Level 2

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

## Description

"Delving into the backrooms, you stumble upon Level 2 - the 'Emerald-Auburn Abyss', a sprawling subterranean maze composed of green-orange bricks. Every inch of this labyrinthine tunnel system radiates an unsettling aura of disquiet. The brickwork, with its peculiar dual-toned hue, appears to pulsate subtly under the flickering light from unseen sources, casting ever-changing, twisted shadows that dance on the damp walls.

The air here carries a perpetual dampness, filled with the faint echo of distant drips resonating off the hard brick. It's eerily silent, save for these sporadic aquatic whispers and the occasional hollow rumbling, as if the entire level itself is breathing, alive. The passage twists and turns randomly, the pattern on the bricks seeming to morph and warp subtly, leading one to question their senses.

However, the most unsettling feature of the Emerald-Auburn Abyss is not its dizzying layout or the unnerving quietude, but the entities that dwell within its confines. The most notable among these are the 'Jasper Juggernaut' and the 'Vermillion Viper'. The Jasper Juggernaut, an imposing hulking figure, echoes its presence through heavy footfalls that vibrate through the brick underfoot. Its eyes, two glowing orbs, appear suddenly around bends, cutting through the dimly lit surroundings.

On the other end of the spectrum is the Vermillion Viper, slithering undetected in the shadows, its presence often only noticed when it's too late. The eerie light reflects off its scales, giving them an eerie glow that only adds to its intimidating presence. These entities, along with others lurking unseen, contribute to an atmosphere of palpable tension that hangs heavy in the damp air of the Abyss.

The Emerald-Auburn Abyss also has a fluctuating climate, with sudden drops in temperature causing one's breath to fog up before their eyes, followed by waves of stifling warmth that give the bricks a steamy appearance. The disconcerting changes, combined with the labyrinthine layout, the ever-present entities, and the nerve-wracking silence, make this level an exercise in mental fortitude for anyone who ventures into its depths.

Despite the challenges presented by the Emerald-Auburn Abyss, it holds an uncanny allure. The rhythmic drip-drip-drip of water, the labyrinthine allure of its passageways, and the eerie beauty of its peculiar brickwork, imbued with shades of green and orange, create a unique backdrop for those who dare to tread its winding paths. In its own unsettling way, the Emerald-Auburn Abyss serves as a vivid testament to the enigmatic and often disconcerting nature of the Backrooms."

## Bases and Outposts

"Diving into the reasons behind the lack of bases or outposts within the confines of Level 2 - the 'Emerald-Auburn Abyss', it's clear that it is heavily dictated by the characteristics of the level itself. The labyrinthine structure of this level, made of unnerving green-orange bricks that seem to subtly change and warp, creates a disorienting and unpredictable environment. This constant flux makes it challenging, if not outright impossible, to establish a reliable point of settlement or even temporary rest.

The ever-present entities, most notably the 'Jasper Juggernaut' and 'Vermillion Viper', contribute significantly to the precariousness of this level. The Jasper Juggernaut, with its imposing stature and seemingly sudden appearances, is a constant threat to the safety of any potential settlers. The Vermillion Viper, known for its stealth and lethal swiftness, only adds to the level of risk involved in setting up a base or outpost.

Moreover, the unpredictable climate changes, with sudden drops in temperature followed by periods of stifling warmth, make it difficult to maintain habitable conditions within any fixed location. The shifts between bone-chilling cold and sweltering heat would require substantial resources to counteract, making it impractical and resource-draining to establish a base or outpost.

The peculiar acoustics of the level, with the echoing drips and distant rumblings, also make it difficult to accurately gauge distances and directions, making any form of communication or coordinated efforts near impossible. The misleading sound cues can easily lead explorers astray, adding an additional layer of difficulty to setting up any form of community or safe haven.

Furthermore, the very aura of the Abyss, with its intense sense of isolation and the ever-present undercurrent of tension, isn't conducive to the development of social settlements like bases or outposts. The constant threat of unseen dangers and the mental fortitude required to navigate the level leaves little room for the sense of community and cooperation needed to establish and maintain such settlements.

In conclusion, the inherent characteristics of the Emerald-Auburn Abyss - its changing labyrinthine structure, the unpredictable climate shifts, the misleading acoustics, the threatening entities, and the isolating atmosphere - collectively contribute to making it an environment unsuitable for the establishment of bases or outposts. This level stands as a stark reminder of the inherent dangers and challenges presented by the Backrooms, pushing the boundaries of survival and mental endurance for those who dare to traverse its winding paths."

## Entrances and Exits

### Entrances

* As of currently the only known entrance is by potentially finding A full-length mirror, a hidden door behind a bookshelf, or even a trapdoor beneath an ornate rug in Level 1 which will bring you here

Exits

* Discover a hidden trapdoor beneath shifting bricks.
* Navigate towards a bright, flickering light at the end of the tunnel.
* Follow the distant sound of a familiar melody.

These exits aren't confirmed to work however there is one surefire way to exit this Level

* Find the spectral vibrating brick wall then Traverse through the spectral, vibrating brick wall to reach Level 3.

## Entities

Thus far there is 10 confirmed entities that call this level home with the Jasper Juggernaut seemingly ruling this level

* 1."Entity 001 Jasper Juggernaut"
* 2."Entity 002 Brick Golem"
* 3."Entity 003 Moss Whisperer"
* 4."Entity 004 Abyssal Shade"
* 5."Entity 005 Vermilion Viper"
* 6."Entity 006 Emerald Ectoplasm"
* 7."Entity 007 Auburn Apparition"
* 8."Entity 008 Orange Ooze"
* 9."Entity 009 Viridian Vagabond"
* 10."Entity 010 Beryl Banshee"