recursal/Fanatic-Fandom huggingface dataset:
Constable Clomper

Constable Clomper is a mini-boss who appears in Mission 9 of Assassin of Steve. He is a wither skeleton who wears full diamond armor with iron boots, and wields a bow. He rides a Skeleton Horse, which doesn't necessarily need to be killed, but makes the fight much easier. He is one of the four nobles of Glacial Castle and must be defeated in order to reach King Icing and Queen Freeze.

## Biography

Unlike the more superior noble, Baron Narron, little is known about Constable Clomper's overall backstory or origins. After first being promoted to Constable of Glacial Castle by King Icing, he didn't have a name for himself. Lord Frostbone had suggested the name of Clomper, so he decided to go with that, despite it being a joke about the sound his horse makes when walking.

## Constable Clomper

### Health

825 / 1024 / 1024
Resurrected: 275 / 367 / 459

### Armor Enchants

Projectile Protection I
Blast Protection I

Thorns I

## Skeleton Horse

### Health

450 / 600 / 750
Resurrected: 150 / 200 / 375

## Boss Fights

Constable Clomper is fought twice in Mission 9 of Assassin of Steve. His first fight is in one of the corner towers when the player must defeat all 4 nobles, then he is fought a second time when King Icing resurrects the nobles in the final boss fight of Mission 9. In both boss fights, he will fight the player and will occasionally summon potions above him. The two types of potions alternate, the first type being Fire Resistance for up to 30 seconds, and the second type being a lingering instant damage potion. In his first boss fight, he will also have Wither Knights aid him in battle. In his second fight, he is instead aided by all the different kinds of Glacial Knights.

Due to the nature of Skeleton Jockeys, it is common that he will rapidly strafe around the player or flee away from them, which can make him extremely annoying to fight. It is recommended you try and corner him and defeat the horse he's riding to make the fight way easier.

## Quotes

"You're not supposed to be here."

"I, Constable Clomper, shall protect this castle with my life."
Polar Bear Fang

The **Polar Bear Fang** is a sword wielded by the Zombified Polar Bear from Mission 4 of Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Zombified Polar Bears.

It is a sizeable upgrade over the Army Lance, but not so much over the Metal Saw Blade. It is also outclassed by the Frostula Fang from the next mission, which deals the same damage but also has a Bane of Arthropods enchantment.
Creeper

The **Creeper** species is a rare species found throughout the Assassin of Steve series. Creepers are recognized by their elongated green body, two legs and head which features a distinct 'frowning' mouth.

## Characteristics

Creepers are found rarely throughout the trilogy, usually only appearing in a couple missions in each map. They attack by running up to the player and exploding for huge amounts of damage. This also results in them dying, however.

They can sometimes be found in a 'powered' state, in which they are surrounded by a semi-transparent blue shield that cycles around them. These powered creepers are much stronger than normal creepers.

Because of their insane damage output if they're able to perform their attack, dispatching these quickly is vital, usually from a distance. Using a Bow to gun them down from afar is usually the best strategy to deal with them. If you have a Shield, you can simply block their attack to nullify almost all damage.

Every Creeper in Assassin of Steve acts the same. The only varying values in summoned creepers are Health and Explosion Radius, which controls how much damage they can do.

* For reference, see this page.

## Mobs

### Assassin of Steve 1

Launched by the Assassin's Cannons:

Creeper - ??? Health, ? Explosion Power

Spawns in the Mega Ghast's Arena:

Creeper - ???

Charged Creeper - ???

### Assassin of Steve 2

Appearing in Mission 2, with the latter three being summoned by the Creeper Totem:

1. Normal - 60 Health, 2 Explosion Power.
2. Tanky - 1000 Health, 3 Explosion Power (still dies in one hit from a Fireball).
3. Double - 60 Health, 3 Explosion Power, spawns as one creeper on top of a second one.
4. Double Tanky - 1000 Health, 4 Explosion Power, spawns as one creeper on top of a second one.

...

## Trivia

* Something about the Creeper Heads randomly in AOS1 like in that prison cell and in the minemasters mine rooms for some reason I dont know enough about them to add trivia to it

* Also something about the Creeper Knight
Scarab Fang

The **Scarab Fang** is a weapon obtained in Mission 1 of Assassin of Steve 3. It resembles a pair of short claws that protrude from the end of the player's fist. It can only be obtained by looting loot chests found within in the mission or it can be dropped by Desert Scarabs.

This weapon is not purchasable at any Shop.

## Trivia

* This weapon shares the same stats as Stone Swords from the two earlier Assassin of Steve maps and is obtainable at a similar point in progression.
Assassin of Steve: 5th Birthday Edition

*"Happy 5th Birthday Assassin of Steve! To celebrate, the special 5th Birthday Edition has been released!"*

**Assassin of Steve: 5th Birthday Edition** or Assassin of Steve Cake Mode is the first map in the Assassin of Steve Birthday Edition trilogy.

## Gameplay

Assassin of Steve: 5th Birthday Edition is identical to Assassin of Steve, with a few changes to celebrate its birthday. It adds cake all throughout the map that the player can eat, and a special (optional) Cake Mode which automatically clears all Steak, forcing the player to use the cake littered around the map to survive.

Additionally, there are signs placed throughout the map that serves as Cavinator1's commentary throughout the missions. There are also ten birthday presents which are hidden in each of the ten main missions, each with a book with commentary on a Cavinator1 project, for example Assassin of Steve (Series), Redstone Rampage, Dance Floor or Celestial Protocol.

Unlike the next map in the trilogy, there are no notable changes to the map's plot from the original map.

## Birthday Present Books

### Mission 1

**title**

words words words

words words

### Mission 2

**title**

words words words

words words

## Trivia

* This map was intentionally made to be impossible deathless in Cake Mode, as referenced in Mission 7 of this map, which contains zero cake to regain hunger. There is additionally a sign to reflect this fact.

* As detailed in Steak, it may theoretically be possible to softlock yourself via Cake Mode in this map.

## See Also

Assassin of Steve 2: 5th Birthday Edition

Assassin of Steve 3: 5th Birthday Edition (coming to you in three years)
Evil Chicken

The **Evil Chicken** is a mob that has an exclusive appearance in one of the jail cells in the Skeleton Army Barracks in Assassin of Steve. The Evil Chicken's cell is on the second cell on the right, and contains a preset double chest with the lore book Evil Chicken Wishes.

## Trivia

* The Evil Chicken, along with the cat owned by Benetha the Witch, both have 100 health, triple the normal health of enemies in this area.
* The Evil Chicken is a reference to the game *Realm of the Mad God*, where the tutorial level features Evil Chickens as enemies and a boss known as the Evil Chicken God. This is evidenced by the lore book that can be found in its cell.
Don't screw with the cells!

**Don't screw with the cells!** is a Lore Book that can be found in the Ice Prison in Mission 7 of Assassin of Steve.

It is written by Warden Frostbite.

## Contents

This is a warning to all Ice Prison Guards.

You need to stop freezing fellow guards or officers in the ice block cells by accident.

Punishment is... well, being fired. Then frozen in an ice block cell.

## Trivia

* This Lore Book explains why one of the ice block cells contains an Ice Prison Guard, who proudly proclaims, "Hurrah! Now I can resume my duty!" upon being let out.
Auditions for the Snout 500

**Auditions for the Snout 500** is a Lore Book that can be found in the Tribal Snout Village in Mission 3 of Assassin of Steve 2.

It is written by a Tree Chieftain.

## Contents

The Snout 500 is an annual race for Snout Riders. To enter you must meet the following requirements:

- Jockey Height: Up to 2 metres

- Jockey Weight: No such thing

- Pig Fatness: Less than 0.8 blocks

Venue: The Greyhog Racecourse

Day: The next new moon.

Time: Race begins sunset.

Notes: No performance enhancing drugs (like splash potions of swiftness) permitted!

## Trivia

* The name 'Snout 500' is a play on typical car races being called something then the number 500 or some other number, which refers to the number of laps.
* Snout 500 is the name of an advancement in BlazeandCave's Advancements Pack, which requires you to travel 1km on a pig.
Mayor of Emere

The **Mayor of Emere** is the current mayor of Emere. He informs the player of Steve's assassination and tasks them with travelling to Mt Jewel to defeat him. He also introduces the player to Stuart.

## Biography

The mayor became mayor at least thirty years ago.

Steve began living near Emere not long before the events of the first map and keeping the land free of monsters (including the Undead Farmers, Undead Burglars, and Captain Yarma's Skeleton Army), however after his assassination, the Assassin's voice is heard in Emere, saying that he assassinated Steve.

When the player arrives in the Emere Graveyard it prompts him to tell the player what happened.

Once the player completes Mission 1, another Mission Book written by the mayor tells them the Skeleton Army is invading Emere, kickstarting Mission 2.

After the player defeats the Skeleton Army the Mayor tells the player that someone in the basement of the church wants to meet them, which turns out to be Stuart.
Glacier Pigman

**Glacier Pigmen** are Zombie Pigmen appearing in the tail end of the Glacier Mountain Ranges throughout Mission 9. They ride Ghasts on each of their appearances, which must be killed before they fall to the ground and battle you. They wear full Icicle Armor, wield a Ice Blade and have a Ice Spike Shield in their offhand.

## Strategy

To destroy the ghast part, simply deflecting a fireball or shooting one or two arrows at them will work.

To defeat the actual pigman itself, it is recommended to use a Bow, as the high knockback resistance and health may prove to be tricky in close combat.

## Trivia

* Glacier Pigmen are likely the remnants of the zombie pigmen exiled to the Frozen Wasteland from the Great Pigman Revolution. The rest either became a knight at Glacial Castle or found their way out of the Frozen Wasteland.
Glacial Castle

**Glacial Castle** is the central fortified location of Glacial Kingdom. It is the home of King Icing, Queen Freeze, and all the Glacial Kingdom Nobles.

## Information

Glacial Castle is a very large structure, covering a 150x150 area. The only way in is through an ice drawbridge at the front of the castle. Its structure consists of a large wall bordering the castle, with a trench containing a lava moat circling the outside of the castle. Within the walls is the courtyard, which is divided into four quadrants. The courtyard contains numerous stone brick houses as well as towers rising high up, which have no access except via the ice bridges that can be switched on.

There are four larger towers, which each house one of the Glacial Kingdom Nobles. In the centre of Glacial Castle is one even larger tower, which contains King Icing and Queen Freeze's throne room.

## History

King Icing established Glacial Castle some time ago by becoming 'superior among the others' and getting everyone to build it. Afterwards, he proclaimed himself king of the castle.

## Trivia

* In the original 1.7 and 1.8 versions of the map, Glacial Castle was originally named Glacier Castle.
	+ The Mission 9 book still refers to it as Glacier Castle. However, the lore book The Rise of Glacial Castle specifically calls it Glacial Castle.
	+ Glacial Knights were called Zombie Knight, Skeleton Knight, and so on, with the Glacial Archers being called Skeleton Sniper and Wither Sniper (since Skeleton Archer was taken by the Skeleton Army). Glacial Snipers weren't added until 1.9.
* The types of Glacial Knights which spawn in each quadrant are a different set depending on the quadrant.
	+ First (north-eastern) quadrant: Zombies and Skeletons.
	+ Second (south-eastern) quadrant: Zombie Pigmen and Skeletons.
	+ Third (south-western) quadrant: Zombies and Wither Skeletons.
	+ Fourth (north-western) quadrant: Zombie Pigmen and Wither Skeletons.
Rogue Cases

**Rogue Cases** is a Lore Book that can be found in the Iron Golem Factory in Mission 6 in Assassin of Steve 3.

It is written by the Iron Soul.

## Contents

There have been many cases, not many, but enough, of Iron Golems going rogue and turning against their village, against the very people they are meant to protect.

One case I heard of recently was an Iron Golem overseeing the village of Emere, whom the villagers had christened 'Yarma'. Emere is situated in a very dangerous mountain range filled with monsters, and some villagers there believe Yarma went rogue from being overworked.

Yarma not only turned against his village, but he also united all the skeletons in the mountain ranges against the village of Emere. Emere's fate was one that of doom, but fortunately my good friend Steve headed over there.

Unfortunately, while helping out some miners at the nearby mines, that was also when he was assassinated, which I found very sad. Steve was always a faithful and trustworthy person.

Fortunately, some other great heroes did arrive at Emere a bit later on and drove back Yarma's forces before slaying Yarma himself. Whoever they were, I am greatful [sic], for they clearly have kind hearts, and I would like to meet them someday.

## Trivia

* This Lore Book gives the backstory to Captain Yarma, a boss that is fought early in the first Assassin of Steve map.
	+ It also mentions Steve headed over to Emere perhaps specifically to stop Yarma's forces as well as his assassination, and the player's journey in Mission 2 and 3.
Police Puns

**Police Puns** is a Lore Book that can be found in the Ice Prison in Mission 7 of Assassin of Steve.

It is written by Warden Frostbite.

## Contents

As a Police Officer you are expected to know all these Police puns so that you make a performance worthy of one of those cop shows.

- Stop in the name of the thaw!

- Freeze and Desist!

- You're under permarrest!

- Put your frostbitten hands up!

- Policed to meet you!

- How 'bout I shoot and you freeze?

- Chill out!

- Hasta la vista, baby.

## Trivia

* The first four puns are references to common phrases associated with being spoken by police, which are respectively a pun of "Stop in the name of the law!", "Cease and Desist!", "You're under arrest!" and "Put your hands up!"
* "Policed to meet you!" is a pun on "Pleased to meet you!" and was spoken by Bad Cop in The Lego Movie.
* "Hasta la vista, baby" is a famous phrase first spoken by Arnold Schwarzenegger's character in Terminator 2: Judgement Day.
Frostula Fang

The **Frostula Fang** is a sword wielded by the Frostula Spider from Mission 5 of Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Frostula Spiders.

Even though it does the same damage as the Polar Bear Fang from Mission 4, it has the Bane of Arthropods enchantment, which means it will deal extra damage to spiders, which are prominent throughout Mission 5 and Mission 6. It is also outclassed by the Diamond Edge from the next mission, which deals more base damage but also loses the Bane of Arthropods enchantment.
Skeleton

The **Skeleton** species is a very common undead species found throughout all three maps. They are recognized by their gray skeletal structure (like a normal skeleton is) and their hostility towards humans.

## Characteristics

Skeletons are undead creatures comprised of a complete human skeleton, but which is somehow sentient and capable of intelligence and movement. Skeletons are normally hostile towards humans, but villagers not so much. For example, when attacking Emere, Skeleton Soldiers and Archers are never seen attacking villagers, preferring to let Undead Burglars do the killing. The town of Moostern even has skeletons living peacefully with villagers.

Many skeletons throughout the trilogy are implied to be rather dumb or have low intelligence. Some examples are in the Dauiry off a Cassel Gardd, where a Castle Guard has no idea how to spell, and Life of a Prisoner, where a skeleton wears his uniform back-to-front one day and ends up getting put in prison as a result of it. This same skeleton additionally writes 'what does [Captain Yarma] expect? We're skeletons! We're total boneheads!', which supports this implication.

Skeletons often band into groups, such as the Skeleton Army, and are normally led by a strong leader. Often Wither Skeletons are in charge of large groups of skeletons (such as Warden Frostbite, Captain Coldbeard, or Sheriff Firearm), implying skeletons are hierarchically weaker or have lower intelligence. Some non-wither-skeleton leaders of skeletons include the Zombifier and Captain Yarma, and also The Cropper, who is a skeleton himself.

Skeletons are capable of wielding both melee and ranged weapons effectively, making them popular minions among bosses.

## Characters

* Queen Freeze
* Lord Frostbone
* The Cropper
* Romero Glad

## Mobs

### Assassin of Steve 1

Wood Skeleton

Stone Archer

Army Scout

Skeleton Soldier

Skeleton Archer

Skeleton Corporal

Skeleton Cavalry

Garrison Archer

Eskimo Warrior

Eskimo Archer

...
Serpent

The **Serpent** species is primarily characterized by a head leading into a long body which ends in a tail. Serpents frequently have the ability to burrow to and from locations.

## Characters

The only known character of this species is the Bedrock Serpent, but many more Bedrock Serpents are said to live below the bedrock as stated in Anatomy of the Bedrock Serpent.

## Trivia

* There are no serpents in vanilla Minecraft. The Clay Serpent is a retextured silverfish, while the Bedrock Serpent is controlled by an invisible silverfish in its first phase, and is a completely custom built boss in its second phase.
Jump Boost Potion

The **Jump Boost Potion** is a unique item that can only be obtained during the Aracold Spider boss fight in Assassin of Steve. It can be obtained by trading in four Cold Eyes with the Trapped Villager, and allows you to jump five blocks high (Jump Boost V). Using this potion, you are able to get on top of Aracold and defeat her by jumping on her legs.

## Trivia

* The Aracold Spider can be beaten without using a single Jump Boost Potion, however this is tricky to pull off.
	+ When the Minemaster drops you into the cavern, you have to make sure you land on Aracold's head or her fangs. Then you can get to the back end of Aracold's body, which is raised slightly higher, and jump from there to each of the legs. Once all eight legs are destroyed, go back to Aracold's fangs, and from there you can fall into her mouth.
* After completing Mission 5, all Jump Boost Potions will be cleared from your inventory. This is to prevent using them in later missions when they are not intended.
Starter Mission (Assassin of Steve 2)

*For the Starter Mission from the first Assassin of Steve, see Starter Mission (Assassin of Steve)*

The **Starter Mission** is like a tutorial mission, introducing the player to the gameplay style of the Assassin of Steve maps.

## Walkthrough

Once you press the button that starts the adventure, you will get teleported into the basement of the church in Pollus, where you learn that after the Assassin knocked you out (at the end of the previous map) the Rhouff Villagers, which you saved from being held prisoner by the Assassin before, brought you back to Pollus. Their leader, Roger, needs you to take them back to Rhouff. You can open the chest and get the Wooden Swords and Steak. You can also open the Bonus Chest if you have a Bonus Chest Key. Once you've geared up and the dialogue has finished you can leave the basement via the ladder.

It then goes forward to 'Five days later...' where Roger will announce that you have almost reached Rhouff. You have to enter the cave in the Silver Mountain, but in a tunnel the floor will explode, and you will find yourself in a different cave. In this cave you will find twelve Silver Monsters, eight of which will drop a block. You can place each block on the gravel on the wall to form a staircase that will let you get out of the cave.

Once you've done so you will emerge into a different cavern, where you will see the Silver Queen. You need to fight and defeat the Silver Queen. She will occasionally disappear, then reappear somewhere else in the cavern, as she digs into the floor then comes out elsewhere. There is a pattern to her digging. She will also spawn two silverfish each time she digs. It is recommended that you kill the silverfish, as they can stack up easily. Use your sword's sweep attack to damage multiple silverfish at once. Remember to also get hits in on the Silver Queen when you can. Once the Silver Queen is defeated a reward chest will spawn and you can leave Silver Mountain.

## Mobs

Silver Monster

Silverfish

Silver Queen (Boss)

## Equipment

Wooden Sword

Stone Axe

Silver Armor

Stone Armor

## Chest Locations

* Besides the Loot Chest after beating the mission, there are no chests in this mission.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Five Armies** by Kevin MacLeod.
* **Crossing the Chasm** by Kevin MacLeod.
* **Willow and the Light** by Kevin MacLeod.
* **Crusade** by Kevin MacLeod.
* **Royal Honor** by Tim Beek.

## Trivia

* The exact same lineup of music in this mission continues to play in Mission 1, and it also plays in Mission 1 of Assassin of Steve 1.
The Pink Jewels

**The Pink Jewels** is a Lore Book that can be found in Mission 11 of Assassin of Steve 2.

It is written by King Parcore.

## Contents

Not long after storing the Squiggly Replic at the bottom of the Snout Temple, I began to feel as though it wouldn't remain completely safe there. What would happen if, against all odds, somebody managed to get past all the traps and puzzles and steal the Squiggly Replic?

The answer came in the form of the Pink Jewels.

Brought from the Nether, the Pink Jewels are a very rare substance of incredible power. I set them up so if all four were brought together, they'd show the location of the Squiggly Replic.

For safekeeping, I gave the Pink Jewels to my four trusted acquaintances - The Cropper the Farmer, Windwood the Giant Tree, Dr Mutation the lab-rat, and Stelldark the Astral Wizard.

What could possibly go wrong? Even if the Squiggly Replic gets stolen, I'll always be able to track it down and get it back.
Power Shop

The **Power Shop** can be found on the left side of the Shop in Assassin of Steve 2, represented by a giant red heart. It is unlocked after clearing Mission 3 where you are able to unlock various upgrades. You can use Power Coins, which are found in Reward Chests from Mission 3 onward to purchase upgrades to both your health and arrows. Both Health Boost and Power Arrows have five tiers which can be bought using an increasing amount of Power Coins.

The first upgrade for each side can be bought with one power coin, the second for three power coins, the third for five, fourth for seven, and finally, the fifth for nine Power Coins.

## Upgrades

Here are the following upgrades that you can buy at the Power Shop:

### Health Boost

* Health Boost I: Permanent +4 base health (2 hearts) for 1 Power Coin.
* Health Boost II: Permanent +8 base health for 3 Power Coins.
* Health Boost III: Permanent +12 base health for 5 Power Coins.
* Health Boost IV: Permanent +16 base health for 7 Power Coins.
* Health Boost V: Permanent +20 base health for 9 Power Coins.

### Power Arrows

* Power Arrows I: Replaces arrows with tipped arrows with Wither II for 7.5 seconds for 1 Power Coin.
* Power Arrows II: Tipped arrows with Wither II for 15 seconds. Costs 3 Power Coins.
* Power Arrows III: Tipped arrows with Wither II for 30 seconds and Weakness for 60 seconds. Costs 5 Power Coins.
* Power Arrows IV: Tipped arrows with Wither II for 30 seconds, Weakness for 60 seconds, and Slowness for 60 seconds. Costs 7 Power Coins.
* Power Arrows V: Tipped arrows with Wither II for 30 seconds, Weakness II for 60 seconds, and Slowness II for 60 seconds. Costs 9 Power Coins.

## Trivia

* In the original 1.8 version of Assassin of Steve 2, Power Arrows were instead Power Elixirs, and spending Power Coins enabled you to unlock the ability to purchase various Power Elixirs using Chemicoins.
The Spider Squad

**The Spider Squad** is a Lore Book that can be found in the Ice Prison in Mission 7 of Assassin of Steve.

It is written by a Police Officer.

## Contents

The Police has a spider squad unlike traditional Police (no ice rhyme) who have a dog squad.

Why?

Well, dogs fancy our bones. Spiders don't.

## Trivia

* This Lore Book explains the presence of the Hunting Spiders and also makes a reference to the fact that wolves attack skeletons in Minecraft.
Frostula Spider

**Frostula Spiders** are a common enemy that infest the Ice Mines in Mission 5 of Assassin of Steve. They also appear in the Minecart Tunnels in Mission 6, where Snowballers are often seen riding them (though often they suffocate their riders by walking underneath blocks in the walls).

Due to the long reach of spiders, they can sometimes be tricky to take out safely. It is recommended to use a bow, rather than melee.

## Trivia

* The Frostula Spider on hard has 62 follow range instead of health, due to a mix up in attributes.
Bandit's Knife

The **Bandit's Knife** is a dagger wielded by the first variant of the Desert Bandit in Mission 1 of Assassin of Steve 3. It resembles a short, metal blade.

It can be dropped by that enemy or obtained by looting loot chests found within the mission. This item is also available in the Shop at a cost of 20 XP Levels.

## Trivia

* This weapon is the only dagger weapon that can be purchased in the shop. Typically in shops of later missions, a sword, bow, axe, and shield are purchasable but not a dagger.
Bandit Armor

**Bandit Armor** is a set of red-dyed leather armor in Assassin of Steve 3. It is completely identical to Sand Armor.

This set is worn by Desert Bandits.

It can be dropped by that enemy, obtained from loot chests found within the mission or purchased from Shop at the end of Mission 1.

## Bandit's Tunic

### Mission

Mission 1
Mission 2

## Bandit's Pants

### Mission

Mission 1
Mission 2

## Bandit's Boots

### Mission

Mission 1
Mission 2
Silver Mountain

**Silver Mountain** is a large hill located in the jungle just outside the Roofed Forest. It is the home of the Silver Queen.

## Information

Silver Mountain is a large hill that is made completely from diorite. Several tunnels and caverns run through it, which are populated with Silver Monsters, Silverfish, and the Silver Queen.

## Trivia

* It is possible that the explosives were rigged by the Assassin so that he could easily make off with three of the Rhouff Villagers in his Zombifier guise.
Icicle Armor

**Icicle Armor** is a set of enchanted Diamond Armor worn by most enemies in the Glacial Mountain Ranges and Glacial Castle from Assassin of Steve. Each piece can be obtained rarely from defeating these enemies or from loot chests throughout Missions 8 and 9. They can also be purchased from the XP Shop at the end of Mission 8.

It provides more health than Police Armor from the previous mission but less than Glacial Armor.

## Sheet Chainmail

### Mission

Mission 8
Mission 9

## Icicle Greaves

### Mission

Mission 8
Mission 9

## Permafrosted Boots

### Mission

Mission 8
Mission 9

### Lore

*Someone found these while mining in the permafrost*

## Trivia

* In the original 1.7 version of Assassin of Steve, this armor set was also available in Mission 7 since there was no Police Armor set yet.
* The lore of the Frozen Skull started a running gag with several other items in later maps being skulls (such as the Volcanic Skull in Assassin of Steve 2).
	+ In Assassin of Steve 3 there is even an enemy named the Cursed Skull.
* The lore from the Permafrosted Boots is a reference to the lore book My Strange Find.
Power Elixir

**WARNING: THIS ARTICLE IS ABOUT A FEATURE OR MECHANIC THAT NO LONGER EXISTS IN THE CURRENT VERSION OF THE ASSASSIN OF STEVE MAPS.**

**Power Elixirs** were stronger potions that could be unlocked and purchased in the original 1.8 version of Assassin of Steve 2. They were the precursor to Power Arrows in that you used Power Coins to unlock them, however once unlocked you then had to use Chemicoins to purchase them from the Power Elixir Vendor.

## List of Power Elixirs

### Battle Elixir

The Battle Elixir gave Strength and Speed II for one minute.

It cost 1 Power Coin to unlock and 6 Chemicoins to buy.

### Wither Elixir

The Wither Elixir was a splash potion that inflicted Wither III for up to 22 seconds. It had the lore "*Quickly damages enemies over a period of time*".

It cost 2 Power Coins to unlock and 7 Chemicoins to buy.

### Obsidian Elixir

The Obsidian Elixir gave Resistance IV and Fire Resistance for one minute. It had the lore "*Provides 80% resistance to all damage and full fire immunity*".

It cost 3 Power Coins to unlock and 7 Chemicoins to buy.

### Holy Elixir

The Holy Elixir was a splash potion that inflicted Instant Health IV. It had the lore "*Greatly heals you and deals heavy damage to undead*".

It cost 5 Power Coins to unlock and 8 Chemicoins to buy.

### Golden Elixir

The Golden Elixir gave Regeneration IV for 30 seconds and Absorption V for three minutes, granting 20 absorption health. It had the lore "*Provides insane regeneration and ten extra absorption hearts*".

It cost 6 Power Coins to unlock and 8 Chemicoins to buy.

### Dissolver Elixir

The Dissolver Elixir was a splash potion that inflicted Wither III, Slowness and Weakness III up to 30 seconds. It had the lore "*Quickly damages and weakens enemies over a period of time*".

It cost 8 Power Coins to unlock and 9 Chemicoins to buy.

### Tank Elixir

The Tank Elixir gave Resistance V for ten seconds, essentially making the player invincible, as well as Strength but also Slowness for 30 seconds. It had the lore "*The drinker shall walk like a tank*".

It cost 10 Power Coins to unlock and 10 Chemicoins to buy.

## Trivia

* A few of the Power Elixirs effects and/or names resurfaced in the mid or late-tier potions in 1.9/1.10 updates of Assassin of Steve 1 and 2.
	+ The Battle Elixir became the Battle Potion, which also gives Speed in addition to Strength and Haste.
	+ The Wither Elixir's name was reused for the Splash Wither and Lingering Wither, while the Dissolver Elixir's Slowness and Weakness side-effects also made it onto these potions.
	+ The Obsidian and Tank Elixir became the Tank and Obsidian Potion, which both provide varying levels of, resistance, however they don't grant Fire Resistance, an additional Strength buff, any Slowness debuffs, or a high enough level of Resistance that makes the player invincible.
	+ The Holy and Golden Elixirs' names were never reused, however stronger Splash Healings and Regeneration potions that granted a side of Absorption do appear now.
Ender General

The **Ender Generals** are generals in the Endermen army who fought in the Ender War. Not much history is known about them.

## Appearances

The only occasion an Ender General appears in the trilogy is in a short cutscene after defeating Count Twoten in Assassin of Steve 3: Endergeddon. This shows an Ender General and his forces attacking the village of Gangun. The Ender General appears as an enderman wearing purple armor and wielding two Void Katanas. The enderman is only known to be an "Ender General" because that is its internal name.
Sheriff Firearm's Journal

**Sheriff Firearm's Journal** is a Lore Book that can be found in Moostern in Mission 2 of Assassin of Steve 3.

It is written by Sheriff Firearm.

## Contents

I heard today that my cousin, Warden Frostbite, who is warden of the Ice Prison in the Frozen Wasteland, was murdered a few weeks ago when a breakout occurred and all the prisoners escaped.

To be honest, Warden Frostbite is kind of an idiot. I heard he keeps villagers prisoner just because they're villagers.

How rude!

I only keep villagers prisoner whenever they don't behave!

## Trivia

* This book subtly reveals that the events of Mission 7 of Assassin of Steve and the beginning of Assassin of Steve 3 take place a few weeks apart. Because there is a five-day gap between the end of Assassin of Steve and Assassin of Steve 2 (as evidenced by the journey from Pollus to Silver Mountain taking five days), it can be presumed that Assassin of Steve 3 takes place a couple of weeks after Assassin of Steve 2.
Steve's Diary

**Steve's Diary** is a Lore Book that can be found hidden beneath Steve's Headstone in Emere Graveyard in Mission 1 of Assassin of Steve.

It is written by Steve.

## Contents

Today I heard that the miners of Mt Jewel have been having a bit of trouble in their mines. Lots of monsters have suddenly appeared... but luckily, I am Steve. I've faced a lot worse than this.

Tomorrow I will go help the miners drive back the monsters and help them with their mining.

## Trivia

* This is likely the last thing Steve wrote before his death at the hands of the Assassin.
Possessed Charge

**Possessed Charges** are items that you must trade for using the various Rhouff Villagers in the arena in order to defeat the Mega Ghast. Each one is traded for using Possessed Powder, Ghast Tears or Nether Stars from mobs within the arena.

There are four different types, which each must be obtained in order to advance the boss fight by trading with villagers.

The first one requires 6 Possessed Powder,

The second one requires 14 Possessed Powder,

The third one requires 10 Possessed Powder and 5 Ghast Tears,

The final one requires 2 Nether Stars and 6 Ghast Tears.
Thoughts of an Imprisoned Witch

**Thoughts of an Imprisoned Witch** is a Lore Book that can be found in Benetha's jail cell in Mission 3 of Assassin of Steve.

It is written by Benetha the Witch.

## Contents

There's this legend that says that Endermen can have yellow, blue and green eyes, too, along with the well-known purple. Like the power cores of these barracks...

## Trivia

* This Lore Book is referencing the Green, Yellow and Blue Endermen that appear in Assassin of Steve 3, and in turn comparing it with the power cores of the barracks.
Cavalry Rifle

The **Cavalry Rifle** is the bow wielded by Skeleton Cavalry throughout the Skeleton Army Barracks. It has a rare chance of dropping from them, or can be found in loot chests throughout the barracks. It cannot be purchased from any Shop.

While more likely than the other pieces in the set, it isn't guarenteed that you'll ever get this in a given run.
Hidden Mission 4 (Assassin of Steve 2)

*For Hidden Mission 4 from Assassin of Steve 3, see Hidden Mission 4 (Assassin of Steve 3)*

**Hidden Mission 4** is a hidden optional mission that once finished, grants the player a special set of legendary armor and some additional Power Coins.

## Entry Point

The entrance to Hidden Mission 4 can be found in Mission 11 of Assassin of Steve 2. From right outside the entrance to King Parcore's chamber, which looks like a descending sandstone staircase, there is some quartz on the left-hand side. If you dig through it, you will find a way to Hidden Mission 4.

## Walkthrough

In Hidden Mission 4, you have to jump on red sandstone blocks and parkour to reach the platform that is beneath the green crystal. You have to do this multiple times per stage, each time the crystal changing position. When the crystal goes back to the centre platform, and you reach it, the stage will change, meaning that the platforms and blocks around you will change. Solar Blazes, which are blazes riding invisible bats, will spawn from the second stage onwards. It is recommended that you equip your best knockback-reducing equipment to reduce the chances of getting knocked off should you get hit by a fireball.

There are four stages which involve parkour, with the fifth stage being more about running on a path built out of various platforms while dodging Sollus's fireballs. In the fifth stage you have to reach the end, where you can choose one piece of Volcano armor and either a sword or a bow - a Blade of the Molten Core or Sollus's Wrath. Then press the button at the end to go back to the Redstone Volcano.

## Equipment

Blade of the Molten Core

Sollus's Wrath

Volcanic Armor

## Chest Locations

* Besides the Loot Chest after beating the mission, there are no chests in this mission.
	+ This loot chest contains the lore book Sollus the Blaze God.

## Music

*Main article: Music*

At all times, the following track plays:

* **Crypto** by Kevin Macleod

## Trivia

* This mission's track, 'Crypto', also plays in Hidden Mission 2 of Assassin of Steve 3 and can play during Mission 10 of Assassin of Steve.

* Due to a lighting glitch, Sollus gains a mustache (which disappears when some cloning is done after one of the stages ends and the lighting is updated). Because of this, it is joked that Sollus resembles a certain german political figure.
* In the 5th Birthday Edition, Sollus is taking a bath in liquid chocolate instead of standing in lava.
Iron Robot

**Iron Robots** are slow but tanky mobs appearing in the Skeleton Army Barracks in Mission 3. There are two variants, one with more health, and one that does more damage.

They wear an Iron Block for their head, and full Soldier Armor for the rest. The first variant wields a Metal Saw Blade and Metal Sheet, and the second variant wields a Metal Hatchet. They have a small chance to drop any of their equipment.
Bearskin Shield

The **Bearskin Shield** is a shield wielded by the Eskimo Warrior in Mission 4 from Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Zombified Polar Bears. The pattern on this shield is a solid brown, with a recreation of a polar bear's face in the middle. Just like all other weapons and shields, it is enchanted with Unbreaking X.

It is a great upgrade over the Iron Sheet in Mission 3, or the Bone Shield and Golden Shield obtained in Mission 2 by giving more health and knockback resistance.
Shield Creeper

**Shield Creepers** are a rare enemy only found in Mission 2: Creeperstone in Assassin of Steve 2. They only appear when fighting the Creeper Totem. They are impervious to all attacks, and the only way to kill them is by letting them explode.

## Trivia

While they appear to be charged, they do way less damage than a charged creeper does, but it can still be fatal so you should be cautious.
Stuart

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

## Stuart

### Missions

Mission 3
Mission 4
Mission 5
Mission 6
Mission 7
Mission 10

**Stuart** is Steve's brother and is your main companion throughout most of the first Assassin of Steve map. He bears the same face as Steve but wears green clothing instead of blue.

## Biography

The player first meets Stuart in the basement of Emere's church after completing Mission 2, where he introduces himself and shows the player the first XP Shop. He accompanies the player through Mission 3, instructing them on how to get past the garrisons and disable the power cores. When they fight Captain Yarma, he takes control of Yarma's cannon and blasts a hole in the floor, and the player subsequently defeats Yarma by knocking him in.

However, the Assassin's voice is heard just after, who says he is heading to the Frozen Wasteland. After he leaves, there is a pause before Stuart is heard again.

Stuart leads the player through the Frozen Wasteland, suggesting that they look inside some igloos and ask if they have seen the Assassin. The player is reluctant, but they do so, and get caught in the Assassin's explosive trap, dropping them down to a cave with some cannons stolen from the Skeleton Army Barracks.

After destroying the cannons, the Assassin leaves, and Stuart tells the player he has found out that the Assassin made a pact with the Minemaster, setting them off on their next goal. He continues to guide the player, including through defeating the Minemaster's pet Aracold spider, entering his mining base, and finally defeating the Minemaster.

However, the player's actions get them arrested by the Police. Stuart is not seen again, although the player theorises that their ice-block cell melting was due to Stuart hacking into the prison's systems, and also that the TNT and Pickaxe left for them at the beginning of Mission 8 was left there by him.

Upon defeating King Icing and Queen Freeze, the players then find themselves in the Lava Cave. Upon making their way through it however, the Assassin reveals himself... to have been Stuart all along. He explains Steve never had a brother, that he posed as Stuart in order to get the player to trust him. This leads to the boss fight against the Mega Ghast and eventually the Assassin himself.

## Characterisation

Stuart clearly seems to possess a rather large amount of knowledge of the world the player finds themselves wading their way through.

## Trivia

* Both Steve's and Stuart's names start with a 'St' sound.
Eruption Striker

The **Eruption Striker** is the most powerful axe in Assassin of Steve 2: The Tribal Snouts. It can be obtained from Volcanic Pigmen in Mission 11, or bought before Mission 12.

This is the best axe in the map, and one of the best weapons. So if you obtain it, you should use it until the end of the map.
The Fringe

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

**The Fringe** is the place that exists between dimensions.

## Information

The Fringe is formed by strange interdimensional forces. It is described to be the place that exists in-between dimensions, and contains elements of both dimensions that it is contained in-between. Physics makes no sense here, resulting in masses of floating terrain and other indescribable phenomena.

## Appearances

### Assassin of Steve 3

In Assassin of Steve 3, the player, Roger, Opara and King Parcore travel through the Fringe in-between the Overworld and the End. Three distinct areas from the Overworld can be seen - the first being plains-themed and containing mobs from the Blustery Mountains. A huge swathe of terrain at the very back is turned 90-degrees, forcing the player to trickily parkour up it. A Creeper Totem is found at the very end of this area neighbouring the next area.

The second area is snow-themed and contains mobs from the Frozen Wasteland. Igloos are scattered throughout this area, and near the snowy forest at the back is a small icy structure that spawns floating Mini-Ghasts.

The third area is desert-themed and contains Cowboys and Sand Monsters. Part of this area is hovering above the rest and turned upside down, resulting in all the sand that was there to have fallen away, leaving only the sandstone.

The last area is Nether-themed despite this Fringe not connecting to that dimension. However, as one travels further and further through the area, the netherrack is slowly replaced by more and more end stone, signifying the proximity to the End. A Nether Portal can be found in this area that leads to Hidden Mission 5.

### Assassin of Steve

*Main article: Lava Cave*

The Lava Cave that appears in Assassin of Steve 1 is also theorised to be the Fringe, namely the one that links the Overworld and the Nether, according to the lore book Interdimensional Theory.

## Trivia

* The name 'The Fringe' may be derived to it being literally on the 'fringes' of the dimensions, since it is not necessarily contained within either dimension.
* The Fringe as it appears in Assassin of Steve 3 is basically a giant throwback to earlier missions and the first two maps. The equipment that can be obtained in this mission is literally called Throwback Equipment.
Slime Growth Results 1

**Slime Growth Results #1** is a Lore Book that can be found in the Underground Lab in Mission 8 of Assassin of Steve 2.

It is written by Dr C. Mutation.

## Contents

- Experiment 1 -

Result: Nothing but a pile of inanimate goop.

- Experiment 626 -

For some reason the whole slime morphed into a dog-shape. With spikes on its back. I decided to name it 'Switch,' because it seems to have a fascination with my switches.

- Experiment 958 -

I decided to try experimenting on one of my Slime Zombies. Its slime head grew huge. So huge, now it won't fit anywhere in my facility!

- Experiment 1234 -

I decided to try morphing a slime with an enderman to see if I could eventually create an army of my own endermen. Now, very few endermen still exist in the Overworld after the Ender War shut off the end portal between the Overworld and End.

So it was not easy catching one. Luckily, the experiment was sort of a success - I've created a teleporting slime. An Enderslime. I suppose it'll have to do.

## Trivia

* Experiments 958 and 1234 hint at the Mutated Slime Zombie and the Enderslime, the first two slime creations you will fight later on.
* Experiment 626 is a reference to Stitch from *Lilo* *and Stitch*, sharing the same experiment number, a similar shape and a similar name.

## See Also

* Slime Growth Results #2
* Slime Growth Results #3
Assassin of Steve Wiki

**Welcome to the Assassin of Steve Wiki!**
Assassin of Steve is a Minecraft adventure map trilogy created by Cavinator1 under the team name BlazeandCave. The series consists of three maps which are each playable on vanilla Minecraft Java Edition, the first two in version 1.10.2 and the third in 1.11.2. The story arc across the trilogy involves the player tracking down to defeat the Assassin, the mysterious character who murdered Steve.

This wiki is designed as just something fun for myself and fans of the maps to work on in their spare time in order to document everything about the universe of Assassin of Steve.

If you're someone playing through all the maps for the first time, let me just say Hi, and I hope you're enjoying them. Do be warned that this wiki **WILL CONTAIN MAJOR SPOILERS** on some pages. If you wish to avoid spoilers, stay away from pages about characters and locations. However, all Mission pages **will be kept spoiler-free**, as these pages will serve as more of a walkthrough of the map.

If you wish to contribute read up on the rules.

## The Maps

Assassin of SteveAssassin of Steve 2: The Tribal SnoutsAssassin of Steve 3: Endergeddon

Minimum Kills in the AOS Trilogy •
Everything Wrong With the AOS Trilogy
Robber Axe

The **Robber Axe** is the axe wielded by Undead Burglars in the Skeleton Army in Assassin of Steve. It can be obtained rarely from defeating these enemies or from loot chests throughout Missions 2 and 3, or purchased from the XP Shop at the end of Mission 2.

While not vital, getting this item still helps. It is good to charge this weapon up as a strong first hit, before using the Army Lance or other swords to finish the job.
Tactical Shotbow

The **Tactical Shotbow** is a bow wielded by the Frozen SWAT from Mission 7 of Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Frozen SWATs.

Comparing the two bows that you receive in Mission 7, the **Tactical Shotbow** deals more ranged damage than its counterpart, the Flare Bow, however, does not have the Flame enchantment. It is a great upgrade over the Jewel Bow from Mission 6.
Thunder Altar

The **Thunder Altars** are four altars that you must destroy to remove Stelldark the Astral Wizard's invincibility. To destroy them, you must step on a pressure plate located on each altar. Each one is located far away from the central island, so you are required to knock Comet Monsters towards them to form an ice trail. After you destroy all four, you will move onto the next phase of Stelldark's fight.

## Trivia

In earlier versions of Assassin of Steve 2: The Tribal Snouts, there used to be eight Thunder Altars instead of four.