Provinces

## Erchel "The Land of Merchants"

Status: Completed

Information: In the middle of Hadebrand lies the wealthy city of Erchel, between the extremes of both fertility and metals . The moderate climate and forgiving terrain has given Erchel the nickname of the "Land of Merchants" - a name the citizens here seldom forget to flaunt.

Population: Very low

Value: Very low

Terrain Type: Rolling Hills

## Silburg "The Wall of Blood"

Status: Completed

Information: The First line of defence between Hadebrand and the fierce rival Basalyik Khanate. Being unforgivably cold with mountains piercing in to the sky, Silburg has faced numerous challenges, especially the many foreign forces crossing this "Wall of blood".

Population: Very low

Value: Very low

Terrain Type: Frigid Mountains

## Kalle "The Bread Basket"

Status: Completed

Information: Flat, fertile and slotted between the mighty River Hal - Kalle has been central to the outside market; offering wine, berries and wheat to the other nearby Barons who aren't as lucky to hold the agricultural capacity of Kalle.

Population: Very low

Value: Very low

Terrain Type: Plains

## Ried "The Sunken Land"

Status: Completed

Information: The mysteries that lies behind Ried have been credited towards the drab and dingy swamp that surrounds the city. People claim that ones who travel too far into the unexplored swamp will be met by monsters, who were once humans; with the adventurer meeting the same fate as the apparent purple-skinned monsters. Sumpfland's greatest flaw is also its greatest boon, having the land of the swamp being far too dangerous for foreign invaders to even dare traverse.

Population: Very low

Value: Very low

Terrain Type: Swamp

## Kreuze "The Crossing"

Status: Completed

Information: A vital and pivotal province to have under an ambitious ruler's thumb. Its strategic positioning lodged in-between 4 provinces that slices Hadebrand into two, what are all isolated between each-other assures great defence against invasive forces.

Population: Very low

Value: Very low

Terrain Type: Mountainous

## Hochstad

Status: Completed

    Information: Dubbed the heart of Hadebrand by the merchants and passer-bys, Hochstad might seem an unsuitable location for such a city, but its strategic location makes it a pivotal crossroads for inland bound caravans.

Population: Very low

Value: Very Low

Terrain Type: Frigid Mountains with River

## Erdorf

Status: Coming Soon

Population: Very low

Value: Very low

Terrain Type: Hills and Woods

## Konigshaven "The Noble City"

Status: Coming Soon

Information: Overlooking the Jade sea, the Noble city of Konigshaven is believed to be the first real semblance of a power Kingdom in the Hadebrand region. Dating back to the days of yore, Harald the Great had created a city of gold and such splendour from the influx of trade, due to his strategic positioning of one of the greatest cities Hadebrand has ever seen. A descendant of Harald the Great, Gerhart I even managed to convince the Western Provinces to unite under the common Hadebrand people; Konigshaven holds such symbolic importance that If a man wants to become a King, he must control the Noble City.

Population: Very low

Value: Very Low

Terrain Type: Coastal Plains

## Neuss

Status: N/A

Population: Very low

Value: Very low

Terrain Type: Coastal Plains

## Halbach

Status: Completed

Population: Very low

Value: Very low

Terrain Type: Plains and River

## Alevig

Status: Completed

Information: Alebonn is one of the ancient cities of Hadebrand, but that makes it no less breathtaking. Its legacy dates back to the times of yore, being a trading Colony to the enigmatic and far reaching continent to the West.

Population: Very low

Value: Very low

Terrain Type: Plains

## Federobe "The White City"

Status: Completed

Population: Very low

Value: Very low

Terrain Type: Coastal Cliffs

## Erste "The White Tower"

Status: Completed

Information: The region of Erste has a history of being under constant threat, whether it be the hordes of old or the ambitious khans who lie to the South. The high cliffs and choke-points

prove it easy to take on a much larger force for any cunning defender.

Population: Very low

Value: Very low

Terrain Type: Frigid Mountains