recursal/Fanatic-Fandom huggingface dataset:
Bauxite

**Bauxite** is a Raw Material, available in  Empire of the Skies DLC or  New World Rising DLC. By default, it can be produced only in the New World.

## Usage

### Raw Material

 **Bauxite** is a Raw Material, and is used for the production of other goods. See the Production section for more information.

### Trade

Bauxite can be passively sold for 50 or purchased for 126 per ton. It can be actively bought from Sir Archibald Blake for 126 coins. No neutral trader buys Bauxite for a special price.

## Production

Bauxite is produced in a  Bauxite Mine. All regular production chains involving Bauxite are listed below.

### Aluminium Profiles

**Aluminium Profiles**

 -5320 -265 -360 -105

 24900 99 27

* Aluminium Smelter
**9** @ 100%
for **6** /min

	+ Bauxite Mine
	**1** @ 100%
	+ Charcoal Kiln (New World)
	**3** @ 100%

### Sewing Machines (New World)

**Sewing Machines**
*New World*

 -13670 -560 -720 -600 -210

 123300 258 144

* Sewing Machine Factory (New World)
**6** @ 100%
for **12** /min

	+ Lumberjack's Hut (New World)
	**3** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 420  Artisans Residences (up to 12600  Artisans)

• **or** 210  Engineers Residences (up to 8400  Engineers)

• **or** 480  Obreros Residences (up to 9600  Obreros)

• **or** 480  Artistas Residences (up to 19200  Artistas)

### Fans

**Fans**

 -38450 -150 -1760 -5520 -900 -390

 1824420 1293 1350 192 138 138

* Fan Factory
**6** @ 200%
for **12** /min

	+ Motor Assembly Plant
	**6** @ 200%

		- Cable Factory
		**12** @ 100%

			* Copper Mine
			**6** @ 100%
			* Caoutchouc Plantation
			**12** @ 100%
		- Chemical Plant: Celluloid
		**6** @ 100%

			* Cotton Plantation
			**12** @ 100%
			* Orchard: Camphor Wax
			**6** @ 100%
			* Chemical Plant: Ethanol
			**6** @ 100%

				+ Lumberjack's Hut (New World)
				**3** @ 100%
				+ Corn Farm
				**12** @ 100%
		- Furnace (New World)
		**6** @ 100%

			* Iron Mine (New World)
			**3** @ 100%
			* Charcoal Kiln (New World)
			**6** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 3846.15  Artistas Residences (up to 153846  Artistas)
Character items

Character items are an unusual group of items - they have no practical use, they only relate stories about characters of the game. They can be obtained by destroying ships of AI opponents or pirates.

They can become more useful with Land of Lions DLC and the Research Institute. Character items can be donated to science to earn 100  research points per each character item donated.

Below there are lists of all character items grouped based on the character whose ships they can be obtained from.
Depot

* Old World
* New World
* The Arctic
* Enbesa

*Increases overall storage capacity.*

**Depot** is an Infrastructure and Harbour Building which increases island's storage capacity by 50 tons. It can be built in every region, it requires free harbour area, does not need any road connection. Multiple depots can be built within the harbour area of an island to significantly increase its storage capacity.

## Items

Some items when equipped in harbourmaster's offices can have an impact on depots.

## Screenshots

Depot - Old World - variant 1Depot - Old World - variant 2Depot - New World - variant 1Depot - New World - variant 2Depot - The ArcticDepot - Enbesa - variant 1Depot - Enbesa - variant 2
Aluminium Smelter

* New World

**Aluminium Smelter** is a Production Building which turns  Bauxite and  Coal into  Aluminium Profiles. It is available in  Empire of the Skies DLC or  New World Rising DLC and can be built only in the New World.

## Productivity

It takes 90 seconds to produce 1 ton of aluminium profiles from 1 ton of bauxite and 1 ton of coal, so the production rate is 0.67 tons of aluminium profiles per minute. Productivity can be changed by adjusting working conditions and using items. With  New World Rising DLC, electricity can also be used to increase the productivity.

## Production Chains

All regular production chains involving the Aluminium Smelter are listed below.

### Empire of the Skies DLC

#### Aluminium Profiles

**Aluminium Profiles**

 -5320 -265 -360 -105

 24900 99 27

* **Aluminium Smelter**
**9** @ 100%
for **6** /min

	+ Bauxite Mine
	**1** @ 100%
	+ Charcoal Kiln (New World)
	**3** @ 100%

### New World Rising DLC

#### Sewing Machines (New World)

**Sewing Machines**
*New World*

 -13670 -560 -720 -600 -210

 123300 258 144

* Sewing Machine Factory (New World)
**6** @ 100%
for **12** /min

	+ Lumberjack's Hut (New World)
	**3** @ 100%
	+ **Aluminium Smelter**
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 420  Artisans Residences (up to 12600  Artisans)

• **or** 210  Engineers Residences (up to 8400  Engineers)

• **or** 480  Obreros Residences (up to 9600  Obreros)

• **or** 480  Artistas Residences (up to 19200  Artistas)

#### Fans

**Fans**

 -38450 -150 -1760 -5520 -900 -390

 1824420 1293 1350 192 138 138

* Fan Factory
**6** @ 200%
for **12** /min

	+ Motor Assembly Plant
	**6** @ 200%

		- Cable Factory
		**12** @ 100%

			* Copper Mine
			**6** @ 100%
			* Caoutchouc Plantation
			**12** @ 100%
		- Chemical Plant: Celluloid
		**6** @ 100%

			* Cotton Plantation
			**12** @ 100%
			* Orchard: Camphor Wax
			**6** @ 100%
			* Chemical Plant: Ethanol
			**6** @ 100%

				+ Lumberjack's Hut (New World)
				**3** @ 100%
				+ Corn Farm
				**12** @ 100%
		- Furnace (New World)
		**6** @ 100%

			* Iron Mine (New World)
			**3** @ 100%
			* Charcoal Kiln (New World)
			**6** @ 100%
	+ **Aluminium Smelter**
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 3846.15  Artistas Residences (up to 153846  Artistas)

## Items

Some items when equipped in trade unions can have an impact on aluminium smelters.
Advanced Cotton Mill

* Old World

**Advanced Cotton Mill** is a Production Building which turns  Wool and  Wood into  Cotton Fabric. It is available in  Land of Lions DLC and can be built only in the Old World (and Cape Trelawney), it requires  Electricity to operate. Constructing every advanced cotton mill requires not only appropriate construction materials, but also an Old World Cotton Production permit that can be acquired via research. Demolishing the mill refunds the permit, regardless of the difficulty setting for the construction cost refund.

## Productivity

It takes 30 seconds to produce 1 ton of cotton fabric from 1 ton of wood and 1 ton of wool so the production rate is 2 tons of cotton fabric per minute. Productivity can be changed by adjusting working conditions and using items. As electricity is required to operate, this factory produces with 200% productivity by default.

## Production Chains

All regular production chains involving the Advanced Cotton Mill are listed below.

### Cotton Fabric (Advanced Cotton Fabric)

**Cotton Fabric**
*Advanced Cotton Mill*

 -6650 -25 -280

 24300 94 60 20 20 10

* **Advanced Cotton Mill**
**2** @ 200%
for **4** /min

	+ Sheep Farm
	**2** @ 100%
	+ Lumberjack's Hut
	**1** @ 100%

## Items

Some items when equipped in trade unions can have an impact on advanced cotton mills.
Excavation Site

* Old World

This article may contain information that most likely spoils the plot or content of *Anno 1800*.

**Excavation Site** is a Monument which unlocks access to a previously inaccessible part of the Ditchwater island. It is available only in the campaign mode and only in a specific spot on Ditchwater. Completing the monument is necessary to progress further in the campaign, to gain access to iron, coal and oil deposits, and to unlock the possibility to build iron mines. Like other monuments it is built over several stages, with each stage taking time to complete and requiring specific resources and workforce during every construction phase.

## Construction

The construction of the Excavation Site is divided into two stages. Unlike many other monuments, the location of the excavation site is already predetermined and therefore there is no need to place the foundations. Both two stages are built over time and require specific amounts of construction materials and workforce. Materials need to be delivered to the construction site so the excavation site has to be connected to a warehouse or trading post.

When there is not enough free workforce available, the construction can still be continued but at a slower pace, requiring more time to complete the current phase. Workforce can be mobilised to focus on the monument construction, thus shifting the lack of workforce to other buildings that utilise the same workforce type, resulting in lower productivity of those buildings.

### Phase 1/2

* Unlock condition: completing the quest "Any Old Iron"
* 25  timber
* 25  bricks
* 20  farmer workforce
* 1:40 Minutes

### Phase 2/2

* Unlock condition: completing the quest "The Demolitions Expert"
* 15  wool
* 100  worker workforce
* 1:00 Minute
Eden Burning goods and production chains

## Production chains

### Timber

**Timber**

 -20 -30 -1

 1000

* Sawmill
**1** @ 100%
for **4** /min

	+ Lumberjack's Hut
	**1** @ 100%

### Fish

**Fish**

 -40 -25 -2

 100 2

* Fishery
**1** @ 100%
for **1** /min

**Supplies:**

• 12.5  Jornaleros Residences (up to 250  Jornaleros)

• **or** 11.1  Obreros Residences (up to 333  Obreros)

### Work Clothes

**Work Clothes**

 -45 -60 -20

 3860 13

* Work Clothes Manufacturer
**1** @ 100%
for **2** /min

	+ Alpaca Farm
	**1** @ 100%
	+ Cattle Farm
	**1** @ 100%

**Supplies:**

• 50  Jornaleros Residences (up to 1000  Jornaleros)

### Bricks

**Bricks**

 -50 -150

 7500 16

* Brick Factory
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

### Tools

**Tools**

 -210 -160 -10

 2300 20 25

* Tool Factory
**2** @ 100%
for **4** /min

	+ Iron Mine
	**1** @ 100%
	+ Lumberjack's Hut
	**1** @ 100%

**Supplies:**

• 200  Jornaleros Residences (up to 4000  Jornaleros)

• **or** 133.3  Obreros Residences (up to 4000  Obreros)

### Tortillas

**Tortillas**

 -175 -140 -10

 13140 13 2

* Tortilla Maker
**1** @ 100%
for **2** /min

	+ Corn Farm
	**2** @ 100%
	+ Cattle Farm
	**1** @ 100%

**Supplies:**

• 66.7  Obreros Residences (up to 2000  Obreros)

### Steel Beams

**Steel Beams**

 -300 -50 -250 -30

 2400 16 20

* Steelworks
**2** @ 100%
for **4** /min

	+ Iron Mine
	**1** @ 100%
	+ Coal Mine
	**1** @ 100%

### Drip Coffee Pot

**Drip Coffee Pot**

 -450 -90 -300 -4

 45600 34 11

* Drip Coffee Pot Factory
**2** @ 100%
for **4** /min

	+ Coffee Plantation
	**4** @ 100%
	+ Iron Mine
	**1** @ 100%

**Supplies:**

• 133.3  Obreros Residences (up to 4000  Obreros)

### Electric Cable

**Electric Cable**

 -1750 -20 -325 -10,  -2

 77200 40 45 24

* Electric Cable Factory
**2** @ 100%
for **2** /min

	+ Copper Mine
	**1** @ 100%
	+ Caoutchouc Plantation
	**2** @ 100%

### Fedora

**Fedora**

 -70 -30 -20 -10,  -1

 12880 18 4

* Fedora Weaver
**1** @ 100%
for **2** /min

	+ Palm Tree Plantation
	**1** @ 100%
	+ Felt Producer
	**1** @ 100%

		- Alpaca Farm
		**1** @ 100%

**Supplies:**

• 133.3  Obreros Residences (up to 4000  Obreros)

### Reinforced Concrete

**Reinforced Concrete**

 -1250 -50 -325 -45

 37400 60 90 60 60

* Concrete Factory
**2** @ 100%
for **2** /min

	+ Steelworks
	**1** @ 100%

		- Iron Mine
		**1** @ 50%
		- Coal Mine
		**1** @ 50%
	+ Limestone Quarry
	**1** @ 100%

### Atole

**Atole**

 -105 -60 -3

 9160 18

* Atole Maker
**1** @ 100%
for **2** /min

	+ Corn Farm
	**2** @ 100%
	+ Sugar Cane Plantation
	**1** @ 100%

**Supplies:**

• 133.3  Obreros Residences (up to 4000  Obreros)
Dynamite

**Dynamite** is an Intermediate Good. It is also consumed as a lifestyle need of  Technicians. By default, it can be produced only in the Old World.

## Usage

### Intermediate Good

 **Dynamite** is an Intermediate good, and is used for the production of other goods. See the Production Chains section for more information.

### Lifestyle need

 **Dynamite** fulfills a lifestyle need of  Technicians.

### Expeditions

Dynamite can be used during expeditions, it grants 10 bonus points to Force skill and 20 bonus morale per 50 tons.

### Trade

Dynamite can be passively sold for 1616 or purchased for 4040 per ton. No neutral trader buys or sells Dynamite for a special price..

## Production

Dynamite is produced in a  Dynamite Factory from  tallow and  saltpetre. Dynamite is involved in the following production chains:

**Advanced Weapons**

 -17420 -120 -660 -2000 -92

 226000 248 440 336 180 180

* Heavy Weapons Factory
**4** @ 200%
for **4** /min

	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpeter Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

## Items

The following items may mention Dynamite, or share a name with an item that does.
Coconut Oil

**Coconut Oil** is an Agricultural Product, available in  Tourist Season DLC,  The High Life DLC or  New World Rising DLC. By default, it can be produced in the New World.

## Usage

### Agricultural Product

 **Coconut Oil** is an Agricultural Product, and is used for the production of other goods.

### Expeditions

Coconut Oil can be used during expeditions, it grants 5 bonus morale per 50 tons.

### Trade

Coconut Oil can be sold for 20 or purchased for 50 per ton. No neutral trader buys or sells coconut oil for a special price.

### Shampoo

**Shampoo**

 -1110 -60 -130 -100 -70 -31

 57850 50 55 28 15 15

* Chemical Plant: Shampoo
**1** @ 100%
for **2** /min

	+ Orchard: Coconut Oil (New World)
	**1** @ 100%
	+ Orchard: Cinnamon (New World)
	**1** @ 100%
	+ Soap Factory
	**1** @ 100%

		- Rendering Works
		**2** @ 100%

			* Pig Farm
			**2** @ 100%

**Supplies:**

• 4  Hotels (up to 2000  Tourists)

### Perfumes

**Perfumes**

 -2620 -140 -250 -600 -20

 207240 204 190 40 40

* Perfume Mixer
**4** @ 100%
for **4** /min

	+ Orchid Farm
	**2** @ 100%
	+ Chemical Plant: Ethanol
	**2** @ 100%

		- Lumberjack's Hut (New World)
		**1** @ 100%
		- Corn Farm
		**4** @ 100%
	+ Orchard: Coconut Oil
	**2** @ 100%

**Supplies:**

• 80  Artistas Residences (up to 3200  Artistas)

### Shopping Arcades

Coconut Oil is also used at Shopping Arcades in the following patents:

**Lipstick**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +19%
• Consumption reduction: -5% •  -25%

 -5360 -70 -50 -960 -200 -145 -250 -50

 375300 396 660 272 350 170

* Drug Store: Lipstick
**4** @ 200%

	+ Fish Oil Factory
	**2** @ 100%
	+ Orchard: Coconut Oil
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

**Face Cream**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +2
• Income: +17%
• Consumption reduction: -10% •  -10%

 -1050 -480 -70 -60

 61500 150 260 120 160 70

* Drug Store: Face Cream
**2** @ 200%

	+ Orchard: Coconut Oil
	**1** @ 100%
	+ Orchard: Citrus
	**1** @ 100%
	+ Whaling Station
	**2** @ 100%
Boxing Arena

* New World

*Provides a public service for your residents.*

**Boxing Arena** is a Public Service building, which fulfills the luxury need for residences of two population tiers in the New World:  Obreros and  Artistas.

## Need fulfilment

Like every public building the boxing arena can affect only those buildings which are connected to it by roads and are placed within its range. The strength of its effects is based on the street distance between the affected building and the arena. Its full range (dark green) is 28 tiles for  dirt roads and 41 for  paved streets. Its max range (light green) is 58 tiles for dirt roads and 86 for paved streets.

When  Obrero Residences are in the full range of the arena, each of them gains 4 happiness and generates more income depending on game settings:

* high income: +2.5 coins per minute per residence
* medium income: +2.25 coins per minute per residence
* low income: +2 coins per minute per residence

When  Hacienda Obrera Quarters are in the full range of the arena, each of them gains 4 happiness and generates more income depending on game settings:

* high income: +5 coins per minute per residence
* medium income: +4.5 coins per minute per residence
* low income: +4 coins per minute per residence

When  Artista Residences are in the full range of the arena, each of them gains 4 happiness and generates more income depending on game settings:

* high income: +10 coins per minute per residence
* medium income: +9 coins per minute per residence
* low income: +8 coins per minute per residence

When  Hacienda Artista Quarters are in the full range of the arena, each of them gains 4 happiness and generates more income depending on game settings:

* high income: +22.5 coins per minute per residence
* medium income: +20.25 coins per minute per residence
* low income: +18 coins per minute per residence

When residences are outside of the full range but inside the max range they gain less happiness and generate less income based on the street distance from the arena.

## Items

Some items when equipped in town halls can have an impact on boxing arenas.
Brewery

* Old World

**Brewery** is a Production Building which turns  Malt and  Hops into  Beer. It can be built only in the Old World (and Cape Trelawney).

## Productivity

It takes 60 seconds to produce 1 ton of beer from 1 ton of malt and 1 ton of hops so the production rate is 1 ton of beer per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Brewery are listed below.

**Beer**

 -650 -100 -175

 6880 32 15 12

* **Brewery**
**2** @ 100%
for **2** /min

	+ Malthouse
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Hop Farm
	**3** @ 100%

**Supplies:**

• 130  Workers Residences (up to 2600  Workers)

• **or** 65  Artisans Residences (up to 1950  Artisans)

• **or** 75  Obreros Residences (up to 1500  Obreros)

## Items

Some items when equipped in trade unions can have an impact on breweries.
Beer

**Beer** is a consumer good consumed as a luxury need of four different population tiers:  Workers,  Artisans,  Obreros and  Artistas. By default, it can be produced only in the Old World. With  Seeds of Change it can also be produced in the New World.

## Usage

### Luxury need

 **Beer** fulfills a luxury need of  Workers,  Artisans,  Obreros and  Artistas.

### Expeditions

Beer can be used during expeditions, it grants 10 bonus points to diplomacy skill and 40 bonus morale per 50 tons.

### Trade

Beer can be passively sold for 260 coins or purchased for 650 coins per ton. It can be actively sold to Anne Harlow or Jean La Fortune for 1040 coins. No neutral trader sells beer for a special price.

## Production

Beer is produced in  Brewery from  Malt and  Hops. The basic production chain for beer is shown below:

**Beer**

 -650 -100 -175

 6880 32 15 12

* Brewery
**2** @ 100%
for **2** /min

	+ Malthouse
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Hop Farm
	**3** @ 100%

**Supplies:**

• 130  Workers Residences (up to 2600  Workers)

• **or** 65  Artisans Residences (up to 1950  Artisans)

• **or** 75  Obreros Residences (up to 1500  Obreros)

## Town Hall items

There are several Town Hall items which supply beer to residents, reduce consumption of beer or provide some benefits from supplying beer to your people. Here is a list of those items:
Eli Bleakworth

### Biography

**Eli Bleakworth** is the Governor of Wormways Prison. A lifetime seeing the worst the Empire has to offer has turned Eli Bleakworth into a bitter, jaded man, thoroughly convinced of the sinful nature of the world and especially its inhabitants. Pleas of innocence fall on deaf ears with Bleakworth, who works his charges brutally in the name of the Crown.

**Eli Bleakworth** is a neutral trader in the Old World who deals mostly with specialists and law-themed items, as well as several varieties of unrefined mining resources.

## Island

Wormways Prison is built on a rock rich in mineral resources, and it is in those hellish mines that the prisoners work off their sentence. Bleakworth sells all variety of mineral resources dug from these mines--he has plenty to spare. In exchange he buys potatos, to feed his population--and soap, to keep the dust from the mines away.

Bleakworth's special goods are Specialists; people from every walk of life rot in his cells, and he's happy to clear up space--for the right price. You can find extremely potent figures in Wormways Prison. Bleakworth also sells edicts, which can be issued from Town Halls, though these always come with a tradeoff.

## Active trade

### Goods

The table below lists goods offered and requested by Eli Bleakworth, depending on the game progression. Maximum amount of offered goods is 150 tons, the goods are replenished at a certain rate per minute, depending on the game progression and difficulty setting of the restock rates. Different colours and position in the cell of the table indicate different difficulty settings: common (top value), medium (middle value) and rare (bottom value). The sign "–" indicates the good is not offered or requested at the certain stage of the game.

## References

Eli Bleakworth was introduced in the *AnnoCast 03* Livestream, which showed Anno 1800 in Alpha footage.

**Stream on twitch:**

* https://www.twitch.tv/videos/241578431

**Eli Bleakworth's reveal:**

* https://www.youtube.com/watch?v=c3jUFPRs9Og
Expedition Guide: The Passage

This article is missing a textual description or introduction of the topic.

There are two paths with different options for each: Staying west is fastest, staying South leads to a trade option for reward.

## Rewards

* Collection of Lost Expedition Relics (Rare museum item)

## West

### An Artic Welcome (W)

* "Save the propellers from the ice" (Force)
* "Stay inside and pray" (Faith)

### "Baffling Island" (W)

* "Dig up the graves, no matter the crew's fears" (no skill: Choice)
* "Search around the graves instead" (no skill: Choice)

### West Coast

Leads to the Narrows, making this the fastest path to the Artic

### Stranded Off Terrier Island (W: East Coast)

* Bombard the icy Prison (Naval Power)
* Build something to help you escape (Crafting)
	+ Leads to "The Narrows"

## South

### An Artic Welcome (S)

* "Take the safest route by avoiding the cracks" (Hunting)
* "Measure the thickness of the ice" (Crafting)
* "Risk walking over it" (Morale loss)

### Huddlesome Bay (S)

* "Search for signs of recent use" (no skill: Choice)
	+ "Find information about the local area" (no skill: Choice)
* "Find information about the local area" (no skill: Choice)

### Head West (S)

This option effectively starts you at the beginning of the West path

### Nanuk's Way (S)

* "Stop for the night and keep watch" (Hunting)
* Continue to walk despite being cold and exhausted (Force)

### Ivujivik (S)

* "Offer to trade for the relic" (Trade)
	+ Collection of Lost Expedition Relics (Rare museum item)
	+ Leads to "The Narrows"
* "Ask how they got hold of them" (no skill: Choice)
	+ Leads to "The Narrows"

## Both Paths

### The Narrows (S & W)

* "Find a path through the narrows (Navigation)
	+ Discover the Artic
* "Send men up the slope for a better view" (Force)
	+ Discover the Artic
* Send scouts ahead in rowboats to check (Hunting)
	+ Discover the Artic

## See Also

Expedition Guide: To The Land of Lions

Expedition Guide: The Contract

**Expedition Guide: The Passage**

Expedition Guide: Finding Isabel Sarmento
Docklands DLC

**Docklands** is the eighth Anno 1800 DLC and was released on February 23, 2021. It is the first DLC of the Season 3 Pass. It adds a modular harbour building Docklands which allows you to optimise your harbour and exchange goods with overseas traders via the Export/Import feature. It also adds a new ship World-Class Reefer and a set of ornaments which you can use to beautify your harbour area.

## Content of the DLC

The main addition of Docklands DLC is the modular harbour building **Docklands**, which you can construct after attracting 250  Artisans. It consists of the main building Docklands Main Wharf and various modules which can **improve different aspects of your harbour** - increase the storage capacity, increase loading speed etc. If you connect all modules to the main building, you can also get a significant attractiveness bonus.

Docklands also enable the **export/import feature**, which allows to export any goods to import several selected types of goods in exchange. Exporting goods increases the limit of modules that can be built at the Docklands, and also can increase the exchange value of the goods you chose to export. Using Docklands you can overproduce some goods in order to obtain other goods which you underproduce or don't produce at all.

After exporting several thousands tons of one good, you will get a short set of quests which reward you with a harbourmaster's office item that will let you build **a new trade ship - World-Class Reefer**.

The DLC also gives you access to 25 new ornaments which can be placed in harbour areas.

Overall the DLC adds the following elements:

* Docklands - a modular harbour building which makes your harbours more efficient
* Export/Import feature which lets you export goods to import other goods, amounts of goods traded depend on specific exchange ratios
* World-Class Reefer - a new trade ship which is very fast when travelling between different regions
* A set of 25 new harbour ornaments

## Official description

*Bring global commerce to your city by constructing an iconic an elaborate harbour complex - a sprawl of bustling quays and warehouses. Customise its unique look and optimise the focus of your economy, exporting your lucrative production surplus to the world. Establish a reputation in exports, and become a market leader!*

### New Content

* **Monumental Docklands** - Overhaul your harbour, and make a name for yourself in the business of global exports with the "docklands" - a magnificent sprawl of shoreside warehouses.
* **Optimise Your Playstyle** - Tailor the look and function of your "docklands" with modular maritime offices, each offering a variety of logistical advantages.
* **Nostalgic Beauty** - Revamp your harbours, and fill the new space with a raft of memorable new maritime ornaments.
* **Lead The Market** - Pinpoint your favourite goods and export them to your contacts overseas, becoming the market leader of your sector.

## Trailer

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Ceramics Workshop

* Enbesa

**Ceramics Workshop** is a Production Building which turns  Clay and  Indigo Dye into  Ceramics. It is available in  Land of Lions DLC and can be built only in Enbesa.

## Productivity

It takes 30 seconds to produce 1 ton of ceramics from 1 ton of clay and 1 ton of indigo dye so the production rate is 2 ton of ceramics per minute. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains involving the Ceramics Workshop are listed below.

### Ceramics

**Ceramics**

 -320 -115 -200

 18500 50 6

* **Ceramics Workshop**
**2** @ 100%
for **4** /min

	+ Clay Collector
	**1** @ 100%
	+ Indigo Farm
	**4** @ 100%

**Supplies:**

• 166,7  Elders Residences (up to 3333  Elders)

## Items

Some items when equipped in trade unions can have an impact on ceramics workshops.
Bugros Akyuroki

Bugros Akyuroki (MÖ 345 - 1945) Bir Yunan Mitoloji tanrısıdır. Bozok (Yozgat) bölgesinde yaşamaya çalışıp yaşayamayan balıklara Tuz Gölü'nü yaratıp yanlış yere koyduğunu farketmesi ile bilinir. Bu sebeple balık ismi ile de tanınır.

Deri tanrısı amcasının onurlu kardeşinin onursuz oğlu olarak doğmuştur. Babası doğduğunda bir bok olmayacağını bilmediğinden Dünya'yı yönetmeye yollamıştır ve ardından Dünya'daki savaşların sayısı hızlıca artmaya başlamıştır.

En ünlü hareketlerinden biri Ocaktaşı Vadisi'nde Kart Tanrisi Meşhurus'a ananananan demesinden sonra Meşhurus'un Bugros'un annesine spell atmasi sonucu annesinin concede tuşuna basmasidir.

Onursuz, iğrenç hayatinin en onurlu sayılabilecek anı ise Ateş tanrısının üzerine yürüyüp tüm düşmanlarını Ateş Tanrısı ile birlikte öldürmesidir.

Hayatının büyük bir kısmını Dünya'ya inip olimpiyatlara katılıp sürekli kazanarak geçirmiştir. Bir de bir sik başarmışçasına her kazandığında bunu belirtmek için tacını giymiştir.

Son yıllarını Dünya'da Adolf Hitler isimli bir Alman lider olarak geçirmiştir. En sonunda savaşı kaybedince babası onu memleketine, Yozgat'a yollamıştır ama maalesef İsmet İnönü'nün okuttuğu Türkçe ezanı duyunca bunun gerçek bir Dünya olduğuna inanmayıp intihar etmiştir, gerizekalı.
Clay Pit

* Old World
* New World

**Clay Pit** produces  Clay from a clay deposit underneath it. It can be built in Old World (and Cape Trelawney) and New World, it requires a clay deposit. Alternatively, clay can be produced in a  Clay Collector in  Enbesa.

## Productivity

It takes 30 seconds to produce 1 ton of clay so the production rate is 2 tons of clay per minute. Productivity can be changed by adjusting working conditions and using items and electricity.

## Production Chains

Since Clay can be produced in two different ways, all regular production chains involving the **Clay Pit** and **Clay Collector** are listed below.

### Old World Bricks

**Bricks**

 -50 -100

 1500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ **Clay Pit**
	**1** @ 100%

### New World Bricks

**Bricks**

 -50 -200

 7500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ **Clay Pit**
	**1** @ 100%

### Land of Lions DLC

#### Mud Bricks

**Mud Bricks**

 -260 -115 -400

 18500 58

* Brick Dry-House
**4** @ 100%
for **4** /min

	+ Clay Collector
	**1** @ 100%
	+ Teff Farm
	**4** @ 100%

#### Ceramics

**Ceramics**

 -320 -115 -200

 18500 50 6

* Ceramics Workshop
**2** @ 100%
for **4** /min

	+ Clay Collector
	**1** @ 100%
	+ Indigo Farm
	**4** @ 100%

**Supplies:**

• 166,7  Elders Residences (up to 3333  Elders)

#### Clay Pipes

**Clay Pipes**

 -1300 -80 -35 -450

 112500 80 66 90

* Pipe Maker
**6** @ 100%
for **4** /min

	+ Clay Collector
	**1** @ 100%
	+ Tobacco Plantation
	**8** @ 100%

**Supplies:**

• 444,4  Elders Residences (up to 8888  Elders)

• **or** 88,9  Scholars Residences (up to 10666  Scholars)

### The High Life DLC

#### Shopping Arcades

Clay is also used at Shopping Arcades in the following patents:

**Crockery**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +15%
• Consumption reduction: -10% •  -25%

 -5510 -70 -200 -960 -200 -45 -250 -40

 378200 384 650 272 350 170

* Department Store: Crockery
**4** @ 200%

	+ **Clay Pit**
	**2** @ 100%
	+ Sand Mine
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Alternatives

The Clay Pit is also involved in the following production chains when particular items are equipped in a  Trade Union.

### Reinforced Concrete (Cementer)

**Reinforced Concrete**
*Cementer*

 -1920 -400 -300 -10

 63400 104 140 96 100

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ **Clay Pit**
	**2** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

## Items

Some items when equipped in trade unions can have an impact on clay pits.
Chicken, Hot Dog, & Lunch Meat Primavera

Place of Origin
 Release Date of Origin
 Submitted By:

## **Item Info**

A legendary meal crafted during Turbotaxer's time pursuing his Bachelor's Degree at UC Berkeley, the Chicken, Hot Dog, & Lunch Meat Primavera was made with a pure heart and dubious technique. Its ingredients include spaghetti noodles, shredded chicken, sliced hot dogs, torn lunchmeat, mushroom soup, and canned green beans, corn, carrots, and peas. The trick was for Turbotaxer to undercook the spaghetti, which allowed everyone to get to know each other in the pot.

## **Item Usage**

The user will pick up the primavera, but look back at the item with a questionable look on their face just as they are about to eat it. Instead, they can throw the Chicken, Hot Dog, & Lunch Meat Primavera like a frisbee disc. It has the trajectory arc of Duck Hunt's side special, but is weightier and can be thrown faster and further. Those hit by the primavera will have it forced down their jowls, healing 5% damage upon consumption but subsequently poisoning them, inflecting 1%-2% damage per second for several seconds. Miss your shot and the plate will break, dispersing the primavera across the floor upon which it fell. In this form, it acts as the Banana Peel does in function.
Botanical Ornaments

Botanical Ornaments are a set of 11 ornaments, available in Botanica DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions, unlocked after reaching 500  Artisans and ?  Obreros, respectively. To be able to place them you need to have building permits. After acquiring the permits in form of items, you need to click on them to activate them and add them to your construction menu.

## Screenshots

Iris Garden - variant 1Iris Garden - variant 2Iris Garden - variant 3Iris Garden - variant 4Camellia Garden - variant 1Camellia Garden - variant 2Camellia Garden - variant 3Camellia Garden - variant 4Yellow Daisy Garden - variant 1Yellow Daisy Garden - variant 2Yellow Daisy Garden - variant 3Yellow Daisy Garden - variant 4Red White Petunia Garden - variant 1Red White Petunia Garden - variant 2Red White Petunia Garden - variant 3Red White Petunia Garden - variant 4Hibiscus Garden - variant 1Hibiscus Garden - variant 2Hibiscus Garden - variant 3Hibiscus Garden - variant 4Gentian Garden - variant 1Gentian Garden - variant 2Gentian Garden - variant 3Gentian Garden - variant 4Lily Garden - variant 1Lily Garden - variant 2Lily Garden - variant 3Lily Garden - variant 4Marigold Garden - variant 1Marigold Garden - variant 2Marigold Garden - variant 3Marigold Garden - variant 4Hedge MazeTopiary AvenueTopiary Garden - variant 1Topiary Garden - variant 2Topiary Garden - variant 3Topiary Garden - variant 4Topiary Garden - variant 5Topiary Garden - variant 6

## Ornaments items

To place botanical ornaments you need to acquire special permits. You obtain them as items, each item containing up to four permits, and after left-clicking on the item the permits for ornaments get added to the global permits pool. The ornaments items have three rarities, each rarity containing different number of permits:

* Common: 2 permits
* Uncommon: 3 permits
* Rare: 4 permits

When it comes to ways of how to obtain those items, they can be divided into two groups:

* All flower gardens - can be bought from Madame Kahina
* Hedge Maze, Topiary Avenue and Topiary Gardens - can't be bought from any trader

The difference between them is that the flower gardens can be obtained via trade while this is not possible in case of the hedge and topiary ornaments items. All of those ornaments items can also be acquired via botanical exhibitions in World's Fair, quests, botanical expeditions and as military rewards from certain AI opponents.
Dung

**Dung** is an agricultural product available in Seeds of Change DLC and needed to produce  Fertiliser. It can be produced only in the New World by animal farms that are located within the radius of Hacienda Fertiliser Works.

## Usage

### Agricultural Product

 **Dung** is used at Hacienda Fertiliser Works to make Fertiliser out of it.

### Expeditions

Dung can be used during expeditions, it grants 10 bonus points to medicine skill per 50 tons.

### Trade

Dung can be passively sold for ? coins or purchased for ? coins per ton. No neutral trader buys or sells dung for a special price.

## Production

Dung is produced as extra good in animal farms which are located within the radius of  Hacienda Fertiliser Works. Such animal farms receive an effect which makes them produce dung as extra good: 1 ton every 3rd cycle.
Felt Producer

* New World

**Felt Producer** is a Production Building which turns  Alpaca Wool into  Felt. It can be built only in the New World.

## Productivity

It takes 30 seconds to produce 1 ton of felt from 1 ton of alpaca wool so the production rate is 2 tons of felt per minute. Productivity can be changed by adjusting working conditions and using items. With  New World Rising DLC, electricity can also be used to increase the productivity.

## Production Chains

All regular production chains involving the Felt Producer are listed below.

### Bowler Hats

**Bowler Hats**

 -85 -50 -20

 15000 30 4

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ **Felt Producer**
	**1** @ 100%

		- Alpaca Farm
		**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

### The High Life DLC

#### Billiard Tables

**Billiard Tables**

 -5960 -70 -2600 -195 -500 -40

 420300 334 384 120 100 40

* Artisan's Workshop: Billiard Tables
**4** @ 100%
for **4** /min

	+ Orchard: Cherry Wood
	**2** @ 100%
	+ **Felt Producer**
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Toys

**Toys**

 -9510 -70 -50 -2600 -200 -240 -750 -80

 672400 438 524 152 130 70

* Artisan's Workshop: Toys
**4** @ 100%
for **4** /min

	+ **Felt Producer**
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Items

Some items when equipped in trade unions can have an impact on felt producers.
Cable Factory

* New World

**Cable Factory** is a Production Building which turns  Copper and  Caoutchouc into  Electric Cables. It is available in  New World Rising DLC and can be built only in the New World.

## Productivity

It takes 60 seconds to produce 1 ton of electric cables from 1 ton of copper and 1 ton of caoutchouc so the production rate is 1 ton of electric cables per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Cable Factory are listed below.

### Fans

**Fans**

 -38450 -150 -1760 -5520 -900 -390

 1824420 1293 1350 192 138 138

* Fan Factory
**6** @ 200%
for **12** /min

	+ Motor Assembly Plant
	**6** @ 200%

		- **Cable Factory**
		**12** @ 100%

			* Copper Mine
			**6** @ 100%
			* Caoutchouc Plantation
			**12** @ 100%
		- Chemical Plant: Celluloid
		**6** @ 100%

			* Cotton Plantation
			**12** @ 100%
			* Orchard: Camphor Wax
			**6** @ 100%
			* Chemical Plant: Ethanol
			**6** @ 100%

				+ Lumberjack's Hut (New World)
				**3** @ 100%
				+ Corn Farm
				**12** @ 100%
		- Furnace (New World)
		**6** @ 100%

			* Iron Mine (New World)
			**3** @ 100%
			* Charcoal Kiln (New World)
			**6** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 3846.15  Artistas Residences (up to 153846  Artistas)

### Scooter

**Scooter**

 -17340 -50 -490 -1720 -1250 -60

 860980 539 582 94 70 70 160

* Scooter Factory
**4** @ 200%
for **4** /min

	+ Laboratory: Pigments
	**3** @ 100%

		- Alpaca Farm
		**4** @ 100%
		- Mineral Mine
		**1** @ 100%
	+ Motor Assembly Plant
	**2** @ 200%

		- **Cable Factory**
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Caoutchouc Plantation
			**4** @ 100%
		- Chemical Plant: Celluloid
		**2** @ 100%

			* Cotton Plantation
			**4** @ 100%
			* Orchard: Camphor Wax
			**2** @ 100%
			* Chemical Plant: Ethanol
			**2** @ 100%

				+ Lumberjack's Hut (New World)
				**1** @ 100%
				+ Corn Farm
				**4** @ 100%
		- Furnace (New World)
		**2** @ 100%

			* Iron Mine (New World)
			**1** @ 100%
			* Charcoal Kiln (New World)
			**2** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%

**Supplies:**

• 2300  Artistas Residences (up to 92000  Artistas)

## Items

Some items when equipped in trade unions can have an impact on cable factories.
Bugranzo Akyurevio

Ressam

**Bugranzo di Leonardo Da Akyurevio** (5 Mayıs 1380 - 30 Şubat 1789) Yozgatsalı ünlü düşünür, devlet adamı, ressam, mühendis, gavat, şair, politikacı, mimar. İtalyan Rönesans hareketini en önemli isimlerindendir.

En ünlü eseri Annaı Varya'da, politik yazın tarihinde ilk kez anneleri hiç bir kaygı olmaksızın kendinde bir amaç olarak inceledi. Tüm hayatı boyunca Yozgat'ın birliği için mücadele verdi.

Dünyaca ünlü Mona At tablosu, yaraksız insan heykeli en bilinen sanat eserleridir.
Bronto Burt

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

One of the most recurring enemies in the Kirby franchise, Bronto Burts are small pink spherical creatures with tiny wings that love to fly about through the skies. They’re commonly found flying in a zigzag pattern or just going up and down as they patrol through the skies looking for Kirby to try and halt his progress. You can sometimes find them in groups of three or five as they fly together. Unfortunately for Kirby, inhaling a Bronto Burt won’t yield any Copy Ability.

## **Fight Pattern**

As an enemy in Smash Bronto Burts can be found flying about. Some Bronto Burts will fly about in a waving pattern and will never deviate from it even if someone is right next to them. Other Bronto Burts will fly along a short horizontal path, but if they see a fighter they will make a beeline for them. The last way that Bronto Burts might appear is actually just them sitting on the ground taking a rest, but if a fighter comes near them they’ll take off into the air and chase after them.

## **Attacks**

### **Ram**

If a Bronto Burt gets in range of a fighter they’ll lock on to their position and take a mad flying dash towards them to ram their little bodies into them. The attack is pretty weak however making the Bronto Burts not much of a threat.
Dragon Garden Ornaments

Dragon Garden Ornaments are a set of 16 ornaments, available in Dragon Garden Pack DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions right from the beginning.

## Screenshots

Lantern Street Lights - variant 1Lantern Street Lights - variant 2Lamp PostLucky Bamboo LanternsNew Year's LanternFortune Coin StandWishing Tree - variant 1Wishing Tree - variant 2Wishing Tree - variant 3Bronze Bell - variant 1Bronze Bell - variant 2Gong - variant 1Gong - variant 2Wishing GateNew Year StallPeaceful PagodaEnchanted City Wall - variant 1Enchanted City Wall - variant 2Enchanted City Wall - variant 3Enchanted City Wall - variant 4Enchanted City Wall - variant 5Enchanted City Wall - variant 6Enchanted City Wall - variant 7Enchanted City GateGarden of SerenityStone LionGreat Dragon
Eldritch Ornaments

Eldritch Ornaments are a set of 15 ornaments, available in Eldritch Pack DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions right from the beginning.

## Screenshots

Forgotten AbbeyDreamspireCathedral SquareWishing WellDread TreeTwisted TreeGargoyleStatue of Lady MorningstarFiery LanternFire PitStone BenchNostalgic Pavement - Variation 1Nostalgic Pavement - Variation 2Nostalgic Pavement - Variation 3Ornate PavementGothic Fence - Variation 1Gothic Fence - Variation 2Gothic Fence - Variation 3Gothic Fence - Variation 4Gothic Fence - Variation 5Gothic Fence - Variation 6Gothic Fence - Variation 7Black Gate
Cyclops

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

The Cyclops is believed to be the King of Lava World. After the Castle Crashing Knights crash a wedding and kill the Conehead Groom, the Cyclops is sent into a rage at his death and tries to kill the knights. However the Cyclops let their rage consume them leading to their death as they tripped and fell into an open pit of lava. Later in the knights’ adventure they encountered the Cyclops once more, but this time undead and teamed up with the undead form of the Conehead Groom. Speculations remains about the exact relationship between the Cyclops and the Conehead Groom with most believing the Cyclops to either be the Groom’s father or their best friend.

## **Mode of Assistance**

The Cyclops is one of those Assist Trophy that likes to run around and perform various attacks against the players. The Cyclops is capable of running/jumping towards a player and driving their twin daggers downwards dealing a high amount of damage to the player and sending them into a crumple state. Additionally the Cyclops comes with a ranged attack as it’s capable of throwing five daggers in a straight line forwards. These daggers are relatively slow, but they can travel a considerable distance only disappearing once they've either a player, obstacle, or flown past the blast zones.
Canteen

* The Arctic

*Provides a public service for your residents.*

**Canteen** is a Public Service building, which fulfills the basic need for residences of two population tiers in The Arctic:  Explorers and  Technicians. It requires  The Passage DLC.

## Need fulfilment

Like every public building the canteen can affect only those buildings which are connected to it by roads and are placed within its range. The strength of its effects is based on the street distance between the affected building and the canteen. Its full range (dark green) is 18 tiles, its max range (light green) is 38 tiles.

When  Explorer Shelters are in the full range of the canteen, each of them gains 4 inhabitants and generates more income depending on game settings:

* high income: +2.5 coins per minute per residence
* medium income: +2.25 coins per minute per residence
* low income: +2 coins per minute per residence

When  Technician Shelters are in the full range of the canteen, each of them gains 4 inhabitants and generates more income depending on game settings:

* high income: +5 coins per minute per residence
* medium income: +4.5 coins per minute per residence
* low income: +4 coins per minute per residence

When residences are outside of the full range but inside the max range they gain less inhabitants and generate less income based on the street distance from the canteen.

## Items

There are no items that can affect canteens.