Updates

## 1.2.2

Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :)

* Three new gems can be crafted: Uranium, Platinum, Copper.
* Seven new legendary/mythic gems will now drop in the Primal Lands.
* New oddity available: Treasure Trasher.
* Fixed some small bugs and reduced memory usage to improve crash rates.

Source: [https://steamcommunity.com/games/946050/announcements/detail/3305101267943906185 Soda Dungeon 2 - Version 1.2.1 Released - A new oddity and Mythic gems! (steampowered.com)

## 1.2.1

Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around!

* Reduced the max scroll speed of the town and purchase menus
* Added protection against relic level overflow
* Added "max relic level" option for late-game players (credit to caviyacht)
* Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger
* “Remove Enemy Death Animations” now also applies to ore veins
* Blacksmith’s “Lure” will now only proc after he is targeted by an enemy
* Can now script friendly skills when targeting enemies (defaults to weakest team member)
* Enigmatic Fragment drop chance increased from 1/100 to 1/90
* Soda Stein proc rate lowered from 13% to 12%
* Decreased the spawn rate of mammoth shield from 1/150 to 1/300
* Added missing enemy skill names: Feather Shot, Bolt, Black Slash
* Magnificent Robe base Magic Boost increased from 15% to 20%
* Keybringer key find chance reduced from 20% to 15%
* Internal Max Key Find Percent increased from 70% to 90%
* Key Find will now be shown capped at 90% when viewed in the party stats screen
* Judgement will now always succeed
* Dark Flame has been given a cooldown of 1
* Group Cleanse cooldown reduced from 5 to 3
* Fish can no longer be caught inside of mineshafts
* Fixed an issue where expired status effects could still persist until the end of a turn
* Fixed an issue where the “Theme Preview” button wouldn’t disappear after purchasing a tavern theme bundle
* Adventure Log will now indicate when a dungeon party is defeated by “Surrender”
* Adventure Log will now indicate when a character dies from reflect damage
* Key HP/MP settings can now be specified in 5% increments
* Dropped enemy item bags will now reflect the rarity color of the item earned
* Optimized some loading/unloading of dungeon BG assets

Source: Soda Dungeon 2 - Version 1.2.1 Released - Steam News (steampowered.com)

## 1.2.0

Version 1.2, aka the Primal Lands, is a major expansion to Soda Dungeon 2! You may access this area as long as you are in Dimension 2 or higher by speaking with the new character outside of the Wizard's Hut.

* 5 new areas with new enemies, bosses, and attacks: The Tar Swamp, River, Veldt, Mountain, and Jungle.
* New story content and quests.
* 50 new items, including MYTHICS!
* 7 new minable ores and related plating effects.
* New stats to tinker with: Essence Multiplier, Withering (reduces enemy stats), +Battle credits per boss defeated, and Enemy stat boost (stronger enemies drop more gold)
* New statuses: MP Drain, Frozen, and Delirium (chance to attack friendly characters)
* Fixed an issue where the Drinkin' Buddies bundle wouldn't give characters back after entering a new dimension

This update has been in development for quite some time, so we hope the wait was worth it. Thank you to all of the Discord beta testers that helped to work the bugs out of the final build! For those interested in the nitty gritty details, here's a full list of patch notes for this update:

* Wither currently caps at 90%
* Fishing currently offers a 50/50 chance of boosting your team ATK or HP for the remainder of the run. Each battle location can only be fished once (if the battle takes place in the tar swamp or river)
* New ores can naturally spawn in the veldt OR mountain, as well as the usual mineshafts
* Of the 50 new items, 10 are rares, 2 per area, for lower level players
* Of the 50, 23 are mythics. Of those 23, 13 are unique and can only be found once.
* Mythics won’t drop until floor 1k and can't be obtained while using Battle Credits
* Ambushes cannot occur in river/tar swamp
* Paths in dungeon 2 will require 2 keys after level 1000
* Up to 2 ambushes per area can occur after level 1000
* In Dungeon 1 (Castle), enemy stat boosts received a 1.2x multiplier at level 500. Dungeon 2 has the same but bumps this to 1.3x at level 1k. Then, this multiplier grows by .1 every 10,000 levels. Note that this boost is added AFTER the base atk and hp are calculated
* 25% chance to encounter a seven enemy “swarm” on level x8 of the tar swamp and river

Source: Soda Dungeon 2 - Dungeon 2, The Primal Lands, is now available! - Steam News (steampowered.com)

## 1.1.1

* Added the Tavern Owner as a playable character along with his trusty SODA STEIN recipe, offering a chance for free relic levels on hit!
* Added Oddity: Defense Totem. Team starts their adventure in the "defend" state
* The Recruiter will now save your preferred pet + scripts with team loadouts
* Recruiter loadout names will be preserved when deleting and saving a new party in-place
* When dismantling plated items, spare resources will be discarded after reaching the 9999 limit (no warning given)
* You may now choose the number of Battle Credits to spend at each Quick Battle interval (up to 100,000)
* Quick Battle simulations now run twice as fast
* The Adventure Log can now be viewed while running a Quick Battle simulation
* Battle Credits earned during boss rush will now be shown on the Adventure Progress screen
* Anniversary town theme will now be preserved when resetting a save file OR re-applying the anniversary bundle
* Reduced the wait time for the final boss transformation in boss rush
* Uncapped the Essence Find relic. Every 50 points of essence find after your first 100 will add +1 essence each time essence is earned from an enemy

## 1.1.0

* Added the Adventure Guild which provides new cosmetics, crafting recipes, and more for reaching certain level-based milestones (available in dimension 3)
* Added the Blacksmith as a playable character, offering enhanced damage reduction+reflection skills
* Added Oddity: Path Optimizer. speeds up path select/skip animation
* Added Ability to customize building exteriors (available after blacksmith has been built)
* Added "Boss Rush" to the arena after completing dimension 10
* Added a "craft all" button for resources
* Added two additional game file slots
* Changed Uranium Plating bonus from +crit chance to +% boost to ALL stats
* Increased Copper Plating bonus from 3% to 5% resist
* Removed the storage limit on battle credits (but can only earn 24 hours worth at one time)
* Added a method to recover local backup files from the file management menu
* Added ability to set customized loadout names at the recruiter
* Added a button to the party screen to toggle relic stats on/off
* Improved the readability of item info panels when they show a crafting recipe
* Now easier to see at a glance which items are chef ingredients in the compendium
* Reflect damage now capped by the maximum hp of the enemy being hit
* Reflected Damage values are now shown on screen
* Fixed: The screen can never sleep if the game prompts the player to revive their team during a run
* Added number highlighting to stat readouts
* Added page wrapping to the Adventure Results screen
* Reduced Eviscerate MP cost from 10 to 6

## 1.0.9

* Added The Item Plating System
* Added the Wizard as a playable character
* Added oddity: no boss death animations
* Added oddity: unlock SD1 tavern theme
* Added option: "autocombat always starts on"
* Added option: Allow screen to sleep after a run ends (MOBILE ONLY)
* Added the Cask upgrade to increase free refill rewards (MOBILE ONLY)
* Added +1000 relic level up
* Game window will now flash when a run ends (WINDOWS ONLY)
* Added a vsync toggle to desktop targets (240 fps cap)
* Added +2 to the max level of the status resist relic (allowing an even 13%)
* Battle Credit runs will now properly factor in your key/path settings
* If the Blademaster kills an enemy with Double Strike while wielding two essence reavers, the essence bonus will now stack
* Fixed issue where X's default attack lost its unique animation (regression)
* Fixed issue where Blademaster primary/secondary weapon calcs were partially switched

## 1.0.8

* Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why
* Added Korean game text
* Added the "Vacation" skin for the Dark Lord
* Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progression
* When running a team with Item Find >= 100, it will now only be applied toward Legendary item rolls
* Every 15 points of ore find will now result in a +1% chance to "bump" the quality of mineshaft ore to the next level. Currently excludes naturally spawning ore and transmuted ore.
* The prospector skill has been reduced from +15 to +12 ore find. The geode has been reduced from +10 to +8 ore find
* The Essence Reaver will now give +15% essence when defeating an enemy holding essence
* Raised the position of status indicators in battle so that status effects for the 6th party member are no longer hidden
* Fixed an issue where the game can't exit when chef is the only remaining party because he will continue to attack by himself
* The Miner will now only attempt to transmute valid targets when autocombat is on
* Fixed an issue where the Huntress did not negate cooldown for the Blademaster's Stun skill
* Fixed an issue where the "Ore Blocker" oddity didn't remove ore from level 7
* Added a "no essence" trigger to compliment "has essence" trigger

## 1.0.6

* Add the Recruiter who can save and hire full team loadouts
* Added new character class: The Chef. Use his menu to cook up your spare resources into team buffs!
* Added The Wizard's Oddity shop which brings a number of later-game upgrades such as free dungeon warps, the floors-per-hour counter, and more!
* Added Spanish language selection
* The Item Compendium will now show how many of each item you own
* Increased chance of rare ore above level 5k
* Blademaster's Dual Strike now has 1 turn of cooldown instead of exhausting the character for one turn
* Huntress' Leader skill now also reduces team skill cooldowns by 1
* Huntress damage bonus limit increased from 500 to 1000. Huntress damage bonus per capture increased from .02 to 1
* Added a 10k warp increment above level 20k
* Reduced Ossein Armor's base DR from 15 to 5, Gave 15 base DR to the platinum armor. Reduced plat armor's hp boost% to 5
* Increased base spawn rate of red smithing crystals from 1/40 to 1/35
* The blacksmith will stock between 1 and 10 red crystals after dungeon level 500
* Fixed the adventure progress timer so that hours will no longer roll into days
* Ransack will no longer attempt to steal from the same enemy multiple times when scripted (works like Pilfer)
* Fixed a bug where "Defend" couldn't be scripted for use in a defensive context
* Fixed an issue where "Sharpened" was not considered a positive status effect
* Fixed "Full Screen" overlapping with the "Apply" button in the advanced options menu (Russian only)
* Added the ability to copy an existing Soda Script
* Added a crafting recipe for the Dark Amulet once you reach dimension 5
* Fixed the sorting order for leveled items in the Sell and Level Item menus
* The game will now ask you to confirm ANY purchase you wish to make with caps

## 1.0.5

* Added customization options for the final class
* Added separate control for liquidating gems
* Added level +5/10/25/100 to the relic screen
* Added low power mode
* Added warp increment of 1000
* Run in background is now enabled by default on desktop.
* Red crystal base drop rate increased from 1/50 to 1/40
* Base heal of Nurses "group heal" increased to 20% of ally's max hp or 100, whichever is greater. Cannot exceed 50% of ally's max hp.
* Janitor rank is now considered "boss" for soda script targetting. Also hadded "is janitor" for sodascript.
* Chests will now automatically open if a thief is in the party.
* Pearl gem buffed to give 10% attack and hp boost.
* Meat can now be dropped by the crock pot and glazed guardian enemies.
* Made the description of the tap select upgrade more helpful
* Made the process of assigning scripts more obvious.
* Players can now also copy their device id to the clipboard for support purposes
* Fixed an issue with item find that should no longer penalize values over ~80 (let me know about this one!)
* Fixed: an issue where an empty soda script would crash the game.
* Fixed: an issue that caused town buildings to become unclickable.
* Fixed: Rounding error when displaying some relics with fractional bonuses.
* Fixed: Using a team revive will now correctly re-apply your kitchen hp bonuses.
* Fixed: Mark skill will no longer increase enemy healing output.
* Fixed: Blademaster will not correctly show offhand stats such as evasion.
* Fixed: Items that prevent status effects will now work against bad fairies.
* Fixed: Banner ads can no longer appear in the arena.
* Fixed: Armor sprites will no longer have oversized hitboxes.
* Fixed: Fixed some russian and chinese localization errors.
* Fixed: Items mp will no longer incorrectly show as atk in the compendium.
* Fixed: The tavern stairs will no longer trigger a refresh prompt.
* Fixed: Blacksmith's inventory will not clear when moving to a new dimension as intended.

## 1.0.4

* Obsidian + Sulfur can now drop in all areas of the dungeon (previously only found in the Caverns). The actual drop rate is unchanged
* Item Find no longer applies to finding common/uncommon items, only rare and legendary
* Enabled Auto-scrolling for the character customization menu on desktop targets
* Fixed a visual issue where the pillars in the caverns could be drawn on top of some enemy+character sprites
* Fixed: when entering a new dimension, warp level increment didn't reset to 10
* Fixed: In a rare circumstance a ruby was not given for the blacksmith's forge quest
* Adjusted the functionality of the town buildings to (hopefully) fix some issues where buildings became "unclickable"

## 1.0.3

* When selling the last item in a stack, the sell button will "lock out" for 1 second to prevent instantly selling the next item.
* Prevented legendary items from spawning in the blacksmith's shop.
* Base healing of group heal increased from 75 to 110
* Prevented a d9 boss from being transmuted
* Updated to final launch icon
* Reduced damage output of laser from 2.5x to 2.2x
* Reduced the damage output of smite from 3x to 1.9x
* Added final mastered and remixed music tracks

## 1.0.2

* Clarified the wording of the ad removal upgrade/bundle
* Added banner ads to the ad removal upgrade
* Fixed: Keyboard input could produced unwanted UI actions on desktop targets
* [Sodascript] Fixed Team HP% calculation to ignore dead party members
* [Sodascript] Ore will no longer be considered for back is/isn't turned conditions
* [Sodascript] Added missing skills: Dark Flame, Laser and Judgement

## 1.0.1

* Temporarily disabled the Dinner Boy Spawn
* Adjusted essence spawn amount after level 500
* Reduced D8 boss healing amount from .33 max health to .25
* Increased huntress damage bonus to 0.2/enemy and raised overall cap
* Fixed issue where you can hire multiple of the same class in a row with glitched equipment (caused by a loadout/gem slot conflict)
* Shrunk clickable hitbox that opens the dungeon
* Fixed issue where leveling items took resources but didn't level item
* Fixed bug where "Buy All" triggers 999/999 to be purchased instead of the intended max
* Fixed an issue that would prevent beta players from going past dimension 5/6