards do not stun it. Its first two attack can be stopped with an attack like Sphere Saw, but its last attack can't be broken this way.

## Strategies

The Blue Hedgehag is very powerful compared to the other enemies at this stage of the game due to its very high health and damage. Due to its high damage, its attacks should be avoided if at all possible. The dash attack can be avoided fairly easily by dodging sideways. However, it is advisable to run away from the jump attack as it has a long range, since it's fairly difficult to dodge within its range. It is also recommended to fight it while Emilie is in the party, as some attacks will be aimed at her.

## Locations

Autumn's Rise
Hedgehag's Den: Summoned by killing 18 enemies in the area.
## Development Notes

The Blue Hedgehag was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.
Previously, it could also be encountered as part of the Enemy Rush in the Old Observatory, but this has been removed.

## Trivia

* The Blue Hedgehag is a reference to the video game character "Sonic The Hedgehog." Once killed, the hedgehag drops a chili dog, Sonic's favorite food, and a golden ring, which Sonic collects.

* The amount of credits and experience it drops, 1 and 337 respectively, is a reference to old internet slang, meaning 'elite' (1337 or LEET). As the Blue Hedgehag is an 'elite', or rare, mob, the number is fitting.
Experienced Fleazer

## Drops

The **Experienced Fleazer** is an organic enemy in CrossWorlds. They can be encountered in Temple Mine during the quest New Metal.

## Appearance

The Experienced Fleazer is a small, blue insect that seemingly has one eye and a light blue abdomen. It looks identical to a regular Fleazer.

## Combat

The Experienced Fleazer usually follows Lea without doing much. Its attack, which is rarely performed, consists in jumping backwards, flashing white, then charging Lea. The attack can be guarded. This behaviour is no different than that of its lesser form.

It only appears when spawned by the Smelter Digmo, so it starts off being staggered for a while.

## Strategies

Because of its big weakness to heat, it can easily be taken out by any heat based attack. Since the Experienced Fleazers appear in large groups, it's best to use heat based combat arts such as Burn!, Fire Whirl and Crimson Strike, which are great for dealing with big groups of enemies. Try to defeat as many as possible before the Smelter Digmo recovers.

## Locations

Temple Mine
Chamber of Fire (during quest New Metal only)
Dungeon Boss Cup

The Dungeon Boss Cup is an Arena Cup that contains every dungeon boss in the game aside from Gastropolis.

**Description:** Take on stronger versions of the boss fights of all the temples and dungeons.
**Arena Coins:** 13500
**Level:** 60
**Difficulty:**
**Rounds:** 7
**Unlock method:** Unlocked by default.
The cup consists of 9 rounds:

## Arena Coin Rewards

* A Bronze Medal gives 200 Arena Coins
* A Silver Medal gives 300 Arena Coins
* A Gold Medal gives 500 Arena Coins
* The Rush Mode Bronze Medal gives 900 Arena Coins
* The Rush Mode Silver Medal gives 1350 Arena Coins
* The Rush Mode Gold Medal gives 2250 Arena Coins
Echinofluctus

## Drops

The **Echinofluctus** is an organic enemy in CrossWorlds. It can be encountered in Azure Archipelago.

## Appearance

Echinofluctus is a green, five-armed star fish with a black eye in the center of its body.

## Combat

It spins rapidly in place before launching itself at the player. Normally, it hits the player once, but it can also cover with an aura of its own element to do many consecutive hits instead. Both are Wave based, inflict  Mark, can be countered and even prevented if the Echinofluctus is pushed with, for example, a charged Ball or the last hit of a Melee combo while it spins in place.

## Strategies

This enemy doesn't pose much of a threat since their attacks can be easily stopped. Try to not get hit by their charged attack because of it inflicts  Mark faster and deals a lot of damage if you are using the opposite element. Combat Arts used to deal with groups of enemies are ideal, even if they aren't of the effective element.

## Locations

**Azure Archipelago**

* Sandy Bar (x1)
* Isle of Legend (x1)
* UFO Island (x1)
* Rough Lagoon (x3)
* Shallow Shore (x8) / (x2 at Blobus shrine, non-respawning)
* Calm Pocket (x2)
* Altar of the Key (x6, non-respawning)
* Dover's Cliffs (x2)

Only during the **Salty Detox** quest.
* Isle of Legend (x9)

## Gallery

* Basic attack.
* Multiple strikes.

## Trivia

* There is a shrine to Sir Blobus Starnikus in Shallow Shore, implying that he is also part of these species.
Cold Shredder

## Drops

None

The **Cold Shredder** is a Monster in CrossCode. They can be encountered in Old Hideout.

## Appearance

The Cold Shredder is a Cold-elemental variation on the standard Shredder. Like its non-elemental counterpart, it is a metal robot resembling a humanoid upper torso and head, with orange energy rings replacing its legs and allowing it to float. It is made of dark grey metal with spiky blue highlights on its shoulders and its head that look like ice shards. It is identical in appearance to the Cool Security Brute enemy, and is similar to the removed Freezing Shredder enemy, which has smaller ice shards and a simpler blue, circular core.

## Combat

During combat, the Cold Shredder will follow the player closely and attempt to attack them. Their attack has three parts. First they dash forward towards the player, stopping just short of them if they are close enough. They then charge their attack, briefly flashing blue, and finish with a powerful Cold-elemental punch.

## Strategies

The Cold Shredders require no special strategy to defeat, due to Shizuka's substantially higher level at the time.

## Locations

Old Hideout

* Right Path (x4, non-respawning)
* Upper Path (x8, non-respawning)

## Development Notes

The Cold Shredder was first introduced with the release of the Demo and has appeared in all subsequent game releases.
Echinonix

## Drops

The **Echinonix** is an organic enemy in CrossWorlds. It can be encountered in Azure Archipelago.

## Appearance

Echinonix is a five-armed blue star fish with a black eye in the center of its body.

## Combat

It spins rapidly in place before launching itself at the player. Normally, it hits the player once, but it can also surround itself with an aura of its own element to do many consecutive hits instead. Both are Cold based, inflict  Chill, can be countered and even prevented if the Echinonix is pushed with, for example, a charged Ball or the last hit of a Melee combo while it spins in place.

## Strategies

This enemy doesn't pose much of a threat since their attacks can be easily stopped. Try to not get hit by their charged attack because of it inflicts  Chill faster and deals a lot of damage if you are using the opposite element. Combat Arts used to deal with groups of enemies are ideal, even if they aren't of the effective element.

## Locations

**Azure Archipelago**

* Sandy Bar (x2)
* Isle of Legend (x1)
* UFO Island (x1)
* Rough Lagoon (x5)
* Shallow Shore (x7) / (x3 at Blobus shrine, non-respawning)
* Calm Pocket (x2)
* Bird Skull Approach (x2)
* Altar of the Key (x9, non-respawning)
* Dover's Cliffs (x2)

Only during the **Salty Detox** quest.
* Isle of Legend (x8)

## Gallery

* Basic attack.
* Multiple strikes.

## Trivia

* There is a shrine to Sir Blobus Starnikus in Shallow Shore that is surrounded by one of each Echino- enemy, implying that he is also part of these species.
Guard Billston

## Drops

None

**Guard Billston** is a humanoid boss in CrossWorlds. He can be encountered in Maroon Valley, in the Brigand Cave, as part of the quest Just Deserts.

## Appearance

Guard Billston wears the same kind of armor that all guards in CrossWorlds wear. He looks like an adult man with a horseshoe moustache.

## Combat

He fights using his Laserlance to stab the player. He can either get close to them and lunge once, or he can shout “En garde!”, stab twice and stop for a moment while flashing red. If he is not attacked while waiting, he charges at the player with his lance, however, if attacked, he will dodge while saying “Too easy!” and also charge at the player, with the main difference being that he becomes vulnerable and landing a hit will cause him to break. Furthermore, he can eat a sandwich and recover health, failing to eat it in case he is attacked.

During his second encounter, he is accompanied by multiple Legionary Turrets v2 and goes into hiding whenever he wants to eat a sandwich. After doing so (or failing if the player hits him with a ball from over a box) he is able to summon more turrets, in case most of them have been taken down.

## Strategies

Countering his charge is not recommended since breaking him is way easier. Keep your distance and shoot balls at him until he breaks and ensure he doesn’t get to heal. Destroying his turrets will prevent them from pushing you off the boxes and allowing Billston to eat his sandwiches.

## Location

**Maroon Valley**

* West Entrance
* Brigand Cave

## Gallery

* Attempting to stab Lea.
* En garde!
* Too easy!

## Trivia

* Guard Billston is weak to Wave, despite this element only being unlocked later in the game.
Flamezer

## Drops

The **Flamezer** is a Monster in CrossCode. It is encountered in Basin Keep during the Pumpkin Land Superfun quest.

## Appearance

The Flamezer is similar in appearance to the weaker Fleazer and Flintzer. It is a small, six-legged insect with a red and gray carapace and a large, ball-shaped abdomen that glows orange. Its head has a single orange eye and a long, hooked beak.

## Combat

Like their weaker cousins, Flamezers typically rely on their superior numbers in combat, and individual Flamezers will spend large portions of combat darting around randomly. They have one primary attack, in which they back away from their target while flashing, and then suddenly dash at them, dealing fire damage on contact. Similar to Fleazers, Flintzers also have a group attack that is used during their fight. Several Flamezers will cast the effect, causing a point in the centre of the room to begin shooting flamethrowers, two early in the battle or three later on. The flamethrowers are evenly spread in all directions and slowly rotate, forcing Lea to move around the central point in order to avoid taking fire damage. The casting Flamezers are stunned for the duration of the attack, and if they are all killed the attack will end prematurely.

## Strategies

There is one single fight against Flamezers in the game, in which a large number are fought in a small room. Due to their numbers and dense crowds, multi-target combat arts are particularly effective against them, particularly Cold-elemental ones. Their standard attack, while damaging, is well-telegraphed and starts from far away; avoiding them is fairly simple. Care must be taken about the flamethrower group attack, as it can quickly drop your HP if you get caught in it. Ending the attack by targeting the casters is usually impractical, since the flamethrowers greatly restrict your movement, often preventing you from reaching them all in time; however, they may still be preferable targets, as the non-casting Flamezers will usually be following you, and turning around to attack them could allow the flamethrower to catch up.

## Locations

Basin Keep
Pumpkin Fun Finale: 44 (one-time quest event)
## Gallery

* The basic Flamezer attack
* Four Flamezers (left) doing the flamethrower attack

## Trivia

* The Flamezer was introduced with the 0.8.3 Halloween update.
Enemies

CrossCode has all sorts of **enemies** to fight. All enemies that can be encountered in CrossCode are listed on this page.

Bosses are particularly difficult, unique enemies identified by having a large HP bar at the bottom of the screen. They can be found listed on their own page.

## List of enemies

### Unclassified

These enemies do not have a Monster Fibula entry, and therefore lack a defined classification.

## List of removed enemies

These enemies were exclusive to the Final Challenge and the Autumn's Rise Observatory, both of which were removed from the game during Early Access.

## See also

* Bosses
* Avatar (enemy)
A Promise Is a Promise

*You found a weird player wearing armor from all classes trying to find a Broken Gauntlet. He said you can find it in Autumn's Rise in an area where it rains and you have to defeat lots of Hedgehags.*

###  Rewards

 100

 1000

**A Promise Is a Promise** is a level 15 elite quest given by Ketin D'Kar at Rookie Harbor - Marketplace.

This quest is a prerequisite for A Promise Is a Promise 2.

Like all quests in the Promise is a Promise quest chain, the boss can be found and fought without actually starting the quest. The quest only serves to provide hints towards finding it and additional rewards for completion, as well as unlocking the next quest in the chain.

## Tasks

* Find the Broken Gauntlet in Autumn's Rise
	+ LV01Broken Gauntlet x1
	+ *Go to the Hedgehag's Den located south of Pathway 1 and kill all of the Hedgehags and Old Hedgehags to spawn the chest*
	+ *Opening it starts a fight with the Blue Hedgehag. Defeat it to get the Broken Gauntlet.*
	+ *This is a level 15 miniboss. Although you can try it immediately at level 4, it will be an extremely challenging fight.*
* Hand over the Broken Gauntlet to the strange player at the Rookie Harbor Market.

## Completion Message

You found the weapon and returned it to the player, learning nothing but his name: Ketin D'Kar
CrossWorlds Technology

A large amount of highly advanced technology is needed to keep the CrossWorlds MMO running properly. The majority of this technology is hidden behind the scenes, but some specific pieces of technology have been seen in the game, mostly used by the crew of the M.S. Solar.

## Cross Gear

The CrossGear is the equipment used to connect players to their avatars. Although it does not appear in the game, it has been mentioned several times, but the details have been kept vague. It is known to use quantum technology in order to make the link to the avatar instantaneous. It has been suggested that the majority of the cost behind playing CrossWorlds is purchasing the CrossGear.

## Solar Fist

The Solar Fist is a weapon wielded by Captain Jet when fighting the Blue Avatar. It was able to disrupt the Instant Matter of his avatar, as well as destroy the shielding blocks he created.

## IMF Neutralizer

The Instant Matter Field Neutralizer is a bomb that disrupts Instant Matter without affecting normal matter. One was used by the crew of the M.S. Solar to get rid of the Blue Avatar. It destroyed his avatar and shielding blocks, presumably along with the enemies in the cargo hold.

## AR Goggles

Many aspects of CrossWorlds are virtual, and can only be seen by avatars. As a work-around, several maintenance staff members are seen to use augmented reality goggles in order to see the virtual components of the game.

## Carla's Tablet

Carla is shown using a small tablet to directly modify Instant Matter, most notably by creating temporary platforms during the escape sequence.

## Ball-Throwing Device

Captain Jet uses a device that allows him to throw Balls in order to provide demonstrations during Lea's combat training. He is also able to heal Lea, possibly with the same device.

## Gallery

* Jet wielding the Solar Fist
* The IMF Neutralizer activated
* Carla wearing AR Goggles
* Captain Jet wearing AR Goggles
* The fanboy wearing AR Goggles
* Carla creating instant matter with her tablet
* Jet throwing Balls
Combat Arts

**Combat Arts** are special moves that players of CrossWorlds can use. There are four types of Combat Arts, aligned with the four basic combat actions: Melee Arts, Throw Arts, Dash Arts and Guard Arts. What you are doing while starting a combat art (standing, aiming, dashing, or guarding) determines the type of combat art performed. For example, if you use your combat art while guarding you will use a Guard Art, or if you use your combat art while dashing you will use a Dash Art. There are three levels of combat arts, and once unlocked the higher-level arts can be used by holding the Special key for longer, causing Lea to charge up. Higher level arts are more powerful but cost more to use.

Each element has its own set of combat arts, that can only be used while in that elemental mode. For every combination of type, level and element, there are between zero and two combat arts available. In the case where there are two, only one may be active at a time, exchanged in the Circuits menu. You can select which combat arts you like best or specialize around your current situation, but you cannot swap in the middle of combat since you can't access the main menu. Lea has a total of 92 combat arts - 16 neutral and 19 for each element.

In CrossWorlds, each class has a unique pool of combat arts, making a total of 460 combat arts. In practice, however, only a few select combat arts from the non-Spheromancer pools will be seen in-game.

Using a combat art uses SP (Special Points), with higher-level combat arts costing more: 1 SP for level 1, 3 SP for level 2, and 6 SP for level 3. Generally the total impact (damage, knockback, duration, etc.) of higher-level combat arts scales linearly with SP spent. Blue SP recharges automatically, faster outside combat, thereafter you must attack enemies to charge purple SP. This means level 1 combat arts are always available, but for most of the game higher levels are only available during combat where you are actively engaged.

## Other Classes

The known combat arts used by other classes are listed here.

As the full details aren't known for every combat art here, there is some conjecture in their placement in these tables. Any uncertainty that exists is noted below.

### Hexacast Combat Arts

Used by C'tron and Lily.

1. ↑ As Wervyn's combat art is only seen in a cutscene, no actual details are known about it. Its classification here as a level 2 wave dash art is based solely on its appearance.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Joern's taunts are actually classified as both melee and throw arts in the code, so that he will use them against any enemy regardless of that enemy's effective strategies. They are listed as melee arts here since they do not involve projectiles.
3. ↑ BUFF H3X! is a combat art for C'tron which was featured in promotional materials and is fully coded, but was never actually used.
4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 As Lily only appears as an enemy, the types of her combat arts are not confirmed. They are all classified as throw and guard arts here based on their effects.
Fancy Tophat

*A rather eccentric person in Bergen wants your help in search for a Tophat worthy of his refined taste. Find a suitable artisan who can help you with that task!*

###  Rewards

 300

 3333

Solid Bubble x4, Diabolic Horns x2

**Fancy Tophat** is a level 17 quest given by Mrs. Summers at Bergen Village - Trader's Den.

This quest is a prerequisite of Heating the Hermit.

## Tasks

* Talk to Jamie Twirlson in the Bergen shop
* Talk to the Hatmaker (in Bergen North, making a snowman)
* Collect Perforated Tophat x2, Fluffy Fur x7 and Winter Thorn x5 from Bergen Trail
	+ Perforated Tophats are dropped by Karottos at high combat rank only
	+ Fluffy Fur is dropped by Young Frobbits and White Frobbits
	+ Winter Thorns are dropped by Omega and rarely Beta Lance and Pike Shrub botanics
* Return to the Hatmaker to get the LV20Proper Tophat
* Return to Jamie Twirlson
	+ As a bonus, he lets you keep the hat
* Return to Mrs. Summers
Dashing

**Dashing** is one of the four basic combat techniques in CrossCode, along with Melee, Balls and Guarding. When she dashes, Lea spins a full turn as she moves a fixed distance in her current direction, leaving a trail of dust in her wake. She moves faster than if she ran and through enemies and other objects in her way, helping dodge attacks and reach objectives slightly faster, but she takes a slight recovery pause before running again. It is only possible to make 3 full consecutive dashes; Lea will merely spin and move only slightly if further attempts at dashing are made without a pause.

## Perfect Dash

There is a small window of invulnerability at the start of every dash. Avoiding damage this way is referred to as a perfect dash. Among the number of other things Focus does, it also increases this window, as does Flash Step, although due to a bug its effect is currently extremely small.test pending?

## Dash Cancel

There is a hidden mechanism in the game called Dash Cancel, an advanced use of dashes mentioned only by an optional quest. Any regular melee attack can be interrupted by immediately dashing, and any regular dash can be interrupted by immediately attacking. Dashing also resets the melee combo count and slightly disturbs throwing aim. Dash cancel is reminiscent of animation cancelling of other fast-paced games, where one only allows animations to complete up to the frame where they actually deal damage, spawn a missile, or block an attack, and cancels the remaining time so it can be spent on something else. In CrossCode, the main uses for this are dash attacking and resetting the melee spin strike's lockout.

## New Game Plus Options

Two New Game Plus options substantially change up how dashes work. Dash Master decreases the number of consecutive dashes possible from three to one, but greatly increases the window for perfect dashes, and also reduces the recovery time after a dash. Witch Time causes time to slow down for a few seconds every time you successfully perform a perfect dash.

## Combat Arts

Dash Combat Arts are executed by charging while holding both a direction and the dash hotkey. Dash arts are the most difficult arts to execute.
Getting Started/fr

## Débuter dans Autumn's Rise

Au début d'Autumn Rise, vous devriez monter de niveau autant que possible avant d'aller vraiment explorer.
Ce n'est pas vital, mais si vous touchez accidentellement un ennemi et qu'il vous poursuit, vous ne ferez probablement pas long feu.
Faire de l'expérience n'est pas facile cependant. Attaquer plusieurs Hedgehogs (hérissons) en même temps est une très mauvaise idée, potentiellement mortelle.
Enfin, c'est si vous n'avez pas d'Art de Combat. Le jeu vous donne 2 points de Circuit au début, que je vous suggère fortement d'utiliser pour activer un de ces Arts de Combat.
Sphere Saw ou Spin Dance (les 2 sont dans l'arbre d'attaque) est un bon choix de départ, mais je vous conseille de les tester et de prendre celui qui vous convient le mieux.

Avec Sphere Saw, vous pourrez infliger de lourds dégâts aux ennemis plus puissant, et obtenir un montant d'Exp plus élevé.

Avec Spin Dance, vous infligerez de bons dégâts a un groupe d'ennemis. Trouvez un petit Gang d'Hedghogs, rassemblez-les, et dansez !

Dernière chose : Si vous voulez affronter les 2 Hedgehogs du premier écran, passez d'abord sur celui d'à coté puis revenez.
Ansi, vous éviterez la séquence d’accueil de la zone si vous mourrez.
Ghost Sharkster

## Drops

None

The **Ghost Sharkster** is an organic enemy in CrossWorlds. They can be encountered in Maroon Valley while fighting the Cursed Sharkster.

## Appearance

Ghost Sharksters are skeletal sharks comprised purely of white cartilage. Their skulls have hollow eye sockets with small red dots inside them, along with two protrusions in front of their jaw.

## Combat

This enemy acts like a simplified Sharkster. It always stays burrowed under the sand until it either attacks or jumps out randomly. Its only attack is flashing red and jumping through the player, and it can be broken and stunned by hitting it with a charged Ball whenever it jumps out of the sand or countered when it attacks, leaving it flailing around until it recovers. Despite this, it is completely invincible and the only way to get rid of it is to fill the Cursed Sharkster's treasure chest with 100 coins, which causes it to vanish instantly.

## Strategies

Their whole purpose is being a minor nuisance during the Cursed Sharkster boss fight. Keep them broken so they don't block your attacks or attack you back.

## Locations

**Maroon Valley**

* Treasure Room (Infinite, x1 at a time during Cursed Sharkster's 1st phase, x2 during 2nd phase)

## Gallery

* A Ghost Sharkster jumping.
* Flailing around after being broken.
Facility X

The quests A Switch in Altitude, Out of the Box, Best in the West and Foul Play were formerly exclusive to a single platform (Nintendo Switch, XBox One, PC and PS4/PS5 respectively), although they are now available on all platforms. They were connected through a multi-platform easter egg, that begins by finding the Encrypted Key and a clue at the end of each quest. The clues refer to locations where the key must be brought. All four clues are needed to find the easter egg, and originally needed to be shared between the players on each platform.

## Clues

### A Switch in Altitude clue

*One of the hidden places can be found in Autumn's Fall, "North of a big ruin, surrounded by water"!*

This clue refers to the Great Lake in Autumn's Fall, on the north side of the ruins where you fought the Hologram Frobbit.

### Out of the Box clue

*One of the hidden places can be found in Bergen Trail, "Between a laser bridge and the hidden lair of Frobbits out of reach."!*

This clue refers to the Off Road 3 in Bergen Trail, where you will need to take the high ground in the north to get to the small protected glen on the west. Go counter-clockwise around the glen with the two Frobbits in it on the first level above ground. The key is on the 3:00 side of the circle, just outside the wall formed by the second level above ground.

### Best in the West clue

*One of the hidden places can be found in Maroon Valley, "At a hidden source of water, uncovered while searching for cursed treasure."!*

This clue refers to the Deadly Oasis in Maroon Valley, at the top of the small pond area.

### Foul Play clue

*One of the hidden places can be found in Gaia's Garden, "At a crossing, on top of one of the four tree stumps"!*

This clue refers to the Splitting Stumps in Gaia's Garden, on top of the northern-most stump.

## Facility X

After you have found all four parts of the decryption key, you will be informed that the secret **Facility X** is somewhere in Sapphire Ridge. You will find an elevator similar to the first one in Carved Pathway, in the northwestern area; blue lights coming from you will lead the way.

This facility houses the four different creatures found in each respective quest. Meanwhile, Drey Santres, Xavier Bonegate, Dave Halman, and Barney Sauceston can be found in the furthest room playing video games.
Explosive Debugging

*A nest of rock-hard bugs has been penetrated by a mining shaft of the Bergen Digging Mates. Only explosive measures can save this operation!*

###  Rewards

 300

 4200

Metal Gears x3
Refined Metal x4

**Explosive Debugging** is a level 22 quest given by Chief Miner Turis at Bergen Village - Bergen Digging Mates HQ. Completion of Filthy Frobbits and the Temple Mine is a prerequisite of this quest.

This quest is a prerequisite of Preemptive Debugging.

## Tasks

* Enter the New Mine and talk to Darrel
* Activate the bombs and defeat the Flintzers that spawn
* Break the Stone Walls filling the mine and defeat the Flintzers inside
* Collect the Flintzer Excretions from the chest
* Defeat the large wave of Flintzers that spawn
* Return to Chief Miner Turis
Cold Crystalid

## Drops

The **Cold Crystalid** is an abstract enemy in CrossWorlds. They can be encountered in the Ku'lero Temple.

## Appearance

Cold Crystallids are blue crystals with a white eye and two horns.

## Combat

It attacks by charging and dashing into the player, however, hitting it while it charges will prevent it from attacking. If there are more than three fighting at the same time, they can connect and attack in quick succession.

## Strategies

Crystallids are extremely weak against their opposite element while also being immune to their own. Use Combat Arts to hit all of them at once without giving them the chance to retaliate.

## Locations

Ku'lero Temple

* Comet Trial (x2)
* Cracked Pillars (x2)
* Water Grave (x4)
* Crystal Den (x7) + (x2, non-respawning)
* Shard Trial West (x4) + (x10, non-respawning)
* North Bridge (x3) + (x4, non-respawning)
* The Fall (x6, non-respawning)

## Gallery

* Cold Crystallids attacking.
* Team attack.
G'oni

**G'oni** is the God of the Hexagon, representing the Virtue of Wisdom. He is the creator of Water.

## Stats

### Resistance

 -100%
 100%

## Drops

None

**G'oni** is an abstract enemy. He is fought at the end of the Ku'lero Temple, alongiside E'nel, Di'aro, K'win and their shared creator: Di'orbis.

### Combat

G'oni throws wavy cards to attack. Once Di'orbis' health falls below 75%, he may box the player in a hexagon and blast them with wave laser beams set off by activating cards at opposite vertices.

The god of water is immune to Wave, but takes double damage from Shock attacks. Shock can also stun him for a while after a sufficient number of hits.

### Location

Ku'lero Temple
The Last Trial
Combat Arts/Wave Melee

There are two Wave Melee Combat Arts available to Spheromancers: one first-level and one second-level art.

## Ki Thrust

*Frontal attack with high damage, sending all hit enemies flying.*

Lea steps forward and hits enemies in front of her with a quick thrust, damaging, Marking, and knocking them far away.

Compared to other level one melee arts, Ki Thrust has low damage, but the strongest knockback, surpassing even Proximity Blast. It affects a wide area in front of her, best used to rapidly clear space for Wave's more effective ranged attacks, which like to keep a safe distance to enemies.

## Spirit Blast

*Draws enemies to the front of the player and then blasts them away with a powerful attack.*

Lea pulls enemies from a wide surrounding area to the front of her, before unleashing a multi-hit wave blast, knocking them even further away than Ki Thrust.

While Ki Thrust executes faster, Spirit Blast's pull allows her to decide where she wants enemies to end up, and the damage is better at applying Mark.
Digging Up the Past

*Many valuable items have been lost after Bergen Mine had to be abandoned. Try to find them while traversing through the Temple Mine!*

###  Rewards

 500

 2000

**Digging Up the Past** is a level 19 quest given by the Quest Advisor at Bergen Village - Quest Hub.

## Tasks

* Find 7 Laser Pickaxe, 5 Laser TNT and 3 Mining Docs in the Temple Mine
	+ Laser Pickaxe 1: Elevator GF (GF), in the southwest corner
	+ Laser TNT 1: Elevator GF (GF), east side on some crates
	+ Mining Docs 1: Elevator Control (GF), back of the room
	+ Laser Pickaxe 2: Elevator B1 (U1), east side of the room
	+ Laser TNT 2: Old Shaft 1 (U1), trapped behind some Stone Walls
	+ Mining Docs 2: Control Room A (U1), behind some crates
	+ Laser Pickaxe 3: Frozen Chamber 1 (U2), behind some crates
	+ Laser TNT 3: Frozen Shaft 2 (U3), on a high ledge
	+ Laser Pickaxe 4: On the high platforms in Frozen Shaft 4 (U3)
	+ Laser Pickaxe 5: In Storage Room 4 (U2), on a crate
	+ Laser Pickaxe 6: In the access tunnel to Abandoned Chamber 1 (U1)
	+ Mining Docs 3: Control Room B (U1), hidden behind a fence
	+ Laser TNT 4: In Forgotten Shaft 2 (U4)
	+ Laser TNT 5: On a small ice platform in Forgotten Shaft 4 (U4)
	+ Laser Pickaxe 7: On a platform in Forgotten Test Chamber (U4)
* Return to the Quest Advisor

## History

* Before version 1.2, this quest rewarded a Neutral Stone instead of neutral CP.
Combat Arts/Heat Throw

There are two Heat Throw Combat Arts available to Spheromancers: one first-level, and one second-level art.

## Burn!

*A controllable blazing burst of fire that deals damage over a small area.*

Lea spews forth a brief stream of fire towards wherever she is aiming that passes through enemies to engulf and Burn them all.

Elemental ball changers reveal this is actually a spray of 15 projectiles that pierces through enemies, starting off moving fast, but at a randomized range quickly slows to a stop, simulating the spray and dispersal of flamethrower fuel. As a result, its range is relatively short for a Throw art, but is especially useful for applying Burn to tightly-packed groups of enemies.

Apollo uses this art during his second and third duels against Lea.

## Flare Burn!

*Jump into the air and fire a destructive laser along the direction you are facing.*

Lea jumps into the air and fires a blazing laser beam aimed immediately below her, then steadily adjusts her aim out in whichever direction she was facing in a straight line for about a second. The beam heavily damages and Burns enemies near wherever it hits the ground.

Unlike Burn!, Flare Burn!'s direction can not be changed once begun, but like Burn!, has limited range. It is best against groups of enemies strewn out in a line from Lea's position. Lea avoids enemy attacks while she is in the air.
Fallfly

## Drops

The **Fallfly** is an organic enemy in CrossWorlds. They can be mainly found in Autumn's Fall.

## Appearance

The Fallfly resembles a large, floating seahorse. Its skin is orange brown-ish, and its head is largely covered by a metal mask. Strapped to its back, it has a robotic-looking metal backpack, from which protrude four rapidly-beating wings.

## Combat

The Fallfly is highly skilled at avoiding Melee. During combat, it will keep its distance from the player, and if cornered, it will fly above their head. It has two attacks. The weaker, more common one consists of a single bubble fired at the player with slight homing abilities. The strong attack consists of a small swarm of homing bubbles that start slow and rapidly accelerate. Although the individual bubbles don't deal substantially more damage than the weak attack, they are much faster and much better at targeting the player, making them very difficult to dodge. Both attacks are indicated by the Fallfly flashing red, but the strong attack has a noticeably longer charge time. Both attacks can be disrupted with charged Balls, and the strong attack can be disrupted with melee provided the player can reach the Fallfly during the charging period.

Fallflies are flying enemies, and as such do not need to remain on the ground. They will immediately follow the player if they changes levels, and won't fall down into bottomless pits or water. In another note, they can't breathe fire as their Monster Fibula entry states.

## Strategies

Due to the difficulty in using Melee against Fallflies, it is advisable to focus on throwing Cold Balls at them. Disrupting their attacks is ideal, but not always possible, particularly when facing multiple Fallflies. The weak attack can be easily dodged, but Guarding or a Dash Combat Art is the best defense against their strong attacks.

## Locations

**Autumn's Fall**

* Village Remains (x5)
* Pillar Isle (x4)
* Ancient Center (x2)
* Southern Exit (x1)
* Ruined Path (x3)
* Northern Exit (x1)
* Secluded Path (x2)
* Great Lake (x8)
* Lake Cave 3 (x2)
* Lake Cave 4 (x5)

Only during the **Chase of the Hologram Frobbit** quest:
* Great Lake (x5)

Only during the **Points of Power** quest:
* Village Remains (x3)

Only during the **Bull on Fire** quest:
* Densewater Caverns (x9)

During both the original Para Island Raid and the Raid Rematch in A New Home:
* Para Island 2 (x2)
* Para Island 3 (x4)

**Sapphire Ridge**

* Sapphire Tunnel (x2)

**Gaia's Garden & Rhombus Square**
Only during the DLC-exclusive quest **Lost and On the Run**:
* Infested Marshes South (x3)
* South Arch (x2)

## Gallery

* Firing a bubble.
* Firing a lot of bubbles at once.
Failed Rhino

## Drops

None

The **Failed Rhino** is an organic enemy that is not officially incorporated into CrossWorlds. They can be encountered in Vermillion Wasteland.

## Appearance

The Failed Rhino resembles a rhinoceros if it was cut in half and only the front half was kept. It has two thick grey legs with a green ring around each of them, along with hooves with three blue nails. Above each leg there is a green shoulderpad attached with screws, and both legs are attached to the sides of a grey cylinder that acts as the Rhino's main body. This part has a prolonged opening on its rear from where white and pink particles come out. Its head, which is connected to the front part of the main body, is shaped like a trapezium, with its larger base being close to the body. It has two blue ears, a green jaw and green eyes, while also having a small green horn and a large blue one on top, with the blue one being closer to the mouth.

## Combat

In a fight, it either jumps thrice in an attempt to squash the player or fires a spread of ice shards that only bounce once, similar to  Hail Flurry. After attacking three times with a mix of both, it teleports and rams the player with its horn twice. Hitting the opening on its back enough will cause it to break, where it charges and releases a burst of particles in an arc from its opening before becoming stunned. It always follows up with the teleporting attack after recovering.

Its pattern changes after getting to half of its health. It now jumps a fourth time, summoning icicles around itself when it lands, and its ice shards are accompanied with a single teleport and ram. It also only attacks twice before doing three teleport rams.

## Strategies

This enemy faces you while it isn't attacking so hitting its rear is harder, however, you can bounce Balls off the walls before it begins to attack to begin filling the break meter. Its ice shards bounce in rather unpredictable directions when they hit a corner, so lure them into a flat wall instead. And while its energy burst has quite a big range, you can dodge it simply by getting far away or running in front of the Failed Rhino before it shoots.

## Locations

**Vermillion Wasteland**

* North Challenge B1 (x1, non-respawning)
* Lab Entrance **(DLC Exclusive)** (x2, non-respawning)

**Vermillion Tower**

* Center Elevator F1 (x1, non-respawning)
* Elevator Shaft (x1, non-respawning)

1. ↑ 1.0 1.1 1.2 Chapters 10 (unless you begin the DLC) and 14 rewind after you beat them while keeping your progress, meaning that you can encounter this enemy again even though it does not respawn.

## Gallery

* Concept art.
* Its jump attack.
* Shooting ice shards.
* Teleporting and attempting to ram Lea.
Faction Rookie Cup

The Faction Rookie Cup is an Arena Cup that contains the earliest battles from different faction quests.

**Description:** Refight several early battles found during your quests for the factions!
**Arena Coins:** 9000
**Level:** 60
**Difficulty:**
**Rounds:** 6
**Unlock method:** Completion of the quests It Can Dig, but It Can't Hide!, Smuggle Trouble, Filthy Frobbits, The Goatfather (quest), Blasting Shells, and Shady Theft.

## Arena Coin Rewards

* A Bronze Medal gives 200 Arena Coins
* A Silver Medal gives 300 Arena Coins
* A Gold Medal gives 500 Arena Coins
* The Rush Mode Bronze Medal gives 600 Arena Coins
* The Rush Mode Silver Medal gives 900 Arena Coins
* The Rush Mode Gold Medal gives 1500 Arena Coins

## Trivia

* This cup has the least rounds out of all the main Arena Cups.
* Tenacious Toises' objective mention Drillertoises, despite the fact that the enemies you fight in this round are Chillertoises.
Gifting for Fun!

*Holiday Man who apparently likes to gift people for fun, asked you to help him giving presents to various players. Bring the presents to the players!*

###  Rewards

 200

 2015

Holiday Hat

**Gifting for Fun!** is a level 20 quest given by Holiday Man at Bergen Village - Bergen South. This quest is only available by playing CrossCode during the winter holiday season update on PC, or by using the Bonus Code `Holiday-Man`. Automatically unlocked on consoles from December to January.

## Tasks

* Get 16 Holiday Presents from Holiday Man
* Give gifts to the four players in Bergen Village
	+ *Triblader: East side of Bergen South, on a roof. Go through Bergen North to reach this roof.*
	+ *Quadroguard: In Bergen North, on the roof of the Inn. Climb up the stairs by the Quest Hub and go counter-clockwise around the teleporter, dashing past some players blocking the roof to reach here.*
	+ *Pentafist: In the back of the Trader's Den*
	+ *Hexacast: West side of Bergen South, on a roof. Go up the stairs to Bergen North and come back down on the higher elevation. You can walk under the overhang of the building to get to her.*
* Give gifts to the four players in Bergen Trail
	+ *Triblader: In Off Road 3, on a ledge east of the south entrance*
	+ *Quadroguard: In Rising Path 5, on the north ledge reached after solving the area's puzzle*
	+ *Pentafist: In Bergen Waterfalls, on a ledge west of the south entrance*
	+ *Hexacast: In Old Plateau, on a high ledge in the northwest corner*
* Give gifts to the four players in Autumn's Rise
	+ *Triblader: In Quiet Passage 2, on a ledge only accessible from Quiet Passage 1*
	+ *Quadroguard: In the northeast corner of Pathway 5, across the river*
	+ *Pentafist: By the water in the south of The Old Observatory*
	+ *Hexacast: In Pathway 2, on a ledge only reachable on the upper path from Pathway 3*
* Give gifts to the four players in Rookie Harbor
	+ *Triblader: Near the golden chest in South Harbor, down the dead-end alley only reachable from the Marketplace.*
	+ *Quadroguard: In the southwest corner of Beginner's Arc. You need to run on the railings to reach her.*
	+ *Pentafist: In the south of Rising Exit, hidden behind a building and AFK.*
	+ *Hexacast: In the small park southeast of the Marketplace.*
* Talk to Holiday Man
* Enter the Holiday Man Cave and defeat the Meister Karotto bonus boss
* Talk to Holiday Man again
	+ *Note that Holiday Man will offer you a second reward of Holiday Boots if you return to him after obtaining all elements.*
Big Pillar

## Drops

None

The **Big Pillar** is a mechanical boss in CrossWorlds. They can be encountered in Autumn's Fall during raids.

## Appearance

The Big Pillar is a black tower that falls from the sky and has a rather irregular shape, with various cubic protuberances coming in or out of it. Based on its behavior, it might actually be some sort of command station.

## Combat

It is completely immune to direct attacks. The only way to damage and destroy it is by having both teams on the Para Island Raid defeat the Baby Pillars of the same color.

Its only attack method is generating elemental symbols on the ground that unleash an attack over themselves and vanish. It will generate four symbols in a rhombus pattern with the element of the Baby Pillar that is currently being attacked but, after a group of them is destroyed, it will also generate bigger patterns with the symbols of that same element:

* Heat: Plus symbol.
* Cold: Oval pattern
* Shock: Two Cs opposite to each other.
* Wave: Spiral pattern.

These tend to distort because of the different height levels in the arena, so they won't always look exactly the same.

## Strategies

Dodge its attacks by walking to the empty spaces between its elemental patterns. You can also lure them into corners to prevent them from occupying too much space.

## Locations

**Autumn's Fall**
During both the original **Para Island Raid** and the Raid Rematch in A New Home:
* Para Island 2 (x1)
* Para Island 3 (x3)
* Para Island Cave (x1)

## Gallery

* An example of the wide range covered by the Big Pillar's attacks.
* Its four elemental symbols.
Flying Hedgehag

## Drops

The **Flying Hedgehag** is an organic enemy in CrossWorlds. They can be encountered in Autumn's Rise and Autumn's Fall as part of the previously Nintendo Switch-exclusive quest A Switch in Altitude.

## Appearance

The Flying Hedgehag is a small, four-legged creature with dark grey skin and a back covered in brown spines. They are also equipped with propellers on their back, giving them the ability to fly.

## Combat

Before attacking, it jumps into the air and activates its propeller, becoming unreachable. When it gets over the player or enough time has passed, it drops into the ground and rolls towards them. This attack can be countered, just like with all other Hedgehags. If the Flying Hedgehag lights itself on fire while flying, it will release an explosion when it drops and cause multiple explosions around itself in a Y pattern. This is telegraphed by various non-damaging fireballs.

During The Hedgelord boss fight, Flying Hedgehags don't use those attacks and, instead, have cannons that allow them to shoot a Wave bomb that bounces thrice and leaves a springboard, or a Heat bomb that explodes after reaching the player or travelling a certain distance. There will also be some of them that don't have cannons and keep The Hedgelord afloat, which can be defeated by throwing Balls at them after using a springboard.

## Strategies

You can lure them into attacking if you dash under them, however, this can be a risky move if you don’t do it correctly. The experience you’ve earned fighting Hedgehags makes countering them a more feasible option, unless you didn’t know you could do that. At their core, they are just normal Hedgehags, so the one big strategy there is against them is lowering their health to 0, which can be even easier thanks to their weakness to Cold and Shock.

Its worth mentioning that defeating the cannon Flying Hedgehags during The Hedgelord boss fight will cause a softlock.

## Locations

**Autumn's Rise**

* Off Road 2 (x3) (non-respawning)

**Autumn's Fall**

* Secluded Path (x4) (non-respawning)
* Green Office (x1) (can be spawned an infinite number of times until the main elevator is activated)
* Green Room (x9) (non-respawning)
* Red Room (x5 on The Hedgelord's first phase) (x7 on second phase) (x9 on third phase)

## Gallery

* Flying Hedgehags flying.
* Fire attack.
* Obligatory Hedgehag counter footage.

## Trivia

* This is the only Hedgehag variation that has weaknesses and resistances.
* Radical Fish Games teased this enemy before the Nintendo Switch version was announced. On a blog post, when asked about releasing the game on Switch, they answered that CrossCode would come to Switch "when Hedgehags learn to fly". A month later, the trailer for the port was released and, at the end of it, a group of Flying Hedgehags takes flight.
Di'aro

**Di'aro** is the God of the Square, representing the Virtue of Endurance. He is the creator of Rock and Ice.

## Stats

### Resistance

 -100%
 100%

## Drops

None

**Di'aro** is an abstract enemy. He is fought at the end of the Ku'lero Temple, alongside E'nel, K'win, G'oni and their shared creator: Di'orbis.

### Combat

Di'aro slams his ice hammer forward to attack. He can charge it up to create lines of icicles after impact, in either a cross (+) or x-shaped arrangement. Starting at Di'orbis' second phase, Di'aro can further empower his hammer to unleash two branching icicles line which run through the player's current position.

The god of mountains is immune to Cold, but takes double damage from Heat attacks. Heat can also stun him after a sufficient number of hits.

### Location

Ku'lero Temple
The Last Trial