Lawbringer

* Main
* Abilities
* Moveset
* Gear
* Executions and Emotes
* Shared Gestures
* Knight Gestures
* Media

> *"Where order has broken down, where cruelty and lawlessness rule, Lawbringers are justice. They go wherever they are needed, and they come prepared. Their armor has no equal, its construction a secret of their order. And they carry the most versatile weapon ever invented: the poleaxe. Pray that you do not need them. And when they arrive, pray that you have done no wrong."*
>
>

## Lawbringer

* Pic
* Gif

## Stats

### Sprint Speed

7 m/s

**Lawbringers** are a playable hero class in For Honor.

## Overview

The Lawbringers are justice in Ashfeld. They enforce the laws and dispense punishment and retribution without mercy. Their armor is without equal, their signature weapon a grim reminder of the ultimate punishment for lawlessness. They will go wherever they are needed – pray that you are on the right side when they arrive.

## Armor

Lawbringers wear full body plate armor with mail underneath. Their default helmet bears resemblance to a close helm with a large visor. There are emblems embroidered on the front and back and a medallion hanging from a chain can be seen in the front.

## Weapon

**Poleaxe** - The poleaxe is one of the most versatile weapons ever made. The axe has a sharp end for slicing and a blunt end for bashing and the spike on top that makes it perfect for thrusting attack.

## Trivia

* The plate armor of the Lawbringer bears many similarities to 16th century Spanish plate armor.
	+ Of all the knight classes, the Lawbringer is the only one that wears full plate armor.
	+ The pauldrons possess sword breakers, an attribute of many 16th century pauldrons.
* Contrary to the Lawbringer's trailer, the historical Poleaxe is a highly specialized anti-armor weapon, a trait rendered moot by the game itself.
* The Lawbringer, when on top stance in guard mode, has the butt (or cue) facing toward the opponent. This technique could have been done to avoid getting the head of the poleaxe tangled with the opponent's weapon.
	+ The cue also tended to be lighter and significantly more nimble than the weighty axe head, ideal for the confines of hand-to-hand combat.
	+ This also allowed the hammer- or axe-head to be kept in a ready position throughout combat.
* The attack chain combo "Ruat Caelum" is a phrase taken from the Latin legal phrase "Fīat jūstitia ruat cælum" which translates to "Let justice be done, though the heavens fall." The phrase signifies the idea that justice must be realized no matter the cost.
	+ The first part of the phrase, "Fiat justitia," is more commonly used than the latter part in modern usage.
* The execution "Dura Lex Sed Lex" is in reference to the phrase "dūra lēx, sed lēx" which is a proverb/phrase as part of the Brocard, a legal maxim in Latin.
	+ The phrase can be translated as "The law is harsh, but it is the law."
* The name of the execution "Sto Pro Veritate" is the motto of Clan Guthrie and translates to "I stand for truth."
* The Lawbringer is one of two Heroes (the other being the Shaman) who has executions that can have their animation cancelled midway, manually by the player. This is because these animations have early execution confirmation points, and are segmented into two parts, with the second part occuring after the execution point and being interruptible by the Player. The following are the executions with this quality:
	+ Oh Come On!
		- "Oh Come On!" is unique even among these executions in that execution completes very early on, happening near the start of the execution instead of near the end.
			* As a result, this execution can act like a medium length execution with the healing benefit of a long execution; medium length executions are between 4 to 5 seconds long and heal for 35 health, whereas executions longer than 5 seconds are counted as "long" and heal for 50 health. This is on top of the execution time being at 2.7 seconds, the fastest among these interruptible executions.
	+ Knock Knock
* Lawbringer and other related characters (Gryphon and Holden Cross) are voiced by Evan Buliung.
* The execution "Tene Cursum" translates to "hold the course" and is in reference to the quote "Ventis secundis, tene cursum," which translates to "the winds are favorable, hold the course."
* Lawbringer's medallion has the image of a cross, two poleaxes forming an X and a skull. This is likely a reference to the Holy Inquisition.

## Quotes

* **Latin:** "Ad mortem, inimīcus!" - **English:** "To death, (my) enemy!"
	+ Blind Justice
* **Latin:** "Nōlo superstites!" - **English:** "I refuse survivors!"
	+ The Long Arm
* **Latin:** "Nōn effugere potes!" - **English:** "You cannot escape!"
	+ Knock Knock Execution
* **Latin:** "Nōn recedens es!" - **English:** "You are not escaping."
	+ Knock Knock Execution
* **Latin:** "Tu bene te ipse defendisti!" - **English:** "You've defended yourself well."
	+ Dura Lex Sed Lex Execution

## References

1. ↑ https://forhonor.ubisoft.com/game/en-US/game-info/heroes/lawbringer.aspx
2. ↑ https://redd.it/5um0u9

## Fighting Style

The Lawbringer combines the features of a Heavy and a Vanguard Hero, having a great range with their halberd while being an effective counter-attacker. They have a vast variety of attacks they can use after a parry, and a number of tools in their basic kit to keep the pressure on.

* Difficulty: Hard
* Excellent Counter-Attacker
* Good at Disabling Enemies

## Special Capabilities

* A number of Top Attacks that stun enemies
* Bashes and Unblockable Heavy Finishers apply constant pressure
* A multitude of counter-attack options from Parrying

## Perks

Available Perks for the Lawbringer can be viewed on the Perks page.

## Feats

Passive | Capture and upgrade control zones faster.

Reduce target's stamina for a short moment     | Body Count
Passive | Killing a soldier grants you health and stamina.

*Passive* | Parry to gain high damage reduction for a short time     | Fiat Lux ("let there be light")
Throw a flash grenade that blinds enemies for a few seconds.

Trade movement speed for better defense.

*Passive* | Your revive grants shields to allies     | Pugno Mortis ("fist of death")
Throw an explosive projectile dealing damage over an area.

*Unlocked at level* 17     | Second Wind
Recover some of your health.

Several grenades that deal moderate damage over an area     | Catapult
Call a catapult strike over an area.

Passive | Regenerates your health when out of combat.

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Virtuous March** - Forward Dodge can be cancelled early with a Light or Heavy Opener or Zone Attack.
* **Impaling Stab** - A successful Impaling Charge or Impaling Riposte will pin the target as Lawbringer pushes them back. Holding RMB (PC), RT (XB1) or R2 (PS4) will extend the duration of the impale. Impaling Charge will always come from the right side.
* **Special Property Attacks:**
	+ **Enhanced Side Light Attacks** - Side Light Attacks are not interrupted if blocked. Does not apply when blocked by a Superior Block.
	+ **Uninterruptible Chain Heavies** - Chain Heavy Attacks have Uninterruptible Stance, starting up earlier into the attack than most instances of Uninterruptible Attacks.
	+ **Unblockable Heavy Finisher** - Heavy Finishers are all Unblockable.
	+ **Top Heavy Finisher Cancel** - Top Heavy Finisher can be soft feinted into a Guardbreak with the designated input.
* **The Long Arm** - The Long Arm is bash which, upon landing, will pin the target, proceeding to lift them up and over behind Lawbringer. The target will be knocked down at the end of the move.
	+ **Long Arm Follow-up** - A Heavy Opener is guaranteed on the knocked down opponent.
* **Shove** - All Shove Attacks initiates Chains as a Chain Opener, leading into any Second Attack of Lawbringer's Chains, with a follow-up Light being guaranteed. Shove cannot chain on-miss.
	+ **Shove into the Long Arm** - Shove can be followed up with the Long Arm. Input for Long Arm can be preemptively buffered while attempting a Shove.
	+ **Shove Mix Up** - After any Chain Heavy attack (hit, blocked or miss), input MMB (PC), X (XB1) or 🔲 (PS4) to perform Shove.
* **Chain Openers** - Zone Attack, Make Way and Blind Justice count as a Chain Opener.
* **Riposte Chains** - Light Riposte counts as a second hit in chains, thus leads to Finishers.
	+ **Unblockable Justice** - Blind Justice is Unblockable.
	+ **Unyielding Zone Attack** Riposte - Make Way is both Unblockable and Uninterruptible.
	+ **Guaranteed Light Combo** - Input LMB (PC), RB (XB1) or R1 (PS4) after any Heavy Chain Opener (including Blind Justice) or Top Heavy Finisher, for a guaranteed hit. Light Attack Combo functions similarly to Light Riposte as it counts as a second hit in chains, thus leads to Finishers.

### Moves

(From Guard Mode)

Icon Legend

## Equipment

\*Star weapon

\*\*Rarity unknown

## Media

### Videos

For Honor Trailer- The Lawbringer (Knight Gameplay) - Hero Series -12