Halflings

This entry is for the Madrian variants of the humanoid species. They are in many ways similar to other examples of their species found on various worlds and in fiction.

The first halfling were born during the Age of Tribes. These were born of dwarven stock. Something which the dwarves blamed on the fey influence of the elves. The two races were once great friends, but this "aberration" caused a rift. Despite the political fallout of their origins most humanoids find halflings quite agreeable. (Though some dwarves refer to them as "runts".) Their natural cheerfulness and social natures mean that they are welcome among most intelligent races. Because of this halflings have spread across the world to nearly the same degree as humans.

Though halflings are originally of dwarven ancestry they differ in physiology in many aspects. They are smaller than dwarfs, averaging about 3' tall and with much slighter frames. Their build has been compared to that of human or elven children. Some scholars believe this psychologically reinforces positive feelings toward them. Regardless of gender hair on the head grows very thick with prominent sideburns. Well-groomed sideburns are considered attractive among most halflings. Hair is especially prominent of the tops of halfling feet. Halfling have sensitive olfactory organs and efficient metabolisms that enhance their reputation for fine foods. While it has no effect on their hearing the tips of their ears suggest the slightest point, considered by some evidence of fey influence. Halflings are not quite as long lived as dwarves, living to around 200 years. (Some scholars believe this to be an effect of lifestyle and not physiology, believing it possible a human would age similarly given the same habits.)

Halflings do seem culturally to be a blend of both dwarf and elf. They pride themselves on hard work and quality results regardless of job. Halfling woodworking and gardening are of an especially high quality. On the other hand, they are very social and enjoy indulging in fun. Games, music, jokes/stories and general carousing are important parts of halfling culture. Food and comfort form the other cornerstone of halfling society. Famously they have eleven meals a day and homes that are cluttered with all manner of furnishings and decor to enhance comfort. Always with considerations to the possibility of guests. Among other cultures, halflings quickly blend these values with the aesthetics of their hosts. Another factor which is believed to aid in their acceptance wherever they go.

Though there is one note in regard to their almost universal acceptance by others. Species which eat humanoids have commented on the excellent flavor and tenderness of halfling meat. So sometimes the warm welcome is not always as friendly as one might think.

There exist a few different groups of halfling that share certain genetic and behavioral traits.

**Stoutfolk**

Stoutfolk are generally what most think of when they think halfling. They make are the majority population in the Dalelands. Stoutfolk are more sedentary than their kin and live in settled agrarian communities. This and genetics mean they tend to be slightly thicker than other halflings. Complexion tends pale with an abundance of freckles. Hair colors are typically darker blondes, browns and blacks. Eye colors are typically blue, brown or green. Because of their tendency not to travel, stoutfolk enjoy more elaborate clothing accessories than their kin. Waistcoats, pocket watches, corsets, petticoats, aprons, sashes and the like are very common.

**Tallfellow**

The taller and more athletic cousins of stoutfolk. Tallfellows stand as tall as 3'5" and have lanky athletic builds. Skin is light but often tanned and their freckles are generally less pronounced than stoutfolk. Hair tends a bit lighter than stoutfolk with red being common as well. Eye color is generally shades of blue, grey and green. Tallfellows have a constant curiosity which often leads to wanderlust for most of their younger years. Clothing tends a bit more practical, and they are more likely to mimic the fashions of other races, in particular a smaller version the norn kilt is popular in western regions.

**Wildings**

Descended from the first tallfellows that wandered to the Jongura are the wildling tribes. Not as tall as they ancestors they none the less kept the lanky athletic frame. Over the ages wildlings developed a more hunched posture and nimble toes. These traits lead them to be very quick running on all fours and amazing climbers. Skin tends to be darker similar to the complexion of Raf. Hair is wild and unkept worn long with shades of blonde and light brown the most common. Eye color is usually brown or hazel. Wildlings wear very little often only preferring only a few furs, preferably with the tail still attached for loincloths. Otherwise, they decorate themselves with layers of mud and clay, bits of bone and shiny rocks.

**Kijimunā**

Believed to have come from the very first ship to travel the Merchant Sea, kijimunā are found along the coast of Cao Wu and Amato lands. Complexion is naturally more tanned than their kin and with only small amounts of freckles. Hair color is shades of red save for the rare appearance of white that is believed to portent mystical powers. Eye colors are usually blues of violets. Kijimunā fashion consists of skirts, loincloths and robes. These can be made from plant materials such as grasses and certain leaves or fabrics made with bright geometric patterns. Those living on the mainland tend to wear approximately sized versions of the local clothing with jewelry and other such decoration in the kijimunā style. Kijimunā of both genders also have traditional tattoos which are added to over the course of their lives, these act as both a personal record and spiritual protection.