自动飞船

Automated ships are unmanned. They have no oxygen, and they automatically repair systems over time (at 1/3 the speed of a human). They cannot repair hull breaches, and as a consequence can never repair a breached system.

Despite having no crew, automated ships get manning bonuses for all their systems. Unlike crewed ships, these manning bonuses cannot be removed except by damaging the system. Boarding, (passive) hacking, and ion damage do not remove the manning bonus.

Because automated ships belong to the Rebels, they may double the fleet pursuit if they escape before you jump in certain events. Automated ships will never begin fleeing mid-battle, however; and they also never surrender.

Be careful boarding automated ships, since you need at least a level 2 teleporter to be able to teleport 100-health crew members back before they suffocate. Rock and Crystal crew can survive even with level 1 teleporter. With a level 3 teleporter you can board even with Zoltan members. Lanius can board these ships without a problem because they don't need oxygen. The Emergency Respirators augment will also give you time to board and retrieve any crew before they die with even a Level 1 Teleporter, due to the halved oxygen damage. Be especially careful boarding Auto-Scouts with cloaking and Auto-Surveyors with mind control, as those systems may prevent your crew from returning in time.

### Auto-Scout

File:Auto Scout.jpgblueprint: AUTO\_BASIC

Hull Strength: 5-13

Systems

* File:EnginesCircle.png Engines (2-8)
* File:WeaponControlCircle.png Weapons (2-8)
* File:PilotingCircle.png Piloting (1-2)

Optional

* File:ShieldsCircle.png Shields (2-8)
* File:CloakingCircle.png Cloaking (1-3)

#### 自动勘测舰

Auto-Surveyor

blueprint: AUTO\_BASIC\_DLC

Hull Strength: 5-13

Systems

* File:EnginesCircle.png Engines (2-8)
* File:WeaponControlCircle.png Weapons (2-8)
* File:PilotingCircle.png Piloting (1-2)

Optional

* File:ShieldsCircle.png Shields (2-8)
* File:MindControlCircle.png Mind Control (1-2)

File:Ftlwiki9hunter.png
### Auto-Assault

blueprint: AUTO\_ASSAULT

Hull Strength: 7-15

Systems

* File:ShieldsCircle.png Shields (2-9)
* File:EnginesCircle.png Engines (1-5)
* File:WeaponControlCircle.png Weapons (0-6)
* File:DroneControlCircle.png Drone Control (2-6)
* File:PilotingCircle.png Piloting (1-3)

#### Auto-Hacker

blueprint: AUTO\_ASSAULT\_DLC

Hull Strength: 7-15

Systems

* File:ShieldsCircle.png Shields (2-8)
* File:EnginesCircle.png Engines (1-5)
* File:WeaponControlCircle.png Weapons (2-7)
* File:PilotingCircle.png Piloting (1-3)
* File:HackingCircle.png Hacking (1-2)

### Weapons

These Automated Ships can have any of the following weapons:

Show/Hide Weapon List
* Basic Laser
* Burst Laser Mark I
* Burst Laser Mark II
* Burst Laser Mark III
* Heavy Laser Mark I
* Heavy Laser Mark II
* Leto Missiles
* Artemis Missiles
* Hermes Missile
* Mini Beam
* Halberd Beam
* Small Bomb
* Fire Bomb
* Ion Bomb
* Ion Blast
* Heavy Ion
* Ion Blast Mark II

Additional weapons with *Advanced Edition Content* enabled:

* Chain Burst Laser
* Ion Charger

### Drones

Automated Ships equipped with a Drone Control can have any of the following drones:

Show/Hide Drone List
* Combat Drone Mark I
* Combat Drone Mark II
* Anti-Ship Beam Drone I

Additional drones with *Advanced Edition Content* enabled:

* Anti-Ship Beam Drone II
* Anti-Ship Fire Drone