recursal/Fanatic-Fandom huggingface dataset:
The Cassalanters

The Cassalanters are nobles who live in Waterdeep. They invited the group to their mansion and revealed that they worship Asmodeus. Simon almost joined a cult of Asmodeus who operate out of a secret basement area. The Cassalanters made a deal with Asmodeus that transformed one of their kids into a chain devil, and the other two may transform as well if the terms aren't met by a certain date.

* **Victoro**: Father. He has a cane that is similar to the ruby rod that Asmodeus carries.
* **Amalia**: Mother.
* **Osvaldo**: Their son, who has been transformed into a chain devil. They keep him in the attic, where he is trapped in the confines of a magic circle.
* **Terenzio**: The son
* **Alzarina**: The daughter.

1. ↑ episode 123
Observatory

The **Observatory** is a museum and scientific research station located in the village on Timber Hearth. It contains many space-related objects. When starting the game for the first time, going inside is required for the launch codes.

## Contents

The museum part of the Observatory contains the last intel the developers wanted to give to the player before they can finish the tutorial part of the game. That intel is given through the form of objects found by the Outer Wilds Ventures throughout the Solar System : a picture of the founding members of Outer Wilds Ventures minus Esker, a Nomai statue, a piece of wall from the Attlerock to show how to use the Translation tool, Nomai pottery, a Nomai skeleton, a Little Probe with its warp core, a gravity crystal to demonstrate wallwalking, a few pictures showing interesting part of the solar system, including an intact Orbital Probe Cannon, an imprisoned baby anglerfish, models showing off the life of a main sequence star to prepare the player to the supernova, a small garden with the Museum's Quantum Shard that teaches how to track them with a signalscope and that they're real creepy, and finally a flat pool with round balls that show off the Attlerock tidal effect and in consequence that the game simulates N body gravity.

The telescope room is a circular room at the top of the observatory that is able to rotate its wall around (not in game) to point its telescope in the right direction. It contains a wooden astronomical clock that can be used to open the solar system map at the center, the telescope and observational notes, and, in the first loop, the curator of the observatory and museum : Hornfels, whom gives the player the launch code. At the launch tower you enter them. A quantum version of the Observatory can be seen in the Eye Of The Universe. It contains many of the discoveries that the player has made.

## Persons of Note

* Hal
* Hornfels

## In the Alpha

The observatory was home to a variety of items, such as a model probe, a baby anglerfish, an energy converter, space equipment, a monitor to see the view from the Sky Shutter satellite, and a mysterious phase shifting statue. There is also a map of the system in the telescope room, as well as various items and artifacts that show and describe pieces of the history of Timber Hearth.

## Texts and recordings

This piece of Nomai writing was essential to deciphering their unique language.
Although this text is linear, Nomai text often branches off from a central point. Interestingly, each branch tends to be written by a different author.
CASSAVA: We're nearly ready! Filix and I have finished construction, and she says calibrating the device won't take long.

## Gallery

* Image of the Observatory Exterior
* One of the pictures located near the entrance.
* Little Scout and a set of Nomai Bones
* Angler fish and the star supernova model.
* The Quantum Shard Behind the Observatory.

## Alpha Gallery

* Alpha image of the Observatory exterior.
* Alpha image of the Anglerfish enclosure.
Zhudun the Corpse Star

Zhudun is one of the vestiges, a wispy remnant of a once godlike entity kept in a block of amber in the Amber Temple. Zhudun made a pact with Diath. It gave him the power to cast *resurrection* in exchange for transforming him into a ghoulish thing.

When the waffle crew traveled to Barovia's past, the revenants of Argynvostholt made pacts with Zhudun to raise Diath, Paultin, and Evelyn from the dead.

1. ↑ Episode 23
2. ↑ Episode 58
The Soulmonger

The Soulmonger is a device housed in the Tomb of the Nine Gods that stores souls for the atropal to eat. It is the source of the death curse, and is guarded by the Sewn Sisters. Lilith was the one who first warned the group about the death curse. Evelyn gave her soul to protect her friends from the death curse. Paultin stopped her soul from being devoured by the Soulmonger.  Even with the protection, the group was slowly wasting away from the death curse. Ultimately, Evelyn destroyed the Soulmonger with her holy light.

1. ↑ Episode 51
2. ↑ Episode 52
3. ↑ Episode 86
The Holy Symbol of Ravenkind

The Holy Symbol of Ravenkind is a unique holy symbol and magic item that is sacred to the good-hearted. The first time Evelyn stepped into a church of Lathander, she saw a young priest wearing this item. The Wafflecrew found the Holy Symbol in a tower at Argynvostholt.

When the group battled Strahd in Castle Ravenloft, Evelyn stunned him with the power of the holy symbol, which helped Strix trap him in the Strahd doll.

### Powers

* It can paralyze vampires.
* It can enhance attempts to turn undead
* It can shed sunlight.

1. ↑ Episode 31
Episode 42

*This article is a stub. You can help Dice, Camera, Action Wiki by expanding it.*

This is **Episode 42** of *Dice, Camera, Action*.

## Summary

### Episode 42: Home Fires

#### The Party

(Anna) Evelyn - Human Paladin of Lathander

(Holly) Strix - Tiefling Sorcerer

(ProJared) Diath - Human Rogue

(Nathan) Paultin - Human Bard

#### Expedition Into Ironslag

There are four dwarf slaves watched over by a big, fiery salamander. A D&D "salamander" is a large, burning snake/humanoid. The heroes attack it.

Diath runs forward and leads the salamander to the group. Paultin hits it with a *thunderwave*. The salamander attacks Evelyn, whose *armor of invulnerability* cuts the damage in half. She had taken this magic armor off of the dwarf NPC Krak, who has gone missing.

Strix casts *polymorph* and turns the salamander into a frog. Chris points out that if they damage the frog, it will turn back into a salamander.

*Polymorph* is a concentration spell that lasts up to an hour. Strix will have to hold it. They are looking for a pit to throw the frog in. Paultin ends up putting it in a bucket. This bucket ends up on the line in the foundry.

The group frees the dwarf slaves and continues on.

#### The Foundry

Strix wants to turn into a rat and scout ahead.

She enters a massive foundry where giants, dwarves and ogres are working. One giant is bullying a dwarf, dangling it over a furnace.

Strix goes back to tell the crew what she found. The group decides to free the slaves. Strix assumes *gaseous form* and returns to the vast foundry area. She sees four huge dogs in a pen. Strix considers cutting them loose. Anna works in a "Who let the dogs out" reference.

Strix avoids some ogres and indeed lets the dogs out. The dogs go grab some dwarves and start dragging them back to the pen. Then, Strix is spotted by the bad guys.

The group hears the commotion and runs to the room. As it becomes apparent that something is amiss, the giant who was bullying the dwarf actually drops him into the furnace.

Paultin tries a *crown of madness* on an ogre, but it makes its save. The group is shocked. Evelyn spots the frog/salamander in a bucket.

Diath crawl-dashes, sneaking past ogres. Evelyn grabs the frog and throws it in the hell hound pen. The hound swallows the frog, who turns into a salamander and it's not pretty. They end up destroying each other.

The fire giant sees Evelyn and attacks her. She takes a lot of damage, but Evelyn's armor helps her. She takes a total of 29 points, that's halved thanks to her armor. The group really doesn’t want to fight fire giants. End of session.
Ring of winter

The ring of winter is a very power magic item with an evil sentience within it. The waffle crew first heard about it in Citadel Adbar, when the King assumed that Zog's message that he tried to deliver to was about the ring. The heroes joined Captain Xandala on her quest to find the ring of winter. In Port Nyanzaru, the Zhentarim unsuccessfully tried to snatch the ring of winter from Artus Cimber.  The ring's evil overwhelmed Artus. The waffle crew killed him. Paultin claimed the ring for his own.  When Klauth attacked the group, Paultin considered giving the ring to the dragon. The ring would not allow it, and it took control of him.  Paultin was able to hide the ring when Klauth came for him, but it ended up in the hands of frost giants who arrived mid-battle.  Strix and Evelyn killed the frost giants, and Paultin reclaimed the ring.

Paultin and the ring traveled to the Shadowfell. The ring sensed that it belonged there and told Paultin they were meant to be there.

The ring of winter was made by elves loyal to the Raven Queen.

The ring normally has 12 charges, but it has 20 charges when it is in the Shadowfell.

1. ↑ Episode 38
2. ↑ Episode 59
3. ↑ Episode 63
4. ↑ Episode 72
5. ↑ Episode 75
6. ↑ Episode 76
7. ↑ Episode 78
8. ↑ Episode 82
9. ↑ Episode 83
10. ↑ Episode 83
The Gulthias Staff

The Gulthias Staff is a magic item made from a spongy, black length of wood. When it strikes someone, it can leech hit points from the victim to the wielder. It can also confer short term madness.

On episode 14, Strix grabbed the staff and had a vision of being at Yester Hill. Later, Evelyn chopped up the staff, which caused the many twig blights roaming the winery to disintegrate.

1. ↑ Curse of Strahd page 221
The Wizard of Wines

The Wizard of Wines winery is where all of the wine in Barovia comes from. It is run by wereravens, who needed the waffle crew's help at one point.

On episode 13, the heroes met the owner, Davian Martikov. The winery had been overrun by druids from Yester Hill.

Strix found the Gulthias Staff here.

## Denizens

* Davian Martikov, owner
* Arian, oldest son
* Elvir, younger son
* Stefania, daughter
* Dag Tomescu, Stefania's husband
Waffles

Waffles is an owlbear that travels with the Wafflecrew. The heroes had been travelling with an owlbear named Hootie. Hootie was pregnant and died giving birth to Waffles. Waffles was born inside the Waffle Hut. Waffles and the other pets got separated from the waffle crew in Ironslag. They were almost killed by hell hounds and tipped over the Vonindod. Diath was able to rescue Waffles from the wreckage. Once the group got to relative safety, Jasper took **Waffles** with him to Citadel Adbar while the group went back down into Ironslag. While waiting at Citadel Adbar, Waffles grew about 25% bigger.

Waffles spent 50 years with Strix in the forest of Barovia, growing to adulthood, before being reunited with the rest of the waffle crew.

Waffles was played by Jared during Episode 44 - 'Animals in Heat' as well as on Episode 102.

Waffles was captured by some agents of the Xanathar , and was rescued by a band of plucky, Waterdhavian orphans.

1. ↑ Episode 36
2. ↑ Episode 44
3. ↑ Episode 46
4. ↑ Episode 48
5. ↑ Episode 50
6. ↑ Episode 58
7. ↑ Episode 101
8. ↑ Episode 102
Valentina

Valentina is a horse that the group borrowed from the Vistani at Tser Falls. She is a chestnut mare. Evelyn and Strix treated her with great fondness, as they did their other horse, Walter.

While waiting for the party to return to Tsolenka Pass, Valentina nearly froze to death.

The last the Wafflecrew saw of Valentina, she was left (safely, we assume) at Van Richten's tower, with Dee.

1. ↑ Episode 3
2. ↑ Episode 17
Umbril

A half-orc cleric of Torm who is a member of the Order of the Gauntlet. She convinced Artus Cimber to send the Wafflecrew with her to Camp Vengeance. She introduced the heroes to her steward, Chumba (who died in rather unfortunate circumstances).

She stayed at Camp Vengeance when the Wafflecrew left, hoping to help right the wrongs of Commander Breakbone.

1. ↑ Episode 63
2. ↑ Episode 64
Wumba

Wumba is a Batiri Goblin played by guest star Ross O'Donovan. Wumba worships Dendar the Night Serpent and he has been antagonistic toward the Wafflecrew whenever he encounters them. Wumba came upon the Wafflecrew after seeing them traveling with his brother Chumba and, thinking he was a slave, tried to attack them. Chumba clarified that he was just a steward helping them and Wumba decided to tag along the crew. After encountering a rival goblin tribe, he tried to have them take Diath as food before Strix Fireball'ed them to death. He also teamed up with the group to battle a zombie tyrannosaurus rex.

A short while later, when escaping being trapped on a shrine, Wumba used his own brother to soften his fall from a pillar, killing him in the process. He stole a whistle from the corpse of his brother and, after leaving the shrine, fled into the jungle before the waffle crew and Umbril, Chumba's employer, could turn against him.

When the group was traveling to Orolunga, he ambushed the group and ultimately he was eaten by Waffles.

## Episodes

Episode 65 - Bait and Twitch

Episode 66 - Ghosts and Goblins

Episode 70 - The Serpent Eats the Sun

1. ↑ Episode 65
2. ↑ Episode 66
3. ↑ Episode 70
Tsolenka Pass

Tsolenka Pass is a bridge in Barovia that is protected by gatehouses, magic flame, and vrocks.

While traveling to the Amber Temple, the waffle crew made their way through here and very nearly died. After the group escaped the Amber Temple, they rode back through Tsolenka pass in Rictavio's wagon. A roc destroyed the wagon and nearly sent the group falling to their doom.

1. ↑ Episode 17
2. ↑ Episode 23
Strahd doll

The Strahd doll was first discovered by the waffle crew near Krezk. Soon after, Strahd actually spoke through the doll to Paultin. Strahd urged Paultin to betray his friends and to come to Castle Ravenloft.

When the heroes were resting in Van Richten's tower, he told them he knew of a ritual that the group could use that would trap Strahd in the doll.

The heroes eventually used the doll in a ritual to trap Strahd inside of it.

The waffle crew gave the Strahd doll to Drizzt Do'Urden for safekeeping. He brought it to Gauntlgrym.

Izek brought the doll from Gauntlgrym to the Shadowfell and gave it to Strix under orders from Lady Wachter.  Soon after, Marisiana nearly killed Strix and stole the doll from her.

Diath found the outer skin of the doll in the home of Esvele Rosznar in the city of Waterdeep. He soon learned that this meant that Strahd had somehow been freed.

## The Real Strahd Doll

Holly actually made a real Strahd doll, which is an accurate representation of what the doll looks like in-game. It is also known as "Mr. Shambleface."

1. ↑ Episode 12
2. ↑ Episode 13
3. ↑ Episode 25
4. ↑ Episode 31
5. ↑ Episode 34
6. ↑ Episode 82
7. ↑ Episode 83
8. ↑ Episode 114
9. ↑ Episode 115
Vistani

The Vistani are fortune-tellers and vagabonds who wander Barovia. They serve as Strahd's eyes and ears and they alone have the power to pass through the mists of Barovia into the Material Plane. They also have the power to curse people.

The waffle crew went to a vistani camp run by Luvash. They had rescued Luvash's daughter, Arabelle, and were rewarded with treasure. While there, Murderbot killed a vistani boy named Joseph and Diath killed Arabelle with the hag pin. The adventurers escaped the angry mob of vistani.

When the group traveled to Barovia's past, it was the vistani who helped them and Sir Godfrey to travel back to Faerun.

## Prominent Vistani

* Paultin: As a child, Paultin's vistani parents were killed by van Richten.
* Madam Eva: A mysterious fortune teller who performed a very important tarot reading for the heroes.
* Ezmerelda d'Avenir: An ally of van Richten's who traveled with the group for a time.
* Luvash: Leader of a band of vistani. He lost his daughter, Arabelle, for a time.
* Arabelle: A young and potentially powerful young vistana.
* Arugal: A vistani from Luvash's camp who tried to kill Van Richten.
* Jesper: A vistani from the distant past who may be an ancestor of Paultin.

1. ↑ Episode 27
2. ↑ Episode 58
3. ↑ Episode 27
Ritual to Trap Strahd

Van Richten taught the waffle crew a ritual that could magically imprison Strahd in an effigy. Items needed:

* The Strahd Doll
* A pin from a hag
* The blood of a powerful vistani
* An egg, which must be swallowed.

Diath stole the hag pin from van Richten, as he didn't trust him with it. Van Richten eventually convinced Diath to use the hag pin to kill Arabelle (a powerful vistana).

Van Richten and the waffle crew successfully performed the ritual to trap Strahd in Argynvostholt.

1. ↑ Episode 27
2. ↑ Episode 28
ProJared

*This article is a stub. You can help Dice, Camera, Action Wiki by expanding it.*

**ProJared** is a reviewer, comedian, gamer with an emphasis on RPGs and retro games—most people have never heard of! Jared is playing Diath Woodrow, a human rogue he's played in several previous campaigns.

## D&D Shows

Dragons in Places: Jared ran this game for members of the Game Grumps Crew.

DNDecember: Each year, Jared releases D&D-related shows on his youtube channel.

## Social Media

* Twitter
* Twitch
* Youtube
* Instagram
Stone of Golorr

The Stone of Golor is a mysterious magic item that has three eyes on it. The stone is sentient, and claims to have great power. It is believed that it was created by Lord Dagult Neverember.  The heroes learned that the stone can lead the to the vault of dragons, where 500,000 gold pieces is kept.

1. ↑ Episode 96
2. ↑ Episode 97
Special Episode: DCA Puppet Show

This is the Dice, Camera, Action puppet show. It was aired one week after episode 66.

Since it is Halloween and the group isn't playing this week, Chris Perkins decided to recap the entire show in sock puppet form. It has a sort of "Unabomber" feeling to it, as if Chris has been locked in that room for way too long.

## Summary

### Sock Puppet Theater

#### Solo Show

Chris does a great Evelyn voice, very hilarious. Her puppet has this glittery foil as hair, very amusing.

At first it looked like Chris was changing socks really fast, but it becomes clear that this show was taped and edited. You can see the top of Chris's head most of the time. Chris did prepare a lot of props for this, each of which is of varying quality.

He does a Dee impression. Puppet Evelyn maniacally hug Strix.

Puppet Diath is actually hanged.

Puppet Strahd emerges from behind the couch. He has a red cape and sort of sings his own theme song. Then he starts making out with Paultin, and Paultin points out that that never happened.

There are a lot of retakes kept into the show. As things progress, it becomes apparent that Chris is running the puppets as if they really are the characters, and that they are acting out the scenes from the show. Evelyn can't remember her lines and curses up a storm.

"We met a bunch of wereravens at a winery." Chris starts waggling around a raven doll and goes "Ca caw, ca caw."

Paultin and Evelyn start making out. Chris points out that the Tome of Strahd was not helpful at all.

Dee says, "Oi! I'm still alive!"

Chris says that "fan-fic Drizzt" showed up and helped the group kill a bunch of werewolves. He points out that there isn't a lot of story going on in this season so far.

We get to the part where Harshnag falls to his death. Chris represents this by throwing a sock.

Chris bursts out laughing when he has Strix growl at Evelyn.

When Paultin saved Evelyn, Chris explicitly says that the Raven Queen gave him the undead hand.

Chris spends quite a bit of time roasting his own ideas. He points out the absurdity of how destroying Paultin's shadow sent them back in time somehow.

Sir Godfrey is a skeleton action figure. He can't remember his lines. We get a few bonus clips, one involving Strix Blair Witch-style. End of show.

The following week, the group played through episode 67.
Walter

Walter was a horse that the group borrowed from the Vistani at Tser Falls. He is either black or dark grey (and most likely a gelding). Evelyn treated him with fondness (although, not as much fondness as fellow steed Valentina, who was greatly spoilt by Evelyn).

He was killed by Strahd during the battle in the village of Kresk.

1. ↑ Episode 3
2. ↑ Episode 11
Wandala

Wandala is the twin sister of Xandala and was also played by guest star Dani Hartel.

She lives in Waterdeep and works with the Zhentarim. Wandala had a major role in the attempted merger of the Zhentarim and the Xanathar, which ultimately failed. She aided the heroes in repelling assassins sent by the Xanathar.

1. ↑ Episode 95
Rahadin

Rahadin is a loyal ally of Strahd who traveled with the waffle crew for a time disguised as Kasimir. Rahadin trapped the group in the Amber Temple, and tried to attack Paultin when he fled Castle Ravenloft.

Eventually, the waffle crew came to Castle Ravenloft. Rahadin approached them and demanded that they hand over the Tome of Strahd. The waffle crew killed him.

When the waffle crew traveled into Barovia's past, they encountered Rahadin. Even back then, he was a loyal agent of Strahd. When Rahadin tried to stop Sergei and Tatyana fleeing the wedding in a carriage, he was trampled by horses and half his face was disfigured.The waffle crew gave Rahadin the Tome of Strahd, hoping that he would read it and understand what Strahd would become.

1. ↑ Episode 18
2. ↑ Episode 22
3. ↑ Episode 29
4. ↑ Episode 56
5. ↑ Episode 57
6. ↑ Episode 58
The Wachterhaus

The Wachterhaus is a mansion in Vallaki owned by Lady Wachter. It is where Stella is kept imprisoned and where the devil cult meets.

### Denizens

**Lady Wachter's Sons**: Nikolai and Karl, drunken troublemakers.

**Stella Wachter**: Her insane daughter.

**Lady Wachter's Imp**: Majesto.

**Lady Wachter's Spy**: Ernst Larnak.
The Sewn Sisters

The Sewn Sisters are a coven of Night Hags who minded the Soulmonger.

Commanded to do so by Diath, Shemeshka gave the Wafflecrew a way to summon them so that the sisters could help protect the heroes from the death curse.  Once the group got to Port Nyanzaru, they summoned the sisters, who visited them in their dreams on three consecutive nights. On the first night, the hags "rode" Diath, Paultin, and Strix in an erotic manner and spit into their mouths.  On the second night, they stuffed sacks into their mouths.  On the third night, the hags cut open the Wafflecrew's torsos, removed a larva from the sacks, then put the larvae back in and sewed up the wound.

The hags created evil clones of the heroes, using hair from the real Wafflecrew that Strix had baked into a pie as a peace offering. The hags sent the clone party to Port Nyanzaru to magically transport evil beings back to them through a soul bag. The Wafflecrew dealt with the clone party - as well as an evil "clone" of Construct Evelyn of unknown origins - killing all but Clone Paultin, who escaped.

The real Wafflecrew met with the Sewn Sisters and gave them some more of their hair in the hope that the hags could bring Evelyn back to life. The hair was exchanged for the Sewn Sisters obtaining Mr. Fox's spectacles, *X the Mystic's Arcane Grimoire*, and a resurrection scroll.

The sisters tried to get Strix to agree to carry a child for them in exchange for retrieving the missing piece of Diath's soul. Strix was eager to offer herself up for Diath's protection, hoping that claiming back the piece of Diath's soul would place him out of Shemeshka's reach (despite Strix not knowing how babies are made or knowing entirely what she would be getting into) but Diath refused on her behalf.

## The Sewn Sisters

**Peggy Deadbells**: She has a peg leg and spews noxious gas when she laughs.

**Widow Groat**: Coins that cover her eyes, and ants crawl out of a hole in her head.

**Baggy Nanna**: She has a sack over her head in which animals dwell.

1. ↑ Episode 61
2. ↑ Episode 62
3. ↑ Episode 63
4. ↑ Episode 64
5. ↑ Episode 90
6. ↑ Episode 88
7. ↑ Episode 89
Season 4

*This article is a stub. You can help Dice, Camera, Action Wiki by expanding it.*

While resting in a large home in Port Nyanzaru, Omin Dran was able to raise both Evelyn and Simon from the dead. Evelyn was reborn in a human body, while Simon apparently lost the ability to speak. The heroes met with Laric Dashland to get their boat, but they realized that they never got a map of Nangalore for him.

1. ↑ Episode 91
The Abbot

The Abbot is the winged being (assumed to be a fallen Aasimar) in charge of St. Markovia's Abbey. He believed that if he can create a golem bride for Strahd, Barovia would be saved. The Wafflecrew got the sense that the Abbot was secretly in love with the golem bride. The group brought Diath's corpse to him so that he could resurrect him. He did, because Diath's ghost possessed the corpse bride and convinced him to.

When the group returned to Barovia, Paultin was meant to marry Vasilka. Escher warned Paultin that the Abbot still had good in him. Paultin and the Abbot had an altercation before the wedding.  The group learned that the Abbot had put Ireena's head on Vasilka's body.

1. ↑ Episode 10
2. ↑ Episode 54
3. ↑ Episode 55
Speliotha

Speliotha was a dwarf of the Understone clan. She had been enslaved by yakfolk.

When freed by the Wafflecrew, she tried to kill a yakfolk but it cut her in two with a flaming sword. The group killed the yakfolk and Evelyn claimed the sword. She named it "The Heart of Spinelli", after the brave halfling whose name she couldn't quite remember.

1. ↑ Episode 41
The Ashton Concordance

The Ashton Concordance is a magical agreement that states that no Skizziks and Lorcatha could have any kind of alliance. Doing so could potentially do harm to or destroy the multiverse.  Widow Groat revealed that Shemeshka was actually the mediator that helped to draft the concordance. Her payment for helping to craft the agreement was that she got to keep a piece of Diath's ancient soul.

1. ↑ Episode 85
2. ↑ Episode 89
Zog

Zog is a dwarf who lost both of his feet due to frostbite. He walks on stilts to compensate. Zog met the group during a blizzard and he helped them survive.

Zog was on a mission to deliver a message to Citadel Adbar, but refused to relay the message to anyone but the King. The Wafflecrew decided to accompany him on his journey.

Zog was slain during a battle with giants. Diath used his one time only *resurrection* power to bring Zog back to life. Just hours later, Zog died again, flattened when a hill giant jumped on him. The group looted his corpse and decided to go to Citadel Adbar to tell them what happened.

1. ↑ Episode 32
2. ↑ Episode 34
3. ↑ Episode 36
The Raven Queen

The Raven Queen is the goddess of death. She has appeared in front of the heroes as a kind of living nest, with darkness where her face should be. She gave Paultin the severed hand of Ch'gakare. Her elves made the ring of winter.

The waffle crew learned that long ago, the Raven Queen and a few elves tried to cast a big spell, but it did not go off as intended. In despair, she sunk into the Shadowfell. She put a lot into the spell and had been greatly weakened.

Many of her elven servants followed her to the Shadowfell. They became shadar kai.

She became a deity bound to the Shadowfell, an emblem of death who uses ravens to make sure souls get where they need to go. Sometimes she locks away special souls to keep - people of destiny. Good and evil people. She helps them achieve their full destiny.

When the group was on the beach in the Shadowfell, the Raven Queen came to collect the skull chalice and the hand of Ch'gakare. In exchange, she gave Simon the ability to speak. The Raven Queen spoke Celestial, which Evelyn was able to translate through.

1. ↑ Episode 52
2. ↑ Episode 83
3. ↑ Episode 83
4. ↑ Episode 85
Sir Godfrey

Sir Godfrey is a revenant, an undead knight from Argynvostholt in Barovia. He helped Strix resurrect the other members of the Wafflecrew and accompanied them back to Faerun. Sir Godfrey accompanies the heroes on Xandala's airship and protects it when they investigate Kronenheim. When Klauth attacked the airship, Strix *polymorphed* Godfrey into an albatross and he flew to safety. His current whereabouts are unknown.

1. ↑ Episode 58
2. ↑ Episode 59
3. ↑ Episode 62
Yakfolk

The yakfolk are evil creatures who have the ability to possess the bodies of others. The waffle crew killed some yakfolk that had infiltrated Harshnag's Tower.The waffle crew attacked the yakfolk village above Ironslag. They killed or drove off the yakfolk and freed many of their slaves.

1. ↑ Episode 38
2. ↑ Episode 40
Rachel Seeley

Rachel Seeley is a castmember of Girls, Guts, Glory, and the DM of Shit Goes Down. As a guest star on Dice, Camera, Action, Rachel played Miranda the elven druid.

## Episodes

Episode 77 - Come Slither

Episode 78 - Mortal Coils

Episode 79 - The Nightmare Scenario

Episode 80 - Kaboom it May Concern

Episode 81 - Alignment

Episode 82 - Drinking Man's Game

Episode 83 - Ice in the Veins

Episode 84 - Domain Event
Sister Narae

Sister Narae is a monk who works for the Zhentarim in Waterdeep. She helped the waffle crew fend off an attack by allies of the Xanathar.  Sister Narae attended the auction of the stone of golorr, where she tried to snatch the stone amid the chaos. She was unable to get the stone. When the group fled to their home, Narae followed.

1. ↑ Episode 103
2. ↑ Episode 132
3. ↑ Episode 133
Taget

**Taget** was a Nomai who grew up on Ember Twin.

## Early life

In the Sunless City, Taget played the Anglerfish game along with Lami, Laevi, Ilex, and Solanum. Initially, he could not find the entrance to the Anglerfish fossil, but Lami pointed out that he could no longer fit through the Anglerfish Overlook hole anymore since he grew taller than Laevi.

## Statue Workshop

During the Ash Twin Project's construction, Taget moved to the Statue Workshop on Giant's Deep with Laevi and Lami, where Phlox was crafting the memory statues. At some point, Lami suggested that they should sneak into the workshop during a test of the memory statues, but Taget pointed out that Phlox had specifically told them not to do that.

Taget passed away after the Ghost Matter from the Interloper blanketed the solar system, which killed all Nomai.

## Trivia

* *Tagetes* is a genus of plants in the sunflower family, commonly known as marigolds.

## References

1. ↑ 1.0 1.1 TAGET: I tried to get to the fossil fish through the Stepping Stone Cave, but I couldn’t find the entrance. Where is it? LAMI: Taget can’t fit through the Anglerfish Overlook hole anymore because he grew bigger! He’s taller than Laevi now.
2. ↑ LAMI: They’re going to test the memory statues tonight! Phlox says it could be dangerous, so we can’t come. LAMI: But, what if we didn’t use the door and snuck in the other way? Does anyone want to? TAGET: Phlox specifically told us not to do that.
Umpox

Umpox is an imp who served the Sewn Sisters.

He traveled with the evil clones of the Wafflecrew while they rampaged through Port Nyanzaru and carried the eye the hags used to monitor them.  Umpox had a habit of transforming into different animals. He usually took the form of a rat when perched on Evil Strix, a spider when perched on Evil Diath, and a raven when perched on Evil Paultin. Umpox tried to stabilize the dying Evil Strix multiple times, to little success.

Evil Diath killed Umpox in the tavern and the hag eye was destroyed.

1. ↑ Episode 88
2. ↑ 2.0 2.1 Episode 89
Xandala

Xandala was a half-elf sorcerer and the captain of an airship, played by guest star Dani Hartel. She had a pet pseudodragon named Summerwise.

She rescued the Wafflecrew from the wilderness of northern Faerûn, inviting them onto her airship and asking them to help her find the Ring of Winter. She took them to Kronenheim. Later, Xandala cast *dominate person* on Artus Cimber and attempted to take the Ring of Winter from him.  Klauth breathed fire on Xandala when she abandoned her airship, killing her.

Xandala has a twin sister named Wandala, who lives in Waterdeep.

## Episodes

Episode 59 - Snowflakes in Kronenheim

Episode 60 - The Red, the White, and the Crew

Episode 61 - The End of the World

Episode 62 - Abandon Ship

1. ↑ Episode 59
2. ↑ Episode 61
3. ↑ Episode 62
4. ↑ Episode 95
Stinky

Stinky was Strix's pet cranium rat. Stinky had a high intelligence and the power to communicate telepathically with other pets, such as Waffles and Juniper.

He got separated from the group in Ironslag and almost got killed by a hell hound. Stinky was injured when the vonindod collapsed. Diath rescued Stinky from the wreckage.

Stinky died in Barovia during the 50 years Strix spent there, and was cremated. Strix carries his ashes in a little ceramic pot.

1. ↑ Episode 44
2. ↑ Episode 46
3. ↑ Episode 58
White Hole

The **White Hole** is a gravitational singularity found in the outskirts of the Solar System, linked to the Black Hole at Brittle Hollow's core.

## Features

The White Hole is a singularity, and the paired opposite to Brittle Hollow's black hole, from which objects may exit from, but not return through. Objects that fall into Brittle Hollow's black hole disappear and exit from the White Hole. Being the opposite of the black hole, the White Hole's reverse gravity repels any attempts to land on its surface.

There is no atmosphere around the White Hole, and the surroundings are entirely zero-gravity - Objects exiting the White Hole quickly come to rest in a static location around the Hole.

Near the White Hole itself from the beginning of the loop is the White Hole Station, a Nomai-built satellite containing a warp tower, for the purposes of quickly warping back to Brittle Hollow safely should one accidentally fall into the black hole.

While objects falling into the black hole exit at the corresponding location on the White Hole, should the player fall into the black hole, they will always exit facing the White Hole Station, regardless of their entry vector.

Over the course of the loop, bombardment from Hollow's Lantern causes sections of Brittle Hollow's crust, as well as the Lantern's fireballs, to fall into the black hole, exiting through and coming to rest around the White Hole.

This includes fragments containing key structures on Brittle Hollow late into the loop, including the Tower of Quantum Knowledge and Brittle Hollow's Gravity Cannon. The Tower itself is initially inaccessible under Brittle Hollow's gravity, but can be freely traversed in zero-g after falling into the White Hole.

The Nomai Warp Cores are heavily implied to be derived from the Black Hole/White Hole pair, manufactured at the Black Hole Forge. Research held by the Nomai discovered that Black Hole/White Hole pairs exhibit a unique temporal property - objects falling into a Black Hole exit its White Hole slightly *before* falling in, with the effect becoming more pronounced the more energy put into the system.
Endless Canyon

*This article is a stub. You can help Outer Wilds Wiki by expanding it.*

*This article contains spoilers!* Outer Wilds and Echoes of the Eye should be played with minimal spoilers, knowing too much will hinder the experience!
Please play the game before reading any of this! (Or don't, I'm not your dad.)

The **Endless Canyon** is a location on The Stranger, located inside of The Simulation. It is a large house located above a grand canyon with a river within, giving great access to the rest of the simulation via the raft.
Ilex

**Ilex** was a Nomai who grew up on Brittle Hollow and Ember Twin.

## Life on Ember Twin

In the Sunless City, they played the Anglerfish game with Laevi, Lami, Taget, and Solanum. Ilex was the tallest child out of all of them. Ilex wanted the older children to wear blindfolds in the game to make it more scientifically accurate, as Anglerfish are blind.

## Life on Brittle Hollow

During the Ash Twin Project's construction, Ilex went to school in the Hanging City. They wrote an essay on why they believed that a new Vessel should be built. Coleus told Ilex that the Nomai used to meet other clans and learned from them, Poke told them about her plans to make an Advanced Warp Core, and Yarrow explained that the Nomai use a lot of resources on the Ash Twin Project. This led Illex to believe that the Nomai should stop building things to search for the Eye of the Universe and instead build a new Vessel.

Ilex also visited the Old Settlement on Brittle Hollow at some point, where they left a poem about being cautious of the Black Hole at Brittle Hollow's center. Ilex passed away after the Ghost Matter from the Interloper instantly spread throughout the Solar System, which killed all Nomai. It is unclear where Ilex's remains are located.

## Trivia

* *Ilex* is another name for the Holly genus of flowering plants.

## References

1. ↑ ILEX: Remember to feed the fossil fish first! If you go to the Anglerfish Overlook and throw a light into his mouth, he’ll show you the way.
2. ↑ LAEVI: Who cares? Ilex is still tallest.
3. ↑ ILEX: Rule update: It’s okay if younger kids don’t wear the blindfold when they’re it. (The rest of us will still wear it for scientific accuracy and to make the game more even.)
4. ↑ ILEX: We might have to build a smaller Vessel for now, even though Vessels are normally large. But we could make it bigger later once we reach planets with more resources. ILEX: It would also help if we stopped building so many things to search for the Eye of the universe. I asked Yarrow, and he says we use lots of resources on the Ash Twin Project.
5. ↑ ILEX: Why We Should Build A New Vessel
6. ↑ ILEX: We could even meet with other Nomai, and learn from them, like Coleus says we used to do.
7. ↑ ILEX: We could even have a warp core for jumping long distances like Vessels have. Poke tells me she plans to make a very advanced warp core for a different project. I’m sure she could connect it to the Vessel for travel (because Poke is smart).
8. ↑ 8.0 8.1 ILEX: It would also help if we stopped building so many things to search for the Eye of the universe. I asked Yarrow, and he says we use lots of resources on the Ash Twin Project.
9. ↑ ILEX: Look out, look out below! ILEX: Look out for the gravity hole! ILEX: For should you slip ILEX: And lose your grip, ILEX: Then into space you go!
Quantum Moon (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*
The **Quantum Moon**, known to the Hearthians as the '**Wandering Moon,'** phases between positions in your solar system when not being observed. It can exist in orbit around Giant's Deep, Brittle Hollow, the Hourglass Twins, and Timber Hearth, and a fifth position is alluded to by numerous inscriptions.

## Landing and Surface

The best way to land is to take a photo of the surface from space, using the Probe (this is explained here in more detail). This locks the moon in place. Then, you land as normal. The surface is shrouded in a thick layer of fog, and is barren except for a sign post, a hut, and three trees, all of which move when you look away from them. This is similar to the statue in the Observatory, and the Moon itself.

Curiously, upon entering the atmosphere every feature of the game is in photo-negative for a short time, before reverting to normal. Also, every attempt to enter the moon's atmosphere will usually result in looking at the ground, even when entering from different angles (though on occasion, one may accidentally ram into the bottom of the land platform.)

## Physics

In the game's universe, the moon exists in a quantum superposition, where it exists only as a probability across every location. When it is observed, the probability disappears and the moon is in only one place. Looking away from it puts it back in the superposition, and hence is why it moves. Thus the moon can be represented as a wavefunction. Taking a photo of it with the probe forces it into one position, locking it in place even when you yourself are not directly looking at it.

Note that, from the purposes of the game's code, it's not actually in a superposition - try targeting the moon, looking away and trying to find it again. You'll sometimes see the relative velocity arrows pointing you to where the moon is. This indicates that the moon's position is simply changed every time you look away, instead of being determined when you look at one of its positions.

## Trivia

The moon may be where the ancient statue came from.
The sign post is the same one as is in the village on Timber Hearth, as is the grass, vegetation, and the house. If you stand close to the edge, inside the shroud preventing you from seeing the surface from space, the chromatic inversion effect will affect everything except for the ground you're standing on.

## The Fifth Position

The moon's fifth position's possibility exists within the planetary system for about the first 60 seconds of a session, making it very difficult to trigger. Its path in this position does not appear to be in relation to any other body, and quickly takes it out into deep space, reaching approximately 270km from the sun at the moment of supernova. Those attempting to trigger the fifth position should look for it coming out of the sun at the very start of a session. Not long after this, the moon will be far enough away from the sun that no light reaches it to reflect, making it as dark as the backdrop and impossible to detect, unless you target it beforehand.
Quantum Shards

Five **Quantum Shards** can be found by Signalscope across four planets and are said to originate from the Quantum Moon.

## Details

### Features

Having the appearance of volcanic glass, these irregular shards vary in size and shape, from being held on stands to being large enough to walk on or have small structures on. Each shard will register on the Signalscope and each has 3-4 locations they can be found at once line of sight to them has been broken. Signal from The Quantum Moon will sound the same. They all appear to be standing upright, piercing into the ground.

## Locations

### Museum Shard

**The Museum Shard** is found in the Observatory on Timber Hearth and primarily serves to demonstrate line of sight keeping a shard in place, once broken the shard will move to another location not in view or "exists in all location simultaneously".

### Grove Shard

**The Grove Shard** is found in a crater on Timber Hearth. Its primary purpose is to demonstrate the scale of the shards and draw ties to the Quantum Moon.

### Island Shard

**The Island Shard** is kept in the Tower of Quantum Trials on Giant's Deep. Upon entering the tower the shard can be seen up to three times. The shard is part of the Quantum Imaging lesson.

### Cave Shard

**The Cave Shard** is located on Ember Twin and an access point to it is mentioned at the northern lake bed of the planet. Once standing on the shard with lights off and no photos, the player will be "quantumly entangled" with the shard and when light is turned back on the location will likely be the cave with no entrances. Traveling on the shard again will bring the player to the other locations. This is the lesson of Quantum Entanglement.

### Tower Shard

**The Tower Shard** is found on the surface of Brittle Hollow next to the Tower of Quantum Knowledge. The writing on the wall on the shard details Nomai curiosity of the shards connection with the Quantum Moon. The shard is tied to the lesson of The Sixth Location.

## Gallery

* Museum Shard at the Observatory
* Grove Shard on Timber Hearth
* Island Shard in Tower of Quantum Trials
* Cave Shard of Quantum Enganglement
* Tower Shard outside of Tower of Quantum Knowledge

## Notes & Trivia

* Most physical objects that obscure the shards from view don't cause the shards to change locations
* They are known to make objects around the shard quantum, including objects touching/on it
* The signal received via the Signalscope's Quantum Fluctuations frequency channel resembles a piece by György Ligeti (*Lux Aeterna*.), which was chosen by Stanley Kubrick for his *2001: A Space Odyssey* It seems an intended reference, given how the behavior of the **Quantum Shards** resembles that of *2001: A Space Odyssey* monoliths.

1. ↑ https://youtu.be/WDoYVC5Zb74?t=88
Gabbro's Island

**Gabbro's Island** is an island on Giant's Deep where Gabbro resides and has set up their camp.

## Details

### Features

**Gabbro's Island** is one of the islands that floats on Giant's Deep, recognizable from the campfire smoke trailing above it. A nearby cave contains a small amount of Ghost Matter, with Gabbro lounging under the small island mountain in a hammock.

Gabbro's camp is located slightly higher on the island; the path being around the back side of the mountain from the island shore. The camp has oxygen, fuel refill, and a campfire. The island, like others, can be thrown into the atmosphere if a cyclone passes overhead (though Gabbro will not be too concerned).

## Rumors

* Gabbro is lounging in a hammock near the island's shore.
* Gabbro found a Nomai statue on another island. The statue's eyes started glowing and Gabbro saw their memories flash before their eyes.
* Gabbro remembers dying starting on the second cycle during game play. They saw their memories flash before their eyes, just like the time with the statue.
* Gabbro and the player seem to be the only ones aware that they are in a time loop.
Foli

**Foli** was a Nomai from the Vessel who went missing after the Vessel crashed on Dark Bramble. Their partner Kousa landed on Brittle Hollow with Escape Pod 1 and wondered whether Foli was still alive.

## Trivia

* Foli might be named after the *Caprifoliaceae* or Honeysuckle family of flowering plants.

## References

1. ↑ KOUSA: We can hear the other escape pods’ distress signals, which gives me hope. Foli, are you still here?
2. ↑ Foli, are you still here? I am unsure how to survive in this place without you. KOUSA: (I am unsure how to be me without you.)
Phlox

**Phlox** was a Nomai scientist and craftsman who created the Nomai Memory Statues which were crucial to the Ash Twin Project. Born on Brittle Hollow, Phlox's father was Plume, who told him that many Nomai died when the Vessel crashed on Dark Bramble. Phlox was involved in the design of the Ash Twin Towers on Ash Twin.

## Memory statues

After the start of the Ash Twin Project, Phlox moved to Giant's Deep where he set up a Statue Workshop together with Daz. Here he sculpted the memory statues which were necessary to pair Nomai with a memory mask to send information back in time. Daz helped Phlox with the statues but mainly worked on the memory storage masks. Phlox explained to Ramie that the memory statues only activate when the Ash Twin Project succeeds, or in the event of equipment failure. He wondered whether sending memories back in time is the same as sending a person back in time.

Phlox's remains can be found in the Statue Workshop on Giant's Deep.

## Trivia

* *Phlox*, meaning fire, is a genus of perennial and annual plants, the flowers of which come in a variety of colors.

## References

1. ↑ 1.0 1.1 DAZ: He has outdone himself again, hasn’t he? And now that we have our first successful pairing, we can test my memory storage prototype.
2. ↑ PHLOX: This would require a return to Dark Bramble. Plume (my father) said many good Nomai perished there.
3. ↑ PHLOX: We can design each tower to visually reflect its warp destination! PHLOX: The Giant’s Deep tower, for instance, could resemble a cyclone. And we could model the Timber Hearth tower after a geyser mountain!
4. ↑ YARROW: Poke just sent the warp core for the final tower to us from the Black Hole Forge. Now Ash Twin can be connected with Giant’s Deep, where Cassava is working with Avens to craft the Orbital Probe Cannon, and where Phlox is sculpting the memory statues.
5. ↑ YARROW: Phlox and Daz finished the memory statues today, and they are truly remarkable.
6. ↑ PHLOX: Ideally, they’ll only need to activate once the project succeeds; as a safety measure, however, the statues will also activate in the event of equipment failure. RAMIE: They will? Why is that? PHLOX: If anything goes wrong with the Ash Twin Project, the statues (and their masks) will make us aware of the situation and enable us to fix it. Otherwise, it would be possible for us to remain permanently unaware of the problem.
7. ↑ PHLOX: I’m curious: Is sending a being’s memories back in time the same as sending the being itself back in time? PHLOX: As an example, if we were to send my memories back in time, is that the same as sending “me” back in time (not my physical body, but my essence)?