Ezo Ainu

**"End my suffering."**

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"*Stop comparing me to Ebisu. I refuse to live in the shadow of my brother for the rest of my career, I am my own person too. One day people will know me as Ezo Ainu, not just Ebisu Ainu's brother.*"

**Ezo Ainu** (イジオ エーニュ ijio eenyu) is a Pro-Hero and the younger brother of Ebisu Ainu, having been raised second place to Ebisu throughout his life. Determined to gain his own identity as a hero from his own making, Ezo is very competitive with his brother, with the two of them usually at eachother's necks to come out at top. Known as the more aggressive brother compared to Ebisu's laid back attitude, Ezo exerts his fury into forming a ferocious reputation, as his violent behaviour has helped him fight off countless villains and criminals. Known as the **Nimrod Hero: Shikari** (ニムラッド ヘロ シカリ nimuraddo hero shikari), Ezo is usually one for tracking down escaped inmates who the police call for.

## Appearance

Ezo is quite muscular for a man his age, although these are usually kept under his clothing unless displayed during a large fight. He was born with silver locks to match his grey eyes, having a more messy hairstyle that spikes out in all directions. Ezo's hair covers all around his head, especially in the forehead region although does have the ears perk out from the sides. There are at times where Ezo ties his hair back into a ponytail, though this is usually for more formal or clean events, or when his hair grows too long. His bland yet confronting expressions seem to put many other people on edge, making himself out to be an unwelcoming person to those he meets. It is rare to even see a smile form on Ezo's face, as it is rare to see any other expression than doesn't speak out bellicose or boredom. His upright posture does his to be as tall as he can be, either to tower over those shorter or reach to those taller.

His hero costume is simple with some benefit to his quirk, exposing skin to where he can activate his quirk and some defence, bearing a sort of primitive theme to the suit. Ezo typically has bandages wrapped around his wrists and calves, with a bit of layers going down to the middle of his feet. He does not wear any shoes and relies on the bandages on his feet to provide the much needed protection. He wears fur pants coloured with navy blue, and an orange scarf wrapped around his waist as a sort of belt. He does not wear anything on his upper body, except at times more bandages that conceal the damage from a previous fight. He is usually seen with the large, maroon coloured cloak that acts as a sort of cape at times. This cloak reaches down to the bottom of his knees and has a hood that Ezo can wear over his head during harsh weather or concealing his identity.

Casual attire is something rare for Ezo to be seen wearing, as he tries to put himself on hero work as much as he can. When he does take the time off work, Ezo can usually be seen wearing a plain, collard, buttoned up shirt with the sleeves rolled up to his elbows. Jeans is worn and held up by a simple leather belt that is strapped around his waist with a gold buckle securing the piece of clothing. In an effort to be ready incase for the worst, Ezo can also be seen wearing sandals or flip flops with his attire, even during colder seasons. Thus, he tries to expose as much as skin as possible in order to do so. If not, Ezo wears a couple of white trainers along with short, white, ankle socks. When not doing anything dangerous or aggressive, Ezo sometimes has his phone out, with his face to the screen until his attention is taken somewhere else.

With a few changes to his appearance, Ezo can switch from looking younger than what he is to what he really is. With his hero suit and messy hair, Ezo almost looks a year or two younger than what he really is. But when the hair is pulled back into a pony tail and the upper wear of his body is removed, Ezo looks to be somewhere around the mid-twenties. This change of appearance can be confusing and deceiving for some people, having fooled people such as Takara Minami to thinking that they were the same age. To some speculation, Ezo could even look older than what he is if he were to grow a full beard. Some even theorise that he may even look younger with his head shaven clean. His short messy hair remains that way even when combed down, and doesn't change until he grows it out.

Hero outfit.Ponytail.

## Personality

"*My parents and brother expected that I'd become a villain with the way I used my quirk and the attitude I had with other people. I couldn't let that define me, so I became a hero to prove them wrong, that people like me don't always end up being the bad guy.*"

The way Ezo presents himself to the public is an aggressive being, who uses this as a way to either initiate a fight with other villains or scare off weaker ones. He shows no apathy for other people, and could very much care less about those around him. However, as his job as a hero, he is instructed to protect them with his powers, even if Ezo does not agree. Ezo isn't in the hero business for other people however, protecting innocents and such, but rather for himself as to prove a point. The only people he would be willing to interact with are villains and criminals, where he is able to take them on and bring them in for detainment. Ezo does not appreciate people getting in his way, and will often try to clear out as many civilians as he can before taking on the problem that is disturbing their peace. His violent and bellicose behaviour seems to be an issue with other people, and proves to be the only thing that is holding Ezo back from reaching higher up the hero charts. Despite showing the ability to apprehend and fight off evil, he isn't too popular with the press or the people of Japan, and can usually be talked about negatively or minimally by the press. This in turn only fuels Ezo's aggression and hostility to other people, as well as driving him to succeed as a hero that people wouldn't expect.

This has shown to be in high contrast with the way his brother displays himself to the media and public. Whilst Ezo is a hot headed hero who only cares for taking on the villains, Ebisu shows willingness to respect and serve the community. Since they were children, both Ezo and Ebisu have been competing to see who is the better hero, with Ebisu usually coming out on top. With Ebisu's success, Ezo strives to become better than his brother, only furthering his point that he's only in the hero business for himself and himself only. Ezo does not hold his brother in high regard, but often compares his capabilities to Ebisu's own in order to better train his attributes. Both brothers do not share a liking to each other, but rather a friendly competitiveness that can turn violent at times. Ezo has shown to become much more aggressive and violent when agitated by his brother compared to when other people do so. With his brother in the top one hundred of the Japan Hero Billboard Chart, Ezo has only gained the motivation to beat his brother in hopes of placing higher, but even then Ebisu recognises his brother's attitude being the thing holding him back. Ezo is always willing to have a sparring match with Ebisu, and vice versa on Ebisu's side.

The training that Ezo puts himself in is shown to be quite intense and is almost unbearable for other people that try it. Whenever Ezo isn't on hero patrol work, fighting villains or hanging around "friends", he is most often training his body. He does not mind any sort of limits placed onto his body, and works to lift them or break them in order to become better. For Ezo, the "no pain, no gain" motto is the base of all his workout sessions. He has implemented several features to the program so that it progresses his abilities whilst also retaining their quality, making sure that he only improves instead of declining. He usually spends one to three days of training his body non-stop, doing it out of the public eye as to remain concentrated on himself. He gets easily annoyed during these sessions and can get quite violent if there was someone to disturb this period or training. Because of this, Ezo is very fit and is very picky with what he eats as a result of it, having adjusted his diet to make sure that he is eating "healthy" foods whenever he goes out to eat. Compared to that of Ebisu, Ezo's body is the one that is the most sharp as Ezo has more of a drive to be stronger than Ebisu than Ebisu is to Ezo. His workout sessions explain the reason to why Ezo has little friends, with very few people being able to remain by his side despite his common absence.

Despite his outward aggression to other people, he does not fall so easily to being manipulated, as his selfish mind keeps him from following the orders of other people. He is his own person, and would only follow something if it made sure he could continue being a hero, or allowing him to reach higher on the hero billboard chart. People such as Metarutorōru, who have tried taking advantage of Ezo's violent nature. This can usually end up with those manipulating him facing the anger that they tried directing to another cause. He has a headstrong yet stubborn attitude, as he will only really take orders from himself, being very complicated when having to take orders from another hero. He is hard to be teamed up with, and very uncooperative at times, however some people have been able to break through. Ebisu and Steph Guinto, two other heroes that have a reputation for being some of the high levelled hunters in Japan are able to cooperate at times with Ezo, even if he doesn't look like he will. This common trait of being able to track and chase down targets is something that will persuade Ezo to help, as seems to be the only thing that Ezo can properly do as teamwork. Be it as a way to show that he can be better than Ebisu during missions or the opportunity to sharpen his skills as a hunter, Ezo is only willing to help provided he gets a challenge from the initial chase.

Ezo takes his role as a hunter quite seriously and is recognised among some of the best trackers and chasers in Japan. He rarely lets his targets get away from him so easily, and when someone manages to slip through his grip, Ezo becomes ever so more determined to catch them. Besides Ebisu, Ezo gives some of the harshest chase that some villains have ever experienced, as Ezo does not give up so easily as he traverses through the environment with skill and grace. The chase of a hunt is what Ezo enjoys the most, and will make sure to do as much as he can throughout it. There are at times when some targets manage to escape, but Ezo doesn't mind as much when the chase has been worth his while, whilst being reasonable with its outcomes. He becomes disappointed when his prey is caught way too easily, leaving him to find some other way to satisfy his hunter persona. Beca use of this, he has attracted the attention of the IBQS, who run the Aegaeon, often hiring him to capture escaped inmates from normal prisons, whilst also apprehending strong villains to be held with the grand prison. At times, Ezo has proven his worth to the organisation on many occasions and so has earned their trust as one of their most respected affiliates. He garners the same respect as their Enriyes Elite Guard at the Aegaen rather than a normal visitor.

The media has presented Ezo mostly in a negative light, and so are not taken kindly by him. He sees them all as a plague and an irritation, and can get in the way of his work like any other normal civilian. He refuses to take any interviews with any reporters and will resort to running from them when they prove to be persistent. When chased down by the press, Ezo himself becomes the prey as he tries to escape them, usually making his way out from any undermining interviews and stories. Ezo recognises that using his quirk as a means of escape can risk harming the reporters, who in turn would use this as a reason to belittle Ezo on television or on the paper. Other than being the punching bag of the news, Ezo often sees his own brother on the television or in the newspaper, being held in a high light that respects any work that he has done. When working with other heroes, Ezo will be sure to have left by the end of their task, in hopes of leaving his accomplices to deal with any questions revolving around the mission. Whilst the press does try to find a way for Ezo to be held in a bad light, his associates usually find a way to keep them back. Ezo has a particular disliking to the people who run the Hero Billboard for Japan, as they have stirred a competition between some of the heroes to reach the top, as well as giving him a sense of where he is on the list.

During fights, Ezo can either be one of two things; calm and relaxed, or violent and aggressive. He has displayed control over a situation as well as a determination to continue a fight. His stubborn attitude does however seem to not help him in most cases, as he feels as he has control over a fight when he doesn't really. This just pushes him to strive to come out on top however, and this motivation can either win or loss the battle. Even when he is crippled at times and is obvious that he can't get out, Ezo seems to continue fighting on to make sure that he has put in as much effort as he can to winning. However, he is not suicidal and will stop when he knows that there is no chance of him getting out and winning. He knows the limits of his powers, and will try to do as much as he can in other ways in order to win a fight. He can also get quite destructive, damaging other buildings whilst fighting as to create large scaled attacks that risk the lives of other civilians. It seems the more destruction, the better for him, as it gives him a thrill of excitement when battling in complete chaos. He is careful with his attacks, and doesn't seem to enjoy having too much of a complicated plan, as he would rather head right into battle without properly preparing himself.

## History

Ezo was born in the Yamanashi Prefecture, in a home not too far from the Aokigahara forest. Both parents worked as local officers for their town, spending some time on the side looking through the Aokigahara forest in search for people. Both Ezo and his brother, Ebisu, had a healthy relationship, as they would often visit the forest in order to play around with their quirks. Inspired by their parents to serve the community, Ezo and Ebisu trained within the grounds of the forests to see what they could do. Ebisu on one hand proved that moving through the terrain was easy with the use of his quirk, whilst Ezo proved that destroying the terrain was easy with his. As they grew up, Ezo and Ebisu only got closer as they trained alongside each other, the both of them taking on workout sessions that trained their bodies. His behaviour early on was disturbing to his parents, who did not think of Ezo as a hero, but more so a villain. Ebisu on the other hand was more sympathetic and cared for his younger brother. Soon, Ebisu had to leave his home in order to attend a hero school not too far, leaving Ezo to stay with their mother and father.

Ezo and Ebisu's relationship as brothers quickly drifted apart, the both of them becoming competitive with each other. With Ebisu becoming confident with his powers, a strange turn of attitude was presented when Ebisu came back to visit his family, which turned the relationship with his brother sour. Soon enough, Ebisu sided with his parents' perspective and saw that Ezo may not be fit to become a hero. This caused Ezo to view his older brother in a different light, with Ezo determined to prove himself better than Ebisu. As Ezo left middle school and came to the stage of enrolling into a higher education, Ezo chose to leave home just like his brother. Ezo wanted to go even further and enrol into a school that was farther than the one Ebisu chose, with visits to his family becoming even more rare as time went on. Soon enough, Ezo didn't visit his family for a whole year before making an appearance due to all the training and study he had put himself under in order to becoming a hero.

His time during the hero course at his school was not wasted, at the price of having a normal life. The determination to becoming a hero had blinded Ezo, scoring him into the top places within his class and even at school. Ezo graduated with a certified Hero Licence, and was immediately taken into the Hero Agency he was trained in when he was in his first year of highschool. Coming out as one of the top sidekicks in that agency, Ezo left to pursue his own goals, meeting a plentiful of heroes, whom held no future relationship with Ezo. Ezo's aggressive nature and attitude, watching from the sidelines as his brother was slowly rising in the Hero Billboard Charts for Japan. His motivation to become better than Ebisu was lifted and amplified, as he started to work more in order to improve his reputation to the media. His attitude however was holding him back from getting him close to Ebisu as he wasn't favoured as much by the public.

The top hundred heroes were announced, where Ebisu had a place in much to the displeasure of Ezo. With Ebisu becoming a known figure in the Japanese hero community, Ezo was more than driven to reach the charts. Not for the fame or fortune that it provided, but to prove a point to his brother and parents that he was more than capable of becoming a hero. Ezo went through a period where he was hunting down villains all over the city, helping police officers search for escaped crooks and criminals who were hiding within the country. His count could only be matched by Ebisu, nonetheless, Ebisu was favoured due to his outward appearance and behaviour compared to Ezo's. Whilst Ezo had attacked and even taken down some extremely large opponents, he was not too popular with the media, and shared the same hostile feeling against eachother.

Not too long after the new Billboard Chart, Ezo disappeared from the face of the earth without a trace, with much speculation from the media. After a couple of months, Ezo reappeared during a fight between a villain and his brother, whom were fighting in broad daylight. Having trained intensely and extensively for the period of time he was gone, Ezo made himself known to the world as he joined in the fight, delivering a swift punch to the villain, knocking it down in shock. With both brothers reunited for the time, both Ezo and Ebisu were able to bring down their target and restrain it, where they were sent to the Aegaeon on recommendation by Ezo. With much of the spotlight on Ebisu, Ezo disappeared for only a few weeks, only to reappear to take down another villain that was disturbing the city. It is unknown where Ezo was during the West District Bombings.

Not long after the Yabura Renai Hotel Assault, Ezo crossed paths with the soon to be Black-Blood Triad leader, Metarutorōru and his parter Violetta Ivanov. Although never having even heard of eachother, Ezo was able to deduce that the metal being was behind the attack on the hotel and immediately went in for the apprehension. Violetta was able to distract Ezo for the meanwhile as Metarutorōru went to escape, which Ezo didn't allow as he was able to keep Metarutorōru in the area. Metarutorōru was beginning to become annoyed, and it wasn't long before he would take matters into their own hands as they fought back against Ezo, throwing him through brick walls and such. Their fight was long and strenuous, tiring out both Ezo and Metarutorōru, before Violetta was able to get up close to the hero and strike him down.

With both villains leaving the premises and allowed Ezo to slowly die, Ezo was left in an area where not too many people could walk by, leaving him with a great chance of dying. Despite this, Takara Minami was able to stumble onto the dying hero, and brought him back to her shop to tend to his wounds. Doing what she could, Takara was able to mend some of the damage but not all of it. Recommending that Ezo should go visit a hospital, Ezo complied and awaited for an ambulance to pick him up. There was little news of Ezo's injuries, with the only news that was brought up about it was journalists ridiculing Ezo on his incapability to stand. Much of this attention was not only responded negatively to by Takara, but fellow heroes Ezo knew well such as Steph Guinto and even his brother.

Recovering from the damage he sustained, Ezo immediately returned to the action as he resumed his hero duties. Ezo was beginning to work harder than before, even coming into contact with the IBQS, who have become one of his trusted contacts with villains they need detaining. Although Ezo still had the personality that the public did not really care for, his actions had a lot of impact on the environment around them. With his appearance all over the city, Ezo, along with Steph Guinto and Ebisu had formed a part-time team where they would join together in hunting down criminals and villains. With most of the focus being on Ebisu, Ezo and Steph were able to hide away from the media, who looked to put Ezo on anything he did in a bad light. Even though he was getting closer to his brother, Ezo was still keen on becoming better than Ebisu.

## Quirk and Abilities

**Red Orb** (あけ たま ake tama): Is an Emitter-type quirk that gives Ezo the ability to form red orbs that explode upon detonation; either from colliding with a target or by Ezo himself. These red orbs can be just as destructive as Ezo wants them to be, although being naturally destructive, it does require skill and experience in order for one to use them in a non lethal way. Ezo describes the base power of his quirk to match that of a grenade, and can reach levels to where walls are easily knocked down by one of the spheres. Years of training and meditation have been able to keep his power balanced in the way he uses them today in his hero work. His ferocious power feeds off his negative energy, sort of embodying the anger and frustration that Ezo usually shows off to other people.

The quirk requires open skin in order for the red orbs to be created, which Ezo's hero suit also allows due to the little less clothing he wears. Whilst this does decrease the amount of protection Ezo may initially have, it does compensate with the power he gains from using it. He can form and launch them from his hands, feet, back, torso and even his face, making it accessible where ever. Piercing, small or thin objects are unable to detonate the ball, as they need a somewhat broader surface in order to detect and trigger an explosion. This makes bullets, arrows and other small projectiles useless against stopping the sphere. The red orb in turn can be used to force a bullet or arrow of its path and knock them down to the ground. My holding his wrist with one hand, with his free hand wide open, Ezo can simply clench the open hand into a fist in order to detonate it on command.

Since these orbs can produce a force to Ezo's liking, he often uses them to launch him into the air as well as make him travel faster through open areas. Having used these techniques for quite some time, Ezo's body has adjusted to the amount of force that is produced from these balls, and so aren't as affected by them as much as other people. He has no problem with using the spheres underneath him, however too much power will be sure to make him suffer as much as his victims. The orbs can also be used to push him further in a direction that is closer to a person he is chasing, and can also be used to push someone backwards towards him. Ezo has been able to use the power in a way that would benefit his side of the hunt, as he has been able to catch many criminals with this quirk.

At a level higher than its natural base strength, the red orbs can also be used to knock down solid brick walls without much of a problem. The destruction that this quirk can cause is something that has been exemplified commonly throughout Ezo's early life. The abrupt force that the spheres detonate with is enough to knock down large groups of people with ease, as well as anything around them. The worst case that Ezo has used this quirk to use as for destructive means, is when he had brought down a building from using one large sphere in order to blow its walls out. Ezo usually is recommended to fight in areas that are void of people, as the consequences of using his quirk can easily get some people hurt, and in worse cases even killed. This is why Ezo mainly travels on rooftops and such with his quirk in order to avoid damaging other people.

Ezo is unable to activate and produce any balls where there is no air or oxygen, such as underwater or air deprived rooms. Whilst this does choke out Ezo himself, it also chokes out the ability for the quirk to even gain some mass, which doesn't allow Ezo to escape as easily. These orbs also seem to draw some power from his negative feelings, making these orbs sometimes embody the anger and frustration he is feeling at the time. With more power also comes less control and more destruction that follows with it. Not even Ezo is able to contain the balls and so can easily find himself flinging spheres around with too much strength and power out of fear that they will detonate right in front of him. Also, when forming spheres, other people can use these forming spheres to force Ezo back by detonating them right in front of him.

His hands have become so use to the creation of the balls that they can be used to even absorb some shock from incoming attacks. It does require some amount of strength in order for it to be launched, and by how far Ezo's red balls are shown to be throw at, it seems that Ezo has become quite strong during his time using it. People with copy quirks that have temporarily "borrowed" Ezo's Red Orbs have described the intense pressure and feel that the orbs carry when they are being made, showing that it requires both experience and physical capabilities in order to properly use his quirk. Red Orb can easily knock its user down due to the strange weight and feeling the orbs have when being made, which then could accidentally detonate.

* **Red Barrage** (): By creating medium to small balls, Ezo is able to bombard is enemies with a series of waves made up of his red orbs. These orbs are generally used to apprehend due to the force it has to knock down and tire out targets, and with the mass it comes in can take down large groups of foes that are coming for Ezo. However, his attention would be direction to a specific direction, leaving him vulnerable to places he cannot see from. Red Barrage generally takes up less energy than the other barrage moves, but at the same time is also the weakest, meaning it is only really good for taking out the usual criminals and villains with low levelled skill, as well as students and other civilians.
* **Scarlet Barrage** (): A stronger version of Red Barrage, it is the middle ground of the barrage moves, as it can still cause some damage whilst still being good for apprehending foes. Similar to Red Barrage, Ezo throws a cannonade of red orbs at his enemies that are medium to large sized. There is generally two to four waves of this going at a time and so keeps the enemy distracted, as they slowly tire themselves out from defending. The force that these orbs produces can be used to knock back targets a fair distance as well as take down some other bits of the environment around them like doors and windows. These are generally more helpful against armoured opponents or stronger, more durable fighters. It is by far the best one to use against a large group of enemies as it bombards its victims with a plethora of orbs that reign down upon them.
* **Maroon Barrage** (): The highest level of barrage that Ezo can go, Ezo throws large to even larger balls at his opponent at an extreme rate. However, due to the size the spheres are now, it tires him out quirk as his strength is being used to push these balls towards his targets. As so, it is only used against very tough fighters that need to be taken down quickly. These orbs are the size needed to even break walls with quite a few hits, and can be used to bring down buildings in a short period of time. It is one of the moves that the public force Ezo to only use during times that call for it because of the power it holds, and the mess that it makes. Many villains find it a hard time to avoid it, since the speed that the Maroon Barrage comes in naturally matches that of the Red and Scarlet moves.
* **Rising Sun/Blood Moon** (): Using both his hands, Ezo forms one ginormous Red Orb that he would have to hold over his head as it gains mass. These orb is powerful enough to take down a building as the power that it builds up can easily destroy a single target with complete ease. It is made with the intention of becoming impossible to escape, as the after affects of the Rising Sun can be catastrophic. The force that is produced spreads althroughout the ground as it does the air, being capable of knocking down flying units that are in the area, with some being able to regain flight once hit. The ground is equally worse as not only the area of impact can shatter underneath the orb, but the force ripples and floods the grounds, bring up winds that are strong enough to throw some people off their feet. It is mostly used by Ezo as a finishing move, but can be used to take down enemies quickly provided he's willing to make the sacrifice of energy. Ezo is usually able to stand on both feet after using the move, however after prolonged fights can cause Ezo to feint or loose the energy to even stand up. The might of this move can cover a large area, and with it creates a very large mess. Ezo uses either names depending on what time of day it is.

**Overall Abilities**: His aggressive nature is expected to carry a tendency of attracting many fights, all of which has Ezo been sharpened with in terms of his skills and capabilities. Ezo has proven himself as a hero that is mainly capable of taking down tough villains that most usually are not keen on fighting. Ezo preforms at his best when there are not any people to get in the way of the destruction being caused, being one for causing the damage rather than saving people from it. Although, Ezo can still take down villains albeit if there are people within the area, having the decency to limit his power as to keep them safe from him. He is more than able to handle large groups of enemies and villains as well as taking on foes that are larger than himself. He was able to knock down a large foe with a swift uppercut that sent them tumbling back.

Like his brother, Ezo displays himself as someone for the hunt, being capable of chasing down and tracking his targets with ease and skill. Although not being as good as Ebisu, Ezo has had his fair share of victorious catches throughout his career. He has become widely recognised by the IBQS, who run the Aegaeon prison in the middle of the ocean. They usually call on him whenever there is a criminal that is lose in Japan's Eastern side, rather than calling on their robot snatchers they have set in the islands. When working alongside other hunter heroes like Ebisu or Steph Guinto, Ezo preforms better knowing that there is more of a chance to catch their prey.

His hand to hand combat skills are somewhat plain but powerful at the same time. Ezo mainly uses a sort of style that uses the mass of his body combined with the strength of his limbs in order to fight off targets. By making use of his body's physical capabilities, Ezo finds that the combined efforts are a more effective way of attacking his foes. Things such as ramming opponents with his body mass, or landing on enemies from above and striking them down with his strength and weight together, Ezo becomes a hard fighter up close. His unpopular attitude however does not help his reputation, as his skills as a fighter have been enough to boost his status to somewhere in the top hundred. The only thing holding him back from getting any further is the way he presents himself.

**Immense Strength**: Having used his quirk for a long time, Ezo has realised that his strength has a part to play with the performance of his quirk. Having the great amount of strength he has, Ezo is able to launch and hurl his Red Orbs a far distance. At the same time, he can use his body strength to take down and overpower opponents, with his strength just matching that of his brothers. Criminals that are apprehended by Ezo usually end up unconscious or tired out from their fight with him, with even rare cases of him accidentally breaking their bones. Combined with the anger that Ezo is washed over with, this doesn't seem to be the best for anyone around him, as the violent attitude can seriously hurt people even if he didn't mean it. He was able to take down a villain that was significantly larger than him with one swift punch, knocking him down to the ground for a brief moment of time. Ezo is capable of lifting up a person and throwing them away with one hand, with the heaviest thing he has been seen lifting was a car with both arms. His arms have shown to be stronger than his legs, since he has mostly trained his arms to cope with the intense pressure and weight his quirk can reach.

**Greater Agility**: With his top strength, Ezo has also trained his agility in order to keep up with the immense might he has gained. Ezo's agility is mainly exemplified through his travels through the city, as he often uses free-running as a means of transport to keep him on his feet. With the combination of his quirk, Ezo has shown that he can travel a fair distance in an equally fair amount of time with his capabilities. He mainly traverses over building rooftops to avoid causing any sort of mess on ground levels where civilians work. His speed is also shown in the battlefield when fighting, primarily using his speed to build up the force within his strikes to add extra an extra "punch" to it. As the hunter, it is also important for Ezo to be as quick as he can, as he requires his speed to keep up with the various targets he is instructed to catch.

**Immense Durability and Endurance**: Ezo has shown that he provides much of a fight for whoever is looking for one with him. His durability and endurance ensures that he can withstand many punches and strikes sent his way, having the courage to take them head on. Ezo is able to defend himself from harsh strikes, catching them with his hands or arms, and still remain standing. He has been thrown metres back, into obstacles such as bricks walls and metal barriers, though generally bringing himself back onto his feet after.

**High Pain Tolerance**: As a result of all the training that Ezo has underwent in order to get where he is, his body has developed a high pain tolerance to all the after effects of his intense workout program. This has benefited him in a way against villains during battle, as his body is quite resilient to various types of pain he is faced with. Ezo can continue fighting without too much of a problem, and will have no qualms in hurting himself in order to get out of a certain mess that requires it. He has shown to willingly break his own bones to get out of a predicament, cut into his ear to avoid being violently and painfully deafened and other situations. Many of his workout sessions leave him almost as if he hadn't worked out at all, and is able to resume a normal life after every training period like nothing happened, albeit for a couple of cramps here and there that can hinder his movement.

Ezo's stats, according to the creator.

## Equipment

**Hero Suit**: Although looking simple at first, Ezo's hero suit helps him with the usage of his quirk as well as other defences against enemies. The cloak that Ezo wears around him not only hides his face and protects him from the weather; but also is made of a cut resistant material that protects him from knives and such. The cloak can also be used to clear out smoke and gas by waving his cloak into it, pushing the air substance away from him. The cloak is also fire proof, allowing him to protect himself from flames of a target, giving him a chance to survive burning buildings that he will escape from. Being heat resistant, it can keep in his body heat to traverse through cold environments, and give him somewhat of an advantage against fire quirk users. Ezo sometimes wraps the cloak around these fire wielding quirk users in order to contain and apprehend their fire.

The bandages he wraps himself around with himself are also special in their own way, as they are made from a super strong fibre that can be used to apprehend criminals he catches, or even swing and hang from certain points. These bandages can be easily flung across a certain distance, and has a tendency to wrap itself around a target. They are extremely strong, and with a simple tug can grip on extremely tightly to its victim. Due to the length that the bandages are made with, they are long enough for Ezo to get his prey from quite a distance whilst still having a good control over the bandage. These bandages are also used to disarm enemies as they are strong enough for Ezo to snatch and remove weapons that some hostiles would currently be using. They have a sort of program to them that deters them from wrapping themselves around Ezo himself when it is against his consent, as they will calmly unfold and open itself up for Ezo to get out of.

In order to cooperate with his quirk, Ezo's hero suit tries to expose as much as skin as it can whilst offering the same amount of protection. This is why Ezo usually only wears the cloak instead of an actual top, despite having bandages wrapped around his torso at times. As his hands, parts of his feet, upper body are exposed, Ezo is able to form his Red Orbs through these parts, allowing him to shoot from a variety of places in many directions. The lack of shoes and just bandages on his feet and arms also give Ezo a massive boost in his agility and free running abilities, as he is able to climb and latch onto things easier. Keeping in tune with a primitive theme to his costume, Ezo mainly uses his agility and parkour capabilities to get around as quick as he can, sometimes even hitching free rides on public transport to do so. This gives him a boost when retreating from fights he'd rather not participate in anymore.

**Tracking Device**: Sometimes, Ezo implements the use of a tracking device into his chases when there is no clear view of his targets. Ez usually plants these before the initial chase, choosing to either engage a fight with the prey where he can subtly place the device onto his target, or stealthily as he can if he knows he won't be able to apprehend them in time. These tracking devices are set with a tracking sensor that has a display feature, that shows the device by a red dot for the sensor to follow. Signals are sent outward by the device and are caught specifically by the sensor, however this doesn't mean that other quirk users who are able to catch these signals aren't able to detect them. When the tracking device is implemented, anyone with a quirk fit for detecting signals can also follow the device, leading to a back up if need be.

## Relationships

Ebisu Ainu
Ezo and Ebisu had a friendly and caring relationship when they were younger, with Ebisu overlooking and tolerating Ezo's aggressive behaviour. The both of them trained their quirks in the Aokigahara forest alongside each other. During their younger years, Ezo looked to Ebisu more so as a partner than someone to look up to, wanting to make himself something that he could be admired of. As Ebisu left to join a hero school, their relationship wouldn't be disrupted until Ebisu rejoined his family with a different perspective on his brother. Ebisu now sees his brother as a goal to reach and overcome, wanting to prove that he can be a hero despite how he shows himself to be. The two of them can often be seen getting into small arguments, with the two of them even breaking into short fights. Although they have been getting together, going as far as to working in the same group, Ezo still can't stand his brother. Ezo also hates it when his brother is brought up in conversations, and called Ebisu's brother rather than his own name. Ebisu understands this trait very well, and often uses these triggers to have some fun with Ezo. Whilst Ezo doesn't know it, Ebisu more so acts that way as to push his brother, as Ezo is the only competition that Ebisu will really properly take on.

Steph Guinto
Steph and Ezo work in the same hero group, and so are familiar with eachother. Steph understands Ezo's side completely, and shares some similarities to the man. Such as their dislike for the media and their decision to run away from them, often leaving Ebisu to take the fame and glory for their actions as a group. Ezo sees Steph only as a partner, nothing more, although is seen to act a little more friendlier to her than other heroes.

Takara Minami
Considered one of the closest people to Ezo, Takara was the shopkeeper that was able to save Ezo after his fight with the Black-Blood Triad leader and their associate. Having tended to his wounds, Takara had stuck to Ezo's side throughout his time in hospital, helping the hero as much as she could. The two of them had noticeably become closer as friends, with Takara being one of the very few people that Ezo has come to trust. Ezo is one of the many heroes that Takara has taken into her store, to heal and mend injuries sustained from a fight. Even though Ezo hasn't shown it, having come out with an aggressive attitude to Takara's interference, he is very grateful for Takara's help in the situation. The two of them have been able to form a friendship that is unrequited on Takara's side, much to her knowledge.
Even though Ezo clearly does not enjoy Takara's company, Takara herself is very jokey about the matter and often teases Ezo whenever she meets up with him. Nonetheless, the two of them can cooperate with each other, although do have some strain in the relationship when they've got to work with one another; with most of the complaining coming from Ezo. Takara makes the effort of sending Ezo food, knowing that the man cannot cook for himself, having had first hand experience of watching the hero try cooking. Ezo does not show any sort of sympathy or gratefulness for Takara's help, but does conceal the appreciativeness of her actions. Takara is a strong advocate for Ezo's efforts in trying to become better than Ebisu, supporting her friend despite not knowing how Ebisu truly acts to his second place brother. Takara is very supportive in Ezo's endeavours, and will try her best to help him out as much as she can when she has the time to.

Metarutorōru
Ever since their fight that almost risked Ezo his life, Metarutorōru has become one of Ezo's highest priorities in terms of detaining. Ezo also sees Metarutorōru as an opportunity to reach higher in the Billboard Chart, as he has caused some notable strife in the hero community not to mention the country. Ezo holds a great grudge against Metarutorōru, but also a great respect and thanks for the villain, as without him, he wouldn't have been able to meet Takara.

Giulia Russo
As the archenemy of Metarutorōru, both Giulia and Ezo have great respect for eachother on their endeavours to take down the criminal leader. Whilst Giulia wishes to see Metarutorōru for ruining her family, Ezo wishes to take him down for nearly killing him. Despite the differences in their work, Ezo and Giulia often work together at times when they are planning to disrupt Black-Blood Triad operations, quickly becoming the Japanese Branch's main source of trouble.

## Gallery

Ezo punching a much larger foe.Ezo and Ebisu working together.
## Trivia

### Background Notes

* His appearance is a recoloured Akuu from Grashros.

### Miscellaneous Notes

* He is the 1000th page on the wikia.
* This is Ezo's theme song.
* He is a main protagonist in...