Leveling and Stats Rework

**Leveling Options:**

When you first make your character, and if they are level one they will start one level into a class of your choice. After that all levels gained can be placed into three categories.

 ***Ability Score*** | 5

***Class:*** Classes grant you abilities in a specific field and grant subclasses at certain levels. You can also multi-class into two other classes besides the one you are already in. When making a character and If you choose to start at level one, you must spend your first level in a class.

**Race:** Each Race comes with a stat bonus and starting abilities and attributes that you unlock when choosing your race. After, you can choose to spend levels in your race to gain more abilities.

***Ability Score:*** When you take a level you can choose to instead gain an ability score, increasing two of your stats by a +1 or one stat by a +2. You can choose to ignore these bonuses and instead choose a feat from the feats list. You also gain a +d10 to your Hp when choosing to level up with an ability score.

**Combined Character Level:**

Your combined character level is based on the overall level of your character. At levels Three, Nine, and Fifteen you can choose to gain a new skill or expertise in a skill you already possess.

**Serperior Stats:**

You pick one stat from your saving throw proficiencies that you feel your character excels at. Once that stat is chocen it is considered your character’s special stat and will level up with your proficiency.

**Serperior Strength**

Thanks to your serperior strength you can push your body to its absolute limit. You can choose to contest another creature's Strength or Dexterity attack roll with your own roll. Roll your strength mod if it bypasses the original roll it fails. You can use this as a reaction up to your strength mod and it comes back on every longrest.

**Serperior Dexterity**

Thanks to your serperior dexterity you move at an insane speed. As a reaction you can give the attacker disadvantage on one attack. You can do this up to your Dexterity modifier and it comes back on every longrest.

**Serperior Constitution**

Thanks to your serperior Constitution you can withstand almost anything thrown at you. You can choose to nullify a critical hit rolled against you as a reaction. This can be done up to your Constitution modifier and it comes back on every longrest.

**Serperior Intelligence**

Thanks to your superior intelligence you can help out yourself or allies in a pinch. Any ability check or saving throw you can choose to add your intelligence modifier too. This can be done up to your Intelligence modifier and comes back on every longrest.

**Serperior Wisdom**

Thanks to your superior wisdom you know everything about a person. When you make an attack against a creature you can learn anything about them. Choose one thing about a creature, stats, saving throws, vulnerability or resistances. This can be done up to your Wisdom modifier and comes back on every longrest.

**Serperior Charisma**

Thanks to your superior Charisma you can call upon your friends for aid. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus equal to the number of allies you can see within 30 feet. This can be done up to your Charisma modifier and comes back on every longrest.