recursal/Fanatic-Fandom huggingface dataset:
Death Inducing

## Also Known As

* Deadly Effect/Death Effect/Fatal Effect/Killing Effect/Lethal Effect

## Description

This is the ability to cause subjects to die.

## Uses/Applications (Pros)

One with this ability could psychically cause simultaneous, irreversible deactivation of all organs (or perhaps all vital organs), at will. In addition, one could psychically cause the soul to depart the body, at will. Furthermore, one could psychically cause the body to rapidly age to the point of death, at will. One could also psychically cause cellular death, until the entire body has expired, at will. One could even, in some cases, psychically bend probability (or reality) to bring about a lethal set of events for a given target, at will.
Demonomancy

## Description

This is the ability to divine supernatural insights via demonic influence and/or phenomena.

## Uses/Applications (Pros)

One with this ability could read demonic phenomena to divine events from the future, at will. In addition, one could read demonic phenomena to divine events from the past, at will. Furthermore, one could read demonic phenomena to divine events from distant/concealed locations, at will. One could also read demonic phenomena to divine the contents of a subject's mind/heart/soul, at will. One could even read demonic phenomena to divine magical or spiritual/supernatural insights, at will.
Double Jump

## Also Known As

* Bi Jump/Bi-Jump/Bi Jumping/Bi-Jumping

* Double Jump/Double-Jump/Doublejump

* Double Jumping/Double-Jumping/Doublejumping

## Description

This is the ability to jump twice in immediate succession.

## Uses/Applications (Pros)

One with this ability can combine two successive leaps to help pursue targets (or escape pursuit), at will. In addition, one can combine two successive jumps as a supplement (or alternative) to climbing, at will. Furthermore, one can combine two successive jumps to surpass spaces that normally require bridges, at will. One can also combine two successive leaps to propel oneself in combat, at will. One can even combine two successive leaps to avoid lower-level obstacles or ground-level dangers, at will.

## Similar/Related Abilities

* Hyperjump- Some Hyperjumpers can combine successive leaps together, which are already individually farther than typical human jumping distance.

* Multiple Jump- Double-Jumpers fall under the category of "Multi-Jumpers", but some Multi-Jumpers can combine more than two successive jumps.

* Triple Jump- Triple-Jumpers have one more jump afforded to them by virtue of their power.
Dream Personification

## Also Known As

* Dream Avatarism/Dream Embodiment/Dream Incarnation

## Description

This is the ability to serve as the physical embodiment of dream.

## Uses/Applications (Pros)

One with this ability may be born from a subject's dreams. In addition, one could have a lifespan connected to dreaming in some way (ie the life of one particular dreamer, duration or persistence of a dream, avoidance or fulfillment of a prophetic dream). Furthermore, one could psychically access supernatural insights via dreaming (ie the presence of dreaming subjects, content of dreams, dreams of past, present or future events), at will. One could also psychically project one's consciousness, or otherwise travel into the subject's dreams, at will. One could even psychically manifest objects, subjects or events from dreams into reality, at will.
December Personification

## Also Known As

* December Avatarism/December Embodiment/December Incarnation

## Description

This is the ability to serve as the physical embodiment of the concept of December.

## Uses/Applications (Pros)

One with this ability will likely be born (and or die) in December. In addition, one could, in some cases, psychically perceive past, present and/or future events that take place in December. Furthermore, one could psychically perceive, communicate with and/or compel subjects born in December, at will. One could also psychically time travel to past or future Decembers, at will. One could even psychically access abilities during (and based on) holidays in December, at will.
Dream Travel

## Also Known As

* Dream Access

* Dream Walking/Dream-Walking/Dreamwalking

* Dreamscape Access/Dreamscape Travel

* Oneiric Travel

## Description

This is the ability to psychically transport into dreams.

## Uses/Applications (Pros)

One with this ability can psychically transfer consciousness of oneself and/or others into the mind of a dreaming subject, at will. In addition, one can psychically perceive and interact with contents of a dreamscape (ie events therein feel real). Furthermore, in some cases, one can register in the mind of the subject as if one were merely part of the dream (not a foreign consciousness). One can also, in some cases, psychically shift immediately to a new dreaming mind, if a given subject wakes. One can even, in some cases, psychically revert immediately back to their own body, if it comes under threat.

## Similar/Related Abilities

* Lucid Dreaming

* Mindscape Teleportation
Body Tissue Generation

## Also Known As

* Biological Material Emanation/Biological Material Emission/Biological Material Exudation/Biological Material Generation/Biological Material Secretion

* Biomaterial Emanation/Biomaterial Emission/Biomaterial Exudation/Biomaterial Generation/Biomaterial Secretion

* Biomatter Emanation/Biomatter Emission/Biomatter Exudation/Biomatter Generation/Biomatter Secretion

* Body Tissue Emanation/Body Tissue Emission/Body Tissue Exudation/Body Tissue Secretion

* Organic Tissue Emanation/Organic Tissue Emission/Organic Tissue Exudation/Organic Tissue Generation/Organic Tissue Secretion

* Tissue Emanation/Tissue Emission/Tissue Exudation/Tissue Generation/Tissue Secretion
Chaos Perception

## Also Known As

* Chaos Awareness/Chaos Detection/Chaos Sense/Chaos Sensing

## Description

This is the ability to psychically discern the presence of conflict and discord.

## Uses/Applications (Pros)

One with this ability is capable of telling if two people are about to fight or get into an argument, capable of perceiving the presence of beings already in an altercation, and the like. They can even perceive when the chaotic situation will ensue and which beings present are most or least likely to cause chaos.
Buoyancy Inducing

## Description

This is the ability to psychically make subjects and/or objects float within a given fluid medium.

## Uses/Applications (Pros)

One with this ability can psychically cause sunken or submerged objects to float in water, at will. In addition, one could psychically cause a vessel to remain adrift in water, despite having its hull damaged, at will. Furthermore, one could psychically cause falling objects to float on air, at will. One could also psychically cause a vessel to remain afloat in the air, despite having its hull pierced, at will. One could even psychically cause oneself and/or other others to float effortlessly within water, air or similar fluid currents, without sinking or falling, at will.
ESP

## Also Known As

* Extra-Sensory Perception

* Extrasensory Perception

## Description

This is the ability to psychically perceive sensory stimuli from the past, future or non-adjacent locations.

## Uses/Applications (Pros)

One with this ability to psychically perceive sensory stimuli (sight, hearing, touch, taste, smell, etc), without coming near them. In addition, one could psychically perceive sensations from past events, future events or locations currently out of normal human sensory range. Furthermore, one could psychically perceive sensations from other dimensions. One could also psychically translate other biological functions into a psychic sensory equivalent. One could even psychically receive sensations (sights, smells, sounds, tastes, textures, pain, etc) or sensory changes (ie numbness, blindness, sharper hearing), with the presence of psychic energy.
Déjà Entendu

## Also Known As

* Deja Entendu Inducing/Deja Entendu

* Déjà Entendu Inducing

* Monotony Effect/Monotony Inducing/Monotony

## Description

This is the ability to psychically cause the sensation of having heard a sound before.

## Uses/Applications (Pros)

One with this ability could psychically cause subjects to feel as though they have already heard a given idea or sound (even if they have not). In addition, one can psychically
Disassociated Vitality

## Description

This is the ability to access equal vital function from all body tissue.

## Uses/Applications (Pros)

One with this ability can withstand illness or injury to the head and/or brain which would normally prove fatal. In addition, one could withstand illness or injury to the heart which would typically be lethal. Furthermore, one could withstand illness or injury to the lungs which would usually cause death. One could also withstand losing motion or sensation in extremities if they are detached from the body. One could even withstand losing motion or sensation in the body following massive damage or massive blood loss.

## Similar/Related Abilities

* Anatomical Automatism

* Immortality
Digestive Adaptation

## Also Known As

* Consumptive Adaptation/Adaptive Consumption

* Digestion Adaptation/Adaptive Digestion

* Eating Adaptation/Adaptive Eating

* Ingestion Adaptation/Adaptive Ingestion

* Matter Ingestion

* Pamphagia/Panphagia/Pantophagia

## Description

This is the ability to psychically adjust one's digestive tract to safely consume any form of matter.

## Uses/Applications (Pros)

One with this ability could safely consume substances normally too sharp, jagged, solid, heavy or dense, at will. In addition, one could safely ingest acids, poisons, venom and other toxins, at will. Furthermore, one could safely ingest rotten, infected substances or waste, at will. One could also safely ingest caustic, radioactive or volatile substances, at will. One could even safely consume substances normally too hot or too cold, at will.

## Similar/Related Abilities

* Hyperbite

* Unhinging Jaws
Fault Perception

## Also Known As

* Fault Awareness/Fault Detection/Fault Recognition/Fault Sense/Fault Sensing

* Fault Finding/Fault-Finding/Faultfinding

* Flaw Awareness/Flaw Detection/Flaw Perception/Flaw Recognition/Flaw Sense/Flaw Sensing

* Weakness Awareness/Weakness Detection/Weakness Perception/Weakness Recognition/Weakness Sensing

## Description

This is the ability to detect flaws within a system.

## Uses/Applications (Pros)

One with this ability can psychically perceive flaws in inanimate objects and energy systems (ie damage, disruptions, weak points), at will. In addition, one can psychically perceive flaws in the bodies of living subjects (ie illness, injury, skills, combat), at will. Furthermore, one can psychically perceive flaws in the minds of living subjects (ie logical errors, delusions, instability), at will. One can also psychically perceive flaws in concepts (ie linguistic systems, philosophical systems, legal systems), at will. One could even psychically perceive flaws in metaphysical and/or supernatural systems (ie temporal anomalies, chi flow in a body), at will.
Dictyopteran Communication

## Also Known As

* Dictyopteran Omnilingualism

* Dictyopteropathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command dictyopteran species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of dictyopterans (ie termites, cockroaches, mantises), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie chemical output) of dictyopterans, at will. Furthermore, one could psychically project thoughts and/or emotions onto dictyopterans, read psychic imprints from them and/or share their senses, at will. One could also psychically compel dictyopterans to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of dictyopterans, at will.
Ecological Perception

## Also Known As

* Ecological Awareness/Environmental Awareness/Nature Awareness

* Ecological Empathy/Environmental Empathy/Nature Empathy

* Ecological Sense/Environmental Sense/Nature Sense

* Environmental Perception/Nature Perception

## Description

This is the ability to psychically perceive phenomena in the natural environment.

## Uses/Applications (Pros)

One with this ability can psychically perceive the presence, location and condition of plants in the environment, at will. In addition, one can psychically perceive the presence, location and condition of animals in the environment, at will. Furthermore, one can psychically perceive the presence, location and condition of various landforms (ie hills, mountains, caves, rivers, lakes) in the environment, at will. One can also psychically perceive current--and sometimes impending--weather conditions, at will. One can even psychically perceive current--and sometimes impending--natural disasters (ie earthquakes, volcanic eruptions) at will.
Decelerated Probability

## Also Known As

* Decelerated Chance Effect/Decelerated Chance

* Decelerated Likelihood Effect/Decelerated Likelihood

* Decelerated Outcome Effect/Decelerated Outcome

## Description

This is the ability to psychically access time below human norms, in relation to threatening probabilities.

## Uses/Applications (Pros)

One with this ability can psychically decelerate the subject most likely to escape their pursuit (or catch them in pursuit). In addition, one can psychically decelerate projectiles and debris most likely to hit oneself. Furthermore, one can psychically decelerate strikes in combat, and other impacts, likely to do the most damage. One could also psychically decelerate the emergence of negative emotions and instincts at critical times. One could even psychically decelerate the body when it carries out decisions that lead to negative outcomes.

## Similar/Related Abilities

* Accelerated Probability- The opposite number of this ability.

* Psychic Strategy-

* Serendipity-

* Stochastic Perception-
Day Manipulation

## Also Known As

* Day Control

* Daytime Control/Daytime Manipulation

## Description

The user of this power is able to control the ecological factors that define daytime.

## Uses/Applications (Pros)

One with this ability may be able to cause the sky and/or surrounding environment to appear as it would at daytime, regardless of the sun's presence. In addition, some can control the flow of time, specifically to access past or future day(time)s. Furthermore, one could possibly freeze time during naturally occurring daytime. In some cases, naturally occurring daytime allows one to control ambient light and solar energy, at will.
Exorcism

## Description

This is the ability to psychically expel a foreign consciousness from a given object, subject or location.

## Uses/Applications (Pros)

One with this ability could psychically expel a foreign mind or spirit from a given object, by touch, word or thought. In addition, one could psychically expel a foreign mind or spirit from a given subject's body, by touch, word or thought. Furthermore, one could psychically expel a foreign mind or spirit from a given location, by touch, word or thought. One could also psychically expel a foreign mind or spirit from a given dimension, by touch, word or thought. One could even, in some cases, psychically expel foreign energy beings from a given object, subject or location, with a touch, word or thought.

## Similar/Related Abilities

* Banishment- Often mistaken for Exorcism.

## Weaknesses/Limitations (Cons)

An Exorcist removes intangible, immaterial beings from places wherein they do not belong. Thus, only a sentient subject may be exorcised (not an inanimate object, as with Banishment). Likewise, if a subject is corporeal, physically tangible (even phased, but normally having a physical body), it may not be exorcised (whereas Banishment may only work on physical, material targets). Likewise, if a subject's mind/spirit belongs in a given place (ie born into a given body or placed by magic ritual or divine law), it may not be forcibly expelled, except by similar magical or divine intervention.

Above all, a baseline human may learn how to perform Exorcism, but an innate Exorcist (one born with the power) is likely to have better understanding of the power's function. They are also more likely to have greater strength of will to use the power.
Empathy

## Also Known As

* Emotion Interface/Emotional Interface/Empathic Interface/Heart Interface

* Emotion Transception/Emotional Transception/Empathic Transception

* Empathism

## Description

This is the ability to psychically project and/or receive emotions between subjects.

## Uses/Applications (Pros)

One with this ability can psychically perceive the emotions of others. In addition, one can psychically perceive the presence and location of subjects, by tracking their emotions, at will. Furthermore, one can psychically project emotions into the minds of others, often at will. One can also, in some cases, psychically perceive and/or project specific perspectives. One can even, in some cases, psychically perceive and/or project physical sensations (ie pleasure, pain), or even perhaps abilities rooted in emotion.

## Similar/Related Abilities

* Apathy

* Pathokinesis

* Telepathy
Fire Generation

## Also Known As

* Fire Emanation/Fire Emission/Fire Exudation

* Fire Starting/Fire-Starting/Firestarting

* Igneogenesis/Ignigenesis/Ignogenesis/Phlegogenesis/Pyrogenesis

## Description

This is the ability to physically produce or psychically form fire.

## Uses/Applications (Pros)

One with this ability can cause flammable targets to spontaneously ignite, at will. In addition, one could produce a tiny ember to light small target (ie a candle wick, a fuse, or a cigarette), at will. Furthermore, one could produce a palm-sized flame to light a dim/dark space (or heat/burn an up-close target), at will. One could also produce fireballs or bursts of flame for more specific targeting, at will. One could even issue forth a stream of fire, like a flamethrower to cover wider areas and longer distances, at will.
Flight

## Also Known As

* Aerial Maneuvering

* Airborne Maneuvering/Airborne Propulsion

* Flight Effect/Flight Maneuvering

* Flying Effect/Flying

## Description

This is the ability to propel oneself through the air, through one's own natural or supernatural power.

## Uses/Applications (Pros)

One with this ability could generate a personal energy field to propel oneself in flight, at will. In addition, one could ride on waves of ambient energy (or wind currents) to propel oneself in flight, at will. Furthermore, one could project a stream of energy behind or beneath oneself, to produce the thrust necessary to propel oneself in flight, at will. One could also project a stream of matter behind or beneath oneself, to produce the thrust necessary to propel oneself in flight, at will. One could even propel oneself in flight manually (ie wings), at will.

## Similar/Related Abilities

* Gliding

* Levitation
Cryptomancy

## Description

This is the ability to divine supernatural insights via from secret signs and omens.

## Uses/Applications (Pros)

One with this ability could read secrets to divine events from the future, at will. In addition, one could read secrets to divine events from the past, at will. Furthermore, one could read secrets to divine events from distant/concealed locations, at will. One could also read secrets to divine the contents of a subject's mind/heart/soul, at will. One could even read secrets to divine magical or spiritual/supernatural insights, at will.
Flower Form

## Also Known As

* Anthomorphing/Floramorphing

* Floral Form/Floral Mimicry/Floral Shapeshifting/Floral Transformation

* Flower Mimicry/Flower Shapeshifting/Flower Transformation

## Description

This is the ability to have or psychically assume the form of a flower.

## Uses/Applications (Pros)

One with this ability could have or assume

## Similar/Related Abilities

* Flower Physiology

* Plant Physiology

* Plant Form
Entropy Perception

## Also Known As

* Entropic Awareness/Entropic Detection/Entropic Recognition/Entropic Perception/Entropic Sense/Entropic Sensing

* Entropy Awareness/Entropy Detection/Entropy Recognition/Entropy Sense/Entropy Sensing

* Entropathy/Entropoception/Entroporeception

## Description

This is the ability to physically and/or psychically sense the presence and properties of entropy.
Electrical Form

**Chance/Likelihood** | Rare

## Also Known As

* Electromorphing

* Electric Form/Electric Mimicry

* Electrical Mimicry

* Electricity Form/Electricity Mimicry

## Description

This is the ability to have or psychically assume a form composed of electricity.

## Uses/Applications (Pros)

One with this ability could have or psychically assume the form of an amorphous electrical discharge, at will. In addition, one could have or psychically assume the form of ball lightning, electric waves or similar abnormal electrical phenomena, at will. Furthermore, one could have or psychically assume the form of an electrical arc, at will. One could also have or psychically assume the form of a humanoid composed of electrical energy, at will. One could even have or psychically assume the form of a bolt of lightning, at will.
Equinox Manipulation

## Also Known As

* Equinoctial Control/Equinoctial Manipulation

* Equinox Control

## Description

This is the ability to psychically manipulate ecological factors associated with nature's 'equinox' seasons.

## Uses/Applications (Pros)

One with this ability can psychically induce weather conditions weather patterns typical to spring, at will. In addition, one can psychically induce or manipulate weather conditions typical to autumn, at will. Furthermore, inducing a certain season automatically affects nearby plants and animals accordingly (ex: plants bloom in spring, trees lose leaves in autumn/fall). One can also control, to some extent, the size, shape and radius of the season being called forth. One can even, in some cases, call forth both seasons at one time, in separate spaces.

## Trivia

* An equinox is defined as: either of the two times in the year--in spring (*vernal equinox*) and fall (*autumnal equinox*) marked by near equal periods of day and night.
End Perception

## Also Known As

* End Awareness/End Detection/End Recognition/End Sense/End Sensing

* Ending Awareness/Ending Detection/Ending Perception/Ending Recognition/Ending Sense/Ending Sensing

* Eschaception

## Description

This is the ability to psychically detect how events are finished.

## Uses/Applications (Pros)

One with this ability could psychically sense the date and time when a given event concludes, at will. In addition, one could psychically sense the location where a given event ends, at will. Furthermore, one could psychically sense subjects which are important to the ending of a given event, at will. One could also psychically sense objects which are important to the conclusion of a given event, at will. One could even psychically receive a vision or other sensory impression of how a given event ends.

## Similar/Related Abilities

* Causality Perception

* Chronopathy

* Doom Perception
Food Affinity

## Also Known As

* Food Compatibility

* Food Rapport

## Description

This is the ability to access benefit in relation to food.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of food (or from eating). In addition, one could rapidly heal from injury or illness in the presence or proximity of food (or by eating). Furthermore, one could access greater luck in the presence or proximity of food (or by eating). One could also access superhuman powers in the presence or proximity of food (or by eating). One could even have a supernatural compulsion that draws one to food.
Feline Communication

## Also Known As

* Ailuropathy/Felinopathy

* Cat Communication

* Cat Omnilingualism/Feline Omnilingualism

* Catspeak

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command feline species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of felines (ie lions, tigers, cheetahs, leopards, jaguars, panthers, cougars/pumas, lynx, bobcats, domestic cats), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of felines, at will. Furthermore, one could psychically project thoughts and/or emotions onto felines, read psychic imprints from them and/or share their senses, at will. One could also psychically compel felines to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of felines, at will.
Elucidation

## Also Known As

* Clarification/Clarifying

* Clarity Inducing

* Complexity Negation

* Simplification/Simplifying

## Description

This is the ability to psychically facilitate explanation of complex concepts.

## Uses/Applications (Pros)

One with this ability could psychically attune to the simplest roots of language that subjects can comprehend, at will. In addition, one could psychically overlay those simple components of language onto bodies of text, at will. Furthermore, one could psychically superimpose those simple components of language onto verbal expressions, at will. One could also psychically manifest explanatory symbols or images onto or around objects (which illuminate, in time, to demonstrate how to operate them), at will. One could even stimulate other sensory phenomena (ie sounds, textures) to facilitate understanding, where visual stimuli might be insufficient.

## Similar/Related Abilities

* Knowledge Bestowal- This ability translates information to another level of understanding, rather than granting knowledge.
Equine Communication

## Also Known As

* Equine Omnilingualism

* Equinopathy

* Horsetongue

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command equine species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of equines (ie horses, donkeys, mules, zebras, onagers, quaggas, kiangs), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of equines, at will. Furthermore, one could psychically project thoughts and/or emotions onto equines, read psychic imprints from them and/or share their senses, at will. One could also psychically compel equines to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of equines, at will.
Energy Suppression

## Also Known As

* Energy Dampening/Energy Dispersal

* Energy Extinguishing/Extinguishing

* Energy Reducing/Energy Reduction

* Energy Weakening

* Entropy Amplification/Entropy Amplifying/Entropy Augmentation/Entropy Increase/Entropy Magnification

## Description

This is the ability to psychically dampen the energy output of a given system.
Empathic Projection

## Also Known As

* Emotion Projection/Emotional Projection

## Description

This is the ability to psychically impose emotions onto others.

## Uses/Applications (Pros)

One with this ability can psychically project feelings of happiness, pleasure or love onto others, at will. In addition, one can psychically project feelings of sadness, loneliness or despair onto others, at will. Furthermore, one can psychically project feelings of doubt, anxiety and fear onto others, at will. One can also psychically project feelings of disgust, frustration or anger onto others, at will. One can even psychically project feelings of confusion, curiosity or calm onto others, at will.

## Similar/Related Abilities

* Empathy

* Pathokinesis
Evacuation Inducing

## Also Known As

* Evacuating Effect/Evacuating

* Evacuation Effect/Evacuation

* Excretion Inducing

* Expulsion Inducing/Expulsion

* Waste Removal

## Description

One with this ability can psychically cause subjects to excrete any and all available bodily waste.

## Uses/Applications (Pros)

One with this ability can psychically cause subjects to salivate or perspire in excess, at will. In addition, one could psychically cause subjects to produce mucus or tears in excess, at will. Furthermore, one can psychically cause subjects to flatulate (pass gas) in excess, at will. One can also psychically cause subjects to urinate or defecate, at will. One can even psychically cause subjects to vomit, at will.
Fate Manipulation

## Description

This is the ability to psychically control fate and related phenomena.

## Uses/Applications (Pros)

One with this ability could psychically impart, control or remove the ability to perceive time or probability, at will. In addition, one could psychically impart, control or remove the ability to control time or probability, at will. Furthermore, one could psychically attune to the working of destiny on different scales (ie worldwide, individual), at will. One could also psychically designate a given outcome of an event as inevitable, such that time and probability will work to ensure its occurrence (no matter how improbable), at will. One could even psychically designate a given outcome of an event as impossible, such that time and probability will work to deter or undo the effects of its occurrence (no matter how likely or reasonable an outcome), at will.

## Similar/Related Abilities

* Chronokinesis-

* Destiny Manipulation- Similar, but this ability is more concerned with the means toward the end of an event, while Fate Manipulation is more concerned specifically with the end itself.

* Destiny Perception

* Fate Perception

* Time Travel

* Tychokinesis
Cibopathy

## Also Known As

* Consumptive Perception

* Eating Perception

* Sitopathy

## Description

This is the ability to psychically facilitate perception and/or communication via tasting, eating and/or drinking.

## Uses/Applications (Pros)

One with this ability could psychically perceive the presence of food and/or drink, at will. In addition, one can psychically perceive the contents, composition and history of consumed goods, at will. Furthermore, one can psychically perceive and/or communicate with subjects consuming the same goods at the same time, at will. One could also psychically perceive and/or communicate with still-living subjects by consuming some part of their bodies, at will. One could even psychically compel subjects who eat the same food at the same time, or by eating part of their body, as long as the consumed matter remains in the digestive tract.

## Similar/Related Abilities

* Clairgustance- A Cibopath has more control over when their ability comes into play; it may only be used while actually eating.
Fire Teleportation

## Also Known As

* Fire Teleporting

* Pyric Teleportation/Pyric Teleporting

* Pyroportation/Pyroporting

## Description

This is the ability to use fire to facilitate teleportation.

## Uses/Applications (Pros)

One with this ability could teleport simply by physical contact with fire (ie touching or passing through a body of fire), at will. In addition, one could teleport by drawing ambient fire onto or into oneself, at will. Furthermore, one could simply teleport in such a way that generates fire, at will. One could also teleport by transforming into fire, at will. One could even teleport by psychically forming ambient fire into a portal.
Empathic Blast

## Description

This is the ability to psychically concentrate emotional energy into a burst.

## Uses/Applications (Pros)

One with this ability could psychically generate and/or launch a volley of emotional energy from the body (ie hands, chest, mouth), at will. In addition, one could psychically concentrate emotional energy into a steady stream or beam/ray, at will. Furthermore, one can psychically select a specific emotion, to affect those of the intended subject, at will. One can also blast targets with physical force, depending on the intensity of said emotion. One can even, in some cases, psychically utilize the emotions of others for said blasts, at will.

## Weaknesses/Limitations (Cons)

Some users are only capable of exerting psychic force, thus
Feral Mind

## Also Known As

* Animal Frenzy/Animal Fury/Animal Rage

* Battle Fury/Battle Rage

* Beast Mode/Rage Mode/Wild Mode

* Berserk/Berserkergang

* Berserker Frenzy/Berserker Fury/Berserker Rage

* Bestial Frenzy/Bestial Fury/Bestial Rage

* Feral Frenzy/Feral Fury/Feral Rage/Ferity

* Frenzied Mind/Frenzy

* Furious Mind/Fury

* Primal Frenzy/Primal Fury/Primal Mind/Primal Rage

* Raging Mind/Rage

* Savage Frenzy/Savage Fury/Savage Mind/Savage Rage

* Unstoppable Frenzy/Unstoppable Fury/Unstoppable Rage

* Wild Mind/Wild Frenzy/Wild Fury/Wild Rage

## Description

This is the psychic ability to access an empowering superhuman rage trance.

## Uses/Applications (Pros)

One with this ability psychically accesses enhanced strength and durability. In addition, one psychically accesses enhanced  agility and/or dexterity. Furthermore, one can psychically access enhanced senses and awareness. One also psychically accesses reflexes and stamina. One can even psychically access, in some cases, thoughts necessary to fuel the supernatural rage (ie an enhanced or perfect memory).

## Weaknesses/Limitations (Cons)

This ability has definitely got its boons; in battle, it makes even among the scrawniest, puniest weaklings into a powerful, frightening and unforgettable opponents. However, it is not without its shortcomings. Two, in particular, stand out.

There is, first, the limitation of time period. Ferals are nearly always the most daunting superhuman in any fight with which they get involved, but to the fortune of their enemies, the trance often only lasts for a short while. Those who hone the ability, with meditation and training, managed to extend the power's use to a day's duration, perhaps even a few days. Though, due to arrogance or fear, precious few Ferals view the power within them as one in need of training to hone and improve. As such, most Ferals can only rage within the time ranging from minutes to hours. Worse yet, some Ferals might be able to access a prolonged rage state, but instead have a difficult time returning to normal (if they ever do, at all).

And on that note, the social implications cannot be ignored. On the one hand, the ancient Norse would train in mastering the alleged bestial spirit that accompanied the onset of the *Berserkergang*; it could even be used to accomplish laborious feats (ie construction, domestic chores, housework) with superhuman levels of power. On the other hand, even those well-trained in honing the battle fury could not guarantee that their *desired* target would be the *only* target. Often, while raging, a Feral will attack--even *kill*--fellow comrades in battle, including mates, children and other loved ones (viewing them, in the meantime, as merely more bodies to be cut down).

Aside from even this, Ferals are often left tired and disoriented, if/when the rage passes.
Food Manipulation

## Also Known As

* Cibokinesis

* Food Control

* Nourishment Control/Nourishment Manipulation

* Sustenance Control/Sustenance Manipulation

* Trophokinesis

## Description

This is the ability to control any substance that is considered food by members of its species.

## Uses/Applications (Pros)

One with this ability can psychically manipulate foodstuffs (meats/poultry/eggs, starches/grains, fruits, vegetables, nuts, dairy, processed foods and condiments) as though by Telekinesis. In addition, one could psychically alter the shape, texture and other physical properties of food's appearance, to make it seem more or less physically appealing. Furthermore, one could psychically control food's chemical properties to affect how it smells and tastes. One could also cause food to rot/spoil as well as prevent and/or possibly reverse food rotting. One could even psychically merge foodstuffs together, at will.
Energy Amplification

## Also Known As

* Energizing

* Energy Amplifying

* Energy Augmentation/Energy Augmenting

* Energy Boost/Energy Boosting

* Energy Increase/Energy Increasing

* Entropy Dampening/Entropy Reducing/Entropy Reduction/Entropy Suppression/Entropy Negation

* Ignition

## Description

This is the ability to increase the available energy output within a system.
Ergokinesis

## Also Known As

* Dynamokinesis/Dynokinesis

* Energy Control/Energy Manipulation

* Energy Bending/Energy-Bending/Energybending

* Hormokinesis

## Description

This is the ability to psychically manipulate various forms of energy and energy-related phenomena.

## Uses/Applications (Pros)

One with this ability could psychically generate various forms of energy (as blasts, bolts, beams, rays, waves, etc), at will. In addition, one could psychically direct the flow of various forms of energy, at will. Furthermore, one could psychically imbue various forms of energy into (or extract it from) the surrounding environment, at will. One could also psychically shape various forms of energy into tools and constructs, at will. One could even psychically convert one form of energy into another, at will.

## Similar/Related Abilities

* Electrokinesis

* Energy Generation

* Entropy Manipulation

* Heat Manipulation

* Magnetokinesis

* Photokinesis

* Thermokinesis
Entropy Blast

## Also Known As

* Entropic Blast Generation/Entropic Blast Projection/Entropic Blast/Entropic Blasts

* Entropic Burst Generation/Entropic Burst Projection/Entropic Burst/Entropic Bursts

* Entropy Blast Generation/Entropy Blast Projection/Entropy Blasts

* Entropy Burst Generation/Entropy Burst Projection/Entropy Burst/Entropy Bursts
Familial Knowledge Mimicry

## Also Known As

* Familial Intellect Copying/Familial Intellect Imitation/Familial Intellect Imitation/Familial Intellect Mimicry

* Familial Intelligence Copying/Familial Intelligence Imitation/Familial Intelligence Imitation/Familial Intelligence Mimicry

* Familial Knowledge Copying/Familial Knowledge Imitation/Familial Knowledge Imitation
Electromagnetic Perception

## Also Known As

* Electromagnetic Detection/Electromagnetic Sense/Electromagnetic Sensing

* Electromagnetoception/Electromagnoception

* EM Awareness/EM Detection/EM Perception/EM Recognition/EM Sense/EM Sensing

## Description

This is the ability to physically and/or psychically sense energy across the electromagnetic spectrum and related phenomena.

## Uses/Applications (Pros)

One with this ability can detect X-Rays, at will. In addition, one can detect ultraviolet radiation (ie blacklight imaging vision) and infrared radiation (ie thermal imaging vision), at will. Furthermore, one can detect the visible light spectrum in unique ways (ie psychic perception, exceptional sight, tactile perception), at will. One can also detect magnetism, at will. One can even detect microwaves as well as radio waves (and distortions or transmissions thereupon).
Facial Possession

## Also Known As

* Facial Domination

* Facial Overshadowing

## Description

This is the ability to supernaturally inhabit and dominate the face of a subject.

## Uses/Applications (Pros)

One with this ability could psychically assume control over facial movements by the subject, at will. In addition, one could psychically force subjects to imitate facial movements made by oneself, at will. Furthermore, one could psychically superimpose a psionic 'mask' of their own face on the subject, to assume control, at will. One could also psychically a reshape the face of a subject to match the user, forming a dominant sympathetic link, at will. One could even psychically transfer their face directly onto a subject to assume control, at will.

## Similar/Related Abilities

* Bodily Possession-

* Mental Possession-

* Spiritual Possession-
Elemental Absorption

## Description

This is the ability to physically or psychically draw natural elements into oneself.

## Uses/Applications (Pros)

One with this ability could physically or psychically draw the traditional elements (ie water, earth, fire, air) into one's body, at will. In addition, one could physically or psychically draw derivatives of traditional elements (ie electricity, metal, sand) into one's body, at will. Furthermore, one could physically or psychically draw chemical elements (ie oxygen, sulfur, carbon, iron) into one's body, at will. One could also physically assimilate absorbed elements to harmlessly fortify one's body (or provide sustenance), at will. One could even physically or psychically release absorbed elements (ie passively or as projectiles), at will.

## Similar/Related Abilities

* Elemental Manipulation

* Elemental Perception
February Personification

## Also Known As

* February Avatarism/February Embodiment/February Incarnation

## Description

This is the ability to serve as the physical embodiment of the concept of February.

## Uses/Applications (Pros)

One with this ability will likely be born (and or die) in February. In addition, one could, in some cases, psychically perceive past, present and/or future events that take place in February. Furthermore, one could psychically perceive, communicate with and/or compel subjects born in February, at will. One could also psychically time travel to past or future Februarys, at will. One could even psychically access abilities during (and based on) holidays in February, at will.
Food Perception

## Also Known As

* Food Awareness/Food Detection/Food Sense/Food Sensing

* Nourishment Awareness/Nourishment Detection/Nourishment Perception/Nourishment Sense/Nourishment Sensing

* Sustenance Awareness/Sustenance Detection/Sustenance Perception

## Description

This is the ability to psychically perceive safely edible resources.

## Uses/Applications (Pros)

One with this ability could psychically perceive the presence, direction, distance and/or location of food, at will. In addition, one could psychically perceive the nature (ie meat, vegetable, fruit, grain, dairy, junk) of food, at will. Furthermore, one can psychically perceive the quantity (ie weight, number) and quality (ie raw, cooked, spilled, spoiled/rotten, digested) of food, at will. One can also psychically perceive the nutrition facts of foods (including unconventional sources of nourishment), at will. One can even psychically perceive food ingredients, at will.

## Similar/Related Abilities

* Clairgustance

* Superhuman Taste
Erythrokinesis

## Description

This is the ability to manipulate the color red, and associated phenomena.

## Uses/Applications (Pros)

One with this ability can psychically move red objects as though by Telekinesis, at will. In addition, one can psychically shape red matter into tools and constructs, at will. Furthermore, one can psychically redden non-red matter, at will. One could also psychically control light within the red portion of the visible spectrum, at will. One could even psychically access and/or manipulate supernatural effects associated with the color red (love, passion, anger/rage, aggression, power, excitement, adventure), at will.
Explosion Inducing

## Also Known As

* Blast Effect/Blast Generation/Blast Inducing

* Detonation Inducing/Detonation Generation

* Exploding Effect

* Explosion Effect/Explosion Generation

## Description

This is the ability to psychically cause matter to detonate.

## Uses/Applications (Pros)

One with this ability can psychically explode a target to deter subjects from pursuing (or escaping) oneself, at will. In addition, one can psychically explode tools, weapons and vehicles (ie prevent their use by the foe), as well as threatening objects of sentimental value to the foe, at will. Furthermore, one can psychically explode large potential obstacles (ie clear a path for oneself, block a path for the foe, threaten enemy buildings), at will. One could also psychically channel explosive force into strikes during combat (ie kicks, punches), at will. One could even perhaps psychically target subjects directly to explode, at will.

## Similar/Related Abilities

* Combustion Projection- Launching volatile energy at a distance

* Detonation- Explosion Inducing, used on oneself
Electrokinesis

## Also Known As

* Electrical Control/Electrical Manipulation
* Electricity Control/Electricity Manipulation
* Lightning Control/Lightning Manipulation

## Description

This is the ability to psychically generate and manipulate electricity.

## Uses/Applications (Pros)

One with this ability can often psychically generate electricity, at will. In addition, one can psychically stabilize or amplify electrical currents, at will. Furthermore, one can psychically interrupt or dampen electrical currents, at will. One can also psychically direct the flow of electricity (including projecting different manifestations of electricity, as well as forming tools and constructs), at will. One can even psychically manipulate electrical power within a closed system (electronic technology, living bodies).

## Weaknesses/Limitations (Cons)

While the availability of electricity is not often an issue, not every Electrokinetic can cause the formation of coherent electrical energy; some are only able to control that which is present and readily available. In addition, more electrical power might be readily available than the user is aware of, because not every Electrokinetic is able to sense the flow of electrical power.

Not to mention, certain materials can resist or entirely withstand being affected by electrical power. On the other hand, some materials are too sensitive to being exposed to too much or too little electricity, causing them to surge, short-circuit or depower.
Fission

## Also Known As

* Divergence Inducing/Divergence

* Division Inducing/Division

* Parting Effect/Parting

* Separation Effect/Separation Inducing/Separation

* Splinter Effect/Splinter Inducing/Splintering Effect/Splintering

* Split Effect/Split Inducing/Splitting Effect/Splitting

## Description

This is the ability to psychically separate one mass into two or more smaller masses.
Eight Ball Effect

## Also Known As

* 8-Ball Effect

* Eight-Ball Effect

## Description

This is the ability to psychically set oneself as a metaphysical 'eight-ball'.

## Uses/Applications (Pros)

One with this ability could psychically induce mental backlash (headaches, disorientation, etc) if attacked before the rest of their group is defeated, at will. In addition, one could psychically induce physical backlash (stinging, burning, shocking sensations, etc) if attacked before the rest of their group is defeated, at will. Furthermore, one could, in some cases, psychically repel potential attackers until the rest of their group is defeated, at will. One could also, in some cases, withstand all injury until the rest of their group is defeated, at will. One could even, in some cases, psychically tap a foe's doubts, to reduce their luck with targeting the user, at will.

## Trivia

* This ability is named for the rule of billiards, which states that sinking the '8 ball' before all the player's other balls, results in that player automatically losing the game.
Elaiokinesis

## Description

This is the ability to psychically manipulate oils and similar substances.

## Uses/Applications (Pros)

One with this ability can psychically move oil about as though by Telekinesis, at will. In addition, one can psychically imbue oil into (or extract it from) the surrounding environment, at will. Furthermore, one could psychically manipulate the flow, pressure, physical phases (ie solid, liquid, gas), viscosity, temperature and other properties of oil, at will. One can also psychically control oil in its solid, liquid and gas states, at will. One can even psychically shape oil into tools and constructs, at will.
Entropy Bolts

## Also Known As

* Entropic Bolt Generation/Entropic Bolt Projection/Entropic Bolt/Entropic Bolts

* Entropic Volley Generation/Entropic Volley Projection/Entropic Volley/Entropic Volleys

* Entropy Bolt Generation/Entropy Bolt Projection/Entropy Bolt

* Entropy Volley Generation/Entropy Volley Projection/Entropy Volley/Entropy Volleys