Furred Friends Fostering Facility

A foster home for rescued beastfolk children! This is a previous vocation of Amelian Koester. The primary tasks of this vocation involved taking care of children, assisting in household tasks, and filing paperwork.

## Recurring NPCs

Flurry - One of the caretakers of the home, previously one of the managers, a sweet and maternal elder feline woman.

Snowy - One of the caretakers of the home, previously one of the managers, a polite and paternal elder goat man.

Velma - A caretaker of the home, a somewhat jumpy but kind Hyena woman.

Richards - The resident doctor, a gentle old tortoise man.

Twinkle - One of the children living in the foster home, a curious and somewhat emotional albino little rabbit girl.

Deputy - A shy, timid Spinarak brought into the family as Twinkle's companion.

Hop - One of the children living in the foster home, a troublemaking little rabbit boy. Scotch's brother.

Scotch - One of the children living in the foster home, a troublemaking little rabbit boy. Hop's brother.

Remmy - One of the children living in the foster home, a small monkey toddler boy.

## Vocational Positions

### **Furred Friends Assistant**-

*Here at the Furred Friends Fostering Facility, children with all forms of bestial features are slowly socialized with both adults they can trust, and others who've been through just as much as they have. It's a cruel multiverse out there, and some individuals' definition of 'animal testing' doesn't end with bunnies or sasquatch pups, so we do our best to rehabilitate rescued individuals with the hopes of eventual adoption and societal reintegration.*

AVERAGE PAY- 1000 -- DANGER TIER 1 - CAREFREE

### **Furred Friends Branch Manager**-

*Various doodles decorate this envelope, but the neat and precise handwriting makes it clear this is from Flurry herself- Perhaps the kids simply doodled all over it? "Dearest Ame- Though you've only been with us for a few short months, it feels like a life time since you first came into our home and became a member of the family. This decision is also something that once felt like it was a lifetime away, but after how hard Snowy and I fell to the last illness that made it's way through the house, I fear reality has been presented to us in a manner we just can't ignore. We are both too old to take on as much responsibility as we used to. We aren't leaving of course, this is our home, but we are stepping down from our more administrative roles and letting some of the youths such as yourself have the opportunity to follow in our footsteps should that be what you desire to do. We will still be here for guidance should you ever need it, and the position would not rest on you and you alone, so please, if it befits your plans for the future, won't you consider it? Yours purrmanently (heehee!)- Flurry"*

AVERAGE PAY- 3,000 PAGES -- DANGER TIER 1- CAREFREE

## Vocational Abilities

### Furred Friends Assistant-

* [Lvl5] Beastblood Body language - After working around so many different beastfolk from all corners of the multiverse, you've become familiar with most of their tells and signals, the ways they communicate silently amongst their own kin to express distress or warn of oncoming danger. You may now attempt to understand and mimic the body language of any beastfolk race you come into contact with, whether it be to better communicate with them or blend in as one of their own. Based on Perspicacity.
* [Lvl10] Natural Nurturer - Through your work with delicate, recovering children, you have grown adept at figuring out their needs and tending to them. +5 to rolls involving helping children.
* [Lvl15] Eyes in the back of your head - You've spent plenty of time working with a multitude of rowdy, rambunctious children, and have grown wise to the ways of the little ambush predators. You now gain advantage when defending against sneak attacks.
* [Lvl20] Parental Instincts - To love a child is to put yourself through hell so that they may remain safe. When in critical condition, you may act freely so long as it is for the benefit of at least one specific child (You must either have had visual contact with them, or know of them as a specific individual. Can not be used simply due to the assumed existence of children in a world/location.)
* [Lvl25] At All Costs - We give them everything, down to our own flesh and blood. Once per week, so long as even a shred of the individual child remains, you may exchange your life for theirs, bringing them back at full health, including curing any outstanding illnesses or defects they may have been suffering from prior to death.

### Furred Friends Branch Manager

* [Lvl5] Desk Monkey - A surprising amount of your time is now spent reviewing and filling in official documents for the house and it's inhabitants... You gain advantage on rolls involving comprehending and filling in complex paperwork.
* [Lvl 10] Emergency Foster - When encountering orphaned, abandoned, or just generally hard done by children of beastly nature, you may authorize their relocation into the safety of the Furred Friends franchise. Notify the retrieval agents when you are presently with the child/children, and a rift shall be opened in order to move the child to safety. Who knows, they may even be assigned to live at the home you work for!
* [Lvl15] Muscle Memory - You've filed what can only be described as a disgusting amount of paperwork. +3 Deftness.
* [Lvl20] Authoritive Figure - You're just that good with kids. Children will follow basic commands so long as you speak to them first. If this goes against someone they're afraid of or determined to obey, you must roll appeal to convince them.
* [Lvl25] Child Counselor - You've spent quite a lot of times with children over the past several months, and have learned how to establish a line of trust with them. Once per day, automatically succeed at gaining the trust of a single child, even if they are extremely emotionally distressed. If there is another adult the child trusts saying you are untrustworthy, you must to roll appeal against the other adult.

## Week Summaries

#### Week 1

(Danger roll: 21) Amelian's first week on the job tasked him with helping locate a missing child named Remmy who was mysteriously unaccounted for when everyone got together to introduce themselves. Ame immediately looked over the crowd of children for signs of guilt or knowledge when asking broadly if anyone had seen the little boy, and spotted Twinkle, Hop, and Scotch. When approached, the two boys ran for the woods to avoid getting caught, while Twinkle broke down under the pressure and admitted through her tears that the three rabbits had hidden Remmy as part of a game, and she didn't think they were bullying him or causing any trouble. With Snowy attending the runaway rabbits, Ame reassures Twinkle she's not in any trouble, and recruits her in showing him where she last saw the missing monkey toddler. Twinkle leads him through the house to the laundry chute, where Remmy was meant to slide down and land safely in the clean linens below, but she hasn't seen him since. When Ame can't hear anyone from down the chute, he enlists Tsuki for help, introducing the timid Paras to the nervous but enthusiastic Twinkle - eventually deciding it best not to send the pokemon down the chute to investigate alone. The three return to Flurry to update her on the search, and are redirected to the way downstairs to the bottom of the chute, where Ame hadn't searched prior. Remmy was found safely taking a nap in the linen closet!

* REWARDS: 255 EXP -- 1000 PAGES
* Twinkle's Drawing- A drawing by Twinkle, the rabbit beast child, of Tsuki surrounded by flowers, coloured in crayon and decorated with a few star stickers. It is titled "Tha most halpful boy".

#### Week 2

(Danger roll: 4) Upon entering work as what will soon become usual, Ame finds himself oddly tense and on edge, unable to place quite what's wrong until he comes to find there's a pair of prospective parents here being introduced to the children by Flurry. When he's nearby and saying hello himself, he recognizes a familiar smell - Identifying the two 'feline' people as in fact, Voidbloods from Ivea, most certainly not here to adopt the children for genuinely kind purposes. He decides to play along for the time being, not wanting to cause an outbreak of panic or worse, backlash from the Voidbloods, introducing himself and being told the two are researchers who have been unable to have children of their own, hence looking to adopt. He presses subtly in conversation enough to get a tense reaction from the two and a quick change of subject, redirecting to the children in the house. When asking what part of Ivea the two 'felines' are from, and they're obviously unprepared for an answer, Ame offers them a trap, asking if they're from a territory belonging to a faction that's been deceased for centuries, which they fall for promptly, allowing him to call them out on their lie. The two attempt to back out of the situation, but are apprehended during their leave by the forces that work with the rescue facility, allowing the caretakers to rest easy knowing these two won't be coming back. Snowy commends Ame for spotting the lie so quickly, and after a short rest, work as mundane and usual carries on for the rest of the day.

* REWARDS: 335 EXP -- 1000 PAGES

#### Week 3

{Danger roll: 5) An investigation is being launched to sniff out how the Voidbloods from the week prior got past security into the facility, and unfortunately for Ame, he's the main suspect, being an Ivean himself and the two showing up just a week after he begins employment. Though Snowy and Flurry both vouch for his innocence, he's brought in for questioning nonetheless. Though uncomfortable with most law enforcement figures, Ame gave his honest side of the story, sure of his own innocence and not wanting to be thrown in jail for a crime he didn't commit. He's asked what relation he had to Voidbloods in general, to which he admits he's got bad blood with the lot, having been in and out of captivity himself and having stolen away both his siblings (Gracelyn and Helnyx) from them. He's asked to describe a bit about his two siblings, to which he complies, and is then asked if this is truly all a coincidence. Ame affirms - he had nothing to do with it, and given the two didn't seem to recognize him, he doubts he was followed here. With that, the detective seems convinced of Ame's innocence, and tells him he's free to go. The rest of his day goes normal, and security overall is updated to ensure this never happens again.

* REWARDS: 383 EXP -- 1000 PAGES

#### Week 4

(Danger roll: 13) The children are set to go on a field trip today to a place owned by one of Flurry's relatives! Ame is tasked with helping get the children and preparations in order, as when he arrives, everything is in relative chaos (as to be expected of a home full of children that far outnumber the adults) as Flurry is trying to manage just about everything herself, while keeping Hop and Scotch from snagging the packed lunches of other children. Ame first gets all the children properly suited up in winter gear for their trip, then assists with getting lunches made and packed with not a single hitch in the process. Snowy herds the children off to their field trip, and Ame shares a short moment chit-chatting with Flurry, answering her inquiry about his skill with the history that he used to run a dive bar way back when - so of course children aren't too hard to work with, they're far more cooperative than drunks. He helps clean up the kitchen and get the home all tidied and ready for the children's return, and the rest of his day goes normally.

* REWARDS: 342 -- EXP 1000 PAGES

#### Week 5

(Danger roll: 95) It's another field trip, but Ame's been tasked with actually attending as one of the chaperones this time - as well as asked his input on where he thinks the group should go. Considering Twinkle (and the others that follow) get along well with Tsuuki and Tsukii, he suggests they look into a pokemon ranch or something similar. Shortly thereafter, the group is prepped and leave for FeatherHeart Ranch, meeting a woman named Mio, who will be their guide. She explains this ranch partially serves as a friendly place of rehabilitation for pokemon with nowhere else to go. Along the way, Tsuuki and Tsukii assist Ame in keeping tabs on the children he's specifically tasked with looking after, which includes Twinkle, whom he appoints his lieutenant in also assisting him in making sure no one runs off or gets into any trouble. They first meet Hamilton, an excitable tauros, and shortly after, a ditto who can't quite transform properly, but does his best nonetheless. Him and Ame both entertain the children for a short time with transformation and illusions combined before they move on, where the group encounters Deputy for the first time (Though he's presently only named Spinarak), curious but nervously hiding away in the trees. Ame approaches, introduces himself, and persuades the Spinarak to come with him to meet the children. Deputy and Twinkle seem to get along exceptionally well, Deputy choosing to come along with Twinkle and the others to their next destination, vising the roosting Togetic. All goes well there, the children minding their manners and staying in the group. At lunchtime, Flurry approaches Ame to explain to him that while 'pets' aren't allowed at the facility, given the history of most of the beastfolk children, a sapient companion is a different story, and everyone has agreed to permit Twinkle to bring the Spinarak home if he so agrees. He's presented with a nest ball, and presents the idea to Twinkle and Deputy, who both very enthusiastically agree. The rest of the day goes well, and the group returns home.

* REWARDS: 250 -- EXP 1500 PAGES

* Bag of shrine cookies: these delicious treats carry a mystical energy within... Minor energy heal.

#### Week 6

(Danger roll: 29) This week, Flurry has fallen far too ill to work, leaving the house short handed. Before asking another caretaker for any sort of instruction, given the chaos of the house and their main director and organizer being out of commission, he inspects for any signs of emergency or urgent issue, finding a burning smell in the kitchen. A snail toddler is attempting to dry their socks by putting them in the toaster. Ame stops this quickly, informing them this is dangerous, which they accept and move on to occupy themselves elsewhere. Ame finds an assortment of ingredients left out in the kitchen, a fairly obvious setup for soup, and plays it safe by putting away the perishables before seeking out another adult to get his updates on what still needs to be done. After, he finds Snowy separating two unruly boys who are attempting to fight, and informs Ame he was trying to get soup going for Flurry, but was distracted with the children. Ame offers to finish the cooking for him, which he accepts the offer, and Ame files back off to the kitchen. Ame, a fast kitsune with a lot of cooking experience under his belt, has the task completed successfully in no time, and brings Flurry some fresh food straight to her room, offering to use Soporific Touch from Circle of Dreams to help her get some proper rest when she's done eating. She accepts, and once she's had her soup, he helps her get to rest and carries out the rest of his day as usual, trying to help keep the house functional.

* REWARDS: 380 EXP -- 1000 PAGES

#### Week 7

(Danger roll: 8) Flurry is still ill - in fact, more ill than before, and the sickness seems to have spread across the home, leaving caretakers and children alike sick with a very unpleasant respiratory disease. Ame speaks to Velma, learning that Richards, the resident doctor is also sick, and it's been difficult to find another beast-like doctor that the children will trust that fits into the budget. Ame asks permission to attempt to cure Velma, which she hesitantly accepts, and he casts Panacea on her, successfully removing the affects of the nasty disease. With that done, he heads off to find Snowy, who is also ill, sitting beside Flurry's bed as she sleeps, looking much worse than before. Ame quietly casts his Panacea on Snowy, silently asking permission to do the same for Flurry, which is granted. With the sleeping feline cured, he returns back downstairs to catch up with Snowy and Velma, being escorted by Velma to Richards' office, where they find the tortoise barely alive thanks to the illness and his old age. Ame casts a fourth Panacea, which leaves him mana burned and promptly faints, but awakens to find Richards alive and well, able to help look after the ill children, and offers him something to dull the pain of the burn, insisting he stay in the office and rest for the rest of today. Ame accepts somewhat unwillingly, but the rest of the day goes on without him.

* 250 EXP -- 2500 Pages

* Plastic Stethoscope - Accessory: A stethoscope the children use to play doctor. After your selfless actions healing their foster parents and the resident Doctor, they've decided you should have it. +1 Appeal.

#### Week 8

(Danger roll: 14) Nothing has gotten worse, especially with the adults healed, but the house is still a bit of a mess and children are still healing. Ame is free to help as he sees fit this week, and opts to work in the kitchen, as it's where he's most comfortable. The kitchen is a disaster, and he finds Remmy hiding inside the open refrigerator, whom he retrieves swiftly. Ame offers the feverish child a secret ice cream snack, and Remmy happily sits in the kitchen while Ame attends to cleaning the awful mess, finishing with cleaning the mess off the toddler. Ame spends the rest of the day working as usual with the little boy keeping him pleasant company.

* REWARDS: 306 -- EXP 1000 PAGES

#### Week 9

(Danger roll: 20) Ame has accepted his promotion to Branch Manager this week! When he arrives, Flurry and Snowy are delighted to see him, thankful he chose to stay with the foster home over the alternative job offer he'd received. After the sentimental moment between the three, Ame heads up to the office he previously rarely had a reason to ever visit, where Snowy shows him to the paperwork he'll be in charge of from henceforth. It takes six hours - to the point Snowy actually fall asleep in his chair - but Ame completes the first day's worth of documents successfully and with an emphasis on accuracy over speed. The rest of his day goes normally, helping out with the sort of tasks he's much more familiar with.

* REWARDS: 309 -- EXP 3000 PAGES

#### Week 10

(Danger roll: 1) Ame arrives to work only to find the foster home is on fire. Twinkle and Deputy rush to him in respective sobs and anxiety upon seeing him, who he does his best to reassure while doing a head-count and sensing out to assure himself no one is still inside the building. Velma explains to him that as far as they know, there was an issue with the gas in the kitchen, but they lack further details. When Ame helps bring Twinkle and Deputy back to the rest of the family, kept distanced from the fire out in the trees away from the house, he finds out Snowy's currently set up on oxygen as aftermath of staying in the burning building too long to ensure every child and adult got out safely. Ame assists in healing Snowy to stable condition, and then lends Twinkle his bandanna for safe keeping as he opts to assist the fire-fighters in getting things under control, using fire manipulation to work on snuffing out the more unruly areas of the flames. A complete loss of the house is prevented with their combined efforts, and the rest of his day is mostly spent doing what he can to reassure and comfort the children while the firefighters make sure nothing can spark back up again.

* REWARDS: 308 EXP -- 3000 PAGES

#### Week 11

(Danger roll: 87) This week, Ame doesn't exactly show up as himself, but rather as Cheri, presently unaware they can unfuse at will. The other adults are forewarned ahead of time, giving them a chance to inform the children that this is still the Ame they know, and not a frightening stranger. After all the greetings and happily answering an onslaught of questions from a gaggle of curious children, paperwork is completed ahead of schedule, allowing a short bit of extra free time where Ame introduces the children to some of the magic he has access to, namely a small amount of light manipulation thanks to a boon, and otherwise spends the day normally helping clean up and attend the children.

* REWARDS: 250 EXP -- 4500 PAGES

* Surprisingly Smooth Pen - ACCESSORY - A pen that seems to simply glide along the pages, encouraging you to write fast and with an added flair. +1 Deftness.

#### Week 12

(Danger roll: 28) No news is good news this week, just a mountain of paperwork to file through and a messy house. Though Ame does find a drawing left on his desk from an anonymous young artist of the magic show with Cheri yesterday. Once paperwork is complete, he goes downstairs to help tidy up around the playing children, helping scoot drawings out of the way safely and carefully sorting the debris of sticks and leaves gathered from outside where he can clean around them all without crumpling anything or misplacing anything.

* REWARDS: 250 EXP -- 3000 PAGES

#### Week 13

(Danger roll: 52) Twinkle and Deputy decide to keep Cheri company while paperwork is done today, the two of them scatter the floor with crayons and papers as Ame scatters his desk with documents and legal mumbo jumbo. He's getting used to all of it by now, though, and it's caught up to fairly quickly. With a little extra time on hand, Twinkle and Deputy hop up onto their lap to make use of the freshly emptied desk space and show off their work. Ame takes the opportunity to ask Twinkle about what her ideal home would be like, which she says she'd like to live somewhere with lots of friends and family - Deputy simply wants to live near a forest, and stay with Twinkle. Ame offers the idea that he'd love to adopt the two of them, if they'd be alright with it, and while Deputy is thrilled, Twinkle bursts into excited sobs, clinging to him and affirming she wants to go with him. They get the paperwork sorted out, and so Twinkle and Deputy have officially each become a Koester.

* REWARDS: EXP: 375% -- PAGES: 3000

#### Week 14

(Danger roll: 65) Officially no longer attending work as Cheri, Ame arrives with Twinkle and Deputy (the two coming to still visit their friends and the folks they'd known as foster family, of course) to find the house has gotten all his paperwork done for him and organized a small celebration, joyful that Twinkle's been adopted. It's essentially a day off, Twinkle and Deputy visiting with everyone as Remmy requests to see Tsuuki and Tsukii. Easy day, peaceful good times around, nothing particularly eventful of note.

* REWARDS: EXP: 265% -- PAGES: 3000

#### Week 15

(Danger roll: 93) Seems an inspector came through at some point, unbeknownst to even the paranoid and observant Ame. The foster home has been awarded with bonus funds for passing with flying colors, looking after the children as a family and not merely a stepping stone in the long road to recovery for the rescued kids. He finishes up his paperwork as usual, and then rounds up most of the adult caretakers to share the good news. Everyone is absolutely overjoyed, and excitedly begin coming up with ideas they could use the extra funds on for the children.

* REWARDS: 250 EXP -- 4500 PAGES

#### Week 16

(Danger roll: 44) It's decided the extra funds go towards a field trip for the little ones! Ame has to catch up with the others a little late, having stayed behind to ensure yet more paperwork is completed, but finds himself on the beach, as the group is attending an aquarium. He rounds up some unruly seagulls and barters a trade of some snacks for the lot of them to help point him in the direction of the group, and finds them on a pier, learning about dolphins. Twinkle happily rejoins with her father, and the group continues on through the field trip, including the tunnel walk and a tram ride. The day is happily spent with the kids.

* REWARDS: 485% EXP -- 3000 PAGES
* Shoreside Aquarium dolphin plush- A plush toy dolphin given to visitors as they leave the park. Everybody gets one!

#### Week 17

(Danger roll: 29) Ame arrives to work to find Remmy bawling inconsolably, despite the best efforts of other caretakers. He comes to find there's a new child in the home, now, a pup named Coriander, who's told the little two year old he'll never be adopted. Ame easily tracks down the new child, and asks to sit and have a chat with them. ((This week was cut off early due to out of character circumstance.))

* 3000 PAGES
* Group Photo of Furred Friends Family - A nicely framed photo of everyone at Furred Friends. If you take the picture out of the frame, everyone's names are signed on the back. "We'll miss you!!" Is written in silver marker on the front of the photo in the lower right hand corner.

#### Epilogue

Ame receives a call from the Archive's vocational facility, learning that there's someone looking for a job very similar to his, while he's being offered to take up a new position elsewhere. He initially hesitates, but upon being assured the new hire is experienced with this line of work, and everyone will be fine, he accepts, leaving on good terms and with contact to the foster home if they ever need him. He then begins work at the Black Orchid Guild.