New Character Legacies

**Fast Learner**

You are a fast learner and tend to pick things up easily.

Start at level 4

Gain 25% more XP from monster kills

**Noble**

You come from a noble background.

Gain 1000 gold each day.

Start with a  Elegant Jewelled Rapier & Fencing Outfit

-5 to appraise because people assume you shit gold.

**Avid Reader**

In your off-time you are always reading. Like a lot..

Gain a random amount of XP each day

+1 to Intelligence (raw)

-1 to attack bonus due to intense eye strain

**Crippled Savant**

Cursed with a crippling bone deformation but blessed with more than enough intelligence to see how awful that is.

+10 to Intelligence (raw)

-2 to Strength & Constitution (raw)

Cannot run. However, your walk speed is increased to simulate the "Young Shuffle".

**Problem Gambler**

You're a hustler, but not a very good one at that. You know what it is to lose but you always come crawling back. You also have an uncanny ability to hide your wealth on the off chance you have any.

Lose a random amount of gold each day (bluff roll to lose less)

10% immunity to bludgeoning damage

Decreased death penalties

**Professional Gambler**

You were blessed with great luck and an eye for odds. Unfortunately you don't have that much experience at losing and tend to take it badly.

Gaina random amount of gold each day (bluff roll to win more)

+1 to all saves

Increased death penalties

**Beastmaster**

You were literally raised by animals.

Gain +20 bonus to animal empathy

+1 to Dexterity (raw)

-2 to Charisma (raw)

-5 to appraise skill

-5 to persuade skill

You can speak the language of animals.

**Prostitute [Req: Non-Paladin]**

It pays well but the constant itching makes you question whether you made the right life choices.

Gain a random amount of gold each day from your profession

Start each day with a random venerial disease

+2 Charisma (raw)

**Beggar**

You might be a lowly beggar but you atleast you're good at what you do.

Gain a random amount of gold each day from begging.

Start each day with a random disease

-1 Charisma (raw)

+10 to search

**Brittle-Bones**

I was born with bones as brittle as chalk, but have learned to be quick to avoid the agony of broken bones.

+4 Dexterity (raw)

Bonus feats: Dodge, Mobility

100% vulnerability to bludgeoning damage

**Gladiator**

I served as a slave in the arenas of Thyatis, trained to be a gladiator.

Bonus Feats: Ambidexterity, Dodge, Weapon Proficiency: Exotic

+4 Parry skill

**Hammer Fist [Req: Barbarian]**

You are trained in an unarmed fighting style that emphasizes a two-handed strike.

Fighting unarmed with gloves will grant the extra strength bonus of a 2-handed weapon.

Bonus Feats: Improved Unarmed Fighting, Weapon Focus Unarmed, Weapon Specialization Unarmed

Start with a Brass Knuckles.

**Yllari**

I grew up in the harsh deserts of Yllaruam and can survive anything. Well not quite anything.

+2 Constitution (raw)

10% immunity to fire damage

**Viking**

I grew up in the viking kingdoms of Ostland and/or Vestland where everyone must fight to survive.

+1 Strength (raw)

Bonus Feats: Weapon Proficiency: Exotic

+2 to fortitude saves

10% immunity to cold damage

**Alphatian Spellsword [Req: Human, Wizard]**

My parents were raised in Alphatia before its destruction by the forces of Alphaks. They trained me as a Spellsword in the hope that i would continue a proud Alphatian tradition.

Your extensive training allows you to wear light armour with minimal to no effect on your ability to cast spells.

-10% to all Arcane Spell Failure

Start at level 3

**Jinx**

You were born unnaturally unlucky and things just seem to go wrong around you. It is both a blessing and a curse. Mostly a curse.

All spells cast by you or towards you have a 75% chance of failure

-4 to dodge AC

-4 to all saves

Gain 25% less XP from monster kills after level 5

**Ogre-Blood [Req: Outlaw Faction]**

Though you are not a full-blooded Ogre you still inherited a scary amount of muscle and and belligerence. Due to a number of violent run-ins with the law you are no longer in welcome in civilized society.

+3 Strength (raw)

-2 Intelligence & Charisma (raw)

-3 to saving throws versus mind affecting spells

Increased size (cannot modify)

**Theatre Nerd**

Born with a natural talent for theatre and a lust for the dramatic. Unfortunately your theatre training insulated you from the harsh realities of life in Karameikos.

+2 Charisma (raw)

+10 perform

Increased death penalties.

**Swamp Person**

Somehow i survived an upbringing among fetid swamps and have developed a great resistance to diseases.

Immunity to all diseases

+1 Constitution (raw)

**Fey-blood**

My history includes an aberration in which fey blood flows through my veins.

12 Spell Resistance

+1 to all saving throws

Decreased size (cannot modify)

**Confessor of Valerias [Req: Chaotic-Good, Cleric, Verge Faction]**

Must preach the word of Valerias - love, passion, desire, sensuality, beauty, arts, fertility, protection, charity.

You MUST clearly identify in all RP as a Confessor of Valerias who worships and is located in the chapel in the town of Verge for the rest of your character's lifespan.

Gain random amount of gold each day from church donations.

Gain access to Church of Valerias store

**Messenger of Asterius [Req: Neutral-Good, Cleric, Verge Faction]**

Must preach the word of Asterius - trade, profit, communication, travel, cleverness, merchants, thieves, healing

You MUST clearly identify in all RP as a Messenger of Asterius who worships and is located in the chapel in the town of Verge for the rest of your character's lifespan.

Gain random amount of gold each day from church donations.

Gain access to Church of Asterius store

**Shadow Elf [Req: Non-Good, Fighter, Elf, 15 intelligence, New Threshire or Outlaw factions]**

"I am a Shadow Elf, and my past is for me alone to know."

Shadow Elves are a mysterious subrace of elves found dwelling in the dark caverns between the surface world of Mystara, and the mystical Hollow World inside it. They follow the immortal Rafiel and are very very rarely seen outside of their territories. Why YOUR character is on the surface, and in the ruins of Threshold, is up to you. Shadow Elves are typically (as opposed to inherently) evil, but that is also upto you. Shadow Elves do not like other elves, at all, and you must be mindful of that to at least some degree.

Shadow Elves are extremely pale and have white hair. i.e. essentially albinos. They also have bright pink/purple tattoos. Your appearance should reflect this, otherwise your hair & skin color will be automatically adjusted.

+2 Intelligence (raw)

-2 Charisma (raw)

+3 to search & spot skills

Receives bonus spell slots for both wizard & cleric classes.

Permadeath: Start with 9 lives, gain an extra life each level

Suffer no death penalties

May use 'Soul Crystal' ability to trade a life in exchange for resurrecting a dead target, or attempting to kill a living target.

May enter Karond Kar safely.

Gain 35% less XP from monster kills after level 5

**Black Eagle Mercenary [Req: BE Faction]**

"I am a mercenary in the employ of the Black Eagle Kingdom. Whether a member of Manticore Company, or an independent contractor. Either way you earn your pay working for the BE and have access to the Mercenary Hiring Hall.

This legacy has been made available as an option for people intent on being part of the Black Eagle from the beginning. You are based in the auxillary army of the Black Eagle, and as such, have many enemies by default."

Receive a daily salary.

Gain access to Mercenary Hiring Hall and quartermasters.

**Black Eagle Soldier [Assassin PRC] [Req: Rogue or Fighter, BE Faction]**

"I am a soldier in the army of the Black Eagle Kingdom.

This legacy has been made available as an option for people intent on being part of the Black Eagle from the beginning. You are based in the private army of the Black Eagle, and as such, have many enemies by default."

Receive a daily salary.

Can take levels in the Assassin class.

Gain access to BE Army Barracks and quartermaster.

Please note Assassin has been modified.

They now receive 4 levels of spells based on their intelligence ability.

**Darq Devotee [Blackguard PRC] [Req: Human, Evil, Cleric or Fighter or Monk, BE Faction]**

I am a member of the Darq Church. Whether a priests, a monk, or a warrior.. it does not matter. What matters is your devotion to the Darq lord.

This legacy has been made available as an option for people intent on being part of the Black Eagle from the beginning. A suitable armoury has been made available, as are specific rankings and quests for all members of the External Forces of the Black Eagle. You are based in the private army of the Black Eagle, and as such, have many enemies by default.

For those of the Darq faith the spilling of blood is considered a cardinal. Loyal followers of the Darq faith are to use only blunt weapons or their fists.

However, whether an exception seems to have been made for high ranking Templar's. Those who question the Templar have a nasty habit of disappearing..

Gain random amount of gold each day from church donations.

Can take levels in the Darq Templar class (Blackguard PRC)

Gain access to Darq Church and quartermaster

Please note BG has been modified.

They now receive 4 levels of spells based on their wisdom ability.

Summons have also been buffed.

**Doom Goth [Weaponmaster PRC] [Req: Human, Sorcerer, BE Faction]**

I am a Doom Goth and servant of the Black Eagle.

For evil sorcerers only. You must be human and choose the head with horns (if you don't already your head model will be adjusted for you). You must choose hair colour black and the lightest skin colour available (if you don't already these will be adjusted for you). If you have tattoos they must be black/dark blue or dark purple only.

You have no past memory. You are a supernatural creation, not a true human (although still a living entity with your own personality and traits).

This legacy has been made available as an option for people intent on being part of the Black Eagle from the beginning. A suitable armoury has been made available, as are specific rankings and quests for all members of the External Forces of the Black Eagle. You are based in the private army of the Black Eagle, and as such, have many enemies by default

Receive a daily salary.

Can take levels in the Weapon Master class

Gain access to The Abyss and quartermaster

**Alfheim Archer [Arcane Archer PRC] [Req: Elf or Half-Elf]**

As an elf-blooded individual hailing from Alfheim you were trained to shoot a bow to the exclusion of all else..

Can take levels in the Alfheim Archer class (Arcane Archer PRC)

25% damage vulnerability to Slashing & Bludgeoning

Gain 25% less XP from monster kills after level 5

**Dragon-blood [Dragon Disciple PRC] [Req: Sorcerer]**

You may take levels in the Dragon Disciple class

100% damage vulnerability to cold

Gain 35% less XP from monster kills

Please note RDD has been modified.

Pick a dragon type. Blue, Green, Red.

You will not receive wings.

Buffed dragon breath damage and uses per day.

Gain 1 natural AC at level 1, then another +1 every 4 levels after

Gain 1 strength every 2 levels of RDD.

Gain 1 constitution every 5 levels of RDD.

Gain 1 intelligence every 4 levels of RDD.

Gain 1 charisma every 6 levels of RDD.

**Heldannic Knight [Champion of Torm PRC] [Req: Lawful, Fighter, Non-BE Faction]**

You are a low-ranking member of the Heldannic Knights.

"Easily the most renown religious order of the world, the words "Heldannic Knights" is guaranteed to get a reaction out of anybody. Some claim they are tyrants and slave masters, while others bring up their dedication to order and abolishment of crime as proof of otherwise. The only thing that everyone can say for certain, though, is that they intend to conquer the world for the Glory of Vanya."

Can take levels in the Heldannic Knight class (Champion of Torm)

Start with Heldannic Plate

Gain 25% less XP from monster kills after level 5

**Knight of Mirros [Purple Dragon Knight PRC] [Req: Non-Evil, Lawful, Cleric or Figher or Paladin, KFL Faction]**

As a Knight of Mirros you know what it is to lead men through thick and thin. Usually it's thick.

You may take levels in the Knight of Mirros class (Purple Dragon Knight)

Receive a daily salary

Start with KFL Equipment

Gain access to The Palladium and quartermaster (Mirros)

Please note PDK has been modified.

Ride skill and mounted combat feat requirements have been removed.

Duration of inspire courage has been increased.

**Mutant [Shifter PRC] [Req: Chaotic]**

A strange mutation allows you to shed your skin and reform your body at will. It hasn't done anything for your personality though.

-2 Charisma (raw)

Can take levels in the Shifter class

Gain 25% less XP from monster kills after level 5

May choose beastly heads from character customizer without looking like an idiot.

**Necromantic Nutcase [Palemaster PRC] [Req: Chaotic-Evil, Wizard]**

You have an obsession with Necromancy and the lost art of living forever. Unfortunately most people think you're a nutcase.

You may take levels in the Palemaster class

-2 Charisma (raw)

50% damage vulnerability to divine

-4 to saves vs divine

Gain 25% less XP from monster kills after level 5

Please note PM has been modified.

You will add half of your PM levels to the spell strength of your wizard spells.

Undead summons have been buffed.

**Scout [Harper Scout PRC]**

You picked up a lot of random knowledge in your life as a scout.

Start at level 3.

Can take levels in the Scout class (Harper Scout PRC)

Please note Harper Scout has been modified.

They now receive 3 levels of spells based on their charisma ability.

**Shadow Fixation [Shadow Dancer PRC]**

When the shadows came-a-callin' you shouldn't have answered back. But you did. An unhealthy fixation with the shadows that have haunted you since your childhood has culminated in an innate ability to meld with their realm.

Can take levels in the Shadow Dancer class

-5 to saving throws versus mind affecting spells

Gain 35% less XP from monster kills after level 5

Please note SD has been modified.

Hide in Plain Sight has a cooldown of 20 seconds -1 second per 3 levels of SD

Shadow summon has been buffed.

Shadow evade duration increased to 5 turns +1 turn per SD level

**Weaponry Fanatic [Weaponmaster PRC] [Req: 16 Intelligence]**

An obsession with weaponry and the martial arts have allowed you to master a specific weapon beyond the level of any sane mortal being.

Can take levels in the Weapon Master class

-1 Wisdom & Charisma (raw)

Gain 25% less XP from monster kills after level 5

**Veteran Defender [Dwarven Defender PRC] [Any Race]**

Too many rough battles have left your knee joints ravaged. You may or may not be too old for this shit.

Start at level 3.

Can take levels in the Veteran Defender class (Dwarven Defender)

5% immunity to physical damage

-3 to Dexterity (raw)

Cannot run. However, your walk speed is increased to simulate the "Young Shuffle".

Gain 25% less XP from monster kills after level 5

Start with Banded Mail

Please note DD has been modified.

It is now available to any race.

Dodge pre-requisite removed.

Gain free dodge at level 1 & Tough as Bone at level 7