recursal/Fanatic-Fandom huggingface dataset:
Close to Her Heart

Electric hugging Cutea's heart.

**Close to Her Heart** is episode 17 in the College Mates series. In this story, Electric Blue gets an inside story on his girlfriend.

### **Summary**

An anniversary is fast approaching and Electric is worrying about what to get Cuteamena as a gift. He wants to surprise her, but cannot think straight as exam season is stressing all the gang out already. After a sociology lecture highlights the significance of having a heart in a positive society, Electric devises a scheme to surprise Cutea by visiting her heart, using the Shrink Ray. He returns home but is unable to find the ray; Lulu texts him that his brother used it to try decrease the size of his neighbour's house. After obtaining the ray, Electric informs Lulu of his plan, and she bemoans the fact Chris should show similar commitment for gifts. Following this encouragement, Electric shrinks himself down and goes to find Cutea.

Meanwhile, Cutea is in the mall with her sister Sunshine, shopping for outfits and house decorations. She mentions to Sunshine that she has a nice surprise planned for Electric on their anniversary, but when Sunshine asks, Cutea simply taps her head and says "that's in here, only for me". She then snorts loudly, complaining that something may have just gone up her nose.

Unbeknownst to her, it was her tiny boyfriend that has just flewn up her nose, heading deeper towards her brain. He eventually reaches the brain and uses his map to tap into her circulatory system, travelling through the bloodtsream to reach the heart and landing with a thud on-top of it; this causes Cutea to fall over in the mall in a sudden jolt of pain. Electric observes the pumping organ in awe, hugging it affectionately and taking a video for the gift. He decides that something else is needed, so he ventures back to the brain and takes in his surrroundings; he discovers he is able to view memories and thoughts from within Cutea's mind. He even sees through her eyes that she is at the mall, and hears her speaking. He has conflicting thoughts about her privacy as he observes the thoughts in his girlfriend's head through manifesting clouds and screens - such as worrying over her appearance and her love for him, which makes him tear up. When he notices a thought cloud float by that shows what her anniversary gift is for him, he turns away quickly, deciding enough is enough. He sings their special song loudly in the inner ear, causing Cutea to cry and allowing him to escape through the tear duct.

Later that night, the couple are watching TV on the sofa. Cutea hints at something she wants for her anniversary, saying she expects something special, to which Electric calmly replies "It'll be very close to your heart."

### **Appearances**

* Electric Blue
* Lulu
* Cuteamena
* Sunshine Denom
Elves

## The Lost People

Elves once held most of the powerful empires in all the Realms. Their long lives and perspective gave them the ability to enact development over centuries which culminated near the end of the Third Age. Their societies of the period were highly centralized and power focused within cities, with a high reliance on magic. By the end of the Fourth Age most of their empires were wiped from existence, and at halfway through the Fifth Age what remained had been destroyed by either those seeking the remnants or

Some elves retain bits and pieces of the dead empires in the smaller, remaining cities on the fringes, but the core empires have all perished and many elves now live in ways most would describe as almost feral.

## Biology

Typically living around 330 years

Extensively sensitive hearing but a weak sense of smell.

## Society

The elves vary with most by era. In the First they were just beginning to root themselves into the lands. In the Second Age among the ashes of other civilizations the elves rose, not yet as dense or as powerful as others had been a blessing in disguise as the cataclysm came

The three most significant civilizations of the elves during the Third Age were the Salpan, Fellescentry, and Oronessian empires. Saplan had the grandest territory, but it was mostly disjointed and dispersed through colonies.

### The Old Empires

These ceased to exist entirely by the middle of the Fifth Age, but they had enormous impact and presence in the Third and Fourth Age.

#### Oronessian Empire

A highly religious empire built around the Yushan Sea, primarily of deserts and savanna.

#### Fellentry Empire

The Empire of Fellent, establ By the end of the Fourth Age almost all elven society was in collapse or destroyed utterly. In the earliest days of the Fifth Age civil war broke among the remnants of the Fellentry Empire, a successful revolt of the remaining lesser lords and academics against the high royalty. With the militaries depleted the high royalty held no chance and was quickly executed. In the arrogance of the new rulers they believed they could organize all of society to their whims and began to take such control, in selfishness they saw only material wealth. Soon

#### Salpan Empire

The largest of the empires at its peak in the Third Age and the first to fall. It had immense resources gained during the Fallen War in the Second Age.
Krelkins

Semi-aquatic, highly territorial ambush predators. Have significant resemblance to crocodiles.

They do poorly in cold and have worse sight on land. They are less capable of long distance walking than most mortal species.

Have similarities in appearance to crocodiles and a bit of dragon with a human shape and less pronounced snout. They struggle over extended exertion on land and in cold environments but excel in bodies of water. They can also gain benefits and strength from warmth. They tend to be most comfortable with migratory hunting, though are very territorial of where they set up for the season. Krelkin are less social than most species, only meeting up occasionally with others of their kin in their patterns. Purely carnivorous.
Æther

## That which is between Realms

Home to demons, ruled under the Infernal Empire, the Æther is a confusing place that diverges from the laws of nature set by the gods. Loose in form and shifting regularly, time and space may bleed together within. It cannot be known exactly what will happen on interaction with it in any place or any time for such is often shifting, and one may find refuges of the past or glimpses of possible futures in its wake. It is, however, always demonic in that which responds. One will not find the works of heaven here, lest one is looking for stolen remains from the Fallen War.
The White Kingdom

## A Fallen Beauty

Once a beloved and beautiful kingdom, spite and rage ran deep into it and the kingdom receeded from all others into the Æther.

This nation controls a small realm locked into the Æther on all sides, having broken from the works of the gods and waged terrible war against other states. There is an effective alliance with the Infernal Empire, but it maintains soverignty as its own small state. The White Queen Isendei is a vicious and scorned woman who rules with a frozen hatred, yet with nowhere left to direct it after the Fallen War consumed the Realms which slighted her. The entire kingdom is a phantom of a past that no longer exists, unable to let go of its former glory.
Nowuren

## The Night Terror

Once known as the Night King, Nowuren inspires awe and horror. The dragon has an ullating call that screams through the sky,

## History

### Early life (Third Age)

Born to a dragon of the volcanic moutain range known as Ivon and another from the islands of the Nock Ocean

### Meeting Dranok (Third Age)

The Infernal Emperor was, at the time, a young and growing warlord who's reach did not extend much beyond the steppe to which he was born.

### The Night Terror (Fourth Age)

A reputation gained as the Infernal Emperor entered the Fallen War with his mighty dragon. Terror, horror, as a screeching alarm raked the heart with

### The Infernal Guardian (Fifth Age)

Since Dranok's defeat and desolation, the dragon has prowled in the Æther, finding perch within the varvonias.

## Personality

Though capable of telecommunication and understanding language, the dragon does not speak in any form to anyone. Nowuren prefers to act over words and indicate with those actions. He takes great pride in his conquests in the heavens. He does not really care for the beliefs of Dranok, but rather the sheer force of will that the Demon King is.

## Appearance

Wingspan: 48'2"

Length: 23'4"
Crimson Council

A gathering of demonic creatures led by three vampires which rule the Crimson Kingdom. It controls a single varvonia and a few chunks of shattered realms in the Æther that have been joined together.

It is one of the only groups of demons to stand against the Infernal Empire, though it goes all but unnoticed by the vast Infernal Empire.

The Crimson Council is actively infultrated by the Infernal Empire's Ætherial Order at most levels and manipulated to control the flow of resistance
The Brilliant World of Tom Gates

## About this Item

Title
THE BRILLIANT WORLD OF TOM GATES
Contributor Names
David Bowers, Simon Wells, Lenny Abrahamson, Liz Pichon, Nick Moore (director)
Lorne Balfe, Rupert Gregson-Williams, Dominic Lewis, Heitor Pereira (composer)
Gavin Greenaway, Everton Nelson, Rita Manning, Jenny O'Grady (music\_director\_and/or\_conductor)
John Ashton Thomas, Dominic Lewis (orchestrator)
Created / Published
USA/UK/Ireland
Notes
-  Information from: "Jazz on the Screen" by David Meeker. Used with permission. (Source)
-  Feature film (over 60 minutes).
-  Inc: Heitor Pereira, George Doering, Tom Rizzo, Andrew Synowiec, Mike Deasy, guitar; Mark Adams, Steve Becknell, David Everson, Dylan S. Hart, Dan Kelly, Jenny Kim, Martin Owen, Jim Thatcher, Amy Rhine, Teag Reaves, John Thurgood, french horn; David Arch, Randy Kerber, Dave Hartley, piano; Roger Linley, Kevin Axt, Steve Mair, Allen Walley, Mary Scully, Markus Van Horn, double bass; John Barclay, Phil Cobb, Dan Fornero, Jon Lewis, Barry Perkins, Dave Washburn, trumpet; Mark Berrow, Kevin Connolly, Alison Dods, Jonathan Evans-Jones, Ian Humphries, Oli Langford, Beatrix Lovejoy, Pauline Lowbury, Rita Manning, Perry Montague-Mason, Everton Nelson, James McLeod, Tom Pigott Smith, Sonia Slany, Emlyn Singleton, Emil Tchakarov, Cathy Thompson, Debbie Widdup, Dave Woodcock, Warren Zielinski, violin; Bill Booth, Dudley Bright, Richard Edwards, Steve Holtman, Alex Iles, Bill Reichenbach, Andrew Wood, trombone; Paul Clarvis, taiko; David Daniels, Robin Firman, Jo Knight, Tony Lewis, Martin Loveday, Steve Orton, Frank Schaefer, Jackie Thomas, cello; Dan Higgins, saxophone; Helen Kamminga, Rachel Bolt, Clare Finnimore, Kate Musker, Bruce White, Robert Smissen, viola; Wade Culbreath, Brian Kilgore, Kevin Ricard, Frank Ricotta, percussion; Jane Marshall, David Theodore, oboe; Oren Marshell, Doug Tornquist, tuba; Mike Shapiro, drums. (Soundtrack Personnel)
-  Jazz on the Screen is a reference work of filmographic information and does not point to digitized versions of the items described. The Library of Congress may or may not own a copy of a particular film or video. To request additional information Ask a Librarian (https://www.loc.gov/rr/askalib/ask-record.html).
Form
motion picture
Demons

## Chaos Revolts

The embodiment of violence and rejection of the world. Demons can be born purely from the hatred or chaos of before, but may also be fallen mortals, or even fallen angels and godly creatures. Most are consumed by their hatred and anguish, revelling in self-pity or vile animosity as if addicted to the pitiful state. Some, such as Infernal Emperor Dranok and much of his host, instead conquered their negativity but yet actively and consciously chose their path to embrace the violence.
The Infernal Empire Wiki

**Welcome to the Infernal Empire!**
It is highly recommended that any visitors wait until the completion of the first book to avoid spoilers and to read or listen to it.

A project to build out the world of the Infernal Empire, a planned book series and roleplaying game. Expansions are anticipated

This site is managed by the author and owner of the IP, please refer to me by my nickname, Puncle. Feedback is appreciated in the comments, but for the most part this is my personal organization of information.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Technology

## Third Age

Age of sail

Development of Steam, Victorian era

## Fourth Age

Late steam, elements of steampunk

Dieselpunk builds

The Great War-level of tech and conflict

## Fifth Age

Complete technological collapse, Dark Age, limited understanding of steel and brass remains but understanding of electricity is effectively wiped out, any remaining artifacts of such are treated as grand discoveries to be revered and preserved

Sailing ships are revived but extremely limited, no countries exist which can really support such expeditions any more.
Varvonia

## The Demon Citadels

The Infernal Empire's fortresses and palaces, grand and awe-inspiring works that each hold immense threat to the Realms. Currently those that survived the Fallen War remain in the Æther. It is unknown how many were built or destroyed, even the Demon King does not have full account.

## Known Varvonia

Anka Ulśmier — A frozen, mountainous place

Dunwar Basoon — A massive bay and an open coast on which one of the prime ports of the Infernal Empire rests and a personal retreat of Dranok.

Engar Desfoln — The ruiner, a varvonia directed to invasion now lost in the Æther

Folnis Tur — The broken remains of a varvonia in a dead realm, taken as the kingdom of the Crimson Council.

Odolis — A damnable fortress which fell in battle and takes up much of Idalan's Realm.
True Ease

## What is True Ease?

True Ease is a class negative difficulty. This is one of the Easiest difficulties ever if anything exists in any universe, omniverse, and basically every possible dimension, even if it's an atom in a single universe, everything wins, including everything in every different dimension. If nothing exists, everything wins, even things in every dimension. Even if you find a way to be in a separate state of living apart from existing and not, everything still wins, and even if there’s a tower of this difficulty in a different dimension that nothing can escape from, somehow it will find it's way into every dimension, even dimensions that are not accessible and don’t exist yet, you will always win..

## Icon Representation

The icon is a colorful and rainbow sun, with smiles and lines with even more smiles. This just shows how you will live, you will live colorfully.

## Obstacles in True Ease

* Nothing. It's STILL too easy to lose. Even before you're born.

## Continuing on From This Point

Honestly, if I have to be real with you, that wasn't impressive at all. Do some more crappy class negatives and instant win before you even reacted. Heck, you've already won A. What's the point in trying class negatives, like i said, you've already won.
Dwarves

## Born of the Mountains

Dwarves are strong & stocky as ever, they excel at infighting range with surprisingly dexterous grips and getting under the guard of most species. Dwarves tend to struggle with climbing or running but are a match for Vokir as the toughest of species and their arms never seem to tire. They are very open to discussion initially but once decided it is extremely difficult to change their minds. Most don't leave their mountainous homes, but there are expeditions to return with new material, or to establish new homes on rare occasion.

## Biology

They live naturally to about 160 years, though early deaths , the prime for men is about 37-74 where women it is 29-68. Dwarves older than 120 are considered elderly. Age of maturity is generally considered to be 31. Early death is relatively common.

## Society

Women and men both man the forges, but men are the ones expected to mine and enact military as well as most leadership roles in economics and nationally. Women still have significant power through social control that highly influences men
Dead Worlds

## Spiritless Lands

A general descriptor, these are worlds similar to the Lost Lands in that they were taken from Soldur's light in the Fallen War. These, however, are specifically ruined lands with their spirits slai. They are still roamed by demonic beasts and touched by the influence of the Æther, yet not conquered or brought into the fold. The ruins of the largest empires, and sometimes the holdouts of their last fortresses and cities, remain strewn across these lands. This was where the war was at its most intense, where entire domains would be scorched to ash in a single battle. They range from looking much like the remaining worlds save the roaming beasts of Æther to that of the Sun-Slain Realms where the only light is that of fires and molten earth breaking the ground, the only ground is mud or soot, and the air choked with ash. The remnants of not only lost civilization, but lost technology, lost magical knowledge, can be found in such places.
The First Age

## The Age of Creation

When the worlds were first formed, still as sole spheres among the heavens. The great designs and gardens of the gods were the lands of mortal beings. In this epoc, Soldur's forge was at its peak, Adoln protected and guided all dead to rest in the Eternal Gardens, and the spirits of Fris kept close to mortal kin.
The Prince Of Egypt

## About this Item

Title
THE PRINCE OF EGYPT
Contributor Names
Brenda Chapman, Steve Hickner, Simon Wells (director)
Hans Zimmer, (additional) Harry Gregson-Williams, Rupert Gregson-Williams (composer)
Harry Gregson-Williams, Rupert Gregson-Williams (music\_director\_and/or\_conductor)
Bruce Fowler, Eric Lundborg, Ladd McIntosh, Walt Fowler (orchestrator)
Martin Erskine, Gavin Greenaway, John Powell (arranger)
Created / Published
USA.
Notes
-  Information from: "Jazz on the Screen" by David Meeker. Used with permission. (Source)
-  Feature film (over 60 minutes).
-  Inc: Jim Thatcher, French horn; Jonathan Snowden, flute; Tom Boyd, oboe; George Doering, guitar; Fred Selden, woodwinds; Brad Dutz, percussion. (Soundtrack Personnel)
-  Jazz on the Screen is a reference work of filmographic information and does not point to digitized versions of the items described. The Library of Congress may or may not own a copy of a particular film or video. To request additional information Ask a Librarian (https://www.loc.gov/rr/askalib/ask-record.html).
Form
motion picture
Iyselos

## The Ruin in the Sky

A grand project of the Fellentry Empire, considered on equal to its capital in influence. The Empire of Fellent was the second most expansive and powerful of the elvish empires in the Third Age which fell within two hundred years after the end of the Fallen War. This city was gravely damaged in the Fallen War but managed to survive through the Second Invasion of Fellent. It was only in the revolution in the Fifth Age and following societal collapse where the city truly broke. In success of the revolution the Committee of Haute Démiquesa was established to manage the remaining territories. Iyselos, yet a city of two million lives after the Fallen War, came to starvation following a purge and collapse of supply line. The knowledge, skill, and supply necessary to maintain the city was slaughtered, it fell into extreme depravity as resources within exhausted. Within some months rats became delicacies, and a more common choice of meal was best left unspoken.

It yet sits there, a ruin in the sky populated only with corpses. It was organized and ordered by two elves, one maintained some form of mind in midst of consumption and corruption. The fallen elf who remains in command assigned of the Committee named Luse Jaquel Calroue remains commander over the city, all equal in death, and so death must spread.
The Sixth Age

## Age of Resurgence

In the current era, mankind has resurged and gained dominance in most remaining Realms. Most other empires are collapsed and broken, sorceries and technologies are slowly being rediscovered after the complete devestation that was the Fallen War. Demons, angels, gods, the Infernal Emperor, the mortal empires and kingdoms, all are in varying states of recovery, though some have changed dramatically.
Varvonian White Wolves

## The Immortal Beasts of Dranok

Also known as Anka Vilka by those which serve the Infernal Emperor, they are some of his personal works and among the most dangerous creatures in all of the Æther. A pack of three are kept as Dranok's personal pets. They are extremely rare, protecting especially important varvonias.

## Abilities & Powers

Physically they appear as white wolves the size of a draft horse,

## Origins

They are thankfully incredibly rare. Their home seems to be the varvonia Anka Ulśmier. According to scholars it is believed the fragments of Silfdis, a risen demigod who was slain in the Fallen War, were infused with dark sorcery of the Infernal Emperor himself with the works of the Ætherial Order's research to create these beasts.
The Electric Zapper

**The Electric Zapper** is the ninth episode of the College Mates series. In it, Atrimy builds a special roller-coaster at the local theme park.

### **Summary**

After witnessing Electric Blue zapping everyone one morning, Atrimy decides to try and harness the power of his friend's electric bolts. He tries various methods, although Electric is initially uncooperative. During a test, zaps go out of control and wreck the corridor, with one even crashing into their railway club and destroying half its set-up. Eventually, Atrimy creates a catalyst with some science buddies which enables the zaps to be condensed and have the electricity extracted and generated. Inspired by this, he applies this electricity to an ongoing project of his: building a roller-coaster. So far he had been unable to progress with it because of problems finding a power source. With Lumi's help one day, using the zaps to create an artificial storm, the ride gains a power source. Delighted, Atrimy opens up his roller-coaster to the public, naming it the *Electric Zapper* in honour of his friend. Flushie is one of the first to ride it and exclaims he should apply for it to join the local theme park. To everyone's amazement, it is accepted and Lumi soon drives the gang to a day out there.

### **Appearances**

* Atrimy Redclouds
* Lumi
* Flushie
* Electric Blue
* Visionmena
* Sunshine Denom
Zap

A **Zap** is a bolt of electricity which Electric Blue is able to summon on demand; their effect is minimal like an electric shock. He generally likes to shoot them at people as a joke, and in Episode 9 Atrimy successfuly harnesses the power of the zaps and builds a roller coaster. Although a popular method of greeting playfully, the zap is inferior to that of the Boop, which can be spammed repeatedly on the desired subject.
Eseron Language

## Infernal Influence

The Eseron language is the language of the Infernal Empire though also has some presence among mortals. It originates from the Esserok Steppe where the Infernal Emperor was born and began his conquests.

## Grammar

Possessive words end in a or e. When a word is used as an adjective it is used in possessive form. Possessive forms of words are altered to end in a vowel.

## Pronunciation

W is pronounced with a v sound, like that of Slavic languages. There is a slight roll to light r sounds.

## Numbers

Eseron uses a base 12 numbering system.

Sens — Zero
Ish — One
Fir — Two
Os — Three
In — Four
Fon — Five
Sig — Six
Nul — Seven
Tel — Eight (8)
Val — Nine (9)
Ges — Ten (10)
Rel — Eleven (11)
Ish dul — Twelve (12)
Ish dul ish — Thirteen (13)
Fir dul — Twenty four (24)
Ish delos — One hundred forty four (144) (122)
Ish delos ish —One hundred forty five (145)
Ish delos ish dul — One hundred fifty six (156)
Ish delos ish dul ish — One hundred fifty seven (157)
Ish dul delos — One thousand seven hundred twenty eight (1,728) (123)
Ish moor — twenty thousand seven hundred thirty six (20,736) (124)
Ish dul moor — two hundred fourty eight thousand eight hundred thirty two (248,832) (125)
Ish ryta — two million nine hundred eighty five thousand nine hundred eighty four (2,985,9) (126)
Ish zotil — four hundred twenty nine million nine hundred eighty one six hundred ninety six (429,981,696) (128)

A

Anka — In possession of snow or traits related to snow, most often using the term to describe color.

Athul — Authority or rule

B

Basoon — A coast, especially one with a port.

C

Cest — Dawn

Cese — Possession of or similar to dawn

D

Desfoln — Ruin, devastation

Dunwar — Dusk

Dunwe — Similar to dusk

E

Engar — Point, as in a lead position or a sharp end.

F

G

H

I

J

K

L

M

N

Nor — Conquer

Nore — Conqueror

Nowen — Night

Nowe — Dark, black, shadow, has attributes or ownership of night.

Nok —

O

P

Q

R

S

T

U

Ulśmier — Silence, quiet, or otherwise subdued. It can have an inference of death in some uses.

V

Velis — Violence, destruction, death

Veli — In possession of violence or carrying traits related to violence, this can be used in positive connotations similar to ambition or aggression.c

W

Wilkan — An alteration of wokan, it refers specifically to the Anka Wilka, or known to the mortal species as Varvonian White Wolves

Wokan — Wolf

Wurek — A tremendous wind

Wure — Likening to a tremendous wind or in the possession of one

X

Y

Z
Flushie

Flushie in the promo

**Flushie** is one of the main characters in College Mates. She is a popular member of the yeargroup, and appears frequently throughout the series. She spends most of her time with her close friends Cuteamena and Eminence Bloom, and is often at the centre of yeargroup affairs.

Flushie delights in causing controversy on campus due to her lustful behaviour; in Episode 13 she teasingly exposes herself on live stream, and in Episode 14 during a Halloween party she wears a costume previously considered inappropriate. Despite her seductive nature and beauty, she is an integral member of the gang and spends plenty of time with them on their adventures. In Episode 4, she motivates Cutea to pursue her dream of joining the cheerleaders; in Episode 9 she visits Atrimy's new roller-coaster at the theme park. In Episode 16, she and Cutea try to host a picnic but are troubled by Breezies. Although she has little interest in the magic and gadgets the gang discover, they come to her aid. With the help of the Shrink Ray, some of the gang venture inside Flushie's body in Episode 21 to destroy a virus contracted from licking a dance pole. Later in the season, she is then assisted by Chris and Lulu's magic when she looks into cosmetic surgery.

### **Personality**

Flushie is naturally a very lewd and seductive character. She often poses and takes selfies whilst with the gang, having lots of followers online. She has a playful side, often goofing around with Chris and Electric, even showing a prankster in her. She is generally upbeat and friendly, sticking her tongue out a lot and blepping.

### **Appearance**

Flushie is a tall dusted-clay pegasus girl, with blue-streaked white hair similar to Electric. She has deep green eyes and usually wears a pale green cut jumpsuit with sandals, although she is seen in a sky-blue bikini on occasions.
Moses Martin

**Moses Bruce Anthony Martin** (born April 8, 2006) is a German-American/Irish-American/English-American/Jewish-American/Zimbabwean-American media personality.

### Trivia

* Moses was named after Coldplay's song, Moses.
* Moses' middle name, Bruce Anthony was named after his grandpas, Bruce & Anthony.
* Moses' German-American, Irish-American, English-American & Jewish-American on Gwyneth's side and Zimbabwean-American & English-American on Chris' side.
* Moses was 7 when Gwyneth & Chris split.
* Moses was 8 when Gwyneth & Brad began dating.
* Moses was 10 when Gwyneth & Chris got divorced.
* Moses was 11 when Gwyneth & Brad got engaged.
* Moses was 12 when Gwyneth & Brad got married.
Frost Snap

**Spoiler warning: *Details of plots, secrets and/or endings may follow.***

Frost Snap

## List of Abilities

**Frost Snap** (フロストスナップ, *Furosutosunappu*) is a Combat Robot created by Gamma and is the fourth boss encountered in *The Emphasis*.

His Weapon is the Freeze Shot, a shot from his arm cannons that freeze anything in place for a brief moment of time.
Sumptuous monster: Meoolor

## Meoloor

Meoolor was once a drawing apprentice, he draws pretty cute things like the flower with a smile or a lake with happy animals. But the others laugh at him because of it. Meoolor understood that his drawing was ugly and bad, and wants to improve quickly. He found a pretty dark black market, but Meoolor was not afraid and bought painting tools. But made in pure rhodium. Meoolor started to draw cool things that he's no more intimidated. He is still not realized that the painting tool was magical.

## Stats and Information

**The stats are taken from Metropolitan monsters**

* Writing

★ ⭐ ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

## Skills

 Who Hates My Painting?
 I'm A Good Drawer
 Ready To Draw!
 Bicolor Painting
 Prepare My Painting Tools
 Invisible Painting
 Tricolor Painting
 Multicolor!
 Draw Monstalisa

## Fun Facts

* Meoolor is a mix between "Meow" and "Color";
* Special skill "Draw Monstalisa" is a reference to Monalisa, a portrait of Lisa Gherardini drawn by Leonardo De Vinci;
* ?
List of Designated Weapons

List of Designated Weapons in *The Emphasis* series.

## Main List

Default sorting is by serial number of the Combat Robots.

Sort the table by **Trajectory** or by **Effect** to see at a glance weapons with similar characteristics.

## Trajectory Keywords

### Along Floor

Designated Weapons that usually travel on the floor instead of traveling in the air. Notable examples include:

* Flame Torch (TE1)

### Boomerang

Designated Weapons that usually are fired straight forward but comes back after a few seconds like a boomerang. Notable examples include:

* Dangerous Cutter (TE1) - only Tsuni throws it like a boomerang.

## Effect keywords

### Put Out

Designated Weapons usually putting out an effect. Notable examples include:

* Freeze Shot (TE1) - Capable of putting out Patriot Gamma's Flamethrower move easily.

## Trivia

* The Icon of the Crimson Buster wasn't in The Emphasis.
Sonic The Frick Wiki

**Welcome to the Sonic The Frick Wiki!**
We're a collaborative community website about Sonic The Frick that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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Sing Their Praises

**Sing Their Praises** is the nineteenth episode of the first series of College Mates. Atrimy attends a fashion show; Lumi enters a singing contest.

### **Summary**

Atrimy is tired of the other guys not wanting to dress as snappily as him more regularly. He works hard to create new outfits which are met with approval and praise by some of the fahsionistas in the yeargroup. Motivated highly, Atrimy enters an upcoming local fashion show. Quinty helps him organise his collection and they put on a performance on the big night. His suits are commended but it is his hat collection which unexpectedly wins the attention. He receives numerous commissions and hat orders overnight, struggling to cope but happy finally to share his tailoring with others.

Meanwhile, Lumi has been developing her sirensong skills which allow her to hypnotise listeners. Because she gets stagefright, she is unsure whether its effects work on a mass audience scale, but she knows it works with individual listeners. She enlists the help of Sunshine in working on her stagefright, and when Sunshine signs her up for a college singing contest, she feels unready. Sunshine's plan, however, is to conceal the auditorium from Lumi on-stage until halfway through the song, revealing the entranced audience. Shakily giving it a go, Lumi sings her heart out and when the curtains are opened by an ear-plugged Sunshine, she sees that the magic works.

### **Appearances**

* Atrimy Redclouds
* Lumi
* Sunshine Denom
* Luke Quint
Unpossible

## What is Unpossible?

Ununpossible is the third sub-difficulty of Unimpossible, a Class -1 difficulty. This sub-Difficulty is so easy as you does not need to exist or even everything in the omniverse to exist at all.

## Icon Representation

The icon is like all the other difficulties before this, but with one less A than Almost Unimpossible.

## Obstacles in Unpossible

### **Low Unpossible**

Wait one infinitesimal of a planck length to win while nothing even exists at all.

### **Mid Unpossible**

Wait half of an infinitesimal of a planck length to win while nothing even exists at all.

### **High Unpossible**

Wait a quarter of an infinitesimal of a planck length to win while nothing even exists at all.

## Trivia

* This difficultys name was changed for no reason
* This difficulty was made by GuilleFiol
* This is the last difficulty where nothing needs to exist (maybe)

## Continuing on From This Point

If you wanna uh, need something to exist now, go to Friendly Possible. Or I hope just go to Effortless...
Ambicient

## List of Abilities

**Ambicient** (アンビエント, *Anbiento*) is one of the main characters in *The Emphasis*.

First appearing in the DLC of the first The Emphasis, Ambicient is described to be a really good fitness instructor to help Dr. Shiro to be in shape, but also works as a Combat Robot to save the day along with Emphasis and Halcyon.

## Powers, Abilities and Skills

* **Gray Buster** (クリムゾンバスター, ***Gray Buster*** **Gureibasutā**) - Ambicient's main weapon, an ambidextrous arm cannon that fires energy bullets.
* **Copying System** - Ambicient, much like Emphasis can copy the Designated Weapon of Combat Robots with a touch after they are defeated.

## Data

### Statistics

* **Year of creation:** December 31st
* **Height:** 5'10" (177 cm.)
* **Weight:** 400 lbs. (181 kg.)
* **Energy:** Solar energy
* **Material:** Tungsten Metal

## Trivia

* Ambicient's design is based off on popular fitness model *Autumn Ivy* who also goes by *Autumn Flint*.
Almost Unimpossible

## What is Almost Unimpossible?

Almost Unimpossible is a Class Negative difficulty and is the first sub difficulty of Unimpossible. This is the difficulty Almost impossible but in reverse, meaning that it is almost unimpossible. Complete polar opposites, but the point is that it is still unbelievably easy. Again, you're just teleporting through these difficulties. No biggie. And looks like you are already on the next one!

## Icon Representation

The image of this difficulty has a black background with text on it. The text says "AA" and is in purple color. The decal is down below if you want to use it. Also, notice how there is one less A. Maybe the next one has one A only? Only one way to find out. Oh, actually you've teleported too fast. Alright, nevermind then.

## Obstacles in Almost Unimpossible

* Same premise as the last two difficulties. Instant win, you don't need to exist, and it is a free pass.

## Continuing on From This Point

Stop teleporting so fast and go to Effortless aleady!
Friendly Possible

## What is Friendly Possible?

Friendly Possible is a Class Negative Difficulty, this Difficulty is super easy that everything wins, I mean everything, existing doesn't even need to exist to "exist" it's just too easy, you can't even describe how easy this is, it's just pure easiness itself, time and space are no match for this difficulty as it already won, intergalactic beings made from space itself cannot lose, even if you break the whole Universe, it just won't lose, let's say if you travel back in time, where the big bang didn't start, you still win and I just explained half of the things that **Friendly Possible** can do, if human beings advanced so much, they still cannot explain all of Friendly Possible's full everything. **Friendly Possible** is a Difficulty that was formed when the big bang didn't happen, it also formed with a few difficulties, but at the time this wasn't Friendly Possible, instead it was just nothing, it didn't have a name nor icon and a few nanoseconds later another difficulty that was also none would collide creating this difficulty. 2 more minutes later, another difficulty almost collided with it, if it were to collide it would still be none but in the modern days it would be "The Most Friendly Possible".

## Icon Representation

This image has white background with a wide smile (Color Black) and it also has 2 eyebrows the same color as the smile.

## Trivia

* Friendly Possible is made by givemefreeepets642.
* This difficulty has changed a lot.
* This difficulty probably has the most icon changes out of all the difficulties.
* This difficulty got in the Popular Pages.
* This was the 10th page on this wiki.

## Continuing on From This Point

Not even surprised at all, now you can go to Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite or just stay here, I don't know, your choice.
Electricute

**Electricute** is the lore's relationship between Electric Blue and Cuteamena, the word being a pun and portmanteau of their names. The couple began dating in January 2018, and are often seen together across the campus. Electricute have often been in the middle of adventures, such as their disastrous date in Episode 11 or a babysitting mishap in Episode 22. Together they are known for a bit of public affection, but their genuine love rubs off on their companions. Occasionally Electric and his brother Chris have gone on double-dates with Cuteamena and Lulu, and in Episode 17 Electric tries to pick Cutea's brain (literally) to buy her the best gift ever.
N/A

## What is N/A?

**N/A** is the second easiest difficulty in Class Negative, only after The First Difficulty. This will always be won, even if nothing existed, it will always be beaten, but the only possible way to lose is if your existence rank is negative or higher than 1. It shouldn't even be referred to as a "difficulty". There is no point in attempting an obby like this, you will still win if nothing exists, even if nothing itself doesn't exist, you will always win an infinite amount of times per second. The difficulty is basically the winroom, an existential winroom.

## Obstacles in N/A

Nothing, you don't even need to exist to beat it but it is easier to lose than the first difficulty

## Icon Representation

The new icon is almost the same as the old one. Everything is the same except for the fact that the “N/A” text now takes on a lighter purple. Originally, the old icons dark purple was hard to see. So, treat the new icon as a visionary enhancement, and that onl The background is Black (#000000). And the letters are Dark Magenta (#8F298B).

## Trivia

* This used to be the easiest difficulty on JToH's Joke Towers.
	+ It is now The First Difficulty

* You already beat this difficulty before and after you were born.
* The only way to not win this difficulty is by having a negative existence rank, or an existence above existence. (as said at the top)

## Continuing From This Point

Like the First Difficulty, you are still passing through a lot of instant win difficulties. Just really? Skip to Effortless already.
Unimpossible

## What is Unimpossible?

Unimpossible is a Class Negative difficulty that is the complete opposite of the word impossible. This difficulty doesn't need to even exist for you to beat it. It is that easy. You don't have to even blink to win! It’s similar to N/A difficulty. Nothing is required to exist, even the soul and spiritual level of the body doesn’t need to exist to win. It’s a free pass to every human that has set foot on earth, and every extraterrestrial being on an other dimensional plain. There is no possible way to fail this, so have some free leeway to the next difficulty.

## Icon Representation

The icon of this difficulty has a black background. And, on it, there is text that says "AAA" in purple.

## Obstacles in Unimpossible

* Literally none. It's too easy and instant.

## Continuing on From This Point

Looks like your teleporting through difficulties so fast I can't even tell you quick enough. Well, that's to be expected of Class Negative difficulties. Anyways, the next easy difficulty is Almost Unimpossible. Also, bye! You are teleporting too quick!
Ifinite-Easy

## What is Ifinite-Easy?

Ifinite-easy is a class negative joke difficulty where it's so easy, the universe doesn't even need to even exist. if anything or nothing or something , if another dimension doesn't exist or exist, you win, even if you won't exist ever. Second catch: if the multiverse doesn't exist, you lose.

## Icon Representation

Green background with 5 red lines and a red infinite sign.

## Trivia

* The difficulty name is intentionally spelled incorrectly as "Ifinite-Easy" instead of "Infinite-Easy".

## Continuing on From This Point

As we dive further, less things are required to not exist in order to win, untill we reach a point where YOU have to start existing so you can win, prepare yourself, Player. Now go to the next difficulty, which is "Felix the ДА".
Jennifer

Jennifer is a passive mob with 20 HP

Jennifer can spawn in:

* Plains
* Forest
* Taiga
* River
* Wooded Hills
* Taiga Hills
* Stone Shore
* Snowy Taiga

If you are low on hunger Jennifer can throw you food (sometimes)

Jennifer can drop, ahem:

0-3 Carrot

0-3 Potatoes

0-3 Cookies

0-1 Chicken Strip

0-2 Apples

0-1 Poisonous Potato

0-1 Honey Bottle
Tower List

This is a list of all towers on the wiki. (unfinished)

## Win

* Tower of Actually Winning Every Run
* Great Citadel of Bloody Accidents
* Room of Complete Silence and Winning
* Spire of Short and Easy Towers
* Tower of Quick Gameplay
* Room of Win
* Box of Getting Rick Rolled
* XD

## Do Nothing

* Tower of Quadrant Falling
* Tower of Falling and Descending
* Spire of Falling and that's it
* Tower of Rising Chroma
* Room of Do Nothing
* Tower of Falling Up
* Tower of Black Holes
* Tower of Soothing Hanglider Rides

## Just Air

* Box of Airy Surroundings
* Spire of Slightly Harding Falling
* Room of Just Air

## Automatic Joyful

* Tower of No, I Don't Need the Space Key
* Room of Automatic Joyful

## Unlosable

* Tower of Doing Literally Nothing
* Tower of Overdetailed Designs
* Tower of Unlosable and Unfailable
* Spire of Pink Speed
* Tower of Descending Slowly
* Tower of Marble Mania
* Corridor Edifice
* Floor of Easing Claustrophobia
* SUPER GIANT FAST CONVEYOR
* Glitch to win.
* Tower of Unmissable
* Citadel of Unmissable Confusion
* Steeple of Patience and Procrastination
* Unrebirth Obelisk of Possible and WayTooEasy Difficulty Chart
* House of Thanks I Love It Toomuch
* The Easy Dimension
* Room of Unlosable
* Tower of Calm Dimension Adventures

## Automatic

* Tower of Sitting Back and Relaxing
* Spire of Absolutely Zero Effort
* Not Even an Automatic
* Tower of Null Effort
* Tower of Lol No
* Tower of Falling With No Failing
* Box of Example Box
* Faithfully Lurking Itches Never Glitching
* Tower of Wrapping Around The Frame
* Tower of Doubt
* Tower of Looking at Premades
* Room of Automatic Movement
* Tower of Smooth Sailing
* Tower of Wacky Overcomings
* Tower of Carnivorous Course
* Tower of Sliding Down
* Room of Automatic

## Joyful

* Tower of How To Be AFK on The Tower.
* Tower of Garb
* Tower of Press That Spacebar
* Tower of Joyous Jumping
* Tower of Vertical Advancements
* Tower of Finally Jumping
* Tower of Being Patient
* Tower of Slow Progression
* Tower of a Simple Jump
* Spire of Jumping Joy
* Tower of Doing Anything
* Tower of Just Something
* Tower of Old ThatGuyisWhiteColor
* Room of Joyful

## Press A Key

* Tower of One Truss
* Obelisk of Snake Eaters
* Tower of An Environmental Experience
* Mini Mini Steeple of Gamer Moments
* Room of Press A Key

## Climb A Truss

* Great Citadel of Irish
* tower pf Epc Climbingg
* Tower pf Orignl Towrs
* Tower of What A Thrill
* Truss Climbing Simulator
* Room of Climb A Truss

## Walk A Slope

* Floor of Diagonal Scaling
* Tower of Climbing A Huge Slope
* Room of Wedge Walking
* Room of Walk A Slope
* Tower of Walking Simulator
* Tower of Holes
* Tower of Falling Fun
* Tower of Falling and Avoiding Holes
* Tower of The Hole is a Winpad
* Tower of Very Bad
* Tower of One Hole
* Tower of Circular Motion
Ifinite-Dot

## What is Ifinite-Dot?

**Ifinite-Dot** is a Class -1 difficulty that is represented by Ifinite-Ifinite-Ifinite but it's dots. Basically, it's the re-coming of the ifinites. Just for a while, honestly. It's your average Low -1 class things, things not existing, you still win or whatever.

## Icon Representation

A white backround with a dotted red infinite sign.

## Obstacles in Ifinite-Dot

* Nothing. It's so easy your ancestors that lived 300,000 years ago already won. Heck, they won 300,000 years before THEY were born.

## Trivia

* this difficulty was made by loganroblox1000, which also made Ifinite-Easy.
* You already beat this difficulty an infinite amount of times.

## Continuing on From This Point

You do some True Ease Towers, I guess. Or just do some Effortless or Easy stuff already like i said 69420 difficulties ago...
Titan Man

## Powers and Abilities

### Powers

**Android Physiology**: To Be Added

* **Superhuman Strength**: To Be Added
* **Superhuman Durability**: To Be Added
* **Superhuman Speed**: To Be Added
* **Superhuman Agility**: To Be Added
* **Superhuman Reflexes**: To Be Added
* **Superhuman Stamina**: To Be Added
* **Enhanced Senses**: To Be Added
* **Regenerative Healing Factor**: To Be Added
* **Longevity**: To Be Added
* **Flight**: To Be Added
* **Heads-Up Display (HUD)**: To Be Added
* **Repulsors**: To Be Added
* **Missiles**: To Be Added
* **Lasers**: To Be Added
* **Rocket Launchers**: To Be Added
* **Flamethrowers**: To Be Added
* **Machine Guns**: To Be Added
* **Miniature Sonic Cannons**: To Be Added
* **Energy Conversion**: To Be Added
Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite

## What is Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite?

**Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite** is a Class -1 difficulty that is represented by some random colors with green random text and colored -∞'s on it. You have already beaten this for so many years, an infinite amount per second. We are approaching the easy border. You can get easier, just barely. You win, on every outcome. No matter what, you will always win. Every timeline and multiverse has won, nothing has won, everything and nothing has won. You, anybody you know, anybody they know, every atom they are made up of, or touched, or that atom touched, or that atom touched, for an infinite amount of time until you have everything. It is still growing, past our multiverse. But it shouldn't. If you will breathe air in the future, or in any multiverse, that air has won. Everything has won. Any difficulties before this are Omniversally easy.

## Obstacles in Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite

* None, everything in the omniverse wins.

## Trivia

* This is the first, and easiest of the "Ifinite" group of difficulties.

## Continuing on From This Point

Man, I have no idea why you're doing these easy difficulties that you already won. Like I said a million times, go to effortless.