recursal/Fanatic-Fandom huggingface dataset:
Spartinian

**Spartinian** is a language that was spoken by the Spartan-Saxons.

## Form

Spartinian is a very complex language. It is a very similar form of writing to Quadphala, however, it is more "Open".

Ht cncsnm be dmd =The reminiscence is doomed.

Ht sngrd tnd dnts o cnhc rh =The dragons don't stand a chance here.

It is shown above.

It is only known to the Mages.
Cameron Thomas

With his Arsenal

**Cameron Thomas**  a Trooper in The Reminiscence.

## Story

As a young boy, Cameron's Parents were killed in a car accident. Left an orphan, he joined a street gang. Several years later, Cameron left the gang and decided to find a real job.

Many years passed, and Cameron grew up. One day, as he came home from his job, he found a dragon in the woods, attacking bears. He called the police, but they didn't believe him. He was then tried for false calling of the emergency number. Cameron lost his job to protesting.

As he wandered through the woods, he found the same dragon, though hurt, and slowly approached it. Cameron eventually nursed it back to health. Cameron then named the dragon Murphy.

When the First dragons were revealed to the public, Cameron was selected to be part of the Reminiscence.
Khahilian

{fanon} Not much is known about Khahilian, only that he was a undead dragon that existed thousands of years ago. Which means he can spit an acid breath that can go burn through the best armor in a matter of seconds. He was summoned from a necromancer and wrecked havoc on the world for a decade, until a unknown hero brought him down. In present day he was found by Grabelphar who tried to ruin his work. But Grabelphar was called back from Skarkella. Khahilian has no unleashed form.
Eternal orb

An **Eternal orb** is a magical object in Draconicalz

An Eternal orb, base form

## Overview

An eternal orb is an orb that has the power to energize objects. The Reminiscence has used them to power up their weapons.

An Eternal orb can also be used to grant oneself eternal life. How this works is unknown, as the only beings that have ever used them were Alphalon and Judachi.

Eternal orbs can only be found in the Temple of the lost spirits, at the shrine of Alphalon. There, one orb is made every hundred years.
Medium Tank CzS.3

NOTE, THIS WAS NEVER PLANNED FOR RF, JUST ACF

# CzS.3

The CzS.3 is a Syrvanian medium tank, based off the CzS.2 chassis and featuring significantly upgraded sloped armor

### Lore

Syrvania's armored forces were outdated since before the Chergarian Invasion. Although minor upgrades allowed their operators to take advantage of their characteristics, such as weight, speed, and fast-turning turrets, they were simply unable to match their Eastern counterparts in later confrontations. The CzS.3 was a much-needed upgrade, produced thanks to improvements to Syrvania's production capabilities.

An early trial variant featured 70mm of frontal armor, but the production model would see a significant upgrade on frontal, side, and rear armor, briefly earning it the title of the most heavily armored medium tank of the era. However, while it would be among a few tanks to set a new standard, it would quickly be surpassed, though not as thoroughly outmatched as Syrvania's previous vehicles. Furthermore, the CzS.3 would be Syrvania's last tank to make use of riveted armor

The CzS.3 is significantly more heavily armored than other Syrvania tanks, but still makes use of the 78mm gun - a relatively underpowered weapon for the late-WWII theme. However, the increased ammunition capacity combines with its thick armor to make for an effective low-mobility brawler: a major departure from other Syrvanian tanks, made to blitz, flank, and knife-fight enemy armor. Lack of a machine gun makes it susceptible to infantry attack, though default the APHE loadout for the 78mm grants it some capability against fortifications and light vehicles.
Night 1

**Night 1** is the first night out of seven nights in Nightmare at Charles.

## Phone Call

(*tap tap tap tap*) Okay, it's on. (*ahem*) Hey, man! I heard you passed your job interview the other day. And if you did, congratulations! I'm really glad you decided to quit your crappy job at that fast food place. I mean, rude customers, low pay, and nasty employees, who would want to work at a place like that? Nobody! But let's not keep rambling about rubbish jobs, let us talk about how much of an improvement Charles' Pizza Zone is compared to that rundown, crappy Freddy Fazbear's pizzeria, like the staff.

The staff are very polite to our customers. We always do our best to keep the children's behavior under control. Hehe, you know what they say? "Service with a smile!" And the pizza is always hot and ready, unlike Freddy's pizza that has— had *no* heart put into it. The pizza was almost always served cold with a side order of bugs being cooked inside. Not only that, but the staff clearly only worked there for the sake of the money.

Like, one time I was at my nephew's birthday party, and some brats pushed him away from the Pac-Man, and he scraped his elbow upon impact. He was crying for help, but the staff didn't seem to notice or care. Plus, it didn't help that the kids were laughing at him when he was in freaking pain! I am so glad that place was demolished last week. It closed in 1994, and stood abandoned for 14 years. O-Okay? You know what, I think you get the picture.

How about we talk about the animatronics instead? These animatronics, are massive improvements over the uncanny characters from that damn pizzeria. The children don't seem to mind Ashley and Billy, when they come down from the stage to meet and greet. We still get some crying kids, but for the most part, it's fine. However, at night, things change. What I mean is, the animatronics get a little...uh...glitchy when it's past 11:00 p.m.

The engineers don't give a clear answer of why this happens. They explain to us that the animatronics were designed with a night mode that wasn't handled correctly, and they're trying to get it fixed. But in the meantime, you have to monitor the cameras to make sure they're not getting too close to you. But when they do, shut the doors on them. However, don't leave them shut. You see, the power system is measured by how long you keep the doors closed and by how long you look at the cameras.

So you're gonna need to keep track of your power meter, okay? Alright, that should be everything. I hope you make it through your first night. Check those cameras, and please don't drain your power, otherwise the entire building will go dark, okay? Good night, and watch your back.

## Strategy

Ashley is the only animatronic that is active during this night. She will make her way towards your door, so close it when she gets near the office. Otherwise, the other animatronics won't be a threat to you until the later nights. Billy may also become active during this night, but won't get very close to your office. The best strategy is to check Hallway Corner and Supply Closet
Mages

The Mage's symbol

The **Mages** are a group of Dragon-loving magical people in Draconicalz.

## Overview

Mages are similar to wizards. They use their magic abilities and orbs to fight againstthe Reminiscence.

All mages have a spirit link to a dragon. This said, they can summon them, or give them commands; however, they do not own them, and sometimes the dragons can go out of control.

## Story

Long ago, the Mages were a group of philosophers who studied magical objects. When Dragons attacked, the Mages tried to capture them and study their power. However, they only created portals that would transport a dragon to them when they battled.

The Mages eventually get became so attached to dragons that they fought against any resistance to them. During The Extinction, many Mages used their magical powers to send the Dragons to a different realm.

As time passed, the Mages gave their weapons and powers to their offspring, in hopes that someday, someone would unleash the dragons from their imprisonment. Many Mages abandoned their work, but twelve of them continued with traditions.

## Different mages

There are twelve Mages that are affiliated with dragons:

* Diana
* Torah

* Aprix
* Alyn
* Riwyss
* Benjamin Zeller
* Evius
* Phaedra
* Utrix
* Caramay
* Iphonelle
* Khavius
Transfusion

**Transfusion** is the process of morphing into a dragon.

## Process

When a Human want's to transfuse, he/she must have a Fire orb. Using the fire orb, they must crush it. A violent flame reaches out and burns the body. Then a flaming coating begins. The flame forms wings, claws, and other parts.The process stops once the Person is a Flaming dragon.
La curacao black flag vase gets shoot the hooped! (Sequel!)

Color Crew! la curacao black vase's mom told me you used shoot the hoop at her daughter at school today! this is true! OH MY GOD FREAKING Balls Color crew! how dare you used shoot the hoop! your grounded for humanity! no Peppa Pig on dvd for you! go to sleep now you naughty boy!

la curacao black vase your ungrounded! for not get to worn out! you can do anything what you want! thanks mom and dad! your the best
Ricky Rabbit's Restaurant

**Ricky Rabbit's Restaurant** Is a family restaurant developed by CPZ Entertainment. It is the predecessor to the original Charles' Pizza Zone.

## Ricky Rabbit's Restaurant

### Who Appears

Ricky Rabbit, Potty Parrot, Dingo the Dalmatian,

### Game

Nightmare At Charles 2 (mentioned)Nightmare at Charles 3 (minigame only)

## History

Ricky Rabbit's restaurant opened in around 2002 according to the phone guy in Nightmare at Charles 2. The restaurant has three animatronic mascots. (Ricky; a grey rabbit and predecessor to Charles, Potty; a blue parrot, and Dingo; a white dog with black spots, known as a Dalmatian, and a possible predecessor to Billy.)

According to one of the minigames in Nightmare at Charles 3, It is known to have a red and black tile layout on the floor, and several dining rooms, each with four tables near each corner of the rooms.

The restaurant was shut down after an incident where Ricky Rabbit attacked someone.

## Trivia

* This location was the location where Ricky Rabbit originated from.
	+ It also marks the origins of Potty and Dingo.

Charles’ Pizza Zone Show Stage Backstage Dining Area Panda Cove Prize Center
**Nightmare at Charles 2**
Charles' Pizza Zone 2.0
**Nightmare at Charles 3**
**Ricky Rabbit's Restaurant**, CPZ Warehouse, The Warehouse
**Nightmare at Charles 4**
The House
Fire orb

A single fire orb, burning form

A **Fire orb** is a magical object in Draconicalz

## Overview

Fire orbs are magic orbs that can cause a burning effect when slung at an enemy. They can also be used to set Eternal fire to an object.

Another use of them is Transfusion. By crushing a Fire orb near a dragon, a human can transfuse into a dragon.

They can only be found in volcanoes in Arkenmore.
Draconicals Wiki

Welcome to ***Draconicalz Wiki***

*The fanbase for the fanon **Draconicalz** that was invented by Demondude54*

*We currently have 697 edits on 37 pages.*

## About Draconicalz

Long ago, when kings ruled kingdoms, dragons roamed the earth. They terrorized humans, burned down villages, and caused mortal peril all over the earth.

During The Extinction, many dragons disappeared from the face of the earth. Many knights, soldiers, and warriors attacked and killed dragons. Some of them decided to fly off to an unknown world, far away from earth. As the humans believed the dragons were extinct, they partied, celebrated, and enjoyed easy life without the fear of a dragon, because the dragons were all gone, right?

Wrong.

In A.D. 2017, a strange sighting appeared. In a few months, many parts of California burned down. People thought they were coincidences, hoaxes, and accidents. However, The Reminiscence, an elite group of special military tactics trainers, discovered many creatures that are causing terror all across the world .

Now, 2 years later, the world lives in fear once more. Dragons have spread across the earth, and many people in The Reminiscence have lost their lives fighting these seemingly invincible dragons.

## Create an article

Would you like to create a fanon article? Type the name you would like into the box and hit Enter to get started!

We currently have 0 fanon articles. Why don't you make another?

## More about dragons

How about joining the Draconic alliance?

**The Draconic Alliance**

*Go to these sites to discover the secrets of Dragonkind!*

The Official Dragons Wiki •
The Dragon Handbook •
The Inheritance Cycle Wiki •
Eragon Fanfiction Wiki •
The Inheritance Cycle Fanon Wiki •
The Inheritance Roleplay Wiki •
The Lord of the Rings Fanon Wiki •
The Lord of the Rings RPG Wiki •
Ologypedia •
Dragonology Wiki •
Septimus Heap Wiki •
Draconicalz wiki

*Want your community included? See how!*

## Latest activity

* Add the Fanon Template
* Consult Demondude54 before removing the Fanon tag
* Include History and details that have something in common with existing articles.
Infantry Tank DeRiss SP-16

**Infantry Tank, DeRiss SP-16**

A rolling gun-nest designed for supporting infantry, especially in close quarters environments. Fairly heavily armored, but lacks anti-tank weaponry. It's most notable use was at the Battle of Cerzieg Bridge, where it was deployed in large numbers. It fared poorly against the battle armed Czl.1.

   Built by Bressia during the Third Spat, many were converted into mobile command posts and recovery vehicles in the later years, and the design was outdated by the time of the Second Leersog War.
Arkenmore

Zazukara in Arkenmore

**Arkenmore** is a Realm that can be accessed by Realm portals, or by dimensional movement.

## Details

Arkenmore is a large, blue land, with many dragons. It has a smaller amount of gravity than earth, and therefore, things will weigh about 1/2 of their normal weight on earth when they are in Arkenmore.

Arkenmore has many temples, and the mages that live there are constantly searching for ancient buildings. As Arkenmore was inhabited in 1520, many believe that there was another civilization that lived there previously
Mountain Gun PiK.65-19

The **PiK.65-19** is a Syrvanian 65mm light howitzer, officially classified as a "mountain gun", and as of the start of the Second Leersog War in 526, was one of its oldest weapons in its arsenal, having been developed in the mid-490s.

With heavier artillery proving too difficult to haul in mountainous terrain, the Syrvanian Army sought an alternative, which it found in the PiK.65-19. Designed with portability in mind, not firepower, even at the time, the weapon was one of its lowest caliber artillery weapons-whereas its mainstay artillery ranged anywhere from 80-120mm, the PiK.65-19 was only 65mm, as previously stated.

The weapon saw limited use by mountaineers of the Syrvanian Expeditionary Force during the Third Spat and as an emergency supplement to the defense of Pansk during the Chergarian invasion of Syrvania. While it was initially believed that the Syrvanian Army's massive expansion following the invasion would spell doom for the mountain gun, officers within mountaineer units personally requested that the weapon remain in service, citing its effectiveness in its intended role of providing infantry support in mountainous terrain. Furthermore, during Operation Brander, Syrvanian paratroopers tasked with assaulting Castle Dazhik were also deployed with disassembled mountain guns. When assembled, these were put to great use. As such, a mountain gun team was integrated into every special insertion group from then onwards. Only around 10,000 guns would be built before the cessation of production.
Zazukara

Zazukara

**Zazukara** is one of the thunder dragons that lives in Sakron.

## Details

A dark black colored dragon, Zazukara has 2 large, thin skinned wings, long horns on it's head, and a spiky tail. As Zazukara is a thunder dragon, it can breathe flames with an electrical charge.

As Zazukara Unleashed, It's skin is removed to show it's skeleton. A blue sarkellan stream surrounds it's bones. According to Khavius, anyone who enters it's skeleton is killed instantly.
The Extinction

**The Extinction** was an event which took place in August 1273.

## History

In 1273, an order was passed to make dragon hunting legal. As many dragons were being killed, the Mages forced them into hiding. However, the people that wanted to rid the world of dragons found hiding places, and many more dragons suffered a grim death.

Finally, the Mages used magic to send the dragons to the realm of Arkenmore.
Stephen Lawrence

Stephen Lawrence

**Stephen Lawrence** is a character in Draconicalz

He is the leader of The Reminiscence.

## Overview

Stephen Lawrence, AKA Spector 1, is the leader of The Reminiscence. He is tall, strong, and brave.

Stephen, unlike most other Reminiscence fighters, uses medieval weapons instead of modern weapons. The reason of this is only because of his family tradition.

#### Stephen's sword

Stephen's primary weapon is a large sword. One end of it has a marking on it that means "Justice" in Spartinian. The sword can light on fire when the two dragon figurines are put on it.

#### Stephen's axe

He has an axe which he uses to crush objects on the battlefield. Occasionally he uses it as a throwing weapon.

## Gallery

Stephen's prized swordOffering up the Spirit orb
Khainara

**Khainara** is one of the Draconicals.

## Features

Khainara is a very large, quadrupedal, flying dragon. It has the ability to breathe fire, and it can also cut through metal with it's claws. It has many horns on it's head, which can be used to pin down prey.

## Story

Khainara was born in 1334 B.C., when the first dragoneggs were found. Growing up, Khainara was an adventurous youngling. However, it soon became separated from it's mother.

As Khainara grew older, it was teased by humans. It soon developed a irrational hatred of people.

When Khainara was at it's adult size, it started attacking humans. It burned down villages, stole livestock, and even fought against some other large dragons. Gaining it's power over time, it became the strongest dragon to walk the earth.

One day, as it had triumphed over another dragon, it was brought down by Alphalon. 250 years later, Khainara fled to the planet Krykshyka.

In the New Age, Khainara settled down to rest on the future Hollywood hill. There it fled from Alphalon, who had tried to kill it. In 2017 A.D., it burned down parts of California and started wildfires.

## Gallery

Khainara starting the wildfires. Note it's cloud camouflage.Young Khainara
Equipment of the Bressian Forces

Bressia was one of the main players in the Sovereigns League with a large powerful navy

## Bressian Vehicles

Part of the Empires of the seas logo with the Buaghlt class destroyer, Sathwick class Light Cruiser, Float Plane Alder AS-4 ,and Flying Boat Elbroc PB-9

### Infantry weapons

* Sub-machine gun Aseraul F-3
* Rocqueledge Machine-Rifle
* Chamber P-6 Pistol
* E-14 Frag Grenade
* Service Rifle Brandt Model 483
* Semi-automatic Rifle Brandt-Elwick Autoloader
* Machine Gun Veerwell Model 498

### Tanks and AFV's

* Cavalery Tank Amsel Mk I
* Light Tank PC-4
* Infantry Tank DeRiss SP-16

### Utility Vehicles

* Amphibious Carrier N'Bele
* Armored Car Cein M-5

### Artillery

* Anti-tank Gun RF 37-I
* Anti-aircraft Gun RF 32-II
* Multipurpose Gun DB 90-I
* Howitzer GFH 152-II

### Aircraft:

* Light Bomber Vespyr Dothen
* Fighter Alder AF-3
* Torpedo Bomber Latera BT.23 (captured)
* Float Plane Alder AS-4
* Flying Boat Elbroc PB-9
* Transport Plane Elbroc D-6

### Ships:

* FGR-E Landing Craft
* T.95 Class Torpedo Boat
* Couser Class Torpedo Gunboat
* Swift Class Gunboat
* Eerum Class Transport
* Aedentel Class Escort Frigate
* Switfte class Destroyer Escort
* Dierrau Class Destroyer
* Baughlt Class Destroyer
* Emswedt Class Protected Cruiser
* Sathwick Class Light Cruiser
* Brandercourd class Armored Cruiser
* Hardell Class Heavy Cruiser
* Escallon Class Pre-Dreadnought Battleship
* Garrond IV Class Dreadnought Battleship
* Prince Belsett Class Dreadnought Battleship
* Unamed Aircaft Carrier
Sarkella

**Sarkella** is a dragon that has a spirit link with Torah.

Sarkella

## Overview

Sarkella is a medium sized dragon. It is the main enemy to Alphalon and the most evil dragon to walk earth.

Sarkella is a dark dragon. It has a dark aura around it's armor, which keep it alive.

As Sarkella Unleashed, it has perfectly clear skin. It has a purple sarkellan stream, and it's skull is larger.

## Story

Sarkella was a dragon in the Old age. However, it was killed by Khainara. As it sat there, it's spirit went to the Temple of the lost spirits. Many years later, Alphalon and Omegon' s battle awoke Sarkella. It became 10 times stronger, and then it killed Alphalon and banished Omegon. It traveled to Beijing, China, where it destroyed the main municipal building and felled a tower.

As the Chinese government deterred Sarkella away from their country, a retired army general and his son discovered it in the jungle near the Philippines. They captured it, and the general's son, Torah, discovered the Mages. He became a Mage and began training.
Machine Rifle Rocqueledge

Other members of the Sovereigns League

The Rocqueledge was not the first weapon built to accommodate "walking fire" tactics, wherein machine guns could advance with supported infantry, but by the outbreak of the Westenlands Wars, it was considered one of the most successful. Combining the suppressive capabilities of a light machine-gun with the portability of a rifle caused a lot of design problems upon its inception, and the Rocqueledge solved many of these, making it the first such weapon to become standard issue in any armed force. However, a 25-round standard magazine may limit its potential to provide sustained, saturating fire.
Nightmare at Charles 2

* Main
* Gallery

Nightmare At Charles 2 Is a game and the sequel to Nightmare At Charles.

## *Plot*

5 Years after The original Charles’ Pizza Zone burned down, a new location has stepped up to take it’s place. featuring upgraded versions of Charles and his friends, The new and improved Charles‘ Pizza Zone opened It’s doors! NOW HIRING: Security Guard, monitor cameras, keep watch of animatronic characters.

## Trivia

AndrewJohn actually spelt the word Burnt wrong in the extras and custom night menu, instead being “Brunt.”
General Endri Larmos

General Larmos quickly rose to prominence in the Syrvanian army during the invasion by Chergaria, establishing the doctrine for modern Syrvanian maneuver warfare, and prioritizing the production and usage of armored divisions. Since then, he'd established a reputation as a decisive and resourceful strategist, and more importantly, proof that noble blood or wealth aren't prerequisites for a leadership position. Less known, however, were his complete social ineptitude, bottomless list of undiagnosed mental illnesses, and frightening lack of empathy. During his career as field marshal of Syrvanian forces, he enlisted a number of aides to speak on his behalf, as those who spoke with him personally often felt uncomfortable with his lack of eye-contact, hushed tone, and "tendency to fidget an awful lot".

When the National Party was dissolved, his sudden disappearance gave rise to a number of theories, ranging from his leadership of later Nationalist guerilla forces, to running off with one of a number of supposed lovers. It wouldn't be until much later that his remains would be found in the root cellar of what was once his mother's home, where he expired of dehydration, alone and relapsed.
Sovereigns League

The two nations behind the League of Sovereigns were Chergaria and Bressia. This two major powers were enemies during the Third Spat, a huge war between almost all the countries on Altirus. But the growth of the Republics in the western part of the continent led them to join forces with those of the other eastern monachies.

The Sovereigns League was created in the second half of the 5th century, with the signing of the Harhaan Treaty, which ended the Third Spat and proclaimed the alliance at the same time. Of course, the Republics responded, with the formation of the Lusivakian Commonwealth. A cold war between these two giants had started, it would reach its peak with the Westenlands Wars of the 520s.At this time, almost all of the eastern nations of Altirus were members of the League.

List of known members:

* Chergaria
* Bressia
* Darsan
* Rogacia

Supporting/Allies/Dependent States

* Lavinia (Until the 530s)
* Hetland (Until 527)
* Aulia
* Galamere
* Baldria
* Fornea
* Eseravo (Presumed until the 530s)
ObP.9-21

Manufacturer: Syrvania; National Armory

Type: Machine-pistol

Caliber: 9mm

This small, utilitarian machine pistol was developed for use by crews of equally small, utilitarian Syrvanian tanks. Among the most common (and least profane) nicknames for the ObP.9-21 is "Opjie" - meaning "Why" - owing to its roster of unusual design choices. Most notable among them is the "plunger" style charging handle at the back, made to minimize any external moving parts or protrusions that might snag on clothing. The finicky spring mechanisms and brittle metal catches that allow it to secure the bolt are prone to breaking, leaving the weapon inoperable - Just to add to the inconveniences of woeful inaccuracy, liability to jam, and tendency to heat up and cause minor burns. Regardless, this underwhelming weapon is extremely portable, and finds some purchase among some light tank crews and non-combat troops, and is sometimes carried as a sidearm by heavy weapons teams and anti-tank gunners.
Battle of lawbun

## Background

Despite destruction of bridges along the river Diska, elements of the Syrvanian Southern Army Front had managed to cross the river at multiple key points: Most crucially, just south of the town of Labwun. Here, Third Armored Division has commenced operations to seize the town, granting a foothold on the Diska's east bank, and allowing engineers to rebuild the bridge there. With the Southern Front granted such access, the war would officially cross the eastern frontier of Leersog, and threaten Hetland's capital provinces.

Seizure of Labwun itself fell to motorized and amphibious troops. Their main objective was to secure Victory Hall - the town's administration building - and other nearby objectives, or to exhaust the town's garrison through attritional action outside. Meanwhile, further east, armored and mechanized forces push north to capture neighboring towns and roads, in order to deny supplies into Labwun.

As Labwun's garrison braced to fend off the coming assault, mechanized units had arrived by rail, hoping to stem their Syrvanin counterparts east of town, as well as to aid in defense of the town itself. With the transfer of air assets from the Royal Flying Service to the Home Army underway, AF-3 fighters and Vespyr Dothen light bombers were made available, in order to counter Syrvania's own air forces.

Almost a hundred years earlier, the outcome of the First Leersog War had been decided there, with the routing of Syrvania's army back across the Diska. Then, along the banks of that same river, swollen in the dreary late Autumn rain, the fate of both nations once more rested in the hands of their fighting men.

## Battle

Syrvanian forces crossed the Diska River with motorboats, LaCz.1 Amphibious Tanks, and N'bele Water Tractors. The Battle of Labuwn was the bloodiest of the war with desperate house to house fights through the city, often turning to hand to hand. Also the Syrvanian forces were caught in a bottle neck along the river causing heavy losses being taken by reinforcements from Hettic bombers and fighters who had near total Air supremacy as the Syrvanian air cover was devastated after Ludow and St-Lyvan. But the deciding factor was the armored clash east of the city in the fields of ladvice where the Syrvanian armored units plowed through the Hettic tanks and cut the rail line resupplying the city, and thus The Home Army was again forced to retreat and abandon Labwun to the enemy.
Heavy Tank CzC.2

NOTE, THIS WAS NEVER PLANNED FOR RF, JUST ACF

The CzC.2 is a Syrvanian heavy tank introduced and used during the later years of the Westenlands Wars.

## Characteristics

With specifications based on late-WWII heavy tanks, such as the IS-3 and Tiger II, the CzC.2 represents a significant jump in both theme and performance. Paling in comparison to the more competitively-oriented, competently-build counterparts of its weight tier, the CzC.2 is similarly unimpressive in comparison to its real-world inspirations, lacking their speed and armor thickness (effectiveness of its sloped design has yet to be quantified). Nevertheless, its distinct design is considerably more pragmatic than that of its predecessors, featuring a low-lying hull with armor up to 100mm in thickness. Decent ductility - a value of 30 all around - was also implemented in hopes of resisting infantry and aerial attacks.

The CzC.2 is also the first vehicle to make use of weld-latch parking brakes. Why I didn't add such a simple feature that can save me so much pain on earlier designs remains a mystery.

## Dumb Fluff

### **History and development**

Syrvania's campaign of expansion and exploitation during the Westenlands Wars brought about an unprecedented influx of industrial capability to the once-minor nation. Furthermore, as the conflict had been escalating, the military found itself in need of more advanced weaponry, as the near-universal inferiority of Syrvanian tanks became more and more apparent. Plans to update the once-successful CzC.1 were scrapped in favor of an entirely new design, sporting heavier armor and armament than any other tank in Syrvania's arsenal at the time.
Restoration of the Hettic Monarchy

## Overview

At the end of the Second Leersog War, the Hettic monarchy collapsed. But her allies' monarchies didn't. In 540, Elandris invaded Syrvania, overthrowing the Kruvik regime; leaving Hetland to become an independent republic; at the cost of leaving the country vulnerable to attack.

Bressia, seeing this opportunity to expand their sphere of influence; and restore the monarchy of a former ally, jumped at the chance.

## Invasion

[PLACEHOLDER; BASICALLY A NAVAL ASSAULT ON LINGAEN]
Truck ZAV 2-Ton

A Zav 2-ton truck and the MG varient

### User(s)

Chergarian Imperial ArmyHettic Home ArmySeveral Civilian Organizations in the Sovereigns league

### Crew

1-10

Origanally a Chergarian Civilian Vehicle built in the late 5th century, the Zav has become a mainstay of forces in the Sovereigns league

Built in mass for a multitude of uses they were the most built Vehicle in the League. Many were converted to Military use and were fitted with an 7.7mm Machine gun

During the Second Leersog War Hettic units fitted 37mm Anti-tank guns and 32mm AA guns to the back of trucks as a ad-hoc form of SPAAG and SPAT
Light Bomber SbL.22

The **SbL.22** is a Syrvanian light bomber developed in 521 that acted as Syrvania's mainstay bomber during the Second Leersog War. It was built to simply outrun enemy interceptors, but it wasn't long before fighters which could keep pace with it were introduced.

The greatest hinderance to bombers during the Third Spat was harassment by fighters. Post-war bombers sought to remedy this with one of three methods: improved maneuverability, improved speed, and improved firepower. The SbL.22 makes use of the second option and third option with two Stanlaw machine guns-one in the front, one in the back. Initially, the front machine gun was manned by the bombardier whenever they weren't needed at their station, however, it was later decided to add a second dedicated gunner for this machine gun so the bombardier could stay in one spot.

The SbL.22 first saw albeit limited use during the Chergarian invasion of Syrvania, on account of the Syrvanian military's reluctance to bomb friendly soil, even if it was occupied by the enemy. However, with the Second Leersog War being an offensive into Hetland, it was deployed much more liberally. With a range of roughly 750 miles, or 1,207 kilometers, bombers were capable of being launched from Pansk, bombing Lingaen, and landing at the same airfield, what with the distance between the two cities only being approximately 200 miles along the shortest flight route. Production ceased in 532, with about 2,500 being produced.
Unleashment

Unleashment symbol

**Unleashment** is a Magical Power

## Overview

Unleashment can happen to any dragon. It is the power of Sarkella, refined into an orb, which can boost the power of any dragon.

Unleashed Dragons have an excess aura of energy called the Sarkellan Stream. It boosts the power of the dragon of which it is used on. All unleashed Dragons are reduced to a skeleton, with a colored Sarkellan Stream.

Only 3 Dragons have been known to have an Unleashed form:

* Sarkella
* Zazukara
* Grabelphar

All of the other dragon's Unleashment power is being researched.

## Gallery

Sarkella UnleashedZomainth UnleashedGrabelphar UnleashedZazukara UnleashedAn Unleashed dragon in the Temple of the Dim SunAn Unleashment Orb
Skolgva

Little is known what happened at skolgva.

The Hetts had been massing for a counter attack. To prevent this the only large scale use of poison gas occured. following the attack, Syrvanian army units were deployed.

The following was recovered from the information archives of the Syrvanian Office of Civil Interest shortly after the collapse of the Kruvik regime. It was the sole surviving document from the "SK Files". All others were destroyed, or have yet to be located. It was taken from the diaries of a Syrvanian soldier, their name and unit remain unknown.

"10/18/526

A few weeks ago, we received word that the push near the town of Skolgva was called off. Two days ago, when we suddenly received word "from the highest authority" to occupy the town, we realized why. The whole place had been gassed. The town, the farms outside, every building and foxhole, lay under a blanket of some sickly green fog. We were given gas masks, and told we'd have to keep them on the whole time we were stationed there. Can't even take them off to eat, except in this weird tent they'd set up in one of the buildings. Not enough room to lay cots in there, so we have to wear them to sleep, too.

The fog is so thick, I can barely see past the trees outside of town. Maybe this damn mask is driving me crazy, or maybe it's the gas. But I swear, there's something out there."

Through the thick fog, moaning was heard. Through the gas, soldiers shuffled.
Light Tank, CzR.1

NOTE, THIS WAS NEVER PLANNED FOR RF, JUST ACF

## Lore

Originally designated ABPG.519 (Autakarbiny Brinyv Pyrwoda, Gushakh - Machine-gun Armored Vehicle, Tracked), the CzR.1 was designed as a "rolling machine-gun nest", supporting infantry in urban engagements. This was a role typically filled by armored cars, but tracks granted the CzR.1 a greater deal of maneuverability (particularly useful in cramped streets), albeit at the cost of speed. Light armament - in the form of two 12.5mm Stanlaw guns - allowed the turret to traverse rapidly, allowing it to counteract flanking infantry in conjunction with a reliable spotter. Naturally, it was highly vulnerable to anti-tank weaponry, and could be easily defeated by most enemy armor.

Cheap, easily produced, simple to operate, and with its mechanical issues rectified by minor modifications, the CzR.1 was among Syrvania's most numerous vehicles throughout the wars. Though its original role would be taken on by later designs, countless CzR.1s would be converted into troop and supply carriers, as well as equipped with mortars and mountain howitzers to act as self-propelled artillery.

## Characteristics

The CzR.1 has only just enough armor to protect it from most light arms fire. Combined with a fairly low top speed, this makes it a relatively easy kill. It stands little chance in an armored engagement, but a pair of fast-firing 12.7mm machine guns can perforate light armor at close range. Furthermore, the sustained fire they provide makes it especially effective against infantry

### Variants

* DzS-78.1 - Self-propelled artillery, armed with an HK.80-12 78mm mountain howitzer
* CzR.1-CvT - Civjetsitraktor conversion
Clash at Isla Lyssene

*Isla Lyssene had historically seen use as an outpost for maritime traders on the Kartasian Sea. Though a small population had developed on the island, visits by merchants had grown scant by the early 400s. It would see use again in 527, coinciding with the beginning of the Westenlands Wars, and frequent naval confrontations between nations of the Commonwealth and the League. In previous years, the Darsanese had constructed an airstrip on Lycene, which was more recently militarized in hopes of assisting the League with air cover for convoys coming through to Hetland. After repeated submarine attacks on supply convoys bound for the island, and a growing threat posed by Commonwealth long-range bombers, the Darsanese withdrew their garrison, leaving behind airfield and its aircraft compliment, including torpedo bombers.*

*Intending to pick up Darsanna's slack, Bressia would send naval troops to the island to assume control of the now-deserted airfield. Meanwhile, the Elandric Navy would make a move to land its own occupation forces on the island, in order to deny its use to the League, and use it as a staging area for attacks on convoys, and long-range bombing missions deeper into eastern Altirus.*
Dive Bomber SbP.19

The **SbP.19** is a Syrvanian dive bomber developed in 525 and based on the SbR.9 reconnaissance plane. It saw widespread service during the Second Leersog War.

The concept of the bomber has existed before combat aircraft were even introduced during the Third Spat. Before, soldiers in hot air balloons would simply move to a position over the enemy and drop explosives on them. So, when combat aircraft were introduced in the Third Spat, many air forces were quick to develop primitive bombers. Most prioritized a large bomb load, but this gave them a crucial weakness: they were larger and slower, making them easier targets to hit. This created the concept of the dive bomber, a smaller, more agile aircraft with a lighter bomb load for more specialized, tactical missions.

In 525, as part of Bartoniy Kruvik's campaign of expansion of the Syrvanian military, including the Syrvanian Air Force, 20 SbR.9 reconnaissance planes were fitted with two Stanlaw machine guns-one front facing, one rear facing-and two 250kg bombs. These proved to be effective in trials, and production of SbR.9s with this armament began under the SbP.19 designation. Though it was officially replaced by the SbA.25 ground attack plane in 527, production wouldn't end until 529. A total of 12,000 would be produced. Lusivakian Commonwealth ships reported small numbers of SbP.19s with torpedoes attacking their ships during their invasion of Syrvania. Captured Syrvanian intel revealed this to be a variation of the SbP.19, the SbP.19/t. How many of this variant were produced is unknown.
Rocktime Billy

* NaC 2
* Gallery

Rocktime Billy Is one of the main antagonists in Nightmare at Charles 2. He is a glossy plastic version of the original Billy after he was burned in the first Charles’ Pizza Zone.

## **Appearance**

Rocktime Billy is a brown dog with a lighter shade of brown in the stomach and feet fingers and dark brown in the ears. He also has dark blue eyes, red eyelids, cheeks and knees. He wears a hat with a red line around it and has two buttons on his belly. He plays the piano like the original Billy.

## **Behavior**

He will start in the Show Stage, then he will start moving to Cam 03, then Cam 07 and the right vent. When he is in the office, you only have a few seconds to turn the steam on. When you have left some steam out, he will leave the office. But if you don't do it in time then, he will wait for a little bit, then lets you stall for a few seconds before he jumpscares you.

## **Nightmare at Charles 2**

### **Textures**

Rocktime Billy EmojiRocktime Billy's jumpscare, animatedRocktime Billy's appearance in the extras (Texture)
### **Screenshots**

Rocktime Billy's appearance in the extras (Screenshot)Rocktime Billy's appearance in the extras (Screenshot) (Brightened)

Charles Rabbit • Ashley the Cat • Billy the Dog • Pedro the Panda • Morton the Mole
**Nightmare at Charles 2**
Rocktime Charles • Rocktime Ashley • **Rocktime Billy** • Rocktime Pedro • Teresa Tiger • Burnt Charles Rabbit • Burnt Ashley the Cat • Burnt Billy the Dog • Burnt Pedro the Panda • Burnt Morton the Mole • Demon Rabbit
**Nightmare at Charles 3**
Ricky Rabbit • Potty the Parrot • Dingo the Dalmatian • Endo-01 • Demon Rabbit
**Nightmare at Charles 4**
Demented Charles • Demented Ashley • Demented Billy • Demented Pedro • Demented Morton • Demented Rabbit
Alphalon

Alphalon in a Power surge

The Karimarian **Alphalon** is a dragon.

## Features

Alphalon is a very large, bipedal dragon. It cannot fly; however, it can hover in midair for short periods of time. Alphalon has long claws which it can grab hold of any substance with. It can breathe fire, and it can also shoot balls of eternal energy at enemies.

Alphalon' s Mage is Diana

## Story

When the world was beginning, Alphalon was born In a nest with 2 other eggs. It hatched in 4003 B.C., and left the nest 4 days later.

Alphalon grew up fast, and quickly became a strong and powerful dragon. However, Alphalon's brother, Omegon, battled it for dominance. Alphalon won, and then it banished Omegon to another world.

As Alphalon aged, it used Eternal Energy to keep itself alive forever. 4000 years passed, and Alphalon decided to let Omegon out of banishment. As soon as Omegon was let out, the two quarreled over power.

When the insane Darkness of them let out, it merged with the skeleton of a deceased dragon. The new dragon became Sarkella. Sarkella killed Alphalon and sent Omegon to Karamore.

At the Temple of the lost spirits, Alphalon' s ghost became a Karimarian.

## Gallery

Alphalon's Spirit formDiana with Alphalon
Ground Attack Plane SbA.25

The **SbA.25** is a Syrvanian ground attack plane developed in late 526 and used in the Second Leersog War. One of the first aircraft in Altirus to use such a designation, it remains in service to this day.

By the time of the Second Leersog War, airborne infantry support came from dive bombers and, while this was effective, it forced commanders to reserve them for such roles when they could be put to better use elsewhere. This created the concept of the ground attack plane, with initial models merely specialized dive bombers. The SbA.25, however, was different. It was purpose built, armed with two OkP-1 cannons, used on Lavinian light tanks, and eight Rk.16 rockets, a slightly modified variation of the rockets fired by the RkP.25 "Durg", consequently losing their distinctive wail. A Stanlaw machine gun was mounted to the back, and the plane entered service.

The SbA.25 first saw service in the Battle of the Radetzkys and fought in subsequent battles of the Second Leersog War. By the war's end, almost 1,000 had been produced. It fought again in the Lusivakian Commonwealth's invasion of Syrvania, by which time, their number was over 20,000. Today, there are nearly 25,000 and it is still in use by the Syrvanian Air Force.
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Rapier 37A1

Manufacturer: Hadbrod Arsenal

Weight: 500kg

Armament: 37mm Main Gun

Max Armor: 23mm Plate

Crew: 1 (Gunner and Loader)

As Chergaria's invasion of Syrvania unfolded, the Royal Hettic Army realized their deficiencies in regards to anti-tank weaponry, something that'd be especially pressing if Syrvanian armor turned their attention to the border. The Rapier 37A1 was devised in response. Though drawing inspiration from the Chergarian Taffitt 37mm, the Rapier is one of a handful of the Royal Hettic Army's own indigenous weapons, and has proven especially useful relatively light Syrvanian armor using APCR and APHE rounds.
Breakthrough in the Mountain Pass

Syrvania's invasion of Hetland was taking much longer than they expected. Having troops to spare, they opened a second front in the mountain region. This caught Hetland's small reserves off-guard and Syrvania's suprise attacked was pulled off as they wanted.There still was a proble, crossing the mountains and crossing Hettic territory to encircle their Army in the front.
S-24 Class High Endurance Boat

An S-24 that is Beached in Rothans Lagoon

1 x 78mm Deck Gun

The S.24 submarines, also known as ***High Endurance Boats*** were Syrvania's quasi-secret naval force. Commissioned from Elandric shipyards in 524, Syrvania put them into service around the year 527. They remained in service until 538.

S.24's and their cousins, S.32's had no markings or insignia of any kind up to 534, when ***Syrvanian Revenue Reserve Navy*** became the ***Syrvanian Navy***

During the 540 ***Elandric Invasion*** and the subsequent end of the Kruvik regime, all records of the S.24's existance were destroyed, and the submarines remained unknown until 542.
Machine Gun Veerwell Model 498

Others members in the Sovereigns League

The Veerwell MG was one of the best machine-guns in Altirus at the end of the 5th century.

## Lore

The Model 498 MG was created by Ernst Veerwell in 498 and became quikly the most popular weapon of its kind. Almost all the nations of the Sovereigns League were equiped with it.

While the Model-498 has long since been surpassed by more advanced weapons, the vast numbers of these guns built have made them - and the spare parts to keep them working - widely available.

This machine-gun was used during all the Westenlands Wars and even in some others conflicts out of Altirus.

## Characteristics

The mechanism of this weapon is pretty primitive, but it's also quite simple and reliable. The big pieces of the Veerwell 498 made it to heavy for a single man, three soldiers were needed to carry and deployed the weapon. One of these three men was also designated to bear the ammunitions and the water tanks for the cooling system.