recursal/Fanatic-Fandom huggingface dataset:
Kardina Liang-Fu

Portrait de Kardina tendant la main, vers 50 T.R.

L'**Empereur Kardina Liang-Fu** était le tout premier Empereur de Noi-Fu, et aussi son créateur. Il était également le premier des Cinq Grands. Son nom, **Kardina**, fut légèrement déformé pour donner les Points Cardinaux (Cardinal, Kardina). Il fut réputé pour sa sagesse et son influence.

## Biographie

Kardina est né en l'an -84 T.R. Son père, Hiroshi Liang, était l'un des hauts dignitaires du Clan de l'Ambre, et pensait malgré tout qu'un Roy serait meilleur. Son fils suivit l'idéal de son père avec dévotion. Hiroshi mourut malheureusement jeune, laissant Kardina à l'âge de 62 ans.

22 ans plus tard, lorsque le Traité des Rois fut proposé à l'issue de la Guerre Sombre, Kardina s'y soumit avec grand plaisir, voyant le rêve de sa famille réalisé. Il devint par la suite le premier Empereur de Noi-Fu.

Peu de temps après la signature du Traité, Kardina se lança dans la construction de ce qui allait devenir la capitale de Nätwëaria. Bien que la construction prit un temps phénoménal, tous les peuples se réunirent pour la construire et la première Tour du Grand Palais, une gigantesque bâtisse, fut achevée l'année suivante, ainsi que les remparts dans les dix années qui suivirent. Très pieux, il bâtit également la célèbre Cathédrale de Noi-Fu en quarante-six ans.

Invitant tous les peules à y vivre, trouvant déjà sa cité immense (elle faisait alors quatre kilomètres de diamètre, pour cinquante aujourd'hui), il bâtit une ère de paix en Mégasia.

Il décéda en l'an 103 T.R., à l'âge de 187 ans, et céda le trône à son fils Noro Liang-Fu, lui laissant un royaume paisible et organisé.

## Hommages

Bien que la ville entière de Noi-Fu lui soit dédiée, il y eut également une des gigantesques statues à Pelenoria représentant les rois du Traité, ainsi que le Donjon du Grand Palais où il résida, la Porte principale de Noi-Fu, et l'appellation des Points "Cardinaux".

"Fu" ou "Fū" est un idéogramme (inscrit au centre du blason de Noi-Fu, voir sur la page) réinventé par Kardina, signifiant "valeur" et utilisé comme titre honorifique pour les empereurs (on le retrouve également sur le nom Noi-Fu, Ville de Valeur). À l'origine, c'est l'un des symboles du Clan de l'Ambre (de la famille Liang).
Broken Jaw Isle

The Broken Jaw isle is a *flisland* that separated from the continent of *Senescensia* in the year 1863. The flisle was situated between what is now known as the *Gustethere* and *Vengrave* archipelagos on the *Ogammitic* layer of Senescensia, and it's breaking off is what seperated the two landmasses.

## History of the Isle

Text goes here.

Was pretty powerful at the time, a heat-sink for wealth. Smart business practices and controlling the land type shit.

## Mythological Tales

The Broken Jaw Isle has been the subject of many mythological tales told throuughout Senescensia.

1. ↑ 1.0 1.1 '*a brief history of Broken Jaw',* James the studyard, 2014
2. ↑ '*Predictive Archeogeology, what the rocks tell us about our past and future'*, Kannp Spelgrav the Mad the Third, 2002
Inatoites

Inatoite [IPA: /ɪn.'na.toʊ.ˌaits/] is the name of a group of geological formations that allow for flight. These include the five main bands of flislands that orbit around *Oath*. Inatoites contain a *Solitium* compound, which exhibits properties similar to *Aetherium*. It is theorised that it is the Solitium that grants these rocks their ability to float[Citation needed].

1. ↑ *'Muting the transmundane'* - page 352, Gribson et al, 1998
2. ↑ *'Geological oddities'* page 18, Gibby & Ibby, 2002
3. ↑ *'The physical properties of the mortal realm, within and without the planer constraints',* Jasstax's Grand Research & Theivery Co, 2012
4. ↑ *'What is Water?- A deep delve into the deepest depths'*, Alek Danniellsson, 2015
Clan des Étoiles

*Homo Dryadalis Aquilae*

Blason du Clan des Étoiles

Le **Clan des Étoiles** est l'un des 35 Clans répertoriés de Nätwëaria, et l'un des 3 clans des Bas-Elfes.

## Histoire

La différence entre les **Fées** (Clan des Étoiles), les Elforêts (Clan de la Jungle) et les Sirènes (Clan de la Mer) existent depuis la nuit des temps. Ainsi, le Clan des Étoiles est plus qu'un clan, c'est une espèce, ou du moins une sous-espèce, à part entière. Mais la tentation de fonder une organisation guerrière fut trop forte, après la répercussion des évènements de Fanoria et l'ambiance sombre qui régnait, comme un présage du retour de Kelmor. Alors le système des Trois Clans chez les Bas-Elfes fut instauré, et ce fut le Mage Aquilès qui devint chef des Fées, leur faisant développer de nouvelles facultés.

Avec le Traité des Rois, les trois clans devinrent trois peuples, mais ils ne changèrent pas spécialement.

## Pouvoirs

Les Fées sont naturellement dotées d'ailes couvertes de plumes, qu'elles peuvent rétracter par magie dans leurs omoplates. Mais la spécialité du Clan en lui même est le pouvoir qu'ont les descendants d'Aquilès : le don de télépathie.
Oath

*Oath* is the name given to the planet the game takes place on. The core of the planet, sometimes referred to as simply *The Deep* or *The Bottom*, is a vast ocean. It is unknown how deep this ocean is, but some estimates put it's depth as up to "a couple thousand fathoms", or approximately 3,600m. Above this watery sphere, the atmosphere is comprised mostly of *saelum -* an air-like gas that is dense and heavy - with pockets of more readily breathable air dotted about. In the great saelum are floating landmasses known as *flislands,* upon which a vast number of races and beasts spend their lives.

Oath is situated on the *Material Plane,* at the crossroads where all four inner planes intersect, giving Oath it's earth, water, air, and fire; it is also connected to the 16 major outer planes, where the forces strange and wonderful may interact with the material world.

1. ↑ ht

*'Travels of the great beyond'*, Sir Reginus Maxinald III, 1973
2. ↑ *'What falls below'*, Kalidur Supreme, 2013
3. ↑ *'Delving the deep',* Sir Langobard Thalleus, 1932
4. ↑ *'Planar Travel made easy'*, Buchar the Ethereal, 2010
Vregabast

Vregabast is a flisland that drifted into Senescensian territory on June 5th, 1999. It was unpopulated at the time, and quickly became inhabited by those on the western reaches of the Dern Strait. The first town settled was named *Felducia*, after the then-current King Felducid, but after a string of quakes destroyed the town hall and church, the residents there moved further inland. After these quakes subsided, Vregabast became a hotspot for those looking to start a new life. Crops grown here gave bountiful harvests every year, the livestock fattened themselves on the luscious grasses, and the wilderness gave escape to those looking for adventure. At present, there are 56 registered towns across Vregabast, with an estimated 250 villages and hamlets. Vregabast has three fully-fledged cities: Duckwater to the North-East; Blackhill to the South; and it's capital, Warm Springs, to the North-West.

1. ↑ '*Lands of the Senescensian sky: a brief history'*, Basc Nekeln, 2014
2. ↑ '*Travels of Amadamma'*, Amadamma II, 2012
3. ↑ '*Mapping Vregabast'*, Carl the Mundane, 2020
Aetherium

Aetherium is the name given to an elemental powder produced when magical spells are cast. While invisible to the naked eye and completely intangible, it can be seen by use of the *Detect Magic* spell as created by Plint the Young. Aetherium manifests around the magical Event Point(s) at the moment a spell is cast, which can vary depending on the specific spell. For example, a *Druidcraft* spell used to light a candle will cause Aetherium traces along the caster's fingertips, from the somatic component of the spell; along the caster's lips, from the verbal component, and along the tip of the candlewick, where the spell was cast. On the other hand, a spell such as *Comprehend Languages* that targets only the caster, will only manifest Aetherium on the fingers and lips of the caster, where verbal and somatic components are present. The *Comprehend Languages* spell also requires a material component, as do many spells. When the spell is cast with this component present, often in the hand of the caster, it is completely erased from the plane the caster is on. It's shape is mimicked by Aetherium for a brief moment, before falling to the ground as dust.

As Aetherium is theorised to be not of this world, it soon breaks down at a steady rate. This decay gives off a form of energy referred to as *Magirad*, which is measured in units of the same name. This Magigrad energy passes through most non-magical objects on the material plane, though some studies suggest that it can be harmful to living tissue when on the Astral plane.

## Forms of Aetherium

The schools of magic are defined by which precise isotopic form the Aetherium takes. From this difference, it is possible to determine which school of magic a spell was from after it has been cast. The 'level' of the spell, or how much magical energy it takes to cast, can also be determined by it's form as each form will break down at a different rate, though this does require a timeframe. The Aetherium trace left by a Level 2 *Abjuration* spell after 21 hours will have an identical Magigrad level to a level 1 *Abjuration* spell the moment it is cast.

1. ↑ 1.0 1.1 '*Forensic magicology'*, Judh Hedg, 2018
2. ↑ '*Magical case studies I-III'*, Plint the Young, 2002
3. ↑ 3.0 3.1 '*Discussions on Aetherium'*, Kangel Parseus & Gib the Gaff, 1998
4. ↑ 4.0 4.1 '*Aetherium and it's sources, book I'*, the Vandoorian Mages Society, 2014
5. ↑ '*Aetherium and it's sources, book III',* the Vandoorian Mages Society, 2014
6. ↑ 6.0 6.1 '*Breaking Aetherium'*, Dro P'Bherrus, 2009
7. ↑ '*Casting on planar travels'*, Pinnok & the Astral Pros Society, 2019
8. ↑ '*Aetherium Isotopes - Unlocking the new school of magic'*, Glee's Wizard Emporium and Schooling Place, 2013
9. ↑ '*Tests on Abjuration spells, pt II'*, Kiribii Capital Mage College, 2014
Races of Oath

*This page is currently under construction.*

## Evolution

*"And then the idea came to me; not that all the five races should come birthed fully formed from Ageas' forehead, but that one race - the originator of them all - should come forth, and from him, all men and elves would be born"* *- Caales the Talwine, The Origin of Sentients.*

### Hominidae

That's like the ancestor to all the races ('cept like birds n lizards n shit)

#### Homo

This is the ancestor family to all Dryadalic and Humanoid races.

##### Dryadalis

The ancestor of all elven races. Here we got regular-ass Elves, the fancy Drow, and the Tieflings who only came into existence by fuckin with magic.

##### Sapiens

The ancestor to all Humanoid races. Here we get Humans, Dwarves, Halflings, and Dragonborn who came into existence from magical fuckery. Half-Elves are also placed here, rather than in the *Dryadalis* Genus.

#### Muta

This is the family where all goblinoid races live

##### Iratursus

Here we got the Goblins, Hobgoblins, and Bugbears

## Humanoid Races

### Humans

*Sapiens Mediocris*

text goes here

### Dwarves

*Sapiens Sessilis*

Text goes here

### Halflings

*Sapiens Dimidium*

Text goes here

### Dragonborn *(proposed genus)*

*Sapiens Reptilis*

Text goes here

## Dryadalic Races

### Elves

*Dryadalis Excelsis*

Text goes here

### Drow

*Dryadalis Tenebrosus*

Text goes here

### Tieflings *(proposed genus)*

*Dryadalis Diaboli*

Text goes here

## Goblinoid Races

### Goblins

*Iratursus Cobalus*

Text goes here

### Hobgoblins

*Iratursus Magna-Cobalus*

Text goes here

### Bugbears

*Iratursus Parvus-Mens*

Text goes here

### Goliaths

*Gigas Gigantes*

Text goes here

### Orcs

*Gigas Hamo-Dente*

Text goes here

### Ogres

*Troglodytarum Troglodytari*

Text goes here

## Exotic Races

While some have hypothesised that some Exotic races may come from a single lineage, this has not been conclusively proven.

### Aarakocra

*Raptoridae Aliger*

Text goes here

### Dragonborn *(proposed genus)*

*Raptoridae Sapien-Reptillis*

Text goes here

### Firbolg

*Viridae Ligneum*

Text goes here

### Kobold

*Raptoridae Cobalii*

Text goes here

### Lizardfolk

*Raptoridae Lacerta*

Text goes here

### Tabaxi

*Felidae Cattus*

Text goes here
Yhavannos

Statue du Roi de Gloire

**Yhavannos** est le créateur de Nätwëaria et de l'Univers. Il est celui qui conçut les Quatre Éléments, la Magie et les Premiers de toutes les espèces ; il est celui devant qui tous les rois s'inclinent.

Les récits de la création ont étés écrits par les Premiers de toutes les espèces : il est scientifiquement prouvé que Dieu a créé le monde. Les Elfes le nomment Eru ; les Hommes, Dieu ou Deo ; les Nains, Khuzd ; les Hauts-Nains, Guð ; les Palors, Yhavannos et les Animas, Oa.
Factions

There are several factions throughout the flislands of Senescensia that are grappling for control over their own niche of the world, whether for good, evil, or something inbetween. This is a list of all the *major* and *minor* factions. A *major* faction is one that has either a wide sphere of influence, or their notoriety exceeds their territory. It is likely you already know of most of these, if not all, depending on how much you have studied the land around you. A *minor* faction may only be known to a single layer of Senescensia, or perhaps even just a town or a single guild. Some may only be known to those within the faction, or may be viewed simply as legend.

## Major Factions

### The Dern Strait Trading Co. (DSTC)

#### What

The DSTC is a shipping company, who mainly transports middle-class goods. Though they have been known to hold a few government contracts, they mostly ship goods for private companies and individuals.

#### Where

DSTC mainly operates routes within the Dern Strait, with major warehouses in Holtward, Orleon, and Grimes Graves. However, they have recently been expanding to offer some trade with the Praeceps, though they have no firm foothold there.

#### Who

The Leader of the DSTC is *Admiral Dies Haas,* a 45yr old human who inherited the company from his father. The company has been owned by his family for the last six generations.

Other notable members of the DSTC include:

*Commodore Fabian Antigo*, head of the Grimes Graves & Vregabast division.

*Captain Lance Pandel*, head of the Holtward & Northern division, and Captain of the *FPSO Stormdancer*.

### the Favourable Liason Under the Five Fleets (FLUFF)

-What

-Where

-Who

### National Union of Traders (NUT)

-What

-Where

-Who
Mégasiens

*Homo Sapiens Megaasia*

Portrait d'un noble du Clan de l'Ambre, époque de Noro Liang-Fu

Les **Mégasiens** sont l'une des espèces intelligentes dominantes du monde de Nätwëaria.

## Apparence et description

Les Mégasiens possèdent à peu près les mêmes caractéristiques que les Hommes, à la différence qu'ils ont la peau plus dorée, les yeux plus bridés, la pilosité moins développée, une plus grande taille (1.90 m de moyenne) et un squelette légèrement différent (tête plus triangulaire, jambes plus longues, cavités oculaires plus grandes, etc.). Leurs visages diffèrent légèrement entre les héritiers du clan de l'Ambre et de Jade : l'Ambre ont la peau plus claire et les yeux plus fins, et le Jade ont la tête plus ronde et carrée, la peau plus mat et les yeux plus ouverts.

Les Mégasiens s'habillent de couleurs plutôt vives, et gardent leur traditionnel kimono ceinturé à la taille. Ils portent également des coiffures élégantes, allant du grand chapeau d'osier conique à la coiffe impériale en forme de toit de pagode en passant par le chignon tenu haut.

Leur espérance de vie est plus élevée que celle des hommes : elle est d'une moyenne de 160 ans. Ils gardent malgré les clans une caractéristique naturelle : une très grande ouverture aux Magies, ce qui leur a donné leur surnom, les "mages-nés".

## Clans

Les Mégasiens sont divisés en deux clans :

* Le Clan de l'Ambre, clan très influent à l'échelle internationale, à l'origine de Noi-Fu et des Empereurs de Mégasie. Ils sont très doués naturellement en toutes les magies.
* Le Clan de Jade, plus mystérieux, qui vivent dans de petits états et maîtrisent l'état de la matière (Changements de Matière).
Gisela

**Gisela** é a auto-proclamada "Mãe do Exército Popular de Curitiba". Ela é uma guerrilheira e líder revolucionária, frequentemente nomeada anarquista, delinquente, criminosa, terrorista, assassina múltipla e sociopata.

Sua comitiva principal é composta por Siana (filha), Trovoada e Lectropul.

## Contexto

No ano de 2290, os nascimentos não ocorrem mais como os conhecemos; nesse momento, as crianças "se adaptam ao consumidor". Após duzentos anos de avanços científicos após o cataclismo, foi alcançado um tratamento quase perfeito e barato. De tal maneira que qualquer pessoa da classe média pode ter "o filho que sempre sonhou".

## História

### Início

Gisela foi projetada pelo laboratório Klinikum Mullberg a pedido do piloto Geraldo Ostheim. Ele indicou que ela recebesse uma velocidade mental extraordinária, enfatizando que eles aplicam toda a ciência possível para alcançar o resultado máximo possível (uma vez que contribuiu com grandes somas de dinheiro). Eles decidiram implementar uma técnica nunca usada em humanos, onde uma alteração quântica foi feita no sistema nervoso. O resultado dessa alteração foi que seus neurônios se desenvolveram quinze vezes menor, e, com o tempo, eles se multiplicaram para completar o volume ocupado por um sistema nervoso padrão, resultando em 15 vezes mais neurônios que um ser humano normal.

Porém, devido a inconvenientes durante a gestação, Gisela desenvolveu uma malformação congênita, causando uma doença semelhante à "doença de Paget do osso" no braço direito. Esse fato foi ocultado do seu progenitor, porque o progresso da manipulação neural foi ótimo.
Pelenor VII

Portrait de Pelenor à la fin de sa vie

**Pelenor VII** est un ancien Roy des Hommes, père de Hanor II et ami de longue date d'Alandas.

## Biographie

Dès son enfance, Alandas aimait et prenait sous son aile le jeune Pelenor. Il lui apprit le maniement de l'épée, et lorsque Pelenor dut monter sur le trône – à seulement seize ans – après la mort prématurée de son père Yvan, Alandas le conseilla et s'allia à lui. Ils combattirent et vainquirent ensemble Kelmor lors de la Guerre des Trois Couteaux.

Puis Alandas disparut en laissant son fils nouveau-né, Nataniël, sous la protection à distance du Clan de la Lune. Plus de deux-cents ans plus tard, il confia à Hanor, son fils unique, de ramener le fils de son ami sur le trône des Elfes. Mais cette mission faillit échouer, car une escouade de Karkals accompagnés d'un Dragon de Feu dirigés par Krellen tentèrent de les intercepter. Pelenor tua le Dragon ainsi que la moitié des Karkals, armé seulement de son épée de procession et soutenu par trois valets, mais Hanor courut à son secours trop tard et vit son père poignardé par Krellen. Hanor tua ensuite tous les Karkals et ses promit de venger son père.
Emilia Panettiere

**Emilia Panettiere**, também chamada **Utlania**, é uma conquistadora de recursos tecnológicos, alimentares e humanos, após o cataclismo de 2069.

Ela nasceu na parte italiana da Suíça.

Seu pai foi exposto a muita radiação anos antes de ela nascer.

Desde criança, ela tinha a capacidade de expandir seu corpo proporcionalmente.

Ela cresceu em uma Europa devastada por guerras universais.
Wiki Les Landes de Nature

**BIENVENUE EN**

**NÄTWËARIA !**

 Légendes de Nätwëaria est un projet concernant plusieurs séries de romans, une bande dessinée, une série en stop-motion... et bien d'autres choses encore, adressées à tous publics à partir de 10 ans environ. Sur ce wiki, vous pourrez commencer à connaître personnages, lieux et histoires... et modifier les pages à l'infini !

## L'Alliance

### Conséquen-ces et répercussi-ons

Deux écrits d'auteurs différents au sein du même univers !

 Des éléments relatifs à cet univers sont déjà publics sur la petite chaîne YouTube Péjinn, avec l'oeuvre "Le voyage d'Hanor" ainsi que de nombreuses musiques...

 La saga "Pour la paix" vient également joindre ses forces à celles de Nätwëaria !

 Cette alliance ouvre de nouveaux horizons, dans un monde toujours plus vaste ! Un monde dont les frontières ne tiennent qu'à notre imagination...

 Vous pouvez bien sûr créer et modifier des pages de ce Wiki au sujet de choses relatives à l’univers de Nätwëaria !

Kelmor Hëlkaraxeet Krellenvs. Hanor IIet Nataniël Et Fanoria

     Vous pouvez commenter ces couvertures en page de discussion.

 Premier épisode de Le Voyage d'Hanor : Lien

 Cartes de Nätwëaria :

Carte version parcheminCarte des livres centrée sur le Pôle NordCarte satellite
## Serveur Discord

Il existe un serveur ouvert à tous, traitant en détail de l'univers de Nätwëaria :

Cliquez ici pour rejoindre le groupe

## Contact

*Adresses e-mail des auteurs* :

josephggdchp@gmail.com (Péjinn : L'Étendard de Sinople, le Voyage d'Hanor, Jehannur, site web, chaîne YouTube, langues et worldbuilding)

francoisabrt@laposte.net (Lysefaïlle : Pour la Paix, cartes, worldbuilding)
Femme Fatale

### Walkthrough (Redknight)

* Req: Daytime (Living Room)

"I wonder what that was all about? I

should check the hidden recorders."

Watch TV: enter the living room in the afternoon,

the sisters will ask you to watch a movie with them.

Check recording: use the laptop to check on the

recorder you bought in Story II.

Talk to Luna: ask her about what happened in the

living room.

• Touch necklace (9 Luna): + Luna

• Everybody loves hugs: - Luna

• No more surprise hugs: nothing

Buy High Heels: they $ 400, buy a pair and wait

for the delivery

Talk to Luna: go back to her and ask her to try the

shoes.

Talk to Isabel: ask Isabel for help, she’s in her

room in the evening.

Return to Luna: ask her about the training at noon

in her room.

Reward: + Luna
Saelum

Saelum (/ˈsei.ˌlʌm/, occasionally /ˈʃai.ˌlʌm/ is the name of the thick gas that surrounds the flislands. Saelum has a chemical makeup startlingly similar to air, as it is made of 78.09% Nitrogen, 20.95% Oxygen, 0.93% Argon, 0.53% Tantalum Trithallide, and 0.02% Carbon Dioxide. The boundaries between true air and Saelum are blurry, as both compounds are invisible to the naked eye. However, Saelum pockets do increase at the edge of flislands, and disappear on the surface of flislands. Saelum is, at it's thickest, ten times more dense than air, though it is still breathable at this density.

The Saelum, like air, is subject to winds. These Saelic winds can be used to push sailboats, though these winds will always point north.

1. ↑ *en.wikipedia.org/Atmosphere\_of\_Oath*
2. ↑ *'are you even reading this?'*, Godstan, 1995
3. ↑ *'Air and it's properties'*, Esper the Bard, 2014
LSI Assault Rifle

The LSI Assault Rifle, designed by Lao-Shau Industrial, is a gas-operated burst rifle chambered in 7.62x51mm. Featuring a mounted scope and 30-round magazine capacity, it excels with precision shooting and is able to penetrate heavily armored targets making it the preferred armament of many nations.
New Babylon

New Babylon is a colony located on the moon Ganymede Minor. It was established after failed attempts to colonize the moon's planet, though colonists realized that there may have been opportunities hidden on Ganymede Prime. This led to several survey teams being sent to learn about the planet, and though many did not return, it was realized that there were mass amounts of an ore there. The colonists examined a sample of this, and realized its malleability. Upon refinement, this ore was processed into jewelry that was shipped back to the Sol System.

This jewelry was sold for massive profit, the colony's leader had decided to begin automatized mining operations on Ganymede Prime. Titanic machines were built and sent to the planet, where they would gather and stockpile the ore en masse. These machines were deployed across the planet, though after the colonists came to collect their ore, they learned in dismay that many of their machines were destroyed. An investigation was held, and the colonists discovered an even harsher planet than they had first thought. Hurricanes, intense acid storms, and massive wildlife all ravaged the planet and each had their hand in the destruction of their machines. This caused the operation to be majorly downscaled, though despite this, New Babylon became rich. As the colony developed, it had become known as a sort of paradise.
SADAR

The SADAR, or Saki Advanced Defense Automatic Rifle, is a gas-operated rifle modeled after the H&K SL8-5. The SADAR is chambered in 5.56x45mm with a "zoom" aiming module along with a dual-drum magazine with a 45-round capacity. It features a high-rate of fire, long effective range, and high stopping power with moderate recoil.
Euveneris Wiki

## Personagens do Euveneris

### Personagens do Euveneris...

* por nome
* por popularidade
* por época
* por local de nascimento

## Noutras línguas:

* Deutsch (Alemão)
* English (Inglês)
* Español (Espanhol)
* Français (Francês)
* Bahasa Indonesia (Indonésio)
* Italiano (Italiano)
* Nederlands (Neerlandês)
* Polski (Polaco)
* **Português**
* Tagalog (Tagalog)
* Türkçe (Turco)
* Tiếng Việt (Vietnamita)
Psionics

Psionics are individuals who hold paranormal abilities, such as telepathy, pyrokinesis, and more. In the Odysseus Project, the Saki Advance Defense Corporation searched for psionics to be psychic commanders. These commanders all shared a common ability: telepathy. With this power they are able to directly relay orders to soldiers, through specialized training.
Saki Advanced Defense Corporation

The Saki Advanced Defense Corporation (or SAD) is a private security contractor which designs and engineers military AI, equipment, and as of late even soldiers. Headed by CEO Richard Beria, SAD became an economic powerhouse as the United States began to colonize worlds outside of Earth's solar system. SAD was hired by the United States Department of Defense to generate "super soldiers" designed to defend colonies. This project was deemed "Odysseus".
Wind Cries Mary

**The Wind Cries Mary**, occasionally abbreviated to **WCM**, is the Stand used by Master Madrel, featured in Mercury Dance.

## Appearance

WCM is a feminine humanoid stand with a slim and short frame. It wears multiple belts with a variety of designs, along it's chest WCM wears a sash with a series of badges and symbols on it. On it's shoulder pads and along it's back the peace symbol is painted with purple spray paint. Each finger of WCM ends with a sharpened diamond.

## Abilities

WCM is a close-range stand who makes up for it's physical weakness with it's powerful stand ability and with the creativity of its application.

### Organic Duplication

Wind Cries Mary can instantly and totally duplicate any organic target it touches. This is normally applied in combat by duplicating wooden walls, tables, and other obstacles, but WCM is not limited to in-animate objects. WCM is able to duplicate living things perfectly. This can vary from copying dogs, squirrels, and birds, to other humans and even it's own user. The duplicate is a perfect copy of the original, down to it's DNA, scars, and memories. Duplicating a stand-user will not create a duplicate stand.

WCM's duplicate process is instantaneous, and has no observed "cooldown".

Whenever WCM duplicates a human, it doesn't create clothes or any prosthetic implants. It can however, duplicate tattoos.

Madrel uses WCM to duplicate himself to create a army of grunts and spies which he can trust with his life. This ability also works quite well with WCM's secondary ability.

### Ownership Transfer

When WCM's user dies, Wind Cries Mary will vanish and reappear to it's owner eldest duplicate who then becomes WCM's new user. Any new applications or memories discovered after the duplicate was created don't transfer with WCM, causing a skill disconnect between the new user and the old user. This however, can be fixed with time and practice with WCM.

Much like WCM's duplication process, it's owner transfer ability is instantaneous, and has no observed "cooldown".
Maléfices

Symbole des Maléfices, ressemblant au trident de Kelmor

Les **Maléfices** sont une forme de magie de Nätwëaria, défendus pour la plupart en raison de leur improbabilité et de leur côté sombre et incontrôlable.

## Description

Des informations seraient pédagogiquement inutiles, et même périlleuses, car cette forme de magie obscure a été bannie.

Extrêmement dangereuse pour l'improbabilité de ses effets secondaires, seuls deux sorts sont encore autorisés à l'usage, quoique modérée car leur dangerosité n'est qu'en peu changée :

* Morgula Subitus : maléfice de meurtre, de mort subite. Il tue immédiatement et sans échappatoire, d'une façon qui varie selon le lanceur. Chez Hanor, par exemple, ce sort produit un éclair bleu et réduit en cendre la victime.
* Filinos : seul maléfice sans danger potentiel, mis à part la mort possible si l'on ne parvient pas à se diriger ou atterrir, il permet de voler. C'est une magie plus "inclassable" qu'un réel Maléfice.

Kelmor Hëlkaraxe a le pouvoir de se servir des maléfices autant et de la façon qu'il désire, car il est une créature de Malar, concepteur des **Maléfices**.
Kids See Ghosts

**Kids See Ghosts**, sometimes shortened to **KSG** is the stand of Julia, featured in Concrete Jungle.

## Appearance

KSG is a tall and thin humanoid stand, with a similar build to its user. It always carries a indigo-tinge to it's physicality, which shifts in brightness and coloration depending on Julia's mood.

It's eyes are hidden behind a black vision, which ends below the stand's lips. The stand carries a general robotic appearance, with metallic shoulder pads, open wiring along it's waist and forearms. It's neck and arms are covered in a strange series of feathers. KSG wears a tied hoodie around it's waist, which is dotted with astronomy signs and stars.

## Abilities

KSG is a powerful close-range stand, and is "the strongest of the six". Although it has similar attributes to it's brother stand, "Deltron Zero" KSG exceeds it with a more combat oriented ability.

### Emotional Extraction and Embodiment

Upon physical contact with it's target (or it's target's stand) KSG can extract an emotion from it's victim as a sub-stand called a "ghost".
Daytripper

**Daytripper**, is the stand of Jamie Laertes featured in Mercury Dance Part 1.

## Appearance

Daytripper has a humanoid form with long rubber arms and a bright red coat. It's face has the appearance of a ceramic mask with red and pink paint lightly splattered on it.

## Abilities

Daytripper is a suitable close-range stand, with above human strength and speed. Although not an blatantly powerful stand, Jamie uses Daytripper to a number of different effects.

### Elastic Arms

Daytripper's arms are made from a rubber-like substance which allows it to unravel its arms to increase it's range. The maximum reach of Daytripper is 20-ft, however the farther Daytripper stretches the less damage it may do. Jamie uses this ability to swing from building to building with ease, greatly increasing his mobility.

### Nervous Stimulation

Upon physical contact, Daytripper can stimulate the nerves of a living thing.
Ganymede Prime

Ganymede Prime is the largest planet in the Achilles system. Despite several attempts to colonize the planet, all have failed. Instead a colony was established on one of its moons, Ganymede Minor. Dubbed New Babylon, this colony would make many attempts to survey the landscape of Ganymede Prime. In their search they discovered many sorts of ores, and the leader of the colony would attempt to set up mining operations. He realized that these mining operations must be automatized, because human life was unable to be sustained there for any prolonged amount of time.

This led to the creation of titanic machines, able to stay the landscape. Ore was collected en masse and shipped to New Babylon, where they would be processed and sold. Though complications led to these operations being downscaled.
Mr. Macaboy

**Mr. Macaboy** is a minor antagonist, appearing in Mercury Dance.

Mr. Macaboy is a professional art thief, hired by Black Glove with Troy Saiga, to kill the Mercury Dance party.

## Appearance

Mr. Macaboy is a tall, thin, well-dressed man with long combed hair and a well-trimmed mustache. He is always seen wearing a white suit with a red tie, a detail used against him in his fight against the Mercury Dance party. Along with the majority of the Black Glove Association, Mr. Macaboy speaks with a heavy Russian accent.

## Personality

Macaboy carries a proud and snarky demeanor, which causes him to consistently underestimate his opponents. As a art collector, Macaboy often makes metaphors comparing current circumstances to art and the process of painting. Although he is a art collector, Macaboy does not paint, because he believes its below him. This severely limits the power of his stand.

## Abilities

*Main Article: Kashmir*

Mr. Macaboy has the stand Kashmir, which allows him to enter the world of painting. He uses this ability to travel between art pieces, and to drag his victims into artwork.
L’Étendard de Sinople

**L’Étendard de Sinople** est une série composée de trois tomes et d'un préquel, en cours d'écriture.

## Synopsis

Dans le monde de Nätwëaria, la royauté instaurée depuis plus de mille ans avec le Traité des Rois a disparu avec Alandas, le Roy des Elfes. Les Clans barbares, qui avaient disparu depuis, ont refait surface, faisant secrètement la guerre. Mais pendant ce temps, Hanor, fils du roi Pelenor décédé depuis trois ans, a retrouvé Nataniël, fils caché d'Alandas, et lui a remis l'épée Sélémeraude afin de réunir une armée pour réinstaller l'ordre dans le monde. Car la réelle menace n'est pas là : profitant du chaos dont il est d'ailleurs à l'origine, Kelmor, démon qui hante les légendes depuis la nuit des temps, est de retour, toujours plus fort... Accompagné par son vassal Krellen, Général des armées sombres, et assassin du père d'Hanor.

## Personnages principaux

* Nataniël Et Fanoria (héros)
* Hanor II le Brave (héros)
* Melkor Gindolinelior (héros secondaire)
* Princesse Dorelune (héroïne secondaire)
* Jehannur Tarandir (héros secondaire)
* Herendil Caulyn (héros secondaire)
* Rafaël Et Fanoria (héros secondaire)
* Ducas Arrogal (héros secondaire)
* Kelmor Hëlkaraxe (antagoniste)
* Krel'len Hhwarz (antagoniste)

## Livres de la série

* **0 :** *Les Héros de Nätwëaria* : préquel sur Alandas, le Traité des Rois et d'autres anciens.
* **1 :** *L'Héritier* : premier tome, dont l'introduction est décrite ci-dessus.
* **2 :** *L'Académicien* : second tome.
* **3 :** *Le Roi Paladin* : dernier tome.
The DeLuca Family

## Know Member:

* Donna/Boss: Cordia DeLuca

* Consigliere: Wilfred
* Capo Bastone/Heir/Underboss: Antonio DeLuca
* Serpents: Serpent, Gottardo, Cynthia, Unknown 4th Serpent
* Capos: Battista, Caterina, Angelo, Luna DeLuca,Amata, Amita
* Wilfred's Division: Onorina, Elita, Michael, Alda, Gildart
* Battista's Church Group:
* Caterina's Crew: Lelianna, Alexa,Jokren Daxen
* Angelo's Crew: Unknown
* Elite Soldatos: Pelata, Gray, Biondo, Joey, Eiza
* Soldatos: The Main Character, Dominico, Cesarino, Lothario
* Unknown: Rina, Traitor Serpent, Fiance of Rina,
* Main Family Members: Isabel DeLuca, Gracie DeLuca
* Civil: Fina
* Retired: Vincent
* Deceased: Lucan, Leo, Trino
Jared

**Jared** is one of the main protagonists in Concrete Jungle.

Jared suffers from extreme multiple personality disorder, caused by a unknown traumatic event. Due to this mysterious event, Jared is one of six personalities occupying the same body.

## Appearance

Jared has messy brown hair and dull orange eyes. He constantly wears a red "*Star Wars*" sweater and jogging pants. All other features he has is shared between the other personalities (male body, slim frame, slight hunch).

## Personality

Jared is very laid back and casual compared to his other personalities. Considered the lazy or messy personality by the others, Jared acts like your average college student. He often falls asleep in meetings, and comes across as absent-minded in casual conversation. Jared is sympathetic for others around him, and will not stand idly if his friends are in danger.

Although mentally lacking in most categories of education, Jared has a good understanding of mechanical engineering due to his frequent use of his stand, Deltron Zero.
Earth

The base "inprint world"(a base world which all alternate worlds have some of the base traits of the inprint world yet are somehow dramatically different. If something happens to the base world, like Earth, it would affect all other dimensional alter-worlds like Altaia-Earth, as they are at the core the same world, but somehow altered in some way) of the host of worlds that are the main setting of the Blackrune Chronicles.
Odysseus Project

Done under the auspices of Saki Advanced Defense Corporation, the Odysseus Project was planned to create genetic "super soldiers" referred to as replicants, who could be controlled by a psychic commander. Originally a low-budget side project overseen by SAD CEO Richard Beria, Odysseus became of high interest to the United States Military. Beria received excessive funding in order to develop these soldiers, and in return SAD would oversee the security of the Colonial Project.

SAD had originally planned two battalions, Alpha and Omega, which would specialize in foreign and urban environments respectively. Though as the search for commanders went on, SAD saw opportunity in a fully psionic fireteam. Thus Foxtrot was created, and this psionic fireteam would inherit the name "Omega."

## Alpha Branch

#### Information

Alpha consists of 200 soldiers, specially programmed to operate at high efficiency in foreign environments. Acting as the main force to be produced from the Odysseus Project, Alpha is headed by Commander "Osprey". They are typically deployed to colonies to act a defensive force, though they've also been deployed to hunt dangerous indigenous wildlife. They are typically equipped with the SADAR, as well as a military-grade gas mask due to the nature of their operations.

## Foxtrot Branch

#### Information

Foxtrot consists of 60 soldiers programmed and genetically engineered to have heightened reflexes, and excel in urban combat zones. This branch was originally planned to be an entire battalion, though similarly to the Alpha Branch they were cut short during production and were given significant less personnel. Equipped with a ballistic visor and ADC Sub-Machinegun their arsenal is highly efficient in close-quarters environments. They are typically deployed on reconnaissance missions, though sometimes act as auxiliaries for the Alpha Branch. They serve under Commander "Eel".

#### Notable Characters

Commander Eel

Foxtrot-55

## Omega Branch

#### Information

Consisting of just 5 psionic operatives, the Omega branch is a highly specialized fireteam which is under the direct command of President Beria. These psionics were birthed from Commander "Osprey" and specially trained and educated under SAD. These operatives were equipped with visors with several visual modes, including thermal, night vision, and an identification mode used for quickly scanning a target. The most common weapon in their arsenal is the LSI assault rifle, though they are trained to use every firearm in SAD's arsenal. The one psychic ability all of these operatives shared was telepathy, allowing them to communicate at excessive efficiency; though they also each held their own unique abilities.

#### Notable Characters

Omega-01

Omega-02

Omega-03

Omega-04

Omega-05
Julius

**Julius** is one of the main protagonists in Concrete Jungle.

Julius suffers from extreme multiple personality disorder, caused by a unknown traumatic event. Due to this mysterious event, Julius is one of six personalities occupying the same body.

## Appearance

Julius has well-kept combed hair and dull orange eyes. He wears a well tailored suit that he keeps on his person at all times. Julius speaks in a light English accent. All other features he has is shared between the other personalities (male body, slim frame, slight hunch).

## Personality

Julius is very neat, and composed compared to his other personalities. Constantly obsessing over the tidiness of his environment and appearance, Julius can often come across as smug. Although far from the most self-important personality, Julius does carry some ego with him. He rarely shows himself unless there is an unsolvable mystery or impossible riddle that tickles his fancy.
Trino

## Information:

A male Soldato from The DeLuca Family, who worked under Antonio DeLuca.

He was asigned together with Leo to Protect and deliver food for the MC, Luna DeLuca and Gracie DeLuca for a period of two weeks.

He payed some mercenaries to kill the MC. During the interrogation he did not say who paid him for the assassination attempt. Because of this Antonio killed him.

Later on the MC sends Eiza to investigate and gather information about his live.
Fedloya

**Fedloya** é uma gronante que se auto-impôs o dever de estabelecer ordem no universo e proteger A Alma de Deus até descobrir como retorná-la à sua origem.

Para atingir esses objetivos, ele fundou (e foi / é Termarião de) inúmeras associações:

* O Calépside
* A Dormonima Trauca
* A Dormonima Narde
* O Herramuombo
* A Damra Estrella
* A Equipe de Urmola
* Os Defensores do Espaço
* A sombra da Estelar
* O Castigo Vinsa
* A Rajada Duvsa
* entre outras
Breathe In The Air

**Breathe In The Air** is the stand of a Sarah Blue, featured in Mercury Dance. It is bound to a grandfather clock.

## Appearance

Breathe is a Stand automatically bound to a grandfather clock, so it can be viewed by non-stand users. Breathe is completely autonomous, since its user doesn't have any control over it.

## Abilities

Breathe In The Air is an automatic stand that effects the building it occupies, but not the user itself. The abilities of Breathe change depending on the time of day depicted on the clock it is bound to.

### Hallucinations

If the bound clock reads 1:00, all creatures other than the user begin to heavily hallucinate terrible monsters. Each victim sees a different hallucination, which instills a terrible sense of fear and dread. Attacking this hallucinations will do nothing but make them worst. The only recorded way of dispelling these hallucinations is with the powers of Two-Headed Boy, creating similar monsters to cancel out the hallucinations.

### Paranoia

If the bound clock reads 2:00, all creatures other than the user begin to grow suspicious of the others around them. Unlike most other abilities of Breathe In The Air, this ability starts slow, which makes the paranoia seem like natural suspicion. However as the creatures continue to stay in range of Breathe, the paranoia continues to grow to the point of near insanity. This sense of paranoia can be muted somewhat by Daytripper's numbing ability, but it cannot completely negate it.

### Direction Scrambling

If the bound clock reads 3:00, all creatures other than the user lose all sense of direction. This can cause it's victims to get lost in very small and enclosed spaces resulting in looping pathways of travel and intense confusion. Even when utilizing stands to help with navigation, the affected targets will still wander aimlessly. The best way to counter this ability is to leave markers in rooms, so that it's victims can track which room they've already been in.

### Chlorine Gas

If the bound clock reads 4:00, chlorine gas begins to fill the building Breathe In The Air is in causing all creatures other than the user to choke and gag. The gas produced is visible as a yellow green fog to non-stand users, and can kill it's victims within moments if they are not wary. While the gas itself isn't flammable, it can become quite explosive when combined with turpentine.
Story 9: I'll Protect You

### Walkthrough (Redknight)

* Req: The Cave
* Req: Daytime

After Fazio’s attack, Antonio gathers the DeLuca

forces to capture or kill him, including You, Luna,

the Capos Caterina and Angelo and the not dead

Joey.

The situation complicates when Gracie decides to

join in the mission, but is order to stay back by

Antonio. The DeLucas are met with resistance by

Straffan’s forces, and Luna decides to take you to

find Staffan.

• Grope Luna’s butt (10 Luna): nothing

• Don’t grope: nothing

At this point, You and Luna find that Gracie

ignored Antonio and infiltrated the warehouse

with Joey, disarming traps and confusing the

soldiers. It takes some persuasion, but Luna sends

Gracie to find Antonio.

Luna decides to take on Straffan by herself, and

makes a bloody mess of the remaining soldiers:

• Amazing: +2 Morality

• A bit too far: nothing

• Wrong: -2 Morality

After she notices you staring at her bloody soaked

state, she breaks down and is almost shot by one

of Staffan’s. You kill the man, your first kill yet, but

the t, karışıklık içinde kaçtı
Notable NPCs

## Praeceps

*You have not visited the Praceps yet*

**Reece the Reeve** - The Shire Reeve of *Retham*. He was recently met in the village of *Kovarstead*, where it became apparent that he had been punched at some point. He has two guards that follow him around, though not very closely.

**(Lt.) Billy Bones** - A reanimated Skeleton bearing the mark of the Broken Jaw Society. While originally hostile, was convinced to leave his master and was given the rank of Leiutennant.

### Shade's Edge

**Phensy** - The half Halfling, half Gnome owner of *Phensy's Tradepost*.

## Unknown Origin

The NecroDancer - A powerful wizard first met at the old *Cragmaw* ruins, where he was creating undead skeletons. This was also the location of the *Summoning Circle*, which at the time was producing a type of demon called *Manes.* The NecroDancer has ties to the *Broken Jaw* clan, as evidenced by the sigil on his skeletons.
Le voyage d'Hanor (épisode 1)

Miniature YouTube du film

Luc Garrigou Grandchamp

Alban Garrigou Grandchamp

Arthur Jorrot

**Le Voyage d'Hanor** est le premier épisode de la série de films en stop-motion Le voyage d'Hanor.

## Synopsis

Dans le monde de Nätwëaria, le mage Kelmor a été tué par les rois des Elfes et des Hommes, Alandas et Pelenor. Mais Alandas, blessé, cacha son fils héritier nouveau-né Nataniël avant de disparaître.

Deux cents ans plus tard, Hanor est envoyé en mission par son père le Roy Pelenor, afin de retrouver cet héritier perdu. Il doit également lui remettre l'épée Sélémeraude, symbole royal des Elfes. Mais le lendemain, le Roy est assassiné par Krellen. Hanor tue toute son escorte de Karkals et le met en fuite à l'aide de Sélémeraude. Puis il se dirige vers le port de Santa-Cruz. Il est rejoint par Jehannur, son écuyer, qui décide de l'accompagner dans sa quête. Avec le capitaine Jayès, ils embarquent pour Côte-de-Pierre. Ils essuient une tempête, mais parviennent à bon port après cinq mois de navigation. Pendant ce temps, une apparition de Kelmor enjoint le général Krellen d'empêcher Hanor de parvenir à ses fins et de récupérer Sélémeraude...

## Casting

* Joseph Garrigou Grandchamp : Hanor, Kelmor
* Thomas Basset : Jehannur
* Luc Garrigou Grandchamp : Pelenor
* Alban Garrigou Grandchamp : le capitaine Jayès
* Arthur Jorrot : Krellen
* Ambroise Garrigou Grandchamp : l'espion Karkal
* Ephrem Colin : le héraut
* Rémi Jorrot : les marins
* Léandre Verchère : la vigie
Vinyasa

* Req: Is It Really Over?
* Req: Noon (Living Room)

“Isabel asked me to accompany her

during her Yoga routine. I should buy a

Yoga outfit online.”

Buy Yoga Clothes: they cost 200$ and can be

bought from the laptop as usual. Wilfred will

deliver the package the next day.

Talk to Isabel: report to Isa at afternoon at the

Living Room

• I wasn’t staring: nothing

• Your butt: ++ Isabel

• The hearts: + Isabel

Reward: a very hands-on Yoga lesson.