M1 Garand

* M1 Garand
* Sniper
* Grenade Launcher

> "Semi-automatic rifle M1 Garand was a standard weapon that was issued to U.S. infantry troops during World War II."
>
> - In-Game Description

## M1 Garand

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

### Price

1 Silver Weapon Order (Normandy)3 Silver Weapon Orders (Tunisia)

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

32 rounds (4 clips)
40 rounds SAP (5 clips)
48 rounds LAP (6 clips)

## Miscellaneous

### Action

Gas-Operation

The **M1 Rifle**(Alternatively known as the **M1 Garand**) is an American Semi-Automatic Rifle part of the Normandy Allies and Tunisia Allies' arsenals. Known for the famous ping the clip produces when in contact with the ejector, it was chosen over the Pedersen Rifle and the Johnson M1941 where it became one of the most iconic weapons of WW2 used by the US and lent to Commonwealth and Soviet forces, where it saw extended use in the Korean and Vietnam Wars as a Marksman rifle and still sees limited use today in other countries. Afterwards, it was succeeded by the M14 Rifle, though was met with heavy backlash due to its outdated mechanics.

## Overview

The **M1 Garand** is a Capable Semi-Auto rifle. Doing the same damage as its main competitors, SVT 38/40, Gewehr 43, and Gewehr 41. But, lacking with a slightly slower reload and stronger horizontal recoil. It also lacks 2 bullets compared to such but with reasonable skill one should be capable of using the Garand without many issues ahead. It's a good middle ground compared to both the SVTs and G43, though overpowers the G41 of Tunisia by miles.

### Pros

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due its nature.
* Capable of mounting a bayonet, providing more capabiity in CQB situations.

### Cons

* Slightly smaller Magazine capacity.
* Subjectively bad iron sights.

## Statistics

**Muzzle Velocity** - 830m/sec

**Rate of Fire** - ~190 Shots Per Minute

**Vertical Recoil -** 79

**Horizontal Recoil -** 31

### **Upgrade Module**

> "Sniper modification of the M1 Garand."
>
> - In-Game Description

## Statistics

### Max Ammo Carried

32 rounds (4 clips)
40 rounds SAP (5 clips)
48 rounds LAP (6 clips)

## Miscellaneous

### Action

Gas-Operation

The **M1E7 Garand**(later known as the **M1C Garand** (ingame simply known as the **Sniper M1 Garand**)) is an American Semi-Automatic Rifle part of the Normandy Allies' arsenal. They were M1 Garands selected for being the most accurate of all the other rifles. This weapon was given a scope mount and M84 scope and given to reliable marksmen for frontline use.

## Overview

The **Sniper M1 Garand** performs as well as the rifleman variant does, given an M84 Scope that uses 2.5x magnification, making it easier to take out enemies in the distance. The Sniper Garand has as much magnification of the Sniper Gewehr 43 and performs just as well. Unlike the Sniper G43, you are capable of looking down the iron sights while having a Scope by tapping the ADS button.

### Pros

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due its nature.

### Cons

* Low magnifications, better used as a Markman rifle than a dedicated Sniper rifle.
* Slightly smaller Magazine capacity.
* Subjectively bad iron sights.
* This variant is not capable of mounting a Bayonet either due to Sniper Scope mount.

## Statistics

**Muzzle Velocity** - 830m/sec

**Rate of Fire** - ~190 Shots Per Minute

**Vertical Recoil -** 79

**Horizontal Recoil -** 31

### Upgrade Module

 **2nd Upgrade** | 16
-15% Vertical Recoil
 **3rd Upgrade** | 32
-15% Shot Deviation

> "Semi-automatic rifle equipped wih anti-tank grenade launcher."
>
> - In-Game Description

## M1 Garand

### Weapon Type

Semi-Automatic Rifle with Grenade Launcher

## Statistics

### Magazine Size

8 rounds
 3 Grenades

### Max Ammo Carried

32 rounds (4 clips)
40 rounds SAP (5 clips)
48 rounds LAP (6 clips)

## Miscellaneous

### Action

Gas-Operation

The **M1 Garand with grenade launcher** is an American Semi-Automatic Rifle part of the Normandy Allies' arsenal. This M1 Garand was attached with an M15 sight screwed into the left side of the weapon and capable of firing with a barrel-mounted M7 Grenade Launcher.

## Overview

The **M1 Garand with Grenade Launcher** is given the capability of hitting with not only a grenade launcher but has added AT capability like the  Kar98k with GGP/40. Like that weapon, the Grenades launched by the M7 Grenade launcher, while having the ability to damage tank weaponry, is only best used to take out tracks and the engine block or softening the tank altogether and should not be considered an alternative to the PIAT or the M1 Bazooka. Best used to disable a tank and followed up with the use of the Explosion Pack before the enemy is able to retreat.

### Pros

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due its nature.
* Grenade Launcher adds addition firepower and allows for indirect fire damage It is possible, with a bit of luck and foreknowledge, to clear a room of enemies without confronting them directly.
	+ Keep in mind that grenade launchers do not automatically reload a new Grenade when launching.
		- The grenades that are fired are also capable of damaging tanks.

### Cons

* Slightly smaller Magazine capacity.
* Subjectively bad iron sights.
* This variant is not capable of mounting a Bayonet either due to Grenade Launcher mount.

## Statistics

**Muzzle Velocity** - 830m/sec

**Rate of Fire** - ~190 Shots Per Minute

**Vertical Recoil -** 79

**Horizontal Recoil -** 31

### Upgrade Module

 **2nd Upgrade** | 32
-15% Vertical Recoil
 **3rd Upgrade** | 65
-15% Shot Deviation

### Trivia

* When reloading, the clip is ejected automatically upon the the input/when emptied. This is an error; The clip will only be ejected if the user pulls open the bolt, regardless of being emptied or not.