Oadengard

**Oadengard**, known to Dwarves as **the Promise**, also known as the **Halls of Ulfgar**, is a Plane of the Universe. It is a plane of strict lawful tendency, the afterlife that Dwarves enjoy provided that they followed the ways and path of Ulfgar.

This is the ancestral home of Dwarves. Created by the Moradin, one of the primordial dragons, the plane houses the final two shards of the Platinum Eyestones that the Suspects require to become masters of law. However, everyone now knows that the promise was actually created by Ulfgar and Moradin squatted on it for centuries.

Ulfgar Gorunn is one of the few who have visited the Promise while still alive, although his stay was tainted by a demand from the false Dwarf-Father he could not acquiesce to.

## Etymology

Oadengard, literally meaning "Oath-Home," is the promised afterlife for Dwarves who distinguish themselves by bravery, honor, and loyalty: the three cardinal virtues of Dwarven society.

## Organizations

The Engineering guild.

The Brewer Guild.

The Dwarf-Father's honor guard.

The dwarf paladins.

The dwarf clerics.

## Tournaments and Activities

Goblin throw. Despite Oadengard lacking any goblins to throw, the dwarves with the help of the engineering guild have developed sacks with mechanical arms that scream when thrown.

Drinking contests.

The contest. Beard fashion competition.

Combat tournament. Axe throw, one on one combat, shield wall pushes, and wrestling. This event is started off with team based games featuring the numerous dwarf children in Oadengard.

## Notable Clans and figures

Clan Gorunn. This is the Dwarf-Father's own clan. They have been renowned for their ability to produce rune inlaid weapons, and their skill as warriors.

Notable Figures in Clan Gorunn.

Shieldbearers:

* Thorek: founder of clan Gorunn. Most of his feats have been lost to time, but he is accredited with making powerful magical weapons the clan used for generations.
* Belegar: last clan Chief before the clan was almost entirely wiped out in battle. Mighty warrior and last wielder of Thorek's hammer.
* Okri: Legendary ancestor of clan Gorunn. A strong dwarf who would wrestle with Drow war beasts in the middle of battle.
* Dain: the second clan Gorunn chief after Thorek. He was responsible for elevating the clans prestige and renown through heroic victories in battle.

Other Clans

## Structures

The Great feast hall of the Dwarf-Father. The feast hall sits in the center of Oadengard. This is the center of life on this plane and is where dwarves from various clans boast about exploits in battle and complain about how everything was better in the old days. At the end of this hall is the throne of the Dwarf-Father, where Ulfgar resides while in Oadengard. There are large tables on either side of the hall and icons of heroic deeds and epic battles carved into the stone walls of the feast hall. In the very center of the hall in the floor is a stone circle engraved with tales of honor and oaths being fulfilled, which serves as the fighting ring in this structure.

The Runic Forge of clan Gorunn. Clan Gorunn was known for their use of runes to grant weapons, armor, and even battle standards magical properties. This clan has set up their own forge where they can continue this practice in Oadengard. It is a structure that has been carved into a nearby cliff face, and the secrets within are guarded by the clan. Those that are not trusted by the clan cannot enter this forge, and they are only able to observe the strong steel door and smoke rising from the chimneys. These weapons and armor are granted to heroic dwarves of this plane to aid them in future conflict.

The Grand Shipwright of the engineering Guild. Before the predominant use of the underground rail network between the Dwarf holds, there was a time when crude airships were used to facilitate trade and transport troops without the worry of ambush from those on the surface. The engineers who have long since died have been perfecting their craft of constructing airships. Although they were used for mining expeditions and traveling the great surface of Oadengard, the black powder forge has given some younger engineers ideas that their elders would disapprove of. The Shipwright is stretched over a nearby ravine, with multiple hangars embedded in the ravine side and surface. The shipyard is constantly buzzing with activity as more and more airships are demanded from various mining clans of the promise to bring back riches and rare metals. The structure is further away from the main city, and requires the use of a transport airship to reach in a timely manner.

The Engineering Guild's black powder forge. This forge is one of the newer structures in Oadengard. Although it is smaller than the secretive Runic forge of clan Gorunn, there are expanding demands for its production as many of the new arrivals prefer the familiar feel of a musket in their hands while training for battle.

The Hall of Warriors. This structure is found to the right of the feast hall. Placed in close proximity so that warriors can enjoy ale and story telling after a hard day of training. Although it may seem too small for the number of dwarves in Oadengard, the warrior clans have carved out many floors underneath the main building to expand the amount of dwarves that can train at once. With the aid of the many engineers, there are rooms that can simulate different battlefield conditions by changing terrain and environmental hazards.

The Hall of Oaths. The hall of oaths is found in the palace of many dwarf holds. This is where the chief's bodyguard train and reside, ready to aid their lord at a moments notice. In Oadengard, the Dwarf-Fathers own elite retinue resides and trains here ready to fight alongside their god at moments notice. Although this retinue traditionally comes from the chiefs own clan, these dwarves are legendary figures from various clans who have won countless personal combats to get a position in this retinue. As the Dwarf-Father's throne is in the feast hall, the hall of oaths is directly behind and connected to the feast hall, and one would have to pass through this complex before going to the Dwarf-Father's own personal residence.

The Pillar of the Ancestors. This large marble statue has the names of countless dwarves who have fallen in battle. It is located in front of the feast hall and, one would see this monument upon opening the gates into Oadengard. It is surrounded by a small lake, and on top of the carved marble block is a stone statue with golden highlights of the dwarf father Ulfgar Gorunn. There is also a stone bridge that connects both sides of the lake, and at the center of this is the primary fighting ring in Oadengard.

Bugman's Brewery. The legendary ale of Oadengard is made in this massive complex. This is where brewmasters for generations have been honing their craft and serving drinks to the feast hall. There is a constant hum of energy as a constant stream of materials is delivered to keep up with the demand of the dwarves in this plane. It has been noted that drinking some of the finer ale has even been able to heal the wounds dwarves have suffered during training and combat.

The Shrine of the Dwarf-Father. Located at the base of a cliffside in Oadengard, the dwarf paladins, the Dwarf-Father's Hammer, train and meditate before a statue of the Dwarf-Father. While the shrine itself is simple, the cliff-face has been carved with scenes of battle where the paladins have smited the various enemies of the dwarven race. There are also the oath's the paladins take engraved into the base of the cliff, which serves as a constant reminder of the duty and honor they carry.

The house of healing. This is a large stone structure that houses the clerics who follow the Dwarf-Father. They are responsible for treating the sick and wounded.

The Classical Planes
The Halls of Mandalos • The Silver Havens • The Hunting Grounds
 **Oadengard** (The Promise) • **The Nexus** • The Wandering Isles
 The Ashen Dominions • The Netherworld • The Red Realms