Zealout

#### Zealot

When you become a Zealot at Professional tier, you gain proficiency in Electrokinesis, Engineering and your choice of Pistols or Rifles.

##### **Focus**

At Professional tier, you can spend an Action to touch an ally and provide them a d4 that they can add to any one check that they choose. This Feature costs 1 Psionic Energy.

##### **Jolt**

At Professional tier, you can spend an Action to touch a weapon, increasing its ATK by 1 for the next 3 Rounds. This Feature costs 3 Psionic Energy.

##### **Mercy**

At Professional tier, you can spend an Action to touch a target that has 0 HP but hasn’t died yet. They can ignore one failed Death Save and a target can only benefit from this Feature once per day. This Feature costs 4 Psionic Energy.

##### **Shimmering Particles**

At Professional tier, you can spend an Action to choose an area that fits in a 6 Meter sphere within 50 Meters, forcing any targets in this sphere to make a Reflex check against your Save DC. When targets would fail, they are outlined for the next 3 Rounds and are revealed. Any Attack checks made against outlined targets are made at Advantage. This Feature costs 4 Psionic Energy.

##### **Encode**

At Veteran tier, you can spend an Action to Encode a small object with a message drawn from your mind. For the next 24 hours, when someone would touch this object, they mentally receive the message you left behind. This Feature can be used once per Day.

##### **Jammer**

At Veteran tier, you can spend an Action to interfere with electronic communications within a 50 Meter radius of you for the next 3 Rounds. This Feature costs 2 Psionic Energy.

##### **Second Chances**

At Veteran tier, you can spend an Action to touch a target that has failed a Death Save, causing them to become stabilized with 1 HP. A target can only benefit from this Feature once per day. This Feature costs 6 Psionic Energy.

##### **Short Circuit**

At Veteran tier, you can spend an Action to remotely use an electronic device within 20 Meters. You can only use one device at a time. This Feature costs 1 Psionic Energy.

##### **Zealous Resistance**

At Veteran tier, you gain Resistance to Electrical Damage.

##### **Energize**

At Elite tier, you can spend an Action to touch a weapon and increase its Damage by 2 for 1 Minute. This Feature costs 2 Psionic Energy.

##### **Ethersight**

At Elite tier, you can perceive energy even through walls. You can detect active suits of Armor, Robots and other Psions within 20 Meters of you, and you can detect trails of recently expended Psionic Energy. You can spend an Action to track Psions who create the trails you perceive, making a Survival check to do so.

##### **Imbued Surprise**

At Elite tier, you can spend an Action to touch a small area and choose up to six targets that you will allow to pass by. When an undesignated target would pass by, the area detonates in a 5 Meter radius. Anyone within the radius must make a Reflex check against your Save DC or they take 10 + your Observation modifier in Explosive Damage at an Armor Penetration of 10. If the area is not triggered within 8 hours, it deactivates. You can have 3 areas imbued at any given time. This Feature costs 6 Psionic Energy.

##### **Drain**

At Heroic tier, you can spend an Action to make a Ranged Attack against a target that you can see within 20 Meters using your Psionics modifier. On a successful hit, you absorb 4 Psionic Energy from the target, or twice as much if they are Hypersensitive. When a target would be reduced to 0 Psionic Energy, they become Warped for the next 24 hours.