Augments

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Gear augments are rare world-wide drops. Augments will add additional stats to an item, or if the item has that stat already, will upgrade the stat. If an aug fails to apply to an item for whatever reason, it will not be lost. It is only consumed when it is successfully applied.

You can only add one augment of a given stat to an item. For example, if you apply a +2 regen aug to an item you cannot also put a +1 regen (or another +2 regen) aug on that item.

Augments stack with Upgrade Kits from Craft Armor/Craft Weapon. So you could apply a +3 Upgrade and a +3 Augment to a +5 weapon and make it a +11 weapon, for example.

Tier 0 items (no level requirement) can hold 1 augment. Tier 2 (level 18+) can hold 2 augments, Tier 3 (level 25+) can hold 3, and Tier 4 (level 35+) can hold four augments per item.

When you add an augment to an item, the number of augments applied and the total augments the item can hold will be appended to the item name, like this, as an example: [1/4]

Currently the following types of augs are available:

* +2 to an ability score
* +1 Enhancement Bonus
* +2 Enhancement Bonus
* +3 Enhancement Bonus
* +2 to a skill
* +5/- resistance to a damage type
* +10/- resistance to a damage type
* +15/- resistance to a damage type
* +1 to a save type
* +2 to a save type
* +3 to a save type
* +1 regen
* +2 regen
* +3 regen
* 1(2) of a damage type
* 1d4(1d6) of a damage type
* 1d8(1d10) of a damage type
	+ The left number is what's added to a one-handed weapon, the number in parenthesis is added to a two-handed weapon

All augments are random world drops, but better augments only drop off higher level mobs.

Tier 1 augments drop from any mob below CR 20:

* +2 to an ability score
* +1 Enhancement Bonus
* +2 to a skill
* +5/- resistance to a damage type
* +1 to a save type
* +1 regen
* 1(2) of a damage type

Tier 2 augments drop from any mob above CR 20 to CR 40:

* +2 to an ability score
* +2 Enhancement Bonus
* +2 to a skill
* +10/- resistance to a damage type
* +2 to a save type
* +2 regen
* 1d4(1d6) of a damage type

Tier 3 augments drop from any mob above CR 40:

* +2 to an ability score
* +3 Enhancement Bonus
* +2 to a skill
* +15/- resistance to a damage type
* +3 to a save type
* +3 regen
* 1d8(1d10) of a damage type

You can remove all augments from an item and get them back to use on another item by using the Player Handbook on the item. You will get back the base un-augmented item and all augments that were used on it.

**Augment Crafting**

Upstairs in the OHS Tower in Sarum City Main, there's an Augment Crafting station. Here, you can do one of two things:

* Convert 3x identical augments (and a Grade C magic powder) into a random augment.
	+ This is useful if you have a bunch of augments of a type you won't use, can potentially get more useful augment types (Or less useful ones. Or the same kind. It's random!)
* Convert 3x identical Tier 1 augments (and a Grade B magic powder) into a Tier 2 augment of the same kind.
* Convert 3x identical Tier 2 augments (and a Grade A magic powder) into a Tier 3 augment of the same kind.
	+ The value here is obvious. An alternate route to obtaining some higher tier augment types. Not all augments CAN be upgraded, however. When that is the case, all ingredients are returned. You lose nothing.

You can examine the Augment Crafting station for directions on how to use it. The Magic Powders are sold by the NPC in front of the crafting room.

The following Tier 1 augment types can be upgraded to a Tier 2 augment:

* +1 Enhancement Bonus upgrades to +2 Enhancement Bonus
* +5/- of a damage resist type upgrades to +10/- of the same damage resist type
* +1 of a save type upgrades to +2 of the same save type
* +1 regen upgrades to +2 regen
* +1(2) of a damage type upgrades to 1d4(1d6) of the same damage type

The following Tier 2 augment types can be upgraded to a Tier 3 augment:

* +2 Enhancement Bonus upgrades to +3 Enhancement Bonus
* +10/- of a damage resist type upgrades to +15/- of the same damage resist type
* +2 of a save type upgrades to +3 of the same save type
* +2 regen upgrades to +3 regen
* +1d4(1d6) of a damage type upgrades to 1d8(1d10) of the same damage type