Lunchbox

A **Lunchbox** is a feature that can be accessed when interacting with pets. Each pet has their own **Lunchbox**, which has a visible graphic (if filled with food) that is dependent on the pet's id.

## Adding / Removing Lunchbox Food

To modify a pet's **Lunchbox**, click on an active pet at Home. (The pet cannot be in the Daycare.)

The pet's popup will contain a "Lunchbox" tab. Click that to view the **Lunchbox** contents and the current food available in the House.

The "Food in Lunchbox" section by default can contain up to 4 pieces of food. Any food listed in the "Food in Your House" section can be placed in the "Food in Lunchbox" section by clicking on the individual food item. Similarly, food items can be removed from the "Food in Lunchbox" section by clicking on them.

It's possible to be able to store up to 5 pieces of food by using a Li'l Pocket Dimension on a pet.

## Eating from Lunchboxes

While performing Pet Activities, pets will automatically use their **Lunchboxes** when appropriate if food is inside.

There is a chance every hourly action that pets will eat from the **Lunchbox** if their bellies are not sated or fuller. This chance increases the hungrier they become.

Pets are smart enough to ration themselves and will not necessarily eat everything in the **Lunchbox** all at once, so it is fine to fill the **Lunchbox** with multiple pieces of food.

Eating from the **Lunchbox** does not consume extra time for the pet. This action replaces the occasional "(Pet) immediately ate the (obtained food)" occurrence during Pet Activities.

## Lunchbox Variations

There are 14 variations for **Lunchbox** graphics, where a starting lunchbox is determined by the modulus remainder of the pet id. For example, 29 % 14 = 1, so a pet with an id of 29 would start with graphic #2. (A remainder of 0 corresponds to graphic #1.)

You can change the graphic on a pet's **Lunchbox** using Lunchbox Paint

    Lunchbox 1 features an apple. Pets with ids that yield a remainder of 0 when divided by 14 will start with this **Lunchbox** graphic.

    Lunchbox 2 features a carrot. Pets with ids that yield a remainder of 1 when divided by 14 will start with this **Lunchbox** graphic.

    Lunchbox 3 features a fish. Pets with ids that yield a remainder of 2 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 4 features a key. Pets with ids that yield a remainder of 3 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 5 features a mountain. Pets with ids that yield a remainder of 4 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 6 features a mushroom. Pets with ids that yield a remainder of 5 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 7 features the Poppy Seed Pets poppy flower. Pets with ids that yield a remainder of 6 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 8 features a sun. Pets with ids that yield a remainder of 7 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 9 features another lunchbox. Pets with ids that yield a remainder of 8 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 10 features hearts. Pets with ids that yield a remainder of 9 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 11 features a sphinx. Pets with ids that yield a remainder of 10 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 12 features wings. Pets with ids that yield a remainder of 11 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 13 features stars. Pets with ids that yield a remainder of 12 when divided by 14 will start with this **Lunchbox** graphic.

     Lunchbox 14 features sif number 8, a reference to a puzzle in Suikomon. Pets with ids that yield a remainder of 13 when divided by 14 will start with this **Lunchbox** graphic.