recursal/Fanatic-Fandom huggingface dataset:
Animated Longsword

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Longsword** spawns 4 Satellite Longswords which assist it during the fight.
* After a short period of time has passed, the **Animated Longsword** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Longsword** can use the weapon skill Knights of Round.
* Holy Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Sleep, Lullaby
Animated Staff

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Staff** spawns 4 Satellite Staves which assist it during the fight.
* After a short period of time has passed, the **Animated Staff** will cast Warp and despawn. Its Warp can be interrupted.
	+ From its dialogue, it appears to like magic damage more than melee damage. This may help you kill it before it attempts to Warp.
* The **Animated Staff** uses the weapon skill Gate of Tartarus.
* The **Animated Staff** can cast Sleepga and Breakga, as well as other earth elemental spells.
* The Satellite Staves can cast Stone III and Cure IV.
* The Satellite Staves despawn when the **Animated Staff** is defeated.
* Celestial Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby

## Dialogue

#### Upon engaging

* Animated Staff : I am called the Celestial Staff.
    I will glimpse into your mind's eye...

#### During the fight

* Animated Staff : Your inexperience betrays you...
The Animated Staff appears to be slightly irritated.
* Animated Staff : Make use of your intelligence!
The Animated Staff appears to be angry.
* Animated Staff : I will give you a little more of my time...
The Animated Staff appears to be losing interest.
* Animated Staff : I had thought your intellect more engaging...
The Animated Staff appears to be losing patience.
* Animated Staff : You have disappointed me...
The Animated Staff appears to be growing extremely impatient.
* Animated Staff : Such a shame. But I have no time to humor the likes of you...
The Animated Staff appears to have completely lost interest.
The Animated Staff starts casting Warp.

#### Upon defeat

* Animated Staff : You have impressed me.
    Let us meet again...
Akta

***Akta***Gender: MaleRace: HumeAffiliation: Jeuno**Type:**NPC**Location:**Ru'Lude Gardens ()### Notes

**Dialog:**

> *A mighty fine palace, this is. Why, it's like a castle in the clouds! I'm so glad I came all this way to see it.*
> *Oh, now where'd the wife head off to? I suppose she'll show up if I stay put here.*
>
>
Antican Retiarius

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Western Altepa Desert
* Rotten Meat

### Historical Background

In Roman society, the Retiarius was a type of gladiator. They were the most strangely equipped glaiator, having only a Trident, a net with lead weights at the end, and a dagger. They net could be used to ensnare or trip up an opponent. The net had a long cord attached to it, making it easier to retrieve it. Other than a loincloth, leather belt, and a raised shoulder-guard on their left shoulder, they were bare. The trident gave them a longer reach than gladiators equipped with short swords. The dagger was used to give a killing blow to an opponent ensnared in the net. Retiarius is Latin for "net man". The most common adversary for the Retiarius was the Secutor.

Like the *Final Fantasy XI* Job System, all types of Gladiators in Ancient Rome were designed to give balanced and fair matches. The Retiarius had virtually no armor and was equipped with a trident and a net, the weapons of fishermen, a very odd choice for combat. Their advantage was in their speed and dexterity. Though vulnerable, they were not weighed down by heavy armor and could move faster and maneuver better than their opponents. By gladiatorial code, they were able to retreat from the combat and get their opponent to have to pursue them (the equivalent of kiting), to allow them to wear down their opponent and drain their stamina. The trident was also one of the weapons with the longest reach in gladiatorial combat, though this was balanced for with most opponents having armored protection on at least one side.
Altedour I Tavnazia

**Family:** Shadow
**Crystal:** **Dark**
**Weak to:** **Fire**, **Light**
**Notorious Monster**

 Fei'Yin

**Notes:**

* Spawned by Quest: Pieuje's Decision.
* Located on first map (J-10).
* Has a lot of HP, but very low defense.
* Uses Manafont.
* Uses all black magic spells, including Dispel and Tier 3 and 4 nukes.
* Has an En-Aspir effect on physical attacks that is very potent.
* Resists Silence, Stun, and Sleep; can be Paralyzed, Slowed, Gravitied, and Flashed.
* Will use Dimensional Death when at low health, sometimes doing it 2 to 3 times in a row.
* When defeated says: *"It is finally...over..Ahh... I can... I can see... Tavnazia... The land of wind ... and light... My... My home...!"*
* Killable by: Party of 3-6 level 75 characters, an alliance of 18 level 65 characters, duo with a Lv.75 NIN and WHM, solo by 75 SMN or 72 RDM/NIN.
Anja-Enja

***Anja-Enja***Gender: MaleRace: TarutaruAffiliation: WindurstOccupation: Guide**Type:**Adventurer's Assistant NPC**Location:**Windurst Waters (F-12)### Notes

**Offers Directions Around Town:**

Hiya! Are you lost or something? If you're in trouble, Anja-Enja's here to helpy-welpy!
* "*Nothing right now.*": Well, if you ever need help, feel free to ask one of us guards. Helping out people in need is the calling of us guards in Windurst Waters's "North Winds" troupey-woupey.
* "*Where are we?*": This is the Windurst Waters district. Just north of here are the Opistery, the Aurastery, and a general goods store. South of here are the Rhinostery and the hatter's.
* "*How to leave town.*": The quickest way to leave town from here is Odin's Gate, which takes you out to West Sarutabaruta. Head north and pass through the archway of the Opistery's Library of Magic. Then go over the bridge until you get to the northern gatehouse. (That's where we guards of Windurst Waters meet, you know?) Head through the gate and you'll find yourself outside in West Sarutabaruta.
* "*Where's the residential area?*": Windurst's residential area is northeast of here. To get there, first head north and cross the bridge to the east that leads to the Aurastery and Windurst Walls. On the way, you'll come across a Cardian automaton guard. Turn right when you see him and you'll easily find your way there.
Angel's Earring

**Angel's Earring**
**[Ear]All Races**

    +10 **HP** +10
**Lv.** 67 **All Jobs**
Guild Points Value: *Unknown*

 Synthesis Recipes

**Yield:** *Angel's Earring*
**HQ 1:** Heavens Earring
**Earth Crystal**
* 1 x Angelstone
* 1 x Platinum Earring

**Yield:** *Angel's Earring*
**HQ 1:** Heavens Earring +1
**Earth Crystal**
* 1 x Angelstone
* 1 x Platinum Earring +1

 Desynthesis Recipe
Goldsmithing (85)

**Yield**: Angelstone x 1
**HQ 1**: Angelstone x 1
**HQ 2**: Platinum Ingot x 1
**HQ 3**: Platinum Ingot x 2
**Lightning Crystal**
* 1 x *Angel's Earring*
Altana's Sorrow

**Next Quest:** |   None

### Walkthrough

* Head to Garlaige Citadel to find the batch of paint left behind from the Great War.
* Search for a ??? on the first floor inside a room at H-8 or G-8 to get (key item): Bucket of Divine Paint.
* Go back to Virnage and he will give you key item: Letter from Virnage.
* Bring the letter to Eperdur (M-7) in the Cathedral in Northern San d'Oria for your reward.

### Game Description

**Client:** Virnage (Bat's Lair Inn, Bastok Mines)

**Summary:**

Virnage needs a bucket of divine paint to restore the statue of Altana to Her former glory. He advised you to look for it in a citadel on the Sauromugue Champaign.
Amulya

**Type:** Guild Merchant NPC
**Location:** Metalworks (E-9)

*\* This column indicates whether or not the guild restocks some amount of this item every Vana'diel day. Items which are not restocked will not be available until a player has sold some of that item to the guild, and may not show up on the list of items to buy.*
Antican Consul

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**
**Notorious Monster**

 Quicksand Caves
* Berserker's Axe (???%)
* Darksteel Ore (???%)
* Warrior's Testimony (???%)

**Notes:**

* Spawns approximately every 21-24 hours.
* Located at: Enter Quicksand Caves from Western Altepa Desert at I-6; spawns at E-8 on that map.
* Killable by: 6 characters level 65
* Special Attacks: Mighty Strikes

### Historical Background

In Roman society, the Consul was the highest ranking senior official in the government. They were the head of state in Roman Republic. There was originally only 1 Consul, but by the late Republic, there were 2 Consuls. They were elected by the Comitia Centuriata (the Assembly of the People), a body where the wealthiest Romans made up the majority. They served for only 1 year to prevent corruption. When 2 Consuls existed, they both could only rule when in agreement as each Consul had veto power over the other. Consuls acted as chairmen of the Senate. They also commanded the Roman army, with each Consul having 2 Legions. They could also exercise the highest executive power in Rome, with only the veto power of the other Consul, a Tribune, or laws passed by the Senate or Comitia Centuriata limiting them. The office existed throughout the Roman Empire, but had significantly reduced powers. Consuls had 12 bodyguards and wore purple-lined tunics.
Ancient Sword

File:Ancient Sword.jpg

**Ancient sword**
**(Sword) All Races**
**DMG:** 25 **Delay:** 228
**Additional effect: Curse**
**Lv.** 45 **WAR / RDM / THF / PLD / DRK / BST /**
**BRD / RNG / NIN / DRG / BLU / COR**
**Damage Per Second:** 6.58
**TP Per Hit:** 6.1%
 Synthesis Recipes
*None*
 Desynthesis Recipe
Smithing ()

**Yield:** Bronze Ingot x 1
**HQ 1:** Bronze Ingot x 2
**HQ 2:** Giant Femur
**HQ 3:** Painite
**Lightning Crystal**
* 1 x *Ancient Sword*
Antica Broth

File:AnticaBroth.JPG

**Jug of Antica Broth**
**(Ammo) All Races**
**Calls an antlion familiar.**
**Lv.** 38 **BST**
**Stackable**: 12
Guild Points Value: ???

**Used in Quest: *None***

**Result:** *Antica Broth* x4
**HQ #1:** Fragrant Antica Broth x2
**HQ #2:** Fragrant Antica Broth x4
**HQ #3:** Fragrant Antica Broth x6
**Water Crystal**
* 2 x Antican Acid
* 1 x Antican Pauldron
* 1 x Antican Robe
* 1 x Gelatin

**Result:** *Antica Broth* x4
**HQ #1:** Fragrant Antica Broth x2
**HQ #2:** Fragrant Antica Broth x4
**HQ #3:** Fragrant Antica Broth x6
**Water Crystal**
* 2 x Antican Acid
* 2 x Antican Robe
* 1 x Gelatin

 Desynthesis Recipe
*None*
Al Zahbi

Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of Al Zahbi is the Commoner’s Ward. This fairly new ward houses residents who have either not been granted or have been stripped of citizenship. Beastman attacks are a constant threat due to the district’s location on the outskirts of town.This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Obtaining the Al Zahbi Map
Connecting Areas
Aht Urhgan Whitegate at (K-7/8)
Wajaom Woodlands at (G-7)
Bhaflau Thickets at (H-6)

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## NPCs Found Here

* NPCs marked with an asterisk can be captured by the beastmen during Besieged

## Notes

It has been observed that there is a limit of approximately 700 people in this area during Besieged attacks. Once this limit is reached, any new people trying to enter Al Zahbi will be sent to Aht Urhgan Whitegate.
Amplification

**Enhances magic attack and magic defense.**

**Spell cost**: 48 MP
**Ecosystem**: Amorphs
**Type**: Magical (**Water**)
**Blue Magic Points**: 3
**Stat Bonus**: HP-5, MP+5
**Jobs**:
* Blue Mage Level 70
**Casting Time**: 7 seconds
**Recast Time**: 120 seconds
**Duration**: 90 seconds

## Notes

* Self-target only.
* Adds approximately 10 Magic Attack Bonus and 10 Magic Defense Bonus.
Animated Scythe

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Scythe** spawns 4 Satellite Scythes which assist it during the fight.
* Satellite Scythes will cure Animated Scythe during battle if they are in close range.
* After a short period of time has passed, the **Animated Scythe** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Scythe** can use the weapon skill Catastrophe.
* Tenebrous Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
Al'Taieu

Cutscenes | NMs | Mobs

This area is part of the Celestial Capital of Al'Taieu; what remains of the Zilart capital city of Al'Taieu which was destroyed by the wyrmking Bahamut.

This area is only accessible if the Chains of Promathia expansion is installed and Promathia Mission 7-5:The Warrior's Path is completed.

## Connecting Areas

Sealion's Den via Auroral Updraft at (H-14)
Grand Palace of Hu'Xzoi at (H-11)
Konschtat Highlands via Dimensional Portal at (D-7)
La Theine Plateau via Dimensional Portal at (H-5)
Tahrongi Canyon via Dimensional Portal at (L-8)
Temenos at (H-4)
Apollyon via Swirling Vortex at (D-6) and (K-6)
## Notes

Access is gained by completing Chains of Promathia Mission 7-5. Scattered around Al'Taieu are six red columns of light called Auroral Updrafts. The one near the entrance to Grand Palace of Hu'Xzoi transports you to Sealion's Den; the others transport you to the first one. Dimensional Portals at the crags of Dem, Holla and Mea connect to the ones in northern Al'Taieu. There are Auroral Updrafts near each of them.

## Involved in Quests/Missions

You can repeat cutscenes at the Goblin Footprint in H-12, just to the east of the ramp up to the Grand Palace of Hu'Xzoi.
* Promathia Mission 7-5: Last two cutscenes.
* Promathia Mission 8-1: First five cutscenes.
* Promathia Mission 8-4: Three cutscenes.
Antarctic Wind

Antarctic Wind

**Antarctic Wind**
**(Throwing) All Races**
**DMG:** 250 **Delay:** 276
**Lv.** 72 **All Jobs**
**Damage Per Second:** 54.35
**TP Per Hit:** 7.3%
*Hidden Effect*
* When landed on Genbu its **Additional Effect** **Water** is Dispelled.
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Antican Proconsul

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**
**Notorious Monster**

 Quicksand Caves
* Mythril Ore (???%)
* Scroll of Stone IV (???%)
* Scroll of Stonega III (???%)

**Notes:**

* Lottery Spawn from the Antican Signifer.
* Located at: Enter Quicksand Caves from Western Altepa Desert at J-9; found in the small room at G-10 to H-11 on that map.
* Killable by: 4 characters level 60.
* Soloable by a WHM75/NIN37
* Drops around 3000 gil.
* Around 6650HP.
* Special Attacks: Manafont.

### Historical Background

In Roman society, the Proconsul was a government official in charge of a province of Rome. They were former Consuls, but had all the powers of a Consul. The office acted as a continuation of the office of Consul and was invented as a war measure, to allow there to be more than 2 Consuls to manage the war. Proconsuls typically served 12 months.
Almogavar Bow

Almogavar Bow

**Almogavar Bow**
**(Marksmanship) All Races**
**DMG:** 15 **Delay:** 288
**Ranged Attack** +4
**Lv.** 20 **WAR / THF / DRK / RNG**
**Damage Per Second:** 3.13
**TP Per Hit:** 7.6%
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Historical Background

The Almogavars were mercenaries working for the Kingdoms of Aragon and Catalonia, a medieval union of two kingdoms (located in modern-day Spain) during the 13th & 14th centuries CE. They were usually deployed in Italy and the Levant region (modern Lebanon, Syria, Israel, Jordan). They were most well-known for their activities during the Reconquista, the effort by Europeans to retake the Iberian Peninsula from the Muslim Moors which lasted from 722-1492 CE. Their greatest achievement was the founding of the Aragon vassal state, the Duchy of Athens in 1310 and helping establish Aragon & Catalonia as a major power with control over the Mediterranean in the late Middle Ages. They were most often deployed against the kingdom of France, the Byzantine Empire, and the Moors. They were renowned for their vigorous fighting style and expert tactics, in part because of their speed & agility relative to knights, enumbered in their heavy armor and their habit of targetting knight's horses to remove their strategic advantage and make their armor work against them. Their war cry was "Desperta ferro!" (meaning "awake, iron!").

They were originally people from the mountains and forests Pyrenees (primarily Catalans, Basque, Navarrese, and Mozarabs [Christians who had once lived undre Muslim rule]), though later came to be from anywhere in the nations they served. They wore a *samarra* (sheep-skin coat) or tunic, no armor, and were equipped with a short sword, shield, and javelins. They were generally given a free hand to conduct raids and pillage or overthrow the enemies of their employer, unlike soldiers of the period, who were vassals serving a lord of chief knight. However, in more directed war campaigns, they were occasionally put under orders from a knight or noble. They had a very limited hierarchy and organization, with there only being 3 ranks, the equivalents of Private, Sergeant, and Captain. They were highly mobile, unlike the feudal armies of the time, carrying little provisions and living off the land. Their name derives from the Arabic word Al-Mugavari, which means "devastator" or "raider".
Anubis's Knife

**Anubis's Knife**
**(Dagger) All Races**
**DMG:** 22 **Delay:** 212
**Poison:** **Critical hit rate** +7%
**Enchantment:** **Poison**
**Lv.** 65 **WAR / THF / DRK / RNG / NIN / COR / PUP**

**<50/50 0:30/[30:00, 0:30]>**
**Damage Per Second:** 6.23
**TP Per Hit:** 57
 Synthesis Recipe* *None*
 Desynthesis Recipe* *None*

## Historical Background

Anubis is the Greek name for the ancient jackal-headed god of the dead in Egyptian mythology whose hieroglyphic version is more accurately spelled Anpu (also Anupu, Anbu, Wip, Ienpw, Inepu, Yinepu, Inpu, or Inpw). He is also known as Sekhem Em Pet.
Antican Princeps

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Quicksand Caves
* Dhalmel Leather Missive
* Mythril Ore
* Quicksand Coffer Key
* Rotten Meat

### Historical Background

In the Roman army, the Princeps was a rank of a Centurion soldier. They would be in command of a unit. Princeps is Latin for "leader" or "first citizen". Princeps was also used to refer to a heavily-armed Legionnaire.
Aligi-Kufongi

***Aligi-Kufongi***Gender: MaleRace: TarutaruAffiliation: Tavnazian SafeholdOccupation: Bard**Type:**Traveling Bard**Location:**Tavnazian Safehold () Main Floor### Notes

* Will change your Title for a fee or can give you a random title for free.
* If you play in an Xbox 360 he will also unlock your achievements.
* For a full list of titles you can revert to with this NPC, see Titles.
Anima

Anima within FFXI typically refers to two sets of Special Items.

* The first, and most common, type of anima is created by skilled Alchemists that have mastered the Anima Synthesis technique. They are created from remnants of memory carried by the Empty are used in the creation of enchanted equipment.

* Fire Anima - Anima created from Burning Memories.
* Earth Anima - Anima created from Profane Memories.
* Water Anima - Anima created from Somber Memories.
* Wind Anima - Anima created from Fleeting Memories.
* Ice Anima - Anima created from Bitter Memories.
* Lightning Anima - Anima created from Startling Memories.
* Light Anima - Anima created from Radiant Memories.
* Dark Anima - Anima created from Malevolent Memories.

* The second type of anima is created by the Alchemist and Empty researcher, Harith, and is used to weaken the Empty that reside in Promyvion. When used on the Empty, these items force them to recall unpleasent memories, causing debilitating effects for a short time.

* Hysteroanima - Created from a Recollection of Pain, this anima prevents the Empty from using special attacks for a short time.
* Terroanima - Created from a Recollection of Guilt, this anima causes the Empty to flee from whomever holds the most enmity.
* Psychoanima - Created from a Recollection of Fear, this anima causes the Empty to become constantly intimidated by all party members, preventing normal actions.

## Historical Background

Anima, originally from Latin, refers to passion, spirit, and "living essence." It may come from the Proto-Indo-European language root \*ane- ("to breathe"), from which animal and animation also originate.
Amemet Mantle Plus 1

**Amemet Mantle +1**
**(Back)** **All Races**
**DEF:** 8 **STR** +2 **Attack** +15
**Ranged Attack** +15
**Lv.** 61 **WAR / MNK / RDM / THF / PLD / DRK**
**BST / BRD / RNG / SAM / NIN / DRG / BLU / COR**
Guild Points Value: *Unknown*

 Synthesis Recipes
Leathercraft (60)

**Yield:** Amemet Mantle
**HQ 1:** *Amemet Mantle +1*
**Earth Crystal**
* 1 x Amemet Skin
* 1 x Lizard Molt
* 1 x Grass Thread
 Desynthesis Recipe
*Unknown*

## How to Obtain

**Auction House Category:** Armor > Back

***Crafted only!***
Aketon

**Aketon**
**[Body] All Races**

**DEF:** 39 **HP** +10 **AGI** +5  +1     +1  +1
     +1  +1  +1 **Evasion** +5
**Lv.** 60 **MNK / WHM / RDM / THF / PLD / BST /**
**BRD / DRG / SMN / BLU / COR / PUP**
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Clothcraft (65), Alchemy (52), Goldsmithing (58)

**Yield:** *Aketon*
**HQ 1:** Aketon +1
**Earth Crystal**
* 1 x Beetle Blood
* 2 x Gold Thread
* 1 x Platinum Ingot
* 2 x Saruta Cotton
* 1 x Silk Cloth
* 1 x Velvet Cloth
 Desynthesis Recipe
*Unknown*
Allied Forces of Altana

The **Allied Forces of Altana** was an alliance of The Kingdom of San d'Oria, The Republic of Bastok, The Federation of Windurst, and The Grand Duchy of Jeuno, in response to the aggression by the Beastman Confederate during the Crystal War. It was established by Archduke Kam'lanaut and the Armathrwn Society to unite the nations of the Middle Lands against impending devastation, under the banner of the goddess Altana.

The nations obtained aid from allies such as the Marquisate of Tavnazia and volunteers from the continent of Olzhirya, though the Empire of Aht Urhgan refused all requests for aid in the conflict. Some of the military divisions such as the Cobra Unit, Seventh Cohors, and Knights of the Iron Ram began to enlist volunteers and mercenaries to fill their ranks.

Despite heavy losses during the siege of Windurst, the Battle of Jeuno, and the catastrophic siege of Tavnazia, the tide began to turn and the individual beastmen forces began to lose confidence and abandoned the war effort. A group of champions stormed Castle Zvahl, and the leader of the Beastman Confederate, the Shadow Lord, was slain, effectively ending the great conflict.
Air Rider

**Air Rider**
*A new and improved firework createdby a Goblin alchemist.*

**Stackable:** 99
 Synthesis Recipes
Alchemy (78), *Woodworking (45)*

**Yield:** *Air Rider* x 33
**HQ 1:** *Air Rider* x 66
**HQ 2:** *Air Rider* x 99
**HQ 3:** *Air Rider* x 99
**Earth Crystal**
* 1 x Lauan Lumber
* 2 x Firesand
* 1 x Bast Parchment
* 1 x Goblin Doll
* 1 x Twinkle Powder
 Desynthesis Recipe
*None*
Antacid

**Antacid**
*This medicine helps remove meal effects.*

**Stackable:** 12

**Medicine Effect:** (Instant, All Races)
* Removes Food Effects
**Guild Points Value:** *79 / 1520*

**Used in Quests:** *None*

 Synthesis Recipes
Alchemy (93), *Cooking (43)*

**Yield:** *Antacid* x 1
**Earth Crystal**
* 1 x Dried Marjoram
* 1 x Maple Sugar
* 1 x Chamomile
* 1 x Dried Mugwort
* 1 x Distilled Water
 Desynthesis Recipe
*None*
Antican Robe

File:Antican Robe.gif

**Antican Robe**
*This cotton robe is worn by Antican workers. It cannot be worn by people.*

**Stackable:** Not Stackable

**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe

**Yield:** Cotton Cloth x 1
**HQ 1:** Cotton Cloth x 2
**HQ 2:** Cotton Cloth x 3
**HQ 3:** Cotton Cloth x 4
**Wind Crystal**
* 1 x *Antican Robe*

**Yield:** Cotton Thread x 2
**HQ 1:** Cotton Thread x 4
**HQ 2:** Cotton Thread x 6
**HQ 3:** Cotton Thread x 8
**Lightning Crystal**
* 1 x *Antican Robe*
Ametrine Earring

**Ametrine Earring**
**[Earrings] All Races**
 +4  +4
**Lv.** 31 **All Jobs**
Guild Points Value: *Unknown*

**Used in Quests**: *None*

 Synthesis Recipes
Goldsmithing (45)

**Yield:** *Ametrine Earring*
**HQ 1:** Deft Earring
**Earth Crystal**
* 1 x Mythril Earring
* 1 x Ametrine

Goldsmithing (50)

**Yield:** *Ametrine Earring*
**HQ 1:** Deft Earring +1
**Earth Crystal**
* 1 x Mythril Earring +1
* 1 x Ametrine
 Desynthesis Recipe
*Unknown*
Ancient Magic

## Description

Ancient magic spells are Black Mage spells that deal large amounts of damage at the cost of large amounts of MP and long cast times. The first tier of spells are rarely used because of these drawbacks and should not be used for normal nuking.

## List of Ancient Magic Spells

Lv50:Freeze

Lv52:Tornado

Lv54:Quake

Lv56:Burst

Lv58:Flood

Lv60:Flare

merit:Freeze II

merit:Tornado II

merit:Quake II

merit:Burst II

merit:Flood II

merit:Flare II

## Soloing with Ancient Magic

One technique Black Mages can use to kill things unaided is by taking advantage of the long cast times of Ancient Magic. While this is usually a drawback, this can benefit the mage when used with Sleep II. The Black Mage just has to cast Sleep II on the foe, and then cast an Ancient Magic. When the spell completes casting, they sleep it again. If they have MP to continue, they repeat this process. If not, they can somewhat safely rest to get some MP back. Next, they rest until they either each full or the monster wakes up.

The long cast times of Ancient Magic spells allow enough time for Sleep II to be recast. If this method were attempted with normal nukes, it would probably not be successful.

## Ancient Magic in Parties

While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst Freeze on distortion skillchains. This practice has fallen out of favor due to high MP cost and the fact that if Freeze didn't kill the mob, the mob would usually kill the BLM.

AM is occasionally used in "manaburn" PTs, PTs consisting of primarily BLM, with a refresher or two thrown in to keep the PT killing fast. Typically, the refresher (a RDM or BRD) will pull the monster to camp, where it will be slept. Then, the BLMs will cast an AM spell (usually freeze) in unison, usually using the ingame clock, or a macro, to keep the start time close. Typically, four AM will kill any low IT/high VT monster instantly.

## Additional Effects

In addition to the high damage, AM weaken the enemy it is cast on to the weakness of that spell. Such as, casting Flare (Fire element) will weaken your enemy to water.

This is occasionally used on HNM to weaken them for a large volley of spells, such as casting Flood, followed by a large string of Thundaga III
Arcana

File:Creatures.jpg
All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. What the below charts mean is that, for example, Beasts are better at killing Lizards, which are better at killing Vermin, etc. You can see that it loops at the end.

### Beastmaster

As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.

The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling". It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

### Blue Mage

As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned *from* a family that's better at killing your chosen prey. For example, by using a spell learned from a mob in the **Reptilia System** against a mob in the **Insect System**, you can maximize your spell accuracy and damage. Also, by setting certain combinations of spells, you can obtain various killer effects.

## First Ecosystem

**Animal System**

Sheep
Rams
Dhalmel
Tigers
Opo-opo
Buffalo
Manticores
Behemoths
Cerberus
Marids

**Reptilia System**

Wivres
Efts
Raptors
Bugards
Adamantoise

**Insect System**

Bees
Crawlers
Beetles
Flies
Scorpions
Spiders
Antlions
Diremites
Wamoura
Wamouracampa

**Plant System**

Flytraps
Saplings
Morbols
Treants
Sabotenders
Goobbues
Funguars

## Second Ecosystem

**Water System**

Orobon
Crabs
Sea Monks
Uragnites

**Soft System**

Hecteyes
Leeches
Worms
Flans

**Bird System**

Rocs
Apkallu
Giant Bats
Bat Trios
Cockatrice
Hippogryphs
Colibri

## Third Ecosystem

**Undead System**

Doomed
Fomor
Ghosts
Vampyr
Hounds
Qutrub
Shadows
Skeletons

**Arcana System**

Bombs
Cardians
Clusters
Khimairas
Spheroids
Dolls
Evil Weapons
Golems
Magic Pots
Mimics
Snolls

## Fourth Ecosystem

**Dragon System**

Hydra
Wyrms
Wyverns
Puks
Pet Wyverns

**Demon System**

Demons
Imps
Dvergar
Taurus
Soulflayers

## Fifth Ecosystem

**Lumorian System**

Xzomit
Hpemde
Phuabo
Euvhi
Yovras

**Luminion System**

Zdei
Animated Spear

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Spear** spawns 4 Satellite Spears which assist it during the fight.
* After a short period of time has passed, the **Animated Spear** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Spear** can use the weapon skill Geirskogul.
* Stellar Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
Anima Synthesis

Description
"This forbidden type of alchemy is used to drain elemental energy from remnants of lost memories, and transform it into a partially materialized "quasispirit" known as anima."
Notes
Key item that is needed to make some items within Alchemy.
### Needed for Recipes

* Dark Anima - Alchemy (75)
* Earth Anima - Alchemy (75)
* Fire Anima - Alchemy (75)
* Ice Anima - Alchemy (75)
* Light Anima - Alchemy (75)
* Lightning Anima - Alchemy (75)
* Photoanima - Alchemy (85)
* Water Anima - Alchemy (75)
* Wind Anima - Alchemy (75)
Angra Mainyu

**Family:** Ahriman
**Notorious Monster**

 Dynamis - Beaucedine

**Notes:**

* Zone boss for Dynamis - Beaucedine.
* Uses Chainspell.
* Uses Silencega, Sleepga II, Death, and Graviga.
* Uses Arrow Shield (called Airy Shield) and Magic shield (called Magic Barrier).
* When he is first dealt damage, he will recall the 4 dragons that are summoned when he aggros. Do not begin to deal damage to him until the 4 dragons have been kited safely to the start of the zone so you can kill Angra Mainyu and click the ??? before the 4 dragons return. Provoke/flash and the like do not cause the dragons to return, and he will not deal damage until damage is dealt on him.
* Can teleport around the immediate area mid fight. Will cast Graviga every time before it teleports. It is suggested to keep SMN, BST or PUP pets on it since pets will always follow it after it teleports (to assist members on keeping track on where it teleports to quickly).

### Historical Background

In Zoroastrian belief, Angra Mainyu is the personification of evil who eternally opposes the personification of good, Spenta Mainyu (his twin brother). He is considered an eternal destroyer, bringer of death, disease, and ruler of darkness. Angra Mainyu first introduced disease, frost, heatwaves, and any other form of suffering. He is also the being that created Azi Dahaka (also called Dahak), a terrible dragon which ravaged the Earth. His symbol is the snake and he lives in a dark realm, the place where all evil go (Zoroastrian equivalent of Hell). Angra Mainyu is also known as Ahriman (the name more popular in the Western culture's fantasy genre). Angra Mainyu is Persian for "evil spirit". Angra Mainyu is considered an analogue to the Christian Satan, however, unlike Satan, Angra Mainyu is considered equal in power to his divine enemy, Spenta Mainyu/Ahura Mazda. It should be noted originally, both Angra Mainyu & Spenta Mainyu were considered the sons of Ahura Mazda, the supreme god of Zoroastrianism, but over time, Spenta Mainyu was merged with Ahura Mazda and eventually disappeared as an independent character. It should be noted the primary terms the Zoroastrians defined the cosmic struggle between Ahura Mazda and Angra Mainryu was not Light vs. Darkness or Good vs. Evil, but Truth (asa) vs. Lie (druj). Light and Good are qualities of Truth and Darkness and Evil are qualities of Lie, though.
Antlion Trap

**Antlion Trap**
*Originally designed by the Antica, this*
*powerful trap, made from an antlion*
*jaw, is extremely effective in capturing*
*all types of antlions.*

**Stackable:** Not Stackable

**Guild Points Value:** *None*

**Used in Quests:** *None*

**NPC Sell Price:** *Cannot be sold to NPCs.*

 Synthesis Recipes
Bonecraft (70)

**Yield:** *Antlion Trap*
**Earth Crystal**
* 1 x Coeurl Whisker
* 1 x Animal Glue
* 1 x Antican Pauldron
* 1 x Antican Robe
* 2 x High-Quality Antlion Jaw
 Desynthesis Recipe
*None*

***Crafted Only!***
Animated Longbow

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Longbow** spawns 4 Satellite Longbows which assist it during the fight.
* After a short period of time has passed, the **Animated Longbow** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Longbow** can use the weapon skill Namas Arrow.
* Snarled Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
An Invitation West

### Walkthrough

* After completing all 3 Promyvions, you will be teleported to Lufaise Meadows and a cutscene will start.
* Your Mysterious Amulet will be stolen.
* After the cutscene, proceed west to the Tavnazian Safehold. Orcs and Gigas will aggro to sight as well as link, and Bugards will aggro to sound.
* Once you zone into the Safehold, another cutscene will begin.

### Game Description

Mission Orders
You have woken up in some unknown land, only to find your amulet has been stolen by a group of three Tarutaru. You think they may have run off somewhere to the west.
An Explorer's Footsteps

**Next Quest:** |   None

### Walkthrough

* When you talk to The Mayor of Selbina, Abelard, he gives you a lump of Selbina Clay and requests that you to bring imprints of stone monuments from all over Vana'diel left by the explorer Gwynham Ironheart. These are found in all the outdoor areas, not in dungeons.
* When a monument is found, trade the clay to the monument to get an imprinted Clay Tablet, and take the tablet back to Abelard.
* Get a new piece of Selbina Clay and repeat for the other monuments. There are 17 monuments in total. You can trade them to Albelard in any order; they do not need to be completed in the sequence listed. You will get the Map of the Crawlers' Nest after turning in the first 15 on the list below.

### Notes

* Monument #16 in Sauromugue Champaign requires a party of 4, as you will need to pass through Banishing Gate #3 in Garlaige Citadel to find the exit that leads to the isolated plateau where the Stone Monument stands.
* Monument #17 in Batallia Downs requires at least a duo -- one to make the trip through The Eldieme Necropolis, and the other to manipulate the gate switches to open the way to the southward path leading to the Stone Monument's island. Ahtu, the NM killed for the quest The Setting Sun is near the Stone Monument; the walkthrough for that quest describes the route and gate switch order.
* You will only receive the map after completing all maps other than Sauromugue Champaign and Batallia Downs. If you complete 15 maps including Sauromugue or Batallia, you will not receive it. The order in which you complete them does not matter.

### The Stone Monument Inscriptions, Collected

The Collective Annals of Gwynham and Enid Ironheart

### Game Description

**Client:** Abelard (Mayor's Residence, Selbina)

**Summary:**

The mayor wants you to find stone monuments left by a certain adventurer and copy their writings to clay.
Ambrosia

File:Ambrosia.JPG

**Description:** This legendary "food of the gods" shines with a golden luster.
**Stackable:** No
**Food Effects:** (4 hours, All Races)
* **HP +7**
* **MP +7**
* **TP +7**
* **Strength +7**
* **Dexterity +7**
* **Agility +7**
* **Vitality +7**
* **Intelligence +7**
* **Mind +7**
* **Charisma +7**
* **HP Recovered While Healing +7**
* **MP Recovered While Healing +7**
* **Attack +7**
* **Accuracy +7**
* **Defense +7**
* **Evasion +7**
**Guild Points Value:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Animated Hammer

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard

**Notes:**

* When pulled, the **Animated Hammer** spawns 4 Satellite Hammers which assist it during the fight.
* After a short period of time has passed, the **Animated Hammer** will cast Warp and despawn.
* Weapon skills that inflict Stun or the spell Stun have a very small chance to interrupt it's casting.
* The **Animated Hammer** can use the weapon skill Randgrith.
* The **Animated Hammer** (as well as the other Animated Weapons) spawns when the 15 Demon Notorious Monsters in Dynamis - Xarcabard have been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Sleep and Lullaby
* Has high resistance to Stun.
Albinie

*This NPC is missing a picture. You can help by adding it.****Albinie***Gender: FemaleRace: ElvaanAffiliation: San d'OriaOccupation: Merchant**Type:**Standard Merchant NPC**Location:**Located on the airship dock in Port San d'Oria at (H-6); only accessible with an Airship pass.

## **Sells:**

   **Conquest:** San d'Oria, 1st
   **Conquest:** San d'Oria, 1st, 2nd
 * Oak Log 5,688 - 5,877
* Mythril Ore 1,800 - 1,860
* Flax Flower 225 - 232
* Copper Ore 10 - 14
* Iron Ore 810 - 828
* Moko Grass 18 - 22
* Bird Egg 50-53
* Chocobo Bedding 1,800 - 2,200
Alluring Cotton Cloth

**Square of Alluring Cotton Cloth**
*Enhanced by the power of anima,this cotton cloth has been dyeda color that attracts monsters.*

**Stackable:** 12
 Synthesis Recipes
Clothcraft (12)

**Yield:** *Alluring Cotton Cloth* x 1
**Earth Crystal**
**Cloth Ensorcellment**
* 3 x Cotton Thread
* 1 x Dark Anima
* 1 x Earth Anima
* 1 x Water Anima
 Desynthesis Recipe
*None*
Alkyoneus

**Family:** Gigas
**Crystal:** **Ice**
**Weak to:**
**Notorious Monster**

 Upper Delkfutt's Tower
* Gigas Socks (???%)
* Mahogany Shield (???%)
* Gigas Necklace (???%)

**Notes:**

* Spawn time is every 21 to 24 hours since last death.
* Killable by: 12 characters level 61+; soloable by a THF/NIN/MNK/RDM/PUP w/ NIN (whm for NIN) subjob at level 75.
* Special Attacks: Mighty Strikes

### Historical Background

Alkyoneus was one of the Gigantes (giants) in Greek mythology. He was the king of the Gigantes of Thrace. He was invulnerable while inside the borders of his homeland, Pallene (located in the land of Thrace). He was considered the leader of the Gigantes in the Gigantomachy (war between the Olympians and the Gigantes). Alkyoneus was defeated by Hercules in the Gigantomachy, who slew the giant outside the borders of his land. Alkyoneus' name pertains to the kingfisher (alkyon).
Arch Demon

**Family:** Demons
**Crystal:** **Dark**
**Weak to:** **Light**

 Castle Zvahl Baileys
* Demon Horn
* Shellbuster
* Zvahl Coffer Key

### Historical Background

In Christian texts, an Arch Demon (commonly spelled Archdemon) is a demon of high rank in the infernal hierarchy, being Hell's equivalent of an Archangel (see [Ark Angel Race] for more info). As Archangels lead choirs of angels, Archdemons lead demonic hosts.
Ancient Currency

*Ancient Currency* is a catch-all term for currency used by the races of Altana before the institution of Gil. This currency can still be obtained from Dynamis areas.

There are three types of Ancient Currency, one for each nation—Byne Bills for Bastok, "Pieces" (coins) for San d'Oria, Shells for Windurst. Each is available in (and can be converted among) three denominations: 1-unit, 100-unit, 10,000-unit. All types and denominations are stackable to 99.

1-unit and 100-unit Currency may be found in the Dynamis associated with the Currency's nation; all three types of 1-unit and 100-unit Currency may be found in Dynamis - Jeuno, Dynamis - Beaucedine, and Dynamis - Xarcabard; 10,000-unit Currency is claimed to be a rare drop from the Dynamis Lord (boss of Dynamis - Xarcabard), though this is largely unconfirmed. Exchange is usually neccesary for obtaining a 10,000-unit Currency.

(There are also Ancient Beastcoins, which are assumed to be Ancient Currency once used by Beastmen. They are found in Limbus areas and are not directly associated with currency found in Dynamis.)

## Applications

Ancient Currency is primarily used to upgrade Relic Weapons, the base versions of which can also be found in Dynamis. The main NPC for upgrading Relic Weapons is the Goblin Switchstix, who can be found in Castle Zvahl Baileys.

Ancient Currency can also be traded to three other Goblin NPCs found in three separate Beastman "home" areas, each near its entrance:

*(Note: These are the same NPCs you buy a Timeless Hourglass from for entry into Dynamis.)* They offer various items (used mainly in high-level crafting) in exchange for certain amounts of 100-unit Ancient Currency. In addition, they are able to:

* Exchange 100 1-unit Currencies of one type for a single 100-unit Currency of the same type
* Exchange 100 100-unit Currencies of one type for a single 10,000-unit Currency of the same type
* Exchange a single 10,000-unit Currency of one type for 100 100-unit Currencies of the same type

Exchanging Ancient Currency can be important for Relic Weapon questing as well as inventory, since Switchstix will only accept certain types of Currency for certain commissions. Later, a single 10,000-unit Currency will also be required for the upgrade to each weapon's final stage.

Dynamis
{{{content}}}
Anniversary Ring

**Anniversary Ring**
**[Ring] All Races**
**Experience point bonus:** +100%
**Maximum duration:** 720 min.
**Maximum bonus:** 3000
**Lv.** 1 **All Jobs**

**<10/10 0:15/[1:00:00, 0:15]>**

*Experience Point Bonus*
* Takes effect via the Enchantment.
* *This item cannot be recharged.*
* Will overwrite other Dedication effects that may be active (i.e. Empress Band effect will overwrite Anniversary Ring effect and vice versa).
 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*
Air Solea +1

**Air solea +1**
**[Feet] All Races**
**DEF:** 6  +4 **Evasion** +5
**Lv.** 28 **MNK / WHM / BLM / RDM / PLD / BRD /**
**RNG / SMN / BLU / PUP**
**Guild Points Value:** *??? / ???* (??? items)

 Synthesis Recipes
Leathercraft (83)

**Yield:** Air Solea
**HQ 1:** *Air Solea +1*
**Wind Crystal**
* 1 x Lizard Molt
* 1 x Light Soleas
 Desynthesis Recipe
*Unknown*
Anrin Obi

**Anrin Obi**
**[Waist] All Races**
**DEF:** 7 **Gain full benefit of Darksday/dark weather bonuses**
**Lv.** 71 **All Jobs**
*Gain Full Effect of Day/Weather Bonuses*
* 10% for magic of the day
* 10% for magic matching single weather
* 25% for magic matching double weather
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quests

* In the Name of Science

Needed:
* Silver Obi
* Black Chip
* Aern Organ x 7
* Xzomit Organ x 3
* Luminian Tissue x 3
Alraune

**Family:** Mandragoras
**Crystal:** **Earth**
**Weak against:**

* Three-Leaf Mandragora Bud (???%)
* Four-Leaf Mandragora Bud (???%)

## Historical Background

Alraune is German for "mandrake". In medieval German folklore, it was believed the Mandrake root (*Mandragora officinarum*) was produced by the semen of hanged men (apparently it grew under gallows frequently) because "the soil absorbed their final strengths".
Alrauverat

***Alrauverat***Gender: MaleRace: ElvaanAffiliation: JeunoOccupation: Ducal Guard**Type:**Conquest Overseer - Jeuno Conquest Guard**Location:**Lower Jeuno (F-11)### Notes

Notes for all characters

* Casts Signet
* Recharges Emperor Band, Empress Band or Chariot Band
* Accepts traded Crystals for filling up the Mission-Rank bar of the character's appropriate Nation (the red bar at the character's profile)
* Sells items for Conquest Points of the character's appropriate Nation (Items for Bastok / Items for San d'Oria / Items for Windurst) at certain conditions. It will be also possible to get some items of other Nations at the guards, if your current Allegiance ranks higher at the weekly Conquest results (for further information see under the items articles)
* Explains the Conquest system by choosing some available questions.

For further information see Conquest Overseer.
Amir Jambiya

**Amir Jambiya**
**(Dagger) All Races**
**DMG:** 34 **Delay:** 194 **HP** +20 **Evasion** +5
**Lv.** 72 **WAR / THF / PLD / DRK / BRD / RNG /**
**SAM / NIN / DRG / COR / PUP**

**Damage Per Second:** 10.52
**TP Per Hit:** 53
 Synthesis RecipesBonecraft (98), *Goldsmithing (53)*, *Smithing (43)*
**Yield:** Khimaira Jambiya x 1
**HQ 1:** *Amir Jambiya* x 1
**Fire Crystal**
* 1 x Gold Ingot
* 1 x Khimaira Horn
* 1 x Mercury
* 1 x Star Sapphire
* 1 x Steel Ingot
 Desynthesis Recipe* *None*
Amanomurakumo

**Amanomurakumo**
**(Great Katana) All Races**
**DMG:** 88 **Delay:** 437 **Accuracy** +20
**"Tachi: Kaiten"**
**Additional effect: Weakens attacks**
**Lv.** 75 **SAM**
**Damage Per Second:** 12.08
**TP Per Hit:** 11.1%
*Hidden Effect*
* Attacks will occasionally do 2.5 times normal damage.
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## Historical Background

In Japanese Mythology, *Amanomurakumo no tsurugi* is the Divine Sword of Susanoo, a Violent God. He obtained this sword by slaying the monster serpent with 8 heads, *Yamata no orochi*, and later devoted the sword to his sister, Amateratsu.
Alangriche

***Alangriche***Gender: MaleRace: ElvaanAffiliation: San d'OriaOccupation: CRA Official**Type:**VCS Chocobo Racing Associate**Location:**Chocobo Circuit - San d'Oria Entrance### Notes

* Provides information about Chocobo Racing, and recruits adventurers for the CRA San d'Oria team.
This NPC used to be in Southern San d'Oria (H-11) prior to the 9/9/10 patch.
Alchemist's Water

**Jug of Alchemist's Water**
**All Races**
**Calls Homunculus.**
**Lv.** 23 **BST**
**Stackable:** 12
**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Alchemy (86)

**Yield:** *Alchemist Water* x9
**HQ 1:** *Alchemist Water* x12
**Dark Crystal**
* 1 x Philosopher's Stone
* 1 x Beastman Blood
* 1 x Mercury
* 1 x Dryad Root
 Desynthesis Recipe
*None*