Family

Starting with Season 2 and Challenge Events, scarce heroes unique to them are grouped into **families** ("Classic" Season 1 heroes were retroactively made a family in Version 52, October 2022). Heroes within a family have similar look and type of abilities; the family membership is shown by a small icon on their card. When placed on a team, especially with other hero/es of the same family, they each gain a small bonus.  The bonus is different for each family and increases with each additional family member.

## Classic Family

Classic Family (i. e. those 92 available in Season 1 and from the Training Camp) need to be fully ascended to receive the Family Bonus. Bonus for fully ascended 2 / 3 / 4 / 5 Heroes:

+ 1 / 3 / 5 / 7 % Attack, Defense and Healing (all)

## Lagoon Family

The Lagoon Family has an Attack Bonus of 3-5% per hero.

 Gill-Ra ()
 Muggy ()

## Sakura Family

The Sakura Family has a Mana Generation Bonus 2-5% per hero.

 Namahage ()

## Atlantis Family

The Atlantis Family has a Defense Bonus of 5% per hero.

 Mnesseus ()

## Defenders of Atlantis Family

The Defenders of Atlantis Family has bonus for 1/2 heroes for 50%/75% chance to give all allies +36% attack for 3 turns after hero receives Special Skill damage. If the special skill defeats the hero, the chance is 75%/100%.
There is also a related family bonus to the Atlantis Family. Bonus for 1/2/3/4/5 heroes to give +5%/+10%/+15%/+20%/+25% defense.

## Nightmares of Atlantis Family

The Nightmares of Atlantis Family has bonus for 1/2 heroes for 50%/75% chance to cast -10% mana generation for 3 turns on an enemy who deals Special Skill damage to the hero. If the special skill defeats the hero, the chance is 75%/100%.
There is also a related family bonus to the Atlantis Family. Bonus for 1/2/3/4/5 heroes to give +5%/+10%/+15%/+20%/+25% defense.

## Valhalla Family

*Main article: Realm*
The heroes connected to Valhalla, unlike other heroes in the game, are divided into Realms. Though their functionalities are similar, heroes assigned to certain realms will apply their realm bonuses once a condition has been reached, such as Midgard heroes applying a +5% attack when their health is low or a Svartalfheim heroes giving a poison debuff when their health is low. These effects cannot be cleansed or dispelled, only deactivating if the hero or heroes recover health or are defeated.

The aforementioned special stages will sometimes appear in which enemies have the realm bonuses.

## Underwild Family

The Underwild Family gives a 20%/24%/28%/32%/36% chance to spawn an Underwild Gem on the board when the hero casts their Special Skill, dealing 35 damage to a random enemy each turn until it is matched.

## Avalon Family

The Avalon Family has a Healing Bonus of 2-4% per hero, and Critical Strike Bonus of 5 % per hero.

 Treevil ( Dark)

## Pirate Family

The Pirates Family has an Attack Bonus of 3-5% per hero, and Mana Generation Bonus of 2-5 % per hero.

## Grimforest Family

The Fables of Grimforest Family has an Attack Bonus of 3-5% per hero, and Defense Bonus of 5% per hero.

 Pixie ( Holy)

## Guardian Family

The Guardians of Teltoc Family has a Defense Bonus of 5-20% per hero, and a Healing Bonus of 4-13% per hero.

 Guardian Lemur ( Ice)

## Wonderland Family

The Wonderland Family have a Mana Generation Bonus of 2-12% per hero, and a Critical Bonus of 5-20% per hero.

 Shrubbear ( Nature)

## Villain Family

Heroes of the League of Villains Family have increased attack, defense, and health (+20%, +20%, +20%) and bypass the Elemental Barriers in this Challenge Event’s stages.

 Skrekok ( Fire)

## Starfall Family

Heroes of the Starfall Circus have increased attack, defense, and health (all + 20 %) and bypass the Elemental Barriers in this Challenge Event’s stages.

 Whacker ( Nature)

## Slayer Family

Heroes of the Slayers family bypass the Elemental Barriers in this Challenge Event’s stages. Heroes of the Slayers family have increased attack, defense, and health (+20%) in this Challenge Event’s stages.

 Noril ( Nature)

## Springvale Family

The Springvale Family has bonus for attack.
Bonus for 2/3 Heroes:

* +10% / +20% attack.

 Chick Jr ( Ice)

## Sand Empire Family

The Sand Empire Family has a Defense bonus of 10% per hero, and maxes out at 3 heroes (+20% defense).

 Hisan ( Nature)

## Morlovia Family

The Morlovia Family has bonus for mana generation.
Bonus for 1/2/3 Heroes:

* 3% / 6% / 9% mana generation.

## Winter Family

The Winter Family has a +5% bonus health and attack for minions inherited from their summoner, with a max of 3 heroes (+10% health and attack for minions).

## Ninja Family

The Ninja Family has a bonus +5% chance to dodge normal attacks and Special Skills and a +5% chance to counterattack with 60% of the damage received, at a max of 3 heroes (+10% chance to dodge normal attacks and Special Skills and +10% chance to counterattack with 90% of the damage received).

## Magic Family

The Magic Family has bonus chance for mana generation. Bonus for 1/2/3 Heroes:

* 50% / 75% / 100% chance to cast +5% mana generation stack on a random ally when this Hero casts their Special Skill. (Max stack: 10)

## Wolf Family

The Wolf Family has a bonus chance to cast buffs that are undispellable.
Bonus for 2 / 3 Heroes:

* 35% / 50% chance to make a cast buff undispellable.

## Raven Family

The Raven Family has a bonus chance to cast ailments that are uncleansable.
Bonus for 2 / 3 Heroes:

* 35% / 50% chance to make a cast ailment uncleansable.

## Bear Family

The Bear Family has a bonus chance that all received attack status ailments will be replaced by a +40% / +60% / +70% attack buff for 3 turns.

Bonus for 1/2/3 Heroes

## Stag Family

The Stag Family has a bonus chance that all received defense status ailments will be replaced by a +40% / +60% / +70% defense buff for 3 turns.

Bonus for 1/2/3 Heroes

## Sun Family

The Sun Family has a bonus chance of casting negative accuracy and burn damage on enemies that use their special skill.
Bonus for 1/2 Heroes:

* 50% / 75% chance to cast -35% accuracy for 2 turns and Burn damage over 2 turns on an enemy who deals Special Skill damage to this character.
* If the enemy's Special Skill defeats this character, the chance is 75% / 100%.

## Moon Family

The Moon Family has a bonus chance of casting negative defense and water damage on enemies that use their special skill.
Bonus for 1/2 Heroes:

* 50% / 75% chance to cast -24% defense for 2 turns and Water damage over 2 turns on an enemy who deals Special Skill damage to this character.
* If the enemy's Special Skill defeats this character, the chance is 75% / 100%.

## Kingdom Family

Heroes of the Kingdom Family as well as heroes fighting alongside them receive a Morale Bonus in War of the Three Kingdoms! Heroes with a Morale Boost receive increased attack, defense and health in battles. All heroes belong to the Kingdom family whether they are Shu, Wei or Wu combatants. Heroes become stronger when teamed with other unique Heroes of the same family.

Bonus for 1/2/3 Heroes:

2% / 4% / 6% mana each time a Minion is summoned for the Hero.

2% / 4% / 6% heal each time a Minion is summoned for the Hero.

Morale Boost

Heroes belonging to this family as well as heroes fighting alongside with them receive additional perks in War of the Three Kingdoms: +10% attack, + 3% defense, +7% health

## Journey Family

On 1/1/2023 a new Journey Family was introduced in the 3 Kingdoms Summon Portal with the first member, Erlang Shen.

Bonus for 1 / 2 / 3 Heroes:

\* 50% chance to increase the duration of each status effect that is cast by the hero by 1 / 2 / 3 turns.

Morale Boost

Heroes belonging to this family as well as heroes fighting alongside with them receive additional perks in War of the Three Kingdoms: +10% attack, + 3% defense, +7% health

## Gargoyle Family

The Gargoyle Family has bonus immunity to damage types. New immunity with more heroes maxing at three.
Bonus for 1/2/3 Heroes:

* Immune to Poison damage / Immune to Poison and Burn damage / Immune to Poison, Burn and Water damage

Additionally, their Stoneskin durability corresponds to Mana Speed. The slower a Gargoyle is, the more instances of incoming damage their Stoneskin will nullify; this value scales incrementally (Very Fast / Fast / Average / Slow / Very Slow = Stoneskin will block 2 / 3 / 4 / 5 / 5 instances of damage)

## Styx Family

The Styx Family has a bonus for 1 / 2 / 3 Heroes:
When this Hero casts their Special Skill, 40%/60%/80% chance to cast -30% mana generation for 2 turns to all enemies.

The family bonus was changed together in November 2022 Balance Update to make them more competitive. It originally was "When this Hero receives a defense status ailment, 40%/60%/80% chance to cast the received ailment to all enemies."

## Kalevala Family

The Kalevala Family has a bonus for reducing damage from Special Skills of a stronger element.

Bonus for 1 / 2 / 3 Heroes:

* Receive -10% / -25% / -40% less damage from the Special Skills of the strong element.

## Mighty Pet Family

The Mighty Pet Family has a bonus for minions and fiends.

Bonus for 1 / 2 / 3 Heroes:

* Minions for this Hero inherit +2% / +3% / +4% extra attack & health.
* Fiends for this Hero absorb/inherit +2% / +3% / +4% less max health / attack.

## Musketeer Family

The Musketeer Family has a bonus for giving Cover to an ally.

Bonus for 1 / 2 / 3 Heroes:

* 50% / 75% / 100% chance to give Cover to a random ally for 6 turns when this character casts their Special Skill.

When in Cover, the ally takes no damage from Special Skill attacks or normal attacks. This character takes 90% / 80% / 70% of the damage that would be received by the character in Cover.

## Bard Family

Bard Family supports other families and realms.
Solo heroes get +5% mana generation. Team members are Solo Heroes if they have no family or realm members in the team.

## Plains Hunter Family

The Plains Hunter Family has an attack bonus.

Bonus for 2 / 3 / 4 / 5 Heroes:

* +5% / +10% / +15% / +20% attack.

## Abyss Hunter Family

The Abyss Hunter Family has a defense bonus.

Bonus for 2 / 3 / 4 / 5 Heroes:

* +5% / +10% / +15% / +20% defense.

 Greel ( Dark)

## Masked God Family

The Masked God Family summons a Mask minion for themselves at the start of battle. With two family members, the Mask minion grants +7% attack to its owner. With three family members, the Mask minion gives its owner immunity to all status ailments and cannot be dispelled.
Was originally named the Masquerade Family.

## Mystery Family

 Myztero ( Dark)

## Lunar Year Family

 Xiaotu ( Fire)

## Cupid Family

The Cupid Family supports other families and realms. Solo heroes get +20% increase for any healing received. Team members are Solo Heroes if they have no family or realm members in the Team.

## Goblin Family

The Goblin Family has a bonus against boosted health.

Bonus for 1 / 2 / 3 Heroes:
Each time this Hero takes damage from the enemy’s Special Skill, removes 50% / 75% / 100% boosted health from all enemies.

## Owl Family

The Owl Family has a bonus against mana status ailments.

Bonus for 1 / 2 / 3 Heroes:
All Received mana status ailments will be replaced by a +11% / +31% / 39% mana generation buff for 3 turns.

 Paeia ( Holy)

## Champions Family

The Champions Family has a bonus for Special Skill damage.

Heroes become stronger when teamed with other unique Heroes of the same family.
Bonus for 1 / 2 / 3 Heroes:
+30% / + 50% / +70% additional Special Skill damage.

## Astral Elves Family

The Astral Elves Family has a bonus to dispel an enemy buff.

Bonus for 1 / 2 Heroes:
Each time an Astral Elf takes damage from the enemy’s Special Skill, 50% / 70% chance to dispel a random dispellable buff from that enemy.

## Forum link

https://forum.smallgiantgames.com/tag/family