recursal/Fanatic-Fandom huggingface dataset:
Unseasonable Dancing Snow

**Rerun** | 06/18/21 | 06/21/21

200 Event Mats 「雪の結晶」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** 3★/5★ Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** 3★/5★ Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
Subjugate the Kabuto General! Satake Yoshishige

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Submission to Paradise

File:Hasedōinfo.png

 **Rerun** | 12/18/20 | 12/21/20

200 Event Mats 「彼岸花」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
Third Famous Castle Ranking

**Rerun** | 07/28/20 | 07/31/20

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** Keystone x1/2, Ballot x2

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** Keystone x1/2, ★3/★5 Jinmusume x1, Ballot x3

 **CG XP:** 588
 **Warehouses:** 3
 **WH Drops:** Keystones x1/2, 2%/10% Gift x1, 3/5★ Jinmusume x1, Ballot x4

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** Keystones x2, 2%/10%/20% Gift x1, 3/5★ Jinmusume x1, Ballot x8

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** Keystones x1/2, 2%/10% Gift x1, 3/5★ Jinmusume x1, Ballot x5

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** Keystones x2~4, 2%/10% Gift x1, 3/5★ Jinmusume x1, Ballot x6

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** Keystones x2~4, 10%/20% Gift x1, 3/5★ Jinmusume x1, Ballot x9
Subjugate the Kabuto General! Tōdō Takatora

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
The Strong Foreign Guardians

**Rerun** | 6/12/20 | 6/15/20

* E1
* E2
* E3
* E4
* E5
* E6

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Hard** | Clear without losing WH
Subjugate the Kabuto General! Akechi Mitsuhide

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Single Yellow Hibiscus Blooming Atop Taishan

**Rerun** | 06/11/21 | 06/14/21

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Hard** | Clear without losing WH
The Manipulated Oni Genba

**Rerun** | 01/22/21 | 01/25/21

* E1
* E2
* E3
* E4
* E5

 **CG XP:** 240
 **Warehouses:** 3
 **WH Drops:** ★3/★5 Jinmusume x1, 2%/10% Gift x2

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 3
 **WH Drops:** ★3/★5 Jinmusume x1, 2%/10% Gift x2

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** ★3/★5 Jinmusume x1, 10%/20% Gift x2

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** ★3/★5 Jinmusume x1, 10%/20% Gift x2

 **CG XP:** 912
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x3
Subjugate the Kabuto General! Kuroda Nagasama

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Unshakeable Aim

**Rerun** | 7/17/20 | 7/20/20

200 Event Mats 「明石焼」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
The Castle Girl led by the Gorgeous Crystal

* E1A
* E2A
* E3A
* E4A
* E5A
* E1B
* E2B
* E3B
* E4B
* E5B

 **CG XP:** 340
 **Warehouses:** 1

File:Maizurue1map.jpg

 Clear with at least 4x Kyūshū•Okinawa (九州•沖縄) units
 Clear without taiha, lost WH

 **CG XP:** 760
 **Warehouses:** 2

 Clear with at least 3x Kyūshū•Okinawa (九州•沖縄) units
 Clear without taiha, lost WH

 **CG XP:** 1150
 **Warehouses:** 3

 Clear with at least 2x Kyūshū•Okinawa (九州•沖縄) units
 Clear without taiha, lost WH

 **CG XP:** 760
 **Warehouses:** 2

 Clear with at least 3x Kyūshū•Okinawa (九州•沖縄) units
 Clear without taiha, lost WH

 **CG XP:** 1150
 **Warehouses:** 3

 Clear with at least 2x Kyūshū•Okinawa (九州•沖縄) units
 Clear without taiha, lost WH

 **CG XP:** 340
 **Warehouses:** 1

File:Goldene1map.jpg

 Clear with at least 4x Kinki (近畿) units
 Clear without taiha, lost WH

 **CG XP:** 760
 **Warehouses:** 2

 Clear with at least 3x Kinki (近畿) units
 Clear without taiha, lost WH

 **CG XP:** 1150
 **Warehouses:** 3

 Clear with at least 2x Kinki (近畿) units
 Clear without taiha, lost WH

 **CG XP:** 760
 **Warehouses:** 2

 Clear with at least 3x Kinki (近畿) units
 Clear without taiha, lost WH

 **CG XP:** 1150
 **Warehouses:** 3

 Clear with at least 2x Kinki (近畿) units
 Clear without taiha, lost WH
Subjugate the Kabuto General! Katō Kiyomasa

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Subjugate the Kabuto General! Uesugi Kagekatsu

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Trying to Keep Cover, But Dawn's Breaking

**Rerun** | 09/25/20 | 09/28/20

200 Event Mats 「縁切鋏」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
Summer! Sea! Festival!

**Rerun** | 6/30/20 | 7/7/20

* E1
* E2
* E3
* E4
* E5
* E6

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** Keystone x1

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** Keystone x1, 1★~3★ Weapon/Spirit Steel x1, 3★/5★ Jinmusume x1

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** Keystone x1~4, 1★~3★ Weapon/Spirit Steel x1, 1★~3★ Facility x1, 3★/5★ Jinmusume x1

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** Keystone x1, 3★/5★ Jinmusume x1

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** Keystone x1, 1★~3★ Weapon/Spirit Steel x1, 3★/5★ Jinmusume x1

 **CG XP:** 1380
 **Warehouses:** 5
 **WH Drops:** Keystone x4~7, 1★~3★ Weapon/Spirit Steel x1, 1★~3★ Facility x1, 3★/5★ Jinmusume x1
The Azuma Winds and the Blue Flying Helmet

File:Fukushimaeinfo.png

 **Rerun** | 03/19/21 | 03/23/21

* E1
* E2
* E3
* E4
* E5
* E6

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

File:Fukushimae1map.jpg

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, 3/5★ Jinmusume x1

File:Fukushimae2map.jpg

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, 3/5★ Jinmusume x1

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, 3/5★ Jinmusume x1

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, 3/5★ Jinmusume x3

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, 3/5★ Jinmusume x3

 **Hard** | Clear without losing WH
The Targeted Red Fortress

**Rerun** | 02/12/21 | 02/15/21

200 Event Mats 「赤煉瓦」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60
Subjugate the Kabuto General! Fukushima Masanori

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Subjugate the Kabuto General! Date Masamune

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
The Wedding Ceremony and the False Bride

**Rerun** | 06/08/21 | 06/15/21

* Missions
* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH
Transient Bond Intersecting Three Lochs

File:Eileaninfo.png

 **Rerun** | 7/10/20 | 7/13/20

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Hard** | Clear without losing WH
The Pincer Attack of Conspiracy and Swagger

**Rerun** | 6/5/20 | 6/8/20

200 Event Mats 「黄鉄鉱」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 2%/10% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
The Silence of Battle-Dust

**Rerun** | 09/04/20 | 09/07/20

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Hard** | Clear without losing WH
Subjugate the Kabuto General! Katakura Kagetsuna

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Subjugate the Kabuto General! Naoe Kanetsugu

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
The Released Yōkai

File:Releasedinfo.jpg

 **Rerun** | 01/20/21 | 01/26/21

* E1
* E2
* E3

 **CG XP:** 240
 **Warehouses:** 2
 **WH Drops:** 1★/2★ Facility x1, 3★ Jinmusume x1

 **CG XP:** 660
 **Warehouses:** 2
 **WH Drops:** 1★~3★ Facility x1, 3★/5★ Jinmusume x1

 **CG XP:** 1380
 **Warehouses:** 3
 **WH Drops:** 1★~3★ Facility x2, 3★/5★ Jinmusume x1

File:Releasede3map.jpg
Welcome to the Mid-Summer Island!

**Rerun** | 7/7/20 | 7/14/20

 **Sells for** | 1000

* Missions
* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Either** | Clear without lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH
Stratagem

After placing a girl with a stratagem on the map, an icon indicating their stratagem appears on the bottom of the map.  Stratagem can be used after a certain amount of time elapses by clicking and dragging onto the map (onto an ally, enemy, or empty slot on the map, depending on the type), and unlike skills, are not dependent on gigantification.

Castle girls with at least 3 stars in rarity may (or may not) have access to a strategem.  Some castle girls obtain a stratagem when they get their kai remodel (others don’t).

There are three categories of strategem, with various sub-categories within each.  These categories are:

1. Summons
2. Timed Ally Buffs
3. Ranged Attacks

### **Summons**

This type of strategem can be deployed on the map in certain red/blue positions. The deployment lasts until the end of the wave, or until it is destroyed by an enemy. Once deployed, the counter restarts, so it is possible to resummon in the same wave.

Strategem and performer effects, including HP recovery, do not apply to summoned units.

Summoned units are the same level of the summoning castle girl up to level 50.

There are different subcategories of Summons

1. Ambush
2. Enemy-Weakening
3. Range
4. Ki Generators

※CD=Cooldown (in seconds), Ki=Ki Cost, DA=Deployable Area

#### **Summons [Ki Generators]**

***Note: Only one can be placed at a time***

### **Timed Ally Buffs**

*Note:* Applying these strategem to castle girls who are already under the effects of a buff strategem will replace it, not stack it.
War-Swirling Kintai Bridge

**Rerun** | 7/3/20 | 7/6/20

200 Event Mats 「弁当」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** 3★/5★ Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** 3★/5★ Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
The Maiden Takes On Pure Whiteness

* Missions
* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Either** | Clear without lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH
The Flow Becomes Iridescent

**Rerun** | 11/06/20 | 11/09/20

200 Event Mats 「サイカチの実」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
TemplateSandbox

Image files have to be inputted through source -- they should be 110px

To input all of this pre-made things simply

type **{ {CODE} }** (without space) to the correspond row.

**WEAPON CODE**

**Katana** for

**Spear** for

**Hammer** for

**Shield** for

**Fist** for

**TB** for

**Bow** for

**Crossbow** for

**Gun** for

**Cannon** for

**Performer** for

**Talisman** for

**Bell** for

**Staff** for

**Shaman** for

**Book** for

**Whip** for

**Scythe** for

**TERRAIN CODE**

**P** for  Plains

**H** for  Hills

**M** for  Mountain

**W** for  Water

**PW** for  Plains/Water

**HW** for  Hills/Water

**MW** for  Mountain/Water

**Hell** for  Hell

**NoT** for  No Terrain

**REGION CODE**

**Hokk** for Hokkaidō•Tōhoku (北海道•東北)

**Kant** for Kantō•Kōshin'etsu (関東•甲信越)

**Hoku** for Hokuriku•Tōkai (北陸•東海)

**Kink** for Kinki (近畿)

**Chu** for Chūgoku•Shikoku (中国•四国)

**Kyu** for Kyūshū•Okinawa (九州•沖縄)

**For** for Foreign•Other (海外•その他)

**Ali** for Alien (異界)

\_\_\_\_

Token

Token

Token

File:Mini.png

File:Strat.png

**b**

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_The following are obsolete, use codes/template above\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**SKILLS CODE**

To make it short, Add a numerical number that match shiromusume skill data

for example Tsurugaoka's skill is Increase Attack [ Area ] II so write it like this **SkillAttackAoE2** and here's what will appear *Increase Attack (Area) II*

SkillEndurance

SkillEnduranceAoE

SkillAttack

SkillAttackAoE

SkillDefense

SkillDefenseAoE

SkillRange

SkillRangeAoE

SkillSpeed

SkillSpeedAoE

SkillTono

~More will come~

I do realise the abbreviation kinda suck so if in the future the template name is conflicting with something feel free to edit it or PM me ~ Chikoko

There are too many unique skills for the codes immediately above to be beneficial now, but I'm leaving them here for nostalgia -- A7ron
Subjugate the Kabuto General! Stephen the Great

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Subjugate the Kabuto General! Yamagata Masakage

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Subjugate the Kabuto General! Mōri Motonari

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Boom Clap

Boom Clap by Charli XCX is one of the 42 tracks in Just Dance Mashup.

Boom Clap
 Game(s)
 No. of Gold
Moves
Routines

## Dancer(s)

There are 6 dancers in this routine and they are:

1. *California Gurls* **[Main Dancer]**
2. *Bad Romance (*Official Choreo)
3. *Baby Girl*
4. *Papaoutai* (African)
5. *Birthday*
6. *Dançando*

## Background

The background does not have a theme to it and it is very generic, there is a blue ground with hexagons on it and there is a background with different colored lines spinning around. In some parts of the song 3 lines come out from the ground and in some verses the lyrics to the song come up on the back.

## Gold Move(s)

This routine has the most gold moves in any routine revealed with **9 Gold Moves**. Gold move 1, 5, and 9 are done by the *Birthday* dancer where she jumps and lands and waves her arms nearby her hips, and gold moves 2 & 6 are also done by the *Birthday* dancer and she does the same thing as before (1,5, & 9) but now in the opposite direction. Gold moves 3 & 8 are done by the *Baby Girl* dancer where he pulls down his right arm and raises his left leg. Gold Move 4 is done by the *Dançando* dancer where she raises and puts her arms closer to her hips oppositely with each arm, and finally gold move 7 is done by the *Papaoutai* dancer where she prances and raises her left hand and puts her right hand down in the same manner, all at the same time.

## Trivia

* This routine holds the record for the most gold moves with a staggering **9 gold moves**.
* This is the **6th** revealed track.
* The dancer with the least screen time in the routine is the *Bad Romance* (Official Choreo) dancer, where he only appears in one part of one verse. (This is done probably because the dancers moves are very fast and complex).
* This is the routine that was used to show how the routine "entrance" looks like in the ***Game Preview*** trailer.
* The Papaoutai (Affrican) dancer does the exact same moves in *Better When I'm Dancin'.*
Workshop Menu

Where you build castles and scrap unwanted stuff, be careful not to scrap any important gear.

## Castle Construction 築城

   Build new castles (築城する) with keystones. You start with two slots and two more extra slots can be unlocked (解放する) using 10 spiritual gems each. Quick-completion bells can be used to immediately complete castle constructions (短縮する) regardless of build time. There are two constructions modes: normal and special.

Upgrade Castle Construction at Facilities to increase chances of obtaining better Castle Girls.

### Normal Construction 通常築城

Uses 1 keystone and 1000 gold, normal drop rate.

### Special Construction 特殊築城

Depending on ongoing events and campaigns, required resources may differ. Special construction typically requires more resources in exchange for boosted rates for certain Castle Girls. Current special construction:

* Uses 200 Kinmeisui (Obtained through event missions) and 1000 gold, drops only Inabayama or Gifu

## Weapon Strengthening 武器強化

    Upgrade weapons by using weapons of the same rarity, the cost of gold depends on the level of the final product. Success rates differ but in general the success rate is higher if the level of the weapon used as material is higher.

Upgrade Development Level at Facilities to increase success rates.

## Castle Retirement 城娘引退

Retire Castle Girls in exchange for gold.

## Weapon Scrapping 武器破棄

Scrap weapons in exchange for gold.

 Weapon Inspection 武器確認

Displays all weapons in your possession, you can sort by new (入手), type (武器種), attack (攻撃力) , and rarity (レア度) by clicking on 変更. There is no way to switch between ascending/descending order.

## Development 開発

Create a weapon or facility by using 200 Yakumo Gems (やくも珠) and 1000 Gold. Yakumo Gems acquired whenever Castle Girls used as a material in Merging (城娘合成), Reconstruction (城娘改築), Retirement (城娘引退) and Installations (設備). The number of earned Yakumo Gems depends on the Rarity of Castle Girls used as a material.

(I'd like to add more, but I'm not sure if it was right (some kanji translated weird by google). Please feel free to add or fix any wrongdoing I do!)
Better When I'm Dancin'

**Better When I'm Dancin'**
 Game(s)
 No. of Gold
Moves
 Alternate
Routine(s)

Better When I'm Dancin' by Meghan Trainor is one of the 42 tracks on Just Dance Mashup.

## Dancer(s)

There are 6 dancers that appear on this routine and they are:

1. Maria (Sweat) [Main Dancer]
2. Papaoutai (African)
3. Pound The Alarm (Extreme)
4. Drop The Mambo
5. Rabiosa
6. Dark Horse [C1]

## Background

The background is placed in a tribal village. Every time a different verse is sung the sky would change to something different and at the chorus and bridge, it will change to a kaleidoscope background with different assets like flowers or shapes, and at the final verse the background completely changes into a different kaleidoscope background. The background also pans left or right from time to time.

## Gold Moves

### Classic

The classic version has a total of 5 gold moves. 2 are done by the Maria (Sweat) dancer, 2 are done by the Drop The Mambo dancer, and 1 is done by the Papaoutai (African) dancer.

## Trivia

* This is the third Meghan Trainor song after *Lips are Movin'* and *Dear Future Husband*.
* The tribal theme in the background was probably made because the music for this song sounds very tropical/tribal.
* This is the second "Meghan Trainor" routine to be themed in a way, the first was *Dear Future Husband*.
* The songs' title is by far the longest title in the game with a total of 20 characters. (The second longest is *Cool For The Summer* which has 16 characters).
* All Gold Moves in the routine include the dancers flailing their arms in some way.
* There is a glitch with the *Dark Horse* dancer in which her movements are cut/slowed down. (This also happens in the alternate dance for *Worth It*).
* This is probably gonna be the last Meghan Trainor song in **this game**.
* This is by far the only routine revealed to feature **cutscenes**.
* This is also by far the only routine revealed to feature the background "**side** **scrolling**".
* This is also by far the only routine revealed to include "THE END" at the end of it.
* For some reason, at the end of the gameplay video there is about 30 seconds of blank, with no video or sound.
The Inviting Coolness of Dusk

**Sells for** | 1000

* Missions
* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Either** | Clear without lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH
Subjugate the Kabuto General! Ukita Naoie

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
White Peony and Black Crow

**Rerun** | 01/29/21 | 02/01/21

200 Event Mats 「小笠原牡丹」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60
Turnip

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Subjugate the Kabuto General! Maeda Toshiie

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
The Young Demon Who Came From the Sea

**Initial Run** | 08/07/20 | 08/10/20

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Hard** | Clear without losing WH
Subjugate the Kabuto General! Hōjō Ujiyasu

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Eltranstheorymastering Вики

## Червякова Людмила Дмитриевна

автор вики и куратор проекта

На данный момент создано 22 статьи, и вы **можете помочь нам**

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Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

Напишите здесь о чём эта Вики, сделайте ссылки на основные разделы Вики. Добавьте описание вики. Читатели и участники этой Вики должны знать, о чём она.

Вы можете улучшить эту вики! Создайте свою статью.
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The Boatswain Rocks the Boat in the Rapids

200 Event Mats 「川畔の葡萄」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
Tasks

Players can perform tasks to obtain various resources, there are mainly 2 types thus far, daily and one-time tasks. They are automatically tracked and once completed, will rewards will be available for collection.

**Note:** Task rewards are not automatically rewarded and have to be collected (受取) from the mission tab, and then from the presents tab.

## Daily Tasks

Daily missions resets at 5 am GMT+9, rewards must be collected before then or they will be lost.

## One-time Tasks

As the name suggests, these tasks can only be performed once, and since there is no reset, the rewards will remain available until collected.
Subjugate the Kabuto General! Sanada Yukimura

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
Subjugate the Kabuto General! Shimazu Yoshihiro

* E1
* E2
* E3

 **CG XP:** 240
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 660
 **WH:** 3
 **WH Drops:** 1~3★ weapon/3/4★ Spirit Steel x2, 3/5★ Jinmusume x1

 **CG XP:** 1380
 **WH:** 5
 **WH Drops:** 1~3★ weapon/3~5★ Spirit Steel x4, 3/5★ Jinmusume x1

 **Hard** | Clear with untouched tono
The Foxes Sorrowful Marriage Agreement

* Missions
* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 1
 **WH Drops:** 2%/10% Gift x1

 **Either** | Clear without lost WH

 **CG XP:** 408
 **Warehouses:** 2
 **WH Drops:** 2%/10% Gift x1, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 660
 **Warehouses:** 3
 **WH Drops:** 2%/10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 1380
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH

 **CG XP:** 756
 **Warehouses:** 3
 **WH Drops:** 10%/20% Gift x2, ★3/★5 Jinmusume x1

 **Either** | Clear without lost WH

 **CG XP:** 912
 **Warehouses:** 4
 **WH Drops:** 10%/20% Gift x1, ★3/★5 Jinmusume x3

 **Either** | Clear without lost WH

 **CG XP:** 1464
 **Warehouses:** 4
 **WH Drops:** ★3/★5 Jinmusume x4

 **Either** | Clear without lost WH
 **Hard** | Clear without taiha, lost WH
The Beautiful Workbook of Tea Horse Road

**Rerun** | 09/11/20 | 09/14/20

200 Event Mats 「麗江駝鈴」needed to construct one of the following units.

* E1
* E2
* E3
* E4
* E5
* E6
* E7

 **CG XP:** 240
 **Warehouses:** 6
 **WH Drops:** 2%/10% Gift x3, Event Mat x12~18

 **Hard** | Clear without taiha, lost WH

 **CG XP:** 408
 **Warehouses:** 8
 **WH Drops:** 2%/10% Gift x3, Event Mat x20~30

 **CG XP:** 660
 **Warehouses:** 10
 **WH Drops:** 10%/20% Gift x3, Event Mat x35~42

 **CG XP:** 1380
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat 120~132

 **Hard** | Clear without losing WH

 **CG XP:** 756
 **Warehouses:** 8
 **WH Drops:** Event Mat x56~72

 **CG XP:** 912
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, 10%/20% Gift x2, Event Mat x48~60

 **CG XP:** 1464
 **Warehouses:** 10
 **WH Drops:** ★3/★5 Jinmusume x2, Event Mat 136~152

 **Hard** | Clear without losing WH
JustDanceMashup Wikia

## Welcome to the Just Dance Mashup Wikia!

This wikia page is about a fanmade Just Dance Game called Just Dance Mashup! Here you will find info. about a lot of fun stuff and things that were never showed before! (By the way, I am the creator of the fan-game, my name is MrJustDance [In Youtube]! So glad to meet you!).

## Describe your topic

Generally, this wiki is made to let people know fun stuff (like facts) about this fanmade game!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Song Requests!

Hey there! This is the Song Request page. Here you can request (in the comments of **this page** and if you don't have a wiki account just write it in the comments of the Song Requests video and I will put it here or you :3) songs that you want to be added in ***future projects***! I will write down what songs that i chose from the requests and add them to this page!!!
Firework

Firework by Katy Perry is one of the 42 tracks on Just Dance Mashup. This is the first Katy Perry track to be revealed in the game, following *Birthday* and *This Is How We Do*

Firework
 Game(s)
 No. of Gold
Moves
Routines

## Dancer(s)

There are 4 dancers in this routine and they are:

1. *Firework* [Main Dancer]
2. *E.T.*
3. *Twist and Shake It*
4. *Barbra Streisand*

## Background

The background is placed in a living room were a party event is going on. As a different verse is sung, the room will start filling up with furniture and party decorations, and at the chorus, disco lights start appearing, and at the final verse, balloons can be seen around the dancer(s).

## Gold Moves

There are 4 gold moves in this routine, one is done by the *Firework* dancer where she raises her arms upwards, one is done by the *E.T.* dancer where she puts her arms in a square-like position, and two are done by the *Barbra Streisand* dancer where she raises her arms and then pull them down in a circular manner.

Gold Move 1 (Firework)Gold Move 2 (E.T.)Gold Move 3 & 4 (Barbra Streisand)
## Trivia

* This is by far the only routine to feature solo dancers and duet dancers at the **same time**.
* If you are Happy (P1) or Jazzy (P2) then you will automatically be playing as P1 when the duet dancers appear, and if you are Crazy (P3) or Funky (P4) then you will automatically be playing as P2 when the duet dancers appear.
* Originally, this routine was supposed to be *Last Friday Night (TGIF)* but for some unknown reason, it was changed to *Firework* instead.
* For some reason, the *Firework* dancer appears on the **DLC promotional image** that was on *Twitter*, this maybe hinting that *Firework* will get an **alternate routine** that will be **DLC**.

## Images

DLC promotional content image (notice how the Firework dancer is there)
Focus (Radio Version)

## **Focus**

Focus by Ariana Grande is one of the 42 tracks in Just Dance Mashup.

It is the second track by Ariana Grande in the game, after *One Last Time*. And is probably succeeded by *Break Free*, which is a ***leaked* DLC**.

The track is named ***Focus (Radio Version*)** instead of just ***Focus*** because the radio version is used where the word ***"sh\*t"*** is censored.

**Focus**
 Game(s)
 No. of Gold
Moves
Routines

### **Dancer(s)**:

There are 7 dancers in this routine and they are:

1. *Problem* **[Main Dancer]**
2. *Maps*
3. *American Girl*
4. *S.O.S*
5. *Run The Show*
6. *U Can't Touch This*
7. *Starships*

### **Gold Move(s)**

There are 3 gold moves in this routine, two are done by the *Maps* dancer where in the first one she puts her right hand on her face and the second one, she does the same thing but on the opposite side. Gold move 3 is done by the *Starships* dancer where she jumps and raises her hands at the same time.

### **Trivia**

* The radio version is used, hence why it is called *Focus (Radio Version)*.
* **Sh\*t** is censored.
* At the end of the routine the *Problem* dancer appears in an inverted color scheme.
* Some background colors change as they reappear at any time in the routine.
* There is a glitch with *American Girl*'s reflection on the ground.
* There is a glitch with *S.O.S*'s reflection on the ground.
* This track was announced way before it was revealed.
* The tracks name is by far the shortest out of all the revealed tracks.
* The video for the track was deleted for some reason and then was put back up on Youtube.
* The background has striking similarities to *Worth It*'sbackground.
* A lot of concepts and aspects in the background are similar to *Better When I'm Dancin'*s background.
* The routine only includes one male dancer (all the other dancers are female).
* This is the fourth routine to show the lyrics on the background, after *Boom Clap*, *Birthday*, and *This Is How We Do*.