Poseidon, but Trojan

Poseidon is the Greek god of the sea, storms, earthquakes, droughts, floods and horses. His Roman counter part is Neptune. His emoji is 🔱.

## Relationships with the Trojans

**General townsfolk**

It is said that Poseidon has mixed feelings about the continuation of the Trojans. Some people of the island think that he’s the reason mortal ships seem to not even recognize they exist, other chalk that up to gods that have shown them kindness before. Their isn’t any way to truly know since Poseidon, for the most part, follows Zeus ‘no divine interference’ order.

There isn’t any worship of him on the island, accept the occasional one of his kids paying their respects.

**His children**

Poseidon does break his brothers order for his kids though. If one of his children do something even sort of impressive, like saving someone from drowning in the islands main river, he will most likely claim them. He might also give them a godly gift if they do something really impressive like slaying a ferocious monster, becoming a representative for the demigods, or becoming a Sopho. These godly gifts will ‘mysteriously’ wash up on the riverbed or shore, usually with a note ‘for [insert the characters first name here]’

Generally when these demigods are being claimed a golden trident appears above their head and then bursts and rains down water on them.

## Potential demigod powers

Please refer to the powersets on the lineage page when choosing which powers you want.

### Major

**Hydrokinesis** (Major/Moderate/Minor)

* This is the ability to manipulate water. They can use it too: create water funnels, propel themselves through water, solidify water to have the properties on a soft metal, and create water blasts. They will not have kinetic control over objects they make out of solidified water.
	+ 1-2: They have little ability to manipulate water, make a water funnel 5 ft high, slowly propel themselves through water. They cannot solidify water yet.
	+ 3-4: They know have better ability to manipulate water, make a water funnel up to 14 feet high, propel themselves through water up to 10 knots for about a mile.
	+ 5-6: They can briefly solidify water into a solid structure. Those objects must be no larger than a short sword, and will last for 6 turns. After the solidified water object dissolves into normal water they can’t remake the object the next 4 turns. They can also create decent water blasts.
	+ 7-8: They now have excellent ability to manipulate water for longer periods and make a 20 ft high water funnel, and propel themselves through water up to 15 knots for 1.5 miles. Their solid water objects can be as big as a great sword and can last for 12 turns. After the solidified water object dissolves into normal water they can’t remake the object the next 6 turns. They can also create good water blasts.

**Toxikinesis** (Major)

* The ability to control water-based poisons. Cannot generate or produce poison in any way, the poison they are controlling must be premade. Adding water to the poison will dilute it and cause less damage. Poison can be lethal to monsters, humans, demigods, and animals.
	+ Levels 1-3: They can move poison in a 5ft radius around themself, the farther out the poison is the less it will be affected by the demigod and require more strain to control. They can all create a 5ft tall funnel of poison. No poison immunity. Poison causes damage to the user as well, so be careful not to get too close! They also have limited intrinsic knowledge of how to create poisons.
	+ Levels 4-6: Radius of poison control moves to 10ft, and poison funnels can now go up to 10ft.No poison immunity. Poison still causes damage to the user.
	+ They can attempt draw poison out from inside a being (person, animal, monster, etc) every 3 turns.Roll a 1d20 to see if you succeeded.
		- On a 15 or higher it succeeds
		- lower than 15 it fails,
		- lower than 5 it makes the poison cause extra damage.

* Level 7: Radius of poison control is now 15ft, and poison funnel is now up to 15ft high. They can solidify poison into basic shapes, such as spikes. Once the shapes leave the radius of control they desolidify and become liquid poison once again.
* Level 8: Limited poison immunity. The demigod has been working with poison for so long they've built up a tolerance for the stuff. It no longer hurts when breathing in fumes and limited contact with caustic substances does not cause damage. Ingesting poisons or long contact with caustic substances still causes damage.

**Siren’s Song** (Major)

* Children of Poseidon can mimic the unique effects of a Siren’s voice, allowing them to infuse their spoken words with magic. This can be used to find someone's fatal flaw and their greatest desire, and it can be used to lure people to a specific location at higher levels. If the Child of Poseidon cannot speak, they cannot use this power.
	+ Level 1-3 - Children of Poseidon can use this power to figure out a person’s fatal flaw and what they currently want the most. This can work on up to one person in a 12 ft radius. After using this power, they lose their voice for 3 turns.
	+ Level 4-6 - Children of Poseidon can use this power to lure up to 3 people to their current location. This can work up to a 60 ft radius. Previous abilities function with an extended radius. After using this power, they lose their voice for 6 turns.
	+ Level 7-8 - Children of Poseidon can use this power to lure up to 3 people to a different location. This can work up to a 30 ft radius and the target destination cannot be outside of this range. Previous abilities function with an extended radius. After using this power, they lose their voice for 12 turns.
	+ Level 8 - Children of Poseidon can influence the actions of one person, tricking them into doing simple tasks. This lasts 3 turns, after which the target snaps out of it and the Child of Poseidon loses their voice for 24 hours.

### Moderate

**Hemokinesis** ( Moderate )

* Due to the amount of water that makes up blood, certain children of Poseidon are capable of mildly manipulating blood.
	+ Levels 1-2: Demigod can mildly manipulate blood flow in such a way that they could stun others, or make it difficult for them to think, for 1 turn. Due to the focus this requires, the demigod must be absolutely still when using this ability, and overuse of it can result in a serious headache.
	+ Levels 3-4: Demigod can mildly manipulate the speed of blood flow to be slower or faster, so they can make others sluggish by decreasing blood flow *or* give them a short burst of energy by increasing it for around 4 turns. The natural repercussion of increasing an allies' blood flow would be them getting immensely tired after those turns are up, along with, overuse of this power may permanently damage one's heart. Previous drawbacks described in 1-2 apply to these levels as well.
	+ Levels 5-6: Demigod can much more proficiently do abilities on all previous levels, along with being capable of mildly manipulating some muscles in other people's bodies. With the right amount of focus, children of Poseidon can force other's hands to jolt and drop their weapons, make their legs trip up, etc. Previous drawbacks described in 1-2 apply to these levels as well.

### Minor

**Underwater Camouflage** (minor)

* When submerged in water these demigods can become invisible. This only works if the majority of their body is submerged, or if they are soaking wet.
	+ Level 1: In clear water they can stay hidden for two turns, in murky water they can stay hidden for four turns, with a one turn cooldown.
	+ Level 2: In clear water they can stay hidden for three turns, in murky water they can stay hidden for five turns, with a two turn cooldown.
	+ Level 3: In clear water they can stay hidden for five turns, in murky water they can stay hidden for seven turns, with a three turn cooldown.

**Seasickness** (Minor)

* Children of Poseidon can inflict and heal seasickness on people and creatures.
	+ Level 1 - Children of Poseidon can cure and prevent seasickness on one target person, as long as they are making physical contact with that person.
	+ Level 2 - Children of Poseidon can cure and prevent seasickness on up to three people with diminishing returns; 1 day for 1 targeted person, 12 hours for 2 targeted people, and 6 hours for 3 targeted people. Physical contact is no longer necessary, but will make it last forever.
	+ Level 3 - Children of Poseidon can cure and prevent seasickness on up to three people for a day, unless they are making physical contact in which it lasts forever. They can also inflict it on one target person for 6 turns, causing them to be queasy and dizzy.

**Earthquake Time!** (Minor)

* The ability to cause small earthquakes, all of these last for 3 turns.
	+ Level 1: 2.5 maximum on the Richter scale - minor earthquake, can be felt but won’t cause much damage
	+ Level 2: 3.7 maximum on the Richter scale - light earthquake, may cause minor damage
	+ Level 3: 4.9 maximum on the Richter scale - moderate earthquake, minor damage will occur, significant damage is unlikely

**Atmokinesis** (Minor)

* The ability to create small hurricanes at most 15 feet tall and 8 feet across. Doesn’t include lightning.
	+ Lvl 1- 5 ft tall 8ft wide.
	+ Lvl 2- 10 ft tall 8ft wide.
	+ Lvl 3- 15ft tall 8ft wide.

**Cryokinesis** (Minor)

* Users of Cryokinesis are able to create and manipulate small amounts of ice and bend them to their will, as long as it keeps the original surface area of the substance that’s being manipulated. They can create simple structures out of ice such as walls, spikes, and even some blunt weapons or tools.
	+ Level 1: Users of Cryokinesis are able to create and manipulate a 1 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 2: Users of Cryokinesis are able to create and manipulate a 2 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 3: Users of Cryokinesis are able to create and manipulate a 3 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 4: Users of Cryokinesis are able to create and manipulate a 6 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.

**Aquatic Healing** (minor)

* This ability allows the user to place water onto other peoples injuries and heal them. This is much more difficult than healing themselves with water and can be taxing. They are also not very good healers since their dad isn’t a healing god. This has a universal cooldown of twice per day.
* Level 1: They can heal the equivalent of light bruises and shallow cuts. This takes only a couple of drops of water.
* Level 2: They can heal the equivalent of moderate bruising and moderate cuts. This takes a good splash of water.
* Level 3: They can heal the equivalent of heavy bruising and deep cuts. This takes about 15 fluid ounces or 400 milliliters.

**Echolocation** (minor)

* Demigods or nymphs with this power can sense creatures size of a small fish or larger in water or the size of a rat or squirrels on land. This power has the drawback of it does cause headaches. Children of Poseidon can't use it on land.
	+ Level 1:  The demigod or nymph can use this power for up to 3 turns with a 6 turn cool down and the radius is 20 feet.
	+ Level 2: The demigod or nymph can use this power for up to 4 turns with a 8 turn cool down and the raidus is 30 feet.
	+ Level 3: The demigod or nymph can use this power for up to 5 turns with a 10 turn cool down and the radius is 40 feet.
	+ Level 4 (minor degree only): The demigod or nymph can use this power for up to 6 turns with a 12 turn cool down and the radius is 50 feet.

### Given

**Zoolingualism** (Given)

* The ability to talk to undersea animals, horses, and pegasi.

**Poseidon Perks** (Given)

* Perfect Bearings- knowledge of exact nautical coordinates
* Watercraft manipulation- Easily operate watercraft without touching the steering. Diminished effect while asleep with possibility of getting lost.
* Underwater Bearings - they can breathe underwater, not get pruney fingers, and are immune to diving sicknesses
* Underwater Vision- perfect vision underwater both day and night
* Increased strength and speed while in or submerged in water
* Minor heat resistance
* Zeus will want to smite you in the sky

**The Big 3 Clause** (Given)

* As their father is one of the big three Olympians, the “standard demigod traits” Children of Poseidon possess are greatly enhanced compared to the children of any other Olympian god.

**Sponge** (Given)

* Children of Poseidon and all objects that they touch, stay dry when underwater unless they allow it themselves. They can also absorb small amounts (about a glass) of water into their skin at a time as a form of hydration. This does not filter tainted water.

**The Water is Moody Again** (Given)

* Children of Poseidon’s moods can often affect the ocean or sea, or any sort of surrounding water near or around them. Depending on their mood they can either make the water ripple or make the sky darken with clouds and rain if their mood is worse.

**Water Purifier** (given)

* By hovering their hand over a glass of water they can make 18 fluid ounces or half a liter ready to drink.

**Bioluminescence** (Given)

* Children of Poseidon have the ability to give off a glow at night, like fish and other living organisms in the ocean. Mainly underwater but can be faint on land.

## Credits

A lot of these powers we don’t have the credits for but here are the credits for those we do know.

Created/reworked by Puffin

* water purifier
* aquatic healing
* underwater camouflage
* hydrokinesis
* earthquake time

Created by Karma (@karmathedaedra on discord)

* cryokinesis

Made by Hop (hoppingalong on discord)

* Hemokinesis

Created by Alolan (@alolanninetales2 on discord)

* echolocation
* bioluminescence