Sabotage

**Sabotage** is an ability in *Among Us*, exclusive only to Impostors, both living and ghosts.

## Usage

Impostors can enact Sabotages, which create temporary problems that Crewmates can either wait out, ignore, or fix. The Sabotage button, located in the bottom-right corner of the screen, will open up a red map where different Sabotages can be triggered.

Once the map is opened, The Impostor can choose a Sabotage option they would like to do by clicking or tapping the desired Sabotage button. On the Nintendo Switch edition, the R-stick is used to navigate the interface, and A is used to trigger a Sabotage.

Almost all Sabotages will prevent the emergency button from being pressed, excluding Door Sabotage. However, players can still report dead bodies, which will automatically resolve most Sabotages, excluding Door Sabotage on Polus, Fix Lights, and Comms Sabotaged.

Only one type of Sabotage can be running at a time, including the Door Sabotage (but only on The Skeld) - however, on Polus the doors Sabotaged stay permanently closed until opened by players by switching the correct levers, and Impostors can still activate any other Sabotage even with doors closed.

### Comms Sabotaged

Comms Sabotaged will prevent Crewmatesfrom viewing their task list and make the list only display "Comms Sabotaged." It will also remove segments and progress indication from the task bar. Tasks can still be completed, but alerts to complete a task will not appear on the personal map. For An Impostor, this inability will not be present. It also disables Security, Vitals, Admin, and Doorlog, in which all recent logs and events are deleted. On The Skeld and Polus, Comms Sabotaged is resolved by adjusting the dial to match two wavelengths on a monitor.

On MIRA HQ, resolving Comms Sabotaged requires two people to enter the same code in PIN pads at separate locations, Office and Communications. The code is reset at a set interval of time, and therefore needs to be entered in each PIN pad before it resets.

### Fix Lights

Main article: Fix Lights

Fix Lights will drastically reduce the visionradius for living Crewmates, so they will be unable to see other players around them until they are very close, with The Impostors' and ghosts' vision remaining unaffected. To resolve this Sabotage, players must flip the switches on a circuit breaker in Electrical, or Office on MIRA HQ, and cause the small light above each switch to turn bright green. This can allow for easy killsand getaways, provided multiple players are within the area. There is a flaw to the light's Sabotage, however: as The Impostor cannot measure how much a Crewmate can see, with that in mind, they cannot move freely in front of them even when they cannot be seen at all in their perspective, the only option available is to be very adept in understanding the range of vision which is inputted on the game options.

### Door Sabotage

Main article: Door Sabotage

Door Sabotage on The Skeld closes all the doors at a chosen location for 10 seconds, locking players in or out. Sabotaging a door will only disable non-Door Sabotage Sabotages until the door is open again, meaning multiple or even all doors on the map can be closed. Using a different type of Sabotage will disable all Door Sabotage Sabotages until the Sabotage is fixed. Door Sabotage's cooldown starts when the Sabotage starts, while non-Door Sabotages' cooldowns start when they are fixed.

The Sabotaged door on Polus needs to be reopened manually by resetting four switches on an eight switches circuit breaker. Moreover, Door Sabotage and other Sabotages are independent; doors can be Sabotaged before and during other Sabotages.