Version 0.7.7

**Version chronology**

**External links**

## New features / content / improvements

* **New Blocks**
	+ Added GSO Bumper Wheel to GSO Grade 2.
	+ Added GSO Muddy Dog Wheel to GSO Grade 3.
	+ Added GeoCorp Rotating Anchor to GeoCorp Grade 2.
	+ Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
		- This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.
	+ Added GeoCorp Refinery to GeoCorp Grade 2.
	+ Added GeoCorp Block Magnet to GeoCorp Grade 2.
	+ Added Venture Fuel Pod Block to Venture Grade 1.
	+ Added Venture Double Booster to Venture Grade 2.
	+ Added Venture 1-Way Steering Hover block to Venture Grade 3.
	+ Added Venture 2-Way Steering Hover block to Venture Grade 3.
	+ Added Venture Altimeter to Venture Grade 3,
	+ Added Hawkeye Refinery to Hawkeye Grade 2.
	+ Added Hawkeye Block Magnet to Hawkeye Grade 2.
	+ Added Hawkeye Counter AI Module to Hawkeye Grade 3.

* **New Missions**
	+ Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
	+ Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
	+ Added four new Venture Flying Missions:
		- Learn To Fly - Venture Grade 2
		- Flying Slalom Lateral - Venture Grade 2
		- Flying Slalom Corkscrew - Venture Grade 3
		- Flying Circuit - Venture Grade 3
	+ Missions can now be cancelled from the Mission Log.
		- You need to be further than 500m away from the mission centre in order to cancel it.
		- Cancelled missions can be re-accepted from Trading Station Mission Boards.

* **New Biomes**
	+ Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
	+ Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.

* **Creative Mode**
	+ Can now select whether you want enemies in Creative Mode.
		- Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.

* **Game Save revision**
	+ Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.

* Updated Trading Stations to include a SCU Storage Unit.
	+ This allows access to the inventory and block storage much earlier in Campaign.
* Techs with multiple cabs can now be split into multiple Techs when the Tech is pulled apart.
* Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
* Latest translations from the TT Translators updated in the game.

## Game Design Tweaks

* **Block tweaks**
	+ Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
	+ GSO Boosters provide less force but also consume fuel slower.
	+ GSO Fuel Tanks now have a larger capacity for their size, but refill slower.
	+ Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
	+ Venture Boosters provide more force, relative to their size, but consume fuel faster.
	+ Increased the pick-up range of all Scrappers.
	+ Increased the weight of all Resource Blocks for all corporations.

* **Mission Tweaks**
	+ The Venture License mission is now a time trial race instead of a combat mission.
	+ Updated track for the Venture Grade 1 time trial mission.

* **Biome Tweaks**
	+ Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
	+ Ice Biome now first appears two times further away from the start then it did previously.

* **Enemy Population Tweaks**
	+ Removed a large number of enemy Techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
	+ Doubled the amount of offline invaders from 100 to 200.

* **Other Tweaks**
	+ Blocks can no longer be sold to earn money at Trading Stations.
		- Blocks can be scrapped into resources which can then be sold at a Trading Station. This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.

## Bug Fixes

* Fixed multiple display resolutions appearing in the options menu for some players.
* Fixed some issues with player and enemy Tech pathfinding.
* Fixed Battery tree spawning inside another tree.
* Fixed blocks getting stuck above the Trading Station SCU.
* Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
* Fixed being able to store crafting bases during certain points in crafting missions.
* Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
* Fixed sending certain snapshots to the SCU would break any future Tech spawning.
* Stopped invaders from spawning in Grasslands.
* Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.
* Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
* R&D Test Chamber EXP wheels can now drive on blocks.

## Known Major Issues

* Non-English text introducing Trading Stations contains incorrect information about being able to sell blocks and Terminals being found on the corners.
* Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
* Anchored blocks can be placed in close proximity to each other, causing them to overlap.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.