recursal/Fanatic-Fandom huggingface dataset:
Vivenya Redpaw

Several siblings

Vivenya Redpaw was a katar female and rogue. She was known to be exceptionally talkative for one with such a shady vocation. She was frequently found in the Iron Swan tavern, in the city of Odespur.

## Description

Vivenya had dark brown fur, with beige highlights in some places, though most notably her hair, cheeks, and upper chest. She was not overly tall, standing at five feet, six inches and had a slim build with slight curves. The tip of her right ear was missing. She had yellow eyes with slit pupils, fairly standard for her race.

She was frequently seen wearing long sleeved tunics, dark brown or black in colour. Over this, she generally wore a leather vest. She wore light-soled boots, ideal for stealth, and leather bracers. She also owned a dark, hooded cloak, ideal for either travel or skulking around.

## Personality

Vivenya was a cunning, often coy woman, relying on her sharp tongue and keen mind to get the best price for her services. While she wasn't above flirting with potential employers, her priority was always making the most amount of coin for the least amount of risk. She believed strongly in self-preservation, even if it ended up costing the people she had been hired to protect.

## History

Like many katar, Vivenya was born as part of a small litter in the katar homeland of Vindorand. She grew up learning to hunt and silently stalk prey. As she grew older, she used these talents to feed her clan and care for herself.

As many young katar are, Vivenya was afflicted with a strong sense of wanderlust and left home to explore the northern reaches of Anendior. She quickly discovered that her skills were in high demand among the somewhat less than law-abiding citizens of many towns and cities. Natural stealth allowed her access to many an unsuspecting mark and she inevitably left wealthier than previously. It was during this period of her life that she discovered a nearly overwhelming desire for coin, falling in with thieves guilds that dwelt in the undercity and alleyways of population centers.

She was set to become one of the most successful thieves in the Grey Marches and would have, if not for the intervention of a keen-eyed dessan who caught her in the act. Rather than become upset or reporting her to the guards, he offered to expand her skillset. An odd offer and one that Vivenya would normally have declined if the alternative hadn't been jail. The dessan trained her to fight as well as bluff her way out of tense situations. Under his tutelage, Vivenya became a skilled fighter, in addition to supplementing her already formidable stealth.

Vivenya eventually took up residence in the city of Odespur and hired herself out as a mercenary rogue, joining with adventuring parties as a scout and using her dextrous fingers to disarm traps along the way.
Inquisitor

## Additional Notes

* They have half health and do half damage compared to Tier 1 mobs.
* They do not spawn naturally.
	+ They cannot be set to spawn naturally without the aid of 3rd party mods.
* They do not drop common items or any experience.

## Trivia

* They are based directly on the Spanish Inquisition sketches from the Monty Python's Flying Circus series.
Moonfall Isles

High Elves 7%

Hesapar, Goddess of Sailors

Lawful Good

The Moonfall Isles were a chain of isles off the eastern coast of Ayvindor, located in the south-east of Glimmering Sea. The peoples of the isles were known as Luminari, and were excellent sailors and tradesmen. Most of the inhabitants were half-elves, descended mostly from high elves. The second most common inhabitants were humans, immigrants from the entirety of the eastern coast of Anendior.

The capital city was Lumaria, on the largest, central island named Maor. The Luminex, leader of the Luminari and head of the Council of the Moon, dwelt there. The main deities worshipped were all godessess, the primary of which was Liamara, goddess of the moon.

## Geography

The Moonfall Isles are made up of five seperate islands, the largest, Maor, being the size of a small country. The smallest barely large enough to hold a village. Most of the isles were covered in vegetation, except for the southernmost island, which was almost entirely sandy foothills and brush. The islands further to the north were more diverse, with fresh water rivers, jungles, mountains, and foothills.

### Maor

The largest of the islands in the grouping, and second furthest northward, Maors' center was covered in jungle, with cities built in cleared areas. Mount Anirio was at the southernmost point of the island, and a freshwater spring served as the source of the river Noranio. Away from the jungles, smaller towns and villages were built on the open fields and foothills that made up most of the islands area. The major trade port of Morian
Orc

## Additional Notes

* Hates Dwarves. They will attack them on sight.
* Depending on their class:
	+ Melee
		- **Attack Orcs** spawn with a Stone or Iron Axe. Their attack is based solely on the weapon they have equipped.
			* Their defense is based on the quality of their weapon.
		- **Armored Orcs** spawn with a Wooden or Stone Axe and an equivalent shield. Their defense is slighly higher and they are immune to ranged attacks due to their shield.
			* Their defense is based on the quality of their weapon.
* Orc can pick up weapons from the ground if they are dropped.
Miles

**Sergeant Miles** is one of the teachers of Martial Magic at Whitehall, tutoring alongside Sergeant Harkin.

Miles, like Harkin, is based off a British army sergeant that author Christopher G. Nuttall met in real life. Nuttall met the sergeant "at the desk of the army recruitment center" and described him as "trustworthy, just the kind of person to appeal to a nervous would-be recruit."

## Appearance and Character

Miles is a short man with brown hair and a friendly face; unlike Harkin, his body looks untouched.

Although a teacher in magic, Miles encourages physical fitness from his students as well, making them run five miles a week and perform hundreds of push-ups and other exercises every weekday.

## History

Before tutoring at Whitehall, Miles served as a Combat Sorcerer for nine years. Like Harkin, he was a veteran of the armies that fought against the necromancers.

## References

1. ↑ http://www.chrishanger.net/Published/SIMseries/sim\_annotations.html
2. ↑ *Schooled in Magic,* Chapter 14
3. ↑ *Lessons in Etiquette,* Chapter 1
4. ↑ *Schooled in Magic,* Chapter 14
HoneyHeartsC (channel related to CookieSwirlC)

**HoneyHeartsC** (formerly HoneyHearts27) is Candace's first ever channel before her well-known sister toy channel, CookieSwirlC. Here, she uploads videos of all things horses, hence her love for horses. Videos such as; Star Stable gameplays, toy horses blind bag opening, toy horses series, as well as vlog videos featuring her 4 pet horses; Sugar, Farrah, Treat and Goldie can be found in this channel.

## Biography

Candace created her channel HoneyHeartsC back in August 3 of 2007 but she didn't post her first official video until Dec 17 of 2009 where she uploaded a video regarding Breyer toy horses entitled "**12 Days of Christmas- Breyer Mini Whinnies Style**".
CookieSwirlC (channel)

**Candace**or more known as **CookieSwirlC** is a hugely popular YouTuber whose channel is comprised of videos featuring toys from series such as Barbie, My Little Pony, Shopkins, Monster High, Disney's Frozen, and Lol Surprise Dolls. She was born on March 14, 1997 also known as Pi Day.

## CookieSwirlC

* 2022
* 2021-2022
* 2013
* Appearance

## History

Years ago, Candace got on YouTube and found out people who posts videos of her interest. Toy horses. So, out of randomness and inspiration, she uploaded her first video on her first ever channel, ***HoneyHeartsC*** (formerly known as HoneyHearts27), which is a channel that mostly consists of horses. Her first ever video was a storytelling video, telling how she had only played by herself in her bedroom when she was younger, and out of nowhere, that video of hers got really popular. Which helped get her more famous, and well-known. Then she uploads more and more videos until her channel grew more. She then decided to make a new channel, which is CookieSwirlC, where she posts toy videos of any sort of toys. She never did abandon her first channel. She's still active on it, and its where she upload videos that now mostly consists of horses, and as well as many online horse games **that are well-known.**

## Physical Appearance

Candace has tan skin, long straightened brown hair down going down to her hips, and brown eyes. She is known to be seen having her glasses on most of the time as well. Her voice changes differently on what the female animated film/TV/web show characters from every series of girl's brand toys that are usually voiced by in real life.

## Notable Phrases

* "*CookieSwirlC's cookie\*crunching and ,giggling\*"*

* "*Hello*, *Cookie fans!"*

* "WOW!"

* "*Absolutely adorable!"*

## Trivia

* Her real name is Candace, and her nicknames are Can and Candy.
* She lives in Sacramento, California and was born in March 14, of 1997.
* Her zodiac is currently ***Pisces.***
* She has not only a passion for storytelling but writing as well.
* When she started making YouTube videos, she was/used to be extroverted, but as time went on, she became more extroverted.
* She owns 7 pets; 2 dogs, 1 cat, and 4 horses.
* It is confirmed by Candace herself that she has a younger sister.
* She wears glasses.
* Her voice sounds similar to the *Disney Princesses* and *Rainbow Dash* from *My Little Pony: Friendship is Magic*.
* She attends to get a lot of fan mail from her fans. She plans on doing a MEGA big fan mail opening video, yet after hours of opening letters, drawings and toys, she ends up only getting through one bin of fan mail.
* She owns 2 more channels; HoneyHeartsC (formerly HoneyHearts27) and Sugar8Cupcake.
* As of 2017, she has earned more than 5 million subscribers on YouTube and ranked within the Top 5 of Google Preferred Family Children's YouTube Channels.
* Other than toys, she does gaming videos as well.
Naga

## Additional Stats

### Debuff

* Slowness () (0:10)
* Mining Fatigue III () (0:10)

### Ability

* When wet/in water
	+ For every 5 seconds
		- Resistance () (0:05)
		- Recovers 10% of its health
* When health reaches 25%, it receives a Speed () (0:20) boost
* 25% chance of having 0% knockback
* Fire Resistance
* Immunity
	+ Poison ()
	+ Water
	+ Water Movement
	+ Ranged attacks

### Drops

* Fish
* Gold Nuggets

### Rare Drops

* Gold Box
* Book Satchel

## Additional Notes

* Spawns equipped with Leather Boots enchanted with **Depth Strider II**.

## Trivia

* The design for the Naga is loosely based on the Naga from Warcraft III.
Anendior

Inhabitants of AnendiorLocations in Anendior

Organizations in Anendior

Settlements in Anendior

Events in Anendior

Food and Drink in Anendior

Items of Anendior

Anendior (pronounced- Ah-nen-dee-or) was the largest and most populated continent on Ayvindor.

## Geography

The continent was located north of Ayvindor's equator, and contained wildly varied weather. Landscapes ranged from frozen tundra in the far north, to scorching deserts in the south, and most other types of terrain and climate in between.

### Far North

More commonly known as 'the wastes', the far north of of Anendior was made up of frozen ice fields, snow, and bleak tundra. The northern border of Anendior was marked by the Worlds' Edge mountain. The Forsaken peoples eventually settled in the region, and the region was eventually known as the Forsaken Wastes. Very few peoples besides the Forsaken could survive in the area.

The Worlds' Edge mountain range made up the northmost end of the wastes, and Anendior itself. It was so named because only a few of the people who wandered into those mountains ever came back. In reality, past the mountains was the sea, as far as the eye could see. Few sailors braved those waters for fear of sea monsters or icebergs. Very little was known or mapped beyond the mountains.

The Central Wastes

The central wastes was home to Gottheim basin, a depression several kilometres in diameter and surrounded by mountains. The central wastes were home to a dense population of Forsaken, several cities, and numerous monsters.

The Eastern Wastes

The eastern wastes were by far the most populated of the wasteland, generally attributed to the sea of ice, dominated the south eastern part of the land. Many docks and fishing villages were situated near the coast and on the shore of the frozen sea. This is also where the Forsaken dock the majority of their raiding vessels during the winter months. Further north along the coast was Jorgundur bay, a vast stretch of shore primarily settled for fishing and whaling.

The active volcano, Malcronor, was surrounded several cities, and not far from its' base, was the great bastion known as Marglomars' Keep. The Forsaken frequently make pilgrimages to the volcano, as it is said that was where the first of the Forsaken was shown enlightenment by the Quintex. The god-speakers have a great chapel, the largest, outside of the Gottheim basin, and perform sacrificial rituals at the very peak of the volcano.

The Western Wastes

Worlds Edge Mountains

### The North

South of the Forsaken wastes, the central north region of Anendior, it was populated by a mix of elves, humans, and some dwarves. Aidal was the largest country in the area, and was almost constantly at war with the Forsaken.
Hithiel Anvarsos

*"Council be damned, I'll have your head if it's the last thing I do!"*- Last words of Hithiel Anvarsos.

Hithiel Anvarsos was a vampiric knight and commander of undead armies that lived from the year 290 of the common calendar, to 1103. He was described as being unusually swarthy for one of the undead. He sided with Orien de Talaan when he launched his coup against the ruling houses of the Shadowlands. Despite his stalwart loyalty, Hithiel was only granted a border post and a small contingent of minor undead and a handful of vampires. After Orien was executed, he seized control of a small army of lesser undead, and prepared to fight Salthar Vivarian's host, which ultimately lead to his death.

## Biography

A trueborn verayne vampire, Hithiel Anvarsos was born in the year 290, to a minor house of vampires in the Shadowlands. Like all of the verayne bloodline, he reached maturity at the age of thirty, at which point his aging slowed dramatically. He showed a propensity for swordplay,
Arvold Ironshorn

Tsoriks Ironshorn-Brother (younger)

Arvold Ironshorn was a human male from the northern kingdom of Arnhelm. He was born in the small village of Ostvilde, several kilometres south of the northern border. Like all of the Arnhelming people, he was raised on notions of glory and honour in battle.

Arvold had a desire to do good, and help those in need, even when it cost him in the long run. He also had a bit of wanderlust, leaving home at a relatively young age, to explore the world. He would eventually join up with a small band of adventurers, in the city of Darrowmere.
Daros Phaerik

Daros Phaerik was an Aureskan male warrior, who joined a small expedition of like minded individuals in the port city of Darrowmere. He was unique among his people for his off-white scales, something of a rarity among his kind, though not unheard of. He preferred a one handed hammer and round shield, while wearing scale and leather armour.
Artegan Djura

## Personal information

### Family

Aredin Djura (older brother)Imirania Djura (younger sister)Jalthor Djura (father)Thesella Djura (mother)

## Other

### Status

Alive

Artegan Djura was a human male from the Sovereignty of Aidal. He was the second son of lord Jalthor Djura and Thesella Djura. His older brother, Aredin Djura, was his role model, and encouraged his younger sibling to take on the path of a knight of Aidal.

Some time after becoming a knight, Artegan was granted leave by his father to explore the land. He was aware of the danger posed by the Forsaken, having fought them his whole life.
Ny'Hassa Ar'Dina

Ny'Hassa Ar'Dina was a dessan female and assassin, who joined a small group headed towards the port city of Darrowmere. She utilised a unique weapon, consisting of a spear haft and long steel blade on one end.Her appearance was not particularly unique, as she had pale turqoise scales, which darkened to blue at her throat, midsection, and under her eyes.
Era of Ancients

The Era of Ancients, known as the Time of Awakening by the elves, is the first recorded period of time in Ayvindor.

* -20,000 BF- The first of the Aeldramari, or 'high elves' awoke on the island of Armenthiir.

* -18,000 BF- The first elven city, Cyanthir, was built, and Faerival was crowned the king of the Aeldramari.

* -17,560 BF- Aeldramari explorers leave Armenthiir, crossing the Sea of Songs and discovering the southern coast of Anendior. They established several outposts and colonies over several decades.
Grey Hills

Ales

Weapons and armour

The Grey Hills were a series of foothills and small mountains in northern Anendior, inhabited by several dwarvish clans. Settled two hundred and one years after the fall of the Aeldremar empire, the capital, Ankor Dorzal, was built into the largest of a small series of mountains. It bordered Caldremar to the north and when that kingdom fell, the dwarves suffered greatly following the War of Tears.

## History

The Grey Hills were originally settled by the clan of Dannip Orefoot, just after the two hundredth year after the fall of the Aeldremari empire.
The Grey Marches

Fruit

Wool

Ore

The Grey Marches, usually referred to as 'the marches', was a large stretch of land that separated northern Anendior from the more mild climates of the central and southern parts of the continent. Unlike the Empire and the Human Alliance to the south, the countries of the marches were bound by loose alliances of trade and mutual aid.

The Marches bordered the Stormlands to the north, and several territories of both the Human Alliance and the Empire to the south west and south east respectively. They are bordered to the east by the Windswept Coast, who frequently trade with the marches. The people of the marches frequently engaged in trade with all of their neighbours, bringing great wealth to the people of the region.

Every country in the marches contributes to the defence of the marches, both financially and with soldiers. While several realms are in fierce trade disputes, the rulers of these realms know full well that large scale armed conflict would be disastrous for the region. Orc and Maugri raids are not uncommon, and goblin clans often attack merchant caravans.

### Geography

While the geography of the marches were greatly varied, much of it was flat, lush fields, low hills, and deep lakes. It borders the Stormlands, and shares the sea of storms. The southern border is a
Morovel

Mermia

Pendredos

Copper Shills

Morovel was a country located to the central-east region of Anendior. It was founded in the year 188 of the common calendar. It is widely known as the birthplace of sorcery, due to the emergence of the soul school of magic originating there. The percentage of the population with at least a little magical ability is well above average. Despite being settled for almost eight centuries, much of Morovel is home to dangerous creatures, especially in the northern reaches.
Veil

The Veil was a boundary that separated the material plane of existence, from the realm of raw magic. Every mage drew from the realm beyond the boundary, but it was the veil itself that allowed creatures from the material plane to cast spells. The raw magic on the other side of it could only be used by the creatures that dwelt within that plane of existence. The entirety of Ayvindor is touched in some way by the Veil, and protected by the malevolent beings that wait for unwary mages, ripe for possession. Schools of magic, referred to as 'Arcanums' exist throughout the world.

## Origins

The origins of the Veil stem from the early days when the elves first walked the land and dragons soared through the skies. Dragons, being creatures of magic, were unnaffected by the existance of the realm of raw magic that surrounded the world. However, the elves and other early peoples were unable to properly control the raw power that surrounded them and flowed into them when mages drew on magic.

The Veil was brought into effect by the god Ilumar, who was known as the god of both magic and wisdom.
Anendioran Empire

Dwarves

Other

Dwarvish

The Anendioran empire, more commonly referred to as 'the empire' was formed eleven hundred years before the Common Calendar was implemented. The empire was a coalition of several dozen human-dominated kingdoms, lead by high king Etrius Tracorius. With the Aeldrathi empire falling apart and their people withdrawing back to their homelands, the allied kingdoms quickly declared their independence under Tracorius. With the majority of the elven people had left the mainland of Anendior behind, the human kingdoms quickly consolidated into the Anendioran Empire.

With the formation of the empire, the first real bastion of humanity was formed in central Anendior, splitting the continent from coast to coast. The capital of the empire was declared to be the city of Austeria, in the country of Tholland. With so much land under their control, the empire became one of major powers in central Anendior, though they were often skirmishing with orc raiders in the north and Syruhnai tribesmen in the south.

As the empire settled, certain radical factions emerged, declaring humanity superior to all other races. Based in the western regions of the empire, the actions of these radicals eventually lead to the imperial civil war. The empire as a whole was destroyed near the middle of the fifth century CC. It was later reformed into a smaller collection of provinces in western Anendior.

## History

Originally an alliance of human kingdoms formed in the declining years of the realm of Aeldramar, the empire of Anendior was formed when Etrius Tracorious declared independence from the Aeldrathi in -1100 CC. Though the elves decried his actions as treasonous, there was no Aeldrathi force capable of stopping the humans. The countries of Tholland, Reborand, and Phalest were quickly under control of the allied kingdoms. Several other regions were already coming under allied control a decade after the declaration of independence.

By -1090 CC, the empire held territory from the west to east coast of central Anendior and formed trade agreements with the Grey Marches to the north. Etrius Tracorius was declared emperor, with support from the majority of the allied kingdoms. The emperor quickly outlawed slavery and forced servitude on the argument that such practices had kept humanity from flourishing under the Aeldramar.
Magic

Magic was an extremely common, if generally unseen part of life throughout Ayvindor. In the ancient era's raw magic ran rampant throughout the world, forming or influencing the formation of many land marks and phenomena. When the first elves began to explore Ayvindor, they realized the wild, unpredictable nature of raw magic was too dangerous for them, or any others, to control, save perhaps dragons and other such creatures, who had been touched by the arcane before they were even born. The wisest of the Aeldari worked to create the Veil, a powerful barrier between the mundane world, and the arcane one.

## History

Since the forging of the world, magic has infused Ayvindor and everything in it to some degree or another. Creatures like dragons, griffons, and the like are the most touched, the most in tune with the arcane. Elves are considered masters of the arcane arts, both because of their races' history with magic, and the incredible length of an elven lifespan. The elves were the ones to create the Veil, a mystic barrier that prevented the raw magic that had flowed though Ayvindor since the dawn of the world.
Dae Allo'Vaernen

Dae Allo' Vaernen
 Leaders
 Formed
 Members
 Alignment
 Allegiances
 Enemies

Dae Allo'Vaernen was a group of spell casters, made up of mostly Valurian Aidalans. Dae Allo'Vaernen is a Valurian phrase that translates to: The Spell-Guard. They are charged, primarily with fighting hostile spell casters. Though many of their members were formerly members of the Valurian mages, the Dae Allo'Vaernen was only created after the Winter War. Their secondary duties comprise policing mages in the Aidalan Sovereignty.
Citadel of the Sundered Heart

Duke Harlus- 1200 CC-1254 CC

Bastrus Kovir 1254 CC

The citadel of the Sundered Heart was built in the early years of the twelfth century of the common calendar. Originally commissioned by duke Killan of the Empire, the citadel watched over the road that passed through the Hollow Woods. With a position overlooking much of the surroundings, which deterred bandit activity in the region and facilitated trade.

## Geography

Built in the foothills of the Hastartis mountains, the citadel of the Sundered Heart overlooked the Hollowed Woods that covered much of the north east region of the empire. The citadel was near the Merchants' Way, that passed through the woods. The nearest city was
Windswept Coast

Dwarves

Others

Dwarvish (northern regions)

Spices

Ships

The Windswept Coast was the name of the northeastern coast of Anendior, so named because of violent storms and the chill winds that swept in from the north. Inland was made up of rugged hills and dense forest, turning to jagged mountains and bleak tundra further north. Nearer the water, the
Ayvindoran Calendar

The Ayvindoran calendar is based off the real world gregorian calendar. The months of the year match up with the gregorian months, as do the number of days. Each week consists of seven days. Months ending with an 'y' in gregorian end with an 'i' in their ayvindoran counterparts. Months ending with an 'er' have 'an' instead. As the names are based on the lords' calendar, which is predominantly human. Months with neither an 'er' or 'y' have their own unique names. Most races have their own names and holy days for each month.

Ayvindoran days are, like the calendar, based upon the gregorian days of the week. Each week has seven days.

 Tuesday
 Wednesday
 Thursday
 Friday
 Saturday
 Sunday
Halfine

The capital city of Morovel, Halfine was located in the southwest of the country and the seat of the ruling Circle of Seven. It is north of Port Tharn, and north west of Port Antis, both sources of income for the capital. The main trade route runs through Halfine from the banks of lake Sorbad. Many merchants have become rich by funding the numerous fishing expeditions in those waters. The Circle of Seven rule the entire country from the capital, passing instructions down the magisters in charge of every other town and city throughout the land.

First founded in the year 120 of the Common Calendar, it was also where the first circle of sorcerers were formed. As Morovel is rich in arcane power, many spellcasters have been born there. The most influential, powerful, or wealthy inevitably find themselves drawn to Halfine.

Among the savage wilds of Morovel, Halfine is seen as a 'bastion of civility' by those who call the city home. The best inns are typically found there, along with the greatest selection of arcane weapons and armours. The Soulbound relentlessly patrol the city, supplementing the city guard.

Most inhabitants of Halfine have at least a little magical ability, though most are not more than beginner tier casters. Because of this, and the inherent dangers of soul magic, there is a perhaps not unusual concentration of Husks around and beneath Halfine. The city guard and an entire regiment of Soulbound are dedicated to keeping the Husks contained in the Undervaults. Frequently, sorcerers or guard captains will hired adventurers and mercenaries to decimate the Husk numbers.
Black Blade of Phaeros

The Black Blade of Phaeros was a sentient weapon who imbued its' wielders with the speed and strength of

## Basic information

### Location

Temple of Phaeros, Cleft Ridge mountain range, Barrahere

### Range

4 feet

its' former owners. However, it also attempted to possess the minds of those who attempted to wield it. The blade was originally claimed by Velzix, as he raced the bladesman Heroth to through the temple.

Velzix only kept the blade for a short time though, before he was slain by Heroth. The blade eventually possessed Heroth to slaughter the inhabitants of the village of Habir. An indeterminable amount of time later, the Black Blade arrived in the possession of house Drall, a ruling family of Barrahere, dedicated to collecting ancient artifacts of Phaeros.

## History

Like most artifacts of Phaeros, little is known about the Black Blade. It is known to have been passed down from wielder to wielder. The blade absorbed the skills of its' former wielder, passing them on to its' current owner. This meant that the longer the blade was passed down, its' current wielder was that much stronger than the last.

The blade was lost to time when the fabled kingdom ofIPhaeros fell the hordes of Unveiled that ravaged the landscape. Presumably, it was wielded by a champion or knight of the kingdom. It is presumed that the blade was not passed down from it's last wielder, or perhaps the last possessor of the blade placed it in the coffin of its' last owner as a form of tribute.

Whatever the case, the blade remained in the temple as around it, Phaeros fell into ruin, with the temple that housed it eventually following suit. Either by design or luck, the chamber that housed the coffin, and the blade embedded in it, survived the centuries relatively intact.
The Shroudshield

The Shroudshield were the personal bodyguard of the tyrant of Hadras. They were selected for their skill in battle and loyalty to the tyrant. Though their primary purpose was as guards, they also served as extensions of the tyrants' will, and assassins of his opponents. The group was based in the Spire of Torment, where the tyrant himself lived.
Gelatinous Slime

## Additional Stats

### Ability

* Steals items
	+ If health is below 100%, will consume the item and recover 20% of its health
	+ Stolen items can **never** be recovered
* Absorbs arrows and recovers 10% of its health
* Slowness II () Aura
* Leaves behind a pool of Poison () upon death
* Immunity
	+ Poison ()
	+ Fire Damage
	+ Knockback

### Weakness

* Cannot swim
* Avoids water

### Drops

* Slimeball
* Gold Nuggets

### Rare Drops

* Gold Box
* Book Satchel

### Unique Rare Drops

* Slime Girl Doll
* Slime Girl Egg

## Additional Notes

* It moves very slowly to compensate for its abilities
	+ It is the slowest mob in the mod
* It has a 50% chance to access its loot table or the Skeletons loot table.
Satu-Dragaal

Satu-Dragaal is one of the primal beings known as Komta-na that were created at the beginning of their relatively void universe. It was once a very active force among the first creators until its lips were sealed closed by Anan-Enuit. After that incident, it went into exile, but it plans to return one day.

## Appearance

Satu-Dragaal appears to people as a reptilian type creature with dark, green-brown scaled skin. It sports a wide crest on its head and lacks eyes or a nasal opening. Behind the crest is a bit of soft black hair that comes past its shoulders. Its mouth appears to have been sealed shut, lips appearing merged together. Its hands are very long and possess four digits: a thumb and three fingers with the last finger appearing very reduced. Its legs go unseen underneath the dark robes it is always seen wearing and holds no determinate gender.

## Personality

Before its lips were sealed, Satu-Dragaal was a very active creature, always pushing its own agenda just as the other Komta-na would. It would create its broken creatures and lead them against the creatures of its kin if only for the sake of amusement in the discord it caused. After its lips were sealed, it became a very passive creature and lives its life quietly. It is polite when spoken to and very permissive, though it will /always/ seek to plant ideas in the minds of those it contacts, leading them towards destruction. Whether this is intentional or not is unknown.

## Abilities

On its own universe, Satu was a powerful creator. It could will worlds and life into being, alter the flow of time, define space and generally, like all the Komta-na, was considered omnipotent or near it. It would create life using clay that it would manifest, but the clay was known to always "crack" in some form or fashion. No matter its original intent, the creations were always irreparably flawed. No good could come for long from its hands.
Wyrm

Sub artic

Temperate

Abandoned castles

Wyrms were serpent like creatures that often dwelt in secluded mountain caves, though some were known to dwell in forests or abandoned castles as well. There were some wyrms that dwelled under the sea, though these creatures should not be mistaken for sea dragons. Wyrms were distantly related to dragons, possessing keen intelligence and the older wyrms could communicate telepathically. While wyrms did not possess breath attacks, they could cast spells.

## Description

Wyrms were best described as great serpents, with
Ayvindor Wiki

## Welcome

Welcome to the World of Ayvindor wiki. Here, you will be able to read up on everything from the creation of the world to the characters and creatures that roam it. The world of Ayvindor is ever-expanding, filled with nations that are more often at war than not. The purpose of this wiki is to help expand upon the various nations, factions, and areas in the world. The table below will help you quickly navigate throughout the vast and growing lore of this world.

***Table of Contents***
**Ayvindor**
**Ayvindor**
 Monsters
 Races
Basic Safety Equipment

This page will display the basic safety equipment required to perform in our combat displays.

Only two items are required for this, *Helmet* and *Gloves.* These items must also follow authenticity guidelines which will be explained in another page, this is just the safety element.

**Helmet:**

A warrior's helmet must be made of steel and must be fitted so that it does not wobble during combat. Steel helmet can come in two varieties, ones that look like helmets and ones called "hidden helms" which are domes of steel hidden underneath a fabric hat. Both of these fulfil the safety requirement and it's down to authenticity as to which type is encouraged

**Gloves:**

Gloves come in two varieties as well, combat gloves did not exist at all in our period so it is hard to make them authentic, all that is asked is that you use authentic materials. There are three main types of acceptable combat gloves. The main requirement is that they provide 6mm of padding over the entire top of your hand (wrist to finger tips). The first type is a modern day hockey glove that provides it's own padding and just needs to be covered with a thin layer of leather (chamois.) The second type is thick leather gauntlet (long glove that covers the wrist) which has another sheet of thick leather sewn to the back of the hand, this sheet can either be solid like a mitten shape or have splits to make fingers, both are acceptable under safety rules. Finally the last type is a thick leather gauntlet, on top of this is a set of leather scales, these offer more protection than the previous two so are ideal if you have an existing hand injury or are worried about hand injuries.
Frequently asked questions

if you have questions, we have answers! read this article!

Q How do i post my ideas???

A You can just press the button that says "contribute" and you post your article!

Q I don't wanna be banned, but where in CookieSwirlC is the rules??

A Just search Rules and Guide Lines, and you can see i neat written rules.

Q I wanna see Cookie, can you hook me up to meet her??

A Sorry, but we cant assist you, but you can watch her videos!!

Q Can i find her channel on this wiki??

A If you can find it, then go ahead!

Q Can i see the blog on my mobile devices??

A Sure you can!! just search up our name and presto mucho!!

Q Do you have an app??

A Sorry, no, but you can see us on the Wikia app! hopefully we can get one soon!

Q Can i buy CookieSwirlC products here?

A Angel just posted Cookie's shop information today. it will be magic if we had her shop now.

Q My post didn't show up, are you guys hacked??

A Usually your post will show up on recent activity, if not, that is not our problem.

Q I want to change the wallpaper, a pony eating a cookie is just sad.

A You can't the pony is a trademark of cookie swirl c and is not leaving ever.

Q I want to post my fave toys that Cookie didn't review yet, can i tell her here??

A That is highly impossible. but yo can try!

Q What in CookieSwirlC are you guys???

A this is the offical wikia for CookieSwirlC, you can get inside info about her channel here!!
Archery

This page will describe archery in the group

Firstly there are two types of archery available to perform, Display and Combat, each has their own objective and requirements.

**Display**

Display archery is the act of shooting at a target to demonstrate to the audience the method and equipment of archery in our period, to perform display archery at a show (in front of public) you must first pass the *display archery* test.

**Combat**

Combat archery is the act of shooting warriors on the battlefield as part of our combat display. In order to use combat archery at a show (in front of the public) you must first pass the *basic archery* test.
Haldor Sigardson (Max Piper)

Character Name: Haldor Sigardson

Portrayed by: Max Piper

Positions Held: Sturaesman (Group Leader)

Profesion: Mercenary Captain, Boat builder and maille Maker

Weapon of choice: Bow and Arrow

History: Haldor grew up in Kinsevic, Norway with his parents Sigard and Halla. He followed his fathers trade of boat building and ascended the ranks of the mercenary band "Ulfhedinn" until he was the Captain.
Admin Regulations

These are the rules you have to follow to be one of the following.

To be a Moderator you have to:

* Be kind and not reported
* 3 months on wikia
* 300+ edits

* 100+ Art

To be a Admin you have to:

* Be kind and not reported
* 6 months on wikia
* 500+ edits
* + edits

* 250+ Art

To be bureaucrat you have to:

* Frequently active
* Be kind and not reported
* 9 months on wikia
* 1000+ edits

* 500+ Art

If you follow these rules then you will have to post me a message on the message wall and I will survey contributors if they want you or not.

But if I personally see you being very mature I myself will promote you.
The Combat Basics

Combat in the Viking Society is performed as a sport, it is non-choreographed and competitive, unless specified otherwise.

Combat is made up of four main principles. Pulling Blows, Target Areas, "6's and 8's" and a 2 hit system

**Pulling Blows**

All Weapon strikes in our combat system are "pulled" this means that the strike never connects with a person at full force. the attacker starts in full swing but lands the weapon on the opponent with a light tap that should be enough to be felt through their clothes/armour but not enough to leave a bruise.

**Target Areas**

Target areas specify where on the opponents body you are allowed to hit and which will score you a "kill" These are separated into three categories, Banned areas, Off target areas and Target areas. The only banned area is the head, if the head is hit in combat then the attacker should cease fighting immediately and open themselves up to the opponent to acknowledge their mistake, this is then followed by making sure that they are okay. Off target areas are parts of the body that should not be aimed for, do not count towards "killing" your opponent but you may carry on fighting if a hit does connect to this area, this includes the arms, legs below and including the knee, groin and spine. Finally Target areas are the parts of the body that when hit will score you the "kill" these include the abdomen, Torso, Back and Thighs.

**"6's and 8's"**

These refer to the angle a weapon is swung and connects with the opponent, combatants are required to learn and become proficient with these basic attacks, the angles are designed to cause the minimum amount of injury if something was to go wrong on the battlefield like an opponent defending incorrectly or being pushed from behind while in mid-attack. the names comes from the number of strikes in the set, 8 is the full amount of moves that must be learnt and be aware of but 6 is the number that is freely used in free combat

**2 Hit System**

This is a competitive system so there must be a way to win. Once a warrior has been struck on a Target zone once he must lower his guard and act wounded the opponent may then finish him off by striking him a second time on a target zone in a way that looks good to the audience, with this second hit the warrior must go down and play dead until instructed to return.
Taisan Energy

**Taisan Energy**, commonly referred to as magic or Taisan magic, is a physical form of potential energy stored in all natural things. It is a constant in the vast majority of universes with very few exceptions. The process of deriving this energy from nature was developed on *[whatever Taisa's home planet is called, I haven't decided yet ok]*. Its name comes from the Tamnorian far traveler Taisa, who spread the process of deriving and using the energy to other universes.

## Physical and Chemical Properties

### Physical Properties

* Taisan Energy, in its natural form, is a light, transparent shade of blue and emulates carbonation.
* It is odorless and has a very bitter, basic taste to it.
* The energy is a liquid at STP.
* Boiling point is 207 °F (97 °C) at 1 atm.
* Freezing point is at 17 °F (-8.3° C) at 1 atm.
* The density of liquid Taisan Energy is 9.97 g/cm^3
* Completely soluble in water

### Chemical Properties

* Extremely flammable
* pH of 7.2
* Chemically stable

## Uses

One of the characteristic properties of Taisan Energy is that in can be used in nearly any conceivable way. This is merely a handful of examples.

* **Consumption** (usually by drinking the liquid form) adds extra energy to an organism's natural supply. Once it enters the body, it is usable almost instantly and can be used as fuel to cast spells or just as an energy booster. High-end Tamnorian energy drinks often contain some percentage of Taisan Energy.
* **Combustion** releases the energy in a less controlled manner. This is most often used to practice pyromancy.
* **Physical application** is used nearly as broadly as consuming the energy.
* ~And more~

## Derivation

Taisa didn't come up with it but she spread it around. You gotta focus REALLY hard. I'll elaborate once I figure it out myself. c:

1. ↑ Properties
Clase 7: Resumen

Un **tema** es un conjunto de posts. Este conjunto tiene una introducción, un desarrollo y un desenlace.

**El roleador debe:**

1. **Saber la idea principal del rol. Es decir, identificar su género. (Nivel I)**
2. Cómo responder al rol. (Nivel II)
3. Cuándo hacer el clímax y la conclusión. (Nivel III)

## ¿Por qué debemos saber la idea principal?

Porque cuando dos personas coordinan en su género de rol.

* Tienen claro lo que uno espera del otro.
* Se evitan las confusiones.
* Acordar con el compañero sobre qué queremos rolear.

## ¿Qué son el género, el tópico y el subtexto?

Podemos definir como género a una categoría de rol con ciertos rasgos específicos. Por ejemplo, el género de acción trata sobre evitar y luchar peligros, y el género de romance trata sobre

El tópico es el tema central sobre un rol. La historia entera puede girar en torno a la amistad, al amor, al odio o a la guerra.

El subtexto es lo que está implícito en el rol, es lo que se intuye de los misterios que se plasman.

## ¿Qué debemos hacer con esos conocimientos?

Lo más recomendable es:

1. Hablar con el compañero sobre lo que queremos rolear.
2. Si se improvisa, deberemos identificar el género de rol.
3. Examinar de qué tópico se está roleando.
4. Pensar en el contexto de la situación y lo que implica.
Maille making

This page will teach you to create and maille in an authentic manner fit for the public to watch at a show

Tools:

You will need two pairs of pliers for any type of Maille making, Period correct pliers are available from Daegrad Tools.

You will also need rings, and lots of them, if you wish to make butted/welded maille, you will need *Split Rings,* if you wish to make riveted maille you will need Rivet rings, if you wish to make Gjermundbu style maille (which is the most encouraged) you will need round section rivet rings and flat section solid rings.
What is Hi Puppies?

Hi Puppies is a social game which consists in having dogs/puppies and taking care of them.But there are tons of other stuff to do on that game.At the beggining of it,you choose one puppy out of the selection.It's a 100% and lvl1.You then have to follow the tutorial,showing you how to make friends,chat,send gifts,take care of your pup,buy stuff,visit people,make your dog and another dog have a relationship,decorate your house,dress your dog,and send notices.Your dog and you can level up,then being able to do more things.Don't think this is a game for morons or "pinky poop" people.What makes this game so special is the other players.You can find inappropriate people(sex having kinda guys and girls),little kids,stupid begginers that give you a moral about I dunno what,bullies,kind people,Creepypasta lovers,pokemon lovers,etc.......litterally anyone.Of course,there are also hackers,cheats,and some players quit.But the game altogether is great.=D
Mirine

Mirine is a cashmere-coloured lionness.

She died killed by the twolegs that had caught her in Africa, put her in a zoo for being a tiger+lion mix, created a circus, then come back to claim her for their new circus. But since she was sterile, and sterile animals have less physical competences, they had her have a very expensive operation to not be sterile anymore.

When she had managed to escape from this enslavement, she had made them lose all the gold pills (money) they had won with her since the circus chief had betted tons on her against a rival circus on the fact their best feline would have more success than theirs had had on yesterday's show. But since she had escaped, there wasn't any best feline anymore, so they had won.

She was going to the bins and had already run across the meadow and jumped up the fence when they saw her and threw a bowling ball at her that the clowns (they were clowns) were going to use for their show. The ball landed right on her head, killing her instantly, and exploding her temple.

She went to Starclan while her son Bonnie buried her in a sunny poopy patch in the meadow she went through very carefully. She helped him when he was captured by the circus as she had been by planning the attack against it. She's helped and followed her family ever since she died, up there, in the skies.

But when Knobbles went to the sky after his death, it was unable to decide whether he was good or bad, and so he went into both, but that was a horrible kinda glitch resulting in him trying to be put back to life since all Starclan went viral, and since it was going viral, they put Mirine back to life instead and Knobbles took her place. It was a total total failure from the elders, and even if Mirine is alive, she still has a galaxy-like tint to her, and has certain powers all in the form of stars.

Mate: Scorch, a dominant street rogue (alive)

Son: Bonnie, a cream-coloured feline that sadly got stained red-and-purple (alive)

Daughter: Kiara (alive)

Granddaughters : Scarletberry and her litter-mates (all alive)

Daughter-in-law: Laylonnie (alive)

Grandchildren-in-law: Sirius and Scarletberry's litter mates's mates (alive)

Great-grandchildren-in-law: Scarleberry and Sirius's children and her litter-mates's too (alive)

Great-great-grandchildren-in-law: Scarletberry and her litter mates's children's children (alive)

*Note that all "in-law-in-law" family members aren't stated or it would become too complicated, and "half-sister-in-law's mother's child's grandson's cousin's nephew" kinda super-complex stuff neither.*