recursal/Fanatic-Fandom huggingface dataset:
Ardin Buckner

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Ardin Buckner** is the head of the Buckner family in 2241.

## Background

For a woman in her early fifties, Ardin is considered very fit and full of life. She is the strong-willed woman in charge of the Buckner family of Klamath. She is a very popular person in Klamath, in no small part thanks to her owning the Buckner House: Klamath's finest bar, hotel, and general store. She is also a brahmin farmer, owning a relatively big herd providing her with milk, meat, and leather for use in her activities.

She has two children, Maida and Torr Buckner, who help her run her business. Torr is mentally challenged, but strong and dedicated, making him an excellent cow herder. Her daughter is the direct opposite, with a talent for trading and business. Ardin has been looking to enlarge the family by marrying Smiley, a trapper, though his recent disappearance in the toxic caves has put a damper on these plans.

## Interactions with the player character

### Quests

* Rescue Smiley the Trapper: Ardin's fiancee, Smiley got lost when hunting some geckos, and needs to be brought back.

### Other interactions

* Ardin provides some information on Klamath and its denizens. If the Chosen One helps the Duntons rustle the brahmin, she will also be worried about Torr, who went missing in the canyon west of town. Obviously, if the Chosen One lets either Smiley or Torr die (or kills them purposefully), she will be devastated.

## Notes

Template:FO2CC
Originally, the Chosen One was to be able to expose the Dunton rustling scheme, but it was cut before release.
Template:FO2CC

## Appearances

Ardin Buckner appears only in *Fallout 2*.

## References

1. ↑ Ardin Buckner's character description: *"{100}{}{You see a sturdy, older woman with a tired smile.}"*
*"{101}{}{You see Ardin Buckner, the owner of Buckner house.}"*
*"{102}{}{You see a very fit and vivacious woman in her early fifties.}"*
(KCARDIN.MSG)

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de:Ardin Buckner
ja:Ardin Buckner
pl:Ardin Buckner
ru:Ардин Бакнер
uk:Ардін Бакнер
zh:艾丁·巴克南
Arachne

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**Arachne** is a holotape in the *Fallout 76* update *Wastelanders*.

## Location

The tape can be found in the Uncanny Caverns during Who Sat Down Beside Her.

## Transcript

File:Transcript.png
ARACHNE PROGRAM: Alpha

Status: Untested

File:Transcript.png
;ATHENA kill switch

;;notes: this will destroy the ATHENA hub

;;;may harm anything connected to it

;;;;AI preservation possible with compatible host

;;;;;never tested -mcaldera

COMMAND KILL SEQUENCE

   ...call shutdown on $BRAIN

   ...search connections for host

   ...if host confirmed

   ... ... ai/persona run transfer(end)

   ...run ARACHNE module

   ...call delete on $BRAIN

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ru:«Арахна»
Arena contestant

Template:Infobox world object

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arena contestant** platforms are constructible objects in the *Fallout 4* add-on *Wasteland Workshop*.

## Characteristics

Built from wood and steel, the arena team platforms are used to assign settlers to a team to fight in arena combat. Multiple platforms of each color can be built to assign several settlers to a single team. The quitting time siren is used in conjunction with the platforms to let settlers know when combat has ended.

There are two variations of platform: One for the blue team and one for the red team.

## Notes

* Only one settler can be assigned to a single platform, however multiple platforms can be built to increase the size of the corresponding team.
* Hostile creatures and people cannot be assigned to team platforms.
* Pacified and tamed creatures cannot be directly assigned to arena platforms. If one wishes to use these in a fight, they can build a cage with the entrance opening into the inside of the arena. Settlers and robots constructed using the robotic workbench will be automatically hostile to released creatures.

## Gallery

BlueSettler.jpgA settler assigned to the Blue Team platformRed arena contestant.jpgRed arena contestant
Template:Navbox Wasteland Workshop

ru:Платформа для арены
Arcade game (Fallout 76)

Template:Infobox world object FO76

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**Arcade games** are world objects found Template:In FO76

## Background

A pre-War entertainment apparatus, built before the war.

## Characteristics

There are four different arcade games throughout Appalachia. The Vault Dwellers cannot operate them.

## Objects

* Three located on the second floor at Bolton Greens.
 File:FO76 Baskeeball render.png | **Baskeeball** | Template:IDMachine\_ArcadeSkeeBall
* Two at Arktos Pharma biome lab.
* One at the Enclave research facility.
 File:FO76 Hoop Shot.png | **Hoop Shot** | Template:IDDLC04\_Nukacade\_BasketBall01Static
* Two at Arktos Pharma biome lab.
* Three at Tyler County Fairgrounds.
* Two on the mezzanine level of the Top of the World.
* One at the Enclave research facility.
* One at Bolton Greens.
 File:FO76 Pinball machine render.png | **Pinball machine** | Template:IDMachine\_ArcadeBroken02
* Two at the Garrahan Estate, one on the first floor next to an arcade cabinet.
* One on the second floor next to some pool tables.
* One inside the Enclave research facility.
* One at Watoga Station.
 File:FO76 Whac arcade 2.png | **Whac-a-Commie** | Template:ID | * Eight at the Tyler County Fairgrounds.
* Four on the mezzanine level inside the Top of the World.
* Three at Camden Park.
* One at the Rusty Pick.
* One at the Crater.
* One in an unmarked hillside cottage, due east of J. Schram's house.

## Gallery

FO76 Encl res fac misc 11.pngEnclave research facilityFO76 Arcademania Bolton Greens.pngBolton GreensFO76 Arcademania Garrahan Estate.pngGarrahan EstateFO76 Encl res fac misc 10.pngEnclave research facilityFO76 Baskeeball Blackwater Mine.pngBlackwater MineFO76 Encl res fac flip sign 17.pngHigh scoreFO76 Arcademania Bolton Greens.pngBolton GreensFO76 Arcademania Garrahan Estate.pngGarrahan Estate first floorFO76 Pinball machine Garrahan Estate.pngSecond floorFO76 Pinball machine The Burrows.pngThe BurrowsFO76 Watoga Station internal 6.pngWatoga StationFO76 Watoga Station internal 4.pngFO76 Encl res fac misc 8.pngEnclave research facilityFO76 Encl res fac flip sign 14.pngEnclave facility high scoreFO76 Location 19521 22.pngA pinball billboardFO76 Red Menace arcade 1.pngFO76 Red Menace arcade 2.png
Aqua paint (paint scheme)

Template:Infobox item

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**Aqua paint** is a paint scheme in *Fallout 76*.

## Characteristics

An aqua colored paint scheme applied to power armor. It is the same shade as the Chryslus Corvega.

## Available on

### Power armor

* Excavator power armor
* T-45 power armor
* T-51b power armor
* T-60 power armor
* X-01 power armor

## Location

The aqua paint is available through the Atomic Shop for Template:Atom, as part of the basic power armor paints set, alongside red and blue variants.

## Gallery

Atx skin powerarmor paint t51 basicaqua c1.pngT-51b power armor with the paint schemeAtx skin powerarmor paint t51 basicaqua c2.pngT-51b power armor with the paint schemeAtx skin powerarmor paint t60 basicaqua c1.pngT-60 power armor with the paint schemeAtx skin powerarmor paint t60 basicaqua c2.pngT-60 power armor with the paint schemeFO76 ATX SimplePAPaints.jpgThe basic power armor paints set (blue, red, aqua)
Ant queen pheromones (Fallout 3)

For an overview of ant nectar, see ant nectar.
Template:Infobox consumable

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**Ant queen pheromones** are chems found in *Fallout 3*.

## Characteristics

Ant queen pheromones are a strong aphrodisiac that increases one's Charisma at the cost of Intelligence and Perception.

## Locations

In total, there are four ant queen pheromones in the Capital Wasteland:

* Giant ant queen corpses (there are three giant ant queens: one in Marigold station, one in Shalebridge, and one in the Corvega factory).
* Cindy Cantelli sells one at A Quick Fix in the Rivet City marketplace.

## Related quests

* *A Nice Day for a Right Wedding*: Angela Staley wants ant queen pheromones to help her seduce the acolyte Diego.

## Appearances

The ant queen pheromones appear in *Fallout 3*.

Template:Navbox consumables FO3

ru:Феромоны муравьиной матки
de:Ameisenpheromone
es:Feromonas de hormiga (Fallout 3)
uk:Феромони мурашиної матки
Annie Garcia

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Annie "Dolly" Garcia** was a member of the Free States before 2102.

## Background

Garcia was part of Duncan McKann's hunting party, and was reported missing along with the others after they failed to return to Harpers Ferry. Like the rest of the entire group, she was killed at some point during their hunt.

## Appearances

Annie "Dolly" Garcia is mentioned only in *Fallout 76*.

## References

1. ↑ Harpers Ferry terminal entries; Missing Hunting Party

Template:Navbox Free States
Ant burrow

Template:Infobox location

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The **ant burrow** is a location in Zion Canyon in 2281.

## Layout

It appears to be a typical giant ant burrow; however, the entrance is blocked by rocks. The burrow is built at the base of a cliff with some broc flowers surrounding it. There are usually one or two giant ants crawling around the area.

## Notes

When first encountered with Follows-Chalk as a companion, he will say that his people sometimes call ants "picnic-killers," but adds that he is not sure of what it means.

## Appearances

The ant burrow appears only in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Bugs

* Template:Platforms The location will not show up as a marker on the compass. Template:Verify

Template:Navbox Honest Hearts

de:Ameisenbau
es:Madriguera de hormigas
pt:Ant burrow
ru:Муравьиное логово
Appropriation

Template:Infobox quest

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**Appropriation** is an Institute radiant quest in *Fallout 4*.

## Quick walkthrough

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## Detailed walkthrough

Speak with Evan Watson of the Institute Advanced Systems section. He will tell the Sole Survivor he is impressed with the Brotherhood of Steel's technology and that the Institute could learn a lot from it. He will then proceed to ask the player character to go to the surface and find some blueprints for him, advising that there is a small Brotherhood salvage team that has some of these blueprints, thus being the target.

Upon arrival at the location, a small team of Brotherhood members will be guarding the blueprints, who will become hostile when attempting to retrieve them. Kill them, retrieve the plans, and return to the Institute. When handing them to Watson, he can be convinced with a Speech check to give a reward, which if successful, will be four fusion cells.

### Possible locations

* An abandoned, ruined building outside of the Shamrock Taphouse.
* A building south of Hester's Consumer Robotics.
* A ruined house east of Vault 81.
* A ruined house north of Fort Hagen.
* The lobby of the Dartmouth Professional Building.
* A building south of Fallon's department store.
* A church southwest of Hyde Park.
* On top of a ruined building south of Custom House Tower.
* A cabin south of Electrical Hobbyist's Club.
* A house west of Nahant Chapel.
* A barn southwest of the Atom Cats garage.
* A shop west of Mass Gravel & Sand.

## Notes

* This quest becomes available after completing Synth Retention.
* If one has not yet sided with a faction in the main story and is in good standing with the Brotherhood, the salvage team will not become hostile upon looting the blueprints.
* X6-88 likes it when the blueprints are picked up.
* Danse hates it when the blueprints are picked up.

Template:Navbox quests FO4

ru:Приобретение
uk:Придбання
zh:挪用
Apocalypse hornet

Template:Infobox pipgame asset

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**Apocalypse hornets** are an enemy in the *Wastelad* holotape minigame.

## Biology

A grossly oversized insect, apocalypse hornets are some of the most fearsome enemies in the wastes.

Sharing most of the characteristics of their common counterparts, The apocalypse hornet may not seem too bad. However, their one worst feature is the huge stinger on the bottom of their abdomen. Likely functioning similarly to a bayonet, they are used to puncture an enemy, causing huge internal damage. The presence of barbs alongside the stinger would only make it worse, tearing up any and all flesh it comes in contact with.

They have six legs covered in sharp barbs and four wings, just like their non-mutated counterparts. However, their antennae are much shorter and appear almost ear-like.

They are a social creature, as shown by their massive hive. The location is teeming with hornets and prove that despite being an easy enough enemy to combat, there could be many more around the next corner.

## Notes

The apocalypse hornet is the only flying enemy in game, however, there are no gameplay changes associated with that.

## Appearances

Apocalypse hornets appear only in *Wastelad*.
Anoush NeVart

Template:Infobox person

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**Anoush NeVart** is an actress who voiced Jennie Brown in the *Fallout 76* update *Steel Dawn*.

## Credits

### *Fallout* series

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### Other work

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Arktos lab coat

Template:Infobox armor gamebryo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Arktos lab coat** is an outfit in the *Fallout 76* update *Wild Appalachia*.

## Characteristics

A white lab coat with a green-cyan trim. The Arktos Pharma logo is displayed prominently on the back. It is worn over a striped, cream-colored collared shirt.

## Locations

Received as a possible reward for completing the Project Paradise event.

## Gallery

FO76 Arktos Lab Coat Back.pngBack of coat
Template:Navbox armors FO76

ru:Лабораторный халат «Арктос»
Archery set

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The **archery set** is an unmarked location in the Forest region of Appalachia.

## Background

A pre-War archery set up, located halfway between White Powder Winter Sports and the Top of the World, on the border between the Forest and the Savage Divide.

## Layout

Archery equipment and targets have been set up here underneath a transmission tower. Sitting against one of these targets is a skeleton with a pumpkin in place of its head.

Between the tower and its neighbor to the north is a minor radiation fissure. To the east, just below the cliffs, is a lead deposit. Up the slope and just below the cliffs to the southeast, is the home of a deathclaw. This deathclaw may be marked as a target during the quest Flavors of Mayhem.

## Appearances

The archery set appears in *Fallout 76*.

Template:Navbox locations FO76
Antonio Childs

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Antonio Childs** was a work foreman in Harpers Ferry before the Great War.

## Background

At some point in the 2070s, Antonio, a capable and respected builder in the area, quit his job with Sunnyfield Construction and disappeared for weeks on end. When he returned to Harpers Ferry, he brought with him an extraordinary amount of cash, which he used to buy one of the biggest houses in town. His neighbors began to spread rumors about him, speculating on how he acquired the money.

In an interview with Flavia Stabo, one of Antonio's best friends said that Antonio found a cushy government contract and began skimming money on the side. Antonio was later found dead in the Harpers Ferry Trainyard, having been robbed and murdered by a group of three unidentified men.

Detectives determined that he was struck with a blunt object from behind multiple times. It was the first violent incident in town after the curfew was lifted from the Clay Riot the previous week. Flavia believed that his death was part of a larger government conspiracy.

## Appearances

Antonio Childs is mentioned only in *Fallout 76*, introduced in the *Wastelanders* update.

## References

1. ↑ Suspicious deaths overview
2. ↑ Suspicious death at Harpers Ferry
Appalachia Freeze

Template:Infobox business

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**Appalachia Freeze** is a pre-War company in *Fallout 76*.

## Background

Appalachia Freeze was a company that specialized in making coolers. One of their coolers is still in use in Appalachia after the Great War by Grahm for his personal cookout, while another is used by the Gleeful Butcher in Helvetia during the Fasnacht Day celebrations.

## Notes

One of the Wizard's Fortunes remarks that: *"In war time, cooler heads prevail, and frozen foods preserve. Use Appalachia Freeze!"*

## Appearances

Appalachia Freeze is mentioned only in *Fallout 76*.

## Gallery

Fullappalachiafreezecooler.pngCooler present at Grahm's Meat-CookFastnachtdayfreezer.pngCooler present at Fasnacht Day
Template:Navbox pre-War companies
Antiseptic (Fallout 76)

Template:Infobox item

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**Antiseptic** is a crafting component in *Fallout 76*.

## Characteristics

An uncommon component that is primarily used at chemistry stations to craft medicinal consumables.

## Locations

* Converted from the above listed junk items.

## See also

* Waste antiseptic

Template:Navbox crafting FO76
Applicator

Template:Infobox item

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**Applicator** is a junk item in *Fallout 4*.

## Characteristics

The applicator is a device designed by the Institute. It is similar to a yo-yo in shape, the most noticeable difference being that the groove between the two sides is cut only halfway across its circumference.

### Crafting

The applicator can be broken down in to its individual components for use in crafting:
Template:Crafting table

## Locations

Applicators are found in various locations inside the Institute:

* 25 in the concourse.
* 21 in BioScience division area.
* 18 in Robotics division area.
* Seven in the Synth Retention Bureau.
* Two in the FEV lab.
* Two in the reactor.

Template:Navbox crafting FO4

ru:Аппликатор
uk:Аплікатор
AntAgonizer's costume

Template:Infobox armor gamebryo

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The **AntAgonizer's costume** and the matching **The AntAgonizer's helmet** are worn by the AntAgonizer, who is one of the two superheroes fighting in Canterbury Commons in the Capital Wasteland.

## Characteristics

The AntAgonizer's armor is strongly inspired by ants, with shoulder pads, greaves, and armguards resembling a giant ant's carapace, and the helmet having insectoid eyes and matching antennae. It gives a decent DR of 20 and gives a +1 bonus to Agility, although it's fairly heavy at 15lbs and gives a penalty of -1 in Charisma.

## Location

Main article: The Superhuman Gambit

They can be obtained from the AntAgonizer either through negotiation or by killing her. If Uncle Roe has asked for a solution to the town's "superhero" problem, the AntAgonizer's costume can be handed over to the Mechanist to end the town's problems. Alternatively, wearing the costume in the Mechanist's presence will turn him hostile. When the costume is given to the Mechanist, he will hand over the unique laser pistol, Protectron's Gaze.

## Related quests

* This costume is used in the quest The Superhuman Gambit in Canterbury Commons.

## Notes

* There is a random encounter wherein a child will appear and ask for the Lone Wanderer's autograph, but only if either this outfit or the Mechanist's costume is currently being worn. The player should have four choices, including gifting the body armor to the child, none of which has any consequence.
* The costume can only be repaired by non-player characters at cost, such as the Caravan Merchants.
* The helmet can be worn with glasses, and the ghoul mask, thus combining high DR with useful effects.
* Wearing the helmet or armor does not affect the behavior of ants.

## Bugs

Template:Platforms If you hotkey the helmet and equip it via the hot key, it will appear completely black, with no textures or shading, the only way to fix this is to place it into a container and then take it back out later. Template:Verify

Template:Navbox armors FO3

ru:Костюм НеМирмики
uk:Костюм НеМірміки
Appalachampagne

Template:Infobox consumable

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The **Appalachampagne** is a consumable item that was cut from the *Fallout 76* update *Wild Appalachia*.

## Characteristics

A champagne, created via the process of fermentation of local grapes.

## Locations

* Would have been obtainable during the cut quest St. Valentine's Day Massacre.
* Would have been craftable at any brewing station after learning the cut recipe.

Template:Navbox consumables FO76

ru:Аппалашампанское (свежее)
Daesch's Van Buren World Map

File:VanBuren WorldMap.png
This modding resource is intended to be used as the world map for a Fallout 2 Van Buren mod. It is in PSD format and consists of four layers. The map, grid, Vault-Tec Maps logo, and a visual guide of the known locations of Van Buren. You will need Adobe Photoshop to make use of this file. You will also need 7zip to uncompress it.

Map.7z Click here to download.

The user name is: fallout
The password is: 123456

You will need these to download the file!
Ant meat (Fallout: New Vegas)

For an overview of ant meat in the *Fallout* series of games, see ant meat.
Template:Infobox consumable

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**Ant meat** is a consumable item in *Fallout: New Vegas*.

## Characteristics

Ant meat is a type of meat scavenged from giant ant corpses. It can restore Hit Points and help stave off Starvation, but also imparts +3 radiation when consumed. Additionally, it temporarily lowers Strength by 1-3 points when playing on Hardcore mode. It is one of the few types of meat in the Mojave Wasteland that is not used in crafting other consumables.

## Locations

Anywhere that giant ants spawn including:

* Allied Technologies offices
* Ant mound
* Ivanpah Dry Lake
* Ivanpah race track
* Nellis array

## Notes

Its appearance and stats are identical to that of bloatfly meat.

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de:Ameisenfleisch (Fallout: New Vegas)
es:Carne de hormiga (Fallout: New Vegas)
pt:Ant meat (Fallout: New Vegas)
ru:Муравьиное мясо
uk:Мурашине м'ясо
Arcade Gannon's Ripper

For an overview of Ripper models, see Ripper (weapon).
Template:Infobox weapon gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arcade Gannon's Ripper** is a weapon in *Fallout: New Vegas*. It is used only by Arcade Gannon.

## Characteristics

It looks exactly like a regular ripper, but with a different skill requirement and value. In the Pip-Boy 3000 it is labeled as a normal ripper.

## Location

Used by Arcade Gannon as his companion weapon.

## Notes

If this weapon is dropped, it cannot be picked up and put back into the inventory. Also, when dropped, the name won't be labeled. This is due to the weapon being flagged as "unplayable" in the G.E.C.K.

## Bugs

Template:Platforms In the quest For Auld Lang Syne, when giving the Courier's equipment back, Arcade might accidentally give his ripper to you. At that point he only attacks with his Plasma Defender, if necessary. Template:Verify

## Gallery

Arcade'sRipper.jpgArcade with his ripper
Template:Navbox weapons FNV
Cold Hearts and Modoc Revisited

Created by Chris Parks and conceived by Dude101, the mod was co-written and was the result of many hours brain storming between Chris and Tom Dude.

This mod modifies Modoc to contain a "Thieves guild" later renamed Cold Hearts, because people refuse to accept anything called a guild. It also adds a blacksmith among many other things.

Part of the MIB88 Megamod

Thread on NMA
Ant resin

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO3CC

**Ant resin** is a miscellaneous item in *Fallout 3*.

## Characteristics

Ant resin is an amorphous mixture of carboxylic acids that are obtained directly from giant ants. It is yellowish-green in color and is shiny and/or iridescent.

## Notes

* The Editor ID for this item in the GECK is "MS02AntResin." MS02 is the ID for The Superhuman Gambit quest, indicating that it was most likely related to the AntAgonizer, but was cut from the final version of the game.
* Though it serves no purpose in either game, this item is found in the game files for both *Fallout 3* and *Fallout: New Vegas*.

ru:Муравьиная смола
uk:Мурашина смола
Ant's Sting

For an overview of knife models in the *Fallout* series of games, see Knife.
Template:Infobox weapon gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Ant's Sting** is a unique knife found in *Fallout 3*, used by the AntAgonizer.

## Characteristics

Ant's Sting poisons those injured by it, dealing an additional 4 damage every second for 10 seconds. Because poison damage stacks, rapidly hitting an opponent outside of V.A.T.S. can raise Ant's Sting's DPS to very high levels. After attacking 12 times within 4 seconds, its actual DPS rises to 90. However, most enemies will already be defeated before Ant's Sting can pass this turning point. This effect makes this one of the most powerful melee weapons in the game.

### Durability

Ant's Sting can successfully strike about 1250 times from full condition before breaking.

## Variants

* Knife - the common variant found throughout the Capital Wasteland.
* Slasher knife - appears in Tranquility Lane and can only be obtained outside of the simulation through console commands.
* Template:Icon Ritual knife - even more powerful than the Ant's Sting, the ritual knife only uses 12 AP for each V.A.T.S. attack.
* Template:Icon Toy knife - using even less AP than the ritual knife, 10 compared to 12, the toy knife uses the lowest amount of AP for any weapon in *Fallout 3*. However, it does very little damage, much less than the regular knife.

## Location

Received when you complete the mission The Superhuman Gambit. Side with the AntAgonizer and give her the Mechanist's costume for the weapon.

## Sounds

Template:Navbox weapons FO3

de:Ameisenstachel
es:Picadura de hormiga
ru:Жало муравья
uk:Жало мурашки
zh:螞蟻之毒刺
Anson

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

Template:Quotation

**Anson** is a citizen of Jericho who owns a bar, deals drugs and acts as a pimp in the year 2253.

## Background

Anson heads the local brothel and is quite the misogynist, but he does not overtly show his hatred. He is usually very calm and emotionless, as is typical in this well-ordered town, and runs a tight ship with his combo tavern/brothel.

## Interactions with the player character

### Quests

Find out who's been stealing from Anson: Anson has suffered a series of burglaries lately, and wants to know who's responsible. He'll hire the Prisoner to watch over his bar at night or "investigate" other people's belongings to find the culprit.

### Effects of the player's actions

If the Prisoner fails in convincing Anson that "some guy with a beard" has been stealing from him instead of Marianne, Anson will ban him from his bar and become hostile if the Prisoner re-enters, unless the Prisoner already provoked him after he saw through the lie.

## Appearances

Anson was to appear only in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ Jericho design document - Anson
2. ↑ Jericho design document/2 - Find out who's been stealing from Anson
3. ↑ Anson dialogue file

Template:Navbox Jericho
Appearance

**Appearance mods** are available for Fallout 4 that enable you to edit the looks of your character and other NPCs.

## Core mods

 File:Looks Menu.png
 File:Looks Menu Customization.png
## Player

Edit your own looks any time during gameplay with Looks Mirror. The object can be constructed with your workshop.

 File:Looks Mirror.png
With LooksMenu, you can make your own facial presets. Here's how. Then share your presets with the Fallout community at Nexusmods.com.

## NPCs

There are two ways to create NPCs. One in game, and the other using Creation Kit.

### In game

Edit the looks of other NPCs that you can spawn as followers through Npc Raid Spawner DangerZone. Relies on LooksMenu.

 File:Npc Raid Spawner.png
Use Amazing Follower Tweaks to target a follower and give it a new SPECIAL.

 File:AFT link.png
### Creation Kit

You can really flesh out your NPC character using Bethesda's Creation Kit. You can copy any character profile or actor preset and tailor it to your liking. There is also a menu that allows facial reconstruction and hair changing. If you do not want to use vanilla hairstyles, make sure that you have a hairstyling mod selected as [active], in Creation Kit, so you can pick from the new styles. The character profile window will only show facial reconstruction changes, and NOT hairstyles or color changes. So you really need to know the name of the hairstyle and color you want before going in, because you won't see these changes, not until you get in game.
Arlene C. Somers

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlene C. Somers** is an artist who worked for Interplay Entertainment on *Fallout*.

## Employment history

Template:Employment history table
Template:Employment history table
Template:Employment history table

## Credits

### *Fallout* series

Template:Credits table
Template:Credits table
Template:Credits table

### Other work

Template:Credits table
Template:Credits table
Template:Credits table

## External links

* Arlene Somers at MobyGames

ru:Арлин Сомерс
Fallout 1 Mods

This is a list of known content modifications, engine tweaks and unofficial patches for *Fallout 1*.

## Mods

### Active Projects

**Sfall**

* The *Fallout 1* branch is discontinued. v1.18e is the latest compatible branch (found here)

**Fallout 1 High Resolution Patch**

* Created by Mash. Adds many graphical fixes and features including higher resolution and DirectX modes

**Fallout Fixt (recommended)**

* Created by Sduibek. Compiles all patches and mods listed here, **(includes Sfall and Fallout 1 High Resolution Patch)** ***except*** Fallout Revisited and the Update Mod. *Fallout Fixt is **NOT** compatible with these two mods!!*

**Fallout et tu**

* The aim of this project is to bring the first Fallout game into the engine of the second while utilizing Fallout 2's features. The mod also features lots of bugfixes which make "the game run more stable than even the original with patches." (Lexx's NMA Post under "Notable Features") This is not a 1:1 copy of the first game however, if you want to play the 100% real O.G experience, you should grab the original Fallout 1 + Fixt instead of this mod.

### Inactive Projects

Fallout Patch v1.2.x

* Must install before v1.3.x patch! - Latest available version is 1.2.1

Fallout Patch v1.3.x

* Latest available version is 1.3.5

Fallout NPC Mod

* Allows hirelings--Ian, Tycho, Katja, Dogmeat--to be given combat orders, equip new armors, and gain 2 levels each. Latest available version is 3.5

Fallout Update Mod

* Restores 4 quests and 27 NPCs. Latest available version is 1.2.5

Fallout Restoration Mod

* Restores invasions, some random encounters, and adds content to caravans. Latest available version is 1.0b1

Fallout1: Fallout Revisited

* Previously known as the *Fatal Damage* Mod
Anya

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Anya** was a teenager who survived the Great War.

## Background

Anya communicated with her close friend Kelly via dead drop. The two were in school when the Great War happened, and Kelly was a grade behind Anya. After the bombs dropped, Anya and Kelly gave each other supplies and informed each other of safe locations in the wastes, such as the overlook cabin. Kelly was attracted to Anya but admitted that she likely did not feel the same way. Anya was invited into the mansions near Summersville by some of the adults that lived there; she heard rumors from other kids that they were cannibals, but she did not believe them.

## References

1. ↑ Anya's holotape
2. ↑ Kelly's holotape

ru:Аня
FO2 converted to FO1

A total conversion mod of F2 into F1 by Jordan, this would provide many benefits, such as easier modding; the take all button and so on.

* Original, outdated download

The project was far from finished and it seems that Jordan had disappeared as well. The download above is presumably not his final product. One could say this project was abandoned.

The current version the total conversion was available in supported:

* Russian 1C Translation
* Russian Fargus Translation
* German
* Polish
* French
* English

**Installation**

* Extract the Konstruktor folder to your hard drive

* Open the folder, find and double-click **build\_scripts.bat** and wait until the command-line finishes
* Double click on the appropriate build\_"your language".bat file and wait until the command-line window finishes, i.e. if your language is English then double-click on **build\_english.bat**
* You should now have a new folder named F1ToF2Conversion\_"your language" i.e. if your langauge is English then it'll be named F1ToF2Conversion\_English

### VERY IMPORTANT

Open the F1ToF2Conversion\_"your language" and then the data folder and then proto, right-click on the critters folder, go to properties and then look down toward the bottom of the window that pops up and make sure there's a check mark in the box next to Read-Only and click on the OK button

* Copy the F1ToF2Conversion\_"your language" folder to your *Fallout 2* directory
* Copy master.dat and critter.dat from your *Fallout 1* folder into the F1ToF2Conversion\_"your language" folder
* Open the F1ToF2Conversion\_"your language" folder, double-click the **install.bat** and then wait until the command prompt finishes
* Double click **patcher.exe** and you should see fallout.exe be created
* Now you're all done if you did everything right, then you're ready to double-click the fallout.exe file and play

**Optional**

Here is a list of folders and files you can delete if you'd like to clean up the F1ToF2Conversion\_"your language" folder once you're done

* bin
* source
* ssl
* critter.dat
* fallout2.exe
* install.bat
* master.dat
* patcher.exe
* patcher.txt

## Links

* Link on NMA English
* Link on TeamX.ru English
* Link on Fallout.ru Russian
* Link on Teamx.ru Russian
* Link on Fallout-Files.de German

## Fate

Sduibek has suggested to incorporate this total conversion into his Fallout Fixt and his own total conversion mod in which the former originally made for *Fallout 1*, but will eventually be moved to *Fallout 2*.
Arlen's manifesto

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlen's manifesto** is a holotape in *Fallout 4*. It plays a part in the miscellaneous quest *Giddyup 'n Go*.

## Location

Wilson Atomatoys corporate HQ, in a trashcan, next to the desk with the president's terminal.

## Transcript

noicon
File:Transcript.png
**Arlen Glass:**

## See also

* Marc's warning
* Marlene's holotape

Template:Navbox holodisks and notes FO4

fr:Manifeste d'Arlen
ru:Манифест Арлена
uk:Маніфест Арлена