recursal/Fanatic-Fandom huggingface dataset:
异能&魔法

### **异能**

异能是发源于生物体自身的特殊能力，若对应种族大面积甚至整个种族生来都拥有类似能力则被称为种族特性。除此之外，异能的使用一定是基于使用者自身的，而不依赖于外界的额外媒介，除非媒介本身与使用者存在某种固有联系，亦或者是使用者的能力本就来自于此媒介。同时异能具有时效性，正常情况下，天生的异能者的异能会在他们衰老死亡后一同消失，而特殊情况下，异能拥有被剥夺的可能，也拥有被赋予的可能，若是通过特殊媒介获得的异能更是会在使用者与媒介取消联系后直接消失或是逐渐消失。

目前a界中所拥有的异能形式多是由黎明之力或是深渊之力以及其他超自然力量所诱变而来的，而各类异能的强度和稳定性等因素也各有不同。

### **魔法**

魔法多是一种利用规律或规则获得力量的一类技术形式。是必须要后天加以学习才能掌握的技能技巧，而不会天生拥有。魔法相较于异能是更加稳定，秩序的，有专门的文书材料以便于魔法的学习与复制。魔法多是人造的，后天的，且依赖额外媒介或是特殊使用方法的。

魔法一词并非指代某单一的魔法技术，而是多类不同样式不同起源不同功能的魔法技术的统称，例如法术（接近传统魔法）、魔导科技（奇术）、符文魔法、血魔法、概念魔法、隐秘学术式等。
王立图书馆

## **王立图书馆导览**

***“在这世界的中心，我们将记录下所有的一切。”***

*———纳尔·金*

欢迎来到王立图书馆，王立图书馆矗立于卡斯帕洛的中心：柯瑞金；何时从帝国搬迁于此，具体已经无从考究了，但时至今日，王立书士队对于探索和纪录世界的热情仍无比高涨，调查员们不断地探索观察着这美丽的世界，将那些知识与密辛收录于此。

这里是书士队的总部，几乎每一份书士队档案都会被收录在这里，除了单纯的档案纪录外，这里还有温室、收容所、隔离库等设施，可以保存巨量的纪录样本，而这些样本和纪录在确定安全的情况下也会向一般民众进行开放，向当日值班的管理员提交申请并允许后便可借阅档案和观察样本。

图书馆目前一共有A、B、C、D四个分区向各位开放，A、B、C三个分区分别为各类藏书、论文报告、书士队大厅，D分区则是书士队的非正式调查档案存放处。

原则上王立图书馆严禁将借阅的书籍、档案带往用餐区域，并且损坏图书和档案的行为必将被书士队追责。

最后希望各位前来图书馆参观的各位可以享受美好的一天。

B分区：异常客体记录

C分区：书士队大厅

D分区：未证实档案库
克拉拉主线

第五节 为了寻找能把人梦中的自我扯出现实的花粉 克拉拉找遍了整个庄园的草地也没有收获 而此时也到了进城的时间 克拉拉作为保镖掩护一名队友进城做些事情 在城内遇到相川之后 克拉拉便与一个人聊了起来 对方提到近期有好些知名学者失踪 包括生物学家什么的 这不禁让克拉拉想到了伊丽莎白老师 而对方也表示或许你的老师会有危险 后来克拉拉她们进入一户人家时 偶然看见家里的电视机上播放着家主的一些视频 便很自然的以为家主是某演员 却立马被女主人反驳 并且才知道 原来她的丈夫已经失踪多日 现在却在电视频道里发现 而且看起来很不对劲 克拉拉以为她的丈夫也是一名失踪的学者 不过不论如何 还是帮忙想办法将她的丈夫救了出来 结果救出来才发现 原来丈夫并不是学者 正当克拉拉疑惑为什么他会被关进去时 一个人突然出现 那是沉沦恶魔的使者 也是这个事件的始作俑者 他听说近期有许多学者消失的事件 通过这个事件 群中会有不同的联想和想象 把这些联想收集起来供奉给沉沦恶魔就是他的目的 他找上门了是因为他发现了克拉拉把他的猎物救出来了 而就在大战一触即发时 一直跟踪这个使魔的伊丽莎白老师出现 在两人齐力击退使魔后 克拉拉和伊丽莎白老师开始了叙旧 克拉拉忍不住扑在伊丽莎白老师怀里流泪 老师问她怎么了 她却只是说最近太累了 不想让老师知道爱德华和维德的事情 而老师也说她还在追踪那个沉沦恶魔 暂时不会回去 在叙旧之后  克拉拉也回到了庄园内（日后雷讲尤格雅带出来时 老师便会回来）

虽然克拉拉不能直接斩向故事 但是可以通过脉络视界看到组成故事的要素 构成 人物 只要斩断它们就可以使其瓦解崩溃 甚至一开始就不存在
梦蛾

## **梦蛾族**

梦蛾族是一种十分神秘的种族，甚至无法是否确认其为一种种族亦或者是别的意识形态，偶尔会有人在晚上进行入眠的同时进入了极其深度的睡眠，在那个时候有概率将会与梦蛾进行碰面，虽然经常会在苏醒之后记忆消失，但是有些特殊体质的人还会残留其中的记忆，也有些人会残留着一些的记忆碎片，而将这些情报进行整理下来，大体的拼出了梦蛾族的一部分面貌。

白色的宏伟都市 梦蛾之都。

塔楼式分布的建筑群，被分为 根基层 支柱层 皇冠层 几乎是纯白色的不知名石材所构成，在其中的设施齐全，道路宽广整洁，但却几乎所有的门窗都属于关闭的状态，也无法透过窗户去看向房间内部，其中的街道上也空无一人，直到来到被称之为皇冠层的时候，才能在街道上看见梦蛾种的身影，他们往往如同温和的老者，无论面貌的年轻与否，似乎它们的形体并没有意义，他们称自己为辉耀，并且愿意将他们的知识分享给我们，教会我们控制自己的梦境的方式，但是似乎它们对于我们的梦境似乎很感兴趣，她们本身据说无法做梦，因此十分想要记录下来我们的梦境。

梦蛾更加的高挑，双眼没有眼瞳，仅有一片纯白，整个身体也几乎是一片纯白，仅有一些地方有着暖黄色的阴影，梦蛾更加贴近蛾的原初形象，没有过多的绒毛，而触角也不长不短，背部的双翼也为常见的虫翅的样子。

梦蛾种-幽眠

灭绝种族，现已不明其为何灭绝，该种族曾经也有着繁华且昌盛的文化和历史，却在一瞬消失殆尽，幽眠种有着潜入更加深邃的梦境的能力，而其中特殊的幽眠种甚至可以触碰梦的边界，因此幽眠种一般心灵力量有着巨大的量，虽然身体贫弱，但是灵能却可以无穷无尽的使用，她们几乎可以恒定的保持灵能护盾和斥力场，也因此绝大部分时间在半空中漂浮着，幽眠有着梦蛾四族中最为博学和术法使用精度和种类最为繁华的，解读着“辉光”的记录，是追寻光的道路指引者

梦蛾种-煌晖

灭绝种族，现已不明其为何灭绝，该种族据说有着丰富的习俗和菜肴，并且每年的斗技大赛也曾成为过链接各种各样强者的梦境的传统，让他们在梦境中无需顾虑，竭尽全力的拼搏，但是这个种族在一瞬消失殆尽，煌晖种有着强健的身躯和天生的光子操纵的力量，无论是将其凝聚成剑刃与护甲，还是一瞬将其为光柱击打出去都会造成极高的伤害，并且利用其能力制造迷惑敌人的幻影，甚至可以强行在对方的心灵之中添加幻象，甚至特殊的煌晖种可以利用光的力量造成短暂的无敌效果，煌晖种虽然有着强大的战力，但是却不擅长思考，性格耿直，虽然其天生善良正义的性格使其成为了梦蛾四族最为坚固的盾，守卫着古树，将通往“辉光”的道路上的阻碍，尽数击毁。

梦蛾种-夜冥

灭绝种族，现已不明其为何灭绝，该种族有着强烈的责任感和正义感，与喜爱做饭和有着相同理念的煌晖种十分友好，并且有着相当强力的个人作战能力，夜冥的视力和感知程度极高，并且范围极其广泛，甚至可以感知到三公里外的动向，而将这几乎超凡的处理能力和感知能力聚集起来的话将会以一种类似预知的能力与敌人作战，感知到周围一切因素的变化，在近乎无数的选择中可以选中那通往未来的唯一一道，论单兵作战中是梦蛾四族之中最为棘手且恐怖的存在，几乎没有人会成功偷袭夜冥种，而在一对一的情况下堪称预知的夜冥种也能瞬间找到对方的薄弱之处，也因此毫无败绩，也因此，成为的梦蛾四族中最为锐利的剑，披荆斩棘，在追寻“辉光”之路上是最可靠的尖兵

梦蛾种-谛听▇▇-秽墨

灭绝种族，▇▇▇▇▇▇▇▇，光▇▇，梦▇▇污染▇▇▇▇，辉光▇▇，月▇▇▇▇，海底▇▇。

若是追寻着光芒的蛾，最终获得了光芒，那么▇▇▇，都将改变。

往日的荣▇▇▇，不可将其打开，▇▇▇梦之匣▇，烧掉，梦城的古树▇▇▇。

公主▇▇▇，将会苏醒。

梦之蛾的诞生比人们想象的还要早。

它们始于棱晶之梦。

始于阿坎迪亚古城之下，它们在心灵互通的原初生命的梦境之中诞生，被游离的原初之力所创造出来，在空无一物的奈落之梦中，它们只能无意义的漂浮着，甚至在一开始都无法感知到其他同类的存在。

最底部的梦境无色，无光，无物，徒有混沌，梦蛾们在虚无之中本能的浮游着，它们没有生命的概念，不会死亡，也不会生育，不用进食，仅仅只是存在着，直到辉光的出现。

不时闪烁的辉光是空无一物的梦境中唯一能见到的东西，理所当然的成为了蛾子们的灯塔，它吸引着梦中飘渺的蛾子们，不断不断的，越来愈多的梦蛾们通过相互共通的心灵互相聚集在一起，相互看见了彼此，一起追寻着那道光芒。

那闪烁辉光的实质是棱晶一族体内微弱的原初之力和古城中世界树残骸里蕴含的原初之力所产生的共鸣，它不断指引着梦蛾们，直到它们最终抵达了根源的面前。

一部分连接进梦境中的根源枝干，被蛾子们称作古树，银白色闪耀着的古树带给了蛾子们一生所追寻的光辉，它们盘踞着，在古树的周围建起了城市，发展起了属于它们自己的十分特殊的文明。

在没有天敌，不必死亡的天国之中，它们度过了漫长的一段时间，分化成了许多亚种，不断发展着文明，甚至开始思考这片漆黑的虚空之外是否存在着另一个世界。

直到阿坎迪亚的君王窥探了群星深处，惹火上身。

腥红色的扭曲之物在蛾都外围的虚空中蔓延，从蛾之都的外围逐渐靠近，深红色的荒原逐渐填补了周围的一切，而蛾子们却毫无反抗能力。

它们虽尝试过抵抗，但那都却只是徒劳，最终只能融为红色的一部分，而在这样的浪潮之下，越来越多的蛾们开始相信着，在这虚无之外存在着另一片世界，而那就是污染的源头。

最终梦境的污染不断泛滥，蛾族的女皇迫不得已只能放手一搏，她将自己的力量与古树融为一体，驱动古树将剩下的全部子民们投放进了尚且存在于理论中的现实世界之中，而她自己化古树为巨茧，硬生生的抗下了污染。

至此，奈落之梦被腥红荒原完全覆盖。

而原本生活在梦里的蛾子们被投进了现实，成为了如今的蛾族。

蛾子们虽然依靠着力量来到了现实，但也相应的背负起了诅咒。

懒惰、贪婪、暴食、色欲...

如今的他们仅有在入梦之时才有机会重新窥探自己曾经的故乡，即便那里再一次变了样。

原本腥红的荒原变成了深蓝色的无岸大洋，而在大洋的中央，古树成长的比以往更要巨大，曾经的蛾都在女皇的力量下保留了下来，成为了贯通三层梦境的“井”。

而女皇自己依然存在于古树之中，她的意志化为了人心灯塔——“井中月”。

在女皇的意志下，一支新的，飘然的蛾子悄然诞生，成为了如今蛾都中唯一的住民。
衃刖

姓名：衃刖

性别：女

年龄：30

生日：4月18

身高：174

种族：龙族（双尾龙）

出生地：Aorta

所属国：Aorta

现状：与小艾达成交易后来到科尔家中定居，因为要躲避追杀所以暂时没有其他工作。

职业：曾是渗透项式的王牌之一，后来因不满某些潜规则而强行离开。

介绍：随处可见的双尾龙，同时也算随处可见的疯子，如果说科莱帝安是双尾龙一族的缩影，那么称衃刖为双尾龙一族的刻板印象代表也不为过，对“血液”一词的执着，对折磨的狂热，以及那富有杀意的妒忌心，这些词都指代她，但好像又同时代表了所有的双尾龙。

但就像每个可恨之人一样，幼年时期的衃刖也曾是个十分懂事的孩子，不如说要比普通孩子更加懂事，家里的条件的艰辛与困难，外部人群的蔑视与不义，让她更早的学会了为人处世界，早早就能够独当一面。她本以为自己只要长大了就能够不再被外面的污言秽语所侵扰，不再受到歧视，她也曾天真的以为只要自己足够强大自己和自己身边的一切就能够独享安宁。但二十多年的恶意最终还是慢慢击垮了这个曾几何时的，种族中的“期望”，哪怕是她的挚友，也只能无力的望着她堕落。

她的思维逐渐被暴力占据，她的视野逐渐被红血浸没，憎恨，嫉妒，对那些曾与她冷眼相向的人们的血液的渴望，让她的人格发生了覆变，她开始追杀那些蔑视者，更准确的说，她在折磨那些被她抓住的，偏见者。她开始喜欢上这种感觉，把人绑进迷宫一般的巷子里，束缚着四肢，自己则悠闲的在巷子里游荡，遇上时便会将对方的身上砍下一块肉，看着她们崩溃绝望的样子，然后再次步入阴影，循环往复，直到对方筋疲力尽也不放过，她对这样的夜晚，十分的痴迷，慢慢的，杀人狂的名号便被坐实了，但她的举动也引起了A城深处暗流的注意。

不知何时慢慢消失在人们的视野中了，等到她醒来的时候，她失去了记忆，自身也被困在这一所名为渗透项式的黑暗组织之中，被迫效力，无法脱身，即便某些环节依旧能唤醒她的本性，让她乐在其中，不过相对于失忆之前的她而言，在渗透里所杀死的人屈指可数。

与小艾达成交易离开渗透而在科尔家中住下后，很快便和德琳见上了面，两位本该是宿敌，但如今又不得不居住在同一个屋檐下，德琳对此很不爽，也很不理解母亲的想法，反倒是衃刖却丝毫没有收敛，甚至赞许德琳那赤红的瞳孔有一种令人兴奋的魅力。

即便终于想办法让她消停下来，让她办点事，她的工作效率也是极为堪忧，偷懒是家常便饭，但是不知为何一到晚上就特别有劲，哪怕是面对工作，不过无论是面对什么事情，她似乎从来没有把假惺惺的笑从她的脸上拿下来过，以及，衃刖的奔跑速度十分快。

能力：无，但有一种生理机能可以充当能力使用，将能量聚集至双尾末端音叉装结构而后释放，会放出巨大耀眼的强烈闪光以及强烈的轰鸣声并带有一定热量，效果要比闪光弹更加威猛。

武器：较杂，以霰弹枪及短斧为主。
祟

## **岁**

姓名：萧岁

性别：女

年龄：74

生日：1月22

身高：168

种族：龙裔

出生地：A城中部

所属国：Aorta

现状：于A城商业区创业起家，旗下经营着一家十分有名的酒楼，而自己却总是跟着自己的助手会计住在另一个小酒馆里。

职业：商人 老板

介绍：出生于A城中部的龙族女孩，带着自己的文化和智慧驻入了这座城市的核心，在商业区中白手起家，不断创业和打拼，最终在朋友余的帮助下，两人靠着一家酒楼终于在这座城市里站稳脚跟。在外面生活时，她总是顶着染黄的头发和紫色的假瞳，将名字写为“祟”，以另一种身份活着，但每到过年，她便会改回她的本名“岁”，随厚将一切都改回其原本的样貌，以迎接这个她们最喜爱的日子。

祟是个给人感觉十分严肃的人，但她所做的事却一点不死板，可能只是她难以放下自己严肃认真的形象带来的威望，只有她周围的朋友们心里清楚，她在放下工作和威望的时候到底能有多自在。祟对钱很敏感，很喜欢，比起账户上的数字，她更喜欢实实在在的钱，对于那些用现金结账的客户，她甚至会让余给他们偷偷送点礼物来表示感谢，余是完全无法理解这件事，但她也只是照做不误。

能力：祟业三火

在连续攻击同一目标三次后引发爆燃，除此之外还可以在一定程度内操控火焰。

武器：家传唐刀
桐山 莲

姓名：桐山 莲

性别：女

年龄：42

生日：11月30

身高：175

种族：飞蛾族—暝灯

出生地：亚人联邦

所属国：亚人联邦

现状：在亚联四处漂泊中

职业：隐退的高阶隐秘学学者，以及和大多数暝灯一样——无业游民

介绍:

莲和大多数暝灯一样，是个外表冷酷的家伙，对绝大多数发生的事情都不会有太多明显的情感波动，平时脸上也不会有其他别的表情，总是板着一张脸从南走到北。

莲同时也是一个向往平凡的人，她也总是觉得自己和其他暝灯，甚至其他蛾子们没什么不同，只是所走的路不一样罢了，她有着十分大的包容心，即便绝大多数人都看不出来这点，她认为她和其他的暝灯一样喜欢为弱小打抱不平，一样喜欢大吃特吃，一样爱干点小偷小摸的事情，一样的爱爱唱歌，爱吹笛子，一样的有着心中的正义，一样独来独往。

莲也有朋友，与大多数人对她的印象不同，莲其实有很多朋友，虽认识不深，但朋友遍布亚联，几乎每个朋友都对她有着很深的印象——一只打架很凶的蛾子。

莲不习惯大量说话，发出奇怪的声响或是做些肢体动作和小表情才是她用来表明观点或者做出选择的方式，这种声响包括但不限于用嘴，或是用些周围能用到的器物相互敲击，甚至是跺跺脚，踢两下沙子，但实际上，这些奇怪的小声响通常只有认识她的人能听明白她的意思，在身旁没有可以充当翻译官的朋友在场时，自己才会被迫站出来解释自己的想法。

莲曾经也是一个高阶隐秘学学者，重点研究夜之海中的井中月，但在十几年前的一场事件后便放弃了这个身份，重新逼迫自己回归平凡，试着忘掉往日的那些，直到现在她虽然早已大体忘却，但一旦她使用上隐秘学的术法，她就不可避免的会想起零零散散的往事，因此她总是在尽力克制自己去使用隐秘学，同时她也不希望行事过分高调。

莲算半个好战分子，性格直率，遇到敌人时，在大脑判断出这场战斗不可避免时，通常就已经下手了，反之则是能不打则尽量不打，莲好战且好战，但并不恋战，对于那些不值得她认真起来的人，她总是会十分干净利索的解决掉，而对于那些不太一般的人，越是与她们战斗莲就反而越是兴奋，那是一种肉眼可见且难以抑制的兴奋。

莲很喜欢在各种时候在心里偷偷给某人或者某物打分，评价的方向也十分多样，她会一边板着脸玩手机一边偷瞄着路过的帅哥并毫无波澜的在心中打个8.8分，亦或者是给在她独自唱歌时在身后偷窥的家伙打个2.2分，即便这时对方的尸体已经血肉模糊，也丝毫不会影响她的心情和她的评分标准，不过对于那些分值地下的评价对象，莲也不一定每次都会想办法“销毁”，低调躲开才是她更喜欢的方式，而对于高分对象，“试着占有”就成为了首选项，当然她依然会选择低调且不违法犯法的方式进行，在事成后暗暗高兴。

以及，莲通常的评分标准满分是11分。

莲平常不会动怒，即便在战斗是也很少能见到她愤怒的样子，但她十万分看不惯那些低贱下流的招数，对那些喜欢耍小手段犯贱的人恨之入骨，一遇到这种事仅需一秒莲就会从完全平和的状态变的狂暴愤怒，并且会不择手段的想办法让对方付出与之相应的代价，而如此行事也并非无人阻拦，只是还从未有人成功过。

能力：

感官解放

种族天赋，解放感官释放触手，并且获得极大的身体素质加成以及感知增幅，莲可以通过这个来观察到脉络视界，以进行隐秘学的研究以及术式的施展。

高阶隐秘学

体量庞大，种类繁多的隐秘学术法，从元素攻击到影响现实都是可操作的内容。

武器：天道（王朝遗物）

蒸气刀锋，一把平时状态下无法出鞘的武士刀，被铁链牢牢拴住，铁链大面积锁在刀鞘上，仅有部分锁在握把和刀鞘口的连接处，铁链的捆绑形式并不是以物理的方式锁上为最终目的的，而是向内部施加超高压以完全锁死鞘内。

这种铁链十分特殊，除了会在战斗时对鞘内施加高温高压以外，它无法被任何形式的攻击从外部击碎，仅有内部逐渐上升的温压环境才能致使锁链破裂。

在锁链断裂之时拔刀，内部上千度的高温会瞬间以蒸气形式喷涌而出，对除了莲以外的敌人和环境施展热浪攻击，同时部分会冷却为水蒸汽弥留与身旁，混淆视线，甚至阻断敌人的感知。

在收鞘之后，断裂的锁链会重新“生长”而出，像之前那般捆住剑鞘，直到下一次使用。

目前尚未得知此武器的来由，但这刀确实陪伴了莲很长一段时间。
上垒维修

以伊洛蒂为首的，以排查并解决出现在A城中的各种因非常规力量而出现的问题为主要工作，解决直接出现在城市内部的超自然事件为次要工作的组织，他们在暗处清理A城中遗留下的时空异变，或者是由深渊产生的环境扭曲和自然灾害，以及调查深渊。

上垒维修负责管理位于A城东城区的维多纳线条2号机，维多纳线条的维修站点并非普通的站点，内部包含一整套完整的科研设施，会有专门的科研人员对采样回来的非常规力量样本进行调查研究，并将结果运用于武器以及防御手段的研发等方面。

同时上垒维修还有一个任务，例行巡查并帮助随时可能出现的穿越人员，登记记录，做好身份信息等一系列工作。

入职门槛较高，基本需要员工能独当一面，外勤员工通过几个不同的通讯手段交流，并且除非情况特殊不然不会线下碰头。

藏月计划：

维修员们还有一个非常重要的任务，那便是为了应对双子月到来而导致的大规模影潮的降临，从双子月的降临时间确认的当天开始，leader便会通知所有维修员让他们提前做好准备，直到当天leader会召集所有维修员进行防御布局的安排，从边防哨兵到城内护手的位置均有安排，以抵御匿蛇以及一连串的连锁反应。

现有角色
Thirst Blade

Known as a weapon of choice among the darker minded Smoke Walkers it hasn't been seen much outside of the region. The blade is a long sword with a handle long enough to be swung with both hands, and a curved blade that starts off as black slowly turning to dark red at the end. It has been said that advanced wielders of this type of blade have been known to bond with their weapon and are able to channel some of their own health into a strike to deliver powerful blows. Only the most skilled smiths of the Enclave are capable of crafting this item and it is kept mostly within the tribe or given as a supreme gift.

When you attack with this weapon, you may spend up to 5 HP in order to inflict that same amount of damage to the creature struck in addition to the normal damage roll.
施工系统

白色丰碑研发的一系列防卫工具，在西蒙山庄中广泛运用着，部件多且用途广，同时十分安全，稳定，耐用，同时支持定制。

目前剧情中登场的施工系统部件有：

钉子：又称钉子弹，种类多，产量大的泛用型多型号适应性实弹，不同的型号可以针对不同种类的攻击对象，对应效果也各不相同，有的可以减缓目标各项身体机能，有的可以影响目标个体结构相互作用力，还有能将不稳定实体压制为物理实体，甚至某些特殊子弹可以在对方与攻击者自身不同处于同一现实的情况下进行命中射击，但作为功能性的钉子弹，本体伤害并不可观，而除了这些功能性钉子之外，还有用于进攻的”铆钉“分支，以及混合种“螺丝”，”铆钉“是专门用于强活力进攻型的钉子弹，杀伤力高，毁灭性大，价格也同样高昂，而”螺丝“相对适中，即拥有不俗的攻击性，又带有足够的功能性，但可惜的是“螺丝"的制作工艺相对复杂，产量并不高。

大锤：大型实体垂直压制用装置，简称大锤，如名字一样，用于镇压大型实体，限制大型实体非常规力量的使用以及延缓实体的行动速度。半米长，一米宽，高约一米二，可在同一整体上同时装备两台大锤，在必要时拆解。使用时，需要四台大锤进行联网链接，调试完毕后由其中一台或是远程终端启动，任何一台发生问题均会影响大锤效果。

弹簧：传物类辅助系统装置，体量庞大，需要整体进行安装调试，整个系统通常覆盖整片区域，管道线路与存储装置遍布区域内的各种墙体，地皮之中，在需要时可以通过终端或是四周的开关将需要的物品进行弹簧弹出，但仅有终端可以自由选择具体所需要的投放道具，若是手动开关，只会是独立存储点中的随机物品。存储点空间通常不小，可以容纳巨剑，枪械，甚至大锤。

玻璃：玻璃颈环，适用于人形知性生命体，佩戴与脖颈部，用某种高位反射立场进行精神阻断，以隔绝外界的认知干扰或者精神入侵以及类似性质的精神危害，同时内置自爆功能，用于在绝境时自我了结，以避免精神折磨。

滤网：信息处理滤网系统，运用于区域终端以及各处监控设备，用于提前对含有精神危害性质的媒体信息进行无害化加工处理，在开启时，所有抵达输出端口的媒体信息结果都会由滤网系统进行加工处理至少两次。
The Gleeful Three

## Overview

A group of three beings that will commonly look to entertain those they come across along the roads

## Common entertainments

* Puppet Shows
* “Magic Tricks”
* Fortune Reading
* Trick Animals
* Musical Number

## Punishments

If they feel that you are not entertained by or appreciate their antics, they will enact punishments, mostly lighthearted.

* Mind Tricks, Whimsical
* Concerning Pranks
* Curses, Long form punishment

## Caution

Common folk tend to avoid travelling in groups of three; and if they meet a group of three on the road, tend to avoid them entirely.
白兰地

玛丽娜•奥古斯都 已知最后的奥迪亚斯纳族

真实年龄：54岁

身高：170

性别：女 B罩杯

出生地：奥迪亚斯纳古城

两把太片剪刀作为武器 可以拆卸作为双刀也可以并合为大剪刀使用 本体颜色为100%的纯粹黑色 而她的衣服除了一些类似于领带的地方不是以外其他地方都是纯粹的白色

旅行者 在世界各地旅行 带着一个与自己精神连接的罗盘（其实是指南针）这是父亲的遗物 这个指南针总是会感知到她所需要的东西并为其指明方向 正极表上负极表下 她可以靠着这个来走迷宫 撬锁 分解电路 躲闪 理论上 这个指南针能指出任何具有指向性的东西 但它只会指向她最需要看到的东西

特别爱吃 也特别能吃 特别能喝 用最喜欢的酒作为外号 性格没有看上去的那么忧郁高冷

某些时候 头部可以变成溢出的水 届时脑细胞活动会上升一个档次 这是奥迪亚斯纳族原本的形态 基于实用性而言 她通常只转换头部
还本还原之曲

还本还原之曲，又叫还本还原之乐章，黑色妄想曲，是一段独特的固有旋律，会将一切受其影响的物理实体还原到过去任何一个可能的时刻，同时并伴有着极为明显的内混乱总值上升现象，目前观察到的所有还原现象都是毫无逻辑可循的。整个乐章的影响不论是反应时间还是反应结果都是完全无序的，它有可能在极短的时间内将一个正常人类还原成身体各组织发育不同步甚至演化方向完全不同的猿人，也可以将上一秒还是支离破碎的建筑还原成被破坏之前的样子，也能够做到在两周的时间内在受影响者的视网膜上还原出他母亲样子的光信号或者是可能来自任何方向的声信号。

除开这些，针对智慧生物个体，乐章还有一个重要特征：传染性。受影响者可能会在任何时候将乐章传播出去，形式除了常见的声波传导以外还有特殊的血液传播方式。所有受影响者都会无一例外的梦（看）见一个固有梦境，而这个梦境通常被称呼为深红梦境。

我们难以确定深红梦境的逻辑和目的性，但是就现有资料而言，深红梦境似乎是一个预示着智慧生物个体，从被乐章传染到侵蚀完毕（还原完毕）的进度标识，换句话来说是一个倒计时：部分观测个体在传染初期所梦见的并不是深红色的梦境，而是深蓝色的梦境，随着时间的推移，每次的梦境都会逐渐的往红色渐变，直到最后变成深红色的梦境，而这个阶段的感染者通常自主意识都会被其他因素所压制（可能是还原后的身体因素，也可能是被梦境所夺舍）。虽然从蓝到红的渐变看似有着很长时间的周期，但实则不然，感染周期大多都十分短暂，而蓝梦境到红梦境的渐变速度基本实时反应着受影响者的感染进度。

梦境夺舍是极为少见的现象，只有在被感染者的梦境已经转为了更为深的腥红色，但身体依旧没有因乐章影响而变化才会有可能出现，这时乐章的便不会再改变宿主的身体，而梦境则会逐渐从虚幻映射进现实，大幅度扭曲改造宿主，进而扭转为一类无法描述，难以名状的客体。

每个客体的形状都各不相同，但都拥有着一些标志性的特征，它们的外貌多被深红色的物质所覆盖，形状有时充满意象，有时毫无逻辑，而内部是暗色的结构，无法确定是否是实体，还是漆黑的空间，除此之外它们都基本带有触须/触手结构，触手通常看起来十分的虚幻，人在观察它时经常会看到一根触手突然出现而后又突然消失的残影，这使得许多进行此类客体观察项目的员工们都出现了长时间的注意力不集中，看见幻觉，以及焦虑的现象。

这类客体暂时没有确定合适的称呼，也极难进行观测，这类客体的产生似乎反而需要极强的意志力，需要受影响者挺过乐章和梦境，即肉体和精神的双重折磨，才有机会发生变化。

乐章对生物个体的传播基本是无法预防的，但是它的传播行为似乎带有着一种选择性，这点在非生物实体上体现的尤为明显。虽然无法预防乐章的感染，但是却存在一样东西可以将生物个体划入乐章影响的“白名单”内，这个东西就是还原之钟，但还原之钟的基本功能依然是“可以主动释放还本还原之乐章”。目前唯一的一个还原之钟位于帝国北部郊外的一座山庄内，尚不清楚是否还存在其他的还原之钟。

将自己的血滴在钉子上，然后将钉子钉入还原之钟，这样它在启动的时候所释放出来的还本还原之乐章就不会对这血的主人生效，这便是山庄里的人的使用方法。
蛟龙

蛟龙
--

平均体长有鲸鱼的十倍左右大小的 流线型的全身漆黑的海底蛟龙 长有尖角以及些许带状物 是在500年战争后消失了的古老的“完美种族”

在大屠杀时代中躲入深海的 进过原初之水洗礼的古老种族 在百年的时间中成为了海中的霸主 成就了一番天地 强悍的体魄加上超凡的智商 他们一度将自己称为完美文明 全盛时期的他们在海中拥有十多坐城邦 其规模近乎填满整个海底

而这也为他们日后的火种苦难埋下了伏笔 神话在近乎乌托邦的深海之中的他们 似乎忘记了天空陆地为何物 甚至将其编成神话 诉说着被他们忘却掉的不存在的故事

在大撕裂过后 一场空前的灾难突然袭来 整个蛟龙一族最后只剩下了一个城邦 由幽冥女王赫卡丽丝Hecaris带领着的最后城邦 拉达纳维纳La dernière ville在海底深坑之下苟延残喘

而为了化解这次危机 长子赫卡曼拉Hecamanra被派去前往神话中的陆地 寻找解决的办法

时间过了很久 长子并没有一点消息 为了火种的延续 不得不派体型更加娇小但要更加充满勇气和探索欲的女儿赫卡提斯Hecatis前往陆地寻找哥哥的下落以及拯救文明的方法

在将要登陆之时 她看见了一个缓慢沉入海底的人类女性尸体 犹豫了片刻过后 赫卡提斯将巨大的身躯挤压变形化成了那人 随后登陆 但她不知道的是 在登上艾悠塔的陆地之后因为强烈的气压差以及各种因素 使赫卡提斯的大脑形成了强烈的排斥反应和应激反应 造成了她的失忆

被汉娜唤醒的赫卡提斯忘记了一切 家园 母亲 姐姐 哥哥 自己 而就在迷茫至极 汉娜为她取了个名字

科尔•罗伯特
脉络视界

脉络视界是四层世界的其中一层，在虚空之上，现实之下，它是一切力量流动的地方，是事物与事物之间的固有联系存在的地方，事物间的联系如同丝线般交织在这个领域之中，而世间的许多基本元素在此地也会展现出不同的性状。而这些固有元素的固有联系共同形成的有机组合便是“巨脉”。

“巨脉”是一个基本准则，当人们用接近这个基本准则的仪式、道具，或是力量进行结合作用时，法术应运而生；越是接近”巨脉“就越接近自然现实最原始最本质的力量；而那些远离这条准则运动的力量则是不可控的，混乱无规律的，那些便是异能；隐秘学学者们则是那些知晓甚至能够看见脉络视界里”巨脉“的特殊群体，他们能够更加轻易的接近甚至完美驾驭这条基本准则，进而使用出真正的，甚至超越自然的力量。
登场咒语及翻译

Vento（风斩）飓风斩击 聚集疾风进行挥砍

Uragano（飓风）飓风剑气 聚集疾风附于刀刃 斩出剑气 或刺出涡轮风刃

Esplode（绽放）将剑刺入敌人体内并注入风暴

Emozioni forti（炽焰狂啸）通过与太阳风暴共鸣 来发动灼热的飓风攻击

Whistling（啸）聚集力量 将剑插入地面 让狂风从地下涌出 或产生切割风场

Occhio della tempesta（暴风之眼）聚集狂风聚合为一个小型黑洞般的风暴之眼

Le ali del vento（风之幻翼）在自身背后左右两侧和下方唤起三条龙卷翼 呈一T字型 可令其独立存在 独立存在时龙卷尾部交接的中心位置会多出一只等比例人眼（不适合小空间）

Parassita（蠕虫派对）附魔式 可以作用在除柒式和拾叁以外的任何攻击上 使被攻击到的对象成为“病原体” 随后其身体将会被强行涌入风暴直至撑爆躯体 爆炸产生的冲击中带来的气体将会具有“传染性” 被这股冲击气流影响到的人也会出现相同症状 直到范围内没有可传染对象或者施术者解除能力

Luce addormentata（滞芒）用特殊气体包裹自己 使自身隐形/完美反射所有光/完全吸收所有光 或者成为一种立场护盾

Degenerato（堕与落）用气流围绕在受击者周围 产生周期性的气流场 使其无法着地

祈愿•拾贰 Linea（天堂）双手举剑 聚集力量 集飓风增长其刃 发动十三连斩 或将暴风击出
德琳

全名：德琳·汀伊丝达

性别：女

年龄：58岁

生日：2月14

身高：175

种族：龙族（纯种黑鳞）

出生地：未知战区

所属国：Aorta

现状：与母亲科尔，女仆星岛一起居住在A城YS—9公寓中，虽然原本是军人，但如今已经退役。

职业：具体职业相对保密，但可以知道是类似于特工一类的职业。

介绍：性格方面为人勇敢，意志十分坚毅，幼年时期便被遗落在战场上，养母科尔的出现重新开启了她的人生，与养母一起四处奔波。从小就在危机四伏的环境中长大，培养出了极强的意志，即便与母亲一起见证同伴惨遭团灭，也依旧能够马上振作起来，这样的环境让她早早就不得不把自己“打扮”成成熟的孩子，用犀利且坚定的眼神在荒原中生存，但其实她却是个外冷内热，做事松弛有度的孩子。在后来城市建立之初，为了抵御帝国的爪牙，成为了军队中的一份子，保卫这个新燃的烛火，待到帝国与联邦的战争结束之后便被裁军，回归社会的她找了个符合自己习惯的工作，有一要好的龙族同事旻苍，在工作期间遇见了在狄安娜图书馆工作的星岛月，并在后来将其带回家中作为女仆，以及一些原因，德琳对成瘾品十分厌恶。

能力：覆控(先天拥有）

非常规种的接触类控制型能力，能力主要分为两个阶段。

阶段1.[标记]

被德琳皮肤或者体液接触到的物体会受到德琳的标记效果，在视觉上通常能看到一层明显的红色光膜包裹着被标记物，且会长时间暴露其位置。这个能力特性是可控的，即控制是否标记触摸对象，但德琳一般会戴上手套隔绝或让对方信任自己不会去使用此能力，亦或者利用信息差，在与交谈对象骗取暂时信任时通过握手来进行弱标记，以留为杀手锏

阶段2.[锁定与控制]

通过感知或是目视锁定被标记的候选目标，被锁定的目标可以被德琳自由的控制，操作空间极大，上限很高，不论是单兵作战能力还是群体作战能力都十分优秀。

其他设定：德琳角的形状是科尔按记忆改的。
Vergon

## Surrounding area

### Nugahar Forest

To the west of Vergon lies a large patch of misshapen trees, visible from the coastline, that stand out from the rest of the forest. It is used during naval navigation as a landmark to signal the proximity of the city. It is a dark and dreadful place however has been talk of possible riches that lie here as the tribes used it to store unwanted, but powerful, artifacts. In reality any who enter the forest encounter hostile terrain and are rumored to hear voices of sources unknown, slowly driving them mad and often than end up taking their own life to ease the suffering.
Durendael - The Sword of Acharne - Unbreakable

An ancient heirloom, passed down through the line of descendants of Acharne.

This blade was reportedly one of the original weapons forged by Arthwyr and given to his personal Warband.

Acharne wielded this blade on his Beli Mawr, drove the enemies of the High Chief into the Durus mountains with it and was finally slain in battle wielding the blade high in the mountains above.

The blade is straight and double edged with an unornamented crossguard, the grip wrapped with golden wire.

The blade has sat proudly in the hall of Tor Acharne ever since. Wielded by the eldest son of Tor Acharne when sent away on his Beli Mawr, the blade suspiciously remained in place when Taillefer ap Cador departed the Tor.
热门&重要角色集合

## *科尔*

**A城故事线的主视角和关键核心人物。相貌年轻，但是气质上更成熟的常见有尾女性。善良的理想主义，做事温但同时实事求是。是A城的高层官员之一，同时也是A城的建立者，但不知为何似乎大多数的A城居民都并不认识或者甚至并不清楚A城拥有一位创立者这件事。**

**在剧情中一步一步推进，推翻政治威胁，组织应对战争，到最后发现大地之下埋藏着的威胁。**

## *克拉拉*

**帝国故事线的主视角和关键核心人物。天性温和善良的多罗尼少女，做事热情，知识渊博，身世却非同一般。从记事起就居住在帝国北部郊外的一座大庄园里，而长大了之后又以庄园主人侍从的身份继续留在庄园中生活与学习，但天真的少女却对早已安排好的现状毫不怀疑，甚至也迷迷糊糊的将庄园的主人视作神一般来信奉，直到某人的出现才彻底让她从虚假的信仰之中脱出。**

## *西蒙*

**全身上下没有一处色彩的的多罗尼美男子，性格神秘高傲，渊博且狡诈，聪明但邪恶，深渊骑士因他而生，他是野心十足的白色恶魔，渴望知识的同时渴望一切，渴望改变一切，有人知道他曾经是学者，可没人知道他的欲望是何时浮现的；他带领灾厄驶于大地，无数的生物被他碾在地下；他被封印时，所有幸存的人们都欢呼雀跃，而如今他回来了，为了找回失去的力量，他在帝国的最北弄到了一座庄园，他手持着《莱纳之歌》，动用着一切资源，只为能早日让他找回失去的一切。**

## *西里斯*

**体弱多病，神情憔悴的多罗尼女性，年龄难以估计，但实际样貌却十分年轻貌美。为黑骑士的继承人，却以持伞人的名义行走于战火与恶疾遍地的人世间，以带来本不属于她身份的善良。虽同为深渊骑士，但其他三位如今都并不能直接操控深渊之力，唯有西里斯能做到，她也是如今第一个出现在人们视野中的深渊之力操纵者，虽然拥有强大的力量，但她心善的本质却从未改变。**

## *相川蓝*

**亚人联邦普雷瑟姆一族的龙神之一，原本是一位固执的，顽劣的目中无人的神，无情的按照规定上的钢印进行的冷血执政官，尽职尽责，雷厉风行，可即便是如此这般的她也遭到了同盟的背叛与陷害，最终被卸下龙神的权能，贬到远方的亚人地狱之中去。依靠特殊的伎俩在人类帝国暂且居住下来的相川每天过着浑浑噩噩吃不饱饭的日子，基于她的特殊身份收留她的地方工资少的可怜，不安和可能会露馅的恐惧令她丢了魂，直到她在那次寂静黑夜的里孤独长椅上遇到了那个女孩，眼眸宛如她家乡的蓝天一般的女孩。**

## *祸*

**亚人联邦出生的雷纳少女,机敏和无言是她最大的特点，她曾从动荡的社会中顽强的幸存了下来，在遇见了雷纳领袖天之后成为了她的使徒之一，很快就凭借自己卓越的行动力和战斗力天赋成为了她的“贴身”打手，也在最后获得了天赋予的神符与能力。如今的她已经成为了天最信任的使徒，用大量的分身帮助着天执行各种各样的任务，处理各种各样的事情，同时也在用自己的一切智慧守护着天大人和她所珍惜的事物。**

## *九月*

**帝国故事线的核心线索人物，在莱迪亚出生的山羊一族里的假小子，同年时期目睹了族人被帝国的军队用荒诞的借口屠杀殆尽，自己侥幸逃脱后成为了这一种族的最后一人；挺过了童年走出社会后的她，拼尽全力将自己打造成一台强大的机器，集威望与力量于一身，她大方的性格，刚烈的气场，正直的人品，在道上集结了众多的追随者，不过只有她自己才清楚，在这些浮躁名声的背后，是自己对复仇和真相的渴望。流浪了20年后的她终于启程，光明正大的进入了敌人的城堡，与宿敌在同一片屋檐下展开心理博弈。**

## *德琳*

**A城故事线的视角与核心人物之一。大撕裂中降临到这个世界的一个幼年纯种黑鳞，在百年战争中被遗留在战场上，最后被养母科尔带回，跟着科尔在艾悠塔清除了超自然空间，组建了黑色妄想曲，直到最后在重重困难在阻挠之下建立A城，在由死亡铸成的灾厄面前她将自己的内心打造的如钢铁般坚毅，在母亲最需要帮助的时候默默的帮助她承担一切，如今的她依旧活动在A城之中，用自己的力量帮助人们。**

## *衃刖*

**A城故事线的线索人物之一。酷爱杀戮的双尾龙女性，她曾是A城的暗流势力渗透项式的一员，以一个可怕的杀人魔的名号游荡在A城的黑影之中，但是她却对这里的风气十分反感，与小艾达成交易离开渗透而在科尔家中住下后，故事便逐渐展开。**
Wolftongue Jerky

Not tongue meat, or wolf meat. What meat it is, is a mystery. But it is the most delicious cured meat you will ever taste, and it will remind you of something lovely - something you *had* or something you *want*. Usually sold by travelling merchants who have wonderful selections of rare cuts of cured meats. Pay no mind to rumours of night terrors, or curses. And if you find yourself craving rarer and rarer meat, well, that's just life on the road. Sometimes you have to get your meat on the hoof. Or foot.
Character creation rules

*Subject to change due to switching to PF2e*

When making a character for The World of Ekros there are a number of options to consider as there are a few homebrewed rules.

In Ekros, Humans are the most adaptable beings within the world as such have two options to pick from. Either Variant Human which awards you a feat, a skill proficiency and two attribute bonuses or two racial features, of those choices you can pick any of the racial features from the race options presented. This means you can mix and match how you please. Relentless Endurance + Dwarven Resilience, Infernal Legacy + Fey Ancestry as well as many other options.

Regarding stats we roll 4d6 drop the lowest. When adding up all of your rolls if you have less than 70 overall you get as many points as you're off by to spend how you please. This can lead to supremely low stats but extreme specialization in 1 or 2 areas depending on how you array your points. When rolling stats they must be witnessed by a DM, without a DM present to confirm rolls then you'll have to reroll.

Finally, in reference to languages. Ekros does not use the standard approach. There are regional languages in Ekros, so somebody from the North of one continent may not understand somebody from the South.

Player Ancestries Allowed:

* Human
* Dwarf
* Elf
* Hobgoblin
* Orc
* Fetchling
* Ratfolk
* Strix
* Vishkanya

Allowed Versatile Heritages:

* Dhampir
* Tieflings
* Suli
* Undine
* Sylph
* Oread
* Ifrit

Allowed Player Classes:

* Everything except Inventor & Gunslinger
22 Hornets

## Description

Originally hailing from the swamps of Calor, these insects have spread themselves across the world and can be found on every continent of Ekros. These fast winged creatures use their fantastic speed to dive directly into their targets. Their body is made of a rigidly strong exterior shell that compacts as the 22 Hornet collides into their target. It is extremely worrisome if the body does not clear through the creature it strikes as the body dies on collision and will start to leech out it's poisonous blood into the body of the hit target. Although supremely fast, thankfully they typically only operate in small vicinity sticking closest to their hive which can be found in a variety of places. There's also thankfully another tell tale sign to their presence as medium and small sized animals can be found within the hive's vicinity.
纯银之匙

纯银之匙是克拉拉·伊娃·娅娜所持有的一把十分特殊的武器。

虽被称为纯银之匙，但在大部分时间中，这把剑展现出的都是一把碳黑色的十字单手剑，剑刃偏长，握把稍短，通体漆黑。最早由谢丝塔持有，在去世后继承给了女儿克拉拉，并有了”拾叁“之称，而在剑的把手处则刻有谢丝塔用未知语言留给克拉拉的刻文。

这把剑十分特殊，其真实原产地为：伪空，是具有代表性的伪空造物，或者更确切的说是根源产物。

拾叁作为根源产物，其力量难以被完整展现，但是素体的强度依旧不容小觑，它本身是根源产物，可以伤害到任何存在，无视任何特殊性质的体质，防御。自身带有原初之力，所以在克拉拉使用群星力量的时候，拾叁的本质力量其实处于被抑制的状态，所展现出来的威力也与拾叁本身关系不大，而只有在展现出纯银之匙最本质，最完整的力量的时候，剑身才会在强大力量的驱使下变成真正的银白姿态。
Tor Acharne (Faction)

## **Profile**

Situated just to the east of Faruhm, Tor Acharne is nestled in the foothills of the Durus Mountains. From here, the Tor guards the passage between Dukan and Vogh Moldir and has done so since the founding of the hill-fort by the legendary Acharne. The fort is overlooked by the towering statue of Arhtwyr the Uniter high up in the mountains, acting as the ancestral guardians of their long-lost king's realm. Whilst not a military or economically powerful family, the descendants of Acharne are proud. They have staunchly stood guard against all foes and foulness that has descended from the mountains.

The current lord of the hold, Cador ap Brandon is now an old man. Unable to participate in the recent conflict with Dukan, Cador's three sons played a part in guarding the mountain passes from Dukani incursion. Cador has no interest in politics, no interest in the scheming of the royal court. He is proud of his lands, proud of his ancestors and proud of his sons. Whilst his house's fortunes have waned over the centuries, they still have a duty to maintain. Cador's two eldest sons are now off on their Beli Mawr, seeking to win songs of their own and step out from their father's shadow. Only his youngest son Branok remains by his side, eager to make his own way in the world.

Cador's lands are troubled, rumour of the creature that laid waste to Dukan is carried on the lips of a seemingly never-ending tide of refugees seeking shelter in Vogh Moldir. Cador has never faced a foe that can break his shield wall or withstand his spear. This threat is not one Cador can rally his men to face, no songs will be sung of slaughtering refugees. Yet a host approaches Vogh Moldir's gates and it again falls to the descendants of Acharne to safeguard the realm.
Soloms

## **A Brief Introduction**

Soloms are the worthy few who have been gifted insight and truth from beyond the veil. Either through great deed or fate, they have been chosen to receive what is known as the Blessing of The Veil. This blessing infuses them with magnificent power and extended life. Many Soloms are worshiped for the powers they possess and the great deeds some will provide their people. There are no Gods in Ekros, not in the way you typically would know them. Soloms are the closest beings you’ll get and even still, they are not immortal. Although there is a great legacy of many Soloms using the power given to them to do wonderful things, greater still is the legacy of those that have wielded the power for their own selfish gain. Many have risen and brought war across the lands of Ekros, seeking to subjugate and control, and have done so successfully. Despite carrying this gift they are still subject to the folly of mortal kind and great power may always corrupt those who seek it. Those who carry the Blessing are also marked, mortals are unable to perceive or meet the gaze of a Solom as it is said to be able to lock eyes with one is to be equal. Many Solom choose to hide this feature of themselves, either through hood or helm so as to not disturb the mortals they interact with. Some openly display this mark, challenging any and all to meet their gaze.

## **Notable Soloms**

*For a full list of Soloms, see Category:Soloms*
人类帝国

人类帝国，又称巴伐利亚Bavaria，常简称为帝国。

帝国是旧人类们（即多罗尼）在百年战争后建立的最后港湾，世界上约80%的多罗尼居住于此，多有着相同的信仰，他们一致极端排外，大多都对除了新旧人类之外的任何物种充满敌意，以及不满，这份恶意源自大撕裂，从天上降临的一切夺走了曾经只属于他们的黄金纪元，时代伟人谢丝塔打下的江山也被外族无情夺走，这样强烈的不满如耻辱一般回荡在每个多罗尼的脑海内。

如今的帝国在科研人员的努力下，研究出了从临海的奇异岛屿澄明石阵上获取超自然器件的方法，并将其投入进帝国的工业发展中去，除此之外，兵工业，能源的生产也开始逐渐依赖于超自然器件。

帝国的建筑以西式的工业化风格为主，柴油朋克样式的建筑群铺满帝国灰色的土地，重工业和兵工业高度发达的背后是轻工业的不足，服装上用的是单一的棕色或灰色的粗布，饮食上又多以罐头食品为主，但平民的生活实际上并不贫困，反而相当富足，温饱，工作，交通等社会问题都并不显著；同时，帝国内的贵族群体也十分庞大，但也因为资源充足的原因，阶级矛盾也同样不明显。

帝国人对旧时代的科技产物总会有着别样的情感，这归功于许多因素，而礼节与传统或许是最突出的两个原因。老式金属火石打火机，衣服上繁多的装饰，还有几乎没有任何变化的书信交流。虽然存在着书信交流，但信息通信的建设依旧普及，帝国内的许多保留下来的老式建筑群会因为考虑到各方面因素和人群的感受并没有建立地面基站，而是转而在地下进行大量开发，以铸建庞大的地下通信网络。

帝国人民的内部其实十分的团结，贵族多罗尼们在社会上一直是被尊敬的，而他们也不会对任何血脉同胞们表示轻蔑或者不敬，他们并不希望内耗，这样的他们其实与外国人眼中的印象出入极大，在部分外国人的眼中，帝国人都是十分冷血，黑色，不分青红皂白的野蛮人，其实不然，他们深懂礼仪，每个人都抱有信仰，对老一辈的多罗尼人民坚守下来的土地十分珍惜，但不可否认的是，他们确实强大。

多罗尼们不擅长战争，但是他们擅长斗争，擅长反思，他们习惯用自己的双手丈量土地的广阔，如今的每一片土地上都曾沾染过多罗尼人的鲜血，他们虽然强大，但是他们并不好战，他们的战斗多是被逼无奈，他们的计划多是险中求福，他们非为战而战，也不应心存野心，一切本为无奈之举。
Oathkreper

## Description

These barnacles are found at salt water oasis throughout the Carth Desert. When introduced to an open wound they connect to the nervous system and spread throughout the body wrecking the infected with overwhelming pain. After six days the process will be complete and the infected will be permanently paralyzed, no longer even capable of speech, but also incapable of losing awareness of their surroundings or pain.

Regardless of any outside circumstances at each sunrise they will regenerate even if killed to their paralyzed infected form. It is unknown how long this state lasts but there are creatures present who have been locked in it for at least a hundred twenty years and no record any dying without coming back.

These barnacles are named for the fact that they are used as the ultimate punishment for those who have broken their word or betrayed their people. Once the final state sets in they are often left in the path of the Storm to be flayed down to nothing over and over again. The mind is never lost and can be communicated with telepathically so it gives one a very, very long time to think about what one has done.
Shaken Milk

Unknown which region the original name hails from, this recipe finds it's roots in a bygone time where dragon sightings had been exchanged by small group of wizards. It is speculated that the name is in reference to the longevity and different tints that these beasts and drink share. In recent times it has more commonly been named after the method of it's creation, the shaking of a mixture of iced milk and flavourful crushed fruit. If ingested too quickly the person or creature immediately receives 1d6 psychic damage and has disadvantage on intelligence saving throws for 1 minute due to a Shivering Skull.
The Mortain Redoubt

"Fear the Mortain”

A phrase echoed by many a cutpurse and burglar before the fall of Dukan. The Mortain Redoubt has stood for 300 years of Dukani history, far out to sea. It's name, "Tower in the Marsh" a gallows joke to those sailing the sea around Dukan.

Barely a glimpse of the black tower can be seen from the shore on a bright summer's day. Yet up close, the redoubt is a fearsome sight. Standing sentinel atop a single craggy outcropping, the black tower known as the Mortain Redoubt, towers 100 metres up into the air. Straight and unbending as the pride of a Dukani, the redoubt's purpose is twofold. In peace time, it serves as a watchtower and lighthouse, guarding the way into the harbour of Dukan. In times of war, the redoubt is an unassailable fortress, used by the Dukani fleet to resupply and provide a safe anchor in a pinch. Though this is not the reason why the underbelly of Dukan fears the name Mortain. The redoubt since its erection has served as the primary prison facility for the city of Dukan. Housing only the vilest of Dukani criminals, miles out to sea, few sent to the redoubt are ever heard from again. The effectiveness of the structure as a prison in modern Dukan was limited, too far out to sea, too small to house the growing numbers of criminals. Yet, over the years, a handful of boats have transported those accused of treason and the like to the redoubt for questioning.

With the fall of Dukan, the redoubt's purpose has been lost. The hundred or so men stationed there having not heard from the city in months, with supplies rapidly dwindling and no ships bearing news, how much longer will the Mortain Redoubt stand sentinel?
Carthese Hooked Spear

Hooked spears can be ornate or functional, and usually possess a barbed thrusting tip along with flat, short hooks folding out from the base of the spearhead. War spears are typically used in conjunction with lightweight shields if fighting on the ground, or as two-handed weapons if fighting on horseback. Carthese spear-infantry are particularly adept at using hooked spears against mounted combatants and to break shield formations.

Ceremonial spears - used by Desert Tribes and Clans - are inscribed with patterned glyphs to mark role, function, and notable deeds, functioning as badge of office and symbol of authority for elders, warriors, craftsmen, and other notable figures.
Chocolate Porridge Press-Down Cakes

A personal favorite of the incredibly talented and much adored Condensed Moo Juice, this dessert can also be enjoyed as a breakfast treat. Pairing fantastically with a hot cup of coffee or served warm with a scoop of Crystalized Moo Juice, these cakes are easily-modified and are perfect for any time of the day.
Abyssal Crustacean

## Description

The Abyssal Crustacean are a creature of legend. Although almost exclusively seen in smaller sizes they can range quite large, the largest recorded found to be around 3 meters in length. However that does not stop the many sailors of Ekros from telling tales of truly gigantic creatures in the extreme depths of the Tranquil Abyss. Despite none recorded or observed with evidence, there are tales of Crustaceans growing large enough to sink entire ships, adding the components of the ship to their massive ever changing shell. The Abyssal Crustacean has control over it's own shell, they craft and add to their shell as they grow larger, some with stones but most commonly with the consumed and repurposed bones of the creatures they find and eat. It has been observed that they have a compulsion to do so, they will immediately seek to add the bones of their recent prey to their shell even to their own detriment. Legends of the massive sized creatures are mostly spurred on by the unique ability of the Abyssal Crustacean to almost instantaneously grow to fit it's new shell when added onto.
Tzapic ix Amek - Spear of the Adversary

A bladed polearm, with a black-painted wooden shaft and a heavy iron blade with irregular teeth-like serrations at the back edge of the blade. The wood appears charred, as if from a fire, and the blade is permanently aflame. The blade is said to burn away lies and cleave all chains - indicative of its appeal as a symbol of liberation.

The weapon is one of the oldest legends of Calor, and it appears to be of particular interest to the Cazek Fratery. The Riversong Dirge have theorized that it is seen as a potential threat to the Cazek itself, and that the Fratery wants to contain, control or destroy the weapon before it is raised against them.
Sirin-Shells

## Description

Iridescent-shelled clams which are found in proximity to shipwrecks. The pearls which grow in Sirin-Shells, instead of being perfectly spherical, tend to take on the appearance of immaculately white humanoid teeth.

Necklaces of Siren-Shell pearls are prized by sailors and pirates alike as good luck charms. However, it is considered extremely unlucky and in poor form to use the pearls as replacement for teeth. There are stories told of prideful captains who did such a thing, and had their eyes and bones plucked from their flesh on moonless nights for their transgressions.

Very rare variants of Siren-Shells occasionally manifest red pearl-teeth, prized by arcanists and wizards alike.
Dragon Scales

## Description

A mostly flat stone, pebble like in feel and roughly hexagonal in shape they are sought after as a hard wearing surface for high traffic area such as parade grounds or the driveways of the rich.

Formed in near volcanos the deposits are only found in sporadic areas requiring import to the places of power although nearby settlements may baffle visitors with the high status street surface among the very basic dwellings.
The Daughters of the Budding Branch

## **Profile**

A peaceful druidic sect/cult spread across the flatlands and foothills of The Durus Mountains. They are a fertility cult worshipping thusly. They like most fertility based faiths take nature imagery to there hearts while also wishing for their message to be free to move like the winds, hence their icon, the floating seed. The druids of this order will visit farmsteads and families to promote the flowering of nature's bounty through their teachings. They will leave tokens of their faith in the places they visit. Those thinking that they have been blessed will display the simple seed carved on a post or wall.
The Crimson Butcher

# The Red Maw

Said to haunt fields of battle at sunset or other liminal hours. Clad in the bloodied armor or garbs of a soldier of the losing party, his face perpetually in shadow. For those who live by blade, shield, or bow, the Crimson Butcher is an omen of defeat.

Accompanied by his consort, the Charnel Bride - Lady of Woe. Woman in White wearing a crown of razor wire, hands shaped into talons. Seen as an Omen of Doom for all.
Valdiran Honeywine

Not a wine, or made with honey, but due to a mistranslation from a Dukani noble, the name stuck, much to the frustration of the Valdiran Cloisters who actually make it. In Validran, the name is **Gul-Attar** literally, rosewater and the liquor is light, infused with star anise, rose oils and several secret (and sacred) herbs. The resultant product is liquorish sweet and very light, and is favored by nobility (and aspiring nobility) across the continents.
Sewer Scorpions

## Description

An adapted land dwelling crustacean that has expanded its habitat from semi flooded caves to include the sewer networks of cities and large towns. Like most crustaceans the Sewer Scorpion grows by casting off its hard shell leading to large infestations producing horrifying quantities of these chitinous cast offs. Also similar to their cousins in the sea the Sewer Scorpion will continue to grow unchecked on each casting. Urban legends speak of glimpses of specimens as large as cattle but rumours and gossip are unreliable. Finally the reason this creature is named Scorpion is for its whip like barbed venomous tail which can deliver a painful sting raising to lethal with sufficient strikes from large enough specimens.

The smaller specimens will gather at openings to feed on insects and any detritus that they find nutritious. The larger specimens will hunt mice or small lizards, larger still will hunt rats. The largest may capitalise their smaller brethren or resort to looking beyond the sewers. While they make an unlikely pack animal the larger animals may venture out in groups if they have encountered a scorpion of sufficient size to be a threat, instinctively wanting to keep tabs on its rivals location to avoid later ambush.

The small specimens make for an acceptable street food for the poor being an abundant resource if perhaps tricky and sometimes painful to gather.
Cognitive Pines

## Description

A rare resource found in distant and hard to reach locations within the Thenean Forests, it grows near the top of the massive Thenean trees and is often heavily protected by the Rangers and Druids of the region. This slow growing and impossible to cultivate artificially wood is so well protected because the nature of the wood itself adds interesting properties to the items made from it. It is incredibly strong when seasoned, rivaling the hardest of steel and iron. The only way to harvest the wood of the Cognitive Pines is at the freshest end when it is still soft enough to cut through. It is said that the various spellcasters of Theneas have learned to bend the Pines to their will, making up the immense platforms amongst the trees that the elves and nobility of the region have made their home.
Masterworks of Goibniu

Forge Father Goibniu's work is renowned in Vogh Moldir. Responsible for forging Moralltach, the Spear of Bowen and other weapons for the High Chief's personal warriors, these weapons are rumoured to have astounding properties and even magical enchantments.

To be worthy of wielding a weapon crafted by the Forge Father is a great honour indeed.

[+3 and potential for enchantments to weapons crafted by this character of which there are probably only a dozen in total]
歌者

歌者，指歌者种族，广义上指代整个艾瑞斯蒂亚海洋生物群系亚人，而狭义上单指歌者主种族，即：歌者族。

歌者全族都是大撕裂时期降临到这个世界上的，战后留下来的歌者们内部相较于其他亚人来讲显得十分团结，共同居住在艾瑞斯蒂亚东方的海岛上，每个亚种管理一小片区域，每个亚种区域之间互有交集但不相互影响内政，歌者们享受着这样的一片繁荣。直到一次天灾，和随即而来的海平面巨降，才迫使他们移居至如今的应许之地，而剩下的曾经的歌者之都则因为深渊漏洞带来的腐化而形成了如今的莫里斯半岛。

如今的歌者族（主种族）将自己绝大部分的居住面积留在了海里，而剩下三分之一的面积居于陆地临海，陆地部分被歌者族们称为上巢，而海底部分则被称为下巢，至于其他亚种则基本都转为移居与相似的临海区域了。

歌者全族基本都有着十分独特且优秀的种族天赋，这也是他们能在持续500年的种族大战中存活下来的原因之一，无论是碳质化躯体还是独有的回音魔法，都是他们求生和征战的利器。
天

## **天（律调天音）**

姓名：律调 天音

性别：女

年龄：

生日：3月24

身高：163

种族：狐裔

出生地：亚人联邦/埃德温省/康斯坦丁市

所属国：亚人联邦

现状：带着新人神使白在人类帝国中游荡。

职业：天狐教所信奉的神，狐族的领袖，精神支柱。

介绍

看上去像是个完全卸下了所有包袱的，轻松懒散的游荡着的小狐狸，对任何事物都很随便，但却对一切新鲜事物抱有着十足的好奇心，人们或许会怀疑她作为领袖的真实性，虽然更多的情况是人们根本认不出来她是神，哪怕甚至她极力证明自己（当然她从来不这么干）。但这一切的愚笨都是假象，正是因为无所不能，所以才过的相当坦然，正是因为有所不知，所以探索着世界，出生在一个美丽的国度，从小就被美丽的环境所影响，比起人情世故，她更喜欢看那些远处那无人眺望的风景，手中平淡而充满魅力的小玩意，就好比她从不挑食，只要是没见过的食物都会想办法搞到手。

手下管理着整个天狐教，自己带着一位新上任的神使在外面游荡，理由可以有很多种，带着新人长长见识，看看没见过的风景或者是见过了很多次但特别喜欢的风景，磨练新人的特训，或者只是自己纯粹的想休个假，她并不在乎，毕竟不论借口如何，也不会有人来责骂她，也只有这样，她才不会把过往的忧愁显露在脸上。

至于她是怎么在自身拥有者九条尾巴的情况下，额外带着一只尾巴大摇大摆的在人类帝国中闲逛的，那是神的秘密。

如今她们游历到了帝国北部，在那里她们发现了一件极为危险的物件:《莱纳之歌》的遗落残章，新人白当机前往妄图将其控制，也由此遇到了这时的持有者克拉拉，而对方也是有任务在身，战斗便打响了。虽然白最后赢了战斗但残章却依旧被克拉拉带走了，而她们俩也是因为这一架而在后来认识上了。

能力：神赐

在经过大量的学习研究之后所悟出的一套专属于自己的概念法术，十分强大，形象多为大量的淡蓝色的片状光芒聚集，她可以将自身的存在和人们对她的信仰与信任化为祝福之力，这种力量可以触及万物，能够用来做任何事，也可以将力量赐福于其他人身上。

武器：神符

许多通过神力自产的神符，每种符都带有着特殊的“祝福”。这种祝福可以是强大的力量，可以是极致的幸运，天会根据情况和自己的想法将这些神符交给那些需要的人，而神符则会与他们融为一体。“祝福”与力量一样，既是一种赐福，也可以是一种诅咒，只有那些拥有着能够与诅咒抗衡的资质的人们才有资格拥有神符。
Coffinmakers

## Description

Colony-wasps native to forests. Instead of building hives on trees or walls, they prefer to build their hives on corpses of humanoids. The hives have a strange geometry, and are often partially covered by species of symbiotic fungus.

Recognizable by their black and green bodies, the sting of a Coffinmaker is incredibly painful - victims have likened it to drowning in alchemical fire.

Survivors from jaunts to jungle ruins have returned with tales of Walking Coffins, shambling monsters carrying colonies on their twisted backs, but such hives are yet to be verified as real or captured for study.

Fun fact: Coffinmaker venom, in conjunction with the hive fungus, can be (allegedly) refined to produce a strong aphrodisiac
The Tower

## **Profile**

**Taras Luna** or as it’s commonly known The Tower, is a congregation of Ekros’ most talented spellcasters. Set in the Elven homeland of Theneas, The Tower is simply an alliance of many to ensure there isn’t rampant magical destruction within Ekros. Due to their ability and connections many of the members are counsel to the various great houses across Ekros, and often looked at as warmongers or thought to meddle too much in the affairs of politics.
The Rose Company

## **Profile**

The largest and most powerful of the Free Companies. The Rose Company is the most well known and highly idolized mercenary army within Ekros. Many Soloms and heroes of old can trace their roots back to The Rose Company. Known for many major feats of expertise on the battlefield such as The Stand of 12.

Currently led by charismatic leader Tiberius Ward, The Rose Company is settled within the Durus Mountains, between the Prime City States of Dukan and Theneas. In more recent times they have been... outmanouvered. The company was forced into a partnership with the Orcs of Urokh under their leader Ruune. With Ruune currently dead it is unclear how this alliance will pan out.

## **Home Base**

Nomadic Free Company, settles locations as needed
Skeldvarn Bogbrew

A product of the Skeldvarn Brewery (no relation to the baby-stealing goatfucker Skeldgrave) of Brevik. A strong, hearty dark ale, full of molasses and a hint of figs and winter fruits, made by good working folk for those who work hard and live well. The name bogbrew comes from the dark, heavy consistency of the (surprisingly sweet, slightly tangy) ale.
穷极之门

有着华丽的木纹雕刻，装饰的一扇单开木门，木门没有门锁，可以随意进入，但进入后是一个固定的巨型空间，其构造类似于某种地底迷宫，十分幽暗，而在迷宫的尽头，才是真正的穷极之门，一道巨大的，多边形拱门，并且在四周含有类似小型祭坛的钥匙孔洞。

只要拥有钥匙，穷极之门就可以去任何地方，无论大小、远近、无论真实、虚构、无论常理之内还是规律之外，只要能够拥有配对的钥匙 ，无论是哪都能去。但穷极之门也只负责“去”和“回” 至于大门背后到底存在什么东西，什么样的危险，就由开门人自行承担了，而很多时候 错误的钥匙也会打开错误、危机、甚至禁止的门。钥匙可以是任何东西，任何存在，只要是孔洞所承受的住的都能成为钥， 而门只要打开，没有人拔出钥匙就不会关闭，但即便是这样，依旧会有人死在错误钥匙的结局之中。

预测和辨别穷极之门的钥匙是不可能的，但是某个组织用一了一些常理之外的办法获得了部分钥匙的名单，并写在了一本书上。

穷极之门是黄金时代的多罗尼们所制造的一个奇迹一般的产物，没有借助任何人的帮忙，仅凭自己就打造出了这般旷世产物，影响久远，而至于制作目的，原理，以及方法则早已丢失。而其后固定的巨型空间是黄金时代末因以外吸入的旧多罗尼城邦某处

穷极之门在近代最早被天才考古学家谢丝塔·娅娜发现，一同发现的还有一座漆黑的倒金字塔以及一把材质相仿的漆黑的剑，但在拔出剑后金字塔则坍塌消失了，而穷极之门也不知了去向，直到白骑士西蒙再一次将其发现。

西蒙曾经一把特制的钥匙打开了大门，拿到了如今使用的巨剑，并在如今打算用知识打开大门取得隐秘胜利之冠，而关于钥匙的知识都记载在那本混沌之书的丢失残页之上，书中记载，只要能再配合上一把银白色的钥匙，就能进入他真正渴求的地方。

注：穷极之门是目前出现的所有个体中唯一一个没有本源力量介入的世界奇迹。
Brevik

The Leaning City

# *The Leaning City*

## **Important Locations**

### **Crooked Spire**

Built atop the Mountain Peak, it stands high above the citizens of Brevik. Often unable to be seen because of cloud cover as the rest of Brevik is built down along the mountain to the very base.

### **The Steps of Brevik**

These steps go from the very base of the mountain and climb all the way to the castle gates with many checkpoints along the way. Those that live higher and closer to the temple are much wealthier than those below, the wealthiest of which live above the cloud cover, unable to see those they look down upon below.
Dukan

The Dominion of Loch

*(view on map)*

# *The Dominion of Loch*

## **Recent Events**

Dukan has fallen and lies in ruin, destroyed by the Sun Elf. The fires still burn, and bodies and bones are but dust and ash on the streets. Some also lay the blame for Dukan's fall at the hands one of its (formerly) illustrious sons: Sir Cassius Ward, of The Rose Company.

## **Important Ruins**

### **The Ruins of Loch Hold**

Said to be the oldest building within Ekros still in use. The Loch Hold is the terrifying fortress of Dukan. Jagged and blackened, The Loch Hold held off the onslaught of the ancient Red Dragon simply known as The Elden Wyrm.

### **The Burned Watchtower of Casimir**

Built to warn the city of impending attacks, originally the Watchtower fell following the attack of the Elden Wyrm. After some time, the Watchtower was rebuilt in the image of Casimir Karpov, the ruling house of Dukan’s son at the time who is said to have chased the Elden Wyrm deep into the Durus Mountains and slayed it single handedly.
Carthese Hookaxe

A double headed war-axe variant popularised by Valdiran explorers and adopted by desert tribes. Similar to a mattock, the hookaxe head combines a vertical axe blade in front and a sharp, slightly curved pick on the back.

When dual-wielded, adept warriors can use the picks to their advantage to trip or grapple their opponents. Outside of combat, trained soldiers in light to moderate armour can use the hookaxes as climbing tools to overcome rough terrain, cliff faces or other vertical obstacles.
Solom's Tears

## Description

Beautifully vivid gemstones found among Veilite. These gemstones have no intrinsic properties other than their extremely pleasant appearance and supreme rarity. The main unusual feature of the gem is that they will take on the color of the last nonreflective material to touch them which is why any jewelry made has the gem set in silver on the side that will be in contact with skin or clothing. Most commonly worn as an extreme display of wealth and status, a single piece of jewelry made from Solom's Tears will be more than enough to set you for life.
The Veil

Understood as the gateway between the Material World and Beyond. The Veil has long since been the object of intrigue and fascination across every culture within Ekros. Very little is known of The Veil but many cultures have their own interpretations, myths and stories. The only widely accepted truth is that all living life made its way into Ekros from The Veil. Great stories of the first Humans, Orcs, Dwarves, and others are commonplace, these mythical figures revered as Deities in their own right. There are certain places within the world that are believed to be locations with greater connection to The Veil itself, it is thought that these locations hold special importance and there is a "Thinning of The Veil" through which people can access greater insight and power.
Warband of the Western Wind

## **Profile**

Lead by Bowen “Battleborn” from the Western plains of Vogh Moldir. Bowen was not born in Vogh Moldir, his father was a Dukani emissary to the High Chief's court. As relations between the two nations worsened, Bowen found himself caught between his homeland and the land he now called home. Choosing to side with the land he loved, Bowen raised a company of horseman, unusual for the clans of Vogh Moldir and set out to defend the people from horseback, fighting at the head of a squadron of well trained and financed "knights." Bowen is well loved and respected by the people of his adopted homeland and is a staunch defender of the High Chief. Bowen's Warband of the Western Wind now patrol the roads and highways within the kingdom, protecting travellers and acting as messengers for the High Chief's court.
Rakovf

### Tent Cities

Because of the recent emergence of Veilstone, there is a huge influx of new people that are all looking to take advantage of the opportunity. Mercenaries, Miners, and even Foreign merchants have all arrived looking for the opportunity to make some very quick gains and possibly establish themselves for the long run if the Veilstone proves to be plentiful. Many city states in the past rose from squalor simply because of ease of access to Veilstone and other precious resources.

### Mercenaries

Hired and recruited not only by Farkas but Merchants and others that are looking to take advantage of the region, the call for Mercenaries has been vast and far reaching. Indviduals from all corners of Ekros have now made their way to the small mining city of Rakovf and are enjoying the ease of work so far. For now simply hired to protect the the shipments from would be bandits, as well as indulging in banditry at their discretion, or keeping law and order at their whim the work has been simple. As the other two brothers wait for the opening opportunity to seize the chance at claiming the Grand Principality and the mine now that the news has broke, there is no war yet between Rakovf or any others to fight in.

### The Company of The Thorn

Eric Kraven and his band of warriors ex members of the Company of the Rose, has ingratiated himself as the right hand to Prince Farkas. Given leeway to oversee the operations and hiring of new mercenaries to the region as well as law & order within the city + the building of new defenses. Eric Kraven has reacted to the recent burst of activity within the region with much enthusiasm, using the opportunity to scout possible new recruits for his own mercenary company as well as lining his pockets as greedily as he can whilst the going is good.
Snakehead Whip

A monk weapon favored by the Riversong Dirge, it is also commonly used by frugal monastic orders in Carth. Typically made with silk-reinforced rope, the weapon head can be blunt or piercing, similar to meteor hammers or rope darts. The material for the weapon head varies by region - metallic jade and obsidian are more common in Calor, while crystal and steel are more common in Carth.

Typically favored by monks or other highly dexterous warriors, the weapon requires two free hands and no armour to wield properly, and allows for reach attacks.