Fallout: The Hub

```

- You will find Iguana man Bob near the FLC and GUNS building standing by his small stand. You can question him about his dealings with Dr. Morbid in Junktown. If you succeed in talking him into giving you a split of the profits you will get 500xp and caps every five days that were agreed upon.

- Find Mrs. Stapleton in Downtown and ask her about the waterchip, she will offer to sell you a holodisk for 500 caps. Will tell you where to find the vault that may contain the waterchip you are looking for.

- On the west side of the Hub in Old Town, the building directing south of the exit grid contains 4 rough guards (145xp per kill). As soon as you open the door the guards will open fire on you, kill them and go to the door in the back of the building, unlock the door and talk with the battered man. He will thank you for setting him free and ask that you tell Talus with the Brotherhood of Steel that he is alright. Be sure to loot the corpses as they have useful items that you can use or sell.

- Talk to Sheriff Greene once you have finished with Decker's quest, tell him you want to report a crime (either one will do killing of the merchants or the priestess) he will ask if you would like to help. Total pay will be 1300 caps, 300 up front and 1000 once the job is done. Agree and you will be taken to the Maltese where the battle begins. You will have four of Decker's guards to deal with, Kane, and Decker. If you kill Kane and Decker the others will surrender. After you have killed them you will be transported to the police station. Talk with Sheriff Greene to receive the remainder of the reward plus you will get 1400xp. Do not forget to go back to the Maltese Falcon basement and loot the corpses.

- You will find Irwin in the southwest corner in a ruined building in Downtown Hub, talk to him and he will tell you about raiders taking over his farm. Tell him that you will take care of it and you will be moved to his farm. There are seven raiders to contend with, once you have dispatched them there is not much here other than a suit of metal armor on the floor and what little items on the corpse of the raiders. Hit the exit grid and talk with Irwin again to receive a very nice .223 pistol. Sadly, the only xp earned is from killing the raiders.

- In Old Town, Vance (The Chem Dealer) will not talk to you without an introduction. There are two ways of doing this one is by having a conversation with Jacob (Weapons dealer) next door or with Lemmy wondering around outside of the Maltese Falcon. Do not remember exactly how I got the intro for Vance through Jacob but it is possible. As for Lemmy, you can either give him the 1000 caps or talk him down to 800 or if your speech is high enough intimidate him into doing it for nothing. If you do not feel like going to all that trouble you can just barter with him......

### 1. Steal necklace from the Merchants

```
   Loxley
   Jasmine

```

I would recommend doing this quest before the "Dispose of merchant" quest. To start this quest, go to Old Town where you will find a rundown building with a bunch of skags in it. In the northern corner in the building you will find stairs leading down. Once you are downstairs, make your way through the locked doors and be cautious of the traps. After making it past the doors and traps, go to the back room where you will find Loxley the leader of the Thieves Guild.

If you agree to joining the Guild, Loxley will have you perform a second test which is to break into a merchants house and steal a necklace. After agreeing to take the test you will receive 900xp. When you end the conversation, head over to Jasmine so she can give you the details of the quest a set of lockpicks and some flares.

Make your way to the Heights (west side of the Hub), use the exit grid that is south of the Maltese Falcon. The building in the southern part of the Heights is your targets house Daren Hightower. If it is still daytime, get out of sight and wait until night to break into the house. Or if you have high enough CH / Speech you can convince George the Guard standing at the door that you are running really later for a meeting with Mr. Hightower and he will tell you to go on in.

After gaining entry, head to the room with the desk and then look for the room containing the strongbox. Disable the traps and pick the lock on the strongbox, take the necklace and leave the area. Head back to Loxley. When you give him the necklace he welcomes you to the Thieves Circle and you will receive 500xp. Talk with Jasmine to get the rest of your reward, she will give you 3000 caps and a Electronic Lock Pick.

### 2. Dispose of merchant

```
   Kane
   Decker
   George (Hightower's Guard)
   Hightower Guard
   Leon (Hightower's Guard)
   Daren Hightower (Merchant)
   Hightower's Wife
   Rick (Hightower's Guard)

```

Go to the Maltese Falcon in Downtown of the Hub and talk to Kane which is standing next to the bar. If you agree to taking on a quest, he will take you downstairs to meet Decker. He wants you to kill Daren Hightwoer and his wife. Decker will tell you the job pays 500 caps up front and another 2500 caps once you are done.

Talk to Kane after you finish the conversation with Decker and return topside and he will give you the 500 caps. Now, head to the Heights so you can take on the Hightower's. You can enter the house the same way as before or just blast your way in, it is up to you. There are five guards that you will have to deal with as soon as you take out Daren and his wife or before.

Return to the Maltese once you are finished with Hightower and his goons. Talk to Kane and he will give you the remainder of the reward plus you will get 600 xp. Doing this quest will cause you to lose 5 karma points, so be careful.

### 3. Dispose of Jain

```
   Kane
   Decker
   Guards
   High Priestess Jain (The Childrens of the Cathedral)
   Thorndyke (Doctor for The CHildrens of the Cathedral)

```

Talk to Kane and he will take you to Decker for the last quest available. Decker wants the High Priestess Jain taken out due tot he fact that The Children of the Cathedral have been gaining influence in the Hub and he does not like it. Decker will tell you the job pays 1000 caps up front and another 4000 caps once you are done. Talk to Kane on the way out for the details of the job.

You will find the Hospital at the Hub Merchants at the exit grid. One thing you should do before starting the quest, talk to the child just inside the entrance of the Hospital and make him leave as you do not want to be labeled a child killer. As soon as you attack Jain, the others will join in so be ready. After you have killed your attackers, be sure to go to the room with the large bookshelf, it contains a lot of stuff that will be useful. Do not forget to grab the Purple Robes....

Return to the Maltese and talk to Kane to receive the remainder of your reward and 700xp. One other thing, you will take a six point hit to your karma for doing this quest. Seeing how this was the last quest from this group, you can go talk to the Sheriff and start the quest to take Decker down.

### 4. Find missing caravans

```
   Butch (Far Go Traders Boss)
   Rutger
   Beth
   Harold
   Uncle Slappy

```

Butch will tell you about the missing caravans and if you press him, he will tell you the rumors about Death Claws being behind the missing caravans. He will tell you to talk with Beth at the GUNS store, she will say that its the Death Claws that are doing it but also offers two other alternatives the Brotherhood of Steel and Water Merchants. Keep asking her about the Death claws and she will tell you about Harold being the only person to have seen one and survived. And Uncle Slappy sometimes talks about the death claws.

Go to Old Town and head directly south, you will see a guy pacing around outside of the building. If you talk to him, he will tell you to go inside and talk to Harold. Harold will tell you about the Death Claws and how you might fight them. Talk with Slappy and he can take you to the Death Claw Cave.

Upon entering the cave you will receive 800xp. Find your way south where you will find the death claw, if you are wearing at least combat armor you will be fine. Remember what Harold said about the Death Claws, targeted shots to the eye would probably be the best approach to killing it. Kill it and you will earn 1000xp. Talk to the dying mutant and he will give you a holodisk, you might also want to get the radio once it dies.

Download the information from the disk to your Pipboy and you will earn 100xp. Go back to the Far Go Traders and talk to Butch. Tell him about killing the death claw and that it was the mutants were the ones hitting the caravans and taking the people. Next, talk with Rutger, give him the holodisk as he can read them as well, he rewards you with 500 caps but bumps it up to 800. This will finish the quest and you will earn 1000xp.

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