NY89

NY89 is a Neo York variant. Access the **character sheet** here.

## Character Creation

1. For each of your main stats (*Physical*, *Communication*, *Intellectual, Stealth, Combat,* and *Luck*) **roll 2d4** and assign them in any order you like. You may re-roll your stats if your rolls cumulatively total less than 18.
2. Select an **age** and **gender**. Modify your character sheet accordingly.
3. Fill out your **Physical,** **Communication**, **Intellectual**, **Stealth** and **Combat** abilities. For each point in the related main stat, cross out that many points in **each** the related skills. These numbers represent your ability modifiers.
4. Fill out your **Will,** **Move** and **Initiative** stats.
	1. Your default Will is your Physical and Intelligence scores added together, divided by five, rounded down.
	2. Your default Move is 30 feet.
	3. Your default Initiative is the greater of your Combat score or your Physical score.
5. Select a **nationality** and **background**. Modify your character sheet accordingly.
6. Cross out 5 ability points of your choice.
7. Select one additional **skill**.

## Game Rule Differences

The following sections will summarize the major differences in game rules between NY89 and Neo York.

### Combat

* Both sides take their turns separately. Turns may be taken in any order, and any mix of actions/bonus actions/movement is permissible.
* Using cover increases creatures' AC.
	+ If a creature is behind half-cover, they have +5 to their AC.
	+ If a creature is behind full cover, they have +10 to their AC.
* **Overwatch** exists as an action, in place of Ready Action.
	+ This action places a creature into Overwatch mode until the beginning of their next turn.
	+ Whenever an enemy to this creature moves in their line of sight, they may use their reaction to take a reaction shot.
* Weapons are related to their Combat Skills.
	+ The attack modifier is determined by the player's related combat score. (example, a Small Guns type of weapon will use the player's Small Guns modifier).
	+ Certain skills tied to weapons require a certain score.

### Level Up

At the completion of each mission, your character will level up. Upon level up, you gain one Ability Point (AP), with which you can do the following:

* Increase an ability modifier by one (1 AP).
* Learn a new skill (1 AP).
* Increase your Will by one (1 AP).
* Increase your Move by 5 feet up to a maximum of 50 feet (1 AP).
* Gain a new trait at a maximum of five. (2 AP).

## Links

### Permanent Injuries

Access the list of permanent injuries here.

## The Story (So Far)

### January 17, 1989

**Victor Gostic** arrives in New York City. He is given a 90-day temporary VISA while his petition for asylum is being processed. He visits the Pyramid Club in New York City and locates two members of the Russian mafia, who refuse his services and refer him instead to a restaurant in Brooklyn: Romano's Italiano.

Victor stays the night in Staten Island with a young woman whom he met outside of the Pyramid Club.

### January 18, 1989

Victor finds food and a place to stay for free in a Romanian-owned apartment complex in Brooklyn. After getting his affairs in order, he spends his afternoon traveling to Romano's Italiano, an establishment owned by a Mafia breakaway group called the New Cane, where he meets Tommy Punchinello and Tony Romano.

Victor accepts a mission from Tommy to assassinate Demetrio Brambilla for stealing the New Cane's computer network and a shipment of cocaine. He travels to the derelict hideout of the Brambilla breakaway, next to a construction site. Victor commandeers a crane with a wrecking ball to assault the derelict hideout and pulls a gun on a construction worker, causing the workers to flee and call the police.

Victor knocks Frank Miguelo off the roof of the building with the crane, killing him and looting the sniper rifle from his corpse, which he uses to shoot and kill Alan Miguelo through the fourth-storey window. After assaulting the building with the wrecking ball, Victor climbs the crane onto the top floor of the derelict hideout and accesses the gang's computer network, discovering that Demetrio's plan was a set-up which would result in the death of Paul Nevello and the destruction of the stolen network equipment.

Victor takes Paul Nevello hostage and convinces him to turn sides after revealing Demetrio's plan. He then goes into the basement and finds **Niall O'Sullivan** trapped in the basement. After disarming the booby traps and locating the computer network, the two escape the building undetected, returning to Romano's Italiano. The two then hitch a ride with Tommy Punchinello to the Brooklyn Naval Shipyard, where they kill Michael Bianchi and Demetrio Brambilla.

The two are offered a new job by Vitale Romano to deliver half of the stolen cocaine to Javiero Garcia in Miami using the docked speedboat. Additionally, they are tasked with bringing Paris Punchinello home.

### January 19, 1989

Victor and Niall arrive in Miami and drop off the cocaine to Javiero Garcia. They go to the Diamond Cabaret to discover that Paris Punchinello has been kidnapped by members of the Cocaine Cowboys. The two travel to Coño Fantasma and wipe out the entire gang in search of Pablo Figuero. Afterwards, they interrogate a girl at the bar to discover that Pablo had taken Paris to Riveria's Motel in West Palm Beach.

The two go to Riveria's Motel and find several party girls all overdosing on morphine. One of the overdosing girls informs them that Pablo had taken Paris to the beach to commit suicide. Two police officers arrive, and Victor and Niall smooth their way out of the situation, stealing some Narcan along the way.

The two find Pablo and Paris overdosing at the beach. Paris is revived with Narcan, and Niall takes her to a taxi cab to deliver her back to Javiero. In the meantime, Victor induces a deeper overdose in the unconscious Pablo and drowns him in the ocean.

### January 20, 1989

Javiero invites Victor, Niall, and Paris to board his private jet to New York City. Upon landing at Romano's private terminal in LaGuardia Airport, they are attacked by four mysterious hitman. Victor and Niall eliminate the hitmen with ease and escape with Paris before the police arrive.

That night, Victor and Niall visit Romano's mansion and vineyard in upstate New York. Vitale Romano provides the two an ultimatum: work under his command in exchange for money and power, or leave New York City and never return. Victor agrees to work under Romano.

Javiero arrives late to the party with a gunshot wound and informs the others a second attempt was made on his life. Victor is given orders to identify the bodies of the mysterious attackers by reaching out to Officer Daniel Tremont, a crooked detective in the New York City Anti-Crime Unit.

## Kills

### Victor Gostic

* **Frank Miguelo**, *ex-Mafia* *gangster*, knocked off a six-storey building with a crane.
* **Alan Miguelo**, *ex-Mafia* *gangster*, shot with a 338 Lapua Sniper Rifle.
* **Demetrio Brambilla**, *ex-Mafia gang leader*, drowned to death.
* **Julio Santos**, *Cocaine Cowboy*, head pinned to the bar with a combat knife.
* **Dalian Soto**, *Cocaine Cowboy*, throat slit with a combat knife.
* **Rodolfo Cabrera**, *Cocaine Cowboy*, throat slit with a combat knife.
* **Pablo Figuero,** *Cocaine Cowboy,* forced to overdose on morphine and drowned in the ocean.
* **Josiah Rodriguez,** *hitman,* shot in the head with a 338 Lapua Sniper Rifle.
* **Georgio Battaglia**, *hitman*, shot in the head with a 338 Lapua Sniper Rifle.

### Niall O'Sullivan

* **Michael Bianchi,** *ex-Mafia gangster*, exploded with a pack of dynamite.
* **Diego Maldano**, *Cocaine Cowboy*, burned to death by a molotov cocktail.
* **Homero Vega**, *Cocaine Cowboy*, shot with a desert eagle.
* **Tobias McDermott**, *hitman*, shot with a desert eagle.
* **Vinnie Calpone**, *hitman*, evaporated by a dynamite/diesel chain explosion.