recursal/Fanatic-Fandom huggingface dataset:
Holder of Ba

In any city, in any country, purchase a Oujia board and take it to the place you call home. Be warned: if you are not living alone, you may be endangering those around you. Whether or not this ritual proves to be a success, there will be unwanted consequences regardless. Should you still dare to seek this Object, you must have at least one physical Object obtained already for this to work. Place all of the Objects you own beside the Oujia board and use it to spell out "The Holder of Ba". Should you be successful, you will notice the lights begin to die out and the Objects around you become intangible. Any Objects that are already intangible will be lost and returned for you to seek again.

Pace around your house. You will notice how the colors have faded into a more grayish blur. The house will have contorted itself. The rooms will all remain the same, yet what once may have led you into one room will now lead you into a different area of the house. You must find your way to your bedroom. It may take you minutes or it may take you years until find it. You will not hunger or die throughout this time.

However, you may start to feel pain, depression and/or anger. The longer you are here, the more intense these emotions will become, until you have been completely consumed by them and have forgotten why you've done this in the first place. Once you have finally reached your bedroom, the other side will contain only a massive void. The spirit realm has been opened, and it is only a matter of time until they spill into the raptures, and feast on your living soul.

Quickly return to the room with the Oujia board and spell out "What are you?". The board will spell the answer. Should it spell out "Essum", then you are doomed. There is no use in running or resisting. Your soul will join the void you created. Perhaps you may see a cloaked figure before you are eternally consumed. Should the board instead spell out "Him", the spirits you've release will all flood the room. They will gather themselves as a whole and take on an avatar of someone you recognize, but is also deceased.

If it is a soul that holds vengeance against you, it will be granted to them. They will rend you apart with an eternity's worth of hate carried over from the past life. If it is the soul of a lover, they will hold you in thralldom, to become a slave held in bondage until whatever life remaining you have is drained from you. If it is the soul of a friend or relative, they will replace you. You will feel both your life being lived and their suffering once they die again.

However, should the souls form into someone you do not recognize, they will smile as they ascend into the afterlife. A light will shine from within them, restoring the vibrant colors within your home and returning it back into place. The Objects will make themselves whole again, along with a burnt out incense stick where the Ouija board once was. Despite the fact that it's little more than a nub now, a thin wisp of smoke will still issue forth from its tip.

The incense stick is Object 2534 of 2538. It will light again when the end times come.

*Credited to Anonymous*
Hidden Love

I HID the love within my heart,

And lit the laughter in my eyes,

That when we meet he may not know

My love that never dies.

But sometimes when he dreams at night

Of fragrant forests green and dim,

It may be that my love crept out

And brought the dream to him.

And sometimes when his heart is sick

And suddenly grows well again,

It may be that my love was there

To free his life of pain.

*Credited to Sara Teasdale*
Holder of Trajectory

In any country, go to any area where archery is practiced. Rent a bow, and ask for the one on the bottom row, third last one to the right. With it you will receive fourteen arrows. All of them, except for one, should be fletched with yellow and white feathers. The odd one out will be fletched with black.

Proceed to fire your arrows, but do not ever use the black one. You may continue shooting well past closing time; you will not be interrupted by anyone. As night falls, nock an arrow on your string; fire it just as the last sliver of sun sinks below the horizon. No matter your skill, no matter you eyesight, the arrow will be a perfect bullseye.

At that instant, a wave of black and violet fog will erupt from the target, and will form a ring with a diameter that encompasses seven targets, including yours. When it fades, you'll see that where it once sat in a wide plain, or at the edge of a forest, the range is now located at the top of a dirt-capped plateau.

It's advised that you move from the middle of the range, as an arrow will be headed directly towards you. The owner of the arrow is a young woman, someone who looks to be a year younger than yourself. Her flaming red hair whips straight back as if a wind blows straight into her face. In her hands she holds a bow carved from blue wood. Over her right eye she wears a white eye patch, marked with a symbol similar to the one on your eye.

She'll beckon you over, and challenge you to a contest of marksmanship. How you do on your first two shots is not important. When you nock the third arrow, a large beast-like demon will vault over the edge of the plateau. Releasing the shot will fire it straight through its head. It will be a drop in the ocean, though, as the one beast will be followed by thousands of others just like it.

Before the first wave hits the ground, grab the archer around the waist, and kiss her as if it was the last thing you could do before you die; it's highly likely that it will be.

Time will stop. The beast demons will hang in mid air. As soon as you break contact with her, ask her, "Who is among my allies?" Her answer will come in the form of a story that details every shadow-cloaked assassination in human history. At the end she will take off her eye patch, and hand it to you; you'll see that, lodged in her right eye is a twisted iron arrow head, blood pouring from the wound as if it was fresh.

You should knock your black arrow, as she is knocking an identical, white one. Stand back to back, aiming towards the frozen mass of demons, and at the same time, fire.

The resulting white-wash explosion will knock you out, and you'll wake up in the bed of the place you call home.

Over your right eye will be the eye patch.

That eye patch is Object 179 of 538. Wearing it will reveal to you who your allies truly are.
Holder of the Present

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of the Present." The worker will look at you vaguely; you have to ask him again. Once the worker understands your question he will lead you through a door into a hallway that looks like it's an extension of Hell itself.

In this hallway you will find nothing but darkness and the feeling of unimaginable horror. If you should hear a shriek coming from the left of you, start running towards the door you just came from or you will be devoured by demons yelling incomprehensible babble from mouths awash with vile poison.

If you should hear a shriek coming from the right of you, start running towards the door that your path leads to. Ignore the worker and keep running until you reach the door. If you should hear another shriek coming from anywhere around you, close your eyes and pray to the gods that your death will be a swift one.

Should you not hear a shriek, just follow the worker until he unlocks the door at the other end of the hallway. He will now ask you to enter, and he will leave.

In this room you will only find two things: a naked girl whose left hand is a mangled stump, seemingly torn to shreds by an otherworldly maw, and the rusted key chain she is holding. You must look at the key chain and may not avert your eyes from it. You can say nothing, except ask her this one question: "Why do they belong together?"

Now move eyesight to the face of the girl. She will look at you and tell you the most gruesome story of the present, how this present has come to be, how it is now and eventually how it will be. The girl will slowly move towards you, do not move, and stay still until she is but one footstep away from you. She will put the shredded piece of rot that was once her left hand on your shoulder. She will then whisper into your ear, "The time has come, and now you must die." Do not react to this statement. Just keep staring into her eyes and eventually you will feel something being pushed into your hand.

The key chain is Object 17 of 538. Only the keys that are meant for it can be put on it, and all other keys shall be repelled.
Facts

Vanessa Hudgens Facts

1.She has a younger sister, Stella Hudgens, who is also an actress

2.She started her career in show business at the young age of 8 as a singer

3.She got her first gig when her friend couldn't go to an audition for a commercial and asked if Vanessa could go.

4.Her first kiss was in fifth grade. "It was with my first boyfriend when I was 10 years old, but it was just a peck.

5.Vanessa Hudgens was homeschooled since 8th Grade and is now a high school graduate.

6.She once attended the Orange County High School of the Arts

7.Hudgens was featured in an episode of the Nickelodeon show Drake & Josh. After the taping, Hudgens, then16, reportedly took a nude photo of herself and sent to show star Drake Bell. The photo resurfaced on the internet two years later and caused a controversy for the young actress.

8.Her major breakthrough role was as Gabriella in the hit Disney Channel TV movie High School Musical.

9.She sang "Angels" by Robbie Williams at her "High School Musical" audition

10.Before she landed the role in the High School Musical, she said she considered auditioning for American Idol.

11.While on set, she begins a romance with fellow co-star Zac Efron and they date from 2005 until 2010.

12.Vanessa admitted to feeling jealous on several occasion over all the girl groupies that would lavish attention on her boyfriend.

13.Her favorite scene in High School Musical is the final one in which the cast sang and danced to "We're All In This Together

14.Her debut solo album was titled "V". She is the first one from the High School Musical fame to do so.

15.In 2007, Zac starred in her music video for "Say OK."

16.That same year, she went on a tour with fellow Disney sensations the Cheetah Girls

17.Vanessa Hudgens says she can't whistle

18.In 2007, she became the spokesperson for Neutrogena products

19.She has said in interviews that she doesn't like eating carrots because they make her "gag".

20.Her favorite fast food joint is In-and-Out burger

21.In August 2009, another set of pictures showing Hudgens topless emerged on the Internet. Hudgens's representatives did not comment, though her lawyers requested the removal of the pictures from the Internet

22.Vanessa is a huge fan of horror movies

23.She is a big fan of Natalie Wood

24.Her two favorite singers are Alicia Keys and Céline Dion

25.Hudgens learned to play the guitar while filming Bandslam (2009).

26.Her most favorite TV show is "Homeland"

27.Some of her nicknames include Nessa, V, and Van
Her Answer

On my right at a dinner sat Mollie,

On my left there was little May Belle

Who is always so sparkling and jolly,

And who likes me, I fancy quite well.

The former somehow spoke of ages;

"Now, what would you take me to be?"

I asked, She replied, "Of life's pages

I suppose you have turned twenty-three".

Miss Belle, on my left, was abstracted,

And did not our words overhear,

Nor knew she the answer expected

As I whispered quite low in her ear,

"And what would you take me for, Mary?"

And then this small maiden perverse,

From out of abstraction, quite wary,

Responded - "For better or worse".

*Credited to Samuel Williams Cooper*
Holder of the Blue

In any city, in any country go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Blue". The worker will take a step back and rustle through a drawer. Should they take their eyes off you, or you off them, run. They will alert the Holder, and the fate of all those in the room will be sealed. Should they hand you an old notebook, take it, turn, and look for a chair. It will be blue, and marked "Fresh Paint". The seat is dry. Sit in it and open the book. Look carefully. It will be filled with gibberish and pointless drivel. Look for writing on a page in an ink that matches the chair. This will tell you vital words, but they change each time this Holder is called upon.

Return the notebook to the clerk. They will wave you to a blue door with a paper sign on it. Lift that paper to reveal an arcane mark. Touch that mark with your hand and say the first vital word. Do not move your hand, even when ice covers it. Move your hand only when the door swings away. Blue halogen lights drown this hallway in light. There will be five doors ahead of you, Two on each side and one at the end. Go to each of the doors, first on the left, then the right, then the end. Say the second vital word at each door. If you think about it, this word will tell you which door is the right one.

Each door carries with it different trials. We Who Write have yet to test each door. Know this, regardless of what horrors await you, the third vital word will keep your mind from bleeding into madness. Meditate on it well. At the end, you will find a pedestal with a book and pen. It will detail your every step from the moment you realized the Objects were real. Read through this book to the end. At the first blank space, take up the pen and write the fourth vital word. That word will vanish into a plume of smoke. The smoke will coalesce into an imp with a face made from faces of all those you hate.

Ask the imp "What happens to those who fail to seek them?". It will tell you every horrid detail, down to every splintered toenail and every burned out eye socket. As it speaks, it will dissipate into the air. When it finishes its tale, it will be gone. The pedestal will slide away, revealing a small mask with hair, almost as if it was to be fitted over a doll's face. Take this up, and if you so choose, take up the book as well. Jump into the hole the mask was kept in. You will fall into a shower-room in the place you call home.

This mask is Object 107 out of 538, The Mask of the Blue Path. Its face always looks forward to when they are reunited.

The book is the first object of We Who Write, The Journal of the Writer. Hold it tight, for you may yet join us.
Holder of Balance

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Balance." Upon this request, the worker will insist that you must be here to see the Holder of Love and begin leading you down a small corridor. If you do not quickly interject before the worker has left the room then you will forever lose the chance to complete your task. Following him can only lead to the Holder of Love.

Should you speak in time, the worker will slam the door to which he was headed and remove a large umbrella from his left breast pocket. Steal it from him and open it horizontally before he has a chance to take it back. The inside of the umbrella is the doorway through which you must pass.

The room to which you have come is dark and moist. All that is visible is a decaying head protruding through the wall, his left hand covering his eyes and his right holding a set of golden scales. As you approach him you will notice two small men, one on each side of the scale, about an inch and a half tall. The man on the left is clothed in black, and the other is in white.

Walk into the light that illuminates the men and let them see you clearly. The man in black will threaten to end his life with a shiny black pistol he will pull from his pocket. Should he die and fall off the scales, the imbalance will cause the room to collapse. To keep the scales from tipping, you must convince the man in white to kill himself or the man in black to spare his own life.

If the balance is kept, say to the man holding the scales "I have kept the balance." He will open his mouth to respond, but only a feather will float from his mouth.

The feather is Object 142 of 538. Keep it should you ever need balance.
Dream Death

Ever die in a dream and then wake up?

That just means an alternate you in a different timeline has died. Dreams about yourself are a glimpse into what's going on in alternate versions of yourself.

This also would explain why sometimes a person can dream of something, and then have it happen later. You simply have to choose the actions in the dream, and you become the version of yourself from your dream. Your timeline becomes his timeline, and vice versa.

Try to be more careful, though. Also, be mindful of what happened to those versions of you who died, will you? Remember: your awoken self is also the dream of another version of a sleeping you.

*Credited to ClericofMadness*
Holder of the Red

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Red." The worker will nod and pull out a dusty old notebook and hand it to you. She will then point out a door labeled "No Entry". As you enter the door, take a look at the notebook. It will seem completely blank at first but upon further inspection, a random page will have four numbers written in red ink. Memorize the numbers and continue down the hall. Eventually you will reach a red wrought iron door. There will be a number lock in the center of the door with four spaces. The door is slightly warm to the touch. Enter the number you memorized. Enter the wrong number and a violent end awaits you.

Inside several red lights hang from the ceiling, casting everything in a semi-dark yet seeable shade of crimson. The walls are covered in children's toys, dolls, and model trains. Walk forward... inside a small boy will be crouching with his back to you. He will respond to only one question, "Who can control them?"

You will be answered with giggles from the child. He will turn around and stab you with a needle attached to a strand of thread. Let him do so, stopping him will only make the pain much worse and last an eternity. The sewing needle will pop out your back, and he will pull on it, letting the thread become coated in a thick layer of your blood. Once done, he will begin to gracefully sew. Wait and do not speak... Do not move... Do nothing to draw attention to yourself. Before long, you will have a small blood red doll in the shape of a human. The doll has no face or any other distinguishing features but the craftsmanship is perfect. Protect it as though you were to protect your own life. Whatever happens to it also happens to you.

That Doll is Object 108 of 538. Do you control the Objects? Or do the Objects control you?
Holder of Passion

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Passion." The worker will blush and daydream; you will have to ask two more times until he finally nods and gestures you to follow him.

He will lead you into a hallway. You will hear a muffled diesel engine, but for the moment, it does not matter. Ignore it for now. Instead, listen to any whispering you hear. If it stops, it is vital for your sanity that you shut your eyes, for a horrifying creature will emerge from the ground and after a short time leave through the ceiling.

Should you hear the whispers in unknown languages until you and the warden reach a door made from stone, you are safe. Now, listen to the engine. If it keeps running, proceed and open the door. Do not even try to imagine what happens when the engine stops; nobody has ever been able to tell after it has stopped.

Now, if the door has been opened, the worker will leave you alone. Enter the door and walk straight forward until it closes. Now, you have to say the words "Excuse me, I'd like to learn from you.â€ If you did anything wrong, you will be dead before you even realize it, so do not worry much about this. Should nothing happen for several dozen seconds, you may resume walking. Do this until you reach a heart that is as big as your head. Do not touch it, instead, turn around. You will see either the most beautiful woman or the most horrific creature your eyes have ever witnessed. The latter only appears if you have touched the still-beating heart. Its sight alone will almost drive you insane and haunt you for the rest of your life.

Should you see the woman, look at her eyes, nowhere else, even if she does not wear any clothes. The beauty will literally blind you and you will be forced to wander around in her realm until the end of your life. If you are able to keep looking at her eyes, you may ask one question: "Are they alive?" The woman will suddenly moan soundly and lay down on the ground, beginning to satisfy herself by masturbating. You must now quickly close your eyes and hold your ears shut with your hands, as her moaning will slowly destroy your mind and body, should you hear it clearly.

After some time, you will feel someone touch your right shoulder. You may now open your eyes and lower your hands. Do not turn around to whoever touched you. Instead, look at where the woman was. She will now be gone, only ash is what is left of her. Search within the ash for her uterus. Take it and close your eyes. Open them again after you felt something cold touch your head. You will be back in the mental institute, behind the warden who guided you to the stone door.

The uterus is Object 18 of 538. It has one child left to bear.
Imitation

A dark unfathom'd tide

Of interminable pride—

A mystery, and a dream,

Should my early life seem;

I say that dream was fraught

With a wild, and waking thought

Of beings that have been,

Which my spirit hath not seen,

Had I let them pass me by,

With a dreaming eye!

Let none of earth inherit

That vision on my spirit;

Those thoughts I would controul,

As a spell upon his soul:

For that bright hope at last

And that light time have past,

And my worldly rest hath gone

With a sight as it pass'd on,

I care not tho' it perish

With a thought I then did cherish.

*Credited to Edgar Allan Poe*
Holder of Faith

In any city, in any country, go to any mental institution or religious institution you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself "The Holder of Faith". The worker will look at you in abstract confusion, shake his head, and go back to his work. If you wait for 3 full minutes, he will sigh and walk you to a custodian's closet. He will lead you inside and lock you there. The door will not open, and it will be pitch black. Slowly the darkness will begin to describe, in the brightest of white words, in a language you have never read and voices you have never heard, speaking the foulest blasphemies your body can withstand.

Should the soliloquy ever stop, fall to your knees and clasp your hands, screaming every prayer you know. If the writing does not continue, curse the god that has put you into existence.

If the writing does continue, stand quickly and race down the tunnel. There the tunnel will open up into a large dome, and you will see a young girl in white, staring at you with her hair fallen down into her face. Do not look at your hands, or they will peel the flesh from your bones. She will respond to only one question: "Why do they fear?"

She will look up to you and her mouth will blurt out every wrong that has ever occurred in the name of a god, and some that you must believe happened beyond your reality. She will then fall to the ground screaming in horrible agony as she is consumed by a white flame.

That ash is Object 36 of 538. It will one day be mixed with yours.
Holder of the Seven Masks

In any country where there are still untamed woods, go to them while clearly thinking "The Holder of the Seven Masks." As you enter the woods, you should feel a gentle force pulling you deeper into the center. If not, leave immediately and come back another day.

As you walk deeper into the woods pay close attention to your surroundings. They will grow unnaturally dark, and you will see shadows darting between the trees. Do not be afraid of them, unless they stop moving and head toward you. If you value your life, you must close your eyes, put your hands together in prayer, and as calmly as you can say "I just wish to see the elders." If they do not stop they will grab you, ensuring your end will be met in that wood; all your flesh will be torn from you and your still-living body will be fed to wolves.

If they recede, continue following the gentle pull. Eventually, when the forest has become so dark you can no longer determine if there is a canopy or simply night sky, you will see a campfire. Walk toward it, and around it will sit six men, wearing only loincloths and masks, each one identical but for color. Sit down in the empty space in the ring and look at each one in turn before asking, "When will it die?"

They will each turn toward you one at a time, and as you meet each one's gaze, you will see horrible visions of how the world could end. Each one will last an eternity, but will be condensed into a moment. Many go mad from these powerful visions, and some attempt to put out their eyes with sticks from the fire, but you must steel yourself. If you, by some miracle, survive and remain sane through all the visions, you will find a new mask in your hand. You will feel an incredible urge to put it on. You must do so, because if you disgrace these elders, you will be cursed to ritual sacrifice. Your soul will be split into seven parts and sent into seven separate hells of suffering.

When you put on the new mask, you will see the true end of the world. This vision will be the most powerful, and no matter how resilient your mind you will break and lose all consciousness. When you awake, the fire will be dying, and the elders will be gone. All that remain are the seven masks. Pick them up and close your eyes. You will appear outside the wood, and you will see yourself at the beginning of your journey into the woods. Do not stop your past self, however, for if you do you'll be trapped in a time paradox.

The seven masks are Object 127 of 538. If one is lost, the other six will also vanish, and with them all hope.
Holder of the Abandoned

In any city, in any country, go to any orphanage or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Abandoned". The attendant will look up at you with lonely eyes, and lamely motion for you to follow her. She will lead you through a maze of corridors. Do not look back and keep on her heels or you will be forever lost in this maze. She will show you a door, crumbling with age. She will then suddenly vanish, abandoning you to your fate. Push forward or be lost forever.

After you open the door you'll be confronted with a hedge maze of slowly dying bushes. Follow your gut as you navigate or risk losing yourself to an eternity of wandering. Listen carefully. Every step you make will ring loudly through the still air. Should the sound stop, stand still and don't dare to move. If you hear a buzzing sound, shout out, "Go back, I do not need your help!â€ If the buzzing persists, then run. Run for your life. Your body, your mind, your very soul will be in great danger. Do not stop, no matter what you may hear or see. Should they catch you, you will be gnawed eternally by the sharp fangs of every problem that has ever plagued mankind. If you escape, then you may consider yourself blessed with luck few have had before.

Eventually you'll make it to the end. Before you will stand at a golden gate; knock once, and it will swing open for you. Slowly enter the courtyard. Inside you will find a beautiful man in his late forties wandering around aimlessly. Ask him this and nothing else: "Where were they abandoned?â€ If this man attacks you, then count yourself lucky; you will never see the end of this. If not, then he will show you. He will show you every hidden crevice, every basement lair, every corpse, every madman, every evil place that these things have tainted. You will probably go insane. If not, then you are truly destined to see this task to the end. The man will have left you by the end of this slideshow. In his place you will find a map and a broken watch. The watch shows how much time you have left in this race. You may not keep it, and you will not remember the time that it shows.

That map is Object 40 of 538. Use it or not, but the knowledge has escaped, and you're not the only one that holds it.
Face in the Crowd

I saw a woman the other day, and I'll never forget her. She wasn't particularly pretty or anything like that.
I was putting groceries in the trunk of my car when I looked up and saw her, sitting in the back seat of a car, some feet away. There was a man outside the car, talking on his phone, but I was too far to hear him. She mouthed something but I couldn't tell what she had said. Not then, at least.

It wasn't until I got home, put away my purchases, and turned on the television that my heart sank.

There, on the local news, was the story of a kidnapped woman. She was the woman in the car that I had seen. Thinking back to her I realized what it was she had tried to say:

"Help me."

*Credited to ClericofMadness*
Holder of Ambition

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit a man who calls himself the "Holder of Ambition." The sound that escapes the mouth of the worker will be so slight, and betray so little reaction, that you may not be sure there was any reaction at all. They will lead you toward a stair that only travels upward, and is lit by many windows.

At the top of these stairs, the worker will leave you to travel the hallway alone, and the calm of the window-lit hallway will seem eerie and unsettling. Should you see a shadow travel along the wall, do not follow it, for it is the one thing that will lead you where you do not wish to go, to a place that you can't hope to return from, to a place of your own silent fears and failures. No matter what form it takes, how it teases and taunts your dreams with the greatest of your desires and hopes, do not even let your eyes tempt you to where it leaves. If you make it to the end of the hallway without losing sight of your goal, you will see an open doorway with no locks, no bolts, and no restraints, waiting for you with a soft light.

If you choose not to enter it, only walk directly back the way you came without attempting to peek around or into other doors, or you will meet the shadow and what it hides. Should you enter the doorway, you will find a room lit by windows that cover the entire lengths of every wall, too high to reach and shining with a light that seems far less natural than the sun and moon. In the center of the room will be a tall, healthy man, standing naked and looking out into the light. His body is covered in uncountable tattoos and scars, where none of his skin is recognizable as it once was other than his face. Should you look where he looks, you will see nothing, and learn nothing. He will react to no act or words other than to the question, “What joins them together?”

The man will turn to look you in the eyes. Do not meet his gaze, or you will lose yourself in his soulless eyes for eternity, if you are not prepared. If you can meet his gaze without the slightest doubt of your intentions, he will begin to speak in a low tone, speaking almost as if his entire story is comical or means nothing at all, but you must not miss a word, for taking this knowledge partially could cause failure in the worst way possible. When he finishes speaking, he will reach for his chest and remove the remaining sutures from one of his more noticeable scars and begin to bleed profusely. While he slowly bleeds to death, he will reach out to you with his bloody sutures. His last words may be heard through his own gurgling blood, “... Choosing to seek, leads to an inevitable fate.”

This group of sutures is object 10 of 538. How you use them depends on what you hear.
It's Been a Long Time

Oh, hi!

How are you? It’s been so long!

You have changed since I last saw you.

Your hair looks amazing and you smell great!

Your eyes look so vibrant.

You don’t shiver as much…

What’s wrong?

You’re not happy to see me?

But we were best friends…

We did everything together.

You told me all your troubles…

Remember the time I met your sister,

And she introduced us?

We instantly became friends.

What about the time when we stayed

over at your friend’s house and we stayed up.

Until five in the morning?

You were the happiest you've ever been…

Hey…

Don’t cry…

I know you missed me.

Almost as much as I missed you…

We can be best friends again.

You just need to click the lighter…

And I can ruin your life all over again…

*Credited to The Toxin

Content is available under {{#NewWindowLink:http://creativecommons.org/licenses/by-sa/4.0%7CCC-BY-SA}}*
Foresight

Julie was an average high school student who made average grades, and did average things a normal girl her age would. Well, that is until it came time for her to sleep. Death—now more than ever—filled Julie’s dreams.

Julie had been in a wreck that, by all reasonable means, should have killed her. After the wreck, Julie rarely slept. When she did, she would dream of how people were going to die the next day. Some were people she knew, others were complete strangers.

She used this foresight to help people avoid dying, and because of this, she became known as the “Death Girl,” who could tell when someone was going to die and save them.

As a result of her popularity, she was given photos of the people she had saved. She hung them on the wall above her bed as a reminder of what service she was doing. She was helping people cheat death, as she herself had done in the accident. Her mother had saved her, sacrificing her own life to protect her. She literally should have died.

One night, in Julie’s dreams, she dreamt that there would be an earthquake and that something would fall on her head. Waking up, she quickly removed the pictures from above her, patting herself on the back for once again outsmarting Death.

That night, when she slept, the earthquake hit. It was just as she had foreseen. Almost. The quake shook loose a part of her ceiling, which came down on her, killing her. Before she died, she saw a vision of a figure in a cloak. He told her that no one escapes him.

Several houses collapsed that night, and many people were killed. Curiously, the newspapers never put together that they were all the people Julie had saved.

*Credited to ClericofMadness*
Holder of the File

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of The File". Should a look of pain and worry come over the face of the worker, you will be taken deep within the facility.

Beyond a myriad of twists and turns, far more than there should be in a building of this size, you will be taken to an old-style jail cell. Within will be darkness, and one single noise. The rasp of a file against metal. Should at any time the rasping stop, quickly turn and run. Run as far and as fast as you possibly can, and don't worry about taking the wrong path. Getting lost in the depths of this facility will be the least of your worries.

Should the rasping continue unabated, however, walk up to the bars and stick a hand into the darkness. You will feel an object placed into your hand. If it feels warm, drop it and fall to your knees in prayer. Pray you were fast enough, so that when you look up you will still be outside this cell. If you were too slow, an eternity of filing will never get you past those bars again.

Should the item feel cold, however, voice one question aloud into the cell and pull back your hand. The only question to receive an answer will be, "Which side are they on?"

You will feel the file in your hand begin to move. As it shreds your skin and wears through your bones, you must concentrate not on the pain but on your question. The file will rasp away your flesh and bone until nothing left of your hand remains. Should you make it through this ordeal without giving in to the pain, you will find the answer to your question in your mind. Your hand will be whole, and once more you will be outside the facility, a cold and rusty file clutched in your hand.

Many go mad with this knowledge; some use the file to repeat the process in an attempt to remove the words from their heads. If you manage to endure, you will find yourself among those at the reunion.

That file is Object 54 of 538. It will smooth your way to the reunion, but cannot help you from there beyond.
Holder of Wind

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Wind." The receptionist will then walk off, as if you weren't even there. Follow the receptionist. After five minutes of what seems like aimless walking, the receptionist will begin to whistle. If it is a tune you recognize, then continue to follow. If you do not recognize the song, try to remember the better times of your life, as from there out you will know nothing but the endless pain of your own personal Hell.

If you find yourself humming along to the tune, the receptionist will turn to you and point you to a room on your left. Enter the room. Inside is a wide prairie filled with endless, knee-high grass. The first thing you will notice is a warm, gentle breeze playing over your face. In the distance, you will hear a faint whispering sound. If you do not hear the whisper, run out the door and close it behind you or the peaceful prairie will become your final resting place.

If the whisper persists, close the door and it will disappear. Follow the whisper as best you can. After a few steps, a young man will rise out of the grass, clothed in simple farm clothes. This man knows only the answer to one question. "What carried them away?"

The man will tell you a lazy tale. A story filled with illusion and deception, dulled by his accent. You will start to become tired and may want to lie down and sleep for a while in the comfy grass, but do not. For if you do, you will never awaken from your slumber.

Once the man is done rambling, he will ask you a question. "Do you really want it?" The laziness induced by the scenery will make you want to say no, but resist and take the wind chimes he offers you. The door you came in will then appear in front of you, allowing you to leave in peace.

These chimes are Object 33 of 538. When the wind causes these chimes to sound, another Object is near, as is the end of all hope.
Holder of the Anvil

In any city, in any country in the world, go to any mental institution or hospital and tell the attendant that you wish to see the "Holder of the Anvil". A moment, an hour, an eon will pass as you see the world's every failure reflected in his eyes. You will see the ending of things - daughters tearing strips of flesh from their mothers with hooks of steel and bone, fathers feasting on the eyes of their sons â€“ and you will know that you have given them their torment. Their anguish will be your own and the only way to escape is to let your cry join theirs, but give no sign that you know this or the attendant will turn away and all hope with him.

An eon, an hour, a moment will pass and the attendant will drop his eyes in defeat, turn, and open the door behind him. Follow him with care; he is treacherous and will leave you in dark places where your screams will never be heard, your bones never found. At the end of this path, when the skulls of infants crunch beneath your feet, you will find a young man chained to a ragged iron slab. Your guide will turn and offer you a hammer in one hand, a blade in the other. If you take the blade, you will abandon your search and you should beg for a quick end. It will not be given. You should take the hammer, and when you do, drive it into the young man's head with all the strength you have and more. Although he is innocent, allow no mercy, for mercy has abandoned you. Cover the skulls at your feet in the gore and the blood. When their debt has been paid you will be delivered back to your world outside of the asylum. The hammer will still be in your hand; the blood will never wash off. Its thirst has been satisfied for now.

That hammer is Object 53 of 538. It will only be used once more, to split the world and find the secret heart that beats within. Pray that yours will not be the hand that wields it.
Inevitable Ticking

*Tick. Tick. Tick.*

It’s all I can hear now. It’s been a while since I fell. I fell and broken my leg, and I can’t make it to the phone. No one is going to come looking for me, though. I have no friends or family. No job, no pets, no real connection to the outside world.

*Tick. Tick. Tick.*

This clock. I curse the day I bought it. I used to think its loud ticking sound was soothing. Now, the sound is driving me mad.

I can’t move.

*Tick.*

I can’t stand the sound. That sound, the inevitable ticking of my life as it slowly slips away

*Tick.*

Second.

*Tick.*

By second.

*Tick.*

A slow death, counting the seconds, hoping that I won’t live long enough to hear the next damned tick of that clock.

*Credited to ClericofMadness*
Holder of the Remains

In any city, in any country, go to any graveyard or cemetery you can get yourself to. When you reach the site, find the gravedigger and ask to visit someone who calls himself "The Holder of the Remains". At first, the digger will ignore you. Do not say a word. Just stand there and watch him. Soon, the digger will grab a nearby shovel and lantern, and walk out onto the graveyard. Follow him, and be respectful to the graves as you walk; disturbing one will enrage the souls buried here. After a long walk, the digger will stop at an isolated, unmarked grave, and start digging. As he does, night will fall quickly, lights will douse themselves, and soon, it will be pitch black, with the only light coming from the lantern the digger brought.

If, for any reason, the digger stops digging, say, "It must be done! I just want to talk." If the digging continues, you are in the clear. If the digger does not resume, run, and stop for no reason. Get as far away from the graveyard as you can. If morning comes, you managed to escape. If your world is forever dark, then they will not stop until they find you.

Several hours will pass as the digger finishes. He'll crawl out of the now deep, unmarked grave. Inside, there will be a simple wooden coffin. Jump down and open it; within will be a beautiful woman. Her skin is cold as death and white as the palest moon. There is only one thing to ask: "What awaits them?" If you say or do anything else, the digger will knock you out with his shovel and bury you alive.

The moment you finish the question, her body will decay rapidly before your eyes. Do not turn your eyes in disgust; you must honor her and watch her return to the earth, even the coffin rots away into the ground and her bones disintegrate. Although it is dark, the light from the lantern is enough to see. When the process is complete, a white rose will grow from the ground. It is beautiful, with a pristine bleached bud and a long green stalk. The petals are cold to the touch. Be careful of its thorns. Pluck it and exit the grave. The digger will be nowhere to be found; his shovel and lantern have likewise disappeared. Smelling the flower yields a heavenly scent, warming your soul from within. If you examine the grave that you just exited from, you will find that it has been reburied, and looks as though it were completely undisturbed. Upon the once-blank tombstone, however, are the words, "They must never come together. Never."

The white rose is Object 99 of 538. It was grown solely from the remains in the grave. Even after death, life persists.
Holder of the Tower

In any city, in any country, go to any high security prison you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Tower". Almost immediately, the guards will arrest you and admit you to the prison on death row without a trial. Your cell with the other death row inmates will be on the bottom level underground. Do not leave the cell. Do not eat any food or drink any water. Doing so would submit your inevitable doom on death row and lead to tortures best not written down. Stay awake as long as you can without sleeping. When your body collapses from exhaustion, you will fall into a dreamless sleep. When you awaken, your cell will be open, and the prison will be filled with a very thick fog. Walk out of the cell and go straight. It will soon become obvious that you are no longer in the prison; the cell behind you will quickly fade back into the fog.

The shape of a large building will signal your arrival. Drawing closer reveals that it is leaning ever so slightly to the side, and a large portion of it is actually buried into the ground you walk on. Despite part of it being entombed in the earth, the top is shrouded in fog and is impossible to see. Find a window and climb in; the door is buried below you, and unusable. There will be a nicely dressed old man waiting inside. He will greet you and begin to walk; the inside will be pitch black save for a small sphere of light emanating from a candle the man holds. Follow him and ask. "Where were they separated?"

He will tell you in articulated detail the cruel story about the unforeseen separation of all the Objects. The horrors described are unfit for human words. Imagery crawls into your mind like an urchin into your ear as he tells you the tale of the tower where they were separated to end it all. He will go on to reminisce, in a horrific reverie, what happened to the place they were separated. You cannot interrupt him, and you must stay within his small sphere of light, for it is all that keeps the darkness away. Unrelenting terror hungers there. When he finishes, you both will arrive at a room. In the room will be a bloodied guillotine. The man will turn around and pull out a pocket watch. He will look at it, and tell you that it is time.

The pocket watch is Object 100 of 538. It will forever count down the days to damnation or salvation. The choice is yours.