recursal/Fanatic-Fandom huggingface dataset:
Descent Into Darkness

Descent Into Darkness is the twenty eighth chapter of the series.

## Synopsis

The search for the stolen dimensional keys leads the crew to a planet being sucked into the Dark Zone.

Hue and Ava get closer.

## Important Events

* The Crew not only retrieved the two Dimensional Keys that were stolen but got the other two as well.

* The crew found and retrieved the Fifth and last Dimensional Key.
* Sheryl is locked up in the Crimson Light ship.
* Sheryl revealed that she wants the Dimensional Keys to rescue John.
* Bolo's intensions are to be tested.
* What became of Todd after the battle is unknown.
Chapter Fifthteen

Chapter Fifthteen is the fifthteenth chapter of the series.

## Synopsis

Gary, Quinn and the team battle the Lord Commander to decide the fate of Final Space and the universe.

## Important Events

* Mooncake is captured by the Lord Commander and was used to open Final Space.
* KVN was destroyed.
* Most fates like Lena, Little Cato and Violet's fates are unknown.
* Earth was pulled into Final Space.
* Quinn closed the breach with the Anti-Matter Bomb but got dragged with it in the explosion.
* Gary died before a light shined on them.
Sumerian Talisman

The Sumerian Talisman is Magica's main weapon before it was passed to Lena.

## Appearance

The Sumerian Talisman appears in many forms like a staff or an amulet that has a pink jewel on it.

## Skills & Abilities

* Sumerian Talisman Empowerment: With the aid of the Sumerian Talisman Magica's powers were amplified allowing her to manipulate shadows and harness purple energy. However as a result of the Talisman falling into Violet's possession, Magica's magic is now limited.

* Umbrakinesis: As shown in The Shadow War! Magica can manipulate/command peoples shadows, when she is at her full power. When de-powered the shadows return to their owners.

* Ergokinesis: At her full power Magica is able to manipulate purple energy, projecting it either in small blasts or projecting it as powerful explosions of purple energy.

* Flight: At full power Magica can maintain sustained flight able to fly around the universe avoiding incoming attacks from Lena.

## Owners

* Magica De Spell (Formerly)
* Lena De Spell (Currently)
The First Times They Met

The First Times They Met is the twenty-second chapter of the series.

## Synopsis

Nightfall attempts to bring the past back to life, leaving the crew powerless against a pack of evil KVNs.

## Important Events

* Nightfall accepts that Gary will never love her and believes she won't have a happy ending.
* Fox and Little Cato seems to have a rivalry with each other.
* Fox and Violet seems to like each other.
* The Crimson Light has a machine that creates the evil KVNs which Clearance tries to exploit.
Ash Graven

Ash Graven is a main character who joins the crew during the Dimensional Keys Story Arc and is a love rival of Lena for Little Cato.

## Appearance

She has blue skin with pink hair and only one eye, she is seen wearing a uniform and a tattoo from Serapentas.

## Personality

Ash is shown to be obsessive, creepy, depressive and violent.

She is shown to be bipolar when using her powers.

However, she does have a caring side for the people surrounded her, as shown when she saves Gary or when she talks with Little Cato after they get the second Dimensional Key.

## Powers, Skills & Abilities

Ash has been shown to have Dark Energy like powers which gives her Pyrokinesis, Levitation, & Telekinesis.

When she use it she's surrounded by a purple aura & the white of her eyes turn black.

In "The Grand Surrender", the history of her powers have been revealed.

She gain them after watching her sister Harp get eaten by their home planet's snake god.

She use her powers to escape but accidentally killed her parents in the processes.

It's unknown why Ash has her Dark Energy powers but it might be revealed in the future.

## Family

* Unnamed Parents (Deceased)
* Harp Graven (Sister, Deceased)
* Clarence (Adopted Father)
* Fox (Adopted Brother)
The Lost Spy

The Lost Spy is the twenty sixth chapter of the series.

## Synopsis

Gary and his crew search on Galang 22 for Little Cato.

Clarence, Fox, and Ash pull off their greatest con.

Sheryl's secrets come out.

## Important Events

* Todd captured Sheryl to find Gary.
* Gary adopted Little Cato until Avocato is found and free from Invictus's control.
* It explains how John and Sheryl met each other and had Gary.
* Todd and Sheryl team up to take down Gary and find the remaining Dimensional Keys.
The Sixth Key

The Sixth Key is the Twenty ninth chapter of the series.

## Synopsis

With the dimensional keys recovered, the crew travels to Inner Space and finally tries to free Bolo.

## Important Events

* Bolo is good all along.
* Avocato returns and is still possessed by Invictus.
* Sheryl comes around and reforms and is now a member of the crew.
* Nightfall dies to become the Sixth Key and free Bolo.
* Ash uses her powers to free Avocato from Invictus.
* Avocato is now a member of the Crew again, hopefully for good this time.
* The crew entered Final Space and rescued Quinn and ends on a cliff-hanger.
Authon

Authon is the central landmass of the known world and a continent that contains the countries of Ventestrum, Baraviren, Helvet, Entonezzo, and Osligo. The centre of this land is dominated by a mountain range called the Gunclaeds which run almost the entire length of the land and are the home to other smaller nations.
Chapter Two

Chapter Two is the second chapter of the series.

## Synopsis

Gary and Avocato must chase down the ruthless bounty hunter, Terk, before he can tell the Lord Commander that Mooncake is aboard the Galaxy One.

## Character Debuts

* Little Cato
* Nightfall
* Clearance

## Important Events

* Avocato and Gary became friends
* Nightfall begins following Mooncake and the Galaxy One
* It is revealed that Avocato has been searching for his son for three years
The Veiled Maiden

The Veiled Maiden is a true neutral lesser planar power who has accepted the role of the god of death. She is one of The Preordained.

## Tenets

The Veiled Maiden does not demand anything of her worshippers and does not communicate with anyone outside of her clerical circle. She reviles undeath and resurrection magic in equal parts.

## Worship

The Veiled Maiden is traditionally not worshipped in everyday life, and is usually only approached when funerary rites must be attained. She has a cohort of clerics in her service that ensure the swift process of death and that the rules of death are abided.
The Toro Regata

The Toro Regata is the sixteenth chapter of the series.

## Synopsis

Gary is rescued from the wreckage of space then must earn his freedom by winning the deadliest race in the galaxy.

## Character Debuts

* Ash
* Fox
* A.V.A.

## Important Events

* Gary and the other members of the crew survived.
* H.U.E. gained his own body
* Nightfall kills Lord Commander and frees Mooncake.
* Gary meets Ash and Fox, Clarence's adopted children.
* Gary and the crew meet Bolo again.
* The crew begins their quest to search for items called Dimensional Keys to save Quinn, having already one with them.

* Someone named Invictus took the Lord Commander's body, claiming his job is not over yet.
* Clarence, Fox and Ash joins the crew.
* Ash admitted that she likes Little Cato much to Lena's jealousy.
H.U.E.

Heuristic Unified Entity also known as H.U.E. is an AI who helps Gary on his adventures.

## Appearance

During Season 1 he had no body but in Season 2 he did have a body of a small robot.

## Personality

Despite being inspired by Hal 9000, he is not cold and calculating, as he seems to be reasonable and has feelings.

He's also the one who sees Gary's good side, he awards him with a cookie.

He also considers him a friend, as shown numerous times throughout the series.

## Skills & Abilities

He had great tacticians skills as he helps out every now and then.
Arachnitects

Arachnitects is the twenty-first chapter of the series.

## Synopsis

When Mooncake is mysteriously taken from the Crimson Light, the crew must find him in the nether reaches of space.

Tribore rebuilds the resistance.

## Important Events

* Bolo instructed Gary how to use one of the Dimensional Keys.
* It tells the origin of how Mooncake was created.
* Mooncake's powers have returned.
* Mooncake can hear Invictus.
Chapter One

Chapter One is the first chapter of the series.

## Synopsis

Gary carries out the final days of his lonely, five year prison sentence aboard the Galaxy One, when he meets Mooncake, a little green alien, who has the galaxy’s most dangerous bounty hunters chasing after it.

Gary swears to keep Mooncake safe from anyone who would do it harm.

Little does Gary know, Mooncake is the world’s most adorable planet destroying super weapon.

## Character Debuts

* Gary Goodspeed
* H.U.E.
* Avocato
* Lena De Spell
* Magica De Spell (Silent Cameo)
* Quinn
* Lord Commander
* Mooncake
* Tribor
* KVN

## Important Events

* Gary, the main protagonist, is introduced.

* H.U.E., the A.I. that controls the Galaxy One Spaceship and KVN, Gary's Deep Space Insanity Avoidance Companion, are introduced.

* Quinn and Tribor, members of the Infinity Guard, are introduced

* Nearly 5 years earlier, Gary was arrested and imprisoned aboard the Galaxy One for impersonating an Infinity Guard pilot and accidentally destroying multiple spacecraft in an attempt to impress Quinn.

* Gary is currently on day # of his 5 year sentence.

* Gary encounters and befriends an unknown entity

* Gary names it "Mooncake"
Lady Lya Khalaster

Lady Lya Khalaster is the wife of Lord Syric Khalaster and the head of the Khalaster Foundation. The group first encountered her aboard The Helvetic Boar.

## Biography

### Chapter 1

Dorrali first spotted Lya on the deck of the Helvetic Boar but did not interact with her until the lunch in the ships ballroom. Lya was disinterested in general with the group until Dorrali peaked her interest by noting that he was a noble and heading to the city on business. Lya admitted she knew a little about his family, implying that she might have had some kind of relationship with Dorrali's mother in the past, and extended an invitation to her family's Midsummer celebration. When pressed on her reason for travel she said she was visiting her eldest son at his school in Baraviren.
Fox

Fox is a main character who joins the crew during the Dimensional Keys Story Arc.

## Appearance

Fox is a tall alien who has greyish brown skin on his body and a patch of white skin that covers his face.

He wears a blue vest with a shoulder pauldron on the right shoulder and purple linings on the neck area.

He wears a black coloured fingerless glove on his left hand and has a machine turret attached to his right arm, which heavily implies that he lost his right hand at some point.

## Personality

Fox is a childish and impulsive man who frequently yells and has a huge temper.

He is shown to frequently have mood swings, going from angry and bitter at one second to sweet and happy in the next.

## Skills & Abilities

He has shown to be incredibly strong and has shown to be a good shooter.

## Family

* Clearance (Adopted Father)
* Ash Graven (Adopted Sister)
式神錄

也就是你所擁有的所有式神管理介面，身上的御魂裝備、出場配置、培養等都在這裡管理。

1. 左上角為你式神的總數量。
2. 數字右邊預設為隊伍預設，一共可創建15隊伍，隊伍可改名稱；隊伍旁有個小箭頭點選後可分享隊伍給陰陽寮/世界頻/好友；若只能上場三隻卻點選預設隊伍的話就會上場前三隻。
3. 預設旁邊有個三條槓，點下去為選單，可依照等級/星級/稀有度/入手名稱/式神名稱排序式神順序。
4. 旁邊有四個圖案，依序為式神的小圖示/大圖示/重疊相同式神/展開全式神(已上鎖、等級不同、星級不同、改名過的式神無法重疊)。
5. 點擊式神的名字可以改名，最多五個字，出陣時則會顯示該式神名稱(點選重置可返回原名稱，原名稱不會顯示於場上)，隊友也會看得到你改過的式神名稱；點擊名字下方可以上鎖，避免誤吃。
6. 左下角有一隻山兔圖示，點下去會變為黑影，這是你有蒐集到的所有碎片，照稀有度排序，可召喚的則排序在前，也是照稀有度排序可召喚式神。
7. 碎片處式神碎片也可上鎖。
8. 右上角可點選全部召喚，可選擇稀有度再點選全部召喚，則只會召喚該稀有度的可召喚式神(上鎖的式神碎片不會被全部召喚影響)。
9. 點擊式神右上角的喜歡(那個紅色的眼睛風鈴)可以將該式神排序到前面讓你方便使用，再次點擊可取消。
10. 式神名字上鎖圖案下有六格像花的圖案，點下去可直接配置該式神御魂。
11. 面對介面式神腳邊左方為育成，也就是升級/升星/轉換的地方。
12. 升級：需要將式神練滿級才能升星(2星20、3星25、4星30、5星35、最高6星40等)，升級教學請點。
13. 升星：升級3/4/5/6星時需要同星等2/3/4/5個無等級差別材料(2星滿吃2隻2星、3星滿吃3隻3星...以此類推)。
14. 轉換：目前只有五/六星式神可轉換，需式神轉換卷\*1 (如神龕販售之六星式神轉換卷、或活動贈送之五/六星轉換卷)，轉換卷有期效限制(神龕購買為180天期效)，過期就消失了；轉換式神只是星等與等級交換，技能等級及覺醒與否不會影響(例如六星38等滿技山兔與二星未練1等座敷交換，就會變成二星1等滿技山兔與六星38等未練技座敷)。
15. **注意!!!白達摩無法被轉換**!!!! 如果你不幸練到六星...看客服願不願意幫你吧XD (聽說一個帳號有一次機會可以回溯..)
16. 面對界面式神腳邊右方為各玩家評論，無聊可以看。
17. 介面右邊有個詳細的箭頭點開，可見該式神情報(三圍)、御魂、覺醒、傳記。
18. 三圍：能力值是D - SS，但還是看數字比較準確，紅字為御魂加成值。
19. 御魂：點選更換後(或是名字下那朵花也是來到同一個介面)，下方可點選方案，進入後右下方可保存該式神身上方案(方案名稱可更改)，換御魂就可以整套直接套用過去很方便；點選方案的箭頭為套用方案。
20. 覺醒：下方有兩格抽屜，寫著覺醒/外觀，覺醒後三圍會增強之外，並有技能增強，可點擊技能圖示比較覺醒前後差異；外觀則有覺醒外觀及其他途徑獲得之外觀。
21. 傳記：可見式神背景故事，至少有到傳記三，三以後的是親密度系統詳細點選，然後是畫，可以見該式神圖畫的樣子，若該式神有召喚出場動畫，可點選畫旁邊的箭頭播放圖案檢視帥帥的出場(若藍票召喚到該式神也會看得到)。
22. 奉納/清理/兌換/貪吃鬼詳細請點。
Duskward

Duskward is the south-eastern keep of the Venkeep Wardens and is situated on the coast leading up from the Baraviren border toward The City of Bridges. It is commanded by Venbaron Tazzleriph.

## Description

The keep at Duskward pre-dates the Venkeepers occupation of Duskward by a few centuries as it was the original seat of the royalty before the kingdom of Ventestrum was formed. Because of this its architecture is considered ancient and stands out along the cost of Ventestrum. The structure itself is hewn out of the rocks along the cliff it sits on itself and hids a subterreanian portion that disappears into said cliff-face.

### Duskurb

In the shadow of the keep itself lays a quiant town named Duskurb, this place chosen as to allow Venkeeper's families to live closer to their martial members. In time the village grew into a town with no real remarkable features, it is quiet as it is safe and is usually deemed a model for what all Ventestrum towns should be.

### Duskward Bay

Below Duskward keep, at the bottom of the cliffs sits Duskward Bay. It is a small bay that holds most military vessels and pleasure boats for the noble class, no trade comes through Duskward.

## Demographics

Duskward is unabashedly human, some quirk of chance has steered many of the more exotic races away from it. There are a few demihumans about.
Freeorchard

Freeorchard is an elven settlement in the north of Ventestrum, west of Gavontry.

## History

Freeorchard was settled by one of the Heroes of the Fall, an elven druid. They used their powers to imbue the area with immense fertility before passing their essense on into the earth.

## Description

There are very few permanent structures in Freeorchard, with most of the residents living full time within complex tent systems, both in trees and on the ground.

## Demographics

Freeorchard is primarily elven, but is welcoming of all when compared to Alasalor (the only other elven settlement in Ventestrum) which is a walled enclave.

## Culture

Freeorchard trends toward a communistic approach, with all things shared and meals behind held as a settlement together.
Sheryl Goodspeed

Sheryl Goodspeed is one of the main antagonists of the series mainly the Dimensional Keys Story Arc.

## Appearance

She is an attractive woman who has blonde like hair that is long and has a scar on the left side of her face and she is often seen wearing a black jumpsuit.

## Personality

She is a cruel, cold, calculating and manipulative as she tricked Gary and Clarence into giving her Dimensional Keys (Well Gary not knowing while Clarence did know), although she has shown to care for her late husband.

## Skills & Abilities

She is skilled with martial arts and with guns as she beats many others with very few beating her.

## Family

* John Goodspeed (Husband, Deceased)
* Gary Goodspeed (Son)
Venkeep Wardens

The Venkeep Wardens are a martial force commanded directly by the King of Ventestrum. They act as the first line of defense for Ventestrum.

## Goals

The Venkeepers range the southern reaches of Ventestrum, defending both the three southern keeps and the borders of the kingdom that butt up against its neighbours; Baraviren and Entonezzo. Their primary objective is to defend the royal family and it's interests.

## Known Members

While the Venkeepers take their orders directly from the King their leader, Grand Venbaron Occlip, has the trust of the royal family to command as she sees fit. She commands from the Bladewick Keep in Candlecrypt, and is assisted in command by two additional Venbarons found in the two other southern keeps; Amory Hold and Duskward (Venbaron Tazzleriph and Venbaron Hordown respectively).
A Nightmare on Killmotor Hill!

A Nightmare on Killmotor Hill! Is the twenty-fourth chapter of the series.

## Synopsis

The Crew are pulled into a world made of their wildest dreams.

Unfortunately, Lena’s worst nightmare comes true: Magica De Spell is back and is coming to reclaim what’s hers.

## Important Events

* Magica returns but is still powerless from the last battle.
* Avocato meets Magica for the first time.
* Lena realizes that she will never be like Magica and destroys her psychic helmet.
* Lena's biggest fear is become like Magica.
* Magica is confused on why Avocato is with the crew since she saw him die.
* Magica was haunting Lena in her dreams by using a psychic helmet.
Garren Wayfinder

Iona (Older Sister)

Bodil (Older Sister)

Ivar (Older Brother)

Colbrun (Younger Brother)

Garren Wayfinder is a Minotaur Cleric who is currently travelling with Lam Alassan and Dorrali Fairprice. They are a servant of The Oncoming Storm, a newly forming tempest god, and a lover of the game of golf and a hander-outer of pamphlets.

## Biography

### Introduction

Garren found himself in Gavontry, in central Ventestrum, a few weeks after his calling by the Oncoming Storm where he met Dorrali Fairprice in the marketplace during the local Caravan Festival.
The Happy Place

The Happy Place is the seventeenth chapter of the series.

## Synopsis

The crew gets trapped in a happy ship where things aren't what they seem, and Gary must confront the human cost of having lost Earth.

## Important Events

* Tribore was revealed to be alive after the Battle with the Lord Commander.
* Gary has felt guilt over the loss of the Earth.
* Todd is on a vengeance quest to hunt down and kill Gary.
The Inventory

This page is devoted to noting what items of interest the party has or has had on their person.

## Lam Alassan

### Ring of Water Elemental Control

#### Status: Consumed

Ripped from Kikoa Ungontakoa's hand during their fight in the engine room of The Helvetic Boar, this ring was being used to attempt to control a water spirit. When Lam showed empathy toward the spirit and attempted to comfort it the spirit fused with the ring Lam and melded the object and it's power into her body, creating a tidal pattern tattoo around her ring finger.

### Khalid's Gauntlet

#### Status: Consumed

Discovered in Kikoa's private room aboard The Helvetic Boar by Lam this brass gauntlet has the name Khalid written on it in Ignan script. When Lam freed the fire spirit from its chamber in the engine room it entered the gauntlet and obsorbed the object into her body creating a fire pattern tattoo around her wrist.

### Three Eyed Object Letter

#### Status: Present

Lam discovered this letter written in a strange script in Kikoa's private room aboard The Helvtic Boar. The writing itself is only a few sentences long but taking up most of the page is a drawing of a pebble-like object with three eyes.

### G.H.Bristlesmirk Ring Box

#### Status: Lost

Lam encountered this empty ring box in Kikoa's private room on The Helvetic Boar, it bears the name G.H.Bristlesmirk Jeweler on the top and his location, Arka.
Chapter Fourteen

Chapter Fourteen is the fourteenth chapter of the series.

## Synopsis

Gary and Quinn go back to Earth to find an anti-gravitational bomb that they hope can save the universe.

Gary and Quinn decide to turn this life-threatening adventure into their first date.

## Location Debuts

* Earth
* New York

## Important Events

* Tribore is revealed to create a resistance of the Infinity Guard and is their leader.
* The crew had obtained the Anti-Matter Bomb.
* The Lord Commander has waged war on the Galaxy One for not bringing them Mooncake.
* KVN revealed that he has a mech suit all this time.
Burabus Spierer

Burabus Spierer is a member of the Honourable Guild of Pracitioners and works with the Bridgeguard to investigate crimes of an arcane nature. He was first encountered by the group on The Helvetic Boar.

## Biography

### Chapter 1

Burabus was on the deck of the Helvetic Boar when Dorrali spotted him with his friend and partner, Livad Torr. After the corpse of the engineer Connor was discovered Burabus and Livid were left to investigate with Captain Margarite Dolverman and Burabus discovered that some sort of enchantment magic had led to the young man's death.
Lashor Gviazenka

Lashor Gviazenka is an elvish businessman and operations manager of the Mallator Group. The group first encountered him aboard The Helvetic Boar.

## Description

Lashor is a slender but dashing elf with hay coloured hair, with a body covered with tattoos and scars. He wears ostentatious, loose-fitting clothing and a wide brimmed hat festooned with flowers.

## Biography

### Chapter 1

Garren Wayfinder met Lashor at the bar aboard the Helvetic Boar where they shared a brief conversation. Lashor was interested in why a minotaur was so far from the mountains and expressed an interest in his fighting prowess. When Garren admitted he was heading into the City for work Lashor offered that if things fell through his business partners might be able to find good work for him and his friends.
Chapter Nine

Chapter Nine is the ninth chapter of the series.

## Synopsis

The Crew and Nightfall work together to capture a mystical shark that Lena unleashed.

## Important Events

* It is revealed that Magica wants Mooncake by the Luna Eclipse so she can have a body.
* It is revealed that Lena is a slave of Magica and until she captures Mooncake she won't be free.
Entonezzo

Entonezzo is a densely forested region on the western side of the Protades Range in Authon that is claimed by the dwarven people. Reaching Entonezzo through the Protades is a dangerous and complicated task but there very few other routes and that doesn't even take into account traveling through the forests themselves...

## Locations in Entonezzo

### Amahtzec

Amahtzec is a town that is fed by the Tezoppan river. It is known for its ranger class of citizenry who patrol the southern reaches of the Qichonezzo Jungle.

### Ezzoyaat

Ezzoyaat is the capital of the Entonezzi Empire and the seat of the God King. The entire city sits within and on the slopes of a great pyramid-like temple at which great sacrifices are brought from all over the kingdom to offer the God King.

### Ochteomazzi

Ochteomazzi lies on the very western coast of both Entonezzo and Authon.

### Huacazil

The small city of Huacazil sits on the southern boundary of Entonezzo, in the open planes outside of the deep forests. Huacazil is one of the few major towns in the region open to outsiders and shoulders much of the weight of trade coming in from the southern states of Authon: Ventestrum, Baraviren, and Osligo.

### Mazztoh

Mazztoh rests at the northern border of of Entonezzo and Helvet, it is a small trading town that integrates Helveti peoples easily.

###
KVN

KVN is a robot who helps Gary, despite the fact he is hated by everyone.

## Appearance

KVN is a spherical hovering robot, whose body is mostly composed of yellow, white, and grey parts.

He has black and yellow stripes on each side, and has long, grey arms with two clamp-like digits on each hand.

He has a large singular eye with a square black pupil, along with one red asymmetrical antenna.

KVN also has a three-slit processor slot that lights up red whenever he speaks.

After the events in Chapter 4, KVN's appearance notably changes, as the damage he sustained from forcefully rebooting H.U.E. was severe.

His body is now worn and missing paint in areas, and his antenna is now bent out of shape.

In season 2, after his "death", he rebuild himself with parts of the trash deposits of Clarence, having a more rustic appearance, but still be able to maintain his distinctive shape and features.

## Personality

KVN is usually joyous and enthusiastic, no matter how dire situations may be.

His energetic personality is usually seen as annoying and irritating to any character he interacts with, even the normally stoic A.I H.U.E.

His title is ironic in the fact that he may actually cause more insanity than avoiding it.

No matter how much he is ridiculed or yelled at, he does not seem fazed, and continues to irritate everyone he talks to.

## Skills & Abilities

He has shown to be good at rebooting as he rebooted H.U.E. after he was corrupted.
Chapter Six

Chapter Six is the sixth chapter of the series.

## Synopsis

Gary, Quinn, Avocato, and Lena trace the gravitational disturbance to an eerie bioluminescent planet.

## Important Events

* Quinn learns that the Infinity Guard was corrupted by the Lord Commander.
* Quinn begins trusting the other members of the crew.
* Quinn learns that this black hole was Final Space and the Earth was being pulled into it.
Urra Cravenish

Urra Cravenish is a elderly but spry human who founded his own magic academy in Gavontry after he was dissatisfied with the education that such places in The City and beyond give. His school focuses on practical and versitile magic rather than focusing on the lofty academy pursuits of the other colleges.
Alford

Alford is a small town in the heartland of Ventestrum to the south of Gavontry, divided on the two banks of the Auster river.

## Description

Alford is a quaint place nearing the edge of the marshlands in central Ventestrum, full of afluent people. It started its life as a get-away for traders from the cities to escape into the countryside for a little bit but has become a retirement community for the same sorts over time.

### Red River Lane

The southern bank of the Auster is framed by Red River Lane, a street of shops, inns, and hotels. The lane is named after the town's particular adoration of red wine.

* **The Lusty Libation:** The most popular hotel for out of town visitors and a well-known name far afield.
Lam Alassan

Elvish

Primordial

Sylvan

### Home

Currently: Wall Ward (The City of Bridges)Formerly: Harbour Ward (The City of Bridges)

### Family

Thomas Alassan (Father)Jasmine Alassan (Mother)

Marie Alassan (Younger Sister)

Aimar Alassan (Younger Brother)

Paige Alassan (Younger Sister)

## Facts

### Favoured Weapon

Unarmed

Lam Alassan is a changeling monk who is travelling with Doralli Fairprice and Garren Wayfinder. She hails from the City of Bridges but has a connection to the Elemental Chaos behind the world, which caused her to appear in Gavontry in front of the others.
Brontzbluff

Brontzbluff is a military outpost in the north-eastern reaches of Ventestrum's eastern coast, situated on the southern banks of the Septos Estuary. It acts as the first line of defense against any potential incursion from the Helvet region.

## Demographics

Due to its proximity and relationship to Helvet a large number of aasimar and tiefling soldiers are posted here, but as expected the majority of the Venkeepers here are of human descent.
They Who Judge

They Who Judge is a lawful neutral planar power who resides in the celestial planes. They are a genderless construct imbued with celestial energy by their followers and granted ascension by the lawful neutral creation link.

## Tenets

They Who Judge is concerned with the upholding of the law, no matter what it is. They treat all who are brought before them with the same respect no matter their origin. They demand the same of their followers. Historically they have had more forgiveness towards evil actions than chaotic ones, so much so that a number of powerful demons can be counted in their retinue.

## Worship

Basic worship is common across the known world but is often token at best. They Who Judge inspires zealotry and their temples are usually secretive places, taking on the role of court houses in sparse to moderately populated regions. Their devoted clerics wear clothing and masks that obscure their entire body as to main as neutral as possible.
Vynsinna

Vynsinna is the southern most city in Helvet, notable due to its construction at the peak of one of the northerly mountains in the Gunclaeds. In pre-human times the city belong to the birdfolk but sometime after the Descention the aasimar took the city for themselves, casting its bird inhabitants out into the Gunclaeds.

## Description

Vynsinna takes full advantage of its position and its population, as it is more vertical than most cities. So much so that a visiting creature without the power of flight might struggle to reach certain areas of the city.

### Vinctile Ward

The Vinctile Ward is the lowest point in the city, sitting on the slopes leading up to the city proper. It functions as the only part of the city remotely accessable by those without means of flight.

### Scasem Ward

The Scasem is built on the side of a sheer cliff that towers over the Vinctile and while non-aasimar are known to have scaled it, only the most athletic and skilled have been capable. Many buildings are carved out of the cliff itself and others exist on a series of platforms or bridges that crisscross the cliff's entirity.

### Aurecacum Ward

It is said no non-aasimar has ever seen the Aurecacum Ward with their own eyes as to reach it would be impossible by foot and it is heavily guarded and patrolled by both air and land by Vynsinna's foremost soldiers. It sits at the top of the Scasem cliff, out of view from both other sections of the city. It is speculated that in the centre of this area lies a temple that contains the Edict that bonds the aasimar to their celestial birthrite.

## Demographics

While there are still some birdfolk present in the city and some tieflings too the sheer majority of the population are aasimar.
Katar Hrothstild

Katar Hrothstild is a half-elven farmer from Gavontry who was tricked into servitude by an imp and who helped with the Caravan Festival bomb plot that was halted by Dorrali, Garren, and Lam. After a confrontation at his barn, which hid a mound of pig corpses and his swine-disguised master, Katar was the only cultist left alive and was taken to the local prison to be investigated by Lawra.
Quinn Ergon

Quinn Ergon was a member of the Infinity Guard who later joins the Crew after the Infinity Guard was corrupted by the Lord Commander and is trapped in Final Space and is Gary's love interest.

## Appearance

Quinn has dark brown hair and brown skin, and is of African descent.

She wears a blue spacesuit with the Infinity Guard's double-ringed Jupiter logo, which she removes in chapter 5 after severing her allegiance to them.

She wears a light orange hairband, grey belt, gloves, and boots and a white triangle collar like Gary's.

## Personality

Quinn seems to be intelligent and independent, but underrated.

She takes her job seriously and tries everything she can to save the universe, even if it may costs her job, her freedom, or Gary's life.

As time goes on, we start to see Quinn show a bit more affection towards Gary. During Chapter 8, she thought a little bit more of Gary.

While witnessing Gary interact with his father, he admits his love for her.

It can be seen she was swayed towards his love.

This changes when Gary says he doesn't think she loved him back.

Quinn's expression shows interpreted regret for the way she'd been treating him previously.

## Skills & Abilities

She is a skilled leader and piolet as well as a shooter which makes her a value member of the crew.

## Weapons

* Guns
* Anti-Matter Bomb

## Family

* Dog (Pet)
* Unnamed Sister
The Remembered

The Remembered is the twenty-third chapter of the series.

## Synopsis

An unexpected trip through time provides a unique opportunity for the crew.

## Important Events

* The Crew went back in time to try to steal the Dimensional Key.
* The Crew saved Avocato's life before he died, in exchange for the Dimensional Key they stole.
* Avocato is back but he has no memories of anything.
The Other Side

The Other Side is the Nineteenth chapter of the series.

## Synopsis

A collision with space time traps half of the Crimson Light in a perilous other dimension.

## Important Events

* Little Cato and Lena grow closer and even resulted in a relationship.
* Little Cato and Lena spent 60 years in the other side of the crystal.
* Little Cato told Lena that he only saw Ash as a good friend and has eyes for her.
* Little Cato and Lena shared a first kiss.
* Little Cato had a type writer like machine that makes him talks to his father.
Hilda Ruztaed

Hilda Ruztaed is a nineteen year old human woman of the noble family Ruztaed. The group first encountered her aboard The Helvetic Boar.

## Biography

### Chapter 1

Dorrali Fairprice encountered Hilda on the foreward deck of the Helvetic Boar when she approached him to express interest in the young man, due to the other boring people she was surrounded by. She wore a lavander dress with black lace and wore her straight black hair down but seemed a little uncomfortable in these clothes. When asked by Dorrali why she was aboard the boat she admitted her father and her were travelling back from meeting with her intended husband in Bannercross, which she seemed disinterested in. During their conversation Dorrali noticed some bruising on her ankles which she had tried to hide with high socks. They then spent most of the rest of the boat ride together exploring the boat.
The Blackbanners

The Blackbanners are a group of mercenaries that hold court in the city of Bannercross. They ascended in importance during the Fall of the Pantheon after being a rag-tag group of bounty hunters lead by Banner Black. The group is made up of lycanthropes and shifters of all kinds, shifters trace their roots back to the Banner Clan members who had their curses removed as service to the Nine during the Fall.

## Goals

After being gifted the town of Streightcross after the Fall the band fortified it and transformed it into the city of Bannercross. The group operate from the city and use it as a base for their operations in defending the coast and the City of Bridges.

* Blackbanner agents range the heartlands of Ventestrum on solo missions, hunting down dangerous beasts and more human threats to the farming folk of the region.
* Agents patrol the foothills and mountains of the eastern most arm of the Gunclaeds to protect from any foreign incursion through the peaks.
* At any one time there may be a number of agents based in The City, investigating threats to the Nine's interests and to the people. These agents usually operate with much more secrecy than their mainland counterparts as to not inspire fear.
* Nobles often seek out the assistance of the Blackbanners as guards when they must travel through foreign or dangerous territory for whatever reason.

## Known Members

The band is lead by the grandson of Banner Black, Herald Black, who acts as the Lord of Bannercross alongside his obligations to the group.
Tribore Menendez

Tribore Menendez is the leader of the Resistance after the Lord Commander corrupted the Infinity Guard and often helps the Crew from time to time.

## Appearance

Tribore has pale green skin, six eyes, and has a single antenna on top of his head.

He wears a white Infinity Guard uniform with gold rank badges.

He wears a black belt, white gloves, and black shoes.

## Personality

Tribore is Quinn's friend and was her liaison to the Infinity Guard.

One of his prominent traits is that he will constantly ask questions and usually repeat what Quinn would say, sometimes rhetorically.

Based on his behaviour and seemingly constant confusion, he is seen as less intelligent than other Infinity Guards.

In Chapter 9, it's revealed that Tribore has become the leader of a resistance against the Lord Commander-ruled Infinity Guard.

Quoted as "pure spirit" and "incorruptible."

## Skills & Abilities

He seems to be inspiring as he manages to create a Resistance and can shoot well.
Bugreuth

Bugreuth is a small city-state in Northern Baraviren that shares borders with Ventestrum and the wildlands of the Bugbarrens.

## History

Bugreuth is a hardened place that has been at war with its surroundings for many years. Originally a Veni lumber colony it has changed hands multiple times before claiming its sovereignty in the aftermath of The Fall. Since then their increased operations driven by market need for lumber has lead to a pattern of deforestation, which in turn has inspired the natives of the Bugbarrens to fight back.

## Description

As a low-lying city it is common for travellers to see the spires of smoke rising from Bugreuth before they ever catch sight of the city itself, as its industry rolls on night and day.
Duck and Cover

Duck and Cover is a tabaxi pyrotechnicitian from the Great Caravan who encountered Dorrali, Garren, and Lam during the Caravan Festival in Gavontry. He was fleeing the caravan to persue his dreams of making fireworks for the people in the City of Bridges.

## Biography

### Chapter 1

After the party interacted with him during his flight Duck and Cover was attacked on the road and ended up in an abandoned temple in the swamps outside of Gavontry where his lost arm was replaced by an amphibious one. The party rescued him the next day and helped him on his way to the city, parting ways in Bannercross.
Gavontry

Gavontry is a mid-sized town in the swampy heart of Ventestrum. It was once little more than a poor farming town but has risen to prominancy due to it's connection to one of the heroes of legend, Mordecai Fairprice.

## Description

### Stiltongue District

A large portion of Gavontry is held within the Stiltongue District, which comprises of six roads radiating out of a single square that backs onto the Canalfront Market.

* **Cravenish's Academy:** The famed arcanist Cravenish purchased a block of homes some years ago and has converted them into a makeshift academy. It is hidden in a sleepy corner of the Stiltongue and homes roughly fifty students at a time, picked for their skill rather than their wealth or race claims Cravenish as a barbed challenge to Elasalor which is located not too far afield in Hoppsleight.

### Canalfront Market

* **The Floral Drake:** A tavern owned by the gold dragon Roland, and operated by his large broodhive of kobolds and dragonborn. The Drake's menu is eccentric and eclectic, featuring dishes discovered by Roland on his journeys during his younger days.

## Demographics

Gavontry stands unique among most of its neighbours as a wildly inclusive and diverse place. Despite this being that it is in the heart of the human homeland its population are still predominantly human but it is not rare to see tieflings, goblins, and even some rarer races gracing the town from time to time.

### Notable People

**Asha Fairprice:** The current mayor of Gavontry and the granddaughter of Mordecai Fairprice. Unlike her grandmother or father she has led a sheltered life and lived in luxury for most of it, being primed for her inevitable role. She is well liked by the people but doesn't command the respect her forebears did. She has three children who all inhereted her tiefling gene; Dimine, Alba, and Dorrali.

**Greunde von Huug:** The crowned lord of goblinkind resides in Warrentry, in a structure known as the Gnarled Palace. They often travel to distant locations to campaign for the better treatment of his people and to educate on their culture.

**Oklus Ineglaum:** The self-styled richest man in Gavontry, Oklus is a Yuanti who owns several mines around the heartland. He uses his cash and influence to drive the politics of Gavontry and its surrounding villages to his whims.

**Lawra:** The hard-assed kobold guard captain of the Gavontry Guard.

## Culture

* Each year on the first day of the sixth month Gavontry holds the Caravan Festival to celebrate the Great Tabaxi Caravan passing through. This includes a large bazaar in the Canalfront Market run by the tabaxi, fireworks, artistic performances and a hog roast hosted at Gavontry Manor.
John Goodspeed

John Goodspeed was Gary's father who closed Final Space and accidently created Mooncake.

## Appearance

John is a tall man with a muscular build, brown combed back hair with grey temples, a square jawline, and a cleft chin.

He wears an Infinity Guard captain uniform: a teal body suit with grey shoulder pads, gloves, and boots, along with a white triangular collar supporting the Infinity Guard insignia over the chest.

He wears a grey belt, which supports a gun holster strapped over his right leg.

## Personality

He has shown to be caring towards his son.

## Skills & Abilities

While it is not known what his skills are, he was skilled enough to be a leader.

## Family

* Sheryl Goodspeed (Wife)
* Gary Goodspeed (Son)
Chapter Three

Chapter Three is the third chapter of the series.

## Synopsis

Gary tries to hide Mooncake safely away on the planet Yarno.

But instead, Gary and Avocato are trapped in a terrifying mind-puzzle, while Mooncake is taken from them, and forced to fight in a combat arena called the Deathcropolis.

Quinn continues to investigate the mystery of the gravitational disturbance.

## Important Events

* Quinn was caught doing her solo work and was going to be shipwrecked.
* Gary learns of a place called Final Space.
The Wildcourts

The Wildcourts are a collection of chaotic good, neutral, and evil lesser planar powers of fey descent. They hold the chaotic good and neutral links of creation.

## Tenets

The Wildcourts have a shared belief that the freedom of the collective and the individual is of foremost importance, and whatever must be done to achieve happiness for these things is essential. They have no steadfast rules but the causing of suffering unnesserily is a banishable offense.
Candlecrypt

Candlecrypt is a large town on the south western border of Ventestrum. It is the current seat of the King and the home of the royalty of Ventestrum.

## Description

Candlecrypt is built into the foothills of the southern part of the Gunclaeds and thus receives a decent view of the southern reaches of Ventestrum. This place was chosen to be defended easily from incursion. The castle itself sits above the rest of the town on a cliff.

### Bellbeacon Palace

The palace of the royals and the seat of the King.
Amory Hold

Amory Hold is a military outpost and fortress at the very southern tip of the western arm of the Gunclaeds, at the western border between Ventestrum and Entonezzo. The fortress is held by the Venkeep Wardens and is commanded by Venbaron Hordown.

## Demographics

As in the norm in Ventestrum the majority population in Human but Amory Hold is the defacto centre of Yuanti life in Ventestrum, as the rebels from the wartorn city of Coatapazl found refuge here and entered life in the kingdom through it. Because of this a large portion of the Venkeepers here are of Yuanti descent, which has helped enamore the people of Ventestrum to the serpentfolk of myth. So much so that the Venbaron of the keep is a yuanti himself.

## Culture

* Because of its proximity to Entonezzo and the large Yuanti population a lot of products and traditions of the jungles have found purchase in Amory Hold, even spreading to a large part of the human population. Foods unknown to the eastern areas of Ventestrum are common here and a larger variety of foodstuffs are consumed in general (including some insects).
* In the temple ward there is a temple to the traditional yuanti faith, Ceotlalli. While the beliefs of Ceotlalli are now more of a tradition than a religion with the Ventestrum yuanti the temple performs outreach and has become a vital part of Amory Hold's cultural centre.
Bannercross

Bannercross is a city on the mideastern coast of Ventestrum.

It serves as the seat and base of operations for the Blackbanners and is the main route for land based travellers to reach The City of Bridges.

## History

Once named Starcross, the town was given to the Blackbanners after the fall for their participation in the defense of The City.

## Description

Bannercross is a fortified small city, surrounded on the three inland faces by high walls. Despite its coastal positioning it has very little seabound trade as most of this comes in through Hoppsleight to the south. The city is divided into three wards.

### Black Ward

The most easterly ward, nestled in the crux of where the three walls meet is the Black Ward. The Black Ward is a piece of the city totally devoted to the operations of the Blackbanners and is the location of the Black Keep, seat of the Clan Head.

### Dock Ward

The easterly part of the city is the Dock Ward and is devoted to both the docking of the Black Fleet and transport vessels that ship travellers to The City.

## Demographics

As is common within the Blackbanners a large number of the population of Bannercross are shifters. Full form lycanthropy is not common but not unheard of within the city, and the Clan usually attempt to help those who come into their care with the curse.

## Notable Figures

### Herald Black

Herald Black is the current Clan Head and oversees the operations of both the clan as a whole and the city itself. He resides in the Black Keep and deals directly with The Nine when The City requires defense.

## Culture

While Bannercross is usually seen as a chaotic and barbarous place due to its large shifter population it is actually largely lawful and controlled, with most citizens respectful of the Blackbanners command.

### Vigil Night

Each and every full moon Bannercross holds a night of vigil in connection to the clan's history as lycanthropes that exist for both practical and celebratory reasons. During this timeframe all gates to the city are closed and all ships are barred entry to the docks, the Bannerguard are on full alert and all businesses are required to remain open all night. Celebrations that occur during the day elsewhere will usually occur at night in Bannercross if it is the night of a full moon.
17 Pounder

Deployment: Pin an enemy tank.

**17 Pounder** is a Anti-Tank Gun in *Kards - The WWII CCG*.

## Background

The 17 pounder, also known as Ordnance Quick-Firing 17-pounder, was a British made 76.2 mm (3 inch) gun used in WWII. It was used as an anti-tank gun and could penetrate all but the thickest German armor. The gun was also mounted on a number of British tanks, such as the Sherman Firefly and the Cruiser Mark VIII Challenger.
Little Cato

Little Cato is a main character who joins the Crew after he was freed from the Lord Commander but at the cost of his father's life and becoming Lena's love interest and later Girlfriend and future wife.

## Appearance

Little Cato has bright orange fur with a turquoise blue mohawk, with a brown marking that leads down halfway down his forehead in an arrow shape He wears a bright yellow sleeveless shirt with a high collar, similar to a turtleneck.

He wears a medium grey skirt, a dark grey strap against his chest, wrist gauntlets and belt, as well as grey boots that go up to his knees and grey leggings.

## Personality

Despite his young age (or just because of that) he is brave and rebellious.

He is determined to reunite with his father after all these years.

Like Avocato, he can be serious and threatening (but in a less lethal way).

He also makes a smart impression and does his best to cause problems for the Lord Commander.

He only smiles when he can make fun of the Lord Commander.

Little Cato doesn't seem to worry about being killed by him. (In Chapter 2 he seems more worried about his father than about himself).

## Skills & Abilities

Little Cato seems to be really bored in his captivity.

In Chapter 3 he shows a little beatboxing skill.

He also seems to be familiar with universal communication devices and advanced technology, as he was able to hack his way out of the prison cell.
Arka

Arka is a city-state in the far reaches of Baraviren, on the very southern coast of Authon. The city is ruled by Deathlord Beilen, an ancient mage who allegedly 'sees all within the city's walls'. Because of this many dare enter the city and rumours abound about its citizens and their connection to life.

## History

Arka was the capital of Baraviren when it was one empire and was captured by the Deathlord by during the Fall of the Pantheon.
Divine Wind

**Divine Wind** is a Strategic Order in *Kards - The WWII CCG*.

## Background

Divine wind is the English translation of the word Kamikaze, which allegedly were the two storms that saved Japan from two Mongol fleets under Kublai Khan. This word was later used during WWII for suicide attacks by Japanese pilots in the Pacific war. The metaphor meant that the pilots were to be the "Divine Wind" that would again sweep the enemy from the seas.