Game 67

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**On the Raft down the River Surbin**

As the crew makes their way down the River Surbin, they leave the locusts behind and settle in for a night to the gentle sound of crickets. That night, during watch, Damian gets Cirrine to open up a bit about why she has trouble sleeping. She says that at night she feels like something is missing, and that she didn’t feel that way before. Damian says he feels the same way, although he’s always felt that there was a piece missing. He says he felt out of place in a family that always seemed to know their place in the world. He’s always wanted to be something else.

At this description, Cirrine says *“Ah. Maybe it’s something different.”* And closes off to him a bit.

C: *“I feel like sometimes when I go to sleep I’m a different person. There I’m in a different place with different people. I feel whole there. This person. These memories. It doesn’t feel… whole.”*

D: *“IF you could do something, what would you do?”*

C: *“I don’t know. Remember?”*

D: *“I don’t have the ability to do such things, but there are those who are magically gifted who could help.”*

At this, Cirrine’s face tenses up as a series of emotions play out across her face.

D: *“You should tell your brother. I think he would want to know.”*

The next day when the group drops anchor for the evening, Aziola declares that she needs to feel the earth beneath her feet. Citrine tags along. As they relax on the bank of the river, Cirrine opens up about her crush on Rowan (although she does not name him to Aziola). Aziola encourages her that if she wants to make something happen, she needs to begin with a small step forward.

Their conversation is interrupted when Cirrine spots a small, red object in the river. She jumps in after it and Aziola follows as a crocodile. Together, they recover the object which is a small red shoe.

The next morning, Otto asks Damian to inspect his pendant that the esper is inhabiting. Damian does, and through his identify he realizes that although the object is magical, it is not enchanted in the traditional sense. This magic belongs to a living creature.

**Yartar**

Eventually, we come to the town of Yartar. The town is in flames. The flames are reminiscent of an attack. Warily, we continue toward it. As we approach, we spot scorched farmland and piles of clothes that are eerily familiar. We’ve seen such a scene in Greenest.

Rowan flies off toward the town under the guise of invisibility. In town, he is met with a grizzly tableau of death and destruction. He goes back and reports to the rest of the crew. The group decides to do a quick check of the town for any survivors using the cover of fog from Otto’s mask and its ability to detect life. Unfortunately, the town proves deserted except for one stray cat which quickly hides from them.

Ereb does some exploration of his own. While inspecting the barracks he finds evidence that the inhabitants were overwhelmed quickly, and from the tracks it seems their assailants were kobolds. A further inspection reveals a cache of coins and a note beneath a defaced statue of the goddess Tymora. The notes says…? (Made a reference to Goldhand. That there was a meeting being called to discuss the wolf. A note left by the Silvertounge for the baker to discuss the demise of Goldhand. Speculation that the Wolf may have been the cause.)

Toward the end of our inspection of the town, we discover a scene of lines of piles of clothes, exactly recreating a scene we witnessed in Greenest, all but confirming our suspicions that a similar stone to the one we saw disappearing people there had been used in Yartar.

Damian pulls out the stone we’d wrested from the Witch of Fire and Wood to examine it and he’s startled to see that it retains a glow similar to the one he’d observed in Otto’s pendant. When he revealed this to the group, Otto speculated that this means that the stone is used to capture souls, not destroy them, to which Damian agrees.

The group left Yartar and over the next few days makes the rest of the journey to Waterdeep. Rex leaves the group (after trying to scam the registration for the boat off the group, but Damian circumspectly lifts them from his person.) Then Ereb, Aziola, and Damian go to deal with the registration of the boat while Cirrine skips off to do her city thing. The dockworker tries to scam Damian, but Ereb overhears the interaction and communicates with the guy in thieves cant. They come to a more reasonable arrangement, and the ship’s registration is secured.

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