Angel

Angel as she appears in LatT2 Scamp's Adventure (2001)

**Angel** is one of several Helping Hands the main cast befriend in *Disney's Final Frontier*. She's also the deuteragonist in *Lady and the Tramp II: Scamp's Adventure*, a direct to DVD sequel of the original film. She has a lot of mystery surrounding herself, mainly due to how she appears to the rest of the cast compared to her original movie counterpart.

## Personality

Angel has a kind and confident personality. She wishes more than anything to be taken in and loved. Due to her Unversed tendencies (as she was originally shown as a Flood Unversed in-game), she usually draws in the negative emotions on her friends to channel it as her inner strength, though she loses it in favor of being herself during the latter parts of the game. As the youngest, she's more often protected earlier in, but she eventually joins in on the fight occasionally. As a result, she'd act as Tod's voice of reason, as she would be slightly responsible for his battle against The Horned King in The Black Cauldron.

## Unlocking Angel

Angel spends most of the Cinderella level as a Flood Unversed, however you can unlock her true form after defeating Cursed Coach. She starts out with some of the highest and lowest stats of the group for a Lv 1, but they level out after completing the Advanced Magic Tutorial in Easter Island. Angel's quirk is that she can use every element in the game, making her extremely versatile for newcomers and pros alike. It is unclear why Angel didn't have a Starting File in the beginning but she later acquired one called Guardian, one of the best Files in the game.

## Stats

### Ability Class

Angel does not have a Starting File in *Disney's Final Frontier*, but has access to the File System. Magic Limitations and Materia don't affect Angel.

* **Signature Weapon:** Nova
* **Starting File (Magician's Mastery):** Guardian
* **Favorite Summon:** Pegatinum
* **Magic Element:** ALL
* **Weapon Class:** Magic Staff

### Battle Stats (Lv 1)

* **HP:** 30
* **ATK:** 25
* **MAT:** 25
* **DEF:** 22
* **MDF:** 22
* **SPD:** 25

## Abilities

Angel's Ability List is split into three categories: Melee Abilities, Projectile Abilities, and Movement Abilities. Her Melee Ability list is a lot smaller than other characters, as she usually casts spells on her enemies or on the team.

### Finishers

* **Bakuhatsu:** Starting finisher. Deals damage to all enemies in the blast zone. Because of how much magic is being outputted, players can get hit too. During the charge, a warning sign will appear above characters within the zone, allowing them only a few seconds to escape or use a reactionary command to guard.
* **Blindside Blast:** Lv 10 finisher. A more controlled version of the Bakuhatsu. Higher damage output. It won't hit team members unlike the first finisher.
* **Shackler's Revenge:** Fusion finisher of Blindside Blast with Tod's Rip and Tear + Sacred Flame. She draws the Light symbol on the other side of the enemy and in time with the Sacred Flame finisher taps the enemy with the bottom of her weapon, channeling her finisher into the target. The result is an explosion of light. Guarantees Blind Status to all opponents caught within this blast.