recursal/Fanatic-Fandom huggingface dataset:
Bleibt drinnen

**Bleibt drinnen** ist die erste Episode der Netflix-Serie *The Rain*. Sie wurde das erste mal am 04.05.2018 auf Netflix ausgestrahlt.

## Inhalt

Ein durch Regen verbreiteter Virus zwingt die Geschwister Simone und Rasmus, ohne ihren Vater - einen Wissenschaftler - in einem Bunker Schutz zu suchen.

## Handlung

Ein tödlicher Virus, der durch den Regen verbreitet wird, zwingt die Geschwister Simone und Rasmus und ihre Eltern, in einem gut ausgestatteten unterirdischen Bunker Zuflucht zu suchen. Der Vater der Geschwister, Frederik, ist ein Wissenschaftler, der für Apollon arbeitet, die Firma, die die Bunker gebaut hat. Er lässt die Geschwister mit ihrer Mutter im Bunker zurück und sagt, dass er zurück kommen wird. Bevor er geht, weist er Simone an, Rasmus zu beschützen, da er der Schlüssel zur Behebung des Virus ist. Als sie hört, dass jemand versucht, in den Bunker zu gelangen, öffnet Simone die Bunkertür, da sie denkt, es ist ihr Vater. Ihre Mutter, die weiß, dass jemand ihre Familie anstecken wird, rennt aus dem Bunker und greift den Fremden an, bevor er eintreten kann. Sie setzt sich dem Virus aus und stirbt, während Simone und Rasmus allein bleiben. Zuerst können sie jemanden per Funk kontaktieren, aber die Verbindung bricht ab. Simone hat Rückblenden zu ihren Eltern, die sich darüber streiten, einen kranken Rasmus mit einer Art Virus zu behandeln.

Fünf Jahre vergehen. Mit dem Nachlassen ihres Nahrungsangebots will Rasmus gehen. Simone stimmt zu, aber zuerst geht sie alleine, während Rasmus schläft. Später, zurück im Bunker, erlöschen die Alarme der Luftregulierung und signalisieren, dass Sauerstoff verbraucht ist. Als Rasmus und Simone die Luke zur Flucht öffnen, werden sie von anderen Überlebenden mit Waffengewalt konfrontiert, die die Lüftungsschlitze bedeckt hatten, um die Geschwister zu vertreiben.

## Besetzung

* Lucas Lynggaard als Rasmus Andersen
* Mikkel Følsgaard als Martin
* Lukas Løkken als Patrick
* Jessica Dinnage als Lea
* Sonny Lindberg als Jean

* Iben Hjejle als Ellen Andersen

## Tode

* Ellen Andersen
* Unbekannter Mann
* Mehr als 26 Millionen Menschen

## Galerie

**Episoden**

*Staffel 1*

***Bleibt drinnen*** • *Bleibt zusammen* • *Vermeidet die Stadt* • *Vertraut niemandem* • *Habt Vertrauen* • *Bleibt bei euren Freunden* • *Redet nicht mit Fremden* • *Vertraut eurem Instinkt*
*Staffel 2*

*Vermeidet Kontakt* • *Die Wahrheit tut weh* • *Behaltet die Kontrolle* • *Rettet euch selbst* • *Reißt euch zusammen* • *Der Stärkste überlebt*
*Staffel 3*

*Gib nicht auf* • *Lass niemals los* • *Bleib stark* • *Sei die Veränderung, die du in der Welt willst* • *Liebe dich selbst* • *Auch das geht vorbei*
Vermeidet die Stadt

**Vermeidet die Stadt** ist die dritte Episode der dänischen Serie The Rain.

## Inhalt

Simone und die anderen machen sich auf zum Apollon-Hauptquartier in Schweden. Doch ihr Weg durch Kopenhagen birgt viele Gefahren.

## Handlung

Simone und Rasmus kommen auf ihrem Weg nach Schweden durch Kopenhagen. Sie werden bald von Betrice, Lea und Jean eingeholt. Lea sieht dank Simones Mission endlich wieder einen Hoffnungsfunken und will sich ihr unbedingt anschließen. Weil Martin sich nicht von Betarice trennen will, stößt auch er wieder dazu, zusammen mit einem genervten Patrick.
Als ein Regensturm aufzieht, finden alle getrennt voneinander Unterschlupf. Simone hilft einem kleinen Jungen, den sie aber nicht vor einer Gruppe ausgehungerter Fremder retten kann. Beatrice und Rasmus kommen in einer Villa unter und Beatrice behauptet, hier geboren zu sein. Martin und Patrick verstecken sich in einem Bus und finden interessante Technik. Nach dem Sturm kommen alle wieder zusammen, doch ein Fremder folgt ihnen und nimmt Rasmus als Geisel, um Nahrung zu erpressen.

## Besetzung

* Lucas Lynggaard als Rasmus Andersen
* Mikkel Følsgaard als Martin
* Lukas Løkken als Patrick
* Jessica Dinnage als Lea
* Sonny Lindberg als Jean

## Galerie

**Episoden**

*Staffel 1*

*Bleibt drinnen* • *Bleibt zusammen* • ***Vermeidet die Stadt*** • *Vertraut niemandem* • *Habt Vertrauen* • *Bleibt bei euren Freunden* • *Redet nicht mit Fremden* • *Vertraut eurem Instinkt*
*Staffel 2*

*Vermeidet Kontakt* • *Die Wahrheit tut weh* • *Behaltet die Kontrolle* • *Rettet euch selbst* • *Reißt euch zusammen* • *Der Stärkste überlebt*
*Staffel 3*

*Gib nicht auf* • *Lass niemals los* • *Bleib stark* • *Sei die Veränderung, die du in der Welt willst* • *Liebe dich selbst* • *Auch das geht vorbei*
Bleibt bei euren Freunden

**Bleibt bei euren Freunden** ist die sechste Episode der dänischen Serie The Rain.

## Inhalt

Rasmus und Beatrice kommen sich in der gemeinsam verbrachten Zeit näher. Die anderen entdecken einen neuen Bunker, in dessen Innerem ein schockierendes Geheimnis lauert.

## Handlung

Die Gruppe hat ihre Lager in einer Hütte aufgeschlagen und Patrick ist verletzt, als Martin beiläufig zu ihm sagt, dass sie keine Freunde sind. Um neue Vorräte zu holen, sollen sich alle auf den Weg zum nächsten Bunker machen, doch Rasmus behauptet, dass er zu krank dafür ist. Tatsächlich will er einfach mit Beatrice zurückbleiben, um mehr Zeit mit ihr zu verbringen. Simone, Martin, Patrick und Lea gehen los und als sie im Bunker ankommen, fängt es an zu regnen. Sie finden Videos, die zeigen, wie Apollon einen Impfstoff an menschen testet. Deprimiert betrinkt sich Patrick und wird mit Erinnerungen aus seiner Vergangenheit konfrontiert. Er versucht, Simone zu küssen und als sie ihn zurückweist, wird er wütend, es kommt zu einer Rangelei und Simone stolpert in den Regen. Patrick sagt Martin, er soll sie erschießen, doch Lea stellt sich dazwischen und setzt sich damit ebenfalls dem Regen aus. Weder sie noch Simone zeigen Symptome des Virus und so lassen die anderen sie in den Bunker zurück. Martin sagt Patrick, dass er die Gruppe verlassen muss.
In der Hütte genießen Rasmus und Beatrice die gemeinsame zeit und küssen sich.

## Besetzung

* Lucas Lynggaard als Rasmus Andersen
* Mikkel Følsgaard als Martin
* Lukas Løkken als Patrick
* Jessica Dinnage als Lea

## Galerie

**Episoden**

*Staffel 1*

*Bleibt drinnen* • *Bleibt zusammen* • *Vermeidet die Stadt* • *Vertraut niemandem* • *Habt Vertrauen* • ***Bleibt bei euren Freunden*** • *Redet nicht mit Fremden* • *Vertraut eurem Instinkt*
*Staffel 2*

*Vermeidet Kontakt* • *Die Wahrheit tut weh* • *Behaltet die Kontrolle* • *Rettet euch selbst* • *Reißt euch zusammen* • *Der Stärkste überlebt*
*Staffel 3*

*Gib nicht auf* • *Lass niemals los* • *Bleib stark* • *Sei die Veränderung, die du in der Welt willst* • *Liebe dich selbst* • *Auch das geht vorbei*
Staffel 1

Die erste Staffel der dänischen postapokalyptischen Web-Fernsehserie The Rain wurde am 4. Mai 2018 auf dem Web-Streaming-Dienst von Netflix veröffentlicht. Die Serie wurde von Jannik Tai Mosholt, Esben Toft Jacobsen und Christian Potalivo erschaffen.

## Handlung

Die Welt, die wir kennen, ist vorbei. Sechs Jahre, nachdem ein mit dem Regen eingekehrter Killervirus fast die gesamte Bevölkerung Skandinaviens ausgelöscht hat, verlassen zwei dänische Geschwister ihren sicheren Bunker und müssen feststellen, dass alle Überbleibsel der Zivilisation vernichtet wurden. Also begeben sie sich mit einer Gruppe anderer junger Überlebender im verödeten Skandinavien gemeinsam auf eine gefährliche Suche nach Lebenszeichen.

Von ihrer gemeinsamen Vergangenheit und gesellschaftlichen Regeln befreit, kann die Gruppe in völliger Selbstbestimmung operieren. In ihrem Überlebenskampf stellen sie fest, dass es auch in einer postapokalyptischen Welt noch Liebe, Eifersucht und viele der Entwicklungsdilemmas gibt, die sie eigentlich glaubten, mit dem Zusammenbruch der Zivilisation hinter sich gelassen zu haben.

## Cast

### Hauptdarsteller

* Alba August als Simone Andersen
* Lucas Lynggaard Tønnesen als Rasmus Andersen
* Mikkel Følsgaard als Martin
* Lukas Løkken als Patrick
* Jessica Dinnage als Lea
* Sonny Lindberg als Jean
* Angela Bundalovic als Beatrice

### Nebendarsteller

* Johannes Bah Kuhnke als Sten, Frederiks Chef
* Lars Simonsen als Dr. Frederik Andersen, Vater von Simone und Rasmus
* Jacob Luhmann als Thomas, der Fremde von Apollon
* Iben Hjejle als Ellen Andersen, Mutter von Simone und Rasmus
* Bertil De Lorenzi als junger Rasmus

## Trailer

The Rain Trailer 3 German Deutsch Staffel 1 (2018) Netflix SerieTHE RAIN Trailer German Deutsch (2018)THE RAIN Trailer 2 German Deutsch (2018)
Lea

**Dieser Artikel ist unvollständig und/oder ein Stub.**

Du kannst dem The Rain Wiki helfen, ihn zu erweitern, indem du unter diesem Thema nachschaust oder dein eigenes Wissen über die Serie einbaust.

## Lea

### Todesursache

Virus (Rasmus), hat sich für Simone geopfert

## Beziehungen

### Freunde

Beatrice†
 Martin
 Jean
Patrick
 Simone Andersen ("Leitstern")
 Rasmus Andersen

## Info

### Darsteller

Jessica Dinnage

**Lea** ist eine junge Frau, die sich mit Martin, Jean, Patrick und Beatrice zusammengeschlossen hat, um einen Weg aus der Quarantäne-Zone zu finden.

## Biografie

### **Hintergrund**

Lea kommt aus einer streng religösen Familie. Eines Tages geht sie heimlich zu einer Party, wo ihr ein paar Mitschüler Drogen ins Getränk mischen. Anschließend filmen sie Lea und teilen das Video von der scheinbar sehr betrunkenen jungen Frau. Das Video findet seinen Weg bis zu Leas Mutter, die sie daraufhin enterbt. Lea betet zu Gott um Gerechtigkeit und kurz darauf setzt der Regen ein. Ihre Mitschüler, die sich draußen aufhalten, sterben fast augenblicklich, genau wie Leas Mutter, die sich auf den Weg gemacht hat, ihrer Tochter zu helfen.
Jacob

## Info

Jakob ist ein Nebencharakter der zweiten Staffel von The Rain. Er wird von Anders Juul verkörpert.

 Biografie

### **Hintergrund**

Jakob ist mit seinen Eltern und seiner Schwester geflohen als der Regen kam. In einer Auffangstation ließen sie ihre Tochter Sarah zurück, da sie an einer Krankheit litt. Jacob blieb jedoch bei ihr. Er wurde Arzt und arbeitete mit anderen Kollegen jahrelang an einem Forschungsmittel gegen das Virus.

### **Geschichte**

Jakob arbeitete an einem Forschungsmittel gegen das Virus. Beim Versuch Rasmus Andersen ein Heilungsmittel zu spritzen, stirbt er.
Sarah

**Dieser Artikel ist unvollständig und/oder ein Stub.**

Du kannst dem The Rain Wiki helfen, ihn zu erweitern, indem du unter diesem Thema nachschaust oder dein eigenes Wissen über die Serie einbaust.

## Info

### Darsteller

Clara Rosager

**Sarah** ist ein Hauptcharakter der zweiten und dritten Staffel von **The Rain**. Sie wird von Clara Rosager verkörpert.
Martin

**Dieser Artikel ist unvollständig und/oder ein Stub.**

Du kannst dem The Rain Wiki helfen, ihn zu erweitern, indem du unter diesem Thema nachschaust oder dein eigenes Wissen über die Serie einbaust.

## Martin

### Todesursache

Heilmittel entzog das Virus aus ihm(Todeszeitpunkt: Staffel:3 Folge:5 Minute:44:45)

## Info

### Darsteller

Mikkel Følsgaard

**Martin** ist ein ehemaliger Soldat, der sich mit Lea, Jean, Patrick und Beatrice zusammengeschlossen hat, um einen Weg aus der Quarantäne-Zone zu finden.
Auch das geht vorbei

**Auch das geht vorbei** ist die sechste Episode, das Staffelfinale und das Serienfinale der dritten Staffel der Serie The Rain.

## Inhalt

Eine überraschende Enthüllung lässt neue Hoffnung aufkommen. Doch vor Rasmus' Eintreffen müssen sich Simone und Co. für eine gefährliche Konfrontation rüsten.

## Handlung

Nachdem Rasmus und seine Truppe Simones Aufenthaltsort erreichen, rechnen sie nicht damit, dass Simone ihm eine Falle gestellt hat, um ihn zu töten.

Eine Kugel, gefüllt mit dem Heilmittel der Pflanze, sollte Rasmus treffen, doch das ging schief und die Kugel traf jemand anderes.

Sarah findet die Idee, Simone zu töten nicht gut und verbündet sich mit Fie und Patrick. Als Rasmus die Blume entdeckt, berührt er sie. Die Blume tötete alle Menschen, die mit dem Virus infiziert sind.

## Besetzung

* Lucas Lynggaard als Rasmus Andersen
* Lukas Løkken als Patrick
* Sonny Lindberg als Jean
* Natalie Madueño als Fie
* Clara Rosager als Sarah

## TODESFÄLLE

* Rasmus Andersen
* Sarah
* Alle mit dem Virus infizierten Personen
Jean

**Dieser Artikel ist unvollständig und/oder ein Stub.**

Du kannst dem The Rain Wiki helfen, ihn zu erweitern, indem du unter diesem Thema nachschaust oder dein eigenes Wissen über die Serie einbaust.

## Beziehungen

### Freunde

Simone Andersen
 Patrick
 Martin
 Lea
 Beatrice †

## Info

### Darsteller

Sonny Lindberg

**Jean** ist ein junger Mann, die sich mit Martin, Lea, Patrick und Beatrice zusammengeschlossen hat, um einen Weg aus der Quarantäne-Zone zu finden. In der Serie bemerkt man häufig, dass er auf seine Brille angewiesen ist.

## Biografie

### **Hintergrund**

Kurz nachdem zum ersten mal der Regen eingesetzt hat, machte Jean eine traumatisierende Erfahrung mit den 'Fremden'. Auf der Flucht hat er Unterschlupf bei einer netten Familie gefunden, als plötzlich eine Einheit der Fremden vor ihnen steht und dem Vater befiehlt, mitzukommen. Als er sich weigert, wird er von dem Mann mit dem Schlangentattoo umgebracht und an seiner statt die Mutter der Familie mitgenommen. Als Jean versucht, die in Panik geratene Tochter ruhigzustellen, indem er ihr den Mund zuhält, damit sie nicht auch noch getötet oder entführt wird, erstickt er sie versehentlich.
Angela Bundalovic

**Angela Bundalovic** ist eine dänische Schauspielerin.

## Karriere

Angela Bundalovic hatte ihr Leinwanddebüt im Film Dark Horse, der 2005 auf dem Filmfestival in Cannes lief. Anschließend spielte sie die 7-jährige Sidsel im Kurzfilm Blood Sisters.

## Filmografie

* 2017: The Rain
* 2006: Blood Sisters (Blodsøstre) (Kurzfilm)
* 2005: Dark Horse (Voksne mennesker)
Twilight Sparkle

**Twilight Sparkle** is a character who first appeared in Pingu's TV Channels 5. She would later become a main character starting with Pingu's TV Channels 6. She is also an antagonist in the reboot episode, Pingu's TV Channels Episode III: Pony Takeover.

## Pingu's TV Channels 5

In Pingu's TV Channels 5, She was seen while Pingu's Dad was trying to be a president. However, Twilight thinks That Pingu's Dad isn't doing a very good job. She was also seen laughing at Pingu and Pinga while running away from Pingu's Grandfather being sick.
Apollon

**Dieser Artikel ist unvollständig und/oder ein Stub.**

Du kannst dem The Rain Wiki helfen, ihn zu erweitern, indem du unter diesem Thema nachschaust oder dein eigenes Wissen über die Serie einbaust.

   **Apollon** ist ein Pharma-Unternehmen, für das Dr. Frederik Andersen arbeitet. Die Firma steht unmittelbar mit dem tödlichen Virus in Verbindung. Bevor der tödliche Regen einsetzt, hat Apollon diverse Bunker bauen lassen, offenbar wusste der Geschäftsführer Sten also von der drohenden Gefahr.
Battle Strategist's House

## Definition

House where battle strategist live. Upgrade to increase unit overall abilities.

Each level of this facility upgrade will increase all units Hp by 1% and Attack / Heal power by 1% for each level. Assault armor, Shooter armor, and Wall armor are counted as unit upgrade, making it effectively also gain the battle strategist bonus effect.
Fie

**Dieser Artikel ist unvollständig und/oder ein Stub.**

Du kannst dem The Rain Wiki helfen, ihn zu erweitern, indem du unter diesem Thema nachschaust oder dein eigenes Wissen über die Serie einbaust.

## Beziehungen

### Beziehungen

Jacob(Freund, Verstorben)Patrick(tut so als wäre er der Vater von ihrem Kind)

## Info

### Darsteller

Natalie Madueño

**Fie** ist ein Hauptcharakter der zweiten und dritten Staffel von **The Rain**. Sie wird von Natalie Madueño porträtiert. Sie ist einer Forscherin die Versucht ein Gegenmittel gegen das Virus zu finden. Währenddessen erfährt sie, dass sie von ihrem toten Freund, Jacob schwanger ist.
Airship

## Description

Air vessel used for transportation. Upgrade to deploy more attack unit to battle and increase the max loot amount.

## Usage

The airship is what is used for attacks on enemy bases, and grants a number of attack deck slots to use in battle that depends on level. The higher level your airship, the more troops you are able to attack with. There are a maximum of 14 available slots.

Each level upgrade will increase the attack cost by 10, and will increase the number of max loot for Gold, Mythril, and Elixir
Log Tripper

## Description

A machine that rolls logs tripping opponent units. It is necessary to make way to roll the logs.

## Usage

The Log Tripper will roll logs from each of its four sides every three seconds, when there are units in its path. It can roll a maximum of 2 logs at once. Any unshielded enemy bar Titans and Battle Armors will be tripped and stunned for a second when hit by these logs. It has a range of 15 tiles and for a log to be fired in any given direction, there must be no buildings or fortifications in the way. For this reason it is best used in the centre of the base, able to fire in all four directions. Although very ineffective versus tank units, lower HP melee units will be quickly destroyed, and most ranged units will be instantly killed by it. The log can go through an unlimited number of units at once making it theoretically possible to destroy an entire army with one log. For this reason, it is far more effective against groups of enemies, and is effective against healer units as they will often try to cross its path to keep up with the units they protect.
Mechanic's House

## Definition

House of Military Mechanics. Upgrade to increase defensive artillery performance.

Each level of this facility upgrade will increase all Defensive Tower, Wall, and Trap Hp by 1% and Attack power by 1% for each level. Assault armor, Shooter armor, and Wall armor are counted as unit upgrade, making it doesn't gain any benefit from mechanic house upgrade.
Crusher

Crusher is a unit unlocked at player level 9

## Data

**Description**: Attacks by striking units a high-speed with a steel stake. Charges to defensive artilleries.

Crusher charges at targets and deal normal damage (x1.00). Its charge can knock back small units.

This unit has high hp suiting for close combat. The damage is mediocre but can be x4.00 when dealing to walls, defense towers and artilleries.

Although this unit's hp is pretty decent, it is recommended that Crusher should follow tanks in battles.

## Weapons

Pile Bunker: slightly increases HP and AP, with shield penetration at higher levels.

Hammer Drill: reduces HP, but boosts attack speed. At higher levels it resists poison.

Hammer Arm: reduces speed but increases attack power, at higher levels gains resist to Freeze and Paralyse as well as dealing more damage to units.

Drill Crusher: reduces speed but significantly increases attack power, and gains a pierce attack, though costs more.

Dragon Arm: reduces the damage multiplier for attacking walls and artilleries, but adds a powerful combustion damage bonus and significantly increases the hitpoints, but for a higher price. At higher levels it can resist Freeze and Combustion.

Giant Arm: grows the unit to the size of a Titan and doubles its hitpoints. Speed and attack speed are largely reduced but the unit has a pierce attack and costs more. At high levels it drops a bomb upon death.
GoodEndFriends Wiki

## Welcome to the GoodEndFriends Wiki

Welcome to the Good End Friends wiki! This wiki is the opposite of the Bad End Friends wiki!

Link to the Bad End Friends Wiki: http://badendfriends.wikia.com/wiki/BadEndFriends\_Wikia

## Describe your topic

This is a version on bef(bad end friends) where antagonist got redeem or side characters got a starring role. For example hero Wendy and sidekick gideon

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Berserker

Berserker is a unit unlocked at player level 8

## Data

**Description**: Becomes enraged after being attacked, increasing its attack power and speed.

This unit has fairly high HP and AP, but after being hit by any attack becomes enraged, which adds a second attack to their attack, effectively doubling its damage. This makes it effective as a quick attack unit, able to storm the enemy town and destroy many buildings very quickly. It is also very effective at destroying other enemy units due to it’s sheer damage. However, as they will usually rush in first when attacking, meaning they will likely come under heavy fire instead of any tank units you have, and are susceptible to traps. They are far more powerful with Healers, as they can be healed to full health and retain their enraged abilities, but due to their fast speed healers will often get left behind/enter defended towns to try and keep up with them.

Note : Berserker also weak when facing Lancer. As berserker will immediately charge to Lancer, the Lancer can effectively dodge berserker attack with Lancer dodge skill ( Able to jump backwards )

## Weapons

Niten Ichi-ryū: slightly increases HP and AP.

Chainsaw: trades hitpoints and speed for attack power

Twin Axe: increases hitpoints a bit and attack power significantly, though slightly slows attack speed. Attack cost increases slightly. Immune to Stun at level 5. Note : Stun and Paralyze is different. Lancer charge attack is consider a "Stun"

Tonfa: significantly lowers HP and AP, but enabled Beast Mode. Beast Mode : On deploy, berserker immediately start with enrage mode. Attack damage deal twice normal attack damage.

Mythril Sword: increases hitpoints and provides a paralyse resist.

Twin Broadsword: largely increases attack power and enables climbing walls, but increases cost by 3.

 2
 3
 4
 5

Bayonet: enables a range attack, and largely increases hitpoints, though it increases cost by 4.
Vermeidet Kontakt

**Vermeidet Kontakt** ist die erste Episode der zweiten Staffel der Serie The Rain. Sie wurde am 17.05.2019 veröffentlicht.

## Inhalt

Auf der Flucht vor Apollon-Soldaten folgt eine Gruppe den Koordinaten zu einem Stützpunkt, an dem rebellische Wissenschaftler einen Impfstoff gegen den Virus entwickeln.

## Galerie

**Episoden**

*Staffel 1*

*Bleibt drinnen* • *Bleibt zusammen* • *Vermeidet die Stadt* • *Vertraut niemandem* • *Habt Vertrauen* • *Bleibt bei euren Freunden* • *Redet nicht mit Fremden* • *Vertraut eurem Instinkt*
*Staffel 2*

***Vermeidet Kontakt*** • *Die Wahrheit tut weh* • *Behaltet die Kontrolle* • *Rettet euch selbst* • *Reißt euch zusammen* • *Der Stärkste überlebt*
*Staffel 3*

*Gib nicht auf* • *Lass niemals los* • *Bleib stark* • *Sei die Veränderung, die du in der Welt willst* • *Liebe dich selbst* • *Auch das geht vorbei*
Spike Trap

## Description

Trap that pushes out a large number of spears from underground.

## Usage

Spike Traps take up a 2x2 space and remain hidden from attacking units until activated. Units walking over it will be damaged by the spikes. It attacks every 2 seconds dealing a moderate amount of damage. It is best used in positions where you would expect enemy units would stay in the same place for some time, for example in front of a defense tower or a wind cannon. Due to their ability to linger after activation, even after it has first been activated by melee units, ranged units will often be killed by these traps while walking on their way to attack their target.

Damage from Spike Traps cannot be blocked by Paladin or Buckler shields.
Levitation

**Levitation** is the ability to propel oneself into the air and hover or move through the air slightly.

## Description

Levitation is a primarily defensive power used to avoid attacks. Although it has not been displayed by every witch, it has been shown that this power can not only be accessed through a spell but also a witch can use the power consciously. Once the will is made manifest, a witch is able to overcome the force of gravity and move as she prefers, rising above the ground and committing inhumane and rapid movements, even to walk on walls or hang from ceilings. Levitation is also a consequence of some rituals, which leave the body at the mercy of mystical forces.
Curse Wall

## Description

A wall that curses enemies who try to pass it. Once cursed, units will not be able to buff or heal for a certain amount of time.

## Usage

The Curse Wall is a 4x1 tile trap that remains hidden until stepped on by a unit. It will then create a wall of black particles above it for 10 seconds, and any units walking over it will gain the curse debuff for some time. This prevents units from being buffed or healed in any way while they have the debuff. This is highly effective for armies that use these buffs as a core part of their army, for example a force using many healers or a speed cube.
Electric Mine Trap

## Description

Paralyzes units by electrifying them when stepped on along with everything nearby.

## Usage

This is a 2x2 tile trap that remains hidden until a unit steps on it. When activated, it will electrically stun any units on it for a significant time, rendering them completely useless. This is especially dangerous for fast attack units like Beserkers and Assult Armor, as they will become very damaged in that time so won‘t be able to do as much damage. It is very effective when paired with a high DPS artillery to attack stunned units, like a catapult.
2011

* **June 23th 2011** - Pingu's TV Channels was released on Youtube.
* **July 22nd 2011 -**  Pingu's TV Channels 2: The Next Comedian was released on Youtube.
* **October 14th 2011 -** Pingu's TV Channels 3 was released on Youtube.
* **December 25th 2011** - Pingu's TV Channels 4: Xmas Special was released on Youtube.
Fire Archer

Fire Archer is a unit unlocked at player level 7

## Data

**Description**: Shoots blazing arrows that can set multiple units on fire. The flame will continue to damage units for a certain amount of time.

Fire Archer has low hp and and a fair amount of damage for a supporter. This unit's arrow can light everything it touches, as well as anything within 2.2 tiles, on fire. The fire will deal combustion damage for around 4 seconds. The combustion damage makes this unit very effective against high HP melee units with no combustion resist, such as Beserkers, Bucklers, Crushers, Titans or Battle Armors. It also prioritises air units to attack.

Fire Archer can attack artilleries on defence towers and units that are far from the ground.

Sometimes, Fire Archer may miss the target and send the arrow flying farther than normal.

## Weapon

Flame Bow: slightly increases HP and minimally increases AP.

Dragon Bow: slows down attacks and reduces attack radius, but deals far more combustion damage.

Phoenix Bow: significantly increases HP and AP, but at a slightly higher cost. Able to climb wall at lv 5, and hide at lv 7.

Fire Crossbow: halves attack power, but doubles hitpoints.

Flare Rod: slows down attacks a lot, but greatly increases attack radius and can attack over walls, however at a largely higher cost. The unit appears to float and uses its weapon in a similar fashion to the Healer Unit.

Sniper Rifle: Decrease half of its HP, slightly increase attack speed, and slightly reduce attack radius, but significantly increases attack power and attack range, but at a largely higher cost. Shield Penetration : Able to bypass Shield buff ( Not Palladin or Buckler shield )

Flame Thrower: dramatically reduces range and slows down attacks, but multiplies the hitpoints by 5 and largely increases attack power, as well as changing the attack from a single shot to a continuous blast.
Wall Armor

The Wall Armor is a Battle Armor that costs 30 and is unlocked at player level 15.

## Data

**Description:** Battle Armor specialising in defense. Able to control the coordinates to move or the target. Is in Invincibility Mode for a certain time after deployed.

The unit has a very high amount of HP, but has only a weak attack that is outclassed in DPS by much cheaper units such as the Great Gunner. It’s main advantage over other Battle Armors is its ability to take a lot more damage and the invulnerability it gains upon deployment, rendering it immune to all damage for 20 seconds after it is deployed. This can be extremely useful to draw away all enemy fire from the main body of an attack force. It can also detect cloaked units within 6 tiles of it, however due to the fast attacks these units are generally capable of this is a minor skill. Like other battle Armors, it can be controlled by the player. This Battle Armor is a very poor damage dealer, so keeping it alive after the invincibility has worn off should not be a priority as the unit’s main function now is to draw as much fire away from your other units before falling itself. As with any tank unit, attacks dealing ratio damage such as those from a Railgun or a Lightning Tower are extremely dangerous to this unit, so you should attempt to avoid them.

Wall armor are count as "Defensive Artilery" so any weapon with bonus damage to Defense Tower will also applied to this unit, for example Crusher will deal 4 times damage to this unit, the same with defense tower and wall.

## Skills

1. Stun Resist : Resist stun ( Lancer charge attack ) ( Does not resist paralyze )
2. Poison Resist : Does not take poison damage
3. Target Control : Able to chose which target to be attacked
4. Invincibility : 20 second duration, while active, this unit will not take any damage or status effect
5. Stealth Radar : Reveal all invisible unit when come in Wall Armor radius.
6. Non-heal : This unit cannot be heal
Medic

Medic is a unit unlocked at player level 12

## Data

**Description**: Supports ally units in battle with its wand. Follows the unit closest to it. Does not attack enemy units

Medic follows and heals wounded allies. This unit hovers and slightly moves away on the ground, not so high that units and artilleries cannot attack it. The Medic can cure all debuffs but other rods such as the philosopher's rod disables this ability.

Medic normally cannot attack enemies. They usually stay behind other units to avoid getting engaged in battles. However, if there are no other units present on the battlefield, they will use their staff as a melee weapon, however they are significantly weaker in combat than a standard warrior. The Medic heals by swinging their staff to create a green orb of energy, which flies to the targeted unit and on impact will apply the heal effect to it and any other units in the attack radius, which for a base medic is 0.5 tiles.

Medic can not heal itself, other medics or flying units (which include Sky Gunner or a unit launched off the ground by a Spring Trap)

Mid-late game, this unit becomes an essential part of most attack decks, as any tank unit backed up by a healer is difficult, if not entirely impossible, to defeat. This means careful placement of the units in battle is essential for ensuring the healer avoids traps and enemy units/artilleries.

## Weapons

Heal Rod: sacrifices some speed but the unit gains minimally more hitpoints and heal.

Speed Rod: heal is halved and cannot heal effects, but units healed gain the Speed buff, making them at least 50% more damaging and 20% more attack speed.

Philosophers Rod: heal is largely increased, but cannot heal effects. At high levels it can heal in a larger radius.

Wing Rod: units healed can climb walls and move faster, but the heal cannot heal effects. It also costs slightly more.

Area Rod: heal is halved, but the heal radius is hugely increased, and the range is also largely increased. The heal effect doesn’t last as long though, and the unit costs significantly more. At higher levels it is immune to poison.

Shield Rod: all heal is removed, but units or artilleries hit by it gain the Shield buff, which will negate damage one time, making your units frustratingly hard to kill when the effect is reapplied every two seconds. Using clan reinforcements to combine it with a regular healer can make targeted units virtually unkillable. At higher levels the unit cannot be paralysed.
Holly Hobbie (Classic)

## Holly Hobbie

**Holly Hobbie** (born February 1, 1996) is the main protagonist of Holly Hobbie and Friends.

## Appearence

Holly Hobbie has freckles on her face and she has braided blonde hair. She wore a blue bonnet and she wore a frilly dress and a patched apron. Under her dress is her dark blue blouse and she wore white socks and black mary janes.

## Personality

Holly is an optimistic, amicable, outgoing, and carefree girl with a happy-go-lucky attitude that is appreciated by her friends one way or another. Holly is also very kindhearted and compassionate. She is friendly toward others, rarely holds grudges, and is very non-discriminatory, never treating anyone with prejudice.
Mortar

## Description

Defensive artillery that fires large flaming shells. Though having a long attack interval, fires at a long range with a high fire power.

## Usage

This artillery fires large shells at a slow rate which explode on contact to deal damage to multiple units. The attack deals enough damage to instantly kill low HP units, and medium HP units will often then die to the combustion damage inflicted. However, it is significantly weaker against shielded units where the damage will not be as great.
Small Wall

## Usage

Small Walls are approximately half the height of a normal Wall with half the HP. They can be placed to allow units inside your walls to climb over your walls to reach enemy units, or as a distraction for Wall Breakers, or to funnel enemy units. By placing a small wall perpendicular to the surrounding walls in your base, you create a pathway that only one unit can climb through at a time, weakening the impact of an enemy assult.
Ice Wall

## Description

A wall of ice that freezes enemy units that try to pass it.

## Usage

This is a 4x1 tile trap that activates whenever an enemy unit steps on it. It remains active for 10 seconds, and any units walking over it in that time will have the frozen debuff, halving their movement and attack speed. It is most effective against groups of units, and effectively slows down an assault and makes enemy units far easier for the defending units to fight. A popular strategy is to use it in front of a Wind Cannon, as frozen enemy units will find it impossible to get close.
Customizing

Changing the look of units to make them look more fantastic.

There are 2 forms of customizing:

* Change the look of a unit by replacing the original model with one made by yourself in the Editor or from the craft model market.

* Change the weapon of a unit with custom weapons. They can be obtained from rune chests from battle rewards, the shop or clan battle rewards. Each of them gives specific abilities and skills to your unit, and when they reach either level 3 or level 5, most weapons will have a new look.
Paladin

The Paladin is a Tank Type unit unlocked at Player Level 6.

## Data

**Description**: “The large shield can defend from all kinds of attacks. The shield can reduce damage and defend against combustion, poison and freeze attacks.”

Paladin is an often essential unit that can take more damage than any other unit in the game. It has high amount of HP (besides its damage reduction) and a fair attack damage. The only cons are that it’s movement and attack speed are very slow. Due to the immense survivability of this unit, it is almost indestructible with a healer unit aiding it. Due to the 80% damage reduction, each heal effect from a healer will effectively repair 900 damage taken.

## Skills

Paladin‘s shield can reduce 80% of the taken damage, granting immunity to three status changes, like the description states: damaging type, like combustion and poison, and debuff type, like freeze, that greatly slows down units and reduce the damage they deal to enemies or buildings. That makes it perfect to decoy the attention of enemy defense artilleries, and can survive for quite a lot of time even if more than one artillery is shooting at him (with the shield on of course).

However, they’re still affected by paralysing attacks (like electric trap mine or lightning tower). Moreover, the shield can be blasted away by wind cannons, Blast Gunner and Samurai's Iai skill, leaving Paladin vulnerable.

## Weapons

Barbarian Shield: trades a small amount of HP for significantly faster movement speed. At higher levels, the cost of the unit is reduced.

Energy Shield: increases hitpoints but slows down attacks a lot, after level 2 also give paralyze. At higher levels, the cost of the unit is reduced.

Demon Mask Shield: increases HP a bit and AP significantly, but costs more, also give Shield Penetration at level 3. Gains a large attack radius and then Counter Attack at higher levels. Shield Penetration : Able to bypass the "Shield" buff ( Not Paladin / Buckler shield ).

Knight Shield: largely decreases hitpoints, but largely increases attack power and attack speed, making the unit a far more competent fighter.

Ballistic Shield: decreases attack power in favour of a ranged attack. At higher levels, becomes proficient at defeating air units.

Gold Shield: largely decreases HP and greatly decreases AP, but at a much lower cost. However, it also grants a force field ability, which grants the shield buff upon deployment.
Lancer

The Lancer is an Attacker Type unit unlocked at Player Level 1.

## Data

**Description**: “This long spear can pierce units from a distance. Charge into units from afar to deal critical damage.”

The lancer is most powerful against enemy units. It has a fairly cheap cost of 5, and if more than a few tiles away from a target, Lancers will charge the unit with increased movement speed, dealing 3x it's usual damage to a unit or a building, knocking them over. Lancer will attack an enemy from above usual melee distance. If enemy melee unit comes near a Lancer, it will jump backwards, maintaining safe distance. This unit is less effective against tank units as the damage output is simply not high enough to pose significant threat to them. This unit has a quite powerful attack but not great defense.

## Skills

Lancer can speed up and charge at units and buildings, dealing x3.00 pierce damage (default) that adds up to the damage of a normal attack. The charge can also knockdown ( Stun ) almost all units, with the exception of the Titan, the Buckler (his direct counter-part), and the Paladin. Note: when two lancers charge at each other, they both get hit by the normal attack damage, but the pierce damage does not apply and both get knocked back a bit, like they stumbled one in the other.

The lancer also has a minor skill: when an enemy tries to fight back, this unit backs off with a leap that allows it to dodge a hit. This ability can only be used every 3 seconds, so enemy units can still hit it in that time. Note that this applies only to units that are melee-type, have a weapon that isn’t a lance too (cause it can reach it even after the leap), and that don’t have a counter-attack skill, such as the Buckler. Also, when there’s a building, a friendly unit, or a wall behind it, the lancer can’t leap to the distance it supposedly backed off to, so it could still be damaged by the enemy’s attack.

## Weapons

Bamboo Spear: slightly increases attack and defense, significantly increases speed.

Guan Dao: trades hitpoints for attack power.

Street Sign: increases the damage from charge attacks.

Magic Staff: removes charge damage bonus in exchange for double the hitpoints and slightly increase on attack power. Able to Counter attack on Lv 3, and Combustion resist on Lv 5.

Poseidon’s Trident: Increases hitpoints significantly and trades some attack power for the ability to freeze enemy units, but increases cost slightly.

Shock Spear: Moderate increase to Lancer HP and Attack. An attack will Paralyze the unit for 1.5s, making retaliation much harder.

Gáe Bulg: gives a huge boost to HP and Attack, making Lancer a significantly more powerful. Able to attack an enemy on high ground ( High Attack ), and the attack will pierce everything in it's way ( Able to attack through wall, and able to hit multiple units behind the original target ). However, it causes a slightly slower movement speed, increased cost, and the Lancer charge attack does not deal the usual bonus damage.
Titan

Titan is a unit unlocked at player level 9

## Data

**Description**: A well-built giant that never knockback or knockdown.

Titan has the third most base HP of all units, behind the Assault Armour and Wall Armour. It has fairly high attack power but fairly low attack speed. Despite being a tank, Titan possesses no shield so this unit is vulnerable to debuffs: combustion, poison and frozen status effects can severely hinder the efficiency of the unit. The Titan can not be knocked back by Wind Cannon, Catapult, or Blast Gunner.

Titan is very slow, the slowest base unit in game.

Titan's priority targets are defensive artilleries. Due to its size, this unit can attack artilleries atop defense towers.

Since this giant is somewhat vulnerable to debuffs, it's not recommended that this unit be used as a main tank. Nevertheless, with a Med Cube or Healer Unit, the Titan can become effectively invulnerable so long as the healing effect remains active. You should still use a shielded tank such as a Paladin in front of Titans to utilize their full strength.

## Weapons

Builder Hammer: each deployed unit spawns as a group of 3 units, each one smaller and weaker than a regular Titan, but able to climb walls. At higher levels can resist combustion and poison.

Spiked Mace: slightly increase HP and AP. At higher levels can penetrate shields and resist combustion.

Gold Hammer: increases AP but reduces HP slightly. At high levels the unit is deployed with the Shield buff and can penetrate shields.

Rocket Hammer: increases HP and AP, though increases the cost slightly. At higher levels the unit gets bonus damage to defensive artilleries.

Toy Hammer: halves the attack power in exchange for a decent attack radius and able to inflict stun, as well as prioritising units, making it more effective anti-personnel.

Fire Hammer: the unit is immune to all buffs, debuffs and healing effects, but has twice the hitpoints. The unit becomes slower but everything in a radius around the unit takes combustion damage, and the unit prioritises the enemy Castle. After the castle is destroyed, it looses the combustion aura.
Blue Barrack

## Description

Another base for units than the Castle. Upgrade to add more defense units.

## Usage

This facility adds significantly to the defense cost of your town, and can house units to protect the town from enemies. If any ranged units are included in it, the one in the leftmost slot will climb up onto the short tower atop the barracks and fire down on opponents from there. It is functionally almost identical to the Red Barrack, the only difference being that the Red Barrack unlocks more unit slots at a lower level.
Arrow Shotgun

## Description

Defensive artillery that fires 4 arrows at once. Thought its firepower is low, it has no blind spots and hit the target quite precisely. It is first unlocked at level 2 and another one at level 21.

## Usage

This defense has the longest range of any other Artillery, and shoots a burst of four arrows into the air which arc down to hit their targets. It is fairly good against multiple close proximity units. The range means it can cover an entire base. Despite appearing to fire the arrows in a random burst, the arrows are extremely accurate and will hit all units with one arrow that are within a small radius of the target unit. Due to the very low damage, it is ineffective against tank units.
Archer

The Archer is a Supporter Type unit unlocked at level 1.

## Data

**Description**: “Attacks units with a bow and arrow. Able to attack units from a distance.”

This unit is useful for it costs and for its attack range. It has very low HP but an acceptable attack power. It can be deployed in large numbers due to the cheap base cost of 3.

Archer can attack artilleries on defence towers and units that patrol on the lookout of the barracks (On which stand ranged units like it, to defend the barrack even from quite some distance). It is most useful for dealing extra damage to buildings while the melee units in front take the shots, as if it is fired upon it will be defeated very quickly.

## Weapons

Recurve bow: slightly increases attack and defense.

Compound bow: trades some defense for extra firepower, especially against defensive artilleries.

Elven bow: increases defense greatly and attack significantly for a higher price, gains extra abilities when upgraded.

Air crasher: decreases attack power but increases range and deals double damage to air units.

Ice bow: increases attack power and causes arrows to freeze enemy units for a higher price.

Poison bow: arrows poison enemy units for a higher price.

 2
 3
 4
 5

Multi-arrow bow: faster firing and more damage, also shoots three arrows at a time at different angles, largely increases price.

Pegasus bow: hugely increases price but grants a large boost to defense and attack, arrows also paralyse units for a short time.
Spring Trap

## Description

Send opponents units flying when stepped on.

## Usage

This trap takes up a 2x2 space and remains invisible to attacking units until activated. It will launch all units on it 10 tiles in a set direction. This allows multiple spring traps to be set up so that one activates the other, which is guaranteed to kill any units aside from Battle Armors or Titans, which the trap is in effective against and will be destroyed without activating when one of these steps on it. They are best used in groups of two, in areas that you would expect large numbers of enemy units to enter your base.

Units with "Hide" skill will trigger the trap without taking any damage or getting launch, thus disabling the trap for other units.
Shooter Armor

Shooter Armor is a Supporter type Battle Armor unit that is unlocked at Player Level 14.

## Data

**Description:** Battle Armor specialising in range attacks. Able to control the coordinates to move or the target.

This unit has a large amount of HP, especially for a ranged unit, and deals high damage in long range attacks. It is larger than a Titan but has less HP, and attacks at longer range than any other unit and does reasonable damage. It cannot be healed. The player can also tap on the unit once deployed, then tap on an enemy unit/defense/location to move within range of that point and attack the selected target. It can fire over walls but sometimes will pathfind up close if the target is obscured by a wall. Despite the size of its weaponry, it does little more damage per second than a Launcher, however this is compensated for by the fact that it can stay out of range, is controllable and can shoot over walls. Shooter armor attack will deal twice the damage to the target ( the same as launcher ), if both of the attack hits.

Due to its high HP, it is very vulnerable to Lightning Towers and somewhat vulnerable to long range or high damage artilleries like the Mortar or Ballista, however it can often keep out of their range. Due to its high cost, keeping it alive in battle is essential. It is also very vulnerable to powerful melee units such as Beserkers, who can sometimes take one on in combat and win. You should be very careful not to let this unit enter an enemy base while there are still multiple defenses left, as it can sometimes pathfinder right up next to them or walk through damaging traps.

Shooter armor are count as "Defensive Artilery" so any weapon with bonus damage to Defense Tower will also applied to this unit, for example Crusher will deal 4 times damage to this unit, the same with defense tower and wall.

## Skills

1. Stun Resist : Resist stun ( Lancer charge attack ) ( Does not resist paralyze )
2. Poison Resist : Does not take poison damage
3. Target Control : Able to chose which target to be attacked
4. Non-heal : This unit cannot be heal