recursal/Fanatic-Fandom huggingface dataset:
Grassland

Islands that use the grassland biome can be found in the Grassland category.

Grassland tiles are a light green color and are covered in tall grass.

### Strategy

If you want to collect from the acorn tree, the Nimble Fingers is better than the Cracker Jaw because unlike the latter, it also adds collecting. Be sure to have Antlers/Horns because of the aubundance of Stagmoles and Rabbils and Bearyenas. For camouflage, having brown fur helps, but ultimately having stripes while in tall grass makes you completely invisible to predators and prey alike with +5 Camouflage. On the killer island Deadly Hills, you will need a different, more specialized strategy. You should not need to worry about stealth or scentless abilities because Bearyenas only use their sight. You will find the Poison Fangs very helpful for providing lasting damage to Killer Bearyena that are otherwise difficult to damage. There are a few body/paw setups that you can successfully use: Lean Body with double Claw, Big Body/Spikes with double Runner Leg, Toxic Body/Normal Body with both. Other than those tips, there is no one magic strategy because lots of strategies can work.
Oak tree

Oak trees are trees that can be harvested for acorns.

## Gathering

Acorns can be shaken from trees by Nichelings who are standing under them. This will take one Action point. Trees drop up to 6 per shake, but will drop less if shaken every day. In order to crack acorns from these trees, Nichlings must have the Cracking ability.
First Snow

Island

Travel Port

Although the edge of the island may be green and lush, its center is a bare, icy hill that will often be covered with snow. Temperatures range from average to cold; breeding for Strength and Cold Resistance is critical. Nuts, berries, seafood, and occasional Roots can be found around the edge of the island, but hunting skills are critical for finding food in the center of the island. Beware of Balance Bears, a formidable and long-lived predator, and the weaker Arctic Ramfox, which hunts in packs. One or two frozen ice blocks can be found, and upon breaking them they will produce an animal with prehistoric genes.

## Travel Port

The First snow travel port has **dark** **blue tiles, some covered with bones**. There is nothing on top of the travel stele.

## Flora & Fauna

Fauna

* Predator: Balance Bear, Bearyena, Bluebird, Arctic Ramfox
* Prey: Clownkoi, Fish Swarm, Rabbil, Clam, Stagmole, Walrus Deer
* Other: Crabbit, Dodomingo, Goldleech, Razoranha, Rogue Male

Flora

* Edible: Berry Bush, Acorn Tree, Palm Tree
* Useful: Healing Plant, Twig Bush
Killer Bearyena

*Killer Bearyenas* are a subtype species of Bearyenas only found on the Deadly Hills island.

## Description

### Appearance

Killer Bearyenas look much like their normal counterparts, but have darker fur, red eyes, and a larger size.

### Behavior

Killer Bearyenas are more hostile than normal Bearyenas, even attacking normal Bearyenas. Each Killer Bearyena will have two turns per night. They have a lifespan of 30 days but spawn as adults at age 5, with 25 days to live.

### Food

When killed, Killer Bearyenas drop meat which gives 10 food points when collected. Any Nicheling can collect this meat, as well as any Friendly Bearyenas.

### Habitat

Killer Bearyenas can only be found on Deadly Hills, the most difficult of the Grassland islands. They are similar to the Apes in that they are the biggest threat on the island and its signature creature.

## Strategies

Unlike other Bearyenas, Killer Bearyenas have a defense stat, with three defense, so it is much harder to kill them. It is advised to have nichelings with at least 4 strength to be able to effectively deal with killer bearyenas.
Nest

Nests are a crucial breeding resource in the game of Niche. Pregnant female nichelings are unable to give birth until they sit on a nest overnight.

## Permanent Nests

Permanent nests can be found while exploring. They are indestructible and cannot be built, moved, or destroyed.

## Temporary Nests

Temporary nests will decay over time and need to be repaired.

### Creation

Nests can only be created by pregnant females, and are built on the tile they are standing on. Doing so requires 10 nesting material and 1 action point. Nests cannot be built on travel tiles.

### Repair

   After 5 days, a nest will degrade, at which point it can't be used. Degraded nests can be repaired by any nicheling. Doing so costs 3 nesting material and 1 action point. After three days, degraded nests will disappear.

### Harvesting

Creatures can harvest a degraded nest for 5 nesting material, and a non-degraded one for 7 nesting material. You cannot harvest permanent nests.

## Nesting Material

Nesting material is the resource needed to build nests; building a new nest costs 10 nesting material and repairing a degraded nest costs 3 nesting material. At the beginning of a game, the player always starts with 10 nesting material.

### Collection

By exploring a grass tile, there is a chance to gain 1 nesting material. By destroying berry bushes, you will gain 2 nesting materials.

### Regrowing Grass

Some tiles have special, slightly paler grass that regrows after a few days or whenever it rains. Harvesting these tiles will always grant 1 material.

## Tips

* On the starting island in Story Mode, gather as much nesting material as possible for later, since this island is small and there are plenty of permanent nests to use.
* Do not create a nest on the starting island due to its small size and its abundance of permanent nests. Continue to save material for later islands as nests will be harder to find.
* Be careful with Dodomingos - they like to sit on nests and block them. However, they can also be tracked to find new nests.
Events

Various events can occur in-game that affect gameplay, nichelings, and the environment. Some events occur randomly, while others are effects of in-game activity or the player's actions. Events are documented by notifications that the player receives.

## Notification System

   On the right side of the screen, above the senses UI, there is a small blue bar with a white arrow, which can be clicked to expand and collapse the notifications sidebar. When an event occurs, a specific icon associated with it will appear at the beginning of the day in the sidebar. As seen in the image to the right, clicking on this icon will display a short message detailing the event and a 'show' button. Upon clicking the button, it will transport you to the location of the event you have clicked on. Unread notifications show up as light blue in the sidebar, the notification you're currently viewing will be dark blue, and read notifications will be gray. Notifications can be deleted by clicking the 'x' next to the icon.

## Event List

### Rain

Plants instantly regrow on the first day of rain, then regrow faster than normal afterward. All plants that have berries will be refilled to have the maximum amount of berries on them. Fires will go out.

### Death

One of your old/damaged nichelings has just died.

### Failed to Breed

One of your males failed to impregnate a female due to low fertility.

### Sickness

One of your creatures is sick and is being damaged.

There is a second sickness event that will warn you if your creature has been infected by being near another sick nicheling.

### Bleeding

One of your creatures have been hurt and are now bleeding.

This is the event that shows up when a baby is attacked by a Bluebird, rather than the death event.

### Parasite

One of your creatures has a goldleech on it.

## Bugs, Glitches, and Exploits

* As of Version 0.1.5, while it is raining, it is possible to have the initial instant regrowth repeat itself by returning to the title screen and reloading the save. This can be exploited, allowing the player to obtain unreasonable amounts of food with little effort. Note that this glitch will not work on berry bushes with any number of Rabbils adjacent to them.
Wandering Nicheling

A Wandering Nicheling

A Wandering Nicheling viewed through senses

Wandering Nichelings are nichelings that you may find on any island. If one of your nichelings are adjacent to them, they can invite these wandering nichelings into your tribe for 5 food, allowing you to control them as your own.

If left alone, they will take food from berry bushes, meat piles, and roots (if they possess the digging ability). Predators such as bearyenas and apes will harm these nichelings. Hostile meat eating plants and insect swarms however, will not harm them.

It is possible for players to have their nichelings mate with wandering nichelings without having them be invited to the tribe. Pregnant wanderers who end the day on a nest will give birth to a nicheling belonging to your tribe.

Wandering nichelings cannot directly harm your creatures by attacking them. Do note however, that wandering nichelings with spiky body or toxic body genes will be able to harm your nichelings if they are attacked. Wandering Nichelings have normally generated names and will appear yellow in the smelling and hearing modes. Nichelings in your tribe will become Wandering Nichelings when they are banished.

## Notes

* Wandering Nichelings that spawn on Whale Island have a higher chance of having the Wings or Bat Wings genes.
Apes

The three Great Apes are menacing predators that can be found in the jungle biome. Each uses either sight, smell, or hearing to track down your nichelings. All of the Apes spawn at the age of 5 and live for 95 days up to the age of 100, and are immune to venom. When killed, they drop 10 meat.

## Big Eyed Ape

### Stats

2 Speed
 2 Collecting
 3 Strength
4 Defence
6 Sight

### Lifespan

100 days

The Big Eyed Ape, also known as the Seeing Ape, uses vision to track your creatures. It has incredibly good eyesight, featuring large blue eyes and shaggy orange fur.

### Strategy

Camouflage will help your creatures hide, and Distasteful Appearance will make your creatures look less appetizing. Camouflage can be increased by hiding in the grass and by having certain patterns. The best way to get maximized camouflage is by having stripes and black fur color; hiding in long grass gives a bonus +2. Distasteful Appearance can be increased by the genes Toxic Body, Derp Snout, Bearyena Snout, and Sabertooth Fangs.

## Big Eared Ape

### Stats

2 Speed
2 Collecting
3 Strength
4 Defence
6 Hearing

### Lifespan

100 days

The Big Eared Ape, also known as the Hearing Ape, uses its incredible hearing to track down your nichelings. It has large purple ears and dark green fur with yellow spots. The Big Eared Ape has a goblin-like face, resembling the Derp Snout.

### Strategy

Maximizing your Stealth will make your creatures hard to detect; Velvet Paws and smaller (Normal/Lean) bodies are especially helpful. Stepping on leaves will make a loud sound and remove all Stealth, so be sure to avoid those.

## Big Nosed Ape

### Stats

2 Speed
2 Collecting
3 Strength
4 Defence
6 Smelling

### Lifespan

100 days

The Big Nosed Ape, also known as the Smelling Ape, uses smell to hunt your creatures. It has an incredibly strong nose, with a long snout, huge nostrils, and blue-and-black fur.

### Strategy

Some genes will help make your creature Scentless, and a Stinky Tail will give your creature a Distasteful Scent. Rolling in a patch of mud will also help disguise your nicheling's smell. Your may want to avoid harvesting Smelly Fruit from a Smelly Fruit Tree; though an otherwise beneficial food source, it will make your creatures very easy to find because it gives them the status affliction 'Smelly', which cancels out all Scentless stats. To remove the Smelly status effect, a packmate must use two actions to lick the fruit juice off the creature.
Story Mode

Story mode is one of two possible game modes to play in Niche: A Genetics Survival Game, with the other mode being Sandbox. Story mode is recommended for new players as it includes a tutorial. Story mode has the player control Adam, and hope to have him and his descendants eventually reunited with his family back at their island.

## Opening Cinematic

   Story mode opens with a brief cinematic that introduces the player to Adam and his pack. After a few moments, Adam is suddenly taken away by a bluebird. After a brief struggle, the bluebird releases Adam. Adam survives the fall, and lands all alone on a deserted island.

## Tutorial

After the opening cinematic, the player is introduced to a brief tutorial detailing information regarding movement, food, lifespan, abilities, mutations, and genes. The tutorial prompts begins on Adam's Island and generally ends on Eve's Island after Adam and Eve's first offspring.

## Adam's Island

The player begins story mode on Adam's Island, with Adam as their single nicheling. Adam's island is deserted, and Adam must eventually move out of this island by interacting with the travel stele. If Adam dies while on this island, the player unlocks the secret achievement: Darwin Award.

## Eve's Island

Eve's Island resembles a tiny green island that is much smaller. Eve **always** spawns on this island, though sometimes she can be difficult to detect if she has a high stealth attribute and is in tall grass.

## Strategies

* The route to Home Island can be a bit tricky. A complete guide can be found here.
* It is important to maintain Adam's Home Island immunity within his descendants, as having Home Island immunity is a requirement for inviting nichelings from Adam's Tribe to your tribe.
	+ This is necessary for getting the Round Ears gene into your tribe, as well as getting the *Family Reunion* Achievement.
* To prevent sickness from spreading among your tribe, it is important to only breed with nichelings that have different immunities on each allele (heterozygous). For example, a female with A/B immunity and a male with G/\* immunity.
	+ It is possible for siblings to be have heterozygous immunities, and as such, it is best practice to produce as much offspring until there is at least one pair of siblings that are of the opposite gender and have heterozygous immunities.
	+ On average, it takes about 5 offspring to have at least one pair of "breedable" siblings. If you want to make sure that you have at least a 99% chance of obtaining a breeding pair, ensure that your current breeding pair produces 9 offspring.
Niche Book

The Niche Book is a possibly upcoming book about Niche, featuring Adam’s sister Nara as the main character. So far, only chapter one is available to be read by the public.

## Plot summary

### Chapter one

Nara leaves her nest to ask a group of Nichelings where her brother is. Tala tells her that he left when the sun was high, and that he didn’t say where he was going. Nara growls and tells Tala she is going to go hunting, to which Tala responds with telling her to be careful and not to leave the cover of the trees.

Nara nods and heads out, arriving at the cliffs behind the forest after about an hour.

## Characters

* Nara - protagonist
* Adam - Nara’s brother
* Tala - minor character

## References

1. ↑ StrayFawnStudio.com “Niche book process!” (link)
Sir Deluge

The Craven Commander

He is a petty wyrm-knight of the Sea-dominion, who somehow survived countless battles.

Sir Deluge is the leader of the Pyrehearts

## Rites Powers

**Slash**: Detonates his Aura-trail and snaps back to its end.

**Jump**: Leaps high enough to evade adversaries' Auras

**Slither**: Surges forward at high speed.

## Observations

He is one of the wyrm-knights of the Sea-Dominion, though seems to lack their typical confidence and bravado. Nonetheless, he has seniority, appearing to be a veteran of numerous skirmishes, and other wyrm-knights are taught to always respect rank. He seems rather abusive to Sir Gilman, his fellow wyrm-knight...

## Biography

The Sea-Dominion has known relentless underwater war for several millennia. As its population nonetheless kept growing, some Wyrms clambered to the surface, to make their fortunes there. The Commonwealth recognized their chivalrous traditions, and put them to use as front-line fodder. Sir Deluge was one such specimen, but was born with an instinct for self-preservation. So, when a Harp division descended on his regiment one day, he fled as quickly as his tail could carry him. He was subsequently caught, and cast down.
Pamitha

The Guilty Sister

Pamitha is an outcast of the Highwing Remnants, the Commonwealth's hated enemies.

## Rites Powers

**Tackle**: Hurtles forward, engulfed in Aura, immune to adversaries' Auras.
**Fly**: Takes ﬂight, evading adversaries and obstacles, Hold to ﬂy longer
**Dash**: Dashes forward, shoving aside adversaries in the way.

## Biography

She was a Talon ace of the Highwing Remnants, who possessed the talent of her sisters, but not their single-minded zeal. She grew weary of the ﬁghting, and decided she would put an end to it. Thus, when a critical battle approached, the Commonwealth was waiting, and her own blood-sister was among the Harps captured and clipped. She was more guilt-stricken by this turn than she expected. When she attempted to contact her blood-sister in exile, she was told that she could seek her ﬁrsthand, and was exiled, in turn.
Frost Island

Frost Island is the final island that players are able to unlock in Niche - Breed & Evolve. The other two islands are Evergreen Island and Desert Island. Players are able to have a maximum of 15 nests for their own nichelings, as well as 3 nests for wandering nichelings on this island.

## Biomes

* Pine Forest
* Mountain Peak
* Endless Ice
Niche - Breed and Evolve

Niche - Breed & Evolve is a new mobile game in the Niche franchise. It was released on the 23rd of June 2021, currently available on IOS and Android.

The game takes inspiration from the main series, involving players controlling highly adaptable creatures travelling across a variety of islands. Players can Pet, Hunt, & Forage with their nichelings to ensure their survival, with currently 121 available genes.

## Overview

Niche - Breed & Evolve is a 2D, more casual spin on the original game. Your goal is to make nichelings that can go through environmental levels to get food, which increases the score of the level, and levels up your world, allowing you to travel to new islands.

## Islands and Biomes

Players are able to occupy and gather from three distinct islands, each with their own biomes.

The Evergreen Island contains four biomes: Flower Field, Clearing, Forest, and Creek.

The Desert Island contains three biomes: Savanna, Waterhole, and Desert.

The Frost Island contains three biomes: Pine Forest, Mountain Peak, and Endless Ice.

## Similarities & Differences to PC Game

Niche PC and Niche Mobile are, for the most part, two very different games that share a basic idea of genetic adaption for different environments, a few features, UI elements and symbols. However, gameplay and features are different so the mobile game should be considered a standalone game, not a mobile version of the original game.

## Trivia

* This is the 2nd game in the Niche franchise
* It is currently the only Niche game available on IOS or Android
Deadly Hills

Island

Travel Port

At first glance, Deadly Hills is a calm grassland island with few obstacles. However, Deadly Hills is home to the Killer Bearyena, which is about as powerful as one of the Three Great Apes.

## Travel Port

The Deadly Hills travel port has **green grass tiles, all covered with skeletons**. The travel stele is topped with a **skull**. Note that Crossing and Deadly Hills travel ports are identical.

## Strategy

Deadly Hills has a lot of toxic berry bushes, but only a few regular ones, so you might consider either poison resistance or enough strength to destroy the bushes.
Long Winter

Island

Travel Port

This island is almost entirely mountain biome, with a river around the island. Due to the cold temperatures, nichelings lacking cold resistance will be cold almost all of the time. *No edible plants grow here;* the only sources of food are the creatures that spawn and the roots under the ground. The island is dotted with hot springs that can be used to ward off the cold. There are 3 ice blocks holding prehistoric nichelings on this island. Often times, no Rabbils will spawn until after the first snow melts, which makes this island significantly harder.

When a player first enters Long Winter, there is no snow. However, after a few days it will begin to snow. After about 15-20 days from the initial start of snowfall, the snow will begin to melt, causing the northern port to open. If in story mode, this northern port will always lead to the crossing island.

## Travel Port

The Long Winter travel port has **dark blue tiles, some covered with bones**. The travel stele is topped with a **skull**.
Glitches

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
Glitches are things in a game that messes up the game's code. When glitches occur, the results may vary from minor insignificant changes to big game breaking things. These glitches no longer occur. This page is outdated.

## Minor glitches

Currently here are the glitches that are in the minor category.

 (If you have a picture of this, please put it here)

## Major glitches

Write the second section of your page here.
Mountain

Islands that use the Mountain biome can be found in the mountain category.

The mountain biome is cold, and your creatures will need some cold resistance. The mountain biome has a coloration of white and grey tiles. This biome contains no berry bushes, so other food sources must be used. Ice blocks can be found on this biome; when you break one, a creature with random ancient genes will spawn. There are also special "hot spring" tiles which give your creatures 3 cold resistance when being stood on.

### Plants

* Pine Tree
* Spiky Bush

### Wildlife

* Arctic Ramfox
* Balance Bear
* Crabbit
* Rabbil
* Walrus Deer

### Strategy

NOTE: You will need some form of cold resistance, or else your playthroughs will be very annoying with the -1 energy penalty. You will need a large amount of strength, because you will be relying on prey as your food source, and your best food source, the Walrus Deer, takes a lot of hits to kill. You also need to be fast, so it's recommended that you combine Big Body with Runner Leg for speed and strength. But don't pass up the Digging Paw if you get it, because roots can save your life when you have no other food. Be sure to utilize ancient genes at your own discretion- there are none that are truly useless as of now. Make sure you have a lot of creatures to warm your pack-mates up.
Whale Island

Island

Travel Port

The Whale Island is very different from the other islands. It is oval in shape, as it is situated upon the back of a whale, and has many more plants, including Smelly Fruit Trees. There is no beach and water tiles present , therefore nichelings cannot swim on this island. Occasionally the whale will release water via its blowhole, which restores all surrounding berry bushes, somewhat like localized rain. The south of the island is savanna-like: hot, with Cacti and Bare Berry Bushes. The north of the island is more jungle-like, with Smelly Fruit Trees and less grass. This island used to be classified as an easy island but was later moved up to medium difficulty due to the relatively high Bearyena and Rogue Male spawnrates.

This island only has a single exit port, in the north. Unlike ports on other islands, on this island you can choose exactly which island you want to travel to in a menu similar to the sandbox mode island select.

## Travel Port

The Whale Island travel port has **light blue tiles** (same texture as mountain biome tiles, but brighter color) without any other decoration. There is nothing on top of the travel stele.

## Flora & Fauna

Flora

* Edible: Berry Bush, Toxic Berry Bush, Bare Berry Bush, Oak Tree, Smelly Fruit Tree, Cacti, Acacia Tree

Fauna

* Predator: Bearyena
* Prey: Rabbil, Stagmole
* Other: Rogue Male
Brutal Reaper

This information was added based on the Global version of the game. It requires verification for the Japanese version, which is a sitewide work in progress.

\*All stats are for max limit broken and max leveled weapon (without any tempering).

## Slayer Bonus

* During The 1st Valhalla Assault Event it gives gets +250% Contribution Points and +50% Contribution Points per Limit Break in this weapon on every drop.
* Damage +100% during The 1st Valhalla Assault event as main weapon or 50% as sub weapon.
Crossing

Island

Travel Port

Crossing is small in size like Tiny Green. The primary purpose of the crossing island is to travel to other islands and prepare for these said islands. North of here is a very special island.

Arriving at Crossing will unlock Killer Islands in story mode.

## Travel Port

The Crossing travel port has **green grass tiles, all covered with skeletons**. The travel stele is topped with a **skull**. Note that Crossing and Deadly Hills travel ports are identical.
Peaceful Bear

**Peaceful Bears** are entities in Niche. They will spawn and roam around the island. Much like Nichelings, they have an age bar and will die of either old age or their wounds. Each **Peaceful Bear** has 1 turn during the night.

## Food

When killed, **Peaceful Bears**provide 30 food points.

## Identification

**Peaceful Bears** are large, seated, brown entities that roam around the island they are on until provoked. If provoked **Peaceful Bears** may flee, to no avail as they can only move one cell per night.

However, if provoked, **Peaceful Bears** can also become aggressive, due to their 6 attack they can be deadly towards nichelings.

## Strategy

When encountering a **Peaceful Bear** the best plan is to either leave it alone or give it nesting material, but if you must kill it your best strategy is to get a young Nicheling with 6+ strength as it takes quite a while to kill them.

## Aging

**Peaceful Bears** live for 60 days starting as adults.

## Taming

When given nesting material **Peaceful Bears** will become replete and attack carnivores and protect your tribe members, though this will end after 3 days and you must give it nesting material again to have it defend your tribe.

## Trivia

* **Peaceful Bears** were added to Niche in version 1.1.5.
* **Peaceful Bears** were the 4th entities in Niche with bear in their name as **Peaceful Bears** were noted after Defender Bears on the change log.
Bearyena

Bearyenas are a creature in Niche. They will randomly spawn on the island and attack nichelings. They will also attack prey such as Rabbils and stagmoles. Much like Nichelings, they have an age bar and will die of either old age or their wounds. Each Bearyena has 2 turns during the night.

## Food

When killed, Bearyenas, Killer Bearyenas, and Friendly Bearyenas provide 10 food points.

## Killer Bearyenas

*Main article: Killer Bearyenas*
Killer Bearyenas only appear on the Deadly Hills island. Killer Bearyenas have red eyes and a darker body compared to the normal Bearyena. Killer Bearyenas have the defense stat, which doesn't allow creatures with strength below 3 to hurt them. It is advised that you bring strong creatures onto the hardest island, as you will most likely encounter a few Killer Bearyenas.

Killer Bearyenas are hostile to regular bearyenas, and will attack them if they are nearby.

## Friendly/Tamed Bearyenas

*Main article: Friendly Bearyenas*
Friendly Bearyenas sometimes spawn with adult Bearyenas. Oddly enough, they spawn at the age of 0, taking 6 days to reach adulthood. They become teens at age 5. They can be invited to the pack but only once the adult Bearyena is killed. Once invited to the pack (for 3 food) the friendly bearyena becomes tamed. If not tamed and it becomes an adult, it will become a wild/hostile Bearyena.

## Trivia

* Bearyenas were the first predator added in the game.
* Bearyenas used to be called Carnivores.
	+ They are a combination of a bear and a hyena.
* Bearyenas can kill babies with one hit, so it is best to protect the nests.
* Although Bearyenas can kill bunnies, they can't eat the meat. Friendly Bearyenas are an exception to this, occasionally stealing kills from your tribe.
* Bearyenas can and will kill rogues.
* In release preview 0.5., hybrids were added into the game.
* When you have a tamed Bearyena, it's best to trap it so it won't go far from your females.
* Since bearyenas have no smelling and hearing, it is possible to be completely "invisible" to bearyenas if your nichelings have at least 5 camouflage. Having a striped pattern in tall grass (not regrowing grass) will ensure a nicheling has at least 5 camouflage, making them completely safe from bearyenas.
	+ The same is true for killer bearyenas, as they only have 3 eyesight, making all nichelings with at least 3 camouflage completely safe from their attacks.
Insect Swarms

Insect Swarm in front of some reeds

## Summary

Insect Swarms are entities that are indigenous to swamp biomes. They spawn over puddles after rainstorms and will subsequently move toward your nichelings at a speed of one tile per day. If an Insect Swarm and creature share a tile, the bugs can bite the creature, inflicting sleep sickness. Sleep sickness will cause the nicheling to suffer -2 action points for two days. Since non-adult nichelings have less than 3 action points, sleep sickness effectively renders them tired for the day.

Insect Swarms can be consumed by creatures who have the insect collecting ability, which is granted by the Bat Head, Bird Beak, and Sticky Tongue genes. Insect Swarms always provide 2 food, regardless of the nicheling's insect collecting ability. Nichelings who can fly are able to perform a 'swoop' action, which allows them to move and eat the insect swarms in a single action point.

Insect Swarms aren't traditional NPCs as they cannot be selected. Because of this, their stats are unknown.

## Note

* Nichelings without the insect collecting ability will only get 1 food instead of the usual 2 food if they successfully eat an insect swarm.
Achievements

There are currently 31 Steam achievements for Niche as of version 1.2.4. Achievements can all be unlocked through regular gameplay. The achievements will not be invalidated if the player uses console commands to reach the requirements, thus making it possible for players to "cheat" to attain the achievements.

## Notes

* The four achievements "Seers of the Sea", "EmmaUniverse", "Erose", and "Purr-pared for War" were all made to honor four influencers that have helped spread awareness to the game during its early development phases.
	+ The "1 Berry Paw" in the "Seers of the Sea" achievement refers to the Nimble Fingers gene.
* The exact gene requirements for the Racoon achievement are: Pattern Color White + Pattern Color Black, Fur Color Black, Pattern Shape C, Pattern Mask, Pattern Density Thick or Pattern Density Very Thick, Pattern Size Big or Pattern Size Huge.
	+ The "Racoon" achievement is canonically misspelt.
* Unlocking "Harem" requires the player to have at least five nichelings of the opposite sex in their tribe.
	+ Having one male with at least five females, or one female with at least five males in your tribe will grant the achievement.
* The word "resistence" on "Ruler of the Savanna" and "Ruler of the Mountains" achievements is canonically misspelt.
* Some achievements are currently bugged and may not be unlocked upon completion. It is recommended that your game be set to English, as the developers have noted that there are some problems with unlocking achievements when the game is set to other languages.
	+ Most notably, the “Globetrotter” achievement may not be awarded even if a player’s tribe has traversed every island in the game. To ensure that one is able to earn the “Globetrotter” achievement, one has to traverse all the islands in a single playthrough (without leaving the game).

1. ↑ http://steamcommunity.com/app/440650/discussions/0/1495615865223127794/
Rabbil

Rabbils are an NPC prey animal found in Niche. They are small entities that roam around the world, stealing berries from bushes, and are an easy food source. They can be identified by their white fur, long ears, and thin, rat-like tails.

## Behavior

Rabbils spawn from Rabbil holes, and have a chance of spawning overnight as long as the hole is out of the sight range of any Nicheling. Each time a creature moves, all Rabbils on the island will move too, and travel one tile at a time. If a creature moves toward a Rabbil, it will usually move away. They are attracted to berry bushes, and will move toward them and collect the berries unless they are chased off by a Nicheling moving near them. As of 0.3.0, Rabbils cannot go into water.

## Food

Rabbils are a food source that can be found in many different biomes, and due to their low stats and lack of defenses, they are an easy source of meat. It requires a nicheling with at least two Strength to kill a Rabbil in one hit. A nicheling with one strength will need two hits to kill it. Zero strength nichlings have a small chance per hit to deal one damage to rabbils.

Collecting Rabbil meat provides 4 points of food.

## Strategy

Nichelings are capable of walking on top of Rabbils, so a good hunting strategy is to put a creature of the player's choice (preferably a creature with more than 1 Strength) on top of one, then have that creature kill it before it runs away. Depending on the camouflage of your Nichelings, Rabbils won't be able to see them if they are on a tile with unexplored grass, so it is possible to sneak up on them.

## Trivia

* Rabbils were the first prey animal added to Niche.
* Their design (and name) is a combination of a rabbit and a gerbil.
* Venomous Nichlings with at least one strength will apply poison to the rabbit, ensuring its death for the next day.
Oasis

Island

Travel Port

Oasis is a savanna biome with a large lake in the center of it. It has a **hot climate**, so Heat Resistance is important. Berry Bushes and Bare Berry Bushes are rare - the main source of food is the large amounts of Fish Swarms that can be found in the lake. Water genes and Fishing genes are vital to surviving for long periods of time on this island. Arriving at this island will unlock the Swimming Tail gene to mutate. There is rain sometimes.

## Travel Port

The Oasis travel port has **yellow grass tiles, some covered with bones**. The travel stele is topped with a **skull**.

## Strategy

The Oasis island favors nichelings who have a high swimming and fishing ability due to the abundance of fish. Additionally, it is easy for nichelings to gain genes that require swimming to unlock, as within the Oasis is lots of shallow water that can allow nichelings to swim.
Forest

Forest is the third biome available on Evergreen Island. The biome requires nichelings to have Perception, Collecting, and Strength. Unlike the Clearing biome however, the Forest biome has the possibility of predators appearing during missions, which can cause nichelings lacking strength to return home with injuries.
Overgrown Jungle

Island

Travel Port

Overgrown Jungle is an island dominated by jungle tiles, but also has a fair amount of swamp tiles. Overgrown Jungle is much like other jungle islands, except that occasionally the player will find large vines or roots blocking their path on the northernmost island port. The player will need to destroy 5 roots of the vines spread across the island. Clearing these unusual plants and traveling north will earn you the "Root of the Problem" achievement. Like the Burning Savanna island, Overgrown Jungle drops off at the edges, rendering water genes useless.

Arriving at Overgrown Jungle will unlock Hard Islands in story mode.

## Travel Port

The Overgrown Jungle travel port has **blue-green leaves tiles, some covered with bones**. There is nothing on top of the travel stele.

## Flora & Fauna

Fauna

* Predator: Big Eyed Ape, Big Eared Ape, Big Nosed Ape, Bearyena
* Prey: none

Flora

* Edible: Large Root, Smelly Fruit Tree, Berry Bush, Toxic Berry Bush
* Useful: Healing Plant
* Dangerous: Meat Eating Plant, Thorns
Eve

Eve is a special nicheling the player will encounter during story mode. Eve is always found on "Eve's Island", which is the island immediately after the first island Adam spawns on.

## Description

Since Eve has most of her genes randomized, her appearance can be quite random and is difficult to pin down. Some aspects of Eve are always consistent however.

Eve will always be an adult (at least 6-days old) female nicheling with A and B immunity genes and two high fertility genes. All of her other genes are randomized, though she cannot spawn with particular genes.
Summer Mountains

Island

Travel Port

While Summer Mountains is classified as a hard island, it is considerably easier than Long Winter. The island consists of mostly grassland, with mountains in between. Like other mountainous islands, this island is cold, but it does not snow. Plants will often be the dominant food source, but because of the presence of Walrus Deer, meat is another viable option. This island typically has 2 ice blocks containing creatures with prehistoric genes.

## Travel Port

The Summer Mountains travel port has **dark blue tiles, without any other decoration**. The travel stele is topped with a **skull**.
Swampy Hill

Island

Travel Port

This island is dominated by the swamp biome, although some patches of grassland and short rivers remain. Rain creates standing pools of water where insects breed; these insects transmit a sleeping sickness.

## Travel Port

The Swampy Hill travel port has **grey-green leaves tiles, some covered with reeds** (which can be collected). There is nothing on top of the travel stele.
Sandbox Mode

Sandbox mode is an alternative game mode to Story Mode in which the player is free to choose which of the 21 islands to start from immediately. Furthermore, sandbox mode allows the player to tweak certain settings such that they are able to extremely customize their game game to their liking. Settings from age, genes, gameplay, world settings, and even win conditions are all possible to set within sandbox settings.

## Age settings

Age settings is used to alter how long your creatures will remain in a phase of their life, including how many days pregnancy lasts. You can also use the settings to change how many days damage will remove from your creatures lifespan (or regain from healing).

## Gene settings

Gene settings allows you to change the genes of your starter creatures. You can choose to spawn with 1-9 creatures in your tribe. Start age, gender, rank, the colour of their action points (the gems on your creatures chest) and forbidden genes (what genes they cannot spawn with) can also be edited.

## Gameplay settings

In gameplay settings settings, you can change how much food and nesting material you start with (used to build nests). There is also a few 'challenge options', as the option to have a size limit to your tribe, blind gene mode (in this mode, you wont be able to see your creatures genes in-game), and the option to have all genes already unlocked when you start the game.

## World Settings

World settings allow you to turn off or on different things you will encounter in-game, as predators, animals, and plants. The default settings will have everything turned on.

## Win conditions

Win conditions allow you to have a goal; win condition, for your tribe, as getting a certain amount of food or getting a creature with a certain ability. Multiple win conditions can be added for one world, which can affect the difficulty of a playthrough. For example, a win condition may involve the player breeding a Nicheling that can fly within 200 in-game days.

You can choose to have your goal; win condition, to be greater, less or exactly the amount of food, nesting material, days survied, amount of creatures in the tribe or a creatures level of an ability (example: exactly 4 in digging, more than 5 in swimming or both, as they can be added onto each other, in which case both must be abilities of the same creature to count).
Dimetrodon

Dimetrodon is a carnivorous synapsid from North America during the Early Permian. Dimetrodon was the apex predator of its time, preying on smaller animals such as fish, amphibians and other reptiles. Dimetrodon's most notable and famous feature is its large sail extending along its back. For a while it was assumed Dimetrodon used the sail to absorb heat from the sun to warm itself up but this has been disproved. It was most likely used as a display for attracting mates. Dimetrodon is often mistaken for a dinosaur, however it is a mammalian reptile; Dimetrodon is more closely related to humans than it is to a dinosaur.

Dimetrodon has long been an iconic animal and often portrayed in media, usually incorrectly alongside dinosaurs. Guests will instantly recognize the Dimetrodon and marvel at its colorful sail.

### Dimetrodon's History in Mesozoica

Dimetrodon was a fan favorite, and thus many fans felt like it should be in the game. Although in fan polls Dimetrodon ranked high, it never reached the #1 spot. However, on April 17, 2016, Dimetrodon was revealed to be a Backer Chosen animal, and thus finally made it into the game.
Peaceful Meadow

Island

Travel Port

Peaceful Meadow is a large island consisting mainly of grassland, with occasional small spots of Swamp and Savanna being present.

## Travel Port

The Peaceful Meadow travel port has green grassland tiles, some covered with pink flowers. There is nothing on top of the travel stele. Note that Tiny Green, Peaceful Meadow, and Grass Adventure travel ports are identical.

## Flora & Fauna

There are abundant food sources like berry bushes (some of them toxic or Cacti), digging up roots, collecting nuts and coconuts or hunting Rabbils and Stagmoles. At the beach edges of the island, your nichelings can crack open Shells and hunt Fish Swarms. In the water, you can also find Alga as nesting material. Beware of Razoranhas and Goldleech attacking when near the water! The only predator you will encounter on land is the Bearyena.

## Strategy

* Like all grassland biomes, oak trees have a good chance of spawning on this island. Oak trees are an excellent source of food if your nichelings have the cracking ability.
Grass Adventure

Island

Travel Port

Grass Adventure is a large island consisting of an equal mix of Grassland, Swamp and Savanna. Short rivers wind through the island, and the island will often have lakes and ponds as well.

## Travel Port

Grass Adventure travel port has green grassland tiles, some covered with pink flowers. There is nothing on top of the travel stele. Note that Tiny Green, Peaceful Meadow and Grass Adventure travel ports are identical.

## Flora & Fauna

There are abundant food sources like berry bushes (some of them toxic or Cacti), digging up roots, collecting nuts and coconuts or hunting Rabbils and Stagmoles. The swampy parts of the island may have some Thorns blocking your path. At the beach edges of the island, your nichelings can crack open Shells and hunt Fish Swarms and Clownkoi. In the water, you can also find Alga as nesting material or Healing Plants to heal some of your nichelings' damage. Beware of Razoranhas and Goldleech attacking when near the water! The only predator you will encounter on land is the Bearyena, but there is danger from the air – Bluebirds are out to steal unprotected babies! But if you want a new baby, a Rogue Male might help you out. Once the nest is empty, a Dodomingo may come and sit in it...
Jungle Gate

Island

A half grassland, half jungle island. The southern part of the island is grassland, while the northern part is jungle. Great Ape spawning trees are present to the north, making that part of the island dangerous to explore. The southern part of the island, though, is generally very safe, and it is fairly easy to reach both the east and west ports without venturing too far into the jungle part of the island.

## Travel Port

The Jungle Gate travel port has **blue-green leaves tiles, some covered with broken branches**. The travel stele is topped with a **skull**.
Friendly Bearyena

Friendly Bearyenas sometimes spawn with adult Bearyenas. Oddly enough, they spawn at the age of 0, taking 6 days to reach adulthood. They become teens at age 5. They can be invited to the pack but only once the adult Bearyena is killed. Once invited to the pack (for 3 food) the friendly bearyena becomes tamed. If not tamed and it becomes an adult, it will become a wild/hostile Bearyena.

A tamed Bearyena can’t be controlled and will move by itself, acting like a regular Bearyena. Tamed friendly bearyenas will never hurt your pack, even if they are attacked directly. They will attack hostile bearyenas and prey creatures. They will pick up meat drops if they get near them during the night.

## Breeding

If a female nicheling breeds with an adult friendly Bearyena, their offspring will inherit Bearyena genes. If the female has no bearyena genes in her DNA, her offspring will always have one Bearyena claw, while having recessive bearyena ears, snout, and hindlegs.

Since friendly bearyenas always have G and H immunity, it is best to breed with a female without these immunities to prevent sickness.

Breeding these initial offspring (a son and daughter of a friendly bearyena) together will eventually result in their children having the chance of having dominant bearyena ears, snout, and hindlegs.

Players could also opt for having a friendly bearyena mate with his daughter(s) (at the risk of sickness) in order to get the bearyena genes quicker since the friendly bearyena himself is already dominant in all four genes.
The Evillious Chronicles RP Wikia

## Welcome to the The Evillious Chronicles RP Wikia

This is a wiki designed to keep track of stuff that happens in the EC Chat AU

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Adam

*Adam* is the the first Nicheling the player will control in story mode. He is from Home Island and is a member of Adam's tribe. He is also the brother of Nara.

## Description

### Appearance

Adam has brown fur that shines a bright orange at sunsets and sharp fangs.

## History

Adam was born on Home Island and lived there with his tribe until he was snatched up by a Bluebird while bringing food to the tribe with his sister, Nara. The bird carried him through the skies before Adam scratched it’s talons and it dropped him, and Adam fell onto a small island.

The tutorial begins telling the player how to move. Once the player moves Adam the game informs them how to end the day. Afterwards the tutorial tells the player how to eat and then tells them about travel ports and how to leave the island. When the player moves Adam to the next island a notification pops up telling them that another Nicheling is on the island, which turns out to be Eve. The tutorial instructs the player to invite Eve to your tribe and then mate with her.

After the tutorial ends, it is completely in the control of the player what happens to Adam, Eve and their children. However, Adam does have one very special gene that may be passed down; Home Island immunity. If the player wishes and is able to continue this gene through the generations, then after a while of searching they could come across Adam’s home island.

## Relationships

### Nara

Nara is Adam’s sister. Nara describes Adam as bratty.

## References

1. ↑ StrayFawnStudio.com “Niche book process!” (link)
2. ↑ StrayFawnStudio.com “Niche book process!” (link)
3. ↑ StrayFawnStudio.com “Niche book process!” (link)