Interactables

**Interactables** are objects encountered while exploring the Environments. They are immovable, but can be interacted with. Most interactables can only be interacted with once per Environment visit, while others multiple or unlimited number of times.

Some interactables have an interaction cost attached to them that the player has to pay to activate them. The various cost types are Gold, Lunar Coins,Health, or certain Items/Equipment. Upon activation each interactable has an effect, such as granting the player with loot or health, teleporting to the next Environment, or unlocking any secret areas and Survivors. See the table at the bottom for a more detailed description.

## Chests & Loot

* Chests & Equipment
* Lunar Pod
* Void Cradle
* Void Potential
* Encrusted Cache
* Scavenger Backpack
* Barrel
* Stalk
* Cleansing Pool
* 3D Printer
* Scrapper

## Shrines

* Shrine of Blood
* Shrine of Combat
* Shrine of the Mountain
* Shrine of Chance
* Shrine of the Woods
* Shrine of Order
* Altar of Gold

## Drones

Drones can be purchased to repair them from their broken state and use them. They can provide either damage or healing output.

Drones that are repaired and minions spawned via items level up with difficulty level, not player level.

* Gunner Drone
* Healing Drone
* Missile Drone
* Incinerator Drone
* Equipment Drone
* Emergency Drone
* TC-280 Prototype
* Gunner Turret

Other Drones
* Strike Drone
The Back-up
* Engineer Turrets
Engineer
* Squid Turret
Squid Polyp
* Col. Droneman
Spare Drone Parts

## Environment Specific

* Radio Scanner
* Escape Pod
* Newt Altar
* Pressure Plate
* Fan
* Timed Security Chest
* Broken REX
* Alloy Vulture Nest
* Compound Generator
* Glass Frog
* Artifact Reliquary
* Lunar Buds
* Lunar Shop Refresher
* Cauldron
* Lunar Seer
* Survivor Suspended In Time
* Halcyon Beacon
* Obelisk

## Charging Zones

Charging Zones, aka Holdout Zones are areas the player must stay within to fully charge them in order to complete the current objective. Monsters will spawn while such a zone is active and loot may be rewarded for completing a subobjective related to it.

* Teleporter
* Pillar of Mass
* Pillar of Design
* Pillar of Soul
* Pillar of Blood
* Cell Vent
* Deep Void Signal
* Assessment Focus

## Portals

* Blue Portal
* Gold Portal
* Celestial Portal
* Artifact Portal
* Null Portal
* Void Portal
* Deep Void Portal
* Infinite Portal

## Skill Related

* Quantum Tunnel
* Vending Machine
* Beacon: Resupply

## Version History

Survivors of the Void
* Added 1 New Interactable: Void Cradle
* Added New Drone: Col. Droneman

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed AI sometimes getting position updates on invisible characters more frequently than intended
	+ Fixed drone AI following its leader too aggressively

Anniversary Update
* Major Content
	+ Added New Interactable: Lunar Shop Refresher
* Gameplay Changes
	+ NPC AI
		- All AI now have dramatically improved pathfinding
		- All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
	+ Minions
		- Drones no longer have resistance to AOE attacks
		- 🌧 All minions now teleport to their owner if they stray past 400m
		- 🌧 All Minions now scale to the ‘ambient level’ of the run
		 *Developer’s Notes: The ‘ambient level’ is the level of the run that grows over time. Previously, the enemy team used the ‘ambient level’ to set their level. Now, all enemies AND minions are at ambient level. **The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes - the Squid Polyp - will scale much better over time. This matches drone scaling in RoR1.***
* Quality of Life
	+ Graphics Updates
		- Update visuals for all broken drones to be easier to see
* Bug Fixes
	+ Fixed certain drones not having 360° vision, causing them to attack or heal less
	+ Fixed broken drones spawning underground

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix some portals being tilted randomly

Early Access Artifacts Content Update
* Bug Fixes
	+ Interactables that spawn outside the Teleporter radius after it begins charging (like destroyed drones) now become locked until the end of the Teleporter event
	+ Fix characters hidden by  still being visible to AI

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ **Drones**
		- 🌧 Make all Drones resistant to AOE attacks, reducing their incoming damage by ~70%

Early Access 'Skills 2.0' Content Update
* Gameplay Changes
	+ 🌧︎Drones can now be repurchased after they die, excluding TC-280
	+ **TC-280**
		- Base Cost: $500 ⇒ $350

Early Access 'Skills 2.0' Content Update
* Bug Fixes
	+ Update ambient sound in the Celestial Portal to not include insects

Early Access Scorched Acres Content Update
* QOL
	+ ☂ Update the Cost Labels on Interactables to stand out more from the rest of the stage
	+ Update graphics of Celestial Portal to be more noticeable
	+ Add names to Portals