recursal/Fanatic-Fandom huggingface dataset:
Afterimage (boss)

Same boss as Little Red Riding Hood . Only triggers when the player did not choose Werewolf job.

*Grandma... You have to be safe...*

## Cards in deck

* Basic Attack (2/3): Deal 3 damage.
* Bleeding Arrows (1/2): Enemy suffers **Bleeding** x12.
* Chambering [1 Action]: The next attack card you play this turn takes effect 2 more times.
* Hemorrhage [1 Action]: Draw 1 card. Enemy suffers **Bleeding** x8.
* Omnislice (2/3): Deal 1 damage. Repeat 4 times.
* Sawtooth Arrow [Equipment]: Deal +1 damage.

## Trivia

* If the chosen job is Werewolf, this boss uses the Werewolf deck and effects.
Fúria

Uma vez por dia, um Wookiee pode entrar em fúria como uma ação rápida. Enquanto em fúria, o Wookiee recebe temporariamente um bônus de fúria de +2 em rolagens de ataque físico e rolagens de dano físico, mas não podem usar perícias que requerem paciência e concentração, tal como Mecânica, Furtividade, ou Usar a Força. Uma utilização da fúria dura por um número de rodadas igual a 5 + o modificador de Constituição do Wookiee. Quando chegar ao fim da fúria, um Wookiee move-se -1 passo persistente ao longo do curso da condição . As penalidades impostas por esta condição persistem até o Wookiee tomar pelo menos 10 minutos para se recuperar, durante este tempo o Wookiee não pode entrar em nenhuma atividade extenuante
Dodge

* When you dodge, completely avoid damage from Cards, Buffs, Side effects and Debuffs
* You can only dodge the damage part of a card played. Side effects or Debuffs still apply (-> you can dodge the damage from a poison effect, but you can still get poisoned)
* Added through some cards, equipments and blessings
* Multiple Dodge effects won't add up, but they are checked sequentially (20% and 10% dodge = 28% dodge)
* Can be increased to 100% by Better Luck
* Some effects will let you draw cards on a successful dodge (e.g. Camo Outfit) or deal damage (e.g. Smart Flying Knife)
Bandages

**Bandages** appear in all chapters. They heal a small amount of HP on each use. Each *bandage* can be used 2 times.
The Healing can be enhanced by 1 point by spending stars in the pocket watch (start menu). Number of page might vary on each playthrough.

 2
 3

## Flavor Text

An emergency medical supply for dealing with injuries
Blessings

**Blessings** are gained in the main game you might gain them from the Witch's reward or Fairy Blessing or Time Elf or Pandora's Box or when reviving by watching an ad.

List might be incomplete. You can help by adding new pages or link existing ones

Some Blessings have to be unlocked through playing hard mode. Some Blessings are only available in the Diaries DLC.

Blessings can have an effect during and outside of battle. They apply automatically, unlike cards or skills which have to be activated.

Many Blessings are only available to certain characters. Visit the Category pages linked underneath to find out which Blessing each character can use.

## Character Blessings

* Lady Knight Blessings
* Little Witch Blessings
* Ranger Blessings
* Nun Blessings
* Apothecary Blessings
* Magician Blessings
* Werewolf Blessings
* Soul Hunter Blessings
* Mechanic Blessings
* Spirit Caller Blessings
Sedusa

**Sedusa** es una villana que se hiso pasar por mujer bonita para enamorar al Profesor Utonio y mandar a las Chicas Superpoderosas.

## Apariencia

Rorí es una chica de baja estatura de piel clara. Grandes ojos verdes y pestañas rizadas y cabello largo y negro. Ella usa una camiseta aguamarina con una flor. También viste una minifalda magenta. Usa medias negras, zapatos purpura y una corona de oro con un rubí en el centro.

## Habilidades

seducir, su cabello funciona como tentaculos

## Algunos de sus planes

-Se disfrazó de otra persona para enamorar al Profesor y así ser como la madre de las Chicas Superpoderosas y poderlas mandar pero al final las chicas la descubren.

Cuando se disfrazó de la Señorita Bellum, robaba cosas y luego se hacía pasar por inocente luego finge haber capturado a la Señorita Bellum pero Bombón, Burbuja y Bellota la descubren pero logra derrotarlas usando un gel adhesivo que las deja pegadas a una pared por lo que Bellum lucha contra ella luego le mojan el pelo en la piscina y se lo cortan dejándola indefensa.

Cuando estaba calva utilizó a la Banda Gangrena diciéndoles que los amaba y que los recompensaría para robar 3 objetos egipcios (Un bastón, un collar y una tiara) para volverse muy poderosa, una vez con los 3 objetos puestos le volvió a crecer el cabello pero eran serpientes y creció mucho traicionando a la Banda Gangrena pero Ace les rebela que sin la tiara los otros 2 no funcionan así que las Chicas le quitan la tiara y Sedusa pierde todo su poder venciéndola una vez mas.
Cards with Incorrect Text

The following cards have incorrect text i.e. the card does something different from what it says.

* Binding Flames (Witch) - Damage repeats for all of combat.
* Poison Barrel (Apothecary) - Poisons only on your turn (not both.)
* Bleeding Arrows (Ranger) - Level 1 version bleeds 10 (not 12.)
* Natural Mark (Nun) - Exiles, does not draw a card, does not heal, lasts for whole combat.
* Holy Providence (Nun) - Does not exile, only heals on your turns (not both), does not draw a card.
Combat

The game is split into a combat mode and out of combat mode.

During combat you face against an enemy. Combat ends when you defeat them (usually by reducing their HP to 0).

If your HP is reduced to 0 you lose the batte. Even when losing, you can continue the game from the point before battle.

Combat is turned based, with the player (usually) going first.

When winning a battle, you are rewarded with gold and exp.

## Night of the full moon / Diaries

Each turn you draw card to your maximum handsize and regenerate Action points up to the start value.

You can play cards for their effect and end the turn when you're done

## Mirror

Battles happen automatically.

After First Hand and Growth effects have triggered, Minions will attack from left to right, alternativng between yours and the enemies'.

Minions target a random enemy, though they can't attack the backrow until all Minions in the front row are defeated (Exceptions apply).

## Wishing Night

Each turn you draw card to your maximum handsize and regenerate Action points up to the start value.

You can play cards for their effect and end the turn when you're done. After ending the playing phase, your Minions will attack from left to right, damaging the left enemy first.

When your Minions all have attacked, the enemy minions will attack from left to right, focosing your left Minion first.
Backup Deck

### Effects

After triggering 3 counter cards, destroy this card. When destroyed, gain 2 ghost cards.

## Info

* After enemy triggers 3 counter cards, you get 2 temporary copies of Ghost Card. Backup deck is shuffled back to your deck.
* Unlock from Great Magic (Win a game with the Magician)
* Available to Magician

## Trivia

* Cards pictured in this card art are real other magician cards from the game (Gaze, Evil Crystal, Clown Trick for the most visible ones)
Chain Gang

### Effects

Triggers when a counter card is triggered on enemy's turn : Enemy's gain Frailty x3. Then deals 2 damage 2 times.

## Info

* Available to Magician
* Enemy gains Frailty x3
* Frailty gained by this card only lasts until the end of **the enemy turn**, contrary to Gaze where the Frailty lasts until the end of **your** next turn. (I think it's because of this fact that this card doesn't simply says "enemy gains Frailty x3 before")

* A must have in Counter Magician build
Instant analysis:

Users subconsciously notices, processes and understands the details of any stimulus, no matter how small, as well as perceives and understand a large number of cause and effect relations. Thus deducing the path leading to any effects, allowing them to intuitively plan, analyze, and take action with perfect efficiency without trouble.  They are capable of creating functionally flawless, elaborate plans effortlessly. Users instantly deduce the steps needed to succeed at any given task and execute them perfectly.
Reflexos de Combate

REFLEXOS DE COMBATE

Você pode responder rápida e repetidamente contra oponentes que deixam sua guarda baixa. Benefício: Quando os oponentes deixam a guarda aberta, você pode fazer um número de ataques de oportunidade igual ao seu modificador de Destreza. Por exemplo, um personagem com uma Destreza de 15 pode fazer um total de três ataques de oportunidade em uma rodada: um ataque de oportunidade a qual todo personagem tem direito, mais dois ataques por causa do seu bônus de +2 no modificador de Destreza. Se quatro stormtroopers se movem através da área ameaçada pelo personagem, ele pode fazer ataques de oportunidade contra três dos quatro. Você ainda só pode fazer um ataque de oportunidade contra cada oponente. Com este talento, você também pode fazer ataques de oportunidade enquanto estiver desprevenido. Normal: Um personagem sem o talento Reflexos de Combate pode fazer apenas um único ataque de oportunidade por rodada e não pode fazer ataques de oportunidade enquanto estiver desprevenido.
Amnesia Tavern

*Let's see who's here!*

## About

The Tavern is a Location that can be found in Full Moon. In each chapter you can find 1 Tavern.

Entering the Tavern let's you permanently delete a card from your Deck. The first time in each Chapter is free, after that you will have to pay an increasing amount of gold, starting with 20 coins. This amount does not reset between Chapters.

It's a great way to get rid of Prank cards or any other unwanted card.
Elf Queen

## Overview

She loves nature and loathes the selfish greed of man.

Starts combat with 'Calamity': After 4 turns, discard all prayer and equipment cards on the combatfield.

## Quotes

As you stare at her, she stares back at you.

"Human being, don't be confused by appearance."

"There are so many secrets in the forest."

"Why do you want to enter this forest?"

"Perhaps, you are the one to save all this."

## Story

When faced with the mutant creatures of the forest, the elf queen took the more tolerant attitude of understanding and caring for them. She soon discovered that the monsters once had human hearts and they only became this way due to the curse of the woods. Perhaps, she thought, lifting the curse would bring them back. Before then, however, they must be looked after and protected.

### Old version

The Black Forest was not always dark and didn't always have year-round snow. The Spring Spirit misses the forest from that time, but she is too weak to change anything. She is too weak that she can't go far from the river, much less lift the curse. When the people came and put the curse on the forest, she tried to stop them but collapsed on the riverbank. In fact, if it weren't for the help of the elf queen, it's likely she would turn back into the water.

"When will Hope family come back?" She often mutters to herself when thinking about the old days of the forest.

## Cards in Deck

* Wisdom: Gain 5 mana. Draw 1 card.
* Mana: Gain 6 mana.
* Ice Shield: Gain Armor x6. Enemy suffers Chilled x6.
* Cold Snap: Deal 6 water damage (enemies with Chilled take double damage). The enemy suffers Chilled x3.
* Counterattack: Triggers when the enemy uses an attack card. Negate the card and deal 2 damage. Draw 1 card.
* Blizzard: Deal 12 water damage (enemies with Chilled take double damage). The enemy suffers Chilled x4.
* Basic attack: Deal 4 damage.

## Gallery

Old VersionCurrent Steam Versio
1. ↑ NotFM. Android Version - 25.01.2024
All Special Bonus

Lucky Coin : Gold +1. Dodge the first damage every combat.

Pin Money: Gold +15

Mana: Initial mana +2

Hammer of Blacksmith: Choose a card to upgrade.

Telescope: One the start of combat, add a temporary copy of a card from your deck.

Chapter 3:

Bread of the Dead: When you use a spell card, restore 1 health.

### Peri's Whisper:

Bewitched: Copy a card from your deck. Maximum health -18

Meditation: Copy a card from your deck. Base action -1

Insance: Copy a card from your deck. Add 2 Prank cards to deck.

### Wandering Specter:

Blood Compensatio:Gain 66 gold, maximum health -10

Sluggish: Gain 66 gold, equipment slot -1.

Memory Disorder: Gain 66 gold, add 1 prank card to your hand.

### Witch's Reward:

Strong Combination: On the start of your turn, gain Potent x 1. (Your potion are more effectable) = Apothecary only.
Campfire

Gives you an opportunity to copy a card from deck as a level up revard.

Most usefull for all builds based on a single main card. Such as Spirit link for Destiny Bond build (Soul Hunter), Super Power Device for Great Magician build (Magician), etc. In these builds second card double the possible damage.

* Enable after completing Knight Hard Mode VI
* Avaluable for all characters
* Can be found in the first fairy blessings
* Has analogous Plenty is no plague and Pandora's Mirror Illusion blessings
Chapter I: Village

Pages might differ on each playthrough. This is a rough overview of what is to be expected.

## Story

As Little Red Riding Hood discovers her grandmother has been taken away, she sets off towards the Black Forest to find her. This chapter takes place as she ventures through the outskirts of town; across the plain; over the bridge; and to the woods.
Death

"Make no mistake, this is the bringer of death!"

## Cards in Deck:

* Disarm (1 Action) - Get 1 enemy equipment card from the combatfield
* Poison Gas (1 Action) - Enemy suffers Poisoned \*3. Gain Armor \*3
* Horror Breath (1 Action) - Deal 2 damage. Disable the next card your enemy plays. (Grants Sputter)
* Infection (3/3) - Enemy suffers Poison \*4
* Painful Strike (1/2): Deal 4 damage. Gain 4 mana.
* Defang (1 Action) - Enemy physical damage decreases by 3, lasts 1 turn. \*BUGGED - He can be seen casting this card, but it does not take effect for some reason.\*
* Basic Attack (3/4) - Deal 3 damage.
* Basic Attack (4/4) - Deal 4 damage.

## Choices:

"Death, is also a new beginning."

1. Discuss the church. (Reputation +1)
2. Discuss wine. (Courage +1, HP -7)
3. Discuss life and death. (Reputation +2)
4. [Soul Hunter only] Complete the contract. (Courage +4 Bonus card +1)
Damage

Is the Subtraction of Hit points, in Night of the full moon, the main goal of an encounter is to cause damage beyond the character current Health, thus achieving victory, it can be considered one of the biggest interactions in the game.

## Physical

Physical damage is the most prominent form of damage, found in the majority of the cards of offensive classes like Knight or Werewolf, its easy to use but also the most countered kind of damage.

## Piercing

This kind of damage is often confused with Physical damage, its main property is to penetrate enemy defenses ignoring most passive abilities, defensive buffs and armor without activating them, Its useful against enemies who possess powerful traits like these.

## Fire

Fire damage is often related to the Burn effect, its main theme is bursting effect which cause massive damage, fire based enemies are strong against it.

## Water

Water damage is often related to the Chilled effect, sometimes it is used to combo large bursts on targets already chilled, some fire based enemies are weak against it.

## Lightning

Lightning Damage is sometimes related to the Frailty effect, the theme of many lightning based cards is often multi-hit combos, some fast themed enemies like the lighting elemental are resistant to it.

## Poison

Poison damage is gamewise considered different from physical, as a depleting hit point ability it causes the target to lose hit points and reduces its poison counter by 1 at the end of the target's turn, as the effect its kept after the player has its turn again, it can be considered that its main use its to stack its effect as much as possible to maximize its menace.

Many bosses use poison based decks.

Some but not all undead enemies like Death and the Vampire are strong against it, its also possible to avoid its effect by using special abilities or wearing a Life Talisman.
Class

A **Class** is also called a character in in-game shop.

List of free classes:

* Knight
* Ranger
* Witch
* Nun

List of purchasable classes:

* Magician
* Apothecary
* Werewolf
* Soul Hunter
* Mechanic

Magician can be unlocked in android device for free after watching 30 advertisements. This carries per device or account, as such only Google and Facebook accounts can unlock magician in this way.
Courage

**Courage** can be boosted by Dialogue Choices. It must be higher than Reputation to fight Werewolf (or equal).

* At 4 *courage* you get the reward of a maximum health increase.
* At 8 *courage* you get +6 to *maximum health*

To receive it you need to click on the sword icon on the top of the screen and a message briefly appears.

There is no reward for 9+ compared to 8, so it makes sense to go for reputation rewards at that point, just so long as reputation doesn't get higher because that cuts off 3/4 bosses (all but witch)
Cards

1. Night of the Full Moon#Cards
2. Memory in the Mirror#Cards

**This article is a disambiguation page for Cards**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Carpenter

"His face is flushed"

## Cards in Deck

Have 7 cards in total (lvl 1). Level of Basic Attack cards is random.

 Basic Attack x6

## Choices

"Do you have to go? I...I'm worried for your safety."

* Comfort and thank him. (Reputation +2) - "Yes. you're welcome. I... I'm very happy..."
* Promise him that you will protect yourself. (Courage +2)
	+ "It's a deal between us. You must come back safely!"
* Ignore him. (Nothing)

## Story

> The young carpenter has lived with the lumberjack for as long as he can remember. He knows the lumberjack is not his actual father, but they are as close as father and son.
>
>

> The lumberjack goes to the forest each day to cut down trees, while the carpenter stays at home and crafts the wood into exquisite furniture. His craftsmanship improves by the day, and the villagers have grown increasingly fond of him. But the person the carpenter likes the most is Little Red Riding Hood, who lives at the entrance to the village. He always goes to play with her after finishing his day's work. Seeing how happy Little Red Riding Hood is, many times he almost professed his feelings to her, but each time he eventually swallowed the words that were just at the tip of his tongue.
>
>

> This is because he has a secret that only he knows - on each full moon night, his body undergoes an uncontrollable transformation into a frightening werewolf ... He does not know why this happens, but he does know he must not tell anyone about it. He does not want to see the people he loves to get hurt, but he does not want to leave them either ...
>
>

###### **Trivia**

• As reveal in the Lumberjack dialogue, his name is **Jerry**.
Chill player (build)

Spirit Caller Build.

## Overview

Build through the defence. Strong and safe build but based on more than one turn to win.

Most affective damage cards for several turns play are Venom Spirit by its poison status and Living Spirit letting you to poison an enemy without playing the beast.

Damage part*
1/6
Mana part*
1/6
Defence part*
1/5
## Damage

* Get Venom and Living Spirits.
* Use Mirror to copy the beast.
* Get Tiger Skin Drum equipped and Blossom Blessing to trigger Growth effect extra times.
* You can use other cards that trigger growth effect as well. But be assured you have enough draw cards and actions for this.

## Mana

Venom and Living Spirits are pretty expensive. They cost overall 16 mana. You have next options:

* Use Resuscitation and Energy Drink to gain mana. Keep Nature Sceptre.
* Use Revere Cosmo + Light Spirit
* Use Deity blessing with observing cards
* Choose *Armor Version* of defencive cards

## Defence

1.*Chill Version*

* Ice Spirit can be found in the early game. It lets you easily negate enemy damage. Before other spirits are found you can combine it with Water Spirit and Snow Spirit to safe mana.

2.*Void Version*

* Use Ancestor Spirit instead of Ice Spirit. It is weaker in early game, but you can dodge all enemy cards in last chapters when you have enough cards that trigger Growth effect.
* You can combine these two spirits.

3.*Armor Version*

* Change your defensive spirit to damage spirit (Shadow Spirit and Flower Spirit are the most strong and cheap options). Or go for the Life Keeper build with Tree Spirit.
* Use Heart of the Oak equipment, Mind in Still Water and Everything Grows cards to gain armor and mana.

## Tips

Dont purchase Growth Trigger cards in first chapters. They will be useless until you find Living Spirit.

## Notes

* If you didn't find Living Spirit you still can conquer the game with defence and mana cards.
* Chill effect and Armor do nothing against piercing damage.
Dream Tree

You can't tell what's real and what's a dream.

"You can't tell what's real and what's a dream."

## Story

Once a righteous guard, enraged by the church's slave trade, he waited for the day when he could find a timely opportunity to free those slaves... but he couldn't escape, and eventually turned into a curse that would only make a nightmare... but he never regretted it, especially when he thought of those people being freed.

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack 4
* Thunder Cloud (Magic)
* Cold Snap (1/2) [3 Mana] - Deal 4 Water damage (enemies with Chilled take double damage). The enemy suffers Chilled \*2.
Card Collector

## About

The Card Collector lets you trade 1 card from your deck for a random new one.

The Card you get doesn't seem to depend on which card you trade, so its best to delete Prank cards or other cards you don't like.

He can be found in Chapter 2

## Trivia

Before an update, the Card Collector would trade up to 2 cards with you.
Action points

* Action points can be spend to play Action cards
* The points will be recovered at the end of your turn. You will recover Action points until you are at the base value. If you end your turn with more Action points than your base Action, no points will be recovered.
* The base Action can be increased in some events or when leveling up. Some events or Pandora's blessings can also decrease the base Action.
* Some cards will recover Action points or can decrease Action points of the enemy
* Some blessings or equipments will expend unspend Action points
Appreciation

### Effects

Exiled. View 3 random cards, you can get one permanently (3/2/1 chance(s) left).

## Info

* Available to all classes
* Each time you chose a card with Appreciation, its chance counter will decrease. Once you chose 3 cards with it, it will be exiled from your deck permanently.
* If you don't choose a card and cancel the choice, the chance counter will not decrease.
* You can only get cards from your class
Collider

## Info

* Unlock from Potion of Wonders (Win a game with the Apothecary)
* Available to Apothecary
* Use 2 cards with the same name consecutively and you'll get Anti-matter
* Additional cards with the same name won't grant more Anti-Matter -> you won't get more for playing 3,4,5... cards of the same name
* Using 2 Anti-Matter consecutively will also give you a third one
Dark Ritual

**Dark Ritual** is a blessing where at the start of your turn you increase your current/max health by 2 and decrease the enemy's.

* Doesn't permanently increase health
* Can complicate things like properly timing a Soul Strike by prematurely killing an enemy when you'd rather they didn't die.
* Has most impact in early game. Less in the last chapters when you and enemy have a lot of health
* More useful for Nun, Witch and Magician who can play their turn more than one time in a row.
* Useful for all build based on characters health (Destiny Bond build by Soul Hunter and others). But gives less advatages than Mini Shield, Skeleton Amulet and Music Box blessings in such builds if you go for the first turn win.
* Avaluable in the first fairy blessings
Driá Chéridion Atual

## Driá Chéridion Atual

### Lado Negro

0

Vida Atual=34 (34)

Xp=940

Limiar de Dano=15

Velocidade=6

Pontos da Força=3

Pontos de Destino=1

Ataque Base=1

Bônus de Ataque Físico=+5

Bônus de Ataque à Distancia=0

 DEStreza | 8
 CONstituição | 19
 INTeligencia | 15
 SABedoria | 6
 CARisma | 8

 Arma
 Arma
 Arma
 Luvas de Combate | Concussão | 1d4+1

## Driá Chéridion Atual

### Aptidões

Sensibilidade na força, Sentir o Lado Sombrio

### Poderes da Força

Negar Energia

 Blaster Compacto \*
 Vibroadaga \*
 Luvas de Combate \*
 Água x2
 Comida comum x2
 Peso Total
 Naves
Blend Beaker

## Blend Mechanism

* Potions you play will get Exiled
* Each Potion you play will increase a counter (normal Potions by 1. +X Potions by X+1).
* At the end of your turn you will get a +(X-1) Potion, based on the counter. Counter is reset
* Playing only one Potion in a turn will return the same Potion to your hand
* Having 2 Blend Beaker equipped will increase the counter twice as fast (play a +X Potion, increase counter by 2X+2)
* You will recieve a Potion of the same kind as the last one you played (including number of stars, so play your strongest Potions last)
* +X Potion means, the potion effect will get triggered X additional times
* Temporary Potions (e.g. recycled Thunderstorm Potion) don't increase the counter

## Info

* Diaries exclusive
* Possible starting equipment for the Apothecary
* Rare card (can't be copied or found normally. Only gained with certain choices)
* Exiled Potions will trigger card effects like Selected Recipes, Witch's Crucible...

Potions:

* Fire Potion
* Ice Potion
* Thunderstorm Potion
* Sticky Potion
* Shadow Potion
Better Luck

* Gained from cards like Death coin
* Increasing the counter on it will increase the number of turns it's active
* 100% chance to trigger all probability (e.g. Increases your Dodge Chance to 100% if you have any Dodge effect)
* Maximum value for all floating effects (e.g. 2 star Death harvest will trigger 3 times)
Energy Storage

### Effects

Lose up to 2 (+1 per level) action. Gain the double of action you lost in the next turn.

## Info

* Available to Mechanic

-If you can afford to wait until the next turn, then there is very little reason to not use this card. Mechanic decks are very reliant on action points so it is basically free action points for those cards.
Equipment slot

At the start of Battle, all Equipments in the available slots are automatically equipped. This will also trigger effects like Shipborne Artillery.

The rest of Equipments is shuffled into your deck.

Worn Equipment can be edited by opening your deck.

Bought (or rewarded) Equipment will automatically be added to empty slots.

### NotFM

At the beginnig of a NotFM run, the player has 0 slots (or 1 Equipment slot if the Talent Armed forces is unlocked).

Further slots can be unlocked from Blessings and Level ups.

### Diaries

In this mode, Rare Equipment does not need an Equipment slot. Otherwise it works like NotFM.

### Mirror

Each of your place Minion can wear 2 Equipments by default. More slots can be added through a 6\* spell effect, or the Armored Knight Embedded Minion. Some Minions might also start out with additional slots.

Equipment can be changed between combat.

### Wishing Night

Normal Minions have 2 Slots, golden ones have 3 Slots by default. Some Minions might start out with more. Ammount of Equipment slots can also be increased through some rewards/blessings during the game.

Unlike the other modes, Equipment in Wishing Night might need more than 1 slot (number is displayed on the Equipment card).
Card Pack

Players can only find this in the Grimalkin Shop. Available to Knight, Ranger, Nun, Witch, Magician, Apothecary, Soul Hunter, Spirit Caller.

When player buys it, the *card* only applies its effect, it doesn't go in *deck*.

Players can only get cards from their class.

You can steal this Card with the Magician and get Card Pack.
Chilled

* Deal X less damage to the enemy (Playing a damage card will decrease the counter insted of dealing damage)
* Poison damage and Piercing damage are not affected
* Removed at the end of the turn, unless another effect influences it
* Ice spells usually deal double damage if the enemy is chilled

Inflicting chilled on an enemy is similar to inflicting armor on yourself except that it won't prevent self-infliction of damage or interact with armor-based damaging cards.
Dynamite Airship

### Effects

Draw 1 card. Get 1 Mechanical Explosive with level equivalent to this card level. Assembly : Use 1 card.

## Info

* Available to Mechanic
* Assemble
* Mechanical Explosive

-Useful to add up Mechanical Explosives on the enemy or to get more cards to trigger assembly cards.
-Assembly cards lower their cost by one every time the assembly is activated.
Back To Nature

## Overview

Decreas coooldown of the Explore Skill by 2.

* Enable after completing Spirit Caller Hard Mode VI
* Avaluable only for Spirit Caller
* Can be found since the second chapter

## Issues

With this Blessing you can use Spirit Caller's explore skill only one extra time. Then:

* It is only effective if used for another Witch Apothecary or extra try of Pandora's Box/Fairy Blessing.
* Otherwise it is significantly less effective than Heap of money, Resolute and Decisive, Smooth and clean and some others blessings.
Bomb

## Info

* Available for Knight, Ranger, Nun, Witch, Magician, Apothecary, Werewolf, Soul Hunter

## saving it

It is ideal to save this for a boss, yet it's a hassle to have it in your deck since it will clutter up your draws without being useful (since you'll lose it if you do use it)

An exception would be if you use Combo which can double it.

If it is drawn from a Shy Chest you can choose "save for later" until you're ready to replace the chest on your options, that way it won't clutter until later.
Deadly Dagger

### Effects

At the end of your turn, deal 2 damage for each of your remaining Action. Lose all Action

## Info

* Available for Ranger
* Action for the next round will be recovered after the Deadly Dagger triggers
* Contrary to what one might think, have more than one dagger is not useless because they all trigger simultaneously and therefore they all apply their damage.
Cyclops Detective

## Overview

Hard Mode Final Boss.

* Has his turn first.

## Monster Story

"He was once a kind and handsome knight, and his reputation for chivalry and charm were known across the land. The church hired him to
secretly investigate a human-werewolf love affair at the border.

During the investigation, he developed sympathy for Ray and Sophia's tragic tale, and — was moved by the unshakable love between them. He began
to help them in secret, and escorted them on their journey. When the church realized what was going on, it fabricated a story that Ray
had kidnapped Sophia. When the werewolf wreaked havoc in the prison, the knight was blinded in one eye.

Since then, he has not only had endure the agony of his wound, but also evade the church. His personality began
to change, becoming radical and reclusive. When he encountered dark magic, he turned his only eye into a cruel weapon, able to absorb the goodness from others and turn them into beings like himself, hideous both on the outside ana inside..."

1. ↑ NotFM in-game description
Death comes

## Info

* Not purchasable
* You will automatically gain 1 temporary Death comes for each 10 Judgment
* X = Judgment/10, based on the Judgment you had when you got the card, not your current Judgment (meaning the 1st one you get each battle will deal 10 dmg, the second one 2x 10...).
* Death comes is capped to 100 damage (10x10)
* Death movement will add additional Death comes into your deck
* Cost can be reduced to 0 with the Previous Memory Blessing

## Trivia

* There are slight variations for the visuals of the card, depending on its strength. Lvl 4 and 5 share the same visual and it doesn't change after lvl 6
Chapter

1. Chapter I: Village
2. Chapter II: Forest
3. Chapter III: Graveyard
4. Final:

**This article is a disambiguation page for Chapter**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
"¡Soy buena persona!" ¿Qué es una buena persona de verdad?

"¡Soy buena persona!" ¿Qué es una buena persona de verdad?

Desde pequeña, a la cristiana Yang Huixin le encanta ser buena persona. No le gusta ofender. Se cree buena persona porque es amable y agradable con los demás. Sin embargo, al aceptar el evangelio de Dios de los últimos días y experimentar el juicio y el castigo de las palabras de Dios, es cuando despierta y se da cuenta de que no es una buena persona de verdad. Más bien vive según las filosofías satánicas y es una “buena chica” muy egoísta y astuta. Decide de corazón buscar la verdad y convertirse en una buena persona, honesta y recta… ¿Por qué experiencias pasa Yang Huixin para llegar a experimentar semejante transformación?

Recomendación: Lecturas del día

## Enlaces externos

* Devocionales Cristianos
* Estudiar la Biblia
Armored Knight

## Cards in Deck

* Basic Attack: (1/4) Deal 2 damage
* Storm Strike: Deal 6 lightning damage. You deal 1 additional damage this turn.
* Basic Attack (2/4): Deal 4 damage

## Quote

* "The noblemen upstairs is a traitor. A disgrace."
* "I'm am stationed here on the orders of King Midas."
* "A criminal is imprisoned on the second floor. No one is allowed to enter without King Midas' permission."
Castle Heroes (Diary)

## Castle Heroes

"I've never seen people as enthusiastic as they are."

## Cards in Deck

* Basic Attack (1) - Deal 1 damage.
* Candle - Enemy suffers Burned x2. Draw 1 card.
* Tea Time - Gain 8 mana. Draw 1 card.
* Sweep - Deal 4 damage. Gain Armor x4. Draw 1 card.
* Enthusiastic hospitality - Both player draw 2 cards

## Choices

"Brothers. let's split! Yes, brother!"

1. Candle is easier to follow! After him! (Gold +10)
2. Teapot should be easier to catch with its size and shape! (Maximum health +4)
3. Broom... Where's broom? (Upgrade 1 card)

## Quote

"Here's your freshly brewed- water. Do help yourself to some." "Where's the tea?!"

"The chairs are clean, please have a seat." "Have a seat."

"A visitor...?" "Please, come in!"

"We're pleased to have you as our... guests! Hahahaha!"

"Oh no... they've figured us out." "Oh no! They found us out!" "Oh no!"

## Story:

They used to be three brothers in the village. Because of laziness and greedy, they are doing dirty business with the locals . In a night of full moon. the business man did not show up. The three brothers decided to go to the castle to find out why. but they were turned into Tea Time. Candle and Sweep, and trapped in the castle forever. The vampire promised, "Once you can catch anyone from 'Hope Family'. I'll let you own endless wealth." Since then, the brothers start becoming hospitable to guests.
Death movement

## Info

* Available to Soul Hunter
* Shuffles additional Fear cards into enemy deck
* You get more Death comes through Judgement and more Spiritualism with Soul Crystal
* Doesn't work for cards the enemy plays, but some effects from the enemy still force you to shuffle certain cards into your deck (witch will be doubled by Death movement)
* Works with Scarlet blossoms, which can cluster up your deck
Contributors

## Wiki Admins

### Rapisu

I'm currently the admin of the NotFm wiki after adopting it from Wormhole101. Feel free to contact me if you have suggestion for this site or if you are an active editor yourself and interested in admin rights.

## **Special thanks to:**

### Whormhole101

The creator and ex-admin of this wiki, who poured his blood, sweat, and other bodily fluids into this wiki for you! For FREE!

### Bobbio80

One of the main editors. Without his help this wiki would miss a substancial amout of information and images.

### **SnezhniyZmiy**

Has devoted himself to create the Spirit Caller cards and blessings pages (and other class blessings too !). Thank you very much !

### Mq003at

Added a lot of missing information to Monsters and other pages.

### BurningWings1

Holy shit man! Thanks for the metric crap ton of card pages!

### LasSeyne

Created Knight cards and edit many others ! Thank you !

### Fastnatalie1

Completed the Mechanic class cards almost all alone and some Monsters pages too. Thank you for your great work !

### Fuligina

Completed Knight class with a lot of pages and pictures and add achievements on cards. Thanks for your help !

### Kazray

Add many pictures for Monsters pages. Thanks for your contribution!

### Just\_A\_Fan

Thank you for submitting the first card submission!

### DeathBayn`

Major contributor for cards and their stats.

### Darth Phijo

For helping to fill out the Monster pages (and everything else)

### Doebun

Wrote a guide for the Main game added pages for many cards

### Simvik91

Thank you for all the edits to the Monster and character pages

### Tycio

Helped by adding Info to too many pages to list,

### DirkModdy

Thanks a ton for all the Info in the Mirror addon, as well as your edits to older pages to keep them relevant.

### Rewlf2

Thanks for keeping the Wiki up to date after all the new additions and changes!

### FANDOM

A special thanks to you for letting me build this wikia for free and honor a great game.

### A FANDOM user(s)

There have been more editors on this site than I can list here. Thank you all for contributing and keeping this site and the game alive.
Attack Cards

This list is incomplete, and ordered according to the in-game Card Index.  Missing: (currently nothing)

Monster cards are not in this List

Feel free to move these to the list if you know what order to put them in.

## List of Attack Cards

1. Basic Attack (3 levels with different visuals for all 8 character classes)
2. Crush (2 levels)
3. Dual Destinies (2 levels)
4. Fires of Rage (2 levels)
5. Soul Strike (2 levels)
6. Storm Strike (2 levels)
7. Divine Strike (2 levels)
8. Painful Strike (2 levels)
9. Infection (3 levels)
10. Swift Strike (2 levels)
11. Double Strike (1)
12. Charged Strike (2 levels)
13. Backstab
14. Bite of Fear (2 levels)
15. Spiny Shield (2 levels)
16. Shapeshifter
17. Thunderclap
18. Flickering Flames
19. Stab Attack (3 levels)
20. Emergency Rations (2 levels)
21. Support
22. Trick
23. Double Strike (2)
24. Fearless
25. Falling Stones
26. Omnislice (3 levels)
27. Hack (1)
28. Hack (2) (2 levels)
29. Spare Pocket
30. Little Rock
31. Bleeding Arrows (2 levels)
32. Stage Play
33. Lethal Weapon
34. Boxing
35. Cut the Purse (3 levels)
36. Waving staff
37. Shield Block (2 levels)
38. Wolf's Rage (2 levels)
39. Nocturnal Walk
40. Oblique Claw (2 levels)
41. Endless Claw
42. Stimulated (2 levels)
43. Call of the Moon (2 levels)
44. Crunch (2 levels)
45. Keen Eye (2 levels)
46. Run wild (2 levels)
47. Acrobatics
Difficulty

1. Night of the Full Moon#Difficulty
2. Difficulties, levels and enemies (Memory in the Mirror)

**This article is a disambiguation page for Difficulty**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Castle Heroes

"They look weirdly excited, but also hospitable."

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Sweep [1 Action] - Deal 4 damage. Gain Armor \*4. Draw 1 card.
* Cold Snap (1/2) [3 Mana] - Deal 4 Water damage (enemies with Chilled take double damage). The enemy suffers Chilled \*2.
* Wind Stone (1/2) [3 Mana] - Deal 4 Lightning damage. Deaw 1 Spell card from your deck.
* Candle [1 Action] - The enemy suffers Burn \*2. Draw 1 card.
* Tea Time [1 Action] - Gain 8 Mana. Draw 1 card.
* Solidify [5 Mana] - Your enemy draws 1 less card at the start of their next turn and suffers Chilled \*3

## Choices

"We were humans once. Can you help us and give this letter to our family?"

1. Help them. (Health -2)
2. Refuse them. (Courage +1)

## Story

They were originally three brothers from a peaceful village. Due to their lazy and greedy nature, for years they worked for an unsrupulous merchant, making dirty money. Until what seemed like an ordinary night. The three brothers waited long past the agreed meeting time, but the merchant never showed. The three decided to go to the merchant's castle to find out why and ended up remaining forever in the castle with the money they loved so much, but not before they were turned into a teapot, a candlestick and a broom. They can never leave the castle again. Nowadays, they are probably constantly yearning for the arrival of a new guest.

## Parody

These are likely a play on the living furniture in Disney's Beauty and the Beast
Death Spirit

## Info

* Available for Spirit Caller
* It is not a core card in any build, but it is cheap and usefull in early game.

## Combinations

* Fine-Combined only with Solar Spirit.
* Can be combined with Shadow Spirit, but you lose one of two beasts created.
* Can be combined with Fog Spirit and Fire Spirit if you dont nead a beast.
* Can be combined with Water Spirit if you need a cheap synthesis for mana.
Chest

* Greedy Chest gives up to 2 rewards.
* Shy Chest gives up to 1 reward.
* Suspicious Chest is Disguised Chest, an enemy!

**This article is a disambiguation page for Chest**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Charm Sprite

*Be careful! Don't become entranced by her eyes.*

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Binding Strike (1/2) - **Exiled**. Deal 2 damage. On their turn, the enemy can't play cards with different types.
* Directionless [Counter] - Triggers when the enemy uses an action card. You gain the card's effect(s) instead.
* Infection (2/3) - Enemy suffers **Poisoned** x3.
* Poison Sting [1 Action] - Deal 2 damage to the enemy. The enemy suffers **Poisoned** x1.
* Wail [Counter]- Triggers when the enemy plays a mana card. Counter it. Draw 1 card.

## Quote

* "This place used to be full of lives and laughter, but now..."
* "Look at my eyes."
* "Hmm... Do you like the smell of this flower?"

## Choices

"Do you know why the Black Forest are so restless tonight?"

1. Because of the curse. (Reputation +2)
2. Because of the full moon. (Reputation -1, Courage -1)
3. Because of magic. (Courage +2)

## Typo

The first choice has her ask in audio "Whose curse? It could be ours." but "ours" is typed "us" in the text.
Crocodile

## Story

Again and again, he disguised himself as a floating wood in the river, attacking those who dared to resist the church.
His wide-open mouth, like the axe he used to wield, opened and closed without hesitation. As the river ran red with the blood of the innocent, he
looked towards the church for along time, silently reciting the names of his family in his heart: "Must stay safe in
there...

### Old version

This powerful-looking crocodile was once a lumberjack. Once he learned that the identities of Little Red Riding Hood and her grandmother had been exposed, he tried to help them hide. However, the church patroller had other ideas. Things didn't end up well for the lumberjack, but Little Red Riding Hood and her grandmother made it out. Now he still waits for the curse to be lifted from the Black Forest, for it afflicts many innocent people, including his own son: the carpenter, Jerry.
Drunkard

## Special Powers

### Equipment

**Spiny Armor**: Reflects 30% of damage you take during the enemy's turn back at the enemy.

## Deck Stats

### Deck Type

Example

"There's a man stumbling up ahead."

## Cards In Deck

* Infection (2/3)
* Intoxication
* Basic Attack (1/4)
* Basic Attack (2/4)

## Quote

* "Only cowards are afraid of a fool."
* "Wine... I want more wine."

## Choices

"Bring booze! I...I'm not drunk... You're drunk!

1. Chat with him (Courage +1)
2. Pay for him (Reputation +1, Coin -2)

## Story

> The drunkard may seem to be in a drunken stupor all day long, but he is actually more clear-headed than anyone. He and his friends were once also deeply offended by the church deeds that they planned to rebel together. However, his friends began to go missing one after another. The drunkard drowned his sorrows as he waited for the minions of the church to show up, but they never did.
>
>

> Perhaps even the church could not bring itself to dispose of a man who has already lost his will to resist.
>
>

> Even though the drunkard has lost his old friends, he has now gained a new one: Death visits him often and always brings fine wine. The two of them drink and talk to their hearts' content. As for what they talk about, perhaps only they themselves know.
>
>

> The drunkard is also the only person to be still living after being visited by Death so many times.
>
>
Disguised Chest

Lick...

**Disguised Chest** is a monster you fight if you click on a Suspicious Chest.

It is not obviously an enemy and might be confused with Shy Chest which gives cards. According to the History Chests with treasures are eaten advanturers.

## History

The chests have a long history. As the recorders of the Black Forest, their own past is nigh untraceable. They live their whole lives in the woods, searching for treasures and curiosities to swallow and care for. They transfer a portion of their soul to these items, so that when an adventurer comes for it, the pieces of their soul are able to record events in different parts of the forests. Each chest is different. They select different treasures, and care for them differently. Once their soul is spent, the empty chest is buried. Of course there are adventurers who cannot leave them alone. In their endless greed, they dig up the empty husks in the hope of finding the location of more chests. But the observers have a way of defending themselves: The moment a dead chest is opened, the adventurer is swallowed up and transformed into a new chest.

## Deck and abilities

1/3
*Right of way*: You go first in combat.

Have 13 cards in total. Always starts with Storm Strike.

 Vampire x1
Cook

"You almost ran into him"

## Cards in Deck

* Storm Strike
* Omnislice (1/3) - Deal 1 damage. Repeats 3 times.

## Choices

"Out of the way. This is high-quality pork for the church!"

* High-quality pork? (Courage +1)
	+ "That's right. I spent a lot of effort hunting this wild boar. Look at this meat. It's fatty but not oily!"
* For the church? (Reputation +1)
	+ "That's right. How can a noble priests and popes eat the same food as ordinary people?"
* Make way. (Courage -1)

## Quote

* "My tables are waiting! How about I make you my dinner?"
* "You... Get out of my way!"
* "Get out of my way, the tables are waiting!"
* "My knife is fast."

## Story:

> The cook paid no attention to what the church was up to. He only cared for himself and where his talents could be put to use. When he was young, he was a poor lad, and became the apprentice of a head chef to earn a living. As he performed menial chores for the head chef each day, the young lad gradually picked up some of his culinary skills by watching him cook. And now, he has become the most famous cook in the village, but in this not-so-wealthy village, there is little opportunity for his talents to shine. Hence, he became a private cook for the church. "Only those in the church can afford to eat quality eat, and only by serving the church can I realize my worth!
>
>