recursal/Fanatic-Fandom huggingface dataset:
Ep. 11 To Tempt a Boggle

## Watch

To Tempt a Boggle | Khyber Shards #11 | D&D 5e Actual Play

—Shade

## Locations

* Sword and Sheathe
* Embers, Oldgate

## Spells

* **Ari**
	+ Dissonant Whisper
	+ Mind Sliver
	+ Tasha's Hideous Laughter
* **Pog**
	+ Burning Hands
	+ Green-Flame Blade
* **Shade**
	+ Cure Wounds on Pog
	+ Lightning Bolt (first growth of her mark)
	+ Produce Flame

## Trivia

* As an incentive to get more interactions on the YouTube videos, Philip dons his doublet in exchange for comments.
Ep. 108 After Action Report

## Information

### Player Characters

Esri-Noshaeran
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Malcolm d'Lyrandar
Mina Stellos
Thora Tavin

## Watch

After Action Report | Khyber Shards #108 | D&D 5e Actual Play

## Episode Guide

### KSA

Answers 99: NPC Q&A 6

—

## Locations

* Greymalkin Academy
* Three-Barrel Cove

## Quotes

"I was a vampire like four days ago; I don't want to get high right now."
*—Ari*

"Thank you. Next time I don't understand, I will ask the mushroom."
*—Pog*

"We didn't kidnap her; we just rented her for a conversation."
*—Pog*
Ep. 41 King of the Hill

## Information

### Player Characters

Esri-Noshaeran
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Puzzledust
Thora Tavin (over communicator)

## Watch

King of the Hill | Khyber Shards #41 | D&D 5e Actual Play

## Episode Guide

### KSA

Answers 38: Letting Loose in Combat

The Stryke Force defend Greymalkin Manor against the Golden Lions.

## Spells

* **Ari**
	+ Shatter
* **Esri**
	+ Dispel Magic on the soarsleds
	+ Healing Word
* **Pog**
	+ Burning Hands
Answers 75: When Player and Character Collide!

## Watch

When Player and Character Collide! | Khyber Shards Answers 75 | D&D 5e Actual Play

## Episode Guide

### Campaign episode

Ep. 81 Blackbriar Awaits

—Casey

Philip and Casey talk about Shade's complex personality.

## Timestamps

**0:01:50:** Shade's balance of politeness
**0:05:10:** Shade's decision-making process
**0:06:44:** Nisaria hiding Kara's absence
**0:07:36:** Who would play Shade on the Khyber Shards TV show?
**0:09:39:** Shade's and Casey's conflicting point of views
**0:11:44:** Did Shade give Ari his journal back?
## Trivia

* If Khyber Shards was a TV show, Casey would want either Esmé Creed-Miles from Hanna or Maisie Williams to play Shade.
Answers 100: The Meaning of Friendship

## Watch

The Meaning of Friendship | Khyber Shards Answers 100 | D&D 5e Actual Play

—Casey

Casey and Philip talk about Shade.

## Timestamps

**0:00:32:** Kael's wings
**0:08:50:** Shade's conversation with Mrs. Brightdoom
**0:16:30:** How long should Shade spend trying to get Kael's wings?
**0:18:31:** How far can someone go before Shade moves someone from a "yes" to a "no"
**0:20:58:** Shade's guilt
**0:21:47:** Who would make the best vampire?
Ep. 31 Return to the Nest

## Information

### Player Characters

Esri-Noshaeran
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Halas Martain
Irving Finkel
Kharva Cracktusk

### Music

*Floating Cities*
*Morgana Rides*
*Night of Chaos*

## Watch

Return to the Nest | Khyber Shards #31 | D&D 5e Actual Play

## Episode Guide

### KSA

Answers 28: Shade's Growing Confidence

The group meet back up and visit the Nest to get the map inspected.

## Spells

* **Esri**
	+ Detect Magic
Avia d'Vadalis

The party first met **Avia d'Vadalis** in the tunnels under the Rubble Warren. Abandoned by her guides, Avia was struggling against a horde of kuthrik. Ari managed to free her from the swampy mud she was stuck in, and they escaped to the surface. There, they ran into some Storm Hammers—the very ones hired by Avia. Ari isn't willing to let them take her, and a fight breaks out. When it's over, Avia pays the party the same amount of gold she had hired the Storm Hammers for, and agrees to not turn Shade in after Esri shows her the wanted poster, in the hopes that Avia would be able to clear her name.

## Appearances

* Ep. 20 The Swarm
* Ep. 21 Escape Interrupted
Ep. 85 Cry Havoc!

## Watch

Cry Havoc!| Khyber Shards #85 | D&D 5e Actual Play

—Esri to Falko

Nardalee claws at the half-scorrow on her whip, and Shade goes straight for Falko, slicing him with her kukri. Pog kills the creature, causing its acid blood to spurt all over them. Nardalee turns down Pog's fistbump. Falko attacks Ari with a burning magic sword, and Ari strikes back with his mind. Esri pulls Shade back up.

The fight has been going on for a bit, when Esri unleashes a powerful spell that sucks the life out of Falko. In a second, his beard goes from a dark grey to white, and his skin shrivels as he keels over. His body cracks back up, now a zombie under Esri's control. He goes over to his soldier and attacks.

Nardalee is filled with the chaotic energy happening. Her jaws open wipe and she bites the head straight off the solider in front of her. The last soldier runs for it, but Esri gets her. Pog and Esri get Shade and Ari up, and Esri loots zombie Falko. After taking everything valuable off, Esri commands Falko to walk off into the water. He disappears into the water.

## Spells

* **Ari**
	+ Dissonant Whispers
* **Esri**
	+ Healing Word on Shade
	+ Infestation
	+ Whither and Bloom (3rd level)
* **Falko**
	+ Shield
* **Pog**
	+ Burning Hands
* **Shade**
	+ Cure Wounds
	+ Zephyr Strike

## Quotes

"I mean, you can't try to bite somebody's head off and then fail at that. It's too humiliating."
*—Mia*
Circle of Visions

All over Stormreach are rings of stones called the **Circle of Visions**. Every so often, in the middle of them is a projection. Usually it's of a giant figure making an announcement, sometimes it's a horrifying vision of destruction, sometimes it's a figure standing in a ring talking about nothing important. No one is really sure what it's for. Everyone assumes they were built in the Age of Giants. One appears quite often of the giant who's visage is on the massive statue that overlooks the harbor of Stormreach, who's believed to be the last emperor of the giant empire, Cul'sir.
Ep. 45 Dawn & the Dead

## Watch

Dawn and the Dead | Khyber Shards #45 | D&D 5e Actual Play

The Strye Force start their attack on the cargo ship and fight some ghouls and a vampire thrall.

## Spells

* **Ari**
	+ Dissonant Whispers
	+ Mage Armor
	+ Shatter
	+ Tasha's Hideous Laughter
* **Esri**
	+ Shillelagh
* **Shade**
	+ Entangle

## Quotes

"I was about to make a rules check, and decided I didn't care."
*—Philip*

## Trivia

* Eric does the recap.
* For this episode that dropped the day after Halloween, the cast all recorded in costume.
	+ Casey as Katara
	+ Colin as a dude with horns
	+ Eric as a 2020 Work from Home employee
	+ Philip as Obi-Wan Kenobi
	+ R.A. as Jet Black
Ep. 82 A Reptilian Ruckus

## Watch

A Reptilian Ruckus | Khyber Shards #82 | D&D 5e Actual Play

—R.A.

Pog is the first one to enter Blackbriar. Shade climbs a tree to get a better view, and comes face-to-face with a gigantic snake. Ari summons a past version of himself in fey form, shirtless boat Ari, to attack the snake with. Pog climbs up the tree and yanks it out. He, the snake, and Shade all come tumbling onto the ground. Shade slashes at it, and Kael, not loving that Shade has this huge snake wrapped around her, pounces it.

A capsule creature like Splicer drops from the tree and attacks the group, then hides in the trees again. Shade deals the killing blow to the snake with her new kukri. The other creature pops back out to attack Ari, knocking him down, and then disappears again.

Esri and Shade heal Ari. Pog climbs the tree, but the growth rises so that he can't look over it.

They hear the same voice from before, talking about the test, and initiating phase two. They proceed through the briars, and come out into a swampy clearing. Shade spots a huge crocodile. She asks if they can just scoot past, but the croc is hungry. Pog suggests sneaking up on him, and goes invisible. The others try convincing it to let them break it out, or feed it, instead of fighting, while Pog gets closer.

The creature sense Pog and lashes out at him.

## Spells

* **Ari**
	+ Eldritch Blast
	+ Silvery Barbs
	+ Summon Fey (twice)
* **Esri**
	+ Healing Spirit
	+ Wither and Bloom
* **Pog**
	+ Invisibility
* **Shade**
	+ Cure Wounds
	+ Speak with Animals

## Quotes

"Alas."
"Where?"
"Stop it."
*—Philip, Eric, and Colin*

"Before you climb up in the tree though, you should look to see if something lives in the tree already, and then climb it."
"I'm pretty sure we killed it, but I definitely will."
*—Shade and Pog*

"Hungry. Send squishy things through swamp."
"When you say squishy things, do you mean like us?"
"Mhm."
*—Crocodile and Shade*

"You've got an invisible friend walking through a swamp within twenty feet of a *giant crocodile* and you sent a signal over the communicator! What are you doing to me!"
*—Pog*
Ep. 111 Devastation

## Information

### Player Characters

Enipip Babblecrab
Esri-Noshaeran
Kara Dinol
Levexi
Mo
Nisaria
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Arabella Brightdoom
Bajok'Torrn
Cadroc
Donnabella Brightdoom
Drago Thuul
Ilya Moonspear
Solarca
Taris ir'Vallo
Thora Tavin

## Watch

Devastation | Khyber Shards #111 | D&D 5e Actual Play

## Spells

* **Ari**
	+ Calm Emotions
* **Esri**
	+ Locate Creatureon Pog
	+ Plant Growth
* **Shade**
	+ Speak with Animals

## Quotes

"It's not a good choice, but it's Pip."
*—Colin*
Ep. 25 Words or Weapons

## Watch

Words or Weapons | Khyber Shards #25 | D&D 5e Actual Play

—Ari

Ari reports back to the group about his encounter with Tommel. They talk about if they should bring backup to the meeting; Esri and Pog thinks maybe they should just take Tommel out, but Ari and Shade are clinging to the memory of their friend. Ultimately they think they'll have to do whatever Tommel demands of them to save the Rubble Warren Gang.

Esri mixes a vial of drow poison, using his makeshift lab and the resources he's gathered. Shade finds Solei to warn him that the Storm Hammers are threatening Ilya. Ari checks in on Pog, and then heads to the Brightdoom residence. He gives her coins to stay at the Sword & Sheathe for the night. Not knowing how to get in contact with their parents, Shade goes to the regular hangout of the Rubble Warren Gang, but they're nowhere to be found.

The next morning Shade checks again, but still there's no one there. Esri gives Shade one of his two doses of poison, to use on Tommel *only* if they need it.

## Locations

* Brightdoom residence
* The Rubble Warren
* The Treehouse

## Spells

* **Esri**
	+ Enhance Ability

## Quotes

"Did you try telling Tommel that we have an appointment tomorrow and we can't go?"
*—Pog*

"I would love to see Tommel try to take on Ilya."
*—Ari*
Blackwheel

Blackwheel was a program which base was located in a large facility deep in the bowels of the Citadel of the Twelve, floating above the city of Korth. It's a joint venture by all the houses to establist a place they can meet together and deal with their common interests. They recruit individuals with aberrant dragonmarks and put them to use.

## Facilities

Blackwheel was located in a gigantic pyramid that hovers three or four hundred above Korth. Inside it's a labrynth; the members of Blackwheel have probably only been on a couple levels. There's also office space and research labs.

### Training Room

Inside the facility is a training room where the team fights animated training dummies on a preprogrammed system. The room is enchanted to prevent permanent injury to them by their spells or weapons, in the event that some friendly fire would occur.

## Overseers

Each pod is led by an overseer. The badge of an overseer has a tower with a crack running up its column, with the whole thing wreathed in flame.

## Previous Members

* Ari
* Daine
* Esri
* Pog
* Shade
* Thora Tavin
* Tommel
Answers 14: Factions of Stormreach

## Watch

Factions of Stormreach | Khyber Shards Answers 14

—Philip

Philip talks about the history of the Storm Lords, and some of the factions within Stormreach, then goes into some of his inspiration for the show.

## Timestamps

**0:00:31:** Introduction
**0:02:31:** Who are the Storm Lords?
**0:16:35:** How the factions interact with the Storm Lords
**0:37:05:** How to manage players not getting along
**0:43:49:** Books that Philip has used for inspiration in his games
**0:50:22:** What are the Knights of Thrane up to?
## Trivia

* They're using mechanics from Ultimate Kingdoms by Legendary Games for factions. Players track reputation(mostly as a group) and there's a scale that indicates which services they might make use of.
* Philip has a few books he's likely to draw things from for future episodes, like Atlas of Cursed Places, Atlas of Lost Cities, and Atlas Obscura.
Demise

Created by Philip in HeroForge.

—Demise[src]

**Demise** is an agent of the Emerald Claw. She works for Miravella Uruvai, and specializes is necromatic magic.

## History

### Zilargo

Esri invites Demise along on their trip to Zilargo, where they have a mission from Thora to retrieve the Soul Blade and help Mina and Lucan. They try to split from her for some privacy for their secret mission, but she keeps tabs on them, and sends her falcon to chase Lucan in bat form when he flees a masquerade ball that has broken out in a fight. Pog and Shade chase the Lucan bat, and run into Demise, who's waiting at the train station. She sees this as a very convenient way to capture him.

Demise makes it very clear that she's not prioritizing the passenger's or guard's safety—in fact, part of her plan is to cause them injury or terror, as a distraction. Growing more and more uncertain, Pog and Shade follow her in the train, and she raises some skeletons for an assist. These she sets off on a guard, and it rips him to shreds, the two heroes still confused on what to do with her. When the skeletons start attacking passengers, they know that's enough, and they put a stop to it. Demise is irritating and splits off from them.

She reappears on top of the train, and Shade attacks her when she finds Demise can't help them get to Ari. Demise defends herself, and is eventually thrown off the train.

## Physical Attributes

She's gaunt, and her face has a sort of greyish hue and looks sunken. Her tattoos are reminiscent of a death mask. She looks unwell.

## Quotes

"He's charmed them. They're his now. We're going to have to go through them. Are you ready for that?"
*—Ep. 100 My Own Worst Enemy*

"We would like them to not scream. Yet."
*—Ep. 100 My Own Worst Enemy*

## Trivia

* Demise was there when Pog fought in the Red Ring.

## Appearances

* Ep. 28 Hot Pursuit
* Ep. 29 Fear! Fire! Foes!
* Ep. 35 Are You Not Entertained?
* Ep. 36 We Who Are About To Die....
* Ep. 45 Dawn & the Dead
* Ep. 96 Going Rogue
* Ep. 97 Trollanport by Air
* Ep. 98 Puttin' on the Ritz (over communicator)
* Ep. 100 My Own Worst Enemy
* Ep. 101 Crazy Train
* Ep. 102 Wanted Dead or Alive
* Ep. 103 Fade to Black

## References and Footnotes

1. ↑ Answers 93: Axe Pog some Questions
2. ↑ Ep. 97 Trollanport by Air
Bandersnatch

The **Bandersnatch** is a creature found in the Feywild, the place between archfey domains in Thelanis.

## River's capture

Pog and Shade are attacked by jubjub birds while sitting outside Greymalkin Academy one night. While distracted with the creatures, the Bandersnatch grabs River and returns her to the Feywild.

## Physical Attributes

The Bandersnatch has an almost cat-like form, with big, ape-like hands. Ponderous describes it as "big, fast, and with an odd scent."
Answers 19: Recap! Catch Up Now!

## Watch

Episodes 1 through 22 Recap! Catch Up Now! | D&D | 5e | Eberron

—Philip

Philip does a recap of the show so far, starting with just a bit of history of Khorvaire and up until the safe return of Donnabella and the heavy conversation the party had afterward.

## Timestamps

**0:00:40:** About Chapter One
**0:02:16:** Recap
Setup
**0:03:46:** Exiting Blackwheel
**0:04:54:** Life in Stormreach
**0:06:26:** Start of their adventures
**0:10:46:** End of recap
Arabella Brightdoom

Created by Philip in HeroForge.

**Arabella Brightdoom** lives in Stormreach with her daughter, Donnabella. They have a house near the marketplace.

## History

### Donnabella's mark

The realization that Donnabella was aberrant marked was a source of worry and concern. She came home to strangers in her house, and her daughter frightened and panicking. Ari tried soothing her, but she asked for them to leave so she could figure this out with her daughter. As they're leaving, Esri threatens to show his bad side if Donnabella is not there when he comes to check on her in a week.

## Appearances

* Ep. 6 Awakening
* Ep. 7 Ghosts of the Past
* Ep. 16 House Pet Policy
* Ep. 17 Brightdoom
* Ep. 22 Reward & Recovery
* Ep. 23 Back to Good
* Ep. 25 Words or Weapons
* Ep. 32 Upon Further Consideration
* Ep. 35 Are You Not Entertained?
* Ep. 36 We Who Are About To Die....
* Ep. 42 Change is in the Wind
* Ep. 48 Open House
* Ep. 78 The Tuesday Special
* Ep. 109 Defining Relationships
* Ep. 111 Devastation
* Ep. 112 Aftershocks
* Ep. 113 Into the Ruins
* Ep. 118 Sphinx and Storm Lord
* Rubble Warriors 1: The Heroes Assemble
* Ep. 147 Burning Titan

*List is not complete.*

### NPC Q&A Appearances

* Answers 37: NPC Q&A 2
* Answers 74: NPC Q&A 4

## References and Footnotes

1. ↑ 1.0 1.1 Ep. 32 Upon Further Consideration
2. ↑ Ep. 48 Open House
3. ↑ Ep. 6 Awakening
Chapter Three

The team finally gets a name: Stryke Force! Thora Tavin resurfaces and invites them to join her in creating a school for gifted youngsters. They recruit marked individuals who will teach the students, the goal being to give a home to those in need, and show the world that aberrant marked people aren't to be feared.

Shade follows her dreams to Shae Tirias Tolai, where Esri and Ari both have a hard time. Ari is snatched away by the Forgotten Prince after they take a girl from her story in the Feywild, and Esri is killed by the Deathguard, only to be returned to life by Erandis Vol.

To escape the Feywild and be remembered, Ari has to make a deal with the Forgotten Prince. He's returned to his friends, and a poem restores their memories of him.

Greymalkin Academy gets four new students, who help Donnabella create all kinds of chaos.

The party is forced to make some difficult decisions when Daine is captured at Blackbriar. They decide it's better to wait for the rescue, so they can gather information and weapons.
Ep. 9 Breaking....Good?

## Watch

Breaking... Good? | Khyber Shards #9 | D&D 5e Actual Play

Ari finally confronts Tommel. Tommel explains that the Storm Hammers saved his life, and he's loyal to them now. Ari suggests they meet up later at the Sword and Sheathe to catch up, and so that Tommel can see the others.

Meanwhile, Esri is trying to hire Shade to find plants in the woods when she's working as a guide. She's reluctant to help out since it would involve meeting his boss. After, Esri meets up with Gerald to sell his Spike Shade, and to as for start-up money for his own place. It takes a bit of convincing, but Gerald agrees that he'll help him out, with the understanding that Esri still works for him.

Shade tries keeping watch on Donnabella, but isn't quite as stealthy in the daytime. After her failed attempt, she visits the marketplace right next to Donnabella's house, but is recognized by one of the stallkeepers. She fumbles for words and flees.

Everyone regroups at Sword and Sheathe. Ari reads about House Tarkanan creating waves back in Sharn. Pog, remembering he's still on the clock, takes everyone's orders. (And only messes up Esri's.) He gets his boss, Carl, to talk to them about solving the thievery problem the Sword and Sheathe has been having. They offer to help, and Pog leads them upstairs.

## Locations

* Cross
* Donabella's house
* Gerald's pawn shop
* Sword and Sheathe

## Quotes

"I'm terrified of silverware now."
*—Casey* *0:35:49*

"You're…beautiful. You're pretty. I'm sorry."
*—Shade 0:37:35*

"I'm much more stealthy in the dark."
"Like most of us."
*—Casey and Philip*

"I don't know why you thought that I knew that."
"Me either."
*—Shade and Esri*

"Can we please genocide fish people? I learned that word from my friends."
"About how we shouldn't do it, but I have a dissenting opinion. I also learned that word from one of my friends."
*—Colin and Eric 0:40:23*

"Hope you've enjoyed this for some reason."
*—Philip*

## Trivia

* Eric does the recap.
Ep. 12 No Good Deed…

## Watch

No Good Deed... | Khyber Shards #12

—Pog

Following the events of last episode, Shade's mark has grown over her neck, arm, and shoulder blade. Pog starts dragging the otyugh into the building, but someone comes upon the scene before he can make it in: Taris Irvallo, a Knight of Thrane. Ari sneaks off and turns himself into a member of the Iron Watch. She sees through his disguise and dismisses his spell.

The group scrambles to get their story straight, with Taris calmly trying to figure out what actually happened. Esri in particular doesn't want to cooperate with her, but eventually Pog is honest with her, and she heals him a bit.

They put the creature in the shed and look at its treasure. Pog takes a bone comb to give to Solarca. Esri gets "something useful" from the creature, and pulls his bugs out of his stick.

Shade realizes her piece of the ledger burned up when her mark grew, which incites a new argument. Esri returns to the treehouse, followed by Shade. Ari and Pog stay at the Sword and Sheathe. Esri and Shade talk about her mark, and Ari and Pog talk about Taris.

After all that, Esri suddenly remembers their missed meeting with Tommel.

## Locations

* Embers, Oldwatch
* Sword and Sheathe
* The Treehouse

## Spells

* **Ari**
	+ Disguise Self
* **Esri**
	+ Charm Person
	+ False Life
* **Taris**
	+ Cure Wounds on Pog
	+ Dispel Magic on Ari

## Quotes

"The treehouse is gonna be ground zero for something."
*—Casey*

"Ari, you're the only friend that thinks good now."
*—Pog*

"You're arguing about who had the least successful worst idea."
*—Shade*

"Ari and Esri think good, but they do stupid things sometimes."
*—Pog*

## Trivia

* Casey gives the recap for last episode.
Ep. 1 Training Grounds

## Watch

Training Grounds | Khyber Shards #1 | D&D 5e Actual Play

—Philip

Philip runs the players through their session zero. They start with character introductions, and go into some roleplay, with more questions sprinkled throughout.

## Characters

### Esri

Esri's aberrant mark gives him a close connection to nature, but the darker side of it. He's more attuned with the transition from life to death, with poisons, and the decay and rebirth aspects.

### Shade

Shade is a shifter ranger whose mark let's her control weather. Her abilities are rooted in her emotional state.

### Uunadavari Smith

Ari is a half-elf warlock of the Great Old One. His aberrant mark gives him the ability to influence minds, which he typically uses to get out of sticky situations. His powers have started shifting to be more powerful and dangerous.

### Pogharod

Having lost his tribe at an early age, the half-elf goes by Pog now. His mark grants him pyrokinesis.

## Push Mechanic

Whenever a player makes a check, they can push themselves by taking damage equal to their proficiency bonus to reroll the die. In this way, hitpoints will be thought of more as endurance and the ability to keep going than how many times you can get hit with a sword. (Which is once.)

## Training Room

In the training room in the Blackwheel facility, the team fights animated training dummies on a preprogrammed system. The room is enchanted to prevent permanent injury to them by their spells or weapons, in the event that some friendly fire would occur.

Ari is getting frustrated at the training dummies; it doesn't seem fair to him that he has to fight these creatures without minds, when his specialty is minds. Shade helps him out with a thunderwave, underestimating her own strength and pushing not only the dummies away, but Ari as well, who ends up sprawled on the floor. Falko laughs at the attempt. She apologizes to Ari and helps him up.

Across the room, Pog stands completely passively, having no desire to be doing this; he'd much rather be outside. Because of the destructive nature of his mark, he can't. When he's finally had enough of standing around, his mark glows orange, and he starts using his pyro abilities.

Esri is smiling bemusedly at the situation around him, and blithely critiquing Pog's lack of commitment. Occasionally he takes his shortstaff and wacks the dummies—surprisingly hard for someone of his build—and conjures termites to take them down.

Far before training time is usually over, Soryn interrupts and tells Falko he needs to have a talk with their students.

## Spells

* **Esri**
	+ Shillelagh *0:27:16*
* **Shade**
	+ Thunderwave *0:18:49*

## Trivia

* This is Colin's first campaign, and only second time playing D&D. Casey and R.A. both have experience in D&D, but not in Eberron. Eric is well experienced with 5th edition on the DM's side but has never been a player in it.
* This episode was originally uploaded as *"Training Grounds" Chapter One*.
Answers 111: Shade's Moral Compass

## Watch

Shade's Moral Compass | Khyber Shards Answers 111 | D&D 5e Actual Play

—Casey

Casey and Philip talk about Shade's moral compass, and how much of that is focused on the group.

## Timestamps

**00:30:** Where is Shade's moral compass for this job?
**04:35:** As a player, what was that like?
**12:45:** If Philip was playing in Khyber Shards, what kind of character would he have played?
**15:28:** How does Nisaria feel about the sahuagin?
**16:24:** How does Nisaria think her family was affected by the earthquake?
**19:04:** Do you think there would ever be a time when Shade might decide between her ideals and her sense of belonging to the group?
**23:06:** Where do you see Shade's journey taking her?
## Trivia

* If Philip played a character in the campaign, he might build a Nightcrawler-inspired character who's a tiefling shadow monk.
Answers 24: Creating Villains

## Watch

Creating Villains | Khyber Shards Answers 24

Philip talks about his approach to creating villains, using characters from Khyber Shards like Tommel and Falko as examples, and then answers some listener questions. This episode also features a contest for creating an NPC in the world of Khyber Shards.

## Timestamps

**0:00:31:** Intro
**0:01:04:** Recurring villains
**0:04:07:** Categorizing villains
**0:12:48:** Villain's goals and motivations
**0:28:45:** Questions
**0:43:18:** Contest
## Trivia

* This episode was originally called "How Philip Creates Villains."
Ep. 28 Hot Pursuit

## Watch

Hot Pursuit | Khyber Shards #28 | D&D 5e Actual Play

—Philip

Pog leads the Stryke Force in a chase away from Falko, Deneith guards, and the city watch.

## Spells

* **Ari**
	+ Disguise Self
	+ Tasha's Hideous Laughter
	+ Tasha's Mind Whip
* **Esri**
	+ Blindness
	+ Locate Object
* **Pog**
	+ Burning Hands
* **Shade**
	+ Entangle
	+ Zephyr Strike

## Trivia

* Colin did the recap for this episode.
* The pop R.A. presented this episode is Bucky Barnes from The Falcon and the Winter Soldier.
Answers 72: The TaleSpire Player Experience

## Information

### Cast

Philip
R.A.

## Watch

The TaleSpire Player Experience | Khyber Shards Answers 72 | D&D 5e Actual Play

## Episode Guide

### Campaign episode

Ep. 77 Of Flames and Fresh Bacon

—R.A.

R.A. and Philip talk about TaleSpire and Esri's character.

## Timestamps

**0:01:10:** R.A.'s thoughts on TaleSpire
**0:11:29:** Change in Esri's expression
**0:15:37:** Mo and the masks
**0:18:02:** Mo's superhero names
Daine

Created by Philip in HeroForge.

—Daine[src]

**Daine** was a member of House Deneith, until his mark manifested, and he was surrendered to the Blackwheel program. He and Thora are close friends, having been on the same team in Blackwheel, and working together to help it's agents-in-training escape when it was being disbanded. Since then, they've gone on different paths to attempt the same outcome: to make the world safe for aberrant marked individuals. While Thora built a school and believes in keeping it safe by defending it from anyone who would come after it, Daine thinks if they don't take the initiative and go after their enemies, eventually they'll come for them anyway, and they'll just have given them more time to perfect their attacks. This difference of opinions has caused from strife at Greymalkin Academy.

## History

### Blackwheel

Daine was on an elite team of agents, so skilled that rumors of their abilities are shared amongst the trainees at Blackwheel. Some of the rumors say that their marks play off of each other, or that they can even use one another's marks, and they used those abilities to survive an attack of fifteen minotaurs, three medusas, and twelve trolls in Droaam.

When the Blackwheel program was dissolved, Daine worked with Thora and several others to get the students out safely. Thora was left behind, keeping Soryn at bay as Daine led the group out. Daine made sure they were able to get away, and then turned back to get Thora.

## Trivia

* Daine appears on the thumbnail for episode 92.

## Appearances

* Ep. 2 Armistice Day
* Ep. 3 Fight or Flight
* Ep. 86 The Lair of the Shaper
* Ep. 87 Burning Down The House
* Ep. 88 Out of Time
* Ep. 89 The Need to Know
* Ep. 92 Which Side Are You On?
* Ep. 93 Divergent Paths
* Ep. 117 Quest and Consequence
* Ep. 118 Sphinx and Storm Lord

*List is not complete.*
Ep. 94 Departure and Visitation

## Watch

Departure and Visitation | Khyber Shards #94 | D&D 5e Actual Play

—Pog

## Synopsis

Esri has been making his room less dangerous, and looking out the window over the island for whoever will come calling for him from Lady Uruvai. Pog returns to the manor; Shade is waiting at the Stryke Force table. Ari has left a note saying he's on a quest from the Forgotten Prince, but not to worry; it's not a dangerous mission, just stupid.

Pog and Shade talk about the consequences of waiting for the Cannith trackers to be finished. Pog writes "you should have waited until it was more dangerous" on Ari's note and slides it under his door. Shade makes him promise to tell them before just leaving, and he assures her that he never wants to go anywhere alone.

Near the end of the day, Esri sees Forge come out of the house and make their way towards the stairs leading off the island. Esri telepathically asks what they're up to, and when Forge finds who talked to them, goes over to Esri. They say after the conversation in the manor, they feel the need to assist Daine. Esri suggests that they might want to talk to Thora before leaving—at least to let her know, even if they won't be convinced to stay. Forge goes back into the building, into Thora's office, thanks her, and says goodbye. They go back out the door. Pog asks where they're going, and Forge simply says they're leaving.

## Quotes

"Put your shirt on and get home."
*—Pog*

"If you get in trouble, just make sure there's a trail of sprinkles and we'll come get you."
*—Pog*

## Trivia

* Philip does the recap.
* Ari is absent; off chasing a quest from the Forgotten Prince.
Ep. 13 Tale of Two Breakfasts

## Information

### Player Characters

Esri-Noshaeran
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Carl
Hular
Solarca

## Watch

A Tale of Two Breakfasts | Khyber Shards #13 | D&D 5e Actual Play

## Episode Guide

### KSA

Answers 10: Active Listening While Roleplaying

## Locations

* Black Iron
* The Ship's Cat
* Sword and Sheathe

## Spells

* **Shade**
	+ Speak with Animals

## Quotes

"My friends don't think as good as I said they did."
*—Pog*

## Trivia

* The pop R.A. revealed this episode was Herschel from The Walking Dead.
* Eric does the recap.
Bael

**Bael** was a young drow girl who got too close to Blackbriar. Many years ago, she, along with Nardalee and some other drow, dared each other to get as close to the briars as they could. Bael was the most daring, but when she got too near it, vines lashed out and grabbed her. She was pulled into the briars, never to be seen again.
Answers 89: The Bard who Wasn't

## Information

### Cast

Eric
Philip

## Watch

The Bard who Wasn't | Khyber Shards Answers 88

## Episode Guide

### Next

Answers 90: Dungeons, Dragons, and Newborns

### Campaign episode

Ep. 97 Trollanport by Air

Philip and Eric talk about Ari.

## Timestamps

**0:00:27:** Eric's home game
**0:02:05:** What was Demise doing during the fight in the Red Ring?
**0:03:06:** What Ari considered using time travel for
**0:05:20:** What Kari would wear at a masquerade ball
**0:07:00:** How much of a bard is Ari?
**0:10:01:** Did Ari ever give Arlo his interview about being forgotten?
**0:12:01:** Would Ari choose to make someone not remember him?
**0:15:30:** Wrap-up
Cadroc

Created by Philip in HeroForge.

—Cadroc[src]

**Cadroc** is the leader of the Rubble Warren Gang. He's one of the more vocal kids.

## Quests

Cadroc's favorite Quest is Chicken Heist. They had to sneak in and steal just one chicken from a coop without all the other chickens running away and freaking out. There was a big black chicken in the bazaar and that's the one they were after. They got the chicken, they just got a lot of other chickens, also. But it was okay. Bajok's dad wasn't that mad.

## Physical Attributes

### Previously owned

* A nice-looking laquered black dragon mask, with big curving-forward horns. He traded this to Pog.

## Quotes

"We need more stuff before we go back down. Better stuff."
"Yes. Like years. Of age."
*—Cadroc and Esri, Ep. 23 Back to Good*

## Appearances

* Ep. 18 Into the Rubble Warren
* Ep. 20 The Swarm
* Ep. 21 Escape Interrupted
* Ep. 22 Reward & Recovery
* Ep. 23 Back to Good
* Ep. 26 Exigent Extortion
* Ep. 35 Are You Not Entertained?
* Ep. 36 We Who Are About To Die....
* Ep. 111 Devastation
* Ep. 112 Aftershocks
* Ep. 117 Quest and Consequence
* Ep. 118 Sphinx and Storm Lord
* Rubble Warriors 1: The Heroes Assemble

*List is not complete.*

### NPC Q&A Appearances

* Answers 34: NPC Q&A
* Answers 119: NPC Q&A 7

## References and Footnotes

1. ↑ 1.0 1.1 Ep. 18 Into the Rubble Warren
2. ↑ Answers 34: NPC Q&A
3. ↑ Ep. 21 Escape Interrupted
Ep. 32 Upon Further Consideration

## Watch

Upon Further Consideration | Khyber Shards #32 | D&D 5e Actual Play

—Pog

The group talks about the the consequences of the report from House Medani as they leave the Nest; are they in the clear, since it was reported that the culprits were killed, or does that just mean House Deneith is after them, since Falko knew it was them? Next up is how they deal with Tommel, which is a subject that they have very differing opinions on. They settle on visiting the Tents of Rusheme, in the hopes that it will give them more information about the map.

They're directed to Gaulronak, an older and knowledgeable giant. She tells them the Obsidian City is a place of great danger. Giants who dream of the old ways protect it, as well as some of the Sulatar drow.

## Locations

* Hole in the Wall
* The Tents of Rusheme
* The Nest

## Quotes

"So the idea you're having right now is my idea from two days ago that I thought would be the best solution to save everyone from any kind of danger at all, but *now* it's the good idea."
*—Pog*

"I don't think we would die without you. That seems really mean."
*—Shade to Ari*

"I understand why I'm mad at him, and it makes sense."
*—Ari about Pog*
Ep. 27 Lore & Larceny

## Watch

Lore and Larcendy | Khyber Shards #27 | D&D 5e Actual Play

—Halas Martain

Ari and Shade are on their way to the Wayfinder Foundation Guildhall. On the way, Shade comforts Ari about what happened to his parents. He appreciates it, and asks about her family. She was found in the woods as a kid, and has no memory of her parents. They pass by a Circle of Visions on their way.

At the front desk they talk to Kharva. Eventually she gets Halas Martain to come talk to them. While they're waiting for him, Shade shares her dream with Ari. Kharva overhears, and says it sounds like Shade has seen a sphinx in her dream. The only one she knows of in town is a visiting professor from Morgrave University.

Halas sweeps dramatically down the stairs. He has a beautifully embroidered half-cape thrown over one shoulder and a feathered hat. Ari tells him about the map, and asks what kind of consequences might happen from letting someone with ill intentions raid the Obsidian City. For the low price of one gold per hour(rounded up), Halas is happy to give them consultation. He share the history with them, and suggests that the amulet Tommel had was some kind of focus to finding his way there.

Since they paid for a full hour and only used fifteen minutes, Shade tells him about her dream, in case he has any insight into that. He knows terribly little about sphinxes, even though he's one of the few people who has had a one-on-one conversation with Flamewind, the sphinx from Morgrave University. He tells them a story he heard about Shae Tirias Tolai, a feyspire who's ruins are in the jungle.

Ari also asks about the treasure map. All Halas says is that it's a good price. Shade thinks about getting a job with the Wayfinders, but doesn't want to go to their building.

Esri hurts himself on his new map. Pog convinces him that it's a good idea to steal the map at eight when the shop closes, without wasting time telling Shade and Ari. Pog goes invisible, and Esri enters the shop so the ping doesn't sound when Pog goes in. Esri tries distracting Bryn first by pointing out errors in the map, and then flirting. Pog waits until he has an opening with the patrols outside and then goes for it. The glass shatters under his ax, and there's a flash of arcane energy, followed by an alarm going off. He books it.

## Locations

* Forgotten Places
* Wayfinder Foundation Guildhall

## Spells

* **Pog**
	+ Invisibility

## Quotes

"I was already talking to you."
"Yeah. I wasn't listening."
*—Esri and Pog*

"So you want to do my idea, after we take a long time to make my idea harder. Your part of the idea is a bad part."
"We should probably come up with a way to deal with the alarms."
*"Run away."*
*—Pog and Esri*

"There's so very little I can do to help with this."
"Oh, yeah, we all know that. Oh, I mean, don't worry. We'll take care of it."
*—Esri and Pog*

"This is The Heist by Pog, with Esri."
*—Philip*

"I'm fairly certain Esri did not come here for a date."
*—Philip*

## Trivia

* Colin does the recap.
* There was a Hold Person trap on the glass that Pog broke.
Ep. 146 One of Many

The Forgotten Prince
Irving Finkel
River
 (Through a tree)
Thora Tavin

## Watch

One of Many | Khyber Shards #146 | D&D 5e Actual Play

—

The Stryke Force finally have a day off. They report back to Thora, and talk with River. Ari gets Arlo's help communicating with the Forgotten Prince.

## Spells

* **Ari**
	+ Contact Other Plane (to talk to the Forgotten Prince)

## Quotes

"I like my gods to get weird."
*—Ari*

"It can't go worse."
*—Pog*
Ep. 112 Aftershocks

## Information

### Player Characters

Esri-Noshaeran
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Arabella Brightdoom
Bajok'Torrn
Cadroc
Gaulronak
Kirris Sel Shadra
Kolos
River
Thora Tavin
Solarca

## Watch

Aftershocks | Khyber Shards #112 | D&D 5e Actual Play

## Episode Guide

### KSA

Answers 102: Lore of the Silver Flame

The party recoups after the massive earthquake.

## Spells

* **Shade**
	+ Speak with Animals
Answers 94: Chaos and Hypotheticals

## Watch

Chaos and Hypotheticals | Khyber Shards Answers 94

—Philip

Casey and Philip talk about the train fight, and Shade's motivations.

## Timestamps

**0:01:19:** How Philip treats PC vs. PC
**0:07:32:** Philip and Casey's favorite vampire media
**0:09:25:** How would Shade do as a vampire?
**0:10:20:** Shade's "yes" and "no" categories for people
**0:13:44:** Shade would Shade multiclass as?
**0:16:03:** How does it feel playing outside of Stormreach?
**0:22:39:** If, in the darkest timeline, Lucan or Charmed Ari killed Kael, what kind of animal companion would Shade replace him with?
**0:26:36:** Why Shade attacked Demise, and how Philip planned such a complicated encounter
## Trivia

* Philip's favorite vampire media is What We Do in the Shadows, and Casey's is probably Buffy the Vampire Slayer.
* If Shade were to multiclass, she would probably take a rogue level.
Deathguard armor

## First appearance

Ep. 64 Undead and Undying

—Voices in armor

The **Deathguard armor** is in the posession of Ari, but was taken from the Aereni elves in Shae Tirias Tolai. It's been suggested that Ari change the appearance, or get negative attention from Aereni elves who see him in it.

The armor has some sort of intelligence in it. Esri spoke to the voices, and they're upset at Ari for killing their former bearers.

## Description

Etched into the breastplate are runes of geneologies on every elf who has ever owned it, going back generations.
Ep. 35 Are You Not Entertained?

## Watch

Are You Not Entertained! | Khyber Shards #35 | D&D 5e Actual Play

All of the contestants having been introduced, the fight in the Red Ring begins.

## Spells

* **Hydrangea**
	+ Cure Wounds
	+ Moonbeam
	+ Shillelagh
* **Lok'Nitu**
	+ Thunderous Smite

## Quotes

"I still cannot believe you chose to just unhinge Eric on the internet!"
*—Colin*

## Trivia

* Nardalee was played by guest star Mia, who streams on Twitch at MoreThanAMia.
Ep. 24 Romance and Ransom

## Watch

Romance and Ransom | Khyber Shards #24 | D&D 5e Actual Play

Pog and Solarca go on a date, while Shade and Esri don't play cards at the Treehouse. Ari runs into Tommel, and is directed to meet the following day to discuss how they can make up for losing what he got under the Rubble Warren, with an implied threat to the children.

## Locations

* Black Iron
* The Ship's Cat

## Spells

* **Esri**
	+ Enhance Ability
Ep. 69 Security Breach

## Information

### Player Characters

Enipip Babblecrab
Esri-Noshaeran
Kara Dinol
Mo
Nisaria
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Arlo Fletcher
Donnabella Brightdoom
Forge
River
Thora Tavin

## Watch

Security Breach | Khyber Shards #69 | D&D 5e Actual Play

## Episode Guide

### KSA

Answers 64: Dicer, We Hardly Knew Ye

—Thora

## Spells

* **Esri**
	+ Lesser Restoration
* **Mo**
	+ Color Spray

## Quotes

"Shade, you made a mess."
"Yes."
*—Esri and Shade*

"I have been, and continue to be, mad at kids, Pog."
*—Ari*

"The grown-ups are no less weird."
*—Pip*
Ep. 79 Running After Rumors

## Watch

Running After Rumors | Khyber Shards #79 | D&D 5e Actual Play

—Solei Moonspear

The group gets information on the hidden Vadalis facility in the jungle that Daine is being held. Esri takes some of Shade's balcony-stashed dragonshards to sell to Gerald. Gerald suspects he knows where Esri got the shards from, but still accepts them as payment for information. He directs Esri further up the coast and to the north. In two days, he can have something more exact.

Shade and Pog take a trip to the Moonspears. There's a thick hedge surrounded by thorns that they call Alkhan, or thorn wall. It's alive somehow; opens and closes to let some things in. The Moonspears have lost some of their friends to it. They call the person leading it the Shaper. Solei agrees to try to lead them there, but they won't go in. They can leave that night.

Hunters from Alkhan go out into the jungle sometimes to steal drow and animals. Creatures leave the facility that are changed somehow, into unrecognizable beasts. They finish their tea in ominous silence.

Ari finds Avia in the Griffon's Roost, a bar that's frequented by members of the Vadalis Handling Guild. She turns him down for a date. Ari tries bringing up the Vadalis facility, and casts Detect Thoughts to see what comes up. Mostly she's wondering what he's getting at, but the names Khepra and Tyris flash through her mind, too. Khepra has a sympathetic feel, but for Tyris there's distaste.

## Locations

* Gerald's Goodblades
* Griffon's Roost

## Spells

* **Ari**
	+ Detect Thoughts on Avia

## Quotes

"I already moved the dragonshards; I don't need them moved again."
*—Pog*

"It doesn't take Shade a *lot* of money to live in a hammock on a balconey, so…"
*—Casey*

"You're being very mean for someone who wants her things."
"I'll just take the bag."
"Do you have a bag I could put them in, then?"
*—Pog, Esri, and Shade*

"You just said we had a few days!"
"That's cause you needed more time, but we're better, and we can go tonight."
*—Esri and Pog*

"If you ever platonically want to show me the Royal Dog sometime, let me know."
"What's that mean?"
*—Ari and Avia*
Arcane Blaster

## First appearance

Ep. 5 Stormreach

The **arcane blaster** is a weapon used by Ari. When he was working with the Fleas to shake down some merchants trying sell Cyran artifacts, Ari found his arcane blaster and pocketed it. He blew a hole in his room the first time he tried it out.

## Description

The arcane blaster has a wooden handle. Where the barrel and hammer would be is a glowing Eberron dragonshard, and when it's activated, the shard and the etched design on the barrel glows. The glowing intensifies until it fills and shoots.
Ep. 117 Quest and Consequence

## Information

### Player Characters

Esri-Noshaeran
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Arlo Fletcher
Cadroc
Daine
Donnabella Brightdoom
Forge
Ilya Moonspear
Irving Finkel
Thora Tavin

## Watch

Quest and Consequence | Khyber Shards #117 | D&D 5e Actual Play

## Spells

* **Ari**
	+ Speak with Animals
* **Esri**
	+ Detect Magic

## Trivia

* Shade gets taken to zero health by touching a sarcophagus.
Ep. 49 Casing the Joint

## Information

### Player Characters

Esri-Noshaeran
Pogharod
Shade
Unnadavari Smith

### Non-Player Characters

Thora Tavin
Tialet

## Watch

Casing the Joint | Khyber Shards #49 | D&D 5e Actual Play

## Episode Guide

### KSA

Answers 45: Colin and Pog A Year On

—Philip

The party goes on a job for Thora to a Bilge Rats warehouse.

## Spells

* **Ari**
	+ Gust
* **Esri**
	+ Plant Growth
* **Pog**
	+ Invisibility

## Quotes

"You are about to gust Esri dust."
*—Colin*
Stabbing In Town Wiki

Stabbing In Town
Stabbing In Town (SIT as an acronym) is an animated cartoon object show created by Lukas The Bowgart.

## Overview

Stabbing In Town is a reality camp show hosted by Iron Ingot (From The Wild Island). In SIT! Episode 1A, 72 contestants signed up for the camp. In SIT! Episode 1B, the team leaders were announced who were: Profily, Parasol, Mattress, Fireoshi, Grapey, and Glow in the dark Bracelet. Each team received an amount of 11 contestants. Every team leader were allowed to choose 3 contestants to be on their team. The team names were decided by the team leaders, which are, Charaids, The Whirlwinds, The Winners (now known as the Pinchy Piranhas), Meme Teem, GGG (known as Murderous Mice from 4B, disbanded to different teams). The prize is said to be a chocolate chip cookie.

## Mechanics

### Elimination

Every last episode (i.e. 1B, 2C) Iron Ingot shows the results of the challenge. 2-4 teams will lose and be put up for elimination. All of the contestants will vote someone off from the losing teams. They will vote in the Google Forms.

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Tacky

* Current/22A+
* SIT 12A - 21B
* SIT 8B - 11B
* SIT 1A - 8A

Mogotón (Current)

> I really hope no one makes fun of my height!
>
> Tacky, SIT 1B

## Personality

He's pretty odd of a person, but his main trait is aggressive. Tacky is pretty hot-headed and hard-headed and does whatever he does. His intentions are completely random, depending on his mood. One day he wants to beat someone up, and the other day he wants to give a gift to someone out of complete boredom. He can also be pretty laid-back and somewhat friendly to people he can tolerate, but doesn't hesitate to insult people and be a dick. He is also a psychopath, killing many people.

## Trivia

* Oddly enough, he has a twin brother named Thumby, who quite literally has the opposite personality of Tacky.
* SIT 15B is his least favorite SIT episode, while 20A is his favorite.