H0-9Events

Lists known Odd Realm events in-game.

***(Incomplete Information WIP)***

Legend:

* (Entity - Cow, Lopen, Mirmit, Vytrax, Traelik, Chicken, Crab, Cat)
* (Race - Human, Ancient, Ardyn, Gwdir, Tomek)
* ?? - Hasn't encountered yet / not appearing in-game.

## Discovery Events Above ground:

* Ancient Merchant - Ancient Merchant arrives to trade wares.
* Race Town Discovery - Focuses camera on a nearby town.
* Giant Skeleton - Focuses on Giant Skeleton Formation.
* Race Settlement Friendly Proximity - Focuses on Friendly settlement.
* Race Settlement Hostile Proximity - Focuses on Hostile settlement.
* Race Hostile Army - Hostile enemy Army race attack.
* Race Proximity Settlers Wave - Settlers catching up to your settlement.
* Race Proximity Merchant - Friendly Merchant.
* Race Proximity Saboteur - Attacks Settlement.
* Race Proximity Army - Army arriving & attacking settlement.
* Three Fighting Merchants - Fighting Merchants.
* Entity New Game Spawns - Spawn animals at new game start within settthe lement area.
* Orphans - 3 children appears at your border asking to stay in your settlement.
* Human Settler Wave - A group of settlers catch up to your settlement.
* Nequthli Kidnapper - A Nequthli appears and tries to kidnap one of your settlers.
* Chicken Flock - A wild chicken flock appears.
* Cow Herd - A wild cow herd appears.
* Squeaken Flock - A wild Squeaken flock appears.
* Deen - A man named Deen We'Durwyck appears and asks for one of your items.
* Deen and Greg - Deen and a chicken called Greg appear.
* Deen and Greg Return - ??
* Emily Townsend - Arrives and asks to join the settlement and tries to warn you about kidnappers.
* Emily Townsend Note - Note about kidnapped child
* Emily Townsend Kidnappee return - Kidnapped child returns

Warnings:

* Race Proximity Army Precursor - Army coming Warning
* Wild Bandit Precursor - Bandit monologue.
* Savage Bandit Precursor - Bandit monologue.

## Events based on Difficulty:

* Wild One Bandit group - Bandit Attack.
* Wild One Bandit respawn - Bandit Attack.
* Wild Two Bandits group - Bandit Attack.
* Wild two Bandits respawn - Bandit Attack.
* Savage Three Bandits group - Bandit Attack.
* Savage Three Bandits respawn - Bandit Attack.
* Savage Three Vytrax - Wild hungry Vytrax Attack.

## Events specific on Desert

* Shimmer - Shimmer appears near your settlement.
* Lfeth'Nash the Vessel - Lfeth'Nash appears nears your settlement.

## Events Specific on Tropical Biome:

* Wild one pirate group - Pirate Attack, Yarr.
* Wild one pirate respawn - Pirate Attack, Yarr.
* Wild two pirates group - Pirate Attack, Yarr.
* Wild two pirates respawn - Pirate Attack, Yarr.
* Savage three pirates group - Pirate Attack, Yarr.
* Savage three pirates respawn - Pirate Attack, Yarr.
* Shipwrecked Sailor - A shipwrecked Sailor appears and asks to join the settlement.
* Shipwrecked Sailor Pirates - Pirates appear, they want \*name\* of shipwrecked Sailor but attacks your settlement anyway.
* Message in a Bottle Treasure - ??
* Message in a Bottle Treasure found - ??

Warnings:

* Wild Pirate Precursor - Pirate Monologue.
* Savage Pirate Precursor - Pirate Monologue.

Events Underground / Dungeons:

* Information will be placed on Dungeons page.

## Weather:

* Currently Rain occurs during Spring Summer and Autumn in all biomes.
* Snow occurs during Winter in all biomes.