Donut Steel/RED weapon changes

The following is a list of weapons which have their attributes changed from their usual server stats during Donut Steel's round.

## Multi-class

Panic Attack | When weapon is active:
23% faster reload time
+70% faster move speed on wearer
Crits whenever it would normally mini-crit
When the medic healing you is killed you gain mini-crit boost for 15 seconds
Fire rate increases as health decreases
Hold fire to load up to 4 shells
50% fire damage vulnerability on wearer
50% critical hit damage vulnerability on wearer
50% explosive damage vulnerability on wearer

## Scout

Flying Guillotine | +150% damage bonus
100% critical hit vs burning players
Sandman | Alt-fire: Launches a ball that stuns opponents (Old Sandman, 50% slowdown)
+50% increase in charge recharge rate
+400% max misc ammo on wearer

## Soldier

Rocket Launcher

Original

Rocket Jumper | Changed to the Rocket Launcher
+100% clip size
+75% faster firing speed
+100% self damage force
+500% max primary ammo on wearer
-70% blast damage from rocket jumps
When the medic healing you is killed you gain mini-crit boost for 10 seconds
Wearer never takes falling damage
No random critical hits
30% explosive damage vulnerability on wearer
Direct Hit | +50% damage bonus
+100% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Crits whenever it would normally mini-crit
+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Increased attack speed and smaller blast radius while blast jumping (Doesn't Work)
Clip size increased on kill (Doesn't Work)
No random critical hits
Black Box | +50% clip size
+75% faster firing speed
On Hit: Gain up to +5 health
+50% self damage force
+250% max primary ammo on wearer
-40% blast damage from rocket jumps
While a medic is healing you, this weapon's damage is increased by 50%
No random critical hits
-50% explosion radius
Liberty Launcher | +75% clip size
+60% faster firing speed
+75% self damage force
+250% max primary ammo on wearer
+100% projectile speed
-50% blast damage from rocket jumps
-25% damage penalty
Cow Mangler 5000 | +50% damage bonus
+50% self damage force
Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
On Hit: If enemy's belt is at or above eye level, stun them for 5 seconds
Beggar's Bazooka | +10% damage bonus
+650% clip size
+100% faster firing speed
+25% self damage force
+900% max primary ammo on wearer
75% faster reload time
-75% blast damage from rocket jumps
Hold Fire to load the rockets
Release Fire to unleash the barrage
+15 degrees random projectile deviation
Air Strike | Crits whenever it would normally mini-crit
When the medic healing you is killed you gain mini-crit boost for 10 seconds
+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% damage penalty
Buff Banner | +50 max health on wearer
+150% buff duration
Banner provides a minicrit boost to you and nearby teammates
Battalion's Backup | +50 max health on wearer
+150% buff duration
Banner provides 67.5% damage resistance and crit damage immunity to you and nearby teammates
Concheror | +50 max health on wearer
+150% buff duration
Banner provides a speed boost and healing for 35% of the damage dealt to you and nearby teammates

## Pyro

Flare Gun

Mighty Detonator

Scorch Shot | Changed to the Mighty Detonator
100% critical hit vs burning players
+350% self damage force
No random critical hits
No critical hits vs non-burning players
75% explosive damage vulnerability on wearer
+10% damage to self

## Demoman

Grenade Launcher | +15% damage bonus
+200% clip size
+75% faster firing speed
+350% max primary ammo on wearer
75% faster reload time
Loch-n-Load | +75% damage bonus
+75% faster firing speed
+200% max primary ammo on wearer
75% faster reload time
Grenades don't spin
-50% clip size
Loose Cannon | +25% damage bonus
+50% clip size
+75% faster firing speed
+300% max primary ammo on wearer
75% faster reload time
Cannonballs push players back on impact
Cannonballs do not explode on impact
-30% damage on contact with surfaces
Iron Bomber | +10% damage bonus
+400% clip size
+75% faster firing speed
+500% max primary ammo on wearer
75% faster reload time
Grenades have very little bounce and roll

## Heavy

Minigun

Natascha | Changed to the Minigun
Brass Beast | +20% damage bonus
Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. (2750 damage needed)
50% slower spin up time
Tomislav | 10% faster spin up time
Silent Killer: No barrel spin sound
Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. (2750 damage needed)
Huo-Long Heater | +25% afterburn damage bonus
+100% max primary ammo on wearer
Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. (2750 damage needed)
Creates a ring of flames while spun up
+25% damage from melee sources while active
Killing Gloves of Boxing | When weapon is active:
+50% damage bonus
+33% faster move speed on wearer
40% increase in damage when health <50% of max
Wearer never takes falling damage
+150% greater jump height when active
+40% damage resistance on wearer

## Engineer

Construction PDA | +10 metal regenerated every 5 seconds on wearer
Teleporters can be used in both directions
+125% max building health
+25% Sentry Gun damage bonus
+30% faster build speed

## Medic

Syringe Gun

Blutsauger

Crusader's Crossbow

Festive Crusader's Crossbow

Overdose | These changes take effect only if the Medigun Medic limit has been reached
Changed to the Festive Crusader's Crossbow
+200% damage bonus
20% faster reload time
+50% projectile speed
Medi Gun

Kritzkrieg

Quick-Fix

Vaccinator | These changes take effect until the Medigun Medic limit is reached
Changed to the Medi Gun
+25% ÜberCharge rate
+50% max overheal
25% faster weapon switch
+25% more overheal, +50% longer duration per point
+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. (Level 2)