recursal/Fanatic-Fandom huggingface dataset:
The Graveyard

**The Graveyard** is a minor location near Rusty Lake. It is located next to the Chapel. Several members of the Vanderboom family are buried here upon their deaths.

## Rusty Lake: Roots

In 1932, Rose spends a night grave-robbing with her dog in the graveyard to find the gold timepiece. She digs up her deceased relatives' bones and uses them to form a new skeleton. Once the skeleton is complete, the gold timepiece emerges from its jaw.

## Trivia

* The type of gravestone a family member gets appears to depend on which generation they belonged to. Second generation family members get wooden crosses, and third generation family members get stone graves engraved with their personal symbol. The exception is Albert, whose grave is marble.
* It is unclear if the section of the graveyard shown in Rusty Lake: Roots is owned by the Vanderbooms, or if family members are just buried here after their deaths.
* The years on the graves are wrong at times; Emma's may read 1899 instead of 1896; Mary's 1902 instead of 1904; James' 1842 instead of 1870.

## Gallery

James's grave.Mary's grave.Emma's grave.Samuel's grave.Ida's grave.Albert's grave.The graveyard, circled in purple.
The Young Bird

**The Young Bird** is a minor character, appearing in the room of Mrs. Pigeon in 1893.

## Rusty Lake Hotel

The Young Bird is hidden inside Mrs. Pigeon's strange machine, which can only be opened with a combination code. They are locked in place, wearing a helmet attached to two wires that sends electricity through them whenever the lever is pushed. Mrs. Pigeon is using the Young Bird to test her theories on the use of running electricity through the brain to create cubes.

Once the Young Bird is freed, they move over to the electrical switch and hold the lever down to complete the circuit. Now the player can push the button, activating the Van de Graaff generator, which electrocutes Mrs. Pigeon to death in her bathtub.

## Trivia

* After electrocuting the Young Bird six times, it will cough up blackberries needed for Mrs. Pigeon's dinner.
* The machine appears very similar to the tanks Mr. Owl uses to hold the black cubes.
* The squawks that the Young Bird makes whenever it is electrocuted are identical to the ones that Harvey makes in the Spring in Cube Escape: Seasons.

## Gallery

The Young Bird in Rusty Lake Hotel.The Young Bird being electrocuted in Rusty Lake Hotel.The Young Bird coughing up blackberries in Rusty Lake Hotel.The Young Bird about to hold down a lever in Rusty Lake Hotel.
Harvey Wallbanger

The **Harvey Wallbanger** is a drink consisting of orange juice, vodka, and Galliano.

## Cube Escape: Theatre

To complete the game, the player is required to give this drink to Bob, the lone man sitting at the bar. It will be his second drink. The ingredients are mixed into a cocktail glass. When it's given to Bob, he will bang his head onto the counter, causing blood to flow from his forehead. This blood is collected in another glass, and will later be used to make the Bloody Mary.

## Ingredients

* The **Orange Juice**is on the back bar.
* The **Galliano** is on the back bar.
* The **Vodka** is on the back bar.

## Trivia

* This drink bears a resemblance to one cocktail in real-life: Harvey Wallbanger Cocktail, which is made with the same ingredients.
* The drink's name, as with the other two mandatory drinks, is used as a pun in Cube Escape: Theatre, since after drinking it, Bob bangs his head onto the counter, in imitation of the name Harvey Wallbanger.
	+ This drink has no such connection to the character Harvey, despite the similar names

## Gallery

The ingredients for the Harvey Wallbanger.Bob drinking the Harvey Wallbanger.
Huis Fallais

## Ligging

Fallais (Falaise, Phalaix, Vallaeys, Velsen) is een deelgemeente van de gemeente Braives in de Belgische Provincie Luik, gelegen aan de Méhaigne en aan de voormalige spoorlijn Landen-Hoei. Het is vooral bekend om zijn waterburchtvesting, gebouwd in de dertiende eeuw door de heren van Beaufort. De vesting speelde een rol bij de koeienoorlog tussen Namen en Luik (1275-1278) en als hoofdkwartier van de Franse en Boergondisch-hertogelijke troepen die in 1477 een eind maakten aan de onafhankelijkheid van het prinsbisdom Luik. Vanaf de zestiende eeuw tot aan het verdrag van Fontainebleau in 1785 was Fallais een redemptiedorp dat ook onder het gezag van Staats-Brabant viel.

## Markante bewoners

* Boudewijn van Boergondië (Rijsel, 1445 - Brussel, 1508), "Baudouin de Bourgogne de Lille, seigneur de la Falaise" , was de zoon van de Boergondische hertog Filips de Goede (Rouvres bij Dijon, 1396 - Brugge, 1467) en Cathérine de Thieffries de Damony.

* Karel I van Boergondië, zoon van Boudewijn, (ca.1480 - 1538) was ook heer van Breedam bij Middelburg;

* Jacob van Boergondiê (Baudour, ca.1505 - Straatsburg, 1562), kenner van Erasmus van Rotterdam en oudste zoon van Karel I, bekeerde zich tot het protestantisme en deed afstand van zijn bezittingen in de Nederlanden om met een gevolg van Nederlandse edellieden Calvijn te vervoegen in Genève. Later verliet hij Genève weer voor Straatsburg. Hij trouwde achtereenvolgens met Jolente van Brederode en Elisabeth van Reimerswaal;

* Karel II van Boergondië (? , ca.1525 - Goes, 1581), tweede zoon van Karel I, was ook heer van Sommelsdijk en erfde het slot Fallais;

* Herman van Boergondië, zoon van Karel II (Fallais, 1566 - aldaar, 1626) was de laatste graaf van Fallais in de hoofdlijn.
The Elevator

**The Elevator** is a minor location that has appeared in several games in the Cube Escape series.

## Cube Escape: Case 23

In the fourth and last stage of the game, there is an elevator hidden inside the Cabin. The player must hurry to uncover and activate it, as a Corrupted Soul with antlers will attack if they are too slow. The game ends with Dale descending into the depths of Rusty Lake in the elevator.

## Rusty Lake Hotel

There is an elevator in the lobby of the Rusty Lake Hotel that is operated by Mr. Bat. To move between floors, the player has to take this elevator. At the end of the game, Dale is seen inside an elevator as he rides it upwards in the Forest.

## Cube Escape: Birthday

In the beginning of the game, Dale is riding the elevator up in the Forest. The elevator door opens, and cubes fall outside. One stops, and takes Dale to a childhood memory in 1939. At the end of the game, after the black cube has turned white due to Dale's actions, he gets back into the elevator and continues his journey.

## Cube Escape: Theatre

After the sixth play, "*The Mill*", is completed, and the man on the stage finishes explaining Bob's condition, he tells the player to continue their journey, and the elevator slides onto the stage. The player enters it, and Bob's Corrupted Soul leaves the Theatre's bathroom to watch as Dale continues to ride the elevator up.

## Cube Escape: The Cave

At the end of the game, the player enters a large white cube in the depths of the Forest. One of the walls features the elevator. After Dale is given a golden cube, he reenters the elevator and continues his journey.

## Trivia

* The elevator that appears in Cube Escape: Case 23 is different from the one that appears in later games. This is an upgrade made by the developers.

## Gallery

The Elevator in Cube Escape: Case 23.The view from the Elevator in Cube Escape: Case 23.The elevator in Rusty Lake Hotel.The view from the Elevator in Cube Escape: Birthday.The view from the Elevator in Cube Escape: Theatre.The Elevator in Cube Escape: Theatre.The Elevator in Cube Escape: The Cave.
The Submarine

**The Submarine** is a small, cube-shaped submersible craft that appears in Cube Escape: The Cave. It is entered and piloted in the second half of the game, where Mr. Crow uses it to explore the Forest underneath Rusty Lake.

## Cube Escape: The Cave

Mr. Crow enters the Submarine in the Cave after opening the door between the cave's main room and the pool leading to Rusty Lake. Initially it is hanging from a chain and must be lowered into the water.

The inside of the submarine is more spacious than it appears from the outside, with a large and complex set of controls. The navigation system is operated from a series of machines, powered by the Gem and various Cubes. These can be used to alter the orientation of the craft and move it a number of units forwards. Another control allows the depth to be changed. Two of the walls have windows, with one showing the submarine's Cube collection claw arm, and one having a connected pipe for catching the various Fish. There is also a periscope by the controls that shows the view above the boat.

The final wall holds the sonar, along with a desk and map of Rusty Lake, used to plot and calculate the locations of various cubes. When the correct plots are entered into the sonar, the inside of the submarine becomes bathed in a faint green light.

After finding all the cubes and sailing to the bottom of The Forest, the submarine is attacked and damaged by the Corrupted Soul of Mr. Boar.

## Soundtrack

* The track that plays in the Submarine is named "The Submarine". Like the other tracks in the Cube Escape: The Cave soundtrack, it can be purchased through bandcamp.com.

## Trivia

* The view outside the windows of the submarine changes depending on the player's location within the lake. While still in The Cave it shows stone outside, but in most other locations it shows the Forest. Often, the view of the Forest is simply trees, but in certain positions there may be other small objects and structures.

## Gallery

The door to the Submarine (*closed*).The door to the Submarine (*open*).The sonar and depth controls of the Submarine.The claw of the Submarine. The view outside changes throughout the game.The window of the Submarine. The view outside changes throughout the game.The navigation controls of the Submarine.The broken Submarine controls.
Beetle

**Beetles** are recurring items in the Rusty Lake series.

## Cube Escape: Case 23

At the Murder Scene, the corpse of Laura is seen lying on the floor. When her mouth is interacted with, a beetle will crawl out and scuttle over to the wall. The player must follow the beetle around the room until it crawls over to the desk, where it can be squashed flat with an iron, revealing a key.

## Rusty Lake Hotel

In Mrs. Pigeon's room, there is a table with a checkered board on top, with a beetle and a few stones on the board. In order to collect the beetle, the player must place more stones on the board to prevent it from leaving the board. Once caught, it can be placed on a small wheel connected to a generator, where it will produce electricity.

## Gallery

The Beetle in Cube Escape: Case 23.The Beetle in Rusty Lake Hotel.
Shrimp

**The Shrimp** is an item that has appeared in several of the Rusty Lake games.

## Cube Escape: The Lake

A shrimp can be caught with a fishing rod if an insect is used as the bait. When it is cut on the cutting board, a key is found inside, which opens a cupboard in the Cabin. If the player uses the Shrimp's head as bait, it will catch a drowned body, that then appears as a Corrupted Soul.

## Cube Escape: Seasons

When the player opens the safe during the Summer season, the Shrimp will be inside. It must then be placed into the oven to cook. When the oven door is opened, the Lake is seen. Laura will be standing in the water, and turn into a Corrupted Soul before disappearing and leaving a black cube.

## Cube Escape: Case 23

It can be found in fish bowl in the Murder Scene. When clicked it will wiggle its legs, which will push any flies dropped into the bowl right and upwards, away from the mouth of the fish and towards the shell, where it will turn into a firefly.

## Rusty Lake Hotel

Five shrimp are seen at the very start of the game, when the guests first arrive at the Hotel. Mr. Crow asks the player that they give them each the "local delicacy" of a shrimp cocktail, containing a shrimp as garnish. None of the guests are too thrilled about this cocktail, thinking of it as strange, with the possible exception of Mr. Boar, who simply burps.

## Rusty Lake Paradise

A shrimp is found during the First Plague, once David fishes it out of the currently bleeding Lake by using a worm as bait. It is given to Gerard, as a toll for him to open up the gate to Paradise Island. It is then seen on the plate of Nicholas, and must be broken open to obtain the leech that is inside.

## Samsara Room

In the Worm Room, William's Soul can travel into the Forest by entering his corpse's mouth. If a secret code is entered into the dial, a shrimp can be taken from the alter. Using this shrimp on the window portal leads to a secret Shrimp Room, and turning William into a shrimp himself. Inside the room, another giant shrimp is found against one of the walls. This shrimp cannot be picked up due to its size, but can be pulled open to reveal William's corpse. After taking the elixir from his mouth and using it on the window portal, William sees another window on the white cube. His reincarnation, Laura, stares back at him and puts her hand on the window.

## Trivia

* In Cube Escape: The Mill, the Shrimp appears in the good memories of Laura.
* In Rusty Lake: Roots, the Shrimp can be created in the alchemy lab by mixing together water and small eggs.
* In Cube Escape: Paradox, finding the Shrimp cocktail and giving it to the Hand unlocks an achievement.
* In Samsara Room, the code for the shrimp cannot be found in the game itself, instead being hidden in posts on Rusty Lake's social media. Finding the shrimp and watching the secret ending also unlocks two achievements.
Owl Nest

The **Owl Nest** is a small café often visited by Bob Hill, located at 16 Park Road in the unnamed town in which he lives.

## The White Door

In his dream on the first day, Bob remembers back to his visit the Owl Nest, to meet with his girlfriend, Laura. He sits at his favourite table on the far right and orders coffee with a donut, which he eats before Laura arrives. She tells him that she wants to break up, and that she's going to Rusty Lake to deal with her mental issues.

## Trivia

* A poster for Rusty Lake Theatre appears on the wall. Repeatedly clicking it gives the player an Achievement.
* The Owl Nest is located at 16 Park Road.
Axe

**Axes** are recurring items in the Rusty Lake series, appearing in multiple games. There are several varieties of axe that appear, from small hatchets to a large battleaxe.

## Cube Escape: Seasons

In Winter, an axe can be found in the bottom drawer of the dresser. It is used to cut down the boards covering the window, then to break open the window itself, allowing a freed Harvey to return to the Room.

## Rusty Lake Hotel

In Mr. Boar's room, there is a large ornamental axe next to his chair. When he is using the bathroom, the player can unfasten the bolts holding it in place, and tie it to a rope, which is then lifted up above the seat. When Mr. Boar returns, the player cuts the rope with a knife, causing the axe to fall and kill Mr. Boar.

## Rusty Lake: Roots

In 1860, James Vanderboom moves into his new house. There is a key hidden behind a painting, which is used to unlock a drawer containing the axe. It is then used to chop a log for it to be burned. In 1924, Rose is with the Dog by the well. Someone sends up a paper airplane asking for help, including food. In order to grill the fish that was caught, an axe is used to chop down a branch from the tree, providing wood.

## Rusty Lake Paradise

During the Third Plague, the axe is used to cut down a tree revealing a hidden pathway where David Eilander is waiting and remarks that his blood sugar is low. The player provides him with sugary food until he is covered by flies, and is transformed into a giant maggot.

During the Eighth Plague, the front gates to the Island are boarded up. David, Gerard and Nicholas stand in the Lake, and play a musical tune that serves as a code to a locked chest on the ground by the gate. Inside the chest is an axe, that the player uses to break through the boarded gate.

## Trivia

* In Cube Escape: The Mill, an axe shows up in the negative memories of the Laura.

## Gallery

The Axe used to kill Mr. Boar in Rusty Lake Hotel.The Axe in Rusty Lake: Roots.The Axe in Rusty Lake: Roots.The Axe in Rusty Lake Paradise.The Axe in Rusty Lake Paradise.
The Moon

**The Moon** is a large celestial object that orbits around the planet Earth. It appears in some of the Rusty Lake games as an interactive area, though is never visited directly.

## Cube Escape: Seasons

The Moon can be first seen in the Summer, if the curtains to the window are opened. At first it is small, but if the player uses the Binoculars, the image can be enlarged and examined more closely. On the surface of the Moon there appears to be another window leading to an identical room, where Laura stands, writing the code to the nearby safe. She is then murdered by a Corrupted Soul and the window runs red with blood, though the numbers are still visible.

## Rusty Lake: Roots

During the stage "*The Masks"*, the player can obtain a mask known as the Moon Mask, and give it to Albert Vanderboom. When worn, it will cause the outside to turn to night and make the moon clearly visible. Like in Seasons, the binoculars must be used to examine the moon closer, where another window will appear with a Corrupted Soul.

## Rusty Lake Paradise

The Moon features in the ninth chapter of the game, under the Plague of Darkness. The player must rearrange dials on a control panel to represent the moon in different phases, ending with it turning a completely full, blood red. The real moon then appears the same, and begins to bleed. The blood falls to Earth and becomes a red moon stone, which is then ground into power to reveal a shadowy image in the fire.

## Trivia

* The Moon is one of the few locations to exist in real life, the other being the Bedroom in Arles.
* The Moon also briefly seen as a stage prop in Cube Escape: Theatre, during the fifth play, "*Remember the Seasons*".
* In The White Door, finding the Moon on the sixth day unlocks an achievement.

## Gallery

The Moon in Cube Escape: Seasons.The Woman on the Moon in Cube Escape: Seasons.The Moon out the window in Rusty Lake: Roots.A close-up of the Moon in Rusty Lake: Roots.The Corrupted Soul on the Moon in Rusty Lake: Roots.The Moon bleeding in Rusty Lake Paradise.The Moon in The White Door.The Moon in Samsara Room.
Vanderboom Family

**The Vanderboom Family** are characters whose lives form the central plotline of Rusty Lake: Roots. They own a large house near the shore of Rusty Lake. Their family name, "Vanderboom", means "*from the tree*" in Dutch.

## Family

### First Generation

* Aldous Vanderboom
* William Vanderboom

### Second Generation

* James Vanderboom
	+ Mary Vanderboom (married)

### Third Generation

* Albert Vanderboom
* Emma Vanderboom
* Samuel Vanderboom
	+ Ida Vanderboom née Reiziger (married)

### Fourth Generation

* Frank Vanderboom
* Leonard Vanderboom
* Rose Vanderboom

### Fifth Generation

* Laura Vanderboom (William's reincarnation)

## Family Tree

1 James Vanderboom is the nephew of William Vanderboom, but his parentage is unspecified. It is possible he is either the son of Aldous Vanderboom or an unnamed third sibling to the brothers.

2 Mary is only a Vanderboom by marriage. Her maiden name is unknown.

3 Frank's father (a flower) is not technically a Vanderboom due to not being married to Emma.

## Trivia

* William most likely has no children of his own, as his nephew James is named as his only heir after his death. This also suggests that William may be older than Aldous, as he was the original owner of the house.

## Gallery

Aldous and William Vanderboom.James and Mary Vanderboom.Samuel, Emma, and Albert Vanderboom as children.Emma and young Frank.Mary, young Leonard, Samuel, Ida, Emma and Albert Vanderboom.Leonard Vanderboom.Frank and Rose Vanderboom.Laura Vanderboom.The Vanderboom family tree in Cube Escape: The Cave.
Paul Gauguin

**Paul Gauguin** is a friend of Vincent van Gogh, and lives in the same house, the "Yellow House", as Van Gogh's Bedroom in Arles. He was a 19th-century post-impressionist painter.

## Cube Escape: Arles

Paul appears at the door to Van Gogh's bedroom in 1888, holding a painting palette. When he is given his hat, he drops the palette for Van Gogh to take. Trying to interact with him further causes him to shrug at the player before he closes the door, leaving.

## Trivia

* He is one of two non-fictional characters in the Cube Escape series, the other being Van Gogh.
* In real life, Paul Gauguin and Vincent van Gogh had heated arguments that led to Gauguin intending to leave Van Gogh's house in December 1888. This upset Van Gogh to the point where he cut off his left ear. This may be the event shown in the game.
The Goat

**The Goat** is an animal living on Paradise Island, owned by the Eilander Family.

## Rusty Lake Paradise

It first appears during the First Plague. The player pours it blood to drink, and removes the leech latched onto its tongue. During the Fifth Plague, it appears as one of the diseased livestock. Using a knife the player cuts the goat open to remove its meat, using the goat bacon to complete the Rusty Lake Burger. Sometime before the Seventh Plague begins, the goat dies. The goat's skull is found on a pile of rocks, and its horns are used as cones for ice cream.

Another goat is seen during the Eighth Plague. Its bleating attracts a giant mantis, which kills the goat and leaves behind a mangled carcass. The player can then take its eyes to give to Elizabeth.

## Trivia

* In Rusty Lake Paradise, using the machete on the goat during the First Plague unlocks an achievement.

## Gallery

The Goat in Rusty Lake Paradise.The Goat's skull in Rusty Lake Paradise.The Goat in Rusty Lake Paradise.
Pheasant Breast

**Pheasant Breast in White Wine and Thyme** is one of the meals that the player has to serve in Rusty Lake Hotel, to be dinner for the Hotel's guests.

## Rusty Lake Hotel

The ingredients for this dinner are Ms. Pheasant’s meat, a glass of white wine, and a sprig of thyme, but only the breast is necessary for the player to collect. The player must give all the ingredients to Mr. Toad for him to cook, before serving it to the other guests.

## Ingredients

### Pheasant Breast

The pheasant breast is available by killing Ms. Pheasant in Room 3. The player must assist her in her photo shoot before she commits suicide with a pistol.

### White Wine

The white wine is found in the lobby of the Hotel, but is only accessible after killing Mrs. Pheasant or right after killing Mrs. Pigeon. For 100% completion, the player must kill Mrs. Pigeon on the third day before killing Ms. Pheasant on the fourth day. If the wine is collected after the Pheasant Breast is cooked, it will be unusable.

### Thyme

The thyme is found on the clock in Ms. Pheasant's room, initially as a bud. It must be clicked first to make it grow into a full plant, and then harvested. Its presence on the clock is probably an intentional pun, and Thyme and Time are homophones.

## Gallery

Pheasant Breast on the menuPheasant Breast, ready to be cookedMs. Pheasant, dead, the source of the Pheasant Breast.The white wine.The thyme.
The Daily Herald

**The Daily Herald** is a newspaper that sometimes appears in the Rusty Lake series. The contents of articles aren't readable, but the headlines reference various meaningful events in the games.

## Cube Escape: Case 23

In the first chapter of the game, there is a newspaper in Laura's living room. There is a contest with a crossword puzzle on it. The winner, Laura Vanderboom, received a free trip to Rusty Lake. The clues to solving the puzzle can be found around the room and the solution is "*FATE*".

## Rusty Lake: Roots

In 1896, there is a newspaper on the parlor table. There is an article in it about Emma's death by hanging. Then, in 1914, when Leonard is preparing to go to participate in WWI, there are several papers on the ground. One of them is a newspaper with an article on his parents' deaths.

## Cube Escape: Paradox

In order to complete the case file on the Woman, Dale must find evidence hidden around the room. A newspaper article is found in a folder labelled "evidence", detailing Laura's death and whether her death was a murder or suicide. After Dale reawakens in the same room, he must complete a psychological evaluation on himself. Going into his past mind and witnessing the murder of his parents, he opens his present to find a newspaper article. The article details Dale's birthday party massacre where he was the sole survivor.

## The White Door

On the fourth day, the player can find Bob's patient file in his dresser. Along with his own medical files, there is an article from the Daily Herald about Laura's death. The paper, written on October 12 of 1971, details that Laura was found dead after her mysterious disappearance. Along with a photo of her corpse there is a photo of her house, also seen in Cube Escape: Paradox.

## Trivia

* The text articles in the newspaper are excerpts from the 1956 short story "*Confession of a Coward*" by Charles Bukowski.
* The article headlines seem to consist of one event directly related to the game and one or two others that reference events happening around the same time.
* The article headline "PurpleLogic wins" refers to a real-life contest, in which participants submitted puzzle ideas. The winner, PurpleLogic, had their idea of a matryoshka doll puzzle appear in Cube Escape: Case 23.

## Gallery

The Daily Herald in Cube Escape: Case 23.The Rusty Lake crossword contest in the newspaper in Cube Escape: Case 23.The Daily Herald in Rusty Lake: Roots.The Daily Herald in Cube Escape: Paradox.The Daily Herald in Cube Escape: Paradox.The Daily Herald in The White Door.
The Past Within

**The Past Within** is the sixteenth game by Rusty Lake and the fifth premium game, released on November 2, 2022. This is the first Rusty Lake game to be multiplayer, and partially set in a 3D environment made with Unity. The co-op gameplay is split with one player in the past, and the other in the future.

The game revolves around solving the mystery of Albert Vanderboom by communicating between the past and future, and fulfilling his legacy.

## Characters

* Albert Vanderboom
* Rose Vanderboom
* Mr Crow
* Harvey
* Ida Vanderboom (Demo/Lite)

## Locations

* The Past
* The Future

## Soundtrack

The soundtrack for this game contains 13 specially composed tracks from composer Victor Butzelaar. It can be listened to via spotify.com.

## Trivia

* Following the release of the Steam version, The Past Within has 24 unlockable achievements.
* From February 21st to the 28th in 2022, a demo version was published for the entire duration of Steam Next Fest. As of March 2nd, the demo was made live indefinitely.
Bedroom in Arles

**The Bedroom in Arles** is the home of Vincent van Gogh and the primary setting for the third game in the Cube Escape series.

## Cube Escape: Arles

The Bedroom is the main location for Cube Escape: Arles, as Vincent van Gogh lives here, sharing a house with his friend Paul. It has a bed and a few tables, with one cabinet for storage. There are two doors out from the room, one leading to the rest of the house, though the player can not actually leave this way, and one door leading to the outside, which requires two Cubes to open.

## Soundtrack

* The music that plays in this room is called "Ambiment".

## Trivia

* The Bedroom in Arles is a genuine location and painting in real life:
	+ The room was part of the house where Vincent van Gogh lived in the French city of Arles. It was destroyed during World War II.
	+ The painting as a set of three illustrations Vincent sent to his brother, Theo van Gogh. They are now part of the Van Gogh museum in Amsterdam.
* The painting also appears in two other games, Cube Escape: Case 23 and Cube Escape: Paradox.

## Gallery

The door to the rest of the house.The table in the Bedroom in Arles.The bed and external door in the Bedroom in Arles.Rusty Lake from the Bedroom window, in the style of Van Gogh's paintingsThe Bedroom in Arles in Cube Escape: Case 23The Bedroom in Arles in Cube Escape: Paradox.
Mrs. Vandermeer

**Mrs. Vandermeer** is Dale's mother, and appears when Dale enters a cube taking him back to a childhood memory in 1939, in his family home.

## Cube Escape: Birthday

She is seen sitting by Dale's birthday cake and present. She only asks for him to check the mail, which has a letter addressed to Dale from Mr. Owl. If she is given a piece of gum, she blows a big bubble that can be popped with a sharp object. The pre-chewed gum is then taken and used later to catch a fly for a mousetrap. When Mr. and Mrs. Vandermeer begin to sing "Happy Birthday", they are suddenly stopped by the doorbell ringing. Mr. Rabbit breaks into the house, and shoots her dead.

With time reversed back by the blue cube, Mrs. Vandermeer is brought back to life, but with no recollection of the past events. When Mr. Rabbit returns to break the door down, he is shot by Dale's grandfather. Afterwards, she and her husband cower in the corner, and she can only say, "*Dale, what happened today?*".

## Cube Escape: Paradox

When Dale enters his past mind, he is taken back to his childhood birthday. His mother asks him to prepare the decorations, and then call the magician, Mr. Eilander. After he arrives, he hides around the room, and Mrs. Vandermeer gives hints as to where he is hiding. Eventually, she asks Dale to open his present, where Mr. Eilander pops out and uses his hands as guns to shoot her and her husband dead.

## Trivia

* She is voiced by Bob Rafferty.
* If she is given the pistol, she will say, "*Maybe your grandfather*".

## Gallery

Mrs. Vandermeer in Cube Escape: Birthday.Mrs. Vandermeer's death in Cube Escape: Birthday.Mrs. Vandermeer with her husband in Cube Escape: Birthday.Mr. and Mrs. Vandermeer in Cube Escape: Paradox.Mr. and Mrs. Vandermeer's deaths in Cube Escape: Paradox.
The Businessmen

**The Businessmen** are a collection of men who appear in Underground Blossom. They depart the train at Bird Bridge Station at 5 O'clock, having presumably come from the Johnsson Bird Food factory. There are 22 in total.

## Underground Blossom

The Businessmen all arrive together at the station along with Robert Hill and The Thief. They will remain until the player has completed the puzzle they collectively provide. While interacting with any of the businessmen brings up a dialogue box, they have no intelligible voice and speak entirely in mumbles. Notable members of the group are:

* The man with the red hat - standing by the kiosk, on the far left.
* The man with the brown suitcase - standing by the tracks, on the far left.
* The man with the hard hat - standing by the back wall, second from the right.
* The tall smiling man - standing by the tracks, right of Bob.
* The man missing a tie - standing by the back wall, second from the left.
* The man with the green tie - standing by the kiosk, second from the left.
* The man with the green tie's twin brother - standing by the poster, second from the left.
Paradox Room

**The Paradox Room** is the main setting in the game Cube Escape: Paradox. It appeared to be located beneath Rusty Lake, though it also appears to not be a physical place at all, existing instead outside the normal confines of time. Mr. Owl and Mr. Crow both describe it as a place of relaxation, to empty the mind.

## Cube Escape: Paradox

The interior section of the room first appears in the first chapter Cube Escape: Paradox when Dale Vandermeer wakes up on the couch with faint memories having been there before. In this chapter the room contains a television set, a globe, a chaise lounge and various sets of drawers and cabinets in addition to the decorations adorning each wall. A red handled door leads to The Forest, though it is locked.

In the second chapter, Dale once again awakens in the room with vague memories of having been there before. The layout of the room is much the same, though the chaise lounge is replaced by two armchairs and a table.

The wallpaper in both chapters is green. As Dale replaces his mind and changes the room between its Past, Present, Future and regular versions, the wallpaper changes colour to Red, Grey, Yellow, and back to Green respectively.
Cactus

**The Cactus** is a variety of plant that appears in two of the Cube Escape games. They are desert-dwelling plants famous for their spine covered bodies, though both appearances in the series have domestic pots.

## Cube Escape: Seasons

The Cactus is seen in all four seasons, though it can only be found once the player travels back from Winter. When in Spring, using the code learned in Summer, a cactus seed can be taken from the locked safe and planted in a pot previously taken by a flower. It will then grow in each subsequent season, until finally giving fruit when the player returns to Winter. The fruit can then be taken and blended, to power the nearby machine.

## Cube Escape: Case 23

A cactus appears in the Murder Scene, on the top of a cabinet. It shares its pot with a identifying card reading 'Neobuxbaumia', a specific genus of cacti. The sign is used to solve a crossword clue, but the cactus itself has no real use.

Given that the Room and the Murder Scene are part of the same house, it is possible for the cactus seen here to be the same cactus seen in Seasons, as it has the same appearance as the Cactus when seen in the Fall, including the same pot. If this is the case, it is not clear how or when it moves from the Murder Scene back to the Room.

## Gallery

Cactus in Spring in Cube Escape: Seasons.Cactus in Summer in Cube Escape: Seasons.Cactus in Fall in Cube Escape: Seasons.Cactus in Winter in Cube Escape: Seasons.
Margaret Eilander

**Margaret Eilander** is the eldest member of the Eilander family. She is the mother to Nicholas and Gerard, and the grandmother of Jakob, Elizabeth, and David.

## Rusty Lake Paradise

Margaret greets Jakob on his return to Paradise Island in 1796, expressing sympathy for the death of his mother Caroline. She has a leech stuck up her nose as a result of the First Plague, which Jakob must remove and squeeze for blood. She is mildly helpful in removing the other plagues; when the Second Plague hits she makes stew from the frogs, and swats away gnats in the Third Plague. When the Fourth Plague turns David into a giant fly, she hides in her cooking pot and tells Jakob to find him.

She will prepare food for Gerard in the Fifth Plague, commenting on his voracious appetite, and help chop ingredients to make a Rusty Lake Burger. When this tainted burger makes Gerard sick she tends to him until Jakob resurrects him, complaining about the smell of death in the air. Her bodily fluids are then used to make medicine. When the island freezes in the Seventh Plague, she buries herself inside a pile of snow, disguising herself as a snowman and spitting up a gem when pelted with hail from the snow globe.

She becomes more actively helpful for the Eighth Plague, sitting in a rowboat outside the fog that covers the island and asking for a horn. When the horn in blown, it attracts the enormous mantis who carries her away and reveals the black cube. She returns for the next plague unharmed, making impressions around the bonfire with her family, namely a lion and a duck. When Jakob is to be sacrificed in the wicker owl for the final plague, she is present wearing the mask of a pigeon.

## Trivia

* She is voiced by Bob Rafferty.
* She was most likely reborn as Mrs. Pigeon.

## Gallery

Margaret making frog soup in Rusty Lake Paradise.Margaret holding a fly swatter in Rusty Lake Paradise.Margaret swatting gnats in Rusty Lake Paradise.Margaret in Rusty Lake Paradise.Margaret in Rusty Lake Paradise.Margaret carried away by the mantis in Rusty Lake Paradise.Margaret in her pigeon mask in Rusty Lake Paradise.
The Vandermeer House

**The Vandermeer House** is the main setting for the seventh game in the Cube Escape series, Cube Escape: Birthday. It is the home of Dale Vandermeer in his youth, during the year 1939, along with his mother, father, grandfather and the family cat.

## Cube Escape: Birthday

The house appears to be small, with only one visible room that contains a small seating area and a kitchen. There is also a Rusty Lake Theatre poster and Van Gogh's "*Starry Night*" painting on the walls, and a clock with a small square compartment which can hold cubes.

During the events of the game, Mr. Rabbit breaks down the front and opens fire with a sub-machine gun, killing Dale's parents and grandfather. After Mr. Rabbit leaves, the house has changed drastically, with the walls covered in blood and bullet holes. In one of the locked kitchen cupboards, there is a snowglobe that the player can input dates into. The player can look inside and see the Rusty Lake Hotel, allowing Mr. Owl to speak to Dale and give him a watch. Inputting a secret code allows the player to watch as the Corrupted Souls escape from the Rusty Lake Hotel.

## Soundtrack

* The track that plays initially in this room is named "Birthday Piano Theme". When Mr. Rabbit attacks, the theme changes to an out of tune variation of "Birthday Piano Theme". Both versions can be found on the official soundtrack.

## Gallery

The normal living room.The normal Grandfather.The normal door.The normal kitchen.The bloodied living room.The bloodied Grandfather.The bloodied door.The bloodied kitchen.
Fetus

**The Fetus** is an object that has appeared in two Cube Escape games. It appears to be a nonliving human fetus, at a late stage of development. Its origin is currently unknown.

## Cube Escape: Case 23

After the player awakens from a deep sleep, they find themselves on the floor of the Chapel. There is one locked compartment that contains the fetus inside a jar. After the player pours ink into the jar, the fetus turns into a heart, which is used to unlock another compartment.

## Cube Escape: Theatre

Inside the Theatre's bathroom, the fetus can be obtained by plunging the toilet, and used in the first play, "*The Lady of the Lake*". During the play, the starring actress will ask the player to balance the substances of her past lives. The fetus, along with the heart, a shell, and the hat that Ms. Pheasant wore as the Lady in Blue, is placed onto one of the four scales. When they are properly balanced, a beam of light from her mouth and sprouts a pink flower, ending the play.

## Gallery

The Fetus in Cube Escape: Theatre.The Fetus in Cube Escape: Theatre.
Soundtrack

All the Rusty Lake games have background music that plays during game-play. From Cube Escape: Seasons to Cube Escape: The Mill, Rusty Lake used royalty-free music by composer and music producer Kevin MacLeod. From Rusty Lake Hotel onward, soundtracks were specially commissioned by Rusty Lake from composer Victor Butzelaar.

## Soundtracks

* Rusty Lake Hotel Soundtrack by Victor Butzelaar
* Cube Escape: Birthday by Victor Butzelaar
* Cube Escape: Theatre by Victor Butzelaar
* Rusty Lake Roots Soundtrack by Victor Butzelaar
* Cube Escape: The Cave by Victor Butzelaar
* Rusty Lake Paradise Soundtrack by Victor Butzelaar
* Cube Escape: Paradox Soundtrack by Victor Butzelaar
* Rusty Lake: Roots B-Side Soundtrack by Victor Butzelaar
* The White Door (Original Soundtrack) by Victor Butzelaar
* Samsara Room (Original Soundtrack) by Victor Butzelaar

## Trivia

* The music used for the menu screen for all games before Rusty Lake Hotel is called "Blue Sizzle".
* "*The Lake Suite*" is a record that appears in Cube Escape: Birthday and Rusty Lake: Roots. Its music is called 'Hot Swing', by Kevin MacLeod.
* In Cube Escape: Seasons, a cassette tape featuring an excerpt from the overture of Beethoven's Egmont Op. 84 can be played, with the label naming it "*My Favourite Song*". It then appears later in the game, played on the radio. A variation is also heard in Cube Escape: Theatre after the notes "*B-A-D-E-G-G*" are played on the piano. This version comes with an accompaniment by Harvey.
* In Rusty Lake Hotel, the radio found in Mrs. Pigeon's room will play different other tracks from the game. Setting it at 80 will play 'Deer Room', setting it at 90 will play 'Boar Room', setting it at 100 will play 'Pheasant Room' and setting it at 110 will play 'Lobby Theme (Daytime)'.

## Gallery

"*My Favorite Song*" in Cube Escape: Seasons."*My Favorite Song*" in the cassette player in Cube Escape: Seasons."*The Lake Suite*" a.k.a. "*Hot Swing*" in Cube Escape: Birthday."*The Lake Suite*" in Rusty Lake: Roots.
The Future

The Future is a metaphysical location, first appearing in The Past Within. Physically, it is the room where the future version of Rose Vanderboom connects with her past self. On a different level of understanding, it exists inside the Cubical Device found in 1926 after a power surge designed to create a Golden Cube

## The Past Within

The Future first appears solely as a table, containing the Cubical Device. The player's camera is locked to this 3D view of the device, but turning it around will reveal the rest of the area in shadow. When a power surge from the past changes the connection between the two states of time, The Future will be revealed entirely as a laboratory containing various pieces of scientific equipment.
The main feature of the room is the large glass tube, which is used to resurrect Albert Vanderboom.

## Trivia

* The Future refers to the period of time in which Rose Vanderboom connects to her younger self; the physical location of the room is unknown.
Prozac

**Prozac** is a type of medication that has appeared in two Cube Escape games. It is used to treat depression.

## Cube Escape: Seasons

During the Spring, Summer and Fall, there is a prescription for 10 mg of Prozac on Laura's bulletin board. There is a pill encased inside the candle on the fireplace mantle. When the candle has fully melted away after being lit during the Spring, Summer and Fall, the player will be able to retrieve the pill. The pill is then placed into a blender with water and used to make Prozac juice, one of the four components needed to power the strange machine in the Room in the Winter.

## Cube Escape: Paradox

There is a prescription for 10 mg of Prozac in the file cabinet, attached to the file for Laura Vanderboom. This prescription goes in the slot for evidence C in the Case 23 folder, needed for the combination to get Harvey's Song.

## The White Door

Prozac was daily consumed by Bob during his stay at the mental institute. As well on the fifth day, his Corrupted Soul emerges from the Prozac pill as a part of his supposed fever dream.

## Trivia

* In Cube Escape: The Mill, Prozac appears in Laura's negative memories.
* Prozac is the brand name of Fluoxetine, a real-life drug used to treat depression, OCD, bulimia and panic disorder. However, in real life, it was not invented until 1972 and was not sold until the 1980s.

## Gallery

The Prozac pill in the melted candle stub in Cube Escape: Seasons.Prozac juice in the blender in Cube Escape: Seasons.The Prozac prescription in Cube Escape: Paradox.
The Past

The Past is a metaphysical location, first appearing in The Past Within. Physically, it is the room where the past version of Rose Vanderboom connects with her future self. On a different level of understanding, it exists inside the Cubical Device found in 1984, in the form of a black cube.

## The Past Within

When The Past first appears as a room where Rose Vanderboom holds her father Albert's wake. His coffin lies closed in the middle, while other furniture sits around the walls. When The Past is connected to The Future, actions in either room can affect things in the other.

## Trivia

* As the Past section of The Past Within takes place during the events of Rusty Lake: Roots, and it is the location for Albert Vanderboom's wake, it is likely that it exists physically in the Vanderboom House. The Wallpaper in The Past is similar to the wallpaper in the Vanderboom house parlour, though the structure is vastly different.
Gecko

**The Gecko** is a small lizard that has appeared in one Rusty Lake game.

## Samsara Room

In the Normal Room, there is a gecko on the wall that crawls away when William tries to pick it up. After eventually catching the gecko in a jar, it can be used on window portal. This leads to the Gecko Room, and turns William into a gecko himself. Walking on the ceiling, he now can reach the bookshelf and knock the Samsara Book down to the ground. Later in the Normal Room when William plants a seed in the flower pot, it grows into a flower so tall that it can only be reached as the gecko.

Once William reaches the Bird Room, he sees a stork in a bird's nest. By feeding the stork the gecko along with the heart, the worm, and the fish, it will vomit out a baby, which is in fact his own reincarnation.
The Cat

**The Cat** is a minor character appearing in two of the Cube Escape games.

## Cube Escape: Case 23

A grey cat hides inside Dale Vandermeer's office in 1972, sitting in the air vents. It only stares at Dale when he tries to interact with it, and wants to be fed.

Dale shaves off his beard in the sink, and when he turns on the faucet the water clumps the beard hair together. Trying to pick up the hair clump reveals that it is, in fact, a baby crow. Dale picks up the crow and feeds it to the Cat, which leaves him a black egg in return.

## Cube Escape: Birthday

In the Vandermeer house in 1939, there is a black cat on the floor by Dale's Grandfather. After Mr. Rabbit comes in and shoots everyone, the cat jumps onto a nearby table. There is a mousetrap on the floor, on which the player can stick a fly as bait. Eventually a fish is caught by the trap, which can be fed to the cat. In exchange for the meal, the cat will give the player a key to one of the locked cupboards in the kitchen.

## Gallery

The Cat in Cube Escape: Case 23.The Cat eating the Fish in Cube Escape: Birthday.The Cat in Cube Escape: Birthday.The Cat in Cube Escape: Birthday.