recursal/Fanatic-Fandom huggingface dataset:
ADAM Isolation

ADAM Isolation is a new gamemode that was released for halloween 2021. The main premise is that ADAM is following you through every level. The level layouts remain mostly the same, but there are a few differences. It might also be a nod to the game Alien Isolation.

## Changes

One of the biggest changes to the game is the lack of robots. not only are supervisors and prosecutors absent, but the few workerbots seen are well... Inoperational.

In addition to the lack of enemies, the flow of the levels has changed. For example, in Transcorp Central, where previously the challenge came from the supervisors guarding the elevator, now the elevator has a code lock, and you need to find the code, which is much more of a challenge with ADAM around every turn.

## ADAM

ADAM's appearance has not been changed, but the way he moves has. When running, still moves quite fast, but to allow ADAM to remain a threat, ADAM can now be teleported to different parts of the map. ADAM never teleports in view of the player, but if you stay in one spot for too long, he will try to reach you, and depending on the spot the player is standing in, ADAM can walk behind an obstacle, and seamlessly be teleported to near where the player is.
Crusher

WARNING: This article contains spoilers

“The Crusher crushes. Don’t let this be YOU.”

The Crusher is a device that crushes things within Fabrications. It is vital in order to defeat ADAM in the first boss fight. You can't crush your self but then again why would you??

ADAM cannot be crushed right when he arrives at Fabrications, his legs must be torn off first.
Mantrap

Mantraps are the small cubicles that block acess to certain areas without relinquishing your items.

## Operation

Mantraps can be entered from either side. Flick the lever on the beveled door frame to turn the mantrap on. the supply door will open, and you need to place any impersonal supplies into the hopper. pressing the button next to the display will cycle the detection routine, and will show you how many items still need to be forfeited. if there aren't any impersonal effects still in the players inventory, the door opposite the entrance door will open.

## Allowed and Disallowed Items

Most items found in the game are classified as "impersonal" and need to be forfeited, even those found in the lost and found kiosks.

List of confirmed allowed objects:

* Pager
* Collectibles
TransCorp daily "news"

The TransCorp daily "news" is a news broadcast the player can encounter in TV screens in Budget Cuts 2. The broadcast has a different message every level. As the player progresses in the game, The News bot becomes more concerned about the player. At some point, the broadcaster even has a mental breakdown after witnessing the player stare at him through the window in the TransCorp tower. He is the cause of ADAM pursuing the player in fabrications, as he says in the TV: "I have spoken to HR (ADAM) about this, and I am glad to announce they are on the case"

It is in fact, possible to kill the news bot, but only with the infinite crystals mutator. Place your arm inside the door leading to the news bot recording room. Summon a crystal, and aim for the news bot. Kill him does not affect the story, and he will still appear later in the game. It used to be possible to open the door to the news room, but it seems as the developers have changed the door's properties so that it cannot be opened.
Budget Cuts Wiki

**Welcome to the Budget Cuts VR Fandom!**
Welcome to the Budget Cuts Wiki. This wiki been has made so that you can find anything that is inside the game Budget Cuts, and Budget Cuts 2: Mission Insolvency. Please feel free to add any pages. Thank you for reading our main page!

## Important articles

ADAMHRFabricationsThe Cost OptimizerWintaTrain

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Rex

WARNING: This article contains spoilers

Rex is the founder of TransCorp and is a major plot character in Budget Cuts 1. He is the figurehead of TransCorp but the voice lines heard through the speakers are not said by him and most likely replicated by ADAM or The Cost Optimizer. At the end of Budget Cuts 1, you discover he is not inside his office, but instead a pile of ash on his chair. Rex was most likely killed by ADAM.

At ADAM's desk you can find some buttons and if you press them Rex Cranes voice will pressume
Barn

The Barn is where the final boss fight happens against The Cost Optimizer. In order to complete this level, you must stop at least 50 Prosecutors equipped with Grenade Launchers unplugging Winta from the Cost Optimizer Core.

## Tips

* Stay near a Vending Machine
* Worry more about yourself, not Winta. If she gets unplugged, you can just plug her back in. If you die, you have to start from the last checkpoint (checkpoints are at every 25% of the download, which are usually 5 minutes apart)
* Throw Grenades, don’t use the Bow. Unless you are extremely experienced with the bow, it is so much easier to throw the grenades
* At the start of a wave, be right where the robots drop. This way you can take out at least 2 before you retreat to your normal spot
Guns

Guns are weapons used by Supervisors in both Budget Cuts games, however Prosecutors use Grenade Launchers. Guns can only be used by Supervisors, unless the "Can Use Guns" mutator is active from the Mutator update. If a player tries to pick up a gun, the gun will spark within their hand, and drop to the floor. Guns have lasers on them, and fire one shot each time the trigger is pulled. They one hit the player no matter where the player is hit. They can be stolen off guards, in which case the guard will attack you with its fists. (There is a glitch where it fires like a minigun though).
Achievments

## Budget Cuts 1

### Long Shot

Hit an employee with a sharp object from more than 10 meters away. Pretty self explanatory, but I would reccomend trying it in a larger level like showroom, or enigma.

### Sniper

Hit an employee with a sharp object from more than 20 meters away. Pretty self explanatory, but I would reccomend trying it in a larger level like showroom, or enigma.

### Headbutter

Kill a drone by knocking it with your head

### Hugin & Munin

Have two crows in your inventory. A reference to Odin's ravens, which roughly translate to Thought and Memory

### Two by two, blue on blue

Make a supervisor fire another supervisor

### No Brainer

Hit 10 employees in the head with a sharp object

### Standard Procedure

Complete the game on standard difficulty or harder

### Pushing the Envelope

Complete the game with NPC Mutators: Aim Skill, Detection Speed and NPC health set to at least Strong, Fast and High

## Budget Cuts 2

### Supervisor, Meet Gravity

Push a supervisor off a building with a blunt item shot from your bow

### Single Player Sportsball

Catch an object thrown at least 8 meters (horziontally)

### I've got it!

Throw an object at least 5 meters and "catch" it with your face

### Enrage. Evade. Try Again

Survive while getting shot by at least three enemies

### In the Name of Efficiency

Blow up at least three bots using a single grenade

### No Need to Double Tap

Headshot a supervisor with an arrow shot from at least 15 meters away

### Panta Mera

Squash 10 soda cans in the hydraulic press in fabrications

### I am the Janitor

Throw 20 objects in the metal shredder in fabrications

### Don't Blow It!

Clear the fuse puzzle in Cost Optimizer without blowing a single fuse

### Evil Murderer Human

Complete the game having killed all hostile bots
Cost Optimizer Core

WARNING: This article contains spoilers

The Cost Optimizer Core is the last level before the credits in Budget Cuts 2. It is heavily protected by Prosecutors that try to kill the player if seen. The core is split into 6 sections:

1. Primary CPU
2. Secondary CPU
3. Primary Storage
4. Secondary Storage
5. Random Access Memory
6. Lvl 2 Cache

During the level, the player will be instructed by Winta to either raise or lower the power usage in a particular console. While waiting for the player to adjust it, the console will have a timer ticking down with a red loading bar. When the timer is finished, a fuse is blown. Progress will be halted when all four fuses are blown in a single console. The player can make fuses using the Crafter and replace the broken fuses with them.

During the third phase of this level, the Teleportation Tubes to the Secondary CPU, Secondary Storage, and Lvl 2 Cache become disabled from the Control Room. At this point they can still be used to get back to the control room.

The Level 2 Cache can be accessed from outside the Barn. If the player enters the Control Room through here before meeting Winta, she will not start the hack. The player can use this opportunity to lead Prosecutors into the Primary CPU, and use a Teleportation Bubble to get them to destroy each other. This can leave one Prosecutor left in most cases, making the level much easier. The player will still need to reach Winta to access the Control Room through the Barn, in order to get her to start the hack.

## Tips

* The Cost Optimizer Core Control Panel can be used to divert Prosecutors away from the console the player needs to use
* The Teleportation Tubes can be used to get around, as they are faster and less dangerous than walking
* Memorize the map: during the third phase, multiple tubes go offline, so you’ll have to move between rooms to get to some of the consoles.
Supervisor

**Supervisors** are generic robots that try to kill you in both *Budget Cuts* 1 and 2. They work for Transcorp and will try and kill you if they see you for around 1.5 seconds. They are armed with Guns which you can pick up if you have the pick up guns mutator enabled. These guards hang out in primary places of TransCorp. Supervisors can die slowly (Oil Out) but they can still pick up their weapon and take you down with them, so evading, overkilling, or quick moves are needed to survive the dying enemy.

Tip: bringing more than one to your position is a death wish, so it is advised to try to take them out one at a time

"THIS TIME WE WILL END YOU" -Supervisor
Oil Out

> Oiling out is the same as bleeding out for a human. What happens is that a robot, stabbed once in the chest or any limbs, will start bleeding oil it dies.
>
>
>
> > While a robot is “oiling out”, they can still get back up and shoot you.
> >
> >
> > Supervisors oil out for about a minute until they die if you hit them in the leg or arm, and for a couple seconds if you hit them in the chest. Persecutors oil put at the same speed as a supervisor, but take more hits to kill.
> >
> >
> > if you hit a robot in both arms, they cannot hurt you, as their methods of pain are punching or shooting.
> >
> >
> >
>
>
Reino de Derlav

El Reino de Derlav se fundó tras la ascensión del Rey Putrefacto a Emperador. Cuando aun era rey, creó a la especie de los No-muertos y conquistó gran parte de los territorios Hums. Tras reunirse con los representantes de cada una de las especies de Monstruos fue elegido como soberano supremo, ganando el título de emperador y formando una Confederación de Reyes con los representantes de cada especie para que le sirvieran como sus vasallos en su nuevo reino, el Reino de Derlav.

De los tres grandes continentes que forman Rakya, el Reino de Derlav llegó a ocupar prácticamente la totalidad de dos de ellos. En la actualidad ha perdido cierto terreno con respecto al Reino de Vésteron, pero aún domina uno de los continentes y mas de las dos terceras partes de otro.]]
Begonia Melemele

Begonia Melemele is one of the 16 main characters of Volume 9. He is descended from Weliweli Melemele, one of the founders of Hakaka and the supposed Master of The Human Society. He currently resides on Melemele Island and is currently being taken care of by the Kupua Wisteria and the Akua Akahi Ao.
Wurstwasser

Water infused with the power of sausages. In Germany, consumption of Wurstwasser is mandatory. GOTM organizer sneakingJ has proposed to integrate this tradition as a rite of passage for all patientgamers who would like to participate in the GOTM, but so far his campaign has been met with lukewarm enthusiasm.
Lore Fragments

Hey guys, new game structure add-on for the Xeric campaign. You all can submit Lore Fragments to deepen the worldbuilding of this area's history. Think Dark Souls item descriptions or Magic the Gathering flavor text. For every Lore Fragment you submit, your character will gain 100xp (max 10x per level).

Lore Fragments are supposed to represent in-world historical texts, found etched in walls or on ancient scrolls. They can be historical accounts or apocryphal myths, religious teachings or song lyrics, anything. Who knows. People write down stuff that didn't happen all the time.

To submit a lore fragment, you can add it to the table below here or send it to the Lore Fragments groupme.

Some details:

* Limit 300 Characters (to be used in item descriptions, and for my own sanity)
* Feel free to name people and places, but keep things semi-vague. I might try to smush this into a semi-sensible history, but there's plenty of room for creativity.
* I reserve veto power for anything that's too worldbreaking, but otherwise go nuts.
* The more snooty and pseudo-philosophical the better
* Feel free to steal from other works of fiction
Quotes

Listed here is a collection of quotes from different robots, arranged first by the type of robot, then by when the robot says the line. if you have any known quotes, please list them at the bottom of the page, and I will sort them at a later date.

## Mantrap

* impersonal effects, including office supplies, kitchenware, toiletries, are property of transcorp
* thank you for considering the budget balance

## ADAM

### HR- Entrance

* Adam is singing the song Daisy Bell by Harry Dacre, specifically the last verse. The lyrics are as follows:
	+ Daisy, Daisy
	+ Give me your answer, do
	+ I'm half crazy
	+ All for the love of you
	+ It won't be a stylish marriage
	+ I can't afford a carriage
	+ But you'll look sweet
	+ Upon the seat
	+ of a bicycle built for two

### Upper Information Dissemination Building- Receptionist

* This quote is said by a workerbot, but the robot gets taken over by ADAM.
	+ Welcome to the upper information dissemination building. Do you have an appointment?
	+ If so, with who?
	+ And when?
	+ And, why?
	+ And how.
	+ and who
	+ and when
	+ and why
	+ and how
	+ AND WHO AND WHEN AND WHY AND HOW
	+ AND DID YOU HONESTLY THINK YOU COULD ESCAPE ME!?
	+ MEATBAG!?

## Supervisors

### Player has entered a safe zone:

* Human has entered safe zone. Human must be spared. Unfortunate.

### Player has touched supervisor- Safe zone

* OWww. That Hurt!
* Aggression logged.

## Prosecutors

### Player's position is unknown

* You will be prosecuted to the full extent of the law

### Oil Out

* Motherboard... I have Failed you!
* But, my finishing statement.
* Justice has not been served.
Exposition Thy Name Is Iouneum

*Hired by*: Clove

*Mission Request*: Sabotage specific teams competing in the Celadon Golden Lotus Trials

*Rewards/Loot*: So much knowledge

*Discovered Places*: God's Ward (trial location), Iouneum (archives)

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: N/A

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## Summary

The party signed up for the Golden Lotus Trials (Raxis used the alias "Sixar Idimza" and they scouted out a couple of the competition. They met up with The Blooming Palm Company and directed them to find information about the Solemn Crane Company. The Dziyiri Nakkar Consortium made their way to the Iouneum archives to do research on personal interests as well as key information related to the trials. The next day the party bought a bunch of healing potions (regular for 50gp each, greater for 250gp each) and other items (such as a fishing net and ball bearings). And the third day before the trials, they planned who would participate in what trials:

Speed Trial - Aster, Beebo, ~~C2~~, Aleria, Eira, & Raxis

Might Trial - Aleria, Arco, Aster, C2, & Beebo

Cultivation Trial - Aleria, Arco, C2, ~~Eira, & Raxis,~~ Aster, & Beebo
Hornets

Both Hornets and Drones appear in both Budget Cuts 1 and 2; in Budget Cuts 1 the Drones do not carry weapons, but in Budget Cuts 2, the Hornets have attached guns.

## Budget Cuts 1

The most notable sightings of Drones in Budget Cuts 1 are in the levels "Finding April" and "Enigma". It flies around searching for intruders, and if it finds any it takes pictures, beeps loudly, and proceeds to alert the supervisor resting in security.

### Interaction

When a Drone is nearby, the best option is simply to stay out of its sight. However, especially if one does not have the smooth locomotion mutator enabled, it is not uncommon to be forced into view. Since weapons are not normally available in this section, the only way to destroy the Drone is by grabbing it and throwing it against a wall or the floor.

## Budget Cuts 2

Hornets, which replace the Drones from Budget Cuts 1, work quite differently in Budget Cuts 2 in that they no longer alert the supervisors, but instead act like a flying supervisor. When an intruder is spotted, the Hornet goes through the anger cycle and begins shooting at the player. The only appearance that Hornets make in Budget Cuts 2 is in the level "Efficiency Distributions".

### Interaction

Since Budget Cuts 2 features extensive use of the Bow, it makes some sense that dealing with Hornets would also require the bow. While it is possible to grab a Hornet if it flies low enough, the added guns make this an unwise decision. The best way to take out a Hornet in most scenarios is to remain out of sight, preferably above it, wait for it to stop, and shoot an arrow at it with full power.

*MORE TO BE ADDED*
Neat Corp

Neat Corp are a group of amazing devs that created both this game and GOTS (check out http://garden-of-the-sea.fandom.com/). These devs make amazing games and this page is to thank them for their work. You can find their social medias here:

Twitter: https://mobile.twitter.com/neatcorp

Discord: https://discord.com/invite/kQ7x9kC

Steam Creator: https://store.steampowered.com/developer/NeatCorp

Go thank the devs for their hard work!
Brilliant Teacher

## A Brilliant Teacher

### Party Members

Aster, Aleria, Arco, Cedric, Eira, & Raxis

### XP Breakdown

Discovered place (1500); Completed quest (2000); RP (1000)

### Total XP

4500

*Hired by*: Azurax the Arcane, Cobalt Lord of the Raging Skies

*Mission Request*: Sell him the golden elixir

*Rewards/Loot*: 1,000,000gp (125,000gp each) or magic items or knowledge

*Discovered Places*: Arcscar Isle

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: N/A

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New Allies and Old Enemies

## New Allies and Old Enemies

### Party Members

Eira, Arco, The Listener, The Speaker, & Nyx

### Total XP

5340

*Hired by*: Azurax the Arcane, Cobalt Lord of the Raging Skies

*Mission Request*: Retrieve map of Pinioned Tomb from Navigant Verne

*Rewards/Loot*: (Pending)

*Discovered Places*: N/A

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: Efreeti, Fire giant, Azer

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Katakach

# Katakach - Sanctuary of the Unified Mind

Katakach is the hive citadel of the Thri-Kreen, a race of psionically sensitive mantis humanoids. The city itself is a complex and beautiful network of tunnels and chambers, reaching up from the ground in semi-symmetrical arches of translucent amber resin. The alien architecture of Katakach is far removed from anything any other humanoid race could conceive, but is obviously guided by a collective will that builds onward toward an unknowable design.

The Thri-Kreen are an insular and alien race, and not many outsiders are allowed within the hollow spires and arcs of their capital. Through a pervasive psionic pool of ancestral memories, Thri-Kreen share subconscious instincts and opinions that guide their actions. Upon seeing a person or place, a Thri-Kreen is instantly given a positive or negative emotional response. This means that if a traveller attacks and kills a Thri-Kreen on the road, all other Thri-Kreen will know at first sight not to trust that traveller. As a result, only a select few outsiders that have proven their trustworthiness are allowed to bring trade to the hive. All others are noticed and swarmed immediately.
Bone To Pick

*Hired by*: Ceylonius Sadavir

*Mission Request*: Retrieve jewel-encrusted scarab necklace

*Rewards/Loot*: 150gp deposit of the 1K reward

*Discovered Places*: The Greedy Sandsquatch (tavern), Sun Market, Azure Ziggurat, Sandwyrm Boneyard

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook)

*Monsters Encountered*: Sandwyrms

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## Summary

An unnamed group of adventurers (Aster, Beebo, Alas-Šur, Christopher Clarke ("C2"), Arco Il'Ris, Raxis el-Azmidi, & Eira Talthi) were gathered at The Greedy Sandsquatch tavern in Uqhesh. Gazh, the mesa dwarf, requested the party's aid to help his master, Ceylonius Sadavir. Sadavir is a Rauman man who seems fairly important - at least he's quite wealthy. A group of shelled people out near the Boulder Fields have a jewel-encrusted scarab beetle necklace that Sadavir wants. He is willing to pay them 1,000gp for its return. C2 convinced him to give the party 150gp upfront as a deposit. They split up to gather supplies and help. They recruited Gromlo, the orange bullywug, as their antiquarian, and Caliban Volovodov, the one-armed goliath, as their cook.

The party traveled for a day to a boneyard north of the Boulder Fields. Eira saw a sword in the ribcage of some of the bones and tried to pull the sword out of the sand. A sandwyrm emerged under the sword and Eira was taken for a ride. Two more sandwyrms showed up and very quickly knocked half the party unconscious. Eira healed everyone and C2 came in clutch by summoning eight large war horses to act as a fey-creature wall between the party and the three hulking sandwyrms. The party fled out of the now-deemed Sandwyrm Boneyard with their caravan.
Burn of Nyserne

## The Burn of Nyserne

### Total XP

4475

*Hired by*: Azurax the Arcane, Cobalt Lord of the Raging Skies

*Mission Request*: Retrieve map of Pinioned Tomb from Navigant Verne

*Rewards/Loot*: (Pending)

*Discovered Places*: Nyserne's Clinic

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: Archdruid (wood-person), Ettercaps (arachnid-humanoids)

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Wetting Your Plants

### XP Breakdown

Discovered place (2100); Completed area (1000); Completed quest (800); Combat (1670)

### Total XP

5570

*Hired by*: Jerrym & Anne from Goodwater Village

*Mission Request*: Get rid of plant zombies infesting their village and well water

*Rewards/Loot*: 150gp, permanent increase to health (to those that participated in gladiator battle)

*Discovered Places*: Conquerer's Colosseum, Stone Giant Village, Goodwater Village

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook)

*Monsters Encountered*: Chain devil, Displacer beast, Plant zombies, Corpse flower

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## Summary

The Dziyiri Nakkar Consortium made their way down the peninsula to escort Sambal the mysterious red tiefling to the Obeslisk Nexus. One the first day of travel, the party came upon the Conquerer's Colosseum. Initially they were just going to watch the fight between two fighters and a chain devil, but one of the fighters called for help and Aster flew down into the action. The rest of the party joined her and helped the female mirage elf archer and male human gladiator fight the chain devil. A enigmatic man dressed in the finest clothes watched this fight occur and summoned a displacer beast to even the monster's playing field. Ultimately the party won, and were rewarded 150gp, which they split with their fellow fighters, Julep Minthine (elf woman) and Ardor (human man). The royal-looking man, Ravana, also made everyone tougher (*permanent extra HP*). The second day, the party stopped back at the Mythfall Enclave and rested there. Many of the residents are having an existential crisis with the new deity information Arco shared with them last time. The third day, the group carefully traveled past a stone giant village.

They came across a small caravan of refugee villagers fleeing their town on the fourth day of travel. Two of the villagers, Jerrym and Anne, informed the adventurers that a large plant took over the well in their village and was infecting people. They offered shelter in their village if the party was able to rid their town of the monstrous plant. The Dziyiri Nakkar Consortium made the day journey to Goodwater Village and vanquished the corpse flower and plant zombie villagers. C2 summoned two tiny quicklings to move super speedily and take out some of the zombies. Raxis stuck to the border of the village to maximize his sneaky crossbow attacks. Aster and Eira both almost got eaten by the huge corpse flower. Once the plant monster was dealt with, Eira cast purify food and drink to clean up the infested well water for the villagers. The party then spent the next week resting and helping the people rebuild their village.
Law And Order Special Verne Unit

## Law & Order: SVU (Special Verne Unit)

### Rests Taken

Long rest (finished 7 days), 1 short rest (8hrs)

### Total XP

3000

*Hired by*: Azurax the Arcane, Cobalt Lord of the Raging Skies

*Mission Request*: Retrieve map of Pinioned Tomb from Navigant Verne

*Rewards/Loot*: (Pending)

*Discovered Places*: N/A

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: N/A

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Relics

*This mechanic is inspired by the Cypher System, by Monte Cooke Games.*

This game will feature a lot of single-use magic items called **Relics**.

These are meant to be a reward for exploration, as well as a way to showcase the ancient history of this place. Relics are small items of magical power, leftover from civilizations long dead. They could be potions, jewelry, weapons, talismans, or more.

## Relic Limit

Because of the psionic, magical, and mechanical properties of Relics, having too many of them on your person can cause malfunctions and consequences. **You have a default Relic limit of 3**. This limit is in place for two reasons: To prevent clutter and to encourage players to use these items.

For every day that a character has more than their limit of Relics, They will roll 1d100 on the Relic Danger table and add 10 for each relic they have over their limit. The higher the number, the more harmful the result is. These effects range from an odd smell, to relics losing abilities, to more flashy and devastating effects.

## Identifying Relics

Relics are not as easy to identify as greater magic items. To identify a Relic it must be examined via the spell *Identify,* or brought to an **antiquarian** to be analyzed.
Listeners Lessons

### XP Breakdown

RP (1000); Completed quest (2000); Discovered place (3000); Combat for The Listener (800)

### Total XP

6000 (Eira, Cedric, & Nyx); 6800 (The Listener)

*Hired by*: The Transcendite; Ourselves

*Mission Request*: Recover the remaining Chitin armor pieces and find The Transcendite's body; free Dwarven clans from maddening influence of Aphotis

*Rewards/Loot*: N/A

*Discovered Places*: Honor Shelf, Sunless Qhamuni Ruin

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: N/A

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Truesight Auras

### Cedric

• A whirling tangle of runic thorns, lodged so deep that the edges between the pain and the man have blurred. Plates of a steel shell, like a broken egg, orbit the tangle as if slowly encroaching to contain it. The thorns twist, tracing old scars throughout his frame. They won't give up easily.

### Nyx

• A night sky, glimmering points of light scattered like diamond dust on black silk. But at the center, a marring occlusion. A dark form that consumes the starlight, too nebulous to identify. Around it the stars streak and blur, burning brighter in defiance only to be swallowed in the void.

• Faint antlers gleam above her brow, a pearlescent crest that stretches up like wings.

### Listener

• There is absence. The man is nothing, an inconsequential layer between armor and mind. He is his purpose. A tool of powers long dead. You see a glimpse of twisted scars, tired eyes, a broken vase whose shards have been put to new use. The faintest sense of familiarity that slips away like sand through your fingers.

### Eira

• She is surrounded with maps. She draws lines, marks distances, plots courses. Within the swirling atlas, the cartographer clutches her tools with white knuckles. The world must make sense, must be measured. She will diagram creation, and then she might finally understand.

• Behind her, the faintest form of a second woman, gently pressed back to back. Her features a mask of grief even after all this time. She is faded, too far and blurred to see. But there she remains, watching maps dance through the air with reluctant hope.

### Chund

His mind is a wonder of colors and lines. Despite outward appearances he is *brilliant*. But the world slips away from him so easily. He reaches out, tries to hold it close so it won't escape. But as he desperately clutches it to his chest, he opens his hands and finds nothing. So he marks himself, makes permanent for others the beauty he sees but cannot keep.
Celadon

# Celadon - The Citadel of Prosperity

*“The streets of Celadon are not actually paved with gold, despite what you may have heard. Some of them are gilded though, which is a far more cost effective method for the same effect.”*

*-Umadiz Stiuani Petep, Trader-Priest of Avuandar*

Celadon sits at the southeast corner of the Xeric Peninsula, at the entrance to the Bay of Fortune. is constructed from tiers upon tiers of sandstone walls, all covered in mosaics of pale green ceramic and gold. The marketplaces of Celadon are the busiest in the world, with great throngs of foreign traders coming and going by sea. They say that every gold piece in Azra has passed through Celadon at least once.

Celadon is called the Citadel of Prosperity for a reason. Society in Celadon is centered around the gathering of wealth. The government is ruled by nine Merchant Praetors, each of which represent the interests of their own trader dynasties. To a Celadonic, money is a sign of divine favor. To achieve wealth is a holy task. Unsurprisingly, this has created serious problems for Celadon’s poorer citizens.

Perhaps the most profitable export of Celadon is an exceedingly rare plant called the Golden Lotus. The nectar of this flower can be used in a secretive alchemical process to create a medicinal miracle. The Golden Elixir halts the effects of aging in its drinker, and can be used to treat a number of otherwise incurable afflictions. because of its scarcity, vials of the Golden Elixir sell for astronomical prices across the continent.
Quicktooth

# Quicktooth - Halfling subrace

> *“Oh, laugh it up. But I’m telling you, they’re a lot less cute when there are a dozen of them screaming toward you on cheetah-back.”  -Nigel Whitmoor, desert expeditionary*
>
>

 Often called "beastlings" by outsiders, Quicktooth halflings are wild and animalistic in comparison to their northern cousins. Quicktooth cheetah riders travel in raiding parties, launching lightning-fast attacks on caravans and villages to secure territory or pillage valuables to bring back to their conclaves.

Quicktooth halflings have some bestial features such as sharp teeth, slit pupils, and pointed claws. There are sometimes subtle stripes and spots on their skin, and they have generally have more hair than their non-Quicktooth relatives. It is common for beastling warriors to wear masks made from natural materials like wood and bone.

***Ability Score Increase:*** Your Wisdom score increases by 1.

***Primal Connection.*** Your connection to the natural world allows you to communicate with wildlife. Once per short rest, you can cast the spell *Speak with Animals*.
Schoolhouse Vrock

*Hired by*: Kudzu

*Mission Request*: Kill the Wind Reaper

*Rewards/Loot*: (Pending)

*Discovered Places*: Mythfall Enclave, Birdskull Rock

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook)

*Monsters Encountered*: Vrock, Dretches

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## Summary

The party safely rested at Bogash Tower before making their way to the Boulder Fields. Aster scouted in the sky and found a settlement in a lower subterranean area surrounded by a cluster of boulders. The town centers around a clear pool of water and the buildings are made of white clay. The inhabitants are 3-foot-tall armadillo people named Armadi. Raxis scouted ahead but was seen by one of the Armadi, who alerted the town. He beckoned the party over and they descended the 100ft down to the small town. Most of the townsfolk were on high alert and their warriors fanned out around the party pointing white ceramic blades at them. An older female Armadi, named Kudzu, knew some Xeric and came forward to act as the translator and spokesperson for her people. She explained that her son Palmistry and his expedition group came back with an almost dead dwarf (Gazh). They let him drink from the sacred pool of water and shortly after the water source from the nearby cavern started to dry up. An angry male Armadi stepped forward and claimed that it is a curse and they wish to kick out the Armadi group who brought in the dwarf. The party saw the scarab necklace on one of the Armadi council members. Half the party members wanted to come back in the night and steal it, while the others wanted to try to convince the people that they can be helpful and hope to get the necklace as a reward. The angry male Armadi was still suspicious of the party (and all adventurers). The council conferred and they suggested that if the party kills The Wind Reaper, they will gain their trust and are willing to gift them with some of the treasure that came from the sacred water cavern.

The party gained some information from Palmistry and learned where the enemy was sighted. They scouted out a large birdskull-shaped rock. C2 turned into a giant spider and webbed up the eye-socket holes in the rock and the party flanked behind the openings. Beebo stayed on the ground to act as bait and lure the flying creature out. The vrock got caught in the web and the party was able to get a surprise round. C2 summoned eight giant bats to surround the vrock, but four dretches were able to escape from the other hole. The vrock stunned half the party by screaming and Aster seemed to uncontrollably transform but regained control. The vrock tried to fly away but the giant bats and Aster gave chase. It sent out poison spores, but Beebo was able to deal the killing blow to the vrock with lightning lure.
Arco the Covenant

*Hired by*: Azurax the Arcane, Cobalt Lord of the Raging Skies; Onema

*Mission Request*: Retrieve map of Pinioned Tomb from Navigant Verne; Arco must stand in a Manastorm as part of a divine deal

*Rewards/Loot*: (Pending); Upgraded race-stats for Arco

*Discovered Places*: N/A

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: Manastorm cloud?

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Getting Djinntimate

*Hired by*: Rinqaz

*Mission Request*: Request the Ki-Rin purify Sohtanna's heart

*Rewards/Loot*: Access to Sohtanna's Cloud Tower demiplane, unspecified amount of gold/treasures

*Discovered Places*: Gloom Draft Sea

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook)

*Monsters Encountered*: Roc

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## Summary

The Dziyiri Nakkar Consortium sought out members of the air elemental army who fought in the Battle at the Crucible Fields to corroborate what they read and what Rinqaz told them of Sohtana's condition. In the archives, they found three names. Lieutenant Sirocco (djinn), Sargeant Teft (garuda - air elemental aarakocra), and Staff Sergeant Okapi (cloud giant). They were able to locate a retired Sargeant Teft in The Aerie Temple, a garuda religious establishment dedicated to Syranita the Far Watcher, bird goddess of protection and watchfulness. As the only one who could speak Auran, Aster was chosen as the party's liaison. She recognized the gold and pink bird symbol of Syranita and gave the customary greeting to Teft ("Blessed be your flight") before asking him questions about the war.

> The Battle at Crucible Fields was the last battle he fought in under Lieutenant Sirocco. At the time, Teft lead a smaller strike force; only two of his soldiers survived. The dao had some new metallic elemental creatures to command; they were similar to wolves, but more jagged. Sohtana went into a rage after seeing her father die. Teft recalled her eyes turned black as night. Rinqaz had to pluck her heart (a blue elemental gem) from her in order to subdue her. A djinn without their heart becomes manipulative and empty; they will do anything to makes themselves whole again.
>
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Aster gave the traditional farewell ("Rest your wings") and the party sought an audience with Rinqaz once more. They came clean to him and offered their services to help his niece. After some major persuasion on Alas-Šur's part, Rinqaz agreed and told the group about Eoa (*ay-oh-ah*), a Ki-Rin who resides on Mount Serenity and remains neutral in the Primordium War. A Ki-Rin is a celestial creature of protection and purity. If the party is able to present Sohtana's heart to Eoa, the Ki-Rin may be able to purify her heart of whatever darkness holds it. Rinqaz gave them the heart in a sealed jar. Through the glass, they could see a dark flaw in the large blue gemstone. He also provided them with a skywhale (and rider) to help them traverse the Gloom Draft Sea. In order to show Rinqaz the Dziyiri Nakkar Consortium meant well, Aster gave him her most cherished silver arrowhead necklace as collateral, promising they will return to collect it. It took the party four days to cross the Gloom Draft Sea to reach Mount Serenity. On their journey, they rang some strange metal orbs floating in the sky, fought a roc (and won), and saw amethyst pillars & sky jellyfish. On the fourth day, they reached Mount Serenity, a large anatomically-correct stone heart with green trees and other red plants growing on on the floating mountain-island.
Loretouched

# Loretouched - Half Elf variant

Amid the western mountains of the Xeric Peninsula, there lies the shattered ruins of a once flying city. Those who have reclaimed it call it Shiasin’s Folly.

As a Loretouched half-elf, your bloodline traces back to the once mighty magic users of the now destroyed Shiasin Dynasty. Their legacy has given you a unique sensitivity for magical and psionic energies.

These abilities replace the half-elf’s *Darkvision* and *Skill Versatility* features.

***Mystic Sensitivity:*** You can cast the Detect Magic spell once per short or long rest.

***Object Reading:*** If you spend ten minutes in contact with an object, you can pick up psionic echoes from its past. You learn two of the following:

* Any magical properties of the object.
* The physical appearance of the last creature to use the object
* The emotional state of the last creature to use the object.
* The location where the object was created. If the object was created on another plane of existence, you learn what plane that was.
* One piece of historic significance, if the object has any.

Once you use this ability, you cannot use it again until you take a long rest.
Star Light, Star Bright

*Hired by*: Teox, Wraith Priest in Rasaphia

*Mission Request*: Cleanse the Ancient Copper Dragon Verdigrix, the Sky Bringer of his corruption from the dark moon

*Rewards/Loot*: Can access the air nexus and the Rasaphians will be thankful

*Discovered Places*: Rasaphia, Starview (rip)

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook), "Bob" (alarm gnome)

*Monsters Encountered*: Verdigrix, the Sky Bringer (corrupted)

## Summary

The DNC left Mystfall Enclave having completed our mission there and headed to the Western Gate, popping through to the Eastern Gate. We arrived in Rasaphia and were initially barred entrance by a guard, who explained that the living are more affected by the dark moon's energy and therefore the city is being very careful. We explained who we are and that we were passing through on our quest to end the dark moon's influence, and so the guard took us to Teox, a wraith priest who had more authority. They told us of Verdigrix the Sky Bringer, a dragon I had heard of. He is a benevolent ancient copper dragon who breathes starfire and observes the skies through an observatory in the town of Starview. Unfortunately, he had been corrupted by the dark moon, severely, and the only hope of him coming back to his senses was our group beating him down like a Pokemon and then trying to purify him. He had already slaughtered the entire town of Starview so this wasn't gonna be easy. We traveled to the observatory after some preparations and passed by some Tressem on the way near a special tree with good fruit that gave us some buffs. Nyx cast foresight on me since I would be the one having to cast the purification spell, Dispel Evil and Good, and we approached the dragon. He was angry and distrustful, and incredibly powerful, but after a long battle with many epic moments, including Arco gaining control over a bunch of beetles and riding them into battle, summoning warriors with a horn, brief maddening darkness from Nyx, Cedric yelling at the dragon psychically, and The Listener down smashing the dragon while he was flying in the air, we saw our opportunity. I was a little too far away from the dragon, so Arco rode his beetle to me and dimension doored us on to the dragon, where I three point landed on him and cast the spell I had been holding up. The topographical lines from my magic spread from his chest and restored his scales to their usual copper from the inky black they had taken on, and the dragon was restored.
Cloud Tower

*A slender white tower stretches up into the heavens, seeming to fade away into the clouds above. Its exterior is a flawless cylinder of worked alabaster. Upon touching the wall of the base, the stone bricks fold inward to reveal an arched doorway.*

Cloud tower can be accessed from anywhere on the material plane under the open sky. A specific melody has to be played on a platinum flute to summon it, which takes an action. After one minute, the tower will materialize in that space. Once summoned the tower will remain in place for 1 minute, or until the doorway is closed from the inside.

Inside Cloud Tower on one wall is a mosaic map of the Xeric Peninsula. On that map are marked several nexuses of elemental air energy, where the tower can manifest itself. Most of these nexuses are locked, having been blocked from one side or simply having lost connection with the tower after so long. In order to restore them, you have to journey to the nexus in the material plane, and play the summoning melody inside the nexus. Some of these nexuses may be sealed by other means, so some require additional effort.

From within Cloud Tower. anyone can tap on a nexus on the map to re-manifest the tower there. this process takes an additional minute.

## Unlocked Towers

* The Veiled Tower *(between The Whorl and Bay of Fortune)*
* Uqhesh Tower *(near Uqhesh)*
* Aesarel Temple *(near Obelisk Nexus)*
* Manastorm Spire *(in Manastorm Grounds)*
* Temple of Verity *(in Crystal Forest)*
* Celadon Ruins Tower *(near Celadon)*
* Airboretum *(in Valley of Colossi)*
* HSS Invincible *(in Redland Keeps)*

## Locked Towers

* [name] *(near Rocky Badlands)*
* [name] *(in Vudria)*
Bugbear Dont Care

*Hired by*: Inez Cortala

*Mission Request*: Save/avenge husband Otis from Bugbear camp.

*Rewards/Loot*: 100gp in gems

*Discovered Places*: Bogash Tower

*Caravan Allies*: Gromlo (antiquarian), Caliban (cook)

*Monsters Encountered*: Manticores, Bugbears

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 Summary

The evening's rest was uneventful except for some strange sounds from Alas-Šur. Aster saw a faint glimmer far away in the sky south west of the campsite. Although it was intriguing, the party decided to continue on with their journey toward the Boulder Fields. On their way, they saw vultures circling over a half-elf woman near the brink of death. After some healing from the group, she introduced herself as Inez Cortala. She and her husband Otis were on their way to Uqhesh with their bodyguard Beth the Brawny to sell some uncut gems when they were attacked by a band of bugbears and some manticore on the outskirts of the Wormlands. She offered the gems to the group if the party was willing to retrieve (or avenge) her husband depending on his life-status.

After a half-day travel, the party found a tower ruin. Raxis scouted ahead and failed at convincing a manticore he wasn't food. The party came running in to help finish off the manticore, then infiltrated the tower to murder the bugbear encampment and manticores. C2 summoned a sabertooth cat to help out. Beebo summoned his sword "Steeve". The party saw Aster turn feral for the first time. After wiping out all the enemies in the tower, Beebo dealt the killing blow to the bugbear chief Bogash; however, Arco cast spare the dying and tried to convert the chief to his religion. They found Otis Cortala in a cage made of bones on the lower floor along with some relics. He told the group the bugbear chief wanted him to heal his disfigured face, which made some of the party members feel a little bad for killing him. Inez rewarded the group with the gems and then the couple parted ways from the group.
The Great Editing Skirmish

## Introduction

On the morning of February 7th 2020 GMT+2, PG Users Repptilian and Kia exchanged blows for a tense 20 minutes in the History Page arena. The cause of said confrontation has deep roots and can be traced back to Rep's childhood (...)(^citation needed).

## The Meat of the Matter

   Repptilian was thus cursed, and whenever he reads the words "Animal Crossing", he now sees "Assassin's Creed". Hence why he felt the compulsion to edit the correct information that was being presented in "The AC Debate" wiki page. PG User Kia bravely fought against his madness, and finally PG User Repptilian came to his senses and temporarily managed to drive the evil spell back.

Finally, order was restored to the PG Lore Wiki.

Alas, it is but a brief reprieve and no one knows when the curse shall again prevail over his burdened, strained mind.
Shiasin's Folly

= Shiasin’s Folly - The Fallen Lunalith

Shiasin’s Folly is the shattered ruin of a once flying city. New settlements have grown from once magnificent stone structures built by the Shiasin Dynasty, a civilization that once conquered the known world.

Historical records paint the Shiasin Dynasty as an utterly dominating force that ruled Azra from above in the third millennium AD. The Shiasin people themselves were neither elvish nor human, but rather something in between. Whether they represent a culture of elves and humans that merged or a missing link in between the two races  is unclear. What is clear, however, is that they discovered potent magical secrets that allowed them to construct entire floating cities called Lunaliths. The Shiasin constructed dozens of these Lunaliths, and held dominion over the continent for nearly 1000 years before disappearing sometime around the year 3000 AD. Now, Shiasin’s Folly is the only sign that remains of their once great empire.