Eternal Werewolf

### Description

*"The most powerful werewolf remembered through generations as a mythical creature."*

### Awakenings

* Werewolf ↓
* Elder Werewolf ↓
* Alpha Werewolf ↓
* **Eternal Werewolf**

## Skull Info

The **Eternal Werewolf** is a Legendary, Speed skull. It attacks with its claws. It is the final Awakened form of Werewolf.

## Appearance

The Eternal Werewolf skull now appears with glowing green fure. The metal from his armor is now a dark grey. He retains the aggressive features, with green eyes, and a longer glowing gree mane that now covers his chest and flows behind him. He is still very muscular with his broad shoulders. The two tusks are now darker, and his blood red scar over his eye is now glowing green. He has three claws on each paw. He moves and runs on his two rear legs.

## Basic Attack Info

Its basic attack consists of a two parts, first a downward slash followed by an upward slash which knocks up smaller enemies.

Air attacking results in a quick slash that can be repeated multiple times.

## Skills

* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
* Increases Crit Rate and Crit Damage by up to 30% in proportion to the distance moved.

 Elder Werewolf | * Increases Movement Speed and Dash distance by 10%.
 Alpha Werewolf | * Increases Movement Speed and Dash distance by 10%.
* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
 **Eternal Werewolf** | * Increases Movement Speed and Dash distance by 10%.
* When enemies are defeated, increases Movement Speed and Dash distance by 30% for 3 seconds.
* Increases Crit Rate and Crit Damage by up to 30% in proportion to the distance moved.

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* Creates multiple lacerating gusts in its path, dealing Magic Damage.
* Creates additional lacerating gusts in its path every second for 5 seconds, dealing Magic Damage.

 Alpha Werewolf | * When swapping, charges in while invulnerable, dealing Physical Damage.
 **Eternal Werewolf** | * When swapping, charges in while invulnerable, dealing Physical Damage.
* Creates multiple lacerating gusts in its path, dealing Magic Damage.
* Creates additional lacerating gusts in its path every second for 5 seconds, dealing Magic Damage.

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* For every enemy it hits, increases Attack Speed and Crit Rate by 3% for 6 seconds. (Stacks up to 30%).
* This skill can gain up to 3 charges.
  Hunt
* Affected enemies take 150% amplified damage for 3 seconds.
* When enemies are defeated with this skill, the cooldown is reset.
  Predation
* Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate and Attack Speed by 4% for 20 seconds. (Max 20%)
* When enemies are defeated with the claw attack, charges forward and bites an enemy, dealing Physical Damage and amplifying damage they take by 50% for 3 seconds.
  Rip Apart
* When enemies are defeated with this skill, the cooldown is reset and it charges forward and creates multiple lacerating gusts in its path, dealing Magic Damage.

 Elder Werewolf | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
 Alpha Werewolf | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
* Increases Crit Rate by 20% for 3 seconds.
 **Eternal Werewolf** | * Leaps forward while invulnerable, dealing Physical Damage and inflicting Wound to colliding enemies.
* For every enemy it hits, increases Attack Speed and Crit Rate by 3% for 6 seconds. (Stacks up to 30%).
* This skill can gain up to 3 charges.

 Elder Werewolf | * Charges forward and bites an enemy, dealing Physical Damage.
 Alpha Werewolf | * Charges forward and bites an enemy, dealing Physical Damage.
* Affected enemies take 100% amplified damage for 3 seconds.
 **Eternal Werewolf** | * Charges forward and bites an enemy, dealing Physical Damage.
* Affected enemies take 150% amplified damage for 3 seconds.
* When enemies are defeated with this skill, the cooldown is reset.

 Elder Werewolf | * Performs a claw attack, dealing Magic Damage.
 Alpha Werewolf | * Performs a claw attack, dealing Magic Damage.
 **Eternal Werewolf** | * Performs a claw attack, dealing Magic Damage.
* Gains 1 HP for every enemy defeated with the claw attack and increases Crit Rate and Attack Speed by 4% for 20 seconds. (Max 20%)
* When enemies are defeated with the claw attack, charges forward and bites an enemy, dealing Physical Damage and amplifying damage they take by 50% for 3 seconds.

 Alpha Werewolf | * Rips enemies apart with both claws, dealing Magic Damage.
 **Eternal Werewolf** | * Rips enemies apart with both claws, dealing Magic Damage.
* When enemies are defeated with this skill, the cooldown is reset and it charges forward and creates multiple lacerating gusts in its path, dealing Magic Damage.

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## Trivia

* Eternal Werewolfs dash has a "jump" quality to it, it will treated a being midair/airborne at the height of the dash.
* "Beast Leap" is not dash, its track is a parabola, meaning you can jump to some steps that you cannot reach with double jump. It can come in handy to get to hard to reach places.