recursal/Fanatic-Fandom huggingface dataset:
Shaed Thaithose

**Shaed Thaithose** was born in the Parnan kingdom of Bicovaria during the 3rd Era at a time before the Grey War. His house was left in tatters after being taken by the Crimson Coven, but Shaed was able to escape his lands with his family's axe and join the military. Before long, he was no longer required to remain in active duty, so he did as many ex-soldiers do and took to adventuring. Fate ruled Shaed's life as he came to be grouped with a band of heroes who rose to great acts of heroism. The Court of Seasons had elected him as a Champion of the Zodiac, specifically the representative of the Undying Soldier. In this roll, Shaed and his allies brought down the Rogue Star known as Tovesh'naernon.

During this conflict, Shaed learned that he took on the literal traits of the Undying Soldier and found that not age nor blade could end his life. His immortality cause his body to reform and restructure itself from blows and his soul to persist. He felt every bit of pain, but continued on living his life and fighting for the sake of good. His path lead him back to his homeland where he engaged with the Crimson Coven head on. His displays of power were laid bare for all to see and this is when the Grey Order began to watch him.

He was given the choice to serve the Order and work towards maintaining the balance presented by the Covenant of the Ascended. Shaed had lost all his friends to time and conflict and his house did not need an old soldier as it entered into a time of peace. So, Shaed joined the Order and has served as warrior for its cause. He has grappled with power-hungry demons, stopped overly arrogant and commanding celestials, fought back ancient evils from the darkness between the stars, and has always desired to rise to any occasion and fight against anything that would try and tip the balances.

He is known by some in the Order as the Red Comet, because he is flung from the Bastion at Tabernae towards Urz to face off against the issues that arise to conflict with the Covenant. His most recent sortie was by himself to face off against Igaion. A short battle between the two lead to a recall of his itemry and what was left of his physical form. The Abomination known as Igaion the Ever-Shifting was like fighting against a walking war between god-like beings.

Steadfast and studious, Shaed is thoughtful and strong. He's very much a mind over matter man, but sometimes the best mental method is an overwhelming amount of matter.
Rukh Francois

**Rukh Francois** is first lieutenant of the Gateneath town guard and militia. He was originally in the running to become Captain, but his former rival and now good friend Moarax Elzarr took the position.

## History

### Early Life

Rukh Francois was born of loyalists to the Barony of Uliman in the city of Entolas. His parents could do little to afford keeping him in the capital and he was sent to stay with his cousins, the Avirad family, in the town of Gateneath. His relationship with his birth family was estranged and he wasn't well-loved by the Avirads, either. When he was old enough, he took on a job working as a guardsman. He had very little training, but was very quick to rise to any occasion and was a quick learner. The Captain of the Watch, Eadmer Dunstanov, saw potential in in him and he rose in the ranks. He formed a friendly rivalry with Moarax Elvarr and when the time came for Dunstanov to retire, it was between these two to determine who would become the next captain. Moarax won the position, but elevated Rukh to First Lieutenant.

A year later, word of Entolas being sacked came to Gateneath. Many felt Rukh would rush off to join the war effort and fight against the Denisatvan forces. He instead elected to remain in Gateneath, not really knowing much of his family or being concerned about their well-being. Instead, he devouted himself to duty in the guard of Gateneath.

### Current

Rukh is Moarax's most trusted ally. He recently accompanied the Matriarch, Evangeline Boivin, and her entourage out of town to find the Knight Errant Sir Davolio Masgoth and his squire Valor Zarkanan. He guarded the Matriarch and her company while guardsman Jonah Kez recovered Valor and reported Sir Masgoth was outnumbered twelve to one. Rukh insisted they retreat and the Matriarch headed his words and they took Valor to the Temple of Life to be looked over by Summer Nalrick.

The next day, he served as lead guard in the Keep's Grand Hall, protecting the Matriarch and her honored guests from the Monastery of Ir Morag.

## Trivia

Rukh Francois was developed as an NPC with assistance from Chris C "ChrismanTheGreat" to be featured in the *Resistance at the Threshold* story arc.
Ryiomand CLXXVII

**Ryiomand CLXXVII**, also known as Anthimos Kalfas, was an heir to the Ruby Throne of Ludos that joined the Old Guard in Liberus and took the place of the actual Anthimos Kalfas to live in the capital city of Ocyria and help the efforts in overthrowing the Lich Magier and forcing The Conglomerate out of the nation.

## History

Early Life

Ryiomand CLXXVII was raised in Liberus and taught the ways of an arbiter and a politician. His father's goal was to see him come to power after the defeat of the Lich Magier as the Old Guard was a force to be reckoned with. He was sent into the capital at age 18 to take the place of a young lordling loyal to the Guard and be treated in all respects as him. He took a wife, a deva woman named Sathos. The two conceived a child together, who was sent back to Liberus with Sathos for safe keeping and to be raised and educated in a similar manner to his father.

In the capital, Anthimos Kalfas became the defacto leader of the Old Guard forces that continued to cause issue for The Conglomerate wherever they could. His efforts were highly visible and he was seen as public enemy number one by The Conglomerate and City Watch of Ocyria. Finally, his secret base's location was uncovered by The Conglomerate and a massive attack destroyed it and his home. Anthimos was thought to have been killed in the raid, but he was able to escape thanks to the powerful magics of his advisor Dimitrios Zografos. Upon returning to Liberus, he knew his time was short and it would not be long before he and his family were found out and potentially captured or assassinated.

### Death in Liberus

At his insistence, his wife used magical traditions of her people regarding the ancestors to lock Ryiomand CLXXVII's soul into his kyrios dagger and to bind the soul of their son in the lands of death so that he could be brought back later into the world reborn. To perform this task, Sathos had to kill her husband and son in a ritual. It is believed that Sathos then took the dagger and granted it to a most trusted member of the Old Guard for safe keeping and the granted the Regalia of the King of Fire to Avran Normac, who would from that day forward call himself Ryiomand CLXXVIII.
Tracy Malwind

Tracy Malwind is the owner and operator of the Red Rock Rest, a tavern and shop on the roads in the Red Moor. Most of her business comes up from the surrounding farmers, Ajon Plantation, and from Howlerton. She always has a smile and has a very playful and flirtatious spirit, but when it's time to get serious about something, she's commanding and willing to take charge.
Rhakdall

**Rhakdall** is a power in the Godheart. As one of the nine, he represents the neutral evil aspect of the collective and has power over Enchantment magic.

## Description

Rhakdall commands his followers thus:

* **Seek out and revere the blighted places of the earth. Learn from the magics that reside there.**
* **Never forget a slight or a loss, for those who have hurt you must suffer in kind.**
* **Delight in the giving of pain, and consider pain you receive as homage to Rhakdall.**
Shadowfell

The **Shadowfell**, a

### Darghian Rift

In the skyline from almost anywhere on Urz, the sight of a large black line that shoots off into the sky can be seen. This physical manifestation of the Plane of Shadow is said to have originated in the very earliest times of the world and is believed to exist for a number of religious regions. It is a gate to the lands of death and historically has been moved across the land by very powerful mages. At current, the rift has settle in the province of Dargh to the north.

### Dread Realms

A Dread Realm is a demiplane located on the edges of the Shadowfell, hidden from the rest of the planes by thick walls of mist. A Dread Realm is formed when the Shadowfell overlaps heavily with the Material Plane due to some great tragedy of mortality. Often times, a single mortal being is the focus of a Dread Realm and is given the power over the newly formed realm to serve as its Dread Lord.
Story Arc

A **Story Arc** is a campaign series of at least one session with no maximum number of sessions that is told over a period and depicts a specific narrative with the same grouping of characters.

## Completed Story Arcs

Age of Blood.

Blood Right. The first of a number of long campaigns held as the Friday game with a regular core group. *Blood Right* was a reprisal of *Curse of the Bloody Chalice*.

Covenant Of The Ascended.

Curse of the Bloody Chalice.

Dead of Ages Past. The second of a number of long campaigns held as the Friday game with a regular core group. This game introduced Esperedges, soul-laden weapons that granted cool unique powers.

Fire and Star. A pre-streaming 3rd Edition D&D campaign that was sometimes called the Monty Haul game by the older players and community surrounding the gaming store where the game was hosted. The first campaign organized and ran for the Unending Spiral Campaign Setting. Started in 2000, ended in 2001.

One Shot Into Lichage

One Shot Out of Cauldern

One Shot Out of Urall

***Saga of Three Kings.*** A recent 100+ session series that followed the Retinue of the Hand in the Mutus Region of the Munio Kingdom in Ocyria.

Solace's Requiem.

The Hands Invent Him.

The Seeker

Way of the Legend

## Open-Ended Story Arcs

In the Shadow of Flame. A story set in the Dragon Isles west of E'yané. Focused on the creation of a town and the politics of the town and its surroundings.

Recollection

Shadows Over Stormloft: Dighgrum

Sweet Misery of War

The Dark Wind Blows

## Current Story Arcs

Resistance at the Threshold.

***Threshold of Revelation.*** A story revolving around Operators for the Conglomerate in an attempt to shed the stigma against the magical law enforcement faction.

***What Remains.*** An adventure series that began in the city of Nock on the east coast of Ocyria and served as a mixing up of my long held Friday game.
Shattered Planes

The **Shattered Planes** is a region around Spiralspace that is technically a number of broken and ruined planes of existence that have been caught in the crystal sphere's wake, drawn to it by arcanum gravitus and following about it as a ring of spatial and temporal debris.

## Known Planes

Within the Shattered Planes, forms of existence continue.

* **Aalican**
Threshold of Revelation

**Threshold of Revelation** is a story arc that begins in the year 1056 CA and is focused in the Lavidia Region of the nation of Gernaris.

## Cast

### Player Characters

* Bhodi Satva. A divine soul satyr that was experimented on by the old Conglomerate and has been added to the special team of Operators due to his mastery of the Dance Eternal.
* Nix. An eloquent dromite bard who was selected by his hive's queen to master the Dance Eternal and serve the Conglomerate as an Operator.
* Rezekial. A young kennelborn rune knight whose house was seized by the Eonian Riders. He has come to serve as a watchman for Penford and was hand selected by Dekelaus to join the Conglomerate.
* Rolling Rock. A dwarf earth priest who helped craft the lodestar and who has an aptitude for persistence and the Dance Eternal.
* Silas Sinvold. A lizardfolk who has taken to the cooking arts and has a strength of endurance in his bear-like soul.
* Yuther Mountainborn. An exile gloomstalker goliath who has been so near death in his short life that he is more than capable of performing the Dance.

### Non-Player Characters

* Dekelaus. The leader of the Special Operations sect of the Conglomerate. He has taken over the task of leading these special Operators and ensuring they engage Lavidia with the faction's best interests in mind.

### Villains

* Willodean Odaguard. Leader of the Eonian Riders, a cavalry force that once served Penford but has moved to become its greatest enemy. Willodean is known as He Who Rides Eternal and has a long history of victories for Gernaris, Penford, and for himself.

## Campaign

This game was streamed on Twitch.tv and the session's VODs have been archived in a Youtube Playlist here. Below is the list of episodes with brief synopsis as well as In Character forum posts that happen between sessions.

#### Session 1: Into Lavidia

The group of Operators receive their orders. Penford is under siege by the Riders of Eonis. The Conglomerate sends them out through the Bandit Bridge to the south to break the siege. The three primary suggestions on how to complete this mission are: 1) Kill Willodean Odaguard, captain of the Riders of Eonis that have the western plains of Lavidia controlled. 2) Destroy the town of Bridger, a town that has importance as the only means of crossing a specific river that segments the region in two. 3) Kill or replace the mayor/leader of the town of Eonis, thereby causing the Riders to have to return to their seat of power to defend it.

The Operators exit out the Bandit Bridge, evading detection at the Bridge Fort on the South side of the bridge and exit out into the world. They are attacked by sahuagin raiders on the coast, so they make their way inland and up the mountain pass.
Sereda (Ocyria)

**House Sereda**

Hermit Crab on Red Field

House Sereda is charged with the defense of the city of Nock and the region from outside sources. Most members of House Sereda spend their time on the borders of the region, protecting the city and surrounding areas from random attacks from the Land of Ta, the West Marches, or the wilds of the Medramic Ocean.

House Sereda was founded by the Tsar Zinoviy Sereda, an old guardsman from Liberus who sought a place to retire but instead found a new effort to make his duty. Every single day, Sereda warriors give their lives defending the Western borders and ensuring the security of the city so that the other houses can live in peace and serenity. House Sereda value this duty above everything else. They might be gruff, unkempt, and downright rude at times, but no one questions their strength, courage, or sense of duty.

House Sereda is seated on the southern half of the Steel District.
Wobbet (Parnak)

**House Wobbet**

***Motto.* "With Diligence, A Man Can Fell a Tree"**

House Wobbet is one of eight baronetcies in Feherbairn earldom and one of two in Leoroth county.

***Seat of power.*** Wobbeton, village due east of Stormloft, located just within the Netin Timberland. Wobbeton is the earldom's main source of lumber as it is the primary destination for the logging trade.

**Current Baronet.** Harvy Wobbet
The Dark Wind Blows (Story Arc)

**The Dark Wind Blows** is a story arc that ran due to the interest in dark material such as the *Book of Vile Darkness* Dungeons and Dragons Supplement. It had a mature theme and seemingly a vile undercurrent, but the game was unfortunately cut short due to a lack of direction and a necessity to rape the system for every conceivable bonus possible for characters of their starting level. This game will be reinvented and restarted with the upcoming sequel, Senator Balcard or How I Learned to Stop Worrying and Love the Undead.
Vexis

Vexis was born at a very young age to a young woman barely out of their teenage years, during a chance encounter in a hay barn. It is unknown if his father is of royal descent or not as he was raised solely by his mother.

From an early age, Vexis could be seen following along behind the hunting parties that set out from his home town of Lillathas, located in the high wood, and upon reaching his teens, began hunting with them. At first he was merely carrying goods and supplies, but with time he was trusted with hunting, where he quickly developed his keen eye with a bow.

It was during one of these such hunting expeditions when everything he thought he knew came crashing down around him.

While tracking a wounded boar, the scent of woodsmoke caught his keen nose. At first he paid it no mind, thinking it was simply a campfire, but as the scent increased so did the thick blanketing smoke that wafted throughout the forest.

Turning from his quarry he raced in the direction of the town where he had grown up, to find it entirely engulfed in fire. A few of the locals had managed to escape from the fiery wrath, but the vast majority were caught behind the solid wooden walls and incinerated as they tried to climb their way to freedom.

With no ties left, Vexis turned his back on the scorched wasteland of his childhood and set out towards civilisation. It was in the town of Hilton where he heard about the advancing army, and with nothing to keep him anchored in a location, he set out to join them.

Vexis is a notorious womaniser, and frequently a drunkard, although never when he is on the hunt. Without anything tying him to a location he is frequently considered a drifter, somewhat of a loaner that will never amount to anything.

He is desperately in search of something that will give his life purpose, and has hopes of one day, meeting that special somebody and perhaps raising little elves of his own. Not quite yet though, he's sure there are women of ill repute that he hasn't conquered yet.

Vexis is a slim build, of about 5'9. He has very sharp angular features, as most elves do With long straight brown hair, which is kept tightly tied back, except a few stray strands at the front, which constantly try to fall in to his eyes. He has hazel eyes which are quite piercing and usually appears to be deep in thought, or annoyed. Unless there are ladies around.

He normally wears light traveler's clothes, consisting of plain leather pants, knee height leather boots and a short sleeved tunic, with an archers brace on his left forearm. He also wears light leather armour.

This is all contained underneath a floor length hooded cloak in a forest green, this has seen better days and has a few rough holes torn in it.

His key features are the two short swords on one hip, the long bow across his back, or the small furry chipmunk, known as Nimpë,(pronounced nimpy) who resides in his hood.

(No more cloak as it was left with the elf maiden Riniya Vashti)
Seiryu (Country)

## Seiryu

**Seiryu**, also known as the **Lands of the Blue Dragon**, is an independent nation that makes up the whole of Seiryu Province on the southeastern coast of the Eyané continent.

## History

The lands of Seiryu Province were once controlled by five tribes known to modern Seiryujin people collectively known as the Ancestors.

### The Five Tribes of Ancestors

***Heavenly Sentinel***. The oldest of the five tribes was the Heavenly Sentinel tribe, a collective of tengu that had developed many of the ways of etiquette, politics, and swordsmanship that are still employed in modernity.

***God of the Mountains***. The God of the Mountains tribe was a powerful clan of bearfolk that lived in the mountains and hills of the province and worked tirelessly to build great cities of stone and wood to protect the tribes from the harsh winters in the region.

***Moving Island***. The Moving Island peoples were a prosperous family of tortles that lived on the back of a creature known as a zaratan. It came to shore and found a happy life with the tortles and other tribes of the region. When it passed away, its body and shell was believed to be the foundation for the palace of the city of Xīnyě.

***Horizon's Glow***. A pride of leonin that came to become the apex predators in the region until the other tribes came down into the plains and spoke with them. The Horizon's Glow tribe found kindred souls and minds in the other tribes and grew to regard the other Ancestors as family.

***Faces of Past and Present***. The first yokai to enter into the material plan came to come together as a tribe of all the different peoples from the spirit world.

## Government

Seiryu was founded as a monarchy in about 726 AM. Around 475 AR, the Emperor of Seiryu was politically ousted from his position and the leadership was replaced by a military dictator. This military dictatorship ruled in Seiryu until 58 AH, when the Imperial Family of Hyuga reclaimed its power. Ever since that time, the regional magnates and feudal lords have stood in opposition to one another, with minor lords and self-proclaimed leaders causing conflicts not only with the organizations of Seiryu but also with the Empire of Parnak to the west and the lands of Varhuine and Ocyria to the north. As of 1055 AR, the nation of Seiryu is broken up into the lands of seven Great Lords, the Imperial Lands, and is dotted all along the province with small cells of self-ruled peoples.
Ryiomand CXLIV

**Ryiomand CXLIV**, also known as Donovan Sloan and the Returned King, was the son of the King of the Ruby Throne during the beginnings of the Grey War's direct conflicts between the Marydian Senate and the Ocyrian Triumvirate.

### Early Life

When his father was killed by a Marydian assassin, Ryiomand was ferreted away into hiding outside of the province of Ocyria to the lands of Parnak. He was guarded by the Ruby Guard and trained in the ways of a Holy Swordsman by his family's finest teachers.
Ropes

## Ropes(*Deceased*)

**Ropes** was a member of the Crimson Scarves gang that was taken initially as a prison by the Retinue of the Hand and was then taken as a sidekick by Raia. He provided great information regarding the make up and nature of Kalareth's Army and the Crimson Scarves' place in that organization, but ultimately died in battle while fighting alongside the Retinue.
Sovereign Club

The **Sovereign Club** is a group of seven representatives from seven houses in the city of Nock focused on ensuring the status quo of Nock is maintained, with Houses holding power and sway over all aspects of the city's life, separate from the two Ocyrian Kingdoms (Liberus and Munio) that technically have rule over the land the city is built on.

Festo Nomen. The Lautus Lumen

Iancala Mansahari. The representative of House Gravesend. Sapling of Narab'haxi, Great Mother of Gravesend.

Morgan Montulais. Mother of the Could-Have-Been Triumvir

Philandres Agaricus Caylx. The Progenitor

Tessa Vynon. Veiled in Shadow, Wielder of the Sword Named Yarn, Accompanied by Consort Tkar'roch

The Fabricator. Known as Edward Harrigan

Zinoviy Sereda. Tsar Sereda, Patriarch of House Sereda. The Crab. Captain of the Forces of Nock.
Rikar Huest

**Rikar Huest** is a farmer and member of the citizenry of the town of Gateneath.

## Description

Rikar is an old half-orc with a physically impressive body, large and strong, but with a kind but weathered face. He is well versed in a form of traditional orcish martial arts and a variety of different weapons. He has a reputation for being a friendly, well-mannered farmer. He tends his small farm of a dozen or so pigs, a handful of chickens, a dairy cow, and his trusty horse Whinny. He raises some meager crops, primarily cabbages, mostly for the benefit of him and his adopted teenage daughter, Taya.

## History

### Early Life

From a very early age, Rikar was taught the ways of war. Like many of his people, he took up the ways of a wandering warrior, who fought his way as a sword for hire through many wars and many different regional governments. Many years ago, he had a change of heart when he found Taya, just a small child, alone, and orphaned in the aftermath of a bloody raid enacted by his side of the conflict. He was working for a sect of the Dark Crowns from Inundia. When his employers attempted to kill her too, Rikar slew every single one of them at the scene instead, taking Taya and fleeing. He decided to go as far east as the world would let him. He arrived in Gateneath some time later and settled down, putting his strength and skill to work as a valuable member of the community. He used the wealth he had accrued in his journeys to buy himself a small homestead and to pay for Taya's education at the Boivin Memorial School.

### Guardianship of Taya

Rikar keeps his weapons hidden in his home. His natural affinity for animals has helped him greatly in establishing his new home. He’s always happy to lend a hand to his fellow citizens, but ultimately will do anything to protect Taya and ensure she has the best life available to her. He suspects the Dark Crowns may be looking for him in order to exact revenge for his betrayal, so he generally avoids discussing his past and what he did before coming to Gateneath, saying only that he was a soldier and nothing more.

### Current

Rikar lives in Gateneath with Taya, quietly taking each day at a time.

## Trivia

Rikar was created by Chad H as an NPC to be used in the *Resistance at the Threshold* story arc.
Ryiomand CLXXVIII

## Connections

### Spouse(s)

Melody Alustair(formerly Normac, nee Gabrus, marriage annulled due to Avran's death)

**Ryiomand CLXXVIII**, also known as Avran Normac, was a soldier and member of the Old Guard that fought against The Conglomerate in Ocyria and then falsified his own death and was given a command from Sathos, wife of Ryiomand CLXXVII, to act as if he was the heir to the Ruby Throne and to safeguard the Regalia of the King of Fire.
The Six Pages of Pariwana's Ritual

**The Six Pages of Pariwana's Ritual** is a unique document located in the Ordric Cenotaph known as Boh Lluqlla Kurku.

* ***Page One.*** In detail, this page describes the construction of the *Lluqlla Kurku*, or "deluge machine". This name also appears to be the name for the complex, though the place as a whole has the Denisatvan first word of *Boh*, meaning god but more specifically a true god of the Warring Triumvirate. This document shows the construction method for the machinery itself, not the actual method of its use or how it is powered.
* *Page Two.* This page acts as supplement to page one, but also describes the machine's purpose: the control of the rains around the *Boh Lluqlla Kurku* complex and far afield from it. It's implied this was to protect the settlements around Lake Ordris from flooding, which in recent years has proven to be a problem for the region.
* *Page Three.* The third page details the fact that there are two other sites and shows their locations in relation to Lake Ordris/*Boh Lluqlla Kurku*. It points to similar construction methods for the two other sites, but explains that they are to control other aspects of the storm. The northernmost site is considered by the page as a Machine of Wind and the easternmost site is a Machine of Thunder (Ordric translation meaning not just the sound but also the lightning).
* *Page Four.* The lineages of the Ordric Royal Family are well-documented, but this page insists there are three other children born of Pariwana Ordric, the First Herald of the Storm. These children are named and Ladobog, Velesh, and Therun and are noted in the page as having been given up to the Machines to power them. Collectively, they are referred to on this page as the Princes of the Royal Secret. It isn't mentioned exactly if they were willing participants in the ritual, but the way the Ordric words translate into Common seems to denote that they were not.
* *Page Five.* This page serves as a notation of the author or authors and seems to identify a single writer, a figure known to the League of Restoration as *Chaski* or "the Messenger". This page alone legitimizes the documents in hand.
* *Page Six.* This page covers the conflicts the writer or writers of these pages were concerned about during the time they were drafted. It seems a cell of the Ordric Honor Guard was exiled, specifically those tasked with defending the three royal children, and sent to the west to find a being the Royal Seers saw as a possible bane to the burgeoning nation of Ordris. This event was never mentioned in contemporary history and this is the only known source of the historical claim therein. The location designated as the destination of the Honor Guard appears to be a location in Inundia, a town known as Cardend.
Undead

**Undead** is a type of creature that were once-living creatures that have been animated by Shadow.

## Types of Undead

### Boneclaw

Boneless

Brain in a Jar

Coldlight Walker

Crawling Claw

Death Knight

Death Tyrant

Deathlock

Death's Head

Drowned

Dullahan

Eidolon

Flameskull

Gallows Speaker

### Ghoul

#### Ghast

Gloamwing

Haint

Hollow Dragon

Indentured Spirit

Jiangshi

Mummy

Mummy Lord

Necrichor

Nightveil Specter

Nightwalker
Varhuine (Power)

**Neutral Good God**

***Gender.*** Male

***Sphere.*** Time, fey, magic

***Dominion.*** Shae’zhas

***Priests.*** -

***Adjective.*** Varhuiné

***Pantheon.*** The Fair Gods

***Domains.*** Arcana, Fey, Life, Knowledge

The god of time, king of the Fey, the wandering god, father of the eladrin and the le’shae, grandfather of elves. This mysterious entity is recognized as the mightiest being in the Feywild. He is considered by many beings of fey origin as the Creator of All Things and the master of time and fate. He is also seen as a pure being, so things that are corrupt or aberrant are typically loathed by his followers. Those who worship him are most commonly of fey blood, but he is also popular among historians and wizards. Some adventurers will say a prayer to Varhuine at the onset of a battle in hopes that fate sides with them that day.

**♦ Every action you take is an expression of your true self.**

**♦ Explore the world in search of the wonders and magic within.**

**♦ Destroy the abominations of nature and the Feywild. Never trust the unclean. Never trust an orc.**
Sapphira

*Content Warning: Suicide*

Young Sapphira (Art by Elizabeth S. "sewingartist")

**Sapphira** is a member of the Nevaerael who has worked tirelessly to combat the influence of the Dread Realms in and around the Broken Blade Coast.

## History

### Creation

When the celestial being known as Sapphira was called out to by the woman promised to Sergei Toranor as she cast herself from the high walls of Castle Toranor, the angelic essence and the mortal woman became one as a single light burning in the Dread Realm forming due to Gulthias's actions leading to this moment. This new creature, an aasimar formed in the depths of the mist-filled chasm where that poor woman died, stood and called herself Sapphira. By her very dread-filled means of coming to be, she was a Bitterheart. She walked out from the mists, planning to return when the time was right to strike at the heart of the Dread Realm.
Zrug

**Zrug** is the leader of the Redtop goblin tribe and a master demolitionist.

## Description

Zrug is slightly taller than the average goblin at a height of 4'11" and is what is called a goblinate, or a goblin that was raised by non-goblins. He wears artificer-grade leather and scale piecemeal armor that he himself crafted for purpose. His leather cap and goggles were granted him when he served in Ordris' Navy as a cannoneer. He keeps a number of different tools and gadgets on his person, mostly on his belt.

## History

### Early Life

Zrug was an orphan and was adopted by a fireworks maker in the city of Ordris and taught the craft until a time came when the city's army recruiters came into the city looking for capable volunteers to aid in the defense efforts on the island's western coast. Zrug volunteered. Zrug's skill with black powder was quickly noted and he was made a member of the Ordris Navy as a cannoneer.

### Time on the Ill-Fated Omen

Zrug served on the naval vessel known as the *Ill-Fated Omen*. The ship was drawn inland during an exceptionally heavy rain and flooding season that led the craft to be lodged in one of the great trees in the jungles of Illapa around Lake Ordris. They sat over an ancient ruin of the early civilization of the island. For a long time, the crew attempted to escape the jungle and find its way back to some form of civilization, but all of the ship's crew save Zrug met their end due to some hazard or predatory beast. Zrug kept to the ship and used the stores of black powder to form defenses.

### Redtop Goblins

The tribe of goblins known as the Redtops are a hunter-gatherer people who move about the forests and jungles of northern coast of Ordris Island, hunting things like displacer beasts and girallons with their high-powered crossbows. They stumbled upon the *Ill-Fated Omen* and met with Zrug, who very quickly persuaded the tribe that he was not only one of them, but he was in fact their leader. The leader of the tribe at the time, a mighty hobgoblin, conceded leadership to Zrug when the goblin cannoneer smashed a tree to splinters with the force of his black powder bombs. He learned that they came seeking to destroy a religiously important shrine inside the ruins.

### Current

Over the past year, Zrug has helped the Redtops make the *Ill-Fated Omen* their home. In recent days, a large number of interlopers have entered into the ruins of the Tomb of the Herald of Storms and they have worked to defend themselves and their home from them. They have yet to find the shrine to destroy and Zrug has made an agreement with the League of Restoration that if they find it they will allow him to blow it up with his explosives.

## Trivia

Zrug's art design was based on a cosplayer who made a steampunk version of the Green Goblin from the *Spider-Man* series of comics.
Skerran

**Skerran** is a member of the Wayra Sect of the city-state of Ordris and a member of the League of Restoration.

## History

### Early Life

Skarren was born into the Wayra Sect in Ordris. His sect is known for living high up in aeries formed in the towers of the city and nearby cliffs and are responsible for protecting nature preserves in the city and the verdant lands outside the city. Trained as a vigilant sentinel, Skarren has kept a watchful eye over the natural environment, ensuring that it remains protected and preserved for future generations.

### Recent

The city-state of Ordris is known to be plagued by unchecked storms and Skarren's sect is the most affected by these storms due to their high altitude. The storms pose a significant threat to Skarren and his fellow druids. They are constantly seeking ways to mitigate the effects of the weather. When the League announced that they were seeking volunteers to help uncover the secrets of the Herald of Storms, Skarren saw it as an opportunity to not only further his own knowledge but also to help his sect and protect the natural environment that he cares so deeply about. For Skarren, this search for the secrets of the Herald of Storms isn't just a fun adventure; it's a matter of life and death for the vigilant watchers of the city. He is dedicated to doing whatever it takes to find the secrets and stop the storms from wreaking havoc on his home.
Rush of Madness

**Rush of Madness** is a story arc that begins in the year 1056 CA and is focused in the Inundia Region of the nation of Gernaris.

## Cast

### Player Characters

* Astragoth Mhyzkath. A bugbear with a dubious background who is traveling the lands as a performer trying to find a place to help and to fit in.
* Bhal'gar Blazehatchet. A dwarf storyteller focused on spreading the lore of the Blazehatchet clan and finding more to add to the archives.
* Castia. A mysterious farm girl that showed up in Cardend and has proven to have supernatural healing powers.
* Glynt Vaelhas. A monster hunter who is seeking the whereabouts of his mentor in the town of Cardend.
* Lossë Tirmaica. An elf duelist who has grown angered by the Denisatvans and seeks to cut them down to their last.
* Orlandus Pythius Alair. A Parnan strategist who has been hired by rebels to help fight back against the Denisatvan occupiers.

## Campaign

This game was streamed on Twitch.tv and the session's VODs have been archived in a Youtube Playlist here. Below is the list of episodes with brief synopsis as well as In Character forum posts that happen between sessions.
Whitescale Shield

**Whitescale Shield**

*Shield, uncommon*

This item is a shield that weighs 20 pounds. Additionally, due to its size, it has a Strength Requirement of 15+. You can use this shield as a martial melee weapon with statistics identical to a warhammer. Attacks made with this shield are considered nonmagical. As an action, you grant yourself three-quarters cover (a +5 bonus to AC and Dexterity saving throws) until the start of your next turn. While you have this bonus, ranged attacks made against you have disadvantage. You can use this action only if you haven’t moved during this turn, and after you use the action, your speed is 0 until the end of the current turn.
Ulfren

## Ulfren(*One of Thirteen Gates*)

**Ulfren** is one of thirteen demiplanes in the Astral Sea that is sealed by the Thirteen Gates of Ashtar and protected by the Daisthai.

## Geography

The plane of Ulfren is an infinite space of water and air meeting where islands of gold and silver strands coil into island formations. Some of these islands actually float in the clouds and others are underwater.
Witte Wieven

**Varying Alignment Goddesses**

***Gender.*** Female

***Sphere.*** Seasons, sun

***Dominion.*** The Shae'zhas

***Priests.*** None

***Adjective.*** None

***Pantheon.*** The Fair Gods

***Domains.*** Kesa - Light; Kevat - Life; Sota - Nature; Talvi - Tempest

Bicovaria is the Goddess of the Seasons and she had four daughters with Varhuine, the god of time and of the elves. She is represented either by the symbol of the sun with her insignia emblazoned within or by a beautiful fey woman sleeping with a blinding halo crowning her long blond hair. Each one of her daughters represents one of the four seasons. Her oldest, Kevat, is the goddess of spring, followed by Sota the goddess of autumn, Talvi the goddess of winter, and Kesa the goddess of summer. The beliefs of the followers of this religion vary on which goddess is seen as their matron or whether they worship the whole, but most believe to do the following:

**♦ Be true to yourself and respectful of others.**

**♦ Help those that suffer needlessly.**

**♦ Shed light on the world around you and bask in the glory of all that is good.**
The Dance Eternal

*"Every mortal has a dance they develop in life with form, posture, and essence, the movements taken under influence of personal power. When one dies, they are confronted by the Law of Death and are set to be judged. This is when the dance is displayed. If the mortal has limited power, the dance is short; if the mortal's power is great, the dance is grandiose. Regardless of whether the mortal's power is trivial or magnificent, death must stop to witness the last stand of each mortal. Death cannot overtake the mortal who is recounting the toil of life for the last time until they have finished their dance." -* Dekelaus

The Dance Eternal has been an effort by Conglomerate specialists to functionally override the limitations of a physical body when engaging with material conflicts.

***476CE The Mistake.*** The wizard known as Gideon Albicoris of the Parnak kingdom of Sorrowgate perfected the ritual used to create what is regarded in modernity as a "Worm that Walks". His process was scrutinized due to a temporal anomaly that occurred in the Stormloft region. Analysis of this process was limited, due in part to the nature of the anomaly and also due to the fact that a soldier named Hawke from the town of Hilton destroyed Gideon Albicoris in physical combat.

***492CE Black Blade.*** A moon elf priestess named Irith from the city of Talainá comes to possess a rune sword that once belonged to Thorn Stacianodel, Champion of the Divine Power Stacia and Founding Father of the Grey Order. The black-bladed rune sword had come to possess shards of Stacia as well as Alu'nsu-Ro. Under duress, Irith gave herself over to the goddess in the sword, allowing Stacia to take presence in the Material Plane, circumventing the barriers set in place by the Grey Order. Irith's physical form would be destroyed shortly thereafter and her soul joined the fragments of the divine powers within the sword. The weapon was lost to time, until it was recovered later by King Amfrid Rastegar.

***992CE Esperedges and Valette.***

***998CE REDACTED.*** *Information regarding this matter is redacted by the Conglomerate.*

***1055CE Shambles.*** During recovery processes in the Kingdom of Munio to ensure proper containment and disposal of arcane waste generated during the Ocyrian Civil War by Conglomerate elements connected to the Lich Magier, Operatives gathered information regarding a strange undaunted being that seemed to inhabit the form of a scarecrow (an object made to resemble a human figure, set up to scare birds away from a field where crops are growing).
Vazriel

**Vazriel** is a term used in modernity used by historians, anthropologists, and archaeologists to categorize the many groups of human civilizations and societies that lived in the province known in modern day Eyané as Parnak. The one aspect of these people that unifies them is that they were involved in the beginning of the War of Sword of Serpent and would go on to form the peoples of Gernaris, Denisatva, and Ayatia (which would later become Parnak).
The Six

**The Six** were a group of six fey heroes who, in Einkarad's past, fought against fomorians from the northern brambles. The group's name is a play on pronunciation, as the elvish root for their word for *sword* is *saex.*

## Members

* **King of Six.** Presumed to have been the leader of the Six.
* **Queen of Six.** Determined to have been imprisoned beneath a shrine of the Provider in the Material Plane. In her millennia-long imprisonment, her form altered to that of a powerful medusa. She was encountered by the remnants of Alberich's Agitators after her prison was broken open by the cataclysm at Sepulcher's Barrow.
* **Knight of Six.** In the stories, the Knight was one of the first Twilight Knights.
* **Knave of Six.**
* **Ace of Six.**
* **The Stranger.**
Roderick Ralliard

**Roderick Ralliard** is the Brigadier of Ir Morag Monastery and the Church's Militia.

## Description

The Master-at-Arms and Brigadier of the Church's Militia of the monastery is an old, retired soldier. Most days he can be found sitting on his porch in an old rocking chair as weathered and beaten as he is with a pipe in hand, his trusty mace laying across his lap, and his loyal dog Bean by his side. He is keen on keeping up appearances and when he is looking over his forces he is strict and adorned in his full uniform and regalia. It’s no secret that this man owns every weapon imaginable in his personal collection and that he knows how to use them better than most. After all, there’s a reason he’s survived decades of wars and lived long enough to be where he is today.

## Appendix

### Trivia

The art for Roderick used an image of King Charles III (Prince in the picture) as its reference.
Agamidaenid Code

**The Agamidean Code**

Fate rests on the edge of his blade.

His blade is his mind, voice, and hand.

He seeks to ascend through training, knowledge, and experience.

He must analyze without fear, regret, or uncertainty.

If he draws his weapon, he must be prepared to use it.

To do otherwise is a waste of time and energy.

He knows not ignorance; there is only learning.

His only true ally is training, knowledge, and experience.

He finds strength in those around him.

He respects only those that have proven themselves.

My sword is my heart, my body, and my soul.

I know only survival; there is no emotion.

I watch my allies close and their enemies more so;

To not learn from them is ignorance.

I respect only those who have proven themselves.
Saland

## Saland(*Power*)

Symbol of Dragonkind

**Saland** is a power that is associated with a number of different faiths.

## Description

The god of dragonkind is a being of absolute nobility, honor, and a good-hearted being that is also a serpent, a monster, a hateful beast that desires nothing more than wanton destruction. Such is the nature of this enigmatic deity that it is patron of the most mysterious and most feared creatures in the known world. Priests of Saland will typically elect one of the children of Saland to be its focus, such as the noble Gold Wyrm or the destructive Red. Priests of this god, like the children of it, can vary widely in their teachings and goals. That said, all understand these as the main teachings of the god:

* **Fate is the only constant.**
* **All mortals can change and have the potential for good or evil, law or chaos.**
* **Protect yourself from the prison of law but maintain order and the wilderness of chaos without becoming anarchic.**
The Three Sisters

**The Three Sisters** is an opera written by in the year 1055 CA and first put into production in the city of Nock. It relays the tragic tales of three mortal women who were transformed into demons through dark ritual. The story begins with Irith Granfaloon, then to Phi Eavna, and finally to Akane Utada.

## The Opera

Opening *Apertio* - Words from the world beyond the tale

Act I - The First Sister

*Bellatore* - Irith recounts her story

*Proelium des Granfaloon* The revelation of Irith's fall

Act II *Antistita* - Phi recounts her story

Intermission

*Luna Conscientia* - The revelation of Phi's fall

Act III

*Sicaria* - Akane recounts her story

*Niveus Tigris Exitus* - The revelation of Akane's fall

Conclusion

*Tentiga Summus* - The tale's end
Classic Peanuts Comic Strips Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

This wikia is unaffiliated with the official Garfield wiki, and if anyone wishes to check if any of the images here are unlicensed, please let me know on my message wall.

## Latest activity

good grief

Photos and videos are a great way to add visuals to your wiki. Add one below!
Algae

Algae are a type of plant-like living things that can make food from sunlight by photosynthesis. The study of algae is called phycology or algology.

The term covers a range of photosynthetic organisms, and many are not closely related. They are a polyphyletic group.

The term lumps together many different kinds of organisms. They have in common only that they are autotrophic: they use natural sources of energy and simple inorganic materials to build their forms. As non-vascular plants they do not have the kind of cell and tissue structure of land plants. They are a convenient but very loose term. Only in recent years has it become clear how different the many kinds of algae are.
Angler

An angler, or "fisherman" is a person who catches fish, and sometimes other animals that live in water. Catching fish is known as fishing. There are about 38 million anglers. Anglers usually catch fish so that they can sell the fish to make money, or so that they can eat the fish. Some anglers do not fish for money or food, and instead fish as a hobby.
Alien

Extraterrestrial life is life that is not from the planet Earth. It is alien life. The word 'Terra' in Latin refers to our planet - Earth. Thus, extraterrestrial life refers to the life forms not originating on or from the planet Earth.

It is reasonable to say that planets rather like ours exist, and that life might evolve there also. So far none has been found, though it is possible that life once existed on Mars.
2022

**2022** is the twenty-seventh year of Classic Peanuts.

## March

**March 1, 2022**

**March 2, 2022**

**March 3, 2022**

**March 4, 2022**

**March 5, 2022**

**March 6, 2022**

**March 7, 2022**

**March 8, 2022**

**March 9, 2022**

**March 10, 2022**

**March 11, 2022**

**March 12, 2022**

**March 13, 2022**

**March 14, 2022**

**March 15, 2022**

**March 16, 2022**

**March 17, 2022**

**March 18, 2022**

**March 19, 2022**

**March 20, 2022**

**March 21, 2022**

**March 22, 2022**

**March 23, 2022**

**March 24, 2022**

**March 25, 2022**

**March 26, 2022**

**March 27, 2022**

**March 28, 2022**

**March 29, 2022**

**March 30, 2022**

**March 31, 2022**

## May

**May 11, 2022**

## August

**August 1, 2022**

**August 2, 2022**

**August 3, 2022**

**August 4, 2022:**

**August 5, 2022**

**August 6, 2022**

**August 7, 2022**