recursal/Fanatic-Fandom huggingface dataset:
Hunter

The **Hunter**'s accurate shooting and jagged arrowheads inflict bleeding wounds on his enemies. His enchanted arrows fly incredibly far and mortally wound his opponents. His magic horn encourages his side to attack the enemy and the rage of the hunt grants him truly fearsome speed and agility. The Hunter's bow is a serious challenge to any opponent. Drawing it to its limit, the hero releases an arrow which devastates everything in its path.
## Biography

Many years ago, among the wild forests and fertile pastures which are now the domain of the Keepers of Adornia, tribes of centaurs ruled the land. The marksmen and hunters were friends not only with humans but also with the suspicious unicorns.

But the growing Empire of Alexander drove out and slaughtered many of the creatures, even entire tribes and nations. The centaurs fled to an island in the Angry Ocean. Only many years after the cataclysm did the young and graceful Hunter come to the borders of the Primezone. He was perhaps the last of his kind, the final member of the ancient, freedom-loving creatures.

A superb trapper, he supplied the Keepers with fur and meat, but he failed to understand the meaning of borders and the hostility of the Imperium. “Hunters should just try to get enough to feed themselves and their families, but people are always taking more than they need,” the centaur complained. He was warned, but he disregarded the advice and crossed the border into the Imperium, going wherever he wished.

The Dokhts repeatedly attempted to capture him, but he always escaped, so a party of angry guards organized a hunt for him, as if he were a wild beast. With Prime guns, they surrounded the Hunter, demanding that he surrender. Their demands were met only with arrows, but the battle was not evenly matched. The Dokhts threw the centaur's twisted corpse to the mercy of the Primezone's monsters.

But, in the magical vapors of the Prime, the centaur was reborn a hero. He saved the bullet from his mortal wound and made it his Catalyst. The Hunter took an oath of service to the Keepers, or, more precisely, to the lord, who sends him into battle and lets him kill as many Dokhts as he can. After all, as long as there are enemies in world, there are borders, and until the end of these, the world will not see lasting peace.
Guardian's Charm I

If the Health of an allied male hero near the hero drops below **20%**, for **5** seconds he receives a shield that absorbs up to **225-575** damage (based on the defended hero's level) and all enemy effects are removed from him.
 The hero using Guardian's Charm and the hero saved by it will only be able to save (or be saved) by it again after their next resurrection.
**+85** Health.
**Note:** This talent is currently unavailable.
Shrivel

The hero's attacks **shrivel** enemies for **5** sec reducing their health regeneration by **3.2-28.2** (based on cunning).
The effect stacks up to **5** times.
For each **shriveled** enemy the hero gains **3.2-28.2** health regeneration (based on Intellect or Cunning whichever is greater).

**On native terrain the hero is immune to mortal wounds.**
Meijin

**Meijin** is a dangerous melee warrior. His attack combos always finish with a blow of immense power. This hero boldly attacks the most dangerous enemy, inflicting immense damage with his kicks. His accurate punches stun his enemies and knock them back. And if there are too many foes, Meijin transforms into an uncontrollable tornado that destroys everything in its path.
## Biographer

Survival among the street gangs in the slums isn't easy for a little orphan. What can stop some street scum from getting to you when there's no one to protect you? Only courage and self-defense. During his childhood, he was often beat up by neighborhood bullies. He would take it quietly, fiercely clutching a bunch of old wooden beads which had belonged to his late father.

But every time, he grew a little stronger, a little more skilled at fighting, and the day soon came where he was no longer the one walking away bruised and beaten. They say that all sorts of gangs tried to recruit the boy, but he hatefully rejected them all. He wanted to defend the common people from gangsters. With the help of his combat skills and his street smarts, he reeducated the bullies he knew who were not yet beyond hope, transforming them into a patrol that protected the innocent.

Of course, the gangs didn't like this. Witnesses were bribed to accuse Meijin of crimes he never committed. He was arrested, but the townspeople besieged the prison with protests. Fearing that the authorities would be pressured to release the master, the leaders of the gangs sent an assassin to take care of him.

The proud warrior did not call for help. With his bare hands, he killed the mercenaries who attacked him. But when the guards came to release him, they found Meijin lying on the ground, not breathing. A shining bead fell from the strand around his neck.

The people carried the body of the fallen soldier to the lord, and he was able to revive him. The beads became the new hero's Catalyst. For many years he fought to protect the citizens of his hometown, but when the war began, he enlisted without hesitation, since his greatest dream was to finally see peace come to the world.

## Trivia

* His Marten Skin is probably a reference to the character "Wolverine" from the X-men universe.
Muse

The **Muse** draws her strength from Inspiration, which selects the best melody for the current situation. Her music suppresses the enemy and prevents them from using their talents. Playing on her violin, the hero can strengthen her allies and protect them from the enemy's attacks. The Muse does not rush to the center of the battle, but he can play a marvelous finale to make a difference in any battle.

## Biography

Typically, Muse heroes are committed to a life of creativity from their birth, but this girl's story was quite different. When she was still a girl, she ended up under the care of an influential lady, and everyone predicted that she would suppress his great patroness.

But her true potential was only discovered at the Academy of Lords, during classes on the resurrection of heroes. Her excellent musical ear and talents with the violin let the girl revive characters along with the lords, even though other subjects (economics, management, politics) came to her only with great difficulty.

More than anything else, the girl feared that she would disappoint her patroness, but the lady was socially experienced and knew that the Academy would be a prison for someone with such wonderful talent. She recommended that the girl train with one of her acquaintances, the Muse.

The girl was not a hero, but her path captivated her. Her art with her bow was her dream come true, and the sounds she made with her strings echoed her very soul. The thrill and excitement of free creativity encircled the girl in a sparkling carousel of delight, and she suddenly discovered her heroic talents. She was the first to discover her talents out of pure joy!

The lady blessed the young Muse and gave her a farewell gift: an elaborately carved cameo with a fragile dancing figure. But the hero refused to wear such a touching gift and instead turned it into a part of herself, making it her Catalyst.

The Muse had fulfilled her destiny. Now her fiddle would share her deepest feelings without interruption. When the war came to Adornia, the girl went to war to help the other heroes. Where the enemy strikes at those defending their home land, the Muse's music can strengthen her allies and wound her enemies.

## Trivia

* **Muse** has the highest starting cunning of all heroes (60 cunning).
* Her Geisha skin resembles a "Geisha", who are traditional Japanese female entertainers who act as hostesses and whose skills include performing various Japanese arts such as classical music, dance and games.
Sign of Fracture VI

Increases the hero's Strength or Intellect by **13** (whichever is higher). Increases Health by **250**. If the hero has the Punisher’s Path talent, it will damage the closest enemy standing behind the target. All effects from the Punisher’s Path talent are **50%** less effective against the second target compared to the first.
Fang

**Fang** is a lonely predator, avoiding allies. Thanks to his beastly instincts, he can easily overtake wounded and weakened enemies. Driven insane by the hero's terrible howling, the victim is unable to adequately defend himself. But this is not why Fang is so terrifying; if the heroes that he bites die, they turn into wild beasts that serve him as their new master.
## Biography

It's good when you have a place to come back to. When you feel like you are the center of a miniature universe known as “family.”

An experienced trapper once lived with his family in a small forest cottage. He was never in need of anything and also had some money to spare, not only for gifts for his wife and sweet children, but also for some strong ale to celebrate successful catches. Once he got carried away and only came to his senses in the morning. The trapper hurried home and was ready to be confronted by his wife. But, when he arrived... Blood was everywhere, and his family had vanished.

In horror, grief and rage, the trapper rushed through the forest, not knowing what to do, praying for everyone to come back. Overtaken by desperation, he wished for some animal instinct that would let him find his family. He pulled animals from his traps, mixing their blood and teeth and his tears into a sad, bitter cocktail.

No one knows how long this continued, but when the man left the forest, he was no longer just a trapper. He became a ruthless werewolf, a nocturnal killer who terrorized the nearby villages. He would have remained an animal, not only on the outside, but inside, as well, if the local lady had not recognized him. The lady was interested in the sciences of the mind and the emotions and decided to help the hapless beast. Her heroes captured Fang and she spent many sleepless nights in his cage. Her conversation and encouragement helped: the pain lessened, and the wolf regained his senses. The grateful hero entered the lady's service.

Everywhere he goes, he carries his little boy's favorite toy with him, a threadbare stuffed rabbit. Stroking the doll soothes his soul and brings him a measure of peace.
Quarrier

Big and strong, but slow, this hero can ignore most enemy attacks. The **Quarrier**'s steps shake the earth, knocking his enemies into the air and preventing them from escaping his crushing blows. When surrounded by enemies, the hero can hide in an impenetrable rock, becoming completely invincible and recovering his strength.
Despite his lack of speed, the Quarrier is capable of suddenly ramming the enemy's ranks, scattering his foes left and right. Therefore, his position is in the heat of battle, where he can protect his weaker allies by taking the brunt of the enemy's assault.

## Biography

He is, of course, a slowpoke, which is not surprising for a man of such size. When your every step shakes the earth, and a brush of your shoulder scatters men like bowling pins, it's best to consider each movement you make slowly and carefully.

No one knows the limits of the Quarrier's strength. Even before the Call, the people were astonished at his incredible power. The behemoth thought nothing of war and heroism. He worked alone in an iron mine as a stone crusher, swinging a hammer which even powerful machines failed to lift. But one day, a landslide shook the tunnels. The mine's roof supports cracked and splintered, and the ceiling threatened to cave in and crush the miners. The brave man held the rocks up with his back until the last miner had escaped unharmed. The miners had just enough time to see the depths of the mountain flash bright blue as the tunnel collapsed, burying the hero under its multi-ton rocks.

But his death became his first rebirth. From the Prime he emerged, a giant saturated with the power of rock. As if overcome with guilt, the mountains gave the hero not only strength and stamina, but also the invincibility of their granite boulders. His Catalyst was the crushed handle of his giant hammer, which he had gripped tightly even in death. The best blacksmiths competed for the right to forge gargantuan armor for the Quarrier, as well as deadly flails, used both to destroy hordes of enemies and to smash fortress walls to dust.

## Trivia

* The Quarrier has the highest starting fortitude of all heroes (65 fortitude).
* Her Female Quarrier Skin resembles a World of Warcraft Dwarf Female Guard from Ironforge faction.
* A shadowy figure very similar to the Quarrier can be seen in the Challenge mode loading screen.
Inspiration of Grace

Hero's Intellect is increased by **3-48** (based on Intellect).
 For **10** seconds, the Healing talent's target's Intellect or Strength (whichever is greater) is increased by **3-48** (based on Max. Energy).
 The same effect is applied to allies healed by Healing Sparks or Total Triumph.
Required Level 8
Power Balance

Heals **28-247** the Maiden's/Nymph's Health (based on Intellect), as well that of nearby allied heroes.
 Inflicts **33-294**  damage on surrounding enemies, increasing the effects of healing: the Maiden/Nymph and nearby allied heroes evenly recover Health equal to **50%** of the damage they have received, but not greater than **91-797** (based on Intellect) each.
 **Bonus:** When this talent is used on Native Terrain, allied heroes also receive **30%** more Speed for **7** seconds.
Soul Catcher

The mere presence of the **Soul Catcher** on the battlefield compels the dead to return to fight under his leadership. The Shield of Ghosts can protect anyone the Soul Catcher chooses, and his ghostly whip lets him drain the enemy's life force and channel it into one of his allies. He can raise an army of ghosts with terrible blows from his scythe and, becoming the ghost of death himself, direct their wrath at his remaining opponents.
## Biography

No ordinary mortal, not even the greatest magician, can know what lies beyond this earthly life. Only heroes know what it is to die and be reborn. But whenever something falls outside of the power of man, there are always some who feel the urge to try and control it.

This powerful wizard, an expert in the magic of the Prime, dreamed of finding inspiration in death. He dreamed of knowing and experiencing his own existence both in life and in the afterlife. Evil men claim that he sometimes used the souls of living people in his rituals, and for that, he is called the Soul Catcher. Perhaps the chilling rumors had some truth to them. He was like a man obsessed, treating others like an artist treats his paints. But he did not wish to act cruelly, and once he found the right path, he took it immediately.

He managed to accomplish the impossible, opening a passage into the other world. The Soul Catcher stepped in, without hesitation, and disappeared from our world. When he returned, after many long years, his eyes sparkled with an unknown light, and on his shoulder, he carried a scythe of death. The great mage understood the essence of life and the destruction of death, and was able to master them both. His abilities of subduing the spirits of the dead and handling life Energy itself are awe-inspiring, and even the lord he serves is too afraid to touch his Catalyst, a burning, glowing, ghastly sphere from the other world.

Perhaps the Soul Catcher had to give much of himself to visit the other world, but he also gained much. After learning what lies at the end of the road of Death, he turned back, returning to the road of Life. Realizing his new talents could be used in battle, he spends most of his time helping his allies, not destroying his enemies.
Oversweeping Bust

The hero throws his shield in the selected direction, stunning all enemies for **1** sec., dealing **120-1058** damage and knocks the closest enemy back. The hero receives a Charge of Faith if he hits atleast one enemy with his shield.
**Symbol of Faith:** Blinds all enemies hit by the shield for **6** sec.
Phantom

**Phantom** specializes in surprise attacks and deathblows. His combos and defense are weak, but he makes up for these shortcomings with his quick movements and ever-increasing chances of scoring a critical hit. His talents are designed to slow and weaken his victim (by revealing his true face), making Phantom the ideal assassin.

## Biography

In the ancient castle of the Keepers hung a long series of portraits. All had some mystery to them, but one was particularly striking: a white mask, gazing with empty eyes. Tradition says that sometimes, the image steps out of the canvas and wanders the region, and no one who encounters him lives to tell the tale...

Once, the castle passed into the hands of a fearless, enlightened lady. “We cannot live in such foolish terror,” she said. “I must destroy the portrait so that these silly fears are forgotten.” The servants would not dare argue with the lady, but none of them could bring themselves to touch the canvas. So the lady herself took the painting off the wall and thrust it into the fire...

A terrible sense of foreboding came upon all present. That night, everyone in the castle was awake, kept from sleep by a terrible anticipation. Hiding in silence and darkness, all prepared for a horrible end to the story. At midnight, the shadow of the white mask quietly crept through the corridors, and in the lady's room whispered frightening words: “I faithfully served the former owners of this castle, and I could have served you. But now, you will sleep forever...”

Even though Phantom has never since been seen in that region, the castle is deserted, of course. No one has the courage to become its new owner.

## Trivia

* His Avenger skin is a reference to the Spanish hero "Zorro".
Night Beast

The panther's Strength is increased by **4-60** (based on Intellect).The Panther's first attack on a target afflicted by the Slashing Throw talent deals an additional **27-235**  (based on Intellect).
 **Bonus:** On Native Terrain, the agility of the hero and the panther is increased by **2-22** (based on Strength or Intellect, whichever is greater).
Required Level 4
Sacred Banner

The Warlord/Shogun sets up a banner for **20** seconds which increases the maximum Health of nearby allies by **92-811** (based on Stamina).
 The hero's Native Terrain appears around the banner.
 **Bonus:** On Native Terrain, the banner also increases the Agility of the affected allies by **3-35** (based on Strength).
Required Level 8
Indominable Will

Upgrades the Appetite for Revenge talent. The Appetite for Revenge talent passively increases Cunning proportionally to the remembered damage, up to the maximum **4-53.2**(based on Intellect).
When activated, drops all the hero's negative effects and can be used even when stunned or prevented from using talents.
Sorcerer

The **Sorcerer**'s spells deal large amounts of damage but take time to cast. This hero can temporarily turn particularly threatening opponents into chickens. Explosive fireballs, an impenetrable Energy barrier and summoned demons work to destroy the enemies before they return to their normal form.

## Biography

One of the Keepers' young sorcerers was not like his fellow citizens. He tried to turn the primitive art of emotional magic into a system of pure knowledge.

Alas, the majority of the pre-Prime books of the occult were kept among the Imperium. Firm believers in accumulating information, the Imperium had painstakingly gathered the ancient wisdom. The Sorcerer abandoned his homeland, crossed the border, and settled in an obscure little town. The town's library contained books the Dokhts considered anti-scientific.

Passing himself off as a historian and archivist, the magician greedily drank in the forgotten knowledge. One day, among the dusty shelves he saw something strange, which he thought to be the Touched. But after analyzing the substance, the Sorcerer realized that it was a demon – a representative of a mysterious tribe that had inhabited Praia from the earliest ages. Combining the Keepers' magic with the information in the books, the Sorcerer decided to make the demon subject to his will. Unfortunately, the ritual and the enslaved demon's rage betrayed the magician to the shocked citizenry.

An infuriated crowd surrounded the home of the false scientist. He resisted, hurling balls of fire and sending his subservient creature after his enemies. The demon was nourished by the Sorcerer's life force. The magician quickly grew weak and, in the end, was seized by the enraged inhabitants. Nothing could stop the lynching – not the cries of the Imperium historians, not the mayor's orders. Suspicions arose that the mage was one of the Keepers, and the people sentenced him to a "test." They threw the magician into a vat of Prime, judging that even a concentration like that would not be fatal to the Keepers. And if he did die, then he would have been proven to be a true Dokht, worthy of a posthumous acquittal.

The Sorcerer perished as the crowd watched, but he came back to life in a few hours, having turned into a hero. Returning to Adornia, he founded a magic order for those who seek the knowledge of the occult. The power of the ancient art, strengthened by Prime, and control over demons has allowed the order to compete as well as the Keepers' classical schools.

## Trivia

* His Winter Sorcerer Skin is a reference to Santa Claus.
* A shadowy figure very similar to the Sorcerer can be seen in the Challenge mode loading screen.
Snowball

Cooldown:

Strikes the first hero in its path. Blinds the enemy for 3 seconds and stuns an already blinded target for 1 second. Restores an ally's Health by **50** and dispels the most dangerous negative effect. Disappears after use.
**Note:** This item is only available during certain seasonal events.
Ore

**Ore** is one of the materials that the Imperium collect to further improve their castles. Ore is gathered from Mines in the Imperium castles or obtained after a battle.

Ore is used in the construction and further upgrade of most buildings in the Imperium castles.
It's also used in the Prime Distillers to double the production of Prime crystals.
Revenge (talent)

*This article is about the talent. For the achievement, see Revenge.*

If the target deals any damage within **6** sec of receiving a Punishing Blow, it is dealt **70%** basic damage back.
 Total damage cannot exceed **333-2938** (based on Intellect).
Required Level 12
 Upgrades the Punishing Blow talent
Reckless Dash

The Hero moves in the selected direction and deals **27-235** damage to all enemies on his way and receives protections that absorb up to **83-617** damage (based on Intellect) for **5** sec. The hero receives a Charge of Faith if he hits atleast one enemy while dashing.
**Symbol of Faith:** All enemies hit are slowed by **40%** for **5** sec.
Rat Master

The **Rat Master**'s primary strategy is to simultaneously control as many opponents as possible. He can turn enemy soldiers into his permanent servants and force enemy heroes to follow him for a time. Thus the Rat Master has decided the outcome of many battles. Rats obedient to the hero's will can attack the enemy, while their master remains a safe distance away. They can also steal Prime from their enemies. The Rat Master's only drawback is that he is a weak melee fighter.

## Biography

He could sit for hours, contemplating the dances of the butterflies or the falling leaves, admiring their beauty and harmony. The avid musician could weave a lovely, magical sound in rhythm with his steps. As he moved, the bells on his hat rang with an intricate melody. The Call of the Prime troubled him; his calling was music.

Weak human ears were unable to enjoy the subtle nuances of his melodies. But rats, which followed the musician everywhere, perceived the graceful sounds without difficulty. Ignorant folks would often ask him: “How can you stand to be next to such abominable creatures?” He would answer them. “You cannot understand, but I will make you appreciate the beauty of my music and of the souls of my gray friends!”

The musician went into voluntary exile. He played amid the barren plains. The rats cared for him, finding him food and shelter from harsh weather. Weeks passed, but there was no end in sight to his spiritual torment. Until the rodents brought him a pearl of Prime. He realized how much his friends must have labored to get it and knew that it was a sign. He took the Prime. When he tried his flute, he found that his talent had a new sound.

His music could now enchant people. He could force them to look at the world as he wanted them to. He could subject them to his will. From then on, his fan club grew immensely. But it is hard for a hero to be free in a time of war. Those around him cast knowing glances, hinting at how much he could help in a battle against the enemy. The lords of the land called him to fight for them, each call more insistent than the last. The hero went off to battle, taking his small, faithful servants with him.

## Trivia

* His Splinter Rat Master Skin resembles master splinter from the Teenage Mutant Ninja Turtle show. It was most likely removed due to copyright reasons.
Prime crystal

**Prime crystals** are rare resources used by both factions obtained either from Prime Distillers, Pearl Farms or after a battle.

They are used to produce talents in the Talent Forge or the Talent Garden, and to build and upgrade the 5 hero focused buildings. They're also the resource you need to upgrade a preexisting talent or to reset your Hero's mastery points.
Silver

**Silver** is a common, primary resource used by both factions for many things. It can be obtained from Manufactories, Weaving Shops, by completing quests from the Tavern or Tea House, by selling talents or after a battle.

Silver is used to unlock new Heroes and to unbind low level talents from heroes.

It's also used to create and upgrade certain castle structures and adquire decorations, and it's required to found your own Clan.
Natural Energy I

*This article is about the exclusive talent. For the Epic talent, see Natural Energy I (Epic).*

**+130** Energy
**Battle:**Creates a special barrier for **6** seconds. Enemies which cross the barrier are stunned for **0.4** seconds., whereas heroes with set talents  spawn their doubles for **15** seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are **3** times lower and it takes **3** times more damage.  120 seconds
Prime World Wiki

Welcome to the Official Prime World WikiWelcome to the Official Prime World Wiki
The guide for Prime World written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Prime World

Join the war between technology and magic in Prime World, the new RPG/MOBA from the creators of Heroes of Might & Magic V, Blitzkrieg, Silent Storm and Etherlords. Choose from dozens of characters and fight your friends in a battle for victory, glory, and precious Prime!

The game was released on 28 March 2014. The game's servers and its official websites were shut down on March 31, 2021.[Read more...]

Content

* Game Modes
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* Achievements
* Community guides
* Common Terms
* Talents
* Stats
* Books
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* **Heroes**
	+ Imperium Heroes
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* Castle
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* How to play guide for Prime World
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Prime World Wiki/Section 1

Welcome to the Official Prime World WikiWelcome to the Official Prime World Wiki
The guide for Prime World written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Prime World

Join the war between technology and magic in Prime World, the new RPG/MOBA from the creators of Heroes of Might & Magic V, Blitzkrieg, Silent Storm and Etherlords. Choose from dozens of characters and fight your friends in a battle for victory, glory, and precious Prime!

The game was released on 28 March 2014. The game's servers and its official websites were shut down on March 31, 2021.[Read more...]
Primachine

## The Prime Machine – A Novel by Vadim Panov

Written by best-selling author Vadim Panov, Primachine tells the story of Invariat and his brilliant and mysterious new invention – the Primachine. A world once torn apart by magic will find its uneasy peace shattered again...

*The world of Praia used to be so beautiful. The great Empire and its flourishing peaceful provinces occupied the entirety of the large continent. But a monstrous Cataclysm destroyed the unified state, and two new nations rose up from the ashes: the Dokht Imperium and the Keepers of Adornia.*

It quickly became clear that Prime, a mysterious substance that appeared in the world immediately after the Cataclysm, held incredible properties. It held the power to completely transform matter, heal, and even resurrect the dead.

To have Prime was to have power and authority. And so those who had once lived side-by-side as citizens of a single nation began competing with each other trying to find new applications for Prime and capture as many deposits of this substance as they could. Eventually the endless disputes over Prime lead to a full-scale war from which the Dokhts emerged as the victors. For a time, a fragile peace was forged between the Imperium and the Keepers, but, when the great scholar Bezvariat created the mysterious Primachine, the inhabitants of Praia soon found themselves face to face with a myriad of new problems...

The book is distributed in PDF and EPUB formats and can be downloaded for free from:

* PDF version
* EPUB version
* From iTunes
* From Steam
Sesha

**Sesha**'s unsurpassed flexibility allows her to break into the thick of battle with a single quick charge and easily dodge most of the enemy's attacks. This many-armed warrior is capable of attacking multiple nearby enemies with her enchanted blades. Paralyzing poison reduces his opponents' combat effectiveness, while Sesha's hypnotic talents distract them, protecting allies who have poor defensive abilities.
## Biography

They say there are no better masters of fencing on Prime than the four-armed magicians of the sword, the nagas. But it's not only physical features and talent that give the victory to a soldier. Tenacity is the greatest virtue. It causes even the most powerful opponent to capitulate.
In his youth, this future hero saw how the naga fights aggressively like a pack of wolves; one of the Dokht gamekeepers wanted to hunt down the snake-man, but he failed. The fantastic mastery of swords shocked the boy, and he swore he would become a disciple of the blades. He trained extensively, and by his twentieth birthday he had transformed into a skillful warrior. Desiring to prove himself, the young fighter headed for the wood of the nagas and challenged their best swordsman to a duel.
He lost. With great solemnity, the snake-men buried the brave man's slashed body, but he insolently returned as a hero. Handing his Catalyst over to a lord, he negotiated rather unusual conditions of service. Then he returned to the nagas, desiring to cross swords with their champion. He fell in battle once again, but being restored to life, he swore he would never stop trying until he won the victory.
The lord, who had to bring the fallen hero back from the dead time and again, once mentioned him at a highbrow dinner party. Lady Iness, who owned the Hall of Peace at the time, was at the reception. Considered the best in the kingdom at the art of resuscitation, she was stunned when she heard of swordsman's tenacity. She composed a special Song of Return for her fellow lord. The next time the hero died, he was reborn in the form of a naga, allowing him to gain his long-awaited victory.
This technique of transforming human heroes into nagas later became known to other skillful lords. A multitude of famous swordsmen resolved to change their appearance to become as Sesha and, in the new war, to fight against the Imperium with four blades at once.

## Trivia

* In Hindu tradition, Sesha is the king of all Nagas and one of the primal beings of creation.
* **Sesha** has the highest starting agility of all heroes (59 agility).
Population

**Population** is the current population of a castle. This amount is increased by building and upgrading a Manor or Mansion, and by building a Treasury. The first number is the working population and the second number is the total population. The amount of free workers is the difference between these two numbers.

Most buildings require a certain amount of free workers for them to be built and maintained, and more will be required to upgrade them.
Shadow

**Shadow** is a master of the art of invisibility and expertly handles her magic fan. The hero can cover her allies with an aura of invisibility and her presence on the battlefield gives her team several additional powers. But Shadow is not only able to aid her friends: a throw of her fan can scatter her enemies and when several of these enchanted fans move together in a deadly dance, they become a devastating weapon in team battles as well as one-on-one matches.
## Biography

In a troubled border settlement, who has any need for a lonely orphan? They all drove her from their doorsteps. Only a retired mentor was kind enough to promise to help the poor thing. But even such an experienced teacher as he was failed to uncover her heroic instincts and unusual abilities.

But the girl's unexpected patron would not give up. He decided to train her himself and he immediately saw that the The Call of the Prime would make her famous. The mentor procured a mysterious fan, a strange artifact which no one was able to control. At first, nothing happened. The poor orphan's frequent mood changes prevented her from focusing. But the mentor assured her that sooner or later, she would succeed.

When the Keepers' raiding party stormed the town, the girl was confused, at first. But, remembering the trust her teacher had placed in her, she waved her fan and an invisible veil suddenly appeared, hiding the settlement's residents from the ruthless invaders. But she was unable to save the man who was dearest to her: the mentor had led the fight on the walls and was captured. They tortured him to learn how the people had disappeared, but he said nothing.

When the enemy retreated, the girl removed her protective veil and quietly slipped out of the village. The sad, silent beauty vowed that never again would anyone whom she cared for die because of her. She would protect everyone she could. They say that she then came before the lord and demanded that she be allowed to serve him.

She became a stealthy shadow among heroes. She protects her own and ruthlessly destroys her enemies.
Primeworld hero.scm

This is the GIMP script used to create the oval effect on the hero portraits. Save it as a .scm file in <gimp install path>/share/gimp/2.0/scripts. The script will appear under Filters -> Wiki. If you already have GIMP open you will need to use Filters -> Script-Fu -> Refresh Scripts.

```
(define (script-fu-primeworld-hero img)
(let*
    (
        (eraser-size 50)
        (width (car (gimp-image-width img)))
        (height (car (gimp-image-height img)))
        (layer (car (gimp-image-get-active-layer img)))
    )

    (gimp-image-undo-group-start img)
    (gimp-context-push)

    (gimp-layer-add-alpha layer)

    (gimp-image-select-ellipse img CHANNEL-OP-REPLACE 0 0 width height)

    ; Select eraser, size, and brush
    (gimp-context-set-brush-size eraser-size)
    (gimp-context-set-brush "2. Hardness 025")
    (gimp-context-set-paint-method "gimp-eraser")
    (gimp-context-set-opacity 100)

    ; Stroke selection with eraser
    (gimp-edit-stroke layer)

    ; Invert Selection
    (gimp-selection-invert img)

    ; Clear the Selection
    (gimp-edit-clear layer)

    (gimp-selection-none img)

    (gimp-context-pop)
    (gimp-image-undo-group-end img)
    (gimp-displays-flush)
)
)

(script-fu-register
    "script-fu-primeworld-hero"
    "Prime World Hero"
    "Crops a hero image for Prime World Wiki."
    "Sigil Baram"
    ""
    "May 9, 2013"
    ""
    SF-IMAGE "Image" 0
)
(script-fu-menu-register "script-fu-primeworld-hero" "<Image>/Filters/Wiki")

```
Power of Alchemy

A summoned clone attacks the hero's enemy and then disappears. Sulfur deals **281-2473**  damage to target, and Quicksilver prevents it from taking any actions for a period of between **2** and **4** sec. (based on the difference between the target's maximum and current Health). The hero's agility is increased by **5-71** (based on Intellect) for **6** sec. If used on the hero's clone, the talent changes the type of the clone and cools down in **5** sec. without using Energy.
Shadow Dance

The cooldown time and Energy cost of the Shimmer talent are reduced by **50%**.
 If the hero receives damage while the talent is being restored, the next restoration will take **2** times as long. Effect from receiving damage can only work once per each usage of the Shimmer talent.
Required Level 8
 Upgrades the Shimmer talent
Night Queen

The **Night Queen**'s main weapon is her "alter ego," in the form of a majestic cat which accompanies the hero. While the cat is alive, nothing can harm the Night Queen, who strikes enemies down without fail with her flying disk. The hero's class talents allow her to heal her faithful friend and improve its hunting instincts. Yet the true predator is the Night Queen herself, once she merges with her companion and launches a fierce attack upon the enemy.
## Biography

The borders of the Prime Zone, near the ancestral domain of the Touched, have always attracted scouts and trackers. The Night Queen was considered the best of them, despite her violent temper and trouble obeying orders. She performed brilliantly, even on the most dangerous missions.

One day, while visiting a small town, she saw a snow leopard breeder about to drown a kitten in the river. The small furry creature had been born with his spots in the wrong places and did not meet official standards. The girl immediately rushed to save the kitten, but the breeder ordered his guards to stop her. A battle ensued, and the girl scattered her opponents, trying not to cause any serious harm. However, the guards were not so careful in their counterattack. They finally fled, but the girl was severely wounded and fell unconscious. When she awoke, she found the kitten licking her wounds.

Since that day, they have been inseparable. The warrior had always dreamed of having a true friend, but she was tough and independent and did not relate well to other people. But she and this kitten fully understood each other.

Silver grew up and became a mighty leopard. In battle, his long claws and sharp fangs perfectly complement the Night Queen's battle disc. An unbreakable bond has formed between them, and as long as the leopard is alive, no foe can approach the girl. Silver attacks enemies and shields the hero from swords, spears, and arrows. He guards her with such zeal that he'll even attack allies who get carelessly close.

A new war with the Keepers prompted the Night Queen to fight, for a true warrior cannot keep herself away from the sounds of swords clashing and cities burning.
Palette

For every **1.5** sec. of immobility the hero receives **1** Paint, which increases Agility by **1-10** (based on Strength or Intellect, whichever is greater) and reduces class talent cooldown time by **6%**. The effect can be stacked up to **3** times. When in motion, the hero loses **1** Paint every second.
One flesh

The hero unites with the panther for **9** seconds, adding its maximum health to their own.
 Fully restores Health when used.

## Change Log

-As of Update 11.17.1 Cooldown is increased to 120 seconds (instead of 90). Now, while the ability is active, the duration of control effects is reduced by 40% (instead of complete immunity), and the Heroine can only use her class abilities during the ultimate.
Scroll Workshop

Keepers workshop

The **Scroll Workshop** is a fun and wholesome alternative to laning. By destroying all the moving droplets of paint, by creating chains of colors you are rewarded with Prime and special scrolls. The scrolls can be allocated to the hero or his allies. There are 5 types of scroll you can earn in the scroll workshop.

* Bird Scroll
* Divine Scroll
* Starfall Scroll
* Light Scroll
* Gemini Scroll

In the workshop, player must play a mini-game which involves shooting colored marbles in a line of another marbles. Connecting more than 3 marbles will cause it to paint the picture. The picture is chosen at the beginning and each with its own difficulty. Accomplishing the game by coloring the whole picture will give you a buff scroll.

Estimated Play Time: 1-2 minutes

There is no difficulty difference between the Imperium and Keeper's workshop.

### Trivia

* While the Scroll Workshop is popularly known as "Zuma" (a casual videogame with a similar gameplay), it's gameplay is actually closer to that of the videogame "Luxor".

### Guide

For a detailed guide for this game element, follow this link: Scroll Workshop Guide
Soul Reaper

The mere presence of the **Soul Reaper** on the battlefield compels the dead to return to fight under his leadership. The Shield of Ghosts can protect anyone the Reaper chooses, and his ghostly whip lets him drain the enemy's life force and channel it into one of his allies. He can raise an army of ghosts with terrible blows from his scythe and, becoming the ghost of death himself, direct their wrath at his remaining opponents.

## Biography

The Prime conceals many secrets. Its properties are amazing, but its effects are unpredictable and often deadly. The Keepers believe that the substance is somehow magical, but the Dokhts, accustomed to only believing hard facts, are constantly trying to get at the truth behind the nature of the Prime.

The Soul Reaper was once the captain of an elite unit that provided security for the Imperium's secret investigations. The detachment had never lost a single man; the commander's vast experience saved his men many times. But even a professional cannot be certain of the outcome when dealing with something as unpredictable as the Prime.

The team was sent to investigate an unusual anomaly in the heart of the Primezone. The soldiers had cordoned the area off, and the scientists had begun to set up their equipment, when the commander sensed danger, raised the alarm, and began to evacuate the surprised scientific staff from the danger zone. But all of his efforts were in vain. The most powerful explosion any of them had ever seen tore through the team, and all of them disappeared in a violent gush of Prime.

The captain regained consciousness during the night, a lone commander without an army. The pain of loss that the hero felt was unbearably intense. All of his comrades had perished in the deadly explosion. Only a piece of copper remained: the soldiers' medallions, melted into a single shapeless bar. In memory of the dead, the captain made the copper bar his Catalyst and used the Prime to burn a cross on his chest.

The scientists were amazed at the new hero's incredible abilities, but he does not feel himself to be unique. The Reaper is tormented by guilt for the deaths of his friends. By subjugating the ghosts of slain enemies in battle, he attempts to use them to communicate with the spirits of his comrades. The Reaper dreams of one day hearing the rustle of their voices and gaining his chance to apologize to them.

## Trivia

* His Koschei Skin could be a reference to the Slavic folklore Koschei, who is an archetypal male antagonist, described mainly as abducting the hero's wife and has been most frequently represented as a very old and ugly-looking man.
Omen III

Usage of a class of talent accumulates charge for every **130** units of the basic cost of the Health and Energy.
This Effect stacks up to **4** times.
When activated, burns 58 Energy from Enemy Target for each charge and Transfers that Energy to the Hero.
**+ 3.2** Energy Regeneration to all nearby allies.
Master of the Archons

Every **60** sec. the hero summons **1** Archon, whose attacks deal **3-33** damage, with **600-162** Health (based on Strength or Intellect whichever is greater). The hero can summon a maximum of **3** Archons simultaneously.
**Bonus:** When a Demonologist summons an Archon from Native Terrain, he restores **69-609** Health (based on Strength).
Shogun

The **Shogun** has always confidently led his troops to victory, smashing through the opponent's defense and boldly attacking the most dangerous enemy himself. Blows from his heavy weapons knock enemies back, and the Shogun's charmed armor protects not only him but his allies as well. Nothing can break the Battle Spirit of soldiers and heroes fighting under the holy banner of this great determined warrior.
## Biography

The Keepers once revered him as a skilled blade manufacturer, but he cared nothing for honor and preferred to make training and tournament weapons rather than deadly maces and battle axes. However, his skill was so great that any true warrior can wield one of his wooden swords with the same effect as a blade of steel. It was he who made the Rumbler's heavy crusher, the only weapon the colossus would not destroy when he wielded it.

But the weaponsmith's peaceful labor ended when the bloody war with the Imperium began. The enemy's army besieged the master's hometown and took the wall with the very first assault. Then, the future Shogun grabbed a decorative shield and a training weapon and, with a great roar, rushed into the thick of the battle. Surrounded by hundreds of vicious enemies, he died a heroic death but rose again. The new hero's chisel, filled with blood, became his Catalyst. The Keepers, inspired by the hero's daring feat, launched a powerful assault and forced the Dokhts out of the city.

The new hero has yet to meet his equal in battle. Even the most cowardly rookies are transformed into fearsome warriors when they learn that their company is led by the Shogun. These days, since he is more experienced, the Shogun no longer rushes headlong into battle, but waits for just the right moment to deliver a swift, crushing blow to the enemy's weak spot.

At times, after yet another bloody battle, the warrior's hands tire of combat, and the hero takes up his old craft. He returns to the castle and soon emerges with a new masterpiece.

## Trivia

* He is the maker of the Rumbler's heavy crusher, the only weapon the colossus would not destroy when he wielded it.

## Guide

For a detailed guide for this Hero, follow this link: Shogun Guide