Red Eye Update

08/06/2015

# Balance Changes

## Arty

* Increased Artillery Strike Damage and AoE Radius by ~15%
* Reduced Artillery targeting time to 266 ms (from 400 ms)

## PDP-70

File:A SniperRifle 02.png

* Bullets will no longer pass through players with this weapon
* Increased magazine size to 11 (from 9)
* Reduced rate of fire to 180 RPM (from 200 RPM)
* Reduced recoil when firing while scoped

## Dreiss AR

File:A AssaultRifle 03.png

* Reduced rated of fire to 300 RPM (from 360 RPM)
* Reduced maximum bullet spread by ~20%

## Cricket Bat

File:Knife03.png

* Sped up melee attack speed with the Cricket Bat by ~5%

# Bug Fixes and Other Changes

## General

* Reduced the amount of XP required for 3-Star Game Mode Merc Missions to 7,500 (from 13,500)

## User Interface

* Added in a new, animated 'spotted' icon for enemy indicators
* Spectator scoreboard now uses correct spectator team colors
* Quick Chat from other players using different languages now shows up in the clients language
* Sorting Loadout Cards by date acquired now works correctly

## Animation

* Fixed some issues with the Stark AR reload animation
* Most Mercs now hold the Cricket Bat two-handed in third person
* Made the PDA tool visible when fast-arming C4

## Audio

* Fixed issues where certain melee attacks were using knife sounds incorrectly
* Added sound effects for the elevators in Underground
* General character bark fixes for exertions and kill spree dialogue
* Updated the Voting interface audio
* Added Unlock Audio for Cobalt Loadout Cards
* Improved the Health Pack healing audio

## General Gameplay

* Fixed bug where weapons would sometimes not fire if the button was pressed a fraction before the weapon raise animation completed
* Fixed Mechanic Augment not being as effective as it should have been
* Slightly reduced the interaction range for Carryable Objectives
* Resolved issues where any deployable station would not update team colors when changing team
* Added Sight Sensitivity Scale value in the options menu
* The default setting of 0 will scale sensitivity as before
* A value of 1 will not reduce sensitivity at all when ironsighting
* Fixed bug where completing Secondary Objectives wouldn't always count towards the Mission

## Sparks

* Her Health Packs now restore more health when she has the Potent Packs Augment
* Sparks' REVIVR will no longer damage friendly deployables

## Fletcher

* Sticky Bombs thrown at a player's feet will no longer pin them to the ground

## Bushwhacker

* Turrets can no longer be placed inside other Turrets

## Skyhammer

* Explodydendron Augment now works correctly with Skyhammer's Airstrike ability

## Kira

* The Orbital Laser now correctly respects friendly fire rules

## Proxy

* Fixed bug with team-identification glows around Proximity Mines

# Known Issues

* Parties: Until fixed, these issues can be worked around by restarting a party
* Party leaders are unable to search for a match after completing a matchmaking match
* Party leader will occasionally be unable to invite after searching for a match and then canceling the search
* If a member is kicked or leaves while searching for a match, the party cannot search for a new match
* Redeye: IR Goggles occasionally fail to activate when first joining a new server