Awakening of the Rebellion Full Classic Campaign Guide: Empire

Welcome to the AotR Full Campaign Guide! These pages are to help new players answer some basic questions when starting the Full Campaign for the first time, such as "what should I buy first?" "What should I attack first?" "What are some general tips and tricks?" and so on. While not a full "play-by-play" guide since every campaign will be different, this should help new players figure out strategies to get started.

* Note, these tips are used for the galactic map only, and not so much how to win space or ground battles\*

## The state of the Empire...

After Grand Moffs Tarkin’s actions in the destruction of Alderaan and then losing of his orbital battle station as emboldened many planets to join the side of the fledgling Rebellion. With this chaos the criminal leader Prince Xizor and escaped convict Tyber Zahn have also taken up arms against us. Your assignment is to destroy the Rebellion and Criminal Syndicates that challenge the will of our Emperor. This entire situation is a mess however we are some luck. The none of the Core worlds were stupid enough to attempt to Rebel. However that wisdom wasn’t shown by the Bothans, Mon Calamari and Quarrans, the Wookiee’s or those of the Banking Clan on Mygeeto. Other worlds such as Fondor and Yaga Minor were overrun by those disorganized criminals. Our job is take the Outer Rim and put it back under our control. While we wait for the 2nd Death Star to finish construction. You will be advising and managing Death Squadron and it subgroups needed to put down this pathetic rebellion.

The Emperor has given you a small number vessels to deal with the growing Rebellion and Criminal Uprisings. Your forces consistent of:

* 3 Imperial 1 Class Star Destroyers, the Devastator (Lord Vader’s Flagship) the Rapture (Admiral Ozzel’s ship) and the a standard ISD 1.
* 3 Victory 1 Class Star Destroyers, 3 Venator Class Star Destroyers, and 3 Dreadnuaght Heavy Cruisers.

We also have a variety of ships like Carricks, IPVs, Arquitens Light Cruisers, and Star Galleons Frigates.

It’s not a lot of ships but we’ve been given access to the Kuat and Corellia Shipyards to be able to expand Death Squadron and its sub groups in this mission to end all who oppose the Emperor.

In terms of ground forces a large portion of the storm trooper Corp has been assigned to help along some some armor battalions under General Maximilian Veers.

## Setting your priorities straight.

We have 3 main priorities

1. Consolidate our forces into Major Fleets and Armies.
2. Get additional funding
3. Be prepared to take loses early as we try to get our footing after the disaster that was Yavin 4.

Number 1 is pretty simple we have the ships to make 3 defense fleets of varying sizes your best option to start securing the Outer Rim and near planets with known sympathizers.

* Move Admiral Ozzel and Lord Vader to one of the Out lying territories so that they may defend it and eventually make there attack. My suggestions would Intersection 5, Onderon, or Intersection 3 to keep both the Rebellion and Criminal Underworld away from the Core Worlds.
* Consolidate the Eriadu, Sullest and Naboo task forces at Ord Ibana to protect the Tibana Gas refiners their.
* Create a Maw defense fleet this could include the Victory a star Destroyer already there or moving additional ships from the Intersections to help protect our assets in the system and serve as Response task force to Rebel incursions.

Getting additional funding will be more of a challenge.

## Establishing connections within the Empire.

In order to secure additional funding we have to help certain financial backers like the Grand Moffs or people running certain corporations like Kuat of Kuat. To do this you have the option of providing supplies and occasionally credits to repair infrastructure already in place like fixing a Tibana mine on Zhar or Ord Ibana and the Moff in charge giving us an additional 350 per week in funding. Because the Emperor is having us gather funding for our ships and building new ships we need to do everything we can to get enough credits for our growing fleet in the budget. We have a few options of trying to accomplish this some are more effective then normal.

* Selling the Hypervelocity Cannons. Whilst they do provide a good defence against orbital attacks, they do put a strain on our resources and may not get use until later in the war if things are going bad.
* Putting down Governor's/Moff palaces *wherever possible*. Doing these upgrades increases the amount of money the Moffs of each planet will provide in support of our cause.
* Aargau: Directly south of Coruscant, this planet has the chance to grow into a money maker as well. A Governors Palace and 3 Mining Facilities will bring this planets income up to around 1,200 Credits. Word of warning; this is only possible if EVERY structure is economy, meaning no defenses is possible. This leaves the world open to constant raids by the Rebels and Black Sun. Either remove a ground mine for an Outpost, reducing the income to around 1000, or have a large garrison of troops to protect the planet. It is also advisable to bring Bin Essada here as well to further boost income.
* Eriadu: Eriadu can only build a Imperial Palace, and a XQ-3 Space Platform, this can give Eriadu an large income of Credits. This planet will serve as the command hub for the southern forces, and can also have enough defenses to hold off many attacks.

Now, with this over, it's time for the fun stuff!

## Plans of attack on these Rebellious worlds...

There are 4 common ways to attack the Rebellion and Black Sun.

* **Destruction of the Yavin 4 Base and Mon Cala shipyards:** High Risk, High Reward. One of the good things to come out the battle fo Yavin was that we finally have an excuse to use everything in our power to destroy the Mon Cala shipyards they’ve been supplying the Rebellion with ships for years but that comes to end now by sending a large force to help clean up that entire era of the Galaxy. So taking this era slowly will allow us to maintain our boarders and deal with a cutoff the Rebels access to larger ships. Doing this to aggressive may will leave a portion of the Empire under defended but could allow us to be able to cripple the Rebels ability build warships. These battles will be tough but are doable in this campaign against the Rebellion.
* **Recapture of Kashyyyk and Bothuawi:** Medium Risk, High Reward. Both of these worlds declared rebellion after Yavin and eventually must pay. We can do this early by using Vader’s fleet and a portion of the Maw defense fleet to attack the Rebels in these sectors and cut their supply lines in half. This will however put use in range of the Hutts and Hapans who are both hostile to us. This will give us access to taking these factions down and getting access to the Hapan Battledragons which can be very helpful in our fight against the Rebellion. If you’re not careful as with all attacks we can take a large amount of casualties and may be out of position.
* **Putting down the Mandalorian Insurrection:** Low Risk, Medium Reward. With Mandalore warring over itself on who to support we can use a fleet to smash through the enemies lines and quickly wrap up there territory before the Suns get access to the Mandalorians ancient dreadnaughts. The Black Sun have a small amount of forces in the area but be careful of there Mandalorian capital ship it can deal a significant amount of damage to a fleet if not properly handled.
* **Reclaimation of Fondor and Ord Mantell:** Extreme Risk, High Reward. The criminals have gained a large foothold in these 2 sectors and have also damaged 2 of our shipyards greatly. The plan is to use a portion of the Eriadu defense Fleet and Vader’s Mobile task force to Blitz these 2 sectors and take them out quickly before the Black Sun can set up a strong Navy and economy effectively delivering a kill blow. This will effectively cripple the Black Sun and allow us a foothold in the Outer Rim but if we’re not careful we may lose a large amount of ships.