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The Phantom Campaigns Wiki

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## Important articles

SpycraftCall of CthulhuMonster of the WeekDungeons & DragonsHell Vice MercilessBlades in the DarkCyberpunk RedVampires: The MasqueradeDelta GreenBubbleGumShoeOdds & Ends
Reznya

# Background & Lore & Whatnot

## The Slaughter

Russia has been in disarray for as long as you can remember. The five years of The First Mafiya War led to three years of peace that led to The Second Mafiya War which immediately rolled over into Karantin (The Lockdown), the Government v. The Criminal Underworld, which quickly became a full scale Civil War when the mercenaries, foreign powers, and war profiteers coming in. Then there were the internal elements. And the cultists.

## The World As It Is

* All Out War is mainly in the urban centers
	+ Countryside is relatively untouched but the war is starting to spill out
* Country is under blockade//embargo//etc.
	+ Jury rigged cybernetics & mechs and whatnot

## Odds & Ends

* Borders are locked down by (Whatever NATO is now)
* Main battle is between the Mafiya & The Government
	+ Cities where it's the Communists v. the Mafiya v. the Government v. the Marauders
	+ Cultists are doing their own thing (Trying to trigger nuclear war)
* Someone will request that you blow up a nuclear reactor at some point
* CIA & NATO are acting through a faction

## The Happenings Around Town

### The Sub

> *Deep in the frozen tundras of the East, under the ice, there lies an old Soviet sub with the ability to turn the course of this conflict in an instant.*
>
>

### Live From the Frontlines

> *[VICE] has sent two correspondents to act like shitheads and they need someone to make sure that they don't get shot. Your name came up.*
>
>

### Border Wars

> *Help the Mafiya smuggle in a truckload of something everyone wants for some reason.*
>
>

### What If One Thing Was Another Thing

> *You've been contracted by a man with a lanyard tan and a quilted vest to engage in a series of "enforcement actions"*
>
>

### A Whistlestop Tour of The Greater Russian Area

> *The [FASCISTS] have contracted you to provide security for their wartime candidate. Make sure nothing happens.*
> On top of the general chaos of the whole thing, you will get contracted to help assassinate the dude.
>
>

### Lessons in Hostage Exchanges

> *[TINY VILLAGE] has an issue. One of their citizens has been kidnapped by The Marauders. They need you to facilitate the exchange.*
>
>

### End of Days

> *It's time to put an end to this whole thing. Enter the presidential palace and condemn this country to a new millenium of chaos.*
>
>

### For The People

> *The Leftist Party believes that the government has been hoarding food and provisions that villagers need. Locate the warehouse and redistribute the goods.*
>
>

>
The Wilds

# Background & Whatnot

## Location & Setting

1919 Mt. Fordshold, Montana

Frontier Town vibes

A sad, lonely, forgotten plains-type town at the bottom of a mountain. Wellness clinic up the hill for rich people.

Skinwalker killing people up in the hills

# Part I

```
Fordshold is a town that exists solely to spite the people that live there, a punishment for daring to settle down in such a sad place. While the rest of the populated world might be moving onto paved roads and moving pictures, Mt. Fordshold is content

```
Death & Taxes

> *Somewhere around the season finale of the most misogynistic prime time show your parents watched every week, people realized that death was more of a bureaucracy than religion tends to believe. Death can be scheduled, reincarnation can be negotiated, and Hell can be escaped. Naturally, the government attached all afterlife related activities to the Internal Revenue Service since most people associated them with wanting to die.* *The IRS has managed to expand and (mostly) meet this demand without a whiff of funding increase. This involves negotiating death dates, tracking down reincarnated individuals with taxes owed, locating those who have jumped on their death dates, and setting up task forces with the US Marshals to track down those who have escaped from the afterlife.*
>
>

# Case Files

## To Hell And Back

> *The Cult Group That Opens Up a Portal to Hell And You Have to go Into the Portal and Work with the Hell Side of the IRS*
>
>
Blade in the Dark

# Doskvol

## Factions

* **The Criminal Element**
	+ **The Rip Raps** - The Small Time Gang
	+ **The Lanford Lane Lads** - The Rival Small Time Gang
	+ **The Hangsmen** - The Medium Sized Gang
	+ **The Fifty Thieves** - The Rival Medium Sized Gang
	+ **The Nickel Mob** - The Refugee Gang
	+ **The Shaw Family** - The Organized Outfit
	+ **The Griffiths** - The Rival Organized Outfit
	+ **The Ex-Wardens** - The Criminal City Guard
* **The Government**
	+ **The Wardens** - The City Guard
		- The More Corrupt Part of the City Guard
	+ **The 4th Doskvol Infantry Regiment** - The Army
		- **The Old Guard** - The Special Forces
	+ **The Doskvol People's Council** - The City Council
	+ **The Brotherhood** - The Mercenaries
	+ The Plague Doctors
* **The People**
	+ **The Doskvol Worker's Co-Operative** - The Union
		- The Dockworkers
			* The Leaders of the Union
		- The Meatpackers
			* The Paramilitary Part of the Union
		- The Factory Workers
			* The Criminal Part of the Union
		- The Outerland Walkers
			* The Ones That They Can't Get Into the Union
	+ **The Doskol Volunteer's Regiment** - The Militia
	+ **The Defiance** - The (Failed) Revolutionaries

## Locations

* **High Class**
	+ The City Center
	+ The Commerce District
		- The First Bank of Doskvol
		- The Church of Doskvol
	+ The High Class Housing
	+ The Mansions
* **Middle Class**
	+ The Middle-Class Housing District
* **Lower Class**
	+ The Lower Class Commerce District
	+ The Slums
	+ The Underslums
	+ The Refugee Camp
* **The Lumpen Areas**
	+ The Lawless District
	+ The Plague District
	+ The Refugee Camp
	+ The Home of the Revolution (Currently Under Mercenary Rule)
* **Working Areas**
	+ The Meatpacking District
	+ The Docks
	+ The Factory District
	+ The Amusement Park
	+ The Blimp-port
	+ The Military Base
* **The Outerlands**
Blood on the Plains: The End of the Viper's Creek Gang

## The Leader

> *Turning to religion after the Massacre at Mesa de la Parda, [NAME] founded the [CULT] and have been preaching up near [PLACE].*
>
>

## The Dragon

> *Currently leading The Drake Barnabas Gang in [PLACE], Barnabas has holed himself up after an assassination attempt.*
>
>

## The Mercenaries

> *Taking up for-hire work & protection jobs after the gang's breakup, these two are working an escort mission on the Rail Runner Express.*
>
>

* Mercenary workers floating from job to job
	+ Taking the Rail Runner Express from White Springs, NM into Texas
		- Armored train car

## The Brains

> *Currently on an extended stay at Grimesreach, you'll have get creative to deal with this one.*
>
>

* Imprisoned at Scorchwood Federal Penitentiary
	+ Planning his breakout

## The Psychopath

> *Currently running with the Miles Brothers' Gang, you'll likely find him pillaging the few settlements up in Stag's Ridge.*
>
>

* Holed up in the mountains of Tyler's Summit, TX
	+ Big bounty on his head
		- Protected by the [Mercenaries] Gang

## The Con Artists

> *Currently running scams in Highchapel, they might be willing to cut you in if you let them hit one last score.*
>
>

* Running scams in Louisiana, need to be formally tracked down
Draquantum

**Draquantum** is a dual-element Draconic / Mystic VBA introduced in Generation I.

**Shadow** **Draquantum** is a dual-element Draconic / Shadow VBA.

### Base Stats

* HP: 100
* Attack: 91
* Defense: 80
* Elemental Attack: 134
* Elemental Defense: 80
* Speed: 95

### Elemental Effectiveness (Normal Variant)

#### Damaged normally by:

* Neutral
* Might
* Wind
* Earth
* Light
* Dark

#### Weak to:

* Ice
* Mystic
* Draconic
* Shadow

#### Resistant to:

* Fire
* Water
* Electric
* Nature

### Elemental Effectiveness (Shadow Variant)

#### Damaged normally by:

* Fire
* Water
* Electric
* Nature
* Shadow

#### Weak to:

* Neutral
* Ice (x4)
* Might
* Wind
* Earth
* Mystic (x4)
* Light
* Dark
* Draconic (x4)

### Movelist

1: Smack

2: Flare

3: Frost

4: Zap Shot

5: Energy Charge

6: Draco Claw

7: Taser Stun

8: Reinforcement

9: Draco Wings

10: Quantum Beam

## Triva

### Origin

Draquantum is based on a Dragon specifcally a European Dragon and a Quantum Computer

## Credits

Character Design:

Naming: TheLazySpino

Art Rendering: Pinterry
A Coming Ragnarök

# Back of the House Stuff

## Locations

### Holmslond

> *The Holmslond Travel Authority advises tourists to ignore the constants blizzards, lightning storms, acts of vandalism, cannibalism, and the Wrath of the Gods coming down on what was once a lovely country that had the highest level of alcoholism and the lowest amount of sunlight in the realm.*
>
>

### South Royal Castmond

> *Ranked worst cuisine in the realm seven millennia running and at least thirteen millenna into the future.*
>
>

# The Story So Far

The Viking area is going through an apocalyptic event and they been driven into the regular DnD world. They're fighting now. You've been tasked by the Council of [COUNTRY] to envoy with the Vikings and determine a solution.

# The Story Now

* War between Vikings & English
	+ Viking invaded English
* You've been tasked to assist in the war effort (either way)
* Fighting taking place in England part of town
Monster of the Week

## The Case of the Spooky Abandoned Mall

> *Cult in the mall, trying to resurrect their dead leader.*
>
>

## The Case of the Weird Mystery Murders!

> *Kid with a magic book summoning monsters to kill his bullies.*
>
>

## The Town that Dreaded Sunrise!

> *Vampire enthralling the whole town.*
>
>

## The Case of the Spooky Haunted House (That May Not be Haunted)

> *Ghost hunt, baby. Meat & Potatoes.*
>
>

## The Case of the Time Loop! The Case of the Time Loop! The Case of the Time Loop!

> *The entire party is stuck in a time loop of <48hrs. Why? A local child, who is a powerful latent (psychic/mage/something) is trying to fix things so his parents don't split up. Twist! The party isn't the only group to notice the time loop -- (evil organization) is also hunting the cause and will want to take the child for their own purposes.*
>
>

## The Case of the Nightmare Scenario!

> *People are getting dumber, then sick. Why? A local Dream Eater has started eating thoughts and life forces. Twist! The Dream Eater itself is sick, with the equivalent of a tapeworm causing its appetite to grow irresponsibly.*
>
>

## The Case of the Disappearing Town

> *Things are disappearing. Weird things, like "all the rose thorns in the rose garden", and "the barks of the dogs in the neighborhood", and most recently, "children born in April". Why? An exiled (fey/demon/something) is collecting components and sacrifices in order to forcibly open a portal back to (somewhere). Twist! One of the children is a changeling, and use of her in the spell could suck the whole town into (somewhere) and possibly start a war.*
>
>

## The Case of the Tainted Liquor

> *Invisible monster, attacks patrons of a local bar/tavern who drink some rare "top shelf" alcohol. Only people who are drunk can see it.*
>
>

## The Case of the Creepy Country Club!

> *Bunch of (vampires? werewolves?) who admit they're whatever they are. Deal with something they ask you to deal with.*
>
>

## The Case of the Fallen Hunter!

> *Serial killer out there doing kills like hunters do kills. Find them and find what they're looking for.*
>
>

## The Case of the Ghost Town

> *It's a Western. Suck it up.*
>
>

## The Case of the Ski Lodge Slaughter

> *Wasn't this a PS4 launch title? Weird...*
>
>

## The Case of the House of Love

>  Bachelor style show with a (succubus? incubus? Love God? Thrall?) situation
>
>

## The Case of the Commune

>  Weird vibes commune with an unrelated issue
>
>

## The Case of the Creepypasta

>  There's been a rash of suicides in Bumblefuck, NE. Are they related to that spooky video going around? Spoilers: Yes.
>
>
The War on Terror

# Watch the Skies

> *A UFO Cult out in Arizona might have tapped into something not so great. Get out there and assess the threat.*
>
>

# Murder on Tape

> *The police, the Feds, and the True Crime freaks have descended on Sidow Ferry, Iowa because a series of ritualistic murders took place thirty-four years ago and yesterday. Have fun.*
>
>

# The Town that Dreaded Sundown

> *Local informants have alerted us to a possible vampire//thrall situation in*
>
>

# The Big Book of Murder

> *Kid with a magic book summoning monsters to kill his bullies.*
>
>

# The Case of the Time Loop! The Case of the Time Loop! The Case of the Time Loop!

> *The entire party is stuck in a time loop of <48hrs. Why? A local child, who is a powerful latent (psychic/mage/something) is trying to fix things so his parents don't split up. Twist! The party isn't the only group to notice the time loop -- (evil organization) is also hunting the cause and will want to take the child for their own purposes.*
>
>

# Those Who Find Themselves on the Naughty List

> *Mistletoe, Vermont has reported an increased amount of Santa sightings this holiday season. Normally this wouldn't be an issue but the majority of sightings have been coming from adults. Get over there and figure out who's putting the presents under the tree this year.*
>
>

# Lost at Sea

> *We've lost contact with SS Nelson. You'll be deployed with a Navy Seal detachment to determine what happened with the crew.*
>
>
Panshorai

**Panshorai** is a dual-element Mystic / Wind VBA introduced in Generation I.

**Shadow Panshorai** is a dual-element Mystic / Shadow VBA

### Base Stats

* HP: 95
* Attack: 80
* Defense: 78
* Elemental Attack: 120
* Elemental Defense: 90
* Speed: 100

### Elemental Effectiveness (Normal Variant)

#### Damaged normally by:

* Neutral
* Water
* Light

#### Weak to:

* Fire
* Electric
* Ice
* Shadow (x2)

#### Resistant to:

* Nature
* Might (x1/4)
* Wind
* Mystic
* Dark
* Draconic

### Elemental Effectiveness (Shadow Variant)

#### Damaged normally by:

* Might
* Mystic
* Dark
* Draconic
* Shadow

#### Weak to:

* Neutral
* Fire
* Water
* Electric
* Nature
* Ice
* Wind
* Earth
* Light

### Learnable Moves

1: Wind Shot

2: Dark Claw

3: Mystic Shot

4: Beast Breath

5: Air Dash

6: Hocus Pocus

7: Dark Aura

8: Tornado

9: Arcane Wings

10: Swiftness

## Triva

### Origin

Panshorai is a Panther with bat like wings.

### Etymology

Panshorai is a combination of Panther and Shorai meaning Future in japanese.

## Credits

Character Design:

Naming: TheLazySpino

Art Rendering: Pinterry
BubbleGumShoe

# The Waning Days of Summer

* Outer Banks style beach town
	+ End of summer vibes
		- Hurricane on the horizon?
* Tasked by a kids on vacation with their family to find out [WHAT?] before their parents get home and yell at them
	+ Get there to investigate and notice that everyone in the house has been slaughtered

# Long Live the Prom Queen

* Someone killed the prom queen, publicly
	+ The school has been thrown into chaos
		- People are ganging up and scrambling
		- Find out who did it before the kangaroo court starts

# Dude, Where's My Car?

* Weird, shifty kid wants you to find his car
	+ When you find it, there's a body in the back
		- Alive, originally. Can die if you take too long.

# Spring Break Summer Bummer

* VH1 style spring break thingy
	+ Something happens, idk.
Journey to the Bottom of the World

# Back of House Stuff

* Americans found a portal to Hell, accidentally
	+ (Mining for energy?)
* The Green Berets want to attack the Soviets
	+ They've been attacked too but they'll attack back if they're attacked
		- The can be pacified and brought into the party
	+ Mostly speak in Russian, but they'll find a translator

* Snow storm hitting the area soon
	+ Will make outdoor traversal difficult (but not impossible)

* There is an eldritch abomination (alien) that is doing a "The Thing" style scenario to the area (but more of a brainwash thing)
	+ Needs human bodies to generate energy
	+ Humans will present as normal but will (have semi-noticeable flaw)
		- Eye color changes?
	+ People will start getting turned around you
		- The power will inevitably get cut

# Part I - Hostile Entry

### The Helicopter

The party will start the adventure in the back of a Chinook helicopter along with a detachment of Green Berets surrounding you. They've been tasked with this mission due to the proximity of a Soviet sponsored research space to the Americans. The DoD believes that the radio silence is due to a Soviet attack which is why the Green Berets are joining you today. Delta Green believes something more insidious is at play, which is why you're there. The Green Berets will be boisterous, hyping each other up and slapping your party on the shoulders while doing a "hoo-rah. Commie Hunt. Get some" pep-talk while Mission Control gives you the following speech...

>
>  Apologies for the frat bros, Agents. Top Brass has dispatched us to Antarctica's Research Station Zeta. A United States Geological Survey team has called Zeta home for the last three months, but last week, they went dark. The DoD is pinning this on the Soviets, of course, and while High Command isn't willing to fully discount the possibility, they believe something within our wheelhouse is at play. Your mission is as follows. Investigate Research Station Zeta along with the Soviet equivalent to determine what exactly is going on. Second, if any research has been conducted in matters that the general population aren't ready to receive, find it and bring it back to headquarters. Lastly, if the USGS did find something uncouth, send it back to where it came from and close the door that it came through. Godspeed, Agents.
>
>
>
>

The party will have a few minutes before the helicopter makes landing. A successful **SURVIVAL** check will alert your party to an outgoing blizzard that very likely hit the Research Station along with an incoming blizzard that will be hitting shortly.

You'll be dropped on a helipad outside of Research Station Zeta, with the pilot telling you that he'll return in [X] hours if he doesn't receive word beforehand. Rush inside before the hypothermia starts to set in. Your point of entry will be the "Welcome Center". This is where your party will begin to rally. The Green Berets will split between securing Zeta and sending a team over to the Soviet Station to secure the site and eliminate the Soviet threat.
The Campaigns

## Monster of the Week

* The Case of the Spooky Abandoned Mall
	+ Cult in the mall, trying to resurrect their dead leader.
* The Case of the Weird Mystery Murders!
	+ Kid with a magic book summoning monsters to kill his bullies.
* The Town that Dreaded Sunrise!
	+ Vampire enthralling the whole town.
* The Case of the Spooky Haunted House (That May Not be Haunted)
	+ Ghost hunt, baby. Meat & Potatoes.
* The Case of the Time Loop! The Case of the Time Loop! The Case of the Time Loop!
	+ The entire party is stuck in a time loop of <48hrs. Why? A local child, who is a powerful latent (psychic/mage/something) is trying to fix things so his parents don't split up. Twist! The party isn't the only group to notice the time loop -- (evil organization) is also hunting the cause and will want to take the child for their own purposes.
* The Case of the Nightmare Scenario!
	+ People are getting dumber, then sick. Why? A local Dream Eater has started eating thoughts and life forces. Twist! The Dream Eater itself is sick, with the equivalent of a tapeworm causing its appetite to grow irresponsibly.
* The Case of the Disappearing Town
	+ Things are disappearing. Weird things, like "all the rose thorns in the rose garden", and "the barks of the dogs in the neighborhood", and most recently, "children born in April". Why? An exiled (fey/demon/something) is collecting components and sacrifices in order to forcibly open a portal back to (somewhere). Twist! One of the children is a changeling, and use of her in the spell could suck the whole town into (somewhere) and possibly start a war.
* The Case of the Tainted Liquor
	+ https://en.wikipedia.org/wiki/Sh%C5%8Dj%C5%8D
	+ Invisible monster, attacks patrons of a local bar/tavern who drink some rare "top shelf" alcohol. only people who are drunk can see it.
* The Case of the Creepy Country Club!
	+ Bunch of (vampires? werewolves?) who admit they're whatever they are. Deal with something they ask you to deal with.
* The Case of the Fallen Hunter!
	+ Serial killer out there doing kills like hunters do kills. Find them and find what they're looking for.
* The Case of the Ghost Town
	+ Western ghost town theme
* The Case of the Ski Lodge Slaughter
* The Case of the Big Spooky Government Plane With All The Dead People
* The Case of the House of Love!
	+ Bachelor style show with a (succubus? incubus? Love God?)
		- Thrall situation
* The Case of the Commune!
	+ Weird vibes commune with an unrelated issue
* The Case of the Creepypasta!
	+ Video making people kill themselves

## Call of Cthulhu

* The Curious Confabulation of CreatorCon

## Spycraft

* The Riot
* The One That I Stole
	+ It's 1939 and the Louvre is being evacuated due to German Invasions, but a team of mercenaries/treasure hunters arrive before they pack all the art pieces and treasures. The last piece to leave the museum was the Winged Victory of Samothrace on the day that the French ultimatum to Germany expired, this statue contains a relic that could unleash severe caos to our world.
Jailbreak

# Part One: The Gun Locker

You and your team have been summoned to The Hole. One, [INSERT NAME HERE] has requested your presence to inform on other members of her cult. Entering the prison, you'' have to check your weapons at the door, of course.

> **Of course, you can maintain your weapons with a PERSUADE, BUREAUCRACY or STEALTH check. If you have a hidden//backup weapon, you can smuggle this into the facility.**
>
>

You'll escorted through increasingly strenuous security until you hit Maximum Security. Members of the party with lower **SANITY** will have to succeed on a roll to not take psychic damage from the proximity to the SuperMax section.

You and your team will be invited to enter the interrogation room to speak to [INSERT NAME HERE]. There's an observation room behind a one-sided mirror that members of your party can stay in, if they so feel.

* She will be lost in prayer when you walk into the room
* She will be unhelpful during the entire process
* She will dance around any question you ask her
* **ALERTNESS -** She keeps trying to sneak peeks at the interrogator's watch
* **HUMINT -** She's nervous but confident. She's waiting for something. She thinks she's getting one over on you.
* **ALERTNESS -** Chaos. Yelling, Alarms. Murder. Death. Chaos. It's getting louder. It's getting closer.

Either by a successful **ALERTNESS** check or by a guard throwing himself into the room, you will be alerted to a prison riot currently happening in the facility. It seems that the chaos hasn't quite hit you yet, but it won't be long before it does.

There are a few concerns you'll have to consider before escaping, namely:

* Gathering weapons//fighting your way out
* Actually getting out
* Figuring out the reason for the prison break
Bull's Pass

# Gangs, Cattle Rustlers, Factions, Freaks & Cults

## Criminal Units

### The Black Boars - The Cattle Rustlers

> *Imagine a Wild West gang in your head. You're probably picturing these guys. Strong in numbers; weak in braincells.*
>
>

### The Cultists

> *[Viper's Creek leader] has spread the good word across the plains. You'll see missions of these nutjobs wherever you end up.*
>
>

### The Bedford Family - The Inbred Freaks

> *Keep it in the family. Currently sitting on a family fortune and a lifetime of webbed feet.*
>
>

### The Miles Brothers' Gang - The Ambushers

> *Steal from the rich & steal from the poor. Willing to fight tactically and wear armor.*
>
>

### The Militia Holdouts

> *The fight goes on. Mainly against anyone willing to walk into the wrong frontier town.*
>
>
Spycraft

# Coldest War

> *Wars are fought in public. You fight in the shadows. Mainly against Soviet bureaucrats and*
>
>

# The Senator's Daughter

> *It's January of 1945. War rages on in Europe and the Pacific. You're not dealing with that. You live in Washington DC. You've been tasked with finding the floozy daughter of the Senator of New York. Kidnapped by the Nazis? Dead in some flophouse? Vacationing in Chicago? Just another day in DC.*
>
>

# The Riot (New Name Pending)

> *Living conditions at the FLETA have finally degraded to the point of complete chaos. Sitting at the center of this riot is its catalyst: the death of Ricky Berkshire. Escape the campus, solve his murder, or muscle your way to the top of the food chain.*
>
>
The Night of the Comet

## Part 1: Welcome to Fairbanks

### Infiltration

Your team will have options for entering Fairbanks: by land, by helicopter or by parachute. You'll get your briefing on the way in. [INSERT BRIEFING HERE]. You've been tasked with getting the power grid back online, visiting the local field office, assessing the specifics of the threat, and putting it down.

#### By Vehicle

Driving in gives you a little more freedom and a little more safety upon entry, but at a certain point, whoever's driving the car will have to succeed on an **Alertness/Drive** check to successfully manage hitting a spike strip. A **Craft** check on it will reveal that it is jury-rigged but highly effective. You'll be stuck on foot for now.

#### By Helicopter

Wow, look at Mr. & Mrs. High Speed; Low Drag over here. You have total freedom of where you make entry but you're getting shot down. You're not going to be flying the helicopter and when the helicopter goes down is determinant on a coin flip. An **Alertness** check will prep you for the inevitable, making the **Dexterity** check to weather the crash much easier. It's not going to kill you, but it might hurt a little bit if you fail the check. Depending on where you chose to land, your helicopter could land in the streets or on the top of a building.

#### By Parachute

The riskiest of the three options. You're doing a low altitude drop, so you're still susceptible to gunfire. Coin Flip if there is gunfire. If so, take a **Dexterity** check with disadvantage to determine if you land safely and accurately. If not, make a normal **Dexterity** check to determine if you land where you want to. Anyone with **Parachute Training** or who would feasibly have it roll with Advantage.

## Part II: A Whistlestop Tour of Fairbanks

The ??? main locations for this mission are the Delta Green Safehouse in the suburban Northern part of town, the power substation on the industrial Western part of town, and the mall in the middle of town. You'll find roving bands of infected civilians along with roving bands of survivors that will either point you towards the mall or fight you.
Operation: Why Do The Self Driving Cars Keep Killing People

## Introduction

*Good morning, agents. Welcome to San Francisco. Our agency has been hired by the Department of Transportation to look into the self driving car startup, Agile. Agile is currently making waves for two reasons. Their IPO launches next week, and multiple Agile cars have been involved in accidents tied to the rich and influential. Businessmen, politicians, diplomats, celebrities, the list goes on, totaling nearly 27 dead over the course of three years. The DoT has attempted an investigation into the matter but political red tape has slowed it to a halt.*

*In an attempt to salvage the launch and their public brand, Agile has opened up their factory to the public for a celebration to the company. Tours of the development suite and a racing tournament between the self driving cars.*
Earth's Wrath

Earth's Wrath is a Earth-Element Move.

* Power: 100
* Accuracy: 100
* Category: Special

## Description

The user uses its rage and brings upon earthly disasters on the opponent. Has a chance 10% to inflict either burn, frostbite, paralyzed or poisoned

## Moveset

List of VBA that can learn Earth Wrath

#022 - Dolphanet - Water / Earth
The Curious Confabulation of CreatorCon

> *Come one, come all! CreatorCon comes back again to bring you all you could ever ask for from nerd culture! Two days only in downtown Altanis' Hotel Row!*
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## Background

The Former Gifted Kids Private Detective Agency has been invited to CreatorCon to give a panel on [SOMETHING]. On the way back to your hotel room, you begin to notice something strange.
Viva Las Vincents

#### The LV Aces Football Field

Usually used as a way for travelling businessmen to launder money, the field has been repurposed as a gladiator ring for travelling slavers to launder money through.

#### The Labyrinth

Look, there's approximately eight dozen casinos in this city that you can go to. But the fact of the matter is that about seven dozen of them have been repurposed into makeshift prisons and ramshackle brothels. The pinnacle of the Las Vincents Strip is the Pinnacle Casino, where anything (or anyone) can be bought, sold, or stolen.

### The Citizens of Las Vincents

#### The Survivalists

> *Camped out in the middle of the desert and specifically waiting for an event like this to happen, the [SURVIVALISTS] control every square inch of the desert that isn't dedicated to Kingpin mass graves.*
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#### The Kingpins

> *An unholy alliance between the majority of Las Vincents' organized and street level crime outfits, the Kingpins run the city. Get on their good side and you might get a Presidential suite with minibar access. Get on their bad side and you might get buried alive. Not much has changed.*
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#### The Marshals

> *To a certain extent, it's understandable. You get tired of living under criminal rule and start a little civilian's militia, a beefed-up neighborhood watch. Maybe you even give yourself some cute little badges and start fighting back against the powers that be. Maybe you snap a little bit and start stringing up people you catch leaving Kingpin casinos. Maybe you start taking their winning to fund your little war plan.*
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Dungeons & Dragons

# Center of the Storm

> *The Gods' Wrath is hitting [BIG PORT CITY] this week and you're being tasked to reenter the evacuation zone and find what needs to be found.*
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> * A series of sidequests, basically
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# Dispatches From The High Plains

> *A story of magic, cowboy hats, cattle rustling, revenge, love & redemption. Told in Dungeons & Dragons Fifth Edition.*
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Kebun Bunga

Kebun bunga menjadi salah satu latar tempat yang pernah digunakan dalam cerita Dafa & Lulu (Universe).

Tempat ini menjadi lokasi meluapnya amarah Bu Unga dalam *season* Labirin Bunga. Mendeteksi hal itu, Lulu, Puti, Dira, dan Made dikerahkan Robo untuk bergegas ke lokasi kejadian. Sesampainya di lokasi, mereka melihat taman bunga dan buah sudah membentuk sebuah labirin.

Labirin ini dibuat oleh Bu Unga untuk menjebak siapapun yang ada di sekitar taman. Labirin ini sangat rumit dan berbahaya sehingga jika seseorang ingin keluar dari labirin ini, ia harus mengikuti apa yang Bu Unga inginkan.
Dear Mr. Cooper

## Introduction

*Agents. Last night, Ameri-Air #357 crash landed outside the mountain town of Mayhead Bluffs, Colorado. Initial investigations point to a deliberate attack being the cause, most likely a hijacker or a disgruntled pilot. Reports from the task force indicate some sort of violent attack occurring on the plane before the crash, although the nature of the event is unknown at this time.*

*Agents, we've been called in because a review of the manifest shows that [EVIL COMPANY] was flying a sample of [DANGEROUS DISEASE] on this flight. Any survivors of the crash will likely be carrying the disease and need to be dealt with before they hit any sort of population center.*

*Agents, your mission is an evolving one, you'll have to work on the fly. You need to determine what brought down that plane and if anyone survived the crash. If there are survivors, you need to find out if they are carrying the virus and deal with them as the situation dictates. Mayhead Bluffs is not a large town, but an outbreak there could be detrimental to the entire Western seaboard. Good luck, Agents.*

## Part One: Crash

Your party will start at the crash site outside of town. Fires are still being put out and the fuselage of the plane is barely hanging
Cyberpunk Red

# End of Days

> *When Red Rage began hitting robots. everyone assumed it was a software glitch. When the Augmented starting getting sick, people started getting worried. When un-Augmented starting dying, nobody really knew what to do. Now 17% of America's population is dead, 36% is infected, 29% have joined roaming gangs of marauders and the rest are barely hanging on. Have fun.*
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## Church & State - Los Costas

> *After the Cataclysm, the Church of Eventualism disappeared into the desert. Now they're back, they're armed, and they're attempting to take over the city.*
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## Out Past Curfew - Cheville

> *Cheville has remained relatively peaceful thanks to the military rule of Padlock Military Services. Weigh the consequences of safety and compliance or something or other.*
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## Chaos Theory - New Oxford

> *New Oxford never recovered after the Cataclysm. Order was never restored. The city has become a battleground for gangs fighting over street corners. Maybe one of those street corners could be yours.*
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## Island Hopping - Minaya

> *Shortly after Red Rage came to Minaya, Hurricane Trent followed. Now the gangs in the city are fighting over the few parts of town that are still above water level.*
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## A Cure for Wellness - San Frederico

> *Guess what? San Frederico still sucks. One narcissistic tech billionaire in a bunker claims that he's finalizing a potential cure for the disease killing all those people. On the other hand, another narcissistic tech billionaire might be synthesizing a version of the disease killing everyone to sell to whatever's left of the Department of Defense. Just another day in the city.*
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## Over the Walls - District of Cabralus

> *What was left of the US Government is holed up in a bunker somewhere. What's left of the US Armed Forces have locked down the city and have been infighting for control. What's left of its civilians have turned to the gangs to survive.*
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## Viva Las Vincents - Las Vincents

> *Some things never change. The drinks are still too expensive, the hotel beds will still give you an undiscovered skin infection, and there's still an 80% chance you get your skull caved in if you actually win a game of Blackjack. This is normally the part where I list the single upside but I'm not sure that there really is one.*
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## Border Wars - Delton, North Dakota & Red Rock Falls, Canada

> *When Red Rage began spreading to Middle America, people began making a run for Mexico & Canada. The border was shut down on both ends. Now Delton, North Dakota is run by a cult and battling it out with their neighbors up North.*
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A Cure for Wellness

#### The Voiceless

> *When your entire world is based around technology and suddenly that technology begins killing you and everyone you love, you might lose your mind a little bit and start smashing your smart toaster with a claw hammer. Maybe some of your friends start doing the same. Maybe you start a whole little religious movement around it. I don't know, not for me to say. I like my combination smart toilet and espresso machine.*
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#### The Merger

> *When the Cataclysm happened, one of the first groups of people wiped out in San Frederico was the Anti-Trust Investigators at the FTC and the DoJ. Weird, right? Weirder still, they were the only people killed by a version of Red Rage traced back to the Webio R&D lab. Even weirder, immediately after they died, Webio swoped in with yet unseen private military forces to forcibly absorb every rival business in the city.*
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The Project

# Introduction & Background

> *Good morning, Operatives. You're currently on route to Los Almas, New Mexico, home of the Millton Project. We've received an anonymous tip that some sort of apocalyptic faction has infiltrated the Project and you've been tasked with dealing with it. You're going under the cover of FBI agents sent to root out potential Soviet spies. I'm sure the top brass wouldn't mind you finding a few, but remember your primary mission, Operatives. Godspeed.*
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The Case of the House of Love!

## The Job

You've been called in by Bittle Fittle to assist on *The Final Rose!* People have been acting up, falling in love with the Bachelorette too quickly, and it makes for bad TV. Also there's a stalker who's been ruining a few of the shots. He needs you to wrap it up before production cuts the budget (again).

* Demon?
* Pheromones?
* Government Test?

## Bystanders

* Bloop Doop - *The Channel Head (Busybody)*
* Bittle Fittle - *The Director (Detective)*
	+ Too good to talk to the help
		- Delegates to Buffo Tuffo a lot
	+ American Psycho Voice
* Buck Puck - *The Writer (Gossip)*

## Enemies

* Blumbo Grumbo - *The Stalker (Scout)*
* Boopy Floopy - *The PA's (Renfield)*
* Buffo Tuffo - *The Producer (Secret Love Demon) (Right Hand)*
* The Contestants
	+ Burgly Gurgly - *The Firefighter (Assassin)*
	+ Beffy Geefy - *The Cage Fighter (Brute)*
	+ Biff Giff - *The Poet (Renfield)*
* Bloopo Doopo - *The (Unwilling) Succubus (Tempter)*
Over the Walls

### The Joint Response Task Force

Convened to protect the city after the conventional forces fell, the JRTF was able to restore a tentative peace back to the city. An alliance of federal law enforcement, National Guardsmen, Metro Police, and US Armed Forces, their primary mission was to protect the city and ensure a smooth return for the remnants of the federal government, who had (allegedly) been quarantined to bunker somewhere in the city. The JRTF's orders (allegedly) came from the remnants of the government, but some within the organization believed otherwise. The JRTF eventually broke down into infighting, debates on who was giving orders, what those orders were, etc. - which allowed other factions to regain footholds within the city.

### Factions

#### The JRTF

> *The true believers. The good guys. Fighting for duty and honor and the Red, White & Blue.*
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#### The Founding Fathers

> *When you give someone a service weapon and tell them that they're fighting looters and gangbangers for the government's interest but they never actually get to meet or speak to the government, they might go a little crazy, right? Sources say - True! They also might start believing that they're what's left of the government and start imposing their violent will.*
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#### The Remnants

> *When the breakdown of the JRTF truly began, there were those who believed that **they** were the government and those that believed that **they** were fighting for the government's orders. These are the Remnants, the fanatics. They believe that the government are coming back someday, and that they're laying down the red carpet for them. Unfortunately, a lot of people are living in the area that they're planning on putting that red carpet, and they might need to be eradicated.*
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#### The Hill

> *When the DC quarantine first occurred, there were those who were turned away at the door. Turns out that safety has an occupancy limit. Some of these were federal law enforcement officers, some were family members of government workers, most were analysts and interns that had been promised a seat at the table for their years of service. All turned away. Turns out that might fester a hatred for the US government that bubbles over and attaches itself to anyone that*
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> 1. *Claims to be the government*
> 2. *Claims to work for the government*
> 3. *Looks like someone who might be affiliated with the government.*
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Chaos Theory

# Background Stuff

## Gangs, Freaks, Feds & Morons

### **The Brotherhood**

> *Before everything, you know, happened, New Oxford Police Department was under federal investigation for anything and everything between corruption and police brutality. Now, the federal government and its pesky investigations doesn't exist but an entire population of potential victims does.*
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When Red Rage began running through New Oxford, federal forces were strung thin, focusing more on Washington DC and the protection of federal assets. This left the NOPD to lead the charge against Red Rage in New Oxford, which quickly spun out of control. They set up the initial quarantine on Stratton Island but without federal resources, they didn't have the ability to accurately test assympomatic carriers. This led to raids, which led to protests, which led to crackdowns, which led to outcries by what was left of the city council. The Brotherhood, tired of those annoying brutality investigations, quickly liquidated the city council and installed their own people. Thus began the rule of The Brotherhood. It wasn't an easy one, The Stratton Island quarantine broke, the [NOMADS] decided to set up shop in town, and [SOMETHING ELSE]. But the Brotherhood remained on the top of the pecking order due to their superior firepower and the strength of their members. Made up of uniformed officers, SWAT team members, and plain clothes detectives, their variety is their strength. They utilize existing precincts as forward operating bases to maintain numbers across the city, but the prize jewel is 1 Police Place, which they've converted into a bunker for their high command.

### **The Anabasis**

> *Quarantined to Stratton Island early in the Cataclysm, they learned to live with the disease and eventually began to worship the disease. Now, they believe that the world would be a better place if everyone had the the disease that killed all those people.*
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The Anabasis are a group of fanatics intent on spreading the Red Rage to as many people as possible. To that end, they've set up shop in the LaCurtiss airport, intent on repairing a fleet of passenger planes to use as bio-weapons.

### **The Nomads**

> *A group of traveling merchants, con-men, drug dealers, hitmen, arms dealers, whores & entertainers who like to call themselves weirdos and outcasts. They've decided that their days of wandering are over and have set up shop in the city with the intent of cornering the market on total control.*
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A quasi-cult of personality that started somewhere in the Midwest, they starting traveling East. picking up members and rackets along the way.

### **The King of the Rats**

> *New Oxford's homeless & unhoused population only got worse with the apocalypse. They control the alleys, the sewers, the subways and all parts of the city that the TikTokers refuse to enter. What they lack in conventional arms, they make up for in numbers and knowledge.*
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The Case of the Big Spooky Government Plane With All The Dead People

## Background

A C-130 military plane has emergency landed on a small airstrip outside Wolvestooth, Texas. You've been tasked by the local marshal to investigate exactly what's going on.

## The Job

You've been called in by Sheriff Tom Higgins, who has a ***CASE*** for you. Last night, a military transport plane made an emergency landing outside of town at the Depont Airport, a small airstrip for tourist flights and crop dusters. No one on the plane has responded and the appears to be no sign of life from the inside. Higgins has heard your reputation and askes you to come down. He's promised to un-ass some funds from the county budget to make sure that you get paid for your time.
Down With Emperors

## The Wasu Prefecture

The Wasu Prefecture is the largest and most central island in Yoteyama. Wasu contains some of the largest settlements in the country along with the capitol city, Ito. Wasu has been going through a period of political instability recently and the local warlord has authorized the Hanzaiteki, a group of vigilante swordsmen tasked to cut down on political revolutionaries in the city.
Out Past Curfew

# The Game Master's Notebook

### The Quarantine Camps

Padlock has repurposed their Forward Operating Bases to quarantine zones, sending the infected and the supposed infected to die.

## Freaks & Geeks

### Padlock Military Services

> *You know them! You love them! PMS is back again to crack down on the citizens of Cheville and prevent the spread of Red Rage! Were they involved in bringing it to the continental United States? Quite possibly! Are they using it further their own interests? Almost certainly!*
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Ribbait

**Ribbait** is a dual-element Water / Might VBA introduced in Generation I.

**Shadow Ribbait** is a dual-element Water / Shadow VBA.

### Base Stats

* HP: 120
* Attack: 75
* Defense: 90
* Elemental Attack: 75
* Elemental Defense: 90
* Speed: 75

### Elemental Effectiveness (Normal Variant)

#### Damaged normally by:

* Neutral
* Might
* Wind
* Mystic
* Light
* Dark
* Draconic

#### Weak to:

* Electric
* Nature
* Shadow

#### Resistant to:

* Fire
* Water
* Ice
* Earth

### Elemental Effectiveness (Shadow Variant)

#### Damaged normally by:

* Fire
* Ice
* Shadow

#### Weak to:

* Neutral
* Electric (x4)
* Nature (x4)
* Might
* Wind
* Mystic
* Light
* Dark
* Draconic

### Movelist

1: Aqua Shot

2: Smack

3: Punch

4: Kick

5: Croak Shield

6: Swiftness

7: Rushing Waves

8: Energy Blast

9: Hocus Pocus

10: Tsunami

## Triva

### Origin

Ribbait is based on the a Frog and a Fisherman.

## Credits

Character Design:

Naming: TheLazySpino

Art Rendering: Pinterry
The Good Old Days

# The Eagle, The Bear, The Panda & The Frog

## ...One Came Back

> *A high level US official has gone AWOL and started a cult deep in the Vietnamese jungles. You've been tasked with tracking them down and putting them down.*
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## They're In the Trees

> *Reports coming back from US Forces in SE. Asia have been troubling. Troubling enough for DoD to bring us into the loop.*
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## Through The Pass

> *The Soviets need our help. A group of scientists have been killed in Ubiystvo Pass. Delta Green's presence has been requested.*
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## 731 Reasons

> *The Chinese have requested our assistance. They believe that a rogue element has continued certain experiments from the Unit 731 days and they need our help to put an end to it.*
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## Occult Following

> *We've received a joint request from the Soviets & The French. It appears that a group of West German Werwolf holdouts are attempting to continue some of the Nazi's occult experiments. We need to get on the ground and stamp this out.*
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# The Night of the Comet

> *Dormont's Comet passed over the Eastern Seaboard late last night. We've lost communication with contacts in the area. YOu've been assigned Fairbanks, New Sheffield. Get over there and assess the situation.*
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# The Bird Who Flew the Coop

## Jailbreak

> *A suspect locked up in The Hole wants to try and cut a deal. Go down there and see what they have to say.*
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# All Glory to God(s)

> *Go out to [LOCATION] and investigate the spiritual leadership that may or may not be running the town.*
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# Dear Mr. Cooper

> *Explore the wilderness and locate a crashed airplane that's leaking toxic gas along with the hijacker that took it down.*
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# Thin White Lines

> *A rash of interesting drug overdoses has hit Baltimore, Maryland. Get on the ground and investigate.*
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# Compound Interest

> *FBI & ATF have been in a weeks long standoff with [CULT NAME] and negotiations have deteriorated. Step in and deal with the issue.*
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# Asset Forfeiture

> *The CIA set up a cult leader to discredit hippies and it's gotten out of hand. Track him down and put an end to it.*
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# The Sorority Row Massacre

> *A mass murder event at Arizona State University has ties to killings across the United States. Put the killer down.*
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# Into the Fire

> *The profilers down the hall need your help. A Death Row inmate has one final victim out there and is trying to leverage them for his release. You need to dive into his mind and locate the victim.*
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# Journey to the Bottom of the World

> *A United States Geological Survey team stationed at Antarctica has gone dark. We've been called in to ascertain exactly what's happened to them and to recover any research.*
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