recursal/Fanatic-Fandom huggingface dataset:
Level Icon

The Level icon shows the player's current level, represented by a number in the middle of the orange rhomboid rectangle. Pressing the level icon takes the player to the **XP Menu**.

## XP Menu

##### Location: **This is a pop-up menu accessed by taping on the Level Icon**

The **XP Menu** is a pop-up menu, it can be used to consume earned **XP** in order to acquire more levels. There are different options on how the player can consume their **XP**. The **XP Menu** can be exited by taping on the red box marked with an **X** in the top right corner of the menu, or by taping anywhere outside the menu. The menu shows different **XP Packets** for the player to spend their earned **XP**. Each **XP Packet** has a differently colored icon, and requires a different amount of **XP**, and when used will reward the player with the corresponding progress to their level.

## Level XP Consume Menu

##### Location: **This is a pop-up menu accessed by taping on any XP Packet.**

Once the player chooses one of the **XP Packet** options, they can choose how much **XP** they wish to expend in order to get the corresponding amount of **XP Packets**. Each packet will require a different amount of **XP** to be expended. Players can enter a different amount of **XP** by using the slider, or the number dial flanked on either side by the minus and plus icons, to increase or decrease the amount of **XP** the player wishes to use.  The player can press the **USE** button to expend the amount of **XP** they have entered. The **Level XP Menu** can be exited by taping on the red box marked with an **X** in the top right corner of the menu, or by taping anywhere outside the menu.
Featured Gifts Section

##### **Location: Occupying the entire horizontal area underneath the Featured Pets Section.**

The **Featured Gifts Section** features a player's **Gift Cards**. **Gift Cards** are collections of **Gifts** and **Gifts** are purchasable items that players can customize and arrange in to **Gift Cards**, to send to each other.  Players can learn more about how **Gifts** work and how to obtain them in the **Gifts** page. The **Featured Gifts Section** always displays the latest **Gift Card** a player has received. To view older **Gifts** a player has received, a player can swipe to the left.

## Gifts Sum

##### **Location: The Gifts Sum is located in the top left corner of the Featured Gifts Section.**

This section shows how many **Gifts** the player has received in total.

## Gifts Cost Sum

##### **Location: The Gift's Cost Sum is located in the top right corner of the Featured Gifts Section.**

This section shows the total cost of all the **Gifts** a player has received.

## Send Gift Button Profile

##### **Location: The Send Gift Button is located on the top right most corner of the Featured Gifts Section.**

Taping on the **Send Gift** Button will take the player to the **Gift Card Edit Menu**. This button is only visible when viewing the profile pages of other players.
Wallet

## Wallet indicator

The **Wallet** shows the player's current currency amounts. The top number marked with a **$** shows the player's **FsD ($)**. This is the soft in-game currency. The bottom number marked with a **W / B** shows both the player's **Whitechips(W)** and **Bluechips(B)** total sum amount. This is the hard in-game currency.

## Inventory

##### **Location:** **This is a pop-up menu** **accessed by taping on the Wallet**

The **Inventory** is the primary resource hub of the player. Here, the player can see their current held amount for each currency and resource. The player can also find links to the ways they can acquire more of each of the available currencies. The player can access these links by pressing the green plus sign next to each currency or resource. In the I**nventory**, players can also find the **Stash**, there exist a detailed explanation of how the **Stash** works in the **Stash** page. The **Inventory Menu** can be entered by pressing on **Wallet.** The **Inventory Menu** can be exited by taping on the red box marked with an X in the top right corner of the menu, or by taping anywhere outside the menu.

## Cash section

Shows how much FsD is in the wallet

This will bring up the **Exchange Menu**, giving the player the ability to exchange their **Bluechips(B)** for the in-game currency for **FsD ($).**

## Bluechip section

Shows how many Bluechips are in the wallet

This will take the player to the **Bluechips(B)** section of the **Store** menu. Here, the player can purchase **Bluechips(B)** to use in various ways inside the game.

## Stash section

Shows how much FsD is in the stash

This will bring up the **Stash Menu**. This menu allows players to stash **FsD ($)** so that it is not automatically spent in any way and kept safe to be accessed later.

## Whitechip section

Shows how many Whitechips are in the wallet

This will present the player with a list of things they can do to earn **Whitechips(W)**.  **Whitechips(W)** can not be bought, only earned.

## Energy section

Shows how much Energy is in the wallet

This will take the player to the **Energy** section of the **Store** menu. Here, the player can purchase **Energy** to increase how much the player can work.

## Tickets section

Shows how many Tickets are in the wallet

This will take the player to the **Tickets** section of the **Store** menu. Here, the player can purchase **Tickets** to increase how many bids they can take.

## Mojo section

Shows how much Mojo is in the wallet

This will take the player to the **Mojo** section of the **Store** menu. Here, the player can purchase **Mojo** that allow the player to **Evolve** a **Pet**.
Notifications Category Menu

##### **Location: The Notifications Category Menu becomes available when viewing a Notification Category**

When viewing a category, players will be able to filter and mange all notifications inside that category using the displayed **Notification's Category Menu** located at the bottom of the menu.

## All Notifications Filter Button

This button is orange when filter is pressed and active

The ''**All''** filter will show all **Notifications** in that category.

## New Notifications Filter Button

This button is orange when filter is pressed and active

The **New** filter will show all new **Notifications** in that category.

## Manage Notifications Button

When pressed, this button will open up the manage notification menu

The **Manage Notifications** button will take the player to the **Manage Notifications Menu**.
Messages

##### **Located:** **Under the Settings.**

Tapping on the **Messages** will take the player to the **Messages Menu** where players can see any **Messages** they have received as well as reply to any of those **Messages**. Taping on the messages button while viewing another player's profile they will navigate to that player's **Message Menu**, here they can view **Messages** sent to that player and also sent a **Message** to that player.

## Message Menu

**Located: At the bottom of a player's Profile Page.**

The **Message Menu** is where players can view and replay to **Messages** sent to them. If a player visits another player's **Message Menu,** they can see the **Messages** sent to them and also replay to them.

On each **Message** there exist 4 buttons, each one correlates to 1 of 4 actions: **Reply, Thread, Report, Delete**. These buttons functions will be explained in detail below.

To send a **Message,** players can tap on the mail icon located in the top right corner of the menu, this will bring up the **Create New Thread** pop-up menu**.**

## Message

##### **Located: Lower in the Profile page**

Each message displays the icon of the player that wrote it on the left, along with that player's status displayed on the top right of their icon. On the **Message** the player's name is displayed on the top left of the **Message**. The date and time the **Message** was written is displayed on the top right. The contents of the **Message** is displayed in the middle part of the **Message**. The **Reply, Thread, Report, Delete** buttons are listed below.

## Reply button

##### **Located: On the message**

This will bring up the **Message Text Field**, allowing the player to type a message with a certain amount of letters in order to reply to another player's message.

## Thread Button

##### **Located: On the message**

This will turn the **Message** in to a thread, allowing the player to converse with in the created thread.

## Report Message

##### **Located: On the message**

This will take allow the player to report the **Message** they are viewing for violating the community guidelines and rules of the game
Wishlist

##### **Location: On the bottom-right of Player Stats.**

The **Wishlist** is an economy mechanic that allows players to add **Pets** they wish to purchase in a list for later. The **Wishlist** will inform the player of any important changes to any **Pet** they have wishlisted.

## Wishlist Menu

##### **Your Wishlist menu can be accessed by taping on your Wishlist while inside your profile page.**

In the **Your Wishlist** menu, players can browse the other players and **Pets** they have wishlisted. Players can have a max total of **100 Pets** wishlisted, at any 1 time. Players can also remove players from their wishlist by taping on the **REMOVE** button located under each wishlisted **Pet**.

## Wishlist Pet Pop-up

##### **Location: The Wishlist! pop-up menu can be accessed by taping on a player's or pets Wishlist button while inside their profile page.**

In the **Wishlist!** pop-up menu, players can choose to wishlist the pet whose profile they are currently viewing by taping on the button marked **WISHLIST**. To exit the menu tap the red button marked with an **X** or tap the button marked **CANCEL** or tap outside the menu. If the **Pet** you are currently viewing is already in your wishlist the wishlist button will be replaced with the **REMOVE** button, when pressed this button will remove the Pet from your wishlist, example below.

## Wishlist remove

##### **Location: The Wishlist! pop-up menu can be accessed by taping on a player's or pets Wishlist button while inside their profile page.**

When a player or pet is has already been Wishlisted the **WISHLIST** button will be replaced with the **REMOVE** button. Taping on this button will remove that player from your **Wishlist**. To exit the menu, tap the red button marked with an **X** or tap the button marked **CANCEL** or tap outside the menu.
Reset

**Location: Becomes available when the conditions are met, replacing the buy button on a Pet.**

A **Reset** functions as any other normal purchase, however the difference is that purchasing a **Pet** by **Resetting** it will reduce its cost to its lowest possible amount rather than increasing it. A **Reset** is mandatory and can not be circumvented. A **Reset** replaces the normal **Buy Pet** option when the **Pet** has been purchased at its highest possible price. All **Pets** have a max purchase price limit, after which it can no longer be bought and can only be **Reset**. Each time a pet is **Reset** it increases that **Pet's Evolve Level Progress** once a **Pet** has been **Reset** enough times it will be able to **Evolve**.
Rank Category Navigation Bar

##### **Location: In the Rank Category menu by pressing on any Rank.**

The **Rank Category Navigation Bar** is located at the top of any **Rank Category Menu.** The **Rank Category Navigation Bar** helps the player to navigate the different **Rank Category Menus**. Players can swipe to the left in order to view the different categories. Taping on any of the **Rank Categories** will take the player to that **Rank Category Menu.**

## Weight

##### **Location: At the top right of any Rank Category page**

Depicts the weight in any **Rank Category Menu**.
Badge Category Menu

##### **Location: Inside of each badge**

The **Badge Category Menu** shows important information relating to the **Badge** that has been selected. The menu has a filter on top that can show the **Completed**, **Missing** and **1st Missing**.

Pressing on the **Completed** Filter will show only all the **Badges** of that category that the player has earned.

Pressing on the **Missing** filter will show only all the **Badges** of that category the player has not earned.

Pressing on the **1st Missing** Filter will show the immediately next badge that can be earned in this category by the player.

Taping on any active filter again will remove that filter.  Scrolling through the **Badges** on the left will show all the **Badges** in that category, when no filters are active.

Taping on a **Badge** will display it on the left.

The **Badge** name will be displayed on top inside the bright orange rhomboid rectangle. Underneath each badge icon is a bar showing completion process, for that rank of that **Badge**.  Underneath the bar on the right side there is an **About** section, this explains the **Badges** requirements. Underneath the **About** section, there are the statistics that show 3 stats. The first section shows how many points the player has earned to get to the next **Badge**. The second field shows how many players in total own the specific **Badges**. Finally, the last section is for **Badges** that can only be owned a certain amount of times, or by a certain amount of players. When this is the case, this field will show how many of that limited **Badge** are left.
Send Gift

##### **Location: In a player's Profile Page next to their Profile Icon and in between the Messages and the Player's Stats.**

By taping on the **Send Gift** text field, the player will be taken to the **Gift Card Menu**. In this menu, players can create costume **Gift Cards** to send to each other. **Gift Cards** are a social mechanic, **Gift Cards** require **FsD ($)** to be created and award **XP** when gifted. A detailed analysis of how the **Gift Card** mechanic works can be found in the **Gift Cards** chapter.
Arnor

**Description:** The foot-soldiers of Arnor, these warriors are known for their heavy armor and ability with spear, shield, and sword.

###### Arnorion Bowmen

**Known as:** Arnorian Bowmen

**Description:** Arnor possesses a long tradition of archery, in hunting, recreation, and in warfare. The most skilled and strong of the Arnorians are rumored to even wield heirloom steelbows.

###### Arnorian Cavalry

**Known as:** Arnorian Cavalry

**Description:** In comparison to Gondor, the wide plains of Arnor led to a swift adopting of cavalry in both civil and military life. The cavalry of Arnor, while not the greatest in the world, is known for their fine breeding and well-equipped nature.

###### Wardens of Annúminas

**Known as:** Wardens of Annúminas

**Description:** An elite of an elite, the Wardens of Annúminas are the guardians of the city of Elendil, pulling from the greatest warriors of the Dúnedain.
Player Stats

##### **Location: Bottom-right of the player Profile Icon, towards the bottom**.

The **Player Stats** display various different trackers that reflect a player's prestige, performance and involvement in the game. Also, on the **Player Stats,** players can view their current energy amount. Additionally, in the bottom right corner of the start is where the **Wishlist** and **Fanclub** are located, more info on the functions of these can be found in their relative pages. Detailed descriptions of what each stat is tracking are listed below.

## Seasonal Rank

##### **Location: On the top left the Player Stats**

This stat tracks a player's current **Seasonal Rank**.

## Weekly Rank

##### **Location: On the middle top Player Stats**

This stat tracks a player's current **Weekly Rank**.

## Reputation Rank

##### **Location: On the top right of the Player Stats**

This stat tracks a player's reputation, determined by the cumulative amount of all their overall seasonal rank placements.

## Purchases Rank

##### **Location: On the top left of the Player Stats**

This stat tracks a player's total overall purchases made by that player.

## Resets Rank

##### **Location: In the top middle of the Player Stats**

This stat tracks a player's total overall pet **Resets** and **Evolves**.

## Works Given

##### **Location: On the top right of the Player Stats**

This stat tracks the overall amount of **Works** the player has given to their **Pets**.

## Pet Quality

##### **Location: On the middle right of the Player Stats**

This stat tracks the overall quality of a pet account, this helps players make informed purchases when buying a **Pet**. The **Quality** of a **Pet** is determined by 2 factors, their **Multiplier** and their **Fan Club** following.

## Energy Bar

Energy bar progress reflects energy amount

##### **Location: Towards the middle of the Player Stats**

This stat tracks the overall amount of energy a **Pet** has at that moment, this stat is only viewable when viewing **Pets** as a premium player, this helps premium players make informed purchases when buying a **Pet**.

## Unique Owners Counter

##### **Location: On the bottom right Player Stats**

This stat tracks the amount of unique owners that a **Pet** or player has had in a season.

## Unique Pet Purchases

##### **Location: In the middle bottom Player Stats**

This stat tracks the amount of unique Pets that a **Pet** or player has purchased in a **Season**.
Create New Thread

##### **Located:** **Is a pop-up menu when clicking Thread.**

Inside this menu, players can type a **Message** or a **Response,** with a maximum limit of 200 characters. To type, a player must tap inside the border of the light gray part of the menu displaying the phrase ''*Type your tagline here''* inside it.  Player also have 3 buttons available to them **Clear, Send Private** and **Send,** detailed descriptions for those buttons functions are listed below.

## Clear

**Located: In the bottom-left part of the Create New Thread Icon**

This button will clear all the characters currently typed.

## Send Private Message

**Located: In the bottom-middle part of the Create New Thread Icon**

This button will send a **Message** privately so that only the recipient will be able to view it.

## Send Message

**Located: In the bottom-right part of the Create New Thread Icon**

This button will send the typed message to the receiving player and also place it in that player's **Messages** in the bottom of their **Profile Page**, where it can be viewed by anyone visiting said player's **Profile Page**.
Buy Pet

## Buy Gizmo

The **Buy Gizmo** is a sub menu with a set of features that help the players buy **Pets** and keep track of their tickets.

## Buy Button

In the middle of the button, there is a number displayed. This number is the **Pet's Value** amount of **FsD ($)** required to purchase the currently viewed pet. When pressed, if the player meets the **FsD ($)** requirement, the displayed amount will be removed from the player's wallet and the pet will be purchased. The **Pet's** value (i.e. their price) is increased when purchased.

## Buy Button Unavailable

In the middle of the button, there is a number displayed. This number is the amount of **FsD ($)** required to purchase the currently viewed pet. If the player does not have enough **FsD ($)** to buy the currently viewed pet, the **Buy Button** will be colored red and be unable to be pressed.

## Ticket Bar

Tickets display as green lines

This filed shows the amount of **Tickets** left for the player to use.
Notification

Each **Notification** has its own **Icon** and **Names** that relate to its contents. To view the contents of a **Notification,** players can tap on the orange button to the right most of the filed labeled **READ**.

## Notification icon

##### **Location: To the left most of a Notification**

The **Notification Icon** contains an illustration that depicts a subject relevant to that contents.

## Notification description

##### **Location: To the middle top of a Notification**

This describes in sort the information contained in the **Notification**.

## Notification status

##### **Location: To the bottom left of a Notification**

When the prompt **Unread** is displayed, this means that the corresponding notification has not been opened / earned.

## Notification date

##### **Location: To the bottom right of a Notification**

Displays the date and time the **Notification** is received.
Profile Value

## Player Value

Players have stats that are displayed underneath their player icon, these stats show critical information relating to the player's value, these are: Their **Cost**, their **Total Cost**, their **Net Worth**, their **Evolve Level** and their **Evolve Level Progress**. All these stats help potential buyers determine that player's engagement and dedication to the game. Both of which can affect how much players are willing to pay to buy a player, and how many players are likely to buy said player.

## Player Cost

**Located: Cost is located underneath the player icon**

The player cost is signified by a green tag with, marked with a **$**, on the left side. On the right side, a number is depicted showing the player's **Current Cost**.

## Player Total Cost

**Located: Cost is located underneath the Player Cost**

The player total cost is signified by a golden tag, marked with a **$**, on the left side. On the right side, a number is depicted showing the player's total cost. **Total Cost** is calculated by adding up the player's current cost and their total lifetime cost.

## Player Net Worth

**Located: Underneath the Player Total Cost**

The player net worth is signified with a golden box, marked with a **$**, on the left side. On the right side, a number is depicted showing the player's **Net Worth**. Net worth is calculated by adding up a player's total **FsD ($)**, and the value of all of their currently owned pets.

## Player Evolve Level

**Located: Underneath the Net Worth.**

The player **Evolve Level** is shown by the stars, depending on how many of the star slots are filled in, and what color the stars are. Different color stars have different value and rarity. The progression of star tier color is the following: **None, Grey, Green, Blue, Purple, Orange**. More info on this can be found on the page for **Evolve Levels**.

## Player Evolve Level Progress

**Located: Underneath the Evolve Level.**

The player **Evolve Level Progress** is shown as a progressing bar, depending on how close a player is to acquiring their next **Evolve Level**. More info on this can be found on the page for **Evolve Levels**.
Player Icon

The player icon, displays the icon the player has selected to upload to their profile. This can be done through the **Profile Picture Menu** on the **Player Profile Page**. The icon is displayed inside a small circular border that also acts as an **XP Bar**. On the bottom middle part of the icon is the **Level Icon**, the level is shown as a number displayed inside the rounded orange rectangle. Pressing the **Level Icon** brings up the **XP Menu**.

## Player XP bar

XP bar with some progress on it

The **XP Bar** progresses according to the player's acquired **XP**. When the green part of the border makes a full revolution, the number displayed in the middle of the rectangle is increased by +1. Then the green border is reset.
Taglines

## Hidden Tagline

**Taglines** are a way for players to interact socially by adding text to their profile, and to profiles of other players they own. The text players input on **Taglines** can be viewed by anyone.

Taglines are subject to review and content filters. Players entering taglines that might include sensitive, offensive or unsafe material, can have their content blocked, and could be subject to penalties or even a permanent ban.

## Player Tagline

**Located: On the right underneath the Owner Tagline.**

Here, players can enter a **Tagline** from a selection of presets. To do this, a player must navigate to their profile page, and then tap on the small speech bubble located underneath the **Owner Tagline**, after which players can tap on the small pencil icon to alter their **Tagline.** The player tagline can be viewed by anyone viewing the player's profile.

## Owner Tagline

**Located: On the right underneath the top banner**

When a player owns a pet, they can choose to fill in that pet's **Tagline**. Each pet has its own **Tagline** for their **Owner** to fill in with their desired text. To fill a pet's **Tagline**, the player must first make sure they own the **Pet**, then they will need to navigate to that **Pet's** profile page and tap on the **Tagline** filed.
Evolve Level

## Evolve Button Closed

**Location: Becomes available when the conditions are met replacing the buy button on a Pet.**

The **Evolve Level** is a level mechanic that allows **Pets** to increase their evolve level, their value and the amount of different **Works** they can do. **Evolve Levels** can be achieved by reaching an **Evolve Level's Reset Requirement**, to do this the player has to **Reset** a **Pet** a number of times in order for it to be able to **Evolve**. Evolving a **Pet** is similar to **Resetting** it, it reduces the **Pets** cost down to its lowest possible amount. Evolving a **Pet** requires a large amount of **FsD($)** and **Mojo** to be expended. **Evolving** a **Pet** gives the **Pet** 1 **Evolve Level**, **Evolve Levels** are displayed as stars in a **Pets** stats.
Owner

**Owners** are a key aspect of the main gameplay loop. A **Player** becomes the **Owner** of a **Pet** when they **Buy** it from the **Marketplace**. A **Player** will remain as that **Pet's Owner** for as long as they hold it, as soon as another **Player** **Buys** that **Pet** from them, they will become that **Pet's Owner** replacing the one they had before. A **Pet's Owner** is the only one that can give **Work** to it. **Owners** benefit from giving their **Pets Work** by generating  **FsD ($)**, **Owners** also generate **FsD ($)** when one of their **Pets** is bought by another **Player**.  **Owners** can also assign taglines to the **Pets** they own. A **Pet's Owner's Icon** is located to the right underneath the **Owner Tagline** in that **Pet's** or **Player's Profile Page.**

## Stray

If the **Owner Icon** displays the image of a **Green Net** with the word **STRAY** on the bottom, this means that the player that is being viewed, currently, has no **Owner**.
Pets

## Pet

**Pets** are the primary driving force behind the game. **Pets** in essence are the different player profiles, when a player creates a profile that profile acts as a **Pet** in the game. Players can purchase each other in the form of **Pets**. For example, when a player creates a profile with the name BEN, other players can now find that player as a **Pet** named BEN in the **Marketplace**. And purchase them. **Buying** a **Pet** increases its **Pet Value**, shown in **FsD($)** under the **Pet Icon,** and will also add that **Pet** to the player's **Pet** collection. **Pets** can be removed from a players' collection in 2 ways:

    1) By voluntarily by releasing the **Pet**.

    2) Another player purchases your owned **Pet** at its new price.

Acquired **Pets** are used to complete **Works**. **Pets** of a higher **Evolve Level** can complete more profitable **Works**.

## Pet Name

##### **Location: On the top of the Pet**

This text field displays the **Pets** name. A **Pets** name is the same as their **Account**.

## Quality

##### **Location: Inside the Pet Icon**

The **Pet Quality** icon displays a number that is reflective of a **Pet** activity and value as a player.

## Pet Icon

##### **Location: In the center of the Pet**

The **Pet** icon displays an image that is uploaded by the owner of the **Account**. A **Pet's Icon** is the same as their **Profile Picture**.

## Pet Status

##### **Location: In the top right corner of Pet Icon**

The **Pet Status** shows whether the Pet is Online (Green), Idle (Yellow), Busy (Red) or Offline (Gray).

## Pet Price

##### **Location: Under the Pet Icon**

The **Pet Price** shows the **Pets** purchase price in **FsD($).**

## Pet Evolve Level

##### **Location: At the bottom of the Pet**

The **Pet Evolve Level** shows the **Evolve Level** of a pet with different colored stars.
Experience Points

**XP** is a resource that is accumulated in order for the player to increase their account level. The player's account level will determine the amount of things a player has access to. The way **XP** is accumulated is through **XP Packets** that can be redeemed in order to acquire the **XP** a player has earned through gameplay. Almost all gameplay action in the game produce redeemable **XP**.

## Experience Points (XP) Acquirement Methods

* **Purchases:** Acquired from **Buying** a **Pet**
* **Resets:** Acquired from **Resetting** a **Pet**
* **Evolves:** Acquired from **Evolving** a **Pet**
* **Tasks:** Acquired from completing **Tasks**.

## Experience Points (XP) Expenditure Methods

* **XP Packet:** XP is redeemed in sum amounts in order to increase a player's level.
Rank Category Menu

## Rank Category Field

Inside a category, players can see where they and other players rank inside a specific category. Each player is presented in a list, sorted with the highest ranking players at the top and the lowest ranking players at the bottom. Each player is depicted in the form of a field shown above.

## Rank Category Pet Position

##### **Location: To the right most of the Rank Category Menu.**

Depicts a player spot in a specific category's ranking with a numerical value.

## Rank Category Field Score

##### **Location: To the middle of the Rank Category Menu.**

The field labeled **SCORE** on the top shows how many points a player has accumulated in that rank.

The field labeled **OVERALL POINTS** at the bottom shows how many points a player has accumulated in the **Overall Rank**.

## Pet Icon

##### **Location: To the right most of the Rank Category Menu.**

This shows the Icon of the Pet that occupies that position on the left. On the right is the name of the player that occupies that position in a white font.
Notification Categories

## Notification category

This notification category is about messages

Each **Notification Category** has its own **Icon** and **Names** that relate to the type of notifications inside each category. To access the **Notifications** of a certain category, the player can tap the green button at the right most part of the category marked **VIEW**. There are a total of 12 categories, each containing unique **Notifications** relevant to that category**.**

## Category Icon

##### **Location: To the left most of any Notification Category.**

The **Category Icon** contains an illustration that depicts a subject relevant to that category.

## Category Name

##### **Location: In the middle of any Notification Category.**

The **Category Name** contains the name of that category, the name describes the type of **Notifications** that the category contains.

## Notification Number Indicator

Number displayed corresponds to the amount of notifications

##### **Location: To the bottom left of any Notification Category.**

The **Notification Number Indicator** is lit red whenever there are unread **Notifications** in the associated **Category**, the number in the center shows the amount of unread **Notifications**.

## Bellow are all Notification Categories

Messages NotificationsWorks NotificationsMarket NotificationsBuying NotificationsEvovle / Resets and Level-ups NotificationsCash Exchange NotificationsPurchases NotificationsProfile NotificationsLists NotificationsStats NotificationsGifts Notifications
Newbies

## Newbie

**Newbies** is a designation given to new players of the game. When a new **Player** signs up and enters the game, they will be assigned as a **Newbie** for the first **30** days, regardless of whether they are active or not. **Newbies** do not function differently to other non-newbie players in any way other than how they affect the **Badges** and **Ranks** of players that interact with them. **Newbies** are identifiable by the numbered indicator above their **Profile Icon**.

## Newbie Number

##### **Location: On the top of any Newbies Profile Icon.**

This number shows how many days have passed since the player joined the game. Players are considered **Newbies** for the first **30** days. Each day that passes, the counter is increased by **1**. At **30** days, the counter stops displaying a number and the player will no longer be considered a **Newbie.**
Blocked List

## Block List

Tapping on the **Block List** will take the player to the **Block List Menu,** where players can see any players they have blocked, as well as remove blocks they have placed on players. On how to block a player, visit **Block** page.

## Blocked Player Name

##### **Location: On the top of any player Icon inside the Block menu.**

This field shows the blocked player name.

## Pet Status

##### **Location: On the top right of any player Icon inside the Block menu.**

This field shows the blocked player current status.

## Remove Block Button

##### **Location: On the bottom of any player Icon inside the Block menu.**

Tapping on the **Remove** button will open up the **Remove Block Pop-up.**

## Remove Block Pop-up

##### **Location: Pop-up menu accessed by taping on any player inside the Block Menu.**

This is the pop-up that is shown when taping on the **Remove** button in order to unblock a player. The pop-up contains sensitive information regarding the severity, effects, and penalties, that are attached to blocking another player.

Taping the **REMOVE** button will unblock the player. Taping the **CANCEL** button will abort the unblock process, and close the pop-up.
Ranks

##### **Location: Third on the Navigation Bar.**

**Ranks** offer **Players** different ways they can complete with each other. **Ranks** grade players on different aspects of the game on a **Seasonal** and **Weekly** rotation. Each rank is unique and tracks **Players** on 1 specific thing exclusive to that **Rank**. **Ranks** are reset upon the end of a **Season** or Week depending on the **Rank,** and the best performing players at the time of the **Ranks** reset are rewarded with the corresponding reward for that **Rank.** All **Players** are graded in all **Ranks** automatically without needing to participate.

## Rank Field

##### **Location: Inside the Ranks Menu presented in a list.**

**Ranks** are presented in the form of a rectangular filed. Each **Rank's** field displays of a few elements of critical information about that **Rank** For more information about a **Rank's** grading and the **Players** place in that **Rank**, **Players**can tap on it. A detailed analysis of all aspects of a **Ranks** field are below

## Category Icon

##### **Location: To the left most part of the Rank Field.**

Each **Rank** has its own unique **Icon**. Icons are meant for quick identification of different **Ranks**. Icons will also depict an image that relates to the theme and **Name** required goal of the Rank.

## Rank Name

##### **Location: At the top left of the Rank Category**

Each **Rank** has its own unique **Name**. Names are meant for quick identification of different **Ranks**. Names also describe the type of **Rank** and its associated activity**.**

## Player Rank Position

##### **Location: To the left of the Rank Category.**

This field shows the player's current **Position** as well as their **Score**. The player's **Position** is displayed on the top with the orange number. The player's **Score** is displayed on the bottom with the green number.
Mission Center (WIP)

## Mission center

Icon blinks red when rewards are available

The **Mission Center** is where the player will be able to view anything related to their tasks and missions, as well as claim any associated rewards. When Taping on the Mission center, the player is taken to the **Mission Menu**. Here the player can browse the different mission categories as well as their associated rewards. Each category on the **Mission Menu** has different requirements and offers different rewards. Here, players can also see what the requirements are for all the different challenges, as well as how to complete them. The current categories are listed below.

## The Mission Menu

**Location: Accessed by taping on the Mission Center Icon**

Currently, the Mission Menu only has 1 option available, that being the **Daily Login** option.
Ranks Filter Bar Top

##### **Location: Occupying the entire horizontal area underneath the News Cards.**

The **Ranks Filter Bar** features a selection of filters that can be used to sort **Ranks** in the **Ranks Menu**.

## Personal Filter

##### **Location: The Personal Filter is located on the left most side of the Ranks Filter Bar.**

The **Personal Filter** when pressed will show the player's personal **Rank** in all the categories.

## Seasonal Filter

##### **Location: The Seasonal filter is located on the left side of the Ranks Filter Bar.**

Taping on this filter will bring up every player's **Rank** for that **Season**, filtered by ascending **Rank,** with the number 1 player (top performing player) displayed first at the top of the list.

## Weekly Filter

##### **Location: The Weekly filter is located on the middle side of the Ranks Filter Bar.**

Taping on this filter will bring up every player's **Rank** for that **Weekly Rank**, filtered by ascending **Rank,** with the number 1 player (top performing player) displayed first at the top of the list.

## Records Filter

##### **Location: The Records filter is located on the right side of the Ranks Filter Bar.**

Taping on this filter will bring up the all-time best records, filtered by ascending **Rank,** with only the number 1 players (top performing players) displayed in the list.

## History Filter

##### **Location: The History filter is located on the far right side of the Ranks Filter Bar.**

Taping on this filter will bring up all the players **Ranks** throughout time.

## Search Icon

##### **Location: The Search is located at the right most side of the Ranks Filter Bar.**

Taping on this filter will bring up a search field, this allows the player to enter the name of another player or themselves to see where they **Rank** in various categories.
Block

##### **Location: Inside any player's Profile Page by taping on their Profile Icon**.

The **Block** button can be found when taping on a player's **Profile Icon**, in the top right corner of their **Profile Picture Menu**. Taping the **Block** button will open the **Block Pop-up Menu**.

## Block Pop-up Menu

##### **Location: Pop-up Menu accessed by taping on the Block button**.

The **Block Pop-up Menu**, can be exited by taping on the button marked with an **X** taping on the red button labeled **CANCEL** or taping outside the Pop-up Menu. Taping on the green button labeled **BLOCK** will block that player. Blocked players can be viewed at your **Block List**.
Settings Menu

## Settings

Tapping on the **Settings** will take the player to the **Settings Menu,** where players can customize a variety of **Settings.** Detailed description of all addressable settings are listed below.

## Sound Settings

##### **Located: When opening the Settings**

The **Sound** setting section of the **Settings Menu,** allows the player to adjust the volume of the **Music** and the **SFX** by using the sliders on the right, taping the sound icon on the far right will completely mute the sound without affecting the volume level, upon taping it again the sound will be unmuted and reset to the level set by the bar.

## Privacy

##### **Located: When opening the Settings**

The **Privacy** setting section of the **Settings Menu,** allows the player to remove the visibility of their country's flag depicted next to their profile name.

## Username Settings

##### **Located: When opening the Settings**

The **Username** setting section of the **Settings Menu,** allows the player to change their name. The first time a player changes their name is free. Every time after that needs an amount of **Bluechips(B)** to be changed.

## Link Account

##### **Located: When opening the Settings**

The **Link Account** setting section of the **Settings Menu,** allows the player to link their **Accounts** from other providers so that they can use them to access the game, as well as create additional accounts and to switch between those accounts. As of right now, the **Accounts** that can be linked with the game are, any applicable **Email** account, any applicable **Google Play** account and, any applicable **Facebook** account

## Premium Settings

##### **Located: When opening the Settings**

The **Premium** setting section of the **Settings Menu,** allows the player to expend **Bluechips(B)** in order to increase the amount of VIP time they have.
Exchange

## Exchange menu

Menu where Blueschips can be exchanged

The menu can be accessed by pressing on the **Wallet** to open the **Inventory** and then tap on the top option labeled **Exchange**.

The exchange menu gives players the ability to exchange their **Bluechips(B)** for the in-game currency **FsD ($)**. The rate at which the **Bluechips(B)** translate in to **FsD ($)** is subject to change.

The field at the bottom  labeled **Current Exchange Rate.** Shows how much **FsD ($)** the player will receive for a single **Bluechips(B)**. The **Bluechips(B)** number is displayed on the left of the field, the **FsD ($)** number is displayed on the right.

## Actions

##### **Exchange and Stash**

This switches the user between the **Exchange** and the **Stash Menu**. The currently displayed menu is the one colored orange.

##### **Exchange Options**

In the **Enter Amount to Exchange** field, the player can enter a number. That number will be the amount of **Bluechips(B)**, the player will exchange for **FsD ($)**.

The **Calculate** button will show how many **FsD ($)**, the player will receive for their entered amount of **Bluechips(B)** without executing the exchange.

The **Exchange** button will turn the input **Bluechips(B)** in to the requisite **FsD ($)** amount.

The **Current Exchange Rate** shows how many **FsD ($)** per single **Bluechips(B)** is offered. This number is subject to change.
Badges

##### **Location: At left-to-mid of the navigation bar**.

**Badges** are different types of achievements a player can earn by completing specific tasks. Each **Badge** has its own requirements that need to be completed in order for the **Badge** to be earned. Once a **Badge** is earned it can be displayed in a player's **Featured Badges Section**. Each **Badge** has **25** **Levels** and **5 Tiers**, and there is a total of **51 Badge** in the game.

## Badge Menu

##### **Location: Inside the Badges menu presented in a grid.**

The **Badges Menu** is presented in a square grid, inside which are the different **Badge Categories**. The **Badges Menu** is where players can find all the different **Badge Categories**. Each category shows the highest **Badge** on that category that is currently owned by the player, as well as a bar showing progression.

## First Display

##### **Location: Inside the Badges menu, presented as icons in a grid**

This space shows the highest acquired **Badge** for that **Category**. The bar underneath the **Badge** shows the progress that has been made to reach the next **Badge**. If the **Badge** has only a sticky note displayed this means that no **Badge** has been earned yet in that category. Pressing on a **Badges** display will take the player to that **Badge's** **Badge Category Menu**.
Gifts and Background

## Gift Menu Top

These gifts and categories are examples

The top part of the menu features the **RETURN BUTTON,** the **MENU INDICATOR** and the **Color Picker** .The middle part of the **Gift Card** menu features all the different **Gifts**. **Gifts** are decorative items that can be added to a **Gift Card** in order to customize it. The player can add a max amount of 15 **Gifts** on a **Gift Card**. All gifts have a **FsD ($)** price attached to them, this is their gift price, each time a player adds a **Gift** to the **Gift Card** that **Gifts** gift price is added to the **Gift Card's** **Final Price**. The player has to pay the **Gift Card Final Price** at the end of the customization of the **Gift Card** in order to send it. If the player can not afford the **Gift Card,** it will not be sent. The **Gifts** are also split into **Gift Categories**, the example on the right shows 4 **Gift Categories**, these are only some of the available categories, the **Gift Categories** on the example are: **ALL, ALPHANUMERIC, DATES, LUXURY.**

## Wallet Indicator

##### **Location: On the top right of the Gift Menu**

The **Wallet Indicator** shows the player what their current **FsD ($)** is.

## Gift

##### **Location: Inside the Gift Menu.**

**Gifts** are the different items that can be used to decorate a **Gift Card**. **Gift** need to be dragged on to the **Gift Card** from the **Gifts Menu** in order to be placed. All **Gifts** have a cost attached to them. This cost is how much the player has to pay in order to include that **Gift** in the **Gift Card** they want to send. The player can place and manipulate any **Gift** regardless of its price, however they must meet the cost of all the **Gifts** they have placed in to a **Gift Card** in order to send it. Players can include a max of 15 **Gifts** in total on a single **Gift Card**.

## Gifts and Backround

##### **Location: On the bottom of the Gift Menu**

These two buttons allow the player to switch between viewing different **Gifts** and **Backgrounds**.
Marketplace

##### **Location: At leftmost of the Navigation Bar**.

The **Marketplace** menu is where players can browse **Pets** they can buy. Only not currently owned pets will be displayed inside the **Marketplace**. Players can navigate the **Marketplace Menu** by scrolling down and using the **Market Place Filter Bar** to look for specific types pf **Pets** they would like to **Buy**. **Pets** are displayed with their **Pet Preview.**

## Pet Preview

##### **Location: The Pet Profile icons are displayed in a square grid inside the Marketplace.**

The **Profile Preview** shows important information relating to that **Pet,** these are the following. The **Pet's Name** displayed on top. The **Pet's Activity** shown by the small green dot. The **Pets Icon** displayed prominently in the middle. The **Pet's Cost** displayed by the green number towards the bottom. And the **Pet's Evolve Level,** shown by the star icons on the bottom.

The **Pet's** value is mostly decided by 2 things. The **Pet's Evolve Level** shows how many types of works that **Pet** can do, the higher the **Evolve Level**, the bigger the **Pet's** subjective value. And The **Pet's** price shows how much a player must pay in order to acquire that pet. To purchase a **Pet,** the player must tap on the desired **Pet's Preview**, (this will take us to the **Pet Profile**)**,** then pressing the green button displaying the pet's price in the bottom left corner.

## Pet Name

##### **Location: On the top of the Pet Preview.**

This text field displays the **Pets** name.

## Pet Icon

##### **Location: In the center of the Pet Preview.**

This field shows the **Pets** profile icon.

## Pet Status

##### **Location: On the top right of the Pet Preview.**

This field shows the **Pets Current Status**

## Pet Price

##### **Location: Towards the bottom in the middle of the Pet Preview.**

This field shows the **Pets** price in **FsD($)**.

## Pet Evolve Level

##### **Location: On the bottom of the Pet Preview.**

This field shows the **Pets** **Evolve Level**.