Smoke

**Smoke** is a soldier who heals allies with a number of survival kills.

> "In faith, I find purpose."
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## Profile

### Lore

The daughter of a viscount in the land of Blingum, Hecibeth was born to a life of wealth and privilege. Blingum is a prosperous land, far from any active battlefield, and its nobles maintain massive estates worked by serfs who are bound to the land. In some ways little better than slaves, the serfs of Blingum often owe debts to their landlords as well as tax obligations, and spend their entire lives working the land with little personal gain to show for it. Almost unique among the nobility, Hecibeth’s family frowned on such practices, and her grandmother went as far as releasing their serfs from any feudal obligations. Hecibeth’s parents raised her to value people by their merits, regardless of the circumstances of their birth.

Blingum held few institutions of formal education and, like many nobles, Hecibeth was instructed by a private tutor. She excelled in her lessons and soon began helping with her family’s business affairs, eventually taking charge of their publishing house. As she grew older, Hecibeth would often disguise herself as a commoner and visit the cities of Blingum, searching for new writers and perspectives to publish. On one such trip, as if arranged by the Immortals, Hecibeth met a man named Dyburn. Like her, Dyburn was a member of the aristocracy and, like her, he detested the inequality of their country. The two fell in love and, with the blessing of their houses, married and took up an independent homestead. There they grew their own food, raised their own livestock, and hired people at a living wage.

The couple had many detractors, especially among the aristocracy and clergy, for the church in Blingum taught that mortals were separated into social classes by divine commandment. They argued that Hecibeth and Dyburn were flouting the natural order and dangerously close to heresy. But Hecibeth knew that no Immortal had ever ordained mortal law. The gods were content to allow their followers to handle such things themselves, so long as they joined the great war of faith. But there were others who received Hecibeth’s arguments warmly, especially among the lower classes. And even when her words did not persuade, many were swayed by the legal and material aid Hecibeth and Dyburn provided as an act of charity. A movement to abolish serfdom began to grow in Blingum.

Hecibeth’s days were happy. And when she and Dyburn welcomed their daughter to the world, they had every expectation that their future would be happy as well. They cherished their simple lives, their friends and family, and each other. Neither of them ever considered joining the war of the Immortals.

Her daughter’s death brought Hecibeth’s world crumbling around her. She lost all taste for life, and soon struggled to leave her bed. Concerned, her family convinced Dyburn that Hecibeth required professional aid, and together they convinced Hecibeth to pass her days of mourning in a monastery. They had no idea that the head nun, a woman named Semone, detested Hecibeth and everything she stood for. Semone preyed on Hecibeth’s grief, whispering that her child’s death was caused by her transgressive political beliefs. At first Hecibeth reacted to her words with rage, but over time Semone’s poisonous arguments took root.

Hecibeth came to believe that the salvation of her soul, and her child’s, depended on her participation in the war of the Immortals. Appalled, her husband and family begged her to reconsider, but Hecibeth’s mind was set. She shed her name and past, taking a monastic vow to spend her life fighting for the Immortals. In the eyes of the law, Hecibeth perished, and the nun Smoke was born.

## Skills

 Summon a Smoke Clone that slowly moves forward. While a Smoke Clone is active, press [Q] again to *Teleport* to the clone's location. The clone disappears after Teleport, causing a *healing explosion*. The healing explosion *recovers* HP for Smoke and up to 2 allies by a set amount, which is distributed based on the number of allies in the area. Smoke Clone can be destroyed by enemy attacks, and disappear over time.

 Knock back enemies in an area. The faster they approach, the further they're knocked back. Become *unstoppable* during wind up and take 30% less damage. Can be used in the air.

Press [MLB] to consume more of the gauge ands fire any held projectiles in the direction you are facing.
You can block *large projectiles* like cannon balls when the gauge is *full*.
Cancel with [MRB] if there are no held projectiles.

 Quickly dash to the left or right.
Become *unstoppable* while dashing, take 30% less damage, and convert all damage taken to Trauma.
Combo basic attacks or skills while dashing. Smoke can dash in the air.
Air dashes move further, decrease damage taken by 70%, and convert all damage taken to Trauma.
They can be used after jumping and while falling. Dash on the ground to avoid danger and dash in the air to maneuver around the battlefield.

Smoke Wall can be used when the gauge is at 30% or higher.
If the Smoke Gauge is full, consume it to quickly *resurrect* an ally or use an enhanced Smoke Wall.
Interrupted resurrections do not consume the gauge.
Failing to use Smoke Wall consumes a small amount of the gauge.
Once the gauge has risen to a certain level, a portion will be retained upon death, while the entire amount will be retained upon resurrection.