recursal/Fanatic-Fandom huggingface dataset:
AvP: UD-4L Cheyenne Dropship

**Name**: Cheyenne Dropship
**Craft**: United States Colonial Marine Corps UD-4L Cheyenne Dropship
**Type**: Tactical Armed Transport
**Scale**: Starfighter
**Length**: 25.18 x 15.3 x 6.05 meters (pods deployed)
**Skill**: Space Transports
**Crew**: 1; Gunners: 1
**Passengers**: 60 troops
**Cargo Capacity**: 103.6 cubic meters and payloads up to 16,000 kg
**Consumables**: 1 week
**Cost**: Not Available for Sale
**Maneuverability**: 3D+2
**Space**: 10
**Atmosphere**: 415; 1,200 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 80 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **RE700**

Fire Arc: nose turret
Crew: 1
Scale: Speeder
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-8/20/40
Atmosphere Range: 1-800/2,000/4,000m
Damage: 6D
* **2 LAU-190/A Munitions Launchers**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
* **M451 rockets**

Scale: Walker
Fire Control: 1D
Space Range: 1-2/6/12
Atmosphere Range: 25-200/600/1,200m
Ammo: 32
Damage: 4D+2
* **Mk. 88 SGW rockets**

Scale: Starfighter
Fire Control: 1D
Space Range: 1-2/6/12
Atmosphere Range: 25-200/600/1,200m
Ammo: 2
Damage: 4D
* **Mk. 10 Zeus rockets**

Scale: Starfighter
Fire Control: 1D
Space Range: 1-2/6/12
Atmosphere Range: 25-200/600/1,200m
Ammo: 8
Damage: 3D+2
* **AGM-220C Hellhound Missiles**

Scale: Starfighter
Fire Control: +1D+2 to hit against targets on the ground, but –2D to hit against targets in the air.
Space Range: 1/2/5
Atmosphere Range: 10-90/225/450m
Ammo: 6
Damage: 6D
* **AIM-90E Headlock missiles**

Scale: Starfighter
Fire Control: 1D
Space Range: 1/2/5
Atmosphere Range: 10-90/225/450m
Ammo: 2
Damage: 3D+2
* **AGM-204A TSAM**

Scale: Starfighter
Fire Control: 1D
Space Range: 1-2/5/9
Atmosphere Range: 10-180/450/900m
Ammo: 2
Damage: 6D
**Complement**:

* M577 APC: 1

**Description**: The UD-4L Cheyenne Dropship is a type of combat utility spacecraft primarily used by the United States Colonial Marine Corps. The Cheyenne is primarily designed to be dropped from the belly of most USCM spacecraft while they are in orbit and deliver troops and equipment rapidly to a planet's surface. They typically carry the M577 Armored Personnel Carrier, although they can also be used to transport other equipment and even Marines directly in the field.

The UD-4L has the ability to take off and land vertically from unprepared sites, and can also operate as a ship-to-ship transport. Additionally, the Cheyenne has many variable weapons hardpoints and a fixed internal cannon, allowing it to be used in a gunship role in support of ground troops.

**Source**:

* Aliens: Game Over v0.8 (page 42)
* Xenopedia: UD-4L Cheyenne Dropship
* thedemonapostle
Andromeda: Nightsiders

**Name**: Nightsider
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D
**Perception**: 1D / 4D
**Strength**: 1D / 4D
**Technical**: 1D / 4D

**Move**: 10 / 12
**Size**: 1.2 - 1.6 m

**Special Abilities**:

* Low Light Vision: Nightsiders are able to see twice as far as normal in low light conditions.
* Highly Competitive: Nightsiders are extremely competitive at everything they do and seeming to lack any sense of morality while they're at it. Game Masters should encourage those that play Nightsiders to incorporate this into every aspect of their character's live.

**Description**: The Nightsiders are a rat like species that live on a dark world.

**Physical Characteristics**

Nightsiders are dark-furred, nocturnal bipeds, averaging about 1.4 meters in height.'

**Reproductive Method**

Nightsiders are asexual and reproduce by parthenogenesis. They release huge quantities of "seeds" into the oceans of the worlds they've settled, seeds that hatch into non-sentient tadpole-like aquatics that roam the oceans. Nightsiders only take interest in their "children" once they've emerged from the waters and metamorphosed into sentient adults.

**Homeworld**

The Nightsiders originally hailed from the Krrendar IV system in the Triangulum Galaxy. Once they developed primitive industry, however, the Nightsiders ran roughshod over their homeworld, until by the time of Commonwealth first contact, Krrendar IV was nearly uninhabitable. Since their homeworld was evacuated, the Nightsiders can be found on a variety of mostly impoverished planets and outposts.

**Social Characteristics**

Because of their reproductive method, Nightsiders have no real connection to their parents. They have no permanent mates. As hatchlings, they literally eat their own siblings to survive. As a result, their society is ruthlessly competitive, with little or no check on even the most despicable behavior.

Now that their world has been ceded to the Pyrians (who found most of their "Pyroforming" work had already been done for them), Nightsiders have dispersed themselves throughout known space. While some have prospered in their new environments, many Nightsiders remain at the margins of Commonwealth society, a problem our best social scientists are working to alleviate.

**Source**:

* The Andromeda Wiki: Nightsider
* thedemonapostle
AvP: UA 571-D

**Name**: UA 571-D Automated Sentry Gun
**Model**: USCMC UA 571-D Automated Sentry Gun
**Type**: Automated Light Laser
**Scale**: Character
**Skill**: Automated: Blaster: 2D
**Ammo**: 500 round battery
**Fire Control**: 3D
**Body**: 2D
**Weight**: 19.6 kg
**Range**: 1-120/300/600 meters
**Damage**: 6D

**Description**: While broadly similar in operation, the D variant mounts a 20 mW HF laser instead of the M30 Autocannon machine gun of the regular sentry.

**Source**

* Aliens: Game Over v0.8 (page 30)
* Xenopedia: UA 571-D Automated Sentry Gun
* thedemonapostle
Alliance Crete Class Carrier

**Name**: Crete
**Craft**: Alliance Crete Class Carrier
**Type**: Fleet Carrier
**Scale**: Capital
**Length**: 4,200 meters (estimated)
**Weight**: 10,000,000 tons
**Skill**: Capital Ship Pilot
**Crew**: 1,200; skelton: 40/+10
**Passenger Capacity**: 75,000
**Cargo Capacity**: 1,600,000 tons
**Consumables / Fuel Capacity**: 1,000,000 Tons (3,200 hours),
**Cost**: 300,000,000
**Maintenance Costs**: 20,000,000 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 0D+2
**Space**: 3; Hard Burn: 5
**Atmosphere**: 260; 750 kmh; Hard Burn: 295; 850 kmh
**Hull**: 5D+1
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 1D
* Search: 90 / 1D+1
* Focus: 3 / 2D

**Weapons**

* **200x 0.2-pound Autocannons**

Fire Arc: turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/1/2
Atmosphere Range: 10-300/800/1,600m
Ammunition: 2,000 each
Damage: 3D
**Ship Complement:**

* ASREV: 250
* ALST: 50 (30 for troop landing, 20 med-evac)
* Bernard Class Salvage & Rescue Vessels: 25
* Arrowhead Class Couriers: 250
* Warhammer Interceptors: 144

**Description**: The Crete-class Alliance Carrier was designed as replacement for the Tohoku-class cruiser. Its simplicity of design, greater speed, and longer tour duration make it a better answer for Alliance goals of law enforcement in the Rim. The greatest benefit over the Tohoku-class vessels is construction time and simplicity, allowing more to be made quickly. It is a mobile star port, with full repair facilities for vessels up to 4,000 tons to dry dock. It has sufficient capacity to hold all the mechanical equipment and support vessels for planetary actions, as well as a large number of ground forces. The transports stationed aboard the carrier can move these forces swiftly, while the enforcement vessels and interceptors have the power to defend ‘em

In addition to strictly military use, a number of these vessels are owned by mega-corps like Corone Mining Consortium-they are sometimes called “galleons.”

**Source**:

* The Firefly and Serenity Database: Crete Class
* Serenity Role Playing Game Six-Shooters & Spaceships (page 50)
* thedemonapostle
Babylon 5 Electromagnetic Weaponry

## **Electromagnetic Weaponry**

Electromagnetic energy is decidedly difficult to manage into a cohesive weapon. It is erratic, potentially dangerous and extremely short-ranged by all common sciences of today.

There are a few who have come up with abysmally short lived and unremarkable applications of EM energy by the Younger Races, but the most spectacular examples of true electromagnetic mastery is only found in the living ships of the Vorlons. Their technology concerning the creation, manipulation and wielding of electromagnetic energy is a marvel beyond the minds of the 23rd Century.

Other than the minor uses found here, the realm of electromagnetic weaponry is still a work in progress for those still risking experimentation with it.

#### **Shock Cannon**

* Ionization

The closest thing to a solid advance in true electromagnetic weaponry created by the Minbari, the shock cannon is little more than a fusion cannon armed with a different set of charge accumulators. It projects a blast of wild and short-lived EM energy toward an enemy in the hope that it will cause internal system damage instead of the more permanent damage that a neutron laser or fusion cannon would cause.

* **Special**: Causes 1D Physical damage and Ionizes 1 control system.

#### **Electro-Pulse Gun**

* Ionization

Unique to the Minbari, the electro-pulse gun emits electromagnetic static that can rip through defensive screening or armor and disrupt an enemy ship’s vital control systems. The effects on a small craft, such as fighter craft is devastating. The weapon unleashes its charge with surprising accuracy, but cannot harm a target in any way other than by frying electrical systems and disabling key components – making the target an easy target for the firing ship’s own escorts.

* **Special**: Ionizes 1D worth of control systems. This effect is 2D worth on starfighter or lesser scale vessels.

#### **Burst Beam**

* Ionization

A strange place to find an electromagnetic weapon of any sort is in the hands of the commonly destructive and vengeful Narn. Even so, the burst beam is a short-ranged EM pulse emitter that is carried by a stream of energized particles – cutting small holes in an enemy in order to soften a system long enough to let the EM energy rip its circuits apart. Too short of a range for anything but the expedient assault and police cutters of the Regime, the burst beam has become a raider cell favorite for those that can afford it.

* **Special**: Causes 5D damage and Ionizes 1D worth of control systems.

#### **Source**

* Babylon 5 Ship Builder's Manual (page 61)
* thedemonapostle
Figlurian Republic

## Figlûrian Republic (EN)

Fikloerische Republiek (NL)

The Figlurian Republic is a nation on Yclodus. The Republic was founded by the Kings of Garistôr and Rialeniad as the Figlurian Confederation, altough the Figlurians were done with the Kings, because they gave nothing anymore to the lower Dwarf populace. The lower Dwarf populace, which were called Republicans declared that the Council of Kings was disbanded and the Council of the Republic was formed. That day, Figlûrannaéy was the day that the Republic was born. The first Tleskídônn (President) of the Figlurian Republic was Ergon Dolenn. The current Tleskídônn is Dyrgin Dolenn, the 35th Tleskídônn.
Alliance Victoria Class Special Operations Corvette

**Name**: Victoria
**Craft**: Alliance Victoria Special Operation Corvette
**Type**: Corvette
**Scale**: Capital
**Length**: 500 meters (estimated)
**Weight**: 80,000 tons
**Skill**: Capital Ship Pilot
**Crew**: 50; skeleton: 5/+10
**Passenger Capacity**: 20 Officers 300 Enlisted
**Cargo Capacity**: 16,000 tons
**Consumables / Fuel Capacity**: 1,600 tons (600 hours)
**Cost**: 10,120,000
**Maintenance Costs**: 384,000 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 2D+2
**Space**: 5; Hard Burn: 9
**Atmosphere**: 295; 850 kmh; Hard Burn: 400; 1,150 kmh
**Hull**: 4D
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **2x 50-pound Main Guns**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-2/3/5
Atmosphere Range: 10-2,000/3,000/5,000m
Damage: 2D
* **Mission Specific Missiles**

Fire Arc: forward
Crew: 1
Skill: capital ship gunnery
Fire Control: 3D+1
Ammunition: 1,600 tons of missiles
Damage: varies by Missile
**Complement**:

* Escape Pods: 50

**Description**: The Victoria-class corvette was designed to allow surreptitious insertion of Special Forces and their equipment. Due to its ability to move undetected, and its relatively high amount of firepower, a Victoria-class corvette is often put under the command of Parliament Operatives who need a fast ship with sufficient firepower to resolve any likely armed conflict.

**Source**:

* The Firefly and Serenity Database: Victoria Class
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 103)
* thedemonapostle
Essência divina draconiana

Nos princípios da criação os Deuses lutavam para espalhar sua influencia sobre todos os mundos de inúmeras dimensões conhecidas, contudo um plano se mostrava impossível de corromper, este era o plano material, durante milhares de anos com o surgimento e morte de inúmeros Deuses, um dos Deuses primordiais do caos Goden resolve abdicar de sua divindade para exercer sua influencia ao plano material como um mortal capaz de reencarnar em diferentes criaturas.

Assim sendo Goden começou a espalhar o caos e a destruição sobre todos os mundos em que tocava aniquilando a vida que insistia em ressurgir.

Diante dessa situação os deuses da ordem que eram incapazes de conter o caos que se espalhara naquele plano tiveram que tomar uma atitude e escolhem Trom como representante da ordem no plano material sendo assim Trom assim como o primordial do caos abdica de sua divindade para entrar no plano material e iniciar a luta pelo equilíbrio que sempre fora travada.

Durante seculos eles lutaram, mas sempre que um deles morria reencanava em outro mundo até que se encontrassem mais uma vez para que a luta recomesse Goden cansado desse ciclo sem fim enxerga que não existe outro jeito, e decide selar Trom a si próprio nessa fusão do caos e a ordem surge o primeiro dragão auto nomeado de Drotegomn.
Babylon 5 Ballistic Weaponry

## **Ballistic Weaponry**

Like the slugthrowers of old Earth, ballistic weaponry uses a solid projectile hurled at massive speeds through internal combustion. Unlike matter weaponry, which uses magnetic coils to speed its payload to the target, ballistics have a preset charge or similar force that send a dense slug, or stream of slugs, toward the target. Since all of the energy for propulsion for a ballistic weapon is found as part of the ammunition itself and not siphoned off from the ship’s energy cells or fusion reactor, there is very little drain to the ship at all. This leaves energy to be routed to other systems, like engines or steerage.

Originally created by a dozen different races, it was the Hurr who stayed with the idea of ballistic science, as they loved the ringing sound in their ears from long duration of being in the gunnery turrets. They created many different scales of these weapons, and while they lack the punch of most energy weapons and are expensive to maintain and continually reload, they are a solid weapon technology for the shipbuilder looking for more bang for less credits.

#### **Light Ballistic Gun**

Ballistic Gun: Fire Control: -1D

Heavy Ballistic Gun: Fire Control: -2D

The favored weapon of the Hurr Republic fighter pilot; light ballistic guns are designed with sheer mass of fire per trigger pull in mind. Streams of armor piercing slugs pour out of flare-ended muzzles with the accompanying roar of machinegun fire and the blaze of exploding cordite.

Unmistakable to witness, the light ballistic gun is lightweight and easy to manufacture for anyone who understands firearm physics.

#### **Ballistic Gun**

Fire Control: -1D

A step up from the fighter-designed gun, the true ballistic gun is a large-bored weapon originally designed for use on Hurr
capitol ships, but has since fallen into many raider or black market hands. The ballistic gun is capable of tremendous rates of fire, using the void of space to cool the rapidly heated barrels of the mechanism.

#### **Ballistic Cannon**

Fire Control: -2

Whereas the idea behind the original ballistic weapons was the advent of massive rates of fire, the ballistic cannon is all
about sheer caliber. A single ballistic slug the size of an escape pod is ejected via a massive internal blast toward the enemy, causing catastrophic impact damage when it collides with the target. However, it takes quite some time for the round to reach its target, making the ballistic cannon a tricky weapon to fire accurately.

#### **Source**

* Babylon 5 Ship Builder's Manual (pages 46-47)
* thedemonapostle
Babylon 5 Claweagle Direct Assault Frigate

**Name**: Claweagle
**Craft**: Drazi Freehold Claweagle Direct Assault Frigate
**Type**: Direct Assault Frigate
**Scale**: Capital
**Length**: 150 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 22; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D+1
**Passengers**: 10
**Cargo Capacity**: 20 metric tons
**Consumables**: 3 months
**Maneuverability**: 3D
**Space**: 9
**Hull**: 2D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **2 Particle Beams**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage: 3D
* **2 Grapples**

Fire Arc: forward
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 22

* Officers: 1
* Pilots: 3
* Sensor Operators: 3
* Crewmen: 15

* Average Crew Experience Level: Drazi Line
* Stealth: 10 (Base Difficulty to detect ship)
* Assault Fusion Engine

**Complement**:

* Light Shuttle: 1

**Description**: Possibly the most daring, unique, and possibly foolishly designed vessel in the entire Drazi armada, the Claweagle is a small frigate designed to literally attach itself to an enemy ship of larger size in order to slow it down and blast away at the hull with its weapons array. Dreamed up when research scientists overheard off duty Or’fa complaining about the lack of maneuverability when having to lug around breaching pods (but also of the pleasure of dealing with the marines inside), the Claweagle project took shape.

Using a pair of specially fitted ‘assault grapples’ that magnetically and physically clamp down onto an enemy’s hull, the Claweagle can quickly become an annoying tumor to any larger ship. Hopefully making the ship clumsy enough to damage itself trying to deal with the extra weight while firing particle beams directly into the hull of the enemy, the Claweagle is surprisingly effective but is always a dangerous assignment for its crew, as such a small ship must get in close to perform such a duty.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 117-118)
* thedemonapostle
Kelly's Q&A

What's up fabulous jelly bellies? My name is Kelly Bean, & today it's gonna be sticky. You're gonna ask me some questions that are sweet and I'll answer it for you. If you also want to ask me extra questions, leave some in the comments. Both of these I will take an answer. Let get with the gooey questions!

Questions
 Favorite Artist?
 Favorite Sweet Treat?

If you wanna ask any questions, leave it in the comments and I'll answer it for you. Stay Super Duper Sweet, Kelly Bean
AvP: TA01

**Name**: TA01 Submachinegun
**Model**: USCMC TA01 Submachinegun
**Type**: Submachinegun
**Scale**: Character
**Skill**: Firearms
**Ammo**: 20
**Fire Rate**: Fully Automatic
**Range**: 1-6/15/30m
**Damage**: 3D

**Description**: Developed by Tradex, this 9mm submachinegun is carried by security forces and Marines patrolling highly populated colonies. It is primarily a low penetration weapon that is meant to minimize the risk to bystanders and structures.

**Source**

* Aliens: Game Over v0.8 (page 29)
* thedemonapostle
AvP: M402

**Name**: M402
**Model**: United States Colonial Marine Corps M402 Multiple-Launch Mortar
**Type**: Twin-tube mortar
**Scale**: Speeder
**Skill**: Blaster Artillery
**Ammo**: 10
**Range**: 100-1,600/4,000/8,000m
**Damage**: 6D+2

**Description**: The M402 is a 80mm twin-tube launcher fed from an automatic round rotary magazine. Though portable, the entire system weighs nearly 70 kg and must be transported by a least three Marines.

A skilled crew can fire this potent weapon once per round, delivering sustainable fire (especially when used in groups) on forward targets. Since this weapon may be disassembled, its weight may be divided between the three-man crew that operates it.

A skilled crew may assemble this weapon as a full-round action. A common tactic with this weapon is to position several mortars behind a hill to gain cover from direct fire (the mortar can fire over the hill at no penalty).

The M402 has a sophisticated site that provides the gunner of the weapon a +2 pips to hit. Using a scope is an attack action.

**Source**

* Xenopedia: M402 Multiple-Launch Mortar
* thedemonapostle
AvP: ATAX Armor

**Name**: ATAX Armor
**Model**: Alien Tactical Advantage eXplorer Armor
**Type**: Power Armor
**Scale**: Character
**Weight**: 272 kg
**Coverage**: Full

**Game Notes**:

* **Physical Protection**: +4D
* **Energy Protection**: +2D
* **Dexterity and Related Skills Penalties**: -2D

**Description**: Alien Tactical Advantage eXplorer (ATAX) armor was created as a prototype to the Synthetic Alien when it was considered infeasible to infiltrate an Alien hive with an artificial life form. This modified HARDCore armor uses pheromone collars and a significantly different physical appearance in an attempt to fool drones and praetorians. Ideally, the ATAX armor gets close enough to the Alien Queen to deliver its payload and get out.

The most obvious difference with ATAX armor is its resemblance to an Alien. For purposes of fooling Aliens, the ATAX armor receives a +5D bonus to Con checks.

The armor offers an effective Strength of 5D+2. When traveling overland, it allows the wearer to hustle for up to 12 hours straight. ATAX Armor is covered with titanium plate. Standard armament for ATAX Armor is a M38A2 SADAR, built into the "Alien" head. It also has one appendage that functions as a heavy mace for STR+2D points of bludgeoning damage.

ATAX Armor functions in all forms of atmosphere, even deep space. It grants a +5D bonus to Strength to resist the harmful effects of radiation.

There is an internal power supply, which will operate the armor for up to 12 hours. The life support system is designed to protect the wearer for 24 hours, but in emergencies it can last up to 72 hours.

**Source**:

* Aliens: Game Over v0.8 (pages 26-27)
* thedemonapostle
Babylon 5 Character Weapons

**Close Combat Weapons**

Coutari

Ka’toc

Minbari Fighting Knife

Shock Stick

**Exotic Weapons**

Agony Whip

Denn’bok

**Heavy Weapons**

Auricon Mk IX Grenade Launcher

D’Va’Tak Assault Pulse Rifle

**Pistol Weapons**

Antique Slugthrower

Auricon EF-7 PPG

Minbari Holdout Laser

Multi-Part PPG

Narn Stun Gun

Needler

W&G Model 10 PPG

**Rifle Weapons**

Auricon EF-PR PPG Rifle

Centauri Guardsman’s Rifle
Babylon 5 Abbai Matriarchate Starships

**Abbai Matriarchate Starships**

The Abbai are one of the founding fathers – or rather mothers – of the League of Non-Aligned Worlds and have access to some of the most advanced sciences their members can claim. Having several generations of spacefaring peoples in their population, they have had time to perfect many of their starship technologies. An extremely defensive people, the Abbai have always focused their research and developments on protecting their ships and their territories, which is seen in their various ship designs.

Using a combination of metals and composite materials to build their ships, they have achieved a dense hull and easily adjusted bulkhead structure to allow for additional crew quarters. As an aquatic race they also keep several parts of their vessels flooded with oxygen-rich fluid to accelerate the movement and comfort of their crewmen, adding an extra cushion against damage from the outside. Should a hull breach occur, any exposed flooded compartments or corridors will vent slightly into the vacuum of space before freezing solid – thereby making an instant hull seal that keeps more atmosphere or aquatosphere from escaping through the breach until it can be repaired.

By creating some of the best defended vessels in the galaxy, the Abbai have made some of the deadliest weapons as well. Invented to protect but easily used to destroy if necessary, Matriarchate technologies are a step above most other League races and questionably nearing those of the Centauri or even Minbari in some cases. When an Abbai defense frigate changes its tone from protection to incapacitation, there is a shudder that passes through all but the most ignorant of enemy crews. There was a reason why the Dilgar never successfully drove into Abbai space, and why the Drakh later would hope to see all Abbai dead wherever they found them. When the Abbai close the doors to an area of space and stand to guard them, those doors stay closed.

**Capital Classed Vessels**

Bimith Defender

Juyaca Dreadnought

Lakara Cruisers

Milani Carriers

Shyarie Frigates

Tiraca Frigates

**Light Classed Vessels**

Kotha Medium Fighter
Babylon 5

It was the dawn of the third age of mankind – ten years after the Earth-Minbari War.

The Babylon Project was a dream, given form. Its goal: to prevent another war, by creating a place where humans and aliens can work out their differences peacefully. It's a port of call – home away from home – for diplomats, hustlers, entrepreneurs, and wanderers.

Humans and aliens, wrapped in two million, five hundred thousand tons of spinning metal **. . .**  all alone in the night.

It can be a dangerous place, but it's our last best hope for peace.

This is the story of the last of the Babylon stations. The year is 2258. The name of the place is Babylon 5.
-Jeffrey Sinclair

Equipment

Races

Starships
Deuses

Existem inúmeros **Deuses** cada um com suas peculiaridades, porem podem ser classificados por diferentes tipos.

O primeiro e mais importante são os **Deuses** primordiais representados pela dualidade luz e escuridão, bem e mal, ordem e caos, vida e morte, todos eles nasceram no evento denominado Annihi
AvP: M39

**Name**: M39 Submachine Gun
**Model**: Armat Battlefield Systems M39 Submachine Gun
**Type**: Submachine Gun
**Scale**: Character
**Skill**: Firearms
**Ammo**: 48-round detachable box magazine (uses 9mm caseless ammo)
**Fire Rate**: Fully automatic
**Range**: 1-6/15/30 meters
**Damage**: 3D

**Description**: The Armat M39 Submachine Gun (SMG) is an American-made submachine gun used primarily by the United States Colonial Marine Corps as their standard issue SMG; typically during operations in civilian areas and by Weyland-Yutani PMCs.

Due to the relatively low-powered round it fires, the M39 is ineffective against armored opponents. It's lack of penetrating power also makes it useful in urban operations where collateral damage may be a concern, as walls and other obstacles in the environment will effectively stop stray rounds, thereby minimizing the risk to innocent bystanders. Even though the weapon fires a relatively small round, the M39 has extreme recoil, even higher than that of the M41A Pulse Rifle.

The standard M39 came equipped with ghost ring sights providing minimal occlusion to the shooter's view, and a collapsible stock which could also be completely removed.

**Source**

* Xenopedia: M39 Submachine Gun
* thedemonapostle
Apophis Flagship

**Name**: Mothership
**Craft**: Goa'uld Apophis Mothership
**Type**: Mothership
**Scale**: Capital
**Length**: 1,400 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 30; Skeleton: 1/+10
**Passengers**: 4,000+
**Cargo Capacity**: 280,000 tons
**Consumables**: 1 month
**Hyperdrive**: x140
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 6D+2
**Shields**: 5D+1
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **120 Type IX Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 6D+1
Complement

* Death Gliders: 2,880
* Tel'taks: 1,440

**Miscellaneous**

* Transportation rings

**Description**: Apophis' mothership was his flagship. First seen after Apophis took control of Sokar's forces, the vessel possessed many advantages over the standard ha'tak: it was larger, possessed a faster hyperdrive, and had weapons which could incinerate a ha'tak in six shots. Apophis took the ship to his meeting with Heru'ur, and destroyed Heru'ur's flagship with just a few shots. Apophis also took it and his fleet to Vorash in an attempt to destroy the Tok'ra. The supernova of Vorash's sun sent Apophis' mothership into another galaxy, along with SG-1. While there, the vessel was boarded by Replicators, who overran the ship, but Apophis set the self-destruct and escaped. The Replicators were unable to deactivate the self-destruct, and the ship was destroyed.

**Source**:

* Stargate Wiki: Apophis' mothership
* Stargate SG-1 Sourcebook (page 163)
* thedemonapostle
AvP: M270

**Name**: M270
**Model**: USCMC M270 Phased Plasma Cannon
**Type**: Phased Plasma Cannon
**Scale**: Starfighter
**Skill**: Vehicle Blasters
**Ammo**: 3,000 shot battery
**Weight**: 363kg
**Fire Rate**: Semi-Automatic
**Range**: 1-3,000/7,500/15,000m
**Damage**: 5D

**Description**: The M270 is a mobile phased plasma gun capable of engaging line-of-sight targets with exceptional accuracy and lethality. It is one of the few air defense weapons in service packing sufficient kinetic punch to destroy an artillery round in flight.

**Source**

* Aliens: Game Over v0.8 (page 31)
* Xenopedia: M270
* thedemonapostle
AvP: M4X Armor

**Name**: M4X Armor
**Model**: United States Colonial Marine Corps M4X Armor
**Type**: Personal Armor
**Scale**: Character
**Coverage**: Full

**Game Notes**:

* **Physical Protection**: +2D
* **Energy and Acid Protection**: +1D
* **Dexterity and Related Skills Penalties**: -1D

**Description**: An update to the aging M3 vest, M4X armor provides better protection against high-velocity impacts than its predecessor without sacrificing mobility. Instead of a basic vest and infantry 'bucket' helmet, the M4X incorporates full-body protection with armored sleeves, thick gloves, and a full-face helmet complete with a light ballistics-resistant visor.

The armor is also augmented with a lightweight body frame to help the wearer maintain his balance whenever he is hit with tremendous force, like body blows from an onrushing Xenomorph or Yautja. Most notably, and unlike its predecessor, the armor also incorporates light resistance to Xenomorph acid blood.

While the M4X is superior in all aspects to the M3, the armor is still undergoing field testing with several Marine combat units before being issued to the entire US Colonial Marine Corps.

**Source**:

* Xenopedia: M4X Armor
* thedemonapostle
AvP: USM Auriga

**Name**: Auriga
**Craft**: United Systems Military Auriga
**Type**: Medical research vessel
**Scale**: Capital
**Length**: 2,658 x 718 x 628 meters
**Skill**: Capital Ship Pilot
**Crew**: 50; Skeleton: 5/+10
**Passengers**: 20 plus science experiments
**Cargo Capacity**: 53,160 metric tons
**Consumables**: 10 years
**Hyperdrive**: x250,739
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 4
**Hull**: 6D
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 200 / 3D+2
* Focus: 5 / 5D

**Weapons** - None

**Description**: The USM Auriga, registration number USMRV118, was a top-secret scientific research ship in service with the United Systems Military. It was notably where the USM project to recreate the Xenomorph XX121 species, by cloning the deceased Ellen Ripley, reached its completion.

The ship was ultimately destroyed in 2381 when Annalee Call deliberately set it on a collision course with the Earth, in order to stop the Cloned Xenomorphs on board from spreading and jeopardizing the entire human race.

The USM Auriga was a 2,658 meter-long stealth-capable medical research vessel. It maintained a constant crew of forty-two enlisted soldiers under the command of General Martin Perez, along with a seven-personnel science team led by Dr. Mason Wren. The ship was controlled by an artificial intelligence program, Father, which oversaw the ship's autopilot, life support and and personnel organization systems. The Auriga had a mess hall, sleeping quarters, recreation hall, numerous laboratories and several containment cells used to hold the Xenomorphs that were bred aboard the ship. The vessel also featured numerous maintenance areas, including a large waste tank at the bottom of the ship.

**Source**:

* Xenopedia: USM Auriga
* thedemonapostle
AvP: M92

**Name**: M92 Grenade Launcher
**Model**: United States Colonial Marine Corps M92 Grenade Launcher
**Type**: Grenade Launcher
**Scale**: Character
**Skill**: Missile Weapons
**Ammo**: 6
**Range**: 5-48/120/240m
**Damage**: Varies By Grenade Type

**Description**: The M92 Grenade Launcher is a grenade launcher primarily used by the United States Colonial Marine Corps. It can load 4 types of grenades: Timed fuse grenades, proximity mines, EMP grenades, which are capable of stunning any target and disabling Yautja Cloaks, and spider mines that use robotic legs to scuttle at any nearby hostiles.

**Source**

* Xenopedia: M92 Grenade Launcher
* thedemonapostle
Andromeda: AF/A-29 Phoenix Slipfighter

**Name**: AF/A-29 Phoenix Slipfighter
**Craft**: Systems Commonwealth AF/A-29 Phoenix Long-Range Fighter / Attack Craft
**Type**: Fighter / Attack Craft
**Scale**: starfighter
**Length**: 20 x 9 x 7 meters
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: 200kg
**Consumables**: 1 week
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Type VII Laser Cannons (firelinked)**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 10-600/1,500/3,000m
Atmosphere Range: 10-1,200/3,000/6,000m
Damage: 5D
* **3 Electromagnetic Launch System Tubes**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D+1
Space Range: 1-7/18/35
Atmosphere Range: 10-700/1,800/3,500m
Ammo: 6 Ground Assault Smart Missiles per tube
Damage: 6D vs Starships; 12D vs Ground Targets
**Description**: The AF/A-29 Phoenix Slipfighter is a long range combined fighter/attack craft designed to operate in Earth-normal atmospheres and high-orbit.

Extremely maneuverable, the Phoenix is the primary close air support and long-range interdiction asset for the Lancer Corps during planetary combat operations. It is also used to clear hostile skies of tactical fighters, to clear the way for incoming Lancer drop ships and establish air dominance in advance of the main planetfall assault element.

The Phoenix is equipped with dual Point Defense Lasers and three Electromagnetic Launch System tubes capable of firing up to 6 SAPM-6III Strike Arrow missiles.

**Source**:

* The Andromeda Wiki: AF/A-29 Phoenix
* thedemonapostle
Babylon 5 Delta-V Fighters

**Delta-V Fighters**

A favorite of raiders and smaller military forces, the Delta-V – also called the Zephyr by the designers – can be found anywhere in the galaxy. Though lacking the strength of a heavy fighter, the Delta-V is capable of atmospheric flight and rapid launches and landings, thus greatly increasing its utility for lesser militaries or personal civilian escort services.

It did not take long for someone to try and make more out of the famous ‘chip fighter’. Developed by raiders as a means of increasing their aces’ firepower, the Double-V is actually the main parts of two Delta-V’s welded together, one on top of the other, and sealed into a single fightercraft. The resulting craft has better armor and is capable of carrying fighter missile racks and slightly heavier guns. Though this comes at the cost of its maneuverability, few raider aces care – survival is far more important.

An official variant – or rather an alternate hull of the same designs schematics – Delta Industries made a new version of an old favorite. At nearly double the upfront cost of its predecessor, the ‘V2’ is a well-made and well-armed ‘combat fighter’. Based on the same design, the V2 is a much needed re-envisioning of the old chassis. Keeping the signature ‘chip fighter’ look and the ability to use the same launching and docking methods of the older model, the V2 is superior in all other ways. Stronger weaponry, seamlessly condensed armor plating and superior maneuverability sets the V2 apart as a new era for fighter pilots who were used to dealing with the old V.

Delta-V Light Fighter

Double-V Fighter

Delta-V2 Combat Fighter

**Source**

Babylon 5: Ships of the Galaxy (page 155)

The Babylon 5 Project: Raider fighter

thedemonapostle
AvP: LAU-190/A

**Name**: LAU-190/A
**Model**: LAU-190/A Multiple Rocket Launcher
**Type**: Rocket Launcher
**Scale**: Speeder
**Skill**: Missile Weapons
**Ammo**: 16
**Weight**: 68kg
**Fire Rate**: 4
**Range**: 25-240/600/1,200m
**Damage**: Varies by Rocket Type.

**Description**: This 16-tube launcher is usually mounted on the UD-4 Cheyenne dropship. It works with the Mk. 16 150mm Banshee 70 system to fire spinstabilized rockets. Each rocket has a fluted exhaust nozzle with three spring-mounted wraparound fins at the rear. The Mk. 16 model has a high-impulse rocket motor, giving a burnout velocity in excess of 1800 meters per second. This provides excellent stand-off range and accuracy in its air-to-surface role. It has an onboard targeting computer that provides a +1D bonus to attack rolls when a target has been acquired.

**Source**

* Aliens: Game Over v0.8 (page 32)
* thedemonapostle
AvP: Sawed-off double barrel shotgun

**Name**: Sawed-off double barrel shotgun
**Model**: Sawed-off double barrel shotgun
**Type**: Customized Shotgun
**Scale**: Character
**Skill**: Firearms
**Ammo**: 2 - 1 per barrel (12 gauge)
**Range**: 1-6/15/30 meters
**Damage**: 5D+2 single; 6D+2 double

**Description**: The phrase sawed-off shotgun is a generic term used to refer to any shotgun that has been cut down to a compact size. Such weapons are typically based on side-by-side double barrel shotguns, although over-and-under, single barrel and even pump action examples have been known to exist. Generally, these weapons are created by the user literally sawing off the weapons barrels at a much shorter length (hence the name); the weapon's stock is also commonly cut down to a pistol grip. The weapons are favored among criminals for offering impressive close-range firepower in a very small package; the act of sawing down a shotgun is often illegal in many countries anyway.
All Aboard the Troll Express

A Sawed-off Double Barrel Shotgun was used by some members of the United States Colonial Marine Corps. The weapon was highly effective against Xenomorphs in close quarters combat, sometimes capable of killing Warriors with one shot. Some examples were outfitted with an accessory rail on the left-hand side, beneath the barrels near the breech, and illuminated sights, making the sight easier to see in low-light conditions.

**Source**

* Xenopedia: Sawed-off double barrel shotgun
* thedemonapostle
Babylon 5 Afterburners

**Afterburners**
**Cost**: varies
**Effect**: +50% base Space speed.
**Duration**: 4 times ship's base Space rating in rounds. After which the ship is out of fuel.
**Description**: Some small spacecraft are fitted with powerful afterburning engines that either dump fuel directly into the combustion chamber or otherwise temporarily overload their reactors to achieve massive amounts of thrust for a short time. Larger vessels can have similar apparatus fitted to their fusion reactors, making them capable of extreme surges of forward momentum.
Andromeda: Than

**Name**: Than-Thre-Kull
**Dice**: 13D
**Dexterity**: 1D / 4D+1
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D+1
**Perception**: 1D / 4D
**Strength**: 1D / 4D+2
**Technical**: 1D / 4D+1

**Move**: 10 / 12
**Size**: 1.3 - 1.8 m
**Weight**: 40 - 140 kg

**Special Abilities**:

* Exoskeleton: STR+1D to resist damage.

**Description**: The Than-Thre-Kull are highly intelligent insectoids. The Than are slightly smaller than humans, with compound eyes and brightly colored iridescent carapaces.

Than are hermaphroditic. They mate by laying large clutches of eggs in a common burrow. Up to 100 Than place their eggs in any given burrow. The genetic material of all the Than in the spawn mix produce tens of thousands of small, helpless grubs. Than grubs are not particularly intelligent, and spend several months eating specialized fungi, grown on Than farms. After that time, the surviving grubs spin cocoons where they metamorphosize into adult Than. Only one in 100 Than survive to reach their adult stage, but those that do consider every Than who participated in their spawn their "parent." Thus, Than society is supported by a web of complex family relationships, in which every Than has hundreds of parents and siblings to call on in times of need.

**Culture**

Than superficially resemble Terran ants and live and work in large cities. However, Than do not share a collective "hive" intelligence. In fact, Than are highly individualistic. They take great pride in their appearance and are accomplished builders and engineers. The Than are fiercely proud of their accomplishments and traditions, even while remaining loyal members of the Commonwealth. If humans describe themselves as the Commonwealth's "backbone," the Than must be its tough exoskeleton.

**Source**:

* The Andromeda Wiki: Than-Thre-Kull
* thedemonapostle
Aces & Eights

**Name**: Aces & Eights
**Craft**: Jack Leland Mid-Sized Transport Aces & Eights
**Type**: Yacht
**Scale**: Starfighter
**Length**: 59.4 x 138.1 x 19.8 meters
**Weight**: 6,000 tons
**Skill**: Space Transports
**Crew**: 6; skeleton: 1/+10
**Passenger Capacity**: 4
**Cargo Capacity**: 300 tons
**Consumables / Fuel Capacity**: 125 tons (800 hours)
**Cost**: Unknown
**Maintenance Costs**: 54,000 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 2D
**Space**: 5; Hard Burn: 7
**Atmosphere**: 295; 850 kmh; Hard Burn: 350; 1,000 kmh
**Hull**: 4D
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **2x 100 Pound Short Range Missle Launchers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/9
Atmosphere Range: 10-2,000/5,000/9,000m
Ammunition: 80 total
Damage: 3D
**Complement**:

* Short Range Shuttle: 1

**Description**: A privately-owned vessel, Aces and Eights is known throughout the Border and outer worlds as the personal transport ship of an eccentric, rich, roving gambler by the name of Jack Leland. Though officially the ship is his preferred accommodations for taking high-stakes poker games outside of the Core, many folk are familiar with the fact that the crew is for hire for certain jobs—hand-picked by level of personal interest as much as money by the owner and Leland’s hired-gun, Captain Maxx Williams.

Aces and Eights, though a mid-size transport, has many expensive amenities. A loft area with low ceilings and exposed pipes allows for incidental storage and an out-of-the way spot for meetings. The rec room comes complete with exercise mats, punching bag, and full set of weights. The galley is a combination kitchen and dining room. A large Cortex access terminal dominates the bow end of the room. The ceiling has four enormous skylights, allowing for an excellent view of the black. The infirmary is rather small for a mid-bulk transport, and is suited to short-term care only.

The hangar holds the Captain’s Launch—a small short-range shuttle that normally integrates into the ship during normal operations. (The roof of the ship opens up to allows the launch exit and entrance to the body of the ship.) Captain Williams and the owner, Jack Leland, are the only two who have access to the launch area. High-tech retinal imaging will lock out all but the most skilled and determined.

The room most often talked-about on the ship is the Game Room, where Leland holds high-stakes poker games when the worlds he visits do not have casinos or hotels suitable to his standard of living. The game room has a card table, billiards table, and liquor cabinet stocked with only the best booze in the ‘Verse.

**Source**:

* The Firefly and Serenity Database: Aces & Eights
* Serenity Role Playing Game (page 117)
* thedemonapostle
Babylon 5 Antique Slugthrower

**Name**: Antique Slugthrower
**Model**: Smith & Wesson Revolver
**Type**: Slugthrower
**Scale**: Character
**Skill**: Firearms
**Weight**: 0.45 kg
**Ammo**: 6; 10 credits per round
**Cost**: 100 credits
**Availability**: 1; R
**Range**: 1-30/76/152 m
**Damage**: 3D

**Description**: Relics from the 20th and 21st centuries, some Humans possess an antique revolver, having had it passed down through the generations of their family as an heirloom. Six rounds are carried in each antique revolver, which must be loaded individually.

**Source**:

* The Babylon 5 Project: Slugthrower
* Babylon 5 2nd Edition Sourcebook (page 137)
* thedemonapostle
Andromeda: RF-42 Centaur Tactical Fighter

**Name**: RF-42 Centaur Tactical Fighter
**Craft**: Systems Commonwealth RF-42 Centaur Tactical Fighter
**Type**: Space Superiority Slipfighter
**Scale**: starfighter
**Length**: 20 x 9 x 6 meters
**Skill**: starfighter pilot
**Crew**: 1; Gunners: 1; The Centaur can be remotely operated
**Passengers**: 0
**Cargo Capacity**: 200kg
**Consumables**: 1 week
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Type II Antiproton Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 3D+2
* **2 Electromagnetic Launch System Tubes**

Fire Arc: forward, but are self guided
Crew: 1
Skill: starship gunnery
Ammo: 6 missiles per tube, Specific missile quantity varies
* **Defensive Kinetic Kill Missiles**

Scale: starfighter
Fire Control: 3D+1
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D
* **Offensive Kinetic Kill Missiles**

Scale: starfighter
Fire Control: 2D+1
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Damage: 9D
**Description**: The RF-42 Centaur Tactical Fighter is the premiere space superiority slipfighter in the High Guard fleet.

Designed to conduct high speed, fire-and-forget combat maneuvers, it is unmatched in its ability to engage multiple targets at short to medium distances. The primary mission of the Centaur is to provide combat patrol support for Glorious Heritage Class cruisers and Atmospheric Attack Craft Carriers. It also flies tactical escort for strike fighters and conducts suppression of enemy defense operations during interplanetary combat.

The Centaur is equipped with dual Antiproton Cannons and 2 Electromagnetic Launch System tubes which fire OM-5 offensive and Defensive kinetic kill missiles. The Centaur can be piloted either from the cockpit or remotely from a Flight Operations Center.

**Source**:

* The Andromeda Wiki: RF-42 Centaur Tactical Fighter
* thedemonapostle