Custom Mobs

This page lists all current custom mobs that spawn. More specific stats and photos can be found by clicking on their respective pages. The mobs are ordered after the biome they spawn in, with harder lower down on the list. A mob with the same characteristics in a harder biome than a mob in an easier biome should therefore be a bit tougher genereally. *Note: Even if some mobs actually spawn in more than one biome they will only be mentioned once.*

## Skyvale (standard difficulty)

* Zombified Satyr: These vile and rotting husks serve as the one of the most basic enemies in Ethera and can be found in multiple biomes. They work very similarly to the zombies of the overworld and track players from long distances. Killing them drops rotten flesh, similarly to the Buried.
* Deathsquito: Size in this case doesn't equal harmlessness. Deathsquitoes possess a weapon similar to the one equipping bees in the overworld. Although neutral at first, angering one will bring the wrath of any nearby Deathsquitoes upon you. May drop string or their stinger upon death.
* Stalker: Sometime in the past, birds of prey evolved to instead hunt on foot, which led to the origin of the Stalkers. They are found in most biomes and can probably both outrun and out-jump any unfortunate players. If you manage to come out on top and kill them, you are rewarded with feathers.
* Ivis: Originating from the dry and arid deserts of the Sapphire Oasis, these carnivorous plants hunt much more than insects. Appearing slow, these plants can use their powerful bite to quickly dispose of their unsuspecting enemies. Winning the fight does however award the player with juicy Ivis to eat or rarely, Ivis Seeds.
* Drifter: How these giants can remain airborne considering their size is not a question anybody knows the answer to. Any player would be best advised to avoid them or risk getting taken out by a silent swoop attack. Slay them for a chance to get their wings or Bottled Clouds, used as a levitation potion.
* Aerogelly: These squishy blobs are one of the most common creatures the player will come across in Ethera. Related to the slimes of the overworld, Aerogellies drop a form of edible gel called Aerogel. This material is also unnaturally light and can therefore be used in certain air-related crafting recipes.
* Silkling: A spider counterpart for Ethera that love trapping players in their webs. They can be found either hunting during the nights in the Skyvale or crawling inside of their Silkling Nests found in the same biome. Killing them rewards players with spider eyes and string much like normal spiders.
* Mimic: Thought to have separated from the slime family of mobs long ago, these ambush predators can take the form of chests to fool players. They can randomly appear in structures and are more common the further into progression they lie. Slaying them rewards the player with Power Gems and Shards.
* Mechahorse: Do they naturally reproduce or did someone create them? These mechanical horses serve as very quick mounts for players stuck on the ground and come in a normal and Tuned variant.
* Mechaknight: Sometimes, Mechahorses can appear with robotic knights riding upon them. These appear rarely but can show up anywhere. They are capable of quickly overwhelming players with rapid laser blasts from their arms. Slay them to obtain some redstone-related items, similar to the Mechahorses they ride

## Sapphire Oasis (standard difficulty)

* Snug: These giant snail-like creatures are amphibious and love swimming around in the Oases of the Sapphire Oasis. They are one of the more useful animals, dropping both a leather alternative called Snug Hide and Shell Fragments, which is required to make the first set of armor in the progression.
* Buried: These wrapped monsters have an unyielding thirst for blood and seek any player unfortunate to have come across them. Although slow, the Buried have the ability to completely negate knockback and also deal a considerable amount of damage, making them very dangerous in close quarters. You might find yourself in possession of their flesh upon slaying them.
* Larvae: These tiny bugs use their great numbers to try to overwhelm players. They are the infant stage of Deathsquitos and are exclusively found within Deathsquito Hives. Killing them drops Grubs, which can then be used to create a flavorful stew called Grub Stew, which is a delicacy.
* Seedling: These cute friendly critters can never be found naturally, but must instead be grown by the player from Ivis Seeds which are dropped by Ivises. By placing them on any kind of dirt, Seedlings will slowly grow Ivis Fruit, which is a superb food source and also comes in three separate variants.

## Farwoods (standard difficulty)

* Gloomshroom: A symbiotic relationship between an ordinary cow and the highly infectious Glowing Mushrooms of the Farwoods. Much like normal cows, these animals are able to be bred and serve as a great source of a few very important materials. Unlike their overworld cousins that drop leather, gloomshrooms grow wool that can be harvested together with edible mushrooms by slaying them.
* Sporent: These angry inhabitants of the Farwoods are in the same family as the Brewents and are also subjects to the Doomcap. They can be found both wandering r hunting in the woods or within the walls of the Labyrinth wielding sharp spears crafted from the resources found within Ethera.
* Brewent: Malicious and cunning, these hostile entities belong to the same mushroom family as the Sporents and serve under the same overlord. Contrary to their spear-wielding brethren, Brewents prefer to chuck deadly mixtures of whatever they find laying around. Some of their spores, or even edible mushroom parts, may be dropped when killing them.

## Hinnom (+1 difficulty)

* Plasmagelly: A cousin to the much more common Aerogellies that consists of super-heated gas. Both tougher and more dangerous, these mobs drop a variant of Aerogel called Plasmagel, granting its consumer a short burst of fire resistance, perfect for the Hinnom biome they're exclusively found in!
* Embershell: Defense to the max! Embershells are a type of volcanic turtle that thrive in the hellish and extremely hot Hinnom biome. These lizards can vaporize most players who wander too close. The smoke coming out of their backs can be used as a warning of their eruption attack. They have a chance to drop their Dark Chutes on death.
* Sulpheleton: A unique skeleton variant that is only found in the hellish Hinnom biome. They wield powerful bows which they use with great accuracy. Slaying them gives you Sulphur, a gunpowder alternative. This material is however also their greatest weakness since ignition causes them to explode.

## Frosted Plains (+2 difficulty)

* Crystal Golem: Their size portrays a very correct statement about power. Whilst being rare, coming across one might be the last thing a player would want. More dangerous and tanky enemies are hard to find Ethera. When they are found they will almost undoubtedly smash unprepared foes to pieces. Defeat them to obtain a very useful magical ingredient, Crystal Shards.
* Poltergeist: What lurks under the rags and straps of cloth is unknown, but Poltergeist are very dangerous beings easily capable of killing unsuspecting victims. They hunt by freezing players with their screams (which can be avoided by equipping Ear Plugs) and then striking them down. They only spawn in the Frosted Plains and drop Essence and Ragged Cloth.

## Dominium (+3 difficulty)

* Satyr: These mostly hostile mobs serve as the counterpart to the illagers of the overworld or the piglins of the nether. Native to the Dominium, they build Tree Houses and Villages which they defend with Chromium gear. Players need to beware since they are one of the hardest hitters in the entire pack!
	+ Not all Satyrs are violent; the Satyr Trader is much more interested in what you have to offer them in coin. In the Dominium biome, these traders can be found selling goods within the Parthenon structure. Some of the stuff they sell include Tuned Mechahorses, Night Wings, and Power Gems.
* Dire Wolf: Very similar to the wolves of the overworld, these overgrown dogs travel and live in packs. Dire Wolves are one of the few creatures in Ethera that can be tamed, which is pulled off by dropping them a Satyr Heart. If the player wishes to increase their combat potential, they can drop them Wolf Armor bought by the Satyr Trader.
* Tuned Mechahorse: The tuned variant is only sold by the Satyr Trader. The player can use a Soul Wrench to boost or pick tamed Mechahorses up for transport. They spawn in the Dominium biome.