recursal/Fanatic-Fandom huggingface dataset:
Gowon "Tink" Abebe

""Nobody's gonna hurt anybody. We're all gonna be like three little Fonzies here. And what's Fonzie like? Come on Yolanda, what's Fonzie like?" - Samuel L. Jackson, Pulp Fiction

## Life

Gowon Abebe was born in Togo, during a turbulent time when the it was under German Control, and being invaded by the British and French during WWI.

A smart young man, and freedom fighter. He was known for finding way to take money from the occupier in their free times and their lives whenever he was able.

## Embrace

After being finally found out mainly due to one his fellow resistant fighter turning on him and his small group. Gowon was meant to killed. He instead was smuggled out of Togo and ended up in Spain, where he was recruited to fight again in the Spanish Civil, which happened to be along side the Baron. After being ghouled to give him a better chance Gowon received a life threatening wound by the Franco Forces, The Baron seeing this young fighter turned him.

## Unlife

After being Embraced Gowon followed the Baron for sometime, until parting ways to return home to Togo in the late 50's helping it to acheive independence from the British and French Rule. It was during this time he question his own loyalties.

Returning to his "Sire" he got in an argument with Icarus, in regards to what no one outside of himself and the Baron, but he has since become blood bound to Icarus.

Loyal to the Baron know due to being strictly and stringently blood bonded, Gowon become his right hand following him and Alejandra and through America from the Free States to Pittsburgh.

Refered to as a "Handler" an unofficial position he is somewhere between a Harpy and a Deputy enforcing the Baron's Will and operating his business venture and club in the city which act as "unoffical elysia" these include the Monterrey Pub in the North Side, Diesel Club in the South Side and Static, in the East End (North) where he Havens.

He is called "Tink" due to a Tinkerbell tattoo he got on his left forearm. He enjoys when people make fun it because it gives him a reason to take control of the situation.
Shuma-Gorath

### Otros nombres

Lord Gorath, El eterno dios devorador, El ojo abierto, El dios que duerme, Padre de toda maldad, El que duerme pero despertará, Conquistador de medianoche, Shaka-Shala Shuma

## Descripción física

### Género

Sin definir

*"Pensaron que él los protegería del fin. Estaban tan sesgados por las artes oscuras para ver que Shuma-Gorath era el fin"*

**- LORD IMPERATOR SOBRE SHUMA-GORATH**

## Historia

**Shuma-Gorath** pertenece a los Antiguos. Su origen es desconocido, no se sabe con certeza desde qué momento de la historia del universo comenzó su existencia. Con respecto a esto, él mismo menciona:

"*Antes de que todo fuera, yo era. Antes de que pasara el tiempo, esperé. Me alimentaba de las almas que gritaban en los universos. Bebí la leche en mal estado de las estrellas muertas. Soy el vacío fuera de toda comprensión"*

**Shuma-Gorath** también es conocido por haber creado a Quoggoth, su fiel sirviente. Sin embargo, se desconoce en qué momento lo hizo.

Se sabe que en el algún punto de nuestra era, dejó que varias especies vivieran en sus gigantes tentáculos. Un lugar al que llamó **Tentacle Hill** y donde no era permitido practicar otra cosa que no fueran las artes oscuras. Ahí nació Lord Imperator junto a sus padres, que serían ejecutados por los Blood Monks; fieles sirvientes de **Shuma-Gorath**.
El Anciano

*"Pero él no me ayudó a agarrar un bisturí de nuevo. Me hizo el Hechicero Supremo, el Maestro de las Artes Místicas"*

**- DOCTOR STRANGE HABLANDO DE EL ANCIANO**

## Historia

También conocido como Yao, nació en 1430 en la ciudad mística de Kamar-Taj que se encuentra en el Tíbet, Himalayas. En su juventud trabajó como granjero hasta que conoció a Kaluu quien le enseñó sobre la magia.

Una vez aprendida, comenzó a utilizar todos estos conocimientos para ayudar a su pueblo. Sin embargo, Kaluu quería comenzar el alzamiento de un imperio por lo que Yao tuvo que luchar en su contra hasta que resultó vencedor.

Yao comenzó a viajar por el mundo donde, entre otras cosas, descubrió el Templo de Cyttorak en Korea del Sur. Ahí luchó contra Dormammu. En Londres conoció al Doctor Druid y, años después, conoció a Baron Mordo quien se convirtió rápidamente en su pupilo. Sin embargo, Baron Mordo tenía otros planes con la magia y terminó por alejarse de su maestro. Así fue como, años más tarde, Stephen Strange llegó a los Himalayas y conoció a El Anciano. El Doctor Strange se convirtió en su nuevo aprendiz y cuando el momento llegó pasó a ser su sucesor como Hechicero Supremo, donde le dejó a Wong como su sirviente.

## Poderes y habilidades

* Conocimiento supremo de las Artes Místicas
* Poderes mágicos de curación y destrucción
* Meditación profunda
* Viaje transdimensional
* Sabiduría
* Proyección astral
* Telepatía y telekinesis

## Curiosidades

En el Universo Cinematográfico de Marvel, el personaje de El Anciano es interpretado por la actriz Tilda Swinton. En una entrevista el productor ejecutivo de Marvel Studios, Kevin Feige, declaró que:

*"Los hechiceros han existido durante milenios, protegiéndonos de cosas desconocidas para todos. Según la historia de Doctor Extraño ha habido muchos, y El Anciano tiene más de **500 años**. Como podemos hablar de él como un **ser**, no como un humano, sentimos que teníamos libertad para cambiar su sexo y representarle de otra forma"*
Lord Imperator

*"Fui prometido desde nacimiento como mucha de mi gente lo fue al dios que adoraban... a la gran bestia llamada Shuma-Gorath"*

**- LORD IMPERATOR SOBRE SU INFANCIA**

## Historia

Los padres de **Lord Imperator**, Hieronymus y Abbadona, eran dos científicos que vivían con su pueblo en los tentáculos de Shuma-Gorath. Los dos fueron acusados de herejía por los Blood Monks del Templo Macabro que, según ellos, practicar la ciencia era el mayor de los crímenes. Antes de ser ejecutados, los padres de **Lord Imperator** lograron que su hijo recién nacido escapara en una pequeña nave espacial con ayuda de los Eyebots.

Cuando creció, Lord Imperator comenzó a buscar venganza y apoyado por su ejército de Eyebots inició la masacre de la magia. Su movimiento bélico era llamado el Empirikul. Asesinó, sin piedad alguna, a los hechiceros supremos de cada dimensión. Uno a uno fueron cayendo Magister Miracle, Zelatrix Lavey y Los Lords de Wyrd más allá del velo púrpura.

Cuando Doctor Strange descubrió esto comenzó a investigar pero antes de que pudiera hacer algo al respecto, **Lord Imperator** comenzó a atacar la tierra y todos sus lugares mágicos.

## Poderes y habilidades

Todos los poderes del Lord Imperator están basadas en actividades lógicas científicas. No provienen de la magia, como otros enemigos de Doctor Strange. A continuación una lista de aquellos que ha demostrado tener:

* Rayos láser de color verde
* Fuerza sobrehumana
* Vuelo
* Bloqueo de hechizos mágicos
* Inmunidad a algunos hechizos mágicos

Sin embargo, irónicamente, Lord Imperator también puede ser bastante vulnerable a la magia y aveces necesita auto recargar su energía para seguir luchando.

## Frases del personaje

*"Nuestra santa inquisición marcha, mis hermanos. Alaben a El Empirikul y muerte a la magia"*

*"Arde ¿no es así? El poder de la ciencia quema todas las mentiras y anormalidades"*

*"Lo he visto todo. Todos los hechizos, todas las perversiones horribles de la naturaleza que a los de tu tipo aman conjurar. Y los he visto fallar a todos, una y otra vez fallaron en evadir su **bendita extinción**"*

*"No me hables de desesperación, mago. Yo fui forjado en él"*
Líneas de Dragón

*También conocidas como **Líneas de Ley.***

Son las venas de poder místico que corren a través del planeta tierra, bajo el suelo. Es posible que un hechicero, con la capacidad mágica suficiente, pueda drenar estas líneas, tomando energía mágica del planeta para su uso personal; como lo hizo Doctor Strange en un intento desesperado por derrotar a Lord Imperator.

## Curiosidades

Doctor Strange conoce que debajo del Sanctum Sanctorum hay un nervio central de líneas de dragón. Eso explicaría por qué ha existido tanta presencia mágica en ese punto de la ciudad.
Krusevac

**Kruševac** (Serbian Cyrillic: Крушевац [krûʃeʋats] ([1]listen)) is a city and the administrative center of the Rasina District in central Serbia. It is located in the valley of West Morava, on Rasina river. According to the 2011 census, the city administrative area has a population of 128,752, while the urban area has 58,746 inhabitants.

The city was founded in 1371, by Prince Lazar of Serbia (1371–1389), who used it as his seat.

## Trivia

* Krusevac is the known city to have a longer flag.
Birthstone

Bryna and Sulelia upon discovering a Birthstone.

**Birthstones** are large and pink heart-shaped magical stones found in Itoa.

## History

Birthstones are largely sought after artificers, it being a key component to activating one's mechanical servant. They grow in areas that are dense with vegetation and teeming with nature. Its capabilities include granting limited sentience to machines.
Havai

> "By the way, I like your hair. ...I don't say that often. Take that as a compliment."
>
> —Havai to Duncan Varnash
>

## Character Information

### Class

Warlock (Great Old One)
Cleric (Arcana Domain)

## Traits

### Height

5'5"

**Havai** is a half-illithid warlock in Mega Campaign. He was forced to flee from his orphanage in Vila to escape persecution from Sionis' empire, and joined the party after he was captured and sent to Madstone Prison. After the party's victory against Sionis, he becomes an official representative of the new Imperium.

## Appearance

Havai has a purple complexion with black streaks running across his face. He has purple tentacles for hair, with its undersides having small suction cups.

## History

### Pre-Campaign

What happened to your guy before the story began?

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Wong

*"Chef, amo de casa, instructor de artes marciales, curador oculto, guardián místico, aventurero inestable. Me honra servir en varios roles en esta casa"*

**- WONG A ZELMA STANTON**

## Historia

Antes de ser el sirviente de Doctor Strange y mayordomo del Sanctom Sanctorum, Wong también era discípulo de El Anciano en el Tíbet donde no solo aprendió sobre la magia sino también el combate físico de las artes marciales. Wong es descendiente de Kan, un monje chino que vivió mil años y también fue aprendiz de lo oculto.

Wong comenzó a aprender de El Anciano desde su niñez, por lo que en su juventud ya era considerado maestro de las artes marciales y al rechazar la vida de un adulto promedio para quedarse en el monasterio se le asignó servir al Doctor Strange.

## Poderes y habilidades

* Conocimiento de lo oculto
* Maestro de artes marciales

## Curiosidades

El personaje de Wong es interpretado por el actor británico Benedict Wong en las películas del Universo Cinematográfico de Marvel.
Sewercide

**"Sewercide"** is the 11th session of Campaign 2.0.

## Summary

* We begin our session… having woken up on the beach? There’s bottles strewn everywhere, Gareth’s lying with some random chick… what the heck?
* We drag ourselves back to Bryna’s lab. Angeal’s waiting for us and follows us inside, and we all immediately fall dead asleep.
* Angeal’s left to her own devices for the time being. She asks around for painting classes, but eventually just gives up, buys her own stuff, and gives it a shot herself. Her first painting kinda sucks.
* Upon waking up, we all decided to accompany Daisy on a little mission to the sewers! She’d connected the sickly crabs her and Sulelia had encountered on their second date to something in the sewers, and wants to investigate it further.
* Bryna and Sulelia talk about the shady fiend dude Sulelia was talking to at the Waterways. Sulelia is insistent on at least checking it out, but Bryna dissuades her (more or less through emotional blackmail).
* Later that night, we make our way to the sewer entrance near the beach. We enter the sewer system and wade through all the grime and poopy. Down there are a bunch of undead and corpses with blue lines across their face, which is very similar to what the crabs Daisy mentioned were afflicted with.
* As we delve deeper into the sewers, Bryna notices red ichor alongside the walls. Daisy samples some of it. We reach a big ol’ hole which Gareth detects a bunch of undead in. He ties a rope to a nearby support beam, and we hoist him down there to discover that there’s a bunch of zombies down there who are all connected by a blue chord. After we defeat them and take a rest, the chord that connects them all pulsates, and they all return to life and shamble away.
One Way to Solve a Problem

"**One Way to Solve a Problem**" is the 6th session of Mega Campaign.

## Summary

* We travel to Yamma’s home village and meet her two halfling parents!
* Magnus decapitates Cain after he reveals the truth of having killed Magnus’ family. Magnus departs soon after.
* Mugen, a goliath and Yamma’s mentor, asks us to help clear out some drow that have been raiding the village.
Doctor Strange

Stephen Strange

*"Soy la primera defensa de la Tierra contra todo tipo de amenazas mágicas. (...) Cada nuevo reto propenso a terminar con mi muerte ¿pero sabes qué? mentiría como el infierno si digo que no amo esto"*

 **- DOCTOR STRANGE**

## Historia

Stephen Strange era un cirujano, uno de los mejores, pero su talento era tan grande como su ego. En la cumbre de su carrera profesional, un accidente automovilístico dañó los nervios de sus manos. El diagnóstico era que nunca más podría volver a ejercer su profesión.

Al principio se resignó un poco. Sin embargo, tiempo después, emprendió un viaje por el mundo buscando una **cura milagrosa**. Así fue como conoció a El Anciano, un misterioso hechicero, en un monasterio en el Tíbet. En el proceso, Stephen se hizo su aprendiz y fue incursionando poco a poco en las **Artes Oscuras**. Para cuando Stephen regresó a su ciudad natal, Nueva York, e hizo del Sanctum Santorum su lugar de residencia junto con Wong... ya se había convertido en el **Doctor Strange**.

## Poderes y habilidades

Gran parte de su poder proviene de un grupo de entidades mágicas conocida como "El Vishanti". Algunas de las habilidades que el Doctor ha demostrado poseer son:

* Explosiones de energía
* Rayos místicos
* Proyección astral
* Telepatía
* Telekinesis
* Conjuro de objetos
* Teletransportación
* Manipulación del tiempo
* Viaje transdimensional
* Vuelo
* Ilusionismo
* Hipnotismo
* Intangibilidad
* Meditación profunda

## Aliados

Durante sus aventuras, el doctor Stephen Strange ha tenido que aliarse con otros seres sensibles a la magia como:

* Doctor Voodoo
* Bruja Escarlata
* Shaman
* Monako
* Chondu
* Talismán
* Hellstrom
* Médico Místico
* Ghost Rider
* Puño de Hierro
* Magik
* Professor Xu
* Kaos

## Enemigos

En sus viajes a lugares inexplorados, a otras dimensiones... en sitios donde no llega el poder de la magia el Doctor Strange se ha encontrado con las fuerzas del mal que amenazan con la vida tal y como la conocemos; pero también como no la conocemos. Estos son algunos de los **villanos** del **Doctor Strange**, algunos más conocidos que otros para él:

* Baron Mordo
* Dormammu
* Pesadilla
* Shuma-Gorath
* Kaecilius
* Lord Imperator
Ann

> Quote.
>
> —Some-Guy McGee
>
>

## Character Information

### Race

Mechanical Construct

Introductory text.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Goopage

**"Goopage"** is the 23rd session of Campaign 2.0.

## Summary

* Let's go to the sewers! Yay! We receive a writ from the head of the clerics allowing us to enter the city, but it only has one signature. It'd need to be cosigned by Orkrush, but... that's not happening. Bryna decides to forge it, and hopes she's successful in doing so?
* On our way to the sewers, we see a giant storm raging over Nir Dorrun. From it, red rain pours down onto the city and there's the occasional lightning strike. Very cool.
* Angeal takes her fortune. She sees endless tunnels of blue goop, and a voice that says *"Something, something... Juiblex!"* I may or may not have forgotten exactly what he said.
* We all put our heads together... what the heck's a *Juiblex?* Well, lemme tell ya'. It's a demon lord of ever-shifting slime and goop who's presence on the material plane indicates the coming of end times.
* When we reach the beach, it's completely still; a jarring sight for those of us who grew up here. An oil-like substance mars the beach water, and it's devoid of life.
* We all pray to our respective gods (if any) and march down into the sewers.
* I'm not even gonna play around here. We went down there and had a 4 hour long combat encounter with an entire room of sentient, spell-casting goop. It was brutal. We came so, so close to another TPK.
* During the fight, Gareth and Angeal contracted the Carer's Disease, with Angeal's case being much worse: a natural 1 rolled on a Constitution save led to her being afflicted with stage 3 of the sickness.
* But, we beat the goop! Haha. We came so close to dying. In the room sat a giant pillar with runes inscribed all over it. Bryna casts Identify on it and learns that it's a summoning device, and that someone had... placed it here. We promptly proceed to destroy the thing, but not before Angeal transcribes the runes into her notebook for future reference.
* Gareth and Angeal are not looking good. At all. We head back up to the surface, the goop seemingly eliminated, and that's where we end the session.
Orkrush

**Orkrush** is a orc paladin of Helm in Campaign 2.0. Originally the overseer of Helm's Bastion, he has since then become the Augury's Head of Security, following Aestron Seedral's retirement.

## Appearance

Orkrush is of exceptionally big stature, an indication of his immense strength and durability. He has green skin and dark hair, the latter of which is tied into a topknot. Orkrush sports a chinstrap beard, large protruding tusks, and a scar that runs down his left eye.

He dons a more decorated and hefty variation of the Helm's Bastion armor - his metal shoulder pauldron boasts more spikes than Sulelia or Landen's, and from his shoulders hang a long orange cape. His right hand wields a massive black steel gauntlet with a green eye in its center.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Amal

**Amal** is a tiefling cleric in Campaign 2.0 and a member of Runya's party. He is the twin brother of Halak.

## Appearance

Amal has a red complexion, ram horns, and swept-back dark brown hair. His long tail ends in a spade. He dons rudimentary metal armor and drapes a brown cloth along his chest and down his waist. He and his brother wear matching eyebrow slits.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Touching Base

"**Touching Base**" is the 35th session in Campaign 2.0.

## Summary

* We bring Lilith to Nir Dorrun and discover that she’s been linked to some fiendish force after being abducted. It’s weird. It’s disconcerting. But other than that, Orkrush assures us that she’s (probably) healthy and fine... She just has magic powers now.
* During this downtime, Max makes the gang some super meaty sandwiches. He also wants to be as transparent with the party as possible, and tells us that he’s out to take down the head honcho of Nir Dorrun’s seedy underbelly. The dude tried to kill Max after he had a change of heart, but Max miraculously survived! He wants to confront him and address his at some point.
* Also, Bryna finds her wedding ring and slips it back on. She messages her wife through the sending stone and asks, *"How do I know it’s really you?’"*
* The response takes a few minutes to return as Bryna fidgets with the ring, but Orala answers back: *"Do you remember the night before our wedding? The one we spent together on the beach? Do you remember the moonlight? I’ll never forget it."* That's all Bryna needs.
* Sulelia catches up with Daisy and divulges her past: Her real name is *Opal*, and the name ‘Sulelia’ (which means ‘fool’ in ancient elvish) was given to her after she accidentally killed her mother.
* That’s a lot to unpack. Daisy offers her sincerest condolences. Sulelia admits she’s reluctant and afraid to face her past and doesn’t want to return back home, but knows that she has to at some point. She mentions that she’d like to have Daisy with her when she goes.
* …And the next day she shows up at Bryna’s door, clad in adventuring gear and ready to set off with us!
Vore

**"Vore"** is the 13th session of Mega Campaign.

## Summary

* We head back to Eraney Keep. All of us enter the city with Memphis, Havai, and Weesin disguised as drow, and the rest follow as our pretend-slaves. Duncan helps dispel suspicion with his presence.
* Back at the Parcel of Asomak, the super old priestess lady seriously doubts that our “slaves” are actually slaves. Duncan convinces her that regardless of who we are, we’ve done Asomak a great service, and then she lets it slide.
* After we bring forth the Elder Brain, we begin the ritual to contact Asomak. It’s a crazy light show. Afterwards, we’re gifted with a small wooden key from the goddess herself! We suspect it’ll help us in unlocking the gate to where Asomak placed the Wand of Orcus in Pandemonium.
* We’re ready to depart. Weesin asks Duncan if he wants to come with us! After much deliberation and hushed whisper-yelling from the priestess, Duncan is permitted to accompany us on our journey on the basis of it being related to Asomak. Yeaaah!
* Before we leave Eraney Keep, we haggle for a diamond (important for revival spells!) from some old guy. It’s a freakin’ struggle, but we eventually buy the damn thing.
* Ok, now we’re leaving the Underdark. Just kidding, we get attacked by a giant spiky worm on the way back up! After swallowing Yamma, puking her unconscious body back up, and then swallowing Havai, we’re finally able to kill the thing with Yamma scoring the killing blow.
* Duncan immediately retrieves his helmet. Clarke tries to trick Havai into drinking from his water skin after pouring worm semen in it. Weesin drinks from that said water skin and immediately vomits upon doing so. Good times!
* On the way back up, Yamma receives a message from Mugen in her mind, telling her that he’d left a letter for her back at her house.
* We finally reach the surface for the first time in days. It’s beautiful, it’s green, and it’s bright… Duncan thinks it’s hideous.
* Our poor horse, Reginald. Everything we left behind in our cart is untouched, but our horse (that we had left behind with about two days’ worth of food) is starving and dying. Weesin asks if he’s okay. “Why did you leave me here?” he asks in the croakiest, saddest voice. Everyone feels terrible. We are so sorry, Reginald.
* After we rest for a night with Reggie so he can recuperate, we set off towards Yamma’s home village.
* Clarke and Havai try to have a conversation, and while it doesn’t go well, eventually Havai thanks Clarke later for trying to talk to him.
* Duncan doesn’t know much about the world up top, so we resolved to give him the best surface tour ever. We’re probably gonna get him killed. That joke is not gonna age well if that actually happens.
* We arrive at Yamma’s home town, and there’s a new unmarked grave outside of Yamma’s house. We find out that it belongs to Cain.
* Mugen’s letter to Yamma is him asking us to investigate the luminaries (the head honchos) and the big ol’ floating orbs above all of the major cities.
* Clarke regales Yamma’s mama with a colorful account of our recent journeys, and she’s absolutely enthralled. After enjoying some nice tea, we’re all ready to head back to Vila!
That's Gotta Hurt

"**That's Gotta Hurt**" is the 31st session of Campaign 2.0.

## Summary

* We’re all traveling together as this big ol’ group to Runewatch. Super duper fun and awesome.
* Gareth asks if anyone would like to accompany him while he hunts for food! Pretty innocuous question right? Sulelia takes up the offer and the two skedaddle into the woods.
* Well, unless you’re *us*, you probably don’t remember the Black Bow - but long story short ,it’s this legendary weapon that also happens to be cursed, and Gareth decided he was dope enough to wield it without falling under its chaotic evil influence.
* Except he was wrong. Gareth and Sulelia come across two giants in the woods, and after brutally killing the two with the bow he slips under its control and goes loco.
* Sulelia’s like, haha, GARETH WHAT THE FUCK IS HAPPENING TO YOU. As she attempts to ask for help over her Sending Stone, Gareth shoots it out of her hand!
* Sulelia, having cast Haste on herself a while ago, bolts out of the woods and screams for help. We all come to her dashing rescue and have a brief scuffle with a mind-controlled Gareth who’s doling out an average of, like, 40-something damage per turn...
* Angeal‘s aasimar wings burst from her back and she darts towards Gareth, casting Inflict Wounds on him at, like... I don’t even remember. 5th level? Regardless, it's a *critical hit*, and the attack sends him unconscious with a total of 70-something necrotic damage.
* As soon as Gareth’s down we all turn to the bow. DESTROY. Angeal casts Dispel Magic on it, and with a 23 it seems to take effect. It becomes a regular wooden bow that Sulelia snaps in half.
* Haha, ok, time to bring Gareth back to life... Angeal casts Revivify and burns through a diamond. Nothing happens. As she does so she hears a voice tell her that *“he’s too far gone...”* in a super ominous voice.
* Oh, fuck. Gareth's *dead* dead. Runya’s party arrives and looks over all of the absolute carnage that’s taken place. Yeesh...
Two of a Feather

"**Two of a Feather**" is the 36th session of Campaign 2.0.

## Summary

* Alright, we drop Lilith back off with the Novells and set out from Nir Dorrun. Our to-do list: seek out Angeal’s mission first, then head to Sulelia’s village.
* Up north we go... into the Black Woods. Again. We hate this place. The further in we venture, we notice black tendrils emerging from the ground. Eventually we follow them up to a giant, gnarled root of it all. Sitting on top of it is a GIANT FUCKING PERSON playing a haunting melody on their violin. They’re dressed in black robes and have a featureless, stark white mask concealing their face.
* Angeal and Sulelia approach. *“Sup,”* Sulelia calls. The figure introduces themselves as Kian Gy’Zel and is probably who we’re looking for.
* Aafter we’re done acquainting ourselves, we’re led into a portal which sends us to another realm. It’s dark and eerie atmosphere is set with a low fog and a black sky. the place sucks and is devoid of anything, like, remotely colorful.
* Kian explains that Angeal’s divine directive is to defeat a being named ‘the fowl lord’ to appease the raven queen, and that he dwells in a castle near here.
* We set off in Kian’s lead! Angeal and Kian are kindred spirits - both masked, super cryptic, and worship the same chick. Dopeness!
* Thomal and Bryna exchange terrified looks, Daisy is delighted to sample anything she can find, Max sings a little song as he strides along... and single, glowing orb perches on his shoulder. With the contact, Max is overcome with the most INTENSE SADNESS EVER. He sniffles. He’s fine. He’s *FINE*, he insists.
* We all whip around at the sound of crying behind us, and Daisy is blubbering with tears after being touched by an orb as well... Sulelia is quick to comfort her. lets get the heck out of here as fast as we can, yeah?
* Kian directs us to a small village just up ahead. It’s inhabitants don’t acknowledge us at all, which is super creepy, and did I mention that there’s giant abomination monster-crow creatures lumbering around, too?
* Shenanigans ensue, and we end up fighting one of them, and get chased out of the village by about five more... We leave off cowering in the bushes trying to hide from them.
Gareth Wolfsbane

**Gareth Wolfsbane** is a wood elf ranger in Campaign 2.0. A self-proclaimed protector of the woods, Gareth joined the party to help guide them through the Sylvan Forest in search of the Birthstone, and has since then remained in their company.

## Appearance

Gareth is a tan wood elf with tousled long black hair. He has sharp features and a blue eye - the lack of the other is obscured by an eye patch. The right side of Gareth's face is marred by large splotch of burn tissue.

He is dressed in standard leather armor and wears a green tunic underneath it. Gareth also dons a green cape and arm wrappings up to his fingertips.

## Personality

Gareth is neither talkative nor all that friendly, being headstrong, brooding, and rather harsh. He spares no time for social niceties and is blunt and abrupt in his interactions with others. Gareth is very outspoken and upfront. He will state his mind regardless of the audience, having learned no sense of courtesy in the wilderness.

Despite his brutal honesty and generally dour demeanor, Gareth still works towards the common good. Gareth treats matters of evil with upmost seriousness and is always the first to insist the party take action against a potential threat. He doesn't waver in the face of doing what's right, and marches into danger with courage, fearlessness, and daring.

Gareth finds no issue in taking risks. Fortunately, this audacious attitude has paid off more often than not. Gareth's recklessness is most often brought to light in trying to protect his allies - he will not hesitate to throw himself in harm's way if it means saving a life, and it's this loyalty that makes Gareth truly valiant.

Gareth is sensitive about his past and nurses a bitter streak against all undead. However, he's shown to look past this inclination, exemplified in his treatment of non-evil undead such as Kaid or Spirit.

## History

### Pre-Campaign

What happened to your guy before the story began?

## Abilities

### Additional Tools

* **The Black Bow**: A sentient, chaotic evil longbow.
* **Boots of Speed:** When activated, doubles the user's walking speed.

## Trivia

* Gareth is Jack's longest played character.
	+ In Campaign 2.0, Gareth has appeared in more sessions than any of Jack's previous PC's for the campaign. Twiggs appeared in 6, Cyrus in 2, and Leopold in 1.
	+ Gareth has surpassed Clarke's total of 9 session appearances in Mega Campaign, Magnus' of 6, and Felix's of 5.
Sanctum Sanctorum

*"El lugar más raro de Nueva York"*

**- DOCTOR STRANGE SOBRE EL SANCTUM SANCTORUM**

## Ubicación

Se encuentra en la Calle Bleecker 177A en Greenwich Village, Nueva York.

## Historia

Nadie sabe quién construyó esta casa y qué personas han estado tras sus doce reconstrucciones luego de que haya sufrido varios incendios hasta sus cimientos. La casa ha servido como guarida de bohemios habitantes de la calle, bacanal clandestino, sede de un club satánico secreto, un convento fallido y la guarida de un cazabrujas que torturaba inmigrantes en el sótano. También fue un **campo alfarero** donde llegaron a estar prisioneros de la primera cárcel de Nueva York.

Después de su entrenamiento mágico en los Himalayas con El Anciano, el Doctor Strange y Wong regresaron a Nueva York para mudarse y compraron esta vieja casa. En aquel momento la casa estaba vacía y despedazandose en su estructura, ya que nadie se atrevía a vivir ahí porque los locales dicen que se encuentra embrujada. Ahora es el hogar del **Hechicero Supremo** donde habitan toda clase de criaturas, donde se encuentran toda clase de objetos mágicos y está llena de portales a otras dimensiones.

## ¿Qué se puede encontrar?

Según Doctor Strange el **Sanctom Sanctorum** es "El lugar más raro que queda sobre la faz de la tierra" y también *"La concentración más grande de esoterismo ocultista y fenómenos místicos existentes"*. A continuación una lista de lo que puedes encontrar en tu visita a este lugar:

* El grimorio de Watoomb
* Portal hacia el Templo de Watoomb
* Libros de Magia negra Atlante

En la casa también hay puertas y objetos que abren portales los cuales conducen a los siguientes lugares:

* Templo de Watoomb
* Montaña Wundagore
* Weirdworld
* Los everglades de Florida
* Machu Picchu
* El bar sin puertas
* Catacumbas de Paris

## Curiosidades

* Hay un nervio central de líneas de dragón debajo del Sanctum Sanctorum.
* Durante un buen tiempo, grupos de chamanes de la tribu Wappinger iban al lugar en busca de visiones.
Felix Redthorn

> "I have an idea!"
>
> —Felix, moments before unleashing Fireball on a cyclops and goblins in Pandemonium
>
>

## Traits

### Height

5'7"

**Felix Redthorn** is a half-elf wizard in Mega Campaign. He was first met traveling alongside the road after Yamma's death and Clarke's departure. Felix joined the party in order to help defeat Sionis.

## Appearance

Felix is an old, perpetually hunched-over half-elf with long white hair tied back by a red bow. He wears a black tricorne hat with silver lining, along with a dark red cravat, white cuffed shirt, gray pants, and black boots. He uses a diamond-topped cane as his arcane focus.

## History

### Pre-Campaign

What happened to your guy before the story began?

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Stealing Elephants Proves to Be Harder Than Anticipated

**"Stealing Elephants Proves to Be Harder Than Anticipated"** is the 9th session of Mega Campaign.

## Summary

* We try to retrieve the elephant idol from a woman named Hama Shormwind and totally fail! Havai, Weesin, and Yamma try to distract her a bunch of times while Memphis and Clarke snooped around in her room and found nothing. She did have the idol, but she escaped with it.
* Weesin got yelled at for didgeridoo playing on the roof.
* We knew that Hama would be attending an art showcase event at an event hall called the Crystal Palace after tomorrow.
* In the middle of the night, Clarke wakes up to his throat slit and a note left behind him saying “A job is a job”. Memphis closes his wound aaaand we go back to sleep.
* Before retiring, Yamma stays up for a while. She sees two glowing dots in the room, seemingly watching her.
* In the morning while we all discuss what to do at the Crystal Palace, Memphis and Weesin notice a gash running down Yamma’s chest. It may have been new, but who knows?
* We buy some fancy clothes for the event so we can blend in. Clarke wears a founding father-esque get up, Weesin buys a nice suit, Havai gets a hoodie, Yamma buys a big-ass cloak and Memphis… is bought a rather short dress by Clarke.
* Havai enters the art showcase in disguise as a tiefling. He finds Hama and chats her up while they set up shop. Havai sells two paintings at outrageously low prices!
* After much distraction making, Clarke is able to swipe away the idol with a natural 20 sleight of hand roll. We run off, stash the thing in Yamma’s bag of holding, and dip!
* After returning to Mages for Ages, we give Zashir the elephant. In exchange, he offers of one of many magical items. We take these cool magic posts that when planted create a cool force field!
* After we leave, we begin heading towards the library to research more about Pandemonium.
Ralo Cyrodin

**Ralo Cyrodin** was a sun elf rogue in Campaign 2.0. Having died during the first session, he was later revived with the help of Bryna, but then died a second time after being eaten by a green dragon.

## Appearance

Ralo was a light-skinned, lithe elf with blond hair tied back into a high ponytail and two pigtails. Ralo had heterochromia, with his left eye being golden and right one green. He was dressed in a black coat thrown over a blue tunic and wore a long, black cape.

## Personality

Ralo was a skulking, deceptive thief. A persuasive, witty smooth talker, Ralo enjoyed swindling others out of their money. Although he loved the thrill of stealing, Ralo deliberated over turning a new leaf, but ultimately thought it too late for someone like him to change for the better. He chose to ignore the hardships and pain he knew he was inflicting onto others through his life of thievery and deceit.

He had endured a life rife with trauma and developed deep-seated abandonment issues. He was reluctant to forge meaningful relationships with others, fearing he'd grow too attached.

## History

Ralo made his debut in the campaign's first session, "A First Session Too Eventful for Our Monkey Brains to Handle!". He assisted the party in the ensuing orc attack and in clearing out Lord Dunlorf's family crypt, but was killed by a deathlock. Bryna left Ralo's body at the Temple of Pelor in Wenshire, where she provided the components for a resurrection ritual.

Ralo returned in "Stake Out!", having found the party in Nir Dorrun. From there on, he remained with the party; his escapades include watching Sulelia die by touching a bodack, being arrested and subsequently bailed out by getting beat up in front of thousands of people in exchange for his and Twiggs' freedom, and finally getting killed in "Romance Amidst Property Damage".

While on the run from the charred remains of Aestron Seedral's residence, Ralo was knocked out and awakened in a cavern with a massive green dragon seated in front of him. The dragon demanded he and his friends cease their investigation of the Augury's vault, and if Ralo obeyed, he’d be set free. Ralo was kind of a dick to the dragon, though, so it decided to chomp him up and eat him, instead.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Player Characters

What's Dungeons & Dragons without its players? Below lists all the characters played in their respective campaigns.

## OG Campaign

**Anri, Aasimar rogue**
**Dyon, Apeling barbarian**
**Forrest, Triton ranger**
**Wallace, Tiefling sorcerer**
**Yaz, Aarakocra bard**

## Current Party in Mega Campaign

**Clarke Varill, Tiefling rogue**
**Felix Redthorn, Half-elf wizard**
**Havai, Half-illithid warlock**
**Malice, Tiefling fighter**
**Memphis Farora, Moon elf cleric**
**Weesin, Firbolg bard**

## Former Party Members in Mega Campaign

**Cainhurst Greylash, Human alucard**
**Magnus Axellian, Tabaxi fighter**
**Yamma, Saiyan fighter**

## Current Party in Campaign 2.0

**Angeal Vilhelm, Aasimar cleric**
**Bryna Novell, Human artificer**
**Max Ryder, Human monk**
**Sulelia Lora Phyra, Moon elf paladin**
**Thomal Thunukelo, Goliath barbarian**

## Former Party Members in Campaign 2.0

**Cyrus Gray, Tiefling wizard**
**Gareth Wolfsbane, Wood elf ranger**
**Leopold Brunswick, Human paladin**
**Ralo Cyrodin, Elf rogue**
**Twiggs, Gnome rogue**
**Veru the Unbroken, Goliath fighter**
Wandering Around

"**Wandering Around**" is the 2nd session of Mega Campaign.

## Summary

* In this episode, the party started to move closer and closer together. Magnus left his destroyed village and began his trek west to the city of Ferrum. Havai followed a nearby river southwest that also led him to the city of Ferrum. After about 2 days’ worth of travel respectively, both Havai and Magnus arrived at Ferrum, though not realizing they ran into each other. Exploring the city, both discovered the heavy presence of blacksmiths around the area, all populated around lava pools being fed by a nearby volcano to the East.
* Havai went to a general store, buying supplied and food and then making his way out of the city and traveling north to the city of Navalia, a gigantic port and ship building town populated by rowdy sailors and taverns to provide them drink and companionship. Magnus however checking into an Inn within Ferrum where he overheard talks of a bounty placed to rescue a princess in a lone spire to the east.
* Cain returned back to Vila collecting his payment for the completed contract and then was dispatched again to Ferrum to investigate possible corruption of the Luminary Doven Happet. Finally Memphis and Yamma left Selune's temple, successfully obtaining her scriptures. After leaving Memphis received a message from Selune telling her she must search for a boy with tentacle hair who will aid in their quest to destroy Sionis and stop him from becoming a false god.
Forrest

**Forrest** is a triton ranger in OG Campaign.

## Appearance

Forrest is a blue-skinned triton man with brushed back, off-white hair. He has yellow eyes and red gills running along his neck. Forrest is dressed in a red, gold-trimmed coat and wears a white button-up shirt underneath it. He wields a golden triton.

## Personality

Forrest is gruff and overly uptight. He is an alcoholic, and suffers from severe withdrawals.
OG Campaign

**OG Campaign** is the first campaign we ever, *ever* played. It followed a motley crew of five adventurers who loved to draw cards from the Deck of Many Things and unleash terrifying world-devouring monsters onto their planet. The OG and Banana campaigns were run simultaneously at one point, and both concluded to create the Mega Campaign.

The extent of what can be recounted is... pretty limited, but we'll try our best to piece everything together. Someday.

## The Party

 Dyon | Charles
 Forrest | Jack
 Wallace | Mikayla
 Yaz | Joie
Jailbreak

"**Jailbreak**" is the 4th session of Mega Campaign.

## Summary

* The party begins to follow through with the plan their fellow inmate Orion devised. Yamma creates a distraction (beating the shit out of some nameless thug) to attract the attention of a guard to allow either Orion or Magnus to steal the keys off of them.
* The distraction proves successful! Orion is able to snatch the keys off of a guard whose busy breaking up Yamma’s scuffle. The party rush up the stairs where after a brief encounter with some dumbass watch-keep, they encounter the warden and engage in a vicious melee with him.
* Cain strikes the killing blow – chopping his hand off, driving his sword into the back of his throat, and decapitating him.
* Yamma discovers the entrance to a teleportation circle. Orion activates it, sending everyone in the party to different places on the continent. Memphis finds herself in a field in the middle of nowhere, Yamma and Havai land in the warden’s room in Vila, and Magnus and Cain are in the city of Ferrum.
Duncan Varnash

> Quote.
>
> —Some-Guy McGee
>
>

## Associations

### Affiliations

● The Parcel of Asomak

Introductory text.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

### Additional Tools

* **Item**: Any items that are particularly useful to your character.

### Feats

* I feel like this kinda speaks for itself!

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Romance Amidst Property Damage

**"Romance Amidst Property Damage"** is the 7th session of Campaign 2.0.

## Summary

* Twiggs and Ralo leave off to search Aestron’s house for incriminating evidence! Long story short, it all goes to shit. Twiggs ends up lighting the entire house on fire and is reduced to mush by the dude who’s understandably upset that his whole house has been burnt down.
* Ralo tries to make a run for it, but is knocked out and wakes up in a cave. A giant green dragon demands he and his friends cease their search, and if Ralo obeys, he’ll be set free. Ralo’s kind of a dick to the dragon, though, so the dragon decides to chomp him up and eat him instead. Ralo is very much dead.
* Well… on a much lighter note, Sulelia asks Daisy out on a date, and she accepts! The whole thing is absolutely adorable. The two go to a fancy restaurant and have a great time.
* Sulelia returns to absolute havoc breaking out from the Augury. Her, Bryna, and Veru go investigate the scene and find an itty bitty pair of gnome boots sitting in a pile of mush that was once Twiggs. Ralo’s bow is also spotted lying amongst the carnage. Yep, those two are deader than dead.
* Next morning, Romskul comes knocking at Bryna’s door. He shows us a Sending Stone that had been found in the pile of Twigg’s mush, and it’s linked to someone in Wenshire.
* Heading back to the pile of rubble that was once Aestron’s residence, we come across a professor from the Augury named Cyrus Gray, a yellow tiefling played by Jack. He wants to find out what mystery lies behind all this and what took all the magical items from the vault.
* Well, we don’t have much to investigate further other than the sending stone we’d found on Twiggs, and with there being mention of a dragon near Wenshire, we figure that could also perhaps be the great evil Sulelia’s looking for. Two birds with one stone?
* We gear up for an adventure to Wenshire, buying supplies and readying ourselves. Bryna’s anxious about the whole situation - after all, Wenshire is Runya’s home.
Dire Straits

**"Dire Straits"** is the 14th session of Campaign 2.0.

## Summary

* We’re on our way to Runewatch for the job that Sulelia took from Avani. The stuff we’re supposed to be delivering is stuffed in our cart, and it all seems to be glassware.
* Bryna’s having the time of her life taking off into the sky on her dragon. We named it Ann! She teaches it how to “laugh” by having it drop its jaw and close it again really fast.
* Gareth and Thomal have a little competition to see who can catch the biggest game. During that time, Gareth meets some scary forest dude who apparently rules these parts of the woods and is effectively chased out of his territory. Thomal kills a tiny bunny and decapitates it. Seeing as Thomal actually harvested something, he's declared the winner!
* During our night watches, Gareth is being driven absolutely insane by the mechanical whirring of Ann.
* The next day, Gareth spots some boars. You know what would be a good idea? Shooting one of them! Gareth gets the shit beat out of him by these three giant boars, but it’s okay, ‘cause we kill them all. Yay, bacon dinner!
* Angeal takes the next night watch. At some point while flying in the sky, Ann drops a mutilated cow in front of Angeal. It gives her a laugh before it takes back off into the air. Later in the night, Angeal spots a hooded figure off in the distance. It turns out to be a woman, and she asks Angeal if she can travel with us to Runewatch. Her cart’s broken down a ways back, and she has no other way to make the journey safely.
* Y'know what? Sure, come with us! The woman’s name is Malveria. She’s pale-skinned, has super prominent veins around her eyes, and has red streaks running through her brunette hair. Angeal keeps a super close eye on her for the entire night.
* The next day we all meet this mystery woman. Malveria tells us she’s traveling back to Runewatch after having stayed in Nir Dorrun for a while. She needs to take up her family’s estate after the recent death of her grandparents, and she’s the only one of her family left.
* Cool, coo— BANDIT AMBUSH! Turns out Malveria’s more than capable of defending herself; chick gets ripped from drinking concoctions she calls mutagens, and she helps us beat the shit out of the bandits with her cool kunai chain weapons.
* Oh my fucking God. The bandits are taking off with our cart full of the stuff we need to deliver, SOMEONE STOP THEM. Bryna takes Gareth onto Ann and the two try to give chase. They track the cart back to their hideout at a barn, but they’re spotted!
* The bandits shoot Ann out of the sky. Bryna and Gareth fall to the ground, but the latter lands his grappling hook onto a branch before they hit the ground. Cool moves, Gareth!
* Bryna sifts through the wreckage of Ann and salvages the Birthstone. Gareth and her try to hide before the bandits find them, but only Gareth rolls well enough, and Bryna gets fucking ‘napped by them.