Fairy Forest

**Current Stage: Fairy Forest**

*Previous Stage: Mesa Town | Next Stage: Solstice Yard*

3. Ride the Fairy Elevator

4. Use Portals to Scale the Tower

5. Defeat Prince Arc

The **Fairy Forest** is the fourth world of Grapple Force Rena. It is a dimly lit, foggy forest region that serves as home to the fairies, most notably their leader, Prince Arc.

In the story of Grapple Force Rena, Rena enters the Fairy Forest after being tipped off by Pine that Lueh's hideout is hidden deep inside the region. Prince Arc finds out that Rena is in his domain and demands she leave, but Rena refuses. Rena heads to the abandoned tower, and with the help of Cesar, makes it to the top. She encounters Lueh, but before they can fight, magenta squares start appearing out of nowhere and destroying the area. Lueh seemingly dies in the commotion, but Rena, Cesar, and all the fairies manage to escape the destruction.

## Course 4-1

The first course in the Fairy Forest takes place on the outskirts of a dimly lit forest. There is a mild fog covering the entire level, and there are trees with leaves of various colors and treehouses built into them. The goal of the course (much like all the first courses in each of the game's worlds) is to reach the endpoint of the level. The region is packed with the usual hollow enemies seen in previous levels, however, now the player must deal with the citizens of the Fairy Forest attacking them on Prince Arc's command. Though there are a lot of fairies in the level, the one upside is that they can be easily dealt with by swatting at them with Rena's grapple. That said, if the player completes the level without swatting away more than four fairies, then they will be given the "Fairy Friend" achievement. There are many objects in the level that the player will be able to use. There are gondola carts that travel around on ropes to other parts of the level and giant green mushrooms that the player can bounce off of. The final and arguably most prevalent new feature of this course is the large flower buds. When Rena picks these up and jumps, the buds open up and fly Rena upward very quickly.

## Course 4-2

The second stage of the world is a puzzle level that has Rena assisting a fairy professor named Fwi in completing a project involving transporting water through pipes. In order to test the configuration of pipes, the player can press a button near the door in order to send a water droplet through the system. If a leak is present, the droplet will drop out of the system at the leaky point, informing the player where to go to fix the leak. In order to fix the pipe, Rena must search through the whole level and pick up pieces of pipe. Then, she must carry these pieces back to the pipe and put them in the correct places so every piece lines up perfectly. If the pipe puzzle has been done correctly, the water is successfully transported to the endpoint (a cup). At the start of the level, completing the puzzle is assumed to unlock a door that allows Rena to move on to the next part of the forest, but upon completion of the puzzle, Rena finds out from Fwi that the door was unlocked the entire time.

## Course 4-3

This level takes place entirely in the Fairy Forest's elevator. Due to Rena being a human, she cannot just use the elevator freely; instead, she must fight fairies and hollows at every single stop on her way to the floor with the abandoned tower. At first, the enemies that the player fights are just basic Hollow Soldiers, but as the level progresses, the enemies get tougher and start appearing in higher numbers. There are eight floors that Rena must travel through, and the player will know which floor they are on when Bel, the fairy in charge of the elevator, informs them of this number at every stop. There is also and new types of Fairy enemy introduced here: the Fairy Keepers, which are fairies whom come in pairs and hold spikey vines that damage Rena upon contact. If the player swats away twenty Fairy Keeper enemies, they are gifted the "Going Down" achievement.

## Course 4-4

In the fourth level of the world, Rena must climb up the abandoned tower with the help of Cesar. It is most similar to Course 3-4 due to the level being vertical and the player having to make their way from bottom to top. During the level, Cesar will create portals that act as shortcuts for the player through dangerous areas. While most of these portals are necessary to progress, many of them can simply be ignored. If the player ignores as many portals as possible, using only the required ones, they earn the "Thinking Without Portals" achievement. The bouncy mushrooms and flower buds also make a return here.

### Miniboss

When the player reaches the top of the tower, they will have the fight a miniboss called the Husk of the Forgotten Conqueror, which is a collection of pieces of hollows controlled by the spirit of an ancient fairy warlord. When the player starts the fight, the Husk will slam down onto the ground and break the thin layers of ground beneath it. Doing so will uncover either a pit of spikes or a rock that Rena can grab and throw at it. In its second phase, the Husk will fire balls of energy at the player that bounce off of the floor, ceiling, and walls. When the it reaches its third phase, it will start rapidly dashing at the player from their sides. After defeating the miniboss, the player can progress toward the final stage of the world.

## Course 4-5

Despite the tagline of the fifth course being "Defeat Prince Arc", this stage does not actually have the player fight him. Instead, this stage is a timed platforming level in which Rena must make her way down the same tower she climbed up in Course 4-4. This time, there are no enemies to fight, but instead there are magenta-colored glitched areas scattered around the whole level that will instantly damage Rena if she touches them, and cannot be grappled onto. There will also be occasional blasts of glitches preceded by lightning that destroy parts of the tower. There is also timer dictating how many minutes Rena has before the entire tower is destroyed with her inside of it, which starts at three minutes. If the player makes it to the end of the stage without taking damage, then the player gets the "Prince Arc Dethroned" achievement.

## Enemies

### Regular Enemies

* **Clingamajig**: Clingamajigs cling onto walls and fire bullets at the player.
* **Fairy Bomber**: Fairy Bombers launch balls of energy at the player that bounce off the walls, floors, and ceilings of the level.
* **Fairy Charger**: Fairy Chargers dash into the player from their sides.
* **Fairy Keepers**: Fairy Keepers hold pointy vines that damage the player upon contact. They do not actively target the player.
* **Hanging Sentry**: Hanging Sentries hang from the ceiling and fire on the player from above.
* **Hollow Fencer**:Hollow Fencers wield swords with great efficiency. They are very quick to attack.
* **Hollow Soldier**:Hollow Soldiers are the default enemy in Grapple Force Rena. They walk up to the player and damage them by punching them.
* **Hollow Vanguard**:Hollow Vanguards are like the Hollow Soldiers, but they carry a shield with them that blocks objects from being thrown at them. When they are stripped of their shields, they behave just like Hollow Soldiers.
* **Latcherator**: Latcherators cling onto walls and move up and down them. Their blades do damage to the player on contact.
* **Neo Smilby**: Neo Smilbies are large enemies with rotating shields that slowly walk towards the player.
* **Propella Fella**:Propella Fellas fly around the screen and home in on players in their vicinity. When held by Rena, they allow her to jump up higher than normal and fall down slowly.
* **Scoops**:Scoops pick up objects and other enemies and chuck them at the player.

### Minibosses

* **Husk of the Forgotten Conqueror**: The Husk has three main attacks: firing balls of energy, charging at the player from the left and right sides of the screen, and pounding down onto the ground, sometimes opening up holes in the floor.