recursal/Fanatic-Fandom huggingface dataset:
Telefrog

**Telefrog**  (Japanese: **オカエルト** *Okaeruto*) is a dual-type Psychic/Steel Pokémon.

It evolves from Psypole starting at level 16, and evolves into Tarotoad starting at level 36.

Along with Marsupunch and Kousetsu, Telefrog is one of the second forms of the starter Pokémon given to you by Professor Sakura.

## Biology

### **Physiology**

Telefrog are amphibians. Depending upon the gender, they will have a different coloration. Female Telefrog have pink bodies and yellow bellies. Male Telefrog have blue and green respectively. Telefrog have shorter tails than Psypole, which remain close to their body. Their feet are webbed with rounded toes. These are sticky, and allow Telefrog to grip otherwise slippery surfaces. Telefrog have metallic bands around their arms, which contrast the rest of their squishy body. Circular plates of metal adorn the backs of their hands as well.

Telefrog retain the hypnotic eyes they have as Psypole. They also have spherical gems embedded just above the bridge of their nose. Fuchsia in colour, these gems have a murky black center to them, which resemble an eye or waxing moon.

### **Gender Differences**

Telefrog's colour scheme varies depending upon gender. While female Telefrog have bright pink bodies and yellow undersides, males are periwinkle and green in these corresponding places.

### **Behavior**

Telefrog spend long hours sunning themselves and honing their psychic abilities. While Psypole require direct and prolonged eye contact to manipulate the thoughts of a target, Telefrog are less reliant upon it. Telefrog can plant thoughts in a target's mind from a short distance. They use this to persuade prey to come closer or let their guard down. Domesticated Telefrog may use this to cause havoc for their trainers. Depending upon the personality of the owner and the Telefrog, this could mean a range of things.

Telefrog are mischievous Pokémon, and can be difficult to raise because of that. It often takes an equally devious owner to train a Telefrog, as they can dish as well as take. This makes Telefrog the favourite of more unscrupulous people. Trainers who like to use more underhanded methods in battle (such as manipulating the opponent to make bad decisions) may use a Telefrog. Alternatively, clairvoyants and other types of con men use Telefrog to make their victims more susceptible.

### **Habitat**

Telefrog are not native to the region. It is believed that they live in damper, marshy areas, but nowhere too cold. Telefrog need the warmth of the sun, as they are coldblooded animals.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Asparies

**Asparies** (Japanese: **サクモツノ** *Sakumotsuno*) is a dual-type Grass/Ground Pokémon.

It evolves from Hoofern starting at level 32. It is the final form of Oviseed.

 Biology

### **Physiology**

Asparies are fully uprooted and mobile, with their roots having grown to cover the top of the body as well as forming horns. The roots themselves are thick and concentrated, forming an almost impenetrable armor on an Asparies’ back.

### **Behavior**

Like the other members of their line, Asparies are territorial. Males in particular will fight each other if any one gets too close, but individuals from another herd will be attacked on sight. It is very rare that they run from a fight, as they are far more confident in their abilities on the whole than Hoofern.

### **Habitat**

Asparies are most commonly found at the edges of forests and other areas hosting plants that are of medium or greater height. They may encroach on more rocky areas inhospitable to other Grass-types.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Sheep Shearer

Start: Talk to Fred The Farmer located on a farm between Lumbridge and Draynor Village

Items needed: Shears Shears or 20 Ball of wool

To start the quest, talk to Fred The Farmer and tell him that you're looking for a quest. He will ask you to shear his sheep and bring him 20 balls of wool. If you don't have any shears on you, you can buy them from the Lumbridge General Store for 1 coin.

Leave Fred's house and enter the fenced area located on the east side of his house, which is his sheep pen. Use the shears on his sheep until you have 20 pieces of Wool. You may occasionally fail to shear them; simply keep trying and eventually you will be successful. You can also shear the same sheep infinitely rather than running after different sheep. Once you have the 20 pieces of wool required, you will then need to spin the wool into balls of wool. Go to the Lumbridge Castle and go to the top floor of the southern tower to find a spinning wheel. Use your wool on the wheel until they you have spun all the pieces of wool into balls of wool.

Now simply return to Fred with the 20 balls of wool, and he will take the wool from you one by one, completing the quest.

RewardsEdit

1 Quest Point

60 coins

Crafting experience

Level∗25+125
Pakrat

**Pakrat** (Japanese: **モチズミ** *Mochizumi*) is a Normal-type Pokémon.

It evolves into Bakpakrat starting at level 20.

 Biology

### **Physiology**

Pakrat are a small rodent. They have grey fur with darker patches around the tail, feet, and head. Pakrat's paws, inner ears, and stomach have thinner fur than the rest of its body- their pink skin is visible in these places. Pakrat's large ears are petal-shaped, unmarred beyond triangular notches near the center. Equally wide are Pakrat's eyes. Both traits give Pakrat a stronger sense of their surroundings: their ears can be rotated like receiver dishes, while their wide eyes are adept at picking out small details. There are limits to this though; Pakrat are close to blind at night and their hearing cannot help them navigate dark environments.

Pakrat's striped tails have fluffy, pine cone-shaped tufts at the end. Around Pakrat's stomach is a small pouch made of leaves. Pakrat construct these daily, so that the leaves do not dry out and become brittle.

### **Behavior**

Pakrat scurry around on all fours in a relentless journey to find food and nesting materials. Pakrat will also carry any other object that catches their fancy. If something is too big, they will do their best to rearrange their pouch, even going as far as to make it bigger with more leaves, to include their find in the mix. They are protective of their pouches, refusing to let curious eyes see just what they carry. Their diet and the contents of their pouches will vary depending upon where they live. Rural Pakrat carry around more food, which is harder to find during winter. Pakrat with urban homes pick up anything they can find in the streets.

Pakrat barter among themselves with the tidbits they collect. Haggling may turn violent, with Pakrat challenging each other to a battle if they cannot come to a happy medium. Pakrat are fast, moving with nimble movements to disable the foe. They strike with their tails, delivering whip-like blows, and bite foes with their overly large front teeth. Pakrat operate on a "winner takes it all" basis, with the victor of the fight keeping the spoils sans negotiation.

### **Habitat**

Pakrat live virtually everywhere in the region. They are nomadic animals, carrying around nesting materials in their pouches. Even when Pakrat are caring for young, they keep Pokémon eggs and baby Pokémon with their other finds of the day. Once night arrives, Pakrat unload all their nesting materials. They make their beds out from scraps of fabric, soft leaves, and lint.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Pakrat** line is based off the Pack rat species.

### **Name Origin**

**Pakrat's** name is a combination of *pack* and *rat.*

### **Origin**

**Pakrat** was given to us by Mac from the @RizoyoRegion project!
Merlin's Crystal

Start: King Arthur in Camelot castle.

Requirements: Another player to distract Arhein. Ability to defeat a lvl-58 evil knight.

Items needed: Bread (can be obtained in east Falador monk's house), Bucket, Tinderbox, Bat bones (obtained during quest), Insect repellent (obtained during quest). Camelot, Falador, and amulet teleports are recommended.

 Camelot Castle is located east of Seers Village and northwest of Catherby. Talk to King Arthur to start the quest. Talk to Sir Gawain and Sir Lancelot to learn more about Keep LeFaye. @red@IMPORTANT: Keep talking until one of them explains that Keep LeFaye receives deliveries by boat! Now go to the dock in southwest Catherby. Get another player to talk to Arhein. (If you don't have any friends to do this, try asking global chat or a player fishing in east Catherby). While he's distracted, stowaway on his ship.

Upon arrival, head past the Renegade knights (lvl-51) up two flights of stairs to the top floor and defeat Sir Mordred (lvl-58). When Morgan LeFaye appears, spare his life to discover how to break the spell. After finishing all the dialogues, go back down one flight of stairs and escape via the ladder to the west. Once outside, kill a nearby bat (lvl-32) and pick up its bat bones. (Get a spare if you feel you may accidentally bury one.)

Go to Catherby and pick up the insect repellent from the house north of the bank, and grab your bucket. Head to the beehives west of Catherby, and use the insect repellent on one, followed by the bucket to get wax. Take the wax to the Candle Maker in the house west of Catherby bank and ask about black candles. Speak to him again with the bucket of wax and he will hand you a black candle.

Head to the lake south of Taverly and talk to the Lady on the peninsula about Excalibur. Walk into Grum's Gold Exchange in Port Sarim. A beggar will spawn when you try to open the door. Give the beggar the bread, and he will transform to the Lady, who then gives you Excalibur. (Note: If you do this section multiple times, you can obtain multiple Excaliburs.)

Now, taking the proper precautions, go to the Chaos Temple in level-11 Wilderness, north of Varrock. Search the altar to find the magic words: "Snarthon Candtrick Termanto." Go back to Camelot, and head north-east around the castle until you find a pentagram. Light your black candle with a tinderbox, drop the bat bones on the pentagram, and use the magic words to vanquish Thrantax. (Note: If you use the wrong words, you will briefly fight him and then have to do this section over again.) Head up the castle's south-east tower and use Excalibur on Merlin to free him from the giant crystal, and then speak to King Arthur to complete the quest.

Rewards:

6 Quest Points

Excalibur

Ability to start Holy Grail Quest
Pixipetal

**Pixipetal** (Japanese: **ペタドール** *Petadoll*) is a Fairy-type Pokémon.

It evolves into Florafay when leveled up with high friendship during the daytime.

## Biology

### **Physiology**

The vines at the base of the neck are used as rudimentary arms, allowing Pixipetal to pick up small items (most notably berries). However, their lack of fingers or many vines prevents them from reliably interacting with objects requiring significant dexerity.

That said, the limbs and most of the petals attached to Pixipetal are sensitive to touch, and the Pokémon will recoil if touched roughly or unexpectedly.

### **Behavior**

Pixipetal are capable of vocalizing, but prefer to communicate visually. While they struggle to dance as gracefully as Florafay, they will still perform some kind of dance to get their message across. Often, this takes the form of waddling in a circle followed by gestures with their vines. While simple, it gets the message across and allows Pixipetal to practice interpretive dance.

### **Habitat**

Pixipetal inhabit forests, and as they need good visibility for their dances will often gather in forest clearings. They are extraordinarily sensitive to changes in their environment, and will leave an area quickly if human expansion comes too close to their home.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

**Pixipetal** is based off a pixie and a flower bud.

### **Concept Art**

An early concept for **Pixipetal** on the left and its shiny on the right.

### **Name Origin**

**Pixipetal's** name is a combination of *pixie* and *petal*.
Jungle Potion

Start: Speak to Trufitus near Tai Bwo Wannai

Requirements: Druidic Ritual quest, able to defend against up to level-58 monsters,1-2 Cure poison Potions or food, 30 coins for trip to Karamja

Walkthrough:Talk to Trufitus Shakaya in Tai Bwo Wannai Village. Ask him "What does Bwana mean?" and then tell him you come in peace to trigger the quest. He will ask you to find special herbs so that he can commune with the gods.

Each herb appears on the ground and will need to be picked up manually. You must go back to Trufitus after getting each herb. You cannot skip this step and try to gather several at once, as you cannot even try to gather a herb until Trufitus tells you about it.

First, he will tell you to collect Snake Weed. It grows south-west of the village. Search a red Jungle Vine and it will appear on the ground. Identify the herb as Snake Weed, and then return it to Trufitus.

Trufitus will tell you to find Ardrigal. The clue given is to head east toward the Palm Trees. Search the Palms in front of the gate to the ship yard. Identify the herb as Ardrigal, and then return it to Trufitus.

Trufitus will tell you to find Sito Foil. Search the Scorched Earth directly south of the village. Identify the herb as Sito Foil, and then return it to Trufitus.

Trufitus will tell you to find volencia moss. Go south-east from where you are until you find a mine. Search the north-western rock in the mine to find the herb, then clean it.

Return to Trufitus and give him the herb.

Armour and food is highly recommended for this part due to aggressive Jogres (level-58).

Trufitus will tell you to find Rogues Purse. The herb is in the Jogre dungeon, north-east along the coast. Climb down the ladder there and enter the cave.On the far east wall, search a cavern wall with green spots (fungus covered wall) to find the herb. Clean the herb. (The Jogres can drop Rogues Purse, but Trufitus will not accept one of these). To exit the dungeon, climb up the rocks where you entered it.

Bring the final herb to Trufitus to finish the quest.

Rewards:

1 Quest Point

Herblaw experience:

XP = Level \* 125 + 400

775 xp at level 3 (instantly reach level 9 after quest completion)

12,775 xp at level 99
Hauntodile

**Hauntodile** (Japanese: **フジワニ** *Fujiwani*) is a Ghost-type Pokémon.

It evolves into Necrodile starting at level 40.

## Biology

### **Physiology**

Hauntodile have exposed bones - not armor, but genuine bone. The spinal column is fully exposed, as is the lower jaw. The protrusion of the skeleton allows for more dense muscle along the back and as a result a more powerful body overall.

### **Behavior**

As the lower jaw is not closed, Hauntodile are known for their iconic 'death roll', where they will spin in place to tear pieces away and swallow them upside-down. However, Hauntodile feeds on heat rather than the meat itself - it will quickly regurgitate the meat once cold.

### **Habitat**

Hauntodile are most often found in warm, humid environments. They appear frequently in swamps.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Kousetsu

**Kousetsu** (Japanese: **コウセツ** *Kousetsu*) is a dual-type Dark/Ice Pokémon.

It evolves from Seijitsu starting at level 16, and evolves into Mangetsu starting at level 36.

Along with Telefrog and Marsupunch, Kousetsu is one of the second forms of the starter Pokémon given to you by Professor Sakura.

## Biology

### **Physiology**

Kousetsu are a quadrupedal canine. Their fur is a mixture of black and white, with their undersides being primarily white. Kousetsu have long, bushy tails. A stripe of black runs down the middle of them. Kousetsu ears are triangular and generally perked up. Kousetsu can angle their ears or set them back to catch sounds coming from behind without turning their head. Kousetsu have white markings around their eyes, which give the impression Kousetsu is perpetually scowling.

Jutting out of the forehead of Kousetsu are a triangular ice crystal. Despite being made of ice, it is not easily cracked. Even in the hottest of temperatures, the crystal will not melt. Kousetsu have flowing "wings" of white fur around their scruffy necks and their paws.

### **Behavior**

Kousetsu live in large packs. With a singular goal in mind, a pack of Kousetsu is a dangerous force. Due to the pack's strong reliance on hierarchy, squabbling is common. It is therefore difficult for Kousetsu to reach this united mindset under normal circumstances. But, when winter is at its harshest, Kousetsu spend long hours running as a pack in search of food.

While Kousetsu are part ice-type, they are also a warmblooded mammal. Their fur is a strong insulator which keeps heat trapped close towards their body. However, to external touch, Kousetsu feels extremely cold. This is because Kousetsu are able to manipulate the temperature of the air around their fur to produce ice. More prickly Kousetsu use this to deter Pokémon from fighting with them.

Kousetsu are very conscious of how this can affect their trainer or any other humans within vicinity. A trainer can tell when a Kousetsu likes them because it will reduce the temperature of their fur. The trainer can then pet or roughhouse with their Kousetsu without fear of frostbite.

### **Habitat**

Kousetsu are not native to the Region. As they are ice types, they live in areas which are cold year-round, such a mountain ranges. Kousetsu's dark patches of fur also makes them sensitive to sunlight. While not nocturnal, they are more active during the early morning and evening.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

**Kousetsu** is based off the Siberian Husky breed mixed with an Arctic Wolf.

### **Concept Art**

An early concept and sketch for **Kousetsu** on the left, and the newer concept on the right.

### **Name Origin**

**Kousetsu** is a play on "Kōsetsu" which means "snowfall" in Japanese. The reasoning behind it's foreign naming is to show that it comes from a more Japanese-esque region.
Armaroma

'*Armaroma **(Japanese:*** **アーマピック** *Amapic*) is a dual-type Fairy/Ground Pokémon.

It evolves from Shrimpink starting at level 27.

 Biology

### **Physiology**

Armaroma are bipedal, standing on their stubby hind legs. All four of their paws have a pair of triangular claws. They are not overly sharp, but, like the rest of their armor, are tough. These claws are better suited for digging, and work more like shovels. Around their appendages and undersides, Armaroma have soft fur, which is a lighter pink than the rest of their body. Their fur emanates a saccharine smell, which draws in admirers.

Armaroma's outer shell armor is made of chitin, a durable material. The pieces of their amour are segmented into round pieces, which fall off as Armaroma molt. Smaller Pokémon may take residence underneath the larger pieces of shed armor. The shell pieces are also popular with collectors. This is due to their beauty, durability, and the pleasant smell they seep.

### **Behavior**

Armaroma are friendly Pokémon who enjoy socializing with other people and Pokémon on the beach. They happily collect sand so that others can build castles or homes for themselves. Wild Armaroma generally will not attack those who unwittingly wandering into their habitat, preferring to share the beach.

What will set Armaroma off, however, is their aversion to water. Even getting splashed a little by the waves is enough to startle an Armaroma. They will either return to the sand, or curl into a protective ball to shield themselves from the danger water presents to them. Armaroma can do this for hours on end, and seldom can be tempted out of hiding.

### **Habitat**

Armaroma bury themselves in dry, loose sand, preferring to build hollows farther from the water. They will also take residence in crumbling sandcastles left over by humans on the beach.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Armaroma** line is based off the Pink fairy armadillo.

### **Concept Art**

An early concept for **Armaroma** that we decided to stick with.

### **Name Origin**

**Armaroma's** name is a combination of *Armor* and *aroma*.
Roadren

**Roadren** (Japanese: **ラドンラナー** *Rodanrana*) is a dual-type Normal/Dragon Pokémon.

It evolves from Chubren starting at level 25.

 Biology

### **Physiology**

Roadren are lean birds with wide, taloned feet. Their plumage is a mixture of different greys, with splashes of yellow feathers around the chest, and red markings near the eyes. Roadren have dark crests of feathers on their heads and sharp, almost twisted beaks. Roadren, unlike many birds, also have teeth. Short fangs protrude upwards from their beaks.

Roadren have long tail feathers, and shorter wings, which they generally keep tucked. They are streamlined overall, reducing drag and maximizing speed.

### **Behavior**

Roadren run across the desert at near supersonic speeds.They are competitive Pokémon, who enjoy challenging others to races. Few Pokémon can truly match the speed of Roadren, though it does not stop some from attempting to catch up anyway. Roadren are known for stirring up clouds of dust when they run. They use this to their advantage in battle, whipping up a sandstorm. Roadren's eyes are unbothered by the grit. This is because they have membranes over the eyes to protect them from the shifting sands.

Like most dragon-types, Roadren are difficult to domesticate. Catching one alone is difficult for most trainers. Roadren cannot be kept in enclosed spaces for long without getting restless. They need ample space to run, without crashing into walls, furniture, and other hindrances that come with a house. Because they are speed demons, little can be done to bribe or threaten them into behaving. Nevertheless, athletic trainers are fans of Roadren. Triathletes and cyclists in particular enjoy going for harrowing marathons in the desert with their Roadren.

### **Habitat**

Roadren live in the desert. They prefer hot temperatures and flat ground, where they can run.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Roadren** line is based off the Roadrunner species.

### **Name Origin**

**Roadren's** name is a combination of *roadrunner* and *wren.*

### **Origin**

**Roadren** was given to us by Mac from the @RizoyoRegion project!
Accerval

**Accerval** is a Ground-type Pokémon.

It evolves into Warrush starting at level 24.

## Biology

### **Physiology**

Accerval are cat-like Pokémon most well-known for their large ears, which are highly sensitive and can be turned roughly 180° independently of each other. Accerval are often too short to see over tall grass, and instead rely on carefully listening to both predator and prey. When attacking, Accerval will angle both ears towards their prey and creep forward slowly until they are in pouncing distance.

### **Behavior**

Small and lithe, Accerval rely on high speed and evasiveness when hunting. They will burst from underbrush to engage, and quickly close ground if the target flees. However, they are quick to turn tail if resistance is offered as they are inexperienced in fighting. This shortcoming is eventually remediated by practice with Warrush and other Accerval, but it takes time. As a result, they will not hunt anything larger than themselves, even if there are multiple Accerval present.

Broadly speaking, Accerval are reliant on a mother Warrush until they evolve. Their timidness limits the amount of food they can acquire, as smaller Pokémon will not necessarily fill an entire belly (let alone multiple).

### **Habitat**

Accerval are most comfortable in semi-closed spaces, such as forest clearings or plains with tall grass.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Chromite

**Chromite** is a dual-type Bug/Steel Pokémon.

It evolves from Timiphid when traded while holding a Metal Coat.

 Biology

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Malleamole

**Malleamole** is a Steel-type Pokémon.

It is not known to evolve into any other Pokémon.

 Biology

### **Physiology**

Malleamole is a small mammalian Pokémon that secretes a steely substance from its nostrils and small orifices on their fingertips; the secretion can be manipulated and is primarily used to form claws and ‘feelers’ that allow the Pokémon to navigate through the dark underground spaces they prefer. This secretion is produced nonstop from shortly after birth until death; Malleamole that have lived for extended periods are often entirely coated in this liquid metal, and can alter their appearance in a myriad of ways. The primary use of such large amounts of the secretion is to present a false appearance and scare off predators. When not in use for this purpose, the Pokémon can often be found coated in liquid metal and will occasionally lose portions of the coating as it moves.

As a subterranean species, Malleamole have terrible eyesight and are heavily reliant on physical sensation to navigate. The eyes are able to detect light and shadow, but are otherwise quite limited in specific object recognition. When travelling aboveground or checking for predators, Malleamole will harden its feelers and claws to allow them to conduct vibrations. With experience, they have been shown to possess the ability to identify most species in their ecosystem by footstep pace and weight.

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Boulderoach

**Boulderoach** (Japanese: **ゴキボルダー** *Gokiboulder*) is a dual-type Bug/Rock Pokémon.

It evolves from Rockroach starting at level 20.

## Biology

### **Physiology**

Boulderoach are bipedal, brown inspects. Their segmented stomachs and four front arms are tan. The mandibles, antennae, and back exoskeleton are darker brown, while their heads and necks are darker still. Rockroach make the armor on their back from chewed up rock, sand, and globs of mud. Boulderoach have thin arms, which they perpetually hold limp. These are useless, beyond walking on all fours.

### **Behavior**

Boulderoach use rocks and earth to make their bodies. In order to do this, they chew up materials until it becomes a paste and use it to join smaller stones onto their shells. Their preferred material of use are cave walls, but Boulderoach are resilient. They will make their homes in underground tunnels and old buildings for the material it provides. When none of these options are around, Boulderoach will make their own tunnels in the ground, chewing in the bedrock of the earth as they go.

In urban settings, Boulderoach are considered a danger. Because they reside in dilapidated buildings and tunnels, an infestation of Boulderoach risks the architectural integrity of the structure. When left unchecked, they will destroy subways, sewer systems, and cheap apartment buildings. If this is discovered too late, the building or tunnel will collapse. Boulderoach who burrow in inhabited areas are also a danger: in their digging, they may create sinkholes.

Due to their defensive strength, it is difficult to get rid of Boulderoach entirely. So, humans have found ways for Boulderoach to do their digging productively. Trained Boulderoach are popular with miners, as they can be set loose in a cavern with the instruction not to eat a certain mineral or jewel. Boulderoach are also used by construction workers in places where heavy-duty digging equipment cannot reach. Their heavy shells lend them protection from workplace hazards.

### **Habitat**

Boulderoach are most commonly found in caves. In more recent years, they have also taken to dilapidated buildings, subway tunnels, and sewer systems. This is because there is plenty of concrete and brick for them to chew apart, and make their own armor with. Cities do regular checks in their undergrounds for Boulderoach infestations. If ignored, Boulderoach could create a sinkhole.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Boulderoach** line is based off the Blaberus Giganteus species (also known as the cave cockroach).

### **Concept Art**

An early concept and sketch for **Boulderoach**.

### **Name Origin**

**Boulderoach's** name is a combination of *boulder* and *cockroach.*
Puripad

'*Puripad **(Japanese:*** **ソウジトル** *Soujitle*) is a dual-type Grass/Water Pokémon.

It evolves from Carapad when leveled up while knowing Transpiration.

 Biology

### **Physiology**

Puripad are regal, soft-shelled turtles. Their leathery bodies are a paler green than their shells. Puripad have short, sturdy feet, and longer front appendages. Their limbs are wavy and veined like leaves. The edging on their shells and heads have a similar crinkled pattern. Puripad have long snouts, with two, protruding nasal stalks tipped with ovoid leaves. Puripad use these to survey their surroundings.
Teardrop-shaped, Puripad's shells are spongy to the touch. Thick veins trickle along the back of them. These double as spinal bones, holding together the shell tissue. Water can pass freely through them.

### **Behavior**

When it comes to their relationship with other Pokémon, Puripad are calm as the water they prefer to live in. They seldom move, preferring to let the gentle water currents push them along. It is not uncommon to see smaller Pokémon and even thin layers of mosses growing on top of Puripad.

Though gentle with fellow Pokémon, the same cannot be said for Puripad's interaction with humans. Puripad will become instantly enraged if their habitat is exposed to contaminants. Their bodies are sensitive enough to detect even the most minuscule change in pH. They resent spending any more energy than necessary filtering water. Before humans had a clear understanding of what caused them to snap, it was believed that Puripad simply took a long time to process slights against them. Humans living near colonies of Puripad would leave out offerings of shrimp and diced fruits near the water's edge, hoping to placate them.

In modern times, Puripad raised by farmers to irrigate or maintain rice paddies must be trained and licenced; registry is done to reduce the liabilities of owning a Puripad.

### **Habitat**

Puripad live in marshy parts of the region. They have a low tolerance for polluted or inhospitable waters. But, when left with no other choice, Puripad will come together and cleanse the water, making it hospitable. This process is very draining, however, and they will spend long days resting on the surface of the water afterwards.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

**Puripad** is based off the Florida softshell turtle with a lilypad shell.

### **Concept Art**

An early concept and sketch for **Puripad**.

### **Name Origin**

**Puripad's** name is a combination of *purify* and *pad*.
RSCR Exclusive Mini Quests

David Fisher Needs Help - To start this quest talk with David Fisher at Lumbridge.

Zane Needs Help - To start this quest talk with Zane at Lumbridge.

Archer Needs Help - To start this quest talk with Archer at Lumbridge.

Henry Needs Help - To start this quest talk with Henry At Draynor Village.

Officer Bill Needs Help - To start this quest talk with Officer Bill at Port Sarim.

Alice Needs Help - To start this quest talk with Alice at Rimmington.

Pappy Needs Help - To start this quest talk with Pappy at Falador.

Wonky Witch Needs Help - To start this quest talk with Wonky Witch at Varrock.

Guard Rowan Needs Help - To start this quest talk with Guard Rowan at Varrock south gates.

Doc Needs Help - To start this quest talk with Doc at Edgeville.

Brutal Bob Needs Help - To start this quest talk with Brutal Bob at Barbarian Village.

Farmer Bob Needs Help - To start this quest talk with Farmer Bob at farm which is North from Lumbridge.

Millicent Needs Help - To start this quest talk with Millicent at North-East Taverly.

To track of your miniquests, including objectives, task progress, and rewards open new Miniquests section in the quest tab.
Sonoralope

**Sonoralope** (Japanese: **サグアロップ** *Sagualop*) is a Grass-type Pokémon.

It evolves from Cackrabbit starting at level 32, and is the final form of Pricklebun.

 Biology

### **Physiology**

Sonoralope are garantuan, jackalopes. Their bodies are composed of various species of cacti, which range from pale to dark green in colour. They have finer coatings of needles on their leafy ears and chests, whereas their torsos and feet have larger, pink thorns. They are triangular in shape. What appear to be whiskers on Sonoralope's face are also thorns: they are truly prepared for an attack from any direction.

Sonoralope have antlers sprouting on their heads. They can be seen in varying stages of flowering depending upon the time of year. Closer to monsoon season, Sonoralope's antlers will burst into full bloom. Snoralope have hollow tails. This is notable because occasionally, another Pokémon will take residence in it.

### **Behavior**

Sonoralope are rarely aggressive to Pokémon they perceive as non-threatening. Smaller Pokémon often live on or around Sonoralope for shade, food, and protection. This is a mutually beneficial relationship. But, when threatened, Sonoralope will lash out with fierce kicks. Their thorns leave cuts that quickly become infected if left untreated, and the power of their kicks can break solid rock.

There have been countless reports of Sonoralope offering lost humans water, or leading them to food. Until recently, this was rarely believed. Because Sonoralope come out more often at night, they are rarely seen by humans. In the daytime, they are more likely to be confused for a cluster of cacti by passing trainers. Thus, Sonoralope were more commonly believed to be desert mirages seen by dehydrated humans.

### **Habitat**

Sonoralope live in the desert, but area rarely seen. They live among clusters of cacti, where they remain camouflaged. Alternatively, they burrow deep in the sand, where they can escape the oppressive heat of the day.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Origin**

**Cackrabbit** was given to us by Mac from the @RizoyoRegion project!
Romeo & Juliet

Start: Talk to Romeo in the Varrock Square

Items needed: Cadavaberries Cadavaberries

Monsters to kill: None

To start the quest talk to Romeo in the Varrock Square. Ask him about Juliet and he will ask you to see her. Head west and you'll find Juliet walking around in the house just west of Varrock. Talk to her and she will want you to deliver a message to Romeo.

Go back to Romeo and talk to him. He'll read the message and learn that Juliet's father doesn't want them to be together. Juliet's message says that Father Lawrence may be able to help, so go see him. He is located to the north-east of Varrock Square, directly east of Varrock Castle and north of Varrock Museum.

Father Lawrence suggests that Juliet should use a potion that will make her appear dead and will send you to the Apothecary. The Apothecary is located in a building behind Thessalia's Fine Clothes in the Varrock Square. Talk to the Apothecary, and he will say he requires cadavaberries to finish the potion. These are located on the south-east corner outside the Varrock walls alongside redberries. Once you have a bundle talk to him again and he will give you a cadava potion.

Go and speak to Juliet now, who will take the cadava potion and use it to appear dead. She asks you now to speak with Romeo to make sure he understands what is going on as "he can be a bit dense sometimes."

When you talk to Romeo, he takes the whole situation to mean Juliet is actually dead, completing the quest.

Rewards

5 Quest Points
Boxeroo

**Boxeroo** (Japanese: **ケンカルー** *Kenkaroo*) is a Fighting-type Pokémon.

It evolves into Marsupunch starting at level 16, which evolves into Kankombat starting at level 36.

It is one of the three starter Pokémon the player can receive from Professor Sakura. The other two starters available are Psypole, and Seijitsu.

Boxeroo is Damien's go-to starter, if the player picks either Psypole or Seijitsu, he will take it.

## Biology

### **Physiology**

Boxeroo are small joey-esque Pokémon. The fur on their body is pale brown, while their stubby snouts and face are white. Boxeroo have white pouches, which they seldom use to hold anything. Boxeroo have rounded ears and noses; their inner ears are red, much like their noses and gloves. Boxeroo have small tails, which they can bounce on while kicking their opponents. By far and by large, they attack with punches. Boxeroo's arms are short, and they generally keep their paws tucked close to their chest.

### **Behavior**

Boxeroo are very aware of their small stature, and dislike being mistaken for a non-threat. Although they have very cuddly appearances, Boxeroo are more than capable of lashing at a target without warning. While their punches are not strong, per se, they can still take their enemies off guard by this. Beneath their back eyes, Boxeroo have short, triangular scars.

As they rely upon their paws to fight, Boxeroo spend long hours training to harden and desensitize them to pain. They chip away at large trees and tough rocks.

### **Habitat**

Boxeroo are not native to the Region; however, their physiological traits indicate they are suited for warmer climates. Although Boxeroo are temperamental, they are not asocial. Battling holds great significance to Boxeroo. They are often found in meadows scrapping with other Boxeroo.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pizza

**Pizza** is considered one of the most delicious foods ever. There are so many different kinds of toppings you can put on it. Usaully it has pepperonis.

We're no strangers to love You know the rules and so do I A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching but you're too shy to say it Inside we both know what's been going on We know the game and we're gonna play it And if you ask me how I'm feeling Don't tell me you're too blind to see Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give, never gonna give (Give you up) We've known each other for so long Your heart's been aching but you're too shy to say it Inside we both know what's been going on We know the game and we're gonna play it I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye
Mimectar

**Mimectar** (Japanese: **ミミックター** *Mimikutar*) is a dual-type Grass/Dark Pokémon.

While it is not known to evolve into or from any other Pokémon, it changes appearance when hit by an attack.

## Biology

### **Physiology**

Mimectar have two forms, bearing a strong resemblance to a sunflower. Mimectar's Disguised Form has limited movement, this is because it remains rooted to the ground. Much like a real sunflower, Mimectar turn their heads 360° to follow the sun. If Mimectar has eaten, the stem near its base will be wider than the rest of its body. Both forms of Mimectar have two leaves growing out of the sides; Mimectar use them to attack foes, as they can become razor sharp.

In their Busted Form, Mimectar uproot themselves to attack. The flower face of Mimectar is actually a decoy, with their real mouth opening from the side. Mimectar have long tongues and serpentine fangs. It is unknown whether or not the eyes on Mimectar's face are genuine, or mere decoys.

### **Behavior**

Mimectar spend most of their days rooted to one spot in their Disguised Form. In order to sustain themselves, they will photosynthesize. When unsuspecting Pokémon approach Mimectar, or, if they are attacked, Mimectar's true form will emerge.

Mimectar have been known to attack humans, no matter their age or size. They have not been known to do much damage, beyond bites, which will become infected if left untreated. Nevertheless, Mimectar are considered a pest, weed, and danger by most of Vereshad's municipalities. There are organizations who remove Mimectar from more populous areas of the region to the wild in order to keep the population under control.

Domesticated Mimectar, cannot effectively disguise themselves outside of their natural habitat. They are still known to remain in their Disguised Form anyways. This is because it takes less energy to keep stationary. Domesticated Mimectar are considered less pesty than their wild counterparts. They still enjoy eating their trainer's food supply, as well as non-edible things like keys and Poké Balls.

### **Habitat**

Wherever there are sunflowers, Mimectar can be found. Wild sunflowers are commonly found along Vereshad's more open field routes, where many trainers and Pokémon pass by.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Moves**

#### **By Breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Mimectar
* **Bold** indicates a move that gets STAB when used by Mimectar
* *Italic* indicates a move that gets STAB only when used by an evolution of Mimectar
Bubblisk

**Bubblisk** (Japanese: **アワフカゲ** *Awafukage*) is a dual-type Water/Poison Pokémon.

It evolves into Gyezard starting at level 33.

 Biology

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

**Bubblisk** is based off the chlamydosaurus/frilled neck lizards.

### **Concept Art**

An early unused concept (left) and sketch (right) for **Bubblisk**.
Bakpakrat

**Bakpakrat** (Japanese: **ニモズミ** *Nimozumi*) is a Normal-type Pokémon.

It evolves from Pakrat starting at level 20.

 Biology

### **Physiology**

Bakpakrat are chubby rodents who wear a perpetually dopey expression. The fur on their round bodies is light grey. There are darker stripes along their backs and arms. Bakpakrat have triangular whiskers poking from their cheeks, and a similar-shaped tuft of fur on their head. Much like Pakrat, the coat of fur on their inner ears, stomach, and paws is thinner. Thus, their skin is visible in these places. Bakpakrat's ears are not as large as their lower stage, but still retain the pointed notches.

By far their most notable feature is the bag Bakpakrat carry. Stitched together with leaves and tall grasses, Bakpakrat take these wherever they go.

Bakpakrat's tails are a perpetually bushy and tangled mess. Each Bakpakrat's tail is the length of their body. Similar to Pakrat, they use their tails to attack without getting close to their enemies. Outside of battle, their tails are more for balance. As Bakpakrat often carry more than their own weight in supplies, balance is important.

### **Behavior**

Bakpakrat wander the Vereshad Region. They are known to bring their wares to Pokémon and human civilizations. As they aim to sell or trade curios, Bakpakrat generally adopt a laid-back attitude. They are so amicable that it is believed when Bakpakrat appear in the tall grass, they are actually trying to sell something, not fight.

Bakpakrat have been the savior of more than one lost hiker. If someone is in need, they are more than willing to share food. Bakpakrat are also the mascot of the Vereshad Post System. Working alongside the Ospuny family, trained Bakpakrat deliver mail throughout the region. Bakpakrat are happy to do this job, and will defend their cargo with all their might.

A Vereshad tongue-twister about Bakpakrat goes as follows:

*A black Bakpakrat comes under attack while eating a snack and strikes back with a wack like a maniac.*

### **Habitat**

Wild Bakpakrat have no home, preferring to live a nomadic lifestyle. When nighttime arrives, they simply take off their bag and sleep inside it with the rest of the mail.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Bakpakrat** line is based off the Pack rat species.

### **Name Origin**

**Bakpakrat's** name is a play on words, and a combination of *backpack* and *pack rat*.

### **Origin**

**Bakpakrat** was given to us by Mac from the @RizoyoRegion project!