Incursions DLC

The **Incursions DLC** is the one in a series of DLC planned for The Division. It features new gear sets, gear trading, new game modes, and more.

## Summary

During the 3/31/16 Community Livestream, Incursions was announced for simultaneous release on Xbox One, PS4, and PC on April 12th. Designed largely with fan response in mind, the DLC features a loot-trading feature, allowing Agents to finally trade gear between their characters, a new end game activity for squads, and all new high-level loot. The Developers have said that the best loot in the Division will come from the Incursions DLC.

This update also includes several mechanical updates to gear. When gear hits level 30, levels start disappearing and are replaced with "Gear Score", a measurement of how powerful or effective the gear is. Gear sets often have tradeoffs, where gear stats are sacrificed for talents or overall elevations of a specific range of skills over others. It's been confirmed that, along with this mechanical update, we will now be able to view other player's gear.

## Incursions

The new game mode, Incursions, sets squads of players on a mission to infiltrate an area and clear that area of enemies. The title "Incursions" suggests that each battle will be, aptly enough, an incursion, or a quick invasion. Incursions will feature two difficulties, Hard and Challenging, with increasing rewards at the higher difficulty settings. Challenging Mode is locked by Gear Score, meaning Agents will be required to meet a certain gear score in order to launch the incursion. Incursions will NOT have checkpoints.

### Falcon Lost

Falcon Lost is the first of the new Incursions in the Incursions DLC. It takes place in a water treatment plant, and focuses on excising the Last Man Battalion, who has established a stronghold. The enemies will feature drones and an APC, suggesting enemies in Incursions will have access to vehicles.

The developers have said that Incursions will force players to adopt new mechanics and tactics. Because the new enemies use grenades more often and have access to vehicles, including APCs and drones, you can no longer "turtle" - that is, hide behind cover, only popping out to fire, and then ducking back. You will have to actively engage with a wide range of talents and weapons, especially considering certain elements, like the APC, cannot be damaged with small arms fire. Agents will have to balance their unique talent builds and roles in order to be successful.

Like other Incursions, this area does not have checkpoints, and Ubisoft has claimed that it took developers "days" to get through.

### Columbus Circle

Columbus Circle is another Incursion map that has been leaked, but no details as of yet have been announced.

## Gear Sets

The DLC has four new Gear Sets, each designed around a specific build.

### Summary

The gear sets are matching gear items that, when worn together, provide synergy bonuses. If even a single piece of the set is missing, the set benefit is lost, so all of the items need to be worn at the same time. Each piece of gear will not have unique talents, but will be around "High-End" level - the talents however trigger when an entire set is worn. Gear is acquired through a range of activity, with each gear piece being obtainable only by a single or set of activities, to prevent farming a single activity or action in order to get the complete set.

### Sets

* Sentry’s Call - Marksman/Precision Build, focused around ranged combat.
* Striker’s Battle Gear - Assault Build, focused on increased damage and longevity.
* Path of the Nomad - Dark Zone Build, focused on suitability in combat against Rogues.
* Technician’s Authority - Electronics/Support Build, focused on managing skill cooldowns and talent usage.

## Trading

Massive has confirmed that trading will be implemented in this DLC. Trading will function by dropping items on the ground, allowing users in the same group to trade loot collected during the co-op session. This also means that there's no direct trading, so players will have to be careful when dropping loot, as randoms in the group can easily steal them when nobody's looking.

## Asignments

Assignments are Weekly and Daily Objectives scaled up. These are already on the map, but with the new assignments system, players will get Phoenix Credits and Division Tech from these missions. There are new daily and weekly activities for each period, and are not "missions" per se, as much as objectives, i.e. "Kill 5 Enemies" for a reward of 3 Division Tech and 2 Phoenix Credits.

## Supply Drops

Supply Drops are a unique Dark Zone item, and are available to groups as well as individuals. These drops don't need to be extracted, and occur every hour. They are guarded by "tough enemies", however, and are broadcast to everyone in the local area, meaning that getting these drops will often mean a protracted fire fight.

## Spectator Mode

The developers have confirmed that "Spectator Mode" is being added in, meaning you can watch others in your group using a camera mode after you die.

## Quotes

* "Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment."
* "This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session."
* "An Incursion is a PvE end-game activity for a group of four players at max level. Incursions require preparation and coordination as they are extremely challenging. The first incursion will be available in the first free update. More Incursions are in development."
* "In April, the first free update will introduce the first incursion, a new challenging end-game activity developed specifically for squad play."

## Patch Notes

### New Features

**Falcon Lost**

* Falcon Lost is a new incursion available in the Stuyvesant area
* You must be level 30 and have completed the mission "General Assembly" to access this mission
* The encounter is balanced for 4 players with high level gear

**Gear Sets**

* Gear set equipment can be found by completing the most challenging activities in Manhattan
* Collecting and wearing gear sets grant powerful stat bonuses and talents
* Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
	+ “Tactician's Authority” – enhances electronics and support capabilities
	+ “Striker's Battlegear” – provide bonuses for assault capabilities
	+ “Sentry's Call” – enhances marksman capabilities
	+ “Path of the Nomad” – provides bonuses for lone wanderers

**Trading**

* Items dropped by enemies can be shared with other players
* Trade items by dropping them as loot from your inventory, so players in your group can pick them up
* You can only share items for during the first 2 hours after you have acquired them
* Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

**Assignments**

* Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
* Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
* Assignments come in different categories:
	+ Combat
	+ Dark Zone
	+ Crafting
* Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

**Dark Zone Supply Drops**

* Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
* Supply drops will occur multiple times over the course the day
* The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
* These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

**Gear Score**

* Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
* The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
* Other agents’ Gear Scores are displayed next to their health bars
* Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

**Group Spectator Camera**

* The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
* Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

**New High-End Named Weapons**

* Added new High-End named weapons:
	+ Warlord: Assault Rifle
	+ Valkyria: Submachine gun
	+ (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

### Game Changes

**Gameplay**

* Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
* Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
* Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
	+ Level 30: 1-3 Phoenix Credits
	+ Level 31: 2-4 Phoenix Credits
	+ Level 32: 3-5 Phoenix Credits
* Named enemies of level 30 and more will now always drop one High-End item when killed

**Dark Zone**

* The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
* Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
	+ Superior (Purple) items: Rank 15 instead of 30
	+ High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
	+ High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
* Added a new Dark Zone bracket for characters with Gear Score 160+

**Crafting**

* Increased costs for converting crafting materials and crafting High-End items:
	+ 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
	+ 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
	+ 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
* Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
	+ Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
	+ Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
* Added new level 31 and 32 High-End items Blueprints to Vendors
* Removed Division Tech requirements from some level 31 High-End Blueprints
* Level 32 named enemies will have 40% chance to drop Division Tech materials

**User Interface**

* Added gamepad deadzone calibration in settings menu (all platforms)

### Bug Fixes

* Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
* Rehabilitated Talent will no longer remain active when the character is not under a Status Effect
* Fixed a bug where Daily Hard and Challenging missions would no longer reset every day
* Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
* Fixed a bug where players could exit the Dark Zone on East 43rd street
* Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
* Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
* Fixed an exploit where players could shoot through corners of covers
* Fixed a number of locations where NPCs could shoot through walls
* Fixed an exploit where players could ignore the fire rate of certain weapons
* Fixed some locations where players would get stuck in Queen Tunnel Camp mission
* Fixed various prop collisions so that players no longer become stuck
* Fixed a bug where the final cut scenes would unlock before the final missions were completed
* Fixed a bug where the Water Supply side mission would not activate
* Fixed an issue where the Morphine Supply side mission sometimes would not complete
* Players no longer receive too much XP for completing the Morphine Supply side mission
* The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
* Fixed some bugs where deployable skills would not activate under certain circumstances
* Fixed a bug where voice chat volume indicators would overlap in the group UI frame
* Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
* Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
* Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
* Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
* Corrected the colors for the appearance items in the Mission rewards list
* NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
* Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
* Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
* Several clipping issues have been fixed with various appearance items
* Some tooltips have been updated with more clear information
* And many more

**PC specific**

* Added new resolution scaling and lighting options
* Added support for reporting players on PC. Players can now type in chat /report
* Improvements to resolution detection and switching between display modes
* Fixed some issues with camera movement while using Tobii Eye Tracker
* Fixed screen look for minimap when using Tobii Eye Tracker
* Fixed several issues with Logitech peripherals
* Fixed several graphic issues due to dual monitor display
* Fixed an issue where players could move UI elements out of the visible screen area