Wizard

Wizards are a Caster class that wears cloth armour.

They wield a diverse arsenal of powerful spells that they use to protect themselves, and make quick work of their foes.

## Races:

Dark Elf,
Gnome,
High Elf,
Human,
Seraph

## Proficiencies:

Cloth,
Offense,
Defense,
1h Blunt,
1h Piercing,
H2H,
2h Blunt,
Dodge,(lvl22)
Alteration,
Conjuration,
Evocation

Has Dual Wield primarily for using caster off-hands, thus it is capped at a low level.

## Spells/Skills:

```
 Fire Bolt (1)

```

* Threat: 100%
* Cast Time: 3 seconds
* Spell Type: Evocation
* Element: Fire
* Blasts your target with direct fire damage.

```
 Ice Bolt (2)

```

* Threat: -50%
* Cast Time: 2.2 seconds
* Spell Type: Evocation
* Element: Ice
* Chills struck target for 16 seconds
* Blasts your target with direct ice damage. Reduces threat and chills your target.

```
 Lightning Bolt (3)

```

* Threat: 70%
* Cast Time: 3.5 seconds
* Spell Type: Evocation
* Element: Lightning
* Strike your target with direct lightning damage.

```
 Magic Missiles (4)

```

* Threat: 120%
* Instant Cast
* Cooldown: 8 seconds
* Spell Type: Conjuration
* Element: Arcane
* Strike your target with three staggered bolts that deal direct arcane damage.

```
 Fireball (5)

```

* Threat: 75%
* Cast Time: 3 seconds
* Cooldown: 10 seconds
* Spell Type: Evocation
* Element: Fire
* Unleash a fireball that explodes, hitting a cone of three targets with direct fire damage.

```
 Chain Lightning (6)

```

* Threat: 50%
* Cast Time: 3 seconds
* Cooldown: 12 seconds
* Spell Type: Conjuration
* Element: Lightning
* A lightning bolt crackles through a cone of five targets, dealing direct lightning damage.

```
 Frost Nova (7)

```

* Threat: -200%
* Instant Cast
* Cooldown: 30 seconds
* Spell Type: Conjuration
* Chills targets hit for 8 seconds
* Element: Ice
* Hits all targets with a chilling nova that inflicts direct ice damage and reduces threat.

```
 Meteor (8)

```

* Threat: 200%
* Cast Time: 4 seconds
* Cooldown: 30 seconds
* Spell Type: Conjuration
* Element: Fire
* Hits up to five targets dealing direct fire damage. Burning flames in the meteor's wake cause additional fire damage at intervals.

```
 Frozen Barrier (9)

```

* Instant Cast
* Cooldown: 1 minute
* Duration: 8 seconds
* Spell Type: Alteration
* Element: Ice
* Protect yourself in a frozen barrier that makes you invincible while active. Recover health and mana at intervals until the effect fades.

```
 Mirror Image (0)

```

* Threat: 100%
* Instant Cast
* Cooldown: 1 minute
* Spell Type: Alteration
* Element: Arcane
* Summon illusions that shield you. While active, your spells deal bonus damage based on the remaining strength of the shield.

```
 Mana Shell (-)

```

* Cast Time: 3 seconds
* Duration: 12 minutes
* Spell Type: Alteration
* Grants 10% knock-back resist, ability level-dependent resist all, and ability level-dependent resist silence.
* Element: Arcane
* Buffs your target's elemental spell resistances, silence resistance, and their ability to channel spells successfully.

```
 Deep Freeze (=)

```

* Threat: -100%
* Instant Cast
* Cooldown: 30 seconds
* Spell Type: Alteration
* Freezes target for 5 seconds
* Element: Ice
* Strike your target, dealing direct ice damage that reduces threat and freezes your target in place.