Crash Man

**Crash Man**, known as **Clash Man** (クラッシュマン *Kurasshuman*) in Japan, is a Robot Master from *Mega Man 2* that was built by Dr. Wily using the designs of Bomb Man and Guts Man as a base with high speed and agility, the use of high explosives as primary weapons, and clad in a thick armor that can effectively withstand explosions. His Special Weapon is the Crash Bomber, powerful time bombs that attach themselves to their targets before detonating.

Crash Man is an honest, forthright individual who is usually obedient, if somewhat clumsy due to his lack of hands. However, he has a bad tendency to suffer from violent mood swings- he can be docile one moment and fly into uncontrollable rages the next, often going on destructive rampages with his bombs when angered. He enjoys demolishing buildings, but cares very little about recycling.

## CD Data

 **Dislike:** | Recycle

## Official Appearances

### *Mega Man 2*

#### Attack Pattern

Crash Man is one of the easiest bosses in the game. He simply walks back and forth along the arena, though he turns around just before reaching the wall. If the player shoots, Crash Man jumps high with variable speed (in the player’s general direction) and launches a Crash Bomb at the player on the way down. The Crash Bomb latches to a surface for half a second before exploding, it’s radius being small but long-lasting. Crash Man can also jump by himself if the player waits too long. If there’s already a Crash Bomb on-screen, Crash Man will not shoot another one until after it disappears. If the player is good at timing their buster shots, Crash Man can be shot up to 4 times in one attack cycle.

In *The Wily Wars,* Crash Man is a tad smarter with aiming and tries to place his shots roughly where the player is going to be instead of where they are.

#### Weapon

Crash Man's weapon is Crash Bomber, which fires a Crash Bomb forward. This projectile is very powerful against certain enemies, but very weak against others. Upon colliding with a wall, Crash Bomb will latch onto it, and after a couple of seconds, unleash a series of powerful explosions that will hit anything in that area multiple times, doing crazy damage. The weapon can also break certain breakable walls as to open up shortcuts in a level or to get extra goodies. Each shot uses 4 ammo.

#### Weakness

Crash Man's weakness is Air Shooter, which will kill him in 2/3 hits. The weapon's nature of going upwards means that Crash Man will accidentally jump into the weapon, making it very easy to hit him with it. He also takes 6 damage from a fully-charged Atomic Fire, though it won't get you very far.

### *Mega Man 3*

Crash Man makes a cameo appearance when his data gets copied by Doc Robot, like all other Robot Masters from *Mega Man 2.* The newly-formed "Doc Crash" is the second of the two to be fought in Needle Man's Stage.

Doc Crash's attack pattern is beefed up slightly from before. As the player can now slide, the Crash Bombs are now aimed at places where the player is anticipated to go, like in front of the player or above the player's head. Doc Crash's 'timer' of attacking on his own does not reset when he jumps at the player's command, meaning he can now just attack all of a sudden. The boss's bigger hitbox also means he is much harder to jump over.

Doc Crash shares the same weaknesses as Top Man: Hard Knuckle and Top Spin, with the former killing him in 4 hits and the latter in 7. Obviously, Hard Knuckle is the better choice here. It should be noted that unlike the original fight, Doc Crash takes 2 damage from the Mega Buster.

### *Mega Man II*

Crash Man is part of the first wave of 4 Robot Masters, which all come from *Mega Man 2.*

#### Attack Pattern

While still very easy, Crash Man's pattern has been altered a bit. Crash Man always moves at a consistent speed, which means that his jump (which is very floaty in this game) only moves 1 set distance each time. He also won't jump by the player's command if he is too close the wall. The Crash Bomb is much smaller in size and explosion, though it actually dings off shots. The player should be careful, as a bug in this battle may interrupt Mega Man from performing a full jump, cutting it short.

#### Weapon

Crash Man's weapon is Crash Bomber, which functions the same way as in the NES game. However, the explosion is much smaller in radius and its use is very limited. Has 4 ammo.

#### Weakness

Crash Man only takes extra damage from Air Shooter, his original weakness. This time, however, it only does 2 damage. Since 2 is also the amount of ammo Air Shooter consumes, Crash Man will be reduced to 1 HP if all of the tornado shots have been landed. Thus, the weapon cannot defeat Crash Man by itself.

## Trivia

* Crash Man's Stage (on NES) is one of the few stages that does not contain any instant-death hazards. Other examples include, but are not limited to, Flash Man's, Hard Man's (both), Needle Man's (GB), Strike Man's, and Fuse Man's Stage.
* The stage has a special easter egg just before the boss gate: in the background, a set of stars are set up like the Big Dipper constellation.
* Crash Man's name has been the subject of controversy. It could be translated as either "Crash Man" or "Clash Man" (not to mention "Crush Man"). Japanese has a rhotic /l/; there is no way (save context) to discern which letter (*l* or *r*) is intended. Because of this, he's called "Clash Man" in the English version of *Mega Man II* and "Crash Man" in the Japanese version of *Mega Man: The Power Battle*. Likewise, the Crash Bomber is given the abbreviation "CL" in the Wily Tower game of *Mega Man: The Wily Wars*, though the game otherwise refers to the boss and weapon as "Crash". His name and weapon reappear in the *Super Smash Bros.* trailer, where it once again appears as "Clash" in the Japanese version, but "Crash" in the English version.
* Crash Man is the only Robot Master from *Mega Man 2* that does not have a NetNavi counterpart.
* Crash Man and Wood Man do not appear in the *Mega Man 2* handheld.
* Due to palette limitations, in his NES sprite, Crash Man's knees are white, instead of yellow like in the artwork.
* The reason why Crash Man is clumsy is because of his lack of functional hands.
* Crash Man is the only robot master in the Ruby-Spears Cartoon to not directly fight Mega Man at any point.
* During development, some of the names for Crash Man's early designs were Drill Man and Missile Man. The name Drill Man was later used for a Robot Master in *Mega Man 4*.
* Although Crash Man's armor appears to be orange in some images, *Mega Man Official Complete Works* shows that his armor is a shade of red, color 156 in the DIC color chart and CMYK color C 0%, M 80%, Y 80%, K 10%.
* In Mega Man 3, his armor is a salmon hue instead of the usual red in the Doc Robot cameo. This colour happens to match with Mega Man's armor when he is using Crash Bomber in *Mega Man 2*.
* Interestingly, not only was Crash Man made from both Bomb Man and Guts Man's designs, his stage utilizes elements from theirs, as well. Orbs similar to the ones from Bomb Man's stage appear within the pipes, and the area is set at a high height where various sections of the sky are plain blue, like Guts Man's stage.
* Due to his tendency towards drastic mood swings, it is possible that Crash Man suffers from emotional dysregulation or even Bipolar disorder.
	+ This is further supported by the fact that he is based on two Robot Masters rather than one—Bomb Man and Guts Man.
* The boss theme from the 1991 NES game *Batman: Return of the Joker* resembles Crash Man's theme.
* With good aiming, the Air Shooter can defeat Crash Man in one shot (Normal Only).
* As with all other Robot Masters in *Mega Man II,* Crash Man has a stage theme that is unique from his *Mega Man 2* theme, with this one being heavily inspired by Air Man's stage theme.
* As with the other Robot Masters in *Mega Man II,* Crash Man is not fought again because there are no rematches.