recursal/Fanatic-Fandom huggingface dataset:
Blood Crown

Blood Crown

*A sinister, evil crown.*

The **Blood Crown** is a sinister weapon item that can be found on a corrupted altar in a Corrupted world. The player can only access this unique biome from a defeated Giant Spider Den. Each den has a very small chance of transporting the player to the corrupted biome upon killing all the Giant Spiders inside.

The **Unholy Travels tome page** used to be the key to accessing this hidden world, but the item seems to have been discontinued. In the present version of Curious Expedition, it is possible to reach a corrupt world by using a tome page of portal traversal whilst within a portal world.

Due to the difficulty of obtaining a particular tome page for a portal location, the low chance of spawning spider caves and the incredibly low (4.76%) chance of finding a portal world within a spider cave, the **Blood Crown** is one of the rarest items in the game. Likewise, it is also the most powerful weapon in the game, being capable of dealing tens of damage, shielding the party for 2 and healing all party members for 3 points of damage all for a singular die which has a 100% chance of a successful attack. By comparison, other weapons require multiple other dice to achieve high amounts of damage and they don't have as-high a chance to successfully attack.

## Dice Combos

The Blood Crown's combat die:

Items
Cenote

Location

A **cenote** is a special location resembling a water-filled sinkhole. The player may choose to look into the well at night, this may reveal the location of the Golden Pyramid, unlock a new world, or may lead to a quest. *(outdated info - pretty sure it can only unlock new worlds now - needs verification)*

In *Curious Expedition: RIVALS*, looking into the well will instead completely reveal a random region.

Locations
Biome

**Biomes** represent the different available regions that can be available during destination selection. Most biomes have unique terrain types, points of interest, and enemies. Before each expedition, the player is given the choice between 2-5 primary biomes:

Portals transport you to a self-contained Prehistoric biome.

Giant Spider Dens can (very rarely) transport you to the elusive Corrupted World.
Amelia Earhart

Amelia Earhart

*Aviation pioneer and the first woman to fly solo across the Atlantic Ocean.*

## Starting Items

2 Whisky

5 Torches

3 Climbing Gear

1 Pistol

5 Extra Bullets

## Gameplay

**Amelia Earhart** is an explorer well-suited for a speedrun strategy. Though she starts with low health, her pistol, bullets, and party's well-rounded dice give her an advantage in combating necessary enemies.

Her Navigator perk assists in pinpointing the Golden Pyramid location faster. Her Animal Handler can be promoted and an additional animal companion can be acquired to maximize the party's capacity (eliminating the need to stop to stash treasure before finishing an expedition). Her Sailor can also be utilized with purchased flares to quickly scout a map.

## How to Unlock

Complete a game, ending in 1st place (earning the most Fame) on any difficulty.

## Historical Context

**Amelia Mary Earhart** (24 July, 1897 – disappeared 2 July, 1937) was an American aviation pioneer and author. Earhart was the first female aviator to fly solo across the Atlantic Ocean. She also set many other records, wrote best-selling books about her flying experiences and was instrumental in the formation of The Ninety-Nines, an organization for female pilots.

During an attempt to make a circumnavigational flight of the globe in 1937, Earhart disappeared over the central Pacific Ocean near Howland Island.

[Wikipedia]

Explorers
Overburden

Overburden

*The trek is overburdened with inventory.*

**Overburden** is a physical ailment that costs the party 10 extra Sanity points per hex when moving, easily depleting a full bar of sanity in only 1-2 travel legs. It is only present when the party carries more weighted items than their current capacity allows.

It is by far the simplest ailment to "cure", as simply removing enough items to bring the inventory back to capacity will remove the ailment. The player can remove extra weight by either throwing away the item(s) in a slot, or by using consumable item(s).

## Tips

* Weightless items such as tome pages and animal teeth - don't count towards capacity and therefore don't impact this ailment.
* The penalty for being overburdened is the same no matter how many extra inventory slots are used. This means the ailment can be exploited by using a camp site, allowing the group to rest often enough to slowly and safely haul their excess inventory.

Ailments
Gorilla

Gorilla

A **gorilla** is a large ape. Although a herbivore, it can become aggressive if you enter its territory and is quite dangerous due to its great weight and strength. Gorillas are encountered singly on Expedition 1, but those encountered on later expeditions are more likely to travel in pairs (unless you're playing on Tourist Trip difficulty).

Gorillas have a relatively low aggro chance, making them easier to evade if you have the Stealth or Pacifist perks, and aggroed gorillas will give up pursuit sooner than most other enemies.

## Combat

Gorillas are powerful enemies. Each gorilla adds two attack dice to the pool. These can deal substantial damage, and each has a 50% chance of stunning one of your characters.

Enemies

## Companion

Gorilla companions can be acquired from beastmasters in some villages in non-arctic biomes.

They are strong combat animals with high toughness and a powerful "smash" attack that deals 5 damage and stuns the target, which is exclusive to them and the extremely rare yeti. They cannot carry any cargo.

Like all animals, gorillas can only be promoted through Alexandra David-Neel's Animal Whisperer perk. Promoted Gorillas gain a second attack die, making them truly formidable combatants; while they lack the raw damage potential of the sabertooth and battle tiger, their stun attack gives them an edge in some situations.

Gorilla

### Stats

 2
 3
 4

Companions
Mountain Trooper

Mountain Trooper

### Capacity

**Mountain Troopers** are companions who are normally only found randomly for recruitment in London. Their perk reduces sanity costs when climbing hills and plateaus (the effectiveness increases with the Trooper's level).

May start with the following ailments: Alcoholic (12.5%), Racist (12.5%), Sexist (12.5%), Claustrophobic (6.3%), Kleptomania (6.3%), Superstitious (6.3%), none (43.8%).

The only starting party that includes a mountain trooper is that of the secret explorer Jörg S. Friedrich.

## Stats

 2
 3
 4

Companions
Freiherr von Gehlsdorf

*A silver-tongued german diplomat that travels the world in search of cultural exchange.*

## Starting Items

4 Chocolate Rations

3 Shovels

20 Colorful Marbles

1 Binoculars

10 Machetes

## Gameplay

**Freiherr von Gehlsdorf** is a unique secret explorer. He shares the same perk as explorer Mary Kingsley's character, but the same companions as Johan Huizinga. Frieherr has his own unique items and is the only known player to start with a full stack of marbles. His official in-game title is Politician.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 1523

## References

This character is based on Alexander Gehlsdorf, a German supporter of the game.

**Freiherr** is a German male title of nobility. *Von Gehlsdorf* is German for "of Gehlsdorf". Gehlsdorf is the wealthy district of Rostock, a city on the eastern shore of the Warnow River in Germany. This upscale residential location is historically known for their famous artists, writers and musicians.

Wikipedia

Secret Explorers
Painting Collection

Painting Collection

*A collection of paintings.*

**Paintings** are handmade items created by Artist companions and may traded during an expedition, or exchanged in London for fame or funds. An Empty Canvas must be used in order for an artist to create a painting.

There are various painting qualities based on the level of the artist:

 2
 3
 4

The first painting created in an expedition will automatically create the **Painting Collection** item slot. All paintings stack into this slot, with no limit to how many paintings add to its value. A painting's appearance is based on location:

   **Landscape Painting**
These can be painted by exploring waterfalls, springs and overhangs.

   **Native Painting**
These can be painted by resting in native villages.

   **Shrine Painting**
These can be painted by exploring the exterior of a shrine.

These looks are purely aesthetic, as all locations will yield the same value of painting based on the artist's level. These images can be viewed after creation by hovering over the Painting Collection in inventory, but cannot be removed.

## Tips

* Painting collections are permanently stacked and can only be traded or donated as a group.
* Only **one** painting can be created at a single location, even when resting there multiple nights.
* All paintings are given a +44% trading value boost when used to barter in villages

Items
Obsidian Mirror

Obsidian Mirror

*A highly polished black Obsidian mirror*

The **Obsidian Mirror** is a special item that allows you to clone one humanoid companion. It is found primarily as buried treasure in late-game expeditions, or rarely in shrines.

The mirror is single-use. Companions are copied with all of their current ailments (including wounds). Current Loyalty is not copied, and the clone companion will start with a base Loyalty. This does not work on animals, even when playing Alexandra David-Neel.

## Tips

* Temporary quest companions **can** be copied, allowing the player to keep one and relinquish the other to obtain the quest reward.

Items
Lepidopterophobia

Lepidopterophobia

*Scared of butterflies and moths.*

**Lepidopterophobia** is a mental ailment that causes the afflicted companion to lose loyalty when catching a butterfly. It is obtained when at low Sanity and traveling, resting, or as a side effect of consuming red mushrooms or coca leaves.

It is arguably one of the easiest ailments to maintain, as butterflies are only present in Jungle and Prehistoric worlds and are easily avoidable.

Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

Ailments
Dimir

*Dimir once blocked 8000 alligators only to wake up in a pile of 150 dogs that bit him. Or so he says.*

## Starting Items

8 Whisky

1 Rope

4 Spears

5 Empty Canvas

## Gameplay

**Dimir** is a secret explorer who's party together carries all three dice colors, making them a worthy combat team. He's one of the few secret characters who starts with both an artist and canvases. His official in-game title is Cossack.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 8150

## References

He is based on German game designer Jan David Hassel, who supported the game. His in-appearance is based on a Cossack.

Cossacks were Ukrainian adventurers who dwelled in the northern hinterlands of the Black and Caspian seas. The term was also applied to peasants who had fled from serfdom in Poland, Lithuania, and Russia to the Dnieper and Don regions.

**Dimir** is a nickname or diminutive of the Russian name Vladimir.

*Encyclopedia Brittanica*

Secret Explorers
Butterfly Collection

*A collection of butterflies.*

The **Butterfly Collection** is an item created by the player when he catches a butterfly during an expedition. Butterflies can only be found in Jungle and Prehistoric worlds, and are collected by simply traveling on or within one hex of its icon.

Multiple butterflies stack into the same collection, each adding to its value. Whatever its size, the collection can be donated for Fame or Funds upon return to London.

Butterflies can be destroyed by natural disasters / shrine curses, and can be put to sleep with a horn flute. Sleeping butterflies cannot be caught until they awaken again.

The explorer Charles Darwin receives +10 Sanity when capturing a butterfly, thanks to his Butterfly Enthusiast perk.

## Trivia

* Charles Darwin used to start out with the Butterfly Net, which increased his chance of finding butterflies by 10%. But since the Alpha 27 update of the game, the mechanic of catching butterflies has changed and this item seems to have been retired.

Items
Persian Translator

Persian Translator

*This scholar will improve your communication with indigenous tribes.*

## Perks

Indigenous Diplomacy

Good Reputation

### Capacity

**Persian Translators** are companions that grant you more Sanity when resting at a village (the amount depends on the translator's level), though they do not lower the Standing cost, nor the Value cost when demanded by the villagers due to low standing.

The translator's ability to communicate with natives may trigger some positive events when resting overnight in the village. In addition, having a translator in your party will give you +1 Standing at the beginning of the expedition; this ability does **not** improve as the translator levels up.

They also translate any dialogue/comments a Native companion makes so the player can read it.

Persian translators are normally available for recruitment only in London.

Once per expedition, a special camping event may trigger if you have a Persian translator in your company, their Loyalty is at least 1, and your Sanity is high. You will be given the option to stay up late and exchange linguistic knowledge with the translator. If you accept, you will get -10 Sanity but the translator's loyalty will increase (+1).

May start with the following ailments: Superstitious (16.7%), Claustrophobic (11.1%), Sexist (11.1%), Kleptomania (5.6%), none (55.6%).

A Persian translator is a common starting companion, and one is present in the starting parties of explorers Charles Darwin, Johan Huizinga, Marcus Garvey and Mary Kingsley as well as secret explorers Aeryn, Alison Zawacki, Austin Walker, Baron Victor von Paragon, E.S. Goffterding, Freiherr von Gehlsdorf, G.K. Norman, Gregor Onkh, Hercule Boumba, Hiram Bingham, Johannes Kristmann, Lawrence Talbodd, Rafal Sokulski and Rami Ismail.

## Stats

 2
 3
 4

## Tips

* A Persian translator offers up to two blue dice, which is useful in many situations, and also allows you to efficiently trade items valued in native villages, such as whisky, fireworks and colorful marbles, for Sanity. Their downsides are that their ability is only effective in villages, which is less flexible than relying on items that restore Sanity, and their low carrying capacity.

Companions
Fast Mount

Fast Mount

*Traveling on the back of an animal greatly increases comfort. Reduced base sanity costs for traveling.*

Perk (Companion)

### Source

Fast animal Mounts

**Fast Mount** is a companion perk that applies only to fast pack animals. This perk reduces the **base** sanity cost of traveling by 45% (from 5 to 2 on normal difficulty).

Only pack animal can be ridden as a mount at a time. A mounted animal loses ~50% of their cargo capacity while being ridden.

Fast animal companions include: Raptor, Parasaurolophus.

## Tips

* This does not affect the separate travel cost of terrain - only the single base cost of travel applied to every travel leg.
* This perk is the superior version of the Medium and Slow Mounts, so pack animals with this ability should be prioritized as mounts.
* This can stack with the explorer perk Impetus to lower the base travel cost even further.

Perks
Austin Walker

Austin Walker

*Ethnographic explorer with a unique understanding of native people.*

## Starting Items

8 Chocolate Rations

3 Shovels

1 Pistol

10 Machetes

## Gameplay

**Austin Walker** is a secret explorer who is essentially an upgraded version of the explorer Mary Kingsley's character, and shares a perk with Richard Francis Burton. His official in-game title is Ethnographer.

## How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 8038

## References

**Austin Walker** (@austin\_walker) is an editor based out of NYC. He is the editor-in-chief of *Waypoint* - a branch of VICE dedicated to gaming culture. He contributes original video, editorial, podcasts, and streams to look beyond the press and product cycles to focus on the people, passion, and politics of gaming.

waypoint.vice.com

Secret Explorers
Injured

Injured

*Even though this will heal by time, an injury can become infected and turn into a serious problem.*

### Effect

20% chance of festering into an Infected Wound during each travel leg.

### Source

Reduced health from any source; Combat, fire, poison Terrain, events.

### Cure

First Aid Kit, Red Mushroom, Healing Springs, recovering to max health.

An **Injury** is a physical ailment that effects both explorers and companions who are at less than max Health for any reason, such as from Combat, fire, poison gas, or certain bad events.

A lightly wounded character has a decent chance to shake off the injury without it becoming infected. More often, it festers into an Infected Wound after a few travel legs. It can be cured with a First Aid Kit, Red Mushroom, or by resting at a Healing Spring.

Ailments
Family Amulet

Family Amulet

*A wooden amulet*

The **Family Amulet** is a rare quest item that may appear under very specific conditions: a native companion with the local ailment dies from an infected wound.

With their dying breath, the companion will beg you to bring their family amulet back to their sister in a nearby village. Doing so will improve your Standing (+2). Unscrupulous explorers may instead sell the amulet, which is fairly valuable (30 Value), though it cannot be donated or auctioned off in London. There is no penalty for failing the quest.

Items
British Soldier

British Soldier

*Every trek needs at least one person in the front line, and this is your man. He finds great satisfaction in combat.*

### Capacity

A **British soldier**is a possible member of the expedition, whose main talent grants sanity for each combat. Normally recruited in London and rarely through events (see below).

Once per expedition while camping, if his loyalty and your party's sanity are high, a British soldier may provide you with several Marked Bullets as a gift.

Occasionally, when you camp at zero Sanity and have only one or two people in your party, you may be found by a British soldier, who will join your party and you will get a Sanity boost (+30). This can happen only on Expeditions 1 to 5, and only once per expedition.

May start with the following ailments: Alcoholic (12.5%), Racist (12.5%), Sexist (12.5%), Claustrophobic (6.3%), Kleptomania (6.3%), Superstitious (6.3%), none (43.8%).

A British soldier is a common starting companion, found in the starting parties of explorers Ada Lovelace, H. P. Lovecraft, Mary Kingsley and Richard Francis Burton and secret explorers Blitz Kriegsler, Christophorus Amiculus, David Brender, Eric Smith (starts with 2 British soldiers), Fabian Aleksandar Scherschel and Gregor Onkh.

## Stats

 2
 3
 4

## Tips

* Combined with a Cook, a British soldier makes a perfect companion for hunting parties, regaining large amounts of sanity with each combat, while also having useful dice pool and high Toughness.

Companions
Aleister Crowley

Aleister Crowley

*Notorious occultist. Self proclaimed prophet with a thing for funky hats.*

## Starting Items

10 Coca Leaves

6 Dynamite

4 Shovels

## Gameplay

**Aleister Crowly** is arguably one of the most challenging explorers for pacifist/speedrun strategies. His companions are all Cultists, who can turn into dreaded Abominations at low Sanity. The cultists' perk depends on the consumption of coca leaves, which can inflict extra ailments. Luckily, Crowly's Occult Vision perk does assist in faster exploration on maps with stone circles.

Combat should be avoided at all costs for several reasons:

* Cultists are some of the weakest companions in the game.
* Crowly's only weapon is dynamite, which inflicts self-damage.
* The party only has red dice, making effective combos next to impossible.

## How to Unlock

Finish **every** expedition in a game with positive Standing, ending in 3rd place or higher on Normal difficulty.

## Historical Context

    **Aleister Crowley** (12 October 1875 – 1 December 1947) was an English occultist, ceremonial magician, poet, painter, novelist, and mountaineer. He founded the religion and philosophy of Thelema, identifying himself as the prophet entrusted with guiding humanity into the Æon of Horus in the early 20th century.
[Wikipedia]

Explorers
Mammoth Graveyard

Location

**Mammoth Graveyards** are looting locations that yield Mammoth Tusks and rarely more exotic items. It costs one travel day to search the graveyard in order to loot it. Looting does **not** lower standing.

**Loot**

* Usually (88.9% chance) you find the following:
	+ 1 Mammoth Tusk (66.7%)
	+ 2 Mammoth Tusks (25%)
	+ 3 Mammoth Tusks (8.3%)
* Rarely (11.1% chance) you may instead find a:
	+ Mysterious Egg (Giant Tortoise) (60%)
	+ Dinosaur Skull (30%)
	+ Mysterious Egg (Raptor) (10%)

## Notes

If the area description mentions "animal tracks" (1-in-3 chance), a predatory animal will be spawned nearby after you loot the graveyard. The animal may then aggro and chase the party.

When an abomination companion is present, an event may be triggered in which another companion mysteriously disappears while searching the area.

An Elephant Graveyard is a functionally identical location that appears in Jungle, Dryland and Prehistoic biomes.

Locations
Huang Feihong

Huang Feihong

*Chinese folk hero, healer and master of the martial art Hung Ga.*

## Starting Items

5 Chocolate Rations

3 Torches

10 Rope

4 First Aid Kits

## Gameplay

**Huang Feihong** is a unique and flexible fighter, and combined with his Cook companion, makes for one of the strongest hunting-strategy explorers.

His unique combat die requires no combos, and his multi-attack stun ability makes late-game battles a breeze. His Healer perk also greatly reduces the potential risks involved with battle wounds.

## Combat

Huang Feihong's unique combat die has 5 different attack moves, none combining with any other dice.

## How to Unlock

Huang Feihong is available from the start of the game.

## Trivia

* Huang Feihong was introduced in celebration of the game's Chinese language update (v.1.2.2) on April 17, 2017
* The setting of the explorer's club setting is in London, but the real-life Huang never actually traveled outside of China. His epilogue upon winning the game also says he retires somewhere in Great Britain.

## Historical Context

Wong Fei-hung or **Huang Feihong** (9 July 1847 – 25 March 1924) was a Cantonese martial artist, physician, and folk hero, who has become the subject of numerous martial arts films and television series. He was considered an expert in the Hung Ga style of Chinese martial arts. As a physician, Wong practised and taught acupuncture and other forms of traditional Chinese medicine in Po Chi Lam (宝芝林; 寶芝林), a medical clinic in Guangzhou City, Guangdong Province.

[Wikipedia]

Explorers
Ada Lovelace

Ada Lovelace

*English mathematician and the world's first computer programmer.*

## Starting Items

1 Abacus

4 Chocolate Rations

3 Torches

5 Extra Bullets

3 Flares.

## Gameplay

**Ada Lovelace** is a decent completionist-strategy explorer. Her British Soldier is a great source of Sanity from combat, and the party's well-rounded dice allow for decent combos. Lovelace also starts with the unique Abacus, which helps reveal nearby stone circles and statues.

Lovelace has many similar stats to Marie Curie. They both share the Polymath perk, allowing for great customization. Their animal companions are immune to most humanoid ailments. And like Curie, she doesn't start with a reusable weapon (only bullets).

## How to Unlock

Make it through the game without ever attacking anyone.

## Historical Context

**Augusta Ada King, Countess of Lovelace** (née Byron; 10 December 1815 – 27 November 1852) was a British mathematician and writer known for her work on Babbage's early mechanical general-purpose computer, the Analytical Engine. Her notes on the engine included the first algorithm intended to be carried out by a machine. As a result, she is often regarded as the first computer programmer. She married Lord William King in 1835, who was made Earl of Lovelace in 1838, making Ada Lady Lovelace. She died of uterine cancer in 1852.
[Wikipedia]

Explorers
Freya Stark

Freya Stark

*Daring travel writer and discoverer of the fabled Valleys of the Assassins.*

## Starting Items

2 Whiskies

3 Flares

3 Ropes

1 Hunting Rifle

5 Shovels

## Gameplay

**Freya Stark** is a desert-focused explorer similar to Frederick Courtney Selous. Her starting companions and equipment makes for a great hunting-strategy party. Her primary perk gives no advantage in-expedition, but instead always gives a Desert option when selecting the next destination on the World Map.

Remember that Freya is tailored for desert expeditions: her Bedouin's ability to locate oases is rendered useless in other biomes. Unfortunately, even with Freya's stats, exploring deserts still makes for a tough challenge.

## How to Unlock

Complete the game in 3rd place or higher (on Normal difficulty) without attacking any enemy in combat.

## Historical Context

**Dame Freya Madeline Stark** (31 January 1893 – 9 May 1993) was a British explorer and travel writer. She wrote more than two dozen books on her travels in the Middle East and Afghanistan, as well as several autobiographical works and essays. She was one of the first non-Arabians to travel through the southern Arabian Deserts.
[Wikipedia]

Explorers
Jörg S. Friedrich

*A silver-tongued German diplomat that travels the world in search of cultural exchange.*

## Starting Items

4 Chocolate Rations

3 Shovels

20 Colorful Marbles

1 Binoculars

10 Machetes

## Gameplay

**Jörg S. Friedrich** is a unique secret explorer. He shares the same perk and dice as explorer Mary Kingsley and secret explorer Freiherr von Gehlsdorf, but has a unique set of companions including a pug, which is otherwise unique to secret explorer Alfred Nobel, and a Mountain Trooper, who is not found in any other starting party. He has the same set of starting items as Freiherr von Gehlsdorf, including a full stack of marbles. His official in-game title is Politician.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 0305

## References

He is likely modelled after Berlin-based game developer Jörg S. Friedrich, co-founder of Paintbucket Games.

Secret Explorers
Blue Mushroom

Blue Mushroom

*A strange looking mushroom. It is said to temporarily increase the viewing distance when consumed.*

### Stack Size

20

A **blue mushroom** is a type of mushroom that can be found in many places during the expedition. It can be sold for Funds or donated to the museum for Fame. Alternatively, it can be used to temporarily rise the party's viewing distance.

A blue mushroom can be acquired by:

* bartering with natives at a village.
* bartering with a shamans at his hut.
* bartering with slavers at a slaver's camps.
* found among the loot at a stone head statue.
* looted from inside a shrine.
* looted from hostile natives.

Items
Metal Cube

Metal Cube

*A small cube of a shiny magnetic material covered in otherworldly engravings.*

**Metal Cubes** are special items primarily used to increase the time that the explorer can be in another world through a portal. Three metal cubes allow an expedition to spend 100+ days in the Portal World and attain the "Beyond the gate" achievement (spending 100 days in a portal world).

A metal cube can also be used to disable shrine curses by placing it on the altar when looting. Be careful not to use the "Take All" option, as this will take back the cube as well. When using a cube, you still lose standing with the natives.

Metal Cubes can be found randomly for trade at shaman huts, and rarely as loot from caves, shrines and buried treasure.

There is also a rare insanity event that can occur in which a companion disappears and is replaced by a metal cube.

Items
Pacifist

*Reduces aggro chance but can't use weapons in combat.*

Perk (Explorer - Exclusive)

**Pacifist** is an explorer perk exclusive to Mary Kingsley. It grants -25% aggro chance when traveling inside an enemy's red territory zone. Unfortunately, it also renders weapons useless during combat.

## Tips

* This perk assists greatly in pacifist / non-combat strategy.
* Pacifist benefit is stackable with the Native Warrior's Stealth perk for even less chance for aggro.
* Weapons like pistols can still be purchased and traded, but will not show any dice during combat.

Perks
Pistol

Pistol

*A simple but reliable pistol. Usable in combat. Allows a special dice combo.*

### Source

London, Trading Caravan, or with explorers Huizinga, Earhart, Lovecraft, or Bird

### Stack Size

1

The **Pistol** is a weapon item that adds a specific attack die in combat. It is randomly offered for sale at port in London and rarely from trading caravans. It is the most common starting weapon of the game.

The explorers Johan Huizinga, Amelia Earhart, H. P. Lovecraft, and Isabella Bird all start out with this gun.

Like all guns, it is reusable and doesn't require bullets to play its die.

## Combat

The pistol is a single die with a 3/6 roll chance of success. It has weaker attacks and a lower success rate than the Signature Pistol.

It can be combined with green dice to produce more powerful combo attacks.

Items
Giant Crab

Giant Crab

The **Giant Crab** is an enemy beast found in Prehistoric worlds. It typically roams near a water source, or sometimes even guards a pyramid seal. It is an aggressive mob that can aggro, follow and surprise-attack an explorer who crosses its path. It is difficult for even the most experienced explorers to defeat, as its hard exoskeleton provides it with excellent protection. Luckily, it is a solitary creature.

It is by far the most dangerous singular enemy any expedition can face in combat, though other mobs can out-damage or out-defend a **Giant Crab** in numbers.

## Combat

A crab rolls a whopping 4 combat dice each turn.

## Trivia

It is probably a reference to the giant crab which appears in the 1961's Mysterious Island movie, an adaptation from the novel of the same name written in 1874 by Jules Verne.

Enemies
Bedouin

Bedouin

*A bedouin warrior who knows the desert like the back of his hand.*

## Perks

### Capacity

A character that can be obtained by recruiting from a desert village or in London. Their perk reveals any oases in the desert. Bedouins recruited in villages will suffer from the Local ailment.

May start with the following ailments: Superstitious (16.7%), Claustrophobic (11.1%), Sexist (11.1%), Kleptomania (5.6%), none (55.6%).

A bedouin is present in the starting parties of explorer Freya Stark and secret explorers Allison Otting and Megan Carnes.

## Stats

 2
 3
 4

## Tips

* The Bedouins' main strength is that they are the only companions who can potentially gain dice of all three common colors (blue, red, green) as well as having a high Toughness, making them highly useful in combat and challenges. Their drawbacks are their low carrying capacity and the fact that their perk is only effective in desert biomes.

Companions
Mysterious Egg

Mysterious Egg

*A mysterious egg that rumbles and emits strange noises from time to time.*

A **Mysterious Egg** is a rare item found by exploring certain locations. A tortoise egg (brown speckled) is only found in an elephant graveyard, while a raptor egg (blue spots) is only found in a raptor nest.

An egg can be traded during an expedition, but cannot be exchanged for fame or funds. If kept in the player's inventory for a few days, the egg will hatch into a baby tortoise or baby raptor.

The secret explorer Sound of Mystery starts out with both kinds of mysterious eggs.

Items
Curious Expedition 2

***Curious Expedition 2*** is a historical turn-based narrative roguelike game developed by Maschinen-Mensch and published by Thunderful Publishing. It is the sequel to *Curious Expedition*. It was released on January 28, 2021, and you can find it on Steam, GOG, Humble Store and at the developer's official homepage. To date, three DLCs have been released: Highlands of Avalon, Shores of Taishi and Robots of Lux.

## Premise

*Curious Expedition 2 is a turn-based narrative roguelike set in a reimagined version of the late 19th century that uses procedural gameplay and story elements to create completely unique and epic adventures every time you play.*

## Trivia

* Some time after the first Curious Expedition was released, two fans reached out to present a board game version of the game they had developed. During the first meeting they gifted Maschinen-Mensch with a copy of another board game, illustrated by a certain Garen Ewing. Maschinen-Mensch loved the artwork so much that they decided to work with him on Curious Expedition 2.
* One of the early ideas for the Explorer Clubs in the game was a group of gourmet chef adventurers. Who knows, they might return in some way one day!

'
Authoritative Leader

*Can have one additional trek member, but has lower max sanity.*

Perk (Explorer - Exclusive)

**Authoritive Leader** is an explorer perk exclusive to Marcus Garvey. It allows the party to have one extra member, be it a humanoid or an animal companion. Unfortunately, it also lowers the player's maximum Sanity by 30.

A certain Secret Explorer also carries this perk.

## Tips

* A larger group of companions gives more opportunities for well-rounded dice, perks, and more toughness. The addition of a strong, complimenting companion easily outweighs the sanity-penalty of this perk.
* Missionaries' Strong Mind perk can help to counter the sanity-reduction of Authoritative Leader.

Perks
¿QUÉ ES EL AMOR?

El amor es un concepto universal relativo a la afinidad entre seres, definido de diversas formas según las diferentes ideologías y puntos de vista (artístico, científico, filosófico, religioso). De manera habitual, y fundamentalmente en Occidente, se interpreta como un sentimiento relacionado con el afecto y el apego, y resultante y productor de una serie de actitudes, emociones y experiencias. En el contexto filosófico, el amor es una virtud que representa todo el afecto, la bondad y la compasión del ser humano. También puede describirse como acciones dirigidas hacia otros y basadas en la compasión, o bien como acciones dirigidas hacia otros (o hacia uno mismo) y basadas en el afecto.
Fridericus Schneider

Fridericus Schneider

*A world-famous inventor with an unappeasable desire to explore unknown lands.*

## Starting Items

4 Chocolate Rations

3 Shovels

1 Tesla Gun

10 Machetes

## Gameplay

**Fridericus Schneider** is a secret explorer who is essentially an upgraded version of the explorer Nikola Tesla's character and who's stats are identical to Matthew Hadley, Riad Djemili and Gloegg. His official in-game title is Inventor.

## How to Unlock

Follow the instructions for Secret Explorers.

**Pin**: 5543

Secret Explorers
Mary Kingsley

Mary Kingsley

*Ethnographic explorer with a unique understanding of native people.*

## Starting Items

4 Chocolate Rations

3 Torches

5 Empty Canvases

5 Shovels

## Gameplay

**Mary Kingsley** is a strong pacifist-strategy explorer. Her Pacifist perk lowers the aggro chance of all enemies. Though her party is equipped with well-balanced dice, she cannot use any weapons in combat—including dynamite or extra bullets.

She starts with valuable chocolate for Sanity rations (with no risk of side-effects). She also is equipped with canvases, which can unfortunately only be used for barter unless an Artist companion is acquired in-game.

## How to Unlock

Reach the Golden Pyramid in Expedition 3 (on any difficulty) to unlock this character.

## Historical Context

**Mary Henrietta Kingsley** (12 October 1862 – 3 June 1900) was an English ethnographic and scientific writer and explorer whose travels throughout West Africa and resulting work helped shape European perceptions of African cultures and British imperialism.

[Wikipedia]

Explorers
Chocolate Rations

Chocolate Rations

*Delicious chocolate wrapped in foil. Use to refill some sanity.*

**Chocolate Rations** are consumable items used to replenish Sanity. They are one of the few food items that are safe to eat, with no risk of causing various ailments. Each bar grants +10 sanity.

Chocolate can be occasionally found for sale in London (costs 10 Funds per bar), and sometimes at other non-native traders.

Chocolate can also diffuse arguments between companions when resting in the open at low sanity. Giving each upset person a bar will prevent having to confront/arrest a party member.

Items
Camel

Camel

*A stoic camel. Can carry many additional crates.*

### Capacity

The camel is a pack animal that can also be mounted. It is effectively an improved version of the donkey, with improved cargo capacity (4 crates) and Sanity saving capabilities (Medium Mount perk).

Camels are less common than donkeys, as they can only be recruited in bedouin villages, while only Freya Stark and a few secret explorers start with a camel in their party.

When compared to other mounts, a camel is strictly better than a donkey. When not mounted, it is identical to a Water Buffalo, but when mounted, it is less suitable for combat but better at reducing the Sanity cost of travel, making it better suited for a pacifist strategy. Parasaurolophuses or Raptors are strictly better than camels, but are much harder to find, being only available in Lizard Villages or from raptor eggs, respectively.

## Stats

 2
 3
 4

\*Gets extra level 2 die if mounted.

## Notes

* **Animal:** Has no skills and can only be promoted through Alexandra David-Neel's Animal Whisperer perk.
* **Mount:** Can be ridden to reduce the base sanity cost of travel. When mounted, gains an additional combat die and the Medium Mount perk at the cost of -2 total Cargo Capacity.
	+ Combat dice given when mounting can not be used when over-encumbered.

Companions
Polyglot

*Allows one to rest in native villages without standing costs.*

Perk (Explorer)

**Polyglot** is an explorer perk that allows you to rest overnight in villages without costing Standing. It also enables certain events and conversations usually reserved for translator companions.

This perk is a random reward option upon completing an expedition. Richard Francis Burton also starts with this perk.

Perks
Native Hunter

Native Hunter

## Perks

Pathfinder

Good Reputation

### Capacity

**Native Hunters** (also known as **Arctic Hunters**) are companions available only through an official mod, or in *Curious Expedition: RIVALS*. They can be recruited in London or in native villages in the arctic biome. In *RIVALS*, they can also be recruited in native villages, or acquired through crates.

Their perks decrease the base Sanity cost of moving over arctic terrain and improve the starting Standing of each expedition.

Note that, despite their name, native hunters do **not** count as natives or have the Local ailment

May start with the following ailments: Acrophobia (20%), Superstitious (13.3%), none (66.7%).

## Stats

 2
 3
 4

Companions
Paranoid

Paranoid

*Suffers from a general distrust of others.*

**Paranoia** is a mental ailment that causes the afflicted companion to trigger various negative events at low Sanity:

* While resting in the open, a paranoid companion may rant and rave all night, forcing the player separate them from the group with a successful dice roll, or suffer -10 Sanity. Success will decrease the paranoid person's loyalty, while failure results in them abandoning the group.
* While resting in a village, a paranoid companion may loudly accuse the natives of plotting against them, costing -1 Standing.
* At 0 Sanity, an insane paranoid companion may kill another crew member for plotting against the group.

Paranoia can be randomly obtained at low Sanity when traveling, resting, or consuming coca leaves. Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

Ailments
Leatherskin

*A leathery and thick skin increases the natural protection from any kind of harm.*

Perk (Companion - Blessing)

### Source

Temple blessing

**Leatherskin** is one of few, randomly assigned blessings a chosen humanoid companion may gain when exploring temples. It grants an extra 6 Toughness to the blessed character.

Like all other blessings, the effect is permanent.

Perks
Mercurial

Mercurial

*Tends to swing between extreme feelings of loyalty or disloyalty.*

Mercurialis a mental ailment that causes a companion to suffer periods of maximum and nonexistent loyalty. It is randomly caused when resting or travelling below 30 Sanity.

Like most mental ailments, it may be cleansed with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

### Trivia

This ailment was called Bipolar in older versions of the game, and is still referred to as such in the game files.

Ailments
Curious Expedition Wiki

## **Oh, hello! I didn't see you there, adventurer. Please step closer and welcome to the official Curious Expedition wiki!**

**Curious Expedition** is a rogue-like expedition simulation set in the 19th century. It's the first game by indie developer Maschinen-Mensch. The game is available on Steam, GOG, Humble Store and at the developer's official homepage. The game has been regularly updated through its early access release on November 2014 to its final update on December 2019. A list of all the updates can be found here. For information on modding the game, go here. If you want to talk to other fans of the game and stay up to date with the latest news, you can do it visiting the official discord page.

Curious Expedition 2 is now available! It also has its own wiki which you can find here.

**Navigation**

## Trivia

* They had a long list of alternative names for the game. Here’s the top 5: Adventurous, Rogue Expedition, The Adventurous Spirit, The Extraordinary Expedition, Spirit of Adventure.
* There’s a running gag about this game creating a bitter rivalry between Maschinen-Mensch and Abbey Games, makers of Renowned Explorers. In fact, they truly appreciate each other’s games and even made a bundle of their games together, accompanied by a very silly video.
* The first Curious Expedition game went through many iterations. At one point, collecting butterflies was the main goal.
* From 2014 to 2020, Curious Expedition sold **217,816** units in total (not counting Humble Bundle) for a gross revenue of **$1,827,930** with an average price point of **$8,39**. You can read about the financial history of Curious Expedition here.
* Curious Expedition was selected by Rock, Paper, Shotgun as “Best Roguelike Game of 2016” and won the “Deutscher Entwicklerpreis” (German developer award) as Best Indie game in 2015. It has sold more than 300.000 copies to date across all platforms.
* At one point, there was an attempt to make a Curious Expedition board game with Underground Games, but for the moment, there has been no more news about the project.
Native Shaman

Native Shaman

*A spiritual native with mystical powers.*

Mushroom Recipes

Good Reputation

**Shamans**are companions whose primary perk grants Sanity when consuming any mushroom. Their Good Reputation increases the starting Standing of each expedition. They are also one of the only characters that has healing combos in combat.

Once per expedition while camping, if their Loyalty is at least 1 and your party's Sanity is high, a shaman may provide you with two blue, red or green mushrooms (equal chance of each). Alternatively, if their Loyalty is 2+ and your Standing is 3+, they may provide you a native trinket (both events may occur during the same expedition).

A shaman who is recruited from a village will automatically be afflicted by the Local ailment.

May start with the following ailments: Superstitious (16.7%), Claustrophobic (11.1%), Sexist (11.1%), Kleptomania (5.6%), none (55.6%).

A shaman is present in the starting parties of explorer Isabella Bird and secret explorers Lawrence Talbodd and Sound of Mystery.

## Stats

 2
 3
 4

## Tips

* The shamans' Sanity bonus when consuming mushrooms is substantial, especially at higher levels. Bear in mind, however, that some mushrooms are not freely consumable - e.g. red ones can only be used if one of your party members is hurt.
* They are, along with the rare Lizard Shaman, the only companion with a purple die, which is the only way your party can be healed in combat (apart from the super rare Blood Crown). This is a very powerful ability, as you can potentially heal your party to full health if all your enemies are stun-locked or cannot beat your defense.
* A level 3 or 4 shaman can also make some good attack combos with other companions' red dice.
* The "Curse of Poison" attack, on the other hand, is pretty weak and should not be used unless no better combos are available.

## Gallery

Like all human natives, shamans recruited during the game have a procedurally generated appearance and will share some elements (e.g. skin tone, jewelry, clothing) with other members of their tribe. Those already present at the start of the game use set graphics, as seen at the top of this article. Note that any shaman in an explorer's starting party is always male.

Examples of procedurally generated shamans:

Companions
Mushroom Recipes

## Mushroom Recipies

*Increases sanity gain when eating mushrooms. Has a chance to spawn green and red mushrooms when resting in the open.*

Perk (Companion)

### Source

Native Shaman, Lizard Shaman

**Mushroom Recipes** is a companion perk exclusive to Native Shamans and Lizard Shamans. It grants some Sanity when consuming any mushroom, and also lowers the chances of becoming afflicted with an ailment when consuming red mushrooms. This perk is promotable, and a higher-level Shaman will grant a higher bonus when eating a mushroom:

 2
 3
 4

When resting in the open at high Sanity, a shaman may provide the expedition with either red or green mushrooms. Shamans may also randomly find mushrooms when traveling at high Loyalty.

Perks
Former Adventurer

Former Adventurer

*A former adventurer who has gone missing after a failed expedition*

## Perks

Cannibal

Extra Character

### Capacity

The **Former Adventurer** is a special companion who is only obtainable after accepting the *Find the Missing Husband* quest randomly offered in London. You must recover him from an old camp found somewhere on your next expedition map. He automatically joins your party when you discover him.

Once you return him to London, this companion leaves the group to be with his wife and the player is rewarded Funds for completing the quest.

He suffers from the Cannibal ailment upon recruitment, but can be cured normally through a Green Mushroom, Shaman Hut cleanse or the Pure Mind temple blessing. Doing so and returning to London will reward the player with a different ending to the quest and unlock an achievement. It has no other in-game effect, however (the reward is the same).

## Tips

* Like any companion with the Cannibal ailment, the former adventurer may kill other members of your party if Sanity gets too low
* The Adventurer can be cloned with an Obsidian Mirror, allowing the player to keep one and still turn in the quest.
* He carries has the Extra Character perk and therefore does not take up a companion slot.
* He does not have any promotable perks and cannot be leveled-up.

Companions
Lt. Konrad

Lt. Konrad

**Lieutenant Konrad** is a unique enemy that is only spawned after accepting the *Find Deserter* quest. He is always found in a village, and will be hostile and trigger combat no matter how the player initially interacts with him.

Once killed, the player is awarded Konrad's military decoration and the gratitude of the natives in the form of +2 Standing. The player is awarded Funds separately for completion of the quest upon return to London.

## Combat

Konrad rolls three upgraded dice, but isn't very smart when selecting combos. He usually uses Attack, Defend, Kick, or Evade.

## Trivia

Both the story and the name of that NPC are likely references to the 1899 book by Joseph Conrad, titled *Heart of Darkness*, and its 1979 movie adaptation, *Apocalypse Now*.

Enemies