recursal/Fanatic-Fandom huggingface dataset:
Aleister Fur'ial

What's Right doesn't matter, if you Win.

## History

Born in a village in lost to the wastes, it was always Cold growing up. His father was a farmer who rarely had any luck, and his mother was a peddler Making life Rough. But nonetheless he survived and keep kicking anyway he could, till he was old enough he became a mercenary doing anything he could for money. Over time his body learned battle well and the scarrs amassed plenty. But around the age of 40 he wanted to settle down a little having lived a adventure. But no matter what he couldn't find a suitable spot till Wolfs reach was founded, and he found home there. Joining the knights he helped defend his home, not caring for the law but not really caring of it either and gave him a excuse to keep his wits sharp. But over the years he had dulled as one day on patrol he was taken down by a pack of wolves, barely fighting the off he survived but at a cost. He lost his arm and his dignity that day and resigned from the Knights as he was of little use anymore, now idly wasting time and burning away his funds he decided that if he'll die, he'll do it Adventuring again.

## Appearance

He has a Grizzled Look to him and his once toned body looks Well worn barely keeping up with the years. Having lost his arm most of his clothes have the left sleeve cut off and sew shut to save effort and explanation. His eyes are often shifting and look weary of others. His body is covered in scars from many battles against humanoids and Creature Alike.

## Personality

He is a Cold person avoiding most small talk if he can and tries to stick to the point, Rarely does he share stories but after a few drinks you can incite him for some intriguing Tales.

## Friends

As of currently only friend he knows is the bottom of a tankard,

## Enemies

He has many enemies that he forgot their names, from old rivals to bandits he locked up, to a few nobles that he slept with their wives, though none that he has taken any real Note of.

## Aspirations

Survive and prove that even in his old age he can still show any fool how to fight properly.
Aleira Sandalia

Dancing Fists

## History

Aleila grew up in the Estrad desert as a small girl, having been raised in the rough town of Earthwall she had seen her fair share of danger and misfortune as ogres, slavers, and other horrific beasts threatened their lives. Despite this however, the girl kept her cheer and was known to be a constant sense of positivity in the town as she grew up. From cute child giving flowers, to determined and outgoing teen she weathered the storms of the desert life. Even when her family fell to a boulder thrown by ogres into the city crushing their home and her parents she did not let sadness take her. She mourned, she cried, and she decided it was time to move on. The desert had nothing for her anymore. She set off with a trade caravan as a mercenary when they came in to trade having learned the minimum to defend herself in the harsh desert town.

The caravan traveled further into the haven kingdom all the way to the capital where Aleila marveled at the massive amounts of people. She struggled to find a way to support herself however, she was offered gold for many services that shocked her but declined them all. As her funds began to run short and she began to become dejected she managed to find a monastery of shelyn. A small out of the way half orphanage that taught the children the ways of the goddess of beauty. Seeing her cheery personality and thinking she would be a good influence on the children they offered her a job to help out around the monastery. It was not long before she became interested in their faith and began to learn their ways to defend themselves as well as her love for dance. She found a certain wonder in striking with her fists, her kicks, her movements, as others played music and it echoed in the halls. The rhythm of fist and beat seemingly similar to that of her heartbeat. Eventually she decided it was time to leave after several years of learning and she gave her farewells before beginning to wander again, interested in the world and what it had to offer.

## Appearance

She tends to wear easy to move in dancing clothes of light blue's and greys and has blonde medium length hair braided behind her head. She seems fit, her muscles trained in the monastery to move in the ways she wanted.

## Personality

Cheery and determined, Aleira looks for new friends and adventures as she searches for something she would like to commit to and sate her wanderlust.
Christina

Salutations!

## History

Born on the 21st of Erastus, 997, Christina was abandoned by her birth parents in a mountain pass, only to be found by a lone hermit.

## Appearance

With a petite body, Christina doesn't look very imposing at a glance; That is, if one were to ignore how her clothes and eyes glow with a gleam of emerald green.

Her clothes themselves seem simple in idea but complex in make; Boots that double as stockings past the ankle going up to about mid-thigh, with a short skirt that seamlessly transitions into a feminine overall-esque style going up, straps over the shoulders. Underneath, she wears a frilled, old-fashioned blouse, with a black collar around her neck. Sometimes, she chooses to wear a pink bow on the back of her head.

Throughout all her outfit, green lines pulse the same shade as her eyes, allowing one with a quick glance to see that something is not quite normal with the girl.

## Weapons

Christina carries around very few weapons. In fact, it's really just one, a wave
Kingdom of Lasune

[WIP]

## The Kingdom of Lasune

### Founding

The kingdom of Lasune was founded on Erastus 28th, Year 1006 by Ghost Eclipse. She founded it on the principles of protection for those who need it by her mentor and dearest friend. She does this by securing freedom of person for all those who would seek shelter from the persecution of the world.

Not long after the founding, she merged kingdoms on peaceful terms with the kingdom under King Qretac, who now serves on her council.

### Culture

The culture of Lasune is very much a polyglot. Hailing from Sheng herself, Queen Eclipse invites those from all origins to take part in her kingdom.

### Geography

The central city, Rose Dusk, is located in the mountains. However, the kingdom currently stretches all the way to the coast and across the grasslands.

### Cities

Rose Dusk - Built in the mountains, this is the capital city of Lasune.

Petalfall - The port of Lasune, based on the Eastern Coast.

Elmyrn - Built on the Drallin Lake.

### Places of Interest

-Temple of the Lady of the Veils in Rose Dusk
Coflorth

Coflorth is an Aquatic World in the Northwestern Quadrant of the **Arcturia Sector**.

## Geography

Coflorth is approximately only 15% landmass, with the rest being exclusively water. The few landmasses it has on it are typically home to small Outposts, and landing and transport pads. The largest outpost on the planet can sustain up to Transport-class ships. Notably, Coflorth has a large number of wrecks that have crash landed on the planet, as well as ships that were destroyed on the planet itself. During the wars against the Thii, the planet was hotly contested at one point for it's reserves of Adamantine deep within the oceans on the planet.

## Weather

The planet has typical Aquatic World weather, typically storms and massive hurricanes.

## Inhabitants

Coflorth is home to a number of miners and individuals who seek the goods within the ocean itself, as well as scavengers who wish to loot the many wrecks that are underneath the waves. Most dangerous of all, however, is the large number of aquatic monsters and creatures on the planet, in particular, it is home to a number of Kaiju-class beasts that live within the oceans and defend them from all non-aquatic life.

Worse yet, rumors abound that there is an entirely Aquatic-adapted Thii Hive within the planet, but these rumors are unsubstantiated.
Balher

The island to the west of the Island of Frozen fire, Balher is considered the most dangerous of the islands due to it's white dragon population. The island itself looks almost as if it  is under a perpetual snow storm.

## **Description**

The island is known to any sailor as the island of perpetual snow. The island itself is dotted with tunnels in the ground weaving around each other. These tunnels are used by white dragons as nests and to store their hoards. The island itself is mostly comprised of rock shards jutting up into the sky like knives. The wind isn't particularly strong, but is quite cold, and the snow fall is so thick that it would be difficult to even see ten feet ahead. When the sky does clear a little, and the snow thins, it is possible to see the remnants of stone structures. these ruins dot the land almost as much as the tunnel entrances and often conceal entrances within them.

## **History**

This island was used primarily as a staging ground for the fight against the Thii in the past. This island held lodgings for all who were involved in the effort against the Thii menace and as such houses a variety of styles in the ruins that now dot it's landscape. The island also contains various minerals within the earth that are rare to find in other locations except the korval mountains. since the evacuation of the Island of Frozen fire, Balher spent many years simply empty until the white dragons returned.

## Dangers

The plentiful white dragons are the largest and greatest danger present on the island. Following that, however, the weather is still dangerous to unprotected creature.
Ellinor Shiori Godefroy Asgeir

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Elena Thyrilestil

Harbinger

Crimson Countess

Slayer

Ankou's Shadow

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Efail

## History

Efail was born in Anvildor where he was raised by lower nobility. His family the Ferrers were lessor nobility only recently added due to their crafting ability. Efail was trained at a young age to smith and they told him he would be smithing nails and knobs for all his life. However Efail wanted more, more prestige then smelting mundane wanting to become a truly great blacksmith.

At the age of 40 Efail ran away from home in hopes of proving himself leaving as far as he could get ending up in haven after a far journey he ended up in haven making nails and selling them for a pittance when a traveling blacksmith noticed him one Orum Fireaxe. He became Efails mentor showing him how to smith arms and armor and Efails favorite part how to smash apart any poorly made gear he comes across. Efail holds Orum in high regards and owes him a debt to large for him to ever fully repay. After the training came to an end Orum gave Efail a old smithy in Seabreeze that had not been used in awhile. Efail now spends most of his time there but will take commissions from all over to help provide arms and armor for adventurers from all over and to leave his mark on the world.

He now wishes to become one with his craft seeking methods to forge himself into a new person and to become one with his craft.

## Appearance

Efail is the standard short stocky dwarf born in the mountain sculpted like the stone he was born from. He has a dark black beard that he proudly leaves outside of his armor to show that he is a true dwarf. Almost always wearing his fullplate armor a proud display of his craftsmenship. His proudest accomplishment however is his Earthbreaker hammer that he never leaves without.

## Personality

Very prideful in his work if anyone disrespects it or breaks it he will stop at nothing to ruin them. Efail is also extremely greedy thinking more about profits and funs before morals grumbling and mocking others for being short sighted for not being more frugal.

## Friends

Orum Fireaxe - his mentor and the person that helped him in a new start

## Enemies

The smithy down the street that sells discount goods.

Probably a few druids for burning down a forest.

## Aspirations

To create something great and so sought after that kingdoms will fight for it. And to be able to sleep in a pile of gold.
Duavis Debris Field

The Duavis Debris Field was the location of a large battle between **Warforge Warbands**, and the **Knights of Hikari**. The Knights had attained information about the oncoming Warband from the **Frontier Sector**, and positioned themselves to eliminate it.

The Debris Field is now largely visited by scavengers and those wishing to hide from authorities, as the scrap within can occasionally be viable if one knows how to handle it.
Amadeo Lotier

*"*We are very, very small, but we are profoundly capable of very, very big things" ~Stephen Hawking

### Sheet

https://www.myth-weavers.com/sheet.html#id=1766173

## Description

Simon is about 6'1, and can usually be found wearing expensive but conservative clothing. He is know to often carry a cane from time to time, though this 'cane' is in fact a very heavy quarterstaff. He has dark hair like the coat of a Siberian Husky, and eyes like warm chestnuts. The area around him faintly smells of apples, a result of his Fey Magic that is easily explained by shampoo.

## Personality

Simon is a firm believer in the human race and, though he can at times be overly social anxious, he is always optimistic. Simon's life was shaped by his difficult childhood, and thus Simon is generally speaking cautious of the intention of others. Though he is confident in his ability to handle problems, he is always suspicious of the ulterior motives of others. Since he became an adult he has always considered this a negative trait, and has strived to be a more trusting person. However recent events have proven to him that Paranoia is nessecary, and he acts within that Paranoia.

Simon does not use his birth name or his legal last name. He is a great believer in legacies and he doesn't want his legacy to bolster the people who hurt him. Simon is slow trust people, but when he does trust someone he cares for them passionately. However once Simon begins to feel that things are unequal or that he is being taken advantage of, his affections quickly turn into anger. Simon can hold grudges like almost no other, and it is rare for a grudge not to involve a former friend.

Simon's greatest enemy is death, and he despises the hold aging and sickness have over the human race. Simon desires a future where humans can decide when they wish to die, how they wish to live, who they want to be. His current short term goal is discovering a method for personal immortality, though he would like to offer it to the world as well, as soon as possible.

## Misc and Trivia

* Simon's favorite branch of the military is the navy

* Simon has a profound dislike of cockaroaches, and will panic if one is in his house.

* Simon's familiar was actually his family dog, Blue Bear, a llhaso apso/poodle mix bread.

* Simon works hard on his body and even through his research into magic he still goes to the gym 3 times a week.

* Simon has a bachelor's degree in accounting.

* Simon was born in the Texas of Colombia, and owns a cowboy hat that he loves very much.

* Simon is a total nerd for economics, history and politics, and originally went to college as a history major
Egronia

## Kingdoms

**Kingdom of Egron:** Also known as the Human Kingdom, this territory encompasses most of the grasslands and lightly forested areas between The Forest of Zha'danell and the Kormal Mountains. **Haven**, the capital, is known for its varied population and bustling economic, religious, and technological sectors, while citizens outside of Haven tend towards a peaceful lifestyle tending to fields.

**Teln Empire:** Cloistered within the Mountains of Teln, this nation's population is dominated by, of course, dwarves. Its most notable feature is the capital city of **Anvildor**, a largely underground city that delves ever deeper for fresh resources.

**Vaniya:** The population of this territory consists almost entirely of orcs and the slaves of orcs, all residing within and on the outskirts of Londorwin Forest. Its capital, **Londorwin City**, is home of the legendary Pale King and the remaining five orc clans that he commands.

**An'doril:** This treetop city has claim over territory encompassing the majority of the Forest of Zha'danell. The primarily elven land embraces magic of all types, much of which is evident even in their architecture, but abhors technological progress.

## Geography

### Landscapes

* **Mountains of Teln:** Found to the far south-west of Egronia. The Teln Empire can be found within the stones.
* **Heroes' Tomb:** A mountainous area found in the heart of the Kingdom of Egronia.
* **Kormal Mountains:** Found between the Esstad Desert and Gozreh's Pool. Small sections of the Kingdom of Egronia can be found in this area.
* **Esstad Desert:** Found directly north of Kormal Mountains and just off of the coast of the Krakenal Expanse.

### Forests

* **The Forest of Zha'danell:** Found directly between the Mountains of Teln and the continent of Bricca. The forest is the home of An'doril.
* **Ashwood Forest:** A small forest along the southern border of the Forest of Zha'danell
* **Londorwin Forest:** Found east of the Mountains of Teln and west of Gozreh's Pool. The nation of Vaniya can be found here.
* **The Blackmarsh:** Found along the coast directly south of the continent of Kivath.
* **The Swamp of Palus:** Found directly between the Sea of Ealtern and Gozreh's Pool, along the border with Amaria.

### Bodies of Water

* **Khaba's Path:** This river flows north from the Mountains of Teln to the sea, dividing the Kingdom of Egronia from the Forest of Zha'danell.
* **The River Gale:** Flowing north through the western section of the Kingdom of Egronia, it provides water to many human settlements.
* **Londorwin River:** This river is found in Londorwin Forest and its banks are where Londorwin City was built.
* **Lake Falmark:** A small lake found just south-east of Haven.
Aenarion

## Lord Aenarion Sunweaver

 Lord Aenarion Sunweaver

House Sunweaver

Spent five hundred years studying the secret of immortality, after achieving it he came back to find his house and home destroyed. He now is on a path to settle back into society and return his house to its rightful place and glory.

However, after spending so many years playing with magic to find the secrets of immortality, when he finally discovered it, something went wrong and he was afflicted with Spellblight. (Spell Addiction)

*A spell addict feeds off the elation of wielding magic, but suffers rapid withdrawal once spellcasting ends. After successfully casting a spell, the addict gains a +2 morale bonus on attack rolls, skill checks, and saving throws until her next turn. On any round the spell addict does not cast a spell on her turn, however, she goes into withdrawal, and is sickened until her next turn. (Permanent)*

Rundown

* Sunweaver House = Notable noble elf house
* Renowned wizards and sorcerers
* Lord Aenarion was a good leader, but eventually was absorbed by his studies(finding the secret of immortality)
* Over the years, neglected his house and his duties as the lord of the house, eventually driving the house into ruin.
* After finally discovering the secret, something explosive happened, destroyed the house/mansion area.
* Awakening from slumber, dug his way out of the ruined foundations of his home.
* Went on a journey to find the remaining members of his house
* Now wants to re-establish his home and return his house to its former glory

## Misc

Voice: Here

Theme: Here
GeirLand

## History

Officially founded Desnus 14th of the year 1005 by Brunhilde and named after her Maiden name Asgeir.

### Historical Events:

Erastus 28th-1005: The grand opening and world reveal of the worlds first locomotive

1009- Magic was brought back to the once dead magic zone without warning.

## City Info

### Titles

* Lahdan
* Abhorrence to mages

### Demographic

* Human
* Teifling
* Orc/Half Orc
* Centaur
* Dwarf
* Aasimar
* Halflings

### Languages

* 90% Northern
* 20% Ergronian

### Religion

* The peoples Wrath 50%
* Other 50%

## Geography

GeirLand sits between the Tolc(West) and Ylimancha(East) Rivers which connect the city to the Sea of Wrath and once acted as Wrathia's single route for trade. The temperature almost always stays below freezing and most days it snows upon the City. To keep the streets clear the government hires both adults and children to plow snow off the street, a majority of plowers are children looking for extra coin to bring home. Through continued innovation and steam vents the need for these workers have slowly dwindled over the years.

## Inhabitants

The people of GeirLand vary widely, and are incredibly diverse as many follow The Champions teachings of not judging one on their race or origin. As long as someone is fit, able, or has the know how they are welcome in this tight-nit industrious community.

## Military

Across most street corners the sight of heavily armed military police isn't a uncommon sight. They are often clad in simple light clothes with rifles clutched close by but seeing a heavily armored officer preferring a sword isn't a totally rare sight either.

They usually wander in packs in packs of four but never less than three. At least two to pursue or combat a given situation and one to run and seek reinforcements. These designated runners could be identified by the distinctive cap they wear upon their heads

"A law abiding citizen has nothing to fear" - Lieutenant General Canute Burnouf

## Religion, Magic & Technology

### Magic:

Re introduced to magic after a decade the inhabitants are uneased by the un-natural flow of magic and many still shun it to this day.

#### Religion:

Many of Geirlands Inhabitants are devout followers of the Champion or other community based industry gods.

The worlds largest cathedral to the Champion lies in the the heart of the city and is heavily guarded by armed guards in a preemptive effort to keep magical deviants from blaspheming the holy ground.

### Technology:

GeirLand is the center of Wrathias technical interests. Many Inhabitants of the city are hard working men and women who look towards the prospects of technology and its benefits. This was largely sparked by a Dwarven woman named Angrit Blastdust who came up with the idea of the Locomotive and its rail system easing transport significantly.

## People & Places of Interest

### places:

* Worlds First: Train station and train
* Clock tower: Big Desa

### People:

* Connie Standlee
* Brunhilde
* Sigrun-Fehdanc
Irinith Inferna

*"All I ever cared about was consumed by the inferno. If this world must burn, I might as well enjoy it."*

## History

Inirith was born to a meager poor family in Haven. Her mother was a sweet, caring woman, but her father had his demons. As a babe there was not much out of place about Irinith, save an unusual amount of small fires that seemed to start around her. Despite this and their poverty, her life was rather okay. That was until her father's gambling problem brought Dringini to their door step. Dringini was merely a thug. A criminal working his way to be his own boss. Irinith's father was one of his first saps he was draining coin from, and once he could no longer pay Dringini, an example was to be made.

Dringini and his goons forced his way into their home, beating her parents violently. Once they had roughed up Irinith's parents and subdued them, Dringini made Irinith watch as one of his mercs forced himself on her mother, then kill her. Outraged, Irinith cracked and a fire inside of her exploded.

Her crimson hair grew brighter and brighter until it bursted into flames, her skin turning deep red and black and it sizzled with heat. She screamed and exploded into an inferno, the criminal holding her down being burnt to Ashe.

Dringini was scorched across his eye, but escaped as Irinith's home was consumed by fire. The screaming and crying girl stood among the ashes for a while until guards came to investigate. Rather seeing a crying and hurt girl, they raised their weapons at a fiery monster.

The scared girl raised her hand in fear, and launched flames at them instinctively. Now being chased, she ran out of town, starting flame after flame in her path.

Now out on her own, the girl's heart burns with hatred, and Dringini will be made into ash when she finds him.

## Appearance

Irinith's form was greatly changed when she was infused with elemental fire. Her rose red hair is now fiery orange. Her fair skin turned crimson and black, like lava. Around her the air distorted from the heat, and her clothes constantly burn away from it.

## Personality

Spiteful and enraged, Irinith despises most, and would see it all burn if she could.

## Enemies

Dringini - The thug that ordered the rape and murder of her mother.

## Aspirations

- Kill Dringini

- Find a way to get clothes that dont burn

- Find a home that wont burn either
Kingdom of Morthyr

## History

The Kingdom of Morthyr was founded on Gozran 14th, Year 1005, and was originally founded by Orion Versinious and his followers, turning the fledgling kingdom into a monarchy with heavy theocratic undetones.

Currently, as the kingdom only recently emerged, there isn't much that has happened within its borders as of yet.

## Geography

The Kingdom of Morthyr exists on the continent of Calmera and contains large swaths of forests and mountain ranges. However, the once beautiful lands have grown dark and foreboding from the kingdom's occupation.

## Settlements

**Gol-Goroth***-*Also known as "The Black Capital", it is the heart of the kingdom and the home of the hollow king. Situated near a large mountain range, it is a heavily fortified and protected location and serves as the epicenter of worship and commerce within the kingdom

## Inhabitants

The kingdom houses many monsters, monstrous humanoids, and even some undead, becoming a beacon for the evil creatures to call home. Despite this however, the kingdom also houses many humanoids as well, consisting mostly of; elves, orcs, humans, and tieflings.

The citizens of the kingdom are also, surprisingly, not all evil as many respect the hollow king's ideal of instilling order within the world. Though these individuals, and others, tend to be encouraged to follow the kingdom's faith as well.

As for the kingdom itself, it instills a highly hierarchical system with heavy theocratic undertones. Ranking, stature, birth, and faith are all heavily considered and respected within the kingdom, attracting many foreign nobles to its lands as well.

## Military

Though they have never been roused as of yet, the black army is known for their unforgiving and brutal nature as well as their uncanny, organized formations and tactics. Many, even within the kingdom, have come to both respect and fear these forces for these very reasons.

The black armies of Morthyr tend to be comprised mainly of orcs and monsters, though anti-paladins are a staple within the forces, of which many tend to be human or elven in nature.

## Religion, Magic & Technology

### Religion

Religion within the Kingdom namely focuses around The Hollow King, though other like minded faiths are also allowed, namely the hellish faiths. The kingdom also allows neutral faiths as long as they do not directly oppose the nation's primary faith.

### Magic

Magic, both arcane and divine, are held to a very high degree in Morthyr. The nation always attempts to create new and interesting spells to add to their disposal, though generally for evil or amoral intent. Though due to the underline theocratic nature of the kingdom divine magic from those who follow the hollow king are placed at a higher standard and generally respected more than other sources of divine magic or the arcane.

### Technology

As most of the kingdom's resources are placed in magic, technology within the kingdom suffers. However, the nation does sponsor industrialization and promotes the growth regardless. This has caused the kingdom to produce crude but effective tools and steam powered machinery.
House Garland

"Above All."

House Garland is the ruling house of the Urialyian empire. Their house's founder, Rannard the First, conquered all of Urialyn during Rannard's Reign. Ever since, the Garland family has consistently created fair and just rulers of Urialyn for generations, the first son taking the throne and the first daughter if there were no sons to take it at the time of the emperor's death.

Both their words and their sigil, "Above All" and the unicorn respectively, make note of their ruling stature from within the empire. And often enough, they make good on their pompous display of power and wealth by repeatedly showing off their advancements in economy, technology, and power throughout the empire.

## Culture

The Garland culture is very regal in nature. Its location in the center of the empire as well as its control over the two most important cities for trade, Garland and Merchlan, has slowly turned their focus on economy onto finance, service, and manufacturing in that order. This has led to a smaller inequality of wealth with even many commonfolk in the cities doing much better than their counterparts in other regions of the world.

The most drastic example of their great wealth and regal stature is their royal force, the unicorn knights. Expensive to own and field, these most honorable of knights of chivalry are most often seen in parades and tournaments although many do keep up to their legacy by helping the common folk fend off raiders and barbarians from The Great Dried Lake.
Anastrianna Greywolf

***"You have to just be at peace with what you are and what you really want to do. A lot of people say 'I'm an aspiring artist' or 'I'm an aspiring actress'...No, you're a writer, you're an actress. If you're spending all your time doing something, that's what you are...Just own it."***

## History

Born as the only child and rightful heir to the true King of Tessus, Greywolf Morganson, her father left out on an adventure before she was born in search of what it truly meant to be a king. He wanted to travel the world and see what makes it tick so that he may become a truly great king. Unfortunately, he never came back, nor has anyone heard of what happened to him, so her uncle reluctantly assumed the throne. Vowing to find out what happened to her father, she set out to follow in his footsteps to learn about the world first hand so that she may one day be able to fulfill the duties that he was not able to for their kingdom. Not long after she left home, she washed up on a beach in a strange land.

Taking a deep breath, looking around and dusting the sand off her, she turns and heads to the only town she can see. Noticing slight things that she doesn't remember from her world, she quickly realizes that she is not on her native plane anymore and a solitary thought pops into her head *"Could this be where father has been the entire time since no one has heard anything about him in her world..."*

Stumbling over her friend Afixor Grodumm Krevras Sturonin Irnas Dhadel Charlemagne the 16th on the beach, she quickly regains her composure and huffs playfully "Damnit Alifaxor, we're not playing hide-n-seek anymore, you didn't have to come looking for me..." she jabs playfully at him "...but I sure am glad to see you here. Now I won't be completely alone in this strange new plane." helping him up of the ground and continuing to the city up ahead "Let's go see what trouble I have to pull you out of now..."

## Appearance

Anastrianna is 5'5", 120 lbs with long flowing crimson red hair and deep green eyes. Loves wearing less restrictive clothing as it tends to mess with her ability to wield her swords.

## Personality

Anastrianna likes making friends where she goes, listening to stories and accounts of people's lives simply fascinate her. She can be a bit snarky and brutally honest. She believes in telling it like it is, 'cause as was once told to her by her teacher "Look, kid, I'm not a candy maker, I'm not paid to coat things in sugar."

## Friends

Afixor Grodumm Krevras Sturonin Irnas Dhadel Charlemagne the 16th - Childhood friends, poor boy just can't seem to keep himself out of trouble.

Hoping to make a lot more along the way.

## Enemies

None at the moment, she hasn't been here long enough to make any

## Aspirations

Ultimately wanting to find out what happened to her father, but open to the adventures that come her way while she searches.
Jelduno S.A Ackers

## Jelduno Skeggjöld Asgeir Ackers

*The twins look at the sunset cascading over Ergronian wilderness "Cu drec ec dra uidceta funmt?" Jel says hauling a sack over her shoulder looking back at her sibling. "Yc ed fuimt caas" the shorter brother saunters over to her looking at the natural wonder with cold eyes "E aqbaldat suna vnus dra dymac". Jel scratches her face "Famm drana landyehmo ec suna du ca-" she is interrupted by the shouts of a brash youth way ahead of them "Frydc gaabah Oy?! Vevdrdaah oaync uv dnyehehk yh' ouin zicd kuhhy biccovuud mega dryd?!"*

## History

Jelduno and her brother Knayde were born Abadius 2nd during the height of the Golden Crusade in Pyrriah. Their birth was not officially announced by their mother Brunhilde Ageir Godefroy (The acting Viceroy at the time) but it was rumored by some nosy citizens at the time for awhile. Almost all Interest was lost on Pharast 4th, The day Kestilian devastated Jiyu with a unexpected blitzkrieg using all the resources available to him.

Brunhilde removed them from the castle grounds with haste after a battle with Manfred Ackers which ended in his death. Unsure to keep them safe Brunhilde seeked the assistance of Hikari Shiro who lent her his horn decorations that gave her the ability to drop off the Divination radar.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

-Knayde

-Ajax Alterth(Demiplane childhood friend)

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Group of Interest: The School for Talented Youth

## Overview

The School for Talented Youth, also shortened to The School by its "students", is a pro-magic group of interest which moves to harbor and train young people who have been both blessed and cursed with powerful uncontrollable magic from birth, such as sorcerers with innate magical bloodlines.

Most notably this includes children with Red Eyes. Red Eyed children are people who are born with magical powers much like sorcerers. Unlike sorcerers however the source of their powers are unknown and the strength of their innate magic starts off much higher. This comes with the drawback of being more unstable, with the instability of their powers ranging from being unable to choose who to effect when they use their power to being unable to willingly use their magic, it manifesting itself randomly or in times of great duress. The only common factor between such individuals are that they all have red eyes, their magic is usually limited to a single magic or type of magic, and that they have to focus on their target with their eyes to use it.

It is currently unknown if they have a base of operations but it's commonly accepted that there is probably no physical school but rather a connection of safe houses which the students are moved between in such a manner as to avoid detection and capture.

## Notable Characters

The Headmaster - An altruistic and kind man. An optimist and idealist he believes in the innate goodness of mankind to do the right thing in the end. However this does not cause him to believe that all others think the same way he does and operates on the assumption that he does indeed need to protect his students and will do a great length to do so. He hopes that when the veil is dropped and magic is revealed to the world at large, The School will act as proof that co-existence with even the most dangerous and unstable magic users is possible.

The Young Woman - First generation student. Due to the Headmaster having to do most of the logistics behind the scenes and frankly being the only one who can speak to strangers properly between her and the other students. Willful and stubborn, while she did learn how to control her powers under The Headmaster she did not learn his willingness to find middle ground with people.

The Young Man - First generation student. A mysterious man who keeps the lower half of his face covered. He doesn't talk much or at all really. Along with The Young Woman he is similarly willful and stubborn, more than willing to stare someone down. If that doesn't work he's also very willing to fall back to what seems to be an incredibly large quantity of firearms under his coat.

The Little Girl with the Red Eyes - Second generation student. The first member of the current class of students. Incredibly shy to the point of freezing in front of strangers. Her powers seem the ability to combust her surroundings into flames but she can only do so with much emotional stress.

## Stated Goals

+Seek out, protect, and to train Red Eyed individuals as well as magic users with similar cases.

+The co-existence of magic users and non-magic users
Isle of Strings

The Isle of Strings sits off the southeastern coast of the city known as Rike. Formerly belonging to The Family of Strings, this collection of rock formations, and caverns has since then been abandoned. It is believed to be home to many dangerous spirits and serves as a vessel for the ghosts of the long lost Strings family.

## History

Years ago, the famous Family of Strings, hailing from Rike adopted this isle. It was a beautiful plot of land. Possessing sandy beaches, various caverns, and large rock structures for infrastructure to sit.

During this time the Family of Strings housed very few visitors on their island. They were not a very open family and thought very little of company besides each other. In history, it is said that all was well until the King of Strings and his family provoked a war to gain control of Rike.

Greed driven, most of the family was eradicated along with other noble figure heads. Succeeding them, the Primarch was able to escape this bloodshed. They’ve yet to be seen since this unfortunate outbreak.

Recently, various rumors have begun to emerge about The Isle of Strings. Exaggerated and vicious tales about what the family did on the island, and the secrets they kept. It is also believed that the Primarch retreated back to the Isle, although there has been little to no signs of life emitted from these ghastly islands.

## Geography & Ecology

The Isle of Strings is situated just off the southern tip of Rike. It is connected to the mainland through a series of small islets. The Isle is completely surrounded by a roaring sea, yielding many fish that are transported to Rike.

The Isle itself is an array of large rock structures that overlook the ocean’s surface. Many unexplored naturally formed caverns lie beneath this expanse of land. A dense fog surrounds the base of the Isle warding off unwanted guests. Atop the island exists what is assumed to be the home of the lost family.

The island has an eerie feeling and has been rumored to be a hotspot for supernatural activity. Thusly, not many creature’s have been documented here, but it has become home to many sea-oriented birds.

## Resources

Considering the Isle of Strings is seldom visited, there are no current resources on record.
Chapter 6

## The Beginning

For hundreds of years the royal house of Garland ruled over the country of Urialyn, originally combining the quarreling petty kingdoms of the lands together under one flag through either diplomacy or war. Mostly war, as no king likes to give up their crown. The second to latest undisputed King, King Rannard the fourth, had several children. The two most important being: his eldest child Pina, his beloved daughter, titled by her peers as the Princess of Roses; and Niclar, his third eldest child and his oldest son. Being Rannard's favorite, Pina was named to be his heir, breaking Urialyn's Agnatic-Cognatic succession tradition.

This plan seemed to be what was going to happen right up until Rannard's death. Almost immediately, Niclar sprung his coup which is now known as, Niclar's Plot. Hours before her coronation, Pina and her sister, second eldest child of Rannar, Penelope were set upon by Niclar and his co-conspirators. Pina would barely escape with her life while Penelope was captured and their loyal knights killed to a man. Now Niclar the Opportunist claims to be the true king of the land with all other lords either in support of him or holding their tongue for fear of being destroyed.

## The Present

Pina is on the run, only surviving due to the few loyalists around to hide and protect her. As a last ditch effort, she opens a portal to another world, Sheng, in hope of recruiting foreign assistance in her war against her brother.

## The Future

As Pina recruits foreign invaders to their world, more of the petty kingdoms who were undecided in the conflict become more polarized. Loyalists finding that with this assistance they may rise up against The Opportunist King while others enraged by this action renew their allegiance to Niclar. At the same time due to the instability of the realm, non-human races begin to rise up against their oppressors. The lands of Oustomia and Sheng after all these years have stabalized, but for those who still have no name nor riches, Urialyn has many opportunities.
Allbirth

Allbirth is a Lamashtan holiday celebrated at the end of Lamashan. This is a relatively unknown holiday primarily due to the fact that it is almost exclusively celebrated by evil monstrous humanoids. The holiday begins with the cult of Lamashtu gathering the pregnant willing and unwilling females and taking them to a temple or alter segregated from the rest of the village. Then the cultists provide a feast for these women of animals that represent various attributes they want Lamashtu to bestow upon their offspring and eat till they are ill. The next phase of the ritual is to sacrifice a fertility symbol to Lamashtu and bathe these women in the blood or ash, depending on the method of sacrifice. After this the cult begins pray to Lamashtu and if the ritual was of sufficient enough quality the women will go into labor regardless of how far along they are, this will cause a number of complications such as premature children and/or birth defects, but if the child is blessed by the goddess they will be born a half-fiend of their race or Lycanthropy of one of her favored animals. These children begin to magically age to adult hood with in moments and are always evil as well as loyal to Lamashtu. This holiday causes a large uptick in the aggressive attacks by monstrous humanoids and various races that follow Lamashtu.
Dimitri Nikolaev

*"I cannot stop this sickness taking over..."*

## History

Born to a human and a vampire, Dimitri had a rather uneventful childhood. Left to be raised by his human guardian, Dimitri grew up in the city of Haven much like any other offspring would.

As he aged his father trained him in martial combat, his wish for Dimitri being to join the Haven army and repel the Orcish troops. While Dimitri became particularly skilled in fighting, he sought to become increasingly stronger and protect his allies whilst striking down his foes.

The young Dhampir trained for many grueling years to raise his skill level, he pushed himself everyday to impress his demanding father figure. Eventually, the day had come for Dimitri to join up with the powerful Haven forces. He fought along side many honorable confederates and earned a fair reputation on the battlefield.

Whilst he spent his time proving himself, he watched many of his allies succumb to death. Seeing people die to such indecency enraged him, after some time; consumed him.

This hatred spiraled him into a corrupt and sinful path, he was not the same combatant who fought bravely against the Orcs. The foul influence his vampire heritage had on his feeble mind was too dampening as he sought the graces of a devil-patron, hoping he'd become stronger.

This dark being bestowed upon Dimitri fiendish aspects, devil horns and a foul mark. While the infernal contract he made granted him certain gifts, it bound his soul to hell. Shifting his alignment and skewing his morale.

He gave into the madness and turned into the very monster he fought to protect against, he now fights for forces of evil.

Currently, Dimitri resides in the lurking shadows of Haven, obeying tasks that reflect upon the Devil's agenda.

## Physical Appearance

Dimitri is a tall and slender porcelain man. He is of an athletic body type, sporting muscular and defined structure. Dimitri's eyes are puddles of darkness that reflect even the smallest shred of light.

Upon his fair face are dark rouge lips that harshly contrast his ghostly skin tone, peering out the corners of his supple lips is often a spot of blood that trails down his chin and pools onto his chest.

He has silky, long raven hair that falls like an endless waterfall down his finely shaped shoulders. While he possesses attractive features he has off-putting horns that sprout from his head as well as small fangs that show when he smiles. Down his soft forehead is a red scar that appears to be fresh although it was clearly not an open wound.

He usually wears a loosely fitted faded black robe that wraps around his form like a shroud. With him, he carries a large menacing scythe strapped to his back that almost doubles him in size.

## Personality

* Debonair
* Malevolent
* Strong-Willed
* Arrogant
* Gloomy
* Aggressive