recursal/Fanatic-Fandom huggingface dataset:
GSO Large Hover Pad

A large hover pad. From the future!

The **GSO Large Hover Pad** is a grade 5 Flight block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 12 attachment point(s) and takes up 8 cell(s).

## Uses

The GSO Large Hover Pad is certainly a much more useful hover block than the GSO Terraphobe Hover Plate, as it stays much higher off the ground, though it does have about the same lifting power per cell count, causing it to lose most of that float height under significant load. This increased float height does come at a slightly higher crafting cost, but it is certainly worth it. Compared to its smaller counterpart, it also has many more APs per cell count, making it much more versatile when it comes to placement of the block, allowing more variety in the hovers created with it.

For larger hover techs, many will still be needed, and it would most likely be a better idea to use other corporation's hover plates (such as the GeoCorp Powerlifter Hover); however the GSO Large Hover Pad still makes a solid standing for keeping medium hover techs in the air, or to reduce the load on the wheels of larger techs. Like all hover pads, it does possess internal steering, but most likely requires the assistance of other flight blocks.

Another strategy is to place 4 inverted GSO Hub Wheels below it. This greatly escalates the potential of lift generated at the cost of only 8 cells. However, a Better Future Hover Controller is required to limit its excessive force.

Overall, the GSO Large Hover Pad is a good medium hover pad, with great versatility for many different use cases.

## Trivia

* The GSO Large Hover Pad is exceptionally close to being a miniature version of the Hawkeye Flying Fortress Hover Pad. Both have 4 jets and APs distributed on the sides as well as the top.
* It is the largest hover pad made by GSO.
* Despite the description saying that it is "from the future", GSO is the oldest corp in TT.
* It has some of the most extreme thrust vectoring of all hover pads.
Block

*This article is a stub. You can help TerraTech Wiki by expanding it.*

**Blocks** are a major gameplay element in TerraTech.

## General Information

All techs or bases the player will make, find or fight, will be made out of blocks. Block performances can vary, but they will always have a set of fixed values barring their unique or notable abilities.

 Flight Blocks | Allows aerial movement with infinite possibilities.

 Special | Decorations.

## License Grade

*Main articles:* License, Category:Blocks by grade
Blocks are also separated by License Grades, and player must complete enough missions or destroy enough competitors-techs of relevant types to upgrade their License Grade and get access to all blocks made by a specific corporation.

License Grade defines only what blocks can appear in the Trading Station's shop or on the enemy techs. All blocks can be crafted after gaining the relevant fabricators, they will be just initially marked as "unknown".

## Rarity

Block's rarity determines the chance it will be found inside The Reward Crate or sold by Trading Station.

## Trivia

* Building a tech with 50 different blocks on it will grant the achievement "Chock-a-Block".
GSO Complex Component Dongle

This Component Dongle can be attached to a Component Factory to allow it to produce Complex Component Chunks.

The **GSO Complex Component Dongle** is a dongle manufacturing block, useful for augmenting Component Factories.

It has 2 Attachment Points.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Component Dongle

Component Factory Dongles are addons to augment Component Factories. When connected to a Component Factory, each dongle unlocks a class of components for it allowing it to craft them. Dongles do not allow Component Factories to craft components below them; each tier of components requires its own dongle.
GSO Large Resource Receiver

The Resource Receiver takes new chunks into a base ready to circulate them.

The **GSO Large Resource Receiver** is a grade 2 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 6 cell(s).

## Usage

It's capacity is identical to four times of it's smaller kin, being accurate to the appearance and totaling 12 units of resources. Although this isn't very impressive as it takes six times the space, it's nevertheless more convenient than four smaller ones due to the higher capacity per single unit. The grab radius remains the same, though the player will no longer have to place multiple ones and worry about many other problems that could arise such as their conveyor routes and placement of other blocks. It's still recommended to use the smaller ones when the space avaliable doesn't allow it, however.

The GSO Resource Receiver can hold 12 items in 4 stack of 3 and has a pick up range of 9 blocks.

While useful in the early game, it is easily outclassed by the GeoCorp Receiver, who holds as twice as much while taking up 2 less cells.

While receivers can be used on moving techs they will start losing items at the speed above 110 mph.

## Trivia

* The GSO Resource Receiver and **GSO Large Resource Receiver** share the same block description, the only difference being that the smaller counterpart's description includes an extra comma.
* It has the second-highest single unit capacity of all receivers in the entire game.
Better Future Orb Booster

Look at this tiny booster! It really packs a good punch though. Remember to take a Fuel Tank with you to keep your Booster stocked and ready to go when you need it in a pinch.

The **Better Future Orb Booster** is a grade 1 Flight block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 5 attachment point(s) and takes up 1 cell(s).

All three Better Future Booster have the same thrust to mass ratio of 5556.
GSO Fixed Anchor

A fixed anchor with attach points to build out from.

The **GSO Fixed Anchor** is an anchor manufacturing block, useful for anchoring your tech.

It has 5 Attachment Points, one for every side except the bottom, where the anchoring piton stems from. Anything attached to the GSO Fixed Anchor while it is anchored will be considered anchored, for the purposes of things like delivery cannons or furnace generators, meaning they will function. A GSO Fixed Anchor is anchored if an anchoring piton is visibly extending from its base into the ground. It can be anchored by being placed onto the ground or by pressing the 'anchor tech' button when it is in range and reasonably upright.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

* The GSO Fixed Anchor has an excellent HP:volume ratio meaning it can be used as a form of armour without reducing surface AP density too much.

* The GSO Fixed Anchor can be used as a '5-way bracket' to supplement bracket systems from GeoCorp, Venture and Hawkeye. (Credit to Zargn for concept.)
Corporations

The concept of **Corporations** was, is, and will remain as one of the unique aspects of TerraTech. Each corp has a unique set of blocks, designed with the specializations of each corp back on earth for use by off-world prospectors, that the player and their competitors will use to advantage within their task at hand.

Currently, there are six Corporations. Of these, two are present since the game's global launch, and four more are added to regular gameplay. Payload Studios is currently planning on two more corporations to be added.

## Upcoming Corporations/Factions

### Legion

* GSO Concept Art
* GeoCorp Concept Art
* Venture Concept Art
* Hawkeye Concept Art
* Better Future Concept Art
* Reticule Research Concept Art
* Space Junkers Concept Art
* Legion Concept Art

## Trivia

* Space Junkers and Legion are not technically corporations, but rather a small organization of people who share some common interest.
* Reticule Research was added as an official corporation due to extremely negative player feedback at its initial release, as RR generated significant hype for extended periods.
	+ When it was removed, all of the monochromic "Experimental" blocks were re-skinned to RR. The only exception is EXP Big Top Nose Propeller, as it was assigned to Venture simultaneously.
* GSO and GeoCorp were present before 0.2.0.
* Venture was added in 0.2.5.
* Hawkeye was added in 0.7.0.
* Better Future was added in 1.0.2.
* Reticule Research was added to the game in 1.3.7, replacing the Experimental Corporation, which in turn was locked behind the RnD Labs DLC.
	+ A vast majority of the original Experimental Blocks were still locked behind some paid DLCs. After 1.4, it was officially added in campaign.
	+ RR/Experimental Blocks' catalogue vary over time, with new ones being added and old ones ported to other corporations. They are the only corporations with this attribute.
Better Future DOT Laser

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Small, streamlined, fast firing laser weapon. Low power, but the rate of fire and the compact size make up for it.

The **Better Future DOT Laser** is a grade 1 Weapon block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 3 attachment point(s) and takes up 1 cell(s).
Block Magnets

**Block Magnets** are a special class of Accessory Blocks, that will automatically pull in nearby loose blocks. Each magnet has a specified carrying capacity, attraction strength and range, which determines how many and what blocks it can grab respectively, with bigger magnets being able to take the largest blocks, which smaller magnets might fail to capture. The magnets can be manually deactivated using GeoCorp magnet switch, alternatively the user can activate the build beam, which deactivates all systems.

Pulling blocks may slow down a tech and disrupt its balance depending on the magnet's placement and the attraction quantity, as well as what blocks are being pulled in. Due to the improved capacity it is often a bigger problem on bigger magnets than with the smaller ones. So it is preferable to attach them to a larger/heavier tech so that the weight brought by the magnet would not affect the balance as much.

When a loose block enters the range of an SCU or a suitable scrapper (the latter takes priority over the former), the magnet will release them. While magnets can feed into scrappers attached to the same tech, this does not apply to SCUs. If both an active SCU and a block magnet are on the same tech, the magnet will not release the blocks until said block(s) are no longer attracted to the magnet by either getting out of range or if the magnet is detached (alternatively, short activation of the build beam on magnet-carrying tech can correct it too).
Better Future Active All Axis Gyro

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This Active All Axis Gyro is great at stabilising hover craft and air craft Techs. It will apply torque in all directions to keep your Tech level. Do you just need to keep something upright? Use this. This one is more powerful than Venture's one, but less powerful than the GSO one.
GSO 3 Slot Fabricator

None

The 3 Slot Fabricator is a base block that allowed the creation of blocks that required 3 resource chunks.

The GSO 3 Slot Fabricator was available in 0.5.11 and previous versions. It allowed a player to use resource chunks and alloys to create a new block. It can still be found rarely on enemy and invading techs but no long has any use and can not be interacted with. If found this block can be sold to the GSO Trading Station. In 0.5.10 it was given a red texture to help people tell it apart from the Refineries.
Canary Team

*This article is a stub. You can help TerraTech Wiki by expanding it.*

The Canary Team is an elite team of TT members who have been selected by the devs to test TT content when the content is not ready for the public, but needs some people outside the dev team to test it for bugs.

### Canary Team (As of April 8, 2017)

Listed in Alphabetical Order. Time of acceptance is not recorded

* Baconus\_Yum
* Chrii\_the\_Veih
* Cusmo
* Dellamorte
* Gameslinx
* Idiotruin
* ManoShu
* MNSweet
* Mottflyer
* Pink Kitty
* reaperx1
* Senorragequit
* streak1
* Strilter
* Sylver
* TailsDeveraux
* Vhargon
* VonChomp
* Zargn
GSO Bumper Wheel

A large GSO wheel that can be used to build larger GSO Techs that can scale steeper hills.

The **GSO Bumper Wheel** is a grade 2 Wheel block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 8 cell(s).

It can reach **the speed** of 69 mph.

## Usage

The GSO Bumper Wheel is one of the few GSO Wheel blocks that has reasonable performance, especially for it's availability as most GSO wheels are unable to scale terrain and often gets stuck in the process. When compared to the GeoCorp Rugged Wheel, it is still better as while it loses in terms of capacity, it is faster, and isn't really any harder to obtain too. However, it is usually a rarity in game-generated techs, so one must remember to craft them or buy them as soon as possible, though by the point the GSO Fabricator is usable, the Muddy Dog wheel will serve better.

## Trivia

* Due to being uncommonly used in tech designs, the bumper wheel is rarely even salvageable, similar to the Muddy Dog Wheel.
GSO Alternator Conveyor

The Alternator Conveyor is a special type of Conveyor that will send the items that reach it alternating different directions.

The **GSO Alternator Conveyor** is a manufacturing block, useful for splitting up chunks in a processing base.

It has 5 Attachment Points, one for every side except the top where the resource is held.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Alternator

Alternator conveyors are useful for splitting up resource and component chunks in a processing base.

When an alternator pulls a chunk into its 'wide' green end it will send it either to its front end, right side end or left side end, where it will push it into a suitable receptacle if one is present. It will decide which direction to send the chunk in in order based on what direction it last sent it in. It sends its chunk in the order;

**Front, Right, Left,** (clockwise on the lamps)

When first placed, an alternator will first send a chunk to its front side if it can.

If an alternator cannot send its chunk in the direction it would first choose, it will hold the chunk until the way is clear, effectively blocking other directions from receiving resource, even if the way is free. Because of this, use it only if you know for sure there will be no resource jams on one of the lines (like supplying delivery cannons), or find another solution. If If there is only one possible output, it will only send chunks to that output. If there are no possible outputs, it will continue to hold its chunk.

The lamps on top of an alternator are useful in determining what direction it will send a chunk next. A green arrow indicates that the alternator has a suitable input pointing into the correct side. A blue arrow indicates that the alternator has a suitable output on that side. A red arrow indicates the alternator has a suitable output on that side and will try to send its chunk to it.

#### Alternators pull anything from

* Collectors (excluding Venture Collector and Hawkeye Pack Collector)
* Silos
* Conveyors

#### Alternators will receive anything from

* Refineries
* Scrappers
* Filters
* **Other** **Alternators**
* Receivers
* Component Factories

#### Alternators' output can by pulled by

* Silos
* Filters
* **Other** Alternators
* Droppers
* Component Factories (but only if the component factory requires the chunk the filter is currently holding.)
* Delivery Cannons
* Fabricators (only if the fabricator requires the chunk the filter is currently holding.)

Alternators can only hold one chunk at a time. They will not accept any more until their chunk can be sent somewhere else, which allows another to be admitted.
GSO Filter

Connect this Filter to a Conveyor loop. Imprint it with an item by dragging the item on top of it. Once imprinted it will filter that item out from the rest.

The **GSO Filter** is a manufacturing block, useful for sorting chunks in a processing base.

It has 3 Attachment Points, one for every side except the top and sides.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Filter

Filters are useful for sorting out resource and component chunks in a base. Filters will take instructions about how they should behave. These can be given in two ways:

* **Placing a chunk directly on to a filter** will imprint it to that chunk.
* **Using the right-click radial menu** allows finer control over which chunks or chunk classes are to be imprinted. These options are:
	+ **Filter Everything** (Infinity icon) = All chunks are imprinted.
	+ **Filter Specific** (Rows of Dot icon) = Whatever chunk you were mousing over when you released right-click is imprinted.
	+ **Filter Unrefined chunks only** (Ore icon) = Only unrefined chunks are imprinted.
	+ **Filter Refined chunks only** (Ingot icon) = Only refined chunks are imprinted.
	+ **Filter Fuel chunks only** (Fire icon) = Only fuel chunks are imprinted.
	+ **Filter component chunks** (Component icon) = ???
	+ **Filter nothing** ("no" icon) = Nothing is imprinted.

Once an item has been imprinted onto a filter, it will actively pull any items fitting its imprint from anything connected to its 'wide' green end and convey it towards its 'narrow' red end, where it will push the chunk onto something if it is able to. Filters will still pull items they have imprinted even if those items are being demanded by a fabricator or component factory connected further down the chain. Filters will not accept an item if they are already holding one, like a normal conveyor.

#### Filters pull anything satisfying their imprint from

* Collectors (excluding Venture Collector and Hawkeye Pack Collector)
* Silos
* Conveyors

#### Filters will receive anything satisfying their imprint from

* Refineries
* Scrappers
* Filters
* Alternators
* Receivers
* Component Factories

#### Filters' output can by pulled by

* Silos
* Other Filters (if the other filter's imprint is satisfied by the chunk the filter is already holding,)
* Alternators
* Droppers
* Component Factories (but only if the component factory requires the chunk the filter is currently holding.)
* Delivery Cannons
* Fabricators (only if the fabricator requires the chunk the filter is currently holding.)

Filters can only hold one chunk at a time. They will not accept any more until their chunk can be sent somewhere else, which allows another to be admitted.

Filters without an imprint (filter everything) can be used as conveyors that only push forwards; that can't have their chunks pulled off sideways.

## History

**[As of the 15th of October these do not function correctly on console]**
GSO Kraven Radar Module

None

The **GSO Kraven Radar Module** is an information accessory block, useful for seeing more data about the off-world.

It has 1 Attachment Point.

This block has about 150 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Minimap

*Main article:* Meter Accessories
As with all radars, equipping it adds a minimap to your HUD replacing the basic navigational aid your cab includes.

## Notes

Since all radars (minus the venture minimap and surveying radars) provide the same function and fit into the same space, is is most cost effective to only use GSO Kraven Radar Modules.
Back To The Future

**XP Reward**:  ?
 **Block Bucks Reward**:  ?
 **Blocks Reward**:  ?

**Back to the Future** is a unique Grade 4 mission assigned by GSO.

This mission is added in with the entirety of the Better Future Corporation.

## Synopsis

The GSO finds a Better Future tech looking for prospectors and advises the player to seek for them as an opportunity. The player then reaches Hubl, the sales representative of BF and after the tech finishes it's lecture, they purchase the license to complete the mission.

## Strategies

Just pay 10,000 Block Bucks to Hubl and the mission is complete.

## Trivia

* This is the only license acquisition mission that requires mandatory spending of money on the player's part.
* The name is a reference to an eponymous film.
* BF Enemies will start spawning after this mission. At the same time, they will offer their missions at Trading Stations.
* If the player refuses to pay, Hubl will repeatedly chastise them that "the path to enlightenment doesn't come free."
* There are reports from many players stating that this mission fails to spawn altogether in a campaign game, preventing any access to Better Future and their blocks.
BLACK OP Wet Work

*This article is a stub. You can help TerraTech Wiki by expanding it.*

  **XP Reward**: 1400
 **Block Bucks Reward**: 8400
 **Blocks Reward**: 12 random Hawkeye parts per each stage.

**BLACK OP Wet Work** is a series of Grade 1-3 missions assigned by Hawkeye.

## Synopsis

You are being bossed around by Sergeant Smash, alternating his demands from destroying turret encampments to destroying a set number of enemy techs.
Better Future Repair Bubble Projector

This repair bubble projector is a medium size, heals at a moderate rate and has a moderate power drain.

The **Better Future Repair Bubble Projector** is a grade 2 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 6 attachment point(s) and takes up 2 cell(s).

## Usage

The effect of repair bubbles stacks ,meaning that the blocks covered by 2 repair bubbles will benefit from both

This repair bubble has a diameter of 12.5 blocks.

The Better Future Repair Bubble Projector wins in the category of the most average repair projector, and serves as an good all rounder
GSO 4x Redux Mega Booster

A juggernaught booster jet. Drinks fuel and blasts off.

The **GSO 4x Redux Mega Booster** is a grade 4 Flight block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment point(s) and takes up 8 cell(s).

## Usage

The 4x Redux Mega Booster has a high fuel drain, only second to the GeoCorp Eagle Heavy Booster, albeit with less fuel consumption rate. It is most ideal in providing torque to larger techs over difficult terrain.

However, as the booster is quite heavy, it will effectively add significant weight to the tech it is mounted on, thus severely penalizing the boost's effects. For pure velocity, boosters from Better Future or Venture usually offer more thrust while taking less cells.

## Trivia

* Redux is a rare English word that can be roughly translated to "From an earlier time" or just "Retro." This Suggests that the 4x Redux Mega Booster is actually a rocket engine that was formerly used to send GSO Rockets into space, but has since degraded in quality and the amount of thrust provided was significantly lower than space standards.
	+ Also, the name implies that the booster is made from a set of four smaller boosters. Coincidentally, this layout is used by most modern rockets intended for space missions, where four smaller rockets are attached to the sides of a larger one. This is usually seen at the bottom of a rocket.
		- The difference is that the Redux Mega Booster is not capable of detaching it's small rockets.
			* The role of the smaller rockets are replaced by the GSO Tetrox Booster Jet, though they are not the same in appearance, the Tetrox Booster Jet still bears a great resemblance to the smaller rockets seen on most rocket engines.
GSO Block Magnet

A large Block Magnet that will attract and hold any nearby loose blocks.

The **GSO Block Magnet** is a magnet accessory block, useful for hauling loose blocks around.
It has 4 Attachment Points.

This block has about 1200 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Block Magnet

*Main article:* Magnets
Equipping a **GSO Block Magnet Mini** to a tech will activate the magnet, enabling it to attract and hold blocks that are not attached to a tech. It has a carrying capacity of 20 blocks.
GSO Cab Armour Plate

An armour plate with a porthole in the side so that the people inside can see out.

> *An armour plate with a porthole in the side so that the people inside can see out.*
>
>

The **GSO Cab Armour Plate** is an armour structure block, useful for protecting the superstructure of your tech.

It has 1 Attachment Point. It has an extremely low profile that allows weapons to fire through the space its construction hitbox occupies, provided the weapon has a visually clear line of sight.

This block has 550 HP, making it useful for shielding your tech from munitions.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

The GSO Cab Armour Plate is designed to be placed on the front of GSO Cosmonaut SAP Cabs. It features gaps to allow the cab's lasers to fire through and a space for the viewport. This gap for the viewport is functionless despite the description says it 'allows the people inside to see out'.

The GSO Cab Armour Plate may encourage players to put their cabs in dangerous spots on the outside of their tech which is not strategically sound.

The GSO Cab Armour Plate has fewer hitpoints than the GSO Small Armour Plate and almost the same recipe, only one Plumbia Ingot in the difference. Considering the easy availability of Plumbite Ore, it may be beneficial to craft GSO Small Armour Plates instead of GSO Cab Armour Plates for their increased HP.
GSO Little Lift Aerofoil

A mini wing. Can be used for lift - or can be rotated for a spoiler.

The **GSO Little Lift Aerofoil** is a grade 3 flight block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment point(s) and takes up 3 cell(s).

## Usage

The description says it all. This block can be used for lift or counter-lift if one wants to build a race car. However, this is not an effective flight block on it's own, and requires additional blocks as well as aerial propulsion in order to work properly. Otherwise, one is only able to glide with it. This can be used in conjunction with the GSO Highwind aerofoils to provide extra lift when there's not enough rooms on the sides of the tech. An ideal location would be at the back or the top, but it could be anywhere. Bear in mind that it won't serve as a rudder, though it does have room to add at least one to help steering.
Better Future Corner Shield

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Usually used in conjunction with other directional shield blocks to create a protective barrier exactly where you need it. This shield projector provides your Tech with excellent directional focused defences at a moderate passive power consumption rate. This one is rounded to fit the corners of your Tech.

The **Better Future Corner Shield** is a grade 2 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 3 attachment point(s) and takes up 1 cell(s).

The **Better Future Corner Shield** is a power block. Once powered up, this shield will protect you from enemy attack as long as you have the energy to power it. This shield only points straight ahead at all times leaving you venerable in other directions.

## Functionality

This shield has a projection in the form of a triangular plate.

The shield takes an initial power load to start up, then drains power gradually as it is up. It will drain more power when the shield is attacked.

Explosions pass though shields, completely ignoring them, the only way to reduce explosion damage is to increase the distance between the impact point of the explosive and the craft, making bigger shields more useful against explosions.
Collectors

**Collectors** are accessory blocks mainly utilized to collect loose resources and components from the ground.

## Usage

Each collector has a different capacity, the actual type of which having no influence on their abilities. Items are held on tractor beams after being collected.

Receivers will snatch anything from an allied collector within their range, unless they are from the same tech. They do not interact with most other manufacturing blocks.

## Notes

* Collectors can be placed in any orientation. However, stacks of carried items will interfere with game physics and cause glitches or unintentional side effects. These issues generally subside for techs on fixed anchors, but some others (such as items blocking allied projectiles) can occur on every tech.
* Like other blocks with similar capabilities Collectors can have one-block-width covering their frontside without interfering with items placement/physics. Anymore and the game may glitch.
* In general, a collector's capacity is inversely proportional to their pick-up range and beam strength. Higher capacity often leads to a loss in beam strength and pick-up range.
	+ Thus, users of high-capacity collectors must sacrifice their techs' velocity and vice versa.
* Collectors only function when attached to a tech.

## Trivia

* The GeoCorp TB Thresher has an integrated collector identical to a Picker Collector, although it is classified as a weapon block instead.
* Most collectors are crafted from Electrical Components and generally Luxite.
* Silos and Collectors share similar programming, as well as their various attributes.
* While collectors function by projecting the beams with electricity, they do not consume energy.
Better Future Solar Panel

This Solar Panel will generate electricity for any Tech it's attached to, whilst that Tech is anchored. This block doesn't have a built-in anchor itself though as it's designed to be used mainly on floating Better Future bases that use Sky Anchors.

The **Better Future Solar Panel** is a grade 2 power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 8 attachment point(s) and takes up 2 cell(s).

## Usage

The Better Future Solar Panel is a more powerful solar power option compared to the GSO Tall Solar Generator, as it takes more than double the space, but produces a little more power than the both of them. It just needs an external anchor to support it. Without batteries, it can still power shields and repair bubbles, but the excess energy will be wasted instead of being converted to electricity, and shields/repair bubbles will not be sustainable if their abilities come into play or if night falls - They will simply shut down due to a lack of electricity.

It is usually a good idea to attach multiple high-capacity batteries (GeoCorp Battery Packs are ideal for bases) to it and protect it with repair bubbles and shields, therefore maximizing the generator's ability during the day while sustaining it in the night. Power depots can be forged with just a few more chargers.

The Better Future Solar Panel can function in any orientation, given the tech is anchored by something else. The panels being in the shade has no effect on the power output.

## Trivia

* Compared to the GSO Tall Solar Generator the Solar Panel creates more energy (187.5 per second) but lacks an anchor.
* If an anchored tech becomes unanchored, the solar panels on it will collapse at the same time. However, when it becomes anchored again the solar generators will only expand one-by-one.
* When it contracts, it requires far less space. While this does not allow blocks to intersect with this empty space, weapons can fire through it.
* Although it is the first Solar Panel that lacks an anchor, it would not be the last, implying Better Future may have a hand in their equivalents in other corporations.
GSO Corner Half Block

A half block corner. To be used in the corners. Next to half blocks. Also armour plated.

> *A half block corner. To be used in the corners. Next to half blocks. Also armour plated.*
>
>

The **GSO Corner Half Block** is an armour structure block, useful for protecting the superstructure of your tech.

It has 1 Attachment Point. It's also shaped with slopes to help round off the corners of your techs.

This block has 250 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

Despite its block description states the GSO Corner Half Block is armour plated, it has no more hitpoints than the GSO One Block which fits the same space, is cheaper and has more APs.
GSO Cow Catcher Plough

A cow catcher style plough to push everything out of the way.

The **GSO Cow Catcher Plough** is a grade 3 Weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 4 cell(s).

## Usage

This block serves to push things out of the way. For example, one could disorient enemy tech movement. It's also useful for some makeshift armor due to it's high health, but it's single attachment point puts in limitations. It's more useful at the front than at anywhere else, as there are better specialized armor blocks to use. However, later in the game, it becomes useless, as there are either better melee weapons such as a loader scoop/drills from GeoCorp, or even entire tech designs that avoid melee combat entirely.

## Trivia

* It is one of the few weapons that does not deal damage.
	+ In particular, it is the only weapon that is supposedly used for ramming, but cannot deal damage on it's own.
Better Future Scrapper

This Better Future Scrapper consumes Better Future blocks and converts them back into resource chunks.

The **Better Future Scrapper** is a grade 3 Manufacturing block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 10 attachment point(s) and takes up 12 cell(s).

The block must be anchored to function.

## Usage

The Better Future Scrapper functions exactly like it's counterparts from the other corps, converting any inputted Better Future block into it's base components and resources and (if applicable) ejects them onto a nearby recipient, be that conveyors, a manufacturing block's input port, a silo, etc.

The scrapper will also pick up nearby Better Future blocks on it's own, covering them in blue sparks. However, the SCU will take priority over picking up blocks to prevent accidental scrapping, unless the block is placed directly onto the scrapper's port.
Frequently Asked Questions

Why can't I access all the forums?
The 'Open' forum is available to all. The other forums are only available to those who purchased the R&D pack.
What is the R&D pack?
It's an optional extra for players who want additional involvement in the development of the game. It gives access to some experimental parts still in testing. These parts will eventually be available to all, but you get to play with them before they are assigned. It also gives access to a test facility to build and test in peace. It also gives extra forum access.
I have the R&D pack. How do I get access?
In the Options menu is a button to activate it. push the button, and supply the information asked for. Your application will usually get processed in a few days.
How do I update my Humble version of the game?
Go to the download page you originally used to download. Updated versions are found at the other end of the link there. You can get to it either through your Humble profile, or from your original purchase email. run a search through your emails for 'TerraTech'. it's from <contact@humblebundle.com> and is titled "Your TerraTech order is ready".
How do I get my Steam key from Humble?
As above. The key is with the original email, and/or on your Humble download page/profile page.
How do I update the Steam version?
It's automatic. If it doesn't update, and it should, close Steam and re-open.
How do I use Techs from the website/my friend/etc?
Copy the Snapshot (Specific thing) from website/friend/old game/twitter/whatever.
Put it in the base Terratech install folder. steam/steamapps/common/terratech

Now you can buy it from any terminal in-game.
GSO Filtered Node Silo

The silo holds a single stack of one type of resource chunks to be used later. It will only take in a single type of chunk, the first one it gets.

The **GSO Filtered Node Silo** is a manufacturing block, useful for storing chunks in a processing base.

It has 5 Attachment Points, one for every side except the top where the resources are held.

It, like all GSO Blocks, can be crafted with a GSO Fabricator.

## Silos

Silos are used in bases to store chunks for later use in crafting or selling.

While silos can be used on moving techs they will start losing items at the speed above 110 mph.

#### Silos will receive from

* Refineries
* Scrappers
* Filters
* Alternators
* Receivers
* Collectors (excluding Venture Collector and Hawkeye Pack Collector)
* Component Factories

Note the GSO Filtered Node Silo will only accept a chunk if it is empty, or if it has one of the same chunk and isn't full.

#### Silos push to

* Conveyors (only if a crafting appliance along its chain requires a chunk the silo holds.)

#### Silos' output can by pulled by

* Fabricators (only if the fabricator requires the chunk a conveyor carries.)
* Refineries
* Component Factories (only if the factory requires the chunk a conveyor carries.)
* Delivery Cannons
* Filters
* Alternators
* Droppers

The GSO Filtered Node Silo holds 10 chunks across one stack. They must all be the same chunks.
Better Future Block Controller Switch

This switch can control multiple block types on your Tech, allowing them to be turned on or off. This switch can be used for anti-gravity engines, hover pads, shield bubbles, repair bubbles.

The **Better Future Block Controller Switch** is a grade 1 Accessory block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 5 attachment point(s) and takes up 1 cell(s).

## Usage

Better Future Block Controller Switch allows to toggle up to 4 preset systems.

* Repair bubbles
* Shield bubbles
* Anti-gravity engines - it helps to park fully AG-techs or conserve the energy (there is rarely a need to turn off AG while in motion).
* Hover Engines - as an alternative to Hover Power Controller. Controller Switches also have a peculiar ability to remember Hover Power Controllers power setting, even when all Controllers are removed from the tech.

It will highlight controlled systems on its face panel.

Since simultaneous re-activation of both projectors types will delay each other it is helpful to activate one type of bubbles after the other while keeping them separate on different Controllers to avoid micro. It also would help to avoid wasting energy to keep up the shields against miniguns, who are better countered by a block-based armor backed up by repair bubbles, etc.
Creative Mode

**Creative Mode** is one of the game modes in TerraTech.

## Gameplay

Creative mode is a mix of the regular Campaign Mode and the R&D Labs where the player has an infinite supply of blocks, but instead of the regular, lab-like environment, the terrain behaves like that of the generations in regular campaign. Obviously, no speedometer and altimeter will be provided by the game and the test structures in the labs are likewise unavailable, along with a handful of other features.

Enemies and invincibility can be set at world creation. Meanwhile, trading stations and various terrain features such as rocks, trees, and monoliths are kept. Missions are not available in Creative Mode so NPCs will not spawn either, as well as mission-specific structures.

The currency counter exists and shops in trading stations, as well as payload terminals, are usable, though it's meaningless due to the player's infinite stock.

It's mainly used for the player to unleash their creativity and construct bizarre techs that are otherwise impossible anywhere else (other than in the RND Labs).

## Trivia

* It was added in TT\_Unstable 0.7.3.4 and remained until this day.
GSO Cosmonaut Wide Cab

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A wide version of the classic GSO Cosmonaut SAP cab module. You'll need to attach your own wheels to be able to move this one.

The **GSO Cosmonaut Wide Cab** is a grade 2 Control block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 10 attachment point(s) and takes up 2 cell(s).
Better Future Medium Outside Wing

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 These are powerful, responsive wings mounted on gimbals so that the whole wing will act as a flap.

The **Better Future Medium Outside Wing** is a grade grade Flight block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 3 attachment point(s) and takes up 11 cell(s).
GSO Medium Armour Plate

A medium armour plate. For defence against medium threats.

> *An medium armour plate. For defence against medium threats.*
>
>

The **GSO Medium Armour Plate** is an armour structure block, useful for protecting the superstructure of your tech.

It has 2 Attachment Points. It has an extremely low profile that allows weapons to fire through the space its construction hitbox occupies, provided the weapon has a visually clear line of sight.

This block has 1200 HP, making it useful for shielding your tech from munitions.

It, like all GSO blocks, can be crafted with a GSO Fabricator.
Better Future Shield Bubble Projector

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A stronger Shield Bubble Projector than GSO and larger too, but not quite as large or strong as the Hawkeye one. Larger Shield Bubbles take much more power to use and consume more power when repelling attacks.

The **Better Future Shield Bubble Projector** is a grade 3 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 6 attachment point(s) and takes up 2 cell(s).

## Usage

This shield bubble has a diameter of 12.5 blocks.

The Better Future Repair Bubble Projector is an above average shield projector, still having a sizeable bubble, but also draining energy faster.

Explosions pass though shields ,completely ignoring them ,the only way to reduce explosion damage is to increase the distance between the impact point of the explosive and the craft ,making bigger shields more useful against explosions
Better Future Active Single Axis Gyro

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This Active Single Axis Gyro applies torque to keep your Tech upright, but only along one axis. For example, if you want to make a motorcycle that won't fall over sideways, but is still able to pull dank wheelies, this is the gyro for you.
Better Future Plasma Flamethrower

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The flame on this thing is blue! BLUE! Do you know how hot blue fire is? No? Neither do I… but it's definitely hotter than that rubbish orange fire. Yeah, once you use blue fire, you're not going to want to mess around with that orange stuff anymore. What's the point?

The **Better Future Plasma Flamethrower** is a grade 2 Weapon block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 1 attachment point(s) and takes up 2 cell(s).
Better Future Pitch Trim Gyro

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Trim Gyro is technically an Active Single Axis Gyro (like the one that's good for motorcycles). But it also allows you to set an offset angle for the Gyro to tilt your Tech to. Attach it and access its radial menu to switch the trim feature on or off. Whilst on, you can adjust the pitch angle at which it will attempt to hold your Tech in the air. This enables you to make diagonal builds that sit at the angle you want them to or make awesome flying Techs that keep an aggressive nose down posture.
Attachment Points

*This article is a stub. You can help TerraTech Wiki by expanding it.*

**Attachment points** (referred to by the acronym AP on some wiki pages) are places on blocks where it can be connected to other blocks.

Some blocks have few, like the GSO SOS Searchlight with only one. Others have many like the GeoCorp 'The Big One' Block with 64.

Shown here is an example of an attachment point on the GSO One Block. As you can see, they look like a four pointed star spaced one block apart and on each surface area unit of the block.
GSO Little Trekker Wheel

Dinky wheels but they turn and will steer better than their big brothers.

The **GSO Little Trekker Wheel** is a grade 1 wheel block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

This wheel is only useful in the early game on plain terrain, where other advanced replacements are unavailable, and should be phased out as soon as possible to avoid a tactical disadvantage.
Better Future Flat Shield

Usually used in conjunction with other directional shield to create a protective barrier exactly where you need it. This shield projector provides your tech with excellent directional focused defences at a moderate passive power consumption rate. This one is flat to fill the gaps in your defences.

The **Better Future Flat Shield** is a grade 2 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 5 attachment point(s) and takes up 1 cell(s).

The **Better Future Flat shield** is a power block. Once powered up, this shield will protect you from enemy attack as long as you have the energy to power it. This shield only points straight ahead at all times leaving you venerable in other directions.

## Functionality

This shield has a projection of 4 blocks and a width and height of 5 blocks

The shield will protect the blocks behind from being hit by any enemy fire. Thus this Shield is very energy-economical and can be used to protect particularly hard to shield areas, however the
nature of the projection renders it particularly vulnerable to angled attacks like mortars.

The shield takes an initial power load to start up, then drains power gradually as it is up. It will drain more power when the shield is attacked.

Explosions pass though shields, completely ignoring them, the only way to reduce explosion damage is to increase the distance between the impact point of the explosive and the craft, making bigger shields more useful against explosions.

This shield has the second lowest passive energy draw only surpassed by the **Venture Projected Tracking Shield**. However these shields share the lowest energy used/damage absorbed of all shields as of version 1.4.8.2.
Colour Blocks

A colour block for making pretty patterns.

**Colour Blocks** are structure blocks. Outside of appearance and price, they are identical to the GSO One Block.

These blocks come in 19 colours: black, white, gray, purple, indigo, dark blue, blue, light blue, light green, green, camping green, yellow green, yellow, orange, brown, red, magenta, light pink, and pink. 3 of these colours, camping green, indigo, and light pink, were selected by the players Hankey Camping, Sleepcakes, and streak1 respectively.

There is also a set of 5 colour blocks called **Flesh Tone Blocks**. As the name suggests, these blocks come in various skin tones for the various races of people. Perfect for making pixel art of a person. These blocks were selected by the player ReaperX.