Basic Ability

A **Basic Ability** is an activation located to the bottom of the screen or seen before launching. There are four types of basic abilities:

### Attack

Main article: Attack

The **Attack** Type is a classification where the Beyblades tend to move around the edge of the stadium and run out of stamina naturally. The **Basic Ability** for Attack Types is to rush into the opponent dealing damage. The only Basic Ability that can counter this is the Defense Basic Ability. When you activate your Basic Ability and the opponent activate their ability, all the damage you were supposed to do get turned on yourself. But the Attack Basic Ability can be used to counter the Stamina Basic Ability, which is the regenerate. The Basic Ability of Attack Types can stop the Stamina Type from regenerating.

### Defense

Main article: Defense

The **Defense** Type is a classification where the Beyblade tends to head to the center stage often and defend. The **Basic Ability** for Defense Types is to head to the center immediately and defend using a formed green shield covering the Bey. This Basic Ability is perfect against Attack Types being they actually attack the Bey while the shield is up so instead of the Defense Type getting damaged, the Attack Types get damaged. But, the shield gets broken after one hit. The shield can be countered by stamina types, which no damage will be done.

### Stamina

Main article: Stamina

The **Stamina** Type is a classification when the Beyblade tends to move around the stadium smoothly and waits for the defense type to defend. The Basic Ability for **Stamina** Types is to regenerate health by moving around the stadium ridge smoothly for about 10 seconds. This basic ability can be countered by attack types because of their basic ability, gaining speed to hit the opponent head-on and this basic ability is an advantage to defense types because of how the basic ability is at waste when stamina types use their basic ability before the attack happens.

### Balance

Main article: Balance

The **Balance** Type is a classification where Beyblade chooses to defend or offend the opponent. The **Basic Ability** for **Balance** Types is basically simple. The **Basic Ability** is randomized from Attack, Defense, and Stamina. If the **Basic Ability** is set to Attack, the Beyblade performs the ability for that type. And same goes for the other types. This type doesn't have any disadvantages, but no advantages.

## Basic Ability: Activation Gimmick

### Activation Gimmick - SwitchStrike

This kind of **Basic Ability** is only activated if a SwitchStrike Beyblade features a gimmick (like Balkesh B3, or Atomic). As a **Basic Ability**, the basic ability is classified with types, although Balance is removed because it's **basic ability** is randomization between Attack, Stamina, and Defense. In addition, a Beyblade with a type might get two basic abilities with different types or the same types (like Fafnir F3 8 Nothing). Stamina Types might get Stamina and Defense abilities and Defense might get Attack and Stamina abilities (like Wyvron W3 4G Atomic), vice versa.

### Activation Gimmick - Turbo Awakening

This **basic ability** is able to activate only by Turbo Valtryek V3 Zenith Evolution, Turbo Spryzen S4 0W Zeta-S, and Turbo Achilles A4 00 Dimension-S. The Turbo Blades located onto the layer is used as a Attack Basic Ability.

## Basic Ability: Spin Direction Change

This **basic ability** is activated before launching the Beyblade. This ability is only used by one Beyblade, Spryzen Requiem S3 0 Zeta. Most Beyblades such as Lord Spryzen S5 Blitz Dimensional-H and Turbo Spryzen S4 0W Zeta-S are missing the dual-spin gimmick.

## Basic Ability: Type Change

This **basic ability** is used by Beyblades that can change the look of design on the Layer or Performance Tip to show the Beyblade's type changed. This mode is common for SwitchStrike Beyblades but Turbo Beyblades such as Turbo Spryzen S4 0 Zeta-S and Turbo Achilles A4 00 Dimension-S are missing the gimmick.