recursal/Fanatic-Fandom huggingface dataset:
Kwiecień Tysiąca Grzechów

### Dowódcy

Emperator Arnold Palpatine, Amanda Kuśkąg, Cemperator Adolf Palpatine, Jadwiga Dźwięczak

### Przyczyna

Wybicie rodziny Janiszczuków oraz resztek Kościelników

### Skutek

Wybicie około 98% rodu rodziny Janiszczuk oraz ciągłe pomniejsze polowania na pozostałych Janiszczuków

Kwiecień Tysiąca Grzechów powstała z inicjatywy Emperatora Arnolda Palpatine'a. Intencją miała być krwawa eksterminacja rodu Gryzeldy Janiszczuk. Gryzelda po przegranej rozbija swój ród. Empuś wraz ze swoimi bff będąc przestraszeni możliwości powrotu Gryzeldy i jej bestialskiej zemsty postanawiają wytępić ród seniorki. W tym celu Empuś wysyła łowców nagród oraz specjalnie nową wyszkoloną jednostkę specjalną dosłownie wszędzie, by znaleźć jakiegokolwiek Janiszczuka, a Amanda osobiście ściga nowo powstały *Ruch Kościelny* mający na celu zjednoczenie się i odrodzenie Gryzeldy.

Wraz ze śmiercią Gryzeldy, coraz więcej Janiszczuków porzuciło nadzieję i oddawały się w ręce Boga, co spowodowało wytępienie rodu Janiszczuk do 98%. Oficjalnie operacja została zakończona 30 lipca 2023 roku, jednak pomimo nadal żyjących około 2% rodu, poszukiwania są wciąż aktualne.
Ola The Hutt

Ola w swoim pałacu

Ola The Hutt to nowy gangster ukazujący się w najnowszych wydaniach Jasiolandii.

### Informacje podstawowe.

Pochodzący z rodu Huttów Ola mierzy ponad 3 metry i waży około tonę. Jest zawziętą fanką iPhone'ów oraz Nutelli. Jeszcze przed przejęciem galaktyki przez Empusia założyła Federację Nutillum, która zajmuje się handlem ważnej Nutelli, za którą otrzymuje do dziś miliony kredytów. Handluje również IPhonami 14 i ma zamiar zakupić sklep Bershka.

Z charakteru jest materialistką oraz jest zapatrzona w siebie. Zawsze jest w stanie zrobić wszystko dla pieniędzy i idealnie potrafi odwracać kota ogonem dla swoich korzyści.

### Miejsce zamieszkania Oli.

Ola wraz z jej mamą odeszły od planety i postanowiły żyć od nowa na nowej planecie *Cantonice*. Planeta jednak nie była początkowo przystosowana dla obcych cywilizacji, a szczególnie *Huttów*, którzy byli uważani za brudasów. Z czasem jednak zdania zanikały, a po przejęciu władzy przez Olę planeta stała się przyjazna.

### Federacja Nutillum.

Jej niewielki biznes zaczął się jeszcze rozkręcać przed wojną. Gdy zauważyła, jak duże zyskuje korzyści, postanowiła wejść wyżej. Stworzyła potężne imperium, które niejednokrotnie wchodziło w relacje Kojaka i Empusia. Nagminnie zakładała sojusze z jednym z nich oczekując dużej kwoty. Jednak jak zostało wspomniane często zdradzała swoich sojuszników na chęć otrzymania większej sumy gotówki tylko, gdy miała taką okazję. Dużo razy porywała generałów od Kojaka czy Empusia. Udało się jej nawet porwać samą Darth Adzię, czy Kojaka. Bezustannie Admirał Kojak zlecał zabójstwo Oli. Empuś również wielokrotnie chciał się jej pozbyć. Ta jednak dzięki swoim umiejętnościom perswazji dochodziła do kompromisów i jej uchodziło na sucho.

Jej federacja składa się z wielkich promów nutellowych oraz droidów, które później sobie upatrzyła Gryzelda. Miała swoich pomocników, a konkretniej Natalię Pasik, która będąc generałem sił w federacji była jej prawą ręką. Nieprzerwanie walczyła w jej imieniu z *Sojuszem* czy *Ruchem*, będąc trudnym orzechem do zgryzienia przez Kojaka oraz Empusia. Oczywiście nie mogło zabraknąć również łowców nagród. Jej najlepszym łowcą jest znana Hanz Alesia, która zawsze polowała na najtrudniejsze cele, które głównie wychodziły z powodzeniem. Pomimo tego również miała wielu innych dobrych łowców. Istnieją spekulacje, w których niepokonana Łowczyni Głów Jarzenia również podróżowała z Olą omijając wojnę.

Aczkolwiek pomimo jej niebezpiecznych przekrętów, Ola nadal prowadzi swoją przewspaniałą Federację Nutillum i nadal miesza się w wojnę dla korzyści materialnych.
Dumb Sh*t Official Wiki

**Welcome to the Dumb Sh\*t Official Wiki!**
Dumb Sh\*t is a series of (mostly) Original video's uploaded to YouTube by A-hole Industries, a channel created by Sam Haar, John Wolanski, and Nick Wolanski. Join a group of wacky characters such as Mookie Conster, This Guy, Samirra, Mexicali Santa Clause, and a whole lot more as they go on a bunch of misadventures that go down in history!

Brought to you by A-hole Industries, saving 15% or more on A$$ insurance since 1969

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Heitor Wiki

**Bem-vindo(a) à Wiki Heitor !**
Heitor Filmes e Séries

Somos uma comunidade colaborativa sobre Heitor que qualquer um, incluindo você, pode construir e expandir. Wikis como esta dependem dos leitores se envolverem e adicionarem conteúdo. Clique no botão "ADICIONAR NOVA PÁGINA" ou "EDITAR" no topo de qualquer página para começar!

## Artigos importantes

PlaceholderUma página sobre seu tópicoPlaceholderUm Personagem PrincipalPlaceholderO Primeiro EpisódioPlaceholderUm Local ImportantePlaceholderUm Evento ChavePlaceholderUm Item Crucial

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
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* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Defensywa na Germanii

Bitwa ma miejsce w 1 odcinku trzeciego sezonu Jasiolandia Star Wars

### Wynik

Zwycięstwo Konfederacji Kościelnej, odzyskanie głównego punktu strategicznego planety.

### Dowódcy

Konfederacja Kościelna: Hrabia Janiszczuk, Dyrektor Edwans, Kapitan Dźwięczak, Generał Pasik, Lord Adzia, Generał Mateusz.Ruch Wolności: Admirał Ampuś, Ola, Generał Zosia, Vanessa Yodjewicz, Admirał Kojak, Księżniczka Małgosia.

### Straty

Konfederacja Kościelna: MałeRuch Wolności: Średnie

Defensywa na Germanii, inaczej zwana pierwszą Ofensywą Kościelną jest operacją wojskową odrodzonego Sojuszu Złych pod nową nazwą Konfederacja Kościelna z Hrabią Janiszczuk na czele.

Jeden z pierwszych celów pierwszej fazy Ofensywy miało być odbicie planety, na której przebywał Wielki Empuś w wolnym czasie. Zamek, który mieli zaatakować, był bardzo ważnym punktem strategicznym. Po większej eskalacji konfliktu w czasie jego ery Empuś przerobił swój zamek w wielką fortecę. Gryzelda zaatakowała przestrzeń Germanii, zmuszając wroga do obrony przed wrogiem. Transportowce pod ochroną floty **Generała Mateusza** dostały się do atmosfery planety. Ich głównym celem był zamek Empusia, który był głównym sercem planety i jej ważnym punktem kontrolnym.

Gryzelda wraz ze swoim oddziałem wbili się przez bramy zamku. Obrona zamku przez Ruch Wolności przebiegała na początku dobrze, lecz po przybyciu specjalnie wyszkolonych robotów zakonnych Hrabi Janiszczuka pod przewodnictwem samej Lord Adzii, linia obrony się złamała. Po dużych stratach ze strony protagonistów Admirał Kojak nakazał wycofanie wojsk z zamku.

Po przejęciu zamku przez Konfederację wyniszczenie resztek wroga na planecie była kwestią czasu. **Admirał Ampuś** wraz ze swoją brygadą wycofali się z planety, a same krążowniki z powodu licznej floty wroga, musiały uciec w hiperprzestrzeń. Jest to pierwsza bitwa i pierwsze zwycięstwo Konfederacji Kościelnej w nowej erze.
Maksymilian Żukowski

Jedyne zdjęcie Maksymiliana

Maksymilian był nauczycielem w *technikum empusia*. Jednakże Maksymilian to tylko przebranie! Gdyż jest to sam **Sanakejszyn**. Jego jedyną krewną jest **Cid**, która jest jego babcią. **Cid** to tak naprawdę Jarzenia Popielniczka. Uczył on przedmiotów zawodowych, czyli Kojaka też. Nie przepadał za nim, ale nie mógł tego mocno pokazywać, żeby nie zdradzić swojej tożsamości. Na szczęście Kojak już go przegryzł zauważając np. ogon, który wystawał, czy jego pomyłkę podczas przedstawiania się. Dla innych był w porządku. Nie wiadomo, czy nadal tam uczy.
Ultimate Stunts w/ "Not This Guy"

"AAAAAAAAAAAAAAGH!!!!!"

March 25th, 2022 (Reupload)

This is the eighth episode of the third season of the original Dumb Sh\*t series. AAAAAAAAAAGH!!!!!!

## **Plot**

The episode begins with a "brand new character", Not This Guy, standing and looking at the camera. He has an identity crisis as he says that this is "Ultimate Stunts w/ This Guy". The camera man then points out that he doesn't have the sweatshirt so he's "Not This Guy".

The camera man and "Not This Guy" walks over to a small playground and "Not This Guy" begins climbing it. Mookie Conster interrupts them by going in front of the camera and saying, "Santa!".

Then, "Not This Guy" and Nickelodeon's grandpa, Fast Eddie, comes over and introduces himself to the camera man. The episode ends with "Not This Guy" claiming that he did it.

## **Trivia**

* The episode was originally uploaded to a YouTube channel called Rainbowcat 1942 before later being moved to A-hole Industries.
* The episode was originally uploaded to A-hole Industries without an intro. It was then later taken down and reuploaded on March 25th with an intro reminiscent of the Office intro.
* This was originally gonna be "The 'This Guy' Chronicles Part 2" but John wasn't wearing his "This Guy" sweatshirt because it was in the wash. So we called it something different.
Magdalena Słoik

Zdjęcie Madzi do samorządu szkolnego

Madzia była jedną z głównych antagonistek w *technikum empusia* w drugim sezonie. Została stworzona właśnie na potrzebę posiadania złoczyńcy w tym sezonie po tym, jak potwierdzono powrót **Nikoli** oraz kilku innych osób w trzecim sezonie.

Była ona wrogiem nr 1 Kojaka (taki był jej cel). Była mądra i uważana za kujonkę. Często się wyśmiewała z innych, gdy ktoś nie znał odpowiedzi. Uważała się za najlepszą i wyższą od wszystkich. Była bardzo harda i stawiała siebie najwyżej ze wszystkich, przez co nie była lubiana w klasie. Nie ma konta na Facebooku, ponieważ uważa, że jest dla niemądrych ludzi. Miała same dobre oceny u praktycznie każdego. Wyjątkami była historia oraz angielski. Jej wrogiem natomiast była **Pani Dupcińska** nauczycielka angielskiego, która wstawiała jej kilka razy oceny ndst i stała się jej nemezis. Po zakończeniu drugiego sezonu słuch o niej zaginął.
Hanz Alesia

Zdjęcie Hanz Alesii

Hanz Alesia jest najlepszym łowcą nagród Oli The Hutt. To zawsze Ola wybierała ją do najtrudniejszych zadań, które prawie zawsze kończyły się powodzeniem.

### Informacje podstawowe.

Hanz Alesia, a dokładnie Alesija Hanzania Kjonzerska urodziła się planecie zwanej *Empdżini*. Nie znamy jej wieku. Jest to wysoka i silna postać. Mierzy ponad 2 metry i waży prawie 100 kg!

Jej zawziętość to przewaga do wygranej. Nigdy nie odpuści i nawet się jest w stanie mocno poświęcić dla zwycięstwa. Nie boi się nikogo i zawsze wykona misję, niezależnie od czego. Więc jej cele często doznawały najgorszego koszmaru, widząc ją.

### Wstąpienie w szeregi federacji.

#### Pierwsze kroki:

Kiedy w 1FE Empuś zniszczył *Empdżini* i wykorzystał opustoszałą przestrzeń jako śmietnik Alesia nie miała, gdzie iść. Podróżując po galaktyce napotkała właśnie na Olę, która zauważyła potencjał i znała smutną historię jej planety. Postanowiła więc dać jej szansę i wyznaczyła jej niełatwe zadanie. Ta jednak bez problemu je wykonała. Ola zaskoczona faktem wbiła sobie do głowy i pamiętała o niej. Z czasem Hanz Alesia dostawała więcej niebezpiecznych misji. Ta jednak nie bała się ich nie bała i z przyjemnością robiła je dla Hutta. Ola więc poszła na deal. Zaproponowała jej stały zawód w posadzie jej osobistej łowczyni oraz oznajmiła, że może ona dołączyć do Federacji Nutillum.

#### Obecne działania:

Obecnie Hanz Alesia nadal likwiduje wrogów Oli The Hutt. Wielokrotnie już spotykała się z Kojakiem, czy kimś innym, chociażby z Sojuszu Złych. Tak będzie jeszcze dużo razy.
Pan Pająk

Nauczyciel o nazwisku Pająk był drugoplanową postacią ukazującą się w legendach Jasiolandii. Jego zawód z wykształcenia to nauczyciel nauk geograficznych, w tym WOJ-u. Początkowo uczył w szkole regularnie, jednak po przyjściu **Janka** i Kojaka, Pan Pająk opuścił szkołę. Zdarzało się sporadycznie, że przychodził na zastępstwa do szkoły. Nie znamy jego prawdziwego imienia. Znamy jedynie jego nazwisko.

## Wygląd zewnętrzny

### Informacje podstawowe.

Pan Pająk urodził się w latach 80 XX wieku w mieście Czuwaki pod Jasiolandią, w której obecnie mieszkał.

### Miejsce zamieszkania Pana Pająka.

Pan Pająk mieszkał w mieście pod Jasiolandią Czuwaki. Jego dom był domem jednorodzinnym zrobionym głównie z drewna.

### Relacje z innymi.

Ze względu na jego występowanie, niełatwo było się dowiedzieć, z kim ma, jakie relacje. W szkole każdego traktował jako współpracownika (pedagogów). Do uczniów odnosił się z szacunkiem.
Hors Jorge

Jorge is God. He is loosely related to the Rabalab and Sulavia.

**Personal Information**

Name: Hors Jorge

Nickname(s): Jorge, Saint Jorge, God

Name meaning/significance, if any: Holiness

Gender: Hors

Age: Yes

Race: Hors

Nationality: Uzbekistan, and others

Sexuality: maybe

Religion: He is several

**Physical Appearance**

Summary (optional):

Skin Tone: Beacons

Complexion: Survival Mode

Eye Color: God

Hair Color/Style: Yes

Height/Weight: Yes and or no

Dominant Hand: no hands

Commonly Worn Clothing: no

Birthmarks/Scars: incorrect

Tattoos/Piercings: impossible

Voice: hors sounds (god)

**Relationships**

Father: unknown

Mother: unknown

Pets (if any): no

Siblings (if any): unknown

Children (if any): unknown, but several have been speculated, such as Rojer, Jesus, the squid god, Krandma Gelly,

Extended Family: ролрадб аэрдлута клслалды адрщтдпла фыадпбебе йцзукедидпд жЖхХ

Friends: Holy people

Significant Other (if any): not really

Alliances (if any): uhje

**Characteristics and Personality**

Occupation: Holy entity

Education: no

Strengths: yes

Weaknesses: Omire, and Bladocreed Putin

Hobbies: god

Phobias: Cold Nick

Skills: yes

Dreams: Hors Jorge

Energy Level: god

Temperament: god

Mental/Emotional Stability: GOD

Life Motto: \*inaudible, distant screeching and hors sounds\*

**Backstory**

**Jorge was first found in the direction of a place, that seemed like a ripoff of Japan, but quickly moved to o-b-1. He then went to do other things.**

**Fun Facts**

a saint in Triangulism, Geometrism, Reformed Solarianism, Darhulian Solarianism, and various other religions.

he is the god of Horsisiam, and Jorgeology

he was constructed out of 5 stacks of beacons, purchased by Lysol, and a Steve head, on the last day of rpc’s 1.16 map, and the 2nd to last day, before the banning of FireDuck321, Blue\_Wings, Salricia, and MrPanda75, and the subsequent creation of Craft Play Role, later renamed to DawnMc
Maria Konopicka

Potwierdzone zdjęcie Marii

O to najbardziej epizodyczna postać, jaka istnieje. Maria Konopicka była nauczycielką w *technikum empusia*. Ze względu na okres covidowy Empuś w ramach zapewnienia bezpieczeństwa musiał ograniczyć nauczycieli oraz lekcje w szkołach. Marysia uczyła rysunku technicznego. Dosłownie nigdy jej nie widzieliśmy na żywo. Co prawda wysyłała materiały, ale na początku roku. Po jakimś czasie jej aktywność całkowicie ucichła. Uczniowie oraz nauczyciele nie mieli z nią żadnego kontaktu. Nie wiemy, co się z nią teraz dzieję i czy jej zachowanie było ustawione, czy nie.
Véronique Roussel

Zdjęcie Véronique na Facebooku

Véronique Roussel jest jedną z przyjaciółek Adzii. Urodziła się tam, gdzie Cornélie, a mianowicie w mieście *Neuilly-sur-Seine* we Francji. Bardzo się przyjaźni z Amandą i jej innymi BFF, ale nie jest tak egocentryczna jak jej przyjaciółki. Ona również wystąpiła już w fabule w odcinku poświęconym przyjaciółkom Amandy. Nie doznała wrogiego spojrzenia od Kojaka, ale ten już niejednokrotnie pomylił Véronique z kimś innym, ponieważ uważa, że one wszystkie wyglądają tak samo.
The Citadel of Envi

Millenia ago, before the first peoples of Lochwind began constructing cities, there existed a Great Tribe in the North. These peoples spanned most of Northwest Lochwind, and worshipped Thalyx, God of Stories. In the tales and wisdom they passed down through generations, they grew strong.

Unbeknownst to the other peoples of Lochwind, the Great Tribe constantly waged battles against supernatural creatures, which they called Envis. The Envis were not creatures of Darkness nor Kaos. They were something.. altogether different. The Great Tribe slew most Envis, preventing them from escaping into the greater world. Thalyx and the Old God both indicated to these peoples that the Envis could not be allowed to spread throughout Erranor.

Around 4310 BC, the Great Shaman who led the Tribe was Dãz Thar, a human respected across Lochwind for his hearty laugh and his empathetic attitude. One night, after losing almost twenty men in a fight against an Envi, the Shaman consulted Thalyx, God of Stories. The God felt for him and informed him that the Envis were not random. Rather, there was a Source from which they originated. He would have to be strong to face it, but only alone could Thar search for it. The Shaman set forth, alone, over the next few years in search of the Source.

When Thar returned, he was different. His eyes were hollowed out, his skin covered with runic swirls. The Tribespeople noted that he seemed empty, as though the man's very life force had been removed from him.

From that point forward, the records are sparse. Supposedly, Dãz Thar convinced some of his peoples to join him in building a Supreme Citadel that would bring peace to the land. The last recorded Envi sighting occurred a couple decades after the Shaman vanished. Every few centuries until 2100 BC, an explorer emerged after years of silence, telling tales of an incredible Citadel, yet those who followed in their footsteps would find nothing.
Baszemia Ocibąk

Zdjęcie Baszemii w CV

Baszemia Ocibąk jest rodianinem i poszukiwaczką łowców nagród. Dzięki niej został odnaleziony Sanakejszyn, który poinformował ją, że Kasmen Tiel jest szpiegiem. Zajęła się to sprawą i wyeliminowała zagrożenie. Empuś był jej wdzięczny i oferował pracę jako nauczyciel.

### BA' SHAME OCI-BAK.

Jest to prawdziwe imię Baszemii, które nadała jej mama Muff. We wczesnych latach życie uczęszczała do zakonu gryzeldian, który opuściła na rzecz poszukiwania najemników dla Emperatora. Tym sposobem znalazła wielu Łowców Nagród (**Pata Cie**, **Sanakejszyn**, **Buba Fuß**, Kasja Starlight).

### Urlop.

Baszii po udanych łowach udała się na urlop. Pojechała nad Morze Bałtyckie w Niemczech jej ulubionego kraju. Po urlopie Empuś nagrodził Baszemie za zasługi i pracuję jako nauczyciel Chemii i Biologii w Jasiolandii.
Klaudia Szczypiorek

Zdjęcie Klaudii na Facebooku

Klaudia Szczypiorek jest urodzoną w Jasiolandii dziewczyną. Pojawiła się już w 1 sezonie Jasiolandii, gdzie dołączyła do klasy Kojaka w szkole podstawowej. Wpierw nie była lubiana przez ówczesnych nauczycieli, lecz z czasem dali jej szansę. Szczególną empatię do Klaudii kierował nauczyciel języka polskiego **Mariusz Grąkiewicz**, a potem sam Empuś. Od tego zaczęła się jej przygoda. Poszła już z Kojakiem do technikum, gdzie ich relacje mocno podupadły. Następnie obydwoje trafili do *liceum empusia*, gdzie zaprzyjaźniła się z grupą „*Elita*". Po jej rozpadzie zaprzyjaźiła się z Nikolą, znienawidziła Kojaka i innych, stając się jedną z ważniejszych postaci w uniwersum Jasiolandii.
The Nether Gems

*Written by FaintingHope*

Forward: In all the world, no stories are as embellished as those of the fabled Nether Gems. Rumored to predate the creation of the world and ascension of the gods, these crystals exist outside of reason.

### **The Nether Gem of Lore**

This gem grants its bearer the knowledge of the history of all of existence. While many have sought this prize, few have found it and lost themselves to the depths of madness that follow.

### **The Nether Gem of Light**

This gem grants its bearer the ability to take on the characteristics of and wield light as a weapon.

*This gem has been destroyed and reforged. It is a shadow of it’s original power.*

### The Nether Gem of Darkness

This gem grants its bearer the ability to take on the characteristics of and wield darkness as a weapon.

### The Nether Gem of Fire

This gem grants its bearer the ability to take on the characteristics of and wield fire as a weapon.

*This gem has been destroyed.*

### The Nether Gem of Ice

This gem grants its bearer the ability to take on the characteristics of and wield ice as a weapon.

*This gem has been destroyed.*

### The Nether Gem of Water

This gem grants its bearer the ability to take on the characteristics of and wield water as a weapon.

### The Nether Gem of Nature

This gem grants its bearer the ability to take on the characteristics of and wield nature as a weapon.

*Guarded by the Lyconian Fae*

### The Nether Gem of Life Transfer

This gem grants its bearer the ability to siphon and redistribute life-force as desired.

### The Nether Gem of Coalescence

This gem grants its bearer the ability to merge or separate the planes of existence.

### The Nether Gem of Arcana

This gem grants its bearer the ability to create arcane energy.

### The Nether Gem of Divinity

This gem grants its bearer the ability to become a deity.

### The Nether Gem of Mending

This gem grants its bearer the ability to mend that seen and unseen.

### The Nether Gem of Lightning

This gem grants its bearer the ability to take on the characteristics of and wield lightning as a weapon.
Ewelina Krzak

Ewelina na Facebooku

Siostra Pauliny Krzak, Ewelina naucza w technikum, nie znamy jej prawdziwej tożsamości, jednakże istnieją spekulację, że może być to Palmiszka. Ewelina mieszka w Kojakowie niedaleko Dworca Głównego. To właśnie tam znajdował się jeden z pierwszych domów Kojaka. Z Eweliną mieszkała chwilowo Paulina przez jakiś czas, gdy ta szukała rezydencji do mieszkania. Wtedy było dużo ostrych potyczek między uczniem i nauczycielem.
Golden galaxy chareters

coming in 2022 for new update

characters mode of trains standard guage and road viecles
thomas
edward
henry
gordon
james
percy
toby (upadate in 2022 and added before in tobeast)
emily donald
douglas
barry
bulgy
bertie
porter
salty
rosie
duck
bulstrode
ryan
merlin
splatter
diesel
paxton terrence
stanley
oliver
wilbert
flynn
dennis stafford sidney norman trevor daisy boco lady dodge lorry 1 sam julian arry and bert

ruben(scrap)

murdoch detaled thomas detaled gordon

class 40 derek nelson jack alfie oliver (exevator) max and monty

kelly byron ned isobella patrck (cement mxer) buster butch D199 den and dart stepney spencer hell truck neville molly klaus sixteen hiro stephen joe swanson

george

narrow guage engines skarloey rheneas sir handel peter sam rusty duncan smudger duke bertram proteus victor

minatue guage engines mike bert rex frank
Gucisława Janiszczek

Zdjęcie Gucisławy na wyborach do parlamentu Jasiolandzkiego

Gucisława jest posłanką w Sejmie Jasiolandzkim oraz premierem partii *Związku Wolnych Seniorów* (Zws). Udzielała się w fabule tylko w czasie, gdzie odbywały się wybory do parlamentu. Czasem można ją zobaczyć w scenach w sejmie, jednak nie występuje praktycznie wcale w fabule.

Sama partia została utworzona przez pomysł Empusia, który poprosił właśnie Gucię, by zasiadła jako polityk. To ona i jej partia (wraz z Empusiem i jego bff) odpowiedzialni są m.in. za masakrę, inaczej zwaną Marszem Seniorów, który odbył się po wyborach. Powodem powstania były rzekome sfałszowanie wyników, przez które wygrała partia FKC.
Bzzlkin the Chaotic

*Written by FaintingHope*

**Bzzlkin - The Chaotic**

B-zzl-kin | \ ˈbē-`zil-kin \

Chaos is a ladder…

Very little, if anything, is known of the chaotic deity known as Bzzlkin. Legends say that it once roamed the land flowering the world.

Bzzlkin is the patron deity of survival Minecraft players and is known to reward those who worship him.
Lochwind

Lochwind is a land located in the east of Erranor, between the prosperous territories of Estalia and the war-torn land of Wyrr. Throughout most of its history, Lochwind has been avoided by settlers and explorers alike due to its curse: each night, the undead rise again to terrorize those few brave enough to remain.

About three years ago, the Explorers' Guild sent forth a few of its scouts to map the land and document its peculiarities. Sir Henry Bolingbroke was the only scout to return, but he told remarkable tales of an ancient citadel, in which he believed an artifact of great power to be located. Upon further deliberation, he speculated that the Nether Gem of Darkness could quite possibly have kept the citadel intact for so long, and could even be the source of the undead plague.

Soon thereafter, Bolingbroke returned to Lochwind with a crew of forty to learn more about the citadel, but never returned. After further scouting expeditions similarly disappeared, the Explorers' Guild determined to publish their discoveries and suggest settlers set forth in building autonomous communities to survive the curse and slowly determine the secrets of this dark land.

Whether an adventurer seeking glory and riches, a native adapted to the tough conditions of this land, or simply eager to explore this new frontier, the choices you make will have an impact that will shape the course of history.
Hope the Dark

*Written by FaintingHope*

**Hope the Dark**

Nickname: Hope

**Personal Information**

*Race:* Vampyre (Formerly Dark Elf)

*Age:* 365

*Alignment:* Neutral Evil

*Gender:* Male

*Sexuality:* Straight

*Nationality/Ethnicity:* Fae-Ruhn

*Religion:* Disavowed

**Appearance**

Hope the Dark stands tall at around 5’11". His skin is dark and scarred with hair as black as midnight that falls back behind his shoulders. He speaks gruffly in a voice of moderate to low tone and depth.

Shrouded in a dark and dusty cloak that appears tattered from age, Hope is rarely seen without the rusty steel axe and sword that have been to hell and back with him.

*Height:* 5’11" (180cm)

*Weight:* 82kg (180lbs)

*Hair:* Midnight Black, Long and Straight

*Eyes:* Cold Black

*Clothing:* Long Tattered Black Cloak

*Mannerisms:* Hostile, Untrusting

*Scars/Injuries:* Battlescars cover his skin

*Voice:* Hard, Moderate to low tone & depth

**Family and Friends**

*Father:* Unknown

*Mother:* Unknown

*Siblings:* Unknown

*Extended Family:* Unknown

*Children:* Unknown

*Friends:* Declan Tor, Alayna Corrigan

*Alliances:* None

**BackStory**

**Characteristics and Personality**

*Occupation:* Mercenary

*Education:* Mages' Guild of Dansylvania

*Strengths:* Fearless

*Weaknesses:* Overconfident

*Likes/Hobbies/Values:* The Sea, Fighting, and Preserving History

*Dislikes/Phobias:* Sunlight, Crowds

*Fatal Flaws:* Suicidal, Quick to Anger, Vengeful

*Skills:* Swordsmanship, Axemanship, Fist-fighting, Reading

*Dreams/Long-term Desires:* Unknown

*Mental Stability:* Paranoid, Psychotic, Prone to Violence

*Secrets:* Unknown

**Unique Traits**

*Hell-Bound:* The character has been denounced by the gods and is eternally bound for Hell on death.

*Soulless:* The character has lost its soul and can no longer be raised via resurrection.

*Dark Pact:* The character may be summoned from death as an undead familiar through necromancy.

*Iron Will:* The character resists persuasion, intimidation, charm, and control skills/magicks.

*Fated:* The character’s alignment may shift on summoning based on the alignment of its summoner.
Regions

The current map of Lochwind, etc. etc. etc. Erranor

## Nation States

### Kadarsi Sultanate

The last of the Al'Qubad tribe's bloodline, Sma Tajir went about building a large fortress to protect himself and his tribe. This seemed to be his best decision, as no raiding party had attempted to kill him or his tribe, and in fact people had begun to ask for refuge within the fortress. With little fear of raids and a high guard presence, This left the Kadarsi Fortress as a glowing beacon for those in the Daraan Desert, or newcomers to the world.

### Prevara

Prevara is a harbor town encompassing an island in the south-central of Lochwind. Prevara has a uniquely cold climate for the region it belongs to. The natives say the island was cursed by sea gods. The island can only be described as a taiga filled with spruce trees and several open areas housing birch and oak trees. A wide variety of flora and fauna can be found here.

## Settlements

### Esteridge

Esteridge is a small town that sits atop a mountain, founded by a lost wood elf with the goal of keeping peace and staying out of conflicts with other areas. Its lands stay quiet and safe for those it keeps.

### Silver Peak

Silver Peak is a shadow of the city of learning and progress that it once was, its citizens locked in a never-ending war with the undead since the city was overwhelmed in 1612 AC. Most residents sleep during the day so they can take up arms through the night.

### Zhou Jiang

Zhou Jiang is a mostly long-forgotten ancient city, buried deep in the eastern mountains. The city had once been known for its wealth, with the caves it sits upon rich with ore and attracting merchants from all over the land.

## Geographical Regions

### Argoten

A vampire who goes by the name of ⏃⌇⊑ sailed from a faraway war-riddled land to the island of Argoten, declaring it the Isle of Peace.

### Ralokos

Ralokos, dubbed the Isle of Eternal War, is an island in Northwest Lochwind that is stuck in a time loop from an ancient war. Legions wake each morning to clash once more.
The Old God

***Alias(es):* The Holy Flying Squid, God of Gods, The Great One, Orision, Leviathan, Coanh**

When the first peoples of Erranor saw the Old God, he appeared as a flying squid. Since those ancient times, the Old God has been worshipped throughout all the lands of Erranor as such.

Not much is known about the Old God, but he has made a few appearances in recent times: namely, with the assistance of Caldor's finest, he was summoned to avert the world from cataclysm and imprison the Dark Lord Morthar during the End Times.

Though the Old God rarely interferes in mortal affairs, it appears that every other God that has ever existed was created by them. The First Pantheon, consisting of Ordehn, Rasher, Razgriz, and Hahrana, among others, was the first body of Gods developed by the Old God to govern the the affairs of Erranor.

However, once the peoples of Erranor began to stop worshipping these Gods and chose to instead worship their own creations, such as the Fire God Skor, the Old God chose to eliminate the First Pantheon and bring these new Gods into being. From then on, the Old God would create and destroy Gods based on their number of worshippers. The power of this God would correspond with the number of their followers.

The Second Pantheon, consisting of Naphira, Ferne, Torran, Cecilia, and Koa'tole, among others, was similarly created and destroyed by the Old God, representing the last major Pantheon of Gods. Since them, minor Gods such as Bzzlkin the Chaotic have come into being and faded out of it, but no major Gods have re-emerged.
The Catastrophe

In Year 0, the Kingdom of Ri'Almaz had conquered the entire Northern half of Lochwind and was looking to expand southward. It was well known among the peoples of Vaas T'elos, the Kingdom's capital, that King Myros was in the process of developing a strategy with his top generals to enter and win a war with the long-standing Edon Caliphate of the Southern deserts.

One day, news from the Capital suddenly stopped. A dense fog suddenly surrounded the city for miles, and anyone who dared to enter would never return. After a few years, scouting expeditions stopped vanishing and it was discovered that there didn't appear to be any survivors, and that the city had been left in complete ruins. This event, whatever its cause, would be referred to by historians as The Catastrophe, and marks Year 0 for the Lochwind Calendar.

The collapse of Vaas T'elos wiped out the entire line of succession to the Ri'Alman Throne, and thus ushered the complete collapse of the Kingdom. The Edon Caliphate annexed some of the Kingdom's Southern lands, while the Northeastern lands surrounding Vaas T'elos would go to war from 5-52 AC during the Wars of Succession. The result of these wars was inconclusive, and nothing remotely comparable in significance to the Kingdom of Ri'Almaz would ever again emerge in the region.
Orcs

## Physical Description

Orcs are a curious race, the origin of Orcs is widely disputed. Many say they were born from the ground, others say they adapted from Elves, some of the more insane individuals believe they are aliens from outer space. The mighty Orc is known to be quite resilient, tribes are far and wide in this great world. You can find the tribes in painstaking environments, living deep in the mountains and in the harsh deserts and savanna's.

The difference between male and female is quite like others races. Men are large with broad chests and square jaws. The women share the muscular build of the male but are slightly smaller having an hour glass figure and a small oval head. Orc clothing varies from tribe to tribe but depending on the attitude they can be seen wearing light clothing mostly made of animal pelts, wearing less clothing is preferred by orcs as they expose their tattoos and muscles. On rare occasion certain groups can be seen wearing heavy metal armor but this is rare.

Orcs have dark earthy tones in their skin, some believe this is because they were formed of mud and dirt in the ground. They are known to be very straight forward and bold, preferring to fight up close and personal with their enemy. They may be slow but make up for speed with heavy resistance. They are often seen fighting for higher position in their tribes, they often wield large and small axes and maces. It is rare to see an orc with a shield as they believe it shows weakness.

All within the race have black hair some lighter than others. Some groups prefer long hair with braids for each kill. Others prefer to cut it short or bald thinking it hinders their fighting ability. Facial hair is common among the male orcs but they rarely sport it above their lip preferring short beards or goatees. Women do have more facial hair growth than the other races but rarely let it be noticed.

### **Common Height**

*Male:* 5’10”-6’4” (177-193 cm)

*Female:* 5’8”-6’2” (172-187 cm)

### Common Build

*Male:* Square Chested, Strong Jaw, Muscular Frame, Tusked

*Female:* Hour Glass, Lean, Muscular Frame, Tusked

### **Common Skin Tone**

Light Green, Dark Green, Light Brown, Dark Brown, Light Grey, Dark Grey, Pale or Dark (Rarely)

## Culture

Orcs commonly are a shamanic people believing in respecting the land and elements, some prefer the art of war and love feeling the blood of enemies upon their bodies. This part of the population spreads the stereotype that the other races fear. Many use tattoos to show their clan symbol or to show their accomplishments. The more warlike ones are prone to ritual scarring of their bodies to represent their kills. The orc diet consists heavily of meat preferring to avoid fruits and vegetables.
The Mineral Wars

In 1035 BC, the Empire of Amethos's expansion era came to an end as it found itself confronting an aggressive westward neighbor, the Kingdom of Ri'Almaz. The two initially formed a peace treaty, but after only three years it fell apart over a minor dispute involving resource sovereignty on the border. The wars between the two civilizations ultimately lasted 804 years and would be ridiculed by future historians as the Mineral Wars: for the spark that set them off involved small deposits of coal and tungsten.
Kadarsi Sultanate

The winds of change constantly blow upon the Daraan Desert. It had been centuries since the fall of the Edon Caliphate; A bustling trade capital that was slowly eroded away from the inside, leaving only small groups of people scattered throughout the Daraan. Over time, they fought in order to gain control of the Daraan, a long bloody civil war had broken out. The different tribes of people held different beliefs, though those that were pacifist in nature were the first to die out.

After many years of fighting, one tribe rose above all others; The Al'Qubad. They were lead by Tajir bloodline, a line that seemed to grow more and more violent with each generation, they also seemed to hold the old Edon Caliphate in high regard. During a surprise night time raid by an enemy tribe, Hassan Tajir along with his eldest two sons; Ibraheem and Abbas stayed behind and fought, while the other tribe members escaped, including a teenage Sma Tajir; The last of his bloodline. Sma was forced to lead at a younger age, this did not stop him however. Though the trauma of losing his father was clearly apparent due to his paranoia and anxiety. He was also one of the first in the Tajir Bloodline to begin to make Allies, though he still kept them at a distance. This seemed more to be out of avoiding fights, rather then gaining people to fight alongside.

After another raid on their village, Sma had decided he had enough, and went about building a large fortress to protect himself and his tribe. This seemed to be his best decision, as no raiding party had attempted to kill him or his tribe, and in fact people had begun to ask for refuge within the fortress. With little fear of raids and a high guard presence, This left the Kadarsi Fortress as a glowing beacon for those in the Daraan Desert, or newcomers to the world.
Dawn MC Wiki

## **Welcome to the Dawn MC Wiki!**

Dawn MC is a chill survival-roleplay community server built around the idea of player freedom. Our ranks system is based on community trust, not time, and opts to have players assume more responsibility as they rise through the ranks over a formal staff team. We treat everybody as a responsible & mature individual capable of choosing for themselves, and we're okay with almost anything as long as you remain respectful, don't cheat, and keep it PG-13.

Our roleplay setting is medieval fantasy, but the emergence of the Rift, a gateway to Chaos itself, allows all sorts of characters, from modern to futuristic, to be introduced to Lochwind (the current map).

**IP:** play.dawn-mc.net

**Forums:** https://dawn-mc.net/forums/

## Navigation

TimelineRegionsFactionsPeopleRacesMiscellaneous

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Gods

### The Old God

Though the Old God rarely interferes in mortal affairs, it appears that every other God that has ever existed was created by them.

### The First Pantheon

The first body of Gods developed by the Old God to govern the the affairs of Erranor. Most no longer exist as Gods.

### The Second Pantheon

The last major pantheon of Gods created by the Old God, most no longer exist as Gods.
Races

### Wood Elves

Wood Elves are well known as an adaptive race, given any land with forests of any kind they prosper. Commonly found throughout many lands, they tend to avoid other races and live a seclusive, peaceful life. In comparison to their elven brethren, they are considered quite frail but this comes with years of peace within their communities.

### Orcs

The mighty Orc is known to be quite resilient, tribes are far and wide in this great world. You can find the tribes in painstaking environments, living deep in the mountains and in the harsh deserts and savannas.

### Merfolk

Merfolk are a mysterious race, preferring seclusion to people. Native to the ocean nation of Anduir, they’ve adapted to live among the seas. Humanoid for the most part, their smooth, hairless bodies sport extravagant fins and flippers to help maneuver their way through the ocean currents.

## Minor Races

### Cambions

With their ghastly horns, empty eyes and elvish ears, folk often carry the misconception that cambions are fearsome creatures who only possess means for evil. This is certainly not true; while their appearance is oft devilish, cambions scarce carry the capacity of a true chaotic evil.

### Dark Dwellers

Deep in the caves and tunnels around Londinis City, near the bottom of the world, in the areas not yet under the human’s control, live a race of half-goblin, half-dwarf known locally as the Dark Dwellers, who have lost their values and civility, and have reverted to savages, and thieves. Like their dwarven kin, the dark dwellers are very resistant to magic, but the goblin parts of them allow them to cast the most basic of spells.

### Half Orcs

Half Orcs, like Orcs, most commonly come in a variety of shades of green but may sometimes come in shades of grey or brown. They have a combination of strengths from both parent races, often being stronger than Humans but more agile than Orcs. Like Orcs, they have noticeable tusks, but they are much less prominent.
Ptoughnitch

Ptoughnitch is a character in the Rabalab.

**Personal Information**

Name: Ptoughnitch

Nickname(s): Ptoughnitch

Name meaning/significance, if any: Ptoughnitch

Gender: yes

Age: 1-40

Race: Mintarian

Nationality: Mintarian

Sexuality: yes

Religion: no

**Physical Appearance**

Summary (optional): Ptoughnitch

Skin Tone: grey ish

Complexion: scaly

Eye Color: grey yellow

Hair Color/Style: none

Height/Weight: no

Dominant Hand: yes

Commonly Worn Clothing: short jeans, poncho, socks and sandals

Birthmarks/Scars: no

Tattoos/Piercings: no

Voice: Ptoughnitch

**Relationships**

Father: Bald God

Mother: no

Pets (if any): no

Siblings (if any): no

Children (if any): no

Extended Family: no

Friends: likes to consider Flamara as a friend but i dont think Flamara does

Significant Other (if any): no

Alliances (if any): no

**Characteristics and Personality**

Occupation: survive

Education: very

Strengths: mintarian magic (does not exist anymore), fighting, science

Weaknesses: like i would tell you

Hobbies: trying to get 4 dimensional travel to work

Phobias: no

Skills: calm

Dreams: to stop people trying to kill him

Energy Level: imagine how high you would get from a 10,000 mg edible

Temperament: no

Mental/Emotional Stability: good

Life Motto: none
Merfolk

## Physical Description

Merfolk are a mysterious race, preferring seclusion to people. Native to the ocean nation of Anduir, they’ve adapted to live among the seas. Humanoid for the most part, their smooth, hairless bodies sport extravagant fins and flippers to help maneuver their way through the ocean currents.

Males tend to be small and feminine in build, decorating their bodies with bright, vibrant colors to attract attention. Females tend to be stronger, bigger, and stockier in build, wearing dull passive blues to support their role in society. Matching their fashion, males tend to have more vibrantly colored skin, while females tend to lean towards the more dull, earthy colors.

Both, however, sport many facial sensors in the form of antennae, bioluminescent or otherwise, and fins. The eyes of Merfolk are a solid, monochrome color, and generally shimmer like the sun’s rays on the tides they call home. Their arms are long and powerful, sporting fins that run down the length of their forearms to their wrists for more control in the water. Their fingers and toes are webbed, and their legs are muscular, strong and powerful to push through water with ease.

Adorning their heads, where hair would be on most humanoids, is a series of tentacles, fins, or otherwise that can seemingly be fashioned into various styles by the merfolk, functioning similarly to how hair functions for land dwellers.

### **Common Height**

*Male:* 5’3”-5’11” (160-180 cm)

*Female:* 6’5”-7’2” (196-218 cm)

### Common Build

*Male:* Small, Lithe, and Narrow

*Female:* Large, Broad, and Muscular

### **Common Skin Tone**

Light Blues, Pinks, Purples, Grays, Tans, and Browns

## Culture

Merfolk often have a strong distaste for land, though few act upon it. In Merfolkian society, the men are considered fragile and more feminine, their roles being that of homemakers, husbands, and fathers. Female Merfolk take upon the role of leader and “money maker” in both home and outside. Women are seen as gruff and are often advised against showing emotions like their fragile male counterparts.
Lochwind's Curse

In 1044 AC, a young human mage from Silver Peak, Eoris Wex, set off in search of the fabled ancient Citadel of Envi. He'd read a number of manuscripts from ancient explorers and felt that study of the citadel could provide insights into whole new ways of learning magic, such as the advanced runes supposedly inscribed on Dãz Thar, the building's architect. Wex searched throughout Lochwind for a number of years, consulting a number of historians of the land. One day in 1047 AC, it was reported that he seemed to be excited, having supposedly divined the citadel's location. Wex insisted on setting off alone from a small swamp town in Western Lochwind, and was never seen again.

Few even knew of Wex's ambitions, but all would soon come to know of its conquences. The gravediggers saw first: rotting hands would emerge from the ground as soon as the sun set, slowly pulling weak corpses out of the ground. Spiders would convulse and mutate into large aggressive beasts, while ancient skeletons would take up arms against all living. They didn't seem to be sentient, only reanimated bodies without mind or soul. Zombies seemed to be the worst, as a bite from one was likely to infect any race unfortunate enough to fall victim.

The Lochwind Curse, as it came to be called, only affected the region of Lochwind and would last up until the present day, toppling most nation-states and leading to the rise of smaller tribes such as the Bartal'Kil, which would remain the dominant political forces in Lochwind until colonial incursions began in 1806 AC.
Flamara Time

Flamara ~~is~~ was a character in the Rabalab. Rest in Jorge.

**Personal Information**

Name: Flamara Time

Nickname(s): God

Name meaning/significance, if any: 22.4

Gender: male

Age: depends on what you count

Race: most of the time he is

Nationality: Rojure’s ship

Sexuality: very, and problematic

Religion: himself

**Physical Appearance**

Summary (optional): Flamara

Skin Tone: white

Complexion: blueishulorical

Eye Color: vibrantly mostly kind of blue like yes

Hair Color/Style: dark orange and Iulius Caesar

Height/Weight: tall and medium

Dominant Hand: I don’t think he knows

Commonly Worn Clothing: 19th century steampunk jacket

Birthmarks/Scars: they reset occasionally

Tattoos/Piercings: he just recently got a tattoo on his back which reads “Soy Dios”

Voice: what do you think god sounds like? Obviously like a mix of Obama Rokmin Rojure Flamara

**Relationships**

Father: Endoja Time

Mother: Eria Time

Pets (if any): no

Siblings (if any): Erik Time, Burkara Time, Amara Time

Children (if any): Aleshea Time (unalive)

Extended Family: yes

Friends: Rokmin

Significant Other (if any): Leá Anna Dela Grace Olivia Time (unalive)

Alliances (if any): Rojure (until their goals no longer line up)

**Characteristics and Personality**

Occupation: uhhhh… professional development

Education: yes

Strengths: quite

Weaknesses: not being able to find the replicator

Hobbies: bullying people who he doesn’t like, and also becoming spongebob and Patrick when near Rokmin

Phobias: j a r

Skills: magic and mind manipulation

Dreams: he doesn’t really have any

Energy Level: very

Temperament: also very

Mental/Emotional Stability: definitely not

Life Motto: “wuherdej”