Symbolist

The Symbolist class

Dex first

Wisdom second

Choose any background

HP at first lvl:6+con

HP after lvl 1: d6 (5)+ con

Hitdice- d6

Starting gold- 3d4\*10

Starting equip:

Katana (shortsword) or dagger

Crossbow or any ranged weapon

One set of light armor

Explorers pack or dungeoneers pack

Proficiency’s

Dexterity saves, and Wisdom saves

Stealth

And any two other skills of your choice

Lvl1: Scroll path, Symbols

Choose one of these, this is your subclass

Scroll of flame

Scroll of phychics

Scroll of force

Scroll of sins

Flame- when one of your symbols is summoned they have fire attributes, and when one is hit they explode in a 5x5 radius dealing 1d6 fire damage to all in range, besides you.

Phychic- when you summon a symbol they don’t appear as normal and instead give you an extra pair of ethereal arms that can assist in mundane tasks, such as lifting objects, holding things, and being able to cast a spell (the somatic components that is) you also gain spells. Look at the eldritch knight spell list for your slots and spells

Force- each of your symbols have light coming off of them and if they are hit the the attacker is pushed 10 ft in any chosen direction, and as a bonus action you can have one create an air slash at a creature within 15ft of one of them this air slash is a dex save of your dc (8+pro+wisdom mod) and deals 2d6 force damage.

Sins- roll a d8 each time you summon a symbol.

1-Envy: is smaller, but if it’s hit by a spell effect the caster can’t cast that same spell until the symbol is hit by a different spell effect

2-lust: is more handsome, and if hit the attacker must make a wisdom save against your dc (8+pro+wisdom mod) or be charmed by you!

3- Gluttony: is fat, each time this one is hit you take that damage it takes and dived it in 1/4 and you heal that much

4-Greed: if it’s hit with a melee weapon attack that weapon is now stuck inside the symbol and can’t be pulled out

5-sloth: can’t move but I’d hit by any ranges attack it will be reflected back at the caster, or attacker.

6-Wrath: can attack along side you, each time you deal damage add 1/4 that same damage to the damage total.

7-Pride: when pride is around and you get hit you can push all the damage you take to your pride symbols instead

8- choose.

Symbols: you gain a number of symbols available per day equal to your proficiency bonus. You can summon a symbol as a bonus action, and each symbol has 1/2 of your current hp. There ac is equal to yours, and most all look identical to you. Each summoned symbol only lasts 1 minute. Your symbols move with you(unless saying otherwise), and are within 5ft of you, each time your attacked depending on how many symbols you have out depends on if you get hit roll a d6for all of these

1symbol- 1-3 hit 4-6 symbol

2-3 symbols- 1-2 hit 3-6 symbol

4-5 symbols 1 hit 2-6 symbol

6 symbols 1-6 symbol

(This excludes the phychic subclass as there symbols are different.)

Lvl 2: unseen individual, Chrono slash

Unseen individual: you can double your modifier in your stealth skill.

Chrono Slash: once per long rest, as a bonus action, you can gain a whole new turn by unsheathing your blade and instantly resheathing it, it looks as if you barly did anything to everyone else, but you were able to take another turn in that time. (Anime sword slash)

Lvl 3: nothing

Lvl4: ability score improvement, Critical slash

Critical slash: once per long rest after you’ve rolled to hit you can choose to turn that attack into a critical hit instead.

Lvl 5: proficiency bonus, Scroll path improvement

Flame: the symbol explosion damage is increased to 2d6 and you gain resistance to fire

Phychics: you gain resistance to phychic damage and you can dispel a symbol at will making a 10ft radius sphere of phychic energy, dealing 2d10 phychic damage on a failed wisdom save, half on a successful one

Force: as a bonus action you can drags creature within 30ft of any of your symbols 15ft closer to the symbol you choose.

Sins: you gain resistance to necrotic damage

Envy: can be moved outside your 5ft range for the symbols to any range within 60ft

Lust: if attacked the attacker takes 1d6 necrotic damage

Gluttony: can be dispelled to heal yourself all of the hp gluttony has

Greed: gains the adhesive property and anything that touches it must succeed a strength save dc(8+pro+wisdom) or be stuck to it.

Sloth: is immune to area of effect spells if it ISNT the only thing inside of it.

Wrath: on a bonus action can dispel causing it to explode causing a dex save (same dc) dealing 4d6 fire damage on a failed half on a success.

Pride: takes half damage from all transferred damage over to it.

Lvl6: symbol improvements

Symbol improvements: your symbols can move anywhere within 30ft of you, and can do your attacks through them.

Lvl 7: Evasion

Lvl 8: ability score improvment

Lvl 9: mist vanish, scroll improvment, proficiency bonus

Mist vanish: as a bonus action you can choose to disseapear in a puff of smoke or mist, you are not visible to anything unless they have true sight. You can return at any point before the end of your next turn. You can only do this once per long rest

Scroll improvments:

Flame: you gain immunity to fire, and your symbol explosion damage now does 3d6, and if you choose to desummon a symbol it will explode in a 10x10 area dealing 8d6 fire damage to all failed dex saves and half on a success.

Phychics: your phychic arms don’t have to be attached to you and 1 can wield a weapon in which it will add 1 extra attack for you, from that hand, and that weapon specifically.

Force: when you dispel a symbol you can choose to push/pull a creature 20ft within 60ft, or increase gravity by \*2 on one creature within 10ft of the desummoned symbol. Your force slash damage is increased 4d6

Sins:

Envy: any melee attack against envy will result in the attacker being affected by the hex spell

Lust: by desummoning lust you can cause every charmed creature currently charmed by it to take 5d4 necrotic damage

Gluttony: can grapple a creature within 5ft of it as a free action, if the creature can’t escape by your next turn it must make an escape check against your dc or gluttony will SWALLOW the grappled target. This will deal no damage but the target will be restrained, blinded, and lose there bonus action while inside. This will only end once the gluttony symbol runs out of hp and disperses.

Greed: all symbols out while greed it out gain evasion. Using your stat block.

Sloth: when summoned gains a new wall shield and always stays facing away from you so if it’s in front of you, you gain a +4 to your ac.

Wrath: movement speed changed to 100ft, and if you attack through it, you can crit on a 19

Pride: can expend it’s own hp to heal you, your ally’s, or even your other symbols.

Lvl 10: Chrono slash (2)

You now have 2 Chrono slashes per long rest

Lvl 11: extra attack

Lvl 12: ability score improvment, Omni slash.

Omni slash: once per long rest as a bonus action you can roll an attack for each symbol you currently have out using any weapon you have on you. Crits don’t count during these attacks.

Lvl 13: proficiency bonus

Lvl 14: symbol improvment:

Symbol improvement:

You can move your conscious from your own body to another symbol, so if your symbol is doing alright on hp and your not just swap bodies! The hp for the symbol you are now inhabiting stays, as well as after the symbols run out of time if your form looks different it will revert to your normal form

Lvl 15: scroll improvment

Flame: once per long rest as a free action your whole body and your symbols can burst into flames, each creature within 5ft of these flames takes a passive 2d8 fire damage per round on the start of there turn

Phychic: if one of your symbols makes contact with another creature with an intelligence of 5 or higher, it makes a intel save, on a fail you control its movements much like the crown of madness spell.

Force: the force slash now does 6d8 force damage, and as a bonus action you can lift yourself into the air

Sins: (any ability a symbol has you have wen you take over Its body

Envy: can disguise self, cast polymorph, and even enlarge/reduce but only on itself, but this doesn’t take a spell slot to do

Lust: as a bonus action can stretch there fingers out like knives to stab a creature in 10ft, dealing 3d8 piercing damage

Gluttony: any creature swallowed by gluttony now takes 2d6 acid damage a turn inside it’s stomach

Greed: as a bonus action(or action) can grow a metal skin on itself to defend itself increasing its ac by 5

Sloth: now can move! And extremely fast have a movement speed of 200ft, and has all the traits of the shield master feat

Wrath: it sees this in slow motion so it’s ac is increased by 3, and has advantage on dex saves.

Pride: any creature that attacks pride must make a charisma save or be effected by the banish spell, however, this can’t send them there forever, even if you hold concentration for the whole minute, this does not take up a spell slot

Lvl 16: ability score improvement

Lvl 17: proficiency bonus

Lvl 18: nothing

Lvl 19: ability score improvment, critical slash (2)

Lvl 20: Chrono slash (3), duel use

Duel use: you now have two bonus actions per turn, meaning 3attackes, 1 Omni slash, Chrono slash, 3 attacks, bonus action, Chrono slash, 3 attacks, bonus action, Chrono slash,  3 attacks, bonus action, bonus action