recursal/Fanatic-Fandom huggingface dataset:
K-Rose

K-Rose是一个在侠盗猎车手：圣安地列斯中出现过的专门播放经典乡村音乐的无线电台。在侠盗猎车手：圣安地列斯中，该电台由 Mary-Beth Maybell负责担任主播并主持。

## 基本描述

K-Rose无线电台的播放曲目全部都是50年代至80年代的经典乡村音乐，没有一首是来自1992年的，这是侠盗猎车手：圣安地列斯中的设定。此外，K-Rose的台址可能位于Bone Country中的某个地方，很有可能就位于The Big Ear处。而在放送经典乡村音乐时，Mary-Beth Maybell有时会将自己裤子中的口琴拿出来吹几口。

## 播放列表

以下是侠盗猎车手：圣安地列斯中K-Rose无线电台的播放列表。

* Jerry Reed - "Amos Moses"
* Conway Twitty and Loretta Lynn - "Louisiana Woman, Mississippi Man"
* Hank Williams - "Hey Good Lookin'"
* Juice Newton - "Queen of Hearts"
* Statler Brothers - "New York City"
* Asleep At The Wheel - "The Letter That Johnny Walker Read"
* The Desert Rose Band - "One Step Forward"
* Willie Nelson - "Crazy"
* Patsy Cline - "Three Cigarettes in an Ashtray"
* Statler Brothers - "Bed of Rose's"
* Mickey Gilley - "Make the World Go Away"
* Ed Bruce - "Mammas Don't Let Your Babies Grow Up to Be Cowboys
* Merle Haggard - "Always Wanting You"
* Whitey Shafer - "All My Ex's Live in Texas"
* Eddie Rabbitt - "I Love a Rainy Night"

## 其它相关

* K-Rose是侠盗猎车手系列中所有专门播放经典乡村音乐的无线电台之中的一个。其它两个分别是侠盗猎车手中的The Fergus Buckner Show FM以及GTA V中的Rebel Radio。
* 在Release版本的侠盗猎车手：圣安地列斯中，Included Booklet Guide中的电台曲目索引中没有写明有"New York City"这首歌，但在Standard版本中就写明了。
* Head Radio可能得名于**K**en **Rose**nberg或者是经由他注册成立的公司,**K**. **Rose**nberg & Co.
* 在播放 "Louisiana Woman, Mississippi Man"之后,Mary-Beth说她从来没有去过密西西比河以东,但是等另一首歌结束后, 她开始谈论腰带扣, 并说她"在福罗里达州买过一大块地."
* 在卡尔·强生与Catalina开始"工作"后, Mary-Beth会提及到"一对年轻夫妇偷窃了整个州"。
* 除了会播报天气预报以外, Mary-Beth还会评论一段故事。
* 在现实世界中有个于1982年成立的无线电台名为"K-Love”，K-Rose很有可能也得名于此。
Jerome Valeska

Jerome Valeska is a character in Gotham who MAY be The Joker. If it turns out that he IS Joker, the page on Joker will be merged with this one. Whether or not Jerome is the Joker, he is still a villain in the show who has killed at least once and he is elligible to place in your roster for your Fantasy Super League.

## Biography

His mother, Lyla, was the snake dancer in a circus before Jerome killed her.

## From www.eonline.com

The Clown Prince of Crime is serving it something fierce. Shameless star Cameron Monaghan took to Instagram to tease the Joker in Gotham's upcoming second season, which is currently filming.

In February, Gotham boss Bruno Heller teased the Joker reveal will be long and satisfying for fans.

"I can tell you this is a long game plan and a long story that we are telling here. What I can promise you is this is not a bait-and-switch. This is not someone who is just a character who is going to disappear. This is not a red herring," he told us after a promo lit up the Internet. "It's the beginning of the story of how the Joker came to be, how the Joker was created, where he came from, who he is. Now, that doesn't necessarily mean that Cameron Monaghan is the Joker. He might be. But like I say, this is a story that begins about seven or eight years before the actual Joker arrives on the scene in his fully-fledged persona."

Just look at him.

In May, Heller teased there will be more Jerome/Joker in season 2. Other season two plans include new villains in James Frain and Jessica Lucas.

"We're going to find out how the hell Jerome, the proto-Joker we met earlier in this season, connects with the Joker as people known him," Heller told The Hollywood Reporter. "That's the big focus of the beginning of the second season. We're going to tell the story of how the Joker came to be."

Expect some scoop from Comic-Con. Stay tuned!

Season 2 of Gotham premieres Monday, Sept. 21 on Fox.

## Links And More Information

http://www.eonline.com/news/674471/gotham-s-joker-cameron-monaghan-drops-fierce-teaser
Unknown DC Villain 0001

## Details

This villain appeared in "Sister Act" which is a 4 page mini comic in the TV Guide Magazine Comic-Con Special issue that came out in July 2015.

This villain is most likely a Fort Rozz escapee.
Just in case this helps in any way with identification... here are the credits for the comic:

* Written by Andrew Kreisberg & Greg Berlanti & Ali Adler
* Art by Xermanico
* Colors by Alejandro Sanchez
* Letters by Wes Abbott
* Edited by Jim Chadwick
* Supergirl based on the characters created by Jerry Siegel and Joe Shuster.
* By Special Arrangement with the Jerry Siegel Family.

## Powers and Abilities

He is able to shoot the horn out of his head like a little missile. It looks like it explodes on impact, but that could just be art from Supergirl being hit with anything.

## Track Record

### "Sister Act" Comic-Con TV Guide Magazine Comic

* 1 Major blow with his head horn to Supergirl's chest
* 1 Major blow against him from Super-Girl
* 1 He was defeated by possible death
Darren Cross / Yellowjacket

Darren Cross, also known as Yellowjacket, is the CEO of Cross Technologies.

## Biography

Cross Technologies became a rival of Stark Industries under the guidance of Darren Cross. Cross made his own weaponized version of the Ant-Man Suit, created by Henry Pym, called the Yellowjacket Suit. Proceeding this, Pym hired Scott Lang to recover his own hidden suit and steal the Yellowjacket Suit from from Cross.

## Superpowers

* **Size Reduction**: Using the original Ant-Man suit and pym particle formula as a start up point, Cross developed a new suit which allows him to reduce approximately to the size of an ant. He also still maintains his regular sized strength and durability when shrinking.
* **Flight**: The suit has power of flight.
* **Energy pulse stinger**: The suit has two stingers connected in back and they shoot very intense pulses.
* **Enhanced strength**: In small size the suit grants peak strength.
Caitlin Snow / Killer Frost

## Biography

In September 2013 as the "Villains Month" part of the Forever Evil storyline during The New 52, Killer Frost was featured in the one-shot Justice League of America #7.2, also titled Killer Frost #1. She can also be seen on the cover of Forever Evil #1 which hints at her involvement in that series. The issue revealed this is yet another version, however. Dr. Caitlin Snow is a scientist sent to S.T.A.R. Labs Outpost #72 in the Arctic to work on a thermodynamic engine whose creator had committed suicide, and she soon discovered the place had been infiltrated by H.I.V.E. agents. When they tried to kill her inside the engine, Caitlin frantically ripped off the coolant system merging her body with ice. Transformed into a heat vampire, she killed the H.I.V.E. agents and continued to search for other sources of heat, eventually discovering Firestorm's blasts can temporarily heal her condition. When he was declared dead by the Crime Syndicate, she loses hope for a cure.

Killer Frost mourns the disappearance of Firestorm (who was the only person who could provide her with the unlimited heat she needs for sustenance). She is distracted though by a woman's cries for help as her son is trapped in a flaming car. Though she is tempted to steal the woman's heat, the talk of fire intrigues Killer Frost. Investigating, she discovers that a supervillain calling herself Hotness is causing fires everywhere. Gleefully, Killer Frost catches her and steals her heat, killing Hotness. Despite having done nothing else to help, the boy is reunited with his mother, and Killer Frost resumes her search for Firestorm.

## Powers and Abilities

Killer Frost is a heat vampire and can kill people by stealing their heat. She also has other ice-related powers.

## Links And More Information

https://en.wikipedia.org/wiki/Killer\_Frost
Fantasy Super Playing

The Fantasy Super League is one of the main reasons that THIS wiki was made. There are MANY wikis on DC/Marvel/etc superheroes/supervillain wikis. But they do not keep track of wins, losses, critical blows, and injuries to the characters.

This idea is still very much in it's beginning stages. What gets points, and how many.

Obviously to be fair, when starting a Fantasy Super League, you need to start \*\*on that date\*\* meaning events that happened in comics prior to starting are not considered. HOWEVER, if you know that a super has an injury, ailment, etc that WILL be included in comics that come out after that date, that can obviously be advantageous in determining who is on your team.

## Styles

This is where things become a little different from Fantasy Football. There are 2 styles of Fantasy Supers.

* The first is closest to Fantasy Football. In normal Fantasy Football, you must watch the games, and get scores accordingly. In classic Fantasy Super League, it works the same way. You read the comics, you watch the shows, you watch the movies etc... and you tally points based on their wins, losses, ties, blows and injuries.
* The second style is for roleplayers and LARPers. You make you own games. Most LARPs have set rules which must be obeyed. You base points on wins, losses, ties, blows and injuries in the RP or LARP.

You should \*\*NOT\*\* combine the 2. If you have a Fantasy Super League that DOES decide to combine the 2 styles, that is fine (this is all in fun, after all, make your own rules, but STICK to them!).

## Max Amount Of People In Your Team

This is still up for debate. I think 5 heroes/villains/antiheroes/Capes/Supers is the best number. Obviously there are comics that have dozens, or even hundreds of members in their team. This is overkill and makes things uninteresting.

## Can You Steal The Tech Of Opponents

Depends on the style of Fantasy Super League you are playing. If you are LARPing, or simply roleplaying, then yes, absolutely, IF you can come up with a plausable manner in which the tech was stolen.... which could be if it was stolen using telekinetic powers to bring it to you, if you can teleport into a location, snatch it and bring it with you etc.

If you are playing the classic way, which is where you are going only by what happens in the actual comics or shows... then if it happens in the comic or show, then yes of course. Magneto stole his shielding hat, after all.

## What Gives And Takes Points

This still needs to be panned out. But things that should effect points so far are:

* Winning a battle (which doesn't necessarily have to leave the opponent dead, just retreating)
* Losing a battle
* Significant blows (not a mere punch, but something like hurling somebody a significant distance away, or something that would leave an average human being in serious injury or death) (This includes psychological attacks)
* Receiving a serious blow/injury somehow, whether it be from another Super, or otherwise (This includes psychological attacks)
* Significant strategic move
* Friendly fire (killing or wounding) would take points away
* Being kidnapped, or taken as a POW
Links To Notable Similar Sites On Mainstream Heroes

* http://superheroes.wikia.com/wiki/Superhero\_Wiki

A GREAT Wiki with many characters you wouldn't expect, including the Powerpuff Girls and TMNT. I noted so far they have no entry on Mantis. No track record of wins and losses.

* http://marvel.com/universe/Main\_Page

the definitive Marvel character Wiki, except right off the bat, I notice it has no entry for Spider-Ham. No track record of wins and losses.

* http://marvel.wikia.com/Multiverse/Universe\_Listing

Marvel only. Actually DOES have entries on characters such as Spider-Ham. No track record of wins and losses.
"Heroes Reborn" TV Series (2015-)

**No. of Episodes** | 1

## From The TV Guide Magazine, July 13-26 Issue

View a scanned image of the article here.

NBC begins a new chapter in the super powered saga

There's no sign of that cheerleader who caused such a fuss (word is she split for Nashville!), but the world still needs saving in Heroes Reborn. This 13-episode series (premiering Thursday, September 24) picks up five years after the end of NBC’s Heroes and begins on the first anniversary of a cataclysmic terrorist attack in Texas.

“It was an event on the level of 9/11, and the world has blamed it on people with powers," says creator and exec producer Tim Kring. “Now they are being hunted and persecuted and forced to live in the shadows.” Among those wanting payback is troubled vigilante Luke Collins, played by former Chuck star Zachary Levi. “Luke has suffered a great personal loss," Kring says. “The role is a dark, complex departure for Zachary, unlike anything his fans have seen him do.”

Several Heroes favorites return, including Hiro (Masi Oka), Matt (Greg Grunberg) and Noah Bennet, aka H.R.G. (Jack Coleman), who discovers that his memories of events in the original series have been mysteriously altered. Newbies include high-schooler Tommy (Robbie Kay), on the lam with his mom because of a power he can’t control, and ex-soldier Carlos (Ryan Guzman), who, in a Heroes first, will “actually wear a superhero costume,” Kring says. “Carlos is desperately trying to live down his past and find out if he’s a hero or a coward.” -Michael Logan
Lead designer

Lead designers are a new addition which came in Beta 1 together with Creativity. You now need a lead designer in order to start development of a new piece of software/hardware. Every lead designer will have their skill set which can be improved by designing the same category of software/hardware.

### **Employment demands**

Lead designers have their own demands which must be met in order to work with full effectiveness. Don't forget these designers still count as normal employees and they still have team compatibility which also must be met. This can be partially avoided by making them their own team of 1 person.

These demands can be:

* **Private office** - Nobody else can work in the same office at the same time.
* **Royalties** - They take a portion of gross profit from products they design, typically 5%
* **Hiring cost** - An amount of money that you must pay them up-front for hiring. This is typically higher if you are poaching them from another company as you need to buy out their current contract
* **Company car** - Up-front cost for hiring by buying them a car, functionally identical to the above demand
* **Fixed-rate** - Fixed wage regardless of how many hours they work
* **Exclusive lead** - They will only work as lead designer and nothing else
* **Golden handshake** - Bonus money in case of termination of their employment (equal to 5 years pay)
* **Luxury meal** - Additional daily cost in addition to their salary
* **Non-binding contract** - Can be poached by other companies
* **IP ownership** - Owns any IP that is created by them. They are not considered creators if they design a sequel, and if they get this demand after the release of a product they were the lead designer on they do not get its IP

### **Poaching**

Some lead designers can be poached. These designers will accept employment offers from other companies. However, only designers with Non-binding contracts will have this option. That means if you wanted to employ a designer bound to a company, you'd have to buy that company and then hire them to whatever team you want them in.

Poaching is accessible by click Details in All companies tab.
Fantasy Supers Wikia

## Welcome to the Fantasy Supers Wiki

This Wiki is for entries on Metahumans, Parahumans, Capes, Superheroes, Superheroes etc. It is particular for those who are in comics books and movies that don't normally get entries on Superhero wikis... including those from Red Hornet, Mantis, Watchmen, Worm, Indie comics, and even SOME Marvel and DC characters, particularly the ones from movies and live-action shows because sometimes details on Marvel and DC characters differ slightly than they do in the comics.

This Wiki isn't just here to be yet another listing of Heroes and Villains. It is here for gaming... be it

* LARPing
* Superhero-themed D&D Game
* Fantasy Heroics

Similar to Fantasy Football, but you create your ultimate team of heroes, villains...or even a mix of the two, after all--heroes and villains often team up to defeat a common enemy.

These reasons are why we try and keep a definitive list of wins and losses for each character. Not just if they won or lost, but also if they got a significant blow to the opponent(s), if they were injured in battle or in ANY other way that would effect their stats, etc. Their costume, whether there is anything special about it (bullet resistant, made of special fiber, compartments, etc) is important as well as listing any powers they have, whether \*known\* or suspected extra powers, and what weapons and gadgets they use. Pictures of the characters, outfits and weapons help.

The guidelines for Fantasy Super Leagues is still being worked on, and can be found here: Fantasy Super Playing

## Starting a Fantasy Super League

You may want to visit the following page, it has characters that are expected to make one or more appearances in upcoming things.

Characters Expected To Make An Appearance Soon

## Notable Similar Sites on Mainstream Heroes/Villains

Links To Notable Similar Sites On Mainstream Heroes

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Beta 1 Update

On April 11th, 2022, Beta 1 officially released. "Software Inc. has entered its beta phase, which warranted an update of the now 5 year old trailer." - Coredumping

## Major Changes

* Added add-ons, which are extra products that can be developed and sold for a software or hardware products
* Added software updates, which allows increasing the tech level of a product to extend its life, and updates are now required to release bug fixes
* Added subscription-based software
* Added lead designers, who heavily impact the sales and marketing efforts of a product and have demands to boot
* Added hardware design system, so each hardware product's look can be customized
* Overhauled hiring with a limited hiring pool that refreshes every month
* Overhauled employee traits, there are currently 30 traits
* You can now have up to 4 founders when you start a new company
* Overhauled utility values and prices and added more ways to generate and store electricity
* Overhauled product reviews, you now get 3 reviews from various reviewers that focus on specific aspects of the product and company
* Improved rectangle room building and added wall dragging tool
* Overhauled notification system and look, issue messages now stick around until they are fixed
* Added bikes, body odour and bathing
* Save files, blueprints and some settings are now synced with Steam Cloud
* Price change from $14 to $16 (depending on your region)
Research

Research is a mechanic that lets you research new better tech levels for your software. If you research a tech level before AI companies, you can patent this and receive royalties when other companies use your research. Note that patenting software requires service employees with level 3 Law specialization.

It is accessible via the research icon shown below.

Research works much like the software development cycle. You need to apply the correctly educated/skilled staff to the project in order to effectively make progress.

When you are done researching a tech level, you may patent the tech level and receive royalties. Keep in mind that when an AI company researches the tech level before you patent it, the patent is instantly canceled.
Farmer's Shack

Farmer's Shack

Cost: 15.000

Unlock at Level: 6

Crafts:

Forage for ostrich: 5 mins to create. Need 3 acacia, 6 carrots, and 6 grass. Will give 3.

Forage for llama: 10 mins to create. Need 3 pears, 3 water, and 3 acacia. Will give 3.

Forage for lemur: 15 mins to create. Need 6 pears, 6 water, 12 pineapple, 18 corn. Will give 3.

Forage for giraffe: 1h to create. Need 3 magnolia, 2 water, 6 sunflower, 6 acacia. Will give 3.

Forage for elephant: 15 mins to create. Need 6 pears, 6 water, 12 carrots. Will give 3.

Forage for peacock: 30 mins to create. Need 3 apples, 2 wild cherries, 9 corn, 15 grass. Will give 3.

Forage for pheasant: 30 mins to create. Need 12 magnolia, 4 hay, 18 wheat, 15 corn. Will give 3.

Forage for dinosaur: 45 mins to create. Need 12 bamboo, 3 apples, 9 pineapples, 4 magical pollen. Will give 3.

Forage for fennec fox: 45 mins to create. Need 6 apple, 3 perch, 9 carrot. Will give 3.

Forage for antelope: 45 mins to create. Need 15 melon, 6 hay, 6 kiwifruit, 15 sunflower. Will give 3.

Forage for heron: 45 mins to create. Need 1 seaweed, 6 rice, 1 perch, 12 wheat. Will give 3.

Forage for polar fox: 30 mins to create. Need 6 windflower, 6 ostrich egg, 2 salmon, 3 seaweed. Will give 3.
Receptionist

The Receptionist is a static staff member who is hired on a permanent basis (Will not resign/complain/ask for pay raise )

He/she will work behind a Reception Desk. Other companies send over members to strike a deal. A Reception Desk is needed to offer you Deals. These people will wait on couches if you have some installed and are accessible.

*(If the reception room is unclean/ Over crowded /No receptionist working at that time  ; The Company leaves without offering you a deal)*

Hiring the Receptionist is like hiring IT, Maintenance, or Cleaning (in the "Manage Staff" window, on the bottom). The Arrival time is the time at which the Staff arrives and departure time is when they leave. Receptionists can only accept deals during their working period. Hiring multiple receptionists working multiple shifts ( 06 to 10 10 to 14 ) can neglect this.
Distribution Channels

In Software Inc., distribution channels are a means of selling your products. They function as stores. By default, the player is given multiple channels.

## Uses

### Distribution!

Well, duh. The player is able to make deals with multiple channels, which impact the sales of your products. This is crucial to making money as, obviously, if you have no means of distribution, your game won't sell.

### Player-owned Distribution

The player is able to create their own distribution channel via the distribution channel window. Player-owned distribution can be useful or a waste of time, depending on the company's popularity and other factors.

The player is able to set the cut of their store to bring in a profit from NPC companies.

The player requires a server to create their own store. They can also take their store down at will, but be careful! If you have many contracts with other companies, they won't be pleased when you disrupt their sales. Neither will their customers. This can lead to a huge drop in reputation.

## Distribution Channel Window

### Cut

Each channel has a different cut that they take out of the sales from the software. The player also has the ability to change the cut on their channel. The lower the cut, the less money, the more clients, the more popularity. The higher the cut, the higher the money, the less clients, the less popularity. The trick is finding the balance.

### Popularity

Popularity is what causes a channel to thrive. Without popularity, a channel makes no money and dies. Popularity comes from a good reputation (to get clients) and popular software being used on that channel.

### Active

This tiny column simply states if you're actively using that channel for distribution. To begin using a channel, simply click on it so it's highlighted white, and then click on the "make deal" button underneath the popularity graph. You can even take yourself off your own store, if you want.

### Physical Store

This states if the store is, well, physically or virtually there. Physical stores are typically more popular, but usually have a higher cut, whereas virtual stores are vice versa. There is no way at the current moment for the player to create a physical distribution channel.

### Release Cost

Only physical channels have these. Release costs are small amounts of money the player has to pay to cancel a deal with a physical channel.

### Contracts

This column states how many companies are using that distribution channel. Obviously, more popular ones will have more contracts.
Internet

Internet is one of the major bills in Software Inc. which can occur from hosting processes on your servers. The standard rate of internet as of Alpha 11 is $1.25 per Mbps / Days per month.

Distribution channels affects this bill the most and appears to add 0.465 Mbps per unit sold of a product, quickly racking up expenses.
Skills

Leadership Skills:
HR
Automation
Socialization
Multitasking

Development Skills:

Design
-System(Unlocked at 1980)
-2D(Unlocked at 1980)
-Audio(Unlocked at 1980)
-Hardware(Unlocked at 1980)

Programming
-System(Unlocked at 1980)
-2D(Unlocked at 1980)
-Audio(Unlocked at 1980)
-Hardware(Unlocked at 1980)

Art
-2D(Unlocked at 1980)
-Audio(Unlocked at 1980)

Service Skills:

Support(Unlocked at 1980)
Marketing(Unlocked at 1980)
Law(Unlocked at 1980)
Winslow Schott / Toyman

## Biography

The Toyman is the name of three fictional comic book supervillains and one adolescent superhero in the DC Comics universe. They mostly appear in Superman stories. The first Toyman appeared in Action Comics #64 (September 1943). His real name is Winslow Schott.

The Toyman uses toy-based or toy-themed devices and gimmicks in his various crimes. The Toyman's weapons, while sometimes comical, are also very dangerous. The Toyman's creations include devices such as life-sized wind-up tanks, acid-spraying water pistols, and toy soldiers that carry real guns. The Toyman usually dresses in a flamboyant costume. The Toyman made frequent appearances in the Golden Age comics, but has appeared infrequently in Superman stories since then.

## In The 2015 "Supergirl" TV Series

So far, in this TV series, Winslow "Winn" Schott does not yet go by Toyman and has possibly not even conceived of becoming a supervillain. In fact, Supergirl has befriended him and confided her secret to him. IF he does battle of any sort, he IS elligible for points for or against this character because:

>  He IS who he IS... even if he doesn't call himself that yet.
>
Alpha 9 Update

## Description

Alpha 9 was officially released on September 6th, 2017. "Alpha 9 is finally out!" - Coredumping.

## Updates

* Software development has been completely overhauled to focus more on risk management and marketing planning than watching progress bars fill up
* Software quality evaluation is now more complex, amount of work done and the quality of that work is calculated seperately
* The amount of bugs in a product are no longer known up front making support tasks and bug fixes theoretically endless and instead hinging on good player planning
* Project management has been completely overhauled
* There is now a clear divide between digital and physical distribution, and the market changes as the years go on
* The player has to pay for physical copies of their products upfront to be sold or produce and deliver copies themselves using printers and couriers
* The player can make other companies subsidiaries when taking them over to keep them in the game and control their funding
* Undo button in build mode
* Noise levels are now calculated realistically instead of across entire rooms
* UI sound effects
* A bunch of UX improvements
Old Event

2016/12/8 15:00～12/13 19:00 Cerberus Showdown Fenrir Showdown

Yesterday's Scars and Tomorrow's Hope 2016/11/14 17:00～11/21 15.00

Rise\_Of\_The\_Beasts\_event 2016/11/9 17:00～11/14 15.00

A Peace of the Pie 2016/11/1 17:00～2016/11/9 15:00

Phantasm Banquet ( United and fight ) 2016/10/24 17:00～10/31 22.00

Cinderella fantasy:girls\_of\_adventure\_event 2016/10/14 17:00～10/24 15.00

Cinderella\_Fantasy:Snowy\_Mountain\_Story\_event 2016/10/14 17:00～10/24 15.00

Rise\_Of\_The\_Beasts\_event 2016/10/7 17:00～10/13 15.00

So Close and Yet So Far!/By Any Other Name! 2016/9/30 17:00～10/8 15:00

2016/9/22 17:00～9/29 22:00 Unite and Fight 24th

Order of the Lord 2016/9/1 18:00～9/21 15:00

Arcarum:The World Beyond 2016/9/16 5:00 ～9/19 21.00

Fall of the Dragon 2016/9/7 17:00～9/15 15:00

Detective Barawa And the Unfortunate Fortune 2016/8/31 17:00～9/8 15:00

2016/8/23 17:00～8/30 22:00 Unite and Fight 23th

2016/8/16 17:00～8/22 15:00 Cerberus Showdown Fenrir Showdown

Rise\_Of\_The\_Beasts\_event 2016/8/8 17:00～8/15 15:00

A Slice of Summer 2016/7/31 17:00～8/8 15:00

Unite and Fight 22th (2016/7/23 17:00～7/30 22:00）

Balmy Breeze and Foamy deep (2016/7/15 17:00～7/22 15:00）

Dark Giant of the Blue Sea （2016/7/8 17:00～7/15 15:00）

Robomi!/Robomi: Generations （2016/6/30 17:00～7/8 15:00

空で繋ぐ絆の物語（2016/6/13 17:00～6/23 15:00）

交差する運命の物語（2016/6/6 17:00～6/16 15:00）

リペイント・ザ・メモリー（2016/5/31 17:00～6/8 15:00）

決戦！星の古戦場（2016/5/23 17:00～5/30 21:59）

サクラ大戦 〜空駆ける乙女〜(2016/5/13 17:00〜5/23 15:00)

剣と脚に、想いをのせて（2016/5/2 17:00～5/11 15:00）

グランブルーファイターV(2016/4/15 17:00～4/25 15:00)

西白の戦い ～四象降臨～（2016/2/24 17:00～2/28 15:00）

若き義勇の振るう剣(2016/2/17 17:00～2/22 15:00)

舞い歌う五花(2016/2/29 18:00～3/8 15:00)

シンデレラファンタジー ～少女たちの夢の続き～(11/3 19:00 - 21/3 15:00)

(กิลวอ)決戦！星の古戦場（17:00 23/3/2016 ～ 21:59 30/3/2016)

四象降臨 （2016/6/23 17:00～6/30 15:00）

南朱の戦い ～四象降臨～（2016/4/8 17:00～4/15 15:00
Specializations

Every employee, including Founders have specializations. Specializations are divided into Leader specializations, Development specializations and Marketing specializations.

### **Founder Specializations**

Founder specializations are very similar to employee specializations. The main difference is you are able to further change the specialization values with sliders. The effect of these sliders will depend on their placement. Further to the left means less and further to the right means more. *You cannot have all sliders maxed out***.** The second difference is you can also change the creativity of your Founder since Beta 1.

More about Creativity.

### **Employee Specializations**

Employee specializations are like the Founder ones. However, the only way to "change" the points is by Education. It is not changing the points per se but rather increasing them. You also cannot change the Creativity of your employees.
Team compatibility

Teams have compatibility. The better compatibility, the better it is.

You can see employee comp. at the hiring menu. (You need to select the personality)

## Bad and good compatibilities.

You want to have the best compatibilities. But what happens if the compatibility is bad?

The employee gets a negative effectiveness boost and negative satisfaction boost.

Good compatibility gives a positive effectiveness boost and positive satisfaction boost.

## How to deal with bad compatibility.

How to deal with bad compatibilities?

There are 2 ways.

1. Different teams;

Just put the disliked worker in the other team. Be sure to put him/her in the different room.

2.1 25 cm tactic;

Put them (Approximately) 25 cm away from them.

2.2 Wait;

Not sure if it works - but if it isn't working delete this. (Or the 2.1 v.)

Just wait... 3 days or more, and it'll fix up.
Loans

Loans is a way you can get more money easily, but you will have to pay back after. They are extremely useful when you are about to go bankrupt.

When you click the button, you can choose how much money you would like to take and how long you will take it for. Keep in mind that there is an interest rate when taking loans too.

Here you can also see the loans you take.
Alpha 11 Update

On April 16th, 2021, Alpha 11 was released.

## Graphical Update

During the development of alpha 11, Lasse, who made the current character model, joined Coredumping and increased the company size to 2 people. He improved the art style and created new art for the game. Here are some of his massive upgrades over the previous programmer art:

## Hardware Inc

The long requested feature of hardware was added to Software Inc.

## Furniture Rewards

New reward system to guide the player through the game’s mechanics.

## Designing Your Dream HQ

### Style panel

Picking the colors and materials of the players software mansion has become a lot easier with the style panel.

### Rounded and smooth walls

Players can now stretch walls into circular shapes and smooth over any hard edges.

### Temperature, security and acoustics

Building your office in Software Inc. brings forth new challenges for the player to plan around and overcome.

The new temperature regulation system means the player can build rooftop ACs and distribute cool air throughout the players office through inconspicuous floor grills and/or plop down electric radiators in every single room until the players electric bill explodes.

Big empty halls will now be a horrible place for the players employees’ ear holes, but luckily, it’s easy to combat with some well-foamed walls or well-furnished spaces.

### Overhauled software development system

The development system has been completely revamped to promote creativeness, make research more interesting and make interdependencies clearer.

This change adds the notion of tech levels that are researched over the years to unlock better technology for existing features. Target demographics are now simulated in the form of submarkets, which will impact which features the player should pick for your software. Frameworks have been added, which allow the player to speed up development by reusing old code or licensing it from competitors. Finally, special features have been added to the game, which contain small scripts to alter the simulation in unexpected ways, fully moddable.

### New employee education system

Employees' educational specializations are now split up into 3 stars, which limit which features they can work on, and their base skill in each role now fully controls their effectiveness and how much quality they can add to a product. The player can easily send multiple employees out for education and you'll finally be able to queue up several courses at a time.

Leaders now have their own specializations, which control which managerial tasks they can perform, and the Support role has been split into Support, Marketing and Legal (later changed to "Law"), each with their own specialization level.

### Publishers

The player can now get help with funding, marketing and distribution through the use of publishers, if the player is willing to part with a percentage of the profits.
Victor Von Doom / Doctor Doom

Doctor Victor von Doom is a fictional supervillain that appears in publications by Marvel Comics. The son of Romani witch Cynthia Von Doom, Doctor Doom is a recurring archenemy of the Fantastic Four, and leader of the fictional nation of Latveria. He is both a genius inventor and a sorcerer. While his chief opponents have been the Fantastic Four, he has also come into conflict with the Avengers and other superheroes in the Marvel Universe.

## Links And More Information

https://en.wikipedia.org/wiki/Doctor\_doom
Contracts

Contracts are a quick way of making money (Mostly at the start of the game ) by completing software contracts for clients in a fixed duration of time.

Contracts can be accepted via the **Contract work** option Under the Development Panel.

At the top left sub box , you can see available contracts. Click on a contract to see more details on it such as Recommended number of employees , time limit , upfront payment , When done (paid when project complete).

To accept a contract simply assign a design team and a development team and hit accept contract.(assuming you have staff capable of designing and developing the project ( In the beginning , the founder is sufficient)

(SCM is optional , refer to SCM page for more)

Within a contract , There are 3 main stages :-

Design phase:- Led by design team , Consists of iterations , with four max iterations. Each iteration positively impacts the project. (Minimum one iteration required for successful project)

Alpha phase :- Coding and art (if needed ) phase . Programmers and artists are required.

Beta Phase :- Bug removal phase , technically endless ( cuz god knows how many bugs could be there ) ,

can be done by programmers. The player can end the phase when they feel enough bugs have been removed.(**Note:** *Art only projects such as game assets do not have bugs to fix and can be released right after alpha phas*e )

That's just about it... always keep in mind deadlines

###
Teams

Did you mean Team compatibility?

Dividing your employees into teams allows you to work more efficiently on projects. There is an optimal team size for every software type and it is displayed in the ‘Details’ panel of the software development window. Having too many people on a team will make that team less efficient.

         Creating teams is relatively simple. Click the ‘Manage Teams’ circle in the ‘HR’ panel at the bottom of the HUD. At the bottom of that window just type in the name of the new team. Adding people to new teams can be done multiple ways. Either you can transfer current employees to that team or you can hire new employees to the team. Transferring employees is done by clicking ‘Employees’

next to the old team name in the same ‘Manage Teams’ window, then click on an employee
name and select ‘Change Team’ from the bottom set of buttons. To hire employees onto the new team, select ‘Hire Employees’ from the ‘HR’ panel. Then select the type of employee you need. Once you see the list of possible new hires, hit the
drop arrow at the bottom of that window and select the new team name. Once you
hire someone, they will then be sent to whichever team is selected.

To assign a project to a team, there is a selection button near the bottom on the ‘Develop Software’ window that allows you to choose which team works on the new project. From there, it works the same as any software
and will jump to the right-hand side of the screen for managing the processes.

The columns in the Alpha 9 version are following with mostly clear meaning - team Name, team members Count, whole team Compatibility rating, number of assigned Work tasks, Action link to members, time of Arrival to and Departure from work, when the Vacation period starts and how long it is (in which months can the employee go on vacation), if the Crunch project management is enabled, if HR management is enabled and Action buttons for rename, HR and disband the team.
Creativity

Creativity is a new addition which came with Beta 1 together with Lead designers. Creativity determines the quality of ideas your Lead designer will generate when designing a new software/hardware. It cannot be changed/improved for employees and it also cannot be changed/improved for Founder with education once you create your company.

Creativity is divided into 3 levels.

1. **Ordinary** - the lowest creativity possible, doesn't bring any limitations for specializations
2. **Inspiring** - the middle one, limits specialization sliders to half
3. **Visionary** - the highest possible creativity, limits specialization slider to quarter

There a few more details for Inspiring and Visionary creativity. Founder has the option to choose which software they will focus on. You will also have to meet some requirements if a Lead designer has their creativity at Inspiring or Visionary level. These requirements are usually Private office and Royalties for Inspiring and Private office, Royalities and IP ownership.
Check Lead designer for more information about these requirements.
Suyton

Criador: Guilherme Ferreira
Nome do personagem: Suyton

História:
Suyton é o Deus da Água e antigo protetor do reino de Edenia, a milhares de anos atrás com a rebelião de Shinnok, Suyton tentava proteger seu reino do ataque do Deus Ancião, infelizmente o protetor sozinho não foi páreo para os poderes de Shinnok combinados com seu amuleto, Suyton foi aprisionado dentro do amuleto fornecendo ainda mais poderes a Shinnok.
Quando Shinnok é derrotado pelos protetores de Earthrealm pela última vez Raiden é capaz de sentir a presença de Suyton dentro do amuleto de Shinnok libertando assim o antigo Deus protetor de Edenia, Suyton muito fraco por ter sido aprisionado por tanto tempo é levado por Raiden para Câmara do Jinsei para recuperar suas forças.
Suyton era um Deus pacifico e muito sereno, porém tantos anos de aprisionamento e tendo conhecimento das invasões que Edenia havia sofrido serviram para que o Deus tivesse consciência de que deveria ser mais implacável nas estratégias de proteger Edenia, o reino tranquilo deveria se preparar para eventuais guerras caso quisesse viver sempre em paz. O antigo protetor de Edenia está de volta, dessa vez se aprimorando e tomando medidas mais extremas para que Edenia nunca mais seja palco de injustiças.

Variações:

Divindade d´água: Variação que permite a Suyton usar ao máximo ataques com águas e uso de seu teletransporte.

Cristalino: Essa variação permite que Suyton cristalize seu corpo por determinado tempo causando maior dano nos ataques e sofrendo menor dano ao ser atingido, além de cristalizar suas águas para criar projeteis e arremessa-los.

Prisão fluida: Variação que permite que Suyton paralise o oponente em uma espécie de prisão d´água e use armadinhas no campo de batalha que imobilize o adversário caso caia nelas.

Xray: Suyton cristaliza suas mãos e usa as duas para socar costela do adversário as faturando, depois ele segura oponente e aplica uma cabeçada fraturando o crânio do inimigo, logo após ele se teletransporta atrás do adversário e o agarra com tanta força que estraçalha vários ossos do oponente.

Fatalities:

Poça de sangue: Suyton cria uma poça d´água em baixo do adversário que vai se afundando e afogando, desesperado o adversário segura na parte de terra firme e tenta sair da poça, é quando Suyton arranca sua cabeça e chuta o corpo de volta pra poça que começa a ficar vermelha de sangue.

Lança da morte: Suyton faz um buraco com um soco na barriga do adversário, depois ele extrai parte da água do corpo do adversário pelo buraco que vez, ele cristaliza a água formando uma lança que ele enfia na garganta do adversário e depois a segura para quebrar o pescoço do oponente.
Rablam

Nome do criador: Gabriel Sangalo

Nome do personagem: Rablam

Historia:
Depois dos eventos de Mortal Kombat.
Rablam matou Kotal Kanh e tomou seu reino salvando a Exoterra.
Mais sua aliada Tanya consquistou o braço direito do reino e depois de 2 anos do trono da Rablam.
Quan chi revive Milleena para guerrear contra o reino de Rablam, sua aliada Tanya morreu durante a guerra então o amuleto de Shinnok caiu da cintura de Quan Chi.
Rablam pegou o amuleto e matou Quan Chi e Mileena.

Variação 1 (Unhas de aguia)
Ela usa as unhas para dar mais dano ao oponente.

Variação 2 (Luva mortal)
Ela usa as luvas de ferro tiram mais dano em golpes na cabeça.

Variação 3 (Trono real)
Essa variaçao e a mais poderosa ela usa as unhas, luvas de ferro, mais o poder tradicional dela de controlar a mente do oponente.

X-ray: Ela crava as unhas no olho do oponente e depois torce o maxilar do oponnente.

Fatality 1 (Salto agulha) Ela da um chute depois pega a cabeça de oponente e tira o cerebro.

Fatality 2 (Rablam wins) Rablam tira as unhas e fura o oponente por todo corpo depois seu cérebro e seu estomago e faz o oponente vomitar sangue.
Operating system

The Operating System (OS) is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.
Here are all the system features in software Inc. (A11)

### SYSTEM

* File Encryption
* System Recovery
* Code signing
* User accounts
* Plug'n'Play - Allows the user to interact with the operating system in many ways.
* Virtualization - I put an OS in an OS, etc
* Multitasking - Let your users pretend they can multitask by having several applications open at any one time
* Touch - You can never have enough greasy fingerprints on a surface

### AUDIO

* Surround sound
* Speech recognition
* Microphone surveillance - Listen in on your users' conversations to find and fix bugs before they are reported, at the risk of getting caught.

### INTERFACE - 2D

* Unified search
* Widgets
* Notifications
* Themes
* Windowing system
* Custom themes

### NETWORK

How will anonymous people troll each other all over the world without the handy feature?

* Auto-update - Patch bugs, secure against malware and restart in the middle of an unsaved 60 page essay
* Cloud backup
* App store
Reputation

Reputation is a feature that affects how high quality job applicants you will get, and how many deals you will get. It is a scale of 6 stars, and can be increased by successfully completing contracts or deals. It will decrease if you fail deals or contracts. Having no stars leads to having nonexistent to negligible deal offers, so it is recommended to complete contracts until you reach enough stars that deals become more consistent.
俄罗斯极端民族主义党

极端民族主义党（英文名称：Ultranationalists）是俄罗斯联邦的一个革命政党，同时也是一个武装团体。他们意图使原苏联解体后所有的独立主权国家重新建立苏维埃社会主义共和国联盟的政权。他们认为俄罗斯联邦并非代表最广大俄国人民的根本利益，而是在意识形态和经济制度上充当西方国家的双重走狗，而且正一步步地将俄罗斯联邦带入虚弱甚至毁灭。极端民族主义党对于苏联时代的崇拜是出于民族自豪感，但是他们对苏式政治体系与经济制度的态度很模棱两可。

在“俄罗斯民族解放斗争”中，他们把西方国家（主要是美利坚合众国和大不列颠及北爱尔兰联合王国）视作主要的阻碍。他们同样敌视那些不支持他们意识形态的俄国人，尤其是那些对西方卑躬屈膝谋求和平的俄国人。这些极端分子的资金来自他们从事贩卖人口、运毒、劫机、军火贸易和绑架这些犯罪活动的所得。

他们的武器由分布在世界各地的军火商提供，这些军火商包括亚力哈德罗·罗哈斯和伊姆兰·扎卡耶夫，其中扎卡耶夫也在随后成为了极端民族主义党的领袖。在2016年，极端民族主义党通过选举制度在俄罗斯上台，并且随之大幅度提升了自身的军事政治影响力。

极端民族主义党起初是一个拥护马克思列宁主义的政党，以推翻保皇党占据多数的俄罗斯联邦政府为奋斗目标。起初他们的势力仅限于俄罗斯边界，他们主要从俄罗斯和乌克兰边界获得武器，并在俄罗斯与哈萨克斯坦边境拥有几座基地，不过随着极端民族主义党在俄罗斯的上台，他们的影响力开始远播于世界各地。与中东国家、巴西广泛接触，同时也被国际社会认为与非洲军阀也有接触。在使命召唤4：现代战争中极端民族主义党以游击队式的恐怖分子形式登场，穿戴防毒面具，迷彩服和其他装备。在使命召唤：现代战争2中极端民
族主义党以三股力量出现：沃舍维斯基总统的冬季雪地装士兵和正规军，马卡洛夫的游击队（即“内圈”）。

在现代战争2中，极端民族主义党内忠于现政府和沃舍维斯基总统的派系被认为是党内主流，而一小部分人忠于马卡洛夫，被称为“内圈”扎卡耶夫组织、政治极端分子（有时也被称是作扎卡耶夫之影）
 在现代战争3中，极端民族主义党穿着统一制服，但是党内士兵配备的头盔不统一。在巴黎，士兵穿防毒面具以免遭毒气侵害；在伦敦，俄国人着棕色与黄色工作服外加防毒面具。
Kiron

Nome do criador: Luana Gomes
Nome do personagem: Kiron

História:
Kiron, ainda adolecente era so um simples escravo de Shao Kahn, fugindo daquele lugar sem rumo foi parar em um desertoe quando estava entre a vida e a morte, apareceu um Falçao ele começou a seguilo e acabou chegando em um Oasis onde encontrou agua e alimentos(frutas), ele encontrou com um Mago(Hector) dono da ave e foi seu mestre por 7anos quando Hector foi morto por um feiticeiro chamado Shang Tsung, Kiron esta Treinando entre as arvores, quando o Falçao do seu mestre apareceu e o fez segui ate o Templo, chegando la seu mestre estava morto, passou 4dias ele deixou aquele lugar mais uma vez sozinho mas olhando pra traz a ave do seu mestre o seguia e tornando-se amigos inseparaveis...

X-ray: Kiron teleporta-se chegando atraz do oponente da um chute nas costa fazendo que a custela se quebra-se, caido pelo chao Kiron pisa em cima do oponente puxando os braços que os fazem quebrar.

1° Fatality: Kiron da uma orden e Kaistro(Falçao) voa ate a cara do oponente e começa a retirar os olhos e carne do rosto, Kaistro saindo dali, Kiron pega dua espada envia no peito do oponente dando uma cambalhota por cima do oponente faz com que se parte ao meio.

2° Fatality: Kiron com sua espada corta um braço do seu oponente quando o outro e agarrado pelo Falcão levando a 1,80m do chao, Kiron enfia a sua espada ao chao quando a ave solta ele cai na espada fazendo o entrar pelo corte onde tinha cortado o braço fora e chegando ate o outro, ele pega uma daga e o faz um corte na garganta ate o coraçao retirando enquando sua ave fica pousada no braço do oponente morto.
Automation

When dealing with a large employee count, micro-managing everything can be tedious, and that's where automation comes in. By training a team lead in HR management/Project management, they can take over for you. Here, you can set up various settings for your leader to take into accout when taking decision of their own.

## In HR management, you can task the group leader with all HR tasks

   Tasks such as handle wages and complaints , Education of employee's , auto Hire fixed number of certain TYPE of employee and auto role can be given to the leader.

First, type a budget in that you can afford. And now you are exposed to the wonders of HR management while he runs the team for you. You can fine tune his work below with the following features.

* Force Role allows the employee to do what he/she does best, and assigns them that role.
* The number of employees you want allows you to easily hire a specific number employees (I mean, the team lead hires them), and regulate the number of employees in each role.
* Preferred age sets an age that the HR manager will display bias to.
* ( insert how education works here.) \*(no one knows how education works in automation)

## With Project management, you can assign teams to create software on their own.

Setup is straight forward. Select the type of software you want the team to produce and use the sliders to control the software's innovation and quality. You are also able to control which teams you want to assign to each step of the process (development, marketing, support)