News

http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=2375

Greetings Admirals!

Once again, thank you for your continued feedback on the Battlefleet Gothic: Armada beta. Your reports on technical issues and balance have been fantastic for helping us iron out the game.

Please find below the patch notes of the release update. As you can see, it's a pretty long read!

[This patch note only apply from the release of the game]

Patch Notes Release Build 21/04/2016

## Features

* Campaign is now available
* 2v2 for multiplayer is now available
* Solo Custom game mode is now available

## Gameplay

* In Campaign mode, the renown earned through the destruction or crippling of enemy ships is scaled: the harder the difficulty, the less points are earned.
* The Dragon Sail speed bonus has been downgraded, from 75 to 50.
* The Speed Upgrades “Auxiliary Power Relay” “Mekboy Tuned Engine” and “Phoenix Sail” are radically changed. Instead of giving +50 Speed, it now divides by 2 the speed penalty for a Critically Damaged Engine. The ships would then go at -25% their max speed instead of -50%.
* Plasma bombs now destroy nearby bombs when they explode.
* The Maelstrom Eldar favour skill doesn’t stack anymore.
* Ship captains can now insubordinate multiple times in a mission. Mutiny instances stacks.
* The Siren of Slaanesh Chaos favour Upgrade now has an improved range of 7.500 instead of 3.000
* The Faction attributes “Disciplined” (Eldar) and “Disorganized” (Orks) now modify the Taunt’s duration (in addition to the other bonuses):
	+ It lasts 50% shorter on Eldar ships.
	+ It lasts 50% longer on Ork ships.
* The “Fragile” Faction attribute (Eldar) now decrease the Ramming Damage dealt by ships that have it by 50%, in addition to the other penalties given by the attribute.
* The Augur Disruptor skill has been modified:
	+ Its range is now 7.500 instead of 5.000.
* The Enemy detection range is now reduced to 1.000 instead of 0.
* The Micro Warp Jump has been modified:
* The interdiction zone for the arrival zone of the teleportation is now 3.000 instead of 1.250.
* The Micro Warp Jump now silences the ship during the loading time of the skill.
* The Imperium now have a second kind of Torpedo: The Melta Torpedo. It causes an automatic critical damage “Fire Onboard!” on the ships they hit if the torpedo bypasses the armor. Unlike normal torpedoes, they consider armor as normal and not at 25%.
* The Imperium has a new Escort vessel: The Widowmaker. It comes with torpedoes and an augur sensor passively enhancing its detection zone.
* The Imperium has a new Ship Upgrade: Power Ram. It gives the ship the Spur ship attribute, enhancing their ramming damage. It replaces the Camo upgrade, which is no longer accessible.
* The Imperium has a new Ship Upgrade: Voss Pattern Void Shield, which gives the ship’s shield 25% chance to ignore a hit. It replaces the Generator Security Team, which is no longer available.
* The Global Events “Solar Eruption” and “Radiation Wave” are now added to the game.
* The Imperium has a new Ship Upgrade: Short-Burn Torpedoes, which enhance the torpedoes’ speed by 50%. It replaces the Overload Generator, which is no longer available.
* The Data Recovery and Assassination Targets can no longer be furtive.
* The Imperium has a new Ship Upgrade: Mezoa Pattern Drive which enhances the ship’s speed by 25. But, if the ship suffers critical damage, then it will receive the status Engine Destroyed and remove access to Special Maneuvers. It replaces the Auxiliary power relay upgrade, which is no longer available.
* Eldars have a new Faction Attribute, Void Species, which make them immune to the Solar Eruption global event.
* Collisions with celestial bodies, such as the Mining Facility or Imperial City, now cause damage to the ship.
* Eldar’s Holofield increase rate now 7.5 per second instead of 10. Its decrease stays at 10 per second.
* The Reinforcement skills of the Space Station can now be set in auto-launch. But, as they are linked, it will make all three of them in auto-launch setting.
* Major modification of Eldar ships:
* The Eldar Shuriken Cannons are now named Starcannons.
* The Holofield now only has an 80% chance to block Lance based attacks. It reduces the enemy Macro-weapons precision, up to halving it at maximum efficiency. It now decreases if the ship moves at less than 50% its max Speed, and increases if the ship moves at 90% or above of its max speed.
* The “Engines Destroyed” critical damage now modifies the Holofield’s efficiency. Each Sail destroyed decreases the Holofield’s defense by 10 points.
* The “Generators Destroyed” critical damage now halves the efficiency of the Holofield.
* The reinforced Holofield no longer gives +5% absorption to the Holofield. It now blocks the minimal value of the Holofield at 20%, even if the ship doesn’t move.
* The Holofield Overcharge Skill no longer absorbs 100% of hits. Instead, it gives the ship its Holofield’s actual maximum value (value affected by the critical damages) for a given duration, even when the ship isn’t moving.
* Eldar ships no longer suffer from the wobbling effect

## Bug Fixes

* Fixed a bug that allowed ships to be deployed under the plane of the game.
* Fixed a bug that allowed a player with an old version of the game to join a lobby. They will now be redirected to the docks with a warning indicating their game is outdated.
* Fixed a bug causing Chat to persist between fleet set-up and joining the battle.
* Fixed a bug causing the Battlefleet Gothic: Armada logo in the main menu to be black.
* Fixed a bug causing the names of the Rating, Commissar and Navigator to be in capitals in dialogue boxes.
* Fixed a bug that caused the Emergency Generator skill to not auto-launch.
* Fixed a bug causing the torpedoes to have an incorrect 3D model.
* Fixed a bug causing a kicked out/leaving invited guest to not be able to send or answer invitations by/from the player that invited him the first time.
* Fixed a bug that sometimes allowed order lines to stay visible after the ship was destroyed.
* Fixed a bug in which pressing Alt + F4 as a guest brought you back to the main menu. It now makes you leave the game as intended.
* Fixed a bug that prevented the Tooltip of the Recovery mission from appearing in the deployment phase.
* Fixed a bug causing the awaiting message when the player tries to join to display on the left of the screen. It is now centered.
* Fixed a bug causing the Pulsars not to fire in autocast when the enemy is Eldar.
* Fixed a visual bug affecting the chat if a message was too long.
* Fixed a bug causing the Micro Warp Jump to display an incorrect name and Cooldown value.
* Suppressed a crash in the Docks.
* Fixed a bug causing the ships to rotate erratically from time to time.
* Fixed a bug allowing the creation of two saves with the same name.
* Fixed a bug affecting Eldar favour Icons for the guest in a multiplayer.
* Fixed a bug causing the lines between Systems in campaign mode not to disappear right away when the player switches subsector.
* Fixed a bug allowing the Attacker in a Convoy mission to see where the defender placed their transport ships.
* Fixed a bug causing a Freeze when the player uses Alt+F4 during a starting mission cutscene.
* Fixed a bug causing the Faction equivalent of some skill names not to be present in every screen.
* Fixed a bug preventing the chosen difficulty to be displayed in the Load a Save screen.
* Fixed a bug causing the Belt Armour upgrade to have an incorrect Icon.
* Fixed a bug causing the Icons of special Lightning Strikes (Favour) not to show as such in the “Orders” window in the Docks.
* Fixed a bug causing an arrow to be stuck hidden inside the space station of Tutorial 1.
* Fixed a bug preventing the player from seeing the ship warping out at the end of Tutorial 1.
* Fixed a bug causing enemies and the player ship to not be shown in the minimap, while the Chaos fleet is in Tutorial 1.
* Fixed a bug allowing the Tooltip Icons of the Advanced GUI Mode to keep being shown in the transition between the mission and battle report.
* Fixed a bug in the “Test of Faith” mission causing the “Cancel Warp Fail” message to be displayed in spite of a 100% chance for it to be successful.
* Fixed a bug causing the critical damage “Weapon Destroyed” not to be shown if a ship loses all its weapons.
* Fixed a bug causing the Mine placement in Space Station Assault not indicating to the defender that two mines cannot be overlapping, even if the mine was generated by the game.
* Fixed a bug linking the audio of FX to the Music volume in Options.
* Fixed a bug allowing the player to keep boarding the Space Station in Tutorial 1.
* Fixed a bug locking the player in Tactical Cogitator during the “Test of Faith” mission if they set Lightning Strike to automatic, and then reach the part where they need to deactivate the enemy warp engine.
* Fixed a bug affecting the Skills and Upgrades button in the Docks if the player does not have enough Renown to buy something.
* Fixed a bug causing the Renown value to end up negative once a certain point is reached.
* Fixed a bug causing the countdown to place ships in the deployment phase to be invisible but still effective.
* Fixed a bug causing the Admiral Tooltip in the Docks to appear far below its intended position.
* Fixed a bug preventing scrolling in the pre-game chat.
* Fixed a bug allowing Escort ships to have access to upgrades useless to them.
* Fixed a bug allowing the Reinforcement Cooldown to start decreasing during the deployment phase.
* Fixed a bug preventing a player from inviting the same person twice.
* Fixed a bug affecting the Reinforcement skill offered by the Navy Favour on Battleship in the Pregame.
* Fixed a bug giving incorrect GUI information about the position of the Bombardment objectives in Planetary Assault missions.
* Fixed a bug causing a Lance attack to cause damage to its target and not to the ship between the attacker and its target. The player can now intercept enemy Lance attacks with another ship.
* Fixed a bug suppressing the Hellebore’s Pulsar.
* Fixed a bug affecting Minefield deployments.
* Fixed a bug causing the Radiation Waves advanced tooltip in the fleet screen to show “Test”.
* Fixed a bug affecting the Docks invitation.
* Suppression of a crash caused by the close defense turret system.
* Fixed a bug strongly affecting Cobra Escort ships created by the Reinforcement skills. They were immobile and uncontrollable, with weapons destroyed.
* Fixed a bug giving the Weapon Destroyed critical damage icon from the start to Space Stations and Defense platforms.
* Fixed a bug causing the GUI on the right to be empty during the deployment phase.
* Fixed a bug preventing the defender in a Data Recovery mission to see which one of his ship has the data onboard.
* Fixed a bug causing the Macro-Weapons hit to stop on the Holofield after the Holofield retake.
* Fixed a bug on the Chaos Light Missile Pod Turret displaying an incorrect Critical Chance probability.
* Fixed a bug causing the Shokk-Attack Kannon to display an incorrect range in its Tooltip.
* Fixed a bug causing the WAAAAAGH! Orks to not synergize with the Savage Boarding attribute.
* Fixed a bug preventing the use of the Escape input after the “Test of Faith” Cinematic during the dialogue that ensues.
* Fixed a bug causing some worlds in the Stellar map to not be oriented as intended.
* Fixed a bug messing with the skill icons in the Docks in various ways.
* Fixed a bug causing the data to be impossible to take back in Data Recovery missions.
* Fixed a bug affecting the Eldar Bien-Tan boarding actions.

## GUI

* Modifications on the Stat panels of all factions in the Docks.
* Various Icons added.
* Some fonts reworked.
* The states Destroyed, Lost in Warp and Heavily Damaged now have a tooltip in the Docks.
* Profile names are now limited to 19 characters.
* Ship names are now limited to 30 characters
* Modification made to the ship’s state in the docks and battle report, to avoid them being cut.
* During the “Test of Faith” mission, the blink on the behavior panel to attract player attention has been reworked.

## Graphics

* New Lightning Strikes FX added for the Eldar and Orks.
* Minor tweaks on the classic Lightning Strike FX.
* Modifications made to the redeploy button.
* New FX for the Webway skills.
* Improved FX for the Chaos Lances.
* Suns modified in color and size.
* New Radiation Wave and Solar Eruption FX.
* Eldar Pulsar beam FX modified to appear less bright.
* Promise of Slaanesh new FX and Cast FX.
* Pathfinder Webway Assault new FX
* The Cobra Escort ships now have the correct visual for their turrets.
* Eldar Starcannons have improved FX.

## Optimization

* Multiplayer chat is now available during the introduction and end cinematics of the missions.
* The Escape Zone in Convoy that your transport ships must reach are now displayed.
* An icon indicating faction is now displayed next to the hull bar of flagships to indicate its status.
* New Option allows players to lock the cursor inside the game’s window if they play in Windowed Full Screen or Full Screen with two screens.
* The Game Duration Timer in the Battle Report screen does not display hours anymore, as it is not relevant.
* The Docks Stat Panel now features the basic skills of the ship, called “Orders”.
* The Armor-Piercing and Penetration weapon attribute is no longer displayed on the Torpedo Weapons, but rather on the Skills.
* A new objective line for Planetary Assault missions now indicates the number of Bombardment objectives left for the mission.
* Ship avoidance behavior deactivated, but only for the ship that is currently targeted. Other ships will be avoided if possible.
* The enemy faction being faced during a mission in the campaign is now shown in the Intel.
* The Imperium’s Plasma Batteries have been improved, and the fleet point costs of the Tyrant, Overlord and Retribution have been reworked accordingly.
* If, while in the docks, a player invites more than one friend to play, only the first one to accept will be added to the group. Nothing happens for the others.
* By default, the Full Screen option is forced at the launch of the game.
* In the docks, the number of time a ship isn’t available due to destruction, heavy damage or loss in the warp is now indicated in the Tooltip of the corresponding icon.
* The auto-cast of torpedo skills has been improved, and the precision of auto-launch now includes the “Short burn torpedoes” upgrade in it.
* The profiles are now retro-compatible considering upgrades. An upgrade replacing another will not cause problems anymore.
* A warning message is now displayed if no audio peripheral system has been detected.

The profile setting delay when the player connects is now only done in multiplayer.

## Text

* Numerous text modifications.
* Modifications made on the Credits.

## Audio

* New acknowledgement sounds have been set for each Favour when you fit them on a ship.

### 13th April 2016

**Patch 7166**  Eldar Corsairs faction now avaible for play, numerous other new features, bug fixes, graphical, and gameplay changes.

http://forum.battlefleetgothic-armada.com/viewtopic.php?f=3&t=2093

Greetings Admirals!

Thank you for your continued feedback on the Battlefleet Gothic: Armada beta. Your reports on technical issues and balance have been fantastic for helping us iron out the game.

We've just updated the Beta with a new patch:

Battlefleet Gothic: Armada Patch note Build 0.7166

## Features

* Eldars are now available!
* Added French/German/Spanish localization.
* Planetary assault game mode is now available.

## Bug Fix

* Fixed a bug that didn’t showed the Skill gained through the Mechanicus Favor as a Favor Skill.
* Fixed various bugs affecting the new Insubordination gameplay mechanic.
* Fixed a bug identifying ships at the start of a game without reason.
* Fixed a random multiplayer crash.
* Fixed a bug forbidding scrolling during briefings.
* Fixed a bug affecting some small elements’ trails.
* Fixed a bug affecting the Port Maw Camera locking up if a Priority mission was accessible.
* Fixed a bug affecting the Port Maw Tutorial if the player saves and load the save between the end of Test of Faith and it.
* Fixed a bug affecting Imperial navy favoured ship that could still insubordinate.
* Fixed various bugs affecting Texts.
* Fixed a crash provoked by the Defence Turrets of a ship.
* Fixed a bug in the Disengagement Skills cooldown.
* Fixed some visual bugs on the Chaos favours.
* Fixed a bug allowing to End Turn just as a briefing is launched.
* Fixed a bug causing the Chaos Transport Ships to only fire on their left.
* Fixed a bug making the planets disappear in planetary assault.
* Fixed a bug affecting Eldar Holofields on a mission’s initialization.
* Fixed a bug affecting the Ordnances positions.
* Fixed a bug affecting the auto-deploy feature in Recovery missions.
* Fixed a bug affecting the Defence turrets FX.
* Fixed a bug causing the Imperial Transport ships to have the Auto-destruct capacity.
* Fixed various bugs affecting the Auto-Deploy feature.
* Fixed a visual bug causing the “Augur Probe” FX to be deactivated if it was launched off-screen behind the camera.
* Fixed a bug that switched the bindings for “Lightning Strike” and “Boarding” Skills.
* Fixed a bug affecting the Navigators’ variables in its tooltip.
* Fixed a bug allowing the player to see and set the auto-launch on allied and enemy ships.
* Fixed a bug allowing the second ship in “Test of Faith” mission to suffer critical damages causing a blocking situation.
* Fixed a bug causing the end dialogues of the “Test of Faith” mission to be played two times.
* Fixed various bug affecting camera transitions and roll overs.
* Fixed a bug causing a renamed ship to lose its given surname if it is repaired.
* Fixed a bug on convoy causing the wrong values to show in the objectives.
* Fixed a bug causing the Cruiser Slot at the end of the Port Maw Tutorial to stay locked.
* Fixed two bugs affecting the Multiplayer Lobby if the Host left it: It resulted either in a crash, or the Host hadn’t any “Back” button to leave the Lobby.
* Fixed a bug causing ordnances trails to be excessively long if they spawned behind the camera.
* Fixed a bug causing the ships’ levels to not be visible for the guest in multiplayer.
* Fixed a bug forbidding the “Wind of change” chaos favor skill to work with the “Enhanced battle bridge” Upgrade.
* Changed the font used to write Tooltips titles, as the last one caused bugs.
* Fixed a bug caused by the Thrusters which desynchronized the Guest.
* Fixed a bug which caused the upper right button in the docks (“To battle”) to have a reduced hitbox.
* Fixed a bug allowing the ships with “Enhanced battle bridge” to still use their special orders while warping out.
* Fixed a bug causing the Port Maw tutorial to not be functional after loading a save between it and the end of the mission “Test of Faith”.
* Fixed a bug affecting the saves.
* Fixed a bug causing the escape menu to not pause the dialogues in action.
* Fixed a bug causing a destroyed Space Station to have the correct wreckages.
* Fixed a bug affecting the missions’ names in the Battle Report. They appeared as not existing.
* Fixed a bug preventing the Main Menu music from looping.
* Fixed a crash occurring in Port Maw.
* Fixed a bug causing a Defender in Assassination Multiplayer that was the guest to not see the message indicating the target ship above it.
* Fixed a bug affecting the briefing if the player closed it and switched between subsystems, preventing the briefing from closing.
* Fixed a bug that caused some skills used on invalid targets to have their cooldowns launched anyway.
* Fixed a bug that deployed ships under the game’s plane if they were automatically deployed after reaching the time limit.
* Fixed a bug that prevented the Guest in multiplayer to use auto-deploy multiple times.
* Fixed a bug that prevented the enemy ship to warp out in the “Test of Faith”mission.
* Fixed a bug that caused a player to lose control of his ship without reason for several seconds.
* Fixed a bug affecting the Recapitulations of players in the pregame.
* Fixed a crash occurring when a traktor Kannon was used and involving the defence turrets of the ship.
* Added a protection to prevent the Bombardment timer to return a negative value.
* Fix of the game launching in window mode and in background at the first launch.
* Fix of an issue on the side weaponry’s tooltips on the client side which doesn’t display the right value when an upgrades influence it.
* Fix of an issue which display substitute ships on the Port-maw of the host player when this player doesn’t close the game properly. (i.e. Alt-F4)
* Fix of an issue in the pre-game panel, when the player adds a ship to his fleet it was considered with the status “crew in replacement”.
* Fix of the variable “Number of attacks per bomber” which displayed 2 instead of 1.
* Fix of the freeze of the game when the player hit Alt+F4 during a matinee.

## GUI

* Anchors modifications provided to numerous elements to avoid distortion despite the resolution or the language.
* New partitioning of the cinematic subtitles.
* Polishing provided to numerous GUI Elements.
* “Enhanced Battle Bridge” Upgrade has a new Icon.
* “Belt Armor” has a new Icon.
* New In-Game field to viewFavour Icons.
* “Loyalty” (now named “Loyal”) Attribute Icon added.
* Some buttons and texts have been moved.
* “Daemonic Lightning Strike” Chaos favour Skill, “Terminator Lightning Strike” Imperium favour Skill, and “Space Marines” Imperium favour Upgrade Reworked.
* Modifications of the Credits, adding the Localization teams.
* Space added between “Skill Slot” and the Number in the Shipyard.
* Many anchors modified to avoid texts problems such as cuts and resolution scale.
* Modifications on the Ship’s name on the stat panel. It now features the tonnage, the model of the ship and the name.
* Fonts modified to include the ñ in certain places.
* Changed fonts in various screens (Pregame, Port Maw, etc…)
* Switch of two upgrade icons in the Ork docks: “Annuver bridge” and “grot messengers”
* Corrections on the Stellar map, Port Maw subsector done.
* Improvements on the Ork GUI Texture.
* Size of the red circle indicating a mission in the stellar map modified.
* Elements on the battle report resized to avoid resolution loss.
* Rework of the numeric life bar indication in the GUI to gain more visibility.
* Icon for seditious forces added.
* All the weapons that are used through skills aren’t shown in the ship’s weapon recapitulation. The Skills Icons will still indicate the presence of said weapons.
* Fix of the “custom game” button which was disabled if the player didn’t have a campaign save.
* Suppression of the background picture on the “options panel “.

## Optimisation

* Improved ship overlays (buttons above the ships for contextual actions).
* Replacement of the videos in the Main Menu Background.
* Ships now have different-sized “no-deploy” ranges depending on its class.
* Ships do not use their Auto-launched bombs on too fast ships anymore. They now wait for the target to reach lower speeds to place them as correctly as possible.
* Reactor sounds of ship engines suppressed from the dock scenes.
* The “Load Save” Button in the main menu is now deactivated if no save is available.
* Credits Button now available in the Main Menu.
* The Eldar are now available.

## Graphics

* Improvements to Orks Textures.
* Rework of the asteroid fields.
* Rework of the Lightning Strike FX for Chaos and Imperium.
* Added moving and interactive elements in all factions docks to add more life to the scene.
* The Heavy Missile Pod Turret and Missile Pod Turret now has different aspects depending on the Chaos favours.
* Rework of the Celestial bodies (Mining Station, Comm-Sat Relay, Imperial Outpost).
* New environmental preset “Ice” created.
* FX in Gas clouds slowed.
* Light cruisers imperium textures improved.
* Fix of various captain portrait.
* Add of a new Chaos captain portrait.
* Ork’s head of the skill “Waaaaagh” is now two sided.

## Ergonomy

* Favour Icons now visible in the In-Game ship recapitulation.
* Informations systems on subsectors’ menaces has been added.
* Missions with timed objectives now have an objective indicating the timer:
* Recovery and Assassination mission: Time before the “Warp Jump”/ ”Enter the Webway” Skill is available.
* Planetary assault: Time before the next bombardment mission starts.
* Validation panels in case of a loading, saving, or rewriting of a save added.
* All In-Game mission objectives added.
* If a player disconnects in the Multiplayer Lobby, all players are now sent back to their docks with an error message indicating what happened.
* Slight modification in colliders, which will slightly impact ramming physics.
* Alt+F4 now accounted for. Effects will vary depending on where it is used:
* In most places, it will quit the game.
* In Deployment phase, it is now deactivated.
* In mission, it will be considered as a capitulation, with all the habitual drawbacks.
* In Multiplayer it’ll also quit the current mission for all players.
* In the docks in multiplayer, it will save your profile, then quit the game.
* New Focus logo at the launch of the game.
* Players in a group finishing a mission will stay in group afterwards.
* Collision detection of certain elements improved to facilitate the IA avoidance of said elements.
* Charging a save from the main menu won’t trigger the message asking you if you are sure.

## Gameplay

* The minimum amount of Line ships for a given mission is now “1 per whole 300 fleet points” slices.
* Fleet points given to the IA in Campaign mode reworked, it now has -15% in Easy, -5% in Normal, +5% in Hard, and +15% in Heroic.
* Nova Cannon modified:
* Precision modified to be a bit more average:
* It is now more precise at long range than before.
* It is now more imprecise at close range than before.
* The Nova Cannon now takes 3 seconds to fire instead of 2.
* Feedback added on the landing location of the attack during the firing time.
* Transport ships are now accessible in the factions’ docks. They can be fit with Upgrades like Escort ships, but cannot be added to a fleet in the pregame.
* The chances of a Cruiser Clash mission are now up to 40%. The 60% left is a random between all mission pool except for the cruiser clash)
* Traktor Kannon’s effect duration reworked from 3 seconds to 1 second, hence tracking upon a lesser distance.
* Defence platforms and Space stations now deal twice the damages they did before in case of ramming.
* In Space Station Assault, the Space Station’s position has been moved backward, and the Defender now have the same number of Fleetpoints than the attacker.
* IA Fleetpoints in Campaign have been improved.

## Texts

* Many texts added & edited.
* The Tooltip for the Dorsal Zzap Turret on Orks Battle Cruisers and Battleships now show its true arc of fire (270°)
* Texts adjustments on numerous places to avoid cutted text.
* Numerous text corrections and modifications.
* Add of the “Games Workshop” logo on the credits.
* Fix of the font on the ship recapitulative cards.
* Localization of the back button on the Credits panel.
* Localization of the IA panels for the custom game.

### 1st April 2016

**Patch 6756** numerous bug fixes, and gameplay changes and improvements

http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=1643

Greetings Admirals!

Thank you for your continued feedback on the Battlefleet Gothic: Armada beta. Your reports on technical issues and balance have been fantastic for helping us iron out the game.

We've just updated the Beta with a new patch:

Battlefleet Gothic: Armada Patch note Build 0.6756

## Bug Fix

* Fixed a bug occurring in the first two missions of the Campaign.
* Fixed two Crashes occurring in multiplayer.
* Fixed some variables that didn’t indicate the correct values.
* Fixed a bug that caused high level Breakthrough missions to have 3 Defence platforms instead of 4.
* Fixed a Bug that caused the Big Red Button to be endless.
* Fixed a bug altering the visibility of the Execute button.
* Fixed various bugs reported by players.
* Fixed a bug causing the Battleship Ork to have less defensive turrets than indicated, it now have its 15 defensive turrets.
* Fixed a bug allowing the Shokk-Attack Mega Kannon to get back the Data.
* Fixed a Crash caused by the use of Alt during a Loading Screen.
* Fixed a bug causing torpedoes to rarely not collide with ships.
* Fixed a bug occurring for the Guest of a Multiplayer when the Skill “Emperor’s Tarot” is used.
* Fixed a bug affecting the 33D Mesh of the Chassa-Bomma Ork.
* Fixed a bug on the Cooldown FX.
* Fixed a bug affecting the Cost of Ork Battery Weapons.
* Fixed a bug affecting the Auto-Deploy feature.
* Fixed a bug that sometimes made the cursor disappear.
* Fixed a bug affecting the Crewmember Tooltips.
* Fixed a bug showing the guest’s Cooldowns higher than indicated by the Tooltip.
* Suppressed the Tooltip on Wreckages saying “ Test – Ca marche”.
* Fixed a bug causing the ship list to overlay with the Captain panel in Port Maw.
* Fixed a bug affecting the Binding in the options which were disabled.

## GUI

* New Icons for the Generator Security Team and Cogitator Linkage.
* Numerous scale anchors reworked to fit various resolutions.

## Graphics

* Traktor Kannon FX improved.
* New Celestial Bodies “Stations” on the Battlefield.
* Optimisation of the Emperor’s Tarot FX.

## Optimisation

* Bomb Feedbacks are now visible by all players.
* The skills Augure Probe and Recon Beacon now detect Minefields.
* Weapons now have a list of attributes.
* Links between systems in Campaign reworked.
* You can now Double-click on saves to rewrite/ Launch them.

## Ergonomy

* You can now Ctrl + Click on ships or in the Ship list to add or remove ships to a group.
* New Feedback for the Capitulation.
* Mines now have a Feedback for their activation zone.
* The Critical Damage Icon on the Warp Jump has been modified to show its affiliation mor clearly.

## Gameplay

* Ork Weaponry’s Costs have been reworked.
* The Orks Zzap Weapons are no longer Unstable.
* Orks Kannonz now have the Imprecise Attribute. They remain at 100% precision at 0k, but lose more precision with distance, ending at 0% at 6k
* The newly added Celestial bodies “Stations” Block Fires such as Torpedoes, Macro-Weapons and Lances, giving an efficient cover.
* Ordnances ignore the Stations. The Skill “Taunt” was heavily modified : it now have a reduced range, from 10K to 7.5K, It does not silence its target, which can still use skills, but can’t manoeuver. Finally, it no longer attract the target to 3k distance, but instead force it to attack the ship in accord with its behavior set.
* The Ugrade “Void-Locust Swarmcloud” from the Mark of Nurgle now deal Pure damage, instead of damage mitigated by Armor.
* The Faction Trait “Loyalty” now show the chances of insubordination for Imperial Navy and Chaos.
* Affiliation of the Disengagement Skill “Warp Jump” is now the Generator.
* The Space Stations Missions went under heavy modifications: Space Station Assault Mission is no longer available in its smaller setting “300/600 fleetpoints”. It is still present in its bigger format.
* Space Stations now have access to Special Orders excepted “Running Silent”.
* Space Stations Now have three Instances of the “Reinforcement” skill, adapted for each faction. Imperial Navy : Cobra Destroyer Chaos : Iconoclast Destroyer Ork : Brute Frigate
* Space Stations now have the upgrades: Lances Range Augmentation. Macro-Weapons Range Augmentation. Detection Range Augmentation.
* Ordnance Cooldown reduced.
* Special Orders duration Improvement.
* In Space Station Assault Mission, the Defender can now place 10 Minefields where he wants in the Station’s Detection range.
* Defence Platforms now have skills depending on the mission: Energy Transfer in Space Station Assault Void Shield Overcharge in Breakthrough In Assassination Missions, the Defender no longer have 400 fleet points but 600.
* Ork Traktor Kannon range improved, from 5k to 7.5k
* Ork Flingz now fire twice faster than before, and their damages and critical hit chances have been divided by 2.
* In 600 points convoy, attacker must now destroy 4 transport ships and not 3 in order to win.

## Text

* Numerous corrections on tooltips and texts.

## Known Issues

* Space Station Reinforcement skill: Tooltip always display « Cobra » class escort vessel.
* Space Station have 2 wrong Upgrades: Targeting Matrix and Enhanced Battle Bridge.

Glory to the Emperor!

Tindalos Interactive and Focus Home Interactive

## March 2016

### 25th March 2016

**Patch 6615** Ork Pirates  Faction now available for play, numerous other bug fixes, graphical, and balancing changes.

https://steamcommunity.com/app/363680/discussions/0/385429254935315242/

Greetin's oomiez,

WAAAAAAAAAAGH! Da Orkz ‘av hit da beta, redi to smash in sum ‘eads! Unleash da boyz best techy-ology on dose Imperial and Chaos gitz, n’ smash der little toy ships!

‘Ere’s da patch notes:

Battlefleet Gothic: Armada Patch note Build 0.6615

## Fakshuns

* Da Orkz (only fakshun wot matterz) iz now playable in da Skirmishes and Online Multiplaya.

## Bug Smashin'

* Fixed a crash when finding a match.
* Fixed a bug causing the Void-Locust Cloudswarm to kill ghost ships.
* Correction of a bug causing certain ships to lose their Skill and Upgrades tooltip in the pregame screen.
* Correction of a couple mistakes in the name generator of imperial ships.
* Suppression of a bug causing the Chaos Space Station weaponry to not have any tooltip.
* Correction of a bug affecting the given value for the detection range of ships.
* Correction of a bug causing the Macro-Weapons’ projectiles to explode prematurely.
* Correction of a bug affecting the camera when it was moved while moving onto a focused ship.
* Suppression of a bug affecting Tzeentch special effects in the cutscene at the start of a mission and deploy phase.
* Suppression of a bug affecting Nurgle special effects in the cutscene at the start of a mission, the Chaos dock and the deploy phase.
* Correction of a bug affecting the “Advanced Cogitator Linkages” Upgrade.
* Correction of a bug that made the combination of the Upgrade Camo and the Wind of Change Favour skill ineffective.
* Correction of a bug affecting the Light Cruisers Chaos.
* Suppression of a crash occasionally occurring on missions containing Defence Platforms or Space Stations.
* Suppression of a crash occurring sometimes while in-game.
* Correction of a bug affecting the bulletpoints of the windows explaining Planetary assault, Recovery and Space Station Assault Missions Correction of a crash occurring sometimes when the player clicked on Ready.
* Correction of a bug that affected the bomb special FX.
* Correction of a bug that prevented the Augur disruptor FX from disappearing in the Guest’s screen in multiplayer.
* Correction of a bug that allowed guests to repeatedly use skills in multiplayer.
* Correction of a bug affecting the cooldown of the Nova Cannon.
* Fixed a crash that occurred sometimes on the Score screen.
* Correction of a bug that prevented a ship having no weapons and systems available from suffering Fire Onboard and Hull Breach critical damage.
* Correction of a bug that caused the Taunt to not cancel the move order if it was queued.
* Fixed a bug that affected the Burn Retros manoeuvre that worked half the time it was used.
* Fixed a bug that occasionally allowed some ships to start at the center of the map.
* Fixed multiple crashes occurring during Space Station Assault missions.
* Fixed a crash when a warp should end the game.

## Screen stuffz

* Values in the tooltips about critical damages added.
* New heraldic and new favour icons for the Imperial Navy favour.
* Repositioning of the Victory/Defeat text in the Scorescreen and Capitulation feedback added.
* Amelioration of the GUI buttons for contextual actions (Cancel Warp, Redeploy, Swap, Execute.)
* Upper case during profile creation now possible.
* Repair button moved to prevent superposition with other elements.
* Suppression of the Battlefield location line in the pregame screen.

## Optimiza-'shun

* Vertical Synchronization is now available in the Options.
* In the pregame and briefing screen, the texts won’t be cut out no matter what the current resolution is.
* Campaign cinematics can now be skipped with Space or Escape.
* In Campaign, once the tutorial for Port Maw is done, you can now freely navigate in the game screen.
* Dialogues are now stopped as long as the Escape menu is open.
* Renowned Symbol added in the briefing panel.
* The background of the main menu has been changed to gain more visibility.
* Deploy zones are now uniformed. The guest’s skill interface is now more reactive.

## Graffiks

* Retakes of the environment in the 3rd mission of the prologue.
* Visual amelioration of the Chaos Favours.
* Special Effect for all Ordnances added.
* New Special effect for the Nova Cannon. Adding a teleportation FX on the bomb Countdown FX and on the ship deck.

## Ork-onomiks

* All the choices available in the main menu now have a description.
* Double tapping the key assigned to a group of ships focus the camera on the first ship of this group.
* We deactivated bindings, in order to fix stability issues.
* Binding will be back soon.

## Battlin'

* Torpedoes now have the Armour Piercing Attribute, considering armour as minimal when they hit.
* The Slaanesh Favour Skill Promise of Slaanesh now silences the target for a given duration.
* Transport ships aren’t visible anymore for the attacker during the deploy phase.
* “Brace for Impact” bonus armor now applies to weaponry hit with the “Armour Piercing” Attribute.
* The minimal Armour value used by Armour piercing weapon is now 25 instead of 20.
* Nova Cannons now have more dispersion, the epicenter size of full damage is divided by 2, and minimal distance now 6.000 instead of 5.000
* The Upgrades “Teef Surplus” and “Omnimessiah” now give +1 Upgrade slot to the ship.
* The “Crew in Replacement” penalty has been suppressed.
* Admiral ships are no longer immune to insubordination.
* "Executing a Captain in insubordination now grant the “Mutiny” Malus Cooldowns are increased by 20% Combustion Gauge refill speed reduced by 20% The Troop Value of the ship is reduced by 10. Additionally, the ship will randomly suffer from 0 to 2 critical damages. The Mutiny malus lasts until the end of the mission."
* The Cooldown of Taunt is now 180 seconds instead of 120 seconds.
* Ships now have a 45% chance to be Lost in Warp if they disengage.
* The Lost in Warp State now only last 1 turn.
* The Navigator has been modified. This crew now grant two bonuses : He reduces the Disengagement by 2,5 seconds per level and reduces the chances to be lost in warp by 15% per level.
* The Cooldown of the Stasis bomb is now 180 seconds instead of 120 seconds.
* The Upgrades “Advanced Survival Pod” and “Improved Warp Engine” are deleted. The ships with these upgrades will see them unfitted and their Renown cost will be refund.
* A new upgrade “Belt Armour” is now available to be fitted on the ships. This upgrade let the ship ignore the first critical damage on a system (Deck, Engine, Generator).
* A new upgrade “Generator Security Team” (“Big Mek” for Orks) Gives the ship a bonus of 10 points in Crew value against the enemy’s Cancel Warp.
* Most ships’ Fleet point costs have been adjusted.
* Bomber Damages improved from 25 per bomber to 30 per bomber.
* The Cooldown of the Void Shield Transfer is now 90 seconds instead of 45 seconds.
* The Cooldown of the Reinforcement is now 180 seconds instead of 150 seconds.
* The Cooldown of the Shokk-attack Mega-Kannon is now 120 seconds instead of 150 seconds.
* Huge changes on the Chaos Weaponry: Suppression of the Heavy Lance battery replaced by the Lance battery.
* Rename of the Heavy Lance Turret to Lance Turret (Stats not changed.)
* Creation of the Prow Launch Bay: x1 => Despoiler.
* Creation of the Light Missile Pod Turret for the Chaos Escort Ships. They now replace the Light Macro-Turrets.
* Light Missile Pod Turrets have the following stats: Damage: 3 Rate of fire: 6 Critics: 0.3 Range: 500 Attack: 1
* Iconoclast Escort Ship now have 6 Light Missile Pod Turrets instead of 9 Light Macro-Turrets.
* Creation of various Missile Pods. The only difference is the Range:
* Missile Pod Turret: x1 => Devastation, Slaughter.
* Heavy Missile Pod Turret: x1 => Acheron x2 => Desolator
* Super-Heavy Missile Pod Turret : x1 => Carnage, Styx
* Creation of Varied new Macro-Turrets that split the old macro-turrets in different types. The only difference is the range.
* Slaughter Cruiser speed increased by 50.
* Missile pods rate of fire is now 6.
* Twin-Linked battery rate of fire is now 3.
* Heavy Macro-battery now have 8 attacks instead of 12.
* Twin-linked Batteries of the Devastation replaced by Lance batteries.
* Macro battery rate of fire is now 5. Heavy Macro Battery rate of fire is now 6.
* All point costs have been revised accordingly.

## Scribblin's

* Some “Ignore enemy armour” changed to “ignore most of the enemy armour”.
* Many corrections to tooltips and texts.

## Miskellalaneyus

* Sound effects on clicks in campaign added.
* Matchmaking now tries to match admirals with similar levels.

Dakka dakka dakka!

Focus Home Interactive and Tindalos Interactive

### 16th March 2016

**Patch 6316** Bug fixes, graphical and gameplay changes.

http://steamcommunity.com/app/363680/discussions/0/385428458162643686/

Greetings Admirals!

The first patch (6316) for the beta is now live.

We have been focused on ironing out the particularly major technical issues, so this patch is mainly made up of bug fixes:

Battlefleet Gothic: Armada Patch note Build 0.6316

## Bug Fix

* Fixed a major crash occurring when finding an opponent in matchmaking
* The game now detects QWERTY/AZERTY keyboards properly
* Fixed an issue affecting the gamma option which didn’t behave properly
* The AI cannot drop bombs outside the game area anymore
* Transport ships now have their own icon in the deploying phase
* Fixed a bug causing the “Execute” button to display as “Cancel Warp”
* Fixed an issue that allowed players to go below 0 HP
* Fixed a graphical issue that affected disrupting bombs
* Fixed an issue affecting the display of tooltips on Chaos ships with a favor.
* Fixed an issue causing the ending cameras in multiplayer to be focused on empty space
* Fixed a graphical issue causing Chaos turrets to be red instead of green
* Fixed an issue causing some players' ships to be immune to taunt
* Fixed an issue causing the camera being able to follow an invisible ship if it was focused on it beforehand
* Chaos battleships are now able to use Tzeench and Slaneesh favors.

## GUI

* Added multiple tooltips on various elements, including fleet composition in pre-game
* Ordnances skills « Bombers » and « Assault boats » now indicate the number of attack crafts are launched per Launch Bay, as well as the number of Fighters that escort them.
* The “Critical Damages” icons have been moved

## Balancing

* All ships have had their troop value increased by 10 points, making it harder to crit through assault actions
* An assault boat squadron now deploys 2 ships instead of 3
* Assault boats no longer modify the enemy troop resist value

### 10th March 2016

**Open Beta Launch** Battlefleet Gothic: Armada launches open PC beta for Multiplayer, with  Chaos and  Imperial Navy  Factions available for play.

Greetings Admirals,

The Battlefleet Gothic: Armada multiplayer beta has begun! Before you embark on your crusade in the Gothic Sector, we have a few pieces of key intel to share:

Accessing the Multiplayer Beta
To gain instant access to this multiplayer beta, you will need to pre-order Battlefleet Gothic: Armada through the Steam store. The beta will then be available for installation in your library, under the standard name of ‘Battlefleet Gothic: Armada’.

With regards to localization, this multiplayer beta is available in English only.

You can view the system requirements for Battlefleet Gothic: Armada HERE

Preparing For Battle
Before jumping into glorious battle against your fellow players, we’d recommend playing through the Campaign Prologue. This acts as a tutorial to teach you the basics of gameplay, and sets the scene for the Gothic War in which the game takes place.

This multiplayer beta allows you to play as either Imperium or Chaos, which make up two of the four races that will appear on the game’s release. Along with multiplayer, you also have the option of playing in offline skirmishes against an AI fleet.

We Want To Hear From You!
Please remember that this is a real beta, and does not represent the quality of the final product. There may be bugs, and things could go wrong!

As developers, we are incredibly excited and eager to hear what you think about the Battlefleet Gothic: Armada multiplayer beta. Don’t be afraid to share your comments, positive or otherwise – it all helps us in ensuring the finished game is as good as it can be.

Also remember that you are not under any kind of NDA during this beta. This means you can stream, share, screenshot and talk about everything you see in the game – in fact, we strongly encourage it!

Beyond the Beta
We will be wiping all online progress at the end of the multiplayer beta. This will help to avoid the unfair advantage beta participants may otherwise have in online play when Battlefleet Gothic: Armada releases fully.

The multiplayer beta will be playable all the way until the full release of Battlefleet Gothic: Armada.

All glory to the Emperor!

Focus Home Interactive and Tindalos Interactive