recursal/Fanatic-Fandom huggingface dataset:
Evil Twins

**Victor** and **Moritz**, or the **Evil Twins**, are a duo of mutant parrots from the Tenth Dimension and the main antagonists of *Crash Twinsanity*.

## Physical Description

Victor and Moritz are both humanoid parrots, with very little differences in their design. Victor has cyan plumage with round pale grey speckles over the top of his head and on his arms, while Moritz is more of a sea-green colour with mustard speckles of a more irregular shape. They both wear transparent helmets, with a grey futurist outfit with two belts and a dark grey cape.

## Personality

Victor is the leader of the duo and he is serious and more vengeful than Moritz. He is also impatient, as shown when he used his powers to "fast-forward" through Dr. Cortex's monologue, and to snatch Cortex's brain out of his head.

Moritz is the more simple, but nevertheless intelligent brother. He often takes figures of speech in a literal sense and sometimes blurts out things he shouldn't. He also appears to be hungry nearly all the time, mentioning food in almost all cutscenes featuring him, and he's quick to forget their plans when distracted by the prospect of getting a snack.

## Role in Twinsanity

Victor and Moritz first appear after the Cavern Catastrophe. The twins open a portal from their dimension to Crash and Cortex's, introduces themselves to them and reveal that they are going to destroy Crash and Cortex's island. At first, Cortex doesn't take them serious, and even says that they are adorable. However, Victor removes Cortex's brain to show that they are dangerous, scaring Cortex and making him run away.

Later, Crash and Cortex find the twins again in front of the Tikimon, where they wake him up to fight against Crash and Cortex. Tikimon fails at defeating the duo, making the twins upseat. However, Victor reveals that they have devices sucking the goodness out of Crash and Cortex's dimension and leaving nothing behind.
Piranha

**Piranha** is a deleted enemy in *Crash Twinsanity*.

## Physical Description

Crash Twinsanity Piranhas are pink-colored with black eyes. They have three small yellow stripes on their bodies and massive sharp teeth.

## Role in Twinsanity

The Piranha is a deleted enemy and thus didn't make the cut in the final game. Its only appearance is in the Green Gems gallery.

## Deleted Role

When Crash boarded and traveled on Capu Capu's boat, Piranhas would try to jump onto the boat, and Crash would have to spin them back into the water. This resulted in a cutscene where Crunch and Fake Crash would be chased by the deflected piranhas on a nearby island.

## References

1. ↑ 1.0 1.1 1.2 Crash Bandicoot Evolution - Earth
Capu Capu

**Capu Capu** is a deleted character from *Crash Twinsanity*.

## About

Capu Capu is a Native from N. Sanity Island, who is the owner of the boat that Crash uses to go from N. Sanity Island to Iceberg Lab and vice-versa. While Capu Capu was deleted, his dialogue is still present when Crash approaches the boat.

## References

1. ↑ Crash Twinsanity - SpaceCat Trivia Part 4
Cortex Chaos

**Cortex Chaos**, or **The All-New Cortex Show**, is a cancelled project started by Traveller's Tales Oxford Studio after the release of *Crash Twinsanity*.

## What is Known

### Plot

According to Keith Webb, there were two proposals for the game's plot; the first was based on the idea that Cortex had a series of little Clones (either humanoid or robotic) and he would be able to control them to do several little tasks, such as pick up and throw bombs, collect items, or line-up to create a bridge among others. The second proposal was based on the idea of Cortex being kicked out of the Evil Scientist league, because of his fratenising with the cretinous Crash Bandicoot (during *Twinsanity*). The new team of evil doctors, now led by N.Tropy were trying to get their revenge on Cortex for some reason.
Ripper Roo

**Ripper Roo** is a minor character in *Crash Twinsanity*.

## Role in Twinsanity

Ripper Roo first makes a brief appeareance in the cutscene prior the Cortex boss battle in Jungle Bumble, being one of the many past villains who joined Cortex to defeat Crash. When Mecha-Bandicoot is defeated and Cortex knocks Crash out, Dingodile appears with Ripper Roo and asks if they can go lunch.
Sea Monster

**Sea Monster** is a deleted enemy in *Crash Twinsanity*.

## Physical Description

The Sea Monster is a yellow dragon-like creature with blue mounth and belly. It is unknown how the Sea Monster looks underneath, as all of its available images show only part of the monster outside of the water.

## Role in Twinsanity

The Sea Monster is a deleted enemy and thus didn't make the cut in the final game. Its only appearance is in the Yellow Gems gallery.

## Deleted Role

The Sea Monster was meant to appear in a Deleted Underwater Dimension level.

## References

1. ↑ Crash Bandicoot Cut Content - Badman
Deleted Harbor Level

The **Deleted Harbor Level** is a level that was supposed to appear in *Crash Twinsanity*.

## What is Known

This level would presumably take place after the Tikimon boss battle. Crash would need to pass through this level in order to reach Capu Capu's boat, to go to the Iceberg Lab.

This level would feature alligators and sharks as enemies and it contains a cave where the player would control Coco riding an ostrich. This level is also believed to be where the Krazy Komodo Crash Course mini-game would take place.

## References

1. ↑ 1.0 1.1 Crash Twinsanity: All Cut Levels
2. ↑ 2.0 2.1 Crash Bandicoot Cut Content - Badman
Robotic Janitor

The **Robotic Janitor** is an enemy that appears in *Crash Twinsanity*.

## Physical Description

The Robotic Janitor is a grey robot with green triangular eyes, a brown belt with keys, blue pants and brown boots.

## Role in Twinsanity

The Robotic Janitor appears as an enemy in Cortex's segment of Classroom Chaos, sweeping Madame Amberly's school floor and blocking the player's path. If Cortex tries to pass through it, the Robotic Janitor will attack cortex with its broom. In order to defeat the Robotic Janitor, Cortex must shoot at a bell next to the Janitor, which will ring and make a group of students run through the Janitor and trample it.
Security Insanity

Concept Art showing what Coco and Lab Assistant enemy would look like in the level

### Enemies

Lab Assistants

**Security Insanity** is a deleted level, meant to appear in *Crash Twinsanity*.

## What is known

This level would star Coco wearing a black jump suit, who would need to hack into the security system of Cortex's old laboratory/castle from the very first game. The main enemies featured throughout this level were the lab assistants (dressed up to look similair to agents from the matrix). Once Coco had hacked her way into Cortex's old lab, the Airship/Blimp was unlocked, and all 3 characters headed off to the Academy of Evil.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Crash Twinsanity - SpaceCat Trivia Part 1
Hanging City Worker

The **Hanging City Worker** was a character planned to appear in the cancelled *Crash Bandicoot: Evolution*.

## What is Known

Hanging City Worker would be featured in the Hanging City level from *Crash Bandicoot: Evolution*. He would be one of the city inhabitants who would help Crash stop the Evil Twins.

When *Crash Bandicoot: Evolution* was cancelled and restarted as *Crash Twinsanity*, the Hanging City Worker was one of the many ideas dropped. Despite that, he does make a cameo appearance in the Yellow Gems gallery.

## References

1. ↑ 1.0 1.1 Crash Bandicoot Evolution - Alien Worlds
Mite Mech

The **Mite Mechs** are a deleted enemy in *Crash Twinsanity*.

## Role in Twinsanity

The Mite Mechs are a deleted enemy and thus didn't make the cut in the final game. Their only appearance is in the Yellow Gems gallery.

## Deleted Role

The Mite Mechs were robots that would be piloted by Ant Drones. They had two attacks; one was attacking Crash with their palps and the other was spitting fire at Crash. To defeat them, Crash would need to swipe the Ant Drone riding the mech, by either spinning or jumping on it.

## References

1. ↑ 1.0 1.1 Crash Twinsanity – Deleted Enemies
2. ↑ 2.0 2.1 Crash Twinsanity - Deleted Content - Mite Mech
Underwater Dimension

The **Underwater Dimension** is a deleted level in *Crash Twinsanity*.

## What is Known

The Underwater Dimension was an alternative dimension which Crash, Cortex, Aku Aku and Uka Uka would travel to. One of the sub-levels that would be featured in this dimension is Ocean Comottion, a level where the player would take control of Mecha-Bandicoot.

There is also a concept art of Coco driving a submarine, which means it is possible that this dimension was also meant to have a level where the player would control Coco driving a submarine. However, it should be noted that this is not confirmed.

## References

1. ↑ 1.0 1.1 Crash Bandicoot Cut Content - Badman
2. ↑ Crash Twinsanity - All Cut Levels 2
Erravium

A glass ampoule containing erravium in its liquid state

Erravium is the 17th element in the Daryllian elemental table (135 on the universal periodic table). It is assigned to the crystalline group, and is identified by its symbol, Ev.

## Properties

### Appearance

Erravium is a near-transparent substance that displays a tint of green.

### Physical Properties

Erravium is often capable of changing between a solid and/or liquid state. This interchangeability is due to a very low melting point, yet that point is still higher than that of gallium, which shares this exact property.

### Chemical Properties

Erravium is able to emit light under an electrical charge. The current causes this substance to store its energy and release it as photons at the same time. It also acts as a regulator to prevent most chemical reactions from becoming immensely violent (e.g. combustion, excessive boiling, etc.).

Despite the element having a high number of protons in an atom's nucleus, it rather considers itself a stable element, along with virtually all of its isotopes, rendering it non-radioactive.
Gone a Bit Coco

**Gone a Bit Coco** is a deleted level in *Crash Twinsanity*.

## What is Known

Gone a Bit Coco would take place inside Coco's mind and would consist of a pink town with cuddly enemies.

The level was meant to take place after the N. Tropy and N. Brio boss battle. After Coco getting hit by the Psychetron, a portal to her brain was meant to be open and Cortex would enter and explore Coco's mind.

Currently, there are three known enemies that would appear in the level: a Pink Elephant who would shoot smaller enemies at Cortex, a Teddy Bear who could reflect Cortex laser bolts and Cute Animals who would attack Cortex by hugging him.

Footage showing a small segment of the level is currently available to be seen online.

## Trivia

* A glimpse of the level can be seen in an early gameplay video.
* Gone a Bit Coco was the most finished deleted level in the game.

## References

1. ↑ Unedited Gone a Bit Coco Footage from Fake Nina Video
2. ↑ Early Twinsanity Gameplay
Aku Aku

**Aku Aku** is a witch doctor spirit living inside a wooden mask and a major supporting character in *Crash Twinsanity*.

## Physical Description

Aku Aku is a brown mask with red, yellow, orange and pink feather, brown eyebrows, yellow eyes with green borders, orange nose, brown lips with human teeth and green leafs underneath his mouth.

## Personality

Aku Aku is wise and caring. He will always do his best to protect Crash and will always try to bring peace and protect the world.

## Role in Twinsanity

Aku Aku's duty is to protect Crash. When Crash destroys an Aku Aku crate, Aku Aku will appear and follow Crash. When Crash gets hit by an enemy, Aku Aku will fly away and Crash won't die. If a second Aku Aku crate is broken, Aku Aku will start releasing sparkles and Crash will be able to take two hits from enemies without dying. Breaking a third Aku Aku crate will make Crash wear Aku Aku and he will be invincible for a few seconds. Aku Aku can protect Crash from everything but TNT Crates and Nitro Crates.

Aku Aku doesn't appear too much in the game's history, but he is always present, following Crash, Cortex and Nina in their journey to stop the Evil Twins. When Uka Uka is defeated in Iceberg Lab, Aku Aku joins forces with him and they both go to the Tenth Dimension to stop the Evil Twins, but fail. when the Evil Twins return with defeated Aku Aku and Uka Uka, they reveal that Cortex had ruined their lives and Aku Aku gives the idea of giving Cortex to the Evil Twins, so they may spare their dimension. However, this idea is soon dropped as Cortex has another one; going to the Tenth Dimension to stop the twins.
Rehab Lab

The **Rehab Lab** is a deleted level in *Crash Twinsanity*.

## What is Known

At one point of the game's development, Crash and Evil Crash were the same person. When the trio arrived at the 10th dimension, Crash and Cortex's personalities would switch, making Crash turn evil and Cortex turn good. The player would then, control Evil Crash and attack Good Cortex to turn back into normal. Cortex would be distracted by butterflies in the level.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Crash Twinsanity - SpaceCat Trivia Part 4
2. ↑ 2.0 2.1 2.2 2.3 Deleted Scene From Crash Twinsanity No.4
Dingodile

**Dingodile** is a character in *Crash Twinsanity*.

## Physical Description

Dingodile is a brown dingo/crocodile hybrid with a white snout, belly and hands and a green crocodile tail. He wears blueish green pants and carries a silver flamethrower on his back.

## Personality

Dingodile is cold bloded and aggressive, quickly losing patience with Cortex for not understanding what he said.

## Role in Twinsanity

Dingodile first makes a brief appeareance in the cutscene prior the Cortex boss battle in Jungle Bumble, being one of the many past villains who joined Cortex to defeat Crash. When Mecha-Bandicoot is defeated and Cortex knocks Crash out, Dingodile appears with Ripper Roo and asks if they can go lunch.

Later after Slip Slide Ice Capades, Dingodile is inside a house, reading a book, when his house is destroyed by a giant snowman with Crash and Cortex inside. Cortex mentions a treasure, which makes interested Dingodile come out of his now destroyed house.

Dingodile follows Crash and Cortex to Madame Amberly's Academy of Evil and appears at the end of the Boiler Room Doom level. Dingodile asks Cortex about the treasure he mentioned, but Cortex doesn't understand what Dingodile said due the heavy Australian accent. Dingodile loses pantience with Cortex and makes him fly away and attacks Crash. A boss battle occurs and after knocking Dingodile, Crash leaves Boiler Room Doom. Dingodile isn't seem again.
Diana Akers

**Diana Akers** is a castaway from *Survivor: Palau*.

## Survivor

### Voting History

**^1** In "", the vote ended with a 4-4 tie between Lamont and Veronica, forcing a revote. Madisyn did not change her vote on the revote.
**^2**  In "", the vote ended with a 3-3 tie between July and Raven, forcing a revote. Diana did not change her vote on the revote.
Worm

**Worm** is an enemy found in *Crash Twinsanity*.

## Physical Description

Worms have a green head, with evil pink eyes and sharp teeth. Their bodies is white with four little legs around it. It is unknown how big the worms are, as they hide the rest of their bodies underground.

## Role in Twinsanity

The Worms appear in N. Sanity Island and all of its sub-levels (with the exception of Cavern Catastrophe). They attack Crash by bitting him when he is close enough.

Crash can use the worms as trampolines to get to high areas. Some of the Worms can be sent to other holes by using the belly flop move.

The Worms are immune to all of Crash's attacks and can't be defeated.
Evil Coco

**Evil Coco** is a deleted character meant to appear in *Crash Twinsanity*.

## Physical Description

Evil Coco has a pink nose, brown fur, goth black clothes, black hair, fangs, and purple eyes.

## What is Known

Evil Coco is Coco's tenth dimension counterpart, much like Evil Crash is Crash's counterpart and Good Cortex is Cortex's counterpart. Evil Coco would appear in a cutscene after Bandicoot Pursuit, where she would see Cortex hugging Nina and compliment Cortex for not being afraid of showing his feelings. Cortex would say he is not thirsty and him, Crash and Nina would go away. It is unknown if Evil Coco would return later in the game with a bigger role.

While Evil Coco was deleted from the game, a concept art of her is still available to be unlocked in the Yellow Gem gallery.

## References

1. ↑ Deleted Scene From Crash Twinsanity No.2
Skunk

**Skunk** is an enemy in *Crash Twinsanity*.

## Physical Description

Crash Twinsanity's skunks are black with sharp teeth and some white stripes spreaded through their bodies.

## Role in Twinsanity

Skunks only appear in Jungle Bungle. Most of them simply walk back and foward, and Crash will get hurt in contact with them. There is just one Skunk that will try to bite Crash when he sees him.

The last Skunk that appears in the game will break the fourth wall and talk directly to the player, saying that he is tired of being a generic enemy, forced to walk back and foward. The complaining Skunk will then cross his arms and stay still while he taps his foot. Crash will need to spin the Skunk and throw him into the Nitro Crates to open the path.

## Trivia

* In an early demo known as Crash Bandicoot: Unlimited, the complaining Skunk that breaks the fourth wall is absent and instead a Turtle enemy that was deleted from the final version of the game is present in his place. Unlike the Skunk though, the Turtle doesn't talk nor breaks the fourth wall.

## Referencees

1. ↑ Unseen Crash Bandicoot "Twinsanity" Prototype
Ocean Doc Amok

**Ocean Doc Amok** is a deleted level in *Crash Twinsanity 2*.

## About

Early on in the development cycle, there was going to be a level set on the floor of a dry ocean bed. There was a cutscene in which Cortex spies a crystal concealed within the mouth of a huge clam. As he approached it, the clam snapped shut on his head causing Cortex to run around frantically, and this led straight into another Doc Amok Level (Like Totem Hokem and Bandicoot Pursuit). Crash had to clear Toxic barrels and other obstacles out of the way. About a third of the way through, Cortex fell into a small rock pool,and emerged with a squid grabbing onto his head. About two thirds of the way through, he emerged with a giant Shark with it Jaws clamped tight around his head. Considerations were also made for the level to continue through the wreckage of N.Gins battleship, stranded on the sea floor.

## References

1. ↑ Crash Twinsanity - SpaceCat Trivia Part 1
Fish Inhabitants

The **Fish Inhabitants** were characters planned to appear in the cancelled *Crash Bandicoot: Evolution*.

## What is Known

The Fish Inhabitants would appear in *Crash Bandicoot: Evolution*. They would be one of the many characters who would help Crash stop the Evil Twins.

When *Crash Bandicoot: Evolution* was cancelled and restarted as *Crash Twinsanity*, the Fish Inhabitants were one of the many ideas dropped. Despite that, they do make a cameo appearance is in the Yellow Gems gallery.

## References

1. ↑ 1.0 1.1 Crash Bandicoot Evolution - Alien Worlds
Penguin

**Penguins** are enemies that appear in *Crash Twinsanity*.

## Physical Description

Penguins are black, with angry eyes, orange beaks and white belly. They are equipped with a grey rocket with yellow and black squares.

## Role in Twinsanity

The Penguins appear in both Ice Climb and Slip Slide Icecapades. When they see Crash, they turn on their rocket and fly into him, hurting Crash, but also killing themselves in the progress. Some Penguins attack by flying off screen and landing above Crash, while others will lay on the ground as they turn their rockets on and will fly into Crash.

In Ice Climb, there is also a scene which breaks the fourth wall, where Cortex is surrounded by a group of angry Penguins, whose leader complains to him that they weren't paid enough for their job as enemies in the previous game, *Crash Bandicoot: Wrath of Cortex*. Cortex tries to appease them by saying that the past years were slow due to the poor sales of *Wrath of Cortex*. However, the Penguins get angrier. Cortex tries to give them a fish as his last resort for peace, but as the Penguins were still angry, Cortex zaps their leader, making all of the other Penguins flee.

Penguins also make small cameos in Classroom Room chaos, where they appear frozen inside transparent boxes.
Alligator

**Alligator** is a deleted enemy in *Crash Twinsanity*.

## Physical Description

The alligator is green, with a yellow belly. It wears a red bib and it is seem holding a grey fork and knife.

## Role in Twinsanity

The alligator is a deleted enemy and thus didn't make the cut in the final game. Its only appearance is in the Yellow Gems gallery.

## Deleted Role

The alligators were supposed to appear in a deleted Harbor Level, where Crash would need to jump over them to reach Capu Capu's Boat. As concept arts indicate, the alligators would sometimes open their mouth and Crash would need to avoid jumping on them in this state.

## References

1. ↑ Crash Twinsanity: All Cut Levels
2. ↑ Crash Bandicoot Cut Content - Badman
Foofie

**Foofie** was a character planned to appear in the cancelled *Crash Bandicoot: Evolution*.

## What is Known

Foofie was alien blob that could transform into different shapes and would help Crash throughout the game. Foofie had many functions, including being able to shoot from Crash's arm to allow him to swing around the level, acting as a space age key, a shield and many more.

When *Crash Bandicoot: Evolution* was cancelled and restarted as *Crash Twinsanity*, Foofie was one of the many ideas dropped.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Crash Bandicoot Evolution - Characters
Trenidy Smith

Trenidy Smith (aka Harmony) is a Los Angeles-based superhero and one of the five founders of L.I.G.H.T.

## Trenidy Smith

* Hero
* Civilian
* Athena’s Guard
* Future Arc

### Relatives

* Carson Smith (brother)
* Melissa Smith (mother; deceased)

### Affiliation

* L.I.G.H.T.
* Athena’s Guard (formerly)

## History

### Early life

Trenidy grew up in Los Angeles with her mother Melissa and her brother Carson. When she was little, her mother died in a car crash, leaving Trenidy and Carson in foster care.
What About Kratos? - Greek Mythology Explained

**What About Kratos? - Greek Mythology Explained** is the 5th episode of Jake Doubleyoo's series Norse Mythology and the 11th episode of his Mythologies series overall.

## Synopsis

*Today I tell you all about everyone's favorite Greek Mythology god Kratos! ... Who isn't actually very important in Greek Mythology.*

## Plot

Jake Doubleyoo is about to start the episode when a fan asks him about Kratos, Jake tries to inform them about him when another fan comes in. Before Jake can even respond he is surrounded by fans and decides to give in.

During the times when the titans were in charge 2 of them Oceanus and Tethys fell in love and had a daughter named Styx. Styx was so powerful she named a river after herself, after doing so she fell in love with Pallas the god of war. Styx and Pallas had 4 children with each other which were a species of god named daemons which are like abstract gods. These children were named Nike goddess of victory, Zealus god of zeal, Bia goddess of force, and Kratos god of strength. When the titanomachy began, Styx had her children join Zeus' side and when they won Zeus awarded Styx the job of working as a notary while her children became Zeus' entourage and followed him. Later on Kratos and his sister Bia busted Prometheus for selling fire to the humans and then bullied Hephaestus into chaining him up.

## Characters

* Cronus
* Rhea
* Oceanus(debut)
* Tethys(debut)
* Styx(debut)
* Pallas(debut)
* Kratos(debut; cameo)
* Ares(cameo)
* Athena(cameo)
* Guardevior(debut; cameo)
* Demons(debuts; cameos)
* Nike(debut)
* Zelus(debut)
* Bia(debut)
* Kratos(debut)
* Atreus(cameo)
* Zeus
* Prometheus(cameo)
* Hephaestus(cameo)
Evil Crash

**Evil Crash** is Crash's 10th Dimension counterpart and a major character in *Crash Twinsanity*.

## Physical Description

Evil Crash looks similar to Crash, except his furr is red instead of orange, his eyebrowns are bigger, his ears are pointier, his belly is white and he wears purple pants with grey shoes.

## Personality

Evil Crash is shown to be aggresive and vicious, kidnapping Nina and brutally killing the Evil Twins at the end of the game.

## Role in Twinsanity

Evil Crash first appears when Crash, Cortex and Nina arrive at the 10th Dimension. Cortex was hugging Evil Crash without noticing it, when Evil Crash growls and reveals himself to the trio. Evil Crash kidnaps Nina and uses her as a board to go down a mountain while Crash and Cortex go after him.

Crash and Cortex later find Evil Crash in front of his house with Nina tied. Cortex orders him to let Nina go and take him instead. Grating his wish, Evil Crash starts chasing Cortex. After a while, Evil Crash stops chasing Cortex and disappears behind a rock.

At the end of the game, the Evil Twins go inside Evil Crash's house and are devoured by him.

## Deleted Role

A deleted cutscene reveals that at one point of the game's development, Crash and Evil Crash were the same person. When the trio arrived at the 10th dimension, Crash and Cortex personalities would switch, resulting in Crash turning into Evil Crash and Cortex turning into Good Cortex. Evil Crash would also be playable in a deleted level called Rehab Lab, where the player would control Evil Crash as he had to attack Good Cortex until both characters turn back into normal. There is also another deleted scene where Evil Crash would eat N. Trance's brain with a spoon, which got cut for being too gross.

## Trivia

* Evil Crash would return to the *Crash Twinsanity* racing spin-off *Crash Clash Racing*, as a playable character.

## References

1. ↑ 1.0 1.1 1.2 Deleted Scene From Crash Twinsanity No.4
2. ↑ 2.0 2.1 Crash Twinsanity - SpaceCat Trivia Part 4
3. ↑ 3.0 3.1 N. Trance
Mecha-Bandicoot

The **Mecha-Bandicoot** is a boss and playable character in *Crash Twinsanity*.

## Role in Twinsanity

The Mecha-Bandicoot first appears being piloted by N. Gin after defeating Cortex in his boss battle, where it challenges Crash for a fight. Crash must reflect Mecha-Bandicoot's plasma to destroy its weapons and defeat the mecha.

Later at the end of the game, Crash somehow brings the Mecha-Bandicoot to the tenth dimension and uses it to defeat the Evil Twins once and for all.

## Deleted Role

The Mecha-Bandicoot was planned have a full level called Ocean Commotion.
Pirate Rhino

The **Pirate Rhino** is an enemy that appears in *Crash Twinsanity*.

## Physical Description

The Pirate Rhino is a blue humanoid rhino with brown eyes and a white horn. They wear a white bandana, a red tank top with N. Gin's jolly roger logo, red studded wristbands, a yellow cloth belt and black trousers.

## Role in Twinsanity

The Pirate Rhino only appears in the High Seas Hi-Jinks level. At the beginning of the level, Crash must avoid getting hit by four Pirate Rhinos swinging back and forth over the path on ropes attempting to hit Crash and knock him off into the nearby pits.

Shortly after, one last Pirate Rhino appears throwing barrels down it to hit Crash. Once Crash avoids getting hit by the barrels and reach this Pirate Rhino, the latter will attack Crash by punching him.

## Deleted Role

By inspecting the game files, it is revealed that the Pirate Rhino was supposed to use a giant knife to attack Crash. Additionatly, there is an early prototype, where a Pirate Rhino would appear guarding the entrance to N. Gin's battleship. Plus, more Pirate Rhinos throwing barrels appear in the level. Also, in this prototype, the Pirate Rhinos take two hits to be defeated instead of one.

## References

1. ↑ Crash Twinsanity - Unused Enemies & Enemy Scripts
2. ↑ 2.0 2.1 2.2 Re-discovered Crash Bandicoot "Twinsanity" Prototype
Twinsanity Island

**Twinsanity Island** is a location in *Crash Twinsanity* and one of the game's four hub worlds.

## Description

Twinsanity Island first appears when Crash, Cortex and Nina all go to the tenth dimension to stop the Evil Twins. The location looks similar to N. Sanity Island, except it is a dry land with dead trees, purple ocean, black holes, multiple suns of different colors and creeper totem statues. This island is also where Evil Crash's home is located.

Twinsanity Island is where the the sub-levels Rock-slide Rumble, Bandicoot Pursuit and Ant Agony take place.

## Deleted Content

Twinsanity Island was going to have one more sub-level called Lava Caves, which would be Tenth Dimension's equivalent to Ice Climb.
Crash Twinsanity Wiki

The **Crash Twinsanity Wiki** is a Wiki created to document everything about the game *Crash Twinsanity*, released in 2004 for the Playstation 2 and Xbox, as well as its never released sequel, its prototype *Crash Bandicoot: Evolution*, *Cortex Chaos* and *Crash Clash Racing*. *Crash Twinsanity* is well known for being a game with an insane amount of cut content and it is one of this Wiki's goals to document all of it.

This Wiki WAS NOT created to document other games besides the ones mentioned above. For other *Crash Bandicoot* games, check the official Crash Bandicoot Wiki.

### This Month's Featured Article

This month's featured article is ***Turtle***.

To write a new article, just enter the article title in the box below.

* If you are new to wikis, check out the **tutorial** or **Getting started** pages.
* Check out **Help:Starting this wiki** if you're setting up the wiki.

Adding content
* Every wiki has two list of articles that need help called **"Stubs"** and **"Wanted Articles"**. Don't be shy, get in there.
* Uploading images is another really easy way to help out - see the **Special:Upload** page!
* You can find a list of useful templates on Category:Templates, some of which are documented on the **templates project page**.

**Platformer Games**
A Hat in Time •
ActRaiser •
Alex Kidd •
Alien Hominid •
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Nina Cortex

**Nina Cortex** is Doctor Cortex's niece and a major character in *Crash Twinsanity*.

## Physical Description

Nina is a little girl with blue skin, a red "N" in lowercase tattooed on her forehead, black hair and two teeth. She wears a dark blue dress with a black belt, grey metalic glooves and black shoes.

## Personality

Nina is shown to be a bit girly and graceful, as when Cortex first finds her, she does a short graceful dance. Nina is also brave, as she was volunteered to fight against the Evil Twins while Crash ran away and Cortex was too scared, as well as smart, as she fixed the Psychetron in Iceberg Lab.

## Role in Twinsanity

Nina is first mentioned by Cortex after Coco caused the Psychetron to malfunct. According to Cortex, Nina is the only person that can repair the machine. This leads him and Crash to go after Nina in the the Academy of Evil.

After searching various classrooms and hallways, Cortex finds Nina in her dormitory. She pranks her uncle by using a fake head and jumping out at Cortex. She proceeds to scale the rooftops with her bionic hands, battle the Ant Drones and is briefly pursued by a runaway school bus which Crash tied to Cortex's airship.

After Cortex defeated Madame Amberly, Nina goes back with him and Crash to the Iceberg Lab, where she fixes the Psychetron by simply punching the panel. Nina goes to the Tenth Dimension with her uncle and Crash, and is kidnapped by Evil Crash as soon as they arrive.

Evil Crash jumps from a mountain with Nina on his should and uses her as a board to escape from Crash and Cortex. She is later found tied in front of Evil Crash's house, with Evil Crash next to her. Cortex orders Evil Crash to let her go and take him instead. Grating his wish, Evil Crash starts chasing Cortex and Nina is left tied in front of Evil Crash's house.

Nina later appears, already untied, in front of Ant Agony, along with Crash and Cortex. She and her uncle go inside the stronghold, leaving Crash behind. Later when the trio encounters the Evil Twins, Nina is the first to fight against the duo of birds. After the Evil Twins are defeated, Nina, Crash, Cortex and Coco return to their dimension, where Cortex betrays Crash, activating the Psychetron, but it malfunctions and sends Cortex into Crash's brain. Nina is last seem watching her uncle going to inside of Crash's head. Her voice, which was done by Susan Silo, is briefly heard in the ending.

## Deleted Role

Concept arts reveals that the game was planned to have a level where Nina would need to climb a tree in N. Sanity Island while avoiding N. Gin missel attacks. It is currently unknown why Nina would be in this level and why N. Gin would be against her.

Also, Nina was originally going to grab cute animals, such as lizards and birds, instead of hooks. When Nina grabbed these animals, would accidentally squeeze them until their eyes popped out. This idea got cut, because the developers considered it gross.

## References

1. ↑ 1.0 1.1 1.2 Crash Twinsanity - SpaceCat Trivia Part 2
Spyro the Dragon

**Spyro the Dragon** is the titular protagonist of the *Spyro the Dragon* series and a minor character in Crash Twinsanity.

## Role in Twinsanity

Spyro makes a small cameo in a *Twinsanity* cutscene, where he is seen defending his gems from N. Tropy, N. Brio and N. Gin, previously stolen by the Evil Twins. His model and fire effects are from *Spyro: A Hero's Tail*, which released a couple months after Twinsanity. A trailer for *Hero's Tail* is also the 100% completion reward in the NTSC-U versions of the game.

## Trivia

* A trailer for *Crash* *Twinsanity* was included as an unlockable in *Spyro the Dragon:* *A Hero's Tail*.
* The developers originally intended to create a character called Moronic the Pumber to be the owner of the Evil Twins treasure before replacing him with Spyro.
Seth Li

Seth Li is an agent of the High Council of Magic, reformed antagonist, and retroactively recognized as one of the original members of L.I.G.H.T.

## Seth Li

### Relatives

* Annie Madowo (wife)
* Amrita (adoptive aunt)
* Mason Cruz (adoptive brother)
* Haven Mills (adoptive sister)
* Trish Wu (adoptive sister-in-law)
* Daniel Li (father; deceased)
* Faith Li-Madowo (daughter)

### Affiliation

* L.I.G.H.T.
* The Dark Master (formerly)
* The High Council of Magic

### Occupation

* HCM Agent
* Spy (formerly)

## History

### Early Life

Seth was born in Beijing, China. His father, Daniel Li, was actively hiding from the High Council of Magic, who had permission to kill if he resisted arrested. When Seth was 2, HCM agents tracked down his father and shot him on site. It was determined that his mother didn't know his father's true identity, so they were left alone. However, Amrita (who knew Daniel when he was a thief) was looking for telepathic children she could raise as her personal guard. Since Daniel was a powerful telepath, Amrita kidnapped Seth and raised him, claiming that the HCM killed both his father and his mother.

Seth was the third child to be "adopted" by Amrita, who had him call her his aunt instead of his mother. Seth soon became close to his older siblings, Mason Cruz, an empath (and future telepath/telekinetic), and Haven Mills, a seer. As Amrita pushed each kid to their limits, the other two were there as anchors.

As Seth reached the age where his potential magic powers would start to develop, there were no trace of them. Soon Amrita accepted that Seth was only a carrier of the magic gene, and her kidnapping was in vain. Amrita took her attention off of Seth and focused it on Mason and Haven. While they grew up under constant scrutiny, Seth grew up feeling alone and unwanted.

When Seth was 13, Trish Wu arrived in the PT-L.I.G.H.T. dimension. She stayed in Amrita's fortress hoping to find a way back to her own dimension. Seth was thrilled to meet another person, but he and Trish wouldn't build a strong relationship until later in their lives.
Goat King

The **Goat King** was a character planned to appear in the cancelled *Crash Bandicoot: Evolution*.

## What is Known

The Goat King would appear as an enemy in one of the worlds from *Crash Bandicoot: Evolution*. When *Crash Bandicoot: Evolution* was cancelled and restarted as *Crash Twinsanity*, the Goat King was one of the many ideas dropped. Despite that, he does make a cameo appearance is in the Yellow Gems gallery.

## References

1. ↑ Crash Bandicoot Evolution - Alien Worlds
Koala Kong X-press

The **Koala Kong X-press** is a deleted level meant to appear in *Crash Twinsanity*.

## What is Known

At one point early on in the development of the game, there was going to be a level played out over a massive locomotive, that was speeding along the tracks towards an area called the Crate Factory (In the 10th Dimension). The train was called The Koala Kong X-press/ or the N. Brio Express (was never finalised who it would belong to) but Koala Kong would be in the drivers seat.

The area was planned to begin with Crash and Cortex finding an old railroad cart and a short section would see the players steering it towards the screen while being chased by boulders and eventually the N.Brio monster. They eventually reach the train and hop on the back, and were to make it to the front of the train whilst it was slowly being devoured by the N. Brio monster.

A short Boss Fight with Koala Kong would take place after this.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Crash Twinsanity - SpaceCat Trivia Part 4
Papu Papu

**Papu Papu** is a minor antagonist in *Crash Twinsanity*.

## Role in Twinsanity

Papu Papu has a minor appearance in *Twinsanity*. He is first seen when Doctor Neo Cortex reveals he envies the life of the tribesmen in Totem Hokum. Cortex later bumps into Papu Papu, who captures him, takes him to the native village, and has him tied to a totem pole. Crash storms the village and uses a worm to save Cortex. After Crash frees him and destroys the totem pole, Papu Papu sends the rest of the tribe after the Bandicoot.
Surveillance Robot

The **Surveillance Robot** is an enemy in *Crash Twinsanity*.

## Role in Twinsanity

The Surveillance Robots appear as enemies in Ice Climb, where they simply float in place, but outside the caves, they move from left to right over steaming pipes. If they are hit, they will fly off and hit the ground, sparking and disappearing in a flash of white light.

## Deleted Role

Concept arts reveal that the game was supposed to have a variation of the Surveillance Robot with legs and spikes.
Piranha Plant

The **Piranha Plant** is an enemy that appears in *Crash Twinsanity*.

## Physical Description

The Piranha Plant has two red jaws as its "head", each containing numerous pointed teeth. Their head is connected to a green stem with four green leaves underneath.

## Role in Twinsanity

The Piranha Plants appear as enemies in both Jungle Bungle and Totem Hokum. When they see Crash, they will try to bite him.

## Deleted Role

By inspecting the game files, it is possible to find an unused attack for the Piranha Plant, where it would attack Crash by spitting a poisonous spitball at him.

## References

1. ↑ Crash Twinsanity - More Unused Enemy Attacks
Hanging City

* Surface
* Underground

The **Hanging City** was a location meant to appear in *Crash Bandicoot: Evolution*.

## What is Known

Hanging City would have a level which would take place on its surface and a level which would take place underground. Hanging City would be the home planet of an unnamed humanoid turtle that would help Crash defeating the Evil Twins.

## References

1. ↑ 1.0 1.1 Crash Bandicoot Evolution - Alien Worlds
Attic Paintings

**Attic Paintings** is one of the eight notable puzzles in *MADiSON*.

## Description

The age that was written on the back of each painting, with the addition of the number on the wall should be equal to 43.

## Solution

* Diamond-shaped painting on diamond wall spot
* Round painting on hexagonall wall spot
* Square painting on round wall spot
* Hexagonal painting on square wall spot
Grayscale Tenth Dimension

**Grayscale Tenth Dimension** is a deleted location in *Crash Twinsanity*.

## About

There was a time when the tenth dimension was going to be completely "Gray-scale", devoid of any color. Only Crash was going to be in color, until certain sections were completed and then color would start fading into the world.

## References

1. ↑ Crash Twinsanity - SpaceCat Trivia Part 1
Crunch Bandicoot

**Crunch Bandicoot** is a minor character in *Crash Twinsanity*.

## Role in Twinsanity

Crunch only makes a brief appeareance in the cutscene prior the Cortex boss battle in Jungle Bumble, where he appears among the many past villains who joined Cortex to defeat Crash. Cortex had said that this reunion was like a birthday party to Crash and Crunch, thinking Cortex meant literally, appears confused among the villains, holding a cake and wearing a party hat.

## Deleted Role

When Crash boarded and traveled on Capu Capu's boat, Piranhas would try to jump onto the boat, and Crash would have to spin them back into the water. This resulted in a cutscene where Crunch and Fake Crash would be chased by the deflected piranhas on a nearby island.

## References

1. ↑ 1.0 1.1 Crash Bandicoot Evolution - Earth
Sherpa Tribesman

The **Sherpa Tribesman** was a character planned to appear in the cancelled *Crash Bandicoot: Evolution*.

## What is Known

Sherpa Tribesman would be featured in the Gaudi level from *Crash Bandicoot: Evolution*. Crash would need to gain his trust, so he'd help him stop the Evil Twins.

## References

1. ↑ 1.0 1.1 Crash Bandicoot Evolution - Alien Worlds
Coco Bandicoot

**Coco Bandicoot** is Crash Bandicoot's sister and a minor main character in *Crash Twinsanity*.

## Physical Description

Coco is an orange humanoid bandicoot, with green eyes and blonde hair. She wears a white shirt with a pink flower, blue pants and pink shoes.

## Personality

Coco is shown to be caring for Crash and impulsive, as she attacked Cortex without thinking twice, believing that he had kidnapped her brother.

## Role in Twinsanity

At the beginning of the game, Coco was chasing a butterfly, when Cortex attacked her with his gun and stunned her. Cortex then, disguises himself as Coco to fool Crash.

Later in Iceberg Lab, Coco reappears and attacks Cortex, thinking that he had kidnapped Crash. She kicks Cortex into the Psychetron's panel and makes the machine malfunct. The Psychetron releases a laser at Coco which yet again, stuns her.

Coco isn't seem again until the end of the game, after the Evil Twins defeat, where she worriedly watches Cortex being sent to her brother's brain.

## Deleted Role

Coco was planned to be a playable character in the game and to have much more presence. She would star in a Deleted Harbor Level, where she would ride an ostrich.

There are also concept arts revealing a Deleted level where Coco would ride a submarine.

Additionally, before the Academy of Evil, there was going to have a level called Security Insanity, where the player would control Coco wearing a black jump suit, who would need to hack into the security system of Cortex's old laboratory/castle from the very first game to unlock Cortex's airship.

It is also possible to find an unused Coco life icon in the game files, which would have been used in the deleted Coco levels.
Crash Twinsanity 2

**Crash Twinsanity 2** is a cancelled sequel to *Crash Twinsanity*.

## What is Known

### Plot

Keith Webb, one of the Twinsanity's lead artists, revealed that Cortex would arrive at Crash's home and give him a TV and a remote control disguised as a gift. When Crash switched on, he would have been sucked into the TV. The game would then consist of levels inspired genres and styles of TV show.

### Levels

Some of the concepts for the game included a Wild West show, a black and white cartoon, a medical drama-inspired level where enemies would come at Crash with big needles and a cooking show-inspired level featuring returning Rusty Walrus.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Crash Bandicoot Cancelled #4: Twinsanity Sequel & Cortex Chaos
Ocean Commotion

**Ocean Commotion** is a deleted level in *Crash Twinsanity*.

## What is Known

Ocean Commotion was going to be a level in the deleted Underwater Dimension, where the player would take control of Mecha-Bandicoot. Ocean Commotion was a bonus level.

## References

1. ↑ 1.0 1.1 Crash Bandicoot Cut Content - Badman
2. ↑ Fake Nina interview
Enara

Enara Mimmuk
```
 エナラ・ミムック
## ```

Enara Mimmuk is a Colarian woman and the current princess of her species' royal family ruling over Colara. She serves as one of the core allies and/or major protagonists of the side-series *Absent Without Clarity*, being one of the first few to join the team. She is often with a royal guardsman known as Xyre, whose duty is to protect her.

## Abilities

### Shapeshifting

Enara is capable of shapeshifting at an extremely wide range with virtually little effort, and this ability can also be performed unconsciously. An example of this in use was when she would morph a portion of her body to feign a wound and pretend to fall dead after being attacked by a Dagonian psychopath, who she attempted to find and confront in his own mansion alone.

### Permeability

Enara's second ability allows her to render her body completely permeable, allowing anything of any mass to pass through it, and vice versa. This is often seen being put to use whenever an armed enemy attempts to confront her while she has no weapons with her. Though, at times such as this, she often uses this for intimidation and for the sake of pulling off a finishing move. This ability is also used for having to travel past walls.
Ant Drone

The **Ant Drones** are enemies that appear in *Crash Twinsanity*.

## Physical Description

The Ant Drone is a blue colored robot with two antennas, a yellow visor and human teeth. They wear a blue armor with yellow spieks on each hand and have two claws on their feet.

## Role in Twinsanity

The Ant Drones appear in many different levels. They either attack by running into Crash or by attack him with a short plasma sword that shocks players when attacked.
Turtle

**Turtle** is a deleted enemy in *Crash Twinsanity*.

## Physical Description

Crash Twinsanity turtles are green-colored with red eyes. They have a grey shell with white spots and green legs with three sharped claws in each leg.

## Role in Twinsanity

The turtle is a deleted enemy and thus didn't make the cut in the final game. Its only appearance is in the Green Gems gallery.

## Deleted Role

In an early demo of the game known as Crash Bandicoot: Unlimited, a Turtle enemy can be found in the level Jungle Bungle, replacing the Skunk who complains about spending ten years walking back and foward. The Turtle enemy simply walks back and foward and doesn't attack Crash directly, though if Crash touches the enemy, he will be damaged. The Turtle enemy is immune to the spin attack and can only be defeated if Crash slides under it.

## Trivia

* Oddly enough, the Turtle enemy that appears in the game's demo has a spiky shell while the Turtle in the game's concept art doesn't.

## References

1. ↑ 1.0 1.1 Unseen Crash Bandicoot "Twinsanity" Prototype