Taskmaster

**Taskmaster** is a Villain from the Marvel United base game.

## Official biography

> Taskmaster has the ability to mimic the physical movements and vocal sounds of anyone he witnesses just once. Doctors labeled this "photograohic reflexes." It's this ability that gives Taskmaster superhuman speed, but for only minutes at a time, and a mastery of martial arts, mimicking the personal fighting styles of numerous individuals he's studied. These skills were later enhanced when Taskmaster injected himself with Super Soldier Serum (ultimately it would cause Taskmaster to lose memories). His skills have been put to use on both side of the law, as he's been a trainer for both criminal networks and the goverment.
>
>

## Strategy

Taskmaster is a devious Villain, setting traps all over the place and hiding from the Heroes until his master plan is complete. He lays Crisis tokens all over the game, which the Heroes need to deal with before they have any chance of catching him and taking him down. Heroes need to empty a Location before they can disarm the traps there, which makes the job of crisis control extremely tricky. Taskmaster often employs his copycat abilities, using the Heroes’ actions to perform his evil deeds.

The Threats he sets on Locations mostly fills them with all sorts of traps that slow down the Heroes and make it much harder for them to rescue Civilians.

It is recommended that new players take on the Taskmaster last. Since he adds a bit more complexity to the game, it’s better if players are very familiar with the rules before tackling him.

### Villain Dashboard

* **Health Tokens:** 2 (2 Heroes), 4 (3 Heroes), 6 (4 Heroes)
* **Special Rules:** Heroes cannot damage Taskmaster as long as there are any Crisis tokens on any Locations. Heroes can discard a Crisis token from a Location with no Civilian or Thug tokens by using a Heroic or Attack there.
* **BAM!:** Deal 1 damage to each Hero in Taskmaster's Location and add 1 Crisis token there.
* **Overflow:** If a Civilian or Thug can't be added to a Location, add a Crisis token to that Location instead.
* **Super Villain - Heroes' Starting Tokens:** Wild Wild Wild Wild

### List of cards

#### Threat cards

1. **Elite Thugs:** Each Thug in this Location requires 2 damage to be defeated.
2. **Elite Thugs:** Each Thug in this Location requires 2 damage to be defeated.
3. **Entangling Trap:** Heroes using Move to leave this Location must use Move Move instead.
4. **Entangling Trap:** Heroes using Move to leave this Location must use Move Move instead.
5. **Explosive Trap:** Each Civilian in this Location requires 1 extra Heroic to be rescued.
6. **Explosive Trap:** Each Civilian in this Location requires 1 extra Heroic to be rescued.

#### Master Plan cards

1. Movement 0. BAM!
2. Movement 0. BAM! **Copycat**: Add Civilian to Taskmaster's Location for each Heroic at the bottom of the last 2 Hero cards in the Storyline.
3. Movement 0. BAM! **Copycat**: Add Thug to Taskmaster's Location for each Attack at the bottom of the last 2 Hero cards in the Storyline.
4. Movement 0. **Dark Schemes**: If there are no Heroes in Taskmaster's Location, place 1 Crisis token there.
5. Movement 0. **Dark Schemes**: If there are no Heroes in Taskmaster's Location, place 1 Crisis token there.
6. Movement 1. BAM! [Civilian][Civilian][Civilian]
7. Movement 1. BAM! [Thug][Thug][Thug]
8. Movement 2. BAM! [Civilian][Civilian][Civilian]
9. Movement 2. BAM! [Thug][Thug][Thug]
10. Movement 3. [Civilian][Civilian][Civilian]
11. Movement 4. BAM! [Thug][Thug][Thug]
12. Movement 5. [Thug Civilian][Thug Civilian][Thug Civilian]

## External links

* Taskmaster on Wikipedia
* Taskmaster on Marvel Database