recursal/Fanatic-Fandom huggingface dataset:
CRAFT (FURNITURE)

**CRAFT (FURNITURE)** is an Arts & Crafts Skill. Its effects are passive, though some uses can use MP. AKEMI HOMURA learned this skill on Loop 2 from the stolen guidebook Furniture Made Easy.

Homura does not currently know CRAFT (FURNITURE).

## Properties

* **Associated STATs:** DEX / WIS
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Passive: Items sell for 20% of components’ value. 10 MP reduces DC by 1.
CHIKANATSU KAEDE

## Latest Status

L27 PUELLA MAGI

HP: 180/180

Corruption: 0/1850

Current action: Cleaning classroom

Status condition/s: N/A

## Description

She is a cheerful second-year student and an experienced PUELLA MAGI of NISHIGAWA TOWN, which she guards together with HIDE ITOH, KURAMOCHI NISHI, and NATSUME YUKARI. Living with her beloved father, she does her best to keep the people of NISHIGAWA TOWN happy and safe.

## STATs

* STR 8
* DEX 18
* INT 8
* WIS 10
* CON 18

## Attacks

* SUPER KAEDE HAMMER: A giant sledgehammer. Deals 20 - 50 physical damage.

## Skills

* ART (MUSIC - UKULELE) EXPERT
* AUGMENTATION SKILLED
* ENCHANT (ITEM) EXPERT
* FIRE BOMB GRAND MASTER I
* JUMP+ SKILLED
* MAGICAL CONSTITUTION BASIC
* MAGICAL DEXTERITY EXPERT
* MAGICAL STRENGTH EXPERT
* OVERCLOCK SKILLED
* IMMUNITY (FIRE) LMAX
* RESISTANCE (PHYSICAL) MASTER
* THROW GRAND MASTER II
* WEAPON PROFICIENCY (MACE) GRAND MASTER I
* WEAPON PROFICIENCY (STAVE) GRAND MASTER I

## Specials

* [A CAPRICCIO]: The hammer splits into two smaller hammers, which constantly stream fire dealing 140 - 170 fire damage. CHIKANATSU KAEDE gains flight and a speed boost of up to 600%.
* [CON ABBANDANO]: Creates up to six square barriers (3m x 5m), which explodes on impact. Returns 150% of received physical or fire damage.
* [STACCATO]: Releases a giant explosion from the hammer upon impact, dealing 40 - 70 fire damage and 50 - 80 physical damage.

## History

CHIKANATSU KAEDE is currently in her second year at NISHIGAWA GIRLS MIDDLE SCHOOL, where she has been enrolled since 2010. Her main focus is on her music, and she has a thriving following on her YouTube channel. She regularly releases covers and original music, performed on her ukulele.

Between 2008 - 2010, CHIKANATSU KAEDE was enrolled in NISHIGAWA GIRLS PRIMARY SCHOOL. Her grades were mediocre, but she showed great talent in the arts and music, and was encouraged to study those. After dabbling in xylophone, guitar, and flute, she finally settled on ukulele. In late 2008, CHIKANATSU KAEDE found out that CHIKANATSU SEN was in danger of being laid off and losing custody of her. As a result, she made a contract. Shortly after, she encountered KURAMOCHI NISHI, and the two of them together founded the NISHIGAWA HAPPY FAIRIES.

Between 2005 - 2008, CHIKANATSU KAEDE was enrolled in MITAKIHARA PRIMARY SCHOOL, living with SHIONOYA HANAE. However, the remarriage of SHIONOYA HANAE caused her to relocate to NISHIGAWA, where she has lived contentedly with CHIKANATSU SEN ever since.

## Relationships

* CHIKANATSU SEN (100) (Beloved Father)
* KURAMOCHI NISHI (80) (Team Leader/ Best Friend)
* HIDE ITOH (73) (Little-Sisterly Teammate)
* NATSUME YUKARI (73) (Friendly Rival Teammate)
* SHIONOYA HANAE (-15) (Estranged Mother)
JUMP

**JUMP** is a Physical Skill. AKEMI HOMURA learned this skill from Learning from the Monkeys.

Homura currently has JUMP at a BASIC level.

## Properties

* **Associated STATs:** STR / DEX
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Toggle: +1 to rolls made to jump. Costs 1 MP/ use.

### BASIC

Toggle: +2 to rolls made to jump. Costs 1 MP/ use.
CRAFT

**CRAFT** Skills are skills used to produce useful items from prerequisites using the Crafting System. There are a wide variety of them, each of which creates a category of item. Crafted items are worth more than their components, though the amount to which this is true varies based on the item in question.

AKEMI HOMURA has gained or encountered the following **CRAFT** Skills:

* CRAFT (CHEMICALS): Used to perform chemical engineering, usually requiring a FUME HOOD to avoid being affected by the potentially volatile or poisonous reactions involved.
* CRAFT (CODING): Used to write software that can be installed on electronic devices.
* CRAFT (CONSTRUCTION): Used to create wooden items and small buildings. This is likely to be useful for producing large items which otherwise have high MP costs to summon due to their bulk.
* CRAFT (COOKING): Used to produce FOOD items, which can restore HP and provide sustenance. They are also delicious.
* CRAFT (FURNITURE): Used to produce furnishings; it was possessed on a previous loop and is not currently known by Homura.
* CRAFT (POTIONS): Used to brew liquid consumables, such as coffee, alcohol, possibly tea, and magical potions. The latter includes POTION OF MANA, which is a critical part of Homura's current ability to be self-sufficient despite her Puella Magi status and relative lack of ability to hunt.
HIDDEN LORE (MAGIC)

**HIDDEN LORE (MAGIC)** is a Mental Skill representing knowledge of the secrets of magic.

In v2.0, Homura began with this skill at the BASIC level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +1 to knowledge of the world of magic.

### BASIC

Passive: +2 to knowledge of the world of magic.
ENCHANT (ITEM)

**ENCHANT (ITEM)** is a Magical Skill which is used to create magical items. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from TOMOE MAMI.

## Properties

* **Associated STATs:** None
* **Cost:** Unknown
* **Prerequisites:** EXUDE MANA SKILLED
* **Prerequisite For:** None

## Descriptions

### SKILLED

Active: By placing magic in items, imbue them with semi-/permanent effects.
Passive: +4 to rolls.
CRAFT (CLOTHING)

**CRAFT (CLOTHING)** is an Arts & Crafts Skill, presumably used to produce clothing. Its effects are mostly passive, though some uses can use MP.

In v2.0, Homura started with this skill at a PRACTICED level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Passive: Items sell for 20% of components’ value. 10 MP reduces DC by 1.

### BASIC

Passive: Items sell for 80% of components’ value. 9 MP reduces DC by 1. +1 to rolls.

### PRACTICED

Passive: Items sell for 180% of components' value. 9 MP reduces DC by 1. +1 to rolls.

### SKILLED

Passive: Items sell for 320% of components' value. 9 MP reduces DC by 1. +2 to rolls.
ART (PUPPETS)

**ART (PUPPETS)** is an Arts & Crafts Skill used to create and use puppets. It was learned by AKEMI HOMURA on Loop 2 from the stolen skillbook Puppetry: A New Start.

Homura no longer has ART (PUPPETS).

## Properties

* **Associated STATs:** None
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +5% to the value of puppets created.
Passive: +1 to succeed at puppetry.
MIKI SAYAKA

## Latest Status

L4 PUELLA MAGI

HP: 180/180

Corruption: 152/1860

Current action: Talking to KANAME MADOKA and SHIZUKI HITOMI

Status Condition/s: N/A

## Description

A friend of Madoka and Hitomi, she has a crush on Kyousuke. She is loud, unsubtle, direct, poor at studies, and tends towards displays of physical force. She is also cheerful, generous, helpful, and quick to leap to the defense of weaker people.

## Description

A second-year student in Mitakihara Middle School. She is loud, unsubtle, direct, poor at studies, and tends towards displays of physical force. She is also cheerful, generous, helpful, and quick to leap to the defense of weaker people.

## STATs

* STR 13
* DEX 13
* INT 8
* WIS 8
* CON 18

## Attacks

* LILLIAN: A saber with a trigger in the handle. Deals 30 - 90 physical damage.
* BURST LILLIAN: Launches the blade from the hilt, sacrificing damage and accuracy for range. Deals 10 - 70 physical damage. Accuracy 1/ Range 50m.

## Skills

* MAGICAL CONSTITUTION MASTER
* MAGICAL STRENGTH MASTER
* REGENERATION SKILLED
* WEAPON PROFICIENCY (SWORD) SKILLED

## Special

[RESTORE SONG]: Restores damage and wounds, up to a maximum of 700 HP per turn. Also removes debuffs as per PURIFICATION.

## History

**MIKI SAYAKA** is a PUELLA MAGI of MITAKIHARA TOWN, having begun guarding it recently. She has lived in MITAKIHARA TOWN all her life with her parents, MIKI GYUKUDO and MIKI UMEKA (nee SAKATA UMEKA), and enjoys a fairly good relationship with them as well as with her friends and their parents.

In 2011, MIKI SAYAKA made a contract with KYUBEY, and began her PUELLA MAGI career. MIKI SAYAKA is currently enrolled in MITAKIHARA MIDDLE SCHOOL, and has been since 2010. Her grades are middling to poor, but she doesn't mind. She is treated with respect and some fear by her classmates. Despite her physical capabilities, she has not enrolled in any sports extracurricular activities or clubs.

Between 2005 - 2010, MIKI SAYAKA was enrolled in MITAKIHARA PRIMARY SCHOOL, where she lived an unremarkable life.

RELATIONSHIPS:

* Kaname Madoka (90) (Best Friend)
* Shizuki Hitomi (90) (Best Friend)
* Kamijou Kyousuke (85) (Childhood Friend/ Crush)
* Miki Umeka (nee Sakata Umeka) (85) (Mother)
* Miki Gyukudo (82) (Father)
* Kaname Junko (nee Tsuchie Junko) (70) (Friend)
* Kaname Tomohisa (70) (Friend)
* Kaname Tatsuya (50) (Cute Baby)
* Shizuki Misako (nee Sasada Misako) (70) (Friend)
* Shizuki Isoshi (70) (Friend)
(Item) OF GUIDANCE (WIS)

The **GUIDANCE (WIS)** Enchantment is a passive modifier to Wisdom-based skill rolls, which reduces a skill check's chance of failure. This does not result in a higher chance of exceptional success, but instead expands the range of ordinary success by 2.

Unlike items of CRAFT or other such DC-reducing equipment, Items of GUIDANCE (WIS) can reduce failure chances even when the original DC is reduced to 0 (such as if the final DC is increased via excluding ingredients or other alterations to the recipe).

## Description

SPECIAL: **GUIDANCE (WIS)** - on a failed WIS-dependent skill roll, adds +2 to roll.
CONTROLLED PROSTHETIC LEFT HAND OF ILLUSION

**CONTROLLED PROSTHETIC LEFT HAND OF ILLUSION** is a magical prosthetic hand capable of disguising itself as a regular hand. It was identified by AKEMI HOMURA from a confirmation dialogue when reviewing ways to restore Madoka's hand.

Summoning Cost: 30 MP

## Description

A prosthetic left hand.
Special: CONTROLLABLE - can be controlled.
Special: ILLUSION - looks and feels like flesh for one minute. Costs 3 MP to activate.
PSYCHOBABBLE

**PSYCHOBABBLE** is a Social Skill, used to confuse people with impressive-sounding nonsense. It was learned by AKEMI HOMURA on Loop 2 from an unspecified stolen skillbook, probably The Language of the Sciences.

Homura no longer has PSYCHOBABBLE. This is probably for the best.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/use at all known levels
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Toggle: +1 to confuse a single person. Costs 1 MP/ use.
Quest

**Quests** are special opportunities for Homura, which can occur whenever someone mentions a goal that at least partially aligns with Homura's own, or at least isn't opposed. Some additional considerations may apply, per GM decision.

Quests give rewards upon completion, and may (but also may not) have penalties upon failure. Rewards include increases of reputation (usually with the questgiver, but sometimes others), experience towards related skills, and often some mystery rewards.

Quest rewards can grant experience for skills regardless of the prerequisites; however, such a skill cannot be raised to the SKILLED level.
DODGE (MELEE)

**DODGE (MELEE)** is a Physical Skill used to avoid damage from melee attacks. AKEMI HOMURA learned this skill when fighting GOTZ in ROBERTA's Barrier.

Homura currently has DODGE (MELEE) at an UNSKILLED level.

## Properties

* **Associated STATs:** DEX
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Toggle: +1 to rolls made to dodge melee attacks. Costs 1 MP/ use.
INT

INTelligence is a mental STAT used to represent a character's cognitive prowess and knowledge. Each point of INT gives some amount of MP, though this does not affect capacity for Corruption.

## Properties

* **Prerequisite For:** REGENERATION at 20

## Description

INTelligence is a measurement of the knowledge and intellectual abilities of a living being. It affects learning activities and max MP. A certain level of INT may be required to use some skills. It can be trained through intellectual activity.
BLANK SCROLL AND MAGIC MARKER

## Description

- [BLANK SCROLL]
A blank scroll with a magic marker. The SPECIAL weapon of Akemi Homura. Contains [PARTY] and [OPTION] menus.
- [MAGIC MARKER]
The SPECIAL weapon of Akemi Homura. To be applied to [BLANK SCROLL]. It enables the summoning of various items. Whenever an item is requested, there will be a pop-up to indicate and confirm acceptance of the summoning cost.
DEX

DEXterity is a physical STAT used to represent a character's mobility and physical precision.

## Properties

* **Prerequisite For:** JUMP+ at 15, SPRINT+ at 30

## Description

DEXterity is a measurement of the agility and fine motor control of a living being. It affects movement speed, accuracy of attacks, dodging, and other aerobic activities. A certain level of DEX may be required to use some skills. It can be trained through aerobic activity.
QUESTER

**QUESTER** is one of AKEMI HOMURA's unique skills, enabling her to receive quests with special rewards from circumstances or people.

## Description

Homura can receive quests from certain events, people, or locations. Successful completion of quests can result in additional rewards, while failures can result in penalties.
BLESSED POTION OF MANA OF IMPROVED EFFECT

**BLESSED POTION OF MANA OF IMPROVED EFFECT** is typically the result of crafting a POTION OF MANA, rolling a significant amount above the DC, *and* achieving a critical success. This may also be induced intentionally through taking additional time, spending MP on the crafting, etc. In addition to restoring already-expended MP, it reduces the cost of MP-using abilities for a significant time after imbibing it.

## Recipe

POTION OF MANA RECIPE

* [POTION OF MANA]
* Requires: 1x [OIL] 1x [SILVER DRAGON SCALE] 1x [SUGAR]
* DC: 110
* Note: Restores 10 MP per [SILVER DRAGON SCALE] used. Brewing time increases by 20 minutes per [SILVER DRAGON SCALE] used.

## Description

A blue potion.
SPECIAL: Restores 10 MP.
SPECIAL: BLESSED - confers [MP EFFICIENCY] for 1 hour.
SPECIAL: IMPROVED EFFECT - doubles effects.
FIRST AID

**FIRST AID** is a Mental Skill used for basic medical diagnosis and intervention. AKEMI HOMURA learned this skill on Loop 2 from a stolen copy of Saving Lives via First Medical Response, and on Loop 3 from an unspecified skillbook.

Homura currently has First Aid at an UNSKILLED level. KANAME MADOKA has First Aid at a PRACTICED level, likely related to her position as the class nurse.

## Properties

* **Associated STATs:** WIS
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Toggle: +1 to identify and negate negative physical status effects. Costs 1 MP/ use. May require equipment. Does not work if source of status effect is active.
MAGICAL CON

**MAGICAL CON** is a Physical Skill in v2.0 which is used to increase CONstitution. It is one of the more common Magical Girl capabilities, and straightforward to develop and train. AKEMI HOMURA started with this skill at the UNSKILLED level as part of the core skillset from her wish.

It has not been verified what changes with this skill as it increases in level, though at UNSKILLED it is equivalent to the same level of MAGICAL CONSTITUTION in v1.0, apart from not specifying that Homura needs to be using MAGICAL TRANSFORMATION to activate it.

## Properties

* **Associated STATs:** None
* **Cost:** 5 MP/use at known levels
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Active: Spend 5 MP to gain +1 CON for one minute.
RESISTANCE (PHYSICAL)

**RESISTANCE (PHYSICAL)** is a Physical Skill used to reduce physical damage. AKEMI HOMURA learned this skill on Loop 3 after barely surviving multiple simultaneously applied stacks of [CAFFEINE CRASH].

Homura currently has RESISTANCE (PHYSICAL) at an UNSKILLED level.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Toggle: 20% damage reduction from physical attacks. Costs 1 MP/ use.
MAGIC BEAM

**MAGIC BEAM** is a magical skill used to inflict magic damage at range. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from KURAMOCHI NISHI.

## Properties

* **Associated STATs:** None
* **Cost:** 10 MP
* **Prerequisites:** MAGIC BALL EXPERT
* **Prerequisite For:** None

### SKILLED

Active: Fire a 1cm radius beam that deals 25d10 magic damage with a range of 100m and accuracy bonus of 5. Costs 10 MP.
POTION OF CONSTITUTION

**POTION OF CONSTITUTION** is a potion that magically increases CON when imbibed.

Summoning Cost: 3 MP

## Recipe

POTION OF CONSTITUTION RECIPE

* [**POTION OF CONSTITUTION**]
* Requires: 10x [STONE] 2x [BEEF] 1x [OIL] 1x [POTION OF HEALING]
* DC: 104

## Description

A pale red potion, heavier than it looks.
SPECIAL: Grants +5 to CON for 1 minute if drunk. Grants +2 to CON for 1 minute to target if thrown. Vapours grant +1 to CON for 1 minute
JUMP+

**JUMP+** is a Magical Skill which is used to jump great distances. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from TOMOE MAMI.

## Properties

* **Associated STATs:** None
* **Cost:** Unknown
* **Prerequisites:** STR 15, DEX 15
* **Prerequisite For:** None

## Descriptions

### EXPERT

Active: For every 5 MP spent, gain additional 2.5m to jump height/ distance.
AUGMENTATION

**AUGMENTATION** is a Magical Skill which is used to enhance skill rolls. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from KURAMOCHI NISHI, CHIKANATSU KAEDE, and NATSUME YUKARI.

## Properties

* **Associated STATs:** None
* **Cost:** 2x MP for augmented skill
* **Prerequisites:** EXUDE MANA MASTER, MEDITATION LMAX
* **Prerequisite For:** OVERCLOCK at EXPERT

## Descriptions

### SKILLED

Toggle: Improves bonuses from skills by 80% by paying 2x MP cost.
KURAMOCHI NISHI

## Latest Status

L68 PUELLA MAGI

HP: 150/150

Corruption: 0/4100

Current action: Hunting

Status condition/s: N/A

## Description

KURAMOCHI NISHI is the leader and co-founder of the Nishigawa Happy Fairies, having performed this duty since 2007.

## STATs

* STR 12
* DEX 12
* INT 16
* WIS 13
* CON 15

## Attacks

* BOOM GREEN: Fires a seed from a pistol, which explodes into a full-grown plant on impact and does 30 - 40 physical damage.
* CALL FOREST: Fires a powerful spray of liquid, which accelerates plant growth.
* CLOUD WORLD: Fires a thick white mist, which obscures vision and augments plants.

## Skills

* AUGMENTATION MASTER
* ENCHANT (ITEM) GRAND MASTER II
* JUMP+ SKILLED
* MAGIC BEAM SKILLED
* MAGICAL CONSTITUTION MASTER
* MAGICAL DEXTERITY MASTER
* MAGICAL STRENGTH SKILLED
* OVERCLOCK MASTER
* SPRINT+ PRACTICED
* WEAPON PROFICIENCY (MACE) MASTER
* WEAPON PROFICIENCY (PISTOL) GRAND MASTER IV
* WEAPON PROFICIENCY (WHIPS) GRAND MASTER I
* WIND WALK SKILLED

## Specials

* [PLANT LIFE]: She can take on characteristics of plants, up to and including fully transforming into one. Costs 10 - 100 MP/ use.
* [KURAMOCHI STATIO]: Give a plant magical properties as per [ENCHANT (ITEM)]. Costs 10 - 50 MP/ use.

## History

KURAMOCHI NISHI is a PUELLA MAGI, having lived in Nishigawa and performed her duties there since moving there in 2007 after graduation from MITAKIHARA MIDDLE SCHOOL. Prior to this, she was one of the Mitakihara Puellae, having contracted in 2005.

Between 2002 - 2007, KURAMOCHI NISHI was enrolled in Mitakihara Middle School. She met NATSUME YUKARI there, and they were President and Vice-President of the Gardening Club between 2005 - 2007. After graduation, KURAMOCHI NISHI left Mitakihara and went to Nishigawa with NATSUME YUKARI and NATSUME MASAMI.

Between 1997 - 2002, KURAMOCHI NISHI was enrolled in Mitakihara Primary School.

## Relationships

* NATSUME YUKARI (80) (Long-time Friend)
* CHIKANATSU KAEDE (80) (Teammate/ Friend)
* HIDE ITOH (25) (New Recruit)
* NATSUME MASAMI (20) (Friend’s Father)
CUSTOM COMBINATIONS

**CUSTOM COMBINATIONS** is one of AKEMI HOMURA's unique skills, allowing her to combine her abilities to enact them more quickly at a greater cost in MP.

## Description

Homura is able to “bind” a specific combination of up to three skills or abilities into one move, allowing her to activate them all within a single turn for 1.5x the usual MP cost. Every three hours of practice with the three skills or abilities allows Homura to “bind” one combination.
MENU

The **MENU** is a grouping of various settings that AKEMI HOMURA can alter and use with respect to her magic and special abilities. It currently includes the party system, minimap, and various audiovisual settings, though it is possible to unlock additional features such as by reading "Supercharge Your Memory!".

## Description

-Passive: Enables various options to be activated. Only accessible while in Puella Magi form, but the effects of the options linger.

* DISPLAY: Controls display settings.
	+ BRIGHTNESS: controls the brightness of your vision.
	+ CONTRAST: controls the contrast of your vision.
	+ HUE: controls the hue of your vision.
	+ MINIMAP: creates a minimap showing your surroundings and highlighting important characters as well as quest targets.
	+ SUBTITLES: displays subtitles.
* PARTY: Allows you to invite other people to form a group with you.
	+ INSTANT MESSAGE: Any member of the group may instantly speak to another member, privately or publicly.
	+ INVITE: Invites the person to the party.
	+ KICK: Removes people from the party.
	+ PING: Broadcasts to the other members the location of yourself or an item of interest.
	+ SHARE EXPERIENCE (ON/ OFF): Allows experience gained to be shared out between everybody in the party. Experience is distributed proportionally to level and contribution.
	+ SHARE DISPLAY SETTINGS (ON/ OFF): Allows the party leader to control the vision of everybody in the party.
	+ SHARE SOUND SETTINGS (ON/ OFF): Allows the party leader to control the hearing of everybody in the party.
* SOUND: Controls sound settings.
	+ VOLUME: controls the volume of your hearing.
	+ MUTE: shuts down all noise from your hearing.
ART (TAIKO)

**ART (TAIKO)** is an Arts & Crafts Skill used to play giant drums. It was learned by AKEMI HOMURA on Loop 2 from the stolen skillbook Giant Drums and Their Place in the Modern Home.

Homura no longer has ART (TAIKO).

## Properties

* **Associated STATs:** None
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None
POTION OF HEALING RECIPE

A CRAFT (POTIONS) recipe to create POTION OF HEALING. It can be produced entirely using components found at a grocery store.

Making POTION OF HEALING requires the same ingredients as GYUDON, plus one CANDY, and provides more than twice as much healing. It is unknown what the nutritional content, if any, is of a POTION OF HEALING.

* [POTION OF HEALING]
* Requires: 1x [RICE] 1x [BEEF] 1x [ONION] 1x [CANDY]
* DC: 20
BLESSED POTION OF CAFFEINE OF IMPROVED EFFECT

**BLESSED POTION OF CAFFEINE OF IMPROVED EFFECT** is typically the result of crafting a POTION OF CAFFEINE, rolling a significant amount above the DC, *and* achieving a critical success that results in the IMPROVED EFFECT bonus. This may also be induced intentionally through taking additional time, spending MP on the crafting, etc. In addition to granting doubled caffeination bonuses, it lasts for 7 hours before the CAFFEINE CRASH.

## Description

A brown, thick potion.
Special: Applies status [CAFFEINATED].
Special: BLESSED - adds one hour to duration
SPECIAL: OF IMPROVED EFFECT - doubles effects.
(Item) OF CRAFT

The CRAFT Enchantment is a passive modifier to base Craft DCs, which increases the chance of success or exceptional success and also reduces the time required to craft something. This applies to all Craft rolls; an item enchanted to enhance a specific Craft skill, such as AKEMI HOMURA's wide array of CRAFT (POTION) equipment, is stronger but of more limited scope.

Note that Craft rolls by default take 1 minute per 10 DC, to a minimum of half a minute; thus, the Craft Enchantment can be stacked to reduce the amount of time taken on a Crafting roll. DC increases after the fact (such as by using fewer ingredients than the recipe requires) are not affected by this Enchantment.

## Description

SPECIAL: **CRAFT** - reduces *original* DC by 2.
ART (IKEBANA)

**ART (IKEBANA)** is an Arts & Crafts Skill used to create flower arrangements. It was learned by AKEMI HOMURA on Loop 2 from the stolen skillbook Flower Arrangement Today.

Homura no longer has ART (IKEBANA).

## Properties

* **Associated STATs:** None
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +5% to the value of ikebana created.
Passive: +1 to succeed at ikebana.
BREATHING

**BREATHING** is a Physical Skill increased by exerting oneself through exercise and practicing controlled breathing. It was learned by AKEMI HOMURA during Loop 2 from the purchased skill book Breathe Yourself Slim. It improves the amount of time Homura can safely exercise.

## Properties

* **Associated STATs:** None
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** WIND EATER at MASTER

## Description

### UNSKILLED

Passive: Increases the safe duration for exercise by 20%.
(Item) OF GUIDANCE

The GUIDANCE Enchantment is a passive modifier to skill rolls, which reduces a skill check's chance of failure. This does not result in a higher chance of exceptional success, but instead expands the range of ordinary success by 2.

Unlike items of CRAFT or other such DC-reducing equipment, Items of GUIDANCE can reduce failure chances even when the original DC is reduced to 0 (such as if the final DC is increased via excluding ingredients or other alterations to the recipe).

## Description

SPECIAL: **GUIDANCE** - on a failed skill roll, adds +2 to roll.
MAGICAL DEX

**MAGICAL DEX** is a Physical Skill in v2.0 which is used to increase DEXterity. It is one of the more common Magical Girl capabilities, and straightforward to develop and train. AKEMI HOMURA started with this skill at the UNSKILLED level as part of the core skillset from her wish.

It has not been verified what changes with this skill as it increases in level, though at UNSKILLED it is equivalent to the same level of MAGICAL DEXTERITY in v1.0, apart from not specifying that Homura needs to be using MAGICAL TRANSFORMATION to activate it.

## Properties

* **Associated STATs:** None
* **Cost:** 5 MP/use at known levels
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Active: Spend 5 MP to gain +1 DEX for one minute.
MAGICAL DEXTERITY

**MAGICAL DEXTERITY** is a Magical Skill which is used to increase DEXterity. It is one of the more common magical skills, and straightforward to develop and train. It can be stacked up to 20 times at all known levels. AKEMI HOMURA developed this skill alongside MAGICAL CONSTITUTION and MAGICAL STRENGTH by directing magic along her bones, ligaments, and muscles.

This skill requires PUELLA FORM to be active up to the PRACTICED level; the EXPERT level and above appear to be activatable outside PUELLA FORM. It is unknown whether SKILLED allows for use outside PUELLA FORM.

## Properties

* **Associated STATs:** None
* **Cost:** 5 MP/use at known levels
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Active: Gain +1 DEX for 1 minute. Costs 5 MP/ use. At UNSKILLED rank, this ability is only accessible with [PUELLA FORM] activated.

### BASIC

Active: Gain +3 DEX for 1 minute. Costs 5 MP/ use. At BASIC rank, this ability is only accessible with [PUELLA FORM] activated. Capped at +60 DEX.

### PRACTICED

Active: Gain +5 DEX for 1 minute. Costs 5 MP/ use. At PRACTICED rank, this ability is only accessible with [PUELLA FORM] activated. Capped at +100 DEX.

### SKILLED

Active: Gain +7 DEX for 1 minute. Costs 7 MP/ use. Capped at +140 DEX.

### EXPERT

Active: Gain +9 DEX for 1 minute. Costs 7 MP/ use. Capped at +180 DEX.

### MASTER

Active: Gain +11 DEX for 1 minute. Costs 7 MP/ use. Capped at +220 DEX.
EXUDE MANA

**EXUDE MANA** is a magical skill developed by AKEMI HOMURA when attempting to focus her magic into her hand. It produces a controllable pool of liquid mana.

While it seems to have little direct use, Exude Mana is a 'gateway' skill for Homura, allowing her to develop Magical Skills which project magic and create magical constructs. Other Puella Magi have been observed to know Skills that require it despite not having Exude Mana; this may be due to their initial wish granting it, or due to the prerequisite being unique to Homura.

## Properties

* **Associated STATs:** None
* **Cost:** None (No additional cost beyond the mana externalized, which can be reabsorbed)
* **Prerequisites:** None
* **Prerequisite For:** ENCHANT (ITEM) at SKILLED, FIRE BALL at EXPERT, MAGIC BALL at EXPERT, AUGMENTATION at MASTER

## Description

### UNSKILLED

Active: Release 20 MP as a liquid form that can be controlled.

### BASIC

Active: Release up to 40 MP as a liquid form that can be controlled.
GYUDON

**GYUDON** is a dish containing beef and rice in a bowl with sauce. It was one of the first food items that Homura made as a recipe, and she still has a substantial amount of it fresh in her inventory. It is prepared with CRAFT (COOKING).

## Recipe

GYUDON RECIPE

* [**GYUDON**] x7
* Requires: 1x [RICE] 1x [BEEF] 1x [ONION]
* DC: 13

## Description

A bowl of rice with beef.
SPECIAL: Heals 1d10+3 HP
ITEM DROPS

**ITEM DROPS** is one of AKEMI HOMURA's unique skills, causing enemies she defeats to have a chance to drop items.

## Description

Defeated enemies may leave behind items. The value of items corresponds to enemy level and severity of defeat. Currently, she gets a +0% bonus to having 1 common item drop from each enemy.
KYUBEY

KYUBEY is an Incubator, a member of an alien civilization with the ability to grant adolescent girls a wish in exchange for transforming them into Puella Magi and tasking them to hunt Witches. Incubators do not appear to state outright falsehoods, but are known to commonly give partial information in such a way that all but the most cunning of their clients do not think to ask about potentially-crushing details. They also allegedly lack 'emotions', though what this means is not particularly clear given a clear ability to prioritize information. A near-total lack of sympathy is apparently part of this.

Kyubey is the only Incubator encountered in the Quest thus far by AKEMI HOMURA.
CAFFEINE DEPENDENCY

**CAFFEINE DEPENDENCY** is a status effect resulting from an addiction to caffeine, usually due to extended overuse. This causes a constant penalty to rolls when not under the influence of caffeine, presumably due to headaches and other effects of withdrawal.

This status effect can be cured by going without the drug for a few days, or negated via being constantly under the influence.
Revenge Pirate 5

## Unknown

By 1751, Captain Henry Barbossa had assembled a pirate fleet of ten ships, with the *Queen Anne's Revenge* serving as his flagship. This **man** served aboard the flagship.

## Biography

Shortly after Blackbeard's death, Barbossa managed to assemble a pirate fleet of ten ships, with the *Queen Anne's Revenge* serving as his flagship. Barbossa's fleet became the terror of the Caribbean, pillaging the wealthy trade ships and filling the holds of the *Queen Anne's Revenge* with treasures beyond most men's wildest dreams. A year after Blackbeard's death Barbossa and his pirates ruled the seas of the New World.

However, Barbossa's reign of terror came to an end when the Spanish pirate hunter Armando Salazar and his crew of cursed soldiers escaped from the Devil's Triangle, hell-bent on killing all pirates on the Seven Seas, with their main target being Jack Sparrow, the pirate who caused Salazar's demise many years ago. Their first victims were ships of Barbossa's fleet, which were mercilessly destroyed and sent to the bottom of the sea. Only one pirate from each ship they destroyed was left alive to tell the tale of the undead Spaniards taking command of the sea.

Soon, the *Queen Anne's Revenge* was the only ship in Barbossa's fleet that had not been sunk. Intent on stopping the threat, Barbossa and his crew sailed in search of the murderers. Soon after the pirates found the cursed soldiers, the ghosts jumped aboard the *Revenge*, holding anyone who stood in their way at gun or sword-point. This pirate was threatened by a Ghost soldier, but survived the negotiations between Barbossa and Capitan Salazar. Along with the rest of the living crew, he boarded the Ghost ship, the *Silent Mary*, where they would lead Salazar to Jack Sparrow. This man and the others were forced to work aboard the vessel while Barbossa took the helm.

After locating Sparrow, a failed attempt to annihilate him took place, after which many of Barbossa's crewmen were executed by Salazar. Only a select few survived to accompany Barbossa to Hangman's bay, this man among them. They interrupted Jack Sparrow's forced wedding with Beatrice Kelly, pointing pistols at the pirates attending the event. After Barbossa shot Pierre Kelly in the leg, and the pirates at the wedding all fled. The crew of the *Revenge* combined with Jack's crew to board the recently released *Black Pearl*, on which they sailed to the Black Rock Island. However, they came under attack from the crew of the *Silent Mary*, who attacked the pirates. This pirate fought a ghost soldier, but survived the attack until when the ghosts retreated to the *Mary*. He was still alive when the crew reached Black Rock Island, and remained on the *Pearl* when Jack and Barbossa went into Poseidon's tomb. They later turned the capstan, in order to lower the anchor into the tomb, allowing Barbossa, Jack, Henry Turner and Carina Smyth to climb up. However, Barbossa sacrificed his life to kill Salazar and save the crew. This man and the other *Revenge* crewmen joined Jack's crew of the *Pearl*. His further fate remains unknown.

## Appearances

*Pirates of the Caribbean: Dead Men Tell No Tales*
KYUBEY'S TELEPATHY

**KYUBEY'S TELEPATHY** is a Social Skill used to communicate using the Incubator telepathic network. AKEMI HOMURA began with this skill at LMAX in v2.0.

## Properties

* **Associated STATs:** None
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### LMAX

Active: Mentally communicate with Kyubey, any Magical Girl, and selected mundane humans.
INVISIBILITY

INAUDIBILITY is a Magical Skill which is used to prevent the user from being seen. It has never been learned by AKEMI HOMURA, but was IDENTIFIED indirectly from KURAMOCHI NISHI and NATSUME YUKARI's WIND WALK Skill.

## Properties

* **Associated STATs:** None
* **Cost:** 10 MP/minute
* **Prerequisites:** STEALTH LMAX
* **Prerequisite For:** WIND WALK at MASTER

## Descriptions

### MASTER

Active: Makes the user invisible. Costs 10 MP/ minute.
KIMURA AKIRA

## Latest Status

Note: this status is as of Loop 2. As of Loop 3, Kimura Akira is not a Puella Magi, as it was AKEMI HOMURA's actions which led to her making a wish.

L3 PUELLA MAGI

HP 80/100

Corruption 501/800

Current action: Crying

Status condition: None

## Description

Kimura Akira is a twelve-year-old student at Mitakihara Primary School, and as such is in her final year of study there. She is the middle child of nine, raised by her single father after their mother died in her youth, during childbirth. Her father works two jobs - as a cook in the day and as a delivery man in the night - and so is only home to sleep and eat before going out again, apart from his off days when he can spend more time with his children.

Their family is not well-off, and often eat simple foods. Akira has learned to escape the problems and limits of her life and her siblings by reading, and loves best to read thriller and detective novels. She is by now a familiar face at the Mitakihara Public Library and at many bookstores, where she hunts for cheap used books to buy and read, and is fast friends with many of the librarians and bookstore storekeepers. As a result, the books she reads are her most trusted teachers, and she believes everything she learns from them - including their moral judgments. She considers herself and her siblings to largely be self-raised.

She’s a prefect at Mitakihara Primary School, and is the terror of many of the other students. Her teachers think she’s a little overzealous in her duties, but she definitely has improved discipline in school. She intends to apply to Mitakihara Middle School, but isn’t sure she’ll be able to get in. She has very few friends in school, which drives her even more into her prefect duties and her books.

She is strong-willed and quick to judgment, and can be difficult to persuade to change her mind once a first impression has been made. She can also sometimes overstep the bounds of her authority or strength, which brings her into trouble - but, as she believes in breaking eggs to get omelettes, this has never stopped her from doing what she believes is necessary for the greater good.

Contact information: Cell phone number 011-XX-74-3756-2533. Address Hse No. 58, Camellia Street, Mitakihara
AREA KNOWLEDGE (MITAKIHARA)

**AREA KNOWLEDGE (MITAKIHARA)** is a Mental Skill used to know things about MITAKIHARA CITY. Its effects are passive at known levels.

In v2.0, Homura started with this skill at a BASIC level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### BASIC

Passive: +2 to general knowledge of Mitakihara.

### SKILLED

Passive: +4 to general knowledge of Mitakihara.
ART (SEWING)

**ART (SEWING)** is an Arts & Crafts Skill. It was learned by AKEMI HOMURA on Loop 2 from the stolen skillbook Embroidery for Everybody.

Homura no longer has ART (SEWING).

## Properties

* **Associated STATs:** None
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +5% to the value of sewing created.
Passive: +1 to succeed at sewing.
OVERCLOCK

**OVERCLOCK** is a Magical Skill which is used to enhance skill rolls. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from KURAMOCHI NISHI, CHIKANATSU KAEDE, NATSUME YUKARI, and HIDE ITOH.

## Properties

* **Associated STATs:** None
* **Cost:** 2x MP for augmented skill
* **Prerequisites:** AUGMENTATION EXPERT
* **Prerequisite For:** None

## Descriptions

### SKILLED

Active: Improves skill output by 80% by paying 2x MP cost.
ART (PAINTING)

**ART (PAINTING)** is an Arts & Crafts Skill, learned by attempting to paint. AKEMI HOMURA learned this skill in art class on Loop 1 by creating a low-quality painting of an apple.

## Properties

* **Associated STATs:** Unknown
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +5% to the value of paintings created.
Passive: +1 to succeed at painting.
HOBBY SKILL (RTS)

**HOBBY SKILL (RTS)** is a Mental Skill trained by playing real-time strategy games.

In v2.0, Homura began with this skill at the SKILLED level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +1 to playing real-time strategy games.

### BASIC

Passive: +2 to playing real-time strategy games.

### PRACTICED

Passive: +3 to playing real-time strategy games.

### SKILLED

Passive: +4 to playing real-time strategy games.

### EXPERT

Passive: +5 to playing real-time strategy games.

### MASTER

Passive: +6 to playing real-time strategy games.
PERSUADE (PURCHASE)

**PERSUADE (PURCHASE)** is a Social Skill, used to convince others to purchase items. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from NATSUME YUKARI, likely related to her occupation as a cafe owner.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/extra bonus
* **Prerequisites:** COMPULSION EXPERT
* **Prerequisite For:** None

## Descriptions

### MASTER

Passive: +4 to rolls made to convince a person to purchase an item.
Active: Bonus to rolls made to convince a person to purchase an item. Costs 1 MP per +3 bonus (min. 2).
(Item) OF CRAFT (POTIONS)

The CRAFT (POTIONS) Enchantment is a passive modifier to base CRAFT (POTION) DCs, which increases the chance of success or exceptional success and also reduces the time required to craft a given potion. This does not apply at all to non-potionmaking Craft rolls, as the CRAFT Enchantment does. This stacks with other items that reduce original DCs, which can be used to reduce the original DCs of some of the most difficult potions in the game to zero.

Note that Craft rolls by default take 1 minute per 10 DC, to a minimum of half a minute; thus, the Craft (Potions) Enchantment can be stacked to reduce the amount of time taken on a Craft (Potions) roll. DC increases after the fact (such as by using fewer ingredients than the recipe requires) are not affected by this Enchantment.

This Enchantment is used in combination with the IMPROVED EFFECT Enchantment heavily by AKEMI HOMURA in crafting POTION OF MANA for the purposes of restoring MP.

## Description

SPECIAL: **CRAFT (POTIONS)** - reduces *original* DC of a [CRAFT (POTIONS)] check by 4.
REGENERATION

**REGENERATION** is a Magical Skill used to heal from damage over time. It has never been learned by AKEMI HOMURA, but is known by MIKI SAYAKA. It was IDENTIFIED from a quest popup when reviewing ways to restore Madoka's hand.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/ activation
* **Prerequisites:** HEAL GRAND MASTER I, INT 20
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Active: Regain 1 HP/ second for 20 seconds. Costs 1 MP.
RESISTANCE (FIRE)

**RESISTANCE (FIRE)** is a Physical Skill used to reduce fire damage. AKEMI HOMURA learned this skill after jumping through a fire in ROBERTA's Barrier.

Homura currently has RESISTANCE (FIRE) at an UNSKILLED level.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** IMMUNITY (FIRE) at MASTER

## Descriptions

### UNSKILLED

Toggle: 20% damage reduction from fiery attacks. Costs 1 MP/ use.
POTION OF DEXTERITY

**POTION OF DEXTERITY** is a potion that magically increases DEX when imbibed.

Summoning Cost: 3 MP

## Recipe

POTION OF DEXTERITY RECIPE

* [**POTION OF DEXTERITY**]
* Requires: 10x [CANDY] 2x [HONEY] 1x [SUGAR] 1x [POTION OF CAFFEINE]
* DC: 104

## Description

A pale blue potion.
SPECIAL: Grants +5 to DEX for 1 minute if drunk. Grants +2 to DEX for 1 minute to target if thrown. Vapours grant +1 to DEX for 1 minute
COMPULSION

**COMPULSION** is a Social Skill, used to increase the ability to convince and influence others. It was learned by AKEMI HOMURA on Loop 2 from the stolen skillbook How to Make Friends and Win People, and on Loop 3 from an unspecified skillbook.

Homura has Compulsion at UNSKILLED, though she has made use of it extensively in the past.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/use at all known levels
* **Prerequisites:** None
* **Prerequisite For:** PERSUADE (OVERLOOK) at EXPERT, PERSUADE (PURCHASE) at EXPERT

## Descriptions

### UNSKILLED

Toggle: +1 to convince a single person. Costs 1 MP/ use.
POTION OF CAFFEINE

**POTION OF CAFFEINE** is one of the simplest and easiest potions to make, and grants the CAFFEINATED Status Condition for 4 hours, followed by a CAFFEINE CRASH.

## Recipe

POTION OF CAFFEINE RECIPE

* [**POTION OF CAFFEINE**]
* Requires: 1x [COFFEE] 1x [WATER]
* DC: 10

## Description

A brown, thick potion.
Special: Applies status [CAFFEINATED].
MITAKIHARA CITY

Mitakihara City is the primary location where PLHM occurs.

It is split into two sections by the river that runs through it. It neighbours Nishigawa City and Kasamino City.

Notable locations

* Mitakihara Mall
	+ Brando's: a restaurant chain that does roast chicken in various degrees of spiciness. Notable for its super-sized soda floats, which come with three different ice-cream flavours.
* Mitakihara Middle School: Kaname Madoka, Miki Sayaka, and Tomoe Mami are enrolled here. Saotome Kazuko is employed here.
* Mitakihara Primary School
* Mitakihara Public Library
* Overpass
* Port
* Shirome Middle School
* Shopping area
	+ Furinkan Ramen!: a ramen restaurant with the philosophy of "Anything Goes!". Notable for its "Everything Goes! Super Russian Ramen Bowl", which is a 1-liter bowl of ramen comes with bean sprouts, onions, chives, green onions, your choice of pork or beef slices and chunks, bacon, hard-boiled eggs, fried egg floss, fried shallots, shiitake mushrooms, dried seaweed, bamboo shoots, kelp, tuna flakes, baby sardines, beef bones, chicken meatballs, pickled plums, fish rolls, fish cakes, cabbage, and chopped garlic, and includes a side board of sushi, soup, and steamed egg pudding.
	+ Simon's Sushi Shop: a sushi restaurant owned by Simon, newly arrived to Mitakihara from Russia.
* The "Dead Shops": a kind of branch of the shopping district that didn't take off at all, and nobody is quite sure why though everybody has their own theories. Shops open there, sporadically, but never turn a profit and always close down again in a few months. It's kind of become one of the places where Mitakihara's delinquents go to hang out, and is not the kind of place nice girls would usually want to go to.
* Food District: Mami doesn't often patrol this area.
	+ Build-Your-Burger: a burger restaurant that customises all its burgers.
ACROBATICS

**ACROBATICS** is a Physical Skill. AKEMI HOMURA learned this skill from The Beginner’s Guide to Adult Acrobatics.

Homura currently has ACROBATICS at an UNSKILLED level.

## Properties

* **Associated STATs:** DEX
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Toggle: +1 to rolls made to perform acrobatic manoeuvres. Costs 1 MP/ use.
POTION OF STRENGTH

**POTION OF STRENGTH** is a potion that magically increases STR when imbibed.

Summoning Cost: 3 MP

## Recipe

POTION OF STRENGTH RECIPE

* [**POTION OF STRENGTH**]
* Requires: 10x [BEEF] 2x [HONEY] 1x [RICE] 1x [POTION OF BOOZE]
* DC: 71

## Description

A clear, viscous potion.
SPECIAL: Grants +5 to STR for 1 minute if drunk. Grants +2 to STR for 1 minute to target if thrown. Vapours grant +1 to STR for 1 minute
POTION

**POTIONs** are items created through the use of CRAFT (POTIONS) by preparing and then brewing various components together. This includes both more 'normal' drugs or beverages such as coffee, alcohol, and peyote, but can also be used to produce magical formulas which can enhance STATs, restore HP and MP, and apply other Status Conditions. Known basic potions include:

* POTION OF BOOZE
* POTION OF CAFFEINE
* POTION OF CONSTITUTION
* POTION OF DEXTERITY
* POTION OF HALLUCINATION
* POTION OF MANA
* POTION OF MP EFFICIENCY
* POTION OF STRENGTH
HOBBY SKILL (DATING SIM)

**HOBBY SKILL (DATING SIM)** is a Mental Skill trained by playing dating simulation games.

In v2.0, Homura began with this skill at the MASTER level. She has since been training it through a free browser flash-based dating sim evidently based on Disney's Frozen.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +1 to playing dating simulators.

### BASIC

Passive: +2 to playing dating simulators.

### PRACTICED

Passive: +3 to playing dating simulators.

### SKILLED

Passive: +4 to playing dating simulators.

### EXPERT

Passive: +5 to playing dating simulators.

### MASTER

Passive: +6 to playing dating simulators.