Berry

Devil Druid (By Vhyrra Duskshell)

Doggy (By Bimmini Duskshell)

**Berry** is an energetic and sweet natured tiefling druid who hails from the island of Champagne. Most people know her not for any way she stands out, but for the army of rats which follow her around everywhere she goes.

## Description

### Appearance

Berry is a young tiefling. She is only 17 when she joins the party, so she very much still looks the part of a young maiden. Her skin is light pink, and it becomes easily freckled. She has a long, flexible pink tail that looks somewhat similar to those of her rats. When Berry was very young, her tail had a sharp, spade-shaped tip. However, after a mishap in which she accidentally cut someone, her tail tip was cropped. Her hair is also a bubblegum pink and it is cut into a chaotic, curly bob that ends at her shoulders. She has relatively large black ram horns which curl around her face. She has very soft, rounded features. Her eyes are quite large, and they are a leafy green color. More than anything, they resemble cats' eyes, as little to no white is shown, and her pupils often narrow to nearly invisible slits. Her face is also marked with red lines which look almost like tears. If ever asked where the marks came from, Berry usually just shrugs.

Berry's clothing is, like her, a bit of a mishmash of styles, consisting of whatever she enjoys or finds pretty. Her typical attire consists of a frilly, off-the-shoulder blouse, an ankle-length skirt, and a patched-up corset which would make her look quite at home serving as a tavern maid. Unless absolutely necessary, she will not wear shoes, as she claims it makes her feel off balance. Because of this, her feet are quite callused and have small scars.

Berry adores trinkets and jewelry, and on the rare occasion she finds a piece she likes, she will wear it like a trophy, regardless of whether or not it looks good with the rest of her ensemble. Most of the pieces she has are not anything valuable, but instead just cobbled together from random trinkets collected by her or her rats. Her favorite necklace is one she received during her short stay with Clan Hekkta. It is a raven's skill hanging off of a piece of leather cording.

### Personality

Berry is the sort of person whom everyone simultaneously adores and despises. She is incredibly friendly and outgoing, seemingly willing to befriend anyone and everyone (or everything) she comes across, regardless of whether or not they are deserving. She is very energetic and sporadic, leaping from idea to idea as if her life is some sort of challenging dance.

Berry bares her heart openly and seems willing to give a little piece of herself to everyone, even when it hurts. She will eagerly ignore her own wounds, both emotional and physical, in order to help others in need. Perhaps that is why she is a natural healer.

Berry's role as a happy little ray of sunshine, while very much true to herself, serves as something of a band-aid for the trauma that she has endured in her past. She does everything in her power to make herself everyone's friend in the hopes that it will give her some semblance of connection.

### Likes and Dislikes

#### Likes

* meeting people
* rats
* music

## Biography

### Background

Berry was born on the island of Champagne to a young human woman named Falina. Her name at birth was Euphrasie, but it was rare even in youth that she would be referred to by this name and she was instead known by a common translation, "Berry". Berry has some early, fleeting memories of a happy life where it was just her and her mother. Berry's father had abandoned the two of them some time shortly before or after Berry's birth. Falina did what she could to give her daughter a happy and beautiful life, but she struggled greatly, as there were few people in the area who were looking to hire a single mother, much less one with a "devilish" child.

One day, when Berry was nearly three years old, the pair of them wandered past an inn called the "Le Sergent à Waterloo". Outside, a pair of young girls, both near Berry's age, were playing under the supervision of their mother. Berry begged to go play with them, and Falina allowed it. It had been a while since Berry had been able to play with anyone her own age. While the girls played, Falina began thinking about what she might have to do in order to give her daughter the happy life she desperately wanted to. Falina began speaking to the little girls' mother, Madame Jondrette, who happened to own the establishment alongside her husband. After talking for a moment, Falina asked if Madame Jondrette would be able to take Berry into her care for a time. Falina would take a ship to the mainland and attempt to find work in one of the larger cities. She promised that she would send as much money as she could back to the inn in order to cover any and all of Berry's expenses, and that as soon as she had steady work, she would be able to retrieve her daughter permanently. The innkeepers agreed to these terms, and Falina shared a tearful goodbye with her daughter. That would be the last time Berry ever saw her mother.

Berry had not been with her caretakers for very long before their true natures were revealed. Despite their promises to Falina, they did not treat Berry as an adoptive daughter, but instead as a servant. While they doted upon their daughters, giving them every luxury they could afford, they would neglect and often "forget" to feed Berry, or tell her that she would only be allowed to eat if she performed heavy labor around the tavern. On occasion, Berry seemed to find kinship in the innkeepers' daughters. After all, it had been her momentary friendship with them that made Falina believe her daughter would be welcome here. But, most of the time they too would taunt and tease her, following their parents' example. One common 'prank' played on Berry was locking her in the cellar, which was cold, dark, and home to many hungry rats. Berry would spend many hours cowering in a corner, trying desperately to escape from the shadows. In an effort to not be eaten, Berry would try leaving small gifts for the rodents, usually in the form of small morsels of food she had scrounged from the tavern.

Still, Berry found ways to escape. Among the common patrons of the tavern was an old Halfling man who ran the local book shop. Whenever he stopped in for a drink, he would bring a few books with him to read aloud to the other patrons. He always said it was with the hope of getting them interested in visiting his shop, but many believed he simply enjoyed the companionship. Whenever he began to read, Berry would try to creep close enough to hear him, and his stories would allow her to escape from her world, even for a moment. Eventually, the kind old book seller took notice of the little tiefling, and he was quickly charmed by her. He told her that she was welcome to visit his shop, and promised that she could borrow whatever books she wished to. Through the storybooks, Berry learned what she could about the world beyond, and gained a wild imagination and a desire to pursue the same kind of happily ever after that she read about.

Berry had been living at the Inn for approximately seven years when she made the mistake which cost her what little freedom she had. It was late at night, and Berry was scrubbing the floors when one of the innkeeper's daughters thought it would be amusing to sneak up on her. In Berry's startled reaction, she accidentally struck the other girl across the cheek with her tail, leaving a bloody mark. M. Jondrette heard his daughter's scream and came running. When he say the cut on her face, and the blood on Berry's tail, he believed that Berry had purposely attacked their child. He held Berry down and, using a kitchen knife, cut off the end of her tail, removing her "weaponry". Due to the pain, Berry's magic surged, and the man was briefly surrounded by hellish flames.

After that night, Berry was labelled as a monster. Whatever magic she had conjured up to defend herself was seen as a clear indication of her demonic lineage, and it was ensured that Berry was made well aware of just how much of a danger she was to everyone around her. Being locked in the cellar, once a cruel prank, became the norm for Berry. She could not leave the inn, the Jondrettes told her, or someone would surely recognize her for the demon spawn she was, and she would be slaughtered. Berry had no choice but to believe them.

Berry lived in that cellar for four years. In that time, she saw the births and deaths of multiple rats, and faced indescribable darkness. In that time, the rare letters from Berry's mother came to a halt, and the girl was led to believe that she had been truly forgotten. And yet, she was not alone. The rats, creatures which had once plagued Berry's nightmares, slowly became acclimated to the young girl's presence, and found themselves drawn to her. Over time, Berry began learning to communicate with them and eventually seemed to understand their squeaks and gestures as if they were her own words. Certain rats, such as the old matriarch Sweetums, would even treat Berry as one of their own kin. Perhaps that was why, when the Jondrettes insisted that she needed to make up for the lack of money from her mother by offering herself to the sailors who would stop in at the inn, it was the rats who came to her rescue.

### Serendipity

About two years after her escape from the tavern, Berry found herself on the outskirts of a small village. In order to hide from the suspicion of the Inquisition, who often did not look kindly upon people of her background, she disguised herself as a medium sized dog. It was while she was in this form that she was found by the young tortle Bimmini Duskshell. Berry was so happy to find a friendly face that she easily forgot her troubles for a short while, and began happily playing and frolicking with the youngster. After a few hours past, another tortle, Bimmini's grandmother, arrived. At first the older tortle tried to convince her grandchild that Berry was someone's lost pet. But after Berry transformed herself back into her natural form, and explained that she did not indeed have a home or a family who was looking for her, the Duskshells invited her back to their home.

For the next few months, Berry was the guest of the Duskshells. She earned her keep by helping out in the kitchen, playing with the children, and clearing out both homes and barns of rats, a few of whom she invited into her own mischief. Her true usefulness, however, arose when she helped the Duskshell family to hide from excessively nosey inquisitors.

### Joining a Party

One day, while Berry and the village children were going about their daily tasks of moving chicken flocks in and out of coops to let them feast on bugs from Vhyrra Duskshell's garden, the village was visited by a group of four adventurers. One of them was Mama Duskshell's son, Dordlo. The party said they were stopping by on a quest to find something called a Greyrot shard, and Vhyrra told them that it sounded quite similar to something going on with an orcish war-band up towards the temple. Wanting to help the Duskshells in another way, Berry offered to accompany the party to "take care of" the war band.

The party made their way up into the mountains, where they find the enclave of Shaghrakh. Although it took some convincing, the orcs agreed to let the party undergo a set of trials. If they succeeded, they could be initiates of the monk order. Berry in particular demonstrated excellent talent in the trial of the sky poles in which she managed to "pole dance" across them. The party successfully completed the trials, and a grand celebration was thrown.

The next day, Berry and two of her new friends, Dordlo and Rineth, made their way back down to the Duskshell village, where they were greeted warmly by Mama Duskshell. She was making stew for the family, and the girls were invited to help. While making stew, Berry chattered with Rineth, and found that she quite enjoyed the elf's company. Sure, she was kind of dense when it came to preparing food, but she seemed to have a good heart. After some kitchen misadventures, the girls and Mama Duskshell create a heaping pot of Bittersweet Jambalaya.

Come morning, the party reunites, and Calix warns that they need to hurry, as the orc band is going to be traveling towards Vigil. Berry is momentarily torn, but decides that she should accompany her new friends. She makes a promise to Mama Duskshell that she will make sure Dordlo stays safe, which Dordlo doesn't exactly make very easy! In order to make their journey a bit easier, Berry transforms five of her rats into horses.

In Vigil, the battle was already underway. Berry jumps in to help by using the spell *Polymorph* on a wind elemental so that it turned into a turtle. It was then stuffed into the party's Bag of infinite containment. Somewhere in the world, approximately an hour later, a wind elemental burst out of a container. The rest of the battle sort of just...happened. There was some weird stuff with a rock being thrown back and forth, which confused the heck out of everyone...or maybe it just confused Berry.

No sooner had the battle ended than the party were met by Vigil's summoned backup, the Inquisitor Obadiah. Although the Inquisitor usually looked down upon people like Berry, the charming tiefling managed to get onto his good side, and he even offered her a boon in the form of the Heartseeker's Periapt. After an awkward attempt to put the chain over her horns, he instead gifted it to Rineth. But Berry was not too bothered by her failure to get a pretty necklace, as she was far more interested in saying hello to Kilthaarutekk, the Inquisitor's dragon mount and bodyguard. Berry ran up to the dragon with her rats in hand, and eagerly held them up for the dragon to sniff. However, her excitement was enough to spook the dragon, causing him to lash out with a paralyzing breath. Berry managed to shrug off the effect very quickly, but she got the message, and gave the dragon a bit more space. He then transformed into his Dragonborn form, in which he was once again accosted by Berry, this time along with Rineth. The pair of them showered the handsome dragon with compliments and questions, and eagerly gave him 'scritchies'. When Berry asked how he got involved with the Inquisitor, the dragon quickly became uncomfortable and excused himself.

### The Ashstone

The party decide to continue their journey, this time wandering towards the Amber Steppe. On the way, they are met by a pack of hellhounds which Berry tries, and fails, to make her friends. Despite this unfortunate encounter, Berry continues trying to show off to the party exactly how useful her druidic talents can be, this time asking the help of a pair of squirrels, Franklin "the" squirrel and Billiam T. Nuttery Esq.. The two of them did not have much in the way of helpful information, and instead seemed bent on having a fistfight, which Berry and Rineth began placing bets on. After a little while, the party managed to get back on track, and wandered towards the desert, where they came across a village. While Manawyd tried to make a stealthy approach, Berry did not get the memo, and simply crawled up beside him, causing them to be noticed by a half-elven guard.

Once the guard ascertained that they were not trying to perform a raid, he asked if any of them happened to be druids, as the village was in need of assistance from someone with the powers of nature. Berry seized this as her chance to prove to her new friends that she was indeed a powerful mage, and quickly volunteered herself. The group went into the village and met Argdu Khabici, who explained their dilemma. Two months prior, a strange ash-colored stone had appeared behind his hut, causing it to catch fire. Olzira, a half-elf elder of the village, threw the stone into the watering hole, saving the village, and briefly creating a beautiful hot spring. But things once again turned sour as the watering hole boiled away after a few weeks. Khabici exiled his druid advisor, Alaqa, and said it was her responsibility to fix the issue.

The party seeks out Alaqa, who is busy trying to contain the sporadic wildfires that are still popping up around the burned out water hole. While Dordlo wanted to rest and prepare, Berry was determined to help immediately (Partially to show Alaqa that she was also a cool druid) Berry stripped herself naked, and instructed her rats to stay back while she, armed with a jar, charged into the dried up watering hole. As she got closer to the jar, the heat in the air became more and more intense, and even with her natural tiefling resistance to fire, she struggled to continue. Finally, she managed to seal the shard within the jar before passing out. Berry's rats rushed towards her and, seeing that they were unharmed, the party followed. They sealed the jar within a second, larger one, and forced a healing potion down Berry's throat, reviving her.

The party returned to Argdu Khabici to report their victory, and Berry tried desperately to petition for Alaqa to be allowed to come home. The Argdu refused Berry's request, claiming that as Alaqa herself did not solve the problem, she had not redeemed herself. Berry tried to argue that this was cruel and unfair, but she was quickly silenced by both the Argdu and her fellow party members. The adventurers followed the Argdu back to his tent, where Manawyd tried, and miserably failed, to take a 'souvenir'. The Argdu used this as an excuse to have his Alabatu throw nets over the party, capturing them. He had them stripped of their weapons, or in Berry's case, her bag of rats, and loaded into carts where the next day he would be taking them to his Clansmeet not as guests, but as a gift to the elders. During the long and brutally hot journey, Berry caught sight of a small orange hummingbird, Alaqa's wildfire spirit Flit, fluttering into her cage. The bird carried a message from Alaqa.
> "I saw your heroism, outlanders. Don't make a play, let me do the talking at the clansmeet. Trust me."
>
>
>

Berry passed the message on to her other party members, and begged them to trust their newfound ally in the same way that Berry did. Although the others were far more hesitant, they also understood that they did not currently have anything in the way of a better course of action, and agreed to give Alaqa's mysterious plan a try. By the time they reached the location of the Haalaka Clansmeet, it was nearly dusk. There were many other carriages holding similar prisoners, and a large gathering of centaurs around a funeral pyre, singing a G*ahuudlyn Duu* (Song of Grief/Mourning) for a lost clansmate. From her place in the cage, Berry noticed that the elders did not seem pleased with Khabici even as he tried to bring forth his 'gift', and she got the feeling that this was not the first time he had made a scene such as this.

The elder then revealed that he knew that Khabici was lying. Flit appeared out of the fire, and Alaqa, who had been hiding behind a partition, emerged. Berry watched in both satisfaction and horror as Khabici was told that while yes, he had in some way solved the problem, therefore earning his place at the fires, he needed to be taught a lesson in humility. Four large, burly centaurs approached him and swung at his legs with great clubs, shattering them. Finally, the party was set free, and were invited to tell their tale. They explained what they knew about the shards, and in return they learned from the centaurs that a great many of the stones had appeared throughout the Khanate and the Amber Steppe. In an attempt to be rid of them, the Clans would send someone with the shard far into the desert, where usually they would perish. The funeral they had interrupted was being held for the Elder's cousin, Murrum, who had died in that very way.

Although Berry was interested in what the elders had to say about the shards, her tender heart called for her to offer healing for Khabici, as she was fearful that without help, he may be permanently crippled. The elders held her back from using her magic to heal him, but assured her that his bones would be set properly. His legs, they assured her, would heal in time. The only lasting wound would be to his pride, and that could do him some good. Berry was satisfied with this, and took the time to relax and enjoy the celebration of the Clansmeet. She and the rest of the party were each given a raven skull necklace which marked them as friends of Clan Hekkta, and provided them safe passage throughout the Khanate. Berry's rats are each given little collars with iridescent beetle-shell adornments to indicate that these creatures are spoken for and are not to be hunted.

The next morning, Alaqa, Dordlo, and Berry returned to the Benziah Oasis. After many hours, and countless uses of the *Conjure Water* spell, they managed to restore the watering hole. Although Berry asked Alaqa to join them on their journeys, she refused. She told Berry that as wonderful as adventure sounded, the clan was her home, and she was needed here. When Berry voiced her sadness over not having a home like that, Dordlo reassured her that she would always have a home back in the Duskshell village.

The party retraced their steps over the mountains, retrieving the Ashstone on the way. During the night, they were attacked by Dryad Spirits, who seemed to have a strong reaction to the shard.

### Trouble in Clemency

Berry and her companions elected to use the river as a faster course to take them to Spire City, where they intended to pass the Ashstone off to UMAA. They did their best to construct a raft, but it quickly fell apart and capsized. Berry used her wild shape to become a hippopotamus, with all of her rats riding on her back, led by Captain Bluebeard. When they reached the city of Clemency, however, they found not the thriving city they expected, but a charred out husk. Under suspicion of consorting with a devil, the city of Clemency had been completely demolished by the inquisition. Rineth's keen eyes caught the trail of a possible survivor, and Berry, wild shaped into a small hound dog, followed the tracks to find Cordelia, a Water Genasi. The girl was quite the worse for wear, with her left arm mangled into a blackened claw. She was writhing in pain, and told the others to stay back for fear of causing them harm, but Berry persisted, getting close enough to the girl to calm her with a *Charm Person* spell.

Though Cordelia now trusted Berry, the possessed arm was unmoved, and began to lash out. A voice which was not Cordelia's own cried out "BEGONE! This vessel is MINE". At Cordelia's begging, Calix used his sword to cleave off her arm, which continued to lash out at the rest of the party. While the others focused on putting down the demonic appendage, Berry tended to Cordelia's wound. However, she could still feel remnants of the demonic energy within. The party tries exposing Cordelia to the Ashstone, and after a brief moment of searing pain, Cordelia went limp, and said that her mind was finally clear.

The party briefly argued over what to do next regarding the girl. While Berry was insistent that she needed to come with them as a new ally, not to mention a refugee, Calix was far more cautious. He claimed that at worst, she could lash out again, and at best, she would be dead weight. ASSHOLE In the end, it was decided that Cordelia should be allowed to accompany them.

### Spire City

Once the party reached Spire City, they were met with news of an upcoming concert from the Eladrin singer Perasona Jiwa. The party traveled to the headquarters of UMAA, where they recount their tale to Norland, and collect their rewards. Cordelia was checked for any remaining signs of possession, and once she was given a clean slate, the party escorted her to the home of the Lady Vironia, a centaur artificer and pioneer in prothstetics. There, Berry also bought a Pixie Artillery trebuchet, which she found to be just the right size for her rats to use, as well as made a new friend in Vironia. The group also travelled to Johnald Humanman's Emporium of Esoterics and Essentials, where Berry eagerly chattered with the shopkeep, despite the strange way Manawyd seemed to be set on him.

At the invitation of Lady Vironia, the party attends the concert of Perasona Jiwa. However, not long after the beautiful pop star began to sing, a horde of mind flayers tried to hypnotize the crowd, including Cordelia, Berry, and Vironia. By the time the tiefling awoke, the battle was won, and the tunnels, into which many prisoners had been taken, were sealed.

Berry and the others went back to the lodgings provided for them by UMAA, and began making plans to raid the Mind Flayer lair come morning. During the night, they were visited by Perasona, who, having heard that they were going into the lair, had decided she needed to accompany them.

"Stuff could get dangerous. Are you sure you want to come? Or....actually, why do you want to come?" asked **Berry**.

Perasona explained that she felt responsible for what had happened at the concert, and the party relented, agreeing to let her accompany them.

#### Into the Lair

In the Mind Flayer's lair, the party found many of the stolen audience members locked in cages, under a magical sleep. Rineth slapped one of the prisoners, a human child named Rhea, to wake her up. After some brief panic, a fight with the guards, and a bit of incessant fangirling, Berry enlisted the little girl's help.

“Okay Rhea, I need you to help me. Take Seed, and wake folks up. But tell them to be quiet, okay? We’re on a mission and you are our new helper!”

Berry helped the little girl get started, then scurried to catch up with the others, who had delved further into the Mind Flayers Lair. When she caught up to them, she found the group staring in horror at a bunch of Mind Flayer Thralls who were sitting at tables beside bowls of strange, grey porridge, which one of Berry's rats commanded them to start eating. It was only after she watched them slurping desperately at the food that Berry realized two horrifying details. The soup they were eating was made from cadavers, and these people were unable to do anything of their own volition. With great difficulty, the party manages to funnel the mindless prisoners up and out of the Lair, where they hope to be able to get them help.

In the next room, Berry found two large cages. One of them was filled with a half-dozen rats, all of whom had swollen heads, and the other was filled with the same number of seemingly feral gnomes. Berry converses with both groups, and discovers that the rats and gnomes have had their minds swapped. The gnomes have rat brains and the rats have gnome minds. While Berry was trying to think of a solution, Manawyden tried to "help" by activating a nearby console. He presses a big red button, which shoots electricity through the cage holding the rat-gnomes, killing them. The gnome-rats laugh cruelly. Perasona is traumatized, and the party swears to never speak of this again.

Finally, Berry and the others find the "Implantation Room", where the Mind Flayers implant their tadpoles into the brains of prisoners. Chained to a pair of metal slabs, they find Gleebo the Goblin, as well as....Norland? The party talk to their imprisoned friend, and discover that he has been in the Mind Flayer lair for weeks, which meant the person they had spoken to before coming down was some sort of imposter. Gleebo, who was already infected, was swiftly put to rest at the end of Calix and Dordlo's weaponry, and Rineth took it upon herself to escort Norland back to the surface. They will have to deal with this imposter situation later. For now, they needed to finish this job.

The next challenge came in the form of a room full of Servitors. The hive insects were thankfully non-violent, and seemed only interested in a strange pillar at the center of the room. Berry manages to talk to one of them, an individual who she nicknames "Cervie", and makes the discovery that servitors are not very good at conversation. All they care about is serving their...she is not sure what. The others take this as a sign and begin destroying the column, against the pleas of both Servitors and Berry alike. However, once the pillar is no more, the Servitors begin thanking the party for freeing them. Now, however, they have no queen. Berry tells them that she knows a wonderful queen they can follow, and offers to introduce them to Perasona. After all, she is pretty sure that the Eladrin could use a pick me up after briefly blinking out of existence thanks to a silence shard. Although the Servitors were unable to assist in combat, they took to their new role as Perasona's servants quite quickly, bringing her small offerings of food and attempting to groom her.

The party continue through the lair, bringing down mind flayers and gathering what intel they can. They find more shards, as well as a pool which they discover to be a teleportation circle leading to each and every location of a shard. Whatever these shards are, it seems that this is their origin.

#### Loose Ends

The party travelled back to UMAA headquarters, where they and Norlond plan to confront his doppelgänger. Armed with spite, determination, and the code word of Sammiches, the group stormed into Norland's office, where they came face to face with the false Norlond. Though the imposter tried to run, he was swiftly caught, and the true Norland began beating him until he revealed his true identity as a changeling from Vyrland. While the other party members used their intimidating flair to instill fear into the prisoner, Berry acted as her usual sweet, albeit unhinged, self, and promised to befriend him. With this strange combination of techniques, they learned that he was sent to infiltrate Spire City, and although Vyrland had heard about the Mind Flayers, they had nothing to do with their presence. Also his name is Daisy.
The party filled Norland in on all the things he had missed, and everyone is faced with the crushing reality that whatever is happening is much bigger than they ever could have thought. In addition to the shards, they are now combatting political rivalries that could lead to national warfare. Although Berry tried to convince the party they should stay where they were familiar, they insisted that they needed to go to Vyrland to get to the bottom of this issue.
Before they left, the party stopped in to visit Perasona one last time so that Berry could see how she was adjusting as the new queen of the Servitors, and Manawyd could...do whatever the hell he was doing with stealing her panties.

### Vyrland

The party travelled towards Vyrland's Royal College, where they were told Norland had a contact by the name of Galfrey.

## Relationships

### Party Members

##### Rineth

Berry considers Rineth one of her closest friends. While they have not known each other for very long, Berry trusts Rineth, and believes the elf holds the same sentiment towards her.

##### Calix

Berry is not sure of her relationship with Calix. She considers him to be incredibly intelligent, and knows he is a good protector. However, she also finds him cold and standoffish. She still has not fully forgiven him for the time he wanted to leave Cordelia behind.

##### Manawyd

Berry has a complicated relationship with Manawyd. She wants to trust him, and thinks he is her friend, but she also knows that he is a selfish and dishonest man.

##### Dordlo

Dordlo is probably Berry's closest friend. She views the Turtle as an older brother of sorts, and believes it is her duty to protect him.

### Rats

#### Current Rats

BlueMuffinPrincess CordeliaSeedSamBoneSnifferSootySilverSageBrownieButtonGingerMustardPumpkinMoSnowyRudy

##### Norm (Deceased)

Norm was a big black rat with heavily scarred ears. He was Berry's fierce protector when she was a child. He bravely sacrificed his own life in an effort to save the young tiefling.

##### Sweetums (Deceased)

Sweetums was a kind and motherly rat. She was one of Berry's first ever friends.

### Duskshell Family

##### Mama Duskshell

Berry absolutely adores Mama Duskshell. She views the Tortle as the closest thing she has had to a motherly figure, and wants to repay her by keeping her son, Dordlo, safe.

##### Bimmini Duskshell

Berry and Bimmini share the close bond of a girl and her pet. Who is who exactly...that's debatable.

### Other Friends

##### Alaqa

Alaqa was one of the first people Berry formed a crush on. Was it a crush of friendship and the desire for approval from another druid? Maybe.

##### Lady Vironia

Lady Vironia is another centaur whom Berry has crushed on. She's just...so pretty! shit do I have a thing for centaurs?!

##### Cordelia

Cordelia is Berry's "bestest friend". Berry fought tooth and nail for Cordelia to be brought along to Spire City, and has decided that it is her duty to keep Cordelia safe.

##### Richard Cheese

Richard Cheese is a man that has repeatedly shown up in Berry's dreams. but he is totally real you guys! I know he is real. He is out there somewhere. Just wait and see.

Because Berry cannot remember what her mother looked like, she has often misrepresented her as a tiefling.
2. ↑ Vassals
3. ↑ This was actually not the real Norland, but a Changeling named Daisy
4. ↑ Rat Body, Gnome Brain
5. ↑ Gnome Body, Rat Brain
6. ↑ The real Norlond this time