Rules Reference

Fan-Made Shadows of Brimstone Rules Reference

Side Bag Reference

Conditions Reference

## Side Bag Tokens

Camp/Town/Village locations are found in the following products:

Blacksmith, Church, Doc's Office, Frontier Outpost, General Store, Saloon - City of the Ancients and Swamps of Death

Frontier Town Camp Site, Gambling Hall, Indian Trading Post, Mutant Quarter, Sheriff's Office, Smuggler's Den, Street Market - Frontier Town

Desert Marketplace, Gladiator Arena, Mining Operation, Scavenger Doc, Temple, Wasteland Workshop - Blasted Wastes

Guard House, House of Healing, Shrine, Swordsmith, Tavern, Village Market - Forbidden Fortress

Brotherhood Temple, Feudal Village Camp Site, Gambling Parlor, Sacred Garden, Samurai Lord, Tea House, Western Trading Post - Feudal Village

Campfire (Viking Camp), Expedition Supplies (Viking Camp), Trade Cart, Viking Forge, Viking Healer - Gates of Valhalla

Anchored Ship, Campfire (Conquistador Camp), Expedition Supplies (Conquistador Camp), Spanish Amory, Training Ground - Valley of the Serpent Kings

Campfire (Trederran Camp), Command Post, Expedition Supplies (Trederran Camp), Field Hospital, War Depot - Trederran Strike Team

### Large Side Bag Tokens

Large Side Bag Tokens take up 2 slots in a Hero's Side Bag. These can be won in the Feudal Village Gambling Parlor Location.

 Elixer of Fortitude
 Elixer of Purity
 Elixer of Vitality

## Hits

Hits - Hits represent physical damage and cause Wounds if not prevented. Defended with Defense.

Horror Hits - Horror Hits represent mental strain and cause Sanity Damage if not prevented. Defended with Willpower.

Corruption Hits - Corruption Hits represent dark influence and cause Corruption Points if not prevented. Defended with Willpower.

Hex Hits - Hex Hits represent physical damage and cause Wounds if not prevented. Defended with Willpower.

Toxin Hits - Toxin Hits deal Poison tokens rather than damage. Defended with Defense.

## Key Terms and Rules

### Adjacent

* For Melee Attacks, Hits may only be assigned to adjacent Enemies.
* If there are Enemies adjacent to you, you must always assign and resolve Ranged Hits against them first. If your initial Hits kill all Enemies adjacent to you, you may then begin assigning subsequent Ranged Hits to other Enemies.
* Map Tiles separated by a Gate are considered Adjacent.
* The two spaces on each side of a Gate are considered to be adjacent to each other.
* Because the two spaces on each side of the Gate are considered to be adjacent to each other, models may move through the Gate just as though the spaces on either side were directly next to one another.
* Because the spaces on either side are considered adjacent, a model may Attack through the Gate. So if you are standing on one side of the Gate, you may target Enemies on the other side.
* An Enemy with Terror will affect Heroes in the two spaces directly on the other side of a Gate, even though they are not technically on the same Map Tile.
* An Enemy with Unspeakable Terror will affect each adjacent Map Tile, even through Gates.
* If the Hero with the Old Lantern is standing on a Map Tile with a Gate End Cap, the light from the Lantern will cover the Map Tile on the other side of the Gate, as it is considered to be an adjacent Map Tile.