Ooh Aah Studios

Ooh Aah Studios' full logo, which shows a monkey holding a gun and an Arizona tea.

### Founders

Nathan Gerard
Kaden Wane

### Games

*Conveyor Belt to Antarctica* series
*Bro Simulator*

## Social information

### Twitter

Ooh Aah Studios

"*We are a development team who creates emotionally impactful narrative driven video game story experiences.*"
— Ooh Aah Studios' website description
**Ooh Aah Studios** is an American video game development company. They are mostly well known for creating *Bro Simulator* along with the video game series *Conveyor Belt to Antarctica*. The company was founded by two people and incredible visionaries, Nathan Gerard and Kaden Wane.

## History

In August 2020, Nathan Gerard and Kaden Wane decided to start their own video game development company as a way to create emotionally investing and impactful games that they felt the industry was lacking at the time. The name of the studio, Ooh Aah Studios, was chosen by Kaden, as he was playing an intense part of a video game as he was naming the company, and he accidentally said "Ooh! Aah!". Nathan and Kaden liked this name so much that they stuck with it.

They began development on their first title, *Bro Simulator*, with Kaden serving as the game's creator, lead writer, and director, and Nathan serving as an additional writer and the lead game designer. The game ended up being a significantly bigger project than either Nathan or Kaden could've expected, so midway through development, they canceled the game.

A few months later, Nathan began production on his own smaller-scale video game, known as *Conveyor Belt to Antarctica* as he wanted to return to video game development, and he also hired Kaden to do some additional writing for the story of the game. However, Nathan ultimately wasn't a big fan of Kaden's writing in *Conveyor Belt to Antarctica*, since Kaden detested the game's story about a man entering Antarctica to kill the native people and asked Nathan several times to remove said content from the game. Nathan said that this "feels like Kaden lost all of his mojo-tojo", saying that "Kaden doesn't even want to write interesting stories anymore, he just wanted MY game to be boring and lame! Where's the fun in a game if you can't kill native people? What happened to the days when Kaden wrote deep and interesting emotional narratives like the one featured in the upcoming *Bro Simulator*?".

Kaden responded to Nathan by saying that "I didn't lose my mojo-tojo, a warriors mojo-tojo never dies, I just think your story sucked and was stupid. I didn't hate it because it's offensive, I hated it because it SUCKS!". This led to a conflict within the studio that didn't resolve for months, and despite Nathan and Kaden getting on good terms after this, Nathan still refused to bring Kaden back on the writing team for *Conveyor Belt to Antarctica* *2*. The game ended up receiving mostly positive reviews from critics, with the game receiving notable praise for its story, however, some critics didn't think the puzzles were too creative.

*Conveyor Belt to Antarctica* ended up being a moderate success, with the game receiving mostly positive reviews from critics, with the game receiving notable praise for its story, however, some critics didn't think the puzzles were too creative. The success of *Conveyor Belt of Antarctica* sparked the inspiration for *Bro Simulator* to continue development. *Bro Simulator* eventually was far enough along in development for the game to be publicly announced, and upon announcing it, the game's reveal trailer was met with overwhelming support from 40 different people, which led to the game receiving $10,000 in funding from the Thailand government, since the President was a very big fan of the game's concept.

Partway through the development of *Bro Simulator*, Nathan decided to create *Conveyor Belt to Antarctica 2*, and despite not being as big of a success as the first entry, Nathan said that the game was his "life's biggest accomplishment". The game received positive reviews from critics, with many praising the game's puzzles and overall narrative, however, just like the first game, some critics had negative opinions on the game's difficulty and abstract form of storytelling. Despite this, *Conveyor Belt to Antarctica 2* is ultimately considered to be an improvement over the first game. Nathan said that he doesn't care about the game's "lackluster sales", and that he's glad that "the art of the story made it into the heart of you". After this, the team returned to full-time development of *Bro Simulator*.

## List of developed games

 2023
 2023

## Gallery

Ooh Aah Studio's logo with only the textOoh Aah Studio's logo with only the monkey