recursal/Fanatic-Fandom huggingface dataset:
The Drow of Easthold

Nemesis was the 24th session of the Daevenfell campaign, and the fifth session of Chapter 5: Heavy Lies the Crown.

## Summary

Ridqeck and Edith emerge from hiding, admonishing Ycaron, bruised both in body and ego. He yells at them both, claiming he would have won if they didn't run like cowards. Teft and Shallan stay mostly out of it.

Asked if he's ready to do what they actually came for, Ycaron sullenly follows Edith and the rest north. They come upon a March camp alongside the road, in the process of being packed up. There's a prisoner in their midst, dressed similarly to the late Kaun, and they decide to free her. The gang easily disposes of the soldiers, except for one cowering drow. Ycaron, in some weird power play, decides to offer him his life in exchange if he'll follow the true light of La Luna, and the drow's One True King. The drow, Rakh Larsahn, agrees, and becomes Ycaron's first follower in the new world.

The rest frees the girl, and she's revealed to be Kaul Morass, Kaun's sister. She explains how King Gargaroth and his drow nearly wiped out all of the Morass clan, with a few survivors hiding in some secret ruins further north. She leads them to a hidden entrance, and they find a dark shaft. They can hear the sounds of Drow. King Gargaroth has evidently gotten there first.

They pour the last contents of the Bag of Beans down there, and in the darkness they can hear the dying screams of the guards, as whatever nonsense came out attacks. The Resistance climbs down the deep, dark shaft.

## First appearances

* Rakh Larsahn
* Kaul Morass
Anchorage

Anchorage was the capital of the Imperial Expanse in Crescent, a massive, sprawling port city in the northwest. Central attractions are Emperor Chalastain's Palace, the wizarding university Damon Thor, hip nightclub The Black Drum and the headquarters of the mysterious cult known as The Keepers. It also houses the bureaucratic lobbyists of The Thieves Guild, who rose from their humble beginnings in Backstab Alley to become a legitimate political organization.

After the Siege of Anchorage during the Age of the Seasons, many inhabitants relocated to Bulwark, which gradually grew and became the new capital of the realm.
Shallan

The brothers Teft and Lhoris Shallan have endured many hardships together. First losing their parents to a witch hunt, before being sold as slaves alongside their youngest brother - who perished at only nine years old. Forced to fight in a terribly violent war far from home, the brothers barely escaped with their lives.

And this was all before the Davenfeldt calamity, where the brothers would play a pivotal role in the world of Daevenfell. They are currently the leaders of what little remains of the Morass people.

* Teft Shallan, half-elf sorcerer
* Lhoris Shallan, human blood hunter
The Bloodwolves

The Bloodwolves are an up-and-coming team of gladiators in Zalasad Grum. They are cloaked in bloodsoaked pelts and howl at the moon. They kill with wild abandon.

#### **Members:**

* Tarrik "Twitch" Timbers (The Bloody Gnome Beast Who Loves Blood)
* Tycho "Two-Eyes" Thistelsprocket
* Amira Shopkeeperson
* Calculus Numberson
* Squelch
* Mark (Manager)
Treon Husk

A young man from Póli, Treon is remembered by most as "the one who stutters". An ambitious young man, he greatly admired Kaun Morass who lead the rangers of New Rope/the Resistance for over a year. Following his death, Treon's mood has darkened, but he nonetheless supports the new lead ranger, Unnlain, fervently.

Died fighting on the frontlines against the drow, punctured by multiple arrows fired by Baron Blood.
Tír Annouhns (session)

Tír Annouhns was the 16th session of the Daevenfell campaign, and the second session of Chapter 4: Remnants of the Realm.

## Summary

Before opening the doors leading deeper into the ancient citadel, Ridqeck decides to see what happens by smashing a strange crystal that's part of a puzzle mechanism. This releases a wave of fear, sending Kaun bolting back towards the entrance. The rest of the group hears a scream and violent commotion from the outside, and by the time they reach him, Kaun is clutched in the claws of the giant bug.

The party tries to rescue him, attacking the creature, but Kaun is losing blood fast. Understanding his fate, he uses the last of his strength to toss his valuables to the party, before drawing his bow one last time.

For once, Kaun does not miss. The beast lets out a scream, and the two plunge into the abyss.

The party is left in shock, at the sudden, unexpected loss of their friend. They see no other option than to continue deeper inside.

They pass through a set of red doors, and arrive at the shore of an underground lake. A boat lies ready for them on the shore. As they climb aboard, they are approached by a dwarf who introduces himself as Genji. He's a self righteous wizard, and seems to have followed them inside somehow. Nobody's particularly in the mood to accept someone new into the party, but they grudgingly let him come along.

Exploring the sea, they take several paths, all leading back to the same spot. Eventually they figure out a mechanism on the central island is able to reverse the streams, which send them down a waterfall to a deeper level of the cave system.

Through some thorough investigation, they discover an invisble door, where they are greated by a fox like creature – a degenerate gambler who informs them the cave is home to a monster called Rosencrantz, and that their odds of even surviving an encounter with him are abysmal. Ridqeck and Edith decide to take him up on those odds, betting a considerable amount of gold that they will tell the creature hello and return to tell the tale. The fox accepts.

The party goes deeper into the cave, and has no trouble finding Rosencrantz. He is a massive Beholder, who upon seeing them laughs that food has been so bold as to come directly to him. Skip, fascinated, takes a step closer to sketch the creature into his notebook.

Rosencrantz releases a beam of disintegration, utterly annihilating Skip, leaving nothing but ash. The party looks at each other. Another beam. Genji is gone, as fast as he appeared. The party runs.

Bolting as fast as their legs will carry them, Longclaw is the next to fall, with Rosencrantz in fast pursuit. They just barely manage to go through another set of red doors, taking them somewhere completely different.

Kaun dead, Skip dead, and also Genji. And just barely escaping from the ashes, they find themselves in a place of fire.

## First appearances

* Rosencrantz
* The Fox
* Genji
Morass

The Morass are a nomadic people from Davenfeldt. They made their home in weather-beaten stone hills, above and away from moisture and insects.

The Morass people descended from nomads, pilgrims, and pacifists who gathered to avoid the conflicts of the kingdom about 300 years ago. Today the Morass operate as an independent people. Morass is governed by a socialist utilitarian belief system characterised by self-interest, and its existence and reputation are hidden from most. It is tradition for young adults Morass to go on incognito travels in Daevenfeldt with the intention of acquiring new skills and resources to help their tribe.

Morass is ruled by the influential Mor family, in the largest village of Mars. Their leader was Krin Mor. 90 years ago, Mor apparently discovered a large and complex cave system beneath their property on Mars, a property they guarded day and night. No one else knew what these caves were hiding or whether they existed at all.

Most outsiders consider Morass' land areas to be uninteresting, dangerous and infertile, and rarely go there. The location is intentional: Morass has so far succeeded in being a hidden people. It has avoided the vast majority of external conflicts.

The Morass were almost entirely slaughtered by the Drow after the Davenfeldt calamity. Today, they exist only as a small refugee group seeking safety in a dangerous world. They were recently joined by the brothers Teft and Lhoris Shallan, who have proven themselves capable allies in this trying time, so much so that Krin Mor entrusted her relic the Sunstone to them for safekeeping.

The Morass people travelled south, in the search of a way out of Daevenfell, and eventually reached The Domed City, destroying the sun powering the construct elves inside, and plunging it into darkness. Most of their numbers have perished in tragic ways.

Members of the Morass are now limited to the following ten:

* Teft Shallan - sun priest tasked with leading the Morass to safety
* Lhoris Shallan - brother of Teft, a were-tiger barely in control
* Omako - wizened, but wise, a druid who has protected the Morass all his life
* Kaine Morass - a fierce, if somewhat loud, ranger - hunter of men and demons alike
* Lillebror - Little brother likes to hit bad people. *LILLEBROR!!*
* Lazo Morass - attractive and good natured woman of the Morass people
* Lilgo Morass - younger sibling of Lazo, youngest of the Morass people, revived by Omako.
* Pilgrim Selthas - brother of Narrow and a werewolf. Used to be Myrtha's advisor.

Perished en route to the Domed City:

* Krin Mor - ancient Matriarch of the Morass clan
* Pam Nedin - toothless old woman of the Morass clan
* Ulur Rhali - cheerful and powerful Morass male
* Serval Locke - an ex-commandant of the March, keen on revenge against the elves
* Kaul Morass - twin sister of Kaun Morass, a ranger and loyal member of her family
* Virlon Morass - quiet human who protected Krin Mor
Hyvvar Ketema

A tiefling cleric in disguise who travelled alongside Bryan Gainswood, Hyvvar Ketema was a high ranking member of the March. In Davenfeldt he was one of the chiefs of the Ketema clan, which dwelt beneath the city of Balmar.

His reasons for working with the March are unknown. His entire face ceased to exist after Dr. Ridqeck blew it to smithereens.
Kazar Calendar

A list of important dates pertaining to the dawn of the Trifecta.

Note on the Calendar. PT is short for Post Trifecta, and designates the five decades that have passed since the Trifecta established themselves. BT is short for Before Trifecta and references the simple, quaint days before the unification of Kazar.
Tearach of the Frozen Depths

*I am Tearach of the Frozen Depths, oldest son of the God King Winter, First of the seasons and last of his name. And my imprisonment is finally over!*

Tearach, for that was always his name, was a gnome fighter who was known to be a temperamental but extremely powerful member of the Original Eight. Was the one who wielded the Bane of Seasons during the battle against the dragons in the old world, and was forever marked by it.

When the bargain was struck with the God King, only Isarah and Tearach voted against allowing the world to be Sundered. He lived forever with that great regret, but it wasn't before Cailleach murdered his offspring, trying to prevent any chance of the prophecy repeating itself, that Tearach went insane. He almost destroyed what would later be named the Isle of Yearning, and it took the combined powers of all the other Children to seal him beneath the sea. Not before he succeeded in slaying Sorrow, however.

TBC:
Har'tovh Kee

Har'tovh Kee was a major antagonist in the Daevenfell Campaign, an unusually tall high-elf, his face streaked with black veins, and was a destructive force working on behalf of The Domed City. His strength hailed from his command of strange technology harnessing the power of the moon, including a floating metal warship, an exoskeleton, and a personal bodyguard of constructs. He was also a skilled manipulator, and seemed to be in telepathic communication with his leader(s?) in the south.

Kee was the owner of a demonic chalice, stolen by Bryan Gainswood, which exacerbated his hatred for The March. This led him to annihilate the March outpost Honour, sometime during the first year of the Davenfeldt Calamity.

Kee first revealed himself to The Resistance on their way to Easthold, introducing himself as a follower of La Luna. When Ycaron was crowned King of the Drow, the two struck an alliance, against the better judgement of Quintillion. Together they razed Barge Town and sunk Hope's End, and wiped out the entire population of The Citadel once they began their march for the south.

Kee was eventually killed in battle with the combined forces of Drow, March and Resistance, after Ycaron became afraid Kee was planning to betray him. He died clutching his stolen chalice, armor stripped from his body, and pierced through the head.

He is now a mindless zombie, raised by Yorick the Risen One, as a gift to his king.
Agathe

Agathe, a young human child, was first encountered in Heather, where she was fascinated by the Resistance members sneaking about the city. After they hi-jacked the school she was recruited as a member of the Resistance. Alongside the other schoolchildren she spread the word of an alternative to the March, and in turn recruited several of the parents.

Currently serving as a spy by attending Mother Myrtha, Agathe is undoubtedly the most competent eight year old in Daevenfell.
Tír Annouhns

A gargantuan floating citadel beneath the Fey Woods, Tír Annouhns is a place fraught with mystery and danger. Red doors lead deeper within the citadel to strange worlds coated in water and fire. Beings such as Rosencrantz, the Fox and Kklark Zu call the ruins their home.

The doors leading to the citadel were translated by Edith Ra, and in common they read:

*Velkommen/hilset vandrer (...)til Tír Annouhns dør/port/kammer*

*Gjennom årenes løp har vi hørt dem/du konstant trygle/skrike
En iblant dem har løftet sitt munn/hode og glemt/gitt alt
Dør/port/kammer vil åpnes/lukkes kun for den ektefødte Prins
Festen venter den som selv har valgt seg verdig*

Deep within the citadel is a gate leading to the Gods themselves, but anyone foolish enough to believe themselves worthy, are bound to pay a terrible price. Rumours have it Gyevroo himself was created here, corrupted as punishment for his arrogance.

Characters who met their end beyond the gates:

* Kaun Morass
* Skip Wenchang
* Genji
* Rosencrantz
* Prince Auburn (?)
The Chalice

The chalice is a mysterious, demonic artifact, with a long history in Daevenfell. It first appeared in the inner sanctum of Tír Annouhns, where Prince Auburn drank from it, partaking in a feast that would warp him into the entity known as Gyevroo. It later fell into the hands of the high elves of The Domed City, until it was stolen by Bryan Gainswood.

Gainswood then issued a series of experiments, forcing "volunteers" to drink from it, in order to see what would happen to them – suspecting it somehow helped the high elves survive in the harsh world of Daevenfell. The results were rarely encouraging, warping different races in different ways. So far we know that Yllaria was turned into Mother Myrtha, and Vagrant into a gargantuan demon.

In addition to its warping properties, it can be used to release a deadly fog against the bearer's enemies.

The chalice was stolen again by Edith Ra, who used it to defeat the high elf Har'tovh Kee – the chalice's earlier owner. She was later exposed to it herself, as Baron Blood poured its contents on her corpse, turning her into a massive demonic worm. Don't worry, though, she got better in the end.
Gealach the Banished

Gealach the Banished, also referred to as "Moon", is one of the few known Bored Gods. He appeared before the Skyfarers during their adventure below the Caverns of Gloom, where they freed him from a mysterious prison. He claimed to be from a realm called Davenfeldt, imprisoned by other, vengeful Gods.

His appearance is that of a young boy, with short dark hair and pale white skin.

During the Battle for Crescent, Gealach was instrumental in granting the Skyfarers the knowledge required to oppose Gyevroo of the Void.

In Daevenfell he has appeared before some of the adventurers in a vision. He has warned them that they need to depart the realm imminently and cease fighting amongst themselves.
Lilgo Morass

Only eight years old, copper-skinned Lilgo was one of the youngest humans in Daevenfell. Protected by his older sister, Lazo, Lilgo was nonetheless a resource to the surviving Morass people, eager to learn and curious about outsiders. He was previously very attached to General Arlan Howl, who saved his life during their captivity at Lachstein. He later admired Lhoris Shallan, who he thought was very *cool*.

P.S: Lilgo wanted me to add that he's getting *very* good at tying knots.

Tragedy struck during the voyage south, where the Morass party descended beneath the glacier on their search for the Domed City. Possessed by a strange magic embedded in the ice itself, Lhoris Shallan murdered Lilgo against his own will, ending the life of the one child who had not been afraid of him.

To atone for his crime, Lhoris helped the elves by killing Edith Ra and Ridqeck Gnomes in exchange for the materials of a reincarnate spell.

Lilgo was thus resurrected as a tall young albino man, still with the mind of a child.

Surviving Daevenfell, Lilgo missed his friend Lhoris very much. Being the youngest, and one of the very few, Morass left - he was taught druidcraft by Omako, before the old druid passed away. Teft Shallan also spent much time with the youth, and as such Lilgo also became proficient in the way of sorcery.

Finally a grown man, in mind as in body, he strove to improve the life of the colonists of the 13th world.
The Northbound Guard

Centralised regiment of the Trifectian armed forces, representing all other regiments.

Stationed in Soskni and tasked with the safekeeping of the capitol, the regiment is large and unwieldy, combining soldiers from the entire length of the Line. What the Northbound Guard lacks in general discipline it makes up for in numbers, as the centralised regiment alone almost dwarfs the entire armies of neighbouring Vergenwell and Fuhdain put together.

Other notable regiments:

* Officers of the Line - Elite officers selected to serve upon the Line, ensuring the Steam Singers travel unharmed throughout Kazar
* The Trifectian Naval Forces - Fledgling naval force situated south of the Gulf of Kazar, patrols the Culferani Ocean.
* The Northbound Armed Engineering School - Research segment of the military, focused on developing steam powered weaponry
* Keepers of the Arc - Highly trained and deadly soldiers sworn to lay down their lives for the Trifecta. Never leave Arc-upon-high
* The D'Yavol - Secret police who report directly to the Trifecta themselves
Omako

Omako is an old, almost blind human druid of the Morass clan, one of the few surviving refugees. He served as advisor to Krin Mor until her death. His mind is tormented by visions of his ancestors – possibly a sign that his mind is starting to go.

He's been one of the Morass clan's most outspoken supporters of Teft's leadership, and has taken it upon himself to ensure that the young sun priest does not lose sight of his own moral compass.
Narrow Selthas

A wood elf well into his three hundreds, Narrow was hardly the life of any party. A true bureaucrat, always pursuing the most logical and practical solution to any problem. Hailing from Dásos, but spent most of his life living in Póli prior to the calamity, where he served as an advisor to a butcher's shop through several generations of human owners.

In Daevenfell he became the advisor to the mayor of Woodrope (Prince Ycaron of the Amethyst Isles or Edith Ra depending on who you're asking), and worked all day and night ensuring the settlement was being run according to protocol.

His brother Pilgrim Selthas, a werewolf, is a source of much shame and anger for Narrow.

He eventually resumed control of The Resistance during Edith Ra's absence, but came to the conclusion that he works better as an advisor. He made it to The Domed City, where he was killed by an arrow through the head, fired by Baron Blood.
The Tom Bombadil Awards

The Tom Bombadil Award is a prestigious prize given only to the most irrelevant, ill-fitting or confusing content of a campaign, that would have to be taken out or severely changed for a streamlined adaptation. The nominees are:

* Ryan McCrimmon
* Helion Daybreak
* The Pyramid
* Shou Shin
* Genji
* "Dette er en gjeng", song by the crew of LS Kongle
Minnow Keill

An old high elf from The Domed City, who fervently worshipped Gyevroo and created the high elves' moonlight based steampunk technology. She successfully tricked the adventurers into using Gilwynn Aenstar as an avatar for Gyevroo's return to Daevenfell, but was killed without mercy in the ensuing demon invasion.
Expedition 1 – Vale of Blossoms

**Goal:** Investigate strange purple light infrequently appearing in Fyord.

#### **Results:**

Arrived at large rock formation with tall dark crack. Discovered dead dwarf outside. Carried amulet with Dwarfish runes of unknown dialect, letter C. Heart appeared stopped, approx. dead less than 24h.

Crack lights up purple when touched, barrier of light, riddle in unknown language (not Common, Elvish, Dwarfish, Gnomish, Abyssal, Undercommon). Used spell to decipher. Riddle’s solution: Love. Barrier disappeared. Apparently source of strange light.

Entered crack, horses unable to follow. Inside: Dark void, bridge of purple light. Gate guarded by strange quicksilvery creatures. Want to hear us praise love to pass.

Past gate: Rock formation, climbing past reveals forest + valley. Unnatural colors of both valley + people. Farmstead to the left, small village to the right. In the middle: Crystal palace, home to “Blossom Queen”.

Large flower plays music in whole valley. Seems to harmonize when playing other music (Antionio’s saxophone).

Ambushed by tiny hands in forest, disposed of them. Talked to strange colored people in village. Praises Queen. Careful: They will attempt to charm your mind. Take precautions.

Spoke with Queen, asked to find + kill shadow creature previously locked in farmstead. Promised rewards.

Investigated farmstead. Creature’s chains burst by some magic. No traces. Timou offered water by farmhand. Charmed him somehow. Do not drink.

Talked to fisherman named Bronn at edge of void. Distrustful, sad. Seems to care for shadow creature. Snella stole bell from his house.

Rung bell in forest, creature appeared. Thinking it would be fed. Attempted to calm creature by petting + smooth jazz. Nearly worked, but pet too hard. Had to kill it. When killed: appeared to be dwarf found outside. Last word: “Quen” (the queen?).

Queen appears pleased, is ready to take another lover. Dwarf her previous concubine? Wants one to stay with her for two weeks to give reward. Will not take no for answer. Timou agreed to stay. **Must send expedition to get him in two weeks.**

Queen very angry at Antonio for playing saxophone w/ flower. Accuses instrument of being evil / filled w/ longing. Antionio barred from entry to valley. DO NOT BRING HIM NEXT EXPEDITION.

Important: Strange magic makes place look normal if not careful. Inhabitants smiling, charmed or hiding something. Fisherman + farmsteaders have reservations against treatment of shadow creature / dwarf. Accuse us of having picked sides. Not willing to talk more.

Also: Look into fountain in middle of plaza. Water lights up blue, orange, yellow, green. Possible source of charming, along w/ singing flower. Will submit for testing. **UPDATE:** Orange water enchanted with Intensify Emotions spell.

At entrance, found previous dwarf corpse turned to bones. Also: Timou’s body, looking dead. Snella’s crow explains our bodies also appeared dead while inside. Timou clearly NOT REALLY DEAD. Do not bury.
Expedition 12 – Batzarca!

**Goal:** Investigate Rift seen through telescope in Wizard’s Castle.

**Expedition party:**

* Thaddeus Tinfoyle (Chronicler)
* Timou Grolsch
* Figma Unitree
* Helmut
* Fiona Halv-Firs
* Dwyghte Lifebringer (unscheduled)

**Results:**

Arrived at landscape seen through telescope, jagged cliffs, cracks in ground w/ smoke + red light. Presented theory: Work of Blossom Queen. Shot down by others. Will keep investigating.

Sudden arrival: Dwygthe Lifebringer, informing of flying shadow in pursuit. Shadow identified as roc, mythical predatory bird. Helmut of the belief no such thing. Only trusts “academic” sources. Live and learn. Two horses killed. Roc too strong for current power level. Escaped through crack in ground, met by red lizard people, speaking Draconic. Interpreter named Motep very welcoming. Taken to underground village as guests.

Underground village a collapsed dwarfish fortress, rivers of magma leading further (unexplored). Lizard people celebrating “Batzarca”, weekly(?) event when mist recedes, with cocoa and dance. Hides under magma while mist covers area, unharmed. Fiona challenged to dance competition, won.

Lizard culture built around fragmentary knowledge of ancient dwarf people, called “Melted Ones”. One lizard named after Vondur Hrakk (the dwarf prince’s name found written in ruins). Lizards explain roc is named Almavat. Mist comes from Castle Bulu Kasil, seen beyond Troll Bridges. Lizard named Kalvek went there, never returned.

Grolsch bargained way into chambers of High Priest Qaleq, b/c dwarf, i.e. Melted One. Lizards visibily impressed, worships dwarfs as Gods. Also worships fire elemental named Neserkhet, claiming to be creator of lizards. Fight ensued, elemental dispatched. Taken to see “Holiness” (common: Helligdommen) – ancient magma ship of prince Vondur Hrakk, main component of lizard cargo cult. Ship empty.

Sound of horn prevented further exploration. Ordered lizards to build cover for us from mist under magma, to use as safehouse between expeditions. Barely escaped Almavat on return, saved by last minute sacrifice of Figma's forest spirit Little Thing (RIP). Recommend bringing at least one (1) dwarf on next expedition, for lizard diplomacy.
Alarielle

Alarielle was an old wood-elf who lead and protected the elves of New Dasos in Daevenfell. A neutral party in the middle of the March's power centre, she offered council to The Resistance. Claiming that the last kiss of the Sun is fading, she warned the Resistance that soon the entire realm would be covered in snow.

Having lived longer than most beings from Davenfeldt, she claimed to have been the one who first issued the order that the elves would play the role of advisors to the humans, instead of opposing them. This decision seemed to burden her, having reduced her people to second-class citizens.

During the flight to the Portal, Allarielle fought and bested the terrible Baron Blood. Wounded, she was later prey for Gyevroo, falling to his first attack.
Expedition 27 - The King's Bunker

**Goal:** Seek out Thyn Hrakk’s tower in the west.

**Expedition party:**

* Thaddeus Tinfoyle (Chronicler)
* Maurice
* Birgitte “Bixit” Rumblestride
* Snella Stella Donatella etc
* Ignur

**Results:**

Rode west to seek out final Hrakk tower connected by sending stones. Stopped by Friar Pete’s cabin. Old friend of Maurice. Appears deceased, sunken eyes, covered in zigzag scars. Claims mist gives eternal life, wants us to join him. Is looking for its source in the north. Movement registered in same area: possible army of Titan allies gathering? Declined offer to stay within fog.

Reached steep cliffs falling off into ocean. Deep rumbling sound – huge creature sleeping somewhere? Attacked by eagles, quickly disposed of. Found large circular rock platform, inscribed with Hrakk riddles. Answered, platform revealed path down into chamber in cliff wall. Found final sending stone. Plaque underneath:

*“På Dimras tegn stilner vår konge stormen / Vender Vannfyrstinnens bølger mot henne.”*

Also in room: Five seats, broken table, sleeping alcoves. One room hid King Thyn Hrakk’s armor + bed. Ignur hit rune in back of armor w/ chisel to stop attack spell going off, then donned armor. Old book on commode revealed still legible writing:

*“Mine barn.... mangler forståelse.... for.... Vondur.... men....*

*Det jeg har fått vite.... min plikt.... ingen pris.... høy.....  Vårt rike.... evig....   Hennes løfter..... oppriktige.... en konges plikt...   Min far... galskapen.... fanget i denne dalen.....*

*Om ikke for Findal.... ingen svar.... alt som var sant... funnet der....”*

Hatch in floor revealed steep, slippery stairs down toward beach. Attached ropes, climbed down, narrowly avoided death by fall. On beach: Chytyrian ship, by cave entrance. Recently shipwrecked. Fought off humanoid cod creatures, remains of ship’s crew in stomachs. Discovered some items of value among flotsam: gold, potion, bag of holding. Two paths inside cave, filled with water (boat needed). Creatures on roof. Avoided ones on right, attacked by ones on left. Fought them off as fog horn sounded. Escaped up stairs, Bixit + Maurice inside bag of holding. Got home in time. Cave remains unexplored.
Fergus von Dandyvale

Fergus von Dandyvale was a human bard with long blonde locks and big blue eyes and a fucking annoying personality. Having spent his life on the lamb after hooking up with a princess or something (he was never too clear about his backstory), he joined up with the Skyfarers in the Garden of the North, immediately antagonizing Twitch Timbers and trying to kill Ryan MacCrimmon after the latter offered him the chance of getting his hands on a great awesome instrument.

He kept popping in and out of the group, mainly stealing their thunder and claiming their achievements for his own, before running back to whatever back street brothel would have him.

Eventually, having sworn off the group forever after they left him frostbitten and scarred, then refusing him access to the party because he cut the rightful dwarf king's beard off without asking, they ran into him again as Emperor Chalastain's chosen musical entertainment. After this, he joined the group permanently, all the way until their confrontation with the God King Winter, his wife, and Gyevroo of the Void, understanding about 10% of what he had actually gotten himself into.

30 years later he is a ragged, disappointing shadow of his previous self, and is currently trapped in time along with the others. He has fathered at least one bastard.
Tamburn School of Sophisticated Elven Magi

Magical university in Soskni, run by the Trifectian Magi, specialising in awakening the dormant magical powers that reside in all high-elf children. Most students go on to work directly for the Trifectian Magi as enforcers and mage hunters.

Admission is strict, accepting only 40 students every 45 years. The fee of attendance is extremely high, so the students are often from families belonging to high society. Occasionally they will admit orphans or elves from poorer families.

Current headmaster: Zhagur Aucustin
Rolf-Kårfu

A near-sighted half-orc, Rolf-Kårfu truly is a blend of both worlds. Cautious and polite as a human, but large and strong as any orc. Trained from a young age to serve as bodyguard to the royals of Balmar, he quickly became Uliana Balmar's plaything.

In Daevenfell his military knowledge and fierce fighting talent makes him a valuable asset to the Resistance, leading the militia in the field, under the governance of Jess Howl.

His time in Daevenfell has hardened the once warm and accepting half-orc. Any threat to those he has sworn to protect should be put down. He is quicker to anger and violence, the infernal cold eating away at his patience.

He was killed fighting demons while waiting for the Portal to open.
The Domed City

The Domed City is a mysterious city in the freezing south of Daevenfell. It's the seat of the High Elves, and is said to be guarding a portal that leads to all Twelve Worlds. The High Elves arrived here from the world of Crescent, and are loath to share their twilit world with others. This led to an ongoing conflict with the March, which led their powerful general Har'tovh Kee to forge an alliance with the The Crimson Hold, presumably planning to double cross them, before being triple crossed in return.

The city is fully covered by a magical dome, which allowed them to live comfortably even as the world is decaying around them. Their leader is the elf Gilwyn.

They have access to strange, advanced technology, recognized by its blue glow – apparently powered by the Moon. Among their inventions are robotic spiders, guarding the wastes outside, a flying ship with a beam cannon, and metallic exoskeletons that turn the wearers into powerful weapons.

The city is now almost completely abandoned, after the Morass clan destroyed the fake sun that channeled the Moon to keep the city powered, leaving it in darkness, and revealing almost all of the city's population to be mindless, now depowered constructs.
Krazy Koupon Week

The high point of Woodrope's unique loot box based economy. Every week the inhabitants are awarded a loot box (with the possibility of buying more), which at the very least contains food, but also has a chance of containing an exciting magic weapon, a scroll, potion or other goods found in the depths of Swennegall.

Sadly, the popular system is currently on hold, as the city is out of prizes.
Supporting characters in Kazar

A list of notable supporting characters in Kazar. For the heroes of our story see Principal characters in Kazar.

##### **The Trifecta**

* Efrael - Elven King and ruling member of the Trifectum
* Burghoul the Wide - Dwarven duke and ruling member of the Trifectum
* Morgana de Floc - Human President-Elect and ruling member of the Trifectum
* Calder - Elven Prince and heir-apparent
* Garold Lawson - Deceased human President-Elect

##### **Stone-upon-hill**

* Sasha Yarna - Human officer of the Line
* Timian Pestle - Halfling Guildsman
* Zagog - Half-orc Tavern-keep and artificer
* Glory - Tiefling Keeper of Chronicles
* Darryl Cede - Half-elf Watcher

##### **Rex Sanitem**

* Emilia von Drek - Human Chief Cleric
* Rak von Drek - Human Founder and patriarch

##### **Soskni**

* Night Owl - Crime lord based in Spice District
* Beltekompagniet

##### **The Northbound Guard**

* Christian Baal - Mysterious dwarven member of high rank in The Northbound Guard

##### **Trifectian Magi**

* Leyna Herun - High-elf High Magus
* Jhaerkaa - High-elf Magus Supreme

##### **Tamburn School of Sophisticated Elven Magi**

* Zhagur Aucustin - High-elf Headmaster of Sophisticated Magical Arts

##### Zil ‘a Zan

* Ezeke Van Klemt - Human Master painter and Orator

##### Stormfyord

* Puff – A feisty footstool
* The Blossom Queen – A jealous madwoman turned sword Suleberiz
* Quen Carellon – A mysterious wizard (deceased)
* Motep – A kindly interpreter
* High priest Qaleq – A leader of lizards
* Vondur Hrakk – A valiant dwarf prince (deceased)
* Dimra Hrakk – A heartbroken dwarf princess and magician (deceased)
* King Hrakk – The king of the dwarfs (deceased)
* Yurret – Quen's trusted servant (deceased)
* Rondo – Dimra's unfaithful fiancé
* Jutta - Servantgirl Rondo ran off with (deceased)
* The Roc Almavat - predatory bird in the Rift area
* Potros - powerful ironsmith forging weapon to kill the Old Ones in Black Marrow
* Vic - A human with ties to the Soskni crime lord Night Owl, killed Fiona (deceased)
* Dyrlum Bogg - singer of Ramish and servant of King Thyn Hrakk
* Pogg - Troll on troll bridge 1 (deceased)
* Drett - Troll on troll bridge 2 (deceased)
* Brog - Troll on troll bridge 3 (deceased)
* Friar Pete - Bard, living in a cabin near Bluestone Valley
* Baldur - Ignur's father, living with the Titans?
* Titans - Old Ones?

##### **Others**

* Gregan Stevey - Deceased halfling inventor of the Steam Singers
* Delight - Tiefling Merchant from Soskni
* Trixie Lawanana - Woof elf merchant from Groves of Yonder
* Red Wolf - Mysterious merchant from Vergenwell
* Knowledge - Tiefling author of book on Yakkavad
Friedrick Harrion

Arch-Commandant Friedrick Harrion's name had been known to the Resistance for a long time, the man in charge of running Bastion - The March's central seat of power.

A tall, blonde and square-jawed man, Harrion looked like the textbook definition of a military commander. Just a bit too perfect. When encountering Edith-as-Freddy Bollox-as-Junior the Commandant revealed his true nature. His real name was Fivel Eskaleak, one of the Bateratu and true masterminds behind the March. A tiefling in disguise.

Following the death of Bryan Gainswood, he became the defacto leader of the March. Allying them with the Resistance, he led the remnants of the March on the long journey south to the Portal. He gave his life defending the Portal as it slowly opened, the tiefling race extinguished alongside him.

The Bateratu would live on in a Dragonborn now instead.
Mother Myrtha

The Commandant of Heather; the March's crucial agricultural base in the centre of Daevenfell. A gigantic, gluttonous female creature whose reign of terror forces hundreds to work exhaustive shifts, picking Greybowl in the dangerous fields surrounding the settlement.

Despite her responsibilities and hard edge she is a woman susceptible to flattery and prone to emotional outbursts. This flaw was taken advantage of by the Resistance who manipulated her into letting go of her advisor Pilgrim Selthas, instead taking on the Resistance aligned Burnt Priest Tower.

She is emotionally scarred after (believing to) having lost her lover Freddy Bollox, and her presence in Heather has been lessened as a result of her grief.

Revealed by Harrion to be none other than Yllaria, transformed by the mysterious chalice, she is now cured of her disfigurement.
Survival

Survival was the 17th session of the Daevenfell campaign, and the third session of Chapter 4: Remnants of the Realm.

## Summary

On the other side of the red doors, the survivors find themselves in a warm, underground chamber, locked from the inside. On the walls hang old, tattered coats marked with the names of some organization called The Keepers. They seem to insulate against the heat, which comes in handy as they climb out through a collapsed section of the wall, and discover themselves to be inside a massive volcano.

Outside, a long, wide stone bridge above a sea of lava, leading to a fortified gate. Down on the bridge is a gathering of deep dwarves (Duergar), busy constructing some sort of barricade. Among them, two characters who are definitely NOT dwarves: An elegantly dressed half elf, and a brutish human. Ycaron and Ridqeck, both fluent in Undercommon, converse with the dwarves, and learn the following:

They are at war with a different clan of dwarves behind the gates, and know nothing of the world outside the bridge, where they've lived for a maximum of a couple months. The two adventurers in their midst have just arrived, investigating the ruins after the party left the doors open, wisely bypassing Rosencrantz without confronting him. They are Teft and Lhoris Shallan, brothers and war veterans of Davenfeldt, who have survived by sticking together in the hostile world of Daevenfell without choosing any allegiance.

The gang climbs down, and needing to press forward, forge a temporary alliance with everyone against the dwarves on the other side of the barricades. Teft turns out to be an acolyte of The Sun, to Ycaron's distrust, but he agrees to put their differences aside for now, still reeling from the death of his friend Skip.

A vanguard of dwarves appear, and are easily disposed of, especially as Lhoris, the brutal brother, transforms into a weretiger and violently rips them apart. So that's his thing.

The party sneaks through the doors, and finds a barracks filled with sleeping soldiers. To avoid direct confrontation, they decide to plant most of the remaining magic beans, hoping more aggressive creatures will appear to take the dwarves out. This actually happens, but additionaly, the bizarre magic inside the beans release a copy of Ycaron alerting the dwarves to their presence. Also, a GIANT PYRAMID GROWS INSIDE THE BUILDING, trapping the party, the dwarves, the Ycaron-copy and the raging Bulettes inside.

Sounds of struggle echo throughout the ancient burial chamber, and a Bulette covered in the corpses of dwarves rushes towards the party, who just barely manage to kill it. They are trapped.

## First appearances

* Teft Shallan
* Lhoris Shallan
* Horgar Gazedark
Serval Locke

Serval Locke is a tall, pale human, garbed in a massive grey cloak. Encountered by the Shallan brothers and the Morass survivors on their journey to the south, he revealed himself as the previous Commandant of a settlement named Honour - now no more than a ruin amidst the icy glaciers. His people were slaughtered by the elf Har'tovh Kee, who apparently single handedly eradicated the entire settlement, melting the stone huts they had lived in.

Having somehow survived being strung up behind Kee's ship, Serval now desires only one thing: Revenge.

He agreed to accompany the adventurers south, towards the Domed City.

He perished in the fall from the false sun of the Domed City.
Unworthy

Unworthy was the 19th session of the Daevenfell campaign, and the fifth session of Chapter 4: Remnants of the Realm.

## Summary

As time passes by the group slowly realizes Dr. Ridqeck is not coming back. Feeling they have no other choice, they venture back through the red doors from which they originally came.

To their surprise, the door leads them back to the entrance of Tír Annouhns. Edith's heart sinks as she catches a glimpse of the words "Unworthy" materialising above the entrance. They've clearly done something wrong.

*"Unworthy is the wanderer who turns before his goal is reached. Unworthy is the pilgrim who turns before the holiness has been seen. Unworthy are they, you are unworthy."*

Tracking the gnome, the group ventures up a seperate passage way, avoiding ancient traps along the way.

After passing a hallway, marked by twelve burnt doors, they reach a small chapel - inhabited by demons!

Dr. Ridqeck, apparently trapped in a cage, turns out to have befriended the demons, and introduces the party to Kklark Zu, a friendly, if deformed creature. They all fear the vicious Rosencrantz, the Beholder who slew several members of the group. Zu also informs them that once the doors have been used in such a manner, passage through them is barred for at least a month.

The group also learn that time flows differently behind the red doors. Dr. Ridqeck, believed to have been gone for only a day, had spent a week already with the friendly demons.

Deciding to hasten home, the group leaves Tír Annouhns and makes their way to the surface. Snow has fallen heavily, and the adventurers find Treon and Unnlain in the ruins of New Rope, where they had been sent to search for the missing Resistance leaders - gone for three whole weeks!

Returning to Woodrope, surviving a brutal demon attack, the group is greeted by a haggard and exhausted Narrow.

A lot has happened in their absence.

In the north, the nomadic Morass people were to said to have been driven almost to extinction, by a general named Gargaroth. Pilgrim Selthas, who the group fooled in Heather, had spilled the beans in capitivity, and named Freddy Bollox as chief instigator of the conflict, leading to Inquisitor Vanderhelm making his way to the village. The elves of New Dasos had also requested an audience with the leader of the Reistance, wishing to share knowledge. Rumours also told of something being built in Barge Town, and Gainswood himself on the road to Bastion to secure his grip over the central villages.

Overwhelmed, the group gathers to determine their next course of action. Ycaron, spoiling for a fight with Narrow, wishes to pursue Gargaroth, but Edith and Ridqeck both know they have to safeguard the Resistance's hidden headquarters at any cost.

Heather will be their next stop.
Pilgrim Selthas

Pilgrim Selthas is something as unusual as werewolf and a wood-elf. A social outcast in Davenfeldt, he brought much shame to Narrow Selthas and his family.

In Daevenfell he rose to a position of power within the March, when he was assigned to be Mother Myrtha's advisor, and chief of the secret police in Heather. This all went tits up when "Freddy Bollox" swept in and poisoned Myrtha's mind against him, leading to him being framed for poisoning supplies and banished to Lachstein.

He was set free from this prison, and joined Shallan's band of Morass fighters to the Domed City. He was one of the lucky survivors who escaped to the 13th world, where he became advisor to Edith Ra, taking up the mantle of his late brother.
Delta Series Wizards Data

## **Delta's First Decad of Wizards - Earth date - 500 BC**

The wizards' system of power on Delta came from an ancient Keltrian Decad that made it to Earth 70 thousand years before the present.

When the last of the Keltrians escaped Earth to avoid persecution in around 500BC, they had a Lord Wizard and the four wizards. They were:

## **Delta's Second Decad of Wizards - Earth date - 2094 AD**

This is decad of wizards formed by Lee in 2094.

***Note 1\* in the later books when Lee became a Queen Wizard, Sean Watson because the Lord Wizard and Gary Carpenter became his apprentice.***

***Note 2\* It appears as if Allan and Uren have been paired wrongly with their wizard as their primary disciplines don't match. Be that as it may, it was how they were paired. Magic has it's own rules just like human hearts do.***

## **Delta's Third Decad of Wizards - Earth date - 2095+ AD**

This Decad of wizards were stated when Lee had to help the Giants.

***Note 1\* This decad wasn't complete by the end of the Delta Series because most of the kids were still babies. Handy for future reference.***

***Authors Note on Trixy's Decad***

***It was not complete by the end of her story. Not sure if and when it will be.***

 Kris Me

05/01/2020

BACK TO: Keltrian\_Universe\_Wiki
We Must Carry On

We Must Carry On was the 4th session of the Daevenfell campaign, and the third session of Chapter 1: World of the Exiled Moon.

## Summary

Fletch is dead, and so is Monir. It'll only be a matter of time before the remaining March soldiers back at New Rope realize that the Commandant is dead. Something has to be done, and quickly.

The adventurers hasten back to New Rope, encountering one of the older women outside the gates. She introduces herself as Edith Ra, an aging, but adept, warlock. Eager to help the Mayor eradicate the invaders from their settlement.

With her help, and a trick or two, the group purges the remaining guards from New Rope, holding two of them captive. One is executed, while the other, Berzaval, is eager to talk. He holds no love for the March himself, but saw no other way than to serve. He warns them that more will be coming, phase two will begin in just a few days, when the dwarf Vagrant arrives to oversee if all is well.

Judging him true to his word, the Resistance leadership now decides to truly examine what lies beneath the tower in the forest. Perhaps something that will aid them against the approaching March forces?

## First appearances

* Berzaval
* Edith Ra