Bandits

## Bandits (Overview)

**Bandits** differ a bit in skillset by region or experience but at the end of the day, a bandit is a bandit. These are criminals who have turned to violence and extortion to achieve their goals for one reason or another. If you ask some lawmen, it feels like these good-for-nothings grow in the mildew.

While most might seem like simple mooks to be slain, it's important to note that even basic bandits have skills that, when combined with their fellow criminals, can actually lay into even seasoned adventurers. Each type of thug can specialize in different things depending on what gear they have and their affinities for skills.

They can usually be outsmarted or even paid off if one feels like having them look the other way or just simply getting them off their back.

## Unique Statistics

### Items Dropped

[All Types]Throwing Dagger (0-1);Health Potion (S) (0-1);

[Bowman]Arrow (1-2); Bolt (0-1);

[Rifleman/Shotgunner]Bullet (0-1); Shell (0-1);

[Caster]Mana Potion (S) (0-1);

### Possible Boss Typing

N/A

**Swordsman-type Bandits** often serve as the rank-and-file of many gangs and crews. They'll appear in droves upon hearing the siren call of a fight brewing and will mindlessly charge adventurers head-on without much thought. It's a wonder they got this far in life.

### Abilities and Traits

* **Bandit Swordsman have a natural -2 to all hitrolls.**

Abilities

## Bandit Bowman

**Bandit Bowmen** are slightly more cautious than their swordsman compatriots but don't let their cowardice fool you. They are every bit as ill-mannered and uneducated as any other bandit. They prefer to keep their distance and plink away at foes with a bow or crossbow instead of getting up close and personal.

### Abilities and Traits

* **Bandit Bowman have a natural -2 to all hitrolls.**

Abilities
Slow [1 Turn]

## Bandit Rifleman

**Bandit Rifleman** are like Bowmen in that they like to hide far away and shoot, but they aren't exactly the most accurate bunch. They rely too much on their equipment to really by effective in combat but you'll be damned if bullets don't hurt. Don't let them catch you off guard.

### Abilities and Traits

* **Bandit Rifleman have a natural -3 to all hitrolls.**

Abilities

## Bandit Shotgunner

**Bandit Shotgunners** are to Swordsman what Riflemen are to Bowman. They're potentially more dangerous in that they have a stronger weapon on them, but they're only barely more effective due to their aforementioned stupidity.

### Abilities and Traits

* **Bandit Shotgunner have a natural -2 to all hitrolls.**

Abilities

## Bandit Caster

**Bandit Casters** are a rare sort. Seen less often than their gun and sword-toting friends, they instead follow the path of magic. Also unlike their low-ranking goons, they are easily the most dangerous. You should definitely try to not be on the receiving end of their attack without proper protection. That being said, you probably won't see those in the profession of banditry using magic too often as it does usually require some intelligence and those who populate the unwashed bottom rung of the criminal ladder can rarely read.

### Abilities and Traits

* **Bandit Shotgunner have a natural -2 to all hitrolls.**

Abilities
 Basic Spell

## Unique Statistics

### Items Dropped

Throwing Dagger (1-2); Health Potion (S) (1-3); Bullet (1-2);

### Possible Boss Typing

Elite 1 (Damage/HP x 1.5)Elite 2 (Damage/HP x2)

**Bandit Officers** are the only true outlaws that are a cut above the rest. They're more skilled than the others and usually have some position of command over a particular squad of goons. Going toe to toe with one is still doable for experienced adventurers, but those who aren't on solid standing may want to keep their distance.

### Abilities and Traits

* **Bandit Officers have a natural +1 to all hitrolls.**

Abilities
 Basic Ranged
 Mark
Underlings focus targets that are Marked.