Leyes

## General Information

The world of eDominations is made of 78 different countries and the
game itself is based on politics, diplomacy, economy and wars.

All these activities are decided by the government, which is
represented by the Country President, the Ministers and the Congressmen.

Every law shares some similarities between these goverment
positions. All of them are selected by the country politicians. Most of
the laws also cost gold, which is taken by the Country Treasury. Some of
 them can pass with a normal majority - 50.01% of the voters who support
 it, other need a bigger majority - 66.66%. Voting time for every law is
 24 hours.

**Important note:** The majority is calculated from the people who vote and not from all people who can do it.

For example: If there is 1 Country President, 3 Ministers and 17
Congressmen there is a total of 21 people who can vote. If only 15 of
them vote a successful normal majority needs 8 votes (8 votes out of 15
make 53.33%) and the law passes. Of course, if only 15 people vote for a
 law thst needs 66.66%, regardless of the fact that 21 can actually do
it, then 10 of those 15 must support it.

There are two types of laws: **Normal laws**, which can be suggested by every Congressman or Minister, and **Special laws**, which can be suggested only by the Country President.

No law can run altogether with another law. For example, it is not possible for Donate laws to be voted together.

## Normal laws

**Donate**: With it a specific sum of Gold or Local Currency
(depending on the country, for example in United States of America it is
 USD, in Albania ALL, and etc.) can be suggested to the Country
President. You can't propose a donation towards any other player. In
order to specify the exact target of the donation (the player who will
receive the sum), you need to also enter his **ID**. ID is the
specific player number, which you can see at the end of his profile
link. This law doesn't cost anything to the Country Treasury. Donate
Laws require normal majority.

**Issue money**: With it you can propose a specific number of
currency to be printed by usage of gold. The currency type is the local
currency, depending on the respective country. For every 200 currency 1
gold from the Country Treasury is required. There is no limit of the
currency which can be printed, as long as all the needed gold is in the
treasury. When entering the sum into law menu, you need to end the sum
of the currency you wish to print. For example, when you want to print
100 000 currency, you need to type "100000" (with no space between
numbers) and make sure that there is enough gold (in this case - 500
gold) and propose it. This law doesn't cost any gold from the treasury
and it requires normal majority.

**VAT & Import Tax**: With it you can propose a change in
the tax percentage for every type of stock market products (this law
doesn't affect Currency House). You can set percentage taxation rate
with it on two bases: VAT for goods bought from the market by a player
who is a citizen of the respective country, and Import Tax for citizens
who are a member of every other country (a.k.a. foreigners). All the
collected taxes go to Country Treasury. This law requires normal
majority.

**Work Tax**: With it you can propose a change in the taxation
 of the players job profit. This tax applies to every player who works
on the territory of the country - no matter if his citizenship is the
same or if he is a foreigner. The tax applies as a percentage of the
basic salary. For example - if a player works for 100 currency and the
Work Tax is 4%, then the taxation is 4% and the working player receives
96 currency while the country gains 4 currency for its treasury. This
law requires normal majority.

**Manager Work Tax**: With it you can propose a change in the
taxation of players companies. With this tax, every time whe a player
uses his companies (all type of them) to produce goods, he pays a
certain amount of local currency. For instance, you can't pay this tax
with USD currency if you produce in Sweden. The tax can be set up to be
different for people with local citizenship and for people who are
foreigners. Still, foreigners tax cannot be lower than 3 currency for
each production. For local citizens, the required minimum is 1. For
example - a German player wishes to produce with all his 50 companies in
 Italy, and Manager Work Tax for foreigners is 4. This means that in
order to be able to produce, the player needs to have 200 Italian
currency, which is paid directly to the Italian treasury and in exchange
 for that the player produces with the resource bonuses which Italy
have. This law requires normal majority.

**Change in minimum wage**: With it you can propose a minimum
wage in the country. The people in eDominations can hire other players
by paying them a salary in currency. When a minimum wage is active, then
 the salary of the player can't be lower than the minimum wage which the
 government has accepted. Minimum wage can't be lower than 1 currency
and there is no limit about how much it can actually be. This law
requires normal majority.

**Capital**: With it you can propose a change of your state
Capital. In order for a new Capital to be proposed only the regions who
are currently belonging or under the occupation of the respective
country, and are not under attack, can participate. The Capital is of
huge importance for a country - for example, every newborn player starts
 the game in the region which is currently an active Capital. This law
requires normal majority.

**President Impeachment**: With it you can propose the removal
 of the currently active Country President and replace him with a
President of your choice. In order to suggest a new desired President
you need to insert his **ID** (not nickname). It is possible to
propose yourself but it is impossible to suggest players who are
citizens of another country. The new President can make up to only 5 law
 proposals. This law requires normal majority.

**Mutual Protection Pact**: With it you can propose an
alliance between your country and another country. By such action, these
 countries can help each other in direct war battles (and not in
Resistance wars) without any need of traveling. By active Mutual
Protection Pact players also gain damage for True Ally medals. A very
important part of this law is that both countries need to accept the
vote. This law cost 10 golds to the country that proposes it and 0 gold
to the other country. The Mutual Protection Pact law is active for 30
days after the day when it is accepted. This law requires normal
majority.

**Natural enemy**: With it you can propose a specific country
for a "main opponent" and by doing so every time your citizens fight
against it, the players receive 10% damage bonus. This bonus is active
in both direct wars between your country and the Natural Enemy, and
indirectly (fighting for allies from Mutual Protection Pact, traveling
to hit and etc). A country can be proposed and accepted for a Natural
Enemy if there is no active war between them and in such cases the bonus
 is valid when fighting for allies as well. There can be only one active
 Natural Enemy at the time, meaning that by accepting a new country for
such, it replaces the old one. The damage made by the bonus also counts
for medals. This law requires normal majority.

## Special laws

**New welcoming message**: With it the active Country President
can propose an automatic message which every new registered player in
the country receives. This law, which is also an actual proposal for a
letter, can consist all kind of information - channels, tutorial guides,
 contacts and etc. It can also be made of uploaded pictures (including
from external sources) and videos (from public channels, like youtube).

It is absolutely forbidden to upload and writte things that
violate game rules in these messages! For example - nudity, pornography,
 insults against real-life persons, eDominations players and countries.
Advertising other sites and games are strictly forbidden. For violations
 towards the New welcoming messages, the President who proposed them is
held responsible.

The idea of this letter is to grab the attention of the newborn
players in order to help them play the game. If, of course, an external
link provides videos of the game or any kind of game tutorials, it is
completely allowed for them to be a part of then letter. Links towards
public communication channels (such as Skype, Discord, IRC, Facebook
pages, Forums and etc) which are related to eDominations are also
allowed. This law requires normal majority.

**Trading Embargo**: With it the active Country President can
propose Trade Embargo towards a specific country. The Embargo can be
proposed against every country and there are no pre-conditions for it
(such as active war and etc). With an active Trade Embargo, other
country citizens can't operate on local country markets. Such law does
not forbid donations between country citizens with active trade embargo
between their countries and affects only the market. This law requires
normal majority.

**Peace Treaty**: With it the active Country President can
propose an end of an active war between countries. Such law can also
consist a gold reparations clause, which is not fully required for the
law - Peace Treaty can also be accepted without it - and in this case
the country can simply leave 0. Peace Treaties can be proposed only to a
 country which is in an active war. Such law doesn't restore countries
historical (or core) borders, and in potentially occupied regions there
still can be activate Resistance Wars. With a peace Treaty, the status
of the active war is ended and there can no longer have any direct
attacks. Proposing a Peace Treaty itself cost 20 gold for the country
that proposes it. Such law must be voted and accepted by both country
governments. **The Law requires big majority from both countries in order to be accepted.**

**Declare War**: With it the active Country President can
propose a stage of direct war to be established between your country and
 another country. With that your country will start the war and will
have the abilities to attack enemy regions, conquer them, gain their
resources and etc. The country that accepts the Declaration of War also
gain the initiative first, meaning that within the first 24 hours of the
 war, only this country can launch an attack. In case that both
countries have ongoing Declare War laws against each other, the
initiative is gained by the country who have opened the law (and
respectively accept it) first. Proposing a Declare War law itself cost
20 gold. Law requires big majority only from the country government in
order to be accepted.

**Cancel Protection Pact**: With it the active Country
President can propose a forced ending of an active Mutual Protection
Pact. Such law is voted only by the side that has suggested it, meaning
that the Mutual Protection Pact can be ended without a mutual agreement,
 but by the desire of only one of the sides. Proposing a Cancel
Protection Pact law itself cost 30 gold. Law requires big majority in
order to be accepted.