SCP 096

SCP-096 is one of the playable scps in breach mode and one of the 8 playable SCPS in the game. SCP-096 acts as tank SCP who is quite weak in its docile state but if triggered will destroy any human it considers a target.

SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass. SCP-096 is normally extremely docile and will move extremely slowly, however, when someone views SCP-096's face, it will enter a stage of considerable emotional distress. SCP-096 will, after *(unconfirmed amount of time*), begin running at extreme speeds to the person/s who viewed its face (who will from this point on be referred to as SCP-096-1) and will utterly destroy them. Very little can stop SCP 096 once enraged. SCP 096 will calm down after a while regardless of target's destruction or not unlike before therapy. SCP 096 was subjected to Foundation Therapy which has calmed down the entity and will now only hunt for a brief period of time. SCP 096 will, however, stay in its rage state for longer for each person that has viewed its face, allowing the entity to create chaos on a massive scale.

After charging its rage for *(TBA)* seconds SCP-096 will enter its rage state for approximately ***(TBA)*** and another ***(TBA)*** for each person who has seen its face. While enraged, most doors will automatically open to allow for SCP 096 to go through. However, it will only open once 096 touches the door, slowing him down slightly. Doors that will not open for SCP 096 includes handprint locked doors (such as the one in SCP 049's containment chamber and the large testing chamber) and heavy gates. SCP 096 also cannot reach elevators once they are closed, considering the elevator would have already left the floor once the door closes. Targets of SCP-096 will be tracked by SCP-096 and will appear to have a sprinting logo (like that on the HUD) appear on top of the targets, able to be seen through walls. SCP-096 can see other players while enraged but cannot damage them directly. Once SCP-096 finds its target, using left click will attack any target players in its vicinity, however there is a high chance of missing. It should be noted that the attack cannot be triggered while no one is within its attack range but missing a target will still activate a cool down.

Fortunately, SCP 096 is not triggered by being attacked, so common MTF tactics to neutralise the entity involves shooting at its lower body without looking at its face, usually the floor instead. This however requires MTF operators to get close to the entity, which may be risky, and will block much of the view of the surrounding area, making engaging operators a easy target for other hostiles. SCP 096's risk is multiplied with other SCPs, making the common neutralisation method much more tricky as players cannot risk losing sight of most of the battlefield while other hostiles are in the area. Another tactic is to take a long range approach to the entity, preferably near an escape route or barrier SCP-096 would find troublesome, such as the forementioned elevators or handprint-locked doors. However, this tactic is extremely risky and relies on too many unpredictable variables and is thus not reliable and may likely result in the deaths of an entire NTF detachment.

## Trivia

* SCP-096, in canon, would hunt down its prey, never relenting and no barrier will ever stop it, not even elevators. The reason for its more calmer self in game is for game reasons as having an unstoppable behemoth hunting you down until the end of the game is not very playable. SCP-096 is actually the weakest SCP without any teamwork because its only weakness is not looking to its face making him weak, so they added the jumping script to SCP-096.