Abercoln

**Abercoln** was the Grandmaster of the Jedi Order, a sworn enemy to Emperor Plapatine and the Lives in Sin Guy, a supporting character in *Parry Rotter and the Quest for Evil*, and the protagonist in *Abercoln and the Quest for Neutrality*.

## Biography

### Early life

Abercoln was born sometime after 1519 and became the head of the Jedi Order. Abercoln had trained at least two Jedi apprentices. After his ascension, he trained a squad of Jedi that he found to be "promising."

### Capture by the Sith

In 1991, Abercoln and his students were captured by Plapatine, the evil, Fourth-sensitive Emperor of the wizarding world. They spent several months caged aboard the Darth Star. At one point, Plapatine forced Abercoln to construct a new lightsaver for Darth Mole.

However, Parry Rotter, R. Weasel, and Hermy arrived on the Darth Star, intending to rescue them and get their help in destroying the Super Duper Bad One. R. Weasel asked them why they were locked up, to which Abercoln replied that they were prisoners, as he thought R. Weasel should already know. Parry destroyed the cage with a Blasting Curse, freeing Abercoln and his friends. Repulsed that a first year had proved smarter than they in countering the Sith, Abercoln kicked Parry in the shin.

Abercoln was about to leave with the rest of the rescue party when Plapatine caught them in the act. After Hermy smashed the Emperor into a wall, Abercoln intervened and walked over to his former captor, but not before kicking Parry again. The midget promptly killed him with his lightsaver. Terrified, Darth Vold and Darth Mole ran away. The Jedi and wizards all cheered, recognizing their victory over the Sith.

### Flight to Crossant

After the fight at the Darth Star, Parry flew home with Abercoln, R. Weasel, Hermy, and the other Jedi. When Parry asked Abercoln for the Jedi's location, Abercoln said they lived on Cressant, before thanking Parry for saving them. Parry flew the Jedi to their homeworld before departing. However, Abercoln soon realized they meant to kill the Super Duper Bad One, and realized they would not survive thanks to his Horcrux and superior experience. Abercoln led the other Jedi to the zoo to find Voldewart. After one of the Jedi pinpointed the mole's cage, Abercoln was surprised to learn that Voldewart had already been destroyed. Presuming that the Golden Trio (as Parry, Hermy, and R. Weasel called themselves), Abercoln insisted that they had to go to the Super Duper Bad One's dark fortress at once.

After bypassing the obstacles the Super Duper Bad One had set up, Abercoln and the others found Parry and his friends just breaching the Super Duper Bad One's personal chamber. They immediately revealed themselves, bursting inside and attacking with their lightsavers. The Super Duper Bad One turned and cast the Rug Curse at the new arrivals, knocking Abercoln and his students unconscious. When Abercoln awoke, he realized that the Super Duper Bad One had been defeated, and saw the Golden Trio off to Hogsicle School of Wizardry and Witchcraft.

### Conflict with the Lives in Sin Guy

Abercoln went with his fellow Jedi on another adventure, this time to deal with the Lives in Sin Guy and put a stop to his maniacal villainy. The Lives in Sin Guy tried to wipe out him and his entire Company, but they defeated and imprisoned his followers. Subsequently, Abercoln did battle with the Lives in Sin Guy, inflicting octillions of blows on him until he poked his video game weak spot.

### The Cosmic War

As the Deviation ensued at the end of the Cosmic War and Abercoln's home universe came to be gravely imperiled, Valhalla briefly watched Abercoln in the distance as he was cutting through a blast door with his lightsaver. Presumably, after it was all over, the universe survived.

## Physical description

Abercoln was very short, no taller than four feet. He had blue skin.

## Personality and traits

Abercoln was a noble Jedi. Despite his wisdom, Abercoln was very feisty. He also seemed to carry a streak of pride, as he was humiliated that three children had proven smarter than they. Still, he was abhorred by the crimes of the Lives in Sin Guy and would do anything to stop him.

## Powers and abilities

* **Lightsaver mastery**: Abercoln had some degree of skill with a lightsaver.
* **The Fourth**: Abercoln controlled the Fourth better than anyone in his time.

## References

1. ↑ *Parry Rotter and the Quest for Evil*
2. ↑ *Abercoln and the Quest for Neutrality*
3. ↑ *Vault of Ages: Cosmic War*