Mini-Bosses

Gate Bosses (mini bosses) often have very strong drops, including rings - therefore many players will switch to 2 shining rings and 3 rabbits feet before delivering the killing blow. They represent a popular item and equipment farming opportunity. Fighting them is purely optional, but generally encouraged and beneficial, when it can be done with substantial confidence in victory.

Note that both gate bosses (mini-bosses), and the 3 regular Bosses may spawn between floors of the Obsidian Tower.

Obsidian tower between-floor bosses increase 1 level per fight, and reset to 1 when you start at level 1 again of the fortress with ANY HERO (if you are on floor 500 with warrior, and do the tower level 1 with archer, your warrior resets).

Gate boss level scales with hero level and floor depth. A hero with 9500 unused skill points can face a gate boss of level 170 on floor 1 of a dungeon, since unused skill points count as levels. This may be particularly problematic to the chaos-wielding endgame hero, as the chaos will not be adding much damage at low floor level - BEWARE THE WARLOCK IN THE ENDGAME AT LOW FLOOR DEPTH! That same hero will face a level 1000+ gate boss on floor 2000 of a dungeon.

Listed in order of difficulty for the endgame player, as of November 2023:

## Royal Executioner

Among the most difficult bosses for early game players, defeating the Royal Executioner in the early game may be an extreme challenge. Dashing at the correct moment and moving in and out of close range is a reasonable strategy. He becomes among the least dangerous boss to the endgame player, as his hit points do not rise inordinately high, and he usually can be quickly killed by a chaos-Rings wielding hero in the endgame. He takes more damage when hit from behind.

## Jack the Killer

Jack the killer, much like the executioner, does not have high hit points in the endgame but is an early game threat. If possible, fighting him at range is recommended, circling clockwise around him. Dash when he attacks to dodge his thrust; when he plunges his claws in the ground you may need to pause your attack and sprint/dash to avoid getting hit by his spikes erupting from the floor. He is weak to his right arm (left side of screen if he is looking down at your hero), and takes more damage when hit from there, and the closer you are to his 90 degree flank the more damage you will do.

## Jack the Hunter

Jack the hunter becomes a threat in the endgame as his hit points rise to astronomical levels. Stay at range until he unveils his crossbow; at that point, rotating around him clockwise at point blank range is recommended, even for the ranged hero, as a high level Jack-the-hunter’s crossbow triple-shot and fireball are among the most powerful attacks in the game and can easily take down the shields and instakill an endgame player. He is weak to his right flank, and takes more damage when hit from there, and the closer you are to his 90 degree flank the more damage you will do.

## Weaver

The mighty Weaver spider boss, firstborn and most wicked spawn of Ungoliant, rules the Crypt of Emptiness. The weaver becomes the second strongest endgame boss, as her attack and HP rise to incredible levels. She is weak to the side, so staying a bit to her side at point blank range is recommended…until he starts flailing around wildly…when she pauses to start this, DASH AWAY! When she fires her webs, you will hopefully be to her side if you are fighting at close range - if not, dash there ASAP, because it is a multi-hit instakill attack in the endgame. The attack is so powerful however that the weaver will damage herself whilst firing her 3- (and then 5-) web shotgun - be sure to equip your shining rings and rabbits feet if she is critically low on health, because she may kill herself in the process! This shotgun attack does %hp based damage to herself, so when fighting very high level weavers with extreme HP (e.g. 1300+), a strategy can be to maximize distance to try to get her to fire this attack by remaining stationary without any movement (attacking is fine though), and dash to avoid it - ideally at long range to give you time to react. If you are a wizard, put up your magic shield a couple seconds before you think she will fire, and move slightly laterally as she fires - this way you are likely to slip just to the side of the central blast, and if you are hit your shield will prevent instakill. The weaver will generally be in either “melee mode” where she moves toward the hero and tries to attack him close; or “ranged mode” where she moves away and fires her self-damaging shotgun webs. When she jumps to the ceiling, get ready to time your dash with her landing, to prevent getting squashed like…ahem…a bug. She is weak to her soft underbelly and takes more damage when hit there - often accessed somewhere towards her front.

Video of an endgame wizard, fighting a high level weaver.

## Warlock

The warlock…you may think him weak. He is not - like most magic users in the fantasy genre, he STARTS a bit weak, but becomes a force of nature in the endgame. When he exceeds boss level 300, he can triple-instakill with his KAMEHAMEHA beam and defend himself with instakill fireballs while he fires his larger beam; unleash a dual handed laser attack that can go wild; instakill with swipes; put up a shield and create stationary “satellite” fireball launchers…he will even wreck any defensive areas you can use as he takes damage. To fight him in the endgame, you may find an area in between his energy beam (when fired) and his body at point blank range where you can “safely” attack him, but be ready to dash…staying at very long range and dashing is another strategy, snipe down his stationery fireball launchers when he summons them. A Warrior using rumble of battle may have better luck, due to the %-based damage of that attack. Even for the player wielding dual Rings of chaos-II, one of which is a steel ring, and 8000 plus skill points: an Endgame player will struggle with warlock when he rises above level 600 - if you want to face him at that point (NOT ADVISED UNLESS YOU WANT AN INCREDIBLE CHALLENGE), make sure your inventory is full of cross of life Passive items, and possibly even with two Mercenaries hired (at least one is likely to die however), because you’re going to need all the help you can get. He ate quite a few of my crosses of life (sb413197) before my wizard finally defeated a level 600+ warlock, battered and broken…the warlock will reach this extreme level of power around floor 800 in case you want the ultimate pocket rogues game challenge (as of March 2, 2023). The warlock is “weak”, you can call it that, to his left flank - and takes more damage when hit from there.