recursal/Fanatic-Fandom huggingface dataset:
Gravity Manipulation

The ability to manipulate gravitational forces, one of the four fundamental forces of the universes. Those who can manipulate gravity can essentially push or pull objects or enemies away from the user. Powerful user's of this ability can also create Black Holes, ignoring durability entirely.

## Strengths

* Restricts speed in a fight, resulting in an opponent being unable to move without extreme effort.
* Powerful users can also manipulate the vectors of gravity, essentially having an "absolute defense".
* Powerful users can also manipulate space.

## Weaknesses

* Some users may require concentration to use their ability.
* Some enemies can resist the effects of higher gravitational forces, effectively making them nigh impossible to immobilize.
Bowser

## Summary

Bowser is the main antagonist of most games in the Mario Platformer series, as the archenemy of Mario he is often the final boss of Mario games,

He is a ruthless leader often sending his minions to their death knowing full well that Mario will defeat and possibly kill them, ruthless as he is Bowser has a soft spot for his child, Bowser Junior,and is in love with Princess peach of the Mushroom Kingdom,though Peach does not love him back.

## Stats

Destructive ability: large building class

Strength:Superhuman,

Speed:athletic class

Power:Superhuman

Durability:Superhuman,able to survive an entire castle falling on him in the New Super Mario Bros series,on two seperate occasions survived a black hole (in super Mario galaxy 1 and 2) can survive being submerged completely in lava (albeit reduced to a skeletal form known as Dry Bowser)

Range:standard melee range,tens of meters when spitting fireballs

## Powers and Abilities

Superhuman strength and durability

Fire manipulation

Fire resistance

Immortality(able to turn into an undead)

Size manipulation (able to turn giant sized)

Fire immunity (when in dry bowser form)
Poison Manipulation

The ability to manipulate harmful substances that damage or alter cells. This wiki uses this ability as a catch-all term for any substance harmful to a body's cells, including toxins and venom. This ability is often highly variable, and as such the type of "poison" used and its strength should be described on its user's profile.

## Strengths

* Poison abilities generally bypass durability.
* Some users can manipulate multiple types of poisons.
* Some users are resistant to their own ability.

## Weaknesses

* Those with some types of Regeneration can resist poisons.
* Those without a physical body, such as beings who are intangible or otherwise don't have a body, resist this ability by default.
Tomoko Shiretoko

## Summary

**Tomoko Shiretoko**, also known as **Ragdoll** is a Pro Hero and member of the superhero team called the Wild, Wild Pusscats.

She uses her **Search** Quirk to observe and monitor a hundred people at a time giving her access to an enormous amount of information.

## Stats

**Destructive Ability:** **Human Class**

**Strength:** **Human Class**

**Speed:** **Human Class**

**Durability:** **Human Class**

**Range:** Standard melee range, **Unknown** with Search

## Powers & Abilities

* **Information Analysis**
* **Extrasensory Perception**

## Named Abilities & Techniques

* **Search:** Tomoko's unique Quirk gives her the ability to observe and monitor up to 100 people at a time, allowing her to be aware of their location and weak spots.
Getting Started

## Summary

This page serves as a quick guide through the Wiki, in order to help newcomers navigate their way through the rules and guidelines in place here. If a concept is not explained on this page, please refer your question to one of our staff members and we'll get back to you as soon as possible.

## Links

### **Rules**

All articles relevant to our rules on forum, editing, and chat etiquette can be found in the "Rules" category. Currently, this category consists of:

* Chat Rules
	+ A summary and listing of the rules for the Chat.
* Wiki & Forum Rules
	+ A summary and listing of the rules of conduct for both editing and forum posting.

### **Wiki Maintenance**

All articles relevant to the maintenance and support of the Wiki can be found in the "Important Pages" category. Currently, this category consists of:

* The Main Page
* Accepted Calculations
	+ A listing of all accepted calculations on the website in order of least to greatest result.
* Staff
* To-Do List
	+ A listing of all current goals for the Wiki and a link to the page where new ones are suggested.

### **The Forums**

The forums are currently divided up amongst several options. The main and preferred option is the Discussions Board. However, if you find these boards clunky or difficult to use, alternative message walls are available. These message walls are:

* General Discussion
	+ Board for general discussion. Any episode, chapter, or issue discussions should go here.
* Content Revision
	+ Board for content revision. It is highly recommended that any proposals to change a profile be made here.
* Vs. Threads
	+ Board for battle debating. Any threads pitting one profile against another should go here.
* Fun and Games
	+ Board for forum games. Any threads made solely as a joke should go here.

### **Article Guidelines**

All articles relevant to our rules on profile and verse creation can be found in the "Guidelines" category. Currently, this category consists of:

* Profile Guidelines
	+ A summary and listing of the guidelines surrounding profile creation and formatting.
* Example Profile
	+ An example profile template to copy when making new ones.
* Example Verse
	+ An example template to copy when making an article on a verse.

### **Character Statistics**

All articles relevant to our definition of the various areas of a character's ability and how we estimate said ability can be found in the "Important Concepts" category. Currently, every article relevant to ability consists of:

* Cantor System
	+ A summary of the system used for characters at universal or higher levels of power.
* Destructive Ability
	+ A listing of the requirements needed for a character to reach tiers below universal levels of power.
* Durability
* Acceleration
* Strength
* Power
* Range
* Reaction Time
* Speed

### **Feat Interpretation**

All articles below are relevant to determining the scale of a feat. Please be sure to check these over before trying to make changes to a profile.

* Aimdodging
	+ An article listing the evidence necessary to prove a character scales to an attack's speed.
Mind Manipulation

## Summary

The ability to manipulate the minds or consciousness of others. This can be used for a various effects, including controlling emotions, controlling perception, or even "shattering" the mind outright, making the victim a vegetable who is unable to think. Generally speaking, the nature of this ability has a variety of uses, with many of users having one or a few particular uses.

## Possible Uses

* Empathy Manipulation
* Perception Manipulation
* Illusion Creation
* Memory Manipulation
* Power Nullification (If the power's require activation)
* Telepathy

## Strengths and Weaknesses

### Strengths

* Manipulate the person's perception
* May be able to fully control the person via their mind and brain
* May be able work on multiple people

## Weaknesses

* May drain the user
* May not work on users with a strong will
* May only work one person
* May only be used for a duration of time
Katsuki Bakugo

## Summary

**Katsuki Bakugo** is a student from Class 1-A at U.A. High School.

## Stats

**Destructive Ability:** **Wall Class**

**Strength:** **Human Class**

**Speed:** **Human Class**

**Durability:** **Human Class**

**Range:** Standard melee range physically, **several meters** with Explosion

## Powers & Abilities

* **Explosion Manipulation**
* **Light Manipulation**

## Named Abilities & Techniques

* **Explosion:** Katsuki's unique Quirk gives him the ability to generate combustible sweat which he can use to create powerful explosions from the palms of his hand.
Soul Manipulation

## Summary

The ability to manipulate the souls of others. This ability is most often used to pull out the soul of an enemy, resulting in a one hit kill.

## Strengths

* Those with this power can often kill an opponent with one usage, resulting in a one hit kill and ignoring durability.
* Users be able to reimplant souls in other objects, often mixing Mind Manipulation on a spiritual level and sealing away their opponents.

## Weaknesses

* May be restricted to having to "touch" an opponent's soul.
* Restricted to beings who have a soul.
* Opponents may be able to resist their soul being manipulated.
Neito Monoma

## Summary

**Neito Monoma** is a student from Class 1-B of U.A. High School, training to become a Pro Hero. He is the primary rival of Class 1-A and often fills a mildly antagonistic role.

## Stats

**Destructive Ability:** **Human Class**

**Strength:** **Human Class**

**Speed:** **Human Class**

**Durability:** **Human Class**

**Range:** Standard melee range physically, **Varies** with Copy

## Named Abilities & Techniques

* **Copy:** Neito's unique Quirk gives him the ability to copy the Quirk of anyone that he touches, for up to five minutes. He can copy multiple Quirks but can only use one at a time.

## Weaknesses

* Neito has a five minute time-limit to his Quirk.
Blood Manipulation

## Summary

The ability to manipulate blood. This could be one's own blood, or someone else's blood.

## Strengths and Weaknesses

### Strengths

* Can possibly control other being's bodies.
* Can possibly heal abnormally.
* Can possibly create weapons out of blood.
* Possible Flight by forming a wing or through another method.

### Weaknesses

* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
* Useless if something doesn't have blood.
Mustard

## Summary

**Mustard** is a member of the League of Villains, having played a key role in their Vanguard Action Squad to attack the students of U.A. High School during the Forest Training Camp Arc.

## Stats

**Destructive Ability:** **Human Class**, can bypass conventional durability with Poison Gas

**Strength:** **Human Class**

**Speed:** **Human Class**, likely **Supersonic** attack speed with Revolver

**Power:** **Unknown**

**Durability:** **Human Class**

**Range:** Standard melee range physically, likely **hundreds of metres** with Poison Gas

## Powers & Abilities

* **Gas Manipulation**
* **Poison Manipulation**
* **Sleep Manipulation**
* **Extrasensory Perception:** Mustard can track the location of anyone inside of his clouds of gas as long as he remains focused.

## Weapons & Fighting Styles

* **38 Revolver:** Mustard carries a small handgun and bullets with him.

## Named Abilities & Techniques

* **Poison Gas:** Mustard's unique Quirk allows him to generate large clouds of poisonous gas that induce sleep in anyone overexposed to it. He can sense the movements of people within the gas and control the flow of it at will.

## Equipment

* **Gas Mask:** Mustard wears a green gas mask attached to an oxygen tank. He carries the tank on his back and uses the mask to protect himself from the effects of his own Quirk.

## Weaknesses

* Mustard is not immune to the effects of his own Quirk, forcing him to wear a gas mask in battle.
Shapeshifting

The ability to change one's own body for a desired effect. Most of the time, this is used to change one's appearance and/or biological structure to either grant physical boosts or deceive someone. There are generally three types of Shapeshifting:

* **Elemental:** The ability to alter one's body to that of an element. This can be used to generate an element for offense or become an element for defense.
* **Biological:** The ability to alter one's body biologically. Shuffling internal organs, changing one's appearance or even alter one's body chemistry to manipulate DNA all fit in this category.
* **Phasing:** The ability to alter one's body to phase through matter.

## Strengths

* Some users effectively become resistant to most types of damage.
* Depending on the user's mastery, some can transform on reflex, allowing for constantly shifting playing fields in battle.
* Some users with Precognition can predict where attacks will land and shapeshift their body to match.

## Weaknesses

* Some users may be countered by an opposing element. For instance, someone who can become fire may be wounded by someone who uses water.
* Some shapeshifters require a relatively lengthy activation period.
* Some users may require concentration to use their abilities.
Eddie Brock (2018 film)

## Eddie Brock

* Eddie Brock
* Venom

## Summary

Eddie Brock was a former reporter, having been fired for making incriminating accusations against Dr. Carlton Drake without any backing evidence. Six months after being fired Eddie was approached by an employee under Carlton, who told Eddie about the symbiote experiments Carlton was illegally performing. Investigating Carlton's lab, Eddie freed one of the symbiotes and bonded with it, becoming the first perfect human-symbiote pair. Seeking justice for the victims of Carlton's experiments, Eddie used his symbiote to become Venom, a powerful monster more than capable of doing whatever Eddie wants.

## Stats

**Destructive Ability:** **Wall Class**

**Strength:** **Wall Class**

**Speed:** **Subsonic Class**

**Power:** **Not applicable**

**Durability:** **Wall Class**

**Range:** Standard melee range physically, **several meters** with tentacles

## Powers & Abilities

* **Superhuman Physiology**
* **Regeneration:** **Internal**. Venom was able to heal several broken bones in Eddie's body in seconds, as well as heal Eddie from a massive stab wound through his chest. Venom himself has **Fractional** regeneration, recovering from just a piece of his body left in Eddie.
* **Enhanced Senses:** Venom was able to detect a group of people silently standing behind a door when Eddie could not. Venom also possess a 360° awareness of his environment, being able to keep track of multiple people from several different directions at once.
* **Tentacle Extension:** Venom can generate tentacles from his body to attack people at a range.
* **Wall Crawling:** Using his great strength, Venom can climb up walls by digging his hands into the wall itself.

## Weaknesses

* **Fire:** Venom is highly weak to fire. Sufficient quantities of it can even overcome Venom's ability to regenerate, burning him into pieces.
* **Sound:** Sound in the 4 to 6 kHz range is fatal to Venom. However, while high frequencies are damaging, Venom seems to possess great resistance to loud noises, being able to recover from flashbangs in seconds.

## References

1. ↑ Threw a SWAT officer through a support pillar
2. ↑ Destroys cars by jumping on them
3. ↑ Dented metal scaffolding during his fight with Riot
4. ↑ Climbed a tree at superhuman speed even before fully bonding
5. ↑ Repeatedly strikes soldiers across several meters before they can react using his tentacles
6. ↑ Caught a launched gas grenade in his teeth
7. ↑ Survived being thrown tens of meters into a metal structure hard enough to severely dent it
8. ↑ Survives automatic fire without flinching
9. ↑ See Sources 1-3
Kyoka Jiro

## Summary

**Kyoka Jiro** is a student from Class 1-A of U.A. High School, training to become a Pro Hero. She fights using her extendable, earphone jack-shaped earlobes which can also direct the sound of her heartbeats into destructive blasts. She can amplify her destructive power by using support gear on her wrists and boots.

## Stats

**Destructive Ability:** **Wall Class**

**Strength:** **Human Class**

**Speed:** **Human Class**

**Durability:** **Human Class**

**Range:** Standard melee range physically, **6+ meters** with earlobes and **12+ meters** with sound

## Powers & Abilities

* **Sound Manipulation**
* **Enhanced Senses** (Hearing)

## Named Abilities & Techniques

* **Earphone Jack:** Kyoka's unique Quirk gives her long, flexible earlobes, resembling earphone jacks. She can channel the sound of her heartbeat through them for devastating attacks which are boosted by her Amplifiers. Kyoka can also use her earphone jacks to catch sounds, giving her the ability to hear across even extremely thick walls.
	+ **Heartbeat Fuzz:** Kyoka can plug her jacks into the amplifiers on her forearms, slamming the amplifiers onto the floor to finally channel a powerful heartbeat through them that shatters the ground.

## Equipment

* **Amplifier Jack:** Devices that Kyoka can plug her jacks into, amplifying even further the sound and vibration of her heartbeat. They are worn on both her forearms.

## References

1. ↑ Destroys a boulder by channeling her heartbeart through her Earphone Jacks.
Ninten

## Summary

**Ninten** is the main protagonist of Mother, localized as EarthBound Beginnings outside of Japan. He is the great grandson of George and Maria, an abducted couple who was forced to raise an infant alien named Giygas. George escapes with the secrets of PSI, having its information spread worldwide. Giygas returns to Earth in the year 198X to eradicate mankind a decade before he was predicted to fall at the hands of a child named Ness. Ninten must learn of the Eight Melodies written by Maria to guilt Giygas so Earth would be spared.

## Stats

**Destructive Ability:** At least **Superhuman**, at most **Wall Class**

**Strength:** At least **Superhuman Class**, at most **Wall Class**

**Speed:** Likely **Human Class**

**Power:** **N/A**

**Durability:** **Wall Class**

**Range:** Extended melee range with weapons and PSI

## Powers & Abilities

* **Teleportation** (Teleport)
* **Telepathy**
* **Regeneration** (LifeUp, likely **Superficial**)
* **Sleep Manipulation**
* **Stat Amplification** (All of Ninten's Assist PSI)

## Named Abilities & Techniques

* **4th-D Slip:** Ninten travels through a dimensional portal he creates using PSI. This is only used to flee from battles.

## Equipment

* Baseball bats
* Boomerangs
* Slingshots
* Asthma Spray
* Franklin Badge: Reflects all electric-based attacks back to the user. Also reflects PK Beam γ.

## References

1. ↑ Can defeat bears and live vehicles in combat,
2. ↑ Could be equal to the tankfire that destroyed the R7037,
3. ↑ See Sources 1 and 2,
4. ↑ No enemies in Mother have any significant speeds or attacks of their own that are above superhuman levels,
5. ↑ While Ninten does possess PSI abilities, he never learns any offensive PSI,
6. ↑ Survives impacts from the R7037 and R7038, which can survive rounds of tankfire,
7. ↑ His PSI is only supportive casting that shields, heals, and grants various abilities. It isn't used beyond the teammates at his side,
Mei Hatsume

## Summary

**Mei Hatsume** is a student from Class 1-H of U.A. High School, training to be a supporting agent for heroes in their superhuman society by building them useful gadgets and devices.

She uses her **Zoom** Quirk to spot targets far off in the distance, but she primarily relies on her gadgets in combat - mostly in order to show them off to potential buyers.

## Stats

**Destructive Ability:** **Human Class**

**Strength:** **Human Class**

**Speed:** **Human Class**

**Power:** **Unknown**

**Durability:** **Human Class**

**Range:** Standard melee range, up to **5 kilometers** with Zoom

## Powers & Abilities

* **Enhanced Senses** (Via Zoom)
* **Flight** (Via Jetpack and Hover Soles)

## Named Abilities & Techniques

* **Zoom:** Mei's unique Quirk grants her the ability to telescopically enhance her vision to see objects and people up to 5 kilometres away.

## Equipment

* **Wire Arrow:** This device is a combination of a wire with an arrow-like grappling hook attached to the end, which can be used to reach distant surfaces.
* **Jet Pack:** This device is a metal backpack with two turbines on the bottom part of the backpack that will activate when the wearer presses the activation switch.
* **Hover Soles:** This device consists of two big metallic boots that have turbines implanted inside them, which allows the wearer to hover above the ground.

## Weaknesses

* Mei's Quirk has no offensive potential.
Durability

Durability is one of the four core stats to a character's ability, along with strength, speed, destructive ability and power. It is measured by the amount of energy a character is capable of surviving without being incapacitated for any significant period of time. Scale wise, regular durability is listed with the exact same units strength is listed with. However, unlike strength durability can be divided up into several categories. The main three categories being **Blunt Durability**, **Piercing Durability** and **Heat Durability**. Although depending on a character's abilities they may qualify for additional categories.

### **Blunt Durability**

This is what is most often referred to when talking about durability, and as such it is treated as the standard kind. Blunt durability is used to measure the amount of energy a character can survive from non-sharp objects. Examples of this would be punches, kicks, explosions and clubs. This is the default durability listed on pages, with the other two kinds being optional additions.

### **Piercing Durability**

Piercing durability is the amount of pressure a character can take without being impaled. As the description suggests, piercing durability is most often measured in pressure, specifically pascals. A feat is viable as an example of piercing durability when a sharp object fails to produce any more than a shallow cut on a character. Any more and the feat is treated as an example of the limits of a character's piercing resistance.

### **Heat Durability**

Heat durability, also known as heat resistance, is a measure of how much heat a character can survive without serious damage. It is measured in terms of Celsius, rather than energy or pressure. It should be noted that, unlike the other kinds of durability, heat durability can also be listed in terms of how little heat a character can tolerate, such as surviving arctic waters with no lasting harm.
Magikarp (Games)

Karp, karp...

## Summary

**Magikarp** was the world's weakest Pokémon. Far more frail and impotent than its ancestors, the only hope for this Pokémon was the chance of it evolving into Gyarados. However, despite its shortcomings the species had proven able to stave off extinction due to their exceedingly high fertility rate.

## Stats

**Destructive Ability:** On average **Human Class**, at most **Superhuman Class**

**Strength:** On average **Human Class**, at most **Superhuman Class**

**Speed:** On average **Human Class**, at most **Subsonic Class**

**Power:** **Not applicable**

**Durability:** On average **Human Class**, at most **Superhuman Class**

**Range:** Standard melee range physically

## References

1. ↑ See Source 3
2. ↑ See Source 4
3. ↑ A typical Magikarp could jump no more than two meters, *The Rather Meager Strength of the Average Magikarp*
4. ↑ Very powerful Magikarp could leap over mountains, *The Strength of the Humble Magikarp*
5. ↑ A typical Magikarp could reach these speeds while leaping, *The Rather Meager Strength of the Average Magikarp*
6. ↑ The most powerful of Magikarp would attain these speeds when leaping mountains, *The Strength of the Humble Magikarp*
7. ↑ See Source 3
8. ↑ See Source 4
Darkness Manipulation

## Summary

The ability to manipulate darkness. The user can create darkness or use surrounding, or void darkness to manipulate as they see fit.

## Strengths And Weaknesses

### Strengths

* May counter light manipulation
* May create weapons out of darkness
* May fire darkness beams
* Might be able to fly
* Might be able to augment strength
* May cause wounds which are hard to heal

### Weaknesses

* Might be countered by light manipulation
* Might be difficult to control
* Might corrupt the user
Vector Manipulation

## Summary

The ability to control "direction", the variable that makes movement possible. This can be used as an absolute defense, completely nullifying abilities and techniques that require movement. As such, abilities that require movement can be deflected with ease.

## Possible Uses

* Telekinesis.
* Attack Reflection.
* Gravity Manipulation.
* Quantum Manipulation.
* Space-Time Manipulation.

## Strengths and Weaknesses

### Strengths

* Can be used to completely nullify or reflect attacks that require movement.
* Can be used to use stop the movement of a person, ignoring speed entirely.
* High-level users can manipulate the movement of particles, possibly ignoring durability by reconstructing particle vectors.

### Weaknesses

* Spatial Manipulation can bypass this ability, due to the fact it does not have movement in the first place.
* The amount of vectors a person is able to control may be limited.
Billy

# summary

Billy is a robot that follows karlson and is one of the main characters in the game karlson 3D

# Stats

Destructive Abillity:below human class

Strength:0 tons of force this character shows no strength although it won't die

speed:likely 5 to 10m\s

Reaction time:At least 1 to 2 seconds

travel speed:likely at 1 to 2m/s

power:weak but immortal

Durability: 0 metric tons-force

Electrical Resistance:possibly ♾ V because of immortality

Range:0 not having any weapon and can't defend itself
Jack (The 3D Battles of WorldRunner)

<tabber>

## Summary

**Jack the WorldRunner** is the main protagonist of *The 3D Battles of WorldRunner* and a secret character in *Chocobo Racing*. Known for his superhuman speed and agility, Jack was a space cowboy who was tasked with saving Solar System #517 from the clutches of the evil Serpentbeast Grax.

## Stats

**Destructive Ability:** **Superhuman Class**

**Strength:** **1248 Joules**

**Speed:** **13.4 m/s**

**Power:** **Not applicable**

**Durability:** Likely at least **1248 Joules**

**Range:** Likely around **0.3 meters** in melee, at least **20.4 meters** with his raygun

## References

1. ↑ Can apply 2496 N of force over 0.5 meters, *Spring-Heeled Jack Gets a Makeover*
2. ↑ Runs this fast throughout the entire game, *Spring-Heeled Jack Gets a Makeover*
3. ↑ Far shorter than most humans,
4. ↑ Shots travel a distance of at least 8 2.55 meter long blocks in-game,

## Summary

In *Chocobo Racing*, Jack serves as a secret easter egg racer. He is among the shortest in the cast, however his on-foot racing speed is phenomenal for his size.

## Stats

**Destructive Ability:** **Superhuman Class**

**Strength:** **4796 Joules**

**Speed:** **21.9 m/s**

**Power:** **Not applicable**

**Durability:** Likely at least **4796 Joules**

**Range:** Likely around **0.3 meters**

## References

1. ↑ Attains this energy when at top speed, *Chocobo Racing*
2. ↑ Can reach this speed on flat ground, *Chocobo Racing*
Power

Power is one of the five stats core to a character's ability, along with speed, strength, destructive ability and durability. Power on this wiki is measured by the amount of energy a character can output per second. This is primarily used to measure energy blasts, but other forms of non-physical ability can also be measured through this.

Due to the extremely wide variety of ways power is used in fiction there is not an official list of power "categories" like there is for speed, strength and durability. For example, a character could have extremely high power output with ki blasts and comparatively weaker levels of output with their fireball, electricity and soundwave attacks. Making a list of all possible applications of power is impractical, and as such power is divided into different categories on a case by case basis, rather than there being universal rules for this matter.
Power Nullification

## Summary

The ability to nullify abilities and powers from other people. Depending on the verse and the setting, the powers one can nullify vary wildly. Due to the nature of this ability, it is one of the more common abilities with a no limits fallacy attached to it. As such, this ability is seperated into various types.

## Methods

* Sight - The ability to nullify powers just from seeing them, this implies as long as the user has seen the power once, they can nullify it.
* Touch - The ability to nullify powers either from touching or being touched with an ability.
* Spiritual - The ability to nullify powers from nullifying an incantation or ritual of some kind. Often mixed with the above two in some capacity.

## Power Types

* Genetic - Powers based on DNA, what the user is born with.
* Physical - Powers based on physical alterations their users gained after birth.
* Spiritual - Powers based on the soul or similar concepts.
* Magical - Powers based on magical energy.
* Technical - Powers coming from advanced science and technology.

## Strengths

* Can nullify abilities mid-fight, leaving their opponents in a weakened state.
* Sometimes the power nullifcation is permanent.

## Weaknesses

* An opponent's powers may return after a certain time limit.
* May be limited to nullifying powers of one power type.
Time Stop

## Summary

The ability to stop time while the user can continue to move as normal.

* Can stop time to dodge attacks, position themselves for a counter attack before the opponent.

### Weaknesses

* May only be limited to a finite number of time and a certain range.
* Those with infinite speed or are living timelines may bypass this ability entirely.
Zemní nagové

*"Před věky dávnými, v zemi všech svatých, rostl keř, v jeskyni skrytý. Náš rod tam pochybil, nechal se zlákat, svět je teď pro nás bitý. Nechceme ten úděl, nechceme vodu, voláme o pomoc k věčnému Bohu. Smiluj se nad lidem prokletým, ruku nám podej! Naga už nechce být věčnosti zloděj. Honosíš se milostí, teď nám ji dej, odejmi prokletí, sluchu nám přej."*

*Úryvek z uměleckého volného verše na téma 'Pokání nagů'*

Zemní nagové jsou původně nábožensko-politickou frakcí, která se odtrhla od vodních po Navrácení ras. Od vodních příbuzných se výrazně liší mentalitou a životním prostředím. Vzhledově mezi nimi tolik rozdílů není.

## Vystoupení z vln

Přesné datum kdy došlo k tomu, že nagové opustili vodu není známo. Datuje se to někdy do začátku třetí éry, krátce po Navrácení ras. Okolnosti jsou nejasné, ale hlavním aktérem byl Ara'ax, vůdce kmene Hevas'hasi (do starocolderština přeloženo jako 'pellde serpe' - tedy hadí kůže).

**Podle tradice**

Ara'ax prodělal posmrtnou zkušenost, kdy se setkal s Ferionem a ten mu ukázal události v ráji a počátek všech věcí. Ara'ax z toho vyvodil, že bohyně Serperuune kterou doteď uctívají je jen neskutečná modla a že nagská posedlost po potopení světa pramení jen ze zahořklosti vůči ostatním rasám a touze pomstím se čtyřhlavému hadu, který pevninu obývá.

Došel k názoru, že všichni nagové potřebují prozřít a odprostit se od touhy po pomstě na hadu a že potřebují Ferionovu milost aby vzal zpět své prokletí a nagové mohli vystoupit z vody a být s ostatními v míru.

Ara'axův kmen si ho jako vůdce vážil a tak bez okolků přistoupili na tento názor. Další kmeny ovšem byli zásadně proti a vyhlásili Hevas'hasovce za zrádce a vyvrhely. Pretnuly veškerá spojenecká a obchodní pouta a dokonce začali kmenu zabírat území. Ara'ax si ale stál za svým a chtěl jim dokázat, že Ferion je jediný pravý bůh. Vyzval vůdce klanu carachiran aby s ním soutěžil, kdo vydrží déle na suché zemi. Carachiran v této souteži málem zemřel, ale Ara'ax, který na pevnine obětoval Ferionovi a po celou dobu se modlil byl v pořádku a už ani zpátky do vody nechtěl. Vyzval svůj kmen aby jej následoval a všichni vodní svět navěky opustili.

Usadili se

## Vztah s vodními nagy

DrD vlasnosti

rozum +1
30 kroků
* zmizík
* pohyblivý
* drápy
* sevření
nechuť k mořeplavbě
nevýody na pasti které je třeba překročit
neumí skákat
čímž ho znehybníš)
SCP-076

* SCP-076-2
* SCP-076-1

## Summary

SCP-076-2, also known as Able, is an ancient Semitic man who was experimented on by the Daevites early in his life, granting him great strength and speed. He was one of the earliest anomalies contained by the Foundation and, temporarily, one of the most useful.

Able, due to his abilities, was selected to be the leader of the Mobile Task Force "Pandora's Box". However, after completing every mission given to him by the Foundation he grew bored and decided to set off a containment breach leading to a nuclear detonation. Able is now kept under heavy guard, and is to never be freed from containment.

SCP-076-1 is a 3 meter wide stone cube seemingly impervious to every weapon known to man, including nuclear detonations. Its sole purpose is to resurrect SCP-076-2 should he ever die. This process takes anywhere from 6 hours to 25 years, and has never been interfered with.

## Stats

**Destructive Ability: Wall Class**

**Strength:**Likely at least **485 tons-force**

**Speed:**At least **18.3 m/s**, likely over **55.6 m/s**

* **Reaction Time:** At least **16.4 milliseconds**, possibly up to **5.4 milliseconds**

* **Travel Speed:** At least **21.3 m/s**

**Power: Not applicable**

**Durability:** Likely at least **485 metric tons-force**

* **Electrical Resistance:** Possibly up to **20,000 V**

**Range:** Likely **1-2 meters** with blades, at least **6 meters** with spears

## Powers & Abilities

* **Superhuman Physiology**
* **Resurrection**
* **Resistance:** Likely to **Electricity**
* **Weapon Summoning**
* **High intelligence**

## Weapons & Fighting Styles

* **Chains**
* **Spears**
* **Hooked blades**
* **Swords**

## References

1. ↑ Can easily rend apart steel, *The Strength of Able, SCP-076-2*
2. ↑ Capable of deflecting bullets, *The Speed of Able, SCP-076-2*
3. ↑ "Killing corridors" require 20,000 volt shocks to contain him, *SCP-076*
4. ↑ Threw an obsidian spear over 20 feet, *It Wasn't a Vacation*

## Summary

SCP-076-1 is a 3 meter wide cube made, presumably, by the Daevite civilization. Inside the cube is a coffin through which SCP-076-2 is resurrected. To date, the cube has never been damaged, even by nuclear detonation.

## Stats

**Destructive Ability:** **Not applicable**

**Strength:** **Not applicable**

**Speed:** **Not applicable**

**Power:** **Not applicable**

**Durability:** **Unknown**

**Range:** **Not applicable**

## References

1. ↑ Survived a nuclear detonation of unknown yield unscathed, *SCP-076*
Spatial Manipulation

## Summary

The ability to manipulate and control space. This ability is often one of the most common hax in fiction. Due to the wide nature of this ability, those with this ability should have their limitations and strengths have shown on their page.

## Possible Uses

* Teleportation via folding or swapping space.
* Slicing via cutting space.
* Telekinesis via folding and controling space.
* BFR via cutting space or creating wormholes.
* Crushing via "rending" space.
* Summoning via cutting space or creating wormholes.
* Intangibility via merging with space.
* Portal Creation.

## Strengths

* A versatile ability with a variety of uses, often ignoring speed in combat are likely faster with instant teleportation or by ignoring durability by BFRing or cutting through space.

## Weaknesses

* Those with Immeasurable speed are likely faster than "instant" teleportation. Those who can regenerate from nothing or with the same ability can ignore the durability ignoring properties of this ability. Finally, space is linked with time, and as such may be "canceled out" by those with mastery of Time Manipulation abilities
Superhuman Physiology

## Summary

Often an innate power, this power is a consequence of being beyond a human in strength, speed or durability. Often, those with his power are beyond a human in combative terms as well.

## Strengths

* Can likely one shot a human, speed blitz or tank all attacks human can normally output

## Weaknesses

* Those with even better physiology can fight and even beat users with this power.
Adoptive Muscle Memory

The ability to mimic muscle movements to copy fighting styles, martial arts, or even the physical powers of others (provided they have the physiology to do so). A limited version of Power Mimicry.

## Strengths

* Can be used to mimic years or decades of training in mere minutes.
* Provides a versatility advantage.
* May be used to permanently copy martial arts skill or other physical abilities.

## Weaknesses

* Cannot be used to copy supernatural or body altering powers unless the user has a similar ability.
Susie (Deltarune)

## Susie

* Overworld
* Dark World

Nah.

## Summary

Susie was one of the three main protagonists of **Deltarune** and was a central member of the Heroes of Light. Originally a bully feared at her school, Susie fell into the Dark World with Kris while running an errand. Once there, Susie learned of her destiny as a Hero of Light from Ralsei. However, instead of joining the Heroes she rejected her prophesied role. Susie became an antagonistic force until near the end of the Hero's quest when she learned of her friend, Lancer's, mistreatment at the hands of his father.

## Stats

**Destructive Ability:** **Superhuman Class**

**Strength:** **Superhuman Class**

**Speed:** At least **64.3 m/s**

**Power:** **Not applicable**

**Durability:** **Superhuman Class**

**Range:** Standard melee range physically, **several meters** with her spells

## Powers & Abilities

* **Superhuman Physiology**
* **Energy Manipulation:** Susie was capable of launching waves of elemental energy from her ax.

## Weapons & Fighting Styles

* **Mane Axe:** Susie's default weapon. It was a heavy ax too large for either Ralsei or Kris to use. Susie considered herself too good to use this weapon.
* **Brave Axe:** A heavy ax that was more powerful than the Mane Axe.
* **Devilsknife:** A scythe that Susie received after defeating Jevil. It was Susie's most powerful weapon, and it lowered the cost of her Rude Buster technique.

## Named Abilities & Techniques

* **Rude Buster:** A spell that allowed Susie to launch a wave of Rude-elemental damage at her opponents. It dealt moderately more damage than her standard attacks.
* **Red Buster:** A spell that allowed Susie's power to be amplified by Kris' SOUL, granting Susie the ability to launch a massively damaging wave of Red-elemental magic.

## Equipment

* **Amber Card:** A square charm that allowed Susie to slightly boost her defense.
* **Dice Brace:** A bracelet made of dice. It gave Susie a little more defense than her Amber Card.
* **Iron Shackle:** A shackle taken from a prison wall. It amplified Susie's strength and defense.
* **Jevilstail:** Susie's most powerful piece of equipment, which she received after defeating Jevil. It gave her boosted defense and an increase in strength exceeding that of the Iron Shackle.

## References

1. ↑ See Sources 2-3
2. ↑ Was easily able to lift Kris into the air with one arm
3. ↑ Battle animations depicted her swinging a large battle ax at superhuman speeds with one hand
4. ↑ Moved at least this fast to block soundwaves, *Susie Blocks Soundwaves*
5. ↑ See Sources 2-3
Matter Manipulation

The ability to manipulate matter, the physical substance that makes up everything. Due to everything in the observable universe being made of matter, those with this ability essentially can change anything or even disassemble matter for one shot capability. Generally speaking, there are five types of "matter" that the user may be able to manipulate.

## Types

* **Molecular**
* **Atomic**
* **Sub-Atomic**
* **Quantic**
* **String**

## Strengths

* If the user can manipulate the matter of an opponent, they can likely one shot.
* Quantic or higher levels of mastery can be equated to Reality Warping.
* Some users may be able to manipulate the matter of other abilities and as such have an "absolute defense".

## Weaknesses

* Particulate Regeneration or higher can be used to survive and regenerate from being annihilated.
* Some users may only be able to effect organic/synthetic matter or vice versa.
Count Orlok (Nosferatu)

## Summary

An undead ghoul created by the powers of Belial, Orlok is a vampire that has feasted on the blood of peasants for untold years. During the events of *Nosferatu*, Orlok buys a house in Wisborg for unknown reasons. After spreading plague throughout the town, Orlok is vanquished when the protagonist's wife, Ellen, sacrifices herself to keep Orlok in her room til morning.

## Stats

**Destructive Ability:** **Superhuman Class**

**Strength:** **Superhuman Class**

**Speed:** At least **Human Class**, possibly **Subsonic Class**

**Power:** **Not applicable**

**Durability:** **Superhuman Class**

**Range:** Standard melee range, **several meters** with telekinesis

## Powers & Abilities

* Likely **Superhuman Physiology**
* **Shapeshifting:** **Biological**. Orlok is capable of shifting his form to that of a wolf. In fact, the peasants he preys on even refer to him as a werewolf, not a vampire.
* **Telekinesis:** Orlok has a weak form of telekinesis, only sufficient enough to open gates, doors, and lift his own body.
* **Immortality:** **Undead**. Orlok is a vampire, risen from the dead by Belial. As long as he continues to drink blood he'll stay alive.
* **Telepathy:** Orlok seems to have a weak and uncontrolled form of telepathy. His servant was able to sense his death, and Hutter's wife, Ellen, was able to sense and prevent Orlok from drinking Hutter's blood.
* **Invisibility:** On two occasions in the film, Orlok displays and ability to vanish from sight.
* Possible **Disease Manipulation:** Orlok seems to bring the plague with him, though this may just be a result of him purposefully infecting areas with rats.

## Weaknesses

* **Sunlight:** Orlok perishes in the sunlight, vanishing into nothing but a pile of ashes and fire.
* **Soil:** Orlok must keep Transylvanian soil with him at all times, for if he does not rest in it he will lose his strength and abilities.

## References

1. ↑ See Source 2
2. ↑ Carried his partially filled coffin throughout a town with one arm without strain
3. ↑ Implied to have supernatural strength, his prowess being described as a dark strength gained from unnatural means
4. ↑ Appears to move unnaturally quickly, though this is likely the footage just being sped up as he never displays this ability again
5. ↑ See Source 2
6. ↑ The peasants and characters in the film have no method of killing the Count aside from sunlight
Reaction Time

## Reaction

Reaction time is the time it takes a person or thing to perceive their environment and adjust to it accordingly. In humans, reaction time usually varies between 0.3 and 0.1 seconds, though the average tends to lie between 0.25 and 0.2 seconds.

For the purposes of this wiki, reactions are measured by the length of time it takes for a character to process an event. Whether or not the character can move quick enough to act on that event is irrelevant. In this sense, it may be possible for a computer to have a reaction time measured in microseconds, but its movement speed is still 0.

### **Scale**

Given the speed of some characters it is considered impractical to measure all reaction times in terms of a normal second. Because of this reaction time listings will be in terms of their appropriate prefixed timeframe (Ex. "1 millisecond" rather than 0.001 s). A complete list of these is below.

* Second - 1< s
* Decisecond - 1 s to 0.1 s
* Centisecond - 0.1 s to 0.01 s
* Millisecond - 0.01 s to 0.000001 s
* Microsecond - 10-6 s to 10-9 s
* Nanosecond - 10-9 s to 10-12 s
* Picosecond - 10-12 s to 10-15 s
* Femtosecond - 10-15 s to 10-18 s
* Attosecond - 10-18 s to 10-21 s
* Zeptosecond - 10-21 s to 10-24 s
* Yoctosecond - 10-24 s to 10-44 s
* Planck Time - 10-44 s to 0 s
Water Manipulation

## Summary

The power to manipulate water, one of the four classical elements in both eastern and western philosophy. One of the more common abilities in fiction, this ability varies wildly from series to series. Due to the nature of this ability, specific mastery of this ability should preferably be stated on the user's profile.

## Possible Uses

* Water Creation and Manipulation
* Weapon Creation
* Flight or Levitation
* Body Manipulation
* Drowning

## Strengths and Weaknesses

### Strengths

* Those with this ability can manipulate any source of water, either from the vapor in the air to the water inside a victim's body.
* May allow for healing.
* Drowning bypasses durability.

### Weaknesses

* May be weak to another opposing element, such as Earth.
* Cancels out with Fire Manipulation if the two clashing are of a similar level.
* Some users may require water to be present and as such is useless in environments with little water.
Shihai Kuroiro

## Summary

**Shihai Kuroiro** is a student from Class 1-B of U.A. High School, training to be a Pro Hero. He uses his Black Quirk to merge with black objects and control them.

## Stats

**Destructive Ability:** **Human Class**

**Strength:** **Human Class**

**Speed:** **Human Class**

**Power:** **Unknown**

**Durability:** **Human Class**

**Range:** Standard melee range

## Powers & Abilities

* **Darkness Manipulation**
* **Limited Intangibility**
* **Limited Possession**

## Named Abilities & Techniques

* **Black:** Shihai's unique Quirk allows him to merge into anything that is black in color. He can then move said 'black' things but at the same time is limited to black things that are normally capable of moving.

## Weaknesses

* Shihai's Quirk is limited to only black things.
* Shihai can only move black things that are normally capable of movement.
Energy Manipulation

## Summary

One of the most common abilities in fiction. Those with this ability can control, manipulate and/or absorb energy. This is often the energy source for everything in the universe and is both a measurement of "power" as well as a source of energy for supernatural abilities. The strengths and limitations of this power should be listed on a user's profile. Not to be confused with Aura or Chakra Manipulation, which are often separate but similar powers.

## Strengths

* Can be used to create massive blasts of energy.
* Can be controlled for great AoE, making it difficult to dodge.
* Can be used for greater range then the user's natural melee range.

## Weaknesses

* May require a long charge time.
* Those with power nullification or energy absorption may be able to nullify this ability entirely.
Charlotte Katakuri

## Summary

Charlotte Katakuri is one of the Three Sweet Commanders for the Big Mom Pirates and the second strongest of the Big Mom Pirates. Having a reputation for never having lost a fight, he is widely revered by friend and foe alike. Having trained his observation haki to see into the future, he uses this power to protect his family from enemies. He is considered the main antagonist of the Whole Cake Island Arc of One Piece.

## Stats

**Destructive Ability:** At least **Island Class**

**Strength:** At least **Island Class**

**Speed:** At least **Massively Hypersonic Class**

**Durability:** **Island Class**

**Range:** **Unknown**, likely **10+ meters**

## Mochi Mochi Fruit

### Ability

The ability to create, control and become Mochi, an elastic and sticky substance.

* Limited **Elasticity Manipulation**
* **Elemental Shapeshifting:** Katakuri can become Mochi, a sticky liquid-like substance, in order to avoid attacks.
* **Adoptive Muscle Memory**
* **Precognition:** **Varies** between Low to Mid.
* **Elemental Shapeshifting Nullifcation:** Katakuri is proficient with Busoshoku Haki and is able to hit elemental intangibility users, shown during his fight with Luffy.

## Weaknesses

* Katakuri may or may not be able to transform on reflex into his native element (Mochi) like other Logia users and thus needs his precognition to accurately predict the future.
* He cannot see into the future unless he is perfectly calm.

## References

1. ↑ Traded multiple blows and tanked attacks from Monkey D. Luffy, who is this strong, *Luffy Folds Dressrosa*
2. ↑ https://vsbattles.wikia.com/wiki/User\_blog:Alakabamm/One\_Piece\_Pre-Timeskip\_Speed
3. ↑ Tanked attacks from Gear Fourth Luffy when clad with Haki,
4. ↑ Tagged Luffy,