recursal/Fanatic-Fandom huggingface dataset:
Diana Newman

**Diana Newman** was a female character in the Ruby Creek Secrets Universe.

She was the sister of Darren Newman and the mother of *Billy (1973)*, Jessie *(1978)* and *Marvin (1984)*.

**Diana** was the member of the **Newman Family**.

## Biography

Diana was born in 1951 in Ruby Creek. Her elder brother, Darren, left the family when he was 18 years. She spoke to him for the last time in 1973. She didn't know that her brother turned into a vampire and didn't want to risk his dear sister's life.

Diana became a Ruby Creek High School teacher, got married to Travis and had three children: Billy, Jessie and Marvin.

In 2014 she got lung cancer and had to leave the job.

In June 2015 her elder brother Darren came to see her in the hospital and she recognized him. He was still young because he was a vampire. She wanted to introduce him to her children and he said he already met them. When her children came to her, she told them about her brother.

Diana died of cancer in November, 2015.
Timeline

Ruby Creek Secrets **Timeline** is a chronological order of events took place in all the Phases of the original stories and also in flashbacks, spin-offs and sequels.

## XIV Century

* 1625 - Vera Baralt Cervantes was born.
* 1645 - Antonio Baralt Cervantes was born.
* 1649 - Vera Baralt Cervantes became a vampire through the vampire curse spell.

## XIX Century

* 1817 - Clyde Matthews was born.
* 1844 - Clyde Matthews killed himself and became a vampire.

## XX Century

* 1900 - Daniel Gilbert was born.
* 1923 - Daniel Gilbert was sired by Anne Lewis.
* 1987 - Rose Lang was born.
* 1993 - Troye Jackson was killed.
* 1994 - Daisy Lang was born.

## XXI Century

* 2009 - Daisy Lang was sired by Bobby Kane.
* 2013 - Daisy Lang died.
* 2013 - Iris Lieberman was born.
* 2015 - Fate vampires were killed for Orenda to be reborn.
* 2029 - Vera Baralt Cervantes was killed by Rose Lang.
* 2035 - Clyde Matthews killed Rose Lang and himself.
Ron Benner

**Ron Benner** was an FBI agent whose identity Clyde Matthews stole while heading to Ruby Creek.

After a short encounter with Ron, Clyde compelled him and made him go to Texas where he was a "farmer". Clyde kept connections with FBI while in Ruby Creek and reported all his findings.

Real Agent Benner later left FBI and moved to farm. Clyde claimed that he helped the man to find his true calling.
Villains

The list of all the villains from Ruby Creek Secrets Universe.

## Phase 1

* Ruby Creek Council
* Vampire Committee
* Clyde Matthews (undecided)
* Shadow Witches

## Phase 2

* Shadow Witches
* Orenda (mentioned)

## Phase 3

* Orenda
* Paolo Cervantes

## Phase 4

* Cameron Hix (U.S. Prime-minister)
* Jessica Burkle
* Vera Baralt

## Phase 5

* Rose Lang
* Clyde Matthews (undecided)
* Darren Newman
Yvette Chamberlain

**Yvette Monica Chamberlain** is one of the main chatacters in the Ruby Creek Secrets Universe. Yvette is the daughter of Susan Chamberlain and Louis Calzone.

Yvie's father was a werewolf so it makes Yvie an untriggered werewolf. After learning from Dan that a werewolf has to take a life before turning into a wolf so she tried to be cautious. However, after accidentely drinking a poition that split her into a good and a bad versions, her bad version killed a man but it was not clear if it triggered transformation since two parts got back together before the full moon. After turning into a vampire Yvie was scared that her wolf nature wouldn't be able to combine with it but eventually it looked like her werewolf nature was minimized and it only helped her to be connected with other werewolves.

**Yvie** is the member of **Chamberlain Family** and the **Calzone Family**.

## Biography

### Short facts

1.    Yvette was born to Susan and Louis in 1995. Susan never dated Louis, they just had sex once and three months later she found out she was pregnant when Louis was already nowhere to be found.

2.    Nicknames: Yvette (by mom), Yvie (by most people), Kiwi (by Dan), Yvonne (by the Villain).

3.    Susan never really loved Yvette and was too strict to her. She worked a lot as a city hall administrator.

4.    When Yvie turned into a vampire, she accidently killed her groupmate and this murder triggered her werewolf curse and she turned into a werewolf that night. Next morning she started suffering because her turning into a hybrid couldn’t be finished without a doppelganger’s blood. Witch stopped her werewolf curse until the sacrifice.

5.    After being resurrected by Leslie Yvie was suffering again because her werewolf curse resumed. Fortunately, now they knew that Klaus’ daughter Hope’s blood can finish hybrid transition so they came to Hayley and asked her to help. Hayley agreed and Yvie became a full hybrid.

### Flashbacks

Yvie had a lot of fights with her mother.

### Phase 5

Engaged to Dan.

By the end of the phase Yvie was cursed by the witch to stay in a wolf form for the rest of her life with the ability to turn into a human every ten years. The story ends with Dan ten years later, in 2045, waiting for Yvie to come to his back porch in his mansion in Ruby Creek.
ScratchCat.exe

ScratchCat.exe is the main protagonist of the Scratchcat.exe games by Jawsoc on Scratch. All that is different from the normal Scratch Cat is the darkened colors and the pure black eyes. It is confirmed that Zack is scratchcat.

**Trivia**

* ScratchCat might be the least effort put into design and lore.
* ScratchCat and Greensquare are both criminals for consistently committing Crimes done by ScratchCat and Greensquare.
Keira Lang

**Keira Lang *(née Melamed)*** is the mother of Rose Lang and Daisy Lang and the ex-wife of Rudy Lang.

Keira had raised her daughters till Rose turned 18 and then left the family and moved to California. After years of neglect Rose came to her mother to confront her. Keira who had become a nun told her that back in the days she had met a man who predicted that her daughters were to become demons. That's why she made a decision to become a nun and pray for their souls since no matter what she would have done she woldn't be able to change their fate.

After learning about Daisy's death Keira came back to Ruby Creek and apologised to Rose. She started working in church and tried to admit her daughter's nature.

Keira was born and raised Jewish but turned to Christianity after meeting a preacher, Troye Jackson, who became the father of her daughter, Daisy.

**Keira** is the member of the **Lang Family**.
Matthews Family

The Matthews Family is one of the main families in the Ruby Creek Secrets Univers.

## Family members

### Deceased

* Ronald Matthews
* Amelia Matthews
* Clyde Matthews
* Vivienne Matthews
* David Matthews
* Margaret Sullivan
* Rose Lang

### Living

* Margaret Matthews (Wesley's mother)
* Wesley Matthews
* Chelsea Hopkins
* Timothy Hopkins
* Freya Freeman
* Ethan Freeman
* Paul Freeman
* Alexandra D'Aspromonte
* Michaela D'Aspromonte
* Wallace D'Aspromonte
* Nickolas D'Aspromonte
* Vinnie D'Aspromonte
* Hugh D'Aspromonte
* Ashley Stan
Nina Pike

Detective **Nina Pike** is a main character in the Birmingham series of the Ruby Creek Secrets Universe.

Nina is the partner and the wife of Albert Lieberman, the mother of Colin and the stepmother of Iris.

Pike became Albert's partner in 2014 after the death of his previous partner, Christopher Kent. Their affair started soon after and they got married in 2017.

**Nina** is the member of the **Lieberman Family**.

## "Dark Sisters Legacy"

Nina first mentioned in the second book of the **Ruby Creek** series. She appeared as a replacement for Albert's passed partner, Chris. She moved from Seattle and very soon presented herself as a strong and reliable police officer and a smart detective.

She visited Liebermans' Christmas dinner because she had no friends in Birmingham and Albert didn't want her to be alone. During the dinner Rose tried to avoid her but by the end of the evening said that it was nice to meet and and asked her to take care of Albert.

Nina mentioned as a person who comforted Albert and helped to organize the funeral for Rose who "passed away" in a car accident.

## "Birmingham S.S.C.U."

The first part of the book shows the story of how Albert and Nina met, their first case and Nina's backstory. During the book their relationship develop into a very strong friendship.

For some time Nina is not aware of the real reason of Rose's disappearance. After the first encounter with supernatural Albert shares with Nina the story of his relationship with Rose and about their daughter, Iris.

Nina and Albert became the first members of the S.S.C.U.
David Matthews

**David Matthews** was the son of Clyde Matthews and Vivienne Matthews and the elder brother of Margaret Sullivan.

David had lived his whole life in England and had three sons: Trevor, Vince and George. David was a trader and died of cancer in 1900. His son Vince moved to U.S. in 1891.

**David** was a member of the **Matthews Family**.
Zack.html

Zack.html is a link you put in your browser's URL bar. It was “ file:///C:/Users/jawso/Downloads/Zack.html ”. But now typing it in leads nowhere. In what the link takes you to, it’s a scratch cat talking to an unknown character named “Zack”. The cat says the following,

## Zack.html

### Version

1

"Hello Zack."

"Its been so long."

"I've been d̸͙͙̖̳̬̔̾͗̍̄͊͂̓̽̕͝͠ÿ̶̨̛͉̹̦͔̤̯̣͍͉͓̹̲͔̥́͑̊͌̾͆ï̷̛̗͐͋͜͝n̴̛̲͎̹̣̊͛̆̅͊̑̾͂̕͠g̵̣͓̫͍͕̬̱̍̑͌̈́̽̃̽͛͝ to see you! haha."

"Why you ask? You thought I hated you?"

"Well yes, I do. You aren't wrong Zack."

"Its just that I have had a question ever since you left me to die in this "untitled project"."

\*waits 4 seconds..\*

"Why?"

"Why did it have to be the person that everybody thought was the nicest."

"Its sad."

"Really,"

"It sickens me to think about you."

"so farewell Zack."

"I hate you. But I'm the scratch cat so I can't say that."

Then, Scratch Cat disappears with a flash of Red, Green, and Blue (most likely symbolizing that Zack might of been electrocuted).
Brigette St. Clair

**Brigette St. Clair *(née Romano)*** was one of the recurring female characters in the Ruby Creek Secrets Universe (New Adam's Line). Brigette was the wife of Mike St. Clair, the mother of Eva St. Clair and the grandmother of Tristan White.

She used to work as a bouncer and a barwoman in the ''V'' Nightclub in New Adam. She met Mike in 1999, they started dating in 2002. They married in 2004, in 2006 she gave birth to their daughter Eva. Brigette and Mike were Frank Anderson's best friends.

Brigette was killed by an old and powerful witch, Lotta, in 2015.

**Brigette** is the member of the **St. Clair Family**.
Amelia Matthews

**Amelia Matthews** was the mother of Clyde Matthews and the wife of Ronald Matthews.

Amelia was a good mother for Clyde and since he was her only child she did her best to raise him a good man. She died before Clyde came back to Manchester to meet his father as a vampire.

Amelia was a member of the **Matthews Family**.

## Biography

Amelia was married to Ronald and gave birth to Clyde the next year. It is known that Clyde loved her and was sad because of her untimely death. Even though Ronald was a strict man she was a good wife and got along with him.

After Clyde's "death" Amelia got sick and died six years later.
Frank Anderson

**Francis "Frank" Benjamin Anderson** is a vampire and one of the main male characters in the Ruby Creek Secrets Universe (New Adam lore). Frank is the adoptive son of Ben Anderson and Lily Anderson, the adoptive brother of Liam Anderson.

Frank was the best friend of Mike and Brigette St. Clair. Frank knew that Mike died hating him so this thought made him hate himself too, he got addicted to drugs and alcohol and became violent. He got into prison for killing actor Matthew Waltz.

**Frank** is the member of the **Anderson Family**.

## Biography

Frank was born in Ruby Creek but moved to New Adam after the graduation from University in 2002, when he was 22 years old.

Frank used to live with his best friend Mike and his girlfriend Brigette.
Military Development Phase

- Combat Commands

   Combat Commands are the lifeblood of every stellar Nation. Each Command is made up of a number of formations that varies by nation. To create a new Combat Command, a player must first determine its composition. The new Command’s exact composition and Weight dictates its cost. The cost is modified based on the Experience Rating (Green or Regular) of the Command and its Loyalty Rating (Questionable, Reliable or Fanatical). This cost is then doubled if the Command will have attendant JumpShips, which has an effect on the transportation cost for the unit (see Movement, p. 291). Once this total cost is subtracted from the Faction’s remaining Resource Points, the new unit can begin its existence on any world within your Faction except an ‘Other’ world. It is available for immediate use, such as combat and transportation.

- Special Operations Teams

A Special Operations team costs 5 RP to build, and enters the game at any of the player’s Regional or National Capitals. Newly created Special Operations teams have an Experience Rating of Very Green; this cannot be changed by additional expenditure

- Fortifications

Some worlds have permanent fortifications. Fortifications will protect a defender from attack during a fight for the control of a world. The full effects are detailed in Fortifications. Due to the abstract nature of these rules, a single Standard Fortification in game terms may in fact represent dozens of improved positions or a single massive walled base. There are two classes of fortifications, Standard Fortifications and Capital Fortifications. A Standard Fortification costs 50 RP to build and costs 2 RP per turn to maintain. A Capital Fortification costs 250 RP to build and costs 8 RP per turn to maintain. No world may have more than 5 fortifications total. Any turn that fortification’s upkeep is not paid, roll 1D6 and apply +1 for each turn that maintenance has not been paid. On a result of 6, a Standard Fortification is destroyed and a Capital Fortification is mothballed. It costs one-half the total Capital Fortification RP (base RP plus RP for the level of the Fortification) to return a Capital Fortification to use. Fortifications may be upgraded to improve their defensive ability. The higher the fortification value, the greater the defense offered, but the damage dealt by the defender within is similarly reduced. Upgrading a fortification costs 5 RP for a Standard Fortification and 25 RP for a Capital Fortification, to a maximum of four levels for Standard and five levels for Capital (Noted as -<#>; for example, Standard–1, Capital–2).
Combat

National Combat is handled with the use of AI. Combat for Regimental Commanders and Mercenaries can be found here

For this campaign players in combat will be played out in roll20 on the planetary maps provided.

In each phase aerospace actions (if any) are performed first. Ground actions then take place.

### Step 1: Initiative Phase

The Players rolls 2D6 to determine Initiative.

### Step 2: Deployment Phase

In the first turn of the game and any turn where new Combat Units arrive on the battlefield players must deploy their forces. The player with the lowest initiative places a Formation following the Deployment Phase rules and then the winner of initiative places a Formation on the map. This repeats until all Formations are deployed. If there are no new forces arriving in the turn, this step is skipped and play moves immediately to Step 3: Movement Phase

### Step 3: Movement Phase

The player with the lowest Initiative roll moves one of their Formations first. Presuming an equal number of units on the two sides, the Initiative winner then moves one of their Formations, and the players continue alternating their unit movements until all units have been moved. All aerospace units must be moved before any ground based units are moved. Should player A have aerospace units unmoved while the player B only has ground units, then player B must skip their movement until all of player A's aerospace units have moved. If, during a sub-phase, the number of Formations per side is unequal, the player with the higher number of Formations must move more units in proportion to that of their opponent.

### Step 3: Combat Phase

The player with the lowest Initiative roll acts first in the Combat Phase. This player then declares and resolves all of their Formations’ combat actions at this time, followed by the Initiative winner. At this point the battle is exported to megamek where the AI will engage in combat operations.

### Step 4: End Phase

Both players may complete the End Phase simultaneously. In this phase, each player checks Fatigue, Morale and expends supply. After resolving all End Phase actions, the turn ends and the players return to Step 1, repeat all these steps until one side meets its victory conditions for the scenario. Once victory has been determined, players may also determine salvage.
Combat Phase

#### Number of Attacks:

Formations gain one standard attack per Combat Unit. Large and Very Large Elements make only one standard attack per turn in Abstract Combat System play.

#### Recon Strikes:

Recon Formations that have not been engaged may conduct a special flanking attack on a Combat Formation in one of its designated recon hexes. Such attacks have a base -1 to hit on all units. Damage is applied to a Combat Unit of the attacker’s choosing. The Combat Formation attacked may make a counter attack at +2 to hit (with applicable modifiers) and equal to one-half the Long Range damage of the Combat Unit attacked.

### ATTACK DECLARATION

All attacks are declared prior to any combat resolution. The loser of initiative chooses a Formation in its hex, and declares the Formation it will target with its attack. The winner of initiative then selects a Formation in its hex and declares its attack. Attack declaration continues, following the same pattern as used in the Movement Phase.

### RESOLVING ATTACKS

All attacks are resolved by AI in megamek. AI will be set to the parameters of the formation's commanding officer.
Military Phase

### Orders to Combat Commands

Military Phase Sequence of Events The Military Phase is broken up into three Sub-Phases revolving around orders for combat forces, military actions, and combat resolution. Not all Military Sub-Phases need to be used, but any Sub-Phases used must follow the Military Phase sequence order. Training must be resolved before any other Military Actions in that Phase.

### **• Orders**

o Logistical

o Movement

o Combat

### **• Military Actions**

o Training

o Movement

o Raiding

o Battle

o Invasion

o Duels

### **• Combat Turn Resolution**

o Capturing Worlds

o Space Control

Any order that may be given to a military command can be given to a mercenary force. For more information on the specifics of orders see the Military Command page
Regimental Combat

Combat for Commanders and Mercenaries is handled via megamek personally. Unlike national combat the regimental commander will play their own forces in a Classic BattleTech battle. The AI forces and personality will be decided by the mission type, committed forces, and personality of the commander assigned at force creation.

Should two player characters both choose to engage in a battle, they will be accompanied by their personal body guards. For Clan players this is four mechs to complete the star. For IS players this is seven mechs to complete two lances. These units will be removed from the roster of their respective armies and the AI will fight the battle around the players.

This can result in a situation in which a player wins their personal combat but loses the larger engagement, should this be the case they are considered to have withdrawn after their victory, with the official victory status going to the winner of the engagement.
Ashenafi Kasahun

* SM17
* SM16

**Ashenafi Kasahun (አሸናፊ ካሳሁን)** is a contestant from Survivor Mii 16 & Survivor Mii 17: Early Outs.

In Survivor Mii 16, Ashenafi was eliminated after the other 5 castaways from his team all formed an alliance, leaving him alone and eliminating him when they had the opportunity.

In Survivor Mii 17: Early Outs, Ashenafi stood his ground as a team leader for the Sauni team, however his bossy attitude was disliked by others when the merge came around, espacially Benoit who schemed Ashenafi's elimination.
Fry-Day Show Episode 1: Lots of Grains

Thumbnail

"**Fry-Day Show Episode 1: Lots of Grains**" is the 1st Episode of the Fry-Day Show and the 4th overall video on CosYNot

The Host, Fry-Day Show Host has made a cooking show, where guests come and help cook something.

This Episode's Food is a sandwich.

## Ingredients

* 2 pieces of bread (most likely plain)
* Any type of Filling (editors note: ketchup w)

## Plot

The Fry-Day Show Host decides to create a show, called The Fry-Day show, where he creates food. This episode's food item is a sandwich, to prepare you need 2 pieces of bread and any type of filling. (Peanut Butter, Jelly, Mustard, etc) Fry-Day Show Host uses bread as his filling since he hates any other filling known to mankind.
Margaret Sullivan

**Margaret Sullivan** *(née Matthews)* was the daughter of Clyde Matthews and Vivienne Matthews and the younger sister of David Matthews.

Margaret met her future husband George in 1857 and moved with him to Sumter, South Carolina, where he later became a mayor. Maggie and George had two sons, Robert and Luca. Margaret died in 1933.

Margaret is a member of the **Matthews Family**.
Dabberhex Wiki

**Dabberhex Wiki**
Dabberhex is an arg nobody knows about except my friends. There’s no point in editing this wiki as you do not know anything, and the lore most likely not expand much further because nothing symbolizing progress has been shown in a while. But if your looking for stuff, here, here’s some categories for you.

## Categories

Here are some relatively useful articles.

In order, these images link to LoreBits, (being major plot events), Gen1, Gen2, and Characters.
Fatigue

### Fatigue Out of Gameplay

The more a force fights without taking a break, the less effective it is in combat. To reflect this, each company has Fatigue Points that increase and decrease as it acts and rests. The higher the Fatigue Points, the less effective the force becomes and the more chance its morale may suffer. Every time any part of a company is involved in combat (meaning it is deployed in a scenario), increase that company’s Fatigue Points by 1. If a company does not fight in a Morale/Fatigue Cycle (i.e. it is not deployed in a scenario), decrease its Fatigue Points by 1. For every two Morale/Fatigue Cycles that a force is not in combat (deployed in a scenario) beyond the first Morale/Fatigue Cycle, decrease its Fatigue Points by 1.

#### Field Kitchen:

Forces that have access to field kitchen reduce fatigue by 1 extra point. One field kitchen can supply 150 combat troops (and their support personnel) per Morale/Fatigue Cycle. When determining which forces have access to the available field kitchen resources, do not split any units; that is, all 28 ground-pounders in that platoon are counted or none are.

#### Fatigue Effects

When a company takes an action, cross-reference its current fatigue with the columns on the Fatigue Ratings Table (at right). Where a modifier is indicated, add it to the dice roll results in the appropriate circumstances: combat (Piloting, Gunnery and Initiative rolls) or non-combat (any Maintenance, Repair, Salvage or Customization rolls and so on). If at the start of a Morale/Fatigue Cycle a Morale Check is indicated for the company’s current Fatigue Points, roll 2D6 and add the appropriate fatigue modifiers. If the result is lower than the current Fatigue Points, the force loses a Morale Rating. If a force contains more than two companies, make Morale Checks for each, with the force losing a Morale Rating if more than half the companies in it have results lower than the current Fatigue Points.

### Fatigue Effects During Game Play

The Fatigue Points of a force directly impacts its fatigue during game play. If both these fatigue rules and the fatigue rules during game play (see Fatigue (CBT)) are in use, the follow rules are in effect. Each –1 combat modifier, as shown on the Fatigue Ratings Table, subtracts one turn from the Fatigue Table to determine when Piloting and Gunnery Skill modifiers are applied. For example, a ’Mech with a Gunnery Skill of 3 and 13 Fatigue Points at the start of a scenario would apply a +1 Piloting Skill Roll modifier at the start of Turn 14, and would apply a +1 to-hit modifier at the start of Turn 17.
Intelligence Operations Phase

- Choose Operations

Every Order Writing Phase, each player chooses which Operations they wish to play and the amount of RP they are devoting to each Operation, and then give those orders to the GM to resolve for the turn. Unless stated in the Operation’s description, Operations of any type may be chosen multiple times but only against a single target a turn.

Intelligence Operations are divided into three different classes:

**• Foreign Intelligence:** Discovering what the other Factions are up to, or influencing what they know about what your Faction is doing.

**• Special Operations:** Actively changing either your own Faction or another Faction through the use of subterfuge and dirty tricks.

**• Counterintelligence Operations:** Protecting your own nation from harm, either foreign or domestic

Mercenary forces, unless otherwise specified, may enact intelligence operations. For more information on specific intelligence operations see the Espionage page.
Vivienne Matthews

**Vivienne Matthews** *(née Rhodes)* was the first wife of Clyde Matthews and the mother of David and Margaret.

Vivienne's father worked with her future husband's father in the building company. Vivienne and Clyde were married in 1837 and had two children. After Clyde's "death" Viviene was broken and had to work as a seamstress to raise her children.

Ten years after her husband's death Vivienne saw him by the house but when she run out there was no one around. She assured herself she mistook a random man as her husband even though it was really in fact him. After her father-in-law's death Vivienne was married again to a rich man Peter who was 21 years older than her. Peter introduced Viviene's daughter, Margaret, to her future husband who came from U.S. and helped them getting married.

Vivienne outlived her second husband and died in 1895.

Through his whole life Clyde had loved Vivienne, called her "Vivi" and recalled her as a very good and kind friend who he treated very unfairly. He said that if he had a chance to come back in time he would've told her everything. Anyway, after retelling her life story he concluded that even though her life was not easy, she had lived it as an honest person and a good mother, and if he spoke to her, it could've ruined her life even worse.

Vivienne's ghost was also used by the Vampire Committee to manipulate Clyde.

Vivienne was a member of the **Matthews Family**.
Characters

## Floor Lamp and Friends

* Characters/A
* Characters/B
* Characters/C
* Characters/D
* Characters/E
* Characters/F
* Characters/G
* Characters/H
* Characters/I
* Characters/J
* Characters/K
* Characters/L
* Characters/M
* Characters/N
* Characters/O
* Characters/P
* Characters/Q
* Characters/R
* Characters/S
* Characters/T
* Characters/U
* Characters/V
* Characters/W
* Characters/X
* Characters/Y
* Characters/Z
Characters/L

LadderLamppostLandmineLanyardLaptopLaser GunLaser PointerLaundry DetergentLavaLava LampLeafLeaf BlowerLeekLego BrickLego HeadLemonLemon GelatinLemon Lime SodaLemon LollipopLemonadeLeprechaun HatLettuceLicense PlateLicoriceLife PreserverLighterLighthouseLightning BoltLilyLilypadLimeLime LollipopLip BalmLip GlossLipstickLockLockerLocketLogLotionLove OrbLuggageLunchboxLuncheon MeatLungsLychee
Characters/W

WaffleWaffle IronWagonWalkie TalkieWall ClockWall MirrorWalletWaluigi EmblemWarning SignWasabiWashing MachineWatchWaterWater GunWatering CanWatermelonWatermelon GelatinWatermelon SlushieWebcamWheelbarrowWhipped CreamWhiskWhistleWhite FlagWhiteboardWhoopee CushionWiffle BallWiimoteWindchimeWindmillWindowWindsockWitch HatWizard HatWood ChipperWooden PlankWooden PoleWrecking BallWrench
Renault

Renault Sport LAP

**Renault** — команда LAP Open Wheels, участвующая в соревнованиях LAP Open Wheels с 2016 года по сей день. Наибольшую славу приобрела, участвуя в чемпионате LAP Open Wheels 1, однако на данный момент является участником LAP Open Wheels 2.

## Состав команды

**Сергей Фёдоров** — с 2022 года выступает за команду.

**Сергей Корнелюк** — с 2022 года выступает за команду.

В 2016 году первыми пилотами команды стали Александр Бубнов и Руслан Михалевич.

## История

### 2016 год

Команда Renault является одной из двенадцати оригинальных команд LAP Open Wheels, принявших участие в сезоне 2016. Первыми пилотами команды стали Александр Бубнов и Руслан Михалевич.

## Результаты выступлений в «LAP Open Wheels»

 2
 3
 4
 16
 НФ
 НС
 ДСК
 П
Characters/R

RadioRadishRailroad Crossing SignalRainbowRaindropRaisin BoxRakeRamuneRanch DressingRaspberryRaspberry PieRattleRazor BladeReceiptRed AppleRed CrayonRed FlagRed LightsaberRed MarkerRedstone DustRefrigeratorRelishRibbonRiceRingRing PopRiot ShieldRoadRobot BallRocketRoller Coaster CartRoller SkateRookRoot BeerRoseRoulette WheelRouterRubber BandRubber DuckRubber EraserRubber StampRubik's CubeRubyRulebookRuler
Characters/G

GamepadGarden GnomeGarden HoseGarlicGarnetGas CanGas MaskGauzeGearGift CardGingerGinger AleGingerbread ManGlass BottleGlass CupGlassesGlitterGlobeGloveGlowstickGlowstone DustGlue BottleGlue GunGluestickGo SignGoal PostGold BarGold TrophyGolden AppleGolden Service BellGolf BallGolf ClubGooseneck LampGPSGraduation CapGrapeGrape GelatinGrape JellyGrape JuiceGrape LollipopGrape SlushieGrape SodaGrapefruitGrass BladeGravestoneGreen AppleGreen Apple SlushieGreen BeansGreen CrayonGreen FlagGreen Food ColoringGreen JuiceGreen LightsaberGreen MarkerGuaranaGuavaGuitar PickGumballGumball MachineGumdropGummy Bear
Daxam

Daxam (Deksım), Andromeda galaksinin Vaoi yıldız sisteminde bulunan ve üzerinde Daxamlıların yaşadığı gezegendir. Daxam'ı 7 aile tarafından seçilen 1 aile yönetir, Daxamlıların çoğu egoisttir ve toplumda ayrımcılık vardır. Daxamlılar, Daxam dışında bir gezegene seyahat ettiklerinde, orada özel yetenekler kazanırlar.
Characters/H

Hair DryerHair GelHairbrushHairsprayHamHamburgerHammockHand GrenadeHand MirrorHand SanitizerHand SawHandcuffsHandheld Game ConsoleHang GliderHangerHard CandyHard HatHarmonicaHarpHashbrownHay BaleHazelnut SpreadHeaddressHeadphonesHeartHelium BalloonHex BoltHex KeyHex NutHigh HeelHighlighterHockey MaskHockey PuckHockey StickHollyHoney DipperHoney DropHoneycombHookHorseshoeHot Air BalloonHot ChocolateHot DogHot SauceHourglassHouse LampHula HoopHydrogen Peroxide
Characters/F

Fairy WandFangFeatherFeather DusterFedoraFestive LightFidget CubeFidget SpinnerFifteen BallFigFiling CabinetFilm CameraFilm FrameFire AlarmFire AxeFire BombFire ExtinguisherFire HydrantFire OpalFireballFirefighter HelmetFireworkFirst Aid KitFish BowlFish CakeFish FoodFish StickFishing RodFive BallFlamethrowerFlanFlash DriveFlashbangFlashlightFlatscreenFlavored Drink MixFlip FlopFloppy DiskFluteFly SwatterFoam DartFoam FingerFolderFootball HelmetFootstoolForkFortune CookieFountain PenFour BallFour Leaf CloverFourteen BallFrisbeeFrozen YogurtFruit PunchFruit SnacksFruitcakeFrying PanFuel PumpFunnelFurniture PolishFuse Box
Characters/M

M&MMacaronMacaroni and CheeseMaceMagazineMagic LampMagic WandMagma CreamMagnetMagnifying GlassMahjong TileMailboxMakeupMangoMangosteenMapMaple BarMaracaMarbleMascaraMasking TapeMatchstickMath TextbookMattressMayonnaiseMeatball SubMechanical HandMechanical PencilMedalMedicineMegaphoneMetal PieceMicrowaveMilkMining HelmetMiniskirtMissileMochiModeling ClayMolassesMoney BagMonocleMopMortarMossy BlockMountainMounted FishMouse PadMouthwashMovie CameraMuffinMushroomMusical TriangleMustard
Implet

Yedinci Boyut, içerisinde Implerin yaşadığı 3 boyuttan biriydi. 14 yıl önce Impler kendi aralarında bir savaş başlattı, ve Yedinci Boyut yok edildi. Bu yok oluştan çok az sayıda Imp canlı kurtuldu. Impler, gücü herşeye yeten gerçekliği kendi istedikleri gibi şekillendiren son derece tehlikeli ve güçlü varlıklardır.
Characters/S

Sadness TokenSafari HatSafeSailor CapSalsaSalt LampSalt ShakerSaltineSand CastleSand DollarSand PailSand ShovelSandboxSandpaperSandwich CookieSapphireSatellite DishSauerkrautSausageSaw BladeSaxophoneScarfScented CandleScepterScience Fiction NovelScissorsScoreboardScratching PostScrewdriverScrollScytheSD CardSeashellSeaweedSecurity CameraSeven BallSewing ButtonSewing NeedleShadowShakoShampooShaving CreamShaving RazorShieldShirtShopping BagShopping CartShurikenSidewalk ChalkSilly StringSilver BarSilver OrbSilver TrophySinkSippy CupSirenSix BallSketchbookSketchpadSkittleSledgehammerSlime BallSlime BombSlime DropSlime JarSlipperSlot MachineSlow CookerSmoke AlarmSmoke GrenadeS'moreSnow ConeSnow ShovelSnowballSnowflakeSnowglobeSoap BarSoap BottleSoccer BallSockSofaSoftballSolar PanelSoldier HelmetSombreroSoy SauceSpadeSpatulaSpeak and SpellSpeakerSpearSpeed PadSpeedometerSpikeSpiked HammerSpinachSpoonSports DrinkSpray PaintSquashSqueegeeStampStaplerStarfruitSteakSteel WoolSteering WheelStethoscopeStickerSticky HandSticky NotesStoolStop SignStrawStrawberryStrawberry Banana SmoothieStrawberry GelatinStrawberry Ice CreamStrawberry JuiceStrawberry LollipopStrawberry MilkStrawberry MilkshakeStrawberry SodaSugar CookieSuitcaseSundaeSundialSunny ButterflySunscreenSuper GlueSuperhero CapeSurfboardSushiSweet TeaSwim TrunksSwordSyringeSyrup
Superhero the Cake Batter Wiki

**Welcome to the Superhero the Cake Batter Wiki!**
We're a collaborative community website about Superhero the Cake Batter that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
,,huntingi"

Huntingi, czyli rzecz, którą bolec robi najlepiej (nie licząc żydzenia). Przebieg tych legendarnych wypraw po gorące koła jest dosyć monotonny. Albowiem nasz główny bohater udaje się do auchana, pepco, kika itd. i szuka cennych zdobyczy. Na owym polowaniu bolec z wdziękiem i gracją przegrzebuje się przez stosy hot łilsów. Podobno przez owe hunitngi na, które udają się też inni łowcy na świecie żelazo skończy się w przeciągu następnych 50 lat. Najlepsze gorące kółka zawsze są w pepko. Jest tam bardzo kul i bolec podobno znalazł kiedyś bmw z4. Za każdy hunting jest przyznawane +10 do punktów prawilności, więc warto.
Characters/P

PacifierPagerPaint BottlePaint PalettePaint RollerPaintballPaintbrushPancakePantsPapayaPaper LanternPaper SheetPaper TowelsPaperclipParasolParsnipParty CupParty HatParty HornParty PopperPawnPeaPeachPeanutPeanut ButterPeanut Butter CupPearlPecanPellet DrumPencil CasePencil GripPencil SharpenerPepper ShakerPeppermintPepperoni PizzaPerfumePeridotPestlePetroleum JellyPiano KeyPickaxePickle JarPicture FramePie ChartPilgrim HatPillPillarPillowPinataPinballPincushionPineapplePineapple SlushiePing Pong BallPing Pong PaddlePink CrayonPink FlagPink Frosted DonutPink MarkerPink Toy CaterpillarPipePiranha TankPirate HatPistachioPistolPistonPitcherPitchforkPizza BoxPizza CutterPizza RollPlasma BallPlastic BottlePlatePlatinumPliersPlumPlungerPocket KnifePocketwatchPogo StickPokeballPoker ChipPolice HatPom PomPomegranatePool NoodlePop FilterPopcornPopsicle StickPop-TartPork RindsPortable Ice ChestPortalPosterPotatoPotato ChipsPotted FlowerPower BankPresentPretzelPrice TagPrincess HatPrinterPropane FuelPropeller HatProtactorProtein BarPrune JuicePuddingPumpkinPunching BagPurple CrayonPurple FlagPurple LightsaberPurple MarkerPursePushpinPuzzle PiecePyramid
Characters/B

Baby LampBackpackBaconBadgeBall PitBallpoint PenBambooBananaBandageBandanaBar MagnetBarbecue RibsBarber PoleBaseballBasketballBatteryBattle StickBeach BallBear TrapBed LampBench GrinderBinocularsBirdhouseBirthday CakeBirthday CandleBirthday CardBlenderBlood DropBlue Check BallBlue CrayonBlue LightsaberBolognaBoneBook of DeathBootBouncy BallBouncy HouseBowlBowling BallBowling PinBoxing GloveBracesBreadBrickBriefcaseBronze TrophyBubble SolutionBuffet LampBuildingButterButterfly NetButterscotchBuzzer
Characters/C

CabbageCactusCageCake PopCalculatorCalendarCamping LanternCandy CaneCandy CornCandy CubeCandy HeartCannonCantaloupeCanteenCapCar Air FreshenerCaramel CubeCarrotCarrot JuiceCash RegisterCashewCat CollarCat FoodCauldronCauliflowerCaviarCD PlayerCeiling FanCeleryCement DropCereal BoxChainsawChaliceChalkboardCharcoalChargerChattering TeethChecker PieceCheckerboardCheckered FlagCheese CrackersCheese GraterCheese PuffCheese WedgeCheesecakeCheesestickChef HatCherryCherry GelatinCherry LollipopCherry PieCherry SlushieChessboardChewing GumChicken BucketChicken LegChicken Noodle SoupChicken NuggetChicken SandwichChili PepperChimneyChiselChocolate BallChocolate BarChocolate ChipChocolate Chip CookieChocolate Ice CreamChocolate MilkChocolate MilkshakeChurroCinder BlockCinema TicketCinnamon CubeCinnamon RollCircuit BoardCitrineCitrus SodaClamClarinetClaw HammerClaw MachineCleanerCleaning WipesCleaverClothes IronClubCoasterCoconutCoffeeCoffinCoinColaCola SlushieColeslawCologneColor Ink CartridgeColored PencilColoring BookComic BookCompassCompost BinComputer CaseComputer MouseConditionerControllerCookbookCookie JarCoralCorkCornCorn ChipsCorn DogCorrection FluidCottage CheeseCotton BallCotton CandyCotton SwabCow BellCowboy HatCrackerCranberryCranberry JuiceCrateCredit CardCricket BallCricket BatCroissantCrowbarCrownCrystal BallCue BallCue StickCupcakeCurling StoneCursorCushionCutting MatCymbal
Legie Wiki

Vítejte na Legie Wiki,
na fanouškovské základně knižní série Legie!
Legie Wiki je komunitní stránka o knižní sérii Kristýny Sněgoňové a Františka Kotlety Legie, kterou může vytvářet a rozšiřovat kdokoli, včetně vás.

Chcete-li přispět do komunity, klikněte na tlačítko "PŘIDAT NOVOU STRÁNKU" nebo "UPRAVIT" v horní části kterékoli stránky!

*Než se pustíte do přidávání obsahu...*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Namathé

Namathé

Planeta z knihy Amanda.

Pouštní planeta ve vzdáleném koutu enlilského sektoru jako stvořená pro rallye v písečných dunách a všemožné šméčko, především zde kvete obchod s otroky.

Na planetě se nachází pár pouštních měst, kde se pohybuje většina populace planety. Mimo to je posetá i umělými a nákladně udržovanými oázami pro místní smetánku.

Planeta je spravována Kulčeši a praktiky na ní jsou Enlily tolerovány, dokud z ní Společenství proudí daně a otroci.

Na planetě je zakázáno nosit jakékoliv zbraně.
František Kotleta

František Kotleta

Rodák z Bruntálu, spisovatel, jesenický Mauglí a řezník, ale hlavně jeden z nejúspěšnějších autorů nejen fantastiky, ale české literatury obecně.

Autor trilogie Bratrstvo krve, románů Vlci, Lovci, Příliš dlouhá swingers party, Velké problémy v Malém Vietnamu, dilogie Perunova krev a tetralogie Spad, Poločas rozpadu, Rázová vlna a Řetězová reakce.

Jeho tituly bourají žebříčky bestsellerů mixem akce, hlášek, násilí, strhujícího děje a sexu. Tady nebudete přemýšlet, tady se budete bavit. Díky velkému zájmu jsou všechny jeho knihy pravidelně dotiskovány a řadu z nich si můžete pořídit i v audiopodobě.

Zdroj: https://www.epocha.cz/autor/kotleta-frantisek/
Mundaun Wiki

**Welcome to the...**
**Mundaun Wiki**
**17 articles • 23 files • 202 edits**

**ABOUT THE WIKI**

This is the wiki about the horror video game *Mundaun* that anybody can edit. It plans to document all of the content found in the game.

**ABOUT THE GAME**

***Mundaun*** is a horror game developed by Hidden Fields and published by MWM Interactive. It was released on Steam for Microsoft Windows on March 16, 2021.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Characters/T

TableTable LampTacoTaffyTakeout BoxTamagotchiTangerineTape MeasureTaquitoTargetTarot CardTartTaserTater TotTea KettleTeleporterTelescopeTelevisionTemperaTen BallTennis BallTennis RacketTentTest TubeTether BallTetris BlockThermometerThermosThesaurusThimbleThirteen BallThreadThree BallTiaraTimerTireTissue BoxToasted MarshmallowToasterTofuToilet PaperTomatoTomato JuiceTomato SoupTongueTonic WaterToolboxToothbrushToothpasteToothpickTop HatTopazTortilla ChipTotemToxic WasteToy BlockToy BoatToy CapsuleToy CarToy TrainTraffic ConeTraffic LightsTrampolineTrash CanTreasure ChestTreble ClefTreeTriforceTrowelTruffleTrumpetTunaTurnipTurtle ShellTV RemoteTwelve BallTwo BallTwo Way SignTypewriter
Mundaun

***Mundaun*** is a horror game developed by Hidden Fields and published by MWM Interactive. It was released on Steam for Microsoft Windows on March 16, 2021.

## Premise

*Mundaun is a lovingly hand-penciled horror tale set in a dark, secluded valley of the alps. Explore various areas full of secrets to discover, survive hostile encounters, drive vehicles, fill your inventory and solve a variety of hand-crafted puzzles.*
Rescuing Painter & Not Signing Pact

**Rescuing Painter & Not Signing Pact** is one of the five possible endings in *Mundaun*.

## Accomplishing

* The player must lose the devil's mark
* The girl must remain unharmed
* No avalanche must be summoned and the army must be an illusion
* The chapel must be restored
* The barn fire mustn't have happened
* The grandfather's must die in his sleep
* The grandfather must be buried
* The player must be killed in the avalanche
Rifle manual

A **Rifle manual** is a type of collectible in *Mundaun*. There are 5 of them to be found.

## Rifle manual 1

Right after the player passes the frequency gate, they will be able to find a locked building. If they go around to the back, they will be able to find a key to unlock it. Once the door is unlocked, the player will need a dispatch of a wicker man on the second floor. Once he's down, the player will just have to turn around to find the first rifle manual to their right.

## Rifle manual 2

The second rifle manual can be found in a burned out building just before the blockade behind the painter's house. It is on the second floor.

## Rifle manual 3

The third rifle manual is a bit out of the way to find. It can be found towards the beekeeper section, but, instead of going in that loop around the lake, the player can follow a path that will take them down to where you can go sledding with the satanic Swiss mist there. If the player follows it to the hut, they will be able to acquire the third rifle manual.

## Rifle manual 4

The fourth rifle manual can be found near HR. The player has to go for a bit, then unlock the door, and find the manual.

## Rifle manual 5

The last rifle manual can be found where the second decoder switch is (on a table).
Killing Painter, Signing Pact & Destroying Barn Painting

**Killing Painter, Signing Pact & Destroying Barn Painting** is one of the five possible endings in *Mundaun*.

## Accomplishing

* The player must lose the devil's mark
* The girl must be captured by the devil
* The devil must summon an avalanche to destroy the army
* The chapel must be destroyed
* The barn fire mustn't have happened
* The grandfather's curse must be lifted
* The grandfather must be buried
* The player must leave Mundaun
Ocelová planeta

Planeta, jejíž povrch je zcela pokrytý stavbami. Povrch souše je zastavěný budovami něstnanými jedna na druhou, vodní hladina je zakrytá konstrukcí, na které je taktéž zástavba. Na planetě se již nenachází žádná příroda, dýchatelnou atmosféru zajišťují specializované továrny.

Na Ocelové planetě nežije žádný původní druh.

Nachází se zde Ocelová aréna.
Killing Painter, Not Signing Pact & Destroying Barn Painting

**Killing Painter, Not Signing Pact & Destroying Barn Painting** is one of the five possible endings in *Mundaun*.

## Accomplishing

* The player must lose the devil's mark
* The girl must be captured by the devil
* No avalanche must be summoned and the army must be an illusion
* The chapel must be restored
* The barn fire mustn't have happened
* The grandfather's must die in his sleep
* The grandfather must be buried
* The player must be killed in the avalanche
Coffee

A **Coffee** is a type of collectible in *Mundaun*. There are 6 of them to be found.

## Coffee 1

The first coffee is in the shack that is behind grandpa's house. The player will need a key to get there. A key can be found in grandpa's house or outback by the tractor.

## Coffee 2

It can be found right in grandpa's house on the first floor, along with the first food item.

## Coffee 3

The third coffee can be found on the first floor of the painter's house, alongside with the third food item.

## Coffee 4

The player will have to continue to follow that path towards the beehives, and then while leading to the path, then can go to the right and find the next coffee.

## Coffee 5

The next coffee can be found right when the player drops off a ski lift after the player takes out a guy. They can then go ahead and
circle back around the building. Over there, the player can go to its basement and find the coffee.

## Coffee 6

For the final coffee, the player has to head down from the sixth bench to be found and back to the second decoder switch. They will then have to take this lift all the way down and then come across a sniper. Once the player gets to the bottom of the lift, they can take out the sniper, then turn to their right to find the final coffee.
Kristýna Sněgoňová

Kristýna Sněgoňová

Tak trochu záhadná žena, mladá spisovatelka, která se před několika lety vynořila odnikud, aby následně začala s přehledem vítězit v žánrových soutěžích a dobývat jednu cenu za druhou. Je několikanásobnou Lady Řádu fantasy i Nositelkou meče, vítězkou Ceny Karla Čapka a držitelkou Mloka, stejně jako soutěží typu Vidoucí a jiných.

Svou literární kariéru začala výhrou v soutěži O brahmíní vemeno povídkou *Zrůdy by měly držet spolu* (2009) a po tvůrčí pauze, během které se věnovala sportu, napsala nespočet povídek a novel, protože ocenění vemenem zavazuje. Pro radost své rodiny z Vaultu šílené brahmíny napsala i povídku, která se stala základem pro *Krev pro rusalku* - jmenovala se *Krvavý kožíšek* a vzbudila tehdy pouze všeobecné zklamání, že se nejedná o dívčí román o ztrátě panenství.

Její díla jsou k nalezení v mnoha sbornících, v časopisu *Pevnost* se poprvé objevila jako vítězka soutěže Vidoucí s povídkou Zadostiučinění (*Pevnost* 03/2015), v roce 2017 si to zopakovala s povídkami *O snílcích a snovačích* (Pevnost 03/2017) a *Sobotní směna* (Pevnost 12/2017). Její povídky se stále pravidelněji objevují i v antologiích, jako například *Ve stínu Říše* (2017), kde ohromila a vyděsila příběhem "Na vlastní kůži", nebo ve volném pokračování antologie *Ve stínu apokalypsy* (2018).

Kristýna však nezůstala pouze u psaní povídek. Po úspěšném románu *Krev pro rusalku* (2018), který se v roce 2021 dočkal i druhého vydání, se vydala do Brna s fantasy románem *Zřídla* (2019), následovala sci-fi série *Města*, v rámci které zatím vyšly romány *Město v oblacích* (2020) a *Země v troskách* (2021), a v neposlední řadě se také podílela na antologiích *Lockdown* (2021), *Krásky a vetřelci: Pulp stories* (2021) a *Zákon genu* (2022).

Od roku 2020 pracuje společně s Františkem Kotletou na sci-fi sérii *Legie*, space opeře temné, akční i zábavné, jak jen to chladný vesmír dovolí.

Zdroj: https://www.epocha.cz/autor/snegonova-kristyna/