recursal/Fanatic-Fandom huggingface dataset:
Krajoznawstwo i przyroda

Lista obiektów przyrodniczych i sugestie turystyczne:

* Czarny Las - Zembrzyce
* Las Gronik w Grzechyni
* Rezerwat Przyrody "Las Gościba" w Harbutowicach
* Lanckorona - miła miejscowość na spacer, jest tam mini muzeum (dla małych dzieci 4-7lat) + ruiny zamku "w parku" za kościołem
* Punkt widokowy w Marcówce za ośrodkiem (ok. 500 m w linii prostej)
* Platforma widokowa w Suchej Beskidzkiej
* Punkt widokowy Beskidzki Raj/Stryszawa (dojazd autem pod górę), hotel (kawa?), plac zabaw, możliwość nakarmienia kóz i owiec
* Pieniński Park Narodowy
* Góra Żar - można wjechać kolejną lub podejść, na górze możliwość zlotu paralotnią
* Hala Barankowa w Zawoi przy szlaku pieszym czarnym, o godzinie 14 juhas przyprowadza owce z hali, o 15 można obejrzeć dojenie; na górze jest bacówka "Barankowa" i można kupić regionalne sery (https://www.facebook.com/BacowkaZawoja/)
* Babia Góra - sugerowany start Przełęcz Krowiarki, dostępne trasy bardziej strome lub łatwiejsze (dla wózkowiczów) w stronę schroniska: https://www.google.com/amp/s/hasajacezajace.com/babia-gora-czerwony-szlak-z-krowiarek/amp/
* Jałowiec
* Mosorny Groń
* Leskowiec - wschodnia część Beskidu Małego, sanktuarium górskie na Groniu Jana Pawła II, fajna panorama na Beskid Żywiecki, Makowski i Gorce, przy dobrej widoczności i kawałek Tatr się dojrzy
* Turbacz, Gorczański Park Narodowy; opisane trasy: https://hasajacezajace.com/turbacz-szlak-gorce/amp/
* Tenczyński Park Krajobrazowy
* Bielańsko-Tyniecki Park Krajobrazowy
* Ojcowski Park Narodowy - w tym Jaskinia Łokietka, Maczuga Herkulesa
* https://maps.app.goo.gl/BFwDbtH3JnieMZnA7 Ładna plaża jak na górską rzekę w Zembrzycach

http://beskidyzdzieckiem.pl/gron-jana-pawla-ii-od-tarnawy/

https://zawojka.pl/park-czarnego-daniela-atrakcje-zielone-szkoly-zawoja/

https://travelovelove.pl/ - wszystkie trasy Beskidu Makowskiego i trasy Beskidu Wyspowego
Odległości

Odległości do wskazywanych miejscowości w okolicy, w których znajduje się więcej obiektów:

* Żywiec - 40 km
* Andrychów - 30 km
* Wadowice - 18 km
* Zakopane - 80-100 km zależnie od trasy
* Sucha Beskidzka - 7,5 km
* Lanckorona - ok. 19 km
* Kalwaria Zebrzydowska - 16,5-22 km
* Kraków - 55 km
* Zator - ok. 33 km
* Oświęcim - 50,5-54,5 km
Dragonborn

* PHB
* Red
* Gemstone
* Copper

Official art of a Dragonborn from the Player's Handbook

Official art of a Red Dragonborn from Fizban's Treasury of Dragons

Official art of a Sapphire, Amethyst, and Emerald Dragonborn from Fizban's Treasury of Dragons

Official art of a Copper Dragonborn from Fizban's Treasury of Dragons

## Biological Information

### Subraces

* Chromatic Dragonborn
* Gemstone Dragonborn
* Metallic Dragonborn

### Abilities

* Breath Weapon
* Draconic Resistance

## Sociocultural Information

### Locations

* Calrizo Mar
* Eisend
* Bianar

### Language

Draconic

**Dragonborn** are humanoids with ancestry to dragons. They share the traits of scale color and elemental breath with their ancestors.

## **Abilities**

### **General**

* **Breath Weapon**. Ability to replace one of their attacks with an exhalation of magical energy in a 15-foot cone several times per day. The type of damage depends on their draconic ancestry.
* **Draconic Resistance**. Resistance to a damage type depending on their draconic ancestry.
	+ **Acid damage**: Black and Copper dragonborn.
	+ **Cold damage**: Silver and White dragonborn.
	+ **Fire damage**: Brass, Gold, and Red dragonborn.
	+ **Force damage**: Amethyst dragonborn.
	+ **Lightning damage**: Blue and Bronze dragonborn.
	+ **Necrotic damage**: Topaz dragonborn.
	+ **Poison damage**: Green dragonborn.
	+ **Psychic damage**: Emerald dragonborn.
	+ **Radiant damage**: Crystal dragonborn.
	+ **Thunder damage**: Sapphire dragonborn.

### **Chromatic Dragonborn**

* **Chromatic Warding**. Ability to become immune to the damage type related to their ancestry for 1 minute as an action, once per day.

### **Gemstone Dragonborn**

* **Gem Flight**. Ability to manifest spectral wings for 1 minute as a bonus action, once per day.
* **Psionic Mind**. Ability to speak telepathically to any creature within 30 feet.

### **Metallic Dragonborn**

* **Metallic Breath Weapon**. Ability to replace one of their attacks with an exhalation of magical energy in a 15-foot cone once per day. The effect is chosen by them when used.
	+ **Enervating Breath**. The targets must resist being *incapacitated* until their next turn.
	+ **Repulsion Breath**. The targets must resist being pushed 20 feet away and knocked *prone*.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5  Dragonborn (Player's Handbook)
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13  Fizban's Treasury of Dragons
G3P

## Membership

### Notable members

* Unknown elf in armor
* Unknown satyr with cat
* Unknown individual with cannon
* Unknown tiefling wizard
* Unknown elf with maul

## Relationships

### Rivals

Impact

**G3P** is a platinum rank adventuring party of Rogue Intent.

## **Members**

 Unknown satyr with cat | Unknown
 Unknown individual with cannon | Unknown
 Unknown tiefling wizard | Unknown
 Unknown elf with maul | Unknown
Opieka zdrowotna

Apteka w Zembrzycach (Zembrzyce 541) czynna od 7:30-15:00, w soboty 8:00-12:00, w niedziele nieczynna.

Dużo aptek - w tym całodobowe - najbliżej w Suchej Beskidzkiej i Wadowicach.

Jest gminny POZ w Zembrzycach, dalej przychodnie w tym prywatne np. w Suchej Beskidzkiej, Andrychowie i Wadowicach.

Pomoc doraźna w Skawinie ok. 38 km od ośrodka. Daleko i zaniżone opinie, warto mieć leki i apteczkę ze sobą. I nie chorować. :) Dalsza pomoc doraźna w Krakowie (wiele punktów i szpitale), ok. 60 km od ośrodka.

Najbliższe zespoły ratunkowe/pogotowie w Wadowicach, Andrychowie i Suchej Beskidzkiej. SOR/Szpitale w Wadowicach, Żywcu, Suchej Beskidzkiej, Makowie Podhalańskim, Krakowie.
Eisend

A map of Eisend made with Inkarnate by Mothben

**Eisend** is a country in the world of Gaia. It is known for its laws against prejudice and it's national adventuring guild Rogue Intent.

## **Society**

As a country, Eisend is known for its freedom and acceptance of other races and creatures. Laws are enforced against racism and prejudice, leaving a mostly peaceful life for individuals that would otherwise be oppressed.

## **Geography**

* **Cragend**: Primarily dwarven city in the Tunlirn Highlands
* **Galanodel**: Primarily elven kingdom in the northeast.
* **Grand Eisend City**: Capital of Eisend, flying in the sky above a giant crater where it once laid.
* **Meladolce**: Primarily gnomish town just south of the edge of the Turnlirn Highlands.
* **Oceanfall Harbor**: Port city on the western coast of Eisend.
* **Riverhelm**: Port city on the southern mouth of Eisend's giant river.
* **Turnlirn Highlands**: Primary mountain range on the eastern half of Eisend, dividing the plains from the wastes.

## **History**

When settlers came to this nation (some time before 752), they struck a deal with Eisend, a massive dragon that claimed these lands. She agreed to protect the settlers from outside forces that sought war with them. Over much time, the dragon queen was slowly corrupted and began to oppress her citizens.

Around 912, the adventurer's guild Rogue Intent was founded by Dardok Glassbane.

Around 916, an adventuring party formed that would inspire a revolution. A couple years later, with the help of Dardok Glassbane and Eisend's son, Kaithocrass, they ended the corrupted queen's reign. The adventuring party retired after the revolution.
Zakupy

Art. spożywcze (Zembrzyce):

* Delikatesy Centrum - Zembrzyce, ul. Krakowska 567 - ok. 1400 metrów
* Cukiernia Malinowa Chmurka - Rynek 44, ok. 1600 metrów
* *Dwa mniejsze sklepy spożywcze w Zembrzycach*

Sklepy ogólnoprzemysłowe (Zembrzyce):

* Dwa sklepy ogólnoprzemysłowe w Zembrzycach za pocztą - ok. 1600 metrów
* Viola art. elektryczne - Zembrzyce

Dyskonty/markety:

* Dino: Mucharz 397 (8 km), Budzów 796 (8 km), Wolności 75a Maków (11 km)
* Biedronka: Zembrzyce 716 (4 km), Mickiewicza 21 Sucha Beskidzka (7 km)
* Żabka: Budzów 526 (4 km), Mickiewicza 7 Sucha Beskidzka (6,5 km)
* Lidl: Zegadłowicza 23 Wadowice (17,5 km)

Inne (Zembrzyce):

* Kwiaciarnia "Kwiaty u Anny"
* Poczta, sklep odzieżowy, fryzjer
* Anton Kaletnictwo - Zembrzyce 272 - ok. 1700 metrów

Inne:

* Targ w Lanckoronie - ok. 19 km

Bankomaty:

* Bank Spółdzielczy - Zembrzyce 540
* Inne: Budzów, Sucha Beskidzka, Wadowice, Andrychów...

Są w okolicy stacje benzynowe.
Hobgoblin

* MotM
* VGtM

Official art of a Hobgoblin from Monsters of the Multiverse

Official art of a Hobgoblin from Volo's Guide to Monsters

**Hobgoblins** are a race of red-skinned humanoids related to goblins and bugbears.

## **Abilities**

### **General**

* **Darkvision**. Ability to see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
* **Fey Ancestry**. Advantage on saving throws against being *charmed*.
* **Fey Gift**. Ability to take the *Help* action as a bonus action several times per day. In addition, one of the following benefits of their choice takes place.
	+ **Hospitality**. They and the target gain temporary hit points.
	+ **Passage**. They and the target have an increased walking speed until their next turn.
	+ **Spite**. The first time the helped creature attacks another creature, that target has disadvantage on the next attack roll they make within a minute.
* **Fortune from the Many**. After missing an attack or failing an ability check or saving throw, they can receive a bonus to that roll depending on how many allies are within 30 feet, several times per day.

## **References**

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11  Monsters of the Multiverse
2. ↑ 2.0 2.1 2.2 2.3  Volo's Guide to Monsters
Gastronomia

Kawiarnie, restauracje, pizzerie i inne do wieczornych wyjść w okolicy, czynne w co najmniej jeden dzień do 22:

* Magnolia RestoBar (czynne codziennie do 22): Kościelna 1, Sucha Beskidzka
* Restauracja Pełna Chata (czynne codziennie do 23 lub północy): Szczepkowskiego, Sucha Beskidzka
* Cofeina Jazz Cafe (czynne codziennie do 23 lub północy): Rynek, Sucha Beskidzka
* Arka Cafe (czynne codziennie do 21, w soboty do 22): Lanckorona 101, Lanckorona
* Karczma Dzika Chata (czynne codziennie do 21, w soboty do 3): Zawoja 2035, Zawoja
* Spichlerz Smaków (czynne codziennie do 22, w soboty do 21): Jaroszowice 234, Wadowice
* Pizzeria Avanti (czynne codziennie do 23:30 lub północy): Beskidzka 3, Andrychów

Oczywiście jest więcej tego w okolicy od Bielska-Białej, przez Zator, po Kraków. Są też w okolicy obiekty otwarte do wieczora ale posiłki w ośrodku już opłacone. :)

Polecana gastronomia w Wadowicach (z dawnej kartki):

* Bar pod kluczem
* Restauracja Dworek Mikołaj
* Domowe Obiady na PKP
* Restauracja Całkiem Nova
* Pizzeria Piazza Italia
* Cud Malina
* Grilland
* Sumo Sushi
* Pizzeria PePe
* Avanti
Ultra Music Festival

**Ultra Music Festival** es un festival de música electrónica que se celebra anualmente en varios lugares del mundo, incluyendo Miami, Croacia, y otros países en Asia, Sudamérica y Europa. El festival se inició en 1999 en Miami como un evento de un día, pero ha crecido hasta convertirse en un evento de tres días que atrae a miles de personas cada año.

**Ultra Music Festival** cuenta con algunos de los mejores DJs y productores de música electrónica del mundo, y ofrece una amplia variedad de géneros, desde techno y house hasta dubstep, trance y próximamente chiptune. Además de la música, el festival ofrece una experiencia visual impresionante con luces, pirotecnia, efectos especiales y pantallas gigantes que muestran videos y visuales impresionantes.

A lo largo de los años, **Ultra Music Festival** ha sido considerado uno de los eventos más importantes de la escena de la música electrónica, y ha sido reconocido por su capacidad para reunir a artistas, productores, fans y amantes de la música electrónica de todo el mundo.
Beskidzkie Centrum Zabawki Drewnianej

Beskidzkie Centrum Zabawki Drewnianej to znakomite miejsce, by spędzić czas z rodziną. ;)

Gminny Ośrodek Kultury w Stryszawie

Beskidzkie Centrum Zabawki Drewnianej

Stryszawa 740

034-205 Stryszawa

Google Maps pin: https://goo.gl/maps/tVgYHCKfJuFHL5Kr5

Strona internetowa: https://www.beskidzkiecentrumzabawki.pl/
Wiki Ultra Memes

**¡Bienvenidos a Wiki Ultra Memes!**
Esta es la wiki de Ultra Memes

La wiki de Personajes, Grupos, Bandas, Ciudades y Universos.

Somos una comunidad web colaborativa sobre Ultra Memes en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

## Reglas

* No hacer spam
* No poner tonterías en la wiki
* Crear y Editar páginas de forma Normal y/o Simple
* Ser buenos y respetuosos

## Ayuda

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escriban un buen párrafo describiendo el tema de la comunidad aquí. Permitan que sus lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visiten el panel de administración para más consejos.
Lepidia Galanodel

**Lepidia Galanodel** is a cartographer, elf princess of Galanodel, and one of the archdruids of Eisend. She, with help, killed Curlaze.

## **Character information**

### **Proficiencies**

* **Skills**: Arcana, History, Investigation, Nature, Perception, Religion, Survival
* **Tools**: Cartographer's Tools, Herbalism Kit, Navigator's Tools

### **Notable items**

* Bag of Holding
* Heart of the Incarnate (carved out of the corpse of Curlaze)
* Ruby of the War Mage
* +2 Shortbow
* Staff of Healing
* Tome of Understanding
* Winged Boots

### **Abilities**

##### **Elf abilities**

* Darkvision
* Elf Weapon Training
* Fey Ancestry
* Fleet of Foot
* Keen Senses
* Mask of the Wild
* Trance

##### **Druid abilities**

* Archdruid
* Beast Spells
* Cantrip Versatility
* Druid Circle: Circle of the Moon
	+ Circle Forms
	+ Combat Wild Shape
	+ Elemental Wild Shape
	+ Primal Strike
	+ Thousand Forms
* Druidic
* Spellcasting (Wisdom-based ability)
* Timeless Body
* Wild Companion
* Wild Shape
	+ Air Elemental
	+ Earth Elemental
	+ Fire Elemental
	+ Giant Eagle
	+ Quetzalcoatlus
	+ Water Elemental

**Innate spells**

##### **Cantrips**

* *Druidcraft*
* *Mold Earth*
* *Shape Water*
* *Thorn Whip*

##### **1st-level**

* *Entangle*
* *Faerie Fire*
* *Ice Knife*
* *Jump*

##### **2nd-level**

* *Animal Messenger*
* *Lesser Restoration*
* *Moonbeam*

##### **3rd-level**

* *Dispel Magic*
* *Erupting Earth*
* *Tidal Wave*

##### **4th-level**

* *Blight*
* *Confusion*
* *Polymorph*

##### **5th-level**

* *Antilife Shell*
* *Contagion*
* *Greater Restoration*
* *Mass Cure Wounds*
* *Reincarnate*

##### **6th-level**

* *Heal*
* *Heroes' Feast*
* *Transport via Plants*

##### **7th-level**

* *Plane Shift*
* *Regenerate*

##### **9th-level**

* *Shapechange*
	+ Ancient Brass Dragon
	+ Elder Oblex
	+ Hydra
	+ Leviathan
	+ Roc
	+ Silver Dragon Wyrmling
Mario Hugo

* Actualidad
* 2025-2030
* 2031

**Mario Hugo** es el personaje más conocido de 31 minutos. También Forma parte de Ultra Memes.

## Noticias del 2023 y 2024

El 31 de diciembre del 2023 **Mario Hugo** ya no le querrá más a Patana Tufillo. En esa misma fecha él, Juanín y Huachimingo Abandonarán el programa 31 minutos para siempre y serán adquiridos por **Russell Faibisch** (el creador de Ultra Memes y Ultra Music Festival). y se unirán al grupo de Ultra Memes.

## Noticias del 2025

El 7 de febrero del 2025 **Mario Hugo** se Cambiará de Nombre a **MH-1** y tendrá una nueva vestimenta.

### Vestimenta para el 2025

* Gafas Electrónicas
* Camiseta de Arcoíris con mangas largas abajo
* Camiseta Negra con mangas cortas encima
* Pantalones Negros Largos
* Zapatos de Arcoíris

### Más Info

Más Información de Mario Hugo en la Wiki de 31 minutos
Fire (Power)

## Summary

Fire is the second-most common power and one of the most powerful. It gives the user fire manipulation and fire resistance. Lower levels have to have a pre-existing flame to manipulate it, but level 5 and above can summon fire from midair using magic (insert jazz hands here). Fire is arguably the most strictly controlled power, with users of level 4 and above must wear special bracelets that constrict their power.

## Known Users

* Mrs. Hollie, Hazel's history teacher
* Krya, also known as Blaze, the SES's acting leader
Electricity (Power)

## Summary

Electricity gives the user the ability to manipulate energy and lightning bolts. Many users are capable of also controlling electronic objects, such as light switches or appliances. Electricity users, known as Electrics, are mostly known for being powerful in battle. However in recent eras, they have found more practical, day to day use for their ability.
Liam Ashwood

Liam in Book One

* **The Ashwood** **Family** is very well known because they are a part of the Nobility. More commonly known as the 14 Families of Purity These families are especially chosen to help the Royal family make decisions, laws, and even help relationships with the other kingdoms. The Ashwood family is one of the most well-known Pure Families, and everyone expects the family to be perfect, and grow to greatly help the kingdom become more powerful.
Ethelym Academy

## Summary

Ethelym Academy is the largest all-class school in Atmorun.

## Uniform

### Levels 6-12:

* **Fall-**

* White button up (Short or long sleeved) with Ethelym's logo on it
* Uniformed bottoms
	+ Cornflower blue skirt
	+ Long Blue shorts
	+ Black, gray, or brown leggings

* Cornflower blue sweater vest
* Navy blue blazer with white trim
* Blue, navy, or black tie or ribbon
* Knee or ankle high socks
	+ **Winter-**
* White button up (Long sleeved) with Ethelym's logo on it
* Uniformed bottoms
	+ Long Cornflower blue skirt
	+ Navy pants
	+ Black, gray, or brown leggings/tights

* Navy blue blazer with white trim
* Capes/shawls with shoulder coverage
* Knee high socks
* Blue, navy, or black tie or ribbon
* Boots allowed
	+ **Spring-**
* White button up (Short sleeved) with Ethelym's logo on it
* Uniformed bottoms
	+ Cornflower blue skirt
	+ Cornflower, navy, black, or tan dress
	+ Cornflower, navy, black, or tan overalls (Skirts or shorts)
	+ Navy pants
	+ Tan, blue or Navy shorts
	+ Black, gray, or brown leggings/tights

* Navy blue blazer with white trim
* Blue, navy, or black tie or ribbon
* White School Socks
	+ **Summer-**
* White button up (Short sleeved) with Ethelym's logo on it
* Uniformed bottoms
	+ Cornflower blue skirt
	+ Cornflower, navy, black, or tan dress
	+ Cornflower, navy, black, or tan overalls (Skirts or shorts)
	+ Tan, blue or Navy shorts

* Blue, navy, or black tie or ribbon
* White School Socks

#### Prefects:

* **Fall/Winter-**
* White, gray, or tan button up (With the Prefect Symbol)
* Long navy or blue dress
* Navy Pants
* Mandatory cape or shawl
* Black or cornflower blazer with white trim
* any color of leggings or tights
	+ **Spring/Summer-**
* White, gray, or tan button up (With the Prefect Symbol)
* Short navy, white or blue dress
* Navy or tan shorts
* Navy white or blue skirt
* Black or cornflower blazer with white trim
Light (Power)

## Summary

Being a light bearer allows the user to control light around them, including bringing warmth with it. They also have the ability to create shields, enchant weapons, and even fly on occasion. Light however, needs shadows to thrive, so it is very common to see Light and Shadow users working together.

## Known Users

* Serenity Quiroz
* Cameron Quiroz
Just a Tad Bit of Help

## Overview

This is the fourth quest in the Froglok Racial Timeline Quest Series.

## Rewards

* Experience
* Coin (1s 16c)
* Marr's Mark of Honor

## Related NPC's

* Kwa Stalwart
* Graac Justheart
* Carpenter Goroop

## Steps

1. Talk to Kwa Stalwart. He tells you that the Tad Maiden, Graac Justheart needs your help.
2. Talk to Graac Justheart on the lawn to the West of Kwa and up the stairs. She is watching the young Froglok Tads and needs more water for them. But first you must get a barrel from Carpenter Goroop.
3. Talk to Carpenter Goroop in The Stalwart Shield. Tell him there is no further word of the Ogre, but Graac Justheart sent you for a barrel. He gives you a waterproof barrel.
4. Go to the fountain in the Northwest corner of town, by The Bed and Book Inn.
5. Stand in the water and inspect the barrel. Open your packs and double click on the barrel. In the blue dialog window, click on the yellowish text at the bottom ***"Fill the barrel with water at the Fountain of Valor."*** The barrel fills. Click the rest of the dialog, to advance the quest.
6. Return to Graac. She tells you to walk cautiously, because the Tads are in puddles on the ground. It seems that an Ogre appeared and scared her. She accidentally knocked over one of the barrels.
7. Pick up Tads from the tad barrel weeds. Click on the ***tad barrel weeds*** until you have found four Froglok tads hidden in the weeds.
8. Talk to Graac. She thanks you for your aid in returning the Tads.
9. Return to Kwa, who rewards you.
Nikola von Heinrich

## Nikola von Heinrich

### Player

* GlazedEyes
* VoTDot

## Character Information

### Name

Nikola Otto de Volkova va Engrim von Heinrich

### Connections

* The Obsidian Occult (member)
* Renfield Zarkov (boss)

## Stats

### Level

≥9

**Nikola von Heinrich** was a human wizard who worked for The Obsidian Mystic.

## **Character information**

### **Abilities**

#### **Wizard abilities**

* Arcane Recovery
* Arcane Tradition: School of Necromancy
	+ Grim Harvest
	+ Necromancy Savant
	+ Undead Thralls
* Cantrip Formulas
* Spellcasting (Intelligence-based ability)

#### **Wizard spells**

##### **Cantrips**

* *Fire Bolt*
* *Light*
* *Mage Hand*
* *Prestidigitation*

##### **1st-level**

* *Detect Magic*
* *Mage Armor*
* *Magic Missile*
* *Shield*

##### **2nd-level**

* *Misty Step*
* *Suggestion*

##### **3rd-level**

* *Animate Dead*
* *Counterspell*
* *Fireball*
* *Fly*
* *Glyph of Warding*

##### **4th-level**

* *Dimension Door*
* *Watery Sphere*

##### **5th-level**

* *Arcane Hand*
* *Teleportation Circle*
Qhakerr

## Character Information

### Languages

* Common
* Auran
* Thieves' Cant

## Stats

### Level

≥17

**Qhakerr** is an aarakocra rogue who was sent to aid in the defeat of Curlaze.

## **Character information**

### **Abilities**

#### **Aarakocra abilities**

* Flight
* Talons
* Wind Caller

#### **Rogue abilities**

* Blindsense
* Cunning Action
* Evasion
* Expertise
* Reliable Talent
* Roguish Archetype: Scout
	+ Ambush Master
	+ Skirmisher
	+ Sudden Strike
	+ Superior Mobility
	+ Survivalist
* Slippery Mind
* Sneak Attack
* Steady Aim
* Thieves' Cant
* Uncanny Dodge
Wind (Power)

## Summary

Wind is the third-most common power. It gives the user wind manipulation and occasional the ability to fly, depending on the level. Wind users have also established The Sky Highway (the "skyway"), a combination of roads in the sky, made from solid wind. The winds allow drivers to travel anywhere at an alarming speed.

## Known Users

* Lio Tharp
* Cora Tharp
* Hailey Tharp
Luck (Power)

## Summary

Luck, similar to Fate, can change a person's life. It allows the user to cast spells on others. These spells can either cause the casted to have good luck, or bad luck. In the previous era, there was a huge scandal of luck users setting up fortune telling shops, claiming to have fate. However, they would not have the ability, and change the person's luck instead.

## Luck (Power)

### Description

The ability to manipulate a person's Luck
Shadow (Power)

## Summary

Shadow users can control the darkness and shadows. They are stereotypically very dark and mysterious, thus their ability. Those around shadow users have noticed that they often bring along a chill with them. They tend to be wanted on Power Tournament teams because of how they can blend in with the darkness. Light and dark need each other to thrive, so it is very common to see Light and Shadow users working together.
Empath (Power)

## Summary

Empaths are able to sense and or feel the emotions of others around them. Empaths tend to be naturally skilled at seeing if someone is lying or not. This is a rare skill among Arceni, known as true sight. It is most commonly found in Empaths. Because of their physiological power, they are not seen very often in battle, but more in governing positions.

## Known Users

* Freya Young
* Noelle Young
* Nyla Young
Water (Power)

## Summary

Water is the most common power, with around 20% of the population being water users. It gives the user the ability to manipulate water, and, unlike fire, they can simply extract water molecules from the air. The rules on this power aren't very strict, with the only real restrictions being on level 6's.

## Known Users

* Haley Adams
* Amber Grayriver
* Princess Alade
Sand (Power)

## Summary

Physic has lots of different variations. Each user will have their own version of what different sub abilities they have. Some of these include, Telepathy, Mind Control, Memory manipulation, dream manipulation, and telekinesis. Physic users are very powerful, and are often seen in high ranking nobles.
The Royal Families

## Summary:

There are five total royal families, and each one has their own laws and guidelines. Here you can find information on them and their kingdoms.

## Kingdom of Purity

***"The Rings"***

The Kingdom of Purity, also known as The Rings, consists of a single city known as Atmorun and the area around it. It is in the center and the capital of the world. The current rulers are King Ena and Queen Selene, who have a single daughter, Princess Alade.

* **The Center Ring** is home to the royal family of the rings, the Lightvale family, and the 14 Families of Purity. The Center Ring is known for its architecture, mainly made from Gold, Rubies, Pearls, and other Precious Gems. It also holds the Kingdom's law and political offices.
* **The Middle Ring** has the largest population, and is where Hazel resides, along with the rest of her family. The Middle Ring is known for training strong Power Tournament participants, and they have created many power-based gadgets to make daily life easier.
* **The Outer Ring** is where most lower or middle class households are. The Royals say they try to make all the rings equal, but despite that, society has still found a way to make things unfair, and the outer ring rarely gets as many benefits as the Middle and Center.

house of lightvale

## Northern Kingdom

***"Home of Gemini"***

**The Northern Kingdom** is currently ruled by Lady Opal and Duke Alero . They have no children. The Kingdom's geography is magical, and there are many unique creatures there that cannot be found anywhere else. The Northern Kingdom has two Sacred lakes, also known as "The Lakes of Gemini", one of their gods.

house of epsodite

## Eastern Kingdom

***"Land of Mystica"***

**The Eastern Kingdom** is currently ruled by Lady Fae Coralie. She has two children, Princess Nyx and Prince Caedro.

hosue of coralie

## Southern Kingdom

***"The City Ablaze"***

house of starock

## Western Kingdom

***"Home of Truth"***

house of grayfall
Half-Elf

Official art of a Half-Elf from the Player's Handbook

**Half-Elves** are a humanoid race, with one of the parents being an elf. The other parent is typically a human. Two half-elves can produce a half-elven child.

## **Notable half-elves**

### **But Not Really**

#### **PCs**

* Jasper (Eladrin Descent)
* Rosalie (Drow Descent)

## **Abilities**

### **General**

* **Darkvision**. Ability to see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
* **Fey Ancestry**. Advantage on saving throws against being *charmed*, and magic can't put them to sleep.
* **Skill Versatility**. Proficiency in two skills of their choice.

### **Drow Descent**

* **Drow Magic**. Innate ability to cast *Dancing Lights*, as well as *Faerie Fire* and *Darkness* once per day each.

### **Sea Elf Descent**

* **Swim**. A swimming speed equal to their walking speed.

### **Wood Elf Descent**

* **Elf Weapon Training**. Proficiency with longswords, shortswords, shortbows, and longbows.
* **Fleet of Foot**. Base walking speed of 35 feet.
* **Mask of the Wild**. Ability to attempt to hide when only lightly obscured by natural phenomena such as heavy rain or foliage.

## **References**

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11  Half-Elf (Player's Handbook)
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7  Sword Coast Adventurer's Guide
Honeysuckle

## Merchant List

* canteen of murky water (10c)
* canteen of pond water (38c)
* Oggok Swill (Alcoholic) (12s)
* Dwarven Ale (Alcoholic) (6s)
* Teir'dal Blood Wine (Alcoholic) (10s 80c)
* Gnomish Spirits (Alcoholic) (8s 40c)
* Antonia Ale (Alcoholic) (1s 20c)
* Lucan's Lager (Alcoholic) (1s 20c)
* Elven Wine (Alcoholic) (7s 20c)
* flash of pond water (19c)
* flask of murky water (5c)
Hallmark Quests

Throughout your adventuring career, you will find yourself approaching various milestones and thresholds. Three of the most well known include your Citizenship, Class and Subclass quests (as you reach Levels 7, 10 and 20, respectively). Others are to help you gain status points. And others will help you gain the loyalty of one or more groups in your home city. All of these quests are hallmark quests, where you may not earn a new weapon or piece of armor, yet the reward is important enough to take the time to complete it.

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

* Tasks Aboard the Far Journey

U

V

W

X

Y

Z
Graystone Yard

## Notes

Straight off when arriving in the village of Graystone Yard, you can tell that this is a town ruled by practical races — in this case, Dwarves and Barbarians. The buildings are massive, towering stone creations, the build exquisite (though the windows are generally in need of repair). Industrious workers are beginning to take advantage of the mountains to the north and are hard at work mining.
A Split Heritage

## Overview

This is the first quest in the Half Elf Racial Timeline Quest Series.

## Rewards

* Experience
* Coin (24c)

## Related NPC's

* Daelyn Twinstar
* Gar Smolten
* Lia Serene

## Steps

1) Speak to Gar Smolten and help him determine what's in each of the crates next to him by examining each of the crates and remembering what's different between the labels and the contents.

2) Speak with Lia Serene and help her find anything that looks like a fallen egg downed from the bird nests in the village by a recent wind storm. The eggs are small, light blue ones and can be found in the following locations:

* under the eaves of the northeast corner of the inn ( 847, 0, -630 )
* under the tree near the entrance to the docks ( 843, 0, -672 )
* under the tree along path to The Forest Ruins gate ( 868, -18, -590 )

3) Return to Daelyn Twinstar, answer his questions, and receive your reward.
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Krajoznawstwo i przyroda

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Odległości

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Kaifus Al'Shazra

**Kaifus Al'Shazra** was a tiefling cleric and former member of The Science Team.

## **Character information**

### **Notable items**

* Mithral Pebble of Pig Smiting (won in a bet from Doc)

### **Abilities**

#### **Tiefling abilities**

* Darkvision
* Hellish Resistance
* Legacy of Phlegethos (Charisma-based ability)

#### **Cleric abilities**

* Channel Divinity
	+ Channel Divinity: Turn Undead
	+ Channel Divinity: Harness Divine Power
* Divine Domain: Debt Domain
	+ Channel Divinity: Spectral Collectors
	+ Drain Debtor
	+ Mark with Debt
* Spellcasting (Wisdom-based ability)

#### **Cleric spells**

##### **Cantrips**

* *Sacred Flame*
* *Soul Transfer*
* *Toll the Dead*
* unknown

##### **1st-level**

* *Command*
* *Comprehend Languages*
* *Cure Wounds*
* *Inflict Wounds*

##### **2nd-level**

* *Gentle Repose*
* *Zone of Truth*
Brother Starlight

**Brother Starlight** is a human cleric, the appointed leader of Ballistan, and ally to The Science Team.

## **Character information**

### **Notable items**

* Cloak of Protection
* Pearl of Power

#### **Weapon of choice**

* Brilliant Dawn (Flame Tongue Longsword)

#### **Former items**

* Radiant Totem (given to O'Ked Salvo)
* Silvered Longsword (given to Rosalie)

### **Abilities**

#### **Cleric abilities**

* Cantrip Versatility
* Channel Divinity
	+ Channel Divinity: Turn Undead
	+ Channel Divinity: Harness Divine Power
* Destroy Undead
* Divine Domain: Life Domain
	+ Bonus Proficiency
	+ Channel Divinity: Preserve Life
	+ Disciple of Life
* Spellcasting (Wisdom-based ability)

#### **Cleric spells**

##### **1st-level**

* *Bless*
* *Cure Wounds*
* *Entangle*

##### **2nd-level**

* *Hold Person*
* *Lesser Restoration*
* *Silence*
* *Spiritual Weapon*
* *Zone of Truth*

##### **3rd-level**

* *Beacon of Hope*
* *Remove Curse*
* *Revivify*
Components of Growth

## Overview

This is the first quest in the High Elf Racial Timeline Quest Series.

## Rewards

* Experience
* Coin (1s 17c)
* Gardener's pouch

## Related Items

* Mana-Enriched Soil
* Green Wisp Seeds
* Blessed Water

## Steps

1. Collect Green Wisp Seeds from the bushes near the Fountain of Valor, in the center of Castleview Hamlet.
2. Collect Blessed Water from the fountain, by examining the water flask near the fountain.
3. Gather soil from the barrel at the NE corner of the armor shop.
4. Return to Vindain Greenfaith.
The Baubbleshire NPC's

## NPC's

A List of known NPC's found within The Baubbleshire.

**A**

* Algan Tinmizer

**B**

* Barmaid Estella Muddyfoot
* Bizrinn Clamorclang
* Bolo Brassharp
* Brera Pinthumb
* Byrtle Bobblepeg

**D**

* Dondl Fuzzlecutter
* Drizzcopper

**G**

* Ganla Dindlenod

**I**

* Innkeeper Millbanks

**J**

* Jayla Midhop
* Jum Jum

**L**

* Lozoria Shinkicker

**M**

* Maela Meadows
* Mangler XII
* Mangler XIII
* Misty

**N**

* Nyla Diggs

**P**

* Pirnook Valewine

**R**

* Rala Eurocarry
* Researcher Oatheaver
* Rondo "The Belly" Roundstew

**S**

* Smithy Findlebop

**T**

* Tapster Bregun

**W**

* Wazzleburn

**Y**

* Yola Sindlefop

**Z**

* Zipiff Clamorclang
Dondl Fuzzlecutter

## Merchant List

* dried bread (5c)
* canteen of murky water (10c)
* crunchy noodles (7c)
* canteen of pond water (38c)
* chopped pecans (7c)
* sliced jumjum (7c)
* moist fish sticks(29c)
* vulrich ribs (29c)
* chopped walnuts (29c)
* an emerald gem (1s 32c)
* sliced orange (29c)
* pasta puffs (29c)
* plain bread (19c)
* fish sticks (7c)
* flash of pond water (19c)
* venison ribs (7c)
* flask of murky water (5c)
Castleview Hamlet

## Notes

Castleview Hamlet is located in the northwest corner of Qeynos, nestled gently against the pristine walls of Qeynos Harbor. Protected by patrolling guards and thick walls, the Hamlet is safe against the gnoll invasion and the dark stirrings remaining after the Shattering. Thick solid buildings nestle against the walls of Qeynos proper like fortresses protecting the weak. Further from the Qeynos walls, merchants have set up tents where they sell their wares. Stout walls combined with rocky outcroppings and a sturdy gate keep the forest from encroaching upon the ordered and safe world of Castleview. It is obvious the people living in Castleview Harbor are proud of their village. Streets are kept swept clean and the pest population is kept down to nothing. The grass, buildings and the central park are kept tidy, free of vermin and filth. It is a testament to the hard work of the people who survived the Shattering, and a big surprise to any betrayer of Freeport. Refugees from throughout Norrath, but especially the Frogloks and High Elves, have made Castleview Harbor a place they are proud to call home.
House of Starock

* Lady Kira
* Duke Noah
* Prince Mercury
* Princess Venus
* Prince Earth
* Prince Mars
* Prince Jupiter
* Princess Saturn
* Prince Uranus
* Princess Neptune

Lady Kira is the current ruler of the Southern Kingdom

WIP

Prince Mercury Starock is the heir to the throne of the Southern Kingdom and son of Lady Kira and Duke Noah.

## Prince Mercury

### Relatives

Lady Kira (mother), Duke Noah (father), Princess Venus (sister), Prince Earth (brother), Prince Mars (brother), Prince Jupiter (brother), Princess Saturn (sister), Prince Uranus (brother), Princess Neptune (sister)

### Occupation

Heir to the throne of the Southern Kingdom

## Physical description

### Ability

Level 4 Fire

Princess Venus Starock is second in line to the throne of the Southern Kingdom.

## Princess Venus

### Relatives

Lady Kira (mother), Duke Noah (father), Prince Mercury(brother), Prince Earth (brother), Prince Mars (brother), Prince Jupiter (brother), Princess Saturn (sister), Prince Uranus (brother), Princess Neptune (sister)

## Prince Earth

### Relatives

Lady Kira (mother), Duke Noah (father), Prince Mercury(brother), Princess Venus (sister), Prince Mars (brother), Prince Jupiter (brother), Princess Saturn (sister), Prince Uranus (brother), Princess Neptune (sister)

## Prince Mars

### Relatives

Lady Kira (mother), Duke Noah (father), Prince Mercury(brother), Princess Venus (sister), Prince Venus(brother), Prince Jupiter (brother), Princess Saturn (sister), Prince Uranus (brother), Princess Neptune (sister)

## Physical description

### Ability

Level 3 Earth

WIP

WIP

WIP

WIP
Nyla's Pie Thief

## Overview

Nyla Diggs asks you to help her find who has been stealing her pies.

## Rewards

* Experience
* Coin (11c)
* Nyal Diggs' fresh-baked pie

## Related NPC's

* Nyla Diggs
* Lozoria Shinkicker

## Steps

1. Talk to Nyla, southeast of the Sprocket.
2. You will get a quest location update at each of the following locations, so you must go in order and wait for the quest update before moving on. Start by checking the smithy for signs that the thief is there.
3. Check the bank for signs that the thief is there.
4. Check the tavern to see if the thief is there. (You might need to leave to trigger your realization.) w Confront the pie thief, Lozoria, to find out why he has been stealing pies.
5. Return to Nyla with thief’s identity
Neezer's Survey

## Overview

This is the third quest in the Gnome Racial Timeline Quest Series.

## Rewards

* Experience
* Coin (1s 16c)
* Nogginspark's Wonderous Tickerdoodle

## Related NPC's

* Neezer Grund
* Drundo Parn
* Remo Zigg
* Fillzer Fuzzle

## Steps

1. Read *Neezer's Questions*, which appears in your inventory.
2. Speak with Drundo Parn in the tavern.
3. Speak with Remo Zigg.
4. Speak with Fillzer Fuzzle.
5. Return to Neezer, answer his questions, and receive your reward.
Snake Slaying

## Overview

Hunter Vannil wants to make sure the youngest refugees of Qeynos are as safe as possible, and thus needs hep slaying snakes in the Forest Ruins.

## Rewards

* Experience
* Coin (1s 20c)

## Related NPC's

* Hunter Vannil
* A Rock Adder

## Steps

1. Talk to Vannil, on the cliff just east of The Elddar Grove gate.
2. Kill 8 A Rock Adders in The Forest Ruins, near the stones in the forefront of the ruins.
3. Return to Vannil.
14 Families of Purity

The 14 Families of Purity are a group of the noble families who helped establish The Center Kingdom. These families are especially chosen to help the Royal family make decisions, laws, and even help relationships with the other kingdoms. Below you can find a list of all active Families of Purity, along with their members, common ability, and position.

**(Please SCROLL on this chart!)**
Patti LaBelle and the Bluebelles

**Labelle** was an American girl band who were a popular vocal group of the 1960s and 1970s. The group was formed after the disbanding of two rival girl groups in the area around Philadelphia, in Pennsylvania, and Trenton, in New Jersey: *the Ordettes* and *the Del-Capris*, forming as a new version of the former group, then later changing their name to **the Blue Belles** (and further **Bluebelles**). The founding members were Patti Labelle (formerly *Patricia Holte*), Cindy Birdsong, Nona Hendryx, and Sarah Dash.

## Biography

As the **Bluebelles**, and later **Patti LaBelle and the Bluebelles**, the group found success with ballads in the doo-wop genre: "Down the Aisle (The Wedding Song)", "You'll Never Walk Alone", and "Over the Rainbow". After Birdsong departed to join The Supremes in 1967, the band, following the advice of Vicki Wickham, changed its look, musical direction, and style to re-form as **Labelle** in 1971. Their funk rock recordings of that period became cult favorites for their brash interpretation of rock and roll and for dealing with subjects not typically addressed by female black groups. Finally, after adapting glam rock and wearing outlandish space-age and glam costumes, the band found success with the proto-disco smash hit "Lady Marmalade" in 1974, leading to the album *Nightbirds* achieving gold success. They were the first contemporary pop group and first black pop band to perform at the Metropolitan Opera House. They were also the first black vocal group to appear on the cover of *Rolling Stone*.

Each of the band members later went on their own after the end of a tour in 1976, going on to have significant solo success. Nona Hendryx followed an idiosyncratic muse into a solo career that often bordered on the avant-garde; Sarah Dash became a celebrated session singer; and Patti LaBelle enjoyed a very successful Grammy-winning career, with several top-20 R&B hits between 1982 and 1997, a number-one pop hit with "On My Own", and lifetime-achievement awards from the Apollo Theatre, World Music Awards, and BET Awards.

The group reunited for their first new album in 32 years, *Back to Now* in 2008. They performed together regularly until the death of Dash on September 20, 2021, at the age of 76.
Halfling

## Halflings - Conveyers of Merriment and Mischief

### **Background**

Halflings are the creation of Fizzlethorpe Bristlebane, King of Thieves and lord of the Plane of Mischief. They are, as their name implies, about half the height of Humans, and are known for their rounded, slightly portly features and oversized hairy feet. Halflings are friendly and amiable to just about anyone who doesn’t show them open hostility. They are a good-natured people who have used their arts of concealment to create dwellings of natural defenses. Halfling may be short, but they use their small stature and nimbleness to deftly combat foes of greater size and strength. They prefer a quiet rural setting rather than a bustling crowded city, but have a love of adventure that is a part of their mischievous nature.

A Halfling is very good at deceit, but never in a malicious intent. They are quite good at outwitting others into performing hard work that they can take credit for. With a love for ale and nimbleness with a jig they are usually more than welcome within any tavern, often looked upon by the owners as free entertainment. Nothing pleases a Halfling more than sitting by a fire with family and friends, recounting stories of past adventures. Originally from Rivervale, Halflings are devoted to their beloved thicket. They build houses into grass-covered mounds of earth, being partial to rounded doorways and low ceilings. Their strong ties to family and community inspire Halflings to become noble Fighters. Their inherent inquisitiveness makes them excellent Scouts. As intellectual pursuits are not the Halflings’ strong suit, they generally do not pursue the skills of the Mage, but there are exceptions.

### **Faith**

Halfling Clerics and Paladins are devoted to their maker, Bristlebane. Those who follow the calling of the druidic lifestyle worship Karana.

### **Effects of the Shattering**

Halflings are unusually tied to their home city and the Misty Thicket. It saddens them greatly to be away from it, trapped within the cold stone walls of the Human cities. Though most are still generally cheery in demeanor, some Halflings have fallen into a depression over the possibility that their homeland may be gone. While eager to help the Qeynosians rebuild the world, Halflings will jump at any chance to search for signs of home.

### **Pros and Cons**

#### **Pros:**

* Halflings have above-average Wisdom, giving Priests more Power and more damage.
* Halflings have extremely high Agility — better defense and faster attacks — good for all professions, especially Scouts (who also get a larger Power pool from Agility).
* You get infravision, an ability that allows you to see heat sources (warm-blooded creatures). This is very helpful when searching for monsters late at night!

#### **Cons:**

* Halflings have below-average Strength, Stamina and Intelligence. That means less melee damage, lower carrying capacity and lower Health (plus less Power, if you want to be a Mage).
NPCs

## Overview

**Non-Player Characters** (NPCs) are non-attackable actors used to give and progress quests, buy and sell, inform and in other terms assist players in the game. Some are even there for no purpose other than to make the game feel more like a real world (Ecology).

If you are looking for attackable mobs, please see Monsters
Clean Up

## Overview

With the information obtained from the meeting I interrupted, we've been able to pinpoint the location of three gnoll lieutenants in the area. Lieutenant Charlin has asked me to find them and take them out.

## Rewards

* Experience
* Faction: The Qeynos Guard +150
* Faction: The Tunarian Alliance +175
* One of the following:
	+ Protective Helm
	+ Verdant Cap
	+ Guardian Staff
	+ Mystoak Bow
	+ Spayrun

## Related NPC's

* Lieutenant Charlin
* Lieutenant Gnar'sok
* Lieutenant Chorsun
* Lieutenant Scyn

## Steps

1. Speak to Lieutenant Charlin.
2. Slay the following gnolls:
	* Lieutenant Gnar'sok
	* Lieutenant Chorsun
	* Lieutenant Scyn
3. Return to Lieutenant Charlin for your reward.
Refuge Rescue

## Overview

Braksan Steelforge informed me that a few refugees have gotten into trouble out in the wilderness. The outpost wasn't able to organize a rescue party yet and wanted to know if I could help free the people from their goblin captors. He advised me for the safety of the prisoners to taunt the creatures away from the refugees before engaging them in battle.

## Rewards

* Experience
* Coin (11c)
* Footman Boots

## Related NPC's

* Braksan Steelforge
* a Gruttooth Aggressor

## Steps

1. Taunt and kill 5 Gruttooth Aggressors
2. I need to return and speak with Braksan
Physic (Power)

## Summary

Physic has lots of different variations. Each user will have their own version of what different sub abilities they have. Some of these include, Telepathy, Mind Control, Memory manipulation, dream manipulation, and telekinesis. Physic users are very powerful, and are often seen in high ranking nobles.
SES

## Summary:

The SES is an organization that wants to rule the kingdoms differently. They believe the Royals are corrupt, and containing powers too much. They think citizens with Level 5 or even higher should be free to use their gifts however they want, even if it is destructive. And IR or AI abilities should be free as well. Because of this, they are trying to take down the rules, and rise to the top, so they can create a new, "Perfect" world.

## Members:

1. ↑ Incredibly Rare or Almost Impossible
Bat Fur for Fevalin

## Overview

Merchant Fevalin is short on bat fur and doesn’t have time to go get more. Head to the Caves to slay bats for Fevalin.

## Rewards

* Experience
* Coin (UNK)
* torn backpack

## Related NPC's

* Merchant Fevalin
* Silt Bats

## Steps

1. Talk to Fevalin.
2. Use the Mariner’s Bell to travel to the Caves.
3. Kill 5 Silt Bats.
4. Return to Fevalin.
5. Kill 5 more of the Silt Bats.
6. Return to Fevalin again