Loop Mode

**Loop Mode** was a game mode enabled by interacting with the Season Travel.

## Gameplay

In Loop Mode, the game is looped after 3-5, such that it continues on to 4-1 and beyond. It follows the same sequence of stages throughout the run (e.g. Forest on 4-1 and Knight Kingdom on 5-1). The game will continue looping until the player dies.

If the player reaches beyond 3-5, the game will register it as a win and all weapons carried on them will be Silver Framed/Gold Framed (In Badass Mode)

Looped enemies will still drop materials and seeds, while getting progressively tougher as the game proceeds.

This mode is very similar to The Origin in terms of how each loop gets harder.

* For every loop (3 biomes), all enemy attacks deal 2 more damage.
* For every loop, enemies have 100% more health (scales by base value).
* For every loop, more enemies spawn on all rooms.
* For every loop, enemies will be more aggressive.
* For every loop, enemy status effect time is cut in half.
* Champions spawn more frequently every loop.
* Gold prices also increase, such that thousands of gold can be necessary to buy a single attachment in very late floors.

On the other hand:

* Energy orbs will restore 4 more energy for every loop completed. (e.g., 12 energy in 4-1, 16 energy in 7-1, and so on.)
* All 3-5 (6-5...) bosses will spawn boss chests. This still happens whenever they are defeated in further loops.

## Strategies

### Recommended Buffs

Because of rapidly increasing difficulty as the player progresses, they will need to use all means of survival. Without extra buff slots, the player still only gets to pick five buffs, so it is essential to choose carefully.

The player should keep the Poison and Fire Buffs on their priorities list. One cannot afford to focus on avoiding lava tiles or poison pools when they should be engaged on dodging extremely thick bullet hell scenarios.

The Strong Shield Buff is extremely important, as enemy damage values can exceed 2-digit numbers, enough to one shot the player without it.

It is recommended to buy effects from the Mysterious Trader, as there are not too many buff slots available. One should not worry if they are left with 1 hp, as enemies will one-hit the player anyways if they do not have a shield. The Armor +1 buff is obsolete and should be avoided, as it just wastes an important slot.

### Recommended Weapons

Although enemies have more health in loop mode, similarly to The Origin, there is no Weaponsmith to upgrade the player's weapons. The player must choose their weapons carefully and boost it as much as they can with attachments and statues.

* Weapons that are good at crowd control and disabling enemies with stun or freeze are excellent choices. When an enemy is frozen or stunned for the whole duration of the fight, how much health they have no longer matters, because they will not be able to launch any attacks anyway.
* Weapons that stays the same amount of efficiency no matter how much health the player's foes have is also a good choice such as Death Note and Staff of Anubis. They do not work on bosses, however.
* Other weapons like Shield and Fine Magic Staff work well if the player needs defense. Defensive weapons are important because in later stages, it is almost impossible to clear rooms quickly due to high enemy health. The main method is to grind away at them, and defensive weapons are essential if the player plans to be under bullet hell for full minutes. Fast melee weapons, mainly Laser Sword Gold, work even better, as they can help diminish the amount of bullets. The Melee weapons can bounce bullets Buff makes them more effective, as enemies get attacked while the player defends themself.
* A weapon with high DPS is required to rip bosses open in later stages.

### Recommended Characters and Skills

Due to the absence of the stat boosting version of Mentor, skills that depend heavily on health are bad in later stages. For example, Priest without skill upgrade is pretty much useless when a single bullet can reduce her health from full to none, there is no room for healing as all health is subtracted instantly. On the other hand, skills that restore armor are still of some use if the player has the Strong Shield Buff, as any amount of armor will make them a two-hit kill. The Assassin works well due to their first skill, which lets them flee while being immune to attacks, in this time a weapon like Death Note can kill some enemies.

#### Recommended Statue Effects and other strategical necessities

The Statue of the Paladin absorbs one hit, making it the most effective in higher floors. Damage-dealing statues are useless as they have almost no effect on enemies with extremely high health.Tea is extremely helpful, as it gives one extra buff slot. If possible, the player should get multiple teas to have more effects. Coffee is a good choice as well, the same goes for wine as the extra health can be invested in Mysterious Traders Buff bubbles. On the other hand, Coconut Water should not be drunk, as one extra shield point will not make a difference if enemies deal over 20 damage. The drink slots cannot be wasted, just as the buff slots.

Followers will die instantly in higher floors due to the extreme damage as their health can't scale, making it senseless to acquire any.

The Mentor can improve the characters very effectively, it is highly recommended to pay him, even if the training is expensive.

## Trivia

* Loop Mode was added in Update 2.7.0.
* During Update 2.8.0, the Officer (NPC) could give special challenge conditions, such as the one that enables this mode.
* In Update 3.0.0, this mode was replaced by Little Commander, and ChillyRoom announced that Loop Mode would be incorporated into the rotation of seasons, with optimized rules and gameplay.
	+ However, after Update 4.2.0, Loop Mode was superseded by Matrix of the Lord of Evil in multiplayer. Matrix was then added to single player mode in Update 4.3.0.