recursal/Fanatic-Fandom huggingface dataset:
Rodziny szlacheckie Palantynatu Kociego

Rodziny szlacheckie Palantynatu Kociego, po śmierci Króla Rzeszy Palantynatu wybierają nowego króla na specjalnym posiedzeniu Reichstagu zwanym "Bundestag". Po zakończeniu kadencji Rzeszy głowa każdego rodu stara się o stanowiska premiera Rzeszy, obecnie jest to Mrałciszek von Mrut. Każda dynastia ma w parlamencie Rzeszy po 3 przedstawicieli.

Lista rodzin szlacheckich Palantynatu Kociego

1. von Mrut
2. von Hohenzollern
3. von Baden
4. von Bethmann
5. von Hollweg
6. von Wettyn
7. von Franz
8. von Salzburg
9. Welf
10. Karoling
11. von Wittelsbach
12. von Oldenburg
13. von Luxemburg
14. von Hamburg
15. von Bismarck
16. von Baden
17. von Palant
18. von Silvestranopol
19. var Württemberg
20. von Salin
Cora Brushbottle

## Summary

**Cora Brushbottle wa**s a powerful hofflin mage living in Ubbin. She was married to Portia Softroar, and the two of them lived in a tower in the centre of Ubbin. The tower is notably larger on the inside than on the outside.

Cora and her wife Portia also acted as tutors for aspiring mages in Ubbin, and have taught Lideen Warmsmile (unsuccessfully) and Tar'Djin Ful'Korne among probably many others.

They both met their deaths at the Haddassi Estate at the hands of Raum the Ruiner.
Human

## Summary

From the edge of the Great Western Waterfall to the furtherest reaches of the Elterwind East, humans can be found in every corner of the world. Humans are the most common species of the People of the Realm as well as the most varied-looking species in Cerrellus. Humans can have skin and hair in (what we would call) 'natural colours', as well as hints of other tones from mixed ancestries with other species.

## Origins

After the Sun and Moon banishes the Elemental Chaos, the various deities gathered together to create what they called The People of the Realm. The lovers, Momenus (he/him) and Erotite (she/her), were favourites of Pyrus and Eleusia. As such, they were granted permission to create their own People of the Realm. Together, the lovers crafted mortals in their own image, and blessed them with the gift of fertility. As such, humans became the most verile species, being one of the few to have the ability to produce viable offspring with other humanoid species.

## Momenus and Erotite

Momenus and Erotite are revered in human culture as patrons of humanity. They are seen as figures of love, and associated with the stage and performance. Some argue that their performative nature expresses the idea of 'gender roles' and their mere performative nature. Some human supremacy extremists take Momenus and Erotite too far, claiming that they were given the right to 'replace' the other species through the power of the human birth rate. Let it be known, these extremists are idiotic.
High Priest Rosad

> *"Well played."* - Rosad's last words.
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## Summary

**High Priest Rosad** (he/him) was a dwarven man known for being one the Triumvirs of Sterling, specifically the Black Rose army. He was known for his manipulative nature and shadowy influence on the Triumvirate.

## History

### Before the Triumvirate

Not much is known for sure about Rosad before his involvement with The Triumvirate.

During Something Old, Something New, Varan experienced a flashback to 94ND, leading up to the creation of the Six-Faced Man. In this flashback, Valenco Bassontillado was creating some new plays for the Summer Carnival. One of those plays starred a man named Jonraed Kloffoffsûn playing the villainous "High Priest Rosad". According to his lines, Rosad was a mastermind who often spoke in chess metaphors. His makeup design was reminiscent of a duregar, and Jon questioned whether this was offensive or not. Additionally, Jon wasn't sure how he should play the character, and asked for a motivation. In response, Valenca invented a motivation on the spot, claiming that Rosad was "the leader of the black rose army of the Triumvirate, and wants to take over the world". Jon commented that it seemed a little derivative, and the fact that his named was "**Rosad**" and he commanded an army called "the Black **Rose**" seemed too similar.

It is unsure if this version of Rosad was inspired by the "real" version, but this is the earliest appearance of the character, or at least the character's influence on the world.
Reventide

## Summary

**Caius Cassius Reventide** (he/him) is the Traitor-King of the Greater Cerrellan Alliance. He is most well-known for betraying the Greater Cerrellan Alliance to the Blood Crown, starting the Vampire War. Reventide's history and life is well-known by scholars, and his name is considered mud by all non-vampiric nations. Still, even the vampires regard him with some suspicion, as well as fear and awe.

## Early Life: "Cai"

Caius Cassius Reventide was an elven child, born with the name "Cai". Little Cai was a meek child with a limp, and learned very quickly that he wasn't going to beat anyone in a physical confrontation. So young Cai learned rhetoric, poetics, philosophy, and of course, arcana. Unfortunately, he was still too unskilled and young when the Feywar came to his hamlet. The green dragonfire burned away his village, and he only escaped thanks to the help of his arcane mentor: Kazzon Vath. Cai was flung through a portal, into a strange new world: The Prime Material, and the Capital.

## Senator Years: "Cassius"

As an Feywar refugee, Cai faced discrimination in The Capital. This was not uncommon, although attempts were made by later Imperators to reconcile this.

## Imperatorship: "Reventide"

The Hand of Dynakus had chosen Reventide. The other senators argued, yelled, pleaded, begged- but they were all ignored. Reventide's coronation began with a minute silence from the Imperator. People were confused - was he mute?

## Blood Crown Rule: "The Archlich"

Together, Archlich Reventide and Kaiser Saal rebuilt the Blood Crown for the New Dorne. The vampiric territories became fortified, secured. Expansionism was no longer an option: The priority was deterring invasions from the Marcadians - the greatest threat to the Blood Crown.
Falowarra

> "Gidday Wizziwig" - Falowarra, in an Australian accent.
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## Summary

**Falowarra** (?/?) is a half-orc Duckhawk ranger from Shoehaven, Katagoon County, Southern Badlands. They are currently working as a career adventurer for Robert Dogwin.

## History

Falowarra hails from Shoehaven, a town where everyone is just a little bit loopy because of Thermium poisoning in the water. Shoehaven is known for inventing the shoey. Additionally, Katagoon wine-bags are used as a unit of measurement there.

## The Pilgrimmage

Falowarra is on a quest to travel around the entire Capital, as all great Duckhawks must do. So far, Falowarra is halfway done, having travelled through Freeport, the Saffron Hills, and part of the Sarl Wine River.
Senrik

*"I am NOT an axe" -Senrik*

Senrik was a treant of the Feywild. He fought in the War of the Feywild but left and was cursed to be bound to an axe. Not too long later Senrik was found in the depths of the Swanmire mansion by The Sterling Six. He then traveled with them for a time (carried by Gillyrd Tav'Arj the party's minstrel). During the time Senrik was with the Sterling Six, he made connections with Yalla and Gillyrd. Senrik and Yalla made plans to return him to his true form in order to try and stop the darkness. Gillyrd and Senrik spent the most time together and bonded through song while travelling from Ubbin to Sterling and then to Roigerdam. This changing the mind of the old treant who previously thought music was not an art form worth pursuing.

Senrik died at the in the Church of the Dead Sun along with Gillyrd Tav'Arj. He either died when the axe he was bound to was consecrated or sometime earlier in the trial that preceded it.
Nar'Thak

## Summary

* Male Tav'Arj Orc Ranger
* Originally met the party while finding fellow Tav'Arj tribe members to give enchanted wreaths to. These wreaths are designed to protect Tav'Arj tribe members from certain Longtusk scrying techniques
* Nar'Thak gave two wreaths to Gillyrd, and told him to remain vigilant
* After discovering the situation in Sterling, Nar'Thak eliminated several longtusk patrols, which got him a lot of attention from the Hags and the Triumvirate.
* He joined the Hags, and acted as a scout for Erich in the nearby forested areas.
* Later, he rescued Villiam and Regis in his ambush territory, and left a note in druidic for Yalla
* He was glad to see the party safely arrive at the resistance
* When Erich died, Nar'Thak immediately requested that Verrman ask Erich what he should do. However, Verrman was unable to communicate with Erich so soon after casting Speak with Dead.
* Nar'Thak aided Namaranth with trap construction, donating all of his bear traps, and constructing many snares and plant-based traps.
* Immediately upon arriving at the new resistance, Nar'Thak scouted the area around the base.
* He gladly joined the party in their dungeon crawl with Caela, and utilized his superior knowledge of fungi to traverse the catacombs
* Upon the assault against the Triumvirate, Nar'Thak fired arrows from the stairwell, and healed anyone who required it.
Jaxx

> *"AAAAAHHHHH!" -*Jaxx, being converted to scale mail
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Note: This article is from the Kaiser Timeline/False Start campaign, and is considered "loose canon".

```

## Summary

**Jaxx** was a 2nd level conjuration wizard silver Dragonborn in the non-canon universe. He was last seen being arrested for causing horrifying burns to children with the cantrip Acid Splash. As a punishment, he was condemned to death by flaying, in which his scales were removed one at a time and forged into a set of scale mail for the new guard leader of Limestown.
Little Braetia

## Summary

Little Braetia is a district within the Copperclaw Coast known for its high Braetian population. It is situated nearby the Tolovitan and Marcadian Embassies.

## Locations

* Tar'Djin's House
* Tonkatsudon's Soup Shop
* Tian-Dong
* Lord Jito Zhang's Tower

## Notable NPCs

* Loremaster Vil'Su'Teen
* Warmaster Li
* Captain Kenmodaro
* Gogi
* Bluescarf
* Tonkatsudon
* Monkgyada Gying
Liz Fowler

## Summary

**Liz Fowler** (she/her) is the leader of the revolutionary movement known as the Fowlers in Junker's Pitch. She is a half-dwarf tiefling with a well-groomed mustache. She joined the Suffer Squad on their journey to the top of 13, the terraformer robot. She wanted to violently terraform her enemies to dust with 13's genetic template device. However, Senna activated it instead, and her fey ancestry provided a much better outcome.
Luciferious Shadowmend

> *"I want to create... Well... Chaos! In the most sophisticated manner possible, of course."* -Luciferious, explaining his antics.
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## Summary

**Luciferious Shadowmend** (he/him) is a red tiefling, and warlock of the Nine Hells. Luciferious traveled with the Limestown party for some time, before he left with Nocturne's Vow to track down Sterben.

## Heritage

Luciferious claimed to be descended from "Diablos Shadowmend, Lord of the Nine Hells". Apparently he somehow escaped from the Nine Hells and the wrath of his father. This was later discovered to be false by Kromus Selenus when they were in a zone of truth.

## Nocturne's Vow

When Marcus formed Nocturne's Vow, Luciferious was not sure he was good enough. But, after some gentle help from Kromus, Luciferious came out of his shell and began to own his legacy. He was not the son of a great and powerful archfiend - but that didn't matter to him anymore. Over time, he became a powerful pyromancer, with Zarrishei helping by giving him tattoos that enhance the control of his innate fire resistance. His newest technique involves self-immolation.
Gilejaddi Eldyth

> "If you wear a good suit, show up on time, and do your job excellently, you are-- what's the word in Western common?-- that's it, *better*. You are *better* than other people."
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## Summary

**Gilejaddi Eldyth** (she/her) was a Baleshi human accountant for the Haddassi Powder Company. Although she was not well-liked by her peers, she was incredibly good at her job, and thus held in high regard by her supeiors. Gilejaddi was considered a bit of a kiss-ass, idolizing the Haddassi sisters so much that she had begun to style her hair and makeup like Jasmine Haddassi, the leaner of the two sisters. The company had plans to promote her further, but unfortunately, she tragically passed away. Conchers suspect foul play, but there is little they can do to investigate currently.
Ezeldamine

*"I could sell you this?" -Ezeldamine, holding up a potion of party polymorphing.*

## Summary

**Ezeldamine** (she/they) was a half-elf alchemy merchant from Rhubarb. She also worked for Rallio, and was hoping to spread business to the Alvatorn-Hunnick area. Unfortunately, they were killed by the Triumvirate.

## Campaign appearance

Ezeldamine appeared in exactly one session: A Pocket Picked. She gave the party potions of 'party polymorph', before the party left on Bellruphon.
Ex Vandulsiam

> *"The first Ascendant by skill alone."*
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## Summary

Ex Vandulsiam (he/they) defeated Abika in combat, allowing him to enter the Celestial Court by trial. He married Abika, becoming the deity of Divine Ascension and perseverance.

## History

Under the wing of several tutors, the mortal elf **Ex Vandulsiam** began his journey. The Imperial military trained him how to fight. The Jade Serpent showed him how to master control over his mind, body, and spirit. Voltarkin and Rougenbloust gave him knowledge of dueling techniques. Over the course of one hundred years, the young man eventually became more and more powerful. On his 100th birthday, Ex Vandulsiam challenged the undefeated goddess to trial. Abika accepted, and the mortal was allowed access to the Celestial Court to do his battle.

The various deities and celestials looked upon with fear. There was no way that the mortal could defeat the goddess, it simply could not be done. Yet two combatants took their places in the arena, and the horn was sounded. Abika moved with blinding speed racing towards Ex Vandulsiam faster than could be seen by mortal eyes. However, Vandulsiam had been taught bodily mastery by the Jade Serpent itself, allowing him to respond to Abika's strike with equal speed. Surprised, she tried to make several feints towards the champion before making a lunge at his chest. Yet the champion had learned of these moves from his dueling masters, and was not fooled by the feints. They fought long and hard for many days and many nights. Weapons were weathered, armours were eroded, until the two combatants were fighting nude with only their bloodied bodies as weapons. At last, Ex Vandulsiam emerged victorious, knocking the goddess unconscious. When she awoke, he helped her to her feet, asking if she had any lasting damage. The goddess laughed, and kissed her champion on the lips. The two were quickly married, with Ex Vandulsiam being granted the position of godhood for his accomplishment. The couple later conceived a child named Akira Vandulsiam.

## Relationships

Ex Vandulsiam is the hsuband of Abika, and father of Akira.
Balgurn Ironaxe

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> Balgurn and his family crest
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> ### Aliases
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> Ironaxe Junior
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> ### Affiliation
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> Roigerdam
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> Biographical information
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> ### Marital status
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> Married
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> Physical description
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> Mountain Dwarf (Ironaxe Clan)
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> ### Gender
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> Male
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> ### Height
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> 4'8
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> *"Aye, I'm just... A bit confused honestly."* -Balgurn Ironaxe, admitting his confusion in the detective case.
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## Summary

**Balgurn Ironaxe** (he/him) is the leader of the Roigerdam guard, and best friend of Lord Braeli Mearlshine. Balgurn is a loyal friend, and valiant guard, but has been known to make large errors in judgement. He is suspicious of people until they're proven innocent, after which he becomes very friendly. He is known by some to be a little slow, and sometimes doesn't quite understand the joke. However, if he finds out you were laughing at him, he's going to be very mad.

## Current

Balgurn is currently the Guardmaster of Roigerdam.
Aberjorn

## Conservation Status

> *"I'm ok with her riding me."* -Aberjorn, in what was *not* a mating call
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The Aberjorn (Ursus Somnium Clericus) was a brown bear rarely encountered in Cerrellus. The Aberjorn has many mysterious and magical properties.

## Description

The Aberjorn appears to a normal bear most of the time, often obtaining crude armour to protect itself. It has a very strange natural gender distribution, with 100% of known specimens male. However it is seemingly capable of transforming itself into a humanoid form.
This form is rarely seen and was thought to have a random appearance. When nearing the end of it's lifespan the Aberjorn may seem to turn a gray stoney color and remain still for a long period of time.

## Habitat

Aberjorns do not make homes and are instead typically seen within towns, specifically at inns where it can be seen drinking heavily.
It can also often be seen in other locations such as swamps and temples.

## Behavior

The Aberjorn does not in fact sleep, it merely closes it's eyes and dreams for 4 hours. Studies suggest that these dreams contain knowledge of the future. It can frequently be heard speaking about the goddess Yeris and may become more aggressive if Yeris is insulted.
When made aggressive it often makes puny meowing sounds, which scientists believe this may actually be an attempt to intimidate it's victims despite it's cuteness.
It is seen as the wisest and most intelligent bear in nature, but this does not seem to help it much. Aberjorns often get confused in a number of ways, including thinking walls are the floor and believing it had just climbed a wall it had not. Despite it's failings, it is widely believed the Aberjorn is capable of advanced alchemy, though in truth this has never been seen and it is entirely possible the bear simply collects alchemical ingredients for no reason.

## Unique Traits and Defensive Capabilities

The Aberjorn can quite effectively depend itself, it often uses its claws to defend against weaker annoyances. Against stronger creatures it can use *Inflict Wounds* to protect itself, or even summon floating green farming equipment that can attack with a bonus action. In more extreme situations, the Aberjorn can be seen praying to Yeris. It is unknown why the Aberjorn does this as studies have concluded that this method of defense does literally nothing.
It is also capable of drinking very large amounts of alcohol without issue, turning into a human, healing it's allies, guiding its allies, and infusing itself with other animal's traits.
How the Aberjorn comes into existence in the first place and reproduces is completely unknown, with only absurd tales involving eating wizards.

## Predators

While the Aberjorn has a vast number of predators, it is able to easily overcome most of them. However it's greatest known predator is the Medusa, which the Aberjorn has very few defensive options against.

The Medusa results in around 100% of Aberjorn deaths.
Lothric Eagle-Eye

> *"As much as he insulted me, I actually miss him telling me to go fuck myself."* -Grit, remembering Lothric.
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## Summary

Lothric Eagle-Eye was an angry, drunken gunslinger mountain dwarf who worked together with Kromus and Gorbo against their fight against Krûn-Kol where he tragically lost his life.

## Early Life

Lothric was born in the Northern mountain of Koldrike before the war to Jorgen and Maelinda Eagle-Eye. As a member of the shamed Eagle-Eye clan, the lower class of Koldrike, he would normally be subject to the Debt of Eyes to the Breachshields. However, Lothric's grandparents paid with both their eyes, meaning that their children had permission to have a child with two eyes. When Koldrike was invaded by the Blood Crown, Lothric was just a child. His family escaped with him, fleeing South as fast as they could. They were taken to the Capital, and both of Lothric's parents were conscripted immediately into the military.

## Drifting and Drinking

Lothric travelled South, always believing that he had brought shame to his clan for being born as what he was. Directionless, he took to drink, and found himself waking up in ditches more often than not. Days blurred in weeks. Weeks blurred into months. Months blurred into years. It may have been several decades of wandering before he eventually came across Grit. Grit took in Lothric as a mercenary, and gave him a place to stay. Although Lothric and Grit were very rude to each other, they both greatly respected each other. Grit was pleased to discover that Lothric was knowledgeable of firearms and offered him a series of contracts to complete. However, Lothric still had not shaken the alcohol habit, and found it difficult to focus on the bigger contracts that Grit was offering him. Disappointed, Grit banned all goblin traders in the Den from supplying alcohol to Lothric, forcing him to work properly and to get him out of his spiral. This worked, but Lothric never forgave Grit for barring him from drink, even if it did save his life.

## The Krûn-Kol Contract

Having been off the drink for at least a week at this point, Lothric had been given an opportunity to work a contract with some new recruits by the name of Gorbo and Kromus Selenus. They were tasked with defeating Krûn-Kol, a rival goblin tribe that had encroached on Grit's territory.

Unfortunately, Lothric died by the hands of Krûn-Kol. He was swiftly avenged by Gorbo and Kromus, but all those years of life had been taken away in an instant. Praying to Pyrus at his temple, Kromus placed the body on the pedastool. A single shaft of sunlight beamed through a crack in the ceiling. From that moment, Kromus knew that Lothric would enter the afterlife peacefully. Years of drifting, years of guilt, years of suffering: Redeemed at the end.
Father Hans Verrmann

> *"I'm going to walk away now and live my senile last few days. Goodbye, youngsters."* - Father Verrmann's last coherent words
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## Summary

Father Hans Verrmann (he/him) is a very old half-dwarven man, with a grey ashen beard. He is perpetually tired and confused, which is apparently from a degenerate brain disease. Verrmann is also a cleric of both Pyrus and Thureen, a rare combination of the Sun and the Sun-Killer: He was previously a member of the Northern Church of the Dead Sun.

## History

Verrmann hails from the Crimson North, hence his Vampiric name. He claims he came to Sterling on a pilgrimage, although it is unknown if this is true or another one of his ramblings. He seems to have accidentally got involved in the Longwall black market when trying to help a friend find medicine. Unknowingly, Verrmann got wrapped up in a dangerous plot to do with bandits and the Longwall drug trade. He evaded them for a long while by using his natural absent-mindedness, confusing his assailants into thinking he was harmless. It was during this episode that he met renegade Lord-Protector Erich Dorne. With Erich's protection from the gang, Verrmann could help his friend out, and eventually met the Venom-Mistress who was also an important figure in the Longwall black market. When Sterling was attacked, Verrmann fled to the black market, which had become a place for Sterling-Longwall refugees. Naturally, Erich ran the resistance, and he named it the Hags of Longwall in honour of his trainer and mother figure, Cleric Gertrude. Verrmann greatly respected Erich for this, and was elated to meet Gertrude for the first time after the Triumvirate was defeated.

## Spellcasting

Verrmann is a cleric, but is strongly attuned to necromantic energies, and is capable of performing significantly more powerful versions of spells like "Speak with Dead".
Factions & Organizations

## Factions & Organization

* Barrel-Riders, The
* Black Moon Company
* Black Rose
* Blood Crown, The
* Children of the Maw, The
* Cunt Gang
* Devil's Advocate, The
* Diarchy, The (Two kings)
* Disciples of the Dragon
* Dragon's Hoard, The
* Etairoi
* Fowlers, The
* Hags of Longwall, The (Resistance group against the Triumvirate)
* Holy Marcadian Empire
* Iron Paladins
* Isolian Domain
* Jade Soul
* Kirru-Tal, The
* Kordian Knights
* Lanyon Imperium
* Merzhov Simulacra (Merzhov followers)
* Monarque, The
* Moonwhisper Family (Elven family, enemies of the Brightmosses)
* Nocturne's Vow
* Pan-Liang
* Sea Lions' Pride (Copperclaw Coast law enforcement)
* Sequoia Family (Elven family, fan of spiders and amber)
* Solarum Senatorum
* Sterling Council, The
* Sterling Six, The
* Tav'Arj Tribe
* Tersengrade Collective
* Thistleblow Thanedom (Erunor Lowlands Thanedom)
* Tolovitan Enclave
* Triumvirate, The
* Vek'Shan Tribe (Orcish Tribe)
* Vicondrian Division
* Wardens of Dorne
* White Hunt (Northern Dragonborn Tribe)
* Whitepeak Thanedom (Erunor Highlands Thanedom)
* Wreathbearers
* Yerkin Territories
Astrida Haugridsberg

> "I saw so much potential in you. You have the power to be whatever you put your mind to. That's why I called you Will. The strength in your sense of purpose: You are Will." - Astrida, to her son.
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## Summary

**Astrida Haugridsberg** (she/her) was a young noblewoman who was selectively married to Bitarkh Haddassi by her parents, who wanted to muscle in on some of the profits of the Haddassi Powder Co. Astrida bore this burden silently, repressing her hatred she felt for Bitarkh. She bore three children: Jasmine, Lucia, and William. As much as she tried to divide her time evenly between her children, she was able to spend far less time with William than her daughters. For the few months before her death, shouting and sounds of hitting were overheard from her and Bitrakh’s shared bedroom. She was found dead in the same room, the doctor unable to identify the cause of death. The room, conveniently, appeared as if there was a fight (or at very least a struggle), so it was claimed to be the work of a thief or assassin sent to kill her husband. Or so he tearfully claimed.

## Personality

Astrida was a quiet and shy woman, preferring to take in the world around her rather than take part in it. Despite this, one of the few things she fiercely defended was her children, developing a seething hatred towards Bitarkh when he began to indoctrinate first Jasmine and then William.

## Physical description

In her youth, Astrida was a stunning woman with sky blue eyes and flowing blonde hair. Standing at 5’2”, she is the shortest of the Haddassi family. Once wedding Bitarkh, she was rarely seen outside the Haddassi mansion, and her physical form began to decline. Pre marriage, she was typically seen in loose-fitting clothing, milling around different sections of whatever city she happened to be in. Post-marriage, she was not seen outside of formal dresses at social events.

## Current position

Astrida has been dead for roughly 7 years, but while she was alive, she was kept on a relatively short leash by her husband. Despite attempts to speak out, she was mostly left to raise and educate her children. Rumours claim that Bitrakh attempted to have her declared insane in an attempt to keep her out of the public eye.
Jitrik Nirquo

> "Well hello there! Do come join us at the Seven Flowers Circus!" -Jitrik Nirquo to the party
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## Summary

**Jitrik Nirquo** (he/him) is a one-eyed, one-horned red tiefling ringleader of the Seven Flowers Circus. He is an expert knife-juggler and knife dancer, as well as an expert conman. He trained circus performers like Aryas and Armiriane. He also helped teleport Will, Vrak'si, and Athena to the Applesalt Estate.
Jazelbee

## Summary

Lysander Hebderforthe Jazelbee (he/him) was a mercenary who worked with Hank and Siffilio as part of the Black Rose initiative. He met his end in the Scorched Fields while fighting against the Rhubarb Party.

## History

Jazelbee was once part of a noble line. A 'noble' line of slavers, that is. When cleric Gertrude and the Sterling knights liberated his family's slaveholdings, Jazelbee was distraught. His wealth, legacy, honour, and possessions, seized in an instant. It was unfair. So, he decided to kill the person responsible: Cleric Gertrude. Unfortunately, Jazelbee was not particularly skilled at assassination, and completely failed. He was quickly imprisoned in the Sterling dungeons below the city.

When the Black Rose movement arrived in Sterling, Jazelbee was elated. He was given back his title and land, and was also given back his slaves - or at least as many as could be reasonbly tracked down. But that still wasn't enough for Jazelbee - he wanted to see Gertrude suffer. Unfortunately, he was not in a position to access such an important prisoner of the Triumvirate. He had to rise through the ranks first. And so, Jazelbee began tracking down his former slaves, proving his tracking skills to the Black Rose. Suitably impressed, they tasked Jazelbee with a task in Rhubarb. Little did he know that this would be his final task.
Kai Warren

*"You've always been my boy"* -Tirrius Warren

*"He stole my son from me"* -Grit

## Summary

Kai Warren is the hobgoblin (half-orc, half-goblin) son of Grit and an unknown orc woman. During an attack on the goblin den by Tirrius, he took baby Kai away, believing that he was rescuing the child from a horrific life of goblin cruelty. Tirrius raised Kai as his own child, installing him with a strong sense of bravery, law, and order. When a Solarum Senatorum priest visited town, he advised that Tirrius read to Kai a certain scripture page. Tirrius obliged, and unknowingly cast a powerful mind-altering spell on the young Kai. When Tirrius was killed, the spell dropped, greatly disorienting Kai. Grit finally got to see his son after fourteen long years. Although things were initially awkward, they now get on a lot better thanks to the help from Tallyium the Restorer.

Kai is a highly inventive child, and is a crack shot with the crossbow and sling, just like his goblin father. However, he also retains a sense of law and order from his human foster parent.

As of the events of Fresh Faces and Old Flames, it is known that Kai has joined the ranks of the Royal Artificers Guild, alongside Jimothy Riverwatch, Madeline Delmaine, and Namaranth Dorne.
Foxhill

> *"All I need you to do is go to his base of operations in Foxhill temple..."* -Grit, explaining where to to kill Krûn-Kol
>
>

## Summary

Foxhill is a small town in Southern Alvatron on the border of the Foxills, hence the name. Small foxes roam the area, preying on rats, birds, and frogs. The town was burned to a crisp by Krûn-Kol's goblin tribe, who had set up a base inside the temple of Pyrus on the hills next to the town.
Five Days Dark

## Summary

This is a period of time during the 25th to the 30th of Dynakhan when the sun god, Pyrus, dies. During this time, it is extremely cold and dark. This has happened every year since his resurrection and the calendar shift to New Dorne.

## History

The Five Days Dark is a relatively recent phenomenon in Cerrellus, and is a direct consequence of the Astral Breaking, where Pyrus was slain by Thureen' scythe. Pyrus was dead for five long years, and in that time, it was cold and dark. When the sun god was finally resurrected by Flaviarte, he was so weak that he was only a skeleton, bound to his throne. The sun now shines less brightly in the sky, and the days seem shorter than they used to be. In summer, he is at his strongest, regaining much of his strength. During this time, he can leave his throne and sort matters beyond the Celestial Court. Prime Solaris is the peak of Pyrus' power, and occurs during the summer solstice. During the non-winter months, Pyrus has enough strength to talk and move. However, during winter, he becomes slow and tired. Unlike summer, which has a solstice in the middle, Cerrellan winters have no solstice. Instead, they slowly increase their intensity as the year comes to a close. Every year, when the 25th of Dynakhan comes, Pyrus dies, quietly in his sleep - his bones crumbing into stardust and blowing away in the winds of time. Eleusia the Moon Tyrant becomes the unchecked ruler of the gods, and Flaviarte cannot resurrect the sun during this time. The world of Cerrellus faces 5 days without a sun, with day, without warmth. A grim frost grips the earth, and darkness chokes sky. When the fifth day ends, and the year closes, this represents the five years of Pyrus' death. On the dawn of the 6th day, Flaviarte can finally resurrect Pyrus, resulting in his rebirth. He is reborn from the cosmos, and rapidly grows over the course of the Spring. This rebirth is known as "First Light", and is a sight to behold for those who have survived the Five Days Dark. The weakened sun returns to the world, the frost melts, and the sky brightens.

## Births

It is considered bad luck for a baby to be born during the Five Days Dark.

## The Resurrection Rule

Flaviarte's powers are tied to Pyrus' form of death. Because of this, she cannot resurrect him until his five days of death are served. This applies to the people of the realm too. Resurrection magic automatically fails during the Five Days Dark.

## The Forever Dark

It is theorised that if Pyrus is dead for the same number of days he was during the Vampire War, it may result in him becoming permanently dead. As of 114ND, Pyrus has been dead for 570 days, well short of the 1800 days he'd need to be dead for. Still, this puts a clock on the end of the Five Days Dark, and when it might become Forever Dark.
Currency

**All values are compared to the Alvatornian Guilder for player reference.**

The Twin-Provinces, while not exceedingly rich, contains three major inland cities, as well as the estates district. In Alvatorn, 100gp/guilders would buy you four shortbows, or two longbows. 100gp is not a huge sum of money, certainly not enough for most people to live off. It's the closest currency to NZD for reference.

### Southern Provinces Currency: (Golden Fields, Saffron Hills, Foxhills)

* Astris Granem, Platinum coin: 10.00
* Auris Granem, Gold coin: 1.00
* Hofflis Granem, Silver coin: 0.10
* Drolvis Granem, Copper coin: 0.01

The inland Southern Provinces are exceedingly poor, furthest from the new capital, hit hardest by the fall of the old Capital, and too far from the coast to commit to trade. Thus, the economy is very poor. In the Golden Fields, it is illegal for those who are not members of the Solarum Senatorum to possess Auris Granem or Astris Granem. Thus, 100gp would likely get you reported or arrested. Ignoring this, 100gp would buy you a small house, or a decent plot of land.

### Copperclaw Coast:

* Teros: 0.04166 (24 Teros to a Guilder)
* Sotalo: 0.33 (8 Teros to a Sotalo, 3 Sotalos to a Guilder)
* Prima d'maxii: (96 Teros to a Prima d'maxii, 12 Sotalos to a Prima d'maxii, 0.25 Prima d'maxii to a Guilder)

### Marcadia:

* Trictianus: 30.00 (0.033 Trictianus to a Guilder)
* Rectorica: 120.00
* Pentauricus: 600.00
* Marus Imperus: 6000.00

## Elterwind:

* Samul
* Bursaad
* Osic
Lady Roiger

> *"She's not a vampire, it's part of the act! She's a glampire."* -The lady, attempt to dissuade the party from fighting the Grand Mother
>
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## Summary

**Lady Emlin Roiger** (she/her) was the dwarven current ruler of Roigerdam, who possessed the city after her husband's demise. She appeared to be timid and cowardly, but her true nature turned out to be manipulative and cruel.

She fled Roigerdam around the time of Xar'Bil's execution and Moeben Ercen's takeover. Later, she worked with the Haddassi sisters, and her lover Coaltooth, to build Raum. When this was unsuccessful, and the Haddassi Estate was invaded by the Dragon's Hoard, she teleported away to safety. At this point, she had become corrupted by Myddraal. Obsessed with defeating The Valkyrie, Lady Roiger built constructs of Akromium, a metallic form of the Akroma Mortis. In a final attempt to kill Zenera, Lady Roiger transformed herself into an Akromium Golem, destroying what was left of her cowardly - albeit true, nature. All that is left of her now is her robotic legacy.
Krazor-Sin

## Summary

**Krazor-Sin** (he/him) was one of the original Val'Kalaran dragons of Cerrellus, representing the green dragonflight. He was responsible for instigating the Feywar, and met his demise at the hands of Rallio, after escaping the Feywild.

## Appearances

Krazor-Sin's presence has only been felt through flashbacks or references, but the weight of his actions have heavily influenced all of feykind. For instance, despite not appearing in any Oberon-related sessions, Oberon and other fey have frequently used Krazor-Sin as a talking point. Fey hunters, too, have referenced the strength of green dragonfire against fey, if only for the sheer terror it inflicts.

### A Time to be Alive (flashback)

In the time gate of Lighthouse Five, the party saw their past, their present, and their possible futures. Varan saw a memory of his parents forcing him and his siblings to leave the Feywild. But, shockingly, Varan's parents were incinerated in front of him - claimed by the green dragonfire of Krazor-Sin. This was not how he remembered the events of his past - his parents were alive. This was explained with Silvaven appearing to young Va and his siblings to change their memories of the event so that they would not be traumatized. Varan now has to live with the fact that his parents are died, and died long ago to Krazor-Sin. What's worse is that revenge is not possible for the elf, since Rallio has already slain the dragon.
Rokkette

"Chaos is fun" -Rokkette

## Summary

Rokkette is the chaos deity, and daughter of the Sun and Moon tyrants. Despite going by multiple names and pronouns, it seems Rokkette has decided to settle down as a hofflin mortal woman named "Molli Withenai", marrying a mortal man. In the wedding ceremony, Rokkette infused her godly power into her wedding ring, truly committing herself to her partner and becoming a mortal. It is unknown what kind of effect this could have on the world.

## History

Before the Sun and Moon birthed the Chaos Child, there were no recorded tieflings in the world. But when the Chaos Child was born 200 years ago, it looked like a horned horror: A devil. In that instant, her chaotic magics imprinted her horned visage upon the world, creating their People of the Realm: Tieflings. And, due to zer chaotic nature, this retroactively transformed many people that had existed *before* its birth into tieflings.

## Relationships

Rokkette recently married Hobbin Warmsmile, a mortal. She is also best friends with Lideen Warmsmile, Hobbin's daughter.

## Organizations and Factions

Rokkette is strongly associated with Tolovita and tieflings.
Regis Vinestringer

## Summary

**Regis Vinestringer** (he/him) is the hill-dwarven clan leader of the Vinestringer and Brightmoss clan. He is planning on uniting the clans of Erunor.

## History

Regis' main history is not too well known, although it is known that he fought in the Vampire Wars. He originally settled down with his family and lived a peaceful life as a farmer for the Vinestringer Clan. Before the Triumvirate attack, he was a happy man with his partner Nalia and his two children, Aexin and Fraeia. Regis was proud of his children and was living, in his view, the perfect life.

### The Triumvirate

In 114ND the Triumvirate rose and took over Alvatorn and Hunnick. One of their main targets was the Vinestringer lands, and they ransacked Regis' village and slaughtered most of the Vinestringers. The rest were chained up and taken away to be used as slaves. Regis escaped both fates, lying bloodied and broken in a ditch after being swarmed by Vek'Shan orcs. He awoke hours later to find his home destroyed and his friends and family gone. After farewelling the dead, Regis took the Vinestringer Greataxe- *Vinehaul, Sculptor of the Harvest*- and made his way to Ubbin to seek help.

On arrival, the hofflins seemed callous and cared little for the shabbily dressed dwarf trying to find any other members of his clan. He had just about given up when he met Lideen Warmsmile, Gillyrd Tav'Arj and Yalla in the Warmsmile Tavern. They were headed to Rhubarb, and he set off with them to see if the town there was okay. Along the way they ran into a Vek'Shan and slaughtered him, before then encountering a Triumvirate roadblock. Among the defenders were Sorn'Dak Tav'Arj and Villiam Van Dietrich. Sorn'Dak escaped, and Villiam surrendered to join Regis and his allies.

Shortly after the group arrived in Rhubarb, and Regis and Villiam stayed behind to protect Bellruphon the Ninth and the cart. They were attack by a massive amount of Vek'Shan and Black Rose and were captured. Regis and Villiam were later saved by Nar'Thak and the Hags of Longwall. For the rest of the rebellion, Regis worked with Erich Dorne, and later Zenera Riverwatch and Tar'Djin when they took over leadership. Regis fought in the Battle of Sterling and was present for the funeral of Lord Sterling VIII.

### After the Triumvirate

After the Battle of Sterling, Regis learned his family and all of the captured Vinestringers had been killed under a vengeful Sorn'Dak's orders. After this, Regis assumed command of the remnants of the Vinestringer Clan. After Rakom Brightmoss stepped down from leading the Brightmoss Clan, he named Regis his successor and as such Regis became leader of two clans. He led the migration North to Erunor, and Regis plans to unite all the Dwarven Clans of Erunor as he now has a solid claim to the throne.

Regis Vinestringer still goes to make breakfast for his wife and children every morning, and only remembers when he has finished setting up.
Broken Run Massacre

## Summary

The Broken Run Massacre is an infamous event in Tolovitan history when the Dynakin army routed the Tolovitans off the Great Western Waterfall and thus off the edge of the world. The routed Tolovitans were the sick and injured who had been intentionally left out of the combat area. Dynakus was being led into a trap by the Tolovitans, baiting Dynakus to push his luck into Southern Tolovita, stretching his already thin supply lines. Instead, Dynakus decided to push West, ignoring the conventions of armed conflict, and intentionally attacking the sick and injured Tolovitans on the peninsula. Terrified, the wounded Tolovitans fought as best as they could, routing further and further West, closer and closer to the cliffs. Eventually, there was nowhere left to run. Cornered, the remaining Tolovitans chose their own fate, and lept off the edge of the world. This peninsula is still named "Broken Run" to pay respects to the broken people who ran from the conflict, fighting tooth and nail until there was no other option.
Hexbringer

>
>
> The Hexbringer
> --------------
>
>
>
> ### Type
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>
> Greataxe
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> ### Effects
>
>
> Applies Curses
>
>
> *"I shall now consecrate your weapon, **the Hexbringer**."* - The Proto-Lich of the Dead Sun
>
>

## Summary

**The Hexbringer** is a powerful axe wielded by the Death Knight Sir Siriad. It once contained a Treant named Senrik, who was sealed into the axe by the powers of the last Aboleth Mydraal. Senrik wished to be returned to the Feywild, and was the companion and weapon of Gillyrd Tav'Arj. When Gillyrd achieved his ascension into the Death Knight Sir Siriad, Senrik accompanied him through the 3 Trials and presumably failed and died, leaving the Hexbringer as an empty shell with only the power remaining. It was then consecrated by the Proto-Lich of the Dead Sun, and Sir Siriad walked off into the world with the Hexbringer in hand.

## Notable Kills

* Gillyrd Tav'Arj's Parents
* Xar'Rhan Tav'Arj
High Paladin Bothar

Bothar, passionately and loudly yelling

> *"I will stand by you, my lord." - High Paladin Bothar Breachshield, defending the Sterling dynasty.*
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## Description

High Paladin Bothar Breachshield is a Mountain Dwarf Paladin from the Sterling Church of Pyrus. He is characterized by his loud, booming voice, zealous dedication to the Church, and staunch traditional beliefs. He is fond of big weapons, beer, and long hair- and always reminds those around him of such. He was extremely loyal to Lord Sterling VIII, serving as his primary bodyguard.

## Backstory

Bothar Breachshield comes from the mountain dwarf warrior bloodline of Breachshield, known for their expertise at a combination of dire goat cavalry and heavy weaponry, capable of breaking the strongest of shieldwalls. The Breachshields have a lineage of famous mercenaries that have apparently never lost a battle. Because of his dwarven blood, Bothar has outlived many members of the Sterling dynasty, protecting each one from harm as they gradually succumb to old age.
Hobbin Warmsmile

*"I'm so proud of you! Now quick, how do I eldritch blast? Do I have to yell it?"* -Hobbin, on a heist with Lideen

## Summary

Hobbin (he/heim) is Lideen's slightly batty father. He is currently married to Molli Withenai, Rokkette's mortal form. Hobbin has appeared throughout many adventures with his daughter, Lideen. It must be noted, however, that he is not particularly skilled. At all.

## Early Life

Hobbin was born as Hobbin Herbhopper, coming from a family of hofflins known for their pipeweed artisanship. Hobbin was more interested in smoking the stuff than botany and chemistry. Despite his penchant for the pipeweed, Hobbin did reasonably well in school. However, he knew school wasn't for him, since he would often leave assignments to the last minute. It was one day, skiving off classes and smoking a joint outside the local theatre, that he caught the eye of a director.

"Oi, you on a smoke break, pal?"

"Yes, but from school."

"Fair enough. Say, why don't you come in?"

Hobbin obliged, and found himself falling in love with a world of music and dance. Forget school, *this* is what he should be doing in life.
Alitta Warmsmile

> *"Is it a small sum or a big sum?" "2000 gold?" "Ahh, so just a small sum then." -Alitta, providing Lideen with a small loan of 2000 gold.*
>
>

## Summary

**Alitta Warmsmile** (she/her) is the mother of Lideen Warmsmile, and the wife of Hobbin Warmsmile. She holds her husband in very low regard, and for good reason, with Yalla discovering that Hobbin had run off with a younger woman, "Jenni" (with an 'i').

## History

Growing up poor on the Copperclaw Coast, little Alitta wanted to be a bigwig with her own business. So, she began selling matchsticks on the street.

## Current

Alitta is currently unprotected, with both of her wizardly protectors being killed by Raum the Ruiner.