Version 0.1

## General

**Added**

* Wookiee Fury - See Diary for details
* Incendiary Grenades for Imperial Commander Class - See Diary for details
* Sonic Detonators for Rebel Commander - See Diary for details
* Droideka can now strafe
* Force Focus has been added - See Diary for details
* There are many additions to the melee system - See Diary for details
* Clone Ion Blasts - See Diary for details
* Target\_Flash Entity (See Wiki)
* Bryar pistol model to Kyle Katarn in Open Mode
* Z-6 Minigun as Vanilla Clone Rifle 3 Replacement
* Naming a class preset Default will cause it to be automatically selected when you choose your class.
* We have added an updater to the game code. New patches will be downloaded by the game. Future releases will be more frequent and smaller as a result.

**Updated**

* The scoreboard has been updated - See Diary for details
* Achievements now have multiple ranks - See Diary for details
* Droideka has been revamped - See Diary for details
* Cortosis has been revamped - See Diary for details
* Disruptor clip no longer recharges while you have a shot charged in scope.
* Disruptor charged shot damage build up is exponential rather than linear.
* Projectile Rifle crosshair removed outside of scope.
* A280 Level 1 no longer has perfect accuracy.
* Hit Location detection has been greatly improved and now accuratly reflects the actual location that was hit. No more hand shots counting as headshots.
* \* in players names will no longer cause their chat to echo to the top of the screen.
* The /tell command has been improved.
* Dual Pistols or Pistol Level 3 can be toggled to act as Pistol Level 2 using the weapon mode key.
* Pulled weapons can now only be picked up when they have stopped moving. You must crouch to pick them up.
* Sabering feedback has been improved by playing a different effect upon BP draining body hits.
* Mouse wheel scrolling now works in listboxes such as the model selection and server selection lists.
* Windows/Wine Only:
	+ Mouse wheel scrolling works in console.
	+ Pressing CTRL with the console open causes black text to become more readable.

**Fixed**

* Wookiee Bowcaster scope misalignment.
* An occasional crash when using rcon to change maps has been fixed.
* The vulnerablility that exists while being knocked down no longer allows the player that caused the knockdown to bypass sabering Block Points. This fixes the ability to slap and insta-kill another saberist.
* Map's will load slightly faster (5-10 sec) as a result of a fix of some inefficient code.
* A bug that caused TD blinding effect to not play for some clients has been fixed.
* The coinflip get-up animation will no longer allow a player to escape fall damage.
* The exploit that allowed force speed with an acitve saber has been fixed.
* The exploit that allowed thrown sabers to do full saber damage has been fixed.
* Various hitbox issues have been fixed. As a result, hitboxes better fit oversized models and wallbugging is much less possible.
* Client crashes from using custom animevents have been fixed.
* Mindtrick level 1 not working on droidekas has been fixed.
* Sabers being pulled from Sith when using grip has been fixed.
* Many more small fixes...

UI
--

**Added**

* Achievement Rank Icons
* New Class Icons
* New Scoreboard
* Sonic grenade damage hud
* Starting intro logo video (works only in non-widescreen resolutions)
* Update Menu
* Wookiee Rage hud

**Updated**

* Movie Battles II logo in the main menu. It was using the old one.
* Class Presets
* In-game server menu
* Join menu.

## Effects and Sound

**Added**

* Incendiary Grenade Fire effects
* Sonic Pain sound and effect
* Wookiee Rage Roar
* Lightsaber Bodyhit Block
* Droideka death

**Updated**

* Disintegrations
	+ Balanced out effect particles, and added an ash particle effect.
* Thermal detonator
* Wall impacts
	+ Simplified EFX files
	+ Reduced number of EFX files needed to play an impact, to help fix the EFX file limit where Droideka, and Jetpack EFX would disappear.
* Lightsaber dismemberment
* Blaster flesh impacts

**Fixed**

* Its a Trap! Achievement sound fix

## Model, Skin & Animations

**Added**

* New Hit Detection model
	+ More accurate hit regions over old kyle hitbox model
	+ More accurate player shape. (No kyle shoulder pad hits, etc)
* Open
	+ Echuu Shen Jon (Jedi)
	+ Endor Trooper (Commander)
	+ Miscellaneous Naboo Troopers (Soldier and Commander)
	+ Sev'rance Tann (Sith)
	+ Tarfful (Wookiee)
	+ Miscellaneous Wookiee Models (Wookiee)
* FA
	+ Naat Reath (FA, Republic Assault Cruiser)
	+ Nute Gunray (FA, DOTF)
	+ Rune Haako (FA, DOTF)
	+ Battle Droid Skins (FA, Republic Assault Cruiser & Theed)
	+ Clone Trooper Skins (FA, Republic Assault Cruiser)
	+ Commander Keller Skins (FA, Republic Assault Cruiser)
	+ Commando Droid Skins (FA, Theed)
* Weapons
	+ DC-15 Skin (FA, Republic Assault Cruiser)
	+ Geonosian Sonic Rifle (FA)
	+ Incendiary Grenades
	+ 5 Miscellaneous saber hilts
	+ Ryyk Blades (FA)
	+ Sonic Grenades
	+ Vibrosword (FA)
	+ Wookiee Bowcaster
	+ Wookiee Guided Rocket Launcher (FA)
	+ Wookiee Pistol
	+ Z-6 Minigun as Vanilla Clone Rifle 3 Replacement

**Updated**

* Many animations have been improved upon.
* A-280 Recolor
* Arc Shiv
* Crix Madine
* DLT-80a Recolor
* Droideka
* Merc Kyles .skin file
* Plo Koon
* Merged model PK3s to remove duplicates and centralize files, as well as a partial fix to the basejka menu bug.
* Downscaled numerous textures to improve load times and performance
* Converted many textures from PNG to TGA to improve load times.

**Fixed**

* Clone Pilot Icon
* EE-3 Muzzle Tag
* Galant Hilt
* Wat Tambor MB Icon
* Imperial R2-D2 Icon

**Removed**

* A few excess unused animations.

## Levels

**New**

* Republic Assault Cruiser
* Theed

**Changed**

* **Enclave**
	+ Added "radarteam" flag to the datapad to prevent Imperials tracking Rebel movements via the minimap.
	+ Added Leviathan type ships into the sky.
	+ Added a proper \_sun
	+ Increased bomb damage to 60
	+ Updated ship clipping to make it more accurate.
	+ Slight lighting update
	+ Fixed being able to see through the windows in main.
	+ Fixed a couple minor Z-fighting points
	+ Fixed some visible caulk in side
	+ Fixed misc terrain bugs (Not all)
	+ Fixed being able to jump above the ceiling in the side route by rebel spawn.
	+ Fixed Elevator bugging.
	+ Removed a few excess entities
* **Death Star**
	+ Fixed garbagecrusher spawnflags.
	+ Fixed caulked surface.
	+ Fixed clipping at tractorbeam vents.
	+ Fixed clipping on top of falcon.
	+ Fixed an issue with garbagecrusher trigger.
* **Duel Dantooine**
	+ Merged PK3s with mb2\_enclave.pk3 to prevent basejka menu bug.
* **Duel of the Fates**
	+ FA update for updated Droidekas
* **Duel Duel of the Fates**
	+ Merged PK3s with mb2\_dotf.pk3 to prevent basejka menu bug.
* **Duel Dune Sea**
	+ Merged PK3s with mb2\_tatooine.pk3 to prevent basejka menu bug.
* **Duel Jabba**
	+ Added a new room outside of rancors pit, that looks more authentic.
	+ Slightly updated lighting
	+ Revamped brushwork so that it aligns to the grid, and is easier to modify for later.
	+ Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes.
	+ Revamped the throne room above the pit, to help improve FPS It no longer draws places youll never see.
	+ Caulked LOTS of extraneous surfaces.
	+ Merged PK3s with mb2\_jabba.pk3 to prevent basejka menu bug.
* **Duel Jedi Temple**
	+ Merged PK3s with mb2\_jeditemple.pk3 to prevent basejka menu bug.
* **Duel Kamino**
	+ Added new 3d ocean.
	+ Added Lightning
	+ Added variable Thunder sounds
	+ Changed fx\_rain to fx\_weather to match Kamino's weather
	+ Merged PK3s with mb2\_kamino.pk3 to prevent basejka menu bug.
* **Duel Mustafar**
	+ Merged PK3s with mb2\_mustafar.pk3 to prevent basejka menu bug.
* **Duel RCbridge**
	+ Merged PK3s with mb2\_republiccruiser.pk3 to prevent basejka menu bug.
* **Duel Tusken**
	+ Merged PK3s with mb2\_tatooine.pk3 to prevent basejka menu bug.
* **Jabba**
	+ Added more spawns to Rebels. There are now 32 initial spawns to prevent telefrags.
	+ Added more spawns to Imperials. There are now 64 initial spawns to prevent telefrags and crashes.
	+ Added 60 second delay for initial Rebel spawn change to prevent flanking right off the bat.
	+ Added new new pillars to the area in main to add cover and variety.
	+ Added a new room outside of rancors pit, that looks more authentic.
	+ Added noLocationalDamage to Jabba npcs
	+ Fixed a few wallbugs
	+ Fixed a few areaportals
	+ Fixed the cooking area in kitchen
	+ Slightly updated lighting
	+ Revamped brushwork in the main area, so that it aligns to the grid, and is easier to modify for later.
	+ Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes.
	+ Caulked LOTS of extraneous surfaces.
* **Jedi Temple**
	+ Beacon now activates secondary door
	+ Changed youngling requirement from 4/7 Younglings to 6/7
* **Kamino**
	+ FA update for updated Droidekas
	+ Removed extra sky image files
* **Lunarbase**
	+ Added no saberthrow flag to the breakable windows.
	+ Added 6 more Rebel Spawns (32)
	+ Added Electricity flag to lasers in the Generator room.
	+ Added 1 second wait to the "Generator under attack" target\_print
	+ Fixed player clipping around both breakable windows, so that players can no longer get stuck on the border.
	+ Fixed balcony brushes and caulked invisible sides.
	+ Fixed spawnflags on target\_speakers for the breakable windows
	+ Fixed a door in side route and rebel spawn. (extra entity)
	+ Fixed misc floating boxes & caulked the underside
	+ Fixed overlapping brushes in skyportal
	+ Fixed some misc areas lacking caulk (pillars)
	+ Fixes brushwork around Rebel Spawn
	+ Fixed misc sky brushes around the map.
	+ Fixed some brushes around the map making them detail.
	+ Fixed overlapping and z-fighting brushes around doorways
	+ Fixed visible caulk in main. (Now has a texture)
	+ Removed some duplicate brushes
	+ Removed info\_player\_deathmatch entity
	+ Removed unused Target\_push enitity
	+ Clipped stairs in main
* **Mustafar**
	+ FA update for updated Droidekas
* **Mygeeto**
	+ FA update for updated Droidekas
* **RC\_HangarC**
	+ Fixed two Max\_Qpath files
	+ FA update for updated Droidekas
* **Tatooine**
	+ Added New dotproduct2 terrain, featuring 1/4th the tris of the previous terrain increasing FPS
	+ Added New emplaced gun in one of the buildings allowing you to fire on the central area.
	+ Added New Rebel Transport model by Teelos
	+ Added New side route for Rebels.
	+ Added music to the Cantina
	+ Added a lightgrid brush to centralize the lightgrid in the map and reduce data usage (increased load time and FPS)
	+ Added a "facing" tag to a few triggers, so you must be looking at the target now.
	+ Added a "radarteam" flag to the datapad, so that only rebels can see it on the minimap while moving.
	+ Added new End Round cutscenes like those in Republic Cruiser. (Imperial cutscene coming in an update slightly after release)
	+ Added Inside brushes, for those who want to modify the maps weather server side.
	+ Added enhanced EFX to the smoke stack, removing the first level of effects. Improving FPS on lower end settings.
	+ Updated VIS further boosting FPS and reducing portal count by over half.
	+ Updated lighting setting - sunset.
	+ Updated the Imperial Ship scripts to simplify and update them.
	+ Corrected lighting contrast in many interior areas
	+ Fixed OBJ ship window wall bug
	+ Fixed multiple z-fighting spots
	+ Fixed multiple texture miss-alignments
	+ Fixed multiple surfaces lacking caulk
	+ Fixed over 90% of current wall bugs
	+ Fixed some imp spawns that were in a wall.
	+ Fixed Rebel spawn doors (Now opens properly)
	+ Fixed Rebel spawn stairs by adding clipping.
	+ Fixed floating curtains.
	+ Imperial side now features full 64 spawns (Fixes server crash)
	+ Rebel side now features full 32 spawns (Fixes telefrags)
	+ Removed water layer in the sky. (wtf?)
	+ Removed some unseen floating brushes.
* **Yavin Assault**
	+ Fixed max\_qpath error and re-added into mb2!
	+ Fixed objective images.
	+ Fixes map image being blank.