Cyclic

## **Synopsis**

In the words of the author, “I just went ahead and added all the features that I wished were in the base game into one mod.  So just a ton of random items and changes that have no consistent theme other than I thought they would be fun.” Cyclic adds a huge number of items to the game that serve all kinds of purposes. Many of these items have decent documentation in the JEI to help you out.

## **Warning**

There is a block called the Pattern Replicator. If you place this block into your world and power it, the game will crash and you will lose the world. You have been warned.

## **Potions**

All of the potions listed below come in normal, splash, and lingering variants. They can also be used to make tipped arrows.

* **Potion of Ender Aura:** you do not take damage from throwing ender pearls
* **Potion of Snow:** leave a trail of snow wherever you walk
* **Potion of Butterfingers:** randomly drop items whenever you move
	+ \*\*\* I’m not sure this is working, when testing this potion I would keep getting notified that I dropped something but nothing changed in my inventory.
* **Potion of Slowfall:** reduces fall speed like a parachute
* **Potion of Waterwalking:** allows the player to walk on water
* **Potion of Swim Speed:** increases swim speed by a lot
* **Potion of Bouncing:** jumping while moving increases your momentum in a straight line. When you fall from certain heights you also bounce rather than taking damage.
* **Potion of Frostwalking:** while walking over water, the water in an area around you will turn into ice
* **Potion of Magnetism:** items and xp will be pulled towards you
* **Potion of Levitation:** “levitate out of control” - basically you fly upwards for the duration
* **Potion of Haste:** increases attack speed and mining speed
* **Potion of Resistance:** player takes reduced damage
* **Potion of Health Boost:** temporarily boost to max health
* **Potion of Luck:** increases the player’s luck by 1 (luck gives you better loot when you open chests or other kinds of loot that require rolling loot tables)
* **Potion of  Blindness:** blinds the player
* **Potion of Saturation:** completely satisfies your hunger
* **Potion of Hunger:** player loses hunger rapidly

## **Enchantments**

For some reason, there are no safe guards in this mod which stop you from putting enchantments on items which they do not work with. I am writing this after I have successfully enchanted a dark oak sapling with Multi-Shot, Quickdraw, and Multi-Jump. Before you add an enchantment to one of your tools you should make sure that it is one of the tools that works with that enchantment. Below is a list of all enchantments added by Cyclic.

* **Auto-Smelt:** smelts whatever you harvest with this tool.
* **Beheading:** mobs killed by this tool have a chance of dropping their head. Increases wither skull drops when killing wither skeletons. Custom heads have not been added to this modpack so don’t get your hopes up for sheep heads and spider heads, etc.
* **Excavation (I, II, III):** harvests the whole vein of connected matching blocks (not diagonals). Only seems to work with blocks that are meant to be broken with the tool (shovels break dirt, axes break wood, pickaxes break stone and ores, etc).
* **Multi-Jump (I, II, III, IV, V):** gives you [level] extra jumps. If you use all your jumps before hitting the ground you will trigger a cool down before you can use your extra jumps again. Compatible with any piece of armor. Does not stack with multiple armor pieces though.
* **Life Leech (I, II):** hitting players or mobs with this tool heals you (life steal).
* **Magnet (I, II, III):** attracts items and xp to the player while the player is holding an item with this enchantment.
* **Multi-Shot:** fires extra arrows from your bow. \*\*\* I do not believe this enchantment is working right now.
* **Quickdraw:** triples the speed at which your bow draws up to full power.
* **Block Reach:** increases the player’s reach. \*\*\* When I put this enchantment on anything that is not a chestplate, it did absolutely nothing. When I put this enchantment on a chestplate and wore it, I could reach 11 blocks further than normal.
* **Venom:** inflicts those that are hit with this tool with poison. Works on all melee items (not bows).
* **Waterwalking:** allows the player to walk and stand on water. Sneak to sink. Only compatible with boots.
* **Experience Boost:** increases the amount of experience you gain from combat and mining. I can confirm that this works on swords, axes, and pickaxes. I couldn’t bring myself to beat a bunch of mobs to death with a shovel for the sake of science. Also, if its over lvl 3, for me, it started giving experience for every block.

## **Fluids**

All of the fluids added by cyclic can be picked up or placed with a bucket. They have limited usefulness on their own but are required for some crafting recipes. The following is a list of all of the new fluids added by cyclic, along with what happens when you jump into them. Because that’s obviously what you do when you see a foreign liquid. You jump in.

* **Poison:** touching liquid poison gives the player 20 seconds of poison
* **Amber:** touching liquid amber gives the player 10 seconds of slowness
* **Biomass:** touching liquid biomass does nothing. It’s very boring really
* **Crystallized Obsidian:**  touching liquid crystalized obsidian gives the player 10 seconds of slowness
* **Experience:** touching liquid experience does absolutely nothing but it sure does look awesome

## **Machines**

* **Fluid Collector:** requires energy. You will need to put some kind of block in its inventory as well. Once you do this, it will start replacing any fluid it can find below itself up to 7 blocks away horizontally and 5 blocks below vertically with the block you have given it. Once it fills up with liquid or runs out of blocks it will stop.
* **Fire Starter:** requires energy. Once powered it will perpetually light a fire wherever you set its range to point at. You can change its vertical position with the vertical offset button and you can change its horizontal position with the slider. You can also change the kind of fire that is lit.
* **Pattern Replicator: DO NOT PLACE THIS BLOCK IN YOUR WORLD**. I placed this block in my world and powered it. The world crashed. I have not been able to open that world since. I made a new world. I placed a Pattern Replicator. Nothing happened. I gave it energy. Minecraft immediately crashed. I have not been able to open that world since.
* **Dehydrator:** requires energy. Blocks placed into any of the boxes on the left side of the GUI will be dehydrated and the product will be placed into one of the four boxes on the right side of the GUI. The Dehydrator produces water as a byproduct, which has to be pumped out or the Dehydrator will stop working.
* **Item Collector:** automatically collected any items in its range and stores them in its own inventory. You can set the range by entering the GUI and clicking the range button to cycle through the options (1x1 to 19x19). You can also press the purple square to turn on a visual which shows the exact collection range of the Item Collector.
* **Forester:** requires energy. Supply the Forester with any kind of sapling. The Forester will automatically place these saplings anywhere that it can within its range. When the saplings grow up the Forester will chop down the trees. The Forester does not collect the items that drop however. The range and mining height can be set in the GUI.
* **Block Miner:** automatically breaks anything that is placed in front of it as if it was broken without silk touch (glass does not drop).
* **Hydrator:** requires energy and water to run. Place a recipe in the left side of the GUI and the product will be pushed to the right side of the GUI. The four boxes are not four slots, they are a single crafting grid.
* **Magma Anvil:** requires lava. Place any item with missing durability in the left slot and it will be repaired by consuming lava. The repaired item will be moved to the right slot.
* **Melter:** place lava adjacent to the Melter to increase its heat. The higher the heat, the faster the Melter works. Used to melt down items. The Melter will stop working once its tank is full so you have to pump out the fluid it is producing.
* **Solidifier:** the solidifier is used with various recipes to turn fluids combined with items into other items. Your input items go in the 2x2 crafting grid, your liquid needs to be pumped into the Solidifier, and your output will appear in the slot on the right side of the GUI.
* **Powered Diamond Anvil:** requires energy. Place any item with missing durability in the left slot and it will be repaired by consuming energy. The repaired item will be moved to the right slot.
* **Harvester:** requires energy. Harvests, collects, and replants all fully grown crops in its range every few seconds. The range can be set in the GUI. You can also click the purple square to get a visual of how big the range is. I know when you click on the Harvester in the JEI it says that it will not collect the items. This is wrong.
* **Powered Enchanter:** requires energy and liquid experience. Place an enchantable item into the left slot. It will consume 100 liquid experience to move the item to the right slot and enchant it. The enchantments I got in my testing were around the quality you would get out of a level 30 enchantment table.
* **Structure Builder:** requires energy. This machine starts in *requires redstone* mode unlike the other machines. That’s because it would really be a mess if this thing was spam building stuff. Select a shape that you want the Structure Builder to build. Your options are wall, square, solid square, diagonal, pyramid, circle - horizontal, circle - vertical, sphere, dome, cup. You can set the height and width of your structure using the sliders. You can also place a GPS in the top left slot of the Structure Builder to offset the build to whatever block the GPS is connected to.
* **Uncrafting Grinder:** requires energy. Place any item into the far left slot and hit the question mark button. This will tell you if the item can be uncrafted. If it can be uncrafted, the Uncrafting Grinder will slowly turn the item into its components. Some recipes have been altered for balance. For example, the ardite sapling, which is easily farmable, contains a nether star in its crafting recipe. The nether star is not given back in the Uncrafting Grinder.
* **Controlled Miner:** requires energy. Breaks all blocks in its range over time. The range and height to mine can be set in the GUI. You can click the purple square to get a visual of the range. You can also whitelist or blacklist blocks that you want to/don’t want to be broken.
* **Block Placer:** place any type of block in the Block Placer’s inventory. The Block Placer will place a block from its inventory in front of it whenever it can.
* **Automated User:** requires energy. Can be set to right click or left click continuously in its range. You can set the range, which click (use/left or attack/right), and the delay using the GUI. The Automated user can also be given tools to use or attack with. Any products of the process will be moved to the output slots in the bottom right of the Automated User’s GUI. If you click the purple square you can see the range of the Automated User.
* **Void Anvil:** requires energy. Put any enchanted item into the left slot. It will consume energy to remove all enchantments from that item and move the unenchanted item to the right slot. Does not work on books for some reason.
* **Precise Dropper:** requires energy. The Precise Dropper is exactly like an ordinary vanilla Dropper except you can set the exact block that you want it to drop items onto using the offset slider (0-16 blocks in front of the dropper), how many items you want to drop (1-64 at a time), and the delay between dropping items (0-64 ticks).
* **Fluid Placer:** fill the Fluid Placer with any fluid. The Fluid Placer will place the fluid which it is storing in front of itself when it is powered by a redstone signal.

## **Redstone**

* **Wireless Transmitter and Wireless Receiver:** two parts of one system. Place a Wireless Receiver somewhere in your world. Hit the Wireless Receiver with the Wireless Transmitter to save its location (left click). Now place the Wireless Transmitter somewhere else in the world. Any time that the Wireless Transmitter is powered, the Wireless Receiver which it is connected to will also be powered.
* **Iron Spikes:** spikes that will damage any mobs that make contact with it. Must be activated with a redstone signal.
* **Diamond Spikes:** exactly the same as Iron Spikes (above) except mobs killed by Diamond Spikes drop experience and player-only drops. Also does about five times more damage per tick.
* **Remote Lever:** shift right click on a lever with the Remote Lever to create a connection between the two levers. You can then right click the Remote Lever to switch the connected lever on or off from anywhere in the world. There is a slight cooldown.
* **Moon Phase Sensor:** place the Moon Phase Sensor anywhere. The sensor will emit a different redstone signal strength for each phase of the moon, which changes each and every night. The signal strength is weakest with a full moon, and each phase its signal strength increases by 2.
* **Redstone Clock:** the redstone clock can be configured to send out a redstone pulse on a timer from any (or all) of its 6 sides. The length of the pulse is configurable, as well as the delay between pulses. You can also change the strength of the redstone pulse and turn off certain sides so that they do not pulse.
* **Bullseye Target:** a block that sends out a redstone signal every time one of its four sides (not top or bottom) is hit with an arrow. The signal strength is stronger, the closer the arrow is to the center of the bullseye.
* **Empty Beacon:** a purely aesthetic block which emits a beacon beam when powered with redstone.
* **Password Trigger:** a block that can be used to remotely turn on and off a redstone signal by typing a password in chat. The Password Trigger has to be claimed when it is initially placed down. Right click an unclaimed Password Trigger and click “Claim ownership”. The block is now claimed by you, allowing you to set the password and to set whether or not the password works for anyone or just you. You can also change whether the password will toggle the signal on and off, or if the password will trigger a short pulse of redstone.
* **Entity Detector:** outputs a redstone signal when a configurable condition is met within its range. You can set the range in the GUI using the x, y, and z sliders. You can set which entities are being detected (living, items, experience, or players). You can set the conditions under which the Entity Detector outputs a redstone signal using the plus and minus button to adjust the count, and the Greater, Equal, or Less button. You can also press the purple square in the top left of the GUI to see a visual of the range.
* **Fan:** when powered with redstone, the fan will push players and mobs 16 blocks away in a straight line.

## **Storage, Cables, and Autocrafting**

* **Storage Bag:** a bag that you can use to carry items. The bag can be colored by opening it up with right click and clicking one of the buttons on the left side of the GUI. You can also set the bag to automatically store anything that enters your inventory, only store things that enter your inventory that are already in the bag, or do nothing. There is also a hit mode; when you hit an inventory (such as a chest) with a Storage Bag, there are three things that can happen. *Hit Deposit Mode: Nothing* means nothing will happen. *Hit Deposit Mode: Merge* means any unfilled stacks in the inventory will be filled with items from the Storage Bag if possible. *Hit Deposit Mode: Dump* means that all the contents of the Storage Bag will be moved into the inventory if possible.
* **Item Transfer Node:** the Item Transfer Node can be used to wirelessly send items anywhere in the world. Pump the items you are sending into the Item Transfer Node (possibly using one of the cables mentioned below). The Item Transfer Node will send items in its inventory to all of the places to which it is connected. These connections are made by placing GPS’ in the Item Transfer Node’s inventory. You can see all of the places that an Item Transfer Node is sending items by hitting the purple square in the top left of the GUI, and you can get the name of the place any individual GPS is pointing to by hitting the question mark under the slot the GPS is in. Items are sent with a priority from left to right in the inventory. This means if there are not enough items to be sent equally to all of the locations, the locations on the left side of the inventory will receive items first.
* **Energy Transfer Node:** the Energy Transfer Node works in an identical fashion to the Item Transfer Node. Pipe energy into the Energy Transfer Node and connect the Energy Transfer Node to various places in your world with GPS’. Unlike the Item Transfer Node, you can set the rate at which you transfer energy using the slider. Energy is transferred with higher priority to locations with GPS on the left side of the inventory.
* **Fluid Transfer Node:** the Fluid Transfer Node works in an identical fashion to the Energy Transfer Node. Pipe fluid into the Fluid Transfer Node and connect the Fluid Transfer Node to various places in your world with GPS’. You can also set the rate at which you transfer fluids using the slider. Fluid is transferred with higher priority to locations with GPS on the left side of the inventory.
* **Item Sorter:** a crossroads for pipes and cables that enables the player to set up a complex sorting system. There are six different sides of the Item Sorter, each labeled with a different color. You can run cables into any of the six sides. The Item Sorter does not regulate what items enter the sorter, it only regulates what items leave. Of course, if there is nowhere for an item to leave from, an item will not enter the Item Sorter. You can set filters for any of the six sides of the Item Sorter by putting the block or item type into the Item Sorter in the right colored rows. If there are no items in a row, any item can pass through that colored side. If there is an item, or more than one item in a colored row, only items which are in that row in the GUI may pass through. The player can also change the item matching mode by clicking the button to the left of the lock in a particular row. Your options are Normal Item Matching (metadata and NBT), Ignore Metadata/NBT and match only on item, and Ore Dictionary Matching. You can also click the lock button to completely disable a filter or completely disable a side of the Item Sorter from being used.
* **Item Cable:** a simple cable that can only transport items. Right click on an item cable to see what is inside.
* **Item Extraction Cable:** a cable which can take items out of a connected inventory (like a chest) and move them somewhere else (another cable, a different inventory, etc).
* **Energy Cable:** a simple cable that can only transport energy. Right click on an energy cable to see how much energy is inside.
* **Energy Extraction Cable:** a cable which can take energy out of a connected energy storage unit (like a generator) and move it somewhere else (another cable, an energy hungry machine, etc).
* **Fluid Cable:** a simple cable that can only transport fluids. Right click on a Fluid Cable to see how much energy is inside.
* **Fluid Extraction Cable:** a cable which can take fluid out of a connected inventory (like a fluid storage tank) and move it somewhere else (another cable, a machine that requires water, etc)
* **Bundled Cable:** a special cable that can transfer items, fluids, or energy. Right click on a Bundled Cable to see what is inside.
* **GPS Marker:** shift right click on a block with the GPS Marker (GPS) in hand. This will save the location of the block you clicked on to the GPS. The GPS can be used with any of the Wireless Transfer Nodes discussed above.
* **Packager:** requires energy. The Packager will automatically craft certain items from a preset list when given the required materials. You can see the list of options in the JEI by hitting the U key while hovering your mouse over the Packager. For example, if the Packager receives 9 lapis acorns, it will output one Lapis Lazuli Block.
* **Trash Void:** anything that enters the Trash Void will be permanently deleted from the game if it is active. You can press the brick button to disallow items from entering the Trash Void and you can press the water bucket button to disallow Fluids from entering the Trash Void.
* **Auto Crafter:** requires energy. Place any crafting recipe in the Auto Crafter crafting grid. Whenever the materials required to make this recipe enter the Auto Crafter (the left slots in the GUI) they will be crafted into the recipe that is in the crafting grid. All of the crafted items will be moved to the right side of the GUI.
* **Fluid Storage Tank:** a tank that can store 64 buckets of any fluid.

## **Vanilla Style Tools and Armor**

* **The Emerald Set:** you can craft a full set of vanilla armor and tools using emeralds. Emerald tools hit harder, but have the same mining/attack speed and the same durability as diamond tools. Emerald armor gives more armor toughness and about 2x durability per piece than diamond armor. Emerald gear also has a higher enchantability than diamond.
* **The Crystallized Obsidian Set:** you can craft a full set of vanilla armor and tools using crystalized obsidian. Compared to diamond tools, Crystalized Obsidian tools have 2x the durability, 2x the mining speed, and deal way more damage. Crystalized Armor has a bit more durability than Emerald Armor, and more armor toughness and armor.
* **Vision Helmet:** grants permanent night vision while wearing. Has very low armor toughness and armor and only 165 durability. Right clicking the Vision Helmet in your inventory toggles the night vision on and off.
* **Sword of Atrophy:** a sword that does 10 damage per hit and has 25,565 durability. Blocking (right click) with the sword launches a splash potion of weakness and costs 64 durability. There is a short cool down.
* **Sword of Decay:** identical to the Sword of Atrophy (above), but launches a splash potion of slowness when you block.
* **Sword of Evasion:** identical to the Sword of Atrophy (above), but launches an ender pearl when you block.
* **Brush Scythe:** right click with the Brush Scythe on the ground or on grass/flowers to clear a 13x13 of plants. Works on the kinds of plants you get when you bone meal grass, but not crops. Plants that are broken are dropped on the ground. The Brush Scythe has 1000 durability.
* **Garden Scythe:** right click on the ground or on crops with the Garden Scythe to harvest and replant all fully grown crops in a 13x13 area around yourself. Crops that are harvested are put into your inventory if possible. The Garden Scythe has 1000 durability.
* **Obsidian Shears:** 10 times more durability than normal shears and much much faster at harvesting.
* **Mattock:** a tool which has both the capabilities of a pickaxe and a shovel that mines in a 3x3 area. The Mattock has 9000 durability and can be enchanted.
* **Enhanced Shears:** ranged shears. Right click to launch a projectile that will shear anything that it hits. The item that is sheared will drop wherever it is at the time of shearing. Has a durability of 1000.

## **Non-Vanilla Style Tools**

* **Ender Orb:** a reusable ender pearl. Has 2000 total durability. There is a short cooldown between throws.
* **Ender Orb Translocator:** just like the Ender Orb, except when you right click you are thrown along the trajectory that the pearl would have taken. Like throwing yourself. Has 2000 total durability.
* **Standard Exchange Scepter:** has several modes which can be used to replace blocks in the world with blocks in your inventory. While looking at a block, you will be shown a preview of what blocks are being targeted for replacement. Replacement will happen on whatever axis you are not looking at (looking at the top or bottom, the y axis, will result in x axis, z axis replacement). Right clicking will replace the highlighted blocks with blocks in your inventory. Blocks used for replacement are prioritized from left to right, top to bottom of your inventory. To switch replacement modes, left click on a block with the scepter in hand. Your choices are: Single, 3x3, 5x5, 7x7, 9x9, 9x1, 1x9. Each block you replace costs 1 durability. The Standard Exchange Scepter has 1000 durability.
* **Gentle Exchange Scepter:** exactly the same as the Standard Exchange Scepter (above) except will only replace the type of block you are looking at.
* **Duskflame Hex:** hold right click to charge a shot. Release to fire a dark fireball. The fireball will light up any blocks that it makes contact with, creating a small zone of dark fire. The fireball will be consumed on contact with a hostile mob, dealing damage. Dark fire does not break blocks or plants and cannot hurt the player or passive mobs. Left click on a block to switch the firing mode: the options are single shot, double shot, and triple shot. Has 1000 durability. In my testing I was actually able to kill myself with dark fire by launching a dark fireball while standing inside a cow. For whatever reason, when the dark fireball is consumed upon hitting another mob, even if this mob is not damaged by the fireball, it damages the player within a small range. This may be a bug.
* **Soulstone:** if the player dies with a Soulstone anywhere in their inventory, they will be revived and the Soulstone will be consumed. When the player is revived, they will be given 3 hearts, fire resistance, absorption, resistance, weakness II, and bad Luck (lower loot quality). Soulstones in bags will not save you; they must be directly in your inventory.
* **Target Dummy Spawner:** right click on a block to spawn a target dummy. The target dummy has 50 health. Any damage you deal to the target dummy will appear over its head in white text, making it useful for gauging dps. You can kill the target dummy by dealing 50 damage or make it disappear by right clicking on it with the Target Dummy Spawner. Each spawn costs 1 durability. The Target Dummy Spawner has 25 durability.
* **Player Launcher:** hold right click to charge the Player Launcher as if you were drawing a bow. When you release, the player will be thrown in whatever direction the player was aiming. On release the player will be given the bouncy effect. There are two modes; forward or reverse. Switch between them by left clicking on a block with the Player Launcher. There is a short cooldown after launching. Has 2000 durability.
* **Rod of Elevation:** right click with the Rod of Elevation in hand to immediately teleport the player up to the nearest surface above the player’s initial position. If the player is looking at an entity and right clicks, that entity will be transported to the nearest surface above its initial position. \*\*\* You have to be pretty close to another entity for this to work. Has 32 durability.
* **Wooden Wrench:** right click or shift right click a block with the Wooden Wrench. The block will be rotated if possible. There are also some interesting interactions to be discovered with certain blocks. For example, right clicking on stone will turn it into stone brick, right clicking on stone brick will turn it into chiseled stone brick, and right clicking on chiseled stone brick will turn it back into stone. Has 1024 durability.
* **Water Spreader:** right clicking on a block will turn all flowing water in a 7x7x7 around the block into source blocks. Has 2048 durability.
* **Solid Ender Eye:** a reusable ender eye for finding strongholds…
* **Torch Launcher:** right click with the Torch Launcher in hand to launch a torch. A torch will be placed wherever the projectile lands. Has 256 durability. Picking up torches with a damaged Torch Launcher in your inventory will consume the torch to restore durability to your Torch Launcher. Projectiles appear to damage mobs that they pass through but no damage is actually dealt.
* **Water Froster:** right clicking on a block with the Water Froster in hand consumes durability to turn nearby water into ice. Has 256 durability.
* **Fire Slayer:** right click on a block with the Fire Slayer in hand to put out all vanilla fire in a 9x9 area. Has 256 durability.
* **Ender Book:** right click with the book in hand to open it. Hitting the *new* button will create a waypoint at your current position with the name that is in the black text box. Once a waypoint is created, a button with its name will appear in the GUI. Hitting the x next to a waypoint will delete it. Hovering your mouse over a waypoint will tell you its exact location, the distance to the waypoint from your current position, and the experience it will cost you to teleport. Click a waypoint to teleport to its location. Once you have teleported somewhere, the *Back* button will be available to be pressed. The *Back* button will teleport you back to your previous location. For whatever reason, in this pack it does not cost any experience to teleport, regardless of the listed cost.
* **Cavefinder:** right click on a block with the Cavefinder in hand. The cave finder will notify you of the number of blocks you would have to travel in the direction opposite the block face you clicked on in order to find hollow space. Great for finding caves.
* **Spawner Seeker:** right click to send out a seeker that will search out the nearest spawner. If there are no spawners within 64 blocks you will get a notification. If there is a spawner within 64 blocks, a seeker (looks like an eye of ender) will appear and slowly move towards the neared spawner. Has 1000 durability.
* **Engraved Thunder:** hold right click with the Engraved Thunder in hand. When you release, a lightning strike will happen wherever you are looking. Has three modes: single shot, double shot, and triple shot. Has 200 durability.
* **Ranged Building Scepter:** while holding the Ranged Building Scepter you can see the Scepter’s mode in the bottom left of the screen. You can switch modes by holding shift and scrolling your mouse wheel. The mode you are in is represented by the image at the top of the circle of symbols. Inventory mode is the picture of the chest minecart. Right clicking in this mode will open the inventory of the Scepter. There is also a square, which is the mode that will place wherever you are looking. All other modes are represented by arrows. The arrow indicates which side of the block that your cursor is aimed at you will place on. The Scepter has no durability but any blocks it places must be in its inventory. You can also set block selection modes while in its GUI. The Ranged Building Scepter has a very long range.
* **Ender Wing Prime:** right click to teleport to your personal spawn point. Has a short cool down.
* **Ender Wing:** right click to teleport to the world-spawn. Has a short cool down. Has 16 durability. Each warp costs 2.
* **Piston Scepter:** has two modes. While in push mode, right clicking on a block will push it. While in pull mode, right clicking on a block will pull it. Left click to switch modes. Has 5000 durability.
* **Spawn Detector:** right click on a block with the Spawn Detector in hand. The Spawn Detector will tell you what kinds of mobs can spawn on the block you clicked on, as well as the light level. Has 2000 durability.
* **Chaos Reaper:** right click with the Chaos Reaper in hand while looking at a hostile mob. The mob you are looking at will become confused and attack other hostile mobs instead of you. Has a short cooldown. Has 100 durability.
* **Block Randomizer:** looking at blocks with the Block Randomizer in hand will highlight any blocks that will be affected. Right clicking will randomly shuffle the positions of all the blocks that are highlighted. Left click on a block with the Block Randomizer in hand to change the size of the affected area. The options are 3x3, 5x5, 7x7, and 9x9. Has 5000 durability.
* **Throwing Torch:** a single throwable torch. Right click to throw. Places a torch wherever it lands.
* **Monster Ball:** right click with the Monster Ball in hand to throw it. It will capture any living entity that it hits into itself and drop on the ground. Hovering your mouse over a Monster Ball in your inventory will tell you what is inside. Throwing a Monster Ball with something inside it against a block will release whatever was inside and drop the Monster Ball on the ground.
* **Frost Bringer:** right click with the Frost Bringer in hand to launch snowballs towards your cursor. Anywhere that a snowball lands, snow will build up on the ground. Any mobs that you hit with a snowball will be affected with some kind of snow golem effect so that wherever they walk they leave a trail of snow behind them and they are slowed. Snowballs also deal damage to mobs. Has 1000 durability.
* **Antimatter Evaporator:** right clicking with the Antimatter Evaporator in hand will remove all fluids in an area around the player. Has three modes, which you can cycle through by left clicking on a block. These modes are water, lava, and generic liquid. Has 9000 durability.
* **Automatic Torch:** while the Automatic Torch is in the player’s inventory, it automatically uses durability to place torches around the player in areas with low sky light (caves, dark rooms, etc). Picking up torches with the Automatic Torch in your inventory will consume 1 torch to repair one durability. Right click the Automatic Torch in your inventory to toggle it on or off. Has 256 durability.
* **Inverted Stirrups:** right click on any living entity with the Inverted Stirrups in hand to put that entity on your head. Right click again to take it off your head. Hostile mobs will still be hostile while on your head. Has 100 durability.

## **Edibles**

A quick note about horses because a lot of the edibles are related to them; you can see the stats of a horse by looking at it. This includes its health, its max health, its speed, and its jump height.

* **Infected Carrot:** right click on a horse with an Infected Carrot to turn the horse into a zombie horse. This will force baby horses to grow up immediately, and it will reroll the horse’s stats. The carrot is consumed.
* **Lapis Carrot:** right click on a horse with a Lapis Carrot to change its color. Can be done any number of times. Does not affect the horse’s stats. Consumes the carrot.
* **Diamond Carrot:** right click on a horse with a Diamond Carrot to increase its max health by one heart. You can increase the max health of any horse to 40 or 41 (depends on the horse). Any health you add to the horse is missing initially so you will have to heal the horse with potions of regeneration or instant health. Consumes the carrot.
* **Redstone Carrot:** right click on a horse with a Redstone Carrot to increase its speed by 0.004. You can increase the speed of any horse to about 0.5 (5.0x). Consumes the carrot.
* **Ender Carrot:** right click on a horse with an Ender Carrot to increase its max jump height by 0.008. You can increase the max jump height of any horse to about 1 (2.2x). This is about a 5 block jump. Consumes the carrot.
* **Heart Container:** eat to permanently increase your max health by one heart (stacks up to 10).
* **Empty Heart Container:** eat to permanently decrease your max health by one heart. The lowest you can reduce your max health to is one heart.
* **Emerald Apple:** right click on a zombie villager with an Emerald Apple to cure it into a normal villager. Right click on a villager with an Emerald Apple to unlock all of its locked trades (trades with a red x over the arrow).
* **Corrupted Chorus Fruit:** eat a Corrupted Chorus Fruit to be put into something similar to Spectator mode for 10 seconds, allowing you to fly and phase through blocks. After the ten seconds ends, you are put back into survival and given 10 seconds of blindness and weakness. There is a visible 10 second timer in the top right of the screen while you are affected so you know how long you have to get to safety before the effect ends. You do not need to be hungry to eat Corrupted Chorus Fruit but it does restore some hunger and saturation.
* **Glowing Chorus Fruit:** eat a Glowing Chorus Fruit to gain 2 minutes of creative flight. There is a visible timer in the top right of the screen that says *Flying: timeLeft*. You can eat as many as you want; the time stacks (eating 10 will give you 20 minutes of flight). The timer only counts down while you are flying; it pauses when you are on the ground. Drinking milk removes the effect. You do not have to be hungry to eat Glowing Chorus Fruit but it does restore some hunger and saturation.
* **Apple of Lofty Stature:** eat an Apple of Lofty Stature to gain a step height of one block. This means when you run at a block you will move up it as if you were running up stairs. Eat another Apple of Lofty Stature to disable this effect. You do not have to be hungry to eat this apple but it does restore some hunger and saturation.
* **Lapis Apple:** right click on any undead horse (previously untameable) to tame it instantly.
* **Inventory Upgrade:** eat an Inventory Upgrade to… upgrade your inventory. After upgrading, when you open your inventory you will see a button over your player that has the letter I on it. Clicking this will open up a secondary inventory, including space for a second set of armor. The armor you are wearing is in the left column. Clicking the bar to the right of the right column of armor will swap all armor on the left with the armor on the right. There is a similar button on the far right of all four rows of the second inventory which will swap that row with your hotbar. Click the I again to get back to your main inventory. Eating another Inventory Upgrade will undo this upgrade. If you undo the upgrade while you have items in your secondary inventory, you will be unable to access them, but they will be saved. You can access them by eating another Inventory Upgrade and gaining access to your secondary inventory once more. You do not have to be hungry to eat an Inventory Upgrade but it does restore a significant amount of hunger and saturation.
* **Inventory Crafting Table:** eat an Inventory Crafting Table to gain access to a crafting table in your inventory. The player can access this crafting table by opening their inventory and pressing the C button located over the player’s head. This will switch out the traditional 2x2 crafting grid with a 3x3 crafting grid. You can undo this upgrade by eating another Inventory Crafting Table. You do not have to be hungry to eat an Inventory Crafting Table but it does restore a significant amount of hunger and saturation.

## **Charms**

All charms are effective while toggled on, and located in the player’s inventory, including the baubles slots. Charms can be toggled on or off by right clicking them in the player’s inventory. Charms have varying durabilities which are consumed each time the charm is used.

* **Antidote Charm:** auto cures the player of poison or wither immediately. Has 32 durability
* **Water Charm:** when the player is about to take damage from drowning, gives the player 1 minute of water breathing. Has 32 durability.
* **Air Charm:** allows the player to walk or stand on air. Jump to increase your y level. Hold shift to fall. Durability drains while the player is standing on air. Has 4096 durability.
* **Void Charm:** when the player falls below y level 0 they are teleported to sky limit to fall to their death instead. Limited usefulness in this pack because your items are collected and stored in a grave located on the ground when you die, even if you die in the void.
* **Sailor Charm:** significantly increases boat speed. Durability is consumed while the player is in a moving boat. Has 4096 durability.
* **Fire Charm:** when the player takes damage from fire, the player is given 10 seconds of fire resistance. Has 16 durability.
* **Speed Charm:** increases the running speed of the player and the player’s mount. Durability is slowly drained the entire time that the charm is toggled on, even when the player is not moving. Has 20,000 durability.
* **Wing Charm:** after falling 6 blocks, grants the player 30 seconds of SlowFall. Has 64 durability.

## **Misc**

* **Crystallized Amber:** a crafting ingredient
* **Crystallized Obsidian:** a crafting ingredient
* **Gold Minecart:** a faster vanilla minecart
* **Gold Furnace Minecart:** a vanilla furnace minecart that does not lose momentum while fueled
* **Stone Minecart:** a minecart that can carry one block. Right click on the minecart with a block to put the block into the minecart. This block can be unloaded by running the minecart over an activator rail or right clicking the minecart with an empty hand.
* **Dropper Minecart:** a minecart that drops an item from its inventory when it runs over an activator rail.
* **Turret Minecart:** a minecart that fires arrows every time it runs over an activator rail. Continuously fires arrows while sitting on an activator rail. Arrows are fired in both directions perpendicular to the rail the minecart is on and are tipped with slowness.
* **Duskflame Essence:** uncraftable. The projectile shot by the Duskflame Hex (detailed above)
* **Frost Fire:** a new kind of fire that does very small amounts of damage at random intervals and applies slowness and weakness to anything that touches it.
* **Fragile Scaffolding:** you can place Fragile Scaffolding anywhere, even if there is nothing to place it on. Right clicking with the Fragile Scaffolding will place it in front of you. You can climb Fragile Scaffolding like a ladder from any direction except below. The Fragile Scaffolding decays after a certain number of game ticks, breaking and dropping.
* **Responsive Scaffolding:** like the scaffolding described above; you can place Responsive Scaffolding in front of you in midair and climb it from all sides except the bottom. Responsive Scaffolding will never decay. When you break one, all of the adjacent scaffolding will break (within a certain range).
* **Replaceable Scaffolding:** like the scaffolding described above; you can place it in front of you in midair, and climb it from all sides except the bottom. Replaceable Scaffolding will never decay. Placing any block that is not Replaceable Scaffolding on a piece of Replaceable Scaffolding will replace the scaffolding, rather than place on top of it. This kind of scaffolding has to be broken one block at a time.
* **Ender Bookshelf:** place down the Ender Bookshelf. It has four slots for storing books represented by four pinkish boxes on its front side. Right clicking with any enchanted book on an empty slot will move one of the enchantments on that book into the Ender Bookshelf. You will see the name of the enchantment, the level of the enchantment, and the number of that enchantment stored in the slot. You can store an unreasonable amount of each enchantment in a single slot. I do not know what the max is. I stopped putting feather falling IV books into a slot once I got up to 169. If you right click on any slot with a book (unenchanted), the book will be enchanted with whatever enchantment is stored in the slot. If you are having trouble reading the name of something stored in a slot, right click on it while holding any item (I suggest a tool rather than a block). Text will flash on your screen with the full name of the enchantment stored in the slot, as well as the number of enchantments stored in that slot.
* **Ender Library:** acts as the controller block for Ender Bookshelves (above). All Ender Bookshelves that are adjacent to each other or the Ender Library will become one system. Each Ender Library can only support 8 Ender Bookshelves.  Clicking on the Ender Library with any enchanted book will take the enchantments off the book and store it somewhere in an empty slot available in the library. You can actually pipe enchanted books into the Ender Library and pipe unenchanted books out of the Ender Library to automate the process. I would be careful with this mechanic. I believe there are bugs related to the Ender Library. Some enchanted books I put into a library were deleted.
* **Aerial Faith Plate:** a plate that launches the player in a configured direction with a configured strength. Right click on an Aerial Faith Plate to open its GUI. You can type a number in any of the block boxes or click a preset. You can also enable or disable a sound playing upon launch. Configuration settings can be copied from one plate to another by picking up the plate you want to copy from and left clicking on the plate you want to copy to.
* **Item Magnet:** every 100 ticks, the Item Magnet pulls all experience orbs and items within about 15 blocks in all directions towards the Item Magnet. Can be turned off with a redstone signal.
* **Interdiction Pulsar:** every 10 ticks throws all hostile mobs away from itself until they are 32 blocks away.
* **Doorbell:** a button that you can press to play a sound
* **Pharos Beacon:** an empty beacon. Place a potion into the Pharos Beacon. The potion will be consumed and the beacon will start to give the effect of the potion everywhere in its range. You can configure the beacon to only affect players, non-players, all, monsters, creatures, ambient, and aqua. You can also set the range to be 8x8, 16x16, 32x32, 64x64, 128x128, and 256x256. The beacon will only emit the effect for a limited amount of time. You can see how much time left by looking at the grey bar under the potions slots in the Pharos Beacon GUI. After some testing I have determined that the pharos beacon effect lasts between 16 and 18 real time hours regardless of the potion used, size of the range, and entity type effected.
* **Magic Bean:** a crop that drops random stuff when you harvest it. The stuff that is dropped is determined by a list made by the modpack maker. Here is a list of everything that can be dropped in Sky Factory 4: peony, mooncap mushroom, oxeye daisy, corn seeds, onion, beetroot seeds, mycelium seed, carrot seeds, melon seeds, red mushroom, cucumber seeds, dandelion, azure bluet, cactus seeds, deathstalk mushroom, chili pepper seeds, tomato seeds (XL), blue orchid, rice seeds, olive sapling, brown mushroom, poppy, white tulip, sunflower, pumpkin seeds, sugar cane seeds, torchberries, grape seeds, vanilla flower, pepper seeds, allium, rose bush, cocoa beans, potato seeds, lettuce seeds, pink tulip, red tulip, orange tulip, lilac, apple seeds, dead bush, tomato seeds (rustic), ironwood sapling, strawberry seeds, and seeds.
* **Apple Sprout:** plant on the underside of any leaf block. Will grow into an apple. Harvesting does not consume the sprout; after each harvest it will restart growth. Has a chance of growing into a golden apple.
* **Sprinkler:** increases the speed of crop growth nearby. Only works while placed directly over a water source block. You can see water particles in the affected area. The Sprinkler’s effect stacks with other Sprinklers.
* **Experience Pylon:** collects experience orbs that are nearby and stores them. In the GUI you can give the Experience Pylon empty bottles and the Experience Pylon will make Bottle O’ Enchanting. You can manually deposit or take experience from the Experience Pylon with the buttons on the left of the GUI. There is also a Spray Orbs mode, rather than Collect Orbs Mode, which will shoot out experience around the Experience Pylon.
* **Workbench:** just like a vanilla crafting table but it keeps its inventory when you leave the GUI.
* **Text Projector:** a machine that can write text into the world. A single Text Projector can project 4 lines of text at a time. The text will be projected in front of the machine by default. The position of the text can be configured with the Padding slider and the Block Offset slider. The font size can be changed with the font slider. I think the color aspect of the Text Projector is broken.
* **Sensor Display:** displays text just like the Text Projector (above). The text corresponds to a reading that is being taken from a block somewhere in the world. Connect the Sensor Display to a block using a GPS. The Sensor Display will then read information from that block depending on the mode; you can set the mode in the GUI. Your options are Energy, Fluid, and Items.
* **Tempered Glass:** a special variant of glass that blocks light from passing through it and is extremely resistant to explosions (including creepers and withers).
* **Soundproofing:** a block that reduces the volume of nearby sounds. The effect stacks with other Soundproofing blocks.
* **Shearing Block:** anything that touches this block gets sheared on the spot.
* **Automatic Fishing Net:** requires energy. Give it a fishing rod and place it in water. The Automatic Fishing Net will automatically fish for you until the durability of the fishing rod hits 0. The speed of fishing is determined by the Hz of the Automatic Fishing Net which can be seen in the bottom left of the GUI. The more water you place around the Fishing Net, the higher this number goes, and the faster the Automatic Fishing Net fishes.
* **Unchant Pylon:** requires energy. The Unchant Pylon takes the top enchantment off of any enchanted item and moves it to an enchanted book. In order for the process to work, the Unchant Pylon needs to be supplied with glowstone, books, redstone, and Bottle O’ Enchanting. The outputs are put into the bottom 9 slots of the Unchant Pylon’s GUI.
* **SFX Block:** a block that can play almost any sound in minecraft. Scroll through the GUI and select the sound you want it to play.
* **Imbue Station:** right click on an Imbue Station with an empty hand. In chat a list of possible imbuements will appear. Add any of the ingredients you see in chat to the Imbue Station by right clicking on the station with the ingredient in hand. Then add a bow and apply a redstone signal to the Imbue Station. Lightning will strike the Imbue Station and your bow will be upgraded. The available effects are fire, poison, levitate, explosion, invisibility, slowness, and glowing.
* **Water Candle:** light the Water Candle with a flint and steel. While lit, the Water Candle will increase all natural spawns around it. The candle has a chance of going out with each spawn.