Skins Guide

* Skins in the same tier have similar values, regardless of the order they're listed in.
* Generally, it's worth fully awakening a skin in a higher tier before unlocking a skin in a lower tier.
* Damage reduction % (called "Reduction DMG" in-game) is a stat that gets better the more you have of it. Because of this, some of the skins in tier 3 may become better than tier 2 at some point, depending on your stats.

###### Tier 1

* Assassin (Exp earn)
* Silver Knight (DR%)
* Freedom Adventurer (DR%)
* Crazy Adventurer (DR%)
* Passionate Adventurer (ATK)
* Nimble Adventurer (Slash Skills DMG)

###### Tier 2

* Swords that give *only* damage stats (cheaper ones first)

###### Tier 3

* Emperor (Atk)
* Samurai (Gold earn)
* Level up skins that give crit rate, super crit rate, or damage reduction %

###### Tier 4

* Other skins that give attack stats
* Swords that give a mix of attack and non-attack stats
* *One* sword core that gives any attack stat (don't get more than one, and don't forget to equip it)

## Bonus Rolling Guide

Character and sword skins can gain extra bonuses by spending dice.

* If all three bonuses are orange (Legendary) or red (Mythic), you unlock the secondary skin bonus.
* For character skins, don't bother rolling until you've fully awakened it and gotten all three bonus lines unlocked.
* While rolling, if an orange or red shows up, press the Lock icon next to that bonus. This will keep it from being re-rolled, but also double the cost of future rolls on this skin.
* Because of the cost increase and the reduction in number of bonuses being rolled, getting your second bonus costs, on average, 3x the dice that your first bonus does. The third bonus costs 12x. Thus, if you can afford to be choosy (see below), be choosiest on your first bonus, where it's relatively cheap.

"Auto Reroll" automates the rolling process for you, automatically stopping if certain chosen bonuses are rolled (of the chosen rarity *or higher*) so you can lock them and proceed. For skins where the unlock bonus is very important to get ASAP (really, only Red Knight qualifies), just set it to Legendary and select all the bonuses, then reroll until it's finished. For all other skins, being slightly choosier will benefit you in the long run:

* For your first bonus, set the reroller to Mythic, and choose only Atk, Hp, Cri Dmg, and Super Cri Dmg. (For character skins, you may choose to include Mov Speed). For Skill Stones, also choose Slash Skill Dmg, or another category of skill dmg if the stone is focused on that type.
* For your second bonus, set the reroller to Legendary, with the same options.
* For your third, either repeat the previous, or set it to all Legendary bonuses to finish it up faster.

## Crit Rate Notes

**One-line version: Don't spend useful skin bonuses on crit rate; getting damage bonuses is better.**

Crit rate is one of the stats where each new point is worth less than the last. That is, going from 10% crit rate to 11% crit rate is great (effectively a 1.1x damage mult) but going from 99% to 100% isn't (effectively a 1.01x damage mult, 1/10th the strength).

The crossover point in skin bonuses, where a +2.5% mythic crit rate increase raises your average damage less than a x1.1 mythic attack mult, happens when your base crit rate is 25%. (Legendaries are identical.) You easily achieve more than 50% crit rate just from fairly early-game bonuses (relics, skills), and you'll probably get a few crit rate bonuses anyway when rolling the third line on a skin when you're no longer being picky, so it's just not worthwhile to roll for crit rate on the first or second ability. Skill stones are worse - their bonuses are double the strength of skin bonuses, *except for* crit rate and scrit rate, which are only 50% stronger. That means the crossover point is *even lower* than 25%, at 18.75%.

Average damage isn't everything however - a 25% crit still means most of your hits aren't crits, and that's just frustrating; it means your damage is pretty random, and requires crit-fishing against bosses, which is frustrating and boring. So, having some slightly less-efficient skins bonuses that boost crit rate can make your damage *feel* higher, because it's more consistent, and that can be valuable. This is especially true for scrit, which has many fewer sources. So, it can be worthwhile allowing scrit-chance to show up on your skins.

If you really are lacking crit/scrit in the early game, but don't want to waste dice, then you can simply stop on crit rate when you hit it, but DO NOT roll further lines. in the future when you don't need the crit rate anymore, you can continue to roll the skin and get rid of the line. This way you aren't using any extra dice than you would've if you kept rolling for damage lines immediately.