Human Male

**Human Male**, also known as **Earthling Male** or **HuM** from in-game code, is one of the playable races for CaCs in Dragon Ball Xenoverse 2.

## Attributes

They have the same health as HuF, standing below Male Majins and Namekians, but above Saiyans and Frieza Race. Their basic damage multiplier is low similarily to female humans and Male Majins, and they have the smallest multiplier of all races for Ki Blast Damage, but they have the second highest mutliplier for Strike damage, right below Majin Females. Along with Human Females, they get a bonus 5% damage at full ki and slight passive ki regeneration.

## Combo Strings

* **Light String (9L)**: Series of single punches and kicks. Seventh attack is a low kick that juggles opponent, while eight's is a launcher causing a long knockback. Ninth attack chases opponent with a kick. Causes a hard knockdown if ended with a heavy attack instead.
* **Heavy String (5H)**: String of hard hitting forward punches and kicks. Last kick sends the opponent flying backwards.
* **LHH**: The first attack is a punch from light string. The second attack is a kick that send opponents upwards. This attack is very quick as step cancellable. The final attack has the character flip upwards and strike the opponent down.
* **Alternating String (HLHLH)**: Series of punches and kicks, fourth attack will cause a notable stun on the opponent, which can allow the player to land various moves, even slow ones like Time Skip/Molotov, Meteor Explosion or Apocalyptic Burst to name a few.
* **5L3H**: User throws light punches before kicking them into the air. Last hit teleports and causes a hard knockdown. The last hit can also be cancelled by guarding, use of a Super Attack or inputting a light stamina break.
* **Other** **(4H-1L-1H-3L-3H)**: Starts off with a series of heavy attacks before leaning into the stun effect, then combos into the hard knockdown.
* **Grab**: Does a rising combo attack, before kicking the opponent away downwards. Same as Krillin's.
* **Light Break**: Does a punch while making a step, same animation as HLHL.
* **Heavy Break**: Does a sledgehammer hit.

## Strengths and Weaknesses

The strongest tool Human Males posses is their LH combo. Due to being possible to do on a blocking person, very quick and step cancellable, it is by far the best neutral tool, only stopped by perfect blocks, very well timed sidestep and attack right after, or a melee counter. If you managed to hit an opponent, right after the step you can continue the attack right after with either left or right, although if you want to take advantage of the stun in the HLHLH combo, you'll need to restand your opponent first. Online, with a bit of latency, that combo can be used to land a fully charged heavy hit, making it an unvanishable break combo.

The stun in HLHL combo makes for a very reliable break combo, and can be even used to land certain slow attacks, like Time Skip/Molotov, Dragon Fist, Apocalyptic Burst, etc.

The 5L3H combo can be cancelled on the last hit either by guarding, inputting a light break (not guaranteed; likely to leave you just as open) or use of an attack of your choice. It can also save them from being attacked from a vanishing opponent as HuM players will be left in a state of vulnerability should the final attack fail to hit.

While their stats and the HLHLH combo lean them more towards strike, they're not bad at using Ki Blasts. The launcher in both their Light Strng and 5L3H combo is a long knockback that can land many slower ki blast skills, like Perfect Shot or Full Power Energy Wave, while the HLHLH combo itself can land a Big Bang Attack. They can also make use of the teleports, though they need to be more careful than females with their input, and the timing on landing a break out of them is a bit less forgiving than female version.

Human Males have no notable weaknesses besides their weaker stats.

## Animations

Their grab and backhit is the same as Krillin's, and their idle pose appears similar to his as well, though not identical.

Male Earthling default stance.To differentiate them from Saiyan males on the glance, remember that they keep arms lower and both their hands clenched in fists.

## Recommended Builds

Human males very heavily lend themselves towards strike supers, both in combos and damage multiplier. Being in the upper half of health values also makes them quite tanky with health investment. Despite their lower damage multiplier in Ki Blasts, Ki or mixed builds can be just as good thanks to their really good combos. Although they have the same multipler for basic damage as females, their more reliable combos and better damage distribution thorough the string makes it a much more worthwhile investment than on females. Overall there isn't much wrong you can do with Human Males. A good super soul to use for HuM is "My underhanded techniques are my most effective." Upon landing a charged heavy, it poisons the opponent permanently unless said opponent has a counter to said effect. Adding onto this, it also grants the user a 10% boost in damage to all attacks against the poisoned opponent. Since HuM has easy setups to landing a charged heavy, it is a dangerous super soul to come against. Another good SS to use is "I got my claws and fangs in you!" It requires a charged heavy to activate, but will grant the user a 15% boost in STK damage and a 10% boost in movement speed. It can be stacked twice. This is an optimal SS to use for HuM Strike builds.

## Exclusive Skills

* Power Pole Pro: Human only
* Shining Slash: Human and Saiyan only
* Burning Slash: Human and Saiyan only