Getting Started

This is an in depth guide to help brand new players get established on Vulengate, no matter which realm they choose. It covers mostly basic information about commands and worlds, though could be helpful for established players too wanting to learn more about a particular subject.

## Picking a Realm

When you first join Vulengate, you'll be greeted by **6** realm portals, each labelled by a color. These are the six main worlds of Vulengate. The realm you initially decide to play on isn't a permanent decision, you can freely switch between the realms anytime by doing /server (color) or by using /hub to return to the hub world. The realms are for the most part identical, the only thing that varies between them are player communities. Each realm's build world has a 40,000x40,000 border.

The realms are as follows:

* Vulengate Red (Opened March 14th 2018)
* Vulengate Blue (Opened March 14th 2018)
* Vulengate Green (Opened March 14th 2018)
* Vulengate Yellow (Opened March 25th 2019)
* Vulengate Purple (Opened April 3rd 2020)
* Vulengate Orange (Opened December 6th 2020)

## Joining jobs

Once you've picked your realm and you're ready to start playing, the first thing you'll want to do is join some jobs. Players can join two jobs when they first join from the Hobo rank, and they're important to get early on so you can start making money as soon as possible. The command /jobs browse will bring up a GUI with the seven available jobs on it. You can right click the icons for in-depth job information to see what actions joining that job will pay you for. Once you've found a job you like, you can do /jobs browse and left click the icon to join the job, or do /jobs join [job].

### Early game job choices

Almost all the jobs on Vulengate are viable options in the long term. As you rank-up you'll be able to join every job eventually anyway! However certain jobs give players access to a lot of money very early on without needing to go through the extensive preparation and grinding other jobs can take to become profitable.

#### Miner

Miner is an excellent choice for any player's first job. A large portion of your time on Vulengate will likely be spent mining, and getting paid for the task of clearing land early on can be a great way of getting some starting cash. Mining ores pays extremely well, so even tasks like gathering materials for tools and armor can be turned into a good source of income. Miner job also holds up incredibly well in the late game, being one of, if not the best income method on the server.

#### Fisherman

As far as income goes in the early-game, Fisherman job is hard to top. It's simple to start up, even a basic crafted fishing rod can be a good starting option until the player can upgrade to a wild rod. Catching pufferfish and tropical fish pays very well, even at the lowest job levels. Participating in the hourly fishing contests gives this job many more chances for money from prizes and selling the fish through /emf shop.

#### Hunter

Hunter, while not as immediately useful as Miner or as high income like Fisher, can still be a valid option as a starting job. Killing mobs will be a routine part of your time on Vulengate and getting payment, however small, from a task that frequent is good passive income. This job can also be easily adapted into high profit in the late-game through use of large scale mob farms and boss grinding, so getting levels in it early on may be a good investment.

#### Woodcutter

Woodcutter is a job that can be helpful early on, but falls off significantly as you get established. The early task of cutting trees for wood is one almost every player has to go through, and if you want to make a little money while you get the resources this job may be useful for a time, but this job just isn't sustainable in the long-run for money and you're likely better off using one of your first two jobs slots in other jobs.

### In-depth job information

If you want more info for all the different jobs, strategies for grinding and their changelog information you can find more detailed guides on their individual pages, or on the main jobs page.

## Gathering Resources

After you've joined a job or two it's time to start gathering materials. On Vulengate there are dedicated **Resource Worlds** for just this purpose. Resource Worlds have no player protection in them and their maps reset monthly, giving players essentially infinite opportunities to gather resources to bring back to the main world.

If you're looking to gather overworld resources, such as wood, stone or dirt, use **/resource**

If you're looking to gather Nether resources, such as quartz, basalt or blackstone, use **/nether**

If you're looking to gather End resources, such as endstone, purpur or chorus fruit, use **/rtp end\***

* \*/rtp end is a rank perk and only unlocks at Sentinel rank and above

## Claiming Land

When you're happy with the amount of resources you've gathered and want to start working on a house or a base, use /rtp to be randomly teleported somewhere into the **Main World**. These maps never reset and allow for players to set land claims within them to protect their builds.

### Making Claims

When you first join you'll spawn in with a golden **Claim Shovel** in your inventory. This is the item used to mark claim boundaries, if you're missing a claim shovel for any reason you can use /kit claim to get a new one every 24 hours. A stick is also an important item when making claims, as using it on a block will tell you whether or not you're within another player's claim at the moment.

Once you've found some unclaimed land and you're ready to make it yours, hold a claim shovel in your hand and left click to mark a claim corner. Repeat this process in another corner of land to mark out a square or rectangle. Once the second corner has been marked, if you've got enough claim blocks, the land will be protected under your name! Make sure to use /sethome [name] to set a home here, that way you can return to your claim at any time by using /home. If you forget to do this or you're unsure where all your claims are, you can use /claimlist to view all your claimed land locations, as well as your remaining claim blocks.

### Getting Claim blocks

Claim blocks are vital for establishing your land and expanding later. When you first join you'll start with 250 claim blocks, though there are many methods of increasing this number.

The first and easiest method is simply by playing! Every hour you spend playing on the server you'll get an extra 100 claim blocks, eventually capping at 15,000 through playtime. If you're in need of extra claim blocks fast though, there are other ways.

Claim blocks can be obtained by:

* Winning them from the Wild and Vote Crate in small amounts.
* Redeeming a Claim Blocks Voucher, winnable from Seasonal or Event crate, and often being sold on the auction house.
* Ranking up, various /ranks give extra claim blocks as a reward for buying a rank upgrade.

### Trusting Players for co-op

It's likely you want more players than just you to be able to access a claim. This is where the /trust command comes in handy. By typing /trust <IGN> you can give another person permission to build and access chests within a claim. /containertrust is a similar command, however it stops players from being able to build in the claim and only allows them access to animals and interact able objects, such as crafting tables or chests.

### Setting up gpFlags

gpflags are a good way of setting certain rules within your claimed land that others players are forced to follow. They can be useful for limiting player's access to certain parts of your claim, setting up parkour minigames or even blocking certain people from your claim entirely. The command to set a claim flag is /gpflags setclaimflag <flag> [<parameters>], replacing <flag> with the name of the desired flag and <parameters> with the area if they are required. You can remove gpflags set in claims by using /gpflags unsetclaimflag <flag>. You can view all the currently set gpflags in your claim with /gpflags listclaimflags.

### Subdividing Claims

Once your claimed land begins expanding, you may want to look into separating permissions between certain sections of it. This can be useful for letting players set up their own shop plots in a market, or giving players access to a plot to build a house in if you're running a town. All of this is done by subdividing your claim.

To begin subdividing, hold a claim shovel in your hand again and run the command /subdivide. This will swap the shovel from claim mode to subdivision mode. At this stage you can simply mark two claim corners within your land to create a sub claim. The created sub claim will still be protected under your username, but you can set different player permissions and gpflags within it without affecting the parent claim.

## Ranking Up

Once you've saved up a bit of money, it's time to start looking at purchasing ranks. Ranks are an essential part of Vulengate and are the main progression system, unlocking new commands and giving players access to more jobs, personal vaults, auction house slots and more.

A full in-depth list of every rank, its cost and respective perks can be found here.

Noteworthy perks of ranking up:

* Access to new worlds, end dimension locked behind Sentinel rank.
* Ability to mine spawners.
* Extra player vaults, a form of mass storage that can be accessed anywhere through the use of /pv [Number] command.
* Extra auction house slots, letting you list many more items for sale at a time than other players may be able to.
* Extra claim blocks.
* Extra /sethomes
* Access to quality of life commands such as /feed and /craft

## Where to buy/sell items

If you've ranked up and gotten a few more jobs but are still finding money to be an issue, you can always begin selling items to other players. Selling items, particularly crate keys is a very lucrative income method, especially early on. There are various ways to sell or buy items from players.

## Auction House

The Auction House is the most popular method of doing business on Vulengate. Accessable through the /ah command, the auction house is a quick "buy it now" marketplace that's available for every player to use. Players list items on here through the command /ah sell [price] while holding the item they're trying to sell, and others can buy it by clicking on their auction in the GUI menu.

### Chest Shops

Chest Shops are a very flexible method of buying or selling items. They can be set-up anywhere and give you full control of how much of an item you want to buy or sell. To create a chest shop run the command /qsshop create <price> while looking at a container and holding the amount of the item you want to sell. Right clicking the sign created will bring up a menu that allows you to customize your shop further, including setting it to a buy chest, removing the shop and editing the price/amount without needing to create a new shop.

## Markets

A view of /warp forestmarket

Markets are a great way of setting up a shop in a location many players visit. There are currently two markets available to rent a plot in, /warp forestmarket and /warp tropicalmarket. Each market is identical plot wise, only the themes vary. Plots of different sizes can be rented here for a different amount daily and have different requirements for upkeep.

The complete list of market rules and requirements can be found here.

* Small Plots - $300 daily, 3 SELL or BUY chests. 5x5x5 space. 16 available per market.
* Medium Plots - $1,500 daily, 8 SELL chests with items in stock at a time. 9x13x13 space. 8 available per market.
* Large Plots - $3,000 daily, 14 SELL chests with items in stock at a time. 13x15x15 space. 4 available per market.