HYPER DEMON

###### **Overview**

* *HYPER DEMON* is an FPS about reaching the end as fast as possible. (It is not a sequel to *Devil Daggers* which was an endless FPS about surviving as long as possible..)
* The faster you slay demons, the faster they spawn, the harder the game and the higher your score.
* Conversely the slower you play, the slower they spawn, the easier the game and the lower your score.
* This creates a dynamic difficulty, players set their own pace and flow.
* When *Devil Daggers* was released at the beginning of 2016 the aesthetic felt fresh, in 2022 we’re living in a glut of retro shooters.. so we felt it right to make a game that played, looked and sounded like it was a dream from the future.
* Fully featured Global leaderboard as well as leaderboards for Steam and Discord friends.
* Watch full replays of any run and share embeddable clips online.

###### **Gameplay**

* Depth over breadth.
* Rather than unlocking abilities, players must master minimal controls (WASD, Jump, LMB, RMB) to open up a plethora of attacks and movement abilities when combined with enemies and items. There’s a lot to learn!
	+ Movement features: Dash, Slide, Dodge, Dagger Jump, Stomp, Bunny Hop, Fake, Bomb Jump, Air Dash, Air Float, Gem Dash and More
	+ Weapons feature: Shot, Rapid, Laser sniper, Spread laser, Bomb, Shield, SUPER MOVES such as Homing flurry, Cluster bombs and Laser storm.
* The focus of the game is deep “high context” combat, this means the most immediate and improvisational play not only looks and feels spectacular but is higher scoring than a “low context” one-size-fits-all play style.
* The enemies' spatial relationships create a living and constantly changing environment, slide under, dash over and off them to chain together dynamic flowing movement! 1 Scoring
* At the top of the screen is a timer that is constantly ticking down, it is also your score.
* Destroying weak points and killing enemies gives you time (except the skull fodder enemies).
* "Par" can also be displayed at the bottom of the screen, this is the difference in pace between your current score and high score.
* Par is also represented in the 3d arena as a blue ring when above par and orange when below.

###### **Online**

* Fully Featured leaderboard system can be linked with your Steam and Discord friends.
* Replays are viewable for all runs on the leaderboard, as well as recent PBs (Personal Best) for any player’s profile.
* Replays feature realtime playback, scrubbing, slow mo, fast forward and control input overlay.
* Replays can be shared with magnet links online, opening the game and loading the replay.
* Players can record clips from their runs to share as embeddable videos on social media, these also have magnet links to view in-game.
* Users can vote on clips in-game.
* Discord Bot integration allows friends and communities to have a Top 10 Server leaderboard on their channel or post their latest PB.

###### **Engine & Technology**

* Like *Devil Daggers* before it, *HYPER DEMON* is one of the rare modern games built from the ground up with a custom engine. This not only affords a lean game with good performance on a wide range of machines, but also allows the game to have a very unique game feel.
* Groundbreaking spherical projection gives the player wide peripheral vision without pinching and shrinking the center of the screen like a traditional linear perspective, allowing fields of view up to 180 degrees.
* An innovative red holographic “rear view” overlay gives the player a full 360 degree sensory awareness of threats.