recursal/Fanatic-Fandom huggingface dataset:
Steam Workshop

Version

This article is timeless and should be accurate for any version of the game.

**Steam Workshop** is a feature of Steam that simplifies mods discovery and installation for players.

## Installing a mod

1. Find a mod on the Stellaris Steam Workshop
2. Click "Subscribe"
3. In the Stellaris launcher, click the "Mods" tab and check the box.

## Uploading a mod

Mod upload is managed from the game launcher:

* (Optional) Define an image banner and tags in .mod file.
* Launch the game launcher and go to the "Mods" tab
* Click on the "Mod tools" button and select "Upload mod" within the window that opens
* In the menu, select the mod you wish to upload and click on "Upload"
* After upload is finished, mod page will open inside the Steam client. Copy the URL (ex: steamcommunity.com/sharedfiles/filedetails/?id=123456) and open in your favorite browser, as it's easier than using the Steam client integrated browser.
* Add a description, screenshots or videos, and edit change notes.
* Once everything looks fine, make the mod public!

Mod file before upload (MyMod.mod):

```
name="MyMod"
path="mod/MyMod"

```

Mod file when downloaded from Workshop (mymod.mod):

```
name="MyMod"
archive="mod/MyMod.zip"

```

MyMod.zip will contain a generated descriptor.mod which is identical to mymod.mod.

In order to update a mod, hit the "Fetch Info" button before uploading the mod.

### Troubleshooting

* *Manage* button is always greyed out: activate *Steam Cloud Synch'* for Stellaris (*Steam -> Settings/(Preferences on mac) -> Cloud -> Enable cloud sync*), it is required to upload mods.

### Limitations

The workshop has a few limitations, making it currently unsuitable for large mods:

* Modular mods that allow selecting modules at installation steps cannot be managed
* Maximum file size prevents large mods from using the Workshop.

Mods installed via the Steam Workshop will **auto-update**, so be careful about non-backward compatible changes as previous saves may become unplayable.

## References

1. ↑ [1], Quick Questions Thread

**Modding**
Planets

Redirect to:

* Celestial body
Planets are made of rock for the core and orbit around a system's sun, each have its own habitability score that a species can live on ranging from 0% meaning the species would die if they went to it without what they need, to 100% being usually a replica of the conditions that they came from.

Ex: Humans have a 100% habitability on Earth but on places like Pluto, and Saturrn we would be 0%.

Planets are part of whats known as the Celestial body which ranges from asteroids, stars, to any named object within that body. Each Celestial body contains resources that your empire or another can go and obtain from pets to ores. Your empire can also colonize planets which in turn will increase your border and other species can not travel through unless at war or have border access.

When going to planet to planet or another star system one would use a ship from your empire. To discover a worlds conditions you must send out a science ship to survey it and when completed you will get detailed information from size, habitability percentage, resources etc.

## World Types

There are four world types that each have its own conditions Habitable, Uninhabitable, Stars and last but not least Special worlds.

### Habitable Worlds

A habitable world is any that is capable of sustaining advanced organic life. The world suitability depends upon the conditions of the species home world and affects the rate population growth. These worlds can be colonized as well as terraformed.

### Uninhabitable Worlds

An uninhabitable World is any planet that can't support advanced organic life. These worlds cannot be terraformed or colonized but can be a lucrative source for resources.
Stellaris

***Stellaris*** is a science-fiction grand strategy game, with a focus on space exploration and managing vast intergalactic civilizations. It is developed by Paradox Development Studio and published by Paradox Interactive, creators of grand strategy series such as *Europa Universalis*, *Crusader Kings*, and *Hearts of Iron*. It was released worldwide for Windows, Mac, and Linux on May 9, 2016 . It was released as ***Stellaris: Console Edition*** for PlayStation 4 and Xbox One on February 26, 2019 . It is also available on Xbox Game Pass for Xbox and PC.

## Overview

Dynamic worlds with a vast number of unique random empires
Choose between 24 different playable empires, each with unique appearances, traits, and ethics. Alternatively, design and name a custom empire with the government and attributes you desire.
Explore entire galaxies in search of new discoveries
Uncover long-fallen empires or encounter young civilizations like your own — peaceful, warlike, or otherwise
Rich Technology System
Guide your scientists along 3 main technological groups and discover different advancements in each game. Some tech can improve life for your entire species... or completely shatter your concepts of civilization.
Diplomacy and Warfare
Create alliances and form into federations with other empires, or fight wars against hostile alien empires. Manage intricate balances of power both internally and externally. The Paradox signature diplomacy system allows you to employ different diplomatic stances, be it hostile, friendly, or otherwise.
Create ships with unique designs
Create alliances and form into federations with other empires, or make war with other empires.
## Videos

STELLARIS - Reveal Teaser - GAMESCOM 2015
## External Links

* Official website
* Stellaris wikipedia page
* paradoxinteractive on Twitch
* Stellaris on Twitter
* Paradox Grand Strategy on YouTube
* Stellaris Commands - Cheats, commands, and ID lists

## References

1. ↑ Paradox store page https://www.paradoxplaza.com/stellaris/STST01G-MASTER.html
2. ↑ Steam store page https://store.steampowered.com/app/281990/Stellaris
3. ↑ GOG store page https://www.gog.com/game/stellaris
4. ↑ Console edition https://console.stellaris.com
5. ↑ Paradox Releases Stellaris Galaxy Wide Today. *Paradox Interactive→Forums*. May 9, 2016
6. ↑ 6.0 6.1 Stellaris available now!. *Steam→Community→News*. May 9, 2016
7. ↑ Release: Stellaris + DLC. *GOG→News*. October 1, 2018
8. ↑ 8.0 8.1 Stellaris: Console Edition Arrives for Xbox and PS4 Today. *Paradox Store→News*. February 26, 2019
9. ↑ Paradox's Space Strategy Game Stellaris Has Won Gamescom. *Rock Paper Shotgun*. August 6, 2015
10. ↑ Stellaris to be First Ever Grand Strategy Game to Land on Consoles. *Paradox Interactive→Forums*. August 20, 2018
Ships

Ships are interstellar vehicles that are used to interact with certain things in *Stellaris*.

## Civilian Ships

Civilian ships are describe all unarmed utility ships that are controllable within an empire. They will automatically upgrade components to the next level when researched free of charge and instantly.

### Construction Ship

Construction ships are used to build all kinds of Space Stations and Megastructures. They can be ordered to build the following:

**75** Influence for every hyperlane to nearest owned territory

### Science Ship

Science ships are used to explore and survey the galaxy.

When assigned a scientist the Science Ship can survey all celestial bodies within a system, also revealing the resources said celestial body contains, while surveying an anomaly may be uncovered which can take varying amounts of time depending on the assigned scientists skill level. The science ship can also scan debris from space battles which will give the technology that the destroyed ships had.

Finally science ships can boost the research output of a planet, with higher level scientists providing a higher boost.
Relics

Version

This article has been verified for the current PC version (3.10) of the game.

Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one.

If an empire invades and captures the capital of another empire while using a casus belli other than *Claim the Galatron* there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the  Barbaric Despoilers civic and 50% when using the *Despoliation* casus belli.

Relics give large amounts of score, which can tip the balance in games with victory enabled. The *Relics Collected* score for empires in the victory tab can be used to deduce which empire has relics.

## List of relics

### Archaeological relics

The following relics can only be obtained by fully excavating certain archaeological sites.

### Crisis relics

The following relics are tied to Crises and can be gained by certain actions connected with them.

### Guardian relics

The following relics can only be obtained by defeating a certain guardian.

### Precursor relics

The following relics can only be obtained by exploring a precursor homeworld.

### Astral relics

The following relics can only by obtained by fully exploring certain astral rifts.

### Other relics

The following relics don't match any of categories above.

### The Key

The Key is an upgradable relic. It can only obtained by the first empire that enters the Dugar unique system and can only be upgraded through the story of the legendary paragon Keides, Scion of Vagros. The relic can optionally be surrendered when entering the final system of the story to avoid a difficult fight.
Relations

Version

This article has been verified for the current PC version (3.10) of the game.

Diplomacy

Diplomacy

**Relations**

Galactic community

Federation

All regular and fallen empires have a bilateral **Relation** with each other empire. The relation level between two empires is based on the sum of their unilateral  opinions of each other, and it primarily determines which diplomatic actions are available between two empires without requiring an  Envoy to be sent to Improve or Harm Relations.

The unilateral  opinion of an empire also influences whether an AI empire supports or opposes proposed resolutions in the  Galactic Community as well as their attitude towards an empire.

## Relation levels

The relation level between two empires is determined by the sum of the  opinions both empires hold towards each other and determines what diplomatic options are available without requiring an  Envoy to improve or harm relations.

* Insult
* Commercial Pact,  Defensive Pact,  Federation Associate,  Migration Treaty,  Research Agreement
* Commercial Pact,  Defensive Pact,  Federation Associate,  Migration Treaty,  Research Agreement
* Federation,  Secret Fealty,  Subjugation

## Opinion

Each empire has a unilateral  opinion towards every other empire, ranging from **−1500** to **+1500**. Opinion is influenced by a variety of factors and has a large effect on an empire's attitude.

### Permanent modifiers

Permanent  opinion modifiers are either permanent or persist until the current diplomatic status changes and are an important factor in deciding how diplomacy proceeds after a first contact.

#### Variable modifiers

The following modifiers can have various values depending on how many times an empire meets the required condition.

#### Event modifiers

These modifiers can only be obtained through events.

### Temporary modifiers

Temporary  opinion modifiers last for a predetermined amount of time and will eventually disappear, as they decay yearly by a certain amount. However, many can also be reinforced and increased up to a certain limit. Many temporary opinion modifiers come from events.

#### Diplomatic modifiers

Some diplomatic actions apply a temporary, decaying  opinion modifier.

#### Variable modifiers

Variable modifiers start small but will keep growing as long as an empire continues doing the same action.

#### Purge modifiers

Most  purge types cause an opinion loss for each pop purged towards the purging empire, but only from non-Gestalt, non-Fallen empires with sufficient intel on the purging empire.

#### Fallen Empires only

Fallen Empire Opinion modifiers only apply from Fallen or Awakened Empires and play a large part in diplomacy with them.
Star Trek New Civilisations

**Game modification**: Star Trek New Civilisations

## About this mod

Welcome to the Star Trek New Civilisations mod wiki page.

**Star Trek New Civilisations** is a total conversion mod for **Stellaris** set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page.

The mod offers the players the ability to select and play from a large number of civilisations in the Star Trek universe. Hundreds of starships, species, events, archaeological sites, and more are provided to offer a complete Star Trek experience.

Star Trek and all associated intellectual property is owned solely by CBS Studios.

## Want to help out?

The New Civilisations project is always looking for volunteer modders, 2D/3D artists, voice actors, translators and anything in between to help make, maintain and improve. If that is something you'd like to do, please contact Walshicus on the Paradox forums to progress.

## Major Playable Empires

United Earth
United Earth
Klingon Empire
Klingon Empire
Romulan Star Empire
Romulan Star Empire
Cardassian Union
Cardassian Union
Ferengi Alliance
Ferengi Alliance
The Dominion
The Dominion
Krenim Imperium
Krenim Imperium
Borg Collective
Borg Collective
Undine Vanguard
Undine Vanguard

Main page sections: links · news.
Stellaris Wiki

Stellaris is a sci-fi strategy game from Paradox Interactive featuring rich intergalactic exploration and a dynamic warfare system. This wiki is a collaborative resource for the game and is maintained by top fans and contributors. Please come join our community!

## About

Explore the stars as one of twenty-four playable Empires, each with their own unique abilities. Enjoy the deep and dynamic story and experience an adventure that can change with every decision. Meet randomly generated Alien Empires who may turn out to be friend or foe and are unique to your game. With a long list of both physical traits and social behaviours, each encounter will be different. Read More...

## Featured Images

1/13
Species Creator

File:SPECIES CREATOR.png
The **Species Creator** is an application developed by the Reddit user Operator21. It fully automates the process of generating an unique Species Class.

## Usage

A video tutorial for how to use the Species Creator is provided by its programmer on its Reddit thread.

The following is sourced directly from Operator21's written manual for his program.

Operator speciescreator dialog 1.png"First, fill all text boxes with your preferred options."Operator speciescreator dialog 2.png"Next, hit 'GENERATE' and let the magic work."Operator speciescreator dialog 3.png"Open your image directory and put your DDS files in the folder that has opened. Rename your files as the Creator says."Operator speciescreator dialog 4.png"The tool shows you exactly how images are supposed to be named and how many of them should be in directory."Operator speciescreator dialog 5 FINAL.png"**PROFIT!** Yes, that's it, just put your Mod to Stellaris Mod directory and it will work like any other species mod!"

## See also

* Species modding

**Modding**
Physics research

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

Technology

Technology

 Engineering research

 **Physics research**

 Society research

*Physics research* area comprises the fields:  Computing,  Field Manipulation and  Particles.

The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more.

## Table usage

**Color indicators:** **Starter**, **Acquisition**, **Rare**, **Dangerous**, **Repeatable**.

**Notes:**

1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be **halved** in the coming choice.
3. The table denotes the *base cost* of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
4. **To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.**
5. Sorting the table by *tiers* will place all **Starter** tech at the top and **Repeatable** end-game tech at the bottom.
6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

## Computing

The  Computing tech tree focuses on  Research, sensors and espionage.

## Field Manipulation

The  Field Manipulation tech tree focuses on  Energy production and shields.

## Particles

The  Particles tech tree focuses on lasers, reactors and FTL.

## References

* External link: Stellaris Tech Tree (Vanilla)

**Game concepts**
Pre-sapients coexistence events

Version

This article has been verified for the current PC version (3.10) of the game.

Random events

Events

Colony events

Diplomatic events

Envoy events

**Pre-sapients coexistence events**

Terraforming events

Tomb world events

 Marauder neighbor events

 Caravan events

 Caravaneer neighbor events

 Primitive commerce events

Pre-sapients coexistence events can take place if a colonized planet has pre-sapient species present for a long time. Each event can only happen once per game.

### Fidgeting

*The near-sapient natives of [colony name] are causing a ruckus on the outskirts of our colony. Something about the [empire name]'s continued presence here visibly agitates them, as packs of them scurry to and fro between the settlement's borders and some unknown point to the east.*

None

**Drive them off. Gently, if possible.*** Unity Gained:  100-500

* Influence Gained:  40-100

 **Try to figure out where they are going.*** Engineering Research Gained:  250-10000
* Society Research Gained:  250-10000

### Forked Chain

*A number of individuals belonging to the pre-sapient, native population of [colony name] somehow got into a secure compound on the outskirts of our colony. They were chased off within hours, but not before severely damaging several interstellar uplinks dedicated to currency transfers.

We fear several hundred Credits may have been lost in the ether.*

At least 300  Energy Credits

**Unfortunate.*** Energy Credits:  **−300**

### In Vivo

*Xeno-researchers on [colony name] have published an open letter demanding that the local legislation restricting experiments on near-sapient alien species be relaxed.

They make a convincing case for the scientific benefits, and warn that the output of the entire scientific community on [colony name] will suffer unless the laws are revised.

The ethics of it all remain questionable.*

None

**Ignore the pompous poindexters.*** **Unproductive Without Experiments** modifier added for 25 months, giving the following effects:  Society from Jobs **−20%**

* **Unhappy With Experiments** modifier added for 25 months, giving the following effects:  Happiness **−15%**
* Society Research Gained:  350-10000

 **Ethics? We care little for the fate of lesser beings.*** Society Research Gained:  350-10000
* Influence Gained:  80-175
* The empire shifts ethics towards  Fanatic Xenophobe
Star Trek New Civilisations/Empires/United Earth

**Game modification**: Star Trek New Civilisations

## Setup

* United Earth
* Human
* File:STNC Trait Talented.png Talented
* Egalitarian
* Xenophile
* File:STNC Civic Spirit Of Exploration.png Spirit of Exploration

## Description

United Earth is a planetary state created through the unification of the nations of Earth following first contact with the Vulcans. With its capital based in Paris, the United Earth government administers the entire Sol system.
The horrors of the Third World War and the subsequent prosperity provided by the Vulcans has shaped Human society to value peaceful coexistence and the exploration of the unknown.

### The United Federation of Planets

When playing as United Earth you can bring the canon Federation founding nations together to form the United Federation of Planets.

For more information, see the United Federation Planets page.

## Alternatives

The following empires can replace the United Earth in certain circumstances:

* Terran Empire, when Prime Universe option is set to off.
* Borg Temporal Incursion, when selected in Empire List.
* Khanate of Earth, when selected in Empire List.
* Terra Prime, when selected in Empire List.
Sectors

Only a limited number of planets can be directly controlled before suffering inefficiency penalties to [1] Influence as well as empire-wide [2] income. At this point, it is best to start delegating excess planets to Sectors. A Sector is a semi-independent administrative region under the control of a Governor. It will govern itself, though the empire remains responsible for the defense and protection of its sectors and can issue some priorities and orders to the sector government.

Each sector has its own stock of [3] energy and [4] minerals. These stocks will be filled with sources within the sector's borders, except that some of its income may be sent to the national stockpile depending on what tax level is selected for it. The sector's stocks can also be boosted in 100 unit increments from the national stockpile. [5][6][7] Science and [8] influence income go to the empire regardless of tax. [9] Strategic resources can be used by a sector *only if the sector itself has them*; any surplus goes to the empire, and sectors cannot use resources from other sectors or core worlds. Since sectors do not have their own Influence, frontier outposts controlled by them do not cost Influence to maintain.

Sectors remain an integrated part of the empire, but handle development of planets and the construction of stations and defensive armies within their region themselves. What exactly they build is influenced by the focus set for them: military (focusing on defence stations), industrial (focusing on minerals), scientific, or economic (focusing on energy). They can be permitted or forbidden to replace existing buildings and/or requested to respect existing resource deposits. Sectors do not possess or build any military fleets or offensive armies of their own, so the empire is responsible for their defense and protection.

The exact limit for direct control of planets depends on various factors, such as government type and technologies. Sectors are created by clicking on the empire tab at the top left of the screen. Sectors can be created and removed at will and assigned a name and sector capital of the player's choice. Star systems can be added to and exchanged between sectors at any time, but each sector must always be a single contiguous region of connected space.

The technologies to increase the maximum number core worlds and sectors are both techs that may be researched repeatedly, although at increasing cost.

Removing star systems from a sector costs [10] 25 and removing sectors costs [11] 100. However, if the sector is smaller than 4 star systems, it costs less influence to remove each star system manually until the sector is removed.
Patches

Since *Stellaris'* initial release, a number of patches and upgrades have been released.

The upgrades are named after famous science fiction writers, including Arthur C. Clarke, Isaac Asimov, Robert A. Heinlein, Leigh Kennedy, Iain Banks, Douglas Adams, Ray Bradbury, Karel Čapek, Pierre Boulle, C. J. Cherryh, Larry Niven, Ursula K. Le Guin, Gene Wolfe, Tanith Lee, Mary Shelley, and Jules Verne.

## Patch list

See Stellaris all versions patch note archive.

Federations

* 2.6, 2.6.1, 2.6.2, 2.6.3

Ancient Relics

* 2.5, 2.5.1
* 2.4, 2.4.1
* 2.3, 2.3.1, 2.3.2, 2.3.3

MegaCorp

* 2.2.4, 2.2.5, 2.2.6, 2.2.7
* 2.2, 2.2.1, 2.2.2, 2.2.3

Distant Stars

* 2.1, 2.1.1, 2.1.2, 2.1.3

Apocalypse

* 2.0, 2.0.1, 2.0.2, 2.0.3, 2.0.4, 2.0.5

Synthetic Dawn

* 1.9, 1.9.1
* 1.8, 1.8.1, 1.8.2, 1.8.3
* 1.7

Utopia

* 1.6, 1.6.1, 1.6.2
* 1.5, 1.5.1

Leviathans

* 1.4, 1.4.1
* 1.3, 1.3.1, 1.3.2

Base version

* 1.2, 1.2.1, 1.2.2, 1.2.3, 1.2.4, 1.2.5
* 1.1
* 1.0, 1.0.1, 1.0.2, 1.0.3

## References

1. ↑ 2.6 (Verne) March 17, 2020
2. ↑ 2.6.1 March 18, 2020
3. ↑ 2.6.2 March 24, 2020
4. ↑ 2.6.3 April 15, 2020
5. ↑ 2.5 (Shelley)
7. ↑ 2.4 (Lee)
9. ↑ 2.3 (Wolfe) - Ancient Relics Story Pack
13. ↑ 2.2.4 Beta
14. ↑ 2.2.5 Beta
15. ↑ 2.2.6 Beta
17. ↑ 2.2 (Le Guin) - MegaCorp Expansion
20. ↑ 2.2.3 Beta
21. ↑ 2.1 (Niven) - Distant Stars Story Pack
25. ↑ 2.0 (Cherryh) - Apocalypse Expansion
28. ↑ 2.0.3 - Beta for 2.0.4
31. ↑ 1.9 (Boulle) - Humanoids Species Pack
33. ↑ 1.8 (Čapek) - Synthetic Dawn Story Pack
34. ↑ 1.8.1 - Beta for 1.8.2
37. ↑ 1.7 (Bradbury) - Multiplayer technology beta
38. ↑ 1.6 (Adams)
41. ↑ 1.5 (Banks) - Utopia Expansion
43. ↑ 1.4 (Kennedy) - Horizon Signal Event Chain
45. ↑ 1.3 (Heinlein) - Leviathans Story Pack
48. ↑ 1.2 (Asimov)
51. ↑ 1.2.3 - Plantoids Species Pack
54. ↑ 1.1 (Clarke)
55. ↑ 1.0.1 May 11, 2016
56. ↑ 1.0.1 Beta May 10, 2016
57. ↑ 1.0.2 May 12, 2016
58. ↑ 1.0.3 May 18, 2016
59. ↑ 1.0.3 Beta May 17, 2016
Preset empires

Version

This article has been verified for the current PC version (3.10) of the game.

Besides custom and randomized empires, Stellaris presents an option to play as preset empires. Preset empires are premade empires made by Paradox that are meant to represent various stereotypical alien civilizations featured in science-fiction in addition to offering the player an empire that they can pick and play without having to bother with creating one from the ground up. These empires have a small random chance of being spawned instead of a randomly-generated AI empire, and very rarely they can also spawn as Fallen Empires. Unlike custom empires, they cannot be forced spawned or blocked.

The **United Nations of Earth** preset empire is unique in that it can also spawn if Humans spawn in the Sol system as an Early Space Age Pre-FTL society and achieve FTL. The **Commonwealth of Man** preset empire is also unique in that it features a short and unique event chain called The Hunt for the Hyacinth.

If **Commonwealth of Man** spawns, then **United Nations of Earth** or **Earth Custodianship** will be the empire spawned by their origin instead of a random one. Similarly, if **United Nations of Earth** spawns, then **Commonwealth of Man** will be guaranteed to also spawn in the galaxy, but not if the number of AI empires is set to 0. If **Federated Theian Preservers** spawns then **United Nations of Earth** or the **Earth Custodianship** will be guaranteed to also spawn in the galaxy, but not if the number of AI empires is set to 0

Preset empires can be edited but the edits cannot be applied to them directly. If the player edits a preset empire and saves their edits, the game will instead create a new custom empire and apply the edits to it. The newly created custom empire will, however, inherit any and all flags and events associated with the preset empire it was created from, assuming that the starting system wasn't changed. If one wants to edit the preset empires directly, they will have to edit the game files.

**Game concepts**
Martinko

Age
 Status

**Martinko** is the biggest enemy of Hotyburgers. He´s the mastermind behind all **evil!** He´s a jerk and an big idiot. He thinks he´s a smart guy,but realy he´s acting like a fool. He hates burgers and Hotyburgers becuase he´s jelous of them. He´s a big dumb jerk.

## History

Born in 2001 he´s the mastermind behind evil. He hates burgers and Hotyburgers. This is a picture of his rare moment of his happiness.

He is also probably working for ISIS.
Bitch boy

Age
 Status

**Bitch boy** commonly known as BB by fans is a character in five nights at freddys 3 universe. He annoyed players since fnaf 2 and now in fnaf 3 he´s back. That little bitch doesen´t jumpscare you in fnaf 2 ,but he´s so annoyng and in fnaf 3 he jumpscares you plus he´s always at the fucking camera screen and scares the living shit out of you.

## History

He was born in 1978 in colorado and was a little bitch since his birth.

Then he died in 1985 in freddy fazbears pizza. His was saved and he later started from a little bitch to an annoyng pain in the ass. He then died in a junkjard was scraped and his soul was saved again. He then haunted horror atractions and was killed in a fire. It´s unknow if his soul was saved again but i hope not
Freddy Fazburger

Age
 Status
 Weight

**Freddy Fazburger** is a character of Five nights at Freddys universe. His real name is Freddy Fazbear but is named Freddy Fazburger by hotyburgers. He´s a big pain in the ass and likes burgers.

## Trivia

* He likes burgers
* He has a Facebook account ,check it out **bro**
* He´s brown. shocking, I know
* He hides in girls bathroom
* Bastard sings Toreador march before killing you. **Pure evil**
The Cost of Freedom

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.8.

This article is for the PC version of Stellaris only.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 **The Cost of Freedom**

 The Fear of the Dark

 The Guest

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Impossible Organism

Limbo

Orbital Speed Demon

Shrines to the Old Gods

The Ransomeers

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

Feral Overload

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

Nemma World

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

Once the Mid-Game year has been reached empires with the  Broken Shackles origin will be given a unique event chain.

### The Cost of Freedom

*We are a people of many worlds, and over time we have learned the value of diversity. However, negotiating the dynamics of several different cultures - not to mention the physical needs of completely distinct species - has not been easy. Our differences run deep, and while we have managed to navigate the shifting political landscape up to now, the divisions inherent in our society have grown impossible to ignore.

Many are now calling for a special committee to be formed to moderate the calls for reform.*

**A useless waste of resources.*** **Freedom's Price** modifier added, giving the following effects:
	+ Governing Ethics Attraction **−20%**
	+ Crime **+10%**

**Form the committee.*** Issue Special Project: The Cost of Freedom
* **People's Committee** modifier added, giving the following effects:
	+ Governing Ethics Attraction **+20%**
	+ Pop Amenities usage **+20%**
	+ Energy Credits from Jobs **−10%**
Mark Weber

**Mark Weber** is a production sound mixer on the Netflix original drama *Bloodline*.

## Other work

* *CSI: Crime Scene Investigation*
* *2 Fast 2 Furious*
* *Bad Boys II*
* *Karen Sisco (TV Series)*
* *The SpongeBob SquarePants Movie*
* *CSI: Miami*
* *The Sopranos*
* *The Glades (TV Series)*
* *Graceland (TV Series)*
* *The Vampire Diaries (TV Series)*
* *Justified (TV Series)*
* *Ballers (TV Series)*
* *The Florida Project*
* *The Romanoffs (TV Series)*
Ian Sheddan

**Ian Sheddan** is a visual effects producer on *Bloodline* Season 2.

## Other work

* *Mississippi Grind*
* *The Americans (TV Series)*
* *Master of None (TV Series)*
* *Royal Pains (TV Series)*
* *Flesh and Bone (TV Mini-Series)*
* *A Very Murray Christmas (TV Special)*
* *Madoff (TV Mini-Series)*
* *American Crime (TV Series)*
* *Unbreakable Kimmy Schmidt (TV Series)*
* *Money Monster*
* *Snowden*
* *Ballers (TV Series)*
* *The Night Of (TV Mini-Series)*
Utility components

Version

This article has been verified for the current PC version (3.10) of the game.

Ships

Ship

Ship designer

Core components

Weapon components

**Utility components**

Utility components are devices that can be installed on military ships to enhance their defensive capabilities and thus increase their survivability in combat against enemies.

## Defenses

 Small,  Medium, and  large utility components increase the durability of a ship by providing extra hit points. These come in three forms: shields, armor, and hull.

### Shields

Shields form the first layer of hit points of a ship.

* Inherent regeneration makes them sustainable out-of-the-box for operations away from base.
* Cheaper  Alloys cost than armor.
* Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning).
* Advanced shields require  Strategic Resource to make.
* Consumes power.

### Armor

Armor forms the second layer of hit points of a ship.

* Does not consume power.
* Does not require Strategic Resources to build.
* Since 3.6, Overall, Armor has 33% more hitpoints than Shields when tiers are equal.
* Penetrated by some exotic weapons (Disruptors, Arc Emitters, and Cloud Lightning).
* Lacks inherent regeneration (but can gain it through some exotic sources).
* Cost more  Alloys than shields.

### Plating

Hull is the last layer of a ship's hit points; the ship is destroyed if the hull points reach 0. All ships have some inherent hull points; this can be increased with these Plating components.

These can be acquired either by completing the Crystalline Entity event chain, by reverse-engineering destroyed Crystalline Entities, or through searching an abandoned ship left by Caravaneers.

* Does not consume power.
* Does not cost  Alloys.
* The only layer that matters against bypassing weapons.
* More hull allows for greater chances of emergency jump, thus increasing longterm survivability.
* Far, far cheaper than any other source of health, point for point.
* No repeatables.
* Hull damage reduces ship performance.
* Most non standard weapons come with a bonus against hull in addition of the armor or shield bonus.
* Only Null Void Beam suffer from penalty against hull
* Lacks inherent regeneration (but can gain it through some exotic sources).
* Must use  Rare Crystals to build.

## Auxiliary

Auxiliary modules go in  Auxiliary slots and have a variety of effects. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. Orbital Trash Dispersers can be acquired via the  Racket Industrial Enterprise. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. Marks can be obtained by gaining maximum favor with a Shroud patron. Other components are simply obtained by researching the technology with the same name.

### Cloaking devices

Cloaking devices are modules that allow ships to  Activate Cloaking. Each ship can only have one cloaking device.
Burger Chica

Age
 Status

**Burger Chica** is the most hated character in Hotyburgers universe. She´s a character in five nights at freddys 3 and five nights at freddys universe. She likes to haunt video games and ventilation system and your soul.

## History

Chica was born in july 1983 in the farm of Old Mc Donald. Since her young days she liked to haunt video games and jumpscare people and her pasion for that and burgers begins to grow. She left the farm and found Freddy Fazburger who later killed her and made suecide.

She then starts to haunt pizzerias and horror atractions and arcade video games. One day in august 2005 she meets a night guard and decides to haunt his soul and was later burned in fire caused by Burgertrap in September 2005 for good.
Planet modifiers

Version

This article has been verified for the current PC version (3.10) of the game.

Celestial body

Classification

Colonization

Planetary features

**Planet modifiers**

Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. They may be positive, negative or mixed, identified by the color of the modifier's border.

Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects.

## Random modifiers

These modifiers can appear at random on any planet outside an empire's home system. If terraforming technology is researched some of them can be removed either via a special decision or by terraforming the planet. A planet can have up to 2 random modifiers

### Minerals

A planet can only have one minerals modifier, which affects the planet's  Minerals production. They cannot be removed by terraforming.

### Terraforming candidates

Terraforming Candidates are modifiers that have a small chance to appear on uninhabitable planets and are always added to worlds ruined by a crisis. The modifiers allow the planet to be terraformed if the  Climate Restoration technology has been researched. They do not appear if the required expansion is not installed. The chance for the a planet to have the modifier is scaled by the *Habitable Worlds* game setting.

### Event triggering modifiers

The following random modifiers trigger an event roughly one year after the planet is colonized. The event can only trigger once per colony.

## Unique modifiers

Unique modifiers will always appear on certain predetermined planets and cannot be found anywhere else.

## Homeworld modifiers

Homeworld modifiers can only be added to the capital world of an empire by Origins when the game starts.

### Doomsday

Empires that start with the  Doomsday origin start with a homeworld modifier that goes through 4 stages. Each stage lasts roughly 10 years and increases the effects of the previous stage. It also prevents revolts from taking place.

## Guardian modifiers

Guardian modifiers are added through the Leviathan Parade Opportunity situations.

## Event modifiers

The following modifiers can only be added by events.

## Anomaly modifiers

Anomaly modifiers can only be added by random anomalies.

## Archaeological site modifiers

Event modifiers can only be added by Archaeological site outcomes.
Potato

Age
 Status

**Potato** is a character in Hotyburgers universe who is always shooted at by the Potato killer. He is an specialy trained cia agent that acts like a nice guy. He has a silver 5 calibar Smith & Weson revolver.

## Trivia

* He´s a cia agent
* He is alwys shooted at by the potato killer
* "**not today"**
* acts like a nice guy.
Flappy burger bird

Age
 Status

**Flappy burger bird** is realy flappy bird,but was called flappy burger bird by Hotyburgers. It´s an annoyng characters that like Unfair Mario died30000 times. It´s the main character of the game flappy bird. It first appeared in chili challenge.

## Annoyngness review

Aaaaaaaaaand the annoyngness review award goes to...

**Flappy burger bird**

sorry **Unfair Mario**
Billy Schwartz

**Billy Schwartz** is a dressing painter from the Art department of the Netflix original crime thriller *Bloodline*.

## Other work

* *Miami Vice (TV Series)*
* *The Sopranos (TV Series)*
* *Dexter (TV Series)*
* *Burn Notice (TV Series)*
* *The Pink Panther 2*
* *The Glades (TV Series)*
* *Pain & Gain*
* *Magic City (TV Series)*
* *Tomorrowland*
* *War Dogs*
* *Baywatch*
Unfair Mario

Status

**Unfair Mario** is a character from a game Rage simulator played by hotyburgers. He seems to be immortal becuase he died 3000000 fucking times is atempt to save the kingdom. He accomplished to make everyone that plays Rage simulator to kill them selfs.

## Abilities

* Die every second (if that counts as an ability)
* Make players kill them selfs or smash the computer
* Make everyone angry
* Suck at jumping

**Unfair Mario** is an character from a game Rage simulator played by hotyburgers. He seems to be immortal becuase he died 3000000 fucking times in attemttsv
Shit aliens

**Shit aliens** are main enemies in the game Alien Isočatio

 Age
 Status

**Shit aliens** are the main enemies in the game Alien isolation. When Hotyburgers played the game their hate to aliens grew. This shits are hated by Hotyburgers becuase they hate burgers and all fast food. They only like brains.

## Trivia

* They **hate burgers**
* They live in a space ship
* Half of their body is made of shit
* They like brains
* They are blind but can smell people
Kyle Chandler

**Kyle Chandler** (September 17, 1965) is an American actor who plays John Rayburn.

## Other roles

* William Griner in *Tour of Duty*
* Jeff Metcalf in *Homefront*
* Charles Main in *Heaven & Hell: North & South, Book III*
* Gary Hobson in *Early Edition*
* Jake Evans in *What About Joan*
* Bruce Baxter in *King Kong*
* Dylan Young in *Grey's Anatomy*
* Francis Manner in *The Kingdom*
* John Driscoll in *The Day the Earth Stood Still*
* Eric Taylor in *Friday Night Lights*
* Jackson Lamb in *Super 8*
* Hamilton Jordan in *Argo*
* Joseph Bradley in *Zero Dark Thirty*
* Paul Andrews in *Broken City*
* Patrick Denham in *The Wolf of Wall Street*
* Harge Aird in *Carol*
* Brooks Davis in *Game Night*
* Deke Slayton in *First Man*
* Mark Russell in *Godzilla: King of the Monsters* & *Godzilla vs. Kong*
Marvin Lee

**Marvin Lee** is a camera assistant on the Netflix original crime thriller *Bloodline*.

## Other work

* *2 Fast 2 Furious*
* *Out of Time*
* *The Punisher (2004)*
* *Transporter 2*
* *Into the Blue*
* *Dexter (TV Series)*
* *The Sopranos (TV Series)*
* *John Adams (TV Mini-Series)*
* *Burn Notice (TV Series)*
* *The Glades (TV Series)*
* *The Twilight Saga: Breaking Dawn - Part 2*
* *Magic City (TV Series)*
* *Tomorrowland*
* *Ballers (TV Series)*
* *The Infiltrator*
* *Shooter (TV Series)*
* *American Crime Story (TV Series)*
Hotyburgers Wikia

**Fnaf4 comming soon!**

## Welcome to the Hotyburgers Wikia

Hotyburgers is a youtube channel created by Erik,David and Raul. It´is based on gameplays and LP but they also do challenges and vines.Check them out and if you like their videos then why not like and subscribe to their channel.So please join my wikia community and suport Hotyburgers so they can make more videos to entertain you with goofs and gags and a lot of laughs.Suport this website and their channel.
Bloodline

***Bloodline*** is a thriller-drama developed as a Netflix original television series. It was created by Todd A. Kessler, Glenn Kessler, and Daniel Zelman, and produced by Sony Pictures Television. The series premiered on February 9th, 2015, at the 65th Berlin International Film Festival. Netflix airs the seasons in their entirety as they come out. Season 1 had a total of 13 episodes and was released on March 20th, 2015. Season 2 had a total of 10 episodes and was released on May 27th, 2016. Season 3 had a total of 10 episodes and was released on May 26th, 2017.

The series is set in the Florida Keys and focuses on the Rayburn family's attempts to deal with internal drama and keep their secrets from becoming public knowledge.

## Cast

### Main cast

* Kyle Chandler as John Rayburn
* Ben Mendelsohn as Danny Rayburn
* Linda Cardellini as Meg Rayburn
* Norbert Leo Butz as Kevin Rayburn
* Jacinda Barrett as Diana Rayburn
* Jamie McShane as Eric O'Bannon
* Chloe Sevigny as Chelsea O'Bannon
* Enrique Murciano as Marco Diaz
* Sam Shepard as Robert Rayburn
* Sissy Spacek as Sally Rayburn
* Katie Finneran as Belle Rayburn
* John Leguizamo as Ozzy Delvecchio
* Andrea Riseborough as Evangeline Radosevich

### Recurring cast

* Steven Pasquale as Alec Moros
* Mia Kirshner as Sarah Rayburn
* Brandon Larracuente as Ben Rayburn
* Taylor Rouviere as Jane Rayburn
* Glenn Morshower as Wayne Lowry
* Gino Vento as Rafi Quintana
* Eliezer Castro as Carlos Mejia
* Bill Kelly as Clay Grunwald
* Jeremy Palko as Nicholas Widmark
* Frank Hoyt Taylor as Lenny Potts
* Owen Teague as Nolan Rayburn
* Beau Bridges as Roy Gilbert
* David Zayas as Sheriff Aguirre

## Episodes

* Season 1 (March 20th, 2015)
* Season 2 (May 27th, 2016)
* Season 3 (May 26th, 2017)

## External links

* *Bloodline* (TV series) at Wikipedia.org
Paul

Age
 Status

Paul is a character in Hotyburgers universe. It´s basicly every black person in gta universe. He is hated by Hotyburgers becuase he´s a big jerk.

## Trivia/abilities

* He can only be killed by a hammer
* He is every black person in gta universe
* he has multiple personalaty dissorder
* First Paul or Paul classic is an airport employee
Stephen Williams

**Stephen Williams** is a director on the Netflix original TV show *Bloodline*. He directed the episodes Part 19.

## Other work

* *Lost (TV Series)*
* *Prime Suspect (TV Series)*
* *Person of Interest (TV Series)*
* *Agent Carter (TV Series)*
* *The Americans (TV Series)*
* *The Returned (TV Series)*
* *Hand of God (TV Series)*
* *The Walking Dead (TV Series)*
* *How to Get Away with Murder (TV Series)*
* *Ray Donovan (TV Series)*
* *Counterpart (TV Series)*
* *Westworld (TV Series)*
* *Watchmen (TV Series)*
Part 15

**Part 15** is the second episode of Season 2 of the Netflix original series *Bloodline*. It was released on May 27th, 2016.

## Synopsis

The synopsis for this episode has not been written yet.

## Appearances

The appearances for this episode have not been listed yet.

## Behind the scenes

There is currently no behind-the-scenes trivia listed for this episode.

## Gallery

There are currently no images in this gallery.

## External links

* List of Bloodlines episodes at Wikipedia.org
Scopes/Flat list of scopes

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.5.

This article is for the PC version of Stellaris only.

### Flat list of scopes

Current built-in triggers can be also found in the ***triggers.log*** file in your local data folder's `script_documentation`.

For comparing **old lists** of Stellaris triggers, modifiers and effects for most game versions since launch, you can use the GitHub file history feature here (created by OldEnt).

**Modding**

1. ↑ Default "%USERPROFILE%\Documents\Paradox Interactive\Stellaris\**logs\script\_documentation\**". This list is dumped and formatted with this regexp.
Burgertrap

Age
 Status

**Burgertrap** is a character in five nights at freddys 3 and five nights at freddys universe. His real name is Springtrap. He is the most hated character in hotyburgers universe right after Burger Chica that he burned in a fire. He has a pair of cool burger glasses and that annoyng smile that makes me wanna kill him.

## Relations

Burger Chica:He killed her in a fire

Freddy Fazburger:Nothing realy

His mom:She gave birth to him

## Abilities

* He charmes everyone with his burger glasses
* His annoyng smile is deadly
* He is the lord of fire
Sarah Rayburn

## Character Information

### Family

Ben Rayburn (nephew)
Jane Rayburn (niece)
Nolan Rayburn (nephew)
Danny Rayburn (brother)
John Rayburn (brother)
Kevin Rayburn (brother)
Meg Rayburn (sister)
Robert Rayburn (father)
Sally Rayburn (mother)

**Sarah Rayburn** is a character in *Bloodline*.

## History

Sarah Rayburn died at a young age from drowning.

## Behind the scenes

Sarah Rayburn is portrayed by actor Angela Winiewicz.

## Appearances

She has been known to wear a gold seahorse necklace.