recursal/Fanatic-Fandom huggingface dataset:
You're the Hero

#### Hero Level and Exercise Levels

Your Hero Level is an average of all of the levels of your Exercises. Fire is a combination of your Chest Press/Overhead Press, Water is a combination of your Squat/Deadlift, and Air is a combination of your Rows/Lat Pulldown. Tracking your increase in Hero Level is a way to track the overall increase in your strength throughout your journey at Black Box. Your real life strength has a 1:1 relationship with the strength of your attacks in the game!

#### Resistance Progression

At the beginning of your BBVR journey you will got through six training workouts to get you ready for the Black Box Arena, and our system will calculate your approximate strength on each exercise. Every workout after the initial training, our system tracks your level of strength based on how many sets and reps of each exercise that you did in any given workout. Then it calculates your ORM (one rep max) based on that performance. An increase in your ORM will result in an increase in the power level of the corresponding attack (in this example, ORM in overhead press correlates to the damage of your Meteor Strike Attack). As you continue to workout you will be able to easily track the increases and decreases to your exercise ability as well as see your personal best ORM, total sets, total reps, and total volume accomplished in a given timeframe. While the overall level gives you an idea of where your strength is currently, it's always nice to see how you've progressed over time!

#### Track EVEN MORE Progress!

We know that some people want to track even more progress they've made so instead of needing another app, we integrated it right into the BBVR Companion App. You can now track your Body Weight, Body Fat Percentage, and Body Measurements. This part of the our system, like every other app, is not automatic and requires you to manually enter information in order for it to be tracked properly. It's another great, integrated option to make sure you know all of your fitness results!
Aquafist

A well-rounded melee character that packs a watery one-two punch!

## Champion Notes

* Part of the **Ground** Champion type, this unit traverses the ground and can be targeted by any units that attack Ground units.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons (in this case HIS FISTS)

* **Bruisers** are versatile fighters that have a medium amount of health and damage. They provide a cheaper alternative for front line in a pinch or provide some consistent damage to an enemy's minions and Champions, helping you clear the field and get back some Energy Elixir.

## Backstory

Born into the icy embraces of the Glimmertide Shores, Aquafist never truly embraced the solemnity of his birthplace. The rhythmic sound of the waves always resonated with his spirit more than the frosty rigidity of the land. Taking to the vast seas as a young lad, he found solace in the undulating motions of the surf. The waves taught him the dance of life - always in motion, forever unpredictable, yet breathtakingly beautiful.

As he drifted from one coastal town to another, each place imparted a piece of its essence to him. From the serene beaches, he took the art of surfing. From the rugged alleyways, he learned the art of combat, fusing his surfing prowess with scrappy street fighting to create a fighting style uniquely his own. Each punch, each move, like a wave, flowing yet potent.

Though Aquafist was always more interested in riding the next big wave than world events, the ripples of the Great War reached even the most secluded beaches. Recognizing that even his beloved ocean wouldn't be spared from Rezzer's chaos, he decided to join the fight.

Rezzer's intent to control the flow of energy across universes, to bend it to his will, and to force his perception of order onto others struck a discordant note with Aquafist. To him, Rezzer’s ambitions were akin to controlling the ocean, restricting its vastness and splendor to Rezzer’s will.

The idea of a world where one force dictated the ebb and flow of energy was unbearable to Aquafist. Every individual, like every wave, should have the right to chart their own path, to make their own choices. Rezzer's dark vision threatened to turn the vast, open ocean into a stagnant pond, devoid of its natural rhythm and life.
Spark Crows

A threes company of terror. These little guys rapidly swoop down to deliver electric shocks that cause damage and slow the movement of their target.

## Champion Information

* Champions that are a **Flying** type can only be targeted by units whose reach is long enough to extend to the sky in the Arena.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons.

* **Horde** types refer to formidable Champions composed of a group of combatants who may be individually weak, but collectively present a significant threat.

## Backstory

In the mystical heart of the Twilight Forest, an ancient tree was struck by a powerful lightning bolt during a raging thunderstorm. Rather than being torn to pieces and splintered by the strike, the tree absorbed the electric energy, becoming a living conduit of mystical electricity. This event became a cornerstone of Wind Culture lore.

The tree and surrounding area became known as Thunderheart Sanctuary as mysterious flocks of Spark Crows began to appear in the vicinity. These crows were adorned with distinctive purple and green feathers, and they emitted an enchanting electric aura. Their origin remained a profound mystery. During intense thunderstorms it was said that hundreds would congregate to the Lightning Sentinel, an intimidating but beautiful spectacle.

The Spark Crows became revered as harbingers of wisdom and knowledge. Wind Culture scholars embarked on pilgrimages into the mystical forest, seeking counsel and insight from these avian beings. However, the Spark Crows were known for their cryptic advice, challenging seekers to contemplate the mysteries of life for themselves. On rare occasions, some flocks even showed up in cities as an omen, warning of impending threats or change to come.

As the threat of Rezzer and the Great War loomed ever larger, the Spark Crows underwent a remarkable transformation. In a night that became known as the “Electric Migration”, hundreds of these crows lit up the sky in a bright green lightning show, embarking on a migration toward the heart of the impending battle. This awe-inspiring display marked a significant change, signifying danger on the horizon and change to the Universe that was to come.

Once omens and messengers, the Spark Crows become an army, flocks terrorizing Rezzer’s soldiers and becoming true Champions of the Great War.
Arena Leagues

## How do Arena Leagues Work?

Your hard work during your onboarding and placement battles will earn you an invitation to the an Arena League! The League you are placed in determines who you will compete against during ladder battles. This ensures that you are matched against people of similar abilities and skill.

There are Nineteen Arena Leagues:

1. Bronze
2. Silver
3. Gold
4. Platinum
5. Diamond 1
6. Diamond 2
7. Diamond 3
8. Diamond 4
9. Diamond 5
10. Champion 1
11. Champion 2
12. Champion 3
13. Champion 4
14. Champion 5
15. Pro 1
16. Pro 2
17. Pro 3
18. Pro 4
19. Pro 5

Within each league, there are 10 Arenas. Everybody starts in Arena 1 with zero trophies, regardless of which League you get placed into.

When you win a battle, you earn trophies; alternatively, when you lose, you lose trophies. As you level up your body, endurance, Champions, and strategies, you will earn more trophies than you lose.

**Note: You gain and lost trophies based on the Final Score of the match. Trophies earned/lost = (Winner's score - Loser's score) / 10, then rounded up to the nearest hundred.**

There is a boss at the threshold of each Arena trying to keep you down. If you can dig down, use every ounce of grit, and defeat the boss, you will move up to the next Arena.

Once you make it through all 10 Arenas in your league, you will face the final boss. Win that battle and you will earn an invitation to the next higher League, with even more unlocks and rewards.
Doomfur

***Spoiler Warning:** Plot and/or ending details follow.*

**Doomfur** was an African lioness who can be seen in the memory flashback of *Episode 8*.

## Personality

Not much is known about **Doomfur's** personality, as she only briefly appeared.
## Appearance

### Adult

**Doomfur** had a pale grayish-purple pelt with a lighter shade on her underbelly, muzzle, and paws. She also had bright purple eyes, and multiple scars on her body.
## Appearances

### Episode Eight: Rain

As Rain takes Nothing through her past life as Kyoga, they come across multiple lions, including **Doomfur**. She is seen sitting next to Sunjester, Earthpelt, and Sunleap in the background while Kyoga and Lite play.

## Trivia

### Interesting Facts

* The original creator of **Doomfur** is Morgan Ganahl, who is the voice of Hover.*[citation needed]*

### Creator Statements

* According to their creators, Sunleap, Sunjester, and Doomfur are living together in a Pride within their own canon.*[citation needed]*

*End of Spoiler Warning*
## References

1. ↑ 1.0 1.1 1.2 1.3 Revealed in *Episode 8: Rain*
Flame Tower - Tricep Pushdown

Description: Flame on! Unlock the Flame Tower by completing enough reps of Chest Press and Overhead Press. Once you've put the orb in the machine, you complete reps to add stronger armor to the tower. The more reps you do, the more exponentially strong your tower will be!

* Element: Fire
* Crit Against: Air
* Type: Tower
* Movement: Tricep Pushdown
* Main Body Parts Worked: Tricep

* How to do it:
	+ 1. Stand facing the cable machine with your feet shoulder-width apart. Grab the handles with an overhand grip (palms facing down) and your hands close together, slightly less than shoulder-width apart.
	+ 2. Stand up straight with your chest up and shoulders back. Your elbows should be start bent, with your hands near level with your shoulders.
	+ 3. Exhale and fully extend your arms until they are nearly straight, feeling a strong contraction in the back of your upper arm. Keep your elbows close to your torso throughout the movement. Hold the peak contraction at the bottom for a brief moment to maximize tricep engagement.
	+ 4. Inhale and slowly release the handle by bending your elbows, allowing it to return to the starting position. Repeat the movement for increased tower armor.
	+ 5. Tips: Maintain control throughout the descent. Keep your core engaged to maintain stability. Do not lean forward or use momentum in order to get the most out of your exercise.
Cold Fusion - Deadlift

* Description: Generate a nuclear reaction with every shot and watch groups of attackers beg for leniency. Too bad. They should have left your crystal alone. The reaction is so powerful it can damage all attackers in the area of impact! Don’t stop until you charge up to Hysterical and the round will be yours in no time.
* Element: Water
* Crit Against: Fire
* Type: Area Damage
* Movement: Stiff Leg Deadlift
* Main Body Parts Worked: Hamstrings, Glutes, Calves

* How to do it:
	+ After you hit Activate, step on the blue feet with your feet shoulder width apart and face the field to get into position. Reach down and pick up the red handle with your right/red hand. Then grab the blue handle with your left/blue hand. Stand up straight with your knees slightly bent. This is your starting position.
	+ Without bending your knees or squatting down, lean forward with your back straight. You should feel a stretch in the back of your legs. Keep your head up and looking straight ahead. Do NOT twist your neck in any directions.
	+ Continue bending forward until you hit the form bubbles and the rep fires a shot.
	+ Slowly return to the starting position until you hit the back form bubbles. Do not completely straighten your knees at the top. Keep a slight bend.
	+ Continue doing reps slowly and carefully without using momentum. When you can’t do another rep with proper form, return the handles to the machine and the set will automatically end.
	+ Tips: Keep your chest out and your back arched slightly. Do not look down and do not arch your back the other way. This could cause an injury. The key to building strong hamstring and glutes is to keep your knees slightly bent and not changing the movement to a squat.
Chill Bill

As crazy as they come, he shoots ice blasts from his fingertips. The needle-thin shards pass through all enemies in their path, in rapid succession.

## Champion Information

* Part of the **Ground** Champion type, this unit traverses the ground and can be targeted by any units that attack Ground units.

* **Rangers** attack from a medium distance from their target, putting some space between themselves and enemies, but still fighting close to their short-range comrades on the battlefield.

* **Strikers** dish out a ton of damage. They can easily destroy enemy minions, Champions, gates, and even the crystal! But make sure they have some protection in front of them, since their low health pool can't sustain many attacks!

## Backstory

On the turbulent seas surrounding countries of all Elemental Cultures, Chill Bill was renowned not just as a formidable pirate but also as a captain with an unusually calm and affable demeanor. His ship was a place of laughter and camaraderie, where he led with a light touch, often found with a broad grin on his face, navigating through both calm and stormy waters with the same unflappable ease.

Chill Bill's crew admired him for his easygoing nature, but they also knew that their captain had a line that should never be crossed. The moment his freedom or desires were threatened, the air around him would grow cold, both figuratively and literally. Both his attitude and the ice shards shooting from his fingertips became sharp and deadly when provoked.

This dual nature of Chill Bill's personality was what made him a legend among pirates and beyond. His style of pirating was unconventional – he was as likely to outwit his opponents with clever strategy and a well-timed joke as he was to overpower them with his legendary ice shards. He was a master at maintaining balance, ensuring his crew remained loyal and his enemies remained wary.

When the Great War began, Chill Bill initially viewed it as a distant concern. However, as Rezzer's threat grew closer, encroaching on the freedom of the high seas, wiping out other crews, and threatening his own, Bill's demeanor shifted. The war was no longer an abstract concept; it was a direct challenge to the life he had built. His jovial nature was overshadowed by a determined resolve to protect his way of life.

Leading his crew into battle, Chill Bill fought with a fierceness that surprised even those who thought they knew him well. His ship became a beacon of resistance, outmaneuvering and outsmarting Rezzer's forces. His once relaxed command style evolved as necessary, becoming more focused and intense. No matter how bad things got, he never lost his spirit or the loyalty and love of his crew.
Hammertime

His hammer slam reverberates through the ground, causing targeted direct damage with additional area damage ripples

## Champion Information

* Part of the **Ground** Champion type, this unit traverses the ground and can be targeted by any units that attack Ground units.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons (in this case HIS FISTS)

* **Bruisers** are versatile fighters that have a medium amount of health and damage. They provide a cheaper alternative for front line in a pinch or provide some consistent damage to an enemy's minions and Champions, helping you clear the field and get back some Energy Elixir.

When Hammertime brings down his two-handed hammer on his opponent briefly stunning them. The slam then creates ripples that damage nearby enemy units.

## Backstory

Hammertime's story begins just outside of the bustling city of Naarmadina, known for its thriving industry and craftsmanship. Born into a family of skilled blacksmiths, he was destined to carry on the family trade. From a young age, he displayed an affinity for working with metal, and he was soon shaping, forging, and crafting weapons and armor with a precision that surpassed his peers.

As he grew older, Hammertime's reputation as a master blacksmith spread throughout the city. His exceptional skills drew the attention of renowned warriors, who sought his craftsmanship to forge mighty weapons. His creations were not only revered for their exceptional quality but also for their unique, personalized designs intended to enhance the users fighting style.

For a time, Hammertime played a more passive role, content with his work in the forge. He specialized in combining weapons with the element of fire, allowing other Champions to enhance their combat skills. One notable creation was the pair of twin daggers, Sheara's, which harnessed the power of fire to devastating effect in the Great War.

But the flames of the war raged on, the universe needed more Champions to defend it and the call to battle became too strong to resist. With every weapon he forged, he yearned to test them himself. It was then that he began constructing a massive two-handed hammer, a project he had intended for a great warrior yet to grace his workshop. As he got closer to the completion of this legendary weapon he soon realized that the great warrior he had in mind was none other than himself.

He named the hammer "Maulblaze," an instrument of destruction and craftsmanship, a symbol of his own transformation from a master blacksmith to a revered warrior. In the heat of battle, Hammertime became a force to be reckoned with, wielding Maulblaze with unmatched skill and precision. He embodied the Fire Culture’s passionate spirit and the indomitable will to face any challenge head-on. It was time to show these Champions how to use his creations to their full effect.
Sheara

A tough melee fighter. Her pace of slicing and dicing is intimidating to even the bravest of heroes.

## Champion Notes

* Part of the **Ground** Champion type, this unit traverses the ground and can be targeted by any units that attack Ground units.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons.

* **Bruisers** are versatile fighters that have a medium amount of health and damage. They provide a cheaper alternative for front line in a pinch or provide some consistent damage to an enemy's minions and Champions, helping you clear the field and get back some Energy Elixir.

## Backstory

Born in the bustling heart of the grandest city of the Naarmadina, Sheara's path was never one of complacency. From a young age, she displayed an unusual affinity to the fire element, with flames seemingly dancing to her emotions. Recognizing her potential, elders in her community guided her, teaching her to harness this affinity, to control it, and use it for the greater good.

As she grew, Sheara became known not just for her elemental prowess, but also for her indomitable spirit. While she always endeavored to do the right thing, she never shied away from challenging age-old norms or methods. This often brought her in direct conflict with traditionalists, but her results, invariably beneficial for the community, earned her respect and admiration.

Sheara was never one to be easily intimidated, and the mere idea that Rezzer could hold entire worlds hostage with his corrupt ideals was abhorrent to her. She saw Rezzer as the ultimate oppressor. Sheara was a living embodiment of determination, passion, and warmth. Witnessing Rezzer's attempt to distort the fabric of the universe and impose a way of life that stood in stark contrast to these values was an affront she couldn't ignore. Her fiery nature couldn't stand the chilling grip of Rezzer's influence spreading across worlds. She felt a pressing responsibility to join the Great War and protect her culture and its values from being overshadowed by greed and sloth.
Tesla Coil - Bicep Curl

Description: Ready to shock your opponents? Unlock the Tesla Coil by completing enough reps of Lat Pulldown and Row. Once you've put the orb in the machine, you complete reps to add stronger armor to the tower. The more reps you do, the more exponentially strong your Tower will be!

* Element: Air
* Crit Against: Water
* Type: Tower
* Movement: Bicep Curl
* Main Body Parts Worked: Biceps

* How to do it:
	+ 1. Stand facing the cable machine with your feet shoulder-width apart. Grab the bar with an underhand (palms facing up) grip, slightly wider than shoulder-width apart.
	+ 2. Stand up straight with your chest up and shoulders back. Your elbows should be fully extended, and your arms should be straight.
	+ 3. Exhale and slowly bend your elbows, bringing the bar up towards your chest. Keep your upper arms close to your body and maintain a stable torso throughout the movement. Continue curling the bar until your forearms are close to your biceps. Hold the peak contraction for a brief moment to maximize the muscle engagement.
	+ 4. Inhale and slowly lower the bar back down to the starting position, fully extending your arms. Repeat the movement for increased tower armor.
	+ 5. Tips: Maintain control throughout the descent. Keep your core engaged to maintain stability. Do not lean back or use momentum in order to get the most out of your exercise.
Minion Crew

Five very fast, unarmored minions, that can be deployed anywhere on the field. Weak individually but together they can wreak havoc!

## Champion Information

* Part of the **Ground** Champion type, this unit traverses the ground and can be targeted by any units that attack Ground units.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons.

* **Horde** types refer to formidable Champions composed of a group of combatants who may be individually weak, but collectively present a significant threat.

While they may not do a ton of damage, each minion can soak up a ton of direct exercise damage protecting other Champions from at least 5 attacks! At a low Elixir cost and paired with Gear Items, get creative and Minion Crew can be an incredibly versatile and powerful.

## Backstory

In the era of the Great War, the Ancients exhibited their vast power by manifesting entire armies from pure, raw energy. These forces, known as Minions, were ephemeral warriors, born from the cosmos and serving as the vanguard in most battles during the war. Resembling humanoid silhouettes, Minions possess an endless void as a face, reminiscent of the cosmos from which they originated. Their existence was transient, and they were designed for a singular purpose - to advance and engage. Their neutral disposition made them effective cannon fodder, unswayed by emotion and unfettered by alliances.

Using the power of their crystal shards, players could call upon this Minion Crew, echoing the ancient techniques but on a vastly smaller scale. While sharing the foundational traits of their Minion brethren, the Minion Crew were slightly more formidable. Often deployed as shields for mightier Champions, they became an unexpected bulwark in crucial moments of combat. Their true strength, however, emerged when present in large numbers, bolstered by power-ups and equipped with gear. This synergy could transform the Minion Crew from mere defenders to a force capable of unleashing surprising devastation on the battlefield.
Experience Points (XP)

### **What are Experience Points?**

Experience Points or XP is broken down into two different ladders, Lifetime XP and Season XP. Lifetime XP is a cumulative total of Experience Points you gain throughout your entire career at Black Box, whereas Season XP is reset to zero at the beginning of each Season. Don't fret, however, as every Season there are shiny, new items on the Season XP Ladder to earn!

**Note: Seasons last 3 months (Season 10 is from October 1st - December 31st)**

When you earn Experience Points in BBVR, mainly from Quests, it increases the total of BOTH your Lifetime XP and your Season XP.

### **What are Experience Points used for?**

When working out with Black Box VR, there are many things to help you along your journey to improve your in-game performance, strength, and overall domination in the Arena. The types of things unlocked through XP are:

#### **Lifetime XP**:

* Champions
* Reward Chests
* Titles
* Banners
* IRL items
* Power-ups
* More Exercises

##### **Season XP Ladder** (rotating rewards depending on the Season):

* Reward Chests
* IRL Items
* Gear Credits
* Crystal Explosions
* Gate Skins
* Flags

### **Ok, now how do I earn Experience Points?**

As mentioned above, the main way you earn XP is through completing Quests. This includes, Weekly Quests, Monthly Quests, as well as in-game Quests.

An example of an in-game Quest may be something like, "complete a round summoning champions in only one lane". These quests are are a secret until you get into the game, so you'll need to stay on your toes to be able to adjust as needed to complete any of these quests. Not every in-game Quests are possible in every game and that's okay! If you have it in you to complete them in your workout, you'll be rewarded with a hefty chunk of XP!

##### Weekly and Monthly Quests

These Quests show up at the beginning of each week/month and stay the same all the way through their time period. Typical Weekly Quests include "Use Kimpale in your Battle Deck" and "Destroy 10 Crystals". Monthly Quests include things like "Move up to the next Arena" and "Hit Hysterical 20 Times". These Quests are designed around the assumption you are working out 3 times a week since that's all you need to get results with Black Box VR. That being said, not all Quests are created equally and some will push you harder than others! Each Quest gives you a decent XP reward, however, if you complete all the Weekly/Monthly Quests in the given time period, you will be handed a HUGE amount of XP and hit the next reward milestone on the XP Ladders in no time!
Tidal

Epic character that obliterates enemies with oceanic force.

## Champion Notes

* Part of the **Tank** Champion type, this Champion makes a good wall in front of high damage units with less health. More time for your damage dealers is crucial for victory in the Arena.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons.

* Part of the **Ground** Champion type, this unit can be targeted by any units that attack Ground units.

* Tidal has no special abilities at this point however, has a slightly longer range than many other Tank Champions.

## Backstory

Originating from the coastal village of Stormharbor, Tidal’s life was shaped by the ocean's unpredictable temper. As a child, he did not play with the waves, but instead sought to dominate them, displaying a hunger for control. This desire only intensified when a great tidal wave crashed into his village. While many perished, including his own family, Tidal emerged unscathed, interpreting his survival as a sign of his destined dominance.

The disaster left a mark, the watery tattoo on his face, not as a painful memory, but as a badge of his supremacy over the very element that took everything from him.

Seeing the raw power of nature and the frailty of those around him, Tidal honed his connection to water, not out of love but to wield its might. He saw in the waves the embodiment of his own philosophy: relentlessness, power, and indifference to the plights of others.

For Tidal, the Great War and the ongoing battle against Rezzer presented an unmatched opportunity. Not necessarily to save the universes or to fight for a higher cause, but to assert his dominance and further his ambitions. He saw the war as an opportunity to prove his superiority to the rest all of the elemental Cultures as well as his own. If he could take down Rezzer, they would have no choice but to recognize his greatness.

He enters the war not to protect the universe but to carve a place of power within it. Unlike Rezzer, he does not have a love for chaos and negativity. Rather, using temporary chaos, the opportunity for power arises for those cunning and strong enough to seize it. To Tidal, the war is just another wave, and he intends to ride it to the top.
Black Box VR World Lore

### The Black Box VR World

When you enter your private workout booth and slip on the comfortable VR headset, you are transported to the Black Box world. Through this magical portal, you will slip beyond the constraints of our lonely universe and join billions of other civilizations in the quest to mine Energy Elixir. Energy Elixir is the base of every atomic particle and it gives the multiverse its energy. The more Energy Elixir, the better every universe becomes for its citizens! So how do we get more?

The Universal Unity Council (UUC) discovered that this energy source was actually generated by the living beings in each universe. The harder they worked and the more effort they passionately gave to their families and communities, the more Energy Elixir would be created!

The UUC came together to find more ways to incentivize citizens to give even more effort in their daily lives. That’s when they created the Arenas.

The Arenas are large stadiums where beings from other universes come together to compete for glory in a brand new sport. This sport would motivate citizens to become stronger, leaner, and more physically fit as they give their all in epic battles against other teams.

The Arenas help generate massive amounts of Energy Elixir in every showdown. That extra energy has helped improve the world for all.

Unfortunately, some civilizations have opted not to be a part of it. It looks like a war is brewing over who the Energy Elixir really belongs to and how it should be divided.

It’s not safe to discuss this publicly. We’ll tell you everything when you get to the Black Box VR virtual training center. We’ve sent somebody to meet you there. Please hurry.
Unity Gems

### **Unlock Your Potential with Social Support and New Rewards!**

At Black Box VR, we believe that fitness is more than just a solo journey. It’s about community, support, and shared success. That’s why we’ve designed a system that not only makes working out enjoyable but also connects you with friends and fellow members for a truly transformative experience. This is where Unity Gems come in.

#### **Why Social Support Matters**

* **Stay Accountable:** With friends by your side, skipping workouts becomes harder. Your commitment means more when it impacts your team.
* **Learn and Grow Together:** Share tips, strategies, and experiences to enhance your fitness journey.
* **Enjoy the Process:** Transform exercise from a chore into a fun, social activity.
* **Emotional Resilience:** Lean on your support network during tough times for motivation and encouragement.
* **Feel Part of Something Bigger:** Your efforts help not just you, but your team and the entire Black Box VR community.

#### **Unity Gems: Your Key to Exciting Rewards!**

**Earn VIP Invites**: Earn up to three invite codes per Season on the Season XP reward ladder. Be sure to share them quickly… they expire after the Season ends!

**Invite and Grow**: Bring friends using your Insider Invitation codes and you’ll earn Unity Gems as they hit game and fitness milestones. We win together!
**Celebrate Milestones**: From completing onboarding workouts to hitting XP targets, every achievement brings Gem rewards. Your continued dedication to helping your friend succeed over the long-term makes a difference!

**Spend Gems Wisely**: Use Gems for Streak Passes, game upgrades, fun swag, useful merchandise, and exclusive gym perks. Check the Store section of the app!

**Boost Your Progress**: Unlock special content, gain resource multipliers, and access unique  perks for your team.
Shield Maiden

Carrying a large shield makes her slow-moving but also difficult to destroy. Her icy spear deals damage from a medium range.

## Champion Notes

* Part of the **Ground** Champion type, this unit can be targeted by any units that attack Ground units.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons.

* Part of the **Tank** Champion type, this Champion makes a good wall in front of high damage units with less health. More time for your damage dealers is crucial for victory in the Arena.

* Shield Maiden has a special ability that allows her to summon a blizzard around herself that slows the movement and attack speed of all enemy units.

## Backstory

Born into the esteemed lineage of one of the most prominent military families in the renowned Water Culture nation, Glacierhold, she was groomed from a young age to be a formidable warrior. Her father, a high-ranking military officer known for his strategic brilliance and ruthlessness, was her primary mentor. However, his acknowledgment was one thing she could never earn, no matter her accomplishments.

A true prodigy, her mastery over water, particularly in its frozen form, is unparalleled. While she's adept at using her ice-crafted weapons in combat, her true strength lies in her ability to manipulate her surroundings. Her demeanor, on the surface, is one of calm and poise, reflecting the serene snow-covered landscapes of her homeland. But beneath this facade lies a whirlpool of emotions: a yearning for approval, the trauma of constant neglect, and a burning desire to prove her worth. This dichotomy is reflected in her combat style. While she usually maintains control, demonstrating finesse and discipline, there are moments when her suppressed emotions burst forth. In these instances, her elemental affinity manifests as an intense blizzard, a maelstrom of ice and fury that's nearly impossible for enemies to navigate.

The Great War presented itself as the perfect stage for her to finally earn the recognition she so deeply craved. Not just from her father, but from the world. She saw it as an opportunity to showcase her prowess, to cement her legacy as one of the greatest warriors from the Water Culture, and to finally step out of the long shadow cast by her family's legacy. “They’ll know me soon enough.”
Current Season

##### Exercise Gear

The newest addition to the lineup of Gear Item options available is a new type of gear, EXERCISE GEAR! Finally you will be able to equip gear that enhances the power of your Exercise Attacks! Your increased strength gained from consistent workouts paired with these Exercise Gear Items will bring a more personal, hands-on aspect to your Arena domination! Whether it's doubling down on your strengths or equalizing your weaknesses, strategy around these items will change the way you fight both in your regular battles and those monthly Arena Raid Battles.

##### Unity Gems

This currency allows members to finally be rewarded for bringing in new Heroes to Black Box VR! We're committed to changing the fitness industry, turning exercise into a fun, strategic, and rewarding game. We want our members to get the bountiful rewards that consistent exercise has to offer without the pain and struggle of typical fitness programs.

But we can't do it alone.

We need your help to share this game-changing, innovative strategy with the world! We all know people who have struggled sticking to a healthy, consistent workout system. Let them know that struggle is a thing of the past!

And it doesn't stop there. It's all about the community with Black Box VR and even more important than introducing this brand-new fitness experience to a new Hero is to help them commit to this new journey. While it's important to hold each other accountable, it's equally important to celebrate each others achievements. That's why Gems will continue to flow your way as these new Heroes achieve amazing milestones!

Gems are used to purchase a variety of rewards including cosmetics, gym perks, and a long sought feature...**STREAK PASSES!**

Visit this page for more information on Unity Gems!

##### Streak Passes

Heroes have asked for a way to "extend their streaks" for quite a bit and we wanted to find a way to include this concept without minimizing the importance of workout consistency for results! We found a solution and are thrilled to share it will you guys. Streak Passes are new to Season 11 and, ONCE A MONTH, will allow a Hero to extend their streak by an additional 78 hours!

For more details, check out the Unity Gems page.

##### Hero, Team, and Gym Profiles

We wanted to develop an easy, efficient way for our Heroes to share their progress with the world. These public profiles share only workout information, including important achievements, favorite Champions and Powerups, their most recent Gameplay video, and weight lifting progression details! On top of this, we want our Heroes to be proud of their teams and gyms! That's why in Season 11, we will be introducing Team and Gym Profiles that show extra stats, leaderboards, and accomplishments for Heroes to show-off!
The Arm Garment and Trackers

## Your Battle Gear

### Arm Garments

The other crucial components to your Black Box VR setup are the arm garments and trackers. We've designed specialty arm garments made out of a flexible, breathable material to securely and comfortably fit on your wrists. These garments are outfitted with a color coded housing to confidently clip on your trackers. Your right wrist garment will have a red housing and your left wrist garment will have a blue housing. When you walk in to the gym, you will grab a fresh, clean pair of properly sized arm garments from the arm garment station. When finished with your battle, simply remove the garments, place them in the dedicated laundry bins, and we will take care of washing and restocking them.

### Trackers

Once you have your garments and get into your Booth, you will find your trackers to the side of the machine, charging. You'll notice the color on them matches the color coding on your trackers, **right = red and left = blue**. Simply match up the connections with the housing on your arm garments and fasten the trackers into their housing.

**The ideal angle for high quality tracking is having the trackers facing a 45 degree angle to the outside of your wrist. This keeps them out of the way of the resistance machine cables but keeps them in a proper position for tracking by the headset and base stations.**

Once you put on the headset it'll become clear why the trackers and garments are color coded. Your right hand in VR will show up as a red glove and your left hand will show up as a blue glove. If these are backwards or showing up on the wrong hands, the garments were either put on the wrong wrists or backwards. Simply flip your garments around or switch them to the opposite wrists to match the correct sides and orientation. **Remember: right = red and left = blue.**

When you're done with your battle, remember to unclip the trackers from their housing and place them back into their clips on the machine. Please plug the chargers back in to make sure they're ready for the next hero. Either way, a Hero Trainer will come by to clean the headset and will make sure at that everything is back in it's place for the next battle.

The specific type of trackers we use are called Tundra Trackers. Tundra Trackers are VR accessories developed by Tundra Labs, designed to enhance virtual reality experiences through precise motion tracking. Overall, Tundra Trackers offer a sophisticated, efficient, and cost-effective solution for full-body tracking in VR, making them suitable for users looking for an immersive experience.
Big Tszu

Can take a huge amount of damage and likes a good slap fight, sumo style. A slow melee fighter but deals a good amount of damage with each slap.

## Champion Notes

* Part of the **Tank** Champion type, this Champion makes a good wall in front of high damage units with less health. More time for your damage dealers is crucial for victory in the Arena.

* **Melee** Champions need to be up close and personal to attack their targets using their short range weapons.

* Part of the **Ground** Champion type, this unit can be targeted by any units that attack Ground units.

* Big Tszu has a special ability, where he claps his hands together **on death** so forcefully he creates an explosion of Air around him, damaging any units/structures.

## Backstory

Born into a prestigious and successful lineage of sumo wrestling champions from the Air Culture, Big Tszu was destined for the sumo ring. His family believed that the force of the wind could be channeled through the body, giving rise to unparalleled strength. From a tender age, he was molded by rigorous training, bound by the twin tenets of discipline and honor.

However, Big Tszu’s interpretation of these teachings was far more rigid than those of his predecessors. For him, honor was absolute. There were no shades of gray — only the black and white of right and wrong as defined by the ancient codes. This unwavering belief system led him to view the world through a narrow lens. He saw it as his mission to eradicate what he perceived as threats to his culture's honor, even if it meant threatening or even eliminating those who strayed from the path.

Big Tszu’s sumo training allows him to harness the power of the wind, focusing it through his strikes, making them devastatingly powerful. When cornered or on the brink of defeat, Big Tszu can channel all his energy into a final move. Drawing upon his inner strength and connection with the wind, he unleashes a thunder clap, intending to send his opponent backwards and give him an opening to turn the tides.

The rise of Rezzer and the chaotic energies threatened the very structure of his upbringing and the order of his culture along with it. Big Tszu saw the discord and the wavering of many from the path of righteousness. For him, the Great War was not just a battle for survival but a crusade to restore order, to cleanse the world of these imposters. Fueled by his unwavering belief in his cause, Big Tszu entered the fray, determined to impose his version of honor on the universe, and instill order once again for his culture.
VR Fitness

## Why Did We Choose VR?

Virtual Reality is the clear next step for fitness. Why? Let's talk about it.

One of the most significant benefits of VR fitness is the enhanced level of engagement and motivation it provides. Traditional workouts can sometimes feel monotonous or tedious, but VR transforms exercise into a more immersive and interactive experience. By incorporating strategic and addictive gaming elements, VR fitness is significantly more fun, leading to increased motivation and a stronger commitment to regular exercise. VR fitness also has incredible positive psychological effects. The immersive nature of VR can help distract from the physical strain of exercise, making it feel easier and more enjoyable. VR technology offers advanced personalization and tracking features. Users can set specific goals, track their progress, and receive tailored workouts based on their fitness level and preferences. This level of customization is extremely challenging to achieve in traditional fitness settings.

But don't take our word for it, check out this most recent study by UCLA about Black Box VR's effectiveness: https://www.blackbox-vr.com/wp-content/uploads/2024/01/2022-UCLA-Study-3-Published.pdf

In summary, this study compared the effects of immersive virtual reality exergaming, as provided by Black Box VR, with traditional fitness methods over a period of 12 weeks. The participants engaged in 36 sessions, with notable results observed in several areas.

The study found that the group using Black Box VR showed significantly greater improvements in physical performance compared to those using traditional fitness methods. This included:

* **Increased flexibility**
* **Lower body power**
* **Muscle strength in all exercises**
* **Aerobic capacity** (VO2max)
* **Lactate threshold** as a percentage of VO2max (which helps prolong fatigue)
* **Resting metabolic rate**.

In terms of cardiometabolic health, the VR group again showed more significant improvements, such as:

* **Decreased body fat percentage**
* **Increased lean body mass**
* **Lower resting heart rate**
* **Improved heart rate variability**
* **Reduced systolic-diastolic blood pressure**

Another notable aspect of the study was the subjective measures. Those using Black Box VR reported:

* **Higher training compliance**
* **Greater enjoyment of exercise**
* **Reduced perception of effort during workouts**

**This suggests that the immersive and gamified nature of the VR workout helped participants feel more engaged and less aware of the physical strain of exercise.**

Overall, the study proves that Black Box VR workouts are not only more enjoyable but also more efficient and effective compared to traditional fitness routines. So what are you waiting for, come see for yourself!
Wind Blast - Lat Pulldown

* Description: One minute you’re enjoying a warm breeze against your face while walking through a summer field, and the next minute there’s a tornado ripping up your favorite trailer park. Now it’s your turn to take control of the power of the wind to target groups of attackers on impact. Bye Dorothy.
* Element: Air
* Crit Against: Water
* Type: Area Damage
* Movement: Lat Pulldown
* Main Body Parts Worked: Lats, Biceps

* How to do it:
	+ After you hit Activate, face the machine and grab the red handle with your right/red hand while standing. Grab the blue handle with your left/blue hand. While holding the handles, kneel down on one knee. Kneel on the blue icon on the ground to make sure you are in the right position.
	+ With your palms facing the field, slowly bring your hands down to the bottom form bubbles. This should be a straight line from your hands being extended above your head down to your shoulders. Do not go down below your shoulder and do not move them forward in front of your body. Straight up and down.
	+ Extend your arms back up above your head to hit the top form bubbles.
	+ Repeat and do as many reps as you can until you can no longer maintain proper form.
	+ Stand up and return the handles to the machine. The set will automatically end.
	+ Tips: Do not use momentum or your body weight to move the handles. You could cause injury! You are also not giving your body the type of exercise that will help you get stronger for future battles. Moving your head and body up and down will cause the rep to not count and the machine will not fire. What a waste of energy!
Moon Kingdom

*This article is unfinished, and some information may be inaccurate, missing, wrongly sourced or likely to change in the upcoming days. Feel free to help out the My Pride wiki by adding more information, citing claims or correcting mistakes!*

***Spoiler Warning:** Plot and/or ending details follow.*

## Timeline

### First appearance

*Episode 8: Rain*

The **Moon Kingdom** was an ancient kingdom featured in *My Pride*. It was blessed by Asra, the Goddess, and was last ruled by Kyoga.

## Trivia

*Coming Soon*

*End of Spoiler Warning*