L-STAR EMG

This article concerns the subject and the content related to it in *Apex Legends*. For the subject in *Apex Legends Mobile*, see L-STAR EMG (Mobile).

The **L-STAR EMG**, or **L-STAR**, is a fully-automatic energy machine gun introduced in  Season 2 that utilizes  Energy Ammo. It fires red plasma orb-like projectiles.

The L-STAR has a unique overheating mechanic, which triggers after 24 / 26 / 28 / 30 continuous shots; it only needs to reload if it overheats.

Being an LMG, the L-STAR is affected by Rampart's  Modded Loader Passive ability.

## Stats

### Attachments

*Main article:* Attachments
Optics
* 1x HCOG "Classic"
* 1x Holo
* 1x-2x Variable Holo
* 2x HCOG "Bruiser"
* 3x HCOG "Ranger"
* 2x-4x Variable AOG

Others
* Barrel Stabilizer (Common, Rare, Epic)
* Extended Energy Mag (Common, Rare, Epic, Legendary)
* Standard Stock (Common, Rare, Epic)

## Weapon Mastery

 20
 40
 60
 80
 100

## Lore

The L-STAR EMG (Lastimosa Armory Energy Machine Gun) is a cyclic particle accelerating weaponry designed by its namesake Lastimosa Armory. With a small oscillating field generator, the L-STAR can deliver a series of charged plasma bursts with a high rate of fire. The charged particles can eat away shields and melt dense materials with sustained exposure.

Due to the high temperatures generated by the particle accelerator, sustained firing of the weapon makes it susceptible to overheating, melting the generator core.

The model used in the Apex Games is made by Wonyeon Interstellar. A few changes were made to the silhouette of this weapon to better serve the purpose of an LMG. A front bipod was attached along with slimming down the foregrip handguard to allow for firing the weapon in a rested position.

## Skins

There are a total of 72 weapon skins for the L-STAR EMG: 15 Legendary, 10 Epic, 31 Rare and 16 Common.

* Legendary
* Epic
* Rare
* Common

* The Warrior's Way
 1,200
* Poetic Justice
 1,200
* Apex Hyperdrive
 1,200
* Alien Invasion
 1,200
* Blue Giant
Needs Apex Hyperdrive
* The Aristocrat
Needs The Warrior's Way
* Blue Carbon
Needs Alien Invasion
* Bundled Up
* Oxidized Envy
Needs Poetic Justice
* Fragger
Needs Apex Hyperdrive
* Road Rash
* Natural Fusion
* Beyond the Wheel
* Death Toll
* Vortex Core
Level 1

* Eye of the Storm
 400
* Trial by Fire
 400
* Code of Honor
 400
* Off the Grid
 400
* Break the Enemy
 400
* Core Sponsor
* The Dazzler
* Galactic Nebulizer
* Scarab's Wing L-STAR.png

 Scarab's Winger
* Nouveau Style L-STAR.png

 Nouveau Style

* Chaos Theory
 60
* Cloudburst
 60
* Cold Fusion
 60
* Derez
 60
* Generation X
 60
* Jester
 60
* Jungle Frenzy
 60
* New Moon
 60
* Outback
 60
* Shattered
 60
* Skyrise
 60
* Stellar
 60
* Sweet 16
 60
* Triumphant Arch
 60
* Yellow Snake
 60
* Stellar Stallion
July 2019
* Obliteration
Level 43
* Campfire
Level 55
* Caution Tape
Level 55
* Royal Weave
Level 52
* Notched
Level 19
* Scorched
Level 86
* Heat Exchange
Level 41
* Branch Strategy
Level 71
* Power Plating
Level 85
* Buzz Cutter
Level 27
* Fuchsia Flushed
March 2022
* Highborn
Level 64
* Star Burster
Level 30
* Party Cannon
Season 15
* Sonic Frequency
Level 54

* Factory Issue
Default
* Midnight
 30
* Cardinal
 30
* Arctic
 30
* Sunfire
 30
* Clearwater
 30
* Flamingo
 30
* Sandstorm
 30
* Rainforest
 30
* Evergreen
 30
* Orchid
 30
* Bengal
 30
* Yellowjacket
 30
* Lagoon
 30
* Clover
 30
* Oceanic
 30

## History

* Removed  Disruptor Rounds
* Projectile size reduced
* Improved recoil pattern
* Reduced randomness in the early part of the recoil pattern
* Damage increased to 17 (was 16)
* Barrel attachment improved to match other weapons

  May 09, 2023 Patch* Moved in the Care Package. Comes pre-equipped with 324  Ammo and  Disruptor Rounds.
* Reduced damage from 17 to 16.
* Added projectile passthrough, retaining 60% of their damage.
* Removed  Barrel Stabilizer compatibility.
* Increased projectile growth.
* Improved recoil pattern.
* Reduced VFX brightness when hitting unarmored targets.
* (**Undocumented**) Increased the number of shots before overheating from 24 / 26 / 28 / 30 to 36.

  November 01, 2022 Patch* Reduced recoil at the beginning of the pattern.
* Updated holster animations to match effective holster durations.

  August 09, 2022 Patch* Increased number of projectiles that can be fired continuously before overheating from 20 / 22 / 24 / 26 to 24 / 26 / 28 / 30.
* Increased projectile speed from 22000 to 24000.
* Removed bright red flash when hitting non-armored targets.

  May 10, 2022 Patch* Reduced headshot multiplier from 1.75× to 1.5×.
* Increased reload time from 2.53 to 3.63.
* Reduced distance upon which headshots can no longer be scored from 64m to 57m.
* Increased draw time from 0.7 to 0.8.
* Increased holster time from 0.65 to 0.75.
* Increased raise time from 0.55 to 0.65.
* Increased lower time from 0.5 to 0.6.

February 22, 2022 Patch* Arenas:
	+ Reduced Level 2 upgrade cost from 250 to 200.
	+ Reduced Level 3 upgrade cost from 350 to 300.

  November 02, 2021 Patch* Reduced effectiveness for all  Barrel Stabilizers.
* Reduced projectile collision size significantly.
* Reduced damage from 18 to 17.

  September 14, 2021 Patch* Increased cooloff time slightly.
* Increased cooler replacement time slightly.
* Reduced number of projectiles that can be fired continuously before overheating:
	+ Base from 22 to 20
	+ Level 1 from 24 to 22
	+ Level 2 from 26 to 24
	+ Level 3 / Level 4 from 28 to 26.
* Arenas price adjustments:
	+ Base: 500 to 600.
	+ Level 2 upgrade: 300 to 250.
	+ Level 3 upgrade: 400 to 350.

August 10, 2021 Patch* Reduced movement speed while aiming down sights.
* Arenas:
	+ Increased Level 1 upgrade cost from 100 to 200, Level 2 from 200 to 300, and Level 3 from 300 to 400.

  August 03, 2021 Patch* Added  Barrel Stabilizer and  Extended Energy Mag compatibility.
* Reduced headshot multiplier from 2× to 1.75×.
* Increased legshot multiplier from 0.75× to 0.85×.
* Reduced projectiles VFX.
* Increased hipfire spread.
* Reduced first-person on-hit impact effect intensity.
* Arenas:
	+ Increased Level 1 upgrade cost from 100 to 150, Level 2 from 200 to 250, and Level 3 from 300 to 350.

  June 29, 2021 Patch* Updated reload animations for Rampart.
* Arenas:
	+ Increased purchase cost from 400 to 500.

  May 04, 2021 Patch* (**Undocumented**) The L-STAR no longer reproduces its "equipped for the first time" animation whenever an attachment is equipped.

  November 04, 2020 Patch* Introduced a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil.
* Reduced cooldown before firing again after letting go of the trigger from 0.4 seconds to 0.15.
* Reduced cooling time when not overheated: 1.15 seconds from 99.9% to 0% charge if not overheated (blue/yellow heat); still 2.45 seconds if overheated (red heat).
* (**Undocumented**) Reduced the number of shots before overheating from 23 to 22.

  October 06, 2020 Patch* Fixed an issue with overheating occurring when firing a single shot from the weapon multiple times.

  April 07, 2020 Patch* Reduced time to reset viewkick pattern.
* Increased the number of shots before overheating from 22 to 23.

  March 03, 2020 Patch* Added red dot to iron sights. The dot will stay properly centered during weapon sway and bob movements.
* Reduced the intensity of muzzle flash while aiming down sights.
* (**Undocumented**) Increased bullet travel speed.

  February 04, 2020 Patch* Removed from the Care Package.
* Removed magazine. Forced reload after 23 continuous shots.
* Reduced damage from 19 to 18.
* Reduced fire rate from 12 to 10.
* Reduced horizontal viewkick when firing.

November 05, 2019 Patch* Increased projectile width.

  October 01, 2019 Patch* Reduced damage from 21 to 19.
* Reduced horizontal recoil significantly.
* Comes pre-equipped with a  1x Digital Threat optic.

  July 02, 2019 Patch* Introduced.

## Gallery

* Concept Art for the L-STAR EMG by Ryan Lastimosa.
* Concept art for the Natural Fusion skin.
* Concept art for the Beyond the Wheel skin.

## Trivia

* Concept art of the L-STAR in *Titanfall 2* shows that the weapon was supposed to be a submachine gun called ASW (Advanced Scattering Weapon).
* The L-STAR appeared way before its actual release in  Season 2, in the first ever background before logging into the lobby during the  Preseason.
* When it was first released in Season 2, in addition to the overheat mechanics, it had a set magazine size instead of just drawing ammo from the inventory, and thus required manual reload.
	+ The magazine from the L-STAR's reloadable iteration is used as the model for  Extended Energy Mags.
	+ When first shown in its trailer, the L-STAR was supposed to have a 60 round magazine, and it would have fired 30 shots before overheating. However, most likely due to game balance, the final release version had a magazine capacity of 40, and the gun overheated after firing 21-22 shots.
	+ The model of the L-STAR used in *Apex Legends* was made by Wonyeon Interstellar, instead of Lastimosa Armory like in *Titanfall 2*. This might explain the initial difference in behavior between the *Titanfall 2* and *Apex Legends'* version of the L-STAR. With the rework of the weapon that came with  Season 4, they now function the same.
* The L-STAR's icon lacks iron sights.
* An  Extended Energy Mag won't autoreload the L-STAR if its cooler has overheated and requires to be changed.

## Bugs

* In third person, half of the L-STAR model blends through a Legend's right shoulder when looking up.
* In the Firing Range, if infinite ammo is enabled it shows that the L-STAR ammo counter is at 324, despite having unlimited ammo.

## References

1. ↑ 1.0 1.1 Ryan Lastimosa on ArtStation
2. ↑ https://www.artstation.com/artwork/Pea3nr
3. ↑ Gadget-Bot Productions on ArtStation