Tenebrae Reverek Bright

## Skills and Abilities

##### Buffing Arts:

Enchant: Costs  7 MR per stat. allows to cast a buffs on any player (inc. oneself) or mob up to 3.
Magic shield Arts:

* Basic shield: Roll Current MR to cast a magic HP shield around an ally, or yourself at the cost of 2 MR.
* Thorn shield: Roll current MR to cast a Thorny Gelatinous HP shield around an ally or yourself at the cost of 5 MR. This shield is resistant against physical attacks, taking x0.75 damage from them. It also deals 1d8 Neutral magic damage back when attacked via Melee.
* Crystal shield: Roll current MR to cast a Dull Crystal shield around an Ally or Yourself. The shield takes x0.75 damage from magical attacks, converting the MR used on them to the caster's MR (Caster needs to be within 5x5 Range of the shield.) Costs 7MR after casting the shield.
* Magic wall: Conjures 1-3 walls that keeps enemy projectiles and enemy units from coming through, but let allies and ally ranged attacks through. They cost 5MR each, and their HP is based of a current MR roll.

###### Recovery Arts:

* Cure: Eases pain and heals HP. Deals damage to zombies. Uses MR amount to heal. Costs 2 MR after cure is complete.
* Dispel: Dispels negative statuses. 7 MR (edited)

## Equipped Items

Head: White Bow <Head>: +10 to MR

Hat Slot:White Hat <Headgear> <Durability: 26/30>: +30MR. Additional Effect: Half MR on ACC crit.

Necklace Slot 1: Neck piece of quick aim <Necklace>: +20 ACC, +10 dodge <Durability <Unknown>

Over-shirt slot: Valkyrie armor set <Chest plate and shoulder guards>: Negates 7% of all incoming damage.

Undershirt Slot: Void citadel attire <Diva> (Shape-shifting)

Left Arm:

Bracelet Slot 1: Bonds of Trust [Bracelet Armor]: A friendship bracelet made by Ralsei, enhanced with Hiro's help.  As long as a guild member with this item equipped is within a 1 space cross (no diagonals), Physical Attackers get a +3 Bonus to their respective Motor Skill, and Mages get a passive +1 MR restoration every other turn. Members may chain each other into a larger formation.

Bracelet Slot 2:

Glove/Armlet Slot 1: 1/2 Angel (em)braces: +10 MR, +15 block.<Durability: N/A>

Ring Slot 2:

Weapon Slot 1: Jewel cutter <Sword>: +5 MOVE, a sword able to cleave even the purest diamond. (+30 P ATK), when you perform a critical attack, this bonus is doubled.

Right Arm:

Bracelet Slot 3

Bracelet Slot 4

Glove/Armlet Slot 2: 2/2 Angel (em)braces: +10 MR, +15 block. <Durability: N/A>

Weapon Slot 2

Lower Body:

Belt Slot: Gem inlaid golden belt<Belt>: +20 MR <Durability: N/A>

Shoes Slot: Boot-socks of agility <Boots>: +20 dodge <Durability: N/A>

## Antiques

============================= MR ANTIQUES =========================

============================= RANGED ANTIQUES =========================

============================= ITEM ANTIQUES =========================

Quick Use Badge (125 VC) A badge that can be worn. Whoever has this item can use an item and do another action in the same turn. (this includes using another item.)

============================= CRIT ANTIQUES =========================

============================= DODGE ANTIQUES =========================

============================= ACC ANTIQUES =========================

============================= HEALTH ANTIQUES =========================

============================= CHARISMA ANTIQUES =========================

============================= ROLL ANTIQUES =========================

Mirror Badge LV 1: Makes you more consistent. (Splits 1 rolls of your choice into two rolls. IE d20, becomes 2d10. You cannot give it to another character.) (Block)

============================= LOSING ANTIQUES =========================

## Consumable

On him:

Revival Medicine (1): Autorevives at 40 HP. You can only use the Autorevive once per fight.

Raw Magic Potion (4): Restores 7 MR, but if you are at cap, adds +7 MR which ends next turn. Either way adds Flat +3 to M ATK, which ends next turn

**Not on him:**

Revival Potion (1): Revives at 1 HP, and target takes their turn.

Revival Potion (5): Revives at 50 HP, and take turn.

Green Pots (1): They heal 30 HP.

Sigiled Green Pots (7): +40 HP, +5 to heals for the next 3 turns.

Green Potions (8): They heal 20 HP.

Blue Potions (3): They heal 40 HP, and give +5 MR for a turn.

Raw Magic Potion (4): Restores 7 MR, but if you are at cap, adds +7 MR which ends next turn. Either way adds Flat +3 to M ATK, which ends next turn.

Red potions (1): (+60 HP).

Rev’s Seawater Pork (0): Eat your heart out.

Evaluation: ★★★★★

Effect: +50 Shield HP, +3 Flat P. ATK, +3 Flat M. ATK

Cool Mountain Jam Tarts <12>: None

Evaluation: ★★★★★

Effect: +5 HPpT for d7 turns. +10 ACC.

Lime Caramelized Candy(1): Unknown effect

Pineapple Lollipop (1): Unknown effect

Blueberry Pie (1): Unknown effect