Oxford Stanley Stokes

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Oxford Stanley Stokes**
* Jersey Number: **10**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **PF2** • **Off-Pine Power Forward** for the **Chicago Redbeans**
* Age in Chapter: **20 years old**
* Date of Birth: **May 24th, 1918**
* Modern Country of Origin: **Jamaica 🇯🇲**
* Career Goal: **A Good Night’s Sleep**
* Struggle: **Mood Swings**
* Alignment: **Ignorant Good**
* Height: **6' 9" | 2.0574m**
* Weight: **247 lbs | 112.0373kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Oxford Stokes didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: None

Stokes didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Ignorant Good**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Oxford Stanley Stokes hails from the coastal town of Runaway Bay, Jamaica. He grew up in a lively and colorful household with three brothers and two sisters. His parents, Rufus and Marigold Stokes, ran a popular beachside cafe that attracted tourists from all around. Oxford's childhood was filled with laughter, reggae music, and the scent of delicious Jamaican cuisine. What inspired Oxford to play basketball was a chance encounter with an American tourist who introduced him to the sport during a friendly game on the beach. From that moment, he was hooked. The simple joy of putting a ball through a hoop ignited his passion for the game.

Oxford's motivation in his basketball career was straightforward - he wanted to bring happiness and good-hearted competition to the court. His proudest moment was when he organized a charity basketball tournament in Jamaica, bringing together locals and tourists for a day of fun and sportsmanship. His biggest hope was to replicate that sense of unity with the Chicago Redbeans. He felt deeply connected to his team, viewing them as an extended family. Oxford's Ignorant Good alignment made him approach the game with a pure heart, always trying to do what he believed was right. His teammates cherished his unwavering optimism and dedication to fair play.

The media spotlight was something Oxford found both fascinating and puzzling. He often gave unconventional and overly honest answers, leaving reporters and fans amused by his ignorance. The Chicago Redbeans discovered Oxford during a charity exhibition game in Chicago. He was the heart and soul of the event, playing with a childlike enthusiasm that captured the attention of Head Coach Herman Hammonds. Management signed him as a free agent, appreciating his unique approach to the game.

## Details

* Favorite Food: Jerk Chicken
* Favorite Color: Lime Green
* Favorite Animal: Sea Turtle
* On-Court Habit: Oxford did a two-step dance every time he scored a basket.
* Piece of Trivia: Oxford staunchly believed basketball was played best barefoot on the beach.
* Has a Fear Of: A Cloudless Sky
* Diet Plan/Training Regimen: Enjoys a diet of Jamaican-Polish mixed cuisine, and practices by shooting hoops on the beach of Lake Michigan.
* Pop Culture Interests: Reggae Music and Native American Folklore
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Reggae Music

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Oxford Stanley Stokes*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access