Warlock-Metablast Studies

Metablast Studies are applied to your eldritch blasts, changing and shaping them. At 3rd level, and every 3 levels thereafter, the Warlock may select a single Metablast Studies that he meets the prerequisites for as a study. A study cannot be selected more than once. Once a Metablast Study has been selected, it cannot be changed. Most Metablast Studies requires a cost that changes and shapes their blast.. Unless otherwise noted, the saving throw DC for a Metablast Study is equal to 10 + 1/2 the warlock’s level + the warlock’s Charisma modifier

You may apply more than one Metablast Study to your blasts but must pay all of the costs. Note: when a Metablast Study takes away a certain amount of damage per die rolled, it cannot reduce the damage from any one die below 1 (In other words it will never reduce the Eldritch Blast below its minimum damage. For example you fire a 3d6 eldritch blast with Arcane Lance, costing -1/die. You roll a result of 4, which would total to one plus your charisma modifier. Because the minimum damage of your Eldritch Blast is 3+Cha, the damage is not reduced below this total). If the cost of a Metablast Study would reduce your Eldritch Blast to 0d6, you cannot use that Metablast Study; nor can you use a Metablast Study that would bring the total penalty to -6/die (you may use up to -5/die, however; this effectively means your blast will only do minimum damage).

Each Metablast Study follows the following format.

Name- Name of the study

Prerequisites- The prerequisite of the study

Cost- The damage cost of the Study

Description- A brief description of the study.

Special- Any extra information or changes to the Metablast normal

### **Arcane Lance**

Cost- -1 damage per dice each ray

Description- Through your dark power, you command your Eldritch Blast to reach further than it normally can, though in doing so you weaken it considerably. An Arcane Lance has a range of 200 feet, as opposed to 60.

### **Arcane Ray** ‘

Prerequisites- Arcane Lance

Cost- You lose all additional rays

Description- Your eldritch blast is a wide beam of destruction, churning through everything in its path. Your Eldritch Blast is unleashed as a 60 foot line, dealing damage to all affected creatures (reflex save halves).

### **Baneful Blast**

Cost- None

Description- Your hatred for a particular race changes your dark magic, making your eldritch blast more potent against the subjects of your wrath. When you gain this study, select a creature type (and subtype, if applicable) as per a ranger’s favored enemy. Whenever you use Eldritch Blast against a creature of the chosen type/subtype, you gain a +2 bonus on the attack roll and deal an additional 2d6 points of damage. These additional dice cannot be spent to power additional Metablast Studies. You cannot change the creature type selected when this Study is gained. However, your Eldritch Blast deals reduced damage to other creatures; creatures of a type you have not selected with this Study take 1d6 less damage from your Eldritch Blast

Special- You can select this Study multiple times, choosing a different creature type each time (its effects do not stack in case of overlap)

### **Burst Blast**

Prerequisites- Arcane Lance

Cost- You lose all additional rays

Description- Clapping your hands together, you flood the area around you with a torrent of arcane power. Your eldritch blast affects the area around you in a 30 foot burst. Creatures in the area of effect are entitled to a Reflex save to halve the damage.

### **Cloying Blast**

Cost- -1dx each ray

Description- Your eldritch blast carries roiling, black shadows along to your target. These shadows cling to your target’s eyes, blinding them. A creature struck by a Cloying Blast must make a Fortitude save or be blinded for one round. Additional rays extend the duration by one round each ray hit.

### **Crippling Blast**

Cost- You lose all additional rays

Description- Your blast eats away at the target’s flesh, weakening its form. Whenever you strike a target with a Crippling blast, they must make a Fortitude save or take a -4 penalty to your choice of strength, constitution, or dexterity for a number of minutes equal to your charisma modifier.

### **Detonating Blast**

Prerequisites-  Arcane Lance

Cost-  You lose all additional rays

Description- Targeting a distant spot, you direct your eldritch energies to detonate in a powerful vortex of arcane might. A Detonating blast is a 20-foot sphere targeting a location within forty feet of you (Reflex save halves).

### **Eldritch Cone**

Prerequisites-  Arcane Lance

Cost- You lose all additional rays

Description- With a shout, you unleash a wave of eldritch power, like a tsunami of arcane magic. Your eldritch blast affects the area in front of you in the form of a 30-foot cone. Creatures in the area of effect are entitled to a Reflex save to halve the damage.

### **Elemental Study**

Cost- -1 damage per dice each ray

Description- Choose one energy type: acid, cold, electricity, or fire. You may replace your eldritch blast’s normal damage with that energy type or split the blast’s damage so that half is of that energy type and half is of its normal type.

Special- You can gain Study multiple times. Each time you must choose a different energy type. Pactbound Crusaders may not select this Study.

### **Focused Study**

Cost- None

Description- Add +1 to the Difficulty Class for all saving throws against your Metablast Studies.

### **Focused Study, Greater**

Prerequisites- Focused Study; Warlock level 9

Cost- None

Description- Add +1 to the Difficulty Class for all saving throws against your Metablast Studies.. This bonus stacks with the bonus from Focused Study.

### **Quickened Study**

Prerequisites- Warlock level 12

Cost- None

Description- You may use your eldritch blast ability as a swift action

### **Shadow Blast**

Cost- -1dx each ray

Description- Your blast carries shadowy vapors that cling to your foes, hindering their vision. A creature struck by a Shadow Blast must make a Fortitude save or treat all creatures as if they had concealment for 1d4 rounds.  Additional rays extend the duration by one round each ray hit.

### **Violent Blast**

Cost- -1 per damage dice each ray

Description- Your blast slams into your foe with hurricane force, sending them reeling. A creature struck by a Violent Blast must make a Fortitude save or be pushed in a straight line directly away from the Warlock. On a failed save, the creature is pushed 5 feet for every 5 points of damage dealt by the blast (minimum 5 feet). This movement provokes attacks of opportunity.

### **Withering Blast**

Prerequisites- Warlock Level 12

Cost- All Damage (your Eldritch Blast deals no damage when you use this Metablast Study; this is an exception to the rule preventing you from using a Metablast Study that reduces you to zero or fewer dice. You cannot use other Metablast Studies in conjunction with Withering Blast).

Description- Rather than scarring flesh, your blast sears the very soul of your targets, ripping away their vital essence.  The target of a Withering Blast receives 1d2 negative levels. These levels never risk becoming permanent, as they fade on their own after twenty-four hours. A creature struck by a Withering Blast may make a fortitude save to negate the effect.

Special- Pactbound Crusader does not gain access to this study