Game Updates

This page contains the patch notes for each update since the game was released. All patch notes are also available on the Steam community page but this article allows them all to be viewed easily.

**Make sure to verify your game files after every update to avoid glitches or lost items/animals!**

## Release

The game was officially released on March 5, 2022

## Final Beta

* A new location was added: Mors Estate A special key is required to enter the dungeon underneath Mors Estate and then the building itself
* New animals were added: Beagle, Cane Corso, Snow Leopard and Domestic Shorthair Cat
* Two new legendary animals named after the two contest winners (Marki and MovingTarget) were added
* Numerous new crafting recipes were added
* Nine new vivariums can now be crafted
* A new settlement like building was added: Tavern
* Over 50 unique framed pictures, drawings and paintings can now be found in the world while exploring
* Almost 20 new plant clusters can be purchased from Corpse Harbor
* New food items and crafting materials were added
* An arrow showing the direction of placeables[sic] items where it wasn't obvious was added
* Most maps were updated
* Nights are now brighter
* Some icons were updated
* Some materials were updated
* Some sounds were adjusted
* Removed walking sound for tamed horses
* Numerous bugs and visual glitches were fixed

## Beta 1.2

* A new legendary animal was added, this time is a Jet Black Great Dane
* A tamed legendary monster was added, first of its kind
* New monsters can be purchased from the Animal Trader in Corpse Harbor
* New items were added to the crafting menu: paths, shelter, barns, storage buildings, premade animal enclosure
* Some melee weapons were adjusted, mostly in size only
* Two new placeable teddybears can be found in the world
* Mushrooms planter was updated
* BUGFiX: When the items required to craft a complex item were spread over multiple stacks, the code failed to remove all the necessary items
* BUGFiX: Shift+click on a weapon into quickbar's previously empty selected slot and closing the inventory right away caused the weapon not to be instanciated[sic]
* BUGFiX: Sometimes the codex displayed a blank page after performing the search (it got stuck on the page number of the previous search)
* BUGFiX: After using sort inside a container, the animals' gender was sometimes messed up
* BUGFiX: Stereo channels not working corectly[sic] (right channel on left channel and vice versa)
* BUGFiX: The Sniper Rifle was sometimes wrongly treated by the code as shotgun (the code didn't properly display the total ammo and the ammo left in the magazine)
* BUGFiX: Firing with a sniper rifle, switching to a different slot then back on the sniper rifle slot caused the magazine to be fully reloaded
* BUGFiX: Dragging and dropping an item in the same slot caused multiple empty slots to be locked
* BUGFiX: Yet another attempt to fix the death beacon being dragged right after the inventory was opened
* BUGFiX: The tooltip went out of bounds on items with large description
* BUGFiX: Choosing a non-default arrow, then switching to a different slot, then saving, resets the arrow to the default one

**Hotfix 1.2a:**

* Player evasion was greatly increased in peaceful mode (only about 1 in 5 hits will connect when attacked by aggressive animals)
* Removed unused controls: Find teleport, Call companion, Horse Follow, In-Game Note
* Fixed a bug with the green draconid using the wrong texture
* Fixed a bug with Dom the Great Dane not being able to be cured
* Fixed a bug with log paths not being able to be removed
* Fixed a bug with placeable arid rocks
* Fixed a bug with load module that didn't properly load the settings for bows
* Finally fixed the randomly item drag at the first click after opening the inventory
* Fixed several visual glitches
* Few more containers with harpoon in them were added

## Beta 1.1

* Solved compatibility problems with AMD graphic cards. If you were using an AMD Radeon video card and everything still shows black in game, go to the Options menu > Graphics and make sure the light shafts are turned off.
* Greenhils, Highrose and Snowridge Heights maps were slightly updated
* Added more visual markers (like the huge mushrooms and contaminated grass) around the contamination barrels in Akhali Desert, Snowridge Heights, Eagles Nest and Highrose for easier cleansing
* Recycling bins were disabled
* Another attempt to fix the items that are wrongfully dragged by the mouse when opening inventory was made
* BUGFiX: Using AutoSave caused the quickbar to activate slot 1 when autosave happened
* BUGFiX: The arrow from the bow sometimes was reset to the default arrow
* BUGFiX: The '<' and '>' keys did not change arrow type like they should
* BUGFiX: Fixed UI Volume slider not remembering the value set by the player

## Beta 1.0

* All maps have been revamped with a big focus on interiors and points of interest
* New legendary animals were added
* Dozens of new placeable items were added, including much requested doors
* New weapons were added, including a stun gun (used for tranquilizing animals)
* A new option called Auto Capture was added in the game menu. When turned ON, soon as an animal is tranquilized it will go directly into the inventory, avoiding losing it in the grass
* Dozens of old poor looking models were replaced or removed from the game
* Horse controls were adjusted. The horse also received a boost in speed
* Enemy damage has been decreased
* Greatly increased HP and damage for tamed animals like bears, big cats, wolves and attack dogs
* Increased range for some weapons
* New upgrades for weapons were added along with new upgrading materials
* A Tyrannosaurus rex reconstruction can be build once all the fossils have been collected
* Added a green checkbox in the Codex to track animals that the player already obtained
* Great Britain map was removed from creative mode, since it caused us a lot of trouble
* Optimized and improved hundreds of materials and textures
* Adjusted LODs for all creatures for better performance
* Unlock FPS option was added in the main menu
* Updated colliders for many of the placeble[sic] items
* Various bug fixes were made

**Hotfix 1.0A:**

* Fixed broken quest from the start of the game
* Fixed several invisible placeable items
* Fixed a bug related with arrows
* Fixed several visual bugs
* Fixed some bugs where some texts were displayed incorrectly

**Hotfix 1.0c**

* Fixed a bug with arrows reverting to the default one
* Fixed a bug with mutants respawn being too fast
* Fixed bug related to the completed tasks (not counting properly)
* Added horses on creative maps
* Slightly updated tutorial area
* Some sounds were updated
* Fixed craft menu not showing all options into a single category
* Fixed a bug that caused items in containers with animation to not display all the information

**Hotfix 1.0d**

* Fixed visual consume bug for items that restore a small amount of player stats
* Fixed visual bug when picking up the loot from an animal with MaterializeFX
* Fixed visual bug with the arrow radial menu (not selection[sic] the proper arrow when opening the radial menu)
* Fixed visual bug related to the arrow selected through the radial menu (arrow type + quantity, it flickered when the menu was opened)
* Fixed volume of music when returning to the main menu
* Fixed volume not properly adjusting the volume value according to the players' settings
* Fixed missing items when moving them between inventory and containers
* Fixed several visual glitches
* Adjusted some sounds

**Hotfix 1.0e**

* An important change was made. Upon death, the player will not drop the entire inventory anymore. Instead, half of the gold coins will be dropped and they can still be retrieved as before by returning to the death location
* Production time for all settlements was reduced to 4-6 hours only
* Most of the settlements and all planters received a visual upgrade
* Nova, Snowridge Heights, Eagle's Nest and Landbase maps received a small visual upgrade
* Updated footstep sounds
* Adjusted the volume of some sounds
* Swimming speed was incresed[sic]
* The UI for trading was slightly updated
* Adjusted horse triggers so the horse will no longer block pick ups around him
* Fixed a bug related to arrows
* Fixed a bug that caused some animals to respawn after autocapture
* Fixed several bugs related with autosave
* Fixed a bug with missing legendary fox in Nova
* Several placeable items that caused glitches were fixed
* Mouse lock improvements were made
* BUGFiX: Shift+Click a stackable item into a full inventory from the quickbar to the inventory caused the item to vanish
* BUGFiX: Player stats such as stamina etc. were loaded with delay (a few seconds)
* BUGFiX for Fences and Settlements categories from Advanced Workshop (incomplete/partial last line)
* BUGFiX: Visual bug when transffering[sic] animals from a container to the inventory and vice-versa
* BUGFiX: Loading process didn't properly load the settings for the items from the quick bar
* Attempted to fix a visual glitch that sometimes appears in Arpashi
* Some prices and recipes were updated
* Updated several item descriptions

**Hotfix 1.0f**

* All player stats are now set to 20 after death
* Nova, Amber Hills and Arpashi were slightly updated
* Small changes to environment lighting were made
* Some prices were adjusted
* Updated the look of horses from Land Base and Corpse Harbor
* Fixed hitboxes for some creatures
* Fixed couple of bugs related with tasks
* BUGFiX: When consuming an item and switching to a different category, the cooldown effect remained active on the inventory slot
* BUGFiX: Exploit to get extra gold coins after splitting a stack, placing it into the vendor container and taking it back
* BUGFiX: Dragging and dropping a stack of items over a different slot of the same item with full stack, caused the full stack slot to disappear
* BUGFiX: Reset last inventory mouseOver slot index to -1 every time the inventory is opened to prevent random item grabs during opening of the inventory
* BUGFiX: Radial Menu for Arrows got stuck on screen then changing to a non-bow weapon then pressing the arrow menu key

## Alpha 4.70

* A Christmas Tree and gifts were added in Arpashi
* A new legendary animal was added
* Over 20 new crafting recipes were added
* 10 new table clutter props can now be bought from the general goods vendor
* Some old, poor looking items were removed from the crafting menu
* A search bar was added for Codex
* Disabled ritual fire code in creative mode
* Several small bugs and visual glitches were fixed

## Alpha 4.60

* Creative Mode was added. The new game mode strips away the survival aspects of Animallica and allows players to easily create large scenes with the help of free and infinite placeble[sic] items. In Creative mode, players have no health, stamina, thirst or hunger bar to hamper their building and travel between maps is disabled. All the items can be obtained from the menu we call CODEX
* Four new legendary animals were added. They were named after active members of our comunity[sic]
* Several maps were slightly updated
* Several more bounty hunter treasure chests were added
* Added the Shift+Click transfer command for the breeding center
* BUGFiX: The arrow set by the player wasn't properly kept in the save file, causing it to reset to the default one
* BUGFiX: HP decrease when eating rotten food was missing
* BUGFiX: Transferring items with Shift+Click from Quick Panel to inventory when the inventory was full caused the items to vanish
* BUGFiX: The code for dropping the items that were in a container that was destroyed didn't work

## Alpha 4.50

* The following animals are now breedable: Fennec Fox, Roe Deer, Red Deer, White-tailed Deer, Greyhound, Bactrian Camel, Wildebeest, African Lion, White Rhinoceros, Red Wolf, Grey Wolf, Grizzly Bear, Eurasian Brown Bear, American Black Bear, Kodiak Bear, Wild Boar, Grey Fox, Red Fox and Japanese Red Fox
* A new animal was added: Japanese Red Fox
* Baby models were added for lions, rhinos, wolves, bears, boars and foxes
* Five new legendary animals were added
* Persian Kitten received two new coat colors
* Grizzly Bear model was replaced with a new model, the old Grizzly Bears are now Ussuri brown bears
* Wild Boar model was replaced with a new model, the old Wild Boars are now Giant forest hogs
* Several maps were slightly updated
* Some broken materials were fixed
* "Acquire some rare animals" task was fixed
* Fixed a bug with disappearing animals from breeding center
* Fixed the enrichment pick-up tooltip code that was interfering with the gardening beds
* Fixed the weird sounds that were playing during the loading screen
* Fixed a bug with the pepper farm
* Fixed a visual bug in the quickbar

## Alpha 4.40

* Starting with this update, animals will be able to breed. To obtain offsprings you will need a breeding center (craftable at the advanced workshop) and a pair of fertile animals (same species/same breed). Each fertile species will recieve[sic] at least one rare coat color obtainable only trough breeding. For now, only 13 species are breedable, but the list will increase with each update. Multiple breeding centers can be active at the same time
* Save System improvements were made
* Eight new farms/settlements were added
* New premade enclosures were added
* New animal shelters and decorative items were added
* New treasures were adeed[sic]
* New colors for sunset and sunrise were added
* All the tasks can now be completed
* Some crafting recipes were updated
* Some prices were updated
* Some models and textures were updated
* Cultsberg can now be cleansed 100%
* Multiple visual glitches were fixed
* Decreased volume for sounds like rain, storm, shotgun, mining and chopping
* Fixed several monster spawners in Corpse Harbor and Akhali Desert.
* BUGFiX: Dragging and dropping an item in the same slot wasn't possible
* BUGFiX: Pressing ESC key while sleeping caused the game to enter in an infinite loop
* BUGFiX: Naming containers with the letter J wasn't possible
* BUGFiX: Some containers not saving the items inside
* BUGFiX: Aggro sheeps are no longer aggro
* BUGFiX: Broken code when showing text of special items on the bottom right corner
* BUGFiX: Consumable items from storage containers had the visual effect on
* BUGFiX: Companions on follow used to duplicate after each load
* BUGFiX: Credits pick-up from containers didn't work properly
* BUGFiX: Items bought from shops weren't properly tracked
* BUGFiX: Container to Inventory transfer issue, with the "to inventory" button, causing some items to vanish when the number of the available slots was under the number of the items that required transfer

**Hotfix 4.40b:**

* Fixed the breeding center bugs

**Hotfix 4.40c:**

* Fixed the breeding center bugs

## Alpha 4.30

* A new set of furniture was added. Over 40 new furniture pieces can be crafted using mostly the carpentry: full tables, cupboards, benches, beds, chairs
* Some maps were slightly updated
* The quality of some textures was improved
* Quick panel slots can now be switched with the mouse wheel
* A sort button for large containers was added (alphabetical order)
* The code for tasks was updated
* Fixed a bug related with arrows switch
* Fixed a bug related with ritual fire
* Fixed a bug related with death animation of some creatures
* Updated behavior of some creatures
* The christmas tree from arpashi was removed.

## Alpha 4.20

* Because a part of the comunity[sic] requested a more guided experience, a task system was implemented with about 50 simple missions with a new curency[sic] as reward. The new curency[sic] can be used to aquire[sic] new powerful weapons and new rare animals. The new system could still require some tweeking[sic] but with your help hopefully it will work flawlessly soon. The new task system is intended for new players, to guide them through the story and all the areas. The other players can still experience it but some of the quests will be already completed. This being said, Animallica remains a full sandbox game, meaning you can still tackle it in ay[sic] way you want, set your own pace and objectives.
* Thirty new loading screens were added, explaining the background of most of the enemies and named NPCs in the game.
* New weapons were added: Anti-Material Rifle and Tranquilizer Rifle.
* The halloween pumpkins were removed and a Christmas tree was added in Arpashi.
* The old Red Deer was retextured and is now a White-tailed deer.
* A new Red Deer was added.
* Red deer calf was added.
* Nine new colors for Arabian Horse were added.
* Two new colors for Grey Wolf were added.
* Two new colors for Roe Deer were added.
* Three new legendary animals were added: Alaskan Tundra Wolf, Steppe Wolf and Black rabicano Arabian Horse.
* Some maps were updated with new points of interest.
* Some items were renamed.
* Some prices and recipes were adjusted.
* Sleep interface was updated.
* Several improvements for ranged enemies were made.
* Fixed a problem with creature's dead animation;
* Weapons like bows and crossbow now remeber[sic] the last type of arrow used.
* You can now mine only by holding the mouse button.
* Fixed a problem with Sarcophagus animations.
* Death with the inventory opened caused the player controller to be locked on respawn.
* Fixed the Pick Up item command that allowed the players to pick the fired arrows right away with Alt+G.
* When using Shift+Click on Gold Coin item from a Container, the gold coin amount wasn't visually updated properly.
* Item quantity wasn't properly updated when transfering[sic] stackable items from the inventory to the quick bar.
* The description of some items didn't fit the shop panel description area.
* Corpses were not properly aligned with terrain.
* Gardening Beds sometimes received an empty seed information, causing the bed to completely vanish.
* Crafting with elements from char panel caused the tactical gloves to vanish.

**Hotfix 4.20a:**

* Added defense on armor tooltip / craft / shop menus
* Added a missing pony to the Animal trader
* Numerous small fixes
* Improved the look of some textures

## Alpha 4.05

* A new map was added: Oceania
* A new animal was added: Kodiak Bear
* New types of enemies were added: mindless zombie like creatures and ranged special forces
* Halloween pumpkins are back for a limited time
* The quality of some textures was improved
* Several sounds were updated
* Fixed several bugs related to crafting menu, teleport screen, placing items and death animations for creatures

**Hotfix 4.05a:**

* BUGFiX: Broken settlement window position for 8:5 resolutions
* BUGFiX: Pressing Escape key after switching from a container to the craft panel caused the game to lock the player controller

## Alpha 4.00

* The combat system was completely remade; All weapons received new and better animations
* The inventory system was completely remade for better functionality and look
* A new safe map was added: Aleria
* Three new legendary animals were added
* Several cool new weapons were added: dual katanas, saw launcher, revolver, dual pistols, new shotgun
* An energy bar was added for melee weapons (used for power attack and fast combos)
* A status bar was added on screen, permanently showing the amount of contamination left on the current map. Clearing all the enemy nests and contamination barrels from a map will clense[sic] the area from all signs of infection.
* Some models were updated or replaced
* All maps were updated
* Added get hit animations for most of the creatures
* The maltese and caspain[sic] tigers are now named, legendary animals
* A Journal belonging to Dr. Mors can be now found somewhere in Nova
* Most of the enemy nests were replaced so you'll have to clean them again in an old save
* Added a command for pick all nearby droped[sic] items (default Alt + G).
* Syringes that fully restore health or stamina were added
* New items were added
* Some recipes were updated
* The Landscapist is now selling several bonsai species
* The Mad Man received a facelift. He also is paying 25% more for your items now
* Armor rating was increased
* Spears and knives can now longer be used as weapons for now. You can always sell them
* Increased speed for the save/load system
* Multiple UI code improvements for performance were made
* Fixed a bug with companions duplicating
* Fixed a bug in Peaceful mode
* The swiming[sic] trigger for horse in Nova was fixed
* Fixed a bug with combat music

**Hotfix 4.00a:**

* Removed "Previous weapon" code & bind
* Fixed F1 (Help) menu
* Fixed Death Beacon drop on death
* Multiple Char Panel bugfixes
* Increased Saw Launcher damage
* Fixed the issue with traps, they can be destroyed now
* Improved melee hit detection system
* Fixed the music fade in/out between standard and combat music (plus the underwater issues)
* Fixed rare bug that caused inventory slot number to be negative, hence blocking the proper load of a category in the inventory
* Fixed key binding bugs
* Fixed animals that were sliding on flee
* Decreased enemy damage
* Inventory blurry view fixed

**Hotfix 4.00b:**

* Fixed +10 Sniper Rifle and +25 Sniper Rifle Scope
* Fixed swim hands
* Fixed underwater sound
* Fixed animals' description on animal trader from Corpse Harbor
* Increased damage for some weapons
* Removed battlecry sounds from farming tools
* Minor changes to some scenes
* Fixed inventory stack bugs (a bug that was also causing items to vanish)

**Hotfix 4.00c:**

* Fixed quick bar bug that caused the items to be missing when selecting the slot
* Gardening Bed UI can now be closed with the Escape key as well

**Hotfix 4.00d:**

* Fixed medicinal pellet
* Combat music: detect only enemies that are 30 meters away or less
* Melee: play prepare attack (taunt) only once per attack.
* Fixed holding jump button while swimming to reach the surface
* Right click when inventory section is full and an item is selected (dragged) will drop the item
* Fixed bug that caused item of the same type to vanish when trying to stack it into a container

**Hotfix 4.00e:**

* Fixed broken visuals for the containers with animations
* Fixed bug when the code didn't properly load the start/finish time for settlements
* Fixed save loading code for very old save files (December 2017, early 2018)
* Fixed the "Drop Item" key command
* Fixed stack higher than 1 for non-stackable items for inventory, quick bar, containers, bags
* Fixed bugs when dying while riding
* Fixed bugs caused by death under water

**Hotfix 4.00f:**

* Fixed the bug that caused containers to be empty when opening them
* Consume delay + slot overlay on quick bar
* Fixed "Grass Remover"
* Fixed missing Mad Man in Cultsberg
* Fixed bug that caused Death Beacon to multiply itself on death

**Hotfix 4.00g:**

* Fixed several bugs that occurred when performing actions like stack or transfer in inventory
* Multiple craft panel visual bugfixes
* Items that have enough materials to be crafted have green title now
* Multiple Craft Panel code bugfixes
* Recycle Bin bugfix (it wasn't properly closed sometimes)
* Quick Panel stack bugfix
* Updated Nova, Land Base and Kitsune's Den
* Fixed a couple of bugfixes related to save files from 2018

**Hotfix 4.00h:**

* Fixed several spawners that kept spawning mobs
* Fixed underwater camera blur
* Adjusted flamethrower ammo price
* Fixed inventory \*container split stack transfer bug (causing items to vanish entirely)
* Materials section from the inventory has now 60 slots instead of 30
* Updated Kitsune's Den

**Hotfix 4.00i:**

* Fixed a bug that wrongly stacked the items when crafting a large amount of materials at the same time
* Fixed companions bug
* Fixed bug that affected crafting of the upgradable armor elements
* Visual inventory bugfix when switching from craft panel to inventory panel (showing only a couple of inventory slot lines)
* Updated Akhali Desert

**Hotfix 4.00j:**

* BUGFiX: Putting the stack split result into a sell panel caused the initial stack of the item to vanish
* BUGFiX: Closing the sell panel with the TAB key without clicking the sell button didn't return the items from the sell panel as it should
* Improved the stack feature from inventory to container
* BUGFiX: Wrong quantity of items after you build and destroy the same item
* BUGFiX: The quantity of the item that is about to be crafted was not shown properly
* BUGFiX: The max quantity that had to be bought in a shop was sometimes badly interpreted
* BUGFiX: On buying large amounts of items with gold coins, the gold coin amount was wrongly counted
* BUGFiX: Wrong amount of the items that are supposed to be crafted was shown in the right side window on craft menu
* Items that can be bought from a shop now have a green title
* BUGFiX: Dragging an item from the quick panel to a different empty slot (the slot that was selected) failed to instantiate the item in-hands
* BUGFiX: Reloading the sniper with the scope activated left the quick bar hidden
* Updated Amber Hills
* Fixed some spawners

**Hotfix 4.00k:**

* Fixed broken switch to Tranq Arrows from the radial arrow menu
* Added few missing colliders in Amber Hills
* Fixed swing sounds for large axe weapons

**Hotfix 4.00l:**

* Remade the entire loading placed objects and items in hands/peaceables;
* Fixed player damage sound played multiple times at the same time;
* Blueprint is now being cleared after crafting that specific item
* Fixed achievements related to craft
* Inventory behavior updates (char panel is now active when you click inventory, added text message when you pick up gold coins)
* Fixed wrong tooltip position for the containers with animation
* Fixed slot colors for containers with animation
* Changed the large containers description to reflect the slot amount increase from 48 to 50
* Craft text button will change to fill / process / enchant, depending on the situation
* BUGFiX: Wrong item when you split stack
* BUGFiX: The code removed wrong amounts of items from the inventory when the requested amount exceeded the items' max stack
* BUGFiX: Animations got stuck sometimes when switching between the items from the quick bar
* New teleport screen menu
* New loading screens
* Bugfix AI animals
* Some fixes for items in hands
* F1 and F3 keys for help and codex were removed, you can now access those two features when opening the inventory (two buttons on the middle right side of the screen)

## Alpha 3.20

* A new animal was added: Fennec Fox
* 25 Easter Eggs Baskets were added in Highrose and Greenhills. Collect and use them to decorate your settlement or trade them in Corpse Harbor for a new exclusive Bunny Rabbit
* New decorative items were added
* Two armored horses can now be found in Amber Hills and Highrose
* Fixed a bug with the grass eraser tool
* Fixed a rare bug where peaceful mode would interfere with normal game mode
* Fixed several animations

**Hotfix 3.20a:**

* Fixed broken colliders for structures with grass remover on them
* The position of the doors of the Animals Barn is now included in the save file
* Fixed several audio bugs
* Code optimizations
* The crash logs should provide more data now (Experimental)

**Hotfix 3.20b:**

* Ambient sound files were updated
* Several bug fixes were made

**Hotfix 3.20c:**

* Fixed grass remover

## Alpha 3.10

* A new animal was added: Jaguar
* A new animal was added: African Leopard
* A new animal was added: Persian Leopard
* A new animal was added: North American Cougar (called simply Cougar in Animallica)
* A new animal was added: South American Cougar (called Puma in Animallica)
* Nova and Corpse Harbor maps were updated
* New prebuilt pens, decorations and hedge like items were added to the crafting menu
* Demonic Hounds can now be purchased from from the Animal Trader in Corpse Harbor
* Lighting and distance fog were adjusted
* Several AI adjustments were made
* Potential memory leak fix on dismantling items
* Fixed a bug with horse camera
* Fixed a rare bug that caused companions to multiply
* Fixed a bug with tamed animals after disabling wandering
* Fixed the floor trap in Burning Sands
* Fixed a bug causing the game to take a screenshot or hide the UI when typing P/H in search bar
* The interface for curing animals was updated

**Hotfix 3.10a:**

* Updated Dorado map
* Re-enabled rotation when placing animals
* Fixed floating zombie dogs
* Fixed a bug with farm chests
* Other small bug fixes

**Hotfix 3.10b:**

* Experimental: a new occlusion culling system, that should increase the FPS in most cases, was implemented. Please, help us by reporting any visual glitch that you may find
* The shaders for ice and small lakes/ponds were replaced
* A window for known issues and quick solutions to fix them was added in F1 help menu.
* Multiple audio glitches were fixed
* Several animations were fixed
* Some materials were updated
* Items can now be rotated with prev/next arrow keys as well

**Hotfix 3.10c:**

* Removed experimental occlusion culling system
* Fixed grass glitches

## Alpha 3.01

* Fixed missing colliders for some objects
* Fixed a bug with animals escaping their enclosures
* Fixed a bug with health bar
* Fixed a bug with swimming in Nova
* Fixed Metal Gate
* Riding Horses should now reset to their original position if they get stuck in water or in jumping animation
* Readjusted the spawners
* Optimized several placeable models

**Hotfix 3.01b:**

* Fixed Game Tooltip for tranqed animals
* Fixed bug that caused animals to slide backwards
* Fixed bug that caused animals to slide during attack
* Fixed broken collisions after the animals' death
* Fixed bug that caused companions to freeze
* Fixed Arrow tooltip for CrossBow
* Fixed combat music
* Fixed broken enemies behavior after players' death
* Re-added auto-run (default Shift+Q)
* You can change autorun bind on the controls menu
* Fixed Item Ghost for Vegetables Crate, Fruits Crate, Proteins Crate and Pastry Crate
* Optimized several items for better performance

## Alpha 3.00

* We performed another Unity engine update that brings several optimizations and better performance;
* The AI was completly[sic] rewritten for better performance and functionality;
* The game files structure and compression was replaced to occupy less space and also lower the memory consumption;
* Some models were better optimised;
* Most of the low resolution textures were improved;
* Kitsune Den's Map was revamped;
* Greenhills, Nova, Akhali Desert and Corpse Harbor maps were slightly updated;
* Shop interface was updated;
* Reverted file structure of the game to insure lower download size by future updates
* Fixed the broken scale that was experienced by some of the animals
* Fixed skin for several tamed animals

## Alpha 2.90

* Land Base was replaced as starting location with a brand new island
* A new map was added: Nova
* Land Base and Cultsberg were updated
* Tutorial area and the biodome were removed from Land Base
* Premade animal enclosures can now be crafted in a Basic Workshop
* Started to add small pieces of story trough several letters found in the world. Big thanks to Nicole C. aka Lucyrocketdog for help
* Traveling screen was updated
* Attempted another fix for dead or tranquilized animals sinking into the ground
* Fixed a bug with objects placing
* The Christmas tree and gifts were removed from Arpashi

**Hotfix 2.90a:**

* Minor fixes for Kitsune's Den and Nova scenes

**Hotfix 2.90b:**

* Fixed bug that prevented the travel to Nova scene

**Hotfix 2.90c:**

* Slightly updated Nova
* Decreased volume when walking over metalic[sic] surfaces

## Alpha 2.80

* All the mutant spawners and spawns were replaced
* A flame thrower is now required to remove the mutant nests/contamination sites;

Peaceful mode without any mutants or mutant spawners was added (only available when starting a new game)

* A new animal was added: Merino Sheep
* A new surprise animal was added
* Over a dozen of new mobs were added
* Inventory was expanded with 30 slots
* A Christmas Tree and gifts were added in Arpashi. We apologize for the delay, the update took longer than we expected
* Most of the structures now remove the grass underneath when placed
* New destroyable barrels with random loot inside were added
* Dorado, Cultsberg and Highrose were updated
* Combat was slightly improved

**Hotfix 2.80a:**

* Fixed bug with containers that have animations

**Hotfix 2.80b**

* Fixed Flame Thrower, it can now be safely used
* Fixed Take All button from settlements
* Fixed rare bug caused by pressing the free placing button before the actual placement of the item
* Added health bar (like the mining one) above the quick bar while using the flamethrower on spawners

**Hotfix 2.80c:**

* Fixed navigation bugs in Snowridge
* Fixed bugged enemy spawners in Cultsberg and Akhali
* Temporary disabled horse follow command
* Several minor bugs were fixed

**Hotfix 2.80d:**

* Fixed a bug with floating placed objects inside buildings
* Fixed a bug with dead/tranquilized bodies sinking into the ground
* Potential fix regarding the disappearing gardening beds
* Footstep sounds for tamed animals were removed

## Alpha 2.71

* The interface for curing and taming the animals was remade
* The craftable small laboratory is now only used for curing and taming animals;
* A new craftable chemistry table was added
* Fixed navigation bug around the large rocks in Arpashi
* Fixed a bug related with the unscalable placeble[sic] items
* Fixed several bugs for the planters
* The placeble[sic] objects that snap like fences will now remember the scale of the previous instance

**Hotfix 2.71a:**

* A new animal was added: Dutch Rabbit (4 coat colors)
* Fixed a bug with consumable items not showing in hand
* Fixed a bug with pinned recipe still active after traveling despite the unpining[sic]
* Attempted to fix horse camera bug when following
* Attempt to fix animals going under ground after death/tranq

## Alpha 2.70

* A new location was added: Highrose
* Three new cattle breeds were added: Devon, Montbeliarde and Lourdais
* A new animal was added: European Rabbit
* Vendor stalls can now be crafted
* The interface for shops was updated. Items can now be sold in shops
* Scalling[sic] the natural enrichments is now possible (ctrl+scroll before placing)
* Free placement option for buildable items was added (press X to turn on or off)
* Books can now be learned using right click
* Several fixes for the AI were made

**Hotfix 2.70a:**

* Several types of gravestones can now be crafted using the Stonemasonry
* Replaced model for Tannery, Weaving Hut and Carpentry (old models are still in the game as alternative)
* Slightly updated interiors for Blacksmith and Stonemasonry
* Several custom containers suffered a slight change in appearance
* All animal icons were updated
* Ingame time is now displayed in sleeping menu
* Fixed a bug with grass distance in Highrose
* Some food recipes now require salt; Salt can be obtained when mining certain rocks
* Glass can be crafted at Stonemasonry using sand and is no longer sold by traders
* Fixed a bug where craft station menu could not be closed with the Use button

## Alpha 2.61

* A new animal was added: Grey Fox (two coat colors)
* A new horse breed was added: American Draft Pony (three coat colors)
* Three new settlements were added
* New placeable items were added (check the Basic Workshop, Landscapist and General Goods Vendor)
* Several AI related bugs were fixed
* Most of the placeable objects can now be scaled up and down by 25%
* Fixed terrain tiling issues in Arpashi and Corpse Harbor
* The Halloween mobs were removed from the game

## Alpha 2.60

* A new flat, empty island was added, very usefull[sic] to split your base if the old location is getting overcrowded or maybe laggy
* Eight new beautiful greenhouses were added (craftable at the advanced workshop)
* Since Halloween is almost here, you can now carve those pumpkins in Jack-o'-lanterns and decorate your base for holiday
* A tack piano can be bought from Corpse Harbor
* The radar was updated with cardinal points and new icons for signal fire, horses, teleport and death location
* Small tweaks to player jumping were made
* Some of the vegetables now return more seeds
* Fixed several bugs for the new settlements
* Fixed several bugs for the new planter
* Fixed several bugs for the AI

**Hotfix 2.60a:**

* Spooky Halloween mobs have temporary invaded the lands of Animallica. Hunt them for some cool treasures!
* Attempted to fix the glass shader for the new orangeries;
* Fixed the FPS drop after destroying metallic objects;
* Re-enabled destruction on the new greenhouses and old metal spawners;
* Several beehives were added into the world. Now you will be able to craft some candles for your carved pumpkins without owning an Apiary;
* Several recipes were updated;
* UI & code fixes

## Alpha 2.50

* Players have now the ability to grow crops and build settlements. After the seeds are planted in a gardening bed it will take 24 hours (real time) to grow to a stage where they can be harvested. Gardening beds can be crafted using a gardening shed. A total number of 23 settlements can be build using a basic workshop. After a settlement has been placed it will take 24 hours (real time) to provide resources. Only after all the resources have been collected, the settlement will start producing again.
* A new animal was added: Oberhasli Goat - 2 coat colors
* A new animal was added: Shetland Pony - 3 coat colors
* A new animal was added: Swan Goose
* A new animal was added: Eurasian Brown Bear
* Most of the maps were slightly updated
* Two new coat colors were added for the Mustang
* Flaxen chestnut mustang is no longer sold by the animal trader and can be found in the wild now. The trader is now selling a rare pony instead
* Sliders for grass draw distance & camera draw distance were added in Graphics Options Menu (lower values will increase performance)
* New food recipes were added
* Several new craftable items were added
* Some models were replaced

**Hotfix 2.50a:**

* Small fixes for settlements and newly added buildings
* EXPERIMENTAL: Potential fix for the people who cannot save the game. Added "ALT SAVE PATH" toggle in the Main Menu \*Options \*Game. When "Yes" is selected the game will save the files in "My Documents My Games Animallica SaveData" instead of the classic location. By default this setting comes disabled. Activate this only if you cannot save the game at all, and/or the game crashes all the time when you travel between scenes.

**Hotfix 2.50b:**

* 7 new potted plants were added to the crafting menu
* increased the spawn for some of the new vegetable plants
* Fixed couple of bugs with the new gardening beds
* Fix some bugs with the settlements
* Adjusted snapping mechanics
* Other minor bugfixes

## Alpha 2.49

* A new map was added: Snowridge Heights
* Three new animals were added: Grey Wolf, Red Wolf and Eurasian Lynx
* Eagle's Nest is now an European alpine map while the new map resembles a North American mountain forest, so several animals like grizzly bear, black bear and the moose, were moved accordingly
* Grizzly bear and moose were removed from Amber Hills
* New tamed mutants can be now obtained from the Animal Trader in Corpse Harbor
* A slight chance to find a precious stone while mining was added
* Pestilentia was slightly updated
* Removed the dense fog from Eagle's Nest
* Several mutant spawners were made indestructible until we can replace them in one of the next patches
* All the tamed mutants received an increase in HP and damage
* A switch to turn off the fan from the bunker was added
* One year anniversary gifts were removed from Sliceland
* Several loading screens were replaced
* Fixed a bug related with horse mounting
* Fixed underwater sound bugs
* Fixed a bug with animal wandering

**Hotfix 2.49a:**

* Updated Snowridge Heights with dynamic weather system, day/night cycle, smoother terrain and more grass
* Slightly updated Red Mountains
* Fixed some bugs with creatures AI

## Alpha 2.48

* A new menu displaying all the items and animals in game was added. Press F3 to access it
* Three new animal breeds were added: Ayrshire Cow, Tamworth Pig and Berkshire Pig
* A materialize effect was added for the enemies
* The cost for some recipes was decreased
* Increased drop quantity for iron ore
* Increased horse sprinting speed
* The horse can be now mounted while swiming[sic]
* Fixed the issues when trying to equip items in the character panel
* Attempted to fix another bug that could cause the game to crash sometimes

**Hotfix 2.48a:**

* Rebaked lighting in all scenes
* Updated tutorial pictures
* Added reload mechanic for the sniper
* Fixed tooltip going out of the screen for 2K resolutions
* Fixed Character Panel tooltips (not showing properly)
* Fixed Inventory open/close sounds when the UI was hidden
* Closing the Help Menu with Escape key while the inventory was opened caused the save file to be corrupted \*fixed
* Added file(s) timestamp in the save/load menu (in-game)
* Fixed some errors in the credits screen

## Alpha 2.47

* Replaced the mutant and raider outposts with new portals
* Corpse Harbor has been updated
* A small flat peninsula was added in Corpse Harbor
* Combat music was added
* A comunity[sic] board was added in the game as a small tribute for our most active comunity[sic] members. It can be crafted at the Art Station and placed anywhere
* A pistol with cheap ammunition was added
* New farm structures were added to the crafting menu
* Five new custom containers were added
* 15 more trees are available to buy in Corpse Harbor
* Attempted to fix the severe fps drop by replacing the old outposts
* Slight adjustments for melee combat
* Fixed the bug with item tooltip going out the screen
* Linked the weather volume with the ambient volume slider
* Fixed some bugs with the horse camera
* Fixed a bug with horse follow command
* Fixed some bugs with the UI
* Fixed attack speed value for some weapons

**Hotfix 2.47a:**

* Added a small effect when looting the enemies
* The horse follow player feature bugfix
* Fixed a bug that caused the game to freeze during load
* Animals under terrain bugfix
* Fixed animals' loot slider

## Alpha 2.46

* The way that creatures detect the player was updated. All creatures now see in a cone in front of them, allowing you to sneak behind them. They will still hear/smell you if you get very close and will attack or run away. The new system is still work in progress and will be updated in the next patch after we receive your feedback.
* New dog breeds were added: Great Dane, Amstaff and Tatra Sheepdog
* The models for Doberman and Greyhound were replaced
* A new color for Greyhound was added
* Grass rendering was improved for a more natural and lush look
* The riding horses can now follow the player
* The damage of some animals and mutants was increased
* The respawn time for all the enemies was doubled or tripled
* The time available to retreive[sic] your arrows was increased
* Headshot damage was increased by 20% (for bows)
* An option to turn on/off fence snapping was added (default "Z")
* Lowered mouse sensitivity by 50% when sniping
* Tutorial area was updated
* Loading screen tooltips were updated
* Crouching was adjusted
* Eye blinking was added for the riding horses
* Increased max stack for paper
* Fixed a bug with the animals radial menu
* Fixed some bugs with Dromedary Camel calf and female Sheep
* Fixed Gold Coins pick-up while the inventory is full
* Fixed several bugs for the pinned recipe
* Fixed a bug not showing the correct amount of Gold Coins when pinning a recipe that requires Gold Coins

**Hotfix 2.46a:**

* Fixed a bug where dismantling caused the UI to freeze
* Several more AI adjustments were made

**Hotfix 2.46b:**

* Increased Light radius and intensity for the torch and the Light Stick
* New Sakura trees were added in Kitsune's Den
* Fixed several bugs for the riding horse
* Performance improvements for grass
* Fixed navigation bugs in Land Base
* Fixed several UI related bugs

**Hotfix 2.46c:**

* Fixed inventory bug caused by the Light Stick
* Fixed several bugs for the riding horse
* Fixed a bug with animal name not shown properly in the naming window
* Fixed a bug with underwater sound
* Temporary disabled mounting/dismounting horse animations
* A small gift was added in Sliceland

**Hotfix 2.46c:**

* Horse bugfixes

## Alpha 2.45

* Akhali Desert map was updated
* New rare colors for Arabian Horse are available: Light Grey, Mouse Grey and Roan
* New rare colors for Dromedary are available: Pied, Dark Grey and White
* Dromedary calfs[sic] can now be found in the wild
* New color for Spotted Hyena is available
* A new equippable item was added. It will drop upon death showing the death location on the radar
* The progress bar for minable[sic]/destroyable objects should be more visible now;
* A visual effect for smashing stones was added
* Snapping system was improved and extended for pathways also
* Fixed a bug with underwater sound
* Fixed a bug with animals fleeing
* Fixed several bugs with the new radial menu
* Fixed a bug with the spotted dachshund
* Fixed a bug with Somali wild ass grey male spawner

## Alpha 2.40

* New animals were added: Spotted Hyena, Hippopotamus and Nile Crocodile
* Elephant and Hippopotamus calves can be found in the wild now
* A new rare color for the lioness was added
* The model for female elephant was replaced
* Basic snapping for fences was added
* An option to rename the tamed animals was added
* An option to disable wandering for any placed animal was added
* Dahm Bah and Amber Hills maps were updated
* A small flat peninsula ideal for building a small settlement was added in Amber Hills
* A new unique weapon was added: Estoc
* Bear traps are now destroyable
* You can now use the "<" and ">" keys to switch between arrows
* Some item descriptions were updated
* Loading screen images were updated
* Fixed a bug with the clock getting stuck at 8 AM sometimes
* Fixed a bug regarding arrows
* Fixed a bug with Italian Rapier attack speed
* Fixed a bug where some placed animals used to duplicate after several loadings
* Fixed a bug when traveling with very low HP
* Fixed the Post-apocalyptic Tamer bug

**Hotfix 2.40b:**

* Fixed broken load system (causing a game crash in Land Base)
* Fixed a bug that occurred during “loading world”
* Fixed bug that consumed the item from the quick bar after using the animal radial menu
* Fixed achievements that required collectable items
* Fixed navigation bugs in Dahm Bah
* Fixed culling bugs that occurred in Amber Hills and Green Hills

## Alpha 2.30

* A large cave was added in Kitsune's Den
* A new animal was added: Giant Panda (two colors)
* A new animal was added: Domestic Chicken (five colors)
* A new color for Dachshund is available
* Red Mountains map has been revamped
* Most of the locations were updated
* An alchemy tower is now craftable
* New weapons were adeed[sic]: a sword, two sniper rifles, a recurve bow
* New tools were added: a pickaxe and a hammer
* Four new types of arrows were added
* New items and recipes were added
* All arrows can now be fired with any bow/crossbow, (hold Q to switch arrows)
* Some models were updated
* Old crossbow model is now used for a new rare weapon only found in the world
* The unique katana it's now found in the world; the Mad Man is selling a different sword
* Player height was increased
* An option to customise the crosshair has been added
* The horses and the signal fire are now visible on the radar
* Added the ability to name any placed container
* Distance fog was added (might be adjusted or removed in the future)
* Removed the weird fog inside Dorado saloon
* Horse camera shaking was decreased
* The creatures AI was slightly improved
* Added support for Mouse 4 and Mouse 5
* Added a volume slider for ambient sound
* Some materials were updated
* Ritual fire is now craftable at the alchemy tower
* Some descriptions were updated
* Several achivements[sic] were also updated
* Performance was increased in some areas

**Hotfix 2.3b:**

* Two Panda cubs were added.
* Decreased hunger and thirst frecvency[sic].
* Adjusted damage on some weapons.
* Fixed a bug with background music slider.
* Fixed a bug with missing arrows.
* Other minor bug fixes and adjustments.
* Slight changes to UI.

## Alpha 2.26

* New animals were added: Roe Deer and Alpine Ibex
* A new color for the Wild Burro was added
* 7 more enrichments can be acquired from the Landscapist
* An option to disable character voice was added
* Stamina drain speed was reduced by 50%
* Improved flee system for animals
* Added a small timer when picking up furniture, decorations and enrichments
* Slightly reduced the timer for placing objects
* Fixed a bug that occured[sic] when placing consecutive items
* Fixed a bug with the craft panel
* Fixed a bug with background music after exiting the laboratory
* Creepy footstep sounds when arriving in Greenhills and Corpse Harbor are gone

**Hotfix 2.26b:**

* Fixed a bug with infinite dropped item pick-up

## Alpha 2.25

* A new animal was added: Whiteface Dartmoor Sheep
* New placeble[sic] items are available: gazebo, oil lamp, candlestick plus three feeding troughs
* New theme music for Burning Sands map
* Slightly changed the system for placing items
* Increased the size of bears and big cats
* Not being able to breathe at water surface bug has been fixed
* Fixed Coins achievement
* Some prices were adjusted

## Alpha 2.24

* Currency system was changed - gold coins are now a global value instead of a common item in inventory
* Sick animal textures were updated
* Swiming[sic] animation was updated
* Added zoom for the shotgun
* The Christmas tree and all the gifts were relocated to Eagle's Nest
* Several animal textures were updated
* Fixed a bug when dismounting the horse
* Fixed an error that caused water not being rendered sometimes
* Prices were readjusted
* Several missing colliders were added

## Alpha 2.23

* Three new animals were aded[sic]: Somali Wild Ass, Nubian Wild Ass and Wild Burro
* Attempted again to fix the bug that causes tamed animals to vanish. Keep in mind that this should only prevent from happening again and will not bring any of the disappeared animals back. To get them back you will have to send us an e-mail with your save file and a list of missing creatures
* Fixed a bug with mounting/dismounting
* Adjusted precision for bows and crossbow
* Added new loot for some enemies
* Some models were replaced
* Tutorial area and Corpse Harbor were slightly updated
* Attempted to fix the bug that sometimes prevent you to consume food or drinks
* Fixed a bug that caused player to fall trough floor after loading inside laboratory
* Some missing colliders were added

## Alpha 2.22

* Cultsberg was updated (mostly new cliffs)
* Improvements for animal fleeing system were made
* Added short control tooltips for ranged weapons and horse
* The aggro range and chasing time for some enemies were adjusted
* A small number of enemies received a HP buff while the giant rats were nerfed
* Adjusted damage multiplier for bow and crossbow when zooming
* Fixed a bug with droped[sic] items from the quickbar
* Fixed a bug with the quickbar items
* Fixed a bug with the boxes sold in Cultsberg
* Some pictures from the Help Menu were updated
* Updated description for some items
* Fixed a bug that caused tamed animals to vanish; (keep in mind that this should only prevent from happening again and will not bring any of disappeared animals back)

## Alpha 2.21

* Inventory was changed to use the more popular drag and drop system
* The torch can now be used as a weapon and it received new animations and a larger light radius
* Pressing T while mounted will now equip a torch (requires a torch in the quickbar)
* Gallop speed was increased
* A mystery box was added
* Increased the loot amount for logs and stones
* Gorehounds and Hellhounds are less savage for the ears
* Fixed the bug with the upgraded shotgun
* Fixed a bug that saved the inventory slots in the wrong order after clicking sort
* The option to enable/disable head bobbing and mining kickback was added
* Fixed the bugged saves inside the laboratory
* Fixed a bug when throwing last spear
* Fixed a bug with the boxes sold in Cultsberg
* The mobs at the end of the tutorial area were nerfed
* Several locations were slightly updated
* Some materials were adjusted
* Various other small fixes and spelling errors corrected

**Hotfix 2.21a:**

* Fixed inventory bugs after using the sort function

**Hotfix 2.21b:**

* Slight adjusments[sic] in Sliceland
* Fixed a bug with the underwater sound
* Fixed a bug with crafting panel.

**Hotfix 2.21c:**

* Fixed a bug with the items from quickbar
* Fixed a bug with traveling from Dorado and Pestilentia
* Updated description for equippable[sic] items.

## Alpha 2.20

* Melee combat improved
* Wild infected animals now appear infected
* Animals will no longer respawn when killed
* Mutant factory added to Pestilentia
* Recycle Bins were added in Land Base, Corpse Harbor, Cultsberg and Sliceland. Use them to recycle/sell unwanted items.
* A katana was added into the game and it can be bought from the Madman
* Most of the locations were updated
* New recipes, mostly furniture, were added
* Increased stamina regeneration; Stamina also regenerates when you walk
* Crafting time was reduced for some items
* Increased sleeping time from 8 hours to 12
* +10 weapons and tools have now a slight increase in attack speed
* Wall torches cast light again. Be aware that placing too many of them will drop performance
* The Christmas tree and Christmas gifts were removed from Sliceland and they will be relocated in one of the next patches
* Fixed the bug that was preventing the player to pick up objects in the vicinity of the horse, after dismounting.
* Fixed missing crosshair after incomplete loot
* Fixed key bind page
* Several models were replaced
* Several terrain textures were replaced
* Some shaders were updated
* Tweaked camera effects
* Draw distance was doubled
* Fixed a rare teleport bug, causing the game to freeze
* Fixed the crafting bug that was showing the items green all the time
* Fixed a recipe bug – the recipe wasn’t properly updated after loading a save file
* Adjusted Dorado Saloon doors
* Fixed a broken ladder in Corpse Harbor
* Some creatures were renamed
* Some prices and recipes were adjusted
* Fixed several spelling errors.

**Hotfix 2.20b:**

* Fixed a bug with one of the new chair recipe[sic]
* Lowered sell value for antibiotics and painkillers
* Water level in Sliceland was lowered by 0.5 m
* Tuned down stamina drain while running
* Fixed zoom animation on bows and crossbow

## Alpha 2.10

* A new set of camera effects was added and the Anti-aliasing filter was replaced for better performance; (Optimisation[sic] and graphics quality are an ongoing process so you can expect big changes from one patch to another.)
* New footsteps sounds were added
* New jump sounds were added
* Several old models were replaced
* Added a progress bar for destructible/minable[sic] items
* Changed the corpse looting system: instead of picking up the items, now, by holding E key, a progress bar will appear and all the items will be added to inventory
* Dahm Bah was updated
* Fixed the rare bug that occurred when the game got stuck during loading
* New graphic settings

## Alpha 2.09

* Fixed the bug that was causing items and crafted buildings to disappear
* Fixed the bug that was duplicating the companions
* The Double Barrel Shotgun is now upgradable at the Advanced workshop
* Shotgun shells are now more abundant in the world
* Fixed a bug with a chest in Akhali Desert

**Hotfix 2.09b:**

* Code improvements
* Animal flee system improvements
* Added progress bar when generating world
* Items can be consumed with right click as well

**Hotfix 2.09c:**

* Fixed world loading bar bug (game got stuck at a random percentage)
* Items in character panel (like tank top, boots, etc) are no longer dropped on death
* Fixed right click \*drop bug (item got duplicated if it was in the quick bar)

## Alpha 2.07

* New Animal: Wild Boar
* Torch and Wall Torch have been adjusted
* Wild flowers are now more abundant
* Fixed missing container items
* Fixed broken tooltip while crafting
* Dismantle bugfix (Gold Box and Pearl Box)
* Fixed Recipe bug (sometimes the recipe was null, causing an error)
* Horse unmount bugfix (which occurred on non-flat ground unmount)
* Small code improvements

**Hotfix 2.07b:**

* Placed animals cannot go outside their boundaries anymore
* Ritual Fire in Burning Sands fixed (returning into the scene actual sent the player inside the pyramid, it's fixed now)
* Camera Effects bugfixes

## Alpha 2.06

* Achievements fixed and descriptions updated
* Drop & Collect exploit fix (achievement related)
* Recipe bugfixes: recipe is no longer visible when event animations are running and when tutorial screens are active. Fixed the bug where the pinned recipe changed when the player traveled to other areas
* Companions fix: When player enters a building, the companions will wait outside and they are no longer able to climb the roofs.
* Crosshair color fix
* Horse unmount bugfix
* Save game bugfix

## Alpha 2.05

* Achievements are now checked every 2 minutes. Before, the time was set on 15 minutes
* Pinned recipe is now hidden on all menus and while using the travel balloon
* GameTooltip is how hidden while using the Hide UI feature (H key)
* QuickSlot bug causing a complete freeze after loading has been fixed
* Campfire & ritual fire optimized
* Enemy AI modified: if you climb on high ground where they cannot reach you, they will not freeze anymore and they will go to their original position after a while
* The random bug that was causing items to disappear from containers is now fixed
* Fixed the problem where animals were walking through the custom containers and several craftable buildings.

## Alpha 2.04

* Recipe is now being deactivated when UI is hidden
* Fixed bug which caused the recipe not to update properly following an item craft
* Fixed the bug that did not allowed the player to equip the boots. You can also use shift+left mouse click to: equip armor, send items back and forth to containers, or equip items in quickbar
* Fixed the bug that sometimes was causing the game to stop when loading.

## Alpha 2.03

* Craftable items recipes are now visible directly from the main screen. How it works: on the craft panel, we placed two buttons. One is “pin” for adding the recipe to the main screen so you can see what you need to gather when you want to craft something. The second button, “unpin”, is found on the same panel, and it removes the recipe info from the main screen. \*Please take note that only one recipe can be active
* Stats info bars are also available from inventory
* Mouse scroll also change horse speed as 1,2,3 keys do
* New music in the Starting Area
* New animations and save position for the elevator in Land Base
* Day length was increased by 50%
* Fixed some minor bugs and some spelling mistakes.
* New Animal: Wildebeest
* New weapons: Cutlass and Falchion

## Alpha 2.02

* Campfire and Ritualfire[sic] problem fixed. Every time the player traveled back and forth to the location where those fires were placed, they were multiplied. So, if the fire looked very bright it was because dozens or hundreds of fires were overlapping. This issue caused major FPS drops
* Several scenes optimized for a better performance
* Dachshund female bug fixed
* Item dismantle for items in containers has been temporarily disabled
* Fixed the problem with the inventory slots that were white in some occasions.
* Fixed rare bug when the game got stuck at 100% during loading

## Alpha 2.01

* Fixed the bug where the companions were frozen after activating follow mode
* Fixed a visual bug at Game Settings
* Key bindings now work as it should
* Linked the horse camera to mouse sensitivity settings
* Faster horse mount and unmount
* Screen resolutions are now working properly in fullscreen and windowed mode. We recommend you to set up the resolution from the starting game window (here you can also chose your display)
* ALT+TAB is not crashing the game anymore
* ALT now works as it should - switches among the last two used items on the quickbar
* Fixed save last used quick slot
* Changed page 6 from help screen
* Water drops now don't obstruct your view when swimming
* Decreased lightshafts radius and intensity
* Hopefully fixed the campfire/ritual fire bug.Even with the fix you will still have it in your save game. To get rid of it you will have to destroy with a hammer all the instances of that campfire that spawned on top of eachother[sic] or start a new game.
* Other small fixes and adjustments
* Inventory and quickbar slots now automatically stack.

## Alpha 2.00

* Added several new locations with specific animals
* Slow startup issue has been fixed, the wait time was reduced to a few seconds
* RAM usage is now reduced by 30%, even more in some areas
* Completely rewritten save/load module
* Implemented asset bundle
* New menu with several new options for graphics (brightness, contrast, AA), rebind keys option, mouse sensitivity settings
* Inventory UI and Game UI remodeled with a new and modern look and better functionality
* All controls can now be set from the settings menu
* Dropdown menu for items with right mouse click that adds several functionalities
* Hundreds of icons changed
* A simple tutorial for beginners
* Simple weapons impact camera effect
* New terrain shaders
* New sky and water
* New Music for several scenes
* Several new animations
* Horse animations and functionality improvements
* Changed vSync structure
* Some items can now be dismantled.

## Alpha 1.16

* Game crash during launch has been fixed
* Added Vertical Sync slider in the Settings menu
* Fixed Kitsune's Den broken chest
* Unlocked framerate while vertical sync is on (for monitors > 60 Hz)
* Added White Point setting in the In-Game Menu (similar with Gamma)
* Clicking on any button on the Pause Menu while riding made the horse move - fixed
* Game window is now recognized as full screen by recording apps that failed to do so
* Mouse cursor going out of the screen after several Alt+Tab - fixed
* Fixed arrows position after animal death
* Resolution drop-down menu has been fixed

## Alpha 1.15

* New animal: African Lion.
* New animal: Mountain Gorilla.
* Three new decorative natural clusters were added.
* A new sword was added: Zweihander.
* Disabled idle sounds while crafting.
* Fixed Tapok tree placing issue in Sliceland.
* Player stamina is now being regenerated while riding the horse.
* Disabled "take this" sound in Sliceland.
* Fixed the bug with Bed placing inside buildings.
* Fixed a rare bug regarding the Cancel button on Craft menu.
* Craft cancel button now switches to CANCEL / CLOSE, depending on the situation.
* LeftShift + H show/hides the UI for taking screenshots.
* Crystal shards materials were adjusted.
* Several loot chests were added in Kitsune's Den and Akhali Desert.
* The 3 story buildings in Kitsune's Den are now accessible.
* The character will now sink when is idle in the water. Pressing space will move the character to the surface.

**Hotfix:**

* Fixed bow, crossbow and shotgun. Now they will hit the enemy as they should.
* Fixed the problem with the missing horses. When the horse disappears, it will return to the original starting point.

## Alpha 1.14

* New theme music for Eagle's Nest
* Fixed disappearing Reticulated Giraffe when trying to place it.
* Fixed the bug that was blocking any building placing after the placing of an animal.
* Fixed bug when saving the game with a quick panel slot active with an ItemGhost in it, which resulted in death after loading that particular save.
* Fixed MAX button when crafting, now supports up to 999 items.
* Fixed bug when player was unable to jump.
* Fixed arrows being unable to collect on animal death/tranq
* Fixed "Snapshot" tool bug making screens while typing in the search boxes
* Fixed occasional bug rendering an animal impossible to be placed when sending an animal to the active quick panel slot

## Alpha 1.13

* New animal was added: Paint Horse.
* Fixed a bug with the player controller.
* Adjusted the combat interactions between player and creatures.

## Alpha 1.12

* Traveling system was updated: when you return to a location you will be spawned around the last travel point used.
* A radar that will always point in the direction of the boat/helicopter was added. Press “M” to disable or enable it.
* Fixed two bugs with the rideable horses: first that occurred sometimes when the camera was changed while riding, the second occurred by saving the game when swimming with the horse.
* Added search function for inventory.
* Some minor UI visual improvements.
* Removed some ghost items around the base.
* Adjusted respawn of some items in Greenhils
* Two new swords were added: White Ninjato and Purple Ninjato.
* Other minor bug fixes and adjustments were made.

## Alpha 1.11

* Added different attack speed for melee weapons and tools.
* Added a search function for the crafting menu.
* Added a MAX button for crafting.
* Added a hide/collapse all categories button for the crafting menu.
* Fixed a bug where some structures could not be placed in Sliceland.
* Fixed a bug where some horses disappeared. All the horses are now back in the original position, and they will stay where you leave them after riding.
* Fixed a bug with terrain textures in Dahm Bah.
* Fixed a bug with the moon shadow in Sliceland.
* Adjusted the climb mechanics.
* Adjusted damage on some weapons.
* Increased max stack for arrows, fiber, sticks, small stones, paper, straws, thread.
* Some icons were changed.

## Alpha 1.10

* New unique animal: Caspian Tiger
* New unique animal: Maltese Tiger
* New animal: Cheetah
* New animal: Ankole-Watusi Cattle
* New animal: Arabian Horse
* New animal: German Shepherd
* New animal: Doberman
* A new, large, flat, empty island was added for those who want to build their base from scratch
* New theme music for Akhali Desert
* You can now craft and place a Ritual Fire (it serves as a teleport)
* You can now craft a Laboratory that include the Medical Bay and Chemistry Table
* Crossbow, Maul, Steel Pickaxe and Steel Axe can now be enchanted up to +10
* You can now sleep and pass the night in any of the beds you build
* Time of day is now saved
* Horse camera was adjusted
* Four new large custom containers were added
* New particles for mining were added
* Removed the bird sounds that caused problems for some content creators on youtube
* Experimental: If you have a dog or big cat companion and press T key, they will try to lead you to the teleport
* Experimental: A shotgun and ammo can be bought from the General Goods Trader
* Most of the locations were updated
* Small percentage of underwater life was added
* You can now rebind the keys for Quicksave and Quickload
* Fixed the Tamer and Diver Achievements
* Fixed a bug with the Gardening Shed
* Pressing 'Alt' will now toggle between the last two used items
* The crosshair is now turning red if you have a valid target
* An auto arrange button for inventory was added
* New creatures were added at the Animal Trader
* Some recipes and prices were adjusted
* The black mustang is actually black now

## Alpha 1.07

* 11 large containers (49 slots) with custom design for each category can now be crafted using the Basic Workshop
* A trail marker can now be crafted
* Crouching animation is now smoother
* Running and jumping while in water were disabled
* Ranged weapons and consumable items can not be used underwater anymore
* Items from quickbar can now be switched while running or swimming
* Fixed UI scalling[sic] bugs
* Fixed Credits screens
* Added teleport cooldown - 30 seconds
* Container position is now restored
* Fixed quick save container bug
* If the player has one item selected when the inventory is being closed, that item will be dropped
* The cost for Steel Plates was decreased
* Fixed a bug with the Art Station
* Fixed a bug with the Basic Workshop from Corpse Harbor
* Fixed some visual bugs
* Some sounds were disabled or turned down
* Some items were renamed
* Some icons were replaced

## Alpha 1.06

* Added UI scalling[sic]
* Tooltip text time now is increased so you will have more time to see what you pick up
* Companions will now[sic] longer climb on roofs
* Companions that are following you will not obstruct your walking or running anymore
* Opened or closed doors will stay as you left them after you load the game
* Placing traps like spikes will no longer damage the player
* Fixed a bug with the carpentry that was spawning floating logs
* Fixed a random teleport bug that was pausing the game and resuming only if you pressed F1
* Fixed a teleport bug that occurred rarely when left mouse button was clicked on the loading screen

## Alpha 1.05

* Added quickbar slots numbers
* Added Invert Y-axis in the options menu
* Added Oxygen bar when swimming
* Custom input for horse sprint and for player run is now available
* Fixed fps drop in base, when placing a large number of animals
* Added auto find player for companions
* Fixed the problem with the mouse moving to another display screen (if the player has a multi monitor setup) when the player was on the horse
* New theme music for Cultsberg
* Fixed lighting at night in Cultsberg
* Increased max stack for nails, bolts and feathers
* "Drop rate" for iron ore and large stone has been increased
* Some recipes have been adjusted
* Tea now restores health like it should
* Nightmares and raiders were buffed
* Gorehounds and Hellspawns were buffed
* Demon cats were nerfed

## Alpha 1.04

* Fixed some random FPS drops that occurred when fighting with animals
* Added Take All Button to Containers
* Enchantable weapons can now be equipped
* Some elephants and buffaloes are now aggressive
* Andalusian Black Bull and Blue Greyhound were added to the curing list
* Several spelling mistakes corrected
* Knapweed is now a land plant and cannot be found underwater anymore
* There is now a chance to encounter raiders on main island
* Added suicide command for extreme cases (Ctrl+Numpad Del)
* Horse speed controls are now customisable
* The giant shadow around the player in Corpse Harbor at night has been fixed
* Running backwards is now removed
* Added horse stamina bar

## Alpha 1.03

* Fixed a bug where some items and creatures kept respawning after load even though they shouldn't
* Fixed the save folder writing permissions. The saves files are now located in My Documents/Animallica/SaveData
* Improved the visibility of component names in the crafting tab
* Increased horse stamina by a third
* A Basic Workshop was added in Corpse Harbor
* Adjusted level of details on some items
* Several more items were added on Starting Island and Amber Hills
* Fixed a bug where some tools and other items were invisible

## Alpha 1.02

* Sharp stone, rope, hardwood and tools are now more abundant on the starting island.
* You can now ascend while underwater by holding space.
* Fixed the bug with getting damage every 5 seconds after the character died underwater.
* Covered the hole in the dock, near the ship at the teleport point in the main area.

## Alpha 1.01

* A new animal was added into the game: Moose.
* Field of view slider was added.
* Horse controls are now displayed while riding.
* Help screen content updated (press F1 in game).
* Call horse command was temporary removed due to a bug.
* Fixed cursor on multi-monitors.
* Fixed bow/weapon switch animations.
* Fixed getting damage from distance.
* Fixed a bug where you could get stuck at teleport.
* Removed tooltip text that was still visible on the teleport screen.
* Fixed a bug with the crates respawning after being destroyed.
* Fixed a problem when ESC was pressed when riding a horse. The menu appeared but the mouse cursor was stuck.
* The monster nest near workshop in Cultsberg is now visible.
* Head bobbing is now less obvious.
* Reduced camera sensitivity while riding.