recursal/Fanatic-Fandom huggingface dataset:
Trianaton

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Trianaton
* *Italic* indicates a move that gets STAB only when used by an evolution of Trianaton

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Trianaton
* **Bold** indicates a move that gets STAB when used by Trianaton
* *Italic* indicates a move that gets STAB only when used by an evolution of Trianaton
Subzerokai (Pokémon)

Ultra Moon  | If a something angers it, it will break into a berserk frenzy and won't stop until it has clobbered what made it angery into the ground and bleeding.

 Shield  | It is said that a certain Trainer in the Alola region came all the way to the Galar region to make copies of it and distribute them among the Galar region.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Subzerokai
* *Italic* indicates a move that gets STAB only when used by an evolution of Subzerokai
Ninjask

**Ninjask** (Japanese: **テッカニン** *Tekkanin*) is a dual-type {{Bug}}/{{Flying}} Pokémon introduced in Generation III.

It evolves from Nincada starting at level 20. Its evolution can trigger the creation of a second Pokémon, Shedinja, when the player has an extra Poké Ball and an extra slot in their party.

### Game locations

#### In side games

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Roselia

**Roselia** is a dual-type Grass/Poison Pokémon.

It evolves from Budew through friendship during Daytime, and into Roserade through use of a Shiny Stone.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

 * Click on the generation numbers at the top to see level-up moves from other generations
* **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By TM

 * **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Speaf
* **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf
Mist (move)

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**Mist** (Japanese: **しろいきり** *White Mist*) is a non-damaging Ice move introduced in Generation I.

It appears to be a stat protecting counterpart to Haze, as the type, PP, and Japanese names are the same or very similar. They are also usually learned at the same level.

## Effect

### Generation I

Mist protects the user from stat stage changes inflicted by the opponent until it switches out. Moves used by the opponent that only cause a stat change, such as Growl or Kinesis, will fail, but moves that lower the target's stats as a side effect, such as Acid or Psychic, can still decrease stats.

Mist does not remove any stat stage changes already in effect, and it does not prevent the user from lowering their own stats. The effect of Mist can be removed by Haze.

Mist will fail if it is already under effect. Mist does not stack with the effect of Guard Spec.

### Generation II

Moves that lower the target's stat as a side effect can no longer lower the stats of a Pokémon under the effects of Mist (but can still do damage).

Haze can no longer remove the effect of Mist. The effect can be passed with Baton Pass.

### Generation III onward

Mist now affects all Pokémon on the user's side of the battle rather than specifically the user and fades away after five turns. If a Pokémon on the user's side is switched out while Mist is active, the new Pokémon will also be protected by Mist.

Neither opponents nor allied Pokémon can lower the stats of any Pokémon under the effect of Mist. Mist also protects against Abilities that lower stats, such as Intimidate. The effect of Mist can be removed by Defog.

If powered up by a Icium Z into Z-Mist, the user regains all of its HP.

## Description

 **XYORAS****SM** | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

## Trivia

 File:Mist PBR end.png
* Mist displays animation when it ends in Pokémon Battle Revolution.
* Guard Spec. has the same effect as Mist, and it will even say "the ally was shrouded in mist."
* In Pokémon Yellow, Vaporeon is programmed to learn both Haze and Mist at level 42; however, a bug prevents a Pokémon from learning two moves at the same level, so Vaporeon cannot learn Mist in Yellow.

## In other languages

Template:Safeguard
Template:Project Moves and Abilities notice

de:Weißnebel
fr:Brume
it:Nebbia (mossa)
ja:しろいきり
pl:Mist
zh:白雾（招式）
Mariamne

**Lithosagym** (Japanese: **リトスアジム** *Ritosuajimu*) is a dual-type Ground/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

Lithosagym has 2 other counterparts in the True King Trio along with True King Agnimazud, the Vanisher and True King Bahrastos, the Fathomer

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Swagger (move)

**Swagger** (Japanese: **いばる** *Swagger*) is a non-damaging Normal move introduced in Generation II. It was TM34 in Generation II before losing its TM status in Generation III. It regained its TM status, albeit as TM87, in Generation IV onwards. It is similar to Flatter.

## Effect

### Generation II

Swagger raises the target's Attack stat by two stages and confuses it. Even if the target is already confused, or cannot become confused due to an effect such as Safeguard, its Attack will still be raised.

If the target's Attack is already at +6 stages, it will not become confused.

### Generation III-VI

Even if the target's Attack is already at +6 stages, it will still become confused. Even if the target has Contrary and its Attack is already at -6 stages, it will still become confused.

### Generation VII

Swagger's accuracy was lowered from 90% to 85%.

If powered up by a Normalium Z into Z-Swagger, all of the user's lowered stats are reset.

## Description

 **XYORAS****SMUSUM** | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

## Learnset

### By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Special move

#### Generation IV

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Description

 **SMD** | It makes an enemy confused, but it also sharply raises its Attack.

## In the manga

### In the Pokémon Adventures manga

* In *Just My Luck...Shuckle*, Lucy's Seviper was revealed to know Swagger by Emerald's Pokédex.

## In other languages

Template:Generation II TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs
Template:Swagger
Template:Project Moves and Abilities notice

de:Angeberei
es:Contoneo
fr:Vantardise
it:Bullo
ja:いばる
zh:虚张声势（招式）
Sand Tomb (move)

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**Sand Tomb** (Japanese: **すなじごく** *Sand Hell*) is a damage-dealing Ground move introduced in Generation III.

## Effect

### Generation III

Sand Tomb inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. When successful, the text "<Pokémon> was trapped by SAND TOMB!" appears. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed. If a wild Pokémon uses Sand Tomb on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Sand Tomb has a power of 15 and an accuracy of 70.

Sand Tomb can also be used as part of a Pokémon Contest combination, with the user gaining three extra appeal points if move Sandstorm was used in the prior turn.

### Generation IV

In Generation IV, if the user of Sand Tomb is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

### Generation V

Sand Tomb's power and accuracy were increased to 35 and 85 respectively, and now lasts four to five turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text was also altered to, "<Pokémon> became trapped by Sand Tomb!"

### Generation VI

The end turn damage of Sand Tomb is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Sand Tomb will increase to 1/6 of the target's maximum HP.

Sand Tomb can also be used as part of a Contest Spectacular combination, with the user gaining an three extra appeal points if move Sandstorm was used in the prior turn.

## Description

 **IHHIMH** | The user Swirls the target around into violent sandstorm that Swirls and traps the target into whoring violent sandstorm for 4 to 5 turns.

## In other games

### Description

 **SMD** | It could trap an enemy, make it unable to move, and keep damaging the enemy.

## Trivia

* Its Japanese name, すなじごく *Suna Jigoku* (Sand Hell), is likely referring to the sand pit traps dug by antlions.

## In other languages

Template:Clamp

Template:Project Moves and Abilities notice

de:Sandgrab
fr:Tourbi-Sable
it:Sabbiotomba (mossa)
ja:すなじごく
pl:Sand Tomb
zh:流沙地狱（招式）
Mimic (move)

**Mimic** (Japanese: **ものまね** *Mimic*) is a non-damaging Normal move introduced in Generation I. It was TM31 in Generation I and is TM60 in Pokémon: Inferno and Hydro. In Generation II, it was the signature move of Sudowoodo.

### Generation I

Mimic allows the user to select one of the target's moves to copy, as well as the move's maximum PP. The user will retain the copied attack in Mimic's place until it faints or is switched out, or the battle ends. Mimic can't copy Struggle because it is not a normally selectable move.

If Mimic copies a partial trapping move, and if the target switches out when its PP is 0 and before its duration is over, the current PP of the move will roll over to 63 and full PP Ups will be applied to it. Mimic will retain the move's current PP if the user switches out, and full PP Ups will be applied to any moves that Mimic subsequently copies.

In-game, Mimic allows the user to see the target's moveset and select the move to copy, except in link battles.

Mimic has an accuracy of 100.

In Pokémon Stadium, Mimic will not copy a move's maximum PP.

### Generation II

Mimic copies the target's last move; the mimicked move has 5 PP. It fails to copy the moves Sketch, Struggle, Metronome, or any move the user already knows.

### Generations III-IV

Mimic now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. It fails to copy Shadow moves and Chatter.

In early copies of the Japanese Pokémon Diamond and Pearl, there is a glitch involving Mimic. To trigger the glitch, a Pokémon must use Mimic to copy and use Transform, then faint. If the Mimic-using Pokémon's owner wins the battle, all moves gained from the use of Transform are retained after the battle.

### Generations V-VI

The mimicked move now has the max PP as opposed to 5. If a Rayquaza mimics Dragon Ascent, it still will not be able to Mega Evolve.

### Generation VII

Mimic fails to copy Z-Moves.

If powered up by a Normalium Z into Z-Mimic, the user's accuracy is raised by one stage.

### Other effects

Two Pokémon can evolve when they know Mimic: Bonsly into Sudowoodo and Mime Jr. into Mr. Mime.

## Description

 **BWB2W2****XYORAS****SMUSUM** | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.

## Learnset

### By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Trivia

* In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.

## In other languages

Template:Generation I TMs

Template:Project Moves and Abilities notice

de:Mimikry
es:Mimético
fr:Copie
it:Mimica
ja:ものまね
zh:模仿（招式）
Machop (Pokémon)/Generation VI learnset

← Machop Machop

#### By breeding

Template:Learnlist/breedh/6
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Template:Learnlist/breedf/6

#### By tutoring

it:Machop/Mosse apprese nella sesta generazione
zh:腕力/第六世代招式表
ooiup
Liquiport

Alpha Sapphire  | Its swiftness is unparalleled. It can scale a tower of more than 2,000 feet in a minute's time.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Liquiport
* *Italic* indicates a move that gets STAB only when used by an evolution of Liquiport
* Click on the generation numbers at the top to see Move Tutor moves from other generations
Spore (move)

Template:Redirect
Template:Bad picture

**Spore** (Japanese: **キノコのほうし** *Mushroom Spore*) is a non-damaging Grass move introduced in Generation I. Prior to Generation III, it was the signature move of Paras and Parasect.

## Effect

### Generations I-V

Spore puts the target to sleep. Spore cannot affect targets with Insomnia or Vital Spirit as their Ability.

In the Generation I handheld games only, Spore can affect a target behind a substitute.

### Generation VI onwards

Grass Pokémon, Pokémon with Overcoat, and Pokémon holding the Safety Goggles are now immune to Spore. Pokémon under the effect of Sweet Veil are also unaffected by Spore.

Spore can also be used as part of a Contest Spectacular combination, causing certain moves (Dream Eater, Hex, Nightmare and Wake-Up Slap) to give an extra three appeal points if used in the next turn.

If powered up by a Grassium Z into Z-Spore, all of the user's lowered stats are reset.

## Description

 **DPPtHGSS****PBR****BWB2W2****XYORAS****SMUSUM** | The user scatters bursts of spores that induce sleep.

## In other games

### Pokémon Mystery Dungeon series

Spore targets all hostile Pokémon in the same room as the user.

## Trivia

* All Pokémon capable of learning Spore are related to mushrooms and can have the Ability Effect Spore.
* Spore is the only sleep-inducing status move with 100% accuracy.

## In other languages

Template:Project Moves and Abilities notice

de:Pilzspore
fr:Spore
it:Spora (mossa)
ja:キノコのほうし
pl:Spore
zh:蘑菇孢子（招式）
Telekinesis (move)

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**Telekinesis** (Japanese: **テレキネシス** *Telekinesis*) is a non-damaging Psychic move introduced in Generation V. It was TM19 in Generation V.

## Effect

Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of one-hit knockout moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. In addition, the target will be immune to Ground moves, Spikes, Toxic Spikes, and Arena Trap.

If a Pokémon under the effect of Telekinesis is affected by Ingrain or holds an Iron Ball, it becomes grounded (i.e. it becomes vulnerable to Ground-type moves, Spikes, etc.), but the effect to make moves targeting it ignore accuracy checks still applies. If a Pokémon under the effect of Telekinesis is hit by Smack Down or Thousand Arrows, the effect of Telekinesis disappears. If Gravity comes into effect, the effect of Telekinesis disappears from all Pokémon.

Telekinesis fails if the target is holding an Iron Ball. The move Telekinesis cannot affect a Pokémon under the effect of Ingrain, Smack Down or Thousand Arrows. While Gravity is in effect, Telekinesis cannot even be selected for use.

Template:Me, Diglett, Dugtrio, Sandygast and Palossand cannot be affected by the move Telekinesis (a Pokémon transformed into one of these Pokémon can be affected). If Mega Gengar is affected by Telekinesis before Mega Evolving or receives the effect via Baton Pass, the effect disappears; the other four will retain the effect if they obtain it via Baton Pass.

Telekinesis itself also bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

If powered up by a Psychium Z into Z-Telekinesis, the user's Special Attack stat raises one stage.

## In other languages

Template:Generation V TMs
Template:Project Moves and Abilities notice

de:Telekinese
fr:Lévikinésie
it:Telecinesi (mossa)
ja:テレキネシス
zh:意念移物（招式）
Melmetal

Template:Unknown Pokémon

**Melmetal** (Japanese: **メルメタル** *Melmetal*) is a Steel Mythical Pokémon introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

It evolves from Meltan after being fed 400 Meltan Candy in Pokémon GO.

It was officially revealed on October 24, 2018.

## Biology

Melmetal is the only known Pokémon capable of learning the move Double Iron Bash.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Melmetal in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Melmetal in that game.
* **Bold** indicates a move that gets STAB when used by Melmetal
* *Italic* indicates a move that gets STAB only when used by an evolution of Melmetal

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Melmetal
* *Italic* indicates a move that gets STAB only when used by an evolution of Melmetal

===Side game data===-->

## Trivia

### Origin

#### Name origin

Melmetal may be a combination of *melt* and *metal*.

## External links

Template:Legendary Pokémon

Template:Project Pokédex notice

de:Melmetal
es:Melmetal
fr:Melmetal
it:Melmetal
ja:メルメタル
zh:美录梅塔
Retaliate (move)

**Retaliate** (Japanese: **かたきうち** *Retaliation*) is a damage-dealing Normal move introduced in Generation V. It is TM67 in Generations V and VI.

## Effect

Retaliate inflicts damage. Its base power doubles from 70 to 140 if a Pokémon from the user's party has fainted in the previous turn.

## Description

 **SMUSUM** | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.

## In other games

### Description

 **SMD** | It damages an enemy. If you know this move, your Attack goes up sharply when your teammate faints. The stat returns to normal when you go to the next floor or step on a File:IconTileSMD.pngWonder Tile.

## In other languages

Template:Generation V TMs
Template:Generation VI TMs

Template:Project Moves and Abilities notice

de:Heimzahlung
es:Represalia
fr:Vengeance
it:Nemesi
ja:かたきうち
zh:报仇（招式）
List of Pokémon

**List of Pokémon by Golgon Pokédex number** has several referrals:

* **List of Pokémon by Golgon Pokédex number (Inferno and Hydro)**, the Pokédex of the Golgon region in

**This article is a disambiguation page for List of Pokémon**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Tactful Commander (ability)

**Tactful Commander** (Japanese: **機知に富んだ指揮官** *Resourceful Commander*) is an Ability introduced in Generation IX. It is the signature Ability of Queendache.

## Effect

### In battle

When a Pokémon with Supreme Overlord enters battle, it receives a 10% additive increase to the Defense and Sp. Def stats for each ally Pokémon that is fainted in its party.

### Outside of battle

Supreme Overlord has no effect outside of battle.

## Pokémon with Tactful Commander

* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Razor Leaf (move)

**Razor Leaf** (Japanese: **はっぱカッター** *Leaf Cutter*) is a damage-dealing Grass move introduced in Generation I.

## Effect

Razor Leaf deals damage and has a high critical hit ratio.

In battles with multiple opponents, Razor Leaf targets all adjacent foes. Razor Leaf will also destroy grass patches found in the background of battles.

Razor Leaf can also be used as part of a Pokémon Contest combination, with the user gaining three extra appeal points if the move Growth was used in the prior turn.

## In other games

### Super Smash Bros. series

Ivysaur has Template:Sbw as its side special move in Super Smash Bros. Brawl.

Chikorita uses Razor Leaf after coming out of a Poké Ball in Super Smash Bros. Melee and Super Smash Bros. Brawl.

Snivy uses Razor Leaf after coming out of a Poké Ball in Super Smash Bros. for Nintendo 3DS/Wii U. However, it cannot legitimately learn this move in the main series games.

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on July 30, 2016, Razor Leaf had an energy gain of 7%.
* Prior to an update to Niantic's servers on February 16, 2017, Razor Leaf had an energy gain of 12% and a duration of 1.45 seconds.
* Prior to an update to Niantic's servers on February 21, 2017, Razor Leaf had a power of 15, an energy gain of 8%, and a duration of 1.5 seconds.

Weepinbell may only know this move if it was obtained before February 16, 2017.

### Description

 **SMD** | It damages a Pokémon, even one far away. It has a high critical-hit rate.

## In the anime

### In the main series

* In *Battling with Elegance and a Big Smile!*, Template:An commented about Sawyer's Treecko's Razor Leaf after their Gym battle, however Treecko is unable to learn Razor Leaf. This was replaced by Mega Drain in the dub, a move that Treecko can legally learn.

## Trivia

* Razor Leaf is among the three attacks enhanced into "new" moves in the Pokémon Adventures manga, the others being Thunderbolt and Thunder. It also has the longest name of a "move" in any media, being titled by Diamond as "Razor Leaf Dia Special Mach One and Only."
* During the Template:Series, the Finnish dub, probably by mistake, used the same translated name for both Razor Leaf and Leaf Blade, even though the translation fits more accurately on the latter and the original series had already used a different, arguably better-suiting, translation of the first.
	+ The same thing occurs in Latin American dub.

## In other languages

Template:Project Moves and Abilities notice

de:Rasierblatt
es:Hoja afilada
fr:Tranch'Herbe
it:Foglielama
ja:はっぱカッター
zh:飞叶快刀（招式）
Protect (move)

**Expression error: Unrecognized punctuation character "{".**

**Protect** is a non-damaging Normal-type move. It is TM17.

## Effect

This move protects the user from all effects, including damage, of moves that target it during the turn it is used. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn.

Protect's chance of success halves each time Protect, Detect, Endure, Quick Guard or Wide Guard is used consecutively by the user.

## Description

By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Rapid Rokket Shot (move)

**Rapid Rokket Shot** (Japanese: **ロケット弾** *Roketto-dan*) is a damage-dealing Steel multi-strike move introduced in Generation VII. It is the signature move of Normal Borreload.

## Effect

Rapid Rokket Shot deals damage and is an increased priority move, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit only 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average. Each strike made has an equal chance to be a critical hit. Pokémon with Bulletproof are immune to Rapid Rokket Shot.

Rapid Rokket Shot may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has Weak Armor or Stamina, each strike will activate it.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Rapid Rokket Shot also has a 30% chance of burning the target.

Rapid Rokket Shot can only be successfully used by Normal Borreload (or a Pokémon that has transformed into Borreload). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

## Learnset

### Form change

#### Generation VII

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Minus (ability)

**Minus** (Japanese: **マイナス** *Minus*) is an Ability introduced in Generation III. Prior to Generation V, it was the signature Ability of Minun.

## Effect

### In battle

#### Generations III and IV

Minus powers up with Plus. When a Pokémon with Minus enters into a Double Battle with a Pokémon with the Ability Plus, the user's Special Attack stat is increased by 50%.

#### Generation V onwards

When a Pokémon with Minus enters a battle and has an ally with Plus or Minus, the Special Attack stat of the Pokémon with Minus is increased by 50%.

The move Magnetic Flux raises the Defense and Special Defense of allied Pokémon with Plus or Minus by 1 stage, while the move Gear Up raises the Attack and Special Attack of target Pokémon with Plus or Minus by 1 stage.

#### Pokémon Inferno & Hydro

Minus now technically boosts the Pokémon's Attack or Special Attack by 50%, When a Pokémon with Minus enters a battle and has an ally with Minus or Plus.

## In other games

#### Pokémon Mystery Dungeon series

A Pokémon with this Ability will receive a 50% bonus to Special Attack when using a special move if an allied Pokémon with the Ability Plus is nearby. Since Gates to Infinity, the Ability also activates if an allied Pokémon with the Ability Minus is in the same room.

## In other languages

Template:Project Moves and Abilities notice

de:Minus
es:Menos
fr:Minus
it:Meno
ja:マイナス
zh:负电（特性）
Terrium Cave

Template:Incomplete

The **Unknown Dungeon** (Japanese: **ななしの洞窟** *Nameless Cave*) is a very small cave in southern Kalos that can be accessed from Pokémon Village. A sole Mewtwo resides in the center with a game-specific Mewtwonite. The Unknown Dungeon is only accessible to Trainers who enter the Hall of Fame. Surf is needed to access the cave.

Its purpose as a place to catch Mewtwo is a direct reference to Cerulean Cave in Kanto. It also shares its name with the alternative moniker for Cerulean Cave used in all language releases of the Generation I games.

## Geography

The Unknown Dungeon is a tiny cave whose entrance is found in the side of a mountain. The cave is barren in terms of terrain aside from the occasional water drop and the few rocks that dot the floor. Mewtwo awaits the player in the center of the cave, facing away from the entrance.

## Pokémon

### In the Pokémon Adventures manga

The Unknown Dungeon appeared briefly in *Malamar Traps*, where Mewtwo was shown residing inside the cave, waiting to make its move against Team Flare.

## In other languages

Template:Project Locations notice

de:Pokémon-Dorf
fr:Grotte Inconnue (Kalos)
it:Grotta Ignota (Kalos)
zh:無名洞窟（卡洛斯）
Substitute (move)

**Expression error: Unrecognized punctuation character "{".**

**Protect** is a non-damaging Normal-type move. It is TM17.

## Effect

This move protects the user from all effects, including damage, of moves that target it during the turn it is used. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn.

## Description

By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Noble Roar (move)

**Noble Roar** (Japanese: **おたけび** *War Cry*) is a non-damaging Normal move introduced in Generation VI. Prior to Generation VII, it was the signature move of Litleo and Pyroar.

## Effect

Noble Roar lowers the target's Attack and Special Attack stats by one stage. It bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Pokémon with the Ability Soundproof are not affected by this move.

If powered up by a Normalium Z into Z-Noble Roar, the user's Defense stat rises by one stage.

## In other languages

Template:Project Moves and Abilities notice

de:Kampfgebrüll
es:Rugido de guerra
fr:Râle Mâle
it:Urlo
ja:おたけび
zh:战吼（招式）
Mystic Mine (Ability)

**Mystic Mine** (Japanese: **魔鍾洞** *Magic Bell Cave*) is an Ability introduced in Generation VII. it is the signature Ability of Spellstone Sorcerer Karood.

## Effect

### In battle

When a Pokémon with Mystic Mine enters the battle also when your opponent's enters the battle, the opponent's Pokémon(s) become unable to move for 3 turns (even if the Pokémon with Mystic Mine leaves the battle), as well removing any entry hazards from the user's field.

Pokémon affected by Mystic Mine cannot use moves nor trigger their Abilities, also no Pokémon can be Switched out while a Pokémon with this Ability is still in battle, also since Pokemon affected by this can't use moves nor trigger their abilities moves such as U-turn Whirlwind Roar Dragon Tail Circle Throw Teleport Volt Switch Baton Pass Parting Shot and Flip Turn, nor activate Abilities Such as Run Away Wimp Out and Emergency Exit, also items like the Smoke Ball, Red Card, Eject Botton, Eject Pack and Shed Shell.

This Ability also Prevents the Following actions like moves, abilities and items from being performed even after 3 Turns and the above moves, abilities, and items cannot activate effects of items and Abilities nor moves that switch out a Pokémon will keep its affects the above moves cannot be used. The Following Moves that cannot be used while a Pokémon with this Ability cannot be Used. A Pokémon with Mystic Mine unaffected by abilities and moves such as Neutralizing Gas and Gastro Acid, Core Enforcer and Ability-changing moves and Ability-changing Abilities and Trapping Abilities and Trapping moves and entry hazards.

Role Play fails if the target has the Ability Mystic Mine. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Mystic Mine can be bypassed by moves and Abilities that ignore Abilities. Wandering Spirit will not swap Abilities with Mystic Mine either.

However this Ability does not affect Ghost and Dark Pokémon.

Mystic Mine makes the Pokémon immune to the effects of other Pokémon's Mystic Mine.

### Outside of battle

Mystic Mine Halves the prices of products at Poké Marts and Shops.

#### Affected moves

The table below lists the moves affected by Mystic Mine and cannot be used.

* G-Max Terror Also affected by Mystic Mine
* Other G-Max Moves like G-Max Centiferno and G-Max Sandblast are also by Mystic Mine

## Pokémon with Mystic Mine

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Burn Up (move)

**Burn Up** (Japanese: **もえつきる** *Burn Out*) is a damage-dealing Fire move introduced in Generation VII.

## Effect

If used by a Fire Pokémon, Burn Up will thaw out the user if it is frozen, and then inflict damage to the target and cause the user to lose its Fire type. Burn Up fails if the user is not Fire-type, making the move always fail after the first use until the Pokémon regains its Fire type (either by switching out, or other type changing effects such as through Protean or Reflect Type); Burn Up cannot thaw the user if the move would fail (due to the user not being Fire-type).

If the user is a pure Fire-type Pokémon, it will become typeless.

Like all type changing effects, the Pokémon's type reverts to its default types if it is switched out.

Even a Pokémon with Protean cannot successfully use Burn Up unless it already is Fire-type; otherwise, Burn Up will fail and Protean will not activate.

## In other languages

Template:Project Moves and Abilities notice

de:Ausbrennen
fr:Flamme Ultime
it:Ultima Fiamma (mossa)
ja:もえつきる
zh:燃尽（招式）
Submission (move)

**Submission** (Japanese: **じごくぐるま** *Hell Wheel*) is a damage-dealing Fighting move introduced in Generation I. It was TM17 in Generation I and is TM56 in Pokémon: Inferno and Hydro.

## Effect

### Generation I

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage even if the target faints. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

### Generations II-V

The user will take recoil damage even if Submission breaks a substitute.

Submission can also be used as part of a Pokémon Contest combination, with the user gaining extra six appeal points if move Mind Reader was used in the prior turn.

### Generation VI

Submission's PP was changed from 25 to 20.

## Description

 **XYORAS****SMUSUM** | The user grabs the target and recklessly dives for the ground. This also damages the user a little.

## Learnset

### By breeding

 529
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on February 16, 2017, Submission had a power of 30, an energy bar of 3, and a duration of 2.1 seconds.

Poliwrath, Machamp, and Pinsir may only know this move if they were obtained before February 16, 2017.

### Description

 **SMD** | It damages an enemy, but you'll receive recoil damage, too.

## Trivia

* The move's Japanese name, じごくぐるま *Hell Wheel*, is a reference to a manga *Jūdō Icchokusen* by Ikki Kajiwara.
* This move's English name comes from the professional wrestling term submission, which is executed as a variety of MMA or jujutsu-inspired holds such as an armlock, leglock, or chokehold, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move's appearance in the anime.
* Submission has the lowest base power of all recoil moves (besides Struggle), as well as the highest number of PP.
* Submission's description in Template:Eng and Stadium 2 falsely states it is the strongest Fighting-type attack - in Generation I, High Jump Kick is stronger in terms of base power.

## In other languages

Template:Generation I TMs

Template:Project Moves and Abilities notice

de:Überroller
es:Sumisión
fr:Sacrifice
it:Sottomissione
ja:じごくぐるま
zh:地狱翻滚（招式）
Speaf

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Lightning

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By leveling up

 * **Bold** indicates a move that gets STAB when used by Lightning
* *Italic* indicates a move that gets STAB only when used by an evolution of Lightning
* Click on the generation numbers at the top to see level-up moves from other generations
Tentacool

**Ratail** is a Normal Pokémon.

It evolves into Scarat starting at level 20.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

 * Click on the generation numbers at the top to see level-up moves from other generations
* **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By TM

 * **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ratail
* **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By Tutoring

 * **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail
Tentacruel

**Ratail** is a Normal Pokémon.

It evolves into Scarat starting at level 20.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

 * Click on the generation numbers at the top to see level-up moves from other generations
* **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By TM

 * **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ratail
* **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail

### By Tutoring

 * **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail
Toxic (move)

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**Protect** is a non-damaging Normal-type move. It is TM17.

## Effect

This move protects the user from all effects, including damage, of moves that target it during the turn it is used. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status condition that it obtained on a previous turn.

## Description

By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Malware Virus (move)

**Malware Virus** (Japanese: **マルウェア ウイルス** *Malware Virus*) is a damage-dealing Dark move introduced in Generation VII. It is the signature move of Topologic.

## Effect

Malware Virus inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

If a wild Pokémon uses Malware Virus on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. If an affected Pokémon is holding a Shed Shell, it can switch out.

If the user of Malware Virus is holding a Grip Claw, the duration will always be 7 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.

If used on a Electric and Steel Pokémon, this move ignores the effectiveness of this move's type against Electric and Steel and treats it as being super effective against Electric and Steel types.

### Type effectiveness

 2×

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Recharge (move)

**Recharge** (Japanese: **じこさいせい** *Self-regeneration*) is a non-damaging Electric move introduced in Generation VI.

## Effect

Recharge restores 50% of the user's current HP. If the move Charge was used in the prior turn it restores the user's HP by 85% of the damage dealt.

If powered up by an Electrium Z into Z-Recharge, the user's Speed stat is raised by two stages.

Recharge can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Charge was used in the prior turn.

## Learnset

### By leveling up

 835
 836
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other languages

Template:Generation VI TMs

Template:Project Moves and Abilities notice

de:Steigerungshieb
es:Puño incremento
fr:Poing Boost
it:Crescipugno
ja:グロウパンチ
zh:增强拳（招式）
Seed Bomb (move)

Template:Bad image

**Seed Bomb** (Japanese: **タネばくだん** *Seed Bomb*) is a damage-dealing Grass move introduced in Generation IV.

## Effect

Seed Bomb inflicts damage and has no secondary effect. It does not affect targets with Bulletproof.

Seed Bomb can be used as part of a Contest Spectacular combination with the user gaining an extra three appeal points if Rototiller was used in the prior turn.

## Description

 **SMUSUM****IHHIMH** | The user slams a barrage of hard-shelled seeds down on the target from above.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Seed Bomb had a power of 30.
* Prior to an update to Niantic's servers on February 16, 2017, Seed Bomb had a power of 40 and a duration of 2.4 seconds.

## In other languages

Template:Strength

Template:Project Moves and Abilities notice

de:Samenbomben
fr:Canon Graine
it:Semebomba (mossa)
ja:タネばくだん
pl:Seed Bomb
zh:种子炸弹（招式）
Revenge (move)

Template:Bad picture

**Revenge** (Japanese: **リベンジ** *Revenge*) is a damage-dealing Fighting move introduced in Generation III.

## Effect

Revenge deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. If the target had already damaged the user in the same turn, Revenge's power is doubled to 120.

## Description

 **SMUSUM** | This attack move's power is doubled if the user has been hurt by the opponent in the same turn.

## In other games

### Pokémon Mystery Dungeon series

Similar to Bide, the user will store energy for a few turns and then release the energy to inflict damage; the amount of damage equals the amount the user received during the "charging". The move will fail if the opposing Pokémon doesn't attack, if the user is under certain statuses like sleep or paralyze, or if the user faints.

## In other languages

Template:Revenge
Template:Project Moves and Abilities notice

de:Vergeltung
fr:Vendetta
it:Vendetta (mossa)
ja:リベンジ
pl:Revenge
zh:报仇（招式）
Sawrodude

**Budew** is a dual-type Grass/Poison Pokémon.

It evolves into Roselia through leveling up at high Friendship during Daytime, then into Roserade through use of a Shiny Stone.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By TM

 * **Bold** indicates a move that gets STAB when used by Bulkarate
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulkarate

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bulkarate
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulkarate

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bulkarate
* **Bold** indicates a move that gets STAB when used by Bulkarate
* *Italic* indicates a move that gets STAB only when used by an evolution of Bulkarate
Super Guard (Ability)

**Wonder Guard** (Japanese: **ふしぎなまもり** *Mysterious Protection*) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

## Effect

### In battle

Wonder Guard makes the user immune to damaging moves that are not super effective.

It does not prevent confusion damage. It does not affect status moves, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from burn, weather, recoil, and entry hazards.

Wonder Guard does not affect Struggle. Prior to Generation V, Wonder Guard does not affect Beat Up, Future Sight, or Doom Desire. In Generation IV only, Wonder Guard does not affect Fire Fang, due to a presumed glitch.

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike.

### Outside of battle

Wonder Guard has no effect outside of battle.

## Pokémon with Wonder Guard

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.

## In other languages

Template:Project Moves and Abilities notice

de:Wunderwache
es:Superguarda
fr:Garde Mystik
it:Magidifesa
ja:ふしぎなまもり
zh:神奇守护（特性）