7-5 Lowest Floor of Dungeon

## Collectibles

**1**

**4**

**45**

Following the path, you'll come across a switch puzzle with a torch and two timed standing lanterns. You'll need to light both lanterns to unlock the path. Easiest way is to take the torch with you, light the second lantern and then jump back with the torch to light the first one.

After the puzzle, you'll fight a Mimic mini-boss.

**Fighting the Mimic**

This boss fight can be pretty tough, because not only is the mini-bosses' movespeed decently fast, its attacks have no wind-up time. Even though it doesn't hit very hard, it's still tanky enough that you're not winning a straight-up 1v1 against it. Healing against this boss might be difficult, because of the low cooldown on the mini-boss' attacks. You're better off kiting around it while your ranged units deal damage, because it's stupid enough to chase after you and you're just barely fast enough to keep it running. It will take a while, but eventually you'll wear it down.

After the Mimic is dead, proceed to the next room for a small cut-scene, then continue on your way to the next room. Just go around to to the second switch puzzle. Use the torch to burn the signs and align the electricity blocks so that when you hit the switch again, they'll be on. Pick up the key and bring it to the second locked block to open up the sealed door. After a rather lengthy cutscene, you will face the final boss of this chapter.

**Fighting the final boss**

You will get a fifth party member for this final fight. The fifth party member cannot die, but frankly they deal so little damage, it doesn't matter whether or not they're there. Just treat them as a little bonus I guess.

The final boss has five main attack patterns.

1. Flame Claw - The boss will charge up, during which you will see 3 straight lines extending out in the direction he is facing. After the wind-up, he releases a single flame along each line, dealing damage. Simply avoid the red lines.
2. Flame Scatter - The boss will charge up, during which no indicating lines can be seen. After the wind-up, he releases 8 balls of fire that land on the floor around the boss. Touching any of the fireballs will deal damage to the hero, but will also cause the fireball to expire. Fireballs explode by themselves after a few seconds. Fireballs do not deal damage before hitting the floor, so you can stay close to the boss to avoid damage, but watch out for his follow-up attack.
3. Shout - The boss will release a shout that has a very small charge-up time. The shout deals damage and repels all heroes in the boss' immediate vicinity. The boss will always use Shout immediately after Flame Scatter without fail (unless stunned), pushing any heroes close by into a fireball to take further damage. Moving a certain distance away from the boss (watch out for fireballs) will prevent yourself from taking damage.
4. Flame Laser - The boss will leap to a corner of the room, then start winding-up during which a large red line can be seen. A single rock will appear in the middle of the room during this time. After the wind-up, the boss will release a flame laser that deals massive damage and sweeps across the entire room. Heroes can avoid the laser by moving behind the rock as it will block the laser beam. Alternatively, moving right next to the boss (in the opposite direction of the laser beam) will allow heroes to avoid damage while spamming attacks on the boss as well. Just be sure to keep as close as possible to the boss, and leap away once the laser ends as he will almost certainly follow up with a Flame Claw.
5. Flame Ring - The boss will leap to the center of the room, then start charging up. After the wind-up, the boss will slam both fists into the floor, generating a ring of fire around it. The fire lasts for only a brief moment, but will push back and deal high damage to heroes caught in the AOE. Afterwards, a second ring of flame will burst out, catching any heroes that were pushed back and repeating the damage and push back. Finally, a third ring of flame will burst out, once again catching any heroes caught by the second ring. There is a small time window between rings that heroes can use to run from one ring's AOE to another to avoid taking the damage and pushback. Take note that once the boss has taken a significant amount of damage (about 60%), a fourth and fifth ring will appear, this time moving inwards to catch any heroes that might have avoided the first three rings.

The first thing you ought to know is: do **not** attempt to go blow-for-blow with the boss. The damage the boss does is devastating and will usually incapacitate your hero in 4 to 5 hits, unless you're using a tank, in which case you've probably got about 8 hits. Focus instead on avoiding the attacks, and taking shots in when the boss is using Flame Laser or Flame Ring. If you're not confident, don't go for risky hits during Flame Scatter, as one mistake means you will be taking two hits from both Shout and the fireball he will push you into. Focus on surviving, and chip away slowly at his health.

Don't bother hoping for your party or the NPC to help you out much. Ranged AI doesn't do very well with Flame Laser for some reason, and your DPS units will almost certainly be dead after getting hit by the first Flame Laser the boss puts out. Your tanks will more likely survive as they seem to be smarter and know how to hide behind the rock, but as a tank the damage output they're capable of is limited at best. Sooner or later they will succumb to either Flame Laser or Flame Ring, and you'll be alone anyway.

Bring a mid-ranged DPS unit such as Rue, so that you have enough range to hit the boss while kiting the melee hits. High range units might not do so well as the boss can and will chase you down to execute Flame Claw and Flame Scatter, and most ranged units are too squishy and slow to deal well in melee.

Once the boss is dead, congratulations, you've cleared world 7! Enjoy your cutscene.

### Collectibles

As soon as you enter the stage, you'll see a bunch of slimes. One of the slimes shines and once you interact with it, you can choose to poke it. Keep poking it until it drops you a star piece. Different weapons will take different amounts of poking. The scientist from the slimes will follow you to south and inspect the slime on the next screen. Talk to her and she'll ask you to help you assist with her research. You'll start the sub quest Dungeon Ecosystem Research and unlock Lava Slime Habitat.

On the main path, south of the switch puzzle with the torch and west of the researcher, break the urns to reveal Cowardly Mercenary. He'll tell you to inform him of you find a safe place and will follow you on SNS.

In the middle of the switch puzzle is a star piece. After solving the puzzle, hit the switch so red is down and pick it up. West of the Healing Altar is Statue of Akayuki for Legend of Akayuki 1 if this was the last statue you paid respects to, you'll unlock Archfiend's Seal which requires you to compleate Dungeon's Little Kitchen to get akayuki.

South of the Statue of Akayuki, you'll see two people talking around a pot. Let them finish their conversation before talking to the girl. She'll talk to you about their friend who turned to stone and give you the quest Dungeon Food only if you have the Bizzare Food for Dummies Cookbook which can be obtain on the quest the witch and the Potion on floor 3-4. Flustered Magician will follow you in SNS while you go find the gem bugs they need for their soup. Once you catch the gem bug they'll tell you the location of Dungeon's Little Kitchen.

Continuing south from the Statue and the pot, you'll come across a room filled with bombs. This room seems useless at first glance, but if you start to wonder why it's not symmetrical, you'll see one odd floor tile. Blow up the floor tile to reveal a staircase leading to a classroom. There is a star piece in the corner. If you talk to the teacher she'll follow you on SNS.

South of the room with filled with pots, is a statue. Starting from the right, if you follow the brick path (the wider path with layered brick pattern, NOT the skinny path made up of squares) to the front of the statue, the statue will move, revealing a staircase. In this room, there will be a video collectible and a treasure chest with the Greed Earring.

From the second switch puzzle (with the electricity blocks) go east and you'll find a jump pad. It will launch you behind the block you saw at the beginning and you'll be able to collect a star piece. Talk to the merchant and he'll tell you the location of The Unknown Passage.