Items

**Items**

Items are an entity type of an object in the game that the player can interact with and utilise on their person.  They exist mainly as part of the Players Inventory, whether stored in something like their Backpack, Chests, a Crafting Station or what they hold in their hands.

## **Behaviour**

Items have various uses depending on what they are. When used, some items, like Furniture can transform into a full size placeable object version of themselves, which can be placed down in a suitable place within the game world.  Blocks work in a similar way.  The Block items are like a tool that places actual blocks into a fixed grid-like 1 cubic meter formation.  When a block is broken or a piece of furniture is picked up they become items again for their existence in the player’s inventory. So they are an item when on the player, but they become a game world object when placed or spawned into the scene.

Other items are used for various other things, like crafting and smelting ingredients to consumables and tools & weapons. All items can be dropped or picked up, but when they leave the players inventory they are replaced by a different game world entity object of themselves.

# **List of Items and their Details**

## **Armour**

Armour is of course for the purpose of helping protect Hesicasial from incoming attacks by mobs and environmental damage. It reduces the damage dealt to her when worn and the better the materials that the armour is made of, the better the damage reduction. There are 4 types of materials that can be used to make armour and in order of toughness they are Leather, Iron, Titanium and Death Bone.

There are 5 Components to a full suit of armour and they are Bracers, Chest Armour, Greaves, Loin Armour and a Tiara.  The chart below will show you how much of a percentage each type of armour will reduce the damage received.

**Stat Chart**

The purpose of Armour in Fallen Angel: Hell Survival is to absorb damage.  The figures in the chart below show the percentage of damage each piece of armour absorbs. All of these figures stack.  For example if Hesicasial was wearing a full set of Titanium Armour including two Bracers, the total percentage of damage absorbed would be 32%.

**Armour Crafting Chart**

Note that some of the below armour components are metal and require moulds sculpting, smelting and then forging on an Anvil.

**Armour Icon Chart**

## **Food**

Food and Drink is for replenishing Hesicasial’s hunger and thirst when used/fed to the player, so that she can regenerate her health and Magicka for casting spells.  The below Chart shows the replenishment amounts when consumed.

## **Furniture**

Furniture is just aesthetically pleasing objects that can be crafted and placed for good looks. They can also be picked back up, so you can move them around.

## **Manufactured**

Some items are manufactured by crafting. This is usually achieved by the player combining raw materials or other manufactured items in their Crafting window or via a crafting object like a Workbench or Smelter. Remember Stone tools means more hits and Titanium and Deathbone tools mean less hits than Iron tools.

## **Plants**

Plants are items that can be planted, grown and harvested for such things a wood supplies and food.

## **Raw materials**

Raw Materials are items that are harvested, mined or somehow taken from the environment and can be used to craft or smelt other items.

## **Storage**

Storage items are objects that can be placed in the game world and serve as a separate inventory container from the player, such as a chest or cupboard.  Storage items can keep items stored for the player to free up inventory slots on the player.  Each Storage container has 16 slots for items to be stored.  Stacked items may also fit into one slot.  You cannot pick up storage items, but you can hit and break them. Breaking them will drop resources, but you will lose anything you have stored inside them.

## **Tools**

Tools are items that the player can hold and usually use to mine, build, repair and attack.  Each tool or weapon can have multiple tool and weapon properties.  But every tool will excel most as its own kind of property. For example the axe, as well as having predominant primary axe damage properties, also has pickaxe damage properties and can be used as one, but will be very ineffective as a pickaxe.  So the axe could be used as a Pickaxe, but will take a lot longer to do a pickaxes job.

## **Utility**

Utility items are useful things, like Crafting Objects such as the Workbench, Smelter or Anvil or things that help you in other ways like signs and traps.  Note that some Utility items cannot be picked up, but you can hit and break them and pick up any resources they drop.

## **Weapons**

Weapons are items that the player can use to attack and cause damage to mobs as well as most other things in the environment.