Waste Not, Want Not

### Result

Burning Legion victory, Kau pledged allegiance to Lord Kazzak, Army of the Light fled from the planet

## Belligerents

Burning Legion, The Kau, Red Sun Centurions

Army of the Light

> *"Fellow Red Sun members, we’re making our final preparations for the portal. I assume you have many questions…… so you may field them to my dear sister, Alythess."* - Lady Sacrolash
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# What will probably always be my best and favourite event

With the same dream hijacking technique the Red Sun were well accustomed to by this point, the Eredar Twins set the players' companion characters on an adventure in a galaxy far, far away, chasing a *device* that will allow them to *further the plot* back on Azeroth.

They make landing in the city of Phrygia, on the planet Vonuthea: a celestial body without a world-soul within its core. In such an absence, Vonuthea had been spared the egg-cracking fate reserved only for the dormant Titans (?) scattered throughout the Great Dark Beyond.

~~Jar Jar~~ Nibli the wyrmtongue greets the Twins and what is quickly assumed to be their (subjugated) company, for you see, dear reader, our heroes arrivve at just the opportune moment for hijinks to ensue. Without a world-soul and a feasible defense force, the war was already over for the Kau (the dominant species on the planet and residents of Phrygia) and so without much recourse their two kings were underway to sign an accord with the Burning Legion, and grasp at survival through the only means available to them at the time: by pledging their own numbers to the flamable cohort.

# So what happens

A lot. The players converse with demonic entities (some more likable than others), they access *the cloud* of the demons' stored information via a Legion Communicator and find out all sorts of stuff about the planet, the situation they're in, their immediate allies, their foreshadowed allies, and why Jaraxxus was the only one to thumb down the hilarious (but insightful) copy-pasta of a wanna-be demon hunting imp.

The chain of clues and chores quickly gains new links and just about when they defeated Asano and her crew in a duel (thus garnering more than simple favors with the demonic kasharu (vessel, in Common)) the Army of the Light arrives to spread its 'message'.

The fight continues, this time on the players' terms as they tackle pockets of invading Lightforged beings and mechanical constructs, fighting their way back to the royal terrace and freeing Asano's crew along the way.

They race against time to find an imprisoned Antaen -- a remnant of the first failed invasion on Vonuthea -- and one cracked Naaru later Calie Sunflame is directly firing it against Lothraxion's vessel. The remaining pockets of Lightforged invaders are dealt with by the demons and their newfound allies, the Kau, while the players help not-Maiev (Asano) find and free not-Illidan (Oda).

    As a last ditch effort, the commanders of the Light's vaunted forces warp-in to take matters into their own hands, and prevent the Legion and their unexpected allies, the players, to rescue their old commander and further grow in strength. Lothraxion and Fareeya are ultimately defeated and forced into *tactical retreat*, making their escape via portal.