recursal/Fanatic-Fandom huggingface dataset:
Arcane Background: Psychic

Far more subtle than Enochian magic or necromancy is the craft of the Psychic, which focuses and projects the power of pure will. Psychics must choose a specialization when they are created. The specializations are: Empath, Kineticist and Precog. A Psychic can only select powers from their field of specialization. It is possible to select this Edge multiple times during character creation to obtain additional specializations. All Psychics regardless of discipline refer to themselves as “Savants”.

Empaths are skilled in mental manipulation; they can read minds, communicate telepathically, and control the thoughts and moods of sentient targets. Kineticists are able the influence the physical world using nothing but their will; they can move physical objects with their minds and boost their physical capabilities with psychic energy. Precogs have the gift of far sight; they can glimpse possible futures and use this intelligence to affect the present.

Psychics generally get fewer powers than Mages but can use them more freely and more often. Psychic powers generally cost less than their arcane counterparts.

Psychic powers cannot work directly on the mindless dead though telekinesis can be used to pick up and throw an undead creature bodily.

Psychics begin play with 10 Power Points and 2 Powers from their chosen Specialization. If this edge is selected multiple times the Psychic gains 2 additional Powers in a different Specialization but no additional Power Points. New psychic powers can be acquired by taking the New Power edge and additional Power Points can be gained by taking the Power Points edge once per character rank (i.e. Seasoned, Veteran, Heroic, etc.)

See Appendix C for more information on Psychic powers.
O.P.P. Other People's Property

"OPP" (Other People's Property) Spell

Casting Time: 1 Action

Range: 30 feet

Components: V, S

Duration: Instantaneous

You point your finger at a creature within range and recite the lyrics to Naughty By Nature's hit song "OPP." The creature must make a Wisdom saving throw or be affected by the spell. On a failed save, the creature is overcome with the urge to take or use something that belongs to someone else. This can manifest in a number of ways such as stealing an item, using someone else's phone without permission, or even taking a bite of someone else's food. The effect lasts for 1 minute or until the creature is no longer able to take or use something that belongs to someone else.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Banjo & Kazooie

**Banjo & Kazooie** are the titular protagonists from the video game series *Banjo-Kazooie*, created by British company Rare. Banjo and Kazooie were introduced as both player characters in the original *Banjo-Kazooie* (1998). Banjo is a bear accompanied by Kazooie, a bird, who is often seen seeking shelter in his backpack and emerging to perform various moves and attacks. The pair have gone on numerous adventures together, fighting against the sinister plans of the evil witch Gruntilda.

Banjo first made his debut as one of the playable characters in *Diddy Kong Racing* (1997). Decades after the release of the original game, Banjo and Kazooie gained widespread attention for their playable appearance in Nintendo's *Super Smash Bros. Ultimate* fighting game. Banjo and Kazooie received positive reviews with their humor on the *Banjo-Kazooie* series and appearance in *Super Smash Bros.*.
Rhino Moreau

Rhino moreaus are a blend human and rhinoceros. They tend to be large and muscled much like a weightlifter. They tend to attack first and ask question later. Most are found in East Africa. A rhino moreau can overturn a truck, while charging. Overt rhino moreaus tend to have thick, gray skin and a large horn near the bridge of the nose.

Tough Skin: Thick, layered skin provides a +2 natural armor bonus.

Improved Hearing: Large ears can rotate to pick up sounds from many directions and give +1 to Listen Checks

Improved Smell: Large nose and excellent sense of smell help to detect enemies.

Nearsighted: ranged bonus is halved.

Aggressiveness: Upon seeing unknown movement the rhino Moreau must make a Will Save (DC 15), or begin to charge towards the movement.

Covert: +2 Str -2 Cha Moderate: +2 Str –2 Cha+2 Dex –2 Wis Overt: +4 Str –4 Cha, +2 Dex –2 Wis, - Int
Misunderstood Demon

You originally hail from some other dimension. To human eyes, you appear to be a monster, but your people are no more blood thirsty than the mortals of this plane. Indeed, you’ve come to enjoy being on Earth considerably and have chosen to make it your adopted home. You still have to deal with prejudice on a near daily basis, but you take comfort in the small Outsider sub-culture that you have entrenched yourself in.

Recommended Edges: Arcane Background: Outsider (N)

Starting Kit: Oversized trench coat; oversized hat; a Saturday Night Special (concealed pistol)
Simon Belmont

**Simon Belmont** (シモン・ベルモンド, *Shimon Berumondo*, Simon Belmondo) is a fictional character who serves as the first protagonist to appear in the *Castlevania* series. He appears in *Castlevania*, *Vampire Killer*, *Haunted Castle*, *Castlevania II: Simon's Quest*, *Super Castlevania IV*, and *Castlevania Chronicles*, and acts as a supporting character in *Castlevania Judgment* and *Castlevania: Harmony of Despair*. He also appeared as a playable character in *DreamMix TV World Fighters* and *Super Smash Bros. Ultimate*. Simon has received positive reviews from critics.

In 1691, Simon Belmont kills Count Dracula in an event that is retold in multiple games (*Castlevania*, *Vampire Killer*, *Haunted Castle*, *Super Castlevania IV*, and *Castlevania Chronicles*). By the events of *Castlevania II: Simon's Quest*, the now deceased Dracula has placed a curse on Simon and all of Transylvania. Simon breaks the curse by gathering and incinerating Dracula's remains, though it is hinted that Dracula will return when his skinless hand rises from his grave. Simon is one of only two Belmonts to have faced Dracula twice in his lifetime, the other being his ancestor Christopher.

In *Haunted Castle*, Simon is blue-haired and has a wife called Selena, who is kidnapped by Dracula directly after their marriage. It is actually unknown if this is Simon at all. The guide to the game calls him Simons, a descendant of the canonical Simon, while a newsletter by Konami itself names him William.

Although Simon is the first Belmont to appear in a Castlevania game, in the Belmont lineage, Leon Belmont originates the direct bloodline of the clan. It can then be presumed that he is followed by Trevor, Christopher, Soleil, Simon, Juste, Richter, and then Julius. In *Castlevania: Harmony of Dissonance*, Simon is playable in the Boss Rush mode, looking exactly as he did in *Castlevania*. In *Castlevania: Harmony of Despair*, Simon is an extra character purchased as downloadable content, the sprite from the original game also being reused here. A special stage that recreates the game's castle layout can also be purchased.
C.O.P.S. legal

“**Dolomite's Cyberfunk Report Wiki** contains unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”

“**Dolomite's Cyberfunk Report Wiki** contains unofficial Fan Content for the Mill Creek property C.O.P.S. The content here is not approved/endorsed by Wizards.
Arcane Background: Black Magic

There’s a flip side to the Enochian coin and that is the realm of Black Magic. This dangerous art operates by making pacts with supernatural entities to use their magic on your behalf in exchange for payment (called a “Spell Bargain”). Black Magicians are able to absorb the life forces of others to power their magic. They can also make deals with powerful Outsiders to exchange favors for magical powers. This gives the Black Magician access to almost unlimited power but also makes them vulnerable to Possession. Black Magicians begin play with knowledge of 3 Black Magic spells and have zero Power Points. New spells can be acquired by taking the New Power edge. See Appendix B for more information on Black Magic spells.
"Do the Right Thang"

Setting: A dark, crime-ridden neighborhood in the 90s in Rhythmia, a world where hip hop culture is intertwined with magic and supernatural elements. The players take on the roles of characters navigating this world.

Premise: The players are approached by an old friend, a local rapper who goes by the name of Smoove G. Smoove G's sister, Mama G, has been kidnapped by a powerful gang known as the Bloods. They demand a large ransom, and Smoove G doesn't have the money to pay it. He turns to the players for help, as he knows they have skills and connections that could help him get his sister back.

Objective: The players must find Mama G and rescue her before the deadline set by the Bloods. The mission is made more complicated by the fact that the Bloods are well-protected, and the players will have to use their wits, skills, and magic to get through the obstacles they face along the way.

### Encounter 1: Smoove G's Apartment

The players start at Smoove G's apartment, where they are given the details of the mission and the information they need to start their search. Smoove G also gives them a recording of a ransom demand from the Bloods, which includes a deadline for payment and the location of the drop-off point.

### Encounter 2: Informant's Hideout

The players must find an informant who has information about the Bloods and Mama G's whereabouts. This encounter is meant to test the players' street smarts and their ability to handle themselves in a dangerous situation. The informant is a street-wise hustler who is wary of the Bloods and won't give up the information for free. The players may have to negotiate with the informant, offer him a trade, or use their magic to convince him to talk.

### Encounter 3: The Bloods' Hideout

The players must infiltrate the Bloods' hideout to rescue Mama G. This encounter is meant to be the climax of the scenario and will test the players' combat skills and their ability to work as a team. The hideout is heavily guarded, and the players will have to get past the guards, traps, and other obstacles to reach Mama G. Once they reach her, they must fight their way out of the hideout, making sure to keep Mama G safe and get her to a place of safety.

### Encounter 4: The Aftermath

Once the players have rescued Mama G and escaped the Bloods' hideout, they must return to Smoove G's apartment. This encounter is meant to wrap up the scenario and give the players a chance to reflect on their actions. Smoove G will thank the players and offer them a reward for their help. The players may also choose to stick around and help Smoove G deal with the aftermath of the rescue, or they may choose to go their separate ways.

Note: This scenario is designed to be a one-shot adventure, but it could be easily expanded into a larger campaign by adding more encounters and plot elements.
Protect Ya Neck

"Protect Ya Neck" Spell

This spell is a powerful defensive spell that creates a shield of energy around the caster, protecting them from harm. The spell is typically used by MCs, who use their lyrical skills to cast the spell, but can also be used by other members of the hip-hop community.

Casting Requirements:

* The caster must have at least a d6 in the Knowledge skill
* The caster must have a microphone or other similar object to focus their energy
* The caster must speak the incantation "Protect Ya Neck" with conviction and power

Effect:

* The spell creates a protective shield around the caster that absorbs damage from incoming attacks.
* The shield has a toughness equal to the caster's Knowledge skill die type +2
* The shield lasts for a number of rounds equal to the caster's Knowledge skill die type +1

Special:

* If the caster is also an MC, they can add their MCing skill die type to the toughness of the shield.
* If the caster is also a Graffiti artist, they can add their Graffiti skill die type to the duration of the shield.

Limitations:

* The spell can only be cast once per combat encounter.
* The spell does not protect against energy attacks, such as fire or electricity.
* If the microphone is destroyed or the incantation is interrupted, the spell is immediately broken.
Zebra Moreau

Zebra Moreaus are a blend of human and zebra DNA. They are bred for scouting in arid environments. They are skilled in-group recon, and can use a herd mentality to work for their advantage. This was they can execute more than having a single operative multitask.

Distortion (ex): The striped pattern may be a way to confuse opponents when congregating in herds. The bold pattern makes it almost impossible to focus on a single one. When one starts to run the stripes may cause a flash pattern that, for a split second distorts the vision of the attacking opponent.

This gives the Zebra Moreau a –1 modifier to be hit in melee, while on the run, and a –2 in ranged combat.
Adventuring Llama

Official Design

### Likes

Climbing, Swimming, Rafting, Everything sport/adventure relatedWhen possessed: Rituals, Poison

### Enemies

No EnemiesWhen Possessed: Moss Llama, God Llama

## About

Adventuring Llama will do anything to be able to explore. It’s everywhere at once! Nowhere when you find it, but here when you don’t want it. It LOVES adventuring, exploring, basically anything that involves finding new things, it’s all for it! You’ll find adventuring llama in places no llama has even gotten to! Whether it’s in a hot air balloon, riding above the clouds or underground in the caves below Llama Land, it’s always doing something.

## Appearance

A brown llama with a medium-small amount of fluff and tiger patterns on its legs and neck. It carries around a backpack for objects, and has a necklace with a purple flower. I wonder where it got that?

## Personality

Adventuring Llama loves anything adventure-wise. Board games included! It doesn’t really like friends, or has friends, but it can’t help but communicate with other adventuring or creative llamas.
Captain Falcon

**Douglas Jay Falcon**, commonly referred to as **Captain Falcon** (Japanese: キャプテン・ファルコン, Hepburn: *Kyaputen Farukon*), is a fictional character and the protagonist in the racing video game series *F-Zero* by Nintendo. Within the series, he is a mysterious racer who is among the best on the circuit, as well as a renowned bounty hunter. A different version of the character serves as the protagonist of the *F-Zero: GP Legend* anime series.

In addition to appearances in spin-offs in the *F-Zero* series, He has appeared in other Nintendo properties, such as the *Super Smash Bros.* series of crossover fighting games. Despite the demise of the *F-Zero* series, Falcon remains one of the most recognizable and well-received Nintendo characters. The character has received positive reviews from critics.

Nintendo originally meant Captain Falcon to be the flagship character of the Super Nintendo Entertainment System, but this never panned out and Falcon was rarely seen in Nintendo media. He is described as an accomplished F-Zero pilot and renowned bounty hunter. In *F-Zero X*, it is rumored that his title of Captain came about because he was once an officer on the Internova Police Force. By the age of 36, Captain Falcon had built a reputation as one of the best bounty hunters in the galaxy, one that has earned him many enemies. This constant danger forces him to live in a sanctuary on a chain of islands off the coast of Port Town, where he spends most of his time. His desire for solitude is such that even after winning a race, he takes his award and quickly dashes to his home. Each of his home islands contains a different racetrack, allowing him to keep his racing skills at their peak while remaining relatively safe. In 2017, an interview with Akinori Sao F-Zero artist Takaya Imamura revealed that Captain Falcon almost the ambassador of the SNES. "Captain Falcon was originally the mascot character for Super NES. Even most people at Nintendo don't know that. When development of F-ZERO was almost complete, I was doing a bunch of illustrations and someone expressed a desire to make a mascot character for Super NES, with a name like Captain Something. So I started thinking about a character who would match the colors of the Super Famicom controller, with some red and blue and yellow."
Cop

You thought you’d seen it all on the Job until one night you saw something that the guys back at the precinct would never understand. Ever since then things have never been the same. Because you know what to look for now you see shadowy, evil business down every dark alley. While other officers cruise the streets at night looking for drunk drivers and vandals, you prowl the rough neighborhoods looking for the Unnatural.

Recommended Edges: Quick Draw (N); Strong Willed (N); Investigator (N) Starting Kit: A 9mm pistol; a badge; handcuffs
Gin and Juice

"Gin and Juice"

Level: 2

* Casting Time: 1 Action
* Range: 30 feet
* Components: V, S
* Duration: 1 hour

You infuse a single pint of gin or juice with magical energy, causing it to become a powerful potion. Any creature that drinks the potion within the next hour gains the following benefits:

* +2 to Strength and Constitution
* advantage on saving throws against being frightened or charmed
* resistance to poison damage

Additionally, if the drinker is a member of one of the five magical urban races based on the pillars of Hip Hop (MCs, DJs, B-Boys/B-Girls, Graffiti Artists, and Knowledge Keepers) they also gain +1 to their racial abilities and their spells for the duration of the spell.

This spell can only be cast once per day, and the potion loses its magic if not consumed within an hour of being created.
Porcupine Moreau

Porcupine moreaus are a blend of human and Porcupine. Small, squat and solitary, they are used for close quarter combat. They are mostly found in Canada. Porcupine moreaus are usually found in Forest based warfare units, used mainly for river and lake infiltration. The Quills of the porcupine moreaus are hollow and help in swimming.

Survival: +2 racial bonus for Forest Survival

Hearing: +2 racial Bonus to Listen Checks

Quills: 1d4 for damage, but 3d4 to pull them out (the barbs on the quills)
Grinder

The Grinder acts as the party's supplier of drugs and chemicals, both legal and illegal. They can use their knowledge of chemistry to create new and powerful substances, and their connections in the criminal underworld to acquire hard-to-find materials. They are also able to help the party navigate the dangerous world of drug dealing and distribution.

Attributes:

* Agility: d6
* Smarts: d6
* Spirit: d6
* Strength: d6
* Vigor: d6

Skills:

* Chemistry: d8
* Notice: d6
* Repair: d6
* Streetwise: d8
* Taunt: d6

Charisma: -2 Pace: 6 Parry: 5 Toughness: 5

Hindrances:

* Wanted: Street Chemists are often wanted by the law for their illegal activities.
* Greedy: They have a tendency to put profit over people and will do whatever it takes to make a quick buck.
* Bad Reputation: Street Chemists are often seen as shady characters and are often looked down upon by society.

Edges:

* Chemist: The Street Chemist has a vast knowledge of chemistry and can create a variety of drugs and potions with their kit. They get a +2 to Chemistry rolls.
* Quick Draw: The Street Chemist is always prepared and can quickly grab their weapon if needed. They get a +2 to Quick Draw rolls.
* Streetwise: The Street Chemist has spent many years on the street and has a good understanding of the criminal underworld. They get a +2 to Streetwise rolls.

Equipment:

* Chemistry Kit: A Street Chemist is always equipped with their trusty chemistry kit, used to create drugs and potions.
* Firearm: The Street Chemist is often armed with a firearm for protection.
* Cash: The Street Chemist always has a decent amount of cash on hand, acquired through their illegal activities.
Sidekick

You don’t know that you really understand what’s going on, but you consider yourself a loyal friend and aren’t about to let those that you care about go into danger without you there to watch their back. Your friends talk about all kinds of freaky stuff, and you’ve definitely seen some stuff that you can’t quite figure out. But so long as you have friends, it doesn’t matter to you what the world throws in your way.

Recommended Edges: Common Bond (N); Luck (N); Great Luck (N)

Starting Kit: A cell phone; extra ammunition; a baseball bat
Ivysaur

Ivysaur is a Grass/Poison-type Pokémon from the Pokémon series, appearing in Super Smash Bros. Brawl and Super Smash Bros. Ultimate as a playable character.[1] In the Pokémon series, it is the evolutionary form of Bulbasaur and evolves into Venusaur.

In the Super Smash Bros. series starting with Super Smash Bros. Brawl, Ivysaur appears as one of Pokémon Trainer's three Pokémon along with Squirtle and Charizard. Its standard special move is Bullet Seed, which involves it shooting seeds directly upward, its up special is Vine Whip, which has it attack with a vine that strikes upward, and its side special is Razor Leaf, which involves it throwing it a grass projectile forward. Its down special is Pokémon Change, in which the Pokémon Trainer returns Ivysaur and sends out Charizard, or sends it out if Squirtle is the active Pokémon. For the group's collective Final Smash, Triple Finish, Ivysaur attacks with SolarBeam.

Ivysaur has a certain amount of stamina, which decreases as he remains on the battlefield and weakens its attacking power. Ivysaur also has an extended grab in the form of two vines, but unlike other characters it does not function as a tether recovery; this is instead given to Vine Whip. In addition, Ivysaur, like in the Pokémon games, takes less damage from water attacks but takes more from fire attacks.

Ivysaur is found during the Subspace Emissary part of the game as a trophy sitting inside a cave before Pokémon Trainer battles Charizard. Pokémon Trainer throws a Poké Ball at it and it is caught. After that Ivysaur can be used during the campaign.

Ivysaur is voiced by Craig Blair, who previously voiced it in the Generation I-V Pokémon anime
Angel

To mortal eyes, you appear to be a radiantly beautiful man or woman. If they could see your true form, they would be blinded. You are an Outsider who has come to Earth to guide humankind in their struggle against the Darkness. Your home is some exalted alternate reality but you have chosen to leave it behind to do what you see as more important work here on Earth.

Recommended Edges: Arcane Background: Outsider (N), Attractive (N) Starting Kit: Fashionable clothes; a blessed weapon; an Enochian amulet
An Important Location

"Phillips" - This metropolis is known for its vibrant music scene and towering skyscrapers made of old boomboxes. It's a city that never sleeps and is always alive with the sound of music.

"The Breakbeat Capital" - This city is the epicenter of the breakbeat culture, hosting the largest breakdancing competition in the world, and home to many world-renowned DJs and electronic music producers.

"The Rap Kingdom" - This city is the birthplace of hip hop, home to many legendary rap artists, and the site of the annual hip hop summit. The streets are lined with graffiti and street art, reflecting the city's rich hip hop history.

"Livingston" - This city is known for its turntablist culture, with many record stores, clubs, and venues catering to DJs and vinyl enthusiasts. It's also home to a famous school of turntablism.

"The Funk Town" - This city is the center of the funk music scene, with many clubs, bars and venues that feature live funk bands and DJs playing funk and soul music. The city is also home to many famous funk musicians and record labels.

"Bumpass" - A city where the beat never stops, from the early morning to the late night, this city is known for its street performers and buskers, who fill the streets with the sound of drums and percussion.

"Essence" - This city is a pilgrimage site for soul music fans, home to many famous soul and R&B musicians and venues, and host to the annual soul music festival.

"The Jazz Quarter" - This city is known for its rich jazz culture, with many jazz clubs, bars, and venues that feature live jazz music. It's also home to many famous jazz musicians and record labels.

"The Reggae Island" - This city is located on a tropical island, known for its laid-back lifestyle and its vibrant reggae music scene, with many clubs, bars, and venues that feature live reggae music.

"The Bluesville" - This city is known for its rich blues culture, with many blues clubs, bars, and venues that feature live blues music. It's also home to many famous blues musicians and record labels.
PAC-MAN

**PAC-MAN** (Japanese: パックマン, Hepburn: *Pakkuman*) is a fictional character and the titular protagonist of the video game franchise of the same name. Created by Toru Iwatani, he first appeared in the arcade game *PAC-MAN*, and has since appeared in more than 30 licensed sequels and spin-offs for multiple platforms, and spawning mass amounts of merchandise in his image, including two television series and a hit single by Buckner & Garcia. He is the official mascot of Bandai Namco Entertainment. PAC-MAN's most common antagonists are the Ghost Gang — Blinky, Pinky, Inky and Clyde that are determined to defeat him to accomplish their goals, which change throughout the series. PAC-MAN also has a voracious appetite, being able to consume vast amounts of food in a short timespan, and can eat his enemies by consuming large "Power Pellets". He also appears as a playable character in the *Super Smash Bros.* series and in the film *Kamen Rider Heisei Generations: Dr. PAC-MAN vs. Ex-Aid & Ghost with Legend Riders*.

The idea of PAC-MAN was taken from both the image of a pizza with a slice removed and from rounding out the Japanese symbol "kuchi", meaning "mouth". The character was made to be cute and colorful to appeal to younger players, particularly women. In Japan, he was originally titled "Puckman" for his hockey puck-like shape, which was changed in international releases to prevent defacement of the arcade cabinets. PAC-MAN has the highest-brand awareness of any video game character in North America, becoming an icon in video games and pop culture. He is credited as the first video game mascot character and the first to receive merchandise.
Face

**Attributes:** Agility d6, Smarts d6, Spirit d8, Strength d6,

Vigor d6

**Skills:** Fighting d4, Intimidation d6, Notice d6, Persuasion

d10, Shooting d4, Streetwise d6, Taunt d6

**Charisma:** +2; **Pace:** 6; **Parry:** 4; **Toughness:** 5

**Hindrances:** One Major, two Minor

**Edges:** Attractive, Strong Willed
Elk Moreau

Elk Moreaus are a blend of human and elk. They tend to be lean like a runner. Male elk moreaus have a reputation for being chauvinistic. The female elk moreau has an innate combat skill that comes from defending herself and her young against enemies. Elk are very secretive so they make excellent spies. Overt elk moreaus are covered with brown fur. Males are the only ones with antlers.

Improved sense of smell: The elk moreau can use the listen skill for his sense of smell.
Investigator

### Stats

 Edge
 Meat
 Mind
 Style
 Synth

**Attributes:** Agility d6, Smarts d8, Spirit d6, Strength d6,

Vigor d6

**Skills:** Fighting d6, Investigation d8, Notice d8, Persuasion

d6, Shooting d6, Streetwise d8

**Charisma:** –; **Pace:** 6; **Parry:** 5; **Toughness:** 5

**Hindrances:** One Major, two Minor

**Edges:** Connections, Investigator
Program Llama

> Morse Code can come seriously in handy, so that’s why I’m gonna teach you it!
>
> Null to Steve, Episode (?)

IMAGE TBA

### Family

01001000 01100001 01100011 01101011 01100101 01110010 00100000 01001100 01101100 01100001 01101101 01100001 00100000 00101000 01100011 01110010 01100101 01100001 01110100 01101111 01110010 00101001 00001010, 01000111 01101100 01101001 01110100 01100011 01101000 00100000 01001100 01101100 01100001 01101101 01100001 00100000 00101000 01010011 01101001 01100010 01101100 01101001 01101110 01100111 00101001

### Status

01010011 01010100 01000001 01010100 01010101 01010011 00100000 01010101 01001110 01001011 01001110 01001111 01010111 01001110

### Likes

Morse Code, Binary Code, Programs, Computers

### Dislikes

People Who Don’t Listen, Computer Viruses, ̠̲̖̣̝͗̾͝₴̣̮̹̺̥͇̠̖̋ͧ̚͝Ɇ̸͕̗͇̙̱̓Ⱡ̭̥̀̎̋ł̷̗̪̖͕̞͈̓ͅ₣̡̩̰̜̻ͫ̓͐ ̥̦̝̯̦͔̗̉̌͋͊͝ͅĐ̡̠̲͛̓ͨɆ̲̺̬̪͍̳͍ͅ͏ͨ̂̅̏Ⱨ̮̤ͣ͜₵̘͖̪͚̼̼͖̠͊̈̊̃͢₮̯͈͓̌̃͒͠ł̧͎̥ͦⱠ͖̖̥ͭ̏͂͜₲

## About

Program Llama is a strange llama.. They seem to be quite complex design-wise, they have a delayed and laggy movement and their face is rather odd.. BUT THEY DO KNOW MORSE CODE! They love to teach Morse code in case any llama has to use it in an emergency, they also know binary code and are quite skilled with well.. programming as they have created their own little polygonal land in their home, a computer!

## Appearance

Program Llama is a polygonal black llama who is always surrounded by a white outline. Their facial expressions are quite unusual as they are usually something like ‘0v0’ or ‘T\_T’

## Personality

They don’t seem to show any sort of emotion with their facials but with their tone they can! They tend to use an excited tone when talking about Morse code, binary code and programs, an irritated tone when interrupted, and many more! They also tend to enjoy hovering around Steve.. Maybe it’s cause he is always happy to listen.
Charizard

**Charizard** (/ˈtʃɑːrɪzɑːrd/), known in Japan as **Lizardon** (リザードン, *Rizādon*), is a Pokémon in Nintendo and Game Freak's *Pokémon* franchise. Created by Atsuko Nishida, Charizard first appeared in the video games *Pokémon Red* and *Blue* (*Pokémon Red* and *Green* in Japan) and subsequent sequels. They have later appeared in various merchandise, spinoff titles and animated and printed adaptations of the franchise. It is known as the Flame Pokémon. Shin-ichiro Miki, the actor who voices James in the original Japanese version of the *Pokémon* anime, voices Charizard in both the Japanese and English-language versions of the anime. An orange, draconic Pokémon, Charizard is the evolved form of Charmeleon and the final evolution of Charmander. It also has two Mega Evolved forms, Mega Charizard X and Y, that were likely both designed by Tomohiro Kitakaze, the designer of Mega Charizard X, and are not permanent and always revert to the normal Charizard form once a battle is complete. It also has a Gigantamax form in *Pokémon Sword and Shield*, which changes its appearance and size for 3 turns, until it is Knocked Out, until it is returned, or until the battle ends.

Charizard is featured in the *Pokémon* anime series with the most recurring being from the main character Ash Ketchum. It is featured in printed adaptations such as *Pokémon Adventures*, in the possession of Blue, one of the main characters. Charizard appears in *Pokémon Origins* with main character Red as its trainer. In this series, Charizard is iconic, because it was the first Pokémon to Mega Evolve into Mega Charizard X and it helped beat Mewtwo. Charizard has received positive reception from the media, with GamesRadar describing it as "hands-down one of the coolest Pokémon out there". Charizard is the version mascot of *Pokémon Red* and *FireRed* versions, and makes an appearance on the boxarts of *Pokémon Stadium*, *Pokémon Ranger*, *Pokémon Mystery Dungeon: Red Rescue Team*, *Pokémon Mystery Dungeon: Explorers of Sky*, and *Pokémon Super Mystery Dungeon*. It has appeared in every entry of the *Super Smash Bros.* series, in an unplayable capacity in the first two games before becoming a playable character from *Super Smash Bros. Brawl* onwards. A Charizard also appears in the live-action animated film *Detective Pikachu*.
Kangaroo Moreau

Kangaroo moreaus are a blend of human and Kangaroo. They tend to have muscular Legs and small torsos; due to genetic manipulation weight has been altered so that the Kangaroo Moreau can move backwards, effectively. \* These moreaus can be found in Australia, New Guinea and Tasmania. They are mainly used by the military as scouts in the wilderness. Due to their high constitution they can go long periods without water.

Desert Survival (Ex): Many of the Moreaus came from the desert, so they get a +2 to their Survival rolls

Less water (Ex): The Kangaroo Moreau can go with out water for as many months as half of the moreaus Con modifier (round down).

Run: as the Feat

Covert: +2 Con, -2 Str Moderate: +2 Con, -2 Str, +2 Dex, -2 Int Overt: +4 Con, -4 Str, +2 Dex, - 2 Int

\* Because of the unusual shape of its legs and its bulky tail a kangaroo can't walk or move backwards very easily.
Hoodrat

Hoodrat Archetype for Savage Worlds in the Rhythmia Setting

Attributes:

* Agility: d6
* Smarts: d6
* Spirit: d6
* Strength: d6
* Vigor: d6

Skills:

* Climbing: d6
* Fighting: d6
* Stealth: d8
* Streetwise: d8
* Survival: d6

Charisma: 0 Pace: 6 Parry: 5 Toughness: 5

Edges:

* Alertness: +2 to Notice checks
* Low Light Vision: Ignore penalties for Dim and Dark lighting
* Streetwise: +2 to Streetwise rolls
* Two-Fisted: Can shoot or fight with two weapons without penalty

Hindrances:

* Wanted: -2 to Charisma rolls with law enforcement
* Overconfident: -2 to common sense rolls

Equipment:

* Sidearm: 2d6 damage
* Flashlight: Illuminates a 10 ft. area
* Pocket knife: Str+d4 damage
* Grappling hook: Used for climbing and making escapes
* Backpack: Carries supplies and gear

Special Abilities:

* Street Smarts: Can reroll Streetwise checks once per session
* Parkour: +2 to Climbing and Stealth rolls while moving through urban environments
* Fast Draw: Can draw and shoot sidearm as a free action.
Steve

Steve is the default skin of the Player in *Minecraft*. The name Steve was invented by developer Markus "Notch" Persson as a joke and was often formatted as "Steve?" prior to being formally adopted as the default name of the avatar. Before this, the name "Mr. Minecraft" was used for a guest role in *Super Meat Boy.* The character of Steve, along with the rest of the *Minecraft* world, is intended to be gender-neutral so as to avoid forcing the player to make decisions about gender. Despite this, as Steve has a traditionally "masculine" appearance and name, a feminine alternative named Alex was introduced in 2014; choosing Alex adjusts the model's arm proportions to be thinner, which is officially referred to as a "slim" model.

In Java Edition, it is possible to customize the avatar's appearance with a template (allowing for entirely player-made appearances), while other versions of the game offer skin packs and mash-up packs (mostly based on public domain characters, other gaming properties such as *Fallout*, *Banjo-Kazooie*, and *Mario*, and non-gaming media such as *The Simpsons*, *Adventure Time*, and *Stranger Things*). Within the limited lore of the game, Steve and Alex are indicated to simply be vessels of the actual player's manifestation in the *Minecraft* world, having no other discernable personality or role. Most of Steve and Alex's abilities come from tools. Unarmed, they are capable of walking, running, jumping, crawling, punching, and crafting small items (on a two-by-two grid). These abilities are augmented by the tools they create (usually on a Crafting Table, which utilizes a three-by-three grid). As a sandbox game, *Minecraft* has a variety of options available to the player depending on their playstyle: mining, building, farming, hunting, and adventuring are only a few.
Hot Llama

## About

This llama is one of the toastiest llamas ever! He’s always flaming hot and never seems to go cold, even when it’s snowing and there’s a blizzard! Maybe one day he’ll finally cool down and stop sweating.

## Appearance

Hot Llama is a red llama with green eyes and ash-covered ear tips and hind feet, however his front feet have small flames covering his hooves. He has orange hair and tail, tied up with cyan hair ties. He also wears a grey necklace, which nobody knows who gave it to him or where he found it.

### Concept Design

In Moose’s concept, he is plainly red with green eyes, with an enormous flame engulfing his whole body as he sweats from the heat.

Concept art for Hot Llama (by Moose)
Scientist, Weird

**Attributes:** Agility d6, Smarts d8, Spirit d6, Strength d4,

Vigor d6

**Skills:** Knowledge (Science) d8, Knowledge (Other) d6,

Notice d6, Repair d8, Shooting d6, Weird Science d10

**Charisma:** –; **Pace:** 6; **Parry:** 2; **Toughness:** 5

**Hindrances:** One Major, two Minor

**Edges:** Arcane Background (Weird Science), Gadgeteer
Hip Hop Magic Items

Sure, here are a few magic items inspired by 90's hip hop:

1. The Wu-Tang Katana

* Item Type: Weapon (Katana)
* Rarity: Rare
* Attunement: Does not require attunement.
* Description: This razor-sharp katana is adorned with the iconic Wu-Tang Clan symbol. When wielded in combat, the Wu-Tang Katana deals an additional 1d6 damage to enemies that are adjacent to allies of the wielder. Additionally, the wielder gains the ability to cast the spell "Fog Cloud" once per day, without requiring a spell slot.

1. The Biggie Crown

* Item Type: Headwear (Crown)
* Rarity: Rare
* Attunement: Requires attunement by a character with the proficiency in the Performance skill.
* Description: This gold-plated crown is studded with diamonds and emeralds. When worn, the Biggie Crown grants the wearer a +2 bonus to Charisma-based checks made against members of the opposite sex. Additionally, the wearer gains the ability to cast the spell "Glamour" once per day, without requiring a spell slot.

1. The Tupac Bandana

* Item Type: Apparel (Bandana)
* Rarity: Rare
* Attunement: Does not require attunement.
* Description: This black-and-white bandana is adorned with Tupac Shakur's signature. When worn, the Tupac Bandana grants the wearer resistance to bludgeoning damage. Additionally, the wearer gains the ability to cast the spell "Cure Wounds" once per day, without requiring a spell slot.

1. The Beastie Boys Boombox

* Item Type: Instrument (Boombox)
* Rarity: Rare
* Attunement: Does not require attunement.
* Description: This vintage boombox is covered in graffiti and features a built-in microphone. When used to perform music, the Beastie Boys Boombox grants the performer a +1 bonus to Performance checks. Additionally, the boombox can be used to cast the spell "Thunderwave" once per day, without requiring a spell slot.

Note: These magic items are designed to be flavorful and fun, but their effects can be adjusted to fit the power level of your campaign. Additionally, their names and descriptions can be changed to fit the specific 90's hip hop artists that inspire them.
Sephiroth

**Sephiroth** (Japanese: セフィロス, Hepburn: *Sefirosu*) is a fictional character and the main antagonist of *Final Fantasy VII* developed by Square (now Square Enix). Character designer Tetsuya Nomura conceived and designed Sephiroth as an antagonist to—and direct physical opposite of—the game's main character, Cloud Strife. The character was voiced by voice actor Toshiyuki Morikawa in Japanese. In English, Sephiroth has been voiced by Lance Bass in *Kingdom Hearts* and by George Newbern in all subsequent appearances, with the exception of *Final Fantasy VII Remake*, where he is voiced by Tyler Hoechlin.

Sephiroth is later revealed to be the result of an experiment by the megacorporation Shinra, in which they injected him with cells from the extraterrestrial lifeform Jenova when he was still a fetus. Upon discovering this, Sephiroth decides to follow what he believes to be his destiny and take control of the Planet, while Cloud and the game's other protagonists attempt to stop him. Sephiroth's background and role in the story are expanded in the *Compilation of Final Fantasy VII*. Additionally, he appears as a guest character in other video games and media, such as a recurring boss in the *Kingdom Hearts* series and as a playable character in *Super Smash Bros. Ultimate*.

Sephiroth has been well-received within the video game community and is highly ranked on many lists of the best video game villains and *Final Fantasy* characters based on his role in the narrative and his high challenge level.
Mage

An active practitioner of magic, you have at least been contacted and registered by the Conclave if you aren’t already a dues-paying member. You take the business of magic seriously and never use it for wasteful or frivolous ends. You know only too well the mischief that can be wrought by those who play with powers beyond their understanding. Whether or not you are an active combatant in the war against the Darkness you know exactly what’s at stake and are not blind.

Recommended Edges: Arcane Background: White Magic (N); Power Points (N); New Power (N)

Starting Kit: Rune-inscribed jewelry; a silver-shod staff; a spell grimoire
Baller

The "Baller" archetype in a 90's version of Spirit of 77 is a character who specializes in the acquisition and management of wealth and resources. They are often seen as the financial backbone of their crew, providing the means for their team to survive and thrive in the gritty streets of the urban fantasy world.

Role: The "Baller" is the team's money manager and resource provider. They use their street smarts and business acumen to acquire wealth, weapons, and equipment for the team. They are also the go-to person when it comes to making deals and negotiations.

Moves:

* Roll+Sharp. When you use your street smarts and business acumen to acquire money, weapons, or equipment,
	+ On a 10+, you acquire what you need and gain an additional benefit,
	+ On a 7-9, you acquire what you need but at a cost.
* Roll+Cool. When you make a deal or negotiate with a contact or an enemy,
	+ On a 10+, you get what you want and gain an additional benefit,
	+ On a 7-9, you get what you want but at a cost.
* Roll+Sharp. When you use your knowledge of the black market to find an illegal or hard-to-find item,
	+ On a 10+, you find it and gain an additional benefit,
	+ On a 7-9, you find it but at a cost.
* Roll+Cool. When you are trying to blend in with the wealthy or powerful,
	+ On a 10+, you fit in seamlessly and gain an additional benefit,
	+ On a 7-9, you fit in but at a cost.
* Roll+Sharp. When you use your financial resources to help your team,
	+ On a 10+, your team receives the help they need and gain an additional benefit,
	+ On a 7-9, your team receives the help they need but at a cost.
Breakers (B-Boys and B-Girls)

The "Breakers" are a race of beings with superhuman agility and the ability to alter their own crystalline bodies. They have the ability to generate energy blasts through their movements and use breakdancing moves as a method of battle. Because of the poor tensile strength of the Breakers' skin, it is amazing that they can do these maneuvers. For example, a Breaker who can perform a dead fall drop without developing a skin fracture would be considered an outstanding dancer.

* Ability Scores: High Strength and Dexterity
* Proficiencies: Athletics and Acrobatics
* Special Abilities: Able to enhance their physical abilities through breakdancing. They can also summon blasts of energy through their movements and use their breakdancing as a form of combat.
Poppy Rees

**Poppy Rees** is a character featured in the Apple TV+ series, *Invasion*.

Poppy is one of the students from the bus crash.

## History

### The crash

Poppy is aboard the bus on a class field trip when it crashes due to Caspar having a seizure and Mr. Edwards becoming distracted, leading to him driving the bus off a cliff.

With the exception of Mr. Edwards, who is badly wounded, the kids all escape the crash with minor cuts and scrapes. And that night, they set up camp, start a fire, and choose leadership.

After Monty loses control of the group, they scale the cliff back to the road, where they find scattered pieces of a fallen satellite. Monty attempts to regain control and prevent them from leaving, but the group follows behind Caspar.

### Staying at the truck

The group find an abandoned food truck and run towards snacks and drinks in the back. However, when the group splits in half, Poppy decides to stay at the truck whilst Caspar leads the other half home.

## References

1. ↑ Season 1, Episode 2: Crash
2. ↑ Season 1, Episode 3: Orion
3. ↑ Season 1, Episode 4: The King Is Dead
4. ↑ Season 1, Episode 5: Going Home
Children's Story

This spell is a powerful storytelling spell that allows the caster to transport their audience into the story they are telling. It can be cast by bards, sorcerers, and wizards.

## D&D 5e

* Level: 3
* Spell School: Illusion
* Components: V, S, M (a small piece of parchment and a quill)
* Casting Time: 1 action
* Range: 30 feet
* Duration: Concentration, up to 1 hour
* Target: Up to 10 creatures within range
* Saving Throw: Wisdom (if target is unwilling)

When cast, the spell creates an illusory scene that surrounds the target creatures, immersing them in the story being told by the caster. The targets can see, hear, and even feel the events of the story as if they were happening in real life. The story can be anything, from a simple fairy tale to an epic adventure, and the caster can use this spell to entertain, educate, or even manipulate the minds of their targets.

## Savage Worlds

* Type: Arcane
* Rank: Novice
* Range: Touch
* Duration: 1 hour
* Trappings: The spell requires the use of a small piece of parchment and a quill, which must be used to write the story before the spell is cast.
* Effects: The spell creates an illusory scene that surrounds the target creatures, immersing them in the story being told by the caster. The targets can see, hear, and even feel the events of the story as if they were happening in real life.
* Special: The spell can be used to entertain, educate, or even manipulate the minds of the targets.

In both systems the spell requires some form of writing the story and the story must be read while the spell is active. It's a powerful tool for storytelling and can be used for different purposes, from simple entertainment to more serious matters, like psychological warfare, education or propaganda.
Amateur

Usually someone young who doesn’t know any better, the Amateur is someone who has become exposed to the dark truths of the world and seeks to join the battle against darkness without fully understanding the consequences. If they don’t grow up fast they’re likely to become some monster’s next meal.

Recommended Edges: Fleet Footed (N); Luck (N); Quick (N) Starting Kit: Comfortable running shoes; a flashlight; a wooden stake
Flying Squirrel Moreau

Flying squirrel moreaus are a blend of human and flying squirrel. These moreaus tend to be small, quiet, and very socialible. They make excellent airborne troops, coupled with their fast breeding period. They are many can be found in US Army secret airdrops. Overt squirrel moreaus have gray brown fur, large dark eyes, and loose skin between their arms and legs. These friendly moreaus have even been known to work very well with bat and owl moreaus

Flight: a squirrel moreau can glide 2.5 ft for every foot they are above ground.

Covert: +2 Dex, -2 Con Moderate: +2 Dex, -2 Con, +2 Cha, - 2 Str Overt: + 4 Dex, -4 Con, +2 Cha, - 2 Str
Maura Gambino

Attributes - Strength 2 Dexterity 4, Stamina 3, Charisma 2, Manipulation 2, Appearance 2, Perception 3, Intelligence 3, Wits 2

Abilities - Awareness 2, Dodge 5, Empathy 2, Expression 2, Streetwise 2, Crafts 3, Drive 2, Security 2, Technology 2, Computer 3, Finance 1, Linguistics 1

Advantages - Contacts 2, Exposure 1, Fame 1, Resources 5

Edges

Virtues - Mercy 1, Vision 1, Zeal 2

Conviction 4

Willpower 6