Zipacna, The Mountain Below

*This titanic, armored figure wields an immense axe. Its hands end in claws and its voice thunders with ruinous power.*

## Zipacna CR 22

**Source** *Bestiary 2 pg. 1**(Amazon)*

**XP** 614,400

male thanatotic titan divine guardian

CG Colossal outsider (chaotic, good, extraplanar, earth)

**Init** +4; **Senses** darkvision 120 ft., low-light vision, true seeing; Perception +31

**Aura** cloak of chaos (DC 30), *holy aura*(DC 31)

### Defense

**AC** 38, touch 2, flat-footed 38 (+12 armor, +24 natural, –8 size)

**hp** 471 (23d10+345)
**Fort** +22, **Ref** +15, **Will** +20; +8 resistance vs. mind-affecting

**DR** 20/adamantine, magic, lawful and epic; **Immune** aging, death effects, disease, poison, mind-affecting effects; **SR** 33

### Offense

**Speed** 120 ft. (80 ft. in armor), burrow 120 ft.

**Melee** *+3 holy battleaxe*+37/+32/+27/+22 (6d6+22/19–20/×3), 2 claws +34 (2d8+19) mwk dagger +33/+28 (1d4+5/19-20 plus 1d6 bludgeoning), mwk dagger +33/+28 (1d4+5/19-20 plus 1d6 bludgeoning), 2 slams +24 (1d4+5 plus 1d6 bludgeoning)

**Ranged** rock +26/+11/+6/+1 (2d8+19)

**Space** 30 ft., **Reach** 30 ft.

**Special Attacks** godslayer, rock-throwing (100 ft.), trample (2d8+28, DC 40)

**Spell-Like Abilities** (CL 20th; concentration +27)

Constant—*air walk*, *mind blank*, *spell turning*, *true seeing*

At will—*bestow curse*(DC 21), *break enchantment*, *divination*, *greater dispel magic*, stoneskin (self only), stone call

3/day—*disintegrate*(DC 23), *greater scrying*(DC 24), *heal*, *mass suggestion*(DC 23) ,cure serious wounds, suggestion (DC 18)

1/day—*greater planar ally*, *imprisonment*(DC 26), *meteor swarm*(DC 26), *true resurrection,*dispel magic, transmute rock to mud

*Divine guardian***Spell-Like Abilities** (CL 30th; concentration +26)

At will—*dimension door* (within sacred site only)

3/day—*alarm*, *knock*

1/day—*arcane lock*, *augury*, *clairvoyance/clairaudience*, *hold portal, dismissal, commune,guards and wards, forbiddance,banishment,repulsion,screen,antipathy*

### Statistics

**Str** 49, **Dex** 10, **Con** 41, **Int** 27, **Wis** 24, **Cha** 28

**Base Atk** +23; **CMB** +50; **CMD** 60

**Feats** Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (battleaxe), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Vital Strike

**Skills** Bluff +33, Craft (any one) +34, Diplomacy +30, Intimidate +30, Knowledge (arcana, history, places) +34, Knowledge (religion) +31, Perception +31, Sense Motive +31, Spellcraft +34, Stealth +5, Use Magic Device +33

**Languages** Abyssal, Celestial, Common; telepathy 300 ft.

**SQ** change shape (any humanoid, alter self), blessed life, divine swiftness

### Ecology

**Environment** Coruscant (jedi temple)

**Organization** solitary

**Treasure** standard (*+3 full plate*, *+3 holy battleaxe*, other treasure)

### Special Abilities

**Godslayer (Su)** When a Zipacna damages a creature capable of casting divine spells, that creature must make a DC 28 Will save or be unable to cast any divine spells for 1d4 rounds and be shaken. If the save is successful, the creature struck is merely shaken for 1 round. Zipacna’s attacks are treated as epic and good for the purposes of overcoming damage reduction. The save DC is Charisma-based.