Beginner Routes

# Beginner Friendly Speedrun Routes

## Introduction

This page will outline some beginner friendly routes, as well as a focus on optimal inventories, since inventory management is an important part of speedrunning Resident Evil 2 (2019). This guide will also focus on optimal Difficulty Adjustment (DA) rates for bosses.

**NOTE:** This will not be a in-depth directional guide, but will eventually include videos that showcase a full run using the strats. Images of important menuing will be at the bottom of the relevant sub-section.

## Claire A Standard 120 FPS

### RPD 1

Shoot two bullets from the gun, either before the cutscene where Leon saves Claire, or in-between the bites from the armless zombie for the Caution setup. (Don't worry, we can pick up more ammo later)

**Safe Locker Line:** To dodge the two hallway zombies after the Elliot cutscene, optimally we run in between them. The beginner friendly version is to run along the locker to the right.

**First Inventory:** After proceeding through the RPD, you'll be at the cutscene in the fire escape. You should have only about 1 extra bullet in the ammo pack. If you don't, that's alright. If you have 5 bullets in the gun, and 1 extra bullet, shoot off a round before the radio call with Marvin starts. Then, move your inventory to as follows: gun from top right to 2nd row, 3rd column, and delete the key.

**Second Inventory:** After picking up the bolt cutters, you run through and pick up the valve, and then the fuse.

**Third Inventory:** After going through the RPD, and unlocking the last chain-locked door, discard the bolt cutters and pick up the detonator. It should go into the first slot.

**Finishing up RPD 1:** Using the detonator, go upstairs, get the battery, the unicorn medallion, pick up the knife in the library, go up the ladder, pick up the pouch, use the detonator, and get the maiden medallion. Your inventory should look as follows. You are now ready to head to the secret room, and enter the G1 fight.

First InventorySecond InventoryThird InventorySecret Room
### Birkin 1 (G1)

On Claire, this fight is a bit simpler. Run up to G1, aim the camera slightly downward, and begin slashing from left to right upwards. You will know that you're getting good hits because you'll hear multiple knife hits. This fight averages 16 knife hits.

Example of G1 fight

### RPD 2

After defeating G1, head up the ladder. Quickturn around Sherry, if you do this right you should get in front of her just before the stairs, allowing you to stair skate.

After the Chief Irons cutscene, head into the kennels. Make sure you don't quickturn through the door into the kennels, as this will give a bad reaction from the Lickers. Instead run through normally. Hugging the wall on the right as you turn the corner, the Licker should lunge and miss.

Pick up the diamond key, putting it into the 1st row, 2nd slot. Leave through the kennels, shooting the door once as you open it. This will draw the Lickers to you, and allow free passage.

For the final Licker, look at the back wall until you hear it scream, and then turn and run. Head up Chief Iron's elevator.

**First Inventory** After picking up the Heart Key, go upstairs, opening the locker on the way in. Shoot the zombie as you head for the heart door. Pick up the Electronic Puzzle first, and then the knife.

Leave the room, picking up the Big Gear and head out the roof. After turning the lever, dodge Mr. X at the helicopter. To do this, line up with the broken wall, and then aim at X. This will bait out a punch, allowing you to run through him. Head out the waiting room, and into the West Office.

To dodge the licker when leaving the West Office. Run out the door, then quickturn left. The licker will move to attack, and move to the right. This should stop the licker slashing you. Use the Heart Key on the door, and perform the following inventory movement.

**Second Inventory** Move the Big Gear from the bottom left to the top, and delete the Spade Key. Pick up the library handle.

Head back out the West Office, and into the library, performing the Library Manip. Move the shelves, go into the clocktower and get the second Electronic Puzzle Box.

Back to Chief Iron's office, and the Electronic Puzzle. The optimal solution is shown to the right.

This will then trigger the Sherry Section, and the Sherry puzzle.

First InventorySecond Inventory