Flameboy

## **Personality**

* **Bio-Fire Manipulation:** Flameboy possessed the mental ability to control ambient heat energy and the physical ability to transform his entire body, or portions of his body into a fiery, plasma-like state of will. The cells of a normal human body convert energy from foodstuffs into a form of energy usable by the body, adenosine triphosphate (ATP). Among other mutagenic changes, the cosmic ray bombardment triggered a specific genetic code rearrangement that caused Flameboy's ATP production sites to generate a new form of energy containing molecule. (Jonah V has dubbed this molecule adenine ribo-heptaphosphine, AR-HP.) This complex molecule not only provides ordinary bodily energy but contains large stores of latent chemical-bonding energies. Another favorable mutagenic change is his cells' ability to utilize this extra energy by converting it into a moderate-density, plasma-like state that is regulated by a subconscious mental field and can be modified by an act of will. When sufficient quantities of energy are consumed, the Torch unavoidably reverts to his solid state.
	+ **Fire Manipulation:** Flameboy can generate shapes composed of fire from any point on his body (he usually employs his hands to "sculpt" the flames, occasionally as a lasso to ensnare enemies). He can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as he concentrates upon them. The objects will only burn about 3 minutes before expiring unless the Torch continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F (near the melting point of iron).
	+ **Heat Manipulation:** Flameboy has the ability to mentally control the ambient heat energy within his immediate environment, even when he himself is not aflame. He can reduce objects' temperatures (if they are in a normal range for existing on Earth's surface) to about 30 F, raise them to several hundred degrees, or extinguish open flames. His radius of influence is about 80 feet. The heat energy he takes from the environment is absorbed into his own body. If he takes in a critical amount while he is not aflame, he will become aflame. There are unknown limits to the amount of flame he can absorb into his own body harmlessly while he is himself aflame.
	+ **Fire Mimicry:** Flameboy possesses the physical ability to envelop his entire body or portions of his body with fiery plasma without harm to himself (plasma is a superheated state of matter such as exists in the atmosphere of stars). Ordinarily, when aflame, Flameboy is enveloped by a low-intensity flame of low-level plasma (reddish, approximately 780 Fahrenheit), which ranges from 1 to 5 inches from his body. He can, however, generate much higher levels and flames about himself. The energy used to support his low-level plasma is small; only when Flameboy wills his flame to a higher level does the majority of surplus energy with the AR-HP complex become involved. In its plasma state, Flameboy's body is no longer solid; projectiles that are not melted pass harmlessly through his body.
	+ **Fire Flight:** Flameboy's plasma has a high hydrogen content and is surrounded by an exuded cloud of mono-atomic hydrogen atoms. The hot cloud provides sufficient positive buoyancy for him to float. With mental stimulation of his flame, he can provide enough lift to carry around 180 pounds. By forming a jet from his feet, directed behind him, he can achieve a normal flight speed of 140 miles per hour, and accelerate up to supersonic speeds capable of catching up with faster beings such as the Silver Surfer while in the Earth's orbit.
	+ **Fire & Heat Immunity:** Flameboy is unaffected by heat and flames, including his own, even when part of him is aflame and the rest of him is not. His flesh cannot be scalded or burned by any heat source whose level is below that of his maximum output.

### **Weaknesses**

**Fire Extinguisher (Cold, Water & Lack of Oxygen):** Flameboy's flame is supported by the presence of oxygen, and thus is extinguished in low air pressure or a vacuum. Flameboy's flame can be extinguished by smothering materials, such as water, sand, fire-fighting foam, and heat-resistant blankets, unless his flame is at such an intensity that it immediately vaporizes such materials on contact. If hit with small amounts of water, up to about five gallons, Flameboy can turn it to steam with relatively little effort. More water than that could extinguish his flame at its normal level, and he would have to wait until he could evaporate the residual moefore re-ignition.

## **Trivia**

* He is based on Burnout (DC) & Toro (Marvel)
* His mentor is Cannon Fodder