Nabatea

Sothis' Nabatea is a custom civilization created by Kobazco.

This mod requires Gods & Kings/BNW.

*Steam Workshop Page*

## **Strategy**

Sothis' Nabatea is a curious, somewhat luck-dependent civilization that primarily relies on the wide array of abilities given to units from its UA, Blood of the Progenitor God, to succeed; your crest abilities -- available to all land military units -- for the most part are pretty good, with all of them being fairly serviceable to some degree. Unlike other random promotion units, none of these effects will do you any harm save for potentially the Crest of Gautier (+50% when attacking, -50% when defending), so you don't have to worry about having to scrap units because they obtain a promotion that hinders their ability to fight.

The Children of the Goddess are, for the most part, superior Workers despite their slightly increased Production cost. Their ability to transform is fairly handy to have, given their reliable scaling to the most recent infantry unit, but only has a handful of uses; the first being obviously to protect the unit when enemies are looking to snatch it up, but the second more interesting application comes from the Children of the Goddesses' berserk state. Though not a viable strategy early on when you'll only have a limited number of available CotG's, you can use these units in their enraged state to harass neighbors, whether at peace or war, and have them do the fighting for you without much consequence on your end. This strategy can also be used, arguably more or less effectively, with units who earn the 'Crest of the Beast' promotion, letting them do this at will with more promotions to boot. Past this, though, the Children of the Goddess on your side are best reserved to let other more experienced units do the front line fighting with more promotions to enter combat with.

Lastly, the Holy Tomb is an adequate upgrade to the Temple. While Sothis doesn't make the best use of Faith without the support of mods like KFER -- due to the added inherit ability to Faith-buy units -- it's still a decent bonus in its own right. The Science bonus is mainly going to be useful based on how early you get Philosophy, although it may be a bit too late to take advantage of if you're going for National College first.

### **As an Opponent**

Sothis tends to be a rather fickle leader, easy to win the trust of if you leave her alone but bitter to no end should you do her any wrong. In the beginning, she'll largely focus on Faith and Growth before shifting over to Science later on. Culture and Her UA bonus works surprisingly well for the AI given their superior ability to pump out units on higher difficulties, granting Sothis the advantage of a diverse and superior army to the average AI. CotG's also building improvements faster works great for Sothis' favor, particularly on Immortal/Deity as Sothis will start with 1 or 2 CotG's.

## Attributes

     **Children of the Goddess** (Worker)
* Costs +14% more to produce than normal workers. [80 vs. 70].
* Creates improvements 25% more quickly.
     **Holy Tomb**(Temple)
* Slightly more expensive than the temple to produce.(?)
     **Divine Beast**(Transformation; no replacement)
* Strength scales with era.
* Every turn, the Divine Beast is at greater risk of going berserk and becoming a barbarian unit.
* May choose to manually revert back to Human form.
* 5 turn cooldown before they may transform again.
* Maximum of 5 turns transformed.

Start Bias: Desert

1. Zanado
2. Oghma
3. Magred
4. Remire
5. Varley
6. Airmid River
7. Charon
8. Myrddin
9. Tailtean Plains
10. Gronder
11. Merceus
12. Gaspard
 **Spy List**

1. Cichol
2. Seiros
3. Cethleann
4. Indech
5. Macuil
6. Seteth
7. Flayn
8. Cyril
9. Grieth?
10. Cryyl
 **Crests**

* Mystery Crest
	+ This Mystery Crest will be revealed after this unit enters combat for the first time.
* Crest of Blaiddyd
	+ +50% Experience Gained. +20% bonus when attacking.
* Crest of Charon
	+ +10% bonus attacking. Unit may move after attacking.
* Crest of Daphnel
	+ +20% bonus when attacking. +1 visibility range.
* Crest of Dominic
	+ +20% bonus when attacking. Nearby enemies suffer -10% penalty in combat.
* Crest of Fraldarius
	+ +10% Combat Strength. Unit will always heal no matter what action they take, but heal less overall.
* Crest of Gautier
	+ +50% bonus when attacking, -50% penalty when defending.
* Crest of Gloucester
	+ +1 Range if applicable. Otherwise, +25 bonus when attacking.
* Crest of Goneril
	+ +15% bonus when attacking. Has a 25% chance to withdrawal from attacks.
* Crest of Lamine
	+ This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.
* Crest of Riegan
	+ +50% Experience gained in combat. Heal 15 HP when defeating an enemy.
* Crest of the Beast
	+ Unit may transform into a Divine Beast, immediately going berserk.
* Crest of Cethleann
	+ This unit and all others in adjacent tiles heal 10 additional HP.
* Crest of Cichol
	+ +20% bonus when defending. This unit heals an additional 5 HP when healing.
* Crest of Indech
	+ +20% bonus when defending. Unit may attack twice.
* Crest of Macuil
	+ Ranged attacks are 30% more powerful. Unit ignores ZOC.
* Crest of Aubin
	+ +1 Movement. Unit may move after attacking.
* Crest of Chevalier
	+ Unit heals for 30 HP when defeating an enemy.
* Crest of Noa
	+ +30% bonus when fighting in friendly lands.
* Crest of Timotheos
	+ +25% bonus when fighting outside of friendly lands.
* Crest of Seiros
	+ +20% bonus when attacking. +15% bonus when attacking cities.
* Crest of Ernest
	+ Unit ignores terrain cost.

## **History**

### **Nabatea**

In ancient times, the progenitor god arrived in Fódlan from an unknown location far away, often theorized by humans to be from the Blue Sea Star. She took on a humanoid form and used her blood to create her children, the Nabatean people. For a while, the Nabateans were able to coexist with the native humans of Fódlan, scattered across Fodlan and acting as rulers while sharing knowledge and skills to help them build a prosperous civilization: Agartha.

Eventually, the Agarthans turned away from the progenitor god's teaching, warring among themselves and advancing their technology ever further, to the point that they began to consider themselves to be gods as well. They even challenged the progenitor god directly. The ensuing war devastated the continent, forcing the progenitor god to spend an immense amount of time (implied to be at least a thousand years) and to expend most of her energy to heal it and then retire to her Holy Tomb at Zanado in the Oghma Mountains to slumber. The Agarthans who escaped the wrath of Sothis (the progenitor god) retreated underground and began plotting their long revenge, becoming Those Who Slither in the Dark.
Later, Those Who Slither in the Dark secretly manipulated a bandit named Nemesis, who sought to liberate Fódlan from invaders, into breaching the Holy Tomb and killing the progenitor god in order to forge weapons such as the Sword of the Creator and create the Crest of Flames from her body. Nemesis then slaughtered the Nabateans at Zanado, and bestowed Crests upon his strongest warriors, the Ten Elites, as well as weapons crafted from the bodies of the slaughtered Nabateans; together they defeated the invaders and Nemesis became a king. Only Rhea (the lone survivor at Zanado) and four other Nabateans (who were living elsewhere at the time), including Cichol and his daughter Cethleann, are known to have survived the extermination of their people. Enraged and grief stricken by the loss of her mother and people, Rhea took on the name/identity "Seiros", gathered the surviving Nabatea and persuaded Wilhelm Paul Hresvelg to ally with her in opposition to Nemesis, giving him her own blood and the Crest of Seiros. Wilhelm founded the Adrestian Empire with Seiros' assistance, ushering in the War of Heroes. After nearly a century of fighting, Seiros slew Nemesis in Imperial Year 91 at the Tailtean Plains. Following the war, Seiros used the Church of Seiros to rewrite history and hide the origins of crests, Heroes Relics, Nemesis, and the Ten Elites.

### **Sothis**

She descended upon Fódlan several thousand years in the past and took on a human form to live among the people. Her blood was used to create a race of beings called the Nabateans, also known as the Children of the Goddess. Her descendants would help pave a future for Fódlan of great technological and societal advancement. Her blessings were soon abused by the people of Fódlan, more specifically the people of a civilization named Agartha, leading to countless, pointless wars and even attempted to kill Sothis herself, seeing themselves as gods. The war resulted in massive bloodshed and Sothis exhausting her power to restore the land, taking place over centuries. One of her final children, Rhea, was born just as she finished restoring Fódlan. Needing to recover, she rested in the Holy Tomb, while the remaining Agarthans went underground.

A secret underground civilization composed of the remnants of Agartha, known as Those Who Slither in the Dark, used Sothis's vulnerability to their advantage. They convinced a lowly bandit, Nemesis, to raid the Holy Tomb and steal Sothis's remains. Using her blood, they planted her Crest of Flames into Nemesis, while also fashioning her bones using their technology to create the Sword of the Creator, a sword of unparalleled power when used in tandem with the Crest of Flames. Nemesis subsequently slaughtered many of the remaining Nabateans at Zanado using the sword, and Those Who Slither in the Dark used their blood and bones to create Crests and Heroes' Relics for at least eleven of Nemesis's allies. Rhea, the only survivor of the massacre, enraged and grief-stricken by the slaughter of her people and the theft of her mother, took on the name of Seiros and waged war against the King of Liberation to avenge her family and reclaim Sothis's remains. In the process, she founded the Adrestian Empire and the Church of Seiros, the latter devoted to the worship of Sothis.

### **Dawn of Man**

Greetings to you, oh great Sothis. You who are also known as the Beginning and gave birth to Fódlan's people. You worked tirelessly among your children to bring gifts of knowledge to the people of Fódlan, and were quite proud of your own work. But soon the true natures of humans became clear, and they did nothing but clash with one another. And so you, the Progenitor God, decided to reset everything. The lands of Fódlan were sent back to how they once were, and your children were left to tend to you during your long slumber.

Oh great Sothis, long have you slumbered. During this time you were killed by a man known as Nemesis, and you and your children were transformed into terrifying tools of war. Now you have been revived through an unknown method, and those who are left of your children look to you once more. Will you rebuild Nabatea and bring your children together once more? Will you build a civilization to stand the test of time?

## **Music**

Peace - The Spirit Dais

War - Fire Emblem Three Houses - Main Theme

## **Mod Support**

* Kiang's Fire Emblem Religions - [1]The Church of Seiros
* Civ IV Traits in Civ V - Spiritual, Inventive
* OST - FE3H OST
* Fire Emblem Leader Affinities - Light
* The Emblem Project
* Fire Emblem Weapon Triangle

## **Screenshots**

Sothis in game setupSteamworkshop thumbnailExtra "So This" iconExtra "So This" leader screen
## **Trivia**

Was mostly made as part of a tutorial/celebration stream by Kobazco.