Memory

* Steam
* Wireframe

## Image Informatiom

### Flavour Text

Memory is a fragile thing but so is everything else when a bomb goes off, so pay attention!

## Module Display

Five stages of pressing a number, but the answer depends on previously pressed numbers or their positions on the module.

### Next Module

Maze

The Memory module features a display with a number from 1-4 and four buttons, with the labels 1-4, but not necessarily in that order. To disarm the module, the defuser must press the correct buttons to fill the stage indicator five times in a row.

## Manual Page

* Original
* Condensed (Timwi)

Instructions for this module can be found on page 11 of the Bomb Defusal Manual. Or, click here:
View Original

* Press the correct button to progress the module to the next stage. Complete all stages to disarm the module.
* Pressing an incorrect button will reset the module back to stage 1.
* Button positions are ordered from left to right.

#### Stage 1:

If the display is 1, press the button in the second position.

If the display is 2, press the button in the second position.

If the display is 3, press the button in the third position.

If the display if 4, press the button in the fourth position.

#### Stage 2:

If the display is 1, press the button labelled "4".

If the display is 2, press the button in the same position as you pressed in stage 1.

If the display is 3, press the button in the first position.

If the display is 4, press the button in the same position as you pressed in stage 1.

#### Stage 3:

If the display is 1, press the button with the same label you pressed in stage 2.

If the display is 2, press the button with the same label you pressed in stage 1.

If the display is 3, press the button in the third position.

If the display is 4, press the button labelled "4".

#### Stage 4:

If the display is 1, press the button in the same position as you pressed in stage 1.

If the display is 2, press the button in the first position.

If the display is 3, press the button in the same position as you pressed in stage 2.

If the display is 4, press the button in the same position as you pressed in stage 2.

#### Stage 5:

If the display is 1, press the button with the same label you pressed in stage 1.

If the display is 2, press the button with the same label you pressed in stage 2.

If the display is 3, press the button with the same label you pressed in stage 4.

If the display is 4, press the button with the same label you pressed in stage 3.

View Original

* Press the correct button to progress the module to the next stage. Complete all stages to disarm the module.
* Pressing an incorrect button will reset the module back to stage 1.
* Button positions are ordered from left to right.

## Striking and Solving

The module will cause a strike if:

* an incorrect button is pressed. As stated in the manual, this resets the module back to stage 1.

The module will be disarmed when:

* the correct button is pressed on stage 5.

## Strategy/Trivia

* The tricky thing with this module is that, for example, a previous button may be referenced by its position, but you pressed it because of its label, or vice versa. To prevent this, It is always good practice to keep a pad and paper with you as the expert to keep track of the previously pressed buttons and their positions on the module.
	+ You could also use the highlight feature that comes built-in with the repository. For example, Timwi's condensed manual contains a highlightable grid that can have its cells highlighted.
* The only positions you need to memorize are those of the buttons that you press in the first two stages. You need to remember the label of every button you press except stage 5, but from stage 3 onwards, you don't need to memorize any positions.