recursal/Fanatic-Fandom huggingface dataset:
EM Weapon Systems

" In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage."

### Secondary Utilities

Piracy

**EM Weapon Systems** is an Expert Tech Skill. It increases the damage output of EM Weapons in Space Combat.

## Ranks

 2
 3
 4

## Progression and Strategy

To level EM Weapon systems, mission boards can be used to get instances of space combat. The starting ship, the Frontier, does not come with EM weapons. The player will need to get them elsewhere.

EM Weapons are great for disabling ships. This is (obviously) a natural choice for piracy-minded players, but is by no means limited to them.

The Targeting Control Systems skill is needed to get the full use out of EM Weapon Systems, but is not required.
Derelict Achilles

StubThis article is a stub, please help by expanding the article

The **Derelict Achilles** is a derelict Achilles ship found adrift in a radom encounter.

## Background

Random encounter. On the map of the star system there is a mark “Ship”, upon visiting it you find a damaged Achilles-type ship. On board the ship there is a computer open on the table, a corpse next to it, a pistol neer to body and traces of blood on the wall. There is a short diary on the computer. There are no dangerous environments or enemies inside the ship.
Dolphin II

The **Dolphin II** is a ship in *Starfield*

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Acquisition

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Parts

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Estelle Vincent

**Estelle Vincent** is a character in *Starfield*.

## Background

After asking Estelle about her past, she will tell you that before joining the Crimson Fleet she was a member of the Disciples gang. If you don't give Estelle Vincent away to Benjamin Bayu during the Absolute Power mission, you will meet her aboard the UC Vigilance during the final Legacy's End mission if you choose to side with pirates.
Dalitso Pretorius

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Biographical information

### Current Location

Gagarin Landing

**Dalitso Pretorious** is the UC Security Chief stationed on Gagarin Landing.

## Background

Dalitso came to Gagarin in 2320 (10 years ago), straight out of UC training. The town was reeling in the wake of the Armistice, with all the mech plants being shut down. Dalitso was responsible for putting together a community outreach program, the success of which was part of the reason they were made security chief.
Cora Coe

StubThis article is a stub, please help by expanding the article

**Cora Coe** is the daughter of Sam Coe and Lillian Hart. She and her father both joined Constellation in 2327.

## Characteristics

Cora Coe can accompany you on your starship, and is described by her father to have taken advanced astrophysics modules. Cora has a love of reading classic Earth novels, unprompted dialogue including requests for you to bring back a copy of "Great Expectations", and a plea to her father, Sam Coe, to have her book allowance expanded. An associated piece of dialogue allows the player to give Cora credits, to her excitement, though there is currently no known effect this has on gameplay or the player's relationship with Sam Coe.

## Biography

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Cora has been speaking to her mother, Lillian Hart, without her father's knowledge for a couple of years. Cora was the one who initiated contact, convincing Lillian to join a "book club" with her.

## References

1. ↑ Lillian Hart dialogue during Matters of the Hart
Echoes of the Past

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Quest progression

### Next

Rook Meets King
Breaking the Bank

**Echoes of the Past** is a mission in *Starfield*.

## Summary

Delagado requires Red Fleet recruits (who he calls "rooks") to come with him to "the Lock", the prison on the Planet Suvorov where Kryx was held, for the purpose of finding clues to the location of Kryx's treasure, referred to as "the Legacy". You and Mathis, another rook, find it, but are separated from Delgado and the rest of his crew. You use the prison's shuttle to leave Suvarov and return to the Key. There you give Delgado what you have learned about the Legacy and are assigned to the next mission. You return to the UC Vigilance to report what you have been doing.

## Quick Walkthrough

* Proceed to the surface of Suvorov
* Speak to Delgado
* Meet Delgado at the entrance to the Lock
* Speak to Delgado at the outer door to the Lock
* Wait for Delgado to unseal the Lock
* Continue exploring the Lock
* Secure the area
* Speak to Delgado
* Proceed to the control room
* Speak to Mathis
* Use the intercom to speak to Delgado
* Open the doors for Delgado
* Proceed to D-Block
* Enter D-Block's guard tower
* Unlock D-Block Section 03
* Open cells in D-Block Section 3
* Search Kryx's cell for information
* Listen to Kryx's log
* Search Carter's locker
* Listen to Carter's slate
* Access Kryx's escape tunnel
* Proceed to the shuttle bay
* use the intercom to speak to Delgado
* Speak to Mathis
* Enter the shuttle bay
* Secure the shuttle bay
* Use the shuttle to exit the Lock
* travel to the Key
* Speak to Delgado
* Speak to Mathis
* Speak to Naeva at the Last Nova
* Report Mission progress on the UC Vigilance
* Speak to Commander Ikande

## Detailed Walkthrough

You, Delgado, Mathis, and the rest of the crew land on Suvorov. Delgado has the code to enter the Lock, and all of you do so. Delgado sends you and Mathis to the control room, for the purpose of finding the way further into the Lock. An ice deposit collapses: you and Mathis are separated from the rest of them. Mathis suggests that the two of you betray Delgado and get the Legacy (whatever that is) for yourselves. You can either agree to do so or not.

You reach D-Block, the portion of the prison where the worst prisoners were kept. In the guard tower, You can find records on the computer terminal indicating that Kryx was kept in Cell D 03 118. If you can find a way to unlock and find the cell, you can find a clue to where the Legacy information is located. You find the information and use an escape tunnel to make your way to the prison shuttle, with which you leave the Lock and travel to the Key.

At the Key, you give the information to Delgado. Naeva prevails upon you to assist her in another scheme she has to be performed during your next mission.

You report your progress at the UC Vigilance.

StubThis article is a stub, please help by expanding the article
Environmental Conditioning

"In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings."

### Primary Utility

Exploration

**Environmental Conditioning** is an Advanced Physical Skill. It increases resistance to environmental conditions.

## Ranks

 2
 3
 4

## Progression and Strategy

Environmental Conditioning should be easy to level for any exploration-minded players. Simply find a hazardous planet, land, and walk in any direction. Bring lots of medical supplies, as the challenges may require multiple rounds of healing.

There are a lot of hazardous environments in Starfield, mostly planet surfaces. That said, this skill isn't particularly strong. The resistance gained can just as easily be gained from swapping or modding space suits. Modding suits isn't difficult or expensive, and the player will usually acquire many spacesuits during normal gameplay. When compared to suits, however, this skill has the advantage of being balanced across the board, where most suits resistances are specialized in one or two areas. This skill can be best thought of as an "insurance" skill, where the player invests skill points to not get screwed, rather than to become more powerful. Unless a player is an all-in explorer, there are better choices available for the player to invest their Skill Points. That said, if the player is dedicated to surveying lots of planets, this skill could be very useful over time.
Ecliptic Battleship Camulus

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Information

### Size Class

M

**Ecliptic Battleship Camulus** is a level 55 Legendary Ecliptic ship. It is Class M, and cannot be boarded.

## Overview

Battleship Camulus is the most difficult opponent of the three legendary ships in random encounters. In addition to a durable hull, the ship is equipped with a very strong shield. Hit-and-run tactics with gradual accumulation of damage, effective against Va'ruun Shroudbearer and Spacer Scavenger Blattodea, do not work very well against Camulus: the shield is restored between rounds.

Equipped with turrets:

* 6 units Blaze-P 2GW SX Pulse Laser Turret, range 1250m
* 3 units Marauder 115N Railgun Turret, range 800m
* 4 units PBO-300 Auto Alpha Turret, range 3000m

## Locations

Ecliptic Battleship Camulus may randomly appear in one of the following systems:

* Algorab
* Alpha Centauri
* Olympus
* Ophion
* Cheyenne
* Denebola
* Hyla
* Jaffa
* Procyon A
* Eridani
* Volii
* Toliman
* Sol

## Strategy

The Camulus battleship is equipped with a powerful shield, if you are forced to stop firing for any reason, it is restored very quickly and will need to be removed again. In combat with this ship, automatic turrets can be useful, as they do not require the player to be distracted by fire control and prevent the shield from being restored.

After destroying the escort ships, to fight Camulus it is worth taking a position strictly 6 o'clock from it: behind the ship's engines there is a blind spot for its turrets. Staying in this position is not easy, the ship maneuvers and when turning it is easy to get into the range of the battleship turrets.
Divided Loyalties

**Divided Loyalties** Is a miscellaneous mission in Starfield. It is obtained by reaching a certain friendship level with Andreja.

## Background

As the character's relationship with Andreja improves, she will reveal that after leaving House Va'ruun, she became close with a small group of smugglers who she began to consider as her friends. One day they were suddenly attacked by Va'ruun Zealots. Many died immediately, the rest tried to fight back. Andreja escaped on her ship, leaving her comrades behind. She did not see them die that day and hopes that they were able to survive. Andreja did not dare to seek a meeting with them before, but now she wants your help to find her friends from the past and remove this old thorn in her soul.

## Quick Walkthrough

* Andreja is looking to connect with people from her past, to put her mind at ease about prior missions. We need to find Eren Bascolm in Akila City.
* Reach Akila City
* Go to Aggie's bar
* Speak to Aggie
* Speak to Andreja
* Eren Bascolm reportedly moved to Hyla II. Andreja and I need to look for him there.
* Travel to Hyla II
* Talk to Andreja
* Proceed to the Eren's camp
* Defeat the Zealots
* Eren Bascolm died some time ago. We need to search his home for any link to other people Andreja is trying to find.
* Find information about Jaeda
* Another former friend of Andreja's, Jaeda Huang, is now working out of The Den in UC space. We need to find out what she knows, particularly about a Va'ruun agent named Tomisar.
* Travel to The Den
* Ask around about Jaeda
* Jaeda Huang was last seen headed towards the Groombridge system to enact her revenge on Va'ruun Zealots. We need to make sure she's safe.
* Reach Jaeda's last known location
* Hail Jaeda's ship
* Defeate Zealot Ships
* Board Jaeda's ship
* Talk to Jaeda
* Jaeda Huang has been hunting Va'ruun Zealots who may have information about the decade-old ambush that separated Andreja from her friends. We need to get that information.
* Defeate Zealot Captain ship
* Pick up cargo
* Talk to Andreja
* Tomisar Ka'dic is Andreja's contact with House Va'ruun. He appears to be responsible for the ambush that has haunted Andreja, and she wants to confront him.
* Travel to the Derelict Station
* Follow Andreja
* Talk to Tomisar
* Talk to Andreja. At this point you must decide the fate of Tomisar. You can let Andreja kill him personally, you can kill him yourself, or convince her to spare his life. In this case, the solution option "Show the Council. Let them deal with him" will be possible.
* Andreja has dealt with Tomisar, and learned about what happened to her so many years ago. She wishes to return to the Lodge.
* Accompany Andreja to The Lodge
* Speak to Andreja. You can romance Andreja or just stay friends.
* I have helped Andreja solve the mystery of what happened to her friends years ago, but there may be consequences for her future with House Va'ruun.

## Detailed Walkthrough=

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Rewards

* 7600 Credits
* 250 XP
Discovery

StubThis article is a stub, please help by expanding the article

**Discovery** is a Class-A Nova Galactic starship in *Starfield*.

## Overview

Nova Galactic was the first ship manufacturing corporation, and the Nova Galactic Staryard above Luna built countless starships during the 22nd century. One such example was the Discovery-class, a light and maneuverable design which was constructed in such abundance that it is still widely available in 2330, more than a century after Nova Galactic ceased operations.

A famous example belonging to the Discovery-class is the Constellation vessel *Frontier*, which had been modified from the stock design, featuring different engines, fuel tanks, weapons, and shields. Other examples are commonly seen in service with the military forces of the Settled Systems including the Freestar Collective and the United Colonies, as well as in private hands as a general-purpose vessel.

## Acquisition

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Parts

StubThis article is a stub, please help by expanding the article
Ethan Hughes

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Biographical information

### Current Location

Nishina Research Station on the planet of Freya III in the system of Freya

## Meta information

### Voice actor

Emerson Brooks

**Ethan Hughes** is a character in *Starfield*.

## Background

Ethan Hughes is the head of security at Nishina Research Station on the planet of Freya III in the system of the same name. Hughes protects the scientists and residents of the station and mainly keeps his guard at the entrance to that station only letting people in after he personally vets them. The Spacefarer must convince Hughes to enter the station during the quest Entangled.
Cyberware Streetwear

StubThis article is a stub, please help by expanding the article

The **Cyberware Streetwear** is an apparel in *Starfield* that adds protection under the Spacesuit.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Modifications

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## Variants

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## Locations

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## Notes

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Desktop Geode Sculpture

**Desktop Geode Sculpture** is a Miscellaneous item.

## Summary

The **Desktop Geode Sculpture** is a Miscellaneous item that can be found and collected. The first known location of this item in the game is atop a filing cabinet in the front room of the Argos Extractors Mining Outpost on Vectera.

## Description

This item is a fairly large sedimentary geode made of what appears to be gray igneous rock. The geode has been opened and the interior looks like onyx or some other form of black or very dark navy crystals. There are interesting spikes—which make be either metallic or crystalline in nature—on the exterior of the geode's shell. It sits on a charcoal-colored metallic base for display.

## Effects

As a Miscellaneous item type, the Desktop Geode Sculpture has no known effects and cannot be used by the player. It is decorative only.

## Statistics

The Blender Jar weighs 2.50 kg. It has a value of 655 Credits.

## Version Info

This item was documented by Starfield Wiki user DKJF on 2 September 2023.
A Break at Dawn

**A Break at Dawn** is a miscelleanous mission in Starfield.

## Objectives

* Speak to Royce at the Dawn's Roost
* Find Hugo Fournier at Athena Tower
* Report to Sergeant Yumi

## Walkthrough

Sergeant Yumi has a case of dispute at a restaurant where one of the patrons stole a ring from the other. You are to speak to Royce Elgin to identify the thief. Once at the Dawn's Roost speak to Royce and he will point you to Hugo Fournier, at Athena Tower. When you arrive he will be upset and mention that he was dumped by Iothario. You can try to persuade him to give up the ring, or just let him go. Whatever you choose you have to return to Sergeant Yumi. Gve the ring, or not and he'll consider the job finished.
Energy Weapon Dissipation

"Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable."

### Primary Utility

Ground Combat

**Energy Weapon Dissipation** is an Advanced Physical Skill. It improves the player's resilience against Energy Weapons.

## Ranks

 2
 3
 4

## Progression and Strategy

Energy Weapon Dissipation's challenges will be completed in normal gameplay, as long as the player regularly goes to combat environments. The challenges may take time, depending on what type of enemies the player runs into.

Energy Weapon Dissipation is a run-of-the-mill durability skill. The bonuses given are a bit mediocre until Level 4. The Level 4 bonus, however, is very powerful. Energy Weapon Dissipation can be a good skill to top off well-leveled characters. Lower level characters may have higher priorities.
Electromagnetic Beams

**Electromagnetic Beams** is a Magazine and Battery Weapons Modification in Starfield.

## Description

Available on Energy Weapons at Weapon Workbench, Electromagnetic Beams mod shoots rounds that can knockout living creatures and disable robotic units for a time, making weapon's Damage Type **EM**, typically non-lethal.

## Requirements

**Magazine and Battery Mods 2** Research is required to craft Electromagnetic Beams.

## Crafting Components

Following resources are required to craft Electromagnetic Beams:

* Isocentered Magnet - 1
* Adhesive - 1
* Beryllium - 1
Dullahan III

The **Dullahan III** is a ship in *Starfield*.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Acquisition

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
lvl 64+

## Parts

StubThis article is a stub, please help by expanding the article
Double Barrel Muzzle

**Double Barrel Muzzle** is a Muzzle Weapons Modification in Starfield.

## Description

Available on some Weapons at Weapon Workbench, Double Barrel Muzzle mod changes rounds to go through a two-barreled attachment for different spread shots, increasing Range and Accuracy.

## Requirements

**Muzzle Mods 3** Research is required to craft Double Barrel Muzzle.

## Crafting Components

Following resources are required to craft Double Barrel Muzzle:

* Titanium - 1
* Ytterbium - 1
* Adhesive - 1
* Polymer - 1
* Tungsten - 1
Cryo Mine

The **Cryo Mine** is a placeable energy explosive in *Starfield*.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Modifications

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Variants

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## Locations

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Derelict Lil Muv

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Information

### Crew Stations

3

The **Derelict Lil Muv** is a random encounter derelict ship in *Starfield*.

## Overview

Spawning randomly in various systems, Derelict Lil Muv is equivalent in look and stats to regular Lil Muv.

## Acquisition

Upon encounter, Derelict Lil Muv can be docked to and boarded, which causes an Activity to pop up, prompting to investigate the ship.

Player can proceed to top deck and collect various crew slates to explore the ship's story and gain clues on how to fix the ship.

Fixing the ship happens at the mainframe terminal on the lower deck, using 1 piece of Ship Parts and 1 piece of Semimetal Wafer (both of which can be found in the storage crate next to the terminal). Exploring the story on the top deck is not mandatory to be able to fix the ship, so it's possible to do it while skipping the story altogether.

Once the ship is fixed, it can be claimed by activating the pilot seat and making it your home ship, as usual.
Fluted Barrel

**Fluted Barrel** is a Barrel Weapons Modification in Starfield.

## Description

Available on some Weapons at Weapon Workbench, Fluted Barre**l** mod is a lighter barrel with increased Accuracy and Recoil Control.

## Requirements

**Barrel Mods 1** Research is required in order to unlock Fluted Barrel.

## Crafting Components

Following resources are required to craft Fluted Barrel:

* Nickel - 1
* Titanium - 1
* Sealant - 1
Groombridge VIII

**Groombridge VIII** is the eighth planet in the Groombridge system.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Locations

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.

## References

1. ↑ Bethesda Softworks via YouTube, Starfield Direct – Gameplay Deep Dive, uploaded 11 June 2023
Eyewitness

**Eyewitness** is a faction quest in Starfield.

## Background

After discovering the terrormorph in Tau Ceti and having the tissue sample analyzed, The Spacefarer is summoned before the Cabinet to talk about that discovery and hopefully get answers from the terrormorph database locked in the Armistice Archives.

## Quick Walkthrough

* Meet Hadrian in New Atlantis (MAST District)
* Proceed to The Cabinet chambers
* Address the Cabinet
* Listen to the Cabinet
* Listen to the guards
* Collect the EM weapon
* Incapacitate the attackers
* Equip the EM weapon
* Assess the situation at the NAT station
* Take the NAT to the spaceport
* Proceed to the Spaceport
* Eliminate the terrormorph
* Approach the Officer in charge
* Eliminate the terrormorphs
* Speak to Sergeant Yumi
* Report to President Abello in the MAST cabinet chambers

## Detailed Walkthrough

Go to New Atlantis and in front of the MAST building Hadrian can be found. Speak to her then following the conversation one will then be summoned to the cabinet to discuss the Spacefarer's request. An explosion rocks the place, caused by terrormorphs have attacking the city.

Head to the NAT station below MAST and take it to the Spaceport to deal with the terrormorph situation; in the station itself some citizens have gone berserk and need to be subdued with an EM weapon such as the Novablast Disruptor (if one does not have an EM weapon in inventory, there is one on the station floor.) Once the citizens are subdued, speak to the officer who was fighting and Hadrian will advise that some terrormorphs can project pheromonics that can drive humans berserk.

Take the NAT to the spaceport and through the broken defense gate dividing the square from the landing page and face the first terrormorph. Once it is dead, speak with the officer in charge, Sergeant Yumi who will have some spare some supplies and a strike squad; the strike squad can be spoken to to provide additional firepower in the next assault. Once the Yumi has been spoken to, face the last two terrormorphs, located on the left hand landing pad; one is almost immediately ahead to the rear of the pad and the other to the far right of the pad.

Once both terrormorphs have been defeated, Sergeant Yumi will send the Spacefarer back to the president to report on their success. President Abello will thank them and supports the decision to access the terrormorph data. As a way to investigate those attacks she will reinstate Hadrian as a major and instructs her to investigate these attacks as soon as possible. She then tells the Spacefarer they will be their representative to the two other signers of the Armistice, and she will directs them to Deputy MacIntyre in the Interstellar Affairs Department.

## Rewards

* 15600 Credits
* 350 XP
* Before speaking with Hadrian in the cabinet, in the opposite room where Elisabeth Macintyre is at, you can find the book 'nova galactic manual 03'
Frag Grenade

The **Frag Grenade** is a throwable ballistic explosive in *Starfield*.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

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## Modifications

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## Variants

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## Locations

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Ecliptic Spacesuit

StubThis article is a stub, please help by expanding the article

The **Ecliptic Spacesuit** is a spacesuit in *Starfield* used by members of the Ecliptic Mercenaries.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

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## Modifications

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## Variants

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## Locations

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## Notes

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Frozen Crevasse

**Frozen Crevasse** is a Planetary trait in Starfield.

## Notes

" A Layer of fossilized Marine Life Has been uplifted, revealing a glimpse at an ecosystem prior to the recent glaciation" - Uplifted Fossils

## Gallery

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Crimson Fleet Reaper III

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Information

### Crew Stations

5

The **Crimson Fleet Reaper III** is a B-class ship operated by Crimson Fleet in *Starfield*.

## Overview

Heavily upgraded version of Crimson Fleet Reaper is a fast attack ship of Crimson Fleet. Having higher mobility and defense, but lower damage output than Crimson Fleet Specter III, Reaper III is common in high-level systems and is usually accompanied by Banshee of similar level and one or more A-class support ship. Focus on particle beams weapons allows the Reaper III to deliver continuous damage to both shields and hull at long distances.

## Acquisition

A common way to acquire Reaper III is by capturing it in space battle. Player would need to disable its engines in targeting mode, then board the ship and clear out hostile crew.
Herding Blistercrab Filterer

The **Herding Blistercrab Filterer** is a creature in Starfield. This plant can be found on various different planets in the Settled Systems.

## Description

The Herding Blistercrab Filterer look like a giant Beetle with crab like legs. The name does the creatures looks justice.

## Anatomy & Physiology

Herding Blistercrab Filterer have crab like feet with 2 giant razor pointed hands. They also have a long heads with tendril like mouths. A round shell in the back to protect them from dangers.

## Behavior

Herding Blistercrab Filterer are most often found in herds like name suggest and remain non aggressive to the player unless attacked.

## Combat

The Herding Blistercrab Filterer use their numbers as the main attack. If one Filterer is provoked then all of them will attack you in unison making it really difficult to fight in all front.

## Notes

Be Cautious when hunting these creatures, even though they seem innocent, their numbers make up for their non hostile look.
Fury

The **Fury** is a weapon in *Starfield*. It is a rare unique variant of the Old Earth Assault Rifle.

## Characteristics

The weapon comes pre-equipped with 5 Modifications and the Furious weapon effect, which causes each consecutive hit scored with this weapon into one enemy to deal more damage.

## Modifications

* Drum Magazine
* High Velocity
* Laser Sight
* Muzzle Brake
* Short Barrel

## Locations

The Fury can be bought from Aludra, the Crimson Fleet weapon vendor, on The Key.
Helga Dubray

StubThis article is a stub, please help by expanding the article

> "*Had a breathing tube in for a spell, but that's gone now. Seems I'm healing up pretty good.*"
> ― Helga to the Spacefarer
>
>

**Helga Dubray** is an NPC found in Akila City. She is a Freestar Ranger, who survived an attack by a Shaw Gang smuggling ship. On the way back from the fight, she had a hard landing and found herself with a few broken ribs and a concussion. She was treated for her injuries, and had to use a breathing tube due to one of the ribs piercing her lung.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Groombridge VIII-a

**Groombridge VIII-a** is a moon of Groombridge VIII in the Groombridge system.Groombridge VIII-a was first shown during the Starfield Direct – Gameplay Deep Dive on June 11th, 2023.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Locations

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## References

1. ↑ Bethesda Softworks via YouTube, Starfield Direct – Gameplay Deep Dive - 2:04, uploaded 11 June 2023
Face On Mars

**Face On Mars** is an unmarked location on Mars.

There seems to be multiple theories regarding the Snow Globe found at this location.

First, that this could be cut content, or secondly a bug of some kind.

Some thoughts seems to indicate that this was perhaps cut content, however, the Snow Globe is confirmed to exist in game, as of 9/24/23, and can be located with a little dedicated searching, so if cut content it may be the case that the Activity quest leading to it was cut, but the Snow Globe itself wasn't, due to design or accident.

Some thoughts also seem to indicate that this could simply be a bug, causing the Activity quest to not activate after reading the plaque on the Face On Mars display, near the mining pits in Cydonia, where that quest would most likely start from.

## Background

On July 25, 1976, the Viking 1 orbiter spacecraft took its first phots of the Cydonia region of Mars. Among them was an image of what appeared to be a humanoid face on the surface of Mars. The image inspired the imaginations of millions, cementing humanity's passion for space exploration and once again begging the question "Are we alone out there?"
Later photography would reveal that the face was no more than a mountain, shadows, and perhaps humanity's greatest case of "pareidolia," a tendency to perceive specific, meaningful imagery in an otherwise ambiguous or random visual pattern. Nevertheless, the legend of the "Face on Mars" remains an important inspiration for many to this day.
Image Galery
Fiscal Quarter

**Fiscal Quarter** is a weapon in *Starfield*. It is a rare unique variant of the Maelstrom.

## Characteristics

The Fiscal Quarter sports a unique red and black paint scheme, comes pre-equipped with five modifications and the Shattering weapon effect, which grants it increased armor penetration.

## Modifications

* Short Scope
* Compensator
* Tactical Grip
* Armor-Piercing Rounds
* Hair Trigger

## Locations

The Fiscal Quarter rifle is earned for completing All That Money Can Buy a main story mission from Walter Stroud that involves making a shady business deal in Neon.
Flocking Octomaggot Grazer

Flocking Octomaggot Grazers are so named as they vaguely resemble human-scale maggots with eight legs. However, Flocking Octomaggot Grazers actually have ten limbs, with two clawed appendages at the front of their bodies. Octomaggots have spines on their head and at spots along their back, with a spiked tail.

## Description

Flocking Octomaggot Grazers are native to Procyon III.
Galileo

The **Galileo** is a ship manufactured by Stroud-Eklund.

## Parts

* Weapon Zero: Disruptor 33000A Auto Electron Beam
* Weapon One: KE-20 Cannon (x2)
* Weapon Two: CE-09 Missile Launcher
* Bay: Stability Pro Landing Bay
* Cargo: N/A
* Cockpit: Viking CP-100 Cockpit
* Docker: Connect-Pro Docker - Top
* Engines: SA-4110 Engine (x2)
* Fuel Tank: 800T He3 Tank (x2)
* Grav Drive: R-2000 Alpha Grav Drive
* Hab: Stroud Engineering Bay 3x1, Stroud All-in-One Berth 2x1 A, Stroud Science Lab 2x1, Stroud Companionway 1x1, Stroud Storeroom 1x1 (x2)
* Landing Gear: Accu-Lander 11 Landing Gear (x2), Accu-Lander 11 Landing Gear - Stbd, Accu-Lander 11 Landing Gear - Port (x2)
* Reactor: 350T Stellarator Reactor
* Shields: Marduk 1010-A Shield Generator
* Structural: Equipment Plate, Porthole - Port, Porthole - Stbd, Porthole - Fore (x2), Porthole - Aft (x2), Horizon Weapon Mount (x2), Stroud Cap A - Stbd Fore Top, Stroud Cap A - Port Fore Top, Stroud Nose Cap C - Stbd Fore, Stroud Nose Cap C - Port Fore, Stroud Braking Engine, Stroud Cowling 1LB-PT, Stroud Cowling 1LB-ST, Stroud Engine Mount (x4)
Extinction Event

**Extinction Event** is a Planetary trait in Starfield.

## Overview

Extinction event is an odd trait that can be found in many places in Settled Systems. It appears on your scanner as Life Signs when scanned. Bones of extinct creatures are found surrounding a pool of black oil like liquid.

## Found On

* Altair IV-c
* Rutherford IV-d
* Serpentis V-d

## Notes

"The boney remains of extinct animals indicate that at least some life on this planet faced a recent catastrophic end." - Skeletal Remains
Food and Drink

**Food and Drink** are Aid items in *Starfield*. When consumed, they heal the player and may also confer a range of effects on the player when consumed.

Food and Drink can be purchased at a range of stores across the Settled Systems and some recipes may be crafted using a Cooking Station. Players can learn new recipes by researching them at a Research Lab or by picking up issues of The New Atlantian skill magazine.

## List of all Food and Drink in *Starfield*

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Stores specializing in Food and Drink

The below Food and Drink are exclusively sold at a specific store.

Some exclusive Food and Drink may be randomly stocked at Offworld Eats on Neon.
Gymnastics

"From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability."

### Primary Utility

Exploration, Ground Combat

**Gymnastics** is an Advanced Physical Skill. It increases the player's maneuverability in ground combat, particularly in Zero-G, and resistance to fall damage.

## Ranks

 2
 3
 4

## Progression and Strategy

Gymnastics can be tricky to level, as Zero-G environments aren't particularly common. Other than that, it's pretty straightforward.

Gymnastics can be a handy, if a bit niche, ability. The Fall Damage reductions are redundant with Boost Pack Training, as the player can use the boost pack to avoid fall damage entirely. The combat slide ability is neat, and can be useful to avoid fire when running cover to cover. However, the Combat Slide only requires the skill to be level 1. In terms of O2, the player may find the flat O2 boost from Fitness to be more useful than the situational bonuses from Gymnastics. However, if the player wants to be very good at fighting in Zero-G environments, Gymnastics is the way to go.
Herding Bonemane Grazer

The **Herding Bonemane Grazer** is a type of fauna in Starfield.

## Overview

The Herding Bonemane Grazer is a dark and tall four-legged creature distinguishable by their long necks, and can be found on the planet Tau Ceti II. The Herding Bonemane Grazer travels in herds to defend against attacks from predators.

## Anatomy & Physiology

The Herding Bonemane Grazers resemble something akin to a giraffe due to their long necks. Their main diet appears to be the grasses rather than the leaves of small trees such as the Aruna Goldenglow. Their bodies are quite dark, providing them with some nighttime camouflage despite their large stature. Overall, the creature is not designed for combat, as it resorts to inefficiently trying to stomp attacking predators with its front legs.

## Behaviour

The Herding Bonemane Grazer is a creature that travels in small herds. This appears to be a survival strategy against the Hunting Ankylosaurus which will try to pick off lone members of the herd. Usually, one or two members of the herd remain on lookout while the rest graze or rest. The creature is wary of other lifeforms, though not outright hostile. The Centiskull Filterer and Eggback Herbivore may pass by the herd without issue. If a player approaches a herd, it will often run away and avoid confrontation. If engaged, however, the herd may attack in a large group.

## Notes

* A cousin of the herding bonemane grazer, the hunting bonemane, is found on Polvo.
Herding Beetlecrab Grazer

Image neededThis article requires and image. Please upload one and add it to the article.

## General Information

### Biomes

Deciduous Forest
Coniferous Forest

### Outpost viable

?

**Herding Beetlecrab Grazer** is a creature in *Starfield*.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Variants

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
Crystalline Crust

**Crystalline Crust** is a Planetary trait in Starfield.

## Overview

*"Magma percolates mineralized ground water to produce massive crystals in a cluster forming from a central source."* - Crystalline Nucleation Module

## Found On

* Akila
* Kumasi IV
* Alpha Marae II-a
* Leviathan V-a
* Agamon A
* Dalvik
* Eridani V
* Ganymede
* Guniibuu IV
* Hyla IV-a
* Hyla IV-b
* Altair IV-a
* Altair IV-b
* Altair IV-d
* Indum I
* Indum III-b
* Luyten's Rock
* Nirvana I
* Procyon V-a
* Procyon V-b
* Rutherford IV-b
* Rutherford IV-c
* Serpentis V-a
* Serpentis V-c
* Serpentis VI-b
* Sirius II
* Sirius III-b
* Titan
* Tau Ceti III
* Pup I
* Vega I-a
* Vega I-c
* Vega II-a
* Vega II-b
* Alpha Andraste V
* Andromas I
* Bel II-a
* Bel III
* Syrma VI-a
* Kang V
* Ophion I-a
* Zamka

Grissom

## Gallery

Crystalline Crust on Serpentis V-ACrystalline Crust on Serpentis V-CCrystalline Crust on Serpentis VI-B
Ghost Hunt

## Background

**Ghost Hunt** is a miscellaneous mission obtainable on Ixyll II. It is a continuation of the mission "Dead Stop". After recovering the missing worker, the Spacefarer is tasked with uncovering who was responsible for his abduction.

## Objectives

* Find the kidnapper

StubThis article is a stub, please help by expanding the article
Flying Leech

Flying Leeches are floating creatures similar to flying jellyfish in appearance. Like Baleen Rotifers, Flying Leeches have a body, from which extends a single appendage. Unlike Baleen Rotifers, however, the Flying Leeches' roundish bodies are covered bulbous growths and their appendage have wing-like protrusions.
Energy Weapon Systems

In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.

### Skill Tier

Adanced (2)

**Energy Weapon Systems** is an Advanced Tech Skill. It is used to improve the damage output of energy weapons in Space Combat.

## Ranks

 2
 3
 4

## Progression and Strategy

Energy Weapon Systems is not hard to level. The player can use quest boards to find instances of space combat. After that, the player should be careful to actually use energy weapons as opposed to ballistic weapons or missiles. The starting ship, the Frontier, features ballistic weapons, energy weapons, and missiles, but its energy weapons are its strongest system in its default configuration.

Energy Weapon Systems is a good way to make the player more effective in dogfighting. This effectiveness goes for both destroying enemy ships or disabling them for boarding actions.

The Targeting Control Systems skill is needed to get the most out of Energy Weapon Systems, but is by no means required.
Ecliptic Rapier II

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Information

### Shield regeneration rate

7%

The **Ecliptic Rapier II** is a ship in *Starfield*.

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Parts

StubThis article is a stub, please help by expanding the article
Crafting

Crafting in Starfield is a measure of obtaining various items from other items and raw materials. Crafting can serve as an alternative to looting or vendors for the player to obtain items they want to use.

## Basics

The overall flow of crafting in Starfield is:

1. Obtain raw materials.
2. Go to Crafting station.
3. Craft items.

It is very similar to other Bethesda games in that regard.

## Recipes

Some crafting recipes are free, some come with skills, and others can be acquired through research.

## Skills

Some skills that are relevant for crafting include:

* Chemistry
* Gastronomy
* Medicine
* Spacesuit Design
* Starship Design
* Weapon Engineering

## Locations

Ships can be customized to have crafting stations. Outposts can also be customized with crafting stations.

## Craftables

Craftable items include:

* Weapon Mods
* Food Items
* Chems
* spacesuit Mods
* basic industrial items
* pharmaceuticals
Grandma

**Grandma** is the name of the Narcissus class starship belonging to the individual *Grandmother*.

## Encounter

Grandma is aligned with the United Colonies. After responding to *Grandmother*'s hail, the Spacefarer can dock Grandma. *Grandmother* can be found inside, and she will invite the player to eat with her. The Grandma cannot be piloted by the spacefarer, even after killing *Grandmother*. The player cannot trade or engage in piracy with grandma.
Hammerhead III

**Hammerhead III** is a ship in *Starfield*

## Overview

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Acquisition

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Parts

StubThis article is a stub, please help by expanding the article
Gallow's Reach

The **Gallow's Reach** is a weapon in *Starfield*. It is a rare unique variant of the Old Earth Assault Rifle.

## Characteristics

The weapon comes pre-equipped with 5 Modifications and the Poison weapon effect, which causes the rounds fired from this weapon to randomly deal poison damage and slow the target.

## Modifications

* Armor-Piercing Rounds
* Ergonomic Grip
* Laser Sight
* Muzzle Brake
* Reflex Sight

## Locations

The Gallow's Reach can be found in Petrov's room during the main quest No Sudden Moves. To reach his room, proceed down the hall behind him, go left, and look for the door on the left. Look left once again to find another door where you should find the weapon hanging on the wall.
Failure to Communicate

Infobox incompleteThis infobox is missing key data, please help the wiki by filling it in.

## Failure to Communicate

### Quest Location

Maheo II

**Failure to Communicate** is a mission in *Starfield*.

## Summary

You receive a distress call from a L.I.S.T. homesteader named Alban Lopez. It would appear Spacers are making the homesteader families miserable.

## Quick Walkthrough

* Talk to Alban Lopez.
* Meet Jaquelyn Lemaire on her ship.
	+ Repair the Lopez communication satellite.
	+ Repair the Lemaire communication satellite.
	+ Repair the Banda communication satellite.
	+ Repair the Wen communication satellite.
* Report back to Alban Lopez on Jackelyn's Ship
* Wait for the family meeting to end.
* Get Chanda Banda to Join the Defense Pact
* (Optional) get Jaquelyn Lemaire to Join the Defense Pact
	+ Eliminate more spacer ships at two locations in the system.
* Report back to Alban Lopez.
* Clear the spacers from the retrofitted starstation
* Talk with Alban Lopez

## Detailed Walkthrough

Upon landing and approaching him. Lopez will threaten you; make him see reason and he will ask why you want to help. Answer him any way you like, and he'll ask you to repair the satellites which the families use to communicate with each other, starting with his satellite. Spacers will be patrolling around the satellites; the Wens won't be responding and Lemaire will ask that you meet on her ship. In the ship things get tense as Alban hasn't been the friendliest neighbor so far. He proposes a mutual defense pact and asks that you convince the Bandas and the Lemaires to join. Chada will agree without effort, but Jacquelyn will require a persuasion check or 10,000 credits. Whether she joins or not, your next stop is killing more spacers in the system. There are two groups, and you should accept Alban's help to deal with them.

Once you have rid the space of those spacers, you are to return to the Lopez farm and speak to Alban; he has found the spacer base; which means ships and men to destroy. Jump to the base and get ready for a tussle. When all ships are done, board the station. You'll have to clear the two floors of spacers then take the elevator for two more floors of enemies. When done return to the lift and, on the way, you'll see Alban, Chanda and Jacquelyn. Speak to Alban and you're done.
Erdebrau Pils Can

StubThis article is a stub, please help by expanding the article

"Erdebrau's pilsner beer, brewed with imitation wheat cultures and simulated hops."

### Effects

+60 Damage Resistance for 3m
-10% O₂ Recovery for 3m

### Form ID

001FF69A

**Erdebrau Pils Can** is a drink in *Starfield*.

## Description

It is an Erdebrau foodstuff.

StubThis article is a stub, please help by expanding the article
Big Bang

The **Big Bang** is a weapon in *Starfield*.

## Characteristics

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
## Crafting

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.

## Variants

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.
### Qualities

 Calibrated
 Refined
 Advanced
 Superior

## Locations

Section neededThis section is needed but has not been written yet. You can help *Starfield wiki* by writing it.