recursal/Fanatic-Fandom huggingface dataset:
Stormgate Storms

Every 5 days, a powerful thunderstorm slams through Stormgate. These storms have been there for all of recorded history, and are localized entirely to the city area. Every dock worker has a different story to explain why.

These storms usually last about an hour, and feature heavy rain, powerful wind, and lightning. The time of day that they arrive fluctuates, but can be mathematically predicted. The Storm Wardens post the times in public places, and run bell towers across the city to give warning. The streets are flooded with rushing water that sweep away anything that isn't chained down. The city is built with a considerable drainage system to accommodate this.

Staying out during a storm can be deadly. Bell towers spread across the city ring thirty minutes before a storm begins, and within one minute of the storm's arrival. There are emergency storm shelters scattered across the nicer districts of the city where people can hunker down.

These storms have been harnessed by Stormgate's citizens to serve important functions. They've created many wind powered devices to accomplish simple tasks like grinding flour or heating water. The rainwater is also used to operate locks in the Stormway, the main canal that cuts through the city. The Arcanum is covered in lightning rods and weather vanes that they use for arcane experimentation.
Theodoros Darius Khorshid

Theodoros Darius Khorshid is an ambassador from the faraway Empire of Khorashahr, a member of Khorashahr's ruling family, and a cleric of Mahurazda.

## Description

Theodoros Darius Khorshid is a 51 year half-elf, standing at 6'1" and 195 pounds. His half-elven ears are hidden under a somewhat unruly mop of dirty blonde hair, and a pitiful attempt at a large beard sits on his lower face.

His priestly vestments, the only clothes that he wears, consist of a red robe adorned with the holy symbol of the church of Mahurazda combined with the imperial sigil to denote his lineage and rank. Not-so-carefully hidden under the voluminious robe is a suit of scale mail.

## Biography

Born and raised in the far-flung land of Khorashahr, little is known about Theodoros or the land he hails from. What is known is that he was sent by Shahanshah Arsites I of Khorashahr in late 6803 to establish diplomatic and religious ties with the Dominion.

Theodoros, like all Khorashahri, worships Mahurazda, god of light, justice, and creation. In Khorashahri tradion, Pelor revealed himself as Mahurazda to the lamassu Papsukal, who was the vizier for the man who would become Cambyscis I, first Shahanshah of Khorashahr. Some of Mahurazda's tenents include saving the suffering, righting injustices, and unifying society against the influences of darkness and chaos.

Since traveling to Stormgate, he has been seen commingling with both the movers and shakers of society, as well as the unwashed masses. His streetside sermons praising the Commissar and calling for the strengthening and expansion of the Dominion have earned him the acceptance of the government, and his sermons calling for the uplifting of the dregs of society have earned him respect from the everyday Storman.
Exandria

Exandria was once a great and powerful civilization that spanned the entire Northeast Wing.

The Exandrian Empire conquered their surrounding civilizations and spread the language of common. Before the Exandrian conquest, the surrounding cultures had their own languages, many of which are lost today. Over time, the Exandrian Empire began to stagger under its own weight, but it remained in power for several hundred years. In the year 6018, the city of Exandria was struck with a calamity of ambiguous nature. The Exandrian leadership at the top of the empire was extinguished, and with them the great empire fell. A scattered collection of city-states has established footholds in the regions of the Northeast Wing, but lack clear borders. The people of the Northeast Wing are now forming more indepentant identities and governments, forming a new world in the shattered pieces of the old.

There are a variety of theories surrounding the fall itself, the event that destroyed the Exandrian capital. Many believe it was divine judgement, the gods smiting down the Exandrians for their hubris. Others believe it was the dark forces that Exandrian mages meddled with finally escaping their control. The truth is not widely known.
The Undercity

"The Undercity" is how Stormgate's surface-dwelling citizens refer to any of the city's subterranean areas. It's an umbrella term that includes many levels of underground tunnels, ruins, caverns, dungeons, and catacombs.

In part due to the regular torrents of rain water that crash into Stormgate, structures tend to sink down into the ground over the centuries. Thousands of years of ruins have been built over and over themselves, pushing ancient structures deep underground. All manner of creatures make their home among the dark spaces of the Undercity. Most people in Stormgate avoid going underground if they can help it.

The tunnels closest to the surface consist of the Drainworks and underground canals. These are used for storm drainage and sewer infrastructure, and are frequented by smugglers and criminals in order to traverse the city covertly. The Gondoliers are one notable faction that takes advantage of this area for transporting goods and information.

The City of the Dead extends down from an entire district at the surface. A twisting latticework of catacombs and tombs riddle the stone beneath, where Stormgate's countless dead are interred. Given the city's unsavory history of necromancy, the deeper reaches of the City of the Dead are mostly sealed off.

Deeper underground in scattered caverns, Undertown brings a sample of the Underdark to Stormgate. This slum is inhabited by myriad of underground races and creatures, many of whom have been exiled from the Underdark proper. Undertown is currently presided over by Mama Croon, a Drow Matriarch that acts as a sort of regional governor.
Oathstone

Oathstone is a city-state on the west edge of the Northeast Wing.

Oathstone is a city of cathedrals and temples, and the center of religious life in the Northeast Wing. It is a common destination of pilgrimage, and a popular place for the dead to be interred.

10 years ago, Oathstone underwent a revolution that toppled the High Orthodoxy. The common people seized power, led by a dwarven woman named Brunhilda Embermane and a strike team aboard an airship named the Disunity. Brunhilda reluctantly took leadership of a new nation. She is now known as Saint Brunhilda of the Earthen Fist, on account of her stone arm.

The remnants of the High Orthodoxy and their paramilitary organization called the Children of the Dawn fled from the city of Oathstone. They have since found refuge in the Temple District in Stormgate, which grew to accommodate those fleeing the revolution.

Before the Revolution, the High Orthodoxy of Oathstone consisted of:

* Andryan the Lightblooded, Arbiter of War
* Dorian Ignis, Arbiter of the Forge
* Omen Blackfingers, Arbiter of the Word
* Talia Salt, Arbiter of the Coin
* Vicante Severard, Arbiter of the Inquisition
Objectives

This is a rough list of loose ends and unfinished business that can be tackled. A lot of this is optional, but bears remembering. Feel free to add anything you want.

## To Do

* More tunnels in the Undercity (marked with the symbol of Thaum, the Mad Baron)
* Kill the goblin hai?
* Kill ~~or befriend~~ Darakhul (who was imprisoned by Thaum)
* Track down Vincent's body and retrieve the Ioun stone [ Marwyn ]
* Get back in Wyx' good graces [ Marwyn ]
* Fix Professor Shinebright or kill him for mercy [ Dhalia/Pieter ]
* Find Darren Motley [ Roz ]
* Find The Iron Circle (group of yugoloths), kill them [ Dhalia ]

## Mysteries

* Order of the Spyglass
* Thaum, the Mad Baron
* Kaust, the Wyrm King (on door in the Undercity)
	+ "IMPRISONED HEREIN IS KAUST, THE WYRM KING. ENTER AND BE DESTROYED."
	+ Door is guarded by large metal statue (has poison breath and sword, according to the Sunbringers)
* Sarissa in general
* Oli's locket
* Mr. Suit in general
* ~~Eldwrin the Writhing Philosopher (nihileth, like an aboleth but undead)~~
* The Iron Circle, group of yugoloths (a type of fiend)

## Temporary Info

A list of quests Maria is keeping track of:

C2Ep1

* Finish clearing out the Drainworks sewers of Otyughs.
* Explore a hole in the sewer.

C2Ep26

* ~~Rescue Howell.~~
* Perhaps get Sarissa's glasses.
Vince

Vince is a member of the Gondoliers. He is a soft-spoken half-orc that hired the Stormguard to find his partner Beckett who went missing on his way to deliver a message through the drainworks (C2Ep1). After Beckett was retrieved, Vince maintained a constant vigil at his bedside while he recovered. Vince is ever grateful for The Stormguard's help and offered the Gondoliers' services as a favor for their good deed.

## *Together in Death*

Vince was drafted to the navy in the war against Vrint. Unfortunately he died during The Day of The Red Storm at the age of 19. His body washed up on shore after the storm, linked to Beckett's by their hands. Rigor mortis had set in and the bodies were unable to be pulled apart. In death, the two lovers remained together.
Minister Zant

Errylhain Zant is the Commissar's Minister of Intelligence.

Zant is a dark elf, which made him an unpopular choice for the Dominion's spymaster. He is tall and slender, with a bald head and grayish-purple skin. Both the tips of his long ears have been cut off, leaving them short and squared.

As the Minister of Intelligence, Zant commands Division 4, the Commissar's secret police.
Thaum's Dungeon

A dungeon that apparently leads towards Thaum, the Mad Baron. Contains many wonderful denizens, like bone snakes and vaporized eldritch men.

## Layout

Thaum's Dungeon contains at least two levels, with the main entrance used by the party being through the Drainworks. Comprised of primarily hallways and rooms, the design does not appear to be made to confuse potential intruders, but the traps and door mechanisms appear to be at least a slight deterrent to any cheeky individual trying to loot.

## Inhabitants

The inhabitants of the first level of the dungeon include, but are not limited to spooky scary skeletons and their severed hands, zombeholders, bone serpents, and ancient beings vaporized and stored inside jars.
Ashryn Sinclair

Ashryn "Ash" Sinclair is the head editor of The Renegade, a dissident broadsheet in Stormgate.

Her pen name is Falters.

She is actually the daughter of one of the Twin Kings, Tyman Varius. Her real name is Aldaraia Varius and she is the heir to the Stormgate throne.

She assumes the throne as Regent Ashryn Sinclair after the fall or Tarkus on The Day of The Red Storm. Despite the regal title, Regent Sinclair prefers to wear simple blue uniforms that suggest propriety without veering into the militaristic style of the Tarkus Era. She rules for 10 years alongside her trusted committee of advisors:

* Lady Anza, Castellan of Stormgate
* Lightning Staff Thoravine, Arcane Advisor
* Doctor Chernovrach, Royal Physician
* Spymaster Ramón, Head of Intelligence
* Minister de Pradera, Director of Foreign Affairs
* General Rowan, Commander of Archery
Storm Wardens

The Storm Wardens are a semi-governmental organization tasked with handling the Storms.

This organization has several duties.

* The first is to vigilantly track the day and time of each storm, and calculate when the next will arrive. The time the storms appear shift in a mathematically predictable way, but it is not an easy calculation.
* The second is to man the bell towers around the city to warn citizens when storms are arriving.
* Third, they maintain the drainage systems that run through the city to channel rainwater out of the streets.
C2Ep16: Oli's Writeup

It was a fairly quiet afternoon around the tavern. I watered my new plant given to me by the kind wood elf earlier, and read up on some healing spells to keep up with my learning. Upon hearing a commotion in the tavern, I wandered in to see Gug and the clay creature getting ready to do some sort of arm wrestle. Vincent, that crazed dinosaur, put some gold down on Gug; I felt it was only right to put some down on Cliff. It was an exciting match to watch, but in the end, I was out about 10 gold.

Dhalia piped up and mentioned something about a demon disease haunting the burrows. Being immune to disease and incredibly bored, I agreed to go along with her, Ray, and that scoundrel disguised as a pet dragon, Vincent, and try to scout out a doctor who was allegedly not as effective as she claimed. Vincent, that deranged lizard who amuses me to no end, decided to play sick, so I threw the poor bastard over my shoulder and carried him into the waiting area of the doctor’s office. There a young dwarf girl named Taelin looked deathly ill, so I made conversation with her and then healed her illness with Lesser Restoration. She handed me a small stone foot, which I will treasure greatly.

Vincent, that maniac devil of a creature, was called in next. I brought him in and “Dr.” Mora poked and prodded at him to my great amusement. When she asked me to step out in order to do an invasive exam, I came clean about our true mission – we wanted to help her cure people. I explained that I was a druid capable of lesser restoration and could be of use to the clinic, as well as my other friends, but she started acting very defensively and Vincent, the inner workings of whose mind are an enigma,  kept giving me strange looks. He said something to Mora in what I believe was infernal and then promptly attempted to ray of frost her. She saw this coming and dodged, managing to stab him with a syringe of Chuul venom. She told me to leave and, not wanting to cause any more trouble, I picked up the paralyzed kobold and got out.

Upon further discussion, the group agreed that Mora was the Mora of our notes, and she was definitely up to something sketchy. Ray had managed to snatch a vial of some red-orange liquid from the clinic, which Vincent, that scaley dinosaur toy come to life, apparently opened in the basement. Dhalia called to me through our Hearings and I detected that the poison would sink into the ground, so I told the three to head upstairs. Dhalia also was able to cork up some of the gas, but all the liquid was lost. We took a nap due to their injuries with the intentions of doing reconnaissance on the clinic at night, but I remembered I had never been to Beldin’s lightly cursed goods, and I was in desperate need of some entertainment. Vincent, that charming version of Barney, picked up some rather unique items, while the great Beldin himself pushed upon me a goldfish named Jeoffrey. He is a very suspicious goldfish, as I spoke to him, but he’s sealed in his bowl and I didn’t really give a fuck if he was evil, he’s adorable. Dhalia has agreed to share custody of him.
Marwyn Gandalc

"What is your favorite color?" — Marwyn Gandalc

## Description and Background

Marwyn is a tabaxi. She's normally somewhat slouched, but when she stands straight she's 5'5" and weighs 127lb. She has deep blue eyes that are usually wide with curiosity and her coat is gray, with white and black markings, like a snow leopard. She normally wears dark colors in shades of purple (or lavender) so that she can blend in, and has a giant lavender cape that she likes to swirl when she's not in a dangerous situation.

Marwyn is part of a rather large family of tabaxi rogues that are scattered throughout non-Stormgate locations. She’s based herself in Stormgate partially because the political situation intrigues her, partially because no one else in her family is here yet. She’s been here two to four years (her sense of time is not exact when it comes to her own life), trying to gather as much information about the city as possible.

## Personal Quests

* Journey back to the Gilded Claw tavern and find out why the barkeep is missing an ear.
* Rescue Rosalyn from the Steel Predator.
* Find out why Howell is white-haired. Also perhaps rescue him from Thaum.
* Find out why Wyx's shadow lags behind her movements.
* Learn more about the provenance of the moon touched rapier.
* Find out what Jorin did in the navy.
* Buy many candles for my sleeping quarters. (I must give credit to Mynx the forger)
* Find the home of Darren Motley and explain to him he should not culturally appropriate my people. Potentially kill him.
* Establish how many cults there are in Stormgate and eliminate them.
* Go find out more about the Lost District.
* Track down Vera Silaas' son Calder and save him.
* Potentially rescue Howell.

## How people react to uncomfortable situations

Sample size: 5

* Roz, touching back of neck. Some element of fear, shock, and generalization of the situation.
* Me. People keep scaring me and I jump (count 2). I dislike being scared. I should perhaps apologize to Roz. I also jumped when the skull scarabs came out of that body that I cut down during the flesh monster quest. I believe that I jump when I am afraid. This seems to be normal for me.
* Vincent threatens to fireball me when I pick him up. This seems excessively aggressive.

## Developments

In the fight against the Philosopher, Marwyn was affected. After taking down the flesh monster, Marwyn requested that Oli cast Greater Restoration on her, and was able to remove the effect.

After taking down the flesh monster, Marwyn purchased a bracer of flying daggers and a cordist's duel, which she tied to her shortbow.

Marwyn was the last person to see Howell unpetrified in the Crimson Tower.
Σκετς - Έχεις πραγματικά μετανοήσει

## **Εισαγωγή**

### Χριστιανικά βίντεο | Σκετς - Έχεις πραγματικά μετανοήσει

Κάποτε, ο Ζανγκ Μινγκέν ήταν κήρυκας σε κατ’ οίκον εκκλησία. Πίστευε στον Κύριο για πολλά χρόνια και, σε όλο αυτό το διάστημα, κήρυττε, εργαζόταν, υπέφερε και δαπανούσε για τον Κύριο. Έτσι, πίστευε ότι είχε επιτύχει αληθινή μεταμέλεια και αλλαγή. Ωστόσο, σε κάποιες εκλογές της εκκλησίας, ο Ζανγκ Μινγκέν κοίταζε καθώς οι άλλοι αδελφοί και αδελφές επιλέγονταν ως επικεφαλής και διάκονοι της εκκλησίας, ενώ σ’ εκείνον ανατίθετο το καθήκον της φιλοξενίας συναντήσεων. Παρόλο που εξωτερικά έδειχνε να το δέχεται και να υποτάσσεται, ήταν πολύ δυσαρεστημένος μ’ αυτό. Όταν η σύζυγός του λέει ότι δεν έχει μετανοήσει κι αλλάξει αληθινά, ο Ζανγκ Μινγκέν δεν πείθεται και ακολουθεί ένας εξαιρετικός διάλογος... Τι είναι ακριβώς αληθινή μεταμέλεια και αλλαγή; Παρακολουθείστε το σκετς Έχετε μετανοήσει αληθινά; για να μάθετε τις απαντήσεις.

Πηγή από: Εκκλησία του Παντοδύναμου Θεού
Renegade Article

## STORMGUARD: VICIOUS CRIMINALS OR MISUNDERSTOOD?

*By Falters*

We've all heard of them. The Stormguard has been on every bounty board in Stormgate for months now. They were making a name for themselves in this city even before they were on the Commissar's most wanted list. The official story is that they are a group of heartless mercenaries. Child killing merchant hunters that will stoop to any low for the right amount of gold. The Fairweathers and the Swints aren't around to testify, but the government insists that civilians and soldiers alike have been slaughtered by the Stormguard.

In my research, I've heard different accounts.

They're quiet, but they are out there. People in this city that the Stormguard have helped. The Commissar's oppression has kept their testimonies to a whisper, but you can find them if you know where to look. The Renegade does its research, dear reader.

I spoke to a family of people that will remain nameless about their interactions with the Stormguard, and from what I heard, the story is complicated. Lets call them John and Jane.

> "They burned down our shop. That wasn't a great first impression," says John. "But they grew on us."
>
>

> "They saved our daughter's life!" Jane interrupts. "Don't talk about the shop! They paid us back for that… Eventually..."
>
>

Different accounts have similar narratives. It seems that the Stormguard, though they may be destructive, have their share of good deeds as well. I've heard stories of monsters killed, missing people investigated, diseases wiped away, and more. They Stormguard usually demands a price, but at times like these that isn't unforgivable. Evading the Commissar's eyes these days isn't cheap, I would know.

I won't pretend that the Stormguard are all saints, by any means. From what I hear they have their share of dirt on their hands. Word is, they've done jobs for some unsavory people in high places. They also did nothing against the Commissar until they were outlaws. From what I hear from the Dissidents of Stormgate, the Stormguard is less dedicated to the cause of the revolution, and more adopting it out of circumstance.

But dammit, we need people like the Stormguard.

I recently decided that I had to meet members of the Stormguard for myself. I used my contacts to put the word out: I had a job that suited their skills. When the day finally came that they graced the Renegade with their presence, I wasn't sure what to make of them. They seemed relatively professional, though some of the things they talked about bordered on troubling. In the end, they helped me. I believe they will help me again.

They may be motivated by money. They may cause collateral damage. They may have skeletons in their closet and blood on their hands. But I believe, at the end of the day, that the Stormguard are a force for good.
Spanbarrow

The city of a thousand bridges. Spanbarrow straddles the meeting place of all the rivers of the great valley. As a result, it has become a hub of trade and a meeting place for all manner of cultures and goods. Spanbarrow has a high Halfing population, and was well know for it’s musicians.

Several years ago, Spanbarrow was firebombed nearly to oblivion by their neighbors in Vrint. It is now a territory controlled by the Vrintish Hegemon.

Spanbarrow was once the home city of the College of the Whispered Song, an organization of bards that dealt in information.
A kobold, a tabaxi, and a half-orc walk into a bar...

The session opened with a freshly reincarnated Jorin walking down the street and enjoying having working eyeballs. Upon using his peepers to spy a cunningly disguised Newt being bullied by a strange tiny thing, Jorin found the ex-Arcanum professor Vincent Mango, a kobold who needed a job. Taking him back to the new Stormguard hideout, Jorin gave the good Professor Mango a thorough interview with plenty of background checking and vetting. Not long after a crazy lady cat named Marwyn and big green man named Valter politely knocked on the door of a lower-class drinking establishment and inquired about joining the Stormguard to stick it to the man, the man being Tarkus.

Not long after the entrance of Valter and Marwyn, a mysterious golem casually strolled through the walls of the bar, followed by a larger stone golem that decided to stop in and beat the shit out of everybody. After destroying the golem, and the mini golems that formed from it, and the mini golems that formed from them, the party sans-Newt decided to follow the tracks of the first golem.

The party found the golem under a pile of shoes in the back of a cobbler’s shop. Marwyn managed to communicate with it through strategic finger-waggling, and the party decided to spirit it away to a safe location. Taking him to an abandoned cistern in Flooding to dodge potential Bluecloak heat, the newly christened BARNACLE GANG got the down-low on the creator of the golem, henceforth known as Cliff. Cliff was created by an ex-Arcanum student known as Fix the kenku, who was kicked out for creating a golem made of meat. The big golem was sent to retrieve Cliff after it decided that slavery is not cool. The gang takes Cliff back to the bar and heads towards the Inner South Docks, where Fix was known to be located.

Upon arriving at the Inner South Docks, the squad finds and stakeouts the warehouse/shipbuilding where Fix is holed up. After getting bored sitting around doing nothing, the band stealthily enters the building, and Marwyn engages Fix in a finger-waggling conversation. She learns that Fix has been tasked by Erasmus, one of Tarkus’ ministers, to create a suit of magical power armor. Marywn and Vincent convince Fix to put a flaw into the armor to let anybody who knows the phrase “shiny golem” power the suit down.

Leaving Fix to finish her work, the party returns to the bar, tentatively named the Drunken Phoenix after a slight fireball incident indoors.
Constança Abbott

Constança Abbott is a 30 year old female human.

Within the halls of the cathedral on any given night you are sure to find a devout half-orc woman kneeling down in front of the altar in deep prayer. It was only 5 years prior when you could find crouched in a similar possition only leaning over the person she was beating to deaf. One time, that poor soul was Howell. Just after he had lost consciousness he found himself in a charity hospital bed run by the local church and across from him was Miss Abbot herself covered in battle wounds herself. Howell soon developed a friendship with this woman as they recovered, the damn idiot forgot that this was the woman who almost killed him. Constança on the other hand, could never forget the harm she had done to her now, friend. She enrolled in a small convent shortly after she was discharged and has been there ever since. Howell would visit her often but the atmosphere was too demure for him so eventually he stopped visiting and sent only the occasional letter.

Years later Howell would recruit her for a prison break mission.
The Stormway

The Stormway is a large canal that cuts through the middle of Stormgate. It connects Stillwater Bay with the Boiling Gulf, and the Ardent Sea beyond.

This canal is used by a multitude of trading boats coming and going from Stillwater Bay to the sea. It gives better access to the mainland to traders from the Shattered Isles far to the west, as well as many other merchants and sailors.

The Stormway runs on a complicated system of locks, which are powered by the city's frequent storms.

For a portion of its length, the Stormway runs underneath the Azure Viaduct, a large arched structure that holds many streets, buildings, and houses.

There are several smaller canals that cut off of the Stormway to other areas of the city, used mostly for moving large goods.
DND Quotes

## Quotes!

 Tristram, after the worst encounter of all time: I hope you guys all saved your buckets!
Post: yeah did you guys keep your buckets
 Newt: EHHHHHHHH "turns into Crimin O'Brien"
Howell: NANI??
 Fiora, leader of all bards: You're here today because because of a mutual friend...
 Howell: Madam I have a question?
Fiora: yes?
Howell: What do you want with Buckets?
Fiora: they're not real buckets \*snaps fingers and they disappear\*
Dhalia: Not Newts!
 Tristram: I don't like this, I don't like your murder and or sex dungeon, I'm not about any of this
Newt: what type of dungeon?
Theo: don't worry about it, but keep your grease up.
 Post: \*describes room with lots of water and people inside bubbles\*
Newt: This must be the Ocean Council!
\*time passes we beat an aboleth\*
Someone: This is a pretty small organization.
Fiora: Our organization is much larger than this council.
Dhalia: So this *is* the ocean council

 Rosie, regarding Vincent: "Is he house trained?"
Vincent: "I am house trained! I have a degree!"

 Will: If I die again, I'm rolling on the exotic table
 Vincent, after instigating an unwarranted encounter: "THAT'S WHAT IT GETS FOR GUARDING STUFF"

Roz: Yes
Ray: Yes
Dhalia: Yes

 Marwyn: I feel like a higher level than Valtar in general
Sarissa

Sarissa, Duchess of the North Wind, is an archfey of the Winter Court that has taken interest in a few members of the Stormguard.

Sarissa takes the appearance of a beautiful, pale-skinned woman with angular features. She has a mass of long white hair that is woven into intricate braids that cascade down her backs. She wears a flowing light blue gown, but is notably barefoot.

Sarissa first appeared in Jorin's backstory. She spent two and a half years training him after he went blind, and now tells him he owes her two and a half favors in return.

Like many fey, Sarissa is known to make deals. She will offer help in return for ambiguous favors to be redeemed at a later time. So far she has called in one favor from Jorin, when she asked him to kill the Fiddler. The resulting mayhem led to the deaths of 13 innocent people, the party becoming wanted fugitives, and Jorin's temporary death.

Be careful when making deals with fey.

**Current Favors Owed:**

* Total: 1

* Jorin owes her 1.5 favors. However, Jorin has disappeared.
* Howell owes her glasses. However, Howell is petrified in the Crimson Tower.

*"She seems nice."*

*-Jack the Dagger*
Cliff

Cliff is a clay golem made by Fix.

The Stormguard found Cliff in a shoe store after he ran away from Fix's workshop. They brought him home, and he is currently inhabiting the storm shelter under the Drunken Phoenix.

Like his creator, Cliff communicates through a form of sign language that has roots in thieves' cant.
Undertown Funk

*In-game Date*: September 2-3, 6804

*Participating Members*: Dhalia, Roz, Pieter, & Howell

*Base Status*: Living Quarters + Secure Base + Storm Shelter + Hidden Base + Informant Network + District Tier Upgrade

*Mission*:

*Mission Result*:

*Achievements*: 5000xp (per player)

*Unfinished Business*: Find Mama Croon, find Viaro Sihouente.
Valter

## Description

Valter strikes an imposing figure at 6'7" and 234 lbs. His black hair kept relatively short and a little ragged, probably cut with his own dagger. The grey/green skin of his face is marred by a long, poorly healed white scar that runs from his half ruined left ear down to his jaw. He has orange eyes, and his tusks make the smirk he often wears look just a little bit threatening.

When working, he wears a heavy scale mail cuirass. A simple but finely crafted long sword sits on his waist next to a wicked looking curved dagger. He carries a small pack full of the various odds and ends useful in his trade, as well as a shield and longbow slung across his back.

## Biography

Valter grew up an orphan on the streets. His earliest memory is of being beaten and stolen from by a gang of older street children. He learned quickly how to survive on his own...
The Aftermath

*In-game Date*: May 16, 6804

*Participating Members*: Dhalia, Tristram, Ray, Theo, & Oli

*Base Status*: Living Quarters + Secure Base + Storm Shelter

*Mission*: Report back to Lt. Riggs, return Shornteal Package to BVTC

*Payment/Rewards*: 600gp for package

*Mission Result*: gave the Shornteal Package back to BVTC, got an autopsy done on Finn's body

*Achievements*: + 1 lawful, 500xp (per player)

*Unfinished Business*: Tell Denna Beacner about her son's death, kill The Fiddler (and get Dhalia's money back)

## The Story

The party brought Finn's body back to the police station to have an autopsy done, in hopes that Finn's death might shed some light on Officer Bilson's death, too. While the autopsy was being performed they cast detect magic on the Shornteal Package in order to determine what might be so important. They found it to contain abjuration and necromancy magic inside and decided best to leave it alone and just return it back to the BVTC. The party split the 600 gold piece reward equally. The autopsy revealed that Finn died because of necrotic damage, most likely due to the banshee that resided in the Gravewater Cove. Dhalia thought they should deliver the news to Denna, but the rest of the party said to leave it for the cops. So instead, they made their way back to the North Docks to find Lamplight Annie. Theo returned her soul-capturing lantern, and the party noticed Finn's ghostly figure riding in Annie's boat. During this time Dhalia's share of the BVTC reward was pickpocketed from her by a black-haired half-elf child, so the party chased him down the street and through alleyways. The kid somehow cast power word stun on Theo, but with the help of dispel magic, they were all able to continue following the young half-elf. They found him at a dead end with a man playing the fiddle. The man took the young boy's hand then walked through an ominous dark portal. The party all hastily followed and lost track of the duo. They walked around a spooky forested area for what seemed like forever when they finally came across a fey-demon cat thing that had eight legs. The spidercat, otherwise known as a grimalkin, helped guide the party out of the extraplanar dimension after Oli said "winter" to the ambiguous question of "Summer or Winter". The party returned home vowing to find The Fiddler and murder him, which would fulfill the request by Jorin's fey patron Sarissa. When The Stormguard arrived at The Dancing Owlbear, they found Gug waiting for them. With her limited vocabulary, Gug was able to convey that she no longer wished to fight and instead wanted to sing. Dhalia dubbed Gug as the Owlbear's new security, or "segurigity" as Gug calls it.
Rats

Squeek

Squeek Squeek Squeeeek squek Squeek Squeek Squeeeek squek Chitter chitter Squeek SqUUUEEEeeeeeEEK Squeekhitter

Squeek Squeek Squeeeek squek \*rubs nose rubs nose rubs nose\* Squeek Squeek Squeeeek squek Chitter chitter Squeek squEEEEEEEEEEEEEEEK

Squeek Squeek Squeeeek squek Squeek Squeek Squeeeek Maurice King of Rats squek Chitter chitter \*rubs nose\* Squeek SqUUUEEEeeeeeEEK Squeekhitterchitter. Chit chit Chitter \*rubs nose\* Squeek \*knaws on tail\*.

SQUeeeeeeeek \*DARK, CRAMPED\*

Squeek Squeek Squeeeek squek Squeek Squeek Squeeeek squek Chitter chitter Squeek SqUUUEEEeeeeeEEK Squeekhitter \*THE LIGHT IT BURNS\*

\*LOUD ANGRY SOUNDS OF COMBAT\*

\*WET WET WET\*

SQUEEK SQUEEEK SQUUUUUEEEK

\*ffFFOOOOOOOUUUUUOOOOOSSHHHHHH\* EEEEEEEEEEEEEE suwAh SQUEEK \*BITES\*

\*WET\*

AHHHHHHHHHHHHHHHHHHH

\*CRASH\*

\*DARK CRAMP\*

Squeek Squeeek?

\*bammmph\*

hhhiiiissssssss

SQUE

### Non Troll version for people lacking riverbends

Our mission begins with Thad, boss and stoner buddy of Ray, asking us to catch some rats. Yes, really. We comply because we assume its easy and will earn us some fat stacks.

We go down into the sewers and sleepify a bunch of rats, and then after bringing them back up to Thad he gives us his bag of rat holding. We then proceed down further into the sewers, catch a few more rats, and come upon some gold which Pieter pockets and keeps an additional "captain's share" for himself. Judged. He found it in a boat.

Then, after prying Pieter away from his watery mistress, nautical vessels, we come upon a very locked door. We open it because we are gods and me come face to snout with an ungodly amount of rats, as well as, what we will later find out is called Maurice, a giant rat monstrosity. Pieter sensibly teleports into a pack of rats without killing any of them, and nearly gets instagib'd by rats as he slowly whittles their numbers down. Beautiful.

Meanwhile the rest of the party is fighting an old man... I mean Maurice, and slowly but surely killing him despite our dice's best efforts. Newt tries and fails to summon the cack squad and summons a far inferior squad instead who he allows to return to hell in disappoint a round later. The rats all begin swimming towards us in what is the most uncomfortable engagement of all time.

Maurice goes down, and after killing their god the rats flee. Someone who is not me opens a trap door in the center of the room and steals the crown jewels of the rats, while also enabling Maurice to rise a again, like a furry plague phoenix.

We exit the sewer of nightmares and return with a sack full of rats, and give it to Thad. Thad reveals his love of ratcatching and invites us back to his pad where I shit you not we smoke a few blunts and wait for his beau to show up. She does, and with her comes a bigass wtf snake, who is totally down to clown and chow on these rats.

There was some exposition but all I remember is thinking about going into the kitchen. I don't know man, I was high.
Baad News

*In-game Date*: August 19, 6804

*Participating Members*: Dhalia, Ray, & Pieter

*Base Status*: Living Quarters + Secure Base + Storm Shelter + Hidden Base + Informant Network + District Tier Upgrade

*Mission*: Try to return Professor Shinebright back to his true form.

*Mission Result*: Professor Shinebright is now a cronenberg blob, Chancellor Aldrich has tasked us to take down the Iron Circle.

*Achievements*: 5000xp (per player)
Wyx

Wyx is a very important member of The Shade Sworn. She is a tan halfling with dark brown hair and has a shadow that lags just slightly behind her own movements. Rosalynn has had previous interactions with her, and in Morally Grey Howell, Rosalynn, Dhalia, and Marwyn met her in the Gilded Claw and accepted a mission from her.
Crew Upgrades

After a set number of jobs, your crew will level up. Whenever this happens, you can choose an upgrade from this list.

This list of upgrades is not exhaustive. If there is something else you would like of equivalent value, ask the DM.

By default, your crew has a simple base in a tier 1 district. This is a simple meeting place, and doesn't have any intrinsic features.

**Boat house:** You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.

**Carriage house:** You have a carriage, two goats to pull it, and a stable. A second upgrade improves the carriage with armor and larger, swifter horses.

**Cohort:** A cohort is a smaller gang or a single expert NPC who works for your crew. This cohort’s specialization is up to you.

**District Tier Upgrade:** You switch bases to one in a better district. You can move to a district with a tier one higher than your previous one (you keep the upgrades you’ve made to your old base). However, you cannot move to a tier 4 district without approval from Stormgate’s Government.

**Hidden Base:** Your base has a secret location and is disguised to hide it from view.

**Informant Network:** You establish a network of eyes and ears in the city. If given a day to gather info, you can make history, religion, or other checks to know things going on in Stormgate with advantage. Given a week, most information will be given to you automatically.

**Living Quarters:** Your base includes living quarters for the crew. Without this upgrade, each PC sleeps elsewhere, and is vulnerable when they do so.

**Public Storm Shelter:** You build a Storm Shelter that’s available for public use. This earns the favor of local urchins and homeless, and possibly other people that are caught out during a Storm.

**Secure Base:** Your base has locks, alarms, and traps to thwart intruders. A second upgrade improves the defenses to include arcane measures.

**Training:** When you choose the training upgrade, pick one skill. Members of your crew have proficiency in that skill. This upgrade can only be chosen up to twice.

**Vault:** Your lair has a secure vault, increasing your storage capacity for loot.

**Workshop:** Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.
The Fiddler

*In-game Date*: May 21, 6804

*Participating Members*: Dhalia, Tristram, Theo, Jorin, & Oli

*Base Status*: Living Quarters + Secure Base + Storm Shelter

*Mission*: Find and kill The Fiddler

*Payment/Rewards*: Looted 3,240gp

*Mission Result*: The Fiddler is dead, so are 15-ish innocent people, including 5 children. The Stormguard have been taken into custody

*Unfinished Business*: Break out of jail, prove our innocence?

## The Story

The party ventured to Edmund Flimp's house in hopes that the spectral-enthusiast might know about other strange beings in Stormgate. The cranky bathrobe-clad halfling wasn't able to help them too much, but they learned more about the Feywild and the royal dispute that caused the separation of the Summer and Winter courts. Also they learned The Fiddler charms children and rats. Oli cast speak with animals and was able to get some rats, named Ratthew and Greg, to help them find The Fiddler. They led the party to the merchant house of the Fairweathers. Inside they found The Fiddler and thirteen people from a variety of races and ages dancing in a circle. Theo cast fireball and killed most of the dancers, only a troll survived the giant ball of fire. Oli fell down a hole in the middle of the room because it had been hidden by an illusion. The Fiddler charmed Dhalia with his magic self-playing fiddle and she was under his spell to protect him and attack her friends. The troll died, but not before getting some decent hits on some of the party members. Dhalia tried out her never-before-used spell storm sphere and learned it's a great area of effect for a fairly small area. After a long fight, The Fiddler was smited by Oli's blight and Dhalia was finally free of his influence. Tristram took possession of the magic fiddle, and Dhalia was able to find her stolen money. Tristram and Oli found a hidden safe farther in the house and looted the 3,240 gold pieces it held. Jorin and Theo worked to move bodies down the hole in the center of the room. Unfortunately before they were able to properly hide all the bodies, five of which were children, the bluecoats came storming into the estate after following up on a report of a loud explosion. They were lead by bluecloak official Overseer Crand, a magically-adept bald man with no eyebrows. Dhalia tried to stall them by pretending to be injured victims and Oli tried to help. Jorin then revealed his true identity as a member of an old noble house as a hail mary to give Theo more time to hide the bodies. With that new piece of information, the bluecoats quickly took all five members into custody and escorted them to the East Protectorate Grounds where they would be held until interrogated.

How they escape may surprise you... (see C2Ep12).
We Didn't Kill the Tiger-Masked Man!

### Base status

Living Quarters + Secure Base + Storm Shelter + Hidden Base + Informant Network + District Tier Upgrade

## Mission

### Request

To kill Darren Motley or at least scare him very bad so he never appropriates tabaxi culture ever ever again.

### Unfinished Business

We know for a fact Roz is now being actively pursued by the Steel Predator and it is still out there and searching for her

In which Marwyn, Dhalia, and Roz meet the Tiger-Masked Man, learn that not all is as it seems, and manage to evade the Steel Predator.

Session recording is here.

## What Marwyn Saw

Today was so so so cool! We met something that I guess most people would call scary but I thought was kind of fun. My heart was beating really really fast and I can't even write all the things I want because my pen is splattering!

I have been making my room all pretty! There are lavender candles eeeverywhere and they smell nice.

Okay so the first thing that happened this evening was that Dhalia found Baphomet. Fela was ecstatic. I was slightly less happy because they were soaking wet and now there are puddles.

I told Dhalia as she was drying off and Roz too that we should go find Darren Motley and maybe kill him and also scare him very badly. (Also I thought maybe we could use him to inflitrate Tarkus' dominion and kill Tarkus too maybe.)

Before today I found out a few things about him, but we also had to get some information from the Gondoliers for 200 gold pieces. He seems like he's had a sad life, but that is no excuse for the horrible things he's done to tabaxi-kind.

Roz casted Pass Without a Trace and that was super helpful because we were very sneaky as we left the Place of Many-Colored Books. We go into Coinbiter's Row through the South Docks.

Darren Motley's house is pretty. It has Xandrian influences and is a slender building. I jumped the wrought-iron fence and helped Roz push up Dhalia. That way we avoided the asleeping guard. Roz sort of jumped into the house doing weird shadow magic. I will have to ask her about it.

Roz found the back door *somehow* and then she sneaked into I guess what is a music conservatory.

We got thorugh to a large bedroom, uninhabited. There are

https://www.youtube.com/watch?v=mXl1pev1vDI&feature=youtu.be&t=1657
Bluecoats

The Bluecoats are the city guard force that patrols Stormgate.

The official title of the city guard is the Stormgate Protectorate, but they have been nicknamed by the populous for their blue uniforms.

They are a branch of the Stormgate Military that is charged with domestic defense. Bluecoats come in several ranks that go: Officer, Captain, Admiral, Lieutenant.

Within the ranks of the Bluecoats is the Vigilant Order of Protectorate Mages, more often called Bluecloaks. They are mages that work for the Dominion. These arcane spellcasters are used to augment special investigations and defense.
Mindflayer Don't Care

*In-game Date*: September 3, 6804

*Participating Members*: Dhalia, Pieter, Howell, & Roz

*Base Status*: Living Quarters + Secure Base + Storm Shelter + Hidden Base + Informant Network + District Tier Upgrade

*Mission*: Clear out the sacred shrine for Mamma Croon

*Mission Result*: 8 mindflayers killed, restored mind to brain-child mutant creature Eliza.

*Achievements*: 27,375 (per Dhalia, Pieter, & Howell), 2,738 (per Roz)

*Unfinished Business*: Expose Professor Ivies for his immoral experimentation, return Eliza to her original form.

Mindflayer Experimentation Notes.

## Pieter at the drow children try to fight each other for the money he gave them

Pieter offered these children money to bring us to mama croons, then gained satisfaction from seeing them fight

## Mama Croon when Pieter tries to talk to her

Mama Croon is the matriarch of the underground of undertown. She did not like Pieter

## Mama Croon doesn't speak dumb man

Mama Croon just doesn't like males who don't know their place ¯\\_(ツ)\_/¯

## When Howell asks Addock if he wants to come along on the mission

Addock is Mama Croon's butler. He was not about that life apparently.

## Dhalia joins the battle

There were only two mindflayers, we just ganged up on them and crushed them.

## Everytime the mindflayers attack.

This is what the mindflayers did 90% of the time in battle.

## Pieter hit with a mind crush (c.6804) colorized

This was Pieter 80% of the time in battle

## Howell hidden Technique number 1

Howell sacrificed so much for this power.

## The Mindflayer will never let go

Pieter would have been saved then... if it weren't for the tentacles of the mindflayer that grasped him so tight.

## Pieter Enters Feywild

The mind flayer finally let go... he was hit by another mind flayer's mind blast. It be your own homies i swear 😔

## Howell gets messed up

Our hero was not in a good position at that moment.

## Dhalia comes to the rescue

With a shocking strike, Lightning McQueen saves Howell

## The hardest decisions require the strongest wills.

It had to happen, for the good of the group.

## 27. Howell finding the letters about the experiments

Howell was looking for info on another person of interest.

## Dhalia and Howell tour the facilities

So this is where the mindflayers came from...

## The Gang after Roz gives the Brain the stuffed dragon

So the little girl was experimented into a big brain and then we adopted her... very interesting.