The Player

This page is used to show the different characters you can play as in Everfall.

Pages describing each character in depth can be found here:

Aeris Moventur

Alukahna Numidi

Akcelonis Mungala

Aviar the weather walker

Chenmo Mungala

Cryomas the master of the seas

Ferrarious the brute

Fortis

OKOR

SJALFMYD

Sundyurious

Tekton

Umbra Nihlborn

Yolos

* Can make remote versions of himself using lots of items, making him invulnerable
* Can summon paths using his powers, allowing him to walk in the air

### ***Cons***

* When in remote form, he himself is completely vulnerable and cannot move
* Moving large objects requires a lot of concentration, so keep him away from large fights unless necessary
* Using too much concentration can make his powers fail, and can make him pass out

## **Alukahna Numidi**

### ***Pros***

* Can manipulate time
* Can alter time in bubbles to only affect a certain area
* Can resurrect dead by reversing their death
* Can kill things by sending things to the moment of their death
* Can kill things by returning them into their primordial state

### ***Cons***

* Time magic uses a lot of concentration, making her vulnerable
* Low HP
* Primordial state and deathday only have a few uses per day

## **Akcelonis Mungala**

### ***Pros***

* Can run extremely fast
* Can warp space to move between distances instantly
* Can observe time at different speeds

### ***Cons***

* Increased use of superspeed can wear her abilities out and makes her very tired
* Low HP
* Space compression is costly and only has a few uses a day
* She is deaf due to breaking the sound barrier multiple times

## **Aviar**

### ***Pros***

* Can change weather at will
* Can smite enemies using bolts of lightning
* Can make freak weather
* Can use blasts of air to stun enemies
* Can transform into clouds, becoming invulnerable

### ***Cons***

* Freak weather uses a lot of concentration
* Smite and air blasts have a cooldown
* Cloud form has a short time and can only be used a few times a day

### ***Weapons***

* Smitening bolts
* Bow of smite

## **Chenmo**

### ***Pros***

* Is completely silent
* Can speak sonic booms as an attack
* Able to hear things at a much greater distance that others
* Can use ecolocation to find things
* Can use the powers of the moons to do moon stuff
* Can use his sonic blasts to get up to high places or to stop a lot of fall damage
* Is the Knight of Ambience and the Moon Knight

### ***Cons***

* Is very old, and is neither quick or agile
* Communication is hard as he is mute, for he has the unbridled voice of Ambience

### ***Weapons***

* Infinity and Destiny - Dual blades that act as two but one
* The unbridled voice of Ambience
* The light of the moons

### ***Armour***

* The Silenced Armour
* Moon Knight

## Cryomas

### Pros

* Can turn into water, making them invincible for a short time
* Water attack
* Drown opponents
* Can breathe underwater
* Natural disaster - Tsunami
* Natural disaster - Flooding
* Freak weather - Hail
* Freak weather - Blizard
* Drain water from enemies, drying them alive Freeze

### Cons

* Intense heat
* Yolos

## Ferrarious

### Pros

* Powerful
* High HP
* Resistant to physical attacks
* Cannot drown due to enchantments on the suit

### Cons

* Very Slow
* Slow at attacking
* Vulnerable to magic attacks
* Cannot do critical hits on normal attacks
* Cannot swim, even in shallow water
* No ranged weapons

### Weapons

* Double-Sided Axe
* Greatblade
* Swords
* Hammer

### Upgrades

These may be purchased from OKOR to make the armour better

* Lighter Armour: Increases speed and agility, and uses less stamina to move around.
* Weapon Storage: Reduced hassle allows for better attack speed
* Weapon Upgrades: Upgrade the weapons for more power and speed
* Ranged Weapons: Adds a few ranged weapons, including a crossbow, a pistol and a laser blast at max level

## Fortis

### Pros

* Superstrength
* High Resistance to physical attacks

### Cons

* Projectiles
* Magic

### Weapons

* The Greatblade
* Thunderclap
* Fists
* Heatbutt

## O.K.O.R

### Pros

* Highest HP and Armour Rating
* Very Fast
* Multiple Visions
* Can Fly
* Unlimited Stamina

### Cons

* Vulnerable to electric shock
* Vulnerable to high amounts of water
* Vulnerable to Telekenisis (This rips vital parts out) and is damaging

### Weapons

* Crossbow (Left Arm)
* Daggers (Both Arms)
* Finger guns (Left Arm)
* Flamethrower (Right Arm)
* Hammer (Left Arm)
* Cannon (Right Arm)
* Laser Beam (Chest)
* Laser Blasters (Eyes)
* Rifle (Left Arm)
* Rocket Launchers (Right Arm)
* Saw Spine (Back)
* Sprayfire (Both Arms)
* Sonic Blast (Voicebox)
* Swords (Both Arms)

### Tools

* Axe
* Deflector Shield
* Hammer
* Jetpack
* Shield

## S.J.A.L.F.M.Y.D

### Pros

* Is a jack of all cards, so is prepared for any opportunity

#### Skorhale

The Original - He was the first, and only for a time, but a young boy grew in a deteriorating mind after the death of both his parents. He fears many things, but is useful in some capacity. The others fight to know who was the original, as even he has forgotten if he is the original.

#### Jasolvik

The Leader - The other 7 identities decided that Jasolvik was the perfect candidate for the leader of the body. He is confident, disperses intel for the others, and is a spy as a profession.

#### Argothorpe

The tactician - He is wiser than the others, no doubt - they all know it. Argothorpe was created smart. This man strategises carefully and is a great puzzle solver. However, he's not very socially confident.

#### Loroles

The Captain - As a captain, you would think he would be the leader, but you would be wrong. He has a love for the sea, and only the sea. His usefulness extends to navigational purposes, of which he can locate almost anything without navigational tools.

#### Ferstrin

The Warrior - This one is a highly capable warrior and has earned himself a respected title in many areas. Also known as 'the defender', if there's a non-magical attack, he won't skip a beat to help. A magical attack he won't defend against that - He leaves that to Maajika

#### Maajika

The Battlemage - A great mage, he is the master in the offensive and defensive arts, and uses the dark arts skillfully. Maajika does not shy away from a magical battle, as he is quite arrogant, claiming to use the defensive arts better than Horlass the great defender, which is quite a statement. While he is a great mage, he'll never be on that level.

#### Yalzvark

The Thief - This man is very talented in larceny, and has committed several grand thefts over the years without being caught. Because the others do not want to spend their lifetime in irons, they have to use lies to defend him. Yalzvark usually hides within the body, so nobody can find him. If SJALFMYD wants something, he's the one to get it (if it involves stealing). He also has direct ties to the black market. He is very respected in the theft world. But him and Denkhorin don't get out very much.

#### Denkhorin

The Assassin - The others have a certain level of fear of Denkhorin. When he walks, he doesn't make a sound, when he kills, the bodies are never found, apart from those he does for public display of terror, when he kills, he has no remorse. This man is a cold-blooded killer, and the others fear him because of this - When he is an assassin, he is the perfect assassin. Everything he does never misses its purpose.

## Sundyurious

### Pros

* Shapeshift - They are like a green lantern
* Can make any weapon when needed
* Can change and absorb memories of who they touch
* Can fly

### Cons

* Very weak to arkhenstone, as magic is the source of their power
* Arkhenstone can kill, as to shifters it acts as a poison

## Tekton

### Pros

* Can summon traps in the earth
* Summon Boulder
* Enchant Gargoyle
* Medusa - Turn enemies to stone
* Summon Quake - Special
* Summon Avalange - Special

### Cons

* Water - Dirt to Mud
* Skeletons - They cannot suffocate

### Weapons

* Boulder
* Stone Sword
* Spear
* The impalor

## Umbra Nihlborn

### Pros

* Shadowshifter
* Can see clearly even in complete darkness
* All powers are boosted in darkness
* Healing factor increases dramatically when in shadow

### Cons

* All abilities are damaged slightly in contact with light
* Wounds do not heal as fast in the light

### Weapons

* Shadowbane: Sword
* Nightengale: Bow
* Oath and Sorrow: Daggers

## Yolos

### Pros

* Fireball
* Firestorm
* Lava Melt
* Incinerate
* Summon Eruption - Special - Make Volkrunoto erupt upon your enenimies
* High Speed
* High Damage

### Cons

* Water
* Cryomas
* Ice
* Earth
* Wind
* Low HP

### Weapons

* Fire Sword
* Burning Arrow
* Flaming Axe