recursal/Fanatic-Fandom huggingface dataset:
Little Nightmares Comics. Episodio 3

## Episodio 3

El **episodio 3** es un episodio de Little Nightmares Comics. Fue publicado el 27 de enero de 2021 y transcurre en el Hospital.

## Trama

La historia comienza con una niña con trenzas que rasca el piso con las manos dentro de una habitación del Hospital. De repente, una entidad desconocida le pasa una cuchara a la niña con trenzas a través de un hueco debajo de la puerta. Luego, la niña procede a cavar un túnel en el suelo con la cuchara. Después de que la cuchara se rompe, se pasa otra cuchara a través del espacio. La niña marca un recuento con la cuchara nueva y sigue cavando el suelo.

Después de que se rompen varias cucharas y se hace un largo túnel, la niña llega a lo que parece ser una salida, una luz azul pálida brilla a través de la pared del túnel. La niña lo atraviesa solo para terminar en la misma habitación de la que estaba tratando de escapar, asomándose por el mismo orificio de salida que comenzó. Sin embargo, ahora la puerta de su habitación está abierta y la niña camina lentamente hacia el pasillo. Mientras la niña se aventura hacia su libertad, el Doctor aguarda en el techo, dejando el destino de la niña desconocido.

## Curiosidades

* Se puede encontrar la habitación de la niña con trenzas en Little Nightmares II y en esta misma habitación se puede encontrar unos Restos intermitentes sentado junto al túnel de la habitación.
	+ Estos Restos intermitentes son una referencia a la niña con trenzas.
Byarden

*Die letzte Schlacht des Langen Krieges wurde im Byard Wald im Westen Devons geschlagen. Zehntausende Seelen verloren ihr Leben als die vereinigten Völker mit ihrer gesamten militärischen Macht die Drakoner zurückdrängten und schlussendlich die Brutmutter und ihre Armeen vernichteten.*

*Als die Armeen nach einer verlustreichen Schlacht abzogen, wurde der Wald aufgrund der übrigen arkanen Strahlung und den grassierenden Krankheiten die von den verwesenden Leichen ausgingen zur verbotenen Zone erklärt. Die Grenzen wurden versiegelt, sodass niemand den Wald betreten würde. So vergingen die Jahre, und die arkane Strahlung versickerte gemeinsam mit den Körpern der Toten im Unterholz und nach mehr als 140 Jahren entstand eine neue Art von Leben.*

*Aus Setzlingen des Waldes wuchsen Geschöpfe, welche beinahe humanoid waren, aber eine Haut aus Rinde und Fleisch aus lebendem Holzgewebe hatten. Als die ersten dieser Kreaturen das Bewusstsein erlangten, war der Wald von schmerzhaften, fürchterlichen Schreien erfüllt.*

*Nach ungefähr zwanzig Jahren entwurzelten sich die ersten dieser Kreaturen, und sie nannten sich die Hirten. Diese ersten Byarden sprachen bereits die allgemein benutzte Menschensprache, ohne sie je gelernt zu haben. Sie schworen sich, im Wald zu bleiben um auf die Setzlinge aufzupassen und ihnen dabei zu helfen ihren anfänglichen Schmerz und den scheinbar grundlos aufquellenden Hass zu verarbeiten.*

*Die Hirten boten jedem der Jüngeren einen Platz an ihrer Seite an um auf die Setzlinge und den Wald aufzupassen und viele nahmen das Angebot an. Doch immer wieder zieht es einen Byarden ins Unbekannte der umliegenden Welt und die Hirten öffnen denen die gehen wollen einen Weg durch die Barriere.*

 Deklination
 Passive Rassenfähigkeit
Little Nightmares. Issue 2

**Little Nightmares. Issue 2** es un cómic escrito por John Shackleford e ilustrado por Nelson Pereira, lanzado el 26 de Julio de 2017. Es la segunda novela gráfica de Little Nightmares (serie de cómics).

## Trama

Six vuelve a acercarse a los niños junto a la fogata, esta vez llevándose la caja de música encontrada. Los niños quedaron encantados con el hallazgo, pero una de las niñas, al ver un espejo en la caja, lo rompe. La niña explica su comportamiento por miedo a los espejos, pues una vez ella y sus amigos fueron capturadas por un monstruo que vivía en los espejos cuando visitaron su casa por curiosidad infantil. Incapaces de escapar, los niños atraen al monstruo a través de uno de los espejos y lo matan, rompiéndolo, pero después de eso la niña se distorsiona, volviéndose jorobada y huesuda. Así la encuentra el Barquero y la envía a las Fauces, donde desde entonces la niña ya no se mira a los espejos.

## Personajes

### Humanos

Six

* Niño de verde
* Niño refugiado
* Niña de pelo largo
* Niña jorobada
* Niño, que se hizo alto (flashback)
* Niño que se bifurcó (flashback)
* Niño que se hizo musculoso (flashback)

### Criaturas/Monstruos

* La Dama
* Los Huéspedes (portada)
* El Barquero
* El viento del norte
* Monstruo del espejo
* Sanguijuelas

## Curiosidades

* Cuando el Barquero camina con la niña jorobada bajo la lluvia, no muy lejos de ellos se puede ver el viento del norte y un personaje que lleva un abrigo. Esta podría ser la elección de diseño de cómics, ya que podríamos pensar que el Barquero podría tener la capacidad de teletransportarse.
Very Little Nightmares

**Very Little Nightmares** es un juego de rompecabezas y aventuras creado para iOS y Android que se lanzo a fines de Mayo de 2019 por ALIKE Studios y Bandai Namco Entertainment.

## Trama

Se nos muestra cómo la niña del impermeable amarillo. ve un sueño en el que se escapa de alguien y se encierra en un cobertizo, apuntalando la puerta con una tabla. Al despertar, la niña se da cuenta de que el globo sobre el que voló atravesó el techo de una mansión llamada el Nido, estalló y quedó atrapado entre los escombros. Por tanto, continúa a pie.

En el camino, se encuentra cara a cara con una chica vestida de blanco que corre por las tuberías hasta la abertura de ventilación. Después de correr por el almacén de la celda, rescata a un niño con un pañuelo rojo, y se encuentra con el Artesano, un anciano discapacitado de brazos y piernas largos. Huyendo de este monstruo, logra esconderse en una de las cajas para muñecas, enviada en ascensor a los edificios del Mayordomo, quien tiene el don de la telequinesia. La niña logra escaparse de él, escondiéndose en los pasillos de La Pretendiente, la pequeña señorita malcriada que maneja el Nido.

Finalmente, la niña llega a la entrada principal del Nido, donde el Mayordomo la alcanza de inmediato. Sale corriendo al jardín y durante algún tiempo nivela los objetos lanzados por el telequinético. Una chica de blanco ayuda a escapar de él, junto con la cual abre la puerta y corre por la trinchera, donde su nueva compañera se queda atrás y la niña se encierra en el granero, aún pensando que el Mayordomo la persigue.

Después de pasar por un vertedero de muñecas, la niña atrae accidentalmente la atención de la Pretendiente, que estaba sentada en el borde del acantilado con una muñeca rota. Reaccionando agresivamente ante el jugador, la persiguió, sin pensar en su propia seguridad. A pesar del peligro, la chica del impermeable salva a la "compañera" sobreviviente de blanco de caer sobre rocas afiladas, por lo que, en agradecimiento, lanza una piedra a la Pretendiente. Durante unos segundos las chicas la miraron, mientras ella estaba ilesa, de repente se levanta y ataca a la niña. Desafortunadamente, ambas no mantienen el equilibrio y caen al océano, se estrellan y mueren ahogadas.

La escena posterior a los créditos muestra cómo la niña de blanco (que en realidad era Six) corre hacia la balsa en la que flota escapándose y, al parecer, encuentra el impermeable de la niña fallecida en el agua.

## Gameplay

Los jugadores asumen el papel de la niña del impermeable amarillo y deben navegar por cada piso del Nido, resolviendo acertijos y evadiendo enemigos y otros peligros en el camino. A diferencia de Little Nightmares, que era un mundo abierto en 3D, *Very Little Nightmares* juega en una cuadrícula, cada habitación tiene su propio nivel, y los jugadores deben tocar para hacer que la niña se mueva a lo largo de las fichas o interactúe con objetos.

## Recepción

*Very Little Nightmares* tiene actualmente una puntuación de 4,4 estrellas sobre 5 en la App Store.

## Véase también

* Little Nightmares
* Little Nightmares II
Sabre Section

Sabre Section, officially the 2nd Section, 1st Troop, 1st Squadron, 1st Battalion, 1st Special Missions Regiment, was an Imperial Guard special forces squad comprised of twelve troopers.

## Roster

Sabre Squad was split into two squads, callsigns Sabre 1 and Sabre 2.

### Sabre 1

* Lieutenant Jaime Martel: Section commander and squad leader.
* Corporal Dante Antonelli: Grenadier.
* Vice Corporal Domingo Hernandez: Automatic rifleman.
* Vice Corporal Charlotte DuBois: Marksman. KIA during Operation Slingshot.
* Vice Corporal Samuel Lieber: Replaced Charlotte DuBois as Sabre 1's marksman.

### Sabre 2

* Sergeant Kyle Jung: Deputy section commander and squad leader. WIA during Operation Lion's Roar.
* Sergeant Sofia Perez: Replaced Kyle Jung as deputy section commander.
* Corporal Ana Suarez: Grenadier.
* Vice Corporal Emanuele Rossi: Automatic rifleman.
* Vice Corporal Carlos Pascal: Marksman.
Glock 17

First-generation Glock 17

The Glock 17 is a semi-automatic pistol developed for the military market and chambered in 9x19mm Parabellum. It is the first of the Glock series of polymer-framed striker-fired pistols. Though it was not adopted by either of the armed forces of the United Empire, it has proven highly popular among export customers and on the civil market.

## Gallery

Second-generation Glock 17Third-generation Glock 17
Guards and Wards

*მე-6 დონის განდგომა?*
 ხანგრძლივობა? | 24 საათი

You create a ward that protects 2,500 square ფუტი of ground. This area can be a 50 ფუტი square, one hundred 5-foot squares, or twenty-five 10-foot squares. The area can be up to 20 ფუტი tall and shaped how you want. You can ward several stories of a building, dividing the area among them, as long as you can walk into each area while you're casting the spell.

When you cast this spell, you can specify individuals to be immune to the effects of the spell. You can also specify a password that, when spoken, also provides immunity.

The available options are as follows:

* **Corridors:** Fog makes the corridors heavily obscured. At each intersection, there is a 50% chance a creature will believe it's going in the opposite direction it chose. You are immune to this chance.
* **Doors:** All doors are magically locked as if by Arcane Lock. You can also hide up to ten doors with a Minor Illusion-like cover to make them appear as sections of the wall.
* **Stairs:** The stairs are filled with a Web. If burned or torn, the strands regrow in 10 წუთი.
* **Other Effects:** You can place one of the following effects:
	+ Dancing Lights in four corridors. You can designate a simple program that the lights repeat.
	+ Magic Mouth in two locations.
	+ Stinking Cloud in two locations. The vapors return within 10 წუთი if dispersed by wind .
	+ Constant Gust of Wind in one corridor or room.
	+ Suggestion in one location. Any creature that enters or passes through a 5-foot area you choose receives the suggestion mentally.

The whole area radiates magic. Dispel Magic, if successful, removes only one effect.

If you cast this spell in the same place every დღე for one year, the effects become permanent.
კატეგორია:განდგომა (Abjuration)
Heckler & Koch M06

M06A2

The M06 is an automatic carbine designed and manufactured by Heckler & Koch and chambered in 5.56x45mm Remington. It is a variant of the M97S fitted with a longer barrel capable of supporting a bayonet and rifle grenades. It was developed at the request of the Imperial Guard, which desired a service rifle that was shorter and handier than the full-length M97 but with greater range and muzzle velocity than the M97S. It served as the Imperial Guard's main service rifle from 2006 to 2022. It was replaced by the M22 modular automatic rifle.

## Variants

**M06:** Original version introduced in 2006. Fitted with aluminum top rail handle, composite tri-rail handguard and three-position retractable folding stock.

**M06A1:** Upgraded version introduced in 2010. Fitted with aluminum quad-rail handguard, threaded flash hider for use with suppressors and four-position retractable folding stock with adjustable cheek riser.

**M06A2:** Further upgraded version introduced in 2015. Fitted with HKey modular rail handguard permitting attachment of HK269 under-barrel grenade launcher.
CB90

20,500 kg (full load)

4 naval mines or 6 depth charges

The CB90 is a class of fast assault craft developed by Dockstavarvet. Designed to operate in shallow coastal and riverine waters, it can carry and deploy a full section (half-platoon) of amphibious infantry. It is currently in use with the Imperial Navy and the Imperial Guard.
Maldini-class frigate

## Maldini-class

Thales UMS 4249 CAPTAS4 towed sonar

### Armament

Anti-air missiles: 16-cell MBDA Sylver A50 VLS for 16x Aster 15 and Aster 30 missilesGuns: 2x OTO Melara 76/62mm Davide/Strales CIWS guns

Small guns: 2x Mauser MK-30-2/ABM 30mm autocannons mounted on Marlin RWS

Anti-ship missiles: 4x Otomat Mk2E anti-ship and land attack missiles

Anti-submarine warfare: 2x triple Leonardo (WASS) B-515/3 launcher for MU90 torpedoes and 4x MBDA MILAS missiles, 2x SITEP MASS CS-424 acoustic guns

### Aviation facilities

Double hangar

The *Maldini*-class is a class of frigates built for the Imperial Navy. The class is based on the FREMM design and is intended primarily for anti-submarine warfare.
ალიანი ლესული (Flame Blade)

*მე-2 დონის მოხმობა?*
 ხანგრძლივობა? | კონც?. Up to 10 წუთი

A fiery scimitar appears in your free hand while the spell lasts. While wielding the weapon, you can use your action to make a melee spell attack dealing 3d6 fire damage to the target.

The weapon gives off bright light in a 10-foot radius and dim light over an additional 10 ფუტი.

If you let go of the weapon, it disappears, but you can summon it again with a bonus action.

**უფრო მაღალ დონეებზე:** The damage increases by 1d6 for every two slot levels above 2nd.
Wayfinder's Guide to Eberron

**Wayfinder's Guide to Eberron**, shortened as **WGE**, is a PDF released by Wizards of the Coast to integrate Eberron into D&D 5th edition. It also re-releases some material originally published in Xanathar's Guide to Everything.

While official content, Wayfinder's Guide to Eberron is playtest material and subject to change. It should be treated as though it is Unearthed Arcana material.

## Table of Contents

* Introduction
* Chapter One[sic]: What is Eberron?
	+ A Magical World
	+ Pulp Adventure
	+ Neo-Noir Intrigue
	+ The Last War
	+ The Mourning
	+ Ancient Mysteries
	+ If It Exists In D&D, There's A Place for It in Eberron
* Chapter 2: Welcome to Khorvaire
	+ Nations of Eberron
	+ Aundair
	+ Breland
	+ Cyre (The Mournland)
	+ Darguun
	+ The Demon Wastes
	+ Droaam
	+ The Eldeen Reaches
	+ Karrnath
	+ The Lhazaar Principalities
	+ The Mror Holds
	+ Q'barra
	+ The Shadow Marches
	+ The Talenta Plains
	+ Thrane
	+ Valenar
	+ Zilargo
	+ Everyday Life
	+ MAGIC IN KHORVAIRE
	+ Magewrights
	+ Wandslingers
	+ The Magical Economy
	+ Faiths of Khorvaire
	+ Distant Lands
	+ Eberron: Above and Beyond
* Chapter 3: Races of Eberron
	+ Changelings
	+ Kalashtar
	+ Shifters
	+ Warforged
	+ Dwarves
	+ Gnomes
	+ Half-Elves
	+ Half-Orcs
	+ Halflings
	+ Humans
	+ Other Races
* Chapter 4: Dragonmarks
	+ Creating a Dragonmarked Character
	+ Dragonmarks and Backgrounds
	+ The Powers of the Mark
	+ Dragonmark Appearance
	+ Background
	+ The Mark of Detection
	+ The Mark of Finding
	+ The Mark of Handling
	+ The Mark of Healing
	+ The Mark of Hospitality
	+ The Mark of Making
	+ The Mark of Passage
	+ The Mark of Scribing
	+ The Mark of Sentinel
	+ The Mark of Shadow
	+ The Mark of Storm
	+ The Mark of Warding
	+ Greater Dragonmarks
	+ Aberrant Dragonmarks
* Chapter 5: Magic Items
	+ Magic Items
* Chapter 6: Sharn, City of Towers
	+ Sharn Backgrounds
	+ The Shape of Sharn
	+ Central Plateau Quarter
	+ Dura Quarter
	+ Menthis Plateau Quarter
	+ Northedge Quarter
	+ Tavick’s Landing Quarter
	+ Sharn: Above and Below
	+ Things to Do in Sharn
	+ Criminal Activities in Sharn
	+ Starting Points
	+ Starting Point: Callestan
	+ Starting Point: Clifftop
	+ Starting Point: Morgrave University
	+ A Quick Sharn Story
	+ The Streets of Sharn
* Appendix A: Further Reading
	+ Eberron Sourcebooks
	+ Eberron Novels
* Appendix B: Glossary
* Appendix C: Dragonmarked House Crests

## Errata

Wayfinder's Guide to Eberron does not have any errata.
ადამიანი (Human)

სამყაროთა უმეტესობაში ადამიანები ჩვეული რასებიდან ყველაზე ახალგაზრდები არიან და მსოფლიურ ასპარეზზე გვიან გამოჩენილები ჯუჯებზე, ელფებსა და დრაკონებზე უფრო ხანმოკლე ცხოვრებით შემოიფარგლებიან. იქნებ, სწორედ მათი ხანმოკლე სიცოცხლეების გამოა, რომ ისინი რაც შეიძლება მეტის მიღწევისკენ ილტვიან მიცემულ წლებში. ან ეგებ ფიქრობენ, რომ რაღაც აქვთ დასამტკიცებელი უძველესი რასებისთვის და სწორედ ამიტომ აგებენ დიდებულ იმპერიებს, დაპყრობითა და ვაჭრობით ნასაზრდოებს. რაც არ უნდა იყოს მათი მამოძრავებელი, ადამიანები სამყაროთა ნოვატორები, გმირები და პიონერები არიან.

## ადამიანის მახასიათებლები

* **უნარების მაჩვენებლების ზრდა:** თქვენი თითოეული უნარის მაჩვენებელი 1-ით იზრდება.
* **ზომა:** საშუალო.
* **სიჩქარე:** 30 ფუტი.
* **ენები:** შეგიძლიათ ისაუბროთ, იკითხოთ და წეროთ საერთო ენაზე, აგრეთვე აირჩიოთ ერთი დამატებითი ენა.

### ვარიანტი (Variant)

ეს ანაცვლებს უნარების მაჩვენებლების ზრდას.

* **უნარების მაჩვენებლების ზრდა:** სასურველი ორი სხვადასხვა უნარის მაჩვენებელი იზრდება 1-ით.
* **უნარ-ჩვევები?:** გაწაფულობას იძენთ სასურველ ერთ უნარ-ჩვევაში.
* **ხელობა?:** ეუფლებით სასურველ ერთ ხელობას.
აგათისის აბჯარი (Armor of Agathys)

*1-ლი დონის განდგომა?*
 ხანგრძლივობა? | 1 საათი

A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have them, it takes 5 cold damage.

**უფრო მაღალ დონეებზე:** Both the temporary hit points and damage increase by 5 for each slot level above 1st.
Kirin Jodo

Questo articolo è una bozza. Puoi aiutare **Mob Psycho 100 Wiki** cercando di espanderlo.

**Kirin Jodo** (浄堂麒麟, *Jōdō Kirin*) è un esper e il Presidente dell'Unione Psichica del Sole.

## Navigazione

Takane Tsubomi • Tome Kurata • Haruto Kijibayashi • Mameta Inukawa • Shirihiko Saruta • Momozo Takenaka • Musashi Goda • Hideki Yamamura • Hiroshi Kumagawa • Jun Sagawa • Ryohei Shimura • Tenga Onigawara • Ichi Mezato • Emi • Shinji Kamuro • Hikaru Tokugawa
**Laboratorio del Risveglio**
Kenji Mitsura • Takeshi Hoshino • Go Asahi • Rei Kurosaki • Daichi Shiratori • Kaito Shiratori
**Altri**
 Claw
Toichiro Suzuki • Katsuya Serizawa • Ryo Shimazaki • Toshiki Minegishi • Hiroshi Shibata • Nozomu Hatori
**Settima Divisione di Scar**
 Spiriti ed Entità
აგანაზარის ხვატი (Aganazzar's Scorcher)

*მე-2 დონის მოხმობა?*

A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one.

**უფრო მაღალ დონეებზე:** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
აკრძალვა (Forbiddance)

*მე-6 დონის განდგომა?*
 ხანგრძლივობა? | 1 დღე

You create a ward up to 40,000 sq ft big and 30 ft high against magical travel. For the duration, creatures can't teleport into the area or use portals to enter the area. The spell also proofs the area against planar travel.

In addition, the spell damages celestials, elementals, fey, fiends, and undead. Choose one or more types when you cast the spell. When one enters the spell's area or starts its turn there, it takes 5d10 radiant or necrotic damage—your choice when you cast this spell. When you cast this spell, you can make a password. A creature that says the password as it enters takes no damage.

The spell's area can't overlap with another Forbiddance spell. If you cast this spell every დღე for 30 დღე in the same location, it lasts until dispelled, and the material components are consumed on the last casting.
კატეგორია:განდგომა (Abjuration)
აბი-დალზიმის საზარელი გამოჭკნობა (Abi-Dalzim's Horrid Wilting)

*მე-8 დონის ნეკრომანტია?*

დასაშვებ რადიუსში, 30 ფუტის კუბის სივრცეში მყოფი თითოეული არსება გამოშრება (ტენიანობისგან დაიცლება). ამ სივრცეში მყოფმა თითოეულმა არსებამ უნდა გააგოროს გამძლეობის თავდაცვა. შელოცვა არ მოქმედებს გებულებსა და უცვალებზე. მცენარეებს და წყლის ელემენტალებს, თავდაცვის გაგორებაზე აქვთ არახელსაყრელობა. არსება მიიღებს 12d8 ნეკროტულ ზიანს წარუმატებელი თავდაცვისას, წარმატებული თავდაცვის შემთხვევაში ზიანი განახევრდება.

არამაგიური მცენარეები არ შედიან არსებების კატეგორიაში, ეს იმას ნიშნევს, ისინი უბრალოდ დაჭკნებიან და მოკვდებიან.
Mounts and Vehicles

A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal’s speed and base carrying capacity.

An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.

Mounts other than those listed here are available in the worlds of D&D, but they are rare and not normally available for purchase.
These include flying mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic mounts (giant sea horses, for example).
Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.

**Barding**. Barding is armor designed to protect an animal’s head, neck, chest, and body.
Any type of armor shown on the Armor table in this chapter can be purchased as barding.
The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

**Saddles**. A military saddle braces the rider, helping you keep your seat on an active mount in battle.
It gives you advantage on any check you make to remain mounted.
An exotic saddle is required for riding any aquatic or flying mount.

**Vehicle Proficiency**. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.

**Rowed Vessels**. Keelboats and rowboats are used on lakes and rivers.
If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle.
These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores.
A rowboat weighs 100 pounds, in case adventurers carry it over land.

### საზღვაო ტრანსპორტი?

 კილიანი ნავი? | 3,000 gp
 ლანგსკიპი? | 10,000 gp
 ნიჩბიანი ნავი? | 50 gp
 იალქნიანი გემი? | 10,000 gp
 სამხედრო გემი? | 25,000 gp
Mazo

El **Mazo** es un arma que utiliza Mono al llegar a la habitación donde se ubica Six Distorsionada.

## Descripción

Es un mazo de cricket hecho de madera, de gran tamaño y bastante pesado ya que al momento de usarlo. Es tan grande y pesado que el personaje tiene que usar ambas manos para arrastrar el mazo por el suelo.

## Uso

Su única función es ser utilizado para abollar la caja musical por primera vez. (El resto de veces se utilizara un Hacha que Mono encontrara durante su enfrentamiento contra Six Distorsionada)

## Historia

### Little Nightmares II

#### Transmisión

Mono al momento de encontrarse con Six Distorsionada, deberá llamarla para que se aleje de una valija abierta que tiene en su interior el mazo, este será utilizado para abollar la caja musical y después de esto, no se lo volverá a ver en el resto del juego.

## Curiosidades

* Es junto al cucharón, el arma menos utilizada del juego, llegando a ser conseguible solo una vez y durante un muy breve momento.
Calina Demon-Angel

Calina Demon-Angel, as drawn by OcelotsEatFish. WITH MAI FREAKEN FINGER

### Overview

Calina Demon-Angel is the protagonist in Difference of Ink. She is a living cartoon similar to Alice Angel but she has different hair and has color. As a child, Calina was scared, as Bendy would beat her up and she heard morbid things and whispers in her head. Calina has black ink infused hair/tentacles and has blue "pie cut" eyes. She wears a halter top long sleeve white t-shirt, blue jeans, and black shoes. She is also a celebrity among the Inklings and has formed a friendship with the last human, Henry Stein. She has the power to read minds. There is a pentagram on her left arm that connects her to Bendy.

### Appearances

#### Difference of Ink

Calina takes the place of Henry after he gets lost. Bendy gives her tasks and one of them is going to the Splatoon school, Inkblot Art Academy. On her first day there, she meets an Inkling named Anhalia and the two soon form a friendship. After rescuing Henry from Bendy, Calina and Anhalia begin their school day. Lunchtime brings new friends such as Mella, Amy, Marina, and Failboat.
Jenny

Jenny in Book Two

**This character page is currently in a work in progress. If you have any information to add in any of the sections below, please do so.**

**Jenny** is an antagonist in Real Friends and Best Friends. Jenny is the mean girl to Shannon. She is Jen's BFF and is an important member in "The Group". She seems to not have many friends, but Jen likes her and so she is popular*.*

## Personality

Jenny is often mean to Shannon. She acts nice at times, but is usually rude, mean, and a bully. It is implied that Jenny acts this way because of things happening at home. Wendy suggests that Jenny is very insecure and hates herself, leading her to act hateful towards others. We see some proof of Jenny's insecurities in Book 2, when she mentions having been jealous of Shannon. Despite some moments where she acts kind and sweet, she seems to be a manipulative and dishonest person who often tears others down.

## Appearance

Jenny is a girl with light skin, short brown hair, and brown eyes. Her main color is orange and/or brown. Jenny cut her hair in the second book, and before that, it was longer, and she often wore it in a ponytail.
Veronica

Veronica is Zara's and Shannon's best friend who is now in junior high.

## Appearance

Veronica has light brown skin, brown hair, and brown eyes. It's possible that she's Hispanic.

## Personality

Like Zara, Veronica is super sweet to Shannon, and took her under her wing when she didn't have many friends. She doesn't mind playing all sorts of games with Shannon, even if they may be a little childish.

## History

As Zara's best friend, Veronica met Shannon after Zara befriended her. Shannon had a lot of fun with Zara and Veronica, but as they were a grade above Shannon, they soon went on to Jr. High and don't make any more appearances in the series.
Jane

**Jane** is one of Shannon's best friends in the third book, *Friends Forever*. The two first met near the end of *Best Friends*, and grew closer in seventh and eighth grade.

## Appearance

Jane is a young girl with brown eyes and curly golden-blonde hair that she wears down. She's drawn and described as having a curvy body, which Shannon is often envious of. Jane wears clothes in the latest fashion, and she seems somewhat invested in what people think of her fashion-wise.

In *Best Friends*, Jane had been wearing glasses, which she doesn't anymore by 8th grade.

Her theme color is red-orange.

## Personality

Jane seems to be a very sweet friend to Shannon, and the two are hardly ever seen arguing. On Shannon's birthday, Jane decorated her locker to surprise her; she really cares about her friends. Jane is a very confident and bold person, and is also shown to be very flirtatious, already having kissed many boys by age 13. She is portrayed by Shannon to maybe be a little "boy-crazy"; when Shannon asked her the name of a boy she'd been kissing, Jane admitted that she couldn't remember.

Despite this, Jane, of course, knows her boundaries and doesn't like being defined as boy-crazy. Shannon doesn't defend Jane when someone called her a "cheap wench", according to Jane, which had made Jane angry and embarrassed. When Jason and Jane are kissing, but Jason is trying to do more things that make Jane uncomfortable, she leaves.

Jane can also be silly and often goofs around with Shannon. She also seems to be somewhat dramatic in a silly way, like when she isn't dating anyone during Valentine's Day, so she and Shannon sit in the bathtub and eat chocolate.

Jane has, many times, expressed her dislike of Olivia, calling her a “female dog”, saying she doesn’t like what Olivia thinks of her, and discourages Shannon from sitting with her at lunch, all on separate occasions.

## History

Shannon and Jane first met in sixth grade, near the end of *Best Friends*. Shannon was planning on carpooling with Jen, but Jenny rode with her instead, so Shannon had no choice but to ride with Jane, who she didn't know that well. The two seemed to hit it off during the car ride, and only became better friends throughout *Friends Forever*.

## Trivia

* Jane’s eighth grade electives are Spanish and glee.
* In seventh grade, Jane was in Honors English.
Emily

**Emily Ceja** was a very minor character in *Real Friends* and a member of the original Group.

## Appearance

Emily is a young girl with dark hair, tan skin, and brown eyes. Her main color is red. It's possible that she is Middle Eastern.

## Personality

Emily's personality isn't described much in the book. She seems nice, but she is often seen arguing over who gets to sit next to Jen, so she is invested in some of the friendship drama.

## History

**Real Friends**
Emily is first named when Jen is lining up her favorite members of the Group. She's near the end. Emily is also often seen arguing over who gets to sit next to Jen. She isn't seen too much throughout the series.
Real Friends Wiki

**Welcome to the Real Friends Wiki**
Welcome to Real Friends Wiki! Here you can read about everything you need to know about the graphic novel series Real Friends by Shannon Hale and LeUyen Pham. Please enjoy!

## Real Friends

The graphic novel follows Shannon (the author), who struggles to make true friends. Throughout the book series she makes friends, but will she have to question them later? Who are her true friends?
The Curse of Yumanity

*The Curse of Yumanity* is the second story in the Jeffry's World of Fun series.

## The Curse of Yumanity

### Publisher

gravityfalls2357

When a mysterious curse starts bringing down Yumans, only Aqua, an Inkling, is safe. Raina and Jamie, her two best friends, have to find a cure before they all become infected. When Aqua has to go and save her kingdom, Raina and Jamie have to fight for their survival. Will they ever see each other again? Read this to find out.
Amy

**Amy** is a main character in *Best Friends* and one of Shannon's and Nicole's friends. Near the end of the second book, she moves to California to live with her mom's new husband.

## Appearance

Amy is a tall girl with light skin, brown eyes, and long blonde hair.

## Personality

Amy seems to be a really nice friend. She and Nicole once tricked Shannon to see if she would talk about Amy behind her back, though, so she doesn't seem to have a problem with doing things like that. Amy's personality isn't too developed throughout the series, but we also see that she can act silly and immature, like when she was playing like a vampire with Shannon, and made a remark that Shannon and Vance were "married" because their swings were in sync. After Amy moves away, she's nice enough to Shannon, but the two seem to have grown apart. When Shannon is considering moving to California, Amy isn't as excited as Shannon expected her to be that they could go to school together- Amy argues that she has "new friends" now.
Best Friends

**Best Friends** is the second book in the Real Friends book series.

Written by Shannon Hale, illustrated by LeUyen Pham, and published by First Second. The book published on August 27th, 2019.

## Synopsis

Shannon’s got a sure spot in the in-crowd called The Group, and her best friend is their leader, Jen, the most popular girl in school.

But the rules are always changing, and Shannon has to scramble to keep up. She never knows which TV shows are cool, what songs to listen to, and which boys she’s allowed to talk to. Who makes these rules anyway? And does Shannon have to follow them? Or should she follow her heart?
Mom

Mom is Shannon, Wendy, Laura, Cynthia and Joseph’s mother and the wife of Dad. She often helps Shannon when Wendy bullies her throughout the book. She turned out to be a sweet mother who loved her children and her husband very much.

## Appearance

Mom has light skin, short blonde hair, and green eyes. She usually wears a variety of different outfits.
Zara

Zara was Shannon and Veronica’s best friend. Throughout the book, she seems kind and carefree and loves to laugh at a good joke. To Shannon, Zara is the dream-girl, with "cool hair" and a "cool personality".

## Personality

Zara is the type of person to bake you chocolate-chip cookies if you are saying you had a crummy day. She is kind and says "Hi!" to everybody. She loves a good joke, and will always make sure to make you feel welcome. She is carefree and will play games with you, even though they might seem childish.

She and Veronica may have pitied Shannon a little bit, since she had no friends, which is why they took her under their wing and agreed to play games with her. We see her and Veronica share looks before they say something nice to Shannon, perhaps as a sort of agreement to encourage the younger girl.

In the second and third book, Zara influenced Shannon to be friendlier and say “Hi!” to everyone. It helped Shannon make new friends and get out of her comfort zone.

## Appearance

 Zara has fair skin and short blonde hair, similar to Wendy’s hairstyle. Her favorite color appears to be teal, as she often wears shirts of that color. Her shirts have simple patterns, whether it's waves or snowflakes. She also wears a belt.

## History

Nothing is revealed about Zara's backstory. However, she first meet Shannon in the middle of fifth grade, as their desks are arranged near each other in Mrs. Brenson's class. Although she and Veronica are in sixth grade, Shannon becomes good friends with her. However, they are not mentioned in the second book, as they are not in the writing class towards the end and Shannon must have failed to keep in touch with them. Same goes for the third book.
Real Friends

> When best friends are not forever . . .
>
>

**Real Friends** is the first book in the Real Friends book series.

Written by Shannon Hale and illustrated by LeUyen Pham, the book was published by First Second on May 2nd, 2017.

## Synopsis

Shannon and Adrienne have been best friends ever since they were little. But one day, Adrienne starts hanging out with Jen, the most popular girl in class and the leader of a circle of friends called The Group. Everyone in The Group wants to be Jen's #1, and some girls would do anything to stay on top . . . even if it means bullying others.

Now every day is like a roller coaster for Shannon. Will she and Adrienne stay friends? Can she stand up for herself? And is she in The Group—or out?
Wendy

Wendy is Shannon's oldest sister and a recurring character in 'Real Friends,' a graphic novel written by Shannon Hale and illustrated by LeUyen Pham.

## Personality

Wendy has difficulty making friends, like Shannon. However, she is often bullied (pages 182 and 185) and it is revealed that she had a worse time attempting to make friends than Shannon. Their parents even moved Wendy to a different school in hopes that things would be "better at her new school" (page 179). She and Shannon have a turbulent relationship at first, a perfect example of this is on page 77, where Shannon shows that their relationship is "up and down, up and down." Wendy takes her problems out on Shannon, and often hurts her. She scares her by threatening to hit her, and sometimes does actually hit her. Wendy only says that Shannon is "being obnoxious." In doing so, Wendy makes Shannon afraid of her. Shannon pictures her as a bear, ready to attack at any time. In the summer of 1985, Wendy moves away to Los Angeles in hopes of becoming a model. At the end of the graphic novel, their relationship greatly improves. Shannon finds herself "telling her stuff [she] hadn't told anyone" (203). According to Hale's Author's note, the two "became great friends" (215) as they grew up.

## Appearance

Wendy is very fashionable. She pays attention to how other people perceive her, as shown when she tells Shannon to put a poster of Billy Idol in her locker so "Jen will think [she's] cool" (206). She starts the novel with medium length straight brown hair, but on page 77, she cuts her hair very short and curls it. After she cuts her hair, she usually wears colourful button up shirts and rolled up fabric pants. She also has her ears pierced and paints her nails.

## Notes

* Shannon pictures Wendy as a grizzly bear, highlighting her aggressive and volatile nature. This is used as a method of highlighting the differences between Shannon and Wendy. It also isolates Wendy from the family, making Wendy the Other.
* Shannon thinks that Wendy is "too much for our house, for our neighborhood" which could explain why she couldn't fit in.
Tammy

**Tammy** is a young girl that Shannon befriends in second grade. Tammy’s entire situation is not revealed, but she is living with the Andersons, her foster family. Shannon is chosen to be Tammy’s “buddy” to help her adjust to her new school and environment. Tammy is a minor character who eventually moves away.

## Traits

Tammy is a young girl with short dark hair and dark eyes. As far as her personality, she seems like a nice girl who is unfortunately not the right type of friend for Shannon- she’d rather play dress-up with her dolls than participate in Shannon’s make-believe games. However, she appreciates Shannon’s friendship, and is much more sad when she has to leave than Shannon is.
Trish

**Trish** is a minor character in *Friends Forever*, a friend of Shannon’s and Denise’s who’s in drama.

## Appearance

Trish is a petite Asian girl with short dark hair who is often seen wearing pink clothes and overalls.

## Personality

Trish seems to like acting- she got signed by an agent, McGovern, with Olivia’s help. Trish isn’t shown a lot, but she seems nice, although participates in talking bad about Shannon during lunch one day.

## History

Trish has been in drama class since seventh grade. She and Billy are a couple; at Billy’s house party, when he gets bored of Shannon, he wishes Trish would call. One day, Trish gets McDonald’s for lunch with Denise. Also, in a note she passes to Shannon, her handwriting is shown to be stylized with all caps. In the note, she complains about a boy, Keith, and hopes that her mom packed her a muffin for lunch.

Trish joins in with the rest of the kids complaining about and making fun of Shannon one day at lunch.
Denise

**Denise** is a friend of Shannon’s and Trish’s. She’s not seen often, but is in drama and going with Chad.

## Appearance

Denise is a girl with light skin, hazel/brownish-green eyes, and short dark blonde hair with bangs. Denise’s theme color appears to be purple; she’s often seen wearing a purple bow in her hair.

## Personality

Denise’s personality isn’t elaborated on much throughout the book, but she is friendly to Shannon and greets her when she sees her. When she sees Heather and Olivia being mean to Shannon and lunch, though, she eventually joins in, showing an investment in drama and gossip.

## History

Denise is first shown in *Friends Forever*; Shannon greets her as a friend when narrating the friends she’s made. Denise later is revealed to be going with Chad, and one day goes to McDonald’s for lunch with Trish. As previously mentioned, she joins in gossiping/talking bad about Shannon at lunch one day.
Jane’s mom

**Jane’s mom** is a very minor character in the *Friends* series, making an appearance only in the second book, Best Friends. She drives Jane and Shannon home from a field trip when Jen doesn’t have room in her car. Though not much is known about her, a loud personality is assumed (Jane is shown blushing, seemingly a bit embarrassed by her mom’s eagerness).
Nicole

Nicole was Shannon's friend through 5th-6th grade.

## Appearance

Nicole has light skin, light brown hair (usually worn in a curly bun), and hazel eyes. Her main color is lavender.

## Personality

She is often kind and caring, but as described by Shannon, she likes friendship drama. Nicole is often concerned with how Shannon is feeling, though Shannon explains that sometimes it's hard to tell if Nicole is genuinely concerned, or if she wants something to talk to Jen about; Nicole may be a bit of a gossip. In the third book, she and Shannon grow apart a bit, and they only really hang out at church. Nicole seems to ignore Shannon at school. Nicole asks to cheat off of Shannon's homework, and gets angry when Shannon says no. Despite being a kind friend, this may show that she can be manipulative at times, especially since she and Shannon have grown apart.

## History

**In *Real Friends:*** Nicole was a minor character and appeared near the end of the book as part of the "New Group." She is friends with everyone in that group, mainly Amy, Shannon, and Jen.

**In *Best Friends:*** In the sequel, Nicole is shown throughout most of the book. In the beginning of the book, Nicole asked Shannon if she thought Amy was nice to see if Shannon was a real friend. She and Amy had apparently heard bad things about Shannon by and anonymous person. In the middle parts of the book, Nicole asks a boy (on the phone) to rate Jen on looks, personality, and body. Later, during the New Group's trip to Lagoon, Nicole can be seen riding a ride with Shannon. She won a green teddy bear from a boy. On the jetski boat ride, she rides with Shannon and after Shannon gets squirted with water by Vance, she asks her if she's crying.

**In *Friends Forever:*** Nicole is hardly seen throughout the third book and is a background/side character. When Shannon got corkscrew curls and entered the school on picture day, she said "hi" to Nicole, but Nicole didn't respond. Also, she asked Shannon if she could copy off her History homework and Shannon refused, making Nicole angry. On Shannon's birthday, she greeted her happy birthday. It is inferred Nicole is still friends with Jen and the other girls from the friend group from *Best Friends*.
MAJiK

MAJiK is the evil form of juKeboX11-27. If you are wondering how MAJiK terrorized the world before he was even born as juKeboX11-27, my answer is that he is MAJiK and he is a wizard. He traveled through time. He was created by the edgiest form of Jeffry: eCks dEE oN tHe HatErS. It was so edgy that poor little juKeboX11-27 was summoned from the future to destroy the known universe. Jeffry cast him into another dimension, but he managed to get out by blackmailing Hard2Place into writing him back into the current dimension. When he came back, he began to destroy the entire world until juKeboX11-6 stopped him.

MAJiK also appears in the Sandwich Timeline of Difference Of Ink. In this story, MAJiK is reincarnated in exchange for healing Pearl. He destroys half of the world and triggers a crossover. Then, all of the characters are sent back in time to where Marina made the choice to summon MAJiK. Marina chooses not to this time, triggering the start of the Ink Poison Timeline.
Jeffry (Family)

The Jeffry family was the original family that populated the Old Series and Hard2Place's creation. The Jeffry Line consists of: Jeffry the First, Jeffry 2-4, Jeffry V, GurrillatheGawd, juKeboX11 and juKeboX11-6, juKeboX11-2, juKeboX11-3 through 5, juKeboX11-7, juKeboX11-8 through 26, MAJiK, and juKeboX11-28 through 34.
Difference Of Ink

Difference Of Ink is the third story in Jeffry's World of Fun. Calina Demon-Angel is the story's protagonist.

## Difference of Ink

### Author

OcelotsEatFish, Sea of Color, Gravityfalls2357

###

### Synopsis

Main Timeline

Calina, a colored living cartoon, lives in the world centuries after she knows. She meets new "people" who refer to themselves as Squidkids. Calina mentions that a human is still alive and Calina and her new friend, Anhalia, save the human. The human's name is Henry Stein. Also Calina is a celebrity and is part of a band of "demons". She meets Squid Sisters and Off The Hook. Off The Hook invite her to perform with them. This causes conflict between Marina and Pearl. Calina and Marina build an ink machine. Later, Calina is in Joey Drew Studios singing and drawing, not knowing that Henry snuck the New Squidbeak Splatoon in. After seeing Calina being beat up by Bendy, they get her out of there. Their conversation strays to Linda, Henry's dead kid. Calina calls on Lloyd, a god, who brings Linda back to life. After Linda has been brought back to life, Off The Hook come over to Calina's house and find Henry in the fridge. Pearl eats a BatIM ink popsicle and gets sick later, when she, Calina, and Marina are going shopping. Calina gives her the ink antidote.

Sandwich Timeline

Calina coughs up a sandwich that day. The following night, Calina is possessed by a sandwich. She attempts to infect everyone (and is proven semi-successful, as it is mentioned that Pearl was infected). After a year and a half, MAJiK shows up and destroys the world. Bendy snaps his fingers and MAJiK is seemingly gone. Pearl falls on the ground and dies. Marina makes a deal with MAJiK and Pearl is brought back to life. MAJiK soon after sends everyone back in time to run a new timeline, one where Marina does not summon MAJiK.

Ink Poison Timeline

Pearl is dying of ink poisoning, then gets "reanimated" by the almighty ink machine and seems kinda mad about it andLinda breaks her leg and then they all go to Octo Vally and get captured by Octolings, and then taken to DJ Octavio, who finds out that two humans exist.

### Trivia

* Clues in the story confirm both Opportunity and The Curse of Yumanity to come before Difference of Ink. These clues include:
	+ Pearl seems to know that Marina is an Octoling.
	+ There are mentions of 'That crazy telephone,' likely referencing Tartar and its plan to destroy the world.
	+ Aqua introduces Raina as her girlfriend, implying that the two are dating.
* In the Sandwich Timeline, MAJiK sends everyone back in time, triggering a new timeline where MAJiK is not summoned. It is implied that this timeline is the Ink Poison Timeline, although there is no confirmation that this is the case.
* Boris had died and that Henry has been in his time loop for a long time as he has the mirror thingy
Alternate Timelines

There are six alternate timelines in Jeffry's World of Fun.

Difference of Ink alternate timelines:

**Sandwich Timeline -** After Marina had slipped Pearl the ink antidote, Calina chokes before coughing up a sandwich. That night, Calina was possessed by a sandwich and attempted to infect everyone before the sandwich died inside of Calina.

**Ink Poison Timeline -** Calina and Marina rush to the hospital, where Pearl is fatally ill. It is revealed that Pearl managed to lick Calina's BATIM ink-enfused tentacles without getting caught and Calina ran out of ink antidotes. Pearl dies not long afterward, and Marina is heartbroken. Calina calls Anhalia and her friends so Amy can draw a picture of Pearl. Using Amy's sketch, Pearl is "reanimated" via the ink machine that Calina and Marina made.

Opportunity alternate timelines:

**World's End Timeline -** Agent 8 trips and falls into Inkopolis Sea before she is able to detonate all the hyperbombs. With about one minute remaining before the world is destroyed, Pearl and Marina say their final goodbyes to each other and the world as they know it.

**Climbing Into the Light Timeline -** Agent 8 successfully inks the human statue and returns to Pearl's helicopter.

Trivia

* Pearl appears in four of these timelines and dies in three of them. However, in the Sandwich Timeline, she is brought back to life by MAJiK and in the Ink Poison Timeline she is reanimated into a living cartoon.
* In the Sandwich Timeline, it is revealed that Marina has a secret crush on Pearl. In the Ink Poison Timeline, Pearl feels this way about Marina. There is no confirmation they return each other's feelings across these timelines, though.

This page needs more content. We need continuations for the Sandwich Timeline, Ink Poison Timeline, and Climbing Into the Light Timeline as well as more trivia. Thank you.