recursal/Fanatic-Fandom huggingface dataset:
189.0

**Released** - *25 July 2015*

* New Creature: Meganeura (Dragonfly)
* New Structure: Dino Feeding Trough!
* More loading speed improvements: 60%+ on the maps and in-game streaming speed (this involved reformatting how much of the game-content data was packed, hence the ~2GB update!)
* Server Admins now have a command "ServerChatToPlayer" to send direct chat messages to playername, rather than steamid (use "ServerChatTo" to send to steamid)
* Custom servers INI can now scale globally the spoiling times of perishables, as well as scale the global decomposition time of items and bodies on the ground, respectively. Set these to larger than 0 values, in your server's Game.ini

```
[/script/shootergame.shootergamemode]
GlobalSpoilingTimeMultiplier=0
GlobalItemDecompositionTimeMultiplier=0
GlobalCorpseDecompositionTimeMultiplier=0

```

* Custom servers INI can now scale on a per-resource type basis the amount of resources harvested. In your server's Game.ini, for example:

```
[/script/shootergame.shootergamemode]
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Stone_C",Multiplier=4.0)

```

* Custom servers INI can now override the Max XP cap of players & dino characters, respectively. Set these to larger than 0 values, in your server's Game.ini :

```
[/script/shootergame.shootergamemode]
OverrideMaxExperiencePointsPlayer=0
OverrideMaxExperiencePointsDino=0

```

* Bonus Items are now properly given upon respawn again (a bug was causing them to only be given when you examined an Obelisk Terminal Inventory). Edit: Ah nope, still requires accessing an Obelisk Terminal to get those bonus items. Will fix properly shortly!
* Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit
* Linux Dedi Server should now be able to load Mods without crashing :)
* Dimorphodons don't lay Pteranodon Eggs anymore
* Non-Dedi Multiplayer Sessions always has player list visible in Pause menu
* Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages
* Turret now uses correct weak-metal structure damgetype (was using wood structure type by accident)
174.1

**174.1**

* Fixed female Saber riding anims
* Low chance to get metal from ALL non-metallic rocks, albeit more commonly from smooth river-rocks. And better with picks, of course. (this will not take effect on Official Servers until they are upgraded to 174.1 overnight)
* Reduced explosions damage onto metal structures by 50%. (this will not take effect on Official Servers until they are upgraded to 174.1 overnight)
* Increased piranha turn rate.
225.0

**Released** - *25 November, 2015*

*Unversioned Hotfix: Clients enabled multi-threaded animations for CPU savings.*
*Unversioned Hotfix: Fixed a way that server or singleplayer game loading could crash if someone had placed Structures on a Dino from a mod that was uninstalled.*

* New Structure: Industrial Forge
* ARK: Turkey Trial (Limited Time Event)
* ~15% client-side CPU optimization! (added Multi-threaded Animation & optimized client movement codepath)
217.2

**Released** - *3 October, 2015*

* Fixed respawn rate & yield rate on Species X wild plants
* Fixed dino-player pushing through walls case
* Fixed inability to climb ladders at some angles
* Reduced effectiveness of primitive club on players by 10%
* Increased poison grenade gas duration and effectiveness by 15%
* Female Megaloceros don't grow horns anymore in singleplayer :)
* Sloped Roofs now count for "indoors" insulation calculation
257.4

**Released** - 7 May, 2017

**Highly recommend servers upgrade to this version ASAP!**

* Server-side: Fixed incorrect collision on TheCenter, and various other misc map issues.
* Server-side: Fixed Tek Engrams not being learned when defeating Bosses.
* Server-side: Fixed destroying wild beehives reporting into Tribe Log.
* Client-side: Improved Underwater TheCenter lighting
* Client-side: Fixed gamepad input not working properly
* Client-side: Fixed not being able to enter numbers on certain text boxes
* Client-side: Fixed Escape not properly closing Inventory Menu after confirmation dialog
* Client-side: Fixed Drop Torches freaking out on clients
* You can no longer upload Bee Hive items, but now you can upload Queen Bees
209.4

**Released** - *14 September 2015*

* Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms (Rafts/Bronto Saddles etc)
* Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption.
* You can no longer upload and download Dragons via the Obelisk ;)
* Raft collision improved (easier to climb up on), and jump rafts fixed
* Slightly Floating characters on Rafts fixed
* Admin "GiveColors #" command (w/o the "cheat" prefix), where # is quantity, to give yourself all color dyes, useful for testing the awesome new painting conversion tools ( http://www.ark-survival.net/en/image-to-board-sign-pnt-converter/)
1.4 (Primitive Plus)

**Released** - PC: January 20, 2017 in 253.992
**Source** - PC Primitive Plus 1.4 Patch Notes

* Re-Based from the latest ARK content (includes any non-item related updates. IE: Balance changes, bug fixes)
* Added Tuso saddle engram
* Added Therizino saddle engram
* Added PachyRhino saddle engram
* Added Megla saddle engram
* Added Kapro saddle engram
* Added Camera engram
* **Advanced Workbench** - 25% reduction on all engrams crafted
* **Yurt** - A tent-like structure that can be placed/picked up. Also allows for placing some structures
* **Recurve Bow** - Additional damage multiplier for all arrows; Reduced 'shake' when aiming. Slightly faster arrows
* Fixed snap points
	+ Lumber: Your structures should be **unaffected**. You are given a pickup option for old structures. Upon picking them up, they exchange for the new versions with improved snap points. Once placing the new structures, you will not have an option to pick them up. This is the best compromise I could think of - as any other implementation would have affected existing structures.
	+ Brick/Concrete: Same as above, except, concrete floors can't be picked up since the snap points were unchanged.
	+ Additionally, be sure to update your spawn codes to the new structure items
	+ **IMPORTANT: The old items will be removed in the next patch to save overall space in the mod. Be sure to replace by that time!**
* New structures for lumber tier -Glass Window, Glass Window frame, Glass Doorframe
* Adjusted loot crate drops; should be improved and include the most recent Primitive+ content
* Rebalanced custom arrows ( Obsi arrows do most damage; Feathered arrows are fastest medium damage; flaming arrows low damage)
* Reorganized engram list to go in ascending level by order
* Fixed any issues with dino spawns
* New meshes for brick/concrete tier
* Replaced/Improved Lumber Icons
* Replaced/Improved Brick Icons
* Rebalanced longbow in preparation for recurve bow addition
* Fixed issue with the functionality in fish trap
* Fixed issue where longbow could not be used with all arrows
* Spoiling time increased for fish trap
* Fish trap has a chance to drop prime fish meat (15%)
* Increased spoiling time for malt
* Doubled stack size for grapes
* Increased spoiling time for sugar
* Craft time for beer increased
* Increased quantity of honey produced by worker bees
* Increase rate of bee spawns
* Decreased spoiling time of bread
* Removed double spoiling for cooked poultry
* Increased stack size of cabbage
* Increased salt needed to make leather
* Reduced crafting time for cement
* Bonemeal is now the most effective fertilizer by far
* Increased stamina consumption when using Viking ax
* Modified damage multipliers for weapons
* Fixed Chalico taming - now tames with Prim+ beer
* Fixed destructible mesh for modular table

[[fr:1.4 (Primitive Plus)}}
243.6

**Released** - 25 June, 2016

Requires Server Update:

* Properly added 2 more max-levels (XP limit) to Players and DInos.
* Fixed longstanding multiplayer issue where weapons often wouldn't correctly auto-reload when switching to them if previously out-of-ammo.
* Fixed an issue where Dinos could get stuck in a Fleeing state forever.
* Improved  Terror Bird spawns (not so many).
* Tree Platform now requires Holding Demolish option for 6 seconds to activate the Demolish option. Because Demolishing Tree Platforms can instantly take down an entire Tree Base, it should be a little more time-consuming to ensure that's the desired selection.
219.0

**Released** - *14 October, 2015*

* Fixed durability per shot on Tranq rifle
* Non-Platform (regular) Quetz Saddle
* Sit on chairs & benches
* Mosasaurus: Terror of the Deep!
* Creature Breeding & Babies First Pass! Yes, they grow dynamically in real-time!
* Characters no longer bunny-hop when swimming up from the water surface
* Engrams no longer count against maximum inventory item limit
* Shotgun damage increased by 40% for Primitive Shotgun, 30% for Machined Shotgun
* Dinos can no longer damage structures through underside of ceilings
* Changed savedata loading code to support super-large saves.
* Antispeedhack now has a commandline bias you can use on your server (can cause more rubberbanding on laggy players). Defaults to 1.0, you can launch with it such as: -speedhackbias=0.25f
* Buffed tranq dart torpidity by 20% and reduced tranq dart crafting cost to 1 rifle bullet, 2 metal ingots, and 3 narcotics
* Fixed misc level bugs, including bad physics zones, non-buildable submerged ice caves, unreachable supply drops etc

New Server Game.ini configurable values:

```
[/script/shootergame.shootergamemode]
MatingIntervalMultiplier=1.0
EggHatchSpeedMultiplier=1.0
BabyMatureSpeedMultiplier=1.0

```
215.0

**Released** - *24 September, 2015*

* Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at ;)
* Paraceratherium & accompanying Platform Saddle
* Wall-mounted paintable canvas
* Structure Auto-Decay Enabled on Official PvP servers
* (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.
* Fixed incorrect Female pose when mounted on Ballista Turret
* Dev Kit: Mod authors can now custom-script their own new "Use Menu" options, with networking and saving of values, as well as override/remove any existing "Use Menu" options as they see fit. This will let them make much more powerful in-world items and character interactions :)
* Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories
* Fixed extra conflicting Input binding for flyers
* Fixed Shoulder-Mounted Dimos and almost certainly Monkeys disappearing randomish
* Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino
* Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer
* Reduced Crop Plot Fertilizer consumption rate by another 50%
* Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc)
235.6

**Released** - *12 February, 2016*

* BattlEye Clients: Mac and Linux!
* Fixed a Gallimimus passenger unboarding issue.
* Fixed some servers displaying as BattlEye that weren't actually.
* French Translation v1! (Translated by Shadow, from arkfrancegaming.com, Myami and Abara)
* Fixed rain vfx not appearing on clients (Requires Server Update)
237.1

**Released** - *28 March, 2016*

* Tripled Easter Egg drop rate
* Prevented building in front of new caves on PvE
* Made Flyers able to go into caves by default on custom maps, and also you can force Flyer into caves via server commandline "-ForceAllowCaveFlyers"
* Fixed spectator crash
* Improved new cave lighting
* Fixed new cave entrance holes on Mac/Linux
* Summoned DodoRex is now autotamed and doesn't run forward forever
201.0

Released - 18 August 2015

* Max Player level raised to 80 and max player XP raised to 185,000
* Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc)
* AZERTY/Slovak Keyboard bindings now work
* \_THE\_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! (going forward ;)
* We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban... :( . Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want.
* ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely :)
* New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!
* New Items: SCUBA Gear set. Heck yeah!
* New option to use toggle-talk instead of push-to-talk
* Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
* Fixed a SpawnEgg() load crash some people were getting
* Added a server-configurable chat spam interval
* Fixed an issue with destroying wires causing destroying of attached objects
* Fixed a color modifier brightness exploit
* Made Omni Lamp brighter
* Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it
* Lazarus Chowder now lasts 10 min instead of 15 min
231.3

**Released** - *6 January, 2016*

* Further Dino Balance Adjustments:

```
+67% Tamed HP Per Level Increase
+33% Tamed Melee Damage Per Level Increase
+20% Affinity Boost Increase Health/Damage Tamed Dinos
+33% HP increase to Tamed Flyers/Quetz
+Remove Flyer Projectile Damage Multiplier
-60% Turrets Damage vs Dinos

```
174.0

**174.0**

* Raised Max Player Level to 64, providing 120 additional Engram Points
* Raised Max Tamed Dino Level Additions to 38
* Fix for Flyer Stamina (!)
* Fix for Gas Consumption Rate (30x improvement)
* Increased level cap to 70
* Armor durability rebalancing (~3x durability)
* Tripled the metal content of metal and rich-metal rocks
* Re-added a small chance to get metal from river-rocks. Thanks for the feedback everyone, it makes sense to provide an alternate less-intense progression path ;)
* Prevented tamed dinos from drowning so easily
* Changed autodestruct in PvE structures to 18 days, and made it so that rather than automatically demolishing itself, the structure then gives the option for anyone to demolish it via radial menu.
* Made Smithies and other containers automatically have the necessary engrams when new engrams are added, rather than having them be rebuilt
* Made it clear via description that the Food Preservation Bin requires Sparkpowder to preserve food, and that it can also create Beef Jerky.
* Added Option to disable Torpor screen flash (*purple flash*)
* Dino Knocked-Out state will now hold until the Dino's Torpor reaches 0%, previously they could exit earlier. However, their Torpor will decrease more quickly based on how much their maximum Torpor level is -- so that higher-level Dinos are naturally more difficult to keep knocked-out.
* Increased effectiveness of temperature insulation by 20%
* Bronto saddle can now be equipped properly :)
* Non-water Dinos will now attempt to swim to the surface and not drown :)
* Fixed armor insulation values & UI display (wasn't displaying hyperthermic insulation properly): cloth now adds positive hyperthermic insulation, all other armors currently add negative hyperthermic insulation but now scaled more appropriately. Swimwear coming to add more positive hyperthermic insulation!
* Fixed LOD's on dino gates and other assets
* Mid-size dinos (less than Rex, such as Stego etc) now properly fit thru the Dino Gate. For large-tier dinos you need still a Mega Gate, of course.
* Fixed crafting table requirements on a number of items, to now display their proper crafting table in the Engram UI (i.e. now it says that a Smithy is required to craft a Spinosaurus Saddle)
* Adjusted Spawn Rates: Piranhas more common on insland lakes/rivers (they were missing primarily), Carnos less common everywhere, Spinos less common everywhere
* Reduced Spino overland run & walk speeds by 25%
* Fixed a bad damage multiplier for explosives on Wood structures (like several times too strong :-P)
240.2

**Released** - 5 May, 2016

* Reduced Megapithecus shake
* Fixed Arthropluera offset when riding on elevators
* Fixed crash with unsupported "simple dynamic lighting" render pipeline (that pipeline is fully disabled now, it didn't appear to gain any performance)

*Fixes require Server Update:*

* Fish should no longer get knocked back so much when dying
* You can no longer pet dead/unconscious/baby lystros
* Arthropluera can be ridden when swimming, has reduced damage knockback
180.2

**Released** - *26 June 2015*

* You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)
* Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :)
* Supply crates will no longer get stuck on Trees
* Fixed case where Flyers will fall out of the air if saved in flying state
* In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)
* Fixed floating hands outside of your dino after mounting :)
218.3

**Released** - *8 October, 2015*

* Quetz platforms now include the weight of all pawns based on them, including the inherent pawn carry weight, causing encumbrance when carrying very large dinos.
* Raised Max KillZ being too low causing some characters to die on a high-flying Quetz platform
* Fixed Quetz damage / warpaint overlay
* Tranq Dart Torpidity effect increased by 100%
* Improved walking on dynamic platforms, Quetz, Raft, etc
* Poison Grenades add 25% more Torpor and have 20% more AoE
* Beezlebufo fall damage speed threshold raised to avoid taking damage on long jumps
* Alpha Dinos can no longer be picked up
* Quetz reduced damage by 33% and damage scaling by 20%
* Fixed a case where Player disconnected from the server could become unsleeped
* Fixed standing on Rafts
* Spectator Player List now can sort by Player or Tribe and also Search by Player or Tribe
* Fixed Dino XP level #, extra 0
* New server option defaulting disallowed, Quetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this in your Game.ini:

```
bFlyerPlatformAllowUnalignedDinoBasing=true

```
222.5

**Released** - *8 November, 2015*

* Giganotosaurus Tamed Damage & HP reduced by 40% (in v223.0 we will rebalance this further to scale more by level)
* Giganotosaurus can no longer stand on rafts or flyer platforms
* Giganotosaurus Rage reduction-over-time reduced by 40% (in effect making it easier to Rage)
* Giganotosaurus Tamed (non-Baby) Food Consumption rate increased by 6x
* Made Baby Giganotosaurus' cuter
* In PvP, "Enemy Structure Demolish/Claim Time" is no longer displayed on the HUD until you are able to actually claim (as it allowed identification of enemy Tribe offline-time)
* Halloween Structures (Placeable Jack-o-Lanterns, Scarecrows, etc) removed from Inventories unless ?AllowDeprecatedStructures=true commandline is used)
* On Primitive Servers, Giganotosaurus Damage reduced by 60% more and HP reduced by 30% more
224.3

**Released** - *23 November, 2015*

* Fixed issue with  Paraceratherium's legs colliding with his own  platform structures
* Fixed issue with  Parasaurolophus not being attacked by wild dinos (requires server update)
* "Tribe-Owned/Admin-Demolish" Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing)
193.0

**Released** - *05 August 2015*

* SERVER LAG ("MEGA STALLS") FIX!!
* New Items:  Small and  Large Bear Traps, for locking players and dinos in their tracks!
* New Structure:  Stone Behemoth Gate
* New rare  "Alpha" T-Rex can be found that is bigger and meaner than the regular  T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
* Tamed Dinos now lay  Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them... o\_O
* You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
* Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
* Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
* Added the rest of the Dino Damage overlays
* Dealt with the  Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;), they only yield  pearls and  Oil rarely, and they are significantly less common in the shallows.
* Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
* Canteens are no longer consumed when making soups
* New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
* You can now properly enter spectator mode after dying without getting stuck at a black screen
* More dino blood overlays, & option to disable Dino blood overlays
* Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports :)
* Fixed various server crashes

* Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax:

```
ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325

```

(where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)

[MORE NOTES TO COME]
170.0

**Released** - June 4, 2015

* Added missing "Spyglass" engram (like binoculars), which also enables you to craft the later glasswares. Moved the "Scope" Weapon Attachment to level 30, down from level 40.
* Balance: Fist Damage reduced by 20%, Argentavis AI aggressiveness reduced by 25%, Tranq Arrow Tranq-Power increased by 20%, Slingshot Torpidity Power Decreased by 10%
* Reduced the rate at which food spoils in the inventory of an NPC creature, by 75%, to aid long-term creature maintenance
* Implemented a "Low Memory (4 GB RAM)" and "Low Memory DX10" launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens.
* Reimplemented stylish animated-movie loading screen, fixed up some graphics on the "Play Local" menu, exposed various gameplay options to the "Play Local" menu, so that you can more easily customize your own server or local play experience.
* Added an option to hide the Server Name from your Pause Menu, so that streamers don't have to give away what server they're playing on.
* Selfie orbit cam, [K] by default, now collides with structures geometry so that you can't use it to... spy... into other players' houses... creeper!
* Added 3 "PvP-Hardcore-OfficialServers"... for the truly hardcore (you have to create a new survivor after each death :)
* Added ?MapPlayerLocation command argument for player-hosted servers, when used will display the current player location on the 3D Map. (not very hardcore/realistic ;)
* Populated small pickupable rocks across all of the ARK's beaches, not just in the southern coasts.
* Increased # of server search from 50 to 100
* Filter "password protected" servers on the Steam backend, rather than locally, to return more servers
* Fixed a Localization crash
* AZERTY French keyboards can now rebind keys properly
* Initial DirectX10 Shader Model 4 support -- ubersky won't yet render :-P. Also reduces game memory footprint by ~400 MB
* Player counts on the server browser are now correct and accurate
* Getting "Winded" in water no longer prevents you from swimming upwards completely -- you now just swim upwards more slowly, and so are less likely to absolutely drown.
* Pause Menu now lists the Server name
* Server browser now has a list of "Survivor's Servers", upon which you have a survivor, Favorite Servers, and Friend's Servers
* Fixed an issue where NPC's would not attack often at lower-FPS times on servers
* Broadcast Server messages now force the chat to appear (typically used to notify of server maintenance)
* Bonus Item Skins (Stomped Glasses, Cowboy Hat, Noble Saddle) are permanent, locked to your character, and given again after respawn (dropping them simply removes them if you don't want them -- if you want to keep them, apply them to an item).
* Fixed some graphical artifacts with the water, waterline, and underwater particles
* Slingshot torpidity multiplier reduced slightly
* Inventory Key can now be rebound
* Arrow keys now turn rather than strafe, and can be rebound
223.1

**Released** - *13 November, 2015*

* Fixed Bear Traps not immobilizing characters
* Fixed PvE Item Containers not locking after server reload (this fix is retroactive)
* Fixed too-high rate of knocked-out torpor recovery on Angler
* Fixed possibility of Alpha Creature "glows" not appearing
* Optimized Server logic related to PvE Tribe Wars
* Reduced Organic Polymer yield from Kairu Clubbing by 40%
* Increased Minigun Turret Damage by 90%
240.3

**Released** - 6 May, 2016

* Reduced about 150MB more of shader memory, also improving loading speed

Requires Server Update:

* Fixed long-term server timing issue (previously, servers at greater than 2 weeks uptime would start getting whacky)
* Fixed Fish Meat taming Dinos at 2x speed, now is about the same rate as regular meat (even though it provides half as much food)
* Fished issue with Gorilla Teleporters potentially getting overlapped
* Made Boss Arenas reset immediately if there are no remaining live players within them
228.0

**Released** - *22 December, 2015*

* ***ARK: Winter Wonderland*** Event begins!
* Massively improved game loading speed, & streaming times (reduced hitches), by using "seek free" packages (Note: this has added approximately 10GB to the game installation size)
* Rendering, & streaming, & CPU optimizations from console work
* Capability for mods to overwrite or add-to the ARK Island maps, which enables much more dynamic map mods (stackable too!)

*Unversioned Hotfix: Client-side fixed an issue with crops appearing 'super tall'.*
*Unversioned Hotfix: Server-side fixed Electric Prod blueprint being dropped by Winter Wonderland presents. Is not intended to be released yet ;)*
208.1

**Released** - *11 September 2015*

* Fixed Submersible Rafts ;)
* Fixed Rafts that would end up underground at 50,50 (this should also retroactively fix any which had that occur)
* Fixed Ladder funkyness underground
* Fixed being teleported by flyer carrying you onto a platform saddle
* Fixed platform-saddled structure spawn VFX erroneously playing when first coming into view on a client
* Fixed case where Pachy could send you flying verrrry high if knocked you unconscious
* Fixed Crop Plot Fertilizer to be properly consumed all the way to zero and destroyed.
* You no longer get booted from the driver seat of a Raft when there are structures near/on it.
213.0

**Released** - *18 September, 2015*

* Turrets no longer (fruitlessly) attempt to shoot rafts, they'll shoot the driver of the raft if they have line-of-sight
* Water dinos now correctly Follow rafts (or you when you're driving the raft)
* Flyers are now allowed to have riders while walking on the ground. Yay :)
* Fixed client invisible flyers on saddle-platforms
* Fixed wrong-rotated structure placements (campfires, etc) on saddle platforms
* Fixed crash when loading a save with platforms/saddles that have structures removed by a mod
* Option for server hosts to use direct UDP socket connections rather than Steam P2P, for significantly increased server network performance and stability! To enable direct UDP sockets mode on your dedicated server (for slightly increased networking performance & more optimized bandwidth utilization and potentially better long-term stability), use commandline option "?bRawSockets" (on Windows or Linux) -- you'll need to manually open ports 7777 & 7778 if you do so in order for your server to accept connections.
* Reduced Ptero Barrel Roll damage by 33% and increased its stamina cost by 90%
* Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish
* Increased default max # of structures per dynamic platform (Saddle Platforms, Rafts) by 25%
* SCUBA Pants hypothermal stat now works when riding dinos
* Plant Species X now don't automatically reactivate after loading savegame if you have them Sleeping
* Fixed an issue with Electric Generators not linking to Electric Wires properly if they were placed after the Electric Wires, and thus unable to supply power outlets. (requires rebuilding them if you have any exhibiting this behavior)
* Current Character Stats no longer reset after a Fast Travel
* Spike Blockades can no longer be used to break falldamage
* Dragonfire now damages flyers
* Transponders & C4 now attach properly to Platform Saddled Dinos & Rafts
* Improved Dimorphodon collision box
* Flyers now remember their flying/walking state properly across save games (i.e. they don't fall out of the air anymore after load)
* Raft movements no longer get blocked/rubberbanded by dinos that are standing on them
* Fixed issue of Dinos not appearing in their correct location on Rafts/Platforms if you unmounted them when on a Raft/Platform
* Host Session UI no longer clamps the numeric values by sliders (i.e. you can input beyond-range values into the text boxes and they'll hold)
* Fixed Titanboas falling thru the air aboveground into Caves blow
181.1

**Release - 30 June 2015**

* Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)
* Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon).
* Fixed a server crash
* Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x
188.22

**Released** - *24 July 2015*

* You can now properly see the Non-Dedicated Multiplayer Sessions within the "Non-Dedicated Multiplayer Session" filter type ;)
* Non-Dedicated Multiplayer Session Hosts no longer require opening ports! It now uses automatic Steam NAT Traversal! Note that you will not be able to see Non-Dedicated Multiplayer Sessions from prior to v188.21, so please update to this version if you want to play a Non-Dedicated Multiplayer Session with your friends.
231.1

**Released** - *6 January, 2016*

* Fixed various potential server loading crashes
* Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
* 50% less explosive damage to dinos, 20% less player melee damage
* Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:

```
WindowsServer\Game.ini (or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0

```
200.2

**Released** - *14 August 2015*

* "Survival of the Fittest" Officials are now difficulty 1.0, not 4.0 -- haha ;)
* You no longer lose your character visual customization if you reconnect -- ouch now we need some "Plastic Surgeon" capability to help anyone who lose their beautiful distinct looks! Admins will get that this weekend, and on Official we'll handle it with our admins for anyone who was affected in this round.
* Tranq arrows no longer have a torpidity multiplier of 2000 -- d'oh internal testing value!
* Fixed bug where u could use a timing exploit to fire rockets without consuming ammo! Thank you Steam User "Kiwi"!!! :)
* Doubling the number of official SotF servers
* Approx 2 hour rollback since we did a hard-exit of the servers with no warning when we noticed the appearance-smooshing bug, don't wanna leave anyone hanging in a bad spot.
* In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the server configuration). You can still rejoin in-progress SotF sessions from your "My Survivors" tab, or directly via the Steam Client.
232.6

**Released** - *26 January, 2016*

* Fixed players stuck under map not being teleported back above the map
* Fixed spoiler timer for berries in beer-barrel not being increased
* Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6)
* Fixed beer barrel placement size
* Fixed Plant Species X Turrets on Rafts targeting through walls.
* Fixed case where Dung Beetle resource production could erroneously stop
* Fixed Beer disappearing in Barrels after server restart
* Increased Server performance ~20%
221.2

**Released** - *29 October, 2015*

* Saved about 600 MB of video memory in some circumstances
* Reduced level streaming stalls! (PhysX thread lock)
* Fixed issue where player could become un-topor-able
* Improved DodoRex AI
* Fixed a case where DodoRex and Zomdodos could become despawned
* Fixed a case where player could become no-clipped
* Double-Tap-Use to throw Mounted Creature (Monkey/Dimo), for real!
172.5

**Released** - *18 June 2015*

* Torch no longer loses durability when you pick from plants with it equipped.
* Tamed Dinos no longer get OP health boost from harvesting bodies/plants, now they get a more mild health restoration. May further adjust if needed.
* Fixed Female Sabertooth Riding animations (no more T-Pose), and tweaked riding animation speeds on Saber, Trike, and Bronto
231.7

**Released** - *10 January, 2016*

* Fixed issue where you could accidentally get unboarded from Procop Pouch on terrain slopes
* Fixed issue where you could unboard through house-boat/dino-platform walls
* Made Cages give no damage to punching prisoners
* Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe).
* +25% Bronto base HP and +20% on its platform-saddle Armor Rating
* Base HP of Ptero and Arg +20% each
* Ptero attack damage +25% and its barrel roll damage by 40%
* Carno Head Butt Damage +25%
* Harvesting a Giganotosaurus now gives mostly prime meat (and killing it gives much more XP)
* New server option to prevent spawning of Loot crates (artifact crates will still spawn):

```
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bDisableLootCrates=true

```
201.5

**Released** - *21 August 2015*

* Floating-To-Valhalla Ragdolls fixed
* Improved death-momentum calculation for ragdolls
* Fixed inability to place C4's after placing rotational actors, or to place them on certain walls
* Fixed singleplayer/local disappearing structure object visuals (campfires, preserving bins etc)
185.5

**Released** - *11 July 2015*

*Ark: Survival Evolved*
Unversioned Hotfix: Fixed a Client startup crash, Fixed LinusServer startup crash

* Official Servers Upgraded to Difficulty 3.0 :)
* About +30% server performance gain
* Fixed the fix: Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you :)
222.7

**Released** - *10 November, 2015*

* More Streaming Performance / Framerate Improvements
* Fixed Lock-All PvE Tribute Terminals being Locked ;)
* Giganotosaurus Rage Mode will no longer target other Giganotosaurus' on the same team
* Fixed rare server-side crash associated with level streaming
* Steam 'Big Picture' now Defaults to FullscreenWindowed Mode
* Steam Controller 'Big Picture' Text Input Entry
206.2

**Released** - *3 September 2015*

* Fixed rain vfx particles staying on, becoming detached, not disabling , etc
* Linux Voice Chat should now work :)
* Fixed potential server crash
* Fixed client crash with translated options UI
* Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure
183.3

**Released** - *6 July 2015*

* You can no longer build underneath terrain except in caves, and all structures beneath terrain except in caves is automatically destroyed. Thank you for the reports :)
* Water Dinos no longer die when surfacing in underwater caves, yay!
* Fixed an issue where dino attacks were not actually hitting various structure pieces to which they had valid line-of-sight.
* In PvE, lit campfires no longer hurt other tribes' players/dinos.
* Fixed a crash in in singleplayer mode caves
* You can now properly close ceiling doors when on a ladder, just look up and press the Use key :)
222.3

**Released** - *6 November, 2015*

* *Unversioned Hotfix Removed "Shockprod" item from media, isn't ready yet ;*)
* *Unversioned Hotfix: Fixed erroneous Inventory keypress closures. Fixed crash some people were getting with an old TheIsland\_Seasonal sublevel hanging around.*
* Approx 15-20% gpu perf gain in heavily foliaged areas in most cases (needed more testing... disappearing foliage is no fun -- but 60 FPS on my 980 GTX is... on High! ;). Also shadow performance gains for High/Epic shadows.
* TPV Shield size no longer scales with hand size
* Fixed a potential case where you couldn't "Hide Sail" on Rafts
* Servers that update to this will no longer have Halloween Structures, as intended
* Fixed issue with disappearing projectiles on very, very large maps (I'm lookin' at you "ARK Pirate World" Total Conversion!)
* Improved Giganotosaurus swim speed (doubled) and made it properly swim up to waterline to avoid drowning
* Added Server Config value for BabyFoodConsumptionRate:

WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
BabyFoodConsumptionSpeedMultiplier=1.0
You can set it lower along with a low 'BabyMatureSpeedMultiplier' if you want your sever's dino babies to be more like.... real babies? ;)
222.1

**Released** - *05 November, 2015*

* Fixed missing engrams on structures and players
* Fixed missing DodoRex mask (if anyone lost it on an Unofficial server running v222.0, have an admin give you one with: giveitemnum 437)
* Fixed a startup crash that could occur if using AutoDestroyOldStructuresMultiplier
225.1

**Released** - *28 November, 2015*

* Fixed Turkeys erroneously "ally" aggro'ing tamed dinos (including other players tamed dinos in pve, etc)
* Increased 4x Turkey spawn rate
* Dodorex dossier now given when claiming dodorex
* Fixed "death by tree" if you knock down a tree you got stuck on (will deal with the sticking itself soon)
* Fixed poops not appearing at low server fps
* Fixed dinos moving sometimes when you dismount them on a saddle-platform
226.0

**Released** - *1 December, 2015*

* New Armor Set: Ghillie Suit (Camo, Reduces Enemy Dino Visibility Range by 50%, and Heat-Resistant)
* New Creature: Oviraptor! Gotta get those eggs! (*Needed more polishing time*)
* New Structure: Industrial Oven for holiday cooking en masse
* New Structure: Modern Bed
* New Structure: Table Furniture (upon which you can place floor structures)
* Industrial Forges can now craft up to 20 items of a type at once, however they can not be placed on Dino Platforms anymore.
* Garbage Collector improvement to reduce game stalls/hitches (GC no longer forces an async flush which would result in a stall if any streaming operation was occuring).
* Mods are now only installed/extracted while at the main menu, to avoid lowering in-game performance
* Fixed a protential case where players could be disconnected due to exploding Rocket Launcher projectiles
* Chief Hat & Turkey Mask now appear properly on Dinos
* Doubled Rocket Damage Globally, and also against Dinos by an extra 100%
* Exposed Custom Recipe Cooking Quality and Skill Scalars for Server Configuration. Increased Default Cooking Quality and Skill Scaling by a further 20% each.

```
WindowsServer\Game.ini (or LinuxServer)
[/script/shootergame.shootergamemode]
CustomRecipeEffectivenessMultiplier=1.0
CustomRecipeSkillMultiplier=1.0

```
254.0

**Released** - January 30, 2017

* New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors.

[/script/shootergame.shootergamemode]
HairGrowthSpeedMultiplier=1.0
* Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
* New Dino: Ovis Aries!
* New Dino: Basilosaurus!
* New Dino: Baryonyx!
* New Dino: Purlovia!
* New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
* Alliance-Chat channel! (open with 'Home' or cycle thru all chat modes with Tab)
* Admin Command Logs & Chat Logs file-output options

Run with:
-servergamelog
-servergamelogincludetribelogs
-ServerRCONOutputTribeLogs
-NotifyAdminCommandsInChat
* New Admin Cheats:

UnlockEngram(string ItemClassName) // (for Tekgram unlocks)
SetHeadHairPercent(float thePercent)
SetFacialHairPercent(float thePercent)
GetTribeIdPlayerList(int32 TribeID);
GetSteamIDForPlayerID(int32 PlayerID);
GetPlayerIDForSteamID(int32 SteamID);
* Troodon Scout now has an option to look for Corpses & Caches
* Tamed Dinos now have an option to disable their resource-harvesting
* Holding Left or Right when dismounting a Dino will now dismount you in that direction
* Significantly increased Scorched Earth Loot Drop Quality
* Added 5 more Player and Dino levels
* Fixed Allosaurus spawning inside bases
* Fixed issue with being able to clip through World Geometry
* Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns)
* ~16 more Explorer Notes
* Soups/Beers can no longer be eaten by Dinos
* SteamOS version works properly again, and memory savings on Linux & Mac
* Audio system is now fully streamed. Hundreds of MB saved, slight potential perf loss. If you want to use the old system (memory-intensive), launch with -oldaudio
* Added "Hide/Show Helmet" Emote. You can use this to dynamically toggle showing your beautiful hair instead of actual helmet you're wearing! (You will still get the stat/functional benefits of the Helmet regardless, just hides the third person mesh!)
* *Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now).*
191.0

**Released** - *30 July 2015*

* New Creature:  Trilobite, your new favorite renewable source of  Chitin and  Silica
* New  Scythe weapon for harvesting  Fiber from seed-plants
* New Modern  Polymer  Canteen Item stores up to 300  Water and uses 100 per sip. (and is lighter than  jars)
* Max Number of Tamed Dinos on the ARK is now server-customizable value, and bumped up the default by 1000
* Improved loading speed, RAM usage, and streaming performance
* Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI
* Admin Spectator camera & spectator-controls UI
* Water Jars can now be used twice, with 100  Water restored per sip.
* Fixed exploit that could push characters through walls in edge case
* PvE can no longer add or demolish transponders on non-ally Tamed Dinos or Players.
* Lots more Admin UI functionality
* Smoother multiplayer character interpolation, jitters eliminated
* Mac Gamepad input fixes. You can get a "driver" for Xbox 360 gamepad on Mac OS here: https://github.com/d235j/360Controller/releases/tag/v0.14-unofficial
* Compound Bow has 5x more effective durability, less camera shake when pulled
* Admin Spectator camera (and an extra password you can use for anyone to access spectator mode) + spectator-controls UI

To use the admin spectator, any admin can just use:

```
cheat enablespectator
stopspectating will always take you out of spectator.

```

Note that being a Spectator destroys your own player character, you will respawn when leaving spectator mode.

To use non-admin spectator, the server must specify a spectator password like so in the GameUserSettings.ini:

```
[ServerSettings]
SpectatorPassword=mypassword

```

```
or via commandline
?SpectatorPassword=mypassword

```

Then any client can use this console command:

```
requestspectator mypassword
and
stopspectating

```

Note that the game will remember your spectating state even after you restore save data and/or reconnect, so that you can permanently stay in spectator mode on a server if you wish.

Some spectator controls:

```
Ctrl-N to display a list of players to jump to
Left click to attach to the player in front of you
Left Click and Right Click to cycle attached player
Spacebar to detach
Shift to Fly Fast
Ctrl to Fly Slow
Mousewheel to adjust fly speed
Shift + f1-f10 to save camera positions, and f1-f10 to teleport to them

```
188.1

**Released** - *22/23 July 2015*

* Reduced Ant (Titanomyrma) aggro radius by 30%
* Turrets no longer will target you through corpses, and they no longer have any friendly fire
* Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace)
* Crop plots can now be placed on very uneven ground
* Phiomia can now poop
* Mate-boosted Tamed Dinos now have 2x chance of producing eggs
* Eliminated remaining server-side memory leak
* ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well.
* Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) -- but soon tomorrow, that will be automatic using Steam NAT traversal. If you're looking to join such a session, you'll find these sessions listed in the "Non-Dedicated Session" filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it's a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer :) . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it's primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.
* Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them
* Vaults once again properly drop if the floor underneath them is destroyed
* Fortitude stat now has 1.5x the insulating effect as previously
* Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
* There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure
* Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
* Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)
* PvP Cave damage multiplier (default 6x) now functions in underwater caves as well
201.2

Released - 19 August 2015

* Fixed issue with 'Survival of the Fittest' server player counts being incorrect after match reset.
* IED's don't use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive.
* Cut taming time on Gigantopithecus by about 25% and he won't stay aggro'd forever now either.
* Scuba tank now slowly recovers your stamina if you are not moving in water.