Level 2.6: "The Wooden Tunnels"

**Survival Difficulty: Class 2**

»⠀Unsafe

»⠀Stable

»⠀Low Entity Count

**Level 2.6** is a sub-level of Level 2

## Description

Located within level 2, **level 2.6** consists of octillions of miles of tunnels made of mostly granite, wood and other rocks. This sub-level appears to be a underground coal mine that is 70km under the surface and you can find sometimes metal doors leading to concrete rooms but that is very rare to happen. The only light sources found here in this sub-level are those industrial lightbulbs hung on the right/left side of the walls. Additionally, this level emits background noise which can be heard. The sound is that of hum-buzzing lightbulbs and the low and muffled sounds of mining machinery. Furthermore, there are miner hats scattered randomly between this sub-level. Be cautious, there are some areas of the sub-level that are infested with entities, these areas should be avoided at all costs if you don't want to die in a painful way, there have been sightings of miner facelings, they use miner's hat and miner's wardrobe, they have been seen working in the tunnels extracting what appears to be **Coal**, when one sees you without a hat, they will say: "hey! you must wear a mining hat to be here", but if one sees you with a hat, they will say: "oh, so you must be Storm6834, the new guy eh? anyways, take a pickaxe and start mining, these minerals won't extract themselves", they are friendly and will help their companions in this sub-level, while in **level 2.6**, you can find **Mining Carts**, these are peaceful entities that will help you travel the tunnels of this place, these entities are very friendly and you can tame one to help you to travel.

There are bridge tunnels that connect the other side with another, sometimes these area may seem to have broken bridges with a void below them, you may stay away from these areas, sure the ones with the bridges in excellent conditions, and there are some areas without light that should be avoided at all costs, because there is a severe and massive infestation of entities in these areas.

## Anomalies

This sub-level has strange properties that are only seen here, for example:

* There are noises from mining machinery in the background, the farther the noise, the closer you are to finding the source of the sound, the closer the sound is, the further you are from finding the noise.
* The concrete rooms found here may have the basic amenities of an average home, such as a bathroom, food, and water.
* In the concrete rooms, all the objects that are taken by a person, will be regenerated within a period of 5 hours, this excludes the furniture found in the rooms.
* Mine carts are friendly and can help you get out of this sub-level, they are self-aware entities, when they see a human nearby, they will begin to follow them, if they see one in danger, they will go to where the danger is too fast, running over danger and saving the person who was being attacked.

Sometimes you can find tunnels with battery powered industrial lights scattered around, they only purpose is to light up the tunnels of the level.

## Gallery

There are 4 Areas found here while exploring:

* Area 1
* Area 2
* Area 3
* Area 4

Area 1 is the area where explorers commonly enter from Level 2, this areas spans for approximately 950 Million miles , this area resembles tunnels used in mining, in these tunnels you can see mining equipment, such as pickaxes, mine hulls, flashlights, etc. This area is the safest, because only entities are found, such as mine facelings and mine carts, also in this area you can find concrete rooms that closely resemble Level 2, except that these do not have the pipes that are in the wall, these rooms are approximately the size of a room in an average American home, apart, these rooms contain supplements that are enough to last 7 months, beds, Wi-Fi and running water, as well as ducts of ventilation that lead back to Level 2, sometimes you can find empty concrete rooms, sometimes with pipes in the ceiling, as well as windows that are considered traps.

If you come across anything unusual in a concrete room, please move away immediately and close the door to the concrete room you found.

## Concrete Rooms

The concrete rooms are special rooms found in this sub-level, these rooms have the basic amenities that one may need, such as:

* Running water.
* A place to sleep.
* A bathroom.
* A television with several channels.
* Weapons.
* A bed enough for 2 people.

## Abandoned Concrete Rooms

These concrete rooms are not the same concrete rooms that you can find in this sub-level, these rooms can kill you, they have an entity waiting for someone to enter to attack it, etc.

These rooms instead of having almond water, they have liquid pain, the bathrooms do not work, the televisions are broken, open windows that lead to The Void, so there are also vents that lead back to **Level 2** These rooms can be infested with unknown entities, so it is not recommended to enter these types of rooms, also this type of rooms can take you to an unknown area without exploration, and it may be that in that area there is a massive infestation of entities.

The only entity that has been seen in the concrete rooms so far have been the Smilers, these are the rarest to find in an abandoned concrete room, so, if you are going to enter a concrete room, first put your Ear on the door, and if you hear a growl, the room has an entity, if you hear an electric light bulb hum, then the room is safe to enter.

## Colonies and Outposts

Due to the harsh nature of this level, only 2 outposts are established here.

### Lost Miners

* Made of 50 Victims of severe mine collapses in the frontrooms.
* They asked to remain anonymous.
* Will trade anything related to mining for useful items (Flashlights, Poolstone, Almond Water)
* They will always accept new members.

### Concrete Society

They have found an set of hallways with tons of concrete rooms to stay, they will accept new members as long you don't turn hostile against them, their population is 40 people.

## Entrances and Exits

### Entrances

* Be a worker in a mine in The Frontrooms and while trapped, no-clip in a wall to enter here instead of Level 0.
* No-clipping in the tunnels's rock in Level -8.
* Find a metal door in Level 2 with a sign above with the caption "Underground Coal Mine", they appear randomly, the chances of that door appearing is like you winning lottery 15 times in a row or getting struck 3 times by a lightning in a row.
* Enter the coal mine in Level 1970 for one hour to be sent here.

### Exits

* Find a staircase going upwards in this sub-level, you will be back in Level 2
* Fall through the broken bridges to enter Level 999.
* There is a reddish cave somewhere in this level that takes you to Level 8.6

## Theories

This is the place miners would end and pretended to be disappeared mysteriously in any mine collapse. You can hear here the sounds of heavy machinery here, but the source of these found haven't been found yet.