Hex: Two Can Play

**Hex: Two Can Play** is a **Unique** Perk belonging to The Good Guy.
Prestige The Good Guy to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hex: Two Can Play** for all other Characters.

A Hex that teaches those who mess with you a lesson.
<p>Anytime you are stunned or blinded by any Survivor a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''times''', and if there is not yet a Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> already associated with ''Hex: Two Can Play'' and there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''Hex: Two Can Play'' activates on a random Totem:
\*'''Blinds''' all Survivors who stun or blind you for '''<span class="luaClr clr clr2" style="color: #e8c252;">1.5 seconds</span>'''.
\*\*This does not affect carried Survivors.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of **4**/**3**/**2** **times**, and if there is not yet a Hex Totem already associated with *Hex: Two Can Play* and there is at least one Dull Totem remaining in the Trial Grounds, *Hex: Two Can Play* activates on a random Totem:
* **Blinds** all Survivors who stun or blind you for **1.5 seconds**.
	+ This does not affect carried Survivors.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

A Hex that teaches those who mess with you a lesson.
<p>Anytime you are stunned or blinded by any Survivor a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''times''', and if there is not yet a Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> already associated with ''Hex: Two Can Play'' and there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''Hex: Two Can Play'' activates on a random Totem:
\*'''Blinds''' all Survivors who stun or blind you for '''<span class="luaClr clr clr2" style="color: #e8c252;">1.5 seconds</span>'''.
\*\*This does not affect carried Survivors.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of **4**/**3**/**2** **times**, and if there is not yet a Hex Totem already associated with *Hex: Two Can Play* and there is at least one Dull Totem remaining in the Trial Grounds, *Hex: Two Can Play* activates on a random Totem:
* **Blinds** all Survivors who stun or blind you for **1.5 seconds**.
	+ This does not affect carried Survivors.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*