recursal/Fanatic-Fandom huggingface dataset:
Raiding

If you spotted a base that looks like its worth a raid you have to do some preparation. First, find out how good it's buildings are protected, how good it is equipped and how many members it got. Then you will need some tools to break in: C4: The only method to damage enemies territory. Choose an fitting amount of explosives depending on how the base is protected. For that, keep in mind which blocks need which amount of explosives to get destroyed (see base building). Also you might bring a lot of lock picks to open doors and chests.

Once you have done all the step above you are pretty much ready you will just need to wait for the raid session of the base you can see it by either sending a explosive on the base or by doing /f info [Faction name] you will have a 2 hours window raid time, or if the owner or admin of the faction moved the flag or changed the raid session it will be unprotected for 24h.

Bulletproof glass - Takes ~1 C4 to break or a barrett .50 cal shot.

Timber - Takes ~4 C4 to break.

Concrete - Takes ~5 C4 to break.

Explosive resistant glass - Takes ~5 C4 to break.

Hardened Steel - Takes ~8 C4 to break.

Obsidian - Have a 5% chance to break with every C4 charge.

All other blocks take 1 C4 charge to break.

More details on these blocks can be found here.

You have to finish raiding the enemy base within their faction raid slot or else the territory will be protected again and their blocks will become indestructible.

**2: Breaking into the base**

Start using C4 to break blocks and break your way into the enemy base.

**3: Looting**

once you have blown yourself into the loot rooms using C4, you may start opening and looting chests. Some of the chests may be locked, if they are locked you will have to use a lockpick and wait 5 minutes to unlock the chest.

**Other Tips**

-The raid itself should be planned carefully. Either you rush the base while the members are online and distracted or you wait until everyone of them is offline. For both cases you will need good weapons to defend your base - keep in mind that our Discord bot may inform owners as soon as you start a lockpick, kill a member or detonate explosives inside the base territory!

-Try to split up in groups like raiders and spotters - maybe choose someone to get in a sniper position. The raiders will concentrate on finding the weakest spot to place explosives and gathering loot from chests. Spotters will protect the base from the outside and the inside since all players on the server will be informed with your position if you start a lockpick.

-If a faction is raided and the flag has been broken, the faction owners have **5 irl days** to place back a flag in the claimed chunk until all their claimed faction chunks will become un-claimed. This means that any locked doors/safes/chests will automatically become unlocked, if the raider place a flag the base will be taken over if he can achieve to protect it in 24h.
Farming Npcs

**Farming Npcs**

The Npc of MinecraftBreakDown are mobs that have military equipments and they are very accurate it's recommended to have equipment atleast French Gign (Buyable at Armor npc second page at level 6) and a ak47 (Buyable at the npc Modern Weapon at level 6)

It's suggested to kill them from long distance with a sniper rifle or a DMR for exemple: Winchester model 70 (Buyable at level 6) or the M40a3 (Obtainable in a beginning task or at level 28 to shop)

The Npc will see you from far away or when you shoot on one of them in that case the npc will aggro you and shoot on sight even behind penetrable blocks

The Npc will push you to your last seen position so be careful and take a cover

The Fartest you are from safezone the more the npc are tough and deal damage and they will have more reflexes

The Fartest you are from safezone the more you should throw un valuable items that you will get from npc to optimize your time

It's recommended to use weapons such as Ak47, Npcs drop a lot of those ammo and you will save a lot of money from munition

The Npcs will lower your armor durability when they shoot you so be careful you could fast be broken and will take a lot of damage

There is a sign at spawn that repair your armor in exchange of 50$ for a number of durability

The Npcs Rocket Launcher dont shoot until you shooted them before they will shoot if they take any damage (except when you are in a vehicle)

Time to time Npcs will throw a grenade or uses a Medkit (Very rare)

The Npcs can spawn with the following Weapons: Makarov, M1911 Colt .45, Sig P232, Sig P226, Mp5, Skorpion, Bizon, Ak47, Ak74, Rpk, Rpd, Dragunov, Winchester Model 70, Mosin Nagant, RPG-7, FIM-92 Stinger, M72 LAW, Panzerfaust 3

There is also rare weapon npc such as: M4 Carbine, R700, Vss Vintorez, Flamethrower, Ak Alfa

The npc will drop diamonds, Medkits, Red med bag, Deployable ammo bag, Ammo of the gun they have, Wood, Food, and iron tools
Zones

## **Safezone**

A zone where no player can damage each other and vehicles can be place without being stolen, blocks cannot be placed or destroyed here. Using the command /spawn you can teleport here. Note that safezone has a height limit and that sneaking over the edge allows people in warzone to shoot you but you cannot shoot them

## **Warzone**

A zone where players can damage each other and blocks cannot be placed or destroyed here. Vehicles can be stolen by anyone, but takes 20 seconds to pick one up. Warzone is a primary location for pvp and missions. This place can be accessed by leaving spawn through traditional exits, respawning into warzone (grants a stone sword, pistol, and some food), or use the parachute sign at spawn.

## **Wilderness**

A zone outside of safezone and warzone where players are free to damage each other and blocks can be placed/broken. Wilderness is a primary location for base building and raiding. This place can be accessed by leaving warzone, wilderness tp sign at spawn, or respawn at wilderness (grants a stone sword, pistol, and some food). Cities, roads, and NPCs also spawn in this location.

## **Underground**

A condition detected when a player is under natural blocks (dirt, stone, logs, etc) or (insert amount) of any other blocks. Teleport times here are tripled. You also come under this condition if you are below 'y' level 30.

## **Base**

A zone within Wilderness created by placing a base flag while in a faction, only players within the faction can place and destroy blocks normally while others must use c4s to destroy. This zone can be accessed by using /f home or respawning at the faction bed. Check faction mechanics for more detail.

## **Enemy Territory**

A zone within Wilderness similar to a Base but belonging to an enemy faction. Players cannot place or destroy blocks without using c4. Teleport times are tripled. See faction mechanics for more detail

## **Outback**

A zone outside of wilderness when crossing the 15000 block base border in any coordinate. The screen is slightly darkened and a message is displayed in chat. Base building and factories are not permitted, although an outpost can be placed and used freely. Outback has no border or limit

## **PvP Arena**

A zone accessed by the pvp arena sign at spawn (no items can be held when entering). Upon entrance, the player will be put into a military base with basic gear (only if they pay the 20$ fee, otherwise they will spawn with nothing) in which they must fight other players and NPCs through an additional city and port. The player also spawns in with a compass pointing to one of the two exits. RP gain from kills is -90% for any player > level 10, for those under level 10 it is -50%. If a player dies to a NPC, they will lose their stuff. If a player escapes, they return to spawn with all the gear they earned. Doing /spawn will kill you and bring you back to spawn. PvP Arena's map will reset upon server restart.

## **Minigame**

A zone accessed by playing a minigame, it is set in another dimension and has no interaction with the main server.
Wren

Wren was introduced in the Adventures in Middle Earth, Episode 1.

## Backstory

Wren was born in Bywater, to parents Sigiburt and Marigold. An only child, Wren often found herself playing with imaginary friends and could often be overheard talking about fantastical daydreams or people. As she grew older, her dreams became more vivid and complex - filled with riddles and confusing omens about a coming darkness.

Wren found a friend in Berenor, who she later accompanied on a journey to Dale during which they met fellow travelers Oldhin, Iorwyn, Imrahil, and Iston. The visions continued to appear each night throughout their adventures, providing her more riddles to share with anyone who would listen.

## Visions

Having been discouraged from sharing her dreams by past experiences in the Shire, Wren was guarded when it came to discussions of the shadow and omens, only making small references when talking with Berenor. Eventually Wren bonded with Imrahil over shared riddles and made plans to talk about their dreams - plans that were quickly interrupted by a warg attack resulting in Imrahil's death.

Shortly after Imrahil's funeral, Wren shared her most prominent vision with the party, Thranduil, and his council, stating:

"In that dream I thought the eastern sky grew dark and there was a growing thunder, but in the West a pale light lingered, and out of it I heard a voice, remote but clear, crying:

Seek for the darkened lands in the north:

In Arnor it dwells;

There Carn Dum's rise will come forth

Stronger than Morgul-spells.

In Imladris shall be shown a token

That Doom is near at hand,

For Isildur's Bane shall waken,

And the Halfling forth shall stand."

Quickly after, Wren was taken from the group by Mogdred, the estranged son of Thranduil. Mogdred stated he could provide insight into the dreams Wren was plagued with, and she pleaded with the party to let her go.

Weeks later, Wren was found by the group in Dale, seemingly having been kidnapped and held hostage...
Teen Titans vs. Slade (1st Time)

**Teen Titans vs. Slade** is a major battle that took place at the end of season 1 of *Teen Titans*. The Teen Titans appeared to try and save Robin from Slade. They fought against Slade and Slade left.

## Battle

The battle took place between Slade and the Teen Titans in one of Slade's hideouts.

## Outcome

Draw: The Teen Titans overwhelmed Slade but the latter left before destroying the hideout.
Kantor S1E2 Into the Deep Den

After an owlbear nearly tore their bonds of friendship, Art & Gino are in hot pursuit of the source of these “talking wolves” followed closely by Viago, Nessa, Thea, & Veil. Their pursuit puts them in front of a kobold den, which holds the key to the mystery.

### Synopsis

The party finds themselves delving into a tunnel, chasing after a fleeing pair of Kobolds in a wolf costume. Journeying into the tunnel they learned that the tunnel reduces in size as they head deeper and deeper into the den. Gino and Art, finding themselves in the lead and still wearing their wolf costume decide to scout ahead, triggering a trap and alerting a group of Kobolds ahead. The pair attempt to convince the kobolds they are one of them as they go into the den and toward a small guardpost. Feeling their cover has been blown, Art attempted to drop an explosive through the leg of the costume which failed and as they scrambled away, the bomb went off and a quick combat ensued with the party coming out on top despite being waylaid by a group of winged kobolds. After the fight, Art found a skunk and attempted to tame it which ended with Thea being sprayed by its cloud of stink.

They searched around the cavern, hearing the sounds of livestock coming from across the way as well as a single tunnel across the cavern, and a pair of tunnels next to a small inlet with a set of large double doors. They decided to head for the tunnel across the entryway, and after avoiding a series of traps, came across three kobolds, one more heavily equipped than its peers, kneeling in front of some kind of altar. Thinking it may be the leader, the party ambushed the trio, killing two of the kobolds and knocking the heavily armed one unconscious. After the living kobold was tied up, the group investigated the altar and finding it to be to Kurtulmak the deity of the kobolds. They learned that Kurtulmak was a demigod of sorts who was trapped in a maze by Garl Glittergold, a gnome paragon, and is forever lost to the maze. As Thea lay the dead to rest beneath the temple the party found beneath the altar an iron statue in likeness to the kobold god, and some coins.

Leaving the kobold temple the party went to the double doors, thinking that this was most likely a throne room. Approaching the door, Nessa read a series of signs that indicated this was not a throne room but some kind of feasting hall and sleeping chamber. Gino tried to peer into the room misjudging the weight of the door and slamming it against the wall alerting a kobold passing by. With the kobolds alerted a combat ensued with Viago charging in with Art on his back. After some intense fighting and Viago going down and being healed, the party managed to overcome the swarm of kobolds defeating them, capturing a single surrendering kobold, and barricading themselves within the room to rest. Chatting with the kobold they learned that the leader of the den was a kobold named Malkrik and that he was responsible for enacting the raids on the tall folk. After some conversations were had the party bedded down hopeful that they would be left unbothered for the night.
Realms S1E23 Choices

Our heroes have stumbled into the Underdark where it turns out you can get arrested for just taking the gold that was lying around. They have no respect for adventurers.

### Synopsis

Face to face with a strange and fearsome-looking creature deep in the darkness beneath the mountain, the party makes one last attempt to communicate their intentions. The creature scurries away and as the party ventures deeper in they find themselves surrounded. As the unseen creatures close in, Denahi unleashes a fireball and our heroes enter a mortal melee with four-armed, acid-spitting beasts. It looks dire when suddenly a new warrior comes to their aid.

Together, the beasts are vanquished and the party sees now that their unexpected ally is a stunning drow woman. Burakubuu tries to calm Torq as the woman calls her guards over and takes the party prisoner. She gives her name as Reeta, and it would seem our heroes have accidentally stolen her king’s gold and must answer to him. She leads the party to Athuun where the gates are guarded by Goliaths and within, below the roots of a great tree, a melting pot of races go about their lives. As they walk, Reeta explains that here the many races of the realm exist in relative peace, though not without resentment at times. Some were forced to take up residence here, others chose to, and yet others more came to profit for the uniquity and freedoms of the Underdark.

Jeidobii tries and fails to convince Reeta to allow the party some rest. She counters that they will have plenty of rest once they are locked in the royal jail. Surprisingly, it is Torq who wins Reeta over. Eager to prove the superior merits of her home and people, she detours the party to a tavern to sample the local ale. It is there that Burakubuu spots a bull-headed creature alone at the back. Heedless of the situation, Buu rushes to the creature and shouts:

“Minotaur!”

The creature grumbles and rises, showing himself to be not only twice as wide but many times taller than even Torq.

“Cerotaur!!!”

Luckily, the massive creature is amused by Buu’s enthusiasm and invites him to sit. The cerotaur introduces himself as the very king they were being taken to see, King Maxtheald Bethegar. Buu calls his friends over to join, extolling their many virtues and even some of their quirks. The party explains the misunderstanding and the King tells them to keep the gold. He also seems to take quite a liking to Denahi.

Tensions are resolved, and Reeta releases the party so that they may all enjoy a feast and libations together. The King is pleased to hear that the party has slain the dragon Nevries, and expresses that the Trevyll, too, have been a thorn in his side from time to time. It is then he spots and recognizes the mysterious mark upon the wrists of our heroes. This marks them as of his family’s very own Cerheim Order, he explains. Further, he takes a look at Burakubuu’s book, explaining it is in fact Thyce’s personal journal, and written in a language only the King himself and Thyce should understand.

With that, the King arranges lodging for the party for the night, promising much more to discuss in the morning.
Eltora

## Eltora Silverthorn

Eltora first appeared in the Origins of Ukodor, known as "The Mistress" and leader of the City of Todhir on the continent of Hylak. She has appeared to many heroes of Ukodor, helping the Light Bringers in Realms of Ukodor in their final battle against Riha during the third age and teaching magic at Venrihm College during the first.

## First Age

Eltora became a professor at Venrihm College teaching Divination Magic as a leader of House Silverthorn.

## Second Age

In the Origins of Ukodor she ruled over the city of Todhir in Hylak, and we meet her when the northern part of Hylak is being destroyed thanks to Vulraak's soulmonger's and corruption magic. Her city was full of gambling, dinosaur racing and life. She directed the Origin's adventurers in how to find and defeat the soul monger.

## Third Age

During the third age she has moved on from Todhir as the city was located in what is now the dead sands. She is leader in the Council of Light, and helps make preparations in the battle against Riha and Vulraak. She fought in the final battle for life and was devastated by the loss of her sister in that battle.
Tormund

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- Tormund

A late addition main character on the Realms of Ukodor. He was rescued by Cerise after being trapped in the Fey Ward for 150 years by the Arch-Lich Vulraak.

## Backstory

Tormund was part of a group called the Travelers that sought to destroy the Arch-Lich Vulraak. His group was led into a trap, all other members destroyed and while he was banished to the Fey. He spent a long time in the Fey not sure if or how he would escape, living in Yurt and brewing ales.
Kantor Kronicles

**The Kantor Kronicles: In Gods’ Shadows**, is a brand new homebrew from the world building mind of dungeon master Logan Hanley. Mere centuries have passed since the closing of the Age of Arcanum and the world of Kantor has already begun to change. The oceans roar, mountains shake, and a growing darkness begins to creep across the Divergent Sea swallowing all in its wake. However, in the small sheepfold village of Welton, six fledgling adventurers will find themselves embarking on a quest to rid the village of a simple wolf problem. Follow their stories, from lowly commoners, to upstart adventurers and beyond as the overcome the trials and tribulations awaiting for them on the horizon. **2nd and 4th Fridays starting May 22nd, 5:00 PST/8:00 PST.**
Ammo Factory

The **Ammo Factory** is a craftable factory.

## Crafting Recipe

Requires:
1x Ammunition Press; 1x Engine
2x Factory Foundation Level 3

## Stats

Note: Production and Profit values are of rough estimate and averages

## Ammo Created

The ammo factory generates the following ammo randomly, giving it an average selling price of 94.21.

* A91 Ammo
* AA-12 Ammo
* ACR Ammo
* AK47 Ammo
* AK74 Ammo
* FGM-148 Javelin Guided AT Rocket
* AUG Ammo
* Barrett .50 Cal Compact Ammo
* Beta C-Mag
* Bizon Ammo
* Desert Eagle Ammo
* Dragunov Ammo
* FN SCAR Ammo
* G36C Ammo
* G3 Ammo
* Glock Ammo
* AAC Honey Badger Ammo
* AGM-114 Hellfire
* Hydra 70 salvo
* Jury Magnum Round
* L86 LSW Ammo
* L96 Ammo
* 12 Gauge Buckshot Ammo
* M14 Ammo
* M16A4 Ammo
* 12 Gauge Poisoned Flechette Shell
* M1911 Ammo
* M21 Ammo
* M249 Ammo
* M60E4 Ammo
* M72 LAW Ammo
Fecina

Fecina is one of, if not the, oldest creatures in Ukodor. She is a Tarvé, an ancient Druidic race. She is now permanently bound to the Fey Ward. Fecina set up the Druid quest test potential Warden's of the Tarvé, a title given to exceptional druids who are able to harness the Power Gems. She is a leader of the Council of Light, and will host the council in the Fey city of Oriel. She keeps a retinue of Tiefling guards and courtiers who attend her. One of her court was Cerise, before she ran off to join the Light Bringers.
Realms S2E8 A Friendly Greeting

As the group tries to come to terms with their new, icy predicament, accusations have only added to the chaos. More aware of the challenges they face, they now set off on solving one problem at a time.

### Player Characters Present

Eclipse, Naphako, Keywynn, Kyrealle, Kerrick

### Synopsis

Our heroes stood in the aftermath of battle with the Cold Heart Killer in Gwendolyn Godfrey’s office. They tend to their wounds, and as they investigate the body they see he is a half-elf and he carried a blank piece of parchment. After some questioning Gwendolyn reveals that not only does she know the killer, he had tried to assassinate her 3,000 years before. She was once a Wizard at the Venrihm College but after uncovering corruption in the school, centered around a scheming student named Val’Tok,  was murdered. She escaped to the frigid expanse after Jelel Owens resurrected her and lived the fiction of pretending to be her own daughter for generations. She has been hiding in plain sight hoping that no one would find her.

The party wonders if this connection with Val’tok, their confrontation with the Val’tok worshipping necromancer, the white cloaks and the portal between Hylak and the frigid expanse and whatever the Artificer is scheming could really be all be a coincidence. Gwendolyn promises that she will investigate further before asking for more help from them. In the meantime she suggests getting familiar with the surrounding area and offering to do jobs for people around town, telling them Glim the general store owner probably needed help. She also suggests bringing the assassin’s blank parchment to Jelel, she might know how to read its secrets. She also agrees to help take care of the party’s expenses while they are helping her.

First though the party returns to the tavern to rest after their brutal battle. They spend the rest of the day at the tavern discovering the delicacy that is hot chocolate, and meeting their new personal bouncer, Kevk “Chills” Kylor.

The next morning Keywynn reaches out to Nak to apologize for being late and assures Nak she would still like to see him. Keywynn then pulls Kyrealle aside to ask for her help sending a message to her family, leaving a message with her grandmother that Keywynn is safe but White Cloaks are on the prowl.

At breakfast Kyrealle then introduces the rest of the group to hot brown morning potions, a delicious, but bitter drink that wakes you up to mixed reactions from the party. Fortified they go into town, first to Jilelle Owen’s arcane shop to ask about the note and get some magical gear to fortify them against the cold. Jelel tells them their best chance at reading the note will be in a spot north of the Ten Towns at the full moon in three weeks.

Finally they head over to the general store to meet Glim and offer their services. Glim is not interested in “help” and Keywynn is suddenly confronted with a strange new feeling: dislike for a new person. After a bit more talking and Glim realizes they’re looking for a job, he does offer to pay them to deliver goods to his brother, and despite Keywynn’s misgivings they take the job.
Realms S1E83 Lingering Shadows

The Light Bringers prepare for the final battle in the Shadow Ward, each taking time to do something important to them: saying goodbyes to loved ones, discussing their hopes for the future... learning to make pentapetal bread. Then it's through the Rift and into the Shadow Ward.

### Player Characters Present

Jeidobii, Torq, Denahi, Tallulah, Cerise, Seian
Realms S1E43 Guidance

Framed for Regicide, Denahi kidnapped, our heroes are in a lot of trouble. Good thing they find some new and old friends to help.

### Synopsis

Bound and shackled, our heroes are lead through the city to amidst jeering crowds as a crier calls out their purported crimes. The party is accused of assaulting the king and high priest. The guards lead them further, and Jeidobii hears the sounds of nature. A guard admonishes Torq, and the big man retalliates, though chained. In this moment, Burakubuu feels that one of his manacles is loose. He feigns a fall, and jerks hard, breaking his hand free. He hides this as he rises. As they continue along, the party hears the new and unfamiliar voices call out to the guards. Burakubuu strikes while the distraction plays out, taking down the guard nearest him. Torq rages and breaks free of his shackles. Jeidobii manages to free himself as well, and removes his gag. The party begins fighting back alongside their new allies, with an old friend joining in: Farlan, too, has tracked them here and assists from the shadows. Just as the allied force begins to overcome the guards, the men transform; demons like those Jaren summoned tear through the bodies and launch a powerful offensive. One of the new allies falls in the melee, a beautiful elven woman, and the gnome and other elven woman who seem to be rescuing our heroes rush to her side as she dies.

The party regroups and the gnome opens a magical portal to a campsite where everyone takes an earned respite. Around the camp, the gnome introduces himself as Garick, accompanied by Doris and his now-departed wife, Leeta. He explains that Heelya sent them, with special instructions to look after Buu. Buu is troubled by the idea that anyone should be risking their own safety for him, and that he was foolish enough to lose Denahi to Jaren. As they rest, Garick reveals that they are heading next to the prison, where Jeidobii may find his mother. He also provides Torq some clues that Jaren may have had a hand in the demise of his clan. A detachment of royal guards crosses the party's path and they follow stealthily, finding their way to the prison. Suddenly Aros takes control of Jeidobii's body. "My daughter!" he cries out, and massacres the prison guards. As the last of them falls, a familiar voice calls out to Jeidobii:

" Morrinson?!"
Silver Lake Monastery

Naphako and Eclipse observe Kyrealle at the end of the dock at Silver Lake Monastery while a Tortle walks into and out of the water.

Silver Lake Monastery is off the beaten path, Marked by the blue dot

### Inhabitants

200 people of mixed races: most predominately seeming to be goblins

Silver Lake Monastery is a small town along the northern shore of Silver Lake. This is the town where all the characters of Realms of Ukodor S2 meet for the first time. Not long before their arrival a blood moon had passed over the town and villagers began to go missing at an alarming rate.

## Notable Locations

### Tavern

The Tavern is called the Silver Tankard and is run by Hydek a male Goblin. This is the spot where the five protagonists of Realms 2 met for the first time, at least for those who had not met before.

### General Store

The General Store is called Simple Wares and is run by Nack a male Firbolg.

### Temple

The Silver Lake Monastery is dedicated to Jazael, Goddess of Choices, Beginnings and Doorways and is looked after by Nila a female Ortu who went missing along with several other villagers. Her primary assistant is a Tortle who is afraid of water and has been very lost without her.

### Natural Features

There is a dock out to the silver lake where local fishers bring their boats. Not far out of town lays a small cave into the side of a mountain where the phase spiders began dragging their hapless victims and mysterious network of underground rooms and hallways clearly crafted with some sort of arcane magic.
Ert

Ert is a civilized goblin of Ukodor that found himself in the company of Nyloch the Bugbear Artificer after escaping his slavers, the feral goblins of northern Ukodor. Ert is a goblin of little intelligence, but a big heart. He is a curious, but a cautious sort that very much enjoys the experimental nature of his new bugbear friend. During his slave years he discovered a medallion of Noaga, which whispered to him and promised to break him free of his slavery for making a deal. That day Ert became a Celestial Warlock of Noaga. One day Ert and Nyloch are gather ingredients in the forest near Nyloch's home when they discover a decaying area of trees. After a bit of investigation he is thrust into battle with goblins and finds himself allied with strangers as they fight off the goblins. Aedin, Amentis, Rana, and Teclis help dispatch the goblins who flee eventually. Two ettin-like creatures rise from the tree, one of which rips the half-elf paladin Teclis in two. After dispatching of the ettins, the part learns about an artifact that Amentis possesses, but the origins of it are unclear. Ert discovers a dagger beneath the tree as the party leaves for Nyloch's home. Ert knows of an elven man that is talented in magic and sets the party to find him. One the way the party discovers a cavern dug into the ground that leads them miles underground until they discover an orc camp. The party battles the orcs, who have prisoners, and a giant orc destroys the cleric Amentis during the battle. Ert finds himself trapped in the cave, hidden in a pile of loot and treasures, with the giant orc as the party flees out the cavern entrance and it is collapsed behind them. Eventually they sneak out through the rubble and head down the cavern further. An orc army is located by the party as they desperately flee with their freed prisoner opens a portal through the tree roots at the roof of the cavern in which the party barely rushes out. They make it to town and eventually meet up with Draili who owns a shop in town. He explains that the dagger is an ancient weapon and the cleric had a Rosari heart, taken from a being or creature that was given life. Ert is introduced to Chadley the half Satyr and Alorin the changling as the party is ambushed by Chadley's nemesis, Alderias. Eldin is tied to a stake and being burned alive, Ert recognizes Eldin as his cousin. The party chases off the ambush and Ert saves his cousin. Eldin offers to take Ert with him to prepare for what's to come which he accepts and parts ways from the rest of the party.
Factories

**Factories**

-Factories is a special MinecraftBreakDown Feature that add placeable building that will generate money over time for you.

-Factories will represent as a placeable item who will take a chunk (16x16) and will not be able to be removed.

-A factory is found in factory parts its foundable in chests (you find them more often in pvp arena) except for foundation that's only buyable.

-You will have to craft factories by using a crafting table and placing them in the good order.

-A factory will produce an item (depends on the factory) and will work even if the chunk isn't loaded or if you are disconnected.

-When you will want to get the money from it you will have to enter the sign that's placed on a obsidian block and right click on it so an interactive pannel will open and you will have to press the button "Get Storage" to collect what it produced and sell it at spawn.

-Factories can be upgraded by pressing the button "Upgrade Factories" it'll lead you to two options "Upgrade Efficiency" and "Upgrade Storage" both those option will cost a certain ammount depends on what factory it is and what level it's already.

-You can hide factories in the underground if they have a view on the sky before you cover it (it can be covered with Block that's not Natural ex: Cobblestone, Sandstone Stairs, Snow block).

-Where to find the foundations ? to the Base Utilities Seller at spawn at a price of 5k for the foundation level 1, 20k for the foundation level 2, 35k for the foundation level 3.

**Efficiency**

When you will want to Upgrade the Efficiency you will have to press the button "Upgrade Efficiency" and it will Upgrade by 10% each time to a ceiling of 300%, upgrading the Efficiency will make the factory produce more per hour.

**Storage**

When you will want to Upgrade the Storage you will have to press the button "Upgrade Storage" and it will Upgrade by 10% each time to a ceiling of 300%, upgrading the Storage will make the factory to hold more of the item it produce.

**Factory List**

* Mill Factory
* Lumber Mill Factory
* Wind Farm Factory
* Oil Pump Factory
* Solar Plant Factory
* Concrete Factory

**Raiding Factories**

-When you will find an enemy factories you will want to get the storage and the parts from it all you will need to do is place a c4 where you want and it'll we explode the factory and drop a random ammount of the parts in the middle of the chunk.

-When a factory is claimed it cannot be destroyed or stealing the storage until the flag is stolen.
Example character

> "I too have said something funny or profound once!"
>
>

- Example Character in Example Episode

A quick blurb about when they joined Show of Ukodor. Then a quick blurb about what this character is like: for instance Example Character is a very good, very spicy character who loves waffles more than life itself.

## Backstory

Example Character was originally from a place in Ukodor and did things to make money. She was or was not sad growing up. It was very formative.

#### A Subsection

Maybe this subsection is about early life, maybe its about joining the party, maybe you don't need it. Whatever's clever.
Legends of Sha'oghal S1E2 The Enclave

After meeting a new friend, the group headed to Enclave for their meeting with the King to receive their due reward. Now, free to tour the city, the party sets out to explore all it has to offer before boarding the Steam Forge Rail Lines maiden voyage to Athcross.

### Synopsis

The group now split up in the Enclave continue their exploration. Mata and Daffodil create a “fun hole” in the fence behind the Enclave Eatery. Exploring the back alleys of this upper class neighborhood. They find the backside of a haberdashery with a bunch of damaged hats and fabrics stacked in crates. Rummaging through them they each pick one and head on to find a sewer grate, and down they went into the sewers of the Enclave.

Meanwhile the rest of the group headed to the Council of the People Headquarters. Once inside they are met with a Elvish woman, who under very little persuasion set up Rex in a small library within the council. Being guarded the whole time of course, Rex spent the next few hours reading as much as he could, learning and taking notes on a number of subjects, some for himself, and some for his new and old friends. During this Friz tried his hardest to get Otis to take him down to the city so he could check out the train that was set to leave the next day. Otis, wanting to help but also wanting to follow the rules insisted they wait for his friends. Jynx wandered back to the Enclave Eatery to ‘try’ more of that fancy whiskey, being bored with waiting for Rex.

Mata and Daffodil navigated the sewers to find another grate that they could see outside, and then another, smaller grate just a bit further. Climbing up to this fun hole they tried to open it but it was clearly being barred from the other side. Hearing scraping and walking they tried to get their attention by yelling, banging, and music. All to no avail. Sticking a card through a small gap they felt they did what they could to promote Daffodil’s bardic services. Not able to ascend through this fun hole, they made their way back to the grate that opened up to the outside. Once outside, they see their friends who had regrouped after having a meal together and making a scene in the Enclave Eatery.

Back down in the city they all went their separate ways for the night before meeting up again in the morning to depart on the Steam Forge Rail Line’s maiden voyage to Athcross. Daniel met them at the platform to give them keys and their tickets. Once on the train and settled they all headed to the bar car. There they met an agitated Dwarf with a Human guard. The Earl of Fallbreach, Sir Rhys, is headed to Athcross to try and talk with Carson Eolas to get funding for his town. During this conversation the whole car got steamy, the windows started to crack and Steam Mephits began to attack.

Once all of the Steam Mephits in the bar car were taken care of they could hear screams and general commotion coming from other cars.
Realms S1E29 Mountain Tomb

Now beneath even the Underdark the party find themselves lost and surrounded by goblins. What will they do when one of them gets separated?

### Player Characters Present

Jeidobii, Torq, Denahi, Burakubuu Guest: Gickle

### Synopsis

Deep into substrata of Ukodor, below even the Underdark itself, the party makes haste to evade an approaching contingent of enemies. They come upon a set of doors and, choosing one, makes their way into what appears to be the home of a giant. In doing so they make a new acquaintance, Gickle, a goblin thief who has been following them for some time.

The party, joined by Gickle, search frantically for an exit but run out of time, finding themselves beset by a horde of primal goblins. The diminutive terrors pose little threat, and Torq and Burakubuu take a measure of delight in the carnage. That is, until, a massive goblin like creature enters the fray. The new challenger poses a greater challenge but our heroes fell the aggressor. It is then that an even larger goblin charges into the space. He is joined shortly by an ally of similar size. The party fights hard and seems as though they may pull through by pure grit when Burakubuu spots a third, more massive, more armored, and more fearsome goblin on the approach. Already weakened, he has a moment where he considers fleeing, but instead calls out, taunting the impossible enemy to draw it from his friends.

Unaware of Buu's actions or location, Jeidobii pleads with Torq and Denahi to escape into a small tunnel they've discovered where the giants cannot follow. Denahi refuses to abandon Buu and Torq snatches her up, carrying her away. In the tunnel, they are joined by Gickle, who makes the mistake of trying tosteal Jeidobii's gauntlet and pays dearly. Upon waking, Gickle finds himself captive but escapes with a well-timed smoke bomb. The trio continues deeper into the dungeons, worried for their lost friend but confident he'll return to them...

Meanwhile Burakubuu lies beaten and broken. He summons up a last respite of strength from deep inside and drags himself to what, hopefully, is some modicum of safety as he recovers. Alone, hurt, and lost, he chooses a path in the darkness.
Realms S2E27 The Journey Ahead

The group looks to put the Frozen Expanse behind them as they prepare to head to Embertide as war inches ever closer.

### Player Characters Present

Eclipse, Naphako, Keywynn, Kyrealle, Kerrick

### Synopsis

After Gwendolyn leaves, the group does agree that Embertide makes sense as the next stop on their journey. And so preparation must be made.

Before heading to bed, the group speaks to Orgul about Vrigka/Argu and how he got away, Orgul is obviously pissed at the missed opportunity but isn't desperate enough to just go chasing a losing battle. So, he tells Eclipse to meet him in the city of Lutul in roughly a month.

After the debrief Naphako as Glib seeks out Cedric, the goblin barkeep, having limited opportunities to interact with another goblin. Glib speaks to Cedric about where he is from and it turns out they are from the same area. After overcoming some skepticism, Cedric shares some delicate info about Glib's mother who appears to be his lost sister. After this discovery, the party rests for the evening and in the morning prepare for their journey home.

However, before leaving some final goodbyes are had. Keywynn and Naphako go to say goodbye to Janice, who is still clearly a completely normal old lady. Something is definitely up here, but Janice does bestow a possible replace group name: the Dawn Breakers.

Meanwhile Kyrealle asks if Noble and Chills would like to follow them back south and they agree without hesitation. And so they set off towards the teleportation circle. Ky letting Kerrick drive the Honka truck, which gives everyone a lovely morning heart attack.

Everyone arrives getting ready to leave, however as Gwendolyn begins the spell they hear a voice from behind them. It's Cedric who is yelling at them to wait. No longer stern and harsh, Cedric is weeping kneeling down begging to talk to Glib again. As he looks up to Naphako crying, he hands her two items, a metal tube and paper from his mother. After this he bashfully asks for a hug.

And with that, the group leaves and arrives in Embertide. They are greeted by a local guard and begin to wander the city. On the way Kerrick bumps into a silver dragonborn, they exchange pleasantries and he gives his name, its Romyn. As he leaves some of the group realize they've heard the name before. Kerrick and Eclipse follow Romyn but are quickly paralyzed in place as Romyn questions them. the three exchange information and find out they have a common enemy, in Vrigka. Following this Romyn leaves without incident.

The group continues to wander the city, selling and buying items before making their way to the tavern as a performance is about to start. As it begins the patrons start to get rowdy and a brawl breaks out. A large creature takes a swing at someone in the crown,, but "accidently" pelts Kerrick in the jaw. And as we await Kerrick's response this chapter comes to a close.
Realms S1E89 Misplaced Trust

A devil offers Torq the chance to win his daughter’s soul, while Jeidobii and Lady Orianna are kidnapped and further dragged into the drama between Estar and Orianna who can they trust?

### Player Characters Present

Jeidobii, Torq, Denahi (Played by Solo), Cerise, Seian, Tormund

### Synopsis

Orianna convinces Jeidobii he made a mistake trusting Estar, and he offers to help make up for it in any way he can.

Meanwhile at the gambling table Kelku counts out the 4 souls promised, Fecina’s 3 scouts, and hesitates on the last, saying that he could give them a random soul or he could give them Torq’s daughter, Tizri, if they choose to gamble again. Torq threatens Kelku but the guards keep him help back. The Light Bringers reluctantly agree to another round.

Tormund and Kelku tie with 4 of a kind and Kelku challenges him, instead of splitting the pot they go another hand, winner takes all. Tormund gets a 10 high straight. Kelku also gets a straight, one higher so he claims, as the Light Bringers protest that’s impossible they look down and see the cards on the table have changed.

Jeidobii is about to leave the room with Lady Orianna they both have bags dropped over their heads and are restrained with anti-magic bindings, they’re being escorted to the keep. The dealer at their table begins to shout that Kelku cheated and conflict erupts. The Light Bringers, take Kelku down as Jeidobii yells for help.

As the fighting finishes Tormund and Torq collect all of Kelku’s soul gems while Cerise flies after Jeidobii as she sees him taken into the keep. She stops time flying as fast as she can, misty stepping into the council chamber, grabbing him, teleporting back to the casino, only to find that he did not come with her.

In the Chamber Estar has presented his evidence to the council and was now accusing the Light Bringers of being Orianna’s accomplices in her treachery to bring back Riha. Orianna calls on her right to Circle 9: Zohvana and appoints the Light Bringers to fight in her place. Just as Orianna does that the rest of the Light Bringers join, confused at the apparent turn of tables. Estar has them taken away to a cell and they are locked in together with Orianna.

Jeidobii and Orianna fill in the rest of the party on what happened. Seian and Cerise are skeptical of Orianna’s trustworthiness. Orianna suggests they all submit to a truth spell and she once again tells them that she wants to keep the balance between good and evil and wants to stop Riha. Orianna then makes appeals to the party Seian and Cerise reading their minds to pull out information close to their hearts. After talking in circles of who and what can or can’t be trusted, they eventually resign themselves to sleep, knowing whether or not Orianna has lied the coming fight cannot be avoided.
Chadley

## Chadley Lamont Buttercup

> "I like three things in life..."
>
>

- Chadley

Chadley is a Half-Satyr Bard that was introduced in the Origins of Ukodor, Prequel Episode 4

## Backstory

When we met him he worked for Elden, a gnome running a Circus outside Dhorn by the principles of Robinhood, take from the rich, give to poor (but keep a good amount for yourself too).
Tallulah

> I got a pretty girl looking at me, what am supposed to say?
>
>

- Tallulah in The Darkest Night

A mid-game additional main character on the Realms of Ukodor.

## Backstory

Tallulah grew up in Tydian and worked as second in command to her mother in Tydian's castle, not knowing her father. She became engaged to the Princess of Tydian, before getting caught up with the Light Bringers.
A Season's Change

"A Shadow Returns" (2x1) is Fabled42's first episode of the "Adventures in Middle Earth" campaign, season 2. At a high cost the battle was won...the survivors look now to our heroes for leadership while they bury the dead and shore up defenses. Berenor, Iorwyn, Turin, Oldhin, Heda - they have some extra time on their hands before their next adventure - how will they choose to spend it?
Realms S1E94 Edge of the Abyss

Recovering a lost child, a first kiss, saying goodbye to families; emotions run high as the Light Bringers set out to face Vulraak for the last time.

### Player Characters Present

Jeidobii, Torq, Denahi, Cerise, Seian, Tormund

### Synopsis

They start by discussing with Fecina and Torq what they want to do about Tizri, Torq’s daughter, still trapped in her soul gem. After listening to the advice of his party Torq decides he does want to bring his daughter back now so he has the opportunity to say goodbye, just in case.

Jeidobii spends some time with his family and Lady Orianna saying his goodbyes, inquiring after their plans. Seian and Denahi connect over their shared uncertainty of what comes after this big final fight.

Fecina once again takes the Light Bringers to the Sacred Grove for a resurrection. Tizri is returned to life but younger than when she died. The Light Bringers share their joy with Torq. Cerise sees the toll it takes on Fecina and makes Fecina promise she would live through this so Cerise could come back and live with her and go on adventures after all this was over.

Cerise invites everyone to stay with her family as they prepare for the next fight, including Lia. Everyone has a simple, homey night Seian helping with cooking, Torq playing with his daughter. Jeidobii buying items for the final night. Cerise slips away with Lia and they share their first kiss. Jeidobii talks to Icca and tells him that he's going to leave him behind this battle, much to Icca's relief. Seian takes this opportunity to leave his pseudo-dragon behind as well under Icca's care. Tormund pulls Cerise aside after dinner to share a quiet moment, but before he can say more than two sentences the rest of the party stumbles in on the conversation and he feels a joy he hadn’t felt, and thought he might never feel again, of being part of a group, and he uses the Wish Spell to always be able to once again feel this happiness.

The next morning the party gathers with Fecina to eat a heroes feast before heading into the Shadow Ward. They find tower where Vulraak’s keep should be a ruin, but with his true sight Jeidobii finds a hidden door. They navigate through corridors and past traps until they come to a large chamber with a group of caves at the back. Torq charges across followed by Seian and they hear the chanting of thousands in infernal. As they turn to rejoin their friends an Undead Cerotaur appears to fight them. After quickly dispatching the beast, Vulraak shows himself and the fighting begins. Vulraak encases the chamber in a bubble reminiscent of the dome that contained their arena battle in Zohvana, ripping the chamber from its mooring and flying them over his armies marching to hell. Things go wrong quickly as a shadow barrage hits the party and then Romyn, Tormund and Denahi are walled off within a Forcecage.