Zindar

**Zindar** is a half-dragon sorcerer and has been the harbormaster of Port Nyanzaru since it gained independence from the Kingdom of Amn. He is also a member of the Chultan Ytepka Society, tasked with watching over his home city and protecting it from conquerors and unwelcome foreign influences. Due to his impressive sorcery aiding his line of work, he is well-paid by the Merchant Princes.

Zindar was an NPC in the completed *All Eyes on Chult* adventure.

## Description

Zindar is a male half-dragon, standing at about six feet and six inches (2 meters) and weighing about 270 pounds (122 kilograms). He heavily resembles a golden dragon himself, with golden scales, claws, and draconic horns. He is almost always seen wearing white and blue sorcerer's robes, which he treats like a uniform for his position of authority. To defend himself, he usually carries a magical staff- though no one in Port Nyanzaru has identified its properties.

## Personality

Zindar is an intelligent and well-meaning man, loving his home and its people enough to consider protecting them his duty. Despite being a member of the secretive Ytepka society, he tries to keep his dealings honest and lawful, though occasionally his need to protect the city has led him to put aside his pride and utilize less legal means. Zindar is never upset, keeping his cool at all times even when he is slighted. In his eyes, it is better to get even than to get angry.

He is known to take a very hostile view to those he perceives as threats to Port Nyanzaru or its independence, though he has a soft spot for adventurers who have foolishly come to the port to plunder the jungle or delve into ancient ruins. He recognizes that many of these adventurers will never return to Port Nyanzaru alive, and thus is less strict in his dealings with them.

## History

In 1482 DR, Zindar and other members of the Ytepka society masterminded the liberation of Port Nyanzaru from Amnian control, bringing forth the rise of the nine merchant princes of the city. Once the city was free of foreign control, Zindar assumed the position of Harbormaster, using it to ensure outsiders could not simply buy their way into the city. As the harbormaster of the city, he would go on to put pressure on smuggling operations, as well as use his magical gifts to divine the purposes and intentions of greedy newcomers to his city.

In the year 1490 DR, after he was prevented from legally searching or seizing two suspicious vessels in the port's harbor, Zindar called upon his influence with the Harpers to have four agents look into the issue. When these agents boarded the *Flying Adder* and *Wicked Gaze*, they uncovered evidence of both the Zhentarim and Xanathar Guild of Waterdeep seemingly working together in a plot to smuggle and use intellect devourers for some wicked purpose. Following this, both of the ships left the harbor after the death of one of the Harpers sent aboard- leading to Zindar beginning a more thorough search for both ships so that they could be impounded. The three harpers, now joined by a minor agent of the Ytepka Society, would go on to bring the captain of the *Flying Adder,* Florina DuRaal, to Zindar's custody. From her and one of her accomplices, the Harbormaster and his agents learned more about the joint operation- as well as the Xanathar Guild's intention to control the merchant princes, starting with Prince Jobal.

During that night, Zindar's agents located both the *Flying Adder* and *Wicked Gaze*, leading to the harbormaster impounding both. In an act of retribution, the smuggler Red-Eye and his fellow members of the Xanathar Guild broke into Jobal's villa, taking the merchant prince hostage. In addition, an assassin was sent to deal with the Harbormaster in the form of a group of lizardfolk- though they were defeated by the sorcerer. Through the use of a guild wizard and scrolls provided by Xanathar, Zindar was also kept under watch, prevented from acting himself without causing the death of the prince. Though the guild promised to release Jobal if their ships were returned to them, Zindar contacted his agents both through the use of *sending* spells and a *simulacrum*, knowing that without their intervention, Jobal would be replaced with an intellect devourer.

Zindar's agents went on to sneak into the villa and deal with Red-Eye, though not before Jobal's brain was consumed by an intellect devourer. Now having no reason to hold back, Zindar arrived at the villa to meet his agents, before having Chultan Honor Guards go to clear the villa of Xanathar Guild members. The harbormaster arranged to meet his agents again in a few hours, though he focused first on organizing the dead Merchant Prince's eventual return through the *raise dead* spell. When he next met with his agents, he did so after a meeting with the Merchant Prince Zhanthi. He first relayed Zhanthi's desire to have DuRaal brought before the Black Network in Port Nyanzaru for judgement, ultimately agreeing to have the rogue captain to justice in Waterdeep instead. Having been informed of the unfavorable conduct of the Waterdhavian Harper Therpora, Zindar both arranged to have Therpora take DuRaaal to Waterdeep and informed the Wood Elf of her ban from ever returning to Port Nyanzaru. Finally, as final payment to the Harpers for their aid, Zindar presented the brothers Mua'glib and Gro'ok with DuRaal's *Flying Adder*, though he'd made sure to have it renamed to the *Winged Salamander* to make it better suit their affiliation.