Adventuring Skills

Exploration and combat are big parts of Solace Crafting, and your character can be customized through Adventuring Points (AP) to create a unique combination of skills and abilities.  Although the structure is classless – a melee-focused character is not prevented from using magic, nor is a mage barred from wearing heavy armor – the skills are arranged by class, and include Squire (melee), Scout (ranger/rogue), Disciple (healing and smiting magic), and Apprentice (elemental magic).

### Squire

Squire skills focus on melee tactics.

Currently available:

* Level 1
	+ Shield Bash: Chance to stun with shield for .85 damage and 21% chance to stun for 3s, with a cooldown of 9 and energy cost of 1.  Can be upgraded 20 times; each upgrade increases the damage +0.15.  Drag to hotbar to use.
	+ Stomp: Damages all nearby enemies for 0.81 damage, with a cooldown of 9 and energy cost of 1.  Can be upgraded; each upgrade increases the damage +0.11.  Drag to hotbar to use.
	+ Strike: Quick melee attack causing 0.89 damage, with a cooldown of 3 and energy cost of 1. Can be upgraded; each upgrade increases the damage +0.19.  Drag to hotbar to use.
* Level 2
	+ Dashing Strike: Dash toward the enemy and attack to cause 1.65 damage, with a cooldown of 9 and energy cost of 6.  Can be upgraded; each upgrade increases the damage +0.95.  Drag to hotbar to use.
	+ Shout: Temporarily increases hitpoints to 6.05 Max Health for 15s, with a cooldown of 15 and energy cost of 1.2.  Can be upgraded; each upgrade increases the damage +0.95.  Drag to hotbar to use.
	+ Thrust: Deals damage over time, 1.27 initial damage and 1.59 damage over 15s, with a cooldown of 3 and energy cost of 6.  Can be upgraded; each upgrade increases the damage +0.95.  Drag to hotbar to use.

* Level 3
	+ Guard: Temporarily increases your armor, 11.1 armor for 15s, with a cooldown of 15 and energy cost of 2.2.  Cannot be upgraded. [?]  Drag to hotbar to use.
	+ Staggering Blow: Reduces enemy attack speed, doing 2.41 damage and reducing target attack speed by 50% for 15s, with a cooldown of 15 and energy cost of 2.2.  Can be upgraded; each upgrade increases the damage +1.71.  Drag to hotbar to use.
* Level 4
	+ Battle Cry: Temporarily increases your strength, stamina, and agility +6.46 fr 15s, with a cooldown of 15 and energy cost of 3.2.  Cannot be upgraded. [?]  Drag to hotbar to use.
	+ Charge: stun with first charging attack for 3.17 damage and 100% chance to stun for 3s, with a cooldown of 9 and energy cost of 16.  Can be upgraded; each upgrade increases the damage +2.47.  Drag to hotbar to use.
* Level 5
	+ Triumphant Heal: Heals a percentage of your heal after each experience-rewarding kill, restoring 5.5% health.  Can be upgraded 20 times.  Drag to hotbar to use. [?]

### Scout

Scout talents offer both physical ranged damage (ranger) and melee opportunistic (rogue) attack options.

Currently available:

* Level 1
	+ Opportune Strike: Does double damage from behind for 0.95 damage, with a cooldown of 9 and energy cost of 1.  Can be upgraded; each upgrade increases the damage +0.95.  Drag to hotbar to use.
	+ Quick Shot: Quick ranged attack doing 0.75 damage, with a cooldown of 3 and energy cost of 1.  Can be upgraded; each upgrade increases the damage +0.75.  Drag to hotbar to use.
	+ Stab: Deals damage over time, for 0.89 initial damage and 1.11 damage over 15s, with a cooldown of 3 and energy cost of 1.  Can be upgraded; each upgrade increases the initial damage +0.19 and the following damage 0.23.  Drag to hotbar to use.
* Level 2
	+ Aimed Shot: High damage ranged shot, doing 3.02 damage, with a cooldown of 12 and energy cost of 6.  Can be upgraded; each upgrade increases the damage +2.53.  Drag to hotbar to use.
	+ Distraction: Stuns your target for 5s, with a cooldown of 30 and energy cost of 6.  Can be upgraded.  Drag to hotbar to use.
	+ Trap Back: Snares target while you jump backward for 1.02 damage and 20% target move speed for 7.5s, with a cooldown of 15 and energy cost of 6.  Can be upgraded; each upgrade increases the damage +0.32.  Drag to hotbar to use.

* Level 3
	+ Bitter Sweet: Restores health for each successful backstab, healing 2.75%.  Can be upgraded 20 times.
	+ Ice Arrow: Slows target, doing 2.21 damage and 75% target move speed for 7.5s, with a cooldown of 9, energy cost of 8.25, and mana cost of 2.75.  Can be upgraded; each upgrade increases the damage +1.71.  Drag to hotbar to use.
	+ Preparation: Causes your next ranged attack to deal increased damage, for 141% damage within 15s, with a cooldown of 3 and energy cost of 11.  Can be upgraded 20 times.  Drag to hotbar to use.
* Level 4
	+ Flaming Arrow: Sets target ablaze for 2.47 initial damage and 3.09 damages over 15s, with a cooldown of 9, energy cost of 12, and mana cost of 4.  Can be upgraded; each upgrade increases the damage +0.95.  Drag to hotbar to use.
	+ Footwork: Increases your dodge for a bonus 5%.  Can be upgraded 20 times.
* Level 5
	+ Calculated Strike: Attack with a 30% chance to deal double damage, for 5 damage, with a cooldown of 9 and energy cost of 21.  Can be upgraded; each upgrade increases the damage +4.3.  Drag to hotbar to use.
	+ Poisonous Arrow: Reduces attack and movement speed while dealing damage over time, for 3.08 initial damage, and 3.85 damage, 75% target move speed, and 75% target attack speed for 15s, with a cooldown of 9 and energy cost of 21.  Can be upgraded; each upgrade increases the initial damage +2.58 and +3.22 damage over time.  Drag to hotbar to use.
	+ Poisonous Stab: Reduces attack and movement speed while dealing damage over time, for 3.28 initial damage, and 4.1 damage, 75% target move speed, and 75% target attack speed for 15s, with a cooldown of 9 and energy cost of 21.  Can be upgraded; each upgrade increases the initial damage +2.58 and +3.22 damage over time.  Drag to hotbar to use.

### Disciple

Disciple abilities focus on healing, buffing and smiting one's foes.

Currently available:

* Level 1
	+ Blessed Strike: Quick melee attack, doing 0.95 damage, with a cooldown of 3, energy cost of 0.5, and mana cost of 0.5.  Can be upgraded; each upgrade increases the damage +0.95.  Drag to hotbar to use.
	+ Light Heal: Quick and easy heal, restoring 3 health, with a cooldown of 3 and energy cost of 1.  Can be upgraded; each upgrade increases health +2.5.  Drag to hotbar to use.
	+ Protect: Increases your armor 3 for 65s, with a cooldown of 3 and mana cost of 1.  Can be upgraded.  Drag to hotbar to use.
* Level 2
	+ Bless: Increases melee, ranged, and magic skill by 18.15 for 75s, with a cooldown of 3 and mana cost of 6.  Can be upgraded.  Drag to hotbar to use.
	+ Expulse: Rips at target’s ethereal essence causing instant damage of 2.39, with a cooldown of 9 and mana cost of 9.  Can be upgraded; each upgrade increases the damage +1.89.  Drag to hotbar to use.

* Level 3
	+ Empowering Strike: Grants a temporary boost of strength, for 2.98 damage, with a cooldown of 15, energy cost of 5.5, and mana cost of 5.5.  Can be upgraded; each upgrade increases the damage +2.28.  Drag to hotbar to use.
	+ Rejuvenate: Heals over time, 6.19 over 15s, with a cooldown of 15 and mana cost of 33.  Can be upgraded; each upgrade increases the healing +5.69.  Drag to hotbar to use.
	+ Stun: Completely stun target for 4s, with a cooldown of 9 and mana cost of 11.  Can be upgraded.  Drag to hotbar to use.
* Level 4
	+ Envigor: Increases energy regeneration for 2.42 energy regen over 95s, with a cooldown of 15 and mana cost of 48.  Can be upgraded.  Drag to hotbar to use.
	+ Light Ward: Creates a barrier preventing attacks, for 32.88 warding, with a cooldown of 30 and mana cost of 32.  Can be upgraded.  Drag to hotbar to use.
	+ Smite: Strike target with holy light for 5.43 damage, with a cooldown of 9 and mana cost of 24.  Can be upgraded; each upgrade increases the damage +4.93.  Drag to hotbar to use.
* Level 5
	+ Divine Strike: Powerful attack that combines physical and magic attack power for 5 damage, with a cooldown of 9, energy cost of 10.5, and mana cost of 10.5.  Can be upgraded; each upgrade increases the damage +4.3.  Drag to hotbar to use.
	+ Heal: Restores a moderate amount of health, healing 43.5, with a cooldown of 9 and mana cost of 21.  Can be upgraded; each upgrade increases the healing +43.  Drag to hotbar to use.
	+ Invulnerability: Temporarily protects from all attacks for duration of 5, with a cooldown of 120 and mana cost of 21.  Cannot be upgraded.  Drag to hotbar to use.

### Apprentice

Apprentice spells wield the elements of fire, frost and lightening while enhancing with buffs.

Currently available:

* Level 1
	+ Fire Burst: Quick fiery projectile, doing 0.69 initial damage and .86 damage over 15s, with a cooldown of 3 and mana cost of 1.  Can be upgraded; each upgrade increases the initial damage +0.19 and +0.23 damage over time.  Drag to hotbar to use.
	+ Ice Missile: Quick icy projectile, doing 0.73 damage and 50% target move speed for 15s, with a cooldown of 3 and mana cost of 4.  Can be upgraded; each upgrade increases the damage +0.23.  Drag to hotbar to use.
	+ Lightning Shot: Quick electric projectile doing 0.81 damage, with a cooldown of 3 and mana cost of 1.  Can be upgraded; each upgrade increases the damage +0.31.  Drag to hotbar to use.
* Level 2
	+ Frost Nova: Sends out a freezing pulse in all directions for 1.29 damage, with a cooldown of 30 and mana cost of 12.  Can be upgraded; each upgrade increases the damage +0.79.  Drag to hotbar to use.
	+ Mud Skin: Increases armor and magic resist, for 3.02 armor and resist for 75s, with a cooldown of 3 and mana cost of 18.  Can be upgraded.  Drag to hotbar to use.
* Level 3
	+ Flame Glyph: Burns enemies in the targeted area over time, for 4.18 damage over 15s, with a cooldown of 21 and mana cost of 33.  Can be upgraded; each upgrade increases the damage +3.55.  Drag to hotbar to use.
	+ Ice Spikes: Spawns a line of frozen spikes for 5.84 damage, with a cooldown of 6 and mana cost of 11.  Can be upgraded; each upgrade increases the damage +5.34.  Drag to hotbar to use.

* Level 4
	+ Clarity: Increases mana regeneration for 8.08 mana regen for 95s, with a cooldown of 3 and mana cost of 48.  Cannot be upgraded.  Drag to hotbar to use.
	+ Fire Ball: Heavy projectile that explodes on impact for 2.97 initial damage and 3.71 damage over 15s, with a cooldown of 6 and mana cost of 16.  Can be upgraded; each upgrade increases the initial damage +2.47 and +3.08 damage over time.  Drag to hotbar to use.
* Level 5
	+ Comet: Summons icy comet, doing 5.88 damage, with a cooldown of 9 and mana cost of 21.  Can be upgraded; each upgrade increases the damage +5.38.  Drag to hotbar to use.
	+ Lightning Strike: Summons lightening bolt for 5.88 damage, with a cooldown of 9 and mana cost of 21.  Can be upgraded; each upgrade increases the damage +5.38.  Drag to hotbar to use.
	+ Meteor: Summons fiery meteor for 5.88 damage, with a cooldown of 9 and mana cost of 21.  Can be upgraded; each upgrade increases the damage +5.38.  Drag to hotbar to use.