recursal/Fanatic-Fandom huggingface dataset:
Hammer Fall

Dundias Maximus died in the second battle of Blackstone Pass, accompanied by the soon to be king David Mcfife. This battle was supposed to be the beginning of a Great War into the waste lands but failed before ever entering it. Not a man survived save David Mcfife.

David Mcfife was on the rough fields of Blackstone Pass, he was gripping his axe tightly with eagerness as a large Orc charged him. However before it could get there, a friend of his form Dundias guard impaled it from behind, blood splattering all over his arm. “David! Where’s the king?” He said. It was one o David’s friends, Rikter.

“To the left. I’m going there myself, got caught up fighting thee orcs.” David replied. Explosions from magic rocked the field, along with a growing amount of human screams. He stepped on a corpse. “Then we’d better hurry!” Rikter said, running to the left. They had to cut down many Orcs to get there.

“FOR FIFE!” Dundias cries shook the field as he fought the biggest Orcs around. He fought like a god of war, and sundered the orcs who dared attack home rich the night of his hammer. But he was surrounded, barely holding on atop a hill. “For the King!” Rikter charged, and attempted to reach Dundias.

David could only watch on in horror as Rikter had three Orcs leap apon Him and brutally stab him to death. This caused Dundias to lol to the screams of his friends, but this look was fatal. Before David’s eyes Dundias was stabbed right next to his heart, through his back. They both gave a yell.

David saw the mighty honor hammer fall to the ground. He rushed up the hill, killing all the Orcs in his way in a guy. He heard a wizard mutter something before being cut down, and he was imbued with new found strength. He lifted the body of Dundias, threw down his axe and picked up the Honorhammer. Carrying the corpse on his back he ran for the first time in his life, and though it couldn’t be seen on his scarred face he cried.

The remaining Fife soldiers surrounded him, The last wizards opening a portal. He jumped in and was teleported a safe distance away, Dundias in hand. Every man who had defended them there was dead.

“My king! It can’t be true...you can’t be dying...” He was on his knees with Dundias in hand. Dundias could barely respond. A traveling healer saw him there. “Healer! It’s the king! Help me!” The healer hurried over and tried to heal he king. “He’s stabilized for now. But it won’t last. He is doomed to die.” The healer said solemnly.

David carries Dundias all the way back to Dundee, and he stood next to Dundias in his death bed. “David...” Dundias mumbled. “Yes my liege?” David replies. Dundias made a symbol and a gaurs handed David the Honorhammer. “Take it! You shall be king.” These last words were his last breadths, his shaky voice stopped abruptly. The king was dead.
“I swear, I will avenge you.” David whispered to himself. He gripped his hammer tightly in anticipation.
Sapcorn Stew

Sapcorn Stew is a popular food on New Blunthill, made from there favorite crop, Sapcorn.
Sapcorn Stew is made Fromm Sapcorn, a variety of corn that is brown and dispenses sap when squeezed. This Sap is delicious when heated and healthy. Sapcorn Stew is mostly made in New Blunthill, because it is surrounded by Sapcorn.

It is a towns favorite, and very popular. One of many interesting foods in new Sapcorn restaurants. It tastes sweet with the sap, texture almost like gravy, and the crunches corn seeps in its own flavor will having something to chew, and the sauces and spices increase the taste, making it a little tangy.

## Creation

The Sapcorn is squeezed over a bowl to get all the sap, with 5 different corns.

The Corn is crunched up and added to the soup, and stirred.

This is topped with many sauces and spices, then heated for an hour.

It is pulled out and served, normally with Sapcorn bread.
New Cadia

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**New Cadia** is the new home of the Imperial guards Acadian regiments, the most renowned and well known in the galaxies. After the destruction of Old Cadia, those remaining guardsmen were gifted this planet, specifically chosen due to its similarities to Old Cadia.

## History

Old Cadia was a mighty planet, of a earth-like environment. the planet that defended the galaxy from the terrible eye of Terror. It’s entire population was military trained and it withstood thousands of attacks throughout its storied history.

Old Cadia fell in the late 41st millennium. It was cracked in half by the 12th black crusade led by the now-dead Abbadon. Then its ruins housed a body part of Ps in the latter days of the first Great Ps War. When it fell, most of the many many regiments perished. The quarter that escaped, (some of these died as well) were scattered. Roboute Guilliman and Potatocis gathered the survivors and took them to a new planet. This planet, previously named Dropadoopadoo, was renamed to New Cadia.

The Cadians set up fortresses and homes, and prospered. It was quite similar to Old Cadia, and this quite similar to earth. It is now a capitol of discipline and military strength, and home of some of the bravest most resilient people in the universe.

## Important Locations

* Old Cadia Memorial Site

A memorial to the fallen Cadia and it’s long-gone locations and great achievements. It is a good model of the planet.

* Cadia H!

The headquarters of the Cadia Guard regiments, where they base operations. However their bases and outposts span the whole planet.
Laws of Magic: By Elfort Squire

I, Elfort Squire, am back for another book. Here I shall lists the laws of magic, and other such things.

### Number one!

No magic for Lust, Disease, or magic including Blood rituals, sacrifice, or bloodletting.
These can power the chaos gods...commonly practiced by those disgusting Frigidians! Not a nice vacation location, trust me.

### Number two

know what constitutes as dark magic. Might I suggest my book, Warnings of dark magic? You wouldn’t want to do it on accident...

### Number three

Practice and be careful! It can be dangerous.
Auditorium Ecclesias

On the Holy Planet Zardinnia, floating above the capitol, is the auditorium. A vast circular flying building, with stain glass in the walls, it holds the Quadricon.

## Design

The exterior is like that of a Cathedral. It has many holy statues and crosses. It’s walls are covered in stain glass and it has quite fancy architecture. It is round.

Inside is a large auditorium filled with seats. In the middle a speaker will say what he wishes. There are many side entrances with great wood doors.

Outside, giveaways and parties are held, where they celebrate lice. A main celebration that takes place here is Life Day (very creative) in which they celebrate the gift of life. It is a popular place for pilgrimages as it is surrounded by Cathedrals
The Short story Collection

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This is a collection of short stories. Anybody can add.

## Liberty

Mechanicus feet marched across the newly discovered, barren world of Phillelphia. It had just been found. Led by Magos Meseev, they dug and finally, found a building. And this building had a STC.

“Magos! Magos! A stc was found!” A lesser mechanicus says to his magos. “It hasn’t been activated yet, you should be the one to do that.” He said. Potatocis entered the room, to see it. He was in that other room playing chess with a mechanicus. “Well what is it?” He said. The mechanicus bowed with his entrance. “A Stc my lord” the lesser one said. The Magos, very exited, activated it. And the only thing it produced was...a large book.

"we find a Stc, and its a book?!" Magos Markus said. "It must be quite important, Magos." The assistant replied. Potatocis stepped up, and took the book. It had the words LIBERTY: AMERICAN WAY on the top. "I...would like to read this book before you study it. Is this fine, Markus?" Potatocis said.

## To be written

Write the second section of your page here.
Archive of Pluto

The Archive, on Pluto, is one of the biggest repositories of knowledge in the Republic.

It has copies of every known book every written, dataslates, and every STC discovered. These copies are peruses by its millions of visitors per day.

At the end of the final Ps war Potatocis requisitioned and funded it, wanting a historical location of learning. Surrounding it are many universities and colleges. It is right next to the most popular school of magic, Spudworts.
Mega Helm

A strange Helmet found buried underground beneath the Dundee appear to have crashed there with a meteor. It survived. It is made of a unknown yet super strange metal, it has red lenses on the eyes, and is the color green with some black. It has a strange drill at the mouth. It is incredibly heavy, yet fits a human. It is kept in a vault underground. It is to heavy to be worn.

## Discovery

A mining crew delved beneath Dundee to find emeralds. While digging they came across a weird metal sheet with a eagle on it. They moved it with much effort, next to it they found some more strange materials, chiefly rocks. Inside they found he helmet. Apon touching it they seemed to hear some strange words spoken in a language they did not know.
Yak

The Spudican Yak is a native animal to Spudican. It has been used throughout its history. In the early days up till recently, Yak was one of there major food sources.

A large export from Spudican was Yak. Yak meals, and Yak hides. The hides of the Spudican Yak are very cuddly and soft, useful for blankets.

Spudican is a good environment for Yaks and this allowed the Spudican Yak to be a superior variety of Yak compared to other Yaks. For a long time Potatocis used a Yak cape, and a Yak Cape called the Great Hide is in every mayor and governor of Spudican. Yak hide is very easy to enchant, and the C.Y.E.C (Calmvater Yak Enchanting Company) Makes lots of profit off of enchanting there hides.
Canus

The Canus can be seen as the next evolution of mans best friend, the dog. When humanity went to space they engineered dogs to be able to companion them there, then in the age of darkness dogs were scattered.

They were deemed Canus. Dogs have been mankind’s friend since the beginning of time, and Canus are from the 30th millennium onwards. The

A Canus is a furry creature of varying sizes. They have cute little paws and cute little noses. It’s hard to describe them as they come in many different varying breeds. Potatocis once owned one when he was smaller. Canus can be bought in pet stores around the republic and are renowned children’s poets for teaching responsibility and more. Some are even intelligent enough to speak basic words.

The dog like Lups of Lupos have a special affinity for these creatures. It is said that they have a native breed of Canus, the Canus Gigantus, which is the size of a bus. Overall Canus are adorable creatures, and are good friends, domesticated, and well loved.
Steelwill Helmet

Traditional helmet of the Steelwills, formed by Bronnokbun Steelwill. It is a winged helm like that of the Vikings ancient helmets, made of the incredibly strong Trommril ore.

## Significance

It is the pride of the Steelwill line, a relic they would rather die than lose. It is rare that it comes off of its bearers head. Every Steelwill bearer has added there name to it and sometimes a feature.
Trommril

The most treasured metal of Dwarfs and strongest known metal there is, Trommril is utterly indestructible by normal means and can’t even be dented. It is exceedingly rare, only mined from the darkest and most dangerous depths, like those in Kazakakad.

It is used to make the strongest of metals and weapons. The strongest of Dwarfs have shots of it, specifically the Tromm Guard.
Metalfoot

The **Metalfoot** are a very unusual tribe of Orcs, for what ever reason these orcs are good, not evil and cruel like their more savage kin. They attribute this to the God of Metal. Few in numbers, and most play instruments. The tribe is a traveling band and preform on Slavsky peak in the mountains of Frostpeaks. They play all day with instruments of metal, and sing songs about history and past wars.

## God of Metal

Their God of Metal seems to be a form of the human one, Troglodor the Burner. It is unknown his motivations for uplifting and enlightening these Orcs. But they are very grateful, and use the music they generate as worship of him, their metal instruments are his blessings, after all.

## Instruments

The God of Metal gave to them metal instruments. When smashing them, tugging their strings, and a variety of other actions depending on the instrument it makes a variety of noise. They are customizable, and Herman Broden, the tribe's leader, has the largest, a red Git’tar.

### Herman’s Red Git’Tar

The first instrument they were given. When one of its five strings are strung it makes noise, each string a different sound. Herman can string it incredibly fast, and it’s music is incredible. It is the holiest of the Metal Instruments.

## Important Band Members

### Herman Broden

A Orc fluent in Caroli, he is the biggest of the group and renowned for his hands' speed and dexterity, which lets him string the Red Git’Tar very fast. He is the leader, and thus bears the best instrument.

### Par Wrinkler

A Orc that plays the drums, one of the oldest of the group. When singing, he can reach a oddly high voice, and though he is old he looks young.

### Mullback Bowes

A small Orc, he is stocky, with rippling muscles. He is very defenses of his hat, a strange helmet with cloth covering it.
Gor The Giant

**Gor the Giant** is a ancient gummy bear, from long ago. Born on Derip, he was very small and was not expected to live very long. Eventually he was banished for a crime he didn’t commit, but one day he returned, under the employ of Halldin the Uniter. He helped unite the tribes, and played a key role in forming and preserving the Sultanate, and as he had grown to be 10 feet tall he lived into the ripe age of five hundred.

## History

Born in Al’Banash, he was like everybody else, but small. He possessed a kind soul, but was very...dumb. This led to him being teased and made fun of all of his life, yet this never dampened his spirit.

He worked on a nearby mine, for he was surprisingly small. Nobody really hated him, except for the cruel Aldazzar. Aldazzar tricked everybody into thinking that Gor the small had destroyed their fabled Gummberic Monument. Gor was banished into the unforgiving desert.

He wandered for days, or months. Within the desert he had a massive growth spurt, growing 7 feet, becoming a staggering ten foot tall. One day as Halldin was traveling, he met Gor. Seeing the good in him, he let Gor come with him.

Halldin returned to Gors home town. Gor was to tall to be recognized! While Halldin was talking about the Deripian unification Gor defended the village from a bandit ambush. During this time the villagers recognized him, but after him and Halldin spoke his case, lifted the harsh banishment.

Gor continued his travels with Halldin, outlining him. He watched over Halldins empire. And eventually, in a nice nw home, he died. He is one of the most legendary figures in Derups history.
Deimenos

**Déįmėnōs** (pronounced die-menohs) is the yvelmine god of war, passion, desire, fire, and destruction. He is the reincarnation of deimekros, god of evil. Deimenos translates to hell bringer :) He has two blades called corfumkym blades (pronounced cor-fum-keem) as well as shield called promikom (pronounced prom-i-kohm) He has 3 forms (human, spirit, and primal) that he can change into. When in his primal form he is almost completely indestructible.

## Powers and abilities

* Pyrokenisis
* Psychokinesis
* Excellent Swordsmanship
* Teleportation
* Levitation and flight
* can sense chaos and magic

## Armor, weapons, and items

* Corfumkym
* Promikom
* Chaos embers, used to make primordial fire
* The sorcerers sapphire, a ring that allows you to use powerful spells without the spell failing or you exploding. It also gives you strength, agility, and energy
* tromius, armor forged by the god fumor that is almost indestructible
Ghoulblins (Fantasy)

**Ghoulblins** are a numerous, grey tinged green skinned race bent on violence and destruction for the sake of it. Merciless yet weak, when those rare times happen and they get the upper hand they celebrate it. They travel in vast hordes, and like there horde there jaw can expand, dropping up to five feet.

## Culture

Tribal dances, torture, and violence make up the culture of this despicable species. They crave violence and ruin to all that is good, a mysterious trait. They put much stock in their own lives, gladly sacrificing those of their friends.
Hidden Cave

A hidden save in the Dustpeak mountains in the endless wastes, part of Rabbian. Inside this cave Yaffar met Shalmut. It is a mysterious cave, and Rabbians go there to worship. Some don’t come back.

If those innocent Rabbians were to look deeper they would find dark things beneath. Caverns and catacombs full of cults worshipping the evil of Shalmut. It is a holy place for them as well, not just the normal Rabbians. Authorities turn a blind eye to the mysterious activity near the cave.

## Shrine to Shalmut

Inside is a golden shrine to Shalmut. It has empty eye sockets. If you press two red rubies into the eye sockets it moves, and opens up a cave to the hidden underground.

## The Undercave

Endless winding catacombs and caves beneath the shrine. Prisons and cults and monsters and more are found within these subterranean halls. Few know about it.
The Spudic War

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This was a war between the Daztard empire and Spudican. It began with a failed Daztard invasion, leading to a counterattacks which defeated the Daztard.

## Start of the war

Trag Bog the Spudslayer, current warlord of the Daztard, has grown bored on the planet Skaldang. Without new conquest His people were discontent.
Discovering Spudican, a planet similar to there’s but with more resources and a weaker people, he decided that would be his next target.

The war began with the surprise attack on Haffertown. From Drop ships Daztard warriors came in force, wearing power suits of strong metals. They rained down on the town, and swiftly occupied it. The same happened to places across the planet.

## The War on Spudican

Spudican responded. United, it fought back with the Spudican Militia, and Spudica anti-air defenses. It was under Mayor Magic Duts.

The Daztard continued slaughtering through Spudican, taking cities. In the battle of Harvard’s Trench the massive assembled army of Militia was taken down within a hour. Every place they won they would treat horribly, enslave the people, and worse.

However, there was a stunning victory at Calmvater. This inspired the troopers. Daztard ships dropped from the sky due to the anti air defenses, and the Militia began pushing them back.

Potatocis joined the fight. But a young man of 16 at this point, he fought against the Hazzard. This led to many great victories. In the battle of Harps Hill he slew hundreds by himself.

When they got to Primar, he was there defending. It. It looked hopeless. But a fleet which had been though lost in the warp returned, and broke it. This led to the counterattack.

## Spudican Counter Attack

The Spudican fleet decided to go straight to Skaldang to deal with the threat. It had many successful landings. With the failed knvasion the Daztard people began rebelling.

With the Rebels tearing Daztard apart the Spuds went directly to its capitol and slew the warlord. After this the treaty was made and Daztard was annexed.

## Result

Spudican victory, growing there power with a new world, that was however hard to control. It established them as a power of there
Own before unity with the Imperium.
Imperial Palace

The Eternal Palace of Potatocis is a splendid sight. Towering over anything else, it is a building that is never finished, a eternal work in progress. It shine with golden light, massive red banners draping down with the republics symbol. The main entrance has a bridge to it, lined by Primarch Statues.

It is a castle of a hundred rooms, and on the tallest tower, is the room of Potatocis. Within this labyrinth of a castle is the Golden Throne. This is where the Horus Heresy ended, and many other wars.

### History

The emperor of mankind had it built in a unknown time. It served as the seat of his power. He had many experiments on it, including a almost functioning webway.

There was much conflict on it in the Horus Heresy. The siege of Terra was a major battle. In the palace bridge massive armies of Chaos fought to invade, and above it Horus and Sanguinus fought in the ship.

The emperor killed Horus for his deeds killing Sanguinius, But was mortally wounded. To keep the webway from collapsing and the Imperium from dying, he went to the golden throne, a ancient device.

It allowed mankind to travel through space, at great suffering for the Emperor. When Potatocis returned, he returned to the Palace. In the first Ps war, he had a deal with the emperor and took his power, finally killing him. The emperor is buried on the Moon.

Potatocis made the astronomicon (what guides humans through space) generate from himself.
Ps broke the throne, making it normal, and still uses it. When Ps occupied Terra he couldn’t break into the Palace.

Potatocis uses it as a center of the Republic, it Is a place of great pride for its people. It reminds them of the might of the Republic, and it’s Emperor. And it’s indomitable spirit.

## The Golden Throne

Where the emperor sat in silent vigilance for thousands of years. Now the throne of Potatocis himself.

## Emperors Quarters

In a small room on the top, there is the quarters of Potatocis. On the walls are scribblings of scientific ideas and theories he has. On one wall is a large paper saying, WHAT IS SUZE- it is cut off on that last part by some more scientific scribbling. It has a large bed, and many mementos of past wars.

It has a few pictures on the walls of family and others. There’s is even a large circle of Gummy Bears labeled “Confectia???” on a shelf. Lately the Confectia markings have been replaced by WHAT IS THE HOOTSFORCE? WHAT IS DUNDEE? GLORYHAMMER? These small quarters are packed, but comfortable. It also contains a special golden map of the Reality. In a case is the Burn Blade, his former main weapon.
Spudia Totocis

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Spudican toticus is the scientific name for the Potato species. They are a life form much like humans, but are Potatoes with limbs and sentience.

## History

Hailing from Spudican, they are a resilient race. They were amazing in the age of Technology, yet fell back in the age of strife. A Great War with dark tots almost destroyed them, before Potatocis saved them. As part of the Imperium there culture still survives, and they are the second most numerous race.

## Biology

They are Potatoes, with thin, yet strong, arms and legs. There biology is quite similar to that of a human. There skin is rougher, and harder.they are known to posses larger Stomachs, and this need to eat and farm more than normal.
They live longer, averaging about 120 years, and reproduce the same. They are more resilient to diseases.

Vodka can greatly increase there abilities if enough is drunk, making them stronger and faster. However this comes with a major hangover.

They have the unique ability to quickly burrow in the dirt. This makes Spud against Spud wars very interesting, as Ambushes and Trenches are easy to set up. A Spud will commonly use this method when flustered, embarrassed, or bored. They can use it to rest.

A Spuds bed has two modes. Dirt mode and Normal mode. When on dirt mode, it becomes encased in dirt. Normal is when it’s bring shared with...normal people.

Water has beneficial properties for the Soud race, at least more than usual. The nourishment can strengthen them just like it does normal Potatoes.

## Culture

They have a intense love of there clan. They love the dirt, it gives them nourishment, and thus they build homes in the plentiful hills. They celebrate great harvest, and take pride in there planet. They are not really warriors, but are prepared to fight to protect what is theres.

Family History is one of the first things they are taught, and they strive to uphold good family reputation.

## Subraces

Dark: Darker skinned, red eyed, smaller Potatoes. Descendants of the Dark tots, now good hard working citizens.

Sprillip: Longer, Lankier Spuds from the far north of Spudican. Paler.

Rahap: Gilled, water breathing Spuds from the island of Durasian in the Eastern Ocean of Spudican.
Gorunth

**Gorunth** is the brutal god and creator of the Orc race. He is the dark god of the north. A brutish god craving violence and destruction, less cunning then his southern counterpart. He hates elves and much of their ruin is by his muscled hand. His worshippers are mostly among the monstrous races among the world but also some foolish humans.

## Lieutenants

His lieutenants are beasts like Morden and and the Five Sorangar. They are spread throughout the world, continuing his will.

## Endless War

He has a eternal war with the dark god of the south. Though sometimes truces are forged as in the cataclysm for the most part it is violence and animosity between the two. They are more similar then they would like to admit, however.

## Mannerism

He is brutish, eyes burning with hate. He didn’t put stock in learning that doesn’t help him in battle. He hungers for blood violence and death, and will go to any means to sate that hunger.

## History

### Early

It is unknown how he was born. But he came to the world, and immediately was a blight upon good. He created monstrous creatures which wrought destruction, especially to the elves. He took greatest join in corrupting those kind creatures, and as most where in the north back them it was not to hard.

### War of the Fire

He launched his greatest invasion then with a massive fire blazing through north elven lands. This happened around the cataclysm beginning. A massive war between orcs and elves was fought, and not just in the north, but everywhere. This war was fought throughout the cataclysm and led to the downfall of the elves, however eventually Gorunth was pushed back to the north.

### Corruption of the Elves

In the north he plans torment on the Elves, and still takes joy in there corruption. He plans for a return to shake the earth, a second Cataclysm. If this came to pass it would be terrible to behold.
Dorri Steelwill

Dorri Steelwill is the father of Gromrik Steelwill, and a past citizen of Alderdeep. Then Alderdeep was razed by Kobolgs. When this happened he packs Gromrik in a sack and ran to Dundee for safety. He was successful, and started a business in Dundee.

## History

### Early

Raised by Ma Steelwill in Alderdeep, he became a crafter. He met a girl named An, and married her, having Gromrik. She died shortly after of Red Pox.

### Dundee

He reveled to Dundee with his son. It was a long road full of danger, but he made it. He taught his son valuable dwarf skills like crafting, and forging.

They live in the Dwarf district, and owned Dorri and Sons crafting. They were popular among there neighbor Dwarfs. He gave his son The Hammer, and his helmet.

### Death

He died at 622 before his son reached full adulthood, which is a tragedy. He had a large funeral in Dundee.
Crystal Lazer Battle-Axe

The Crystal Lazer Battle-Axe is a a massive Battle-Axe made of hardened lasers from powerful Dwarf technology. It was made for there king, Stronka Ironwill before they enacted the great sealing. It is said it’s discovery by the forces of good and order will herald the return of the Dwarfs. It is theorized it lays somewhere on Abirdeen.

Containing the power of 100 Dwarfs, including here anti magic ability, it can block magic. Only a true hero and leader at heart can pick it up, and I was a symbol of Dwarf leadership.

## History

Forged by Stronka Ironwill and his servants before the fall of the Dwarfs and there evacuation from the galaxy. It is made of hardened lasers, turned into crystals, forged in the volcanic heart of the Dwarf homeworld Kazzaron.

A Venerable relic among the Dwarfs, it was used many times, specifically against the Ghoulblins of Dasperdine. Stronka carried it long, then when the age of strife hit and the Dwarfs began to collapse, leaving the galaxy aside from the Squats, they left the Axe. It functions as a beacon, when it is found the Dwarfs will know, and if it is found by one of a good heart, the Dwarfs will return.

It is likely it is on Abirdine, as that is where Dwarf works and other evidence has been found, and magic sensed. Currently, Potatocis is looking into retrieving this.
1st Legion

The first legion of The Carolean Empire, 5000 men strong. It is the elite force of there army. 5000 men, The are equipped with the best strategies and machines available and have won many important battles. There founder, Helmut Uburk, formed it as the Caroleans standing army apon creation of there kingdom.

## Equipment

They wear only light armor. 1500 of them have guns, and will march with the swordsmen isn’t battle. They have the strongest swords available to the Caroleans, and there helmets have golden crests. They have around 5 muzzle loaded cannons.

## Magical Support

They are supported by Wizards, specifically by ice mages. They will function as magical artillery. They will stand behind the army, and can cause much damamge. 350 of them are wizards. They are led by Wizard-Lord Darius, commander of the first legion wizard division.

## Ceremonial Uniforms

They use red and blue coats like the king and wear them on parade. They will do military parades in major cities, specifically in Veinholm.
Capsicum

**Capsicum**is a remote world in the Outer Rim. The planet is inhabited by a far-flung colony of spuds who have kept their original traditions and the worship of Spudology.

## Important Landmarks

### Spudopia

The first and oldest city on Capsicum, considered the capital city of the planet.

#### Cathedral of the Holy Spud

A grand cathedral built as a house of worship by the citizens of Spudopia.

### Korpa

A prosperous city-state and the home to many aristocratic families.

### Ruined Lands

Once home to the several cities, yet a series of geological disasters destroyed them.

### The Badlands

A vast stretch of vast wastelands beyond the Ruined Lands, barren and nearly lifeless.

#### Caves of the Ancestors

A series of caves that once inhabited by early ancestors of the settlers, now abandoned.

#### Oasis of the Saint

A oasis within an hidden valley, occupied by a degenerate sect of Empress' Children known as the Sporetenders that tend to the mysterious Spore Tree and abduct people to indoctrinate into their ranks.
Introductory paragraph for the upcoming 40k RP

I needed somewhere to put this and thought this wiki a fitting spot

Hive World Brachion. A highly populated world, only Imperial one in the system, Viktus. A important world much trade went through to Imperial systems. A chaotic invasion led by the Black Legion and Death guard under the dark warlord Krathus. took it. A large imperial navy combined if a multitude of forces converged to reclaim it...and failed. The hive cities were devastated save a few, and there is now little hope of saving the planet.

Yet, some of the emperor's servants endure. Battered, broken, and alone. They yet have some hope. The initial invasion was swift and many civilian vessels never left their docks, the chaos invaders storming the spaceport to cut of all escape. If the survivors are to bring word of the disaster to holy Terra, they must find a way to the spaceport and find a vessel to carry them for this sundered world.
Saagi

**Saagi** is an incredibly powerful and ancient horror that currently rests in the dark depths of the southern oceans, where the Mergurls attend to his needs and offer blood sacrifices in order to grant him power.

## History

Saagi settled at the southern seas in order to rest. The Mergurls are believed to have been granted sentence by him, and they immediately became his main servants in the world. In the last few thousand years, he became feared across the seas as some dark pagan god who thirsts for blood, especially those races dwelling of the coast. He has had time to recover from his wounds, and the more sacrifices he is fed, the more powerful he will become and the faster he will rise.
New Blunthill

**New Blunthill** is a town on the new continent of Esolia. After being evicted from their homes and lives, the Spuds were sent here. They quickly rebuilt, and better yet found a massive deposit of Dornian Gold. It is the first and largest town on the new continent.

The town is coastal, bordering the ocean with a large mountain the the back, which is the location of the mine. They call it Blunt Mountain. The coast allows them to create great fishing operations.

They set up a massive mine. The Dornian Gold is being mined and built into new contraptions. But as this town is mostly Spuds, they get very hungry, and have many farms. It also has many docks and fishing operations on the cost, where many Elphs spend their days.

They are fairly independent. Their loyalty is really more to the republic itself than the Children that govern the world, as they so easily kicked them out of there homes in order to pacify the Green Men, in fact they kind of dislike them.

The contain a large Spud population, but also have many Golgs, a short race of grey and skinny miners, attracted to the gold, and many Elph. This lets them be very successful in many ways, in fact is has caused some odd pairings, and the creation of Egolgs, half Elph, half Golg.

It has became a massive city, and now is the center of the Esolian State of New Blunthill.

## Locations of Interest

### Gummy Landing

A Spaceport where the Gummy Bears landed, most of the Gummy Bears settles round it.

### The Council Hall Building

The building where the esteemed Blunthill Council members meet and discuss politics.

### Heinz Harbor

The first thing built. A large harbor, shaped like a crescent, bordering a neighborhood.

### Dorn Mine

A massive mine in Mount Blunt for Dornian Gold.

### Saints Square

A square full of statues of saints removed form main Esolia, known for its beauty.

## History

After the eviction of the spud citizens of Blunthill and Potfield, many travelled to a nearby planet. When the Children offered them the site of new colony as conception, a small number did. They went to settle on the new continent.

They landed, and set up they new homes with their new mayor Heinz, a Golg. Heinz sent the Golgs to go dig for minerals, as the Spuds and Elphs used Potatocis new inventions to create the town.

They soon learned there were vicious beasts nearby, and created the New Blunthill Beastlords guard regiment to combat them.

With the terrible law in which the children removed statues of saints, Blunthill and allied colonies split. They formed the Esolian State of New Blunthill.
Henry Vol

**Henry Vol**is a master alchemist and high ranking member of the Empress' Children.

## Personality and traits

A visionary, Henry Vol was possessed of a driving ambition that led him to crave ultimate freedom from the Republic, but to entirely cast off the yoke of Republic's control from the Children. More than that, Henry is a rebel, believing that only he could determine his place in the galaxy, refusing to bow to tradition and daring to fight against what he saw as the Children's stagnation and complacency to the tyranny imposed upon them during Potatocis's reign. He understands the need for subterfuge and is willing to hide his true nature under a mask of civility and unquestioning service to the empress' cause.

## Powers and abilities

A powerful rite user, as a master of the forbidden Rite of Genesis who had the ability to twist the natural order of the universe to serve his purposes. With his magic, Henry could transform the living into monstrous, brutal beasts, create malformed monstrosities and even prolong his life beyond natural limits.

## Creations

### Durmgona

One of the more impressive creations of his, the Durmgona is a massive monstrosity which serves as Henry's trump card against The White Truth.

### Terenlocs

An attempt at creating an efficient breed of psychic hunters to combat the powerful psychic abilities of the Republic's forces and those magic users in case the need for their destruction was ever needed. Henry was in a way pleased with their development, allowing his followers to purposely saturate several locations on Esolia with dark magic to provide the creatures with residence.

### Buglisks

One of Henry's first creations, he considers them little more then oversized nuisances however he does not have the heart to get rid of them as such they are allowed to not only exist but thrive.
Jupiter

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Jupiter is a glass planet. It has very valuable resources. A artificial ring was built around it by the Mechanicus to harvest its valuable gas, used for energy. However with the infinitely renewable energy source, it isn’t used for energy anymore. However it’s gas is valuable in other ways and useable in experiments. It is covered in a metal shell, and a top forge world.

## History

It was used for energy since the age of technology. Sometime, the Mechanicus built what’s called the Metal ring around it. It is a massive hard shell on which countless buildings are and countless people live. It is a base of the mechanicus. The Emperor found it very useful, and in the hours Heresy and Ps wars it was a very valuable planet. It is used to make new experiments and can output extreme amounts of machines and such for the Mechanicus. throughout all its history vying companies have fought for its resources and devices, for your company to own space on it is a great honor...and boosts sales.

## Important Locations

Darumpf Towers:

A series of towers for the entertainment company Darumpf.

Ring Control:

Control and defense system of the metal ring and the cities and factories in it.
The Green Men of the Wilds

Since the Republic's victory over the "barbarian natives" of Esolia's wilderness, scholarship has cast the Green Men, as little more than savage wild men, prone to irrational fits of violence, worshipping old, false gods, and practicing heretical rituals. In truth, these accounts are little more then glorified propaganda, a biased perspective narrowed by the Republic's constant strife with a group. In light of this, I hope to create a more complete, accurate, and fair assessment of a group that has long suffered under the role of "enemy."

Let us begin with the Green Men, the so-called "savages" of the Arcadian Wilds. The Republic classifies them as little more than barbarians, noting their aggressive behavior. But none of their military reports asks the question of "why?" Yet their are reports of the Green Men's devotion to nature worship? Simple barbarians are not a religious lot.

It is this incongruity that led me to Esolia, then to a small settlement on the banks of the Great Riss River, in search of answers. There, I met one of the native peoples, an old man who preferred to not be named in my writings. He told me of stories about the Green Men's long history. How he believes they originally worshipped what is previously had believed an aspect of the Empress, now outlawed, but now I do conclude that what they worship, is actually a pagan fertility goddess. How the Republic came and silenced the gods and took their culture from them. When asked about the Green Men, the old man would say that they are the true children of the wilds: those that refused to give in to the spuds. Those that still practiced the ancient traditions.

In time, I was able to create trust with many more natives in my search that corroborated the old man's story. By chance, one of them arranged a meeting between myself and what I thought was an elder member of the village's council. I was shocked to find that I was led to a camp inside a cave hidden by dense undergrowth of vegetation, filled with the animal skulls, severed heads, moldering pumpkins, liquor, and blood that I had read about from the military reports back in the Archive of Pluto. There, I met one of the Green Men, who seemed amused at the prospect of me writing down his story. Which I quote in full below:

"You want to know who the Green Men are? We are the last servants of the Old Gods. We have been touched by them and our lady. The true power of nature has been gifted to us. One day the others will join, they will return to the wilderness and live among the wild things, as we do. They will see the wisdom and purity of the life we lead. By blood, root, mist and flame, do we swear by this."
Songs of the Past: by Elfort Squire

Ah, dear reader...welcome back to another one of my volumes...this one will be for songs of the past...

## Symphony of the Mountain

This is a song older than Potatocis, and is sung by the dwarves of the Silver Mountains, and was brought by Orkri when they started to decline, nevertheless it is a great song

The call of Durin's Son

The sound of metal against metal echoed throughout the mountain

Fire blazed within, fierce claws tore down shields and soldiers with a single stroke

The silver crown fell with the fountain
Frost-Mage

The men of Dundee and Elf’s of the north have many Frost Mages. A frost mage is a Wizard/mage who specializes in frost and water magic. Useful in fields from taking care of cities to war, frost mages are a valuable commodity. A frost mage can create, bend, melt, destroy, and summon ice.

## Training

It takes a long time, normally 10-12 years to train enough to become a specialized frost mage. Hundreds of books to be read and magic to be practiced to prove yourself a true frost mage. But Frost Mage Colleges like in Dundee can help a beginning frost mage learn his craft.

## Common Spells

### Melt Ice

They can melt ice into water. This is very useful for putting out fires.

### Form Ice

The can form ice out of the very air with there powerful magic, and can use it to do may things.

### Bend Ice

They can shape and bend ice to there will, encasing people in a ice cage, making a wall of ice.

### Snowball

They can create snow, most often using it in massive snowballs.
Larria

**Larria** is the goddess of nature and beauty. She looks like your average human women, but made of wood. She blesses forests with life and made the Tree-Kin to watch over these sacred places. She loves nature, and is friends with the human god of nature, Gaal. When a Tree-Kin dies, she will visit them as they pass and take them to Overbranch, the afterlife for Tree-Kin. When Tree-Kin are killed, she can be very furious.

## Demeanor

She is a happy and compassionate goddess who takes joy in simple things. She goes around growing things because she wants to. She rarely seeks to inflict harm. She is a very old god, as she helped forge The Three Hammers long ago. She is very wise, and the Tree-Kin look for her wisdom whenever they can.

## Abilities

Like other nature gods, she has power over the natural world, being able to influence the growth of flora and plant-life. She can create life from nature such as the Tree-Kin. Being bound to a earthly thing, she visits earth more than many other gods to.

## Relations with the Tree-Kin

She loves them like her children and they love her like a mother. She cares deeply for them, and is with every one when they die. However, in the case of the evil Tree-Kin, she is not. They do not go to Overbranch, it is unknown where they go. But she loves her good children. She is there only god.

## Dislikes

She hates nature being abused or destroyed for no reason and she has a rivalry with the human god of fire, Flavian, because he burns forest. She dislikes rampant industry, and feels like the world would be better off without all these fancy devices, and just having nature. However she does not impose this belief on people.
Dornian Gold

Gold is malleable and soft, but weak. The republic is covered in Golden things, and Potatocis armor is gold. Why is this? Well, they use Dornian Gold.

Dornian Gold is a special metal named after Rogal Dorn. Discovered in the 42 millennium by Imperial fists on the planet Arret, it is used in many different things. It is one of the strongest known metals.

## Properties

* It can be sharpened and carved easily and effectively, but once heated in this form becomes incredibly strong and sturdy.

* It can be combined with other metals.

* it is Shiny and Golden in appearance.
Durmgona

**Durmgona**is a semi-sentient form of bio-beast, secretly genetically engineered by Henry Vol of the Empress' Children. Durmgona was born in the underground spawning pools of the Halls of Experimentation on Esolia.

## Powers and Abilities

The creature was quite powerful, possessing incredible psychic powers and can not only siphon the life force of its victims but assimilate their memories as well.
Fairy

**Fairies** are fey creatures from the Faerie realm. They inhabit fey touched places in the world, especially the forest of Unicornia. They are small little winged people, who live in little communities. Violence is all but unknown to them, as there main goal in life is simply to have fun. They can, however, be a little mischievous.

## Culture

They have lead dresses and acorn hats. They carve their little houses out of hollowed Woodfruit and nuts. They build small communities in the forests and remote places, and because they are so quiet and small they are rarely noticed. There is no official leadership and no laws as they need none, but if someone is to misbehave he may be kicked out of the village.

## Creation

They are made by the fairy god Belltink. She made them because she wanted some companionship. When a fairy dies they are reincarnated into another fairy so many fairies are older than the stone itself. Fairies are known to make tiny temples dedicated to Belltink.

## Abilities

They can talk to animals, and can fly. They are small and near invisible, and even more quiet, so they can be very sneaky. A great enough fairies can come together to create pixie dust to make others fly, though only a short amount of time.

## Relationship with Animals

Animals love faeries. Sometimes whole fairy communities are found on the backs of animals such as bears. They use winged flying insects such as bees for transporting injured fairies and goods. The animals are happy to serve as fairies treat them quite well, and if a animal is good enough they may give it some pixie dust as a token of thanks.
Cōris a maìkrō

The **Cōris a maìkrō**, also known as the **Cult of Magic** was a secret cult that worshipped Kînōs, the yvelmine god of magic. They made blood sacrifices and kidnapped then tortured anyone who was a suspected enemy of Kînōs or the cult itself. Each member had to cut off their their pinky finger as a sign of their devotion. The cult has destroyed entire empires and murdered countless innocent civilians. They cult however was soon destroyed by Kînōs himself.
Pluto

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**Pluto** is a small rocky dwarf-world on the edge of the milky way. It is a place of great learning, containing great schools and the Archive. Pluto naturally has a cold nature, but with technology they have found ways to warmth it up.

## History

In the age of technology it was one of the first Demi-planets colonized. In the dark age it became home of the Pluton Confederacy, which retained some tech from the age of technology. When the Emperor of Mankind came they willingly joined. Under the Emperor and the Old Imperium they were as dark as the other worlds, with towering cathedrals. In the age of the New Imperium and Republic its situation has got much better.

At the creation of the Archive, scientist flocked to the Dwarf-World. Together they made great achievements. To teach, they set up many schools. Spudworts, a magic school, is very famous. Some tech from the Pluton Confederacy has been discovered, and there architecture can be noticed in Pluto.

## Interesting Locations

### Spudwarts

A magic school, one of the largest and most famous of its kind.

### Archive of Pluto

A massive archive of every book, or dataslate (meant for public view) known. Attracts many scientists and brilliant minds with promising futures.