Anevandos

**Anevandos** is the name of the world in which the campaigns take place.

## Astrology

Anevandos is a planet orbiting its sun.

It has four moons:

* Pyroun (26 day cycle)
* Morbha (21 day cycle)
* Rinimas (20 day cycle)
* Varzol (9 day cycle)

At least 12 major constellations can be seen from it:

* Riebvi, the Two-Tailed Fish, from Korunet 11th to Somnhal 10th
* Kyrennes, the Ray, from Somnhal 11th to Allvars 10th
* Phalaphes, the Jellyfish, from Allvars 11th to Alphlora 10th
* Muspellion, the Horse, from Alphlora 11th to Manhal 10th
* Ipheron, the Frog, from Manhal 11th to Sirron 10th
* Voules, the Mouse, from Sirron 11th to Bossana 10th
* Osgara, the Spider, from Bossana 11th to Palomander 10th
* Luscus, the Jewels, from Palomander 11th to Goldmarch 10th
* Bistres, the Dragon, from Goldmarch 11th to Ebonair 10th
* Basenn, the Crane, from Ebonair 11th to Lementes 10th
* Strai, the Crow, from Lementes 11th to Hollenave 10th
* Magellax, the Duck, from Hollenave 11th to Korunet 10th

## Geography

Anevandos is made up of six continents, five of which are inhabited. They are:

* Borealos
* Everota
* Zephyros
* Astreol
* Notosyr
* The Contrarctic (uninhabited)

The oceans take up approximately 59.7% of the planet's surface.

## Sociology and Politics

The demonym for a person from Anevandos is *Anevandi*.

The Tundragan Empire, now known as Tundraga, was the most widespread and powerful empire of all time, covering 46% of Anevandos' land area at its peak. In the year 0, what is now the nation of Medri Farza fought for and won their independence from the empire, inspiring many other nations to do the same afterwards, eventually causing Tundraga to cease referring to themselves as an empire, renaming themselves to *The Royal Realm of Tundraga*, or *Tundraga* for short.

The following nations were all part of the Tundragan Empire before their independence:

* Arvoba
* East Gerasle
* Faycon
* Medri Farza
* Mololya
* Ven
* West Gerasle

## Calendar

Anevandos takes the same amount of time to rotate on its axis as Earth, so days are still 24 hours. Their weeks are also seven days long, like much of Earth's. The days of the week are named after the aspects of God, and are as follows:

* Metil
* Phenil
* Quil
* Rotvil
* Levigil
* Dasnil
* Drulil

Anevandos takes 333 days to complete an orbit cycle around its sun, making a year. Most nations use the Modern Tundragan Calendar, a year of which is divided into 12 months as follows:

* Korunet (26 days)
* Somnhal (28 days)
* Allvars (30 days)
* Alphlora (25 days)
* Manhal (28 days)
* Sirron (25 days)
* Bossana (30 days)
* Palomander (28 days)
* Goldmarch (25 days)
* Ebonair (30 days)
* Lementes (28 days)
* Hollenave (30 days)

Korunet used to have only 25 days in the Imperial Tundragan Calendar, instead being preceded by *Coronation Day*, a day outside any month, as this was either the day on which new Tundragan monarchs would be coroneted, or the reigning monarch would be celebrated and a successful future and long-standing legacy for them hoped and wished for.

For a time, each nation used separate calendars developed by their nation, but eventually most came to use Tundraga's due to their sheer presence in the world. Around the same time as the wars for independence were happening, several nations started using a modified version of the calendar that added Coronation Day onto Korunet as a day before the normal 25, since the actual coronations of Tundraga's monarchs were becoming relevant to fewer and fewer people. After a lot of inconvenience, Tundraga yielded and officially changed their calendars to do this as well, officiating the Modern Tundragan Calendar.

## Religion

There is only one god worshiped on Anevandos. Different cultures across the planet call them by different names and depict them with different appearances and even have varying beliefs about their history, but all know this god to exist.

One thing that is certain, however, is that this god has seven distinct aspects - these aspects have the same name across all cultures, slightly varying only in spelling and pronunciation. They are as follows:

* Metia, Aspect of Knowledge
* Phenon, Aspect of Nature
* Quil, Aspect of Tempest
* Roltver, Aspect of War
* Levigess, Aspect of Trickery
* Dasnum, Aspect of Light
* Drejlem, Aspect of Life

One way that their influence over Anevandi culture is apparent is in the naming of the days of the week, as they are all named after one of these aspects (using -il as a suffix from the Old Common word *til*, meaning "day"), and the collective associations Anevandi people have with those days are associated with those aspects, such as Rotvil being a day of sorrow and remembrance of the dead, and Drulil being a day for enjoying life (with Drulil being the day on which almost no-one works).