Discord DnD Campaign

Campaign Summery

If you are DJ, Emma, Meg, Zoe, or wetwareproblem, DO NOT LOOK, THESE NOTES ARE KINDA SECRET.

## General Notes

**Get them a house so they can’t be murder hobos**

**Currently it is the 3rd of Wistber, 5006 SC, Morning**

No one in the party knows

* Giant
* Goblin
* Halfling
* Abyssal
* Deep Speech
* Infernal
* Primordial
* Sylvan
* Undercommon

### Day Counting

* Campaign starts on the Evening of the 12th of Infaeber, 5006 SC
* They stayed in Abscul the night of the 13th
* They left Abscul on the 14th
* They arrive in Stornscul in the afternoon of the 18th and leave that evening
* They encounter the bandits the next day, the 19th
* then they walk for three more days, 22nd
* Stay the night, 1st of Wistber, Caisys drunk?
* Investigating and Dismantling Engeel's Ship, 2nd of Wistber
* Getting on the ship to Ilfe, 3rd of Wistber
* Getting to Ilfe, 14th of Wistber

## Story Beats to Bring Up

* Main Plot
	+ The Order of Influence reappears
		- Vental
		- Mabel
		- Stentil
		- Rasnal
	+ They find another Iron Ring of the Metallic Terror
	+ Ilfe
		- College needs something
		- A wizard needs some things
* Caisys
	+ Lyle writes a letter
	+ They find Sheana
	+ Give her a scroll of Sending or Scrying
* Elly
	+ They run into a slave that Elly liberated
	+ They run into the assets of Engeel Foegmentim
* Nova
	+ She gets a message from her homeland/world
		- Her mother doesn't know sending, but can detect Nova using Scrying
		- Nova's mother has cast Scrying on Nova on the 17th of Infaeber.
	+ Someone is really flirty with Nova
* Skholvra
	+ Part of her clan comes back, also a survivor
	+ A necromancer uses her clan as fodder for their army
	+ Her homeland is now the lair of a White Dragon
* Nicoline
	+ Aphroditus gives her a vision
	+ A friend from Vanguard reappears
* Ilfe
	+ The Port needs extra arms for a shipment
	+ More clues pointing to the Silioric Library

## The Story So Far

### The starting town, Abscul, is one day south of the Rimdal Mountains.

It’s large enough to have town guards, but mainly acts as a minor center of trade between farmers and specialists. There’s a small temple to Dionysus. All three taverns in the town feature job boards. Many travellers stop in Abscul simply because of it’s convenience.

A letter is delivered to the present party members to meet at the Wilted Wyrm, a local inn.

The job they receive is to deliver a package to Ilfe. The individual who gives them the package does not give his name. He has his face hidden by a his hood and cloak, the cloak is a bright, almost reflective tan cloak. Over his heart there is a blue circle

He tells them to

“Give this package to the man in the Wandering Wink in Ilfe who bears silver robes with a blue circle over the heart. He will pay you well for the treacherous or long journey I am sending you on. Do not look in the package. It’s contents are private.”

The package contains an Iron Ring, one of ten that increase the level or CR of a creature or monster by 1, if it’s beyond level 20, find the list for upgrades

They have agreed to deliver it

They will either need to go to the coast and find a boat. Or cross the mountains.

### They choose to go to Stornscul then Rimport

The trip to Stornscul will take 5 days, then Stornscul to Rimport will take another 5 days
(Day 1)

The path to Stornscul is simple. A worn cart road with the dirt tamped down from horse drawn carriages and wagons. The road snakes between farms with plain wooden fences. Off to the side, during the first hour, you can see a lumber mill. The rations you picked up earlier are effectively portioned for one day of food each. Near the end of the day’s worth of travel, you find yourselves between three farms and not far off from a lightly wooded area.

(Day 2)

After spending the night at Tramus's farm, you all feel well rested. The cows aren't too smelly. The prediction of rain was correct and it's currently lightly raining. It was raining harder while you slept, but it doesn't seem to be letting up at all. Tramus is up very early to work with the cows and preform their daily chores. They are completely silent and only wave to the party when they walk into the barn. They let you stay in the barn until you plan to leave.

(Day 2 Travelling part 1)

As the party walks along the road to Stornscal. The surroundings transition from farms to a pine-oak forest. The trees help with the wind, but the gentle patter of rain persists throughout the day. A few hours into travelling, a heavy ox-drawn carriage passes the party. It seems to slow so that the driver can observe the party.

(Day 2 Travelling part 2)

As the comradery and travel continues, the rain picks up for an hour, then dies down. By the end of your day's worth of travel, the rain is just a sprinkle that is blocked by the trees. The area you stop at after a normal day's worth of travel doesn't seem to have any place off to the side to sleep for the night. You are in the middle of thick woods. As you stare at the moist surroundings, you realize you will need to either make a clearing, or keep walking in the hopes of finding one.

(Day 2 Night)

They hold watch. Skholvra, Nova, Elly, Caisys, Skholvra. 3 rations are missing in the morning.

(Day 3 + 4 Travelling)

The travel continues without much disturbance. The next two days go off without a hitch. As you continue though the forest, various woodland creatures can be heard. Light mists are common. After a few hours of walking on the fourth day of your travels, you break from the pine-oak forest into a fern covered hills, and then into sparse-vegetated wet and rocky hills. The road stays mostly smooth and there are no folks. The Rimdal Mountains tower over you as you slowly proceed northwest. The light falls on the fourth day of your travel as you find an open and exposed patch of land that seems vaguely suitable for rest.

(Day 5 Travelling)

It doesn't take long to get to Stornscal. You spend only about half of the day of travel to it. The town visible for the majority of the travel of the day. It's rocky and wet, unpleasant, but not too inconvenient. The mountains continue to loom over the party. As you arrive at town, you quickly hear the loud clanging of metal on rock. A slurry of muck spills from deep in town. Smoke billows from many of the various buildings around Stornscal. Muck and soot seem to cover the townsfolk.

### They arrive at Stornscal.

As Elly askes and looks around, she notices that sometimes, water flows unnaturallly in town. She's able to lead the party towards the mine dug directly into the mountain. After about an hour, an old halfling man in robes that were tied up as to prevent his robes from getting dirty in the slugde walks out of the mine. His robes still were soiled by the muck, soot, and sludge of the wet mines. As workers pile sandbags around the entrance of the mine, he moves his hands and chants under his breath. The water flowing towards the mine turns and slides down the trench on the side of the road again. He stands there for ten minutes continuing his incantation.

Merric leads the party back to a small hut. As the party enters, he uses a small spell to clear the muck from your feet. He leads the party to his parlor and says, "You bring forth your box ... I will get us some tea." The room is a little cramped, but has a bench with a cushion large enough for three people and a collection of wooden chairs. A small table is in the center. To the side, there is a tall dark oak bookcase. The hut does not warm you too much or keep out the smell of the town.

### Goblin Fight!

As they leave the town, they are attacked by eight goblins!!

Initiative was as follows

* 21, Caisys, 7 HP
* 20, Sword Goblins (7) HP
* 10, Nova, 9 HP
* 10, Bow Goblins (7, 7, 6, 7) HP
* 3, Elly, 4 HP
* 3, Skholvra, 7 HP

After scaring the goblins shitless, they get a quartz and a silver ring with a blue gem. The ring bears an inscription, in elvish.

"To my dearest, Alivia, from your love, Daingra"

Alivia is an elf, Daingra is a dwarf, they're lesbian wives.

### On the Way to Rimport

They will have a random encounter on the second and fourth day of walking.

On the next day and of walking, nothing seems to happen. The environment is still open relatively bare hills, plenty of wild grass and flowers in patches, but the land seems as though most of the top soil has been eroded from the rains. For your second day of travel, everyone please make a perception check.

There are four individuals. They are wearing cloaks that cover and hide most of their persons.

The first is bandits, 4 of them

~~The second is giant poisonous snakes, 2 of them~~

And then I need to write up some shit about Rimport and how it's a nice port town.

### Rimport

After three more days of travel, you all reach the gates to the wooden walls of Rimport. The city is surrounded with farmland. As you approached, the smell of the ocean became noticeable under the smell of livestock and plants. The road you're on leads to one central gate. Every cart or walking party is stopped before entering. The guards are in a medium armor and all carry a round yellow shield, javelin, spear, and arming sword. The inspect each person entering the city, then focus on the next. There are more guards then needed for this particular gate. There are ships in the distance, barely in sight.

They give the following names to the guards at the gate

* Elly LaCroix
* skholvra white-eye daughter of lyukhwdla
* Caisys Nackwea Shortcloak
* Princess Nova Void of the kingdom of Mariposa

There's some fun with Coral and Caisys both getting shitfaced and put in the same bed that night.

They go to investigate the Foegmentum Crested Ship at the port.

As the party approaches the ship, they quickly notice that there are some guards out front of it. Some of them, at least 5 or so, are wearing the Foegmentum Crest on the front of their armor. These guards are talking to 8 guards with round yellow shields, familiar to you all as the city guard. There are two gangplanks leading to the ship, the guards seem to be all around one, but the other has at least 2 Foegmentum guards on the other side of it.

Caisys is able to stealthily walk up to the gangplank with no guards at it. She can look around to see what the guards are on the other side. There are some workers on the deck. They seem to be moving miscellaneous crates. The work force seems fairly diverse. (Stealth again to get across)

Elly and Skholra are unnoticed by the guards, none of them are investigating you at the moment. One of the guards look directly at Nova for a moment, but then looks back to the conversation at hand. (Perception to listen in on the conversation)

After Elly sorta spreads a rumor

Some of the individuals look over to Elly, as she finishes up, most go back to doing on with their own work. After a few moments, one of the city guards seems to turn to one of Engeel's guard,

"So where are you from?"

"A bit outside Aquife." replies the boat guard. The city guard turns to the next individual

"How about you?"

"Aquife."

After a few more moment, the city guards have guessed that even when Engeel's guards stopped saying Aquife was their hometown, they were definitely not all from abroad like the crew.

### After the confrontation

So after the party rather messily but effectively dismantles the slaver ship of Engeel, but does not yet discover the blood diamond trade on top of this. So far it stands at this

* The crew is as follows
	+ The Captain, the blood diamond trader, from Aquife
	+ The Chief Steward, in on the slaving, from Milhar
	+ The Slaves
		- High Elf 1, from Oshtil, near Oshdar in Summilva in Summent
		- High Elf 2, from Aquil Island
		- Rock Gnome 1, from Kreenmount
		- Rock Gnome 2, from Avrukt/Havenkol
		- Lightfoot Halfling, from Pitukol
		- Hill Dwarf from Havenkol doesn't remember where they're from
		- Mountain Dwarf from Drakol
		- White Dragonborn from Londria
		- Human 1, from Havenkol
		- Human 2, from Aquil Island
		- Human 3, from Pitukol doesn't remember where they're from
		- Human 4, from Hilinral
		- Human 5, from Avrukt
		- Human 6, from the Silarian Isle
	+ The Guards, all from around Aquife
		- 10 Humans Guards
		- 2 Half-Elf Guards
		- 4 Elf Guards

After a bit, Elly leaves and the rest talk to Adriana. Adriana asks for the box.

Meanwhile, Elly is asking around for any information as for why there are so many guards in town. Most people brush her off as a child. Not many of the townsfolk seem to want to give her the time. One commoner meekly offers, "More guards mean it's safer right? Common sense right there, but it's none of my business." Other than that, she get's no real information over the course of a few hours.

### On the Boat to Ilfe!

The Crew

* Constant
	+ Captain, Bigender Half-elf, makes a lot of puns about being half and half.
	+ First Mate, Buff dark-skinned Elven woman, delegates a lot
	+ Chief Steward, Nonbinary, Orc, bit of magic, lots of charisma, asks for help from temps a lot
	+ Human man, doesn't speak much, has a bit of sail material in his back pocket for the texture, but also "just in case I need to do a quick patch." Very bright smile.
	+ Strong gnome woman who doesn't believe in sleeves. Second place ship arm wrestling champ after the first mate. Lilli No-Sleeves
	+ Teifling Masc Nonbinary, Originally Red, but a bit bleached now. Makes sure no one cheats at cards. Nicknamed the Enforcer even though they would never hurt a fly, prefers to be called Malkadon.
	+ Human woman, chatty, likes to flirt with everyone, but it's kinda obvious that with a few of the other constant members of the crew, it's sarcastic banter.
* Temp
	+ Elf man, spends his spare time in the crow's nest
	+ Wolffolk Woman who seems timid and just wants to help out.
	+ A well dressed halfling woman who has just payed to travel on this ship

#### The First Card Game:

Island: Jack of Hearts, 8 of Diamonds, 8 of Clubs, and the 4 of Diamonds

Mally: 2 of Diamonds, 3 of Clubs, 4 of Clubs, 5 of Hearts, 6 of Clubs => A Straight

Skholvra: 10 of Diamonds, 6 of Spades, 3 of Spades, 3 of Diamonds, 9 of Clubs => One Pair

Nova: 7 of Hearts, 7 of Clubs, King of Diamonds, King of Spades, King of Clubs => Full House... King High, omg Nova...

Nova wins the first game.

### Next, try arrive at Ilfe

After 12 days at sea, the party is delivered at town. As a reward for such a well paying shipment, the crew decides to spend a few nights staying in town. They ask you if you know any good inns or taverns in town. As you unload into Ilfe, the smell hits you all like a wave. Cumulatively, the city smells terrible. It is particularly tightly packed once you get past the large wharfs and shipping warehouses. Much larger than the wooden walled town of Rimport, Ilfe has districts. The docks where they warehouses and ships stay, the commercial district where blacksmiths, tailors, and other craftsmen host their shops, a merchants district where anyone is free to open a stall and storefronts display various imports, a lower class slums where many unskilled workers are forced to live, the lavish Gilded Ward which acts as a city within the city and hosts the upper class, and the Tenements Ward which hosts overcrowded apartments as well as fine middle class homes, but generally all property in the Tenements Ward is rented. Additionally, you would easily be able to know about the vast farmlands surrounding Ilfe that provide the food required to support the city.

### The Party sans Caisys go to the Wandering Wink

The Wandering Wink is a low quality inn. It sits between the slums and the commercial district. There are not many patrons at this particular inn. There are some booths on one wall, a small amount of tables, and a small table. The inn is cramped. A dragonborn man stands behind the bar while an elven man goes around serving drinks to the patrons. Knowing that the box needs to go to a certain individual, you all most likely scan the room. You can see a human, in beige robes, with a noticeable blue mark near their heart. This individual fits the description given to you back in Abscul.

### Heading out with Trouble!

@everyone

Trouble nods, "Alright, I'm gonna gather supplies, wanna meet up here in two hours?"

options of places to go:

Branlus, small woodland village, 7 days away from Ilfe

Mettalu, farming town, 11 days away from Ilfe, 5 days from Branlus

Llimway, small travelling stop, 14 days from Ilfe, 5 days from Mettalu, 9 days from Branlus

Tunnir, another farming town, 18 days from Ilfe, 5 days from Llimway, 7 days from Mettalu, 11 days from Branlus

Aterscul, a small mining town against the mountains, 22 days away from Ilfe, 7 days from Tunnir, 8 days from Llimway, 15 days from Mettalu, 20 days from Branlus

## Player Characters

### The Party is the following:

* Caisys Nackwea Shortclock, Gnome Rogue
	+ Early/Hearthfort/4958 SC
* Nova Void, Catfolk Warlock Princess
	+ Summer/4996 SC
* Eleanor LaCroix, Teenage Human Warlock
	+ ?/Ember/4993 SC
* Skholvra White-Eye, Half-Orc Fighter
	+ 14/Oppenber/4985 SC
* Nicoline Chappelle, Aasimar Cleric of Aphroditus
	+ Will be 20 something by the end of the year

### Caisys

Caisys Nackwea Shortclock

Caisys' parents are both a hazy memory and a bit of a mystery. For some reason the two of them had moved to Ilfe, which she came to learn was an odd move for typically rural-dwelling gnomes. Especially forest gnomes, as it turned out she is. She scarcely remembers her father at all, just a vague recollection of a bushy moustache, and she can't recall anything her mother said about her father's fate in general. She assumes he's dead. Her mother is definitely dead, killed by a desperate mugger when Caisys was only 11. Memories of her mother are hazy, but she knows they got along well, and that her mother was a friendly and loving sort in general.

With her mother dead, an 11 year old Caisys had no ability to pay for their tiny apartment, and soon found herself living on the streets. For a time she was consumed with a rage and hatred for her mother's killer, and sought them out for revenge. But they died in a confrontation with the authorities before she could manage it, and thus she found herself without a purpose once more.

Then she met Shaena. Also living on the streets, this affable halfling taught a traumatized young gnome how to love life again, and how to survive in their unfortunate situation. The two were practically inseparable for the next twenty or so years.

By the time Caisys hit about 20, she had firmly realized that something was wrong in terms of how people saw her. They saw a boy gnome, but, she realized, she was a girl gnome. With Shaena's help, Caisys found the potions she needed to change her body to something more appropriate (hormone potions, basically).

At about age 31, Caisys found herself stricken with an irresistible wanderlust, something Shaena could not relate to. Sad to leave each other, Caisys nevertheless made the decision to explore the world, or at least the island of Kiokol. That's exactly what she did over the next ten years, even managing to visit Aquil Island and Milhar, on Summent. She eventually returned to Ilfe, but, try as she might, she was unable to find Shaena. She still to this day wonders what happened to her old friend, and holds out hope they might one day meet again.

Since then, Caisys has tried many different crafts and attempted to learn many new skills, but never worked at them long enough to truly become any good - something she isn't really aware of. Thus she believes herself quite accomplished and skilled, but when it comes to actually listing accomplishments or performing these skills, she has little to offer. For instance, her shirt (not the leather armor, but the shirt beneath) was sewn by herself, and she is quite proud of it. But it is made up of at least three different fabrics, fits very loosely, has sleeves of vastly different lengths, and generally looks... bad.

She had become a bit infamous among Ilfe's shopkeeps, as when she gets focused on particular crafts and skillsets she will hound a particular shopkeep for weeks or even months, trying to learn all their 'secrets', as she calls them. She's proven generally harmless, however, and most people find her difficult to hate, so her presence is tolerated.

When she was younger and palling around with Shaena, she mostly relied on thieving to get by, stealing food and enough money to get by. Since returning to Ilfa, she's mostly left her thieving ways behind, making money by helping the various shopkeeps that she is or has been fixated on. Despite her infamous inability to learn most skills well enough to be proficient at them, she has proved adequate at things like cleaning and managing a shop and fetching things. She is casually employed at several places, but is very infrequent in actually working at any of them, which is honestly what most of her employers prefer anyway. They are capable of managing the tasks they assign to her quite easily, and mostly hire her out of pity. She 'mostly' left her thieving ways behind, but not completely - since her pay is meager, especially given how infrequently she works. She occasionally resorts to stealing from visitors to Ilfa, if they don't look too destitute.

#### (Character Appearance)

Caisys is a respectable height for a gnome, with a fairly slender frame, save for a bit of a belly, though it's difficult to tell since her clothes are typically far from form-fitting. She has brown skin, a fairly large nose, and vibrant green eyes. Her hair is also vibrant, but red (true red, not orange), and kept to about shoulder-length. Her bangs are cut to just above her eyes, and both her bangs and the rest of her hair are self-cut with a knife (usually while looking at her reflection in water), so they are far from even. It would be hard to tell the main part of her hair is unevenly cut, though, since it is typically unattended to and therefore rather messy. Her typical choice of clothing is loose-fitting, and her outfit rarely (if ever) matches. She simply is not interested in her clothes, generally, and thus her outfit is usually quite haphazard.

#### Personality:

Caisys is usually pretty warm and friendly, but nevertheless feels a bit aloof to most people. This is probably because she is autistic, though no such word exists to describe her in the world that she inhabits. She doesn't relate to people very well, and the word 'tact' is a mystery to her. This has resulted in a decent number of unintentionally hurt feelings, both her own and other peoples'. If the person she has hurt is someone she cares about, she is quick to apologize once she's realized her offense, but otherwise she tends to shrug it off and assume they knew she meant no harm - an attitude that has put her on several people's bad sides at one time or another.

She tends to develop intense but unlasting fascination in things, and is very unfocused when it comes to anything that is not her current focus. She is described by those who have dealt with her as air-headed.

She has been known to have meltdowns and even occasionally shutdowns, mostly when overstimulated either emotionally or in regards to sound. The emotional thing doesn't happen much, but the sound thing has happened far more often than she's like (which, to be fair, would be 'not at all'). Because of her sensitivity to sound, she often wears ear plugs that don't completely block sound, but muffle it.

She often doesn't understand when people are sarcastic, and once she realizes, she tends to make a big show of it, loudly pointing it out.

She is very stimmy, practically always moving in one way or another, whether it be shaking her hips, tapping her fingers, or flapping her hands. She tends to stim vocally a lot too, often just making nonsense noises.

She is gay. Very gay. When she sees a cute girl she has a hard time not flirting.

Other Aliases (An Incomplete Listing):

Fnip, Stumbleduck, Ruttella, Goose

#### Animal Friend:

She has a rat named Lilli that's been her pet for... much longer than a rat should live. It's possible there have been multiple rats, all named Lilli, but Caisys refuses to admit it.

#### About Shaena kinda

Mostly what's already in there, tbh. Lesse... she's a little older than Caisys, and learned most of her street smart ways on her own. She's really resourceful and cunning, and has a big heart. Not to say she's like a goody-goody, she stole and did what she needed to survive, but she sympathizes with people easier than Caisys does, and has been known to help out those less fortunate than her, as evidenced by how she and Caisys met. She's a lesbian, and cis. It's not stated in the background, but her and Caisys' relationship was definitely not completely platonic, but was never clearly defined. I genuinely don't know what happened to her once Caisys left, but she is indeed alive somewhere, at least.

Oh! Whereas Caisys is... pretty unskilled, generally, besides with some Rogue talents, Shaena was actually quite skilled, and very good at learning new things.

### Nova

Nova Void

I get bored easily, and I'd much rather be an adventurer than a princess!

Once I get really focused on something, it's almost impossible to tear my attention away from it.

Ideal: Independence- I don't feel like I should need to be tied down to anyone or anything

Bond: Despite everything, I still care about my family back home, and I've been starting to miss them lately...

Flaw: I'm terrified of the responsibilities I'd have to assume were I to become queen(edited)

Nova is the crown princess of a far, FAR away kingdom, but she most certainly doesn't want anyone to know about that. Rather than being seen as the prim and proper future queen, she'd much rather be seen as a dark, powerful adventurer and hero of good. But, like her mother before her, the source of her power is a capricious being from beyond the stars, and this power has always been wielded solely by the queens of her home world.

Short compared to most creatures of this world, her species bears a striking resemblance to the species felis cattus, the common house cat. Her whole body, head to toebeans to the tip of her tail, is covered in a fine fur, orange black and white in a calico pattern. Atop her head are two feline ears and an unruly mop of wavy red-orange hair, originally cut abruptly and unevenly at chin length, but now grown out to her shoulders. Her clothing is typical adventurer fare- leather armor, plain dark cloths, but with the occasional metal spike or extraneous straps where she has modified it for fun.

Always at her side is a strangely-shaped wand, which seems very important to her, though she never says why.

### Elly

Eleanor LaCroix

 Eleanor was once a simple, happy child. She lived with her mother and father, a barber, in Aquife, until the schemes of an Elven noble destroyed her happy family. Now homeless and de jure orphaned, the same noble "generously" took her as a ward. During this time, she was effectively kept prisoner, never allowed to leave the manor of the lord's estate, and allowed limited mobility even within it. Her only escape or comfort was her guardian's vast library, which she read from as much as she could manage, learning much of the world despite her situation. One day, she found a particularly old and strange book, one that promised a way to contact an entity from beyond time and space, and gain its power, at a price. She saw a chance for freedom, and even vengeance, and leapt, doing what the book instructed. As it turned out, there would be many tasks and sacrifices to come, but the first the strange being demanded of her was her right eye -- and she accepted without hesitation, discovering it replaced by a starry void that she conceals with an eyepatch.

After grabbing a favorite book, she broke free of the estate, her newfound powers providing intimidation and, when needed, violence, she returned to her old home, where she managed to find her father's razors, secreted away and still fresh for use. These, along with her powers, would be the weapons of her vengeance. She fled the city, walking when necessary, catching caravans or others when she could, trying to get far enough away from her guardian's influence, and gathering her resources along the way, whether through what work she could find or less savory methods.

### Skholvra

Skholvra White-Eye

i grew up in a sparse nomadic hunter-gatherer sociëty in the frozen south (tm).

just before my adulthood ceremony¹, we were decimated by a rival tribe.

i've been straggling northwards subsisting on odd jobs (mostly manual labor and guard/mercenary type stuff) ever since.

(s/a under "personality traits" above) - the main prerequisite for adulthood was to kill a bear.

when you kill a bear, its spirit becomes bonded to yours.

if you kill more than one bear (ever!) their spirits tear yours apart between them.

i discovered only after killing my bear that it had cubs, which i was thus obligated to protect.

fortunately they were only a few months away from self-sufficiency.

[[character appearance]]

skholvra is (even more than the stereotypical half-orc) big and bulky, both in terms of muscle and with a healthy layer of fat. her soft facial features and shy posture tend to make her a bit less intimidating, but, well, not by much.

she wears her straight, blue-grey hair in a ponytail with the sides shaved, which reaches down to her mid-back, although it's often hidden by the bear pelt she wears over her armour. in the front, it reaches to just above her large, silvery-white eyes.

she has mildly pointed ears and wears several plain silver rings both there and on her face.

she has sharp, perfectly white teeth, and always chews on a lime twig after each meal to clean them.

skholvra usually wears a simple, soft faded-green tunic (with no sleeves, to show off her arms, of which she is inordinately proud) and well-worn sandals, with leggings underneath if it's very cold.

### If she could do anything

"i think her first impulse would be to want her tribe back

but then she'd realise that too much has changed and it wouldn't be the same

would end up wishing for a place to call home (or some variation on that)"

### Nicoline

Nicoline Chappelle

A small figure in a well-worn travel cloak, Nicoline is a dark-haired, dark-eyed human with an oddly bluish tinge to her skin. A shield is strapped to her left arm, its boss rendered into a stylized sea shell, and a matching amulet hangs at her neck, over the glint of armour. Despite her warlike gear, though, she's quick to smile and laugh, friendly to those around her and always looking for a chance to help. when she speaks, there's an odd, otherworldly tone to her voice, and an unusual accent flavours her words.
Nicoline is a long way from home, having grown up in the Aphroditus temple complex of far-off Vanguard. Dream guidance and worldly omens brought her to the sea for quite some time, where she sailed on a simple merchant ship - but now, the signs say that she must take to the land once more. She's not quite sure what her purpose here is, but there must be a reason...

## Locations

### Places They Have Been

1. Havenkol
	1. Aquife (Elly
		1. Engeel Foegmentim's Estate
2. Avrukt
	1. Vanguard (Nicoline)
		1. The Temple Complex to Aphroditus
		2. The Temple Complex to Bahumut
		3. The Shield Palace
		4. The Wall
3. Kiokol
	1. Abscul (1 day south of the Rimdal Mountains, 24 days from Ilfe
		1. Wilted Wyrm, tavern and living space
		2. Abscul Grand General Goods
	2. Tramus's farm
	3. Stornscal, 5 days from Abscul, 5 days from Rimport
		1. Merric's House
		2. The Mine
	4. Ilfe
		1. The Docks
		2. Commercial District
			1. The Gruff Griffin
			2. The Sultry Sorceress
			3. The Faithful Flagon
			4. Bartold's Bar
			5. The Green Grotto
			6. Agria's Magical Array
		3. Merchants District
			1. Near the Slums: the Wandering Wink
		4. Slums
		5. Gilded Ward
		6. Tenements Ward
	5. Black Space

### Places They Know About

1. Kiokol
	1. Abrim, 4 days of Abscul, 4 days from Rimport
	2. Mirdil's Mirthment, 2 days southeast of Abscul
	3. Rimport, 8 days from Abscul, a port

### Places They Can Know About Soon

1. Rimport
	1. Temple of Aphrotitus
	2. Temple to Poseidon
2. Stornscal
	1. The Mine
	2. The Library
	3. General Store
	4. Blacksmith
3. Abrim
	1. Milhan the Blacksmith

## NPCs And Where To Find Them

1. Engeel Foegmentim, LE Elf Aristocrat, lives in Aquife
2. Vental, the Watcher, Ancient Gold Dragon, cannot be found most times, gave them the starting quest
3. Fremmy, Female Farmer in Abscul
4. Organth, Masc NB Partner of Fremmy, Farmer in Abscul
5. Merida, Female Store Clerk at Abscul Grand General Goods
6. Lyle Tilltopple, NB Store Clerk at Abscul Grand General Goods, binds, likes Caisys
7. Tramus, NB Farmer one day from Abscul
8. Merric Greenbarrel, Halfling Wizard of Stornscal. Moves the water.
9. Coral, random lady sailor in Rimport
10. Adriana Hamal, Half-Elf Longsword Cleric of Poseidon met in Rimport
11. Uranth, Engeel's slavedriver