Spell & Ability Changes

**Spell changes:**

**Blade Thirst** - Now affects piercing melee weapons too

**Continual Light** - This spell has been changed so that it is brighter than normal light spell and the duration extended to last until you rest.

**Darkfire** - Applies flame effect + 1d4 divine/negative damage bonus. Damage bonus increases to 1d6 at level 15. Darkfire can now be cast on gauntlets and ammunition.

**Displacement** - Duration increased to turns per level.

**Find Traps** - This spell only Finds Traps and does not disable them.

**Firebrand** - Casts a swarm of fire projectiles which each do 1d6 damage per caster level (capped at 15d6). Number of individual targets capped at 8. Gains 1 to target cap per evocation focus feat.

**Flame Weapon** - Applies flame effect + 1d4 random elemental damage bonus. Damage bonus increases to 1d6 at level 15. Flame weapon can now be cast on gauntlets and ammunition. Casters with evocation focus will also apply flare on hit to ammunition.

**Globe of Invulnerability & Minor Globe** - Spell immunity level raised by 1 for spell specialisation ajburation. Also raised by 1 for epic spell focus abjuration.

**Greater Sanctuary** - This spell only lasts 18 seconds. 36 seconds Extended.

**Harm** - Does 10 points negative energy damage per level (capped at 150). Will save for half. Can not reduce HP to less than 1.

**Heal vs Undead** - Does 10 points divine damage per level (capped at 150). Can not reduce HP to less than 1.

**Isaac's Lesser Missile Storm** - Casts a swarm of 1x 1d6 magic missile per caster level (capped at 10). Gains 1 to missile cap per evocation focus feat.

**Isaac's Greater Missile Storm** - Casts a swarm of 1x 1d6 magic missile per caster level (uncapped). Gains 1 to missile cap per evocation focus feat.

**Monstrous Regeneration** - Duration doubled to 1 round per level.

**Premonition** - Receives fallback DR of +6/5-10 if you have divination spell focus feats. Epic divination focus grants uncanny dodge for duration of casting.

**Truestrike** - Duration doubled to 18 seconds. Scaling AB of 6 + (caster level / 5). Extra AB for divination spell focus feats.

**Timestop** - Using timestop multiple times in quick succession will apply a temporary 50% spell failure penalty.

**Stone Bones** - Now affects all of your summoned undead as well as targeted undead creature.

**Negative Energy Ray** - Each necromancy focus feat adds +1d6 to your negative damage.

**Animate Dead** - New undead summons. Add palemaster levels to wizard levels for purposes of determining summon.

**Spell list changes:**

**Druid** - Gets Cat's Grace, Endurance, Flame Weapon (cold only)

**Ranger** - Gets Barkskin, Spike Growth, Greater Endurance

**Bard** - Gets Blood Frenzy, Shadow Conjuration, Phantasmal Killer, and Lesser Planar Binding

**Assassin** - Now gets its own spell list. 4 casting levels based on INT ability.

**Blackguard** - Now gets its own spell list. 4 casting levels based on WIS ability.

**Harper Scout** - Now gets its own spell list. 3 casting levels based on CHA ability.

**Wizard spell school changes:**

Prohibited spell schools have been modified. The following spell schools now oppose each other.

* Abjuration vs Conjuration
* Divination vs Illusion
* Enchantment vs Transmutation
* Necromancy vs Evocation

**Palemaster effective caster level changes:**

Palemasters add half of their PM levels to their wizard level while casting spells.

**Shadow Elf effective caster level changes:**

Shadow elf wizard and cleric spells gain a caster level boost of 1/4 their total level to the majority of their spell castings. E.g. Shadow elf with levels of 4 Fighter / 4 Wizard / 12 Cleric will cast wizard spells with effective caster level of 9 and cleric spells with a effective caster level of 17.

**Weapon changes:**

**Katana** - Finessable for non-small races

**Quarterstaff** - Finessable for non-small races,  gain bonus attacks from monk levels. Double-sided weapon but gets free 2-weapon fighting.

**Magic Staff** - Finessable for all races

**Shuriken & Sling** - Gain bonus attacks from monk levels.

**Spear** - One-handed weapon but still gets the bonus damage when wielded 2-handed.

**Barstard Sword** - Gets bonus damage when wielded 2-handed.

**Feat changes:**

**Dirty attack** - Works normally until you gain a second attack. Once you have a second attack you will no longer lose all other attacks that round but you will also no longer receive bonus damage from critical hits.

**Devastating Critical** - This feat can only be picked by straight class Fighters or by straight class Barbarians. It can only be picked for Great Sword, Great Axe, Scythe, Heavy Flail, and Halberd.

**Barbarian Rage** - Duration increased by 1 round per barbarian level. Gain 1% physical damage immunity per 2 levels of barbarian. Gain fear immunity at level 11. Additional bonuses for drinking alcohol.

**Divine Wrath**: Duration increased to 5 + CHA modifier + COT level rounds

**Shadow Evade**: Duration increased to 5 turns + 1 turn per SD level.

**Defensive Stance:** Unlimited uses per day

**Spring Attack:** Gain 2 free ranks of discipline & tumble

**Create Undead:** Works like Animate Dead but summons two undead creatures.

**Create Greater Undead:** Works like Animate Dead but summons three undead creatures.

**Skill changes:**

**Parry** - No longer limited to one attack.

**Pick pocket** - May only successfully steal from a PC once per reset.