Dorwinion Fortress

* Normal
* Banners of Bladorthin
* Bounty of Vine and Vale
* Vinter's Guild
* Artificer's Guild
* Horns of Dorwinion
* Council of Lords
* Expansions

### Upgrades

Banners of Bladorthin, Bounty of Vine and Vale, Vinter's Guild, Artificer's Guild, Horns of Dorwinion, Council of Lords

### Bonus

n/a

"It must be potent wine to make a wood-elf drowsy; but this wine, it would seem, was the heady vintage of the great gardens of Dorwinion, not meant for his soldiers or his servants, but for the king's feasts only, and for smaller bowls, not for the butler's great flagons."
—The Hobbit, Barrels Out of Bond

The realm of Dorwinion was located in the vales of the Celduin, northwest of the Sea of Rhûn, which was renowned for both its great gardens and for creating what was rumored to be the finest wine in all of Middle-earth. Its people enjoyed close ties with Dale, Erebor, as well as the Woodland Realm, in particular Galion, Thranduil's Master of Wines. The architecture of Dorwinion was also beautiful and distinct, and nowhere was this more evident in Dorwinion's Fortresses, which while few in number, were no less effective and stalwart in holding back enemy attacks. When Dorwinion would come under threat by the forces of Darkness as Sauron prepared his conquest of Middle-earth, the people in that land would fight back fiercely against the servants of evil, led by the two Blue Wizards who had been sent to the East for the very purpose of protecting the Free Peoples of Middle-earth as well as the people of the East who resisted Sauron's rule rather than succumbing to his influence.

The Dorwinion Fortress is the central building of the Adventure: Dorwinion subfaction of the Woodland Realm, enabling the recruitment of builders, heroes, and the Gilded Guard of Lasgalen, as well as providing various defensive upgrades.

## Upgrades

The Dorwinion Fortress can be improved with the following upgrades:

**Banners of Bladorthin (W)** - Modifier Type: Leadership. Allies near the Fortress gain +33% damage, +33% armour, and earn experience 50% faster. Reduces Hero cost by 10%. Reduces Hero recruit time by 10%. Reduces the cost of builders by 20%. (cost: 500)

**Bounty of Vine and Vale (E)** - Fortress permanently produces more resources. (cost: 800)

**Vinter's Guild (R)** - Unlocks Fine Vintage ability. When activated, allies nearby the Fortress are healed and replenished for 30 seconds. (cost: 1000)

**Artificer's Guild (T)** - Increases Fortress armour by 65%. Reduces cost of Dorwinion unit upgrades. (cost: 1500)

* 1  Fortress with Artificer's Guild = 25% cheaper
* 2 Fortresses with Artificer's Guild = 35% cheaper
* 3 Fortresses with Artificer's Guild = 40% cheaper
* 4 Fortresses with Artificer's Guild = 45% cheaper
* 5 Fortresses with Artificer's Guild = 50% cheaper

**Horns of Dorwinion (S)** - Unlocks the Call of Alarm ability. When activated, causes nearby enemies to cower in fear for 15 seconds. (cost: 1200)

**Council of Lords (D)** - Requires Horns of Dorwinion upgrade. Unlocks recruitment of Gilded Guard. Unlocks the Call to Arms ability. When activated, recruitment time of Dorwinion units is reduced by 50% for 60 seconds. All Dorwinion units on the battlefield gain +15% speed and +50% damage and +50% armour for 30 seconds. (cost: 1500)

## Expansions

The Fortress can also have the following expansions on the surroundings build plots:

**Watchtower (R)** - Defensive tower that fires at nearby enemy units (cost: 400)

**Ballista Expansion (E)** - Long range defensive weapon (cost: 500)

## Function

The fortress will shoot at nearby enemies and will periodically earn the player +25 resources.

### Recruitment

 Builder | Special
 Gilded Guard of Lasgalen | Heroic

All of Adventure: Dorwinion's permanent heroes can be recruited here.

### Abilities

**Fine Vintage (S)** - Requires Vinter's Guild upgrade. When activated, allies nearby the Fortress are healed and replenished for 30 seconds. Left click to activate.

**Call of Alarm (D)** - Requires Horns of Dorwinion upgrade. When activated, causes nearby enemies to cower in fear for 15 seconds. Left click to activate.

**Call to Arms (F)** - Requires Council of Lords upgrade. When activated, recruitment time of Dorwinion units is reduced by 50% for 60 seconds. All Dorwinion units on the battlefield gain +15% speed and +50% damage and +50% armour for 30 seconds. Left click to activate.

## Strategy

Like all fortresses, the Dorwinion Fortress is a key structure for the player. Without it, the player is unable to recruit heroes and builders, or use spellbook powers. The fortress has a variety of upgrades that enhance its supporting capabilities for Dorwinion's armies and economy. **Banners of Bladorthin** provides a standard leadership buff to allied units surrounding the Fortress. **Bounty of Vine and Vale** permanently increases the Fortress's resource production, trading an immediate investment for long-term resource profit gain. **Vinter's Guild** unlocks an ability that, when activated, actively heals and replenishes nearby allies for a brief period of time. **Artificer's Guild** significantly benefits Dorwinion's economy by providing a significant discount on upgrades, allowing the player to upgrade and empower their armies more efficiently and quickly. **Horns of Dorwinion** is a defense mechanism that sends enemy units surrounding the Fortress to flee in terror, which can significantly disrupt a major enemy assault. **Council of Lords** is an expensive but worthwhile late game upgrade requiring **Horns of Dorwinion.** It not only unlocks the powerful Heroic cavalry Gilded Guard of Lasgalen, who are also present in the main Woodland Realm faction, but also activates a mapwide buff that dramatically reduces recruitment time of Dorwinion units and greatly empowers all Dorwinion units on the map.