recursal/Fanatic-Fandom huggingface dataset:
Air Strike!

**Air Strike!** is an Effect in Pete's Villain deck.

## Clarifications

* You still draw back up to 4 cards in hand after playing Air Strike!, as refilling your hand is part of ending your turn.

## Strategy

The easiest way to rid yourself of Mickey Mouse. Can also be helpful in stacking your deck for Play a Game via Sneaky Pete or Mischief. If you have a Hero in play that that you can't get rid of any other way (or if you're trying to preserve your Allies for Round Up or Rule the Realm), use this as soon as you can; if you don't, feel free to discard this, especially since a Parrot can retrieve it when you need it later.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Call for Help

### Text

If Basil is in Ratigan's Realm, you may move him to any location. Otherwise, find Basil and play him to any location.

**Call for Help** is an Effect in Ratigan's Fate deck.

## Strategy

A good option, letting Basil arrive and discard an Item. Be careful not to leave Basil at Buckingham Palace, though, as that may leave him unable to discard The Robot Queen.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* **Call for Help** • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Jack-Jack

### Text

When you play Jack-Jack, Jack-Jack gains Strength until his Strength is equal to the strongest Hero in his location.

**Jack-Jack** is a Hero in Syndrome's Fate deck.

## Clarifications:

* Syndrome's Remote does not attach to Jack-Jack.
* If played to Mr. Incredible's location, first Mr. Incredible gets +1 Strength, then Jack-Jack gains Strength to equal his.
* If played to a location with only 0-Strength Heroes, Jack-Jack remains at 1 Strength, as he is the strongest Hero already.

## Strategy

A surprisingly good pick for a Hero. Even playing him for only 1 Strength at an otherwise empty location can be useful, as since he doesn't take Syndrome's Remote, Omnidroid v.10 doesn't automatically move to him, forcing Syndrome to use either Allies or Identification Please (or of course, Bio Probe). Potentially better is playing him to Mr. Incredible's location when at least one other Hero is there, since Jack-Jack will retain the Strength increase permanently, making him the only Hero that the v.10 can't take out on its own (since he can just take out the other Heroes at Mr. Incredible's location first).

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Flora

**Flora** is a Hero in Maleficent's Fate deck.

## Strategy

Forcing Maleficent to play with her hand visible makes it a lot easier to play against her. If you know she has no Curses in her hand, you can focus more on your own win condition, and not have to worry about slowing her down. Flora also lets you know if Maleficent has any Conditions in hand, letting you know if you need to play around them. She's a solid pick, though relatively easy to get rid of, and unable to discard a Curse on play. Try to play Flora to locations without any Allies.

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Black of Night

### Text

You may perform one available action at your location again, even if you've already performed that action this turn. You cannot use Black of Night to perform Fate actions.

**Black of Night** is an Ingredient in Evil Queen's Villain deck.

## Strategy

One of the more useful Ingredients, this can net you lots of Power, or let you double Activate. The first time you play this, if you're at The Mine, this can let you get this Ingredient down while also playing two other cards.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • **Black of Night** • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Frying Pan

**Frying Pan** is an Item in Mother Gothel's Fate deck.

## Clarifications

* Frying Pan is discarded when Rapunzel is defeated if it is attached to her.

## Strategy

Arguably the weakest Fate pick for Mother Gothel. While it can bring Pascal or any of the Snuggly Duckling crew out of reach of an unarmed Royal Guard, it is no deterrent for either Stabbington, or a Royal Rider with the Knife. The best case scenario for this is attaching it to Rapunzel when she's threatened by two Royal Guards, or one Royal Guard with the Knife. Otherwise, almost always pick the other option.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • **Frying Pan** • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Dueling Ground

**Dueling Ground** is the center-right location in Madam Mim's Realm. It is where Merlin's Transformations are played, and is one of only two locations with no Play a Card action, the other being The Palace (Ursula).

## Actions

Dueling Ground contains the following actions:

* *empty*
* Gain 1 Power | Discard Cards | Fate

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Gurgi's Sacrifice

**Gurgi's Sacrifice** is an Effect in Horned King's Fate deck.

## Strategy

If The Black Cauldron has not been Powered or even claimed yet, this does nothing, but otherwise it can be nice, even just setting back Horned King one turn by denying the first Cauldron Born play. If any Cauldron Born are on the board, this is the top priority, with Fflewddur Fflam being the only exception, depending on the board state.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • **Gurgi's Sacrifice** • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Cackling Goon

**Cackling Goon** is an Ally in Maleficent's Villain deck.

## Strategy

A simple, cheap Ally. It's unlikely for him to have more than 2 or 3 Strength, but his cheapness makes him useful for defeating Guards.

 **Villain deck**
*3 Copies:* **Cackling Goon** • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Hypnotize

### Text

Defeat a Hero and move them to the bottom of your board. That Hero is under your control and treated as an Ally with the same Strength. Ignore their ability. The cost to play Hypnotize is equal to the Hero's Strength.

**Hypnotize** is an Effect in Jafar's Villain deck. It is part of his win condition, required to take control of Genie, but can also be used to deal with other Heroes.

## Clarifications

* Any Fate Items attached to the Hero are discarded.
* If Abu or Aladdin had a Villain Item attached to them, it is returned to Jafar at that location, except Scimitar, which is discarded instead.
* If Princess Jasmine is Hypnotized, Rajah still gets the Strength bonus while he is in the Hero side of the Board.
* If the Genie is Hypnotized before the Magic Lamp is played, he will need to be Hypnotized again once the Magic Lamp is played in order to fulfill the winning condition.
* Hypnotized Heroes count as Allies for the purposes of Condition triggers, such as for Cunning.

## Strategy

The main thing to keep in mind is that you have two copies of this card! You can Hypnotize a pesky Hero and still be able to control the Genie later. You also have multiple ways of getting it back out of the discard pile, with Manipulation and Snake Staff. Other than the Genie, prime targets are Abu and Aladdin, to prevent them from showing up again during Fate actions. In fact, if Abu, Aladdin, and Genie are Hypnotized, Abu has been given two Scimitars, and the Magic Lamp is at the Sultan's Palace, there is no Fate card that can prevent Jafar from winning on his next turn.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • **Hypnotize** • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Hello, Oogie!

### Text

Place Hello, Oogie! under Oogie Boogie's mover. Next time, after Oogie Boogie rolls dice, discard Hello, Oogie! and reduce the result by 2.

**Hello, Oogie!** is an Effect in Oogie Boogie's Fate deck.

## Clarifications

* When calculating for the result of the dice roll, check for any ability from Villain cards that increases the result, including rerolls. Then, reduce the total result by 2 for each Hello, Oogie! currently in play.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • **Hello, Oogie!**
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Greed

### Text

During their turn, if another player has 6 or more Power, you may play Greed. Gain 3 Power.

**Greed** is a Condition in Prince John's Villain deck.

## Strategy

A quite good way to snag some extra Power, and can often help you protect your win condition once you've reached 20+ Power, or snag a surprise win by getting from 17 power to 20 before the start of your turn. Some other Villains are more likely to have extra Power than others (Jafar ostensibly needs 6 Power to Hypnotize the Genie, and Ratigan ostensibly needs 15 Power to play The Robot Queen, though both have ways of decreasing those Costs), but any of them can end up hoarding Power if they're dumping discard fodder trying to get to the cards they need. Try to keep a poker face when seeing if this condition is met. If you very obviously ask a player how much Power they have, or lean over to take a closer look, they will be more likely to restructure their turn so that you cannot play this card, such as by playing a card of their own first to spend Power before gaining it.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • **Greed** • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Desperation

### Text

During their turn, if another player discards two or more cards, you may play Desperation. Choose a card from the Fortune pile and put it into your hand.

**Desperation** is a Condition in Dr. Facilier's Villain deck.

## Clarifications

* This Condition is only triggered by players discarding cards from their hand, mostly via the Discard Cards action.
* The cards do not have to be discarded all at once. Desperation can be played as soon as another player has cumulatively discarded at least two cards from their hand in one turn.
* Playing an Effect does not count as discarding it from your hand, even though it is put in the discard pile immediately after it is played.

## Strategy

One of Dr. Facilier's key tools to keep his Fortune pile clean. If this is in your hand, keep a close watch on your opponents when they're discarding cards, though a good player will probably try to play around this. Prioritize Masked Spirits, then Shadow Spirits, then useful cards, like Cane and Illusion Powder.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* **Desperation** • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Intimidating

### Text

Reveal cards from the top of your Villain deck until you reveal an Ally. Put that Ally in your hand. Discard the rest.

**Intimidating** is an Effect in Gaston's Villain deck.

## Strategy

Mostly discard fodder. You don't want to skip over your important Obstacle removers. Only play this if you've already drawn Get Out! and both Come Into the Lights.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • **Intimidating** • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Clarabelle Cow

**Clarabelle Cow** is a Hero in Pete's Fate deck.

## Strategy

A good Fate pick early on, declining in usefulness as the lategame nears. As a Hero, blocking top actions is always nice, but Pete's ever dwindling Goals should become more and more obvious as the game progresses. However, getting her within the first few turns can help you make better Fate picks later.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* **Clarabelle Cow** • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Bird Arthur

**Bird Arthur** is an Effect in Madam Mim's Fate deck.

## Strategy

This can either help Madam Mim, or slow her down considerably. Pay attention to whether she's hoarding cards, or discarding franticly. If you can manage to discard more than one Transformation or I'll Make the Rules, this can be devastating, but late-game this can help her draw into one of those cards, so be careful.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Horace

### Text

Activate: Either capture one Puppy Token at this location, or choose one Puppy Token from the Supply and add it to the specified location.

**Horace** is an Ally in Cruella De Vil's Villain deck.

## Strategy

Compared to Jasper, Horace is more helpful early game when he can add Puppies to the board. Can capture Puppies in a pinch, but Jasper is superior in every way in that matter except for Activation cost. Can be handed a Fireplace Poker, but once you've got most of the Puppies on the board, don't be scared to send him into battle unarmed.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Felicia

**Felicia** is an Ally in Ratigan's Villain deck.

## Clarifications

* If you play Felicia with neither an Ally already in your Realm you can discard, or an extra 2 Power you can pay, you must immediately discard her to her own Ability.

## Strategy

Your most powerful Ally, able to defeat any Hero in your Fate deck, barring the Makeshift Balloon. However, it's usually safe to discard her if you draw her early, as she can be retrieved with the Bell. Use her to defeat Basil or The Mouse Queen to clinch your win. If you're nearing your endgame, try to keep at least one extra Ally out for her to eat.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Captured!

**Captured!** is an Effect in Horned King's Villain deck.

## Strategy

A very useful card, though very vulnerable to I Believe in You. Best used at either a discard location, so you can mill through what you drew and what's already in your hand, or at Fair Folk Kingdom, to immediately play what you draw into. Of course, if both copies of I Believe in You have passed, it's much less risky playing this and keeping a large hand.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* **Captured!** • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Cinderella

### Text

While Cinderella is in play, all Effect cards cost +2 Power. Cinderella may not be played if Ball Gown Cinderella is in play.

**Cinderella** is a Hero in Lady Tremaine's Fate deck.

## Clarifications

* Cinderella does not affect Fate Effects.

## Strategy

A solid pick, though largely because she can be swapped out for the far better Ball Gown Cinderella later. Lady Tremaine is more interested in Items and Allies than Effects, but Cinderella can still make her think twice about playing I Never Go Back on My Word or There's Still a Chance.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • **Cinderella** • Fairy Godmother • Gus • Jaq • The Prince
Caterpillar

**Caterpillar** is a Hero in Queen of Hearts' Fate deck.

## Strategy

A decent pick, more so in the late game when Queen of Hearts has lots of Wickets. Try to play Caterpillar to a location with multiple Wickets.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • **Caterpillar** • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Arges

**Arges** is a Titan in Hades' Villain deck.

## Strategy

Arguably the best Titan, and certainly the one you want to get out earliest, if possible. If you have a choice between playing Arges and another Titan, play Arges.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Capture

**Capture** is an Effect in Ratigan's Villain deck. It can move weak Heroes to The Secret Lair, where there are no actions they can block.

## Strategy

A very useful card, if you have a target for it. If you don't, and you're still searching for The Robot Queen, this is discard fodder. The priority for this is Flaversham, for his Cost reduction, then Olivia and Mrs. Judson, as defeating Olivia is bad, and you don't want Mrs. Judson to come around again.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* **Capture** • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
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法律
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 File:Bullworth-Town-Northeastwards.jpg
 File:Kart-Bully.jpg
 File:Slingshot-Bully.png
 File:Artwork-JimmyHopkins-Bully.jpg

## 图片大小

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视频
--

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Bucky

**Bucky** is a Hero in Yzma’s Fate deck.

## Strategy

An okay Fate pick, though there will usually be something better. His Ability to squat on a location requiring Yzma to waste an Imperial Guards to deal with him can annoy her.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* **Bucky** • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Five Dozen Eggs

### Text

When Five Dozen Eggs is played, attach it to an Ally. That Ally gains +2 Strength.

**Five Dozen Eggs** is an Item in Gaston's Villain deck.

## Strategy

Easily the worst card in your deck. It's the most expensive card for what it does across all Villains, thus you're almost always better off chucking it and playing another Ally instead. However, if you happen to be floating Power, and you have a Vanquish action available, and playing this would let you defeat a Hero that would give you a win, you may as well play it, but such instances are vanishingly rare.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • **Five Dozen Eggs** • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Eric's Ship

**Eric's Ship** is the center-left location in Ursula's Realm.

## Actions

Eric's Ship contains the following actions:

* Gain 1 Power | Play a Card
* Fate | Discard Cards

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Skull Rock
* Thebes
* Service Station

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Card Guard

### Text

Activate: Pay 1 Power. Convert this Card Guard to a Wicket or back to a Card Guard.

**Card Guard** is an Ally in Queen of Hearts' Villain deck. It comes in four varieties, one for each of the suits in a standard deck of cards: Club, Diamond, Heart, and Spade. Card Guards form part of Queen of Hearts' win condition, as she needs one at each of her locations converted into a **Wicket** before she can play Take the Shot.

When Activated, a Card Guard is turned 90° onto its side and becomes a Wicket. While a Wicket, it still counts as an Ally (for cards like Very Merry Unbirthday or Down the Rabbit Hole), but cannot be used during Vanquish actions to defeat Heroes. A Wicket can be Activated to turn it back upright, allowing it to participate in Vanquish actions, but no longer counting towards the playing of Take the Shot.

## Strategy

Play and Activate these early and often. The quicker you get them out, the quicker you can play Take the Shot, and the more of them you have out, the harder it is for Fate cards to mess with your plans. These should always be played, never discarded. Can be used to Vanquish in a pinch, if absolutely necessary, but this should preferably be done with extras. Try to use Off With Your Head! or Tweedle Dee & Tweedle Dum instead.

 **Villain deck**
*8 Copies:* **Card Guard**
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
It Is You

**It Is You** is an Effect in Gaston's Fate deck.

## Clarifications

* This card can be played even if not every location has one or more Obstacles removed. It cannot be played if no Obstacles are removed.

## Strategy

If this replaces at least 2 Obstacles, pick it, over any other option.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • **It Is You** • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Aye, Aye, Sir!

### Text

Move an Ally to an adjacent unlocked location. That Ally gets +2 Strength until the end of your turn.

**Aye, Aye, Sir!** is an Effect in Captain Hook's Villain deck.

## Strategy

Probably the most niche card in Captain Hook's Villain deck, as unlike the similar Set a Trap in Prince John's Villain deck, this doesn't also perform a Vanquish action, so this should only be played either at the Jolly Roger, or wherever you've played a Cannon. However, this can be useful to sneak out a surprise win when your opponents don't think you have enough Strength to defeat Peter Pan. That said, it's not quite useful enough to hold onto in your hand most of the time, and is mainly discard fodder.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* **Aye, Aye, Sir!** • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Black Magic

### Text

Choose an Item or Ingredient from your deck or discard pile and put it into your hand. Then shuffle your deck.

**Black Magic** is an Effect in Evil Queen's Villain deck.

## Strategy

Probably the most powerful deck-searching card in the game. Early on, use this to collect your missing Ingredients, then to get the Magic Mirror to find Snow White. If you're picking up an Ingredient, make sure to take from your discard pile first, so if you get hit by Woodland Creatures, that still leaves a copy in your deck to draw into. Once you have everything you need, this becomes discard fodder as you search for Take a Bite.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* **Black Magic** • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Thomas Duncan

Thomas Duncan is a current gen character. His faceclaim is Tadanobu Asano.

## Biography

### Personal information

Thomas Duncan was born in Hachinohe, Japan. He is the only son of Titus and Noa Duncan.

### The WIN Siege of Los Angeles

During the initial attack that began WIN's siege of the city of Los Angeles, Thomas's son Jasper was kidnapped by the organization. He and his wife Iris went to Decode as refugees during the siege. Jasper was later rescued by the anti-WIN task force and their allies when then ended the siege, and Jasper was reunited with his parents.

## Relationships

* **Iris Duncan** - Wife
* **Jasper Duncan** - Adopted Son
* **Noa Duncan** - Mother †
* **Titus Duncan** - Father †
A Snake, Am I?

**A Snake, Am I?** is an Effect in Jafar's Villain deck.

## Strategy

This card can be quite powerful, as it is cheap Hero removal, and able to defeat anyone other than the Genie (who you should be hypnotizing anyway), but the requirement that Jafar must be at the same location as the Hero is quite restricting, and means that it can never be used at the Sultan's Palace, making it a little harder for Jafar to defend his win condition against Abu or Aladdin.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* **A Snake, Am I?** • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Hydros

**Hydros** is a Titan in Hades' Villain deck.

## Strategy

While you'll want to play him eventually, as he counts toward your win condition, Hydros is a lower priority Titan - generally you'll want to play other Titans first, though his cheaper cost does mean you can get him out a little earlier, and if he's your only Titan in hand, you may as well play him. Try to position him strategically so his Ability can be used when defeating Heroes.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Guard Dog

**Guard Dog** is an Ally in Horned King's Villain deck.

## Strategy

The cheapest Ally in your deck, and usually worth playing just to thin out a potential reshuffle, so long as there's nothing more important to play instead. If there's nothing for it to Vanquish and you have better cards in hand, just discard this.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • **Guard Dog**
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Imprison

**Imprison** is an Effect in Prince John's Villain deck. It moves one Hero to The Jail, where they will not cover any actions.

## Strategy

Very useful to get Heroes out of the way, especially if they only do something on play (like Friar Tuck) or do something bad when defeated (like Maid Marian). Keep in mind that Imprisoned Heroes are prime targets for Steal from the Rich.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • **Imprison** • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Dormouse

**Dormouse** is a Hero in Queen of Hearts' Fate deck.

## Strategy

A pretty lame excuse for a Hero. Very easy to defeat, and his Ability only pertains to 4 out of the 30 cards in Queen of Hearts' Villain deck. Usually anything else will be better.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • **Dormouse** • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Down the Rabbit Hole

### Text

If Alice is in Queen of Hearts' Realm, discard an Ally from her location. Otherwise, find Alice and play her.

**Down the Rabbit Hole** is an Effect in Queen of Hearts' Fate deck.

## Strategy

Usually worth picking, unless the other option is Cheshire Cat or Dodo. Alice is a powerful Hero, and getting her in Queen of Hearts' Realm can severely hinder her, as can discarding the Card Guards she needs to win.

## Previous versions

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • **Down the Rabbit Hole** • Mad Hatter • March Hare • White Rabbit
Force Field

### Text

When Force Field is played, attach it to a Hero. When that Hero would be defeated, discard this Item instead.

**Force Field** is an Item in Syndrome's Fate deck.

## Strategy

A good pick, though only if there's a Hero on the board already. Picking Force Field instead of another Hero means that Syndrome's Remote doesn't change hands, and thus Omnidroid v.10 doesn't move (if it's in play), which can be useful.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Rafiki's Stick

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* **Force Field** • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
I Never Go Back on My Word

### Text

Shuffle your Fate discard pile back into your Fate deck. Look at the top four Fate cards and replace them in any order.

**I Never Go Back on My Word** is an Effect in Lady Tremaine's Villain deck.

## Clarifications

* This can be played even if you have an empty Fate discard pile. In that case, just shuffle your Fate deck before looking at the top four cards.

## Strategy

A very useful card, though it can sometimes be a trap. If you play Invitation from the King before your opponent Fates you next, then you just wasted 2 Power. But outside that instance, it's usually a good idea to stack your Fate deck, particularly in combination with Vicious Practical Jokes (including giving you foreknowledge of if you even *need* to play that Condition). Just remember that it still costs 2 Power, which you may need down the line for other, more important things, so don't get distracted.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • **I Never Go Back on My Word** • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Bonnie's Toys

### Text

Choose a Hero with reduced Strength and remove all Strength reduction tokens from that Hero.

**Bonnie's Toys** is an Effect in Lotso's Fate deck.

## Strategy

If there are tokens to remove, this is a good choice, especially on Woody or Rex. However, a Lotso going for a combo will not reduce Strength until he has to, avoiding this card.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* **Bonnie's Toys** • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Gears

### Text

When you play an Item, you may discard Gears from your Realm to reduce the Cost of that Item by 3 Power.

**Gears** is an Item in Ratigan's Villain deck. Once played, it can be discarded to decrease the Cost of one other Item.

## Clarifications

* Card Costs cannot be reduced below zero.
* Multiple Gears may be discarded to reduce the Cost of the same single Item. For example, when playing The Robot Queen, Ratigan could discard two copies of Gears he has in play to reduce its Cost to 9 Power.

## Strategy

Almost never discard fodder. If you have these in your hand, play them. They make it much easier to play The Robot Queen, and once that's played, a Gears can let you play a Marvelous Trap for free.

 **Villain deck**
*5 Copies:* **Gears**
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Beast's Castle

**Beast's Castle** is the rightmost location in Gaston's Realm. Its Obstacles are removed when Beast is defeated, and Heroes found by Take Me Instead are played here.

## Actions

Beast's Castle contains the following actions:

* Play a Card | Fate
* Play a Card | Gain 1 Power

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Cruel

### Text

During their turn, if another player moves an Ally or Item, you may play Cruel. Choose one Puppy Token from the Supply and add it to the specified location.

**Cruel** is a Condition in Cruella De Vil's Villain deck.

## Clarifications

* Moving another player's Ally or Item during a Fate action will trigger this.
* Moving a Hero with an Item attached (including another player's, during a Fate action) will trigger this.

## Strategy

Very useful if you can get it to trigger. Be mindful of which Villain you're playing against, and how far into the game you are. Don't hold on to this if there's a low chance you can play it.

* Mother Gothel/Pete - will be moving Allies/Items all game long
* Jafar/Lady Tremaine/Ratigan - need to move an Ally/Item to win, but not until late game
* Ursula - needs to move Items to defeat Heroes, and may need to move Items to win (late game)
* Horned King/Lotso/Madam Mim/Queen of Hearts/Yzma - may need to move Allies/Items late game if they are Fated a lot
* Captain Hook/Dr. Facilier/Oogie Boogie/Prince John/Scar - may need to move Allies to Vanquish, but might just play them where the Hero is in the first place
* Hades/Maleficent/Syndrome - will more likely be moving their uniquely-typed cards, which don't trigger this
* Gaston - only has two Effects that can move Items or Allies
* Evil Queen - can't move Items (unless they're on Heroes), and while her one Ally *can* move, it most likely won't

Look for Allies or Items that move on their own, such as Chariot, Creeper, Raven, and Sheriff of Nottingham. Keep in mind that if Captain moves one of your Allies during a Fate action, he triggers this!

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* **Cruel** • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Imperial Guards

**Imperial Guards** is an Ally in Yzma's Villain deck.

## Strategy

Aside from Kronk, the only Allies in your deck. Useful for taking out Bucky, Chaca and Tipo, and can also help Kronk defeat Kuzco. The only reason not to play this is if you're saving Power for something more important.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Horned King's Henchmen

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • **Imperial Guards** • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Magic Mirror

**This article is a disambiguation page for Magic Mirror**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Magic Mirror** is the name used by multiple cards:

* Magic Mirror (Evil Queen) - an Item in Evil Queen's Villain deck
* Magic Mirror (Gaston) - an Effect in Gaston's Fate deck
Be Our Guest

**Be Our Guest** is an Effect in Gaston's Fate deck.

## Strategy

Prioritize Belle, then Beast, the former to block Obstacle removal, the latter for his bulk. If they're not available, the other option will usually be better.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Narrow Escape
* Reunited
* Twilight Bark

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* **Be Our Guest**
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Ally

**Ally** is a card type. It only appears in Villain decks, and is denoted with a red font. Allies are played to the bottom of a Villain's board, in a particular location. All Allies have a Strength, which is used to determine if they can Vanquish a Hero (even if they belong to a Villain without Vanquish actions, like Ursula or the Evil Queen).

## Official Rules

* Ally cards appear only in the Villain deck and represent your Villain’s henchmen, helpers, and pets.
* To play an Ally, pay its Cost (shown in the upper left corner) and place the card below any unlocked location in your Realm.
* Once Allies have been played to a location, you may use them to defeat Heroes at the same location by performing the Vanquish action.
* Each Ally has a Strength (shown in the lower left corner), which may be modified by other cards in the Realm.
* Additionally, most Allies have an Ability that affects other cards or actions.
* Once an Ally is in your Realm, you’ll need to decide whether to use it to defeat a Hero or keep it in your Realm for its Ability.

## FAQ

* Whenever referring to an Ally's Strength, always consider all other card Abilities that are in effect in the Realm. For Example, if an Ally has a Strength of 5 printed on their card, but another card in the Realm gives them -1 Strength, then that Ally's Strength is considered to be 4 for all purposes.

## Clarifications

* Unless its Ability specifically forbids it, an Ally can always be played, even if its on-play Ability cannot be fully resolved.

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • Omnidroid • Prince • Prisoner • Relic • Remote • Titan • Transformation
Binding Contract

### Text

When Binding Contract is played, attach it to a Hero who is not at *[location]*. That Hero is defeated when they are moved to *[location]*.

**Binding Contract** is an Item in Ursula's Villain deck. It comes in four varieties: one for each of the locations in her Realm. It is used to defeat Heroes, as she does not have a Vanquish action on her board, and as such are part of her win condition, as she needs to use one to defeat King Triton and claim the Trident.

There are two copies each of the Binding Contracts for Eric's Ship and The Shore, and one copy each of those for Ursula's Lair and The Palace.

## Strategy

These are quite important, being your only way to defeat Heroes, but they can be discard fodder early on if you're still looking for your key Items. Try to hold on to the Contract for Ursula's Lair, as that is the best spot to send King Triton to defeat him. Don't be afraid to discard them, as you have several tools for getting more, namely Opportunist and Divination.

## Previous versions

 **Villain deck**
*6 Copies:* **Binding Contract**
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Jolly Roger

**Jolly Roger** is the leftmost location in Captain Hook's Realm. Peter Pan must be defeated here for Captain Hook to win.

## Actions

Jolly Roger contains the following actions:

* Gain 1 Power | Discard Cards
* Vanquish | Play a Card

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy