Commonborne (Feat)

The Commonborne Origin is given, for free, to all characters once they are created for the Commonborne setting.

This feat gives you special bonuses, based on your character's personality or their homeland. To use the feat, ask the DM before your roll if your origin may impact it, or the DM will tell you.

## Options

### Blank Slate

*No Benefit*. Your character has not seen or done anything remarkable in their life. Maybe they passed by a number of places, or just didn't stay long anywhere, or came from a place that is unknown.

### Origin- Royaume

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in the Royaume, the Half-Elf and human kingdom that spans much of the western continent. Your youth was spent around castles, knights, and fairytales.

### Origin- Elven Domain

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in the Elven Domain. House politics, austere buildings and ancient ways are your cultural inheritance. You spent your youth around a lost culture, and around ornate, but empty, buildings.

### Origin- Commonwealth

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in the Commonwealth, nation of Humans, Dwarves, and Gnomes. The winters were harsh, and in the north, the threat of invasion was a daily occurence. The whistles of steam power remind you of home.

### Origin- Draconic Empire

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in the Draconic Empire, home of Dragonborn and Humans. The way of the Samurai surrounded you, and you were told to respect your elders and the many traditions.

### Origin- Midland

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in Midland, the realm of Halflings and Humans. A peaceful life, in small villages and towns, Midland needs little and demands little. A sense of community surrounded you, but were you a part of that feeling?

### Origin- Republica

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in Republica, home of the Divine Church. Tall, spikey towers and ornate, ominous, churches loomed over you throughout your life. The teachings of the Divine were everywhere, and magitek was also a well-known sight to you.

### Origin- Galletia

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born on one of the islands of Galletia. Island living around port towns, listening to the stories or drunken ramblings of passing sailors was your life. On the beautiful beaches with their blue lagoons, there wasn't much else to *do*, besides fish.

### Origin- Democracy of Terra

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in the underground mountain-cities of the Dwarves. Where Caste, Bloodline, and Honour is everything. You learned young that either you made something of your life, or you were made into something by others. And that the price of good deeds is often death.

### Origin- The Reef

*Advantage on rolls related to folklore, tradition, or history of your homeland.* You were born in the underground mountain-cities of the Dwarves.

### Origin- The Wilds

*Advantage on rolls related to folklore, tradition, or history of your homeland.* The Wilds are a nexus of nomadic tribes, petty empires, small kingdoms, and fortified towns. Many small countries that take a day or less to cross, each with their own history and culture.

### Origin- Elfhelm

*Advantage on rolls related to folklore, tradition, or history of your homeland.* Elfhelm is located around the Elven Domain and heavily forested, home to the Wood Elves and their small tribes, as well as the occasional small city of other beings.