recursal/Fanatic-Fandom huggingface dataset:
Night's Dreams

This is an image of the map with spawn locations.

Night's Dreams was a widely successful map made by the user ShikiSoul, being their only map that attained widespread fame. It appeared as a map in Chaz's Picks. It features a moon, planet with a ring around it, and stars making shape of the Big Dipper.

## How to Play

Every platform in this map is physics, as a result, the map has a very complex playing field.

However, a strategy for this map is to isolate from others in the lower stars, where it is hardest to get to. This way, it is harder for players to get to you, and it is also a spot where you can be more safe. A consequence of this strategy of this though, is that there is little space to move around, increasing your chances of falling off the map.

Another strategy for this map is to stay in/on the moon. By being on the moon, the player is in a fairly safe place. Although, others can combat there with ease, if you fall off, you will most likely be safe. This is because the upper stars in the map and the planet block a lot of the space around the moon in the map. There is no major consequence of this strategy, but note that the moon can sometimes be used as a ramp, flinging players.

## Map's Community

Similar to the Meridian map by Fantao, this map can be viewed as very controversial throughout the Bonk.io community. Some players like it for its complex playing field, offering many opportunities to do battle. Others find the map poorly organized and cluttered. Another thing to consider is that some users may experience latency when playing the map, due to the map having 30 physics shapes.

## Trivia

* With nearly 175k upvotes, it is the 25th most upvoted map of all time in bonk.io.
* ShikiSoul's next most popular map is called "The Night City" with only a vote of +272 / -32.
Queimada

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current**Queimada** is a map created by **NexusP1**, being his second highest map.

The map during the summer months and much of fall in 2020, was the 2nd most upvoted map within the HTML5-based Bonk.io, along with formerly the map PvP 3Teams - BLACK Nexus, also by NexusP1. The map is currently lingering between the 20th-25th most upvoted map within the HTML5 version.

It is projected to fall slowly in positions in the future due to the map having slowed down in popularity and being taken over by maps related to it, also much like the map PvP 3Teams - BLACK Nexus.

## Deathball Copy Trend

The map is related to a few maps that were created in quick succession by Chaz, NexusP1 himself, Botnick, and jin0412 who built on each others' maps. This ended up creating the widespread Deathball copy trend that is seen around these maps today.

## Gameplay

Within the map, there are two sides, one for the blue team, and one for the red team. Players that spawn in these teams cannot travel to the other side of the map, due to a divider that runs through the middle of the map.

In the middle of the map lies a white ball, that falls directly on top of a small triangle sticking out from the floor of the map. Teams can use the Grapple ability in order to drag then fling the ball to the opposite side. The ball can move between the two sides of the map with ease, as it has a very low density.

Players can also take use of the small deadly floating circles within each team's side to spin around, which can be used upon sliding up a team's far corner. However, these circles are generally not used often in-game.

### Map's Premise

Though varying between game mode, the map has the primary goal to fling the ball towards the other side, with the intention for it being to kill team members on that particular side.
(Grapple) Twilight Trees

This is an image of the map with spawns.

**(Grapple) Twilight Trees** is a well-known map published during the HTML5-based Bonk.io's development by *Roby2*, being their most upvoted map by a wide margin. The map was in large part helped by the now-removed Fresh List, which it was part of, a feature present for several months during Bonk 2 Beta.

## Gameplay

The map features a depiction of a tree in front of a nighttime scene. On the tree, there are two branches stretching from the tree in opposite directions, where there is a bouncy circle at end of their ends. There is also a bouncy circle present in the centre of the tree stem, being placed slightly lower down.

Resting over the centre circle are two non-bouncy rounded rectangular shapes that are able to be rotated around between laying on the centre circle and the outer circles. In order to rotate the rounded rectangles, it is required to pull on them through grappling on them.

### Possible Tip

If you've lost your grapple charge while playing, avoid trying to be on the rotating rounded rectangular shapes as went turned by other players, it can easily throw those without grapple charge off the map. Instead, try to bounce upwards with the bouncy circles that aren't covered by the rectangles to avoid being in the direct line of others with a grapple charge. This will also allow for one to make a strong move against others when coming back down while regaining their grapple charge.
Copy maps

**Copy maps** are a classification of maps consisting of copied versions of other highly successful maps. Participating accounts, often referred to as "copiers", change the appearance of a map - colourwise and/or themes are usually changed - in the copying process. The game-play is typically left subtly, if not entirely, unchanged.

## Copied maps

**Major copy trends throughout the history of Bonk.io include:**

*Note that some of the links may be for the basis map for the copy trend rather than a page dedicated to the trend itself.*

*Symbols at the end of each mention of the list:*

##### *\* = It used to be copied on a widespread scale, but the copying has either died down significantly as of recently, or has been forgotten about entirely.*

* Battle for the swing \*
* Duck and Cover \*
* Hotel ^
* WWE (Slingshot) ^
* Slides \*
* Push The Ball ^
* Garbage Crusher \*
* Axes and Hammers \*
* Futuristic Slide Thing \*
* Hurdles \*
* Dragons \*
* 1v1 Flat Maps ^
* Gang Grounds 2.0 ^
* Hide and Seek \*
* Parkour Floors \*
* Deathball \*
* Death Arrow Arenas ^
* Vehicle Rides ^

## Response from map-making community

Copying maps is often highly discouraged and frowned upon by map-making communities, to the point where mapmakers insert notices inside their maps to not copy. Mapmakers, especially those whose maps are commonly copied, have found map copying to be an act of plagiarism and theft, noting that the only features that are commonly changed are the themes and colors.

Oftentimes, copy maps can have more upvotes than the original basis maps themselves, most famously with Trollbeeb2's copies of the apstp's original slingshot map in the former Flash-based Bonk.io.

People have observed that having one's map become the center of a copying trend may be one of many reasons why notable mapmakers, such as Yossho, retired as result. Knowing that such a trend is capable of tarnishing others' reputations, mapmakers, such as World of Planes and antidonaldtrump, multiple have created maps (shown below) to protest against the acts of plagiarism and the lack of originality.

## Gallery

"Do Not Copy !", an anti-copying campaign map by World of Planes (spawns removed).Another map, "Anti-Copy Map Campaign" by antidonaldtrump, that discourages copying (spawns removed).
All men for himself

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current

**all men for himself** is a famous map created by *deneox* in September 2016 and was added as part of Chaz's Picks afterward and stayed within it until the feature's removal.

## Gameplay

The map features a total of 9 slowly swinging rectangles in alternating yellow and blue colours. Players can play a role in the movement of the rectangles, as players can slam into the sides of the platform to propel it forwards a considerable amount.

### Map's Premise

The premise of the map is to knock other players off the sides of the map or between the numerous gaps between the swinging rectangles to kill them.

### Possible Tip

Try staying on the upper layer when possible as it provides a fall break if one falls through one of the layer's gaps. Along with this, it contains more swinging rectangles on the layer and suggests the ability to slam down from a height onto other players who are on the lower layer.
I came to drop bombs

Part of a series: Chaz's Picks

Previous: Flying Map Next: floors

Browse the full series here: Series Chaz's Picks

i came to drop bombs without spawns.

**'I came to drop bombs'** is a map by JonesReal that is featured in the Community Picks and was featured in Chaz's Picks.

It features two rectangles affected by gravity and connected to the center platform, and 2 rectangles preventing the others from dropping like a pendulum. This mechanic, when paired with the angle of the slopes, creates a slippery feeling, and when moving at a high speed down the slopes it is impossible to jump.

Players spawn in a V-shape above the center platform and drop onto the platforms similarly to bombs, causing the green rectangles to phase through the cream colored ones if hit hard enough.

If grapple is used, the entire rectangle can be flipped over.

## Tips

* Try to get between your opponent and the middle platform, pushing them toward the edges.
* Don't move too fast! The platform is slippery and if you go too fast you will die.
* When attacking, try and match your opponents movements on the slopes. When defending, try and mix it up. Vary your jumps and timings to try and get around your opponent and back to the middle ground.
* Remember to use x/space bar! It may sound dumb but many people get creamed on this map because they underuse the heavy button. Use it, it's your friend.
* Don't get too greedy on the attack. Lunging for your opponent will only put you out of position. Focus more on not letting your opponent get past you.
GayfishDeluxe

**GayfishDeluxe** is a Polish mapmaker and Bonk.io player who is highly respected and known for his interesting map mechanics, as well as interesting visual designs.

He combines simple gameplay with visual design to create all-around good maps, such as Quick Play favourite, Balance. Other popular maps of his include: Forgotten Floors, Fallen Bridge, Bonkcycle, and the Upertune series. Several of these maps are shown below. Altogether his best maps surmount to over 85k likes.

GayfishDeluxe is a member of Bonk Leagues and the BCD Discord server and used to be a staff member there.

## User Stats

***GayfishDeluxe:***

* **Level: 94**

* Progress: 28.5% (5.325/18.700)
* Total XP: **870,225**

Upertune by GayfishDeluxeForgotten Floors by GayfishDeluxeBonkcycle by GayfishDeluxeBalance by GayfishDeluxe (shown without spawn locations)Fallen Bridge by GayFishDeluxe (shown without spawn locations)
My Maps

This is an example of a player's My Maps list. Note that this is not intended to promote any specific user's work.

The **My Maps** list was a feature within the former Flash-based Bonk.io and is present in the current HTML5-based Bonk.io. It can be accessed within a logged in user'sLevel Select.

## How to Add Maps

Maps can be added into a player's Level Select, through making maps within the Editor, then by publishing it. Upon publishing a map in current HTML5-based Bonk.io, players have a choice whether to have it as public or private.

Given a map is public, other users can locate, play, and vote on your map without your prior knowledge. Given the map is privated, it map is hidden from others. These maps can still be played with others, through either choosing it as host of a Custom Game. Or it can be played by suggesting to play it, not as a host, in a Custom Game.

If a map of a player was published in the former Flash-based Bonk.io, then it will be shown under "Bonk 1: My Maps" in the current Bonk.io. Along with this, if a map is published in current HTML5-based Bonk.io, it would be shown under "My Maps." If a map from the Flash=based Bonk.io is changed afterwards in HTML5-based version, the alternation of the map would saved under "My Maps", with the old version of it staying in the "Bonk 1" list.
Duck and Cover

Part of a series: Chaz's Picks

Previous: Twin Spin Next: Battle for the swing

Browse the full series here: Series Chaz's Picks

Duck And Cover

**Duck and Cover** (often abbreviated as "DAC") is a famous map made by JonesReal, and was featured Chaz's Picks, and is currently featured within the Community Picks. It is JonesReal's sequel to hit by bus.

## Rise to Fame

The map was originally created sometime in late June to early August of 2016, where it gained a high amount of up-votes at the time, until it was selected by Chaz to be within Chaz's Picks. Following it's addition into Chaz's Picks, the map began to rapidly grow compared to other maps, on top of the growing boost from Bonk.io's growing popularity.

This is an image of the map within Chaz's Picks, a few days after the list was first launched. It shows the map being the 2nd highest within the list, on August 30th, 2016.This is an image of the map moving up to be the highest rated within the list, with it's likes to have grown by a factor of x4 within 2 weeks. This image was taken on September 12th, 2016.The map continued to grow rapidly as the highest rated map on Bonk.io at the time, until the map battle for the swing surpassed it in early-mid 2018, when it was at about 325k upvotes. The map has continued to grow to today, where it has doubled that amount.

## Gameplay

It involves a rectangle rotating quickly on an extremely long axis, bouncing between two objects off the right and left side of the map. At regular intervals, it comes onto the screen, acting as a sweeper, that can quickly knock players off the map.

## Community

There is a significant community surrounding Duck and Dover, where some focus on becoming pros at Duck and Cover, yet others have mixed opinions on it. Some say it does not require as much skill and is more luck-based than DEATH or other maps, though such a statement and opinion is typically garnished by those who do not aim to get good at it.
Complaints

**The complaints page is the location for any complaints users have with layouts, pages, staff, etc.**

### Rules for making a complaint

1. All complaints must be valid and reasonable complaints.  Complaints that are not serious will be removed from the comments section.

2. Complaints must be formal, and where possible should also provide a possible solution to the problem.

3. Only make one message for your complaint, as to not make the comment section cluttered.

4. If you have a personal complaint towards a staff member, whether it be his or her management, block policies, etc., please contact them first (on their message wall or Discord) and attempt to resolve the issue before making a complaint here.

5. Finally, we will do our utmost to get back to you within a maximum of 1-2 weeks, so please be patient (this may also be dependent on how many complaints are made).

**Layout**

Please follow this layout when issuing a complaint:

Subject: XXX

Complaint:

XXXXXXXXXXXXXX

XXXXXXXXXXXXXX

Possible solution (Not required):

XXXXXXXXXXXXXXXXX

Your name.
NeedForSpeed

This is an image of the map with spawn locations.

**NeedForSpeed** is a map created by Querp, being his 4th highest rating map. The map is also featured within the Community Picks.

## How to Play

The map features a platform with a purple rectangular shape at the bottom of the map, it is pushed back and forth, by other platforms. When it does this, it leaves half of the map empty at a time. This platform gradually speeds up, until it caps out, moving back and forth rapidly.

The area of where the bottom purple shape is illuminated with a dark-purple background. Whereas, a black background is shown over where the purple platform is not below.

There is also a platform that slowly falls from above the centre of the map. This is until it falls on top of the purple shape, where it stays put. Players can also stand on top of this platform, to avoid moving back and forth between sides of the map. However, the platform is of negligible width, making this possible risky.

Soon after the game starts, players can easily go underneath this falling platform. However, as the game goes on, there is a lessening amount of space for players to do this. As the result of this, players later on in the game, have to resort to jump over this platform, to make to the other side in time.
Mode Guide

This is an image of the current Mode Guide after hovering over the Mode Name within a Custom Game. Note the red arrow pointing to the explanation it provides.

This is an image of the former Mode Guide being enabled in-game set to Classic Mode. Note the red arrow pointing to the tips it provides.

The **Mode Guide** (not to be confused with the Tutorial) is a feature exclusive to the HTML5-based Bonk.io, introduced during its development within Beta versions.

## How To Use

### Currently

It is a feature for when a player hovers over the Mode Name within a Custom Game, it gives an explanation for what is the mode. This is how the feature has worked since early 2021, after the conclusion of the Beta version.

### Formerly

It was able to be toggled on/off through the overhead Main Menu Bar. When enabled, it would provide tips through a small portion of the right side of the screen. This is how the feature worked from the middle of 2020 to early 2021.

## List of the Tips (Current)

Classic Mode

Classic Bonk. Hold X to increase your mass.

Arrows Mode

Hold your special key (default z or y) to start drawing an arrow, use directions to aim. Release to fire.

Death Arrows Mode

Arrows mode, but arrows kill enemy players on impact.

Grapple Mode

Hold your special key (default z or y) to swing around the map. Knock enemies off their grapple by hitting them.

Football Mode

Football mode, use X to kick the ball into your opposing team's goal.

## List of the Tips (Former)

Classic Mode

* Use the arrow keys to move
* Hold Shift, X, or Space to make yourself heavier
* Heavy becomes weaker the more you use it

Arrows Mode

* Hold Z to draw an arrow
* Then use left/right to aim
* Hold X to make yourself heavier

Death Arrows Mode

* Hold Z to draw an arrow
* Then use left/right to aim
* Arrows will kill enemies instantly
* Hold X to make yourself heavier

Grapple Mode

* Z key to grapple
* Grapples nearest object in any direction
* Hit enemies while they're grappling to knock them off

Simple Mode *(Gamemode was removed from the game before the former feature was removed.)*

* Use the arrow keys to move
* Push opponents off-screen to win
* Last player alive wins round
* Press enter to chat

VTOL Mode *(Gamemode was removed from the game before the former feature was removed.)*

* Hold up key to fly
* Tap left/right gently to turn
* Stay upright
* Hit enemies jets to make them lose control

Football Mode *(Gamemode was added into the version before the former feature was swapped out. However, text never got added for this mode.)*
Bonk Super League

# BSL - Bonk Super League

Brazilian FootBonk.io League

The Bonk Super League is a Brazilian championship of Bonk.io (Flash based) that started in January of 2020, while Bonk.io (HTML5 based) was a flash player game, the Championship was created by tirolezrafael. It started with two teams getting the lead of the championship, Trovão Sem Freio  (Liberté's Youth Academy) and Millionarios  fighting for the first place. Sadly, it ended after 3 months, without a winner.

It revived, and got your second phase with Reserva being the owner. The championship had a good time, with 2 seasons, it had 2 league's champions, and 2 cup's champions, they were:

1st Season:  Dark Wolves winner of the League and of the Cup.

2nd Season:  Liberté winner of the League;  Dark Wolves winner of the Cup.

After that, they decided to bankrupt it in the February of 2021. But like every good thing, they're back! after EreDivisie's 1st season end, their server got a big change, changing the administration again, Rain decided to stop playing, joining tirolezrafael and Biglia again, **remaking** the BSL! it started again in November, 16th of 2022.

EreDivisie had 3 winners in the first and only season, and they are:

League:  semXorah

Cup:  Liberté

SuperCup:  semXorah

BSL's Discord Server: https://discord.gg/fejnJgH8vy

## 3rd Season

The 3rd season started 12/14/2022 and ended in 01/17/2023, the championship started in a knockout, with 8 teams participating.

Quarter-Finals:

 Liberté 14x5 Stars S.O

 semXorah wins by W.O

 Tropa de Choque 10x2 Jenius Team

 Versace 7x5 Furia

Semi-Finals:

 semXorah 2x1 Versace

 Liberté 7x6 Tropa de Choque

Finals:

 semXorah 4x8 Liberté

 Liberté (13) 5x4 (8) semXorah

 2nd place
 3rd place
Ghiii

**ghiii** is a German bonk.io player that started playing somewhere in late February 2017.

**ghiii** is a rather quiet player. He prefers to play Bonk 2 Quick Play, because he does not trust other people's hosting abilities. **ghiii** usually joins '1v1', 'parkour' or 'deathball' games. He tends to fight well in certain maps, especially 'Chaz's Picks,' and is very experienced. He owns several alternate accounts.

**ghiii**'s skin is over three years old and has not been changed since it was created.

**ghiii** has made 70+ maps that have amassed over 4k total up-votes since he started playing bonk.io. At first **ghiii** only made normal PvP maps with the occasional parkour map, but two years ago he started to specialise in the creation of parkour maps. Since then he has made a total of 13 parkours that most have deemed to be difficult to complete. His favorite creation is 'UneXpeCteD MoVe', but his overall favorite map is 'i came to drop bombs' by JonesReal.

**Known accounts:**

ghiii - Level 230 - ~5,258,300 EXP

Morva - Level 101 - 1,000,000 EXP

TheSpook - Level 50 - 240,100 EXP

FallenOrk - Level 36 - 122,500 EXP
Overhead

Part of a series: Chaz's Picks

Previous: tallpendulum Next: Battle for the swing small players

Browse the full series here: Series Chaz's Picks

Overhead is a famous map created on the account Official.

This is an image of Overhead without spawns.

1. REDIRECT Template:Maps Current

The map is thought to have originated from the Gish Command Maps that were accessed by commands, being added in during first few weeks of the original Bonk.io, before users can create their own maps. This map was available by the command /map 6 within this listing. After this feature was replaced with Community-made maps, the map was saved under the account Official by Chaz in June of 2016.

During late August of 2016, the map was selected to be part of Chaz's Picks where it had a few hundred upvotes, staying near the middle of the listing in terms of upvotes throughout it's time there, by October 2016, the map surpassed 10k upvotes. During its time featured on the list, the map sky rocketed in popularity likewise to all others featured on the list, and eventually rose to where it is today.

During early 2019, the map was voted in by a vote on the BCD to be part of the Community Picks, a list replacing Chaz's Picks. Of the 99 unique maps that were selected, Overhead came in as 32nd within the vote.

## Gameplay

The map features a green static platform that players spawn directly above, where they can tip over a rotating light-green platform that functions as a sweeper after being knocked over, flinging players off the sides of the map. Players can knock the sweeper to make it continue swinging back and forth, though generally, the sweeper ends up relatively still, hovering over the static platform.

### Tips

* To avoid being hit by the sweeper, players can jump off to the sides of the map, directly above the sweeper, or to hide on edge of the static platform to avoid being in its direct path. Note that the last one of these puts a player more vulnerable to being knocked off by another player.

* When making contact with the sweeper, use the Heavy Key and move towards it in order to apply force to prevent being knocked as hard by it.
Original Maps

**Original maps** are a classification of where the material within a map is based on another persons' work but is separate or instead contains gameplay based solely on one's ideas. They are the opposite of copied maps.

This is an image of Just Fight by HeyListen.This is an image of Fallen Bridge by GayfishDeluxe.This is an image of Pixar Lamp by AmazingSquidd, showing how original maps can also take references from outside works and popular culture to create a map with exclusively unique gameplay.
## Community Perception

The perception of original maps is often viewed positively by groups, being the maps created by map-making groups. There are also instances of competitions formed around original map quality by the community, such as within Bonk.io Community Discord map contests.
Go Down Now

Part of a series: Chaz's Picks

Previous: Duck and Cover Next: hit by bus

Browse the full series here: Series Chaz's Picks

The map Go Down Now without spawn locations.

### Modes Playable In

Playable in all modes aside from Football, though generally is played within Classic Mode.

### Votes

+449k / -75.2k

1. REDIRECT Template:Maps Current

**Go Down Now** is a famous map by PuncherHammer, featured formerly within Chaz's Picks. The map is the 8th most upvoted map ever to be published within the Flash-based Bonk.io.

## Gameplay

Players within the map first spawn within the upper section of it, trapped within the green walls. Outside of the green walls are two yellow arrows, directing players to move downwards, incentivizing them to go to one of the Capture Zones.

Shortly afterward, deadly black rectangles descend from above the visible map into the space of the upper section. As a result, players are forced to go down through a shaft, which also eventually gets filled in by a deadly black rectangle, though later on.

Following this, players can fill one of the Capture Zones. This is made easier where the wall blocking them off continues to sink enough to allow players to enter easily. During this, players can be either defensive, trying to take control of the Capture Zone, or engaging within combat, shoving those into one of the deadly rectangles on the far side of the lower section.

Note that combat is further complicated by there being a spring platform beneath each of the Capture Zones. As a result, there are varying amounts of rebounds a player can get while bouncing on it, making it easier for players to lose control because of poor timing.

Eventually, though, the pathway between the two Capture Zones is removed by a deadly rectangle. As a result, the pathway platform is pushed downwards. However, by this time, the round has usually concluded by a player filling up one of the Capture Zones, which fills up fairly quickly when not fought over.

### Possible Tip

* When engaging within a fight with another player over one of the Capture Zones, aim to make your movements mostly up/down. This will essentially wall off another player between yourself and the deadly side rectangle. Following this, slowly move towards the deadly rectangle while bouncing up/down to force them into it.
Dfsfsg

This is an image of the map with spawn locations.

**dfsfsg** is a map created by Querp, being his 8th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a maze-like pattern of rectangular shapes. These shapes all have a rose-coloured centre that players can bounce on, along with a surrounding dark-magenta color behind it at a slightly off angle behind it, that is visual only, in front of a dark-purple background.

There is also a moving platform in that starts in the middle of the map, that moves back and forth sideways with speed. Players that bump into the sides of this moving platform, are often knocked away from it with speed, sometimes even off the map.

### Map's Premise

The premise of the map, is to knock others towards the sides of the map, to bump them off the map, while staying closer to the centre of the map.

### Possible Tip

This can be done by staying around the area slightly above the centre of the map, to make it more difficult for opponents to knock a player off the map.
OP Tank vs. House

This is an image of the map with spawn locations.

**OP Tank vs. House** is a map by ROBOCRAFT GAME, being his 3rd highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a green tank that kills players upon contact with it, that slowly marches towards the two-storey house. After it stalls, near the middle of the map, it shoots a large bullet that hits the first storey of the house, causing the whole thing to collapse.

There is also a decently-sized capture zone within the second storey of the house that players can fill up, through bouncing up to it, from the first storey. After the house collapses, the second storey, along with the roof, fall downwards, leading to the capture zone to be only accessible on top of the roof.

### Note That

Oftentimes, players that are within the first storey of the house, when it collapses, can be trapped underneath multiple platforms after the house turns to rubble.

### Map's Premise

The premise of the map, is to race to the second storey, to fight over the capture zone, trying to bump others away from it. After the house collapses, players need to once again race to the capture zone, that is becoming only accessible on the roof.
Antidonaldtrump

WWE Live (slingshot)

XP
--

**antidonaldtrump** is a Malaysian mapmaker. His main alternate account is **Armin van Buren**.

He spends his time creating decorative mechanism maps on both of these accounts. Despite the large amount of effort he puts into creating maps, many of his maps are still derived from popular copying trends.

He has claimed that he uses these both of these two accounts to make maps, in order to "split the power". Many of Armin van Buren's best maps have reached almost 20,000 upvotes, with his best map, "WWE Live (slingshot)", at 82.1k upvotes as of October 2020. Even though he spends more time and makes more maps on his "antidonaldtrump" account, the most successful map one that is "Hard mechanisms work's" with only 34.2k likes as of October 2020.

With most of his maps, he places a fake copyright notice, as well as the lyrics of his favourite songs, in the editor. This has been reported as being disturbing to some people (likely copiers) who wander into his editors and discover them; but he is known among the community for these antics.
Death Hall

This is an image of the original map created by diamonds n cheese.

**Death Hall** are two maps that were featured within Chaz's Picks before it was replaced with the Community Picks, where neither of the maps made it within.

### History of the Maps

Originally, when the work behind Chaz's Picks first started, the map 'death hall' by diamonds n cheese was selected, being created a few weeks prior.

About a month after it's initial edition to Chaz's Picks, the map by diamonds n cheese had swelled to over 13k upvotes, putting it within the top 10 highest rated maps in the game at the time.

## Death Hall Fixed

This is an image of the better known revision of the map created by Chaz.

### Votes

+183.9k / -23k

Sometime towards the end of 2016, or the beginning of 2017, the map was taken off the list and replaced with Chaz's simplified adaption of the map, called 'Death Hall Fixed' for unknown reasons.

As a result of the original map being taken off the list, it's growth was quickly stunted as a result. On the other hand, 'Death Hall Fixed' by Chaz quickly soared in popularity, with nearly 60k votes within 5 months of its creation, and continued to grow to where it is today.

### Gameplay

Aside from minor differences with the spawn count, and visual differences between the two maps, both feature about the same gameplay.

Within each of the maps, there is a rotating platform with its centre of rotation slightly above it. As a result, players can cause the platform to sway back and forth, depending on where the players are within the platform. Players can also use the top and bottom rectangles within the rotating platform to bounce others off towards the sides of the platform, where there are deadly walls.

#### Possible Tips

- Within either of the maps, try to knock others towards the side the platform is leaning towards. This way, they would be more easily thrown into the deadly wall on that side of the platform. On top of this, it will make it harder for the other player one towards one of the deadly walls.

- Try to stay away from the edges of the platform, to prevent being killed by the deadly walls. However, this can be used to bait others into running into a deadly wall, though it is oftentimes a risky move.

- To bump other players with more force, try to bounce between the top and bottom rectangles so when one hits their opponent, the opponent will be hit with more force in whichever desired direction the player knocks from.

### Chaz's Picks Gallery

An image of Chaz's Picks in October of 2016, showing the map created by diamonds and cheese within it.An image of Chaz's Picks in May of 2017, with it being replaced with Chaz's adaption of it.
Picks List

This is an image of the Picks list on August 20, 2021, hours after it was first released.

*This article is not to be confused with the former map lists: Fresh List & Chaz's Picks.*

The **Picks List** is a map list within the Level Select, being the default listing. It currently contains hundreds of maps and was introduced on August 20th, 2021. It includes maps selected by Chaz among with other selected moderators, currently being GudStrat, The \_ Llama, Oo 0 oO*, The 9th Doctor, Evil ban, and GavoroX*.

The Picks List is the successor of the former Fresh List, where the most newly-nominated maps are at the top of the list. Unlike the Fresh List, it includes both recently published maps and long-term staples. Additionally, the primary focus of the listing is with PvP Maps. It is expected that more maps will continue being added onto the list on a regular basis.

## Adding process

Maps for Picks List are elected by curators who have the right to add maps with the `/curate` command. Maps can be added regardless of the rating and creation date and it is also possible to add maps from Flash-based Bonk.io.

Maps are typically added to the Picks List for having at least decent quality in layout, visuals or mechanics. A description of the Picks List that Chaz shared with The \_ Llama is:

> It is an arbitrary selection of both old and new maps. They're ordered by when they were curated, just so that there's always going to be good, fresh maps as soon as you open the map list. That's all it needs to accomplish, they don't have to be amazing maps, or entirely original or unique, or have any consistent theme, just decent maps all ready to go.
>
>

## Activity

Picks List activity fluctuates. Usually at least one map is added every two days. It does not happen that there are no new maps for more than a week, but it happens on the contrary, several maps are added every day. In general, most often two or three maps are added every day / two days.

## Main differences from Fresh List

* Maps are added to the Picks List regardless of the creation date. Maps could have only been added to the Fresh List if they were created recently.
* Maps from the Flash-based Bonk.io can be added to the Picks List.
* In the Picks List, maps are elected by curators. In the Fresh List, maps were nominated by users in the Bonk.io Community Discord and those nominations were voted on by users who had the "Map Creator" role.
* Maps in the Picks List can optionally have a comment from the curator attached to them.

## Effect

In general, Picks List had a positive effect on the quality of the maps and also helped to deal with copied maps. Moreover, many maps from the Picks List got into the Top Rated. Many maps that used to have only a few hundred likes now have several thousand likes.

Given that the Picks List is the default when you first open the Map List, it greatly reduced the effect of copied maps, although not completely.

## Trivia

* Previously, in the Picks List, it happened that Curse of Bonk was added 3 times.
* The most popular/successful map ever added to the Picks List is Death Arrows Pvp #1 by Team Arrow Ram with over 100k votes.
A Charizard

A Charizard is an American map creator. He is best known for making copied Hurdles maps, a type of map originally created by famous Czech mapmaker MuadDib (most Hurdles maps copy MuadDib's originals in terms of gameplay).

He has played bonk.io for quite some time and has reached level 124. A Charizard's popular maps get around 5000 upvotes, but his most popular, "Hurdles (Red)", gained over 17.9k upvotes.

In January 2018, he held a map contest in which the 3 winners would do a collaboration piece with him. The winners used his collaboration account named "Chars Collabs" to work on it.

He joined the Shadow Clan, a clan of players in bonk.io, not long after. A Charizard is active on discord and may be found on the Bonk.io Community Discord server. He hasn't been seen on bonk.io for several months.

His logo is a bold blue "C" in an orange background.
Chaz/En español

※ **Este artículo fue traducido a mano de un hablante de intermedio y fue mejorado con un el corrector de gramática. Si tú eres un hispanohablante, por favor edito este artículo si quieres. Además, algunas partes de este artículo podrían faltar porque este projecto es en curso.**

**This article was translated by an intermediate speaker and was improved by a grammar checker. If you are a native Spanish speaker, please edit this article if you would like. Also, some parts of this article may be missing because this project is ongoing.**

**Artículo en inglés/ Article in English**

## Su logros

### Nivel de video juego

Nivel 999, editó el código del juego para esto. Sin el código, es aproximadamente nivel 36.

### Total de votos positivos en el mapa

Más de 1,2 millones de votos positivos.

**Chaz** es el creador de lo viejo Flash-based Bonk.io, y otros videojuegos en el antiguo multiplayer.gg (Tiny Tanks, Tiny Planes, Project Gungame) Ahora, él trabaja en HTML-Based Bonk.io y Supercar Stadium con Fantao.

Hizo algunos mapas que fueron vistos en el Chaz's Picks, que él creó. Su mapa de una plataforma Classic era el mapa predeterminado en el Flash-based Bonk.io. Tiene 636 mil votos positivos, su mapa más popular. En Quick Play, el mapa Waiting Room era el mapa predeterminado en este momento también.

Chaz también es miembro de la Bonk.io Community Discord *(La comunidad de Bonk.io en Discord)*, donde él ocasionalmente habla con otros. Normalmente está inactivo, no activo desde enero de 2022 durante el Account Compromisation Situation *(Situación de compromización de cuentas).*

Creó otros mapas incluyendo Flying Map con 118 mil votos positivos y Death Hall con 180 mil votos positivos. Por fin, tiene algunos mapas sobre el Bonk.io de HTML5.

## Las trivialidades

* En el Bonk.io de Flash cuando fuiste invitado con Chaz como tu nombre, el juego Chaz como tu nombre como «imposter» (impostor). En el Bonk.io de HTML5, es uno de los nombres de invitados prohibitos.
* Sobre el 25 de noviembre de 2019, Chaz hizo su cuenta nivel 999 con código.

## Los famosos mapas de Chaz

Classic de Chaz con 636 mil votos postivos upvotes. Es su primer mapa más popular.Death Hall de Chaz con 184 mil votos postivos upvotes. Es su segundo mapa más popular.FlyingMap de Chaz con 119 mil votos postivos upvotes. Es su tercer mapa más popular.
Nerfing and Buffing

**Nerfing and buffing** is a feature exclusive to the current HTML5-based Bonk.io, being added during its development during Bonk 2 Beta. It allows the host to change the size of the players relative to others as a feature within a Custom Game. There is a range of 200% (-100% to +100%).

### **Effect In-Game**

When a player is either nerfed or buffed, in-game, the game does not take into account the player's size difference for movement. As a result, players who are nerfed are able to move more quickly relative to their size, and the opposite is true if they are buffed. Players who are nerfed also have less total mass, meaning that they have less force when knocking another player or shape for instance. For those who are buffed, they are moved less as a result of another player or shape bumping them.

Varying by gamemode, it can vary whether a nerf or a buff carries an in-game advantage. For instance, in Classic Mode, where the premise is fully focused on directly knocking, having a buff would make it easier to knock others off. On the other hand, in a mode such as Death Arrows, it would instead just make one an easier target to strike down with a deadly arrow.

Compared to the size of a non-altered player, a full nerf reduces a player's size nearly fully, as that the player can be hardly visible depending on the Map's world's size, whereas a fully buffed player only has it's radius doubled in size.
Nuke Alert.

This is an image of the map with spawn locations.

**Nuke Alert.** is a map created by ROBOCRAFT GAME, being his 8th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a desert landscape, with background mountains, with large rocks leading up to the foreground. The playing field consists of a flat bottom floor, along with two large rocks on either side of the map, that players can bounce off.

Aside from the landscape, there is a far-away plane that flies to the left at an upwards angle, from the right-hand side of the map. Right after it passes above the visible section of the map, a nuclear bomb falls downwards into visible view.

A few seconds after it falls out of view, behind the mountains, a mushroom cloud starts to rise upwards then stops when the very top of it, is above the visible section of the map.

After this, dark grey clouds of dust start to rise up within the flat desert landscape, slowly coming closer to the foreground. The colour of the sky also changes, from a light blue, to a pale yellow, then it slowly changes into a orange, red, maroon, then lastly, a dark green.

Players need to also avoid being too high up, as when the game progresses, there is a deadly hidden slowly falling platform, that falls towards the bottom of the map. It travels into the visible section of the map, shortly after the nuke explodes.
Chaz

**Este artículo fue traducido a español, aquí.** (This article was translated into Spanish.)

## Chaz

This is an image of Chaz playing with other Bonk.io players, notably including JonesReal sometime in June 2016, a few days after Accounts were first added into Bonk.io.

## As of 16/3/2023

### Total Upvotes

~1.2 million

**Chaz** is the creator of the former Flash-based Bonk.io, as well as the other games that were hosted on multiplayer.gg (Tiny Tanks, Tiny Planes, Project Gungame) He is currently the developer of the current HTML-Based Bonk.io, Supercar Stadium along with Fantao and developing Cannon Clash.

He made a few of the maps that were featured on Chaz's Picks maps, which he also selected. His single-platform map Classic was the default map that is automatically chosen by default in a new custom game room within the original Bonk.io. In Quick play, if no server is available (all currently open ones are full/no currently open ones near you), you will start on the map Waiting Room by Chaz within the original Bonk.io as well.

Chaz is also a member of the Bonk.io Community Discord, where he occasionally posts updates or talks about the game. He has been inactive for a long time, until he began talking in October for a short time. He has not been active since.

The most popular map Chaz has made is called Classic which has 636k+ up-votes, He created other popular maps too like Flying Map which has about 118k up-votes and Death Hall which has around 180k up-votes. Lastly, he has made a handful of maps on Bonk 2, none of which have reached significant popularity.

## User Status

* Before the level change:
	+ Level 27
	+ Total XP: 71,650

* After the level change:
	+ Level 999
	+ Total XP: 99,600,400
* Level without modified XP
	+ Level 36
	+ Total XP: 122,950

## Trivia

* If you use the name Chaz within the original Bonk.io and join as a guest, it will name you "imposter" to show that you are not Chaz. Within Bonk 2, it is part of the banned guest names, preventing you from joining games.
* Around November 25, 2019, Chaz changed the level of his account to 999 through modifying the database.

## Gallery of Chaz's Most Popular Maps and Chaz's Picks

"Classic" by Chaz. At 636k upvotes, it is his most popular map."flyingMap" by Chaz. It has 119k upvotes, making it Chaz's third most popular map."Death Hall" by Chaz. It has 184k upvotes, making it Chaz's second most popular map.All of the maps in the now-removed Chaz's Picks, selected by Chaz.
69pooper

**69pooper** is a well-known Canadian Indian player best known for his prominent skins and maps.

*His original account was 1pooper. However, due to it being publicly pass-leaked before the Account Compromisation Situation in January 2021, 69pooper is his current main account.*

## His Skins

Regarding skins, 69pooper is a influential member of the Bonk.io Community Discord, having won multiple skin-making competitions on it. Along with this, he has a section within HimariMiddleton's list of top skin creators. The first skin that he created was a rook (chess piece).

## His Maps

When combined, 69pooper has over 30k total upvotes present on his maps on his main account, usually making either PvP or Art-focused creations. Frequently, these two elements are seen working together within his maps. Oftentimes, his maps are derived from famous elements of popular culture or other video games. His most upvoted work is *Heaven's Palace*.

An image of 69pooper's most upvoted map, Heaven's Palace, with a vote of +2.7k / -587.An image of "Santa Art".An image of "Japanese Castle" with a vote of +228 / -82.
DEATH Skill Leaderboard

This leaderboard is player-created and contains the most known DEATH players in the community sorted by their skill ranks.

**The leaderboard is not in any way definitive or official and is, in fact, only one of several player-created leaderboards in existence.**

```
  This list is a **wholly community made** list and is **not meant to be a definite ranking** of skill, but rather a fitting **approximation** decided on by users in the community.

```

The leaderboard was created by Levi35 in the end of 2023. Some players also helped to determine the players' ranks: among them are wizardlypig, Safizapi, Revolutionist and Grynn.

This is all-time leaderboard, so the leaderboard doesn't include any alt accounts and players' spots are defined on their skill peaks (except Meme Tier). It also means that playing period doesn't matter, whether it is 2016 or 2024 year.

**All players in ranks are alphabetically sorted.**

**LINK TO THE LEADERBOARD:**

https://docs.google.com/spreadsheets/d/17N0CASqlEQboVXkpL3-wGLeO5hJA5S\_kiUyoJe7RWvw/edit#gid=0
Rotam

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current

**Rotam** is a map published by V3NOM13, being their highest-rated map by a considerable amount. The map is featured within the Grapple Quick Play selection.

## Gameplay

The map features two centre yellow non-bouncy rectangles, which the players spawn over, where there is a rotatable ring of circles surrounding this. Players can use the ring of circles to bounce back into the arena or as an extension of the playing field itself.

### Tip (Grapple)

* Try to be immediately aggressive with attacking other players and remove their grappling ability as the priority. This is due to the map have a very spacious playing field. Because of this, it is very tedious to remove one's grapple charge if another is running away from one.

### Tip (Classic)

* Aim to remain on the yellow platforms whenever possible, only using the circle ring as a fall breaker to make oneself less vulnerable to others. At the same time, try targeting players who are on the circle ring, as they are more likely to be launched off the map than they would be on the yellow rectangles.