Oni (Bloodline)

## Oni Clan Background

The Oni were originally a clan of horned humanoids from the far off mountains of Stone Country, where they stayed blissfully unaware of the workings of the outside world. In their solitude the Oni found great pleasure in all sorts of gaming and competition- often creating new games from some of the most simplistic materials in the world. Because of their love for games, the Oni are a very competitive race, and it is very unlikely that you will ever find an Oni clan member that will shun or not participate in some form of contest. Their competitiveness however, is only a minor defining trait of the mountainborn. The Oni have a long and rich history of brewing ales, wins, and spirits of all types; each one as unique and flavorful as the clan from which it was derived. After nearly a millennia of crafting brews, the Oni-kin have learned to manipulate chakra in way entirely unique to them which gives their techniques the inebriating effects of alcohol. Those struck by a technique laced with Oni chakra will suddenly find themselves dizzy and swirling about in a drunken daze.

As one would imagine, the Oni were the almighty and undisputed rulers of their domain. There was not a single being on the mountain, not even wild life, that could put up a challenge. Bored by the mundane and effortless victories, the Oni began to scout their mountains. Unable to find a challenge within its rigid peaks, the Oni stretched their search to the seas that bordered their mountains. Unable to find a challenge within its slapping tides, the Oni stretched their search to the skies that bordered their mountains. Unable to find a challenge within its pure clouds, the Oni stretched their search to the plains that bordered their mountains. Unable to find a challenge within its amber waves, the Oni stretched their search to the seas that bordered their lands. Before they realized it, the Oni had ended up completely abandoning their mountains. Their once beloved home had become a better forgotten memory. As the Oni scouted the rest of the world, they discovered more and more varieties of activities that lured them from their old lifestyle. It was more than just competition that taunted them- entirely different lifestyles became possible, it was merely a matter of adapting to the ways of human life. And although difficult, the Oni, once secluded in their mountains, are trying their hardest to bend to the whims of such human complexity. All of its aspects; civilian, royalty, and ninja alike, anything they'd find some fun in.

## Clan Traits

* The Oni clan ninjutsu are known as Saketon [ Alcohol. ]
* The Oni have an exceptionally high alcohol tolerance. It is extremely difficult for them to become intoxicated via alcohol. Other substances are fair game.
* The Oni come in a variety of colors, each signaling their clan of origin. There are as many clans as there are colors, each hailing from their own particular environments. Though originally from the mountains, there are oni of the plains, swamps, jungles... if it's a biome, odds are it has Oni
* The Oni have their own language, noted by putting text in <> while speaking. Each tribe's dialect is slightly different, but the root is the same.
* Ritual tattooing is common among the tribes, though the practice is mostly kept by those who still reside in the native lands.
* Given the competitive nature of the Oni, there is a fierce, but friendly, rivalry between the different clans.
* The Oni bear horns which are a source of pride for even the weakest and most frail of the Oni. These horns are most commonly seen in pairs, but cases of one horn to as many as four horns have been recorded.
* The horns of an Oni are extremely sharp and stuck on pretty tight, but it is possible to remove them. Even though they will eventually grow back, most oni are very protective of their horns.
* Being originally from mountain and volcano environments, the Oni have grown into a tough and resilient people with hides strong enough to brush off jagged rocks and stave off the heat radiated by magma. Note: This does not mean you are lava proof. Hot temperatures just do not bother you.
* Each clan has its own specialty brew. Your saketon does not need to take the form of sake. Beer, wine, and liquors of all types are perfectly acceptable.
* The user is immune to their own poisons and Tier 1 Poisons of others.
* All Oni begin as Veterans in Toxicology. Each Botany or Toxicology mission is treated as two in terms of title advancement.
* Sake produced may be held in a flask of some kind but may otherwise simply be generated from the horn of the Oni; the sake appears as their chakra manifestation centered around their horn or horns, and the special chakra can ebb from the horn or horns until a jutsu is used that casts the sake out. This allows Oni to use saketon without needing water or a flask to cast from.
* The user receives 100 saketon chakra per body rank (total of 600) separate from their base chakra pool to use for saketon classified bloodline techniques. Saketon is a unique manifestation of chakra. The saketon reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the saketon pool. 50 saketon is earned per post.
* All variations of sake are augments of sake creation. The oni produce general sake then augment it for attacks allowing them to use multiple variations from one sake creation. Sake augments do not cost saketon resource but sake creation methods do.
* Sake augments do not cost an activation but they are paid for from the saketon resource pool. Augment rank does not determine dodge rank (the application does, like whether its solid weapon form or gaseous) but it does determine the rank of kai necessary to be free of the effects. Similarly, the augment rank determines the longevity of effect: E - 1 post, D - 2 posts, C - 3 posts, B - 4 posts, A - 5 posts, S - 6 posts. The augment also relates to the tier of effect inflicted. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
* The Drunken Fist style is always overwhelming when used by an Oni.

## Bloodline Attributes

**▱▰▱ Mountain Clan |** Oni are able to korabo suiton and sake techniques without the sake being reduced in strength. These can be korabo'd for one activation every two posts. In this circumstance, sake creation techniques are unnecessary but an augment needs to be paid for to korabo with the suiton technique. The Oni starts with [2] additional taijutsu styles upon creation.

**▱▰▱ Clever Brew Master |** The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank.

**▱▰▱ Ogrelord |** The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.

## Clan Techniques

**▰ Liquid Sake Creation [ Sake Souken ] | Rank X**

The Oni clan member is able to create sake. The rank determines the amount of sake produced (paid for from the saketon resource pool). The rank corresponds with the rank maximum for augmentation. Each rank permits an additional jutsu to be cast from it. For example, one sake jutsu can be used from an E rank amount, two from a D rank, and so on to six jutsu from S rank. This rule follows with the other sake creation techniques below, so the Oni does not need to perform Liquid Sake Creation and then Sake Cloud, as they can just use Sake Cloud with an augment.

* Rank E: Very small alcohol. ( A pinch, etc )
* Rank D: Small alcohol. ( A shot, etc )
* Rank C: Medium alcohol. ( A stein, etc )
* Rank B: Large alcohol. ( A keg, etc )
* Rank A: Enormous alcohol. ( A tank, etc )
* Rank S: Massive alcohol. ( A vat, etc )

• Freely manipulated alcohol has no chakra or stamina bearings in versus situations.

**▰ Sake Cloud [ Sake kumo ] | Rank X**

Whatever variation of sake the Oni uses, they can make it a gaseous form instead of a liquid one. Per rank of this attack, the gaseous cloud expands in a fifteen meter radius from the Oni or other origin point. Sake used in this form stays active on the battlefield for two additional posts but inflicts one less tier to a minimum of one.

**▰ Sake Weaponization [ Shuki-ka ] | Rank X**

While sake is traditionally liquid, this allows the Oni to solidify the sake into the shape of their weapon of choice. The rank determines the durability of the sake weapon to withstand attacks. The sake weapon functions a rank above in durability to a maximum of S if this technique is used to form a shield. Contact with this weapon inflicts one tier on the attacker through the body. Contact with another weapon does not transfer status.

**▰ Sake Sphere [ Sake-kyū ] | Rank C**

This technique allows the Oni to have the liquid sake rotate around them almost as if they're in a spherical tornado of alcohol with a five meter radius. This is not a defensive technique but it does mean anyone who comes within five meters receives tiers of application from the sake variation used as appropriate with the rank of the variation. This sphere lasts for four posts before it must be repaid, and must be repaid if being replaced with a different variation.

**▰ Sake Storm [ Sake no arashi ] | Rank S**

This technique allows the Oni to produce a cloud of sake above the battlefield. Sake of the specific variation chosen rains down on the entire topic for six posts, applying tier three instead of four. It inflicts one dose of tier three every post, however, making it dangerous for shinobi to stay in the battlefield.

### **Sake Creation Augments**

**▰ Life of the Party [ Tō no seikatsu ] | Rank X**

The Oni's original brew. This gets any non-Oni hammered almost instantly and is great for parties.

* [Tier-1]: [Tier-1] Vertigo
* [Tier-2]: [Tier-2] Vertigo
* [Tier-3]: [Tier-3] Vertigo
* [Tier-4]: [Tier-4] Vertigo

**▰ Always High [ Tsuneni takai ] | Rank X**

This brew encourages hallucinations. It doesn't suffer from a tier reduction in gaseous form.

* [Tier-1]: [Tier-1] Mental Stress
* [Tier-2]: [Tier-2] Mental Stress
* [Tier-3]: [Tier-3] Mental Stress
* [Tier-4]: [Tier-4] Mental Stress

**▰ Loopy Mix [ Rūpīmikkusu ] | Rank A**

This brew makes the target slower to react due to the strength of this brew. Dodging costs 1.5x resource.

**▰ Guard Down [ Daungādo ] | Rank X**

This encourages the target to let their guard down.

* [Tier-1]: Reduces [Strength] and [Endurance] ► [-1], [Stamina Drain: 10 Per Post]
* [Tier-2]: Reduces [Strength] and [Endurance] ► [-2], [Stamina Drain: 20 Per Post]
* [Tier-3]: Reduces [Strength] and [Endurance] ► [-4], [Stamina Drain: 40 Per Post]
* [Tier-4]: Reduces [Strength] and [Endurance] ► [-6], [Stamina Drain: 60 Per Post]

**▰ Take it Easy [ Ochitsuite ] | Rank X**

This brew disorients the target.

* [Tier-1]: Reduces [Speed] and [Agility] ► [-1]
* [Tier-2]: Reduces [Speed] and [Agility] ► [-2]
* [Tier-3]: Reduces [Speed] and [Agility] ► [-4], [Prevents Handsigns]
* [Tier-4]: Reduces [Speed] and [Agility] ► [-6], [Prevents Somatic Movements Involving Arms & Legs]

**▰ Extra Effort [ Yobun'na rōryoku ] | Rank A**

This brew makes it difficult for the affected to mold their chakra. Chakra based techniques take 1.5x resource and lose their overwhelming status if applicable.

**▰ Rejuvenation [ Wakagaeri ] | Rank B**

This brew reinvigorates the user. Consuming this sake allows the user to restore their stats if they've been reduced.

**▰ Roid Up [ Roidoappu ] | Rank A**

This brew reinvigorates the user. Consuming this sake allows the user to expand the cap on all of their stats by two temporarily.

**▰ Not Done Yet [ Mada yatte inai ] | Rank X**

This brew cannot be used on the user and can only be used on one person at a time. It empowers an ally inflicted with the brew to have +1 stat increased in one stat of choice per rank. It also has the effect of the minor healing hands technique, curing minor cuts and helping clot bleeding.

**▰ One in the Same [ Onaji mono ] | Rank S+**

This brew can only be used in storm, sphere, or gas orientation. This is because this brew is designed to affect an entire battlefield. Everyone in the topic is hit with an odd, nauseated feeling. Sage modes are rendered dormant and inaccessible, tailed beast forms are rendered dormant (full bijuu transformations are undone), and cursed seals are rendered dormant as well. This brew also reduces advanced doujutsu forms to their basic form and locks advanced doujutsu techniques. This affect lasts for six posts and must be paid for from the saketon resource pool. This brew can only be used once in battle. This technique is so strenuous for the Oni that it locks them from using other brewed techniques during the six posts it takes affect.