Nivyn Star Kings (UNOFFICIAL)

Faction Sheet

Lore

## Discordant Stars

This section of the wiki covers **Discordant Stars**. **Discordant Stars** is a fan-made unofficial expansion for Twilight Imperium 4 created to be compliant with Asmodee policy. **THIS SHOULD NOT BE MISTAKEN FOR OFFICIAL CONTENT.**

## Faction Abilities

* **CELESTIAL GUIDES:** Your units do not roll for gravity rifts. You may ignore the movement effects of anomalies in systems that contain or are adjacent to 1 or more of your structures.
* **SINGULARITY POINT:** The system that contains the “Wound” token is a nebula and a gravity rift.
* **VOIDSAILORS:** When you explore a frontier token, you may draw 1 additional card; choose 1 to resolve and return the rest to the frontier exploration deck. Then, shuffle that deck.

## Faction Promissory Note

**Nivyn Guidance**

> After you activate a system:
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> During this activation, you may ignore the effects of each anomaly.
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> Return this card to the Nivyn player at the end of this activation.
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## Faction Technologies

 **Voidwake Missiles**

> After 1 or more of your units with SUSTAIN DAMAGE makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.
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> Prerequisites:
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## Faction Specific Units

(Mech)
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.
 Voidflare Warden II
(Mech)
After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.

## Flagship

When a unit in this system would be destroyed, you may remove it from the game board instead.

## Leaders

 **Commander** |      | Thussad Krath - High Inquisitor
 **Hero** |      | Krill Drakkon - Star-Crowned King
ACTION: Each unit on the game board with SUSTAIN DAMAGE, other than your mechs, becomes damaged, if able. Place this card near the game board; you may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round. At the end of this game round, purge this card.

## FAQ

**Q**: What difference does it make that the Eradica flagship removes units instead of destroying them? Are these units captured by the Nivyn player?

**A:** No, units that Eradica removes from the game board are returned directly to their owner's reinforcements (including Nivyn units). However, this means that "when a unit is destroyed" abilities will not occur, such a Infantry 2 or most capture effects.

**Q**: Can I move a Nivyn Voidflare Warden mech into a new system and then put the Wound token there?

**A:** No. Voidflare Warden I mechs requires any player activating the system the mech began in to enable it to use its ability (to become damaged to place the Wound token in that system). Voidflare Warden II upgraded mechs allow you to use their ability when *any* system is activated by any player. This means you can activate a system near the Voidflare Warden II mech and still move the Voidflare Warden II out of the system it placed the Wound token in, all in one tactical action.

**Q**: Can I pick and choose which anomalies to ignore for Celestial Guides? What about the promissory note?

**A:** Celestial Guides is all or none. The promissory note specifies ‘each’, so you may ignore each individually.