Plane shift

### Level

***Plane shift*** was an alteration or conjuration spell that transported the caster and a few others to a different plane of existence.

## Effects

By means of this spell, the caster and up to seven or eight other beings could be transported to a chosen plane or alternate dimension, including specific layers of multilayer planes. Willing subjects had to form a circle with the caster, holding hands or otherwise maintaining physical contact while the spell was being cast. The caster could also choose to send a single subject to a random location on another plane, but if the subject was unwilling, the caster had to successfully touch the target and the victim had a chance to resist the magic of this spell.

The earliest version of this spell was quite accurate, placing the travelers at a specific location if desired. Later versions had problems with accuracy, with one version having a maximum error of 500 miles (800 kilometers).

## Components

In addition to verbal and somatic components, the key to casting this spell was a forked metal rod of a certain size and composition that attuned it to the desired destination plane. In some schools of thought, the size and metal type of the rod were crucial to guarantee the correct destination was reached, but there may have been other ways to attune a given rod to a specific plane. In Kara-Tur, the material component used for this spell by shugenja was an engraved coin. The engravings were characters that represented the plane and was tied around the neck with a leather thong.

### Planar Forks

The following table details the forks known to access most planes. "Material" is the substance out of which the fork was made, usually metal. For example, in general, gold led to upper planes, while iron led to lower planes. Pure metals were used for inner planes, while alloys of those metals led to the respective paraelemental planes.

"Pitch" is the single note to which an individual fork was tuned. If a plane had layers, this note always led to the first layer of that plane. Quasi-elemental planes could be reached by using a fork tuned sharp for positive planes and flat for negative planes. "Chord", in the table, indicates that multiple forks were required to ring in harmony. Major chords usually took one to the second layer of a plane, while minor chords took one to the third layer. More complicated harmonies were rumored to be able to reach other layers.

## History

In the time of ancient Netheril, divine spells were considered to come from the breath of gods and called "winds". This spell was classified as being a Transcendent wind.

## Appendix

### See Also

* *Dimensional anchor*
* *Gate*

### Appearances

Card Games
*Spellfire: Master the Magic*
### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Mike Mearls, Jeremy Crawford (2014). *Player's Handbook 5th edition*. (Wizards of the Coast), p. 266. ISBN 978-0-7869-6560-1.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). *Player's Handbook v.3.5*. (Wizards of the Coast), p. 262. ISBN 0-7869-2886-7.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 224. ISBN 0-88038-716-5.
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 David "Zeb" Cook (April 1995). *Player's Handbook 2nd edition (revised)*. (TSR, Inc.), pp. 283–284. ISBN 0-7869-0329-5.
5. ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). *Tome of Magic 2nd edition*. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
6. ↑ Richard Baker (1996). *Player's Option: Spells & Magic*. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
7. ↑ 7.0 7.1 Mark Middleton et al. (1999). *Priest's Spell Compendium Volume Two*. (TSR, Inc), p. 451. ISBN 9780786914210.
8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Gary Gygax (1978). *Players Handbook 1st edition*. (TSR, Inc.), p. 50. ISBN 0-9356-9601-6.
9. ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). *Oriental Adventures*. (TSR, Inc), p. 70. ISBN 0-8803-8099-3.
10. ↑ 10.0 10.1 Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. *Dragon* #120 (TSR, Inc.), pp. 42–43.
11. ↑ Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. *Dragon* #120 (TSR, Inc.), pp. 42–43.
12. ↑ Jeff Grubb (July 1987). *Manual of the Planes 1st edition*. (TSR), p. 62. ISBN 0880383992.
13. ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). *Manual of the Planes 3rd edition*. (Wizards of the Coast), p. 49. ISBN 0-7869-1850-8.
14. ↑ Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). *Manual of the Planes 4th edition*. (Wizards of the Coast), p. 16. ISBN 978-0-7869-5002-7.
15. ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). *Dungeon Master's Guide 5th edition*. (Wizards of the Coast), p. 47. ISBN 978-0786965622.
16. ↑ Jeff Grubb (July 1987). *Manual of the Planes 1st edition*. (TSR), p. 12. ISBN 0880383992.
17. ↑ Bruce R. Cordell (1998). *A Guide to the Ethereal Plane*. Edited by Michele Carter, Keith Francis Strohm. (TSR, Inc.), p. 20. ISBN 0-7869-1205-7.
18. ↑ Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). *Manual of the Planes 3rd edition*. (Wizards of the Coast), p. 57. ISBN 0-7869-1850-8.
19. ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). *Dungeon Master's Guide 5th edition*. (Wizards of the Coast), p. 49. ISBN 978-0786965622.
20. ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. *Netheril: Empire of Magic* (TSR, Inc.), p. 19. ISBN 0-7869-0437-2.
21. ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. *Netheril: Empire of Magic* (TSR, Inc.), p. 125. ISBN 0-7869-0437-2.