recursal/Fanatic-Fandom huggingface dataset:
Lean Mean Shard Machine

Timed Challenge - 1 Hour // Included Troubleshooting Guide *(low fps)*

## Strategy

Use Pixie or Zombie for the pet. Use these spells, in order, to give you an early boost:

1. , after first use, switch it to an Elemental ( is preferred),
2. ,
3. then ,
4. followed by an Elemental ( is preferred),
6. and a shard wasting spell,

Continuously use the spells, and be careful of the Time % versus Completion %.

Attributes:

* 25 Insight
* ~Spellcraft

*You make too many shards during this challenge, so the point is to use as many as you can. I couldn't complete the challenge with points into Wisdom.*

*Tip #1: Be sure to activate "Trial of Valor" but don't complete it. Let it stay active, when you are in trial mode, shards are collected automatically, speeding up the casting. You can easily go from 6-10 casts per second collecting manually, to 20-26 casts per seconds, when in Trial of Valor.*

For Extra help!

* Troubleshooting Guide
Thunderbird

### Max Effect

Grants an augmentation ability charged by casting Lightning Bolt. When used, Evocation spells gain increased Evocation Efficiency based on amount of charges and Arcanasprings, and expend a charge each time they are cast.

## Description

Grants an augmentation ability charged by casting . When used, Evocation spells gain increased Evocation Efficiency based on amount of charges and Arcanasprings, and expend a charge each time they are cast.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation efficiency by:

(

C

1.5

×
B
1

)
R

5

1

{\displaystyle \frac{(C^{1.5} \times B + 1)^R}{5} + 1}

Increases Evocation efficiency by:

(

C

1.5

×
B
1

)

R

×
20
%

{\displaystyle (C^{1.5} \times B + 1)^{R} \times 20\%}

Each  cast grants:

5
×
(
1
R
)

{\displaystyle 5 \times (1 + R)}

 charges.

Can hold up to 10000 charges. Each Evocation cast (except ) consumes 1 charge.

where:

# * B
Current Amount of Arcanasprings

{\displaystyle B = \text{Current Amount of Arcanasprings}}
# * C
Weapon Charges

{\displaystyle C = \text{Weapon Charges}}
# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Children of the Night

15 minutes

## Stats

This teensy bit was missing from this guide.

Max Wisdom, Empathy, Spellcraft in this order, rest elsewhere. Get Spellhound as your pet.

## Children of the Night

### Rules

Nightfall spell is available with reduced level requirement and without passive bonus effect.Each cast of an evocation spell while Nightfall is active increases character ability power by 10%, the bonus is active only when Nightfall is active.

Collecting bats charges Nightfall.

### Reward

Increase character experience gained from actions by 50%.

## Strategy

Put nightfall on the spell bar. Get Spellstaff + autoclicker going. Cast JMS, Lightning Bolt, Magic Missile to charge Nightfall.

Once Nightfall is charged, switch to Interrogator. Put everything on reckless. Buy all upgrades. Repeat. Done.

(PS: no need to switch pet, charging with Spellhound helps fast enough to charge up Nightfal before it expires.)
Hellish Zoo III

### Rules

Each cast of an Evocation spell after an Incantation spell increases Pet experience bonus 2 times.Each cast of an Summoning spell after a Incantation spell increases Pet experience bonus 4 times.

Using the same Spell twice in a row resets bonus.

 unavailable.

### Reward

Increases Pet Ability power for tier 2 pets by 100%

## Strategy

Takes about 30ish min. Do not buy Summoning duration upgrades.

Keep casting Unclean Knowledge -> Fire Ball until a summoning spell becomes available then cast it after UK. Then keep repeating the pattern.

This challenge can be sped up by cloud save/loading repeatedly to refresh summon timers.

AFK Version:

1) Set  and  to autocast.

2) Fully charge , , and your summon spells.

3) Autocast  and  (in that order). As these both have a duration of 6 seconds, they effectively earn the 2x bonus on their own.

This strategy takes approximately 20 minutes.

## Attributes

Attributes don't matter much. Don't put more than 24 in Spellcraft. You don't need to extend the summoning spells duration, or it will become tedious.

If playing AFK, max out Wisdom. This is to ensure you earn enough spell shards to keep casting every 6 seconds. Optionally, follow by maxing Spellcraft and then Mastery.
Infernal Crops II

Short to Medium Length Challenge - 1 ~ 3 Hours

## Strategy

Use the Daemon, or any other strategy, to get experience up to . Your pet should be level 146 to complete the challenge.

Attributes: 25 Insight, Wisdom

## Notes

* You can also use the Pit Lord for this challenge in order to receive a secret achievement.
* Check the level needed to reach the right XP amount for different tier pets on the Experience Page. A second-tier pet like Pit Lord definitely completes this at level 125 but according to the experience table could complete as early as 120.
Conjure Manabeast

### Description

Autoclicks 16 times per second, with 10% Crit Chance and 900% Crit Profit. Increases passive shard gains.

## Details

[Toggle Notation]
Percentage
Multiplier

Autoclicks

16
×
N

{\displaystyle 16 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

10
%

{\displaystyle 10\%}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×
10

{\displaystyle P\_{C} \times S \times P\_{A} \times 10}

Multiplies passive Spell Shards generation by:

(

log

10

⁡
(
S
)
×
0.1
1

)

×
2

{\displaystyle \left( \log\_{10}(S) \times 0.1 + 1 \right) \times 2}

Increases passive Spell Shards generation by:

(

log

10

⁡
(
S
)
×
0.1
1

)

×
200
%
−
100
%

{\displaystyle \left( \log\_{10}(S) \times 0.1 + 1 \right) \times 200\% - 100\%}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
Condensed Energy

## Condensed Energy

### Cost

* 5500 Shards
* 500 The Nexus

### Description

Increases Character Ability Power, based on times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Character Ability Power by:

(
C
1

)

0.45

×
I
×
0.001
1

{\displaystyle (C + 1)^{0.45} \times I \times 0.001 + 1}

Increases Character Ability Power by:

(
C
1

)

0.45

×
I
×
0.1
%

{\displaystyle (C + 1)^{0.45} \times I \times 0.1\%}

where:

# * C
Condensed Energy Casts This Exile

{\displaystyle C = \text{Condensed Energy Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Berzerker

### Max Effect

Grants a passive ability which makes Furious Strike grant Spellcasts for incantation spells.

## Description

Grants a passive ability which makes  grant Spellcasts for incantation spells.

## Details

Every  cast grants:

B
R

1

{\displaystyle B^R + 1}

spellcasts for each incantation spell on the panel.

In Defense Stance:

B
R

×
3
3

{\displaystyle B^R \times 3 + 3}

where :

# * B
Current Amount of Monuments

{\displaystyle B = \text{Current Amount of Monuments}}
# * R

1
0.75
×
Tier

4

×
0.4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4} \times 0.4}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Singularity Beam

### Description

Instantly earns 1260 sec of production, granting Mana, based on character level. Also grants Compressed Time.

## Details

Grants mana, equal to:

(
L
10
)
×
E
×
M
×
20

{\displaystyle (L + 10) \times E \times M \times 20}

and Compressed Time, equal to:

(
L
×
0.2
100
)

{\displaystyle (L \times 0.2 + 100)}

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * M
Mana per Second

{\displaystyle M = \text{Mana per Second}}
Solstice

The Solstice is an event that occurs yearly during June. During the Solstice: Upon opening the game for the first time you will be granted resources, Rune Generation is increases by 12%, A new currency, a Jar appears on screen surrounded by a stone circle the jar has a down arrow next to it.

## Embers

Embers are the currency of this event, embers remains until the event ends. Embers spawn over time appearing on your screen, the spawn rate on average is 1h (the range is 48 to 72 minutes ) to spawn capping to 24 embers on the screen at one time.

## Jars

Clicking on the arrow/jar will open a menu showing 4 more jars.

it will always costs 1 ember to invest , the jars has fastish diminishing returns.

Pre Paragon 34: you don't have memetics yet so you can ignore it you'll always want to have crafting dust going on Make sure to save some embers incase you are gonna do a Edust phase all profit bonus for people who basically have nothing unlocked or nothing else left to invest to.

Paragon 34+: Always have crafting dust going and stockpile some embers until the event of the end if your doing a Edust phase invest some in enchanting dust at the end of the event put all your embers into memetic splinters income and do splinter experiments, Splinters are one of the most strongest things in the game the all profit bonus for people who have nothing else left to invest to.

Depending on how much you have invested to one jar it will begin to emit a fumes which swirl around.

## Rewards

Upon opening the game for the first time you will be reward with:

* 3 Relics
* 5 Runes
* 10,000 Red dust
* 10,000 Blue dust
* 10,000 Gold dust
* 20,000 Green dust
Reality Warping

### Description

Consumes most Void Mana. Grants Spell Shards every second, based on amount consumed.

## Details

On cast, consumes Void Mana equal to:

V
−

V

0.83

{\displaystyle V - V^{0.83}}

Each second, grants Spell Shards equal to:

N

0.26

×
2

{\displaystyle N^{0.26} \times 2}

(maximum 1e12). Cannot grant shards to itself.

where:

# * V
Void Mana

{\displaystyle V = \text{Void Mana}}
# * N
Void Mana Consumed

{\displaystyle N = \text{Void Mana Consumed}}
Exam III

Each cast increases profits 10 times.

Starting mana 10k.

Level requirements reduced by 60.

## Strategy

### Overview

Since **each cast increases mana sources' profit 10 times**, our goal is going to be to cast lots of spells and get that multiplier as high as we can, doing some "bursts" along the way to gain additional multipliers from upgrades, sources, etc.

You play this Challenge as an , so you tend to make more profits when you are *not* in Idle Mode than when you *are*, and you can't earn Compressed Time, Hallowed Clicks, or Void Mana (more on that later).

### Summons

First, make decisions about how you want to handle Summons. There are a couple of possible approaches here:

* Skip casting summons entirely. Most of them are probably not really needed in this challenge anyway.
* Use summons really early in the challenge, before allocating attributes to Spellcraft or purchasing the summoning duration upgrades (which aren't available until e83 mana anyway).

Either way, the important thing is not to trap yourself. If you accidentally cast a Summon spell and need to free up the slot on your spell bar, you can save and then load your game to "un-cast" the spell, but the spell won't be removed from your spell list nor will it be added to your "number of spells cast" statistic to gain the challenge bonus.

### Pets

Since we want to take advantage of the mechanic that permanently boosts profits based on the "spells cast" statistic, we'll want to use the  to charge up spells fast.

You can switch pets after you have charged all the spells you're going to use, but the Arcanaworg's profit multiplier does get pretty good at high levels, and you can get the Arcanaworg's levels very high by using the fact that we have access to so many different spells at once.

In particular:

If your level is not high enough to equip , slot  there instead to raise your character level, and then replace it with . (This works as of v0.80.)

Once all these spells have charges, cast them in order from left to right. Since  raises the amount of spell shards spent when you consume a charge, your  will level up extremely quickly, to around 130 or higher. You should have no problems gaining spell shards after that, and the profit bonus from the high-leveled Worg might outweigh the benefits of changing pets at this point.

### Spells To Use Early

As an , Void Mana is pretty pointless, but we still have access to lots of spells that gain Void Mana or Void Entities. The same is true of Hallowed Clicks. These spells can all be safely spent early on without worry that you might want them for a "burst" later:

Again, keep in mind some of these are Summons, so you may need to cancel casting if they're lasting too long when you use them.
Hellstorm

### Description

Every second earns 20 sec of production, granting Mana, based on times cast this Exile. Also grants pet experience.

## Details

Each second, grants mana equal to:

N
×
E
×
(
C
×
0.01
1
)
×
20

{\displaystyle N \times E \times (C \times 0.01 + 1) \times 20}

Each second, grants Pet XP equal to:

(

L
×

(

E

0.5

1

)

F

)

×
M

{\displaystyle \left( L \times \left( E^{0.5} + 1 \right) + F \right) \times M}

where:

# * N
Mana per Sec

{\displaystyle N = \text{Mana per Sec}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * C
Hellstorm Casts This Exile

{\displaystyle C = \text{Hellstorm Casts This Exile}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Idle Mode

**Idle mode** is a mechanic in the game that rewards the player for not clicking the orb. Idle mode activates if the orb hasn't been clicked for 30 seconds, found to the left of the Character portrait, indicated with black & orange for Charging, and blue when Activated. Once Idle mode activates, and you get a bonus to your production to Mana.

The Idle mode production bonus can be increased by certain upgrades and the Attributes in Patience attribute.

The class ability of the Necromancer also increases your Idle bonus, and he also has access to spells capable of further increasing it. Spells such as  &  can only gain charges while in Online Idle mode.

The Zombie's and the Risen Giant's abilities further increase your income based on your Idle bonus, and their autoclicks can claim your manual click shard pool without the need to leave Idle mode.

Idle mode is a huge boost for spellburst combos, and thus it is highly recommended in almost all cases to activate it before unleashing your spells.

*(You should ALWAYS set off your combos while in **Idle Mode** with as much **Void mana** as you can)*
Conjure Greater Elemental

## Conjure Greater Elemental

### Description

Autoclicks 10 times per second, with 5% Crit Chance and 750% Crit Profit.

## Details

Autoclicks

10
×
N

{\displaystyle 10 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

5
%

{\displaystyle 5\%}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×
8.5

{\displaystyle P\_{C}\times S\times P\_{A}\times 8.5}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
Blessed by the Void

Highest Necromancer level 80

Highest Arcanist level 80

Highest Prodigy level 80

Highest Voidmancer level 80

Short to Medium Length Challenge - 5 minutes ~ 3 Hours - Depends on Mysteries & Bonuses

## Strategy

At first, play as you would any other Voidmancer, with either Interrogator or Spellhound as your pet.

You have all Persistent Spells:

These will speed up getting your mana high enough, though you'll only need to use them a few times. Once you have enough buildings and upgrades, switch to the following abilities:

Put these on autocast, and you should quickly get the rest of the way to level 105.

Attributes:

* 75 Intelligence
* ~Insight
* ~50 Wisdom
* 50 Spellcraft
* ~Patience
Balanced Darkness

### Rules

Shadow Clots yield 10 times more Liquid Shadow and spawn 2 times often.Amount of Liquid Shadow spent must remain LOWER than the amount available.

## Strategy

* 150 Spellcraft
* 150 Dominance
* 150 Wisdom
* 20 Intelligence

Run the following spells:

Day Into Night, Dancing Flame, Conjure Manabeast.

Once you get about 2e4 liquid shadow, start casting Onyx Hound and Condensing Shadows. It's important not to start these too early or you'll fail the challenge immediately. Leave the last spell slot empty for the time being.

Wait until you reach 2e7 liquid shadow (should take 30-40minutes). Add in Umbral Rage as the final spell. Set to reckless and wait for homecoming.

To speed up the liquid shadow dump:

Remove manabeast, dancing flame and condensing shadows. Replace them with:

Eclipse, Flash Fire, Seethe In Shadows. If one of the spells still has a while until it's finished, swap out Day Into Night.

Alternate Dump: Interrogator and seethe in shadows
Ent

*A towering forest dweller, created by druids to protect the Wild.*

## Description

The upgraded version of Pixie, with increased click profits and summoning efficiency based on level.

Gains experience through his autoclicks, even when offline.

Easier unlock: Use the Void Milking challenge.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Autoclicks:

* 1

⌊

L
20

⌋

{\displaystyle 1 + \left\lfloor\frac{L}{20}\right\rfloor}

 times per second
* with

Click Profit

=

2
N

×
Hero Click Profit

{\displaystyle \text{Click Profit}\ =\ 2^N \times \text{Hero Click Profit}}
* with

Crit Chance

=

Hero Crit Chance

{\displaystyle \text{Crit Chance}\ =\ \text{Hero Crit Chance}}
* with

Crit Profit

=

Hero Crit Profit

{\displaystyle \text{Crit Profit}\ =\ \text{Hero Crit Profit}}

Multiplies Click Profit by:

2

L

/

24

×

P

0.85

×
L
×
12.5
1

{\displaystyle 2^{L/24} \times P^{0.85} \times L \times 12.5 + 1}

Increases Click Profit by:

2

L

/

24

×

P

0.85

×
L
×
1

250
%

{\displaystyle 2^{L/24} \times P^{0.85} \times L \times 1\,250\%}

Multiplies Summoning efficiency by:

(

L
2

×

P

0.3

1

)

0.5

1

{\displaystyle \left(\frac{L}{2} \times P^{0.3} + 1 \right)^{0.5} + 1}

Increases Summoning efficiency by:

(

L
2

×

P

0.3

1

)

0.5

×
100
%

{\displaystyle \left(\frac{L}{2} \times P^{0.3} + 1 \right)^{0.5} \times 100\%}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * N
Active Summoning Spells

{\displaystyle N = \text{Active Summoning Spells}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}

## Experience Gain

Gains experience from his autoclicks, earning this amount per click:

(
1
F
)
×
M

{\displaystyle (1 + F) \times M}

where:

# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Hand-made forest

Earn 1e13 Mysteries

### Rules

You start with level 10 and 10 Trees of Life.Circle Of Power, Dimensional Rift, The Nexus are unavailable.

Click profit increased 10 times.

You can't change pet.

### Reward

Add 5 free attribute points

Medium Length Challenge - Active - 1 ~ 3 Hours

## Strategy

Play like any other run and get 130.00 Trees Of Life.

*(Note\* You cannot use Circles, Rifts, or Nexi)*

Attributes:

* ~Dominance
Realm

Changing Realms is a mechanic to super-exile, losing a lot of things that persisted through normal exiles and gain Memories in return.
**\*You unlock the ability to change Realms after you reach e400 Mysteries.**

**You lose the following things while changing Realms:**

* To gain new memories:
	+ All earned mysteries
	+ All enchanting dust (available and already invested into items)
	+ All catalyst shards

* All earned permanent spell casts, Hallowed Clicks (Total), Compressed Time (Total), and Liquid Shadows (Total)
* All Trial Milestones (Completed trials are reset and paragon locked, but Legacy progress remains)
* All Attributes gained
* All Paragon levels
* All God levels

**You keep the following things:**

* Previously earned Memories
* Market Items and Currencies:
	+ Renown levels
	+ Bathunter (Fafnir)
	+ Relics, Time Warps, and Get Mysteries
	+ Runes
	+ Alteration Sand
	+ Skins
	+ etc.

* Crafting dust
* Items (they keep their grade *but* become forgotten, to be unlocked once more through the Forge)
* Memetics (but they will be locked until the paragon levels are reached respectively)
	+ Uninvested memetic splinters
	+ Catalyst income levels will remain as invested
	+ Echo Trap max levels will remain invested, but their experience is reset
	+ Memetic Ingots are refunded, to be invested once again next realm

* All unlocks for classes and pets. (T2 classes, T2 and T3 pets need to be paragon unlocked)
* All finished Challenges (bonuses are witheld until the needed requirements to unlock each challenge are met again, *if previously completed*)
* Legacy level (and progress on later levels)
* Completed Achievements
* Expedition progress (but will be locked until the expeditions paragon is reached again)
* Gathering, Crafting, Praying, and Mentallizing levels (hidden until paragon unlocks are met)
These Will Suffice II

### Rules

Profit bonus from mysteries is increased to the bonus that would result from having 1e48 mysteries.Must have NO MORE than 14 upgrades.

### Reward

Add 5 free attribute points

Timed Challenge - 1 Hour

## Strategy

Use Voidmancer / Spellhound (Interrogator if available).

Cast as many spells as you can, especially  and .

Buy Upgrades for Spells & Shards, and any upgrades that would help you cast spells.

* 2x Spell Slots
* 2x Autocast
* 2x Spell Charge Upgrades (or more if available)
* Passive Spell Generation
* Shard Pool Accumulation

Attributes:

* Max Wisdom
Primal Power

## Primal Power

### Description

Increases evocation efficiency, based on character level.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation Efficiency by:

(
L
1

)

1.28

×
I
×
0.25
1

{\displaystyle (L + 1)^{1.28} \times I \times 0.25 + 1}

Increases Evocation Efficiency by:

(
L
1

)

1.28

×
I
×
25
%

{\displaystyle (L + 1)^{1.28} \times I \times 25\%}

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Summon Woodland Creatures

### Description

Autoclicks 9 times per second with character crit stats.Increases Crit Rating, based on total amount of autoclicks during this Exile.

## Details

Increases Crit Rating by:

A
×

S

0.9

×
0.001

{\displaystyle A \times S^{0.9} \times 0.001}

Autoclicks

9
×
N

{\displaystyle 9 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * A
Autoclicks This Exile

{\displaystyle A = \text{Autoclicks This Exile}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
SpellBuffering and Clean hitting (CH)

Info about spell casting and autoclick shards taken from old TA Archon:

So, now you're wondering: "What's a spellbuffer? What's a clean hit? This wasn't here before?! Whatever is this bullshit?!" Well, it's the calculation for the best time to swap  to . Why did I put it in its own heading? Well, it's a bit of a text wall.

To start off, we'll explain the basics of this: A clean hit refers to an autoclick that gave us spell shards. How many clean hits we need are calculated by *CastSpeed / Charge*, where CastSpeed is 60 on Steam/Kart and 30 on Kong. The breakpoints are listed in the following table:

 8
 9
 10
 11
 12

A hit chance refers to the *possibility* of getting a clean hit. To calculate how many hit chances you get: *Autoclicks / framerate \* Charge \* 2*. This means that a lower framerate gives more hit chances (and needs fewer clean hits), which means it's a lot easier to maintain your spell at maximum efficiency, even though that efficiency is halved. This also means at 60AC/s (30 on Kong) you have only Charge as the last constant (fun fact!).

Now, I was saying this explains when we switch spells, but, what does this have anything to do with that? Well, you see; if we add some probabalistic math... us having 20% to get shards each autoclick, and each autoclick is in a specific spellbuffer... we have a formula for how many hit chances we have, and we feed that into the loop of 20/log₂(n) where n is the amount of clean hits we get. Which means for each 2^x we get in clean hits we get a halvation in the chance that we lose one spellbuffer! This all together means that we swap spellsets at 86AC/s for comfortability! The actual lowest you can swap is 34AC/s but, that's a bit extreme as that's the lowest of the lows, and high-end range closer toward 120s (Don't have the exact number anywhere anymore).
Anima Construct

*The Anima is an enigmatic force that infuses all creatures of the world with life. With a twisted combination of necromancy, artificery and long infusion rituals, it can be used to create extremely powerful golems, powered by reservoirs of Life energies. These constructs allow users to draw additional power into their incantations.*

## Description

The Tier 2 version of .

Increases profits with character experience and amount of Exiles. Increases Incantation efficiency.

Experience gained per second depends on number of upgrades bought.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

X

0.34

×
L
×
P
×
(
E
1

)

0.1

×
0.065
1

{\displaystyle X^{0.34} \times L \times P \times (E + 1)^{0.1} \times 0.065 + 1}

Increases profits by:

X

0.34

×
L
×
P
×
(
E
1

)

0.1

×
6.5
%

{\displaystyle X^{0.34} \times L \times P \times (E + 1)^{0.1} \times 6.5\%}

Multiplies Incantation efficiency by:

L
×
0.025
1

{\displaystyle L \times 0.025 + 1}

Increases Incantation efficiency by:

L
×
2.5
%

{\displaystyle L \times 2.5\%}

where:

# * X
Total Character Experience

{\displaystyle X = \text{Total Character Experience}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * E
Total Exiles

{\displaystyle E = \text{Total Exiles}}

## Experience Gain

Gains gains experience each second, equal to:

(

U

0.5

×
0.5
F

)

×
M

{\displaystyle \left( U^{0.5} \times 0.5 + F \right) \times M}

where:

# * U
Bought Upgrades

{\displaystyle U = \text{Bought Upgrades}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Reap What You Sow

## Reap What You Sow

### Description

Consumes 40% of total Pet XP. Increases profits based on amount consumed.

## Details

[Toggle Notation]
Percentage
Multiplier

On cast, consumes pet XP, equal to:

X
×
0.4

{\displaystyle X \times 0.4}

to multiply profits by:

(
X
×
0.4
1

)

0.46

×
I
×
0.16
1

{\displaystyle (X \times 0.4 + 1)^{0.46} \times I \times 0.16 + 1}

On cast, consumes pet XP, equal to:

X
×
40
%

{\displaystyle X \times 40\%}

to increase profits by:

(
X
×
0.4
1

)

0.46

×
I
×
16
%

{\displaystyle (X \times 0.4 + 1)^{0.46} \times I \times 16\%}

where:

# * X
Total Pet XP

{\displaystyle X = \text{Total Pet XP}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Relentlessness

## Relentlessness

### Description

Increases Hallowed click generation speed.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Hallowed Click generation speed by:

I

0.5

×
2

{\displaystyle I^{0.5} \times 2}

Increases Hallowed Click generation speed by:

I

0.5

×
200
%
−
100
%

{\displaystyle I^{0.5} \times 200\% - 100\%}

*Note: maximum speed is 1 / frame (120/s)*

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Voidfiend

*An aggressive and predatory denizen of the Void.*

## Description

Periodically yields void mana based on pet level and the void mana a single entity earns. Increases the effectiveness of void mana based on pet level and void mana earned per run.

Gains experience from entities collected. Doesn't work offline.

This devious creature is mostly seen as the familiar of a Voidmancer, as it synergizes really well with the massive amounts of void mana he can amass. It can work fairly well with the other classes as well.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Yields Void Mana every 10 seconds equal to:

E
×

P

0.7

×

L
220

{\displaystyle E \times P^{0.7} \times \frac{L}{220}}

Multiplies Void Mana Profit by:

(
V
1

)

0.18

×

P

0.5

×
L
×
0.00625
2

{\displaystyle (V + 1)^{0.18} \times P^{0.5} \times L \times 0.00625 + 2}

Increases Void Mana Profit by:

(
V
1

)

0.18

×

P

0.5

×
L
×
0.625
%
100
%

{\displaystyle (V + 1)^{0.18} \times P^{0.5} \times L \times 0.625\% + 100\%}

where:

# * E
Void Mana per Entity

{\displaystyle E = \text{Void Mana per Entity}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * V
All Void Mana this Exile

{\displaystyle V = \text{All Void Mana this Exile}}

## Experience Gain

Voidfiend accrues experience for each Void Entity collected:

(
800
F
)
×
M

{\displaystyle (800 + F) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Smite

## Details

Performs:

(

E

0.1

1
)
×
2

{\displaystyle (E^{0.1} + 1) \times 2}

Hallowed Clicks, granting mana equal to:

P

C

×
(

E

0.1

1
)
×
2

{\displaystyle P\_{C} \times (E^{0.1} + 1) \times 2}

Has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
(

E

0.1

1
)
×
2
×

C

P

{\displaystyle P\_{C} \times (E^{0.1} + 1) \times 2 \times C\_{P}}

*Note: This increases **Performed** and **Total** Hallowed Clicks. This does not affect Clicks, Autoclicks, or **Excess** Hallowed Clicks.*

where:

# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Gem Resonance

## Details

Increases amount of Mana Gems temporarily by:

⌊

G
×
(

log

10

⁡
(
I
)
×
1.6
1
)

⌉

{\displaystyle \left\lfloor G \times (\log\_{10}(I) \times 1.6 + 1) \right\rceil}

*Note: The Mana Gems given are temporary, and do not affect Achievements, Homunculus and other similar effects.*

where:

# * G
Max
(

⌊

250
−

log

10

⁡
(
M
1
)
×
3.5

⌉

;
100
)

{\displaystyle G = \text{Max}( \left\lfloor 250 - \log\_{10}(M + 1) \times 3.5 \right\rceil ; 100 )}
# * M
Current Amount of Mysteries

{\displaystyle M = \text{Current Amount of Mysteries}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Redeemer

### Max Effect

Grants an ability charged by Evocation spellcasts that makes manual clicks use all Hallowed Clicks with increased potency when activated.

## Description

Grants an ability charged by Evocation spellcasts that makes manual clicks use all Hallowed Clicks with increased potency when activated.

## Details

For 10 seconds, each manual consumes all available Hallowed Clicks, granting the sum of their profit, equal to:

P

C

×
(
1

C

C

×

C

P

/

100
)
×

P

H

×

N
H

{\displaystyle P\_{C} \times (1 + C\_{C} \times C\_{P} / 100) \times P\_{H} \times N^H}

Each evocation cast charges by:

(
R
1
)
×
5
%

{\displaystyle (R + 1) \times 5\%}

where:

* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

H

=
Hallowed Click Profit

{\displaystyle P\_{H} = \text{Hallowed Click Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
# * N
Hallowed Clicks Consumed

{\displaystyle N = \text{Hallowed Clicks Consumed}}
# * H
1
3
×

R
2

{\displaystyle H = 1 + 3 \times R^2}
# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Spellstealer

### Max Effect

Grants a passive ability which makes Counterspell and Debilitate more potent, at a higher cost per cast. Increases Shards Pool capacity.

## Description

Grants a passive ability which makes  and  more potent, at a higher cost per cast.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies the efficiency of  and  by:

12.5
×

B

1.05
×
R

1

{\displaystyle 12.5 \times B^{1.05\times R} + 1}

Increases the efficiency of  and  by:

12.5
×

B

1.05
×
R

×
100
%

{\displaystyle 12.5 \times B^{1.05\times R} \times 100\%}

Multiplies the shard cost of  and  by:

L

4
×
R

1

{\displaystyle L^{4\times R} + 1}

Increases the shard cost of  and  by:

L

4
×
R

×
100
%

{\displaystyle L^{4\times R} \times 100\%}

Multiplies the Shard Pool capacity by:

C
1000

1

{\displaystyle \frac{C}{1000} + 1}

Increases the Shard Pool capacity by:

C
1000

×
100
%

{\displaystyle \frac{C}{1000} \times 100\%}

where:

# * B
Current Amount of Anti-magic Domes

{\displaystyle B = \text{Current Amount of Anti-magic Domes}}
# * C
Counterspell casts this exile

{\displaystyle C = \text{Counterspell casts this exile}}
# * L
Hero Level

{\displaystyle L = \text{Hero Level}}
# * R

1
0.75
×
Tier

4

×
1.05

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4} \times 1.05}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
Idle Beginning

Dimensional Rift and The Nexus mana sources are unavailable.

Mana Gem's cost reduced 4 times.

You can't change hero class.

## Strategy

If you have 75 attribute points put them in Patience. This will help with getting pixie pet.

Put the rest into Spellcraft or Patience

Keep getting as many sources and upgrades as possible.

As soon as your level is high enough, get Pixie pet. The next goes for when you can get the Zombie pet.

When you get your first spell scroll, use Magic Missile. after a few casts save it for void entities.
Syphon Power

## Syphon Power

### Description

Increases passive Spell Shard generation, based on times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Passive Spell Shards Generation by:

(
(
C
1
)
×
0.5

)

0.85

×
I
1

{\displaystyle ((C + 1) \times 0.5)^{0.85} \times I + 1}

Increases Passive Spell Shards Generation by:

(
(
C
1
)
×
0.5

)

0.85

×
I
×
100
%

{\displaystyle ((C + 1) \times 0.5)^{0.85} \times I \times 100\%}

where:

# * C
Syphon Power Casts This Exile

{\displaystyle C = \text{Syphon Power Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Quasi-incantation

### Description

Increases Incantation Efficiency until Exile. Isn't affected by Incantation Efficiency.

## Details

[Toggle Notation]
Percentage
Multiplier

*Note: This spell does not need to be in a spell scroll to provide its bonus.*

Multiplies Incantation Efficiency by:

(

C
1

400

)

1.5

1

{\displaystyle \left( \frac{C + 1}{400} \right)^{1.5} + 1}

Increases Incantation Efficiency by:

(

C
1

400

)

1.5

×
100
%

{\displaystyle \left( \frac{C + 1}{400} \right)^{1.5} \times 100\%}

Charges each second by:

100

421
−
L
×
2

%

{\displaystyle \frac{100}{421 - L \times 2} \%}

where:

# * C
Quasi-Incantation Casts This Exile

{\displaystyle C = \text{Quasi-Incantation Casts This Exile}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}

### Notes

* This spell does not need to be in a spell scroll to provide its bonus.
* Effect lasts until Exile.
* Effect does **not** snapshot - it recalculates with updated Casts.
* Casts increase **C** but do not otherwise stack the bonus.
Wizard Squad III

### Rules

Every 5 minutes your Pet is replaced by another, random Pet (who retains previous' total experience).Reduces Spells cost by 20%.

You can't change hero class.

You can't change pet.

### Objectives

Cast  10Cast  10

Cast  10

Cast  10

Cast  10

Cast  10

Cast  5

Cast  10

Cast  10

Reach character level 120

## Strategy

Unlike the prior challenges, in Wizard Squad III you have only incantation and evocation spells. As such you can freely use the buy all button without worrying about extending the duration of summoning spells. Additionally it is safe to buy spellcraft if you so desire which suffered from the same issue (25 spellcraft extends summon durations).

As of v1.00.2 the class only advances once you have completed the casting goal of the current class. Additionally when class is changed it will now delete all your bought upgrades, but you keep your wizard levels, pet levels, and sources. The pet timer now counts class time and not overall runtime, so you might get stuck without a pet (or a bad pet) for a while as most classes take less than 5 minutes. The only exceptions being voidmancer and exorcist.

Minimum time to cast the necessary spells for each class (not including setup):

* Druid 2 min
* Demonologist 1 min 30 sec
* Necromancer 3 min
* Arcanist 3 min 20 sec
* Prodigy 3 min 20 sec
* Voidmancer 8 min 40 sec
* Exorcist 10 min 25 sec
* Chronomancer 3 min 20 sec, can be reduced to effectively nothing via a combination of spell focus, singularity beam, wormhole, and a decent wisdom score
* Umbramancer 50 sec
Time Helix

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

C
×

(

log

10

⁡
(
I
)
×
0.95
1

)

×
0.9
1

{\displaystyle C \times \left( \log\_{10}(I) \times 0.95 + 1 \right) \times 0.9 + 1}

Increases profits by:

C
×

(

log

10

⁡
(
I
)
×
0.95
1

)

×
90
%

{\displaystyle C \times \left( \log\_{10}(I) \times 0.95 + 1 \right) \times 90\%}

where:

# * C
Time Helix Casts This Exile

{\displaystyle C = \text{Time Helix Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}

Time Helix resets the following statistics:

* Pet XP
* Current Mana
* Current Void Mana
* Clicks This Exile
* Autoclicks This Exile
* Void Entities Collected This Exile
* Character Played Game Time (becomes equal to real time)
* Time Distortion

*Note: Character XP is recalculated, **not** reset.*

It does not reset the following important statistics:

* Bought Upgrades
* Chosen Class / Pet
* Idle / Offline Time
* Enchanting Dust
* Crafting Dust
* Mana Sources
* Total Mana This Exile
* Spells Cast
* Spell Shards
* Compressed Time

### Notes

* This spell does not need to be in a spell scroll to provide its bonus.
* Effect lasts until Exile, or change of class.
* Effect does **not** snapshot - it recalculates with updated Casts and Incantation Efficiency.
* Casts increase **C** but do not otherwise stack the bonus.
* Can only gain Spell Shards while all other shard-based spells on panel are at maximum charges.
Time Acceleration

Shorter Challenge - 5-20 Minutes

Use Pixie as pet.

Use  and  to build some levels until you get . You can also use ,  and  here.

Cast  with  until it gets to 100x. If you have difficulty raising it, put Singularity Beam on your bar on reckless, put both  and  on your bar without autocast. Alternate single casts of  and  until they reach about 3x or a bit more, then recklessly cast Temporal Distortion.

Once Temporal Distortion is at 100x, your pet will level up quickly until about level 110-120 and then slow down. To speed this up, change out Temporal Distortion for  and recklessly cast while the distortion is hovering between 100x down to 90x. When it reaches 90x, change Wormhole back to  until it gets back to 100x, and swap it out for  again.
Silence

### Description

Increases Spell Shard costs, based on times cast this Exile. Isn't affected by incantation efficiency.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies cost of shard-based spells by:

C
×
1.5
1

{\displaystyle C \times 1.5 + 1}

Increases cost of shard-based spells by:

C
×
150
%

{\displaystyle C \times 150\%}

where:

# * C
Silence Casts This Exile

{\displaystyle C = \text{Silence Casts This Exile}}
Summon Spider Swarm

### Description

Autoclicks 6 times per second with character Crit stats. Increases Crit Rating, based on autoclicks this Exile. Increases profits.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Crit Rating by:

(
A
1

)

0.75

×

S

0.72

1

{\displaystyle (A + 1)^{0.75} \times S^{0.72} + 1}

Increases Crit Rating by:

(
A
1

)

0.75

×

S

0.72

×
100
%

{\displaystyle (A + 1)^{0.75} \times S^{0.72} \times 100\%}

Multiplies profits by:

S

0.72

×
1.5

{\displaystyle S^{0.72} \times 1.5}

Increases profits by:

S

0.72

×
150
%
−
100
%

{\displaystyle S^{0.72} \times 150\% - 100\%}

Autoclicks

6
×
N

{\displaystyle 6 \times N}

 times per second. Each autoclick grants Mana, equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants Mana, equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * A
Autoclicks This Exile

{\displaystyle A = \text{Autoclicks This Exile}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Shard Of A Lost Dimension

### Max Effect

Grants an ability which increases Void Mana per Entity for a short duration. Charges by casting Void Bolt.

## Description

Grants an ability which increases Void Mana per Entity for a short duration.

## Details

[Toggle Notation]
Percentage
Multiplier

On activation, for 10 seconds, multiplies Void Mana per Entity by:

(

⌊

log

10

⁡
(
V
1
)

⌋

×
R
1

)

×

B
R

×
0.0025
1

{\displaystyle \left( \left\lfloor \log\_{10}(V + 1) \right\rfloor \times R + 1 \right) \times B^R \times 0.0025 + 1}

On activation, for 10 seconds, increases Void Mana per Entity by:

(

⌊

log

10

⁡
(
V
1
)

⌋

×
R
1

)

×

B
R

×
0.25
%

{\displaystyle \left( \left\lfloor \log\_{10}(V + 1) \right\rfloor \times R + 1 \right) \times B^R \times 0.25\%}

Fully charges with each cast of , even while active (refreshing the duration).

where:

# * B
Current Amount of Voidgates

{\displaystyle B = \text{Current Amount of Voidgates}}
# * V
Void Mana

{\displaystyle V = \text{Void Mana}}
# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Places Of Power II

### Rules

Clicks earn 3 times more Spell Shards.Passive Shards generation starts at 200 Shards per sec.

Level requirement for Ritual of Power is reduced to level 1.

 can only be cast after another Summoning Spell has been cast, casting wrong type of Spell causes your next  to fail (lose a Spell Charge) and causes you to lose all Mana.

Every  cast additionally multiplies all profits 2 times, stacking multiplicatively.

You can't change hero class.

### Reward

Accumulated Spells starting times cast is increased by 400

Medium Length Challenge - 50min/1h - This is a very slow challenge that requires near-constant attention.

## Strategy

Use a Summon Spell and then , rinse and repeat. Buy all Sources as you can, and you can do combos, near the end, to make more Mana.

Possible Spell List:

6. *()*

Attributes:

* ~Wisdom
	+ 25 Insight
		- ~Patience
* Maximum of 24 Spellcraft (take no summoning duration upgrades)
Abolisher guide

* Abolisher is a very gear-dependent class and this build is even worse when it comes to items
* Item's you'll need:

Legendary , , ,

Legendary Falconer's set

Legendary BiS (for )

Void Radiance set

(Optional: Accumulated set)

### Spellsets:

Pet leveling, Shard farming and Accumulated spell building:

Pre burst

Burst

### Attributes:

In order of usefulness:

* 700 (715) attributes: 200 wisdom, 150 intelligence, 50 (65, preferred) insight, 75 patience, 50 mastery, 175 spellcraft, 0 empathy, 0 dominance.
* 740 attributes: 200 wisdom, 150 intelligence, 65 insight, 75 patience, 50 mastery, 200 spellcraft, 0 empathy, 0 dominance.
* 765 attributes: 200 wisdom, 150 intelligence, 65 insight, 75 patience, 75 mastery, 200 spellcraft, 0 empathy, 0 dominance.
* 790 attributes: 200 wisdom, 175 intelligence, 65 insight, 75 patience, 75 mastery, 200 spellcraft, 0 empathy, 0 dominance.
* 815 attributes: 200 wisdom, 200 intelligence, 65 insight, 75 patience, 75 mastery, 200 spellcraft, 0 empathy, 0 dominance.

* 815+ attibutes: dump point in patience

Reasoning: 200 wisdom is good for profit with one of the best Abolisher perks (150 and 200), 150 intelligence for  (used for burst and pet level build-up), 65 insight for Void radiance set, the rest is for items and 175 spellcraft is a very good perk.

### Pet leveling:

Abolisher's unique pet, Doppelganger, gains experience based on Abolisher's experience and summoning efficiency. That's why you'll want this item set.

*Note: Archon's unique pet, Soulstealer, only gains experience based on Archon's experience.*

Your pet needs to be atleast Level 180, with this set full legendary and good enchants (only  and ) it should take ~30 minutes.

While leveling your pet with , you can start already on earning spellshards.

### Earning spellshards:

Abolisher's profit increases based on collected spellshards, this accumulated based itemset (increasing  power) will be the fastest way to do using the spellset above.

*Note: Empowering Chestguard and Shoulderguard can be used for more accumulated bonus but because of the increased duration you can't stack your spelled faster with .*

### Pre Burst:

Use the Pre Burst spell set from above with the following gear to get as much void mana as you can:

*Note: If you don't have all these items, prioritize any void mana boost and incantation efficiency*

### Burst:

Use the Burst spell set from above. Here's the BiS.