recursal/Fanatic-Fandom huggingface dataset:
1940 Series

The **1940** series, also referred to as **194X** and **"19"** series, is a series of World War II-themed shoot'em ups video games created by Capcom. Most of them were released during the 1980's.

## Setting

As the series's name imply, most of the games are set in the 1940's during World War II, and as such feature many armaments of the time, from fighters to ships, both as heroes and enemies. Despite this, many anachronistic elements appear, such as weapons and vessels which would only exist after the war was over and even more futuristic weapons such as laser guns.

The first two games in the series are set on the Pacific Theater of World War II, where the U.S. Navy confronted the Imperial Japanese Navy. Due to the controversy over the depiction of the Japanese as enemies on a Japanese game, later titles would be set on fictional battles happening during the war. 19XX: The War Against Destiny would go one step further and be set on an entirely fictional war during modern times.

## Gameplay

The 1940 games are vertically-scrolling Shoot'em Ups. While early games used a vertically-oriented screen, later games would use a horizontally-oriented screen. Much like other Shoot'em Ups, the objective is to fight through a stage shooting at enemies then fighting a boss at the end.

Aside of the original 1942 and 19XX, the games ditch the traditional lives system in favor of a fuel/health gauge, one of the series's staples. Whenever the player is hit, a portion of the health is depleted, and the game is over once the gauge is empty. Many weapons are available to the player, which come on a single power-up which cycles with time or whenever it is hit. Another staple of the series are the Side Fighters, smaller ships which follow the player's ship, protecting it's sides and adding to it's firepower.
Fukusuke

**Fukusuke** (フクスケ) is an enemy from 1942. It is based on the Mitsubishi J8M Shūsui.

## Real World Information

The **Mitsubishi J8M Shūsui** (Japanese: 三菱 J8M 秋水, literally "Autumn Water", used as a poetic term meaning "Sharp Sword" deriving from the swishing sound of a sword) was a Japanese World War II rocket-powered interceptor aircraft closely based on the German Messerschmitt Me 163 Komet. Built as a joint project for both the Navy and the Army Air Services, it was designated J8M (Navy) and Ki-200 (Army).

*For more information:* https://en.wikipedia.org/wiki/Mitsubishi\_J8M

## Details

The Fukusuke is a small rocket fighter. Often appearing in large numbers, it comes from the bottom of the screen and flies upwards at a high speed, then turns back and attempts to divebomb the player while spinning.
Bamboo Sprout

The **Bamboo Sprout**, or **Bamboo Shoot**, is a recurring item in the 1940 series. It's use vary from each game.

This item first appeared in 1943: The Battle of Midway. It is a rare item which appears by hitting certain spots in the stages and grants a 2000 points bonus. In the NES version of the game, finding this item will grant the player with an extra point to distribute to one of the ship's stats.

The Bamboo Sprout shows up again in 1944: The Loop Master. By shooting a green plane formation with the charged shot, it will appear instead of the POW, granting the player a large energy refill.
V3 Rocket

The **V3 Rocket** is the second boss from 1941: Counter Attack. It is based on the German V2 Rocket.

## Real World Information

The V-2 (German: Vergeltungswaffe 2, "Retribution Weapon 2"), technical name Aggregat-4 (A-4), was the world's first long-range guided ballistic missile. The missile with a liquid-propellant rocket engine was developed during the Second World War in Germany as a "vengeance weapon," designed to attack Allied cities as retaliation for the Allied bombings against German cities. The V-2 rocket also became the first artificial object to cross the boundary of space with the vertical launch of V-177 on 20 June 1944.

*For more information see the Wikipedia Article*

## In the Game

Players have to pursue the V3 inside a missile silo as it is launched. The V3 itself never attacks directly, though players must be careful with it's fire engines and the turrets on the walls. The players must destroy the two side engines first before going for the main body, which upon being destroyed will release the warhead on the top, which is the final target.

## Trivia

* The real V3 was a prototype supergun cannon, destroyed by allied forces before it was completed.
Kaga

**Kaga** is the second boss from 1943: The Battle of Midway, and the first aircraft carrier the players face in the game. It was named **Kaku** in the NES version.

## Real World Information

Kaga (加賀) was an Akagi class aircraft carrier of the Imperial Japanese Navy (IJN), the third to enter service, named after the former Kaga Province in present-day Ishikawa Prefecture. Originally intended to be one of two Tosa-class battleships, Kaga was converted under the terms of the Washington Naval Treaty to an aircraft carrier as the replacement for the battlecruiser Amagi, which had been damaged during the 1923 Great Kanto earthquake. Kaga was rebuilt in 1933–35, increasing her top speed, improving her exhaust systems, and adapting her flight decks to more modern, heavier aircraft.

*For more information see the Wikipedia Article*

## In the Game

Kaga sets the standards for all aircraft carriers faced later in the game. It is only equipped with small guns which line it's edges, while the hull has two elevators from which enemy aircraft are launched to attack the player. Destroying the first elevator fast will reveal a hidden Holstein.

## Gallery

Real world KagaFull spriteKaga in 1943 KaiKaku in the NES version
1943 Kai: Midway Kaisen/PC Engine

Cover

**1943 Kai** was ported to the PC Engine in 1991 by Naxat Soft exclusively in Japan. This version includes some notable changes compared to the original.

## Main changes

Only the initial 7 stages are actually based on the original Arcade version. After defeating the Yamato on the 7th stage a cutscene will show the Boeing Stearman E75 being upgraded, after which the player is taken to the extra stages exclusive to this version. These stages feature all new graphics and music, as well as exclusive bosses.

The returning bosses had their names changed, much like in the NES version of 1943.
Shin Kazama

**Shin Kazama** is the protagonist of *Area 88* and one of the playable characters from U.N. Squadron.

## Story

Shin Kazama is a Japanese pilot and one of the mercenaries at Area 88. Unlike other mercenaries on the base, however, he joined the force against his will, after he was tricked by his former best friend into signing a contract while drunk. He now fights to pay off the contract bounty so he can return to Japan and to his lover Ryoko. Because of his internal struggles, Shin keeps a cold behavior most of the time, though he befriends most of the other mercenaries and gradually earns their admiration as he becomes the top ace at Area 88.

## In the game

Shin Kazama appears as a selectable character in both versions of U.N. Squadron. On the original Arcade version, he pilots a Northrop F-20 Tigershark, which is the most balanced ship. In the SNES port, he powers up his weapons faster than the other characters.
Karbert Armor

**Orbit Engineer "Karbert Armor"** is the boss of mission 3 in 19XX: The War Against Destiny.

## Details

Karbert Armor is a tank fortress, with smaller railed vessels attached to it. The two frontal turrets can get in the way of shooting the main target, but they can be destroyed. The boss will first attack with it's frontal gun, then use it's two side cannons and two turrets in the middle. Once all the cannons are destroyed the boss will attack by opening and closing it's core (the main weak spot) to shoot, while two elevators appear where the cannons were to release helicopters. After the boss is defeated, the two turrets on the machine in the back will attempt a last ditch attack, while the player has a few seconds to take down the two turrets on the machine for some extra points.

## Data

* Length: 32m
* Weight: 116 ton
* Capacity: 9 seats
Side Fighter

The **Side Fighter** is a recurring item from the 1940 series which appears in almost all games, the sole exception being 19XX: The War Against Destiny. It is represented by a small fighter icon.

When the player picks up the Side Fighter item, two smaller fighters will join the player, each staying on one side, and mimic it's movement. The side fighters will fire whenever the player's ship fires, effectively raising it's firepower, and also protect it's sides from damage.

In 1944: The Loop Master, they will be automatically replaced whenever one is destroyed, as long as the player have any in stock. They can also be used as a makeshift bomb if the player has none left, as they kamikaze onto the enemy and explode.

## Gallery

Side Fighter icon in 1943Side Fighter icon in 1943 KaiSide Fighter icon in 1941Side Fighter icon in 1944
Strikers 1945

Flyer

**Strikers 1945** is a shoot 'em up game released in 1995 by Psikyo for Arcades. It was later ported for the PlayStation and Saturn.

## Story

In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.

## Gameplay

Strikers 1945 draws many similarities from the 1940 series and the Sonic Wings series, feeling like a mix of both while having it's own style. The player can choose between 6 different ships: P-38 Lightning, P-51 Mustang, Spitfire, Messerschmidt Bf-109, Zero and Shinden. Each plane has it's own charged shot and bomb. The setting and general aesthetics are similar with the 1940 games, with the player fighting many WWII-era vehicles like tanks, bombers and battleships (some of which are very similar with those from 1940 titles) over various landscapes like jungles, military bases, cities and over the ocean. Unique to Strikers is that the bosses, while based on WWII war machines, can transform into robots after taking enough damage.

The gameplay is mostly drawn from Sonic Wings. Players can shoot specific enemies which will release items to power-up the main gun. When the ship's firepower in on the maximum level, it will revert to the previous level after some seconds, and if the player loses a life the ship will release a few power ups, making re-powering your ship easier. Some unique elements to Strikers gameplay are the charged shots, which puts your options in a specific formation for a powerful attack, and the power down, which makes your ship lose a level of firepower when colliding with enemies instead of losing a life.
Holstein

The **Holstein** is a item which appears in 1943: The Battle of Midway and 1943 Kai: Midway Kaisen. It appears as a cartoonish cow item.

The Holstein can be found either by shooting specific portions of the scenery or by quickly destroying the elevators on the aircraft carrier bosses (Kaga, Akagi, Hiryu and Soryu) as well as the elevator on Ise. It grants a 20000 points bonus when collected.
Wehrmacht

The **Wehrmacht** is a recurring organization in the 1940 series, based on real Germany armed forces which existed until the end of World War II.

## Real World Information

The Wehrmacht ("Defence Force") was the unified armed forces of Nazi Germany from 1935 to 1946. It consisted of the Heer (army), the Kriegsmarine (navy) and the Luftwaffe (air force). The designation Wehrmacht for Nazi Germany's military replaced the previously used term, Reichswehr (1919–35), and constituted the Third Reich’s efforts to rearm the nation to a greater extent than the Treaty of Versailles permitted.

Following Germany’s defeat in the First World War, the Versailles treaty limited the country's army to 100,000. The Reichswehr, formed under the newly formed Weimar Republic was the precursor to the Wehrmacht. After the Nazi seizure of power, one of Hitler’s most overt and audacious moves was to establish a mighty fighting force (the Wehrmacht), a modern armed forces fully capable of offensive use. Fulfilling the Nazi regime’s long-term goals of regaining lost territory and dominating its neighbors required massive investment and spending on the armaments industry, as well as military conscription to expand Hitler’s fighting machine. In December 1941, Hitler designated himself as commander-in-chief of the Wehrmacht.

*For more information see the Wikipedia article*

## In the Games

Due to the controversy over the use of the Imperial Japanese Navy as the main enemies, all games after 1943 Kai: Midway Kaisen would go on to use other forces as the main enemies. The Nazi Germany's armed forces, the Wehrmacht, appear as the main enemies in 1941: Counter Attack, though the game is set on fictional battles during the war. Despite featuring as the enemies, there is practically no depictions of the Swastika on the games and very few enemies would sport the Balkenkreuz emblem. Later games in the series would feature fictional enemy forces as to avoid any further controversy.
Shoryu

**Shoryu** (昇竜) is an enemy from 1942. It is based on the Yokosuka P1Y Ginga.

## Real World Information

The **Yokosuka P1Y Ginga** (銀河, "Galaxy") was a twin-engine, land-based bomber developed for the Japanese Imperial Navy in World War II. It was the successor to the Mitsubishi G4M and given the Allied reporting name "Frances".

*For more information:* https://en.wikipedia.org/wiki/Yokosuka\_P1Y

## Details

The Shoryu is a medium-sized twin-engine attack aircraft. It appears either from the top or bottom of the screen, circling around the middle area of the screen before leaving.
Ayako Kai

**Ayako Kai** is the boss of mission 9 in the PC Engine version of 1943 Kai.

## Details

Ayako Kai is a revision of the original Ayako, with the multiple smaller engines replaced by two much larger ones, underwing stabilizing floats replaced with proper fuselages projecting from the rear of the propeller engine housings, and what appears to be some sort of a booster added at each of its three tails. The design of Ayako Kai is very similar to Leviathan from 1941: Counter Attack.

This boss has a few new tricks, in the form of missile weapons, in addition to the regular bullet patterns used by the original Ayako. Some of these missiles are homing weapons and leave trails of bright exhaust flames whereas others are directly fired at the aircraft's rear but have a dark body color, which often camouflages them well against the background of the boss stage and could potentially catch the players off guard.
Capcom Digital Collection

Cover

**Capcom Digital Collection** is a compilation released in 2012 for the Xbox 360. It includes eight games which were previously available via the Microsoft Xbox LIVE Arcade.

## Game List

* Super Street Fighter II Turbo HD Remix
* Final Fight Double Impact
* 1942: Joint Strike
* Super Puzzle Fighter II Turbo HD Remix
* Bionic Commando ReArmed 2
* Wolf of the Battlefield: Commando 3
* Rocketmen
* Flock!
Vought F-8E Crusader

The **Vought F-8E Crusader** is one of the selectable fighters which appear in the SNES version of U.N. Squadron, and the first fighter available to the player.

## Real World Information

The Vought F-8 Crusader (originally F8U) was a single-engine, supersonic, carrier-based air superiority jet aircraft built by Vought for the United States Navy and Marine Corps, replacing the Vought F7U Cutlass, and for the French Navy. The first F-8 prototype was ready for flight in February 1955. The F-8 served principally in the Vietnam War. The Crusader was the last American fighter with guns as the primary weapon, earning it the title "The Last of the Gunfighters".

*For more information see the Wikipedia Page*

## In the Game

The F8-E is the most basic aircraft available in the game. It can be used on both air-to-air and air-to-ground combat but doesn't excel in either of them, with a low firepower which can be enhanced up to five times and only two secondary weapons equippable.
Aquaman Classics 2507

## Navigatie

**Aquaman Classics 2507** is een nummer van Classics' *Aquaman Classics* serie.

*Deze pagina heeft nog een samenvatting nodig. Je kan DC Comics wiki helpen door deze strip samen te vatten.*

## Titel

### Personages

Hoofdpersonen

Bijrollen

Vijanden

Overige personages

Locaties

## Titel

### Personages

Hoofdpersonen

Bijrollen

Vijanden

Overige personages

Locaties
Tbilisi

**Aircraft Carrier "Tbilisi"** is the boss of mission 4 from Carrier Air Wing. It is based on the Admiral Kuznetsov aircraft carrier.

## Real World Information

Admiral Flota Sovetskogo Soyuza Kuznetsov (Адмира́л фло́та Сове́тского Сою́за Кузнецо́в, "Admiral of the Fleet of the Soviet Union Kuznetsov", originally the name of the fifth Kirov-class battlecruiser) is an aircraft carrier (heavy aircraft cruiser in Russian classification) serving as the flagship of the Russian Navy. It was built by the Black Sea Shipyard, the sole manufacturer of Soviet aircraft carriers, in Nikolayev within the Ukrainian Soviet Socialist Republic (SSR). The initial name of the ship was Riga; it was launched as Leonid Brezhnev, embarked on sea trials as Tbilisi, and was finally named Admiral Flota Sovetskogo Soyuza Kuznetsov after the Admiral of the fleet of the Soviet Union Nikolay Gerasimovich Kuznetsov.

*For more information see the Wikipedia article*
Unicorn

The **Unicorn** is a very rare item from U.N. Squadron, appearing as a small unicorn with a flaming mane, similar to the flaming unicorn symbol which appears on Shin Kazama's Tigershark ship.

The unicorn can be found by shooting specific parts of the background in some of the stages, equipping the player's craft with a force field when collected.
Shot Up

The **Shot Up**, **Wide Shot** or **4 Shot** is a recurring weapon from the 1940 series. While it was originally represented by a POW icon in the first game, it later got represented by a four-bullets icon.

On it's original appearance in 1942, where it was the only real power-up available other than the Side Fighter, the 4 Shot added two extra bullets to the player's shots, making it wider. The weapon returned in 19XX: The War Against Destiny, where it serves a similar purpose, making the frontal shots wider and thus adding to the firepower. It is the preferred weapon of the Lockheed P-38 Lightning, and when maxed out with it will shoot even wider shots, up to 6 bullets total.

In 1944: The Loop Master, the 4 Shot is the player's default weapon and the only weapon available, but by picking up Shot power up icons carried by yellow enemy formations it will add more bullets to the spray, making it wider and practically doubling the firepower when maxed out. The weapon returns again in 1942: Joint Strike, where it works much like it did in 19XX.
Dragonfly

The **Dragonfly** is a recurring item from the 1940 series, based on an enemy from Son Son.

In 1943: The Battle of Midway, the Dragonfly would randomly fly past the screen after picking specific items, granting a 10000 points bonus when shot. In the NES version of the game, it will appear in certain stages by shooting specific parts of the scenery, giving the player two extra points to distribute to the ship's stats.

It appears again in 1944: The Loop Master, where it can be found by destroying certain background objects with the charged attack, much like the Mobi-chan, granting a 1000000 points bonus when collected.
Mobi-chan

**Mobi-chan** is a very rare item from the 1940 series, and Capcom's earliest mascot. It appears as a chibi-style astronaut holding a shotgun. In every game it appears it will give a high score bonus when collected.

In 1943: The Battle of Midway, the Mobi-chan can be randomly found if the player quickly destroy the bridge of the battleship bosses before the boss explodes. Mobi-chan will then jump from the battleship and quickly move to one edge of the screen, giving the player a very brief time to collect him. Mobi-chan also appears in 1944: The Loop Master, where the player can find him by shooting specific portions of the background with the charged attack, granting a 1,000,000 points bonus when collected.
Project 4 Fortress

**Project 4 Fortress** is the last stage of the SNES port of U.N. Squadron.

## Details

It appears to be a hole in the jungle with a hidden fortress inside it. A lot of enemies spawn inside the fortress. When the player enters the fortress, It gets narrow at first. Then it becomes wide. There are missile launchers at the ceiling for the player to destroy.

Then, a rock in the center splits the path in two, but then it gets normal. The same thing happens after a few inches. Then, it transforms into metal plating.

Then it turns into a vertical maze. On sides of the maze walls, The player can see gun turrets. The player can destroy them.

Then the maze ends to a wall with rails. Gun turrets on a rail device will shoot to attack the player.

Then the whole fortress gets narrow again. The player enters a black void with a metal floor, Where the player faces Heavy Bomber.

After the player defeats Heavy Bomber, Project 4 Airship will appear, making the background look like a black void.
George Hamill

**George Hamill** is the player 2 pilot in 19XX: The War Against Destiny.

## Story

George Hamill is a veteran ace pilot and a friendly rival to Mark Raratto, another ace pilot. The two would be recruited by the World Peacekeeping Agency to fight the Outer Limits terrorist organization and stop their plans of world domination.
F. Blacker

**Subsonic High-Altitude Fighter "F. Blacker"** is a recurring enemy in 19XX: The War Against Destiny, later appearing as the final boss of the game.

## Details

F. Blacker appears as a black propeller fighter, which is piloted by Mark Raratto's older brother, who is implied to be the leader of the Outer Limits terrorist organization. It will first show up during the introduction sequence, where it blows up the carrier ship escorting the player's ships along with two Daihiryus.

The F. Blacker appears once at every stage, usually at the midway point or right before the boss, to fight the player. When defeated it will retreat and drop five medals. After the penultimate boss, Outerlimits, is destroyed, F. Blacker will escort two giant missiles carrying nuclear weapons until they blow up and the warheads continue on their path, after which the final boss fight begins.

The boss will attach itself to the "**Black Noise**" weapons platform, using it's engines and the various guns on it's body to attack. Once an engine is destroyed, it reveals a rotating gun which shoots forward, and destroying a gun allows the player to hit the wings directly, while the boss shoots homing rockets. With the two wings destroyed, the boss will continue attacking with homing missiles and many spread shots, as well as the powerful Maelstrom Laser (which sucks in its targets to destroy them), until it is finally destroyed.

## Data

* Length: Unknown (*81" estimated*)
* Weight: Unknown (*440 tons estimated*)
* Capacity: 1 seat
Akane

**Prototype Attacker "Akane"** is the third boss from 1944: The Loop Master.

## Details

Akane is a bomber aircraft. Being the first bomber-type boss in the game, it sets the template for all others after it. The boss enters the scene carried by two rockets which soon detach from the boss. Akane has a small turret on each wing as well as a laser gun on it's body, which is it's main way of attacking. It will basically shoot lasers all over the place while raining bullets, but it can be destroyed quickly.

## Data

* Length: 21 m
* Width (Wingspan): 32 m
* Height: 4.7 m
* Weight: 17763 kg
* Speed: 475 km/h
Daihiryu

The **Daihiryu** (大飛龍, *Great Flying Dragon*) is an enemy bomber from 1942 and 1943: The Battle of Midway. It is fought as a boss in the missions 6 and 11 of 1943 and during mission 4 in 1943 Kai: Midway Kaisen. It is based on the Mitsubishi Ki-67 Hiryu bomber, it was named **Ganryo** in the sixth mission and **Bunshu** in the Eleventh mission.

## Real World Information

The **Mitsubishi Ki-67** *Hiryū* (飛龍, "Flying Dragon"; Allied reporting name "**Peggy**") was a twin-engine medium bomber produced by Mitsubishi and used by the Imperial Japanese Army Air Service and Imperial Japanese Navy Air Service in World War II. Its Army long designation was "**Army Type 4 Heavy Bomber**" (四式重爆撃機). Japanese Navy variants included the **P2M** and Q2M.

*For more information:* https://en.wikipedia.org/wiki/Mitsubishi\_Ki-67

## Details

The Daihiryu appears during the stages as a large bomber, acting as a mini-boss of sorts. In 1943 it will always come from beneath the clouds, shooting bullets in an arc. After receiving some damage it would develop engine trouble and drop altitude before recovering shortly after, doing this two times before blowing up for good.

When fought as a boss, Daihiryu will appear as a squadron of bombers, much like the ones fought during the stages, but with some with silver tinted windows instead of blue. The squadron will fly from above and behind, so the player must pay attention constantly. Instead of actually shooting at the player, they will instead constantly release "I-Go" radio-guided missiles at the player; these first-generation missiles are launched in salvos of two and essentially remote-controlled miniature aircraft that can still be shot down by the player (although, due to their much-higher speed compared to conventional aircraft, the player is afforded only a relatively small window of opportunity to defend him/herself against them).

## Gallery

Daihiryu in 1942 during gameplayDaihiryu in the sixth mission then encountered in the eleventh mission in 1943Daihiryu in the fourth mission in 1943 KaiGanryo in the Sixth mission while Bunshaft in the Eleventh mission in the NES versionGanryo in the fourth mission in the PCE version
After Image

The **After Image** is a power up from 1941: Counter Attack. It is represented by a ship with shadow copies icon.

The After Image will replace the Side Fighter when equipped and vice versa, thus making it impossible to have both equipped at the same time. When collected, the After Image will create two shadow copies of the player's ship, which will mimic the player's movement and fire along with it, essentially tripling the player's firepower. Unlike the Side Ship, it doesn't protect the player from damage but will remain for the duration of the stage.
Yashichi

The **Yashichi** is a recurring item which constantly appears on Capcom's titles, first showing up as an enemy in *Vulgus*, their first title. This item resembles a pinwheel on a red or orange ball.

The Yashichi makes constant appearances on the 1940 series as an item which completely restores the player's fuel and grants a large score bonus. Because of this the item is very rare.
World Peacekeeping Agency

The **World Peacekeeping Agency** is a fictional organization, acting as the major hero force in 19XX: The War Against Destiny.

## Story

The WPA is a military organization formed by a worldwide coalition between various governments (not unlike the real world United Nations) with the purpose of maintaining world peace and intervening in local conflicts when necessary. The organization's been investigating the dealings of the Outer Limits terrorist organization, soon learning of their plans to use a doomsday weapon to take over the world. Fearing a conflict would be unavoidable, the WPA have sent two of it's best ace pilots, Mark Raratto and George Hamill, to fight against Outer Limits and stop their plans.
Sancho Pedro

**Strategic Train "Sancho Pedro"** is the boss of mission 5 in 19XX: The War Against Destiny.

## Details

Sancho Pedro is a mechanized locomotive. It is first seen being loaded with a bomb before the fight begins. It is fought in three phases:

* During the first phase the exposed core will shoot in five directions, as well as firing rockets. There are two turrets on the front which can be destroyed, but they are replaced after a while.
* After the core is destroyed two side cannons and a giant barreled gun are attached to the locomotive. The central gun will shoot forward then release the empty shells, which can be destroyed.
* In the final phase two rocket engines are attached to the locomotive. Not only the boss will fire a forward laser, two side turrets will also help on the offensive. The boss will also shoot small homing missiles and floating mines which explode in a cluster of bullets.

When the boss is destroyed, the bomb it was carrying is released, which the player can destroy before it leaves the screen for extra points.

## Data

* Length: 71m
* Weight: 360 ton
* Capacity: 38 seats

## Gallery

First phaseSecond phaseThird phaseDestroyed
## Trivia

* Sancho Pedro is Spanish for Saint Peter.
Grumman A-6E Intruder

The **Grumman A-6E Intruder** is one of the selectable fighters from Carrier Air Wing.

## Real World Information

The Grumman A-6 Intruder is an American, twinjet all-weather attack aircraft built by Grumman Aerospace. In service with the United States Navy and Marine Corps between 1963 and 1997, the Intruder was designed as an all-weather medium attack aircraft to replace the piston-engined Douglas A-1 Skyraider. As the A-6E was scheduled for retirement, its precision strike mission was taken over by the Grumman F-14 Tomcat equipped with a LANTIRN pod. From the A-6, a specialized electronic warfare derivative, the EA-6B Prowler, was developed.

*For more information see the Wikipedia Page*

## In the Games

The A-6E appears in Carrier Air Wing as Mark Olson's fighter of choice, acting as the slow-but-strong fighter. It is specialized in air-to-ground combat, with most of it's weapon selection reflecting this, having little to no air-to-air weapons available.
DUO

**DUO** (Dimensional Unibody Offender) is the main antagonist and final boss from *Varth: Operation Thunderstorm*.

## Story

In the colony planet Varth, all machinery was controlled by Delta-7, to the point that Varth's people simply let Delta-7 do everything for them. DUO decided to get rid of the humans, so with all machines under it's control it manipulated Delta-7 into forcing the humans into a war, which decimated 80% of Varth's population. That was not the end, however, as DUO sends all machines to exterminate the remaining humans. With little means of fighting back due to their overreliance on the super-computer, the remaining humans last hope was two planes equipped with 4th generation computers, which DUO could not take control due to them being human-operated. With two pilots chosen to pilot the planes, thus started the "Operation Thunderstorm".
Goku

**Railed Tank "Goku"** is the penultimate boss from 1944: The Loop Master.

## Details

Goku is a fairly small and light tank which moves on rails. Before facing it the player has to take down two similar but weaker tanks first. Goku has a three-barreled cannon which fires lasers and four turrets on it's corners, as well as two guns on the back which open and close to rain down bullets and two openings to fire homing missiles. The boss will constantly release flying drones to aid it, which can be destroyed for some extra Golds.

## Data

* Length: 41 m
* Width: 35 m
* Height: 11 m
* Weight: 544 ton
* Speed: 78 km/h
19XX: The War Against Destiny

Secret File cover

**19XX: The War Against Destiny** is the fourth game in the 1940 series. It was released in 1996 for the CPS-2 Arcade board, and is the last game in the series developed by Capcom. It never received any home console ports.

## Story

19XX moves the setting from the World War II to a fictional war set in modern times, hence the title of this game using a non-specific date.

A terrorist organization named Outer Limits, which have been instigating conflicts in many parts of the world, seeks to obtain complete domination over the planet by creating a powerful nuclear weapon. The World Peacekeeping Agency learns of Outer Limits's plans, so they send in two ace pilots, Mark Raratto and George Hamill, to stop their plans. Unknown to them, Outer Limits has recruited the services of another ace pilot, Mark's own older brother, who pilots a black aircraft.

## Gameplay

### Fighters

This time players have the choice between three different ships, each of them having a weapon most suited to them, though weapons aren't exclusive to each ship:

* Lockheed P-38 Lightning: The series's staple, the P-38 is the most balanced ship of the three. It's best weapon is the 4 Shot, a fast firing weapon.
* de Havilland Mosquito: Returning from 1941, the Mosquito focuses on firepower. It's best weapon is the 3 Way, which fires rockets in a spread pattern.
* Kyushu J7W Shinden: A newcomer ship, the Shinden is the fastest and most maneuverable ship. It's best weapon is the Super Shell, which fires straight blue lasers.

### Marker Missile System

Charged attacks have been reworked for this installment. Charging your main weapon launches a strong blast which when hitting a strong enemy locks your shots into said enemy for a brief period of time. This game drops the fuel meter in favor of a regular life system, with the player having three lives on default settings.

### Variable Bomber System

Bombs now have their own stock as well, and this time they can be charged as well. Simply pressing the bomb button will create a weak screen-clearing blast, but by charging it you can create a powerful focused blast, and charging it to the maximum will create a devastating screen-clearing explosion.

### Grading

At the end of every level, the player receives additional points for the number of bombs held in stock, a rank increase of 1-5 for the percentage of enemies destroyed, a grade for the time it took to defeat the boss, and a bonus for every medal collected which is multiplied by the rank. After beating the last level, the player also gets a large bonus for the number of lives they have remaining.

## Items

* Bomb Up: Adds one extra bomb to the bomb stock
* Small Medal: 300 points
* Cross Medal: 500 points
* Big Medal: 1000 points
* Mobi-chan: 5000 points

## Videos

19XX- The War Against Destiny Arcade Gameplay Multiplayer
Capcom

**Capcom Co., Ltd.** (株式会社カプコン, Kabushiki-gaisha Kapukon), is a Japanese developer and publisher of video games. Originally established in 1979, it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.

## History

The original companies that spawned Capcom's Japanese branch were I.R.M Corporation founded on May 30, 1979, as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines. The two companies underwent a name change to Sambi Co., Ltd. in September 1981, while Capcom Co., Ltd. was first established on June 11, 1983, for the purpose of taking over the internal sales department.

In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch. The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time. The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.

While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984. Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games, which became its main business segment a few years later. Since then, Capcom created 15 multi-million-selling game series.

## External Links

* Official Site
* Capcom Wiki
Floating Fortress

**Floating Fortress** is the boss of mission 8 in the PC Engine version of 1943 Kai.

## Details

The Floating Fortress is what looks like to be an oil platform. It has lots of turrets which can be destroyed, as well as two opening panels on the front which launch missiles at the player. The main target is the core structure at the center, which will also shoot at the player.
Grumman F-14 Tomcat

The **Grumman F-14 Tomcat** is one of the selectable fighters from U.N. Squadron and Carrier Air Wing.

## Real World Information

The Grumman F-14 Tomcat is a US navy’s supersonic, twin-engine, two-seat, twin-tail, variable-sweep wing fighter aircraft. The Tomcat was developed for the United States Navy's Naval Fighter Experimental (VFX) program after the collapse of the F-111B project. The F-14 was the first of the American teen-series fighters, which were designed incorporating air combat experience against MiG fighters during the Vietnam War.

*For more information see the Wikipedia Page*

## In the Games

The F-14 first appeared in the Arcade version of U.N. Squadron, where it serves as Mickey Simon's fighter of choice. It appeared again in Carrier Air Wing as Rick Ford's fighter of choice. On both games it is the fastest ship available, being specialized in air-to-air combat and having minimal air-to-ground weapons available.

On the SNES version of U.N. Squadron the F-14 can be purchased with $300000. It is the fastest ship available, being faster than even the F-200 Efreet, having a maximum firepower of 5.
Capcom's 1940 Series Wikia

Welcome to the   Series Wiki

A wiki about Capcom's 1940/194X series of World War II-themed Shoot 'em Ups. May you fight bravely!

**Capcom Wikis**
194X •
Ace Attorney •
Asura's Wrath •
Breath of Fire •
Chaos Legion •
Clock Tower & Haunting Ground •
Dead Rising •
Darkstalkers •
Devil May Cry •
Dino Crisis •
Dragon's Dogma •
Exoprimal •
Ghosts 'n Goblins •
Ghost Trick •
Lost Planet •
Marvel vs. Capcom •
Mega Man •
Monster Hunter •
Okami •
Onimusha •
Power Stone •
Pragmata •
Resident Evil •
Sengoku BASARA •
Street Fighter •
Strider •
TEPPEN •
Viewtiful Joe

**Shoot 'em Ups**

194X •
Aleste •
Astebreed •
Bottom of the Screen Shooters •
Chicken Invaders •
Cho Aniki •
Cotton •
Darius •
Defender •
Eighting/Raizing •
Einhänder •
Fantasy Zone •
Galaxian/Galaga •
Geometry Wars •
Ginga Force •
Gradius •
Kiki Kaikai/Pocky & Rocky •
Len'en •
R-Type •
Raiden •
Ray •
Panzer Dragoon •
Rez •
Shikigami no Shiro •
Sky Force Reloaded •
Sonic Wings •
Space Invaders •
StarBlade •
Star Fox •
Star Soldier •
Strikers 1945 •
SUGURI •
Syvalion •
Terra Cresta •
Thunder Force •
Toaplan •
Touhou •
Triggerheart Exelica •
TwinBee •
Tyrian •
United Galaxy Space Force •
Xeno Fighters R •
Xevious

*Want your community included? See how!*
Ghost Pilots

Flyer

**Ghost Pilots** is a shoot 'em up game released in 1991 by SNK for it's MVS Arcade board. It heavily borrows gameplay elements and aesthetics from the 1940 series by Capcom.

## Story

In 194X, F Country became the final battlefield during the World War.

Close to the end of the war, rumor of "A huge natural resource found in F Country" was spreading among countries suffering from lack of war supplies. Neutral F Country, with it's antiquated military, suddenly became the target of super powers C and D Country. They became involved in the war.

The destruction of C Country and D Country will never be the end of the war. The country controlling C and D Country behind the scenes started sending soldiers to F Country. We have no way of knowing their strength.

## Gameplay

Before starting a stage, the player must choose one of two bomb types. In one of the two stages after the first, the player also has the option to choose a third unique bomb type (napalm bomb in the land strike stage and air mines in the air strike stage). At the start of the game a player starts with three bombs and can collect up to a maximum of nine bombs. In a two-player game, both players cannot choose the same bomb type.

During a stage, the player can maneuver the seaplane around the area, fire bullets and launch the chosen bombs in limited quantity. Enemies consist of tanks, gunboats, jets and a number of other units. Shooting a row of red planes grants collectible power-ups for stronger and widespread firepower, additional bombs and extra lives. Certain medium-sized enemies destroyed grant collectible bonus stars for additional score. The player loses a life if the seaplane is hit by a bullet or crashes into an enemy.

The first stage is in two parts which means there is no checkpoint in between. When the player reaches a checkpoint, the overall score is boosted. After the first stage the player can choose to do either the land strike stage or the air strike stage next. The land strike stage consists of mostly sea and land units while the air strike stage consists of a majority of air units. If the player makes it past both stages, the last stage is in two parts. Through out stages, the player must destroy bosses by shooting their weak points multiple times.
Kyushu J7W Shinden

The **Kyushu J7W Shinden** is one of the selectable fighters which appear in 19XX: The War Against Destiny. It would show up again in 1942: Joint Strike and 1942: First Strike.

## Real World Information

The Kyūshū J7W Shinden (震電, "Magnificent Lightning") fighter was a World War II Japanese propeller-driven aircraft prototype that was built in a canard design. The wings were attached to the tail section and stabilizers were on the front. The propeller was also in the rear, in a pusher configuration.

Developed by the Imperial Japanese Navy (IJN) as a short-range, land-based interceptor, the J7W was a response to B-29 Superfortress raids on the Japanese home islands. For interception missions, the J7W was to be armed with four forward-firing 30 mm cannons in the nose.

The Shinden was expected to be a highly maneuverable interceptor, but only two prototypes were finished before the end of war. A jet engine–powered version was considered, but never even reached the drawing board.

*For more information see the Wikipedia Page*

## In the Games

The Shinden makes it's original appearance as one of the three selectable ships in 19XX, along with the Lockheed P-38 Lightning and the de Havilland Mosquito, using a green paint job much like them. The Shinden is the most agile and maneuverable fighter, but also the weakest, making it a fighter better suited for advanced players. The Shinden is best equipped with the Super Shell weapon, which shots piercing blue lasers, shooting two at the same time when powered up.

The Shinden returns again in Joint Strike and First Strike, where it is once again the fastest ship, it's appearance being more or less based on it's 19XX incarnation. It is the fastest plane but falters on shot power and has weak health compared to Mosquito (most powerful, resistant but slow) and Lightning (balanced on all of it's abilites).
Mitsubishi A6M Zero

The **Mitsubishi A6M Zero** is the most recurring enemy in the 1940 series, appearing in all titles.

## Real World Information

The Mitsubishi A6M "Zero" is a long-range fighter aircraft, manufactured by Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. The A6M was designated as the Mitsubishi Navy Type 0 Carrier Fighter (零式艦上戦闘機 rei-shiki-kanjō-sentōki), or the Mitsubishi A6M Rei-sen. The A6M was usually referred to by its pilots as the "Reisen" (zero fighter), "0" being the last digit of the Imperial year 2600 (1940) when it entered service with the Imperial Navy. The official Allied reporting name was "Zeke", although the use of the name "Zero" was later commonly adopted by the Allies as well.

When it was introduced early in World War II, the Zero was considered the most capable carrier-based fighter in the world, combining excellent maneuverability and very long range. The Imperial Japanese Navy Air Service ("IJNAS") also frequently used the type as a land-based fighter.

*For more information see the Wikipedia Article*

## In the Games

In practically all games in the series the Zero appears as the very first enemy the players will face. It is an easily disposable enemy which always comes accompanied by other Zeros. The Zero squadrons always follow predetermined patterns, like flying from the top to the bottom of the screen then looping and flying to the top again. Regular zeros are colored green or gray, while the squadrons carrying items are colored red.

In 1944: The Loop Master, the Zero is promoted to a playable fighter, being always controlled by the player 2 while player 1 controls the traditional Lockheed P-38 Lightning. Since the ships are tied to each player, both of them play identically.

## Gallery

Real world ZeroArtwork from 1943: The Battle of Midway
Soryu

**Soryu** is the boss of mission 13 in 1943: The Battle of Midway. It is an aircraft carrier. It was named **Riju** in the NES version.

## Real World Information

Sōryū (蒼龍 Sōryū, meaning "Blue (or Green) Dragon") was an aircraft carrier built for the Imperial Japanese Navy (IJN) during the mid-1930s. A sister ship, Hiryū, was intended to follow Sōryū, but Hiryū's design was heavily modified and she is often considered to be a separate class. Sōryū's aircraft were employed in operations during the Second Sino-Japanese War in the late 1930s and supported the Japanese invasion of French Indochina in mid-1940. During the first months of the Pacific War, she took part in the attack on Pearl Harbor, the Battle of Wake Island, and supported the conquest of the Dutch East Indies. In February 1942, her aircraft bombed Darwin, Australia, and she continued on to assist in the Dutch East Indies campaign. In April, Sōryū's aircraft helped sink two British heavy cruisers and several merchant ships during the Indian Ocean raid.

*For more information see the Wikipedia Article*

## In the game

Soryu is the last aircraft carrier fought in the game. It's design is identical to Hiryu, as are the tactics to defeat it.

## Gallery

Real world SoryuFull spriteRiju in the NES version