Changelog

This page contains the changelog of the Steam version of Zero Sievert

## Patch 0.40.25 (21 December 2023)

*Current savegame compatibility: compatible*

**Limited Time Holiday Event**

* Santa's Arrival - Keep your eyes peeled on every map for the jolly red figure. He's making his way through the wasteland, and it's up to you to find him.
* \*\*\*\* for Santa - Once you locate Santa, you can give him a \*\*\*\*. In appreciation of your good-hearted nature, he might gift you an entire sleigh of gifts!
* Santa's Sleigh - Each sleigh of gifts has a chance to contain unique Christmas-themed items, including exclusive armour, Santa’s weapon, and a magic backpack\* But there's a twist! These magic drops attract attention... Not only are ghouls and bandits interested in Santa’s gifts, but bosses like Kibba or Arman too! So, be prepared (or don’t). \**Enjoy the festivities for now and make the most of the magic. But remember, the enchantment of this special backpack won't last beyond the holiday season!*

## Patch 0.40.23 (15 December 2023)

*Current savegame compatibility: compatible*

**Major changes**

* Enemies will now panic shoot (start shooting with impaired aim) if the player is chasing them, rather than always running to their weapon's effective range.
* Acid rain will no longer occur at the start of a raid.
* General reduction in rain chance during raids.
* Recoil rebalance across all weapon types, with recoil amount now corresponding to weapon categories.

**Balance**

* Reduced recoil while shooting and aiming with optical scopes.
* Armour durability damage from anomalies is now reduced by half.
* Improved Recoil and Ergonomic stats for several EC74 handguards.
* Lowered base recoil stats of guns in the EC series (except EC 101).
* Further balance tweaks for certain weapons.

**Bug fixes**

* Fixed an issue where experience couldn't exceed 64,999.
* Adjusted the pricing for the Ash12 20-round magazine.
* 12.7x55mm ammunition is now included in quest ammo rewards.
* Fixed a bug where the cursor would get stuck in the middle of the screen if the player extracted/died while consuming a consumable.
* Crimson Corp, Hunter, and ??? factions can now correctly spawn Cyclops troops.
* Fixed a crash triggered by right-clicking while throwing a grenade from the inventory.
* Fix a bug where armour didn't take durability damage when bullets were completely blocked.
* Fixed a crash when dying in permadeath mode.
* Fixed a bug where BB91 Kerr suppressor is not correctly aligned.

## Patch 0.40.17 (07 December 2023)

*Current savegame compatibility: compatible*

**Features**

Grenades

* T1 Grenades - does the job, average radius and damage.
* RDG-5 Grenades - Hits harder than T1 Grenades.
* SGN Impact Grenades - Weaker than average, but explode on impact.
* Flashbangs - Do no damage (obviously), but stuns enemies hit for a considerable amount of time.
* Land Mines - Not grenades, but they go boom, and that's all we need.

New guns

* SVT-40
* AVT-40
* Groza-1
* Groza-4
* Ash-12
* SCAR-L

New calibre

* 12.7x55mm, with PS, HP and AP cartridges

New faction

* Hostile faction that appears in all maps after completing the quest from barman "The Crystal".

New Enemy Tier System

* New NPC Difficulty Levels: Rookie, Intermediate, Skilled, Expert, Veteran, Legend.
* New NPC Armour Tiers: Linked to difficulty level, visually and effectively distinctive.
* Tier 3 enemies only spawn after the quest "Clear the Way" is completed, tier 4 and Cyclops enemies (unique enemies, hostile) will only show up after the mall map is unlocked, enemy tier chances scale with player character level.

* New player character level cap.
* New Armours.
* New Map Generation Loading Screen Backgrounds for each map.

**Gameplay**

Shooting System Overhaul

* Glancing system
* Weapons effective ranges rework
* Recoil system rework
* Crosshair placement rework

AI Enhancement

* Revised flanking system
* NPCs now react to players aiming at them.
* Enemies will now move into the effective range of their weapons before opening fire (no more bandits sniping with sawed off buckshot).
* Reduced enemy vertical view distance.

Gameplay

* Improved Path System for Dynamic NPCs: NPCs now follow paths inside the game view.
* Scoping Moving Delay: Now also depends on weapon accuracy.
* Changed default view distance.
* Scopes now increase maximum view distance.

**QoL & Performance**

* Improved Map Generation Time
* Emissions now have an interval between waves, allowing for movement between cover spots.
* Trader Money has been increased from 15,000 to 50,000 (finally).
* Decreased the chance of NPCs having AP bullets.
* Repair Kits now don't require any skill levels to be crafted.
* The Hunger/Thirst Decay Rate has been reduced by approximately 25%.
* Weapons ttachments now affect the weapon's stats by a flat amount, instead of by a percentage.

**Balance**

* Difficulty Presets have been adjusted.
* Armour drop setting is now enabled on all presets by default.
* The number of wolves in each pack has been reduced, wolf pack frequency remains unchanged.
* Wolves and Ghouls have slightly reduced HP.
* All loadout presets now come with a sidearm, as well as a bottle of vodka to ease early game radiation.
* PPSH loadout was swapped to tactical operator loadout, with flashbangs and a pistol.

## Patch 0.31.35 - Halloween (24 October 2023)

*Current savegame compatibility: -*

**Features**

* Pumpkin Armour and Headlamp
* New Enemies - Halloween Demons

**Bug fixes**

* Fixed a bug where enemies could be invisible at the edge of the screen in further cases.
* Made some in-game name changes for clarity.

## Patch 0.31.34 - (21 September 2023)

*Current savegame compatibility: -*

**Bug fixes**

* Fixed an issue where enemies can be invisible when at max distance

## Patch 0.31.33 - (14 September 2023)

*Current savegame compatibility: -*

**Balance**

* Reputation gains from daily quests have been significantly increased.

**Gameplay**

* Starting reputations for both the Crimson Corp and Green Army factions have been adjusted. Players will now begin with a "Cautious" relationship status with these factions, a shift from the previously "Hostile" status.
* Minor rebalancing of reputation requirements of some trader items to ensure a more balanced trading experience after above change.

**Bug fixes**

* Fixed multiple issues related to rare cases of item disappearing.
* Addressed a rare crash scenario to enhance game stability.
* The fixes from beta branch 0.31.29 have been integrated into this patch.

## Patch 0.31.29 - Beta Branch (23 August 2023)

*Current savegame compatibility: -*

* This patch is specifically aimed at players who are experiencing Steam Cloud save issues (e.g., save gets deleted each time they launch the game). If you are not experiencing the above-mentioned issues, you do not have to update.

## Patch 0.31.27 - (14 August 2023)

*Current savegame compatibility: compatible*

**Balance**

* Increased reputation gains for daily quests.
* Increased reputation gains for main quests.

**Gameplay**

* The item transmitter, required for a quest, is now available for purchase from the Crimson Corp trader.
* Expanded ammo types in the barman's inventory.
* Adjusted the weapon repair items available from the doctor.

**Bug fixes**

* Fixed an issue where faction quests wouldn't appear immediately after joining that faction.
* Fixed an issue where a single piece of equipment was erroneously applied to all sub-tasks in the 'Crimson work' quests.
* Fixed an issue where Crimson Corp and Green Army soldiers had non-randomised armour.
* Fixed an issue where difficulty settings (sliders) for quest money and reputation rewards weren't functioning correctly.
* Fixed an issue where skills would reset themselves upon pausing the game.
* Fixed an issue where difficulty settings would reset when tabbing out of the game in the main menu.

## Patch 0.31.24 - Hotfix (02 August 2023)

*Current savegame compatibility: compatible*

**Balance**

* Reputation gained from daily quests has been slightly increased. (This will be applicable from the next set of generated quests)
* Repairing armor from the Doctor will now increase your reputation with the Scientist faction.
* Using the Doctor's services for healing will now increase your reputation with the Scientist faction.
* Buying/selling items from a trader will now increase your reputation with that particular faction.

**Bug fixes**

* Fixed an issue where questlines were being reset.
* Fixed an issue where the daily quest objective "Retrieve the Equipment" could not be completed.
* Fixed an issue where there was no map marker for the "Clear the Swamp" quest.
* Fixed an issue where Igor could spawn in the swamp during the "Old Man" quest.
* Fixed an issue where items placed at the bottom of the inventory would move up by one cell.
* Fixed a crash that occurred when modding Igor's weapons.
* Fixed an issue where dying with permadeath enabled would not erase the save file.
* Fixed an issue where weapons could be loaded with a different ammo type when performing a series of actions.
* Fixed an issue where high-tier Loner backpack was accessible despite low reputation with Loner faction.

## Patch 0.31.20 - Hotfix (27 July 2023)

*Current savegame compatibility: compatible*

**Bug fixes**

* Resolved an issue where the game crashed when firing a weapon with certain suppressors attached.
* Fixed a gameplay issue that prevented the completion of the "Soldier work 2" quest.
* Fixed bugs preventing the completion of “Ride the Outpost“ and "Eliminate the Assassins" quests.
* Corrected an issue where "I've helped you dock" from Crimson Corp can be triggered multiple times.
* Fixed a problem where Daily Retrieval Quests items did not count towards the intended quest completion.\*
* Resolved an issue where the "Retrieve the Analyzer" task could not be completed if active on 2 different maps.\*
* Addressed an issue where saves were not deleted upon using ALT+F4 on the death screen in permadeath mode.
* Corrected an inventory corruption issue occurring after using ALT+TAB multiple times.
* Fixed a bug where inventory items disappeared after using ALT+TAB multiple times.
* Resolved a problem where quest items are stacked in the user inventory even if the items aren’t stackable.
* Fixed a bug where disassembled weapons could be found in NPC's corpses.
* Fixed a bug where disassembled weapons could be found in Weapon Boxes.
* Fixed a bug where Mr. Junk's and Igor's quests could not be completed if the player handed in the quest but died before extraction during the same raid.
* Corrected a gameplay issue where users cannot be killed by anomalies while having an infirmary module installed.
* Resolved a bug where traders' money resets to 15,000 Roubles at 7AM regardless of the difficulty slider settings.
* Addressed a description error for "Laboratory Main Room Key".
* Resolved a graphics issue where Fog of War gets drawn at full extent of scoped view.
* Restored the functionality of taking screenshots using the F12 key within the Steam client.

## Patch 0.31.5 - Hotfix (21 July 2023)

*Current savegame compatibility: compatible*

**Bug fixes**

* Fixed a bug where the game would crash when clicking "Repair Gear" from the crafting station.
* Fixed a bug where the silencer of all guns wouldn't produce sound.
* Fixed a bug where difficulty settings would change for the previous save when creating a new one.
* Fixed a bug preventing looted weapons from being modded.
* Fixed a bug where removing attachments from the crafting station would duplicate them.
* Fixed a bug where stash items wouldn't count for quests and crafting station requirements.
* Fixed a bug where the equipped armour would become invisible after closing the trade menu.
* Fixed a bug where new saves would have the same skill level as previous saves.
* Fixed a bug where disassembled weapons could be found in NPC's corpses.
* Fixed a bug where new saves would have the same installed modules as previous saves.
* Fixed a bug where installed modules wouldn't provide any items when being looted.
* Fixed a bug where the reputation with Green Army or CC would drop to 0 when deploying on any map.
* Fixed a bug where certain weapon mods were being attached by default but not reattachable.
* Fixed a bug where the backpack carry weight was sometimes calculated incorrectly.
* Fixed a bug where grass was not being drawn all the way to the edge of the screen.
* Fixed a bug where NPC names were being displayed when discarding items onto the ground.
* Fixed a bug where the skill level would reset after pressing ESC.

## Patch 0.31.00 (19 July 2023)

*Current savegame compatibility: not compatible*

**Features**

Cloud Save

* Cloud save is now enabled for ZERO Sievert, which means you can now sync your save data across multiple platforms. However, please note that if you are in the middle of a raid on one platform and start another session on a second platform, your raid progress won't be saved, as there are no saves or checkpoints mid-raid.
* Cloud Save feature now added to the game.
* An option to DELETE CLOUD SAVES is now available in the settings. - Please use this function with caution, as it will permanently delete all your save files, as indicated by its title.

**Gameplay**

Faction Relations & New Questline

* You can now join the Green Army or the Crimson Corporation once you grow your reputation among the factions.
* Completing main quests and daily quests will increase the reputation with that faction.
* Daily quests given by the Networker NPC are now separated based on the different factions.
* Added new quests and tweaks to existing quest.
* Items sold by the trader of a faction now require a minimum amount of reputation with that faction to be bought.
* Members of either the Green Army or Crimson Corporation will have access to exclusive quests as part of the chosen faction.
* Each faction will have their own daily quest, including Loner and Scientist factions.
* You will lose reputation with a faction in two ways: - When you shoot the first bullet to an NPC of a faction - When you actually kills an NPC

**QoL & performance**

* The game will now pause automatically when the window loses focus.
* Improved loading times in game.
* Multiple memory leaks sealed up.
* Total memory usage significantly reduced.

**Bug fixes**

* Fixed an issue where weapons flickered upon loading.
* Fixed an issue where the main menu could be interacted with during the boot screen.
* Fixed a bug where the "EC74 Iron Sight" attachment would disappear after being removed from some weapons.
* Fixed an issue where the "Suppressor 9x19" was not compatible with the BB 19 Moose 9x19 weapon.
* Fixed a crash that would occur when accessing the crafting station while the scope was active and an attempt was made to remove it.
* Fixed a crash that could occur when the space bar was spammed in the loading screen menu during numerous map runs.
* Fixed an issue causing FPS drop when passing through gas on Low-Spec Machine.
* Fixed a crash that could occur after hitting the Go button to the Industrial Area in the Travel Menu.
* Fixed a crash that could occur while attempting to divide a stack in inventory.
* Fixed an issue where the teleport menu would become non-functional for several seconds after being spammed.
* Fixed a problem with hit registration that could sometimes become corrupted while attempting to shoot against enemies.
* Fixed an issue causing corrupted behavior when the game window was being dragged using a laptop trackpad.
* Fixed a crash that could occur after placing a scrap weapon/material in the weapon slot and attempting to travel on any map.
* Fixed a bug where creating a new save using “Equipment 5” wouldn't give 0 Roubles.
* Fixed a crash that could occur after pressing "O" in the Bunker.
* Fixed a crash that could occur while standing in a high radiation level zone on the Makeshift Camp.
* Fixed an issue where only one Extraction Point was sometimes present on the Industrial Area Map.
* Fixed an issue where a "Task" menu placeholder was present on multiple NPCs when being interacted with.
* Fixed a bug where in-game days were not progressing after time passed 00:00.
* Fixed a crash that could occur when pressing the "Skip" button in the "Survived" screen after being extracted.
* Fixed an issue where traders' inventories did not refresh after 7:30AM.
* Fixed an issue causing random FPS drop in the Bunker.
* Fixed a problem with corrupted map generation near the Motel on the Makeshift Camp.
* Fixed a crash that could occur after closing Debug while the Free Camera was active.

## Patch 0.30.15 (19 April 2023)

*Current savegame compatibility: compatible*

**New features**

* Introducing Daily Quests to ZERO Sievert! We're excited to announce that we've just added a brand-new feature to enhance your adventures in the world of Zakov. Starting today, you'll find Daily Quests waiting for you in-game, which refresh every day at 7 AM Zakov time. These quests are designed to offer you a variety of challenges tailored to different difficulty levels, ensuring that there's something for everyone. The best part? There's no deadline to complete them, and you can always give up a quest through the quest list if it's not to your liking. Get ready to embark on fresh, engaging missions every day and uncover even more of what Zakov has to offer!

**New guns**

* Tokarev TT-33
* PP-19 Bizon
	+ 9x18mm variant
	+ 9x19mm variant

**New attachments**

* AK Wooden foregrip
* Ak wooden foregrip with rail
* G36 desert attachments: stock and 2 handguards
* 2 Muzzle brakes for 9x18mm and 9x19mm
* 2 new long-range scopes
* 7.62x25mm silencer
* 12x70mm silencer
* 7.62x51 30 rounds and 50 rounds magazine

**Performance**

* Marginally improved map generation times and in-game performance on maps with lots of grass.
* Fixed a memory leak issue.
* Improved stability and performance, especially on low-spec hardware.

**General**

* The map seeds will now be shown when in debug mode.
* Updated intro animation.
* Removed version update message on first boot.

**QoL & gameplay**

* Added a “Resume” button to the main menu that will load the last played slot.
* You can now remove certain quests from your quest list.
* Extraction zones now have a green flare as an indicator.
* A red HUD appears at the screen border when the user is hit while scoping.
* A dedicated keybind has been added to unjam a weapon (default: "V").
* Weapons now remember the last selected fire mode.
* Hovering over a weapon now displays compatible ammo and vice versa.
* Boars now make almost constant sounds when attacking.
* Sleep will now cure all bleeding stacks.
* Sleep will cure radiation at a rate of 0.01 radiation per minute (in-game time) of sleep.
* No matter the value of the setting "amount of single item," items found in containers that have their maximum stack amount equal to 1 cannot exceed this amount.
* The quantity of a single item in both containers and traders cannot exceed 999.
* Injectors now have new names.
* In-game year/day/month now reflects real world dates. (No more February 30)

**Balance**

* Slightly decreased stamina regeneration.
* Sprinter skill sprint speed nerfed: from 10% + 3% per level to 5% + 1% per level.
* Scrap material needed to repair equipment is slightly increased.
* Armour repair from the doctor is now calculated based on the price of the armour, not its armour class. Generally, armor repair is more expensive now.
* Increased price for injectors.
* Small rebalance for injectors.
* Small balance changes made for consumables:
	+ Cooked meat: Hunger 23 -> 16
	+ Sandwich meat: Hunger 16 -> 22
	+ Bottle of water: Thirst 20 -> 25
	+ Rotten water: Thirst 18 -> 12. Radiation 0.3 -> 0.4
	+ Cooked pasta now gives 2 bowls instead of 1.
	+ Cooked egg no longer requires water.
	+ Sandwich butter now requires only 1 bread.

**Bug fixes**

* Fixed an issue where enemies can spawn in walls.
* Fixed a bug where there are unreachable extraction points on any map.
* Fixed an issue regarding shadow casting in the bunker.
* Fixed an issue where the "tutorial" tab is highlighted after the user returns from the "Data" menu.
* Fixed an issue where a tank is floating in the northern area of the Bunker.
* Fog Alpha can no longer be adjusted, even if Fog of War is set OFF.
* Fixed an issue where Fog of War shadow clip is corrupted when sprinting near base fence on Swamp map.
* Fixed an issue where corrupted grass texture is displayed when disabling the "Grass Sway" setting.
* Fixed a crash during Mall map loading screen.
* Fixed an issue where the version update message can be closed unintentionally.
* Fixed an issue where the data collection option does not reflect the user's choice until the game is rebooted.
* Fixed an exploit where inventory items can be continuously multiplied by spamming the Inventory tab while sleeping.
* Fixed an issue where footsteps SFX is missing in the Bunker.
* Fixed an issue where the user can trigger inspect (K) while consuming consumables.
* Fixed an issue where extraction counter is overlapping with the death screen.
* Fixed an issue where uninstalling and reinstalling modules in different slots will multiply the module in the slots it was previously installed.
* Fixed an issue where the character is teleported and gets stuck in an unreachable area after entering the Sewer.
* Fixed an issue where acquiring some task rewards will trigger the "GA diff settings lvl 3" message to pop-up.
* Fixed a crash that happens after pressing ESC from General Artemovich task menu.
* Fixed an issue where the "character health" setting incorrectly applies the HP value.
* Fixed an issue where the credits section keeps scrolling down with no content.
* Fixed an issue where the player character can move during sleep if the ESC button is triggered.
* Fixed an issue where corrupted Fog of War can be rendered on display edges.
* Fixed an issue where stacked bullet numbers in the trader inventory menu overlap with the tab grid.
* Fixed an issue where the ESC key triggers the Pause Menu instead of going back to previous options in Armor Repair at Doctor.
* Fixed an issue where bleeding still occurs after setting "Human/Mutant damage dealt" to 0.
* Fixed an issue where the save file slot will be shown as "0H 0M" in the Load Game screen even if Permadeath is active.
* Fixed an issue where using anti-rad Pill stacks in a radiation zone will affect the Radiation grain and bleeding.
* Fixed an issue where metal pipe quantity can be doubled in Mr.Junk inventory after they are put in trading slots and the trade menu is closed and reopened.
* Similarly, fixed an issue where multiple med consumables can be doubled in Doctor's trading menu.
* Fixed an issue where ghouls sometimes idle in attacking animation while the user is nearby.
* Fixed an issue where the character could start bleeding from radiation in the bunker only after sleeping.
* Fixed an issue where inspect can be triggered while scoping.
* Fixed an issue where the character's weapon can clip through the wall at the bunker entrance.
* Fixed an issue where two checkpoint markers can be present on the screen when the user exits any building.
* Fixed an issue where the clock from the personal device skips one hour when the user sleeps before midnight until the next day.
* Fixed an issue where the player can spawn inside an object and get stuck when leaving the train.
* Multiple typo fixes.
* Fixed a bug where the equipped weapon could glitch when moving from left to right and looking up and down.
* Fixed a bug of missing SFX while the user is walking through fire anomalies.
* Fixed a bug where trees spawn under cliffs, resulting in cropped textures.
* Fixed a bug where the fog of war is not immediately loaded after loading a game.
* Fixed a bug where grass can be created outside of the map.
* Fixed a bug where the grass disappears before the black screen fades in after the user extracts from a map.
* Fixed a bug of corrupted points of interest in the parking lot of the mall map.
* Fixed a bug where the electric anomaly in the mall map was not attacking the player.
* Fixed a bug where the player can turn invisible by performing a set of actions.
* Fixed a bug where the purple crystal cutscene can be interrupted if the user is healing or consuming.
* Fixed a bug where corrupted graphics could appear after deploying on the Mall map.
* Fixed a bug where mutants always cause the player to bleed and wound.
* Players are no longer able to equip rotated pistols.
* Fixed an issue where inventory slots are highlighted when hovering over certain items in several menus.
* Fixed an issue where the player is unable to switch between ammo types if the weapon is not loaded.
* Fixed an issue where savedata was wiped if the device lost power during saving.
* Fixed a bug where the game would launch in fullscreen mode even if the player's settings indicated otherwise.
* Fixed a crash if a particular type of grass wasn't generated.

## Patch 0.29.4 (22 February 2023)

*Current savegame compatibility: compatible*

* Durability of looted weapons under Hunter difficulty has been reduced from 60%-75% to 45%-60%.
* Fixed a bug where purchased items would disappear after exiting the game in Hunter difficulty.
* Fixed a bug where the 'Next' button had no effect after a successful raid with permadeath mode turned on.
* Fixed a crash after rebinding keys for 'Teleport to NPC.'
* Fixed two typos in the difficulty selection sliders.

## Patch 0.29.0 (21 February 2023)

*Current savegame compatibility: compatible - The existing save files will load the "Survivor" difficulty preset.*

**New Features**

* Reworked main menu
* Difficulty Settings
	+ Difficulty Preset
		- Rookie
		- Survivor (*The existing save files will load the "Survivor" difficulty preset.)*
		- Hunter
* Customisable Difficulty Settings
	+ **Trading**
		- Sell multiplier
		- Item quantity
		- Trader's money
		- Prices for the following categories of items: Weapons, Armour, Backpacks, Ammunition, Medication.
	+ **Loot**
		- Items amount in chests
		- Amount of a single item
		- Minimum weapon durability for dropped weapons
		- Maximum weapon durability for dropped weapons
		- Whether NPCs drop armour or not **·** NPC ammo amount
	+ **Progression**
		- Character health
		- Minimum transportable weight
		- Hunger/thirst decay rate
		- Reputation multiplier
		- Skill experience multiplier
		- Reputation for quests
		- Roubles from quests
		- Items from quests
		- NPC service price
	+ **Enemies**
		- Human enemy health values
		- Human enemy damage dealt
		- Mutant enemy health values
		- Mutant enemy damage dealt
	+ **Hardcore: Customise what items to lose upon death.**
		- Lose equipment
		- Lose ammo
		- Lose medications
		- Lose consumables
		- Lose keys
		- Lose all items not included in the above categories
		- Permadeath (save file will be deleted after death)
		- *Note: If a player has lost all items, Barman will offer them some starting items to help them begin again.*

**Gameplay Changes and Quality of Life Improvements**

* A new feature has been added which allows players to teleport to NPCs while in the bunker. Simply press 'H' to access this feature.
* Doctor will now heal player's bleeding when healing player's HP.
* Reward items from quests will now be given as separate items if their amount exceeds the item maximum stack.

**New Settings**

* Added Field of View option for fog of war under video settings.

**Bug Fixes**

* Fixed a bug where players couldn't trade when the deal balance is 0.
* Fixed a bug where transportable weight wasn't calculated correctly in the trading menu.
* Fixed a visual bug with rotated items in the value/weight overlay.
* Fixed a crash during map generation.
* Fixed a bug where radioactive rain after an emission wouldn't start if the character was indoors.
* Fixed a bug where the pop-up notification was not always displayed on top of everything else.
* Fixed a bug where radiation protection of an armour was still active after un-equipping it.

## Patch 0.28.3 (18 January 2023)

*Current savegame compatibility: compatible*

* Fixed a bug where the character can bleed out in the bunker, leading to a crash.
* The character can no longer bleed to below 10 HP in the bunker.
* Sleeping now cures bleeding.
* Reduced the price to treat radiation from the Doctor.

## Patch 0.28.2 (17 January 2023)

*Current savegame compatibility: compatible*

**New Features**

* Radioactive rain: The whole map becomes radioactive based on rain intensity. During radioactive rain the usual “visual noise effect” for radiation is deactivated.
* Emission: Special weather event that creates a burst of radioactive waves. Players can stay behind certain covers to avoid damage. Human NPCs will try to flee. At the end of the emission a radioactive rain at max intensity will start, so you are warned, hunters.
* Keybinding overhaul: Players can now re-bind keys for all keys and mouse buttons.

**Gameplay Changes and Quality of Life Improvements**

* Santa armour and weapon are removed from the crafting table, but lights can still be crafted.
* The user can pay the barman to refill hunger and thirst.
* Money spent for services provided by NPC (healing, repair etc.) are added to the global trader money in the bunker.
* Hovering over the weight indicator in the inventory shows a coloured overlay for each item based on its weight.
* Hovering over the roubles indicator in the inventory shows a coloured overlay for each item based on its value. (In Bunker only)
* Items needed for craft are now shown in green/red to indicator if the required number are met.
* Clicking on a recipe now shows the skill and module required.
* Looting interaction tooltip "Loot" will appear greyed-out if the user has already looted that container.
* Items will be centred to cursor position when players drag them.
* Detailed numbers on character stats (hunger, thirst, fatigue, radiation) when hovering the cursor over the UI will no longer show up if players hold the right mouse button to extend the aim. **·** Keys for “get out of a collision” prompt changed from arrow keys to WASD.

**New Settings**

* Setting: Option for sprint toggle.
* Setting: Skippable animation for consumable items. Works only in the bunker and only for “food” items.
* Setting: Players can select the time needed for the item HUD to show up when players hover the cursor over an item.

**Bug Fixes**

* Radiation will now save correctly when returning to the bunker.
* Fixed a bug where inventory cells were drawn red even if there was enough space when dragging a rotated item.
* Fixed a crash when selecting a module on player's device.
* Fixed a bug where players cannot consume an item located in the right part of the stash close to the margin.
* Fixed a bug where the nutritionist specialisation was not correctly increasing the total stamina.

## Patch 0.27.1 (13 December 2022)

* Christmas event. New craft category in the workstation. User can craft Christmas lights, Santa weapon and armor.
* New mysterious NPC in the bunker.
* User can change the name of weapons in the file “Mod.ini '' in the save file location.
* When you have completed all the missions of the Crimson Corporation, go back and talk to their leader, he will have a proposal for you.
* New attack for Boars. If the player is far enough away, the boar will stop to grasp the ground for a few seconds and then charge at high speed.
* Backend work for dialogues code.
* Users can no longer enter the ghoul’s lair after they have completed the quest.
* Fixed a bug where the same scope was present two times in the Crimson corporation trader.
* CCTV cameras can be bought multiple times for trader restock.
* Fixed a bug where the laser stops after a certain distance.
* Fixed a bug where the user can not shoot if he’s holding the sprint button.
* Fixed the ergonomic value for a foregrip.
* Fixed the price for the 60 round fanaz magazine.
* Fixed a bug where the quest “weird Phenomena” was not green after completing it.
* Possible fix for a crash related to enemies acquiring target.
* Fixed a bug where the EC 101 was coming with incompatible attachments.
* Fixed a visual bug where vending machine was invisible in the police station and sawmill.

## Patch 0.26.2 (24 November 2022)

* Possible fix for the swamp generation bug
* Scrapping a stack of medication items will always provide at least the amount of the stack
* The keys for debug mode have been changed from F12 to CTRL + ALT + P
* Minimum selling value for equipment is 1, even if its durability is 0%
* Fixed a bug where repair eats resources but doesn't repair the equipment if the inventory is full
* Fixed a bug where repair eats resources but doesn't repair the equipment if the item is in stash 1
* Fixed a bug where the mouse disappears if the user opens the inventory while aiming with a scope
* Fixed a bug where it was always raining in the swamp ( It still rains a lot but less than before)
* Fixed the position of the shadow for the “infestation” enemy
* Fixed a bug where you can interact with a module and create the chest even if you don't have the module built
* Fixed some collision bugs in the mall map
* Fixed a bug where the mouse wasn't over the text in the "heal me" menu screen
* The red cross on the medication items has been changed to a green cross
* Fixed a bug where users could open their inventory during the sleep fade transition and duplicate their items