Artifact

An **Artifact** is a Cultivator exclusive Qi imbued weapon, without which they feel quite upset. Inner Disciples insist on wearing a backup Weapon as well, without which they will suffer a Mood penalty.

*See also: Legacy Artifacts*

## Artifact Attributes

* Heavenly Reforge
* Artifact Power
* Qi Capacity
* Qi Recovery
* Fly Speed
* Turn Speed
* Knockback Res
* Knockback Power
* Trail Length
* Volume
* Attack Speed

### Heavenly Reforge

Heavenly Reforge (`XiaWorld.FabaoData.GodCount`) occurs when an Artifact is equipped while performing a Demi-God Ascension Tribulation. Each reforge increases the Artifact Power by 2%, and an artifact may be reforged a maximum of 36 times, for a 72% boost to Artifact Power. Heavenly Reforges may be performed by multiple Cultivators on the same Artifact, as long as the Artifact can be equipped.

### Artifact Power

Artifact Power (`g_emFaBaoP.AttackPower`) affects the damage that an Artifact deals when hitting a target. Each Artifact has its base Artifact Power. It has a minimum value of 1.

The base Artifact Power is then multiplied with the cultivator's Artifact Power Bonus Property to calculate its damage. Artifact Power Bonus calculation can also be rewritten as:

> [0.5 + (0.0375 \* Artifact Mastery) + (0.0125 \* Battle)] \* [% Base Artifact Power] \* [% Artifact Power]
>
>

The skills are levels, not ability ratings. Base Artifact Power is from only a small number of sources like Sacredsword Talisman and some manuals. % Artifact Power is Bonus Artifact Power which can be obtained from a variety of sources.

### Qi Recovery and Artifact Qi Recovery Multiplier

Qi Recovery (`g_emFaBaoP.LingRecover`) affects the speed at which an Artifact recovers Qi from its cultivator. It has a minimum value of 1. The higher this number, the faster Qi is drained from the Cultivator and restored to the Artifact.

It is also affected by the Artifact Qi Recovery Multiplier, a Property of the Cultivator using the Artifact. When recharging an artifact, the cultivator's qi lost is divided by this value per point of Qi restored to the Artifact. Sources include manuals and the Spiritsword Talisman. In a sense, this impacts a Cultivator's effective Max Qi in artifact fights or against tribulations. The greater this value, the less Qi used by the cultivator during Qi Recovery.

Boss Monsters only hit artifacts with their own artifact which is usually taken down pretty early so artifact qi multiplier tends not to be very helpful there, since attacking the Boss Monster's body does not drain an artifact's Qi.

### Qi Capacity

Artifacts have a Qi capacity (`g_emFaBaoP.MaxLing`), also known as Artifact Max Qi, which they recharge by drawing from its Cultivator's Qi.

Qi Capacity/Artifact Max Qi is bad and should in almost all cases be limited in favour of Qi Recovery and Artifact Power. This is because an Artifact's Qi lost when attacked is limited to its Max Qi, an Artifact with a Max Qi of 100 being hit by an attack dealing 1 million damage only loses 100 Qi. Having a high Artifact Max Qi increases the amount of Qi that the Artifact drains from its Cultivator when recharging, and can at worst deplete their Qi, rendering them defenseless.

### Fly Speed/Turn Speed

Fly Speed (`g_emFaBaoP.FlySpeed`) is the speed which an Artifact flies while attacking. The Artifact Base value has no minimum value, however the actual flying speed after multiplying with the Artifact Flying Speed Bonus Property is capped between 10 and 200 m/s.

Turn Speed (`g_emFaBaoP.RotSpeed`) is the rate which an Artifact turns while attacking. The Artifact Turn Speed Base value has a minimum value of 80 degrees/sec. The actual turning speed is further multiplied by the Artifact Turning Speed Bonus Property, with no limit. These properties govern the flying and turning speed of the artifact. Generally, increased fly and turn speed make an artifact capable of damaging the enemy more times in a given timeframe, therefore improving the artifact's DPS up to a limit.

### Knockback Resistance/Power

Knockback Resistance (`g_emFaBaoP.KnockBackResistance`) is the resistance an Artifact has to knockback after being hit by another Artifact. The actual value is further multiplied by the cultivator's Artifact Knockback Distance Reduction Property, with no limit.

Knockback Power (`g_emFaBaoP.KnockBackAddition`) is the effect that increases the distance an Artifact knocks back another Artifact when attacking. The actual value is further multiplied by the cultivator's Artifact Knockback Distance Bonus Property, with no limit.

These properties govern the distance that the artifact is knocked back by when hitting another artifact or a Tribulation Cloud in combat. They have minimal effect in most late-game combat situations, when the Fly Speed and Turn Speed are high enough to render knockback distances irrelevant.

### Trail Length/Volume

Trail Length (`g_emFaBaoP.TailLenght`) is the length of the trail behind an Artifact when flying. Its Base value has a minimum value of 0.4. The actual value is further multiplied by the cultivator's Artifact Trail Length Bonus Property, with no limit.

Volume (`g_emFaBaoP.Scale`) is the visual size of the Artifact on screen. It is fixed and not modified by any bonuses.

These are purely cosmetic properties, and do not affect the combat effectiveness of an artifact.

### Attack Speed

Attack Speed, more accurately described as Attack Delay (`g_emFaBaoP.AttackRate`) is the cooldown between full-power attacks by an Artifact. Its Base value has a minimum value of 0.2 seconds. The actual value is further multiplied by the cultivator's Artifact Attack Speed Bonus Property, with a limit of 0.08 seconds at the minimum Attack Speed Bonus.

Artifacts do full damage on impact with other artifacts if they are not on cooldown. An artifact that is on cooldown when hit by another artifact will do half of normal damage.

## Artifact Combat

Artifacts undergo a specific sequence of effects while they are in combat. It depends on a number of variables:

* The target that is hit by the artifact
* The current state of the artifact (whether it is in attack cooldown or not).

### Artifact attacking another artifact

This comes into play if an artifact hits another artifact.

* The two artifacts knock each other back, and deal damage to each other:
	+ If the artifact is currently in cooldown, it deals half the damage of its Attack Power to the other artifact.
	+ Otherwise, it deals its Attack Power as damage to the other artifact.
	+ If this reduces either artifact's Qi to 0, they return to their cultivators for recharging.
* The attacking artifact is put into cooldown, for an amount of time 80-120% of its Attack Speed value.

### Artifact attacking a Tribulation cloud

A Tribulation cloud is considered a special Artifact.

* The artifact is knocked back by the Tribulation cloud:
	+ If the artifact is currently in cooldown, it deals half the damage of its Attack Power to the tribulation cloud.
	+ Otherwise, it deals its Attack Power as damage to the tribulation cloud

* The attacking artifact is put into cooldown, for an amount of time 80-120% of its Attack Speed value.
* The attacking artifact receives damage equal to 2% of the Max Qi of the tribulation cloud.
	+ If this reduces the artifact's Qi to 0, it return to its cultivator for recharging.

### Artifact attacking a target with a Qi Barrier

This applies to any target being attacked that has a Qi Barrier, including Boss Monsters and other Invaders.

* The target receives Qi damage equal to the Attack Power after applying elemental resistances, divided by the target's Barrier Power.
* The artifact **does not receive** any Qi damage, and may continue attacking.
* If this reduces the target's Qi to zero, damage is dealt to body parts. One body part damage is dealt per attack, no matter how high the Attack Power.

### Artifact attacking a Mortal or Animal

This applies to a Cultivator attacking any NPC that is not a Cultivator, Vessel, or zombie created by the Soul Mastery Miracle. This notably does include the body parts of Boss Monsters (but not their main body).

* The Cultivator receives 0.02 Condemnation.

### Artifact attacking a Physical Cultivator

This comes into play if an artifact hits a physical cultivator.

* Check dodge rate, and dodge the artifact attack at that rate.
* If there are no equipped Secret Bodies due to crippling or otherwise, deal damage to a random body part.
* If there is at least one Secret Body equipped, check that secret body's Defense Success Rate.
	+ If the roll fails, move on to the next equipped Secret Body, and repeat until either a roll passes, or there are no Secret Bodies.
	+ If the roll passes, the Secret Body defends against the artifact:
		- If the Secret Body's Defensive Power is less than the Artifact's damage after applying elemental resistances, the defense fails and the Secret Body receives a random major damage. This damage is applied to a random Body Part within the Secret Body.
			* This scales with the ratio of the Artifact's power to the Defensive Power. The higher the ratio, the greater the severity of the damage dealt to the Secret Body.
		- If the Secret Body's Defensive Power is greater than the Artifact's damage after applying elemental resistances, the defense succeeds and the Secret Body has a 80% chance of receiving no damage and a 20% chance of receiving minor damage. This damage is applied to a random Body Part within the Secret Body.
		- The artifact receives Qi damage equal to half the Attack Power of the defensive secret body.
			* If this reduces the artifact's Qi to 0, it return to its cultivator for recharging.
		- The artifact may be suppressed by the defensive secret body, according to its Artifact Suppression Chance.

### Artifact attacked by a Physical Cultivator

This comes into play if an artifact is hit by a physical cultivator.

* The artifact receives Qi damage equal to the Attack Power of the offensive secret body.
	+ If this reduces the artifact's Qi to 0, it return to its cultivator for recharging.
* The artifact may be suppressed by the offensive secret body, according to its Artifact Suppression Chance.

## Xiandao

Xiandao Cultivators may specialize in casting Spells as an alternative offensive method to wielding Artifacts. Even if they are specialized in the former, they will get a negative Moodlet from 'Missing Equipment' from not having at least one Artifact equipped.

They may use up to six artifacts:

* The first Artifact slot is open for all Inner Disciples
* Torch Elixir - Unlocks one Artifact slot
* Phoenix Elixir - Unlocks one Artifact slot
* Dragon Elixir - Unlocks one Artifact slot
* Grand Chariot Ultimate (Blade Unity) (Grand Chariot Wisdom Law) - Unlocks one Artifact slot
* Demonic Aura (Swordsprite) - (Seven-Slaughtering Sword) - Unlocks one Artifact slot
* Sword Ultima (Sword Ultima III) - (Seven-Slaughtering Sword) - Unlocks one Artifact slot
* Selfsword (Selfsword III) - (Seven-Slaughtering Sword) - Unlocks one Artifact slot
* Sword of Truth - (Law of Nimbus ConquestDLC) - Unlocks 2 Artifact slots, while losing two auto-cast Spell slots.
* Spell of Truth - (Law of Nimbus ConquestDLC) - This manual can be learned once and infused twice into Sub-Spirit Gear (an ability unique to practitioners of Law of Nimbus ConquestDLC). Doing so effectively results in inverting the manual's effects and gaining two Artifact slots while losing two auto-cast Spell slots.

### Elemental Compatibility

* A Cultivator's Law specified Element will feed the artifact's element.
	+ This follows the Element Relationships.
	+ This can only be seen after the artifact has been equipped, and only if it's a special case. In the case of "neutral" the line of text will not appear
* E.g., Water Artifact for Metal Cultivator

**Artifact bonus stats based on Element compatibility when equipped:**

* Other types of cultivator-artifact combinations result in no Elemental Compatibility bonus:
	+ A Non-elemental cultivator wielding any artifact
	+ An elemental cultivator wielding a Non-elemental artifact
	+ Any elemental artifact combination not falling into one of the above categories of Feeding, Same, or Counteractive.

## Shendao

Shendao will create only one Artifact in their life, and is tied to their essence.

They also may only use one artifact at a time.

Like Xiandao, they too will be upset without an Artifact. But they may borrow a Xiandao one to use.

## Physical

Physical Cultivators use fists, not fancy flying magic balls. They may instead use Secret Body Suppression to temporarily disable an attacking artifact at the cost of True Qi.

## Artifact Element Effects

* Metal: +20% Attack Power, +20% Turn Speed
* Wood: +20% Max Qi, +30% Volume
* Water: +20% Qi Recovery, +100% Trail Length
* Fire: +20% Attack Power, +20% Fly Speed
* Earth: +50% Knockback Resist, +50% Knockback Power

## Artifact Crafting

Artifact Crafting happens through the Craft -> Artifact option

## References

1. ↑ `XiaWorld.FabaoData.AddGodCount`
2. ↑ `XiaWorld.FabaoData.GetGodAddtion`
3. ↑ 3.0 3.1 `XiaWorld.Fight.FightDefine.FightFaBaoBaseP`
4. ↑ `XiaWorld.Fight.FabaoBase.IdleStep`
5. ↑ 5.0 5.1 5.2 5.3 `XiaWorld.FabaoData.Init`
6. ↑ `XiaWorld.Fight.FabaoBase.StateStep`
7. ↑ 7.0 7.1 `XiaWorld.Fight.FB_BeHit`
8. ↑ 8.0 8.1 8.2 `XiaWorld.Fight.FabaoBase.HitTarget`
9. ↑ `XiaWorld.Npc.CostLingFromDamage`
10. ↑ `XiaWorld.Fight.FightBody.FB_BeHit`
11. ↑ `XiaWorld.Npc.ReduceDamage`
12. ↑ `XiaWorld.BodyPractice.DoDefense`
13. ↑ `XiaWorld.BodyPractice.DoSuperPartDamage`