L-Defender

The L-Defender is less brute force, more skill. He protects his ally with the same tenacity as the Z-Defender, but is much harder to shake when it comes to defending his allies.

**Armor proficiency:** The Defender is proficient with all armor in tiers 1 - 3.

**Bonus defense:** +3 Reaction, +2 Repulse, +1 resolve

**Hit points at first level:** 16 + body

**Hit points per level:** 7

**Healing surges per day:** 9 + body

**Physical Damage[P]:** 1d8

**Energy Damage [K]:** 1d6

**Bodyguard:** When standing beside an ally you grant them a +2 circumstance bonus to their targeted defense. When standing infront of an ally, you grant them total cover. Once per day, you may spend an action point to interpose yourself between an attack and an ally as an immediate reaction. You suffer half damage for this action unless the attack was an ultimate.

**Dragon Cancel:** Tier times per day, if you would miss with a melee attack power, you can attempt a discipline check to prevent the power from being lost. the DC is equal to 10+half your level+2,4,6,or 10 depending on the class of power. Dragon cancelling an ability with a miss effect DOES NOT cause that miss effect to go off

**Well trained:** Powers with the stance tag last an additional 3 rounds for you.

**Action generation:** Generate Action points when...

Defeat a number of enemies equal to half your level in one day.

The first time you interpose in a day

The first time you successfully dragon cancel in a day

L-Defender powers

Level 1 At-will powers

Mountain Crusher

You strike a foe with both fists, leaning into the blow with your whole body!

At-will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 1[P] + strength damage. This attack knocks an opponent back half strength squares if blocked.

High rise kick

One of your legs rockets straight up into an enemies chin

At-will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: speed vs Reaction

Hit: 1[P] + strength damage. If your strength is greater than the enemies body, they are dazed until the start of their turn. On crit, this attack stuns instead.

Pressure Point Strike

You trade power for precision

At-will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Discipline+2 vs Reaction

Hit: 1[P] damage.

Palm Strike

You make a focused, powerful attack on an enemy. Hard enough to push them back

At-will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 1[P]+Strength mod damage, and you push the target back 1 square if it is within 1 size category of you.

Level 1 Encounter powers

Covering Rush

You launch into a series of attacks, forcing the target to focus on you and allowing an ally to escape

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength mod damage, and an ally adjacent to the target can shift 2 squares.

Flowing Strike

You strike one enemy with a powerful attack before spinning, letting your momentum carry you too, and then attack, another target

Encounter ✦ Martial, Unarmed

Standard Action Melee

Primary Target: One creature

Attack: Strength vs Reaction

Hit: 1[P]+Strength damage, and you can shift one square, make a secondary attack

Secondary target: One creature in range other than the primary target

Secondary attack: Discipline+2 vs reaction.

Hit: 1[P] + strength damage

Focused kick

You strike the enemy with a direct shot to the torso

Encounter ✦ Martial, Unarmed

Standard Action Melee

Primary Target: One creature

Attack: Strength vs Repulse

Hit: 2[P]+Strength damage, and knock the opponent back strength squares. If your strength is higher than the foes body, you also knock them prone.

Level 1 Daily powers

Determined Strike

An aura flashes around you as you gather your power, channeling it into a single melee attack

Daily ✦ Healing, Martial, Reliable, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage, and you may spend a healing surge

Miss: You may still use the healing surge

Full power combo

You power up before attacking an enemy with an incredible combo

Daily ✦ Martial, Unarmed,

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage, you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter

Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter

Let's get a LITTLE crazy

You drive a fist into the opponents temple before following with a powerful round house.

Daily ✦ Martial, Unarmed

Standard Action Melee

Primary Target: One creature, two attacks

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage, and the target is dazed (save ends)
Secondary target: Same as Primary

Secondary attack: Speed+2 vs repulse.

Hit: 2[P] + strength damage, and the opponent is weakened (save ends)

Level 2 Utility powers

Stance of the Mountain

you take on a stance that heavily emphasizes defense

Daily ✦ Healing, Martial, Stance

Minor Action Personal

Effect: When bloodied, you gain DR2 + tier against all skills with the “Unarmed” descriptor, and may spend a healing surge. You leave this stance at the end of combat or when you are no longer bloodied.

Tackle dodge

You rush to an ally, tackling them to help them avoid an attack

Encounter ✦ Martial

Immediate Re-action Melee 1

Trigger: An ally in range is targeted by an Encounter or Daily Ki attack
Effect: You move up to three squares and push the ally to the edge of the ki attack. If this clears them from range, they take no damage. If this leaves you in range, you suffer only half damage.

Tumble

You launch yourself over an enemy attack before rolling to your feet.

Encounter ✦ Martial

Immediate Re-action Personal

Trigger: An enemy declares a melee attack on you
Effect: You move behind the enemy, suffering no damage unless the attack was a daily or an ultimate.

Level 3 Encounter powers

One-inch punch

You trade damage for accuracy when you really want to land that blow

Encounter ✦ Martial, unarmed

Standard Action Melee

Target: One creature

Attack: Discipline+4 vs Reaction

Hit: 1[P]+Strength damage, and the enemy is stunned for discipline rounds.

Eight arms attack

You move your arms so fast that you seem to have eight of them, drastically increasing your attack speed......somehow.

Encounter ✦ Martial, Unarmed

Standard Action Melee

Primary Target: One creature

Attack: Strength vs Reaction, two attacks

Hit: 2[P]+Strength damage.

Secondary target: The same or different target

Secondary attack: Strength vs Reaction

Hit: 2[P] + strength damage

Penetrating strike

You attack with a palm strike that jostles the foes organs, ignoring their armor

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage that ignores DR. The enemy is slowed for 1d4+Strength rounds.

Double Palm thrust

You drive both palms into an enemy, fucking their whole shit

Encounter ✦ Martial, unarmed

Standard Action Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 2[P]+Strength damage, this attack deals it's damage to an opponents armor as well.

Level 5 Daily powers

Stance of the Hurricane

You take a readied stance, body prepared to react to enemies with lightning speed

Daily ✦ Martial, Stance

Minor Action Personal

Effect: An enemy that begins it's turn adjacent to you takes 1[P] damage as long as you are able to make opportunity attacks

Dragons maw

You drive your elbow and knee into an opponents arm, snapping down like the jaws of a dragon

Daily ✦ Martial, unarmed

Immediate Reaction Melee

Trigger: An enemy declares a melee attack on you

Effect: You take half damage from the attack, the other half is delivered to the enemy as a called shot to their arm. If the damage would be enough to break the arm, the arm is broken.

Stomach-face-groin

You drive an elbow into an opponents gut, and then go for face and groin.

Daily ✦ Martial, Unarmed

Standard Action Melee

Primary Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage.

Secondary target: The same target

Secondary attack: Strength vs Reaction

Hit: 2[P] + strength damage

Tertiary target: Same as primary

Tertiary attack: Strength vs Repulse

Hit: 2[p] + strength damage and the target is stunned.

Level 6 Utility powers

Stance of the wheel

You adopt a fluid, ready stance, attempting to counter and deflect attacks with graceful spinning movement

Daily ✦ Martial, Stance

Minor Action Personal

Effect: You gain a +2 power bonus on all defenses. This power lasts for five rounds,but can be maintained as a move action afterward.

Flash Guard

You reinforce your body with ki just before impact and hope for the best

Encounter ✦ Ki

Immediate reaction Personal

Trigger: You are hit by an attack

Effect: Reduce the damage from the attack by 5+spirit+ tier

Counter throw

You avoid an enemy attack and throw them over your shoulder

Daily ✦ Melee. unarmed

Immediate reaction Personal

Trigger: An enemy declares a melee attack on you

Effect: make a discipline vs Reaction attack. On success, you avoid the enemy attack, suffering no damage, and throw the enemy over your shoulder strength squares. they land prone. This does not work against ultimates.

For real?

You raise a fist suddenly, hitting someone behind you

Daily ✦ Melee. unarmed

Immediate reaction Personal

Trigger: An enemy moves into flank you

Effect: Make a discipline vs reaction attack. On hit, the enemy is forced to move back 1 square.

Level 7 encounter powers

After image strike

You deploy an after image, keeping your foe distracted while you reposition yourself for a better attack

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Speed vs Reaction-2

Hit: 2[p] + strength damage and target takes a -2 to reflex until their next turn

Dragons funeral rite

You slam a fist into a foe, before tripping them and blasting them. Leaving them resting in a crater.

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[p] + strength damage. If your Discipline is higher than the foes instinct, you knock them prone and make a second attack.

Secondary target: Same as Primary

Secondary attack: Instinct Vs Reaction-2

Hit: 1[k] + spirit damage, and the opponent is weakened (save ends)

Twin mountains

An attack involving two high kicks

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[p] + strength damage and the enemy is dazed.

Miss: Try the attack again as a speed vs Reaction attack. If this hits it deals full damage, but does not daze.

Level 9 Daily

If I don't, Who will!?

You fight on despite your wounds. Someone has to stop this menace!

Daily ✦ Martial, Healing, Unarmed, Shout

Standard Action Melee

Target: One creature

Attack: Tenacity vs Reaction

Hit: 3[p] + Strength Damage and you regain hit points as if you had spent a healing surge and recover from a negative condition a save can end.
Miss: You still regain hit points as if you had spent a surge, but do not end the condition.

Destroyers palm

A palm strike turned up to 11

Daily ✦ Martial, Unarmed, Fear

Standard Action Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 3[p] + Strength Damage, knock the opponent backwards strength x2 squares. If your strength is higher than their body, they are weakened (save ends), and half the damage is dealt to his armor.
Miss: No damage, but knock the opponent strength x3 squares backwards, they are treated as being under the knock through feat.

Dragon Rend

You unleash with a powerful claw like punch

Daily ✦ Martial, Unarmed, Fear

Standard Action Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 3[p] + Strength Damage. This attack deals damage to the opponents armor first. If any damage is left over, it's dealt to the opponents hit points.
Miss: Half damage to armor, none to the foe.

Level 10 Utility powers

Power Dash

You are surrounded by an aura as you dash towards an enemy

Encounter ✦ Martial,

Minor Action Personal

Effect: You move up to 3 squares. As long as you end this movement adjacent to an enemy, your next attack gains +3 damage

Zanzoken

You move just before impact, leaving yourself exposed as you re-appear

Daily ✦ Martial

Immediate Interrupt Personal

Trigger: You are hit by an attack

Effect: You take no damage from the attack that just hit you, but are slowed for the next round. This does not work against ultimates.

Counter Knee

You move with a blow, catching a foe and driving your knee into his gut.

Daily ✦ Martial

Immediate Interrupt Personal

Trigger: An enemy declares a melee attack on you

Effect: You take no damage from the attack, half if it was a daily, and fire a knee into the foes gut. The foe becomes Stunned for strength/3 rounds. (minimum 1). This does not work against ultimates.

Level 13 Encounter powers

Wolf Fang Fist

You perform a combo that channels the primal spirit of the wolf, utilizing swift movement and claw like punches and grabbing techniques

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Speed vs Reaction

Hit: 3[P] + Strength damage. After the attack, you shift one square, if you end up adjacent to an enemy, you may use this ability against him as well. This power can not be used to hit the same enemy twice in succession, and ends when the player has made four attacks.

Round house kick

You deliver a powerful roundhouse kick to the foes face

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[p] + strength damage and the target is dazed. If your strength is greater than the foes body, they are stunned instead of dazed.

Brain rattle

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[p] + strength damage and the target is slowed(save ends). If your strength is greater than the foes body, they are immobilized (save ends) instead of slowed.

Destroy charge

You deflect a foes attack, driving your leg into the foes torso and sending them back where they came from.

Encounter ✦ Martial, Unarmed

Immediate Interrupt Personal

Trigger: An enemy uses a power as part of a charge against you

Effect: You take no damage from the attack, half if it was a daily, and make a strength vs Repulse attack. On hit, the opponent is send back a number of squares equal to their charge distance and is knocked prone. They may not charge you again until the end of your next turn.

Level 15 Daily powers

Unyielding stance

Your aura forms a glowing outline around you as you take your stance, standing resolute despite your injuries.

Daily ✦ Martial, Healing, Ki, Stance

Minor Action Personal

Effect: You may regain and spend a number of healing surges equal to your body. You gain a +1 power bonus to reflex and a +1 power bonus on saving throws. Any enemy that starts its turn adjacent to you takes 1[P] damage and is slowed until the end of its turn, as long as you are able to make opportunity attacks.

Zanzoken Rush

You move through the battlefield at high speed, appearing to blink in and out of existence as you stop to make attacks.

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Speed vs Reaction-3

Hit: 4[P] + Strength damage and target is knocked prone if it is your size or smaller

Effect: After the attack, you can shift 1 square and repeat the attack against one creature in reach. This effect repeats up to three times against different targets.

Miss: If you miss all opponents, you may shift away from them up to half your speed as a teleport.

Spring kick combo

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature, two attacks

Attack: Speed vs Repulse

Hit: 3[p] + strength damage, and the opponent is Dazed (save ends).

Secondary Attack: Strength vs Reaction

Hit: 3[p] + strength damage, and the opponent is knocked prone.

Miss: If the first attack misses, the second attack targets Repulse. If both attacks miss, you may spend a healing surge.

Level 16 Utility powers

Synchro

You synchronize with an ally

Daily ✦ Martial, Special

Standard Action Ranged 15

Target: One ally in range

Effect: You mark your ally. While the mark is on your ally, you may make a basic attack as an immediate action whenever the ally attacks a target you're near.

Final surge

Though your body is battered, your spirit brings you to your feet one final time!

Daily ✦ Martial, Healing

Minor Action Personal

Effect: You spend a healing surge, gain temporary hit points equal to 2d6+body and end one ongoing condition a save can end. In 1d6+body rounds, or when your temporary hit points run out, the character becomes fatigued.

Lockup

YOU'RE GOIN NO WHERE!

Encounter ✦ Martial, Unarmed

Immediate Interrupt Melee

Trigger: An enemy shifts away from you

Effect: You and your foe make a Speed check. If your result is equal to or higher than your foes, you trip them and prevent the shift. The enemy falls prone. If you fail this check, the enemy may shift an additional square as part of his shift.

Level 17 Encounter powers

One foot thrust

You generate the power of a charge with less space

Encounter ✦ Martial, Unarmed

Standard Action Melee 2

Target: One creature one square away.

Attack: Shift to the area beside the target, Speed+2 vs Reaction

Hit: 3[p] + strength damage, and knock the opponent prone.

SPECIAL: This attack CAN NOT be used as part of a charge.

Cross Counter

Rather than attempting to dodge, you swing, taking the full brunt of the enemies attack, but giving as good as you get.

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee

Trigger: An enemy hits you with a melee attack

Effect: You may make a strength+2 vs reflex attack on the enemy

Attack: Strength+2 vs Reaction

Hit: The enemy takes the same damage his attack dealt to you, and you push the target back 3 squares

Effect: After the attack you are pushed 3 squares back form your starting position. The attack MUST land for this effect to work.

Pressure point storm

You explode into motion, striking the pressure points of whoever you pass

Encounter ✦ Martial, Unarmed

Standard Action Burst 2

Target: All enemies in range.

Attack: Speed vs Reaction

Hit: 3[p] + strength damage. The opponent must pass a save or be slowed for tier+1 rounds.

SPECIAL: If you know the Pressure point strike power, failing the save instead deals the stunned condition for Tier rounds.

Level 19 daily powers

Tri-Beam

You unleash a potent mixture of your life force and ki in a powerful triangular beam.

Daily ✦ Ki

Standard Action Ranged 10

Target: One creature

Attack: Lose 25% hit points, Tenacity vs Repulse

Hit: 4[K] + Tenacity + half hitpoints spent damage

Miss: Half damage, and you regain a power surge.
Special: Tri beam can not be Deflected, Reflected, Countered, and it's damage can not be reduced

Gyroscopic drop kick

You soar through the air while flipping and rotating, appearing to be a chaotic mass of color and motion. Though looks would tell you otherwise, you are building up momentum for a full bodied kick

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 5[P] + Strength damage. Both the target and player must make a saving throw to avoid being sickened

Miss: Half damage, the player must make a save to avoid being sickened.

Special: This attack may be used as part of a charge

Dragons wings

You make a long strike reinforced by ki, before making a second.

Daily ✦ Martial, Unarmed

Standard Action Cone 4

Target: All enemies in range.

Attack: Discipline vs Reaction

Hit: 3[p] + strength damage.

Secondary target: All enemies in cone 4
Secondary attack: Discipline vs Reaction

Hit: 3[p] + strength damage. If both attacks hit, enemies are knocked prone.

Level 22 Utility powers

Deflect

You deflect an incoming ki attack with a swift movement of your hand

Encounter ✦ Martial

Immediate Reaction Personal

Trigger: an enemy declares a ki attack on you

Effect: You take no damage from the attack if it was an at will or an encounter and ½ if it was a daily.

Power up to the very limit

You power up to your limit, letting your aura reach high into the sky

Daily ✦ Martial, Fear

Standard Action Power-up

Effect: Spend a power surge to activate. You gain a +4 power bonus to damage on your next attack, +8 if your next attack is a ki attack, and may spend a healing surge. All enemies within 3 must make make a saving throw or be shaken

Snap Vanish

You strike a foe and then vanish, re-appearing in a blur elsewhere, readied.

Daily ✦ Martial, Teleport

Immediate Re-action Melee

Trigger: You hit an enemy with a melee power, or knock an enemy back.

Effect: You move to a square within Movement+speed squares, delivering a basic melee attack to whomever you appear beside.

Level 23 Encounter powers

Follow up

You follow through on your last attack

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee

Trigger: You hit an enemy with an unarmed attack

Effect: Make a strength+2 vs reflex attack that deals 3[p] + Strength damage. If this attack hits, you clear a mark on yourself and may spend a healing surge.

Dragon Stance

Encounter ✦ Martial, Ki, Stance

Move Action Personal

Effect: While in stance, you may add your discipline to damage on any power with the word dragon in it's name. This stance lasts four rounds.

Brain Scrambler

You smash your head into an opponents head

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature.

Attack: Tenacity vs Resolve

Hit: 4[p] + strength damage. Both you and the foe are stunned for tier-1 rounds.

Level 25 Daily powers

Stance of the Master

You are no amateur, and it shows in your stance.

Daily ✦ Martial, Stance

Minor Action Personal

Effect: Until the end of the encounter, when you use am unarmed skill you crit on an 18, and you gain a power bonus to attack and damage rolls equal to half your speed.

Wolf Fang Blowing Wind

You channel the primal power of the wolf, performing an impressive combo designed to take an enemy down.

Daily ✦ Martial, Unarmed

Standard Action Melee

Primary Target: One creature

Attack: Speed+3 vs Reaction

Hit: 5[p]+Strength mod Damage, make a secondary attack.

Special: If you land your first attack, you make another attack against the same enemy as a free action before moving onto the second attack.

Secondary target: The same enemy, or another target

Secondary attack: Speed+1 vs Reaction

Hit: 2[p]+strength damage.

Special: If you land the second attack, you may make a free attack against the same target. If you've hit with both of these special extra attacks, you may strike both once more for 4[p] + strength damage.

Shatter confidence

You counter an enemy skill, shaking their confidence in their skills

Daily ✦ Martial, Shout, Fear

Immediate Reaction Shout

Trigger: You are effected by an enemy power

Effect: You ignore the effects of the power, taking only half damage if it deals damage, and the enemy can not use any of their powers for instinct rounds

Riot!

You go just a little bit off your rocker.

Encounter ✦ Martial, Unarmed

Standard Action Burst 3

Target: All enemies in range.

Attack: Speed vs Reaction

Hit: 4[p] + strength damage. For every struck foe, you deal an additional damage.

Charge: You may give up a point of mind, giving the attack a +1 circumstance bonus to hit, and ignore 1 point of DR. Spent Mind is not regained until mind spent rounds have passed.

Miss: For every missed opponent you regain tier hit points.

Level 27 Encounter powers

Toei Paunch

You show your enemies your refusal to yield through a devastating strike

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One enemy

Attack: Tenacity+4 vs Repulse

Hit: 4[P] + Strength damage that ignores DR

Effect: You regain hitpoints equal to your tenacity.

Dragon machine gun

A wide barrage of energy blasts

Encounter ✦ Martial, Ki

Standard Action Blast 4

Target: All enemies in range

Attack: Tenacity vs Reaction

Hit: 4[k] + Spirit damage. If you strike a number of targets equal to your Discipline-tier, you inflict half the damage again to all struck targets

Heavenly dragon seeking the earth

Encounter ✦ Martial, unarmed

Standard Action Melee

Target: One enemy

Attack: Strength vs Repulse

Hit: 3[p] + Strength damage. If your strength is higher than the foes body, they are pushed strength squares into the air, you follow and make a second attack

Secondary target: Same as primary

Secondary attack: Strength vs Reaction

Hit: you knock the opponent back toward the ground, dealing 2[p] damage and ignoring 1 point of DR for every square fallen.

Level 29 Ultimate powers

Mayhem

You unleash on a group of foes, knocking some of them into the air before sending them back down with a kiaihou!

Daily ✦ Martial, unarmed

Fullround Action Ultimate Burst 5

Target: All enemies in range

Attack: Strength vs Reaction

Hit: 7[p] + Strength damage. For each struck foe, you deal an additional damage to all struck foes. If any foes body is lower than your strength, you knock them strength squares into the air. When the attack has been resolved, you move speed x2 squares into the air and make a second attack against any foes that were knocked into the air.

Secondary target: Any foes knocked airborn by this attack.

Secondary attack: Discipline vs Repulse

Hit: 2[k] + spirit damage, and all foes are knocked prone for 1 round for every 2 squares they fall.

Dragon cannon

You form an image of the eternal dragon around your closed fist, firing a massive energy blast from it's jaws...

Daily ✦ Martial, Ki

Fullround Action Ultimate area burst 4

Target: One square within 8, all creatures in range

Attack: Tenacity vs Repulse

Hit: 8[K] + Spirit damage, knock all struck creatures prone. This attack deals half it's damage to an opponents armor.

Miss: No damage, but targets are knocked prone and their equipment suffers full damage.

Neo Tri-Beam

You unleash an even more powerful Tri-beam, releasing a massive beam with great range

Daily ✦ Martial, Ki

Full round action Ultimate area burst 5

Target: One square within 10, All creatures in burst

Attack: Lose 50% health, Tenacity + 4 vs Repulse

Hit: 8[k] + spirit + Half hit points spent damage

Miss: 3[k] + hit points spent damage

Special: Neo tri-beam cannot be stopped, countered, deflected, reflected, and it's damage cannot be reduced

Stance of the God

Your skills have long since reached their peak. No mere martial artist is a match for you and it shows from your stance.

Daily ✦ Martial, Stance

Standard Action Ultimate Personal

Effect: All enemies grant combat advantage to you until the end of the encounter, your melee basic attacks deal an additional 4 damage, and your defenses all rise by +4 until the end of the encounter.

Dragon fist

You unleash the most powerful punch you possibly can

Daily ✦ Martial, Unarmed, Fear

Full round action Ultimate melee

Target: One creature

Attack: Strength vs Repulse

Hit: 8[P] + Strength damage, Break an opponents armor if any and 10 ongoing (save ends), all hostile creatures who witness the dragon fist must immediately make a save or come under 1 stage of fear for every tier you are over them, minimum shaken.

Miss: Half damage to the opponent 1/4th damage to his armor.