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Adventure portal

**This article is a stub.**
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

the adventure portal is a portal that allows you to acces adventures

**Adventures**

Tropics

Ghostville

Downhill

**How to get**

when you first start the game the adventure portal will be on the start but it will have a 5h 30 min or 6h cooldown

**Energy**

energy is the currency for adventures.the max energy count is 3 it is used to get into adventures though you can buy more for crowns (?)
Bouncer

## **Biographie**

   Il y a très longtemps, **Bouncer** était l'un des meilleurs joueurs de **Roboto-Ball**.

Mais le jour où l'**empire Arkeyan** détruisit sa ville et mit un terme à ce sport, il fut converti en robot de sécurité et mis en poste dans une mine. C'est là qu'il rencontra des **Mabus** prisonniers qui étaient ses fans à l'époque où il jouait encore. Il devint rapidement une petite célébrité dans les mines, si bien qu'un jour, il décida de devenir un héros ordinaire comme il l'était autrefois sur le terrain. C'est ainsi qu'il rejoignit les **Skylanders** afin de combattre le joug des **Arkeyans**.

## **Stats**

**Tier : 5-B à High 5-B**

**Alias :** Le pro du Roboto-Ball

**Origine : Skylanders Giants**

**Âge :** Inconnu, plus de 10.000 ans (Il fit tomber Arkus avec les autres Géants, qui règnait sur les Skylands et les Arkeyans il y a 10.000 ans)

**Sexe : Innaplicable** (Est un robot mais possède un comportement et une voix clairement masculins)

**Classification :** Géant de la Tech, joueur de Roboto-Ball

**Niveau de Menace :** God à God+

**Pouvoirs et capacités :** Caractéristiques physiques surhumaines, sens très développés (Peut verrouiller une cible afin que ses missiles l'atteignent à coups sûr), manipulation de la chaleur, manipulation de l'électricité, manipulation énergétique, manipulation de la taille (En transformant ses mains en poings-fusées), manipulation technologique

**Capacité de destruction : Planet** à **Large Planet** (Comparable aux SuperChargers, qui ont défait les Ténèbres personnifiés, qui menaçaient la totalité des mondes de l'univers)

**Vitesse :** Minimum **Massively Hypersonic+** (Supérieur à des Skylanders comme Lightning Rod, qui maîtrise parfaitement la foudre)

**Durabilité : Planet** à **Large Planet** (Comparable aux SuperChargers)

**Endurance : Elevée**

**Intelligence : Basique**, surement **élevée** (Etant un robot et un pro du Roboto-ball, cela pourrait signifier une grande intelligence)

**Faiblesses :** S'ils sont utilisés trop longtemps, ses rayons lasers peuvent le surchauffer un bref instant

**Équipement(s) standard(s) :** Ses missiles, poings fusées, lentilles lasers, doigts-revolvers et autres gadjets
Companions

**Work in progress!**
This article is currently undergoing development and its information may not be complete. You can edit it in order to achieve a higher standard.

• Princess - Unlocked at 100 Points

• Kite - Unlocked at 200 Points

• Elf - Unlocked at 300 Points

• Fay - Unlocked at 400 Points

• Wizard - Unlocked at 500 Points

• Angel - Unlocked with King's Order Membership

• Red Baron - Purchased with 150 Stars

• Frank - Unlocked in the Tropics

• Reappy - Unlocked in Ghostville

•Vikings - Unlocked in Jotunheim

**Princess**

Princess has a sword and will bounce along beside you. She will sometimes move ahead and slash enemies.

**Kite**

Kite follows you and occasionally kills enemies near you

**Elf**

Elf will shoot arrows about every third bounce forward.

**Fay**

Fay occasionally shoots a laser beam forward

**Wizard**

Wizard shoots red meteors at the enemies and sometimes has glasses on

**Red baron**

the red baron will fly above you and ocassionaly drop bombs but only if a enemy is near

**Frank**

Frank shoots a bullet every jump forward and and also attacks enemies close by with a sword

**Reappy**

Reappy attacks enemies with a Scythe and sometimes shoots a purple laser
Orcs

Orcs are the main enemies in Will Hero, and is basically the basic function of the game.

## Types

There are many different types of orcs. It changes based on the world and how far you are into the world.

### Green Orcs

* Standard Green Orc
* Medium Hat Green Orc
* Big Green Orc
* Big Helmet Green Orcs
* Boss Green Orc
* Normal Hat Orc
* Normal Hat Orc 2
* Hat Orc Boss
* Massive Orc
* Knight Orc
* Knight Orc Boss
* Warrior Orc
* Summoner Orc
* Magic Orc Boss
* Warrior Skeleton
* Master Orc
* Master Skeleton
* Master Boss
* Brute
* Stripe Skeleton
* Brute Boss
* Skilled Brute
* Skilled Boss
* Knighted Brute
* Knighted Brute Boss
* Stone Brute
* Stone Boss
* Molten Brute
* Molten Boss
* Stripe Boss (Removed)

### Red Orcs

* Standard Red Orc
* Medium Red Orc
* Shielded Red Orc
* Boss Red Orc

## Weapons

Sometimes orcs carry weapons which give them special powers
Bosses

**This article is a stub.**
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Bosses are orcs with increased dificulty.

## Types

* At 100 points the boss carries an axe.
* At 200 points the boss carries an axe and wears a hat.
* At 300 points the boss has a helmet.
* At 400 points the boss spawns smaller orcs. The boss has a hat with 5 blue long leaves and 1 red diamond that is big. and 2 that is small.
* At 500 points the boss carries two flails and has a black crown.
* At 600 the boss is same as 100, but Jumps Lower with a bottom mask (?). 600 also used to be a skeleton with a striped hat.
* At 700 points the boss is same as last one, but with a Flail and a yellow stripe.
* At 800 Points The boss Wears a Helmet and is Stronger.
* At 900 Points the Boss is stone and spawns twice.
* At 1000 Points And above the Boss is Molten and carries two flails.

* In Jotunheim, The boss wears a crown and has armor.
* In Tropics, The boss is a pirate.
* In Ghostville, The boss is just the boss from 500 except that it's entirely made of slime and it has only 1 flail.
* Downhill has no bosses.

## Images

The first boss.The second boss.The third boss.The fourth boss.The fifth boss.The sixth boss.The seventh boss.The eighth boss.The ninth boss.The tenth boss.The old version of the sixth boss.The first boss before it was red.The third boss with spikes.The jotunheim boss.The ghostville boss.The tropics boss.
Cameron Miller

**CAMERON MILLER** is a protagonist in the show. He is a close friend of **Leo Archer**.

## Appearance

Cameron is a young tan-skinned boy with black, poufy hair. He wears a gray tank top and dark jeans. When his eyes are seen up close, they are orange.

## Personality

Cameron likes to pick fights, and can be tough to deal with. But he will do anything for a friend, especially if it involves fists.

## Relationships

### **Leo Archer**

Leo and Cameron like to hang out as sparring partners. He usually disagrees with Leo a lot. Besides this, he and Leo are great friends, and uses his strength to help Leo.
Will Hero Wiki

If you want to upload some files, please go to Special:Images.

 **How to play?**
The only thing you need to do is to TAP! Tap to move, tap to defeat orcs, tap to open chests and MUCH, MUCH MORE!

***\* This app is compatible with both device iOS and Android.***

### Guidelines

If you're new here, see **Will Hero Wiki:Community Portal** for some tips to help you get started.

#### **Viewing the site**

The Will Hero Wiki is optimised for desktop displays but should function efficiently on mobile displays using the mobile site view with simpler styling. To ensure an optimal viewing experience, it is recommended to update to the latest version of your web browser. Please note that Internet Explorer is not supported.

The wiki uses 'tabber' functionality on some pages with a large amount of content to divide it into selectable sections. This does not render on the mobile site view, leaving sections grouped together and without specific headings. If you would like to switch to the desktop display on mobile, you can find a link at the bottom of any page.

#### **General editing**

Everyone is encouraged to contribute towards the development of the wiki. The simplest way to do this is by editing an article. When doing so:

* Locate a relevant article rather than creating a new one as it is likely that one already exists.
* Use correct spelling and grammar (British English is applied here).
* Write in third-person (avoid using pronouns such as 'you' or 'we').
* Include only verifiable factual information and not opinions, rumours or speculation, taking particular care in including information concerning an upcoming update.
* Upload images only for article use. All other images will be deleted.
* Use source mode when editing in order to efficiently edit coded elements such as templates.
* Ensure edited articles display correctly by using the Preview option before publishing.
* For more tips on editing as well as a place for test editing, see Will Hero Wiki:Sandbox.

## Recent Edits

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity
Turtle Shield

This is a turtle shield, it made out of tutle shell :3 This shield is good for beginners as it gives a less chance of dying! (once again, for your noobish needs)

Pros :

Perfect to have a defense against a mob that deals average damage

Cons :

Not really effective if you are fighting against a boss that deals high damage
Torm - God of Law and Justice

Torm the Just, Torm the Merciful, protector of the innocent and deliverer of judgement to those who are found wanting. In the Realm, Torm is the god of Law and Justice and while it is the City Watch or local militia who seek to maintain order on the streets of its cities and towns, it is within the Halls of Justice, in the Temples of Torm, where those accused of criminality are brought to be judged. His Holy Symbol is a Gavel stood upright with the scales of justice atop it, though often times Clerics and Paladins will stylise the Gavel as a warhammer and emblazon it upon their shields or banners,

Trials are presided over by Justicars, High Clerics of Torm, who play the role of judge, jury and if necessary, executioner. Acolytes carry out much of the day to day running of the temples of Torm while newly inducted Clerics are responsible for conducting interrogations of criminals. War Clerics and Paladins of Torm are officially given the title of Inquisitor, for their role is to seek out those involved in the most heinous of acts - the worship of devils, demons and other otherworldly beings.

Torm is said to appear in the form of a Knight, his resplendent armour without blemish, his mailed fists clutching his mighty warhammer and shield. He is opposed to Mask, for he embodies all that Torm seeks to eradicate.
Demons & Deities - Pantheons

The World of E'Dreja is home to all manner of divine and infernal beings, as well as other entities who while not truly gods are revered as such.

* The Demon Lords of the Abyss
* The Pantheon of Erin
* The Pantheon of the Realm
* The Elemental Lords
* The Pantheon of the Elves
* The Pantheon of the Dwarves
Mursk - God of death and murder

Mursk, sometimes known as the Lord of Bones or sometimes simply as The Reaper, is the God of Death in the Realm. Make no mistake however, Clerics do not commend the souls of the departed to Mursk. Murderers, assassins and other unsavoury individuals count themselves among those who may seek the favour of the Lord of the Dead.
Modan

Modan, the Capital of Thelland, is a Cosmopolitan city where you may find people of all races, crafts and creeds. Situated upon the river Trane, trade is the life blood that Modan depends on with raw materials being transported to the city by road and river where the skilled craft and tradesmen ply their skills and finished goods flow back out to other areas of the duchy and the rest of the Realm.

## People and places of note

Duke Rygal is the ruler of Thelland, only answerable to the Queen of the Realm. In his mid thirties, he has ruled since his father died 10 years ago. He allows the council of Modan to run the day to day business of the city whilst he concerns himself with the duchy as a whole. He is generally well regarded by the general populace and the Lords who rule in Thelland. He owns a magical spear called Foebane which has been in his family for generations; his family crest is a roaring bear.

Those who venture out in to the streets of Modan might stop for refreshment at one of the many taverns, such as the Yawning Portal, the Green Dragon Inn or the Tipsy Toad. They may choose to visit the College of Magi or one of the many other guilds or seek out artisans to craft or sell them exotic wares in Artisan's Square.

Modan sits in the shadow of Undermountain, directly to the East of the city. A scattering of outlying farms exist at its base, though many stay away, with Undermountain said to be inhabited by all manner of nefarious beings.
Dragon Heist

### Session 1 (12/01/2019)

* You met in the Yawning Portal tavern in the city of Modan, each of you either hailing from Modan or having made your way there for your own reasons.
* After witnessing an altercation between a member of the Zhentarim and some Xanathar guild members and a brief skirmish with a troll which had climbed up from the depths of Undermountain, you met Volothamp Geddarm or just Volo for short.
* He asked you to look in to the disappearance of his missing friend, Floon Blaggmere, whom he last saw while drinking and gambling together in the Skewered Dragon Inn in the Docks Ward.
* You questioned some of the locals at the Skewered Dragon and found out that Floon met up with another friend there after Volo had left, one Renaer Neverember, the son of a Major Noble house in Modan. Upon further investigation, it transpired that the two had been kidnapped by Zhentarim thugs and taken to a nearby warehouse.
* You investigated the warehouse and found the Zhentarim slain, seemingly by agents of the Xanathar Guild, which was confirmed when you found Renaer hiding in a store cupboard having escaped his captives during the fighting. However, Floon had been taken by the Xanathar guild mistakenly, Renaer believed, because they were really looking for him.
* It transpired that both the Zhentarim and the Xanathar guild believed that Renaer's father had embezzled 500,000 gold pieces and hidden it somewhere in the city. The only way to find the gold was using a magical item called the *Stone of Golorre,* which up until recently had been in possession of the Xanathar guild but then it had been stolen by someone.
* You tracked the Xanathar agents to their lair in the sewers where, amongst the usual goons, you encountered an utterly alien creature and its abhorrent pet, a brain on legs. Although the larger creature left, you did battle with its pet and the Xanathar guild agents, ultimately prevailing and rescuing Floon before returning to Volo at the Yawning Portal.
* Volo had no money to pay you the rest of your fee but instead offered to trade you a property he owned in the city, Trollskull Manor located with Trollskull Alley, a reasonably affluent part of the lower city.
The Pantheon of the Elves

The Elves revere Animal Spirits of the Fey Wild, their ancestral home, which embody the various different ways the Elves live their lives. While there are outliers among each type of Elf, they generally worship the following gods:

* **Llolth the Spider** - The demon spider queen is worshiped by the Drow, who were cast out of Elven society long ago and banished below ground.

* **Ekensen the Great Oak** - The woodland spirit is revered by the Wood Elves, who maintained their close ties with nature following the great schism. The Eladrin too, with their affinity for the seasons, often worship the Great Oak as an embodiment of nature and the natural order of things.

* **Ferala the Fox** - The High Elves live for knowledge, both arcane and none arcane and so for them Ferala the Fox, embodiment of intellect and endeavor, is the spirit who most frequently captures their devotion.

* **Morrigu the Raven** - Not all elves originate from the Feywild. The mysterious Shadar-Kai once dwelt in the Shadowfell alongside the Raven Queen whom they revere above any other.

* **Piscus The Serpent** - Once worshipped by the elves who dwelt in the coastal cities and lived their lives on and by the ocean, Piscus and his worshipers were lost when the sundering sea flooded central E'Dreja.
Thelland

The Duchy of Thelland is one of the three northern Duchies of the Realm and has been ruled over by Duke Rygal for the last ten years since his father died. Despite being Duke and therefore Lord of Modan as well as Thelland, Rygal leaves the everyday running of Modan to the Council, allowing him to focus more on the welfare of the Duchy as a whole.

The population of Thelland comprises mostly of farmers and craftsmen and women, though the Western edges of the Duchy are generally more affluent thanks to being situated on the Merchant's Highway. This busy road stretches the length of the Realm from the capital Shieldspire in the South all the way to Norfort, the most northern city in the Realm and brings with it plenty of trade in exotic goods. The trade which comes from the Free Coast in the Westlands across the Sundering Sea and the recently opened trade routes with the previously reclusive Wood Elf kingdom of Allahorn have only added to the wealth of the West.

### Notable Locations:

* Modan
* Winterhaven
* Cairnview
* Shadowfell Keep
The Chronicles of E'dreja Wiki

## Welcome to the The Chronicles of E'dreja Wiki

A wiki setting out the lands and peoples of E'dreja and the trials and tribulations of the heroes who inhabit it.

## Contents

Use the links below to find out more about the world!

* The Continent of E'Dreja
* The Lands of E'Dreja
* The Races of E'Dreja
* An overview of the history of E'Dreja
* Demons & Deities - Pantheons

## Adventures

* Dragon Heist
* Dungeon of the Mad Mage

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Goblins da Macaxeira

Os Goblins da Macaxeira são um grupo dedicado ao comércio ilegal de diversos artigos. Seu líder é Poco Tonto, um goblin gordo e velho que, assim como todos os integrantes de sua família, sempre é visto fumando aipim.

Sua base de operações é uma caverna atrás da queda da Cachoeira da Fumaça. Vários túneis ligam a caverna a outros pontos da Chapada Diamantina, para facilitar o transporte de contrabandos e de fuga, caso seja necessário.

## História

Os Goblins da Macaxeira foram criados por Leta Tonto, uma goblin-escrava nas plantações de aipim de Rogeson do Pau-Viola: fazendeiro da cidade de Cruz das Almas.

Após anos de mal tratos, Leta reuniu um grupo de goblins rebeldes e os nomeou como Goblins da Macaxeira - uma piada irônica. Eles se armaram com aipins e investiram contra Rogeson, que respondeu massacrando-os com armas de verdade. Um único goblin sobreviveu por ter ido ao banheiro no último segundo. Ele correu, ao ver seus amigos mortos, e se escondeu no que viria a ser a base de operações dos Goblins da Macaxeira. Munido de uma saca de aipim, passou a vendê-los por um preço mais em conta que o do mercado e, assim, os Goblins da Macaxeira começaram a prosperar.

## Produtos de Destaque

* Artefatos mágicos
* Armas modificadas
* Transportes alternativos
Levin - God of luck and trade

Levin is the patron of traders and merchants, though thieves may also worship him, drawn to his encouragement of personal wealth and affluence. Levin is one of the younger gods in the pantheon of the Realm, having only really begun to gain real influence in the more recent affluent eras of its existence.
Mask - God of thieves and trickery

Mask is sometimes known as the trickster god, or the deceiver and is most often worshipped or idolized by those of dubious morals. Thieves, liars and cheats are those who follow the laughing god. Mask is said in legend to take the form of a Jester or a Fool with a masked face which fluctuates between joy and sadness.

Mask is not an evil deity though he revels in chaos, constantly interfering in the schemes and plans of mortals and gods alike for his own ends or, perhaps, his own amusement. Only Mask himself truly knows his reasons for doing what he does.

Shrines to the Trickster God may be found though they are rarely situated out in the open. Worship of Mask is not something that one openly talks about despite the fact that in no story or legend is Mask depicted as a cruel or violent God. Certainly Mask worshipers are not known for their tendency towards killing like those who follow Mursk. Thieves, Liars and cheats his followers may be but murderers are rarely welcomed.

True temples to Mask cannot be found except by those whom he wishes to find them. Those who claim to have entered these places tell stories of devilish traps and fiendish puzzles. Some even claim that within these temples can be found his greatest artifact: A magical deck of cards which, befitting its creator, can grant someone their deepest wish or inflict their greatest misery.
Norfort

Norfort Is the Capital of Craglorn and the city where Bjorn Gundyr, Thane of the Duchy, sits on his throne. Nestled at the foot of the Stoneshield Mountains and with the Great River flowing directly along its eastern edge, Norfort is also an economic force within the duchy, able to benefit from mining the rich seams of ore in the mountains and transport them quickly via river. The river itself also provides its own benefits in the form of fish to eat and water to drink.

The city is surrounded by wooden palisade walls and has three districts. The larger, outer district is where the majority of the population live. Conditions here range from poor to moderate as you move from closer to the outer walls towards the central wall which separates off the Trade District. Places of interest include the Bee Hive Tavern and the inn keep Calder, Warrior's Wares, the main purveyor of weapons and fighting equipment in this area of the city and Nature's Bounty a general store selling a mixture of adventuring supplies as well as various potions and other remedies.

The inner district is given over to the temples, artisans and high value traders. Brynjar's Martial Mercantile is one such merchant selling a variety of rarer weapons, shields and armour. The Alchemical Apothecary, run by Hella Thunberg, sells a selection of upmarket alchemical potions and supplies.
Craglorn

Craglorn is the second largest duchy of the Realm, behind only the capital duchy far to the south. As the northernmost duchy, it has a harsh climate with snow and ice common in the winter months of the years in the most northern areas and still bitterly cold weather even in the midland areas.

   The western half of Craglorn is bordered to the west by the Sundering Sea, the Stoneshield Mountains to the North and the duchy of Thelland to the south. It also houses Norfort, the Capital City of Craglorn where Thane Bjorn Gundyr rules over the territory. Many of those who dwell in the northern most settlements such as Frostmere and Winterhold make their living as blacksmiths or miners, harvesting the rich veins of ore located in the Stoneshield Mountains and then working them in to sturdy tools, reliable weapons and all manner of other equipment. Growing crops is almost impossible in the Frost Planes, though a small number of hardier grains can survive the colder summers. Farmers tend herds of hardy oxen for meat and make use of the furs in clothing and leatherwork.

**Notable Locations in Western Craglorn**

* Norfort
* Frostmere
* Pinepeak
* Helgen
* Stony Creak
* Dragon's Reach
* Mistwatch
* Ravenrook
* Stonehills
* Winterhold

   The eastern half of Craglorn is bordered by the Stoneshield Mountains along it's northern and eastern edges and the Duchy of Aragon to the South. Like much of the rest of the Duchy, the northern most towns and villages mine ore from the stoneshield mountains and grow what limited crops they can, while the villages in the warmer southern parts of the Duchy grow most of the food on which the Duchy relies. On the east border, a garrison keep watch over the north pass between the Realm and the Wildling Plains. The pass provides a more easily defended position and the great Northwatch Keep which sits astride it provides a formidable barrier to those seeking to invade.

**Notable Locations in Eastern Craglorn**

* Ivarstead
* Hunter's Rest
* Solitude
* Hamlet
* Rorikstead
* Dragon Bridge
* Riverwood
* Eagle's Reach
* Stonehearth
* Riverwood
* Silverpine
* Blackstone
* Darkwater Crossing
* Northwatch Keep
Orcus - Demon Lord of Undeath

Few names instil dread into the hearts of men, or cause whole rooms to fall silent at their mere mention, than that of Orcus, Demon Lord of Undeath.

His true origins are lost in the mists of time. Some say he made a deal with an ancient evil deity, others that he was a powerful necromancer of the Netheril Empire. Whatever the truth of his origins, upon his death his soul departed the prime material plane and descended into the depths of the abyss. There, he quickly ascended through the ranks of devils and demons to become a Balor Lord.

Upon achieving great abyssal power, Orcus began to assert himself as a force to be reckoned with. He crafted 3 artifacts of power, the *sword of orcus*, the *scythe of Orcus* and the *wand of Orcus*. What powers these artifacts may have had is knowledge long lost.

Armed with these powerful artifacts, Orcus established himself as the Lord of Undeath, an unusual position for a denizen of the Abyss. Nonetheless, Orcus quickly became known as the one to seek out for the secrets of living death.

Yet as his power grew, so to did the number of his enemies. Other denizens of the Abyss eyed him with jealousy or vengeance while even some of the lesser gods looked on his rise to power in fear. Who can say which of these was the one who ultimately brought about his downfall? One thing is clear, as Orcus' power grew, so too did he become more and more complacent.

Whatever fate befell Orcus, he is now a shadow of his former self. His power shattered, his artefacts scattered and lost. His name may still instil fear into the common folk but to many Orcus is a spent force, unable to manifest or assert any influence over them. However, Orcus worship is far from extinct.
Aura Manifestation

**AURA MANIFESTATION** is an **attack** used in *Power Academy*.

## Description

The user gains an aura of a certain color, depending on who's using it. The aura then gains a physical shape and attacks the target.

## Users

List of characters who use Aura Manifestation

* **Leo Archer**
* **Demonis**
* Other Students

## Trivia

* Leo and Demonis used this move against each other, and cancelled each other out for a while. Eventually, Leo got stronger and his aura prevailed.
Ace Slater

**ACE SLATER** is a secondary protagonist in the show. He is **Leo**'s best friend, and is one of the strongest

## Colors

### Eyes

Blue

fighters.

## Appearance

Ace has blue hair, and his eyes are a lighter shade of blue. His skin is rather pale, and he wears white Japanese clothing. He holds a sword in his belt.

As of Episode 2, Ace starts wearing a white hoodie with blue linings and spots.

## Personality

Ace is very caring, and always keeps a cool head. He always encourages his friends, and just likes to talk things out before fighting.

## Powers

* **Swordsmanship**
* **Agility**

Ace is half human, and half vampire. He inherited the ability to smell blood, and not show up in reflections.

## Relationships

### **Leo Archer**

Ace and Leo are best friends. Leo looks up to Ace, and Ace will always encourage Leo.

### **Dois Alrazar**

Ace has a deep hatred for Dois. The two are sworn enemies. This rivalry is caused by a certain match battle between the two. Dois injured Ace by giving him a broken arm that took weeks to heal.

## Trivia

* He reads a lot of manga.
* During meeting for the group of friends, Ace almost never shows up.
* His mom is a human, and his dad is a vampire, which explains his pale skin.
* Ace is British, and speaks with a British accent.
* He is a ladies man, but ignores that fact.
Gargantua (Yami To Boushi To Hon No Tabibito)

## **Stats**

**Tier : 1-A**

**Alias :** Garuganchua

**Origine : Yami To Boushi To Hon No Tabibito**

**Âge :** Inconnu

**Sexe : Masculin**

**Classification :** Humain, être conceptuel, entité dimensionnelle supérieure, alchimiste

**Niveau de Menace :** Oméga+

**Pouvoirs et capacités :** Caractéristiques physiques surhumaines, manipulation du temps, manipulation de l'espace, manipulation de la réalité, manipulation de l'esprit, manipulation de l'âme et résistance à cette dernière, manipulation de la probabilité, manipulation du vide, manipulation de la causalité incluant accausalité, manipulation conceptuelle incluant attaque / dommage / résistance et défense conceptuelle, manipulation de la non-existence, manipulation dimensionnelle supérieure, immortalité (Type 9), clairvoyance, incorporalité | **Peut ignorer la durabilité** de diverses façons

**Capacité de destruction : Métaverse** (Est sous-entendu capable de contrôler la plus grande librairie voir toutes celles existantes, une librairie contenant plus d'une infinité de Multivers)

**Vitesse : Transcendantale**

**Durabilité : Métaverse**

**Endurance : Illimitée**

**Intelligence : Extrêmement élevée**

**Faiblesses :**Aucune notable

**Équipement(s) standard(s) :** Aucun notable
The Realm & Allahorn

The Realm is the largest and most diverse Human civilization in E'Dreja. it covers almost the entire southern quarter of the Eastlands, ringed by the Stoneshield Mountains to the North, East and South and by the Merchants Coast to the West. It is made of up of the six Duchies:

* Aragon
* Thelland
* Craglorn
* Duchy 4
* Duchy 5
* Duchy 6
Pinepeak

The village of Pinepeak sits on the North West coast of Craglorn, on the borders of a large pine forest from which it takes its name. The village depends heavily on the forest and the sea to survive, with timber, fish and other resources they can derive from land and water used to eek out a way of life in the colder northern climbs.

The village has a small militia which is adequate for fending off attacks from any roving wild animals which stray too close to the village outskirts. In the event of a serious threat they rely on protection from soldiers under the command of Jarl Brynjar Enklund, ruler of Frostmere, in return for tithes of goods and resources.

Though the village is small, travellers here may wish to seek warmth at the hearth of the White Stag Inn and sample their fine selection of Meads.
Jamal Tyler

**JAMAL TYLER** is a protagonist in the show. He is a close friend to Leo, and a student at **Power Academy**.

## Appearance

Jamal is a young black boy, who wears a red hoodie, and gray pants, which sag to the ground. He has a gold chain around his neck.

## Personality

Jamal has the personality of a stereotypical black man. He gets angered easily, but is always protecting his "homies".

## Powers

* **Teleportation**
* **Agility**
The Lands of E'Dreja

## The Eastlands

From the cold, forbidding Dead Lands to the North to the lush, verdant Emerald Plains to the South the Eastlands is a diverse, multicultural land. Humans are by far the most numerous of its inhabitants, with the Human Kingdom of The Realm representing the main hub of human civilization. However, all manner of races make their home across the diverse regions which make up this part of E'Dreja.

Dwarf holds run deep into the Stoneshield Mountains in the south and the Dragon's Maw pass to the north. The Wood Elf kingdom of Allahorn, located on the northern end of the Merchant's Coast to the south east is the major Wood Elf settlement though other smaller tribes can be found throughout the forests of the Eastlands. Marauding tribes of Orcs, Goblins and other beasts roam the open expanse of the wildling plains where some humans, who have preserved the old ways of their ancient ancestors, also live a more nomadic lifestyle than their kin in the Realm.

Notable regions of the Eastlands include:

* The Dead Lands & Dragon Maw Pass
* The Salt Water Marshes
* Erin
* The Troll Fens & Ebon Wood
* The Central Plains
* The Realm & Allahorn
* The Great Desert

## The Dragon Isles

The Dragon Isles home the last remnants of the Draconic civilization that once ruled the world. Following the end of the Dragon Wars and the cataclysmic events that followed, huge swathes of central E'dreja were swallowed up beneath what is now called the Sundering Sea and the continent was effectively cut in two. The Dragon Isles are the tips of the mountains which were swallowed up by the encroaching sea waters.

The Dragons of these islands are notoriously reclusive as, despite their fall from grace, they continue to consider themselves superior and above the petty concerns of the younger races. They spend much of their time engaged in their own internal squabbles, though old wounds are not so easily healed and outsiders are rarely welcomed.

The population of the Dragon Isles is small and consists almost exclusively of Dragonborn, though there are occasional exceptions where humans, dwarves or other races serve as servants at best and slaves at worst to their draconic masters. The most accurate and complete history of E'dreja can be found in Ur'Draxa in the archives of the secretive Librarius Conclave, though few outside of the order have ever even set eyes on the vaults let alone read their contents.

* Ur'Draxa
Winterhaven

Winterhaven is a small farming village nestled in the southern foothills of the Cairngorm Peaks, which line the eastern and western edges of the Merchants Highway from Winterhaven all the way north to Wildrun. Sitting just north of where the King's Road from the east meets the Merchant's Highway as it makes it way north and south along the western edge of Thelland, Winterhaven is a popular stop off point for those travelling east to Modan and beyond as well as those making their way north and south along the Merchant's Highway.

### People & Places of Note

As a small farming village situated on the outer edges of the Duchy of Thelland it is fair to say that Winterhaven is, for the most part, largely unremarkable. Its population consisting primarily of human farmers. Those seeking a place to rest should visit Wrafton's Inn. Run by Salvana Wrafton, she will be quick to tell anyone that being the only inn in town makes you the best inn in town. Adventurers seeking equipment or provisions would do worse than visit Bairwin Wildarson's Grande Shoppe, although grand seems a rather indulgent title considering its usual fare.

For those hungry for knowledge, the village sage, Valthrun the Prescient, resides on the south east side of town and has a greater knowledge of the history of the local area than any. For the spiritual the local temple, dedicated to the worship of Levin, god of luck and trade is administered by Sister Linora. Winterhaven also has a variety of other merchants as well as a weekly market. While the majority of Winterhaven's population is human, there are a handful of dwarves who have made their home there. One such dwarf, Thair Coalstriker, runs the local smithy.
The Demon Lords of the Abyss

The Abyss, the 9 Hells or Oblivion. Known by many names, the Abyss is home to all manner of nightmarish creatures from capricious devils to sinister demons and all manner of other fiends. However, all others pale into insignificance next to the power of the Demon Lords. These mighty infernal beings seek only to sow chaos and destruction and to bring the world to its knees.

* Orcus - Demon Lord of Undeath
* Baphomet the Horned King - Demon Lord of Beasts
* Demogorgon - Demon Lord of Chaos
* Fraz-Urb'Luu the Deceiver - Demon Lord of Illusion
* Graz'zt - Demon Lord of Pleasure
* Juiblex the Faceless - Demon Lord of Poison and Slime
* Yeenoghu, Beast of Butchery - Demon Lord of Battle
* Zuggtmoy, Lady of Rot - Demon Queen of Fungi & Decay
Referee

**THE REFEREE** is a minor character who appears at The **Fighter Tournaments**.

## Appearance

The Referee is a purple-skinned monster with a yellow horn. He has one eye, and wears a referee outfit.

## Personality

The Referee just wants to do his job. He will call out any illegal things.

## Trivia

* The are multiple creatures of his kind, which is why is seen at multiple schools.
* Each school has one of this creature.
The Fighter Club

**THE FIGHTER CLUB** is the 4th episode of *Power Academy*.

## Summary

"***Leo** wants to make an afterschool club devoted to using the newly founded training room, but he must get the others on board.*"

## Characters

* **Leo Archer**
* **Cameron Miller**
* **Jamal Tyler**
* **Ace Slater**
* **Demonis**

## Trivia

* In this episode, Leo acknowledges the fact that Ace has changed his hairstyle and outfit completely.
Riker The Mighty

**RIKER THE MIGHTY** is a character appearing in *Power Academy*. He attends an unknown high school, but likes to visit **Power Academy**.

## Appearance

Riker is a bit taller than **Ace**, and has indigo skin. He wears a black sleeveless shirt, and brown pants. He has beige-colored hair, light blue eyes, and black bushy eyebrows.

## Personality

Riker is very bombastic and cheerful. He likes to see the bright side of things, and likes to support his friends. He gains a serious attitude when battling.

## Powers

* **Strength**
* **Swordsmanship**

## Trivia

* He is a well known fighter, and **Cameron**, **Jamal**, and **Demonis** were shocked to find out he was friends with Leo and Ace.
Vipero Slitherson

**VIPERO SLITHERSON** is a major character in Power Academy, and is a student at **Power Academy**.

## Appearance

Vipero is a green humanoid snake with blonde hair on his head. He wears a long white robe with purple circles on it. Under the jacket, Vipero wears a gray shirt and dark red trousers. He sometimes can be seen holding a purple ball of magic.

## Personality

Vipero had a very self-centered personality when he was first seen. He had his sights on fighting people who he thought were as strong as him. He was intrigued after seeing **Leo** battle, and wanted to defeat **Ace** on day. He later became friends with them, and his ego shrunk a bit so he was less self-centered.
Strength

**STRENGTH** is a **skill** in *Power Academy*.

## Description

Strength allows a fighter to gain super strength. They are strong enough to crush cars, mountains, even the ground.

## Users

* **Cameron Miller**
* **Riker The Mighty**
* **Dois Alrazar**

## Trivia

* Due to being strong and bulky, fighters with strength have very little **agility**.
* Fighters with strength tend to be more confident on themselves, like Cameron, Riker, and Dois.
* Dois must have illegally acquired both strength and good agility.
Steel Sword

Steel Sword is a Good beginner weapon, as it deals 20 Damage and drain quite a bit of stamina, you could get this sword from buying it from a seller which cost about 50 gold.

Pros :

Average Damage, good for newbies

Nice range

Cons :

The damage is not very good for fighting Mobs with lots of health

Not really worth it to buy.
Power Academy

**POWER ACADEMY** is the school that Leo Archer attends. This school is where young children come to learn how to use their powers for good.

## Appearance

The school is a tall building with a sign out front.

## Inhabitants

* **Leo**
* **Ace**
* **Jamal**
* **Cameron**
* **Demonis**
* Other Students

## Trivia

During Season 1, this school held the tournament. **Warrior Tournaments** are held in schools across the region.
Power Academy Wiki

## About The Show

Power Academy is an animated YouTube series that follows the adventures of Leo, a young boy who wants to train his powers so he can be the best fighter the world. While focusing on his goal, he goes on other crazy adventures with his friends Cameron, Jamal, Demonis, and Ace. Find the show on the YouTube channel, MOXIE MASTER TV.
Warrior Tournament

**WARRIOR TOURNAMENTS** are a heavily featured phenomenon in the *Power Academy* series. They are usually held in certain schools across the certain region that the show takes place in.

## Description

The Warrior Tournaments determine the strongest and most powerful student in a certain school or campus.

Two students are pitted against each other, and must use their powers or skills to fight their opponent.

Starting from **Season 2**, The International League begins, and some fighters join teams from across the world, and others are chosen.

## Areas

* **Power Academy**
* Other Schools

## Rules

* The match must be fair.
* No cheating allowed.
* Those with a sword must down their opponent by hitting them with the side of the sword.
* There shall be no death, specifically killing an opponent, or one's self.
* No causing fatal injuries.
* When a fighter is downed, they have 5 seconds to get back up, or they lose the match.
Demonis

**DEMONIS** is a student at **Power Academy**, former villain. He became friends with **Leo**.

## Appearance

Demonis has the appearance of a stereotypical demon. He wields a dark red pitchfork, and his white eyes have no pupils.

## Personality

Demonis used to have a sadistic personality, enjoying others suffer. He was showed kindness by Leo, and became a friendly demon ever since.

## Powers

* **Sorcery**
* **Aura Manifestation**

## Relationships

### **Leo Archer**

During a battle with Leo, Demonis wanted to rip him apart, and send his soul to hell. After he was defeated, Leo showed him kindness, which is one reason he and Leo are great friends. The other reason is he promised to give him **Cameron**'s soul when he dies.

### **Cameron Miller**

He will receive Cameron's soul when Cameron dies.
Leo And The Demon

**LEO AND THE DEMON** is the 2nd episode of *Power Academy*.

## Summary

"***Leo** is in the **school tournament**, but has to fight a **demon child**. Leo is feeling very bad about this!*"

## Characters

* **Leo Archer**
* **Ace Slater**
* **Jamal Tyler**
* **Cameron Miller**
* **Demonis** (*Debut*)
* **Referee** (*Cameo*)

## Trivia

* This is the first time **Aura Manifestation** is used.
Legendary Warriors

The **LEGENDARY WARRIORS** are a group of Warriors in the *Power Academy* series.

The Legendary Warriors are the four most powerful Warriors who earned their titles by competing in Warrior Tournaments, and ending in the highest rankings. This gives them fame wherever they are.

## Members

(NOTE: *In order of strongest to weakest.*)

* **Agility**
* **Agility**
Cyclops

This mobs is one of the best mobs to farm, as it give us good loots and a chance to get epic! his club deals around 40-50 damage

Tricks :

Use a good bow, and keep moving around in circle, so he can't attack you (This also works with Rune)

(Also his hit box is god like so be careful when using a method like this.)
Leo Archer

**LEOPOLD "LEO" ARCHER** is a student at **Power Academy**, and the main protagonist of the show. His goal is to be the best warrior ever.

## Appearance

Leo has brown spiky hair, and brown eyes. He wears a red vest with no shirt underneath, and dark blue shorts.

## Personality

Leo is very optimistic and very determined. He never gives up, and makes sure no one else does. He is a very nice guy.

## Powers

* **Fire Fist**
* **Agility**
* **Aura Manifestation**

## Relationships

### **Ace Slater**

Leo and Ace are best friends. Ace is always ready to support Leo, and Leo looks up to Ace since he is strong, and manages to keep a cool head.

### **Cameron Miller**

Leo and Cameron have been friends for a rather long time. They usually hang out after school and become sparring partners. Cameron always has Leo's back.
Sophie Wilson

**SOPHIE WILSON** is a major character appearing in **Season 3** of the ***Power Academy*** series. She joins the the crew as a protagonist.

## Appearance

Sophie is a fair-skinned girl with long, pink hair. She wears a white shirt and a black skirt with purple leggings. Her eyes are also pink.

## Personality

Sophie is a kind being, and always cares for her friends. She hates picking sides, and would rather stay neutral and solve the situation.

## Powers

* Healing
* Energy Blasting
* Agility

## Relationships

### **Leo**, **Cameron**, **Jamal**, **Demonis**, **Ace**, **Vipero**

She became friends with the guys after proving her usefulness when she healed **Demonis** of his fatal injury.

## Trivia

* Her parents are monsters, yet she has a human appearance.
Steel Battleaxe

The steel battleaxe is a weapon that can be dropped by various mobs. It deals the same amount of damage as the Dagger of the Sea, which is 35 damage. The only difference is that its uncommon. It consumes 20% mana/ stamina

(u can tell we dont know what to write as descriptions. \*inhales\* kill me...)
Brooke

Looking up the nostrils of Fate.

Brooke is one of the most powerful entities in Alan's Land. She is often the target of Alan's tricks, having been forced into the Arby's and trapped there. Brooke spends most of her time slappin' n' clappin'. Brooke's twin and rival is Seto, the creator of Fae Heaven Now and Arby's. They spend plenty of time playing funny little tricks on each other. Although Brooke is a powerful force for evil, she is the voice of reason from time to time, trying to stop Alan from wreaking more havoc (to no avail). She is often found going hog in various locations. Even though she is the voice of reason, she is incredibly dangerous. Do not anger her, as she will draw vore of your OCs.
Tyrul Forest

Tyrul forest is a new location that has just been released on the 31th March 2018, it's full of Dark Elf and Cyclops, Along with its boss called "Tar'Val" that has the power of Pyromancy. It can be found by walking West from the Bandits hideout in Yaron forest.

(Depending on which direction you are standing, in the instance above you would be facing the entrance of the Bandit Boss)
Mishakel - God of healing and nature

The Lady of Tears, The Blue Lady or the Healing Hand - These are some of the names by which Mishakel, Goddess of Healing and Nature is known throughout The Realm. Mishakel is a restorative force, both of the body and the mind and her temples are home for the sick and dying. Acolytes of Mishakel are known as Apothecaries and they are charged with the day to day care of the sick while Clerics of Mishakel typically devote themselves to the domain of life.

Worship of Mishakel is not confined only to those who seek to heal people of their ills. Her affinity with nature and the natural order of things means that Rangers and Druids as well as Barbarians of the Wildling Plains also seek her favour.

Mishakel is said to appear in the form of a beautiful woman in sky blue robes, wearing white elbow length gloves. These gloves are said to contain healing magic beyond even her most powerful clerics. A single touch can, according to legend remove even the most foul malady or restore the dead to life.
Wood Sword

The Wood Sword is the very first sword a player receives. It is obtained by simply joining the game and it is right there in your hot bar along with a Health Potion for your noobish needs.

Even though the weapon appears weak it packs quite a punch against the beginner mobs, but you will soon find your self trashing this item for better ones
Steel Armor

Steel Armor is considered as the best armor in the game before the Red Commander Armor is released, as it gives 100 Hp and 10 attack boost, a little trick, you could get this armor easily from Orc (If you are a new player) or Cyclops (If you are quite pro already)

Pros :

Give twice of the average players HP (100 hp)

Gives attack boost

Cons :

-None-
The Wanalu Islands

**THE WANALU ISLANDS** are a location in ***Power Academy: Rumble In The Raku Village***. It is the home of the **Raku Tribe**.

## Biology

The Islands contain many forests and factories. The people of this land have harnessed the power of magic and sorcery.

## Inhabitants

* **Raku Tribe**
* **The Power Force** (*temporarily*)
* **Carter Fletcher**

## Trivia

* It is unknown how people far from civilization can harness magic on a deserted island.