recursal/Fanatic-Fandom huggingface dataset:
Noisemaker

**Noisemaker**

Information

Type
Offensive, Passive

Features
Makes a ton of noise at a thrown location

Max Quantity
4

 Controls

Throw
 /  /

The **Noisemaker** is one of the Field Items found in missions.

## Description

Firecrackers that makes a lot of noise, sure to attract the attention of any nearby enemies. Like all Field Items they spawn in supply crates scattered around the map.

### Usage

Players can throw noisemakers to distract and move enemies to certain locations. This is especially effective on Sleepers who are blind but have exceptional hearing. Sleepers can be distracted by Noisemakers even in a chase, but Lucids will not be fooled. The Stalker can use the Noisemaker to lure enemies towards the club members.

Noisemakers can be combo'd with Sleep Tripwires to knock out multiple enemies at once without getting too close.

## Trivia

* A noisemaker can be thrown off the map and it will teleport to a set location the ground nearby. It will activate and attract enemies to that area. This can be used to attract enemies elsewhere without being near them. This also works for Flash Bangs and Foam Grenades.
Cryptogram Projector

**Cryptogram Projector**

Information

Features
Shows images encoded in Cryptogram Slides.

Mission
Steal

Objective
Insert Cryptograms Into Projector

Quantity Per Mission
1
The **Cryptogram Projector** is an item used to complete objectives in Steal missions.

## Description

The Cryptogram Projector is a specially-built projector used to show to contents of Cryptogram Slides. When Cryptogram Slides are placed in the projector, several emotes will cycle through and be shown on the screen. The Cryptogram Projector can be found on the surface of Redacre.

## Usage

The Cryptogram Projector is used in the following objectives in Steal missions:

* Insert Cryptograms Into Projector

After stealing the Cryptogram Slides from the Maze, the Club uses the Cryptogram Projector on the surface to display the gestures and information contained on the slides. The projector displays images of various poses that the Club records.
Grappling Hook

**Grappling Hook**

Information

Type
Exploratory

Features
Allows access to normally difficult to reach to or inaccessible areas

The **Grappling Hook** is one of the three available Hero items in the Blackout Club.

## Description

The Grappling Hook is a type of hook with a rope attached to it. With it's flexible hook, it's able to latch on to almost any surface.

### Usage

The Grappling Hook can be thrown onto most surfaces. After a small moment, the hook will drop a rope that you can climb, which allows access to otherwise difficult to reach or normally inaccessible areas.

## Trivia

* Although not for it's intended use, the Grappling Hook can be thrown at enemies, including the Shape, to stun them. It even frees teammates who are have been grabbed by the Shape.
Journals/Devin's Diary Excerpt 1

918 Hoadly

   Harper Letter to Alberto **Devin's Diary Excerpt 1** Devin's Diary Excerpt 2 Devin's Diary Excerpt 3

If there was just 1 person in the entire world I could talk to who wouldn't tell me "it's just a phase," or "try and ignore it," maybe I wouldn't feel so totally confused and angry all the time and could have ONE SECOND where I'm not basically just a whole messy ball of negative stuff. And THERE PROBABLY IS!! A whole BUNCH of people who live outside the Quiet Zone, but I have NO WAY of ever finding them and that means I have no hope of...well just basically no hope!!!
P.S Chiara, if you're reading this, I am literally too sad to murder you. But please know I am counting each time you act like a creeper, and when mom gets back I will tell her about every single one.
CHORUS Data Tap

**CHORUS Data Tap**

Information

Icon

Mission
Steal

Objective
Record CHORUS Data Tap

Quantity Per Mission
1
**CHORUS Data Tap** is an item used to complete objectives in Steal missions.

## Description

A small panel suspended on either side by thick, braided cables that go into the wall and found all throughout the Maze. When interacting with the Data Tap to be recorded, the front panel opens to reveal a matrix of lights that flash and create various patterns. A ticking sound can be hear while the Data Tap is open. The TV static overlay appears and players can record the Data Tap to being the next objective.

## Usage

CHORUS Data Tap are used in the following objectives in Steal missions:

* Record CHORUS Data Tap

The Club has seen the data taps throughout the Maze while on missions and has figured out what they are. The patterns of light shown by the Data Tap indicate what house CHORUS is scanning for "seditious terms" while everyone sleeps. The Club records the data tap to know whose house is being spied on.

## References

1. ↑ Wiki Article: Steal (Mission)#Record CHORUS Data Tap
Off the Grid

**Hacker**

Information

Type
Defensive

Features
Sabotage enemy equipment

**Off the Grid** is the second card of the *Hacker* Major Power from the The Deck.

## Description

The Hacker major power is a deck focused on exploiting electronic devices to your advantage. After unlocking the power, there are four additional upgrades that improve the Hacker's abilities and effectiveness. All Hacker abilities incur Sins, increasing the chance of the Shape spawning.

Prank calling an enemy is among the most sinful actions a player can commit because it distracts enemies from their duties and indicates interference from The Blackout Club (Group). The sin from a *Hacker* action is not reported by the enemy until the call ends or the enemy breaks out of the call.

## Cards

   Prank Caller **Off the Grid** War Dial Remote Disarm L337

Off the Grid

Information
Cost2 Power Points
 Controls
Disable the Security Camera or Enemy Drone`R` /  /
Your smartphone has been upgraded with a simple RF emitter that lets you shut down security cameras for a few seconds, letting you sneak past without getting caught.

TO DISABLE A SECURITY CAMERA: Face the camera with a clear line of sight, you might have to get a little bit close to it. When you see the prompt, press `R` /  /  to disable the camera.

## Trivia

* The voice on the Prank Call sounds similar to Bells' voice, implying that she was the one who came up with and recorded the Prank Call.
* This power used to be known purely as "Prank Call" before it was changed to "Hacker" to better describe its multiple abilities.
* The fifth card, *L337*, is in reference to Leetspeak, a form of internet language in which characters in words are replaced with symbols or numbers that look similar or represent the original alphabet character. The word itself, *"LEET"* is derived from the word "elite".
Foam Grenade

**Foam Grenade**

Information

Type
Defensive, Passive

Features
Makes a patch of ground silent to walk on, Negates fall damage, Disable mines and security Cameras

Max Quantity
3
10 in some *Disrupt* missions

 Controls

Throw
 /  /

The **Foam Grenade** is one of the Field Items found in missions.

## Description

A canister filled with foamy soft substance that has a variety of uses. Like all Field Items they spawn in supply crates scattered around the map. During certain *Disrupt* missions, Foam Grenades will spawn around the surface of Redacre near maze entrances so players can foam Speed Traps.

### Usage

The Foam Grenade has a variety of uses and is one of the most versatile Field Item in the game. When thrown on the ground, the patch of ground will be silent to walk and safe to land on - foam patches completely negate fall damage regardless the height from which the player falls. Foam Grenades can permanently disable Acoustic Mines. They can also be used to temporarily disable Security Cameras and Enemy Drones for approximately 20 seconds. A player can throw a Foam Grenade at a door and kick it down without making any noise to negate the chance of nearby Sleepers or Lucids being alerted by the sound. Despite the lack of noise, a door kicked in with foam can still be discovered by enemies and count towards the Kids overall sin.

Throwing the Foam Grenade at the Shape will temporarily reveal it's location. This allows the Shape to be seen without closing one's eyes. Foam Grenades can even be used to stun the Shape trying to suppress a teammate. Throwing it at a Sleeper or Lucid will stun them very briefly and can be used to slow them down in a chase. Foam Grenades can also be thrown at Suppressed teammates to temporarily stun them so teammates can revive them.

Foam Grenades are used in the following objective in Disrupt missions:

* Foam the Speed Traps

## Trivia

* Not counting Lockpicks (which don't show up in the Inventory Hotbar in the UI), Foam Grenades have the highest inventory count than any other item (a player can carry at most 10 Foam Grenades at a time during a Disrupt mission with the *Pick Up Foam Canisters* and *Foam the Speed Traps* objectives.
* The game describes the Foam Grenades foam contents as 'Foam Insulation', which may refer to Spray Foam Insulation , an insulation alternative to fiberglass.
* The name *"Patches"* is atop the can - this also happens to be the nickname for one of the developers of *The Blackout Club (game)*.
Hero Items

**Hero Items** are special items that players can equip for missions.

## Description

A Hero Item is a special item members of The Blackout Club use in their missions. Only one Hero Item can be equipped at a time by a player. The player can swap Hero Items in the Hideout. Each Hero Item has their own unique use that may be useful to players during missions.

On a mission, if a player attempts to equip another Hero Item while still carrying one themselves, they will drop their current Hero Item for the new one.

## List of Hero Items

* Crossbow
* Grappling Hook
* Stun Gun
Journals/Harper Letter to Alberto

918 Hoadly

   **Harper Letter to Alberto** Devin's Diary Excerpt 1 Devin's Diary Excerpt 2 Devin's Diary Excerpt 3

918 HOADLY - TRANSCRIBED LETTER FROM HARPER ESPOSITO TO ALBERTO ESPOSITO
Alby,

I love you. But I can't stay like this. I just don't belong the way you all belong here. The problem isn't Redacre, it's me. I guess I just don't deserve the quiet life. Not yet.

Chiara will be fine.. She is perfect, I don't know how she came from me. But please don't take it out on Devin. She's almost 17. With me there, she will run out of time - so proud to brandish the word "alone" like a knife. Selfish in her pain. That...she gets from me. I can't fix her. That's why I need to leave.

But I WILL be back Alby, and I'll be different. I promise. I only hope you'll wait for me.

Love,
Harper

CHORUS NOTE: ALBERTO ESPOSITO WAS IN THE WAITING LIST TO HAVE A HANDWRITING SPECIALIST ANALYZE THE ABOVE WHEN WE INTERCEPTED THIS. INFORM CHIARA.
Chosen Shirt

**Chosen Shirt**

Information

Type
Special

Features
Color-scrolling glow

The **Chosen Shirt** is a special item that can be earned in some interactions with a Voice during a mission.

## Description

The Chosen Shirt is a blue and grey shirt with a glowing thumbprint-like mark on the front and the glowing word "**CHOSEN**" on the back. The colors change in sync with the Halo and can be equipped in the Wardrobe in the Tops category.

Chosen Shirts are awarded to players who are slated to become the Hosts of a particular Voice. They can be granted directly after an interaction with a Voice or at a later time. Players have also received Chosen Shirts without having met their particular Voice before. Players are often made a Chosen to one Voice. Some players have been considered Chosen to two Voices, but this is quite rare. Players can lose their Chosen status with a Voice but will keep the Chosen Shirt in their wardrobe.

Despite its emanating glow, the Chosen Shirt is not visible to Lucids or The Shape. Players can wear the Chosen Shirt without fear that it will compromise their ability to remain hidden from AI; Stalkers will still be able to see the glow.

## Trivia

* The first Chosen Shirts were given to players during Early Access, as early as November 2018.
Chordists

This article is a stub; help The Blackout Club Wiki by expanding it.

**Chordists**

Information

Affiliation
SPEAK-AS-ONE

**Chordists** are a type of character in *The Blackout Club (game)*.

## Description

Chordists are said to be beyond lucidity and serve SPEAK-AS-ONE willingly. They often have talent with music or code. At the direction of The Voice, Chordists encode what the Voice views as the "truth" into the Song from mass, rapid data. This truth is memories of SPEAK-AS-ONE's living and dead hosts, as judged to be truth by the Voice. Chordists often possess skill for coding or music, and perform an unknown process likened to transcription to encode truth into the Song. Chordists must remain neutral, a difficult task not impossible with discipline. Not much is known of Chordists, despite their vital role in the continuing composition of The Song. Watchers often mention they must report back to a Chordist, and sometimes fear being marked late. Some Watchers have worried about expressing doubt, and worried about the Voice or a Chordist judging them fit to be purged from the Song during the Harvest. Despite these fears, Watchers seem to believe truly that when culling occurs, it is "deserved".

## Trivia

* A player once commented "*I'm secretary in an organization I run and record the minutes of all our meetings with 26 people*", and followed commenting they had a "*1930s typewriter*", to which Developer Nullspeak replied, "*Chordist Confirmed*".

## References

1. ↑ 1.0 1.1 Player Interaction (7 November 2019). Link to Interaction.
2. ↑ Player Interaction (9 April 2019). Link to Interaction.
3. ↑ Player Interaction (26 March 2020). Link to Interaction.
4. ↑ Nullspeak (27 September 2019), TBC Official Discord. Link. Image.
5. ↑ Player Interaction (4 May 2019). Link to Interaction.
6. ↑ Player Interaction (11 October 2019). Link to Interaction.
7. ↑ Player Interaction (12 September 2019). Link to Interaction.
8. ↑ Player Interaction (14 January 2020). Link to Interaction.
9. ↑ Nullspeak (13 July 2019), TBC Official Discord. Link. Image.
Journals/Inventory Manifest - 920 Hoadly Ave

920 Hoadly

   **Inventory Manifest - 920 Hoadly Ave**

INVENTORY MANIFEST - 920 HOADLY AVE
HAVE:

PHOTO ID, MARSHALL WELLESLEY, AGE 16

BLOOD DNA FROM DISCARDED BANDAGE, MARGO WELLESLEY, AGE 16

HOUSE KEY, FRONT DOOR

MAILBOX KEY

NEED

KEY, 1998 SKYLARK

BACK DOOR KEY (DEADBOLT)

PHOTO ID, MARGO WELLSLEY

DNA SAMPLE, MARSHALL WELLESLEY

MARGO WELLESLEY - EXERCISE PLAYLIST, COMPLETE SONGLIST
Journals/Bells Has Gone Missing

Bells is Missing

   **Bells Has Gone Missing**

ALERT TO ALL BLACKOUT CLUB MEMBERS:
Look, I know we've been wondering what has happened to all of us and why we keep waking up so far from home. I've got some bad news. Bells didn't come home last night. Last time her parents saw her, she was supposed to be grounded. But when they got there, the front door was busted open and they said her computer was taken.

We need to find out what happened. No one is saying anything except maybe she ran away but YOU GUYS KNOW SHE WOULDN'T DO THAT.

We have to find her, we have to do something!

Sincerely,
The BCOGS
1003 Hoadly

**1003 Hoadly**

Information

Location
Lower West Hoadly

Floors
2

Maze Entrance
Bathroom
**1003 Hoadly** is a house in Lower West Hoadly in Redacre, Virginia.

## Description

### House Layout

1003 Hoadly is a two-story house situated along the curve of Hoadly Street with a ground floor and second floor. The house sits between 1001 and 1005 Hoadly.

The ground floor of 1003 Hoadly consists of a small foyer area, dining room, bathroom, kitchen, and garage. A service panel in the bathroom serves as the entrance to The Maze via Elevator (Lower West Hoadly).

The second floor is made up of two bedrooms, two bathrooms, and an office above the garage.

The exterior of 1003 Hoadly is comprised of brick. A ha-ha wall along the border between 1003 and 1005 Hoadly separates the two properties. Trees create a barrier between 1001 and 1003 Hoadly on the opposite side.

1001 Hoadly's backyard contains a Red Door in the form of a hatch in the corner near 1005 Hoadly. Several paths and trails lead from the back door of 1003 Hoadly and lead to 1001 Hoadly, the exit cave behind 1001 Hoadly, the fire pit, and 1005 Hoadly.

### Inhabitants

It is currently not known who exactly lives in 1003 Hoadly, but there exist images of potential inhabitants:

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 1003 Hoadly.

* *Exterior near 1005 Hoadly* — **Poster**
(Rare)
* *Exterior near 1001 Hoadly* — **Duffle Bag**
(Rare)
* *Exterior behind house* — **Duffle Bag**
(Rare)
* *Kitchen* — **Suitcase**
(Rare)
* *Kitchen* — **Laptop**
(Rare)
* *Dining Room* — **Laptop**
(Rare)
* *Bedroom* — **Laptop**
(Rare)
* *Bathroom* — **Suitcase**
(Rare)

### Name Fragments

1003 Hoadly currently does not have any known Name Fragment locations.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **1003 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Nerve Center

**Nerve Center**

Information

Location
The Maze

Connects to
The Airway
The Arches
Ingestion
Old Growth Daycare Center
The Plexus
Sleeper Lockers
String Relay B
The Twist

Red Doors
0

Level Unlocked
3
**Nerve Center** is a location in the Maze.

## Description

The Nerve Center is an area of the Maze and connects to various other areas. There is a notable spinning disk lit up by red light in the center ceiling, making noise. The area has three levels, all accessible through various means. The large disk emits a loud, rattling sounds, and occasionally the sound of a voice. When a player is targeted by the Shape, the disk slows down its rotation and the sounds deepen like the music in the Airway.

The Nerve Center can be accessed through the Sleeper Lockers, String Relay B, and the bathroom of The Airway on the lowest floor, Ingestion, the Arches, and the Plexus through the middle level, the Twist, Ingestion, and the Plexus through the rafters, and Old Growth Daycare Center through a tall ladder in the center of the room above the large disk.

There no Red Doors in this room. A Security Camera may spawn in the center of the room atop the rafters.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in Nerve Center.

* *Main Level* — **Laptop**
(Rare)
* *Main Level (The Airway)* — **Poster**
(Low Level: Common)
(High Level: Occasional)
* *Main Level (Ingestion)* — **Poster**
(Low Level: Common)
(High Level: Occasional)
* *Lower Level* — **Poster**
(Occasional)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Nerve Center**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Devin offers to look up names in the Dead Skeptic database

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** March 26, 2021

**Voices:** *(none)*

**Character:** Devin Esposito

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
After hearing about the Unknown Caller's pleas to "find the names", Devin says they have a large database they can access, but it would be like looking for needles in a haystack without a name to search for. If the club can find names to search for, Devin can look up the name and see what they can find.

⬅ Previous Next➡
Humble Rock

**Humble Rock**

Information

Type
Assault Item

Features
Stun an enemy
Single-Use Item

Max Quantity
99

The **Humble Rock** is a special item earned in place of duplicate Light of Rebellions.

## Description

The Humble Rock is a large stone that can be thrown at an enemy in a mission. It is a single-use item. When thrown at an enemy, the Humble Rock will shatter, stunning the enemy. The pieces of the Humble Rock will float in the air for a short time.

Humble Rocks are awarded in large reward crates back in the Hideout at the completion of a mission.

## Earning Humble Rocks

Humble Rocks are earned in place of receiving a duplicate Light of Rebellion. To earn Humble Rocks, the player must possess a LoR and receive another reward crate containing a LoR. Opening the reward crate with the LoR in your inventory will generate a Humble Rock in place of a second LoR.

## Usage

Humble Rocks can be used to temporarily stun an enemy. To use the Humble Rock, first select the Humble Rock in your inventory. Next, hold the "Use Right-Hand Item" control. This will show the trajectory of the Humble Rock so it can be aimed. Then, complete the throw to stun the enemy targeted. Once thrown, Humble Rocks cannot be picked up or used again.

## Trivia

* In one Early Access build, a few players who ventured out of the map boundary discovered a rock like the Humble Rock called the "Throwin' Rock". It was the same size and style as the Humble Rock, except it did not explode on impact and could be reused. It has not appeared in-game since.
And Stay Down!

**Takedown**

Information

Type
Offensive

Features
Ability to wrestle enemies, sustain pin

**And Stay Down!** is the third card of the *Takedown* Major Power from the The Deck.

## Description

The Takedown Major Power is a deck focused on offensively taking down Sleepers and Lucids. After unlocking the power, there are three additional upgrades that improve Takedown's overall ability. Due to the nature of interacting with the enemy, the Takedown skill can incur a lot of Sin if witnessed or the downed enemy is discovered; using this power may cause the Shape to be summoned faster.

## Cards

   Takedown Advanced Grappling **And Stay Down!** Brawler

And Stay Down!

Information
Cost3 Power Points
 Controls
Takedown enemy`R` /  / Apply "And Stay Down"`R` /  /
After knocking down an enemy Sleepwalker or Lucid, look down at them and press the *["Use Power"]* button again to use your FOCUS ability to hold that enemy down until you focus on something else.

## Trivia

* Compared to all the other Major Powers, Takedown takes the least amount of Power Points to max out, due to only having three additional upgrades alongside the base upgrade (bring only a total of only 10 Power Points in total).
Journals/Wildlife Alert

The Curfew

   **Wildlife Alert** This is Stupid School Assembly Still Just a Rat in a Cage

They say we have a coyote alert and that's why everyone under 18 has to stay inside at night. But since when did coyotes become a thing in Virginia? I don't remember learning about coyotes at the battle of Bull Run. Guess I'll keep an eye out next time I walk the dogs.
- Anonymous Diary
Kid's Smartphone

**Kid's Smartphone**

Information

Icon

Features
Hidden in one of three Supply Crates in the Maze.

Mission
Search

Objective
Find Club Member's Phone

Quantity Per Mission
1
The **Kid's Smartphone** is an item used to complete objectives in Search missions.

## Description

The Kid's Smartphone is a black, nondescript phone found inside one of three marked Supply Crates in The Maze. The supply crates potentially holding the smartphone have their exterior light colored red and require a Lockpick to open or be kicked in. The smartphone belonged to a Club member who wishes to remain nameless and lost their phone underground.

## Usage

The Kid's Smartphone is used in the following objective in Search missions:

* Find Club Member's Phone

The Club wants to retrieve the smartphone because it belongs to a current Club member who left it behind on a mission. It contained evidence but has since been wiped of all data.

## References

1. ↑ 1.0 1.1 Wiki Article: Search (Mission)#Find Club Member's Phone
Atlas

**Minor Powers** are special, lesser perks in The Deck.

## Description

Minor Powers are lesser perks that player can equip alongside Major Powers. There are six Minor Powers in total but players can only equip a maximum of four. One minor power slot becomes available as the player reaches Level 2, 6, 12, and 16.

## List of Minor Powers

   **Atlas** Improved Stamina Locksmith Lucky Loot Medic Nutritionist

Atlas

Information
Cost1 Power Point
 Controls
Pick up body`F` /  /
You can sprint while carrying a human body on your shoulders with no movement penalty. To pick up a body: stand over a KO'd body and press `F` /  / . You can drop the body by pressing the key/button again.

## Trivia

* This is the trivia point from the main minor powers article.
* The Minor Power name, *Atlas*, refers to the Greek Legend of a Titan of the same name who tried to revolt against the gods and was forced by Zeus to support the heavens on his shoulders.
Instrument Console

*"We did it! Part of it..."*
This article is still under construction. Check back soon when it's open for editing!

*"We came, we saw, we...still need a catchphrase!"*
**Instrument Console** has not been given an official name. This name is **conjectural** and will be used until an official name is provided.
**Instrument Console**

Information

Type
Interface for The Instrument

Features
Generates music when played by Lucids.
Harmonizer

**Harmonizer**

Information

Icon

Mission
Steal

Objectives
To Carry A Tune
Bring Us Home

Quantity Per Mission
1
The **Harmonizer**, also known as the "Singing Stone", is an item used to complete objectives in Steal missions.

## Description

The Harmonizer is a small object with two faces (one on opposite sides), and large speakers for ears. It has a pale blue face with yellow accents. When moved, the Harmonizer begins emitting loud music that can be heard from enemies in roughly a 50-foot range. The Harmonizer's eyes and mouth will open as it begins to make music.

### Stand

The Harmonizer sits atop a total station theodolite stand used in geological surveying and construction. Two stands exist during this objective - one on the surface of Redacre and another somewhere in The Maze.

## Usage

The Harmonizer is used in the following objectives in Steal missions:

* To Carry A Tune
* Bring Us Home

The Harmonizer is considered a relic "held in some great esteem by the Lucids." It is found on a shrine and is used by the enemies to extend the range of The Instrument. The Club wants to put the Harmonizer back in the ground, but will not say where it has to go until it is picked up. The Club knows moving it underground is only a temporary fix.

## References

1. ↑ 1.0 1.1 Wiki Article: Steal (Mission)#Bring Us Home
2. ↑ 2.0 2.1 Wiki Article: Steal (Mission)#To Carry A Tune
Lucky Loot

**Minor Powers** are special, lesser perks in The Deck.

## Description

Minor Powers are lesser perks that player can equip alongside Major Powers. There are six Minor Powers in total but players can only equip a maximum of four. One minor power slot becomes available as the player reaches Level 2, 6, 12, and 16.

## List of Minor Powers

   Atlas Improved Stamina Locksmith **Lucky Loot** Medic Nutritionist

Lucky Loot

Information
Cost2 Power Points

Sometimes when you pick up an item from a supplies chest, you find a second one!

## Trivia

* This is the trivia point from the main minor powers article.
* The Minor Power name, *Atlas*, refers to the Greek Legend of a Titan of the same name who tried to revolt against the gods and was forced by Zeus to support the heavens on his shoulders.
Journals/Dead Skeptic Excerpt 9

Dead Skeptic Excerpt

   **Dead Skeptic Excerpt 9**

DEAD SKEPTIC PODCAST EXCERPT 9
so first, if you're new, congrats on finding the stream, I know we don't make it easy...

Now look a lot of you in the comments are like, "I don't believe in a GOD, but the DEVIL exists", or "I believe in ALIENS but not GHOSTS," and so on.

The good news is the bad news, you're all half-right. We're all talking about the same ...guests on earth, and I'm not going to judge you because you picture 'em wearing a different halloween mask.

Let's re-state the facts, because if we don't, what happens? That's right - they become fiction again, don't they, and these things have hidden in legend for long enough. So again -

1. Our guests have been around since humans were capable of abstract thought. That doesn't mean self-awareness per se! We may have just been monkeys with big ideas.

2. They outlive us when we die

3. they can change how we behave, from the inside. Whether it's ghosts / gods / demons or an alien sex plague, possession is a big YES. They live in our minds, or at least act through us.

... and 4. when we cry out in our own heads, call it a prayer if you will - they seem to both hear and understand.

The truth is, it doesn't matter if they're from this world. Because they're here now, and they've got a plan for us. We have got to find out what. Skeptic out.
Mask

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Mask** may refer to:

* Wardrobe/Accessories#Masks, listing the masks that can be acquired from the Wardrobe.
* Voice Masks, special masks that are given by Voices.
Devin uncovers the name Livia Perdichi

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** May 8, 2021

**Voices:** *(none)*

**Character:** Devin Esposito

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
Devin looks up the art teacher, Mr. Perdichi, in the database, and he finds someone named "Livia Perdichi" in the death records. They assume it's Mr. Perdichi's mom, based on the age. She was allowed to come and go from Redacre freely, which is a privilege rarely granted. Devin assumes she is one of the ones that pulled strings to keep Redacre on the down low. That, or she is smuggling out all the dogs, Devin theorizes.

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Evidence Bag

**Evidence Bag**

Information

Icon

Mission
Steal

Objective
Pickpocket Evidence Bags

Quantity Per Mission
1
The **Evidence Bag** is an item used to complete objectives in Steal missions.

## Description

A dark brown, leather evidence bag containing evidence the Club collected on its last mission because "we ...messed up, got sloppy." At low levels, it is a Sleeper wearing the evidence bag as they roam around the surface of Redacre; at higher levels, a Lucid wears the evidence bag as they travel throughout The Maze.

## Usage

Evidence Bags are found in the following objectives in Steal missions:

* Pickpocket Evidence Bags

The Club uses this evidence bag to reclaim the evidence collected on the previous mission. The evidence inside, despite being unknown, is important enough for the Club to attempt recovery missions to bring it back to The Hideout.

## References

1. ↑ Wiki Article: Steal (Mission)#Pickpocket Evidence Bags
Nayeli

**Nayeli**

Personal Information
Status
Unknown

Residence
922 Hoadly

Family
Siobhan (Wife)
Baby (Missing)

**Nayeli** is a character from *The Blackout Club (game)*.

## Description

Not much is known about Nayeli's personality in-game. She has written a collection of entries to her unborn child with the intentions of sharing them once the baby is old enough to read it with her. In the first entry, Nayeli expresses feeling nervous over the fact that she had "yet to feel a kick" from her baby, but is excited for them and relieved that CHORUS doesn't look too closely into her status.

In a second entry, Nayeli describes herself as having been content with the concept of adopting, but was surprised and eventually worn down by her wife - Siobhan - to use a sperm donation. The two had apparently disagreed over it and Nayeli notes that the sensation of disagreement for the first time was "so disruptive" that she didn't know what to do. Despite not wanting to, she eventually gave in to Siobhan's plan but expresses disquietude at having lied; she hopes the child will be able to alleviate some of the guilt.

Upon being issued a reprimand by CHORUS, she calmly notes the worst-case scenario but becomes uncertain and apologetic when talking about how she does not want Siobhan's brother, Colm Ryan, to stay with them. Nayeli expresses concerns over wanting the child to stay with him instead. She is unwilling to tell him to leave herself, as she feared Siobhan's resentment.

## History

### Before the Game

At some point prior to the start of the game, Nayeli and Siobhan moved to Redacre, and both became followers of SPEAK-AS-ONE.[*citation needed*] The couple agreed to have a child, however while Nayeli had been inclined towards adoption, she is pushed by Siobhan to use a sperm donation. However, instead of using the CHORUS-provided sample, they swapped it with a sample from Siobhan's brother, Colm Ryan, upon Siobhan's insistence.

Later into Nayeli's pregnancy, the sample swap is exposed and CHORUS issues the couple a reprimand. Nayeli expresses concern for Colm's intentions with her child, but is afraid that asking her partner to get him to leave will end badly.

During the night of the reported break-in to their home at 922 Hoadly, Nayeli had left the house with Siobhan during an argument. SPEAK-AS-ONE described their relationship after this argument as "UNRECOVERABLE."[*citation needed*]

Nayeli & Siobhan's child is later said to be missing. It is believed that they were taken by HUNT-THE-STRONG.

### In-Game

Nayeli is mentioned throughout her baby book entries which can be accessed via the 922 Hoadly Journals. The whereabouts of her child is a prevalent topic of discussion. Her current status is unknown.

## Trivia

* A picture of Siobhan, Nayeli, and their child can be found on the wall in 922 Hoadly's dining room.

## References

1. ↑ 1.0 1.1 Wiki Article: Journals#Nayeli - Baby Book Entry 1
2. ↑ 2.0 2.1 Wiki Article: Journals#Nayeli - Baby Book Entry 2
3. ↑ 3.0 3.1 Wiki Article: Journals#Nayeli - Baby Book Entry 3
4. ↑ Player Interaction (13 November 2019). Link to Interaction.
Cancelers

**Cancelers**

Information

Icon

Mission
Search

Objectives
Collect Cancelers
Plant Cancelers
Deliver Parents

Quantity Per Mission
3
**Cancelers** are an item used to complete objectives in Search missions.

## Description

A headphone-like device invented by THE-MEASURE-CUTS. Cancelers are placed on the heads of three unsuspecting Sleepers wandering Redacre or The Maze. Placing the Canceler on the Sleeper's head will make them dazed and on alert; after placing the Canceler on their head, the Sleeper can still hear quite well. When activated by the Detonator, music begins playing through the Cancelers causing the wearers to go unconscious.

After concern that the Cancelers were dangerous, THEE-I-DARE reassured that THE-MEASURE-CUTS confirmed they were safe.

## Usage

Cancelers are used in the following objectives in Search missions:

* Collect Cancelers
* Plant Cancelers
* Deliver Parents

The Club uses cancelers to rescue three parents in Redacre, noted by the marker . Dax says the Cancelers *"won't even damage their brains! Probably!"*. Once the targeted Sleepers are wearing the Cancelers, they are knocked out by the Detonator and brought to the safe area. While there are only three Cancelers in the objective, the Club considers each extra knocked-out adult brought to the safe area as one extra piece of Bonus Evidence.

## References

1. ↑ Wiki Article: The Hideout/Posters & Notes#PJ Party
2. ↑ 2.0 2.1 Wiki Article: Search (Mission)#Deliver Parents
3. ↑ Player Interaction (30 December 2019). Link to Interaction.
4. ↑ Wiki Article: Search (Mission)#Plant Cancelers
Players receive strange text messages from an unknown sender

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** May 17, 2020

**Voices:** *(none)*

**Characters:** Devin Esposito, Dead Skeptic

**Relevant Interactions:** 1, 2

## Event Details

Some members of The Blackout Club received texts with the sender's name obscured, intentionally scrambled with ASCII characters. Their first appearance in early May 2020 was in reference to Devin Esposito, who had recently went missing according to The Blackout Club (HQ).

The message read "Your friend isn't missing. They just...woke up. Don't worry about them. Worry about Them," implying that Devin had been taken under their wing. Members of the Club continued to receive text messages with scrambled ASCII characters, though their sentence structure changed to all lower case letters. Players believed this texter to be different than the first one, and thought the new texter to be Devin themself due to their relationship with Gwen, Dax, and HQ. Their identity was never explicitly confirmed because "they don't do names. Names are a waste of time".

Regardless of sentence structure, all messages ended with a signature "Stay Awake".

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## References

1. ↑ Player Interaction (9 May 2020). Link to Interaction.
2. ↑ Player Interaction (17 May 2020). Link to Interaction.
3. ↑ Player Interaction (3 July 2020). Link to Interaction.
Journals/Music in the dream?

About My Blackouts

   My First Blackout Was it just my imagination? It happened again... **Music in the dream?** I'm sure of it

"The dream happened again where I was in the dark place, but this time I wasn't covered in dirt. I was sitting in a row. There was someone on either side of me. We heard music and it was overwhelming. I could feel it moving me. I focused my attention. Where is this place? The music didn't seem to follow a pattern, but everyone seemed to follow it anyway. Does this have to do with the other dream?"
- Anonymous Diary
Alberto Esposito

**Alberto Esposito**

Personal Information
Alias(es)
Alby (Harper Esposito)

Status
Unknown

Residence
918 Hoadly
 Biological Information

Gender
Male

Family
Devin Esposito (Child)
Chiara Esposito (Child)
Harper Esposito (Wife)

**Alberto Esposito** is a character from *The Blackout Club (game)*.

## Description

Very little is known about Alberto's personality. Devin, in one of their journal entries, expresses frustration at Alberto's refusal to tell them why their mother is in rehab. Alberto is mentioned briefly in Devin's journal entries, implying they are not very close.

## History

### Before the Game

Not much is known about Alberto's early life. After Harper skipped town, he was responsible for Devin and Chiara's upbringing.

### In-Game

Alberto's current status is unknown. A letter from Harper written to Alberto was intercepted by CHORUS who knew Alberto was having the handwriting analyzed.

## References

1. ↑ 1.0 1.1 Wiki Article: Journals/Mom Call transcript 1
2. ↑ Wiki Article: Journals/Harper Letter to Alberto
First Tribe

The **First Tribe** is considered the original cluster of humanity.

## Description

The First Tribe only had the Old Tongue in the beginning. Eventually, The Song came, though it is unknown how it came to be. After THEE-I-DARE was awakened, he created The Word. The First Tribe is described briefly in the Journals/DS - Bells Chat Transcript Journal where two members are described seeing a light in a cave, go in, and then emerge from the cave holding the First Fire and speaking in sync, "we saw a god."

## History

The First Tribe of Humanity was once a part of the Sleeping Voice (SPEAK-AS-ONE). Everyone in the tribe was a pair of hands under one mind. One of the tribe members, a woman, was sent into a lightless cave searching for supplies. Due to how narrow the cave was, she had to be sent alone. After being isolated for a long duration of time, a new Voice awakened, who would come to be known as THEE-I-DARE. When she returned to the tribe and was ordered back into the cave, she and THEE-I-DARE refused, so they called her the Daughter of Doubt. In response, she was tied to a stalagmite until she cooperated with orders to go back into the cave. The First Tribe thought she was mad, so they tried to cure her and bring her back into the Song. She would use words to recruit others into helping, such as secretly bringing her water. When the Daughter of Doubt was asked to go into the cave once more, she said she would, but instead, she left the tribe with those she recruited. This was the first lie, marking THEE-I-DARE as its creator.

The Daughter of Doubt is also mentioned in the Journals/DS - Bells Chat Transcript.

THEE-I-DARE was the first Voice to wake humankind, forming his own tribe with the humans he had awakened from SPEAK-AS-ONE's tribe. For thousands of years, they warred with each other. THEE-I-DARE gave humankind will and taught them language and words.

The Daughter of Doubt denied to answer questions about the First Tribe, but SPEAK-AS-ONE was still able to contact those who sought answers through reflective surfaces, such as water or a smooth stone. This served as a precursor to mirrors, like the one in The Hideout used for sacrifice.

## References

1. ↑ 1.0 1.1 Player Interaction (26 June 2020). Link to Interaction.
2. ↑ 2.0 2.1 Wiki Article: Journals/DS - Bells Chat Transcript
3. ↑ Player Interaction (13 May 2020). Link to Interaction.
4. ↑ Player Interaction (17 April 2020). Link to Interaction.
5. ↑ Player Interaction (7 August 2020). Link to Interaction.
How To Play: Mission Objectives

Missions are comprised of **objectives** that must be completed before the mission can conclude.

Objectives in *The Blackout Club (game)* come in many forms. Players can be asked to record evidence with your smartphone, find and retrieve and object or missing person, and sabotage the enemies. The number of objectives players must complete in the mission depends on the host's level; low level missions may only have to complete one or two objectives whereas higher level missions will need to complete three or four objectives. Some objectives are *sequential* and must be performed in a specific order (e.g. you cannot plant audio bugs for *Plant The Audio Bugs* before you pick them up in the *Pick Up The Audio Bugs* objective). As part of the procedurally generated missions, the number of objectives, the order of non-sequential objectives, and location where these objectives occur will vary with each mission.

Most non-sequential objectives can be completed in any order (the exception being *"Dance Fever"*). The game tasks players with one objective at a time but it is possible to complete objectives out of order if players stumble onto an upcoming objective. For example, if a player finds an enemy carrying the glowing evidence bag, it can be grabbed even if *"Pickpocket Evidence Bags"* is not the current objective.

## Low and High Level Variations

Some objectives have low-level and high-level versions. For example, when tasked to *Find Missing Person* in a *Search* mission, the low-level version is straightforward and displays an objective marker and distance value to direct the player to the exact location; the person will always be dead in these low level cases and requires only a club member to record the body with their smartphone. The higher-level version is more difficult, requiring players to first investigate the area the person went missing before following a trail to discover the location of the missing person. The missing person could be dead or alive and it is not known until the players reach the end of the trail. If alive, players must untie the missing person to free them, otherwise they will need to record the body. Other mission objectives include low and high level variations and these are listed in the list of mission objectives for each mission type below.

## List of Mission Objectives

Each mission type contains a variety of objectives players may be asked to complete in the mission related to the type of mission being conducted. For example, a *Steal* mission will contain different objectives than a *Disrupt* mission. The only objectives to be shared between multiple mission types is the *Investigate Break-In* and *Exit Map* objectives. Question LLC has continued to create and add new objectives throughout the game's Early Access period and 1.0 Launch.

* Night One
* Disrupt
* Search
* Steal
Journals/This is Stupid

The Curfew

   Wildlife Alert **This is Stupid** School Assembly Still Just a Rat in a Cage

A coyote alert curfew is totally dumb. They don't even really present a risk to people who aren't small children or tiny dobs. I went to the library and checked (because you can't Google things in Redacre - blarg). There's something else going on. I'm gonna find out what it is. Not even like I really have a reason to go out at night. I just don't like being told what to do.
- Anonymous Diary
Brawler

**Takedown**

Information

Type
Offensive

Features
Ability to wrestle enemies, sustain pin

**Brawler** is the fourth card of the *Takedown* Major Power from the The Deck.

## Description

The Takedown Major Power is a deck focused on offensively taking down Sleepers and Lucids. After unlocking the power, there are three additional upgrades that improve Takedown's overall ability. Due to the nature of interacting with the enemy, the Takedown skill can incur a lot of Sin if witnessed or the downed enemy is discovered; using this power may cause the Shape to be summoned faster.

## Cards

   Takedown Advanced Grappling And Stay Down! **Brawler**

Brawler

Information
Cost4 Power Points

You can execute your next takedown almost immediately.

## Trivia

* Compared to all the other Major Powers, Takedown takes the least amount of Power Points to max out, due to only having three additional upgrades alongside the base upgrade (bring only a total of only 10 Power Points in total).
First messages received from an Unknown Caller

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** September 1, 2019

**Voices:** *(none)*

**Character:** Unknown Caller

**Relevant Interaction:** 1

## Event Details

The Unknown Caller began to contact players through text messages, sending vague warnings about not trusting The Voices. The Unknown Caller said he had contact with Bells and that she was helping someone she trusted. Despite that, whoever she was helping didn't save her. Players assumed THEE-I-DARE was this friend.

## References

1. ↑ Player Interaction (1 September 2019). Link to Interaction.
2. ↑ Player Interaction (7 September 2019). Link to Interaction.

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Cave Vapors

*"We did it! Part of it..."*
This article is still under construction. Check back soon when it's open for editing!
**Cave Vapors**

Information

Features
Induces intense dreams.

Cave Vapors are found in the tanks in Somniloquy and are said to induce a deep sleep.

## Description

Both Somniloquy's hold three tanks each. A swirling smoke-like substance is seen inside of them.

## History

### Before The Game

SPEAK-AS-ONE believes that these cave vapors can lead them to discovering "the first thought", and expresses curiosity about what their first words are. SPEAK-AS-ONE hopes that studying the vapors stored in Somniloquy will help them find answers that lay in deep sleep, beyond The Song.

## References

1. ↑ Player Interaction (8 May 2019). Link to Interaction.
Journals/RPD Police Report

922 Hoadly

   Nayeli - Baby Book Entry 1 Nayeli - Baby Book Entry 2 Journals/Nayeli - Baby Book Entry 3 **RPD Police Report**

RPD Police Report [COPY]
Case No. 543SA1-299

Reporting Officer(s):
Inspector K. Niske, Officer J. Biehl

Incident:
B&E 922 Hoadly.

Details:
Upper level bedroom window smashed. Evidence of multiple perps. Damages limited to single room located on upper floor. Perps spray-painted phrases on wall to the effect of a warning believed to be issued to inhabitant of room, name of Colm Ryan - guest, relation of the resident. Mr. Ryan reports retiring early the previous night and waking up to find these damages in the morning. Reports "sleeping through" the event.

Damage: Window broken. Artistic sculptures of a religious nature destroyed.

Action(s) Taken:
Interviewed victim (Ryan), other inhabitants of the house, neighbors. Question of Mr Ryan sought to establish potential motives. Mr Ryan is visiting Redacre - we sought to assess intended length of visit. Subject intends to stay on longer than initially believed, possibly seeking a permanent move. Listed Mr. Ryan as subject to be watched.