recursal/Fanatic-Fandom huggingface dataset:
Ruddiger

Ruddiger is Varian's canonical pet introduced to us in Tangled The Series.

Ruddiger the raccoon refuses to leave his owner on his own, and follows him on his journey to collect the totems and enter the Eternal Library. While he often manages to get into trouble and cause mayhem and chaos, he is also there whenever Varian needs him.

### Appearance

Ruddiger has monochrome gray fur and a long striped tail, like all raccoons. Ruddiger is seen as a chubby one, with green eyes and only has one tooth, which is only seen when his mouth is opened. He seems to look small and be one of varians best friends. As far as we know he doesn’t have children, as varian probably had him neutered

In "Cassandra's Revenge", Ruddiger wears goggles and a pair of gloves that look very similar to Varian's current goggles and gloves.

### Personality

Ruddiger enjoys eating apples, spending time with his young owner and friend, Varian and getting attention from him. Initially appearing as a sluggish pest, Ruddiger evolved with his screen time. When Varian became a villain bent on destroying Rapunzel, Ruddiger proved his nobility by working with the royal family to foil Varian's schemes. Though fearful, Ruddiger never became spiteful towards his master; he believes that Varian will someday regain his conscience and compassion, evidenced by his choosing to remain by Varian's side after the alchemist was arrested. As of the third season, Ruddiger is no longer fearful because his owner and friend redeemed himself.
Xoks

Xoks is a Goblin who runs the Goblin Hall of Heroes in the Blackmarket's Dockrow district.

Xoks introduces himself as an ex-pirate.

## Quotes

* **When asked What is this place?** - This is the Hall of Goblin Heroes, the Blackmarket commemorates many heroes but as much as we get looked down upon there are great heroes of goblin kind that the world should know of, I opened this place with the remainder of my plunder.
* **When asked what is this place?** (if the Blackmarket ruler is a Goblin) - This is the Hall of Goblin Heroes, the Blackmarket commemorates many heroes but as much as we get looked down upon there are great heroes of goblin kind that the world should know of, I opened this place with the remainder of my plunder, and now we have a goblin leader things are really looking up!
* **When asked Who are you?** - Xoks, I was a crewmate of the Marie Elena, we used to steal all sorts of plunder from the coasts, I lived on mid deck but the crew and captain were fools, heard captain Gaston met his end at an assassins blade, glad I got out when I could.
* **When paying for a tour** - Oh wonderful, prepare your mind to be greatly enriched by goblin history!
* **At the end of the tour** - And thus concludes the tour, come back any time you want a refresher!
* **If unable to afford tour** - It's not free... come back when you have the gold or don't come back!

## Trivia

* Xoks' backstory refers to a ship called the Marie Elena which can sometimes appear in Dockrow's ship port. The ship is a reference to a ship of the same name in Elder Scrolls IV: Oblivion.
BM: Sewers

The Blackmarket Sewers are accessed through the Blackrow of the Blackmarket, and contain various strange people and practices. Here you can bet on **Rat Racing**, a variation of Snail Racing, and find Bluetrii fruit growing in the wild. There's also a tavern known as The Dirt Den, which is notable for having a food-seller.

Most of the locals of the Sewers are Random mutants with completely-randomized features and colors.

## Secrets

* Putting a Chaos Orb into the Madman's Den will turn the Blackmarket peaceful, with effects like Bookrage turning into Bookcalm. You can freely remove it later to reverse the effects.
* Entering 24325 into the Door in the Sewers will reveal the Heart of the World, which can be stabbed twice to destroy every faction and place in the world. This causes the game to abruptly close.
Zeberfan the Magic Sack

Zeberfan the Magic Sack is a magic artifact that can be obtained from reading the rare tome Zeberfan the Magic Man.

## Obtaining

You can obtain the magic sack by purchasing the rare tome Zeberfan the Magic Man from Aehlan's Rare Tomes in the Blackmarkets Dockrow District.

Once purchased you need to read the book in your library in the fiction section and then you will have the artifact.

## Artifact Effect

Once gained the magic sack will grant the player between 1-4 gold per year forever.
Guildrow local library

The Guildrow Local Library is a location in the Blackmarket's Guildrow District.

## Description

The building is an unattended library with a number of readable books for the player.

The book included here are:

* The Song of Demons
* The God of Goblins
* Willy Willy Wonder King
* Deserter Deserter
* Fair Orcish Maiden
* Ed
* The Market's Boom
* The Heart of the World
* Koova and the Half-Giant King
Explorer Stone

The Explorer Stone is one of several ancient northern stones of magic. The stone is found in the Far North region of the North and is used by those who wish to expand exploring.

## Introduction

When approaching the stone you are given the following text 'You approach the rock the northerners call, the explorer stone, a stone with strange ancient patterns on it, they say if you rub it two times no more no less, you will have great luck with exploring'

## Usage

If you rub the stone twice you will be granted an additional exploration chance

## Destruction

You may destroy the stone, doing so will show you the following text 'You have the stone smashed to pieces, many northern folk see this action as an attack of their heritage.'

Immediately after the destruction you will lose 3 public opinion and the stone will be a visitable ruin for the rest of the game.
Borwyn the Skullstomper

Borwyn the Skullstomper is the tavern keep of the Icewatch Tavern in the Far North.

## Quotes

* **When greeted** - 'I am Borwyn the Skullstomper, welcome to the Ice Watch Tavern!'
* **When asked 'Who are you?'** - Borwyn the Skullstomper, I tend to the tavern with a small staff of friends I've been running the place for a little while, I'll probably allow one of the staff to take it over when I get too old.
* **When asked 'How do you exist so far from civilisation?'** - Hardy northerners will always find a way to get drunk, this was a way to create a tavern without the rule or imposing nature of anything nearby. Here we are truly on the edge of the world, and only handfuls of hardy northerners make the pilgrimage here from across the northlands before they spend their gold getting violently drunk and having a good time, then make the trek back to earn more gold and repeat.
* **When asked 'Tell me about the Far North'** - It's far from real civilisation, I think there are small quiet groups carving an existence out here but we do not cross paths, we get a nice view of the mountains from here though, huge things they are.
* **When asked 'What drinks do you serve here?'** - Just strong northern ale, now that's a real drink!
* **When asked 'Where do you get your ale?'** - We brew it ourselves.

## Trivia

* Borwyn is the only character in the game with a mohican
Throne Room Dead Soldier

The 'Mother of Dead Soldier' encounter is the 51st encounter in the throne room, it can only occur if you don't have alms for the poor enacted and rabble allowed in your court.

The encounter text is as follows "you are visited by an old woman who claims to be the mother of one of your dead soldiers, she had come on hard times and can no longer afford to eat"

1. Pay her 30 gold (-30 gold)(25% chance of +1 public opinion)
2. refuse to help her
3. to the dungeons with her (50% chance of -1 public opinion)(+1 prisoner)
Ulfberth the Unyielding

Ulfberth the Unyeilding is the tavern keeper of the Thickblood Tavern in the Near North.

## Quotes

* When asked about rumours - 'Ulfberth the Unyielding scowls at you. Rumours are for the weak, they are often false here-say by an old wife with too much time. You want truths I'll tell you them, The north is cold, the south is warm, and anyone who asks too many questions here often finds death.'
* When asked about the history of the Thickblood Tavern - 'The Thickblood tavern has existed long since the time of the great north clans. It was the seat of the old great clan Thickblood, one of the mightiest clans. Known for their brutality and aggression, the clans fell to the passage of time but the seat of the clan Thickblood remained and stood strong. It was held by an order of sworn descendants of the Thickbloods and with time it became something of a way-point for travellers through the Northlands. When a brewer stopped by he saw opportunity and the ancient seat of the Thickbloods became the Thickblood Tavern, and as it stands the greatest tavern in the world.'
* When asked to buy the tavern - 'Ulfberth the Unyielding happily takes the money and wishes you the best in running the tavern, he warns you that the northerners are a rough lot but ale is the greatest resource in the north as even the children drink.'
* When asked to buy the tavern if you can't afford it - 'Come back when you have the gold...'
* When asked to close the tavern down - 'Ulfberth the Unyielding laughs at you, the Thickblood tavern has never fallen, not the Phenor, not to the rebels, not to roaming goblins or armies or anything, the Thickblood tavern won't fall to you.'
* When asked 'Why do they call you the Unyielding?' - 'I don't yield in a fight until I've won... for better or worse.'
* When asked about local bandits - 'I don't question my customers, as long as they pay.'
* When asked about the Blade on the wall - 'It's a blade that once belonged to a great Warlord of Thickblood.'

## References

* A random Thickblood tavern goer says 'Ulfberth the Unyielding would yield if you paid him enough'

## Trivia

* Ulfberth was the first tavernkeep in the game as the Thickblood Tavern was the first tavern added
* 'Ulfberth the Unyeilding' is a light reference to Uthgerd the Unbroken from skyrim.
Wild Skalds

The Wild Skalds are a travelling band and an entertainment event that can be viewed through any of the following systems:

* As a random act during a celebratory ceremony
* Inside The Dragons Kneecap in the Blackmarket (\*)
* As a hired musical act in your throne room (costs 300 gold) (\*\*)

(\*)Only inside the Dragon's Kneecap if it's a 5th year (80, 85, 90, and so on)

(\*\*) Only inside throne room entertainment if you have a Grand Throne Room or higher

Here's the introductory screen to the band in The Dragons Kneecap

The band play a song from old times about defeating demons and merry men.

## Trivia

The wild skalds song was recorded by Warsim's developer Huw Millward by recording his voice and layering it multiple times over itself in Audacity.
Gro'lok

Gro'lok is a Troll that is mentioned in both the book 'Tales of Gro'lok' and in the Songwood location Gro'lok's Stumps, but is not found in game.

## Backstory

According to Narmald the Book Writer's Tales of Gro'lok book, Gro'lok is a wood troll who was once an ambitious prince named Grolanar Lockley.

He sought to expand his realm and noted a nearby forest under the protection of a powerful witch. He took a mighty army and burned the forest down. The witch met the army in battle but Grolanar threw a sharp pebble at her head and killed her.

Grolanar was cursed 'You will be the prince of nothing but these woods you sought to steal'. Then the prince collapsed in pain and awoke as a troll.

## Quotes

* **When asked 'What are you? A troll? A demon?** - TROLL
* **When Narmald announced 'I am an author!'** - ORTHOR? WHAT'S THAT? A MAGICIAN?
* **When Narmald replied 'Yes, a magician, a master of spells!'** - SPELLS BEAT STONES, I SURRENDER
* **When asked 'You know how to bow?** - YES MISTER WIZARD, ALL THE COURT CUSTOMS I KNOW, FOR I WAS ONCE A KING
Uktak Friendship Statue

The Uktak Friendship Statue is a location that can be found in Uktak Village if the player invests in the village.

## Investing

If the player has 10'000 gold or more, the option to invest in the village will be available. Doing so will have all the local goblins come out and bow to you.

### Reward

In response to your investment you will immediately gain between 12 and 40 new goblin tribal units. You will also gain a 100% recruitment bonus from Uktak forever onwards.

Additionally the Uktak friendship shrine is constructed. It is a stone heart with your kingdoms symbol on either side.

## Visiting the Statue

You can visit the statue any time once it's erected. It reads 'You visit the YourKingdomName friendship shrine, a shrine erected to commemorate your assistance to the village. It is a stone heart with the YourKingdomName flag on either side.
Throne Room Bad General

The 'Bad General' encounter is the 53rd encounter in the throne room, it can only occur if you have a general and his skill is lower than 100.

The encounter text is as follows "you are visited by a knight who claims your General is an unskilled idiot leading the kingdom to certain demise"

your options are

1. Fire your General, the king should not surround himself with the untalented (-1 general)
2. Keep your General, a common man should not tell the king who to surround himself with (50% chance of -1 public opinion)
3. To the Dungeons with him! (+1 prisoner)(50% chance of -1 public opinion)
The Titans of the Footpath

The Titans of the Footpath is a book found in the Artifact Market's Old Library, and the Mad Man's Library in the maze of the ancient tower of Baiaa.

## Location

The book is found in the Old Library in the Artifact Market, the Mad Man's Library in the maze in Baiaa, and an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

The Titans of the Footpath

In the Early days the roads around the realm were
infested with territorial titans. There were perhaps
100 of them who would pester the lands killing most
that passed by while allowing others, seemingly randomly
to pass by.

As civilisations grew stronger several armies and packs of
Titan hunters launched their purge, soon those titans
were nothing but bone and ash... now they are lost in time.

## Titans

* The book refers to the Titans, a group that once blocked travel in beta versions of Warsim before they were finally removed from the game. This book and the Titan's Skull in the South are the only remaining references to them.
Zeef's Mystery Boxes

Zeef's Mystery Boxes is a small business run by Zeef in Uktak Village.

## Premise

Zeef pays adventurers to collect interesting artifacts and items and then boxes them up and sells the boxes for 100 gold a piece. The items could be literally anything from a plank with a smile carved into it to a diamond wolf statue worth over 1000 gold.

## Stock

Zeef stocks between 2 and 15 boxes per year that can be purchased from him.
Catyr the Beautiful

Catyr the Beautiful is the Bartender and Owner of the Darkdale Cat Tavern.

## Backstory

Catyr is a Darkdale citizen who saved up and opened a Cat Tavern in the Folk District. She keeps mostly to herself and focuses on running the Cat Tavern.

## Catyr the Grotesque

If you get to the drunk level 'Hammered' or higher then Catyr's face will change to a morphed out of shape ugly face and will show new text.

## Secret Extra Dialogue

If Darkdale is ruled by the Cult of Ha'hah then Catyr has a bonus dialogue option 'Tell me about the Cult of Ha'Hah'. If this option is selected Catyr will say 'Shh someone might hear you!' and then follow up with 'They're based just down the road. They have eyes and ears everywhere and sometimes take people from the streets where they are never to be heard from again. Many here despise them but what are we to do.'

## Quotes

* **When asked Who are you?** - I'm Catyr, but some of the creepier ones call me Catyr the beautiful... whatever though as long as they're buying Ale and keep their hands to themselves. If they hurt the cats though they lose a hand.
* **When asked Tell me about the tavern** - I worked hard and saved up a lot of coin, I like cats and ale, opened the cat tavern. It's unique and I think that draws a lot of people here.
* **When asked Tell me about the Silver Cat** - It's a cat made of silver, what's to tell?
* **When asked Tell me about your customers** - There's no particular type of customer, I think some people came for the novelty but now come back because it's a much nicer and more relaxing environment to drink in.
* **When asked Tell me about Darkdale** - Darkdale is a great place and I don't think I'd enjoy anywhere else as much. There are some terrible places people have to live out there.
* **When asked Tell me about Darkdale (if Ha'hah cult rules Darkdale)** - Darkdale is a good place, between you and me though I can't stand those Ha'Hah morons
* **When asked Tell me about Darkdale (if bandits rule Darkdale)** - Darkdale is a good place though paying off the bandit extortionists that sometimes come knocking is annoying but I still make enough.
* **When asked Tell me about Darkdale (if a merchant rules Darkdale)** - Darkdale is a good place and our ruler is pretty business minded so it's a good time to be running a business here.
* **When asked Tell me about the Folk District** - That's this place, it's not bad and I still get a good amount of visitors despite not being in the Market district so I can't complain.
* **When asked Tell me about the Market District** - Where most of the fun is, I only keep the Cat Tavern here in the folk district so the cats don't get disturbed by all the noise, sensitive creatures those cats.
* **When asked Tell me about the Nobles District** - I wish I could afford to go there, too rich for my blood unfortunately.
* **When asked How is business?** - Business is pretty good thanks!
* **When asked Who is your favourite cat?** - I love them all equally!

## Trivia

* Catyr is based on the developers real life Girlfriend Cat (AND IF WE EVER BREAK UP I'M DELETING THE WHOLE FOLK DISTRICT)
Two-Thirds-Truth

Two-Thirds-Truth is a book found in Shaian Mage's Districts Hall of Old Mages, in the Room marked 'Truth' along with 3 other books.

## Location

The book is found in Hall of Old Mages in Shaian.

## Contents

'False Reality, built by machinations, powered once by thoughts'
'and minds conjuring from otherworlds beyond our conception as'
'creatures of the realm'
Throne Room Demonic Band

The Demonic Band encounter is the 78th encounter in the throne room, it can only occur if you are a demonic king

The encounter text is as follows "A Demonic Agent Approaches with a group of demons following him and offers them to you, to help the cause"

your options are

1. Accept the band of demons (+2-7 demons)
2. Reject the offer
3. To the dungeons with him (+1 prisoner)(50% chance of +3 public opinion)

This encounter is one of the few where you gain public opinion for imprisoning them, but as the demon king if your personality is high enough you lose... so there's that.
A wall rhyme

A wall rhyme is a book found in the Artifact Market's Old Library and in the Arasuk Bookshop.

## Location

The book is found in the Old Library in the Artifact Market and in the Bookshop in Arasuk.

## Contents

What it means?
We can't say!

When will it happen?
Some other day!

But the future?
It won't delay!

Will I survive?
Wall says nay!
Wishing Well

The Wishing Well, is a location where you can throw a coin into it. Random things happen with said coin.

Some of the possibilities:

1. You receive nothing.
2. You receive another coin.
3. 10,000 peasants join you.
4. You receive 1,000,000 coins.
5. If the Rebellion still exists, the rebellion collapses and you gain all of their lands.
Throne Room Demon Worshipper Insult

The Demon Worshipper Insult is the 71st encounter in the throne room, it requires you allowing rabble in your court, requires that you aren't the demon king, that there are 1500 or more demons, that camp assurak still exists and that there are 5 or more cultists.

The encounter text varies and can be one of 8 things.

* you are visited by a demon worshipper from the Assurak camp in the south, he says your days are numbered and soon the horde shall stand over the ruins of Aslona
* you are visited by a demon worshipper from the Assurak camp who says 'you should attack the horde... you might even survive for a few seconds'
* you are visited by a demon worshipper from the Assurak camp who says 'It's funny, I used to think of kings like gods, but we shall see your mortality when your head is torn off by a demon
* you are visited by a demon worshipper from the Assurak camp who says 'You will suffer'
* you are visited by a demon worshipper from the Assurak camp who says 'The demon horde shall destroy everything, you will be among the dead'
* you are visited by a demon worshipper from the Assurak camp who says 'you cannot win'
* you are visited by a demon worshipper from the Assurak camp who says 'the age of Aslona is long past, this kingdom is doomed'
* you are visited by a demon worshipper from the Assurak camp who says 'The Demons are coming'

your options are:

1. Execute him (-1 Cultist)
2. To the dungeons with him (-1 Cultist)
3. Ignore him

This encounter has the most pre-requisites of any encounter
Throne Room Cursed Man

The 'Cursed Man' throne room encounter is the 57th encounter, It only occurs if you allow rabble into your throne room,

The encounter text is as follows "you are visited by a man who claims to have been cursed by a witch, he begs for your help and says he requires the elixir of pigment to cure him"

1. Have an alchemist brew the elixir (cost 100 gold) (-100 gold)(+1 public opinion)(curse lifted)
2. Refuse to help him
3. To the Dungeons with him! (+1 prisoner)(50% chance of -1 public opinion)
Vandalised copy of 'The Great Zod'

Vandalised copy of 'The Great Zod' is a book found in the Mad Man's Library in the maze of the ancient tower of Baiaa. It is one of several damaged books found in the game.

## Location

The book is found in the Mad Man's Library in the maze in Baiaa.

## Contents

THE GREAT ZOD OF THE SOUTHERN RIM

By Zarran of the Southern Rim
PURE WORK OF FICTION, THERE IS NO SUCH SOUTHERN RIM

The Great Zod was a mighty warlock who's tower of bones
rested on the very tip of the southern rim, he fought
off all manner of invaders such as goblins and the undead
and defended the little village of the southern rim from
all that ailed it

Though one day Zod left, travelling for ancient lands
he returned not, but the villagers waited faithfully for
their hero to return, and for generations they waited
but the great Zod did not return.

The village and its surrounding areas fell slowly into
disrepair, the villagers became sick and died, the wizard
Zod has forsaken them.
The Western Realm

The Western realm is one of the four primary realms of the world, The West has 40 locations and 4 zones which hold them, these locations vary somewhat.

* Denland
* Songwood
* Wildwood
* Darkmarsh

### Locations of Denland

* Monfort Mine
* Magic Theatre
* Wishing Well
* Gibbering Monk
* Smallhaven
* Magical Fruit Farm
* Militia Watchtower
* The Gift Tree
* Wagon Man's Post
* The Great Stone of Denland

### Locations of Songwood

* Holy Order of Roses
* Darkdale
* Songwood Graveyard
* The Camp of Love
* The Great High-Trees of Songwood
* The Musician's Guild
* The Northern Hall
* Gro'lok's Stump
* Old Wooden Cabin
* The 'Ooooh Snake Sanctuary'

### Locations of Wildwood

* Old Ruined Outpost
* High Tree Outlook
* The Oldest Tree
* The Guardian Tree
* Savage Village
* The Goblinwood
* Old Ruined Village
* Gurnok Cave
* Huntsman's Rest
* The Goblin Stone

### Locations of Darkmarsh

* Uktak Village
* Strange Statue
* The Swamp Bridge
* Ruined Swamp Fortress
* Dapplogk's Cup Game
* Smuggler's Den
* The Golden Lilypad
* The Stump of the Great Blue Tree
* The Deadmarsh
* Swamps End
Snatchsand Village

Snatchsand Village is a small settlement in the Low Dunes that has a low population and a small, localized economy.

The Player has the ability to:

* Recruit Villagers (peasants)
* Speak to the Village elder
* Visit the Snatchsand Trader (he sells randomly generated loot items)
* View the Fog Ferret Stone
* Attack the Village to loot what little the player can from these people.
Zeef

Zeef is a goblin villager in Uktak village and runs a small business called Zeef's Mystery Boxes.

## Zeef's Mystery Boxes

See: Zeef's Mystery Boxes

Zeef runs a small business selling mystery boxes out of his shack, for 100 gold you will recieve a totally random item that could be of great or little value.

## Angering Zeef

If you ask Zeef 'What's with your name?' he will get angry and destroy all of his mystery boxes and run away. He will return the following year as though nothing has happened but don't ask him the question if you wish to buy any mystery boxes.

## Quotes

* **When Greeted** - 'Hail, I am Zeef, don't ask about the name. Do you want to buy a box from me? 100 gold each, take it or leave it.'
* **When Asked 'What's with your name?'** - 'NO... NO! I HAD ONE RULE... DON'T ASK ABOUT THE NAME' 'BUY YOU JUST HAD TO DIDN'T YOU! JUST HAD TO!' 'NO MYSTERY BOXES THIS YEAR... GAAAAAAAH!'
* **When Asked 'Is this a scam?'** - 'If you think it to be a scam you know where the door is, I have integrity thank you very much.
* **When Asked 'What are in the boxes?'** - 'You find out when you buy, could be something ordinary, or something worth a fortune.'
* **When Asked 'Where do you get these boxes?'** - 'I pay adventurers to go and find them from anywhere and everywhere. No cheap feat though... those adventurers cost a fortune to hire.'
* **When Asked 'How many boxes can you acquire?'** - 'Anywhere between 2 and 15 depending on how lucky I get.'

## References

* When asked about Zeef's Hut Hukta of Uktak says - That is the home of **Zeef**, Zeef sells Mystery Boxes that have made some of our goblins rich, others not so much.
The Tale of Neem

The Tale of Neem is a book found in The Blackmarket Guild of Historians.

## Location

The book is found in the Guild of Historians library in the section of Year Three Books.

## Contents

THE TALE OF NEEM

Neem was a young lad when he joined the Eastern Guard, he was
brave, fair and patriotic, while in the army he developed a love
of trade and began selling goods to fellow soldiers while on guard
duty eventually becoming a quartermaster.

In time Neem proved himself a capable warrior and commander and
was promoted to the emperor's guard, he was unhappy with the emperor's
leadership but could imaging no alternative.

When the emperor died Neem saw opportunity and with his reasonable
Renown among his fellow soldiers he proclaimed himself Emperor and
took the throne, there were some who opposed him and sought to claim
it for themselves.

Unfortunately for them the previous emperor's consolidation of power
had meant that these opposing elders had little to no military to
stake their claim, Neem and his army marched through all eastern
lands as a show of power and soon the many claimants faded away.

And that is the tale of Neem's rise to power.
Zeberfan the Magic Man

Zeberfan the Magic Man is a unique rare book found in the Near North

## Location

The book is found in Aehlan's Rare Tomes, a book shop in the Dockrow District of the Blackmarket. It can be purchased for 8500 gold coins provided the player has the library upgrade.

## Artifact

Once the book is purchased and read for the first time you will get a little notification saying 'You notice a small illuminated bag crushed between the last page' and then 'You have obtained 'Zeberfan the Magic Sack'.

Once obtained you will be able to view the artifact in your artifact hall if you have the upgrade. The Magic Sack will give you between 1-4 gold coins per year forever.

## Contents

ZEBERFAN THE MAGIC MAN

Zeberfan was magical he liked to cast his spells
he'd dance around black fires and summon demons from lost hells
he'd gather up the villagers and capture all their souls
to make a magic potion that could patch up his cloaks holes

Zeberfan the magic man was truly quite insane
rumour was a backfired spell had muddled up his brain
His only way of feeling was through nothing more than pain
but all in all on most days Zeberfan was truly plain

Zeberfan had pets, two dogs with six heads each
and when they got too noisy he would warp them to a beach
his only other friend was an enchanted talking peach
but he squished it one night after it gave him a very nasty speech

Zeberfan the Magic man found himself under attack
it was a horde of goblins who'd come from the lands old Erak
he fought them long and hard with spells but an arrow to the back
Saw Zeberfan cast with a spell that turned him into a sack

Zeberfan the Magic Sack! behold the man is yours
The bag full while it isn't, from within the gold still pours
Ukro the Sea-Lord

Ukro the Sea-Lord is one of the Goblins on the wall of The Hall of Goblin Heroes in the Blackmarket's Dockrow district.

## The Hall of Heroes Description

Ukro the Sea-Lord was a goblin slave who was made to work
below deck, Ukro incited a revolt in a moment of weakness
while the ship he was on was being boarded by pirates, he
and his fellow slaves broke free, pillaged the armoury and
began to kill their captors, with the captors dead the crew
of pirates who had raided the ship agreed to split the plunder
with Ukro. Ukro and his crew inspired other goblin slaves to
revolt and after several raids of slavers outposts, Ukro and
his fleet of stolen ships and liberated slaves reigned terror
on the seas.
Throneroom Changeling

The 'Changeling' is the 24th encounter in the throneroom, it's the only reference in the entire game to changelings and was originally much more commonly occurring so was made rarer.

The encounter text is as follows "A cloaked man arrives in your court and claims to be a changeling, he says for a gold coin he can change his face"

## Options

* Give him a gold coin (will result in his face changing and cost you a coin)
* Kill him (nothing happens)
* Send him away (nothing happens)
* To the dungeons (+1 prisoner)(50% chance of -1 public opinion)(20% chance of changeling escaping prison by assuming the identity of a guard thus -1 prisoner)
* Pay him to do the dance of the changeling (changes his face fifty times, known as the dance of the changeling this is one of the many wonders of warsim)
Thundil Vampire Bard

The Thundil Vampire Bard is a random vampire lute player who can be found in the Thundil Tavern.

## Skill level

The bards skill level (speed of playing) is randomised and his introduction to you will depend on his skill.

* **Skill between 70-115** - 'My strings are made from human hair, come listen'
* **Skill between 100-175** - 'I am not new to lute playing, but do not expect your mind blown'
* **Skill between 130-235** - 'You will be pleased with this performanced, I am sure'
* **Skill between 235-270** - 'I am among the best bards here'
* **Skill between 270-300** - 'I am one of the best bards in Baiaa'
* **Skill between 300-350** - 'I am the fastest bard in Baiaa'
Thundil Tavern

The Thundil Tavern is a tavern found inside the City of Baiaa. It has no bartender, only a hanging corpse behind the bar and thus it is impossible to buy a drink.

## Background

The tavern is found in the lower district of Baiaa and is named after the vampire clan Thundil. The place is a hub for lower tier members of the clan to drink.

## Things to do

There are several things to do in the tavern:

* You can speak to a local patron
* You can play the game 'Thrall's Finger'
* You can listen to a Thundil Vampire Bard
* You can view the corpse sculpture

## Destruction of Baiaa

If Baiaa is destroyed and left in ruin you can visit the ruins of the tavern and art told 'You pass by the ruins of Thundil tavern, once a bustling hub for thirsty vampires, now little more than dust like the rest of them.'

## Trivia

* The tavern is the only unmanned accessible tavern in the game
The Tale of Demons

The Tale of Demons is a book found in the Grand Library.

## Location

The book is found in the Grand Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

THE TALE OF DEMONS

Well all was over when the demons came by
they took what they wanted and left none alive
many kings and great rulers and others were gone
and a great shroud of darkness lay where the sun shone

Great heroes were many but now they are few
the great and the mighty had fallen like dew
as the demons came pouring from the great southern gate
and the realm of the living was in sorry state

The kings did ally and a great army rose
For the last fight of freedom and for evil oppose
and the demons approached and awaited beyond
for the last of the living to emerge from the pond

and the battle was mighty and a great many fell
but the battle was over and the living could tell
the demons were beaten they were dead by the score
and the greatest of magic pushed them back through the door
The miners of the big red canyon

The miners of the big red canyon is a book found in the Library.

## Location

The book is found in the Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

The miners of the big red canyon

Mining, it is the easiest way of acquiring gems
and metals, we have done it for centuries but
it doesn't always go right, sometimes the mines
collapse, or a mining expedition turns out sour

Sometimes worse, I call attention to the expedition
of six miners who travelled for the big red canyon
in search of a gre...

[The pages are torn out of this book]
Who are the Wildermen

Who are the Wildermen is a book found in The Blackmarket Guild of Historians.

## Location

The book is found in the Guild of Historians library in the section of Year One Books.

## Contents

Who are the Wildermen by Wuluk Magnusson

The wildermen are unfortunately for some, the truest Northmen
as most civil northerners descend from western settlers, the
wildermen are more a category of peoples than a particular united
group.

They are a bunch of savage tribes and clans that usually fight
among each other, they have existed for centuries as they are
often isolated, they are bigger than most men, and more furious
but they have weak weapons and armour and can be made short work
of by a well-armed man.

Wildermen are known to have been the original settlers of the
North, the bigger clans of Wildermen began to form settlements.

These clans were the five major clans of the ancient North,
the major clans crushed the smaller savage groups and built
civilisation in the North. The savages were pushed to the
fringes of the far north and continued to fight among
each other, only occasionally raiding around the major clans.

During the wilderyears the many clans of wildermen joined
and were in large part the main force that crushed northern
civilisation, but after the devastation of the battle at
Deepsnow, the remnant wildermen were small in number.

They are known now to occupy the wild north, named after them
even settling in their own villages and settlements.
Warm Ale

Warm ale is a drink found in The Sandman Tavern, The Silver Staff Tavern, and the Three Blades Inn. It's a drink frequently described as warm and unpleasant, but with the same effects as a regular ale.

# Drinking Effects

Drinking an Icewraith brew will give you one of 10 random outcomes:

* 7 of them will result in +1 Drunk Level
* 1 of them will result in +2 Drunk Level
* 2 of them will result in no change to Drunk Level

And each has a different unique flavour text.

# Price Difference

* Warm local ale (2 gold) in Arasuk
* Local warm ale (2 gold) in Silver Staff Tavern
* Local warm ale (2 gold) in Three Blades Inn
Western Travel Guide

Western Travel Guide is a book found in the Artifact Market's Old Library and in the Library.

## Location

The book is found in the Old Library in the Artifact Market, and in the Grand Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

WESTERN TRAVEL GUIDE by Kalae

The western lands are the easiest of all lands to travel through
the safest among them is Denland, known to be the most peaceful
place in the western lands.

Denland is home to a few farmers and the odd bit of magic, but it
is safe from almost all evils under the guard of the stone of
Denland, there are a few mines and the famed Magic theatre but
aside from that there is little of interest there.

Songwood is the second safest part of the west, holding only
The holy order of roses as the only armed group in the region
there is also darkdale, the musicians guild and several other
locations and settlements.

Wildwood comes next and is a harrowing opposite to Songwood.
A place known for it's banditry and groups of savages, Wildwood
is dangerous to pass through and few make the attemp.t

Darkmarsh is the final region of the west, a swamp full of
goblins and creatures, it is a far stretch from the civil
west and is often completely ignored by travellers
as there is little of worth here.
Wilderman Village

Wilderman Village is a settlement of Wildermen in the Wild North. It is impossible to interact with as the inhabitants are hostile and aggressive.

You can attack them and destroy the village or leave them.

## Population

The Village starts the game with a population of 60 and gains +2 per year with a maximum of 152 inhabitants. From game start it would take 46 in game years to see the village reach its peak population.

## Destruction

Destroying the village will lead to the discovery of a single chest in the rubble, the chest contains one randomly generated loot item that could be anything from a dung crown to a golden dragon egg.

Once destroyed the village is permanently a ruin with the text when visited, "You approach the ruins of the wildermen village. There is almost no trace of any settlement here, just some charred wood pieces and stray carved rocks."

## Plague Box

They are affected by the Plague Box and lose half their troops per turn if the plague is active.

## Refences

* **Hermaeus in the Blackmarket's History Guild** - "Following that we have the so called Wild North, named due to its population of Wildermen. There are three Wildermen settlements in the wild north, Wilderman Village, The Camp at Saaroth and Wildhome. Wildermen are savages but they rarely make it down to these parts."
The Swamplands

The Swamplands is a book found in the Artifact Market's Old Library.

## Location

The book is found in the Old Library in the Artifact Market.

## Contents

The Swamplands

The Swamplands is the region north of us beyond the southern
Wastes. It is believed it is either an empire or several
smaller swamp kingdoms. It was discovered when a young boy
with permission from a coastal king sailed north to a coast
and found a land full of sludge and slime and strange smells
worse than a rotten fish with strange growths all around.

This was the swamplands, ruled by the King of the Swamp,
a strange barbaric society with strange cup games and
giant mushrooms, bridge tolls and the likes. The boy
return having gifted the swamp king some sand and food
and returned with a mushroom spore which grew into the
one that today rests in the dock of Shaian.
Warsim: The realm of aslona Wiki

## The Game

Warsim is a deep and rich text based kingdom management game unlike anything else. Complete with charming ASCII graphics, navigate the millions of different procedurally generated races, events and areas with a huge emphasis on player choice. Don't let its look fool you, there is depth in every direction.

## Exploration

There is a great deal to be discovered in Warsim, search by regions of the world or delve into the specifics and learn of the different kinds of locations you can discover.

* Region of the World
* Towns and Cities
* Villages
* Taverns
* Magic Stones

## References

A reference to all the things you may want or need to know about Warsim.

* Modding Guides
* Collection of all 90 in-game Books
* Characters
* Kingdom Menu

## Community Links

There are many places to catch the Warsim community or get the game.

* Warsim Subreddit (2000+ Subscribers) - Our main community hub
* Warsim Steam Store Page
* Warsim Itch.io Store Page
* Warsim on Discord
* Warsim on Patreon
* Warsim on Twitter
* Warsim Audiogames.net forum topic
Dungeons

There are two dungeons in the game currently, the maze dungeon and the arena dungeon.

## Maze dungeon

The maze dungeon is a randomly generated dungeon consisting of combat rooms connected by hallways. Combat rooms lock upon entry, and require the player to fight and defeat a series of monsters before advancing. Combat rooms often have traps in the room, and sometimes have specific modifiers during the fight (such as increased environmental damage). In the hallways between combat rooms, random monsters and various forms of loot can spawn, as well as traps.

The types of loot you can find while exploring the hallways includes treasure chests, which grant an unlocked weapon when approached, curse altars, which grant you a blessing in exchange for a curse, upgrade altars, which allow you to choose from three different upgrades to give yourself, and weapon upgrade pools, which allow you to add a benefit to a weapon. You can also find Health and Mana Points recovery altars.

## Arena dungeon

The arena dungeon consists of a large square arena room in which you fight waves of enemies with traps and weapons dropped by enemies. The enemies spawn in a wave like form throughout the game.

## Sandbox

The sandbox is an open area with two gates on each side, and a safe part with a staircase leading up to it. In the sandbox you can spawn enemies, weapons, adjust strength and health and much more. To the left of the weapon spawning area you choose your allies and to the left you choose your enemies.
Throne Room Army Joiner 2

The 'Army Joiner 2' encounter is the 13th encounter coded for the throne room, the encounter will only happen if the king allows rabble and has a public opinion of 30 or higher.

The encounter unlike the original army joiner encounter is less dynamic offering only 5 different types of joiner, the encounter was made to give them impression that a more popular leader would have more people wishing to join his side.

* you are visited by an armed man who asks your permission to enlist in your army
* you are visited by an armed man who says he promised his dying father he would fight for you
* you are visited by an armed man who seeks glory and wants to find it fighting for you
* you are visited by an armed man who believes you to be the best ruler to serve and wishes to fight for you
* you are visited by an armed man who wishes to fight for you based on a recommendation he got in a tavern

your options are

* Allow him to enlist (+1 soldier)
* Refuse his enlistment
* To the dungeons with him (+1 prisoner) (50% chance of -1 public opinion)
Three Blades Inn

The Three Blades Inn is a tavern nested in the Adventurer's district of the Artifact Market, it is owned by Doran the Dim.

## Drinks

The Three Blades Inn sells only a single drink, Local Warm Ale.

* Local Warm Ale (Priced at 2 gold each)

## Things to do

There are a handful of things to do in the Three Blades Inn:

* You can buy a drink
* You can speak to the Bartender (8 unique dialogues)
* You can speak to a customer (many random unique dialogues)
* You can play a game called Dragon, Wench, Knight
* (If Elyk the Madman is met) You can get drunk with Elyk

## Secrets

If you speak to Doran and ask him 'Tell me about this Tavern' he will prompt you to speak to his father, taking you to dialogue with Diran the Old.

## Trivia

The Inn was founded by the gold earned selling an obsidian sword and a blood-iron sword won in a bet, the counter stake on the bet was the sword of Diran the Old, hence the name, the Three Blades Inn.
Barney's Together of Forever

## Cast

* Barney (Body: David Joyner, Voice: Bob West)
* Selena (Demi Lovato)
* Kelly (Taylor Swift)
* Britney (Idina Lovato)
* Justin (Zac Bleu)

## Trivia

* Barney has his Season 2 voice and late 1993 costume.
* The musical arrangements from Come on Over to Barney's House.
* The version I Love You
* The Season 2's version Barney Theme Song.
* The version I Love You has the same musical arrangements from Come on Over To Barney's House. (normal-pitched on the first verse and Pitch -1 on the second verse). and Vocals from An Adventure in Make Believe.

## I Love You Transcript

* Barney: I when.
* Selena: Barney!
* Barney: I whole world (music starts for I Love You) just little sky your friends (laughs) and (singing) I love you, you love me. We're a happy family. With a great big hug And a kiss from me to you, Won't you say you love me too? Your Friends! (laughs) (holdhands)
* Barney & Kids: I love you, you love me. We're best friends like friends should be. With a great big hug And a kiss from me to you, Won't you say you love me too? (music ends)
The wise emperor's words

The wise emperor's words is a book found in The Blackmarket Guild of Historians.

## The wise emperor's words

### Location

Guild of Historians Library (Year Three Section)

## Location

The book is found in the Guild of Historians library in the section of Year Three Books.

## Contents

THE WISE EMPEROR'S WORDS

Those who invade beyond their border
Will find soon after no law no order
no sword no shield no axe to save
no act to be done by those who are brave
thine empire shall fall, thine people shall weep
thine great wealth you shall not keep
for the fate of conquest is no more than doom
and those who lead it are soon for the tomb
Gift Tree

The Gift Tree is an enchanted Tree found in the Denland region of the West.

## Touching the Tree

You can only touch the tree once per year, doing so will give you either a random pile of gold or a random loot item.

There is a 2/3 chance of getting gold and a 1/3 chance of getting a random loot item.

If you get gold the bag of gold will be between 2-101 gold coins. The random loot item could be anything, from items worth a single gold to something worth over 1000.

## Chopping the Tree Down

When chopping the tree down you will lose 3 public opinion, there is also a chance of gaining a random amount of gold between 2-201 gold coins. Doing so will permanently remove the tree from the game and replace it with a stump you can visit.

## References

### Staff Meetings

When you host a staff meeting and ask for other income sources there is a chance that your jester will suggest visiting the gift tree. They will have two possible things to say depending on if the tree has been chopped down or not

* **(If not chopped down)** - I have heard stories of a tree in the west that bequeaths gold upon all to touch it.
* **(If chopped down)** - There was the gift tree to the west but someone chopped the thing down. A big shame if you ask me.

### Gift Tree Visitor

While exploring Denland you may encounter someone carrying a bundle of gold having just visited the Gift Tree. You can ask them to give you all the gold, ask for half as a tax, or ignore them.

### Adventurers

There is a chance that adventurer parties with the goal of acquiring wealth will visit the gift tree and collect some gold.

## Trivia

* The ability to get a random loot item instead of just gold was a player suggestion
Willy Willy Wonder King

Willy Willy Wonder King is a book found in The Blackmarket Guildrow local library, the Artifact Market's Old Library, and the Mad Man's Library in the maze of the ancient tower of Baiaa.

## Willy Willy Wonder King

### Location

Guildrow local library & Old Library & Mad Man's Library

## Location

The book is found in the Guildrow local library in the Blackmarket, the Old Library in the Artifact Market, and the Mad Man's Library in the maze in Baiaa. A copy of the book under the name 'Willy the Wonder King' can be found in the Library the player can purchase from Kingdom Upgrades.

## Contents

WILLY WILLY WONDER KING by Unknown

Willy Willy
King of Perilly
Wandered through the night

Willy Willy
acted quite silly
Got into a fight

Willy Willy
felt quite killy
Wandered off to war

Willy Willy
oh your so silly
Now we settle the score