Boiling Point

**Boiling point** is a main quest in INSOMNIA: The Ark. This quest has two outcomes, depending on whether or not Skyther joins your party:

* Skyther will only join your party if you have first completed the What is the Price of Freedom? quest, and choose the appropriate dialogue options when you talk to her. If you do, the next quest will be Long-Awaited Reinforcements followed by the game's final quest.
* If Skyther doesn't join you, the next quest will be Not One Step Back, followed by the final quest.

Both outcomes are worth playing, but sadly the second one suffers from a game-breaking bug in the current version (1.7), and you will need to use the game's console to get round it.

Note that once this quest appears in the journal, almost all of Reservation D-106 (including its shops) will be unavailable, although the merchants will be along your path and able to sell their usual stock before you reach Riebel.

## Quest Targets

* Go to D-106 and meet Riebel
* Meet Radul in Maintenance Tunnels
* Get control of the plant

### If Skyther joins your party

* Protect Skyther from Gennard's soldiers
* Return to Colonel Sabra
* Destroy [Radul] and his Vultures
* Leave the plant territory
* Return to the Vulture's Nest

### If Skyther doesn't join you

* Defuse explosives on the second floor
* Destroy Radul and his Vultures
* Leave the plant territory
* Reach the exit
* Discuss further steps with General Tanaber

## Typical Journal entry

General Tanaber told me about the state of emergency in Reservation D-106: the People's Wrath extremists have taken over the water purification plant. Captain Riebel expects me to help him. He'll be waiting for me at the reservation's field headquarters.

The Captain told me the plan for the operation to free the plant. A unit of Scander's Vultures, which includes Riebel and his people, is part of the attack group. Commander of the Vultures, Radul, will wait for us in the maintenance tunnels under the reservation.

The attack groups split in two: Radul's group will clear the surroundings, and Riebel's squad will clear the Central Node. We must take control of the plant and not let anything explode. We're supposed to meet at the Central Workshop. Radul advised me to act as quietly as possible.

### If Skyther joins your party

I managed to get away from the explosion. I proved to the leader of the People's Wrath that her assistant Gennard and the soldiers he controlled were traitors, bought off by Vilak. I can't let anything happen to Skyther or the rebels will continue to act according to The Committee's plan.
Gennard and his people are dead. We need to escort Skyther to Colonel Sabra and report to her that those left of the People's Wrath group are ready to talk.
Colonel Sabra herself appeared at the factory with Radul and his Vultures. That decision cost her her life—Radul cut her throat. He told her his group recently started working for the Committee. Now the rifles of the elite division are pointed in our direction; they won't let us interfere with the planned result.
Those who have betrayed The Ordinate are dead. We must report to Command about Radul's treason and the death of Colonel Sabra.
It looks like you won't be able to count on the Ordinate's help any more—Commisar Brunner took over the leadership of the Tyrang Division. To obey the Committee and surrender would be to fail my entire mission. I'll have to break the oath and fight my way through.
We managed to clear a path. It looks like my days in the Ordinate are over. In any case I'll have to pick a side—the situation in The Nomah Autonomy will never be the same. I need to return to the Nest and discuss further actions with the command.
### If Skyther doesn't join you

The leader of People's Wrath and her men are no longer a threat, but we've got another small problem—Skyther managed to activate the timing device, and in five minutes the plant will blow to smithereens. We need to deactivate the system on the second floor.
Radul and Scander's Vultures all made it to the Central Workshop. We had some time to deactivate the explosion chain, but Radul ordered everyone to evacuate the facility. Riebel insisted, and Radul was forced to admit that his group has recently started working for the Committee.
Now the rifles of the elite division are pointed in our direction—they won't let us interfere with the planned evacuation.
The traitors are dead, but there's no time left to defuse the chain of explosives. We need to leave before the plant blows up.
The Committee obviously wants to prevent any witnesses of the sabotage from leaving the plant. Riebel has ordered me to save myself. He'll cover my retreat.
The thundering explosion still rings through my internal organs, and the annoying pain in my ears won't let me concentrate. Most of all, I regret having to obey Captain Riebel's order to leave him in the blazing workshop.
I reported Radul's treachery to Colonel Sabra. She promised to gather those still loyal to the Ordinate to try to stop the coup. I need to return to General Tanaber at the Nest and discuss further steps.
## Quest hints

To find Riebel, walk forward from the entry point until you meet the roadblock; he will be standing a little away to the right, in an unlit area. Follow him once you've finished talking to him; then walk past him to descend into the tunnels. You'll have Riebel as an additional companion for much of the quest, which is useful.

After talking to Radul, walk past him and follow the path. Watch out for mines! Defeat the rebels, and turn on the three pumps in the room (all the lights should be green). The switch on the middle pump requires hacking, but you won't need components or the Computer skill to do so. Don't bother fixing the generator: it just electrifies a section of flooring. You can now go down the ladder to the lower level.

You'll find yourself in a plant room rather similar to that in All Flesh is Grass. Enter the control room (you need to use the terminal on the right of the door, but it doesn't need hacking). Directly opposite the door you entered is a generator (it's an uncommon type, and is yellow). Fix this (again you need neither components nor the Maintenance skill); you've now activated the lift, though you can't use it at the minute. Retrace your steps to the ladder, deal with a few Renegades, and climb up.

Now head for the lift on the other side of the pumps; you'll have to deal with a few Renegades on the way. Activate the lift and be prepared for a "welcome" from several Renegades in a large machine hall. Your companions may take time to arrive, which makes the fight trickier. You can't use any of the doors near the lift (or the lift itself), so go forward towards the control panel at the far end of the room; search the body of a Tector there to get the D-106 Access Card you need. Go back to the lift, and open the smaller door on the right to climb some stairs.

You are now on a walkway running above the machine hall you were in previously. You can go through two doors on the left; again there will be Renegades to deal with. Yorn is in the first room, and you may be able to rescue him and tell him to leave. Now follow the walkway to its end and through a door to meet Skyther. Whether or not she joins you will change the quest significantly.

### If Skyther joins your party

After a shoot-out, you need to talk to Skyther to advance the quest. Go through the door opposite the one you entered by, and walk towards the door at the far end of the walkway. There's a picture in one of the rooms on the left as you pass, but you can't interact with it; this is possibly a bug.

Now go through the door at the far end of the walkway, and down a flight of stairs. There's an open door on the left; go through this, and then through the vault door on the left at the far end of the machine hall. You now face two fights in succession: one close to the facility's exit, with Radul and his Vultures; the other just outside it, with Colonel Brunner and his troops. Vultures have good armour and are hard to take down: head-shots are probably most effective. Fortunately you'll have the help of Skyther's forces for the second battle. Talk to Riebel, and go as he suggests to the Nest.

Make sure you talk to Deblin at the Rainbow 106, as he has a lot of interesting things to say.

### If Skyther doesn't join you

After a shoot-out, go through the door opposite the one you entered by. Don't worry about the five-minute limit; this isn't a timed quest. You will meet tough opposition in your new location and will need to act accordingly. Vultures have good armour and are hard to take down: head-shots are probably most effective. There's a picture in one of the rooms on the left, but you can't interact with it; this is possibly a bug.

Now go through the door at the far end of the walkway, and down a flight of stairs. Sadly there's a game-breaking bug here: there's a terminal ahead of you which presumably should open the door to the left, but you can't interact with it. If you can, talk to Riebel here; if he mentions "Scanders", you're on the right track. Use the console to teleport yourself through the door, and talk to Riebel again, if your first conversation with him didn't work. If you don't talk to Riebel, you'll encounter yet more issues. Then go through the vault door on the left at the far end of the machine hall, and follow the only path until you can leave the facility. Talk to Colonel Sabra, who will tell you to return to the Vulture's Nest.

Make sure you talk to Deblin at the Rainbow 106, as he has a lot of interesting things to say.

## Notes

Sadly, regardless of the choice you make, this quest is particularly fragile in the current version of the game (1.7); crashes to the desktop are common. Make saves frequently; fortunately there don't seem to be any problems with reloading here.