Plants Vs. Zombies 3: Round the World/Bosses

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## Zombot Fox Pursuer

The boss of the Surrey Streets. This Zombot takes the appearance of a large red fox, though it is evidently mechanical in appearance. Zomboss is shown riding on a metallic platform emerging from the back of the fox's head.

Like all boss fights, this battle plays out in the Special Delivery format. The player is allowed to use Repeaters, Snow Peas, Wall-Nuts, Lady Ivys and Cherry Bombs. The Zombot Fox Pursuer behaves like other Zombots, jumping around and attacking plants with missiles. He can also summon the zombies listed below...

* First Phase: Basic Zombies, Conehead Zombies
* Second Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Imps
* Third Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Pole Vaulting Zombies, American Football Zombies

The Zombot Fox Pursuer enters his first phase after taking a total of 300 damage, and will enter his second phase after taking a total of 600 damage. Once he has taken 925 total damage, the Zombot is defeated.

## Zombot Desert Sailor

The boss of the Arabian Sands. This Zombot resembles a wooden ship with a robotic head at the front, which moves around using wooden, spider-like legs on the bottom of the ship. Zomboss is at the ship's steering wheel.

In this battle, Cabbage-Pults, Bloomerangs, Snowpeaters, Iceberg Lettuces and Wind Clovers are provided through Special Delivery. The battle against the Zombot Desert Sailor is similar to the battle against the Zombot Fox Pursuer. The main differences are the Desert Sailor's addition of a dash attack, which completely destroys two lanes, though attacking the Zombot with any Plant Food or fully powered Water ability will stun him and end the dash. This Zombot's missile attack can uniquely be targeted at a tombstone to place a spell on it, causing the tombstone to summon three random zombies over a period of time. Below are the zombies this boss can summon, both normally and through affected tombstones...

* First Phase: Basic Zombies, Conehead Zombies, Thief Zombies
* Second Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Thief Zombies, Imps
* Third Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Thief Zombies, Merchant Zombies, Sultan Zombies

The Zombot Mummitron enters his second phase after 325 damage points, and his third phase after 750 total damage points. Once he reaches 1000 damage, he is defeated.

## Zombot Dolphin Diver

The boss of the Carribean Sea. This Zombot takes the appearance of a mechanical blue dolphin, with Zomboss riding in a basket, which resembles the crow's nest of a ship, on the dolphin's back.

The Special Delivery Plants here are Kernel-Pults, Snapdragons, Threepeaters, Spikerocks and Lily Pads. The five rightmost columns of the lawn are full of water, and four Lily Pads are randomly placed in the water at the start of the fight.

The Zombot Dolphin Diver fights similarly to the Zombot Fox Pursuer, though he may also shoot a large spray of water that functions identically to the dash attacks of most Zombots. His missile will temporarily move the tide line to the left if it hits the water - at times, Zomboss will intentionally aim a missile at a random water tile to achieve this. Here are the zombies he can summon...

* First Phase: Basic Zombies, Conehead Zombies
* Second Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Cannoneer Zombies, Cutlass Zombies, Imps
* Third Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Cannoneer Zombies, Cutlass Zombies, Imps, Pirate Captain Zombies, Barrel Zombies

The Zombot Dolphin Diver enters his second phase after 325 damage points, and his third phase after a total of 750 damage points. Once he reaches 1000 damage points, he is defeated.

There are no Imp Cannons in this battle.

## Gargantuar King

The boss of the Amazon Forest. The Gargantuar King appears as a robotic Gargantuar (albeit different in appearance from the Gargantuar Prime) with a laurel crown and a flowing red cape. Zomboss is not seen riding this boss.

The Special Delivery Plants in this battle are Flamepeaters, Squash, Split Peas, Tall-Nuts and Melon-Pults. Throughout his battle, the Gargantuar King uses his sceptre to summon Royal Imps, who are similar to normal Imps, although they move very quickly in exchange for having less health. If a plant is placed too close to the boss, he will smash it with his sceptre much like how a traditional Gargantuar would smash a plant with his pole. The Gargantuar King can also launch a shockwave attack which functions like the dash attack of other Zombots, throw Tribal Imps onto the lawn and summon the following zombies...

* First Phase: Basic Zombies, Conehead Zombies, Tribal Zombies
* Second Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Tribal Zombies, Tribal Torch Zombies
* Third Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Tribal Zombies, Tribal Torch Zombies, Amazon Warrior Zombies, Tribal Shield Zombies

The Gargantuar King switches to his second phase after taking 325 damage, and to his third phase after 750 total damage. Once he reaches 1000 total damage, the boss is defeated.

There are no Tribe Leader Zombies in this battle.

## Zombot Winter Chaser

The boss of the Switzerland Snows. This boss has a sleek red design, similar to the first four Zombots in the first game, with skis as legs. Zomboss is seen riding in a space on the top of the Zombot, with a windshield in front of him and a ski mask over his eyes.

The Special Delivery Plants available throughout this battle are Gatling Peas, Starfruits, Alpine Corms, Alpine Poppies and Hot Potatoes, and the column in front of the Zombot consists of frozen tiles. The Zombot Winter Chaser is much like the Zombot Desert Sailor and Zombot Dolphin Diver, shooting missiles and using dash attacks. His missiles, however, will freeze a plant frozen stiff instead of instantly killing them. He can also use his missile to freeze a tile that hasn't been planted on. Below are the zombies he can summon...

* First Phase: Basic Zombies, Conehead Zombies, Backup Skaters
* Second Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Backup Skaters, Imps
* Third Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Backup Skaters, Imps, Ice Hockey Zombies, Cameraman Zombies, Sound Recorder Zombies

The Zombot starts his second phase after 325 damage, and his third phase after a total of 750 damage before being defeated once he reaches 1000 damage.

There are no Snowball Fighter Zombies in this battle.

## Possessed Crazy Dave

The boss of the Pompeii Ruins. Possessed Crazy Dave looks the same as the normal Crazy Dave, with the exception of his blank white eyes.

Beets, Salvia, Winter Melons, Bamboo Shoots and Chilly Peppers are all for use here. In the first part of the battle, Possessed Crazy Dave plants Zombie Plants - he can plant Zombie Peashooters, which shoot projectiles to attack your plants, Zombie Sunflowers, which heal other Zombie Plants, and sometimes Zombie Wall-Nuts, which serve as barriers. Additionally, Zomboss will summon Basic, Conehead and Buckethead Zombies. Once Possessed Crazy Dave takes 675 damage, the second part of the fight begins, with Dave now wielding a giant mallet and using it to shoot missiles at your plants in sets of three (like the Zombot War-Wagon could in PvZ2). He can also perform a spinning dash attack. He now plants more powerful Zombie Plants, and with each phase, he adds new plants...

* First Phase: Zombie Repeater, Zombie Snow Pea (slows the speed of the plants it hits)
* Second Phase: Zombie Threepeater, Zombie Fire Pea (adds burning damage over time)
* Third Phase: Zombie Gatling Pea, Zombie Laser Bean

Zomboss also gains the ability to summon the following zombies in the second part...

* First Phase: Prospector Zombie, Archae-Scout 2000
* Second Phase: Imp Porter, Gas Can Zombie
* Third Phase: Stone Collector Zombie

The second phase starts once Possessed Crazy Dave reaches 425 damage in the second part (1100 damage in total), and the third phase 475 damage later (totalling 1575 damage). This battle is won once Possessed Crazy Dave suffers a full total of 2075 damage.

## Zombot Dino-Matic Titan

The boss of Prehistoric Party. The Zombot Dino-Matic Titan appears as a robotic, tyrannosaurus-like dinosaur, which is able to change his colour. Zomboss is seen riding on the dinosaur's head.

You can use Red Cabbages, Chompers, Pea-Nuts, Hurrikales, Explode-o-Nuts, Aloe and Magic Flowers in this battle. The tiles on the leftmost column of the lawn are all Horizontal Trap Tiles, and five Vertical Trap Tiles are positioned randomly elsewhere on the lawn. There are also no Lawnmowers in this fight.

In the first phase, he is blue in colour. During this phase, he can shoot blue fireballs in pairs, which will strike targeted plants from above. He may also use a flamethrower that sweeps two lanes, although this attack can be interrupted by attacking him with Plant Food or Water while he attacks. After charging up, the boss can shoot several blue fireballs that push zombies a small distance forwards. If you attack him with Plant Food or Water before he launches the attack, the boss will malfunction, and the fireballs will damage zombies as opposed to pushing them forwards. He can also summon Basic, Conehead and Buckethead zombies.

After taking 200 damage, the boss changes colour to orange. In the second phase, his fireballs are orange and he can shoot three at a time instead of two. Once he charges up, he will not only push zombies forwards with his fireballs, but can sometimes knock them onto different lanes. If he malfunctions, the fireballs still damage foes, but are more damaging than before. He also has the ability to summon Pteradon Zombies in this phase.

Once he reaches a total of 420 damage, the Dino-Matic Titan changes colour again, this time to teal. During this phase, he shoots green fireballs which scorch tiles, rendering them useless for planting, although he can only fire two at a time. After charging up, the fireballs he launches turn into fiery bats which pick zombies up and carry them a distance forwards, sometimes to different lanes. If he malfunctions, the fireball bats pull zombies back. During this phase, the boss is able to summon Dino Rider Zombies and Fire Dinosaur Riders as well as standard and Pteradon zombies.

Upon reaching a total of 650 damage, the boss' colour changes to yellow. In phase four, he shoots three fireballs at a time, and his fireballs are purple in colour (and still able to scorch tiles). Once he charges up, his fireballs are varied - he shoots yellow fireballs that push enemies forwards, green fireballs which turn into fireball bats and purple fireballs which give enemies speed boosts. If he malfunctions, the yellow fireballs cause good damage, the fireball bats can pull zombies back, and his purple fireballs cause damage over time. In this phase, the boss gains the ability to summon Ankylo Zombies.

Once the boss has hit 880 total damage, he changes colour for the last time, becoming dark green. His fireballs, now white in colour, can now destroy adjacent plants (although they cannot scorch adjacent tiles), although he can only shoot two at a time. After charging up, he again launches varied fireballs, although his yellow fireballs are now white and will cause zombies to damage plants if they bump into them, his fireball bats are a darker shade of green and move faster, and his purple fireballs are now black and will raise the zombie's attack speed in addition to their movement speed. When he malfunctions, the fireballs are untouched from before asides from colours. The boss also gains the ability to summon Skeleton Flyer Imps and Stegosaurus Zombies in this phase.

Once the boss reaches a total of 1140 damage, he is finally defeated.

## Zombot Clockwork Steam Destroyer

The boss of Steampunk Era. The Zombot Clockwork Steam Destroyer is made out of rusted clockwork devices, and has a similar design to the original Zombots in the second game, although it also has a glass dome around the top area to protect Zomboss.

Red Stingers, AKEEs, Rotobagas, Darkberries, Planterns and Onion Infiltrators are available for use here. Steam vents are positioned randomly across the lawn, each producing steam in a 3x3 area for five seconds every twenty seconds. Zomboss can shoot missiles at all but one tile in a specific column, can perform a rush attack and can summon the following zombies...

* First Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Robot Zombies
* Second Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Robot Zombies, Robot Coneheads, Robot Builder Zombies
* Third Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Robot Zombies, Robot Coneheads, Robot Bucketheads, Robot Builder Zombies, Steam Zombies, Pipe Zombies

After 420 damage, the Clockwork Steam Destroyer enters the second phase and flips the screen, making it appear that the zombies are on the left side of the screen while the plants are on the right until the third phase, which starts after he takes 430 more damage. Once he has received a grand total of 1290 damage, Zomboss is again defeated.

## Zombot Fire-Spitting Hurricane

The boss of Airline Airways. The Zombot Fire-Spitting Hurricane gives off the appearance of a small plane with a glowing green eye, several propellers and a pair of laser cannons. Zomboss is seen in the cockpit, dressed like a pilot.

Blovers, Spring Beans, Intensive Carrots, Flying Pots and Bomber Gatlings are available here. To make up for the lack of damaging plants, the wind-based abilities of the Blover and Fan Flower can also deal damage to the boss. There are ten Conveyor Belts arranged in a complex manner just in front of the Zombot's area. The Zombot shoots large missiles which impact a targeted tile and the adjacent tiles, can launch a fireball laser to destroy a nearby plant and can fire off a tornado that serves the same purpose as a rush attack. He also summons the following zombies...

* First Phase: Basic Zombies, Flying Zombies
* Second Phase: Basic Zombies, Conehead Zombies, Flying Zombies, Flying Conehead Zombies, Helicopter Zombies
* Third Phase: Basic Zombies, Conehead Zombies, Buckethead Zombies, Flying Zombies, Flying Conehead Zombies, Flying Buckethead Zombies, Helicopter Zombies, Glider Imps

It takes 300 damage to start the second phase of the fight, and 480 after that to start the third phase. The Fire-Spitting Hurricane will crash-land after 1080 total damage.

## Zombot Party-Crasher

The boss of Chicago House. The Zombot Party-Crasher simply consists of a giant disco ball with a single eye, attached to the ceiling with a chain. Zomboss is seen standing on the Party-Crasher, holding on to its chain while carrying a microphone in his other hand. The colour of both the eye and the disco ball itself, along with Zomboss' outfit, vary depending on the song that is playing.

Cacti, Laser Daisies, G-Raniums, Party Bombs, Guacodiles and Vampire Vines are available here. There are three blue Power Tiles and three yellow Power Tiles placed randomly on the left four columns of the screen.

In the first phase, the House song consistently plays. The Party Crasher can fire crotchet rest notes which immobilise the plant they hit, and swing across the lawn in a manner similar to a dash attack. It also summons Basic Zombies, Conehead Zombies and Techno Zombies.

In the second phase, which occurs after 350 damage, the song will change between House, Rock and Pop. Zomboss can now shoot quaver notes that destroy plants, while his rest notes will stun plants for longer. Buckethead Zombies, Rocker Zombies and Idol Zombies are introduced to this phase.

After another 350 damage, totalling 700 damage, Zomboss begins his third phase. Here, all five types of music - House, Rock, Pop, Jazz and Classical - are available. The Party Crasher will also add DJ Zom-Bs, Jazz Imps and Conductor Zombies to the zombies that it can summon.

Another 250 damage and the Zombot Party-Crasher has taken a total of 1190 damage, which leads to it falling apart.

## Zombot Armoured Sea-Lurker

The boss of Precambrian Oceans. The Zombot Armoured Sea-Lurker is a submarine resembling a spiky, thirty-legged worm-like creature.

Tangle Kelps, Aquapeaters, Cattails, Giant Lillies and Time Roses are available here. The Armoured Sea-Lurker's main attack methods involve summoning Zombie Fish in groups of four to six, performing a typical dash attack and summoning waves that sweep the entire lawn, temporarily making all plants and zombies act faster. The Armoured Sea-Lurker also calls for the following zombies...

* First Phase: Basic Zombie, Conehead Zombie, Sailor Zombie
* Second Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Sailor Zombie, Sea Monster Zombie
* Third Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Sailor Zombie, Sea Monster Zombie, Mermaid Zombie

425 hits are enough for the Sea-Lurker to enter its second phase, and 450 after that, totalling 875 hits, to begin the third phase. The battle comes to an end once it takes 1400 damage.

## Queen Zombonia

The boss of Floridian Skies. Queen Zombonia appears as a female zombie who levitates in the air, with long grey hair in a braid, and wearing a grey dress with sections of red feathers.

Butterfly Weeds, Grape Repeaters, Lightning Reeds, Lightning Peas and Coconut Cannons are all available here. Zombonia's main method of attack involves shooting three to five blue orbs at random plants. She can also destroy a column of plants with dark lightning and throw stars at two random tiles, leaving plasma on them and thus making them useless for planting. After charging up, she can also fire a golden laser which destroys two entire lanes, although a Plant Food or Water attack can be done to interrupt this. When she is not attacking, Zombonia can teleport and summon portals. Zombies will emerge from the portals one by one. The following are zombie types which can emerge from the portals...

* First Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie
* Second Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie
* Third Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie, Miami Bass Zombie

Zombonia may summon three blue portals (which can summon three zombies before shattering), two green portals (which can summon six zombies before shattering) or one red portal (which can summon nine zombies before shattering).

After 150 damage, the second phase starts, and 150 damage after that, the third phase starts. Once Zombonia has taken a total of 500 damage, she summons Trap Tiles, Conveyor Belts and Power Tiles on seven random tiles before the next part of the fight starts. In the fourth, fifth and sixth phases, Zombonia can shoot four to six orbs, charge her laser and lightning attacks faster and throw four stars instead of two. She may summon four blue portals, three green portals or two red portals, which can summon the following zombies...

* Fourth Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie, Miami Bass Zombie, Recreational Fisherzombie
* Fifth Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie, Miami Bass Zombie, Recreational Fisherzombie, Baseball Zombie
* Sixth Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie, Miami Bass Zombie, Recreational Fisherzombie, Baseball Zombie, Agriculture Zombie

The fifth phase starts after 150 more damage, and it only takes another 150 to start the sixth phase. When the seventh phase comes (after she has taken a total of 1000 damage), Zombonia destroys all of the special tiles and any plants on the column in front of her. In these last three phases, Zombonia teleports much more frequently and can fire five to seven orbs, in addition to throwing six stars instead of four. She can now summon five blue portals, four green portals or three red portals, which now summon the following zombies...

* Seventh Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie, Miami Bass Zombie, Recreational Fisherzombie, Baseball Zombie, Agriculture Zombie, Florida Break Zombie
* Eighth Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie, Miami Bass Zombie, Recreational Fisherzombie, Baseball Zombie, Agriculture Zombie, Florida Break Zombie, Auto-Racing Zombie
* Ninth Phase: Basic Zombie, Conehead Zombie, Buckethead Zombie, Cuisine Zombie, Miami Bass Zombie, Recreational Fisherzombie, Baseball Zombie, Agriculture Zombie, Florida Break Zombie, Auto-Racing Zombie, Barbecue Zombie

175 damage will lead up to the eighth phase, and another 175 after that will begin the ninth phase. Once a grand total of 1575 damage is taken, Queen Zombonia is finally defeated.

## Zombonia's Palace

The boss of Outer Space, serving as the game's final boss. Zombonia's Palace is a giant castle floating in space, covered by rusted chains with five doors at the front, aligned with the five lanes.

Comet Triplets, Pillar Roses, Space Rocks, Star-Pults and E.M. Peaches are all provided here. Zombonia's Palace will summon two ghostly female zombies at a time, who can summon portals, fire lasers which destroy entire columns or rows of plants, launch energy orbs which destroy a single targeted plant and create electricity around four random plants, temporarily preventing them from acting. Each ghost has six energy points, using up one point if it shoots a projectile, two points if it stuns plants, three points if it fires a laser and four points if it summons portals. Four blue portals, three green portals, two red portals or one gold portal (which summons twelve zombies before it shatters) may be summoned. The portals may summon Jetpack Zombies (including Conehead and Buckethead varieties), Fish Bot Imps, Prime Zombies (including Conehead and Buckethead varieties), Prime Constructor Zombies, Radar Zombies and Rocket Cone Zombies.

Every now and then, Zombonia will emerge from one of the castle doors. Then and only then is she vulnerable to attack. During this time, however, she summons Zombie Butterflies in groups of three to six, then prepares an attack, which consists of either a barrage of rainbow-coloured orbs which destroys eight random plants, a laser which destroys all plants in three lanes or a blast of dark magic which stops all of your plants from acting for a short period of time. These attacks can be interrupted with Plant Food or Water attacks, however. After she succeeds or fails one of these attacks, Zombonia retreats back inside, and the palace gets back to summoning ghosts.

After 1583 damage has been taken, the second phase kicks in, with the background changing as it does. In this phase, the palace's ghosts possess seven energy points instead of six. They can now summon more portals (five blue, four green, three red or two gold), destroy both a plant and the Space Rock it is on with their orbs, leave plasma on the Space Rocks hit by their lasers and stun five plants instead of four. Toxin Zombies, Energy Thief Zombies and Rocket Bucket Zombies can also be summoned. Zombonia herself can summon four to eight butterflies at once and has three new attacks - one that involves creating an energy field that reflects projectiles which hit it, one which involves burning a column and row of plants and one which involves boosting the speed of all onscreen zombies.

After a grand total of 3165 damage, Zombonia's Palace is destroyed and the ending will unfold.