Crypt Keepers

Crypt Keepers armorial with Chapter iconography.

Crypt Keepers Firstborn Battle-Brother of the 3rd Harrow (Company), 5th Battleline Squad.

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fidelis ad Mortem*)

### **Chapter Master**

Flesh-Father Carnak, "the Carrion Doctor"

### Successor Chapter(s)

None

The **Crypt Keepers** are a mysterious and aloof Space Marine Chapter created from an uncertain lineage that emerged from the dire events surrounding the cursed planet of Agros-VII in the Calixis Sector. Founded in secrecy and driven by the desperate need to overcome the insidious cannibal curse plaguing their ranks, they bear the weight of a forbidden alliance with xenos technology.

## Chapter History

### Planet Agros-VII

Agros-VII, was an agricultural world in the Calixis Sector, shrouded in vast fields of cereals that sustained the subsector. The planet's surface was dominated by the ruling despotic landowners who exploited the populace, forcing them into a life of ceaseless cultivation. While the planet's bounty fed countless souls, the true horror lay within the conflicting explanations for the devastating epidemic that had befallen Agros-VII.

### The Epidemic - First Explanation

One theory proposes that a minor despot on Agros-VII tampered with the genetic makeup of cereals, modifying a protein that stimulates glutamate brain receptors while blocking satiety receptors. This genetic alteration resulted in a catastrophic harvest, leading to a spontaneous mutation that destroyed the satiety receptors in consumers. Infected individuals experienced an insatiable hunger, consuming excessive amounts of food until their bodies could no longer withstand the strain. The ravenous hunger eventually drove them to turn on the weak, sick, and even children.

### The Epidemic - Second Explanation

In Agros-VII's hive cities, where food is scarce and desperation reigns, dangerous sects thrive. Within these grim urban areas, the line between predator and prey blurs, with survival often dependent on ruthless measures. It is in these shadows that a second explanation for the epidemic arises, suggesting that the cults and sects of Agros-VII are responsible for perpetuating the curse. The scarcity of resources and the desperation for sustenance lead to a twisted mindset where cannibalism becomes a chilling reality.

### The Epidemic - Third Explanation

Amidst the chaos and suffering, some inhabitants of Agros-VII attribute the devastating epidemic to a divine punishment inflicted by the ancient goddess Ishnet. According to this belief, the overexploitation of the planet's natural resources, including the agricultural practices that drained its vitality, invoked the wrath of Ishnet. The goddess, demanding blood as a sacrifice to water the crops, unleashed a curse that condemned Agros-VII to its darkest hour.

### Government Response

Facing the overwhelming magnitude of the epidemic, the planet's government retreated into their fortress, severing communications with the Imperium and hoping for aid from the Imperial Guard. They sought refuge behind their fortified walls, leaving the suffering population to their own devices.

### Space Marine Intervention

In response to the interruption of cereal exports and the communication cutoff, a space marine chapter received orders to investigate Agros-VII. They descended upon the planet's surface, only to be confronted with desolate wastelands covered in gnawed bones. A horrifying sight awaited them as they discovered that the infected population had transformed into ghoulish cannibals, driven by an insatiable hunger.

### Initial Confrontation

During their initial confrontation with the cannibalistic hordes, they suffered heavy losses. To their shock and horror, they discovered that the curse could be transmitted to Space Marines as well. Infected battle-brothers turned into frenzied cannibals, tearing through their own ranks.

### Forced Retreat

Forced to retreat, the surviving marines sought refuge within the underground necropolises, hoping to regroup and devise a strategy to combat both the curse and the relentless hordes of cannibals.

### Discovery and Solution

Within the depths of the underground necropolises, Carnak, the Chief Apothecary began hearing a guiding voice. Following its ethereal call, he unearthed surviving Marines who had resisted the cannibalistic impulse that plagued their brethren. Together, they embarked on a journey guided by the enigmatic voice, leading them to a deep crypt adorned with symbols reminiscent of the pagan goddess worshipped by Agros-VII's population.

It was within this crypt that the psychic vibration emitted by a xenos crystal revealed its hidden power to block the cannibalistic hunger. The Chief Apothecary, driven by the desperate need to save his brothers, made the fateful decision to graft shards of the xenos crystal onto the infected Marines' Omophagea implant. This audacious act successfully cured them of the curse, but it came at the cost of embracing forbidden technology and delving into the heretical realm of xenos artefacts

### Condemnation and Renaming

Knowing their sins are unforgivable by the purists within the Imperium, the Space Marines who underwent the forbidden grafting faced a new reality. In the aftermath, the chapter was renamed the Crypt Keepers, both as a testament to their newfound strength and a reminder of the secrets they harboured within the crypts of Agros-VII.

### Current Situation

With the emergence of the Cicatrix Maledictum and the subsequent upheaval it unleashed, the nullifying effect of the xenos crystal is gradually fading. The cursed hunger is reawakening within the Crypt Keepers, threatening to consume them once more.

Rumours circulated throughout the chapter regarding the existence of cults, including the notorious Cult of Voracity. Members of this cult voluntarily remove the xenos crystal from their bodies, succumbing to their cannibalistic desires and plunging into madness. These renegades pose a constant threat to the sanctity of the chapter.

Meanwhile, the chapter librarians of the Crypt Keepers experience recurring dreams and visions, gifted by the Emperor Himself. These enigmatic dreams depict a garden, a cauldron, and a cage, each symbolizing a crucial element in their quest for salvation. Guided by these visions, the Crypt Keepers set forth on a perilous journey, determined to locate these mystical objects, firmly believing that they hold the definitive cure for their cursed existence.

## Notable Campaigns

* **The Ork Onslaught (Unknown Date.M41)** - The Crypt Keepers, were summoned to defend the planet Ghorak Prime from a massive Ork invasion. Bolters roared and chainswords sang, as the Space Marines fought with unwavering resolve but as the battle raged on, it became clear that victory on Ghorak Prime was impossible. The Orks outnumbered the Crypt Keepers, and reinforcements were nowhere in sight. So they order a strategic retreat, prioritizing the safety of the civilian population.

With the Orks hot on their heels, the Crypt Keepers escorted the terrified civilians to designated evacuation points. Despite their valor and the protection of the civilians being their primary objective, the Crypt Keepers could not escape the dark curse that haunted them.

As they fought side by side with the panicked civilians, the cannibalistic hunger that lay dormant within them began to awaken. Overwhelmed by their cannibalistic impulses, they turned on the very people they had sworn to protect. A sergeant from the squad named Goroth tried to prevent the massacre, standing between his crazed brethren and the terrified civilians, meeting the same cruel fate.

* **The Veil of Temptation (Unknown Date.M41)** - As the Crypt Keepers embarked on their perilous quest for salvation, guided by the Emperor's enigmatic visions, they arrived on a lush planet. There they found a large sacred grove guarded by a demonic creature known as the Fullfiller. This being possessed the power to grant visions of satiation, temporarily quelling the Chapter's cannibalistic hunger. Librarian Sariah, a battle-hardened warrior, volunteered to face the Fullfiller alone. Armed with determination and unwavering faith in the Emperor, he braved the seductive illusions conjured by the creature. The Fullfiller offered him a choice: embrace his cannibalistic desires, forever surrendering to the curse, or resist temptation and seek another path. Through sheer willpower, Sariah rejected the allure of the illusions. With his mind and soul intact, he engaged the creature in combat, relying on his skill and purity of purpose to overcome the formidable adversary. In a climactic clash, he dealt a fatal psychic attack, banishing The Fullfiller from the sacred grove.

* **Nurgle Mockery Unknown Date.M41)** - The Crypt Keepers found themselves embroiled in a joint campaign alongside a detachment of Ultramarines, joining forces to counter a rising threat in the Segmentum Obscurus. As the campaign progressed, the forces of Chaos, under the influence of the foul god Nurgle, launched a surprise attack on the combined Space Marine armies. The Crypt Keepers and the Ultramarines were caught off guard, facing a relentless onslaught of Nurgle's diseased minions. Within the chaotic battle, a Nurgle Chaos commander, draped in rotting flesh and plagued by disease, emerged from the ranks of the enemy. With a wicked grin, he mocked the Space Marines, his voice dripping with perverse knowledge: "You feel hungry, but will you savour my putrid offering or prefer something fresher?"

To their dismay, the Ultramarines, who were unprepared for the virulent onslaught, succumbed quickly to the foul diseases unleashed by the Nurgle Chaos warband. Despite their formidable training and resilience, the Ultramarines fell one by one, their ranks decimated by the insidious poisons and plagues. Strangely, the Crypt Keepers exhibited an unusual resilience to virulent diseases. Their bodies, already afflicted by the curse of Agros-VII, possessed a strange resistance to Nurgle's taint.

The mocking words of the Nurgle commander lingered in the minds of the Crypt Keepers. How had the Chaos forces discovered their secret? The revelation gnawed at them, fueling their determination to protect the sanctity of their cursed existence, the Crypt Keepers fought with unwavering resolve managing to decimate the Nurgle Chaos warband.

* **The Crypt Keepers' Unorthodox Tactic (Unknown Date.M41)** - The Crypt Keepers found themselves facing a Genestealer Cult uprising on a mining planet. The voracious alien creatures threatened to overrun the tunnels that held strategic importance for the Imperium's mining operations. Realizing the dire situation and the need for a unique approach they set free a large contingent of Agros-VII-infected ghoul-like individuals, acting as close combat troops against the genestealers.

The famine and enraged Agros-VII infected, due to their insatiable hunger, bore a grotesque but familiar appearance to the genestealer cult. Their skin was pallid, their limbs elongated and gaunt, with sharp claws protruding from their fingers. Their eyes glowed with an eerie light, reflecting their inner torment. The ghoul-like infected were unleashed upon the labyrinthine tunnels. Their feral instincts and savage combat skills proved to be a formidable force against the Cult's forces. Their speed and agility, combined with their unyielding hunger for flesh, caught the genestealers off guard.

Word of the Crypt Keepers' use of the infected troops reached the ears of an inquisitor, who arrived on the scene to investigate. The inquisitor, driven by a sense of duty and suspicion, began questioning the Chapter Master and his warriors about the nature of the infected.

Frustrated by the inquisitor's incessant questioning and his disruptive presence in the midst of the ongoing battle, Captain Varian made a drastic decision. To maintain secrecy and protect the chapter's reputation, he ordered the inquisitor to be quickly escorted onto a cargo transport ship. Unbeknownst to the inquisitor, the cargo ship carried a group of gentle and affectionate Agros-VII citizens, that greeted the inquisitor as he deserved.

## Chapter Homeworld

Agros-VII, the homeworld of the Crypt Keepers, is a somber and foreboding planet. It was a world characterized by vast fields of cereals, now tainted by the curse that afflicts its inhabitants. The planet's surface is dotted with sprawling necropolises, where the dead are interred in crypts adorned with bones and symbols of ancient worship.

The crypts of Agros-VII serve as both the chapter's fortress-monastery and a reminder of their cursed existence. Deep within these crypts, the Crypt Keepers find solace and refuge, hidden away from the rest of the Imperium. The atmosphere is heavy with a sense of mourning and darkness, reflecting the perpetual struggle against the curse and the horrors they have witnessed.

### The Mourning Monastery

The Mourning Monastery, a bone-chilling structure buried deep beneath the surface of Agros-VII, looms like a specter amidst the haunting landscape of funerary ruins, ancient mausoleums, and eerie fields strewn with bones. Concealed beneath the desolate surface, its sinister presence lurks. The infected ghouls relentlessly prey upon each other on the surface, their maddened hunger driving them to breach the cryptic defenses of the Monastery-Fortress. This is the grim and perilous test the Crypt Keepers devise to select new candidates. Only those who exhibit unyielding resilience, resourcefulness, and unwavering control over their darkest impulses are deemed worthy to become Crypt Keepers.

* **The Chamber:** Within the hidden depths of the Mourning Monastery lies the Chamber, a sanctuary that houses the xenos crystal, the tainted source of the chapter's salvation. Surrounded by potent psychic wards, this chamber is an eldritch enigma, for its loss would herald a return of the cannibalistic curse upon the chapter. The Crypt Keepers hold this chamber in morbid reverence, yearning for redemption from the cursed hunger that threatens to consume them.
* **The Cellars:** In its shadows, space marines tormented by cannibalistic impulses too potent for the xenos crystal to restrain are gruesomely chained, their anguished howls echoing through the eternal darkness as a grim reminder of the darkness within.
* **The Garden:** Concealed within perpetual gloom, remains a haunting centerpiece of the Mourning Monastery. Here, lobotomized failed Space Marine aspirants cultivate cereals, forever trapped in twilight existence. The cereals sustain the chapter and keep the cannibalistic impulse at bay, but the agonizing presence of these living reminders haunts the dreams of the Crypt Keepers.
* **The Scriptorium:** A chilling archive and library, illuminated by flickering candles casting eerie shadows upon ancient tomes and scrolls. Within these forbidden texts lie chronicles of the chapter's cursed history, enigmatic visions, and hidden truths about the xenos crystal's malevolent power. Crypt Keepers cautiously study these cursed pages, seeking insights that may unlock their salvation or plunge them further into darkness.
* **The Chapel of Lamentations:** The Chapel of Lamentations exudes an oppressive aura, bathed in spectral candlelight that dances like tormented souls. Haunting hymns resound through its echoing stone walls as Crypt Keepers gather to pay tribute to fallen brethren and seek respite from their accursed existence. The chapel's altar holds relics salvaged from the planet's surface, each whispering of lost souls and forsaken hopes.
* **The Watchtower**: Perched atop the highest spire of the Mourning Monastery, the Watchtower serve as both vigilant lookout points and a resting place for the ever-watchful Crypt Keepers. The eerie winds howl through the cryptic slits, and the Keepers remain stoically alert, forever guarding their brethren from lurking threats beyond the shadows.
* **The Alchemical Apothecary**: A realm of forbidden alchemy and scientific sorcery, echoes with sinister whispers and crackling energy. Here, the Apothecaries craft new Space Marines, pushing the boundaries of twisted experimentation to refine the xenos crystal's enigmatic blocking effect and find alternative means to subdue their curse.
* **The Refectory of Shadows:** Within the Refectory of Shadows, dim candlelight casts ghostly forms across the hall, where Crypt Keepers partake in meager sustenance. Haunting murals, vividly depicting the chapter's trials and tribulations, adorn the walls, bearing witness to their darkest deeds and fateful encounters. It is here that initiates take their first meal, marked by the ever-present specter of the Mourning Monastery's sinister embrace.

The Crypt Keepers move through the Mourning Monastery with silent reverence, their every step a chilling reminder of the precarious balance they maintain between the darkness that haunts them and the unyielding strength drawn from their solemn duty to the Imperium. The Monastery-Fortress stands as a bastion against the cursed world they call home, while its hidden depths harbor the sinister secrets and burdens that only these Space Marines must bear in their harrowing quest for salvation.

## Chapter Organization

The Crypt Keepers Chapter follows a unique organizational structure that reflects their cursed existence and their reliance on the ghoul-infected close combat units. The chapter is organized into several distinct units, each with its own role and specialization.

### Officer Ranks

* **Flesh-Father:** Chapter Master equivalent, the Flesh-Father is the head of the Space Marine Chapter. They are elected by the chapter battle brothers or appointed by a higher authority within the Chapter order. Is responsible for making important decisions, leading the chapter in battle and spiritual matters, and maintaining the overall discipline and order within the Space Marine Chapter.

* **Dread-Prior:** Is the second-in-command and acts as the deputy to the Flesh-Father, their eyes glowing, lurking in the shadows, ever-watchful. They assist the Flesh-Father in their duties and may act as the superior in the Flesh-Father's absence. He also helps in the day-to-day administration of the Space Marine Chapter.

### Specialist Ranks

* **Hunt-Master:** The Hunt-Master is responsible for the training and spiritual health of novices. His haunted words echo in the minds of the recruits, driving them to embrace their dark destiny.

* **Curse-Keeper:** Oversees the security and ominous hospitality within the Flesh-eater fortress-monastery and fleet, welcoming invaders and curious onlookers.

* **Cellarer:** They hold dominion over the battle-brothers who succumb to their insatiable hunger impulses, condemning them to an eternity of imprisonment in the chilling cellars, where madness and terror reign supreme.

### Line Ranks

* **Grave Wardens:** Recognizing the need for fire support, the Crypt Keepers maintain big units of tactical squads armed with heavy bolters. These squads provide firepower and can hold objectives or capture enemy positions.

* **Carnage Coven:** The iconic characteristic of the Crypt Keepers is the inclusion of large units of infected. This unit comprises a coven of savage ghouls, consumed by their monstrous appetites. They surge forward in a frenzy, tearing into the enemy ranks and leaving nothing but carnage in their wake. They serve as a terrifying force on the battlefield as shock troops, launching ferocious assaults against the enemy or acting as cannon fodder.

### Specialist Units & Formations

* **Death Harvesters:** The Death Harvesters is a renowned Terminator unit draped in hooded robes, their Cataphractii armor embellished with eerie skull motifs. Armed with deadly power scythes, they slice through enemy lines with ruthless precision, reaping lives in the Emperor's name.

* **Bonebreakers:** A Bonebreaker is a Dreadnought shrouded in funeral vestments, its sarcophagus adorned with symbols of death and decay. Within lies the restless spirit of a fallen Crypt Keeper, driven by a hunger that transcends the physical realm, it descends upon the battlefield, consuming both the living and the dead.

## Chapter Combat Doctrine

The Crypt Keepers have developed a combat doctrine that combines defensive infantry tactics with the strategic deployment of their ghoul-infected close combat units. Their doctrine focuses on exploiting the enemy's weaknesses, using the ghouls as cannon fodder or cheap close combat forces to engage the enemy in brutal melee combat while their more heavily armored and elite units maneuver into position.

The chapter favors defensive positions, digging in and utilizing the natural terrain to their advantage. They employ fortifications, trenches, and crypts to create strong defensive lines and entice the enemy into traps. Once the enemy is engaged, the Crypt Keepers unleash their close combat units, overwhelming the foe with their relentless ferocity and hunger-driven savagery.

The deployment of Terminator squads is reserved for critical moments in battle, where their formidable armor and firepower can turn the tide. The Crypt Keepers strategically deploy these elite units to eliminate high-value targets or break through fortified enemy positions, ensuring victory for the chapter.

## Chapter Beliefs

The Crypt Keepers hold a complex set of beliefs shaped by their experiences on Agros-VII and the curse that plagues them. Their beliefs revolve around their visions, the goddess Ishnet, and the insidious cults that lurk within their chapter's history.

### The Garden, the Cauldron and the Cage

The Crypt Keepers place great significance on the recurring dreams and visions granted to their librarians by the Emperor Himself. They view these visions as divine guidance, guiding them towards salvation and the ultimate cure for their cursed existence.

### Goddess Ishnet

Some members of the chapter attribute the curse to the wrath of the ancient goddess Ishnet. They believe that the overexploitation of Agros-VII's resources invoked her anger and that the chapter's fate is entwined with her divine will. They see their mission as a way to appease Ishnet and restore balance to their homeworld.

### Cult of the Voracity

The existence of cults, such as the notorious Cult of Voracity, within their ranks is a constant reminder of the fragility of their cursed existence. The Crypt Keepers are vigilant, striving to root out and eradicate these heretical factions that pose a threat to the sanctity of the chapter and its mission.

## Chapter Recruitment

The recruitment process of the Crypt Keepers is unique, as they selectively choose potential recruits from the infected population of Agros-VII. Those who are infected, who are stronger to dominate their kind, or smarter to beat the Crypt Keeper's defensive traps are considered for induction into the chapter.

Aspirants are rigorously tested, not only for their physical and mental resilience but also for their ability to control and channel their insatiable hunger. The chosen recruits undergo intense training, honing their combat skills in fighting pits.

The recruitment process is secretive and conducted under the watchful eye of the Chief Apothecary, who seeks to identify those with the potential to resist the curse and utilize their unique abilities to serve the chapter's cause.

## Chapter Gene-Seed

The gene-seed of the Crypt Keepers is derived from the cursed gene-seed of the original Space Marine who succumbed to the epidemic on Agros-VII. It carries a strange and unpredictable mutation, causing the cannibalistic hunger that plagues the chapter.

Paradoxically, the same curse that afflicts them also grants them a strange resilience to other diseases. Their bodies, already adapted to withstand the effects of their own curse, exhibit an unusual resistance to the diseases and plagues unleashed by their enemies.

The exact origin of the curse within the gene-seed remains a mystery, and the Chief Apothecary tirelessly seeks a cure, exploring forbidden technologies and heretical xenos artifacts in his desperate quest to free the chapter from its curse.

## Notable Crypt Keepers

* **Flesh-Father Carnak, "the Carrion Doctor"** - Carnak is the current leader and chief apothecary of the chapter. He was the one who saved the chapter by finding the myysterious Xenos Crystal. Now leads the chapter driven by an unwavering determination, consumed by the desire to find a permanent cure for the curse that afflicts his brothers. As Chief Apothecary, he also delves into forbidden knowledge and conducts risky experiments, willing to pay any price for salvation.

* **Dreadnought Goroth, "the Martyr"** - Goroth, once a virtuous sergeant who sacrificed himself to protect the people of Ghorak Prime, now battles inside their sarcophagus with the constant hunger that tortures his half-devoured body. This uncontrollable hunger forces him to be fed liquid meat or remain chained. Despite his struggle, his loyalty to the chapter remains steadfast.

* **Librarian Sariah, "the Integrous"** - Sariah is a librarian who secretly harbors heretical desires. He was seduced during the Veil of Temptation events and plots to manipulate the chapter, pushing them further into their cannibalistic nature. As a member of the Cult of the Voracity, his clandestine activities pose a significant threat to the sanctity of the Crypt Keepers' mission.

## Chapter Fleet

The Crypt Keepers maintain a formidable fleet that reflects the somber nature of their chapter. Their fleet consists of ancient and ominous vessels, each named after renowned crypts, mausoleums, or cemeteries throughout the Imperium.

* ***Dread Sepulcher* (Battle Barge)** - Their flagship, the *Dread Sepulcher*, is a massive Battle Barge adorned with Gothic architecture and grim motifs reminiscent of crypts. It serves as the command center and sanctum of the Crypt Keepers, housing their most treasured relics and serving as a reminder of their cursed existence.

## Chapter Relics

The Crypt Keepers possess a collection of relics that embody their eerie and macabre nature. These relics are steeped in the chapter's history and the curse that plagues them:

* ***The Shroud of Shadows*** - *The Shroud of Shadows* is a tattered, black-hued cloak worn by the Chapter Master, a symbol of his authority and connection to the crypts of Agros-VII. This relic enhances the Chapter Master's already formidable psychic abilities and allows him to commune with the spirits of fallen Crypt Keepers.

* ***The Bone Chalice*** - *The Bone Chalice* is a sinister artifact used in ancient rituals to commune with the spirits of the dead. It is said to grant visions of the future and unlock hidden knowledge. The Chief Librarian of the Crypt Keepers wields this relic, using its power to guide the chapter on their quest for salvation.

* ***The Casket of Souls*** - The Casket of Souls is a large, ornate sarcophagus adorned with intricate bone carvings. Within this reliquary lies the remains of a revered Crypt Keeper who possessed unparalleled mastery over close combat. The Casket of Souls is carried into battle by the Crypt Keepers' elite assault squads, inspiring them with the spirit and ferocity of the fallen warrior.

## Chapter Appearance

### Chapter Colours

The Crypt Keepers' appearance is haunting and macabre, befitting their cursed existence and connection to the crypts. Their power armour is predominantly a dark, greyish-green color, resembling the hues of decaying foliage. The armour is adorned with white markings resembling skeletal bones, symbolizing their ties to death and the macabre.

In a unique twist, the Crypt Keepers incorporate elements of crypts, mausoleums, and funeral rites into their appearance. They often wear hooded robes or cowls that resemble the attire of ancient morticians or mourners. Their armour is decorated with candles, bones, skulls, skinned flesh, and other eerie trinkets, each holding symbolic meaning tied to death and remembrance.

Their helmets feature visors or faceplates designed to resemble skeletal visages, with glowing eyes or runes etched upon them. These bone-like visages serve as a constant reminder of the curse that afflicts them and the darkness they must confront.

The Crypt Keepers' unique appearance strikes fear into the hearts of their enemies, as they embody the macabre and unyielding nature of death itself.

### Chapter Badge

The Crypt Keepers' Chapter badge takes the form of a stylised hooded skull, representing the personification of death, a femur bone clenched firmly in its mouth.

## Relations

### Allies:

* **Aeldari:** Strangely, the Crypt Keepers seem to have an enigmatic relationship with the Aeldari. Despite shared interests or situations where the Eldar fleet could easily overpower the chapter, the Aeldari mysteriously chooses to avoid direct conflict with the Crypt Keepers. This elusive dynamic has led to much speculation and intrigue within the chapter.

### Enemies:

* **Nurgle Warbands:** The Crypt Keepers find themselves frequently engaged in combat against the forces of Nurgle. The Chaos God's minions seem to be drawn to the chapter due to their cursed existence and the enigmatic xenos crystal.
* **Cult of the Voracity**: One of the most significant enemies of the Crypt Keepers, whose cult spreads ominously within their ranks. Its origin, beliefs or leadership are unknown, but it is responsible for the downfall of many brethren.

## Notable Quotes

### By the Crypt Keepers

"*Flesh decays, but our spirits endure. We are the Crypt Keepers, the undying, the symphony of the macabre.*"
— Attr. to Flesh-Father Carnak, "the Carrion Doctor"
### About the Crypt Keepers

"*Ah, the Crypt Keepers, a tale of decay and disease that resonates deeply with the heart of Nurgle's realm. Their cursed hunger and the affliction they endure reflect the inevitable cycle of life and death that celebrates the beauty of rot and reminds us of our own mortality.*"
— Unknown
"*Da Crypt Keepers' is good fun! Dey're eatin' and fightin' all da time, just like proper Orks! It's a krumpin' good tale of blood and guts, even if dey ain't greenskins, ya know?*"
— Unknonw Ork Warboss

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