recursal/Fanatic-Fandom huggingface dataset:
Deal 3.3

Deal 3.3 is the third chapter of the Deal story arc.

## Synopsis

Starting where the previous chapter ended, the chapter starts with Alena asking why Victor just doesn't take what is killing Drelt out of his body.

This caused a fair amount of speculation and light discussion on the possibility of doing just that, based on how Victor knew the card worked before he makes an attempt. The attempt does fail as Victor talks a bit more about how his magical storage works.

From there they make plans to continue until they get to Quileg to spend the night.

There is a bit of a verbal clash between Dorun and Victor as they continue their journey.

When they got to Quileg, it is said to have been about 24 homes showing that it was a small but not tiny community

Everyone talks about making some sales and having a place to stay the night and they move to the communities open Inn.

The chapter ends with some more talk ending with them talking of their plans for the next day.

## Characters

Victor Atkins

Alena

Drelt

Dorun

Doliy

Ruuz

## Location

Quileg
Jurex

The jurex is a lizard creature that was introduced in Draw 1.11.

While they are the same creature, a jurex acts and looks differently based on it's diet. When not altered enough from its diet it is a semi clear white color.

Outside of the trickery of dealing with different colorations of the creature and remembering the specifics of them, they are not seen as anything to dangerous.

A yellow jurex is coated in a slime that creates an acidic touch and is able to produce bright flashes of light.

According to Victor's memory a red one has something to do with fire. Blue or green had something shoot out of its body. Black is very toxic and dissolves organic matter fast.
Beastkin

The beastkin is a species found within the world of Technically Abroad and could be seen as something akin to a therianthrope. These are seen as something between a human and an animal and come in a variety of different forms. It doesn't seem to be limited to just mammals either as there have been reptilian and insect based beastkins within the story.

At a young age the bestial attributes of a beastkin are much lower than at an older age as they become more pronounced.

In Game 4.1 it is mentioned in passing that insect beastkins are seen as ill omens.

In Game 4.2 it is stated that when two different species of beastkins have a child it always takes after the mother in what type of beastkin they will be.
Giyorna

Giyorna was a character introduced in chapter Setup 5.1.

He is the worker at the powdered starlight apothecary and shown to be a bit excentric, have patchy facial hair and one shoulder has what looks like a small bat wing protruding from it. It is also noted that he has eyes full of life, gray hair and appears to be in his 60s.
Cracked Vial

The Cracked Vial is a shop mentioned in Draw 1.12.

According to a guard the shop is quite good with salves and potions and got its name because of some poor woodworking on the sign. It is also said to be near the part of town where nobles live, further reinforcing the quality mentioned.

Of the couple that runs the shop, the husband has a tendency to start every sentence with the word "if". This is something that the mans wife finds adorable about him.
Draw 1.4

**Draw 1.4** is the forth chapter of the story arc Draw.

## Synopsis

Victor starts the chapter by going directly towards the guild that he had been told about. When there he notices, for the first time, the beastkin race as well as some dwarfs and an elf.

While waiting to speak about joining he learns that to join the guild that he will need to take a few tests, including what is called a mana test which gives him cause for concern since, as far as he knows, he has no mana.

When being taken downstairs for the mana test he is asked if he has any mana sickness and asked to pay for the testing, to which he pays one small silver coin.

During the first mana test, the test giver notes that he seems to have no mana production, stating that this is something she has never seen in her entire time working for the guild.
Deal 3.1

Deal 3.1 is the first chapter of the Deal story arc.

## Synopsis

Unlike the last two chapters, Deal 3.1 starts with the focus on Victor again who is in Green Rebirth with his trio of slaves, Doliy, and who he assumed was Ruuz.

There is a bit of a back and forth between Victor and Doliy before the group leaves the community.

While trying to figure out the route that they should take to get to their destination, Victor imagines how even some of the basic apps on his phone would be useful if it could stay charged.

Eventually the group camps out well off of the road for the night. As they setup, Doliy takes charge as Victor admits to feeling a bit out of place with the work needing to be done.

From there the story has a two day time skip where the group is calling it an early day due to how tired they got dealing with so many hills. As they were preparing to setup their camp some other carts come upon them.

When the group of people approached and started to talk to Victor's group, Doliy took charge and told a story about how the pair of them are a couple planning to marry soon. The reasoning was because if they can handle the hardships of this trip they can handle the hardships of marriage.

After some back and forth the travelers ask if they mind sharing a camp site and everyone camps out in the same place. Doliy agrees, but with some veiled threats as a reason for them to not be to close together.

During the night a loud gong was heard by the others who were camping out. The reason for this was that a beast described to be similar to a panther the size of a bus was attacking the encampment. and the chapter ends as the combat is starting.

## Characters

Victor Atkins

Alena

Drelt

Dorun

Ruuz

Doliy

## Location

Green Rebirth
Evezi

Evezi is introduced in Shuffle 2.5.

## Appearance

Has the look of someone with elven blood in them

## History

He lives in Green Rebirth.

He originally came from the Blood Dripping Forest.

## Relationships

Sanri - he works with her as part of an adventuring trio

Cador - he works with him as part of an adventuring trio

## Skills

A red ranked member of the kingdoms guild.
Reat

Reat is one of the members of the group Rising Flames. He is one of three members to use a shield and spear to fight as well as one of three human men in the team.

In Draw 1.6 he is introduced, but not named and in Draw 1.X he is named.

During Draw 1.X he is killed along with every member of the Rising Flames except for Tarin.
Game 4.W

Game 4.W is the tenth chapter of the Game arc.

## Synopsis

The chapter starts by continuing with Wynd and his time with the military guards/soldiers. Some of which are being shamed by being unable to do as well on the trip as said slave.

It is revealed they will be getting to Skies Watch soon and Elya comments that Wynd was a good purchase. This led to Wynd comparing his previous owner to his current one.

Eventually the conversation moves to the expected jobs that Wynd will have upon reaching the capital with Elya and the rest. From there the conversation moved to him asking if he could be trained magically.

As a result of the conversation the story focuses further on mana training and the specifics of it.

A bit later they end up in Skies Reach and march to the barracks and Wynd is told he will get to use the bed that the soldier who they lost was supposed to use.

He then was told some of the specifics of his job while staying there which included snitching on the other people staying in the barracks. He could also expect to have free time and further educate himself so long as Elya didn’t disapprove of what he wanted to learn.

The chapter ends with Elya bringing not just Wynd, but those who marched to the capital for the first time, to the canteen.

## Characters

* Elya
* Wynd
Technically Abroad Wiki

**Welcome to the Technically Abroad Wiki!**
Technically Abroad's Wiki

This is the Wiki for the web novel Technically Abroad written by Sunflower of ice. It was officially started on December 29th 2018 and is still being written.

As you can see the wiki is pretty small for the moment, but you can help make it grow.

Note that this will have definite spoilers. Nothing that is a spoiler will be marked as such so only look in here if you are ok with being spoiled or already know the facts within and just want a refresher.

## Important articles

*Need help building out this community?*

* Rules of this wiki
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Elya

## History

She is a leader of the guard, to a degree at least, and takes some of the lower ranked members out for training at times.

## Personality

She is about enforcing the law and protecting the people and isn't above hurting people to accomplish her goals. She also seems to have a cruel streak that comes up from time to time.

## Relationships

* Wynd - Her slave.
* Tseli'etro - an Elven friend

## Skills

* She is able to use magic in a way that causes pain to others if she comes in physical contact with them.
Ivory Shore Inn

The Ivory Shore Inn is an inn that Victor stays in for part of the story. It is an Inn located in Skies Reach and has a statue of a sired made out of ivory as decoration that was created by Zaldujen.

It is considered by many nobles the lowest quality establishment that they would be willing to go to in many cases where they would be meeting with non nobles. In a sense it is the line between nobility and the common man, even if only a small section of the common man.
Nont

The nont is an animal that is first introduced in Shuffle 2.6, this is unless you include at the end of the previous chapter where Victor sees just a shadowy figure.

A nont is described as being similar to a deer, but with thicker limbs and paws instead of hooves. They also have horns that are shorter and only split once.
Ruuz

Ruuz is introduced in Shuffle 2.8, but her name isn't revealed until Shuffle. 2.9. Later in Deal 3.X she will take the last name of Vinulette

## Appearance

Either a teen or a preteen, based on Victor's appraisal when he first met her.

## History

A bastard daughter born and raised at a brothel who was educated with the hope that she would be taken in by her biological father who, at the time of impregnation, was a noble.

## Personality

She is more than a little clingy with people and she feels like she is being pushed aside a lot, even if there are proper reasons why she can't spend time with others.

## Relationships

Doliy - She was the person that was given the job of safely getting her to the capital.

Vedfi - He is the man who married Ruuzs' mother, while Ruuz was still young.

Sampa Vinulette - Her assumed father, biologically speaking, who made sure that she would be brought to the capital, but would insist on it being said she was his brothers bastard not his own.

## Skills

She is able to lift a lot of things, while it was hinted that this is due to dwarven blood, it was actually a lie to hide what type of magic she was doing that made non living things she interacted with lighter.
Riyel

Riyel is a character who was introduced in Draw 1.9.

She works in her families general goods store and seems to be good with numbers, by the standards of the world she lives in. Victor thought she looked a couple years younger than he and she was the one to test him to see if he was good enough to take the black ranked job that they had requested help with.

At one point, Victor notices that she has freckles.

Her brother says that she has a good head for numbers and since she seems smart she should study magic, but she insists on helping at the shop.
Sanri

Sanri is introduced in Shuffle 2.5.

## Personality

She is someone who seems fond of animals and is inclined to try to befriend them and admits to it eaisly, even if it is dangerous animals like a zurndat which is insinuated to be the reason Cador is missing part of his ear.

## Relationships

Evezi - she works with him as part of an adventuring trio

Cador - she works with him as part of an adventuring trio

## Skills

A red ranked member of the kingdoms guild.

Passed the guild mana test, but only after training one of the skills up.
Jelianorte

Jelianorte is a character first introduced in Deal 3.Y

## Personality

He is an academic as within the organization he was someone who did a lot of the research and avoided doing the physical training. Because of this, despite having been attuned to Gloria's Bow he had concerns due to having never used one.

## Skills

* He is able to do a lot of academic work, including translation work to a degree.
* He has gotten attuned to the bow artifact that one of Victor's classmates brought to this world.
Locket artifact

## Appearance

The locket is part of a necklace and the silver chain appears to be three silver ropes that twist around each other. The locket itself also appears to be made of silver. It is shaped like a heart and has various engravings on it that look like they could be real. The hinge for the locket is part of a flowers engraving, specifically its stem holds is where the two parts connect.

When opened you can see that the inside appears to be a pure smooth blackness that is so dark and pristine that Anish Kapoor is not allowed to use it.

## Function

The main function of the artifact seems to require the user to be able to open up the locket. It slowly opens over time for the owner and locks itself closed after it is used.

When fully opened objects can be placed at the open locket which will absorb the materials into it and use that to change its owner into a mixture of itself and something based on what was put into it. This is not a permanent change and is done in a way that the locket determines.

If the owner of the locket gets to far away from it physically speaking it will reappear on the owners person in some way.
Victor Atkins

Victor Atkins is the main character slash protagonist of Technically Abroad. While doing a group study project for his freshman year of college he found himself brought to another world and has had to adapt to that situation since.

## Appearance

Victor is, according to Elya in Draw 1.2, between eighty and ninety suraiz tall with no noticeable fat or muscle tone as well as no visible scarring. Victor will however point out that he does have one on his left leg. He is also said to have soft brown hair and eyes with no missing body parts and his body seems to have no noticeable tanning.

As stated in Draw 1.9, Victor could look like a woman if there was some work put into it, in part because of the fact he had no real muscle mass.

## History

In Draw 1.9 it is verified that Victor spent at least a little time working as a cashier before being brought to this other world. In the next chapter it is stated that he worked at a store on black Friday.

In Setup 5.2 it is revealed he has something of a conditional claustrophobia that flairs up in small places while also feeling trapped that is based on being locked into a coffin while a child.

In Setup 5.memory you learn that both of his grandfathers are dead and all about the one who he actually got to know.

## Personality

A bit on the cautious side and doesn't seem to want to stand out to much, although being in a world he isn't aware of this could be related to his feelings of caution.

He is someone who, to date, has never gotten drunk in his life.

Victor is someone who is willing, albeit many times hesitantly, to do something he finds morally wrong in order to accomplish something he thinks should be done.

## Relationships

Amy - Classmate that he was brought to another world with.

Drelt - Specifically Drelt the slave as this is one of three defective slaves he bought.

Dorun - One of the three defective slaves Victor bought early in the story

Alena - One of three defective slaves Victor bought early in the story

## Skills and abilities

* Victor is said to have a mana score of zero, seven, four. Although since his production is zero the others are considered unimportant.
* A card that is able to store things within it and over time has created more of itself.

## Trivia

* As one might expect of a stories main character, Victors first appearance was in Draw 1.1
* Victor has some books from earth with him due to how he got to the world. These include computer programming, math, accounting, and some recreational books.

## Quotes

* Sure it might barely be anything but you did something and with enough small somethings it can become a big something.
* There's always a little logic behind my insanity.
Draw 1.8

Draw 1.8 is the eighth chapter of the Draw story arc.

## Synopsis

Victor waits to be given back the pepper spray that was nearly stolen out of his room earlier in the day at a guards station. While waiting he talks with the guard Chial and learns about a tournament that is sometimes held in the capital of the kingdom.

When given back the pepper spray, Victor is asked if he would be willing to sell the item to them. When he refuses he is told that if he changes his mind he is free to come back and sell it later.

Once he was sure there was nothing more needing to be done, Victor returned to the inn and promptly went to sleep.

The next morning he did some work for the innkeeper and packed some things with the intent to sell at least some of it in town and started by looking for a tailoring/clothing shop. Upon entering his outfit is properly described beyond what it had been before this chapter.

As a result of some conversation it is confirmed that Victor was in a play during his time in high school.

Planning to sell his clothing and use the money to buy clothing that won't stand out, the shop keeper is more interested in the purse he had used to hold his things. He was enthralled by many aspects of the purse, but especially the zipper and offered a small gold coin for it.

Unsure at first if he wants to do so, Victor gets a deal of trading his current outfit for two basic ones and getting the gold coin and a basic bag in exchange for the purse that he accepts.

After making the exchange Victor's mind wanders to thinking about the first few hours that he had spent in this world and ends up landing on one of his classmates named Steve.

Making a detour to drop off his extra outfit at the inn, Victor takes out his card and notices that it now looked different. Specifically that it had a picture of a quarter on it, complete with a label describing it as such.

## Characters

Victor Atkins

Chial

## Location

Orlayns Wave
Deal 3.6

Deal 3.6 is the sixth chapter of the Deal story arc.

## Synopsis

The chapter starts out with Victor having sharp pains, trouble hearing and some blinding light.

It is quickly reiterated that Victor tried to take the card out of his card, but shortly after he is told that he had slept for a full day.

It was mentioned that there was a bright light the day before and they found Victor asleep.

After some light talking, Victor takes care of the needs of the body and tries to not smell like he slept for the last day by putting flowers in his clothes.

Once he was satisfied, Victor looked at his card and saw that now instead of just one it was two and the rectangle on the side of the first one was gone, while the second one looked like how the first one started.

More time passes as the group eventually gets within sight of Skies Reach and Victor notices that there is a floating landmass above it that has a castle built upon it.

Victor, upon seeing the castle, makes a joke that maybe Ruuz is a princess and is promptly mocked for it before she told him that she was a bastard child.

Eventually once close enough to the capital, Doliy threatens Victor in regards to keeping the information about Ruuz a secret. Something he basically said he was planning to do anyone.

As they got to the entrance, Doliy pulled them away from the main route so they could take an alternate path into the capital by opening up a section of the wall that was out of view of any of the main roads.

Once inside, Victor and his group were checked against wanted posters and Doliy and Ruuz left without them, but left the payment behind for him.

## Characters

Victor Atkins

Alena

Dorun

Doliy

Ruuz

Drelt

## Location

Wilderness

Skies Reach
Rising Flames

Rising Flames is a group of people who Victor met in Draw 1.6 and offered to hire him for a job as a pack mule for the party. When he turned them down they instead rented a slave for the job.

The party consists of six members.

Eliessa the leader and only female of the group who has an automatic form of defensive magic that she is able to utilize in combat.

Tarin the only beastkin of the group who uses a warhammer that has been magically enchanted

Spina the only elf who uses a bow to fight

Martz, Pruint, and Reat are all humans who are seen to use shields and spears to fight.

In Draw 1.X they are shown to be going to do a job only to, with the exception of Tarin, die at the hands of a human man they didn't get the name of.
Setup 5.5

Setup 5.5 is the seventh chapter of the Setup arc.

## Synopsis

The chapter starts out with Victor walking over to Dorun who had just been stabbed. Taking out both of his cards, making use of both of them.

First, he uses the stiffening magic that he got, unbeknownst to him, from the paper he brought to a store in a previous chapter, on the mugger’s shirt making it so he couldn’t really move. He then took out the other kyvak fang and put it inside the person, but the specifics aren’t said in regards to where. The second act caused him physical pain.

With the mugger struggling on the ground, Victor supported Dorun and they went to find a guard which they managed to do fairly quickly. Despite this, there were no promises made or assurances that Dorun would be fine and everything would be alright.

The scene then shifts to Dorun as the focus, but a bit before the incident with the mugger in the previous chapter. Seeing the beastkins claws and cruel smile triggers some memories to come to the forefront for him which is the focus of the next part.

You learn that Dorun used to live on a farm that his brother and he inherited together, but was split between the two. He ended up having a wife and a young child that lived with him.

The day his brother returned with a wife the two brothers got in a fight and Dorun left to cut wood in order to calm down.

Upon his return, there is something wrong with his home and walking inside he smells blood and finds the dead body of his wife. Between his and his brothers home he and his daughter are the only ones alive, but his daughter was abducted and taken away by the beastkin leading to Dorun working to hunt him down.

Dorun managed to kill the man and barely escaped execution only to be sentenced to slavery and just as he found himself destined to work to death in some mines he found himself bought by Victor. An odd fellow he felt an urge to protect.

It ends on his final thoughts of his family and how he was able to, at long last, properly protect someone.

The focus shifts back to Victor at this point being woken up by a woman as he had passed out from everything that happened. He is able to quickly realize that Dorun had died and demands to see the body.

As the chapter ends, Victor plans to free the slaves he still has the moment he sees them, to ensure this doesn't happen again.

## Characters

* Victor Atkins
* Fairtha
* Dorun

## Location

* Skies Reach
Pruint

Pruint is one of the members of the group Rising Flames. He is one of three members to use a shield and spear to fight as well as one of three human men in the team.

In Draw 1.6 he is introduced, but not named and in Draw 1.X he is named.

During Draw 1.X he is killed along with every member of the Rising Flames except for Tarin.
Powdered Starlight Apothecary

The Powdered Starlight Apothecary is a place in Skies Reach that Victor visits in chapter Setup 5.1 in order to sell one of the fangs that had been removed from Drelt recently.

Outside of the front door you could see a sign with acurved star with seven points to it that seemed like it was shedding starlight into a pile of ash. Inside it is very smokey with an excentric owner.
Game 4.26b

Game 4.26b is the eighth chapter of the Game arc.

## Synopsis

This chapter starts where shortly after the previous one ended, noting that the countdown that had started the previous chapter was down to four days.

It is at this point that Twenty six wakes up from the night of surprise without any clothing on her body and a quick check showed that she had no visible remains to reflect the change she had the night before.

With some of the realization of what could have happened, she tries to figure out about the locket, but gets frustrated with it rather quickly. This lead to her using more violent means to get it to open up again, only for her to give herself mild injuries.

Over the next few days she is still visited by the same pair, only this time there is more to it. On this first day after her transformation three additional people.

The woman starts to explain why they are doing what they are doing having their captives hold onto the artifacts. She also has them try to take it only for some of them to be hurt as a result, a reaction she hadn't seen before.

From there Twenty six still has some visits from the duo and is checked on in a physical manner and during her downtime she would work on doing some crafting

When the count down hit one day, Twenty six woke up earlier than usual and saw some creatures remains near a broken fence.

Taking a few pieces of if she went along the rest of the day, meeting various others who were part of the organization. Although they all had weapons of different sorts. This examination was more worrisome to Twenty six as she heard some bits of pieces of a conversation that included the words kill and necklace.

At the time of the countdown ending Twenty six was looking to see what she might be able to take with her to escape the situation she had found herself in. As she did this however people approached the cabin in the dark of night and started an attack. One that she barely escaped from using the amulet before a beastly dwarven hybrid that she became decimated those who had tried to end her life.

## Characters

* Twenty six
* Korzem
* Rafmang

## Trivia

- This chapter finishes a countdown method of story telling that as of this point has not been used since in the story.
False mana

False mana was something that was created as a mistake when research was being done about how to transfer mana between people.

Instead of being a way to transfer mana it has become something that they use to test a persons mana production as well as a persons mana output in a safe manner.

There is a side effect of it giving the person a feeling like they had been chilled in much the same way that find themselves in a snowy environment would.
Shuffle 2.3

Shuffle 2.3 is the third chapter of the Shuffle arc.

## Synopsis

The chapter starts with Victor being brought into a storeroom where he is told anything that he needs to demonstrate the usefulness of his card can be brought outside and if it isn't in that room that he can ask for it and they will check if they have it available for him, but not to bother with any live animals.

Going outside, Victor noticed that the sun was setting and a fire was being lit.

As it is lit, Telli tells the one who started it to let anyone interested know they can come out and observe.

Over time people and items of various types found their way outside. Once the audience was ready, Victor removed the jurex from his card and started to demonstrate what he was capable of with it, by drawing in various things and removing them from his card to be put back.

While he worked on the demonstration people examined what he had pulled into his card and removed already. This was repeated with various items of various shapes and sizes.

While doing this, at one point, Victor noticed that the lined rectangle on the right hand side was starting to fill in.

After he finished his example, Victor asked about leaving and was told he would be brought somewhere with a ride and paid a little bit for the jurex.

Discussing how he would be taken, Victor decides to play a bit of a prank and took in a hot rock from the fire and put it in Telli's shoe.

After Victor was taken away, Telli and those still in the area started to discuss what they had learned. This lead to them speculating on the workings of his card with only the demonstration to go on.

The realizations was that, despite his words, Victor seemed to be able to take in more than just one item in the right situation and that magical items drawn within the card lost their magical energy completely, removing the enchantment as well.

From there the story cuts to Victor where he sleeps and is awoken by Nell.

She tells him that the place they are moving him to has a guild building where he can work, but suggests he look to take up a trade when he can.

Being taken to a cart, Victor enters it and has some magic cast upon him before the cart starts to move, taking him away from his kidnappers.

## Characters

Victor Atkins

Telli

Nell
Shuffle 2.11

Shuffle 2.11 is the eleventh chapter of the Shuffle arc.

## Synopsis

While counting out the money he made from singing, Victor wonders if he should try to become a bard for his career in this world.

With only a little bit more time wasted, Victor returns to his inn and sees Doliy is there already. A quick back and forth is had before they leave the Inn and talk as they travel until eventually stopping at a restaurant.

As they waited on the food, Victor verified that Doliy wanted him to be the one to go with her. Her response was much the same as before, except adding that his name seemed to be something appealing.

After getting the food, Victor starts to do a rapid fire set of questions. As a result, he learns that they intend to go to the capital, what supplies they have, and what sort of magic the pair that he will travel with can do. Specifically that Doliy can use magic to muffle and erase sound.

Doliy, again, pushes for them to start traveling sooner. She even starts to offer to buy the items that Victor mentions he wants to buy, but is unsure if he can financially manage it.

After a bit of a rant about why he wants to do what he wants to do, Victor is told that he can take two small gold coins upfront to buy what he wants or needs if it will speed up the departure time.

When they finished their meal, Victor and Doliy went to meet Ruuz.

At first Ruuz seemed uncertain about what to think of him so Doliy told Victor to leave and she would try to reassure the younger girl.

Next is a slight time skip and Victor gets in line at the slave merchant's stall. In an attempt to haggle, he is told that if he buys all three defective products without examining them first he will save five large silver coins.

Having paid for them, Victor is brought his slaves and starts to properly look at them before cutting himself to provide some blood that is needed for the transaction.

When the merchant left to deal with the transaction, Victor turned to his slaves and started to talk, but stopped when something similar to an explosion happened on the female slaves body.

## Characters

Victor Atkins

Doliy

Ruuz

## Location

Green Rebirth
Zelathyn

Zelathyn, also known as Twenty six in her earliest appearances, made her first appearance in chapter Game 4.26a. She chose the name Zelathyn for herself a few chapter after her introduction to the series.

## History

She was taken and locked in a cage by the group that brought Victor to the world while she was still a child in her 20s.

## Skills

* Zelathyn has the amulet artifact that was brought to the world at the same time Victor and his card was brought in. She has, over time, learned how to utilize it better.
* She is a pretty good stone carver.
* Magic to keep her warm in the night.

## Trivia

* When this chapter was made Sunflower of ice decided on the number the character was given by rolling dice.
Blaze

Blaze is a beastkin man who is introduced in Game 4.3.

He is described as rugged and and has horns and the fur styling that reminded Victor of the horned wolf that he was attacked by on his first day in this world. He was also described to have a voice that seemed like a singers.

He runs the Artist's Delight shop and is familiar with Xelebre as a customer.
Shuffle 2.A

Shuffle 2.A is the thirteenth chapter of the Shuffle arc.

## Synopsis

This chapter takes place in the past, years before Victor appeared in the world that Technically Abroad takes place in.

It starts out in Skies Watch as the area is abuzz with activity due to one of the biggest local festivities occurring. In this case it concentrates on a tournament that is about to occur.

A bit of an explanation about how the tournament sign ups worked was next and the rules that were part of the combat.

Next it explains a few combatants who drew peoples attention due to their choice in combat attire. One because of the claws he built into his gloves, one because she wore armor covered in spikes, and the last one who wore nothing more than a helmet, a few belts covered in knives and only enough cloth to cover her most intimate body parts and provide the most minor amount of modesty.

There is a quick jump to the next day, as the first one is only about signing up for the tournament, while the one after is for the preliminaries to cut down the hundreds of participants down to enough for the main event.

The way that the preliminaries work was explained next before the combatants went to their individual waiting areas, based on which of the eight slots in the final tournament they were fighting for. As they start to go to their separate waiting areas, the focus moves to Vaara, the woman barely staying modest while in her combat attire.

As she waited for her turn the focus of the chapter started to examine the other people in the waiting area to see what she could figure out about people she might need to fight.

In her first fight, Vaara wins quickly. Her opponent angrily protests how she could win and she informs him that she has a passive magic.

Skipping forward to the last matches of the preliminary rounds, the final eight combatants were decided, including Vaara.

Once the tournament placements were picked for the next day there was a slight skip forward to get to that day and from there it mostly glossed over the rest of the tournament where Vaara won it completely, but her final opponent quit before it could properly finish.

The chapter finishes with comments about how people talked about her in the years after she won the tournament and was no longer able to compete in it.

## Characters

Vaara

## Location

Skies Watch/Reach

## Trivia

* Sunflower of ice has said that this chapter was made for a few main reasons, but one of which was to poke fun at the bikini warrior trope that appears in various entertainment media.
Narretu

Narretu is a character that is introduced in Deal 3.Y and, at the time of this wiki being created, hasn't been seen or mentioned sense.

She is the owner of a slave shop that deals with slaves being a rental commodity and is the one who rented out Wynd to the Rising Flames.

She is described as a middle aged woman who is a bit overweight.
Shuffle 2.10

Shuffle 2.10 is the tenth chapter of the Shuffle arc.

## Synopsis

Trying to get away from the slave merchant, Victor is unsuccessful as he is brought to look at, what the merchant called, the defective product section. While there he is told some other slaves might be added as they are going to get a few looked at for various reasons.

Victor asks about what will happen to a slave who is "bulk sold" and learns that it will likely result in them doing hard labor until they die from accident or exhaustion. He also asks for some further details and has some specifics of the earrings explained to him and learns that it is legal to free, at least some, slaves.

Getting away from the slave merchant, Victor returned to the guild to ask about how to make some money quickly, only to be told it's better to work on his own skills instead of buying something that he isn't confident in. After explaining this was about a slave, the guild worker started to talk about brothels causing Victor to get flustered.

Victor started to think about the possibility of having to sacrifice someone in order to save another if he couldn't afford to buy all the slaves labeled as defective products.

Thinking about this he eventually decides to go to one of the taverns in the area with the intent on acting like a bard to raise some funds. Once at the tavern, he is told that he can try to sing for money, but she will take a cute of his take as a rental fee for the space.

While tallying up how much he was going to be paid, Victor noticed that the woman tried to say that she only owed him a smaller amount, only for him to point out that her math was off.

A quick correction was had and Victor was provided a meal as a slight bonus for the work he did as the chapter ended.

## Characters

Victor Atkins

## Location

Green Rebirth
Skies Watch/Reach

Skies Watch, or Skies Reach, as it is sometimes called, was first mentioned in Shuffle 2.A

* While this location has two names, both of them are right depending on your perspective as in the local language both Watch and Reach sound the same and are an example of a homophone.
* This location is the capital of the Kingdom that Victor found himself in.
* The royalty in the capital live on a castle floating in the sky above it. It is on a floating chunk of land that is held in place by four oversized chains.
Tseli'etro

Tseli'etro, full name Tselirku'evendika'priketro, is an elven singer who is first introduced in Setup 5.2, but technically shows up at the very end of setup 5.1.

## History

Not much is known at the time of her introduction except it is revealed she has been a singer for a while.

## Personality

Something of a flirt who also likes to tease her friends. She is adament about naming mechanics at times and seems to have a playful personality.

## Relationships

Elya - a friend for at least several years.

## Skills and abilities

* Victor is said to have a mana score of zero, seven, four. Although since his production is zero the others are considered unimportant.
* A card that is able to store things within it and over time has created more of itself.
Deal 3.Y

Deal 3.Y is the eighth chapter of the Deal story arc.

## Synopsis

The chapter starts with Wynd in an isolated area due to returning without those who had rented him and being isolated while the decision on what to do with him was being deliberated.

It is learned he was there because of the situation that happened in 1.X while what to do about him was being decided. It was also revealed that a slave killing their owner or renter was not unheard of, even if it was rare. There is even a small blurb about a slave having done that and the punishment that was handed down as a result.

Eventually the door where Wynd is being kept is opened and he is told that someone bought him, or at least him for the remainder of his punishment. With this in mind his mind started to race about the different possibilities.

While waiting for his new owner to arrive, Wynd went over the mantra that the slaves of this shop had been taught.

"Feet together, stomach in, chest out, shoulders back, chin up, eyes alive."

This was mostly to keep his mind focused on something other than the worry of what might come.

Eventually a scaled beastkin man came to pick him up. When asked if he was the owner, the beastkin explained that he had been bought by another guard named Elya.

In this time, Wynd recalls how he couldn't use what he considered his personal best magic after meeting the man with the dagger, but was able to later. This despite being able to use other magic that he knew.

When brought to his new owner, Wynd was barely reacted to.

Instead Elya just announced that the person who would carry things was here and he was to be treated like any day one recruit, except that carrying things was his only job.

A bit later Elya starts to make a speech to the soldiers gathered about the trip they are going to take to the capital and then has them set up camp for the night.

When morning came, Elya approached Wynd to talk with him and tell him that the survival of one of the Rising Flames group is why he wasn't executed, but made an obvious threat that she could do things while keeping him alive if he doesn't obey.

After some travel the march brought the group to Haviltus where they took three days to rest before continuing on. As they finish up Wynd asks about being trained in magic and is told that it would be considered as they get into formation to continue on their way.

At this point the focus shifts away from Elya and those moving towards the capital.

The new focus is on a character named Jelianorte. This is a person who attuned to one of the artifacts brought by one of Victor's classmates and he, as a way of learning how to better us it, takes the bow and shoots at the soldier he saw on the road, killing him with fire and frost.

It ends with a slight analysis of the bow and dagger artifact

## Characters

Wynd

Narretu

Elya

Soljak

Jelianorte

Serpyo

## Location

Orlayns Wave

Haviltus
Draw 1.3

**Draw 1.3** is the third chapter of the story arc Draw.

## Synopsis

Victor travels a few days with the soldiers. He told stories and learned a lot about the world as well as making some exchanges along the way giving up some money, hard candy, and a lighter for a bag of dried meat, a worn out sword, some money, and a basic hand drawn map.

While entering Orlayns Wave went over his plans for the day.

* Find a place to eat and sleep.
* Find work where Elya suggested he go.
* Ask about demons.

As he looked for a room he was approached and told about one and promptly brought there. Once he got a room setup he gathered some things to try and sell before following up on the second part of his plan.

## Characters

Victor Atkins

Jaul

Elya

## Trivia

* This chapter verifies that while Victor can speak the local language he is unable to read their script and they can't read any of his books.
* Sunflower of ice is aware that the < icon to go to the previous chapter isn't highlighted with the Previous Page part in the link, but has decided it's not a big enough concern to fix it.
Victor's Card

Victor's card is the artifact that he has as a result of being brought to the world that Technically Abroad takes place in.

## Appearance

The card starts out pure white, as do all future cards that it creates. Over time the visuals form.

When fully functional one side is pure black with red flair around the edges and a roman numeral on the back to indicate which card it was in terms of being created. The other side is primarily white, but has a smaller matching roman numeral on the top left that matches the one on its back. The card with the highest number will have a tall thin rectangle on the right hand side that seems to fill over time.

If the function of the card is being utilized the side that is normally filled with empty space has the image of an item along with a label under the image that says what it is.

## Function

While at first the functions of the card are not explained, over time more of it is revealed.

It's primary function seems to be storage based with various limitations upon it. It seems to not be able to take in anything that doesn't belong to Victor unless he has permission in some way. It doesn't seem to be able to store living things within it. There also appears to be the restriction of only being able to store one item at a time within it, but what constitutes a single item seems to be a bit of a variable.

Over time it is figured out that once the rectangle on the right hand side of the card fills up a new card takes the place of the image on the highest number card and can be removed, but causes Victor to go unconscious for a period of time.

In later chapters it is revealed that he can also store and use magic that is placed within the card. It is also shown it is possible for him to store more than just a single thing, but the specifics of now to get this to work aren't yet verified.

While how well the storage works on specifics he has been shown to be able to store firewood directly from a fire and bring it out allowing it to reignite upon it's return to an oxygen rich atmosphere.
Deal 3.4

Deal 3.4 is the forth chapter of the Deal story arc.

## Synopsis

The chapter starts with Victor and his group in the Quileg longhouse, but Victor is the first to wake up and, rather than waking the rest, goes outside on his own.

Victor looks around and buys some fruit before going to a fried dough seller to ask for some to be made, providing some fruit he bought to be placed in the center of them.

While waiting on his breakfast to be cooked, Victor managed to get what he needed figured out to start selling the beast. As he brings out the beasts corpse, Doliy manages to set up some silence to prevent the sound drawing attention and questions of where it came from.

After a small reprimand from Doliy, Victor was told that his order was done and went to get it.

The next part of the day is mostly overlooked except to say that they sold a good amount of the beast, agreeing to trade what didn't sell to cover the cost of their merchant fee to the town.

The chapter continues with the group leaving the town.

Ruuz starts to say that Victor is stupid causing a bit of a fight between the pair that starts to draw in some of the others. The conversation moved on to pay for the killing of the beast, which was provided to the three slaves.

This leads to Victor arguing that a slave who works to buy their own freedom is the most dedicated type of slave, because they will work harder to get to their goal. This caused Ruuz to think that he might not be as dumb as he looks.

## Characters

Victor Atkins

Alena

Drelt

Dorun

Doliy

Ruuz

## Location

Quileg
Dorun

Dorun is first shown in the series in Shuffle 2.10 and died in Setup 5.5.

## Appearance

By Victor's estimation he stands about six feet tall. He had defined muscles, brown hair and one brown eye as the other was missing. He also has various scars and is missing two fingers on his right hand, which is his dominant hand.

## History

A slave that Victor first saw being sold in the chapter he was introduced in who was soon after bought by Victor. It is said by the previous owner owner that he was part of a war five years prior, but it isn't verified or denied by Dorun at any point.

During the chapter he dies in, Setup 5.5, you learn that he had a family of a wife, daughter, child expecting, and a brother who just married all of whom were killed leading to him hunting down the one who killed his daughter which lead to his enslavement.

## Personality

Dorun is a very straight laced, by the books sort of person and dedicated to the protection of whoever owns him at the moment. This is true to the point where Victor gets annoyed that he seems to not have any desires of his own.

## Trivia

* When asked why the person selling Dorun mentioned him being a soldier in a war, despite there being nothing in the story to verify this, Sunflower of ice was heard to have said that the merchant was lying to try to make a sale.