1.60 - 1.69

## 1.68-1.69 (3/16/2015)

* Fixed the voting system
* Less intense energy and health warnings
* Fixed a few tooltip errors.
* Attempt to fix bug which causes materials to disappear without resulting crafted item, typically occuring with full inventory

## 1.67 (3/10/2015)

* Selection screen fixed completely! (Seemingly, please report any bugs through email!)
* Bone Necklace experience granted on use increased from 125 to 350.
* Bone Necklace no longer disabled permanently for hero upon single use.
* Experiment No. 1 now drops a Bone Necklace.
* Experiment No. 1 now has a low chance of dropping 1 Shard of Corruption.
* Experiment No. 1 now respawn after 5 minutes of being killed.
* Corruption now drops 2 Shards of Corruption.
* Ultralisk now drops 3 - 5 Shards of Corruption.
* Trickster's disarm now only works on enemy heroes.

## 1.63-1.66 (3/9/2015)

* Attempt to fully fix selection screen and spawn points
* Temporarily fixed Hero Selection. May not function entirely right.

## 1.62 (9/12/2014)

* -Heroes will still die if they run out of energy in a Transport Ship
* -Energy Warnings are more accurate
* -All spears now share a 3 second cooldown
* -Decreased Transport Ships acceleration from 2 to 1.25
* -Decreased Private Shuttles acceleration from 2.5 to 1.75
* -EMP duration decreased from 30 to 15 seconds
* -Xel'Naga Temple Craft Encryptions, Craft Poisons, and Craft Poison Spears now condensed into submenus
* -Added a craftable item Bone Necklace craftable in the Xel'Naga Temple which grants the following:
* Required Materials: Bone x 6
* The equipped Hero gains +25% experience bonus.
* Use: Offer this item to the Gods, granting an instant +150 exp.

## 1.61 (9/10/2014)

* -Mage Fire Stone no longer has inventory (never intended)
* -Trickster Illusions will now automatically attack nearby hostile targets when summoned
* -Trickster Illusions no longer trigger Corrupted Will bonuses on bosses or Vital Warnings
* -Crafting while meditating no longer causes crafted item to disappear
* -Added information to loading screen for bug reports / suggestions / donations :)
* -Attack priority for Assassin adjusted to equal the other sub-classes (never intended)
* -Reshaped a few of the spawn regions to increase item spawn land coverage and reduce stranded Karak syndrome
* -Terran Supply Ship now sells Vision of Isles for 40 Minerals, 2 in stock with 300 second cooldown
* -Pools of Fish will now initially and continuously spawn in random locations in and along the main rivers every 120 seconds
* These fish drop 1 Raw Meat upon death.

## 1.60 (9/7/2014)

* -Players who leave and have their hero inside transport ships will still have their hero killed and items dropped to the ground
* -Forager movement speed increased from 2.7 to 2.85
* -Seeker subclass movement speed increased from 2.85 to 2.9
* -Tele-Gatherer subclass movement speed increased from 2.9 to 2.95
* -Thief movement speed description appropriately listed as 2.8
* -Changed the Art Model and Icon of Dark Matter
* -Added a new item craftable in the Xel'Naga Temple, Void Artifact:
* Required Crafting Materials: Void Crystal - Void Crystal - Void Crystal - Relic
* Use: Pings and reveals all Void Towers on the map for 15 seconds.
* -Now on all modes, whenever your hero dies you will be given a permanent debuff Call of the Void which causes the following:
* For each death (post-noob time) the hero has its life, energy, movement, reduced by 2% and armor by -0.25.
* -All hostile Structures that have been revealed will still have their "snap shot" revealed in Fog of War (as originally intended)