Crusader

Your target could be a Bodyguard, Crusader, Judge, Godfather, Priestess, Arsonist, or Apprentice.

### **Consigliere**

Your target is a divine protector. They must be a Crusader.

## Game Information

### **Summary**

You are a divine protector whose skills in combat are unmatched.

### **Attributes**

Grant your target Powerful defense
You will know if your target is attacked.
You attack one person who visits your target on the same night.

### **Goal**

Lynch every criminal and evildoer.

Template:Story Crusader

## Mechanics

* You can choose someone other than yourself to protect each night, granting them a temporary Powerful Defense from all attacks. You will deal a Basic Attack to one random visitor to your target, **even if your target is not attacked.**
* If your target is attacked, the message "You were attacked but someone protected you!" will appear to them. You will receive the message "Your target was attacked last night!"
* Your divine protection extends to all attacks; including a Bodyguard dying to protect their target, or your target being killed by any role that attacks visitors (such as Veterans and Medusa). This is similar in ability to the Doctor's heal.
	+ Your protection does NOT cure Poison.
	+ You will not attack Vampires or any Astral visitors, including attacking ones (most notably the Hex Master).

## Strategy

* You can protect someone who asks for a Crusader on them, but you shouldn't protect someone who asks for a Town Protective on them, unless all other Town Protective roles are dead. You may accidentally kill another Town Protective role. Be cautious, as Medusas often bait Town Protective and Town Investigative roles this way. If someone asks for Crusader on them, if the role list allows for multiple, you may want to claim so that you don't die that night to another Crusader.
* Protecting a confirmed Townie with little or no chance of a Lookout is often a good idea as there is little reason for another player besides an evil one to visit the said Townie. However, if another Town Protective visits the confirmed Townie, you will kill them.
* Protecting a player that left the same Day/Night can kill any Ambushers, Forgers, and Janitors visiting them. Do note that if the target is an Ambusher, you will die with them if you are attacked or are the only other non-Mafia visitor.
* More often than not, you should *not* protect early in the game as there is a high chance of killing a fellow Townie. An exception would be if the majority of players are evil, such as in Coven Custom.
* If you are nearing the end of a game or evils have the majority, protect a player every night. You need evils to be dead at this point and they have a high chance of visiting your target. Make sure you're not out in the open, have another Town Protective on you.
* Unlike a Doctor, you are able to provide direct protection to a revealed Mayor independently, assuming you are not roleblocked. In a game with no other Town Protectives, you are free to protect them every night without limitations.
	+ This has many other benefits as well, such as the you being able to kill Blackmailers, Hex Masters, and Pirates attempting to visit the Mayor as well as attackers.
	+ Unlike an Ambusher, you do not attack Vampires, but you do prevent their attacks/conversions
	+ If you do this strategy, either insure you are the only Town Protective left or openly claim. If you don't get the word out, there is a high chance that you will end up killing a Lookout, Bodyguard, or another Crusader that had the same idea as you.
* In a VIP mode game, protect the VIP every night. This way, you can prevent the VIP from dying. Players are often conscious that the VIP will be protected by a Crusader and would rather not visit him. Typically, the Crusader will openly claim on Day 1.
	+ If there are multiple Crusader claims, protect the VIP/each other in the order you claimed to prevent multiple Crusader deaths. First claim goes on the VIP, second claim goes on the first claim, etc.
* If there is another confirmed Crusader in the game, make sure never to have both of you protecting a target at the same time. Whisper to each other who you are going to protect. You both have the possibility of killing each other if both of you visit the same target.
* Watch out for people that might claim Crusader on Day 1 because they may be a Medusa trying to bait Town Protective roles.
* As a last resort, you are able to cancel out with an Ambusher if you both visit the same target. This is usually more than a fair trade, however; as the Mafia losing a killer outweighs losing a Townie in most circumstances (unless evils have majority and you're the only killing Town role overall).
* As you are able to attack *all* visitors and not just attackers, if someone is being blackmailed, controlled, or roleblocked repeatedly, you might want to consider protecting that target. You have a high chance of killing a Blackmailer, Consort, or Coven Leader.
	+ Keep in mind, however; after the Coven Leader receives the Necronomicon, they will be able to survive your Basic Attacks; but you will still protect your target from being drained.
	+ You will also not be able to kill roles with defense, such as Arsonists.
	+ You may accidentally kill a Lookout seeking to bust said roles or if your target is actually evil, you might be freeing them up to kill someone.
* Be extremely cautious about protecting a Mayor early on, since it's very likely other Town will protect him as well. Make sure to communicate to your fellow Townies to decide who to protect.
* A Crusader can pair up with a Doctor, Bodyguard or another Crusader to make both of you nearly invulnerable, in much the same way that a Doctor can pair up with a Bodyguard. You cannot maintain persistent invulnerability with a Bodyguard, since you can be killed by either Astral Attacks or the Ambusher/Werewolf, but it can still be a useful strategy to ensure that evils lose someone if they attack either of you. The only major threat to these combos are Arsonists, so make sure to rid of them first.
* Unlike a Bodyguard or Doctor, you do not have a self-heal or bulletproof vest available to protect yourself from harm. Therefore, if you are relatively sure there are no other Town Protectives, you should be wary of revealing yourself too early.

## Trivia

* Lots of players have joked that the Crusader is essentially a "Town-Ambusher", with its ability to attack a random visitor to its target being very similar to the latter's.
	+ However, Ambushers cannot attack Mafia members, while you **can** attack Townies.
* The Crusader is the only Town Protective equipped with a Basic Attack.
	+ It is also the only one with the potential to kill non-attacking roles.
* The Crusader is the only Town Protective that cannot target themselves.

## History

* 3.3.4
	+ Removed Crusader-specific Hypnotist message option from Classic Town of Salem.
* 3.2.4
	+ Temporary Defense given by certain roles through game mechanics now give attackers the message "Your target's defense was too strong to kill.".
* 3.2.3
	+ Trapper will no longer die to Attack if another Trapper has placed a Trap on them.
	+ Dual Trappers can now save each other if they have placed Traps on each other and both are attacked.
* 2.5.5.12200
	+ The Crusader's role icon has been changed. Old one was File:Achievement Crusader.png.
	+ Added Crusader's circled role icon (File:RoleIcon Crusader Circled.png).
* 2.5.1.10655
	+ Fixed Guardian Angel "target was attacked" feedback.
* 2.0.0.6582
	+ Introduced.

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