recursal/Fanatic-Fandom huggingface dataset:
Tuned Barrier

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Ability Armor**

60  **Health**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Ability Armor**

**Tuned Barrier** was a common **Universal** equipment card.

## How to obtain

Two copies of Tuned Barrier was available for all players. These copies couldn't be dismantled.

Tuned Barrier can be earned through card packs or through crafting.
The Warlord

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

+20% Damage Bonus
Restore 1.5% of your Max Health and 1.5% of your Max Mana every second if no damage has been taken in the last 6 seconds.
Nearby friendly Minions have their Max Health increased by 25%

**The Warlord** was a Starter **Universal** Prime Helix Card.

## How to get

The Warlord was available for all players. This card couldn't be crafted or dismantled.

When creating a new deck, you are given a choice between 3 Prime Helix Cards, this card being one of them. Selecting it will add the card to your deck. You can replace your Prime card at any time by removing it from your deck. The Warlord does not take a card slot.

## The Buff

The buff triggers only after defeating the Prime Helix Guardian. All allies are affected by their selected Prime Card for 150 seconds.

## See also

* The Archmagus
* The Centurion
Sword of the Altar

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus** (Unique)

**Sword of the Altar** was a common  **Order** equipment card.

## How to obtain

Sword of the Altar can be earned through card packs or through crafting.

## Unique Passive

Sword of the Altar, in addition to 2.5%  **Lifesteal** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources.

## See also

* Blackblood Virus
* Hunger-Maul
Trip Wire (Work in progress)

Trip Wire

**Lv.**

* Default
* Silver
* Gold
* Foil

File:Card Trip Wire.jpg

Trip Wire

**Rarity**

Common

**Cost**

 2

**Stats**

 55 Mana

**Effects**

 **Vision Laser** : Launch a device that will collide with and attach to any surface. The device then spawns a laser, which reveals any enemies who walk through it for 4 seconds. Each laser lasts 180 seconds.

File:Card Trip Wire.jpg

Trip Wire

**Rarity**

Common

**Cost**

 2

**Stats**

 55 Mana

**Effects**

 **Vision Laser** : Launch a device that will collide with and attach to any surface. The device then spawns a laser, which reveals any enemies who walk through it for 4 seconds. Each laser lasts 180 seconds.

File:Card Trip Wire.jpg

Trip Wire

**Rarity**

Common

**Cost**

 2

**Stats**

 55 Mana

**Effects**

 **Vision Laser** : Launch a device that will collide with and attach to any surface. The device then spawns a laser, which reveals any enemies who walk through it for 4 seconds. Each laser lasts 180 seconds.

File:Card Trip Wire.jpg

Trip Wire

**Rarity**

Common

**Cost**

 2

**Stats**

 55 Mana

**Effects**

 **Vision Laser** : Launch a device that will collide with and attach to any surface. The device then spawns a laser, which reveals any enemies who walk through it for 4 seconds. Each laser lasts 180 seconds.

**Trip Wire** is a common  **Knowledge** card. It costs  2 Intellect, for a total of 2,000 Gold. It also grants  55 Mana (in PvP).

## How to obtain

Trip Wire (Work in progress) can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Vision Laser

Trip Wire's ability is **Vision Laser** which launch a device that will collide with and attach to any surface. The device then spawns a laser, which reveals any enemies who walk through it for 4 seconds.

Each laser lasts 180 seconds.
Victory Torch/Tooltip

4

Victory Torch

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Uncommon

Passive

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6  **Power**
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0.3  **Mana Regen**
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This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
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**Unique Passive:** While , on hit with basic attack, apply a stack of Burn to target(s) for 3 seconds. (Max 10 stacks)
Warlock's Burden

Warlock's Burden

**Lv.**

* Default
* Silver
* Gold
* Foil

Warlock's Burden

**Rarity**

Uncommon

**Cost**

 3

 3

**Stats**

 250 Health

**Effects**

 **Sacrificial Magic** : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)

Warlock's Burden

**Rarity**

Uncommon

**Cost**

 3

 3

**Stats**

 250 Health

**Effects**

 **Sacrificial Magic** : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)

Warlock's Burden

**Rarity**

Uncommon

**Cost**

 3

 3

**Stats**

 250 Health

**Effects**

 **Sacrificial Magic** : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)

Warlock's Burden

**Rarity**

Uncommon

**Cost**

 3

 3

**Stats**

 250 Health

**Effects**

 **Sacrificial Magic** : Toggle: Lose 3% of your Max Health, and restore 3% of your Max Mana every second. (6s cooldown)

**Warlock's Burden** is an uncommon  **Death** card. It costs  3 Vitality and  3 Intellect, for a total of 6,000 Gold. It also grants  250 Health (in PvP).

## How to obtain

Warlock's Burden can be obtained via Grux Mastery level 4.

Warlock's Burden can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Sacrificial Magic

Warlock's Burden's ability is **Sacrificial Magic** which, when toggled, makes you lose 3% of your Max Health and restore 3% of your Max Mana every second.

## Change Log

 **Update V43 - September 21, 2017**

* Increase max mana restored per second from 2% to 3%.
Tempus Pearl/Tooltip

6

Tempus Pearl

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Rare

Active

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6  **Power**
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6  **Ability Armor**
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**Unique Active:** Grants +100  **Max Movement Speed** to yourself and nearby Allies for 3 seconds. (Costs 50 Mana)
Stab Link

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Consume 15% of your **Base**   **Health** to Teleport 1500 units from your current location.

### **Passive**

Card couldn't be used for 5 seconds after taking damage from an enemy Hero.

### **Cooldown**

15s

**Stab Link** was an epic  **Corruption** equipment card.

## How to obtain

Stab Link can be earned through card packs or through crafting.

## Unique Active

Stab Link, in addition to 1.4  **Health Regen** also has an Unique Active which teleports your hero to a target point up to 1500 units away. The active can be used in a z-axis, allowing you to blink into elevated areas. Consumes 15% of your **base** health (not max health) and can't be used for 5 seconds after taking damage from an enemy Hero. Cannot be used if your Health cost would result in a death.

Activating the card will play a sound effect hearable by all players.

After blinking you will retain 150 Movement Speed.

## Change Log

**Update .40 - May 16, 2016**

* Reduced base Health cost to 15% from 20%.
* Remove Critically Wounded restriction to, but the active couldn't be used if your Health cost would result in a death.

**Update .38.3 - March 14, 2017**

* Increased distance from 1000 to 1500.

**Update .32 - September 27, 2016**

* Momentum retained after blinking is no longer calculated based on your movespeed prior to activation
* Momentum has been reduced to a flat 150 from 222 + Movement Speed prior to activation

**Update .31 - September 6, 2016**

* Players will retain some momentum after using a Blink card.
* Fixed the range from 850 to 1000
Silence

**Silence** is a type of status effect which disables and interrupts all hero's abilities.

* Actually it can only be cleansed by Reflexive Purify, March of the Mallenk and Muriel's Reversal of Fortune.

## Heroes

* Riktor's Shock Therapy
* Drongo's Gag Grenade

## Cards

* Sleeper Agent's Active
* Form of Grubbish's Active

 Attack
Update V40.5

## Heroes

*We are currently testing balance changes to heroes such as Morigesh, Revenant and Phase for the upcoming v.41 update. These adjustments are aimed at improving the overall health of the game as we lead up to our next major balance pass.*

UI
--

* Polish and Bug Fixing
	+ Corrected an issue causing the role selector to incorrectly show “Any Lane” during the draft lobby phase

## Loot Crate

* Loot Crate Update
	+ Added
		- Legendary
			* Blush Forest Rogue Sparrow
			* Lunar Forest Rogue Sparrow
			* Orchid Royal Garb Sparrow
			* Ivory Royal Garb Sparrow
		- Rare
			* Citrine Wukong Fury
			* Lavender Wukong Fury
		- Common
			* Lunar Char-Demon Iggy & Scorch
			* Sky Char-Demon Iggy & Scorch
			* Royal Ghost Kwang
			* Sanguine Ghost Kwang
			* Emote: Narbash - Narbash's Moment
			* Emote: Grux - Crushing It
	+ Removed
		- Ruby Novaborn Greystone
		- Cobalt Novaborn Greystone
Splinterbark Vest/Tooltip

5

Splinterbark Vest

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Uncommon

Active

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60  **Max Health**
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6  **Ability Armor**
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**Unique Active:** For 10 seconds, **on hit with basic attack,** shred 4   **Basic Armor** from target(s) for 4 seconds. Consecutive hits shred an additional 4   **Basic Armor** and refresh duration.
**Fully Upgraded Bonus:**
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Stinger Boost

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## Base Stats

60  **Max Mana**

11  **Attack Speed**

## **Unique or Upgrade Stats**

### **Passive**

After casting an ability, your next basic attack deals 50 + (20% of Power) bonus damage. Can only occur once every 1.5 seconds.

**Stinger Boost** was a rare **Universal** equipment card.

## How to obtain

Stinger Boost can be earned through card packs or through crafting.

## Unique Passive

Stinger Boost, in addition to 60  **Max Mana** and 11  **Attack Speed** also has an Unique Passive that, after casting an ability, makes your next basic attack deal 50 + (20% of Power) bonus damage once every 1.5 seconds.

Does not trigger on toggled abilities.

## Change Log

**Update .39 - April 4, 2017**

* Bonus damage buff will now activate on ability cast instead of on ability hit.
* Stinger boost will no longer trigger on toggled hero abilities (Grim’s Suppression Mode and Narbash’s Song of My People).
* Stinger Boost audio no longer plays globally.

**Update .38.3 - March 14, 2017**

* Rework. Now Universal affinity.
* Cost: 6 CP
* +60 Max Mana
* +11 Attack Speed
* EMPOWER BASIC - Passive: After hitting an enemy hero with an ability, your next basic attack deals 50 + (20% of Power) bonus damage. Can only occur once every 1.5 seconds.

**Update .35 - December 6, 2016**

* Changed Passive to require “Jungle Buff” instead of “Blue Buff.”
Sinister Pierce

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## **Unique or Upgrade Stats**

**Sinister Pierce** was an uncommon  **Corruption** upgrade card.

It can be applied to all cards with the   **Basic Attack Pen** stat.

## How to obtain

Sinister Pierce can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Pierce
* Pierce
* Major Pierce

###  **Corruption**

* Dire Pierce

###

* Focused Pierce
* Concentrated Pierce
Touch of Thieves

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## Base Stats

180  **Health**

20%  **Lifesteal**

## **Unique or Upgrade Stats**

**Touch of Thieves** was a common **Universal** equipment card.

## How to obtain

A single copy of Touch of Thieves was available for all players. These copies couldn't be dismantled.

Currently it's impossible to get a second copy from any card packs.
Shepard's Phial

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## **Unique or Upgrade Stats**

### **Active**

+2.85   **Mana Regen** for 15 seconds and +6   **Health Regen** to nearby allies for 7 seconds. Charges refresh at base.

### **Charges**

2

**Shepard's Phial** was a rare  **Order** equipment card.

## How to obtain

Shepard's Phial can be earned through card packs or through crafting.

## Active

Shepard's Phial increases your   **Mana Regen** by 2.85 for 15 seconds and nearby allies'   **Health Regen** by 10 for 7 seconds, and has two charges that refresh at base. A single charge restores 42.75 mana total to self and 42 health total to nearby allies.

The active can be used during Travel Mode, and it won't cancel it.

The Shepard's Phial active's Health Regen effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.
Unstable Cyborg

Unstable Cyborg

**Lv.**

* Default
* Silver
* Gold
* Foil

Unstable Cyborg

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 14 Power

 36 Basic Armor

**Effects**

 **Reactive Burst** : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)

Unstable Cyborg

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 14 Power

 36 Basic Armor

**Effects**

 **Reactive Burst** : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)

Unstable Cyborg

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 14 Power

 36 Basic Armor

**Effects**

 **Reactive Burst** : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)

Unstable Cyborg

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 14 Power

 36 Basic Armor

**Effects**

 **Reactive Burst** : 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. (0.5s cooldown)

**Unstable Cyborg** is a common  **Chaos** card. It costs  4 Agility and  8 Vitality, for a total of 12,000 Gold. It also grants  14 Power and  36 Basic Armor (in PvP).

## How to obtain

Unstable Cyborg can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Reactive Burst

Unstable Cyborg's ability is **Reactive Burst** which gives you a 20% chance to deal 65 Ability Damage to all nearby Enemies when taking damage. Passive effect has a cooldown of 0.5 seconds.

## Recommended Heroes

Crunch
Feng Mao
Grux
Greystone
Khaimera
Kwang
Rampage
Riktor
Serath
Sevarog

## Change Log

 **Update V43.2 - October 3, 2017**

* Reduced Ability damage on activation from 125 to 65.
* Reduced Basic Armor from 47 to 36.
* Reduced Power from 17 to 14.

 **Update V43 - September 21, 2017**

* Reduced range from 1500 to 700.
* Increased cooldown between activations from .4 to .5 seconds.

 **Update V42.3 - August 29, 2017**

* No longer remove you from the Shadowplane on activation.
* Fixed an issue which would cause card functionality to break occasionally.
Song of the Sentinel

Song of the Sentinel

**Lv.**

* Default
* Silver
* Gold
* Foil

Song of the Sentinel

**Rarity**

Common

**Cost**

 5

 3

 3

**Stats**

 290 Health

 170 Mana

**Effects**

 **Inspiring Aura** : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.

Song of the Sentinel

**Rarity**

Common

**Cost**

 5

 3

 3

**Stats**

 290 Health

 170 Mana

**Effects**

 **Inspiring Aura** : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.

Song of the Sentinel

**Rarity**

Common

**Cost**

 5

 3

 3

**Stats**

 290 Health

 170 Mana

**Effects**

 **Inspiring Aura** : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.

Song of the Sentinel

**Rarity**

Common

**Cost**

 5

 3

 3

**Stats**

 290 Health

 170 Mana

**Effects**

 **Inspiring Aura** : Nearby Allies gain 22 Attack Speed and 18 Basic Armor.

**Song of the Sentinel** is a common  **Order** card. It costs  5 Agility,  3 Vitality and  3 Intellect, for a total of 11,000 Gold. It also grants  290 Health and  170 Mana (in PvP).

## How to obtain

Song of the Sentinel can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Inspiring Aura

Song of the Sentinel's ability is **Inspiring Aura** which grants nearby Allies 22 Attack Speed and 18 Basic Armor.
Sorvukk Initiate

Sorvukk Initiate

**Lv.**

* Default
* Silver
* Gold
* Foil

Sorvukk Initiate

**Rarity**

Rare

**Cost**

 10

 3

**Stats**

 410 Health

 48 Ability Armor

**Effects**

 **Sacrificial Link** : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)

Sorvukk Initiate

**Rarity**

Rare

**Cost**

 10

 3

**Stats**

 410 Health

 48 Ability Armor

**Effects**

 **Sacrificial Link** : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)

Sorvukk Initiate

**Rarity**

Rare

**Cost**

 10

 3

**Stats**

 410 Health

 48 Ability Armor

**Effects**

 **Sacrificial Link** : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)

Sorvukk Initiate

**Rarity**

Rare

**Cost**

 10

 3

**Stats**

 410 Health

 48 Ability Armor

**Effects**

 **Sacrificial Link** : Create a link with an Enemy Hero. Both Heroes take 8% Max Health in Ability Damage per second. Continues until link is broken by distance or Stun. (45s cooldown) (Costs 75 Mana)

**Sorvukk Initiate** is a rare  **Death** card. It costs  10 Vitality and  3 Intellect, for a total of 13,000 Gold. It also grants  410 Health and  48 Ability Armor (in PvP).

## How to obtain

Sorvukk Initiate can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Sacrificial Link

Sorvukk Initiate's ability is **Sacrificial Link** which creates a link between you and an Enemy Hero. Both heroes take 8% Max Health in Ability Damage per second.

Continues until Link is broken by distance or Stun.

## Recommended Heroes

Khaimera
Rampage
Kwang
Zinx
Narbash
Phase

## Change Log

 **Update V43 - September 21, 2017**

* Increased cooldown from 35 seconds to 45 seconds.

 **Update V42.1 - August 15, 2017**

* Will now go on cooldown if it is blocked by a card/gem/ability
Update V20

## Related links

* Patch Notes

**Release Notes - V.20 Update**

## **Player Account and Hero Account Progression Features**

* Hero Master challenges can be initiated through the “Hero” page on the Profile tab.
* Earn levels and unlock skins by playing specific Heroes and following the Master Challenge.
* Purchasing a Master Challenge will unlock the rewards that you’ve earned (you can progress up to level 10).
* Feng Mao, Grux and Kallari are unlocked at Level 7.
* Deck Builder must be unlocked at Level 5.
* Custom Deck Slots can be unlocked by leveling your account, through Daily Rewards, unlocked with Reputation/Time currency and Coins/real money currency. Players playing today and tomorrow will start with 10 Custom Deck slots. \* It will default to 5 starting on Wednesday.
* Daily rewards can now be earned by winning one match each day.
* Founder's Packs are now available in the store.
Silent Indignation

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Cooldown**

45s

**Silent Indignation** was an uncommon  **Growth** equipment card.

## How to obtain

Silent Indignation can be earned through card packs or through crafting.

## Unique Active

Silent Indignation, in addition to 2.5%  **Lifesteal** also has an Unique Active which grants you +27.5  **Attack Speed** for 6 seconds.

Stacks with other sources of Attack Speed.

## Change Log

**Update .36 - January 10, 2017**

* Reduced cooldown to 45 seconds from 120.
Vampiric Elixir

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

+5%  **Lifesteal** and +3.6   **Health Regen** for 15 seconds. Charges refresh at base.

### **Charges**

2

**Vampiric Elixir** was a rare  **Corruption** equipment card.

## How to obtain

Vampiric Elixir can be earned through card packs or through crafting.

## Active

Vampiric Elixir gives you 5%  **Lifesteal** and increases your   **Health Regen** by 3.6 for 15 seconds, and has two charges that refresh at base. A single charge restores 54 health total, minus the health gained through Lifesteal.

Extra lifesteal stacks with your current Lifesteal.
Strike/Tooltip

2

Strike

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Update V39.1

## Related links

* Patch Notes

**Release Notes - V.39.1 Update**

## Major Features

* Home screen has been updated
* Post match screen has been updated
* Daily Quests Revamped
* Star Chests Introduced.
* Two new emotes have been added to the store
	+ Greystone: Epic Riff
	+ Dekker: Prove It

## Jungle Changes

* Changed the initial spawn time for Raptors from 4:00 to 10:00
* Changed the initial spawn time for Prime Guardian from 10:00 to 15:00

## Cards

* Weekly Card Pack
	+ Hemorrhage
	+ Reverberate
	+ Mind Flow
* Cards added to "A Universal Card" pack.
	+ Power Cord
	+ Quenching Scales
	+ Divine Shield
	+ Toxi-gel
	+ Thermo Bond
	+ Stinger Boost
	+ Thickblood
	+ Ash of the Witch

## HEROES

###  **Morigesh**

* Hive
	+ Hive mana cost increased to 80/90/100/110 from 72/81/90/99
	+ Hive base damage per tick reduced to 20/32/44/56 from 21.8/34.8/47.7/60.7
	+ Hive scaling reduced to 0.12 from 0.13
* Swarm
	+ Swarm mana cost increased to 100/120/140/160 from 90/108/126/144
* Mark
	+ Mark mana cost increased to 75/85/95/105 from 67.5/76.5/85.5/94.5
	+ Mark base damage reduced to 75/125/175/225 from 85.5/137/191.5/246
	+ Mark scaling reduced to 1 from 1.08
* Curse
	+ Curse mana cost increased to 100 from 90
	+ Curse ability cooldown increased to 90/80/70 from 80/70/60
* General Stats
	+ Base mana reduced to 280 from 305
	+ Mana per level reduced to 68 from 74.8
	+ Base health reduced to 520 from 540
	+ Health per level reduced to 69.4 from 74.1

###  **Greystone**

* New emote added to the store
	+ Epic Riff

###  **Dekker**

* New emote added to the store
	+ Prove it

UI
--

* Home screen update
	+ New Layout
	+ Animated 3D Hero art
* Daily Quests
* Star Chests
* Updated post match screens
	+ Now highlights rewarded XP, reputation, stars and daily quest progression
	+ New Layout
Update V28.1

## Related links

* Patch Notes

**Release Notes - v.28.1 Update**

* Greystone Released!

## **Cards**

* Weekly Card Pack
	+ Thorned Greenweave (Community Pick)
	+ Crucial Snare
	+ Minor Strike

## **Agora**

* Jungle Minions
	+ Fixed a bug where red buff damage was scaling with minion level.
	+ Players should no longer be able to kite jungle minions away from camp zones.

## **HUD & UI**

* Changed “Daily Reward” mentions to “Victory Chest.”
* Changed Steel’s Mobility rating to 6.
* Updated Hero tooltips to correctly reference “Casters” instead of “Mage.”
* Updated the next reward for level 13 to reflect correct card (Necroveil).

## **Audio**

* Fixed a bug where some sound clips would still play when audio sliders was set to zero.

## **All Heroes**

###  **Greystone**

* Dragonlord Greystone available in store.

### File:Hero Portrait Grim.exe.png **Grim.exe**

* Deflector Shield
	+ Fixed a bug where Deflector Shield would not return mana like intended.
	+ Fixed a bug where Deflector Shield was blocking basic attacks.

## **Khaimera**

* Polish & Bug Fixing
	+ Fixed a graphical issue in his death animation.

## **Bug Fixes**

* Tooltips should now close correctly when clicking on cards.
* Fixed a bug that prevented players from using their deck’s Prime Card.
	+ Players should only be able to select decks while in base.
* Fix for health bar always showing up overhead.
* Fixed a bug where “Hold CTRL to upgrade” prompt would remain on screen after upgrading.
* Fixed a bug where images were overlapping marketplace items.
* Fix for low frame rate in draft lobby while hovering over Hero portraits.
Update OT4

## Related links

* Patch Notes

**Release Notes - OT4**

## **Primary Feature Changes or Updates**

* Players are now provided with a “Death Recap" log after being slain by an opponent.
* Activating our first iteration of skill-based matchmaking.
* Enabled “Low Settings” in the video options.
* Better auto detection of hardware and optimization of auto display settings. This should ease the process for selecting settings that provide better performance.
* First-pass support for custom keybindings.
* Updated Team Comms menu.
* Improvements to the Replay System UI and Interface.
* Increased base movement speed for all Heroes.
* Reworked spectator and match cameras.
* Removed Ancestral Boots.
* Added new traversal path to the Jungle.
* Added initial French, Italian, German, Spanish, and Russian language support.

## **Major bug fixes**

* Fixed an issue where Guardian and Black Buff had no health regen out of combat.
* Fixed a bug where Attack Speed was still applying when the Black Buff was carried.
* Fixed Siege Minions not animating.
* General stability improvements.

## **General Changes**

* Reworked movement speed by increasing forward and backwards speed while not using basic attacks and reducing the movement penalty incurred by using basic attacks in all directions.
* Slight increase to non-Hero aim assist strength.
* Slight increase to Mana regeneration for most casters.
* Slight decrease to Mana regeneration for most tanks.
* Added “recommended” Hero information to Hero select.
* Grux, Howitzer, Muriel, Steel, and Twinblast are recommended for now.
* Reworked CXP proportions between Lane, Jungle, and Towers.

###  **Feng Mao**

* Increased base health and per level health.
* Increased base damage and damage per level of Mad Dash (Q).
* Increased card scaling of Brake Check (E).
* Reduced mana cost of Block/Absorb (RMB).

###  **Gideon**

* Reduced damage scaling of Cosmic Rift (Q).
* Reduced card scaling of Cosmic Rift.
* Increased Level 1 cooldown of Cosmic Rift.

###  **Rampage**

* Bugfix for errors in Boulder Throw ability (Q) .

###  **Sparrow**

* Inner Fire (R) reworked to increase the effect of leveling this ability.
* Ground placement of Hail of Arrows (Q) will now work on extreme heights.

## **Agora**

### **Jungle**

* Health Regen of Black Buff and Guardian are now set to go from zero to full in 3 minutes at all levels.

### **Amber**

* Minions - Last Hit Amber multiplier increased significantly.
* Tower Amber - Decreased Amber payout of Inner Tower (Tier 2).

### **Minions**

* Reduced the rate at which Lane Minions increase their Movement Speed.

## **Cards**

* Max Health: reduced amount granted per card point.
* Max Energy: increased amount granted per card point.
* Mana Regen: reduced the amount granted per point.
Tainted Magick/Tooltip

7

Tainted Magick

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** **Spell Burn** - Dealing   **Ability Damage** to enemy Heroes applies a damage over time effect that deals   **Ability Damage** equal to 8% of the target's Current Health over 3 seconds. This effect couldn't stack. Consecutive   **Ability Damage** instances refresh duration.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Tempered Plate

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

8  **Basic Armor**

60  **Health**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

16  **Basic Armor**

**Tempered Plate** was a common **Universal** equipment card.

## How to obtain

Two copies of Tempered Plate was available for all players. These copies couldn't be dismantled.

Tempered Plate can be earned through card packs or through crafting.
Silverspear/Tooltip

3

Silverspear

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Sinister Drain/Tooltip

5

Sinister Drain

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12.5%  **Lifesteal**
Tower

A **tower** is an offensive device that exists inside a lane. In Paragon, there are two towers in each lane. Their primary purpose is to attack minions of the opposing team. The tower will switch to an enemy player if they attack a player on the same side as the tower or if there are no minions in the area. Players can detach themselves from the tower's energy beam by moving out of range, then safely reengage it by following their team's minions back in.

Towers are destructible and should be targeted by enemy players while it is distracted by minions. The energy beam can do considerable damage over time so attempting to take out a tower solo is not recommended unless it is already at low health.

Destroying a tower gives Experience to all nearby Heroes and grants Gold. Towers have a visible health bar as well as an indicator bar, showing how many enemy minions are currently in range of the tower. Destroying the tower and pushing through the lanes is key to victory. The towers do not respawn at any time during the match.

Towers also have a mechanic call Backdoor Protections. As they stand they take an additional 80% less damage from all sources on top of their natural Defense Rating. If an enemy Minion enters the radius of a Tower, the Backdoor Protections are removed and the Tower is much easier to destroy. Backdoor Protections will not return until 10 seconds after the last Minion in its radius has left or been destroyed.

Towers deal Basic Damage and have 75% Defense Penetration.

## Outer and Inner Towers

There are 3 types of towers: Inner Towers, Outer Towers and Inhibitors.

Outer Towers, also known as Tier 1 towers are the first towers the enemy has to destroy, and they are the closest to the middle of the map. They are weaker in health and damage than Inner Towers (Tier 2), but unlike them Tier 1 towers have an armor bonus for the first 5 minutes of the game.

## Inhibitors

An **Inhibitor** is the last structure that defends the core. It dictates what type of minion will spawn in that lane. There are three inhibitors on each end of the map, protecting the path to the Core. If an inhibitor is active, each minion wave will consist of several normal ranged and melee minions. Every third wave will also have a "siege minion," a minion that has more health than average.

If an inhibitor in a lane is destroyed, the opposing team will spawn a different wave of minions. This wave has a "Super Minion" at the helm along with other minions. They have higher health and cause more damage than regular minions. As there is an Inhibitor in each lane prior to reaching the Core, at least one of them will have to be destroyed before the Core can be attacked. Until then, it is invulnerable to damage.

Destruction of an Inhibitor gives experience to all allied Heroes near the area. The team that destroys an inhibitor will spawn Super Minions. Inhibitors will not respawn if destroyed.

Inhibitors regen 5 health per second.

## Base Stats

 Attack
Shaman's Drink

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

2.28 (+0.3 x Player Level)   **Mana Regen** for 15 seconds.

### **Charges**

2

**Shaman's Drink** was a rare  **Growth** equipment card.

## How to obtain

Shaman's Drink can be earned through card packs or through crafting.

## Active

Shaman's Drink increases your   **Mana Regen** by 2.28 + (0.3 x Player Level) (2.58   **Mana Regen** at lvl 1, 6.78   **Mana Regen** at lvl 15) for 15 seconds, and has two charges that refresh at base. A single charge restores 38.7 mana total at level 1 and 101.7 mana total at level 15.
Vineheart/Tooltip

4

Vineheart

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

180  **Health**
Shock/Tooltip

2

Shock

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Ability Pen**
Update V38.2

## Related links

* Patch Notes

**Release Notes - V.38.2 Update**

## General Changes

* Skin variations have been added to loot crates.
* Cards
	+ Weekly Card Pack
		- Burnblood Powder
		- Everglass
		- Wicked Stigma

	+ Shinbi will no longer play Dekker’s Stasis Bomb sound when casting her Line Tempo ability.

###  **Steel**

* Polish & Bug Fixing
	+ Steel's **Bulwark** ability no longer blocks damage from Shinbi's **All-Kill!**

## Replay

* Addressed some inconsistencies when players used the scrubbing tool.
* Fixed some inconsistencies with players leaving and rejoining.

AI
--

* Raptors now play their death animations correctly.

UI
--

* Added a zoom feature to the hero profile screens.
* Added automatic PS4 controller detection for PC.
* Fixed a number of minor layout issues throughout the front end.
* Fixed minor stretching on hero portrait icons.
* **Loot Crate Update**:
* Removed
	+ Common
		- Carnival Countess Default
		- Inquisitor Gideon Default
		- Dragonlord Greystone Default
		- White Tiger Greystone Default
		- Executioner Murdock Default
	+ Rare
		- Snakebite Murdock Default
		- Shadow Ops TwinBlast Default
	+ Ultra Rare
		- Undertow Gideon Default
* Added:
	+ Common
		- No No No - Gadget Emote
		- Hollow Praise - Sevarog Emote
		- Aurora Teal-Orange
		- Aurora Purple-Blue
		- Moon Crystal Aurora Green-Yellow
		- Moon Crystal Aurora Purple -Teal
		- Countess Blue-White
		- Countess Green-Gray
		- Carnival Countess Green
		- Carnival Countess Red
		- Gideon Black-Gold
		- Gideon Fuschia-Black
		- Inquisitor Gideon Black-Yellow
		- Inquisitor Gideon Purple-Gold
		- Greystone Fuschia
		- Greystone Greystone Silver-Blue
		- Dragonlord Greystone Black-Pink
		- Dragonlord Greystone Dark Blue
		- White Tiger Greystone White-Purple
		- White Tiger Greystone Black-Gold
		- Khaimera Red-White
		- Khaimera Blue-Orange
		- Murdock Green
		- Murdock Blue
		- Executioner Murdock Orange
		- Executioner Murdock White
		- Shinbi Pink White
		- Shinbi Dark Blue
		- Dynasty Shinbi Pink-Purple
		- Dynasty Shinbi Black-Blue
		- TwinBlast Purple
		- TwinBlast Orange-White
		- Energized TwinBlast Green
		- Energized TwinBlast Pink
	+ Rare
		- Autumn Keeper Fey Skin
		- Aurora Mastery
		- Snakebite Murdock Dark Red
		- Snakebite Murdock Teal
		- Shadow Ops TwinBlast Black-Green
		- Shadow Ops TwinBlast Red
	+ Ultra Rare
		- Undertow Gideon Red-Black
		- Undertow Gideon White-Gold
Spear of the Elders

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

+24.2 File:Icon Physical Rating 128x.png **Physical Damage**

+12.8   **Basic Attack Pen**

## **Unique or Upgrade Stats**

**Spear of the Elders** was a **Universal** equipment card.

It has been removed from the game very early in development.
Update V39.2

## Related links

* Patch Notes

**Release Notes - V.39.2 Update**

## Cards

* Weekly Card Pack
	+ Honor of the Pure
	+ Charging Brute
	+ Nanodrive

AI
--

* Polish and Bug Fixing
	+ Bots will now place wards

UI
--

* Daily Quests
	+ Players will no longer receive quests that require them to destroy enemy wards
		- This quest was impossible to complete for Co-op vs AI players
* Polish and Bug Fixing
	+ Fixed a rare crash that occurred when the ready check was missed
* Loot Crate Update
	+ Removed all XP and Rep Boosts from Loot Crates
	+ The substitute reward for owning all common items has been changed to 45,000 Reputation
	+ Added (Skin Variations)
		- Rare
			* Ruby Shellshock Gadget
			* Marine Shellshock Gadget
		- Common
			* Blush Default Gadget
			* Coral Default Gadget
			* Arctic Guerilla Gadget
			* Desert Guerilla Gadget
			* Cobalt Default Grux
			* Blush Default Grux
			* Emerald War Chief Grux
			* Cobalt War Chief Grux
		- Removed (Skins)
			* Guerilla Gadget
			* War Chief Grux
Spark

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Spark** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Spark is earned when your account reaches level 10.

Spark can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Spark
* Advanced Spark

###

* Enhanced Spark
* Optimal Spark

###  **Order**

* Pure Spark
* Perfect Spark
Wicked Stigma

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

0.3  **Mana Regen**

60  **Health**

## **Unique or Upgrade Stats**

### **Active**

**On hit with ability,** gain vision of target(s) for 6 seconds.

**Wicked Stigma** was a rare  **Corruption** equipment card.

## How to obtain

Wicked Stigma can be earned through card packs or through crafting.

## Unique Passive

Wicked Stigma, in addition to 60  **Max Health** and 0.3  **Mana Regen** also has an Unique Passive which, on hit with an ability, gives you vision of targets for 6 seconds.

Marked targets can be seen through walls, even when they are in the Shadow Plane. However marked targets can not be targeted with spells.

## Change Log

**Update .40 - May 16, 2016**

* Rework ability to Unique Passive.
* Ability hits grant vision of the target for 6 seconds.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 30 seconds from 120
* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
Staff of Adamant/Tooltip

3

Staff of Adamant

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Update V32.2

## Related links

* v32.2 Patch Notes

**Release Notes - V.32.2 Update**

Celebrate Shadow's Eve!

## **General Changes**

* Dock-O-Lantern Murdock available for all during the Shadow’s Eve event. Make sure to link your Twitch account to unlock it permanently.

## **Agora**

* Siege Minions should now spawn correctly in Super Minion waves.
* Fixed errant bot pathing around inhibitors.

## **Cards**

* Weekly Card Pack
	+ Note: Tainted Magick will be disabled in this release due to a bug. This week we will not have a community pick in this pack, but it will be included as soon as the issue is resolved.
		- Fountain Spike
		- Guardian's Key
		- Dreadfeast Relic
Solaris Reactor/Tooltip

3

Solaris Reactor

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.6  **Mana Regen**
Venom Shell

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

8  **Basic Armor**

6  **Power**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Power**

**Venom Shell** was a common  **Growth** equipment card.

## How to obtain

Venom Shell can be earned through card packs or through crafting.

## See also

* Spiked Boneplate
* Thorned Greenweave
* Snakevine Mesh
Shockwave/Tooltip

5

Shockwave

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.6  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Deal 50 damage and Slow nearby **Enemies** by -250 for 3 seconds. (Costs 50 mana)
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.