Weapon Stats/Assault Rifles

## AR-K7

 **Fire Mode**:
 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

Jack of all trades weapon. Versatile, but crude reminiscence of older firearms make the AR-K7 a weapon loved by a select group of aficinados.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Abakan - The first 3 rounds of the burst fire at 1200 RPM and has considerably less recoil.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Overrider - AR-K7's rounds cause damage to a target's Cerebral Implant, causing a headshot to override the device and cause a deadly chain reaction, resulting in an explosion of the exosuit of the victim, dealing damage to his allies nearby.
* Outfitted III - 3d Extra attachment.

### GIYENA

* Exotic Forge: **Airburst**
*Hitting a target with a headshot causes all next bullets to detonate whenever nearby, dealing splash damage.*
- Splash Damage: 30 (All Ranges) & 10 bonus damage on direct hit.

## V27 Evo

 **Fire Mode**:
 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

Advanced weapon suit for strategic operations. It's compact design and Bluevolt mechanic gives it close range dueling prowess.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Bluevolt - Dealing damage charges Bluevolt. Press alternate fire mode to activate Bluevolt, increasing the fire rate and movement speed.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Supercell - Automatically charges Bluevolt overtime.
* Outfitted III - 3d Extra attachment.

### Storm Rider

* Exotic Forge: **Feedback Loop**
*Fires ionic rounds that upon getting a kill drops an ionic trace, which when collected refreshes duration of Bluevolt, as well as grant some shields.*

## Mongrel

 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

Modular weapon designed from scrap by the Azanians. It's naming is fitting, as the weapon is a mixture of traditional wooden and metal parts, mostly scavenged from found weapons from an older war.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Hypervelocity Rounds - Infinite maximum damage range.
* Outfitted III - 3d Extra attachment.

### Wild Dog

* Exotic Forge: **Big Game Hunter**
*A radical change to the chassis of the weapon, the Wild Dog is made for hunting people. Precision hits grant targeting data, creating Hunter Rounds after gathering sufficient data. Alternate fire swaps to the Hybrid scope, loading these rounds which fully pierce shields, effectively making precision hits executions.*

## ICR-3

 **Fire Mode**:
 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

Standard issue rifle. Trades in a lot of raw power for comfortable handling and reliable performance. Great in the hands of privates, but especially deadly in the hands seasoned veterans with a deadeye.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Collapsable Stock - Allows the weapon to switch from extended to collapsed stock. Extended stock has minimal recoil and sway while ADS, at the cost of some strafing speed, while collapsed stock has increased strafing speed at the cost of some accuracy.
* Outfitted III - 3d Extra attachment.

### ICR-3lite

* Exotic Forge: **Adaptibility**
*The improved ICR-3Lite series features an adaptive magwell that allows the user to load elite ammo. Elite ammo deals significantly more damage, but has increased recoil.*

## N4V1

 **Fire Mode**:
 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

Next-generation magnetic rail-based weapon. It uses an experimental magnetic gaussian rail that accelerates metallic projectiles, as well as a stacking fire mode.

### Forges

**Mark 0**

* Hybrid - Fires full auto. Switch to Charge-up shot.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Metal Storm - This weapon has higher fire rate, better handling and stability while the user's Tactical is fully charged.
* Outfitted III - 3d Extra attachment.

### N4VOMA

* Exotic Forge: **Energy Surge**
*N4V "One Man Army" fires plasma projectiles using a rechargeable power cell. It has unlimited ammunition, but using an overheat mechanic.*

## SABR

 **Fire Mode**:
 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

Designated tactical rifle. Tried and true method of conservative fire to maximize precision and damage output make it a worldwide phenomenon, with variants of the platform produced decades after its introduction.

### Forges

**Mark 0**

* Burst - Fires in 3-Round Bursts.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Accelerator - Become Auto Burst. Successive bursts decrease delay in-between bursts. Resets upon reloading or after releasing the trigger for a second.
* Outfitted III - 3d Extra attachment.

### S-TFR

* Exotic Forge: **Smart Tracking**
*Using a new tracking system, the S-TFR has a build-in laser module that tracks enemies within it in 1s. ADS is replaced by Smart Link, which locks onto tracked targets. After locking on, next burst will guarantee a hit on the target. Can lock onto multiple targets at once, firing multiple bursts in that case. There are 3 lock-on stages with respective indicators:*

1. *Square - Weak lock on, half damage*
2. *Diamond - Strong lock, full damage*
3. *Filled diamond - Precision lock, critical damage. Cannot be acquired while firing.*

## RIP3R

 **Fire Mode**:
 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

Weapon of choice for marksman. Designed to reliably take down single targets while maintaining sublime handling of lighter weight rifles through it's trademark R.I.P. Smart rounds system.

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Decree - Third successive hit within 0.75s intervals deals Precision damage.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Double Tap - Decree procs on every second hit.
* Outfitted III - 3d Extra attachment.

### Thunderlord

* Exotic Forge: **Maelstrom**
*The RIP3R Thunderlord uses galvanized ammunition. Precision hits apply Shock and chains lightning to nearby enemies.*

## MCR

 **Fire Mode**:
 **Ammunition**:
 **Variants**:
 **Multipliers**:
 **Range**:
 **Recoil**:
 **Rate of fire**:

A self-sustaining rifle that produces its own ammunition makes sure that a soldier doesn't run out of ammo and doesn't have to carry loads as reserve. That exact functionality causes it's popularity for urban operations.

### Forges

**Mark 0**

* Burst - Fires in 4-Round Bursts.
* Printer - Procedurally generates reserve ammunition.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Cascade - Automatically reloads into the current magazine to full after obtaining an elimination.
* Outfitted III - 3d Extra attachment.

### Wild\_Virulence

* Exotic Forge: **Dysgenics**
*Found in a raided Black Market site in Tokyo, this MCR has been modified to use a new synthesizing ammunition. Using smart nanotechnology, the Wild\_Virulence's ammo disintegrates on hit, infecting everything they can find and downloading their biostructure, making the next encounter much more lethal, and dealing slight damage. Resets upon the user death.*

## DYNAREX

**DYNA**mic Rifle **EX**peditionary. Ultra modular rifle with exotic customization and adaptability.

### Forges

**Mark 0**

* Adaptive Grid - 4x4 grid that changes the weapons properties.
	+ Receiver: Semi-Auto / 3-Round Burst / Undergassed / Overgassed
	+ Ballistics: Aggressive Ballistics / Linear Compensator / Full Bore Rifling / Smooth Ballistics
	+ Frame: Recon Frame / CQB Frame / Marksman Frame / Braced Frame
	+ Ammunition: Plus-P / Hollow Points / Depleted U / Caseless
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Modus Operandi - Alternate fire allows the exchange of Mark 0 forges at no cost or cooldown.
* Outfitted III - 3d Extra attachment.

### NEGAZENON

* Exotic Forge: **Evolutionary**
*Gaining score empowers the weapon, with each 200 gained granting a new non-optical attachment that was not equipped already. Every upgrade after obtaining all attachments grants reserve ammo.*

## Meron-21

Auto bullpup with high rate of fire and very low recoil, moderate range but low damage. Excels at securing kills regardless of range.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Hollow Point - Fires Hollow Point Rounds, slowing the target on-hit and disabling sprint for a short time.
* Outfitted III - 3d Extra attachment.

### Seraph-21

* Exotic Forge: **Absolution**
*While under the effects of a self-buff, the weapon turns On-Fire. While On-Fire, the weapon deals bonus damage. Precision kills grant On-Fire self-buff for 5s, and extends other self-buffs to the duration of On-Fire if applicable.*

## RN-Zeta

Aggressive scout rifle that can specialize into a melee-centric rifle; it gives melee focused classes a long range option with its scout rifle primary fire.

### Forges

**Mark 0**

* Burst - Fires in 2-Round Bursts.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Bayonet - Quick melee deals increased damage. Alternate fire swaps to a bayonet mode, which turns the weapon melee and adds lunge distance.
* Outfitted III - 3d Extra attachment.

### Annihilation-Zero

* Exotic Forge: **Markov Chain**
*State A: Getting an elimination with your rifle empowers your melee attacks for a few seconds. State B: Getting an elimination with a melee attack empowers the rifle. Resulting probability simulation: Annihilation guaranteed.*

## Nixie 3XB

Fast firing burst weapon that utilizes high skill charge fire.

### Forges

**Mark 0**

* Burst - Fires in 3-Round Bursts.
* Charge - Can be charged up to burst rate. At full charge, fire an additional bullet.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Tac Reload - Double tap reload to use a Tactical Reload, cutting reload time but losing ammunition left in the magazine.
* Bounty - Obtaining an elimination gives some Tactical charge.
* Determination - Less recoil the longer the weapon is fired.
* Bang - First shot on an enemy has increased flinch.
* Fireteam - When nearby another Fireteam, the weapon performs better.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Pulsating Rhythm - Whenever hitting a fully charged shot, Increases charge speed by 10%, which stacks up to 3 times. Resets after firing a non-fully charged shot, reloading, or swapping weapons.
* Outfitted III - 3d Extra attachment.

### Lizzie 3XD

* Exotic Forge: **Sweet Spot**
*Unlocks the ability to fire Discharge shots. To fire a Discharge, release the trigger for a charged shot right before it fully charges; It counts as a fully charged shot but has increased damage per bullet. There’s a visual indicator when a Discharge would fire.*