Broken Lords

A faction of knights dependent on Dust for survival, they exist only as spirits wrapped in great suits of armor. They are noble warriors who wear the polished armor of chivalry and adhering to its ideals, even though they are immaterial and have lost much of their humanity. The Broken Lords have no use of Food . To sustain themselves, they require Dust  - both to create their population and to regenerate their units through Life draining.

## Lore

*The Broken Lords are a faction of knights and town-builders; an aristocratic society that believes in honor, virtue and justice. To succor the weak, to champion what is just, to root out evil wherever it may lurk - those are the ideals by which these noble warriors would live.*

*And yet, the Broken Lords are a crippled people that exist only as spirits wrapped in their great suits of Dust-enhanced armor. Other nations view them as monsters, for their race was fading when it discovered a deadly secret - that by consuming the life forces of a sentient being they could extend their own life span. This rite of consumption is, obviously, a betrayal of their principles and their history. The greatest hope of the Broken Lords, therefore is develop magic that will break this curse and allow them to live without destroying others.*

*Though the question remains, and haunts their thoughts: Even if they did find a cure, would they want to give up this powerful gift? Their codes and morality insist 'yes', but in their hearts it is much less clear...*

## Faction Traits

### Appetite for Dust

There are several significant alterations to gameplay due to the Appetite for Dust trait, mostly centering around the uses for  Food and Dust. To start with, the Broken Lords are completely unable to produce or use Food. While it is technically possible to see the normal Food output of tiles by hovering the mouse over a tile, the Appetite for Dust trait adds a modifier to tiles that reduces the food output to zero; as a result, when founding a city or when the FIDSI output overlay is enabled, Food does not appear. Additionally, the Broken Lords are unable to unlock Technologies or City Improvements that increase Food production, though those that increase Food production as a secondary effect - such as the Central Market - are still available.

As a result of these effects, there are some resources within the game that become nearly useless to the Broken Lords. While the Broken Lords are unable produce Food Stockpiles, they can still acquire them via the Marketplace, Diplomacy, or the Food Stockpile Facility. They can also technically use Food Stockpiles acquired this way, but doing so will not provide any Food, so it is best to just sell Food Stockpiles on the Marketplace for some extra Dust. Similarly, the  Spices Luxury Resource - which provides +50%  and +5  to cities when used as a booster - is significantly less useful to the Broken Lords than it is to other factions, so as long as the empire approval is decently high, Spices should be sold on the Marketplace for extra Dust. The Bos Minor Faction also becomes less useful to assimilate, as the empire will not benefit from the +5%  per pacified village that is gained by assimilating them.

Because the Broken Lords cannot generate Food, they do not gain additional  Population in their cities by accruing Food over time as every other faction does. Instead, the Broken Lords purchase new population instantly with Dust, which can be done either from a specific city's info panel, or from the City List screen. The cost to purchase a new unit of Population is based on both the population of the city, as well as the total population of the empire, and is determined by the following equation:

Cost of +1  = 50 \* (city )1.1 + 2 \* (empire )1.1

*With ELCP the cost is reduced by 10%.*

In addition to not being able to produce Food, Broken Lords units and heroes have a base passive HP Regeneration rate of 0% per turn. Instead, Broken Lords units and heroes are healed by spending Dust via the Dust Care capacity. The cost to heal a unit or hero is equal to 0.75 time the amount of health lost, and can be used anywhere, but will use the army's action point, meaning that an army cannot attack and be healed on the same turn; however, because *being* attacked does not consume an action point, Broken Lords units have a bit of an edge in defensive tactics, since an empire with sufficient Dust can just keep healing their units so long as they aren't killed. It should also be noted that the 0% per turn HP regen rate cannot be increased by other means, such as the  Pixie Blood booster, assimilating the Sisters of Mercy, or the Penitent Chapel technology.

### Soul Burn

During a Dust Eclipse, Broken Lords units and heroes gain a new army action, Soul Burn. This ability can be activated for one turn at no cost, and will increase Broken Lords unit's Attack  by 30%, but will make each unit with this ability active take damage equal to 10% of their total health at the end of each of their turns in combat. Once this ability is activated on a turn, it cannot be deactivated.

It should also be noted that this ability is only available to Broken Lords units and heroes owned by a Broken Lords faction. Non-Broken Lords units, such as minor faction units, will not be able to use Soul Burn, and Broken Lords units or heroes purchased by other factions through the Marketplace will not be able to use Soul Burn either.

## Unique Technologies

  Focus:  |  Science

  **Effects:**
+20% research cost reduction for Era I technologies on empire

  Focus:  |  Military

  **Effects:**
+1% Broken Lords unit regeneration per pacified village on Broken Lords.

  Focus:  |  Dust

  **Effects:**
+1 XP converted into  on empire.

  Focus:  |  Military

  **Effects:**
Units are instantly healed after a battle on empire

## Heroes

Note: *Base Attributes* reflect the unit's attributes before bonuses from equipment or capacities.

All Broken Lords heroes are able to wield Swords, Claymores, Longspears, and Shields as weapons.

### Quest Heroes

#### Martin de Ildan de Suluzzo

Martin de Ildan de Suluzzo is received as a reward for completing Chapter 3 of the Broken Lords faction quest. He is Level 3 when received, and his base attributes reflect that, but do not include bonuses from capacities or equipment. It should be noted that De Suluzzo is lost at the end of Chapter 5 of the Broken Lords quest, so it is recommended to not equip him with any expensive equipment.

#### Samhane Haligtide

Samhane Haligtide is received as a reward for completing the side quest "A Tale from the Dark Season", which was added in the Shades of Alteration update. She also comes equipped with the Ring of Unnatural Hunger accessory, as well as unlocking the Ring of Unnatural Hunger to be equipped on other units.

## Faction Quest

*Your people cleave to the ideals of honor and chivalry, even as they discover cruel and vampiric ways to sustain themselves. They very soul of your nation hangs in the balance as you carve the future of the Lords of the Amber Plains.*

 Summary
 Build an army and explore the area around your new city. Carefully explore ruins in the region to find remnants of Endless technology.
 Reward

 Summary
 Mysteries of the planet's past likely give keys to your future. Improve your scientific knowledge to help decrypt them.
 Reward

 Summary
 Imperial necessities mean that you must expand your empire, even by means you do not like. Colonize, pacify, and be watchful.
 Reward

 Summary
 Your subjects and advisors demand that you place the Marquis at the head of a city. Make sure the city -- and the empire -- survive the rule of this mountebank.
 Reward

 Summary
 Launch a campaign to capture a region. It will give you an opportunity to get rid of de Suluzzo -- and extract his pendant through an arcane ritual.
 Reward

 It is the end I had hoped for, but not in the way that I wished. The marquis seems to have vanished from Auriga; he and most of his troops disappeared into one of the great ruins and neither word nor survivors have come out. Strangely his pendant remained, glowing at the entrance. A twisted strip of endless mysteries.
 Summary
 The Marquis has found death through the ritual, but his precious pendant is yours. Find the location where other, associated artifacts may be - and secure them if you can.
2. Your success has stirred the natives! Defeat the armies that rise up around you.
 Reward

 It is the end I had hoped for, but not in the way that I wished. The marquis's body, pendant intact, was found before the portal of an ancient temple. Most of his followers lay there as well, their bodies crushed and withered. Though many weep, the alchemists and archivists are dancing with joy, for they now have his pendant to study.
Vinchus states that, beyond any shadow of a doubt, the pendant and the Circlet were once the controls of a great machine. Further study, however, has shown indications of where a missing third piece may be. If the third piece has any resemblance to the powers of the first two, its discovery is of the utmost importance for the empire. Auriga does not release her treasures without a tithing of blood, however. Let us hope the thing will be worth the lives it will cost to obtain it.
 Summary
 The Marquis has disappeared, but his precious pendant is yours, find the location where the other associated artifacts might be -- and secure them if you can.
2. Your success has stirred the natives! Defeat the armies that rise up around you.
 Reward

 *Continues from 6. Machines of the Ancients*
The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.
The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.
 Summary
 Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully...
2. Defeat the army guarding the site.
 Reward

 *Continues from 6(Alt). From His Cold, Dead Hands*
The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.
The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.
 Summary
 Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully...
2. Defeat the army guarding the site.
 Reward

 *Must be a custom faction with the Anarchists trait at level 1 or 2*
The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.
The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.
 Summary
 Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully...
2. Defeat the army guarding the site.
 Reward

 Something from the past was awakened when the temple was opened. I cannot say what, but in all our cities the Dust seems to have awakened. I understood that we could do magic, but I never imagined it existed on this scale. Something is happening in the empire, and I must exploit it to the fullest. Vinchus came down from his mansion; even he sense the change. Upon his advice, I will equip a governor with the artifacts we discovered, and see what changes that will bring to my empire.
Whatever happens, we may at least put to rest the question of draining innocent life.
 Summary
 Put together the three parts of the ancient artifact. More resources may be necessary to make it function again.
2. Build the new Improvement, the Altar of Channeling, in 3 of your Cities.
 Reward