Goose Dragon, the Untitled

> "*It approaches.*"
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*For the Extreme versions, see Goose Dragon (Extreme) and Goose Dragon (Chaos).*

**Goose Dragon, the Untitled** is the fourth challenge on the *Dreamspace2* Challenges board.

## Attacks

Goose Dragon's element depends on its phase and currently held item (see Mechanics).

1. Goose Dragon grabs a tool.
	* Applies 'Kleptomania' for 5 turns.
		+ +100 Bonus.
2. Goose Dragon grabs a weapon.
	* Applies 'Kleptomania' for 5 turns.
		+ +100 Bonus.
		+ +(60 + 5X) Boost.
		+ X is equal to the number of times Attack 2 and 3 have been used.
3. Goose Dragon grabs an item.
	* Applies 'Kleptomania' for 5 turns.
		+ +100 Bonus.
		+ +(60 + 5X) Boost.
		+ X is equal to the number of times Attack 2 and 3 have been used.
4. Goose Dragon honks and charges its target.
	* *Honks Level increased!'*
		+ Increases Honk Level by 1.
	* Attacks for 2 hits of 100% Magic damage (200% total).
		+ Element is based on currently held item (see Mechanics).
5. Goose Dragon uses the effect of its stolen item.
	* See Mechanics.
6. Goose Dragon honks angrily.
	* *Honks Level increased!*
	* Attacks for 1 hit of 100% ??? (Void) Magic damage.
		+ Increases Honk Level by 1.
7. Goose Dragon unleashes a beam of energy.
	* *Honks Level increased!* [erroneous]
	* Attacks for 1 hit of 300% Null Magic damage with +1000 Crit.
	* Reduces Honk Level to 0.
8. Goose Dragon grabs its ribbon.
	* *Honks Level increased!*
		+ Increases Honk Level by 1.
	* Attacks for 1 hit of 100% ??? (Void) Magic damage.
9. Goose Dragon unleashes a beam of energy.
	* *Honks Level increased!* [erroneous]
	* Sets Honk Level to MAXIMUM.
	* Attacks for 1 hit of 500% Null Magic damage with +1000 Crit.

## Rotation

* If its weapon is knocked away by a stun, it will use Attack 6 once before restarting its rotation.
* If Honks Level is MAXIMUM, Goose Dragon will pause its rotation to use Attack 7.
* In phase 1, Goose Dragon's rotation is 1 -> 4 -> 5 -> repeat.
* In phase 2, Goose Dragon's rotation is 2 -> 4 -> 5 -> repeat.
* In phase 3, Goose Dragon uses Attack 8 once, and then its rotation is 3 -> 4 -> 5 -> repeat.
* If the player is using DragonSlayer, Goose Dragon's rotation (regardless of phase) is 9 -> repeat.

## Mechanics

* Goose Dragon has 3 phases to his fight, which advance after it falls below a certain HP threshold:
	+ Upon hitting the threshold for the first time, Goose Dragon sets it HP to that threshold, resets its rotation, purges all active effects on itself, and becomes immune to all damage until it acts.
	+ If Goose Dragon is brought below the threshold by a DoT, it will transition when it acts.
	+ When it falls below 80% HP (24213), Goose Dragon transitions to phase 2.
	+ When it falls below 40% HP (12106), Goose Dragon transitions to phase 3.
* Goose Dragon has a Honk Level that increases whenever it uses Attack 4, 6, or 7.
	+ Current Honk Level is represented by 'Honk Level: X' on its status screen.
		- X is equal to current Honk Level (or MAXIMUM, when it maxed).
	+ When Honk Level is at MAXIMUM it will use Attack 7, which resets its Honk Level.
		- If Honk Level reaches MAXIMUM the same turn it would change phase, Attack 7 takes priority over its normal rotation.
	+ In phases 1 and 2, Honk Level will reach MAXIMUM at 5. In phase 3, Honk Level will reach MAXIMUM at 3.
	+ If using DragonSlayer, Goose Dragon will enrage, locking its Honk Level to MAXIMUM, and uses Attack 9 exclusively.
* If the Goose Dragon is hit while affected by a stun, it will automatically remove all stuns from itself.
	+ *The Goose Dragon defies your immobility effect!*
	+ However, if the Goose Dragon is hit with a stun while affected by 'Kleptomania', it loses its weapon.
		- *You knock away the Goose Dragon's weapon!*
		- Removes 'Kleptomania'.
* In phase 1, Goose Dragon will only use tools. In phase 2, Goose Dragon will only use legendary weapons. In phase 3, Goose Dragon gains a ribbon, combines the effects of tools and weapons, and freely uses both tools and weapons.
* Whenever Goose Dragon uses Attack 5, it uses a unique effect based on what tool or weapon it is currently holding. In addition, during phase 2 and 3, instead of doing ??? (Void) damage, Attacks 4 and 5 will follow the element of its currently held weapon (or tool that shares the same effect as the weapon).

### Phase 1 Tools

In phase 1, Goose Dragon will use various tools, and deal exclusively ??? (Void) damage.

* Bell: Goose Dragon charges its target and shakes the bell.
	+ *The bell's toll temporarily shatters your body and soul.*
	+ Attacks for 1 hit of 100% ??? (Void) Magic damage.
	+ If the hit connects, halves its target's current HP.
	+ Inflicts 'Recovering: Healing X HP per turn' for 4 turns.
		- X is equal to 20% of the HP lost from this attack.
* Knife: Goose Dragon claws its target.
	+ *The knife cuts deep!*
	+ Attacks for 1 hit of 100% ??? (Void) Magic damage.
	+ Inflicts 'Bleeding' for 4 turns, a 100% ??? (Void) DoT.
* Sock: Goose Dragon bites its target.
	+ *The stench from the sock assaults your nostrils!*
	+ Attacks for 1 hit of 100% ??? (Void) Magic damage.
	+ Inflicts 'Stench' for 4 turns inclusive.
		- -20 All.
		- +20 Health.
* Potion: Goose Dragon heals.
	+ *The Goose Dragon drinks from the potion!*
	+ Heals itself for 15% of its maximum HP (4540).

### Phase 2 Weapons

In phase 2, Goose Dragon switches to using various weapons, each with different effects.

* Uragiri (Evil): Goose Dragon furiously attacks its target.
	+ Attacks for 3 hits of 100% Evil Magic damage (300% total).
	+ Inflicts 'Betrayal' for 4 turns inclusive.
		- +80 Health.
* Ultimate Blinding Light of Destiny (Light): Goose Dragon blasts its target.
	+ Automatically inflicts 'Blinded' for 4 turns.
		- -80 Bonus.
	+ Attacks for 1 hit of 200% Light Magic damage.
	+ Inflicts 'Light of Destiny' for 4 turns, a 200% DoT.
* Ice Scythe (Ice): Goose Dragon blasts its target.
	+ Attacks for 1 hit of 200% Ice Magic damage.
	+ Inflicts 'Frozen' for 4 turns inclusive.
		- -25 All.
		- +25 Health.
* Blade of Awe (Stone): Goose Dragon charges its target.
	+ Heals itself for 50% of its maximum HP (15133).
	+ Attacks for 1 hit of 200% Stone Magic damage.
* Necrotic Sword of Doom (Darkness): Goose Dragon unleashes a Doom portal.
	+ Attacks for 12 hits of 50% Darkness Magic damage (600% total).

### Phase 3 Tools and Weapons

In phase 3, Goose Dragon will use both tools and weapons, gaining a few new effects, along with the tools following certain weapon elements instead of doing ??? (Void) damage.

* Bell / Uragiri (Evil): Goose Dragon furiously attacks its target.
	+ Attacks for 3 hits of 100% Evil Magic damage (300% total).
		- Each hit that connects halves its target's HP.
	+ Inflicts 'Betrayal' for 4 turns inclusive.
		- +80 Health.
* Knife / Ultimate Blinding Light of Destiny (Light): Goose Dragon blasts its target.
	+ Automatically inflicts 'Blinded' for 4 turns.
		- -80 Bonus.
	+ Attacks for 1 hit of 200% Light Magic damage.
	+ Inflicts 'Light of Destiny' for 4 turns, a 200% Light DoT.
* Sock / Ice Scythe (Ice): Goose Dragon blasts its target.
	+ Attacks for 1 hit of 200% Ice Magic damage.
	+ Inflicts 'Frozen' for 4 turns inclusive.
		- -50 All.
		- +50 Health.
* Potion / Blade of Awe (Stone): Goose Dragon charges its target.
	+ Heals itself for 50% of its maximum HP (15133).
	+ Attacks for 1 hit of 200% Stone Magic damage.
* Necrotic Sword of Doom (Darkness): Goose Dragon unleashes a Doom portal.
	+ Attacks for 12 hits of 50% Darkness Magic damage (600% total) with +400 Crit.