Guide:Aegislash Strategies

### Support

Aegislash is a Pokemon that plays the role of an All-Rounder and can succeed in a wide range of situations rather than being restricted to one particular position in a match.

## Move Tips

### Abilities

####  No Guard

Honedge and Doublade may do massive amounts of damage because to this passive feature in exchange for a reduced durability. But be careful not to overaggress, and pick your battles carefully so you can climb into Aegislash.

####  Stance Change

When in this form, Blade Forme's enhanced assault makes it ideal for quickly dispatching opponents. When dealing with opponents that can do high damage, either normally or ciritically, Shield Forme is incredibly helpful. Make careful to change to Shield Forme so you can employ its increased attack to recover HP with each hit and take less damage from opponent strikes.

### Move List 1

####  Shadow Sneak

When utilising Shadow Sneak, be careful not to overextend yourself or you may wind up getting penalised for your aggression. Using Shadow Sneak, you can go around barriers and avoid your adversaries while diving at them from one side. When using a build that suggests using the Jungle Path, this is quite helpful.

####  Sacred Sword

When using Sacred Sword, be sure to strike numerous Pokemon so you may maximise the boost count. Remember to immediately dispatch a flurry of boosted attacks after this occurs. Make sure your targets are inside the triangular marker when using Sacred Sword as this will help you hit many Pokemon.

**(Note: Never use it at melee range, this won't increase your boost count nor stun enemies.)**

####  Shadow Claw

Despite being an All-Rounder, Aegislash still falls to a well-fed Speedster who can quickly blast it down in combat. If so, choose Shadow Claw to prevent engaging in unnecessary combat. Additionally, Shadow Claw possesses a slight knockback that can cause an adversary Pokemon to lose momentum when using its attacks. Since it is the sole slash that raises your boost count, the third and final slash of Shadow Claw is the most crucial to land.

### Move List 2

####  Iron Defense

One attack can only be thwarted by Iron Defense. It is not a good idea to use it in teamfights. Instead, concentrate on solo foes and increasing the Boost Count. Iron Defense must be used at the right moment to be effective. Try to foresee the enemy's move by assuming their reaction by observing factors like their movements or animations.

####  Wide Guard

Aegislash can take damage when Wide Guard is active for a brief period of time. When the move is in use, getting hit causes it to add more boosted metres to its defence. Additionally, Aegislash may push back any offence that tries to go too near thanks to Wide Guard, keeping with its moniker! This can be utilised to effectively protect goal-zones as well. Wide Guard can shield Aegislash from damage while also preventing it from being stunned or knocked away by hostile attacks. It is noteworthy that any knockbacks from Unite Moves are likewise stopped.

####  Iron Head

When used appropriately, Iron Head adds two boosts to Aegislash's count; the first boost is assured, while the second only occurs when the target is attacked. A fight's outcome can be affected by your knowledge of when to change positions. Consider remaining in shield form if you're attempting to survive so you can heal after each boosted strike. Switching to Blade Forme is the optimal action if you're looking to blast down targets.

### Unite Move

####  Coup de Grace

When an opponent's Pokemon's health is low, Coup De Grace will kill them instead of damaging them. The key to using this Unite Move effectively is to make sure to employ Coup De Grace while the enemy Pokemon are weak. Coup De Grace is an excellent approach to capture or steal a variety of boss Pokemon in addition to securing takedowns against the opposing Pokemon.

**(Note: If your targets have all of their HP, Coup De Grace deals very little to no damage. To get the most out of Coup De Grace, use it exclusively on opponents who have less than 50% health.)**

## Strengths / Weaknesses

* Flexible playstyle. Can go on any lane.
* Can sustain itself with HP recovery while in Shield Forme.
* Stance Change has a very high skill ceiling. Not for everyone.

## Recommended Builds

### Bruiser

This is a symmetrical build that emphasises using  Sacred Sword and  Wide Guard to deal and take damage.

Together, Muscle Band and Weakness Policy boost your Attack stat as you take damage and give you a higher attack speed. When you use your Unite Move, Buddy Barrier increases your HP and grants you a survivability tool. Focus Band, on the other hand, can be used in place of Buddy Barrier to provide additional static defence and a passive survival technique. The default fight item for the build is Full Heal, which provides an anti-disable utility. However, if you wish to deal more damage, equip X Attack. Potion is an additional option that offers a reduced sustain.

Six Brown Emblems for maximum damage and four White Emblems for extra HP should be in your loadout of Boost Emblems. Equip Emblems that increase Attack or HP because you need to strike a balance between damage and toughness. Movement Speed and Special Attack can be freely traded.

* Attack
* Critical-Hit Rate

**Negative Stats**
* Sp. Atk
* Movement Speed
* **Attack Speed**: +7.50%
* **HP**: +660

### Defensive

This build makes use of the knock-up power of  Sacred Sword as well as the defensive mechanic from  Wide Guard. The key to this build is exploiting the healing mechanic from your boosted attacks to stay alive as long as you can while in Shield Forme, then retaliating while in Blade Forme. Also, don't forget to use your Unite Move to finish off targets. Weakness Policy is the ideal item for the build because it has a solid offense-defense balance and raises your Attack stat when you take damage. The construct can be completed with the durability and survivability provided by Focus Band and Buddy Barrier.

The default Battle Item for the build is a Potion, which adds another level of survival. Nevertheless, based on your preferred playing style, you can use any Battle Item.

3 Red Emblems, 6 Brown Emblems, and one of Any Colour should be included in your boost emblem loadout. Alternately, 2 White Emblems for a small amount of HP and 4 Blue and Purple Emblems for higher defences. Emblems that increase defence, health, or special defence should be worn since you want to be as durable as possible for the build. Movement speed and Special Attack can be freely traded.

* Defense
* Sp. Def

**Negative Stats**
* Sp. Atk
* Movement Speed
* **Defense**: +30
* **Sp. Def**: +30
* **HP**: +660

### Critical-Hit

This is a comprehensive critical-hit build that emphasises utilising  Shadow Claw to raise the critical hit rate and  Coup de Grace to eliminate targets. Always use Wide Guard before  Shadow Claw because it enhances both your survival and enhanced attack count after you are hit.

Critical hits from Muscle Band, Scope Lens, and Razor Claw give you all the firepower you require, enabling you to dispatch adversaries much more quickly. The default battle item for the build is X Attack, which ups your attack power and increases damage. Equip a Potion instead if you're having problems staying alive during battles.

Six Brown emblems for maximum attack stat, three Red boost emblems for increased attack speed, and one emblem of any colour should make up your boost emblem loadout. Since the build focuses on raising your critical-hit damage and rate, equip emblems that boost critical-hit rate or attack. Movement speed, Special Def, Special Atk, and Defense.

Razor Claw
* Critical-Hit Rate

**Negative Stats**
* Sp. Atk
* Defense
* Sp. Def
* Movement Speed
* **Critical-Hit Rate**: +8.10%
* **Critical-Hit Damage**: +12%
* **Attack Speed**: +7.50%

### Crit Stack

Similar to the Critical-Hit Build, this build also relies on critical hits and uses  Shadow Claw and  Iron Head as its main moveset. The main change is that you'll now additionally be concentrating on scoring to stack the Atk stat.

Your primary weapons of damage, Attack Weight and Scope Lens, work well together to increase your critical-hit damage as you accumulate Attack Weight. Score Shield provides some resilience through increased HP and makes stacking Attack Weight safer. The Eject Button is an excellent component for the build because it gives you the option of going aggressive, defensive, or escaping after scoring. Equip X Attack, though, if you desire additional offensive potential.

Six Brown emblems for maximum attack stat, three Red boost emblems for increased attack speed, and one emblem of any colour should make up your boost emblem loadout. Since the build is similar to the Critical-Hit Build, equip emblems that increase Critical-Hit Rate or Attack. Movement speed, Sp. Atk, Sp. Def, Defense, and HP can all be freely traded.

* Critical-Hit Rate

**Negative Stats**
* HP
* Sp. Atk
* Defense
* Sp. Def
* Movement Speed
* **Critical-Hit Rate**: +6%
* **Critical-Hit Damage**: +12%
* **HP**: +450

## Hard Counters

A list of Pokemon Aegislash users should be aware of.

* Can dodge sword moves with high mobility.
 Greedent | Danger Level: * Can sustain HP using its Berries and drag fights in its favor.
* Can escape and provide constant knock-ups using  Covet.
 Snorlax | Danger Level: * Heavy Slam can disrupt sword combos.
* Can soak more damage while in  Block.
* Can turn to the offensive using  Flail.

## References

https://game8.co/games/Pokemon-UNITE/archives/356538#hl\_10