Status bars

**Status bars** are numbered representations of the player character in the world of *Life is Feudal* which can change during gameplay.

### Hitpoints

#### Soft Hitpoints (sHP)

Represents how conscious your character is. If it drops below 0, then your character will be in a Knocked out state. Measured from -100 to 100-200 (depends on Constitution attribute). Represented by the upper red bar in the user interface.

* **Increased by**: Regeneration, Healing skill abilities, Rest ability, Positive preparation
* **Decreased by**: Combat blunt damage, falling or impact damage, wounds, certain poisons etc.

#### Hard Hitpoints (hHP)

Represents how healthy your character is. If it drops below 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution attribute). Represented by the lower red bar in the user interface.

* **Increased by**: Regeneration, Healing skill abilities
* **Decreased by**: Combat damage, falling or impact damage, wounds, poisons etc.

### Stamina

#### Soft Stamina (sStam)

Quick action stamina. If it reaches 0, then your character will briefly lose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower attribute). Represented by the upper yellow bar in the user interface.

*MMO only: You will leave the combat stance and be slowed down for 5 seconds, not able to interact with anything.*

*YO only: You will stop and stand still to get back to breath.*

* **Increased by**: Regeneration
* **Decreased by**: Almost all actions, combat and abilities

#### Hard Stamina (hStam)

Marathon amount of your stamina.
Measured from 0 to 100-200 (depends on Willpower attribute) It takes approximately 40 seconds to regenerate 1 hard stamina point.
1 hard stamina point will regenerate 100 soft stamina points. Represented by the lower yellow bar in the user interface.

*YO only: If it reaches 0, then your character will be totally exhausted and won't be able to regenerate soft stamina.*

* **Increased by**: Regeneration, Rest ability, Positive preparation
* **Decreased by**: Regeneration of Soft Stamina

### Hunger and Food Quality

#### Hunger

How hungry your character is. Measured from 0 to 100. Used to regenerate hard stamina. Represented by the Green bar in the user interface.

* **Increased by**: Food
* **Decreased by**: Hard Stamina regeneration

For more information, read the Hunger page.

#### Food Quality

How good is the food your character is eating.

*MMO only: Higher value affects how much experience per action is gained. Measured from 0.5 to 5.5.*

*YO only: Higher value affects how quickly your skills raise. Measured from 0.5 to 5.5. The last 5 meals are taken into account. This is located in the stat tab (default key: P).*

* **Increased by**: High quality food, complex food
	+ *MMO only: Following a food rotation of about 50 different meals without repeating them in the meantime.*
* **Decreased by**: Low quality food, complex food, getting hungrier
	+ *MMO only: Eating the same meals over and over again.*

For more information, read the Hunger page.

### Alignment

Represents how good or evil your character is. Measured from -1000 to 1000. This is represented by the diamond numbered icon on the user interface.

* **Increased by**: Successful usage of the Praise your God ability once a in-game day cycle
	+ *MMO only: Usage the Indulgence, created by the Archimankur*

* **Decreased by**: Attacking a neutral person, killing a neutral person, looting a neutral tombstone, being marked as trespasser on a claim without enter permissions
	+ *MMO only: Getting enslaved by an enemy*

For more information, read the Alignment page.

## Additional Information

Not updated to match the MMO-version 0.2.0 or later!