recursal/Fanatic-Fandom huggingface dataset:
Vector (Event)

***NOTE: THIS EVENT HAS ENDED!***

## EVENT OVERVIEW

For weeks we have seen VEGA vessels flying the Umbra flag.

Our old enemy, Bishop, has been transformed into something horrific. He calls the rebels to join Umbra against the Altairians, all crimes forgiven.

Their new warship uses some kind of biomechanical tech to jam weapons and regrow armor during combat.

This will be a tough fight—and it's only just starting.

## DESCRIPTION

Vector is the 48th event in VEGA Conflict. The Umbra make their official debut with the return of Bishop, who has been corrupted by the alien infection.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## EVENT PRIZES

 Anodized Resistor II RI (Max. 12)
 Anodized Resistor III RI (Max. 12)
 Phoenix Frigate BP Piece
 Thonian Armor I BP
 Thonian Armor II BP
 Wraith Cruiser BP

## Target Payouts

For more information on the event targets, click here.

## Trivia

* This is the first official event to introduce the Umbra.

## Gallery

* Vector Event Infographic
* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • **Vector** • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
V-153

* Spectre Benefactor

V-153 was a new A.I. created by the Pharmakon Governance A.I. as part of its objective to repopulate the galaxy and purge the Xeno Virus. Surprisingly, it is not bounded to the governance A.I.'s will, and offered to help the Miner Rebellion in exchange for allowing her to accompany them.

## History

In Singularity she was created by the Pharmakon Governance A.I., and can thus be considered to be that AI's daughter. She attacked the Umbra abandoned facility when the rebels invaded, but later went turncoat in Pursuit and offered the rebels the blueprint for the Vector in exchange for them allowing her to accompany her.

She was later disabled and taken by the Umbra in Hijack, and the rebels move quickly to rescue her in Infiltration. Her plasma beams were then used by Dr. Kobus Chiron to restrain the alien mothership so he can extract samples and continue his research on it. She feels that the Rebels' attempt to rescue her is unneeded in Retaliation, as she is in full support of Chiron's work to combat the Xeno Plague, even going as far as to claim that he has validated her mother's synthetic matter program.

In Zenith, Keres VII and Ny'tah launch a combined assault on Chiron's facility, and in order to save Chiron, she valiantly takes an attack from Keres that was meant for him, and she was thus vaporized in the process. Chiron was then later taken into custody by Shadow Wraith.

Much later in Virago, Sybil reveals that V-153 survived, and her algorithms were repurposed by Keres for her Quantum Replicator. She however, secretly allied with the Rebels, and has been their benefactor, providing them with encrypted blueprints for ships and technology that were designed to counter the Liberatus Armada. She designed the Spectre Division's ships, and Rhea went to rescue her from the place she's held in.

## Profile

V-153 is an Android, possessing a fully robotic body. its technology is highly advanced, courtesy of the Pharmakon. She is claimed to wield immense power, as claimed by Rhea Dage saying she has immense firing power. She is capable of firing high intensity Plasma Beams to burn or restrain a target.

She has a playful personality, considering the struggles of the rebels an adventure.

## Trivia

* V-153 somewhat resembles RUBI from War Commander.

## Gallery

* V-153 making a pose.
* V-153 in motion.
Transversal/Bounty

## Event Information

This is the Alien Bounty-like side event for Transversal. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 130

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
VEGA Cargo Fleets

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**VEGA Cargo Fleets** may refer to:

* Planetary Cargo Fleets, which spawn from resource fields and travel inside planets.
* Sector Cargo Fleets, which spawn from planets and travel in sector space.
The Replication Code

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* The Replication Code I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* The Replication Code II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* The Replication Code III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* The Replication Code IV.png

 Prefitted Hook Hull
Venom Battleship

## General

The Venom Battleship is a Tier 2 hull with standard Miner Rebellion technology.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

The Venom Battleship has high maximum mass and a 5th weapon slot, laying down devastating fire upon enemies within its range.

It has sufficient mass to use high-level NET Torpedoes to slow down enemy ships in combination with other long-range weapons, and is the first truly effective kiting battleship. A Midgard Carrier would definitely help your Venom Battleships to kite short-ranged enemies.

### Disadvantages

Successful battleships often require a list of advanced technologies that are out of reach of the average Tier 2 player, including the Vector Torpedo and NET Torpedo for kiting, as well as Fusion Thrusters to become more agile in combat. Focused Optics IV-V are a must-have if you are using Energy weapons.

Refrain from having a minimum range on your battleships, otherwise frigates, cutters and squadrons may be able to exploit it once they close the distance. This can be achieved by using a single HEX Missile to deter enemies.

## Trivia

* Back when the game was first released, the Venom Battleship was the most advanced ship players could obtain.
* There used to be an Enhanced version of the Venom Battleship available for purchase in the Black Market, but it has since been deprecated.
* A bonus to DPS was added to battleship mark upgrades around the middle of 2018.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Venom Battleship angled HD render
* Mk II Venom Battleship angled HD render
* Mk III Venom Battleship angled HD render
* Mk IV Venom Battleship angled HD render
* Mk V Venom Battleship angled HD render
* A Venom Battleship firing Hydra Missiles
* A Venom Battleship focusing Thermal Beams at a Genesis Cruiser
* A fleet of Venom Battleships Impulse Beaming a pair of Dread Battleships
* Creeper Torpedo Venom Battleships destroying a base
* Mk2-5 Venom Battleships
Wave Driver

## General

The Wave Driver is a Kinetic weapon that has increased shield bypass.

It fires a tiny light blue slug at its target, resulting in a minimal impact graphic.

## Strategy and Setup

### Advantages

Wave Drivers have decent projectile speed and increased shield bypass. They can consistently drain the health of enemy ships through their shields, especially when enhanced with Phased Magnets.

Wave Drivers barely outrange Gladius Drivers and Vector Torpedoes, allowing them to potentially deal damage without getting hit in return.

### Disadvantages

Wave Drivers can be easily dodged at maximum range even with Iridium Magnets, just like most other Kinetic weapons. They are only accurate when equipped on destroyers, which can predict enemy movements.

Wave Drivers have poor firepower compared to the Gladius Driver and are directly replaced by the Boosted Gladius Driver, which also has increased shield bypass.

## Trivia

* The Wave Driver's projectiles are very small, presumably to pass through enemy shields.
* There was a bug that caused the Wave Driver to detonate at that target's location but deal no damage.

## Gallery

* Wave Driver I blueprint
* Wave Driver II blueprint
* Wave Driver III blueprint
* A row of 6 Wave Driver projectiles
* Eagle Frigates with Wave Drivers cutting down Trident Destroyers
* Condor Frigates firing Wave Drivers at Rancor Battleships
Tornado Frigate

## General

The Tornado Frigate is a Tier 5 hull with extra offensive power in the form of weapon slots and mass reductions.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

## Strategy and Setup

### Advantages

Tornado Frigates are best used as kiting ships. They are commonly equipped with Fissure Torpedos, and sometimes employ Infernal weapons such as the Infernal Gatling Ray and Infernal Wave Driver to quickly take out enemies. In the case of a brawl (usually against cutters), Tornado Frigates can dodge incoming fire while dealing heavy punishment, eventually winning the fight.

Some people use Storm Drivers in combination with Electric Rails to permanently slow enemy ships that get too close, while others use NET Torpedoes for the extra range.

It can equip the Armored Thrusters, allowing this ship to escape enemy Hurricane Frigates and get in range to fire sooner. However, Binary Thrusters are still the best choice if you plan to kite your opponents.

### Disadvantages

Tornado Frigates have relatively low health (though still more than most frigates) and can be quickly taken out by other Demon Corps Hulls that have homing weaponry, such as Hellfire Battleships with Vector Torpedoes. In base combat, they are seldom used as a decoy in place of Hurricane Frigates.

## Trivia

* The 'wings' of the Tornado Frigate extend upward when the ship is in motion, retracting upon slowing down and stopping.
* The Tornado Frigate is the most advanced true frigate, despite the introduction of the Xeno Division, A.X.I.S., Marauders and Altairians.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Tornado Frigates angled HD render
* Mk II Tornado Frigates angled HD render
* Mk III Tornado Frigates angled HD render
* Mk IV Tornado Frigates angled HD render
* Mk V Tornado Frigates angled HD render
* Mk I-V Tornado Frigates
* A Mk V Tornado Frigate followed by a Mk I
* Tornado Frigates kiting a VEGA fleet
* Tornado Frigates with Tempest Drivers engaging Hurricane Frigates
* Tornado Frigates and Hurricane Frigates finishing off a Freyja Carrier
Vorzer

Field Command and Section Security Chief **Vorzer** was a careful commander serving the VEGA Federation who did not underestimate the Miner Rebellion. He lead several field operations reluctantly under Bertram Rumbelow's orders to engage the uprising.

After the failed operations against the Miner Rebellion due to Rumbelow underestimating the rebels and his lack of prudence, he along with Rumbelow was transferred to different sectors and have not been seen since.

## History

Vorzer is shown to be very careful and is quick not to overestimate his enemies. Vorzer was in charge of supervising the capturing the "mystery voice" in the Retribution event which ended in failure, and is known to be angry at Bertram's overconfidence, and for those who died in the operation.

Vorzer used to be part of VEGA Corporation's powerful military division on Earth but after an unknown event he was court-martialed and was reassigned to Bertram Rumbelow's Command which he then quickly rose through the ranks and became the Section Security Chief and Bertram's right-hand man. He is the secondary antagonist, as he is a key figure in VEGA corporation's military and is responsible for being the head of VEGA Security, and appointing Bishop.

## Profile

Vorzer was of Asian race, he was very muscular, well built and appeared very serious. He had a serious and prudent attitude and had been sceptical of Rumbelow's competence. He did not taunt his enemies.

Vorzer had cautioned Rumbelow not to underestimate the Miner Rebellion, despite his vigilance, his task fleet was destroyed after investigating the remnants of a destroyed VEGA Mining fleet during the beginning of the uprisings. Although he survived, he was eventually transferred along with Rumbelow.
VEGA Security Hulls

## OverView

This page lists hulls that are manufactured by VEGA Security. If you are looking for hulls manufactured by VEGA Mining refer to VEGA Mining Hulls.

The hulls listed on this page are not unlockable via the Ship Lab, and can only be obtained through their blueprints, which can be found in roaming VSec fleets. All VSec hulls can be unlocked by completing the second run of the Campaign "Training Simulation: High Security" except for the one-of-a-kind Blood Raven and the China-exclusive Linton Destroyer and the Soul Battleship.

Blood Raven | A one of a kind frigate given to Lykaios.wolf, originally belonging to the fugitive Larus.
Turbo Thruster

## Stats

 Speed
 Acceleration
 Health
 Restricted to
 Hull XP
 Antimatter  | 3,480,000

## General

The Turbo Thruster is an advanced Tachyon Thruster that provides additional health.

## Strategy and Setup

### Advantages

Without incurring any penalties to other speed stats (e.g. strafe speed for Fusion Thrusters, turning speed for Binary Thrusters), this one provides a modest bonus to forward speed. It even increases the ship's acceleration, helping it reach maximum speed sooner.

Compared with Tachyon Thruster, it provides additional health at a very low health to mass ratio - even lower than that of Segmentata Armor.

### Disadvantages

Compared to other thrusters, the Turbo Thruster only increases one main speed stat (namely forward speed). Acceleration is rarely an issue, and this thruster cannot even be used on the ships that benefit most from it - dreadnoughts.

## Trivia

* Its icon looks like an upgraded Tachyon Thruster.
* The Turbo Thruster originally displayed a 0% stasis resist stat, which was later removed.
VEGA Corporation

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**VEGA Corporation** may refer to:

* VEGA Federation, the official name of the VEGA Corporation.
* VEGA Mining, its mining branch.
* VEGA Security, its security branch.
* Demon Corps, its military branch.
Tritanium Plates

## General

Tritanium Plates is a direct upgrade over Plasteel Plates, commonly used in low-level bases.

## Strategy and Setup

### Advantages

Tritanium Plates are stronger and more mass-efficient than Plasteel Plates.

### Disadvantages

Tritanium Plates are inferior to Iridium Plates in the same way that Plasteel Plates are to Tritanium Plates. Once you obtain Iridium-tier plating, Tritanium Plates no longer serve any purpose.

## Trivia

* Tritanium Plates used to share the same name as the ship version, Tritanium.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Umbra Hulls

## Overview

This page lists hulls that are manufactured by the Umbra.

The hulls listed on this page are not unlockable via the Ship Lab and are only available via blueprints or Crafting. The Tier 7 ships' blueprints can be obtained from ships in the Umbra Sector, while the Tier 8 ships can be obtained through claiming of the prizes in event stores during the presence of an event, or from fleets that can be encountered in specific Deep Space sectors when said event is active. Dreadnoughts are a special case, as they must be assembled through Crafting by gathering enough fragments. Upgrade recipes are automatically unlocked when the relevant materials are obtained.

### Tier 7 Hulls

     Behemoth Dreadnought | The Fortress Hull of the Umbra, designed to be a one man army, and capable of laying waste to entire enemy fleets by itself.

### Tier 8 Hulls

     Leviathan Dreadnought | A gargantuan abomination of Umbra engineering that is capable of wiping out entire fleets with ease using its immense firepower and aggressive combat systems.
Vestige/Bounty

## Event Information

This is the Alien Bounty-like side event for Vestige. Officially, it is named "Bounty Hunt".

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Terminus Mine

* Energy
* Explosive
* Kinetic

## General

The Terminus Mine emits deadly radiation in all directions when enemy ships enter its damage field, dealing massive damage of a certain type to all that are inside. Squadrons are not affected, however.

When enemy ships or squadrons enter the Terminus Mine's warning range, it pulses red/blue/yellow depending on the damage type and a brief warning sound is heard.

Terminus Mines cannot be targeted nor damaged, therefore they cannot be repaired. (Exception: The Terminus Mine in the target of Liberatus Protectorate (130) can be damaged by the Irradiation Field.) Although squadrons appear to fire at them when passing by, no visible damage is dealt.

Their health is not counted in the overall total, allowing 3-star attacks to be performed as usual.

## Strategy

There are two types of Terminus Mine setups: anti-blitz and anti-snipe.

Anti-blitz mines are placed very close to The Bridge, leaving almost no gap for enemy ships to pass through. This prevents enemy fleets from sitting directly on top of your Bridge, which is extremely useful against battleships as it prevents their dual firing arcs from being used simultaneously.

Anti-snipe mines are placed far away from the base, usually around 7,000-8,000 m away from the outermost Combat Modules. This limits the movement of enemy destroyers and/or decoys, and in some cases, forces them to move closer towards your defenses, making them easier to hit.

Some rebels prefer to put the majority of their Terminus Mines on one side of their base, with most of their other defenses concentrated on the other side. Most enemies are forced to attack from the stronger side as they cannot simply run through the Terminus Mines without taking heavy damage.

## Trivia

* Terminus Mines were released on December 18, 2013.
* Terminus Mines have an unladen and maximum mass of 100 t, so no equipment can be used on them.
* Although the damage field of the Terminus Mine appears to be a circle, its hitbox is actually a square (1x1 km). As a result, ships may appear to be inside the minefield but not take any damage, and vice versa.
* NPC fleets are smart enough to avoid the minefield, making Terminus Mines ineffective against them unless used as a wall with no openings (they can still channel the enemy's ships).
* The original Terminus Mines officially dealt Explosive Damage, but testing showed that they dealt Untyped Damage that could not be resisted. KIXEYE added Terminus Mines that deal Energy and Kinetic Damage in the Early May 2019 update. Existing Terminus Mines have been converted into Explosive Terminus Mines. Strangely, they continued to use the red sprite instead of the new, orange one.
* Level VI-X Terminus Mines were added in the late September 2019 update.
* Terminus Mines had their build and upgrade times reduced by 30% for all levels in the late April 2020 update.

## Gallery

* Terminus Mines Deactivated
* Energy Damage type Terminus Mine
* Explosive Damage type Terminus Mine
* Kinetic Damage type Terminus Mine
* Terminus Mine is damaged by Irradiation Field
Vector (Hull)

## General

The Vector is a ranger modeled after the destroyer class. Just like the Valrayvn, it possesses two firing arcs capable of raining down devastation from afar.

## Strategy and Setup

### Advantages

Like other Tier 8 ships, the Vector has greatly increased movement speeds over Tier 7 ships (even when not in Phase State) and thus can better dodge incoming shots and rearrange fleet formation. It also has a fixed repair time of 2 hours, regardless of equipment, so it could return back to the fray in a relatively short amount of time.

It has an extremely long maximum range of 8 km, which is between that of destroyers and carriers. This outranges the vast majority of ships and also makes the ship well-suited for base sniping.

This ship has two firing arcs with a huge overlapping region, which essentially doubles its damage output, more than compensating for its relative lack of weapon slots. One can also increase the ship's fire rate (keeping the DPS constant) by rotating the ship until the enemy enters its firing arc: the offset between the two firing arc will cause the weapons in one firing arc to fire slightly before the ones in the other firing arc.

Each time this ship exits Phase State, it fires a ricocheting projectile that does decent damage. Since it is blind-fired straight from the front of the hull, you should make use of the AI to automatically face this ship towards enemy targets in order to land hits more reliably.

Like the Operator, it has a passive Ablative Suppression effect which, on hit, reduces the ability of enemy Umbra ships to regenerate their Ablative Armor.

### Disadvantages

The massive minimum range of 4 km is a big downside as it causes the vast majority of pre-Tier 8 weapons all but useless since these weapons would have an extremely narrow range band (taking the Atomic Driver for example, it would be restricted to 4-5.2 km). As a result, it is unable to take advantage of traditional stasis weapons such as the Arrestor Beam and NET Torpedo.

Combined with its relatively narrow firing arc, enemies (especially Fighters) could move into the blind spot and take out the ship without much return fire. When stuck out of Phase State due to sustained fired, this ship has relatively low maneuverability compared to other Tier 8 ships, aggravating the situation.

This is not helped by the fact that the ship only has a maximum of three defense slots and two armor slots, which is relatively low for a Tier 8 ship. This ship is best described as a glass cannon.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* The Vector is the second Tier 8 ranger.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I/II Vector angled HD render
* Mk III/IV Vector angled HD render
* Mk V Vector angled HD render
* Mk VI Vector angled HD render
* A fleet of Vectors firing Astral Drivers at some Oligarch Bastion Cruisers
* Vectors activating their Fracture overdrive
* Vectors in Phase State
* A fleet of Vectors fighting some Valrayvns
* Vectors with different skins equipped.
* Vector Concept Art
Twinfire Beam Turret

## General

The Twinfire Beam Turret is the base variant of the Twinfire Beam.

It takes relatively short time to charge and fires a pair of unstoppable beams at the target, just like the ship version.

## Strategy and Setup

### Advantages

Twinfire Beam Turrets have similar mass efficiency as Rupture Beam Turrets yet have significantly more range, allowing them to protect a large area of your base from blitz attacks.

Twinfire Beam Turrets always hit their intended targets, making them very reliable against any enemies that get in range.

The Xeno version can reach a maximum of 6,700 m range when boosted with Xeno Focused Apertures, endangering even sniper decoys that get too close.

### Disadvantages

Twinfire Beam Turrets lack range overall and can be taken out by destroyers for free. They should be supported by Bombardment Torpedo Turrets and Eclipse Driver Turrets to provide adequate protection against sniper fleets.

Twinfire Beam Turrets are horrible against squadrons due to their long charge time and single targeting.

The Xeno version is resisted by A.X.I.S. Hulls while the Void version is resisted by Marauder Hulls and NPC Targets. You are recommended to mix them together to achieve a balance against the various fleets that may attack your base.

## Gallery

* Xeno Twinfire Beam Turret firing at a Punisher Cruiser Mk III
* Twinfire Beam Turrets firing on Elite Bastion Cruisers armed with Xeno Bombardment Torpedoes.
* Heavy Twinfire Beam Turrets Stopping an Altairian Blitz assault.
Torus Dreadnought

## General

The Torus Dreadnought is the dreadnought of the Spectre faction, with the ability to launch a field that directly strips away enemy health.

Like other Tier 9 Spectre ships, the Torus Dreadnought can recharge its shields even after being fully depleted. And when upgraded, you can turn it into a Sector Flagship by adding a jump drive to it.

## Strategy and Setup

### Advantages

The Torus Dreadnought, like other dreadnoughts, has a massive health and defense pool. When combined with its Spectre Operations ability, it can tank for a very long time even against hordes of enemies. Apart from the standard resistances to Alien Damage, Plasma Damage and Blight Damage, it also has resistance to the common damage types (Energy, Explosive, Kinetic), though to a lesser extent.

It has 6 shield slots and has innate Prime Shift Charge for both attack and defense, enabling it to reach Prime Shift Active very quickly. Apart from gaining standard damage and speed bonuses, it can also fire the Irradiation Field which can take out groups of lightly-armored enemies in a pinch.

Like the Orator Dreadnought, it has spawner slots so it could launch spawned ships to distract the enemy ship while it does its job.

Thanks to its built-in bonus to weapon speed, its shots are less prone to missing at long ranges, which has been a problem for the Tier 8 dreadnoughts. When upgraded to Elite status, it gains even more maximum mass than the previous dreadnoughts, almost completely filling up Fleet Bay XVI.

The ship has a 25% innate damage bonus against all Altairian, Umbra and Pharmakon ships.

### Disadvantages

The Irradiation Field is next to useless in realistic PvP scenarios because player fleets within the PvP Gating of a Torus Dreadnought fleet are also dreadnought fleets. As these fleets only contain a small number of battle-ready ships, the Irradiation Field loses its area denial potential, not to mention that dreadnoughts have a large enough health pool and stasis resistance to shrug off its effects.

Although it has spawner slots, it lacks hangar slots to field Spectre squadrons such as the Inferno Squadron to consistently apply debuffs to enemies.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Trivia

* The Torus Dreadnought is the first Tier 9 dreadnought released to players.

## Gallery

* Mk I/II Torus Dreadnought angled HD render
* Mk III/IV Torus Dreadnought angled HD render
* Mk V Torus Dreadnought angled HD render
* Mk VI Torus Dreadnought angled HD render
* Torus Dreadnought spawning in a Phantom to defend against a Kopis from behind
* Torus Dreadnought spawning in multiple Phantoms against Bucklers
* Torus Dreadnought decoying a Liberatus fleet using Phantoms
* Torus Dreadnought destroying a swarm of Pikes using its Irradiation Field
Valkyrie Carrier

## General

The Valkyrie Carrier is a Tier 4 hull with more advanced VEGA Security technology.

As a carrier, this ship generates a Support Field that improves the combat effectiveness of other friendly ships, making it the centerpiece of a fleet.

All player Valkyrie Carriers are equipped with the Phase Shifter, while NPC ones sometimes use the Stasis Field.

## Strategy and Setup

### Advantages

The Valkyrie Carrier is commonly used in cancer fleets, which contain long-range ships such as destroyers to guarantee that the enemy takes more damage than the user does. The extra 25% shield bypass stacks with mark upgrade bonuses, rendering shields almost completely useless.

Battleship fleets that are boosted by the Phase Shifter gain a distinct advantage against others that use recharging shields, by inflicting much more direct health damage without having to deplete their shields.

### Disadvantages

The Ragnarok Carrier is more reliable because opponents can simply choose to run and not engage Valkyrie Carrier fleets.

Valkyrie Carriers are not useful against NPC Targets because NPC ships usually have sufficient health to outlast shield depletion, even against high levels of shield bypass.

## Trivia

* The Valkyrie Carrier was first featured in a video months before the event, seen in the KIXEYE Youtube Video around 0:32-0:33 featuring two scenes of the Valkyrie Carrier in combat.
* A picture of the Valkyrie Carrier's specs was supposedly leaked on the forums, foreshadowing its availability in Shadow Strike.
* Before the Shadow Strike event started, players thought that the Valkyrie Carrier would have a Stasis Field rather than a Phase Shifter. This led to disappointment when it was introduced to the players.
	+ The support field was swapped due to concerns that it would be too overpowered, despite the Agility Field providing a similar (but opposite) effect.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 1-4 carriers and flagships was standardized in the early February 2021 update.

## Gallery

* Mk I Valkyrie Carrier angled HD render
* Mk II Valkyrie Carrier angled HD render
* Mk III Valkyrie Carrier angled HD render
* Mk IV Valkyrie Carrier angled HD render
* Mk V Valkyrie Carrier angled HD render
* The leaked specs of the Valkyrie Carrier, showing that it was supposed to have a Stasis Field
* Valkyrie Carrier attacked by Apocrypha Cruisers in Emergence event banner
* Valkyrie Carrier in combat view
* This image proves that the carriers can't be slowed by the Stasis Field
* A Valkyrie Carrier under attack
Tatiana Demina

**Tatiana Demina** is the second in command of the Iron Star Company, and has followed her queen Keres VII alongside many of the Iron Star Company soldiers willingly into battle alongside the rebels, even after Keres' supposed demise during the events of the Xeno Division.

She doesn't seem to trust the rebels a lot, as evidenced by her naming of the Miner Rebellion as incompetent.

## History

Having fought alongside Keres and the rebels since the events of VEGA Security, Tatiana Demina has witnessed many of the events of VEGA Conflict that unfolded.

She starts to play a prominent rule in Chrysalis, where she was contacted by Burr to help find Keres VII after she escaped. She agreed, but called the rebels incompetent, claiming that had they known this, they would have come to protect her. Her remnants of the Iron Star Company recovered plans for the Manticore Battlecruiser, and offered it to the rebels on the condition that they manage to find Keres.

In Catalyst, She informs the rebels that Keres has stolen a Harvester from the Altairians and used it to attack Umbra HQ in a suicide mission as revenge for the experiments that were conducted on her. She advised them to evacuate prisoners out of the way while she rescued Keres from her suicidal attempt.

## Profile

Tatiana Demina has a different appearance from Keres VII, and is more resembling of a human. She is usually seen smoking a cigarette.

*Main article:* Fleet Commanders/Tatiana Demina

As a Fleet Commander, she is revealed to have high prowess in fleet combat, being a master tactician and pilot. She grants additional Shield Energy, Blight Resistance, Cannon DPS and health damage to the fleet that she's assigned to.

## Trivia

* Tatiana Demina seems to be of Western descent.
Transversal

## DESCRIPTION

Transversal is the 71st Event in VEGA Conflict, introducing the first Tier 10 hull, the Infiltrator.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

Note, \* means not 100% chance

For more information on the event targets, click here or For more information on the event targets, click here for Tier 9 Targets or here for Tier 10 Targets.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • **Transversal** • Barricade • Precision Strike
Xeno AM Detonators

## General

Xeno AM Detonators are an advanced version of AM Detonators that targets Alien weapons instead. Their effect is further restricted to Missiles and Torpedoes.

## Strategy and Setup

### Advantages

Xeno AM Detonators are basically AM Detonators III-V but take up a small fraction of the mass, allowing you to stack more equipment on your Combat Modules.

### Disadvantages

Xeno AM Detonators are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.

## Gallery

* Xeno AM Detonators I stat card
* Xeno AM Detonators II stat card
* Xeno AM Detonators III stat card
XXAL Heavy Talonite Plates

* ENAL
* EXAL
* KIAL

## Stats

 Health
 Antimatter  | 15,285,611 | 19,753,713

## General

ENAL, EXAL and KIAL Heavy Talonite Plates are the base version of XXAL Heavy Talonite Armor, also resisting Alien Damage.

## Strategy and Setup

### Advantages

Like its ship version, XXAL Heavy Talonite Plates is useful in most situations where you would use XX Heavy Talonite Plates of the same type. Its Alien damage resistance increases the protection against Xeno weapons, making weapons such as the Xeno Shatter Driver, Xeno Eclipse Driver, Xeno Bombardment Torpedo and Xeno Sai Missile much less effective at damaging your modules.

### Disadvantages

To prevent unwanted splash and piercing damage to your defenses, do not use this armor on non-combat modules such as Storage Modules, otherwise enemies using the Xeno Sai Missile or Xeno Lancer Driver can take advantage of that and cause extra damage by firing at these modules.

## Trivia

* The "AL" in XXAL Heavy Talonite Plates stands for Alien.

## Gallery

* ENAL Heavy Talonite Plates I Infobox
* ENAL Heavy Talonite Plates II Infobox
* EXAL Heavy Talonite Plates I Infobox
* EXAL Heavy Talonite Plates II Infobox
* KIAL Heavy Talonite Plates I Infobox
* KIAL Heavy Talonite Plates II Infobox
VEGA Alliance Ship Specials

## General

VEGA Alliance ship specials were developed by the VEGA Alliance. They are VEGA Alliance-Hull exclusive and cannot be equipped on any other ship.

## Weapon Boosts (Energy)

Galvanic Conductors | Extends the maximum range and enhances the shield damage of Energy weapons.

## Weapon Boosts (Explosive)

Brink Warheads | Expands the Area of Effect (AoE) and extends the projectile range of Explosive weapons.

## Weapon Boosts (Kinetic)

Kinesive Stabilizers | Accelerates Kinetic weapons and enhances their shield bypass.

## Thrusters

Spin Thruster | Increases both the turning and strafe speed of a ship, but decreases the combat speed.
Void Pulse Cannon

## Stats

 Range
 Projectile Range
 Speed
 Spread
 Restricted to
 Antimatter  | 6,823,566

## General

The Void Pulse Cannon is a Pulse Cannon specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. It is only available to the Berserker Cruiser.

## Strategy and Setup

### Advantages

Void Pulse Cannons have the same mass requirement as Xeno Pulse Cannons yet deal more damage, making them even more effective against player fleets and bases.

They can be paired with Void Ionization to achieve a maximum range of 4,875 m, significantly longer than that of the Xeno Pulse Cannon. This enables your Berserker Cruisers to quickly destroy battleships that get slightly too close.

Void Pulse Cannons cannot be resisted by any player ships other than Marauder Hulls.

### Disadvantages

Similar to the regular Pulse Cannon, Void Pulse Cannons have trouble hitting fast squadrons as they lack the ability to home in towards targets.

This weapon does not have built-in range increase unlike its Xeno version, causing Void Ionization to be almost a necessity, which takes up a special slot and increases the total mass used.

Void Pulse Cannons are heavily resisted by NPC Targets, therefore they should not be used for farming.

## Trivia

* The Void Pulse Cannon is the first of the Marauder Ship Weapons.
* It is consequently also the first to deal Void Damage.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Berserker Cruisers with Void Pulse Cannons fighting Punisher Cruisers with Xeno Disintegrator Cannons
* Berserker Cruisers firing Void Pulse Cannons at the Bridge
* Equipping a Void Pulse Cannon
Workshop

## General

The Workshop enables you to make use of the crafting system; click on the link for more details.

When damaged, all crafting tasks are paused until the module is fully repaired.

Workshop IV is also required for the vast majority of Featured Market and Black Market deals.

## Strategy

The most obvious benefit of Crafting is the ability to upgrade your ships. Unfortunately, any damage dealt to the Workshop delays the crafting process.

In order to keep up with the latest tech, it is suggested you protect the Workshop as its crafting queue is almost as important as the Ship Factory's build queue.

## Trivia

* The Workshop was released on October 13, 2015, featuring only eight levels at first.
* All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.
* The Workshop had its build and upgrade times reduced by 30% for all levels in the late April 2020 update.
The Market

## Overview

The Market is where Blood Amber and Coins can be exchanged as currency to purchase a wide variety of useful equipment, credits and crafting materials. They are split into six sections:

* Featured
* Arms Merchant
* Black Market
* Credits
* Crafting
* Scrapyard

Each market sells their own categories of odds and ends. Their contents may change periodically every week or so.

Also see: The Market/List of Market Deals

## Featured

A new market for "select customers" (coiners), it is usually open during feature events and alien events. High-end things like T6 Hulls, Mk V upgrade packs and so on are sold here for coins. The contents also change from time to time. This market is not officially run by anyone in particular.

## Arms Merchant

The Arms Merchant market only opens on special occasions. It offers exclusive deals (currently Demon Corps and Iron Star hulls) in exchange for coins, similar to the Featured market.

## Black Market

The Black Market is run by Larus. It sells weapon/equipment blueprints, armaments, formations, equipment packs, core boxes and ships. The contents change every week. Ships are only sold for coins, while the remainder is sold for either Blood Amber or coins.

The offensive and defensive packs up for sale in exchange for coins are never worth it and are borderline scams. Do not ever purchase them!

## Credits

The Credits market sells equipment that can be instantaneously equipped to a ship, including resistors. They do not sell blueprints. The contents are changed once per day.

## Crafting

The Crafting market sells materials needed for crafting such as patterns, cores and crafting parts in exchange for coins or Blood Amber. Their contents change once every 24 hours.

## Scrapyard

The Scrapyard is run by Algol. This market enables players to trade in patterns for core(s) one tier lower for free. Players could also downgrade armaments one tier at a time, which costs coins or Blood Amber. According to the lore, Algol collects Blood Amber just to destroy it.

## Trivia

* The Market used to be occasionally open and hidden in a planet, players had to find it and dock a fleet in order to make a purchase.
* The Black Market used to be the only market around. A major update added the Credit, Crafting and Scrapyard markets.
* The Featured Market was first introduced during the Outbreak event.
* The Arms Merchant Market was first introduced during the 2nd Time Token Riot as part of the Gear-Up Week.
* During the Civil War Black Market, blueprints are temporarily moved to the Credit market, core boxes to the Crafting market, armaments to the Scrapyard.
Sweep Maximizer

## General

The Sweep Maximizer is the base counterpart of the Sweep Launcher.

## Strategy and Setup

### Advantages

Sweep Maximizers increase the spread of your weapons, forcing sniper decoys to spread out even further to prevent stray shots from damaging the protected destroyers.

### Disadvantages

Similar to the ship version, Sweep Maximizers decrease the accuracy of your weapons, which is the main reason why they are so unpopular.

## Trivia

* It is the only special that increases a weapon's spread.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.