Episode 28 - The Tested Steadfast Heart

The first round of the Paradise League Championship continues. Gong's first battle begins, and his opponent is his former fellow disciple, Grizzlepike Jones. Using a cunning trap, Gong and Yuya are both played around with by Grizzlepike. Furthermore, an inconceivable crisis awaits them both...

## Featured Duels

**Gong Strong vs Grizzlepike Jones**

At the start of the Duel, the Field Spell Card "Calamity Cove" is activated, as per the rules of an Action Duel. It will allow the players to use Action Cards, but they may only have one in their hand at a time.

**Turn 1: Grizzlepike**

Draws (6). Grizzlepike Normal Summons “Granite Battleguard” (1000/1100) (5). As it was Normal Summoned, it’s effect activates, letting him Special Summon “Boulder Battleguard” (1200/1000) (4) from his hand in ATK Position. Grizzlepike Sets a card (3).

**Turn 2: Gong**

Draws (6). Since Gong has no Spell/Trap Cards in his GY, Gong Special Summons “Superheavy Samurai Big Waraji” (800/1800) (5) from his hand. Gong Tributes “Big Waraji” as 2 Tributes to Tribute Summon “Superheavy Samurai Big Benkei” (1000/3500) (4), Gong activates it’s effect, switching it to DEF Position. As Gong has no Spell/Trap Cards in his GY, Gong Special Summons “Superheavy Samurai Trumpeter” (300/600) (3) in DEF Position. As he controls a “Battleguard” monster and his opponent controls 2 or more monsters, Grizzlepike activates his face down “Battleguard Sorcery”, which lets him take control of one of his opponent’s monsters. He takes control of “Trumpeter”. “Big Benkei” attacks “Granite”, but Grizzlepike activates the effect of “Boulder”, letting him negate the attack of an opponent’s monster against a “Battleguard” monster once per turn.

**Turn 3: Grizzlepike**

Draws (4). By Tributing 3 monsters on his field, including at least 1 “Battleguard” monster, Grizzlepike Special Summons “Shaman Battleguard” (2000/3000) (3). Grizzlepike activates the effect of “Shaman”, taking control of “Big Benkei”. “Big Benkei” attacks Gong directly (Gong LP: 4000→500). Gong activates the effect of “Superheavy Samurai Prepped Defense” from his hand, since he took battle damage and has no Spell/Trap Cards in his GY, he Special Summons it in DEF Position (100/2100) (2).

**Turn 4: Gong**

Draws (3). Gong Normal Summons “Superheavy Samurai Battleball” (100/800) (2). Gong activates the effect of “Battleball”, letting it use a monster on his opponent’s side of the field and itself as Synchro Material for a “Superheavy Samurai” Synchro Monster. Gong tunes “Battleball” with “Big Benkei” to Synchro Summon “Superheavy Samurai Warlord Susanowo” (2400/3800). “Susanowo” attacks “Shaman”, but Gong activates the effect of “Superheavy Samurai Soulbuster Gauntlet” from his hand, by discarding it, a battling “Superheavy Samurai” has it’s DEF doubled for the rest of the turn (1) (Susanowo DEF: 3800→7600) (Grizzlepike LP: 4000→0).

## Featured Cards

The following cards appeared in Duels this episode. Cards in Italic are the first time seen used by a select duelist in a Duel.

**Gong Strong**

* Superheavy Samurai Big Benkei
* Superheavy Samurai Big Waraji
* *Superheavy Samurai Prepped Defense*
* *Superheavy Samurai Soulbuster Gauntlet*

Tuner Monsters
* *Superheavy Samurai Battleball*
* Superheavy Samurai Trumpeter

Synchro Monsters
* Superheavy Samurai Warlord Susanowo

**Grizzlepike Jones**

* *Boulder Battleguard*
* *Granite Battleguard*
* *Shaman Battleguard*