Chris

* FNwMT2
* FNwMT:R
* FNwMT:2A

Chris

Eyes
Yellowish Green

Species
Dead Human in a Costume Head

First Apprearence
Night 6

Eye Colour
Yellow (Original game) Yellowish Red (Custom Night/ Cheats Update)

Chris is a supporting character in the Five Nights With Mac Tonight series. He is the night guard's manager and he serves as the game's 'phone guy', and guides the player through the first five nights.

On the fifth night, however, he is attacked by an animatronic, and a The Old Mac Tonight mask is forced onto his head with the wires entering his brain. After this encounter, Chris becomes hostile towards the player and is the only active character on Night 6.

Appearance
Chris wears a short-sleeved, dirty, bloody gray shirt. Chris' arms are a little bloody and with several holes of open flesh. During night 6, he uses the broken and rotten head of Mac Tonight that was lying on the office desk for every night until night 4; Chris' eyes and face are barely visible.
In the Custom night/Cheats update Chris' appearance has been updated. Now he wears a long-sleeved, dirty gray shirt. His skin is pale and rotten, which is shown by his hands. He wears dirty dark blue pants and brown shoes. Mac Tonight's rotten head he uses now has several holes and some exposed wiring. Now, the iris in Chris' eyes are red. Chris' completely bloody and red skull is somewhat visible.

Behavior
Chris appears only in Night 6, as the only character moving. When he's at the window, the player must close it until he leaves. When Chris's at the door, the player must use the kitchen sound to make him leave. And when Chris is at the vent, the player must use the overheating to make him leave. He's extremely fast, making the task of completing the night a bit hard.

Voiced Lines
Night 1
"*Hey, bud. Uh, I'm glad you applied for this night shift job here at our McDonalds. We've been looking for someone for a long time. Anyway, I'm thrilled to have you aboard. I'm your manager, Chris, and it's my job to guide you through what you have to do here for your night shift duties.*

*First things first, you have a camera panel there for you to check the building's security cameras. We've installed them for you so you don't have to keep wandering around the place to make sure things are in the right place, as well as a main quicker way to check the rooms.*

*Uh... on the second floor's our new animatronic, Mac Tonight. You may remember him from the commercials. Anyway, we recently had to install a new Mac animatronic. Uh... to your left of your desk are the, um... remains of the old one. We believe vandals have been breaking in through the night and tampering with it but... we'll just leave it at that. He always seems out of place every morning, and the other employees are becoming paranoid that it's haunted, but I'm not gonna bother you with that.*

*In case anyone does get into the building and into your office, to your left is a window which you can shut. Well, there's a problem with the window: it has this uhh, broken spring which keeps it open when you close it, so... we don't really have the budget to replace it yet so, it all went into the animatronic.*

*Now, the door to your right, if anyone at all goes for that door, use your camera system to activate one of the monitors in the kitchen. It will generate some sound that will distract whoever's at your door. Anyway, I think that's all you need to know for tonight. Uhh, I'll speak to you again tomorrow"*

Night 2
*"Hey there again. Congratulations on completing your first night shift job. Remember, you still do have the others to go. Right, so, this time um... things have been acting up lately.*

*More of the animatronics have been vandalized and, their behaviors' been like rather speechless lately. They keep acting like they don't know what they're doing; they don't act like they usually would. Like, instead of entertaining like always, they'll just... stare. Menacingly.*

*The people are really getting creeped out by this behavior, and as the workers of this company, we're liberated to find out what's causing this.*

*Anyways, this night... Mac Tonight wasn't the only one seen in different places. Our other animatronic, the Hamburgler, also known as Ronald's nemesis in the commercials if I recall, has recently been sighted in different areas. You can't see where he is off your camera in the counter area, so expect him to show up at one point.*

*However, he doesn't make his way towards you or the door of your office nor your window. Hamburgler was once even found in the* vent *just in one of the rooms of the second floor. Seeing how you're on the first floor, something tells me he'll try to get into the vent in your office... which is why on your camera panel you can trigger the ventilation heat and burn up the inside of the vents. Not literally though, but... Hamburgler would escape the vent due to the heat and... it'll bust up his circuitry, causing him to run away.*

*Well, I hope this helped you through your shift. Uh... I'll see you tomorrow."*

Night 3
*"Hey you made it to Night 3, good job! Did Mac or the Hamburgler move at all last night? Just asking, nothing big, but... hey, you're getting used to the night shift. We knew nothing would go wrong right? heh.*

*Anyways, today was a bit suspicious. On the 2nd floor, you can see a room in the corner, the one next to the area with the vent and Grimace. Yeeeah, people have been reporting strange, groaning like noises around that area.*

*Our staff checked in the room where that door leads to, we haven't found anything weird in there. It even happened again earlier today. Just keep an eye on it, alright? Also, speaking of Grimace: he's been acting up lately. The kitchen staff reported that he just randomly entered the kitchen from time to time, and he'd just do nothing but stand there. If he moves tonight, eh, I'd bet he'd go to the kitchen. He may know about your way of distracting the others with the kitchen sound, so be careful.*

*Alright, I will be seeing you tomorrow. Keep an eye on Grimace and the other ones and I'll see you later."*

Night 4
*"Heh, hey Night 4. Good job. Hey, uh, has everything been alright lately? 'Cause this morning after you finished your shift you um, you looked restless. Uh, you didn't even respond to my questions, you just left the building quickly; in a hurry. I don't know if it was something that was happening, or something to do with what happened overnight. You can tell me what you know... we can help.*

*Anyway, today all four of the animatronics have been getting aggressive, and we had to keep the restaurant closed until our engineers can fix them. But... they can't seem to find anything. Mayor McCheese has been sighted stood at the window staring at passing people during the night. If he's acting suspicious, then I'd probably get ready for him tonight. I don't know which way he'll be getting into your office, but... eh, you can find that out.*

*I'm busy right now looking for some footage; to see if I can catch who vandalized anything. Anyways, I'll see you. "*

Night 5
12AM Call: *"Heeyyy, it's your final night. Good job on making it through your week. Right, uh, first thing's first I'm just going to update you on some of the stuff that's been happening with the animatronics so far. Today their behavior... hasn't been assured. We had to close down the restaurant today while we look into what's up with them. Our engineers still can't find anything wrong with them...*

*(Door slowly creaks open)*

*Hey, what are you doing? You're supposed to be on your stage. Hey, wait, no! Get out of here, what are you-!"*

*(Static click)*

*5AM Call: (Gargling and warbling groans, with a few words semi-telligable being picked out)*
Reversed Version: (Deep voice) "Listen, you need to get out of here. They got me, They turned me into one of them.. That is a matter of time before the wires inside me controls me and come after you, You need to get out of here and never come back. I managed to disable the animatronics this night except one, ME, Ah... The wires inside a me inside this mask will soon take over. Good luck, You could need it."
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Chris is the protagonist of Five Nights with Mac Tonight 2. Much like the protagonist from the first game, he works as a night guard at an animatronics factory. His mission is to keep an eye on the building and to prevent any vandals from coming into the building. In reality he must survive the 12AM - 6AM shift against a bevy of animatronics.

By Night 5, Chris is fired from the job as soon as he entered his office, as the Manager suspects that he is the reason that the animatronics have been damaged and moving around randomly.

He seemingly returns for a sixth night for reasons unknown before he starts working for McDonald's as a manager, thus leading to the events of the first game.

Chris is a supporting character in Five Nights at Mac Tonight: Remastered. He reprises the role of the Protagonist's manager and serves as the Phone Guy, warning the player about the dangers he will face each night.

He becomes an antagonist on Night 6, due to being caught by the animatronics and forced into a broken Mac Tonight head and killed. The wiring in the broken head reanimates him and drives him to attack you.

Appearance
Chris's appearance in FNwMT:R appears to somewhat resemble the one present in the Original Games Custom Night update. Like before, Chris dons a really dark blue, long-sleeved shirt that appears grimy. He also wears dark grey pants and brown shoes. As shown from the hands, Chris's skin looks putrescent, given by the fact that Chris is practically a walking corpse by now.
On the head, he has the antecedent and broken Mac Tonight head that looks different from the one in the game's predecessor. Compared to the previous one, this head appears more bloodier and dirtier, with a plethora of holes in it that show what appears to be Chris's skull. One of the holes also show Chris's eye, which appears Yellowish Green, the other being purely white. The head's shades are also broken, the right half of the shades having vanished with the other having the glass shattered.

Behavior
Chris is the only character that is active on Night 6. Like before, Chris's behavior is a mixture of all the character's, except Grimace and Birdie.
Chris starts in Corner, before advancing either down or to a random room on the Second Floor.
Chris will either arrive at the Drive-Thru Window, The Door or The Counter. Like Mac Tonight and Mayor McCheese, if Chris arrives at the Drive-Thru window, The Player is required to open the Control Panel and use the "Drive Away" option to get rid of Chris.
If Chris arrives at the door, The Player must use The Speakers to get rid of him. This also applies if Chris arrives at the counter. (Like Ronald McDonald.)
Chris also can arrive in The Vent, which he needs to be drawn away by using the Overheating mechanic.
Failure to do anything when Chris is at any of the spots will result in a Jumpscare, and then soon a Game Over.

Voiced Lines
Night 1
*"G'day g'day. This is Chris here. You may remember me; I'm the manager at the - I'm the manager here at this Maccas. Again I'd just like to thank you for taking the night shift job, seeing as how no one else would. This position is very big and important to all of us here, especially by all of the uh... events that took place overnight. Concerning our collection of animatronics.*

*We mostly think it's vandals breaking in and tampering with them, seeing as how in the mornings we would find them out of place from time to time. So thanks to you, we can now make sure that doesn't happen again.*

*These animatronics are new and expensive and they're our only source of making more money here. So getting on with it, these new animatronics including the new mascot Mac Tonight, which has recently been in the McDonald's commercials for promoting food. You may have heard of him, or not; but that doesn't matter right now.*

*These animatronics are sensitive to sound, so basically if it's too quiet, they will think something is going on. We aren't super sure, but just in case - we aren't super sure, but just in case we have a sound system in Mac's room that usually plays music throughout the day. So if anything happens, just play that sound and they'll think it's still daytime.*

*We aren't expecting them to behave in such a way because - we aren't expecting them to behave in such a way because of it being night, so you'd expect them to be shut off. If the sound system corrupts and all, that panel above you should be able to fix it. We connected it around the building in case of any emergency, but can take time to repair however.*

*To your left there is also a drive-thru window. You obviously know what they're used for. It is important, as it is an entrance advantage to anyone who attempts to break in. So if you do happen to see anyone there at all, try activating some sounds through the speaker box inside. You know, where people talk through to order their food?*

*But anyway, I think that's about all that you need to know for the night. So I'll see you in the morning."*

Night 2
*"Right, hello again. I guess you had no issues for your first night on the job. Doubt it... hardly anything happens on the first night, now does it?*

*Mac wasn't the only one we found out of place in the morning. The Hamburgler was oddly found in the vent on the second floor of the building. Due to him being rather smaller than the other animatronics, it allows him to fit into the vent.*

*So if Ham does move at all, and you see him climb into the vent, you can trigger the vent to let out a lot of heat. And the heat can cause the metal surroundings to become really hot, so of course he's gonna get away from that to avoid circuitry damage. Don't worry though, I doubt the circuits will actually get damaged, so we don't have any risk of properly damaging them.*

*Speaking of damage, beware overusing the vent, which was why the vent was open in the first place due to maintenance. So if it does get nixed, use your second panel there to fix it, just like the speaker repair when it gets broken. I know, I know the equipment we have here isn't that powerful.*

*And that should be all that you need to know. See you in the morning."*

Night 3
*"Hey, hey, hey! Here you are on the third shift of the week. Not very hard is it, just sit around checking cameras for six hours straight.*

*Anyways, upon checking the place again, we noticed that Grimace was out of place too. But the thing about Grimace is he tends to be a little bit glitchy in the system. For example we would find him standing in the kitchen with this really weird stare. Very creepy, as well as once finding him in there, the systems didn't really seem to function properly, so it's best to keep him away from the kitchen.*

*To allow this, we installed a button on the first floor corner camera on your monitor. If you see him moving in that room at all, be sure to deactivate him, because if he is out of that room, you cannot send him back. Be very cautious about this if he is in your room, he can bugger up your equipment.*

*Also, before I let the call end there, we've been hearing about strange noises around the corner area of the second floor. We don't know if it's just creaking or actual growling coming from there. Check that area, will you? We just think it's some old part of the building, kind of nice to be assured, right?*

*Alright {tsktsktsk), have a nice night."*

Night 4
*"Right, uhhh, no clue what's happening over there at the moment.*

No idea if it's you causing these odd animatronics behaviors which we keep finding every morning, or there is something up with these guys that we weren't told about upon ordering them. I swear to god, we better not have paid full price for animatronics that don't even work.

The animatronic Birdie was known to get glitchy lately upon setting her up in the area, so we had to put her in storage until further notice. Storage is located in the hallway, the double set of doors to the left? It is mainly Birdie's fault for the systems having to be worked on, because whenever she is around she causes it to go haywire. It's hard for this budget, seeing as lot of it went into the animatronics and the decorations around this place.

*angry gruff* Just...look, look. We trust you on this but come on make sure the animatronics are alright overnight, and if they're out of place on the upcoming morning, put them back in their place, ***please?!*** We can't afford broken animatronics in a restaurant that hasn't even opened yet!

We can't afford broken animatronics in a restaurant that hasn't even been re-opened to the public yet!

Get it sorted. See you later."

Night 5
*"Alright, it’s getting close to the end of the week now, and it is your fifth night on the job. See? It’s as simple as that, isn’t it?*

Glad to see you’ve been progressing on with your other nights as well. Thanks again for maintaining the animatronics until open day. So throughout the other calls, I mentioned about nearly all the animatronics we have here and how they’ve behaved lately.

So tonight’s recording won’t be as long, as there isn‘t really anything else to discuss about in the building. So tonight shouldn’t be any different. So you know what you’re doing, and I’ll leave you to it.

[door creaks]

Hey, what are you doing in here? You should- Wait, what are you doing? G-G-GET AWAY FROM ME YOU PIECE OF- [Brief cutoff of Mac's jumpscare noise, before the call cuts off.]"

Night 6
*"Hahahahahahaha! Here it is, your final night! I bet you didn't expect to get out of here all safe and sound right after this night?! You can't tell any one of us what you're about to see tonight! And how you're gonna see how much of a state I'm in! Well, mate, I'm gonna be making sure sure that you don't make it out of this one!... There can be no witnesses. [ Brief Pause] YOU WANT TO FIND OUT WHAT REALLY HAPPENED?!?!* **READY OR NOT, HERE I COME!** *"*

When Chris is Active
*"I wish everything was back as it once was."*

*"She didn't deserve it!"*

*"He only cared for himself!"*

*"I can't let you go, after seeing this."*

Trivia
* Chris had all-together gotten more lore in FNwMT:R. It's revealed that Chris originally had a daughter that had gotten a disease that Chris assumed was fatal, leading him to asking his manager for a raise to get his daughter checked into the Hospital. His request, however was denied as prior to the conversation, the Manager had spent most of the McDonald's budget on the new animatronics and generally renovations, which also led it to close for the time-being. A few days later, Chris had found out that the doctors can't do anything about the disease now, which had enraged Chris into murdering his manager and then tampering with the animatronics at the warehouse, which led to the events of Five Nights with Mac Tonight 2: Remastered.
* Chris, this time is voiced by 39gamer39. (Otherwise at the moment known as 39games.)
* Chris is considered to be the overarching antagonist of the series when it is revealed that he had murdered the previous manager, tampered with all the animatronics, (presumably) hid Ronald's corpse in the Corner and then attempted to kill the protagonist.

Chris

Eyes
Yellowish Grey

Species
Dead Human in a Costume Head

First Apprearence
Night 7

Eye Colour
Yellowish Green

Chris is a supporting character in Five Nights with Mac Tonight: 2nd Anniversary. He reprises the role of the Protagonist's manager and serves as the Phone Guy, introducing the player to the game. He's unlocked in the Classic Mode after beating the 6th Night.

Appearance
Chris wears a McDonald's employee shirt, which is red, with yellow striped white sleeves and a small yellow M symbol on the left side of his chest, however, his shirt is very dirty and with tattered sleeves. He wears dirty gray pants and brown shoes. During the last night, he wears a Mac Tonight head that was inside a box in his office. But since Chris is dead now, this Mac Tonight head is completely bloody, with holes, exposed wiring and cracked, slightly broken sunglasses; One of Chris' eyes is visible and the pupil is bright white.

Behavior
Similar to the original game, Chris goes in every entrance that goes to the office. Due to Chris blunt colour scheme, he's hard to see in the door, but his glowing eye can be visible, meaning he's there and to make he go away, use the speakers. When Chris is at the window, he will knock the window glass and so the player should spray the window until he hears a noise of something walking, which means Chris is gone. And when Chris enters the vent, the player must use the overheating to make him leave.

Voiced Lines
Night 1
*"Good evening, judging about how are right now listening to this voice recorded message you must be the night Guard. I'm Chris. You may remember me from the interview when you came in to get the job, we are glad to have you aboard*

We've been after for a night Guard for *puff* rather long time since the McDonald's have recently opened again from all the reworks along with a new set of animatronics.

You may know about the recent mascot who aired in the television commercials *Mac Tonight*. He is one of the patches we've got so it's quite important that we have a night guard watch over it during the night in case of teenagers try to break in and just mess with them. You know how kids can be, not caring about other people's property.

And that's where you come in, you have a security monitor so you can check the range of cameras around the building so it saves from having to walk around the place. The only time that you'll mostly have to wander is when you need to use the restroom which we've left the male one unlocked in case you need to have a bit of a tinker.

But that's about it!, sounds easy right? Just sit there for 6 hours and make sure no one comes in. Easy pay. I'll see you in the morning to see you how you did. Good night Mate."

When Chris is Active
*"Think you'll be leaving so easily?"*

*"I can't let you go... after seeing us like this."*

*"I can't risk any more witnesses"*

*"Everything is one disaster after another."*

Trivia
* Chris is considered the overarching antagonist of the series, having been the one to hijack the animatronics, the one who murdered the McDonald’s manager, and was even seemingly plotting to unleash the animatronics on the public.
* His fate varies based on the timeline, in the original timeline, he is implied to have died in the credits cutscene of FNWMT 2 from the circuitry in the mask shutting off, while in the remake timeline, Chris blows himself up.
* It’s unknown how evil Chris was in the original timeline, but it is said that he hacked the animatronics and may have killed the Warehouse Manager in the FNWMT 2 Night 5 cutscene.