recursal/Fanatic-Fandom huggingface dataset:
MicroMesa (Survival 2)

## MicroMesa

Aerial view of the Archipelago of MicroMesa

The **MicroMesa** is a town on Survival 2 featuring tiny builds on a tiny mesa biome surrounded by large oceans. It was discovered by *Mrs\_Diss* and *leetz1lla* suggested building tiny homes on it.

## History

The idea gained traction immediately, within 24 hours half a dozen players had constructed tiny homes on the archipelago. Many more joined in on the fun in the following days and weeks, though the rate at which new builds appear has slowed down significantly.

Most of the available area was used for construction, and the early hype surrounding the project calmed down considerably afterwards. By the end of the Survival 2 world, there were few plots of land remaining.

## Transport

To connect MicroMesa to the Nether Transport Network, the nether tunnel was expanded by over 1000 blocks towards the west and south. Coincidentally the junction for the southward line is near a large Mesa biome in the overworld, such that the Mesa and MicroMesa NTN stations neighbor each other.

The MicroMesa NTN Station also features a miniature diorama of the MicroMesa, a unique feature on the network.

## Style

The build-style varies enormously, from the very simple to the very intricate, from medieval to modern, via rustic and the fantastic, but is united by the relatively small size of the builds. Most adhere to a guideline of 10x10 blocks, with a few much smaller ones.

## Builds

Most of the builds on MicroMesa are worth exploring, even though they are small the players often invested a lot of effort into detailing and sprucing them up. Stand-out builds include the tree on the southern-most island of the archipelago, the tiny castle in the northeast extremity, the secret headquarters underneath the centre of the island, and the caves in the south.

### Embassies

The MicroMesa also branched out and built landmarks in other settlements on the server, however not in the classical sense. Instead, it operated Tourism Bureaus, which could be found in in Havana, Akkara and Hydropolis at the end of Survival 2.

## Banner

*This section needs additional images.*

The banner of the MicroMesa features a mesa rising out of the ocean, in front of a rising sun. And was created by *Cookies5810*, who volunteered to craft one, it went through 3-4 renditions until Mrs\_Diss was happy with it.

Bellow is a code that when copied into a book in-game, will form the design of the banner:

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> A town located on a tiny mesa island far away from spawn, it is mainly accessible from the NTN station of the same name. It doesn’t have a theme, but the builds have to be 10x10.
>
>

> *-Dogcraft Tour Guide*
>
>
West Station (Survival 1)

## West Station

**West Station** is the first stationthe SRN West Line in Survival 1. It features a continuation of the West Line toward Taiga Bay Station, and a second main line that reaches Stream Station, in Stream Town.

## Design

Although using the typical Survival 1 SRN station design with a domed glass roof, West Station is unique in the respect that it is the only station to have two main lines depart in the same direction. It features clay bricks in addition to the generic stone brick palette.

## History

West Station was the final of the initial four station SRN plan to be completed.

The station rose to most prominence during the rise of Stream Town, which led a relatively brief reign as the server's hottest topic. However, it continued to remain a leading station because it provides very close access to the 0,0 co-ords of Survival 1. Many visitors traveled to the station in order to reach those co-ords and complete the quest associated with them.

## West Line

* Spawn Station
* **West Station** - *you are here*
	+ Stream Station
* Taiga Bay Station
Heathmont

The eastern end of the town

**Heathmont** is a town on the Survival 3 world being built by *expedtadam.* It was built to be a quaint country town, taking influence from European walled towns. The name comes from Heathmont, Victoria. Construction started in April 2019 but construction is currently on hiatus.

## Features

Heathmont's defining feature is the wall built around the edge of town, made out of terracotta, stone bricks and redstone lamps.

There is also a large wheat field on the north of town, inspired by medieval European villages common land. The field contains a large silo, trees, paths and paths.

There are many small houses inside the walls, built out of a combination of terracotta and stripped logs. This build palate was chosen out of scarcity, but it turned out looking good in the end.

On the west side of the town there is a square with a fountain. Next to the square is situated a town-hall building, made out of birch. The town hall features a dome which has been of interest to many visitors.

## Transport

### Rail

There is a train station near the center of town with connections to the Balaton tramway. Though that railway, it is connected to Balaton station, part of the west line of the Survival Railway Network.

### Nether

There is a nether portal which will eventually be linked to the NTN

## Trivia

* Heathmont shares absolutely no connections with its namesake in Victoria, Australia.
* The railway was built to the location of the town before construction actually began.
* The town is completely built on artificial, custom terraformed terrain.
East Station (Survival 2)

## East Station

View of East Station at Day

####

**East Station** is the first station on the Survival 2 Railway Network East Line, located in a taiga biome. The station features Nether Transport Network access, two Main Line ports and two Secondary Line ports, one of which is currently in use to access Jungle Station. In addition to this, the station services a NTN link to Akkara Station.

## Design

The station was designed and built by Aeghu, then East Line Manager. It features a rustic spruce style designed to blend with it's biome, featuring a pointy spiked roof and Elytra take-off tower. A smaller adjacent hut with the same roof design serves as the Nether Portal for the station and a separate build with connecting path services the secondary line ports.

In addition, a small bridge links the railway across the small river that crosses adjacent to the station.

## East Line

🢂 *Change here for Akkara Station and Jungle Station*

* Grand Central Station
* **East Station** - *you are here*
* Dunes Station
* Solace Station
* Tetley Junction(*NTN*)
* *Eastern Border* (*NTN*)
Embassies

**Embassies** are special buildings that are made to honor a given town, city or base within another base. They typically house maps, information and details about a particular base/settlement and are built/managed by their respective base owner.

## History

The practice of building embassies for one's place on Dogcraft first began back in Survival 1. The first example of this phenomenon is lordsugar118's embassy to blued0g's small settlement The Oasis in Spawn City. Much further into the Survival 1 world, unwittingly, Lackria owner William278 built an embassy ship inside Valhalla; another town on the server. These are the only known embassies on the world.

The idea grew to popularity on the Survival 2 world with the first embassies in the world being planned and built by the cities of Havana and Akkara on their grounds. With this, the tradition of embassy construction grew in popularity, spreading to other notable settlements on the new world such as Quasi's District, Nepolis and Wanigoora.

The concept of embassies has endured during Survival 3. Embassies first appeared in Ouranos, and are planned for other settlements.

## Embassies in Survival 2

City
Havana
District
Mesa
 No of Embassies (away)
Groningen

The settlement of **Groningen** is located in the Survival 3 world, between South Station and Coconut Station along the southern SRN line. It is also sometimes marketed as 'the City of Talent'.

The town is named after the Dutch city of the same title, Groningen, and uses the same flag design throughout its buildings.

The public town was founded by *doemaarwessel*, shortly after the SRN base tour rush in June 2019. Most of the early buildings there are attributed to him.

With the two main players involved in Groningen being banned, the town is currently abandoned.

## Style and Features

The town has an 'oldschool minecraft' build style, predominantly using cobblestone and wood variants.

The town is surrounded by a large castle, and mini-station. Other features include farms, the tribute plaza (with flags of people who have helped there), coloured glass domes, and large flag monuments at the north side of the town.
Lackria Station

**Lackria Station** is a station on the East Line of the Survival Railway Network on Survival 1 and one of the first stations to be built on the network as a whole. Originally built on the 2nd of June, 2016 as a secondary line to connect the then new town of Lackria to the network, the station was updated in September of 2016 to the standard SRN design. As *Lackria* continued to grow, the line was later promoted to Main Line status.

## History

The original station, which was an Andesite build, connected the new town to a small line jutting off the railway which was being built. The railway connection would be extremely important to the success of Lackria, as it allowed new players to easily get to the town and helped the small landmark grow into a fully-fledged city.

In September of that year, the railway line, which was a simple railway track running over grass was upgraded into the full SRN standard design and the track was made into a Main Line to commemorate the city's rise to notoriety. The route was also updated to connect to East Station rather than a junction on the North Line as suggested by *darparniox*.

Further updates to the railway were planned to re-route accommodating for LAK3RS base upgrades, however these plans were scrapped along with the announcement of Survival 2.

## East Line

* Spawn Station
* East Station
	+ **Lackria Station** - you are here.
* Pyramid Station
* Swamp Station
Survival Railway Network

The **Survival Railway Network** (*SRN*) is a player-run organisation with the goal to construct and maintain a network of railways and ice tracks across the Survival Multiplayer worlds of the Dogcraft server.

Since its founding in 2016, the organisation has successfully constructed networks across the original Survival world as well as the the Survival 2 world and now is focusing on construction in the current Survival 3 world.

Links to each individual network are below:

* SRN (Survival 1)
* SRN (Survival 2)
* SRN (Survival 3)
* NTN (Survival 1, 2, & 3)

## Origins

The original Survival Railway Network on the Survivalworld was was the concept of *\_edo*. Along with *Mr\_Dawgie*, another prominent builder in the worlds' Spawn City at the time, he built Spawn Stationand this served as the starting point for an expansive network that spanned the world.

Shortly after the establishment of the new railway network, a companion project to the SRN known as the NTN, or Nether Transport Network, began to establish a communal means of rapid transit on the server through the use of boat-on-ice tracks in the Nether.

Since this early time, the organisation has generally continued to grow in size and productivity. It is one of the earliest community projects and organisations, and is the longest running, to a point that it is now a significant and well-known feature in the overall Dogcraft community.

*Further detailed historical information is published in each individual network article.*

## Networks

The SRN has constructed three networks of railway and nether tunnel in all major Survival worlds. The networks are widely considered by players to be one of the most impressive feats on the server and between them span many thousands of blocks.

Each SRN and NTN network has been structured cardinally; in a 'plus shape', with four lines expanding outward from a central station. From the stations, additional branch lines built by base owners carry players directly to player bases.

## Management

The Survival Railway Network, formerly managed by *\_edo*, is now led by conductor *darparniox* and individual railway lines are managed by four Line Managers*.* Each Line Manager is responsible for the construction and maintenance of their railway lines, NTN links, as well as taking on the duty of managing each station build.

* North: darparniox (Conductor)
* East: William278
* South: Mrs\_Diss
* West: Skelleton123
Townpocalypse

Saharia, one of several towns created as a result of the Townpocalypse.

The **Townpocalypse** was an notable event that took place during the of mid-2018 on the Survival 2 world in which many new players created public settlements across the world, inviting players to their towns and cities.

## Phrase

The term "*Townpocalypse*" is a portmanteau of the words "*Town*" and "*Apocalypse*". The word was coined by players in the Survival Railway Network community though found widespread use across the server to describe the rampant amount of settlement construction that took place across predominantly May, June and July of 2018.

Though the word has negative connotations with the word "*apocalypse*", few would argue that the rampant expansion of towns had any sort of negative effect on the server, despite the questionable quality of some player settlements.

## Cause

Though no definitive reason can explain the sudden influx of players wishing to create towns and cities, there have been plausible theories and explanations as to why so many players were interested in doing so at once. Primarily, players attribute the huge popularity of the Havana Base Tour, uploaded by ReNDoG on the 23rd of April, 2019. Many players were attracted to the server after watching the tour, with some joining the city itself while others opted to start out on their own and found their own town.

In addition to the Havana Base Tour, another event which took place just a week later would further boost player interest in settlements as the Akkara City Opening Day event took place on the 28th of April, and was live-streamed by *ReNDoG* who toured the town and played rounds of Nitro UHC on the server. These two events both worked to drive player interest dramatically leading to the effects of the Townpocalypse.

## Effect

*See also: List of Dogcraft Settlements § Survival 2*

During the Townpocalypse, the number of towns built on Survival 2 skyrocketed. Many people began to work on, planned, or opened towns across the server. Some towns were smaller in scope, acting more as public bases, while others grew bigger, assembling larger communities around them. The activity in these towns always fluctuated and the quality varied, though new towns were constantly filling the void as others grew inactive.

Some players felt mixed opinions regarding these towns, finding the prospect of "*yet another*" town opening uninteresting, while others were excited by the variety and buzz around the new developments. Often times new towns featured smaller, more focused communities while others had multiple leaders. The developments during the period would lead to an influx of new builders joining the server and it could be argued further helped cement Dogcraft as a server attractive for large-scale builders.
Cake Town

A view of the town center, with the town hall to the right and the cakery to the left.

## Transport

### Nether

Nether Transport Network

**Cake Town** is a plot-based town on the Survival 3 world of Dogcraft.net. The town was founded in mid-2019 by *EskyMiner.* Being themed around cake, the town was inspired by the mayor's love for the food and is prominently featured in the town, both as decoration and for consumption. Cake Town has a medieval building style.

## Builds

* A town hall contains build palette information as well as city rules.
* A cakery featuring a roof made from cake embodies the theme of the town.
* Plots for residents, with wide roads.
* A town center with a central garden.
Swamp Station

**Swamp Station** is the third station on the SRN's East Line in Survival 1. Predictably located in a Swamp biome, Swamp Station is final stop on it's line.

## Design

Although using a rather standard design for Survival 1 SRN stations, the main design point of Swamp Station is it's substantial elytra launch platform in the form of a custom oak tree. It also contains other original ground-level elements, predominately wooden.

## History

The completion of Swamp Station was the only substantial SRN activity after the announcement of Survival 2. Therefore, it is the final station of Survival 1.

## East Line

* Spawn Station
* East Station
	+ Lackria Station
* Pyramid Station
* **Swamp Station** - *you are here*
Tour Guide

The Dogcraft Cities **Tour Guide** was a series of gaming books published on the Survival 2 world by *Domino\_1*. It aimed to list all of the server's public towns, cities and settlements, to help both new and old players who wanted to find a new place to settle down. The reason for the book's inception was the period of time on Survival 2 known as the "Townpocalypse".

## Survival 2

### 1st Edition

The book was first published on the Survival 2 world, with the 1st edition in August of 2018. It included the names, mayors, location, and a brief description of 14 towns on the world.

### 2nd Edition

The 2nd edition had all of the towns of the 1st, with mistakes fixed, an additional 6 towns, bringing the tour guide up to 19 towns included. As a special feature, the in-book recreation of Akkara, Havana, and MicroMesa's banners, along with other visual improvements. It was never published because of the Survival 1 & 2 shutdown announcement on October 14th, 2018, as it was planned to release around that week.

### Planned

At the time of the planned release of the 2nd edition, the contents of the 3rd edition had already been mostly set. The third edition would have included at least 2 more banner designs, and the towns of Nickadia, Futuria, *Sam\_Argos*' unnamed town, *tropicalstorm1's* planned town, and possibly more new small towns. Of these, at the time of the shutdown, *Sam\_Argos*' town had the biggest land and built area covered, while both Nickadia and Futuria were open, with Nickadia having its first citizens already.

## Contents

### Survival 2

#### 1st Edition

* Akkara
* City of Seven
* Havana
* Hydropolis
* Littlecliff
* MicroMesa
* Nepolis
* Quasi's District
* Randopolis
* Saharia
* Tetley
* Turtle Cove
* Tyrantia
* Wanigoora

#### 2nd Edition

* Akkara
* City of Seven
* Havana
* Hydropolis
* Kingdom of Solace
* Kholinar
* Littlecliff
* MicroMesa
* Nepolis
* Nerg Village
* Pineapple's Mountain Outpost
* Quasi’s District
* Randopolis
* Saharia
* Skyline
* Tetley
* Turtle Cove
* Tyrantia
* Wanigoora
Trade Hall

Maverick2008

The **Trade Hall** is a commercially focused build on the Survival 3 world which operates independently of the well-used and known Dogcraft Dollar currency system. The hall uses a trust system where sellers place the items in regular chests, and buyers take the items and replace them with diamonds.

The builds was initially founded as a player-run substitute for the Mall, which was not present at the start of the world along with the server quickshop plugin that facilitated it. Firstly known as the Tickles Trade Hall, it became very popular due to the high demand for a shopping area on the server. However, it was plagued with stealing and managerial issues.

Upon the launch of the Mall, the Trade Hall declined instantly in popularity. Although the building still sees some minor activity, the Trade Hall faded from the public conscious within a few months.
Ouranos City Hall

A view of the entrance to the City Hall

**Ouranos City Hall**, the political center for the city of Ouranos, is located on the south side of the central Lackria Plaza and opposite Ouranos Station. The city hall features information about the city, municipal offices and storage for Ouranos builders and mayors.

## Design

Ouranos City hall is laid out in a plus-shape design, with three main rooms and the exit feeding into a central atrium. The atrium features a tree in the middle of a domed arae with the idea being that as Ouranos grows as a city, so will the tree. Benches and vegetation surround this, as well as the entrances into the Info, Guild and Staff rooms.

## Rooms

* **Staff Room** - A room with municipal offices for the two mayors of Ouranos; William278 and misterblue28.
* **Info Room** - A room with information on Ouranos as well as a list of currently active projects and citizens. The info room also features lights on the floor that indicate the progress of the city project as a whole.
* **Guild Room** - A room for build and mayoral staff only, with a common room and storage room inside.

## References

1. ↑ https://discordapp.com/channels/512025888418955276/512699207883423744/530800297740730409 (Ouranos Discord)
2. ↑ **Source:** William278
Barkenstein

An overhead view of the city, with Barkencastle in the background and the Behemoth blimp to the left of the picture.

## Information

### Managers

Waltert\_

**Barkenstein** is a plot-based town on the Dogcraft Survival 3 world, created and owned by *Hiulgrin* since the 24th October, 2018. The town was originally created to feature a "Mount Hermitmore"; a mountain built with the heads of members of the Hermitcraft server.

Since its founding, the town has attracted significant builders with several notable builds being constructed such as a station, a blimp and a large castle which overlooks the town, not to mention Mount Hermitmore serving as a reminder to the town's beginnings.

## Plots

Barkenstein is divided into plots which interested players can get for free. Plots are identified by the road they are on. Some plots contain embassies for different settlements on Survival 3.

## Notable Builds

* Barkencastle - Built by *Waltert\_*, the castle is a grand setpiece with its ominous grey design. It features lush wheat fields at the back and is complete with grand towers and a wall protecting against invaders.
* Spleef Arena - One of the larger builds in the city, the Barkenstein Spleef Arena has facilitated Dogcraft Spleef League games to be hosted in the town allowing it to become an attractive hub for the sport.
* Superchunk - The city has a large superchunk dug out, complete with several farms.
* The Behemoth - The colorful blimp hovers above the city providing spectacular views of the area below. Inside is an iron farm providing residents with iron.
* Mount Hermitmore - A mountain with space carved out where heads of Hermitcraft youtubers are being built.

## Opening Event

Barkenstein held an official opening event on the 3ʳᵈ of August 2019. Events included a statue building contest, free-for-all spleef and the 'Skeletonhorse Steeplechase' in which players raced skeleton horses around a circuit of the town. All three were well-received on the server and were successful.

### Results

Statue Contest Winners:

* Heist - *Summerflower1234*
* Harbour - *marbou9*
* Transport - *MattLong316*

Skeleton Steeplechase

* Winner -
World Downloads

**World Downloads** are downloads of areas of the Official Cyberdog Server. Though it is against the rules to use any mods that are able to download the world, at the end of the Survival 2 world, an exception was made for world download software as the worlds would be deleted in the transition to Survival 3 and the seeds to existing worlds were made available through the **/seed** command.

This article contains a list of approved and verified world downloads of notable sections of Dogcraft worlds that you can explore. Each world is optimized for Minecraft: Java Edition version 1.13.2 unless said otherwise and may vary in size based on the measures taken to ensure the downloads are of a consistent high quality. Please note that due to the software used in many of these downloads, data such as chest contents, entity locations and block data may not be present or may be incomplete in many downloads.
NW Avalanche Branch Line

## Barkenstein & Sunpetal Branch Line

Prototype SRN Map, including the new line.

The NW Avalanche Branch line, formerly the **Barkenstein & Sunpetal Branch Line,** is a large railway line on the Survival 3 world that aims to link the towns of Barkenstein and the Sunpetal Oasis to the Survival Railway Network at two points. It is currently under construction.

## History & Development

The project began when the Lead Builders for the towns of Barkenstein and Sunpetal Oasis spoke about connecting both projects to the railway network on the world. Sunpetal Oasis would stretch eastward reaching Witchwood Station along the North SRN line. Barkenstein would go south to an as of yet unnamed station along the West SRN line. Once completed, this will allow travel along a giant rail loop, one of the first of it's kind in the network's history.

*FangsOfAmber*, the mayor of the Sunpetal Oasis,leads the construction of the line between Dogfish and Witchwood station, while Barkenstein mayor *Hiulgrin* oversees construction between Dogfish and Barkenstein with the later expansion to the West Line. *Aeghu*, *EnderWatts* and *TransitBiker* have also lent their assistance with construction.

## Stations

### Barkenstein Station

Located within the city of Barkenstein. The station has allows for easy access to the city. The station is built in a similar stone and wood style as many of the surrounding structures. Additional it features a custom redstone system constructed by Hiulgrin.

### Seaguard Station

Constructed next to the *Barkenstein* Guardian Farm. For most it is just a scenic spot to take in a view before heading on their way. If you decide to stop and look around be careful not to fall in as dropped items can fall into a collection system. Glass and Prismarine are primarily used with another custom redstone design by *Hiulgrin*. There is an expansion line planned to connect to the City of Calafort.

### S.S. Dogfish Station

Built within the remains of one of the many crashed or sunken ships in the area. the SS Dogfish marks the transition between the lush forests of the *Barkenstein* lands and the hot harsh mesa around *Sunpetal Oasis*. The once great ship for which the station is named connects via stonework to another shipwreck allowing for both underwater and above ground viewing.

### Sunpetal Station

Hiding within the lush Sunpetal Oasis. The station offers a long view of the colorful reef pool and surrounding builds. A Donkey Barn (under construction) on an upper level allows an easy way to take in the local sites. Features a cart system by *FangsofAmber* based on the standard SRN design.

### Frosting Lake

Nestled within a frigid tundra next to the namesake lake. An extension connects to the ever growing Cake Town (A build by EskyMiner). The small of baked goods from the nearby city usually leaves those stopping by feeling a bit hungry. The cool colors of the station match both the icy landscape and the nearby settlement. Features a cart system by *FangsofAmber* based on the standard SRN design.
Balaton Station

**Balaton Station** is the third station on the SRN West Line for the Survival 3 world. The inspiration for the name came from the eponymous lake in Hungary and the festival that is held there every year.

## Design

The festival that takes place every year at Lake Balaton was the main inspiration for the station. It lays at the Eastern edge of an in land ocean biome, more or less a medium large lake. The lake was named 'Lake Balaton' after it's real life counterpart. The station was designed to look like a massive party tent and so it's two main building blocks are oak and wool.

## History

The station was originally planned to be at the edge of the ocean that connects this part of the map to spawn. But that was only a 2 minute drive from Mall Station, which was very close to West Station as well. There for it was decided to go a little bit further West to place the station.

The station and it's line where completed in only a couple of weeks. The start on the line began early March and the station was opened April 7th of 2019.

## Station Facilities

Like every SRN Station, Balaton is also connected to the NTN. The station houses an enderchest, crafting table, map and a small dock from where players can launch their boats and sail onto Lake Balaton.

## West Line

* West Station
* Mall Station
* **Balaton Station →** *You are here!*
* Bastion Glace
Survival 1 End Opening

## End Opening

Players celebrating after the Ender Dragon's defeat

The **opening of the end dimension** on the original Survival world was possibly the first large scale event in the servers history.

At the time of the official server’s launch in November 2015, Minecraft version 1.8 was the most recent, although snapshots and teaser for the upcoming 1.9 update had been released, which included a major update to the end dimension. Therefore, server administrator *Mattigins* made the decision to disable the end dimension until the server was ready for 1.9, to avoid a reset of it. Around April 2016, the server went offline for roughly two weeks to be upgraded for the new update.

The date of May 21st was made for an opening event and disseminated on the forums. Preparations were made by building a structure and dungeon around the nearest end portal to spawn, roughly 1000 blocks north of Spawn City.

One of largest crowds in early server history turned up for the event, around 70, including server owner ReNDoG. Players were told to meet at the world spawnpoint before moving to the Grannydog Monument across the water in the city. ReNDoG 'opened' the monument by replacing the final 8 dirt blocks with gold ones. The co-ordinates of the portal were announced in chat and the group of players quickly sprinted to them before jumping down the dungeon. This dungeon had several hard to navigate areas, with some parkour sections and clues as to where to head next. It culminated in a smaller room, packed with chests that contained uniquely tagged iron armour and weapons. Once much of the group was equipped, the portal was opened and the Ender Dragon promptly defeated for the first time. All attending players were given an elytra to commemorate the occasion.
Havana Treasure Hunt

A view of Havana's Noob Square, dressed for the occasion

The **Havana Treasure Hunt** was a small event held on the 2nd of September 2018, in the City of Havana and run by the city's council.

The event was created in celebration of the city's first anniversary, which coincided with the anniversary of the Survival 2 world as a whole.

The hunt involved finding hidden chests around the city, each of which contained a token that could be redeemed for a unique named treasure piece which ranged from tools to blocks of iconic buildings as well as a few diamonds. Most items had either in-game of real life historical reference. Some examples are: 'Ford Fairlane' minecart, 'Moustache hair of Fidel Castro' string, '1715 plate fleet treasure' gold block and 'piece of Havana City Hall' nether brick.

The city's Noob Square was dressed for the occasion with cakes and treasure collection stands where Havana council members would exchange the tokens for treasures. Free t-shirts were given out as memorabilia. The hunt was considered a success and all treasures were found within a few hours of the hunt's beginning.
Bastion Glace Station

## Bastion Glace

**Bastion Glace** (*/bastjɔ̃ ɡlase/*) is French for Ice Castle or Frosted Fortress. It is the 4th station on the SRN West Line for the Survival 3 world. The station is based at the edge of an ice-plain biome and designed to look like a fortress.

## Design

The station is inspired by a fortress design. Showing towers on each corner, each with there specific purpose, a horse stable, gate and of course a big platform for the SRN lines. The station also provides 3 possible connections for Branch Lines.

The block pallet was choosen to represent a by weather affected fortress build. Inspired by Ren's dojo roof on the Hermitcraft series the choice was made to top off the roofs with red netherstone bricks.

## History

The station location was planned short after its predecessor Balaton was opened up. Thinking it might take a couple of weeks or months to complete, the path towards it and the location itself where marked by stone and redconcrete powder pilars.

Skelleton123 planned on building the line and station over the summer. But in the end the line and station were designed and constructed during the second part of June 2019 and the first 2 weeks of July 2019. Taking up a construction time of  approximately 1 month.

## Station Facilities

Like any other SRN Station, Bastion Glace offers 2 platforms for the SRN line, a map of the surrounding area, enderchest, crafting tables and an NTN portal. The North Western tower houses a Phantom Shelter and under the maproom there is a small horse stable. Furthermore the station offers up to 3 connections for Branch Lines.

## West Line

* West Station
* Mall Station
* Balaton
* **Bastion Glace →** You are here!
Cyberdog Wiki Project

*This article is on the project itself. For information on how to add to the wiki, please see CWP:Guidelines.*

The **Cyberdog Wiki Project** is a server-wide initiative to create a comprehensive source of information for everything about the Dogcraft.net server, website and community of ReNDoG. The project was launched on the 30th of June, 2018 by player *William278* as a start of a push to document the history of the server, both for new and older players.

Since the launch of the project, many players have added to the wiki and have documented their own bases, projects and features of the server. In Feburary 2019, *darparniox* was promoted to a wiki administrator to assist in the curation of high quality articles.
Akkara Station

Akkara Station's Southern Hall at day.

**Akkara Station** is a secondary station in Akkara that connects the city to the SRN via two secondary lines; one to Tundra Station and another to Greenfield Station. In the future, it will connect to the proposed Island Interlude Station. In addition, it houses a Nether Portal in it's Bell Tower which connects the city to the Nether Transport Network via an NTN Station, which also serves a track to *Greenfield* as well as to East Station.

## Design

The station, when first built on the 29th of November 2017, was the largest station on the network, spanning a huge footprint on the northern end of the city. It's grey design prompted many to joke about the heavy usage of stone in *Akkara* and has subsequently led to a number of notable additions to the built to alter it.

In May of 2018, a second hall of the station was built expanding the station's capacity to a total of 5 secondary lines. The expansion, which was built adjacent to original build on the other side of the river, would eventually serve another line to the city from Greenfield Station which was opened on the 9th of August, 2018.

## Lines

* **Akkara Station** <- *you are here*
	+ Greenfield Station
	+ Tundra Station
Grand Map

The **Grand Map** is a public project on the Survival 3 world. Based at Spawn, the project aims to map the entire 20,000x20,000 block world, using a grid of 400 maps at 1:16 scale. Each map is donated by a player via a donation booth, also in spawn. With the advent of 1.13, players can now add banners to their maps to show their landmarks on the Grand Map, SRN stations are also added. The result is a community map that any player can easily check out by using /spawn to see location of biomes, bases, stations, and cities and where they fit into the world.

## History

The Grand Map is a very similar project to the Great Survival Map *(GSM)* of the Survival 2 world. That project was based in the City of Havana, which shared several key members with the build team for Survival 3 spawn. After the clear success of the GSM, the concept was put forward by the build team and was accepted as a major feature of Spawn.

The Grand Map was not announced in any way, but was present from the launch of Survival 3, and the first maps began to trickle in once players felt they had the resources to commit to such a large map. Progress has been steady throughout since then, especially with a few players submitting many maps of their surrounding area.
Shoreline Station

**Shoreline Station** is the second station of the North line of the Survival 3 SRN and follows on from North Station. Predictably, the station is situated on the shore of a large ocean, which is not bridged until the site of the third northern station, Witchwood Station.

## Design

Shoreline Station features two platforms, both topped with large slanted roofs. These platforms are used for SRN lines and branch lines, respectively. A large tower adorns the East side of the station, and houses a NTN portal and can be used to access the roof for elytra flight.

Sandstone and wood variants are the main materials used, with prismarine as an accent.

## History

The rail line toward Shoreline Station from North Station was completed in a single day. This quick expansion left the North Line in a advanced state, and therefore other tasks were given priority over the station construction.

Nevertheless, Shoreline Station was the earliest second stop to be completed in early January 2019. Two weeks later, a branch line to Dragon Valley was built and connected to the station.

## North Line

* Grand Central Station
* North Station
* **Shoreline Station** - *you are here*
* Witchwood Station
* Endor Station
Map Art

*This article is a work-in-progress. Please feel free to help improve it.*
**Map Art**refers to any image created by placing blocks in a large area and making a map of it. Many survival players have created map art.

## Examples

Since a single map covers a 128x128 area, this amount of space must be filled with blocks in order to create a map art image.

## Gallery

Many map art galleries have been constructed across survival worlds. In Survival 3, there is a central gallery in spawn manadged by Cookies58\_, and several large, sometimes competing personal collections.
Amplified

**Amplified** was a original world on the Dogcraft server, alongside Survival, MCMMO, Skyblock and Creative. The world had the same conditions as Survival, but with Amplified terrain generation. This meant that the world featured very large mountains and was hard to explore. Originally, the world was intended to be a world exclusive to patreons of ReNDoG, hence the name of the world being *"patreon\_world"*, however the staff ultimately never went through with this.

For most of its life, Amplified had very low player numbers, and a player on the world was rare. It is reported that Amplified featured an endfarm and mall, although the warps have since been lost. The spawn layout was not user-friendly, and very little building activity was present there.

However, for a few months in mid-2017, Amplified became significantly more vibrant. This increased activity coincided with the announcement of the Survival 2 world in June of that year, and the prevailing theory is that several players decided to stop playing on the original Survival world in advance and explored other worlds.
Taiga Bay Station

**Taiga Bay Station** is the second and final station from Spawn along the SRN West Line on the original Survival world.

## Design

The station uses a typical Survival 1 SRN station design. This example features spruce with some grey elements for the main palette. A small bridge provides access across the nearby river.

## History

The location for Taiga Bay (then known as Far West) Station was decided upon because of it's unique landscape, practically the meeting of three biomes and the ocean.

An initial station build was made by *herocreep224*. The line was connected much later and the subsequently station deemed sub-standard. The re-built station is what stands today.

Shortly before the opening of Survival 2, player activity flourished in the area. A very short section of line westward travels through *Skelleton123*'s base, although the line had little opportunity to expand before the SRN project ended in Survival 1.

## West Line

* Spawn Station

* West Station
	+ Stream Station
* **Taiga Bay Station** - *you are here*
Tera

**Tera** (*Tay-Rah*) is a public city on the Survival 3 world of the Dogcraft server. It was founded in August by *Ategon*, a new player to the server.

## Building

Tera follows a Steampunk-Medieval style with builds and has a palette consisting of spruce, dark oak, quartz, wool, grass and stone. The city features a giant walled market area in the city center, an underground farm area, a giant built up southern portion of the city and a small northern mini-game section.

Most buildings in the city are built by *Ategon* with the help of *DaGame*. Other users can claim a plot for free by asking *Ategon* in-game or on discord. They can then use that plot to build something for the city such as a house, shop, etc. Additional plots can be purchased for 2000 Dogcraft Dollars each.

## History

Tera started construction with the original intention of being a giant 5 district city that everyone can be a part of. The original 5 districts were steam (steampunk style), forest (medieval style), center (Utopian style), caverns (underground style) and industrial (industrial/modern style). This was later changed due to lack of time with school starting up for *Ategon*. Steam was changed to the residential district, Forest was changed to the mini-game area, Industrial was changed to the farm area, center was changed to the market and the cavern district got closed off. You can still see the border between these planned zones with different tree types. Industrial is marked by birch trees, Steam is marked by spruce trees and center and forest is marked by oak trees.

## Travelling

Players can visit Tera through the Portal in the Nether Transport Network or the Survival Railway Network. The Portal is 7k overworld blocks north and currently leads to the center district with plans to change to Tera station.

The SRN station Tera station is current being built and is expected to be complete soon. When fully built you will be able to take a minecart from the station to one of 2 smaller stations on the mainland residential district

## Notable Builds

* A giant clocktower in the residential section of the city. This houses info on the city and plots, and has a donation chest for anyone wanting to donate resources to the city
* Tera station, the home for any rails connecting to the city and the nether portal to the NTN.
* The giant city Market
* A giant boat connected to the dock in the residential district
* A spleef arena in the minigames section of the city

## Looking for a New Builder

Due to Ategons school he will not be able to come on the server very often during the rest of the school year. For this reason a new main builder is wanted to take over the project.
MCMMO

MCMMO Spawn wheat farm

One of the five original worlds on the Dogcraft server, **MCMMO** was a vanilla world with the additional of an 'MCMMO' plugin. This plugin brought common features of the massive multiplayer online (MMO) gaming genre such as leveling and skill trees, and brought them to Minecraft (MC).

MCMMO saw more use than many of the other original worlds (Amplified, Creative and Skyblock), although all four were overshadowed by Survival.

## Spawn

The Spawn area of MCMMO was much further developed than other lesser-used worlds. The spawnpoint was at the top of a large ice sculpture, leading down to an area with many medieval structures at varying heights. Some smaller shops were present, as were public vegetables farms and gear for new players. A sheep known fondly as Peter wandered the area, dying many times and being resurrected by higher staff each time.

## Bases

### LAK3RS' Base

The biggest and most well known of any build on the MCMMO world was the base of *LAK3RS*. The base was within walking distance of Spawn, and was firstly started as a base where moderators would build, before being left to the singular player.

The base was surrounded by nether brick walls, and the land area inside had been converted to netherrack. A large central tower encased the predominantly underground base. The base was set out into floors, each accessible by travelling down staircases around the large hole in the center. Rooms included a large dining hall, each seat taking the name of prominent server members of the early 2016 period, torture chamber, as well as large storage and farm rooms.

### Other Bases

MasterMind\_DC spent time on two bases, the larger located in the end dimension using an all-end block palette.

Other notable players of the world included *Katfairytail, Ult1mateParad0x,* and *2lesslives*, although little is known about their achievements there.
Littlecliff

*This article needs additional images.*

**Littlecliff** was the capital city of the nation of Cliffea. It was located on the cliffs of a snowy mountainous area, with a river flowing through a nordic-inspired town. Located around x1500, z1100, It was never connected to the Survival Railway Network, however plans existed before the closure of the Survival 2 world to connect it to Island Interlude Station, which is located between Tundra Station and Akkara Station.

## Transport

Transport in the nation of Cliffea is organized by the local network of rails called the Littlecliff Rail Company (LRC). LRC serves as a metro system and local railroad between *Cliffean* towns.

### Lines:

Line (**H**): Hafford: Stops at Littlecliff Central, Hafford, and NewRid Park

Line (**S**): Saharia: Stops at Littlecliff Central, Littlecliff River, Town of Veka, Telemonial Station, and Saharia

Line (**N**): Noria: Stops at Littlecliff River Station, Blue Mountain Station, Town of Noria

## Attractions

* National Banner Museum: Located in the center of town, the Littlecliff Banner Museum houses banners from all over the server.
* Pit of Tears: Located in the Western Basin, a perfect place to come and cry after losing your items to the void.
* Peaceful Peaks Parkour course: this parkour course down the river poses a challenge to visitors.
* TARDIS: Located on the Southern Slopes, this large blue building is hard to miss.

> *Littlecliff is the capital of the nation of Cliffea which as its name suggests is based around mountains. It has its own local rail system and a server-wide museum of banners.*
>
>

> *- Dogcraft Tour Guide*
>
>
Soms Station

**Soms** **Station**is the third station along the North Line of the SRN in Survival. However, much like the town of Soms it served, it was never completed.

## Design

The few design elements of the station that are existent are in the intention of keeping with the proposed cyberpunk style of Soms.

## History

Soms Station was planned far in advance considering the progress of the North Line at that time. Planning for the station coincided with planning of the project Soms, an initiative by moderators for greater collaboration of their team, in around August 2016. The project was later abandoned, with only a few completed elements.

Although construction of Mesa Station and some continuation of the North Line toward Soms had taken place, in the following months SRN progress slowed to a standstill. It wasn't until roughly April of the next year that the railway would reach the station, and with continued low productivity of the SRN as a whole, and station would not come under construction until late May 2017. The announcement of the Survival 2 world followed shortly after and progress on Soms Station was suspended indefinitely.

 North Line

* Spawn Station
* North Station
* Mesa Station
* **Soms Station** - *you are here*