Constructing Buildings

Buildings fall into three categories: starter, commercial, and residential. Starter buildings are already in location when you start the game. The other buildings must be purchased with sesterce and then built before you can use them. See each building for their purchase/build cost as well as all upgrade information. See types of buildings for more specific information regarding the types of buildings.

## How to Build

As you progress in the game, you will get quests to build specific buildings. In order to do this, you must first clear the rubble around your village to open available space. The rubble in groups of 20 are locations for commercial buildings. The rubble in groups of 10 are locations for residential building.

Once you have cleared the rubble from a spot, you will find a sign post. Click the post to bring up the build menu. In this menu, you will see all the buildings that could go in that spot. You cannot build residential buildings in commercial spots and vice versa. If the building portraits are colored pictures, then you can purchase the building with sesterce. If the picture is grayed out, then you are not yet high enough level to build it. If this is the case, look for the vertical banner on the portrait to see what level you need in order to build the building.

If you are high enough level and have the sesterce to build your building, clicking the picture will purchase the building and place its frame in the spot you cleared. You must click the building frame to see what materials you must have in order to build the building. Collect the required items and then click the building again. Click "build" and your building will become available in 1–3 seconds.

## Starter Buildings

Starter buildings are the buildings that are already in the village when you start playing the game. In Gaul, this includes all four of the storage buildings, the village farm, the southern farm, quarry, lumberhut, ore vein, and druid circle. In Egypt, this includes the Egyptian farm, all four of the storage buildings, and the pier. Some commercial and residential buildings are also starter buildings and are listed below. *These buildings can be upgraded but you do not have to build them starting out.*

## Commercial Buildings

Commercial buildings are buildings used to craft materials and generate sesterce. These need to be upgraded often in order to access more recipes, create more merchandise spots for sesterce generating buildings, etc. In Gaul, this includes the carpenter, stonemason, leatherworker, blacksmith, tailor, fish market, butcher, and tavern. In Egypt, this is referring to Edifis's workshop.

*The butcher's building and Edifis's workshop are starter buildings and do not require you to build them when you start out.*

## Residential Buildings

Residential buildings are the buildings needed to be built in order to bring a villager to your village. In Gaul, this includes houses for Pointandclix, the elder, mayor, blacksmith, fishmonger, bard, and druid. The boxing ring also takes up a residential building spot. In Egypt, this includes the tents for all five of the workers. Upgrade the villagers to increase their strength in the fight against Romans and PvP.

*Pointandclix's house and the tent of Worker 1 are starter buildings and do not require you to build them when you start out.*

\*The exception to the residential *upgrades for strength* is the druid. He is a passive player and does not fight. Upgrading his house gives access to more potions instead.