Ever Endless Beginner Class Guides

***CLASSES***

**KNIGHT CLASS GUIDE FOR BEGINNERS**

The *Knight* is the bulwark and frontline defender of a party boasting the highest natural survivability rate of all classes in Ever Endless. Favoring a Shield, a Knight typically has a slower start then most classes due to their weaker physical growth, though they are capable of challenging more difficult content without much effort due to their boisterous defensive capabilities.

**STATS**

These are the basis of your character progression when both leveling up and selecting equipment.

**STR** – 5 Points of Strength = 1 Damage/Accuracy

**CON** – 4 Points of Constitution = 1 Defense/Evasion

**Attack Range:** 1

**Role:** Tank

**SKILLS**

**Level 3 Taunt** - A single targeted enmity generating spell that allows a Knight to gain control of the battle field drawing enemies to him/her.

**Level 5 Valor** – Is the core ability of a Knight bolstering them with an additional 5 STR and 5 CON.

**Level 6 Thorn** – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 2 Damage back whether the enemy manages to strike or not.

**Level 10 Demoralizing Shout** – Allows the Knight the capability to weaken the physical strength of a single adversary.

**Level 12 Valor II** – The higher tier of Valor provides a larger offensive and defensive buff of 7 STR and 8 CON.

**Level 16 Thorn II** – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 6 Damage back whether the enemy manages to strike or not.

**Level 20 Valor III** – The highest tier of Valor currently avalible provides a powerful offensive and defensive buff of 10 STR and 10 CON.

**Level 24 Thorn III** – Allows the Knight the capability to retaliate against an onslaught of blows reflecting 13 Damage back whether the enemy manages to strike or not

**CLERIC CLASS GUIDE FOR BEGINNERS**

The Cleric is a mid-range fighter that can weave powerful healing or support magic, allowing their allies to control the battle field. A skilled cleric is capable of combating some of the strongest of foes single handedly. Though truly shines well working with others.

**STATS** These are the basis of your character progression when both leveling up and selecting equipment.

**WIS** -

**CON** -

**Attack Range:** 2

**Role:** Support/Mid Range Fighter

**SKILLS**

**Level 0 - Self Player** (Heals you by 3HP)

**Level 3 - Smite** Reduces Dmg 1-1 and Accuracy 1 of an enemy

**Level 4 - Lesser Heal** Heals an Ally by 5

**Level 5 - Flash Heal** A Fast casting heal that heals an Ally by 10

**Level 6 - Regrowth** A heal over time or (HoT) that restores 1 Hit Point or (HP) Per second for 60 seconds

**Level 7 - Greater Heal** A Slow cast heal that restores a moderate amount of HP for a low amount of mana

**Level 8 - Bless** You draw on your connection to your god through the channeling of your mana to bestow a blessing on your ally increasing their stats by 15 for 120 seconds.

**Level 12 - Lesser Hea**l Heals a single target for 20 Hit points (HP)

Flash Heal II Heals 25 Lvl 13

Greater Heal II Heals 30  Lvl 14

Regrowth II Heals 3 HP Lvl 15

Mass Heal Heals 20 to all allies Lvl 16

Bless II Lvl 17 Buffs all allies 21 to all stats

Ring of Fire allies a Thorns mechanic to an ally reflecting 8 damage on attack Lvl18

Smite II Reduces Damage by 2-3 and Acc by 2 on an enemy

Mass Regrowth Applies a Heals the entire party by 16 HP/Second

**WARRIOR CLASS GUIDE FOR BEGINNERS**

The Warrior is a front-line combatant capable of delivering devastating blows on their foes. A capable warrior is able to devastate even the mightiest of foes treating their armor as if it was nothing more than paper. A Warrior is capable of both fighting solo or with a team.

**STATS:** These are the basis of your character progression when both leveling up and selecting equipment.

STR – 4 Points of Strength = 1 Damage/Accuracy

CON – 5 Points of Constitution = 1 Defense/Evasion

**Attack Range:** 1

**Role:** Melee Fighter

**SKILLS**

Level 8 Enrage - Battle crazed the warrior draws on their inner strength to bolster their STR by 4

Level 10 Crushing Blow – Vested in the art of war you achieve new heights drawing on your body’s natural energy to deliver a blow at a distance weakening your adversaries defenses.

Level 18 Enrage II – Growing in might as well as a stronger thirst for battle your body has achieved new heights of power as such your capability to augment your natural strength increases in turn bolstering your STR by 8

Level 26 Enrage III – Your thirst for battle and blood knows no bounds, you have become battle crazed and your might reflects that increasing your STR by 12

**ROGUE CLASS GUIDE FOR BEGINNERS**