recursal/Fanatic-Fandom huggingface dataset:
Dungeons/The Chaotic Point

### Enemies

Blue Death, Demon, Ent, Goblin Assassin, Goblin Guard, Golem, Green Troll, Heavy Ogre, Infected Zombie, Mutant Spider, Obsidian Golem, Ogre Brute, Scream Troll, Skeleton Debuff Mage, Skeleton Debuff Mage, Skeleton Fire Mage, Skeleton Frost Mage, Skeleton Warrior, Spider, Watcher, Wraith, Wraith Cleric, Zombie

## About

As it is stated in its name, this place is *chaotic*. So, beware young adventurers, this place will find you unprepared. Although.. if you are not a rookie anymore, or just look for a bigger challenge.. then this is the place you were looking for!

### As it is a great area to test your strength!

This level is one of the rare levels of the game which does not takes a toll when you die on it. As it states: "**You will die**". And indeed you will die, as the mobs and enemies spawn time to time, to gang up on you, and the point is to survive while you can. Then when you die, it will inform you how many rounds you survived, and how many enemies you killed, and will give you loot/reward accordingly.

#### Tips:

* move while you can
* don't let the trees root you
* at the beginning of each round, find a way to the outside of the enemies fast. easy at first, but round 20+ it gets kind of hectic.
* kill the long-ranged enemies first like mages, watchers
* try to avoid get hit by long-term stuff, like infected zombies, spiders
* have fun- and kill them all
* use your time wisely! if the next round is still 2-30 seconds away, wait with killing the last mob, to let your abilities recharge, although do not forget that the mob will stay there if you don't kill it in time, and add its strength to the next pack of enemies!
* large haste potion is amazing here. don't use it right away. wait until round 10 or later.
El condicionamiento operante

Teorías sobre la adquisición del lenguaje Wiki

**Condicionamiento Operante**

Según explica Skinner B. F., el condicionamiento operante es un tipo de aprendizaje asociativo que tiene que ver con el desarrollo de nuevas conductas en función de sus consecuencias, y no con la asociación entre estímulos y conductas como ocurre en el condicionamiento clásico. Esto implica que la conducta simplemente "opera" sobre el medio pero sin hacer alusión a intenciones.

La investigación sobre el condicionamiento operante ha dado lugar a una tecnología muy minuciosa para la enseñanza, denominada modificación de conducta. Para Skinner, el modelo de aprendizaje más apropiado es el operant, es decir, es una forma de aprendizaje mediante el que un sujeto tiene más probabilidades de repetir las formas de conducta que conllevan consecuencias positivas y, por el contrario, menos probabilidades de repetir las que conllevan consecuencias negativas. Skinner sugiere que una emisión hablada puede surgir como una respuesta ecoica: como una simple repetición imitando los sonidos hechos por los padres u otras personas. Estos recompensan al niño prestándole atención a su forma ecoica si es parecida al estímulo original. Del mismo modo, una respuesta puede ser aprendida como un mand, el cual es el resultado de un estímulo de necesidad. Skinner agrupa aquí todas las respuesta que el hablante da a estímulos adversos o internos tales como el hambre, dolor, etc. en el que el hablante acude al oyente. Menciona también un tipo de respuestas aprendidas, a las que denomina tacts, que son respuestas al azar en presencia de un estímulo particular.

Skinner piensa que todos los mads, tacts y respuestas ecoicas se van modelando gradualmente dentro del condicionamiento operante.

Arconada, C. (2012). LA ADQUISICIÓN DEL LENGUAJE EN LA ETAPA DE 0 A 3 AÑOS. TRABAJO DE FIN DE GRADO EN EDUCACIÓN INFANTIL. Universidad de Valladolid. pp 16-17 recuperado de : https://uvadoc.uva.es/bitstream/handle/10324/1813/TFG-L49.pdf;jsessionid=639E5720D4DC1CA309992BDE7F2755EF?sequence=1&fbclid=IwAR0kNm-8EmjufvB1r0ytXwXr6cjtJDBsWOmdN7XqVRYAduljrDT0SiAjWNY
Areas/The Maze of the Damned

### Enemies

Goblin Mage, Goblin Warrior, Golem, Green Troll, Heavy Cyclops, Infected Zombie, Mutant Spider, Obsidian Golem, Scream Troll, Skeleton Warrior, Watcher, Zombie

## About

The level is simpler than you expected.

There are many puzzles in this level. Start the level, you will see many locked doors and no enemy. This is the first puzzle. \*hint\* You will have to search for a hidden room.

There is a mini boss in this map as well. The boss could kill you if you are stuck in a dead end or one location, so do not stand still for too long.

Hint for a row of signs on the wall, what is missing that you can’t see? Also, if you step on the same spot, the game will count as you step in again regardless the floor has already been activated.

Hint for statue puzzle, do you remember the “exactly the same” statues you have seen so far in this level? Up angels S & E, down angels E & E, soldiers S & E. Door around the corner opens with chest and key.

The rest of puzzles, you just need to explore the area as much as you can, and you may have to backtrack sometimes.

Tip: This is a great dungeon for finishing repeatable quests. Although there are no ogres, wraiths or ents, you got just about everything else.

You will get the third (last) quest item for the dragon in Gloomy Caverns here. You can go back to talk to the dragon and complete the quest, but there is nothing you can do here for now. If you stand next to the worm hole liked, your HP will be drained slowly. It is possible that this is the entrance to the next area, but who knows?

## Area Connections

* Follows: The Mystic Forest
* Precedes: The Tombs of Terror

## Gallery

Map IconArea TitleStatueTeleporterGoblins
Characters/Kikdrad Greyflayer

## Shop

In addition to the following items, the shop will also contain random equipment.

## Quests

### Artifacts - Part 1

>
> Harten is under siege by demons from another realm! They arrived under the full, red moon of Okrin, the god of chaos and destruction, through a portal of unknown origin. I believe you to be the heroes foretold to arrive in these lands, repel the demon horde, and close the portal once and for all. However, can you prove yourselves to me? There are a number of hidden artifacts which could help you on your quest. Let me know when you have found the first four of these - if you can!
>
>
>
>

Goals:

* Acquire the  First Artifact.
* Acquire the  Second Artifact.
* Acquire the  Third Artifact.
* Acquire the  Fourth Artifact.

Rewards:

* Elixir of Knowledge
* 8500 gold
* 15000 xp

Repeatable: no

### Filthy Thieves!

>
> How dare they steal from me? How dare they! Filthy miscreants. Retribution and vengeance are necessary... please get medieval on those ogres!
>
>
>
>

Goals:

* Kill 8 Ogres.

Rewards:

* Trainee's Diamond Crusader
* 105 xp

Repeatable: no

### Out of Control

>
> Vile creatures have infiltrated our lands. Reports of attacks are trickling in slowly, but we cannot afford to sit back and be idle. This could get out of control very quickly! Heroes - seek them out and deal with them! My duties prevent me from going with you, but I doubt I'd be needed anyway...
>
>
>
>

Goals:

* Kill 5 Skeletons.

Rewards:

* Forge Rune
* Tier Upgrade Rune
* Small Double Experience Potion
* 70 xp

Repeatable: no

### Raw Materials

>
> Skeleton skulls are valuable raw materials for some of the equipment I make. If you bring me a few, I will give you two of my rarest potions.
>
>
>
>

Goals:

* Acquire  10 Skeleton Skull.

Rewards:

* 2 Large Health Potion
* 105 xp

Repeatable: no
This Wiki

**Navigation:**

* Home
* Backstory
* Player Movement
* Character Attributes
* Inventory
* Items
* Weapons
* Defenses
* Abilities
* Areas
* Characters (NPCs)
* Blacksmith
* Forge
* Enemies
* Quests
* Development
* Hellhand
* Community
* Finding Help
* FAQ
* **This Wiki**
* All Pages

You can post questions and answers to this wiki after you register with an account. See the Getting Started link below. If you have a problem creating an account here or using this wiki, you can ask for help in one of the community resources, like the Facebook page.

You can change which page you see as the home page. For example, do you want the Home page, or do you want Recent Wiki Activity? See the Help page for My Info > Appearance > Landing Page.

#### You can help with this wiki!

The following information is purely about contributions to the Fandom wiki, not about the game.

* Getting Started
* How to Contribute
* Managing the community
* Guides
* All Help articles
* The admin dashboard

When this all makes sense please feel free to offer your own assistance and contributions.

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dhorodynne Statue

In the Cursed Labyrinth there is a Statue at the VERY BEGINNING that needs you to drop 4 items into the box next to the statue flanked by red banners. Once you have done so it will summon a small hoard of zombies to fight you, when you have finished killing them the box will glow and you can take the item from the box.

Please note that there is a red statue in the far side of the maze, this is not the right statue for the box.

This is a puzzle spoiler. Please do not read on if you want to solve it yourself.

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The items it needs are as follows.

1. Ogre Heart
2. Blue Mushroom
3. Rare Salvage Crystal
4. Eternal Hourglass
Characters/Thimal

## Shop

Text:

>
> There are two kinds of heroes, my friends. Those that hang around in the dungeons and those that hunt the monsters. Now hunt!
>
>
>
>

Goals:

* Kill 10 Skeletons.
* Kill 10 Wraiths.
* Kill 10 Ents.

Rewards:

* Skeleton Skull
* Wraith Cloth
* Ent Leaf
* 600 gold
* 350 xp

Repeatable: yes

### Zorzilos

>
> This is far from the strongest one, but it will serve you well. Don't forget to equip it if you want to use its power.
>
>
>
>

Goals:

* Acquire  1 Salvage Crystal (rare).
* Acquire  2 Forge Rune.
* Acquire  2 Tier Upgrade Rune.

Rewards:

* Zorzilos
* Orb of the Banished

Repeatable: no
Areas/The Tombs of Terror

## About

Tombs of Terror is a level, with a lot of hidden and secret passages, and Lizard enemies.

to clear this level, you need magic bottles created in Mystic Forest map. You will need both colors and several of them. Any weird looking wall (sometimes it looks like a bug), try using potions on it.

The last part of the puzzle in this level is warp puzzle. In order to open the door to the next level, you have to get the key where you have to use warp portals to reach the bag.

You can get the 2nd moonstone in this map.

## Area Connections

* Follows: The Maze of the Damned
* Precedes: The Tombs of Terror Level 2
Undead Market

This market is located in The Forgotten Cemetery. Its name probably came from the shady vendor, who is a Skeleton, although this one does not seem to want to harm you! Well, not physically anyways, as trading can be one hell of a war in itself!

But do not lose hope, get the best out of it!

The trades so far include:

* 6 troll bones + 4 skeleton skull + 4 spider eye + 160 gold = 1 magic dust
* 6 troll bones + 2 goblin coins + 3 skeleton skull + 160 gold = 1 purple magic dust
* 8 spider eyes + 24 gold = 5 skeleton skull
* 4 uncommon amethyst runestone + 4 uncommon emerald runestone + 960 gold = 2 uncommon topaz runestone
* 4 uncommon emerald runestone + 4 uncommon topaz runestone + 1120 gold = 2 uncommon amethyst runestone
* 4 uncommon amethyst runestone + 4 uncommon topaz runestone + 1280 gold = 2 uncommon emerald runestone
* 24 spider eye + 24 skeleton skull + 1200 gold = 1 book of defense
* 8 skeleton skull + 24 gold = 5 spider eye
* 8 blue mushroom + 120 gold = 3 green mushroom
* 8 green mushroom + 120 gold = 3 blue mushroom
* 8 wraith cloth + 2 blue mushroom + 1200 gold = 1 eternal hourglass
* 8 watchers eye + 2 green mushroom + 1280 gold = 1 demonic fluid
* 4 azure ancient plate + 4 brown ancient plate + 1600 gold = 2 rust ancient plate
* 4 rust ancient plate + 4 azure ancient plate + 1280 gold = 2 brown ancient plate
* 4 brown ancient plate + 4 rust ancient plate + 1440 gold = 2 azure ancient plate
* 4 bronze ingot + 4 purple ingot + 1600 gold = 2 gold ingot
* 4 bronze ingot + 4 gold ingot + 1440 gold = 2 purple ingot
* 4 gold ingot + 4 purple ingot + 1280 gold = 2 bronze ingot
* 4 blue chitin + 4 green chitin + 1600 gold = 2 yellow chitin
* 4 blue chitin + 4 yellow chitin + 1280 gold = 2 green chitin
* 4 green chitin + 4 yellow chitin + 1440 gold = 2 blue chitin
* 80 tier upgrade rune + 80 forge rune + 8 relic rune fragment + 2400 gold = 1 relic tier upgrade rune
* 12 egg + 1 blue shard + 1 relic rune fragment + 1600 gold = 1 strange blue egg
* 4 eerie portal stone + 16000 gold = 1 mini demon

This trader is perfect for balancing out the lack of drops, so we won't get stuck for too long when something is not drop often for us! Use it wisely~
Furie Nocturne

## Caractère:

Ce dragon teigneux et solitaire ne se laisse pas facilement apprivoisé!Il peut être très jaloux et est protecteur envers sa harde.

## Aptitude et description:

Écaille:Noir

Yeux:Vert

Queue:Pointue, en houx.

Griffe:Aiguisé et ronde.

Aile:Grande et éffilée.

Aptitude:Éclair,tir plasma,vol (le plus rapide des dragons).

## Habitat:

Il vit dans les montagnes stériles de l´est, mais aussi dans l’"Hidden World".

## Furie Nocturne connue:

Belzébhut

Maki

Buck

Gyps
Furie Diurne

## Caractère:

Ce dragon est plutôt teigneux et solitaire, et méfiant.Protecteur envers ses petits, il défend tout ce qui a lui.

## Aptitude et description:

Écaille:Blanche lumineux ou noir brillant.

Queue:En éventail, légèrement arrondi.

Yeux:Bleu ou vert.

Aile:Large et fine.

Griffe:Aiguisé en forme de croissant

Allure:Allure noble et timide.

Aptitude: Hypnose, invisibilité, écaille phosphorescente.

## Habitat:

Ce dragon vit généralement sous l’eau dans des cavernes ou dans des grottes.Il vit aussi dans le "Hidden World".

## Furie Diurne connue:

Malamhut

Rigoanne

Éclipse
Purple fog at the Voiceless Dungeon

This is a puzzle spoiler. Please do not read on if you want to solve it yourself.

Spoiler:

In the Voiceless Dungeon you will encounter a hallway with purple fog. The key to passing this puzzle is to pay attention to your compass. Entering the mist will turn you around. If you walk forward-backward-forward you will take three steps and will make it through.
Tome 1:L’arrivée/Prologue

**Prologue-**

La nuit était immense noir.A l'horizon, d’énorme monstre de bois flotter sur la mer.Le crépuscule teintait le ciel d’une teinte indigo...L’ile n'avait jamais été aussi calme.Trop calme, peut être.Dans une clairière, un œuf d’une couleur noir et blanche brillait.Crac.Une petite fissure venait d’apparaître sur sa coquille poli.Une minuscule dragonne nommé Éclipse venait de sortir de son œuf.

-Gouark ! fit la dragonette. La petite orpheline renifla les alentours.Elle avança timidement, et s’envola.
Éclipse

Ce personnage appartient et est incarné par Menthe Des Ailes de Feuille(une image de sa forme 3)

## Famille:

### Mère:

Roeganne

**Éclipse** est une change forme (elle a 3 forme:Furie Diurne,Furie Nocturne et Éclair Nocturne ).

## Caractère:

Même si elle paraît timide au premier abord, cette dragonnette est vive, rusé et gentille.

## Description:

1 forme:Elle a des écailles noir et blanche, brillante.Ses yeux sont bleu.

2 forme:Ses écaille sont toute noir, légèrement pailleté.Ses yeux sont bleu vif.

3 forme:Écaille blanche, yeux bleu très clair et quelque partie bleu très très clair(bout Des patte, bout des oreilles et bout de Lac queue): (voir tout en bas).
Aide au nouveaux

## Nouveaux ?

Tu est nouveaux ? Tu veux t’inscrire ? Et bien, je t’envoie déjà lire sa: Règlement .Si tu a déjà consulter les pages Furie Diurne, Furie Nocturne et Furie Naine, et bien remplit cette fiche:

Voila! N’oublie pas de l’envoyez *ici.*

## Pour aller plus loin:

Sa y est, tu est inscris.Tu à ta propre page, mais est ce que tu sais la compléter? L’infobox a mettre:(A)Personnage.Tu devras aussi remplir les titres "Caractère" et "Description".
Furie Naine

## Caractère

Furie Naine ou Petite Furie est un petit dragon voleur.Il est sociable et un peu égoïste, possessif.Il défend farouchement son domaine, son chef, sa famille ou son maître.

## Aptitude et description :

Ce dragon a les écailles plutot de couleur vive(Ex:vert,jaune,rose,rouge.. etc).Il a de Petite corne et est-ce assez agile.Sa tête est ronde, est son ventre est généralement clair(Ex:blanc,beige,sable...).Ses ailes son petite.

## Habitat:

Il vit n’importe ou, mais il est rare dans le trouver dans l´Hidden World.

## Membre connue:

Mime

Miral

Sluch
Characters/Rath Highrock

## About

Rath Highrock is a knight, who can be found on the Blacksmith's level.

He offers various missions, the most famous one is probably the repeatable "Easy money".

## Quests

### Easy Money

>
> I've been carrying on the fight alone for far too long in this wicked place. Help me cleanse the dungeons of these bloodthirsty beasts! They are too many and too fearless now... Give a severe warning to all their kind - kill them all!
>
>
>
>

Goals:

* Kill 5 Skeletons.
* Kill 5 Ogres.
* Kill 5 Spiders.

Rewards:

* 450 gold
* 220 xp

Repeatable: After 1 hour.

### There are too Many

>
> I've been ordered to deal with a recent threat to our lands, but I'm afraid the reports I received were inaccurate. They only mentioned a few skeletons, but there are dozens of them! I need your help to get rid of them. Unfortunately, I can't tag along. but I have faith in you - I don't think you'll have much trouble dealing with them. I'll make sure to reward you greatly once you return.
>
>
>
>

Goals:

* Kill 7 Skeletons

Rewards:

* a shield
* 80 xp

Repeatable: no

### Torture for Professionals

>
> Everyone knows I'm a top-notch torturer... but there's always more to learn! If you can find me some books about torturing I will be very grateful.
>
>
>
>

Goals:

* Collect 1 Torture for Professionals. Part 1.
* Collect 1 Torture for Professionals. Part 2.

Rewards:

* a helmet
* 150 gold
* 90 xp

Repeatable: no

### Eyes and Skulls

>
> Yes, I need spider eyes and skeleton skulls... I know you don't believe me, but they are important ingredients for potions. I will give them to my wizard friend when I can get out of here.
>
>
>
>

Goals:

* Collect 10 Spider Eye.
* Collect 8 Skeleton Skull.

Rewards:

* armor
* 105 xp

Repeatable: no

### Special Ingredients

>
> I really need some special ingredients. If you can bring me all of them I will give you one of the legendary Elixirs of Knowledge!
>
>
>
>

Goals:

* Collect 2 Blue Shard.
* Collect 2 Green Shard.
* Collect 2 Red Shard.

Rewards:

* 1 Elixir of Knowledge
* 115 xp

Repeatable: no

### Need More Space

>
> I can show you how to upgrade your storage chest space. Just bring me some mushrooms.
>
>
>
>

Goals:

* Collect 5 Blue Mushroom.
* Collect 5 Green Mushroom.

Rewards:

* +3 storage chest space
* 150 xp

Repeatable: no
Areas/The Mystic Forest

## About

This level is different from any level you have been before. The map has 3 versions depending on the color of the map - red, blue, and green. You can change the map color by touching a mystical beast statue. Each color may open different paths in the forest. \*hint\* To open the entrance door, you need to turn around and play with map color.

What you need to do here is to get through the forest. There are 3 sections in this level. You need to open locked doors to get through each section. At the end of this level, you will need magic potions in order to obtain another quest item and a key to open the door to the end of this level. You can make the potions inside the forest. \*hint\* There are 2 different colors of magic potions.

At the end of the second section, you will find the level’s map.

At the end of this level, you will find a stair to Maze of the Damned.

## Resources

### Collectibles

* Bottle of Blue Fluid
* Bottle of Pink Fluid
* mushrooms

## Area Connections

* Follows: The Forgotten Cemetery
* Precedes: The Maze of the Damned

## Spoilers

Spoiler:

The entrance to this level is from Forgotten Cemetery. You will need a key (looks like skull) from Fearsome Crypt.
Queen Grimhilde

Queen of Germany

Queen Grimhilde/Gallery

**Queen Grimhilde** more commonly known across popular media as **The Evil Queen** is the main villain of Snow White and The Seven Dwarfs, her most famous incarnation is in Disney's classic animated feature but the origin of the story goes as far back as folklore itself - being a popular fairy tale. Disney's film had a tremendous impact on how people see the Evil Queen as a villain and introduced the concept of her Magic Mirror and her ultimate transformation from a vain and heartless yet very attractive, beautiful young woman to an ugly old woman.
Wiki Le Clan des Furies

## Bienvenue sur le wiki

Bienvenue !Ce wiki est basé sur Dragons de Beurk.C’est un wiki participatif, qui fera une histoire.Si vous avez des idées, merci de me les communiquer.Pour s’inscrire, il vous faut laissez un message ici.

Page a voir:

Aide au nouveaux

Règlement

Furie Diurne

Furie Nocturne

Hidden World

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !

Fichier:Placeholder
Jeanine Liddell

In the film, she is first introduced reading Alice's history lesson in the park near the river bank. Halfway through, she notices Alice's lack of attention. Alice tells her that there is simply no need for a book without pictures, but her sister returns that there are great deals of books without any pictures. She did appear to express a mild amusement at Alice's musings of her own world that had books with only pictures. Alice then sneaks away from her and follows the white rabbit, thus beginning her adventure. She is not seen until the end of the film when she wakes Alice from her dream of Wonderland. At first, she is disappointed at Alice for dozing off and dreaming up such nonsense, but she is able to accept her little sister's wild imagination. They, along with Dinah, then head home for tea.

## Trivia

* In some Little Golden Books, her name is referred to as **Mathilda**.
* In Disney's Alice In Wonderland Jr., her name is referred to as **Mathilda**.
* **Jeanine**is a fanon name given by me.
Ella

Princess of Germany

Ella/Gallery

**Ella** is a parody of Cinderella and the main protagonist of the German independent B-movie *Happily Never After*. She was in love with Prince Humperdink but later realizes that her true love is her friend Rick.

### Happily Never After

Ella  dreams of the Prince who will sweep her off her feet. Her best friend at the palace is Rick, the palace dishwasher. She soon starts to develop feelings for Rick. Ella asks Frieda to allow her to go to the ball, but she refuses, and keeps Ella working. The Fairy Godmother comes and gives Ella a dress. Eventually, the Prince takes Ella to the ball, much to the annoynance of Frieda and her ugly daughters Magdalene and Amelia, but things don't go as intended, as the prince is a narcissist who only wants to marry a princess because he thinks he's macho. Once, when Frieda releases creatures to capture her, Ella runs into the woods. She makes her way to the Dwarfs house with Munk and Mambo. They then make their way to the castle to thwart Frieda's plan. Frieda then opens a protal by accident, which Ella uses as an opportunity to push Frieda back into the portal. Her and Rick then kiss for the first time. Ella and Rick then get married and live happily ever after.
Characters/Rodmund

## About

*TODO*

Text:

>
> I've had this thing for age. A tatty piece of parchment vaguely hinted that it might be valuable, but I can't do anything with it. Do you need it? Then bring me golem fragments and I'll give it to you as a reward.
>
>
>
>

Goals:

* Acquire  15 Pure Golem Fragment.
* Acquire  15 Golem Fragment.

Rewards:

* The Second Artifact
* 600 xp

Repeatable: no

### For a Few Coins More

>
> An enigmatic sorcerer without a name once told me that where lie has no value, death, sometimes, has its price. That is where bounty hunters come in - and I'd reward you handsomely for clearing out these golems!
>
>
>
>

Goals:

* Kill 20 Golems.

Rewards:

* Pure Golem Fragment
* Golem Fragment
* 550 gold
* 300 xp

Repeatable: yes

### Space is Never Enough

>
> Do you want even more storage chest space? All right, bring me these items and I'll give you more.
>
>
>
>

Goals:

* Acquire  10 Wraith Cloth.
* Acquire  10 Zombie Hand.
* Acquire  10 Goblin Coins.

Rewards:

* +3 storage chest space
* 450 xp

Repeatable: no
Safes (Level Reward)

One of the main mechanics of the game is collecting special safes from clearing levels, and unlocking them over time. You only have a limited amount of slots, and only one safe can be unlocked at a time. Despite not having a discovery page, and not being able to be merged, all of these safes are part of the same series. Safes can output Crystals, Jewelry, Keys, Bras, and Panties of a certain level, scents of a different level level, and generic nymph shells/incubators of some sort.
Biografia Bruner

Biografia:

Jerome Seymour Bruner

Nacido en New York, en 1915 y muere en el año 2016. Fue un psicólogo y pedagogo estadounidense. Ejerció su cátedra de Psicología Cognitiva en la Universidad de Harvard y, junto con George Miller, fundó el Center for Cognitive Studies, considerado el primer centro de psicología cognitiva. Jerome Bruner fue director de este centro, ubicado en la Universidad de Harvard, la misma en donde Burrhus Frederic Skinner impartía su teoría del aprendizaje operante.

Teorías sobre la adquisición del lenguaje Wiki
Ents

Ents may be harvested starting from level 2 to get Eco-Dildos two levels lower than the Ent, and starting from level 5 can randomly give Wooden Keys instead. They may also be activated for Dowsing Rods. When merged, stages of Ents release Pheromones to clear land, similar to Love Lanterns and Flower Beds.

## Tips

* Ents, Crystal Mines, Water, and Flower Beds form a cycle. As long as you have one that can be gathered from, you can get as many as you want of all of them given enough time, tiles, and Nymph stamina.
Belzébhut

## Image normal:

Normal

Lui et sa compagne(Hidden World)

## Caractère:

**Belzébhut** est un dragon courageux et confiant.Il est très protecteur envers sa compagne et ses petits.

## Apparence:

**Belzébhut** a des écailles noirs/grisâtres, tacheté d'écaille bleu. Ses yeux sont vert, jaune près de la pupille.

## Histoire:

Belzébhut est née chez les vikings, qui avait capturé son œuf.Il a donc été apprivoisé, puis son maître est mort au combat.Le dragon s’enfuit alors, et devient un dragon sauvage.
Fairytale Movies Wiki

**Welcome to the Fairytale Movies Wiki!**
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Teoría de Piaget

## "El lenguaje y el pensamiento en el niño"

Para Piaget El lenguaje sería un producto de la nose por lo que el desarrollo del lenguaje es el resultado del desarrollo cognitivo. Habla de un lenguaje egocéntrico en los niños pequeños pues estos hablan con ellos mismos a pesar de estar con más gente. Según Piaget esto sería un reflejo del pensamiento egocéntrico del niño. Cuando el pensamiento deja de ser egocéntrico (descentralización cognitiva) aparece el lenguaje socializado o comunicativo.

Piaget sostiene que el pensamiento y el lenguaje se desarrollan por separado, ya que la inteligencia empieza a desarrollarse desde el nacimiento, antes de que el niño hable, por lo que el niño va aprendiendo a hablar según su desarrollo cognitivo va alcanzado el nivel necesario para ello. Para él, es el pensamiento el que hace posible adquirir un lenguaje, lo que implica que cuando el ser humano nace no posee un lenguaje innato, como afirmaba Chomsky, sino que lo va adquiriendo poco a poco como parte del desarrollo cognitivo. Una vez adquirido un lenguaje este a su vez ayudará también al desarrollo cognitivo. :P

### Proceso de adquisición del lenguaje, Piaget.

Teorías sobre la adquisición del lenguaje Wiki

Recuperado de: https://uvadoc.uva.es/bitstream/handle/10324/1813/TFG-L49.pdf;jsessionid=639E5720D4DC1CA309992BDE7F2755EF?sequence=1
Teoria del adquisicion del lenguaje

Para Bruner, lo verdaderamente esencial son las cogniciones y los contextos. Bruner sugirió que el niño aprende a usar el lenguaje para comunicarse en el contexto de la solución de problemas. El niño necesita dos fuerzas para aprender el lenguaje: una de ellas sería el equivalente al LAD de Chomsky, y la otra sería la presencia de un ambiente de apoyo que facilite ese aprendizaje. Bruner definió este sistema como "sistema de apoyo para la adquisición de un lenguaje" o LASS. Aquí entraría en juego la presencia del habla infantil, la forma de la comunicación que tienen los padres con sus hijos (lenta, breve, repetitiva y articulada). Esta forma de comunicación actúa a modo de guía para el niño y le permite captar la estructura y los principios básicos del lenguaje.

El niño accede de forma privilegiada al lenguaje teniendo entradas de amplificadores externos, los cuales son: la familia y la escuela el desarrollo psicológico no es individual.

Esta debe ser mediada por la educación entre el sujeto y su medio cultural.

El individuo participa de manera activa en el conocimiento de 3 modos de representación: ACTIVO, ICONICO Y SIMBOLICO. “Forma de acción en conjunta”, son ciclos de intercambio de información entre el niño y el adulto.

-Según Bruner, el lenguaje se aprende usando formas comunicativas. Por lo cual, la interacción entre la madre con el niño logra que pase de lo peri lingüístico a lo lingüístico.

\*Bruner sostiene que mediante la rutina del juego se presentaban componentes de: prolongación de pausas, enunciados y prosodia
\*Afirma que el niño aprende a utilizar el lenguaje con la relación cotidiana mediante el juego social
\*Mediante el formato de juego se aprenden las habilidades sociales necesarias para la comunicación, antes que exista propiamente tal el lenguaje
Teoria Sapir-Whorf

Tradicionalmente, el ser humano ha entendido el lenguaje como un medio de comunicación a través del cual es posible establecer una vinculación con el mundo y nos permite expresar aquello que pensamos o sentimos.

Esta concepción ve el lenguaje como un medio de expresión de lo que ya está dentro. Sin embargo, para la teoría del lenguaje de Sapir-Whorf, este tiene una importancia mucho mayor, teniendo un papel mucho más importante a la hora de organizar, pensar o incluso percibir el mundo.

Y es que si bien la relación entre el pensamiento y el lenguaje ha sido un ámbito de estudio que ha recibido mucho interés por parte de psicólogos y lingüistas, pocas teorías han ido tan lejos a la hora de relacionar estos dos mundos.

**Según la teoría del lenguaje de Sapir-Whorf** la comunicación humana a nivel verbal, el uso del lenguaje en el ser humano, no se limita a expresar nuestros contenidos mentales. Para esta teoría el lenguaje tiene un papel de gran relevancia a la hora de configurar nuestra forma de pensar e incluso nuestra percepción de la realidad, determinando o influyendo en nuestra visión del mundo.

De este modo, las categorías gramaticales en los que el lenguaje clasifica el mundo que nos rodea hace que nos ciñamos a un modo concreto de pensar, razonar y percibir, estando éste vinculado a la cultura y contexto comunicativo en la que nos vemos inmersos a lo largo de la infancia. Dicho de otro modo, la estructura de nuestro lenguaje hace que tendamos a utilizar unas estructuras y estrategias interpretativas concretas.

Asimismo, la teoría del lenguaje de Sapir-Whorf establece que cada lengua posee términos y conceptualizaciones propias que no pueden ser explicadas en otras lenguas. Dicha teoría enfatiza pues el papel del contexto cultural a la hora de ofrecer un marco en el que elaborar nuestras percepciones, de modo que somos capaces de observar el mundo dentro de unos márgenes impuestos socialmente.
Teoría de Skinner

Teorías sobre la adquisición del lenguaje Wiki

   Skinner publicó en 1957 Conducta Verbal, un tratado caracterizado por él mismo como “un ejercicio de interpretación” . En él, se analizó el lenguaje como fenómeno psicológico en términos de ‘conducta verbal’, concepto defendido por Skinner como alternativa al término mismo de ‘lenguaje’. Esta obra fue concebida a lo largo de muchos años (1934 a 1955), y constituye un intento sistemático de extensión de los conceptos y “principios” del condicionamiento operante al estudio del lenguaje.Ribes, E. (2008). Conducta Verbal de B.F. Skinner: un análisis

retrospectivo. International Journal of Psychology and Psychological Therapy, Vol. 8, 3, 323-334.

Burrhus F. Skinner rechazó que el lenguaje se utilizara para comunicarse. En lugar de eso propuso que para entender el habla, la escritura y otros usos del lenguaje, primero que nada debían de reconocer que son formas de conductas. Más aún, propuso que la conducta verbal no es diferente en lo esencial de cualquier otra forma de conducta. La conducta verbal se aprende en términos de relaciones funcionales entre la conducta y los eventos ambientales, particularmente de sus consecuencias. Es el ambiente social lo que refuerza la conducta verbal.

**El condicionamiento operante.**
Proceso de adquisición del lenguaje, Piaget.

**Habla egocéntrica:** un niño que todavía no ha aprendido un lenguaje no puede expresar sus primeros pensamientos inteligentes, estos solo existen como imágenes o acciones físicas. El habla egocéntrica es la que el niño utiliza para poder expresar sus pensamientos en esta etapa, más que para comunicarse socialmente. Este lenguaje se va reduciendo hasta desaparecer después de los 7 años.

**Habla social:** esta habla se desarrolla a continuación del habla egocéntrica. Los esquemas son un elemento fundamental para que los seres humanos se adapten al ambiente y puedan sobrevivir, es decir, que desde que los niños nacen, construyen y acumulan esquemas debido a la exploración activa que llevan a cabo dentro del ambiente en el que viven, y donde a medida que interactúan con él, intentan adaptar los márgenes existentes para afrontar las nuevas experiencias.

Otra idea de Piaget es que el aprendizaje empieza con las primeras experiencias sensoriomotoras, formadas con el desarrollo cognitivo y el lenguaje, donde el aprendizaje continúa por la construcción de estructuras mentales, basadas en la integración de los procesos cognitivos propios, donde la persona construye el conocimiento mediante la interacción continua con el entorno.

El niño no puede saltarse ninguna de estas etapas y tampoco se le puede forzar para que las alcance más rápido.

Teorías sobre la adquisición del lenguaje Wiki
Teoría de Piaget

Recuperado de: https://uvadoc.uva.es/bitstream/handle/10324/1813/TFG-L49.pdf;jsessionid=639E5720D4DC1CA309992BDE7F2755EF?sequence=1
Teoría de Luria

Teorías sobre la adquisición del lenguaje Wiki

Nació en Kazán, Rusia, en 1902, de familia judía de origen sefardí. Estudió en la universidad de su ciudad natal, donde se licenció en medicina y, posteriormente, se doctoró en psicología. Su interés por la psicología se acentuó con la creación de la Asociación Psicoanalítica de Kazán, y de sus lecturas en alemán de los teóricos del psicoanálisis, en especial de Freud y Jung.

Inició su actividad académica como profesor de la Academia de Ciencias pedagógicas de la URSS. Catedrático de neuropsicología y psicofisiología en la Universidad Lomonosov de Moscú. Trabajó durante años, cerca de Vygotsky, que ejerció una influencia decisiva en la dirección de sus trabajos, en el Instituto de Psicología de la capital soviética, del que fue su secretario.

Entre sus libros traducidos a las lenguas española y portuguesa: *Sensación y Percepción*, Martínez Roca, Barcelona, 1975; *El papel del lenguaje en el desarrollo de la conducta*, Cartago, Buenos Aires, 1979; *Lenguaje y comportamiento*, Ed. Fundamentos. Madrid, 1984; *Psicología y Pedagogía* (con otros), Akal, Madrid, 1986;*Desarrollo histórico de los procesos cognitivos*, Akal Universidad, Madrid, 1987; *Conducta verbal*, Ed. Trillas, Ciudad de México, 1988; entre otros.

Para Luria, el lenguaje tiene una importancia decisiva en la creación de una dimensión psicológica del individuo social. Sin un lenguaje, la psicología individual se establece sobre una relación con el mundo de cosas visibles, de experiencia directa. Esas cosas y, en general, todas las cosas, incluso las no visibles, pasan a tener un registro, una denominación con el lenguaje.

La palabra, dice Luria, "multiplica el ambiente referencial del individuo y rompe el binomio experiencia-conocimiento". El lenguaje se convierte, además, en un instrumento de comunicación, en un transmisor de experiencias propias y ajenas, por lo que el ser humano adquiere una nueva dimensión de su conciencia, que le permite formar imágenes subjetivas del mundo objetivo. Desarrolla la capacidad de abstracción y, por consiguiente, del pensamiento, al tiempo que crea códigos de acceso a las cosmovisiones, a las interpretaciones, etc. https://www.infoamerica.org/teoria/luria1.htm
Biografia Whorf

Biografia

Teorías sobre la adquisición del lenguaje Wiki

Benjamin Lee Whorf  fue un lingüista estadounidense. Egresado de la Universidad Yale, fue alumno de Edward Sapir, de quien tomaría la hipótesis etnolingüística para llevarla a lo que actualmente se conoce como la hipótesis de **Sapir-Whorf.** Esta teoría, una versión dura del relativismo lingüístico, refutada por numerosos lingüistas en la actualidad, sostiene, en palabras del propio Whorf, que en otras palabras, Whorf establece la teoría de que el lenguaje que hablamos condiciona nuestro pensamiento porque el mundo real de cada uno está modelado de forma inconsciente por los hábitos lingüísticos del grupo al que pertenece. Así que el lenguaje configura nuestra experiencia del mundo.

Nacio en Winthrop, Massachusetts, en el año de 1897 y murio en Wethersfield, Connecticut, en el año de 1941, tomando como base la hipótesis de Edward Sapir, sostuvo que toda lengua condiciona el modo en que sus hablantes representan la realidad, es decir, su concepción del mundo. Esta noción recibe el nombre de *hipótesis de Sapir-Whorf*. Después de su muerte se publicó una selección de sus escritos bajo el título *Lenguaje, pensamiento y realidad* (1956).
Toilet Brush

Honestly, I have created this page to say an actual fuck you to AldenPsych777 and his other weird fetish drawing friends. You have been oddly weird in DeviantArt and Twitter, favoriting sexualised women. You were also being rude to my other friends, which I didn’t know of until now. Thing is, we were enemies at first. We started to become friends but now, we’re sworn enemies again. I hope you feel guilty losing another friend, but it’s for your own good.

-WilsonKim
Snickers Mug

> "Now how am i going to find a bracelet?"
>
> -Snickers Mug

**Snickers Mug** is a Male contestant who is currently competing in SOD 1

## Personality

**Snickers Mug** is an adventurous character that is always ready to explore and experience something new

## Trivia

* Snickers Mug is the first contestant to reveal his voice in an entry
Ice Cream!

Ice Cream objects are able to be worked on by Nymphs once to provide Pheromones, similar to Eco-Dildos. Ice Cream objects are mostly ice cream and other frozen desserts, often eaten in summer. Many of them are also phallic, similar to Eco-Dildos

### Tips

* The pheromone type obtained from Working on these objects increases at a higher rate compared to Eco-Dildos, so where on Eco-Dildos, it is generally better to Work before merging, where for this it is better to merge first to conserve stamina and time.
Razor Blade

“U-uh... h-hi! Imma square too!! Well... a tall square... Uhh... I have s-some square cake!”

- Razor Blade

**Razor Blade** is a Male contestant who competed in SOD 1

## Personality

**Razor Blade** is a friendly pacifist character who can be tricked easily by others, He is happy and not smart and gullible as well

## Trivia

* Razor Blade has competed in many other camps as the same character
	+ He is still competing in most of the camps, and hasn't been eliminated from them yet
E

> "Challenge? I just killed all my friends!"
>
> -E

E

**E** is a Male contestant who debuted in SOD 1

## Personality

E is a friendly guy, he was created in a 900 kiloton blast of many different objects, matters, and elements, allowing him to shapeshift into any of those things in the blast. He's nice, but a little competitive, he will act frustrated if he loses something and can be a little angry for the next dew days. He will help others though, too!

## Trivia

* E competed in another camp called Camp-FIRE, placing 10th
* E's user, Coleslawalseloc owns a camp called YASOC, or Your Average Stupid Object Camp.
* E is currently in a camp called Camp Operation Again, owned by simonpbell8.
* E is the first contestant to get a black hole token, making him EXTREMELY powerful.
Top Hat

* SOD 2
* SOD 1

**Top Hat** is a male contestant who competed in SOD 1 and is currently competing in SOD 2

## Personality

**Top Hat** is a relaxed person, But can get carried away and end up being bossy and angry

## Gameplay

Top Hat was placed on the Frightening First's which is were he performed mediocrely, His team lost the second challenge and tey all decided to boot out Ice Firey for her inactivity, Their team survived the next 3 challenges until they lost the 5th challenge, Top Hat and his team voted out Jam for his low performance, His team survived every challenge after that until Top Hat, and his 3 other teammates floated to the merge, Where he had excused the first merge challenge, He then was eliminated in a 3-2-2-1-1-1 vote, only losing by 1 vote to Snickers Mug and Coffee Machine.
Race Helmet

**Race Helmet** is a Male contestant who competed in SOD 1

## Personality

Race Helmet is a very dangerous character, he loves to race though

## Gameplay

Race Helmet started off on the Terrific Triples, he placed very low for the short time he was in, After Elimination 3, He quit due to school issues

## Trivia

* Race Helmet is the only faceless character in SOD 1
	+ However, it could just be under his mask or hidden
* Race Helmet’s user had oddly been rude and selfish after he got eliminated.
SOD-Camp Wiki

**Welcome to the SOD-Camp Wiki!**
If you think you're in the right place to learn all about SOD, we're thinking you are. Well, anyways, welcome to the SOD-Camp wiki. Here, you'll find all your favorite SOD contestants and probably the ones you hate too. BUT! This wiki is a WORK IN PROGRESS! That means that this wiki isn't fully complete! So we need YOU, yes YOU to help make this wiki amazing! Yes, **AMAZING!**

### So uh, what is SOD-Camp?

Really? You don't know? Well then let us explain. **SOD** is an acronym, not the actual sod you find on your elementary school playground. It stands for **Super Object Dreams**. Pretty cool, don't ya think?

So, basically, this wiki is to store factual information and statistics about the camp's many players, and just as a reminder, please only edit the pages and add information if it is factual and don't change any data unless you are **CORRECTING** it! Yeah, we don't want any fake info on our precious wiki. Let's keep it accurate.

And to emphasize that we don't want any fictional information, it will be **DESTROYED!** Just please, pretty please don't add information if it's not true. Also, don't create any pages that aren't canon!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Jam

**Jam** is a male contestant who competed in SOD 1

## Personality

Jam is a fat and openly gay contestant in SOD

## Gameplay

### SOD 1

Jam started SOD 1 off on the Frightening Firsts, He did very poorly in the challenges but the team saved him for Ice Firey in the Second Elimination, Eventually, their team lost again and he was voted off for poor placement

## Trivia

* **Jam** is the first person to buy a token in SOD-Camp
Lego Head

**Lego Head** is a Male contestant who competed in SOD 1

## Personality

**Lego Head** is a sometimes annoying and overconfident characther.

## Gameplay

### SOD 1

Lego Head started the game off on the Dominant Doubles, He had always done very poorly in the challenges but managed to survive a bit due to the rest of the team having a high performance, He eventually allied himself with Jam and Medaly, But they both got eliminated due to Jam getting voted off by his team members and Medaly getting chosen by a randomizer in the Double Elimination, This left lego head by himself, As their team lost for the first time, the team had voted off Potater for his low performance, After the elimination of Potater, His team lost again, Knowing he would have been targeted, He played a Chance Token at the elimination, but unfortunately got an unlucky effect, Causing his elimination. When he was sent to the big cheese,he got his arm ripped off in a freak accident.

### SOD 2

He made an alliance with Lemony and Jam, which ultimately failed due to the alliance being exposed and Jam's poor season 2's performance.

## Trivia

-LH is his nickname.

LH had two alliances in both of his seasons he was in, both failing miserably due to his alliance getting exposed or his allies being voted off.
Red Coin

**Red Coin** is a male contestant who is competed in SOD 1

## Personality

**Red Coin** is usually a nice contestant to everybody, but can get carried away and barely get angry

## Gameplay

Red Coin started on the Frightening Firsts, and he placed really really well in challenges, however Ice Firey distracted the team because she didn't do any challenges, They all eliminated her out, They ended up losing again, and they voted Jam for his abysmal performance, The firsts after that all floated to the merge where they lost Top Hat, Coffee Machine, And the remaining players deemed Red Coin as a challenge threat and voted him out
Tan Crayon

**Tan Crayon** is a non-binary contestant who competed in SOD 1

## Personality

**Tan Crayon** comes off as rude sometimes but is often shy

## Gameplay

**Tan Crayon** hasn't done a challenge, therefore causing his team to lose, The team decided out of the 3 users who didn't do the challenge, They chose Tan Crayon to be out First