DNA Lab

'Cures a range of Genetic illnesses. High-Tech Diagnosis. Analyse and Manipulate DNA.'

## Information

### TYPE

 Diagnosis
 Treatment

### STAFF

 Doctor with
 Genetics Qualification

### UNLOCK

Melt Downs
 1,000

### BASE PRICE

50,100

*Main article: Rooms*

The **DNA Lab** is unlocked for research in the Research Room at the outset of Melt Downs; used to both diagnose and treat patients, it works as a important curing facility, treating a large range of illnesses from World 3 onwards. It is staffed by a Doctor with the Genetics Qualification, whose efficiency can be increased with diagnosis and treatment skills.

## Description

### Function

After their visit with a GP, patients may stop at this clinic where a doctor with the Genetics qualification will examine them. The doctor, at the main controls behind the glass screen, will direct the patient to step onto the footprint-marked section, and press the green button to start the process. A translucent blue hexagonal field will rise around the patient, at which point the doctor will move to the smaller control panel, and activate the genetic analysis. Two light blue rings rise and fall around the patient from inside their hexagonal field, and on the other side of the machine, the patient's DNA double-helix will be projected as a hologram. The doctor returns to the main controls, in order to use the keyboard and the hexagonal red button in order to complete the process. The hexagonal field will retract, the double-helix will fade, and the patient will step away from the machine.

If the patient has come for treatment, this is where their visit to the hospital will be completed. Elsewise, they will receive a boost to their total diagnosis, followed by a return to the GP's Office, unless they have reached the fast-track treatment threshold, in which case they will move directly to the appropriate treatment room (which may well be the same DNA Lab).

### Appearance

The DNA Lab's door is a dark turquoise, with a large lighter-toned round-cornered rectangle taking up most of it. The lower half of this is home to a raised round-cornered square in a still-lighter tone. The floor is also dark turqoise, with a tesselating pattern of lighter-toned hexagons with rows of light passing between them. The walls also feature tessellating turquoise hexagons, darker towards the bottom, lighter towards the top; along the centre, some of the hexagons are coloured red, and some light blue, wrapping around each other in a continuous trail resembling a DNA double-helix. A dark turquoise speckled skirting board completes the picture.

### Unlock

The DNA Lab is made available to develop in the Research Room at the outset of Melt Downs. The DNA Lab research project is used to unlock it, which will require  1,000 to complete.

### Upgrades

*Main article: Healixir*
The Healixir has two upgrades available, these are detailed on its page. As with the room itself, these upgrades must be researched.

## Staff

A  Doctor with the  Genetics Qualification will be required to run the room, who can be most suitably trained with  Diagnostics and/or  Treatment Qualifications.

## Illnesses

The DNA Lab treats the following illnesses:

## Items

### Required Items

The following items are required before room placement is valid:

 Door

 Healixir

### Recommended Items

The following items are recommended best for this room:

 Server
 Deep Thing 1
 Rainwater
 Bin
 Big Bin
 Toxic-Waste Bin
 Elephant Bin
 Incinerator
 Recycling Bin
 Shark Bin
 Hand Sanitiser
 Nice Smelling Sanitiser
 Coffee Maker
 Hot Chocolate Maker
 Display Skeleton
 Anatomy Model
 Science Station
 Arm-Bot
 Seasonal Paintings
 Framed Sportswear
 Valley Canvas
 Fairy Lights
 Wormhole Bin
 Duck Bin
 Hive Mind Poster
 Snow Problem Poster
 Under The Weather Poster
 Knight's Armour
 Wizardry Cauldron

To view a list of all items available for this room, click HERE.

## Gallery

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