Archive:KM-9 Scrapper

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The **KM-9 Scrapper** is a SMG, a primary weapon in Archive:The Cycle.

## Summary

Faced with an ever-increasing surplus of adretite sludge, an inventive Archive:Korolev waste management engineer brought forth a novel way of handling the hazardous byproduct:shoot it. The 'Scrapper' was the first viable weapon produced by Archive:Korolev Munitions, one of the megacorp's many competing arms manufacturing branches, and the first known to use adrentite crystals as ammunition.

A rapid fire shard SMG, the KM-9 is a good choice for taking out targets at close range, though of little use in long range engagements.

File:KM9-Full.png

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Audio/SFX Changes

Release 12
* The Recoil is hard and unwieldy, fall off range therefore is now mimicking the ASP Flechette
	+ Changed the fall off range from 7.5 – 20 meters to 10 – 40 meters

Release 10
* Refire from 0.9 to 0.081

Archive:Release 9 - Season Two
* Decreased direct damage from 38 to 34 (11 % weaker)
* Decreased direct damage falloff start range from 1000 to 750 (25 % shorter)
* Decreased direct damage falloff end range from 3000 to 2500 (17 % shorter)
* **Burst mode**
	+ Adjusted the function of the mode, so it is not fully automatic

Archive:Release 7.1
* Increased movement speed multiplier from 0.95 to 1
* Increased damage from 33 to 38
* Reduced weak spot multiplier from 1.5 to 1.3
* Damage fall-off range start increased from 750 to 1000
* Damage fall-off multiplier increased from 0.17 to 0.27

Release 7
* Recoil increased and crouch and ads recoil adjusted.
* Equip time increased from 0.25s to 0.34s
* Animation equip time increased from 0.5s to 0.64s
* Max spread increased from 12.5 to 14
* Refire time increased from 0.08s to 0.09s
* Weakspot multiplier increased from 1.3 to 1.5
* Base damage reduced from 38 to 33
* Damage fall-off range reduced from 1000-3250 to 750-3000
* Damage fall-off multiplier reduced from 0.5 to 0.17

Release 6
* Audio Improvements

Release 5
* Audio Improvements

Release 3
* Audio Improvements

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 36 to 38
	+ DPS from 450 to 475

Playtest #14
* Balance
	+ Scrapper increased from 0.18s to 0.2s.
	+ Scrapper now has slightly reduced ADS zoom

Playtest #11
* Balance
	+ Damage from 38 to 36

Playtest #10
* Balance
	+ Falloff start range from 1750 to 1000

Playtest #6 - #8
* Mods
	+ Added new mods for all Battle Rifles and Sniper Rifles!

Playtest #6
* Balance
	+ Ammo count from 25 to 24

Archive:Technical Alpha
* Added
	+ "The Scrapper" was added to the game. This Korolev produced, short range SMG deals high damage when up close to a target. However its heavy kickback and small magazine makes it subpar at longer ranges.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.