Friendship Necklace

*"Summon a firesome, friendship fueled buddy."*

+4/min

**“**According to the friendship triangle, it all makes sense.**”**
–Wilson, when examinating a Friendship Necklace.

**“**Not the warmest but it makes the cuddliest of flame!**”**
–Willow, when examinating a Friendship Necklace.

**“**Wolfgang prefers it over scary purple amulet.**”**
–Wolfgang, when examinating a Friendship Necklace.

**“**It won't know any pain, only a short and happy life.**”**
–Wendy, when examinating a Friendship Necklace.

**“**CONNECTION ESTABLISHED**”**
–WX-78, when examinating a Friendship Necklace.

**“**Let's introduce our new firecamp fellow.**”**
–Wickerbottom, when examinating a Friendship Necklace.

**“**That should keep that pyro of ours busy for a day, eh?**”**
–Woodie, when examinating a Friendship Necklace.

**“**At least there's some style to it.**”**
–Maxwell, when examinating a Friendship Necklace.

**“**Loge blessing.**”**
–Wigfrid, when examinating a Friendship Necklace.

**“**Look Wendy, we made ghost friend!**”**
–Webber, when examinating a Friendship Necklace.

**“**I've prepared a new friend a feu doux.**”**
–Warly, when examinating a Friendship Necklace.

**“**Friendly... fire?**”**
–Wormwood, when examinating a Friendship Necklace.

**“**I'll keep my hardhat just in case, huh?**”**
–Winona, when examinating a Friendship Necklace.

**“**We're both ready for fun and games.**”**
–Wortox, when examinating a Friendship Necklace.

**“**Come out! Want to see pocket friend!**”**
–Wurt, when examinating a Friendship Necklace.

**“**Never thought wearing those things could be fun.**”**
–Walter, when examinating a Friendship Necklace.

**“**I do enjoy company, as long it keep up the pace and rifts.**”**
–Wanda, when examinating a Friendship Necklace.

**“**Did you know that they dance pretty well?**”**
–Wirlywings, when examinating a Friendship Necklace.

The Friendship Necklace is a craftable Amulet Item. It requires 4 Gold Nuggets, 4 Cherry Blossoms and 2 Cherry Gems. Players only have access to this craft while being assisted by the Dayliling Bud if she previously learned its Bloomprint.

When worn, the amulet will summon its Friendly Fire that follows the owner and drains the amulet charges for 1% every 4.2 seconds for a total duration of 7 minutes, however the amulet will remain at 0% but its Friendly Fire will extinguish until it is recharged.

Placing the amulet inside Cheerful Chester, around the Cherry Stone or a Friendly Fire Pit will quickly restore its charges at different rates. Rain will also impact the drain and restoration speed of the amulet due to its follower being a fire itself.

## Friendly Fire

* Stage 1
* Stage 2

###

The Friendship Necklace durabitlity

### Special Ability

Cast defensive spell to help allies.
 Emit a small light radius of its color.

### Code

`"cherryamuletfairy"`

*For the Fire Pit upgrade, see Friendly Fire Kit.*

**“**It looks just like me but a little hotter. Err... let me rephrase.**”**
–Wilson, when examinating a Friendly Fire.

**“**Don't take it personally Bernie, but you could try be more like it.**”**
–Willow, when examinating a Friendly Fire.

**“**Is burning friend. Is good thing for once.**”**
–Wolfgang, when examinating a Friendly Fire.

**“**It looks like a little doddle.**”**
–Wendy, when examinating a Friendly Fire.

**“**AN ACCEPTABLE GAS MASS**”**
–WX-78, when examinating a Friendly Fire.

**“**It makes the best ambience for reading. Such a handsome fellow!**”**
–Wickerbottom, when examinating a Friendly Fire.

**“**Just don't cause any "friendly" arson, alright?**”**
–Woodie, when examinating a Friendly Fire.

**“**A basic but useful summon.**”**
–Maxwell, when examinating a Friendly Fire.

**“**Onward, my tiny warfire!**”**
–Wigfrid, when examinating a Friendly Fire.

**“**It's not even hot, maybe it's a ghost?**”**
–Webber, when examinating a Friendly Fire.

**“**A well fed fire is a roaring one.**”**
–Warly, when examinating a Friendly Fire.

**“**Won't burn friend?**”**
–Wormwood, when examinating a Friendly Fire.

**“**You better not go off the clock so soon this time.**”**
–Winona, when examinating a Friendly Fire.

**“**It's my little soulfire.**”**
–Wortox, when examinating a Friendly Fire.

**“**It fairy?!**”**
–Wurt, when examinating a Friendly Fire.

**“**I always wanted to make friends with a fire fighter!**”**
–Walter, when examinating a Friendly Fire.

**“**They're always asking me where's the fire, but it's just there!**”**
–Wanda, when examinating a Friendly Fire.

**“**I'll never feel far from home with you.**”**
–Wirlywings, when examinating a Friendly Fire.

They are small spirits made of flames of the same name that can be summoned by their respective Friendship Necklace while equipped. They will follow the wearer and cast growing area spells under an attacker targeting any players around them.

They use the same spell methods as the Watchers. Each spell last 30 seconds by default and the Friendly Fire enters a 20 second cooldown before they can cast a new one if there isn't any spell around their target.

The spell used is determined by the Friendly Fire remaining charges, it can be visualised by their appearance or amulet durability :

* While under 50%, the spell will affect any mob entering its range with a weakness debuff reducing direct damage by 50%, attacks dealt by affected mobs will reduce the spell duration by 10 seconds, meaning it will last for a maximum of 3 hits before the spell starts to fade away.

* Starting at 50%, the spell has the same weakness effect with a slightly larger area, a brighter red color and in addition of that the damage dealt by affected mobs will heal their target instead, however, the spell will start to fade away after a single attack. Armors do reduce the healing effect on top of the 50% weakness. This can be used as a powerful heal against strong enemies if used properly.

Like any Watcher's spell, the effects last until the targets exit the area or when the spell entirely disappeared.

In addition of being supports in combat, Friendly Fires are effective to restore sanity with their +25/min aura, especially toward Willow since they count as an actual fire for her sanity regeneration bonus. They also emit a small light coloured after their own, which is unique to each Friendly Fire that they will keep, players can recolour their Friendly Fires by giving them Colourflies.

## Tips

* Players doesn't need to stay inside of the spells' radius but the attackers must be inside it in order to weaken them or reverse their damage for healing, paying attention to the placements is vital for the latest for better use.

## Trivia

* Friendly Fires will start dancing if their player is dancing too.
* Just like the Friendly Fire Pit, those are neutral flames and cannot be used to cook, dry or warm up.
* Friendly Fires learned to use the Watcher's spells since they are initially the flames that reside within their lanterns.
* The rain durability loss is active by the weather and not by the player wetness.
* When given a dark Colourfly, the Friendly Fire seems to not longer emit light at first glance but it still does.