Monkey Maharaja Rituals

#### Notes

* Will actually not do anything during the entire game, because there is only 1 level 1 ritual

## Ritual of Mastery

#### Casters

* Yogi
* Guru
* Rishi
* Cow of Plenty

#### Description

This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.

#### Effect

* Caster will learn a new ritual of level 2.
* Level up to new monster (determined by mastery command on monster) if below level 2.

## Ritual of Grand Mastery

#### Casters

* Guru
* Rishi
* Cow of Plenty

#### Description

This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.

#### Effect

* Caster will learn a new ritual of level 3.
* Level up to new monster (determined by mastery command on monster) if below level 3.

## Lesser Akashic Summoning

#### Casters

* Yogi
* Guru
* Rishi
* Cow of Plenty

#### Description

The White One summons a lesser semi-divine being from the akashic realms. Guhyakas, Apsaras, Angiris, Yavanas or Nagas might answer the call.

#### Effect

Summons 1 of the following

* 1d3+1 Guhyaka
* 1d2 Apsara
* 1d2 Angiri
* 1d2 Yavana
* 1d2 Yavana Archer
* 1d2 Naga

## Akashic Summoning

#### Casters

* Guru
* Rishi
* Cow of Plenty

#### Description

The White One summons a semi-divine being from the akashic realms. Yakshas, Yakshinis, Nagarajas, Kinnaras, Siddhas and Marut Generals might answer the call. These beings can in turn summon servants affiliated with their nature.

#### Effect

Summons 1 of the following

* Yaksha
* Yakshini
* Marut General
* Kinnara
* Siddha
* Nagaraja

## Akashic Records

#### Casters

* Guru
* Rishi
* Cow of Plenty

#### Description

The guru taps into the akashic records, where all history is written down. He gains glimpses of distant places and events lost to history. He will not gain knowledge of present events, but might see other planes of existence.

#### Effect

Sets target location to a random terrain of this type, trying to find an unknown location first, going to other planes if necessary (but not Hades)

## Greater Akashic Summoning

#### Casters

* Rishi
* Cow of Plenty

#### Description

The White One summons a powerful semi-divine being from the akashic realms. Devatas, Devalas, Rudras and Immortal Siddhas might answer the call. These beings can in turn summon servants affiliated with their nature.

#### Effect

Summons 1 of the following

* Immortal Siddha
* Devata
* Devala
* Rudra

## Avatara

#### Casters

* Rishi
* Cow of Plenty

#### Description

The Rishi persuades a divinity from Devaloka to incarnate in Elysium.

#### Effect

Summons 1 of the following unique gods

* Nataraja unique (Shiva)
* Devi of Darkness unique (Kali)
* Devi of Harmony unique (Parvati)
* Cow of Plenty unique (Kamadhenu)

#### Notes

There can be only 1 of each. They are immortal unless killed on Primal plane

## Ruby Summoning

#### Casters

* Marut General
* Rudra
* Devi of Darkness

#### Description

This ritual lets a Marut or Rudra summon lesser akashic warriors. Angiris or Kimpurushas will answer the call.

#### Effect

Summons 1 of the following

* 1d2+1 Angiri
* 1d2 Kimpurusha

## Host of Maruts

#### Description

The Rudra summons a host of Maruts and calls them to arms.

## Sapphire Summoning

#### Casters

* Yakshini
* Nagaraja
* Stewardess of the Lake
* Nagarishi

#### Description

This ritual lets a Yakshini or Nagaraja summon the Nagas of Patala. Nagas, Naga Warriors, Naginis or Nagarishis will answer the call.

#### Effect

Summons 1 of the following

* Nagarishi
* Nagini
* 1d3+1 Naga
* 1d2+1 Naga Warrior

#### Notes

* Nagarishi and Nagini are commanders
* Garudas kill allied Nagas, Naga Warriors, Naginis and Nagarishis

## Inhabit Lake

#### Description

The Yakshini makes a lake her home and protects it with her life. The lake will now produce sapphires as long as the Yakshini remains.

#### Effect

Turns the lake into an Enchanted Lake and Yakshini into Stewardess of the Lake

#### Notes

* Yakshini becomes Stationary and produces 1 extra sapphire in addition to the newly formed Enchanted Lake

## Emerald Summoning

#### Casters

* Yaksha
* Steward of the Earth

#### Description

This ritual lets a Yaksha summon lesser akashic warriors. Yavanas and Gandharvas will answer the call.

#### Effect

Summons 1 of the following

* 1d2+1 Yavana
* 1d2+1 Yavana Archer
* 1d2 Gandharva

## Inhabit Jungle

#### Description

The Yaksha makes a jungle his home and protects it with his life. The jungle will now produce emeralds as long as the Yaksha remains.

#### Effect

Turns the jungle into an Enchanted Jungle and Yaksha into Steward of the Earth

#### Notes

* Yaksha becomes Stationary and produces 1 extra emerald in addition to the newly formed Enchanted Jungle

## Diamond Summoning

#### Casters

* Kinnara
* Siddha
* Immortal Siddha
* Devala
* Devata
* Devi of Harmony
* Nataraja

#### Description

This ritual lets a Kinnara or Siddha summon lesser akashic beings. Apsaras, Vidyadharas or Garudas will answer the call.

#### Effect

Summons 1 of the following

* 1d2+1 Apsara
* 1d2 Vidyadhara
* 1d2 Garuda

#### Notes

* Garudas kill allied Nagas, Naga Warriors, Naginis and Nagarishis

## Turning of the Wheel

#### Casters

* Rishi
* Cow of Plenty

#### Description

According to the ancient wisdom of the White Ones the World, just like men, is born, lives and dies over and over again. This World is but one in an infinite cycle of worlds. The world will eventually succumb to evil and wickedness. Finally the Wheel turns and the Nataraja will take on the aspect of the Destroyer of Worlds. He will purge all evil and destroy the very world itself so that a new world may be born from the ashes of the old one.

#### Effect

Summons Nataraja unique (Shiva]. He becomes Destroyer of Worlds, will get Mantle of Destruction and is of the Horrors faction

#### Notes

* Nataraja is lost forever
* Destroyer of Worlds is hostile to you
* Destroyer of Worlds will try to visit settlements and citadels
* Destroyer of Worlds turns current tile into ruin
* Destroyer of Worlds drains 50 Lifeforce from current tile every month
* Destroyer of Worlds makes current tile hotter
* Destroyer of Worlds sets forests/jungles automatically on fire