recursal/Fanatic-Fandom huggingface dataset:
H0-9Odd Realm Help F.A.Q of Odd

This in the In-game Help button located at the lower right corner of the HUD.

Contains the Frequently Asked Questions of Odd for some quick information regarding things and mechanics that may not be that obvious.

## How Do I Fish

1. Have a settler with the Fishing Skill enabled.
2. Have a Fishing Pole equipped on that settler.
3. Assign a Fishing Job at the edge of a body of water.
4. Make sure there are fish nearby.
	* You can see fish by drag-selecting over the body of water.

## How Do I Create Containers?

Containers are unlocked within the Industry Saga tree. You can gain access to containers with any branch of the Industry Saga tree after "The Basics."

See H0-9Containers for more information.

## How Do I Get More Settlers?

Settlers will try to find compainions (<3) and have children as time goes on (non-Ancient).

Settler may show up and ask to join your settlement

Settling close to friendly towns is a good way to get migrant settlers to appear.

Attacking entities can be captured in a cage and turned to your side using the Taming skill using the Capture Job.

## How Do I Equip Items?

When you open the Entity Overlay (double clicking an entity), click on a Tool or Gear slot to open the "Inventory" panel on the right.

* You can then filter the items by clicking on the "Tools" or "Gear" filter.
* Drag the item you want to equip to the appropriate location.

## How Do I Create More Items?

1. 1) Build the required props for a Room that produces Items (I.E. the Work Shop). You can see the requirements from the Rooms toolbar.
2. 2) With the rooms toolbar open, click and drag the area with the props. This will be the "Room."
3. 3) Open the Workstation window. You should see items to queue up for building if you have the materials.

## How Do I Find And Smelt Ore?

You'll need to use a miner to start digging into the ground.

Tin and Copper are more common near the surface and once you've mined some of it, you'll be able to smelt it at the Foundry.

You'll need someone with the Metal-Working skill (I.E. a Blacksmith) to use the Forge.

## How Do I Build A Roof?

Your settlers won't like sleeping out in the rain. To build a Roof, navigate to the roofing tab in the Build Toolbar. You can build objects in the air by holding ALT.

## How Do I Get Rid Of Items?

From the Inventory Window (Press the I hotkey or the inventory button in the top right of your screen).

This will display all of your items. The button on the Right side of the item lets you specify a number of items to destroy.

Alternatively, you can wait for a merchant to arrive and give/trade items away.

## How Do I Tame Animals?

Wild animals need to be captured in a cage and tamed using the Capture Job, using the Taming Skill.

File:H0-9Helpbutton.png
Invoker Aeternum

A special head piece for magic users.

The Invoker Aeternum is a craftable headpiece To give Ancients a boost in skill and energy.
This item is currently found under "Tools" in the Blueprint section, but it is under helmets in the settler equip screen.
Aeternum are created inside of the Chaos Construct.
The Blueprint is discovered when you have all the necessary materials to craft it.

Invoker Aeternum
1
1
Arcane Dust
Sunrise Opal
Arcane Dust
Sunrise Opal
Goose Grass

**Goose Grass** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Goose Grass plants.

## How to Obtain

* Goose Grass plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_goose\_grass\_seed
Chi Chi

Raw Chi Chi Meat

**Chi Chi** is a fish item obtained from Fishing. A Fisherman can fish in any water, but without any fish in the area, they will not catch anything.

## Recipes

 Used in
 Fish and Chips | Cook | Kitchen | Wheat Flour, Potato
 Fish Bowl | Cook | Kitchen | Raw Chi Chi Meat
Rice

## How to Obtain

* Chi Chi can be found in water using the Fish skill.
* They can be purchased from Traveling Merchants.
* The meat can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_chi\_chi\_meat\_raw, ~ Note: The fish themselves cannot be spawned.
Gwdir

Master crafters, the gwdir produce the most advanced tools, clothing, and weapons. Unlike humans, their symbiotic relationship with nature has allowed them to easily collect resources from their surroundings without destroying them in the process.

### Perks:

**One with Nature:** gwdir are able to harvest resources from plants and trees without destroying them.

**Expert Craftsmen:** gwdir start with a 5 point bonus to stone work, carpentry and blacksmithing

```
Entity ID: **entity\_gwdir**

```
Fall Stew

Fall Stew

**Fall Stew** is a Cooked Food item obtained through production inside of a Kitchen. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_fall\_stew
Glow Light

**Glow Light** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Glow Light plants.

## How to Obtain

* Glow Light plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_glow\_light\_seed
Cholla

**Cholla Seed** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Cholla plants.

## How to Obtain

* Cholla plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_cholla\_seed
Breads

As of build v0.8.11.0, there are two kinds of Bread in Odd Realm, Wheat Bread and Potato Bread. Both are made by processing or "Milling" the respective Raw Food sources into Flours in a Kitchen, and then in turn processing or "Baking" the Flour into bread.

## Wheat Bread

Wheat can be processed into Wheat Bread at a 1:1 ratio (1 unit of Wheat resulting in 1 unit of Wheat Flour, and 1 unit of Wheat Flour in turn resulting in 1 loaf of Wheat Bread) making it a very inexpensive Cooked Meal. Wheat Bread also provides a +12/30hr Metabolic Buff when consumed by a Settler, which is akin to the +12/30hr metabolic Buff that Stews provide but only costs 1/3rd the resources to make.

## Potato Bread

Potato Bread is a more expensive endeavor, it takes 3 Potatoes to make 1 unit of Potato Flour in a Kitchen, and in turn takes 2 units of Potato Flour to make 1 loaf of Potato Bread. The trade off of this is that Potato Bread is more nutritious than Wheat Bread, and will provide a metabolic buff of +16/30hrs.

## The Flour/Bread Winter Meta

During the Winter season, all planted Crops in a settlement will die, making sustaining your food supply difficult. To make matters worse, items categorized as Food and Cooked Food in Odd Realm eventually expire, turning into inedible and useless Rotten Food.

Flours however, are a Processed Material and will keep forever. By processing Wheat and Potatoes into Flours during the warm seasons and stockpiling a large supply, you can then bake it into bread in the winter as needed, providing a reliable long-lasting food source during the Winter.
Blocks

Blocks are the three(3) dimensional object that fills a tile square.

# Non-Obstruction Blocks

There are only two(2) types of blocks that are not solid:

# Obstruction Blocks

These are the three(3) dimensional representation of a tile.
"Is Obstruction" will be in the Tool Tip box to indicate that entities cannot pass through the block.

Natural or Crafted Blocks

Natural Only Blocks

Crafted Only Blocks
Furutaka

**Furutaka** — обычный тяжёлый крейсер Империи Сакуры. Можно получить в таких локациях, как 3-3, 4-4, 5-3, 6-3.

## Историческая справка

«**Фурутака**» (яп. 古鷹, по названию горы на острове Этадзима) — японский тяжёлый крейсер, первый из двух представителей одноимённого типа.

Построен в Нагасаки в 1922—1926 годах. Активно использовался в межвоенный период, в 1937—1939 годах прошёл в Курэ радикальную модернизацию.

В ходе боевых действий на Тихоокеанском театре Второй мировой войны в 1941—1942 годах в составе 6-й дивизии крейсеров участвовал в захвате Гуама, Уэйка, Рабаула и Лаэ, сражениях в Коралловом море, у острова Саво и у мыса Эсперанс. В ходе последнего боя 12 октября 1942 года был потоплен артиллерийским огнём американских крейсеров.

Более подробную информацию об этом корабле вы можете прочесть в статье в Википедии.

## Скиллы и умения

### All Out Assault I (II)

Activate All Out Assault I (II) : Furutake Class once every 9 (6) times the main gun is fired.

### Двойная торпеда

При использовании торпед 15,0% (30%) шанс запустить вторую волну.

### Полная огневая мощь

Каждые 20 секунд 30,0% (60%) шанс увеличить собственную огневую мощь на 20,0% (40%) в течение 10 секунд.
Green Thumb

**Green Thumb** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Green Thumb plants.

## How to Obtain

* Green Thumb plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_green\_thumb\_seed
Adept Aeternum

A special head piece for magic users.

The Adept Aeternum is a craftable headpiece To give Ancients a boost in skill and energy.
This item is currently found under "Tools" in the Blueprint section, but it is under helmets in the settler equip screen.
Aeternum are created inside of the Chaos Construct.
The Blueprint is discovered when you have all the necessary materials to craft it.

Adept Aeternum
1
3
Arcane Dust
Rutile Ore
Arcane Dust
Rutile Ore
Fiery Forge

This article is not yet in Minecraft Dungeons. This Item/Mob will come out sometime soon to the Game.

This article is a Minecraft: Dungeons Wiki stub, which means it’s a short page. You can help the Villagers by growing the page.

The Fiery Forge is a location in Minecraft: Dungeons with monsters such as the Redstone Monstrosity.

## Fiery Forge

### Inhabitants

Vindicators, Armored Vindicators, the Redstone Monstrosity, etc.
H0-9Squeaken

Squeaken are animals that can be raised in an Animal Pen. A Shepherd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Squeaken will spawn on the map through Events. A notice will appear saying that Squeaken has appeared on the map. To tame them, select a settler with the Tame Animal skill, and use the **Issue Tame Order (C)** command by right clicking on it.

### Squeaken Remains

The corpse of a killed Squeaken. You can perform a 'Butcher' job on the Squeaken Remains to gain the following resources:

* Squeaken Meat
* Bones

### Squeaken Meat

**Squeaken Meat** is a Raw Food obtained by using the Butcher job on Squeaken Remains.

### How to obtain:

#### Butcher

Squeaken Meat can be obtained when using the Butcher job on Squeaken Remains.

#### Shephard:

A Shepherd can tame and raise Squeaken for you to Butcher.

#### Discovery

Meat can be found in a Dungeon that you discover underground or from Bandits
Squeaken can spawn on your map for your Shepherds, or, you can hunt them as wild animals.

#### Spawning

Spawning: -e entity\_Squeaken , -i item\_Squeaken\_hide , -i item\_Squeaken\_meat\_raw
H0-9Chicken

Chicken are animals that can be raised in an Animal Pen. A Sheperd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Chickens may also lay an **Egg** a day as well.

Chicken will spawn on the map through Events. A notice will appear saying that Chicken has appeared on the map. To tame them, select a settler with the Tame Animal skill, and use the **Issue Tame Order (C)** command by right clicking on it.

### Chicken Remains

The corpse of a killed Chicken. You can perform a 'Butcher' job on the Chicken Remains to gain the following resources:

* Chicken Meat
* Bones

### Chicken Meat

**Chicken Meat** is a Raw Food obtained by using the Butcher job on Chicken Remains.

## Merchant

### Selling

6

**Egg** is a Raw Food obtained from **Chickens** laying them about once a day.

1 Potato
1 Wheat Bread

### How to obtain:

#### Butcher

Chicken Meat can be obtained when using the H0-9 job on Chicken Remains.

#### Shephard:

A Sheperd can tame and raise Chicken for you to Butcher or raise them to lay eggs.

#### Discovery

Meat and eggs can be found in a Dungeon that you discover underground or from Bandits.
Chicken can spawn on your map for your Shepherds, or, you can hunt them as wild animals.

#### Spawning

Spawning using Console Commands: -e entity\_chicken , -i item\_Chicken\_meat\_raw, -i item\_egg\_raw
JobExtinguishFire

The Extinguish Fire job is used to put water onto Fire Blocks. Extinguish Fire is the only Job that requires an item to perform the job.

To use the Extinguish Fire job, click on the Jobs menu button found on the left side of the bottom right interface menu.

The  Extinguish Fire button is the last button on the second row. The number in the bottom right corner shows how many times you can use this task because of the resources it takes to do it.

To start an Extinguish Fire job, click on the tile with the fire you want to put out. The task will be assigned to a settler with the appropriate skill when they are available.

When you move your cursor over a tile, a tool tip box will display showing the actions that you can take for that tile. You can also cancel a Job that has been placed by right clicking on the tile(s) the same way that you select them.

If you are not able to perform that action on the highlighted tile, the tool tip box will show it.

## Priority

If you want to increase the priority of the mining job, so that they perform it before or after other tasks, you have to change the importance of the job.

Selecting Priorities (Overlay menu on the left)
Priority Level 0
Priority Level 1
Priority Level 2
Without priority number
Without priority number
Without priority number

With priority number
With priority number
With priority number
 These jobs will not be performed by settlers.

To show or disable the priority number, click on the Job Priority Overlay button on the bottom left menu.

To show or disable the Job icon, click on the  Job Overlay button on the bottom left menu.

To set up a Job over an area, you can hold the left mouse button to select a range of tiles. The selected range will be outlined with white.

You can select an outline area by holding the CTRL key when you hold the left mouse button; only the outside tiles of the area will have the job set up.

Tip: When you get a notification for a lightening strike, there is likely going to be a fire made that you will want to put out.
H0-9Rat

Rat are animals that can be raised in an Animal Pen. A Shepherd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Rat will spawn on the map through Events. A notice will appear saying that Rat has appeared on the map. To tame them, select a settler with the Tame Animal skill, and use the **Issue Tame Order (C)** command by right clicking on it.

### Rat Remains

The corpse of a killed Rat. You can perform a 'Butcher' job on the Rat Remains to gain the following resources:

* Rat Hide
* Rat Meat
* Bones

### Rat Hide

**Rat Hide** is a Resource obtained by using the Butcher job on Rat Remains. It can be converted to Light Leather using the Leatherwork skill inside of a Tannery.

### Rat Meat

**Rat Meat** is a Raw Food obtained by using the Butcher job on Rat Remains.

### How to obtain:

#### Butcher

Rat Hides and Rat Meat can be obtained when using the Butcher job on Rat Remains.
The Hide can then be made into Light Leather in a Tannery.

#### Purchase:

Merchants can sell the meat, hides, and leather.

#### Shephard:

A Shepherd can tame and raise Rat for you to Butcher.

#### Discovery

Hides and meat can be found in a Dungeon that you discover underground or from Bandits
Rat can spawn on your map for your Shepherds, or, you can hunt them as wild animals.

#### Spawning

Spawning: -e entity\_rat , -i item\_rat\_hide , -i item\_rat\_meat\_raw
H0-9Mining

File:H0-9Mining.png  Mining enables your settlement to acquire ores, discover dungeons and explore what lies beneath the surface.

Unlike different DF-like games ore-types in Odd Realm don't increase in possibility the lower level you go. Ores have their own level of spawning and don't spawn at random on other levels.

*See the Ore Generation page for more info*.

## Mine Transit:

* Stairs need to have a free block in between in order to enable faster climbing. It drastically reduces climbing time of settlers and helps in mines.

* Ladders can be stacked on top of each other but reduces a little climbing time.

#### **Stairs configuration:**

 File:H0-9Minestairsconfig.png
**(Top down view)**

Z-level 40 Camera Level - digging down 3-tiles

Z-level 39: [Stairs]

Z-level 39: [Block]

Z-level 38: [Stairs]

Z-level 38: [Block]

Z-level 37: [Stairs]

Z-level 37: [Block]

*and so on.*

## Mine Job:

A settler with Permissions set for mining will be able to work on mine jobs by manually designating areas to mine out.

## Room Information:

Currently the mine job doesn't have a particular room that incorporates the job.

## Profession Information:

 File:H0-9Miner.png
The Miner profession is the preferred profession for toiling Mine jobs their perks are built to improve from working with Mine Skills.
H0-9Equipping

Equipping your settlers in Odd realm is mainly attributed to the Entity Info screen. Currently settlers have to be manually equipped one by one and the equipment to be slotted are found on the inventory tab inside the Entity Information screen.

There are currently 6 slots to be equipped per settler, these are:

* Head
* Body
* Legs
* Feet
* Left Arm
* Right Arm

#### **Uniforms Feature:**

What is this Uniforms feature?

A lot of people have expressed that equipping settlers is tedious. The Uniform feature is a way around the micromanagement and monotony of going through each settler, one-by-one to equip items and gear.

Here are the important terms to know:

* **Gear Set** - a loadout of items that Uniforms use to determine what settlers should auto-equip. Many Uniforms can use the same Gear Set.

* **Uniform** - a preset which determines the items settlers need to equip based on Gear Set and prerequisites. There are three prerequisite categories: profession, selection group, and individual.

* **Profession Uniforms** - settlers will equip items from this Uniform if they are of the same profession.

* **Selection Group Uniforms** - settlers will equip items from this Uniform if they are in the selection group. (Selection Grouping is the feature which lets you name and hotkey settlers.)

* **Individual Uniforms** - settlers will equip items from this Uniform if the player has manually equipped items to a settler.

What's important to note about the Uniform functionality is that individual uniforms completely overwrite the two other Uniform types of profession and group. If no individual override exists, settlers will try to equip from profession and group Uniforms based on their relative priorities.

You can have many profession and group Uniforms. Settlers will auto-equip using a waterfall method. This means, that if no item exists for the highest priority Uniform, they will then look to the next highest Uniform to determine what item needs equipping. You can see a settler-by-settler breakdown of the behavior from the settler's info screen.

#### **How to manually Equip your settlers:**

 File:H0-9Equippingdiagram.png
1. Select/Go to the selected Settler you want to be equipped or look through the settlers window to find the settler you want.
2. By going/selecting the settler, press the Character Info button at the bottom-center bar or pressing it's shortcut Key [T].
3. The Entity Info screen will show your settler's stats and additional information. On this screen you can view your selected settlers equipment window on the left.
4. To find the settler's available gears and tools to be equipped, click the Inventory tab on the top of the center space.
5. On the Inventory tab that is shown, find the gear or tool you want to equip and drag the item to the appropriate equipment slot.

Odd realm's equipment are made through Work Stations and Settlers with permissions set to work on them.

#### Notes:

* Uniforms feature was introduced inversion 0.8.4.0
Human

Living in small communities since the Fracture, humans have only recently started to re-form their once great kingdoms. Experts at settling in any environment and having exceptional diplomatic skills, The human race has excelled in the age of settlement.

### **Perks:**

Resourceful: Humans naturally find more resources.

*Notes:*

* Humans procreate fast when couples share a bedroom together. They can easily get to max population in a year or two when you prepare for the population boom and make sure that every couple gets a room.

```
Entity ID: **entity\_human**

```
Chicken And Waffles

Chicken and Waffles

**Chicken and Waffles** is a Cooked Food item obtained from through production inside of a Kitchen. There are two hunger boosts created from eating, the first one is larger and has a longer timer, the second one is shorter with a shorter time.

You can use the room type "Kitchen" to set up an automated production to create it based on a desired amount you want to keep on hand, or tell them to make it only when you set it into production.

## How to Obtain

* Kitchen as stated above.
* It can be purchased from Traveling Merchants.
* It can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_chicken\_and\_waffles

## Note

This is currently the only food item that uses a cooked item to make it.
Bronze Cap Mushroom

Raw Bronze Cap Mushroom

**Bronze Cap Mushroom** is a raw food item obtained from harvesting mature Bronze Cap Mushroom plants. Mushrooms do not require a light source to be grow.

You can use the room type "Farm" to set up an automated system to harvest and plant to keep production active.

The item is listed as "Fresh Bronze Cap Mushroom" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Roasted Bronze Cap Mushroom
 Mushroom Wine
1 Water (Unpurified)

## How to Obtain

* Bronze Cap Mushroom plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_bronze\_cap\_mushroom\_raw, -i item\_bronze\_cap\_mushroom\_seed ~ Note: The plants themselves cannot be spawned.
H0-9Biomes

Check out Richarad's detailed Biomes guide in the Steam Guides here.

## WIP you can check out Richard's Biomes guide on Steam with the link above.

Odd realm has a number of biomes that you can start your settlement on. These places have different forms flora in them, Each of of their climate has different effects on how your settlement may grow as these factors can make or break how successful your settlement becomes. Currently there are 5 different biomes you can settle in, with a few variations that can be seen from the map. They include the Desert, Taiga, Tundra, Tropical, and Voidlands biomes. There is also the Ocean biome, but it is uninhabitable. However, you can migrate across Ocean tiles.

**Biomes:**

**Desert**

A hot biome devoid of almost any plant or animal life, and lacking in water.

**Taiga**

A good all around biome. Experiences mild seasons.

**Tundra**

An incredibly cold biome with almost constant snow coverage and guaranteed very cold temperatures.

**Tropical**

Friendly temperatures year round and good plants, but beware of pirates.

**Voidlands**

An odd landscape similar to the taiga biome.

**Variants:**

**Forested**

There is heavy tree coverage in this region. Can occur in the taiga and tropical biomes. Listed in the overworld map next to biome type.

**Mountainous**

There are a large number of high elevation areas in this region. Can occur in all biomes. Listed in the overworld map next to biome type.

**River**

There is a river in this region. Can occur in the taiga and desert biomes. Viewable from the overworld map, but not listed.

**Settlement**

There is already a settlement in this region. This occurs to any region you settle in and the region you currently occupy, making you unable to ever migrate to that region again. They can also spawn naturally in the world generation. They contain some prebuilt structures, some resources, and a number of hostile entities that are the village's residence. They are viewable from the overworld map and listed as the biome type. You can also see which race is present in the bottom left corner while the region is selected.

\* Note: Settlements are planed to have further functionality later in development, such as trading and diplomacy, but are currently only this.

The biomes each race spawns in go as follows:

* Humans - Taiga
* Ancients - Desert
* Ardyn - Voidland
* Gwdir - Taiga
* Tomek - Voidland
Hook Thorn

**Hook Thorn** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Hook Thorn plants.

## How to Obtain

* Hook Thorn plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_hook\_thorn\_seed
H0-9Inventory

The Inventory window lists all of the settlements items, this shows all of the available things that can be collected by your settlers with no regard of the proximity or distance from which your zones or your settlers are located. The window lists the Icon, Name and Amount of items of your settlement.

On the right of each items has the [T] and [-] buttons. The [T] button is for item tracking that will display the Item and its amount on the top-left corner of your HUD, while the [-] serves as a deletion button of your chosen item, any unwanted item can be deleted from existence by using this button.

Item deletion is automatic and wipes out the amount you want to delete of that particular item instantly with no indication of which items will get deleted.

Notes:

* Item tracking and Inventory Item filters were introduced on v0.7.0.9
H0-9Transmutation Chamber

File:H0-9Transmutationchamberplacement.png

The Transmutation chamber contains the Ancient's knowledge to prolong their lifespan through altering the materials of the Odd Realm into items that help augment an Ancient's life, specifically Void shards.

### Permissions Needed:

* Voidwork

An ancient that is focused on Voidwork is the preferred profession to use the Chaos construct.

**The Transmutation Chamber has the ff. Prop requirements:**

The following Props can be built by accessing the Build menu on the HUD and looking for the furniture on the Props filter.

* 1x Lectern of Knowledge
* 1x Wood Seat
* 1x Book Case
Farming

Farming in Odd Realm involves plotting a Farm Room and designating tiles you want crops to be planted on. The crops are then harvested automatically by Settlers assigned with Harvest and Plant permissions within the Room.

Once a farm room has been plotted, the first types of crops to be planted need to be manually laid then the farm room will automate the process of auto-planting the previous crop that was assigned and auto-harvesting by the farmers.

Light affects plant growth. Without enough light, plants won't grow at all, and too little will result in them taking longer to grow. Mushrooms are the exception and can grow underground.

#### Crop growth & Seed Notes:

* Most crops guarantee a drop of seed.
* Having a high-level farmer greatly increases crop growth notably Reap what you sow I & II perks reduces time needed to mature by 12hours, 24hours respectively.
* Making sure that only your farmers have the Harvest & Plant permissions will ensure that your Farmers will get the EXP needed to level-up.

## Farm Job:

A settler with Permissions set for planting will be able to work on farm jobs by manually designating areas to plant crops.

## Room Information:

The Farm room currently lists the current mechanics of the Farm, some notes regarding seasons especially once winter season rolls over.

## Profession Information:

The Farmer profession is the preferred profession for toiling in the Farm room their perks are built to improve from working with Harvest, Plant, and Cut Skills.
H0-9Deer

Deer are animals that can be raised in an Animal Pen. A Shepherd can be set up as a provider for a Pen. They will wander outside of the pen in search of food and water if they are not provided.

Deer will spawn on the map through Events. A notice will appear saying that Deer has appeared on the map. To tame them, select a settler with the Tame Animal skill, and use the **Issue Tame Order (C)** command by right clicking on it.

### Deer Remains

The corpse of a killed Deer. You can perform a 'Butcher' job on the Deer Remains to gain the following [H0-9[Items#Resources|resources:]]

* Deer Hide
* Deer Meat
* Bones

### Deer Hide

**Deer Hide** is a Resource obtained by using the Butcher job on Deer Remains. It can be converted to Light Leather using the Leatherwork skill inside of a Tannery.

### Deer Meat

**Deer Meat** is a Raw Food obtained by using the Butcher job on Deer Remains.

### How to obtain:

#### Butcher

Deer Hides and Deer Meat can be obtained when using the Butcher job on Deer Remains.
The Hide can then be made into Light Leather in a Tannery.

#### Purchase:

Merchants can sell the meat, hides, and leather.

#### Shephard:

A Shepherd can tame and raise Deer for you to Butcher.

#### Discovery

Hides and meat can be found in a Dungeon that you discover underground or from Bandits
Deer can spawn on your map for your Shepherds, or, you can hunt them as wild animals.

#### Spawning

Spawning with Console Commands: -e entity\_deer , -i item\_deer\_hide , -i item\_deer\_meat\_raw
Glass Pane

**Glass Panes** are a Refined Material created using 3 Sand Clod to create 1 **Glass Pane** with a Foundry. Items that require **Glass Panes** to be made require the Woodwork skill. However, making a **Glass Pane** is Metalwork.

### How to obtain:

#### Mining:

Sand Clod can be found mining sand, then turned into a **Glass Pane** in the Foundry.

#### Crafting:

Stone Chunk can be turned into Sand Clod in the Work Shop.

 Glass Roof | 1 Glass Pane & 1 Wood Log
Kotha

Raw Kotha Meat

**Kotha** is a fish item obtained from Fishing. A Fisherman can fish in any water, but without any fish in the area, they will not catch anything.

Catching Kotha will also produce Kotha Scale which has no purpose at this time.

## Recipes

 Used in
 Fish and Chips | Cook | Kitchen | Wheat Flour, Potato
 Fish Bowl | Cook | Kitchen | Raw Kotha Meat
Rice

## Kotha Scale

Kotha Scales do not have any known use except to sell to vendors for 50 Ren.

## How to Obtain

* Kotha can be found in water using the Fish skill.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* Spawning: -i item\_kotha\_meat\_raw, ~ Note: The fish themselves cannot be spawned.
H0-9Arcanist

## Arcanist

Arcanist Profession Icon

A profession that's well rounded in summoning and void construction, Good for mundane but essential tasks needed for ensuring the longevity of an Ancient settlement.

## **General Info**

### Favoured Bonuses

* Fight Magic
* Voidwork
* Evocation

## **Skills**

 I can do anything with this!
 This is harder than it looks
 I've made a terrible mistake
 Ok. Fire is everywhere...
 Help! Help! I'm not ready for this!
Dragon Fern

**Dragon Fern** is a currently considered a weed as it has no purpose other than to grow more seeds and produce Plant Fiber. You can obtain both by harvesting mature Dragon Fern plants.

## How to Obtain

* Dragon Fern plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* They can be found inside of dungeons or off of bandits.
* They can also be "purchased" when starting a new settlement using the "Custom" option.
* Spawning: -i item\_dragon\_fern\_seed
Apple Tree

**Apple Tree** is a tree that can be grown to provide Apples during the Summer. The **Apple Tree** can also be cut down to provide Apples, Apple Tree Seeds, and Wood.

## Merchant

### SeedSell

4

**Apples** are produced by Apple trees during the Summer, or are dropped by the tree when they are cut down with the Log skill.

### Recipes

 Apple Cider | Cook | Distillery | 3 Apples
1 Water (unpurified)

## Apple Tree Seed

Apple Tree Seeds are used to plant Apple Trees using the Forestry skill.

## How to Obtain

* **Apple Trees** will grow in random grass blocks on a new map in Taiga biomes and can grow new plants from mature trees.
* Apple Tree Seeds and Apples can be purchased from Traveling Merchants.
* They can be grown through Farming using the Forestry skill, and gathered using the Log skill.
* Spawning: -i item\_apple\_tree\_seed, -i item\_apple\_raw ~ Note: Apple Trees themselves cannot be spawned.
Redstone Cube

This article is not yet in Minecraft Dungeons. This Item/Mob will come out sometime soon to the Game.

This article is a Minecraft: Dungeons Wiki stub, which means it’s a short page. You can help the Villagers by growing the page.

## Redstone Cube

The **Redstone** **Cube** is a Monster that is in Minecraft: Dungeons and is Redstone themed just like the Redstone Monstrosity, and the Redstone Golem.

## **Appearance**

The Redstone Cube is a block-shaped mob covered in rocks and stone, with two stones forming the eyebrows followed by two glowing yellow eyes. It's most likely to appear in either the **Redstone Mines**, or the **Fiery Forge.**

## **Behavior**

The Redstone Cube's main ability is to roll at the player, dealing damage.
YouTuber

A **YouTuber** is a person who has an account on YouTube, and views YouTube.com's many videos. If they like, they may comment on the video, rate a video, (used to be five star rating, but now it's like or dislike), and makes YouTube videos themselves. Users used to be able to post video responses underneath of people's videos, but as of 2012, YouTube got rid of that feature.
Iro Tree

**Iro Tree** is a tree that can be grown to provide Iro Tree Seeds, and Wood.

## Iro Tree Seed

Iro Tree Seeds are used to plant Apple Trees using the Forestry skill.

## How to Obtain

* **Iro Tree** will grow in random grass blocks on a new map in Taiga biomes and can grow new plants from mature trees.
* Iro Tree Seeds can be purchased from Traveling Merchants.
* They can be grown through Farming using the Forestry skill, and gathered using the Log skill.
* Spawning: -i item\_iro\_tree\_seed ~ Note: Trees themselves cannot be spawned.
Fighting

Odd realm combat composes of melee and ranged fighting. Settlers can be equipped with tools or weapons to increase their close combat damage significantly or equip them with a Bow to enable them to fight at a distance.

A settlement can create their own tools, gears and weapons by Crafting, but weapons and gears can be looted from enemies that have been defeated.

Tools, weapons and gears can then be Equipped through the Entity Information window by selecting a settler and then pressing the Character Info button or its shortcut key [T].

See Equipping page for more information.

Settlers can then be assigned to Control Groups to enable quick selection of troops or settler in case of an attack or when you just want to find you favorite settler.

See Control Groups page for more information.

### Attacking

Once you are confident enough about the capabilities of your warrior or archers, your equipped and control group assigned soldiers will be able to defend your settlement from attacks.

To attack enemies simply select your soldiers by their assigned group or drag and select a group of settlers, once they are highlighted you can then press the Attack order at the bottom bar or directly right click enemies to direct them to attack.

## Fight Job:

A settler with Permissions set for Melee or Ranged fighting will be able to engage in combat once enemies are nearby or present in the map.

## Room Information:

The Barracks is where Archers and Warriors will train and increase their levels by destroying training dummies.

## Profession Information:

The Archer profession and Warrior professions handle combat and guard duty for your settlement, their perks are built to be able to eliminate enemies swiftly or be able to survive ordeals from bandits.
Elderberry

Raw Elderberry

**Elderberry** is a raw food item obtained from harvesting mature Elderberry plants. Harvesting a mature Elderberry plant will produce Elderberries, Plant Fiber, and Elderberry Seed(s).

You can use the room type "Farm" to set up an automated system to harvest and plant Elderberry to keep production active.

The item is listed as "Fresh Elderberry" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Elderberry Wine | Cook | Distillery | 3 Fresh Elderberry
1 Water (Unpurified)

## How to Obtain

* Elderberryplants will grow on random grass blocks during Spring in Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_elderberry\_raw, -i item\_elderberry\_seed ~ Note: The plants themselves cannot be spawned.
H0-9Farsight Beacon

### **Room Info:**

An Ancient's room that indicates the location of void-based objects underground.

### **Benefits:**

**- Indicates void-based objects underground.**

The Void stabilizer allows a summoner to see the location of void items underneath the depths of the Odd Realm.

### Permissions Needed:

* Evocation

An ancient that is focused on Evocation is the preferred profession to use the Farsight Beacon.

**The Farsight Beacon has the ff. Prop requirements:**

The following Props can be built by accessing the Build menu on the HUD and looking for the furniture on the Props filter.

* 1x Void Cell
* 1x Void Stabilizer
* 1x Wood Seat

### Current list of Farsight Beacon Mechanics:

 File:H0-9Farsightbeaconsparkles.png
1. The use of the Farsight beacon will invoke sparkles on the underneath the surface. Unlike the the Faint sparkles that indicate if something is underground, The Farsight beacon will generate a bright purple spark that will last a few more seconds than the normal spark.
Cauliflower

Raw Cauliflower

**Cauliflower** is a raw food item obtained from harvesting mature Cauliflowerplants.

You can use the room type "Farm" to set up an automated system to harvest and plant to keep production active.

The item is listed as "Fresh Blackberry" in information dialog boxes when the mouse is hovered over the item.

## Recipes

 Roasted Cauliflower | Cook | Distillery | 1 Cauliflower

## How to Obtain

* Cauliflower plants are not currently naturally growing.
* They can be purchased from Traveling Merchants either as seeds, or as a fresh item.
* They can be obtained in Dungeons or from bandits that attack your settlement.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_cauliflower\_seed, -i item\_cauliflower\_raw ~ Note: Plants themselves cannot be spawned.
H0-9Ardyn

The Ancients used the void to achieve immortality while sacrificing their living forms. Although extremely powerful, their inability to procreate has resulted in their numbers dwindling over the last 500 years.

### **Perks:**

Drain: Ardyn can drain energy from living creatures to summon items and structures.

*Notes:*

* This race is slotted to be implemented during version 0.11.X

```
Entity ID: **entity\_ardyn**

```
Boletus Mushroom

Raw Boletus Mushroom

**Boletus Mushroom** is a raw food item obtained from harvesting mature Boletus Mushroom plants. They grow naturally in Taiga and Voidland Biomes. Mushrooms do not require a light source to be grow.

You can use the room type "Farm" to set up an automated system to harvest and plant to keep production active.

The item is listed as "Fresh Boletus Mushroom" in information dialog boxes when the mouse is hovered over the item.

## How to Obtain

* Boletus Mushroom plants will grow on random grass blocks during Spring in Voidlands and Taiga biomes.
* They can be purchased from Traveling Merchants either as seeds/spores, or as a fresh item.
* They can be grown through Farming using the Plant skill, and gathered using the Harvest skill.
* Spawning: -i item\_boletus\_mushroom\_raw, -i item\_boletus\_mushroom\_seed ~ Note: The plants themselves cannot be spawned.
H0-9Control Groups

File:H0-9Controlgroupsettingsui-0.png
Control groups allows you to group up settlers and bind them from 0 - 9 on your keyboard. It also has an auto-add functionality that automatically adds a settler to the group when newly assigned to a particular profession.

## Control groups How-to:

### Creating a new group -

1. Select some entities you control.
2. Hit the create group UI button or SHIFT+Alpha#. i.e., SHIFT+1 to make a control group for 1.

### Adding to a previous group -

1. Select an entity not already in the group.
2. Press SHIFT+Alpha#. This will add to the previously assigned group for that number.

### Overwrite a previous group -

1. Select an entity.
2. Press CTRL+Alpha#. This will replace the members of that group with your current selection.

### Focus a group -

1. Double click the control group hotkey or double mouse-click the group UI.

Things to note:

You can set up auto add functionality (which I will later be using for room assignment stuff). This will make it so new settlers of a set profession will automatically join a group. i.e., Setting all new warriors and archers to join control group.

Additionally, you can rename your control group from this control group settings window.

Notes:

* Control groups were introduced on Patch v0.7.0.8
H0-9Notifications Window

The Notifications Window contains numbers and detailed information log about context, experience and actions that have occurred within your settlement bounds.

The windows can be filtered by Combat, Blueprints discovered, Entity, Nature, Work and Fishing.

It also contains the Notification settings to enable your in-game camera to either focus the camera to an event or pause the game entirely whenever something occurs by the events listed here.
Ardyn

The Ancients used the void to achieve immortality while sacrificing their living forms. Although extremely powerful, their inability to procreate has resulted in their numbers dwindling over the last 500 years.

### **Perks:**

Drain: Ardyn can drain energy from living creatures to summon items and structures.

*Notes:*

* Coming soon!

```
Entity ID: **entity\_ardyn**

```
Containers

Containers are Props that can be used to hold items. To make use of them, they need to be in a Storehouse, or inside of a room that has the Storage feature activated.

To make sure that the storage feature is activated in a room, it needs to have the Room Function added, as well as, having it as an active Function in an Owner Group.
JobClearRemove

The Clear and Remove job is used to remove blocks and props that can only be created by settlers.

To Clear and Remove an area, click on the Jobs menu button found on the left side of the bottom right interface menu.

The  Clear and Remove button is the default when the menu is first opened, and is found in the top left corner of the menu that pops up.

To start a clearing and removing job, click on the tile that you want settlers to remove. The task will be assigned to a settler with the appropriate skill when they are available.

When you move your cursor over a tile, a tool tip box will display showing the actions that you can take for that tile. You can also cancel a Job that has been placed by right clicking on the tile(s) the same way that you select them.

If you are not able to perform that action on the highlighted tile, the tool tip box will show it.

## Priority

If you want to increase the priority of the clearing and removing job, so that they perform it before or after other tasks, you have to change the importance of the job.

Selecting Priorities (Overlay menu on the left)
Priority Level 0
Priority Level 1
Priority Level 2
Without priority number
Without priority number
Without priority number

With priority number
With priority number
With priority number
 These jobs will not be performed by settlers.

To show or disable the priority number, click on the Job Priority Overlay button on the bottom left menu.

To show or disable the Job icon, click on the  Job Overlay button on the bottom left menu.

To set up a Job over an area, you can hold the left mouse button to select a range of tiles. The selected range will be outlined with white.

You can select an outline area by holding the CTRL key when you hold the left mouse button; only the outside tiles of the area will have the job set up.

Tip: When clearing and removing blocks and props, you can hold the left CRTL button and the lower left info box will show you which resources will be returned to you.
H0-9Mage

## Mage

Mage Profession Icon

A profession specialized at fighting with magic. Gifted in illusion and focus on battle, the Mages' unpredictable movements, mastery of reality and offensive magic makes them nimble enough that no mortal can touch them while striking with fatal magical effects.

## **Skills**

 Syphon from the void
 Phase shift I
 Phase shift II
 Phase shift III
 Death denier