VectorMan 2/Development

This page consists of the developmental content of *VectorMan 2*.

Most of the following content is either unused, or was changed from early in the game's development. This page will cover as much Beta or unused content discovered.

## Early Beta

There is a early Beta version of the game. It contains many differences from the final build of the game.

* The title screen appears partially identical to the final, though there is no volcano background yet, also the **2** is a simple fancy sketch.

* CALLACAB still works as a code. Likely due to programming, it cannot kill the rolling type of brown worms when they are rolling.

* The palette colors gained from the Paintball enemies appear brighter.

* All *Vman 1* weapons are present except the Orb. Despite the weapon icon displaying a differently colored Rapid Fire Gun icon upon starting a stage, Vectorman uses the default blaster. The Laser Beam is present, albeit its palette unfinished. Acquiring a weapon may glitch out the weapon icon image. Other *Vman2* weapons appear unfinished and only display as a standard blaster bullet with varying effects (some are standard shot, others are one single shot with a powerful or insta-kill shot, or some are hold for rapid fire type).

* Game reuses sound effects and the stage clear music from *Vectorman 1*.

### Stages

Many of the stages play a beta "Reclamation" track, otherwise the bonus stages will play a track from *Vectorman*.

The levels play in this order from the START option on the title screen:

* Scene 1: Night in the Swamp
* Scene 2: Stuck in the Bog
* Scene 3:In Blackest Night
* Bonus Stage
* Bonus Stage: Space Race Bonus
* Scene 4:Recycle or Die

Clearing "Scene 4: Recycle or Die" will reset the game back to the title screen.

#### Stage Differences

(Normal play:)

* Bog Jam is named "Stuck in the Bog". Also the horizontal plane where the exit is supposed to be at is changed. The exit in the early beta is somewhere in the top-center of the stage.
* In Blackest Night has one Power Sac on the top-left of the stage containing a Health orb. Also the boss does not have a dramatic explosion when defeated (the body light remains on).
* The Orbot Orbit bonus stage uses Fish Morph with the ability to fire shots as a placeholder for the Spacecraft Transformation. The planets are solid and can be bumped into, while there is one yellow planet labelled as a sun that damages VectorMan if he comes into contact with it.
* Tubular is called "Space Race Bonus" and also uses Fish Morph. The background is a turquoise color compared to the final's red color. Also the flying bug enemies are heavily different than the final. Vectorman is invincible in this stage and the time limit does not deplete, but the stage can be cleared.
* Recycle or Die has Spider and Brown worm enemies. There is only one Power Sac on the top-right corner of the room with no enemies present there.

(Using Options menu:)

* Mist Chances does not contain proper textures and uses the default test design textures instead. The level appears much more maze-like than in the final.
* Cave Fear is called "Falling Caverns" in the Options menu and "The Depths of Heck" in-game. Also the stage possesses crystal background objects not seen in the final game. No music plays in this stage. The bats possess a white coloration. Except for the default blaster, the destructible walls cannot be destroyed by any of the weapons from *Vectorman*. The Rhino Charge power-up has not yet been implemented.
* The Shadow Nose is named "The Shadow Knows" (the media reference the stage is based off of). The stage is a spooky blue with small green slime glows in certain areas. The Shadow Boss is incomplete, as all it does is phase in and out, then move left and right just like the final's attack pattern. Because there is no "Nose", it cannot be defeated, making the stage unclearable. A Power Sac is high in the top-right corner above the boss, and contains a small Health orb. It can be grabbed using Debug Cursor Movement.

#### Cut Stages

A handful of unused test stages exists within this build. Out of all the test stages available, only Ron's Test World remained within the final build.

Two stages known as Quicksilver Lake and Quicksilver Resevoir (in the Menu) are included in this early beta and the general stage design is complete, though the stage graphics and background are absent. It is possible the developers couldn't come up with a proper concept on time and decided to scrap these stages all together. Both stages use the title card: "Scene 10: A lake of Silver".

### Music

Many of the previous entry's music was carried over. While some are appropriately named, other Vman 1 themes are used as placeholders for non-existent tracks. Curiously, the "Field/info" theme did not carry over despite being labelled in this game's early beta menu. Instead, a beta variation of "Reclamation" theme plays for these two track listings. Although an actual beta version of Reclamation exists, strangely it cannot be played in the Debug menu.

### Other

**Boomerang** can be seen as one of the list of VectorMan's Weapons, designating a scrapped weapon.

## Gallery

Title screen.The Depths of Heck.The Shadow Nose.Shadow Boss.Quicksilver Reservoir