Milestone 14

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* Roadmap
* Release Notes
* Milestone Feedack

## Milestone 14 - Monday, 25ᵗʰJune 2007

Running on X360 and PS3, NTSC & PAL:

* Xbox 360 @ 20fps with 50 AI on Tatooine
* All Online Matchmaking features functioning on Xbox 360
* 1ˢᵗ Map with Assault game mode working. Multiplayer LAN and Online. Min 8 Players. Uncapped max players.
* Auto-aim in ground & flying vehicles
* Player using vehicle turrets (Tested with AAT)
* Wheeled vehicles ingame (Tested with Hailfire Droid)
* Capital ship destruction (1ˢᵗ pass effects) – With players and an interior
* Scoring system (Player Kills, Command Post captures etc) on scoreboard
* AI ships scripted paths (eg landing ships) (integrated into editor, for use in story)
* Combat Density – Plan based on assessment in MS13
* Starfighter combat aids - target lead indicator
* Starfighter combat aids - match speed and bearing

Art:

* Coruscant - Splitscreen VBF version
* Cato Neimoida - Phase 1

Setup (Multiplayer):

* Cato Neimoidia - Phase 1
* Hoth - Phase 1

Setup (Story):

* Mustafar - Phase 1
* Star Destroyer - Phase 1

All builds should be working on both NTSC & PAL for this month only.

## Milestone 14 - Monday, 25ᵗʰ June 2007

Summary:

* Assault Gamemode
* Online Matchmaking

Content Detail:

* Assault Gamemode
* Online Matchmaking X360
* Wheeled vehicles
* Capital Ship Destruction
* Combat Density Plans
* NTSC & PAL Builds this month

Game Design (Multiplayer):

* Cato Neimoida Phase 1
* Hoth Phase 1

Game Design (Story):

* Mustafar Phase 1
* Star Destroyer Phase 1

Gameplay Features (Miscellaneous):

* 1st Map with Assault gamemode working
	+ Coruscant
	+ Multiplayer, LAN and Online.
	+ Minimum 8 Players. Uncapped max players.
* Auto-aim in ground & flying vehicles
* Player using vehicle turrets
	+ AAT
* Wheeled vehicles ingame
	+ Hailfire Droid
* Capital ship destruction (1st pass effects)
	+ With players and an interior on the Frigate
* Scoring system
	+ Player Kills, Command Post captures etc.
* AI ship scripted paths
	+ Not visible. Integrated into editor, for use in story
* Starfighter combat aids
	+ target lead indicator
	+ match speed and bearing test

Art (Characters):

* Cutscene models - Jedi Master Kota Vahs
* Cutscene models - Lobot
* Cutscene models - Sith Witch
* Heroes - Aayla Secura
* Villains - Sith Witch
* Soldier Models - Imperial Shock Trooper
* Soldier Models - Imperial Dark Trooper

Art (Planet Levels):

* Coruscant - Splitscreen VBF version
* Cato Neimoidia - Phase 1

Art (Weapons):

* Barium-core Thermal Detonator
* Merr-Sonn Munitions Class A Thermal Detonator
* Rebellion -> Soldier Class -> Sonic Charge Launcher
* Empire -> Sniper Class -> Disruptor Pistol

Art (Vehicles):

* STAP
* Republic LAAT/c Carrier Gunship
* Slave I
* Confederacy Strike Bomber

Technical (Network):

* All Online Matchmaking features functioning on Xbox 360

Technical (General):

* Xbox 360 @ 20fps
	+ With 50 AI on Tatooine
* Checkpoints functional on PC with restart, save and load
	+ In story mode, when objectives are complete
	+ Tested with Bespin

Production:

* Deliver Windows Build
* Deliver Xbox 360 Builds (NTSC & PAL)
* Deliver PS3 Builds (NTSC & PAL)
* Combat Density

Written version coming soon - Google Docs version.

Written version coming soon - Google Docs version.