Mage DPS

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## DPS

**"Overwhelm the opponent**"

DPS is a class meant for those seeking to deal damage. As an Essence Mage DPS player, you will have spells tuned for high damage output, in exchange for a lower overall health pool and no healing ability.

### Planar Traveler

Planar Traveler: Aim a teleport arc and instantly teleport to that location. Enemies you teleport away from take [25% AP] in damage and their movement speed is slowed 10% for [3s].

Cost: None

Cooldown: 15 sec

Level: 2

**Teleport:** This ability is typically assigned to right top button (B or Circle). Press and aim the arc toward the intended location. Release button and player will teleport there.

**Tip**: Be sure to teleport away from the enemies so the damage is applied.

### Lightning Strike

Lightning Strike: Call down a bolt of lightning in a [2m radius] dealing [175% AP] damage. Gain [10% Crit Chance] and [20% AP] shield for [5s].

Cost: 75 Mana

Cooldown: None

Level: 2

Downward Gesture: With arm raised, grip and then pull down. An aiming circle will appear to signify where the lightning will land. Move your hand to desired position and release grip.

**Tip**: The DPS mage can quickly spam lightning bolts by casting with both hands. Devastating during stagger.

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### Blazing Barrier

Blazing Barrier: Create a [5x5m area] wall of infernal flame that lasts for [6s]. Any foe that enters is burned taking [60%] damage each [1s] over [4s].

Cost: 100 Mana

Cooldown: None

Level: 7

Horizontal Gesture: Swipe arm sideways across chest while holding grip. Aiming circle will appear, adjust to desired position and release grip.

**Tip**: AOE ability to damage groups of enemies. It can be sensitive to elevation, so be mindful where it's cast.

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### Pillar of Earth

Pillar of Earth: Create an earthen explosion that knocks back all targets in a [5m] radius, dealing [100% AP] damage. Regenerates [3%] of your mana per [1s] over 10 seconds.

Cost: 75 Mana

Cooldown: 20 sec

Level: 5

**Upwards Gesture:** Reach from the ground and pull up while holding grip. Aiming circle will appear, adjust to desired position and release grip.

**Tip**: Long cooldown. Wider range but less damage than Lightning strike (though the mana regen somewhat offsets this cost).

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### Armageddon

Armageddon: Pull apart spacetime to unleash four Primal aether bombs. Grab with the trigger and throw them for devastating effects.

Cost: None

Cooldown: 180 sec

Level: 22

Ultimate: Place both controllers together and pull them apart while holding the grip button. The player is presented with 4 colored elemental balls that each have different visual effects when throw at the enemy.

**Tip**: The player can simply charge into the the enemy without touching the four bombs instead of throwing them, however some orbs may not proc.

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### Magma Orb

Magma Orb: Conjure a ball of magma that can be thrown to explode in a [6m] radius, dealing [170% AP] damage and an additional [50% AP] in stagger damage.

Cost: 0

Cooldown: 10 sec

Level: 3

Trigger: Push the trigger and orb will appear in hand, throw the fireball at your opponent.

Tip: A powerful ability. High damage, stagger percentage, and zero mana cost. Keep this ability on cooldown.

### Searing Shot

Searing Shot: Blast an enemy with your projectile launcher to do damage. Gain [5%] crit for [5s] on hit.

Cost: None

Cooldown: Limited shots

Level: 1

Weapon: Pull trigger while holding the blaster.

**Tip**: The controller will stop vibrating once a shot is fully charged. Charged shots add to stagger percentage (damage multiplier)