Armor

The slots for Armor include Head, Body, Feet, Shoulders, Back, Hands, Arms, and 5 Accessory Slots.

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Platemail - Material + Material + Material + Material + Material - +( 9 / 14 / 18 / 22 / 32 / 45 / 60 / 75 / 90 / 110 / 160 ) Hit Points, + ( 1 / 2 / 4 / 6 / 8 / 11 / 12 / 14 / 16 / 19 / 22 ) Armor, -2 Movement. Reduces incoming damage by +10%. Reduces Physical Damage taken from Non-Attack sources by a further +15%. ( Body )

Chainmail - Material + Material + Material - +( 6 / 10 / 14 / 18 / 24 / 32 / 45 / 60 / 75 / 90 / 115 ) Hit Points, +5% Critical Hit Chance. For every Hit Point missing, you have +0.2 Attack Damage. ( Body )

Leather Armor - Leather + Leather + Leather + Material - +( 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 45 / 50 ) Hit Points, +5% Bonus Hit Chance, +2 Movement. Whenever you get a Critical Hit, you gain a +40% Movement boost until your next turn. ( Body )

Heavy Cloak - Material + Material + Leather + Leather - +( 8 / 12 / 17 / 22 / 27 / 35 / 50 / 65 / 80 / 95 / 125 ) Max Mana Points and Half that much Spell Resist, -1 Movement. + ( Spell Resist x 0.2 ) Spell Effect. ( Body )

Light Cloak - Material + Cloth + Cloth - +( 5 / 9 / 14 / 20 / 24 / 30 / 40 / 50 / 60 / 70 / 100 ) Max Mana Points, and half that much Spell Resist, +1 Movement. Whenever you cast a spell, you recover 1% of your Max MP and gain that much Movement until end of turn. ( Body )

Boots - Material + Leather + Leather - +( 1 / 2 / 3 / 4 / 6 / 8 / 10 / 12 / 16 / 20 / 24 ) Movement. + ( Movement ) Attack Damage. ( Feet )

Greaves - Material + Material + Leather - +( 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 12 ) Movement, + ( 1 / 2 / 3 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 20 ) Armor. ( Feet )

Ring - Material - You have + ( 2 / 3 / 5 / 8 / 10 / 12 / 15 / 20 / 25 / 30 / 40 ) Max HP. ( Accessory )

Glove - Material + Leather + Leather - You have + ( 10 / 20 / 40 / 60 / 80 / 100 / 120 / 150 / 180 / 220 / 250 ) Max MP. ( Hands )

Gauntlets - Leather + Material + Material - + ( 1.5 / 2.5 / 4 / 6 / 9 / 12 / 15 / 18 / 21 / 23 / 26 ) Armor. +5% Physical Damage Resistance. ( Arm )

Bracers - Leather + Leather + Gold + Material - + ( 9 / 14 / 20 / 26 / 32 / 40 / 50 / 60 / 70 / 80 / 95 ) Spell Effect ( Arm )

Wrappings - Leather + Cloth + Material - + ( 60% / 70% / 80% / 90% / 100% / 110% / 120% / 130% / 140% / 150% / 160% ) Critical Hit Damage. ( Arm )

Helmet - Cloth + Leather + Material + Material - + ( 3 / 5 / 8 / 12 / 16 / 22 / 26 / 32 / 40 / 50 / 65 ) Max HP. ( Head )

Hood - Cloth + Cloth + Cloth + Material - + ( 4 / 6 / 10 / 15 / 20 / 25 / 32 / 40 / 48 / 56 / 70 ) Max MP. ( Head )

Mask - Wood + Wood + Material - + ( 2 / 4 / 6 / 8 / 11 / 14 / 20 / 24 / 30 / 36 / 45 ) Attack Damage. ( Head )

Pauldrons - Material + Material + Material + Material - + ( 1 / 2 / 3 / 5 / 7 / 9 / 12 / 15 / 18 / 21 / 24 ) Armor. ( Shoulders )

Shoulder Guards - Material + Leather + Leather - + ( 2 / 4 / 6 / 8 / 11 / 14 / 18 / 22 / 27 / 32 / 38 ) Attack Damage. ( Shoulders )

Cloth Mantle - Cloth + Cloth + Material - + ( 3 / 5 / 8 / 11 / 14 / 18 / 22 / 30 / 38 / 46 / 55 ) Spell Effect. ( Shoulders )

Cravat - Cloth + Cloth + Cloth + Material - + ( 1 / 1 / 2 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 10 ) MP Regen, + ( 0.5 / 0.5 / 0.5 / 1.0 / 1.0 / 1.0 / 1.5 / 1.5 / 1.5 / 2.0 / 2.0 )% Max MP Regenerated per turn. ( Neck )

Gorget - Material + Material + Material - + ( 1 / 2 / 3 / 4 / 5 / 6.5 / 8 / 10 / 12 / 15 / 20 ) Armor. ( Neck )

Scarf - Material + Cloth + Cloth - +5% Critical Hit Chance, + ( 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50 / 60 ) Attack Damage on Critical Hit. ( Neck )

Amulet - Material - + ( 4 / 7 / 10 / 14 / 18 / 22 / 28 / 34 / 40 / 46 / 52 ) Max MP. ( Accessory )

Plated Gloves - Material + Material + Leather - + ( 2 / 3 / 4 / 5.5 / 7 / 9 / 11 / 13 / 16 / 20 / 25 ) Armor. ( Hands )

Thin Gloves - Material + Leather + Cloth - + ( 3 / 4.5 / 6 / 7.5 / 10 / 13 / 16 / 20 / 25 / 30 / 40 ) Attack Damage. ( Hands )

Headdress - Cloth + Leather + Leather + Material - + ( 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 60 / 75 )% Healing Administered with Spells and Abilities. ( Head )

Cape - Cloth + Cloth + Cloth + Cloth + Material + Material - + ( 3% / 4% / 5% / 6% / 8% / 10% / 12% / 14% / 16% / 20% / 25% ) Max Hit Points. ( Back )

Back Tatters - Cloth + Cloth + Leather + Material - + ( 10% / 15% / 20% / 25% / 30% / 35% / 40% / 50% / 60% / 70% / 80% ) Critical Hit Damage. ( Back )

Magebane Vest - Cloth + Cloth + Leather + Leather + Material - + ( 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 / 25 ) Spell Resist, +25% Resistance to Damage from Overcast Spells, + ( 1 / 1 / 2 / 2 / 3 / 3 / 4 / 5 / 6 / 8 / 10 ) MP Regeneration. ( Back )

Reinforced Vest - Leather + Leather + Material + Material - + ( 1 / 2 / 3 / 4 / 6 / 8 / 10 / 12 / 15 / 18 / 22 ) Armor; Effects that cause attacks to ignore Armor have -50% Effect. You resist +25% of damage from attacks from enemies who are more than 10m from you. ( Back )

Firesuit - Leather + Leather + Leather + Leather + Material + Material + Material - + ( 3 / 6 / 10 / 14 / 20 / 26 / 34 / 44 / 60 / 80 / 120 ) Hit Points; You resist +80% of Magic Damage from Pyromancy Spells. Percentage Based Health Depletion has -30% Effect on you. ( Body )