Trolls

Trolls are the first sentient species to walk the lands of K'aamil, created by both The Celestials and The First Generation Demons. Unlike the proceeding races, Trolls are unable to generate or host any mana within their bodies, due to having a lack of mana veins in their bodies. This however does not mean that trolls are unable to manipulate any form of mana, as seen with them being able to manipulate environmental to use techniques and artifacts, like the other species.

Trolls are known for their brute force and their close connection to nature, having the closest connection of all the celtians. Although they do not have abilities, trolls have their own special attributes, those being Enhanced Senses, Berserker Modes and natural Resistances.

Trolls share the same stat spread as Humans and Elves, those stats being:

**Strength** - The physical power, striking force and lifting force of the character

**Agility** - The speed, maneuverability and reaction time of the given character

**Endurance** - The defensive capabilities of the character and their physical ability to take damage

**Stamina** - The ability of the character to keep fighting and use their ability for prolonged periods of time.

**Dexterity** - The accuracy and in some cases (such as bows) power of the character when using long ranged weapons.

## Special Attributes

### *Enhanced Senses*

Trolls and troll hybrids is granted access to one of 5 enhanced senses. As the name implies, these senses are far more advanced and sensitive than the regular ones.

**Taste** - Able to pick up subtle flavours, able to almost perfectly list every component of something they eat. They are also able to pick up certain chemicals a person gives off in their sweat (a little gross but Jojo was fine with it) such as fear or when they are lying.

**Sight** - The troll can see objects from up to a mile away and perfectly see every detail in it. They can detect sudden shifts in movement or pick up very obscured details no easily seen with regular eyes.

**Smell** - Similar to taste, the troll can tell almost every component of a substance from scent alone. In addition, they are also able to track persons they had smelt before for up to several miles away.

**Touch** - The troll can pick up slight vibrations in the air as well as sudden changes in air pressure. This allows them, to an extent, to predict the moves of their opponent from the contractions in their muscles.

**Hearing** - The troll is able to hear almost every detail for miles around them, up to the heartbeat of nearby creatures. This allows them to tell when someone is about to attack from their rise in heartbeats.

### *Berserker Modes*

When a troll reaches a life or death scenario, they enter a state of blind fury which is commonly known as Berserker Mode. In this state, one pre-decided stat is doubled for as long as the battle is ongoing. Once the battle ends however, the state wears off. The state can also be entered voluntarily but this is far less effective as it wears the user out far faster due to a lack of adrenaline and lasts an upwards of two minutes.

The Berserker Mode also grants trolls a natural immunity to most mana or artifact-induced status effects, effectively making direct damage the only way to affect them.

### *Resistances*

Trolls have a passive resistance to most natural weak to moderate poisons from natural creatures. They are also capable of consuming almost anything, without getting sick.

In addition, their bodies are mineralistic, so they've built resistances to fire and electricity, being almost immune to weak to moderate attacks of their nature. Along with this, they've also developed overall moderate resistance to mana-based attacks, reducing their effectiveness. However, this also means that they are extremely weighty, and will drown in deep waters unless being an extremely good swimmer.

## Special Races

While trolls are the overall race, there are sub-species of trolls, each with their own special characteristics. These sub-species are:

**Bay Trolls** - Naturally great swimmers upon birth despite their troll heritage and this allows them to be given a x1.5 boost to Agility when navigating in water, as well as an expanded lung capacity effectively making it that they can go up to 30 minutes without air.

**Deep Wood Trolls** - Deep wood trolls are often exclusively restricted to, as implied, the woods. They were shunned by society and in turn, they shunned society. This allowed them to develop highly specialised abilities, made regularly to hunt for prey. Their preferred weapons of choice include light blades and bows of various kinds. They have both *Enhanced Sight* and *Enhanced Hearing* upon birth, as well as a natural x1.3 boost to their Dexterity whenever wielding a ranged weapon.

**Gargoyles** - Usually secluded and isolated trolls, these are unsocial creatures who prefer to be alone. Their skin is usually more tough than others and this therefore gives them a natural +50 Endurance. Apart from this, not much is known about them, or their creation.

**Cave Trolls** - Like most of the members on this server, they rarely leave their homes which happens to be in secret cave systems built into mountains and volcanoes. Unlike most trolls, who have a resistance to fire and heat, Cave Trolls are immune to it as they have evolved to working in the heart of volcanoes. They are known to be the best blacksmiths in the world due to the extreme conditions of their workshops which is difficult for any other normal person to survive. However, this means that they are highly susceptible to water and swimming, and their ruggedness prevents them from being very agile, effectively only moving at an Agility of 50 even though additional points to the stat will raise their Reaction Time. Their preferred choice of weapons are hammers and axes.