Captain's Skills

Each captain brings a different combination os skills, some of which are not very well developed in the terms of level. Each time a captain levels up , you can improve one of their skills. A captain's skill can affect travel, trade, access to enemy towns , or naval battles. You should therefore plan the use of a captain very carefully.

**COMBAT**

**Close combat fighter:**

* Level 1: In boarding fights, the combat strength of the crew is increased by 5%.
* Level 2: During boarding fights, the combat strength of the crew is increased by 10%.
* Level 3: During boarding fights the combat strength of the crew is increased by 15%.
* Level 4: In boarding fights, the combat strength of the crew is increased by 25%.

**Gunman:**

* Level 1: Increases the probability of critical hits from 5% to 10%.
* Level 2: Increases the probability of critical hits to 15%.
* Level 3: Increases the probability of critical hits to 20%.
* Level 4: Increases the probability of critical hits to 25%.

**Gunner:**

* Level 1: In naval battles, the convoy deals 2% more damage
* Level 2: In naval battles, the convoy deals 4% more damage
* Level 3: In naval battles, the convoy deals 6% more damage
* Level 4: In naval battles, the convoy deals 8% more damage

**Leadership:**

* Level 1: The crew begins in naval battles with a 10% higher morality.
* Level 2: In naval battles, the crew starts with a 15% higher morality.
* Level 3: The crew starts naval battles with a 20% higher morality.

**Maneuverability:**

* Level 1: The probability of a successful dodge is increased by 30% for all vessels in naval battles.
* Level 2: The probability is increased by 60%.
* Level 3: The probability is increased by 100%.

**Maneuver tactics:**

* Level 1: Each vessel gets 1 additional maneuver point in naval battles.
* Level 2: Each vessel will receive two additional maneuver points in naval battles.
* Level 3: Each ship will receive 3 additional maneuver points in naval battles.
* Level 4: Each vessel will receive 4 additional maneuver points in naval battles.

**Carpenter:**

* Level 1: After a naval battle 30% of the convoy's damage will be repaired.
* Level 2: After a naval battle 50% of the convoy's damage will be repaired.
* Level 3: After a naval battle 70% of the convoy's damage will be repaired.

**TRAVEL**

**Helmsman:**

* Level 1: Increases the speed at sea by 3%.
* Level 2: Increases the speed by 6% at sea.
* Level 3: Increases the speed at sea by 9%.
* Level 4: Increases the speed at sea by 12%. **Additional movement point for each vessel during sea battles.**

**Navigator:**

* Level 1: The convoy will receive no damage in storms.
* Level 2: The convoy will not slow down in shallow waters.
* Level 3: Calm areas have no effect on the convoy.

**Supervision:**

* Level 1: In shipyards, repairs are performed 20% faster.
* Level 2: Repairs will be performed 30% faster.
* Level 3: Repairs will be performed 40% faster.

**Eagle eye:**

* Level 1: The sight radius of the convoy increases by 20% during patrols
* Level 2: The sight radius increases by 35% during patrols
* Level 3: During patrols the sight radius is increased by 50%

**TRADE**

**Embarker:**

* Level 1: The capacity of the convoy is increased by 5%.
* Level 2: The capacity of this convoy is increased by 10%.
* Level 3: The capacity of the convoy is increased by 15%.
* Level 4: The capacity of the convoy will be increased by 25%.

**Pirate's scare:**

* Level 1: Pirates avoid attacking your convoy with a probability of 30%.
* Level 2: The probability is at 40%.
* Level 3: The probability is 50%.

**Smuggler:**

* Level 1: Is able to approach towns of hostile nations.
* Level 2: Is even able to approach towns which are currently under blockade.