Magical Items

## Wands and Staffs

Wands and staffs are tools that can only be used by mages as they require an individual to be able to use their own magic to make use of them. Wands are often 6 - 8 inches long while staffs range from 15 - 30 inches and can weigh up to 25 pounds.

### **Wands**

Wands are often only used by mages in training as they are meant to help stabilize a spell and assist in accuracy. Experienced mages don’t need to use wands, although, some choose to for personal reasons.

#### Wand Anatomy

   **A) Narrow or pointed tip** - A narrow tip is fashioned to allow for the mage to cast spells more accurately and reduce accidental misdirections.

**B) Stabilizer ring** - A stabilizer ring is used to reduce the amount of spell backfiring due to incorrect casting. Stabilizers will not work for summoning or conjuring spells.

**C) Crystal or stone** - Stones or crystals are added to the ends of wands to add weight and reduce shakiness while casting.

**D) Simple and straight handle** - Handles are kept straight to avoid adding unnecessary weight or clutter.

### **Staffs**

Some mages may choose to carry a staff around as they can be used to bring an emergency source of brecophis. Staffs have a refillable chamber that can be filled with special liquids that allow mages to cast from a limited supply of brecophis stored within the staff instead of their own brecophis. The larger the staff, the larger the reserve. Staffs can be heavy and clunky so most mages tend to avoid them, especially those with innate high levels of brecophis.

#### Liquid Brecophis

For brecophis to be put into a physical state, it must first be drawn out from a source- often from the mage that supplies the refills. This makes liquid brecophis an expensive product due to the process and time required just for this first step. Brecophis is extracted using an enchanted syringe that is cursed with a draining spell and then stored by transforming the syringe into glass containers. Once ready to convert the pure brecophis into a liquid form, mages must cast a complex transformation spell to change the states of matter. This spell is then also applied to a crystal or pearl to create a brecophis maintainer that periodically refreshes the transformation spell- so long as it remains in proper contact, either directly or indirectly, with the vessel containing the brecophis. Creating liquid brecophis is a lengthy and complicated process and there are mages that specialize solely in brecophis studies that often preform these steps. Backfiring any of the spells in the process will result in the loss of any stored brecophis and requires a mage to start the entire process again from the beginning.

#### Staff Anatomy

   **A) Brecophis chamber** - The removable chamber in which brecophis may be stored, often at the tip of the staff. Less commonly, chambers may also be within a staff’s handle. These chambers have a large range of sizes but are often spheres or cylinders.

**B) Ornate handles** - Unlike wands, staff handles are typically decorated with intricate carvings or other ornate additions such as metal details, colourful gems, or handpainted designs.

**C) Brecophis maintainer** - A brecophis maintainer is added to some part of the staff, typically the ends, to allow for the brecophis to exist within the chamber as a liquid instead of returning to its original state and leaking out. If the maintainer breaks, a mage has a short window of time to quickly use up any brecophis remaining in the chamber before it completely vanishes.

## Magic Gear

Magic gear are items that have spells saved into them during their creation.

Mages create magic gear by using a spell, similar to duvoleas, that allows an object to retain a spell within it. The types of spells are often limited to conjuring spells. A mage must be able to normally cast the spell that they want to bind.

Magic gear has limited uses before it must be recharged by a mage. The number of uses an item has per charge is directly proportional to the amount of brecophis that would be needed to cast the spell normally, therefore, the more complex or powerful the binded spell, the less uses per charge. Almost every shop that offers magical services also offers a item recharge service.

## Enchanted Items

Unlike gear, enchanted items are existing items that have been blessed or cursed.

Enchanted items remain enchanted until any of the following occur:
- The spell wears off naturally.
- The spell is cleansed by a cleansing spell (i.e. alwosh)
- The requirements that keep the spell active are no longer being met.