recursal/Fanatic-Fandom huggingface dataset:
Lucy

Lucy is the daughter of Lumière and Fifi from *Beauty and the Beast.* She attends Auradon Prep and lives in Adam and Belle's castle with her parents.

## History

After the Enchantress's curse was lifted, and Auradon was established, Lucy was born. She was raised by her parents in Beast's castle. Lucy was a very exciteful young girl, and always wanted to help out. She befriended Prince Ben, but the two drifted apart over the years. Lucy had a crush on Ben, so this broke her heart. Because of this, she has mixed feelings towards the royal kids at Auradon Prep. She was also among those who didn't agree with Ben's decision to bring Villian Kids to Auradon.

## Personality

Lucy is a very fun and energetic party girl who likes to be friends with lots of people. However, she can be serious when she needs to be, and is not above doing something petty.

## Appearance

Lucy has auburn hair, dark skin, freckles, and brown eyes.

## Portrayal

Although a faceclaim is used, the model's identity couldn't be found, as well as whether or not she is an actress.
Udō

**Udō** est le premier ESPer que Yū rencontre avec le BDE. Il est le capitaine du club de tir à l'arc du lycée Namba qui a le pouvoir de Photographie Spirituel. Il utilisait ce don afin de vendre des photos de jeunes filles en sous vêtements pour récolter de l'argent dans le but de soigner ses parents.

## Apparence

Il a les cheveux bruns et les yeux marrons. Il porte la tenue réglementaire du club de tir à l'arc.

## Histoire

Udō reste au terrain de tir à l'arc un peu plus longtemps que ses collègues, qui rentrent chez eux, quand Nao apparaît devant lui. Elle redevient visible après avoir utilisé son pouvoir d'invisibilité. Elle lui révèle que son casier a été crocheté et qu'un de ses clients a parlé, il ne fait plus aucun doute qu'il est celui qui vend les photos indécentes à ses camarades.

Udō finit par avouer que c'est bien lui le coupable, et qu'il a fait ça pour le coté lucratif de la chose. Il veut en effet aider ses parents qui sont malades. Udō prend alors une photo de Nao en soutien-gorge par la pensée et menace de la vendre si elle dit quoi que ce soit. Lorsque Nao se dit qu'il ne trouvera pas d'acheteurs car personne ne la connaît dans l'établissement, le jeune homme indique que si car Nao est plutôt mignonne, au grand bonheur de cette dernière.

Yū entre alors en jeu et prends le contrôle de Udō, qui balance la photo compromettante à Nao et retire ainsi le moyen de pression du capitaine du club de tir à l'arc. Une fois que ce dernier a repris ses esprits, il fait face à Nao qui lui dit sans détour de se rendre et c'est alors qu'Udō pointe son arc sur la jeune fille, la sommant de tout oublier.

Nao se mit alors à crier contre lui, dénoncant le fait qu'il ose menancer quelqu'un de son arc, et dans la panique du moment, la flèche partit toute seule droit sur la présidente du BDE. Jōjirō Takajō se servit alors de la vitesse surhumaine que lui confère son pouvoir, pour dévier la flèche de sa cible. Ayant repris son calme, Nao lui expliqua qu'ils ne voulaient pas le livrer à la police mais juste le mettre en garde.

Elle l'avertit que si le jeune continuait d'utiliser son pouvoir, il serait capturé par des scientifiques et livré à des expériences horribles. Udō prit conscience de la chose et il sera révélé plus tard, qu'il perdit sa capacité de Photographie Spirituel" au moment où Yū prit possession de lui durant cinq secondes.

## Personnalité

Udō est quelqu'un d'assez généreux car il veut aller jusqu'au bout pour aider ses parents plutôt mal en point financièrement et malades. Il n'hésite cependant pas à recourir à des moyens douteux comme vendre des photos indécentes ou menacer à deux reprises Nao pour continuer à faire son business. Comprenant que le BDE vient dans son intérêt et non pour le livrer aux autorités, Udō accepte finalement de cesser d'utiliser son pouvoir (même si il l'avait perdu sans qu'il en soit conscient).

## Notes

* Il est la première mission de Yū Otosaka en tant que membre du BDE.
* Udō trouve Nao Tomori plutôt jolie.
Happsy

# About Me:

## Secret Heart’s Desire:

I’m ready to dive crown first into my story and follow it from Once Upon a Time to THE END. Why overcomplicate things when they’re already awesome?

## My “Magic” Touch:

I’m a bit of an escape artist. Like dad is always saying, “There isn’t a diamond mine too high or a priness too big!” it's possible I’m a touch too fearless. I’ve accidentally maneuvered my friends into more than a few frightful situations… well, frightful for them that is.

## Favorite Subject:

Right now, Grimmnastics. But that’ll change once the Royal Student Council approves my petition to add hextreme sports!
Phénix

```
Première apparition : Saison 6 , Episode 18 : Frontierland

```

Les Phénix sont des créatures (anciennement humain) qui peuvent brûler ce qu'ils désirent à leur toucher.

Ils ont appris l'existence du phénix et de ses cendres par le journal de Samuel Colt racontant qu'il en avait tué un avec son arme.

Dean et Sam ont donc remonté le passé par le biais de Castiel pour (re)tuer le phénix récupérer ses cendres.

Leurs cendres servent à tuer la Mère.
Alexandria

```
 Alexandria is the oldest daughter of Hades, the main protagonist of Hercules. She left her fathers side when she was sixteen to start on her own path.

```

## Background

Alexandria, also known as Alex, is the first daughter born to Hades. Her mother gave her to her father shortly after she was born and disappeared.  Since she was raised by her father, Alex was feared by the residents of the Isle along with Maleficent and her half-sister, Mal. Alex never knew she had siblings until she first started at Dragon Hall and could see the resemblance between herself, Mal and Hadie.
Cast of dwtrs

## Royales

Princess Tia of Murlasia

Princess Melina of aurdon

Prince Malik of Arrandale

Prince so yuan  Of China

Princess Diana of Aurina

Prince Ki yun Ha of Japan

## Pros

Duchess Mala

Duke Mason

Duke Nathan

Duchess ariana

Duchess Eyanna

Duke Franklin

## Couples

mason and tia

Frankiln and diana

Melina and nathan

so yuan and ariana

ki yun ha and eyanna
Unihorn

**Unihorn**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

**Alikuki**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Erica

Eric is a 2015 introduced and all around character. Erica is the daughter of Ariel from *The Little Mermaid* and the younger sister to Melody. She tends to reaserve her self and stay alone.

## Portrayal

A perfect choose for Erica is Abgail Breslin. Abgail may have to wear a wig to get the the right shade of Erica's hair, but other then that, Ms. Breslin is a perfect match of Erica.
Matt

> “So you came to meet the Beastly Prince!”
>
>

## Appearance

In human form Matt is a large young man with blue eyes dark brown hair fair skin a muscular build that is similar to the Stabbington bros and dressed in a navy blue suit or casual attire.

In Beast form Matt looks just like his father's from the animated film but he' slightly taller he even dwarfs Chad and Tyler but he still has the same blue eyes.

## Personality

He retains some of his father's old traits back when he was cursed but he's really Kind, gentle, humble, innocent, giving, compassionate, selfless, heroic, sensitive, romantic, insecure, astute, trustworthy, daring, protective, slightly shy and clumsy he also doesn't judge the Vks .

## History

Following the events after the curse was broken and the opening of Auradon Prep on his eighteenth birthday Matt inherited his father's Beastly curse he doesn't know how it happened especially with his father no longer cursed. However he soon learned from his father that his Beast form returned years prior to the merging of the other Kingdoms, this info both shocked and relieved Matt but he was still worried about how the school would react so he suggested that his younger brother Ben to take the throne instead of him and his parents agreed to that but also promised to keep his Beast form secret. And on the Day he transformed he barricaded himself in the West Wing reusing to leave or have visits unless it was family, friends, and Fairy Godmother herself or absolutely necessary .

## Relationships

Family

Matt is the first son of the former King Beast and Queen Belle he's also King Ben's older brother and all three of them were the first to promise not reveal his Beast form to none of the student attendees.

Friends

Tyler Fitzhurbert

Tyler was the first student to see Matt's Beast form in person when he caught him snooping around the West Wing looking for a gift for his parent's anniversary and upon seeing Matt in his Beast form Matt expected him to scream or run or most likely both instead he gave him a warm smile greeted him like it was a normal Everday thing then again his mother does have magical hair so he couldn't blame the Prince of Corona he was the second one to keep Matt's condition secret and only one to encouraged him to get out the West Wing more.

Ally

Ally is the second and last student to see Matt in his Beast form however unlike Tyler she was the more curious type for she was asking him all kinds of questions which Matt did his to answer all of them but he barely kept up with her but she did promise to keep his Beast form secret.

Romance

## Trivia

Matt is character made by Talltalefan20 do not edit or vandalize without his permission unless you're administrator.

Matt's theme is Evermore by Dan Stevens from the 2017 live action release of Beauty & the Beast,
Catrine Cheshire

[PLEASE DO NOT EDIT THIS PAGE!ONLY IF YOU ARE ONE OF THE ADMIN!THANK YOU!!!]

**Catrine Cheshire** is a 2015-introduced and all-around character.She is daughter of The Cheshire Cat.

**Portryal**

Catrine could be portryaled by Doutzen Kroes [1].

**Personality**

She is evil.Very evil but she has very beautyful hair.She always takes photos with her I-Phone.She holds it everywhere and she hears music.

**Family**

She is daughter of the Cheshire Cat.She doesn't have brothers or sisters.

**Friends**

Cecilia Hook

Cecilia Hook,daughter of the Captain Hook is evil too.She and Catrine are best friends and they always tease people together.

Freedie

Freedie,daughter of Dr. Facilier is evil too.She is the "headmisstress" of her,Cecilia's and Catrine's gang.She,Cecilia and Catrine do many evil things together.
Meiju

**Meiju**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

**Maju**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Mishima

**Mishima** est la meilleure amie de Yumi Shirayanagi au lycée Hinomori.

## Apparence

Mishima a des cheveux roux courts ainsi que des yeux verts. Elle porte l'uniforme d'Hinomori.

## Personnalité

Mishima est quelqu'un de joyeuse, d'énergique et pleine de joie de vivre. A l'opposé de son amie Yumi qui est timide, elle adopte un comportement extravertie et expressive la plupart du temps.

## Histoire

Dès le discours de bienvenue aux nouveaux élèves prononcé par Yū Otosaka, Mishima et son amie Yumi remarquent le jeune homme et sont intéressées par ce dernier. Plus tard, tandis que Mishima est en pleine discussion avec son amie en attendant de traverser la route, Yū prend possession de Mishima à l'aide de son pouvoir.

Il fait successivement en sorte que Mishima court loin de Yumi et qu'un camion fonce droit sur la jeune fille, qui ne comprend pas le comportement étrange de son amie. Lorsque Yumi prend conscience qu'elle va se faire écraser et qu'elle est en danger de mort, il est trop tard pour qu'elle réagisse mais Yū la sauve en l'écartant juste à temps. Ce dernier a donc réussi son plan visant à s'attirer les faveurs de Yumi, puisqu'elle lui est reconnaissante de l'avoir sauvé.

Après cet accident (dont les deux amies ignorent qu'il est monté de toutes pièces), Mishima revient vers son ami sans comprendre ce qui vient de se produire. Elle est sous le choc en réalisant que Yumi est passé près de la mort, et que il s'agit d'Otosaka qui vient de sauver sa vie.. Afin de remercier son sauveur, Yumi invite l'ESPer à venir prendre des pancakes avec elles ce qui est décliné dans un premier temps par Yū.

Dans le but de les laisser seuls pour qu'une éventuelle relation entre les deux puisse voir le jour, elle fait semblant de recevoir un appel bidon. Elle invente que son frère rentre de Kyoto et a acheté des sushis de luxe pour tout le monde. On ne la revoit plus après ça.

## Relations

* Yumi Shirayanagi : Yumi et elle semblent être très proches, puisqu'elles sont souvent vues ensemble. Elle apparaît comme étant la meilleure amie de Yumi, et elle est d'ailleurs surnommée affectueusement "Micchon" par cette dernière.

* Yū Otosaka : Mishima a tout de suite trouvé Yū attirant et remarque que son amie Yumi, le trouve également à son goût. On peut également supposer qu'elle lui est reconnaissante d'avoir sauvé Yumi de l'accident de voiture, durant lequel elle s'est mit soudainement à courir sans comprendre pourquoi.
Hotfix 1.4.2c

UPDATE 6: 36 PM CST: Maintenance has been completed! Patch your launchers and enjoy!

We are taking an extended maintenance from 3:30 PM CST to 7:30 PM CST (9:30 PM UTC to 1:30 AM UTC) while we push Hotfix 1.4.2c that is intended to resolve the significant server instability that we have been experiencing.

We will update this thread once this maintenance has been completed or if any new issues develop. Thanks!
Maps

* Rings of Saturn
* Kappa Base
* Dry Dock
* Ryugu Haven
* Red Sands

Maps, or tilesets, are the physical locations where you fight in Dreadnought. They are divided in two categories, Atmospheric or Orbital.

### Orbital

Orbital maps are located above orbit, in actual space. In these maps, combat is more positional and up & down have more meaning. There are currently two orbital maps, Sinley Bay and Rings of Saturn. Sinley Bay is only accessible in the Tutorial, though. Ryugu Haven was added in April of 2017.

### Atmospheric

Atmospheric maps are located a few thousand meters above the actual planetary surface. In these maps, down has a hard limit called ground. You can go very high, but there is also a limit (skybox). Therefore, positioning is more relatable to an orthogonal plane, and up & down mean only cover or open air.

There are currently two atmospherical maps, Kappa Base and Dry Dock. Both are playable.
Daily Missions

Daily missions are tasks assigned that give you EXP, gold and prisms.
They usually are less challenging to get than achievements, but always are around.

They are random and change everyday but there isn't much variety, so you will always get the same.

They vary from destroying the boss of the day, repainting pigments, get a specific grade, to destroying defences.
Attacking

## How this works

Click the attack button in the top right corner. A color wheel will appear. Gamer tags showing level, name, color, and leaderboards ranking will pop up, one per color, except your color, which remains blank. Press a tag to begin your attack. Your enemies territory will pop up, and show their defenses. Now choose a mercenary, based on enemy's defense. When ready, press the fight button.

TIPS:

* Always keep your distance if confronted with a difficult enemy.
* It helps to constantly move around.
* Always take out the flag bearer first.
* When using the Gatling mercenary if a cannon is placed just after a capture point the cannon range will most likely be in the middle of the point killing your mercenary. Destroy the cannon.
* Nono works on both tanks and rototanks.
* Triangle should be used when the enemy has many tracker formations or bunkers.
Patch Notes: Update v1.1.0b

Added a chat monitoring tool to recognize and mutes foul language and poor player behavior. This tool is still being fine-tuned, so please let us know here if there are any "false positives" that the monitoring service identifies.

Updated the Dreadnought launcher to match the new visual style of the website.

## Modules

* Cooldown added to enemies for Disruption & Purge modules is reduced by 50%
* Stasis Beam (Tactical Cruiser) no longer drains a target's energy
* Stasis Beam (Tactical Cruiser) no longer reduces the user's defenses and energy
* Purge Ram (Destroyer) no longer has an area of effect and will apply its Purge to single targets, like the Plasma Ram

## Shop Updates

* New items have been added to the shop!
* The PDX LAN bundle has been added for players attending the PDXLAN 28 event
* Removed the Silesia Decal from individual purchase in the shop, consistent with other Hero Ship items
* The 'Dev Headhunt' event items have been added, players who participated will soon be granted their bounty reward
* Players who attended our booth at PAX SOUTH will soon be granted their exclusive decal
* Some shop item prices have been adjusted, both up and down
	+ Please note that while we are in closed beta shop prices will continue to fluctuate until we fully launch. We are not removing FP or GP as purchasing options for items where it already existed. Also keep in mind that once we do hit the live launch (or any wipe) all GP you have spent/purchased will be regranted to you (not the actual items you bought) as well as any bundles such as Founder's Packs

* Fixed an issue where the matchmaker would not properly pull 10 players into the game once in a queue
* Fixed various game crashes

## Patch Notes We Missed

As many of our players have noticed, we missed a few patch note items in the maintenance that occurred on July 5th. We are improving our process so this doesn't happen in the future, and here are the items we failed to include in last week's notes:

* Some Modules have been renamed;
	+ Dreadnought
		- Afterburner is now Assault Thrusters
		- Weapon Amplifier is now Onslaught Mode
	+ Tactical Cruiser
		- Flechette Missiles is now Flechette Half-Battery
		- Armor Amplifier is now Armored Lockdown
	+ Corvette
		- Weapon Amplifier is now Kinetic Weapon Amplifier
		- Armor Amplifier is now Kinetic Armor Amplifier
* The Talionis has been renamed to Vindicta
* Some Tattoo Captain Cosmetics have been updated
* Target Blink Warp (Corvette) now has a charge up time
Bionic

Worth ten points.

## Description

It's like the arm you lost, but with more features!

## Summary

Keep military high and either antagonize or ignore Mark so he writes a bad article on you. When Tammy/Silas mails you a bomb, pick it up and shake it. Pick your new arm. (Not sure if you need a specific one, I picked Swiss Army Arm like the one I put on my robot.)

This can also be done if your robot fails to prevent the assignation of the Chinese minister, either by having a low grace or empathy stat. If you chose to drag your robot away as both sides fire, a bullet will hit your arm and you can choose a new one.
Expansion

Every five levels you will unlock another territory for free. The upgrade does not need to be activated (nor can you choose to wait to upgrade,) as soon as you level up and return home you can pick a new territory section. This comes with another two strategic points that make up to 5 coins and another place you have to defend. This means increased income, but also means you have to spend more on defense, which can outweigh the increased income. However, the natural level up process means that you also unlock better defenses which can outperform multiple defenses, meaning it usually comes with greater cost efficiency as well. Attacking should be your primary source of income anyways, as you can usually average about 15-20 coins per territory beat.
Navia and tia

## Tia

Tia may be younger than navia but she is smart.

she is 16 years old and she knows how to cook everything in the book

## bffs

Tia"s Bffs are [Lonnie] and [jane]
Navia's bffs are [Evie] and [dizzy]

==

## NAvia

Navia Is the fashinatisha of the two.
she is 16 years old she knows how to make dresses pant tutus EVERYTHING

==

## Parents

Naveen and Tiana

==

## Likes and dislikes

NAvia Lkes to make clothes gumbo cute pups and shopping but she hates slimey things
Tia Likes gumbo cooking being smart and shopping also She hates Being so perfect. People comparing her and navia To The twitches.

## Looks

this is royale look

[neon lights]
Tia wears a Blue Dress that when in the dark has Purple stripes designed by evie and navia blue glasses and her mirror Phone VIII (8) with a blue case
Navia Wears a Green Dress That if in the dark has pink stripes designed by evie and herself Green Glasses and her mirror phone X (10)
with a green case
For [Jewel-Bilee] they wear the same thing just the dresses are shorter and without the glasses and phone and the stripes
Mines

**Defense cost 20**

**Purchase cost 7**

**Price per unit 1.4**

## **Summary:**

These traps blow up enemies when they touch the mine. The time before detonation and the range of the explosion depends of the upgrades bought.

## **Tips:**

Your first defense. Highly recommended to upgrade them as much as possible, they WILL become a cornerstone to your defense all the way up to level 27. A good defense uses Mines or other trap types to inhibit the Enemy from moving around and eliminate them when they are forced to move by other defenses. Their position, like all other Trap types, Varies per map, So test your defenses heavily and see if you can get a strong cluster.

**Upgrades:**
Cards

## Summary

Cards are rewards that help you unlock Medals, Mercenaries, and boss modules. The Card colors are Silver, Gold and Platinum. When a metal is picked up in a match it is automatically added to the inventory whether you win or lose. After the battle, the card can be put in its collection. Finding a card lowers the prism price to buy the item, 5 prisms for a silver card, 10 prisms for a gold card, and 25 prisms for a platinum card.

Cards can also be earned as a reward from the color war.
Elite troops

***"The SWAT version of your troops.***"

## **Summary:**

A band of special operating pigments from the "Shadow" Army. These pigments are painted in **black** camouflage and don't wield a flag bearer meaning you have to kill every single one. Killing them doesn't contribute to enemy reserve bars either, so if the enemy comes across one early on before getting reinforced, it can be pretty nasty. They appear after buying the upgrade "Paint it black" at level 25.

## **Tips:**

* You can't place these units because they spawn randomly. You will be lucky if they appear on early stages of invasion.

In-game screenshot
Power ups

Sometimes your pigment army and your tactics aren't enough to win the day. Sometimes you are gonna get into a jam and you just don't have the troops to unjam yourself. Command is pretty stingy after all.

That's why we found these power up assets on the field. They aren't given to you by command, and you sure as hell aren't going to tell them.

## List of power ups!

You have to buy the power ups before they can appear.

### Frenzy!

**Official description:** "Greatly increases your soldiers' rate of fire for 10 seconds during an attack."
"Load up those stolen Belt clips! We got an ARMY to fight!" Your troops shoot insanely fast for ten seconds.

Basically, your troops gain an insane fire rate, shredding basically anything, from tanks to troops, into scrap metal and paint blobs.
This is a very useful power for going up against large armies with the flag bearer at the back or for whittling down tanks quickly.

Fire rate symbol during a battleResearch iconPlaceholderIn-game screenshot of the frenzy power up
### Artillery support

"A squad of heavy tanks has made it to our position! Not sure where they came from but WHO CARES?!"

Summons three heavy tanks to bomb the living hell out of the battlefield. Timing is everything with this power up, be aware that it shells everything ON SCREEN, so ensure that you get a large enough force attacking you before you drop 9 paint shells onto their heads.

Artillery symbol during a battleResearch iconIn-game screenshot of the artillery power up
### Missed me!

**Official description:** "For 10 seconds, your pigments are invincible to traps, bullets, and hand to hand combat."
"No help is coming for us, So lets help ourselves!"

Makes your troops temporarily invincible to everything! One of the best power ups in the game, literally nothing can kill you, tanks can't run over you, you can walk over all the mines you want, getting shot 500 times doesn't make your troops blink, and hand to hand combat suddenly became less suicidal! Use when the entire world is against you. Its only fair.

Invincibility symbol during a battleResearch iconIn-game screenshot of the power up in action
## List of upgrades

Missed Me!

*Missed Me!* For 10 seconds, your pigments are invincible to traps, bullets, and hand to hand combat.

Artillery Support

*Artillery Support* Unlocks supporting fire from your artillery to clear an area while you're attacking.

Frenzy!

*Frenzy!* Greatly increases your soldiers' rate of fire for 10 seconds during an attack.

### Encore!

*Encore* increases the duration of all your power ups by 33%.

Encore symbol
### Stroke of luck

*Stroke of luck* double your chances of making power up appear when performing a combo.

Stroke of luck symbol
Tesla antennas

**Zap fry your enemies!**

 6 per unit

## Sumary

Basically... A large electric fence, without the fence. With more upgrades, they could potentially lock down huge areas and inhibit enemy pigments from moving around very easily.

## Tips

Their position, like all other Trap types, Varies per map, So test your defenses heavily and see if you can get a Strong cluster.
Positioning

## Positions

Positioning is a useful tactic in tactile wars, a triangle formation is good for fending off groups of units attacking in two directions, a circle is great for dodging turret fire/capturing territories, and so on!

A few strategies of your own are encouraged to be placed in the comments, but anyway, lets move on to a list of the positions I use for capturing bases!

Line- good for a basic offensive push, if this failed, it's most likely that the enemy was attacking in multiple directions, or the squad's leader was not vulnerable!

Semi-circle- useful for swarming triangle formations or singular squads! can also swarm immobile threats like turrets, but this is risky, due to the turret's constant fire.

Square- like the line, but not recommended for main pushing due to more pigments being placed in areas where they cannot shoot the enemy, recommended for those moments where squads are coming from four directions, and a circle isn't cutting it!

Bunch- when your units are bunched up in a very small diamond/circle, it becomes easy to manage them and dodge turret fire!

Many other patterns and positions exist, but I hope that this page helped you on capturing territories and earning coins!

Good luck on the field, soldier!
Achievements

## Attacking Achievements

* Most of the lower level achievements on this page are from memory, and may be incorrect. if you know the correct requirements or award, please fix the mistake.
* A Mere Formality,No.1:Win 10 battles, award, 5 prisms. No.2 Win 100 battles, award,10 prisms. No.3, win 500 battles, award,50 prisms. No.4, win 1,000 battles. award,100 prisms.
* Serial Painter,No.1 repaint 1000 soldiers.award,500 XP. No.2, repaint 10,000 soldiers, award, 1000 XP. No.3,repaint 100,000 soldiers award, 1500 XP.
* First Line,No.1, eliminate 100 flag bearers, award, 5 prisms. No.2 eliminate 500 flag bearers, award,10 prisms. No.3, eliminate 5000 flag bearers, award, 15 prisms.No.4,eliminate 50,000 flag bearers, award,50 prisms.
* I'm waiting for you! No.1 complete a combo of 5 flag bearers, award, 50 XP. No.2, complete a combo of 7 flag bearers, award, 100 XP. No.3, complete a combo of 9 flag bearers,award,200 XP
Yoshiyuki Ōmura

**Yoshiyuki Ōmura** (大村 佳之, Ōmura Yoshiyuki) est le président du BDE de Hinomori. Il convoque Yū Otosaka sur demande de Nao Tomori, lorsqu'il le soupçonne de tricher lors des examens.

## Apparence

Yoshiyuki a des yeux noirs ainsi que des cheveux courts gris-noirs. Il porte l'uniforme standard du lycée Hinomori.

## Personnalité

Ōmura semble être quelqu'un d'assez sérieux, strict et autoritaire. Il ne flanche pas devant Yū, qui cherche à s'en tirer à si bon compte quand il le convoque pour le test.

## Histoire

Yū se fait remarquer au lycée Hinomori car il enchaine les notes excellentes. Nao Tomori, qui soupçonnait une fraude avec l'aide de son pouvoir, vint à la rencontre d'Ōmura pour le convaincre d'un test. Le président du BDE convoque alors Yū pour l'épreuve, ce dernier est d'abord réticent et cherche à échapper au test mais Ōmura affirme qu'il sera renvoyé si il sort de la salle ne laissant aucun autre choix à Yū que d'accepter.

L'idée est qu'Otosaka réussisse à avoir au moins 90/100 sans autre étudiant dans la salle pour prouver qu'il ne triche pas, sur un ancien contrôle qui plus est. Etant invisible aux yeux de Yū, Nao filme tout et attend patiemment que ce dernier utilise ses pouvoirs. Ōmura regarde une page que Otosaka croit être la feuille des réponses, il prend alors de le contrôle de son corps durant cinq secondes.

Il s'agissait en réalité d'une photo de fille en maillot de bain ce qui énerva au plus haut point Yū, qui déchira la page. Lorsqu'il revient à lui, le président du BDE demande ce qu'il s'est passé à Yū, qui répond calmement qu'il vient de le voir déchirer la feuille qu'il tenait. Nao Tomori se dévoila alors aux yeux de Yū, qui lui affirme qu'elle a la preuve de son pouvoir et de ses tricheries.

Pris en flagrant délit, celui-ci s'enfuit avant de se faire rattraper par Jōjirō. Cela entraine le transfert de Yū à Hoshinômi.
Secondary Weapons

* Is the change in DPS between ranges gradual or instant?
	+ Is there a DPS curve within the ranges themselves?
* Community Notes go here

 V

* Community Notes go here

 EMG-500

* Community Notes go here

### Flak Turrets

*Fires short-range flak cannons at a targeted enemy. Weapon accuracy degrades quickly with distance to the target.*

* Community Notes go here

### Heavy Flak Turrets

*Fires short-range flak cannons at a targeted enemy. Weapon accuracy degrades quickly with distance to the target.*

* Community Notes go here

### Heavy Mortar

*Fires long-range shells at a targeted enemy. Each shot inflicts heavy damage, but the weapon must reload after every shot.*

 V

* Community Notes go here

### Light Flak Turrets

*Fires short-range flak cannons at a targeted enemy. Weapon accuracy degrades quickly with distance to the target.*

* The ROF means that the time between each shot is ~0.55 S
	+ Needs checking, based on theory not gameplay
* Community Notes go here

### Light Machine Guns

*Fires medium-range machine guns at a targeted enemy. Features limited damage output, but a high firing rate.*

* Community Notes go here

### Light Particle Turrets

*Fires medium-range beams at a targeted enemy. Features limited damage output, but high weapons accuracy.*

* Community Notes go here

### Light Rocket Turrets

*Fires a slow-moving group of missiles at a targeted enemy. Optimized for short- and medium-range combat.*

 V

* Community Notes go here

### Machine Gun Turrets

*Fires short-range machine guns at a targeted enemy.*

* Community Notes go here

### Plasma Turrets PAT

*Fires short-range, rapid-fire plasma bolts at a targeted enemy.*

* Community Notes go here

### Repeater Guns

*Fires medium-range, rapid fire cannons at a targeted enemy.*

* Community Notes go here

### Rocket Turrets

*Fires a group of rockets at a targeted enemy. Optimized for short- and medium-range combat.*

 V

* Community Notes go here

### Tesla Turrets

*Fires short-range, high-damage beams at a targeted enemy.*

* The Stats seem to imply that the Damage Beam has a damage curve. Is that true? - *No the damage is constant. Every second the Laser will deal 2200 damage (i.e. T5)*
* Community Notes go here
Skins

Skins or costumes change the appearance of your pigments in battle when you're playing and even when you're defending against someone else. Most skins you have to purchase with real money, but a few you can earn by collecting cards in battle like you would with mercenaries or medals.

PLEASE NOTE: you can only wear ONE skin at a time, so if you're going to get a skin, go for one only, this is also inconvenient for when you buy a special deal sometimes you get two skins at a cheaper price but are only able to wear one.

Gummy bearSkeletonWitchStorm ToasterAlienCyber pigmentMinitank
Geysers

**Defense cost 15**

**Sumary:**
These traps shoot out pigments every couple of seconds. The time before shooting out depends of the upgrades buyed. They shoot synchronized unless you have the last geyser upgrade, which is unlocked at level 31. You can upgrade geysers three times.

**Tips:**

* Your first defense. Highly recommended to upgrade them as much as possible, they WILL become a cornerstone to your defense once over level 31. A good defense uses Geysers or other trap types to inhibit the Enemy from moving around and eliminate them when they are forced to move by other defenses. Their position, like all other Trap types, Varies per map, So test your defenses heavily and see if you can get a Strong cluster.
* Geysers are NOT recommended for any defense. not until level 31, but by then they are still terrible or are replaced by Tesla walls or mines. synchronized blasting from underground, no matter HOW fast it is, is easily read and avoided, So NEVER use Geysers unless you need to something small to fill in your Gaps.

**Upgrades:**
Turtles

**"The armored version of your pigments."**
 11 per unit | 15 per unit | 19 per unit

## Summary

Turtles are armored enemies that track the player's army and are immune to normal troop bullets up until they begin attacking.

During their attack, the front panel of their "suit" lifts up, exposing them to your troops while they begin a charging shot that takes a short while to complete. Like turrets, they turn slowly, making the attack easy to avoid as long as you run circles around them closely.

Only one row of Turtles attack at a time, meaning fighting higher tiered turtles can take longer.

## Tips

Kill them by going around in circles. Try not to run into them or get close, because they will kill your pigments by contact. The size of the energy ball that gathers in front of them while attacking is an indicator of how long before they fire.

## Screenshots

Tactile Wars - Quick tip on how to beat the Turtle unit
Defending

## Placing Defenses

There is a bar near the bottom right of the screen. It contains your defenses, how many you have of that defense, and how many defense points it costs to place it. First, tap and drag a defense (Troops, Artillery, other) onto an open hexagon (No lock covering it.) When the hexagon changes to your army's color, release and the defense (Troops, Artillery, other,) will fall into place. Pay attention to the number under your defense's picture, that is it's defense points, which is how much it costs to put it in a territory. each territory has defense points that can be increased in the research center. When a territory can't hold anymore inside, the defense bar on the territory will flash red, so plan to accommodate for the limit. (The territory doesn't have to be completely filled).

## Improving Territory

Once you have grown to a certain level, a tutorial pops up, explaining how to improve territory. Here, if you need help, is a guide to improving territory. First, down near the bottom of each individual territory, is a button with a pigment head on it. Tap on that button and a toolbar will appear. Four buttons will appear, each having one more head on it than the other. Tap on that button, and the price will be revealed, pressing on the price will bring up a yes or no selection. Tap yes and your territory will be upgraded. Upgrading is completely beneficial because it brings in more pigment troops in a different formation to defend and alters the path your enemy has to take, making everything more difficult.
Kristianna Toff

[PLEASE DO NOT EDIT THIS PAGE!ONLY IF YOU ARE ONE OF THE ADMIN!THANK YOU!!!]

**Kristianna Toff**  is a 2015 introduced and all around character.She is daughter of Princess Anna and Kristoff.

**Portryal**

Kristianna Toff can be portryaled by Debby Ryan.

**Personality**

She is good.She likes helping people but she isn't a princess because her mother isn't a queen.She is good to everyone apart from her cousin Helsa because she hate her.

**Family**

Kristianna is daughter of Anna and Kristoff.She doesn't have brothers or sisters but she has an aunt,Elsa and a cousin Helsa.

**Friends**

Aundrey

Kristianna and Aundrey are friends because they are both good.They usually paint their nails and go for holidays together.

Jane

Kristianna and Jane are friends because they help people together.They are very good friends and she helps Jane when she is sad.
Bunkers

**"Bunkers constantly spawn pigments until the building is destroyed."**
 14 per unit | 18 per unit | 30 per unit

## Summary

A simple fort where defending pigments constantly spawn until the building is destroyed. It is also guarded by a circle of troops without a leader. Pigments spawned from these fortresses behave like tracker formations and as such, are easily handled when a **triangle mercenary** in on the battlefield. Pigments that are deployed by these bunkers don't contribute to an attacker's reserve bar.

## Tips

It is generally a good idea to put these bunkers in the Front so that the constant waves of pigments slowly whittles down attacking armies. Early armies unless they have a triangle mercenary, will have a difficult time taking out bunkers without suffering some serious damage due to their lack of reserves.
Trackers

**"A Squad of pigments out on patrol"**
 6 per unit | 10 per unit | 14 per unit

## Summary:

Trackers are your typical defenders and depending on the level will cost you 5, 10 or 15 budget and can be tough to take down, due to not having a flag bearer so the attacker is forced to eliminate the entire formation, lest they chase them. They are usually used to harass the attacker and can cause some casualties if the attacker is unprepared.

## Tips:

* Don't solely rely on them especially at later levels. Enemy armies with a triangle merc can easily turn these guys into goo without breaking a sweat. Just use them to fill a gap in your defense, they are cheap to field after all.
* Trackers that are killed by enemy armies do not contribute to enemy reserve meters so it is best to deploy them in LARGE numbers and as close as possible to the enemy drop zone.
* Bunkers also spawn trackers and based on their level, attackers can have a tough time taking a point away from you until they either destroy the bunker or the point is taken.

First setSecond setThird set
Tanks

***"Tanks are better than you.***"

**"Runs over and shoots invaders"**
 9 per unit | 13 per unit | 17 per unit

## Summary

The tank serves as a defender. The tank attacks in two ways. It shoots a cannon ball like a turret, then it attempts to run you over. Upon destruction, it's turret will be blown off and tries to land on you.

## Tips

* Place lots of tanks at the start, it will be much harder for an attacking army to kill with a lack of reinforcements.
* If a tank is guarding a strategic spot, KILL IT FIRST then capture the spot. You wouldn't want to be dealing with a tank and enemy troops coming to take your spot at the same time.

## Upgrades:

Small Orange TankMedium tankBig tankSmall Cyan TankSmall Purple TankSmall Red TankSmall Green Tank
Rototanks

**""Rototanks shoot all the area around them.""**
 13 per unit | 17 per unit | 21 per unit

## Summary

A different take on armored warfare by pigment engineers. Rototanks ARE in a sense "Tanks". They Charge at and fire on enemies. However, rototanks prefer covering a massive area with smaller sized paint guns rather than use a massive cannon to instantly kill groups. It's Arguable to say if these are better as a "Pusher" type of defense than regular tanks, but they do have a large area of fire to prohibit movement by enemy pigments or for forcing them to move, So couple these with Traps as well.

## Tips

It's Arguable to say if these are better as a "Pusher" type of defense than regular tanks, but they do have a large area of fire to prohibit movement by enemy pigments or for forcing them to move, So couple these with Traps as well. Note that they technically classify as "Tanks" so beware, N0N0s will open fire at them!
About the game

**Release date**
 **Engine**
 **Platforms**

Tactile Wars is a strategy video game developed and published by Ankama, a video game company based in Roubaix, France, and was released worldwide in 2015. (Please add a more exact date)

The game mechanics are divided in attacks and base defense. When you attack, you have to destroy all enemy troops and artillery and conquer their territory. When you are defending, you have to place defenses carefully to confront enemy attacks and don't let them pass.

As of 2018, the game has ceased development/support from Ankama, meaning that you can no longer report bugs to the Tactile wars support teams, and there will be no patches for existing bugs.

## Guides:

* How to attack
* How to defend
* How to complete hidden achievements

Official website
Hidden achievements

Welcome to the hidden achievements page, where our highly trained spies gather information on the toughest of achievements to obtain. If you've discovered any other achievements that we don't have, feel free to add it to the page!

## **Attack Achievements**

### STRIKE!

Have all your remaining pigments taken out by a falling tank head

### I love hunting!

Eliminate a turtle formation with an artillery support.

### Almost Missed!

A boss defeated you while it still had 90% of its life.

### Almost!

A boss defeated you while it only had 10% of its life.

## **Defense Achievements**

### United Colors

Attack or be attacked.

I Your adversaries have stolen 5000 pieces of gold from you.

## **Progression Achievements**

### Betrayal

Change your team color. (in order to unlock you must spend $6)

=== From all angles: we know.
Snipers

**""Shoot enemies from long range.""**
 10 per unit | 14 per unit | 24 per unit

## Summary

A camouflaged tower containing pigments with scoped recoilless rifles. Shoots pigments at long range.

## Tips

These towers are very bad when you first unlock them being just an expensive turret with faster aim yet no health. Later versions however, add more snipers and effectively replace turrets provided you have the budget to field the expense ones. Multiple big sniper towers in the one area could possibly lock down an area. Use them in the same deployment manner as a turret.
Trapped Slabs

***"Defend your territories by mining them.***"

## Summary:

These traps launch up enemies when they touch the Slabs. The time before detonation depends of the upgrades bought.

## Tips:

Your first defense. Highly recommended to upgrade them as much as possible, they WILL become a cornerstone to your defense all the way up to level 27. A good defense uses Trapped Slabs or other trap types to inhibit the Enemy from moving around and eliminate them when they are forced to move by other defenses. Their position, like all other Trap types, varies per map, So test your defenses heavily and see if you can get a Strong cluster.

**Upgrades:**
Morningstar

> *"Immortal, Eternal."*
>
>

## In-Game Description

The Morningstar is Bix's legendary battleship, which he captained during the Great Solar War, winning many major Battles for the PCF.

## Lore

The Morningstar is Bix's legendary battleship, which he captained during the Great Solar War, winning many major Battles for the PCF. He was captaining the Morningstar when he questioned his order at the battle of Venus, leading to mutiny, exile and the founding of Sinley Bay. The figurehead is an arms-bearing angel who, like Bix, may be a good guy, may be a bad guy - either way, you don't want to mess with him.

## Overview

The Morningstar is a modified Voronezh. It is built for close combat, and excels at taking out light armored targets. The Scattergun Broadside deals moderate damage at very close range, thus making wise use of the Tractor Beam is recommended.

It has a special design, paint job and cannot be customized, but will give you access to its appearance items for use on any other Voronezh-class loadouts.
Brutus

*"A well-armed, tenacious beast."*

## In-Game Description

Meet Brutus. A tough Destroyer completely at home in the middle of the fray. Meticulously refined for greater responsiveness, arcane Transhuman engineering beats at the heart of this beast. "Death, like birth, is a secret of Nature."

## Lore

The Brutus is a fearless creature in battle. Its speed enables it to chase down larger ships and deftly melt the steel off their sides. When equipped with the Plasma Ram, this top-tier Destroyer is virtually unstoppable at close range.

The Brutus' ex-captain, Field Marshall Magnus, is rumored to have dispatched the entire Oberon Security Forces to hunt down this ship after its "liberation" out into the black market. An inscription on its helm reads: "Death, like birth, is a secret of nature."
Kali

## In-Game Description

The Kali is the Flagship of Commodore Rajesh, head of security at Akula's refinery moon Phoebe.

## Lore

Rajesh is notorious for his cruelty and the crews in his fleet are famous for their efficiency. The Kali is a legend amongst mercenaries who have attempted to attack Phoebe and survived - they tell tales of seemingly indestructible fleet, made almost invulnerable by the Kali's unstoppable support prowess.

## Overview

The Kali is the impersonation of a versatile repair ship. With a high-rate Repair Beam, modest HP pool and evenly distributed Modules, it is the perfect support.

Boasting a Stasis Beam, keeping targets stunned (specially Corvettes) is very easy. Repair Pods offer addicional repair potential to the Heavy Beam, and allow the Kali to focus on things other than repairing. The Overclock Pulse is an amazing Module that speeds up the cooldowns of other ships, allowing faster nukes, missile salvoes and overall more Modules. Emergency Evac gives a much needed escape method and helps boost survivability, allowing the Kali to stay much longer on the battlefield.
Boss

The boss is the only customizable unit in the game, you can only purchase it with 990 coins. It is a modular unit consisting of 6 different modular areas where you can place some different modules varying in type:

-1 Movement System (At the bottom)

-2 Close Range Weapons (On the sides)

-1 Long Range Weapon (On the top)

And 2 Decorative Modules. (On the front and the back)

The Mobilization System is the most important part, as it determines the best way to attack it. The weapons can be payed less attention too, as if you move constantly you shouldn't get hit by It

After the boss is destroyed,there is no need to build a new one. It's only nescessary to re-enable it.

***"The ultimate defense***"

**Summary:**

Bosses Are Massive High Health Troops You Can Create/Fight And Have A Variable Attack Selection, From Airplane Aid, To Giant Lasers, To Paint Rollers, It Is A Challenge To Beat

**Tips:**
Put it down *like a boss*. Maybe circling around the boss and getting mystery boxes help too.

**Upgrades:**

**Boss Modules:** Boss Modules Come At A Price Of Prisms, Or Can Be Unlocked By Cards. Some boss modules examples are: Tank Catterpillar Tracks, Jumping Paws, Vannon Wheels, Studded Ball, Heavy Cannon, Rotating Cannon, Paint Roller, Mine Layer, Machine Guns, Laser Beam, Rocket Launcher, And More!
Training Match

## Training Match (PS4)

*Try out loadouts and develop your skills in a training environment.*

The Training Match is a TDM against AI oponents. It is exactly the same as the PvP Team Deathmatch in duration, objectives and gameplay. The sole difference being the opponents. The AI is not bright, and even a Warchild will play better. Even if the game is easy, it doesn't mean the enemies are dumb. They will use their modules, raise shields and stick together.

**See Also**

Team Deathmatch