Shadow guild

## SPOILERS THIS TEXT CONTAINS INFORMATION THAT YOU MAY WANT TO LEARN ON YOUR OWN

Shadows guild is a subguild of the Rogues class. It goes well with the role play of an assassin. There are many shadow guild areas hidden through out the Land. There are Safehouses, Underground complexes and all sorts of great places to hide.

## Joining

To Join the guild you need to kill a town guard and then find webster by heading east from the wheel in the rogue guild.
Once you have done this you need to go to the Shadows guild in the sewers.

shadow guild Speedwalk(From Mooregate Center):

* ,9e[e]5n[pack right][unpack crowbar][use crowbar][pack crowbar][d]&

* ,[S][sw][nw]nn[nw][n][ne][ne][nw][nw][ne]ee[ne][n][w][nw][ne]nn[ne]&

here you will have to search until you find a way east. offer recomendation to shadow to join.
there will be a way down to the guild which down there you will see a few teachers e and w at the
main room. if you go south one from the main room enter get diamond it will fall on the floor then you use command
g diamond to pick it up. then go north one and offer to get to the rest of the main shadows guild area.

## Level 32 - Salty Dog Tavern

At this level the Salty Seadog Tavern in Moorgate has a special area for those that like to hang out under the boardwalks.
Just order a snakebite and you will be getting down and dirty down under(Just enter snakebite inside the tavern).

Salty Seadog Speedwalk(From Moorgate Center):

* ,11s8wn&

Shaerin's Shop:

```
1) Item: hooked dagger (dagger) Cost: 80360
   A sharp, dark metal dagger with a frightful looking hook
   within one side for drawing in prey.This item is a One Handed
   Weapon. Invoke via the Wield command.
   The weapon has an offense add rating of BARELY ADEQUATE
   and hits for 1-6+3 damage. This item is a level 4 magic item.
   Offense modifier NONE           Defense Modifier NONE
   Fire Resist Mod  NONE           Cold Resist Mod  NONE
   Electric Res Mod NONE           Poison Res  Mod  NONE
   Entangle Res Mod POOR           Armor Class Modifier AVERAGE

```

## Level 42 - Safe House

if you are running from the Town Guards then why not head over to the safe house. What most people don't know is that the followers of the Shadows dont always need to lurk underground or in dark places. There are hidden rooms and stairways at their disposal as well. This place is great cause you can see who is coming before they get inside the door. While hiding in front of that roaring fire just use the command fireplace to find out the secrets that the safehouse holds.

Safehouse Speedwalk(Moorgate Center):

* ,13w4n&

Then unlock east and move east.

Rogue in Merchant's clothing shop:

```
1) Item: smart black boots (boots) Cost: 23520
   Well made and very comfortable, these boots lace up and
   fit the part of one of the more professional merchants.
   This item is Foot Armor. Invoke via the Wear command
   Offense modifier POOR            Defense Modifier POOR
   Fire Resist Mod  POOR            Cold Resist Mod  NONE
   Electric Res Mod NONE            Poison Res  Mod  POOR
   Entangle Res Mod POOR            Armor Class Modifier GOOD

```

```
2) Item: long moleskin skirt (skirt) Cost: 46060
   A lengthy skirt made of a soft, light brown material.
   It remains warm and allows freedom of movement.
   This item is Leg Armor. Invoke via the Wear command
   Offense modifier POOR            Defense Modifier BARELY ADEQUATE
   Fire Resist Mod  POOR            Cold Resist Mod  POOR
   Electric Res Mod NONE            Poison Res  Mod  POOR
   Entangle Res Mod POOR            Armor Class Modifier SUPERIOR

```

```
3) Item: moleskin trousers (trousers) Cost: 46060
   A comfortable pair of trousers made of a soft, light
   brown material that is very warm yet unrestrictive.
   This item is Leg Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
4) Item: leather gloves (gloves) Cost: 23520
   A simple set of leather gloves, protective and yet
   flexible enough to allow normal use of the hands.
   This item is a Gauntlet. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  NONE
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier GOOD

```

```
5) Item: double-breasted overcoat (overcoat) Cost: 46060
   This long coat has a double breast with two neat
   lines of buttons. It looks incredibly smart.
   This item is Outerwear. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
6) Item: fitted jacket (jacket) Cost: 46060
   A waist length jacket that is hugs your form, fitting
   closely but looking quite reasonable in the process.
   This item is Outerwear. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
7) Item: pressed white shirt (shirt) Cost: 65660
   A neatly pressed white shirt, fitted to ensure the
   wearer looks every bit as smart as a merchant should.
   This item is Body Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  POOR   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier EXCELLENT

```

```
8) Item: high-collared blouse (blouse) Cost: 65660
   This blouse is set with a high collar covering the neck,
   with a few small details that give it an efeminate look.
   This item is Body Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  POOR   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier EXCELLENT

```

```
9) Item: small peaked cap (cap) Cost: 34300
   A neat little cap with a small peak,
   more for show than anything else.
   This item is Head Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERB

```

```
10)Item: light woven beret (beret) Cost: 34300
   A large, lightly coloured beret that serves the
   simple purpose of warming the head. Useful!
   This item is Head Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERB

```

```
11)Item: merchants' guild armband (armband) Cost: 9800
   A shiny golden emblem of the Merchants' guild is sewn into
   this rather plain armband. The emblem seems to come off..
   This item is a Bracelet. Invoke via the Wear command
   Offense modifier                  NONE   Defense Modifier NONE
   Fire Resist Mod                   NONE   Cold Resist Mod  NONE
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier AVERAGE

```

```
12)Item: punch dagger (dagger) Cost: 147000
   This small dagger has an elegant curve to the blade, joining on to
   a small horizontal handle. Its size makes it very easy to conceal.
   This item is a One Handed Weapon. Invoke via the Wield command
   The weapon has an offense add rating of BARELY ADEQUATE and hits for
   1-6+3 damage.
   This item is a level 4 magic item
   Offense modifier                  NONE   Defense Modifier NONE
   Fire Resist Mod                   POOR   Cold Resist Mod  NONE
   Electric Res Mod                  NONE   Poison Res  Mod  NONE
   Entangle Res Mod                  POOR   Armor Class Modifier AVERAGE

```

## Level 62 - Bounty Office

What better place to hide but within the bounty office. you should feel comfortable here as long as the city guard hasn't put a bounty on your head. Hidden in the shadows use the command word cleaner and below you shall go.

Bounty Office Speedwalk(From Moorgate Center):

* ,3s2e&

A priestess by any other name shop:

```
1) Item: runic hood (hood) Cost: 103880
   Made to cover the shoulders and fit over other suitable attire,
   the hood attached to this garment is covered in holy runes.
   This item is Head Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
2) Item: beaded headdress (headdress) Cost: 103880
   Silk and beads make up this headdress, though
   it remains simple and with humble origins.
   This item is Head Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
3) Item: worshipper's robe (robe) Cost: 138180
   A robe as worn by any of the many devout
   followers of the Gods seen within the realm.
   This item is Outerwear. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  POOR   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier EXCELLENT

```

```
4) Item: worshipper's tunic (tunic) Cost: 207760
   A humble looking tunic worn by those who spend their
   days in worship to the many Immortals of the realm.
   This item is Body Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier REASONABLE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier AWESOME

```

```
5) Item: woven cloth shirt (shirt) Cost: 207760
   A simple woven shirt, woven with care
   and not worn by the fashion sensitive.
   This item is Body Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier REASONABLE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier AWESOME

```

```
6) Item: brown leather gloves (gloves) Cost: 69580
   These brown leather gloves are supple,
   but otherwise far from extraordinary.
   This item is a Gauntlet. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERB

```

```
7) Item: plain leather sandals (sandals) Cost: 69580
   A sturdy, firm leather base with a simple
   brown strap to hold the sandals in place.
   This item is Foot Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERB

```

```
8) Item: brown leather boots (boots) Cost: 69580
   An ordinary looking pair of brown boots,
   made with sheer practicality in mind.
   This item is Foot Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERB

```

```
9) Item: brown leather bracer (bracer) Cost: 35280
   This bracer has a number of small straps hidden on
   the inside, useful hiding places for smaller items.
   This item is a Bracelet. Invoke via the Wear command
   Offense modifier                  NONE   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  NONE
   Entangle Res Mod                  NONE   Armor Class Modifier DECENT

```

```
10)Item: black cloth trousers (trousers) Cost: 138180
   These trousers are made of a flowing yet still quite
   thick black cloth that makes little sound as you move.
   This item is Leg Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  POOR   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier EXCELLENT

```

```
11)Item: wrist blade (blade) Cost: 402780
   This weapon retracts back to the underside of your forearm, with
   an attachment ring causing the long, thin blade to spear outwards.
   This item is a One Handed Weapon. Invoke via the Wield command
   The weapon has an offense add rating of REASONABLE and hits for
   1-8+4 damage.
   This item is a level 5 magic item
   Offense modifier                  NONE   Defense Modifier POOR
   Fire Resist Mod                   NONE   Cold Resist Mod  NONE
   Electric Res Mod                  NONE   Poison Res  Mod  NONE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier DECENT

```

## Level 75 - The Beach

Who doesn't love a day at the beach well the one nw of moorgate will be extra special if you find a shadow to hide in and use the command sand.

Beach Speedwalk(From Moorgate Center):

* ,5w12n[ne]nw[2n]&

then keep trying west til your swimming kicks in.

If you do not enjoy the beach there is a shortcut in moorgate.
Shortcut Speedwalk (From Moorgate Center):

* ,w[3nw][sand]

Gnome has a shop here:

```
1) Item: shadowy wolf (wolf) Cost: 483140
   This is a MOUNT.  Use the MOUNT command to ride it.
   This item is a level 15 magic item
   Offense modifier            REASONABLE   Defense Modifier REASONABLE
   Fire Resist Mod             REASONABLE   Cold Resist Mod  REASONABLE
   Electric Res Mod                  NONE   Poison Res  Mod  REASONABLE
   Entangle Res Mod            REASONABLE
   Armor Class Modifier SUPREMELY AMAZING
   To ride the shadowy wolf, you need a Riding skill of Maximata

```

## Level 120/130/150 - Cottley Mound

Cottley Underground Speedwalk(From Moorgate Center):

* ,10n6w2n[ne][nw]3n2[ne][nw]w[nw]5w[nw]4n[nw]4n6[ne]n[ne]4n4[nw]3n[ne]e[ne]2n3e[ne]3e[se]4[ne]4[nw]2n[nw]2n2[ne]2n[nw]4n3[ne]n&
* ,[ne][nw]n[nw]3n2[ne]2n2[ne]n2[nw]n2[nw]n[ne]2e[se]e[ne]e[ne][nw]4w2[nw][ne]4e8n4e[se]&

Use sugar command to get into the underground tunnels.

**Level 120**

(not quite a) Town Guard shop:

```
1) Item: enforcer chest plate (chest plate) Cost: 402780
   Far lighter than it looks, this chest plate has been
   modeled after that of the Moorgate town guard.
   This item is Body Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod             REASONABLE   Cold Resist Mod  REASONABLE
   Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  REASONABLE
   Entangle Res Mod            REASONABLE   Armor Class Modifier VERY AWESOME

```

```
2) Item: braced helm (helm) Cost: 201880
   This helm is light and well fitted with a visor to cover
   the face as and when necessary. For protection, of course.
   This item is Head Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier EXCELLENT

```

```
3) Item: fitted leather boots (boots) Cost: 196000
   These boots fit particularly well, perfect for when
   you just want to rub it in with your disguise.
   This item is Foot Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
4) Item: uncomfortable boots (boots) Cost: 134260
   For the true meaning of settling into your character,
   these boots look very, very uncomfortable to wear.
   This item is Foot Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
5) Item: studded plate gauntlets (gauntlets) Cost: 134260
   These gloves have pieces of light metal strapped on, looking
   very similar to those that the town guards might wear.
   This item is a Gauntlet. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  POOR
   Electric Res Mod                  POOR   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier SUPERIOR

```

```
6) Item: reinforced plate leggings (leggings) Cost: 268520
   Layered leather strapped with metal plating give these
   leggings a strong, regimented look; very guard-like.
   This item is Leg Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  NONE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier FAIRLY AWESOME

```

```
7) Item: guardsman's cloak (cloak) Cost: 268520
   A direct copy of the cloaks worn by the town guards,
   this would fool even the guards themselves, no doubt.
   This item is Outerwear. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  NONE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier FAIRLY AWESOME

```

```
8) Item: watchman's bracer (bracer) Cost: 67620
   A bracer with the mark of the town guard upon it,
   though the mark seems loose enough to come off.
   This item is a Bracelet. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  NONE   Armor Class Modifier GOOD

```

```
9) Item: billy club (club) Cost: 574280
   A thick, black club used mainly by the guards to exert their
   authority over the crooks and criminals of the land.
   This item is a One Handed Weapon. Invoke via the Wield command
   The weapon has an offense add rating of REASONABLE and hits for
   1-9+5 damage.
   This item is a level 5 magic item
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  NONE   Armor Class Modifier GOOD

```

Blademaster shop:

```
1) Item: double-edged sica (sica) Cost: 1182860
   A curved blade held with the blade pointing downwards, the sica is
   perfect for dexteritous attacks and can easily cut lose a few limbs.
   This item is a One Handed Weapon. Invoke via the Wield command
   The weapon has an offense add rating of REASONABLE and hits for
   1-10+6 damage.
   This item is a level 6 magic item
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   NONE   Cold Resist Mod  NONE
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier VERY GOOD

2) Item: shadow essence (essence) Cost: 967260
   This vial of liquid swirls and changes before your very
   eyes, taking on different shapes within its glassy confines.
   This item is a Treasure
   offense modifier                  NONE   Defense Modifier NONE
   Fire Resist Mod                   NONE   Cold Resist Mod  NONE
   Electric Res Mod                  NONE   Poison Res  Mod  NONE
   Entangle Res Mod                  NONE   Armor Class Modifier NONE

```

**Level 130**

In the darkroom you must use the command Shadow.

Overseer has a shop:

```
1) Item: engraved katar (katar) Cost: 1628760
   This short knife is gripped within your fist and used by
   punching into your prey. A shield protects the back of your hand.
   This item is a One Handed Weapon. Invoke via the Wield command
   The weapon has an offense add rating of REASONABLE and hits for
   1-11+6 damage.
   This item is a level 6 magic item
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  NONE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier OUTSTANDING

```

Box has a shop:

```
1) Item: lightly woven cloak (cloak) Cost: 527240
   Light and flowing, this cloak provides
   excellent protection without the weight.
   This item is Outerwear. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier REASONABLE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier FAIRLY AWESOME

```

```
2) Item: silky black shirt (shirt) Cost: 789880
   A black shirt created of a strong yet fine
   silken material yet not quite as smooth.
   This item is Body Armor. Invoke via the Wear command
   Offense modifier            REASONABLE   Defense Modifier REASONABLE
   Fire Resist Mod             REASONABLE   Cold Resist Mod  REASONABLE
   Electric Res Mod            REASONABLE   Poison Res  Mod  REASONABLE
   Entangle Res Mod            REASONABLE   Armor Class Modifier AMAZING

```

```
3) Item: spider-silk trousers (trousers) Cost: 527240
   These trousers have been made from a silk rumoured to
   have been taken from various arachnid sources.
   This item is Leg Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier REASONABLE
   Fire Resist Mod             REASONABLE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier AWESOME

```

```
4) Item: spider-silk skirt (skirt) Cost: 790860
   This shirt has been made from a silk rumoured to
   have been taken from various arachnid sources.
   This item is Leg Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier REASONABLE
   Fire Resist Mod             REASONABLE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier AWESOME

```

```
5) Item: silken hood (hood) Cost: 394940
   A hood that can hook on to a number of garments, woven
   from an arachnid-sourced silk, strong and light.
   This item is Head Armor. Invoke via the Wear command
   Offense modifier       BARELY ADEQUATE   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod             REASONABLE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier FAIRLY AWESOME

```

```
6) Item: thin black gloves (gloves) Cost: 263620
   These black gloves are very thin, so as to allow as
   much freedom of movement of the fingers as possible.
   This item is a Gauntlet. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  NONE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier EXCELLENT

```

```
7) Item: webbed bracers (bracers) Cost: 132300
   These bracers could easily be mistaken for actual web
   at first glance, woven using strong silken strands.
   This item is a Bracelet. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier POOR
   Fire Resist Mod                   POOR   Cold Resist Mod  POOR
   Electric Res Mod                  NONE   Poison Res  Mod  POOR
   Entangle Res Mod                  POOR   Armor Class Modifier OUTSTANDING

```

```
8) Item: webbed boots (boots) Cost: 263620
   These boots are simple and black at first glance,
   though seem to be covered entirely in spider web?
   This item is Foot Armor. Invoke via the Wear command
   Offense modifier                  POOR   Defense Modifier BARELY ADEQUATE
   Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
   Electric Res Mod                  NONE   Poison Res  Mod  BARELY ADEQUATE
   Entangle Res Mod       BARELY ADEQUATE   Armor Class Modifier EXCELLENT

```

More coming when I hit Level 150
--Rocca (talk) 22:31, 19 August 2015 (CDT)