recursal/Fanatic-Fandom huggingface dataset:
Wolfein Emzaal

Wolfein is a COG Peacekeeper in Region 1.

## Appearance

Wolfein is a stern, older man in his 30s, with grey eyes and short, light brown hair.

He wears typical military combat gear in a dark navy color. with the insignia of Haizm on his right shoulder.

## History

Wolfein used to be highly ranked in the Haizm military, where he was known for his disdain of lazy soldier. Haizm, being a rich country, has little for their military to do and therefore some soldiers regularly slack off. Wolfein eventually gave up trying to invigorate his troops and happily joined the COG peacekeeping force when the offer was extended to him.

Sloth was bestowed upon Wolfein early in his life, when he first began training for the military. His father had been a high ranking military official and so had his older brother. Wolfein in fact came from an aristocratic military family. It greatly bothered Wolfein that both his father and his brother tried so little to attain the positions that they held, and wanted to work hard so that he could truthfully believe that he earned that position. He worked especially hard when he found that he had no magical abilities, as he knew that he would be given a position anyway. When Wolfein was a young adult, Sloth had presented itself to him while he was training. With his new weapons he quickly became and adept fighter and rose high in the ranks of the army.

## Equipment

### Sloth

Wolfein is in possession of the sin weapon Sloth, which he uses to quickly incapacitate his opponent. Wolfein, through Sloth, is nearly always emitting a strong gravitational field as soon as he enters battle. This gravitational field makes his opponents seem heavier and makes it more difficult for them to fight.

He may also send slices of gravitational energy at his opponent. Wolfein rarely uses Somnus Aeternam due to the abilities indiscriminate properties. Wolfein can magically "mark" people to not be affected by sloths gravitational abilities, but due to the deadly nature of his sin move, he prefers to use it in an area where no bystanders are around because it is much more difficult to make it selective.

### Adriantum Rifle

Wolfein is in possession of a high quality rifle made of Adriantum.
Primordial Dawn

Primordial Dawn is an advanced military battalion that fought in the Millenium war for the Tynar. They were recently released from a sealed state and plan to continue the military campaign they began in ancient times, conquering every corner of the world.

## Members

* Chronus Armagir
* Rymen Elios
* Ariendress Kala
* Haman Seeks
* Majin
* Leonius Amarel
* Bluegrim Mortas
* Gargo Barys

## Former Members

* Peliel Morven
* Enix Myrtemer

## History

Primordial Dawn is a group of powerful tynar soldiers that were formed in order to help the World State win the war against the tyrant Miros. Enix Myrtemer was a wise and powerful tynar who took in nine tynar children and trained them for years in order to win the Millenium War. He trained them to be able to use extremely powerful arts and thought of them as his own children. After the great betrayal by the World State, Enix sealed them away, with the exception of Pel. The tynar broke the seal and seek revenge for what the mortals did to Enix and the tynar race.
Noblesmith Prix

Nobelsmith Prix is the Noblesmith of the Iron Cities, the highest ranking smith that oversees the production of the Black Iron. Prix is an extremely capable smith who creates powerful weapons that have become the weapons of many High and Lord Generals as well as royalty throughout the world.

## Equipment

### Pride

Prix wields Pride, the seventh Weapon of Sin. Pride is a smith hammer that derives its power from its namesake, the pride that a person has within them. Though he doesn't fight much, Prix is able to utilize Prides judgement in order to decimate opponents should he be called to battle. Prix has never once lost in his weapons "judgement game". Prix is also able to utilize the Sin Technique of Pride, Superbia, which forms light constructs out of Prix's pride.
Ebon Idoro

Ebon is a Sigil Hunter from Methos Gran. His partner is Girin Lylta. He is part of the Sigil Hunting guild Vermilion.

## Equipment

### Jet Boots

Ebon wears a pair of jet boots that allow his to jump far distances.

### Rocket Katana

Ebon wields a katana that has a jet in the hilt that can be used to increase the power of his attacks.

## Abilities

### Sigils

Ebon is an adept Sigil Hunter, and therefore is in possession of many powerful Sigils. He specializes in lightning-based sigils in order to increase their power, but not all of Ebon's sigils are exclusively lightning based.

God Sigils

* **Blue Spirit Sigil:** This God Sigil calls upon a mysterious blue spirit in white robes carrying a thin scythe with multiple blue ragged ribbons attached to it. The spirit not only powers up Ebons other Sigils but can also "graft" one of Ebon's Sigils onto himself, allowing him to use it. Ebon may also give the spirit things to hold and put him away, somewhat like dimensional storage. The sigil appears as a thin blue scythe on his left bicep.

Legend Sigils

* **Raijin Gauntlet:** This legend sigil forms a lightning gauntlet on Ebon's right hand, allowing him to fire bolts of lightning as well as electrically charge objects. He can also use it to stick to walls and ceilings. The Sigil appears as a circle on his palm that connects to circles on the tips of his fingers with thin lines.

Hero Sigils

* **Electodome Sigil:** Ebon is able to form a protective barrier of electricity around an area. The Sigil appears as a geodesic dome on his left shoulder.
* **Thundercaller Sigil:** Ebon is able to charge the air around him, allowing him to fire lightning down from the sky with devastating power and speed. The tattoo appears as a geometric lightning bolt on his left forearm.
Riyaris Doharam

Riyaris is the current Jatra-Qa, or prince, of Lejira. He finds little interest in becoming the new Jatra, and would rather become a warrior.

## Appearance

Riyrais has medium length hair that is kept in a loose bun, his hair also has many gold clasps in it. He has tan skin and green eyes, and is somewhat short and thin.

## History

### Leaving Duruni

Being the oldest heir in the family, Riyaris has always been under a lot of pressure to assume the role of Jatra once his father became too old to rule. Riyaris feels that he wasn't meant to be the Jatra and avidly wants to hone his fighting skills and put them to good use. While it was a strange request for someone of royalty, his father allowed him to develop his magical capabilities on the condition that he continue his political training. One summer night, Riyaris decided to abandon Duruni for a while in order to become stronger, as he felt that his skills weren't progressing fast enough in the confined walls of Durun Al-Terallis. He changed his name to Beryl and travels around Glistan in search of more power. He has made his way from the fighting pits of Alabasta to the deep jungles of Mangori to the Free Cities of the Briejan Peninsula.

## Equipment

### Copper Staff

Riyaris carries with him a richly decorated copper staff, which he uses not only has a fighting weapon but also to conduct electricity. This staff also has a few jewels tied to it, which Riyaris has used to store magical energy.

### Field Stabilizers

While Riyaris is very proficient in his magic, he carries with him a couple of field stabilizers, which he can use to keep one of his magical fields active without actually expending any magical energy.

## Abilities

### Field Manipulation

Riyaris has a very unique power, which he derives from his lightning affinity, called Field Manipulation. He is able to generate a multitude of different types of "electrical" fields to serve many different purposes.

### Techniques

* **Static Field** - Riyaris can generate a field of electricity in a dome around him, preventing enemies from getting close to him.
* **Magenton Field: Push** - Riyaris can create a highly repulsive field around himself that can push almost anything away from him
* **Magenton Field: Pull** - Works the same as the push, but in the opposite direction.
* **Selective Boundary** - Riyaris can create a selective boundary, allowing only those he designates to enter. This typically forma a forcefield-like dome that can also protect from projectiles.
* **Feeding Field** - One of Riyaris' more powerful fields, the feeding field converts whatever magical entity (such as a magical projectile) is inside of it to energy, which Riyaris can then consume to power himself up. Riyaris can also store this energy for a later purpose, or allow it to dissipate ( where the feeding field essentially would act as a magical negation field).
* **Omniscience Field** - One of Riyaris' more powerful fields, he can cast this field over a very large geographical area. Once the field is set, Riyaris can monitor anything within the field.
Botril

Botril is the southernmost country on the Briejan peninsula. It was once a colony of Alabasta, but has since gained its independence. Botril was an important colony to Alabasta, as the fertile soils were a great environment for growing grain as well as sustaining large plantations of cotton. These agricultural productions lead to mass deforestation in the country; Replenishing the forests is still a prominent issue in Botril today.

## Geography

Botril is somewhat less rugged and dry as compared to the other cities on the Briejan peninsula. It is covered in lush tropical forests that hosts a variety of wildlife.

## Cities

### Senus

Senus is the capital of Botril, It is a great city that lies on either side of the Larala river that comes in from Mbori.
Ashwood

Ahswood is a small country on the southern shore of Valar. A mysterious country, Ashwood had few international relations, and has become even more averted to international relations since Rhazan took over.

## Geography

Most of the country is covered in dense forest, with outcropping cities around the country connected by long, dark roads. Forests on the eastern edge of the country has been cleared away for agricultural production, but a lot of the country has been largely untouched.

### The Silent Forest

The silent forest is a strange and hostile place in the center of the country, where people say that dark spirits and mysterious beasts lurk in the shadows. The forests is densely packed with dark-leafed Opifer Trees, whose black leaves darken the sky above. Very little wind is able to penetrate into the silent forests, making everything very still and stagnant. A thick fog seems to always be settled low in the forest, making it difficult to see far in any direction.

## Cities

### Grimm Shaw

The current capital of Ashwood, Grimm Shaw has become the base of operations for Ryazan and Ghost. Within Grimm Shaw is where Ryazan carries out his strange experiments and creates the Hybrids. The city is located in the center of the Silent Forest, making it a difficult place to invade. There are only two roads leading to the capital, the road from the east through the city of Black Hollow and the road from the west through the city of Arcanum.

### Black Hallow

An old military outpost that is now used by Ryazan. Prison is stationed here to hinder invasion attempts.

### Arcanum

Another key strategic outpost that Ryazan posts a guard at. Europa is the designated protector of this location.

### Emporium

The last holding place for the resistance against Ryazan. The un-corrupted denizens of Ashwood make a last stand here. While Ryazan continually sends hybrids to go destroy the city, the barrier that the resistance has been able to establish has held up so far.
Lubumlamba Bokobumbashi

Lubumlamba is the current Babalaye of upper Mangori. Many have nicknamed him Lum.

Lum is a fun-loving enwe who loves jokes and eating well. While he may seem boisterous, he can be very serious during dire situation.

## Appearance

Lubumlamba wears a bright yellow jumpsuit, and leaves his hands and feet unclothed. He is a large enwe that resembles a gorilla, with slate/charcoal fur and brown eyes.

## History

Lum was integral in ending the Mangor-Enwe war after his son was killed in battle and he re-assumed the throne.

## Equipment

### Thousand-Meter Pole

Lum is in possession of the Thousand-Meter Pole, a pole that is capable of stretching extremely far distances. He keeps it in his body and can pull it our of his mouth. He can also fire it from his mouth.

## Abilities

### Corrosion Magic

Lum has manifested his water affinity into a powerful acidic magic. He is able to break down both physical and energy objects simply by touching them. He combines this with his close combat proficiency to become a formidable opponent.

### Techniques

* **Corrosive Palm -** Lum concentrates his magic to his hands and feet, allowing them to dissolve whatever he touches.
* **Acid Bomb -** Lum can create a ball of magic in his hand and throw it, disintegrating everything in a small area of where the ball makes contact.
Hhrokin Bambalala

Hhrokin was a master golemsmith that help to found Ivoria 200 years ago in Entarai. He was well known for the intricacy with which he made his golems, and is considered to be one of the most skilled golemsmiths to have lived. However, he went insane later in life and his lasting legacy is the creation of powerful and terrifying true golems that can utilize arts through the infusion of tortured souls into their cores.

## History

Hhrokin was one of the 11 founders of Ivoria, and became the first head of the materials division.

Sometime after the founding of Ivoria, Hhrokin met and befriended Gonge, a golem that can use arts. Intrigued by this seemingly impossible machination, Hhrokin studied the golem extensively and discovered that he was able to use arts because he possessed a soul. The soul inside Gonge's core is what allows him to use arts, but it is an imperfect soul fabricated by Enix which is what makes it very hard for Gonge to feel any emotion or connect to others. Hhrokin vowed to find a way to help Gonge by studying how to give a golem a soul, something Gonge would come to deeply regret.

In an attempt to create the seemingly impossible - golems that can use arts - Hhrokin began to work with a malevolent being from IIador, named Shaphos who is known as a collector of souls, who would help him accomplish his goal. Using his skills and this beings power, Hhrokin was indeed able to create sophisticated and strange true golems that can utilize arts by creating special cores using souls provided by Shaphos. However, these souls were tortured and mistreated for centuries and millennia, and created twisted and unstable golems. Hhrokin himself became mentally unstable from the experiments conducted on his own soul by Shaphos, and became increasingly obsessed with making these golems, failing to see how dangerous and unstable they were and considering them the pinnacle of his life's work.

## Abilities

### Master Golemsmith

Hhrokin is considered to be one of the greatest golemsmiths to have every lived, and was well know for the skill and intricacy in which he created his golems.

### Shaphos

Shaphos is Hhrokin's god possession and is what allowed him to infuse souls into the cores of his golems. Portraying themselves as a collector of lost souls, Shaphos' domain is more akin to a prison, where souls are captured and subjected to horrible, torturous experiments. Shaphos is a malevolent being who enjoys tinkering with the souls of others, and even secretly drove Hhrokin mad through experimenting on his soul through their tether.
Serafine Dracia

Serafine is the current queen of Dracia, and resides in Kingrest, the lavish royal palace in Dragonport.

## Appearance

Serafine has long, fine, black hair that reaches towards her mid back. She usually wears regal dracian dresses and is adorned with the best jewelry.

## History

While it is necessary that the queen of the dracian family hold the fire affinity, as it increases the likelihood of flame-affinitied offspring, it is not necessary for her to be able to manipulate her affinity. Serafine, however, began developing her affinity at a young age, as she wanted to be powerful enough to protect herself and not have to rely on others.

## Equipment

### Queen's Treasure

A small, intricate crown, the Queen's Treasure is an A class energy item passed down from one dracian queen to the next. The crown is inset with fire rubies from Alabasta as well as rare gems from Iostuoria, and made with gold mined right in Dracia; It was crafted by the expert artisans in Dragonport. The crown is able to protect the wearer by releasing a defensive flame technique when activated. A thin wall of flame, nearly solid and translucent, surrounds the wearer in a 3 foot radius, protecting the wearer from harm. The spell easily protects from physical attacks and projectiles, but attacks and projectiles from arts can break the technique rather quickly.

## Abilities

### Flameweaver

Due to her immense amount of training, Serafine is able to acutely control her fire affinity, which has been dubbed flameweaving. She is able to weave threads of flame into multiple objects to help suit her situation. As she is not much of a fighter, most of her techniques revolve around defense and support.

### Techinques

* **Flameweaver: Healing Mantle -** Serafine weaves her flames into a large cloak that someone can wear to gently cauterize their wounds, preventing them from getting infected and slightly soothing them (although there is a bit of a sting at first). The cloak works best if the person wearing it isn't moving.
* **Flameweaver: Binding Wraps -** Serafine weaves her flames into thin bandages that can wrap an opponent, she can then use the binding hand sign to bind them in her wraps.
Dagara

Dagara is a country largely populated by humans. The southern part of the country is arid and savannah-like, while the northern and western parts of the country are more forested.

## Cities

### Halos

Halos is the capital of Dagara, and is located on the southern shore of the country, lying on the Dagaran gulf.

### Lacora

Lacora is a city located in south-eastern Dagara, on the wide savannas. The city is one of Dagara's major military outposts, as well as a popular tourist destination. This city is also the seat of the second Sentry, the highest ranked sentry that doesn't reside in the capital. Hydrum, one of the Five Priests, is located in this city.

### Zela

The seat of the 3rd Sentry, Zela is essentially a large village lying on the vast dagaran savannas, shrouded by tall grasses and dotted with sparse trees. While the village is much more rural and traditional than the other Sentry seats in Dagara, it is in a strategic location and is filled with capable warriors. Nicknamed "The Yellow Village" due to all of the Nombuyiselo bushes planted there as a gift from Mangori.

### Valen-Hara

Valen-Hara is the seat of the 5th Sentry and lies in the northern forests of the country, close to the western shore. The Belgior estate, a massive estate lying on a remote part of the western coast, is just outside of this city.

## Military

The Dagaran military is lead by 8 Sentries, with the King also being the high sentry and being the only military power above them. The first sentry stays in the capital city of Halos, with each subsequently residing in key cities spread throughout the country. Each of the 7 outlying cities are connected to the capital vial high-speed rail.

The rest of the military is divided into multiple regimens of reserved troops, that are trained and tested periodically to make sure that they are still good soldiers. The regimens, depending on the area they are in, use the sentry cities as field outposts which they use as their line of communication back to Halos.
Hiso

Hiso is a member of the Saint's Guard. He is an orphan that never knew his parents and lived on the streets of Miracle City. He is wild in demeanor and comes off as crazy sometimes, but he is actually an extremely good tactician. He is best friends with Mugen Mar, another member of the Saint's Guard.

## Equipment

### Modified Godrium Pistols

Hiso has four modified godrium pistols. The barrels of his pistols are much longer than that of a normal godrium pistol. The gun is also modified to accept his art as ammo. Instead of bullets, Hiso can condense his enerfy and fire it at will. The pistols are all named and sometimes Hiso talks to them, which is one of the reasons that people think he is crazy. He carries the guns in double holsters on each side of his ribs. The guns are named Shiro, Kuro, Aka, and Awai, which is a reference to the four horsemen of the apocalypse. Although there are four names, it is unclear which gun has which name, as he often switches which name he calls which gun.

## Abilities

### Wind Manipulation

Hiso is very powerful with his air affinity. He lacks control of his art because he received no formal training when developing his art, but his natural power is astonishing. He uses his modified pistols to focus his energy because without a conduit his art is almost too dangerous to use. Hiso's unique form of energy causes burst air explosions, which can be extremely destructive. His art is black in color.

### Techniques

* **Black Wind Dart -** This is Hiso's main technique, where he applies his black wind art to his pistols. This fires a bullet at high speeds toward the target.
* **Black Wind Cyclone -** Hiso holds two of his pistols forward and charges his energy into them. When he fires, a large blast of black wind flies towards the target with incredible speed.
* **Black Bombs -** This is one of Hiso's most dangerous techniques. He coats his hand in black winds, and either throws the magic at a target or charges forward to hit them with it. The black wind is unstable without a conduit and explodes into vicious winds upon contact that can tear through metal and rupture internal organs. Since the magic is so volatile it is prone to explode just because it is touching Hiso. Since his energy control is weak, he cannot control how much energy he puts into each attack, making almost every attack a super bomb that is dangerous for everyone in the area.
Rorel Tenrus

Rorel is a member of the Undiri, a tribe of beast masters that live in Lustana.

## Equipment

### The Earthrunner Axe

The Earthrunner Axe is a special magical weapon that allows the user to create giant stalagmites from the earth.

## Abilities

### Bonds

The sheer number and quality of Rorel's bonds is indicative of his strenght. He is bonded to both a waroro and a lustanan hawk. The hawk is not the giant species that Harlan has bonded with, but a smaller species that perches on Rorel's shoulder.
Vedum Grave

Vedum is the Pilot of Sarcoline, a Sigil hunter guild in Methos Gran. He is a stern man, but is much more caring than he lets on.

## Appearance

Vedum is a tall man of normal build. He has piercing green eyes and medium length jet black hair that he wears slicked back.

## Abilities

### Sigils

Being a Sigil hunter, Vedum does not utilize arts but instead collects and uses sigils.

God Sigils

* **Redreaver Sigil -** This sigil releases clouds of red smoke from the tattoo on Vedum's shoulder. The smoke spreads out over an area, and can solidify into a solid in any shape of Vedum's choosing. He can use it for offense by solidifying it into sharp objects, as well as defense by solidifying it into large blocks of smoke. He also uses it for a myriad of other uses, such as filling a lock with smoke and solidifying it into a key that will open that door. The Sigil tattoo take the form of a stylized cloud covering his left shoulder with multiple rays of light shooting out. When activating this sigil, the red smoke begins to flow from the tattoo, escaping from the openings of his clothes.

Legend Sigils

* **Goldbird Sigil -** This sigil allows Vedum to create small golden birds that can fly towards the enemy at fast speeds. The sigil tattoo takes the form of a bird with a sword through it on his left forearm.

Hero Sigils

* **Greentooth Sigil -** This Sigil elongates Vedum's canines, making them secrete a green poison. He typically activates this ability right before biting someone, utilizing it as a surprise attack. The Sigil tattoo is placed on each of Vedums upper canines, and looks like a upside down triangle with a vertical line through it and a black dot on either side.
Hartfell Paladins

The Hartfell Paladins are a pious group of skilled warriors that reside within their city of Hartfell. They are lead by a mysterious figure known as Fraice, a high priestess who claims she can speak to Avix herself.

The Paladins' motives for secrecy are unknown, but it is theorized that they hold a great artifact within their walls. Though they are secretive, it is possible to see a Paladin outside of the walls of Hartfell, as they are sent on holy missions by Fraice to complete various tasks.

## Hartfell

In Viridian, Cathedral is not the only walled city. It is common practice to wall almost every city. Hartfell is a city towards the north of the country and has one of the largest walls out of all of the cities (not larger than cathedrals of course). The city lies on two flat topped mountains, Sarcona and Cloudstep, with a fortified bridge between them. They are one of the most protected cities in Viridian and what they have behind their walls is a mystery to most.

While largely independent they are still a city in the country of Viridian and abide by Viridi laws, as well as regularly trade with Cathedral and other cities in the country.

## Paladins

The Hartfell Paladins are a special breed of warrior that use a Paladins javelin and a Hartfellian shield as their standard equipment. The shield has the crest of Hartfell on it and the javelin has old Viridi tongue inscribed into the blade.
Oracy

Oracy is the primary religion of Marrow, and is said to be the first elven religion in existance. Someone who follows the religion of Oracy is said to be an Oretic. The six gods, called The Great Ancestors, are thought to have been the first elves to walk the earth, and every elf in existence is a long removed child form them. The gods seem to be based on parts of nature that were very prevalent in the Marrowan elves lives, and also parts of nature that brought great mystery to them. They tend to have more primal meanings, such as Lua being a goddess of the moon and the night, as opposed to more abstract meaning like being a goddess of festivals. While there is one pantheon of elven gods, most of the clans seem to champion some over the others, but all gods are recognized by every denizen of Marrow. All gods seem to have the traditional masculine ending "r", while all goddesses seem to have the traditional feminine ending "a".

### Lua

Lua is the goddess associated with the Moon and night and is one of the two main deities championed by the Vaneer in the Ebony Isles. She is thought to be an otherworldly elf that only wears white and has pitch black skin, as the Vaneer believe that they are direct children of Lua due to also having very dark skin. The Vaneer also believe that they derive their power from Lua.

### Mar

Mar is the god of the sea and is also championed by the Vaneer. Being completely surrounded by the Serpent Sea, the Vaneer believe Mar protects them from outside attacks and is their connection to the rest of the elven clans. Mar is also generally thought of that the protector of all of Marrow from foreign invaders from across the sea.

### Zolisar

Zolisar is the god of the skies as well as the sun and daytime. He is championed by the Inari and is thought to be the husband of Arvana. Together, Arvana and Zolisar grew the Marrowan jungles as their garden and now watch over the jungles and everything that calls those jungles home.

### Arvana

Arvana is the goddess associated with jungles and all of the animals within them. She is championed by the Inari, and has also been called the great mother. She is thought to be extremely loving and caring towards all living things. Thought to be the wife of Zolisar, as together they grew the jungles as their garden.

### Velhar

Velhar is the God of the Earth. He is a powerful deity that is said to have carved the emerald caves himself.

### Vibora

Vibora is the goddess of the swamp and all of the animals within it. She is championed by the Sassagira and is said to keep them safe from all the dangers of the swamp. While loving, Vibora is said to be temperamental and somewhat quick to anger. It is said that one should tread extremely carefully while within her domain. This personification of her likely comes from the extremely dangerous and unpredictable nature of the mangrove swamps. Vibora is typically either pictured as an elf with extremely long hair and flowing blue robes, or as a very large snake.
Alethea

Alethea is a true golem created by the Sumeca brothers to work as an assassin and human smuggler.

## Appearance

Alethea has fair skin and large brown eyes. She wears her long black hair in a large bun with six pieces sticking out, bound in grey ribbon.

## History

Alethea came from a remote community in Stalor, where the female line of her old family trained in blood manipulation as well as passed down the secrets of the vampira body modification. She was captured by the sumeca brothers and turned into a golem.

## Equipment

### Blood Vials

Alethea keeps multiple vials of blood from different victims, allowing her to power herself up in her vampira form. She has special vials hanging from her hair, as well as larger vats of blood stored in her body.

### Syringe Nails

Alethea is able to use her nails/fingers to sap blood from her opponents, helping her add to her arsenal.

## Abilities

### Blood Manipulation

Alethea uses her water affinity to manipulate blood. She is able to create arm blades from her own blood in order to cut opponents, as well as draw blood from open wounds in her opponents.

### Body Modification: Vampira

A secret body modification technique passed down in the female line of Alethea's old family, Vampira allows the user to transform into a more powerful form. The vampira form gives the user increased physical strength, speed, and endurance. The most known ability of this form is that it allows for the user to power up their own attacks using the blood of others, with the attacks being powered up even more when more different people's blood is used.

In her vampira form her skin turns white and black cracks appear around her eyes stretching towards the sides of her face. Her brown eyes turn red and her black hair turns silver.

### Techniques

* **Blood Blades -** Alethea creates blades on her arms from her own blood. Cuts she makes with these blades are infused with an anti coagulating agent present in her body, causing them to not clot and close up.
* **Bloody Bullets -** Alethea fires bullets of her blood from her finger tips.
Moto Akokora

Moto is a native to Mangori and is the aid to Babalaye Lubumlamba Bokobumbashi.

## Appearance

Moto is a somewhat small enwe, and very thin. He resembles a chimpanzee, with dark brown fur and grey eyes. He has very neatly groomed hair and his cheek fur slightly spirals off of his face. He wears a light blue high collard shirt and grey pants; He wears no shoes.

Moto is a very serious person, and keeps himself as well as anything he owns immaculately clean. It angers him when people are needlessly dirty.

## Abilities

### Psyonic Art

Moto has an interesting manifestation of the potential affinity that allows him various psychic abilities.

### Adept Energy Perception

Moto is extremely adept at sensing and locating energy, even in those who try to hide theirs.

### Techniques

* **Telekinesis -** Moto is able to lift objects with his mind. The heavier the object the more effort he needs to put into it. He also uses this ability as a sort of barrier, stopping objects in mid air before they touch him.
* **Telepathy -** Moto is able to talk to people through telepathy, which he often uses to scold Lum for doing something stupid.
* **Telescopic Sight -** Moto is able to utilize his psychic abilities to enhance his vision to see extremely far distances.
* **Geographic Psychometry -** Moto is able to gain residual information from the land around him. The amount of energy that this technique takes is dependent on the type of information that Moto wishes to gather. He can gather information on how many people have been passing through an area as well as their general power levels. He can gather information on if a battle took place recently or if arts were recently used in an area. After being with someone for a long time, Moto can remember there "energy signature" and effectively track them using this technique. Some information he can gather quickly, but some information takes time and energy for him to gather, requiring him to meditate in an area.
Morabe Uroni

Uro is blessed by garden and has received the gate flower Cold Bloom. He currently wanders around Nemari, as he likes the solitude of travelling alone

## Appearance

Morabe has tan skin and wears his long black hair in a ponytail under a straw hat. He wears a light blue kimono-style robe that has swirled patters all over it and is trimmed with white cloth. The kimono is tied at the waist with a light green belt. He wears wooden sandals and his fingers and toes are painted a bluish green color.

## Abilities

### Cold Bloom

Morabe was blessed with Cold Bloom, which allows him to control freezing winds. While he can use the freezing winds freely by himself, he can use the lilypad-like leaves of the Cold Bloom plant to increase their strength.

### Techniques

* **Cold Bloom:** **Lily Boat -** Morabe can use a lily pad to fly around in the air.
* **Cold Bloom:** **Freezing Gale -** Morabe can send slashes of wind that freeze whatever they touch on impact. This technique can be strengthened if he uses a lily pad.
* **Cold Bloom: Lily Forest -** Morabe can cause multiple tall lilys to rise from the ground, which then begin to form icicles that shoot towards the enemy.
* **Cold Bloom: Hellheim -** This is the unique ability of the Cold Bloom. Morabe must remain still in order to activate this ability. In order to activate this technique, Morabe must concentrate a large amount of energy into his palms. If he loses focus while charging this ability he must restart. Once a sufficient amount of energy is charged, he can release it into the air. This art drastically lowers the temperature of the surrounding area and creates what appears to be snow but is actually small petals made of ice. This creates severe weather conditions that limits the vision of the opponent and also allows for Morabe to control the petal snow with a lily pad. It is said that no one has ever escaped from this petal blizzard.
Europa

Dark

Light

Europa is the 9th lock of Rhazan's 12 Locks. She is described as alluringly beautiful. Seemingly fragile and weak, she is an extremely powerful adversary, which is what afforded her the position as the 9th Lock.

## Appearance

Europa is slender and youthful in appearance. She has long lavender hair, that she wears in a high ponytail or an intricate bun, and lilac colored eyes. She wears a long silver coat and black pants with high boots.

Europa has the roman numeral IX on her left thigh, indicating that she is the 9th lock.

## Equipment

### The Deimos Flute

Europa is in possession of The Deimos Flute, an extremely powerful and ancient weapon. This flute allows her to instill terror in her enemies and entrance them with its songs.

Europa is skilled enough to utilize the flutes most basic song, Terror Song, by playing just the first note. This one note can paralyze multiple opponents in fear. Though this is a useful ability, she cannot harness the full power of the song and opponents with a stronger will can resist this technique.

While she often utilizes the flute in battle, she must be wary of its side effects. With this in mind, she doesn't use more than just the first song unless they are needed.

## Abilities

### Planetary Magic

By mixing all four of her affinities, Europa has developed planetary magic. This allows her to perform techniques that cause devastating damage.

### Techniques

* **Asteroid Sword -** Europa can form a sword in her hand that is created from exotic metals found in asteroids. Due to these properties, the sword is extremely sharp as well as extremely durable.
* **Jupiter Cannon -** Europa can fire a large magical beam at her enemies, the beam has devastating force.
* **Gravimetric Meteor Disk -** Europa can create thin disks of meteoric rock and fire them off at amazing speeds. They are powerful enough to cut straight through a building. She can also manipulate these so that they surround an opponent, causing a large burst of gravitational energy to crush her enemies.
* **Black Aphelion -** Europa, by using immense amounts of magic, can transform into a different and devastating form. In her Black Aphelion for, She is completely made of spatial energy and has immense abilities such as creating miniature black holes and calling down galactic beams from the sky. This form is so powerful that she must use a special choker around her neck to keep it in.
* **Astral Projection -** An ability that Europa can use in order to make copies of herself. She can create up to three of these clones. Each clone takes 1/4th of her power when she creates it, making her weaker while the clone is active. While her main body can use all of her moves, each clone can only use one affinity, either earth, dark, or light. These clones resemble her, but have slightly different clothing and features. in order to gain her power back, she must be able to physically touch the clone to be able to disperse it. The earth affinity clone is named Ganymede, the light affinity clone is named Io, and the dark affinity clone is named Callisto.
Kel Harla

Kel Vora is a child that has been taken in by Alrah, and he sees her as a mother to him. He solely refers to her as "Mommy". While considered a member of the Harla family, Kel has maintained his last name for cases where Alrah needs a legally recognized name.

## Appearance

Kel is a small child with messy brown hair and large brown eyes. He wears a baggy yellow shirt, blue jean shorts, and white sneakers.

## Abilities

### Eyes of Revelation

A very strange manifestation of Kel's potential affinity, he was born with eyes that allow him to see the truth in others. In other words, he is able to tell if someone is lying or telling the truth. Alrah keeps him near her in all meetings in order to gain an upper hand on the conversation.
Lalo Springs

Air

Lalo Springs is a member of the COG Peacekeeping Force and is partners with Jacc Nero.

## Appearance

Lalo has long black hair and brown eyes. She wears black short shorts and a simple beige t shirt under her COG jacket, which she wears open. She also wears tall black boots.

## History

Lalo is from a small elf community on the island of Aurum in the Iris Islands. While travelling to the Phlegathon Oasis in Alabasta, Lalo witnessed someone trying to take an aristocratic family hostage. She was able to fight off the criminals and aid Jacc Nero in capturing them. He then offered her a position in COG.

## Abilities

### Paper Manipulation

Lalo can mix her affinities of earth, water and air to create paper. Her techniques have a wide range of uses, but she typically manifests them in the form of paper butterflies. She can use the butterflies for combat as well as no combat tasks such as delivering messages.

### Techniques

* **Origami Butterfly -** Lalo is able to create butterflies out of folded paper.
	+ **Origami Butterfly: Needles -** Mid-flight, the butterflies are able to re-fold into sharp paper needles that fire at extremely fast speeds.
* **Chartam Defense -** Lalo is able to quickly raise a wall made out of paper that is proven to be quite sturdy against magical attacks. She can also open holes in the wall for counter-attacks.
Thera Orr

Thera Orr is a broker that works for Bellaxandor Mink's organization. She is very talented and will commonly be able to speak to and work with Bellaxandor himself.

## History

Thera was a part of the Iron Core in the Roy Kai before she went to the underworld. She was skilled enough with metal manipulation to be regarded highly by her superiors, but she left when people started to become suspicious of her for hording black iron weapons, giving her the last name of Iron Cities deserters, Orr. She secretly developed her lightning affinity outside the military and eventually was able to become a key asset in the dark organization created by Bellaxandor Mink, one of the Black Three.

## Abilities

### Technology Manipulation

Thera has a unique combination of two second form affinities, static from her lightning affinity and metal from her earth affinity. She is able to create various electrical machines as well as hack into most electrical or technological security systems.

### Techniques

* **Computer Configure -** This is Thera's ability to create electrical machines, such as computers and devices. She can use these machines for practically any purpose.
* **Static Rod -** Thera creates rods of metal resembling batons and electrifies them. She usually uses two of these for combat.
* **Electric Fist -** Thera covers his fists in metal and then electrifies them.
Mons Auguste

Mons Auguste is the current head of House Auguste and a former military general. He is known for his serious demeanor and even after military retirement is feared for his powerful art.

## Abilities

### Oracle Art

Mons has a high level variation of the light affinity known as the Oracle Art. This art is a highly advanced ocular art that uses a specialized light enhance on the eyes of the user. This art allows the manipulation and control of the light that enters the eyes, allowing for a multitude of things such as more light to being taken into the eye and being able to perceive different wavelengths. One of the most sought after uses of this art is the ability to see light particles. The ability to see and more accurately control the particles enables users of this art to use incredible techniques with ease. The downside of this art is that it cannot be used in complete darkness.

### Holy Light

Holy light is an energy form expression created around avixian ideals. Holy light focuses on meditation to achieve inner peace. The practitioners of this energy form expression believe it brings them closer to Avix's realm in Ilador. The benefit of this practice is a clearer mind, allowing for more agility when using the light affinity as well as quicker thought processing.

### Bright Gas Body Modification

Through some unknown body modification technique, Mons gained the ability to rapidly generate skin cells and fuse his skin cells with energy and produce a gas. Since the gas is charged with his energy, Mons can mix his light affinity into the gas, creating what has come to be known as bright gas. The gas radiates light, and being mixed with his affinity he can control the gas as well. By fusing his light into the body modification over a long period of time, he has built up a strong resistance to the light affinity as well.

### Techniques

* **Light of Prophecy -** This is a technique that makes use of the light particles around a target. These light particles can "relay" information back to Mons, allowing for him to accurately predict the movements of his opponent, no matter how small. This allows Mons to react and counter almost anything, even attacks he can't sense through normal methods.
* **Light Threading -** Mons can manipulate light particles into threads of light. He can use this to manifest threads already around his target, instead of having to send or throw the thread first.
* **Illumination of the World of Light -** Mons is able to use light to restructure the environment with illusions. These illusions can cover vast distances and there is no way to distinguish an illusion besides the fact that there is no physical form.
* Bri**ght Gas Spread -** Mons emits a large amount of bright gas from his body and spreads it over an area. This illuminates the area and somewhat allows him to use his oracle art in pitch darkness.
* Br**ight Gas Camouflage -** Mons disperses his bright gas in an area around him, dispersing his energy signature and making it more difficult to locate/detect him.
* **Thermal Vision -** This technique allows Mons' eyes to pick up infrared light, allowing him to see in thermal vision.
Technology

The world of Heroes Legends is technologically advanced and many people enjoy modern luxuries. Some countries are more technologically advanced than others, due to either an increased amount of wealth or a better access to necessary materials for technology.

Most people in the world have access to cheap energy items that can be bought from a store in town. These items are typically made from common metals and powered naturally found energy crystals or, more likely, a powdered form of those natural crystals. Guns still use ballistic ammunition, though the power source has advanced considerably from gunpowder.

More advanced and rare energy items exists, with weapons being made of special materials (such as godrium and fire rubies) that have a much higher concentration of energy, making them much more powerful than their simple counterparts.
Hylana Nevaris

Hylana is an Absolver of Dust, the evil organization in the business of toppling governments. She is based in the Dagara hideout, carrying out missions for Brummadsaya

## Appearance

Hylana has extremely pale skin and long dark hair.

## Equipment

### Dark Anchor

The Dark Anchor is the divine gift bestowed upon Hylana from Brummadsaya Medri. The anchor is actually a small, deep purple needle that, when placed, allows Hylana to teleport to it from wherever she is within a certain radius. The divine gift is stored in Hylanas body and is indicated by a red dot on her tongue.

## Abilities

### Nightmare Gas

A variation of the poison gas art, the nightmare gas art puts an emphasis on the mental aspect of the dark affinity, poisoning the mind as well as the body. Utilizing the air and dark affinities, Hylana is able to create clouds of toxic gas that can be used to poison both the minds and bodies of her opponents. The gas is able to be shaped in rough forms, and can be hardened and sharpened enough to pierce skin.

### Techniques

* **Countless Nightmares -** Hylana can gather her nightmare gas into a cloud and fire bullets from it. If an opponent is hit by any of the bullets they briefly live out their worst fear, and continue to relive it for each bullet that hits them.
* **Necrotic Stinger -** Hylana forms her nightmare gas into the rough form of a scorpion tail, which she uses in close combat fights. The stinger on the tail can leak some of the gas into your system, which works as a kind of poison.
Curtains Rod

Curtains is a mysterious paranoid recurring Drug dealer in The Reacher. He often teams up with Ethan on various adventures.

## Early Life

Nothing is known about Curtain's early life.

## Characteristics

He is extremely over paranoid at every moment. He is armed with multiple fire arms just in case he is threated or exposed to authorities. He is constantly looking around to make sure nobody else is around when he is selling or buying. He has even pointed one of his own guns at his head on multiple occasions, hinting that he would rather die then go to jail or get busted.

## Drug Dealing

Curtains sells and deals drugs in the forest behind The Reacher's house. It is unknown how, when or why he became a drug dealer but he has clearly been at it for many years and is well versed in drug trafficking.