Chiefdom: Natuna Islands

***Chiefdom: Natuna Islands*** is the first season in Su's *Chiefdom* series.

Twelve Americans from all walks of life will be brought together for the very first season of *Chiefdom*, an intense game show marketed as a combination of its two popular predecessors, *Survivor* and *Big Brother*. Forced to survive in the harsh elements while living together in one village, the survivalists will compete each round to become the Chief of the island, marking others for exile. Each round, one of the exiled will be voted off, until only one remains to claim the $500k prize in this inaugural season.

## Game Mechanics

* **Chief:** At the beginning of each round, the survivalists will compete in a challenge to see who will become the Chief of the island for the week, earning an extravagant feather-and-bead necklace. The Chief will be immune from exiling, and they will receive a luxurious hut and other amenities for their duration as Chief while the other survivalists will have to live in the ruins of the rest of the village. The Chief will be responsible for marking two to three other survivalists for exile, depending upon the stage of the game. Each round, all remaining survivalists compete for the title of Chief, so a single survivalist can win the title twice in a row.
* **Amulet:** The second place finisher in the Chief challenge will win the Amulet, a necklace of amber, which will grant them immunity for the round, meaning they cannot be marked. They may still vote and compete in the other challenges of the round.
* **Marking Ceremony:** After the new Chief is named, they will have to mark their choices for exile publicly at the village meeting circle by placing skull and bone necklaces around their necks.
* **Soothsayer's Crystal:** Once the survivalists have been marked, the entire village will compete in another challenge for the precious Soothsayer's Crystal. The winner of the Crystal will be immune from marking at the Soothsayer's Ceremony and will win the power to remove the mark of exile from one of the survivalists marked by the Chief.
* **Soothsayer's Ceremony:** After the Crystal is won, the owner may choose to use it to remove one of the markeds' skull and bone necklace, replacing it with the luminous amethyst Crystal, or they may choose to not use it at all. If the Crystal is used, whoever has been unmarked by the Crystal must then mark a new survivalist in their place. Thus, if the winner of the Crystal does not unmark themself, they will not be able to name the replacement.
* **Exiling Ceremony:** Once the final marked survivalists have been determined, all of the other survivalists except the Chief and those marked will have to vote off one of the marked. The marked survivalist with the most votes will be exiled from the village, having their spear ceremonially snapped. Any ties will be broken by the Chief.
* **The Trials:** When there are only four survivalists left in the game, they will compete in a series of grueling trials to prove their worth to reach the end of the game, earning points for how well they fare in each trial. The top two point getters in the Trials will advance to the final stage of the game, while the other two will be exiled.
* **The Deliberation:** Once only two survivalists remain, they will be judged by the ten other survivalists they exiled from the game. The survivalists will have the chance to talk with the final two survivalists, along with each other, to determine who played a better game in their opinion. Then, each exiled survivalist will vote for who they believe should become the Ultimate Chief of the island; whoever receives the most votes will win the title and the accompanying prize.