Five Nights At Freddy's Chapter Concept

Welcome to Dead by Daylight, Fan Concept #7. Experience the horrors of Five Nights at Freddy's in the realm of the Entity. The once happy and joyous franchise was tainted with a dark past, as many disappearances happened at the many Freddy Location.

Concept #7: Five Nights at Freddy's

After the fall of Freddy Fazbears, some took to the rumor of its bloody past and made a new idea of it. **Fazbears Fright** now resigns in the entity's realm, with the burning flames of a mysterious fire burns within forever. The outside is a normal residence, with a small pond nearby, however the blue cozy tone is amiss with the horror attraction in flames and its sickly green interior starts to poor out of the building and flooding the area with dread.

A cunning inventor throughout his life, William Afton was a man of joy. Him and his coworker Henry Emily helped build Fredbears and started the Fazbears Franchise. All was good in the world of William Afton. Yet some smiles hide dark truths, as William appears to be a nice and friendly man at first glance, behind that smile is a cold hearted killer. William caused the deaths of many of innocent children, giving Fazbears is heinous history. However in a turn of events, the spirits of the children he murdered all those years ago possessed the animatronics he created, and they sought revenge. Afton though he could destroy them, but it only made them angrier. As fate caught up to him, William put on the same Springbonnie suit he used those years ago to kill those kids in order to get a chance, only for the springlocks to fail. Metal pierced his skin, wires entangled his organs, and the spirits left him. However by pure luck and shear will, William Afton remained alive, and was placed inside a horror attraction, as he was the **Attraction** for this show.

# New Killer: The Attraction

## The Attraction

### DLC

Five Nights at Freddys

The Attraction is a Twisted Killer, able to use lockers on the map to spot survivors from afar or summon those who he once feared to do his dirty work.

His personnel perks Beyond Death, Twisted Agony, and True Intent paints a path of fear as survivors believe you to be dead only to be found out wrong, take the generators in the trail and turn them into sources of torment, and make people unaware until they are exposed from your heartless slaughter.

## Power: Specters of Agony

*William Afton always lurked in the shadows, watching for his moment to find isolated targets and lead them away with the thought of gifts and fun. And even now, after he spent years rotting away, he still knows how to find backdoors to slip through to catch his victims.*

### Passive Ability: Cameras

On **8** random *Lockers*, **Cameras** are placed on top of them. By holding the *power button*, **The Attraction** see's the aura of all *Lockers* with a **Camera** attached to it. Holding the *Power Button* and press the *Ability Button* while facing a *Locker* with a **Camera** attached will transfer **the Attractions** consciousness to it. While looking though a camera, **The Attraction** is able to tag survivors with *Hyperventilation* by looking at them for a short period of time. Survivor's can break **cameras** and cause them to have to respawn after a while and will appear on a different *locker*. **The Attraction** is able to transfer his consciousness back to his body by tapping the *attack button*. (Camera Transfer Time - 0.5) (Hyperventilate Tag Time - 7) (Break Time for Survivors - 6) (Respawn Time - 25) (Transfer Return Time - 2.5)

### Special Ability: Haunting Lockers

While looking through a **Camera** or while standing near any *Locker*, Pressing the *ability button* will mark a *locker* and it will become ***Haunted***. ***Haunted*** *Lockers* emit a Green Smog from it. Their can only be **7** ***Haunted** Lockers* at a Time. (Mark Time via Camera - 0.25) (Mark Time without Camera - 2)

***Haunted** Lockers* will inflict nearby survivors with *Hyperventilation*, and act as a backdoor for **the Attraction**. When charging **Specters of Agony**, The Aura of ***Haunted** Lockers* are revealed to **the Attraction** in green. Holding the *ability button* while facing a ***Haunted** Locker* will have **the Attraction** enter it from any distance on the map instantly, doing this will remove the ***Haunted*** effect from the *locker* and **Specters of Agony** will go on Cooldown. (Hyperventilation Inflict Range - 16) (Teleport Charge Time - 4) (Specters of Agony Cooldown - 35)

### Special Mode: Phantom Rush

While charging **Specters of Agony**, looking at a ***Haunted** Locker*, and holding the *Attack Button*, it will cause that *Locker* to slam its doors wide open. Once its doors have been opened, A ***Phantom Rush*** starts. (Charge Time - 3) (Open Time - 0.7) (Initial Rush Delay Time - 2)

During a ***Phantom Rush***, *Phantom Animatronics* will poor from out of it and will start to move around the map towards all ***Haunted** Lockers* or *Lockers* with a **Camera** attached to them. If there are no **Camera's** or ***Haunted*** *Lockers*, *Phantom Animatronics* will patrol near generators. (Max amount of Phantoms - 6) (Phantom Movement Speed - 4.0 m/s) (Phantom Rush Duration - 25)

If a *Phantom Animatronic* see's a survivor from any distance, it will jumpscare them. Survivors who are jumpscared will be given the *Hyperventilation* *Status Effect*. When a survivor gets jumpscared, the ***Phantom Rush*** duration is increased by **5 seconds**. Survivors can end a ***Phantom Rush*** early by closing the doors of the ***Haunted** Locker*, but doing so will reveal them by *Killer Instinct* for **10 seconds**. Upon a ***Phantom Rush*** ending, Specters of Agony goes on Cooldown. (Jumpscare Duration - 1) (Locker Close Time - 4)

### Special Effect: Hyperventilation

Survivors who suffer from *Hyperventilation* will have their vision intermittently fade to black then back to normal for their duration. *Hyperventilation* will be reset if a survivor is within range of a *Haunted Locker*, or are jumpscared by a *Phantom Animatronic*. (Fade Transition - 2) (Fade Duration - 2) (Hyperventilation Duration - 20)

## Personnel Perks

### Beyond Death

*Whenever others thought you were dead, you end up returning to torment them, never letting them forget you.*

 If you were to be stunned by a pallet **4/3/2 times,** **Beyond Death** activates.

 While **Beyond Death** is active you are **Undetectable** and gain a **25%** bonus to all breaking and damaging actions. When you are to be stunned, break a pallet, breakable wall, or generator, **Beyond Death** deactivates.

*“I always come back” - William Afton*

### Twisted Agony

*You're body has been horribly mangled by metal and moving around causes intense pain. But you are even more dangerous as you attack with the force of a machine. So in the end, the pain is worth it.*

After damaging a Generator, **Twisted Agony** activates for **20 seconds**.

While activated, you are immune to being stunned by pallets. If a survivor tries to stun you with a pallet, the following effects happen:

* You see their aura for **3/4/5 seconds**;
* You gain a 10% Haste Effect for **2/3/4 seconds**;

*"I don't think you quite appreciate how difficult it is to speak, do you? 'Cause, let me tell you something. It hurts like a motherfu-" - William Afton*

### True Intent

As you lure your victims, they have no idea of the terrifying truth until it's too late.

When you sacrifice or kill a survivor, you see the aura of the survivor who is closest to being sacrificed for **4/5/6 seconds**.

After sacrificing or killing a survivor, after 4 seconds, you gain a **7%** Haste effect for **7/8/9 seconds**.

## Mori

The Attraction slams his axe into the ground and walks over to the survivors. He then picks them up and places their head in his mouth. The Attraction then slams his animatronic jaws on the survivor, breaking their skull and instantly killing them. The Attraction then opens his mouth and drops the survivor before picking up his axe again.

# Achievements

### Phantoms of the Past

As the Attraction, initiate a Phantom Rush a total of 42 times in Public Matches.

### Old but not Forgotten

Repair the Generator in the office of Fazbears Frights and live to tell the tale.

### Adept Attraction

Achieve a *Merciless Victory* with The Attraction using only his Unique Perks: Beyond Death, Twisted Agony & True Intent.