Afi & Galu

**Overview:** This tricky duo will keep their opponents guessing where the next attack will come from. Afi Galu swap between their active and penetrable stone forms to frustrate and confuse their enemies. But watch out! Their sleeping companion in stone form may launch a deadly attack at any second. You must crush them!

**Special Mechanic, There's Two of Them!:** Control half the duo and strategically place the other somewhere on the stage. Command the inactive totem to do a Special attack while the active totem is busy beating up on their opponent.

**Pros**: Gimmicky but strong

**Cons**: Gimmicky but hard

## Attacks

### Grounded Attacks

* Jab combo
* Forward Attack
	+ Afi - Afi does a powerful fire blast in front of him
		- Powerful, long range, can kill, and is disjointed.
		- Laggy
	+ Galu - Galu kicks in front of him
		- Strong, can combo at low percent and kill at high percent.
		- No disjoint, laggy
* Up Attack
	+ Afi - Afi thrusts his arms above his head
		- Very good combo move
		- No real cons
	+ Galu - Afi shoots a blast of water above his head
		- Strong, can combo at high health, can kill at red, huge disjoint
		- No real cons
* Down Attack - Afi/Galu slides forwards
	+ Good movement, good comboability
	+ Slightly laggy

### Aerial Attacks

* Neutral Air - Afi/Galu Does a somersault in the air
	+ Very good move. Combos into itself at high health, kills at low health, blocks projectiles, stays active for a decent amount of time.
	+ No real cons
* Forward Air
	+ Afi - Afi sends a blast of fire in front of himself
		- Big disjoint and kill power, sends away
		- No real cons
	+ Galu - Galu sends a blast of water in front of himself
		- Big disjoint and kill power, sends upwards
		- No real cons
* Up Air
	+ Afi - Afi sends a blast of water above him
		- Strong, big disjoint, combos at high health, kills at low health
		- No cons
	+ Galu - Galu sends a blast of water above him
		- Strong, big disjoint, combos at high health, kills at low health
		- No real cons
* Back air
	+ Afi - Afi releases a stream of fire behind him
		- Combos, disjointed, has a landing hitbox, can kill at low health
		- No real cons
	+ Galu - Galu releases a stream of water behind him
		- Combos, disjointed, has a landing hitbox, can kill at low health
		- No real cons
* Down Air - Afi/Galu spins and kicks enemies below them
	+ Strong spike, combos well, has a landing hitbox
	+ Relatively small

### Specials

* Neutral Special
	+ Afi - Aimable, 8-way. Afi covers himself in flame and dashes in a chosen direction
		- Covers a good distance, combos, sends up and away
		- Does not return until you touch the ground
	+ Galu - Aimable, 8-way. Galu covers himself in water and dashes in a chosen direction
	+ Covers a good distance, combos, sends up
	+ Does not return until you touch the ground
* Forward Special
	+ Afi - Throws a ball of fire that rolls across the ground
		- Good for covering space, can combo
		- Can be punished on whiff
	+ Galu - Throws a ball of water that bounces along the ground
		- Even better for covering space and comboing. Bounce height determined by distance fallen
		- Can be punished on whiff
* Up Special - Afi/Galu covers their self in fire/water and dash diagnonally up and forward
	+ Decent recovery, can be used as a combo extender
	+ Can be hit by disjoints
* Down Special - The active totems swap, with the newly activated totem rising in a burst of flame/water
	+ Totem spikes as it falls, wake-up hitbox is powerful. Situationally can combo
	+ Totem falling off stage takes a stock