Enemy Units

During every battle, **Enemy Units** will spawn from the enemy base and attempt to destroy the player's Cat Base. As of the Version 10.6 Update, There are currently over 550 different enemies, each found in different areas of the game.

## Attributes

### Traits

In addition to stats and abilities, every enemy has at least one **trait**. An enemy's traits determine which units' abilities will affect it. Traits can usually be distinguished by the enemy's appearance. Some traits also have unique properties.

The different traits include White, Red, Black, Floating, Metal, Angel, Alien, Zombie, Relic and Devil.

### Stats

Each enemy has its own **stats**, like Cat Units. However, the attack power and HP of enemies can change depending on the strength magnification (see below.

### Strength Magnifications

Every stage assigns enemies a **strength magnification** (also known as a **buff**) which can change their HP and attack power. For example, a Doge at 100% strength magnification has its default stats (90 HP/8 damage) while the same enemy at a 200% buff would have 200% of, or twice, its base stats (180 HP/16 damage). In general, the further you progress in the game, the higher the strength magnifications are.

Strength magnifications don't change an enemy's other stats, such as speed, attack rate, abilities, etc.

As of Version 9.5, some stages can have enemies whose health and attack power are given separate magnifications. For example, a Doge with 200% HP and 150% attack power would have 100% health than normal but only deal 50% more damage.

### Bosses

**Bosses** are a special type of enemy found in many stages, usually when the enemy base reaches a set amount of HP (typically 99%). When a boss spawns, it will produce a "boss shockwave" which knocks back all Cat Units on the battlefield, even those with Knockback Immunity. This boss shockwave knocks back Cat Units more slowly but also much farther than regular knockbacks. Knockback resistance does not affect the distance knocked back from a boss shockwave. Bosses also cannot be knocked back behind the enemy base, making it harder to avoid fighting them. The boss is not always the main threat of a level: in many Legend Stages, the boss is merely a peon such as Squire Rel. If the player loses a battle while a boss is alive, the remaining % of the boss's HP will be shown in the game over screen. If the base would lose all its HP before the boss gets to spawn, the base will have 1 HP and the boss will spawn.

## List of Enemy Units

Last update: 24/3/2021, cover all enemies in BCJP 10.5

Warning: This Is The Original list of enemy units and this is going to take me a long time to remove the link of these enemies.
**Empire of Cats Enemies**Show/Hide Enemy Unit List

 Zombie Outbreaks | Zoge (Zombie) • Znache (Zombie) • Zomboe (Zombie) • Zigge (Zombie) • Zackie Peng (Zombie) • Zory (Zombie) • Zir Zeal (Zombie) • Zang Roo (Zombie) • Zroco (Zombie) • Lord Gravey (Zombie) • Miss Haka (Zombie)

**Into the Future Enemies**Show/Hide Enemy Unit List

**Cats of the Cosmos Enemies**Show/Hide Enemy Unit List

**Stories of Legend Enemies**Show/Hide Enemy Unit List
**Uncanny Legends Enemies**Show/Hide Enemy Unit List

**Other Areas**Show/Hide Enemy Unit List

**Event Enemies**Show/Hide Enemy Unit List
**Collaboration Event Enemies**Show/Hide Enemy Unit List