Potato Mine

*Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.*

## Almanac statistics

### Usage

Single use
Delayed activation

### Weakness

   (flies over)
 (eats from a further distance)

### Unlocked by beating

Starting the game

**Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.**

**Potato Mine** is one of your first plants in *Alternate UniverZ*. After being planted, Potato Mine will take 14 seconds to arm himself before surfacing, during which he is vulnerable to being attacked. After that, he will explode in a 1x1 area when an enemy comes into contact with him, dealing extreme damage to all zombies in the radius and leaving behind a comic-esque "SPUDOW!".

Potato Mine is one of the first plants available in the player's seed arsenal, obtained before starting the first level like the other three. He is one of the cheaper early game plants available at the start, only costing 25 sun.

## Almanac entry

**Potato Mine**

SUN COST: 25

RECHARGE: 30

TOUGHNESS: 300

DAMAGE: 1800

AREA: Tile

ARMING TIME: 14

Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.
Usage: single use, delayed activation
Range: contact

Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.

## Plant Food effect

When given Plant Food, Potato Mine will instantly arm itself and send out two duplicates, both pre-armed like the original.

## Costumes

* Current
* Pre 1.5

## Strategies

Because of his low cost and early availability, Potato Mine can be effective in the early part of the level for neutralizing the first few zombies, especially if the enemies in question are Conehead Zombies or Buckethead Zombies, who will pose serious difficulty against more conventional offensive plants. However, his arming period greatly hampers his usefulness in the long run, as the massive amount of threats will give Potato Mine little time to arm himself.

Potato Mine should be planted at least three squares or more in front of zombies with basic speed in order to explode right when the threat approaches him. Defensive plants such as Wall-nut, Tall-nut or Infi-nut can buy Potato Mine additional time for arming, as well as gather more zombies to increase Potato Mine's efficiency.

Using Plant Food on a Potato Mine will instantly arm it, decreasing its arm time drastically. In addition, the clones will also be instantly armed, therefore defeating many zombies. This can be useful against Gargantuars and other high toughness zombies.

Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie and Dodo Rider Zombie. Like in the original game, two Potato Mines can kill a normal Gargantuar, and if followed with an instant-kill plant, most Gargantuars will instantly be defeated without even throwing their imps.

In Lost City, Potato Mines can be planted to stop swarms of Lost Pilot Zombies from approaching your defenses. They are also useful as a distraction against Imp Porters who are about to set up their tent. It is best to plant Potato Mine near or on a gold tile, as the explosion will also nuke the tent.

In Neon Mixtape Tour, Potato Mines can be used to combat MC Zom-Bs as they cannot instantly destroy him, and have relatively low health.

Avoid using Potato Mine against Shield Zombie, Troglobite, Excavator Zombie, and Arcade Zombie. Shield Zombies with their force fields can trigger the mine without being affected (however, it will destroy the shield and damage zombies caught in the area anyway). Troglobites and Arcade Zombies can crush Potato Mine (hiding or not). Excavator Zombies can shovel him up from a distance untouched. However, Excavator Zombies will also instantly arm him.

If an Explorer Zombie/Zombie Bull approaches an unarmed Potato Mine, they will just ignore the Potato Mine and walk or charge past him, while if the Potato Mine is armed, they will trigger the mine normally.

Excavator Zombies can also dig up your Potato Mine, which instantly arms it.

## Gallery

By PlasmaSheePYT (Rare footage of someone spamming Potato Mine lul)By PlasmaSheePYT (Another one lul)