recursal/Fanatic-Fandom huggingface dataset:
Recruitment of Theo Guillaume Moulin

*Recruitment Mission*

Issued By: Bernadette Bellamie, on behalf of Severus the Third

(1364-1364)

Recipient: Severus Bellamie the Third

Secure the services and companionship of Theo Guillaume Moulin, a talented poet, bard, and acquaintance of Severus. Theo is sought to join the Consecrator’s Convoy as part of the Consecrator’s Retinue.

###### **Status: Complete**

Background:

Theo Guillaume Moulin, renowned for his talents as a poet and bard, possesses valuable skills that could contribute to the success of the Consecrator’s mission. Having previously traveled with the Lyrical Lilacs under Salvador Singer, Theo's association with Severus the Third is an asset.

Challenges:

* Negotiation with Theo: Address any concerns or reservations Theo may have about undertaking such a journey.
	+ Recruited Theo Guillaume Moulin
	+ Cleared - 1364

Rewards:

* Artistic Contribution: Theo's poetic and bardic talents will enhance the cultural and entertainment aspect of the Consecrator’s Convoy. The Consecrator’s mission and achievements will be immortalized through Theo's artistic expressions.
* Companionship and Support: Theo's presence will contribute to the camaraderie within the Consecrator’s Convoy. His skills may prove invaluable in fostering morale and unity among the members of the convoy.
* Cultural Exchange: Theo's unique artistic perspective may lead to the discovery of new insights and ideas during the Reclamation efforts. The Consecrator’s Convoy will benefit from the diversity of talents and backgrounds among its members.

Note: The recruitment of Theo is expected to strengthen the cultural and artistic aspects of the Consecrator’s Convoy.
Eighth Ghoul War

# **The Eighth Ghoul War**

*1360 to 1362*

The Eighth Ghoul War (1360-1362) stands as a pivotal chapter in the annals of history, a harrowing conflict that unfolded over two tumultuous years. Igniting in the early months of 1360 and raging through to 1362, this war marked an overwhelming triumph for the mortal armies against the encroaching darkness.

The catalyst for this dire conflict emerged in the spring of 1360, as an unimaginable swarm of Ghouls descended upon the city of Odast. Situated on the precarious border between the Kingdom of Luminor and the Imperial Eisenherz Empire, Odast became the unfortunate battleground where the forces of light clashed with the malevolent hordes. The city was swiftly overrun, its once-sacred grove defiled, and the land itself succumbed to decay, contributing to the expansion of the dreaded Ghoul Barrens.

In the span of a single night, the entire population of Odast was lost to the relentless tide of Ghouls. The devastation left in their wake served as a stark reminder of the ever-present threat posed by the Ghoul Lands, casting a shadow over the once-thriving city and igniting the flames of the Eighth Ghoul War. The ensuing struggle would test the resilience of the mortal armies, laying the foundation for a conflict that would shape the course of history for all the Mortal Empires.
Черепахи

Долгожители Осколка, древняя раса, что вышла из глубоких вод. Раса черепах славится своей нерасторопностью, хотя необразованный обыватель может представить нерасторопность как слабость, однако это будет роковой ошибкой. Хотя кажется, что черепахи очень медленные, но не стоит смотреть на них с высока, ведь в решающий момент, черепаха способна разразиться такой скоростью, что даже опытный воин окажется в смертельной ситуации.

## До эры титанов

Небольшие племена черепах только начали появляться на берегах осколка. Но встретили лишь ожесточённое сопротивление львов. Война заставила черепах объединится в единое племя став силой с который стоит считаться. Одолев Львов племя черепах заселило побережье осколка.

## После эры титанов.

Овладев искусствами морской империи, племя черепах стала смотреть на оставшееся побережье осколка
Vow - Mazer, Tzvia: Aviva's Vow

# Aviva's Vow

Sometimes called The Ash Vow, or Brick Vow was a poem written by Tzvia Mazar for her elder sister Aviva, when Aviva made her Vow of Consecration to join Severus Bellamie. The Poem is to invoke the Mazar family tradition of cremating the dead and making the ashes into bricks to all the dead to be part of the community.

* In the shadow's embrace, I make my vow,
* A pledge of loyalty, unbroken, now.
* Like ash that clings to the hearth's cold embrace,
* I bind my loyalty to a steadfast grace.

* Through the fires that test, like embers remain,
* In loyalty's name, unyielding terrain.
* Through trials and tribulations, thick and rash,
* I stand resolute, unyielding as ash.

* In the aftermath of battles, charred and scarred,
* Loyalty persists, an undying shard.
* Like ash that settles after flames have passed,
* My allegiance holds, unwavering, steadfast.

* In the quiet moments, the ash may stir,
* Yet loyalty endures, a constant, sure.
* Through the winds of change, through the burning flash,
* I remain devoted, grounded in ash.

* So, hear this vow, as ashes might speak,
* A loyalty sworn, strong, and not weak.
* In the language of embers, where promises clash,
* I pledge my fealty, enduring as ash.
Ebner, Vaszloy (1339)

# **Vaszloy Ebner**

*Knight*

Sir Vaszloy Ebner, scion of the esteemed yet now greatly disenfranchised House Ebner, emerged into the world in the late winter of 1339. His birthplace was the once prosperous city of Ebnerheim, the capital of the Territory of Grhzim, ruled by House Ebner. Trained in the lower courts to cultivate politeness, orderliness, and reverence, Vaszloy's true calling unfolded in the relentless pursuit of martial prowess and the honing of the senses inherent in the Ebner Pack. Alongside his eldest brother, Orban, great expectations were placed upon them both.

In his upbringing, Vaszloy found himself navigating a delicate balance between courtly manners and rigorous combat training, aligning with the longstanding traditions of House Ebner. The weight of great expectations accompanied him and his eldest brother, with both brothers anticipated to make significant contributions to the house's legacy.

The turning point came during the Battle of the Sumt in 1360, a pivotal moment at the onset of the Eighth Ghoul War. Deployed at this critical juncture, Vaszloy bore witness to the death of the Emperor, Siegbald III Siegfried, an event that marked the beginning of a tumultuous period for House Ebner. The family suffered substantial losses, from both the Vir and Hund branches.

As the war unfolded, House Ebner faced further setbacks, with much of its territory succumbing to the relentless advance of the Ghoul Taint. The once powerful family found itself reduced to only two small estates in the capital of the Imperial Lands, grappling with the burden of shame and despair.

Offers of condolences and comfort poured in from numerous houses, extending gestures of support through marriages and posts. However, House Ebner, lacking the status to negotiate favorable terms, found itself rejecting most of these offers. The outcome was the dispersal of its members, each seeking new lives and values in the face of an uncertain future.

In this challenging period, Vaszloy Ebner and several siblings - Molnar, Virag, Lukacs, and Miksa - made a pivotal decision. They chose to join the Consecrator Convoy, viewing it as an opportunity for a fresh start. Their collective vision was to lay the foundations of a new House Ebner wherever they settled, embracing the promise of a journey that held the potential to redefine their identity and establish a new legacy. Sir Vaszloy Ebner's journey encapsulates the resilience of House Ebner in the aftermath of the Eighth Ghoul War as its members embark on a quest for reclamation and renewal within the Consecrator Convoy.
Dev Action: Reborn

*Click here if you were searching for another term of Dev Action.*

**Dev Action: Reborn** is an American FlipaClip-animated action web series created by DevyBoi and Moonie, serving as a direct sequel to Dev Action. It first premiered on November 26, 2023 on YouTube. Most of the cast from the original series will be reprising their roles.

## Synopsis

*Dev Action: Reborn* takes place directly after the events of Dev Action: The End.

## Cast and characters

* Dev Action (voiced by DevyBoi)
* Darcy Cookie (voiced by DevyBoi and xX\_little\_devil!)
* Dan Flames (voiced by Mr. Dum [2023] Classic [2023] Dillon Iverson [2023-])
* ScorpianSting (voiced by Raggy Kat)
* Gamer Dude (voiced by Brian Plays)
* BoxBoi (voiced by Mista Play)

## Series overview

### Episodes

*Main article: List of Dev Action: Reborn episodes*
Bellefried, Thomas (1330)

# **Thomas Bellefried**

*Knight, Scholar, Blood of Siegfried, Royalty*

Born in 1330 as the second son of Benedict August Bellefried the Third and Ola Bohn Bellefried (formerly of House Ehren), Thomas attended the Rauchern Academy to learn a more academic lifestyle.  He studied ‘natural’ forces of Life, Death, and Nature, Followed by studying the basics of Undeath.  The Academy was always buzzing with highly talented and intelligent people and a swarm of imperial verters as Thomas studied.

He learned the sword from a man named Elias Faas who was hired as his personal swordsmanship instructor between his academics.  Rauchern puts a large emphasis on history and sociology as an emphasis on study, but also teaches medicine, tactics, mythology, and cipher skills.

Thomas studied hard in his youth to take the role of a Scholar Knight, capable of understanding beyond that of the common man, and being of use as an escort to scholars seeking knowledge lost to the Ghoul Barrens.

In 1360 during the Eighth Ghoul War, Thomas and his siblings were quick to board ships and head to the southern Imperial territories to help defend the lands.  He was present at the last stand of Perdita.  He was one of the escort knights to help the noble house fall back, and guarded the rear of the fleeing civilians.

Since the end of the War, Thomas has taken to serving his Cousin Heinrich Ehren.

As of 1364, Thomas is a thirty year old man engaged to a woman from Witaneg by the name of Mor Donovaniy.
Pôpa

## MuchoFruito

La plus belle photo de notre pôpa.

MuchoFruito est le pôpa de la famille Fruito. C’est le 15 mars, il y a un peu plus de trente ans, que le streameur vit le jour. Il se vit donné le prénom Philippe par ses parents mais arbore fièrement le nom d’utilisateur MuchoFruito aujourd’hui. Il a grandi pour la plus grande partie de son enfance au Québec avant de passer quelques années au Japon, plus précisément dans la ville d’Osaka, avant de retourner à ses origines, dans la ville de Québec.

Mucho était à la base paramédic mais a changé de branche et a débuté le streaming le 29 janvier 2022. C’est grâce aux encouragements d’Odriana et LeBergy, ses amis et partenaires de roleplay, que Mucho a fait le grand saut dans le monde du stream. Déjà populaire auprès des viewers des communautés de roleplay québécoises (Grâce à ses personnages loufoques), le jeune trentenaire a eu une grande visibilité dès ses débuts. C’est grâce à sa personnalité attachante, son contenu amusant et ses innovations dans le monde du streaming que Mucho a su charmer et fidéliser son audience.

En débutant le streaming avec le roleplay, il est souvent difficile de changer le contenu proposé tout en préservant le même taux de visionnage. Plusieurs streameurs ont vu leur communauté disparaître peu à peu lorsqu'ils ont arrêté le roleplay. Mucho, quant à lui, a su le faire avec brio. Étant désormais un streameur de variétés, on peut retrouver notre pôpa jouer à plusieurs jeux, réagir à des vidéos ou des émissions, créer des événements avec d'autres streameurs et bien plus encore.

L'engouement pour MuchoFruito continue de grandir encore à ce jour, et la famille Fruito accueille plusieurs nouveaux membres chaque jour. L'aventure de cette magnifique communauté ne fait que commencer, et nous pouvons nous attendre à encore bien des surprises!
Pascal, Godefroy Benett (1335)

# **Godefroy Benett Pascal**

Benett Severus Pascal

*Noble, Knight*

Born in the humble township of Champ de Fleurs in 1335, Godefroy Benett Pascal was quick to show his skill with a blade and trained with the Thorns of the local Bush.  He was skilled with a sword and spear.  He was considered exceptionally cold even by Pascal standards.  He had little in terms of kinship and kindness, seeing the world as a long string of duties and prospects one must follow to survive.

In 1355 at the age of 20, he married a woman named Jade Boden the Fifth.  After having three children, the Eighth Ghoul War Started.  Godefroy wished Jade well as he moved to join the forces of the Duchy Merqui Inonde on the border of the Ghoul Barrens.

Godefroy ended up in the service of Cyril Bellamie during the duration of the war.  Upon the end of the War in 1362, Godefroy didn’t wish for it to end, and elected to stay assigned to a remote outpost so he could prolong his time in combat.

He was given a missive that a Bellamie would be named the new Consecrator and give him orders and reasons to keep fighting, and as such, Godefroy returned to Ciel, anxious to return to the Ghoul Lands for more violence, but content enough to wait for the order.

In the year of 1364, Godefroy Benett Pascal is Twenty-Nine, wed, but has abandoned his family.
Dorn, Luka Morata (1314)

# **Luka Morata Dorn**

*Captain of Karmesin Pack*

Born in 1314, Luka Morata Dorn is a captain in the Karmesin Pack in service of the House Dezso noble pack, the current masters of Karmesin Den.  Luka is an accomplished warrior, having earned claim to his mate, Nemes, by conquest and fighting in the fighting pits of the den.

Nemes and Luka have had a number of pups, the most prominent of the pups being Matheo, the leader of House Dorn, the founder of the nobility of House Dorn.  Prior to Matheo’s rise in status all of the Dorn family were common hunds of commoner status.

Luka craves nothing in life but to become the finest warrior one could imagine.  During the Eighth Ghoul War he fought well under his commanders and was given the rank of captain of the wall.

As of 1364, Luka is a fifty year old hund and mated.  He is a captain of the wall, and got a letter from his son telling him to be ready to move if House Dorn needs him.  Luka is vaguely aware that his son Matheo is far more cunning and politically ambitious then the average hund.
Dorn, Matheo (1335)

# **Matheo Dorn**

*Noble, Karmesin Fangzahn pack*

Matheo Dorn, a Hund hailing from the Karmesin Den of Siegweld’s Wall, was born in 1335. His life has been entrenched in battle and war on the Wall, fighting against the Ghoul Barrens for as long as his continuous memory serves him.

Recognized among the Hunds for his competence and problem-solving skills, Matheo stands out in a society often characterized by brutal simplicity and strict adherence to orders. His ability to think beyond the pack mentality has naturally elevated him to a leadership position. During the Eighth Ghoul War, Matheo's exceptional skills led to his command over a newly formed pack, the Karmesin Fangzahn.

Despite being a recently established pack, the first under the command of newly established House Dorn, the Karmesin Fangzahn swiftly garnered both reputation and victories. Matheo's leadership style embraced a more aggressive approach, with the pack frequently pushing off the wall and engaging in the brutalities of war more than other packs.   Matheo offered space in his pack for any strays they found in the Barrens, he also offered a chance to be part of newly established House Dorn if you joined the pack.

In a departure from the norm for Hunds, Matheo is a practitioner of Bannerism, adding a unique aspect to his identity.

As of 1364, at the age of twenty-nine, Matheo and his Karmesin Fangzahn pack were sent to present themselves before the new Consecrator. Their mission was to offer their arms in allegiance should the Consecrator accept their gesture.

## At Ciel - 1364

Having been assured he and the Karmesin Fangzahn would be accepted by the Consecrator he started to write letters to warn of the potential recall to every member of the minor noble house of House Dorn and bring them to serve the city that the Consecrator will build.

Many of them stood in minor posts, captains along Siegweld’s Wall, very few of them having proper posts or landed titles.  Matheo Dorn was clear in his writings to his kin on alert, they are to be ready to move and join if the need arises, but he wishes to have his moment with the Consecrator and speak frankly and boldly about House Dorn’s full defection from the Imperial Territories before finalizing his will to them.

It is said political ambition is unbecoming of a hund, and makes their coat lose its shine.  However, Matheo clearly holds true to the idea of doing what is best for House Dorn in the long run, and given many members of Dorn are from the lost and broken of other regiments and houses from within the Imperial Territories, the only way to ensure they have a proper start is distance.  The survival of his house, House Dorn, is dependent on his ability to give them a secure sense of independence, and a removal of the old binds.  To Matheo, House Dorn’s only hope is to become a noble house of the new Reclamation.
Consecrator's Convoy

*To March into the maw of undeath...*

A Consecrator's Convoy is a dedicated group led by a Consecrator, tasked with the sacred mission of reclaiming territories tainted by the Ghoul Barrens. This group, often comprised of Braves and other essential personnel, embarks on perilous journeys into the Ghoul Barrens to combat ghouls, cleanse the land, and establish fortified areas called Groves to allow the establishment of new Townships and harvesting of resources. The Consecrator, a chosen leader, provides guidance and divine connection, aiming to push back the darkness and reclaim these territories for the light. The success of the Consecrator's Convoy is crucial in protecting mortal realms from the malevolent forces of Nox.

Typically a Consecrator's Convoy comprises multiple Consecrators, each holding a specific rank. The highest-ranking Consecrator leads the way, selecting a settlement location, initiating Reclamation rites, and establishing a Grove and Township. After settling, a portion of the convoy stays behind, while the rest, led by the next highest-ranking Consecrator, continues the journey for the next Reclamation.
Poetry - Zoloto, Vuksan: From Teeth To Owl

# From Teeth To Owl

From the Teeth to Owl is a poem that was written by Vuksan Zoloto in the year 3364 in the forth month (Renan) on the second day of the month, Sonodias. It is a poem celebrating his journey from the last gate of the Domoyarsk, the Red Teeth, to the gate of Ciel. Vuksan wrote two drafts of the poem. He was proud of them both, even if the imagery is unclear.

### From Teeth To Owl [1]

*A poem by Vuksan Zoloto*

* From the Teeth, where ice-capped peaks touch the sky,
* A journey unfolds, a tale to amplify.
* Down from the heights, where cold wind stings,
* I descend, an adventurer to feathered wings.

* Through craggy realms and glaciers' might,
* I seek the warmth in the owl's wise sight.
* Feathers like shadows in the moonlit haze,
* An embrace awaits, past the forest's maze.

* From icy slopes to the woodland's core,
* I venture forth, an explorer evermore.
* The owl, a sentinel in the twilight air,
* Whispers secrets, ancient and rare.

* In the mountain's grip, where frostbite bites,
* To the owl's warmth, my spirit alights.
* From jagged peaks to the gentle bowers,
* I find solace in the owl's midnight hours.

* To feel the warmth of feathered embrace,
* A journey complete, a tranquil space.
* From the Teeth's chill to the owl's soft grace,
* I find refuge in this sacred place.

### From Teeth To Owl [2]

*A poem by Vuksan Zoloto*

* In the Teeth of the north, where frost bites hard,
* A gatehouse stands, with a portcullis scarred.
* Rust and blood, a tale it does tell,
* Of battles fought in the land where shadows swell.

* From the Teeth, where ice-capped peaks touch the sky,
* A journey unfolds, through the land where ghouls lie.
* The wind bites cold, but our hearts beats warm,
* For tales of new lands, they do in-form.
* Through the perils, the laughter does ring,
* As we dream of the warmth that Luminor will bring

* Down from the heights, where cold wind stings,
* An adventure to feathered wings.
* Through craggy realms and foggy haze,
* An embrace awaits, past the deadmen's maze.

* From icy slopes to the Owl's core,
* I venture forth, an explorer evermore.
* The owl, a sentinel in the twilight air,
* Whispers secrets, ancient and rare.

* From the plans, flat to the sky,
* A journey draws to an end, where men relax and lie.
* Land where the water is cold, and the wind is warm.
* For tales unheard, they await me to per-form.
* Through the perils, the laughter does ring,
* As we dream of the warmth that Luminor will bring

* The Great Gatehouse rises, a monument bold,
* A winged gate, a story untold.
* Marble and metal, in elegance blend,
* A symbol of Luminor, a realm to defend.
You Kissed Me

**You Kissed Me** is a fanfic published on FicWad about Henry and Darryl having a fight. It is a parody and humorous fanfic. It was written by DuttSmart. So far it has four reviews, though two of the "reviews" are ads written in Vietnamese.

## Plot

Basically Henry rages at Darryl after Darryl tells Henry off. Then Henry shot Darryl with Magic Missile and then Darryl yelled for Paeden to save him. Paeden comes over but falls on a rock, and then says something lewd. Henry then carves Darryl while Glenn notes that "[Henry] needs to cool it" and tells him to cool it, which causes Henry to beat up Glenn and then return to killing Darryl. People nearby talk about chicken wings while Henry desecrates Darryl's body. He then burns Darryl alive which kills him. Darryl is dead. Grant then eats him while everyone else talks about him in a negative light. The written piece ends with: "Another day, another Darryl. When will they learn."
Bellamie (Moulin), Bernadette Moulin (1312)

# **Bernadette Moulin Bellamie**

Bernadette Bellamie II

Lydie Leblanc Bellamie

Legrand Pascal

Severus Bellamie the Third

Camille Bruneau

Rose-Marie Bellamie

Alexandre Rodier Bellamie

*Noble*

Bernadette was the third child to her family, born in 1312 on the lush green pastures of the Moulin Family farming estate.  She was quick to fall in love with the music and song of the nearby port city Roze Wind and spent most of her time there.  It was while indulting in youth she met Auberon, Baudouin, Cyril, and Duval Bellamie.  The four men were quick to become lifelong friends of hers.

Duval was a logistics operator who paid above fair market for Moulin grain and fish to ensure the Thorns of the Bellamie Crest always had full bellies, it was a lucrative opportunity she brought home to her family, who were absurdly happy to have it. Bernadette became the first Moulin-Bellamie trade overseer.

While still young, Bernadette was summoned to meet the Luminous King himself, Lumis.  King Lumis was kind, and it was only two days into her visit, did Bernadette reconnect with Auberon and Cyril Bellamie who arranged for her to come.  The Moulin family was to get a royal contract by their insistence, and Bernadette was to negotiate the terms.

She was twenty years old, the year 1332, and Auberon Bellamie asked for her hand in marriage.  The ceremony was performed by King Lumis himself, and the two were wed, Lumis’s sister Adora, served as the Maid of Honor, and confessed to having become a very close friend of Auberon in the last year to two, and was happy Bernadette would help him grow.

Together the two had seven children, and adopted two more.

* 1333: Auberon Bellamie the Second
* 1335: Abelin Delaunay Bellamie
* 1336: Bernadette Moulin Bellamie the Second
* 1339: Lydie Leblanc Bellamie
* 1339: Legrand Pascal (adopted in 1361)
* 1344: Severus Bellamie the Third
* 1345: Camille Bruneau (adopted in 1361)
* 1348: Rose-Marie Marchesa Bellamie
* 1350: Alexandre Rodier Bellamie

During the Eight Ghoul War, years 1360 to 1362, Bernadette oversaw logistic support, but never joined the fighting.  She feared for Auberon almost everyday, but she wouldn’t let the Thorns go hungry.  She, along with a dear family friend named Salvador Singer did their best to care for her young children.

In the year of 1364, she is 52 years old and happily married to Auberon.

She heard the news Severus was named Consecrator and wished him nothing but the best, so she reached out to her family to see what support the Moulin can provide to him.
Buck Runn

Buck is one of the first characters to be released for the first installment of The Brolicious Clash!

## Buck Runn

* TBC2
* TBC1

## Appearances

### Appears in

The Brolicious Clash, The Brolicious Clash 2

## TBC 1

Buck runs a biker gang rivaling Chuck's gang, he needs to learn a fighting style to be enlisted in the tournament.

## TBC 2

Buck is back to bring back the fight of The Brolicious Clash tournament, teaming up with Rojo and Randy to fight some of these newcomers.
Pascal, Gustave Severus (1341)

# **Gustave Severus Pascal**

*Noble, The Consecrator’s Noble Blade, Petal*

Born in the humble township of Champ de Fleurs in 1341, Gustave Severus Pascal embarked on a journey of training and duty from a young age. At the tender age of eight, he left his hometown alongside his father to make his way to the capital of Luminor, Ciel. Under the stern guidance of Ambrose Pascal, the head of the Pascal family, Gustave underwent rigorous training.

He is the second of three kids

* 1339: Julian Pascal
* 1341: Gustave Severus Pascal
* 1343: Cecile Pascal

Ambrose, known for his unyielding demeanor, revealed a different side to Gustave when the latter turned 15 in the year 1356. In a rare moment of warmth, Ambrose expressed pride in Gustave's remarkable skills and acknowledged him as a credit to the Pascal family. He confessed the internal struggle of being a harsh family head but explained that the Pascals, as swords, required the forging of iron to be sharp.

In 1356, Gustave was sent to Dents Bijoux to learn the art of archery under the tutelage of Xavier the Tenth Bonheur. Xavier, recognizing Gustave's keen eye, willingly shared his knowledge. However, when the Eighth Ghoul War erupted in 1360, Gustave found himself enlisted by Xavier who was named the General of the Northern Front Armies. Amid constant meetings and scout missions, Gustave served under the Bonheur banner with pride and earned honors during the war.

With the war's end, Gustave's father, Christopher Pascal, summoned him back to Champ de Fleurs. Christopher expressed pride in the man Gustave had become before succumbing to wounds in the early days of 1363.

Upon Severus Bellamie the Third's ascension to Consecrator, Ambrose chose Gustave to be his sword, to learn, grow, and protect Severus with duty and diligence. In the year 1364, Gustave Severus Pascal stands at the age of twenty-three, ready to fulfill his role with unwavering loyalty and deliver the new ornament sword forged by the Boden of Champ de Fleurs.

## At Ciel

Gustave arrived alongside a band of the petals and several of his loyal companions including his squire and sister Cecile, Lloyd, and Pierre Robyns.  Upon arrival the first task laid before the young knight was to connect with the Consecrator and deliver the blade from Champ de Fleurs.

He waited in the Royal Hibou Palace until Severus arrived, the introduction was short, but potent.  The sword offered with little airs of a court, and Cecile making her offer to be his bride should he fail to secure one more suitable.  A success by both measures.  Severus agreed to recognize Gustave as his Petal, and in turn the honor fell upon Cecile.

Gustave became Severus's shadow from that moment, and unbeknownst to him secured Severus a meeting with Duke Xavier the Tenth.   This was also the chance meeting Gustave and Severus had with a worn out and exhausted King Lumis the eleventh.

From that meeting and to the future, Gustave knows not what is ahead, but awaits it.
Attributs de l'équipement

Les attributs d'équipement sont des objets qui peuvent être « fusionnés » avec des vêtements (gants, chaussures, chemises, pantalons et accessoires de tête) et donnent au dompteur un boost en attaque, défense, HP, DS et MS (vitesse de déplacement).

Les attributs doivent être analysés avant de pouvoir être fusionnés avec l'équipement. Cela peut être fait chez Doruphin (gestion des équipements) dans le centre DATS .

Les attributs analysés peuvent être fusionnés avec l'équipement et extraits de l'équipement - seul un certain pourcentage des statistiques d'attributs fusionnés est appliqué aux statistiques du dompteur - le pourcentage est déterminé par les statistiques des vêtements.

Cependant, comme pour tous les objets, le taux d'obtention de chaque objet peut changer en fonction du niveau du digimon <— (cependant, des preuves supplémentaires sont nécessaires pour confirmer l'hypothèse)

## Attributs MS

Les attributs MS peuvent être fusionnés avec l'équipement [Chaussures]

## Rang d'attribut Nouveau

Vous pouvez les obtenir à partir de diverses cartes de monstres de haut rang, Tokyo-Odaiba. Ce type de chipset d'attribut peut être mis à niveau chez Nanomon (Item Craft)

**Nombre maximum pour le rang d'attribut**

 Max DS
 Attaque
 La défense

## Où cultiver

Voici la page contenant les attributs des vêtements spot to fatm Attributs de l'équipement Spots agricoles
Allard, Dominic Adrien (1338)

# **Dominic Adrien Allard**

*Noble*

In the grand tapestry of Siegstadt's aristocracy, Dominic Adrien Allard stands as a vivid thread woven with hues of indulgence and youthful rebellion. Born in the lap of opulence in 1338 to Aurelien Norbert Allard II and Veronika Adler Allard, Dominic's early years echoed with the harmony of noble ease and the dissonance of clandestine hund fight pit gambling.

As the fourth child among seven siblings, Dominic's place in the Allard lineage was marked by both privilege and the shadows of his own vices. His siblings include Aurelien Norbert Allard III, Sophie Josette Allard, Noah Noe Allard, Mira Solene Allard, Thomas Alphonse 'Tomal' Allard, and Nadine Violaine Allard.

* 1334: Aurelien Norbert Allard III
* 1336: Sophie Josette Allard
* 1337: Noah Noe Allard
* 1338: Dominic Adrien Allard
* 1340: Mira Solene Allard
* 1342: Thomas Alphonse 'Tomal' Allard
* 1344: Nadine Violaine Allard

Caught in the act of his illicit pursuits, Dominic's father, Aurelian, deemed it fit to instill some semblance of discipline. Thus, Dominic found himself enrolled in the Feit’s Charm School for Distinguished Gentlemen. However, instead of metamorphosing into a refined gentleman, Dominic emerged as a charismatic womanizer, an embodiment of sloth, and a devoted disciple of the vice-laden world of gambling.

While in Charm School, Dominic met Gregor Faas, of the Knightly House Faas.  He was a stalwart and respected man, and Dominic wrapped him around his finger and took him as a constant companion.

The allure of the Hund culture beckoned Dominic, casting its spell upon his impressionable mind. By the age of twenty in 1358, he had earned his diploma from the charm school and delved deeply into the complexities of life on the Wall, captivated by the enigmatic hunds.

Now, in the year 1364, as Dominic stands on the precipice of his twenty-sixth year, the winds of change whisper through the corridors of Siegstadt's aristocracy. Sensing the currents of transformation, Dominic decides to join his father Aurelian on a journey to Ciel, where the Convoy promises a convergence of destinies. The saga of Dominic Adrien Allard unfolds against the backdrop of shifting fortunes, vices intertwined with newfound purpose, and the magnetic pull of the unknown that awaits beyond the walls of familiar opulence.

## At Ciel - 1364

Dominic had rode ahead with a few choice members of his Father’s party, kissing his mother’s hand as he did so.  He cited some high talk about the work of the Consecrator can never start too early.

Soon after arriving at Ciel, he broke away from his family and sought amusement and met a man named Boris Stakanvodi and quickly became friends with the large man and joined him for a series of dice games and wagers.
Королевство Вальдир

Королевство Вальдир- страна оборотней и изгоев. Является вассалом Империи Единого Духа и единственной страной, что служит богу охоты.

## Географическое положение.

Валдьрир находится на востоке Осколка и расположена в лесах.

Странность заключается в том, что на земле Вальдрир вечная зима.

Столица страны-Гулугзар. Численность неизвестна

## Система государства.

Власть королевства держат охотники и круг избранных. Величайший охотник является правителем страны и несёт за неё ответственность.

Территория делится на угодья во главе с охотником.

## Аристократия.

Великий Охотник

Охотник золотой стрелы

Охотник серебряной стрелы

Охотник железной стрелы

Посвящённый в охотники

## Традиции.

1. Вечер бога охоты: Каждый месяц, во время полнолуния, все оборотни собираются в особом священном месте, чтобы отметить этот день особым обрядом. Они празднуют свою связь с луной, исполняют танцы и песни, а также проводят церемонию благодарности за свою силу и способности.
2. Праздник превращений: В этот день оборотни демонстрируют свои способности превращаться из человека в волка. Люди могут провести время с оборотнями, учиться у них и развивать свои собственные способности.
3. Торжество Охоты: Этот праздник отмечается два раза в году, когда луна находится в своей половине. Оборотни проводят костюмированный парад, носят особые украшения, связанные с луной, и устраивают фейерверки в форме полумесяцев.
4. Обряд смены имени: Когда человек становится оборотнем, он получает новое имя, которое отражает его новый облик и способности. Этим обрядом отмечается его принятие в общество оборотней и их сообщество.
5. Показатель силы: В это время каждый год оборотни проводят соревнование, чтобы определить самого сильного и могущественного оборотня. Это традиционное испытание силы, выносливости и умения преодолевать трудности.
6. Обряд воссоединения с прародителями: Регулярно, раз в несколько лет, оборотни собираются на специальном мероприятии, чтобы почтить своих прародителей и покаяться за свои грехи. Это также время для обмена историями о прошлых поколениях и укрепления связей общины.
Bonheur, Chloe (1340)

# **Chloe Bonheur**

*Noble, The Jeweler Archer*

Born in the year 1340, Chloe Bonheur hails from the distinguished Bonheur family, rulers of the Bonnet De’neige territory. She is the daughter of Xavier Bonheur the Tenth and Solenn Bonheur.  Despite their prominence, the Bonheur family isn't counted among the wealthiest in the kingdom. Chloe, an accomplished archer like her fellow Bonheur Bountifuls, excels not only in the art of the bow but also as a skilled jeweler with an extensive knowledge of stones.

She is the third child of her family’s four children:

* 1333: Annette Bonheur
* 1335: Xavier Bonheur the Eleventh
* 1340: Chloe Bonheur
* 1342: Blanc Bonheur

In the period just preceding the war, Chloe crossed paths with Valentin, a young tourney knight, igniting a relationship that seems to genuinely captivate her.

Known for her lethargic and slightly lazy disposition, Chloe was assigned to defensive measures during the Eighth Ghoul War. Her contributions during the conflict included the notable achievement of capturing a Vampyre, a feat added by Salvador Singer, and showcasing her prowess in combat.

As of the year 1364, at the age of 24, Chloe aligns her long-term plans with settling into the burgeoning township established under Consecrator Severus. Despite her family's ruling status, she harbors little interest in governance, preferring a more tranquil and artisanal life.

## At Ciel - 1364

She found she had little to offer directly to Severus and even found herself annoyed at his joke about his hair before getting out of their caravan.  She dismissed herself for some time to see the sights of the capital and keep to herself.
Digimon

* Liste des Digimon mercenaires disponibles
* Compétences de zone d'effet
* Digivolution d'armure
* Mode rafale
* L'échange de données
* DigiClone
* Digimon Auras
* Tailles des Digimons
* Éclosion
* Jogress
* Compétences de mémoire
* Système Ogudomon
* Mode de conduite
* Système de classement
* Skill DigiCode
* Système spirituel
* Système spirituel avancé
* Système de transcendance
* Une variante
* Système X-Anticorps
* Système Xros
Zombie

*A Ghoul*

A zombie is a distinct type of ghoul, an undead creature reanimated from the depths of the Ghoul Barrens. These mindless beings serve as frontline shock troops during Ghoul Nights and Ghoul Wars, where their lack of pain receptors makes them resistant and relentless in their onslaught.

Characteristics:

Undead Nature: Zombies are purely undead entities, devoid of any semblance of life. They are raised from the Ghoul Barrens, driven by the malevolent forces of Nox.

Resistance: Due to their lack of sensation and pain, zombies exhibit high resistance, making them challenging adversaries.

Sluggish Movement: Zombies move in a slow, shambling manner. Despite their lack of speed, they pose a threat in large numbers.

Reckless Behavior: Operating solely on instinct, zombies tend to exhibit reckless behavior, often charging headlong towards their targets.

Tactics:

Frontline Shock Troopers: During Ghoul Nights and Ghoul Wars, zombies serve as frontline shock troopers. They are deployed to brace against walls and other fortifications, paving the way for other, more formidable ghouls to close in.

Countermeasures:

Tactical Engagement: Small bands of tactically adept Braves can effectively counter zombies. Strategic planning and coordination are essential to hold them off.

Fortification: Adequately fortified positions and heightened awareness can prevent zombies from overwhelming underprepared enemies.

Despite their slow and mindless nature, zombies remain a formidable force during larger ghoul offensives, requiring careful consideration and preparation from those who stand against the encroaching darkness.
Labyrinthe des ombres

**Un endroit où les données sont déformées par l'effet d'Océan des Ténèbres. Nouveau type de donjon où différents adversaires émergent quotidiennement.**

* Comment participer : parlez avec le PNJ Anubismon au D-Terminal . Vous pouvez recevoir quotidiennement 2 admissions du PNJ Cerberumon dans le Terminal D (les admissions inutilisées seront supprimées après 5 heures).
* Itinéraire du donjon :

- Battez tous les digimons sauvages de la première zone à la troisième zone pour conquérir le donjon.

- Il y a une chance que la quatrième zone s'ouvre lorsque le boss de la troisième zone est vaincu.

- Le véritable monstre boss de la quatrième zone donne une évolution extrême et des données d'attribut lorsqu'il est vaincu.

* Ils ont des baisses régulières et plus d'argent que la normale.
* BlackAgumon et BlackGreymon peuvent lâcher le mercenaire DigiEgg BlackAgumon (ligne Omegamon Zwart).
* Gazimon et Mephismon peuvent lâcher le mercenaire DigiEgg Gazimon (ligne Millenniumon).

### Boss en mode normal

* En plus des drops réguliers, le boss de la troisième salle Digimon est assuré de lâcher le **Élément de données d'artisanat** . Vous pouvez utiliser le **Créez des données** pour fabriquer divers œufs en parlant au **PNJ Cerberumon** au D-Terminal .

### Boss en mode difficile

* En plus des drops réguliers, le boss de la troisième salle Digimon est assuré de lâcher le **Élément de données d'artisanat** . Vous pouvez utiliser le **Créez des données** pour fabriquer divers œufs en parlant au **PNJ Cerberumon** au D-Terminal .

### Récompense de conquête du donjon du Labyrinthe des Ombres

Vous pouvez recevoir chaque jour jusqu'à 2 buffs familiaux après avoir battu le boss (3ème salle/4ème salle).

**Les modes Normal et Difficile donnent des buffs différents le vendredi et le samedi**

## Conseil

**Remarque :** si le joueur souhaite conserver les buffs de SL, il doit remplir tous ses emplacements d'inventaire avant de vaincre les boss des salles 3 et 4. Après avoir rempli l'inventaire, toutes les récompenses obtenues après avoir vaincu les boss seront envoyées au **stockage des objets cadeaux et récompenses** . Le joueur a 24 heures pour bénéficier des buffs, après ce délai, toutes les récompenses disparaîtront.

## Note

- La réinitialisation est toujours à 00h00 GMT .

- C'est un bon endroit pour gagner de l'argent.

- C'est également un endroit unique où vous pouvez cultiver des œufs BlackAgumon (Millenniumon).

- Si vous souhaitez débloquer Gankoomon , vous devez y passer beaucoup de temps pour déposer des objets du boss (voir Guide: Gankoomon ).
Mazar (Cherar), Yonah (1315)

# **Yonah Mazar**

Aviva Mazar

Tzvia Mazar

Ofra Mazar

Chedva Mazar

*Noble, Knight*

Born Yonah Cherar, he was a warrior first, a servant of the Mazar family.  He was capable of running the length of the Heyltir on a single night’s rest even though that meant moving for several in a row after.  Born in 1315, Yonah was always large for a Vayzhuk and feared very little.  In his youth he was given a set of golden and black armor to mark his service to the Mazar family, and he wore it from time to time.  But the dull moss tones of his family’s armor always appealed to him in a lot of ways.

Yonah had only been with one other girl when he married Shoshana.  It was an honor for him to marry such a powerful woman.  The two were wed early in life by the year 1332.  They worked together to build a stable life, Shoshana dealing with courtly politics, and Yonah, now Yonah Mazar running errands and training as an architect to have a better use to Binheyl and the Master Larissa Mazar.  Yonah was not a talented builder, but he did better than most thought a Cherar would ever do.

Yonah and Shoshana had six children:

* 1337: Esra Mazar
* 1340: Efron Mazar
* 1341: Aviva Mazar
* 1342: Tzvia Mazar
* 1343: Ofra Mazar
* 1344: Chedva Mazar

Shosana doted on each of her children, giving them every boon she could, praising their talents, and pushing them to greatness.  Yonah simply wanted to be there, providing stability and rationality to the excessive love and dotting of Shosana.  He loved all of his children dearly.  He expected all of them to at minimum to be smarter than him, and more worthy of a brighter future. He suspects that Ofta will be the first to give him grandkids.

As Shoshana became Master of Binheyl with the retirement of Larissa Mazar, Yonah had even more responsibilities put on his shoulders.  He was not ready for that much, but he strived to do his best.

In the year 1364, Shoshana was conspiring with both King Guaidre Comhghan of Eborlan and Grand King Laomann Rothach of the Union to send Aviva and her siblings to Ciel.  That was well above Yonah’s mind.  So instead of worrying about it he hugged each of his children and told them the world will always be brighter so long as they strive to do their best.
Pascal (Monet), Claire (1321)

# **Claire Pascal**

Cecile Pascal

*Noble, Former Commoner, Gardner*

Born as Claire Monet in 1321, she was born on the outlying land of Champ de Fleurs.  She tended to several of the flowers and gardens within the village, helping it grow and thrive.  She was a humble woman who had a lot of love in her heart and soul.  She loved to play instruments and sing.  An oddity for a commoner knowing how to both read and write music.

She was awe-struck when a noble asked to wed her, and soon after she learned why.  Her husband Christopher Pascal was blade, he was a very boring man.  He seemed to have no personal drive or goals.  Claire often remarked he only lived so he could kiss another Bellamie Boot.  Christopher relaxed over time, becoming softer with his wife.  Never romantic, nor filled with joy, just kindly.  Christopher often acted as a servant to her in their personal life.

She had two sons with Christopher, Julien in 1340, and Gustave in 1341. They were followed by a daughter named Cecile Pascal in 1343.  Christopher sent both of their sons away to train in Ciel under the head of the house.  Cecile was sent to Moulin Jardin to learn some courtly manners while training in the Moulin Guard to learn basic swordsmanship.

Claire didn’t like that, but Christopher explained being a sword means often doing what you dislike.  Christopher sometimes would remark he wished she could have a different life, but the Pascal family must serve, and they serve with the sword.

During the Eighth Ghoul War, she did little.  She stayed in Champ de Fleurs hoping for the best.  When the war ended in 1362, it was clear Christopher had been badly wounded, and their roles had switched, with Claire dotting upon him and attempting to make him comfortable.

In late 1363 she wrote letters asking all their children back, Jullian didn’t return, but she got to share in time with both Gustave and Cecile as they said good-bye to their father.

In 1364, Claire is a forty-three year old widower.
Mazar, Ofra (1343)

# **Ofra Mazar**

*Noble, Courtier*

Ofra Mazar isn’t as special as her older sisters or brothers, she isn’t a war hero, a tactician, or a talented courtier.  She is a simple woman who likes wine and animals.  Her mother Shoshana Mazar lived and spoiled Ofra all the same.  She was born in 1343 at the Binheyl of the Mazar family’s holdings.

The family tree unfolds as:

* 1337: Esra Mazar
* 1340: Efron Mazar
* 1341: Aviva Mazar
* 1342: Tzvia Mazar
* 1343: Ofra Mazar
* 1344: Chedva Mazar

She found growing up Chedva was her closest sibling in terms of friendships and a shared love of animals, but typically she spent most of her time among humans in the nearby towns with their cattle.

When Aviva was leading Esra, Efron, and Tzvia in the Eighth Ghoul War, Ofra rode with the logistics corp but was never sanctioned to the Ghoul Lands and felt useless.

In 1364, Grand King Laomann Rothach elected her to be a supporter to the new Consecrator, Severus Bellamie the Third. He sent Aviva, after Tzvia and Efron offered to go with Aviva, Ofra begged her mom to let her go with Aviva as well.  After some time Shoshana relented and sent all six siblings together.  Ofra feels overwhelmed and mostly useless to Severus’s efforts.

As of 1364 Ofra is an unwed Twenty-one year old vayzhuk.

## At Ciel - 1364

Ofra was mostly quiet during her time in Ciel after first arriving, having witnessed some violence inflicted upon commoners for the honor of her kin, and not much else.  She found the Grove d’Ciel beautiful as she wandered it.  She even offered her body in marriage to the Consecrator much to the embarrassment of Severus and the frantic bumbling of Aviva.
Système d'affaiblissement

Debuff est exactement le contraire de Buff. Alors que Buff est un effet bénéfique appliqué à votre digimon ou dompteur, Debuff est un effet néfaste qui s'applique à votre digimon ou dompteur. Actuellement, les débuffs ne sont pas très courants dans le jeu, car ils sont ajoutés avec les donjons des nouvelles bêtes sacrées. Certains debuffs étaient déjà présents dans le jeu, mais en faible nombre.

La liste des debuffs actuels dans le jeu se trouve ci-dessous :

Débuff de la Tour Sombre

Débuff de brûlure au 1er degré

Débuff de brûlure au 2e degré

Débuff de brûlure au 3e degré

Débuff de brûlure au 4e degré

Affaiblissement de silence

Débuff de retour

Débuff de dégénérescence

Poison métallique Lv.1

Poison métallique Lv.2

Poison métallique Lv.3

Poison métallique Lv.4

Débuff lent

Brûler

Silence + Lent

Aura de MégaSeadramon

Aura de MarinDevimon

Aura de Vikaralamon

Gulfmon's Aura

Aura d'Ornismon

Aura de Phoenixmon

Aura de Griffonmon

SabreAura de Léomon

Aura de Sinduramon

Aura d'Antylamon

Aura de Mihiramon

Aura de Majiramon

Programme X

Affaiblir

Perturbation

Perte constante de HP

Maudit

Lent

Gelé

Absorption de la vie

Raz-de-marée des ténèbres

Saignement Lv.1

Saignement Lv.2

Saignement Lv.3

Saignement Lv.4

Silence

Pétrifier Lv.1

Pétrifier Lv.2

Pétrifier Lv.3

Pétrifier Lv.4

Cauchemar Lv.1

Cauchemar Lv.2

Cauchemar Lv.3

Cauchemar Lv.4

Rage de la Terre

Poison mortel

Geler

Gelure Lv.1

Gelure Lv.2

Gelure Lv.3

Gelure Lv.4

Purgatoire

Pression de l'eau Lv.1

Point faible Lv.1

Étourdissement léger

Réflexion

Vague d'obscurité

Poussière contaminée

Perforant

Champ de protection

Protection vaccinale

Absolution royale