Dual Soul

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**Dual Soul** is an external trait belonging to the hunter Wu Chang. As with other traits, it's a unique characteristic of the hunter in question, and as such doesn't require Presence to be unlocked, and remains available indefinitely throughout the match.

## Trait Details

*The White and Black Guards had their souls imbued into an umbrella and their souls can be switched by using Summon. The White Guard excels at patrol and pursuit and moves swiftly but has slow stun recovery and attack speed; the Black Guard excels at melee combat and has fast stun recovery and attack speed, but moves slowly.*

## Gameplay

Wu Chang is a hunter made up of two characters with slightly different abilities, and this trait allows the player to switch between White Guard (who you start each match as), and Black Guard. Each has positive and negative attributes as well as different abilities:

Despite their almost polar opposite attributes and abilities, both forms do share the following things in common:

Attributes Similarities (Note: Persona Talents and any Interaction Buffs aren't included)
 Model Radius
 Ballooning Speed
 Stun Recovery after a Survivors escapes from grasp
 Fear Radius

## Other Details

### Dual Soul:

* No matter what, Wu Chang will always start in the White Guard form in the beginning of the match.

### Survivor Tips:

* Know how to counter the White Guard and Black Guard forms as they each have their own weaknesses.
	+ White Guard is weak against cramped and tall wall areas especially with pallets due to his slow pallet breaking speed, and slow pallet stun recovery and when using Siphon Soul he can not interact with anything until he is allowed to cancel it.
	+ Black Guard is weak against transitional kiting, and patrolling due to his slow movement speed and his Wavering Soul only stuns survivors in short range.
* Know how to counter the White Guard and Black Guard forms as they each have their own strengths.
	+ White Guard exceeds in open areas and transitional kiting due to his high mobility and attack range and his Siphon Soul can easily null your interactions and allow him to catch up to you quickly. He can also counter pallet camping due to his long attack judgement duration.
	+ Black Guard exceeds in enclosed areas with pallets and tight kiting due to his fast pallet breaking speed and his Wavering Soul can not only stuns you but can prevent you from interacting or using your tools until you have finished the calibration.

### Hunter Tips:

* Learn and utilize both White and Black forms to your advantage and know when to switch forms depending on the situation.
	+ White Guard exceeds in open areas, transitional kiting, attacking survivors from afar using his charged attack, tricking pallet campers and tricksters with his long attack judgement, and preventing rescues, body-blocks and map interactions with Siphon Soul.
	+ Black Guard exceeds in enclosed areas with pallets by countering god pallets and pallet spammers, loop kiting, preventing clutch rescues, and chasing dangerous survivors who depend on their tools to contain the hunter.

## Navigation

1. ↑ Judgement Time refers to how long the game identifies as an attack during the weapon swinging animation.