0.3.0

### Features

* Discover Sho'guul, the Opulent Demon. He only appears under certain conditions, but if you do manage to find him you can make a trade for some pretty powerful items.
* New Legendary Relics that can only be found in Sho'guul's lair. These new relics can increase your power, or significantly alter your playstyle, but they come at a cost.
* Boss Reworks - Mortar and Noori have added new moves to their arsenal and provide an even bigger challenge than before.
* Some fun surprises for Hallowe'en
* A new Graphics Quality setting has been added to the menu in order to support low-end machines. Currently, this setting only affects Noori, but will be expanded in the future.
* Now available in Russian!

### Added 21 new Relics

* Aphotic Charm - Heals upon entering a new encounter for each curse applied to the peasant
* Battle Standard - Get increased swing, throw, and movement speed upon entering a new encounter
* Chakram - When thrown, the pickaxe hovers in one spot and can be reclaimed by throwing again
* Emperor's Crown - Grants the stats of the Queen and King crowns as well as an additional blessing
* Doom Blade - Increases damage for each curse applied to the peasant
* Four Leaf Cleaver - Sometimes drop golden meat from your enemies
* Glass Cannon - Dramatically increases damage, and dramatically reduces maximum health
* Hot Cross Bun - Increases maximum health by 1
* Kurtz' Stache - A locked box that opens when enough curses have been picked up
* Lockpick - Opens doors without keys but has a chance to break
* Lucky Charm - The peasant has a chance to live every time he takes lethal damage
* Lucky Lockpick - The effects of Lockpick and Lucky Charm, but it can not break
* Miniaturizer - Find small chests in all normal chests
* Mjölnir - Cast an AOE lightning burst when grabbing the pickaxe
* Karmic Scale - The peasants health is reduced to 5, but all damage and healing are changed to 1
* Pocket of Holding - Gain two temporary bombs for each new encounter
* Rabbit Gloves - Makes one item free in every shop
* Pilfer Credit Card - Allows the peasant to go into debt, but it must be repaid
* Fan of Knives - When enemies are hit with a ranged critical strike they fire daggers out that can themselves critical strike
* Inverter - When losing a curse, gain a blessing
* Sequence Breaker - Allows the peasant to teleport to the pickaxe when pressing the throw button again

### Added 7 new Potions

* Absolution - Removes 5 curses, if the peasant has 5 curses
* Cure All - Cures everything in an area
* Purification Potion - Removes all curses, keys, bombs, and reduces the peasant’s health to 1
* Witch's Brew - Gives 13 curses
* Blood Chalice - Spawns a couple items for 25% health, but has a chance of dropping another Blood Chalice
* Ghostly Ichor - Heal over time, but grows stronger with curses
* Invigorated - Increased move, attack, and throw speed

### Added 3 new Blessings

* Demolition- Increase bomb radius
* Mighty Hurl - Increase throw distance
* Regeneration - Gain health for each new encounter

### Added 7 new Curses

* Bottle Blight - Carrying potions into new encounters deals damage to the peasant
* Bottle Stopper - Lose two potion slots
* Mutation - Turns all relics into potions
* Plague- Food is half as effective and may poison you
* Relic Eater - Destroys a relic for every 50 enemies killed
* Secrecy - Can no longer spot hidden walls
* Spatial Sickness - Teleports the peasant to a random location when taking damage
* Security Theater (This curse was also added with the update just wasnt writen in the update notes) - The shop is locked up tight

### Bug Fixes

* Fixed a bug where switch costs weren’t disappearing in a Halls of Din encounter
* Fixed an issue where Spider Nests were spawning over pillars in a Halls of Din encounter
* Fixed a bug where the cost of Black Rabbit’s lever game was not scaling
* Fast Metabolism no longer inadvertently stacks
* The Hub navigation mesh has been rebuilt in order to prevent Sequence Breaker problems
* Mrs. Rat’s crate now heals at a slightly slower rate
* Immolation Potion, Large Ember, and Radiance now perform better
* Resource kickers no longer block mouse clicks
* Fixed some issues causing Black Rabbit’s lever game chests to spawn in the wrong position
* Cleaned up some old behavior that caused items in the secret shop to take damage when launched against the wall
* Fixed a Mines encounter where a minecart was carrying a chest
* Tenderfoot now has the proper curse border
* Fixed an issue where players could constantly respawn a ghost bridge in a Halls of Din encounter
* Fixed an issue where Powder Shortage and other modifiers were conflicting with each other, producing weird stat results

### Balance Changes

* Re-adjusted shop price scaling. Shop prices now scale per zone and per boss defeated
* Dibble's Emporium gold costs in the Hub now scale at the same rate as the shop in the Goldmine
* Increased the purchase price of Golden Popcorn
	+ 700 >  850
* Increased the purchase price of Pilfer Ring
	+ 500 >  800
* Increased the purchase price of Sewing Kit
	+ 500 >  750
* Increased the purchase price of Floating Skull
	+ 360 >  400
* Increased the purchase price of Golden Powder
	+ 500 >  750
* Increased the purchase price of Golden Steak
	+ 40 >  75
* Guidance now does 20% less damage with each bounce
* Golden Powder now extracts gold from all rocks but does not drop gold on its own
* Noori and Mortar have been significantly tuned and rebalanced
* Resurrected bosses now drop a special resource chest instead of loose gold
* Resurrected bosses no longer drop thorium
* Nullstone and Antimatter no longer trigger from the same damage event. Both now activate your grace period timer
* Certain MaxHP modifiers (specifically Mushroom and Hot Cross Bun) are now applied after percent-based modifiers
* Gust and King's Crown no longer add a piercing modifier to your throw
* Freeloader Draught is now a rare potion
* Adventurer's Whip is no longer available for purchase at the pilfer shop
* Branding Bomb no longer spawn their projectiles if there are no enemies in the room
* Branding Bomb are now a legendary relic and no longer require crafting
	+ Rare > Legendary
	+ 350 >  666
	+ 50 >  0
* Queen's Bomb:
	+ 0 >  950
	+ Rare > Legendary
* Golden Idol:
	+ Common > Legendary
	+ 1 >  725
* Mirror Shield:
	+ Rare > Legendary
	+ 575 >  750
* Mushroom:
	+ Common > Legendary
	+ 425 >  650
	+ 20 >  0
* Boot relics now each give +5% move speed
* Collecting 3 Will o' the Wisps now deals damage to you in addition to applying a curse

### Other Changes

* Selt has been promoted to Queen
* Golden food has been reworked. Heals for half the amount of regular food. Counts as both gold and food in almost all cases. Sells for its gold value + half its food value
* Golden Delicious now doubles the base healing of golden food
* Keyboard movement now changes direction when pressing a new key, rather than releasing and old key
* HUD status indicators are now sorted in Relic -> Blessing -> Potion order and show cooldown timers via a progress bar
* Bramble Vest now throws a spray of daggers when you get hit
* Gecko's Foot now picks up Thorium
* Removed the Dynamism blessing (this was necessary to support new unique throwing items that significantly change how your thrown weapon works)
* Removed the Agony relic
* Certain sets of relics are now “slot-unique”. This means that only one at a time can be carried in a particular slot.
Bomb relics have always operated this way and now Guidance, Chakram, and Sequence Breaker do as well
* Iron Branch has been replaced by a stackable relic named Hot Cross Bun as the fallback relic when the pool has been exhausted