Death Sickle

Death Sickle*

Statistics

Projectile created* Death Sickle
Sounds

* Internal Item ID: **1327**
* Internal Projectile ID: **274**

 Obtained from Classic Expert Master

Not to be confused with Ice Sickle or Sickle.

The **Death Sickle** is a Hardmode auto-swinging melee weapon that fires a large, short-range, spinning sickle projectile at no mana or ammo cost, which travels through blocks. The projectile travels approximately 12 tiles, emits a small amount of light, and can pierce 4 enemies. It is dropped by Reapers during the Solar Eclipse event with a  ~~2.5\*~~1/40 (2.5%) / ~~3.7\*~~1/27 (3.7%) /  ~~0.4\*~~1/250 (0.4%) chance.

Its best modifier is **Legendary**.

## Notes

* On PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console, Windows Phone, and 3DS, they appear after only one mechanical boss has been defeated.
* The Death Sickle's projectile can apply melee debuffs, like flasks or Frost armor's Frostbite.
* Melee speed bonuses extend its projectile's range.
* The Death Sickle has no projectile cooldown, firing one every swing. However, with a high enough melee speed, it may only fire once every other swing.
* The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable earlier in Hardmode with inferior range, lack of autoswing, and projectiles that do not travel through blocks.

## Tips

* It is a useful weapon behind complete cover due to the fact the projectile goes through all walls regardless of their composition.
* It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but its projectiles are large and linger in the air for multiple hits that can result in more total damage than other Hardmode weapons.
* The fact it can hit large numbers of enemies makes the Death Sickle excellent against crowds of enemies and segmented bosses like The Destroyer.
* On the Old-gen console version, Windows Phone version, and Nintendo 3DSversion, it is a lot harder to obtain this weapon, due to Reapers being uncommon enemies and having significantly lower drop rates.
* The Death Sickle can be used for locating caves due to its projectiles traveling through blocks and emitting dim light.
	+ Equipping an accessory that causes melee weapons to inflict On Fire!, like the Magma Stone or Fire Gauntlet, makes this lighting strategy much more efficient, due to the additional bright sparks they cause the sickles to produce.
* It is useful in the Hardmode Dungeon due to its decent knockback and projectiles moving through blocks. It is notably effective against Diabolists, Necromancers, Bone Lees, and even Paladins.
* As with all more uncommon enemies, using a Water Candle or Battle Potion increases the chance for Reapers to spawn, resulting in less time (on average) needed to obtain the Death Sickle.

## Trivia

* The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.
* The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.
* Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle.

## History

PC version
* Desktop 1.4.0.1: Sprite updated. Old sprite was:

* Desktop 1.3.0.1:
	+ Added a new sound effect when swinging.
	+ Increased drop rate.

* Desktop 1.2.4: Fixed issue where Death Sickle and Vampire Knives would not animate properly on other players in multiplayer.

* Desktop 1.2: Introduced.

Console version
* Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. ()

* Console 1.0.750.0: ()
	+ Changed swinging sound effect to match Desktop 1.3.0.1.
	+ Increased drop rate.

* Console 1.02: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.

Mobile version
* Mobile 1.3.0.7:
	+ Changed swinging sound effect to match Desktop 1.3.0.1.
	+ Increased drop rate.

* Mobile 1.2.6508: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.