Hydro’s difficulty chart

Welcome to Hydro’s difficulty chart! The chart is new, so there aren’t a lot of difficulties. There are currently 18 difficulties.

**Bold text is for the difficulties.**

***Italic Bold text is for the legendary difficulties.***

## Sector 1: Easy

Welcome to the beginning. This is the easiest part of the difficulty chart. If you’re an above average obbyist, you should beat this easily.

### Difficulties

* **Effortless -** The easiest difficulty on the chart. This is also the tutorial for new players. Obstacles in this difficulty are extremely simplistic and basic, and do not contain anything intricate to them. Example Tower: Tower of Slight Unhappiness (ToSU)
* **Easy -** The easiest current JToH difficulty. Obstacles in this difficulty are harder than those in **Effortless,** but they can still be passed on the first try with considerable effort. Jumps are mostly basic and substantially hard obstacles are rare, but if they do make an appearance, there will be a safety net to protect the player. Example Tower: Tower of Anger (ToA)
* **Medium -** The third difficulty on the chart. Obstacles in this difficulty are more challenging and are sometimes harder forms of those in **Easy** difficulty. Jumps are slightly bigger, wraparounds are more common, and other generally tougher obstacles appear here. Also, traps will start to appear here, but they are pretty obvious. If you can beat a tower in this difficulty, then you are an average obbyist. Example Tower: Tower of Madness (ToM)
* **Hard -** The fourth difficulty, and the finale of sector 1. In this difficulty, there are more disappearing/transparent parts and conveyors. 1x1 stud platforms also start to appear in this difficulty. These towers can take 8-15 minutes to complete if your skill level is average. If you beat a tower here, then you are above average. Example Tower: Tower of Hecc (ToH)

## Sector 2: Hard

These difficulties are tough, and are not for the average player to attempt. If you beat this class though, then you are a pro.

### Difficulties

* **Difficult -** The fifth difficulty in the chart. This difficulty requires more precision and skill than the last difficulties. Trap and falling platforms are now mostly hidden, wraparounds are 3-6 studs long, tightropes are thin, there will no longer be hidden shortcuts in the tower, and instakills will start appearing here. Wow, that’s a lot of new things. Example Tower: Tower of Keyboard Yeeting (ToKY)
* **Challenging -** The sixth difficulty in the chart. The obstacles in this difficulty are more demanding and arduous that can be adequately as hard as the next difficulty, **Intense.** Wraparounds are 6-8 studs long, jumps are up to 10 studs long, tightropes are even thinner, and glitches will start appearing here. If you make a mistake, then you could fall down a few floors. Example Tower: Tower of Screen Punching (ToSP)
* **Intense -** The seventh difficulty in the chart. Here, the obstacles are harder than in **Challenging,** but are sub-standard as ones in ***Remorseless.*** In this difficulty, jumps are 10-11 studs long, wraparounds are 7-9 studs long, and if you fail, you will lose most, if not all of your progress. These towers are very hard for an average player. Example Tower: Tower of Impossible Expectations (ToIE)
* ***Remorseless -*** The eighth difficulty in the chart, and the first legendary difficulty. The difficulty’s obstacles are harder than those in **Intense.** Jumps are 11-12 studs long, wraparounds are 8-10 studs long, and there is higher punishment in the tower compared to the previous difficulties. Example Tower: Tower of True Skill (ToTS)