Classes

Classes are the backbone of your character; they determine the strengths and weaknesses of your character, with each class having a dedicated role in a party. Here is a list of the default classes you can choose, so that you can make the best decision of what you want your character to be. For more information on the classes as well as their progressions, visit the class pages.

### Prestige Classes

Once a character reaches level 8 in any one class, they will be able to pick between two prestige classes that have separate niches that take the character to different paths on a gameplay level. Once the player selects a prestige class, the class that was prestiged will be stopped from being levelled up in favour of the prestige class; for example, a level 8 Soldier prestiges to a Commando. Once the Soldier prestiges to a Commando, they will not be able to put any levels into Soldier after that point. In addition, characters can only have one prestige class; for example, if you have a level 8 Soldier that had the Commando prestige class at level 2, and got to level 8 Scout, you won't be able to prestige Scout. If you wish to be a multiclassing monster, you may choose to forego the ascension phase of prestiging in order to make more room for standard levels.

### Multiclassing

Multiclassing in *Knights of the Old Republic* works a lot differently than *Dungeons & Dragons* as there are no attribute limits. This means that a character of any class can level up in another class; the caveat is that a Sith character cannot multiclass with a Jedi class, and a Jedi character cannot multiclass with a Sith class.

## Neutral Classes

Neutral classes are also known as base classes, as most new players are recommended to play these classes due to the fact that they do not have access to Force Powers. These were also the first classes introduced for character creation in the *Knights of the Old Republic* game, where the main character had to progress through one of these three classes in order to ascend to becoming a Jedi.

### Soldier

*"A battle-ready fighter with no equal in combat."*
The Soldier is made for combat, for what it lacks in skills and off-field experience, they make up by their presence when faced with enemies. They are the beefiest of their peers, boasting a +10 Vitality per level with no Constitution bonus, as well takes the crown for the most Feats on a class. At level 20 without prestiging, they can receive a whopping 18 additional feats. But while their prowess is on the battlefield, they have the least amount of utility outside of it with only 1 skill point per level with no Intelligence bonus.

#### Commando

Commandos trade in some of their bulk in exchange for more utility. This specialisation is for Soldiers that wish to dip into utilities while still remaining threats on the battlefield.

#### Vanguard

Vanguards double down on their health superiority by giving themselves Feats that make use of it such as Taunt,

### Scout

*"An explorer most at home on the fringes of space."*

### Scoundrel

"*A skillful rogue that gets by on stealth and guile."*

## Jedi Classes

### Jedi Guardian

*"Jedi Guardians focus on combat training and lightsaber mastery."*

### Jedi Sentinel

*"Jedi Sentinels are well-balanced and possess many skills."*

### Jedi Consular

*"Jedi Consulars are masters of the Force and spend less time on combat training."*