recursal/Fanatic-Fandom huggingface dataset:
DeRezeè

DeRezeè are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

DeRezeè are weak to  and are resistant to .

Cool af

##### Drops: Equipment

(Variant-Dependent):

Snapped Off Arm, Book Of Roast(ed Bread with Jam on the Top)

"Oh snap! Lucky, its not my arm".

##### Drops: Components

Left ear

"No, its not right, I am not deaf."

##### Drops: Consumables

Botteled Teenage Angst

"Saved for mmrs."

## Trivia

"Oh daymn" DeRezeè said when he typed this very line and it worked in the **Preview** window.

## DeRezeè Variations

There are 2 variations of DeRezeè.

* Split personality number 1
* Dividida personalidad número 2

Where does this text appear? Edit: "Down there? Oh."
Frozen Hollowman Knight

**Abilities** | None

The **Frozen Hollowman Knight** behaves identically to their normal counterparts, but are only encountered in the icy Blackforest. The **Frozen Hollowman Knight** is a higher level variant in the vast Hollowmen roster. Much like their Scout counterparts, upon detecting an Adventurer, they will rush towards their target, attempting strafing maneuvers while attacking. Hollowman Knights deal more damage than their Scout variants, but without shields, are not as much of a nuisance as Frozen Hollowmen Scouts. The Frozen Hollowman Knight belongs to the HollowMan Faction.

## Weapons / Attacks

The Frozen Hollowman Knight is equipped with a Frozen Pyramid Pike which is dropped on death. They posses the following attacks:

* Horizontal swipe

* Forward jab

* A long pinwheeling attack with the sword arm, capable of hitting a target multiple times

* A horizontal spin attack (walking forward)

* A horizontal spin attack (walking backward)

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.
The Old Man

Located at the end of each floor and at the beginning area of a new game.
Sells Dyes, various tier rations, Scrolls of Identification, low tier weapons, and Potions of Vigor.
The old man can be found either next to the elevator, in the bottom or top floor of the library, or upstairs above the elevator room.
Hoardmen

The Hoardmen are one of many types of Monsters in Necropolis.

All Hoardmen (with the exception of Screamers) are weak to
  damage and resistant to
 .

Hoardman Berserker variation 1 and 2 have -1 .

The Hoardmen are hostile toward Rat King, Infected, Nagual, and Molder.

Pariah Blade, Cracked Longsword, Ilarnek Longsword, Hoardman Axe, Hoardman Hatchet, Sandakar Greatsword, Sandakar Bastard Sword, Hammer of Time

##### Drops: Components

Torn Flesh, Bone Matter, Ichor, Ancient Bones, Metal, Blasting Powder

##### Drops: Consumables

Potion of Vigor, Stone Skin Elixir, Delidun's Elixir of Steel, Dragon Belly Flask, Pass Unseen Elixir

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Trivia

* Hoardmen are long mad Adventurers now turned into Monsters in the Necropolis. They are the filthy remnants of once-powerful warriors who now collect and pile treasure and items in hoards around the Necropolis. Hoardmen areas are often cleaned out of items, which they have gathered into some central hoard. They fight like berserkers and will do anything to protect their treasure.

## Hoardmen Variations

There are 7 variations of Hoardmen.

* Hoardman Pariah
* Hoardman Ascetic
* Hoardman Immolator
* Hoardman Greybeard
* Hoardman Lord Of Knives
* Hoardman Berserker
* Hoardman Father Of Knives
Spiderling

Arcane Weakness

The Spiderling is the weakest of Drop Spiders. They can be identified by their small size, as well as their prominent abdomen displaying a more muted hue compared to that of the more matured of their kind. They can be encountered on Level 1, and pose little threat, despite typically being found in groups. Occasionally, Adventurers can stumble across a Spider Den, which will spawn a number of **Spiderlings** when approached. The Spiderling belongs to the Spider faction.

## Weapons / Attacks

The Spiderling does not wield any weapons, but attacks with its own natural weapons. Unlike the other members of its family, the Spider and Spider Queen, the Spiderling is only capable of feeble bites.

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
Nagual Spinner

**Resistances** |  Arcane Resist

The **Nagual Spinner** is one of the more dangerous Nagual. Spinners could be considered the most lethal Nagual, although they are not technically the most powerful level-wise. Their spinning beam attack is extremely damaging and more than capable of hitting Adventurers multiple times as it rotates multiple times. Being cornered by one of these enemies can prove to be fatal more often than not. However, a Nagual Spinner's energy beam damages surrounding enemies as well - if planned correctly, Adventurers may use this to their advantage, baiting the Spinner into an attack to clear out a room full of enemies.

The Nagual Spinner belongs to the Nagual Faction.

## Weapons / Attacks

The Nagual Spinner does not wield any weapons, but attacks with its own natural weapons. Upon death, the Nagual Spinner falls apart and drops as a Nagual Spinner Buckler. They only possess the following attack:

* After a brief charge fires a lasting solid beam of highly-damaging energy and spins while moving in a line.

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
Drop Spiders

Drop Spiders are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Drop Spiders are weak to  and

Drop Spiders are scampering creatures identified by their many spindly legs and bulbous turquoise abdomen. A Drop Spider's favored tactic is to spew a gob of webbing onto an Adventurer, freezing them into place for an easy kill. While the web itself is an effective tactic to employ, a spider will have to stop in place for a considerable amount of time before being able to shoot its webbing. They are a member of the Spider faction.

Spiders are hostile towards Inugami on sight, and surprisingly, Skeletons.

##### Drops: Equipment

(Variant-Dependent):

None

## Drop Spiders Variations

There are 3 variations of Drop Spiders.

* Spiderling
* Spider
* Spider Queen
Necropolis Wiki

**Welcome to the Necropolis Wiki**
The comprehensive Necropolis wiki reference
written and maintained by the players.
We are currently maintaining 1,427 pages (328 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

**The Diabolical Dungeon Delve of Necropolis**
Welcome to Necropolis - a game of brutal combat and survival, set in a magical deathtrap full of actual Traps that shifts and reconstructs itself around you. Will you find the exit, or die trying? \*SPOILERS: You'll probably die trying.

The archmage Abraxis took his secrets to the grave. There, in the depths of a huge complex constructed by magic, lies the greatest collection of magical items and treasure that the world has ever known. After all his conquests and victories, Abraxis retreated to his Necropolis to work his magic, in darkness far removed from the rest of civilization.

The mazes and corridors of the Necropolis shift and change at the whim of the Brazen Head, a magical intelligence created by the archmage. Part butler, part taskmaster and part tormentor, the Brazen Head mocks, goads and pushes adventurers deeper and deeper into Abraxis' domain.

Thousands have entered the Necropolis. Legend says, somewhere inside, undead and immortal, Abraxis presides on an onyx throne. In ten centuries, only one adventurer has escaped, and I’m afraid he emerged quite mad. But you... I’m sure you’ll make it out just fine. You seem like the adventurous type.

Necropolis is a single and multi player action adventure game released on July 12th on Steam. [Find more information about Necropolis]

**The Necropolis Wiki Community**

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* Missing pages
* Recent Uploads

**Categories**

 Equipment

 Consumables

 Creatures

 Stats

 Codexes

 Dyes

 Lore

 Locations

**Game Screenshots**

**Trailer**

Main page sections: 1 · 2
Death's Eye Clockwork Knight

**Abilities** | None

The **Death's Eye Clockwork Knight** is a strong Clockwork Knight variation, with a special hard-hitting ranged attack. It is considerably more dangerous than other Clockwork Knights, as the beam it fires from its eye is able to strike Adventurers from quite a distance. It has an upgraded amount of HP compared to the Clockwork Knight Soldier.

## Weapons / Attacks

The Death's Eye Clockwork Knight wields a Death's Eye Greatsword, dropped on death. They possess the following attacks:

* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3
* Heavy Attack 4
* Heavy Attack 5
* Heavy Attack 6
* Heavy Attack 7
* Heavy Attack 8
* Heavy Attack 9
* Ultraheavy CQC Attack 1
* Ranged beam attack

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A moderate amount, calling the GemsList twice, along with a chance to drop the meager "CraftingConsolation" Gems.

## Death's Eye Clockwork Knight Gallery

* A Death's Eye Clockwork Knight utilizing its namesake.
* Another view of the Death's Eye shooting at a target.
King's Justice

**Heft Type** | Ultraheavy

## Location(s)

Like any high tier weapon, it can be found in black chests or bought from the Devar In The Wall (most likely only before the entrance to the sea of bones).

## Tips

Equipping with the Stealth Armor will achieve the fastest movement speed in the game. While the difference between running both and only the armor isn't very significant while sprinting, the speed increase of the dodge is very noticeable to the point that it becomes quite easy to avoid almost all attacks (including the Clockwork Lord).
Bopha's Cutter

**Heft Type** | Heavy

**Bopha's Cutter** is a Heavy Tier 1 Shortsword that can only be found in Chests, the scourge, or Delver in the wall .

## Tips

* For early-game Blackguards, this is an amazing Weapon to take on Skeletons and other such enemies weak to Bash with. A Weapon that does Bash damage combined with the Blackguard's Shortsword moveset speed can make quick work of these Monsters.
Clockwork Knight Soldier

## Clockwork Knight Solider

 **Abilities** | None

The **Clockwork Knight Soldier** is a fully-functioning version of the Ruined Clockwork Knight Soldier. With slow movements, these enemies do not pose much of a threat to Adventurers, but are still capable of badly-injuring them with their well-telegraphed heavy attacks.

## Weapons / Attacks

The Clockwork Knight Solider wields a Pyramid Greatsword, dropped on death. They possess the following attacks:

* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3
* Heavy Attack 4
* Heavy Attack 5
* Heavy Attack 6
* Heavy Attack 7
* Heavy Attack 8
* Heavy Attack 9
* Ultraheavy CQC Attack 1

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A moderate amount, calling the GemsList twice, along with a chance to drop the meager "CraftingConsolation" Gems.
Song of the Night

**Heft Type** | Medium

## Tips

* Firstly, this is an axe.
* Secondly, this is the bane of those shark looking monsters: Gemeaters. It will eat them up.
* Thirdly, if you use this things Heavy Power Move, it will paralyze all enemies within a radius.
* Weak against infected though.

## Trivia

* This thing is a instrument. Play the right tune, and this axe will sing for you. A sweet serenade for you, a fatal interlude for your enemies.Especially, if you play it right. (insert heavy power move)
Nagual Wailer

**Resistances** |  Arcane Resist

The **Nagual Wailer** is the basic, standard variant of the Nagual. Wailers have the unique capability of buffing surrounding enemies (type of buff needs confirmation).

The Nagual Wailer belongs to the Nagual Faction.

## Weapons / Attacks

The Nagual Wailer does not wield any weapons, but attacks with its own natural weapons. Upon death, the Nagual Wailer falls apart and drops as a Nagual Wailer Buckler. They only possess the following attack:

* After a brief charge, rapidly spin and expand their faceshields to knock targets back.

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
Hoardman Immolator

**Tags** | hoardman, hard, explosive, aoe, swamp, schism, palace, blackforest, temple, hoardmanhard, immolator, soldier, grunt
 **Resistances** |  IceResist

The Hoardman Immolator is one of 7 variations of Hoardmen.

The Immolator wields a Pariah Blade and will drop it on death.

Immolator also have a ability called HoardmanSuicide, where they light themselves on fire and explode at will dealing massive AoE damage as fire.

There is 4 variations of Hordman Immolator.

There doesn't seem to be a difference bewteen the variations. (The looks may differ depending on the variation)

* Variation 2
* Variation 3
* Variation 4
* An Immolator lives up to his namesake, becoming a suicidal inferno.
Grine Scout

**Abilities** | None

The **Grine Scout** is the weakest of the Grine who emerge from Grine Spawner Crystals whenever an Adventurer gets too close to one. They are weak, but as they are equipped with a Grine version of the Blackguard Stealth Armor, they are especially nimble. Even with this additional boost to agility, Grine Scouts are insignificant threats. Because of their low level of danger and the fact that Grine Spawner Crystals may not always be encountered on Level 1 where they are most likely to spawn, Grine Scouts are actually relatively rare.

## Weapons / Attacks

The Grine Scout wields a Grine Pariah Blade, and as it dissolves along with the rest of the Grine, is neither dropped on death or obtainable by any other means. They possess the following attacks:

* Light Attack 1
* Light Attack 2
* Light Attack 3
* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Quills of Paran

**Tier** | 2
 **Heft Type** | Light

## Location(s)

Delver in the walls or, and in chests (not wooden).

## Tips

Useless, it has a 2-3 second buffer before you can fire again. It takes around 8-12 shots to kill some of the weakest hoardmen.

It fires an impressive looking bolt of arcane energy that implodes in an electrical burst animation, but it is only able to hit one enemy with any given shot.

Any shield will do you better than this.
Clockwork Knight

Clockwork Knight are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Clockwork Knight are weak to  and are resistant to .

Resembling a bulkier, scaled-up Hollowman, the Clockwork Knights are massive, lumbering constructs with rigid movements. In melee, a Clockwork Knight's attacks are well-telegraphed and slow, but deal a large amount of damage. They are a member of the Clockwork Knight Faction.

Clockwork Knights are hostile towards Gemeaters.

##### Drops: Equipment

(Variant-Dependent):

Pyramid Greatsword, Death's Eye Greatsword, Emerald Knight's Greatsword

##### Drops: Components

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Trivia

* Like the Hollowmen, Clockwork Knights bear the visage of the Brazen Head for a head.

## Clockwork Knight Variations

There are 4 variations of Clockwork Knight.

* Ruined Clockwork Knight Soldier
* Clockwork Knight Soldier
* Death's Eye Clockwork Knight
* Emerald Clockwork Knight
Necropolis (Location)

## History

In a space where time was torn asunder, Archmage Abraxis created The Navel of the World and fixed it in the newly-created gap. Originally, The Navel of the World was a "glorious museum, an unparalleled center of learning, an impregnable fortress." The "penitent" masses swarmed to the Navel of the World, seeking some form of repentance from Abraxis himself. At an unspecified date, Archmage Abraxis was involved in an accident. The details remain unknown, but because of the severity of the accident, The Navel of the World was re-branded simply as the "Necropolis."

## The Necropolis

Though the Necropolis would seem to be located in another plane of existence entirely, its placement in the lands of Zothique is very much a physically-existing place. On a map showing the various locales of Zothique, the Necropolis is named and given a location (or perhaps, more accurately, the entrance to the Necropolis is found at the location).

Presently, the Necropolis is overseen by a magical intelligence created by Abraxis, called the Brazen Head.

## Environments

Where paths emerge in the magical labyrinth dungeon, The Necropolis is formed of several different biomes. Each has their own unique look, theme, and predominant monster types.

* Temple
* Palace
* Blackforest
* Swamps of Serranian
* Schism
* Foundry
* The Sea of Bones
Shell Mage

The Shell Mages are one of many types of Monsters in Necropolis

All Shell Magi are weak to  damage, and are resistant to  and .

Shell Magi also have a common damage type:

The Shell Magi belong a the faction "Shell Mage" but will not attack other swamp creatures like Infected Blackguard Thieves or Inugami.

However the magi have a nemesis: (for a lack of a better word) The Scrounge and will attack them on sight, just like they attack the player.

##### Drops: Weapons

The shell magi will drop these following items depending on their variation.

Staff of the Unpronounceable Glyph, Staff of Indiscriminate Violence, Staff of the Bewildering Sigil, Staff of Effervescent Power.

##### Drops: Components

Bone Matter, Arcane Dust, Fungus, Scales, Blasting Powder, Spore

##### Drops: Consumables

Potion of Vigor, Stone Skin Elixir, Delidun's Elixir of Steel, Dragon Belly Flask, Pass Unseen Elixir, Eliphoph's Mystical Boon.

## Shell Mage Variations

There are 4 variations of Shell Magi.

* Shell Mage Normal
* Shell Mage Teleporter
* Shell Mage Blaster
* Shell Mage Summoner
Emerald Clockwork Knight

**Abilities** | None

The **Emerald Clockwork Knight** is considered the strongest and most difficult form of Clockwork Knight. Like the Death's Eye Clockwork Knight, the Emerald Clockwork Knight has a ranged attack fired from its eye. However, this projectile is a slow-moving sphere of energy with extremely accurate homing abilities, identical to the projectiles of the Nagual Hunter. The energy sphere will knock all but the strongest, sturdiest Adventurers onto their backs - making them extremely effective in combined attacks with other enemies. As such, they should be prioritized as a target.

## Weapons / Attacks

The Emerald Clockwork Knight wields a Emerald Knight's Greatsword, dropped on death. They possess the following attacks:

* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3
* Heavy Attack 4
* Heavy Attack 5
* Heavy Attack 6
* Heavy Attack 7
* Heavy Attack 8
* Heavy Attack 9
* Ultraheavy CQC Attack 1
* Ranged homing Acid attack

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A large amount, calling the GemsList three times, along with a chance to drop the meager "CraftingConsolation" Gems.

## Trivia

* This is the only Clockwork Knight which has a transparent head. Inside, a skull can be seen. If not done solely for cosmetic or demoralizing purposes, this may have disturbing implications: inside the head of every Clockwork Knight (and perhaps even the Hollowmen) lies a skull, perhaps alluding to that the constructs inside the Necropolis are controlled by or at least contain the remains of someone. However, the fact that the Ruined Clockwork Knight Soldier is still able to function while missing a head makes this hypothesis suspect.
Shadowborn

Shadowborn are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Shadowborn are weak to  and are resistant to  and .

Shadowborn are allied with all types of Hoardmen. They appear to have a hatred of rats and will attack them on sight, implying that Rat King are their prey.

##### Drops: Equipment

(Variant-Dependent):

Shadownborn Flameburster, Shadowborn Scimitar, Shadowborn Bolt Staff, Shadowborn Scatterbomb Staff, The Skull Smasher, Shadowborn Longsword

##### Drops: Components

Torn Flesh, Bone Matter, Arcane Dust, Shadowborn Skin

## Trivia

* According to the Brazen Head, the Shadowborn make themselves useful in the Necropolis by tending to the engines of the shifting labyrinth. Having four arms, they are suited to and capable of using a vast amount of tools simultaneously.

## Shadowborn Variations

There are 4 variations of Shadowborn.

* Shadowborn Juvenile
* Shadowborn Builder
* Shadowborn Jumper
* Shadowborn Crusher
Grine Gemeater

**Abilities** | None

The **Grine Gemeater** is a the strongest Grine monster which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. Aside from the fact that it shares all the properties of the Grine, the Grine Gemeater behaves the same as its non-Grine counterparts. Grine Gemeaters are stronger than all but one of the regular Gemeaters - the Gemeater Darkstone King.

## Weapons / Attacks

The Grine Gemeater does not wield any weapons, but attacks with its own natural weapons. They possess the following attacks:

* Front Heavy Attack 1
* Front Heavy Attack 2
* Front Heavy Attack 3
* Front Heavy Combo 1
* Front Heavy Combo 2
* Front Heavy Combo 3
* Front Weak CQC "slap" - not the most powerful but very quick

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Hollowman Hell Knight

**Resistances** |  Pierce Resist
 **Abilities** | None

The **Hollowman Hell Knight** is the final variation of the Hollowmen to be encountered. They are only found on the final Level of the Necroplis, the Sea of Bones. Combining the Hollowman Scout's nuisance and difficulty of their Pyramid Wall Shield tactics and the damage output of a Hollowman Knight, they are a formidable enemy. The Hollowman Hell Knight belongs to the HollowMan Faction.

## Weapons / Attacks

The Hollowman Knight is equipped with a Pyramid Pike and Pyramid Wall Shield, both of which are dropped on death. They posses the following attacks:

* Horizontal swipe

* Forward jab

* A long pinwheeling attack with the sword arm, capable of hitting a target multiple times

* A horizontal spin attack (walking forward)

* A horizontal spin attack (walking backward)

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.
Grine Healer

**Abilities** | None

The **Grine Healer** is an especially troublesome Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. Grine Healers have a very low amount of HP, but make up for that with their ability to attack Adventurers from a distance, as well as heal other Grine in the area. Unlike the Grine Bowman, the Healer's ranged attack erupts from the ground instantaneously, with no time to dogde. If hit, targets suffer the lingering effects of HP drain, even if they move out of the Grine crystal rings.

## Weapons / Attacks

The Grine Healer only possess the following attack:

* Ranged attack creating rings of Grine crystal that heals fellow Grine in the area, as well as drains health from Adventurers if touched.

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Infected Gemeater

**Abilities** | None

The **Infected Gemeater** is the strongest of all Infected enemies. Inhabiting the corpse of an unfortunate Gemeater, this creature also gains the strength the beast had in life. Infected Gemeaters behave the same as their living Gemeater counterparts, but have ungainly movements as well as different attacks. Adventurers should exhibit the same caution they ordinarily would when facing off with the powerful creatures.

## Weapons / Attacks

The Infected Gemeater does not wield any weapons, but attacks with its own natural weapons. These creatures, although relatively slow, will relentlessly close into melee distance with their target. They possess the following attacks:

* Quick, near un-dodgable strike with its left hand
* Medium distance leap, which upon landing hits for massive damage as well as emitting a shockwave capable of knocking less-sturdy Adventurers off their feet
* Long flurry of combined strikes, dangerous to interrupt
* Double-fisted forward thrust that deals large damage

## Component Drops

Fungus, Spore, Essential Oil, Bone Matter

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Ration

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
The Greatsword of Opulence

**Heft Type** | Ultraheavy

## Location(s)

Devar in the walls or, and in chests (not wooden).

## Tips

Can one shot a bandit, decent damage, but you probably won't need it by the point you get it.

Upon striking an enemy a handful of gems will drop, rotten, standard, and iron rations can also drop.

Drops more gems depending on the difficulty of the enemy. (Unconfirmed.)

## Trivia

Sadly, contrary to its description, it does not rain gems when swung, but instead only when it hits an enemy, like the cleaver.
Skeleton Mook

**Tags** | fodder, skeleton, easy, schism, temple, grunt
 **Resistances** |  Pierce Resist
 Fire Resist

The Mook is one of 8 variations of Skeletons. There are also 3 variations of the Mook itself.

The Mook wields a Cracked Longsword and will drop it on death.

Mooks may also drop the Components **Bone Matter**, **Fungus**, and **Metal**.

Mooks have 3 different attack patterns shared with the variations:

A swing from left to right, a swing from right to left and another powerful swing from right to left with a slight angle which will knock the player down if it connects.

All the Mooks are identical in strength and defense regardless of the variations.

### Skeleton Mook Gallery

* Skeleton Mook 1
* Skeleton Mook 2
Beacon

Beacons can be repaired by interacting with them. They replenish a player's health or exhaustion and prompt a line from Brazen Head about the beacon repairing or fixing a part of the Necropolis, though there is no actual effect. The Brazen Head may Task a player with lighting up a handful of these for Tokens of Favor.
Arcanist

The Arcanist class is yet to be implemented into the game. They have models in the game's files, but as of now, are considered unfinished and thus unplayable in their current state. Although the Arcanists or at least people called Arcanists are sometimes mentioned within the game's lore.

According to writing on a wall a man named Ioter was an Arcanist who gathered his courage before going to the Necropolis on a pilgrimage.
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Grine Lord Of Knives

**Abilities** | None

The **Grine Lord Of Knives** is a challenging Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. As one of the monsters that the Grime seem to somehow be able to replicate, the Grine Hoardman is not a Blackguard and as such, is not equipped with any Grine version of an armor set.

## Weapons / Attacks

The Grine Lord Of Knives wields a Grine Greatsword, and as it dissolves along with the rest of the Grine, is not dropped on death. They possess the following attacks:

* Front Medium Attack 1
* Front Medium Attack 2
* Front Medium Attack 3
* Front Heavy Attack 1

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Traits

Traits are unique abilities bestowed upon Adventurers upon wielding equipment with special properties. Some traits deal a type of damage that will work better against certain enemies weak to that damage, while others better protect Adventurers from damage types or even bolster their vitals. Equipment that has a certain effect triggered only while being used (for example, Fire Damage) are identified as "Active Traits." Effects that persist even while the piece of equipment is not being used (but still held) are identified as "Passive Traits" (for example, Immovable).
Oota's Hand Axe

**Passive Traits** | Pierce Resist, Heft +1

## Tips

The most valuable early game weapon for a Blackguard, and one of the best overall weapons period. Oota swings fast and hits hard, and with the added bonuses of both Pierce and a near paralysis-inducing amount of Heft, it makes quick work of most everything. Hoardmen and Drop Spiders in particular fall in droves before it. You can often get this axe from the very first shopkeeper on Level One, and it will carry you most of the way through the game.
Jade Moon

## Information

Jade Moon is a in-game Shop mount. The mount has two levels, the first is **Jade Moon**, and the second is **Heavenly Palace**.

The mount also have a baby mount called **Bright Moon**.

## Obtaining

Jade Moon can be purchased for 300 Mount Shard for the first level and 600 Shards for level 2.

The mount's shard can be obtained via Gift Packs or Star Fruits.

Back to Mounts
Adder's Tooth

**Heft Type** | Medium

## Tips

* It aint no Axe of the hunt, but this is easily that Axe's Second. This will make short work of any clockwork knight, even giving the lord a run for his money.
* Reason why its not as good as the Axe of the Hunt? Looks like ass. Doesnt do the damage a tier four would. That's it. Otherwise, it's like the all-rounder for killing everything. Especially Clockworks.
Shell Mage Teleporter

**Tags** | shellmage, medium, swamp, schism, palace, soldier
 **Resistances** |  ArcaneResist
 IceResist

The Shell Mage Teleporter is one of 4 variations of Shell Magi.

This Shell Mage wields a Staff of Indiscriminate Violence and will drop it on death.

As the name implies it is capable of teleportation with a similar animation to the scourge teleport, and will do so in order get closer to the adventurer and swing its staff at them.
Hoardman Father Of Knives

**Tags** | hoardman, hard, swamp, schism, palace, blackforest, temple, hoardmanveryhard, soldier, leader
 **Resistances** |  IceResist

The Hoardman Father Of Knives is one of 7 variations of Hoardmen.

The Father Of Knives wields a Hammer of Time and will drop it on death.

Father Of Knives will only deal  damage.

Father Of Knives is given the rig value "Boss" giving him a big health, defense and damage bonus. (Exact numbers will be added later)

Father Of Knives also has a +1 defense point from the get-go and wears tier 5 Armor.
Blackguard

The Blackguard are a class of Adventurers who capitalize on their agility and speed. What they lack in strength or heft, they make up for with a fast, dash-like dodge and the ability to rapidly attack enemies when wielding lighter weaponry such as shortswords or rapiers. When wielding heavier weapons such as greatswords or hammers, Blackguards have a much slower swing and moveset compared to that of the Brute. Blackguard were the first playable class upon the game's release.

## Trivia

* The term "Blackguard" (pronounced "Blaggard") is an archaic term, meaning scoundrel.
Scrounge

**Abilities** | Disappears after being scared.

 **Abilities** | Disappears after being scared.

 **Abilities** | Seeks an Adventurer and explodes in their vicinity.

The **Scrounge** are small mechanical creatures resembling the head of a Hollowman or a Clockwork Knight. They can be found in any biome and, depending on the type, are either aggressive or peaceful. They are weak to Acid damage and resistant to Arcane attacks.

## Normal Scrounge

**Normal Scrounge** can be recognized by their small green front-facing light. They are non-hostile creatures and will run away if the player gets too close to them, eventually disappearing. When killed they may drop a few Gems.

## Scrounge Looter

**Scrounge Looters** are similar in appearance and behavior to normal Scroungers. They have a red light and will also flee from the player upon getting too close.

## Scrounge Bomber

**Scrounge Bombers** are hostile Scroungers that can be identified by their blue light and blue sparks that constantly erupt from them. They will chase the player and explode when in close proximity.

## Loot

When a Looter is killed it will drop one of four possible groups of items

1. A Tier 0 Weapon or Shield along with a handful of Gems.
2. A Tier 1 Weapon or Shield with a handful of Gems.
3. A Tier 2 Weapon with a number of Gems.
4. A Potion, a Scroll and a handful of Gems.
5. Only gems.

### Tier 0 Equipment

* Pariah Blade
* Screamer Blade
* Pyramid Shortsword
* Cracked Longsword
* Pyramid Buckler
* Buckler of Grun
* The Face of Tlaxiatl

### Tier 1 Equipment

* Bopha's Cutter
* Bob's Fire Sword
* Dun's Bashing Stick
* Pyramid Hand Axe
* Hoardman Axe
* Oota's Hand Axe
* Pyramid Longsword
* That Bastard's Sword
* Sword of Cassus
* Ilarnek Longsword
* Grine Longsword
* Grine Greatsword
* Fist of the Flayed God
* Mister Night Night
* Pyramid Greatsword
* Staff of the Unpronounceable Glyph
* Tephet Shield
* Pyramid Shield
* Malus' Shield
* An Ulzister Wand
* Raven's Wing
* Nam-Lugal's Cure
* Pyramid Longsword

### Tier 2 Equipment

* Cleaver
* Serl's Crossbow
* Quills of Paran

### Potions

* Potion of Vigor
* Felaxitus' Deathsauce
* Balfanor's Seizure Smoothie
* Eliphoph's Mystical Boon
* Potion Vertigo
* Polimac's Pin Eye Curse
* Teralt's Liquid of Boringness
* Musun's Energetic Strike
* Lapis Primus
* Potion of Big Boy Strength
* Elixir of Infernal Peace
* Stone Skin Elixir
* Doonk's Zip Sauce
* Pass Unseen Elixir
* Ether Juice
* Jingham's Potion of the Iron Foot
* Morten's Springheel Elixir
* Delidun's Elixir of Steel
* Bolut's Mystical Restoration
* Tonk's Everlasting\* Energy
* Xu's Perfect Protection

### Possible Scroll Drops

* Scroll of the Vampire
* Scroll of Identification
* Scroll of the Three Words
* Scroll of Command
* Scroll of Screaming
* Scroll of Buddy Buddy
* Scroll of Voorish Sign
Delver

**Abilities** | None

The **Delver** is essentially a scaled-up, massive Digger. They share the same behaviors and attacks, but have more HP and deal more damage. The Delver belongs to the Digger faction.

## Weapons / Attacks

The Delver does not wield any weapons, but attacks with its own natural weapons. Like the Digger, the Delver has the same has 4 attack patterns:

* Claw strike
* Strong claw strike
* Combo of claw strikes
* The monster's signature speedy body-roll

## Component Drops

Fungus, Ichor, Essential Oil, Bone Matter

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
Crypt Tick

Crypt Tick are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Crypt Tick are weak to  and are resistant to  and .

Crypt Ticks resemble Drop Spiders in the way of multiple limbs, but appear to be composed of several different bones and most prominently, skulls. They are a member of the Bone Effigy Faction.

Crypt Ticks are hostile towards Hoardmen.

##### Drops: Equipment

(Variant-Dependent):

None

## Trivia

* Crypt Ticks may be an infantile version of a Bone Effigy, given the resemblance between the two and shared faction name.
* Crypt Ticks count towards the Task of slaying Skeletons.
* "Crypt Tick" is pronounced like "Cryptic", and its name is based on its body made of bones and its relative similarity to a tick, or a spider.

## Crypt Tick Variations

There are no other variations of Crypt Tick.
Lore

## Writing on the Walls

Writing seen on the walls of the Necropolis, telling various tales and histories of Abraxis, Zothique, and the Necropolis itself. The writing comes in two forms; a more distinctly elegant embossed text (Lore), and the hastily done, messy scrawls of past adventurers (Graffiti). These latter carvings offer insight into the lore as well as tips, but more often than not serve as comedic relief, and can even rhyme. The Lore alphabet corresponds to the English alphabet each letter of Lore is another letter in English, so by matching up Lore letters with English it becomes quite easy to translate Lore.

### Graffiti

 1 | Recall Agramel the Tyrant who died during the retreat of Kam, from a broken heart. I mean, someone stabbed him, but his heart broke.

### Brazen Head quotes:

Every once in a while and during the loading screen the Brazen head says something that might have to do with lore and history of Zothique or is just comedic relief.

1."The Mighty Abraxis, Lord of Mirrors, who sits forever on the Onyx Throne.

was a great patron of the arts."

2."Near here Abraxis listened to the petition of Alna of Iz. After he heard her sing, he agreed to ride against yet another Lich King."

3. "The first veil was lifted, and Abraxis faced the demon Ulixsteracktus. The third was rendered, and Abraxis defeated Belgorath the Cruel.

Then he went back and did the second veil. He forgot.

Could happen to anyone."

4."Last time an adventurer stepped through that door there was a bright flash of light and a smell of cooked meat... but i'm sure it's safe."

5."Zura the Mist's little tricks were clever, I will admit. Because of her misdirection her body was not discovered for days."

6."Codexes contain the secrets of the ages. Within a book are truths of the world torn asunder. Except those by Edmund of the Stairs, that guy is a freakin' hack."

7."Blind Bestul is nothing but my puppet. I released him to sit outside and lure others in. You must admit it is an effective tactic."

8." In an age before the Phalanx of Semeter burned the Cities of Thought,

And the Iron Lords ascended to the Throne of Ash,

Before the veil to the Second World was ripped asunder,

Other stuff happened, I guess."

9."Look away, this image is cursed! All who gaze upon it are doomed! Just kidding. About the image at least. You are doomed, though."

10. "Here was the duel between Artis of Midan and the arcanist known only as The Stranger.

Wish I could remember who won."

## Notes

A lot of the Lore listed above is graffiti.
Infected Blackguard Thief

**Abilities** | None

The **Infected Blackguard Thief** behaves the same as its Infected Blackguard Knight counterparts, save for one major difference: on death, the swollen spores bulging out the back of its corpse will explode in a last-ditch attempt to take its killer with it. They attack in conjunction with Infected Blackguard Knights, but have low HP and a very straight-forward behavior, as they are controlled by an infectious spore with reanimating qualities. Adventurers should still be wary of these enemies, who if given the chance will deal a surprisingly damaging claw strike.

## Weapons / Attacks

The Infected Blackguard Thief does not wield any weapons, but attacks with its own natural weapons. These creatures rush wildly towards Adventurers in ungainly strides, closing into melee distance where they attempt to strike their target with claws. Upon death, the Infected Blackguard Thief will begin to shake violently before bursting spores around its collapsing body. The spores have the same quality as the Molder's gas attack: it drains the target's HP and Stamina, and may even cause them to stop and vomit.

## Component Drops

Fungus, Spore, Essential Oil, Bone Matter

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.
Molder

Molder are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Molder are weak to  and are resistant to .

The Molder lie dormant in the murky waters of the Swamps of Serranian until they detect a target. Shaped like a spherical spore with tendrils hanging down from the bottom, Molder slowly float towards their enemies to get close enough to unleash a toxic cloud of gas. When caught in this gas, Adventurers not only suffer a slow drain to their HP, but to their stamina as well. The spores may also cause Adventurers to stop in place and vomit. These creatures are hostile towards Hoardmen.

The Molder belong to the Infected Faction.

##### Drops: Equipment

(Variant-Dependent):

None

##### Drops: Components

Fungus, Spore, Essential Oil, Bone Matter

##### Drops: Consumables

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Trivia

The Molder are the source of all Infected to be found in the Swamps of Serranian. When creatures die and collapse into the fungus-filled swamp, they rise again, re-animated by the Molder.

## Molder Gallery

* A Brute from Suluwer tries to escape a Molder's attack.
Hoardman Ascetic

**Tags** | hoardman, easy, swamp, schism, palace, blackforest, temple, hoardmaneasy, ruckus, grunt
 **Resistances** |  IceResist

The Hoardman Ascetic is one of 7 variations of Hoardmen.

The Ascetic wields a Cracked Longsword and will drop it on death.

There is 4 variations of Hordman Ascetic.

The only difference between the variations is the looks and their Armor.

* Basic Ascetic wearing tier 3.
* Variation 2 and 3 rocking with tier 5.
* Variation 4 geared out with tier 6.

* Variation 2
* Variation 3
* Variation 4
Tasks

Extraneous tasks set by Brazen Head for a single Token of Favor each. Taking an elevator to the next level for the first time will refresh any completed tasks, even if you've visited that level before through a different path.

* Assassinate elite Hoardmen
* Become Invisible
* Craft Bombs
* Craft something to eat
* Decompose Diggers
* Dismantle broken Clockwork Knights
* Drink Potions
* Eliminate infected creatures
* Eradicate Grine Crystals
* Eradicate Immolators
* Execute Changelings
* Expunge useless pottery
* Exterminate vermin
* Face off against Clockwork Knights
* Gather Food
* Incant Spells Scrolls
* Kill a Father of Knives
* Mark the ground with chalk
* Neutralize Nagual
* Plunder Treasure Chests
* Shatter the Grine
* Slay Skeletons
* Smash scampering Spiders
* Snuff Out Inugami
* Wipe out Hoardmen
* Snuff out Shellmages
* Hunt Gemeaters
* Slaughter Spider Queens
* Sacrifice a Bone Effigy
* Collect creature's droppings
* Gather potions
* Destroy unapproved experiments
* Craft something to drink
* Set beacons alight
* Locate secret passages
* Eat food of the arcane variety
* Defeat two enemies with one strike
Macuahuitl

**Heft Type** | Ultraheavy

## Tips

* Best tip? Dont use this weapon. It will kill you before it's ever useful to you.
* This weapon is much worse than the weapon you get in the beginning; avoid this thing with 7ft pole. You're welcome.

## Trivia

* "Macuahuitl" is the name for the typical Aztec / Mayan wooden sword lined with a number of obsidian blades. The Stone Cutter bears a stronger resemblance to the weapon than the **Macuahuitl**.
Frozen Hollowman Scout

**Abilities** | None

The **Frozen Hollowman Scout** behaves identically to their normal counterparts, but are only encountered in the icy Blackforest. Much like their shieldless counterparts, upon detecting an Adventurer, they will rush towards their target, attempting strafing maneuvers while attacking. Frozen Hollowman Scouts are not overly difficult themselves, but can present something of a problem when multiple are able to push into an Adventurer's space, boxing their target in with their massive shields. Attacks against or near them are prone to bouncing off their raised shields, causing a brief stun to Adventurers that could prove costly. The Frozen Hollowman Scout belongs to the HollowMan Faction.

## Weapons / Attacks

The Frozen Hollowman Scout is equipped with a Frozen Pyramid Shortsword and Frozen Pyramid Wall Shield, both dropped on death. Attacks are as follows:

* Horizontal swipe

* Forward jab

* A long pinwheeling attack with the sword arm, capable of hitting a target multiple times

* A horizontal spin attack (walking forward)

* A horizontal spin attack (walking backward)

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.

## Frozen Hollowman Scout Gallery

* A Frozen Scout performing a textbook vertical pinwheel maneuver.
Story

Your name is Olivean de Calinn, and this was supposed to be the most important day of your life. Your father has been preparing you, for all these years, for this exact moment. Your 21st birthday.

You were finally a grown-up, able to take care of yourself, a person worthy of continuing your fathers' legacy.

He wasn't born into money. To buy his first cart, he had to work very hard saving every silver and copper. One trade after trade, step after step, he climbed the ladder, transforming his tiny one-man venture into a trading company of a rather significant size.

Then he met Van Talodd, the most famous merchant in the whole kingdom, and soon enough he entered into partnership. This enterprise proved very profitable, and Van Talodd promised your father something more precious than wealth. A lordship. Few weeks ago he left to the Capital – Ovoros – to accept the title. He was taking a little longer to come back than you expected, but recent weather was unfavourable, maybe he got stuck, or a road turned into a swamp... it happened all the time.

It was almost dusk when you heard the knocking to the door. A messenger, his clothes soiled with mud, brought you a letter. There was no lordship, your father was found a traitor, an enemy of the Kingdom, and hanged for conspiring against the king, after a very hasty trial. All his assets and estate confiscated and handed over to the person who exposed the entire plot – Van Talodd.

Suddenly everything became crystal clear, Van Talodd maimed him with promises of lordship, the only thing money can't buy. But his real purpose was to entrap your father and take over his fortune.

Instead of your birthday present, you got carts full of kings' sell-swords approaching quickly. There was no time to loose, you had to run fast and far. Flee from the men that were certainly sent to kill you.

That is only a beginning of your story, you're left with only your family ring that you had on you. Take a fake name you need to avenge your father. Follow the same path as him, grow rich and destroy Van Talodd. The road there is hard and long – are you strong enough to make it?
Sword of Pain

**Heft Type** | Ultraheavy

## Tips

* This weapon is good. Better than the Sandakar greatsword.... mostly by Tier; Not much else.
* Look, i dont know why, but this sword's power attack are the reason why it's better than Sandakar Greatsword. The king of power moves in its tier. Power moves w this weapon? +2 damage. Easily.
* In terms of regular attacks....dont do it. Only use this sword only for power moves; thats where it shines. It will kills things quickly that way. Anything less, look for better weapons, or just stick to the Sandakar greatsword.
* Power moves make short work of regular monsters..... but will also makes very short work of your stamina...VERY. If you use power moves with this weapon, you'll learn to love this weapon and power moves a little more...Just have a steady supply of standard rations; you'll die otherwise.

## Trivia

* Is a bashing or piercing weapon; Doesnt matter. Either way, its going to hurt who-ever youre going to hit.
Skeletons

The Skeletons are one of many types of Monsters in Necropolis.

All skeletons have a weakness to  damage and resistance to  and .

They are hostile to any non-skeleton creatures.

Hooked Blade,
Screamer Blade,
Cracked Longsword,
Ilarnek Longsword,
An Ulzister Wand

##### Drops: Consumables

There is a small chance that a skeleton bomber will drop one of its bombs on death.

## Skeleton Variations

There are 10 variations of skeletons.

* Skeleton Mook
* Skeleton Scout
* Skeleton Guard
* Skeleton Bomber
* Skeleton Gladiator
* Skeleton Mage
* Skeleton Warlord
* Skeleton Fire Guard
* Skeleton Gemeater