Backrooms/Cluster II

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## Level 50 *"Creepspawn"*

**Main Page:** Level 50

Level 50 is the 51st Level of the Backrooms. It is a ominous level, being completely out of black blocks despite the buildings found in it. It is a small village and a large museum. It may be hard to navigate at times. Within the museum you can find a hallway which leads to a set of rooms made out of the same type of blocks, however this area is much easier to navigate.

### Enterances and Exits

##### Primary Exit

In the museum there is a large statue, infront if it is a teleporter to **Level 51**.

##### Enterances

* In **Level 49** you can find a teleporter to here.
* You can find a enterance in **Level 34**'s maze segment.

## Level 51 *"The Lighthouses"*

**Main Page:** Level 51

Level 51 is the 52nd Level of the Backrooms. It is a grid of lighthouses on spherical islands set in a shallow sea. Each lighthouse has a greek style, and has a small interior resembling a little home.

### Enterances and Exits

##### Enterances

* There is supposedly a enterance in **Level 48** however the location of this enterance hasn't been specified.

##### Exits

* Somewhere under the water is a enterance to **Level 31**.

###### Primary Exit

Climbing up one of the towers leads to Level 52.

## Level 52 *"The Poolrooms"*

**Main Page:** Level 52

will write soon. there are some light swag areas and some dark spookay areas water good

### Enterances and Exits

##### Enterances

* Climbing up one of the towers in Level 51 leads here.
* You can find a enterance in the attic of the garage in Level 10.
* You can find a puddle in Level 11 which has a hole in it to here.

## Level 53 *"Folded Forest"*

**Main Page:** Level 53

Level 53 is the 54th Level of the Backrooms. Level 53 is a large forest, with a second "mirror" of the forest in the sky. The trees are mostly Oak or Dark Spruce. There are occasional sea-lanterns in the treee aswell alongside some small holes in the sky forest to create light. The forest may be difficult to navigate due to the dense ammount of trees however it is easy to get used to. You can occasionally find cellar entrerances/trapdoors which lead to overgrown, underground rooms.

### Enterances and Exits

##### Enterances

* Tap on the button next to the fan in **Level 52**.'
* You can find an enterance in **Level 29.5**

##### Exits

* There is an exit to **Level 29.5**, however its location is not stated.
* There is a exit to **Level 3**, however its location is not stated.

###### Primary Exit

Find a exit to **Level 54** in the north-east corner.

## Level 54 *"Fractured Sea"*

**Main Page:** Level 54

Level 54 is the 55th Level of the Backrooms. It is a large apartment building ontop of a pillar, surrounded by a dark black void below . The void can be walked on but it has some holes in it so be careful. The Apartment is made out of mainly Bricks or Stone Bricks, with black windows. It has apartments and shops. In the south end of the building you can find a room with elevators and a staircase, these lead to the several apartments. If you decide to go furthr dfown than the starting floor with the stairs you will find a set of strange rooms dubbed the "Liminal Restaurants"

##### Landmarks

* *Photographing Office*
* *Fuji-Sushi*
* *Subway*
* *Gamestop*
* *Graham Cafe*
* *Lobby*
* *Apartment Enterance*
* *Apartments*
* *Liminal Restaurants*

### Enterances and Exits

##### Enterances

* One of the towers in **Level 48** has a trapdoor enterance to here.

##### Exits

* On the top floor you can find a enterance to the **Honeycomb Insulation**.
* You can find a teleporter to **Level 54.5** in Apartment #13 (Situated on the 3rd floor.)

##### Primary Exit

Enter the basement of the sushi restaurant without jumping to go to Level 55

## Level 55 *"Electrical Station"*

**Main Page:** Level 55

Level 55 is the 56h Level of the Backrooms. It is a set of brick corridors, with several lamps, puddles and pipes. You can find large rooms full of random electrical-related junk. Many of the hallways have iron bars covering the enterances.

##### Landmarks

* Electrical Room
* Puddle Hallway
* Thin Hallways
* Maintenance Section
* Grid Rooms/Halls
* Orange Rooms

### Enterances and Exits

##### Enterances

* Enter thru the Point Alpha Hallway of Level 0.
* Enter the basement of the sushi restaurant without jumping in **Level 54**.
* Activate a tripwire at the end of the pipe hallway in **Level 11'**s Basement area.
* You can find a stairway in **Level 56** which sends you here.

##### Exits

* Sometimes you can encounter a tripwire which sends you to **Level 56**.
* Finding a stairway going down will lead to one of Level 0’s Long hallway.

## Level 56 *"The Office"*

**Main Page:** Level 56

Level 56 is the 57th Level of the Backrooms. It is a large, white office building with many windows, chairs and other such. The ground is typically gray, blue or carpeted with some exceptions. Many of the hallways are seperated via dark oak doors. There are many areas of the level which retain the office feel with some differences.

##### Landmarks

* Gray Carpeted Area
* Blue Roofed Area
* Long Hallway
* Empty Rooms
* Sanctuarium Arcanum

### Enterances and Exits

##### Enterances

* You can sometimes encounter tripwires in **Level 55** which send you here.

##### Exits

* You can find a tripwire which sends you to **Level 57**.
* There is a stairway which leads to **Level 55**

## Level 57 *"Flooded Basement"*

**Main Page:** Level 57

Level 57 is the 58th Level of the Backrooms and is a strangely large basement, This level is Level 0's Basement, and is located under it. When you first enter it you will find a small sandstone room full of barrels and chests with items inside, there is a door with stairs which go lower, which goes to a extremely long hallway filled with water. Deep down the depth transitions from 1 block to 2 blocks. At the end there is a divergence, if you go right you will find a small, dry room with some iron bars and walls in it. If you go left you will find a maze of stone brick corridors filled with water in the lower floor. You will find a waterfall near the middle and you can then swim up it to a 2nd floor of the maze, which doesn't have water. Up in here you can find a elevator to the next level.

##### Landmarks

* *Sandstone Basement*
* *Flooded Hallways*
* *Dry Room*
* *Maze*

### Enterances and Exits

##### Primary Exit

Find the elevator on the second floor of the maze and use the teleporter inside to go to **Level 58**.

##### Enterances

* You can find a hole in the floor in **Level 0** which drops down to here.

## Level 58 *"placeholder"*

**Main Page:** Level 58

File:Level58b.png
Level 58 is pending

## Level 59 *"Construct"*

**Main Page:** Level 59

Level 59 is the 60th Level of the Backrooms. It is a small, walled enviroment. It has 3 large buildings, alongside some smaller ones. There are some small roads, and a pond. You can also find a basement, made out of bricks or iron.

##### Landmarks

* *Buildings*
* *Pond*
* *Basement*

### Enterances and Exits

##### Primary Exit

In the basement you can find a teleporter to Level 60.

##### Enterances

* Climb onto the top of the tall stone island in the middle of Level 58 and press the button on the bricks to enter this level.
* You can find a tunnel within one of the Blackstone rooms in **Level 34**.

##### Exits

* There is a ladder within the basement which leads to **Level 34**.

## Level 60 *"Isles of Blood"*

**Main Page:** Level 60

Level 60 is the 61st Level of the Backrooms. It is a set of islands floating in the void, it is mainly made out of crimson and blackstone blocks. There are forests on them, and there is below one of the islands a large mob boss fight area which may be difficult to survive. There is 2 islands, you spawn on the larger island which has the mob boss fight in it, however you can enderpearl to the smaller island to find the exit to the next level.

##### Landmarks

* *Floating Islands*
* *Boss Fight*

### Enterances and Exits

##### Primary Exit

Enderpearl to the smaller island and find a commandblock with a button on it to go to **Level 61**.

##### Enterances

* You can find a basement in **Level 59** which has a teleporter to this level.
* You can find a tunnel in **Level 0** which leads here.

##### Exits

* You can go back through the **Level 0** tunnel.

## Level 61 *"Archive"*

**Main Page:** Level 61

Level 61 is the 62nd Level of the Backrooms. It is a large library, in a circular shaped chamber. It has 9 hallways all going in different directions from themiddle, which lead to stuff like shelves or hang out areas. In the middle is a checkpoint area, which houses a small room. Within the room you can find a elevator to go to different floors on this level, all of whom look identical to one another.

### Enterances and Exits

##### Primary Exit

Use the elevator in the central room to go to the bottom floor,. in the bottom floor's central room a teleporter to **Level 62** can be found.

##### Enterances

Enderpearl to the smaller island in **Level 60** and find a commandblock with a button on it to go to here.

## Level 62 *"The Cave"*

**Main Page:** Level 62

Level 62 is the 63rd Level of the Backrooms. It is a extremely large cave, with large opens paces and rugged roof. You can occasionally find some puddles on the ground filled with water and some occasional random structures in the level.

##### Flooded Cave

It is a separate somewhat-large cave, flooded with water. There are many of stone spikes all around the place. The walls are mostly stone, but also have andesite and cobblestone occasionally.

##### West Caves

Can be found thru a tunnel on the west edge, has some unusual shapes and rooms.

##### Landmarks

* There is a industrial platform in one of the edges
* You can find a small village known as Neuheim
* You can find smaller caves below the cave in small cave openings.

### Enterances and Exits

##### Primary Exit

You can find a teleporter below the village that goes to **Level 63**, or swim up a waterfall in the Flooded Cave to go there too.

##### Enterances

* Use the elevator in the central room of **Level 61** to go to the bottom floor,. in the bottom floor's central room a teleporter to this level can be found.
* At the Infinitopolis Centrum area of **Level 27** there re 4 roads going in each direction, if you go down either of those 4 roads without taking any side roads then you can find a coarse-dirt patch with a teleporter in it. These send you here
* In the bottom floor of **Level 25** there is an apartment with a trapdoor to a cave which leads here.

##### Exits

* Climb onto the top of the tall stone island in the Flooded Cave in the middle and press the button on the bricks to enter **Level 59**.
* In the deepest parts of the West Caves you can find a door to **Level 30**.
* If the same room as the Level 30 door you can find a hole to **Level 9**.

## Level 63 *"Overgrown Reactor"*

**Main Page:** Level 63

Level 63 is the 64th Level of the Backrooms. It is a overgrown nuclear power plant situated in a forest. the Buildings are worn down, and have vegetation covering many partsof them. You can find ladders to climb onto the roofs of the buildings, which often have unusual structures such as wheat farms or campfires.

##### Landmarks

* Nuclear Reactor
* Forest

### Enterances and Exits

##### Primary Exit

On one of the roofs is a small room with a iron door, when entered you can find a teleporter to **Level 64**.

##### Enterances

* You can find a teleporter below the village in Level 62 that goes here

## Level 64 *"Submarine Halls"*

**Main Page:** Level 64

Level 64 is the 65th Level of the backrooms. It is a set of hallways meant to resemble ones in a submarine. The walls are usually polished deepslate or stone, alongside sea lantern and redstone torch lighting. There is a settlement-like area with sleeping quarters, control rooms and coal storage. The rest of the level is several hallways. The settlement has 3 floors in total, the 3rd and 2nd floor have sleeping areas, the 2nd has the control room and the 1st floor is a small room with coal blocks found inside.

##### Landmarks

* Sleeping Quarters
* Control Room
* Coal Room
* Hallways
* Narrow Hallways

### Enterances and Exits

##### Primary Exit

In the settlement's coal room is a teleporter to **Level 65**.

##### Enterances

On one of the roofs of the buildings in **Level 63** is a small room with a iron door, when entered you can find a teleporter to here.

## Level 65 *"Courtyard"*

**Main Page:** Level 65

Level 65 is a level which resembles a white apartment building hallway. Occasional tables, chairs and windoes can be found. On many of the walls you can find a set of windows viewing a courtyard completely surrounded by the building, with windows on all walls. You can find multiple of these courtyards across the level.

##### Landmarks

* **Kitchen** At the start of the level a kitchen can be found.
* **Bunkbed Room** There is a really dark room, with black beds inside.
* **Pedastol** There is a stand next to the courtyard area, which is seemingly meant to be used for somekind of public event.

### Enterances and Exits

##### Primary Exit

In the Bunkbed Room you can find a teleporter to Level 66.

##### Enterances

* **Level 0** You can find one-way buble elevators up to this level from Level 0 within its secondary areas. There is also a staircase in one of the point-alpha hallway areas, which takes you here.
* **Level 0.5** You can find a hole in the floor, which leads here.
* **Level 64** You can find a teleporter in the bottom floor.

##### Exits

* **Level 0** In one of the courtyards you can find a open window. Enderpearling into it will allow you to find a teleporter to **Level 0**. *(Specifically to Point Alpha)*. Additionally you can find an enterence to the level in one of the hallways.

##### Primary Exit

In the Bunkbed Room you can find a teleporter to Level 66.

## Level 66 *"The Forgotten"*

**Main Page:** Level 66

Level 66 is the 67th Level of the Backrooms. It is a large, mostly spruce and dark oak mansion situated in a field. Exiting the mansion via conventional means is not possible, and if you somehow exit then there is no point, as there is nothing out there. Inside the mansion there is 5 segments. A hallway/field area with a living room, a somewhat chaotic "basement" area, a set of stacked cages on 3 floors, a generic home iiving room, kitchen, garage etc and a large dark oak segment. Through the Basement area you can find a long, attic hallway with some hidden exits to weird rooms. Throughout the whole mansion most rooms are furnished to atleast some degree, however there are still some empty rooms. There are many Enderman and Warden spawners here.

##### Landmarks

* Basement
* Attic Hallway
* Secret Rooms
* Cage Area
* Field Hallway
* Living Area
* Dark Oak Area
* Outside (Inaccessible)
* Wooden Halls

### Enterances and Exits

##### Primary Exit

You can find teleporters in various rooms in this level, such as in bathrooms, and high points in the level. The teleporters send you to **Level 67**.

##### Enterances

* Find the Bunkbed Room of **Level 65** you can find a teleporter to here.
* You can find a stream of water flowing down from the ceiling of the **Honeycomb Insulation**. Entering it sends you to a bubble elevator which leads to a vent to this level.

## Level 67 *"Interconnected Asylum"*

**Main Page:** Level 67

Level 67 is the 68th Level of the Backrooms and was made to resemble a insane asylum. It is mostl ymade out of Quartz and Terracotta. It has carpets littered across the level, alongside a second and third floor. The second floor is very simmilar to the first one, with various rooms for people staying there, alongside a staff room. The third floor is an attic and has things such as bathrooms and stuff like that in it.

At the north of the level you can find a series of blue empty rooms.

##### Landmarks

* **Frontdesks** In each segment there is one front desk, usually at the start.
* **Kitchens** There are also kitchens in each segment, which also have dining areas.
* **Play Rooms** You can also find playrooms, like the last 2 mentioned.
* **Staff Areas** The entirety of the third floor and a part of the second floor are labeled as "staff areas" however are still accessible.
* **Basement** In certain rooms in the First Floor you may find a ladder to a underground room with a fire in it.
* **Outside** You can exit from one of the doors to the area surrounding the building, which is made out of snowy grass with no snow ontop. Nothing is out there though.
* **Blue Rooms** A series of blue rooms found at the north at the level.

### Enterances and Exits

##### Primary Exit

Find a teleporter in some rooms rarely, or you can reliably find them in the Basement Areas

##### Enterances

**Level 66** You can find teleporters in various rooms in Level 66, such as in bathrooms, and high points in the level.

## Level 68 *"Orphanage"*

**Main Page:** Level 68

Level 68 is the 69th level of the Backrooms, and resmbles a large orphanage. The walls are spruce planks, with oak plank floors. the Walls are somewhat decayed but not fully. There are various objects all around the place, and the rooms are fully furnished. It includes a outside area aswwell, however there is a wall preventing further travel.

##### Landmarks

* **Outside** Albeit you cant explore much as it is walled off, you can find a shed and a playground.
* **Library** There is a large library.
* **Play Area** There is a play room, persumibally for kids.
* **Kitchen** It has many trables, and a 'area to get food'
* **Basement** There is a cleaning area in a Basement.
* **Attic** ~~`[data expunged]`~~

### Enterances and Exits

##### Primary Exit

Find a teleporter in the Attic. It goes to Level 69.

##### Enterances

* **Level 67** Find a teleporter in some rooms rarely, or you can reliably find them in the Basement Areas

## Level 69 *"French Square"*

**Main Page:** Level 69

Level 69 is the 70th Level of the Backrooms. It is a square you would find in a city, completely surrounded by buildings which are primarily made out of terracotta. The buildings dont\* have an interior usually, but do have openable doors and windows.

### Enterances and Exits

##### Primary Exit

If you enter a specific building, it will trigger a tripwire which sends you to **Level 70**.

##### Enterances

* You can find a enterance in one of **Level 106**'s treehouses, however which treehouse it is has never been specified.

##### Exits

* In one of the apartments is a elevator which leads to **Level 33**.

## Level 70 *"The Desert"*

**Main Page:** Level 70

Level 70 is the 71st Level of the Backrooms. It is a large and vast desert, with the starting area being made out of various dunes of sand. If you head north however, you can find a large town. Over here, the sand is completely flat. You can find several small houses, alongside tens of large decrepit buildings. Within the decrepit sector, you can find a glass dome which leads to a underground compound.

##### Landmarks

* Underground Compound
* City of New Alshqati

### Enterances and Exits

##### Enterances

* You can find a teleporter within "The Crypt" of **Level 15**.
* Entering a specific building in Level 69.

##### Exits

* Within the Underground Compound there is a secret teleporter to **Level 12**

## Level 71 *"Labyrinth"*

**Main Page:** Level 71

File:Level71b.png
Level 71 is a big labyrinth thing wip

## Level 72 *"Wheat Field"*

**Main Page:** Level 72

File:Level72b.png
Level 72 is a big wheat field with some buildings in it.

## Level 73 *"The Darkness"*

**Main Page:** Level 73

Level 73 is a dark black labyrinth.

## Level 74 *"Hotel Fright"*

**Main Page:** Level 74

Level 74 is a red hotel thing.

## Level 75 *"Puddle"*

**Main Page:** Level 75

File:Level75b.png
Level 75 is water thing

## Level 76 *"The Parkade"*

**Main Page:** Level 76

Level 76 is a big indoor parking building.

## Level 77 *"School Halls"*

**Main Page:** Level 77

Level 77 is a maze of school hallways.

### Enterances and Exits

##### Exits

N/A

 Normal Clusters