recursal/Fanatic-Fandom huggingface dataset:
Annabelle Depyero

Annabelle Depyero is the secondary playable character. She is the twin of Jason and is 64 Seconds older than him. She is usually very serious and is hard to make laugh, but her brother can make her laugh easily

## Personality

Annabelle is very serious. She thinks of the apocalypse as a time of fear unlike her brother. Even though she is slightly stubborn, like her brother she is very kind, caring and sweet. Her choice of a weapon is a telekenetic helmet. She is known to be very smart

## Stats and Fun-facts

Age: 17

Height: 5ft/3in

Weight: 121 lbs

Before the apocalypse hit, Annabelle was studying to be a veterinarian

## Relationships

**Jason-**Jason and Annabelle are twin siblings and best friends. Although they see different views of life, they are best friends

**Xavier-**Annabelle is very kind to Xavier. She helps him down from a tree where he was trapped by an evil spider. At first she didn't like the idea of him coming along but she eventually was okay

**Peppers-**Peppers in the pet Mammoth of Annabelle. After the apocalypse hit, she used her skills to create the first mammoths for thousands of years.

**Uncle Arbor-**Annabelle and her uncle's relationship is not very much shown but he like Jason is able to make her laugh, she also enjoys his stories.
The Edge of Reality Wikia

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Deeper Planning

An alien mind can see patterns in the world that human minds cannot - or *will not* - see. By exploiting these patterns, a xeno can perform effects that seem impossible to other minds: causing time to stutter by spreading a belief, creating a sculpture that causes a conflict between two specific people, or arranging a room so that it contains far more space than it should. By shutting out the learned behaviors of humanity and embracing his alien nature, a xeno can learn the patterns, tug on the connections, and turn the system to his own ends.

### Further Isolation

A xeno who uses Designs does so by forcing his thought patterns even further from the human norm. As such, the xeno suffers a penalty to all rolls involving following human thoughts equal to his highest sphere of influence, stacking with the penalty from Alienation to a maximum of -5.

## Spheres of Influence

Each sphere of influence represents a category of effects the xeno can perform. Purchasing a sphere of influence costs 7 Experiences per dot. Additionally, any dots in excess of the xeno's Alienation are inaccessible.

### Dimension

The dimensional sphere of influence works with the five axes on which the universe rests: length, width, depth, time, and reality.

### Society

The societal sphere of influence works with institutions, cliques, and the behavior of large groups.

### Biota

The biotic sphere of influence works with organisms and ecosystems.

### Arcana

The arcane sphere of influence works with active supernatural phenomena.

### Deduction

The deductive sphere of influence reveals information.

## Using Designs

### Step 1: Create Design

The player and the Storyteller decide on the sphere of influence used in the Design.

### Step 2: Determine Cost

Each Design has a cost: a series of actions that must be carried out in order for it to take effect. A Design's cost is equal to the square of the required dots in its sphere of influence times five.
Green

**Epithets:** Constructs, Uploaders, Forks (derogatory)

 About the Green

The body is a machine, and the mind is software. Software can be run on any machine with the necessary specifications, so why stick with the original hardware when there's so much that's designed for the local environment? For that matter, why build a machine out of inferior components? The Green grow cloned human bodies, and upload their minds into them.

## Boon

The Green grow their bodies to spec, and can upgrade them when necessary. When building a Tech of size 3 or smaller, a Green may "integrate" it, after which it cannot be removed from her by anything other than a dramatic failure on the activation roll.

## Frailty

A baseline human brain was never meant to house an alien mind. A Green suffers the Shaken Condition whenever she scores an exceptional success on a Mental roll.

## Sample Instincts

* You are disposable; all that matters is that your place is filled. It is better to risk injury than to allow failure.
CyberLink420

Luke

**CyberLink420** (Luke) is a recurring guest on the *Rocher Hotel* podcast. CyberLink420 is a voice actor, and one of the creators of the *Sonic F* abridged series. He has an unhealthy obsession with amiibo, and a somewhat healthy obsession with *Transformers*.

CyberLink420.exe is a soundboard of quotes recorded by Luke. He has stated on several occasions that he regrets giving these quotes to Faulerro.

## *Rocher Hotel* appearances

CyberLink420 is a recurring guest on the *Rocher Hotel* podcast, where he first appeared in the Pilot. He has appeared the most out of the recurring guests on the podcast, and has appeared in every episode in some form.

**Note:** *Appearances may not be entirely accurate* (yet)*, as it includes appearances of CyberLink420.exe.*
Exploratory

All Exploratory Tech has a specific type of phenomenon that it can detect (and some have a skill listed that is used in alternate dice pools). Choose from the list below, or create your own:

* **Physical** sensors (Science) detect matter or mundane energy.
* **Biological** sensors (Medicine) detect living beings.
* **Thaumic** sensors (Occult) detect supernatural phenomena.
* **Psychohistorical** sensors (Academics) detect social influences.
* **Digital** sensors (Computer) detect computer or network activity.

## Sensor Goggles (\*)

Size: Mini

A pair of sensor goggles is worn over the eyes, and detects the presence or absence of a particular phenomenon. When activated, it detects phenomena according to the following rules:

* Any phenomenon that is not actively hidden becomes visible. A being using thaumic sensors becomes able to see into Twilight, and a being using digital sensors can attempt to read network traffic.
* Phenomena that are being actively hidden are still concealed, as long as the effect concealing them has fewer successes than the activation roll.
* Sensor goggles cannot single out specific items as important or see through mundane concealment (fog, closed drawers, etc.), but grant a +1 bonus to any roll made to find or notice a specific object.

## Tricorder (\*\*\*\*\*)

Size: Small

Alternate roll: Intelligence + (Skill)

A box with blinking lights and a sensor probe, that gathers information about a particular item touched to it. Instead of lasting for a specific number of turns, a tricorder allows the user to ask a single question about a specific item per success, subject to the following restrictions:

* A character trained in a relevant Skill may forgo a question to grant a +1 bonus to a single relevant roll.
* A tricorder can only provide answers in the following forms: yes or no, "unknown", a number along a sliding scale (such as time, speed, probability, or degree of causation), an image of something that exists, or a name.
* A tricorder cannot predict the future. A physical tricorder can identify damage to an object, but cannot predict its remaining useful life.
* A tricorder cannot provide information outside its field. A biological tricorder can identify that someone is stressed, but cannot identify the cause of that stress.
* A tricorder cannot make sophisticated or subjective judgments. A medical tricorder can identify traces of blood, but it cannot identify "the most important thing in the crime scene" even given a procedure for doing so.
* A tricorder cannot answer questions involving things it has never detected. A digital tricorder used on an encrypted file cannot determine whether the encryption was placed by a specific device unless it has been used on that device or a file known to have been encrypted by it.
* If the answer to a question is being actively hidden, the tricorder must spend more successes than whoever or whatever is hiding the answer scored or return an answer of "unknown". The successes are spent without knowledge of how many successes are hiding the answer.
Theme and Mood

## Theme: Identity and Conformity

Xenos are not human. Sure, they might wear human flesh like a suit, or have been born into a body indistinguishable from that of a human, but they are led by urges that compel them to act like something other than humans. At the same time, they interact with human institutions, and are required to act human. Ignoring their Instincts can interfere with Tech use and cause mutation as their bodies malfunction, but following them can draw undesirable attention and eventually lead to shunning, ostracism, or in the worst case witch hunts or lynching. Thus, xenos are trapped between two natures: the one they are, and the one they must pretend at.

## Mood: Weirdness Isolation

A xeno is always alone, even in a crowd. Xenos are isolated by their alien natures and by the secrets they keep, and even the most compassionate know that they must be prepared to manipulate, alter, and even sacrifice those they care about, lest the entire human race be eventually caught unprepared by the Empire. Humans are guided by instincts of their own, which can seem nonsensical to even an experienced xeno. Even other xenos have different Plans and Instincts, so they cannot seek the company of their own. Some xenos are lucky enough to have solitary Instincts, but most do not; and even these need human interaction to further their Plans or to avoid dropping out of the world entirely.
Cloudite (Species)

Cloudites are a species of humanoids that inhabit the earth like humans. They closely resemble humans but have 4 main differences. First, they can fly on clouds. Second, they have white curly or straight hair that resembles clouds, the hair looks nothing like a humans. Third, they have regular looking human skin but if they want they can change their structure to be completely transparent. And last, they can live up to twice as much as the average human, about 170 years.

## Appearance

**Male:** The male Cloudites appear as shirtless or t-shirt wearing young boys or men that fly on clouds. The average Male has blue eyes but some such as Harbas have brown eyes. They have short and spiky hair and sort of white-light brown skin. Both genders of cloudite have their bottom half of their body under the cloud they fly on. They usually mate with the opposite gender but sometimes mate with human girls

**Female:** The female cloudites appear as bikini top wearing beautiful young women that fly on clouds. Unlike the males, 100% of females have green eyes. They have beautiful long white hair that goes down to their waists and they have white-light brown skin. They haave brown eyebrows however. Unlike the males, they mate more regularly with male humans then male cloudites do with female humans.

## Notable Characters

Harbas

Alovaerina

Majira

Oscedo

Valkewan

The Cloud Princess
Tech Fiction

Gabrielle hated having to do this.

For one thing, it meant she had destroyed a technological wonder that only she or those like her could make. Granted, the alternative to beating the... thing... into unconsciousness with it had probably been death or worse, but it had still been her favorite tricorder.

For another, it always made her feel silly. Here she was, in a year where the average person had more computing power than the entire Apollo program in a pocket, using a sliderule. That had slides for, among other things, the Long Count date, the outside temperature in five different cities (none of them in the same state as her, and one on another continent), and the number of times the letter 'q' appeared in the nearest piece of writing (zero, since that was the sticky notes she had once used to try keeping track of under what conditions various things needed to be moved). To perform something like *fung shui.*

She had, at one point, just left her workshop in the same configuration as the last time, but when she did, the ray gun had exploded on the first use. She had also considered writing a program to do the calculations automatically, but couldn't even get it to simulate her sliderule correctly.

This time, it didn't need much. She slid the workbench to the other side of the garage and moved the hand-cranked drill an inch to the left.

She picked out the components she needed as she soldered. Transistor. Inductor. Vacuum tube. Fiber optics. Wire. Wire. Diode. Nothing that was actually any kind of sensor, and nothing that normally emitted light, but that was by far not the strangest part of it.

This, though, was. She visualized an open circle above the circuits she had just built, and a square beneath them. Lightning crackled in her imagination, unbidden but expected, somehow both above the circle and below the square. Drawing the lightning into threads, she traced it over each of her circuits.

This was always bizarre. Something technological ran entirely because of natural laws, and natural laws generally didn't care what people thought of them, so imagining that something magical was happening should have no effect on how it worked. But the one time she had left out this step, the pieces of her hover drive hadn't even fit together.

Opening her eyes, she slid the components into a plastic case, and her new tricorder beeped three times.
A Mote of Dust

In cosmic terms, you are irrelevant. It's a harsh truth, but it has to be said. Humanity has barely existed for an eyeblink compared to life on Earth. Life has only existed for a rounding error compared to the age of the Earth. And in terms of both time and space, Earth is tiny compared to the Sun, which is not at all remarkable in the Milky Way Galaxy, which is a typical example of a spiral galaxy.

You are relevant. The entire Universe, suns, galaxies, and all, fits inside the one-and-a-half kilos of gray matter inside your skull. Only you can decide what, if anything, any of it means. If you do not assign any of it meaning, from the lowliest virus, to the Local Galactic Group, to yourself, none of it has any. It's a terrifying responsibility, being the only one who can decide what the purpose of things are, isn't it?

These are the ideas at the heart of **Cosmicism.** The universe is large and uncaring. If you stub your toe, or get struck by a piece of falling debris, or happen to be on a planet when a gamma-ray burst comes along, none of that matters to the universe. Your life only has meaning as far as human beings, yourself included, assign it meaning. To some people, it's a terrifying thought: God hating you would be bad enough; but any Gods there might be being totally indifferent to you, not caring enough to manage even mild distaste?

This is one of the themes in the works of H.P. Lovecraft, and perhaps the one that has aged the best: that mankind is insignificant. Earth is only important because it happens to be where a certain Great Old One lives, and he is merely a priest who will one day die alone and forgotten. Humanity is temporary, and will one day be ended by an unaware god, its own mistakes, or simple entropy. In the long run, nothing we do will have any lasting impact; eventually, the last of the stars will go dark, the last of the black holes will evaporate, and the universe will be a cold, dark, and completely uniform place.

To xenos, this is also true. The Empire will eventually fall, whether xenos fight it or not; it will decay from the inside as its internal politics tear it apart, it will meet a superior opponent and be crushed, or it will simply expire with the end of all matter. No xeno's struggles will have any effect whatsoever on the end state of the Universe. But xenos fight to end it anyway: while it will end eventually, "eventually" is not the same as "now" and it does a great deal of harm in the meantime.
Purple

**Epithets:** Priests, Riders, Ghosts (derogatory)

 About the Purple

The body is a shell. Changes to the body do not affect the self. The mind is inconstant. A being remains itself even if it learns or forgets things. Only the soul is constant through a being's existence, and the soul is all that matters. The Purple call down the souls of their species, and graft them to soulless humans; generally preferring embryos and newborns.

## Boon

The Purple have extraordinarily potent souls, and are adept at channeling power through them. A Purple may add +3 to his Alienation for the following purposes: resisting supernatural effects that would tamper with his soul, resisting possession, performing abjuration, performing exorcism, performing warding.

## Frailty

Such a potent soul scorches the body that houses it when it rebels. A Purple who experiences a breaking point suffers a level of bashing damage. If the breaking point results in Alienation loss, the damage is instead lethal. If the breaking point is a dramatic failure, the damage is instead aggravated.

## Sample Instincts

* Faith is the most absolute connection to the Truth. Never deny or abandon your faith.
Hosagi

N/A

**xthedarkone** is a recurring guest on the *Rocher Hotel* podcast. He is the podcast's resident expert on the Oregon Trail.

## *Rocher Hotel* appearances

Hosagi has only appeared in eight *Rocher Hotel* videos. He was drunk during the recording of episode twenty-one, Soundboredom. He first appeared in *And Then There Was Bum (Part 1)*.
What Are Aliens?

A flying saucer passes through the night sky. Its crew mutilates cattle and carries out experiments on human beings.

One night, a television transmission is hijacked. The replacement broadcast demands that someone named "Kal-El" present himself, and informs everyone else that their lives are forfeit unless he does.

In a small town, people are disappearing. They are replaced with unblinking copies of themselves.

People seem dazed, and start building impossible structures. When asked, they claim to be "preparing the world for the Great Race".

A gate opens between dimensions. Creatures pour out of it, spreading with them impossible natural laws

And against all of these, hunters stand ready with a candle in one hand and a gun in the other.

## Colors Out Of Space

Most of the time, an alien is simply something that is from another planet. It follows the same general rules as Earthly life; while it might use ammonia where terrestrial life uses water, it's still constrained by the same laws of physics.

## Shadows Out Of Time

Some aliens come from other times: the pasts, possible futures, or alternate presents. Even human beings from these times might be considered aliens, but more often the aliens are something else: transhumans, robots or invaders attacking the past, or conquering hordes who have run out of places to conquer.

## From Beyond

And some aliens are even stranger. Witches accidentally and sometimes intentionally summon things from an Abyss of anti-reality. Bizarre spirits loosely correspond to things in the material world.
NINE

The Empire invades. It blasts a large uninhabited area into glass, as a demonstration of force, and then demands surrender, which it quickly gets. The surrender is not universal, of course: pockets of resistance still hold out. But they do eventually die down; the Empire draws up a list of dissidents and announces that for every Imperial killed, two people selected at random from that list will be executed. In time, force and even the open threat of force are unnecessary; every Imperial Decree is backed by the memory of force. Humanity and its stowaways are enslaved; their limited technologies stolen and added to the Empire's knowledge base; their mindsets and unique perspectives absorbed into the Empire's own. That is one way it could go, and how it often goes.

The Empire invades. Its demonstration of force is interrupted by a nuclear bomb that destroys the first landing ship. More ships arrive, to pacify the Earth, but they are blasted out of the sky and their onboard jump gates used to make a raid on the factory of origin. Guerrillas destroy Imperial holdings, first coming from Earth, then from Imperial subject planets. In desperation, the Empire attempts to make an example of Earth, sending a warship loaded with strangelet bombs toward it at relativistic speeds; but the Kupier Belt Interdiction Field destroys the warship. If the Empire ever recovers, it takes millennia, in which time Earth has contacted the other refuges and formed an Alliance against it. That is Plan NINE's hope.

## Usual Methods

Plan NINE knows that humanity needs to be hardened if it is to resist the Empire militarily. Humans need to be ready when invasion ships land. They need weapons that can pierce the defenses of an Imperial capital ship. They need to be ready to resist occupying forces. They need to be ready to sabotage Imperial infrastructure.

But there is a distinct lack of Imperial capital ships, occupying forces, and infrastructure at the moment, and NINE can't get more without drawing Imperial attention to Earth.

To make up for this lack, Plan NINE makes do with what it has: their eons-out-of-date Tech and other humans. They stage "invasion drills", appearing to "conquer" cities and rule with an iron fist in order to provoke rebellion. They provoke wars when they can, forcing weapons technology to develop as quickly as they can.

## Boon

Plan NINE favors weapons and instruments of war. All members of Plan NINE may increase the Size of their Defensive Tech by as many categories as they wish; this grants a bonus to the activation roll and effective Alienation equal to the increase in Size (as a number).
New Equipment

## Mental Equipment

### Psychological Tests

Inkblot Cards: Die bonus +1, Durability 0, Size 0, Availability O. Requires one turn per roll.

Questionnaire: Die bonus +2, Durability 0, Size 1, Availability O. Requires one scene per roll.

Testing Software: Die bonus +3, Durability N/A, Size N/A, Availability OO. Requires one scene per roll.

These tests are used by psychologists to identify a person's mental traits: intelligence, personality, and the presence of mental disorders; many also incorporate an "L-scale" to identify false answers. Some hunters have developed their own, to look for the effects of spiritual possession, inhuman mindsets, and other supernatural influences. The bonus applies to an Intelligence+Academics roll to identify the presence or degree of a particular mental trait, though this requires a cooperative subject; a character can simply refuse to answer, or can oppose the roll with Intelligence+Subterfuge to give answers while hiding traits.

## Supernatural Equipment

### Tinfoil Hat

Die bonus +1, Durability 1, Size 1, Availability O

Popularly associated with conspiracy theorists, accusing someone of wearing a "tinfoil hat" is a common way to dismiss paranoid ravings. In the World of Darkness, where conspiracies actually do run the world and mind control is a legitimate concern for a hunter, metallic haberdashery can actually be useful. A tinfoil hat applies its bonus to attempts to resist or contest mind control that comes from outside of the character and does not require a specific body target or must target the brain specifically (that is, the hat would protect against a witch's spell or an unfettered spirit attempting to establish a Condition, but not against a vampire's hypnotic gaze or a Fettered angel).
Danganronpa Abridged Thing

September 2, 2013
 Creator
 Faulerro | N/A

**Danganronpa Abridged Thing** (DRAT) is an abridged version of the 2013 anime adaption of *Danganronpa: Trigger Happy Havoc* created by Faulerro. Like *Nullmetal Alchemist*, *Danganronpa Abridged Thing* has indefinitely ceased production as of 2015.

## Allusions to in *Rocher Hotel*

As both *Rocher Hotel* and *Danganronpa Abridged Thing* are of Faulerro's creation, there are often several references to his abridge series in Rocher Hotel.

## Cast and characters

 Sydsnap

Additionally, Faulerro created shorts using sprites of Hajime Hinata, Nagito Komaeda, Gundam Tanaka, and Fuyuhiko Kuzuryū from *Danganronpa 2: Goodbye Despair*.

## Episodes

 02
 03
 04
 05
 06
 Special
 XX

**Series:**
*Nullmetal Alchemist · **Danganronpa Abridged Thing** · Sonic F · Rocher Hotel Animation*
Xthedarkone

N/A

**xthedarkone** is a recurring guest on the *Rocher Hotel* podcast. X is, alongside ShadyVox, the co-creator of *Yu-Gi-Oh GX The Abridged Series*, which he also voices in and writes for. xthedarkone runs a Youtube channel where he does various let's play videos, some of which feature his wife Lady Nanaki.

X's real name is unknown. His old DeviantART uses the name "Tommy X", which could be his real name.

## *Rocher Hotel* appearances

X has made a large amount of appearances on *Rocher Hotel*, and has been a guest of the hotel since the Pilot episode. X is generally rude and swears in all of his sentences, and even the sentences of others.
HACK

The Empire invades. It might conquer Earth, subjugating it by force. It might trade with Earth, offering it wonders to make it dependent. It might subvert Earth, slowly altering its institutions to make it a client state. Whatever the methods, the results are the same. Humanity and its stowaways are enslaved; their limited technologies stolen and added to the Empire's knowledge base; their mindsets and unique perspectives absorbed into the Empire's own. That is one way it could go, and how it often goes.

The Empire invades. But its invasion fails, as its warships fall out of the sky. Its attempts at subversion fail, as the hypnosis it relied on simply does not work and its agents are quickly exposed. Its attempts at trade fail, as its wonders were already being produced on Earth. Frustrated, it abandons its efforts at taking or destroying Earth, and leaves. That is Plan HACK's hope.

## Usual Methods

The Empire's biggest advantage in controlling other systems is Tech. Tech grants it weapons for conquest. Tech gives it wonders that can be traded. Tech gives it sleeper agents and spies. Tech allows its agents to masquerade as gods. Tech, simply put, is an almost unbeatable advantage for the Empire. Plan HACK, therefore, seeks to negate this advantage.

There are two prongs to HACK's methods. The first, and the one stereotypically associated with them, is reverse-engineering. By studying Tech, they learn the principles on which it is based, which can then be integrated into the human knowledge base with the necessary alterations to avoid drawing attention. In addition, many members of HACK seek to uncover the "dolorous blow": a vulnerability that would allow them to disable or control Tech. This, of course, requires them to obtain Tech from Imperial agents or mount raids on the Empire itself.

The other prong involves studying abnormalities in Earth's physics and the realms accessible from it. It has not escaped the notice of the xeno community that there seem to be "local exceptions" to natural law: dead that walk, beings that blur the line between reality and dreams, and people who can renegotiate or suspend the "rules". Those who focus on this area intend to make these exceptions part of the general body of knowledge, and eventually hope to bring local physics under direct control.

## Boon

Both factions within HACK rely heavily on gathering information. When using Exploratory Tech, a member of HACK treats three successes as an exceptional success, and rerolls the first failure on a chance die.
The Celestium Incident

The Celestium Incident is the name of an tragedy that happened to Jason and Annabelle. While having dinner with their parents at the age of two, an item known as the Celestium crashed through their apartment ceiling. Inside was an unknown force that exploded the entire apartment building, killing Jason Depyero Sr. and Maya Depyero, the kids parents. For some reason, all adults died and all the children survived

## Recorded Deaths

Jason Depyero Sr.

Maya Depyero

Hannah Remiraz (Maya's Mother)

Unknown Celestial Body

Several Others

## Survivors

Jason Depyero Jr.

Annabelle Depyero

Bobby McVerde

Alina VonCarstien

Veejay Gupta

Peanuts the Baby Mammoth

Offspring of Celestial Body
Spaceport

*Currently, this page is a list of potential Spaceports. Feel free to vote in the comments, add your own, or if you are a native of a place volunteer to write it!*

* **Roswell:** The classic place when people think of "aliens".
* **Cape Canaveral:** Strongly associated with the space program, going back to Verne.
* **Houston:** Also associated with the space program.
* Somewhere in **Maricopa County:** Not space-associated, but occasionally makes the news for events involving another kind of alien.
Glossary

*Abductee:*A human subjected to the spiritual modifications that allow *xenos* to use *Tech.*

*Empire, The:* An empire that spans both galaxies and realities. *Xenos* are refugees from it.

*Flight:* A group of *xenos*, usually between 3 and 8. Flights can be temporary (such as a flight created for a specific project) or permanent (such as a group of friends who all discovered their heritage together).

*Memory:* A small piece of *Tech* that grants a *xeno* or *abductee* the knowledge needed to build and use one Tech.

*Plan:* A social-engineering agenda which a *xeno* intends to carry out on humanity to prepare for the arrival of the *Empire*.

*Species:* A term used to describe the methods by which a *xeno* hides itself among and from humanity.

*Tech:* A scientific miracle which the *xenos* brought with them when fleeing the Empire. Despite being able to build Tech, at least while in possession of *Memories*, xenos possess little knowledge of why it works.

*Xeno:* A refugee from the *Empire*. This term is sometimes used as shorthand for all extraterrestrials, with *Imperial* and *refugee* indicating the allegiance of the extraterrestrial in question.
Foreign Affairs

So, where exactly is it that xenos come from? Where does the Empire have outposts?

## Deep Space

The most obvious answer is that they are from far away, but still in the material universe. The Empire exists in the same reality as the physical world.

## Earth

As yet, nothing has happened in Sol System to attract the Empire's attention. Even Earth's television and radio broadcasts, contrary to popular belief, become indistinguishable from cosmic background noise before they reach the next closest star.

## Other Realities (Earth)

The Empire does not maintain a presence in most of the realms familiar to supernatural beings. While it could, if someone were daft enough to connect those places to their jump-gate network, it does not have outposts in Arcadia, the Shadow, the Hedge, the Supernal, the Abyss, the Underworld, the Inferno, or the Primordial Dream. Some of its worlds have their own equivalents to these places, realms of torment and symbolism and mythology incomprehensible to anything that thinks in human terms, but they do not, as far as anyone can tell, connect to those of Earth.

However, there are stories about xenos entering other realms simply by traveling far enough in regular space. A few claim to have reached Arcadia by using a hover drive to go toward the "second star to the right, and straight on till morning", while others suggest that the Empyrean can be reached by pointing a luminal cannon straight up and firing it hard enough.

## The Beyond

The Empire does, however, have access to numerous other realities. It has been known to "tag" those able to cross into the otherworlds in its territory and assemble jump-gates in impossible spaces. It has traveled into alternate timelines and conquered other versions of itself. It has entered strange conceptual realms for which, fortunately, no human language has words.

## The (Clockwork) Elephant in the Room

So how does the Empire relate to the God-Machine? As far as anyone can tell, it doesn't. Earth isn't something that anyone in the Empire noticed until its downtrodden decided to hide here, and the Empire isn't in the habit of seeding worlds with devices to prepare them for conquest on the off-chance that that's what they decide to do. Nor are they in the habit of strip-mining live worlds when there's so many sterile asteroids to mine.

Also, the God-Machine isn't built in their style. Its technology is just as much a black box, but the Empire favors completely different aesthetics and from what the refugees have been able to piece together, uses Tech based on entirely different principles.
BACH

The Empire invades. It comes softly, at first. Offering trade goods, in exchange for something relatively cheap: money, plant life, worthless rocks, unskilled labor. A simple exchange, and one that seems to benefit humankind. Then the actual price tag shows itself: Earth's industries are drying up. Human farms can't compete with Imperial fabrication in terms of cost. Human technologies are eons behind anything the Empire has. And the bill for life in Utopia comes due: Earth needs to import its necessities, and the prices just went way up. Mankind trades secrets first, but quickly runs out. Land comes next, until humanity has almost nowhere left to live. Finally is labor. Humanity and its stowaways are enslaved; their limited technologies stolen and added to the Empire's knowledge base; their mindsets and unique perspectives absorbed into the Empire's own. That is one way it could go, and how it often goes.

The Empire invades. Its landing ship arrives in the middle of a festival, and the pilot does something like weeping for something like joy. Music and delicious scents fill the air, and as the crew disembarks they see beautiful colors on those who celebrate. Their trade goods are met with a thousand tales from around the globe, and the Empire cannot wait for more; its culture is monolithic and sterile. Earth now has an export in virtually limitless supply. The Empire cannot conquer Earth without destroying what makes it able to produce its art, and that is now unthinkable. Earth deals with the Empire as equals, and eventually softens its policies. That is Plan BACH's hope.

## Usual Methods

Plan BACH believes that humanity's best hope of surviving the Empire is through art and culture, and attempts to create (and lead humanity to create) the most beautiful artworks it can. Of course, "beautiful" is measured by an alien standard, so they must attempt to disseminate Imperial ideas when possible; otherwise, their exports will be not so much beautiful as incomprehensible. On the other hand, putting too much of the Empire into human art would not just create something inhuman, it would destroy its value to BACH since it would be nothing more that a reiteration of things the Empire has seen before.

To this end, BACH tries to take over entertainment media so that they can adjust the standards of human art. A rough critic here; a grant to a post-modern art student there, and art becomes just a little more in keeping with an alien idea. A "good-old-boy" club supports someone who holds to traditional approaches, a novelist writes something scathing about incomprehensible styles, and human art becomes a little more "exotic" to the Empire. At least, that's the theory; in practice controlling artists is like herding cats even when you do "get" humanity.

## Boon

Plan BACH deals in art and culture, and their focus is on Tech that affects the mind. BACH may halve an unaware target's Supernatural Tolerance when using Inhuman Factors Tech.
Human (Species)

Humans are the main species in the game The Edge of Reality. They are bipedal, five fingered species that are the main inhabitants of earth.

## Human Members

Jason Depyero

Annabelle Depyero

Augustus Arbor

Others

## History

Humans evolved from apes millions of years ago. Since present day, humans have slightly changed, their eyes are much bigger than modern day humans and they are known to be much taller than the average modern human and are much smarter. Modern Day Humans are called *Homo Saipein* and Humans from this game are called *Homo Advaci*

## Human Hybrids

Unlike in the present day, Humans now often breed with humanoid species that had either evolved alongside them or came from another world. Here are some human hybrids

**Male Human+Female Cloudite**: Cloukidd

**Female Human+Male Cloudite:**Kidifogg

**Male Human+Honey Empress:** Bleeite

**Male Human+ Female Ilnea:**Ailing

**Female Human+Male Ilnea:**Ivielning

**Female Human+Deyclove:**Arabaling

**Human+Centuar:**Foalkid

**Male Human+Mermaid:**Swimmiced

**Female Human+Merman:**Selchiced

**Pheonix/Human (Lab Created)+Human:**Fireangel
Frobman

N/A

**Frobman** is an artist and animator who does the artwork for, and co-hosts, the *Rocher Hotel*. Frobman is known primarily for his general lack of emotion, which is conveyed in a monotonous (and somewhat robotic) voice. He also appeared as a contestant on both episodes of *What's The Verdict?*, and has also provided his voice for *Nullmetal Alchemist*.

Some of the scripts written by Frobman for his animations have been used on the *Rocher Hotel* podcast. Such scripts include the uncut versions of those used for his Summer of Sonic 2009 and 2010 "*Sonic Adventure* in Brief" series.

Frobman has also done various animations based on parts of *Rocher Hotel* episodes. He uploads these animations to his personal Youtube channel.

## *Rocher Hotel* appearances

Though Frobman is the co-host of the *Rocher Hotel* podcast, he holds the record of the most amount of appearances on the podcast, and is the sole person to 'physically' appear in every episode.
Comet Chasers

Welcome to *Comet Chasers*, the *Hunter: The Vigil* book for the *Xeno: The Beyond* fanline.

* First Contact: The themes of an alien-focused Hunter game.
	+ First Contact Fiction
	+ Theme and Mood
	+ What Are Aliens?
	+ Of Earth and Beyond
* Men in Black: Various Compacts and Conspiracies, and how they relate to aliens.
	+ Men in Black Fiction
	+ Prior Relationships
	+ The Seekers of Truth: Compact. UFO contactees, dedicated to reliving their encounters with the supernatural.
	+ The Dark Night: Compact. Men in Black, focused on preventing mass panic by suppressing knowledge of the supernatural.
	+ Void Engineers: Conspiracy. "Border patrol", focused on driving out alien elements from their communities. Their Endowment, Starship, allows them to travel beyond the Earth.
	+ Encyclopedia of Nightmares: Conspiracy. Mad scientists, seeking to incorporate supernatural elements into their Wonders of Tomorrow.
* Independence Day: New and expanded Endowments.
	+ Independence Day Fiction
	+ New Tactics
	+ Expanded Endowments
	+ Wonders of Tomorrow
	+ Starship
	+ New Equipment
	+ New Merits
* The Extraterrestrial: Rules for creating and running alien characters, including new Dread Powers.
	+ The Extraterrestrial Fiction
	+ Building an Alien
	+ Alienation and Dread Powers
* Ancient Astronauts: Suggestions for running a Hunter game around aliens.
	+ Ancient Astronauts Fiction
	+ Soft Science and Hard Science
	+ Aliens as Allies
	+ Aliens as Antagonists
	+ Confederation: Cosmic Tier Hunters
Expeditionary Fleet

## 8th Expeditionary Fleet

### **Other distinguishable features:**

The ships have been repainted black, with a red stripe running vertical from the bridge to the bow. They are also one of the longest, and most decorated fleets to still be in service.

#### **Crew:**

The members of the 8th Naval and Ground forces are extremely loyal to Darth Atarous, their Sith Overseer, and the Kalar Family most of all.

**Attached Ground units:** The 101st Legion, the Fifth Imperial Marine Battalion.

**Attire**: Members of the Navy wear the standard issue Imperial uniforms. Ground Forces uniforms vary.

### **Biography:**

The 8th EF was created before the Great Galactic War began. Placed under the command of Darth Racson, the fleet would go on to serve alongside his Apprentice, Atarous, as well. The 8th is one of the most decorated Fleets out of the Imperial Navy, having seen combat for over 40 years. The 8th is under the Command of Darth Atarous, who supports the Empire (Obviously), and the Coalition against Zakuul. They have been harassing Eternal Fleet patrols for some time now.
George

**George** was a Thermopod living in the Thermopod Settlement on Zerenos.

## Biography

When the Predatorians lead by Francis Von Grubzo attacked the Thermopods, George was separated from the other Thermopods, and was attacked by several Fossil Beasts. He was, however, rescued by Kenzie and the Huskies. George offered them coordinates to one of Riley's bases in exchange for a rare Volacrystal. He was, indeed, true to his word and gave Kenzie the coordinates when she brought him the Crystal.
Operation Belsavis

DATE: ~~UNKNOWN~~

PLANET: Belsavis

STATUS: IN PROGRESS

Briefing will contain neccesary details for this op. The objective is to secure extraction and secure three VIP Prisoners. A Sith, A Merc, and A Smuggler. Of which may or may not be dead. We are hoping that we will be able to have all three alive, however at least one is priority. These Three are responsible for various acts of violence or theft.

SMUGGLER:

The Smuggler is wanted on six planets and fourteen systems, closest Ties to ministry Lay within the contact of an associate named <REDACTED> "FANG" <REDACTED>. This is the most crucial of the three and retrieving him/her alive will warrant extra reward for the members. Death will revoke this reward.

SITH:

The Lesser of the three, wanted for killing many republic officials during a party. May cause Havoc during the rescue which may or may not be beneficial, up to the Commanding officer at the time, should he/she become out of hand, they are to be shot on sight and body brought back to The Dominus.

MERC:

Mandalorian, wanted for stirring up resistance to republic occupation on three planets all within the same system. Restraint includes that of a neural bolt upon the chassis. CAUTION: This droid is to be negotiated with and hired if possible, If unable, leave in the cell.
Mandalorians

*Mandalorian history worship gods. One of the gods was Kad Ha'rangir. Kad Ha'rangir was the destroyer god who is the bringer of growth and change. Kad Ha'rangir was worship by mandalorian warriors. The Kad Ha'rangir had tome which for told prophecy of the future. This section of the Tome was translated from Mandalorian to basic.*

From the Battles and wars of past and future a dark user will create two empires. the 1st will bring blood and death within its doors. As the blood and death grows which will infect all other galaxies. The 2nd empire will become of eternal power. The 2nd empire will have a golden age. Twin brothers by birth will spill the blood of one. On that day the eternal empire will set a path in where all empires will be enslave by them. A son of honor, skill and war will be free from stone . This son born from a old dead clan lost in time will rise. His rise will bring his fractured people whole under one and bring an eternal empire in flames by this son and his people.

*- Allocer*
Toxic Dechati

**Toxic Dechati** are Riley's own species of Dechatus, and part of his Grand Plan. Much like normal Dechati, they have ten tentacles, ten yellow eyes and thousands of teeth. They are, however, much bigger, stronger and destructive, being capable of destroying an entire planet when in groups. They are fought as bosses in Kenzie the Dog.

## History

Riley created hundreds of these beasts to kill off all the Huskies and obliterate planet Serana. The beasts attack the planet and destroy many buildings, and the Huskies attempt to hold them off, but to no avail. After Riley's defeat, the Toxic Dechati retreat into space.
Holovision

H**olovision,** shortened to **HV,** is a futuristic version of **Television** watched by many different creatures across the galaxy. It consists of **Holoshows** and **Holofilms****.**

## **Holoshows**

* ***Holonews***
* ***Behind the Villian***
* ***Fancy Ships***
* ***Big Bad Bot Battles***
* ***Heroes and Villians: The Documentary***
* ***Bob and Juanita***
* ***Coronation System***

## **Holofilms**

* ***The Bob and Juanita Movie***
* ***A Zergarian Werewolf in Serana***
* ***Bob and Juanita: The Sequal***
* ***What is the meaning of life?***
* ***Coronation System*** ***Movie***
Human

Humans were a species native to planet Earth that have mostly been wiped out.

For many millennia humans had desired to come into contact with alien lifeforms but had been unsuccessful until one day, when the first Gateway, the "Earth Gateway", was created by the Floie, providing transport directly to the Serak System. After some time humans were created the first Gateway Generator, which could create smaller Gateways. These later became commonplace throughout the universe as the main mode of inter-planetary travel.

Humans had a settlement on Serana at one point but abandoned it. This settlement was later taken over by Canoids.
Introduction Fiction

Timmy walked home from the bus stop, tears running down his face. Why couldn't he be normal?

He partially knew the answer. The teacher had said something about "psychologist" and "personality disorder" when writing the note for him to bring home, but that couldn't be all of it. No matter how much the teachers insisted, and no matter how much he begged, his parents insisted that there was nothing wrong with him.

His mind suddenly cleared, like it did when the other kids would get angry. It was their fault. Rita had pills that made her normal, because her parents had taken her to get looked at. He didn't, because his insisted that he was already perfectly normal.

He must have slammed the door when he walked in, because all three of them instantly looked concerned. Bio-Father asked him if something was wrong. He nodded, and handed over the note without a word; both Fathers and Mother looked over it, and glanced at one another.

"Timmy," Mother said, "there's something you need to know. But it has to be a secret, okay? You can't tell anyone. Not even the police, especially not if they ask. Okay?"

He nodded.

The four of them went to the Room. The one that Timmy had been told to stay out of, unless at least one parent told him it was okay. The one that he had been told held a portal to Hell, and that the world would be overrun with demons if he opened.

"Would you like to open it, or should I?", Other-Father asked. Timmy reached for the knob.

Inside, there was a large creature, like a cross between an octopus and a grasshopper wrapped in plastic. In a corner was a smaller version of the same creature floating in a glass tank. And small mats were placed all over the floor.

"What are those?", he asked, almost shouting.

"Lie down, and I'll show you." Other-Father motioned toward a mat. Timmy lied down, and Other-Father put a cloth over his eyes.

There was a click, and then everything was different.

Timmy looked out of six eyes, through the glass, at where his body was resting on a mat. He tried to put a hand in front of his face, but there was only a tentacle. He would have stood still with shock, but instead his hindlegs rasped against his armored head.

Another click, and he was himself again.

"It's me," he said. "I'm not like other kids because I'm not really a person. I'm a monster."

Bio-Father knelt down and hugged him. "Just because you're not human doesn't make you not a person," he said. "If you're not a person, than your other father isn't either."