Sadist (Lazerarrow)

**Consigliere** | Your target is itching for death. They must be a Sadist!

Born in Salem, the Sadist always loved his elder sibling, the Jester. When the Jester went off to fight in the war, the Sadist was not told. Confused as to why the Jester would leave, the Sadist began cutting himself.  Feeling hurt, he believed that this would bring him back. When the Jester finally returned from the war, the Jester began to having traumatic memories after seeing the scars on the Sadist. The dramatic response to the Sadist's action threw the Sadist into a spire. The Sadist did not want the Jester to see the cuts and wounds anymore, fearing that it will scar the Jester even more. So he pleads in secret for people to kill him, in hopes that the Jester will never see him again.

## Stats

Role Name: Sadist

Alignment: Neutral (Evil)

Abilities: Every full moon, plead to a town member.

Attributes

* Every full moon, visit one person and "plead" for them to kill you
* Should you visit somebody with a killing role, you will force them to use their night killing ability on you.
* The next night, that person will be dealt an unstoppable attack, causing them to commit suicide over guilt for killing the Sadist
* Your target will know if they were visited by you.
	+ If the target is not a killing role...
		- They will get the message "Somebody pleaded for you to kill them!"
	+ If the target is a killing role...
		- They will get the message "Somebody pleaded for you to kill them!" And also, "You have attacked the Sadist!"
* You will come up as evil in Psychic Results.
* You can still be healed if you are attacked after your plead.
	+ If this is the case, then your attacker will not die the next night.

Goal: Successfully plead for somebody to kill you.

Notes

* Plead - Roleblock a killing role and force them to kill you instead.

* You will only win if you are killed through your Plead.
* If you plead to a Veteran, the Veteran will not kill you.
	+ If the Veteran is on alert, you will still die. The veteran will not die to guilt the next day.
* If you are killed over your basic defense, and you did not plead to that killer (e.g Arsonist Ignite, Werewolf Maul), you will not kill them.
* If you are executed by the Jailor on a full moon, you will kill the Jailor the next day.
* Role Interactions:
	+ Spy Bug Messages.
		- "Your target was pleaded to."
		- "Your target has attacked someone who pleaded to them."
		- "Your target has died over guilt from killing the Sadist."
	+ Vigilante will only respond to plead if the vigilante still has bullets left.
	+ Should a Crusader kill you, they will not be affected by the guilt attack.
	+ You can not be killed by a trap.
	+ You do not have roleblock immunity.
	+ If you have an Guardian Angel, they can heal you from a "plead" attack.
	+ If you plead to an Arsonist, you will cause them to ignite.
	+ If you attempt to plead to a Juggernaut, Werewolf, Pestilence, or Medusa who target themselves, you will not plead, instead be attacked and killed.
		- If you plead to one of these roles, who has not chosen themselves, then you will cause them to attack only you.
	+ **P e s t i l e n c e  d o e s  n o t  f e e l  p i t y . . . P e s t i l e n c e  w i l l  n o t  d i e  t o  g u i l t .**
	+ If you are cleaned/stoned on the night you successfully pleaded, you will still attack the next night.
	+ If you are attacked by an Ambusher, you will not plead.
		- If you plead to an Ambusher, you will not be attacked.
	+ If you plead to a blackmailer, you will be blackmailed the next day.
	+ If you plead to a poisoner, you will be poisoned.
		- If you die, it will count as a victory.
	+ If the Coven Leader, Necromancer, or Hex Master has the Necronomicon, your plead towards them will work.
	+ Necromancer can use your plead from the graveyard.
* You can still be turned into a Vampire.
* It is possible for there to be two Mafia kills if you plead to a Godfather/Mafioso if both exist in the game.
	+ This is because since a successful plead is counter as a roleblock, the Godfather or vice versa will take out the original planned attack.

## Actions

Sun Icon: N/A

No night action: N/A

Target Self: N/A

Target Other: Plead to the target

Secondary Target: N/A

## Strategy

* A sadist can be a best friend for the town. Siding with the town as a sadist gives you lynch protection and also makes it easier to find someone to kill you as confirmed town become more apparent.
* As a Sadist, the best way to reach your goal is to side with the faction that is in control.