Rules

A collection of rules that alter, change or outright replace the base rules of the Pathfinder (or other) d20 Rule Set. Over time additional rules will be added until the **Omniverse d20 Table Top Role Playing Game** is finished as its' own interchangeable entity.

# **Rules**

## **Character Creation**

### **Paths**

A character may take a Path; either an Adventurer path such as Fighter or Wizard; a Racial Paragon Path such as Solarian or a Civilization Path such as Noble or Artisan. Monsters have to have at least more than half their total levels in their appropriate racial Monster Path such as Magical Beast. A character can only take **ONE** Prestige Path such as Hell Lord. Additionally, while a single character can only have three total paths at any time. they may sacrifice the feats gained at the 3rd, 7th, 11th, 15th and 19th levels to gain similar abilities to what normal paths gained in what is called Variant Multipathing or VMP. A character that is a VMP character does not treat their VMP as one of their three paths. If a character is Gestalted; They may have up to three more paths for a total of 6, only 2 of which may be Prestige paths.

### **Mythic Paths**

Mythic characters are those that are infused with the deific powers beyond the mortal world. They gain what is known as a Mythic Path such as Champion or Archmage. Through the use of a mythic feat, a character can have up to **TWO** mythic paths open to them.

### **Attributes**

There are seven attributes that govern a beings or certain objects intrinsic properties. In order to have attributes, the being or object must be capable of expressing or exerting some sort of effect upon the environment around them. Attributes at character creation may be done by picking from one of 4 of sets of SEVEN numbers.

#### Hero Stats

The first set is 18, 18, 16, 14, 12, 10, 10 and are known as the Hero Stats.

#### World Stats

The second, third and fourth sets are rolled by the player. They must roll 4d6’s, adding up the highest three rolls while disregarding the lowest. Ie, a roll of 3, 4, 6, 1 would be a 13. Each set consists of seven number made by this roll. A roll of four 6’s in considered a 19, instead of an 18.

*No attribute can exceed 20 (+5 per starting level above 3rd) at the time of character creation.*

#### The Talent Attribute

This attribute is specific to spell casting and the manipulation of magic and mana.

### **Alignments**

A metaphysical representation of the intent and will of an individual when facing any and all decisions in their lives. Complicated and intricate there are four two axis: Good to Evil, known as the moral axis and Lawful to Chaos, known as the ethical axis.

### Mana Formula

CON Score + INT Score + WIS Score + CHA Score + Talent Score *DIVIDED BY one of the following:*

(13 - (Talent Score - 10)) for positive Talent Modifiers & (3 + (Talent Score + 1)) for negative Talent Modifiers

This is the amount of Base Mana a being has. Base Mana is multiplied by the total levels of the being or creature to determine their total mana pool.

### Feats

These are the feats that one can pick from.

#### Upbringing Feat

All characters receive free bonus feat at first level.

#### Role Playing Feats

You may take an additional non combat or meta (anti)magic/psionic feat, every 2 levels. Must be earned through RP with the DM.

### Skills

Skills measure what a character can do outside of combat. A character can not have more skill ranks than their total hit dice or levels in a skill. All classes gain a minimum of 4 skill points per level before adding their intelligence modifier bonus. All classes gain Perception as a class skill.

 Novice [1-3 Ranks]
 Apprentice [4-8 Ranks]
 Journeyman [9-14 Ranks]
 Master [15-19]
 Grandmaster [20+]

#### Mortal Skill Limit

Mortals can only have a bonus (what is added to the roll) equal to their level multiplied by five as their brains and minds can only contain so much at once. This multiplication is increased by one for every 15 points of Intelligence over 20. Assistance from others via Aid Another (See Below) and bonuses from Mythic sources surpass this.

#### Crafting

Crafting is handled in three distinct sections: Mundane and magical crafting, and enchanting.

#### Cooking

Cooking through the use of Craft: Culinary or Profession: Cook is unique compared to most skills.

## **Gameplay**

### Spell Casting

Spell casting is the manipulation of mana to achieve magical results. Generally it is spell casting classes that do this, though non-spell casting classes can use items or other ways of manipulating or using their limited mana.

### Psionics

Minders, or those that use the power of the mind to warp reality around them gain bonus power points from a stat can add 10 to the over stats when using a table (Add 5 to the modifier when determining the amount of bonus points)

### Combat Action Rules

Rules regarding combat and things that are governed within.

### Game Master Rules

Rules governing things such as falling, size categories and hardness of objects, beings and spells.