Update 1.23

People Playground 1.23 is a major update for People Playground. It was released on March 28, 2022.

# 1.23 - March 28 2022

### Added

* Substructure map
* Mechanical Belt
* Resizable Housing
* Bottle
* Power Hammer
* Trees
* Bushes
* Magnum Revolver
* Bazooka
* Liquid Centrifuge
* Spotlight
* Wheel
* Particle Projector
* Key triggers now show the key they're assigned to in Detail View
* Contraptions now have an "info" button that shows the required mods and useful information.
* More bone breaking sounds
* Option to toggle passive healing
* "Open in Workshop" button
* Thumbnail size warning
* "Ambience Highpass" setting
* Search bar in mod menu
* Better explosion shrapnel
* More wooden strut stress sfx
* "Choose object under cursor" Keybind (like MC Middle button)
* Soap works by sliding
* Fire Embers
* Customisable laser & LED colour
* Organisms have a chance to walk a bit when shot
* Chance for visual brain matter to fly out when an organism is shot in the head
* Distant SFX
* "Clear Everything" Clears map as well.
* Overwriting a contraption that's uploaded to the workshop will update the workshop as well.
* Machinery can now be toggled indestructible.
* Flamethrower flames and fire extinguisher particles now have collision.
* Contraptions that depend on mods will have a list in the description of the item.

#### For modders

* LiquidMixingController
* SkipSerialisationAttribute
* InstantiateOverride

### Changed

* "Biohazard" category is now "Chemistry", Icon changed from biohazard sign to a conical flask.
* Metronome is more consistent.
* "Wheel" is now "Wooden Wheel"
* Minor changes to metal hit effect.
* Pistons will keep pushing and pulling, And can no longer be pushed by other objects.
* Tanks now have engines and gas tanks, just like cars.
* Humans are heavier and stronger, subsequently making it easier for them to break bones.
* Blood will only spill out of stab wounds when the weapon is removed.
* Reordered buttons on the contraption button
* Nitro-glycerine is more dangerous
* Minor changes to minigun behaviour
* Bell sound reduced
* Changed minigun, rocket launcher, sniper rifle, 120 mm cannon, and tank cannon SFX
* Increased tank barrel weight and recoil.
* Decreased tank suspension strength an speed
* Tank muzzle blast is more dangerous.
* Decreased ambient sound rate on Humongous.
* Decreased bullet drop
* Phase link is now only visible in detail view (thank god)
* Default mod compilation duration limit went from 60 to 120 seconds.
* Selection outline is less vibrant.
* Minor changes to human bruise colour and human blood impact.
* Grenade fuse is now 4 seconds instead of 2 seconds.
* Mods that use the "Application" identifier are marked as suspicious
* Rockets now slow down more when underwater and are stopped by immobility fields.
* Decreased activation signal warning sound rate
* Increased activation signal limit
* Layering changes to the tank
* Lowered impact force of bullets on hard objects
* Minor changes to brick impact VFX
* Decal sorting order stuff
* Outdated contraption symbol is smaller
* Small wood impact is louder
* Sliding sound is quieter
* Deprecated Hover.collider and all wire colliders
* Removed low frequencies from ambient hum
* Pistons stop working completely when broken
* Bullet impact SFX is quieter
* Increased "stop animation on damage" damage threshold

### Fixed

* Wires are no longer pink and will no longer disappear after paste / load.
* Continuous activation signals should be fixed.
* Improved fast moving wire performance
* Debug messages doing the DRAG SELECTED thing
* Glass no longer increases detector range if placed in front of a mirror
* Zombies moving even though they are completely dead
* Minor performance improvements
* Unnoticed LED Bulb issue fixed
* RemoveLiquid bug that can cause liquid overflow fixed
* Pumpkin stuff
* Weird explosion miscalculation
* Minor firearm bugs
* Liquidentifier going haywire in lava
* Bicycle is now metal like other vehicles
* Explosives can no longer cause infinite explosions
* Deletion stuff fixed
* Soap problems fixed
* Water no longer makes the entire map float (????)
* Outlet liquid decal issues
* No more contraption synchronisation infinite loops
* Toybox scrollbar fixed

### Removed

* Liquid Pressuriser sound removed
* Rotor sound removed
* Expanded gore is gone
* Red LED Bulb, Green LED Bulb, and Blue LED Bulb removed

# Gallery

The Event Post's background header.The Event Post's gif.

1. ↑ https://store.steampowered.com/news/app/1118200/view/3091165066134889561