Elemental Abilities

## Required Abilities

### Shifting

All Elementals have the ability to shift, unless they're Full Feral, in which case they can only use their Feral Forms, can't speak, etc. Basically just like they were near the end of F.E. Of course, if you've read the Energy page, you know that this ability requires an Incantation to successfully preform.

### 2 Element-Based Abilities

2 Is the bare minimum of Abilities an Elemental will have unless they've been cursed by a Deity, which doesn't happen much. Or, they're a Rock Elemental who has a large amount of Energy. Either way, *two*.

## List of (Canon) Elemental Abilities

### Water

#### Hydroportation

Hydroportation is the ability to teleport across water. Generally, the Elemental *must* be in the water, fully submerged, and there's a set distance they can move. They can't move more than that at once, and it takes a *lot* of Energy and focus.

#### Density Manipulation

Certain Water Elementals can change the density of things like ice cubes! For example, a small ice cube could suddenly have the same density as a bowling ball if a Water Elemental decides that's cool!

### Ice

#### Density Manipulation

Certain Ice Elementals can change the density of things like ice cubes! For example, a small ice cube could suddenly have the same density as a bowling ball if an Ice Elemental decides that's cool!

#### Freezing

If an Ice Elemental and a Water Elemental were to team up and fight, it's safe to say they'd be a force to be reckoned with. Ice Elementals can freeze liquids, not just water, but if they had koolaid on Zanzus, that could be affected to!

### Plant

#### Plant Sense

Plant Elementals have an innate sense of what *anything* could be harmful. It's not like sensing things falling, but if you see a berry and don't know what kind it is, a Plant Elemental will *always* be able to tell you whether or not it's safe to eat. They developed this for the Water Elementals they used to feed during F.E.. This ability also applies to lesser species or other Elementals who have venom.

### Rock

#### To Note...

Rock Elementals are very magically weak. Their Abilities are very basic, but they make up for it in *physical* strength. Some of their Abilities are basically stat boosters in video games, using Energy to power their moves and grow parts of their bodies (horns, claws, tail spikes/bludgeons, etc.), which make up a majority of their "move set".

#### Trait Growth

Wings are one of the most popular things to grow, since, in the Feral Form, combined with the size of Rock Elementals, they get a serious advantage in the sky. They're not super fast, but they can move fairly quickly in one direction.

On the ground, scales are thickened up, claws are sharpened, horns are sized up, and other such things.

### Air

#### Tinynado

Some Air Elementals can create small tornadoes that they can control. They'd be no bigger than double the size of themselves, and serve as more a distraction or entertainment than for combat.

#### Air Pressure Manipulation

A good example of this is picking up a pebble and flicking it, and it moves like a bullet.

### Fire

#### Magmakinesis

Magamkinesis is a very, *very* rare ability in Fire/Water Elemental hybrids. They *have* to be a Fire Elemental with a Water Secondary, *not* the other way around. It gives them the ability to control magma/lava instead of just fire.

### Light

#### Light Manipulation

Light Manipulation includes anything to do with manipulating light. This could include the lesser ability of Light Constructs, but it doesn't always.

#### Light Constructs

Light Constructs does tend to fall under Light Manipulation, though Light Constructs is considered a separate ability because Light Constructs can be there without the rest of the abilities that come along with Light Manipulation.

#### Laser Vision

Laser Vision is much more of an exaggeration than truth. It stems from an early movie that I don't have developed yet, but it followed a Light Elemental who was extremely powerful and took care of a whole bunch of crime; like a Superhero movie but for Elementals. They were often portrayed as shooting beams of hot light from their eyes. This is impossible, or, at least, impossible without damaging the eye itself. Hot light is still hot light, and a Light Hox isn't just going to be totally fine after shooting a laser from their eyes. More commonly, it's a beam from the paw, mouth, etc. places where the skin is thicker and harder to burn.

### Psychic

#### Future-Vision

Future Vision is the ability to, with all the knowledge you have of the future and a situation, to see all the possibilities of what could happen.

#### Telepathy

Powerful Psychic Elementals can communicate with others mentally, so they generally, in school, have to wear collars made of Dullimite to prevent them from cheating. They can communicate back and forth with others at will but cannot grant the power from one non-psychic to another.

#### Telekinesis

Extremely powerful Elementals of the Psychic Element can move things with their mind. It takes Energyand generally they can't carry things any more easily than they can physically (so no moving boulders or houses and such) but it's incredibly convenient when you lay down and remember you left your remote to your TV on your desk instead of your bedside table.

#### Mind Invasion

Sharing this ability with Devils, Mind Invasion is the ability to communicate with one other Elemental exclusively. It allows them to sort of get inside the head of the readee, where they can hear the thoughts that they're not concerned about anyone else hearing. Most Elementals tend not to "lock their thoughts" if a Psychic isn't around, generally they get kinda paranoid when they're near one. They can talk in the other Elemental's head, and nobody else can hear it.

### Archangel

#### Greater Healing

With protection as a part of an Archangel's job, they have the ability to cure sickness and injury to a greater degree, even as Hoxes, unlike with Light Elementals, who can't have the ability as a Hox.

### Shadow

#### Shadow Manipulation

Similar to Light Manipulation possessed by Light Elementals, Shadow Manipulation is the opposite. They can block out light, solidify shadows, etc.

### Devil

#### Mind Invasion

Sharing this ability with Psychics, Mind Invasion is the ability to communicate with one other Elemental exclusively. It allows them to sort of get inside the head of the readee, where they can hear the thoughts that they're not concerned about anyone else hearing. Most Elementals tend not to "lock their thoughts" if a Devil isn't around, generally they kinda get *even more* paranoid when they're near one they know has this ability. They can talk in the other Elemental's head, and nobody else can hear it.

## *Never* Allowed Abilities

### Flat Teleportation

Flat Teleportation is the ability to teleport whenever, wherever, with no limit other than Energy. For Teleportation to *ever* be an ability, you're better off using the ones listed above (Hydroportation, for example) than trying anything else.

## Bi-Elemental (Dual Elementing)

When an Elemental is Bi-Elemental, it means they have two Elements. These Elements determine their Physical Appearance, just like normal, most of their Magical Abilities, and the second Element determines a small portion of their powers. These are called the Dominant and Secondary Elements, respectively. A Water/Archangel Elemental could go their entire lives hiding their Archangel nature and nobody would know because they look like and have Water Elemental Abilities.