recursal/Fanatic-Fandom huggingface dataset:
Al'kir, The Suli Drunken Monk

## Backstory

Al'kir an orphaned boy due to a band of raider's has been raised by the temple since he was old enough to speak. Try as he might however the life of a simple monk never suited him. One day as he was running errands for the head monk, he came across a traveler. He was dressed as some type of monk, but his demeanor was of no such monk he had ever seen. Curious as any young man would he began to talk with this man who introduced himself as Zer'ta a monk of the Xiao Quan simply known as The Laughing Fist.

After Zer'ta finished his business he departed the small town of Night's Embrace with a shadow following him. After a hour or so of walking he began to hear footsteps behind him only to notice a young monk, Al'kir Following him with a small bag of the young monks possessions. The young monk begged Zer'ta to take him on as his apprentice, Zer'ta seeing the determination in this young Suli's eyes decided to take him on as a apprentice and teach him the way of the Laughing Fist. Years past by as Master and pupil traveled the continent going from village to village, enjoying the lands and the wonders of drink they could get their hands on. Until one night Zer'ta and Al'kir were in a bar as a Bandit Raiding party descended upon the Village as this was no surprise in small villages such as this Zer'ta told Al'kir to return to the inn and wait for him there until morning.

But Zer'ta never returned, the next morning a panic-stricken Al'kir scoured the village looking for his master. He found what was left of his master, strange green flames emerging from the wounds across his body. With his last words his master told him to search for the Black fist, armed with only that knowledge and the years of training in the way of the laughing fist Al'kir begins his journey with hope to one day find the black fist and avenge his fallen master, and of course have a great time along the way.
Port Cannion

Location
 Fortification Level
"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
(An introduction to the town, like a pamphlet aimed at tourists.)

## Location History

(The History of the location; founding, important events, destruction.)

## Notable Persons

* (The important persons within a location; leaders, captains of the guard, etc.)

## Notable Locations

* (Important buildings or locations within a settlement or fort.)

## Notes

* (Out of Character Notes about the location.)

## Quotes

(Quotes about the location.)

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
TENTOTOP

**TENTOTOP** is a series of short stories about the adventures of Coyote TTOP, a vigilante who is bent on the capture of Racoon TENTO. It was created in light of the typical cat and mouse stories of super heroes who eventually find love amidst the dangers of criminal life.

## Trivia

* The concept and characters of TENTOTOP was eventually dissolved and split within SKYHIGH NOTION and「SEIGI KIRA」BIG A.
Iverice Terran

"*Nothing is set in stone; time is irrelevant. Things can be changed.*"
―Iverice Terran, upon meeting the rest of the party

Iverice claims to be from the future and has seen the world turned into a apocalyptic wasteland, further believing he was sent back by a yet unborn god to save the world from the harbingers of destruction and the forces of evil.

## Character Information

Iverice Terran is a light blue pegasus, his wings oddly coloured with a inlay of silver and an outer rim of gold. His odd, disjointed colouring goes beyond his wings, his hair and eyes are similarly dual colored. His hair, a mix of Yellow and Purple, is likewise paired by a mismatched set of eyes. His left is blue with his right eye green.

## Character History

(The History of the character; birth, life, and death.)

### Character Boon

Iverice Terran was gifted with agelessness and the manipulation of time itself. Unbeknownst to him, the tradeoff for such magnificent power was his very existence, and he will continue to lose his memory of his original life until it is gone forever.

## Combat Style

Iverice stops time and uses it to his benefit to end his foes.

## Notes

* Player: Vincent
* Since retired as a Player Character.

## Quotes

"*Nothing is set in stone; time is irrelevant. Things can be changed.*"
―Iverice Terran, upon meeting the rest of the party
Bloodhoof

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
(An introduction)

## Character Information

Chief Bloodhoof is a large Elani man with an imposing figure. Contrasting to his size, he is generally an affable man.

## Character History

Chief Bloodhoof, when the party met him, was the sole feudal leader of the Kilead Warcamp.

## Combat Style

There is no information available about his

## Notes

* (Things of note about the character in bullet list format.)
* (Make sure the last bullet point is the inspiration song used for the character. If possible, embed the video.)

## Quotes

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
การสร้างอุปกรณ์

ในการสร้างอุปกรณ์ให้เหล่าเรือรบนั้นจะใช้สูตรไม่เหมือนกันและพึ่งอยู่กับโชคของผู้การ

อาวุธและอุปกรณ์ของเหล่าสาวเรือรบนั้นจะมีอยู่ทั้งหมด 13ประเภท โดยความยากง่ายในการต่อหรือหานั้นจะแบ่งแยกตามสีพื้นหลังของอาวุธนั้นๆอันได้แก่ เทา,เขียว,ฟ้า,ม่วง,ทอง,แดง ความยากง่ายตามลำดับจากน้อยไปมาก

## สูตรต่ออุปกรณ์ที่ใช้บ่อย

**ข้อควรระวัง: สูตรเหล่านี้ไม่มีความแน่นอนที่จะให้อุปกรณ์ที่ผู้การต้องการ**

คำแนะนำ : ผู้การชาวจีนได้บอกเอาไว้ว่าถ้าในอุปกรณ์ที่ผู้การเคยได้ไปดูว่าถ้ากดบดอุปกรณ์นั้นๆจะได้ทรัพยากรคืนเท่าไหร่. **อย่ากด บดนะ!** นำเลขจำนวนนั้นไปคูณ 10และจะได้สูตรสร้างอุปกรณ์นั้นมา ยกตัวอย่างเช่น

กดดูว่าถ้าบด Seafang (เครื่องบินขับไล่ที่ดีที่สุดในเกม) Seafang จะให้ 2/2/0/13, ฉนั้นสูตรขั้นต่ำในการสร้าง Seafang คือ 20/20/10/130. เป็นต้น

## เรือที่สามารถติดตั้งอาวุธหรืออุปกรณ์ได้

เรือทุกลำไม่สามารถติดตั้งอาวุธหรืออุปกรณ์ได้ทั้งหมด เช่น DD ไม่สามารถติดตั้งปืนใหญ่ 8นิ้วได้เป็นต้น

หมายเหตุ:

1\* = ยกเว้นเรือสัญชาติอเมริกา

2\* = BB, BC, และ CL บางลำไม่สามารถใส่ได้

## รายชื่ออาวุธและอุปกรณ์

* ค่า AAC = Anti-air Calibration

ค่าต่อต้านอากาศยานของอุปกรณ์ต่อต้านอากาศยาน คูณกับ AAC = ค่า AAC ของอุปกรณ์นั้น

เมื่อคูณได้ค่า ACC แล้ว จะนำค่านี้ไปเพิ่มให้กับค่าต่อต้านอากาศยานเรือลำอื่น (ค่า AAC ไม่สามารถทับกันได้และสามารถใช้ได้แค่ ACC เดียว)

## **เครื่องบิน**

เครื่องบินทิ้งตอร์ปิโด

คลิกเพื่อดูรายชื่อเครื่องบินทิ้งตอร์ปิโด

เครื่องบินขับไล่

คลิกเพื่อดูรายชื่อเครื่องบินขับไล่

เครื่องบินทิ้งระเบิด

คลิกเพื่อดูรายชื่อรายชื่อเครื่องบินทิ้งระเบิด

เครื่องบินสอดแนม

คลิกเพื่อดูรายชื่อเครื่องบินสอดแนม

## อุปกรณ์ต่อต้านเรือดำน้ำ

คลิกเพื่อดูรายชื่ออุปกรณ์ต่อต้านเรือดำน้ำ

## **กระสุน**

คลิกเพื่อดูรายชื่อกระสุน

**Type 91 กระสุนเจาะเกราะ**
**91式穿甲弹**
Kilead Warcamp

Location
"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
(An introduction to the town, like a pamphlet aimed at tourists.)

## Location History

(The History of the location; founding, important events, destruction.)

## Notable Locations

* (Important buildings or locations within a settlement or fort.)

## Notes

* (Out of Character Notes about the location.)

## Quotes

(Quotes about the location.)

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
Skylar

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
(An introduction)

## Character Information

(General Information; physical looks, personality, etc.)

### Character Relations

(The relationships this character has with other characters, in the following format:)

* (Relationship) Name

Example:

* (Father) John Jacob
* (Daughter) Betty Jacob

## Character History

(The History of the character; birth, life, and death.)

### Character Boon

(A special item this character may have acquired; one that can change their destiny.)

## Combat Style

(The combat style of this character. Use this to fluff out your class abilities and such.)

## Notes

* (Things of note about the character in bullet list format.)

## Quotes

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
The Arcane Bomber, Sarkoris Falword

## Backstory

Sarkoris Falword was one of many who attended the prestigious Kingslayed Wizard College, renowned throughout the world of Crorix as the highest academy for young Wizards to become masters of their respective arts.

He himself earned his way into the college through hard work and determination, and surprisingly enough, he knew much more about the arts than one would expect at his age, some of his close relatives even considering him a prodigy. Sark would always say that it came naturally, and although he was always a bit on the lazy side, he always knew that doing well in his education was the key to his success.

He was born a half-elf, which while offering its own curiosities such as his slightly pointed ears and taller-than-average stature, he would always receive some of the strangest glances and looks from the occasional passerby, some older folk even scowling and actively avoiding him. Half-elves were generally viewed as a lesser sort of being among the Kingslayed Isles, and a and although general morals stated otherwise, Sark could not help but think this is what drew those strange actions from those select few. He did not care that he was who he was by nature, but there was always a very small amount of doubt in the back of his mind.

This doubt came from his parents, his mother being of elvish descent and his father human, but his father had left for unknown reasons. Sark always wondered on his father, remembering what a powerful, intelligent wizard he was, and whether he was some hero that left to do good for the realm, or more of a deadbeat guy who wanted nothing to do with his family. Either way, he had some amount of uncomfort toward his father for not being around during his upbringing, but Sark always  wanted to achieve his father’s greatness and overcome him and the burdens he left his family with.

Getting into the Kingslayed college was his first major achievement toward that goal. After some time, Sark became one of the best in his class, mastering whatever came his way. Soon enough, the art of Wizardy became common knowledge and he became experimenting on his own with another art that he admired in Alchemy, specifically in the reagents used in explosives. Using these reagents and his magical power, he could craft bombs of elemental quality that shared similar quality, yet more destructive power to his spells!

Regardless of his academic success or findings, Sark longed for something more. He needed a challenge not only for himself, but also a deed worthy to himself. He wants to be renowned outside of the island he calls home, not for glory in battle, but for his abilities and knowledge as a wizard and a self-proclaimed alchemist. Although he might have to overcome some tough obstacles, maybe even step on a few peers and foes, but with a little self-confidence and his bright thinking, Sark will see to it that he shapes his future to his wishes for surpassing his father and achieving the greatness he knows he’s capable of.
Braeden

"*If you are brave enough to burn, then you are brave enough to fly.*"
―Braeden
(An introduction)

## Character Information

(General Information; physical looks, personality, etc.)

### Character Relations

(The relationships this character has with other characters, in the following format:)

* (Relationship) Name

Example:

* (Father) John Jacob
* (Daughter) Betty Jacob

## Character History

Braeden's origin is unknown.

Braeden was encountered in the Town Outside Fort Erys by Khargis, Skylar, and Hollow Mountain originally. She sold spoiled apples and grew upset with them.

When Fort Erys and the town outside were burned by the lava of Mount Enanoteni, Braeden was among those the party managed to save from the destruction. She brought her wagon and supplies with the group. She continued to exhibit odd behaviors and personality.

(She then fucking saved our asses.)

## Combat Style

(The combat style of this character. Use this to fluff out your class abilities and such.)

## Notes

* (Things of note about the character in bullet list format.)
* This Character's inspiration song is "Cheshire Kitten" by SJ Tucker

## Quotes

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
VIOLENCE

**VIOLENCE** (abbreviated to VIO) (from SKYHIGH NOTION) are mechas that are formed through the psychological makeup of an individual. They begin as a blank "palette" until mounted by a pilot, transforming accordingly. VIOs are introduced to the game when the player reaches ZACHS Bridges somewhere close to mid-game.

## POWER VIO

A powerful portion of empire empty was left on ZACHS when it was reduced to its bridges. While barely grasping sensibility, it got ahold of a palette and squeezed its giant form into a small humanoid silhouette. With better control over her mind, she developed a separate personality, calling herself POWER. Although POWER maintains a human-sized figure, its strength and abilities match that of a full-sized VIO, therefore urging ZIC to pilot one when they fight.
มินิอีเวนต์ : กิจกรรมฉลองวันชาติจีนปี 2015

30/09/58(23.00) - 1/10/58(23.00)

* ในโค้ดจะมีทรัพยากร 1000 หน่วยทุกอย่าง และถังซ่อมไว 3 ถัง
* โค้ดหมดอายุ วันที่ 4 ตุลาคม เวลา 23:00 นาฬิกาตามเวลาไทย

### แนะนำอีเวนต์

* อีเวนต์ย่อยที่สอดแทรกตามเทศกาลต่างๆ ไม่ใช่ อีเวนต์ประจำฤดูกาล (ดังนั้นมันจึงสามารถซ้อนทับกับอีเวนต์ประจำฤดูกาลที่ดำเนินอยู่ได้)

* อีเวนต์พิเศษฉลองเนื่องในโอกาสครบรอบวันชาติของประเทศจีน (วันที่ 1 ตุลาคม) ซึ่งเป็นประเทศของทีมพัฒนาเกม Warship Girls

* อีเวนต์นี้มีชื่อภารกิจอย่างเป็นทางการว่า **ยุทธการอพาเธ่ (Operation Apate)** ซึ่ง "อพาเธ่" มาจากชื่อเทพเจ้าตามตำนานกรีก **อาพาเธ่ (Apate)** หมายถึงเทพีแห่งภาพลวงตาและการหลอกลวง บุตรีของ นิกซ์ (Nyx) เทพีแห่งราตรี

* **ข้อควรระวัง :** อีเวนต์นี้จะแบ่งย่อยออกเป็น 4 ภารกิจ และแต่ละภารกิจจะมีเวลาในการเล่นเพียง 1 วันเท่านั้น (ข้ามแล้วข้ามเลย)

* เวลาที่เขียนบอกในวิเกียนี้จะอ้างอิงตามเวลาประเทศไทยเป็นหลัก ซึ่งเวลาประเทศไทยจะช้ากว่าเวลาประเทศจีน 1 ชั่วโมง

* ทุกภารกิจจะเล่นแบบเดียวกันคือ การปราบกองเรือพิเศษที่เพิ่มเข้ามาใน Event ตามโหนดที่กำหนดให้ โดยกองเรือพิเศษนั้นจะปรากฏตัวออกมาใน**รูปแบบสุ่ม** (ใช่ว่าเข้าโหนดนั้นจะเจอ 100%)

* เมื่อได้รับของรางวัลที่เป็น "ช่องเก็บเรือ" ให้รีล็อคอินเพื่อให้ช่องเรือที่ได้ทำงาน

* หากมีข้อสงสัยหรือสอบถามเพิ่มเติมให้โพสต์ถามใน Kancolle&Warship Girls (TH) friends together games

### วันที่ 1 : การเต้นรำสวมหน้ากากอันเจิดจรัส - งานเต้นรำสวมหน้ากากวิปลาส

 วันพุธที่ 30 ก.ย. 58เวลา 5 ทุ่ม (23.00)

 H

### วันที่ 2 : ราชตำหนักแห่งสรวงสวรรค์ - ตำหนักนิรันดร์

 วันพฤหัสที่ 1 ต.ค. 58เวลา 5 ทุ่ม (23.00)

 H

### วันที่ 3 : งานเลี้ยงแห่งวังวนความอยากไร้จุดจบ - งานเลี้ยงน้ำชาอันคลุ้มคลั่ง

 วันศุกร์ที่ 2 ต.ค. 58เวลา 5 ทุ่ม (23.00)

 H
GighSchool

**GighSchool** is a non-canon short story featuring a few characters from random other stories in a high school setting. The focus of the story is the exploration of the tastes of the guy characters in women and how they react to each other's opinions.

## Characters

The characters featured in GighSchool cross between older stories to the newest ones and even those considered to be failed products. Here is a list and a comparison between their personalites in the canon and not:

* STRATA: STRATA (using his real name Strafford) keeps his easily-annoyed demeanor but opts for a more passive approach to those who converse with him. He still likes his deli sandwiches.
* ZIC MULTI: ZIC is probably younger than he normally is for the purpose of being in highschool (as he noted that the story "doesn't follow that canon.") yet he maintains his personality for the most part.
* Dic Singular: A character made by StillTUNE; his personality was made impromptu to the canon, so it isn't certain if it's his real personality or not.
* ACER: A lot more of a loner than in canon, ACER still retains his obnoxious prideful retorts but in a more mature manner.

### Honorable mentions

Other characters are mentioned in GighSchool but do not make an appearance. These are Fiyore, who is mentioned as the plot device for "rumors", and Ambyin for who Fiyore mistakened Shia for. Seth from Sentiment is mentioned as a street and Teela as a clerk in a shop on said street. ASHA NEVER is briefly mentioned as rumored to have dated ZIC.
Fiyore Reservoir Sintis

**Fiyore Reservoir Sintis** is one of the main characters and an antagonist in Treowlice. He is the son of Delecto and the spiritual form of Nolde, sharing physical attributes to his other half Ambyin. Fiyore is an immortal that has lived for 500 years through the entire recreation of Buria. His tale spans the legends and wars of the nations preceding Anicsod.

## Personality and Traits

Fiyore is very stern and speaks bluntly and thoroughly. He is extremely confrontational and isn't afraid to dismiss anyone when he feels are wasting his time.

Despite his no-nonsense and intimidating disposition, he can also be possessive and obsessive, particularly toward seeds and Ambyin. His possessiveness can be dangerous to himself and others, often leading to murder and withdrawal from social interaction.

## Trivia

* Fiyore's first name was inspired by the Goddess of Courage Farore from The Legend of Zelda series. Reservoir represents his existence to aid Geold as the sea that carries the "ark." Sintis was created after the word "synthesis," denoting photosynthesis of a plant.
* Fiyore's likeness is exactly that of Ares from The Quiet Are Beautiful.
VARIANT

**The VARIANT** is a bright nova-like vapor located at the center of the universe in SKYHIGH NOTION. Its existence is the result of the Zoned-Stars' frequent traveling between worlds, distorting the space around them. Before the Zoned-Stars took notice, the size of the VARIANT had grown extremely large and gave birth to many more worlds, as well as merged and split pre-existing worlds. It was the VARIANT's emergence that led to the Zoned-Stars' isolation from the rest of the world and empty's retaliation.
Aeklin Warias

**Aeklin Warias** is a supporting character in Treowlice. He is a Naznamic and the adoptive son of king Suvern Cast Warias. Though he can see into the future of those he locks gazes with, he cannot view his own and is perplexed by his role in life.

## Trivia

* Aeklin's appearance was inspired by Razma Cascade from the video game Zone of the Enders: The Fist of Mars (2173 Testament).
อีเวนต์ฤดูใบไม้ร่วงปี 2015 (ช่วงต้น - อีเวนต์ยามาโตะ)

**อีเวนต์ฤดูหนาว 2015 (อีเวนต์ยามาโตะ)**
อีเวนต์นี้อ้างอิงมาจาก "ปฏิบัติการเทนโง (Tengo Operation)" มีบอสใหญ่คือยามาโตะ

## EX-1 : ยุทธการยึดน่านฟ้า

  +2ค่าหลบหลีก

**เทคนิคการเล่น**

 คลิปวิดีโอสาธิต

**กฏการเดินเรือ**

**ศัตรูในแต่ละโหนด**

**เรือดรอปที่น่าสนใจ**

## EX-2 : ปฏิบัติการขับไล่เรือประจัญบานยักษ์

**เทคนิคการเล่น**

 คลิปวิดีโอสาธิต

**กฏการเดินเรือ**

**ศัตรูในแต่ละโหนด**

**เรือดรอปที่น่าสนใจ**

## EX-3 : ยุทธการสายฟ้าฟาด

  +1ค่าความแม่นยำ

**เทคนิคการเล่น**

 คลิปวิดีโอสาธิต

**กฏการเดินเรือ**

**ศัตรูในแต่ละโหนด**

**เรือดรอปที่น่าสนใจ**

## EX-4 : เผชิญหน้ากองเรือหลัก

**เทคนิคการเล่น**

 คลิปวิดีโอสาธิต

**ศัตรูในแต่ละโหนด**

**เรือดรอปที่น่าสนใจ**
INGENUIA

**INGENUIA** (Hitherion: generation-trust) is a psychological horror collection of short stories currently in the works. The story focuses on a college student Boy Ronder who finds himself trapped between the nuances of two girls who have fallen for him, manipulating him to feel guilt for not choosing them. The scenarios shift between the three as acquaintances and being with either or in random order, addressing the two girls simply as "J" and "M".

## Setting and World

The setting of INGENUIA takes place in two places: the reality perceived by Boy Ronder and the memories and paranoias personified within his mind.
BOHTI

BOHTI is the main protagonist of dungeon crawlerSKYBOM unlimited. He is called the Brainiac Craft as he can craft certain armor pieces and weapons from the BEATs he kills. BOHTI encounters the diamond axe DIAMONDO alongside JUMIN in the ruins of Sequence, and as he wielded it, a rift broke behind him, giving way to TRUNAEDUS. Since then, he and JUMIN have been on the run with a glowing axe at his back.

## Appearance

BOHTI is short, standing at only 5'5". His skin is tanned and his eyes are blue. His hair is white, splits at the center and is spiked at the back. His stature is also very small but is bulked up with his heavy armor.

### Attire

BOHTI's armor is a dark grey color and looks like rectangles of varying sizes stacked upon one another, giving him a bulky and intimidating look. It isn't as heavy as it seems, however. He wears boots that are just as large, with black pants tucked inside them. A black loincloth drags over his pants with white decals similar to an Eastern design.

### Weapon

BOHTI specializes in wielding hammers and axes.

## Trivia

* BOHTI's design was based off of Haseo from the .//hack G.U series of games.
ข้อมูลสาวเรือรบตามลำดับหมายเลข

## วิธีการหาเรือแต่ละลำ

เรือแต่ละลำได้มาจากไหนบ้างให้ดูที่หน้า >> ตารางการหาเรือ

## รายชื่อเรือ

วิธีการหาชื่อเรือจากภาพในเกมที่เป็นภาษาจีน

## ระบบสกิน

เป็นระบบที่เสริมเข้ามาใหม่หลังจากเวอร์ชั่น 2.2.1 โดยจะเป็นการแต่งตัวเรือที่มีให้เป็นอีกแบบนึง ซึ่งไม่มีผลกระทบต่อค่าสถานะของเรือแต่อย่างใด

สำหรับรายชื่อและหน้าตาสกินของเรือแต่ละลำสามารถดูได้ที่ ตารางข้อมูลสกิน
BEAST CHANNEL!!

**BEAST CHANNEL!!** is an fantasy action shonen story currently in the works. The recurring concept of BEAST CHANNEL!! include automobiles, social classification, and technology. All three concepts are thoroughly explored either blatantly or indirectly.

The story of BEAST CHANNEL!! follows BIKE WELDER who gets sick of the high-profile political structure within his humble rural town, deciding to leave and live off of the funds of a freelance mercenary life.
STRATA

STRATA is the main protagonist of mecha sci-fi story At Your Fingertips. He is Curveton's son and one of the sought-after prodigies of the Operum of Malkuth, being the one that excels at nothing but can learn anything rapidly and efficiently. His real name is Strafford Merit, but was urged to create an alias for when he does work under Curveton to hide his identity.

## Trivia

* STRATA began the trope "shaven back hair" followed by ZIC MULTI.
* STRATA is the first prominent shonen character of ANOMANO's works.
* STRATA is the youngest main character at the age of 16.
Morvanurbo

Location
 Religion:

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
(An introduction to the town, like a pamphlet aimed at tourists.)

## Location History

(The History of the location; founding, important events, destruction.)

## Notable Persons

* (The important persons within a location; leaders, captains of the guard, etc.)

## Notable Locations

* (Important buildings or locations within a settlement or fort.)

## Notes

* This Location was inspired by the album "Behold the Machine" by Vernian Process

## Quotes

(Quotes about the location.)

"*{{{The Quote}}}*"
―{{{The Person Quoted}}}
GENESIS

**GENESIS** is the world where the Zoned-Stars originated from in SKYHIGH NOTION. It is one of the six current worlds in orbit. Its mass is the second biggest next to CHAPTERS. GENESIS is home to KARA KARCE, ZIC MULTI's mother. The geography is reminiscent of ancient Greece, with ruins covered in moss and gold plating hugging the edges of structures.
TRUNAEDUS

TRUNAEDUS (or "TRUNY" as Jumin lovingly calls it) is a giant phantom knight manifested by the lost years of Res when he transformed into Hi-Res. He was first seen by BOHTI and Jumin as they were traveling about the forest of Modern.

## Trivia

* The name TRUNAEDUS was inspired by the Yu-Gi-Oh! card Giant Trunade.
SKYBOM unlimited

**SKYBOM** **unlimited** is a dungeon crawler-style collection of short stories currently in the works. The story follows a young man named BOHTI and his friend Jumin who are chased by a giant phantom knight known as TRUNAEDUS. Strange anomalies occur throughout the land where TRUNAEDUS appears, forcing others to be involved in a struggle to end its existence. There are four pairs of characters that carry the narrative, each fulfilling a specific role on the capture of the enemy.

## Setting and World

SKYBOM takes place in a variety of different areas in an undisclosed plot of land. The world is described as a lush land with kingdoms built upon its rustic soils, floating landmasses with strict orthodoxies, and digital planes that boast omnipotence.

Regardless of type, each land has their fair share of BEATS, or demon-spawn that prowl the lands. Many of these creatures are seen clustered around strong concentrated energy diffused across the land. This is due to the existence of TRUNAEDUS.

Each pair of characters begin their journey in a different place, and eventually make their way to one another. The lands are as follows:

### The forest of Modern

The forest of Modern is a circle that encompasses the kingdom of VOGA, home to the Modernus royal family. The forest is divided into the underbrush directly before the kingdom and the area farther along called Forest Outer Modernus.

#### Ruin Mercune

Deep within the deeper parts of the forest lie ruins of ancient civilizations. The fragmented stone structures were once temples and living quarters of the old land of Mercune, officially dissolved into VOGA.
Urellia

Population

**Urellia** is a realm to the north of mainland Midria, on the island of Thule. Home mostly to humans and a minority of other humanoids, it is largely a wilderness with a temperate climate, but often harsh winters. The largest settlement is the city of Wyrmwood, known as a centre of learning, vast libraries and the study of magic. On the northeastern borders of Urellia lies the Dwarven stronghold of Thang Zod.

### Geography and Climate

The landscape of Urellia is mostly made up of uncultivated grasslands and low-lying hills, with many scattered coniferous forests, rivers and small lakes. It supports a rich fauna of animals such as bears, wolves, deer, boars and even sabre-toothed cats, making it ideal for hunting and fishing, but also potentially dangerous in the wild.

### Culture

Urellia's population outside of Wyrmwood consists mainly of small human settlements that subsist on hunting and fishing, with small-scale agriculture. Dwarves can be found in scattered numbers throughout the realm, usually involved in trade and mining. Other humanoid species are rare.

Much economic activity revolves around trade between Thang Zod and Wyrmwood, and then down the river Greyflood and on to the rest of the known realms.

### Government

A network of lords and barons maintain control of the various towns, and pay fealty to the rulers of Wyrmwood, the Azurean Council.
Boy Ronder

Boy Ronder is the main character of the psychological horror INGENUIA. He is a college student who has found an attraction to a girl while already seeing another girl, causing nightmares and hallucinations because of the guilt. He usually resides in a dark room with a desktop computer that never sleeps.
Galaxy's Edge

A Citadel-Class Cruiser bought by the party.

* Combat Thrusters [One size category smaller vs. Targeting, and allows for Dogfight maneuverability]
* Jamming Suite [Allows for Jamming communications on one target]
* Large Escape Pod [Up to 8 medium creatures, sustained for 1 day]
* Medical Suite [10 Med Beds and 1 bacta tank]
Arkania

Arkania was the adopted homeworld of the Arkanian species located in the Colony rim of the galaxy. It was covered with tundra and rich in diamonds and other precious minerals, which the Arkanians mined to further their offworld connections and master their technology. Arkanian cities were designed to keep the cold out, and were mostly completely enclosed. Off-world visitors rarely had to deal with the frigid conditions of the planet.
QB

QB is a supporting character from At Your Fingertips. The Q stands for Quatra, her birth name. She avoids disclosing what the "B" stands for. At 16 years old, QB received many scholarships to schools for the arts for her knack at photography and graphics. She pretends to live a normal high school girl life until she accidentally encounters STRATA at a cafe she usually frequents, leading to her interest in his life and all of his aquaintances.
BIG A

Big A is the titular main character of「SEIGI KIRA」BIG A and serves as an anti-hero and an influential model to many of those who dwell within TOPOLIS, friend and foe alike. She is a human who has traded much of her body functions for the sake of anonymity and plays the mother figure to the weak she scouts for her personal cause against No Form.
Caleb

**Caleb** (*kay-lib*) is a masculine name that is used in the English and Biblical languages.

## Meaning and History

Caleb is most likely related to the Hebrew word *kelev* meaning "dog". Another theory connects the name to the Hebrew words *kal* "whole, all of" and *lev* "heart".

In the Old Testament, this is the name of one of the twelve spies sent by Moses into Israel.

As an English name, Caleb came into use after the Protestant Reformation. It was common among Puritans who introduced it into America during the 17th century.
Magical Mechanical SHATOL - Shal Hiding Along the Optic Line

**Magical Mechanical SHATOL - Shal Hiding Along the Optic Line** (abbreviated to SHATOL) is an experimental psychological magical girl story currently in the works. The story takes place in the same universe as「SEIGI KIRA」BIG A although at an undisclosed place and time. SHATOL follows the story of four high school girls who lived their lives in happy monotomy until a boy suddenly appears and unconsciously absorbs all of their attention.

## Relation to BIG A

Taking place in the same universe as「SEIGI KIRA」BIG A, many of its characters will make appearances. The scientific logic of experimental powers is also noted from both series. The four magical girls make an appearance in the original canon as part of a conflict unrelated to the events of SHATOL.

## Trivia

* SHATOL is the abbreviation of Shal Hiding Along the Optic Line. The meaning behind the name is that the boy named Shal is always on the mind of the girls whether they realize it or not, leading to an unconscious obsession.
Claudia

**Claudia** (*klaw-dee-uh*) is a feminine name that is used in the English, German, Dutch, Italian, Spanish, Romanian, Biblical, and Ancient Roman languages.

## Meaning and History

Claudia is a feminine form of the name Claudius.

It is briefly mentioned in the New Testament.

As a Christian name, it was very rare until the 16th century.

## Related Names

**Variants:** Gladys, Klaudia

**Masculine Forms:** Claud, Claude, Claudius
Ton'zonaq Surool

## Physical Description

A bit on the shorter side, Ton'zonaq is lean and nimble. His skin is mostly blue with just a touch of green. He walks with a confident swagger and dresses in clothing practical for combat with several blaster pistols openly holstered at his hip and chest. This often leads to him being mistaken for a mercenary, an impression which he does little to disuade.

## Biography

Ton'zonaq Surool was born to the life of a Jedi. As a child, he was accepted into the Jedi academy and began his training as a Youngling. He made progress quickly and was often lauded for the high potential he displayed. As time went on and the expectations on him increased, the pressure became too much for Ton'zonaq to handle. One night, he snuck out of his dormitory and had himself smuggled offworld.

Once he was out on his own, he passed himself off as older and joined a band of mercenaries. Some were suspicious of his origins, but his aptitude for combat quickly silenced these voices. He continued on this path for many years, learning the trade as well as the hard facts of life in the galaxy.

Everything changed for Ton'zonaq Surool after one particular mission. His group was caught in an ambush. Although Ton'zonaq and his squad fought fiercely, they were overwhelmed. Most of his allies were killed, and the rest were taken prisoner. Although Ton'zonaq and his surviving allies were eventually bought out of captivity by their employer, the feeling of helplessness he had experienced during combat staying with him. As he meditated on how he could improve himself so as never to be caught in such a situation again, he remembered the training he had started as a youth.

The next day, Ton'zonaq boarded a ship bound for the Jedi academy. Once there, he begged to be considered for re-admittance. Seeing the sincerity of his request, he was accepted. Due to his age, he was made into a Padawan, and his training commenced.
Kitok Zusa

## Physical Description

Slightly Taller then the average Miraluka, he has platinum hair and has standard bandage wraps around where his eyes would be.

## Biography

From what you know of him he recently became a full Jedi and was forced to take on padawans right away. he was the padawan of Kal Tas for many years and all of the Mandiloran War. His older sister is a Council member on Coruscant and from what you noticed it's an uneasy relationship. Although you may not have noticed he is very deliberate and cautious in all his actions and would never risk or compromise his companions.
Crystals

## Beam Crystals

These crystals give a lightsaber the visible color and identity of what type of Jedi wields it.

* **Blue**- Indicates a lightsaber of a Jedi Guardian. This is a Jedi who fights Sith on a physical level
* **Green**- Indicates a lightsaber of a Jedi Consular. This is a Jedi who prefers to ponder the force and fight the dark side at its source
* **Yellow**- Indicates a lightsaber of a Jedi Sentinel. This is a Jedi who hones their skills in both combat and scholarly pursuits
* **Purple**- Indicates a lightsaber of a Jedi who stays close with their knowledge of both the dark and light side. They walk a thin line between the two paths
* **Red**- Indicates a lightsaber of a Sith or Dark Jedi. This is a characteristic of someone how generally uses the dark side. These crystals can only be synthetically made by dark side users and has a chance to corrupt.
* **Teal**- Indicates a lightsaber of Jedi Healer. This is a Jedi the focuses more on the healing aspects of the force

## Focus Crystals

These crystals give the lightsaber the ability to be activated. They may also be used inside of blasters and any other weaponry that requires a crystal to use. These crystals may also give bonuses to attack,damage, skills, etc.

+2 to one Ability

+2 to one Skill

+1 to one Defense

+1 to Damage
Kalor

Former best friend of Orvik, he was a genius in medical technologies. Inventing a new synthetic material to help with wound closures, he was about to go public with the tech when Orvik tried to steal it. Luckily, at the time, he was seeing Orvik's girlfriend, Jara, behind his back, so Jara warned the authorities before Orvik could get away.

Kalor, now married to Jara, has since released his patent and is now a Senior Vice President at a medical technology firm on Arkania. He and his wife are very successful and happy.
World4 - บุกเบิกเส้นทางเขตตะวันตก

## **4-1 น่านน้ำกาลาไดฟ์ทางตะวันออก**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : CA น้อยกว่า 2 ลำ และใช้กองเรือใหญ่ (CV/BB/BC) เพื่อประสิทธิภาพในการจมบอส
* โหนด G และ H ได้เชื้อเพลิง 65 หน่วย

## **4-2 น่านน้ำกาลาไดฟ์ทางตะวันตก**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 2 CV / 3 DD / 1 BB (ความเร็วน้อยกว่า 27 knots) : A -> C -> E -> H -> J

## **4-3 ทะเลใกล้บับเอลมันเดบ (Bab-el-Mandeb)**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 2 CV / 4 BC หรือ CA (ความเร็วทุกลำเกิน 27 knots) : A -> E -> G -> H
* โหนด D ได้บอกไซต์ 45 หน่วย

## **4-4 ฐานทัพแห่งบับเอลมันเดบ (Bab-el-Mandeb)**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 1 CV / 5 BB หรือ BC :A -> D -> K -> L เพื่อประหยัดทรัพยากรที่สูญเสียใน F และ G และเพื่อยิงบอสให้จมได้ง่าย
* กองเรือที่แนะนำ : 2 CV / 4 BB หรือ BC ในกรณีมีค่ากระสุนเหลือเยอะเพื่อโอกาสชนะน่านฟ้าในโหนดก่อนบอสมากขึ้น
* ในแผนที่นี้แนะนำให้เรือทุกลำในกองเรือเสริมความแกร่งจนเต็มจะมีผลให้ผ่านได้ง่ายขึ้นมาก
* โหนด G สูญเสียกระสุน 80 หน่วย และ โหนด F สูญเสียกระสุน 80 หน่วย
* โหนด J ได้เชื้อเพลิง 80 หน่วย

### เรือที่ดรอป

คลิกเพื่อดูเรือที่ดรอปในด่าน

หมายเหตุ : ยิ่ง ★ เยอะหมายความว่ากองเรือจะมีโอกาสไปโหนดนั้นเยอะกว่า ★ น้อยกว่า
Terry

## Hired Help

Terry (a T3-RR1 model 2nd degree technical droid) was designed and bought by Orvik Dulin. He helps in various capacities to help repair, alter, or do "other" activities as Orvik is hired to do. He has a heuristic processor that allows him to learn over time so he has learned all the quirks of Orvik and can now generally anticipate what he needs.

## Technically A Friend

Until Orvik was hired by the Jedi, Terry was his only friend, his confidante, traveling companion, and roommate. He is the Chewy to Orvik's Han.
RHM Vol 426

Track 001 - Tngaiy nis min chol phteas

Track 002 - Ber bong srolich khjom

Track 003 - Oscha nas sngsar khjom

Track 004 - Yok tbong pdeykhjom tov lam bear

Track 005 - Mchas kleing na nuv tiena

Track 006 - Sneh snehhi?

Track 007 - Chamrieng yuveakvey

Track 008 - Ko borng snae mouy

Track 009 - Linhcheur meas borng

Track 010 - Somdai borosh

RHM Vol 425 - **RHM Vol 426** - RHM Vol 427
Zar Duvek

## Physical Description

You see a crimson Twi'lek with charcoal tattoos upon his face, a face with a scowl of impatience. He carries himself as a warrior fighting a long and treacherous fight, with his cloaks ragged at the bottom and dust upon his boots.

## Biography

Seemingly the leader of the Children of Ash, with a penchant for dispensing fatal punishment to all who displease and oppose him.
The Old Republic A Short Peace Wikia

## Things to Know

For anyone that may join later

1. Current level is 10
2. Planned generation of ability points 30 points to buy
3. As for now use the core rulebook, old rebublic, jedi training academy, and starships any special request run by me first
4. starting credits will be your class at first level plus 25500

This wiki page for a complete list of Feats

## Characters

* Orvik Dulin - Arkanian Scoundrel, hacker, pilot, and general all-around douche-bag, comes with his droid, Terry (T3-RR1)
* Ton'zonaq Surool - Twi'lek Soldier/Jedi; nimble, quick, refuses to settle for using a single weapon
* Niqo Kruva - Zabrak smuggler scout and Jedi; stealthy and deliberate, and will do what most won't for results
* Umwow Ulma - Ithorian noble and archivist; wise, analytical, and controls the battlefield

## Locations

* Coruscant
* Arkania
* Onderon
* Dxun
* Nal Hutta
* Dantooine
* Groth

## NPCs

* Adventure #1
	+ Kitok Zusa- a Miraluka who recently became a full fledged Jedi and has undertaken the new padawans
	+ Kal Tas- a Kel Dor Jedi master who joined Revan during the Mandalorian War
	+ Reina Melnau- a female Human Jedi weapon master very dedicated to learning and crafting new weapon types
	+ Jedi Council- Current members
	+ King Korberic - patrirach of Onderon, now dead
	+ Colker - crime lord that kidnapped the daughter of King Korberic
* Adventure #2
	+ Zorna Tan - Torguta Jedi Master on Dantooine that turned out to be Sith
	+ Clyte Sydet - former Grand Master of Dantooine Jedi Enclave, turned out to be Sith
	+ Telal Zusa - sister of Kitok Zusa, a Jedi Counselor on the Jedi Council
	+ Groznik - Wookie Jedi Guardian, member of the Jedi Council

## Adventures

1. Unsettling Aftermath - three new Padawans and their pilot head to Onderon to help return a kidnapped princess, or so they think...
2. Darkness Approaches - the group investigates the disappearance of several children from a Jedi Academy on Dantooine, but nothing is as it seems...
3. The Dark Dawn

## Gear

* Crystals
* Benevolent Force - ship that belongs to Kitok Zusa
* Galaxy's Edge - new ship bought by the party
* Terry - droid that belongs to Orvik Dulin
* Carl - CZ Secretary Droid seized from smugglers on Dxun
* Bill 10 - BLX Labor droid recovered from the Hutt planet of Groth
Khmer's rise

Reasons why the Khmer Empire rose to power

There a range of theories regarding the subject on how the Khmer Empire rose to power. One of these theories include their skill in controlling their water supply: they would create man made lakes, ponds and others in the like. This helped them have vast water accessibility. The Khmer Empire also made great use of reservoirs, otherwise known as Baray, to keep their water under control.

 Another theory regarding The Khmer Empires rise to power is the thought in which they put into their location. The Khmer Empire ran along the worlds seventh longest river, which links in with their control over water supply. It was also a very large empire: overtime, they proceeded to take over various areas (they made Angkor their capital). The people of The Khmer Empire were exceptional architects: they built lovely temples and other things in the like, using up their space rather well.

The last theory regarding the Khmer Empires rise is their acclaimed God-king, Jayavarman II. Jayavarman, who affirmed that he was a God-king, put in a lot of hard work for The Khmer Empire. Seemingly, it payed off: the empire of Khmer became stronger with Jayavarman's lead.
Khmer Wikia

## Welcome to the Khmer Wikia

Hello internet, this wiki is about the Khmer Empire. The website is created by myself, Aidan Davis, and info split between myself & Clareese.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Significant individuals in Khmer

A few significant individuals

Jayavarman II, whom was kept in captivity in Java for some time in his life: after he was out of captivity, Jayavarman went on to become the founder of The Khmer Empire and also become a God-king.

Jayavarman III, whom was the son of Jayavarman II and the second person to rule Angkor.

Indravarman I, whom also ruled the Khmer Empire. Indravarman is well known for the creations of his excellent buildings, temples, reservoirs, and other things in the like.

Yasovarman I, another king of Angkor, was the sn of Indravarman I. He was responsible for building various monasteries, moving the capital's location and also building other iconic buildings and temples.
World2 - ยึดครองน่านน้ำฟุโซ

ไม่มี
 **B** | ถ้ากองเรือมีเรือ**มากกว่า**หรือเท่ากับ 5ลำ
 ถ้ากองเรือมีเรือ**น้อยกว่า**หรือเท่ากับ 4ลำ

* โหนดบอสเหมาะใช้ทำภารกิจล่าเรือ BB/BC/CVL/CA/CL/DD เนื่องจากมีโอกาสสุ่มเจอได้ทุกชนิด
* Fantasque/Sirius/Prinz Eugen/Rodney/Nelson/Renown/Hood มีโอกาสดรอป ณ โหนดบอสทั้งสิ้น

## **2-2 น่านน้ำฟุโซตะวันตกเฉียงใต้**

### เทคนิคการเล่น

* ห้ามมี DD ในกองเรือ 6 ลำ ไม่เช่นนั้นไม่ไปโหนดบอส 100%
* เริ่มต้นที่ B และห้ามมี BB ในกองเรือ มีโอกาส 100% เข้าโหนดบอส
* โหนด C ได้รับเชื้อเพลิง 30 หน่วย และ โหนด D สูญเสียกระสุน 30 หน่วย
* Andrea Doria มีโอกาสดรอป ณ โหนดบอส

## **2-3 น่านน้ำฟุโซทางใต้**

### เทคนิคการเล่น

* เริ่มต้นที่ A มี DD ในกองเรือ 3 ลำ และเรือทุกลำมีความเร็วเกิน 27 knots มีโอกาสสูงที่จะเข้าโหนดบอส
* BB ส่วนใหญ่มีความเร็วไม่ถึง 27 knots แนะนำให้ใช้ CV/BC/CA ในการผ่าน
* แนะนำให้ตั้ง DD เป็นเรือธง จะเข้าสู่โหนดบอสได้ง่ายกว่าการตั้ง CV เป็นเรือธง
* โหนด F ได้รับเชื้อเพลิง 35 หน่วย และ โหนด I สูญเสียกระสุน 35 หน่วย
* Andrea Doria มีโอกาสดรอป ณ โหนดบอส

## **2-4 ฐานทัพกองเรือทะเลลึกน่านน้ำฟุโซ**

### เทคนิคการเล่น

* กองเรือแนะนำ 2 CV 4-5 BB/BC/CA และ เลเวลรวมมากกว่า 234 : A->C->F->J->L
* กองเรือแนะนำ 1-2 CV 4-5 BB/BC 1 CA และ เลเวลรวมน้อยกว่า 233 : B->D->J->L (ค่าสำรวจรวมเกิน 198)
* เรือทุกลำที่ใช้แนะนำให้เสริมความแข็งแกร่งด้านความแรงปืนใหญ่ (FP) ให้เต็มหรือเกินครึ่งก่อนเสมอ
* เรือประเภท BB/BC แนะนำให้ใส่เครื่องบินสำรวจเพื่อเพิ่มค่าสำรวจให้มากขึ้นทำให้ใช้ไปโหนดบอสได้ง่าย
* เริ่มต้นที่ A และเลเวลต่ำกว่า 233 ให้สู้แค่โหนดแรกและกลับทันทีเพราะไปถึงบอสจะยิงไม่เข้า
* เริ่มต้นที่ A ต้องวัดดวงที่โหนด F เริ่มต้นที่ B ต้องวัดดวงที่โหนด D
* โหนด F ได้รับกระสุน 40 หน่วย และ โหนด K ได้รับกระสุน 40 หน่วย
* Ninghai/Pinghai มีโอกาสดรอป ณ โหนดบอส
* Akatsuki Class (Akatsuki/Hibiki/Ikazuchi/Inazuma) มีโอกาสดรอปทุกลำในโหนด A และ B

### เรือที่ดรอป

คลิกเพื่อดูเรือที่ดรอปในด่าน

หมายเหตุ : ยิ่ง ★ เยอะหมายความว่ากองเรือจะมีโอกาสไปโหนดนั้นเยอะกว่า ★ น้อยกว่า
RHM Vol 327

TRACK 01 & 01-Mlub Pho Beak Khing|4:12

TRACK 02 & 02-Reatrey Sekong|3:21

TRACK 03 & 03-Teuk Chours Buras|3:35

TRACK 04 & 04-Meal Nirk Bong Te|4:39

TRACK 05 & 05-Prek Eing Ous Song Khum|4:32

TRACK 06 & 06-Where Is Heaven|4:50

TRACK 07 & 07-Rouyprorn Sarophealp|3:30

TRACK 08 & 08-Ber CheKu|6:09

TRACK 09 & 09-Trolb Koib Chunda|4:22

TRACK 10 & 10-Doing Sterng Sray Luong|3:36
RHM Vol 420

Track 001 - Kg luong ding chit - 4:50

Track 002 - Smorh puneng houy - 3:38

Track 003 - Srey na min yum - 3:42

Track 004 - Kyol tro chek - 3:38

Track 005 - Prum deug min prorm chong - 4:37

Track 006 - Srey chnas brush chnirm - 4:10

Track 007 - Keung nirk brush thlai - 3:45

Track 008 - Chmmois own doch doing dara - 3:53

Track 009 - Pas day ban heuy - 4:19

Track 010 - Pyurh mokdil hery - 3:43
Significant events in Khmer

Significant events that occurred in Angkor Wat

Listed below are some of Angkor Wat's many significant events:

Jayavarman II was crowned in 802 CE. In the same year, he announced himself a God-king

Idravarman I, whom commenced the construction of the Preah Ko and Bakhong temples, began ruling in 877

In 889, Yashovarman I began to rule (until 900). During his reign, he built the Phnom temple

In 950, a war occurred between Kambuja and the kingdom of Champa

In 1060, Angkor's Western Baray was completed

Angkor's dominant religion was changed from Hindu to Theravada Buddhism near the closure of the 12th century

 In 1177, the Chams sacked Angkor

From 1296 to 1297 Zhou Daguan visited Angkor and documented what life was like there by using a journal
Khmer fall

The Khmer Empire's Fall

The Khmer Empires fall occurred in 1431 CE when Ayutthaya, a kingdom of Thai origin, took over Angkor. Prior to Ayutthaya's victory over Khmer, people from Thailand began migrating, creating small empires of their own. As they did so, their small empires grew larger and stronger until finally they were strong enough to take over Angkor. How they did so is debatable: how did The Khmer Empire allow itself to be taken over? Was it the fact that they lost their impeccable control over water? Was it the introduction of Theravada Buddhism? Was it something else, or were the Thailand Empires simply stronger?
World5 - ยุทธการเมดิเตอเรเนียน

## **5-1 ทะเลไซปรัส**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 2 CV / 3 BB หรือ BC / 1 DD หรือ CL หรือ CVL : B -> D -> F -> H (มีเรือดำน้ำที่โหนดบอส 1 ลำ)
* กองเรือที่แนะนำ : 2 DD / 1 BB / 2 BC / 1 CV (ระวังเรือดำน้ำ ณ โหนด C,G)
* โหนด C,G มีเรือดำน้ำอยู่จำนวนมาก

## **5-2 น่านน้ำครีท**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 2 CV / 2 BB / 2 DD : B -> E -> H -> J (เรือธงห้ามมีความเร็วต่ำกว่า 25 knots), (เรือ BB ควรมีเรือช้า 1 ลำ)
* โหนด C มีเรือดำน้ำอยู่จำนวนมาก

## **5-3 ทะเลมอลต้า**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 1 CL / 2 CV / 3 BC หรือ BB ความเร็วมากกว่า 27 knots : B -> D -> G -> H
* โหนด D ได้เหล็ก 95 หน่วย (เหมาะแก่การฟาร์มเหล็กเป็นอย่างมาก)
* Hornet ดรอปที่โหนดบอส

## **5-4 ทะเลยิบรอลตาร์ตะวันออก**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 1 CV / 5 BC หรือ BB : B -> D -> F -> G -> H (จมบอสได้ง่ายขึ้นแต่ใช้ดวงมากขึ้นในการผ่าน)
* กองเรือที่แนะนำ : 2 CV / 4 BC หรือ BB : A -> C -> F -> G -> H (ค่าต่อต้านอากาศยานสูง) (ค่าการค้นหาเกิน 233 ได้ง่าย)
* เรือทุกลำควรเสริมความแกร่ง/อัพเกรด/เรียนรู้สกิลจนเต็มจะมีผลให้ผ่านได้ง่ายขึ้นมาก
* Hornet ดรอปที่โหนดบอส

## **5-5 ป้อมปราการแห่งยิบรอลตาร์**

### เทคนิคการเล่น

* กองเรือที่แนะนำ : 2 CV / 4 BC หรือ BB : B -> D -> G -> I
* เรือทุกลำควรเสริมความแกร่ง/อัพเกรด/เรียนรู้สกิลจนเต็มจะมีผลให้ผ่านได้ง่ายขึ้นมาก
* Hornet ดรอปที่โหนดบอส

### เรือที่ดรอป

คลิกเพื่อดูเรือที่ดรอปในด่าน

หมายเหตุ : ยิ่ง ★ เยอะหมายความว่ากองเรือจะมีโอกาสไปโหนดนั้นเยอะกว่า ★ น้อยกว่า