Central Gore

***Central Gore*** (内部血 || *Naibu chi*) is a quirk owned and used by Machiru Shigaraki.

## Information :

***Central Gore*** gives Machiru the ability to manipulate the internal blood flow of living beings. This quirk is able to stop the blood flow of others, or manipulate it for them to move wherever Machiru wants to at will. Due to the quirk being able to manipulate another being’s movements, it sometimes gets confused as telekinesis, when in reality isn’t.

This quirk also allows Machiru to heal herself and others much faster than a normal human can, as she is able to increase the speed of anyone’s blood flow, making blood wounds, *externally/internally*, heal faster.

When increasing the blood flow of herself or others, she is able to speed up the amount of blood someone can pump, granting them faster and stronger movements as well as faster reflexes since the blood they’re pumping inside has drastically increased, giving them a plethora of adrenaline.

Machiru can also make themselves/others float or fly by manipulating their blood flow, and is able to make someone pass out if she stops their blood from flowing through their veins.

### Weaknesses :

As the name suggests, Central Gore is *only* able to control blood from internal sources. Because of this, Machiru can’t control the blood flow from external sources, meaning that controlling puddles of blood or containers of blood are redeemed useless. She is also unable to directly take out blood from others, that means she can’t make any offensive attacks, and can only bend the blood flow and speed of blood pumping in others.

Machiru is incapable of changing the phase of matter the blood is in, she can’t harden nor disintegrate the blood she’s controlling. She is only able to stop or increase blood flow internally, and is also still vulnerable to blood quirk attacks, such as Stain’s Bloodcurdling quirk.

## Usage :

Machiru’s way of controlling her quirk is by using her hands and fingers. Wriggling her fingers around, or waving her hand, can affect the victim she’s controlling the blood of. The way she moves her fingers around is similar to of a puppeteer controlling a marionette’s strings.

In the healing part of her quirk, she is shown to be very fast when healing other people as well as herself, mostly taking only 5 to 10 seconds to completely heal a wound. She doesn’t need to use her hands when she’s controlling her own blood flow though, as she can control herself much easily than controlling other living entities.

## Super Moves :

* **Blood Strings** (傀儡 *Kugutsu*) : Machiru uses her fingers and hands to control the entity’s movements she stares at. She can control the entity for as much as she wants to as long as she continues to stare at them.
* **Speed Up** (突貫 *Tokkan*) : Machiru speeds up the blood flow of the entity she chooses,*-she mostly uses this move herself-* Giving them a rush of adrenaline and further enhancing their speed stat.

* **Heal Up** (治す *Naosu*) : Machiru increases the blood flow of the wound healing, and shortens the amount of time for the wound to heal, this can work on both internal and external organs.
* **Strength Boost** (強度ブースト *Kyōdo Būsuto*) : Similar to the other moves, *Speed Up* and *Heal Up*, Machiru manipulates the blood flow of herself or others in order to enhance the amount of adrenaline they have in their veins, she is also able to manipulate the amount of blood pumping in a certain organ or body limb separately or altogether so that it can work better and faster *(breathing, running, thinking, etc.)*
* **Blood Disable** (血液障害 *Ketsueki Shōgai*) : This move is connected to the super move, *Blood Strings*, in which Machiru is able to completely disable or stop the flow of blood in another living being, causing them to either feint or die, this is a last resort for Machiru if she’s cornered and out of options.

### Special Moves :

* **Carnage** (大虐殺 *Dai gyakusatsu*) : This is a much more advanced and enhanced version of the regular super move, *Blood Strings*. Instead of being able to control only one victim, she can control multiple at a time. This move, however, relies a lot on concentration, since controlling multiple people at once is a very hard task to complete. When initiating this move, Machiru will first generate a negative-color dome, covering about 30 steps/75 ft of the environment she is in. Due to the amount of power this move has, she can only initiate this move for about 5 to 10 minutes on average, with 15 minutes being as far as she can go. Using this move and over exceeding the amount she can go can give her a big migraine that can take about a day to recover, but when using her *Heal Up* move, she is able to shorten the recovery time to about an hour.

## Trivia :

* Machiru’s Special Move, ***Carnage***, is based on Bête Noire’s Rhabdophobia move from Glitchtale.

* **Central Gore’s** quirk name in Kanji translates to “*Internal Blood **(内部血)***”