Character Retirement

An adventure's end can come in many ways. Some times it is time for a character to put the adventuring days behind and settle down, other times adventure ends in death, or perhaps it is time to move on from the Adventurer's Guild and start a new chapter.

No matter the reason, when you feel it is your character's time to move on, you can create a new character two levels lower than the retired character instead of starting all over.

When retiring a character, keep in mind the following:

### The Retired Character

* Cannot be played again, even if they are dead and are resurrected at a later date.
* A DM may still use the retired character as an NPC if it makes sense, with the player's permission.
* Belongings of the retired character are not transferred over to the new character, and cannot be traded.
* With the approval of a world builder a previously retired character may be re-introduced to the guild by either character creation, a different character's retirement, or a campaign character token. If you choose to do this think about why the character left and why they are returning, along with a reasonable explanation for any mechanical changes to the character as a result of the process

### The New Character

* Is created **two levels** below the retired character. The highest level this character can start out as is level 18. Epic boons and 20+ advancement do not apply for this mechanic.
* Receives gold, magic items, and residuum based on the wealth of the average character of that level.

The retirement process is handled by the World Building team, and requires you to provide some information for them to review.

### What the WB team needs from you

What the WB team needs from you:

* An explanation and reasoning for their retirement. Why you are choosing them to retire, as well as any in character motivations or epilogue you wish to include.
* Your character's name, current race/subrace, and class/subclass levels.
* Your new character's name, race/subrace and class/subclass levels.
* A brief summary of your new character's style of fighting and the equipment your character uses.

When you retire your character, think about these few things for your new character:

* Where are they from?
* Why are they here?
* Why did they choose to join the guild?

### The Process

After the retirement has been reviewed and approved by the World Building team, they will then equip the character with their new equipment, gold, and magic items as determined by the two level regression formula. The World Builders will then make a post in the #character\_creation\_log detailing the retirement along with the necessary details.

After this post has been made, you are free to play the character as you see fit!

## Reworking An Existing Character

Say you don't want your character to be gone forever... they just need a little fine tuning. In that case, the explanation part is extra important in this one, and the rework has to make sense. (A barbarian > A sorcerer would be pretty hard to explain, so try to stay on-theme, and follow what works best for your character).

If a rework like this is approved, expect the following:

* Your XP is set to 2 levels below your current level, unless the character is 4 or lower.
* You get to keep any housing or other important *non-magical* belongings.
* Your residuum, consumables, and magic items may be changed. *Expect to lose some of your old items if you take a level reduction*.

The option to change your character like this is mostly for character reworks that go beyond what we would allow for free.

Past level 5, free reworks are for the most part reserved for severe build errors, major game changes, or minor things like swapping out *some* spells or features. If you're unsure if you can get a change approved without a level penalty, ask a staff member.

### Changing Subclass

Whenever you would normally gain a new subclass feature from leveling up, you may use the rules presented in Tasha's Cauldron of Everything to change your subclass. For the Adventurer's Guild, transitioning from one subclass to a new one has a base cost of 5 DTD times your new level in the class and 500 gp worth of materials times your new level in the class, rather than the costs listed in Tasha's Cauldron of Everything.

To use this option, make a post in #downtime-logs detailing your character's name, what class level they have gained, what subclass they transition to, and how much DTD and gp they spend on the transition. Doing so in this way forgoes the need to request a rework from staff as well as the risk of incurring a level reduction or losing treasure from such a transition.