Super 90

The **Benelli M4 Super 90**, known as the **M1014** in the source code and the **Super 90** in-game, is a semi-automatic Shotgun added in the v0.7.0 "Incursion recursion" update on January 31, 2019, along with the AN-94 Assault Rifle.

 File:0901E3B2-8899-405A-8668-6363D5696257.jpeg
 File:An-94 super 90.png
## Info

It fires 12 gauge Ammunition, similar to all the other Shotguns. Different from all other Shotguns, the Super 90 uses slug rounds, which instead of firing multiple pellets, fire a single compact bullet cluster in a fashion more similar to a Sniper Rifle Bullet. It is given to the Commander of the red team on the 50v50 Map, though it can be picked up by anyone after the commander dies. It is present on the 50v50Map, Potato Map, and the Desert Map, where it is located in a secret chamber under the Red Aged Faction Statue.

## Using

* The Super 90 has a high DPS, making it useful at far ranges.
* The Super 90 is perfectly accurate if its shots are separated by at least 0.5 seconds. Take advantage of this at long range.
* This weapon is very good for close range as well, because you will most likely land the shots.
* It can be used in a similar manner as the M1 Garand because it has the same clip size and a similar fire rate.

## Countering

* The Super 90 is better than most guns in about every way imaginable. If your opponent is competent and you do not have one of the guns listed below, you will most likely lose.
* If you have a Mosin-Nagant or SV-98, use bullet speed to your advantage by fighting at longer ranges.
* The AN-94 has a longer range, so you could use it to counter the Super 90. Be careful though, as the Super 90 has superior DPS.
* If you have a Saiga-12, use your higher DPS and damage per shot to your advantage by getting very close.
* The M870 and MP220 could also work for this, but they are trickier to use.
* Make sure to use cover while advancing
* Since it fires bullets like a Sniper Rifle, always be on the move and make unexpected turns when changing direction to ward them off.
* Try to get a teammate to help you attack a Super 90 user. Two people are better than one.
* Wait for the Super 90 user to run out of ammo; the Super 90 consumes ammo quickly for a Shotgun and you can’t hold much 12 gauge even with a Military Backpack.

## Rarity

The Super 90 is extremely rare as only one spawns per match, only being a weapon of the Red Commander or being located under the Red Faction Statue in the Desert Map.

## Sounds

* Firing

* Reloading

* Swapping To

## Trivia

* It is referred to as the M1014 (US military designation of the Benelli M4) by both its internal ID and its coded name, but it's coded name displays as the "Super 90" due to the English inter-language functions.
* If you fire it every 0.5 seconds as opposed to every 0.4, it will have 0° spread. In other words, it is First-Shot Accurate with a recoil time of 0.5.
* Benelli's variants of the Super 90 are the M1, M2, M3, and M4, they are all similar shotguns. The in-game one is the Benelli M4, designated by the US military as the M1014 JCS.
* It spawns with 16 ammo when it drops from the Desert Soviet Crate. It is awarded fully loaded with 90 ammo to the Red Commander in 50v50 mode.
* The Super 90 sprite shows a civilian 5+1 shell magazine tube, as evidenced by the grooves on the magazine tube in front of the handguard. The military model has a 7+1 shell magazine tube which is used in the stats.
* The Super 90 was conceived by Eyyy for the gun concept contest won by Forgi, with the CZ-3A1. It was still added in later, with altered stats but the exact same color as in the concept.
* The Super 90 is the only shotgun not present in Woods Map.

## History

* v0.7.0 Test Server
	+ Initial Release
* v0.7.0 Official Release
	+ Public Release
	+ Nerfed damage from 81 to 77