Clergy

Clergies are an absolute must in all team comps. They are your main healers and are absolutely necessary to survive and advance anywhere in the game. It is not uncommon for players to have 2 or 3 paladins and priests in their arsenal. In higher level bosses and maps, they also serve as great damage dealers against dark type bosses.

## Character Portraits

Note that stats are randomly rolled. You might end up with less or more of said stats per attribute but ★ has been generalized toward the most common.

 Important stats per class

Stats are listed as -Low/Good/Amazing+ at 5\*60 and #1 for primary stat, #2 for secondary stat etc.

## Advancement Tree

 Holy Sage\*
 Chaplain Knight\*\*\*

Advancement to Moon Tier requires to kill Old God U'r on Map 13 - City of Mis

\*Advancement to Holy Sage requires the material Holy Preamble, which can be obtained from expeditions in Grand Cathedral.

\*\*Advancement to Knight Templar requires the material Temple Symbol , which can be obtained from the Dark Rift on Map 5 - Wetland.

\*\*\*Advancement to Chaplain Knight requires the material God's Servant Note, which can be obtained from Farhill Manor on Map 8 - Monsoon Plain.

Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 -Everlook Temple

## Skills

### **★**

Base precision: 35%
Base critical rate: 8%
Cool down time increases by 1.5 s.
 Healing(Lv.1)
Cool down increases by 2 s.
 Holy Strike(Lv.1)
Base precision: 40%
Base critical rate: 10%
Deal 20% bonus damage to Dark Creature
Cool down time increases by 1.5 s.
"The Divine Light shines on an enemy, and disorients a bit. Effective against Dark Creatures."

### **★★**

Resist down: Reduce (3 + Dexterity x 0.25) Resistance of the target for 10 s
Base precision: 40%
Base critical rate: 5%
 Divine Healing (Lv.2)
Resist Up: Boost (2 + Dexiterity x 0.25) Resistance of the target for 7 s.
 Holy Strike (Lv.2)
Base precision: 35%
Base critical rate: 15%
Deal 25% bonus damage to Dark Creature
Boost 1.5s cool down

Stun: Disable target for 5s.
Base precision: 40%
Base critical rate: 8%
 Healing (Lv.2)
AR UP: Boost ( 2 + Dexterity x 0.25) Armor of the target for 5s.
 Self-sacrifice (Lv.2)
Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30s.
Boost 1s cool down.

### **★★★**

(Lv.3)
Resist down: Reduce (3 + Dexterity x 0.25) Resistance of the target for 10s
Base precision: 40%
Base critical rate: 5%
 Divine Healing
(Lv. 3)
Resist UP: Boost (2 + Dexterity x 0.25) Resistance of the target for 6s.
 Holy Strike
(Lv.3)
Base precision: 35%
Base critical rate: 15%
Deal 25% bonus damage to Dark Creature
Boost 1.5s cool down

Special: 50% chance to to cause Stun for 5s
30% bonus to dark creatures.
Base precision: 40%
Base critical rate: 8%
 Healing(Lv.3)
Special: Boost AR (2 + Dexterity × 0.25)
 Self-sacrifice (Lv.3)
Special: Boost (8 + Strength x 0.1) Armor
Cool down 1 s.

### **★★★★**

Resist down: Reduce (3 + Dexterity x 0.25) Resistance of the target for 12s
Base precision: 40%
Base critical rate: 5%
 Divine Healing (Lv.4)
Resist UP: Boost (2 + Dexterity x 0.25) Resistance of the target for 7s.
 Holy Strike (lv.4)
Base presicion: 35%
Base critical rate: 15%
Deal 25% bonus damage to Dark Creature.
Boost 1.5s cool down.

Stun: Disable target for 6s.
Base precision: 40%
Base critical rate: 8%
30% bonus to dark creatures.
 Healing (Lv. 4)
AR up: Boost (2 + Dexterity × 0.25) Armor of the target for 7 seconds.
 Self-Sacrifice(lv.4)
Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
Cool down 0.8 s.

### **★★★★★**

Resist down: Reduce (3 + Dexterity x 0.25) Resistance of the target for 14 s
Base precision: 40%
Base critical rate: 5%
 Divine Healing (lv. 5)
Resist Up: Boost (2 + Dexiterity x 0.25) Resistance of the target for 7 s.
 Holy Strike (lv.5)
Base precision: 35%
Base critical rate: 15%
Deal 25% bonus damage to Dark Creature
Boost 1,5s cool down

Stun: Disable target for 7s.
Base precision: 45%
Base critical rate: 8%
35% bonus to dark creatures.
 **Healing (Lv. 5)** | Restore (Magic × 1.3+Weapon power) HP for One team member, while casting an AR up.
AR up: Boost (2 + Dexterity × 0.25) Armor of the target for 8 seconds.
 **Self-Sacrifice(Lv.5**)
Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
Cool down 0.6 s.

### **✶ (aka 6★)**

Resist ↓: Reduce (3 + Dexterity×0.25) Resistance of the target for 8 s.
Base precision: 40%
Base critical rate: 5%
Cool down time increases by 2 s.
 Divine Healing(Lv.6)
Resist ↑: Boost (2 + Dexterity×0.25) Resistance of the target for 7 s.
Cool down increases by 3.5 s.
 Holy Strike(Lv.6)
Base precision: 38%
Base critical rate: 15%
Deal 30% bonus damage to Dark Creature
Cool down time increases by 1.5 s.
"The Divine Light shines on an enemy, and disorients a bit.."

Resist down: Reduce (3 + Dexterity x 0.25) Resistance of the target for 14 s
Base precision: 45%
Base critical rate: 5%
Boost 1.5s cool down
 Divine Healing(Lv.6)
Resist Up: Boost (2 + Dexiterity x 0.25) Resistance of the target for 7 s.
 Holy Purge(Lv.6)
Base precision: 38%
Base critical rate: 15%
Deal 160% bonus damage to Dark creature
Boost 1.5 s cool down

Stun: Disable target for 7s.
Base precision: 50%
Base critical rate: 8%
160% bonus to dark creatures.
 Healing (Lv. 6)
AR up: Boost (2 + Dexterity × 0.25) Armor of the target for 8 seconds.
 Self-sacrifice (lv.6)
Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
Cool down 0.6 s.

Stun: Disable target for 7s.
Base precision: 47%
Base critical rate: 8%
40% bonus to dark creatures.
 Recovery (Lv. 6)
AR up: Boost (2 + Dexterity × 0.25) Armor of the target for 8 seconds.
 Self-sacrifice (lv.6)
Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
Cool down 0.6 s.

### ☼ **Sun Tier**

Resist ↓: Reduce (3 + Dexterity×0.25) Resistance of the target for 8 s.
Base precision: 40%
Base critical rate: 5%
Cool down time increases by 2 s.
 Divine Healing(Lv.7)
Resist ↑: Boost (2 + Dexterity×0.25) Resistance of the target for 7 s.
Cool down increases by 3.5 s.
 Holy Strike(Lv.7)
Base precision: 38%
Base critical rate: 15%
Deal 30% bonus damage to Dark Creature
Cool down time increases by 1.5 s.
"The Divine Light shines on an enemy, and disorients a bit.."

Resist down: Reduce (3 + Dexterity x 0.25) Resistance of the target for 14 s
Base precision: 45%
Base critical rate: 5%
Boost 1.5s cool down
 Divine Healing(Lv.7)
Resist Up: Boost (2 + Dexiterity x 0.25) Resistance of the target for 7 s.
 Holy Purge(Lv.7)
Base precision: 38%
Base critical rate: 15%
Deal 160% bonus damage to Dark creature
Boost 1.5 s cool down

Stun: Disable target for 7s.
Base precision: 50%
Base critical rate: 8%
160% bonus to dark creatures.
 Healing (Lv. 7)
AR up: Boost (2 + Dexterity × 0.25) Armor of the target for 8 seconds.
 Self-sacrifice (lv.7)
Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
Cool down 0.6 s.

Stun: Disable target for 7s.
Base precision: 47%
Base critical rate: 8%
40% bonus to dark creatures.
 Recovery (Lv. 7)
AR up: Boost (2 + Dexterity × 0.25) Armor of the target for 8 seconds.
 Self-sacrifice (lv.7)
Taunt: Boost (8 + Strength x 0.1) Armor while becoming the focus of enemy attacks for 30 s.
Cool down 0.6 s.

As we can see, Cleric is medium healer (M x 0.5) HP for the whole team, while Paladin better healer (M x 1) HP for one hero. Cleric has two strikes (skills 1 and 3), first - for lowering resistance of One enemy (3 + D x 0.25) + attack (M x 1.35) , second - for strong punch (M x 1.5). Paladin may cast Self-sacrifice at the start of the battle, taking the whole damage on himself (his resistance jump up on (8 + Strength x 0.1), and he can start healing himself on (M x 1) HP, or attacking by Bash (S x 1.05 + M x 0.7) Damage with 45 % stunning effect for 5 s each.

If team meet an one big enemy - Pal may try to stop him by non-stop Bashing attacks (1.5 s cool down, if succeed - 5 s stun). Few enemies with personal attacks - also Pal may try to take fire on himself, while his team will do a maximal damage.

If You going to meet a group of enemy with area attack each - Cleric is the best choice.