Facility: Storage

## Storage

The **Storage** Facility is one of the three basic facilities. Every home site has a Storage; some has the basic version, some has an upgraded one, while some have their own special version. Your resources are stored here.

Accepts Universal Facility Mods.

## Storage

A pile of all our resources. Upgradeable.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts
* Upgrade: Storage 2 (**+10 Storage (All Resources)**)

**Passive Effects:**

* Protected Storage (**+25 Storage (All Resources)**)

## Storage 2

Has some more storage space for all of our resources. Upgradeable.

**Upgrade Requirements:**

* 5 / 6 / 8 / 12 / 15 Materials
* 2 Labor

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts
* View Upgrades
	+ Upgrade: Heavy Duty Storage 3 (**+20 Storage (Materials)**)
	+ Upgrade: Refrigerated Storage 3 (**+20 Storage (Food & Meds)**)
	+ Upgrade: Firesafe Storage 3 (**+20 Storage (Ammo & Fuel)**)

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)

## Heavy Duty Storage 3

A reinforced storage solution with extra room for materials.

**Upgrade Requirements:**

* Knowledge of Construction
* 8 / 10 / 13 / 20 / 25 Materials (2 / 3 / 4 / 6 / 8 if you convert)
* 3 Labor (1 if you convert)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts
* View Conversions
	+ Convert to Firesafe Stockpile (**+20 Storage for Ammo & Fuel**)
	+ Covert: Refrigerated Storage 3 (**+20 Storage (Food & Meds)**)

**Passive Effects:**

* Upgraded Storage (**+35 (All Resources)**)
* Heavy Duty Storage (**+20 Storage (Materials)**)

## Refrigerated Storage 3

A refridgerated storage solution with extra room for meds and food.

**Upgrade Requirements:**

* Knowledge of Electricity
* Power
* 8 / 10 / 13 / 20 / 25 Materials (2 / 3 / 4 / 6 / 8 if you convert)
* 3 Labor (1 if you convert)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts
* View Conversions
	+ Convert: Heavy Duty Storage 3 (**+20 Storage for Materials**)
	+ Convert to Firesafe Stockpile (**+20 Storage for Ammo & Fuel**)

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Refrigerated Storage (**+20 Storage (Food & Meds)**)

## Firesafe Storage 3

An airtight storage solution with extra room for ammo and fuel.

**Upgrade Requirements:**

* Knowledge of Munitions
* Water
* 8 / 10 / 13 / 20 / 25 Materials (2 / 3 / 4 / 6 / 8 if you convert)
* 3 Labor (1 if you convert)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts
* View Conversions
	+ Convert: Heavy Duty Storage 3 (**+20 Storage for Materials**)
	+ Covert: Refrigerated Storage 3 (**+20 Storage (Food & Meds)**)

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Firesafe Storage (**+20 Storage (Ammo & Fuel)**)

## Base-Specific Passives

Certain home sites will grant the facility a unique passive effect as long as your community lives there.

* Container Fort: Storage For Days (**+10 Storage (All Resources)**)

## Unique Storage Facilities

Certain Home Sites will have their own unique Storage Facility instead of having the regular one. These are the following:

## Community Food Bank

The **Community Food Bank** can only be found in the Country Church base. It provides the same benefits as the Refrigerated Storage 3, however it also boosts morale a bit.

It doesn't have a Facility Mod slot.

In-game description: Stores lots of food & meds, and a moderate amount of the rest.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Food Bank Storage (**+20 Storage (Food & Meds)**)
* Massive Spice Rack (**+3 Morale**)

## Elaborate Storage

The **Elaborate Storage** can only be found in the Loch & Keogh Self Storage base. Its huge storage capacity is like having all three level 3 Storage upgrades built at the same time.

Accepts Universal Facility Mods.

In-game description: Tons of storage for all resources.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Elaborate Storage (**+55 Storage (All Resources)**)

## Factory Storage

The **Factory Storage** can only be found in the Tranquility Factory base. Its huge storage capacity is like having all three level 3 Storage upgrades built at the same time.

Accepts Universal Facility Mods.

In-game description: A truly awesome storage solution. Originally designed to hold manufacturing materials, but we can use it for other things too.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Heavy Duty Storage (**+20 Storage (Materials)**)
* Firesafe Storage (**+20 Storage (Ammo & Fuel)**)
* Refrigerated Storage (**+20 Storage (Food & Meds)**)

## Grain Silo Storage

The **Grain Silo Storage** can only be found in the Mazzara Farm base. It provides the same amount of storage as the Storage 2, plus has a huge bonus to Max Food Storage. Can't be upgraded.

It doesn't have a Facility Mod slot.

In-game description: Stores a ton of food and a decent amount of everything else.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Food Storage (**+50 Max Food Storage**)

## Red Talon Armored Storage

The **Red Talon Armored Storage** can only be found in the Red Talon Daybreak FOB base. It has similar attributes to the Firesafe Storage 3, but provides even more Storage for Ammo and Fuel.

Accepts Universal Facility Mods.

In-game description: A place to safely store resources without them becoming damaged or decaying. Provides extra storage for Fuel and Ammo.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Extra Ammo and Fuel Storage (**+35 Max Ammo and Fuel Storage**)

## Secure Lockers

The **Secure Lockers** can only be found in the Rural Police Station base. It provides the same benefits as the Firesafe Storage 3.

Accepts Universal Facility Mods.

In-game description: Stores a lot of ammo and fuel, and a decent amount of everything else.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Secure Storage (**+20 Storage (Ammo & Fuel)**)

## Trailer Park Storage

The **Trailer Park Storage** can only be found in the Pterodactyl Ptark base. It provides the same amount of storage as a Storage 2. Can't be upgraded.

Accepts Universal Facility Mods.

In-game description: A big, sheltered place to safely store a lot of resources without them becoming damaged or decaying.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)

## Warehouse Storage

The **Warehouse Storage** can only be found in the Westen Builder Supply base. Its huge storage capacity is like having all three level 3 Storage upgrades built at the same time.

Accepts Universal Facility Mods.

In-game description: A truly awesome storage solution for all manner of goods, perishable or otherwise.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Withdraw a Rucksack
	+ Take Food Rucksack
	+ Take Meds Rucksack
	+ Take Ammo Rucksack
	+ Take Materials Rucksack
	+ Take Fuel Rucksack
* Sort Ammo
* Load Gas Can
* Scrap Materials for Parts

**Passive Effects:**

* Upgraded Storage (**+35 Storage (All Resources)**)
* Heavy Duty Storage (**+20 Storage (Materials)**)
* Firesafe Storage (**+20 Storage (Ammo & Fuel)**)
* Refrigerated Storage (**+20 Storage (Food & Meds)**)