Usables

Usables are items that can be used mid combat or equipped alongside with weapons, and some things that can be used similar to miscellaneous items.

## Pills

These pills all have a cooldown after being used usually of 100~200 seconds per use.

### Spukooma A

Makes the player invisible for 12 seconds and increases backstab damage by 150%

### Tryanide

Increases damage dealt by 35% for 30 seconds

### Cherry Bomb

Increases movement and attack speed by 50% but increases damage taken by 25% for 12 seconds

### Armortol

Increases max HP by 50% and increases physical defense by 25 for 60 seconds

### Hydra-gen

Healing +100% , Vamp +2.5% for 10 seconds

### Focusin

Ability dmg +50%, ability cooldown -25% for 30 seconds

### Warmorgon IV

Recover 12% of max HP every 5 seconds during battle for 60 seconds

## Components

There are various kinds of components such as armor components(for head and body armor), weapon components, etc.

A maximum of 5 components can be attached to a weapon, 10 for armor or headgear(10 for weapon and 20 for armor in survival mode)

### Chaos components

These special and rare components can randomize the target item's stats, rarity, etc

These components don't care about levels or maximum component count.

### Armor components

These components can be attached to either headgear or body armor depending on it's name.

#### Body armor components

Armor component possible definite buffs:

elemental dmg taken -8%

elemental defence +15

dmg taken -2.5%

physical defence +15

dodge Chance +15%

physical dmg taken -8%

#### Headgear components

Helmet components possible definite buffs:

dmg taken -2.5%

explosive dmg taken -15%

physical dmg take -8%

elemental dmg taken -8%

physical defence +15

elemental defence +15

dodge chance +15%

### Weapon components

These components can be attached to only one type of weapon for example shotgun components for shotguns only.

#### Shield components

These are some definite buffs which can be found in shield components

retaliation dmg +15%

critical strike dmg taken -7%

explosive dmg taken -15%

elemental defence +15

dmg taken -2.5%

physical defence +15

#### Bow/Crossbow components

These can give various definite stat buffs such as:

Attack speed +10%

Damage +15%

Critical chance +2.5%

(and some more)

#### Melee weapon component

These components can be attached to any melee weapon and also give definite stat buffs such as:

Attack speed +10%

Damage +15%

Critical chance +2.5%

(and some more)

#### Gun Components

• Critical chance +2.5% • (pretty sure it's on all category)

• Attack speed +5% reload speed +10% • (Guns only)

• Damage +15% • (all category)

• Mag +50% • (Guns only)

## Throwing Weapons

### Tomahawk:

Stun the enemy for 1 second, Deal bonus physical damage equal to 10% of target's current HP, Reduce target's defense by 33% for 6 seconds.

### Throwing Dagger:

Backstab Damage +190%, deals 5% additional damage of Missing HP, applies bleeding 4 times.

### Meat hook:

Throw the hook to pull the target to you, Causing bleed 3 times and stun for 2 seconds. Hook damage can be increased by 5 times as the distance increases.

### Freezing Mine

Freezes the enemy for 4 seconds and reduces elemental defense, attack speed and movement speed by 40% for 8 seconds.

### Emp Grenade

Prevents the use of abilities for 5 seconds . If target is a robot, stunned for 5 seconds . If target has abilities or a robot , it takes additional damage equal to 3% of its Max HP.

### Molotov cocktail

A fire is born where it is thrown and deals elemental dmg on direct hit and the flame ignites enemies.

### Hunting trap

Causes bleeding when activated and reduces movement speed by 50% for 5 seconds.

### Smoke bomb

Creates a smoke screen for 8 seconds, reducing enemy's chance to hit within the area by 50%.

### Magma Mine

Emits a fire explosion dealing elemental damage when activated.

### Mine

A stationary explosive which activates upon detecting closing enemies.