recursal/Fanatic-Fandom huggingface dataset:
Terms

**Terms** in Zombs.io are words used by the Community describing objects, phenomenon, etc...

## Common Terms

```
* AFK: Simple term, stands for "Away From Keyboard". This means the player is not active.
  Example:
   A: Hey, let's upgrade the base!
   B: Too bad... I'm going to AFK.
   A: Oh, see you later!

```

```
* SPW: Stands for "Score Per Wave", usually used for calculating the amount of score earned in a wave (often per player).
  Example:
   A: What's the SPW this wave?
   B: About 20 million or some.
   A: Wow, that's a lot for a wave!

```

```
* Mod: Modifying parts of or the entire base. Sometimes means that the player wants Sell Permissions.
  Example:
   A: Should we mod the base?
   B: Yeah, we should.
   A: Better before the zombies come!

```

```
* Farm: Getting resources; usually Wood and Stone, sometimes Tokens.
  Example:
   A: Let me go farming for a bit.
   B: Sure, remember to upgrade the base after that!
   A: I will.

```
Buildings

**Buildings** in Zombs.io are structures that can be constructed (or reconstructed if destroyed) by players. These buildings require resources to make. Buildings can be destroyed if attacked by zombies, bosses or players outside your party.

Buildings can be upgraded by selecting them (left click with pickaxe) and spending additional resources on them (Note: You can press 'E' to upgrade a selected building, and hold shift to upgrade all buildings nearby) .

## Base buildings

These buildings are important for creating and maintaining your base. You also have to make sure that you place them in the correct places.

* **Gold Stash**
* **Gold Mine**
* **Resource Harvester**
* **Wall**
* **Door**
* **Slow Trap**

### Towers

These buildings will attack enemies for you and your party. They have a wide range of attack methods, so placing them strategically is important for survival.

* **Arrow Tower**
* **Cannon Tower**
* **Melee Tower**
* **Bomb Tower**
* **Mage Tower**
Health

**Health** is a critical factor in Zombs.io. Health determines the amount of damage an entity is able to sustain. When the health of any entity reaches 0, it dies. Health will regenerate automatically if no damage is taken in a certain amount of time.

## Player health

*Main article:* Tools#Shield

The player's health is represented by the green bar in the lower-right corner of the screen. It is also represented directly below the character. When it reaches zero, the player will die and respawn at the location of the Gold Stash (if no Gold Stash is placed, a random location will be chosen), and all bought Tools will be lost but 75% of Resources will be saved.

The health of the player may be increased by purchasing extra Armor in the Shop. When Armor is bought, a blue bar will appear directly above your main health. This blue bar, which represents your armor points, will be the first to take damage, and once that reaches zero, then your main health will begin to take damage. **NOTE: The shield will only protect you from zombies. Being attacked by a base or other players will drain your main health even if your shield is full!**

Your health (but not shield health!) can be instantly regenerated with the use of a  Health Potion.

### Pet health

*Main article:* Pets

Pets also have their own health. They do not have armor upgrades like players do. A pet's health is increased with each level, and higher level pets are able to withstand quite a beating from zombie swarms. If your pet dies, it can be revived after a few seconds, which is a short delay.

Pet health can be instantly regenerated with the use of a  Pet Potion.

## Enemy health

Like players and pets, Enemies also have their health represented as a bar below them. However, this bar is colored red. Exact numbers are unknown. Monsters have a fixed amount of health. Zombies' health increases every wave. Bosses spawn with an extremely large amount of health, which requires focused fire from most towers to defeat. The health of bosses also increases over time, requiring stronger weapons and buildings to deal with it.

## Building health

*Main article:* Buildings

Maintaining building health is important for survival in the game, especially that of the Gold Stash, because if the health of your Gold Stash reaches 0, you will receive a game over screen and have to start the game at wave 0 again. However, you will still keep 75% of your resources upon the Gold Stash's death, letting you not have to farm any resources if you have enough, as well as making it a bit easier to make a base after your Gold Stash dies. Other types of buildings can be replaced after being destroyed, but at the cost of precious time and resources. Health is increased with every tier. Some buildings, such as Walls and Melee Towers, have more health than others.
Map

The **Map** helps players find their place within the massive world of Zombs.io. It is represented by the transparent box displayed in the lower-left section of the screen.

## Legend / Map Key

Colored dots indicate players in your party (Including just yourself too). Each member of a Party has a different color: blue, green, yellow, and orange. The color of the dot on the map matches with the colors of the 2-letter initials on the right side of the screen.

Brown areas indicate your base; the larger you build your base, the larger this brown area will become.
Cannon Tower

**Cannon Tower** is a type of building in Zombs.io. It has a medium range, great knockback, and fire rate, and is able to hit multiple zombies at once, thanks to splash damage. Because of that, it is slightly more expensive than other towers.

## Description

"Area of effect damage, slow firing tower."

* Requires 15 Wood and 15 Stone to create.
* Can have up to 6 (per party member) of this building type at a time.

Strategies and Use

* Cannons are the main arsenal of the base, as they do AoE damage and clear up waves rather quickly with pretty quick reload and medium damage.
* Each cannon, when at Ruby and Emerald, also can do knockback on their own due to their increased firing speed.
* Make sure to pack a powerful knockback alongside cannons, such as arrows and mages, so they don't get hit.
* Statistically, cannons actually do more damage than bombs!

 Gold Stash  •   Gold Mine  •   Resource Harvester  •   Wall  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   **Cannon Tower**  •   Melee Tower  •   Bomb Tower  •   Mage Tower
Time

**Time** is a very important factor in Zombs.io. One whole day lasts approximately two real-life minutes, from daylight to daylight.

    Time is represented with the small bar clock on the left side of the screen. Current time is shown in the middle. The yellow region indicates daylight, and the blue region indicates night.

At the first instance of night, zombies are able to spawn and attack your base.
Although you do not need to worry if you have not placed down your gold stash.Therefore it is important to build your base quickly. As night approaches, the screen will take on a darker blue hue, as shown to the right. Once daylight arrives, the screen will brighten again, and any zombies still alive will very slowly take damage automatically until they die.

Choosing the right timing to place down your Gold Stash is also important because it allows you to have extra time. Place you Stash at the very begging of night so you have one extra day to place your towers and stuff.
Party

A **Party** in Zombs.io is a group of players working together to achieve a common goal: surviving.

To search for available parties, click on the party button (), or simply press P. A list of all parties will be displayed, including the name of the party and the number of players in each one. Your own party is shown in a separate tab. You can change your party name by simply selecting the name, typing in the name you want, and pressing Enter to save. Note that you have limited characters for the name. You can paste the party link for other players to join from outside the game. You can also choose to make the party Private or Public; if your party is Public, it will be listed in the menu for any player in-game to see.

If a player wishes to join your party, you will receive a notification at the top of the screen, then you can choose to accept or deny the request. If the request is accepted, he or she will be added to the list of players in your party (with a maximum of 4 players) - this is represented by a list of 2-letter initials in colored squares shown on the right side of the screen. The colors are also indicated on the minimap. The list of party members can also be viewed in the party tab; here, party leaders may choose to enable/disable the ability to sell towers (to prevent trolls) or kick a player from the party.

The more players there are in your party, the larger the waves of zombies will be; however, the number of buildings you will be able to build will also increase. All party members share a common Gold Stash, and each player will receive the full amount of gold from Gold Mines.

Once the party leader leaves the game, the next leader will be the player who joined second.
Gold Mine

**Gold Mine** is a type of building in Zombs.io. In order to get any amount of gold, you must install at least one gold mine, with a maximum of 8, regardless of the number of people in your party. They do not attack, so it would be wise to place them near the Gold Stash and defend them with other towers. They will be your main source of gold income for most of the game, besides killing bosses.

## Description

"Generates gold every second for your party."

* Requires 5 Wood and 5 Stone to create.
* Can have up to 8 of this building type at a time, regardless of the number of people in your party.
* Spins faster with each upgrade.
* Should be placed down immediately after placing the Gold Stash.

 Gold Stash  •   **Gold Mine**  •   Resource Harvester  •   Wall  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   Melee Tower  •   Bomb Tower  •   Mage Tower
Controls

Here are all of the controls and keyboard bindings in Zombs.io.

* **Navigate:** WASD keys / Arrow keys / Numpad / Joystick (unsupported config)
* **Unselect menu:** Esc / Click anywhere
* **Quick Upgrade:** "Shift" key + Button / "Shift" key + "E" key
* **(Quick) Sell:** Button / "T" key
* **(Quick) Heal**: Icon / "F" key
* **Cycle Weapons:** Toolbar / "Q" key
* **Shop Menu:** Icon / "O" key / "B" key
* **Party Menu:** Icon / "P" key
* **Auto Gather/Attack:** "Space" key / Hold primary mouse button
* **Chat:** Enter
* **AutoMine:** shift+e
Arrow Tower

**Arrow Tower** is a type of building in Zombs.io. Although they can only damage a single zombie at a time, they have a large range and a fairly strong knockback, especially when multiple Arrow Towers are hitting at once.

## Description

"Single target, fast firing tower."

* Requires 5 Wood and 5 Stone to create.
* Can have up to 6 (per party member) of this building type at a time.

## Strategy and use

* Arrow Towers are fairly versatile due to their cheap cost and fast reload, but due to their lack of splash damage, they are less effective at defeating large waves, so make sure to pair it with long-ranged backup like Bomb Towers..
* Best placed in the front-middle of the base, as it has a fast reload, but no splash damage and medium range. They are best used on the front lines to pick off zombies one-by-one, dealing enough damage to the zombies for close-range towers such as the Mage Tower or the Melee Tower to defeat them.
* Arrow towers are best used on small swarms, but can be used effectively against Bosses; the Arrow Towers will chip away the boss's health, dealing enough damage for longer-range towers such as the Bomb Tower or shorter-range towers such as the Melee Tower to finish it off.

 Gold Stash  •   Gold Mine  •   Resource Harvester  •   Wall  •   Door  •   Slow Trap
**Towers**
 **Arrow Tower**  •   Cannon Tower  •   Melee Tower  •   Bomb Tower  •   Mage Tower
Resetting

Servers sometimes reset to receive new updates and patches, or simply to refresh.

An alert will appear 10 seconds before the server reset. All connections to the server will be disconnected, meaning all players will lose their resources and base. Records of any type will not be recorded on the leaderboard.
Tools

**Tools** in Zombs.io are items used to gather resources and to attack hostiles.

Some tools are better suited for different tasks.

It is possible to buy or upgrade tools in the shop.

## Pickaxe

Used for gathering resources from trees and rocks.

Tier 1 is given as beginning tool for free.

Even with low damage, it can be safely used as weapon in the early waves.

## Spear

Melee weapon with quick attack speed.

While potentially being the top DPS weapon, it has the downside of exposing the player to enemies attacks also [melee attack].

It is good practice to attack Demons from behind and not being too close to them (thanks to the 2 tiles range) to avoid receiving damage.

Note: It is very risky to use at zombies pass wave 90 without a proper shield because the zombies are becoming very strong pass that wave.

## Bow

Ranged weapon that needs to be activated every shoot: unlike the other tools, action button can't be pressed to keep attacking. Its range is also the longest at 11 tiles.

This weapon is the best for range but average accuracy. It also has a good damage growth, making it a decent choice against bosses.

It's very good in early game to hunt monsters safely and later to fight against other players.

Bow is also good for chasing players / being chased by players because, unlike bomb, it can hit players while they are moving.

## Bomb

Short range AoE weapon.

Can hit many targets if they are close one another. It's safer than the spear to use against hordes because of its range and AoE damage, but also has a slower attack rate.
Wall

**Walls** are a type of building in Zombs.io. Although they do not attack like towers do, they do provide a hindrance to zombies and players, since nothing except projectiles can pass through them. Placing walls around your base is important, they can be used to create curvatures in your base to shape zombies attractions, or simply add protection. Compared to doors, walls have more health but regenerate health slower than it's counterpart (especially at tier VIII).

## Description

"Blocks enemies from reaching your towers."

* Requires 2 Wood to place.
* Can have up to 250 (per party member) of this building type at a time.
* Zombies can destroy these walls, but they can be upgraded.

## Strategies

Use the walls to prevent zombies and other players from destroying your towers. However the wall is weaker than the towers.

 Gold Stash  •   Gold Mine  •   Resource Harvester  •   **Wall**  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   Melee Tower  •   Bomb Tower  •   Mage Tower
Gold Stash

**Gold Stash** is a type of building in Zombs.io. This building is the center of every base and defines the area, 36x36 (1296) blocks, where players can build within. It can only be placed once and can't be moved.

Once upgraded to a specific tier, the Gold Stash gets additional health and unlocks the upgrades on all other buildings for that tier.

All players respawn at their Gold Stash upon death; if in a party the Stash is shared.

The Gold Stash is the target of zombie hordes. If it's destroyed it's game over.

## Description

"Establishes your base and holds your gold. Protect this!"

* This building is free.
* Can only have one of this building type at a time.

There may be a new tier after tier 8, but not much is known about it.

 **Gold Stash**  •   Gold Mine  •   Resource Harvester  •   Wall  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   Melee Tower  •   Bomb Tower  •   Mage Tower
Przegląd

**Gloria Victis** to gra MMORPG osadzona w średniowiecznym świecie z elementami low fantasy. Głównym założeniem projektu jest realizm. Świat gry to alternatywna wizja Europy i Bliskiego Wschodu między X a XV wiekiem, z analogicznymi dla tego okresu nacjami.
Tym, co tak bardzo odróżnia nas od projektów tworzonych przez duże studia, jest duch zespołu. Gloria Victis opiera się na naszej frustracji i pasji – frustracji spowodowanej brakiem gry o średniowiecznej tematyce, innowacyjnej i wartej poświęcenia przez gracza czasu oraz pasji do okresu średniowiecza. Dlatego nie kierujemy się celami finansowymi, a dążeniem do stworzenia gry, która naprawdę należy do graczy.

**Główne cechy**

1. Świetne PvP - Walka na śmierć i życie, łup pokonanych wrogów z innowacyjnym systemem grabieży, możesz uczestniczyć w turniejach rycerskich, epickich bitwach przeciwko przeciwnym rycerzom i oblężeniu zamku.
2. Realistyczne walki - dla docelowego, system walki oparty na umiejętności; broń i zbroje są wzorowane na autentycznym uzbrojeniu średniowiecznym.
3. Mounted Combat System - Nieco trudniejsze niż walki na piechotę z powodu fizyki oraz koni i zwiększonych czynników prędkości, ale po opanowaniu będzie bardzo satysfakcjonującym sposobem walki.
4. Głębokie Tło - Cztery dostępne narody - Midlanders, Azebs, Ismirs i Sangarians, każde oparte na prawdziwej średniowiecznej władzy i wyposażone w bogate kultury, systemu wierzeń i historii.
5. Complex, Class-less Progression System - Gracz będzie budować postać od podstaw lub wybrać jeden z predefiniowanych build'ów.
6. Sandbox Crafting System - Dziesięć różnych metod craftingu, w którym sukces zależy od umiejętności gracza, a nie szczęście. Gracze będą w stanie opanować dwa z wszystkich zawodów dostępnych.
7. Trudny świat - Przetrwać i żyć w nieprzyjemnym i otwartym świecie, pełnym dzikich zwierząt, złodziei, potworów ze średniowiecznych legend i bestii w ludzkiej postaci. Twoje wybory będą wpływać na twoją reputacje.
8. Zapierająca dech w piersiach fabuła - Głęboka, epicka historia nieliniowa, rozbudowane dialogi i dojrzałe questy, przeniosą RPG z powrotem do MMORPG.
9. Bogaty system społeczny - Bądź częścią żyjącego społeczeństwa feudalnego - służ jako wasal lub stań się potężny władcą. Buduj gospodarkę na świecie, twórz i panuj wpływową gildią, zdobywaj terytorium pod swoje panowanie, kształtuj polityczną mapę świata.

Walka
Nacje
Ekwipunek
Rzemiosła
Religia
Pogoda
Melee Tower

**Melee Tower** is a type of building in Zombs.io. Unlike other towers, it can only aim in one direction, and it has the smallest range in the game. To make up for that, it does more damage than any other tower at any tier. When placing the Melee Tower, press R to choose the direction it will aim.

## Description

"High damage, single target, close-range directional tower."

* Requires 10 Wood and 10 Stone to create.
* Can have up to 6 (per party member) of this building type at a time.

[\*] - Melee Tower's range is affected by a hidden mechanism in the game that may make its attack range incredibly small or abnormally large. It can also sometimes attack through obstacles like Trees and Stones.

### Strategy and Use

* Melee Towers can attack from behind walls, but it is usually better to place them at the front, to weaken zombies.
* Best for placement in corners and at entrances to your base.
* Melee Towers are best used as cleanup; their short range but incredible damage and fast reload makes them particularly effective at defeating any survivors of a particularly large wave, as Arrow Towers cannot defeat multiple enemies at once, Mage Towers cannot be used effectively at long range, and Bomb Towers usually reload too slowly to deal with waves large enough to survive the first bomb. Melee Towers have enough health, damage, and reload speed to take care of these zombies, as they will usually still be weakened. Although they are only able to target one zombie at a time, their damage is high enough to take out any zombie fairly quickly.
* Melee towers are very useful at narrow passages and all around your base, finishing off any zombies that reach the walls. This also gives you more time to upgrade walls (if possible) or place another defense.
* Melee Towers are also good for stalling zombies, as they do enough damage to wipe out part of a horde. They can't be fully relied on, however, as the zombies will eventually defeat them with sheer numbers.
* Melee Towers aren't always effective against other players due to the players being able to buy the Bow; the Melee Towers will be taken out without the player ever getting close to them (and therefore damaged). However, if a player is forced close, or the melee Tower is placed suddenly, the opposing player will either die or be forced to retreat, as Melee Towers do very high damage. Retreating also forces the opposing player to deal with long ranged turrets, such as Arrow Towers and Bomb Towers.

 Gold Stash  •   Gold Mine  •   Resource Harvester  •   Wall  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   **Melee Tower**  •   Bomb Tower  •   Mage Tower
Pierwsze kroki

## Gloria Victis

Obecnie prowadzone są testy wczesnej wersji pre-alpha, która służy za poligon doświadczalny nowych systemów rozgrywki. Testowane są nowe mechanizmy oraz możliwości, eliminowane poważne błędy i rozwijana rozgrywka w oparciu o opinie osób testujących. Data premiery zostanie ogłoszona gdy gra będzie na to gotowa.

Aby pobrać grę musimy przejść do panelu dotacyjnego.

## Panel dotacyjny

Aby przejść do panelu dotacyjnego użyj przycisku "Zaloguj się" w prawym górnym rogu.

Użyj danych logowania, które zostały do Ciebie wysłane e-mailem.

Kiedy już zalogujesz się do panelu dotacyjnym, będziesz miał dostęp do swojego konta.

Po naciśnięciu przycisku "Odbierz klucz i nagrody!", będziesz miał 3 możliwości.

1. Możliwość pobrania gry
2. Klucz, który będzie potrzebny do rejestracji konta w grze.
3. Opcje nadania sobie rangi na forum.

## Pobranie gry.

1. Pobranie gry jest bardzo proste..
- Klikamy Pobierz!

1. Pobieranie klienta powinno się rozpocząć. Po ściągnięciu pliku .exe, przechodzimy do instalacji. Postępujemy zgodnie z instrukcjami instalatora, aby zainstalować launcher gry.
2. Kiedy Launcher gry się zainstaluje, otwieramy go i rozpoczynamy pobieranie gry.
3. Jeżeli wyskoczy błąd, naciśnij przycisk "Repair" w Launcherze gry.
4. Gdy gra zostanie pobrana, naciśnij przycisk "Play" po prawej stronie launchera.

## Rejestracja Konta i Aktywacja Konta

Kiedy wejdziesz do gry, ukaże Ci się główne okno logowania. Przejdź i stwórz swoje konto klikając poniższy obrazek w grze.

Po naciśnięciu ikony przejdziesz do nowego okna. W tym oknie utworzysz konto w grze.
(Pamiętaj, aby zapamiętać dane logowania i nie ujawniać ich innym osobą.)

Klucz z panelu dotacyjnego jest potrzebny, aby aktywować konto.

Gdy konto zostało stworzone możesz używając nazwy i hasła zalogować się do gry.

Czy jesteś gotowy, aby zalogować się do gry i rozpocząć swoją przygodę?

## Ranga na Forum

Ranga na forum jest dostępna dla tych, którzy wpłacili daną ilość pieniędzy.

Więcej odnośnie rang, możesz przeczytać w panelu dotacyjnym.
Strona główna

Najbardziej wszechstronne źródło informacji o Gloria Victis od Graczy, dla Graczy

Obecnie mamy 434 stron (157 artykułów).
Pomóż nam tworzyć nowe artykuły lub ulepszyć już istniejące.

**Czym jest Gloria Victis?**

Gloria Victis to gra MMORPG osadzona w średniowiecznym świecie z elementami low fantasy. Głównym założeniem projektu jest realizm. Świat gry to alternatywna wizja Europy i Bliskiego Wschodu między X a XV wiekiem, z analogicznymi dla tego okresu nacjami.
Tym, co tak bardzo odróżnia nas od projektów tworzonych przez duże studia, jest duch zespołu. Gloria Victis opiera się na naszej frustracji i pasji – frustracji spowodowanej brakiem gry o średniowiecznej tematyce, innowacyjnej i wartej poświęcenia przez gracza czasu oraz pasji do okresu średniowiecza. Dlatego nie kierujemy się celami finansowymi, a dążeniem do stworzenia gry, która naprawdę należy do graczy.

Gloria Victis Zdjęcia
Gloria Victis Filmy

**Gloria Victis**

Przegląd
Tutoriale

**Wieści**

Changelog v.0.0.6.7 - **24-05-2014**
Nowa mapa świata i konkurs! - **14-05-2014**
Szykujcie się, nadchodzi update! - **04-05-2014**

**Twitter**

Tweety użytkownika @GloriaVictisMMOwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

**Filmy**

**Społeczność**

Aby napisać nowy artykuł, wpisz jego tytuł poniżej.

* **Rejestracja**
	+ Zarejestruj się i dołącz do naszej Społeczności, klikając **tutaj**.
* **Dodawanie treści**
	+ Jeżeli chcesz dodać treść na wiki, możesz skorzystać z okna powyżej i zacząć tworzyć własny artykuł na wiki. Pamiętaj, że możesz skorzystać z kodu źródłowego innego artykułu, aby nauczyć się tworzyć własne artykuły.
	+ Nie czujesz się na siłach i nie chcesz tworzyć całych artykułów, możesz edytować inne artykuły, poprawiać błędy ortograficzne oraz niedziałające linki.
Crafting tutorial

Crafting w Gloria Victis jest bogato rozwinięty. Poniższy poradnik pomoże Państwu dowiedzieć się wszystkiego na jego temat.

## Pierwsze kroki

### Open it up

To craft an item, you need to open the crafting window. You may use a button on the option bar (1):

### Warsztat

Most craftable items require using a certain workshop. It means that you must find such and click on it. The workshop can be noticed by the cursor changing and a displayed message (2):

The crafting window will display:

### Pick

For the starters, you should choose a profession you like – to do this, simply press the arrow (3). Below, there is a profession’s crafting experience bar. It shows the current profession level (4), next profession level and the amount of gathered experience points along with required amount for a level-up (5). The experience level determines whether you can craft from a certain recipe and how high are your rates of success.

### Recepty

If you have picked your profession, you should look for a interesting recipe on the recipe list (6). Next to the recipe’s name there is a notice containing the profession level required to craft from it (7). Recipes that you cannot craft from at current level are displayed in grey. For a clearer view and easier access you may hide them by clicking on the „Show available” button (8). Above the button, there are also arrows to navigate through the pages with available recipes.

### Item details

When you finally pick a recipe that you like, the details will be displayed to the right. In the product window (9) you can notice the product’s name and icon (on the icon there Is also quantity of the product that you can make), success rate, character and crafting experience points you will earn after the production is complete and possible by-products.(10).

### Materiały

Below you can see a list of required materials (11) and their quantity currently in the equipment/quantity required to create the item. You can also see if the material can be crafted, purchased or gathered. Some materials have alternatives – you can notice that by the arrow (see – Log). After clicking on it, a drop-down menu will show up, from which you pick a desired substitute. When a material highlights in red, it means that you are short on it, so you are not able to create chosen number of items.
The quantity of items you want to craft can be set with arrows (13). You may as well pick the maximum available (14) or manually enter the number by clicking the quantity window.

### Profit

If you meet all requirements (success rate is not 0%, have enough materials and “Create” button is green) – press the “Create” button (12). Then, a progress bar will appear. When it fills up and disappears, check results at the chat window. If you are successful, the chosen quantity of a product will appear in the equipment window, required quantity of each material will be removed and character and crafting experience will be granted.
Holy Water

**Holy Water** is one of the Items available in Paranautical Activity. This item can be a lifesaver, as it will restore any number of hearts to return the player to maximum. If it is picked up while the player is at full health, it will have no effect but still be consumed. If it is picked up while the player has Iron Heart equipped such that he is over his max health, it will actually damage the player, returning him to max health. Thus, it is not always advisable to pick up this item. The name of this item is a reference to Christian Tradition.
Alex

*This article is a stub. You can help The SKIES Wiki by expanding it.*

**Alex** is the owner of the local bar and a pimp.

**Favorite phrase**: What’s your secret?

**Main story**: Wealth and attention have surrounded Alex since his childhood. His parents owned a small salon, but Kimari collapsed too fast. Alex’s dad was shot dead in a drunken brawl, and mother was pretty enough to miss the opportunity to leave that hole with another imposing visitor. Alex was also very attentive, but he was left alone with the loss-making salon. Then he realized what travelers needed to spend their time and money. Women. And if you get on the right side of themб they will give you something really precious – information. If you possess information, you possess the whole world. All these left factories, severe Wasteland – what can they propose to the young girls and those mature? Nothing. But he can – clean room, beautiful clothes, bathroom and even perfumes, as well as health care. Doctor Lector is a special client here. He is highly-regarded for his numerous talents and he gets everything for free. The most “gifted” girls managed to get married then. Alex always helps them in such affairs; after all they have spent their best years in his institution. Still Alex prefers to keep offstage as good business doesn’t stand any fuss. High and mighties may dislike him or even be a bit afraid of him, but they need him – anyone who can make a bargain with this smart barman is always the first to know about all possible troubles before they become real.
Pogoda

Krainy w Glorii Victis udekorowane będą występowaniem różnych pór roku, jak i czynników pogodowych. Nie są to oczywiście efekty jedynie estetyczne – warunki atmosferyczne wpływają bowiem na różne aspekty gry. Na przykład zachowanie postaci niezależnych uwarunkowane jest porą dnia – gdy część z nich udaje się do domów, by odespać ciężki dzień, na ulicach zaczynają grasować rabusie bez serca. Gracz, jak w prawdziwym życiu, będzie musiał dostosować plan podróży i wypraw do pór roku i dnia, a także warunków pogodowych. System pogody w Glorii Victis będzie się składał z jedenastu odmiennych typów oraz wielu parametrów liczbowych, jak choćby słoneczność i temperatura.

## Dzień i noc

W świecie Glorii Victis występuje cykl nocy i dnia, tak więc gracz będzie mógł ocenić porę dnia na podstawie pozycji słońca. Umożliwi to odpowiednie zaplanowanie podróży, by znaleźć bezpieczny nocleg w tawernie – lub też stworzyć schronienie w skąpanej w mroku dziczy. Pora dnia wpływa także na zachowanie postaci niezależnych – w nocy sklepy będą zamknięte, a strażnicy będą odsypiać służbę w koszarach, pojawią się natomiast nocne stworzenia rodem z mrocznych legend i chciwi rozbójnicy.

## Pogoda

Mówią, że pogoda jest tak zmienna, jak sami bogowie – jej nieustanne kaprysy determinują życie wszystkich ludzi. Wpływać będzie także na codzienne życie graczy, nierzadko niekorzystnie – na przykład mgła i deszcz ograniczają pole widzenia, letnie upały potrafią zmienić zbroję płytową w piekło, zaś niewielkie nawet opady śniegu z pewnością odbiją się na szybkości reakcji i mobilności postaci. Wpływ pogody odczuje również łucznik, który nie zadba o odpowiednie zabezpieczenie cięciwy przed zerwaniem. Pogoda oczywiście zależy w dużej mierze od klimatu i pory roku, lecz także i przypadku.

## Pory roku

Pora roku znacząco wpływa na występowanie danych zjawisk atmosferycznych – na przykład deszcz będzie na porządku dziennym w miesiącach jesiennych, rzadziej natomiast doświadczymy w upalne lato. Latem ponadto dni będą dłuższe, podczas gdy zimą godziny obecności słońca na niebie ulegną skróceniu. Oczywiście, wzorem średniowiecza, pory roku nie pozostają bez wpływu na życie ludzi – gracze, którzy zdecydują się na uprawę roli, będą musieli zwracać uwagę, kiedy sadzą dane rośliny, by przyniosły oczekiwane plony.

## Kalendarz

Podstawą pomiaru czasu w świecie Glorii Victis jest kalendarz - stosuje się dni, tygodnie, miesiące i lata. Określenie miesiąca będzie możliwe po pogodzie i porze roku, natomiast dzień miesiąca po fazach księżyca. Te ostatnie oddziałują również na pływy mórz, jak i na występowanie niespotykanych w innych warunkach stworzeń rodem ze słowiańskich mitów.
Basics tutorial

Domyślne klawisze dla danych elementów w grze.

To execute a directional attack, press LMB while moving mouse in choosen direction.

### Kamera

In unarmed mode you control camera by holding RMB and moving your mouse.
### Zoom

Możesz przybliżać kamerę używając kółka w myszce.

## Interakcja ze światem

### Bramy

W miastach możemy znaleźć obiekty takie jak bramy lub drzwi.
Aby opuścić lub wejść do miasta, kliknij LPM na drzwi lub bramę, aby otworzyć.

### Skrzynie, magazyny

Look for chests hidden all around the map - many useful or valuable items can be found inside. Near spawn point there is a depot - you can use it to store some of your items.
### Zasoby

Look for resources - fallen trees, limestone etc - to gather materials needed in crafting processes.

**Note:** some of resources disappear after gathering or they change their look.

### Warsztaty

Many of crafting processes require using a certain workshop. Workshops can be found both in and outside of towns.

### Łup

You can loot defeated enemies to gather eg. animal skins or other player's items. To loot an enemy, click LMB on his corpse or press "Use" key while aiming your camera at it.

## Interfejs

### Inwentarz

To see your inventory, click a purse icon right to the skillbar or use the proper hotkey. There you can equip your character with items from inventory window, check your amount of cash and current capacity. On item's icon there is displayed held quantity. To equip an item, click and hold LMB on item's icon and drag it to proper slot or double click LMB. To drop an item, drag it out of inventory window and confirm.

### Pasek na skille

Use your skillbar to perform rapid items switch. To place item on skillbar, drag it from your inventory into proper skillbar's box. To switch items from skillbar, press adequate number key.
At the bottom of skillbar there is experience bar displayed.

### Statystyki Postaci

To display your character's details, click "Character statistics" button in the inventory window. You will see attribute points and several statistics, also you can spend your earned attribute points here.

Atrybuty:
* Siła - increases stamina, base damage, slashing damage reduction and total equipment capacity.
* Constitution - increases health, health regeneration, stamina, bludgeon damage reduction and total equipment capacity.
* Zręczność - increases critical strike chance, armour penetration, piercing damage reduction, armour penetration chance and stamina regeneration.
* Wisdom - nie wprowadzone jeszcze.

Statystyki:
* Total damage
Nacje

## Midland

Midlandczycy to dumna nacja z północy, której korzenie sięgają czasów Gelianda z Hilleadu. Choć dzielą się na dwa królestwa, to jednoczą się w obliczu wspólnego wroga – Imperium Azebów. Midlandczycy wierzą w Praojca i jego syna, zaś ich dewizą jest honor.

Przeczytaj więcej o Midlandczycy

## Imperium Azebii

Azebskie Imperium Zenitu znajduje się na nieprzyjaznym, pustynnym południu, zaś rządy nad nim sprawuje kagan. Życie w tak niegościnnym terenie sprawiło, że Azebowie są nad wyraz zwinni, sprawni i wytrzymali. Ich świętym obowiązkiem jest walka z niewiernymi – a za takich uważają zwłaszcza Midlandczyków, którzy wypaczają ich wiarę we Wszechojca.

Przeczytaj więcej o Azebowie

## Nordheim

Ismirowie to klany twardych, lecz honorowych wojowników z lodowych pustkowi Nordheimu. Zdumiewają wzrostem i łatwością, z jaką posługują się ciężkimi toporami. Przez wieki najeżdżali Midland, jednak jednoczą się z nim w walce z Azebami.

Przeczytaj więcej o Ismirowie

## Sangmar

Niegdyś Sangmar był najpotężniejszym państwem południa. Cesarstwo upadło jednak, gdy Azebowie zrzucili jarzmo i rozpoczęli podboje. Dziś Sangmar, pełen przepychu i bogactwa, jest oazą kultury i nauki. Sangarczycy mają wszystko – najdoskonalszą broń, najnowsze zbroje i ociekające złotem szaty – poza wolnością.

Przeczytaj więcej o Sangarczycy
A new base design for Zombs.io

Building a base is quite a challenge in Zombs.io. You will need to make sure that it looks decent, and most importantly, survive the endless zombie waves. After playing zombs for some time, I've come out with this new base idea (maybe someone already done this before, but meh.)

So basically, to build this base, you must get at least 500 wood and stone. To do this, just simply go to a place where a tree and a stone deposit spawn right next to each other, and grind. Make sure that you get 1 wood and 1 stone for each swing. If you want to skip the long progress, just hold left click, and press ctrl+ tab/ ctrl+ shift+ tab to switch tabs. Go back to the zombs.io tab, and you will find yourself grinding automatically. This is a common exploit in many other io games, and it's not illegal at all, just a bug or something. With this bug exploit, you can afk and let your character grind until you think it's time to build a base.

Search for corners, and put your gold stash at the furthest edge you can find. I recommend doing this in servers with less players, as the corners may be already occupied in huge population servers. Surround your gold stash with gold mines, then bomb towers, then arrow towers, then cannon towers, and finally, mage towers. Bomb towers have a larger range, so they can be placed behind. While mage towers have a smaller range, so they may as well go to the front. Protect the towers with walls, slow traps and doors, and you can as well use melee towers behind walls (they can hit targets behind walls). Place resource harvesters at the sweet spot where a tree and a stone spawned together. Wait till night, and see your base in action!

If you used the base layout in the image above, you will notice that the zombies will spawn in only two sides and will avoid the places full of walls. Your towers will have a lot of time to hit them while they path find, and won't be overpowered by the zombie waves. Congrats! Now all you had to do is upgrade this sweet sweet base, and enjoy this sweet, sweet game!
The SKIES

***The SKIES*** is a post-apocalyptic MMORPG with a non-linear storyline, where you create your own game reality and choose your role in it. Its innovative project storyline isn’t linear, it’s up to a player to create their own game reality and decide on their proper role in it.

## Features

* Huge gameworld - 8 square kilometers at start. It is full of mystery places. Post apocalyptic atmosphere achieved with the help of amazing art, 3D models and animations won’t leave cold anybody.
* A complicated multi-level economic system which entirely depends on players' actions. In this world production and profit-making is totally different from the threadbare games players are used to, these systems are more convenient for a player and at the same time they make the game world richer and more captivating. Do you want to get resources or produce materials? Manage your own business or work at the factory? You can start your own production, hire people and manage them, hand out wages. You're free to do anything you like.
* Expanded interesting dialogues based on the game role system and non-linear storyline. If you character's intellectual abilities are not well-developed, some options would be unavailable for you. So you character should watch his actions and words to have positive attitude of other characters. If you have bad reputation, people won’t trust you.
* PVP and TVT combats. Post-apocalyptic world can be really dangerous. Wanna improve your fighting abilities? You can take part in group fighting (team vs team) or fight player vs player in special locations.
* Clan wars. Wanna dominate in the SKIES world? Take part in the clan wars to win and build your own government on the ruins of post-apocalyptic place.
* The book - breathtaking novel and solid background for creators of the game. The idea of a universe where people will be facing almost real-time problems, belongs to our project lead Anton Paramonov. The book will be available on our portal once you help us to reach half of the sum.

## System requirements

The game is available for Windows and for online browser play.

### Minimum Requirements

* 2 GB RAM
* 512 MB of video memory
* any processor released in 2011 or later

### Recommended System

* 8 GB RAM
* 1 GB video memory

## Links

* Official Site
* Dev Blog
* Official Forums
PVP and TVT combats

*This article is a stub. You can help The SKIES Wiki by expanding it.*

Players keen on fighting in a team, will be able to do it not only in the desert. Team players will have special tasks and arenas where they can fight in various regimes: they can train, have destruction battles, capture flags or keep the territory. For fights on arenas a player will get experience and rewards. If a player has no friends in the game, he can fight with a random adversary corresponding to his rank. Arenas are represented by abandoned factories, undergrounds, catacombs, dumps and the desert. Team fight can hold up to 20 players at once, but in course of time this number will increase. Arenas help to diversify the game world and it’s important especially for those who like fighting, at the same time players-investigators and others will find it easier to survive in this world. Both single players and clans can fight on arenas.
Bump

*This article is a stub. You can help The SKIES Wiki by expanding it.*

The **Bump** is a medium weapon available in *The SKIES*.

This is the first Weapon a new player will receive, it's located in the bedroom of Aunt Vivienne and Uncle Adam.

The Bump is a sort of special weapon, because it only needs simple Stone as ammunition, which makes it very cheap in maintenance.
Boris

*This article is a stub. You can help The SKIES Wiki by expanding it.*

**Boris** is the local armorer.

**Favorite phrase**: If you want to live – buy armor. If you don’t want to – don’t buy it…

**Main story**: Boris grew up in the workshop, all secrets of good armor he learned from his father who learned them by his father and so on. How can you save on leather and make a good armor? How can you armor fabric to get a bullet-proof vest of 17 kilos instead of 20 and keep all its protective qualities? All these secrets Boris now tells his apprentices. Nowadays times are not the best but at least not the worst. Of course people very seldom order high-quality armor (and to be honest – Boris doesn’t have material to make it), but there are many repair orders. If outfit is of a poor quality it’ll become shabby very soon. It’s a pity that today’s reality doesn’t allow guys to create masterpieces, but their armor is really popular not only among local authorities but also with non-official people. And that’s enough to feel safe and eat bread with butter, even if it’s made of corn.
Biomes

**Biomes** in Skyclimbers are procedurally created and are a core element of the game. Each biome hosts different species of Sentius which can be tamed by the player.

## Known biomes

* Savannah
* Coastal meadows
* Forests
* Tundras
* Volcanic wastelands

*This article is a stub. You can help Skyclimbers Wiki by expanding it.*
World

*This article is a stub. You can help The SKIES Wiki by expanding it.*

The Sun… This yellow dwarf star is the only star in our solar system, without it life couldn’t exist in the way we are used to. At the same time, the Sun is similar to a willful child that destroys sand castles. From time to time terrible storms rage on its surface, they affect the whole solar system… Magnetic storms cause drastic changes in the Earth’s crust. Tectonic plates migrate, dormant volcanoes become active, tons of ashes are discharged to the atmosphere. Power lines are dead, satellites are broken and as the result mobile communication and satellite navigation are out of work… Life on the Earth has stopped. People find refuges in special bunkers. Those unlucky who has failed to find a refuge are doomed to die. Somebody has managed to survive in the underground utility systems, but they are not real humans: white skin, mutated body and mind, degradation. Sons of the desert can’t stand sunlight and they will be really surprised to find new towns on the Earth’s surface…

For a long period of time the world had been plunged in darkness and chaos. Winter caused by ashes clouds gave place to heat. In several years all developed countries turned to ruins.
In 150 years people start coming out on the surface of the planet. First streams of sun touch their skin, first drops of rain fall on their eyelashes and they make first gulps of fresh air…
But it is no more a civilization it used to be. New towns emerge from the old ruins. People create a New World. And this New World is full of old vices.

People build new towns in the Wasteland (most of them are near the refuges). One of the biggest is Adaran, but the neighboring towns are of the same weight and significance. There is no such notion as “state” in the Wasteland. In course of time lust for power and avidity have prevailed over the primary desire to survive and restore the world. Towns become isolated fortresses – small states with their own government, taxation and motivation. The only thing that unites people is a token coin. High and mighties have decided to tie this Wasteland world by a single currency. Monopolies help to keep the delicate balance: someone produces weapons, others give them fuel in exchange, the third supply well-trained slaves… This New world is cruel and selfish, everyone defends proper interests. If you decide to help a person, don’t blame anybody then… But people rumor that there is a town… A town where everybody can find a place… Where people are happy and kind… Of course, it may be just a lie, a myth invented by sectarians. But people need to believe in something, to believe in SKIES.
The SKIES Wiki

Welcome to the Official The SKIES wiki!

*The SKIES* is a post-apocalyptic MMORPG from from EFORB Gamebox. The game features a non-linear storyline, where the player creates his or her own game reality and chooses their role in it. Its innovative project storyline isn’t linear, it’s up to a player to create their own game reality and decide on their proper role in it. The game will first be available to play on the Windows platform and online, with a Mac OS version to follow shortly thereafter. The game promises a huge gameworld with a complicated multi-level economic system which hinges entirely on player actions.

Links

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