Ranger

## **Background**

Rangers are fighters specially trained to shoot down Enemies with precision and cleverness. These survivalists are deadly with ranged weapons and can strike fear into the hearts of the agents of Darkness. They carefully weigh how much chance they put behind each shot.

## **Gameplay**

**Setup:** Take the 14 Ranger Arrow cards, shuffle them, and place them facedown forming the Arrows deck next to the Hero dashboard. Choose a Level 1 skill and place its card close to the Hero dashboard.

**Gameplay:** The Ranger's Arrows deck represents the Ranger's careful aim and sense of timing. Whenever the Ranger performs a Ranged (Ranged) Attack, they reveal cards from the Arrows deck, 1 by 1, forming a line next to the deck until they decide to stop or until 7 or more (Arrow) are seen in the revealed cards.

After stopping, the Ranger applies effects to the attack based on how many (Arrow) are present in the revealed cards:

* **If less than 7 (Arrow):** A quick shot, the Ranger decided to stop revealing cards and applies the central effect of all revealed cards, shown in the beige bars
* **If more than 7 (Arrow): OVERLOAD! (Overload)** The Ranger took too long or pushed their luck too far and must apply the (Overload) effect of all the revealed cards, shown in the red bars.
* **If exactly 7 (Arrow): BULLSEYE! (Bullseye)** The Ranger hit precisely where they aimed and applies the (Bullseye) effect of all the revealed cards, shown in the white bars

After the attack is resolved, discard all revealed Arrow cards. If the Arrow deck runs empty, shuffle the discarded Arrow cards to form a new Arrows deck. At the end of the Ranger's turn, they must shuffle all their discarded Arrow cards with the Arrows deck.

## **Skills**

*Note that all Skills level 6 and higher are only available in Campaign Mode*

Multi-Target Tree

* **I - Level 1; Action:** Make a single attack targeting 2 Enemies in range (*each enemy rolls a separate defense*)
* **II - Level 3; Action:** Make a single attack targeting 2 Enemies in range (*each enemy rolls a separate defense*) **Attack +(Sword)** for each enemy
* **II - Level 5; Action:** Make a single attack targeting all Enemies in range (*each enemy rolls a separate defense*) **Attack +(2 Sword)** for each enemy

Fire Arrow

* **I - Level 1:** **(Bullseye):** +(Yellow Dice), Enemy gains 2 (Fire Token) **(Overload):** You gain 1 (Fire Token)
* **II - Level 3:** **(Bullseye):** +(Yellow Dice) or +(Orange Dice), Enemy gains 3 (Fire Token) **(Overload):** You gain 1 (Fire Token)
* **III - Level 3:** **(Bullseye):** +(2 Yellow Dice), +(Yellow Dice) (Orange Dice) or +(2 Orange Dice), Enemy gains 5 (Fire Token) **(Overload):** You gain 1 (Fire Token)

Piercing Arrow

* **I - Level 1:** For each (3 Arrow) revealed, -1 (Shield) **Overload:** Also deal 2 Wounds to an ally in Range
* **II - Level 3:** For each (2 Arrow) revealed, -1 (Shield) **Overload:** Also deal 2 Wounds to an ally in Range
* **III - Level 5:** For each (2 Arrow) revealed, -2 (Shield) **Overload:** Also deal 2 Wounds to an ally in Range

Grappling Arrow

* **I - Level 2:** When you Move, first draw an Arrow. You gain +1 Movement Point per (Arrow) (discard afterwards)
* **II - Level 4:** When you move, first draw an Arrow. You gain +1 Movement Point per (Arrow) and you may interact and open doors up to (Arrow) zones away (discard afterwards)

Arrow Volley

* **I - Level 2:** Once per turn, if you would overload, discard the last card you drew instead and immediately stop drawing.
* **II - Level 4:** If you haven't moved this turn your limit is +(Arrow). Once per attack, if you would overload, discard the last card you drew instead and immediately stop drawing.

## **Set Item Skills**

Shadowbane

* Minor Power: When drawing Arrow cards in an attack, you may draw 2 and discard 1 (*once per round*)
* Greater Power: Instead, when drawing Arrow cards, you may draw 2 and discard 1 (*once per combat*)

Hellfire

Darkbringer

## **Rangers in Massive Darkness 2: Hellscape**

* Nahias
* Lyn