Battle

The **Battles** are the heart of the War Zone, and one of the main means of advancement in the game. It's also the clicker part of the game. Arm yourself with your favourite autoclicker and go forth into battle!

## Intro

In Battles, you will destroy enemy vehicles using clicks. There is an in-game autoclicker, or you can use an external software (or even a mouse!).

* Every click consumes 0.05% fuel (more if you have the 2x and/or 3x DPC multiplier active) to do Damage equal to your DPC (damage per click) to the enemy, capped at the enemy Hit Points (HP).
* The Damage will fill up a bar at the top, showing the progress to the next rank. It will also make you go up in levels, and forms the base of your score.
* When you destroy enough (4-15) enemies, you beat a Battle, and unless you are on Farm mode, you will progress to the next numbered battle. Every battle ending in "5" is a Boss, and every "0" is a PvP battle. Farmable battles are the ones before the bosses, thus the ones ending in "4".

See next sections for details on all of this.

War Zone is never prestiged / restarted, but keeps a steady, linear, ever-increasing progress.

## Fuel

Main article: Fuel
You get 100% fuel every day from the daily reset, plus TC and other bonuses. This will be your main limiting factor on how many Battles you can do on a single day.

## Levels

Main article: Level
Player levels are gained through Damage (do not confuse with number of battle). The first 50 or so levels are very quick (you can, in fact, reach level 40 on your first day of playing) but they will steadily take longer to get. The top players in the world hover around level 1200, with the top 3 way ahead of the rest (5890, 4324, 1930).

## Types of battles

Every battle will be either Land, Air or Sea. This really only affects the Support Power attacks, the rest of the mechanics are the same.

For each player, each numbered battle will be different (that is, #100 might be Land for me and Air for you), but after being selected for each player (you can see the next 2 types) they are fixed for that player (for me, #1004 will always be a Sea battle). Same about the partition of HP (see next section).

## Hit Points and Amount of Enemies

Hit Points is the amount of damage you have to deal to destroy the enemies.

Every numbered battle has a certain number of enemies. What is fixed is not how much HP will every individual enemy have, but how much HP **the whole battle** (the sum of all enemies) will have, based on its number.

* HP starts at 100 for the first two battles.
* Then it increases irregularly (+50%/+80%) for a few battles.
* Then it increases +10% per battle until battle 50.
* Then it increases at +1.5% per batte until battle ??
* Around battle 900 it's increasing at 0.4% per battle

Then (at random) this HP is divided like this:

* 4 enemies: All have the same HP (25% of total HP each)
* 5 enemies: First has 50% of total HP, the rest have 12.5% of total HP each
* 10 enemies: All have the same HP (10% of total HP each)
* 10 enemies: First five have 15% of total HP each, the rest have 5% each
* 11 enemies: First has 50% of total HP, rest have 5% of total HP
* 15 enemies: All have the same HP (6.67% of total each)

The battles with "all enemies have the same HP", specially when they are 15 enemies per battle (and thus every one is weaker), when they happen on a battle number ending in "4" (and thus, Farm mode) are "grind spots".

Grind spots are very useful for a certain strategy of maximization of the gold/fuel battle random rewards. See next section

## Random rewards

Sometimes, when you beat an enemy you get either a bag of gold or a fuel barrel. You can click on it to collect it, or it will auto-collect after a number of seconds.

* The fuel barrels will always? give a +3% fuel, allowing you to do more battles.
* The gold bags will have 2-30 gold each.

The type and amount of reward is decided server-side on a daily basis, so there are no-drop days, poor days, and very rich days.

You need to beat 30-50 enemies (in a row?) before random rewards start appearing. Then, you get 2/3 bags for every 100 enemies destroyed.

The maximization strategy described is:

* Get to a grind spot (see above), activate Farm mode and stop progressing in levels.
* Increase DPC from Army Setup plus deployments, using mainly battle stars from Convert (the daily one from the boot camp and the one from the Country HQ) until you can one-shot enemies (or at least beat them with few clicks), so you can destroy the most possible enemies in a single day.
* Save your TCs for a very rich day. Wait **patiently**, since there are not very many of those.
* Once you see the gold is dropping, and dropping in adequate amounts, spend that day one-click-beating insane amounts of enemies for the random rewards, burning through your TC reserves.

### Support Power

<TO DO>
From your deployed troops, plus the upgrades from the army setup section.

### Double / Triple DPC

On the right of the main Battle section, below fuel, you can see three upgrades to your DPC

Consumables
* 30s 2x DPC can be won on Spin the wheel, as daily tasks rewards, with the daily code or in events.
* 30s 2x DPC is activated by default with the shortcut "3". This can be modified in settings

Premium costs
* Double DPC costs 150 gold for 2 days, 500 gold for 7 days and 850 gold for 14 days
* Triple DPC costs 150 gold for 1 day, 460 gold for 7 days and 1300 gold for 21 days.

These do not alter any battle mechanics except DPC and Fuel consumption. Thus you don't need any of them except to beat Bosses.