recursal/Fanatic-Fandom huggingface dataset:
Pleasant Oaks Summer Camp

## Introduction

Pleasant Oaks Summer Camp (an encampment) is the location of another group of survivors, lead by Ben

## Layout

The camp is protected by a makeshift wall, made up out of vehicles, fences, wood platforms that go around the whole camp. To right of the entrance are three buildings leading away to the back. To the left is a camping ground with two small sheds and two chicken coops. Behind that are two more buildings.

## Location

The Camp can be found in the southeast corner of the map. It is about 20 miles northwest from Austin roughly in between Route 281 and Route 183.

## Loot

This place can be looted without repercussion as long as you stay out of the houses. Loot are of a general nature: food, luxuries and fuel. There is also 10+ antibiotics in one of the houses(the one near the watchtower in the back).

##### Notable Loot

* Seed packets
* Antibiotics

## Doors, locks and alarms

All doors are locked, doors are rated 50. There are no alarms. The house to the right of the entrance, probably a reception has an internal locked door rated 100 that gives access to a storage room.

## Allies

* Mia Seza
* Sara Seza
* Ben

You can talk to Ben and come back for additional conversation. If you have a high negotiation you can get three bows from him. Later in the game he can give you a cat.

## Enemies

None. Unless you attack the people here of course.
Looting the place will not trigger an attack unless you enter the houses.

## Remarks

* The wild dog that automatically appears when you have survival level 10 will flee with the message: Wild Dog flees as suddenly and mysteriously as it arrived!
* Zombies will spawn with too loud noises.

## Spoilers

* At day 50 you can get a cat here.
* After day 60 or so everyone will be gunned down and you can freely loot the place. Guess the perpetrators didn't bother to loot.
* No zombies will appear later on in the game.

## Related Bugs

After a successful conversation with Ben, you may experience that you can not talk to him or anyone in the camp again (you simply get the attack option when hovering over the inhabitants). This can be fixed by hitting space (initiating combat) and then hitting space again (to end combat). You should now be able to talk to the camp members again. Everything can be safely looted from the camp while in attack mode, with no reaction from NPCs (except for locked doors). The camp will not become hostile after leaving and returning, either.
Rising sun badge

The badge is a special item from a Kickstarter backer who pledged enough to have a custom item in the game.
These don't have any special function but are neat to find, there are a couple of them out there.
The devs hope to eventually display these (and other) items in the Players room.

(source: http://www.irontowerstudio.com/forum/index.php/topic,5467.msg126615.html#msg126615)
Police Shotgun

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

This is a tried-and-true shotgun design used by police and by private citizens for defense. This is an all-around average performing shotgun with a higher ammo capacity and more power than the hunting model. Armed with a couple of these, a room can be cleared in no time.
The Shops at the Willows

## Introduction

The Shops at the Willows is a large commercial area with a Bargain Owl store and about eight smaller buildings, shops and fast food restaurants grouped around a shopping street

## Layout

The place is split in two parts by a Oak street. Upon entering there is the Bargain Owl store to your right hand. A large warehouse at the center of a parking lot. Across Oak Street is a shopping mall with eight small buildings that has suchs places as the All American Fine Diner and Bar, Sweet Swirlies, Tasty Ted's Family Restaurant, OI' Scratch Pizza and Hannigan & Hartwell's Bookstore. The building are all facing each other as they are centered around a paved walking area.

## Location

The Shops at the Willows is located in the west of Abilene along Interstate 20 about 90 miles north of the Shelter.

## Resources

There isn't much to loot here, just a bit of everything, but maybe enough to carry with two people, which makes it a nice place to do on the same run as one of the other places here such as Diamondback Garden Center or the Happy Boots Motel.
With the aid of the car you might even be able to sweep all the places in one go.

#### Notable Loot

* DVD player
* Dumbbells
* DVDs
* The gear from the renegade soldiers.

## Doors, locks and alarms

Almost all doors are unlocked and some are even open. The exception was the exception is the Tastee Ted's Family Restaurant which has a locked door rated 70 and an alarm.

## Enemies

* Zombies
* Rogue Soldiers

Upon entering the streets look devoid of life and unlife alike, always a sign of trouble.

### Zombies

The zombies are spreads around in a certain pattern as there is a reason too. Read through the page to fit the pieces together.
There are a few zombies around the place, but they cluster at two places. Inside the Bargain Ow store are over a dozen zombies.
Around the shops are another dozen or so.

### Rogue Soldiers

A squad of soldiers headed by a captain are looting the shops.

* Rogue Captain(MS4 (14 Bullets), Combat Helmet, Combat Knife, Grenade(?), Marksman Gloves, Tactical Vest, Combat Boots, Cigar(of course), Dogtag )
* Rogue Sergeant(MS4 (14 Bullets), Combat Helmet, Combat Knife, Grenade, Tactical Vest, Combat Boots, Dogtag )1
* Rogue Commando(Combat Knife, Tear Gas, Gas Mask, Hard Knuckle Gloves, Tactical Vest, Combat Boots, Cigarette, Dogtag)
* Rogue Combat Medic(MK5(18 bullets), Combat Knife, Combat Helmet, Ballistic Vest, Medic Satchel, Dogtag)
* Rogue Soldier(9 mm Pistol(6 bullets), Combat Machete, 3 Bullets, Weightlifting Gloves, Combat Boots, Candy, Data Item, Dogtag)
* Rogue Soldier(MK 5(15 bullets), Combat Knife, Tactical Vest, Combat Boots, Dogtag)

## Remarks

* Zombies spawn reasonably frequent with loud noises.

## Notes

1 The sergeant is inside a diner and might not be drawn out for a fight.
Samm

**Samm** is a female cat who shows up at the Shelter, demanding to be let in.

## Recruitment

Samm will show up automatically at the Shelter on Day 20. You can actively chase her away or try to grab at her, or just open the gate to let her in.

## Events

* If you have less than 10 Food in the Shelter, you have the option to try and kill Samm for food. However, this is a futile gesture - she'll spring out of the way and flee the Shelter, resulting in a Morale penalty (-20)
* Samm will only consume 0.5 Food per day (1/6 of a human's ration).

## Stats

Since cats cannot go out into the field, they do not have active stats.

## Play Style

Cats cannot go out in the field, but are a benefit to have in the Shelter due to their 5 Morale/day bonus. They also do not move around the Shelter like humans and other allies do, but stay in their favorite spot for "conversation."

## Trivia

* Age: 10
* Shelter Location: First floor, on desk in infirmary
* Samm's name was originally just "Sam," but had to be changed because an individual in the Summer Camp (i.e. a Kickstarter backer) was *also* named Sam, and the game was getting confused.
* Samm was named after Annie VanderMeer Mitsoda's (her writer) childhood cat.
Riot Helmet

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

The riot helmet has to be able to take almost any form of physical or chemical punishment that a mob of people can throw at it. It's one of the best melee protection helmets available.

* Defense 5
* Weight 13.00

Resistance :

* Ballistic : 10%
* Bite : 10%
* Bludgeoning : 10%
* Fire : 10%
* Piercing : 10%
* Slashing : 10%
Andre Cisneros

‘’‘Andre Cisneros’‘’ is a Peruvian-American pop fusion musical artist, voice actor and singer and provides the voice for Illari in ‘’Overwatch 2‘’. She goes by the artist name ANDRE and has released several songs and covers on Spotify and YouTube. She made her debut as a voice actor for Blizzard Entertainment’s highly anticipated sequel to the popular team-based shooter game. She auditioned for the role of Illari, a hero who is a member of the Inti Warriors. She voiced the character in both English and Spanish, and said that she felt a connection with Illari’s story and personality. She also praised the Overwatch team for their creativity and passion. She shared her experience working on Overwatch 2 in an interview with the Omnic Weekly podcast.

### Songs

 2019
 2018
 2018
Welding torch

Welding Torch is a requirement for building a Greenhouse

## Locations

The Welding Torch has been reported to be a random spawn for certain mobs and containers. It has been reported found:

* In an Equipment Cabinet at the Lampasas Shelter
* In a Metalworking Bench inside a garage at the Supply Warehouse off the 183, far east of Splendid
* Bud Larsen's basement in the Old Neighborhood location
* At the Renovated Farm
* From Survivalist mobs
Survivors

*This article is a stub. You can help Dead State Wiki by expanding it.*

**Survivors**...

## Introduction

Although the term survivors is used in general to describe people trying to deal with the zombie apocalypse, this page discusses a two enemies that are part of the group that besiege Fiona Parks and turn on you when you arrive at Friendly Fred's.

## Description

* Survivor (Sledgehammer, Hatchet, Gasmask, Toilet Paper, Vitamins, Beer).
* Survivor(9 mm Pistol, Machete, Molotov Cocktail, Gas mask, Leather Jacket, 9 mm bullet, Whiskey, Battery Pack, Data Item)
* Survivor(2 Kitchen Knives, Screwdriver, Mystery Can, Toilet Paper)
* Survivor(Machete, Mystery Can, Chips)
* Survivor(Hatchet, Snubnose(6 Bullets), Toilet Paper, Can of Soup)
* Survivor(Sickle, Pepper Spray, Bike Helmet, Basket Ball, Snack Cake, Potato, Crackers)
* Survivor(Snubnose(4 Bullets), 1 Bullet, Kitchen Knife, Bandages, Cigarettes, Chocolate Bar)
* Survivor(shell, Kitchen Knife, Baseball Bat, Can of Chili, Soda)

## Trivia

These two enemies you only encounter at Friendly Fred's. It might be they are named thus to avoid you attacking them outright as you can talk to them before they attack you. If they had been called looters like the other three of their group you would probably not have tried talking to them.
Ánimo

Reason: "*Debido a información redundante con Moral y sin mucho contenido, integrado en Aliados#Ánimo y moral y en Influencias sobre la moral.*"

**This page is a candidate for deletion.**
Reason: "*Debido a información redundante con Moral y sin mucho contenido, integrado en Aliados#Ánimo y moral y en Influencias sobre la moral.*"

Modificadores por estado de ánimo.
Underground Bunker

## Introduction

The underground bunker can be accessed via the Old Army Base. The entrance is in a small shed next to the building with the alarm. It has all the facilities required for soldiers to function, such as living quarters, sleeping quarters. a medic bay, storage room and so on. The layout of the bunker is very simple: four corridors connect various rooms that lay on either side of the corridors.

## Resources

The bunker is stocked with supplies of all kind. This includes a full haul of goodies such as fuel, weapons, armor, food, luxuries, medicines and data items. No special upgrade items though.

#### Notable Loot

* Carbon Fiber Bat
* Carbon Steel Tonfa
* Loads of combat gear.

## Doors, locks and alarms

Some doors are locked, but once you disposed the enemies you can break them open without issue. There are no alarms.

## Enemies

There are eight soldiers here and they are hostile. Upon arrival you enter room without soldiers. There is one corridor to the left and one to the right. The enemies are deeper in the bunker.

* Clark (MS4(14 bullets), Combat Knife, Combat Boots, Weightlifting Gloves, Tactical Vest, Paintball Faceplate, Dogtags, Data item)
* Ralf (MS4(15 bullets), Combat Knife, Grenade, Combat Boots, Weightlifting Gloves, Tactical Vest, Paintball Faceplate, Dogtags, Data item)
* Bill (MK5(15 bullets), Combat Machete, Combat Boots, Weightlifting Gloves, Tactical Vest, Dogtags, Data item )
* Lance (Combat Shotgun, Combat Boots, Weightlifting Gloves, Tactical Vest, Dogtags, Data item)
* Karnov (Combat Boots, Weightlifting Gloves, Tactical Vest, Molotov Cocktail, Incendiary, Dogtags, Data item, Torch, Flare Gun)
* Bimmy (Carbon Steel Tonfa, Combat Boots, Weightlifting Gloves, Tactical Vest, Dogtags)
* Jimmy (Carbon Fiber Bat, Combat Boots, Weightlifting Gloves, Tactical Vest, Molotov Cocktail, Dogtags, Data item)
* David (Combat Knife, 2 Tear Gas grenades, Combat Boots, Hard knuckles Gloves, Tactical Vest, Gas mask, Dogtags, Data item, Cigarettes)

## Remarks

- It is quite easy to get military grade weapons early in the game. At the entrance of the bunker is a box that holds some good weapons(combat shotgun, two ms4). They come without ammo, but shells are alway plenty to get so the combat shotgun can be a good weapon.

- Notice that your enemies are split in two groups. Some in the area behind the left corridor and some in the area to the right. Also half their men have no ranged weapons, but this is offset with them having some grenades, which can be quite nasty in these corridors.
Pepper Spray

This small container contains a highly-reactive chemical agent, causing any live creatures exposed to it to be temporarily blinded. It has a limited number of uses before the air cartridge runs out, and the concentrated chemicals within make attempting to reload it too hazardous to do safely.

## Attacks

### Spray

* Basic AP Cost: 4
* Damage: 0-0 (Chemical)
* Give target blind status effect for 3 rounds, they still can move and attack. Do not work on undead.
As You Are

***As You Are*** is the eighth *Overwatch* short story. It was released as part of the 2023 Pride Event.

## Description

Introducing “As You Are”, a new short story about identity, love, and friendship starring Baptiste & Pharah.

## Summary

*As You Are* focuses on Pharah and Baptiste as they have a heartfelt conversation about relationships, troubled pasts, and discovering their identities. The short story is set entirely on the Orca that is transporting the duo, D.Va, and Cassidy to Watchpoint: Gibraltar.

At the helm of the ship, Baptiste asks Pharah if her and Cassidy are in a relationship, citing the closeness the two have with each other. Pharah then laughs and reveals to Baptiste that she is a lesbian.

Baptiste expresses fondness towards Cassidy, admitting that he has "a certain charm." He thinks to himself about his similarities with Cassidy, recalling that they both had been taken into Overwatch when everyone else had given up on them. His mind is flooded with memories of his missions with Talon, and how Cassidy had forgiven him, even after all of the mistakes he'd made.

Remembering the personnel files he had obtained during his time with Talon, Baptiste asks Pharah if she knows Dr. Ziegler. Pharah seems saddened by this, mentioning that Angela hadn't warned her of her departure to Paris, and that she did not get a chance to say goodbye. Baptiste is worried by this response. Sensing his concern, Pharah reassures Baptiste that he does not need to worry, and that "...[they] are in this together."

The short story ends with Pharah exiting the helm, leaving Baptiste with his thoughts about the paths he'd taken to get to Overwatch.

## Featured Characters

* Fareeha Amari
* Jean-Baptiste Augustin
* Cole Cassidy
* Mentioned
	+ Lefort
	+ Hana Song
	+ Angela Ziegler
	+ Mauga

## Trivia

* The color theme for the comic includes the same shades of blue, pink, and purple as are on the bisexual flag. This was a hint at Baptiste's bisexuality, which later became canon.

## References

1. ↑ 2023-05-31, Twitter, accessed on 2023-09-02
2. ↑ 2023-05-30. Celebrate Pride in Overwatch 2. *Blizzard Entertainment*. Retrieved on 2023-10-07
Sawed-Off Shotgun

*This article is a stub. You can help Dead State Wiki by expanding it.*

Often used for intimidation, this weapon is absolutely useless at anything but point-blank range. However, if used in emergencies, it's the closest to a sure-thing when fired at any kind of target within a square. If kept as a backup weapon, it can be perfect for dire situations.
Reinforced Leather Jacket

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

While not explicitly designed for defense, leather jackets are still made from hide, and therefore retain a resilience that clothes do not. Leather jackets should be considered a stepping stone to better armor.

* Defense 5
* Weight 15.00

Resistance :
Tactical Leg Protector

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

Unlike the sports version, these leg protectors were intended to shield the bones in the leg from the dangers of combat.

* Defense 2
* Weight 1.00

Resistance :

* Bite : 5%
* Bludgeoning : 5%
* Piercing : 5%
Alyssa Wong

**Alyssa Wong** is an award-winning speculative fiction author. In 2018, it was announced she would join Blizzard as a writer for *Overwatch*. In 2019, she wrote *What You Left Behind*.

Wong has since left Blizzard.

## References

1. ↑ 2018-07-31, Crash Wong. *Twitter*, accessed on 2018-08-01
2. ↑ 2021-04-25, Trungles. *Twitter*, accessed on 2021-04-29
Parts

Parts are extremely valuable around the Shelter as they are used in repairs, construction, upgrades, and crafting.

## How to acquire parts

There are several ways of acquiring parts:

* By looting them off Mobs and containers.
* By recycling items in the Recycler you can build for your shelter. It is recommended to build the Recycler early on in the game for this purpose (though obviously after strengthening the fence)
* By having Oscar Guzman in the shelter. He will get you 3 parts a day because of his Resourceful Perk.
* By having Gillian DeVries in the shelter. She can be asked to scavenge for 2 parts a day.

## \*Bug\*

If you have a radio and are outside of the shelter you can assign Mechanics jobs and those will not use up parts. This way you can create extra parts bye making items and then breaking them down with the recycler.

There seems to also to be a bug that ordering the Tyre armor adds parts, this has yet to be tested.
The Equestrian Stables

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **The Equestrian Stables** is a farm with a farmhouse, a barn, a chicken coop and stables. If you didn't already have horses, you can get them here. The coop contains a chicken that can be used for the coop at the shelter.

## Location

The Equestrian Stables are located in the northwest part of the map to the west of Route 277 on the same height as the Route 83 sign. It is some distant walking even with a high survival skill, so it is very likely you already have found horses at other farms.

## Layout

Upon entering the area is laid out like this. A road is to one side of the map. To the right of that road are the stables. In front is a gate with a parking lot with several cars. There are fences splitting the remaining area in separate sections. Facing the house the fenced off areas to the left and right cannot be entered. The only are is the one behind the house. This has a Barn, a chicken coop and three dog houses.

## Doors, locks and alarms

The front and back doors of the house have a rating 50 and are locked. Doors on one side of the barn in the backyard are locked, those on the other side are open. There are no alarms.

## Resources

There are containers inside the house, in the barn, in the tents in the backyard, the cars in the front yard and there is a peach tree. All in all this place has a lot of luxuries and food and a decent amount of fuel. Not a bad place to loot.

### Notable Loot

* DVDS
* Welding Torch

## Enemies

* Survivalists
* Attack dogs

### \*Spoilers\*

The place contains five hostile survivalists and three attack dogs.
There is no way to avoid a fight to get to the horses and the coop.

### Distribution

#### In front of the house

* One survivalist scout, armed with a torch and a baseball bat.
* One attack dog.

#### Inside the house

* One survivalist tracker armed with a crossbow.
* One survivalist armed with a police shotgun.

#### In the backyard

* One survivalist archer armed with a bow.
* One survivalist chemist armed with a teargas grenade, tree trimmer or combat machete.
* Two attack dogs.

## Remarks

In an earlier game I noted that noises would spawn a lot of zombies. However this time around I did not get one. And I use a combat shotgun, which is about the loudest gun in the game.
Dayman Karate Studio

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Dayman Karate Studio**...

The Karate Studio is a small building that is part of a row of buildings. At this place there is also A Figgin Chikin restaurant. The right side of the map is taken up by sportsfield and a playground.

## Location

The place is located about 20 miles west of Stephenville.

## Resources

Not that much to loot and what there is is mostly luxuries and food. Most extra loot can be found on Lord Texan and his merry band. There are an apple and orange tree on the the on the playground/sportsfield.

### Notable Loot

* Dumbbell
* Data items(4) on the named hostiles
* Fishing Pole in the shop next to the Karate Studio

## Doors, locks and alarms

Most doors are open except for the back doors of the shops. They have a rating of 70.

## Enemies

There are no zombies here, just the small group of hostiles.

* Named enemies
	+ Lord Texan(Dragoon, Chainmail Armor, Gauntlets, Construction Boots, Roleplaying game, Fantasy Novel, Rotten Fruit, data item)
	+ LOLo(Crossbow(1 Bolt), Pipe Wrench, 5 Bolts, Firefighter gear, guitar, wine, Butcher gloves, shin guards, data item)
	+ Maria(9 mm Pistol(3 bullets), MSG-10(15 bullets), Kitchen Knife, Molotov Cocktail, Soap, Bike Helmet, Riding Leather, Tactical Arm Guard, Sneakers, Adrenaline Shot, data item)
	+ Dupe Ray(Combat Machete, Football Helmet, Cleats, Bracer, Replica Shield, Motorcross Armor, Codeine, Cigarettes, data item)
Undead attack

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Undead attack**...

You appear just when a group of undead attack a group of humans. This is a map with some trees, a campsite in the middle.

## Resources

Food, Luxuries and medicines in the Bugout Bag in the campsite.

Weapons, food, ammo and parts on the looters.

A various of small items on the zombies.

## Enemies

* Looters
* Zombies

A two Looters and an outdoorsman are fighting a group of zombies.

### Looters

* Nervous Looter(Snubnose and knive).
* Female Looter(Snubnose and hatchet).
* Outdoorsman(Hunting Shotgun, Kitchen Knive, parts).

### Zombies

* Failed Survivor
* Smelling Corpse
* Looter Corpse
* Chewed Man
* Looter Girl
* Physician Corpse

Remarks: nosies might spawn zombies.
Pipe Wrench

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

An adjustable wrench made from heavy iron. Clatters a bit when a heavy blow is delivered, but still capable of dealing a lot of damage without too much of a racket.

## Attacks

### Basic Attack

* The default attack
* AP Cost: 4
* Damage: 18-25

### Arm Bash

* Knocks an enemy back one space
* AP Cost: 5
* Damage: 5-10

### Trauma

* Causes Dizzy status
* AP Cost: 5
* Damage: 10-15
Porcelain Figure

It is currently not known if this item has any use, but in the iron tower studio forums discussion that is quoted from below (regarding the Rising Sun badge, it is speculated that the porcelain figure is also a special item - that the devs plan to let you display in your room or something like that.

"*The badge is a special item from a Kickstarter backer who pledged enough to have a custom item in the game.*
These don't have any special function but are neat to find, there are a couple of them out there.
The devs hope to eventually display these (and other) items in the Players room.*" - Moderator Caidoz*

(source: http://www.irontowerstudio.com/forum/index.php/topic,5467.msg126615.html#msg126615)

## Reported Locations

* Inside a house at the Serpent Street location (confirmed)
Railroad Hammer

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

Fortified for working on metal railroad spikes and hardwood, this hammer bears a heavy steel head and fortified grip.

## Attacks

### Basic Attack

* The default attack
* AP Cost: 7
* Damage: 45-70
Parklife Clinic

Parklife Clinic is a location with several buildings and a park area. The buildings are a Friggin Chikin, a Java Manatee, a Clinic, and a 7 building. There are dead bodies all around. The clinic has a warning painted on: dead body inside. The 7 building has warnings all over such as *Trespassers will be shot*. The front door is blocked and the other doors are locked.

## Location

Parklife Clinic is found where the 67, meets the 377 and 183.

## Resources

Loots of all kinds, but not that much. The clinic has a fair share of medicines. and some special loot as a Sensitive Medical Kit and a Microscope.

Notable Loot

* Microscope
* Sensative Medical Kit
* Fuel

## Doors, locks and alarms

The clinic and Java Manatee can be accessed without trouble. The Friggin Chikin doors are locked. The doors are rated 50 except for the backdoor, which is rated 80.

## Enemies

* Survivalists (with good gear) They are inside the building which has a car blocking off the main entrance

Remarks: there are no zombies around.
Truck Stop

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Truck Stop** is a stop along route 83 and has the things you might expect like a gas station, a diner, a fast food restaurant and a large parking lot with cars.

## Location

Truck Stop is located to the south of the Shelter on Route 87 running from Brady to Route 10 in the south.

## Resources

Well, it is a gas station and you would expect... but no, there is surprisingly little fuel to get for a gas station.

Trucks and cars:

3.0 Gallons of fuel.

Gas station:

Mostly food and some luxuries.

Bison Fast Food.

Not much, mostly food, some luxuries and a gift.

## Enemies

* Zombies

There are some zombies here, mostly around the gas station. All doors are unlocked except for the backdoor of the Burger Bar Diner.

\*Spoilers\*

### Gas station

Outside:

* Left: Reeking Woman, Dead Looter.
* Back: Old Body.
* Front: facing a petrol pump is a Stumbling Man.

Inside:

* Battered Corpse in the shop.
* Rotten Looter in the back.

### Bison Fast Food

Outside:

* Right: Dead Cop
* Left: Fresh Body
* Back: Slashed Woman
* Inside: none.

## Allies

You can recruit three allies here as one group: Mark Corbeau, Michiru Yata, Ryan Michaels. They are in the diner.

## Trivia

Route 87 runs from Brady over the crossing by Mason to the town of Fredricksburg and then south to connect to Highway 10 at Comfort. There seems to be no place like Truck Stop on that part of the road.
Thugs

**Thugs** are a rare breed in the game, but sometimes can be found among other groups such as looters. One group of thugs together with a dog called Angel has set up shop at the Foree Outlet Mall. As said in the general NPCs page, they seems to be slightly better armed with melee weapons as compared to looters although they lack ranged weapons and armor, except for leader types.

## Tactics

Thugs lack ranged weapons which makes them easy prey to anyone who does have them, especially as they also lack armor and tend to use the slow and may ap consting sledgehammers. Bows work very well well and you can use hit and run tactics on them and dispatch them with ease. However thugs might have some backup like dogs or the occasional other type with a side-arm or a rifle.

## Types

* Thug Leader( 9 mm Pistol(6 bullets), a 9 mm Bullet, Machete, Molotov Cocktail, Gas Mask, Leather Jacket, Whiskey, Pack of Batteries, Data Items).
* Thug( Sledgehammer, Hatchet, Gas Mask, Toilet Paper, Vitamins, Beer)

## Locations(spoiler warning)

Thugs can be encountered at the following places:

* Foree Outlet Mall
Predators

*This article is a stub. You can help Dead State Wiki by expanding it.*

## Introduction

**Predators** are aptly named thugs who like to prey on others, specifically the weak.

## Tactics

Predators are tough customers to meet early in the game. They excel at melee and are very well armored. Thus they try to get up close and personal.

As you can guess, their biggest weakness is their lack of ranged weaponry. A case in point is the predator spearman: he has only 1 bolt for his crossbow (See below in the types section for more details).

This weakness they offset by ambushing their prey and fighting in build-up areas where houses limit the use of ranged weapons(and I assume they avoid enemies that do have long ranged weapons).

They also attempt to set their opponents on fire with flare guns and torches and the Predator Boss might also toss you a fire-grenade(not confirmed). This can be quite annoying as this causes burns and lowers the hit-chance of those so-affected.

Burns take also a lot of time to heal.

Advice is to avoid areas with predators until you have the gear to deal with them easily because even if you manage to kill them early in the game they often leave your team scathed. Besides, early in the game your priority is getting supplies, which they actually lack. And finally most of their kit you can get from others without having to slog it out and by the time you actually can deal with them easily you are probably looking for bigger fish to fry.

## Types

* Predator Spearman(Crossbow(1 bolt), Pitchfork, Paintball Faceplate, Leather Jacket).
* Predator Tank(Crowbar, Claw Hammer, Sawed-Off Shotgun(2 shells), 3 extra shells, Yard Gloves, Corrugated Tower, Football Helmet, Firefighter Gear, 5 Parts, Soothinum, Box of Granola, Protein Bar)
* Predators Trapper(Torch 3/5, Claw Hammer, Molotov Cocktail, Stun gun, Gas Mask, Riding Leathers, Sneakers, Potted Meat, Fuel(0.5 gal), Codeine, Flashlight)
* Predator Butcher(Chainsaw, Combat Machete, Yard Gloves, Welding Mask, Ballistic Vest, 3 Parts, Porno Magazine, Dog Food, Jerky)
* Predator Boss(\*Predator Boss(Unasume(unique weapon), Flare Gun, Aluminum Bat, Gas Mask, Butchers Gloves, Combat Boots, Motorcross Armor, Chips, Soda, Chocolate Bar, Candy, Snack Cake, Codeine, Bag of Medical Marijuana, Sleeping Pills, possibly also a fire-grenade)

## Locations(spoiler warning)

Predators can be encountered at the following places:

* Predator Town
* Zooniverse
* Junkyard
Cardholders

Cardholders are the main objective for the Gamblers in Soul at Stake. There are a number of these hidden around the map and Gamblers need to complete 5 of them to win the game.

## Description

Cardholders look like blue colored shrines containing a blue flame that have 21 green colored lights on them, 1 at the top and 4 rows of 5 below it.

## Gamblers

To seal a Cardholder, a Gambler must insert playing cards into it until the total card value adds up to exactly 21, at which point the Cardholder will be completed. A Gambler simply needs to walk up to a Cardholder and Interact with it to start inserting their selected card. Inserting cards takes time and the higher the value of the card (Ace: 1, Jack: 11, Queen: 12, King: 13) the longer it takes to insert the card. Logically this means that the Ace is the fastest card to insert having only a value of 1 while King takes the longest with a value of 13.

After a card has been successfully inserted into a Cardholder it removes a number of lights on the Cardholder and awards a Gambler with stakes (chips) equal to its value which they can then use to buy a variety of items to help them survive in the Stores, hidden away somewhere on the map.

Be warned, a Gambler inserting cards into a Cardholder are unable to turn their camera and therefore leave themselves open to two forms of ambush. A Devil may decide to teleport themselves to a Cardholder that a Gambler is inserting cards into, when they do, the Gambler will notice a gust of wind and tree leaves floating around indicating a Devil is about to teleport there, if you are playing as a Gambler and see this, run for it! Another way a Devil might attack is to simply walk over to you in silence. Although a Gambler is able to detect a Devil's presence within a certain range indicated by a heartbeat, the range of this heartbeat is actually quite small which means that by the time you hear the heartbeat the Devil is most likely within striking distance already.

## Devils

Once 5 Cardholders have been completed that is the end for the Devil, so it is imperative for a Devil to not only focus on tracking down and executing Gamblers but to also be aware of the Gamblers' progress on the Cardholders. Keep a close eye on these if you don't want to lose quickly.

Devils are able to teleport to Cardholders, once they have teleported to a Cardholder they cannot teleport back to that same Cardholder for 30 seconds, though they are free to teleport from Cardholder to Cardholder with no cooldown.

Gamblers that are inserting cards into a Cardholder are unable to turn their camera, use this to your advantage by patrolling as many Cardholders as you can on foot as teleporting may be a quick means to get around but it warns Gamblers that are you about to show up giving them enough time to get far enough away from the Cardholder to not take a hit.
Recycler

Recycler is an upgrade for your shelter

## Prerequisites

The Recycler requires : 1 Toolbox (obtained at the beggining), 40 Parts and 1 Ally with 6 at the Mechanical Skill.

## Benefits

The Recycler allows you to turn unneeded items into parts and scrap.

## Using the Recycler

After you have completed this upgrade, head to your Shelter Storage. You can select any number of items (remember you can ctrl+leftclick to select portions of a stack). The recycler gives you 1 part for every 3.0 lbs of items you recycle at the same time. If you recycle an amount not evenly divisible by 3, an amount of scrap weighing the same as the excess will be added to shelter storage for later use. When satisfied with your selection, click the "Recycle"-tab at the bottom of the storage screen.
Provisions

Allies, including the Player, consume 3 Food each day, so keeping your stocks up is always a concern. Water is considered part of the food supply. In the beginning you might be able to scavenge a lot of preserved food, but don't forget about long term solutions like building a garden. Also, you have the ability to ration the provisions, but less food and water will lower morale.

Items marked with \* have been updated to Patch #5.5 values.

## Fresh/Perishable Food

Fresh Food expires after several days without a working fridge. The "Expires" counts the number of days that the item lasts without a fridge, the "Fridge" is how long it will last with one.

## Preserved Food

Preserved food is either very dry, or consists of more preservatives than actual food. Anyhow, it's a good backup if you run low on fresh food.
Supply Warehouse 281

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Supply Warehouse 281**...

## Supply Warehouse on Route 281

This is one of three Supply Warehouse that has no other description than being a supply warehouse. This one is located on the Route 281. It consists of a massive warehouse, with a parking lot, a row of Garages. There is a wall around the warehouse and a locked fence rated 70.

There is nobody visible.

## Location

This warehouse is located on the route 281.

## Resources

Fuel, some food and luxuries, bag of cement.

### Notably Loot

* Bag of Cement
* dumbbell

## Enemies

* Survivalists

Enemies are all inside the warehouse.

* Survivalist Commando(Crash Axe, Buckler, Armored)
* Survivalist Archer(Compound Bow)
* Survivalist(Police Shotgun)
* Survivalist(Lever-Action Rifle)
* Survivalist Rifleman(assault rifle)
* Survivalist Scout(Flare gun, telescopic baton)

Remarks: low spawns1

## Notes

* Spawning might probably be depending a lot on the progress in the game.
Wasp Spray

The wasp spray is used to clear your Rooftop Garden of wasps

## Using the book

If you have the Rooftop Garden upgrade, Renee will at some point tell you there is an infection of wasps that is deadly for some of the inhabitants of the shelter. If you acquire a can of wasp spray, you can talk to Renee again and give it to her to clear the problem

## Reported Locations

* At the Diamondback Hardware located on the I20 just west of Adaline. North of Clifford's Bullseye. - Steam forums
* Random drop in chemical-storage containers (the Chunky Bros Factory has several)
* In the tool chest at the Coyotes Hideout
* Lloyd's tool chest at the Hamilton Airstrip
Strong Residence

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Strong Residence** is the house where Jennifer Strong's parents lived.

## Location

Located to the north of Route 190 and west of Route 277, about halfway between the Soldier Encampment and the Country Clinic. The is one inaccessible residence and the Strong house.

## Resources

* A few miscellaneous item types in the containers.

#### Notable Loot

* The medication Jennifer requires during her mental health event can be found here in a medicine cabinet.
* A DVD player.
Wood Fence

Wood Fence is an upgrade of the fence surrounding your shelter

## Description

This modification reinforces the Wire Fence, Wooden beams are used to brace the fence and add an additional layer of protection against outside threats getting into the shelter.

## Prerequisites

* Wire Fence fully repaired
* Mechanical Skill of 4 or higher
* 1 Claw Hammer
* 50 Parts

## Prerequisite for

* Reinforced Fence (As long as the Wood Fence is fully repaired)
Reinforced Fence

Reinforced Fence is an upgrade of the fence surrounding your shelter

## Description

This fence upgrade fortifies the Wood Fence with stone pillars and razor wire, greatly increasing the durability of the fence. The inhabitants of the shelter should feel a lot better with this in place.

If a fence is not repaired in 3 Days, the Shelter is overrun.

## Effects

* Fence strength extended to 200 HP
* +5 Morale per day
* Keeps hostiles out

## Prerequisites

* Wood Fence built and fully repaired
* Mechanical Skill of 6 or higher
* 1 Bag of Cement
* 80 Parts
Wood Axe

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

More suited to hacking through wood than flesh and bone, this axe is nonetheless an effective weapon - if a little old and unsteady.

## Attacks

### Basic Attack

* The default attack
* AP Cost: 4
* Damage: 20-35
Ainar Omarov

Base | Horizon Lunar Colony (formerly)

**Ainar Omarov** was a scientist. His study of optical technologies remains in use to this day in most targeting and monitoring systems.

Before the Omnic Crisis, he spent time on the Horizon Lunar Colony. Her time there overlapped with Doctors Siebren de Kuiper and Victoria Naughton.
Pistol

The 9MM pistol is common because it’s popular weapon with law enforcement, military personnel, and gun owners. It’s a very good primary or secondary weapon. It’s not terribly noisy, but it can attract attention if too many shots are fired consecutively. Its damage range is a bit unreliable, but it does the job.

## PROS

* More common, especially the 9MM.
* Ammo for some pistols is easier to find.
* 1-Handed, no penalty to switch to other 1-handed weapons.
* Mods are cheaper.
* AP cost generally lower than 2-handed weapons.
* Fairly accurate within range.
* Not as noisy as other guns, 9MM can be silenced.

## CONS

* Chance to critical not as high.
* Maximum range is not great.
* Most pistols are less effective against armored targets.
* Not the most effective weapon against undead.
Zooniverse

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Zooniverse**...

## Introduction

Far far out this the Zooniverse, which is probably supposed to be a zoo, but looks more like a shelter for homeless animals.There is a main building, a shed at the back and a fenced and walled area with cages.

## Location

Zooniverse is far to the south-west of the shelter, possibly a hundred miles, and a few miles to the east of Route 277.

## Resources

A place that offers a bit of everything: luxuries, food and fuel. Some of the weapons can be interesting.

#### Notable Loot[edit | edit source]

* Data Items
* Corrugated Tower on the Tank.

## Doors, locks and alarms

There seem to be three ways into the zoo. One is through the main building which is locked with a rating 50 door.

Another is through the fence that leads directly to the cages, which is unlocked.

The last way is via a back entrance which has a locked door rated 60.

## Enemies

* Predators

The predators have setup a base here to the demise of the animals and zookeepers. Of the first there are non alive, apparently having been eaten by the predators the later have all been killed, probably by the predators. The predators are divided in three groups. Two of them are near the cages. Three are in the area at the back where the cookpot is. One is inside the back room of the office.

Detailed

* Predator Spearman
* Predator Tank
* Predator Trapper
* Predator Trapper
* Predator Butcher
* Predator Butcher
Bar do Peixuxa

**Bar do Peixuxa** is a bar in Paraíso, Brazil. There are two locations, the first is located outside the attacker's second Spawn Room. The first location is located outside the attacker's first spawn room.

## Location one

### Features

On the sign on the outside, there is a glass which seems to hold an alcoholic beverage. There is also a sun in the back of it.

Inside, there are multiple tables and a beer keg in the corner. There are shelves along the top of the room, holding Lirio La Rosa in a bottle. There is also a ceiling fan on the ceiling. There are two pictures next to the bar and a camera can be found on the bar. A stereo, some flowers and a sweeping brush can also be found here, in the corner.

## Location two

There is a second Bar Do Peixuxa located outside the attacker's spawn room.

### Features

There are tables and chairs outside. There is no available entrance.

## Trivia

* Bar do Peixuxa is a reference to the counter strike 1.6 map, cs\_rio.
Survivalists

*This article is a stub. You can help Dead State Wiki by expanding it.*

**Survivalists** are the next level of enemy after Looters and Coyotes. They differ from Coyotes in that they have weapons that have a longer range than the ones Coyotes usually carry around. This includes weapons such as the Compound Bow, Hunting Rifle and the Lever-Action Rifle.

## Types

* Survivalist Sharpshooter(Hunting Rifle(4 x 762 bullets), 4 x 762 bullets, Kukri, Camo Paint, Combat Boots, Potted Meat, Candles, Purification Tablets)
* Survivalist Commando(Crash Axe, Buckler, Bola, Firefighter Helmet, Dog Sleeve, Combat Boots, Dried Fruits, Wine, Parts(4))
* Survivalist Rifleman(AKA7(15 x 762 bullets), Snubnose(6 x 38 mm bullets), Combat Knife, Combat Boots, Dry Beans)
* Survivalist Archer(Compound Bow(1 arrow), 8 arrows, Bowie Knife, Paintball Faceplate, Tactical Arm Guard, Sneakers, Bug Spray, Blanket, Jar of Preserves)
* Survivalist Trapper(Hunting Shotgun( 2 Shells), Bola, Fire Axe, Stun Gun, Chewing Tobacco, Bandages, Flashlight, Combat Boots, Yard Gloves)
* Survivalist Tracker(Crossbow(1 bolt), 8 bolts, bola, combat machete, butcher gloves, cleats, Chewing Tobacco, Jerky, Rat)
* Survivalist Scout(Telescopic Baton, Flare Gun, Bola, Gas Mask, Sneakers, Data Item)
* Survivalist Scout(alternative)(Aluminum Bat, Bola, Torch, Paintball Faceplate, Sneakers)
* Survivalist(Night Stick, Lever-Action Rifle(4 bullets), 5 bullets, Camo paint, Combat Boots, Data Item, Powdered milk, Orange)
* Survivalist(Police Shotgun(5 shells), Lever-Action Rifle(4 bullets), 5 shells, Bola, Combat Knife, Pepperspray, Camo paint, Combat Boots)1
* Survivalist Chemist(Tree-Trimmer, Combat Machete, Tear Gas, Gas Mask, Cleats, Mushroom, Herbs)2
* Survivalist Commander(AKA7, Telescopic Baton, Bracer, Tyre Armor, Combat Boots, Grenade)3

## Notes

1 Only encountered once at the San Angelo Bullseye.

2 A rare one to encounter.

3 Only encountered at the San Angelo Bullseye.
Ashe's Mardi Gras Challenge

**Ashe's Mardi Gras Challenge** is a limited-time event that first ran from February 25th 2020 to March 9th 2020.
In-game rewards included 2 Player Icons, 7 Sprays and the Epic Mardi Gras Ashe skin.

## Content unlockable in-game

Following content can be unlocked through winning Competitive, Quick Play, and Arcade games.

**Win 3 Games:**

* Ashe Player Icon "Mardi Grashe"
* Ashe Player Icon "Mardi B.O.B."

**Win 6 Games:**

* Ashe Spray "Gold Mask"

**Win 9 Games:**

* Ashe Epic Skin "Mardi Gras"

## Content unlockable through twitch

This content is available through watching designated Twitch streamers.

**Watch 2 Hours:**

* Wrecking Ball Spray "King Cake Ball"

**Watch 4 Hours:**

* Brigitte Spray "Semlor"
* Zenyatta Spray "Beads"

**Watch 6 Hours:**

* Cassidy Spray "Rex"
* Reaper Spray "Red Death"
* Lúcio Spray "Carnival"
August 5, 2021 Patch

## HERO UPDATES

#### Doomfist

*The accelerated cooldown times will enable more fluidity with setting up Doomfist's combos when using the Meteor Strike ultimate.*

 Meteor Strike

* Now speeds up the cooldown rate of his abilities by 100% while in the air

#### Genji

*The Shuriken damage increase doesn't sound like a lot but it crosses a threshold or "breakpoint" against some enemy targets, enabling them to be eliminated with one less attack landed. To help balance out this increased power for his primary weapon we're reducing the damage of the Dragonblade ultimate, which is also a breakpoint against some targets when being damage boosted.*

 Shuriken

* Damage increased from 28 to 29

 Dragonblade

* Damage reduced from 120 to 110

#### Moira

*Moira has recently been underperforming a little bit. This increase to her self-healing with Biotic Grasp will help improve her survivability while in range to recharge her healing resources.*

 Biotic Grasp

* Self-healing increased from 20 to 24 health per second

#### Roadhog

*Roadhog tanks for his allies by being a large and threatening target with high durability which draws a lot of fire from the enemy team. We're reducing the amount of ultimate charge he provides to better enable him in this role without as much of a downside for his own team.*

General

* Now passively grants 25% less ultimate charge

#### Soldier: 76

*The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it's an important tuning breakpoint for Soldier: 76. It was last reduced when his weapon spread was replaced by recoil to help account for the increased accuracy potential, though with the recent reductions to his damage falloff at long range, it's reasonable to increase his damage output once again while pulling some power out of his area-of-effect healing utility.*

 Heavy Pulse Rifle

* Damage increased from 19 to 20

 Biotic Field

* Healing reduced from 40 to 35 health per second

#### Wrecking Ball

*Wrecking Ball is the fastest hero in the game which works well for his disruptive playstyle. However, to help reduce his contribution to objective stalling, his Grappling Claw ability will now start on cooldown upon respawning. Proximity mines will no longer attach to walls as it resulted in accidental bunched up placements, out of range from most enemy targets, more often than any intentional clever uses.*

 Grappling Claw

* Now begins on cooldown after respawning

 Adaptive Shield

* Cast time reduced from 0.2 seconds to 0 seconds
* Duration increased from 7 to 9 seconds

 Minefield

* Proximity mines no longer stick to walls