recursal/Fanatic-Fandom huggingface dataset:
Naydim

These aquatic people are the product of the union of Vehrim and Kandim, making these both Fardaenim and Quinathim.

They have the ability to adept their legs into arms while in water, which they use to aid in swimming and can also be used to handle objects. They can adept to breathing under water as well, and have inherited the Kandim's ability to communicate telepathically, which is the way they communicate while submerged.

Most members of this race have a strong urge to explore the depths and uncover its secrets. They are usually rather fond of the deity Lithian, for that reason.

They have settlements on boat and raft colonies, where they attach each boat together to create one large floating town. Alternatively, they have cities under the surface, with pockets of air for visitors of other races to survive in.

[Note: I am unsure whether they can change their gender like the other Fardaenim, but I don't really see a reason why not]

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— **Naydim** — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
The Investigator

Guidhien, the Scribe, became fragmented into the following deities after their death.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
The Entrepreneur

Mathon, the Minstrel, became fragmented into the following deities after their death.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — **The Entrepreneur** — The Devoted —
Dhamar

The language spoken mostly in Eret’Dham and the citizens of the Dhamal Empire.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — **Dhamar** — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Chivalric Orders of Turelisia

There are eleven chivalric orders in the imperial union of Turelisia.

* The Imperial Order of Reshorian Knights, named for the empire's capital city.
The primary military and policing presence in the empire, comprised of landless knights loyal to the crown.
* The Lacerria Order of Sathonnan Knights, named for the Sathonna Bay.
They defend against incursions from Jalin’Maral.
* The Ranoutia Order of Dornean Knights, named for the island of Dornea.
They defend against incursions from Rafu’Maral.
* The Feanel Order of Sorissalam Templars, named for the Sorissa cathedral.
* The Sarlean and Karlean branches of the Order of Nanturian Knights, named for the Nanturia Mountains.
They defend against incursions from Jalin’Maral.
* The Ashfalon and Burthalia branches of the Order of Nolorian Knights, named for the Noloria Peninsula.
They defend against incursions from Jalin’Maral.
* The Thuriam and Sherdinnia branches of the Order of Ahuridian Knights, named for Mount Ahurid.
* The Remuirna Order of Asrohogian Knights, named for the Asrohog Peninsula.
They defend against incursions from Rafu’Maral.
* The Ishundia Order of Hathunnan Knights, named for the Hathunna island chain.
* The Cirmunia Order of Cemetian Knights, named for the island of Cemetia.
* The Agriossa Order of the Fair Qurcessa, named for the duchess Qurcessa of old, ancestor of Aurelia II Qurcess.
Shulzhar

The Greater Dragon Moon of Mist.

It is responsible for the clouds that hang between the Dragon Moons and Arthe, which are used to keep many types of airship airborne.

Its sphere of influence is shadow, and the nebulous things of the world.

## Geology

Vision on its surface is limited by a thick fog that is ever present. On the highest places, these nebulous mists can be escaped, but outside of some select few niches in the higher places, clear of mist but also enclosed enough to hold enough sustenance to hold life, you won't find many things living there.

— Ymrithya — **Shulzhar** — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Feast of Contemplation

A day of celebration of the self. A time for everyone to look inward and contemplate their own existence, and how it affects others, ready to head back into the light with renewed purpose. This festival is set on the 23rd day of Nardauel.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Ezharian—Capital

The language spoken mostly in eastern Kalarn’Ezha and is identified as the language of the Mihrim capital.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — **Ezharian—Capital** —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
The Justiciar

Finn, husband of Morgan, became fragmented into the following deities after his death.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Pal’Kalarn

A peninsula on the southern shore of Kadis’Kalarn. During the early Second Age, Andrim and Kandim worked together to shape a city into its mountainous terrain, that would act as a gateway into the inner sanctum of Kadis’Kalarn. It is cradled by a great waterfall which is split in two by the mountain it is on, which was magically protected to prevent erosion. The way into Kadis’Kalarn was dug through the mountain, with the interior of the mountain settled by the Sanctum Wardens. In order to gain passage into the Sanctum, one would need to cross a number of checkpoints within the mountain. The journey would take several days from the city to the Sanctum, being escorted by the Wardens from checkpoint to checkpoint. At each checkpoint, you would spend the night before being escorted to the next.

Generally speaking, only members of Quinathim races are even considered to be allowed into the Sanctum. At each checkpoint they would be searched thoroughly to determine that nothing dangerous would enter, the same is true for any goods being brought in. This redundancy was put in place to make absolutely sure that nothing would slip through.

The city itself has a bustling combination of all creeds coming together to make their living.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Dragon Sturgeon

Lesser dragons that are part fish.
As they grow older and larger, they begin to look more and more like an aquatic dragon, even gaining the capability of using a Breath Weapon.

They are most commonly found on Rhyelatha, where they spend their early years in the shallow waters among the archipelagos that are scattered between the vast oceans. As they grow large enough, they abandon the safety of the islands to brave the deep waters, where they grow even larger in size - If they survive.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — **Dragon Sturgeon** — Roc —
Eretian Empire

At the beginning of The Second Age, there were Andrim that settled the lands south of the Bajat’Nazh desert. They were forced to drive out the native Shedim that were unwilling to share their lands with the outsiders. The Andrim tamed the land and forged an empire out of it. The empire stood strong for centuries, even having colonies move beyond Bajat’Nazh to the north into Vehrim lands (which would eventually become the Empire of Aphem).

The Empire came to an end when the Shedim united under a great ruler named Djath Primish to reclaim the lands that were taken from them. Primish would reforge the Eretian Empire into their own Great Primal Empire, which subjugated the Andrim prisoners of war. The ones which were able to escape settled on the Da’Jelam island, while others moved further north to join the colonies on Vehrim lands, which they made into a new empire.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Narhuan

The language spoken mostly by the Dvarim and emerged on Sutramand. It spread to eastern Anat’Kathar when Dvarim settled the mountains there.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — **Narhuan** — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Haldim

These are a Tharadrim race, which came about when Andrim settlers came upon Hranim lands, and came together with an affinity for animals.

They are born with a capacity to bond with a particular animal, enhancing both the animal and the Haldim's capabilities.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— **Haldim** — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Kandim

These Quinathim have developed in the serene darkness of the hidden sanctuary land of Kadis’Kalarn, and have lost the ability to see with their eyes and have traded it for the ability to see their surroundings with their mind. They have also lost the ability to use their vocal chords for speech, but use telepathy instead to communicate.

They have markings on their forehead that continues on a way down their cheeks. These markings hold a psychic lock, that when the Kandim is stressed or angered can be released to cover more of their face with the markings, as well as discloses their third eye. Anyone who looks upon their face once it is unleashed will have to test their resolve, or be stunned.

Their lifespan is considerably longer than the average human, but once they do reach their twilight years, they seek seclusion and document their experiences and gathered knowledge within specially prepared trees, which they call Akash trees. These trees can hold the memories of numerous individuals, essentially becoming a library of sort.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — **Kandim** — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Morgyan

Is an aspect of The Devoted, that is known as the Desire.

Indulgence, craving, lust. She is the temptress.

Those who lust after something or someone, and are indulgent in their pleasures invoke her name.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Bajat’Jalin

A desert on the northern end of the northern island of Ram’Ibal, inhabited by Mardim of the Mardunate Imperium, in the colony emirates of Rafu’Maral and Jalin’Maral. It holds several dominions, also including the Bajat’Rafu desert on the north-western part of Anat’Kathar.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Sherdinnia

Duchy of the Kingdom of Farelia, part of Turelisia.

It is governed by duke Richter IV Irfan.

Its counties consist of the following:

* County of Cuweshan (governed by count [count name])
* County of Kalsotha (governed by duke Richter IV Irfan)
* County of Rochuga (governed by count [count name])
* County of Rulathunna (governed by count [count name])
* County of Scathos (governed by count [count name])
* County of Vollunsol (governed by count [count name])
* County of Vushevo (governed by count [count name])
* County of Wasunda (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
East Aphem

**Population** | Vehrim
Andrim
Agarim

"To our disgrace, the plebeian masses continue to reduce the chances of our once great empire to rise once again".
―King Emiliano deNerio

**East Aphem** (1304 S.A - present) is a kingdom in central eastern Nazh’Ya.
It is one of the three new nations that emerged from the ashes of the Empire of Aphem. The other two being the Kingdom of West Aphem and the Mercantile Republic of Uyazhen.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Agatha

A follower of Lychaembar. Was in possession of Nydhagra's gemstone, which she used to spread the swampy forest in search of Sutramand's gemstone that was hidden within the mountains of the island she was engulfing with the evil growth.

She died by the hand of her lieutenant Rahakh and the party. The gemstone she carried was taken by Radha.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Jah’Hathor

A southern archipelago on Rhyelatha, consisting of four larger and many more smaller islands.

The north-western island is called Isan’Haran, home of the Isaran Corporation.

The south-western island is called Samu’Aset, which has the highest mountain range of Rhyelatha, the Rhye’Khug.

The central-eastern island is called Manu’Asha, which hold Marcus' base on Rhyelatha, the Golden Willow.

The south-eastern island is called Shiku’Fuhan, home of the Wuhan Kingdom.

— Ban’Churan: Vusha’Jun • Bannislan —
— **Jah’Hathor**: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Feast of Radiance

A day of celebration in the light that provides for all. When the days are longest, the times are easier. It is a time of commerce and interaction between people, diplomatic relations are also forged during these times. This festival is set on the 23rd day of Erezhalith.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Ezule

The Goddess of Measure. She is a Mihrim.

In the system of consciousness going through appraisal which results in knowledge, she represents the evaluation of what is perceived.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — **Ezule** — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Da’Jelam Freestates

A nation, to loosely use the term, of pirates, merchants, mercenaries, and other folk who enjoy their freedom. It has its origins in the Andrim that were able to escape from the Shedim sacking of the Eretian Empire. It has been taking in refugees and other outcasts ever since.

When the Empire of Aphem collapsed into civil war, it was Da’Jelam that came to the aid of the city of Uyazhen when the merchant class decided to rebel against the nobles of Aphem. With their help, they were able to forge a new republic from the ashes of war, which was able to stand on its own against the weakened remnants of the Empire.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Nydhagra

The Lesser Dragon Moon of Decay.

The things it decays are decomposed, after which the nutrients are transferred to its twin Phaundras.

## Geology

Swamps are what cover its surface, with only some patches of solid ground scattered here and there. There are some mountain ranges that penetrate its skies like vicious spikes, where some folk make their home.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Ish’Kathar

An island on the western side of the Kathar’Khug. It is situated between Ish’Ezha to the northwest and the western side of Anat’Kathar to the south.

The island is a great melting pot of different cultures, with many different folk calling it their (temporary) home. The races with the largest representation might very well be the Vranim, Albrim, Mardim, and Travim.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Thuriam

Duchy of the Kingdom of Farelia, part of Turelisia.

It is governed by duke Asher II Ruven.

Its counties consist of the following:

* County of Agoutta (governed by count [count name])
* County of Arladothan (governed by count [count name])
* County of Ghollassia (governed by count [count name])
* County of Lanshalo (governed by count [count name])
* County of Naxonebra (governed by count [count name])
* County of Nevarobath (governed by duke Asher II Ruven)
* County of Nuvanra (governed by count [count name])
* County of Rognima (governed by count [count name])
* County of Taluthanel (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Biology

## The Third Century

295—Dvarim emerge from Fardaenim living together with the Nornim for generations on Sutramand.

## The Fourth Century

310—Thalim emerge from lands settled by Mihrim, close to Nornim settlements on Ram’Ibal and Anat’Kathar, after many generations of relatively close contact between the two.

312—Mardim emerge on Rhamash from the Andrim and Nornim that underwent the first expedition with the improved airship.

342—The mysterious Ganrim emerge from western Had’Ya, where Mihrim and Vehrim have lived together for generations.

358—On the continent of Had’Kathar, Shulzhar worshipping Mihrim found themselves growing closer to the stealthy Hranim that lived there as well, resulting in the emergence of the Eredim.

372—Asalim emerge from Fardaenim and Nornim spiritualists that were immersed with each other for generations.

## The Fifth Century

413—Vranim emerge from the Shedim and Mihrim's shared interests after generations of exposure to each other.

419—Aculim emerge from Pal’Kalarn, where Kandim and Andrim have been living together for generations, working closely together, resulting in the Aculim's unique sharing capability.

420—Khorim emerge from the many offspring between the Shedim of the Great Primal Empire and their Andrim slaves.

489—Nornim that settled around Pal’Kalarn and the islands further south, enjoyed more exposure from the Kandim, culminating in the emergence of the Beshelim.

## The Sixth Century

521—Haldim emerge from Andrim explorers that integrated themselves into Hranim society and were close to their trained animals.

542—Rashevim emerge from generations of Kandim and Shedim coming into contact with each other's way of life.

574—Garuvim emerge from a sect of Andrim that integrated themselves into Mihrim society, wishing to further explore the possibilities of the mind and its capability to contact the dead.

## The Seventh Century

626—Agarim emerge from the offspring of Andrim of the Empire of Aphem and the Vehrim that went to live with them.

643—Naydim emerge from the mingling of Vehrim and Kandim explorers.

676—Zhalim emerge from Shedim and Hranim on Anka’Bet, where developing the ability of flight was useful for quickly gliding from island to island.

## The Eighth Century

767—Travim emerge from Vehrim and Hranim living together for generations, having developed a new way of life for themselves.

## The Ninth Century

809—A woman named Falath Ahulia, who was born from several generations of contact between Kandim and Hranim and their shared interest in trees, dies and has a great tree grow from her grave located in eastern Ish’Ezha. This tree's fruits give birth to the world's first Albrim.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
A World Forgotten

The world as it was before it became Arthe.

 **Spoiler**
The human population had made most of the world into a wasteland, with only a single large island having preserved its vivacity. This island was a sanctuary for those who remained in touch with the planet and its needs, for which they were given the gifts of magic. When the outsiders finally came for the island's natural wealth, they enacted a safeguard they had prepared for since long ago, sacrificing the world's current incarnation to give it a second chance.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Tarnim

Descendants of the Tharadrim, that have become nature spirits.

They have no physical body of their own, manifesting themselves by using the natural environment.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — **Tarnim** —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Dhamal Empire

Also known as the New Primal Empire.

After the Great Primal Empire fell, the Khorim that called it home moved south in unison, to eventually end up on the island of Eret’Dham. They settled here and eventually founded an empire of their own, modeled after the one they came from. The difference being that the Khorim had a much better organized military structure compared to the Shedim.

At an early age, young Khorim are selected on their potential and placed in colleges focused on a particular field. Here they receive a basic education common to all, as well as more specialized education designed to bring out the best in their younglings.
Part of this basic education is military training, so that each member of the New Primal Empire can be called upon as civilian militia. There are several colleges that continue this basic military training into their own specializations.

The colleges have an adult rear up a group of younglings throughout their childhood and into their adolescence, until they are tested in their chosen field and pass the examination. After this, they begin working in their field. These colleges are effectively a form of guilds, which help each of their members find work.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Feanel

Archbishopric of the Kingdom of Farelia, part of Turelisia.

It is governed by the Church of Thalyn.

Its counties consist of the following:

* County of Banapello (governed by count [count name])
* County of Desonabon (governed by archbishop [archbishop name])
* County of Kadathon (governed by count [count name])
* County of Kasheklar (governed by count [count name])
* County of Vraqeth (governed by count [count name])
* County of Wajasenna (governed by count [count name])
* County of Waroben (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Adovardo

Luciano's grandfather. Responsible for certain things that would be spoilers for the other players. And founder of house dePaulo

## Background

During the civil war that raged in the Andrim empire of Aphem, Adovardo was a hired sword that fought on the side of the nobles.

Though the nobles had to settle with the merchants of Uyazhen, they rewarded Adovardo by granting him land and a title for his services (which was easier than trying to gather up the money that they owed him).

To his dismay, the land was less than desirable. It was a holy place for the native Fernim, who made it very difficult for him to actually build any settlements there. In the end, he triumphed over the natives, but that was only a small victory during this nightmare.

Once he finally had a castle made, and the surrounding lands subjugated to his will, the nightmares started.

He got himself a wife of lesser noble birth who finally agreed to move to his cursed land, and had a son, whom he called Leonard. He also spawned a bastard daughter with one of the serving girls who he took on as a mistress. She was called Rafaela by her mother.

 After years of having to bear with the nightmares, and trying to ignore the dread they left behind, he thought of a scheme he could play to get rid of them. He made a deal with the source of the nightmares, that he would give them his firstborn grandchild. His son finally became old enough to start having interest in the girls, so he let him get close to some peasant girl (and ignored the talk of him wanting to marry the girl).
Finally the child he was waiting for was born. He was named Luciano, and after he was just a few weeks old he arranged for the trap to be set. As the demons called for their price, he had the best ritualists his money could buy to perform the ritual and even one of the Sanguine Sentinels to keep things safe. He trapped their strongest demon within his little bastard grandchild and made sure the brat was kept healthy. Now as for the mother…

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Fardaenim

One of the elder races which birthed some of the other races. They are extinct in the sense that they became other races (which are known as Fardaenim races) and are no longer found as they once were. Those that did not become either Shedim or Vehrim went on to become Fernim, which removed themselves from their humanity.

The thing that is common to all Fardaenim is their ability to alter their physiology in some way. Most of them can freely choose their gender, which resulted in several different perceptions on gender as a whole.

— Naydim — Rashevim — Shedim — Travim — Vehrim — Vranim — Zhalim —

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Ish’Ezha

A great peninsula of Kalarn’Ezha, connecting to the southeastern part of Kadis’Kalarn. It is mostly comprised of mountainous terrain, but on its southeastern side it has more level terrain as well, in addition to a large island the is close to Ish’Kathar. It also counts several smaller islands within its bay area between it and Kalarn’Ezha to the north, with a warm-moderate climate.

The Albrim have made a home here, with a great mother tree growing in the lowlands. This enormous and vibrant tree is the remains of the first Albrim, Falath Ahulia, which birthed all others of their kind.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Asalim

These flighty beings are both Tharadrim and Fardaenim. They emerged when Fardaenim were forced to flee their homelands of Eret’Nazh when part of it was being occupied by Andrim in the beginning of The Second Age. Some of these Fardaenim found themselves in Nornim lands. They traveled with them to Theamahd where their societies merged into one as they adapted to living with the chaotic winds.

After they mingled, the began to show a unique capability to be able to separate their own selves into tiny elements, to become a swarm of very small wind elementals. This allowed them to explore by riding themselves on the winds.

They are able to gain the ability to manifest themselves as several smaller versions of themselves, effectively becoming smaller clones of their original form that can act independently from each other.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Order of Ahuridian Knights

One of the Chivalric Orders of Turelisia.

It is named for Mount Ahurid in Thuriam and Sherdinnia. There are two main divisions of the order, one based in Thuriam and the other in Sherdinnia.

Its [name] division is commanded by Richter IV Irfan of Sherdinnia, with [name] as the order's lieutenant.

They command a force of x infantry, y artillery, and z cavalry.

Its [name] division is commanded by Asher II Ruven of Thuriam, with [name] as the order's lieutenant.

They command a force of x infantry, y artillery, and z cavalry.
Firandor

Is an aspect of The Justiciar, that is known as the Pardoner. His goal is to ensure that everyone gets a fair trial, that those who are wrongfully accused get pardoned. Even those that are guilty, but have paid for their crime and have changed for the better. He comes in conflict with Aryndvar, due to their contrasting stance.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Eredim

Beings that are very close to the shadows, they are both Quinathim and Tharadrim. When a community of Hranim accepted Mihrim tied to Shulzhar's power, they became very interested in each others capabilities, and saw that if they came together it would enhance each other.

So it came to be that the Eredim emerged. Able to merge with the shadows as a Hranim would merge with nature, able to manipulate the shadows like the Mihrim might, even being able to jump from one shadow to another. They have retained the Hranim's affinity for climbing, aided by tendrils of shadow that they can attach to things, they can move about quite easily, despite their small forms.

— Dagrim — Dvarim — **Eredim** — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Fortemus

Novacarius' brother, that was taken by the Black Nomads to Rhyelatha together with the stolen gemstone Bohr is meant to retrieve.

Nova later finds out that Fortemus left their family with the Black Nomads in order to keep them away from his brother, who held the secret to Ymrithya's gemstone's location within his body.
Unfortunately, this knowledge came after Fortemus paid the ultimate price to protect his brother, after he had caught up to him and the Black Nomads.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — **Fortemus**† — Francesco — Vladicus —
Other Fields of Knowledge

Here I will put matters concerning the world's history, its stories, or any other field of knowledge that would not be suitable for one of the other segments.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Samu’Aset

The south-western island of Jah’Hathor. It is mostly covered by snow and ice. On the northern side is a large forest that seems to be influenced by Auveron, in that once you enter it you are likely to lose your way before you would be able to cross it and end back where you started.

On the southern side is Rhyelatha's highest mountain, called the Rhye’Khug, which has a large crater in its center.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • **Samu’Aset** • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Sutramand

The Lesser Dragon Moon of Fire.

Its heat come from its twin Ymrithya, who transfers the heat it drains away from its surroundings.

## Geology

Its surface is covered with ashen field, volcanic mountains, geysers, and massive lakes of lava, with the only places of tolerable temperatures at its poles.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— **Sutramand** — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Rhyelatha

The Lesser Dragon Moon of Water.

Its waters are fuelled by Rhamash, who transfers the moisture it removes to his twin sister.

## Geology

Its surface is covered with deep oceans, with archipelagos scattered across it. While its depths are verdant with life, that life is also gigantic and terrifying. Some people that dare the waters live there in constant danger of being swept up by some monstrous creature from the deep. Most people therefore find solace on its many small islands.

It has three main archipelagos, laid out in a triangle-like configuration, with many smaller islands interspaced between them. The eastern-most, with the largest island of Rhyelatha, is called Dahar’Menil. The western-most is called Ban’Churan, which holds the second largest island Vusha’Jun. The Southern-most is called Jah’Hathor.

On the other side of Rhyelatha are many more smaller islands, as well as two larger islands to the north and south, called Futho’Namur and Sho’Dathil respectively.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Daniel

A diplomat sent to get aid in investigating the emergence of a malignant spreading forest on a small island on the surface of Rhyelatha.

Is killed by Rahakh after discovering the means of which the forest is spread, after the party was captured while within the harbor city of Rufferston.

Is later returned as a Dagrim with Dorask being the name of the entity it became. His psyche is trapped in a soul-stealing spear owned by Rahakh.

Has a wife and children living in the capital city before it is also engulfed by the spreading forest. The fate of his family is unknown to the party.

Has had homosexual relations with Piccolo (Augustus) in the short time they knew each other. He was a polyamorous pansexual that took advantage of his diplomatic station to travel so that he could encounter people to have relations with.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Diana

Is an aspect of The Investigator, that is known as the Integrity.

Believes that their word is their bond, and honesty is of utmost importance.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Khorim

One of the Fardaenim races. They emerged when the Shedim took back the lands that had been settled by Andrim early on in The Second Age. The Shedim conquered the Andrim empire of Eret, and settled there themselves, taking the ones they triumphed over as slaves. They were used as a workforce, as servants, but also as nightly companions.

This mingling eventually resulted in the Khorim, which had the ferocity of the Shedim, but the focus of the Andrim. They became a military force after they had finally found their place in the Shedim's empire. After it fell, they moved on as a disciplined group, while the Shedim scattered and returned to their old ways of life.

The Khorim settled on the large island of Eret’Dham, where they wrought their own nation, called the New Primal Empire.

They have the natural presence of two additional arms, with which they learn to fight at an early age. They have a natural ferocity in battle, so when they, or the one they are fighting, are weakened in battle, they get a surge of adrenalin which helps them defeat their opposition.

Unlike most Fardaenim, they do not have the ability to change their gender, and are more like the Andrim in that regard.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — **Khorim** — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Aswa’Dalam Chiefdom

One of the Vehrim Chiefdoms, as it was before they became the Black Nomads, after which it lost recognition with the other Chiefdoms (Maha’Mba, Gotemba, and Ajhazar).

At one point, they were a lowly, noble folk, that had learned to live with the meager little that could be found in the Bajat’Nazh desert, traveling from oasis to oasis. Somewhere along the line, the worship of Lychaembar became prevalent, and they came into contact with others of his following. They became brutal raiders, that would even harvest people's blood for the moisture. After this change, the Bajat’Nazh wastelands were considered a dangerous place to roam in by the Vehrim, and only few families would dare go there on their travels.

## New Beginning

After the Black Nomads were defeated on Rhyelatha and the gemstone they had taken was retrieved, Lychaembar's influence diminished on the ones still present in Bajat’Nazh. Several groups started to become disillusioned with what they had been doing, and eventually began voicing opposition to the new ways.

When Nova and Cherax came to Bajat’Nazh to bury Fortemus, several of these groups had apparently discarded their black robes. After Nova had found his family and they had performed the burial ritual in the mountainous burial grounds of their people, several groups joined them and persuaded them to scour the desert in order to rout out the presence of the Black Nomads and restore the Aswa’Dalam Chiefdom to its former self.

These Vehrim received aid from the Shedim that lived south of the desert, as well as priests from the temple of Rhyelatha where the Black Nomads had stolen the gemstone from. The combing of the desert took several months of concerted effort, with all working together to gather food and water to survive in the harsh desert, continually pushing back the remaining followers of Lychaembar, culminating in a large battle on the north-eastern sand plains of Bajat’Nazh.

## Restoration

After the leader of the Black Nomads was defeated, the remaining forces quickly lay down their arms. Following these events, the Vehrim would restore trade routes that had fallen into disuse, and came into contact with the other chiefdoms. This resulted in the restoration of the Aswa’Dalam Chiefdom.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Iantha Athyll

Is an aspect of The Entrepreneur, that is known as the Philanthrope.

Providing opportunity for those that are otherwise less able, that is what moves her.

Teaching someone how to catch a fish is more useful than just giving one to them, after all.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Ishkan

The language spoken mostly in southern Ish’Anat, Ish’Kathar, and southern Ish’Ezha.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — **Ishkan** —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Arthe's Grasp

The force that keeps everything tied to Arthe's surface. It is gravity, but not quite, since it is something originating from Arthe in specific, and is something that can be negated through personal power.

The Dragon Moons each have their own version of the Grasp, with their own being interlocked with Arthe's, keeping them circling in its orbit.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Michael II Reinald of Karlean

Duke of Karlean.

## Background

Of House Reinald, which was founded after the Brother's War in 1232 S.A., when the family of former emperor Reinhard I Reimund were exiled to Aldaria, where they settled in Karlean.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Phiannor

Is an aspect of The Justiciar, that is known as the Pursuer. His goal is to hunt down those that violated the order of things, and as such, is primarily concerned with halting Lychaembar and his followers.

 **Spoiler**
Has influenced the emergence of the Ganrim, and leads The Wild Hunt in order to put a stop to Lychaembar and his followers.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
The First Age

The time after the return of humans, dictated by the god-empress Thalyn.

 **Spoiler**
The age when Thalyn lived and reigned on Arthe. Following The Lost Age, which no one except the most ancient of magical beast might remember. Where the human species reemerged on the world and started its path towards the future, diverging into different races. It held the decline of the Andrim, the rise of the Quinathim, Tharadrim, and Fardaenim races. The restoration of the Andrim, followed by the Anatholian War and the emergence of Lychaembar. The age ended when Thalyn sacrificed her life to contain this new threat. The Second Age started with the birth of Otharael.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Mihrim

One of the Quinathim races. They are linked to the Dragon Moons, which grants them special magical aptitude with regard to the dragon they are tied to. The pigmentations of their body also depend on this.

While individual Mihrim do not age very differently than other humans, they are regarded as very old beings due to their ability to have their psyche persist as wisps. These will then merge with a young Mihrim and live on within them as one person. This usually happens with a younger family member, but it is not unheard of that they aren't compatible and another person has to be found in order for the wisp to carry on its legacy.

Some Mihrim wisps forcefully merge themselves with another Mihrim, but this is regarded as a heavy crime (a sort of simultaneous rape and murder) for which the punishment is psychic extraction, followed by the imprisoning of the wisp in a magical shard. The young Mihrim is likely not to survive the extraction, depending on how successful the merging was. Usually there isn't enough of their psyche left for them to be able to function.

On their homeland of Kalarn’Ezha, there exist many kinds of dragon-like bird and reptilian lifeforms, many of which the Mihrim have approached and have formed a harmonious way of life with. One such being is the Riding Drake.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — **Mihrim** —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Anatian

The language spoken mostly in Da’Anat, the connected parts of Anathol, and some parts of south-western Ish’Anat.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Nathaneal

The God of Verity. He is Fardaenim.

He is the male side of Leanatha.

In the system of passion using creativity to produce the Dream, he represents waking up to reality. To come to grips with what is happening in the here and now.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — **Nathaneal** —

— The Leader — The Entrepreneur — The Devoted —
Muzavim

Mysterious beings of which little is known.

 **Spoiler**
The product of the merging of an Oradim and a Nornim. It is what would be regarded as a 'muse', whispering inspiration unseen and unnoticed. They work mostly through the Dream of Ythillia.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — **Muzavim** —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —