1.0.3 Update

The **1.0.3 Update** was the fifth minor update to *Planet Zoo*.

* **Sandbox**
	+ Added a series of new options to customise your play -
		- Power usage
		- Water treatment
		- Fence degradation
		- Predation/fear
		- Death by old age
		- Staff happiness degradation
		- Staff energy degradation
		- Animal welfare needs
		- Maximise guest happiness
		- Freeze guest needs
	+ Guest limit setting now added to sandbox and challenge mode too.
	+ Unlocked assets in scenarios when they are loaded in sandbox and challenge mode.
	+ Fixed issue with assets grouped with guest entrances not being able to be deleted.

* **Facilities**
	+ Balanced water treatment facilities. They should now clean dirty water more effectively.

* **Inspector**
	+ Fixed bug with the inspector incorrectly reporting dehydrated and starving animals.

* **Animals**
	+ Fixed animals being able to be dehydrated whilst swimming.
	+ Fixed bug when cancelling an animal move from the vet surgery which could cause the animal to become stuck.
	+ Fixed bug whereby small animals navigating over scenery could end up inside it.
	+ Fixed issue where animals could become stuck in vet surgery when player cancels moving them whilst they are receiving treatment.
	+ Balanced exhibit animal defecation rates.
	+ Various animation fixes and polish.
	+ Fixed issue when entering and exiting Ansel whilst in orbit camera the camera could relocate to a distant point.

* **Feeders**
	+ Suspended high grazer occupancy increased from 1 to 4 animals.

* **Staff**
	+ Fixed bug with small barrel feeder which could cause the keeper to flip upside down when refilling it.
	+ Added staff thought for staff that can't reach their workzone.
	+ Fixed further staff animation issues.
	+ Fix for vendor becoming stuck when undoing deletion of a shop.

* **Guests**
	+ Fixed protesters and some guests in queues not fleeing escaped animals.
	+ Fixed bug causing guests to sometimes pop in to the air whilst walking.

* **Scenarios**
	+ Updated the layout of scenario 4, adding staff buildings, staff and path layout, and lowered objective requirements.
	+ Updated workzones in scenario 5 and reduced gold objective requirements.
	+ Further balancing of scenario 7.

* **UI**
	+ Fixed further instance that could cause pressing 'X' to stop toggling between rotate and movement modes.
	+ Added notifications for keepers in workzones which don't contain exhibits or habitats.
	+ Fixed 'Release to wild' option being available on animal info panel for animals that have been bought for cash.
	+ Fixed bug causing the time/weather UI close 'X' button to become unresponsive.
	+ Fixed issue where 'Navigable Area' would not update on an animal's info panel whilst it was climbing.
	+ Fixed bug where typing in the loan repayment amount was being reset to the lowest repayments.
	+ Reduced amount of notifications for exhibit animals mating.
	+ Added option to hide blueprints in browser categories.
	+ Updated 'sort' setting in various UI to be retained when switching between tabs.
	+ Fixed bug when selecting certain areas of the globe in the frontend could cause the globe to flip upside-down.
	+ Fixed missing 'Call Mechanic' button on transport station info panel.
	+ Fixed bug with 'Send to Storage' button sometimes being inactive in animal info panel.
	+ Fixed misreporting of food costs on habitat info panel.

* **Franchise Mode**
	+ Added fanfare for community challenge rewards.

* **Editing**
	+ Improved performance when moving train via multiselect button.
	+ Bins and donation boxes should now be easier to place on undulating terrain.

* **Avatars**
	+ Fixed missing torso when using avatar costumes on slim female avatars.

* **Audio**
	+ Various bug fixes and polish, including -
		- Added new ambient music tracks.
		- Tweaked the “eeuw” reaction behaviour to pooping.
		- Added a sub mix for headphones / stereo.
		- More crowd variations and individual reactions.
		- UI mix pass and additional audio.
		- Fixed an issue with ambient speakers self-obstructing and muffling the sound.
		- More variations to animal sounds

* **Localisation**
	+ Various localisation fixes.