Peacemakers

Peacemakers as seen in  Jail Commerial

**Peacemakers** (sometimes mistakenly called Peacekeepers) are robots in Stray that are designed as police bots in Midtown. They keep order there together with Sentinels and work at the Police Station.

Peacemakers which can be found in the game are Peacemaker 22106, Peacemaker 4554 and Peacemaker 198. Other Peacemakers are mentioned in the string table, but do not occur in the game, except for one: Peacemaker 0708, Peacemaker 3615, Peacemaker 3615, Peacemaker 4722, Peacemaker 89. One of them is unnamed Peacemaker patrolling the main square of Midtown, his number is unknown.

## Physical Appearance

They have the same body as the other companions, gray in color, with a head in the form of a CCTV camera with three red lights on it. They are dressed in police uniform: light blue vest with a big pocket and the inscription "GO" on it, dark blue pants, and armed with a police stick.

They have loud, deep voices, and their phrases in the game are highlighted in blue.

## Behavior

Unlike the Sentinels, Peacemakers are programmed only to maintain order in Midtown, and do not work at the Neco factory and in Jail. Their main tasks are to detain criminals, investigate crimes and patrol territories.

They focus only on their work, and communicate with each other and with Companions living in Midtown only in cases where it is necessary for their work. They prefer to solve problems with words first, unlike Sentinels, and use violence only when the criminal resists them (see the Jail commercial where the Peacemaker is beating a criminal). It seems that they are on the same hand with Sentinels, which the residents of Midtown consider their main oppressors.

## Consciousness

It is not known for certain whether Peacemakers have consciousness, and whether they were created by Humans, Companions or Sentinels. It is very likely that they were created by Humans to maintain order in the city during the pandemic, and have a consciousness level somewhere between Companions and Sentinels.

It is known that they can freely communicate with others, understand them and conduct conversations properly. They can move freely around Midtown, unlimited by a certain trajectory. It can be seen that they starred in commercials, slept at work, were distracted from the road and eventually tripped over the cat.

Peacemakers have no identity of their own, they look the same and don't give each other proper names. They obey the city's security protocol and do not deviate from their main program. It is not known if they know what happens to those arrested in prison - they tell Modrin that they can transfer him to jail and reboot, but it's unclear if they know what it feels like and what it means.

They may feel some feelings, such as fear. When the Cat rubs against Peacemaker 198, he gets scared and starts screaming for the cat to leave him. Peacemakers don't seem to know what affection means, because no one except the cat has shown it to them, so they perceive it as something dangerous.

## Trivia

* The blue highlighting of their phrases is called <zbir> in the string tables, as are the files with their models and phrases' IDs. In French, <zbir> is pronounced the same as *sbire*, a world that means underling/minion. Stray is a French game.
* Their names' IDs are listed in the same tables as "TAB\_Names/NAME\_JAIL\_SENTINELHEAD". Their early design included something in between Companion and Sentinel head.
* It seems that they are all male - Peacemaker is called "Friedensstifter" (female is "Friedensstifterin") in German localization and "Миротворец" (female is "Миротворица") in Russian localization.
* Despite the fact that they can be seen in Jail work ad, no one works in the Jail except Sentinels.

## Gallery

Peacemaker 4554 investigates the theft of the jacketPeacemaker 4554 sleeps in the workplaceTripped PeacemakerPeacemaker 198 gets scared of the catResidence securityPeacemaker 22106 arrests ModrinClothes texture ("GO")Early and final designsHead design by Art Bully