Mantinea

**Mantinea** is a Plane of the Multiverse that was under the supervision of the Arcadians before their fall. It is a plane full of ruins and treasures, where many races are in direct or indirect conflict. Its current Territory Lord is the Arcadian Cassandre.

## Morphology

### Geography

Mantinea is composed of three main continents.

* The **Skyruins of Aleph**, the ancient Arcadian city that floats above the rest of the world, was home to the Arcadian tribe before its demise. It is a complex structure of technological marvel, carved in ivory and other precious metals, that served as a headquarter to the arcadians in order to oversee the rest of the world.
* The continent of **Altesso**, led by the capital city of **Miranda**, is the main continent of Mantinea and home to its human dwellers. It is a prosperous land, filled with forests, rivers and towns, as well as several **arcadian ruins**.
* The continent of **Kuthror**, the Blacklands, is the other, much smaller, continent of Mantinea. Inhabited by Orcs and Drows, it was a savage land of rivalry, bitterness and conflict, with few resources and black, volcanic earth.

### Technology

Mantinea has a **technology level** that is a little below steampunk, with Renaissance-age cities and inventions such as cars and elevators. However, such technology is mostly only used by humans. Arcadian technology however, dwells in the realm of Esotechnology with several Mana-powered machines such as memory-registering devices and mind-controlling crystals.

### Magic

Magic in Mantinea is present, almost commonplace with Mages and several individual with innate power, either from powerful Bloodlines of from unexplained causes. Several races in Mantinea, such as drows, have an innate talent for magic. Arcadian artifacts are however the main source of truly powerful magic in Mantinea.

### Elements

Mantinea only acknowledges the five following Elements :

* **Aether** is an element bound to wind and thunder that also plays with space and speed. It has affinity with **Chaos** and **Holy** and is opposed to **Wave** and **Shade**.
* **Chaos** is an element bound to fire and earth that puts the emphasis on stamina and destruction. It has affinity with **Aether** and **Shade** and is opposed to **Wave** and **Holy**.

* **Holy** is an element bound to light with a strong emphasis on healing magic and purification. It has affinity with **Wave** and **Aether** and is opposed to **Chaos** and **Shade**.
* **Shade** is an element bound to darkness with a strong tie to curses and negative energy. It has affinity with **Wave** and **Chaos** and is opposed to **Aether** and **Holy**.
* **Wave** is an element bound to water and ice, with elements of Time Magic and Mind Magic. It has affinity with **Shade** and **Holy**, and is opposed to **Chaos** and **Aether**.

A sixth hidden element, Void, can also be used by Arcadians only, having no affinity or opposition with the other elements.

## Races

There are four main races in the continent of Mantinea.

### Arcadians

**Arcadians** are the true masters of Mantinea. They wield power without equal and can easily confront any other being of their plane without fear. The powerful draconic species is the source of most magical power in that land.

### Arcadian Constructs

**Arcadian Constructs** are artificial entities made of **Void energy**. Created by Arcadians, they are humanoïd individuals programmed by their masters in order to build a link between them and other species.

### Drows

**Drows** are one of the exiled races, living underground in large societies, studying black magic and using it to further their own objectives. They are silent, paranoid and scheming, and make excellent mages and assassins.

### Humans

**Humans** are the most common denizens of Mantinea. They are organized in small kingdoms and rule, often waging war against the **black races**, that is, **orcs** and **drows**. Their mentality is not far from the common human mentality, except perhaps a little more paranoid and prone to mistrust.

### Orcs

**Orcs** are as brutal as ever, as it can be expected of them. Rejected by every other race, they learned to survive in hostile territory, killing all who oppose them. They live in small tribes, openly attacking anyone who goes near them.