Lancer (Cú Chulainn)

• Evasion

• Epic Action Surge

Protection from Arrows (B Rank)

Disengage

**Cú Chulainn**, Class Name **Fake Lancer**, is the "Fake" Lancer-class Heroic Spirit, Servant of Stelli’a in the First Fairy Holy Grail War. He is portrayed by Multientertainment.

# Enemies

## Abilities

### Multiattack - E Rank

You can attack twice, instead of once, whenever you take the Attack action on your turn.

### Magic Resistance - E Rank

**Each rank has the following text:**

You automatically have the Magic Resistance feature, granting you advantage on all saving throws against spells and magical effects. The checks rolled for the dispel magic components of this feature use a +0 modifier.

**Resist Magic.** If you come within the range of a magical effect that doesn’t directly target you, you may use your reaction to attempt to dispel it before its effects resolve, as if you had cast the spell dispel magic. If this succeeds the effect doesn’t end, but you are ignored by it.

**Destroy Magic.** On your turn you may use your bonus action to try to dispel magical effects on anything you hit with an attack roll, or that you are in direct contact with. You may make an ability check as if you’d cast dispel magic, affecting the target as per the spell on a success.

**Dispel Magic.** When this feature calls for an ability check as per the effects of dispel magic, you instead roll an ability check with a modifier determined by the rank of this skill. This modifier is still considered an ability check but does not reflect any specific Ability modifier.

### Evasion

When you would roll a Dexterity saving throw that would result in you taking half damage if you succeed, you instead take no damage on a success and half damage on a failure.

### Epic Action Surge

You are an epic and powerful fighter, able to overwhelm opponents with relentless attacks.

You may use your Epic Action Surge on your turn at any time to take an additional action. After you have used this feature you cannot use it again until you complete a short or long rest, but you may roll a d6 at the start of each of your turns. On a result of 5 or 6, you regain your use of this feature immediately.

### Divinity - E Rank

Constitution and Charisma are increased by 1 rank. Once per long rest, when you fail a saving throw you may succeed instead.

### Battle Continuation - E Rank

Battle continuation is a skill that allows its user to continue fighting even after receiving serious injuries, possibly even acting after they should be dead. It cannot save them from truly fatal damage, but it can allow combat to continue to the very end. It is the class skill of Lancers.

This skill is owned by those who demonstrated tenacity in battle, allowing them to continue fighting against the odds even after receiving serious wounds.

**Each rank has the following text:**

You have advantage on Death Saving Throws. When you are reduced to 0 hit points by taking damage, make a Constitution saving throw with a DC equal to (5 plus the damage that reduced you to 0 hit points). If you succeed you are reduced to 1 hit point instead. When you take the Disengage action you may reattempt any ongoing saving throw you would have to make at the start or end of your turn, as long as succeeding it would end that effect. This extra save attempt does not trigger any effects it would normally have on a failure. Once per short or long rest, when you are forced to make a death saving throw you may immediately regain 1 hit point. You may use this feature after rolling the death save and seeing the result.

### Protection from Arrows - E Rank

There is a chance of negating the effect that targets you, the percent being based on your skill grade. The d100 roll for negation is made before any attack rolls are made against you and it is only rolled normally if it is not negated.

**You have Protection from Arrows (Ranged Attacks).**

Chance of negations is 35%

### Disengage

You can take the Disengage action as a bonus action on each of your turns in combat. Furthermore, you have advantage on all rolls when fleeing from combat for that turn. Additionally, upon escaping a combat encounter, you receive the effects of a short rest.

### Gáe Bolg: Piercing Crimson Lance - E Rank

Gáe Bolg: Piercing Crimson Lance is an attack focused on a single target created by Cú Chulainn that strikes a fatal blow that always pierces the opponent's heart and ruins their body from within with its thousand iron thorns.

**Anti-Unit**

As an action, you can invoke the spear's true name, and your weapon is coated in a demonic aura of red mana that resembles a roaring flame when its effects are activated. When making a weapon attack, the weapon will twist at impossible angles to strike the target's heart. This attack instantly succeeds its attack roll and is a guaranteed critical hit with the target taking the weapon's damage plus 2d12 magical necrotic damage. Due to the reversal of cause and effect, this attack ignores reactions. After the damage resolves, the target must make a DC Charisma saving throw or the wounds dealt by this Noble Phantasm cannot be healed by normal means. The damage accumulates on the target as a curse, which requires a Greater Restoration spell or some equivalent to lift or if Cú Chulainn is killed. When lifted, the damage can be healed as normal.

## Gallery

Cú Chulainn (Lancer)
(Artwork by [1])