Azor Bao.

## Description

Tall, blonde and with piercing yellow eyes, with an honest face and scuplted jaw, Azor is described by many as a "himbo." He is anything but, smart and with much wisdom Azor knows that to enact justice you have to be more than you appear. Equally at home surrounded by his library of books and in the filthiest dens of vice, Azor will bend but never break.

## Information

*Level*: 18

*HP*: 148

*BAB*: +17,+12,+7,+2

*Skill Points*: 94

*Speed*: 40

*Initiative*:+8

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells 5 known

Guidance

Detect Magic

Read Magic

Daze

Sift

Level 1 Spells 3 known 4/day

Disguise Self

Sanctuary

Ear Piercing scream

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells

Archon Blooded Aasimar
Sage Counselor 4 Tortured Crusader 2 Tactical leader 2 Champion of enlightenment 10
14;14;14;12;22;8

Sage Counselor 4: (bab:+4) (Saves:+4,+4,+1) (Stunning fist:lvl4) (Combat expertise,improved feint)
(Ki pool:8) (Evasion) (Still Mind) (Fast Movement +10) (AC bonus 7) (Unarmed dmg d8)
(20 skill points) (42HP)(At 4th level, a sage counselor can spend 1 ki point while
performing a flurry of blows to feint an opponent as a swift action, but he can’t spend
1 ki point to make an additional attack when making a flurry of blows.) (At 4th level,
the sage counselor can spend 1 point from his ki pool as a swift action to give himself
a +4 insight bonus on his next Bluff check. The sage counselor does not gain the ability
to spend ki to increase his speed by 20 feet for 1 round.)

Tortured Crusader 2: (bab:+2) (Saves: +3,0,+3) (Smite evil 1/day +4 to atk and ac) (lay on
hands: 7) (two lay on hands for contigency lay on hands)(HP:17) (10 skill points)

Tactical Leader 2: (bab:+1) (saves: +2,0,+2) (judgment 1/day)(The inquisitor adds her
Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when
making skill checks to identify the abilities and weaknesses of creatures.) (orisons)
(Cunning initiative wis to initiative) (Detect Alignment) (Track) (+1 morale on all
diplomacy) (conversion inquisition: You use your Wisdom modifier instead of your Charisma modifier when making
Bluff, Diplomacy, and Intimidate checks.) (HP: 18) (Skill Points: 14)

Champion of the Enlightened 10: (bab:+10) (saves +5,+5,+5) (flurry of blows@lvl14 2atks
and can feint on first attack) (Stunning fist@lvl14) (Unarmed strike @lvl14 2d6) (smite
chaos +2/day @lvl12) (Ki pool: 11) (spend 2 ki for more lay on hands and smite) (lay on
hands @ lvl12 6d6) (+5 to all knowledge, knowledge untrained) (can use cleave, smite)
(+5 atk&ac if 2+ enemies and 0 allies) (6 adjacent allies get+4 and improved evasion)
(skill mastery 5 skills) (aoo when [or adjacent ally] crit, its a crit threat) (standard
action melee touch attack) (1ki to roll atk & dmg twice) (whilrwind smite, whirilwind
strike but with smite) (HP:71) (skill Points:50)