I.S.C. Wiki

**Welcome, to the** **ISC Foundation**
### Introduction

Hello, Researcher █████ , and welcome to the I.S.C. Foundation. The purpose of our existence is to isolate, subdue, & confine masked entities known as ‘Mythos’, various creatures with legendary abilities that may pose a threat to everyone around them, including themselves. That, & to record every instance of a Mythos, for better orginization, will be referred to as an ‘I.S.C.’ for knowledge that can be used to arm ourselves to tackle the past, present, & future.

### Classifying an I.S.C.

To properly evaluate what an I.S.C. is capable of, they are all graded based on their abilities, gifts, & danger to anything & (not literally) everything. The five major factors are as follows ;
* **Sentience** - The mind, knowledge, & adaptability of the I.S.C., with very few exceptions, almost all I.S.C. 's are graded a 3, which shows they are capable of basic and (varyingly) complex thought. (*Thoughtless*, *Sapient*, *Sentient*, *Adaptable*, & *Highly Adaptable* are 1, 2, 3, 4, & 5 respectively.)

* **Resource Consumption** - The amount of resources required to isolate, subdue, & contain the I.S.C. in question, a 1 is typically graded to more passive Mythos, while 3 or higher is granted to more hostile or containment tiring Mythos. (*None*, *Minimal*, *Average*, *Large*, & *Draining* are 1, 2, 3, 4, & 5 respectively.)

Note : (Under very rare circumstances, a Mythos may get a ***6*** if the resource consumption is so great that multiple large allied (or even enemy) corporations that have to come together to stop the Mythos in question)

* **Hostility** - How physically or mentally dangerous the I.S.C. in question is. The more passive, the lower the number they get. (*Passive*, *Docile*, *Inconsistent*, *Aggressive*, & *Malevolent* are 1, 2, 3, 4, & 5 respectively.

* **Socialiabilty** - How capable the I.S.C. of interaction & negotiation, whether this be in relationships to other fellow Mythos, I.S.C. personnel, & or in very rare circumstances, the outside world. The lower the number, the more proficient they are in this category. (*Butterfly*, *Bunny*, *Ghost*, *Zombie*, *Monster*  are associated with 1, 2, 3, 4, & 5 respectively.)

* **Contagion** - While some aren’t, others are, I.S.C.’s or better referred to as Mythos are capable of either physically, or subconsciously infecting normal humans or animals into a subclass of typically non-infectious ‘Mythos’, called ‘Loros’, Loros are essentially identical to humans (or animals) excluding their skin (or animal coating) becomes fur and/or partially smooth, slimy, or rough. Those rated lower either have a low risk death or infection rate, and higher numbers are for lethal or high infection rate from the Mythos in question. (0, 1, 2, 3, & 4 are for *Non-contagious*, *Minimal*, *Low*, *Medium*, & *High* respectively)

Note : (A 5 is granted for *Lethal*, meaning that upon infection, (even if the infection chance is next to none,) the infected dies, with the contagion being the primary cause)

**Overall Score** - An I.S.C. gets a score depending on how high or low they score in each of the five areas, the general ratings are as follows ;

* A Score of 1 - 5 indicates the general idea that the I.S.C. in question is classified as **Caelum** or **Securus**, this class indicates that for Caelum class Mythos, they are benevolent Mythos that are very easy to confine without incident, and Securus class Mythos, are non-sentient and therefore, not alive, and they lack qualities which take up considerable amounts of Foundation resources to confine, making them just as easy to confine.

* A score of 6 - 10 indicates the general idea that the I.S.C. in question is to be classed as **Medio** (for sentient Mythos) or **Reactive** (for non-sentient Mythos), meaning that indicating with the Mythos or Mythic object may pose a generally minor or moderate threat if interacted in a certain manner, so caution may be recommended when preceding to interact with the Mythos in question, they may also be more difficult to confine under certain or most circumstances.

* A score of 11 - 15 indicates that the I.S.C. in question is a **Fatum** class Mythos, meaning they may be passive in some circumstances, and dangerous in others, so much so that judging & confining them is an odd manner in the long run.

Note : Like **Gehenna** class Mythos, both sentient Mythos, & non-sentient Mythos share this category.)

* A score of 16 - 20 indicates that I.S.C.’s in this category is a **Vehemens** class (Sentient Mythos) or an **Ancipid** class (Non-Sentient Mythos), meaning they are generally dangerous and under certain conditions, may be life-threatening, which on a sentient Mythos' part, is usually intentional.

A score of 21 - 25 validates that an I.S.C. that scores a score that high in particular is a **Malum** class (Sentient Mythos) or **Letalis** (Non-Sentient Mythos), which tells one that that particular Mythos or Mythic object must certainly be contained and then permanently confined at all costs.

* A *very rare* score of 26 means that the I.S.C. has earned the most dangerous title of all, **Gehenna**, meaning that the I.S.C. is so dangerous that multiple entity-containing organizations or the best of the best in the I.S.C. Foundation is required to even stand a chance at stopping the I.S.C.’s (potential) rampage.

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