recursal/Fanatic-Fandom huggingface dataset:
Elder Gate

Cover art.

***Elder Gate*** (エルダーゲート, *Erudā Gēto*?) is a 3D role-playing game developed and published by Konami for the PlayStation in 2000. The game was only released in Japan. The soundtrack was composed by Michiru Yamane.

## Plot

A hero must challenge the elements to restore two worlds out of balance - Eldora and Rosel.

Eldora has been built by eight elements: air, fire, earth, water, thunder, ice, light and darkness. But the excess of these energies is very harmful, so in order to maintain balance, part of it passes to Rosell through a door. You are a guardian of that door and as such it is your sacred duty to watch over it, to ensure that nothing abnormal happens. Until one day, the energy stops flowing. That implies a ticket, through the door, to travel to Eldora, now turned into a hell, and thus be able to solve the issue at hand.

## Gameplay

The game is a role-playing game, but unlike most of the RPGs of that era, the game is fully in 3D. The player can talk to NPCs, visit towns, do battles, like all RPGs. The key to survival in *Elder Gate* is combining the elements to create spells and magical attacks. There are eight elements and these powers are concentrated into stones that the player can collect.
Castlevania: Lords of Shadow - Mirror of Fate

***Castlevania: Lords of Shadow - Mirror of Fate*** (キャッスルヴァニア ロード オブ シャドウ 宿命の魔鏡 *Kyassuruvu~ania: Rōdo obu Shadō - Shukumei no ma Kagami*) is a game published by Konami and created by MercurySteam for the Nintendo 3DS. The release date of the game was pushed from Fall 2012 to early 2013 during Gamescon 2012. The release date of the game, March 5, 2013, was announced on December 6, 2012.

A demo was released on February 21, 2013 (Europe), February 28, 2013 (North America), and March 13, 2013 (Japan).

It is the second *Castlevania* game to utilize stereographic 3D. The perspective is in 3D, but movement has a 2D confinement in most areas. It utilizes a combat system similar to its predecessor, *Castlevania: Lords of Shadow*, but focuses more on exploration than the original game did, presenting itself as a traditional "metroidvania" title, as opposed to the linear, self-contained levels of *Lords of Shadow*.

## Plot

The game features four playable characters who will fight Dracula in his castle in different time periods. The game starts 26 years after the original Lords of Shadow game with Simon Belmont, who is on a quest to avenge the death of his father, Trevor, at the hands of Dracula, unaware that the vampire is his own grandfather, Gabriel Belmont. Later parts of the game will feature the newly-awakened vampire Alucard and a flashback chapter where the player controls Trevor on his doomed journey. Gabriel Belmont is also playable in a short tutorial prologue set before the events of the original *Lords of Shadow*. The events of the game include subtle hints that weave into the storyline of *Castlevania: Lords of Shadow 2*.

## Ports

A high-definition version was ported to the PS3, Xbox 360 and Microsoft Windows. ***Mirror of Fate HD*** is available for download as well as included in *Castlevania: Lords of Shadow Collection* edition since October 31, 2013. The Microsoft Windows version was released on March 27, 2014 exclusively on Steam network.

## External links

* *Castlevania: Lords of Shadow - Mirror of Fate* at the Castlevania Wiki
Castlevania: The Dracula X Chronicles

***Castlevania: The Dracula X Chronicles*** is a 2.5D remake of *Castlevania: Rondo of Blood* for the PlayStation Portable. The game is known in Japan as ***Akumajō Dracula X Chronicle*** (悪魔城ドラキュラ Xクロニクル). It was initially unveiled by 1UP on February 1, 2007 with footage being shown during the 1UP Show, and was released on October 23, 2007 in North America, November 8 in Japan, and early 2008 elsewere.

The game also includes the original PC Engine Super CD-ROM² version of *Castlevania: Rondo of Blood* as well as a port of *Castlevania: Symphony of the Night* and even *Akumajyo Dracula Peke*. Each of these additional games cannot be accessed right from the beginning, and have to be unlocked first by meeting certain requirements in the main game before they can actually be played. *Castlevania: The Dracula X Chronicles* represents the first time that *Castlevania: Rondo of Blood* has been officially released outside of Japan.

## External links

* *Castlevania: The Dracula X Chronicles* at the Castlevania Wiki
* Title at Moby Games
* Title at Gamefaqs
Bonk III: Bonk's Big Adventure

***Bonk 3: Bonk's Big Adventure*** (PC-原人3, *PC-Genjin 3*) is an action video game for the TurboGrafx-16 in 1993, in the *Bonk* video game series. It was ported to the TurboDuo in 1994, with a new cover illustration by Marc Ericksen. It was released for the Wii Virtual Console in Europe on August 31, 2007 and in North America on September 3, 2007. It was also released in Japan on the PlayStation Store on January 20, 2010 and on the Wii U Virtual Console June 25, 2014, the latter receiving a North American release on June 29, 2017.

*Bonk 3: Bonk's Big Adventure* brought the series many new gameplay elements, including candies that made the player shrink and grow, and cooperative multiplayer. The story is similar to that of the other Bonk games, putting the player character up against Evil King Drool and many new enemies in the Dinosaur Kingdom.

## External links

* *Bonk 3: Bonk's Big Adventure* at the Bonk Wiki
Driift Mania

***Driift Mania*** (formerly titled ***Driift***) is a WiiWare racing game developed by a French team and released by Konami. It was released in the PAL regions on July 31, 2009. and in North America on September 28, 2009.

## Gameplay

Players view the entire track from a bird's-eye view as they race against each other in a variety of vehicles ranging from sports cars and trucks to buses, tanks, and hovercraft. The game features fifteen tracks set across four different environments: urban, rural, desert, and snow. Each environment has different advantages and disadvantages for particular vehicle types.

The game supports up to eight players simultaneously (allowing a combination of Wii Remotes, Nunchuks and Classic Controllers) and features several game modes including single and multiplayer championships as well as team races. Competitive modes include "VIP", in which players must protect a designated player's vehicle, "Contamination" in which a player must try to "infect" others by crashing into them, "Cold Potato" where players scramble for the said vegetable on the track, and "Meteorite", which involves players racing during a deadly meteor shower.

## Development

*Driift Mania* is the first console game developed by Konami's European studio, which had previously only developed games for mobile phone platforms. Initially motion controls were implemented early in the game's development, but were deemed frustrating to use and ultimately removed from the final game, while online multiplayer was not considered because the developers believed that local multiplayer created a much richer experience for players.
Castlevania: Grimoire of Souls

***Castlevania: Grimoire of Souls*** (悪魔城ドラキュラ Grimoire of Souls, *Akumajō Dorakyura Grimoire of Souls*?) is a mobile game part of the *Castlevania* series, developed and published by Konami. It was released exclusively in Canada on September 20, 2019.

The game includes a variety of single player and multiplayer modes (co-op and PvP). It also incorporates role-playing elements, such as character growth and an experience-based system, as well as the use of in-game currency and microtransactions.

Service for the game was discontinued on September 9, 2020. However, in August 13, 2021 –almost one year after the discontinuation of the original version– Konami announced that it would be coming soon to iOS, tvOS, iPadOS and Mac via the subscription service on September 17, 2021.

## Development

*Castlevania: Grimoire of Souls* was first announced on April 17, 2018. The game then went through closed-beta stage and was slated to be released on the iOS platform. The closed beta ended on May 22, 2018. The game, according to a Konami press sheet, would also be available on Android devices and be released worldwide in 2019. Two more *Castlevania* products were released in the meantime: *Castlevania Anniversary Collection* and *Castlevania Requiem*.

News on *Grimoire of Souls* still being in development reemerged on September 2019, when an official trailer of the game was suddenly released without any prior announcement, although a release date was still not given. The game was finally made available on the Google App Store in Canada on the 20th of that same month, again, without any major announcement.

On July 8, 2020, it was announced that service for the game would be discontinued on September 9, 2020, without never having seen any export release. To coincide with that date, players were no longer able to purchase Gems since the day of the game's closure announcement.

However, 12 months later in August 13, 2021, Konami announced that the game would be re-released in Apple Arcade.

## External links

* *Castlevania: Grimoire of Souls* at the Castlevania Wiki
Bomberman Touch: The Legend of Mystic Bomb

***Bomberman Touch: The Legend of Mystic Bomb*** is an action maze video game developed and published by Hudson Soft and released for the iOS on July 10, 2008.

## Plot

Bomber John and his partner learn of a legendary treasure within the ancient KA-BOOM Temple. They fly their plane through some rough storms and finally discover the temple. Inside is an ancient staff that begins to glow and causes unknown events.

## Gameplay

The player must uses bombs to defeat enemies in a grid-like maze. This game is unique in that the controls are all touch screen. The player places their left hand on a touchable D-Pad and their right hand on a bomb button. They must tap these controls to make Bomberman move and set bombs. This is one of the first *Bomberman* games that is controlled entirely through touch screen.

This is also one of the few *Bomberman* games to not feature a multiplayer mode.

## External links

* *Bomberman Touch: The Legend of Mystic Bomb* at the Bomberman Wiki
Bōken Jidai Katsugeki Goemon

***Bōken Jidai Katsugeki Goemon*** (冒険時代活劇ゴエモン) is a *Ganbare Goemon* game released for the PlayStation 2 on December 21, 2000. This is the third game in the series set in a 3D world, following *Mystical Ninja Starring Goemon* and *Ganbare Goemon: Kuru Nara Koi! Ayashige Ikka no Kuroi Kage*. Unlike most of the other games, this game departs from the quirky humor that the franchise is known for and replaces it with a more serious tone.

## Gameplay

Inspired by the three-dimensional *The Legend of Zelda* games with some role-playing game elements, the player assumes the role of Goemon, who is set once again to save Japan. Goemon is able to use a large variety of weapons (including his trademark pipe), as well as equip sub-weapons, items, and magic, which can be assigned in four hexagons for quick use. Another twist is the addition of a white tiger known as Kotora, whom Goemon can use to attack enemies when he locks on them.

## Localization attempts

The now-defunct company Working Designs attempted to bring the game to English audiences as "*Mystical Ninja Goemon*" beginning in 2002. Motivated to promote a series "that's never quite received the recognition it deserves here in the United States", Working Designs displayed the game in its booth at E3 the same year. *Mystical Ninja Goemon* remained on the studio's release list until its closing in 2005. It is rumored that Sony squashed the game's North American release due to subpar graphics.

## External links

* *Bōken Jidai Katsugeki Goemon* at the Goemon Wiki
Circus Charlie

***Circus Charlie*** (サーカスチャーリー, *Sākasu Chārī*?) is a platformer game developed and published by Konami in 1984.

## Overview

In *Circus Charlie* players control Charlie the Clown, with each of the game's six stages being based on a different circus event and featuring slight different gameplay. Two different revisions of the game exist, one with linear stage progression and another with a stage select.

## Stages

* **Stage 1**: Charlie rides on a lion, and must advance while jumping through flaming hoops and pots. Here, Charlie can advance at his own pace.
* **Stage 2**: Charlie walks on a tightrope and has to advance while jumping over monkeys which walk in the opposite direction.
* **Stage 3**: Charlie bounces on trampolines. This stage features no walking, as the player must time Charlie's bounces to reach the next trampoline, all while avoiding the fire breathers and sword jugglers.
* **Stage 4**: Charlie walks over rolling balls. Charlie has to jump from one ball to another while moving.
* **Stage 5**: Charlie rides a pony. The pony moves forwards by himself, and Charlie has to jump over springboards, timing his movement along with the pony.
* **Stage 6**: Charlie jumps on trapezes. This stage is all about timing jumps to reach the next trapeze.

## Ports

The game received ports for the MSX, Commodore 64, Famicom and SG-1000, and was later included in the *Konami Arcade Classics* compilation for the PlayStation and the *Konami Classics Series: Arcade Hits* compilation for the Nintendo DS. The game was also made available on *Arcade Archives* on August 6, 2020 for Switch and PlayStation 4.

## Trivia

* Charlie makes an appearance in another Konami game, *Mikie*.
* Charlie appears as nonogram puzzles in *Pixel Puzzle Collection*.
* Charlie makes cameo in the chapter 4 of the manga *Famicom Wolf*.
Evolution Snowboarding

***Evolution Snowboarding*** is a 2002 sports video game both developed and published by Konami for PlayStation 2 and GameCube. The game takes a new perspective on the snowboarding genre. It was preceded by *Evolution Skateboarding*.

## Plot

The game centers around the player character receiving an Email to investigate a certain ski resort. After picking one of four player models, the game begins with the player escaping the resort after being attacked by unknown thugs, called "Boardroids". Upon escaping the facility, Danny Kassmeets the player in an area called Boom Town, an oil field taken over by a mysterious corporation. The player discovers that the Earth's climate has been changed dramatically by this corporation, and teams up with Kass to regain Boom Town. Upon progressing, the player encounters a chainsaw wielding man, Boomer, who the player kills to liberate Boom Town.

From there, the player proceeds to Falls and Creeks, a snowy area where the enemy has taken over. The player finds and kills Fall, the enemy leader of the area, allowing the player to progress to Bat City. The player progresses around the world to learn that an unnamed corporation, simply known as "Big Core", has rapidly shifted the Earth's climate.

The player travels around different locations and breaks Big Core's control over the region by executing the Boss character of that area. Along the way, the player allies themselves with professional snowboarders including Travis Rice, Rio Tahara, Bjorn Leines, and others.

After defeating each areas bosses, the player travels to the Big Core itself and destroys the cause of the climate change. The earth is restored to its natural climates and the player escapes the Big Core.
GB Genjin Land: Viva! Chikkun Oukoku

***GB Genjin Land: Viva! Chikkun Kingdom*** (GB原人ランド ビバ!チックン王国, *GB Genjin Land: Viva! Chikkun Ōkoku lit. GB Primitive Man Land: Viva! Chicken Kingdom*) is an action video game that was released by Hudson Soft for Game Boy on April 22, 1994 exclusively in Japan. It is a unique entry in the *Bonk* series as it consists of multiple mini-games rather than being a standard side-scrolling platformer.

## External links

* *GB Genjin Land: Viva! Chikkun Kingdom* at the Bonk Wiki
Cyborg Kuro-chan 2: White Woods no Gyakushuu

***Cyborg Kuro-chan 2: White Woods no Gyakushuu*** (サイボーグクロちゃん2 ホワイトウッズの逆襲, *lit.*Cyborg Kuro-chan 2: Whitewoods' Counterattack*)*is a Run & gun shooter video game based on the anime of same name. It was released for the Game Boy Color on October 29, 2000 in Japan and was developed and published by Konami.

## External links

* *Cyborg Kuro-chan 2: White Woods no Gyakushuu* at the Cyborg Kuro-Chan Wiki
Double Dribble

Flyer

***Double Dribble*** (ダブルドリブル, *Daburu Doriburu*) is a basketball arcade game developed and released in 1986 by Konami. It was the second basketball arcade game by Konami, following *Super Basketball*. Much of the game's popularity came from its animation sequences showing basketball players performing slam dunks, as well as "The Star-Spangled Banner" theme during attract mode, which was the first arcade game to feature the national anthem.

The game was also released for the Family Computer Disk System, but under the name ***Exciting Basket*** (エキサイティング バスケット, *Ekisaitingu Basuketto*).

## Legacy

*Double Dribble* was followed by a sequel titled *Double Dribble: The Playoff Edition*, which was released in 1994 for the Sega Genesis/Mega Drive. A remake titled *Double Dribble Fastbreak* was released for iOS in 2010, being based mostly on the NES version; however, the animation sequences were ripped from the arcade version.

## External links

* Title at Moby Games
* Title at Gamefaqs
Famicom Wolf

***Famicom Wolf*** (ファミ魂ウルフ *Fami Tamashī Urufu*?) is a manga published by Tokuma Shoten that ran from 1986 to 1987 and which first appeared in *Naughty Comics*.

*Star Soldier*, *TwinBee*, *Challenger*, *The Goonies*, *Circus Charlie*, *Gradius*, *Salamander*, *Castlevania* and *Getsu Fūma Den* are one of the video games featured in the manga.

## Characters

### *TwinBee*

* TwinBee (Chapter 3)
* King Spice (Chapter 3)

### *Challenger*

* Challenger (Chapter 3)
* Marie (Chapter 3)
* Don Waldorado (Chapter 3)

### *Salamander*

* Lord British (Chapter 5, Volume 5)
* Brian Golem (Chapter 5, Volume 5)
* Giga (Chapter 5, Volume 5)
* Zelos Force (Chapter 5, Volume 5)

### *Gradius*

* Vic Viper (Chapter 6)
* Moai (Chapter 6)
* Dee-01 (Chapter 6)
* Gaom Hatch (Chapter 6)
* Big Core (Chapter 6)

### *Castlevania*

* Simon Belmont (Chapter 10)
* The Creature (Chapter 10)
* Giant Bat (Chapter 10)
* Death (Chapter 10)
* Count Dracula (Chapter 11)

### *Getsu Fūma Den*

* Getsu Fuma (Chapter 5, Volume 5, cameo)
* Ryukotsuki (Chapter 5, Volume 5, cameo)
Croket! (series)

***Croket!*** is a japanese manga series by Manavu Kashimoto which was adaptated into video games. Konami produced all the games based on this series, ranging from 2002 to 2005.

## Games

* ***Croket! Yume no Banker Survival!*** (2002)
* ***Croket! Kindan no Kinka Box*** (2003)
* ***Croket! 2: Yami no Bank to Ban Joou*** (2003)
* ***Croket! 3: Granyuu Oukoku no Nazo*** (2003)
* ***Croket! Ban-Ou no Kiki o Sukue*** (2004)
* ***Croket! 4: Bank no Mori no Mamorigami*** (2004)
* ***Croket! Great Jikuu no Boukensha*** (2004)
* ***Croket! DS: Tenkuu no Yuushatachi*** (2005)
Fairy Tail Gekitotsu! Karudia Daiseidou

### Japanesetitle

フェアリーテイル 激突! カルディア大聖堂, *Fearī Teiru: Gekitotsu! Karudia Daiseidō*, lit. "Fairy Tail: Attack! Kardia Cathedral"

### Mode(s)

Single player, multiplayer

***Fairy Tail Gekitotsu! Karudia Daiseidou*** (フェアリーテイル 激突! カルディア大聖堂, *Fearī Teiru: Gekitotsu! Karudia Daiseidō*, lit. "Fairy Tail: Attack! Kardia Cathedral") is a fighting video game developed by AI and published by Hudson Soft. It was released for Nintendo DS on April 21, 2011 in Japan only, and it is the fourth game based on the manga and anime of same name.
Bucky O'Hare (NES)

***Bucky O'Hare*** is a 1992 platform-action NES game by Konami. It is based on the *Bucky O'Hare* comics and cartoon.

## Plot

Bucky O'Hare has to rescue each of his crew members (except Bruiser, who is not featured in the game) on a series of planets. As each character was rescued, the player gained the ability to switch between them and Bucky on the fly to deal with different problems. Immediately after regaining his entire crew, they are once again captured and imprisoned on the Toad mother ship. Bucky and Blinky, sharing the same cell, break out and must rescue the remaining members. Afterwards, you continue through the monstrous ship.

## External links

* *Bucky O'Hare (NES)* at the Bucky O'Hare Wiki
* Title at Moby Games
* Title at Gamefaqs
EBaseball Powerful Pro Yakyū 2022

***eBaseball: Powerful Pro Yakyuu 2022*** is an installment in the *MLB Power Pros* baseball series. Touting a new "Power Park" mode and the return of Ichiro Suzuki to the franchise, it was released on April 21, 2022 for the Nintendo Switch and PlayStation 4 in Japan.

## External links

* *EBaseball Powerful Pro Yakyū 2022* at the Power Pros Wiki
Frogger (video game)

Arcade flyer.

***Frogger*** (フロッガー, *Furoggā*?) is a 1981 arcade game developed by Konami. It was licensed for North American distribution by Sega-Gremlin, and worldwide by Sega itself. It is regarded as a classic from the golden age of video arcade games and Konami's first big hit.

Due to a legal dispute between Konami and Sega, *Frogger* never received any direct sequels until 2000, when Konami was finally able to secure the rights to the franchise. It received ports to various consoles and computer systems of the time, most of which were outsourced to third party companies.

## Gameplay

The gameplay of *Frogger* revolves around guiding a frog to one of the five (or seven) empty ponds at the top of the screen. There are no action buttons, as the player only moves the frog in the four cardinal directions. In order to reach the ponds, the player must guide the frog first through a street full of traffic, then through a river with moving logs and lillypads. Once you reach a pond, another frog will appear at the bottom of the screen, which the player must take to one of the empty ponds again. Once all ponds are filled the game loops at a higher difficulty.

## External links

* *Frogger* at Frogger Wiki
* GameFAQs
* MobyGames
Gundam Mk-II

Beam Rifle

Long Rifle

The RX-178 Gundam Mark II (often just referred to as "the Mk-II") is a robot from Mobile Suit Zeta Gundam and is a Mobile Suit featured in The Knights of the Multiverse. The successor to the RX-78-2 Gundam that served in its home universe's One Year War, after the Gryps War, it's been frequently used by the Crystal Knights in many of its battles, with Kamille Bidan, its original pilot, taking it back during the battle with the Heralds of Unicron. It would then be upgraded by the Full Armor Gundam Mk-II in Season 1.

## History

### Season 1

In the time between the Mini-Series and Season 1, the Mk-II would be upgraded into the Full Armor Mk-II.

## Abilities & Equipment

* Vulcan Pod

Unlike most mobile suits, the Mk-II didn't have Vulcan guns attached to its head due to the enlargement of the head unit's co-processor system. Rather, it was outfitted with an external Vulcan machine gun pod with its left side housing two 60mm Vulcan guns that fire alternately, while its right side houses the counterweight and the Vulcan guns' magazine loaded with 1,400 caseless rounds, with both sides being linked by an ammunition belt.

* Beam Rifle

A standard beam rifle. When it reached Earth Prime, it's e-pac was substituted out for a rechargeable Photon Power energy pack.

* Beam Sabers

The Mk-II has two beam sabers attached to its jump pack.

* Long Rifle

The only remaining piece of the Mk-II's G-Defenser, this ranged beam weapon has a high level of destructive power.
Deadly Arts

***Deadly Arts*** also know as ***GASP!! Fighters' NEXTream*** (in Europe) is a fighting video game for the Nintendo 64 released in 1998.

*Deadly Arts* is basically the same as the Japan and Europe versions, with slightly changed voice messages, and different character's nameplates. Despite its US title, none of the characters actually die nor bleed, but the use of chokeholds and other animated violence earned it a Teen 13+ rating.

## Gameplay

The player can choose from one of the teen fighters in a match or "Duel" after beating the other seven characters and an identical version of themselves, there are two other opponents; Gouriki (a character wearing a cat mask and rope-like fairy wings), and Reiji Ogami (the final boss that wears a large straw hat covering his eyes, and business suit). Reiji while fighting can change into one of two other creatures. Hikari an all-white humanoid with a third eye in his forehead, and Yami a grey-skinned man with a purple beard and long sideburns.

The difficulty of the opponents can be changed from very easy up to expert, while the rounds, and how long they last can also be manipulated. There is a versus mode, for teaming up or one on one, as well as a create your own fighter option. Unlike most 3D fighting games such as *Virtua Fighter* and *Tekken*, the player also receives points for how well they do and the combination of moves they use. While creating their own character, the player can choose which type of body, height and such, then practice with the new player in the training area to gain more moves.

The players game progress, scores, and created player can be saved onto Memory Paks, allowing the player to continue to try to improve their skills. There are 12 arenas in all 9 of which are available at the beginning of play and three unlockable ones, the two main boss characters also become playable after unlocking them, with Reiji the two creatures can also be transformed into and used while playing.

## Trivia

* In the first copies of North American version there was character information profiles of the characters but later were removed for unknown reasons.
Esper Dream

***Esper Dream*** (エスパードリーム, *Esupā Dorīmu*?) is an action role-playing game (RPG) for the Family Computer Disk System developed and published by Konami on February 20, 1987. During this time, RPGs had a particular look and feel, primarily utilizing sword and magic motifs. *Esper Dream* takes place instead in a fairy tale world featuring a young boy with ESP talents who wields a gun.

Konami released the game as an i-application for cellular phone use as part of the *Konami Masterpiece Series* on February 1, 2007. In the same year, it was made available for download in Japan as part of the Wii Virtual Console on October 2.

A sequel, *Esper Dream 2 Aratanaru Tatakai* (エスパードリーム2 新たなる戦い, **Esper Dream 2 Aratanaru Tatakai**? lit. "Esper Dream 2: New Battle"), was released for the Family Computer on June 26, 1992.

## Gameplay

Roaming and static enemy positions are made visible in the world as a set of paw prints. Fights take place in an enclosed area where the player must shoot the enemies until they are eliminated. Traditional RPG elements include the collection of experience points and money by defeating monsters, increasing hit points and esper points (magic) through level raises, and purchasing better equipment from towns located deeper in the game.

## Soundtrack

* ***Esper Dream Memorial Best*** (エスパードリーム・めもりあるべすと, *Esupā Drīmu Memoriaru Besuto*?) was released for soundtrack CD on August 21, 1992 in Japan.
* ***Esper Dream 1 & 2 Sound Memorial*** (エスパードリーム1＆2　さうんどめもりある, *Esupā Dorīmu 1&2 Saundo Memoriaru*?) released for soundtrack CD on July 2014 in Japan. It was published by EGG Music Records.

## Trivia

* Esper from *Esper Dream* appears in the mobile game *Pixel Puzzle Collection*.
Drum Mania (series)

***Drum Mania*** is a series of rhythm games developed by Konami. The series is considered part of the *BEMANI*.

## Games

* ***Drum Mania***
* ***Drum Mania 2ndMix***
* ***Guitar Freaks 3rdMix & Drum Mania 2ndMix***
* ***Drum Mania 3rdMix***
* ***Guitar Freaks 4thMix & Drum Mania 3rdMix***
* ***Drum Mania 4thMix***
* ***Guitar Freaks 5thMix & Drum Mania 4thMix***
* ***Drum Mania 5thMix***
* ***Guitar Freaks 6thMix & Drum Mania 5thMix***
* ***Drum Mania 6thMix***
* ***Guitar Freaks 7thMix & Drum Mania 6thMix***
* ***Drum Mania 7thMix***
* ***Guitar Freaks 8thMix & Drum Mania 7thMix***
* ***Guitar Freaks 8thMix & Drum Mania 7thMix (Power-Up Version)***
* ***Drum Mania 8thMix***
* ***Guitar Freaks 9thMix & Drum Mania 8thMix***
* ***Drum Mania 9thMix***
* ***Guitar Freaks 10thMix & Drum Mania 9thMix***
* ***Drum Mania 10thMix***
* ***Guitar Freaks 11thMix & Drum Mania 10thMix***
* ***Drum Mania V***
* ***Guitar Freaks & Drum Mania V***
* ***Drum Mania V2***
* ***Guitar Freaks & Drum Mania V2***
* ***Guitar Freaks & Drum Mania Masterpiece Silver***
* ***Drum Mania V3***
* ***Guitar Freaks & Drum Mania V3***
* ***Guitar Freaks & Drum Mania Masterpiece Gold***
* ***Drum Mania V4 Rock x Rock***
* ***Guitar Freaks & Drum Mania V4 Rock x Rock***
* ***Drum Mania V5 Rock to Infinity***
* ***Guitar Freaks & Drum Mania V5 Rock to Infinity***
* ***Drum Mania V6 Blazing!***
* ***Guitar Freaks & Drum Mania V6 Blazing!***
* ***Drum Mania XG***
* ***Guitar Freaks & Drum Mania XG***
* ***Drum Mania V7***
* ***Guitar Freaks & Drum Mania V7***
* ***Drum Mania XG2***
* ***Guitar Freaks & Drum Mania XG2 : Groove to Live***
* ***Drum Mania V8***
* ***Guitar Freaks & Drum Mania V8***
* ***Drum Mania XG3***
* ***Guitar Freaks & Drum Mania XG3***
* ***Gitadora***
* ***Gitadora OverDrive***
* ***Gitadora Tri-Boost***
* ***Gitadora Tri-Boost Re:Evolve***
* ***Gitadora Matixx***
* ***Gitadora Exchain***
* ***Gitadora High-Voltage***
* ***Gitadora Fuzz-Up***
Famicom Rocky

***Famicom Rocky*** (ファミコン ロッキー *Famikon Rokkī*) is a manga by Asai Motoyuki, published by Shogakukan and CoroCoro Comic from August, 1985 to February, 1987 in Japan.

*Track & Field*, *Yie Ar Kung-Fu*, *TwinBee*, *Moero TwinBee*, *Castlevania*, *Ganbare Goemon! Karakuri Dōchū*, *Challenger*, *Binary Land*, *Milon's Secret Castle* and *Bomberman* are one of the video games featured in the manga.

## Characters

### *Yie Ar Kung-Fu*

* Oolong (chapter 8)
* Wang (chapter 8)
* Chen (chapter 8)

### *Challenger*

* Challenger (chapter 12)
* Don Waldorado (chapter 12)
* Maria (chapter 12)

### *Binary Land*

* Gurin (chapter 15)
* Marlon (chapter 15)

### *TwinBee*

* TwinBee (chapter 16)
* WinBee (chapter 16)
* Strawberry Ship (chapter 16)
* Radish Ship (chapter 16)

### *Star Soldier*

* Caesar (chapter 19)
* Star Brain (chapter 19)
* Lazaro (chapter 20)

### *Ganbare Goemon! Karakuri Dōchū*

* Goemon (chapter 24)
* Bodyguard

### *Castlevania*

* Simon Belmont (chapter 28)
* Death (chapter 28)

### *Milon's Secret Castle*

* Milon (chapter 29)
* Homa (chapter 29)
* Kama (chapter 29)
* Maharito (chapter 29)

### *Moero TwinBee*

* Water Piper (chapter 29)
* Apollonger (chapter 29)
* Tentaclar (chapter 29)
* Gattlantis (chapter 29)
Firefighter F.D.18

***Firefighter F.D.18*** is a third-person firefighter action game developed and published by Konami and released on February 2004 on PlayStation 2.

## Plot

Dean McGregor, along with his partner Craig, both skilled firefighters, are called for an emergency mission involving a large fire accident at a tunnel of the Serana port city, where plenty of car and people are trapped in it. After rescuing the people and dealing with the origin of the fire at the tunnel, they acknowledged the fire may not be as accidental as it seemed to be and are dragged in a succession of much more dangerous events.

## Gameplay

The player controls Dean in a third person action game. The game is done in sort of objectives the players has to clear out and a number of civilians to rescue in a certain amount of time before they die. The level ends when all civilians are rescued, failing to rescue one of them while lead to a game over and the mission will be restarted. In order to get to the civilians, Dean have fire extinguishers, fire hoses in his possession to be able to pull out the fires, he can also use axes to destroy obstacles such as crates or cracked walls that are blocking the way.

In certain levels, if the partner is around during the mission, he can even call him to help out extinguish the fires. The missions will take them to various areas, such as a tunnel, a building, a facility and more. At the end of certains missions they would also have to fight some "Boss" fires. Each of them having their own unique pattern and would requires differents techniques from one to another.
Frogger 3D

***Frogger 3D*** is a video game for the Nintendo 3DS. It was developed by Alpha Unit and published by Konami and released in North America on September 20, 2011, In Japan on September 22, 2011, and in Europe in November 2011.

## Plot

Once upon a time, a big truck crashes all of the hometown while Frogger was playing by himself. He plays through 60 stages to save the town.

## Gameplay

The player controls Frogger and can do the following actions: running, dashing and dodging to past moving obstacles and enemies. Some of the places and environments that can be explored include New York, the Far East, and space. The character can jump onto and control bigger frogs, making the player able to destroy several obstacles and light up dark areas.

The game supports 4-player wireless multiplayer.
Galaxy Fräulein Yuna

* PC-Engine
* Sega Saturn

***Galaxy Fräulein Yuna*** (銀河お嬢様伝説ユナ, *Ginga Ojōsama Densetsu Yuna*) is an adventure game developed by Red Company and published by Hudson Soft and released for PC Engine CD on October 23, 1992.

## Ports

It was also ported to the Sega Saturn as ***Galaxy Fräulein Yuna Remix*** on 1996 as an updated re-release of the original game, enhanced by improving the graphics and adding new animation cutscenes. This game was released in both a normal version and a collector's edition which included special oversized packaging and many omake items. The game was also included in *PC Engine Best Collection: Galaxy Fräulein Collection* for Playstation Portable in 2008.
Fisherman's Bait 2: Big Ol' Bass

***Fisherman's Bait 2: Big Ol' Bass***, also known as simply ***Fisherman's Bait 2*** and in Japan as ***Exciting Bass 2*** (エキサイティングバス2, *Ekisaitingu Basu Tsu*), is a fishing video game developed and published by Konami for the PlayStation on September 30, 1999 in Japan, later on November 24, 1999 in North America and on March 2000 in Europe. It is the sequel of *Fisherman's Bait* and the second game in the series.
Fisherman's Bait: A Bass Challenge

***Fisherman's Bait: A Bass Challenge***, also known as simply ***Fisherman's Bait*** and in Japan as ***Exciting Bass*** (エキサイティングバス, *Ekisaitingu Basu*), is a fishing video game developed and published by Konami for the arcades in 1998. It was later ported to the PlayStation in 1999. It is the first game in the series.
Final Soldier

### Platform(s)

PC Engine, i-Revo, Virtual Console, PlayStation Portable, Hikari TV Game, G-cluster

### Release date(s)

**PC Engine**
(JP) July 5, 1991
**i-Revo**
(JP) September 15, 2006
**Virtual Console**
(JP) April 3, 2007 (Wii)
(EU) May 2, 2008 (Wii)
(NA) September 8, 2008 (Wii)
(JP) August 27, 2014 (Wii U)
(NA) August 10, 2017 (Wii U)
**PlayStation Portable**
(JP) July 31, 2008
**Hikari TV Game**
(JP) June 3, 2013
**G-cluster**
(JP) June 20, 2013

### Genre(s)

Shoot'em up

***Final Soldier*** (ファイナルソルジャー) is a scrolling shooter video game developed by Now Production and published by Hudson Soft for the Japanese PC Engine system on July 5 of 1991. It is the third entry in the main *Star Soldier* series. It was originally only released in Japan but has been released in Europe for the Wii's Virtual Console on May 2, 2008 and in North America on September 8, 2008 at a cost of 700 Wii Points. It was subsequently released for the Wii Virtual Console in Japan in 2014 and North America in 2017.

## Plot

On Earth at the beginning of the 23rd century, a space time warp opens up over the Atlantic Ocean. From it comes an enormous invasion force analyzed to come from the early 25th century. As Earth is attacked by the alien war machines, it is revealed that the culprits are identified as the Gader'el, a race of large biomechanical creatures, who have the ability to freely manipulate space and time; after conquering the future Earth in the 25th century, the Gader'el decided to ensure their influence on mankind by traveling back in time to the 23rd century, conquering that time and then going further into Earth's past.

As the armed forces of every country on Earth combats the Gader'el, each scientific academy collaborates on making a weapon capable of destroying the Gader'el's strongest weapons. The result is the Dryad, a single-fighter spaceship capable of wielding several types of futuristic weapons. The Dryad's flight path and mission is to warp into the Future Zone in order to reach the Gader'el headquarters and destroy their leader.

## External links

* *Final Soldier* at the Star Soldier Wiki
Frogger Inferno

***Frogger Inferno*** is an action-adventure game developed and published by Konami and released in March 2010 on iphones.

## Gameplay

The game plays similarly to other *Frogger* games, players must employ familiar dodge-and-run tactics to safely guide Frogger across the busy highway to his home marsh while avoiding cars, trucks and alligator-filled waters ready to stop him in his tracks. But the game include a new challenge to the gameplay, now when Frogger moves, he leaves a trail of fire, and of course the fire would burn Frogger if touched, this makes the backtracking pretty much impossible, adding to the difficulty of the game.

As an added bonus, gamers can compete and compare scores with friends using the new Facebook Connect integration functionality, allowing users the opportunity to track game scores, play against others, and follow friends and family on the Frogger Leader Board.
C: The Contra Adventure

***C: The Contra Adventure*** (sometimes also referenced as *The Contra Adventure* or *C - The Contra Adventure*) is a 3D action game produced by Konami and developed Appaloosa Interactive that was released for the PlayStation in 1998. It was the second of two *Contra* games Konami of America co-produced with Appaloosa, following *Contra: Legacy of War* in 1996. *C: The Contra Adventure* was never released in Japan, Europe, or Australia. A PC Version was planned but was cancelled.

## Story

A meteorite with an alien infestation heads towards Earth following the events in *Contra: Legacy of War*. The meteorite falls near a Mayan temple somewhere in South America, and shortly afterward, the temple is occupied by an alien life form staging an invasion, as the natives begin to disappear and the local wildlife is devastated. Tasha, a member of the elite Contra Force, is sent to infiltrate the occupied temple, but goes missing during the operation. Ray Poward (having previously retired after the events of *Contra: Legacy of War*), is brought back into action to re-establish contact with Tasha and neutralize the alien invaders.

## Gameplay

There are a total of ten levels in the game, which are shown through multiple perspectives, depending on the level: 2-D side-scrolling (referred to as "Classic Contra" in the game manual), third-person (free-roaming and linear), overhead (360 degree movement), and a special "Weightless Elevator" view, which alternates between multi-directional and 3D shooting on a single screen. One of the third-person sequences, the "Hunting" level, plays almost exactly the same as the interior missions in the original *Contra*. All the innovations that were introduced in *Contra: Legacy of War* (memory card saving, hitpoints and three-dimensional fire fights) are maintained in this game. However, the gameplay varies depending on the level and perspective used. Three difficulty levels (Easy, Normal and Hard) are available at the outset of the game, though the game ends after the Pyramid 1 stage if playing on Easy.

## External links

* *C - The Contra Adventure* at the Contra Wiki
Castlevania Requiem

***Castlevania Requiem: Symphony of the Night/Rondo of Blood*** is a *Castlevania* compilation package including the games *Castlevania: Rondo of Blood* and its direct sequel, *Castlevania: Symphony of the Night*. The game was released worldwide on October 26, 2018 exclusively on the PlayStation 4 gaming console via the PlayStation Store.

Both games are based on the previously released PSP remake/compilation *Castlevania: The Dracula X Chronicles* (presumably via the PlayStation 4's built-in PSP emulator), meaning that the versions included in *Castlevania Requiem* feature the updated scripts and new voice acting present in that bundle and not the ones from the original PlayStation (and variants) release.

## Production

On September 19, 2018, a rating made by the Game Rating Administration Committee (GRAC) of Korea for a product classified as "Castlevania Requiem: Symphony of the Night & Rondo of Blood\_PS4" (No. GC-CC-NV-180919-006) was leaked to the public. Shortly afterward, on September 24, an Entertainment Software Rating Board rating was also revealed; the ESRB regulates ratings in the United States and Canada, implying a possible Western release as well.

On September 26, 2018, Konami Europe on its Twitter account confirmed that the game was in production and that it would be released exclusively on the PlayStation 4 gaming console on October 26 of that same year. Later that day, a post from PlayStation's Twitter account confirmed a Western release. In both cases, preorders became available from that day, with an initial price of US $19.99.

The game includes the games *Castlevania: Rondo of Blood*, originally released only in Japan for the NEC PC Engine Super CD-ROM² and later as both a remake and port in the PSP game *Castlevania: The Dracula X Chronicles*, and *Castlevania: Symphony of the Night*, originally released for the Sony PlayStation in 1997.

## External links

* *Castlevania Requiem* at the Castlevania Wiki
Frogger Pinball

***Frogger Pinball*** is a pinball game developed and published by Konami for iPhone and iPad and released in 2011. It was made for the 30th anniversary of the *Frogger* series. The Facebook version of the game was developed by Silverball Studios.

## Plot

In *Frogger Pinball*, Frogger (now in a ball form) have to defeat new and old enemies from the series and to rescue Lily and save its home, Firefly Swamp, from the evil clutches of RoboCroc.

## Gameplay

*Frogger Pinball* heads away from the traditional gameplay elements of the *Frogger* series, and goes for a pinball game instead. There are couple of modes available, In One Shot Mode, players can compete against their friends for the best high score, while the Story Mode allows players to dive into the adventure of three different tables.
Fairy Tail: Zelef Kakusei

***Fairy Tail: Zelef Kakusei*** (フェアリーテイル ゼレフ覚醒, *Fearī Teiru Zerefu Kakusei,* lit. "Fairy Tail Zeref Awakens") is a fighting video game developed and published by Konami for the *Fairy Tail* series, designed and released for the PlayStation Portable on March 22, 2012 in Japan only, as the fifth game based on the manga and anime of same name.
China Warrior

***China Warrior***, known as ***The Kung Fu*** (THE 功夫) in Japan, is a beat 'em up video game created in 1987 by Hudson Soft for the PC Engine/TurboGrafx-16. The game received mixed reviews upon release, with praise for its large sprite graphics but criticism towards its gameplay.

The game was ported to mobile phones and the Hudson Channel for the PS2 exclusively in Japan with redone graphics, audio, and gameplay. The PC Engine version was also released for the Wii's, Nintendo 3DS's, and Wii U's Virtual Console and on the Japanese PlayStation Store.

## Story

A Chinese martial artist named Wang (王（ワン）), whose style resembles that of Bruce Lee, embarks on a mission to bring down opposing enemies and the Dark Emperor, who stands atop the castle Luo Yang Ge (洛陽閣（ルーヤンカク）) in China.

## Gameplay

The object of the game is to walk through each stage while throwing punches and kicks at enemies and objects, which also can be done in midair. There are four levels which are broken down into three stages each, for a total of twelve stages. When Wang gets knocked out, the game starts over at the beginning of the stage in which he got knocked out. Players can memorize the object/enemy pattern in order to get through the stage more easily whenever Wang gets knocked out. At the end of each level, there is a boss fight.

The gameplay and controls are similar to Irem's arcade game *Kung-Fu Master* (1984), with gameplay also similar to Taito's *Gladiator* (1986) without the sword or shield held in hand. The graphics utilized very large character models that fill up the screen. They were capable of moving without any graphical flickering.
Famicom Cap

***Famicom Cap*** (ファミコンキャップ *Famikon Kyappu*?) is a Japanese manga by Takeshi Kobayashi, serialized in Comic BomBom and published by Tentomushi Comics from February 1986 to August 1987, and later released in three *tankōbon* volumes.

## Characters

### *Bomberman*

* White Bomberman (chapter 1)
* Ballom (chapter 1)
* Dahl (chapter 1)
* Ovape (chapter 1)

### *TwinBee*

* TwinBee (chapter 1)
* Eggplant Jet (chapter 1)
* Strawberry Ship (chapter 1)

### *Challenger*

* Challenger
* Don Waldorado
* Maria

### *Gradius*

* Vic Viper (chapter 5)
* Ducker (chapter 5)
* Big Core MK I (chapter 5)
Eyeshield 21: AmeFoot Yarouze! Ya! Ha!

### Japanesetitle

アイシールド21 アメフトやろうぜ! YA-! HA-!!, *Aishīrudo Nijūichi Amefuto Yarouze*, lit. "Eyeshield 21: Let's Play American Football! Ya! Ha!!"

### Genre(s)

Sports (football)

***Eyeshield 21: AmeFoot Yarouze! Ya Ha!*** (アイシールド21 アメフトやろうぜ! YA-! HA-!!, *Aishīrudo Nijūichi Amefuto Yarouze*, lit. "Eyeshield 21: Let's Play American Football! Ya! Ha!!") is a football video game was Developed and Published by Konami, and was released for PlayStation 2 on December 22, 2005 in Japan. This game is based on the manga and anime of same name.
Fushigi no Kuni no Alice

***Fushigi no Kuno no Alice*** (ふしぎの国のアリス, ****Fushigi no Kuno no Alice****?) is an educational game developed and published by Konami and released for the Picno on 1992 in Japan. It is based on the *Alice* books by Lewis Carroll.

## Trivia

* A garden-themed redemption game based on the game titled *Penny Garden* was released on 1994.
Castlevania: Harmony of Despair

***Castlevania: Harmony of Despair*** (悪魔城ドラキュラ Harmony of Despair, *Akumajō Dracula: Harmony of Despair*, lit. "Demon Castle Dracula: Harmony of Despair") (a play on "HD") is a multiplayer Xbox Live Arcade and PS3 PlayStation Network game featuring characters, sprites, and locations from several different *Castlevania* titles.

The story, such as it is, involves a cursed book called the Grimoire, in which the story of the evil citadel Castlevania is recorded. However, the castle comes to life within the pages of the book, taking various forms from previous incarnations, and the heroes of the past, also recorded in the book and coming to life within its pages, must once again fight to put an end to the curse. This story allows characters from eras ranging from 1691 to 2036 to come together in the same castle to fight evil.

There is up to six-player online co-operative play, and while it is beneficial to stick together, as characters can perform powerful combo attacks together, players have the ability to wander the castle freely, regardless of the location of the other players. There is no local co-op for the 360 version, but the PS3 version does have 4-player local co-op. Downloadable content includes new characters and stages.

In December 2012, *Harmony of Despair* won the PlayStation Store Special Prize in Japan. On March 2019, the game has been added to the Backward Compatibility program, therefore, allowing it to be playable on Xbox One.

## External links

* *Castlevania: Harmony of Despair* at the Castlevania Wiki