MystaraKaramekiosCampaign Wiki

Character Alignment

Origin

Countries and Domains

* Grand Duchy of Karameikos
	+ Black Eagle Barony
	+ Argosyl

### Unearthed Arcana

All of the ***Unearthed Arcana*** articles are allowed, as long as the following restrictions are observed:

* You must use the most up to date version of subclasses, specializations, etc., In many cases Unearthed Arcana articles have follow up articles that come out of their playtest survey;
* Unearthed Arcana articles which introduce new rules and systems are not used unless explicitly stated otherwise; and
* Most importantly, the material must fit the world of Mystara (this is certainly the most restrictive qualification).

The two alternate systems we will be using from Unearthed Arcana are Mass Combat and Custom Alignments from the Variant Rules article.

### Dungeon Master's Workshop

Rest Variant: Gritty Realism

Combat Option: Injuries

Combat Option: Massive Damage

Combat Option: Morale

Restricted Class Access

## Player's Guide

   The setting of the campaign is the Grand Duchy of Karameikos. a wild land overrun with monsters that is only nominally under the sway of its ruler, Duke Stefan Karameikos. Towns are few and often isolated by hostile humanoids. Small farms and hamlets dot the countryside. threatened on every side. Only by the efforts of the powerful and heroic few can the Grand Duchy survive, grow, and prosper. It is among this powerful elite that the player characters strive to take their place.

The players’ characters will begin in the small town of Threshold in the northern pan of the Duchy. From here they will be able to proceed on any one of several adventures that will take them to the far corners of the Duchy and beyond, to return at last to the capital city of Specularum to prepare for even higher level adventures yet to come.

### Part 1 Character Creation

Step-by-Step Character Creation

Alignment

Random Character Creation

### Part 2: Races & Classes

* Dwarf, Hill, Stronghollow
* Elf, Wood, Callarii Elf
* Elf, High, Vyalia Elf
* Gnome, Rock
* Halfling, Lightfoot, Hin
* Half-Elf, Callarii/Traladaran\*
* Half-Orc, Orc/Traladaran\*
* Human, Traladaran
* Human, Thyatian
* Human, Mixed-Blood Karameikans
	+ Barbarian
	+ Ranger
	+ Paladin
* Rogue
	+ Bard
* Cleric
	+ Druid
* Wizard
* Artisan
* Criminal
* Sailor
* Soldier
* Noble
* Outlander
* Foreigner

\* Other combinations are certainly possible, but these are overwhelmingly the most common.

## Gazetteer of Karameikos

   This section contains more detailed information about the region the game takes place: The Grand Duchy of Krameikos.

Bodies of Water

Castellan River

Highreach River (River Volaga)

Hillfollow River (River Shutturga)

Windrush River (River Wufwolde)

Foamfire River

Rugalov River

Lake of Lost Dreams

Cruth River

Magos River

Gustos River

Achelos

Achelos Woods

Achelos River

Blight Swamp

Traldar Bay

Vorloi Bay

Gulf of Marilenev

Gulf of Halag

### Part 1: Overview

* Lay of the Land
* The Karameikan Calendar
* Languages

### Part 2: History

* The Song of Halav
* Time Line of Karameikos

### Part 3: Society

The Shearing Ceremony

* Classes of Society
	+ Devices, Clan Markings, and Coats of Arms
* Noble Houses
* Religion (The Church of Karameikos, The Church of Traladara, The Cult of Halav, Other Philosophies)
* Military
	+ Ranks
	+ Makeup of Karameikan Forces
	+ Current Standing Forces
		- 1st Division (City Guard)
		- 2nd Division (Elite Guard Units)
		- 3rd Division (Royal Navy)
		- 4th Division (Northern and Eastern Forts)
		- 5th Division (Western Fronts)

**Chapter IV: Cities & Towns**

* + The Duke's Law

## Indexes

   Intro to indexes.

* Races
* Classes
* Locations
	+ Settlements
		- Metropoles
		- Cities
		- Towns
		- Villages
* Organizations
	+ Noble Houses
	+ Military Units
	+ Thieves' Guilds
	+ Mages' Guilds
	+ Churches