Modari

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Distant relative of King Phraxis

Modari is the main antagonist of Goddamnit. Starting in Part 4, he remains the antagonist until the end of the series(Part 6). All of his parts, 4-6 are also the longest parts in the entirety of the series. Even outliving Michael, his presence in the story is just as important as Michael himself, if not more.

## Story

### Part 4

In Part 4, Modari makes his first appearance. Due to the importance of his character, his appearance marks the "beginning" of Goddamnit. Parts 1-3 are prologue and give insight into Michael. Modari's first scene is him being given the family heirloom, an ancient artifact. He was told stories about how it was meant to choose someone of their bloodline for greatness. Modari at this time was 17-19.

While Modari was alone in his room, holding the artifact, the artifact activated. It's dull metal split open to shine a light. Modari felt something touch his soul, like a warm hand. After only a second, the artifact quickly closed. Modari kills his own father soon after this. He believes he was chosen by the artifact. Modari isn't caught for his crime and the family business goes to him. He forces the artifact to work with him by creating a contraption in his suit where he can squeeze the artifact like a hydraulic press. The pressure doesn't stop until the artifact activates. So either the artifact complies, or it gets destroyed.

Growing up, Modari's father told him the story of the artifact. If the heirloom chooses you, you bring the artifact back to where it came from. Heaven. Once broken through the clouds, you will be rewarded by God. Modari believed he was indeed chosen by the artifact and thought of himself as a vessel for God. Modari lead the Leonhart Foundation for years. Instead of chasing the mission his father talked about, he believed he already had his reward and so he indulged himself in gathering wealth by using the foundation for organized crime. His father did the same before him, but Modari took it much further. After the Bucan Organization and Michael started planning a massive resistance, war broke out in the streets. Michael and the Bucan organization were labeled as terrorists, since the Leonhart Foundation was a public figure, it was easy to frame them. By the end of the part, people realized that the Leonhart foundation were the terrorists.

The Bucan Organization's efforts scaled and eventually the Leonhart foundation was destroyed. Modari tried to run, but eventually even he was cornered. Now without his men and being massively outnumbered, he didn't stand a chance. In his desperation, he decided to try and take everyone with him. He began crushing the heirloom. Some spikes began piercing through the ground, narrowly missing Modari and others. Then the artifact cracked. Once that happened, the Earth was promptly destroyed. Massive white pillars split their way through the Earth and its crust, making massive trenches and flinging rock into the air. All of this was visible to astronauts in orbiting space stations. All available ships transported survivors to the other habitable planets in the solar system. One of them being the planet Vita. Modari, Michael, and others made it to Vita.

### Part 5

Part 5 mostly focuses on the war in Vita. In summary, Modari reflects upon himself and decides to pursue the mission of the heirloom. Modari owns close to a third of the planet of Vita and eventually his scientists discover the phenomena known as The Singularity. Once word gets out that Modari might just achieve his mission, the full war begins. In the end, Modari wins. It wasn't much of a close fight either. Michael is killed and Modari reaches The Singularity in person. Falling into it, he completes his mission. The Singularity awards him, just as his father said. He ascends to heights never seen in terms of power. Once he returns, he begins construction of Eden.

### Part 6

He is successful. He promised bright futures for the people living within his walls and he delivered. People really were happy. But close to half of people lived in The Slums.

The only notable thing to mention, since the rest about Modari is a work in progress, is his development of values and the realization that the artifact was never meant for him. He finds this out through visions and dreams he has after bathing in The Singularity. After Earth's destruction, Modari became an honest man. Whether he's a *good* man is up for debate. But he has some honest values and this realization develops that further.

Part 6 is also the conclusion of the main story line and ends up Modari's death

## Artifact Abilities

#### Part 4 Artifact abilities

Unlike everyone else in the series, Modari's abilities change throughout the story due to special circumstances. His Part 4 abilities are very similar to his Part 5 abilities, but with some small changes. Since the artifact isn't merged with Modari, but instead being held at gunpoint, it only outputs as much power as what satisfies Modari.

Exclusive abilities are marked with **[\*]**. Exclusive means that if an exclusive ability is activated, no other ability can be activated and it deactivates every other ability other than passive abilities

Passive abilities are marked with **(-)**. Passive abilities are always activated in some capacity even if an exclusive ability is activated.

Modari's Part 4 abilities include:

Creation - this ability is very limited for Modari in his first part because it is already taxing for the artifact, as it costs a lot of mana and it doesn't want to draw it all out for this ability. Modari is limited to slowly creating small spikes, which rarely comes in handy.

Authority **[\*]** - If Modari is within 6 feet of another person, he can activate Authority. This ability uses the other person's hatred towards Modari against them. The more that person holds disdain for Modari, the stronger the effect.

Companionship/Compassion - This ability allows Modari to mend the wounds of another person he loves. It does not work unless he has genuine compassion for that person. The extent of this ability is unknown during Part 4-5, since it isn't used until Part 6.

Reality Marble/Respect - This is a taxing ability, but it's useful for when he can spare the mana. When activated, it places his soul and his target's into a separate dimension. This dimension has a completely separate flow of time. There are no obstacles. It is a completely empty flat plane. Activating the ability costs a bit of mana, but maintaining it costs the most. It's best to use this ability and finish the other quickly. Since the attacks being done in the reality marble are not physical, damage done translates to mental fatigue and loss of mana. If killed in a reality marble, your body dies immediately.

Shortest Path - This ability allows Modari to place a point anywhere he can visibly see in a 20 foot radius. Another point is placed in front of him. The points are visible as small orbs of blue light. When Modari grabs the point in front of him and pulls backwards, he gets teleported to the other point. The ability itself is telegraphed and takes a second, but it's incredibly useful in almost every situation regardless, especially because of the low mana cost.

#### Part 5 Artifact abilities

The main difference between Modari's Part 4 capabilities and Part 5 is the fact that he has full control over the artifact now

Added ability: Soul **[\*]** - this ability allows Modari to erase the last five seconds of memory of someone. To activate the ability, Modari must swipe his right hand over their eyes. This ability has another ability within it. He can forcefully inject random memories and experiences into someone. By keeping his hand over someone's eyes, he can keep this ability activated, but prolonged usage uses substantial mana. By injecting experiences into someone, it stuns and confuses them with short usage. Prolonged exposure can cause permanent brain damage and/or mental trauma.

Generally, all of his abilities can be used to slightly further lengths

#### Part 6 Artifact abilities

Part 6 Modari's abilities are upgraded to their extreme. This causes the old abilities to simply be stronger, or take a different, stronger form.

Ability changes:

Creation - Due to the massive amount of mana he has now, it's much easier to spam the fuck out of this ability. From any surface that is at least three feet from any creature, Modari can create pillars and spikes. The shape is bound to the original base he creates. He cannot make any part of his creation bigger than the base, only longer. So in practice, he can only make shapes that keep their shape as they elongate, or he can make them taper, making this ability ideal for creating spikes.

Authority **[\*]** - This ability is very similar to how it worked in previous parts, but the range is dramatically increased to a kilometer in radius. Despite the range, the redirection of disdain is weaker the further away someone is. So when activated and focused close up, it's much more effective.

Reality Marble/Respect - This ability works just about the same. Due to Modari's massive capacity of mana, he can use this ability multiple times without being tapped out, though it is still a relatively taxing ability.

Shortest Path - The limits of this version of the ability are unknown. Modari can travel miles with this ability and it still doesn't cost much mana, though the further he teleports, the more mana it costs. The only known limitation is that he can only place a point where he can physically see.

Soul **[\*]** - This ability evolves to be able to change people's memories. During its activation, he can tweak up to the past two weeks of their memory. This ability is exclusive, but can stack onto itself. He can keep the ability up without any overall mana drain, but the actual tweaking of memories requires Modari to be in a state of meditation. In this state, he can directly change their memories. To activate the ability on someone, Modari has to swipe his right hand over their eyes.

Ability addition:

Self Preservation **(-)** - This ability gives Modari a constant layer of protection. The ability activates unconsciously when something is about to cause harm to Modari. When activated, a force field blocks damage about to hurt Modari. Its effectiveness is dependent on the concentration of the force field. The smaller the surface area of the attack, the easier it is to block. A bullet or knife is incredibly easy to block. A punch is also rather easy, though the increased surface area makes it a bit less effective. Large surface area attacks make the force field much less effective.

Karma - This ability allows Modari to store a percentage of the force that his force field absorbs and redirect them with physical attacks. Stored energy slowly leaks over time, making it ideal to use that built up energy quickly, but it only substantially leaks after a couple hours. This ability is semi-passive. He cannot activate the ability during an exclusive, or store more, but unused stored energy stays stored throughout an exclusive ability.