2020 Patches

Patches: 2018 Patches 2019 Patches **2020 Patches** 2021 Patches
**Patches** are Updates to *Identity V* . The game has a weekly maintenance window for NA/EU that happens between 07:00 PM and 10:00 PM server time. Large patches almost always land during this maintenance window.

The following is a list of all the patches that have been released for the game in **2020**. The release dates are for the Global Versions.

Large Patches last from 3 to 4 hours (New Season) while smaller ones last 3 hours.

- Character Day: Violetta's (Soul Weaver) Character Day (January 2) is here and the annual Character Day Event has begun. Participate in the event and complete quests to obtain unique Character Day rewards!#r#rFor Violetta's second Character Day in Identity V, we've prepared various new rewards to celebrate this milestone! Players who have obtained the portrait from her first Character Day event will receive a second-year Character Day Portrait Frame after completing the event quests! Those who haven't obtained the reward from Violetta's first Character Day event will receive her first-year Character Day reward.
Event Period: January 2, 00:00:00 - January 2, 23:59:59 (Server Time)
- Character Day: Patricia's (Enchantress) birthday (January 3) is here and the annual birthday party has officially begun. Participate in the event and complete quests to obtain unique Character rewards!#r#rFor Patricia's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who have obtained the portrait from her first birthday event will receive a second-year Birthday Portrait Frame after completing the event quests! Those who haven't obtained the reward from Patricia's first birthday event will receive her first-year birthday reward.
Event Period: January 3, 00:00:00 - January 3, 23:59:59 (Server Time)
Season Essence
- Season 14 Essence 2 becomes available this week. New Costume updates include the Batter's S Costume - Lava Cake, the Grave Keeper's A Costume - Cheese, and Smiley Face's A Costume - Oven. Obtain S Costume "Lava Cake" to receive the all-new Survivor, Batter, for free. This Character cannot be used in Rank Matches, Duo Hunters, Blackjack Mode, and Tarot Mode currently.
New Survivor
Name: Ganji Gupta
Career: Batter
Introduction: No one, no matter how affable one is, can tolerate repeated deception. Even after all this time, Ganji struggles to find a sense of belonging.
The Batter carries a Cricket Bat with him. Tap and hold to hit a cricket ball in a specified direction. The longer you hold, the greater the charge, and the more velocity the cricket ball has.
Cricket Hit:
The cricket ball will gradually lose velocity as it travels farther. A Hunter hit by the cricket ball will be knocked back. The more velocity the cricket ball has, the farther the Hunter will be knocked back.
The Batter can pick up cricket balls on the ground to increase the usage of [Cricket Bat].
Rampage:
The Batter focuses his energy to unleash a 20-second Rampage. He must wait 40 seconds after each Rampage before activating the next one.
If a cricket ball hits a Hunter when the Batter is on a rampage, the hit will stun the Hunter upon hitting an obstacle. The farther the knockback distance, the longer the stun duration.
If a cricket ball hits an obstacle when the Batter is on a rampage, the cricket ball will shatter and becomes irretrievable.
Athletic: Athletically gifted. Obstacle vaulting speed is increased by 20%, and pallet pulling speed is increased by 20%.
Altruism: The Batter refuses to stand back when others are in danger. When a Survivor is attacked within 18 meters of him, as long as the Batter is not being pursued, his movement speed will increase by 50% for 10 seconds. He must wait 60 seconds before the speed boost can be triggered again.
All Thumbs: Clumsy and terrible with machines. Decoding speed is decreased by 20%.

[Shop]
"- [Spyglass Package] is now available for purchase for a limited time. This package is now on sale at a price of 288 echoes and contains 100 spy glasses, 188 Clues, and 188 Fragments.
Availability: December 31, 2020 (After maintenance) - January 6, 2021, 23:59:59"

Character Story
- Added 4 new character story subplots for the Magician. Players must complete the Basic Objective in the last stage of Magician's Deduction Quest in order to enter the subplots. Complete the Magician's subplots to obtain corresponding rewards. Complete all of them to receive the clearance reward: Magician's Costume - Dark Side.
Synesthesia Mode
- Survivors in Synesthesia Mode can now see each other.
- Players in Synesthesia Mode can now detect the locations of their teammates in battle across the map.
Battle Adjustments
- Improved Rocket Chairs' remaining collision time after they're sent flying so that it fits the visual performance better.
Sculptor Adjustments:
- Fixed an issue where a Survivor who was dropping a pallet wouldn't be injured by Sculpture Crush coming from the side.
Tarot:
- The Cowboy will earn Stars for hitting an enemy Survivor with his lasso. He will earn even more Stars when hitting the enemy King.
Experience Optimizations
- Replaced the image applied to Leo’s Memory - Dawn in Custom Mode.
- Matching will only begin after teammates have entered the Detective Lobby or Room.
- Added Rebirth effects to the Embalmer's Accessory "Remains of Yellow Roses," when tied to a Rocket Chair, knocked down, and performing Cocoon Death.
- Adjusted the halo effects of the Priestess' Costume "Golden Future" and added a switch to hide the halo effect during a match. Players can now hide the Halo effect when wearing the costume.
- Character Audio: Added audio recordings for the Explorer, the Prospector, the Thief, the Magician, the Enchantress, the Gardener, the Mechanic, the Priestess, and the Perfumer.
- When sending a Friend request, players will now receive a notification if they have been added to the other player's Block List.
- After rejecting a Friend request, if the player continues to send multiple requests, there is now an option to block this player's requests for a period of time.
- Players can now see the progress bar as a spectator when the character they are observing is searching for a box.
- Players can now see the progress bar as a spectator when the character they are observing is dismantling Rocket Chairs, Peaceful Pines, Puppets, and the Feaster's Tentacles.
- Players can now see the progress bar as a spectator when the character they are observing is healing themselves with an item.
Bug Fixes
- Fixed some errors in the Christmas Carol event text.
- Fixed an issue where the Violinist's Costume "Inferno Sonata" was displayed abnormally under the light in certain locations in the Room.
- Fixed an issue where the hair in the Coordinator's Costume "Kyoko Kirigiri" was stuck together.
- Fixed an issue where the material of the Priestess' Costume "Golden Future" was displayed abnormally in High Graphics mode on iOS devices.
- Fixed an issue where the shadows of players' models in the Matching Room were abnormally displayed on some devices.
- Fixed an issue where, when a player was matched with other players and tapped to enter the interface to claim rewards, such interface couldn't be closed.
- Fixed an issue in the Beginner Tutorial where the buttons in "Read Diary" were displayed in advance on some interfaces.
- Fixed an issue in the Promotion Matches' Deduction Review where changes in Rank Points were displayed incorrectly.
- Fixed an issue where a player's name wasn't displayed in the Matching Room when the player was teaming up.
- Fixed an issue where, when two players teamed up in Duo Hunters Mode, the matching time would not be reset after they switched between Survivor and Hunter.
- Fixed an issue in Duo Hunters Mode where a Survivor's status would be abnormal if they were knocked down right after they stopped interacting with the phone booth.
- Fixed an issue in Tarot Mode where the captain/team member's matching time would continue to accumulate after they had changed factions when teaming up.
- Fixed an issue on the Five-player Rank Match Results Page where the hierarchical display of the Spectate options was erroneous.
- Fixed an issue where there's a chance that the Dream Witch's Follower would teleport when following players.
- Fixed an issue where Hunters could use Blink in mid-air and perform a normal attack without Backswing. Hunters can no longer use Blink in mid-air.
- Fixed an issue where Geisha's Dash Hit wouldn't be interrupted even when the client was frozen.
- Fixed an issue where all of the Hunter's charging abilities (e.g., Geisha - Dancing in Misery) couldn't be used right when they were fully charged.
- Fixed an issue where the Evil Reptilian could enter the Basement after leaping over a window on the second floor and used Crash while falling.
- Fixed an issue where the Grave Keeper could enter the Basement if he dug into the floor below while using Underground Sneak on the second floor.
- Fixed an issue where the game would freeze when a Survivor was knocked down and eliminated by the Undead.
- Fixed an issue where the Undead could shatter a pallet that was being pulled down.
- Fixed an issue where players could enter both Tarot matching and Tutorial at the same time under certain circumstances.
- Fixed an issue where the moving direction of Dream Witch's Follower wouldn't be affected by a struggling Survivor.
- Fixed an issue in Duo Hunters Mode where, when the Prospector's Costume - Hajime Hinata used the Travel Journals, the Magnet would cause it to shrink.
- Fixed an issue where the Magnet would be released immediately when the Prospector held the ability button while attracting/repulsing (with progress bar visible).
- Fixed an issue where the Survivor could end up on the other side of the pallet after they had dismantled the Tentacle when a Feaster's Tentacle was placed close to a pallet and a Survivor was facing the pallet when dismantling the Tentacle.
- Fixed an issue where there's a chance that the Axe Boy's ability would become ineffective and enter cooldown when the ability was used at the moment a Resentful Soul disappeared.
- Fixed an issue where players may get stuck in the scene objects while passing through the Priestess' Straight Passage in Leo’s Memory - Dawn.
- Fixed an issue where the buttons in Leo’s Memory - Dawn would overlap with one another after customization.
- Fixed an issue where a box in Leo’s Memory - Dawn was erroneously placed within a scene object.
"Christmas Carol" Event has begun
You stumble upon a violinist blocking your path on Christmas Eve. He asks to play you a song in exchange for some drinking money. Before the music reaches a crescendo, the performance attracted even more spectators who are going through a myriad of emotions as they're trying to seek comfort on Christmas Eve.
Part 1: Christmas Carol
1. Complete specific quests to obtain Christmas Coins, which can be used to make song requests with the Violinist
2. Players may switch between "Play as you wish" and "Play a specific song" when requesting a song from a list of 4 songs.
3. Play as you wish: Spend 1 Christmas Coin per song to attract different characters who are passing by.
4. Play a specific song: Spend 1 Christmas Coin to play a song for a character you've already met to increase your Friendship with them.
5. Rewards:
5.1 Obtain a Christmas Costume Trial Card, an event portrait, a portrait frame, and other amazing rewards for the first performance each day.
5.2 Players may choose to obtain the special rewards from one of the characters with Max Friendship: Emote - Resonance (the emote will also be available in the shop for a limited time).
Availability: After the update on December 24, 2020, to January 6, 2021 (Server Time)
(The event will be available on NA/EU Servers starting December 24, 2020, 07:30:00)
Part 2: Block Party
1. Complete specific quests to obtain Christmas Greeting Cards, which can be used to exchange rewards in the time-limited Event Shop.
2. Gardener - Xmas Ensemble, Hell Ember - Santa, and many other rewards are available for exchange (choose 1 of 2 costumes).
Availability: January 1, 2021, 00:00:00 - January 6, 2021 (Server Time)

Friends Interactive Chat is now available
1. Apart from interacting with specific characters who are passing by, players can also invite/visit in-game friends' Event Rooms.
2. Players in the same Event Room can chat on the same screen and send event emojis to each other.
3. Players can also leave messages to friends on the message board.
4. Players can increase the popularity of their friends' rooms when they visit them for the first time each day.
Availability: After the update on December 24, 2020 to January 6, 2021 (Server Time)
(The event will be available on NA/EU Servers starting December 24, 2020, 07:30:00)

Server-wide Sharing Event
1. Players who share about the game during the event will contribute to the server-wide sharing count.
2. Players will obtain Memory Spheres and Discount Cards as rewards when the count reaches a certain number.
Availability: After the update on December 24, 2020 to January 6, 2021 (Server Time)
(The event will be available on NA/EU Servers starting December 24, 2020, 07:30:00)

- [Map]: Added the "Dawn Atmosphere" to Leo's Memory. Players can try out this map for a limited time in Quick Match and Custom Mode. Numerous Christmas hats "magically" appeared in Leo's Memory. Rumor has it that they were left behind by someone in an old leaky car. If you happen to get your hands on one, treat it as Leo's Christmas blessing to you.

- Character Day: Kevin's (Cowboy) birthday (December 27) is here and the annual birthday party has officially begun. Participate in the event and complete quests to obtain unique Character rewards! For Kevin's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who have obtained the portrait from his first birthday event will receive a second-year Birthday Portrait Frame after completing the event quests! Those who haven't obtained the reward from Kevin's first birthday event will receive his first-year birthday reward.
Event Period: December 27, 00:00:00 - December 27, 23:59:59 (Server Time)
- Character Day: Victor's (Postman) birthday (December 25) is here and the annual birthday party has officially begun. Participate in the event and complete quests to obtain unique Character rewards!
Event Period: December 25, 00:00:00 - December 25, 23:59:59 (Server Time)

Shop
- Emotes: Emote - Resonance for the Gardener, Axe Boy, the Postman, Soul Weaver, the Cowboy, the Enchantress, the Entomologist, and the Violinist is now available in the shop. Players can also purchase all 8 of them as a package with 40% off. The emotes and package are only available for a limited time.
"Availability: December 24, 2020 (after the update) - January 6, 2021 (Server Time)
(NA/EU Servers: Available from December 24, 2020, 07:30:00)"

Synesthesia Mode
- When a Survivor is transported back to the Manor on a Rocket Chair in Quick Matches and Rank Matches, they won't enter the results page. Instead, they will enter Synesthesia Mode, where they will stay in the game and observe as a detective in a synesthesia state.
- Players may choose to exit Synesthesia Mode and enter regular Spectate Mode from the results page.
- Players may choose any detective costumes through Self Examination (mirror) in the Room for the Synesthesia Mode.
- Detectives can vault over windows/pallets, move with a speed boost, and more.
- Other Survivors and Hunters can't see the detective, but the detective can see all of the Survivors. However, the detective can only see a Hunter if the Hunter is within a 25-meter range of any Survivor.
- Players can deactivate Synesthesia Mode in Settings.

Battle Adjustments
- Added scores obtained by the "Undead" when knocking down or eliminating a Survivor.
- While the Embalmer is considering whether to use Rebirth and while Rebirth is taking effect on a knocked-down Survivor, the target Survivor's elimination progress will not increase.
- Modified the description of the Survivor Talent, Self Deception, from "decrease shock action by half" to "reduce the period of time during which they can't decode by half."
- Modified the description of the "Prisoner's" external trait, Obsession, from "rigid time is decreased by 30%" to "reduce the period of time during which he can't decode by 30%."
- Improved the landing location judgment of the Hunter active trait, Teleport, so that there will be an additional judgment as to whether there is any Survivor at the default landing location to avoid having the landing location adjusted to an irregular location.
- When "the Ripper" is stunned by the Flashlight, the cooldown of "Hidden in Mist" will no longer increase.
- Players can now set individual operation plans for Duo Hunters, Blackjack Mode, and Tarot Mode in Custom Battle Controls.

Experience Optimizations
- Adjusted the saturation of the Geisha's Costume - Lady Thirteen.
- Improved the camera performance when the "Undead" hit an obstacle with Jump Chop.
- Added a Hieroglyphic Graveyard effect switch for the Sculptor's accessory "Endgame Check." Players can now turn on the switch in Special Effects Settings to revert the Hieroglyphic Graveyard's effect to default.
- Password Pages will now be displayed in the Spectate interface.
- Added an "Auto Play" button to the Music Player in the Room. Players can tap this button to resume playing the last music played before they left the Room (in some circumstances, the music will be played from the start).
- In the Spectate interface, players will now see the progress bar of Seer's Rage accumulating, knocked-down characters healing themselves and being healed by others, Survivors dispelling the Follower, the Priestess creating the Ultra-long Passage, the Grave Keeper's digging duration, and the Barmaid's mixing. At the same time, spectators will also see the direction for the Explorer's treasure location, hints of Hunter's direction, and the digging progress of Password Pages.
- Added a "Recently Obtained" function in the item display interface. Players can tap it to filter "Recently Obtained" items (i.e. items with a red dot).

Bug Fixes
- Fixed an issue where the screen would freeze when Bloody Queen released the Aqua Mirror under certain circumstances.
- Fixed an issue where the "Undead" could hit Survivors through low obstacles with Kinetic Dash Hit when he's in Energy Surge state.
- Fixed an issue where the old description of the Geisha's ability "Dash Hit" was still being used.
- Fixed some typos in the Violinist's deduction quests.
- Fixed an issue in the Moon River Park where the Hunter could hit Survivors through pallets in certain pallet areas.
- Fixed an issue in the PC version where the character selection interface would appear twice when tapping the Seer's ability too quickly.
- Fixed an issue in the PC version where Axe Boy's Dispel Souls ability couldn't be used under extreme circumstances.
- Fixed an issue where, if Borrowed Time was triggered while the elimination progress of a Survivor who was knocked down by the "Undead" was increasing, the actual elimination progress would not increase.
- Fixed an issue where closing the client would display anomalies after the Perfumer used Euphoria.
- Fixed an issue where irregular landing spots would appear when the Gamekeeper's Chain Hook hooked onto a wall.
- Fixed an issue where some characters would get stuck at the landing location after using abilities or jumping.
- Fixed an issue in Tarot Mode where the number of delayed knocked-downs caused by the Mercenary's Steel Will trait wasn't included in the records.
- Fixed an issue where some wounded characters could interrupt the abilities' launching actions by tapping the joystick.
- Fixed an issue in the PC version's Compatible Mode where the color of the Room furniture "Dusty Bookcase" was irregular.
- Fixed an issue where the Cat would sometimes jump out from behind the "Herald" when she used Swoop.
- Fixed an issue in the PC version where players could re-enter Tutorial.
- Fixed an issue where the Geisha could send a Swallowtail Butterfly into locked basements when holding the Dancing in Misery ability button.
- Fixed an issue where, if the Priestess was banned from using her abilities by the "Herald's" Cat when she saw a passage's pre-target effect, such effect would last until the ban was over.
- Fixed an issue in the Spectate Mode where the spectators would see that all of the Survivors were banned from using their abilities when only one of the Survivors was banned by the "Herald's" Cat.
- Fixed an issue where the butterfly's effects from the Geisha's accessory "Falling Butterfly" wouldn't disappear after a player lost connection and reconnected.
- Fixed an issue where the chair from the Barmaid's costume "True Proof" was missing in the Display Interface.
- Fixed an issue where Hunters might get stuck while tracking the Drawing Board under extreme circumstances and couldn't move until the maximum duration was reached.
- Fixed an issue where the Hunter's moving direction when putting a Survivor on a Rocket Chair would sometimes be inconsistent with the joystick.
- Fixed an issue in Tarot Mode where the Hunter would get stuck in mid-air when the Raven and the Blink ability were used at the same time.
- Fixed an issue in Spectate Mode where the Priestess's item bar would remain highlighted after she was eliminated.
- Fixed an issue where Hunters might not be able to hit the residual image of Survivors who had gone through Priestess's Ultra-Long Passage.
- Fixed an issue where Smiley Face's location would become irregular when the app was put in the background while the Rocket Dash ability was being used.
- Fixed an issue where the decoding progress reduction after the Perfumer failed a calibration was incorrect.
- Fixed an issue where a Hunter would still receive a bonus for hitting a Survivor while in an invincible state inside the Priestess's Straight Passage.
- Fixed an issue where the "Some Costume and Accessory special effects are hidden from Hunters" function in Settings wasn't effective at times.
- Fixed an issue where the Acrobat could still hit the Dream Witch's Follower at the location where the Follower had already disappeared, causing the bombed area to disappear.
- Fixed an issue where the "Undead" could get stuck in scene objects when using his abilities near the roller coaster terminal in Moon River Park.
- Fixed an issue in the Halloween Red Church where players using Escape at the corner of the small house end up entering the basement.
- Fixed the issue in Eversleeping Town where the "Undead" would show anomalies after getting hit by the tram during attack recovery.
- Fixed an issue where the Prospector could attract the Soul Weaver through pallets at a certain location in the Sacred Heart Hospital.
- Fixed an issue where the Embalmer would show anomalies if he was interrupted by Borrowed Time while using Rebirth.
- Fixed the incorrect description of the Dancer's abilities displayed in battles.
- Fixed an issue in the Red Church map where a shrunk Explorer could hide in buildings.
- Fixed an issue where the Hunter couldn't attack the Swarm of Insects on the stairs below them if the staircase was too narrow.
- Fixed an issue where the synced Block Team Invitation status was displayed incorrectly when a player activated the Block Team Invitation setting and logged in on a
different device.
- Fixed an issue where other parts of the Rocket Chair were missing except the safety device under certain circumstances.
- Fixed an issue where the icon of the Mercenary's emote "Boxing" was incorrect.
- Fixed an issue where the Permanent Identity Card in "Choose one of four Permanent Identities for the Returning Player event" would unlock characters other than the four intended ones.
- Fixed an issue where players could enter a character's deduction interface by tapping the notebook during Tarot matching.
- Fixed an issue where tapping the "Read Diary" button in the Room would lead to an incorrect layout for the interface under unusual circumstances.
- Fixed an issue where the effects of the "Undead" hitting an obstacle with Jump Chop would be misplaced.
- The "Christmas Carol" warm-up event is now available: You stumble upon a violinist blocking your path on Christmas Eve. He asks to play you a song in exchange for some drinking money. Before the music reaches a crescendo, the performance attracted even more spectators who are going through a myriad of emotions as they're trying to seek comfort on Christmas Eve. Complete the warm-up event to obtain an event themed portrait as a reward!
Event Period: December 17 (after maintenance) - December 23, 23:59:59 (Server Time)
- Fixed an issue where the Hope's Peak Student File was held backward when the display action of the Mercenary's Costume - Nagito Komaeda was played.
- Character Day: Leo's Character Day (December 21) is coming up along with the annual Leo's Character Day Event! Participate in the event and complete quests to get unique Character rewards!(Complete Leo's or Emma's quests to obtain the Reply.)
For Leo's second Character Day in Identity V, we've prepared various new rewards to celebrate this milestone! Players who have obtained the portrait from his first Character Day will receive a second-year Character Day Portrait Frame after completing the event quests! Those who haven't obtained the reward from Leo's first Character Day will receive his first-year Character Day reward.
Event Period: December 21, 00:00:00 - December 21, 23:59:59 (Server Time)
- Character Day: Emma's birthday (December 21) is here and the annual birthday party has officially begun. Participate in the event and complete quests to obtain unique Character rewards! (Complete Leo's or Emma's quests to obtain the Reply.)
For Emma's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who have obtained the portrait from her first birthday event will receive a second-year Birthday Portrait Frame after completing the event quests! Those who haven't obtained the reward from Emma's first birthday event will receive her first-year birthday reward.
Event Period: December 21, 00:00:00 - December 21, 23:59:59 (Server Time)

Shop
- Deduction Star Costume: To be, or not to be. The Embalmer Deduction Star Costume "Hamlet" is now available and can be purchased using Fragments or Echoes.

Experience Optimizations
- Replaced the icon for the Mercenary's Emote - Ultimate "Laugh."
- Adjusted the performance of some of the Doctor's costumes when the emote - Ultimate "Lie Down" is played.

Battle：
-Hunter – Undead can now be used in Rank Matches.

Bug fixes:
- Fixed an issue where the Prospector's Costume "Hajime Hinata" was missing audio when the Prospector replaced the character with Izuru Kamukura's model.
- Fixed an issue where the Prospector's Costume "Hajime Hinata" had abnormal costume texture after the Prospector replaced the character with Izuru Kamukura's model.
- Fixed an issue where the Magician could still be Shocked by a hit while being rescued, even with invisibility enabled.
- Fixed an issue where the number of D.U.P.H.R.I.N would decrease when the Barmaid switched to D.U.P.H.R.I.N and gave Strong Dovlin to her
teammates.
- Fixed an issue where the Acrobat's charged effect wouldn't disappear after losing connection and reconnecting while using charged bombs.
- Fixed an issue in Eversleeping Town where the Password Page would refresh on its own at the Explorer's spawn location.
- Fixed an issue where the "Undead" would receive bonus points after performing Charged Strike to hit a Survivor inside a locker.
- Fixed an issue where the motions of the Mercenary's Costume "Nagito Komaeda" would overlap when he's injured.
- Fixed an issue where the Hope's Peak Student File was held backwards when the display action of the Mercenary's Costume - Nagito Komaeda was played.
Identity V has finished this week’s server maintenance and the game servers are up and running again.
Maintenance content for this week:
Shop
- Pet: All-new Survivor general A pet - Mini Bloody Queen is now available. It can be exchanged using Fragments and Echoes.

Battle Adjustments
Added a new effect for tapping the ability the third time: Tapping for the third time enables the Cat to expand the Paralysis Area and intimidate Survivors caught within. Intimidated Survivors won't be able to decode, heal, or use items for 10 seconds. The Cat will return to the shadows after the ability is cast, and the ability will enter cooldown.
- Tier 0 Ability [Catwalk] Adjustment:
This ability is now rechargeable and can be recovered once every 16 seconds. In the process of a Dash Hit, the player may slightly adjust the direction by turning the camera.
- Tier 2 Ability [Psychic] Adjustment:
This ability will now increase the maximum rechargeable limit of Catwalk to 2.
Stats Adjustments:
- Cat's outline is now visible within 40 meters instead of unlimited range.
New Mechanics:
- Once the command to Intimidate is issued, the Cat will no longer be able to possess or confine Survivors and is also unaffected by the Command Mark.
- Survivors who have been Intimidated will go stiff for 1 second, during which they can move but certain actions will be interrupted.

Experience Optimizations
- When a Survivor is using "Euphoria," a notification prompt will appear on their portrait, which is only visible to Survivors (In Tarot mode, it is visible to players in the same faction).
- Supplemented the description of Cowboy's external trait "Wild" and "Protective" against Mechanic's doll.
- Reduced the "Herald's" Deduction Difficulty in the Notebook (actual stats not affected).
- Added an explanation in the Tarot Mode matching interface: If you match as the King or a Squire, your role may be switched.
- "Undead" will no longer fall into the Moon River from performing Jump Chop.
- Added a prompt when adding new friends.
- When using the Magnet with the Prospector's Costume - Hajime Hinata, the character will now be replaced with Izuru Kamukura's model. Players may choose to turn this effect on or off in Special Effects Settings.
- Improved the performance of the Mechanic's Costume - Futaba Sakura when playing the Emote - Exhausted.
- Improved the performance of the Doctor's Costume - Mikan Tsumiki when playing the Emote - Dance.
- Slightly reduced the volume of some of the emotes of Pet - Monomi.

Bug Fixes
- Fixed an issue in Tarot Mode where the original talent description was shown for Wanted Order, Symbiotic Effect, and Spectator while they had been adjusted.
- Fixed an issue where the original description of Survivors' talents was shown while they had been adjusted due to "Undead's" presence.
- Fixed an issue where the Cowboy's Wild talent wouldn't activate when the Cowboy decoded with the Mechanic's doll.
- Fixed an issue where the Embalmer's coffin couldn't be transported if he used a new coffin while the previous one was disappearing.
- Fixed an issue where the Embalmer's item ability and item icon didn't match.
- Fixed an issue in Tarot Mode where players couldn't enter the correct character interface after switching roles in the waiting lobby.
- Fixed an issue where the location of the Priestess' Straight Passage was incorrect at a particular location in Moon River Park.
- Fixed an issue where Guard 26's bomb was erroneously consumed after entering Tier 2 with 6 bombs.
- Fixed an issue where Coordinator's Costume "Dance in the Snow" was erroneous when using Emotes "Lie Down" before using "Cheer."
- Fixed an issue in Custom Tarot Mode where, for a slim chance, no Kings would be present in a game.
- Fixed an issue in the Tutorial where the Hell Ember and his Puppet would be teleported when they swapped positions with each other.
- Fixed an issue where the Geisha could send a Swallowtail Butterfly to a different floor in the Golden Cave.
- Fixed an issue where a Dream Witch's Follower would wander for a brief moment upon running into a Cipher Machine on auto-pilot.
- Fixed an issue where the ability of a Hunter who was immune to control effects would still be canceled when they entered the effective range of a Drawing Board.
- Fixed an issue where AI could go through the cemetery's basement cover in Eversleeping Town.
- Fixed an issue where the sound of a Cipher Machine that had been decoded couldn't be heard in a game at times.
- Fixed an issue where, when the "Undead" used Energy Conversion as his energy was decreasing, his energy would continue to decrease before Energy Conversion took effect.
- Fixed an issue where a Survivor couldn't heal themselves after being hit by the "Undead."
- Fixed an issue where the "Undead" could end up outside the scene when he used Kinetic Dash Hit toward an activated exit gate in the White Sand Street Asylum.
- Fixed an issue where the attack backswing motion wasn't played after "Undead's" Jump Chop hit a Survivor.
- Fixed an issue where the knock-down elimination progress would not increase when "Borrowed Time" was triggered at the same moment a Survivor was hit by the "Undead."
- Fixed an issue where the "Undead" would end up in a state where he could never be interrupted after using his abilities under certain circumstances.
- Fixed an issue where, when the Mechanic replaced the Mechanic's doll while carrying the Accessory - Usami's Magic Wand, the models would overlap in the Mechanic's camera as the Mechanic's doll went into a locker.
Identity V has finished this week’s server maintenance and the game servers are up and running again.
Maintenance content for this week:
- New Season: After this week's maintenance, Season 13 will end and Season 14 will officially begin. The Final Push event will also end at this time.
- Tier Inheritance: In Season 14, the Rank Match tier will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules.
- Tier Rewards: When Season 14 begins, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards.
- Blackjack Points: A certain ratio of Blackjack Points will be carried over to the next season.
- Logic Path: When Season 14 begins, the Logic Path level will be reset to 0. Also, Logic Path rewards will be replaced by all-new S14 rewards with the highest reward being The Feaster's A Costume - Exoplanet.
- Logic Points: When S14 begins, the limit for Logic Points will be reset.
- Character Knowledge Inheritance: In Season 14, the inheritance will be carried out according to the previous season's Character Knowledge Points.
- 4-sided Dice: In Season 14, the maximum threshold of 4-sided Dice will be 100. Players will not be able to retain any Dice that exceed this limit in Season 14, so please use them before they expire.
- Deduction: In Season 14, the Entomologist and the Violinist will be available for deduction. Complete the final deduction quest to receive Characters' Deduction Rewards - Worn Clothes.
- EXP: When Season 14 begins, new EXP-level rewards will be made available and the EXP level limit has been raised to 130.
- Guild Activity Points: Personal Activity Points and Guild Activity Points will be reset. Guild members will receive corresponding Season Guild Rewards based on the Guild Activity Points.
-[Memory Sphere]: A and B grade items from the Season 13 Essence will be included in "Memory Sphere - Previous Seasons" with the S grade items from the Season 13 Rank Treasure. "Memory Sphere - Previous Seasons" can be exchanged with Clues or Echoes.
- The Manor Career data will be updated to cover data up to December 3, 2020, 00:00:00(UTC+8).
- Rank Treasure: In Season 14, completing three Rank Matches daily will reward players with corresponding Rank Treasures at 00:00 am the following day. There is a chance of obtaining S Accessory [Sculptor - Endgame Check] and A Accessories [Geisha - Kitsune Mask] and [Grave Keeper - Canopic Jar]. Rank Treasures will be rewarded according to the player's current highest tier (Survivor or Hunter).
Stage 2 of the Identity V x Danganronpa Crossover Event has officially begun!
- Danganronpa Crossover Essence Stage 2:
- Availability: December 7, 2020, 10:00:00 - January 6, 2021, 23:59:59(UTC+8)
1. Stage 2 of the Danganronpa Crossover Event has begun! Crossover Essence Chest [Danganronpa Crossover Essence] is available and contains crossover items, including Prospector's S Costume - Hajime Hinata, Mercenary's A Costume - Nagito Komaeda, Mechanic's A Costume - Chiaki Nanami, Doctor's A Costume - Mikan Tsumiki, Exclusive Portraits, Graffiti, and more.
2. When Stage 2 of the Crossover Event is over, the Danganronpa Crossover Essence from Logic Path will be replaced by this Season's essence.
3. Please open the Essence as soon as possible after obtaining it. If the Essence is left unopened by the end of the event, the system will automatically open it and issue all its rewards to players by mail.
4. For the Crossover Essence Chest, players will not obtain A Costumes which they already have until they have obtained all of the A Costumes.

- Danganronpa Crossover Event - Monomi's "Gift"
Monomi is giving out gifts to everyone in the manor! Complete log-ins, battles, and other quests during the event to obtain fantastic rewards.
Event Period: December 7, 10:00:00 - December 18, 23:59:59(UTC+8)
- Crossover Package - Magical Girl Usami Now Available
- The Crossover Package [Magical Girl Usami] will be available in the shop for a limited time. It contains [Pet] Monomi and [Accessory] Mechanic - Usami's Magic Wand. This Package can only be purchased using Echoes. [Pet] Monomi and [Accessory] Mechanic - Usami's Magic Wand will also be available in the shop and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package and the items it contains will be removed from the shop after maintenance on January 6, 2021 at 23:59:59.(UTC+8)

- Danganronpa Crossover Essence Stage 1 Encore
- Availability: December 7, 2020, 10:00:00 - January 6, 2021, 23:59:59(UTC+8)
- Players can obtain crossover-related items from it, such as Guard 26's S Costume - Monokuma, Coordinator's A Costume - Kyoko Kirigiri, Lucky Guy's A Costume - Makoto Naegi, Barmaid's A Costume - Enoshima Junko, Exclusive Portraits, Graffiti, and more.
- The returning Essence shares the same cumulative count and guarantee drop with the Essence in Stage 1

- Accessory - Mono Mono Machine Returns
The B Accessory - Mono Mono Machine will be available in the shop. Players can upgrade the Mono Mono Machine to an A, S, or even SS accessory using Monocoins (purchasable with Echoes). This accessory will have additional effects with each upgrade.
Availability: December 7, 2020, 10:00:00 - January 6, 2021, 23:59:59(UTC+8)

Shop
- The Photographer's S Accessory [Deadly Invitation] is now available.
- A accessories [Coordinator - Sterling Silver Bullet] and [Violinist - A Dream Frozen in Time] are now available.
- B accessories [Magician - Starry Sky Pillow], [Dancer - Sleeping Moon], [The Ripper - Blanket Shawl], and [Herald - Cat Toy] are now available.

Battle Adjustments
Magician Adjustments:
- Added an exclusive effect to the Magician's external trait "Illusion" so that Terror Shock will now no longer be triggered when the
Magician is hit while becoming invisible.
- For the Magician's external trait "Real or Fake," the additional time required to rescue the Magician from a Rocket Chair is reduced from 60% to 40%.
Gardener Adjustments:
- Added an effect to the Gardener's external trait "Protection," so that after the effect has expired for 20 seconds, she can Recall on the spot for 2 seconds (this effect won't be triggered while she is decoding, moving, or conducting other actions) to gain another protection effect for 5 seconds. Each successful Recall will delay the next Recall by 10 seconds.
Barmaid Adjustments:
- The Barmaid's Fear after getting Tipsy from mixing Dovlin is reduced from half to a quarter, and her Fear after getting Tipsy from drinking D.U.P.H.R.I.N is reduced from half to a quarter. The Tipsy duration remains unchanged.
- When the Barmaid is injured, the time required for mixing is increased to 10 seconds due to insufficient energy.
- When the Barmaid has consumed all of her alcohol, her item slot will be emptied and she can pick up another item.
Embalmer Adjustments:
- Added an effect to the Rebirth trait: When a Survivor with Rebirth is knocked down, the Embalmer can choose to resurrect them. The resurrection of a Survivor who's been knocked down will be counted as if the Survivor has been put on a Rocket Chair once (for the Painter, his Rocket Chair progress will increase by 50% and will count as having been put on a Rocket Chair once). Survivors with Rocket Chair progress over 50% can't be resurrected when they're knocked down.
- Tapping the ability button again after the Embalmer has placed the coffin will transport the coffin to the player's location.
- When the exit gate is activated, resurrection will no longer come with the Tide Turner effect.
- When the exit gate is opened, the coffin can't be placed on the inside of the exit gate.
- Once the Embalmer has escaped from the manor, coffins in the scene will be removed.
Wildling Adjustments:
- Decrease in movement speed is reduced from 11% to 4%.
- Adjusted the All Thumbs trait. The decrease in cipher machine decoding speed is now reduced from 40% to 30%.
- Adjustments to the Wildling Partner:
1) Added an energy attribute to the Wildling Partner. When the Wildling enters the Riding State, the partner's current energy will be displayed. A certain portion of energy will be deducted when the Wildling moves, uses Bump (consuming 5% of the maximum energy), or while riding. Each successful Bump against a Hunter will consume an additional 10% of the maximum energy. The Riding State will end when all energy has been consumed.
2) Each of the Wildling's successful Bump adds 10% to the Survivor's struggle progress when tied to a balloon.
3) When the Wildling's Bump failed, the ability cooldown is reduced from 25 seconds to 10 seconds. In the meantime, he will recover 40% Rage instead of having it emptied.
4) The Wildling Partner's Rage in Riding State will now increase over time, reaching the maximum in 10 seconds. Its accumulation speed will increase by 60% when facing a Hunter head-on.
Other Battle Adjustments:
- Survivors can now move immediately after a decoding calibration is triggered to interrupt an electric shock, but the cipher machine will still lose decoding progress. Survivors are unable to decode cipher machines during the electric shock.
- Improved the judgment of Hunter's attack on Survivors when a Rocket Chair with a Survivor is nearby.
- When a Hunter attacks in mid-air, the attack action will be played until the attack judgment shows up before they land. They must then hit a Survivor in order to remove the blade-wiping action.
- Survivors can now use graffiti when they're knocked down or crawling.

Room
- Specific furniture (Phonograph, Gramophone) in the Room can now play specific Room Music and your teammates get to listen to it, too. Once you've used the specific furniture to play music, it will replace the Room's default background music. Logging in again, exiting the game, and performing other operations will pause the Room Music. Teammates who joined in midgame may not be in sync with the Captain's music, but it will become in sync when the next song is played.
- After the maintenance on December 3, 2020, players can claim 5 pieces of Room Music upon completing a battle quest on the event page. Players must have a Room and furniture that plays music in order to complete the event quest. This Event will be available for a long period.
- The Room furniture, Phonograph and Gramophone, will be available at 30% off for a limited time. Event Period: December 3, 2020 (after maintenance) - December 16, 2020, 23:59:59

Experience Optimizations
- Reduced the saturation of the Geisha's S Costume - Lady Thirteen in battles so it fits the map's brightness.
- Improved the performance of the running action and hair for the Enchantress's S Costume - Maroon Crystal.
- Optimized how talents are displayed in the Talent interface.
- Improved the performance of Hunters' landing action.
- Supplemented description to Cowboy's external trait "Wild" and "Protective" against Mechanical Dolls.
- "Undead" is now available in Single Training Mode.
- Optimized the attack judgment of "Undead's" Kinetic Dash Hit

Bug Fixes
- Fixed an issue where players who were successfully matched while viewing their Manor Career were unable to close the page.
- Fixed an issue where the text would extend beyond the frame when a club's motto was too long.
- Fixed an issue where the Priestess couldn't use the Straight Passage near the rear end of the ship in Lakeside Village.
- Fixed an issue where Hunters couldn't hit Survivors at the bottom of the two-way slide in Moon River Park.
- Fixed an issue where the Geisha's Dash Hit would be interrupted when it is performed right after a Swallowtail Butterfly attached to a Survivor.
- Fixed an issue where Hunters' red light was too bright in the Mind's Eye's camera when spectating.
- Fixed an issue where the Embalmer's coffin-summoning action was shown but the coffin wouldn't rise up under certain circumstances.
- Fixed an issue where the Sculptor couldn't use her ability when tapping the ability while moving.
- Fixed an issue where the accessories of the character would still be shown if the player is taking a photo of the Room while moving and selecting to hide the character.
- Fixed an issue where a weapon could be seen in Bloody Queen's hand when performing the standby motion "Snooze," except for Lady Bella.
- Fixed an issue where the structure of the Entomologist's insect net was missing.
- Fixed an issue where abnormalities in the Display Interface would appear when entering the Treasure Chest Display Interface via the Self Examination Interface.
- Fixed an issue where incorrect status portraits would be shown after the Seer observed a Survivor who was knocked down or put on a Rocket Chair during matches with the Photographer.
- Fixed an issue where the Feaster's tentacles would disappear for 20 seconds when they're placed next to a flying Rocket Chair.
- Fixed an issue where the Mechanic could see the effects of her own warning heartbeat when manipulating the doll.
- Fixed an issue where the Entomologist could see the effect of her own warning heartbeat when manipulating a swarm of bees.
- Fixed an issue where there was a slight deviation between the Wildling's remaining energy shown and the actual riding duration.
- Fixed an issue where the camera of the Wildling in Riding State would have abnormalities when he's hit by a Hunter under certain circumstances.
- Fixed an issue where "Undead's" weapon texture remains unchanged when equipping A accessories on S costumes.
- Fixed an issue where stage 1 of the "Undead's" Charged Strike changed its skill duration with the charging duration. Stage 1 is now consistent with stage 2 in terms of skill duration but the width of the skill changes with the charging duration.
-Fixed the issues that some special effects are incorrectly displayed when Thief's A costume [Herald] uses accessories [Purse]

Identity V has finished this week’s server maintenance and the game servers are up and running again. Dear players:

Maintenance content for this week:
Final Push Event
- From November 26, 2020 (after maintenance) to December 3, 2020 (before maintenance), the weekly Logic Points limit will be increased by 20%, and the Logic Points obtainable from a single match will also be increased by 20%.
- During the event, Logic Points obtained from each of the first 3 victories of the day have been increased to 1,200.
- During the event, 20-sided Dice will not roll a number lower than 15.
Character Day Event
- [Character Day]: Burke's (Mad Eyes) Character Day (November 27) is coming up along with the annual Burke's Character Day Event! Participate in the event and complete quests to get unique Character rewards! Event Period: November 27, 00:00:00 - November 27, 23:59:59 (Server Time)

Shop
- [Package]: [Artist Collection Project] begins! Identity V x Ashley Wood crossover package "Wild Hunt" is now available.
The package contains the crossover-exclusive Hunter "Undead," S Costume - Conquer, and A Accessory - Incinerator.

New Character
New Hunter ["Undead" - Percy]
External Trait 1 - [Recharge]: Percy can use his ability to increase his energy load. When the energy reaches 50, Percy will enter an Energy Surge state, during which his ability is enhanced. During Energy Surge state, his normal attack cannot be interrupted by Survivors and can shatter pallets that have been pulled down. When the energy reaches 100, Percy will enter an overload state, during which his movement speed is decreased by 8% and he is unable to any ability for 14 seconds.
External Trait 2 - [Surrogate]: Percy can't place Survivors on Rocket Chairs. However, the elimination progress of Survivors knocked down by Percy will directly increase by 25%, their self-heal limit is raised to 95%, their crawling speed is increased by 200%, and their location is revealed to Percy for 6 seconds when they get back on their feet. When all of the Survivors are knocked down, the elimination speed is increased by 300%. After the exit gate has been activated, the elimination speed against knocked down Survivors is increased by 300%.

Ability 1 - [Kinetic Dash Hit]: Dash forward for a short distance and deal damage by launching up a Survivor. The ability ends when he hits an obstacle or reaches the maximum distance. Using this ability increases the energy load by 10. Energy Surge: This ability cannot be interrupted by Survivors. Tapping the ability button again during the brief launch up period will trigger another hit that deals damage upon hitting a Survivor.
Ability 2 - [Charged Strike]: A charged strike on the ground sending all Survivors within range flying. The range expands as the charged duration increases. When the charged duration exceeds a certain threshold, the hit comes with the effect of a normal attack. Using this ability increases the energy load by 20. Energy Surge: This ability cannot be interrupted by Survivors. Before the Charged Strike ability ends, holding the ability button again will trigger another Charged Strike.
Ability 3 - [Energy Conversion]: When this ability is used while Percy's energy load is below 50, his energy load will increase by 50 and he'll enter Energy Surge. When this ability is used when Percy is in Energy Surge mode, his energy load will decrease by 50 and he will exit Energy Surge mode.

When "Undead" is in participation, some of the Survivor's talents are changed as follows:
1) Tide Turner: After healing a knocked down Survivor, both you and the Survivor will be invincible for 20 seconds. This ability can only be used once.
2) Savior Complex: After healing a knocked down Survivor, gain a 5/10/15% movement speed boost for 3 seconds
3) Herd Mentality: When you are within 12/18/24 meters of a knocked down survivor, your movement speed increases by 4/6/8%
4) Snooze: Reduces the elimination speed by 3/6/9%
5) Symbiotic Effect: Movement Speed is increased by 24/6% when running towards knocked down Survivors
6) Light-footed: Running within 18 meters of a knocked down survivor leaves no trail.
7) Distress: Other survivors can see each other after you're knocked down.

Battle
- Added an Evil Reptilian mid-air turning sensitivity setting that can be adjusted in Settings.
- Adjusted Rocket Chairs' locations on the edges of all Rank Mode maps to avoid guaranteed successful struggle at certain extreme locations.
- Supplemented the description of all talents in Tarot Mode.

Experience Optimizations
- Added "Number of Treasures Opened" and "Number of Items Obtained" as well as a notification for "Number of Rank Treasures Required to Get the Guaranteed Items" to Rank Treasures after Season 13.
- Added icons that signal Rank Points changes in the Record interface. Tap the icon to view the detailed changes.
- Optimized how talents are displayed in the Talent interface
Bug Fixes
- Fixed an issue where the Embalmer couldn't record the appearance of nearby Survivors under certain circumstances.
- Fixed an issue where Geisha's Swallowtail Butterfly would attach to a Survivor who's being eliminated and disappear with them.
- Fixed an issue where the Swallowtail Butterfly on the Survivor wouldn't disappear if the talent "Borrowed Time" was triggered at the moment when a Survivor attached by a Swallowtail Butterfly was knocked down.
- Fixed an issue where the Swallowtail Butterfly on the Survivor wouldn't disappear if a Hunter hit the Survivor at the moment when they were putting down a pallet.
- Fixed an issue where Survivors would be pushed into scene objects by the Sculptor's sculptures under certain circumstances.
- Fixed an issue where the effects on Hieroglyphic Graveyard displayed on the screen wouldn't disappear if the Sculptor was interrupted by a Survivor when using the ability.
- Fixed an issue where the Mechanic could see the effects of her own warning heartbeat when manipulating the doll.
- Fixed an issue where scene objects would disappear while rotating camera angle near the ship in the Lakeside Village map.
- Fixed an issue in the White Sand Street Asylum where the Hunters could hit Survivors through scene objects in certain areas.
- Fixed an issue in the White Sand Street Asylum where the Acrobat could get stuck inside scene objects when using abilities in certain
areas.
- Fixed an issue where the AI couldn't go through some areas in the White Sand Street Asylum.
- Fixed an issue in Leo's Memory where Geisha's Dancing in Misery ability button and Snowball throwing button overlapped.
- Fixed an issue in Duo Hunters Mode where a countdown icon would be shown in the operation interface when the Embalmer used the Mechanic's controller to manipulate the doll after Rebirth.
- Fixed an issue in Single Training Mode where Geisha could accumulate more than 3 Swallowtail Butterflies.
- Fixed an issue in Spectator Mode where the Detention icon wouldn't disappear in the buff bar after Hunter's Detention has ended.
- Fixed an issue in Spectator Mode where the effects of the Prisoner's connection between Cipher Machines wouldn't disappear even though it was already broken.
- Fixed an issue where the wine bottle was displayed incorrectly in the Barmaid's hands in S and A costumes when standby motions were played.
- Fixed an issue where the dissolving effects of the Photographer's Costume "En Ligne" was abnormal in the Display Interface on some devices.
- Fixed an issue where "Herald's" Philofelist costume experienced audio issues during combat
Thanksgiving 2020 is upon us! Are you ready to feast on some delicious turkey and desserts?
Sign in and complete quests during the event to obtain Clues, Fragments, 2020 Thanksgiving Exclusive Graffiti, Portrait Frames, a 40% off costume Discount Card, and various rewards!
All characters are free-to-use for a limited time. Come and join us!
Event Period: November 19, 2020 (after maintenance) - November 26, 2020, 23:59(For NA/EU servers, the event will begin on November 19, 2020, at 00:00)
Event Shop
Certain character emotes will be made available in the Event Shop for a limited time, including Hell Ember - Troubled, "The Ripper" - Troubled, and Photographer - Troubled.
Availability: November 19, 2020 (after maintenance) - December 16, 2020, 23:59
Shop
Thanksgiving Costumes Are Making A Limited-time Comeback!
The following costumes will make a comeback during this Thanksgiving: Geisha's A Costume - Manchurian Crane, Perfumer's S Costume - Tonight or Never, Mercenary's S Costume - Cheshire Cat, and Feaster's S Costume - Necromancer.
The following accessories will return during Thanksgiving 2020: Perfumer - Beneath the Rose, Mercenary - Cat Tail, and Feaster - Nosferatu.
The following pet will return during Thanksgiving 2020: Geisha - Man in the Mirror.
Availability: November 19, 2020 (after maintenance) - December 2, 2020, 23:59
A Special Package will be made available for a limited time. The package is priced at 10 Echoes and contains 20 Inspirations, 28 Clues, [Temporary Costume] General A Costume (3d) x1, [Temporary Identity] Hunter (3d) x1, and [Temporary Identity] Survivor (3d) x1.
Availability: November 19, 2020 (after maintenance) - November 25, 2020, 23:59
- Character Day: Lucky Guy's birthday (November 22) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards! For Lucky Guy's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who participated in Lucky Guy's first birthday will receive a second-year Birthday Portrait Frame after completing the event quests! Those who did not participate in Lucky Guy's first birthday will receive his first-year birthday portrait.
Event Period: November 22, 00:00:00 - November 22, 23:59:59 (Server Time)
Battle
Sends out a Swallowtail Butterfly to the target location. It will take some time for it to reach its destination.
A Swallowtail Butterfly can be used as a target for Dash Hit. A Survivor who comes into contact with a Swallowtail Butterfly will be attached by it for a certain duration and become a target for Dash Hit.
- Tier 0 Ability [Dash Hit] Adjustments:
It's usually only used on a Swallowtail Butterfly, but it can also be used on a Survivor attached by a Swallowtail Butterfly.
A Survivor with an attached Swallowtail Butterfly can interrupt this ability by staring at the Geisha.
Stats/Mechanisms:
- [Dancing in Misery] is a rechargeable ability that begins with one charge at the start of the match. It recharges itself every 20 seconds for up to 3 charges.
- Using [Dancing in Misery] won't cause the Geisha to transform from Beauty form to Prajna form.
- A Swallowtail Butterfly can be deployed as far as 30 meters away from the Geisha.
- A Swallowtail Butterfly has a 40-second lifespan on the battlefield. Once it attaches to a Survivor, it will live for another 30 seconds.
- A Swallowtail Butterfly's attachment will be canceled when the attached Survivor gets hit by a normal attack. The attachment effect resets when the Survivor comes into contact with another Swallowtail Butterfly.
- The Geisha can see the outlines of all Swallowtail Butterflies. Survivors can see the outlines of Swallowtail Butterflies within 24 meters.
- A Swallowtail Butterfly can attach to a Survivor while it's flying. The Geisha can also use [Dash Hit] on a Swallowtail Butterfly when it's flying. When the Geisha is using Dash Hit on a Swallowtail Butterfly, if the Swallowtail Butterfly attaches to a Survivor, the Geisha will continue with the Dash Hit, which will now direct toward the Survivor.
- When [Dash Hit] is used on a stationary Swallowtail Butterfly, it won't be interrupted by obstacles but it will be interrupted when the Swallowtail Butterfly disappears (when it attaches to a Survivor or its lifespan ends).
- When [Soul Departure] is used, Geisha can use [Dash Hit] on a Swallowtail Butterfly from a farther distance (30 meters → 60 meters in the air).
- Increased the movement speed of Geisha's Prajna form (by approx. 1%) so now it's the same as that of Wu Chang's Black Guard.
Stats/mechanisms not mentioned above remain the same as the previous version.
Axe Boy Adjustments:
- A Resentful Soul possessing a Survivor will no longer disappear with its Peaceful Pine.
Matching Rules Optimization:
- During the matching process for all modes, if the matching fails because another player isn't ready or their connection fails, and you start another matching in 60 seconds afterward, the system will now take into account the waiting time in the previous matching and shorten the waiting time for the new matching.
Prisoner Point Adjustments:
- Added Bravery points for the Prisoner's "Severe Electric Current." The condition for this bonus is: When the Prisoner stuns a Hunter with Severe Electric Current, the Prisoner will be granted additional points.
- Added Persistence points for the Prisoner's "Progress Transmission." The condition for this bonus is: When the Prisoner transmits his progress with a Connection, the Prisoner will be granted additional points based on the progress transmitted.
Entomologist Point Adjustments:
- Added Persistence points for the Entomologist's "Entomology." The condition for this bonus is: When the Entomologist's swarm of insects disturbs a Hunter near a Survivor who's being pursued, the Entomologist will be granted additional points based on the duration of the disturbance.
Tarot Mode Adjustments:
- Added a new mechanism for the final stage: After 8 minutes into a Tarot mode game, a 2-minute countdown will begin. After the countdown ends, the game will enter the "final stage."
- Final Stage:
1. The two exit gates on the map will open.
2. A new condition (on top of the basic ones) for winning applies as follows: "The faction of which King manages to escape wins."
3. Knights from both factions will permanently obtain the Detention effect (with or without the Detention talent).
4. The Knight won't be able to help their King and Squires get back on their feet.
Guild
- The higher the Guild's level, the more Vice-Chairmen the Guild can have. Lv. 1-3 Guilds may have 2 Vice-Chairmen, Lv. 4-5 Guilds may have 3 Vice-Chairmen and Lv. 6-7 Guilds may have 4 Vice-Chairmen.
- The Guild Chairman may set different authorizations for the Vice-Chairmen, including recruitment, member removal, and Guild management (amend motto, set up conditions to join the Guild, etc.)
Experience Optimizations
- Portraits and names will now be hidden in the matching preparation interface in Blackjack Mode.
- Increased the character's "Deduction Difficulty" in the Notebook (actual stats not affected) based on Geisha's adjustments.
- Added a custom button for the Postman to switch letters in the PC version.
- In Blackjack Mode, using the Reveal Card now reveal a shrunken Explorer.
- In Tarot Mode, abilities of the Lawyer and the Mind's Eye won't reveal the enemy's shrunken Explorer or hidden Magician/First Officer.
- Improved the shop interface in Tarot Mode and added a one-click purchase button for shop items.
- Added a "NEW" icon notification for new items in the Event Shop.
- Improved the purchase preview interface for furniture so that it fits the game's style better. A hide/show button is also added for reference items.
- The Painter's Emote "Rolls 4-sided Dice" is now available.
- Adjusted the weekly morality reward's conditions and content: Starting November 23, players who have participated in at least 3 battles (excluding Custom Mode battles) and maintained full morality would obtain the weekly morality reward. At the same time, we have increased the weekly morality reward from 50 Clues to 100 Clues. Thank you for keeping the manor a friendly environment.
- Improved "Herald's" action after she's hit by the flare gun.
- Improved the preview interface for the Room in the Shop interface.
- Improved the operation performed in the Room's furniture list interface.
- Improved the eyelid effects of the Geisha's Costumes - Lady Thirteen, Manchurian Crane, and Blood Fan.
Bug Fixes
- Fixed an issue where the draping on the feet of the Sculptor's B Costume - Court 3 Commissioner would overlap in the Costume Display Interface.
- Fixed the misuse of quotation marks in the Postman's Deduction description text.
- Restored the audio for a number of Wu Chang's standby motions to the previous version.
- Fixed an issue in Tarot Mode where the talent set in the waiting lobby didn't match the one carried into battle.
- Fixed an issue where the corresponding item wasn't shown in the standby motion of the Acrobat's S Costume - Joker.
- Fixed an issue where a bot couldn't go through some areas in the Golden Cave.
- Fixed an issue where characters could get stuck in some areas in the Golden Cave.
- Fixed an issue where the Follower‘s phantom in Dream Witch's Costume - Vine would be blocked by low-quality shrubs.
- Fixed an issue where, when the effects of the Photographer's accessory "Deadly Invitation" was switched off, the effect of other accessories would be switched off as well.
- Fixed an issue where the incorrect icon was displayed after Wu Chang used his ability in Performance Mode.
- Fixed an issue in Single Training Mode where the Forward couldn't replenish items when using the Football as his item.
- Fixed an issue where the waiting time would decrease when a spectator lost connection and reconnected in the matching room.
- Fixed an issue where, when the Photographer carrying the accessory "Deadly Invitation" held a Survivor on the balloon and their struggle progress was full, the Survivor who struggled off could get stuck in mid-air.
- Fixed an issue where the Photographer in the Camera World could see the Magician and First Officer who were invisible after using their items.
- Fixed an issue where there's a chance that the Grave Keeper's Shovel wouldn't disappear and couldn't be replaced after he was hit by a Hunter while digging to the floor below.
- Fixed an issue where there's a chance that the Grave Keeper could still manage to enter the underground space after he was hit by a Hunter while digging to the floor below.
- Fixed an issue in Blackjack Mode where, after the first two players returned to the lobby upon elimination, the third player being eliminated would get their results twice.
- Fixed an issue where the order of the recipients displayed in Postman's selecting interface and the order of the portraits on the top right corner would sometimes be inconsistent.
- Fixed an issue where the labels of banned characters and the labels of characters available for trial would overlap in the Notebook.
- Fixed an issue where the Explorer couldn't obtain the Password Page after digging it out.
- Fixed an issue where the hair bun of the Geisha's Costume - Lady Thirteen in the Beauty form would be distorted when vaulting over windows.
- Fixed an issue at the Violent Struggle entrance where holding and releasing the Back and Rank buttons at the same time would cause the buttons in the lobby interface to disappear.
- Meteor Shower Event: The best time to observe the Leonid meteor shower is in November each year, and every 33 years there is a peak year as mentioned in the Clarke Prophecy. Participate in the event and complete quests to obtain meteor-themed dynamic graffiti as a reward!
Event Period: November 12, 2020 (after maintenance) - November 19, 2020 00:00:00 (Server Time)-[Character Day]: Luchino's (Evil Reptilian) Character Day
(November 13) is coming up along with the annual Luchino's Character Day Event! Participate in the event and complete quests to get unique Character rewards!
Event Period:November 13, 00:00:00 - November 13, 23:59:59 (Server Time)Improvement
- Improved the effect of the Postman's A Costume - "Specter" in the Display Interface.
Bug Fixes
- Fixed an issue in Custom Mode where Pages would show up in the interface when a spectator lost connection and reconnected in the matching room.
- Fixed an issue where, when a Survivor with Demon Notes on them escaped from the Exit Gate and continued to spectate the game, they would still see the Demon Notes icon.
- Fixed an issue where there would be an error when Wu Chang lost connection while throwing out the Umbrella and reconnected when retrieving the Umbrella.
- Added spawn points for both factions in Tarot Mode.
- Added a general ability for the Knight - Phasing. The Knight will obtain a 10% movement speed buff for 3 seconds and ignore character collision upon use. CD: 20s.
- Optimized the character selection function in the Tarot Mode waiting lobby. When the King and the Squires' character selection is locked, there will be a 20-second window for the Knight to change characters.
- Adjusted the cross-role matching rules in the Tarot Mode pre-matching interface. This function is now disabled by default.
- Added the display of players' Manor Career Achievement Labels in the Tarot Mode results interface.
- The duration of Mercenary's external trait, Steel Will, is reduced to 8 seconds in Tarot Mode.
- The Seer's owl reserve is reduced to 2 in Tarot Mode.
- The Enchantress's Blessing effect will be removed when the player is hit in Tarot Mode.
- When Wildling ends his Riding State voluntarily, the cooldown is adjusted to 45 seconds in Tarot Mode.
- The duration for a King to struggle off a balloon is increased from 16 to 24 seconds in Tarot Mode.
- The increased struggling progress gained after a Knight releasing a King voluntarily is reduced from 25% to 15% in Tarot Mode.
Battle Adjustments
Sculptor Adjustments:
- Reduced the Sculpture of Nobility's movement speed by 12%.
- The Sculpture of Wisdom and the Sculpture of Agility can no longer merge to become the Sculpture of Nobility in the instant when they are summoned.
- The Sculpture of Nobility can now only charge toward mobile Survivors within 36 meters. If there isn't any target nearby, the Sculpture of Nobility will shatter immediately upon formation.
Painter Adjustments:
- The Painter's number of paintings is adjusted from 3 to 2.
- The time required to trigger the drawing board's effect after being placed by the Painter is slightly extended so that the effect will only be triggered when the Painter's action of placing the drawing board has ended.
- Enhanced the notice prompt for placing drawing boards in the scene. When a drawing board is within display range, its outline can be clearly seen despite obstacles were in the way. A notice prompt is also added to notify the attraction range of a drawing board.
- Added a Rocket Chair outside the ship in Lakeside Village.
- Adjusted the default talent selection rules. Players' talent preferences in different modes (including Rank Match, Duo Hunters, Tarot, and other modes) are now recorded so that characters' talent will be switched to the one they had in the most recent match in the corresponding mode by default.
Guild
- Added a new method to obtain Guild Activity Points. Guild Activity Points can now be obtained through Tarot Mode and Blackjack Mode. Please refer to the Guild Rules for details.
Experience Optimizations
- Added a new emote "Rolls 4-sided Dice" for the "Prisoner," Grave Keeper, Entomologist, and Sculptor. It can be unlocked with the Emote Trial Card "Rolls 4-sided Dice," which comes with a Monthly Card purchase.
- Supplemented audio for some actions for the Mind's Eye, Coordinator, Dancer, Perfumer, and Grave Keeper.
- When an item in a Treasure is obtained by using a guaranteed first-draw chance, a corresponding prompt is added to the item-obtaining interface.
- When an item in a Treasure hasn't been obtained despite setting it as a guaranteed first-draw, a corresponding prompt is added to the Treasures interface.
- Improved the display sequence of labels on the Career V label generation page.
- Improved the overall performance for Magician's Costume "Treasure Hunter."
- Improved the blinking effect for Geisha's Costumes - Shiromuku, The Bride, Manchurian Crane, Blood Fan, and the Peacock.
- Supplemented audio for some actions for the Geisha, Photographer, Axe Boy, Wu Chang, and Violinist.
- Added a switch for the photo-taking effect of the Photographer's S Accessory " Deadly Invitation." It can now be restored as the default effect in Settings.
Bug Fixes
- Fixed an issue where the attacking range of the Sculptor's Sculpture of Nobility was smaller than 36 meters as described. Its range is now consistent with the talent "Tinnitus."
- Fixed an issue where a burrowing Grave Keeper getting closed wouldn't trigger the alarm when the Sculptor was in the creator's perspective.
- Fixed an issue where, when the Cowboy was hit while charging ability and the charging was interrupted, the ability would still be used after releasing the button.
- Fixed an issue where the Mechanic's Cowardly effect would disappear when the Cowboy had an injured Survivor on his back.
- Fixed an issue where a Survivor's crawling speed could become abnormal when controlled by the system after being knocked down.
- Fixed an issue where, when the Photographer with the "Confined Space" talent sealed a window, the sealed window effect would disappear when he went in and out of the Camera World.
- Fixed an issue where, when the Photographer held down the "Peeper" ability while passing through the Camera World, the Peeper model in the Photographer's hand would disappear.
- Fixed an issue where, when the Photographer carried the Accessory "Deadly Invitation with him," the card in his hand would disappear if he attacks while holding a balloon.
- Fixed an issue with some of the Feaster's costumes where players would be unable to hide the Feaster's wheel after the Feaster passed through the Priestess's Straight Passage.
- Fixed an issue where the pre-target effect couldn't be seen through walls when the Violinist carried the Accessory "A Dream Frozen in Time" with him.
- Fixed an issue where players couldn't switch characters in the character selection stage under certain circumstances.
- Fixed an issue in Tarot Mode where the Gamekeeper's Chain Hook would be blocked by Soul Weaver's cobwebs.
- Fixed an issue in Blackjack Mode where the game client would freeze when a Hunter reconnected after losing connection.
- Fixed an issue in the PC version's Compatible Mode where the special effects would be abnormal when the Perfumer used the emote "Farewell."
- Fixed an issue where the Prajna form of some of Geisha's costumes would behave abnormally in the Room.
- Fixed an issue where Logic Path would behave abnormally after tapping the arrow at the location of a costume in Logic Path under some circumstances.
- Fixed an issue in Tarot Mode where the tier display was erroneous after the Survivor and the Hunter switched places.
- Fixed an issue where, after a Grave Keeper with the Train Conductor costume was rescued by the First Officer from a Rocket Chair, a display error would appear when he used his shovel.
- Fixed an issue where the pull-back was severe when Smiley Face's Rocket Dash made a hit, was interrupted, or performed under high latency.
- Fixed an issue in Blackjack Mode where the display of 21 points would remain in the next round if a player who got 21 points went offline.
- Fixed an issue where an overlap would appear when the Coordinator in the S Costume "Dance in the Snow" used a signal flare.
- Fixed an issue where an overlap would appear when the Coordinator in the S Costume "Dance in the Snow" used the emote "Provoke while running."
- Fixed an issue where abnormal black squares would appear in the Mind's Eye's A Costume "Mongol" and the Violinist's A Costume "Ouroboros."
- Fixed an issue where the AI couldn't go through some areas in Lakeside Village.
- Fixed an issue where the AI couldn't go through some areas in Leo's Memory.
- Fixed an issue where the shrubs were floating mid-air in White Sand Street Asylum.
- Fixed an issue where a Cowboy who lassoed a Hunter on the second floor in Leo's Memory could teleport to the first floor.
- Fixed an issue where there was a chance that a Survivor would stay knocked down and immobilized if a Survivor quickly switched to walking mode when knocked down.
- Fixed an issue where the icons might overlap when purchasing Lights with Ash.
- Fixed an issue where the progress notification of the dropped Password Page would be erroneous when the Explorer was put on a Rocket Chair.
- Fixed an issue where a spectator who was spectating in the Photographer's Camera World could see Survivors' ability models in the real world.
- Fixed an issue where the Sculptor's "Teleport" has inconsistent duration when performed using single-tap and long-hold with a selected target point. The duration for both methods is now consistent.
- Fixed an issue with the Guard 26 and the Sculptor—if their presence reached Tier II while holding the ability selection button, the button hold would be forcefully terminated.
- Fixed an issue where the illusions created by a Decoy would display erroneous effects when equipping certain costumes.
- Fixed an issue where the Sculptor's B or lower-grade costumes would overlap in the Costume Display Interface.
Update Notice [November 12, 2020]
Identity V will be updated on November 12, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
- Meteor Shower Event: The best time to observe the Leonid meteor shower is in November of each year. As the Clarke Prophesy has foretold, a peak year happens every 33 years! Participate in the event and complete quests to obtain meteor-themed dynamic graffiti as a reward!

- The Halloween Ball Has Begun: Everyone has their own desires, be it passion, wealth, or wisdom. The annual Halloween is upon us! Otis' Doll Shop cordially invites you to join the Dealmaker's Halloween Ball. We will make your wish come true, whatever it is. And all you'll have to do is to give up a negligible amount of "Soul Energy." Are you ready to party?
Event 1 - Halloween Gifts
Log in daily during the event to know more about the Doll Shop's mysterious backstory. Reveal the hidden truth and claim daily check-in rewards, including Clues, Fragments, Trial Cards, and more. Check-in for 7 days to claim the 2020 Halloween Exclusive Portrait. Don't miss out! Make-up Check-ins are available at the cost of 10 Inspirations.
Event Period: October 29, 2020 (after maintenance) - November 4, 2020, 23:59:59
Make-up Check-in Period: November 5, 2020, 00:00:00 - November 8, 2020, 23:59:59
Event 2 - Halloween Masquerade
Behind the facade of the Masquerade hides the trading of souls and the fulfillment of desires. During the event, complete battles in Normal Matches, Rank Matches, and Duo Hunters mode and you may get Soul Energy. Spend Soul Energy to exchange for Priestess' B Costume "Guiding Spirit," the Postman's A Costume "Specter," and other precious items at Otis' Doll Shop.
Soul Energy Availability: October 29, 2020 (after maintenance) - November 4, 2020, 23:59:59
Exchange Availability: October 29, 2020 (after maintenance) - November 8, 2020, 23:59:59
Event 3 - Soul Pact
During the event, you can spend Soul Energy to make a Soul Pact with the Priestess at Otis' Doll Shop. Make a Soul Pact and you may obtain Clues, Fragments, Inspirations, various types of Trial Cards, and a chance to obtain the 2020 Halloween Exclusive Graffiti. You can make a maximum of 3 Soul Pacts daily.
Event Period: October 29, 2020 (after maintenance) - November 8, 2020, 23:59:59
- Event Shop: The 2020 Halloween series costumes: Axe Boy's B Costume "Pumpkin Lamp" and the Acrobat's B Costume "Jamboree" will be permanently available in the Event Shop at a price of 100 Spyglasses.
The Postman's B Emote "Exhausted," Axe Boy's B Emote "Candy Please," and the Acrobat's B Emote "Exclaim" will be permanently available in the Event Shop permanently at a price of 100 Spyglasses.
- Shop: Grade A Pet "Smiley Face - Jack-O-Lantern" from the Halloween series will be permanently available in the shop. This pet is exclusive to the Hunter character, Smiley Face. It can be purchased with 888 Echoes or 3188 Fragments.
The Ripper's S Costume "Count's Banquet" will make a limited-time comeback in the shop. It can be purchased with 2888 Echoes or 12888 Fragments.
The Ripper's A Accessory "Banquet Cup" will make a limited-time comeback in the shop. It can be purchased with 1068 Echoes or 3888 Fragments.
The 2020 Halloween Portrait Frame Package will be available in the shop for a limited time. It includes the 2020 Halloween Exclusive Portrait Frame, 100 Spyglasses, and 288 Fragments. This Package can only be purchased with 328 Echoes.
Availability: October 29, 2020 (after maintenance) - November 4, 2020, 23:59:59 (Server Time)
- Character Day: Eli's (Seer) birthday (October 31) is coming up and the annual birthday party is about to begin. Participate in the event and complete quests to get unique Character rewards! For Eli's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who participated in Eli's first birthday will receive a second-year Birthday Portrait Frame and a letter after completing the event quests! Those who did not participate in Eli's first birthday will receive his first-year Birthday Portrait and a letter.
Event Period: October 31, 00:00:00 - October 31, 23:59:59 (Server Time)
- Character Day: Mary's (Bloody Queen) Character Day (November 2) is coming up and the annual Character Day event is about to begin. Participate in the event and complete quests to get unique Character rewards!
Event Period: November 2, 00:00:00 - November 2, 23:59:59 (Server Time)
Improved Function
- Improved the display in some of the interfaces in Tarot Mode.
Bug Fixes
- Fixed an issue in the Room where Geisha's Accessory "Falling Butterfly" displayed erroneous special effects.
- Fixed an issue in Tarot Mode where Hell Ember's Awaken Phantom would trigger the warning heartbeat of teammates.
- Fixed an issue where, if the Dream Witch used Blink when she had lost control of the Follower, the ability would be ineffective upon switching back to the Follower.
- Fixed an issue where the Sculptor would gain points 3 times when she used merging sculptures to attack the Cowboy with a Survivor on his back.
- Fixed an issue where an erroneous sound effect would appear when the Grave Keeper's Costume "Train Conductor" played the Emote "Dance."

**Update Notice [November 5, 2020]**
Identity V will be updated on November 5, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
- Season Essence: Season 13 Essence 2 is now available. New Costume updates include the Photographer's S Costume - Chief Judge, the Thief's A Costume - Messenger, and the Mind's Eye's A Costume - Registrar.
Event:
- Warm-up Halloween Event: Everyone has their own desires, be it passion, wealth, or wisdom. The annual Halloween is upon us! Otis' Doll Shop cordially invites you to join the Dealmaker's Halloween Ball. We will make your wish come true, whatever it is. And all you'll have to do is to give up a negligible amount of "Soul Energy." Are you ready to party?
Log in daily for the duration of the event to claim your check-in rewards at Otis' Doll Shop and know more about the story behind each doll.
Event Period: October 26, 2020 00:00 - October 29, 2020 07:59:59 (Server Time)
Tarot:
- The Painter is now available in Tarot Mode.
- Improved the Talent Descriptions in Tarot Mode. The new descriptions have been adjusted to adapt to the new mode, and relevant descriptions have been added to the battle interface.
- Improved the rules regarding shop items purchases in Tarot Mode. Once a player has made a purchase, the items and shop interface will now be closed and the player will return to the battle.
- Added a switch in Settings that enables the function "Close the window upon purchasing an item."
- Improved the display of the rugby ball icon progress bar in Tarot Mode to fit the actual duration better.
- Improved Tarot Mode's loading screen performance.
- Tarot Mode no longer spawns two basements.
- Updated Rage Potion's shop icon in Tarot Mode.
Battle:
- Adjusted the process of banning characters in Custom Mode so that Survivors can no longer enter the Costume Display Interface once they've reached the talent selection phase.
- Slightly increased the duration of the exit animation for Rocket Chairs in basements so that it remains consistent with the animation on the surface.
Cowboy Adjustments:
- Increased the depletion rate of Cowboy's lasso from hitting the Hunter. It is now consistent with the depletion rate from hitting a pallet.
- Reduced the acceleration effect gained by the Cowboy after hitting a Hunter.
Lawyer Adjustment:
- Improved the progress accumulation when the Lawyer has multiple maps in Duo Hunters and Tarot Mode. When the Lawyer has multiple maps, the maps' progress will be accumulated simultaneously but he will only receive one Accelerated Decoding effect.
Experience Optimizations
- Added a red dot notification for Official Recommendations in the Room Lobby.
- Increased the scene brightness in Leo's Memory under Efficiency and Performance Graphics.
- Geisha can now switch to Prajna form in the Room Lobby.
- Improved the model of the Coordinator's S Costume - Dance in the Snow.
- Improved the location judgment where the Dream Witch leeches a knocked down Survivor to fit the visual performance better.
- Improved Survivors' performance when they're being pushed by a sculpture so that the characters will now reflect the players' actions when they walk, run, crouch, stop, etc.
- Improved the language display in some of the Tarot Mode interfaces.
- The "Troubled" series emotes for Hunters are now B grade items.
Bug Fixes:
- Fixed an issue where the Photographer's attacks could lead to blurred screen when equipped with the accessory, Deadly Invitation.
- Fixed an issue where the UI for the number of banned characters overlapped with the map information in the Captain's interface when Character Ban was activated in Custom Mode.
- Fixed an issue where players could easily tap a label by mistake on the selection page.
- Fixed an issue where a Survivor's position would shift when they interacted with the Roller Coaster in the Moon River Park while being pushed by the Sculptor's sculpture.
- Fixed an issue where there was a chance that the Hunter's camera wasn't adjusted correctly after being attracted by a painting.
- Fixed an issue where the Wildling in Riding State could jump across the platform in Moon River Park.
- Fixed an issue where the Entomologist's decoy would exist but could not move when she was manipulating the swarm of insects after Wu Chang drained her soul.
- Fixed an issue in a pallet area of the Lakeside Village where Hunters could hit Survivors through obstacles.
- Fixed an issue where the Cowboy couldn't charge and aim at a Survivor inflicted with Soul Weaver's Cocoon Death.
- Fixed an issue where the Cowboy could jump down from all sorts of heights through abnormal hits on a Hunter.
- Fixed an issue where the Cowboy might not fly with the Hunter as the center point after lassoing.
- Fixed an issue in Blackjack Mode where the Survivor's soul recovering progress bar wouldn't disappear when Wu Chang was draining a soul as the round ended.
- Fixed an issue in the PC version where the tentacles of Feaster costume, Necromancer, would blink.
- Fixed an issue where the Dream Witch might not be able to switch between Followers in extreme situations.
- Fixed an issue where the Mad Eyes' camera was inconsistent before and after using the control monitor.
- Fixed an issue in Tarot Mode where the Main Labels of players in a team couldn't be displayed in the matching confirmation interface.
- Fixed an issue in Tarot Mode where the Main Label icons in the matching confirmation interface were too small.
- Fixed an issue in Tarot Mode where players could hear the sound effects of quick messages being sent within the opponent team.
- Fixed an issue in Tarot Mode where players would get stuck at the character selection interface under extreme circumstances.
- Fixed an issue in Tarot Mode where the text of Dovlin in Shop would overlap when the Mind's Eye and the Coordinator were selected.
- Fixed an issue in Tarot Mode where the Tide Turner effect would become permanent when the King with the Tide Turner effect had been idling for a long time before being rescued.
- Fixed an issue in Tarot Mode where, when Soul Weaver and Geisha were in the same battle, the King wouldn't roll after Soul Weaver used Cocoon Death and the rescue button was missing when the Squires tried to rescue him.
- Fixed an issue in Tarot Mode where the opponent faction could see the Knight in the player's faction using Peeper.
- Fixed an issue in Tarot Mode where, if a player whose Persona Level was only high enough to unlock the active traits "Listen" and "Abnormal," they would carry the "Excitement" trait in the next Normal Battle.
- Fixed an issue in Tarot Mode where, when a player's Persona Level was not high enough to unlock certain active traits, all active trait icons were lit but couldn't be selected when the Knight was in the active trait selection interface in the matching room.
- Fixed an issue where, when the Grave Keeper and the Photographer were in different worlds, the Photographer could see the special effects of the Grave Keeper's path when he was using Underground Sneak.
- Fixed an issue in the Tarot Mode where icons from other interfaces would appear under extreme circumstances.
- Fixed an issue where, when a player is located in a Tarot room or custom Tarot room, the friend who made an appointment with the player couldn't view the appointment message properly.
- Fixed an issue where Mad Eyes would be attracted by a painting when using the Terrain Console.
- Fixed an issue where the Sculptor would be attracted by a painting when using the creator's perspective.
- Fixed an issue where the Painter's action of placing the drawing board could interrupt the Patroller's restraint.
- Fixed an issue where the Painter could immune to the calibration triggered by Wu Chang's Wavering Soul by placing the drawing board.
- Fixed an issue where the weekly limit would not display after purchasing a 20-sided Dice and completing the steps in Logic Path.
- Fixed an issue in the PC version where pressing the Esc key after opening the reward details page in Logic Path would lead to a display error in the Logic Path interface.
- Fixed an issue where abnormal sound effects could be heard at the end of the responding process to the Ultra-long Passage when Priestess is equipped with the Accessory "Nightmare Crystal."
- Fixed an issue where the Violinist's Accessory "A Dream Frozen in Time" would float in mid-air except in his initial costume.
- Fixed an issue where a corrupted sound effect of a gunshot could be heard when the Coordinator carried the Accessory "Sterling Silver Bullet."
- Fixed an issue where some Hunters couldn't adjust their camera after they were attracted by the Painter's drawing board under extreme circumstances.
- Fixed an issue where a Hunter who had stopped to admire a painting wouldn't be stunned by a pallet under extreme circumstances.
- Fixed an issue in Single Training Mode where the Hunter AI could still move freely after the attraction had ended when AI control was turned off as the Hunter had been attracted by the Painter's painting.
- Fixed an issue in Character Ban Mode where spectators are unable to see the Hunter's default character when the time was up if a Hunter didn't switch characters and wouldn't get ready.
- Fixed an issue where Hunters could attack Survivors through Rocket Chairs somewhere in the White Sand Street Asylum.
- Fixed an issue where a telephone pole was floating in mid-air in the Arms Factory.
- Fixed an issue where Hunters could attack Survivors through obstacles somewhere in the Eversleeping Town.
- Fixed an issue in Single Training Mode where, when the Dancer selected a costume that enabled her to change the item's appearance, the item would be replaced by the initial item.
- Fixed an issue at a certain location in the Eversleeping Town map where a Survivor between the tram and a building would get stuck inside the building after being attacked by a Hunter.
- Fixed an issue where a notification would pop-up when the "Prisoner" electrocuted a Hunter with Electric Shock and interrupted their action to put a Survivor on a Rocket Chair, even though he failed to save the teammate.
- Fixed an issue where a wounded Prospector would be impervious to attacks while he was flying from the magnet's attraction or repulsion.
- Fixed an issue where the Survivor wouldn't get wounded and would be pushed back when the Sculptor pushed a Survivor into an object with the edge of a sculpture.
- Fixed an issue where an erroneous damage calculation would appear when the Sculptor used merging sculptures to attack the Cowboy with a Survivor on his back.
- Fixed an issue where the Dream Witch's Follower's status would be abnormal upon reconnection after losing connection while manipulating the Follower and leaving the operational area.
- Fixed an issue where Survivors could see the Violinist's violin when he was using the standby motion "Demonstrate" in the matching room.
- Fixed an issue where the buttons for responding to the Priestess' Ultra-long Passage, dispelling Demon Notes, and other similar functions weren't displayed when the Painter was painting.
- Fixed an issue in Blackjack Mode where the battle would get stuck when the Cowboy character was used.

Update Notice [October 29, 2020]
Identity V will be updated on October 29, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Login Event: A game shouldn't be nerve-racking and thrilling at all times; you should be able to relax every now and then! For a limited time only, try out different pursuit music! Log in now and you can claim 4 pieces of pursuit music!

Event Period: October 15, 2020 (after maintenance) - October 28, 2020 23:59:59 (Server Time)
Shop：
* The "Last Train" package is now available in the shop at a limited-time 32% discount (2688 Echoes). The package contains Forward's S Costume - Locomotive and Forward's Accessory - Steam Boiler.
* Forward's S Costume "Locomotive" is now available for purchase at a price of 2888 Echoes or 12888 Fragments.
* Forward's Accessory "Steam Boiler" is now available for purchase at a price of 1068 Echoes or 3888 Fragments.

Availability: October 15, 2020 (after maintenance) - November 4, 2020 23:59:59 (Server Time)
* Wu Chang's Costume "Frost" and the Painter's Costume "Palette" now accept Trial Card or Unlock Card.

New Gameplay:
* Time-Limited Battle

1. All-new game mode "Tarot" is now available daily during 10:00-12:00, 14:00-16:00, and 21:00-24:00.
2. Tarot mode battle event is now available. Players taking on the battle event quests can obtain Clues, Fragments, Spyglasses, and Memory Spheres as rewards. Protect your King at all costs! Event Period: October 15 (after maintenance) - October 28 23:59:59 (Server Time).
3. Players can also obtain Logic Points and EXP by participating in the Tarot mode. The Logic Points obtained will be accounted for in the Weekly Limit.
4. Players can still battle in Custom Mode outside the limited timeframe.
* About Tarot Mode

1. Tarot is a new game mode that requires 8 players' participation at the same time. Players are divided into two factions, "Upright" and "Reversed." Each faction consists of a King, a Knight, and two Squires. The Knight will be played by Hunters, and the rest will be played by Survivors.
2. How to win: The Squires must protect their King from the enemy Knight's pursuit. The game ends when either side's King is eliminated on a Rocket Chair.
3. The gameplay will utilize a new waiting lobby where a maximum of 4 players can select their Role as one faction during the matching process. The two Knights from both factions can't choose the same Hunter character. When matching as a Survivor, players are deemed to have allowed the switching of Roles between the King and a Squire by default.
4. Together with the new pre-matching interface function, the Matchmaking Interface now supports adjustable window size (players can access most of the actions in the lobby while matching).
5. Tarot Mode will randomly select between the Arms Factory, the Red Church, or the Sacred Heart Hospital as the scene. The spawn points for both factions in each game are fixed.
6. Players can gather Stars through the game to purchase items at the Star Shop. The new Tarot Mode exclusive items have strategic functions such as delivering Stars, revealing a King's location, and such.
* Tarot Special Rules

1. Teammates in the same faction won't be affected by each other's collision and attack judgment when they're in a neutral status.
2. The game will record each faction's decoding progress. Once your faction's decoding progress reaches 300%, your King and Squires' Borrowed Time talent and your Knight's Detention talent will be triggered (for characters with such talents only).
3. The King can take an additional normal attack than a Squire.
4. When a Squire is within a certain range from the King, the King will receive a small movement speed boost.
5. When the King is rescued from a Rocket Chair, the King and the Squire who saved him will receive a Shield that lasts 10 seconds. The shield is able to resist one damage.
6. Squires can't be placed on Rocket Chairs, and they can ignore the self-healing limit after they are knocked down (for characters with such talent only).
7. Knights can quickly help their King and Squires get back on their feet when they're knocked down. The ability's cooldown is adjusted to 40 seconds. Knights could only help their Kings get back on their feet once in each game. However, there's no limit to helping their Squires.
* Tarot Shop and Item Rules:

1. Shop: There is a Star Shop in the game's battle interface. Players can gather Stars in the game and purchase items in the Star Shop.
2. Stars: Stars are in-game tokens that players can obtain by decoding Cipher Machines, pursuing Survivors, and containing Hunters.
3. Items: This mode features various game items available for purchase in the Star Shop. Kings and Squires can carry two items while Knights can carry one.
4. The followings are the exclusive items for this new mode:
Raven: Use it to deliver a specified amount of Stars to your teammates.
Clairvoyance: Use it to reveal the enemy King's location for 20 seconds.
5. Other items are adjusted as follows:
Rugby Ball: The duration is adjusted from 6 seconds to 4 seconds.
Elbow Pads: The number of use is adjusted from 4 to 2.
* Character Abilities Adjustment Rules

1. The following characters are currently unavailable in this mode: Mad Eyes, the Photographer, and the Dream Witch.
2. The characters' abilities in this mode are adjusted as follows:
The Embalmer: Placing the coffin will grant your King "Rebirth" by default.
Wildling: Remove the debuff when more than one Wildling is in play. The Riding duration is limited to 60 seconds.
The Cowboy: When lassoing an enemy character in this mode, the lasso's depletion is increased as appropriate.
The Explorer: There is no limit on the number of treasures in this mode. The Explorer's treasure excavating speed is increased as appropriate.
The Mind's Eye: She can sense all nearby enemy characters' locations when she's running and striking reveals the outlines of all enemy characters.
The Postman: The Hope Letter won't be refreshed. The chances of getting the Tranquility or Bravery Letter are reduced.
Mercenary: The number of Elbow Pads he carries at the start of the game is adjusted to 2. Remove the debuff when more than one Mercenary is in play.
Seer: The accumulating duration for staring at the enemy's Knight is increased to 30 seconds.
3. Rules Regarding the Effects of Faction Abilities: Teammates in the same faction won't be affected by each other's collision and attack judgment when they're in a neutral status. Damage and debuffs from teammates' abilities won't affect your faction.
4. Other Special Rules:
Hell Ember: The Phantom and puppets won't affect or attack your teammates. The puppets can't detect your teammates.
The Gamekeeper: The Chain Hook will go through your teammates. Hits land on the enemy Knight will be deemed as misses. Suffocation won't affect your faction.
Geisha: Dash Hit won't target your teammates.
Soul Weaver: Teammates won't trigger the cobweb used by your Knight in the scene. Spinning can be blocked when it hits your teammates and the enemy Knight, and it won't deal damage or reduce their speed.
The Ripper: The Fog Blade can be blocked by your teammates and the enemy Knight, but the Fog won't remain.
The Feaster: Teammates can't contribute to the Feaster's accumulation progress. The Feaster can't stare at his teammates. Tentacles won't target teammates.
Bloody Queen: The outline of your teammates and the enemy Knight near a mirror image won't be shown. The Mirror Rotation will only target enemy Survivors. The Tier 2 ability, Into the Mirror, won't reflect your teammates' mirror images.
Axe Boy: Resentful Souls will go through your teammates without dealing damage. Resentful Souls won't attract your teammates and the enemy Knight and their speed won't be reduced when they go through Peaceful Pine territories.
The Violinist: The Tier 1 ability, Demon Notes, will go through your teammates without adding debuffs.
The Coordinator: The Flare Gun can be blocked by your teammates. In this case, it will be deemed as a hit and collision without stunning them. The speed boost effect from Army Bond will only be triggered when your King is on a Rocket Chair.
The Mechanic: The Cipher Machine decoding debuff will only take into account the number of injured characters in your faction.
Forward: Dash Hit can be blocked by your teammates without repelling or stunning them.
The Explorer: When he's in a shrunken state, the indicator will only be triggered by the enemy Knight.
The Prospector: Attracting and repulsing your Knight won't stun them.
The Enchantress: Your Knight won't contribute to the Enchantress' accumulation progress.
Wildling: Bumping into your Knight will be deemed as a collision and will not repel them. Your Knight won't contribute to Wildling's Rage accumulation progress.
First Officer: Hypnosis caused by the Poseidon Watch is only effective against the enemy. Allied players are still able to see the First Officer.
Seer: The passive ability, Prophesy, does not affect your Knight. Staring at your Knight won't accumulate progress.
Battle：
* Survivor - Painter can now be used in Rank Matches.

Bug Fixes：
* Adjusted the Cowboy's last name from Alonso to Ayuso in certain languages.
* Fixed an issue where the Painter's name in the Notebook interface in the Japanese client was inconsistent.
* Fixed an issue where irregular color patches would appear after the Photographer entered the Mirror Image world in his costume "The Client."
* Fixed an issue where the handheld items of certain Hell Ember's costumes were abnormally displayed in the Room.
* Fixed an issue where certain text in the Memory Sphere interface wasn't translated.
* Fixed an issue where the Photographer's attacks could lead to blurred screen when equipped with the accessory, Deadly Invitation.
* Fixed an issue where the Painter couldn't complete his sketch after he was knocked down by the Hunter at the moment his sketch was completed and placed on a Rocket Chair and then rescued.
* Fixed an issue in Duo Hunters where the Mercenary would be knocked down by a single hit from the Hunter after the Cowboy had lassoed him from a balloon or Rocket Chair.

Update Notice [October 22, 2020]
Identity V will be updated on October 22, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* S13 Essence 2 is now available.

New Season:
* New Season: After this week's maintenance, Season 12 will end and Season 13 will officially begin. The Final Push event will also end at this time.
* Season Essence: Season 13 Essence 1 is officially available this week. New Costume updates include Painter's S Costume - Golden Ratio, Prisoner's A Costume - Electrolysis, and Violinist's A Costume - Ouroboros. Obtain S Costume "Golden Ratio" to obtain the all-new Survivor "Painter" for free. This character cannot be used in Rank Matches at this point.
* Tier Inheritance: In Season 13, Rank Match tier will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules.
* Tier Rewards: When Season 13 begins, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards.
* [Blackjack Points]: A certain ratio of Blackjack Points will be carried over to the next season.
* Logic Path: When Season 13 begins, Logic Path level will reset to 0. Also, Logic Path rewards will be replaced by all-new S13 rewards with the highest reward being Seer's A Costume - Final Honor.
* Logic Points: When S13 begins, the limit for Logic Points will be reset.

Character Knowledge Inheritance: In Season 13, Character Knowledge Points will be carried over in a set proportion according to the previous season's Character Knowledge Points.
* 4-sided Dice: In Season 13, the maximum threshold of 4-sided Dice will be 100. Players will not be able to retain any Dice that exceed this limit in Season 13, so please use them before they expire.
* Deduction: In Season 13, the Prisoner and the Herald will be available for deduction. Complete the final deduction quest to receive Deduction Rewards "Worn Clothes" for the corresponding characters.
* EXP: When Season 13 begins, new EXP rewards will be made available and the EXP level limit will increase to 130.
* Guild Activity Points: Personal Activity Points and Guild Activity Points will reset. Guild members will receive corresponding Season Guild Rewards based on the Guild Activity Points.
* Career: The Manor Career data will be updated to include data up to September 30, 2020, 00:00:00 (UTC+8).

Event:
* Mid-Autumn Festival Event: The bright moon shines upon your homeward path. The Mid-Autumn Festival Event has begun, and the Moon Rabbit has brought gifts from the Lunar Goddess! Complete a series of event quests to obtain bountiful rewards, including Survivor Pet - Moon Rabbit, the Explorer's B Costume - Moonlight Traveler, Portrait Frame - Full Moon, Survivor General Accessory - Lotus Lamp, Hunter Accessory - Moon Rabbit Effigy, and more!

Event 1 - Gift from the Lunar Goddess
Log in daily to claim a gift from the Lunar Goddess. There are 7 gifts in total on the Lunar Goddess gift page, including the ultimate reward Portrait Frame "Full Moon." You are not allowed to make up check-ins during this event, so don't miss out!
Event 2 - Mooncake Battle
Complete battles during the event to obtain Mooncake Gift Boxes. Open the Mooncake Gift Box on your own and you'll obtain a few mooncakes, but if you open the Mooncake Gift Box with a teammate, you'll both get mooncakes! You can open your own Mooncake Gift Boxes as many times as you want, whether on your own or with a teammate. However, you can only help 5 other players open their Mooncake Gift Boxes each day. You can use the mooncakes to exchange for various rewards, including the Explorer's B Costume - Moonlight Traveler.
Event 3 - Moon Rabbit's Challenge
The mischievous Moon Rabbit is delivering the gifts given by the Lunar Goddess! But before simply handing it over, the Moon Rabbit would like to challenge you for it. Complete the Moon Rabbit's Challenge for the first time each day and you'll receive a Lunar Token. If you didn't complete the minigame, the unobtained Lunar Token from the previous day would carry over to the next day. The Lunar Tokens can be used to exchange for various rewards, including Survivor Pet - Moon Rabbit and character dynamic portraits (choose 1).
Event Period: September 30, 2020 (after maintenance) - October 14, 2020, 23:59:59
* Character Day: Yidhra's (Dream Witch) Character Day (October 2) is here and the annual Character Day event has officially begun. Participate in the event and complete quests to get unique Character rewards!

Event Period: October 2, 00:00:00 - October 2, 23:59:59 (Server Time)
Memory Spheres
* Rank Treasure: In Season 13, completing three Rank Matches daily will reward players with corresponding Rank Treasures at 00:00 the following day. There is a chance to obtain S Accessory [Photographer - Deadly Invitation], A Accessories [Coordinator - Sterling Silver Bullet] and [Violinist - A Dream Frozen in Time]. Rank Treasures will be rewarded according to the player's current highest tier (Survivor or Hunter).
* Memory Spheres from the previous seasons are making a comeback! All Memory Spheres except the earliest classic Memory Spheres and items in S12 Essence (excluding Marks, A accessories, and B accessories) are all making their return. All Memory Spheres other than the earliest classic Memory Spheres will no longer be available for purchase. Players who own Season Memory Spheres are able to open them as usual.
* The drop rate and guarantees for each quality grade of the "Memory Sphere: Previous Seasons" will remain the same as the previous Memory Spheres. The initial guarantees for "Memory Sphere: Previous Seasons" will inherit from the highest number of guarantees for each quality grade of the player's previous Memory Spheres. (E.g. If a player is guaranteed to receive an S item after they open a Memory Sphere 10 more times and an A or higher graded item after they open another Memory Sphere 5 more times, the player will still receive an S item after they open the new Memory Sphere 10 more times and an A or higher graded item after they open the new Memory Sphere 5 more times. Once the player receives an item of the corresponding grade, the guarantee will be reset to default, i.e. when 250 spheres are opened, an S item is guaranteed; when 60 spheres are opened, an A or higher graded item is guaranteed; when 10 spheres are opened, a B or higher graded item is guaranteed.)
* Classic Memory Spheres can now be purchased with Clues and Inspirations. Players will not receive a duplicate A or B item until all A or B items have been obtained.
* After "Memory Sphere: Previous Seasons" becomes available, players can set a guaranteed item once for each quality grade. Players are able to set either a costume or accessory in their desire quality grade as a guaranteed item. When they win an item in that quality grade, they will receive the item they set as the guarantee. Please set the guarantees timely as they can't be accrued.
* The new Memory Sphere "Memory Sphere - Previous Seasons" can be purchased with 488 Clues or 96 Inspirations.
* For the Classic Memory Spheres, players will not receive a duplicate A or B item until all A or B items have been obtained.
* We are giving away 20 "Memory Sphere: Previous Seasons" to players who log in to the game before October 13, 23:59:59.

New Survivor
Name: Edgar Valden
Profession: Painter
Introduction: The single male heir of Valden family, Edgar showed keen interest and great talent for art from a young age. His family's pampering and the society's high praise contributed to his peculiar personality. He cares about nothing but art. He's so arrogant that no one is good enough to discuss art with him.
He didn't join the game for the prize money as he is the single heir of the affluent family. So why did he join the game?
External Trait:
Artistic Sensitivity
He carries a paintbrush and a drawing board with him. Once he has memorized a Hunter's face, the Painter is able to paint the Hunter's face on the drawing board.
When the painting is done, he can place the drawing board in the scene.
When the Hunter sees the placed drawing board, they will be attracted by it, walking over involuntarily and stopping to admire their own visage in front of it.
If the Hunter takes too much time walking over to the drawing board, they will lose interest in the painting, which renders the drawing board useless.
Memorizing:
Within a certain range from a Hunter, the Painter needs to look at the Hunter's face from the front to memorize it.
Painting:
Once he has memorized the Hunter's face, tap the ability button to begin painting. The Painter can move while painting but cannot interact. Tap the ability button again to stop painting.
Placing the drawing board:
When the painting is done, tap the ability button to place the drawing board. The Hunter will be attracted by force when they get close to the drawing board.
Aesthetic Resonance
During the creation of a painting, the Painter will be affected by his own work. Every time he places a painting, his movement speed will increase permanently by 2%. This effect can be stacked up to 3 times.
Intuition
The Painter is perceptive and observant to real-life objects and so he will not be affected by a Rocket Chair with 50% progress. When he is put on a Rocket Chair for the second time, the progress will return to the same progress of the last time he was saved.
Self Fulfillment
When the painting's effect wears off, the Hunter will be extremely interested in its painter. The Painter will expose his location to the Hunter for 5 seconds.
Shop:
* The Priestess's S Accessory "Nightmare Crystal" is now available.
* A accessories The Mind's Eye - Heart-shaped Bubble, Mad Eyes - Good Old Times, and "Prisoner" - Art of Science are now available.
* B accessories Seer - Telescope, Evil Reptilian - Pearl, Wu Chang - Taegeuk Mirror, Cowboy - Sheriff's Badge, Priestess - Keepsake, Geisha - Red Spider Lily, Mercenary - Gurkha Blade, Feaster - Stone Mask, Perfumer - Sea Snail, Hell Ember - Telescope, Lucky Guy - Shipwreck Sketch, Lucky Guy - Wedding Invitation, Gardener - Fake Holy Grail, Thief - Broken Sword, the Mind's Eye - Sunglasses, Mechanic - Harmonica, Cowboy - Snuff Bottle, Geisha - Cherry, Wu Chang - Parchment, Cowboy - Mandolin, Mechanic - Shotgun and Seer - Holy Body are now available.
* Some characters and accessories are now available for purchase with installments.

* A Survivor who suffers "Sculpture Crush" damage from the Sculpture of Wisdom and Sculpture of Agility when they are merging will no longer suffer dashing damage from the merged Sculpture of Nobility.

Logic Path
* Adjusted the display of the weekly limit interface.
* Added a new Guide/Rewards interface which contains details of the Logic Path targets and rewards for this season.
* Added a costume target guide for the next stage in the interface.

Room
* Added an Official Recommendation function to the Furniture Layout page in the Room. Players can view the officially recommended Room decoration layouts here and place furniture according to a selected plan. One-tap placing will only place furniture which a player already owns, and will replace the current furniture in the Room. Missing furniture can be purchased separately in this interface.

Label System
* The label system is updated. The Achievement Label and Custom Label settings interface has become the Main Label and Secondary Label interface.
* Players can now set 1 Main Label and 3 Secondary Labels. The Manor Career Achievement Labels, Guild Ranking Achievement Labels, and Event Achievement Labels can be set as the Main Label, while all labels (including Custom Labels) can be set as Secondary Labels.
* The Main Label will be shown in chats, matching, and results interfaces.
* Players' labels are categorized into S/A/B/C based on difficulty (there are no S labels for now).

Improvements:
* Disabled the teammate match function for AI matches.
* Added details to the Dancer's ability changes in the Profile interface.

Bug Fixes:
* Corrected erroneous description in the Rank Treasure drop rates notice for previous seasons.
* Fixed an issue where the AI couldn't go through some regions in the Sacred Heart Hospital map.
* Fixed an issue where the Hunter could hit Survivors through chairs beside the red carpet in the Red Church.
* Fixed an issue where the car in Leo's Memory has a mismatched visual effect, causing the Geisha's "Stare" to be invalid.
* Fixed an issue where the entry effects of Soul Weaver's A Costume - Crystal Candle were missing.
* Fixed an issue where errors would occur when playing some of Forward's kick off emotes.
* Fixed an issue where Wu Chang's default costume item would appear when he threw the umbrella with the A costumes Broken Blossoms and Flying Guillotine.
* Fixed an issue in Duo Hunters Mode where error prompts would pop up on the interface when Mad Eyes lost connection and reconnected as he is using the Terrain Console.
* Fixed an issue where the Tipsy status in the character status display would disappear when the Mercenary drank Strong Dovlin while he was injured and under the protection of the Seer's owl. The Tipsy status disappeared when he was hit by a Hunter (only the Tipsy status display on the upper right corner disappeared, but HP would still be recovered).
* Fixed an issue where a Survivor who was lassoed by the Cowboy could end up drifting when they were hit by a Hunter while flying.
* Fixed an issue in the Red Church where the AI couldn't reach certain areas inside the pavilion located near the exit gate.
* Fixed an issue where the calculation of the total number of pallets destroyed by the Dream Witch was incorrect in post-match results.
* Fixed an issue where the Mechanic wouldn't be affected by the Cowardly effect when certain injured Survivors were using items.
* Fixed an issue where the Acrobat's Fire Bomb would freeze for a brief second when a Hunter walked by.

October 8 Hotfix Content:
* Package: The Snow Storm Package is available for purchase using Echoes for a limited time. It contains Wu Chang's S Costume - Frost and Wu Chang's Accessory - Frozen Core.
* Costume: Wu Chang's S Costume - Frost is now available for purchase using Echoes or Fragments.
* Accessory: Wu Chang's Accessory - Frozen Core is now available for purchase using Echoes or Fragments.

Availability: October 8, 2020 00:00:00 - October 29, 2020 23:59:59 (Server Time)
* Character: New Survivor - Painter is now available for purchase using Clues or Echoes. The Painter cannot be used in Rank Matches, Duo Hunters or Blackjack Mode at this time.
* Costume: The Painter's B Costume - Palette is now available for purchase using Fragments or Echoes.
* Package: The Painter - Palette Package is available for purchase at a limited-time discount. It can be purchased using Echoes. The package contains the new Survivor character - Painter (Edgar Walden) and Survivor's B Costume - Palette.

Availability: October 8, 2020 00:00:00 - October 23, 2020 23:59:59 (Server Time)
(Wu Chang's Costume - Frost and the Painter's Costume - Palette will not be available in the forms of Trial Card or Unlock Card before maintenance on October 15.)
Update Notice [October 15, 2020]
Identity V will be updated on October 15, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Mid-Autumn Event: As a new lunar phase begins in September, the annual Mid-Autumn Festival is also raising its curtains. Before the festival starts, we've prepared a warm-up event for you! Share a minigame with your friends and contribute to the server-wide sharing count! All visitors are eligible to claim rewards upon reaching the corresponding sharing count. Visitors can play the minigame by accessing the link and help the wandering characters find their way home—the more characters they've assembled, the more rewards they will get! The Mid-Autumn Festival event will be ready after the maintenance on September 30. See you soon!

Pre-Event Period: September 27, 00:00:00 to September 30 (before maintenance) (Server Time)
Final Push Event：
* From September 24, 2020 (after maintenance) to September 30, 2020 (before maintenance), the weekly Logic Points limit will be increased by 20%, and the Logic Points obtainable from a single match will also be increased by 20%.
* During the event, Logic Points obtained from each of the first 3 victories of the day have been increased to 1,200.
* During the event, 20-sided Dice will not roll a number lower than 15.

Shop：
* [Clue Package] To celebrate the upcoming Mid-Autumn Festival, we are hosting a Clue Package sale in the shop! Enjoy a limited-time offer of 4880 clues for only 588 echoes! Don't miss out!

Availability: After maintenance on September 24, 2020 to October 7, 2020 23:59:59 (Server Time)
Battle：
Quick Message Adjustments:
* The number of quick messages is increased to 16 in the list mode.
* Added a new mode which uses both a wheel and a list. Tap the Message button to open up the list. Hold or drag the button to open up the wheel.
* Adjusted the displaying order of the quick message content and quick message menu. The quick message menu no longer blocks the quick message content sent from other players.

Matching Room Class Display Adjustments:
* The class of the characters selected by the Survivor will now be displayed in the preparation room in Match Mode and Rank Matches. All character classes will be displayed again when the player switches their character or taps any character.

Smiley Face Adjustments:
* Increased the maximum camera sensitivity of Smiley Face's Rocket Dash so that a higher camera sensitivity can be set in Settings when Smiley Face uses Dash Hit. (Players' original sensitivity settings remain unchanged. This function is only effective on mobile devices.)
* Smiley Face can now go through the Priestess's passages in Rocket Dash mode and be stunned.

Soul Weaver Adjustments:
* The cost of Soul Weaver's Tier 1 Spinning is reduced from 20 to 15.
* The time required for Survivors to tear off 1 or 2 layers of cobwebs is increased from 5 to 12 seconds. The time required to tear off 3 layers of cobwebs is increased from 3 to 4 seconds.

Axe Boy Adjustment:
* Increased the vertical range of the Corrupt Area from 1.2m to 3m.

Sculptor Adjustment:
* Improved the control of releasing a sculpture on slanted terrains.

Dancer Adjustment:
* Characters leaving the range of the music box will still be affected by the music for 2s.

Cowboy Adjustments:
* The Cowboy will receive a temporary acceleration after hitting a pallet, a Cipher Machine, or a Hunter.
* The Cowboy must now aim at a target until the progress bar is full before hitting a Survivor being carried by a Hunter. He can never hit a Survivor being carried by a Hunter if the aiming progress bar is not full.
* When a Hunter is in Excitement mode, the Survivor they carried won't be able to escape despite being hit by the Cowboy's lasso.
* Reduced the acceleration duration gained by the Cowboy after hitting a Survivor.
* Improved the Cowboy's tapping and short-pressing judgment when using lasso abilities so that it fits the performance better.

Lawyer Adjustment:
* When the Lawyer completes 100% decoding progress on the Cipher Machine while holding the map, he will gain a 20% decoding progress boost. The effect will cease once the map is used up. If you replace it with a new map, you need to recharge the map to gain this effect. No other Survivors will receive this effect.

Coordinator Adjustment:
* Added an effect to the Coordinator's external trait—Army Bond. Movement speed is increased by 5% when a teammate is on the Rocket Chair.

Explorer Adjustments:
* Reduced the time required for digging out a Password Page from 25s to 22s.
* Reduced the speed reduction in shrink state from 20% to 10%.
* Increased the Hunter detection range in shrink state from 50m to 60m.
* Improved the display logic of the Explorer's distance in shrink state to reduce the numbers' display deviation.

Entomologist Adjustments:
* The duration of which the Entomologist's external trait Fragrance is visible to the Hunter is reduced from 5s to 2s.
* The Entomologist's swarm of insects can now move in all directions.
* By default, other Survivors will no longer be propelled by the swarm of insects. The swarm of insects will only propel them if they actively tap the button to enter it.

Experience Optimizations:
* Improved the Pearl model for the Bloody Queen's Costume - Lady Bella.
* When a player obtained more furniture than they can place, there will no longer be a red dot in Add Furniture but in Upgrade Hall.
* Improved the action performance of the Entomologist's Costume "Sophia" on a Rocket Chair.
* Improved the recording camera system so that when a special camera is used by a character and the spectator chooses to follow the camera, the same camera will be shown.
* Improved the facial expression shown in the standby motion of the Barmaid's Costume "Enoshima Junko" during battle.

Bug Fixes:
* Fixed an issue where the Mercenary Trial Card name was displayed incorrectly.
* Fixed an issue where a Survivor would still be judged as lost when the Survivor was knocked down and crawled into a dungeon despite the knocked down progress bar had been finished in the process of entering the dungeon.
* Fixed an issue where the Acrobat would face the opposite direction when Crashing after using a bomb.
* Fixed an issue where the Tentacles' charging speed after Feaster unlocked the Tier 1 ability was slower than Tier 0 when Survivors were within the Terror radius.
* Fixed an issue in Leo's Memory where Survivors would get stuck in a particular spot on the map after knocking over a pallet.
* Fixed an issue where the AI couldn't go through certain regions in the church on the Red Church map.
* Fixed an issue in Arms Factory where the game would crash when entering the loading screen.
* Fixed an issue where an interrupted attack performed by the Hunter would still hit the Survivor on the Rocket Chair even after the attack was interrupted by a control ability while placing a Survivor who was about to be eliminated on the Rocket Chair.
* Fixed an issue where an interrupted attack performed by the Soul Weaver would still hit the Survivor being cocooned even after the attack was interrupted by a control ability while cocooning a Survivor.
* Fixed an issue where the Gamekeeper could still use the Suffocation effect on Survivors nearby even where he was interrupted by a Survivor's ability or item while he was flying.
* Fixed an issue where a Survivor leaving the area wouldn't attract a Resentful Soul when Axe Boy planted multiple Peaceful Pines in the same location.
* Fixed an issue where the Follower would still have the Blink effect when leeching on another character after the Dream Witch's Follower used Blink and attacked the character it leeched on.
* Fixed an issue where the Sculptor couldn't go through the Priestess's Straight Passage when she puts a Survivor on a Rocket Chair that intersects with the Priestess's Straight Passage.
* Fixed the issue where the Dream Witch's Followers couldn't go through the Priestess's passages under certain circumstances.
* Fixed an issue where the sculpture's special effect preview would remain when the Sculptor lost connection and reconnected while releasing a sculpture.
* Fixed an issue where the calculation of the number of pallets destroyed by the Dream Witch would be erroneous in matches with the Dream Witch's presence.
* Fixed an issue where the special effects of the Sculptor's Hieroglyphic Graveyard would have display errors.
* Fixed an issue where the Cowboy's lasso could hit a Hunter across the Moon River.
* Fixed the issue where the Doctor would have abnormal speed when she was healing minor Fear injuries.
* Fixed an issue where Forward's dancing emote would continue when he was knocked down.
* Fixed an issue where the special effect of the magnet polarity on the Prospector wasn't displayed at the start of a match.

Update Notice [September 30, 2020]
Identity V will be updated on September 30, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season 13 has now officially begun. All new Logic Path rewards, EXP level rewards, Deduction Quests, and Rank Treasure are now available.
* Open Season 13 Essence 1 and obtain the S Costume inside to get the all-new Survivor "Painter" in advance.
* In Season 13, Rank Match Tiers will be carried over to the next season according to the player's tier in the previous season, and corresponding rewards will be awarded at this time.
* In Season 13, the maximum capacity of 4-sided Dices will be 100. Players will be unable to retain more than 100 4-sided Dices, so please use them at your earliest convenience.
* Memory Spheres from the previous seasons are making a comeback! All Memory Spheres except the earliest classic Memory Spheres and items in S12 Essence 2 (excluding Marks, A accessories, and B accessories) are all making their return. All Memory Spheres other than the earliest classic Memory Spheres will no longer be available for purchase. Players who own Season Memory Spheres are able to open them as usual.
* Mid-Autumn Festival Event: The bright moon shines upon your homeward path. The Mid-Autumn Festival Event is upon us, and the Moon Rabbit has brought gifts from the Lunar Goddess! Complete a series of event quests to obtain bountiful rewards, including Survivor Pet - Moon Rabbit, the Explorer's B Costume - Moonlight Traveler, Portrait Frame - Full Moon, Survivor General Accessory - Lotus Lamp, Hunter Accessory - Moon Rabbit Effigy, and more!

* Character Day: Tracy's (the Mechanic) birthday (September 13) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards!

Event Period: September 13, 00:00:00 to September 13, 23:59:59 (Server Time)
Shop:
* The Spyglass Package is available for a limited time at the cost of 288 Echoes. It contains 100 Spyglasses, 188 Clues, and 188 Fragments.

Availability: September 10, 2020 (after maintenance) - September 16, 2020, 23:59:59 (Server Time)
* Event Shop: "Thief's" costume - Xmas Elf, Doctor's costume - Xmas Ensemble, and Priestess's emote - Dance will be available for purchase in the Event Shop at the price of 100 spyglasses.

Improved Functions:
* Slightly adjusted the low-quality mirror transparency for Bloody Queen's Costume - Lady Bella.

Bug Fixes:
* Fixed an issue where the display actions of the Photographer's costume - En Ligne and the Sculptor's costume - Checkmate were missing sound effects.
* Fixed an issue where the Size Adjustment Settings for Evil Reptilian's ability buttons on the left of the screen in Custom Settings were ineffective.
* Fixed an issue where Peaceful Pines could not be dragged to the Restful Road after adjustments were made on the size of Axe Boy's ability icon in Custom Settings.
* Fixed an issue in Blackjack Mode where the indicative icon of Sculptor's own position was not displayed in the creator's perspective.
* Fixed an issue where the Sculptor's ability, Sculpture of Nobility, would not dash toward the closest underground Grave Keeper.
* Fixed an issue where an error status would pop up after a Survivor triggered Tide Turner before entering a locker.
* Fixed an issue where the "Successfully saved a teammate" notification would still be shown even when the Hunter was interrupted by the Enchantress' ability while putting a Survivor on a Rocket Chair.
* Fixed an issue where the Wildling would begin following the Hunter when bumped into a teleporting Hunter.

Update Notice [September 17, 2020]
Identity V will be updated on September 17, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Back to School Event: As summer comes to an end, the manor welcomes a new semester. Are you ready to go back to school? Log in daily and participate in matches to claim the corresponding rewards! Join us now!

Event Period: September 4, 2020 09:00:00 - September 6, 2020 23:59:59 (Server Time)
New Essence:
* Season Essence: You're neither in wonderland nor in a fairytale. S12 Essence 3 will be available with brand new costume updates, including the Enchantress' S Costume - Maroon Crystal, Herald's A Costume - Princess Ozma, the Entomologist's A Costume - The Wicked Witch, and more.

Experience Optimization:
* A new voice for the Dancer is available.
* Improved the visual effects for the Coordinator's S Costume - Dance in the Snow.
* Resolved the issue where the interface would accidentally close down when tapping black spaces while selecting a costume in the Personal Profile (which rendered the costume setting in Personal Profile ineffective). The interface will now only be closed when players tap [Confirm] or [Cancel], thus ensuring the Personal Profile's costume settings are in effect.
* Improved the pre-battle teaming function. Players can now invite a Survivor teammate whom they recently played with to join the team.
* Added an option that enables "Makes the wheelchair backrest translucent when using the Sculptor to increase visibility" in the Character Costume Effect Settings. The option is enabled by default. Players can enable or disable it by switching the toggle.
* Improved the preview interface for Room furniture in the Shop. Players can now estimate the actual size of the furniture by comparing it to a reference object.
* Improved the teaming logic in the Room. When a player exits their team, they will now return to the same Room before teaming up.
* Improved the rules governing the Add Friends interface. When a player receives a Friend request, the friend request list will now be shown first when opening the Add Friends interface.

Bug Fixes:
* Fixed an issue where the sound effects of the emote of Entomologist's costume "Sophia" were missing.
* Fixed an issue where the entrance button remained visible after the Event Shop page was opened.
* Fixed an issue where the bomb could be pulled back when Guard 26 threw Time Bombs on the shores in Lakeside Village.
* Fixed an issue where Axe Boy could get stuck when breaking off branches in extreme terrains.
* Fixed an issue in Match Replays where the Replays could not reflect the real-time camera view of the Sculptor from the creator's perspective.
* Fixed an issue where the Herald could hit the Survivor through the pallet when a Survivor was stunned by the Herald's Cat while vaulting over a pallet.
* Fixed an issue where the screen would display anomalies for a period of time when the Geisha was in the Lady Thirteen costume and the player switched from another Hunter to the Geisha and triggered the standby motion.
* Fixed an issue where the Mercenary's mouth would display anomalies when tapping [Standby Motion] and switching back as the Mercenary in his Spring Hand costume while the entrance motion was playing.
* Fixed an issue where display anomalies would appear when Wu Chang uses normal attack and Blink at the same time while being stationary.
* Fixed an issue where display anomalies would appear when Wu Chang uses Siphon Soul and Blink at the same time.
* Fixed an issue where players could get stuck when using movement abilities near the edges of the Moon River Park scene.
* Fixed an issue in the Eversleeping Town where Hunters could hit Survivors through certain scene objects.
* Fixed an issue where the "Insufficient energy. Unable to raise fences." notification for Mad Eyes' console would not go away.
* Fixed an issue where there would be sounds of machine turning even though no one was operating Mad Eyes' console.
* Fixed an issue where the ability button would be displayed as "Available" when the Seer lost connection and reconnected while observing teammates.
* Fixed an issue where no Demon Note bonus was gained when the Violinist's Tier I ability - Rhapsody's Terrifying Music Note hits a Survivor.
* Fixed an issue where the Cowboy's body couldn't turn toward the direction where the lasso was thrown when the Cowboy used his lasso (the actual direction where the lasso was thrown was not affected).
* Fixed an issue on some devices with folding screens where the Recharge Gift was misplaced after screen is switched.
* Fixed an issue where the sound made after a successful Siphon Soul would be played when Wu Chang used Siphon Soul at the location of an eliminated Survivor.

Update Notice [September 10, 2020]
Identity V will be updated on September 10, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Event Shop: Thief's costume - Xmas Elf, Doctor's costume - Xmas Ensemble, and Priestess' emote - Dance will be available for purchase in the Event Shop at the price of 100 spyglasses.

* Character Day: The Character Day (July 15 of the Lunar Calendar, September 2, 2020 of the Gregorian Calendar) of White Guard and Black Guard (Wu Chang) is coming up along with the annual Character Day Event for them! Participate in the event and complete quests to get unique Character rewards!

Event Period: September 2, 00:00:00 - September 2, 23:59:59 (Server Time)
Shop:
* Package: The "ACE!" Package will be available in the shop for a limited time and can be purchased using Echoes. The package will contain Acrobat's A Costume - ACE and Acrobat's Emote - Serve.
* Costume: The Acrobat's A Costume - ACE is now available in the shop and can be purchased using Echoes or Fragments.

Available Period: August 27, 2020 (after maintenance) - September 16, 2020 23:59:59 (Server Time)
Battle
* The Sculptor is now available in Rank Matches.
* At the start of the battle, the Sculptor begins with a Sculpture of Wisdom and a Sculpture of Agility.
* To solve the issue with mobile devices where dragging to place sculptures in the creator's perspective would easily be canceled, players can no longer cancel the action by dragging to the lower right corner of the screen in the creator's perspective. However, players can still tap the "Cancel" button on the left of the screen to cancel the action. Summoning sculptures in the normal perspective and doing so in the creator's perspective in the PC version are not affected.
* Increased the Sculptor's normal attack speed and improved the logic of damage reflect judgment.
* The Sculptor can now be used in Single Training Mode.

The Mind's Eye:
* Adjusted the visual effects of the Mind's Eye's normal attacks, light attacks, and critical attacks.

Dream Witch:
* Slightly increased the attack angle of Dream Witch's Follower's normal attack, charged attack, and attacks while holding a balloon. Also, the duration of the Follower's effective normal attack judgment is extended.

The Violinist:
* Reduced the range mentioned in the Survivor's condition for meditation, "there should be no other Survivors around," from 24 meters to 12 meters.
* Increased the duration of the Violinist's action when releasing the second music note with Sonata from 1.25 seconds to 1.4 seconds.
* Increased the duration of the Violinist's Perpetual Motion from 1 second to 1.4 seconds.

Others:
* The Thief's external trait "Flexibility" is modified so that it will always vault over pallets and windows quickly when he is running. Players can now switch to standing or crouching to slowly vault over pallets and windows to avoid alerting the Hunter.
* Added a hidden Achievement the Gardener—Prominent Threat. The condition for this achievement is hidden, and the way to achieve it is relatively difficult. We hope all Detectives can figure this condition out by exploring the game further. Also, this bonus will not occur in Duo Hunters mode.

Experience Optimization:
* Improved the refreshing list logic when searching for Friends.
* The preview interface will now prioritize the display of newly-obtained portraits/portrait frames.
* Improved the plush texture in Geisha's S Costume "Lady Thirteen" when displayed in the Room.
* Improved the transparency of the water ripples shown in the middle of the mirror in Bloody Queen's S Costume "Lady Bella."
* Optimized the outline of the mirror in Bloody Queen's S Costume "Lady Bella" to make it more visible in Efficiency Mode.
* Improved the performance of the marionette's action when Bloody Queen puts a Survivor on a Rocket Chair while carrying the S Accessory "Perfect Marionette."
* Improved the rolling action of the wheelchair when the Sculptor's S Costume "Checkmate" is in motion.
* Improved the action of the mouth in Geisha's S Costume "Lady Thirteen in Prajna form" so that it looks more natural.
* Improved the costume display selection rules on the Personal Profile page: fixed an issue where the display of the selected costume could not be synchronized with others under certain circumstances. The display rule is now changed so players will have to tap "Confirm" in order to synchronize and display in the Personal Profile page.

Room
* New butlers, Silent Maid and Silent Guard, are now available in the Palace of Silence. They sank to the bottom of the sea as a result of an evil curse. What enables them reemerge and reunite now?
* When the Room Points are at maximum, the matching room will display the current Room's butler. If the current Room does not have a butler or if the player is in the captain's lobby or the original lobby, a random butler will be shown.

Event Shop
* Replaced the artistic effect of the Event Shop Entrance.
* Added a red dot prompt when there are exchangeable items in the Event Shop. (You may choose to disable the prompt or enable it so that it only displays exchangeable items in qualities of your choice.)

Bug Fixes
* Fixed an issue where some actions of Mercenary's Costume "Throws Snowball" were missing the snow piling effects.
* Fixed an issue where the sound effects were missing in the Emote "Agree" in the Entomologist's S Costume "Sophia."
* Fixed an issue with the chargeable abilities (e.g. Feaster's tentacles) where the charging progress bar would become erroneous when the player lost connection and reconnected after the ability was fully charged.
* Fixed an issue where the movement path of a Resentful Soul attaching to a Survivor would appear frozen in the viewpoint of Axe Boy under certain circumstances.
* Fixed an issue where the Survivor's movement speed would be reduced abnormally when the Axe Boy planted a Peaceful Pine or a Survivor destroyed a Peaceful Pine under certain circumstances.
* Fixed an issue in the Eversleeping Town map where the Acrobat could get stuck in mid-air when using bombs in the 2-story buildings.
* Fixed an issue where the Peeper would end up being placed on the shipwreck when the Peeper was placed below the shipwreck in the Lakeside Village.
* Fixed an issue where a Survivor could get stuck in scene objects in the Lakeside Village when dismantling the Peeper from a certain spot on the shipwreck.
* Fixed an issue where a player lassoed by the Cowboy would get stuck in scene objects when the Hunter hit the Cowboy as he lassoed the player.
* Fixed an issue where some of the special effects were missing from Geisha's Costume "Colorful Lights" in Prajna form.
* Fixed an issue in Eversleeping Town where the AI could run through obstacles in certain spots of the map.
* Fixed an issue where the spectator was unable to see the selecting process of the Hunter in Character Ban Mode.
* Fixed an issue in Efficiency mode where the Sculptor's sculptures and weapon would be shown in High Graphics.
* Fixed an issue where the Sculptor's Sculpture Crush hits and the Sculpture of Nobility hits were not counted towards the "Number of Hits" in the Post-match results.
* Fixed an issue where some of the Hunter's chargeable abilities could be used in conjunction with long-pressing Blink, which led to characters getting stuck in mid-air.
* Fixed an issue where the Hunter could break pallets, vault over windows, open lockers, and use the telephone booth in conjunction with long-pressing Blink, which led to abnormal actions.
* Fixed an issue in Efficiency mode and Performance mode where the low-level configured textures in characters and costumes in the matching room were inactive.
* Fixed an issue in the PC version where the item bar would be shown when reviewing a game post-match in Blackjack Mode.
* Fixed an issue in the PC version where the spectating red dot could not be removed as there was no Streaming Entrance.
* Fixed an issue where the Cowboy would fly towards an open space when using the lasso ability close to the edge of a pallet.
* Fixed an issue where characters under AI control could ignore and walk through doors outside the gate in the big house in Arms Factory.
* Fixed an issue where the text stickers would be displayed in front of the Aqua Mirror and block it from the player's view when Bloody Queen placed the Aqua Mirror in front of the text stickers in the big house in Leo's Memory.
* Fixed an issue in the Moon River map where the Acrobat could get stuck in mid-air when using bombs on the Haunted House's second-floor rails.
* Fixed an issue where the player would still see the normal version of the Explorer when a player followed the Explorer in post-match spectating and the Explorer used Fantasy to shrink himself.
* Fixed an issue in the PC version where the interaction button for getting off the tram in Eversleeping Town would remain the same after the Hunter made changes to the button.
* Fixed an issue where the Survivor would get stuck in the rails of the stairs when the Gamekeeper hooked a Survivor with his Chain Hook near the stairs in the ship in Lakeside Village.
* Fixed an issue where the location of a Survivor after passing through the Priestess's Ultra-long Passage would become erroneous.
* Fixed an issue where Mad Eyes' Fence would disappear but the Straight Passage would remain when Priestess opened a Straight Passage on Mad Eyes' Fence when it was about to disappear.
* Fixed an issue where the residual image of Survivors who had gone through Priestess's Ultra-Long Passage would turn black under certain circumstances.
* Fixed an issue where the Sculptor's sculpture would be displayed abnormally when the durability of the Mechanic's doll drops to 0.
* Fixed an issue in Single Training Mode where the Sculptor's "Abilities Have No Cost" function could not be disabled.
* Fixed an issue in Single Training Mode where the Hieroglyphic Graveyard ability would become inactive when the Sculptor used the "Teleport to Survivor" function and released the Hieroglyphic Graveyard at the same time.
* Fixed an issue where the Sculptor's Sculpture of Nobility would fly toward an eliminated Survivor on the Rocket Chair.
* Fixed an issue where the damage taken by the Seer under the owl's protection, the Grave Keeper in sneak mode, and the Gardener under protection would be abnormal when they were attacked by a sculpture.
* Fixed an issue where Survivors under AI control could still be interacted with when their souls were lost.
* Fixed an issue where an incorrect number of Peepers carried by the Dream Witch would be shown in the spectator's camera.
* Fixed an issue where the Grave Keeper's portrait would be shown erroneously in the spectator's camera after he used the Dig to Escape ability.
* Fixed an issue where Axe Boy's Resentful Soul could hardly hit Survivors who were in close distance.
* Fixed an issue where the duration of Guard 26's timed bombs in the spectator's camera was inconsistent with the actual duration.

Update Notice [September 3, 2020]
Identity V will be updated on September 3, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season Essence: You're neither in wonderland nor in a fairytale. S12 Essence 3 will be available with brand new costume updates, including the Enchantress' S Costume - Maroon Crystal, Herald's A Costume - Princess Ozma, the Entomologist's A Costume - The Wicked Witch, and more.
[Chinese Valentine's Day Event]: Don't yearn for the heavenly embrace, for the earthly love is the most passionate. The annual Chinese Valentine's Day has arrived, and a grand celebration is in order. Complete daily logins and battle quests to obtain Fragments and Clues. Log in for a total of 5 days to obtain the 2020 Chinese Valentine's Day Portrait "Nimble Fingers."
Event Period: August 20, 2020 (after maintenance) - August 26, 2020, 23:59:59 (Server Time)
* [Character Day]: Vera's birthday (August 25) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards!

Event Period: August 25, 00:00:00 - August 25, 23:59:59 (Server Time)
Shop
Chinese Valentine's Day Sales: The pets "Geri" and "Freki," and the accessory "Rose Cane (Blue)" will return to the shop for a limited time. Don't miss out!
Availability: August 20, 2020 (after maintenance) - September 2, 2020, 23:59:59 (Server Time)(For NA/EU servers, the event will begin on August 20, 2020, at 00:00)
* Character: New Hunter - Sculptor is now available in the shop. It can be purchased using Clues or Echoes, but it can only be used in Rank Matches after maintenance on August 27.
* Package: Sculptor - Pawn Package is available in the shop with a limited-time discount, and can be purchased using Echoes. The package contains the new Hunter character - Sculptor (Galatea) and Sculptor's B Costume - Pawn.

Availability: August 20, 2020 (after maintenance) - September 2, 2020, 23:59:59
* Costume: Sculptor's B Costume - Pawn is now available in the shop and can be purchased using Fragments or Echoes.

Map Adjustments
* Adjusted several Survivor spawn points in the Arms Factory, Sacred Heart Hospital, and Lakeside Village.
* Removed a set of Rocket Chair spawn points in the Red Church

Bug Fixes
* Fixed an issue with the Photographer's Costume - En Ligne where the golden body effects of Mirror Image would still be attached to the cape after Mirror Image had ended when the Excitement ability was used after the Mirror Image was activated.
* Fixed an issue where the "Prepare to Start" button located in the lower right corner would be displayed abnormally for a short time when the player tapped "Confirm" after the matching was successful.
* Fixed an issue where the tentacles of the Feaster's Nightmare Attack ability would fail to perform the smashing action after selecting Tentacle Smash.
* Fixed an issue where tapping the smash button would sometimes not trigger any action after Feaster's Nightmare Gaze ability gazed at a Survivor and used the tentacle to smash the Survivor.
* Fixed an error in the description for Bloody Queen's Costume - Lady Bella.

Update Notice [August 27, 2020]
Identity V will be updated on August 27, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Bonfire Celebration Event: What best matches a beachside summer party? A bonfire, of course! We've prepared a few mini-events to celebrate this summer in high spirits. Complete event quests to claim rewards, including the exclusive Bonfire Celebration Portrait Frame and more!

Event Period: August 13, 2020 (after maintenance) - August 23, 2020 23:59:59 (Server Time)
* Bonfire Celebration themed Pursuit Music will be available in the store after maintenance on August 13, and it can be purchased with 288 Echoes or 1088 Fragments. Don't miss out on the opportunity to immerse yourself in the summer spirit.
* A number of pursuit music will be on sale at a 40% discount, but can only be purchased using Echoes.

Availability: After maintenance on August 13 - August 26, 23:59:59
New Essence
* Season Essence: Season 12 Essence 2 is now available. New Costume updates include the Sculptor's S Costume - Checkmate, the Mechanic's A Costume - Re-swim, and the Photographer's A Costume - En Ligne. Obtain S Costume - Checkmate and receive the all-new Hunter - Sculptor for free.

New Character
A new Hunter - Sculptor (Galatea) has joined the Manor. Obtain Season 12 Essence 2 S Costume - Checkmate to unlock this Character in advance and receive it for free (this Character can be used in Quick Matches, Duo Hunters Mode, and Blackjack Mode this week, and will be available for use in Single Training Mode and Rank Matches later on).
* External Trait: Sculpture of Strength

Galatea's sculpture can push Survivors by force. Pushing Survivors against obstacles will deal damage equal to half of a normal attack on them.
Sculptures are generated in pairs and will move towards each other at high speed once they have risen. If they hit an obstacle, they will return in the opposite direction. They will be destroyed if they hit an obstacle 3 times.
Special: The generation of sculptures is restricted by the terrain so that only one sculpture will be generated when using the ability in certain special terrains. Survivors will not suffer repeated damage from Sculpture Crush within 1 second.
* Ability: Sculpture of Wisdom (Tier 0)

Galatea summons a pair of side-by-side sculptures at the target location.
* Ability: Sculpture of Agility (Tier 0)

Galatea summons a pair of sculptures, one in front of another, at the target location.
* Ability: Hieroglyphic Graveyard (Tier 1)

Galatea throws out a weapon toward the target location. Once the weapon lands, a Hieroglyphic Graveyard will be generated.
In the next 16 seconds, Galatea will look down on the Hieroglyphic Graveyard from the creator's perspective and make sculptures, during which he can move but cannot perform most actions such as attack.
* Ability: Sculpture of Nobility (Tier 2)

When two different sculptures collide, they will merge into the Sculpture of Nobility and immediately charge towards the nearest Survivor. It will shatter when it hits the target or an obstacle, dealing damage equal to half of a normal attack to all Survivors within a small range.
Based on the test results on the test server, we have also made the following adjustments to this character:
* To solve the problem of sculptures being difficult to place near scene elements, now only one sculpture in the pair is required to be placed in the right position for the ability to be cast successfully (only one sculpture will appear in this case).
* Slightly reduced the size of the sculpture's collision with terrains and slightly increased the size of the sculpture's push judgment against Survivors.
* Added a note on how Survivors will not suffer repeated damage from Sculpture Crush within 1 second.
* Expanded the maximum cast range of Hieroglyphic Graveyard.
* The camera steering angle will be expanded when the creator's perspective is active.
* Fixed an issue where the color change logic for Sculptor's notice icon was confusing when the creator's perspective was active. The icon will now change color when there is an active Survivor within 12 meters of the Sculptor.
* Sculpture of Nobility's damage will no longer activate Survivor's acceleration effect.
* Improved the artistic performance of some of the actions and effects.
* Fixed an issue where the Sculptor's item failed to display in the matching room.

Battle:
Adjustments to Eversleeping Town in Rank Matches:
* Widened the stairs on the second floor to avoid jamming.
* Added holes to the second-floor slab.
* Reduced the number of pallets outside the school gate and adjusted the pallet area's structure outside the cemetery.
* Shortened the length of some pallet areas.

Adjustments to Active Trait - Peeper:
* Adjusted the duration of Peeper from 80 seconds to 60 seconds.
* Adjusted the Survivors' movement speed reduction within the Peeper's range from 8% to 6%.
* Adjusted the Survivors' decoding speed reduction within the Peeper's range from 40% to 30%.

Adjustments to Survivor - Dancer:
* There will no longer be a cooldown after placing the Music Box.
* Increased the speed of motion by 50% when Dancer is placing the Music Box.

Adjustments to the Radar's Detection Logic:
* Increased the detectable altitude judgment of the radar's red dot prompt.
* There will no longer be a red dot prompt from the Hunter's radar when the First Officer uses the Poseidon Watch, or when the Magician is performing an Illusion.

Judgment Optimization for Axe Boy's Resentful Soul:
* Acceleration will now be triggered (instead of Survivors who get close to Axe Boy receive abnormal hits) when the Resentful Soul comes in contact (instead of completely overlapping) with Axe Boy.

Deduction Node Adjustments:
* Grave Keeper's deduction node 11: From quickly saving a Survivor and ensuring they get away safely while at ease 1/1/2 times to rescuing 1/1/2 Survivors from Rocket Chairs without receiving any damage.
* First Officer's deduction node 7: From quickly saving a teammate and ensuring they get away safely 1/2/2 times to rescuing 1/1/2 Survivors from Rocket Chairs without receiving any damage.
* Enchantress's deduction node 10: From quickly saving a teammate and ensuring they get away safely 1/2/2 times to rescuing 1/2/2 Survivors from Rocket Chairs without receiving any damage.
* Coordinator's deduction node 9: From quickly saving a teammate and ensuring they get away safely 1/2/2 times to rescuing 1/2/2 Survivors from Rocket Chairs without receiving any damage.

Experience Improvements:
* Adjusted the animation of Feaster's Tentacles strike so that it matches the actual judgment area.
* Added a notification when switching between spectating camera stages in Custom Mode's match banning mode.
* Added a countdown notification for the current stage when the Notebook is opened in Custom Mode's match banning mode.
* Improved the operation of the "Spectator & Recording" system. Buttons are no longer hidden in Bird's-eye View and Drone Cameras so that players can return to the normal camera by tapping the corresponding button. Also, we've added a function for moving the camera with the left joystick in the Bird's-eye View camera.
* Improved the performance of lighting and windows of the Dust-laden Office in some of the graphics settings.

Bug Fixes
* Fixed an issue where there could be abnormal displacement through obstacles when Smiley Face used Rocket Dash and Blink at the same time.
* Fixed an issue where "Herald" and Forward could be pulled back upon passing through the Priestess's Straight Passage after "Herald" uses Catwalk or Forward uses Rush.
* Fixed an issue where Hunters might not be able to hit Survivors when in proximity with pallets that had been pulled down.
* Fixed an issue where Survivors could be accidentally inflicted with Terror Shock as they vaulted over pallets.
* Fixed an issue where "the Ripper" would deal direct damage to Survivors protected by the owl when attacking with the Fog Blade.
* Fixed an issue where Hell Ember's Presence was not increased when his puppet's attack hit Survivors.
* Fixed an issue where the tier adjustment button at the entrance of the Rank Match in the room lobby would occasionally disappear and then reappear.
* Fixed an issue where characters would sometime fail to display for the spectator in Character Ban Mode.
* Fixed an issue where players would obtain incorrect Persona experience when the settlement was delayed.
* Fixed an issue where Survivors could dismantle the Tentacles through pallets.
* Fixed an issue where the frame of the fear progress bar on the top right corner would disappear when a healthy Survivor was knocked down as Tide Turner ended.
* Fixed an issue where the Survivor Talent "Shelter" would not take effect under certain circumstances.
* Fixed an issue where the water-treading effects at the Lakeside Village shore failed to be displayed in high graphic mode.
* Fixed an issue where Mad Eyes could use the fence to exclude Survivors from the encirclement collisions at a certain spot in Lakeside Village.
* Fixed an issue where the cooldown for Hidden in Mist could be reset when attack recovery was triggered by the Ripper's attack in the Fog.
* Fixed an issue where the Hunter's skill "Excitement" would be interrupted by the Acrobat's Fire Bombs when it was cast at the same time as another ability.
* Fixed an issue in matches where the AI could save Survivors in different worlds from Rocket Chairs when the Photographer is in play.
* Fixed an issue where First Officer's Pocket Watch would get stuck in a set direction after used.
* Fixed an issue where the Restful Road failed to generate when Axe Boy planted Peaceful Pines under certain circumstances.
* Fixed an issue in the matching room where the order of Survivors could not be switched when players tapped the Rescue Needed button and entered the Notebook's character selection interface.
* Fixed an issue where the countdown would be displayed abnormally when the Prisoner reconnected to a cipher machine while viewing the map within the connection cooldown.
* Fixed an issue where the branch button would be highlighted when Axe Boy passed through a Peaceful Pine while lifting a Survivor.
* Fixed an issue where Infinite Nirvana would not go into cooldown when Wu Chang was interrupted while switching appearances.
* Fixed an issue where some sound effects were missing in the Priestess's accessory - Nightmare Crystal.
* Fixed an issue where the plain rug and the brown striped rug would overlap when placed on the first floor of the Dust-laden Office.
* Fixed an issue where some of the walls in the Dust-laden Office would behave abnormally when wall hangings were placed on them.
* Fixed an issue where entering "Lobby - Dust-laden Office" might cause login errors under certain circumstances
* Fixed an issue where the Guild Season tag failed to display
* Fixed an issue where the Barmaid's Phonograph costume was missing the bottle in her hand.

Update Notice [August 20, 2020]
Identity V will be updated on August 20, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Character Day: "The Ripper's" Character Day (August 7) is here and the annual Character Day event has officially begun. Participate in the event and complete quests to get unique Character rewards!

Event Period: August 7, 00:00:00 - August 7, 23:59:59 (Server Time)
Shop:
* Furniture Discounts: The following B quality Music (Furniture) for Room are available for purchase at a 30% discount: Painting - Miss Nightingale, Radio, Grand Bookcase, Wooden Hanger, Painting - Gathering, Painting - Gaze, Phonograph, Small Storage Box, Neat Cabinet, Badge Display Cabinet, Snack Table, Scholar's Carpet, Large Closet, Comfy Sofa, and Painting - Lost Farmer.

The discounts only apply to purchases made with echoes. Event Period: August 6, 2020 (after maintenance) - August 19, 2020, 23:59:59 (Server Time)
* Package: The Music Note Package is available in store at the special price of 588 echoes. Purchase to obtain A Notes x3 and Clues x1,000. Each player is limited to 2 daily purchases only.

Available Period: August 6, 2020 (after maintenance) - August 19, 2020, 23:59:59 (Server Time)
Adjustments to Hell Ember:
* Hell Ember will have 50% Rage at the beginning of a match.
* Hell Ember's movements will not be affected by a collision with the Phantom.
* Increased the duration of Hell Ember's attack judgment and shortened the backswing of his normal attack.
* Improved the Phantom and the Puppet's AI so that they no longer stand in the same spot for 5 seconds after they are hit.
* Increased Hell Ember's movement speed and Puppet recovery rate.
* Improved Hell Ember's Puppet toss operation after long-pressing the ability.

Adjustments to Priestess:
* When there is a huge height difference, the Priestess cannot open a vertical Straight Passage. The Priestess can no longer open a Straight Passage from the second floor directly into the basement.
* In the Moon River Park, the Priestess cannot use the Ultra-long Passage on the slide and other Survivors also cannot interact with the Ultra-long Passage on the slide.
* The Priestess's Straight Passage has a maximum duration of 90 seconds and it will flicker during the last 5 seconds to alert players.

Other Battle Adjustments:
* Increased the photographer's normal attack judgment duration and extended the attack judgment angle so that it fits the action better. When the Photographer swings his left hand behind him, Survivors on the left can now be hit.
* If the Postman's Post Dog delivers a letter when the recipient is unable to accept delivery, the Postman will receive a notification saying "The recipient cannot accept the delivery right now."
* In Quick Match and Rank Match Modes, the order of the Postman's selections for delivery will now align with the Portraits displayed on the upper right corner of the interface.
* Added a quick message for Survivors: "I'm injured! Seeking immediate healing!"
* Adjusted the rules of Rocket Chairs' safety device when lifting Survivors as they are being rescued. Now the saving progress must be over 50% before the safety device begins the lifting action.
* Added a Forward button for the Entomologist's swarm of insects in the Custom Battle Controls with adjustable size and position.
* Added a Legendary Mode in Five-player Mode to players who reach Tier III. Legendary Mode prohibits players from selecting the same characters, and certain rules have also been modified accordingly.

Adjustments to Flickering Lights:
* Replaced the Lights interface. When the Lights are not purchased right away, a corresponding small icon and timer will be displayed in the shop interface. Added a discount effect to some of the discounted Lights and improved the Lights countdown effect.
* Players will receive a notification when they have obtained a Light (if the player is in battle, they will receive the notification after returning to the lobby).

Deduction Quests:
* Doctor's deduction node 3: From completing healing calibrations 1/2/2 times to completing decoding calibrations 1/2/2 times.
* Doctor's deduction node 4: From completing perfect healing calibrations 1/2/2 times to completing perfect decoding calibrations 1/2/2 times.
* Grave Keeper's deduction node 9: From saving a Survivor 1/1/2 times to saving a Survivor while at ease 1/1/2 times.
* Grave Keeper's deduction node 10: From quickly saving a Survivor and make sure they get away safely 1/1/2 times to saving a Survivor and make sure they get away safely while at ease 1/1/2 times.

Experience Optimization:
* In Logic Path, a display effect is added when players obtained a costume.
* Improved the description of the Acrobat's abilities to fit the actual effects better.
* Improved the plush texture of the Geisha - Lady Thirteen costume's Beauty form.
* Improved the hair model and costume mapping of the Geisha - Lady Thirteen costume in Prajna form.
* Improved the action performance of the Geisha - Lady Thirteen costume when holding a balloon.
* Adjusted the sitting posture of the Coordinator - Black Swan costume in the waiting lobby in Blackjack Mode.
* When banning/picking characters in Custom Mode, the character BP stage in the matching room is divided into the character selection stage and the talent selection stage. In the character selection stage, the Survivors and Hunter will select their characters. In the talent selection stage, the Survivors will be able to see the character selected by the Hunter, but no one can re-select their characters and can only adjust their talents and active traits.
* Added a countdown notification on the costume page and talent adjustment page that shows the status of preparations and the remaining time before auto-confirmation when players are waiting to be matched.
* Improved the decoding process display on the results page so that the total decoding progress will not show 499% when 5 cipher machines have been decoded.
* Adjusted the notification interval when triggering the Lights.
* Improved the interface for using Discount Cards.

Bug fixes:
* Fixed an issue where the Five-Player Tier icon and the actual Five-Player Tier were inconsistent at the Room Lobby ranking entrance.
* Fixed an issue where the flight path of Guard 26's bombs on the shores in Lakeside Village was not displayed properly.
* Fixed an issue where some of the Prospector's costumes where the magnet in his hand would overlap with the model when using abilities that require long-pressing.
* Fixed an issue where the Rocket Chair's outline was not displayed properly after being replaced when the Gardener was in close proximity to it.
* Fixed an issue where the Rebirth effect on certain items of the costumes would not display properly when the Embalmer embalmed them.
* Fixed an issue where the two Music Notes would remain on the screen after the String Music disappeared if a player reconnected after disconnection when Terrifying String Music was still active.
* Fixed an issue in the Moon River Park where Dream Witch's Follower would not follow Survivors when they were at the roller coaster terminal.
* Fixed an issue where the outline of the Axe Boy's Resentful Soul would not display properly under certain circumstances.
* Fixed an issue where the Peaceful Pine was generated in an incorrect location when the Axe Boy used the Restful Road to plant a Peaceful Pine.
* Fixed an issue in Single Training Mode where Guard 26 no longer benefit from "Abilities Have No Cost" after throwing a charged bomb.
* Fixed an issue in Leo's Memory where Hunters could hit Survivors through some of the pallets that had been pulled down.
* Fixed an issue in the Duo Hunters - Eversleeping Town where players might get stuck when vaulting over a window on the first floor of the school.
* Fixed an issue where certain objects in the Arms Factory collide abnormally. The models are now consistent with the actual effects.
* Fixed an issue where there was a chance that the Evil Reptilian could not use the Crash ability in the process of jumping.
* Fixed an issue where the Perfumer's Detective Boys Badge accessory would overlap with parts of the costume.
* Fixed an issue where AI characters could go through carriers on their path. They will now wait on the spot until the carriers have passed.
* Fixed an issue in the Red Church where the Geisha and the Cowboy could move from the ground into the basement of the wooden cabin under certain circumstances.
* Fixed an issue in Single Training Mode where the number of Peepers would decrease when long-pressing the ability even after "Abilities Have No Cost" was activated.
* Fixed an issue in Blackjack Mode where players would spawn in mid-air in the big house in Leo's Memory.
* Fixed an issue where the distant sound of Survivors decoding cipher machines could be heard in certain locations on the map.
* Fixed an issue where the button for Hell Ember's Awaken Phantom would remain highlighted.
* Fixed an issue where the cooldown for the Violinist's Rhapsody ability would reset after being banned while on cooldown.
* Fixed an issue where a Survivor hooked by the Gamekeeper's Chain Hook could go through pallets when the Gamekeeper hooks the Survivor before pulling down a pallet.
* Fixed an issue where the Survivor would get stuck in mid-air when the Gamekeeper was hooking a Survivor with the Chain Hook while being attracted by the Prospector's magnet to the second floor.
* Fixed an issue where the Survivor could get stuck in map objects when the Cowboy was hit while the hooked Survivor was flying towards him.
* Fixed an issue where the Cowboy could use his abilities to integrate into map objects in certain areas in the Sacred Heart Hospital.
* Fixed an issue where the Acrobat could go through walls when using bombs in the big house in the Arms Factory.
* Fixed an issue where the Acrobat would get stuck in scene objects when using bombs in the level below ground in the Golden Cave.
* Fixed an issue where the Evil Reptilian could jump into map objects in certain areas in Lakeside Village.
* Fixed an issue where the repulsion/attraction effect could not be interrupted when a Hunter used Excitement while being repulsed/attracted by the Prospector.
* Fixed an issue where the Priestess could open a Straight Passage from the second floor directly into the basement in Eversleeping Town.
* Fixed an issue where the Hunter's Panic talent would stack and cause irregularities to the exit gate progress bar when the Mechanic himself and the doll opened two different exit gates at the same time.
* Fixed an issue where a broken wall would fall in the opposite direction when being attacked by Dream Witch's Follower under certain circumstances.
* Fixed an issue where the calibration progress would be abnormally reduced when a calibration failed under certain circumstances.
* Fixed an issue where Mad Eyes could operate the terrain console after long-pressing the Blink ability, but the interface would then freeze when he exited the fence control page.
* Fixed an issue where Guard 26 could throw bombs into locked basements.
* Fixed an issue where the screen would freeze when Guard 26 paused and resumed while adjusting the Time Bomb timer.
* Fixed an issue where the locations of planted Peaceful Pines would have vastly different appearances under different graphics settings when Axe Boy wore his Forgotten Boy costume.
* Fixed an issue where Axe Boy's "Deduction Quest 2 - Hypocrisy" would not count a planted Peaceful Pine when planting it remotely.
* Fixed an issue where Axe Boy's "Deduction Quest 3 - Dawn" would not record a hit dealt toward a Survivor when the hit was dealt while going through the Restful Road between Peaceful Pines.
* Fixed an issue in the PC version where the Survivor's Struggle button could not be set in the Keyboard layout and Mouse Sensitivity settings.
* Fixed an issue in the PC version where the Keyboard layout and Mouse Sensitivity could not be reset.
* Fixed an issue where the player would get stuck in the matching interface and could not select their character when the player lost connection after a successful match confirmation and reconnected after other players had confirmed the match.
* Fixed an issue in Five-player Mode where the pre-selected faction was different from the real faction in the match.
* Fixed an issue in Single Training Mode where using "Teleport to Hunter" and getting into the elevator at the same time in the Golden Cave would cause locational anomalies.
* Fixed an issue in Single Training Mode where the owl's protection icon and the actual ability's effect would be inconsistent after the Seer released the owl.
* Fixed an issue where Smiley Face's costume - Glistening Grin on the Personal Profile page would show duplicate accessories.
* Fixed an issue where Evil Reptilian's costume - Blue Alum was abnormally displayed in the Mind's Eye's view.
* Fixed an issue where the accessory of Guard 26's costume - Western Baron would float in mid-air.
* Fixed an issue where the player's old name would be displayed instead of the latest name when viewing a player's profile via the chat channel.
* Fixed an issue where the text in the portrait frame exchange interface was abnormally displayed.

Update Notice [August 13, 2020]
Identity V will be updated on August 13, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season 12 Essence 2 is now available. Players obtaining Sculptor's S Costume will get the all-new Hunter - Sculptor in advance.

- Joker's Character Day (August 4) is here and the annual Character Day event has officially begun. Participate in the event and complete quests to get unique Character rewards!
Event Time: From August 4, 00:00:00 to August 4, 23:59:59 (Server Time)
- Event: As the new Room "Dust-laden Office" becomes available in store, we've also prepared several mini-events for you. Complete event quests to obtain furniture, music notes, and other amazing rewards. Don't miss out on this opportunity!
Event Period: July 30, 2020 (after maintenance) - August 12, 2020, 23:59:59
-[Room]: Countless mysteries were solved in this very room. No matter how perplexing a case was, its owner always finds a way to solve it. Not long ago, the owner of this office becomes a mystery himself, and the office is therefore closed, waiting patiently to return to its former glory. The "Dust-laden Office" is now available in store and sells at a 25% discount for a limited time. (the discount only applies to purchase made with Echoes). The discount is valid until August 12, 2020, 23:59:59 (Server Time).
- Shop: Lawyer's B Costume - Rusty Penpoint is now available in store and can be purchased using Echoes or Fragments.
Experience Optimization:
Added sound effects to the hugging motion of the Accessory - Perfect Marionette
**Bug fixes:**
- Fixed an issue where ability cooldown errors would pop up when the Photographer reconnected after disconnection.
- Fixed an issue where the acquirement means of some items were displayed incorrectly
**Update Notice [August 6, 2020]**
Identity V will be updated on August 6, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [New Season]: After this week's maintenance, Season 11 will end and Season 12 will officially begin. The Final Push event will also end at this time.
* [Tier Inheritance]: In Season 12, Rank Match rankings will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules.
* [Tier Rewards]: In Season 12, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards.
* [Blackjack Points]: A certain ratio of Blackjack Points will be carried over to the next season.
* [Logic Path]: When Season 12 begins, Logic Path level will be reset to 0. Also, Logic Path rewards will be replaced by all-new Season 12 rewards with the highest reward being the Ripper's A Costume - Knight in the Forest.
* [Logic Points]: When Season 12 begins, the limit for Logic Points will be reset.
* [Character Knowledge Inheritance]: In Season 12, the inheritance will be carried out according to the previous season's Character Knowledge Points.
* [Guild Activity Points]: Personal Activity Points and Guild Activity Points will be reset. Guild members will receive corresponding Season Guild Rewards based on the Guild Activity Points.
* [4-sided Dice]: In Season 12, the maximum capacity of 4-sided Dice will be 100. Players will not be able to retain any Dice that exceed this limit in Season 12, so please use them before they expire.
* [Deduction]: In Season 12, Guard 26 and the Grave Keeper will be available for deduction. Complete the final deduction quest to receive Characters' Deduction Rewards - Worn Clothes.
* [Rank Treasure]: In Season 12, completing three Rank Matches daily will reward players with Rank Treasure Rewards at 00:00 the following day. The highest reward is S Accessory [Priestess - Nightmare Crystal], A Accessories ["Prisoner" - Art of Science], [the Mind's Eye - Heart-shaped Bubble], and [Mad Eyes - Good Old Times]. Rank Treasures will be rewarded according to the player's current highest tier (Survivor or Hunter).
* [Memory Sphere]: In Season 12, Season Essence's A and B grade items will enter the new Memory Spheres with Season 12 Rank Treasure's S, A, and B grade items. Memory Spheres can be exchanged with Clues.

New Essence:
* S12 Essence 1 is now available with brand new costume updates, including Dancer's S Costume - Kroto, Prospector's A Costume - Ronald, and Mad Eyes' A Costume - "Scrooge."

Events:
The Manor Athletic Games are about to begin!
Event Time: July 23, 2020 (after maintenance,The start time for NA servers begins on July 23, 2020 at 00:00:00)) - August 2, 2020 23:59:59 (Server Time)
[Event 1 - Daily Check-in]: Check-in daily to obtain rewards. Players can also read about the progress of the games in the sports newspapers and discover hints about upcoming essences. Claim your newspapers daily to obtain Graffiti - Fencing, Graffiti - Long Jump, and other rewards. Claim all of your newspapers to obtain an event exclusive Portrait Frame - Path of Honor.
[Event 2 - Complete Battles]: Obtain Sports Energy through daily battles. Infuse Sports Energy to a contestant on that day to recharge them. When the energy of the entire server reaches a certain level, players who have infused energy on that day will obtain rewards. For every 100 energy infused, players will also obtain a Sports Badge to redeem Dancer's Event Costume - Gymnast, Survivor's Accessory - Sports Trophy, Mercenary's Emote - Boxing, Event Portrait - Long-distance Running, and other rewards.
Shop:
* S Accessory [Postman - Final Present] is now available for purchase with fragments or echoes.
* A Accessories [Hell Ember - Burning Ash], [Lawyer - Fast as the Wind], and [Wildling - Wasted Love] are now available for purchase with fragments or echoes.
* B Accessories [Mad Eyes - Violin], [Grave Keeper - Paraffin Lantern], [Acrobat - Trumpet] and [Feaster - Voice of the Ancient] are now available for purchase with fragments or echoes.

Tier Adjustments:
* The number of Rank Match Tiers has been adjusted from 6 to 8—Tier I, Tier II, Tier III, Tier IV, Tier V, Tier VI, Tier VII, and Peak Tier VII, corresponding to Survivors' worker bee, hound, elk, mammoth, griffin, unicorn, champion, and titan, as well as Hunters' tarantula, cobra, crocodile, saber-toothed tiger, manticore, one-eyed giant, evil dragon, and hydra. At the same time, tier models and icons will also be displayed in a brand new material. Tier I has 3 sub-tiers, Tier II has 4 sub-tiers, and Tier III, IV, and V have 5 sub-tiers. All players who have reached Tier VII will no longer be restricted by sub-tiers and will only be ranked based on the number of stars they have. Players who have obtained 25 stars in Tier VII will level up to Peak Tier VII, and the number of stars they have will continue to accumulate. As for points, players in Tier I to Tier III will still gain 20 points per star; those in Tier IV will now gain 20 points per star instead of 30 points per star; those in Tier V or above will now gain 30 points per star. Players who have reached Tier VII and Peak Tier VII will receive Rank Treasures of a higher level. They will also be awarded more fragments at the end of the season.
* Players will still enter Super Rank Match by default once a Survivor player reaches Tier V. Duplicated characters are not allowed in Super mode and both factions will have to ban a character from the other faction. There are no restrictions on team size for Tier V Super Rank Match. Once players reached Tier VI and above, each team can only have a maximum of two players for ranking.
* When there is a relatively large gap among teammates' tiers in a team for matching, the team's strength will tip toward the Survivors of higher tiers and the team will be matched with opponents of higher tiers.

Guild:
* Some of the items in the Guild Shop will be reset in the new season.
* From Season 12 onward, Guild members of the 10 Guilds with the highest Guild Activity Points and over 10,000 Personal Activity Points at the end of the Season will receive limited achievement labels and additional Guild Token rewards. (Only the top 3 Guilds will obtain the Guild Ranking Rewards for Season 11.)
* Added a "Hide Costume Drawing Records" switch. Once activated, the player's costume drawing records will no longer be shown in the Guild Log.

Adjustments to how to obtain Season Portrait Frames:
* From Season 12 onward, Rank Treasure I to Rank Treasure VIII will no longer drop the Season Portrait Frame corresponding to the tier directly, and a Portrait Frame Exchange Card will be dropped instead. Portrait Frame Exchange Cards can be used to redeem a random portrait frame available for redemption in the current season on the corresponding page. When a Survivor/Hunter reaches a certain tier in the current season, they can redeem season portrait frames for such tier and all tiers below.
* The chances of getting a Portrait Frame Exchange Card is more or less consistent with the chances of getting a portrait frame from Rank Treasures previously. There must be a Portrait Frame Exchange Card in the first 7 Rank Treasures of the same tier. Please refer to the drop list page for details about the chances.

* External Trait "Corrupt Area": A Restful Road will now be formed between every 2 Peaceful Pines, and as a Survivor leaves the Corrupt Area, 1 Resentful Soul will also leave the area to possess and revolve around them.
* External Trait "Endless Growth": When a Survivor destroys a Peaceful Pine, it will either stop a Resentful Soul from possessing them or remove any Resentful Souls which possessed them.
* Tier 0 ability "Dispel Souls": This ability can now be used even when there are Survivors who have been possessed by Resentful Souls nearby.
* Tier 1 ability "Restful Road": Robbie can also use a branch (long-tap and drag the branch) to enable the Restful Road to extend forward with the branch. When the Restful Road reaches the end, a Peaceful Pine will be grown.
* Tier 2 ability "Corrupt Breath": The movement speed of Survivors leaving the Corrupt Area will be significantly reduced for a short period of time.

Figures Adjustments:
* Reduced the range in which Axe Boy can select Resentful Souls (50m -> 36m).
* Increased the time required for Resentful Souls to spawn in the Corrupt Area (20s -> 30s).
* Increased the width of the Restful Road (2m -> 3.4m) so that it's consistent with the special effects.
* Reduced the cooldown for tier 1 ability "Restful Road" (25s -> 18s).
* The movement speed boost of a Restful Road generated automatically between Peaceful Pines will be weaker than that of a Restful Road generated by tier 1 ability (1.5 times and 2 times respectively).
* Axe Boy can now plant Peaceful Pines in most of the terrains.
* Reduced the flying speed of Resentful Souls when attracted by Axe Boy (20 m/s → 16 m/s )
* Broadened Resentful Soul's hit judgment against Rocket Chairs

Experience Improvements:
* Improved the performance of the Restful Road. There is now a glowing effect on the Restful Road to indicate its area.
* Added a warning line for tier 0 ability "Dispel Souls" visible to Survivors and Hunters.
* Improved the performance of the Corrupt Area. Now Survivors and Hunters can see the border of the Corrupt Area when they are within 15m from it.
* When there are 6 Peaceful Pines in play now, the outline of the Peaceful Pine which was first generated will blink. (When another Peaceful Pine is planted, such blinking Peaceful Pine will be destroyed.)

Battle Adjustments:
* If Bloody Queen is interrupted by a stun or other controlling abilities during the process of swapping positions with the mirror image, the swapping will fail.
* Adjusted the vaulting motion of the Wildling in Riding State. The vaulting status judgment (whether he's inflicted by Terror Shock) will fit the action performance better.
* Adjusted the warning area of the Violinist's Perpetual Motion so that it'll be consistent with the actual judgment and players standing between Terrifying String Music will no longer be hit by Terrifying String Music.
* Adjusted the visible area of the Detention effect to avoid the situation where players can see the Hunter's model from afar but not the Detention effect.
* The Entomologist is now available in Blackjack Mode.

Experience Improvements:
* The duration of a player being bitten by the Patroller will be shown as a priority on the top left corner of Survivors' battle interface.
* Improved the preparation process of the Single Training Mode. Once a player enters the matching room in the Single Training Mode, all AI characters will immediately begin to get ready. Tapping "Ready" will set off a 5s-timer to enter the game. The player can cancel before the timer is up.
* Added a "Back" button in the matching room in the Single Training Mode. Players can tap the button to exit the Single Training Mode.
* Room butler is now hidden in Super Rank Match Mode.
* Along with the new Season, Manor Career data will be updated to July 22, 2020, 00:00:00.
* Adjusted the conditions for getting the "Chatterbox" label.
* Adjusted the Rocket Chair design.
* Adjusted Survivors' struggle performance on Rocket Chairs.

Bug fixes:
* Fixed an issue where, when Guard 26 threw a bomb into the Moon River, the bomb would end up at his feet.
* Fixed an issue where a Survivor could not be hit by other attack damage while they were being hit by the Eversleeping Town tram under certain circumstances.
* Fixed an issue where, when the Bloody Queen was in the Eversleeping Town basement, she could swap positions with the mirror image to end up outside the map.
* Fixed an issue in the PC version where, when a Survivor interacted with the telephone booth while having Cobweb or Demon Notes on them in Duo Hunters Mode, they would begin to tear the Cobweb or Meditate in error.
* Fixed an issue where, after a Survivor was hit by Wu Chang's Wavering Soul twice in a row and then their calibration failed, only 1 layer of Wavering Soul would be in effect.
* Fixed an issue where Hunters could step on the Dancer's Music Box through scene objects.
* Fixed an issue where, when the Photographer holding a Survivor in the Camera World fell from the air just as the worlds merged, the Survivor could be knocked down in mid-air and could not be picked up.
* Fixed an issue in the Eversleeping Town where Survivors getting on and off the tram would generate a graffiti icon in others' spectating camera.
* Fixed an issue where the camera angle might be locked and the directions were mixed up after Hell Ember swapped positions with the puppet.
* Fixed an issue where there would be extra punctuation marks in the status text on the top left corner after a Hunter was hit by the Postman's Pounce.
* Fixed an issue where the Cowboy could be pulled back when he lassoed a pallet or cipher machine if the Violinist's Terrifying String Music was present in the path.
* Fixed an issue where the Postman's abilities could not be used through the match if a recipient could not take delivery of a letter when it was being delivered.
* Fixed an issue in the Duo Hunters Mode where Forward could bump Hunters into the Merry-go-round.
* Fixed an issue in the Eversleeping Town where the Priestess could open a Straight Passage through the tram while it was moving.
* Fixed an issue in the PC version where, after the player was controlled by the system, clicking the Esc key could not cancel it.
* Fixed an issue where Survivors' locations in other clients and their actual locations were inconsistent.
* Fixed an issue where cooldown would be triggered when Guard 26 held and threw the last bomb, and the next bomb could not be held and thrown immediately after it's been charged.
* Fixed an issue where the Wildling in Riding State could still jump over windows and low obstacles after his soul was drained by Wu Chang.
* Fixed an issue where the Entomologist could not manipulate the direction of the Survivor being pushed by the swarm of insects.
* Fixed an issue in the Arms Factory where AI could not go through one of the entrances in the 3-pallet area and a certain spot in the big house.
* Fixed an issue in the Lakeside Village where Hunters could hit Survivors through certain scene models.
* Fixed an issue where, if a player customized the ability button close to the cancel bar, there's a chance that the player could get stuck when holding such an ability button in battle.
* Madame Bella has been changed to Lady Bella

Update Notice [July 30, 2020]
Identity V will be updated on July 30, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Room]: A firm-themed Room will be available.
* [Golden Rose Theatre Investigation - Act 3]: The final act of the Golden Rose Theatre Investigation and Atropos' Ropes is about to be unveiled...
* Log in to the event page daily to obtain clues about the story (4 clues for each act). Participate in Quick, Rank, and Duo Hunters Matches to obtain chances to investigate based on your Deduction Points. Conduct investigation in the Golden Rose Theatre event page to obtain Character Information and other clues. Collect all clues of an act (including those from daily check-in) to enter the chapter conclusion page. Answer the questions in the chapter conclusion page based on the clues collected to complete the Act (whether the answers are correct or not). Complete all 3 Acts to obtain A Costume Unlock Cards and other rewards.
* Make-up sign-ins for Act 1 & 2 will become available after this week's maintenance. In order to make up a sign-in, you must complete the previous chapter. The make-up sign-in for Act 3 will become available on July 18, 2020, at 00:00:00 (Server Time)

Event Period: July 2, 2020 (after maintenance) - July 23, 2020, 23:59:59 (Server Time)
* [Recharge Rebate Event]: Recharge and reach different tiers during the event to claim the corresponding amount of rebates in the form of Inspirations.

Event Period: July 16, 2020 (after maintenance) - July 30, 2020 (before maintenance)
* [Free Discount Cards]: As we celebrate our 2nd Anniversary, we would like to give thanks to all our players for supporting us by giving away free discount cards. Log in after this week's maintenance and claim a 40% Costume Discount Card in the mail.
* [Character Day]: Naib's birthday (July 23) is here and the annual birthday party has officially begun. Participate in the event and complete Quests to get unique Character rewards! Event Time: July 23, 00:00:00 to July 23, 23:59:59 (Server Time)

Final Push Event:
* From July 16, 2020 (after maintenance) to July 23, 2020 (before maintenance), the weekly Logic Points limit will be increased by 20%, and the Logic Points obtainable from a single match will also be increased by 20%.
* Logic Points obtained from the first 3 victories of the day have been increased to 1,200 for each battle.
* 20-sided Dice will not roll a number lower than 15.

Shop:
* [2nd Anniversary Package]: To celebrate the 2nd anniversary of Identity V, the exclusive Bloody Queen's Bella Donna Package will become available in the store on July 17, 2020, at 12:00:00 (Server Time). The package will be sold at a 32% off discount, and it contains the Bloody Queen's S costume - Lady Bella and S accessory - Perfect Marionette. The package can only be purchased with echoes, but the content can be purchased separately with fragments or echoes. If you've previously obtained some of the package items, the package price will be reduced accordingly. The availability of the package and its content expires on August 7, 2020, 23:59:59 (Server Time)

[Character Adjustments]
* Bloody Queen

1. Bloody Queen's basic movement speed is reduced by 2%. The reduced movement speed will be the same as that of Guard 26 and the Violinist.
2. The duration of the mirror image generated by Bloody Queen's Aqua Mirror is reduced from 16 seconds to 13 seconds.
3. The cooldown of Bloody Queen's Mirror Image ability is increased from 12 seconds to 15 seconds.
* Dream Witch

1. For each additional 1/2/3/4 Survivors that the Dream Witch leeches onto, the time required for a Survivor to remove them will be reduced by 0/5/10/15 seconds.
2. When 0/1/2/3 Survivors have been eliminated (excluding those who escaped), the time required for a Survivor to remove the Follower leeching onto them will be adjusted to 35/30/20/15 seconds.
* Postman

1. Postman's New Ability, Pounce:
When the Post Dog is not delivering a letter, tapping the ability will enable the Post Dog to dash and pounce toward the direction of the screen while long-pressing the ability will enable the Post Dog to dash and pounce in a specified direction.
A Hunter's movement is reduced by 35% for 6 seconds while the Post Dog is pouncing them.
If the Post Dog fails to pounce on a Hunter during the dash, it will return to the Postman once the max dashing range is reached or it hits an obstacle. The Post Dog can still pounce on a Hunter on its way back to the Postman.
Whenever the Post Dog pounces on a Hunter, the ability will enter into a 45-second cooldown. If it fails to pounce on a Hunter, the ability will enter into a 10-second cooldown.
2. The cooldown for Postman's letter is adjusted from 55 seconds to 60 seconds.
3. Adjustments to Postman's External Trait, Post Dog:
Added a skill description under the Pounce ability for the Post Dog.
Adjusted the Post Dog's letter delivery process. Once the Postman confirms the delivery target, the Post Dog will appear near the recipient within 4 seconds and track them down. This means that the Post Dog can deliver a letter around 10-15 seconds.
Adjusted the Post Dog's settings so Hunters can no longer damage the Post Dog.
4. Adjustments to Postman's External Trait, Expectation:
Adjusted the Postman's decoding speed reduction from 8% to 5%.
* Dancer

1. The Dancer's slow setting on the music box (which reduces movement speed, action speed, and interaction speed) will no longer affect Survivors but only Hunters, and the Dancer's fast setting on the music box (which increases movement speed, action speed, and interaction speed) will no longer affect Hunters but only Survivors.
2. The Dancer's slow setting on the music box is adjusted so that instead of reducing movement speed by 20%/30%/40%, action speed by 30%/40%/50%, and interaction speed by 8%/12%/16%, it will now reduce movement speed by 15%/25%/35%, action speed by 25%/35%/45%, and interaction speed by 6%/9%/12%.
3. The Dancer's fast setting on the music box is adjusted so that instead of increasing movement speed by 20%/30%/40%, action speed by 30%/40%/50%, and interaction speed by 8%/12%/16%, it will now increase movement speed by 15%/25%/35%, action speed by 25%/35%/45%, and interaction speed by 6%/9%/12% (decoding speed included).
4. The Dancer's external trait, Dancer, is removed due to ability adjustments.
* Doctor

When the Doctor uses the Syringe to heal herself, her Fear is now reduced by 25% instead of 50%, and the time required for self-healing is reduced by half.
* Mechanic

1. The Mechanic's doll will be generated behind her.
2. The cameras of the Mechanic and her doll are now independent of each other. The cameras will no longer be forced to face the same direction when switching between the Mechanic and her doll.
* Adjustments to Evil Reptilian

Adjusted the Evil Reptilian's recovery motion after performing a regular attack while holding a balloon."
[Battle Adjustments]
* The Entomologist is now available in Rank Matches and Duo Hunters Mode.
* Survivors' actions when using items while they are injured will no longer be interrupted by releasing and moving the joystick.
* All actions of Survivors when they are hit will no longer be interrupted by releasing and moving the joystick.
* Survivors can now directly heal teammates during all types of hit sustained motions.

[Quick Messages Adjustments]
* When Survivors are in the basement or within a certain range of a basement, the following two quick messages will be replaced:

"The dungeon is here!" will be replaced by "The basement is here!"
"Run! I'm entering the dungeon!" will be replaced by "Run! Get away from the basement!"
* The quick messages will return to normal upon leaving the basement area. When there's a dungeon close to a basement, the quick messages for dungeons will have priority.

[Map Adjustments]
The adjustments focused on extreme terrains, spawn points and cipher machine groups on the maps. Details of the location changes can be viewed from "View Map Information" in Custom Mode.
* [Arms Factory]: A gate has replaced the windows in the middle of the factory.
* [Arms Factory]: Added a pallet inside the factory, and a pallet outside the big house.
* [Arms Factory]: Added a squatters' area in the wasteland between the wooden cabin and the gate.
* [Arms Factory]: Adjusted the distribution of cipher machines.
* [Leo's Memory]: Adjusted the location of the stairs in the factory.
* [Leo's Memory]: Added a pallet at the side door of the factory.
* [Leo's Memory]: Adjusted a group of Survivor spawn points in the corner of the factory.
* [Moon River Park]: Added a cipher machine at Platform 3.
* [Moon River Park]: Adjusted the cipher machine groups.
* [Moon River Park]: Adjusted some of the Survivor spawn points.
* [Moon River Park]: Added a free-rotating camera function for players when riding the Roller Coaster.
* [Moon River Park]: Added a switch for deterioration effect. The atmosphere will no longer change when Survivors are wounded if the switch is turned off.
* [Moon River Park]: Modified the location of a Rocket Chair, which was too close to a cipher machine.
* [Golden Cave]: Instead of being knocked down directly, Survivors hit by the Minecart will now be stunned for 5 seconds.
* [Golden Cave]: Hunters being hit by the Minecart will be stunned for 5 seconds instead of 8 seconds.
* [Lakeside Village]: Adjusted the location of a group of Survivor spawn points by the sea and on the boat.

[Bug Fixes]
* Fixed an issue where the shop label display was not pinned to the top.
* Fixed an issue in spectating mode where teammates could not see the red light effect shown on the Follower when under the control of Dream Witch.
* Fixed an issue where a status error would be triggered when a Survivor entered a locker just as the Camera World.
* Fixed an issue where a health status error would be triggered when the Mercenary used Euphoria to recall and obtained Borrowed Time while he had a delayed injury.
* Fixed an issue where the Detention effect would re-appear briefly when the Dream Witch's Follower was summoned after the Detention effect has worn off.
* Fixed an issue where the Survivor could bypass the Wavering Soul Quick Time Event to reduce the rigid time by continually tapping the Motion Switch button.
* Fixed an issue in the Arms Factory where Hunters could attack Survivors from a special angle through the pallet after the pallet in the big house was dropped.
* Fixed an issue in the Arms Factory where Hunters could hit Survivors through certain scene objects.
* Fixed an issue in the Arms Factory where an invisible wall would appear in the big house when playing under Performance or Efficiency Modes.
* Fixed an issue in the PC version where the camera rotating key would become ineffective after tapping the direction key while moving the camera.
* Fixed an issue where players could use a character whom they didn't own after using that character in Single Training Mode.
* Fixed an issue in the Red Church where Hunters could attack Survivors from a specific angle through the pallets after some of the pallets were dropped.
* Fixed an issue where the Priestess could open a Straight Passage through pallets in some areas in Leo's Memory.
* Fixed an issue where a room display error would be triggered when a player was invited to join another player's room while watching a video and was later kicked out of the team during the loading screen.
* Fixed an issue where the Wind Wings would not be depleted upon landing when Smiley Face had Wind Wings attached.
* Fixed an issue where the Cowboy could fall into a basement which had not been opened when hooked to a lasso by a vaulting Cowboy.
* Fixed an issue where the Flashlight would not immobilize AI Hunters when they were destroying pallets.
* Fixed an issue where a directional error would be triggered when using the Flashlight while interacting with pallets, windows, dilapidated walls, or lockers at the same time.
* Fixed an issue where the self-healing progress bar for knocked-down players would be shown when the Entomologist was put onto a Rocket Chair.
* Fixed an issue where the bomb threw by Guard 26 would end up at his feet even though it was thrown into the Moon River.
* Fixed an issue where the mirror image of the magician generated by the Bloody Queen would get stuck in the same pose.
* Fixed an issue where self-healing would make the Entangled effect disappear after a Survivor with Entangled was knocked down.
* Fixed an issue where the Entomologist could not make the swarm of insects move forward but herself instead.
* Fixed an issue where Hunters would be pulled back when they are stunned while blinking.
* Fixed an issue where Hunters would be pulled back if the Prisoner's Electric Shock hits them as they are landing from teleportation.
* Fixed an issue where Survivors could be pulled back when the "Herald" confines them.
* Fixed an issue where the rose accessory in the Sands of Time costume would overlap with the body in "Low" mode.
* Fixed an issue where Survivors could get stuck on the slide after getting hit by Hunters while using the slide.
* Fixed an issue where the Gamekeeper could hit the swarm of insects with his Chain Hook ability while being pushed by the Entomologist's swarm of insects even though he had his back to the swarm of insects.
* Fixed an issue where Hunters could not hit Survivors during the end of an attack judgment.
* Fixed an issue where the Cowboy could still aim and charge toward a Survivor on the Rocket Chair when blocked by a Hunter.
* Fixed an issue where Smiley Face could get stuck in mid-air after installing the propeller and using Rocket Dash.
* Fixed an issue in the custom Duo Hunters in Eversleeping Town where Evil Reptilian could jump onto the wall surrounding the school.
* Fixed an issue where the evidence shown in the Golden Rose Theatre chapter conclusion page was displayed in an incorrect sequence.

Update Notice [July 23, 2020]
Identity V will be updated on July 23, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Season 12 will officially begin. All-new Season Essences, Logic Path rewards, EXP level rewards, Deduction Quests, Memory Sphere, and Rank Treasure will be available.
* In Season 12, a brand new tier system will be available.
* In Season 12, Rank Match Tiers will be carried over to the next season according to the player's tier in the previous season, and corresponding rewards will be awarded at this time.
[Golden Rose Theatre Investigation - Act 2]: The opening performance of Atropos' Ropes began as scheduled. Unbeknownst to all, a tragic incident also raised its curtains...
* Log in to the event page daily to obtain clues about the story (4 clues for each act). Participate in Quick matches, Rank matches, and Duo Hunters Matches to obtain chances to investigate based on your Deduction Points. Conduct investigation in the Golden Rose Theatre event page to obtain Character Information and other clues. After you've collected all the clues from an act (including those from daily check-in), you will be directed to the chapter conclusion page and be asked to answer questions based on the clues you've found. Upon answering the questions (whether the answers are correct or not), you will officially complete the act. Finishing Act 1 and Act 2 will grant you Photographer's event-exclusive B costume "The Client," Barmaid's event-exclusive B costume "Phonograph," and more.

Act 3 will be available after maintenance on July 16. Finishing all three acts will grant you an A Costume Unlock Card and among other awesome rewards.
Event Period: July 2, 2020 (after maintenance) - July 23, 2020 23:59:59 (Server Time)
* [Event Shop]: Golden Rose Theatre Event Costumes: Postman - Jingle Bells and Acrobat - Sparrow are now available in store and can be purchased using Spyglasses.

Shop:
* [Character]: New Survivor - Entomologist is now available in store. It can be purchased using Clues or Echoes, and is available to use in Single Training mode after maintenance this week. However, it can only be used in Rank Matches after maintenance on July 16.
* [Costume]: Entomologist's B Costume - "Ambassador" is now available in store and can be purchased using Fragments or Echoes.
* [Package]: Entomologist - "Ambassador" Package is now available in store. It contains the character - Entomologist and Entomologist's B costume - "Ambassador."
* [Spyglass Package]: Spyglass Package is available for a limited time in the Shop at the cost of 288 Echoes. It contains 188 Clues, 188 Fragments, and 100 Spyglasses.

Available Period: July 9, 2020 (after maintenance) - July 29, 2020 23:59:59 (server time)
Bug Fixes:
* Fixed an issue where the models of the item on Enchantress' S costume - Fate and A costume - Reservist were incorrect when abilities were used.
* Fixed an issue where the glowing effect of the item on the Enchantress' A costume - Guide was missing when abilities were used.
* Fixed an issue where the display of unavailable items was abnormal after Survivors switched their items.
* Fixed an issue where Smiley Face would get stunned for an extended amount of time when hit by a pallet after being struck by the "Prisoner's" severe electric current while using Rocket Dash.
* Fixed an issue where some Hunters would move backward for a short distance when using abilities while moving.
* Fixed an issue in some devices where the original response location of the joystick would not match the actual location when spacing was set to 100.
* Fixed an issue where using certain chargeable abilities while sliding the camera angle to the bottom of the screen would cause the screen to be tilted.
* Fixed an issue where the Coordinator's gun could hit Mad Eyes through Mad Eyes' fence.
* Fixed an issue in the custom Duo Hunters in Eversleeping Town where Evil Reptilian could jump onto the wall surrounding the school.
* Fixed an issue where the play button would freeze after playing a video.
* Fixed an issue where the matching time would be unusually long when players of certain tiers changed faction during matching.
* Fixed an issue where the cloak in Grave Keeper's costume - Train Conductor would display abnormally in the Personal Profile.
* Fixed an issue where switching between the standby motion screen and the costume display screen on certain costumes would cause abnormal camera movements.
* Fixed an issue for mobile phones with folding screens where a Hunter's camera would switch to a Survivor's camera when the custom match began while switching from full-screen to mini-screen.
* Fixed an issue where the icons of Survivors' items would turn into the icons of the Entomologist's abilities in spectator view.
* Fixed an issue where Priestess' straight passages could go through pallets in certain areas in Leo's Memory.

Update Notice [July 16, 2020]
Identity V will be updated on July 2, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* The 2nd Anniversary "Bloody Queen - Bella Donna" Package will be available in store for a limited time. It contains Bloody Queen's S costume - Madame Bella and Bloody Queen's S accessory - Perfect Puppet. The package price will be reduced when the costume or accessory is bought separately.
* [Golden Rose Theatre Investigation - Act 1]: The Detective has finally arrived at the renowned Golden Rose Theatre. What macabre story will this investigation unravel?
* Log in to the event page daily to obtain clues about the story (4 clues for each act). Participate in Quick matches, Rank matches, and Duo Hunters Matches to obtain chances to investigate based on your Deduction Points. Conduct investigation in the Golden Rose Theatre event page to obtain Character Information and other clues. After you've collected all the clues from an act (including those from daily check-in), you will be directed to the chapter conclusion page and be asked to answer questions based on the clues you've found. Upon answering the questions (whether the answers are correct or not), you will officially complete the act. Finishing Act 1 will grant you Photographer's event-exclusive B costume "The Client."
* Act 2 will be available after maintenance on July 9. Depending on the progress of Act 2 and Act 3, players may receive Emote Unlock Cards, Barmaid's event-exclusive B costume "Phonograph," A Costume Unlock Cards, and other fantastic rewards.

Event Period: July 2, 2020 (after maintenance) to July 23, 2020 23:59:59 (Server Time)
* [Anniversary Story Collection]: Dear player, as Identity V celebrates its 2nd anniversary, we are grateful for your participation over the years.
* During your exploration at the Golden Rose Theatre, you will also find Muse Marks in the scene. Collect Muse Marks to obtain clues about the Manor Eggs as well as spyglass rewards. More Manor Eggs exploration content will become available as the story progresses.

Event Period: After maintenance on July 2, 2020 - July 23, 2020 23:59:59 (Server Time)
* [All Character Free-to-use during Anniversary Celebration]: During the event, all characters will be free-to-use. Happy anniversary!

Event Period: After maintenance on July 2, 2020 - July 22, 2020 23:59:59(Server Time)
* [2nd Anniversary Sharing Event]: Enter the event page and share the 2nd Anniversary image with your friends to contribute to the server-wide sharing count. When the server-wide sharing count reaches a certain tier, all participants will receive the corresponding rewards.

Event Period: After maintenance on July 2 - July 23, 23:59:59 (Server Time)
* [Character Day]: Servais' birthday (July 4) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards! Event Time: July 4, 00:00:00, to July 4, 23:59:59 (Server Time)
* [Season Essence]: Season 11 Essence 3 is officially available this week. New Costume updates include the Entomologist's S Costume - Sophia, the Grave Keeper's A Costume - Train Conductor, and Axe Boy's A Costume - Ivan. Players obtaining S Costume - Sophia will also obtain the all-new Survivor - Entomologist for free. This Character cannot be used in Single Training Mode, Rank Matches, Duo Hunters Mode, or Blackjack Mode at the moment.

New Character - Entomologist
* A New Survivor - Entomologist (Melly Plinius) has joined the Manor. Obtain Season 11 Essence 3 S Costume - Sophia to unlock this Character for free.
* Insects Research

The Entomologist carries a net that can assemble a swarm of insects in front of her. The swarm will form a barrier so that Hunters passing through it will be disrupted and their movement speed will be reduced by 70%. Survivors will not be affected. At the same time, the barrier can block certain abilities. Once the insects are assembled, the Entomologist can switch her camera and manipulate the swarm of insects to turn left or right, or move forward. When the swarm of insects moves at high speed, it will propel forward Survivors (including the Entomologist herself) who have no other operations engaged. It can also disrupt Hunters' movement. Hunters can disperse the swam of insects by attacking twice (without triggering attack recovery).
* Mixed Reagent

A special reagent created from a mixture of extracts from various insects. It can lubricate pallets and windows when vaulting to increase Survivors' vaulting speed by 10%.
* Fragrance

Her location is shown for an additional 5 seconds upon leaving Hunter's line of sight as her scent lingers.
Battle:
* When the Photographer's Camera World is activated, all special effects will not be seen or triggered in the other world (including the blink effect, teleport effect, electrical effect triggered by a Hunter getting close to a Cipher Machine connected by the Prisoner, etc.).
* Once the animation of a Rocket Chair taking off begins playing, the Rocket Chair can no longer be chosen as a teleportation target.

Tram Adjustments in Eversleeping Town:
* Instead of being knocked down directly, Survivors hit by the Tram will now be stunned for 5 seconds.
* When Hunters are hit by the Tram, they will be stunned for 5 seconds instead of 8 seconds.
* Survivors on the Tram can no longer get off whenever they wish to.

Experience Improvements:
* Added an option in Settings to enable/disable the highlighting of Survivors' exit gates. The highlighting is enabled by default.
* Added new functions to custom spectating and recording mode: Top view display now shows character locations and scene information.
* Improved the description of the Priestess' external trait, "Holy Key." Added additional description regarding damage transmission delay from residual image to the Survivor.
* Improved the hair movement of the Coordinator's costume - Kyoko Kirigiri when decoding Cipher Machines.
* Improved the key settings in the PC version. When the settings of a Hunter's general abilities are applied to all Hunters, the application will not be allowed if it clashes with keys for other abilities.
* Removed the viewing button for items originating from Abyss Treasure on the "How to Obtain" page.
* Mellowed out the sound effect of the Demon Notes status on the Survivors' end.
* Redesigned the "4-sided Dice Enthusiast" purchase page so that the value and earnings of the 4-sided Dice are more clearly shown.
* Improved the red dot prompt function in Guild Messages so that offline players will also receive the red dot prompt.
* Updated the Mechanic's voices.
* Muted players will no longer be able to change the team name when posting recruitments. The default mode names will be used.

Bug Fixes:
* Fixed an issue where Guard 26 could obtain presence upon hitting a Survivor with Bomb but the Survivor was not hurt.
* Fixed an issue where the Violinist's Terrifying String Music couldn't deal damage near the windows of the big house in the Red Church.
* Fixed an issue where AI could not go through the side door of the factory in Leo's Memory.
* Fixed an issue where the Photographer could see the remainder of a special effect while switching between worlds.
* Fixed an issue where the Acrobat would not be hit by the Tram in the Eversleeping Town while using an ability to jump.
* Fixed an issue where players would end up on the other side of the wall if they stopped healing teammates at a certain location near the exit gate in the Red Church.
* Fixed an issue where the Cowboy would face the wrong way when lassoing under certain circumstances.
* Fixed an issue where the original location does not match the actual location when tapping the joystick under certain circumstances.
* Fixed an issue where AI would not go through the side door of the large house in Leo's Memory.
* Fixed an issue where Survivors could hit the Dream Witch's follower and gain points despite it having disappeared between pallets.
* Fixed an issue where the Gamekeeper with Tier I ability would gain 500 presence (instead of 250) when his Chain Hook hit the vaulting Gardener equipped with a shield or a Survivor protected by the owl.
* Fixed an issue where Hunters could attack Survivors behind objects at a certain spot by the sea and in the middle of the exit gate in Lakeside Village.
* Fixed an issue where the Wildling would get stuck in objects when jumping at a certain spot in the Sacred Heart Hospital.
* Fixed an issue where the Bloody Queen could get pulled back after using Blink and Mirror Rotation.
* Fixed an issue where the Gamekeeper with Tier I ability would gain 500 presence when hooking the Grave Keeper in sneak mode.
* Fixed an issue where Hunters could attack Survivors behind objects near the pallets and window at the exit gate in the Sacred Heart Hospital.
* Fixed an issue where the Gamekeeper could hook Survivors behind one of the walls in the Lakeside Village.
* Fixed an issue where the system determined that the player did not get ready and have their morality deducted despite the successful matching interface did not pop up.

Update Notice [July 9, 2020]
Identity V will be updated on July 9, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* 2nd Anniversary Event - the Golden Rose Theatre Investigation Act 2 is coming soon.|}

* [Welcome to the Golden Rose Theatre]: With a mysterious letter of commission, the prologue to the story of the Golden Rose Theatre begins. Log in to the Event page every day during the event to obtain clues, fragments, and other rewards. Upon your first entry to the event page, you will receive an Anniversary-exclusive Dynamic Graffiti.

Event Period: June 24 (after maintenance) - July 2 (before maintenance)
* [Contest Costumes available in-store]: After days of voting, the top five have finally emerged. The top-voted costumes that will make a limited-time comeback are as follows:
* Geisha's A costume - Manchurian Crane and Pet - Man in the Mirror
* The Ripper's S costume - Soul Emissary and accessory - Soul Devourer
* Perfumer's S costume - Tonight or Never and accessory - Beneath the Rose
* The Ripper's S costume - Count's Banquet and accessory - Banquet Cup
* Mercenary's S costume - Cheshire Cat and accessory - Cat Tail"

Available Period: June 24, 2020 (after maintenance) - July 22, 2020 23:59:59 (server time)
* [Dragon Boat Festival Event]: Ships ahoy! Rejoice in Dragon Boat Festival joy! As summer approaches, the Dragon Boat Festival comes along! Participate in our Dragon Boat Festival event and get your hands on Dragon Boat Festival exclusive graffiti, portrait frames, and more!

Event Period: June 24, 2020 (after maintenance) - July 1, 2020 23:59:59 (server time)
* The Doctor's S costume - Firefly and S Accessory - Glowing Feather will return to the Shop for a limited time.

Available Period: June 24, 2020 (after maintenance) - July 22, 2020 23:59:59 (server time)
* [Notice of Reward! Golden Rose Theatre Investigation]: Share the link with your friends and invite them to collect stories. Complete the commission and uncover the hidden secret about the Golden Rose Theatre. Will you be able to collect the 200,000 yen commission fee?

Event Period: June 24, 2020 10:00 - July 2, 2020 23:59:59 (UTC+8)
Bug fixes
* Fixed an issue in the PC version where Hunters could use other abilities while long-tapping certain abilities.
* Fixed an issue where other Guild members could not see the player's messages in the Guild chat under certain circumstances.
* Fixed an issue where the S11 Essence 3 was missing from the Treasure page before it's obtained.
* Fixed an issue where Guard 26 could obtain presence upon hitting a Survivor but the Survivor was not hurt.
* Fixed an issue where Survivors would get stuck in scene objects when dispelling the Dream Witch's Follower in some terrains.
* Fixed an issue where the screen would freeze when the Dream Witch leeched on a Survivor under certain circumstances.
* Fixed an issue where the Mercenary with full health could be knocked down by the Photographer's attack (when the Photographer had not triggered the effects of the Detention talent) under certain extreme circumstances.
* Fixed an issue where the Gamekeeper's Chain Hook could not hit Survivors on Rocket Chairs.
* Fixed an issue where the Priestess' Straight Passage could be generated on some carriages (including the Eversleeping Town tram and the Golden Cave minecart).
* Fixed an issue in the Golden Cave map where the Bloody Queen would get stuck in scene objects when switching places with the Mirror Image. - Fixed an issue in the Arms Factory map where certain created items (e.g. the Feaster's tentacles) could be placed on some of the scene objects.
* Fixed an issue in the PC version where the button for normal attack would not work when the charged blink button was pressed at the same time a charged attack is performed.
* Fixed an issue in the PC version where the item button remained visible when spectating a teammate.
* Fixed an issue where the card column would display numbers abnormally when spectating in Blackjack Mode.
* Fixed an issue where the exit gate highlights would show anomalies when spectating.
* Fixed an issue where the mask of Geisha's Costume - Lady Thirteen in Personal Profile was unoptimized under High Graphics Quality.
* Fixed an issue in Gardener's Diary 2 where a time-out defeat would lead to repeated defeats.

Update Notice [July 2, 2020]
Identity V will be updated on July 2, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* 2nd Anniversary Event officially begins.
* Season 11 Essence 3 is now available. Obtain the S Costume and get the all-new Survivor "Entomologist" in advance.
200 Million Visitors Celebration Event:
To celebrate this milestone of reaching 200 million visitors and giving our thanks to all our players, we are offering new rewards this week!
* Sign-in Rewards: Log in every day and claim the corresponding rewards upon each sign-in. If you sign in for a total of 7 days, you could get "TEN" Season 11 Essence 3!
* Event Duration: From June 18, 2020 after maintenance (NA-EU servers open on June 18, at 7:30) to June 25, 2020 23:59:59 (server time)
* Special Package: This limited-edition special package can be purchased in the shop for 10 Echoes. The package contains 20 Inspirations, 28 Clues, [Temporary Costume] General A Costume (3d) x1, [Temporary Identity] Hunter (3d) x1, and [Temporary Identity] Survivor (3d) x1.
* Available Period: From June 18, 2020 (after maintenance) to June 25, 2020 23:59:59 (server time)

New Map for Rank Mode:
* Eversleeping Town is now available in Rank Matches.
* Evenly distributed the number of Rocket Chairs in Eversleeping Town and adjusted the locations of some of the Rocket Chairs.
* During the initial period after the Eversleeping Town has been added, we've lowered the chances of the map being matched in Rank Mode. At the same time, the lower the player's tier, the lower the chance of them getting matched with this map.

About the Tram in Eversleeping Town:
* Damage dealt by the Eversleeping Town tram is categorized as "carrier damage." Such damage will ignore shield-type abilities performed by the Seer, the Gardener, the Wildling, etc. Survivors who have been hit will be knocked down, and Hunters who have been hit will be stunned for 8s. Watch out for the tram!
* Survivors on the tram can only be hit by Hunter abilities that ignore the effect of terrains, including the Bloody Queen's mirror image, the Ripper's Fog Blade, etc.

Battle
* Lowered the matching chances of White Sand Street Asylum and Golden Cave in Match Mode.
* The Cowboy can no longer focus on a target through tiny gaps (no longer able to lasso through the gap in the deserted area at the exit gate in Arms Factory, while other locations remain unaffected).
* Reduced the decoding process punishment from 4% to 2% when Survivors failed to calibrate a cipher machine.
* Adjusted the display rules governing the outline of exit gates in all maps and all modes. The outline of an openable exit gate will now be displayed to the Survivors at all times.
* Adjusted the location of Rocket Chairs in the basement of Moon River Park in Duo Hunters Mode so that it makes logical sense.
* Improved the hit judgment when Survivors are slowly vaulting over windows so that their actual locations will fit the visual performance better.
* Added a label for the location of the dungeon under the "View Map Information" function so that players can now view such location in Custom Mode.
* Added the option to view spawn points, Cipher Machines, and dungeon information in the Golden Cave and White Sand Street Asylum maps.
* When the Violinist's abilities are muted during Performance Mode, the Performance Mode will be terminated and tier 1 ability "Rhapsody" will enter cooldown.
* Removed the limitation for the Violinist's tier 0 ability - Sonata: When the vertical distance between two music notes exceeds a certain limit, Terrifying String Music cannot be generated.
* When the Photographer's Camera World is activated, graffiti outside the Camera World will be copied into the Camera World. For the duration of the Camera World, new graffiti created by Survivors and Hunters will not be displayed in the alternative world.
* When a Survivor alerts a crow while the Photographer's Camera World is activated, the crow in the alternative world will not be alerted.
* Adjusted the collision judgment of some sunken walls in the Red Church, so that the Gamekeeper's hook can no longer go through some of the higher walls. At the same time, the Wildling and the Acrobat can no longer jump over these walls.
* Adjusted the effect of Survivors when they're hit while riding the lift. When Survivors in the lift are hit by damage abilities such as the Gamekeeper's Suffocation, the Ripper's Fog Blade, the Soul Weaver's Spinning, the Feaster's tentacles, etc., the Survivors' lift-ride will be terminated and they will return to the ground.
* Hunters can no longer use "Just Deserts" in Rank Matches.

Experience Optimizations
* Improved the hair movement of Barmaid's costume "Enoshima Junko" when decoding Cipher Machines.
* When Guild members quit or got kicked out of a Guild, only the contributions made during the previous week and the current week will be deducted from the Guild Activity Points.
* Added the display emote for Postman - Keyboard.
* Added a report button to the Room Picture for reporting inappropriate content in the Room Picture.
* Improved the controls of the Violinist's Tier 0 ability "Sonata" in the basement to avoid sending music notes to the ground level.
* Improved the size of the response area when the Postman selects a recipient.
* Added data statistics for SS items in the Profile interface.
* Deleted the Shop's inspiration purchase page. At the same time, an inspiration redemption page is added to the area where the price of inspiration is shown.
* Increased the claiming duration for the Daily Rank Match Reward mail.
* Adjusted some of the Survivors' voices in battle.
* Added Guild information to the Profile interface.

Bug fixes
* Fixed an issue where some actions of Guard 26's costume "Monokuma" were missing sound effects.
* Fixed an issue where the entrance could become hidden when the Priestess uses the Holy Key above the basement in Eversleeping Town.
* Fixed an issue where the Cowboy would return to his original location after lassoing a Hunter under certain circumstances.
* Fixed an issue where the Violinist would not be able to deal damage but still triggers the attack recovery action after he hits the residual image near the Priestess' Ultra-long Passage in Performance Mode.
* Fixed an issue where the animation of the Survivor being pulled towards the Cowboy would be played, but the Survivor's position would be erroneous when the Cowboy lassoed a Survivor who was vaulting over a window.
* Fixed an issue where the calculation of the total number of hits dealt by the Violinist's Terrifying String Music was incorrect in the post-match results.
* Fixed an issue where the Violinist could not use his abilities if he lost connection and reconnected when his Terrifying String Music was active in Duo Hunters Mode.
* Fixed an issue where the special effect of the Prisoner using Electric Shock was inconsistent with the actual effect.
* Fixed an issue where the Gamekeeper could hook and pull down Survivors on the tram from certain angles in Eversleeping Town.
* Fixed an issue in Single Training Mode where the Photographer could not use Recorded Moment at times.
* Fixed an issue where the action of hitting the Survivor would be played when the Gamekeeper's Chain Hook hit a Survivor who was going through a passage.
* Fixed an issue where the Lawyer would show anomalies after entering a locker when he uses the Cheer emote and the map while crouching down.
* Fixed an issue where the Mechanic's doll would play the heartbeat special effect when a Hunter pursued the doll in spectator view.
* Fixed an error in the description under the Priestess' Deduction Quests Node 4.
* Fixed an issue where the Bot-Hunters would not attack a Survivor when some of their emotes were played.
* Fixed an issue where the Acrobat could use a bomb at the fences on the level above a locked basement to go through walls in Moon River Park under certain circumstances.
* Fixed an issue where the Acrobat could go through walls in the factory of the Arms Factory map.
* Fixed an issue where the Dream Witch's follower would be teleported after it's generated.
* Fixed an issue where the Photographer might not be able to see a Rocket Chair after it has been destroyed by the Gardener.
* Fixed an issue where Survivors could see the Dream Witch's red light from the spawn points in the Red Church.
* Fixed an issue where some of the costumes' models remain the same when switching the models' graphics quality in the Room.
* Fixed an issue where certain parts of the Bloody Queen's Worn Clothes turned black in the Room.
* Fixed an issue where the controller was missing in the Candy Girl standby motion - Ready.
* Fixed an issue where the custom bomb gateway was missing in the display interface of Guard 26 - Mono Mono Machine.
* Fixed an issue where duplicate costume models appeared in the Personal Profile page.
* Fixed an issue where some players' Manor Career Blackjack data and content were displayed erroneously.
* Fixed an issue where the Leech Follower would appear to be transparent in Survivors' view after Excitement was used.
* Fixed an issue where the name for the Crossover Essence Chest was not the official name in the Treasure Opening Probabilities Notice.
* Fixed an issue where an incorrect location would occur after the Priestess uses the Holy Key on the second floor in Eversleeping Town.
* Fixed an issue in certain mobile devices where the carpet would vibrate abnormally when the Detective was in the lobby.
* Fixed an issue where the Evil Reptilian's Lethal Crash would show anomalies when he used it while landing from a height with Blink.
* Fixed an issue where the Hunter could hit Survivors through some of the scene features in Sacred Heart Hospital.
* Fixed an issue where the Bloody Queen Costume "Bloodbath" would not trigger the ability effects of the accessory "Viper Cane" under certain circumstances.
* Fixed an issue where the scene would become transparent in certain locations in Eversleeping Town.
* Fixed an issue where the models of plants failed to display in Leo's Memory under Efficiency Mode and Performance Mode.
* Fixed an issue where players could not enter Duo Hunters Mode with certain mobile devices.
* Fixed an issue in Performance Mode where the shadow of the Enchantress - Guide would show anomalies when going through the Priestess' Ultra-Long Passage.
* Fixed an issue where the Evil Reptilian would land in an incorrect position after it jumped and hit certain obstacles.
* Fixed an issue where the "Herald" would be unable to use an ability when the player tapped on the ability right when the Herald's cat disappeared and her ability entered cooldown.
* Fixed an issue in Single Training Mode where there's a chance the Teleport would fail when using Teleport and releasing the Patroller at the same time.
* Fixed an issue where players could not enter some of the areas near the exit gate in the Arms Factory.
* Fixed an issue where one side of the Bloody Queen's Costume, Last Dance and Bloodbath, would fail to display under certain circumstances.
* Fixed an issue where the Evil Reptilian would get hit by the tram in illogical positions when jumping over the tram.
* Fixed an issue where the special effects of the Violinist's Demon Notes would not display when the Enchantress carries the accessory - Curse Cloud.
* Fixed an issue where Survivors would get stuck in the basement when healing teammates in a specific spot on the second floor of the Sacred Heart Hospital.
* Fixed an issue where the camera would not follow the Detective at times when closing an event page and returning to the lobby.
* Fixed an issue where Geisha would fall into the basement when using Dash Hit on the second floor in Eversleeping Town.
* Fixed an issue where Survivors inside the Embalmer's coffin would show anomalies under certain circumstances.
* Fixed an issue where the Thief's Subplot Dungeon 2 would automatically fail and could not be completed when activating high FPS in Ultra mode.
* Fixed an issue where the error prompt would not appear at times when the Bloody Queen spun the Aqua Mirror in places where the spinning conditions were not met.
* Fixed an issue where the Gamekeeper would get stuck in a pallet when the Gamekeeper's Chain Hook hooked a pallet and a Survivor pulled down the pallet while he was being pulled over.
* Fixed an issue where the unused Elbow Pads would lose durability when the Mercenary activated his Elbow Pads and jumped from the corner of the stairs outside the ship in the Lakeside Village.
* Fixed an issue where the struggle progress bar would not be cleared at times when the Photographer lifted a Survivor in the Camera World and the Camera World ended while the Survivor was struggling.
* Fixed an issue where the text was displayed erroneously in the Recurring Event Recent Updates page.
* Fixed an issue where the Photographer's status would appear incorrect when he was stunned by the tram while using the Time Jump ability.
* Fixed an issue where the Evil Reptilian could fall into the basement when jumping and landing inside the wooden cabin in the Arms Factory.
* Fixed an issue where the stacks of Demon Notes on a Survivor would be cleared when the Violinist's tier 0 ability "Sonata" and tier 2 ability "Perpetual Motion" hit the Survivor.
* Fixed an issue where there's a chance that a player's screen in the next battle would be in disarray after using the Ripper.
* Fixed an issue where Hunters could hit Survivors through some of the scene features in Moon River Park and Sacred Heart Hospital.
* Fixed an issue where the Survivor's status would show anomalies when the tram in Eversleeping Town hit a Survivor tied to a balloon but not the Hunter.
* Fixed an issue where Hunters could use the Patroller in certain areas to go through pallets that had been pulled down in Eversleeping Town.
* Fixed an issue where the special effects of Detention would disappear when Wu Chang uses the Infinite Nirvana ability as the Survivors were able to open the exit gate.
* Fixed an issue where tapping the Summon and Blink abilities in rapid succession would lead to status anomalies after Wu Chang tossed his Umbrella.
* Fixed an issue where Hunters would enter scene objects upon getting hit by the tram in Eversleeping Town.
* Fixed an issue where the Hunter AI could lift a Survivor with full health at times.
* Fixed an issue where the wrong background music was played in the matching room when a player exited the game after a successful match and logged in again.
* Fixed an issue where characters could use standby motions which they didn't own in the matching room with special controls.
* Fixed an issue where the scene effects upon entering the matching room would show anomalies when players previewed standby motion after a successful match.

Note: Next week's maintenance is rescheduled to June 24 at 8:00:00 (UTC+8). The content related to the Danganronpa Crossover, which was set to conclude after maintenance on June 25, will now conclude after maintenance on June 24 instead. We apologize for any inconvenience caused.
Update Notice [June 24, 2020]
Identity V will be updated on June 24, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* 2nd Anniversary Event, "Prologue," begins.
* After the costume contest concludes, the 5 costumes with the highest number of votes will be available in store along with their accessories.
* [200,000,000 Visitors Celebration Event]: We've reached 200,000,000 global visits! As a token of our appreciation, we've prepared a gift for everyone. We hope that Identity V will continue to bring joy to you all in the days ahead.
* [Clue Package]: All players who log in to the game before the maintenance on June 11 will receive a celebration package of 500 clues.

Mail Collection Period: June 11 (after maintenance) - June 28 23:59:59 (Server Time)
* [Free-to-use Characters]: All characters are now free-to-use.

Free-to-use Period: June 11 (after maintenance) - June 25 23:59:59 (Server Time)
* [Character Discounts]: Some of the characters from early on can now be purchased with echoes at a limited-time 50% discount.

Event Period: June 11 (after maintenance) - June 28 23:59:59 (Server Time)
* [Costume Discounts]: Some of the in-store costumes from early on can now be purchased with echoes at a 50% (B Costumes) or a 15% (A Costumes) discount for a limited period.

Event Period: June 11 (after maintenance) - June 28 23:59:59 (Server Time)
* [Costume Contest]: The 2nd Annual Costume Contest is about to commence. Players can access the contest website from the Event interface and cast the requisite number of votes to obtain corresponding rewards. The 5 costumes with the highest number of votes and their accessories will be available in store after maintenance on June 25.

For details and the voting link, please visit our official website or the in-game event page.
Estimated Voting Period: June 12, 2020 12:00:00 - June 21, 2020 23:59:59 (UTC+8)
Guild System:
The Guild System is now online! Identity V is about to celebrate its 2nd Anniversary. Have you made a lot of friends in the Manor? Gather your friends and create a Guild! Let's build a gaming family in Identity V!
* 50 echoes are required to create a Guild. Upon creation, the Guild will enter into a 24-hour response period. At least 4 responses from other players are required for a Guild to be created successfully.
* Players can apply to join a Guild from the Guild List, or by invitation from Guild members.
* Guild members will receive Personal Activity Points for signing in, participating in daily battles, and playing Five-Player Matches. Converting these points into Guild experience will increase the Guild's level. The higher the Guild's level, the more Guild members it can have.
* A Guild's Activity Points are equivalent to the total Personal Activity Points of its members. When the season ends, Guild members will receive corresponding Season Guild Rewards based on the Guild Activity Points.
* The Guild Shop is now available. Once players joined a Guild, they can purchase items in the Guild Shop with Guild Tokens. Phase 1 Guild items will include portrait frames, fragments, character trial cards, and B costume trial cards.
* Players who have joined a Guild will receive Guild Tokens for the first 3 Five-Player Matches each day during the weekend.
* Guild members of the 3 Guilds with the highest Guild Activity Points and over 10,000 Personal Activity Points at the end of the Season will receive season-exclusive achievement labels and additional Guild Token rewards.
* [Character Day]: Margaretha's birthday (June 9) is coming up and the annual birthday party will officially begin. Participate in the event and complete quests to get unique Character rewards!

Event Period: June 9, 00:00:00 - June 9, 23:59:59 (Server Time)
Shop:
* [Accessory]: B Accessory - Mono Mono Machine will be available in store from June 8, 2020 to June 25, 2020 (before maintenance).

Experience Optimizations:
* When a player owning a costume discount card purchases a costume, the discounted price will be shown. If a player has multiple discount cards, the lowest price after discount will be shown.
* Lessened the frequency of notifications when the dice monthly card has only 1 day left.
* Tapping an essence's costume/accessory will now show the display effect.
* Players with a negative amount of echoes will not be able to join Normal, Rank, or Five-Player matches.
* Improved the collision logic of certain walls in the Arms Factory to improve immersion.
* Added the map information viewing function. Players in custom mode can view the possible spawn points and cipher machine positions after the current map refreshes. The actual spawn points of Survivors will be refreshed at random within 15m of the marked position. The map information viewing function is currently not available in the Golden Cave.
* Added a button in Single Training Mode to view the positions of refreshed spawn points and cipher machines in the current map.
* Added the display action to Evil Reptilian's A Costume - Bone Flute.
* Optimized the hair movement of Barmaid's costume "Enoshima Junko" when decoding Cipher Machines.
* Added the display emote for the Priestess' costume - Morgan the Fairy

1. Symbiotic Effect: Movement Speed is increased by 2/4/6% when running toward Survivors on Rocket Chairs (The 30m range restriction is removed).
2. Horsefly Effect: When there is a Hunter within the range of 18 meters for 8s, Pallet dropping speed is increased by 8/14/20% (expanded the effective trigger range; buff will vanish within 3s of leaving the range).
3. Catfish Effect: Changed to a new talent "Savior Complex" - After rescuing Teammates from Rocket Chairs, obtain a 5/10/15% movement speed boost for 3s.
4. Curiosity: In addition to the original effect, when there are 3 Cipher Machines left which have not been completely decoded, the outline of the 3 Cipher Machines will be shown at the same time for 5s (5 Cipher Machines for Duo Hunters Mode).
5. Switched the locations of Horsefly Effect and Herd Mentality.
6. Switched the locations of Distress and Mech Elite.
* Hunter Talents:

1. Cat and Mouse: The talent is now changed to new talent "Quenching Effect" - Within the first 50s of a match, if the Hunter's presence is not obtained through means other than Insolence, all of the Survivors' outlines will be shown for 5s (in Blackjack Mode, the default "Cat and Mouse" talent will be changed to "Rage Lv. 1").
2. Wither: When a Survivor is placed on a Rocket Chair and the Hunter is more than 12 meters away, the Hunter's normal attacks will reduce Survivor's acceleration effect when attacked by 10/15/20% (the distance restriction and the extent of the acceleration effect reduction are both reduced).
3. No Survivors: Within the range of 30 meters from a knocked down Survivor, each free-moving Survivor will increase the Hunter's attack recovery speed by 8% with a maximum of 3 stacks (the effective trigger range is expanded and the extent of the attack recovery speed bonus is reduced).
Battle:
* Slightly reduced the motion duration of the Violinist's ability - Peeper.
* Adjusted the locations of chairs in the basement of the Haunted House in Moon River Park in Duo Hunters Mode so that it makes more sense.
* Adjusted some of the default shortcuts in the Single Training Mode in the PC version so that they make more sense.
* Adjusted the rules governing the dropping spot of a Survivor's item after they have flown off so that the item will now be dropped on the initial position of the Rocket Chair.
* The Violinist can no longer move while in the motion of retrieving his weapon after hitting a Survivor in Performance mode.
* In Custom Mode's Character Ban Mode, the duration of the Survivor/Hunter banning stage will increase along with the increase in the number of banned Survivors/Hunters.
* In Custom Mode's Character Ban Mode, the character selection phase is divided into Survivor selection and Hunter selection. When Survivors are selecting their characters, the Hunter cannot select a character. Vice versa, when the Hunter is selecting a character, Survivors cannot select their characters.
* Characters that are not available for selection in Rank Mode will also be unavailable in Custom Legendary Mode.

Bug fixes:
* Fixed an issue where the Acrobat could use bombs to exit a locked exit gate.
* Fixed an issue where the actual motion of the Violinist's ability "Peeper" deviates from the casting position: the actual placement and the casting placement are now aligned.
* Fixed an issue where the Violinist's Tier 0 ability "Sonata" requires different long-pressing casting durations on the PC version and the mobile version. The casting durations are now identical on both versions.
* Fixed an issue where the map was too small in the map selection interface in Single Training Mode.
* Fixed an issue where players could not use the default shortcut to toggle Item Auto-replenishment in Single Training Mode in the PC version.
* Fixed an issue where players could not use the default shortcut to Leave the Rocket Chair in Single Training Mode in the PC version.
* Fixed an issue where the Priestess could use the Holy Key to enter an area where players were not supposed to enter Eversleeping Town.
* Fixed an issue where the Forward could get unlimited Dash Hits by toggling Item Auto-replenishment during a Dash Hit in Single Training Mode.
* Fixed an issue where the Hunter could hit Survivors behind scene objects in some areas in the Red Church.
* Fixed an issue where the Hunter could hit Survivors behind scene objects in two areas in Eversleeping Town.
* Fixed an incorrect description in the mail regarding tips on playing against the Prospector.
* Fixed an issue where a Survivor being hit by a Hunter at the moment when the Cowboy lassoed them could get stuck in scene objects.
* Fixed an issue where the cooldown of the Violinist's ability "Sonata" would begin immediately when he was stunned at the moment he used the ability.
* Fixed an issue where the exit of the Priestess' passage could appear on top of Terrifying String Music when the Violinist's music note was inside a scene object.
* Fixed an issue where the Acrobat could use a Bomb to jump into the big house in the Sacred Heart Hospital.
* Fixed an issue where the Acrobat could use a Bomb to jump over walls and some facade windows in the Red Church.
* Fixed an issue where the Acrobat could use a Bomb to jump down from level 2 of the factory to level 1 and jump from the outside to the inside of the factory in Leo's Memory.
* Fixed an issue where the curtains of the two staircases could not block aerodynamic flight abilities or items in the Haunted House in Moon River Park.
* Fixed an issue where the charging progress bar would overlap with the self-healing progress bar when the Prisoner was knocked down while decoding a Cipher Machine and Electric Shock was charging at the same time.
* Fixed an issue where some of the Hunters would be pulled back slightly when they attacked while moving or using abilities that involve teleportation.
* Fixed an issue in extreme circumstances where the wheel would get stuck when Hunters long-tapped to use an ability with the wheel.
* Fixed an issue where the "Herald" would get stuck in mid-air when using Swoop and Blink at the same time.
* Fixed an issue where the Soul Weaver would get stuck in mid-air when using Spinning and Blink at the same time.
* Fixed an issue where the Violinist would get stuck in mid-air when using Sonata and Blink at the same time.
* Fixed an issue where the Hell Ember would get stuck in mid-air when summoning the puppet and using Blink at the same time.
* Fixed an issue where the Axe Boy would get stuck in mid-air when using the Restful Road and Blink at the same time.
* Fixed an issue where Hunters would get stuck in mid-air when they used Blink as they jumped off the stairs in a basement.
* Fixed an issue where players on the first floor of the Haunted House could see through the second floor in Moon River Park.
* Fixed an issue where the button for getting off the Roller Coaster would appear when getting on the Roller Coaster as the Roller Coaster was setting off.
* Fixed an issue where Geisha would fall to the level below when using Dash Hit on the staircase outside the big house in Leo's Memory.
* Fixed an issue where the Evil Reptilian's Lethal Crash would show anomalies when he used it while landing from a height with Blink.
* Fixed an issue where some of the accessories on Hunters would be displayed in colors in the Mind's Eye's view.
* Fixed an issue where teams could view videos in the records interface, and a display error would occur in the interface after the team entered a match.
* Fixed an issue where Guard 26's bomb would land in a different spot from what was shown in the preview when the camera was swung rapidly while throwing the bomb.
* Fixed an issue where Survivor status would show that they're knocked down but the character would remain standing when a Survivor was hit by the tram while being captured by the Patroller.
* Fixed an issue where the Perfumer could get hit by Guard 26's bomb during recall.
* Fixed an issue where the Perfumer could get hit by Evil Reptilian's Lethal Crash during recall.
* Fixed an issue where Survivors could get hit by Guard 26's bomb while going through the Priestess' passage.
* Fixed an issue where Survivors could get hit by Evil Reptilian's Lethal Crash while going through the Priestess' passage.
* Fixed an issue where the client would show anomalies when the Dream Witch lost connection and reconnected after the Priestess had opened a passage.
* Fixed an issue where Smiley Face would get stunned when using Rocket Dash head-on against Forward in the process of Dash Hit.
* Fixed an issue where the borders on both sides of the mirror generated by the Bloody Queen's Last Dance and Bloodbath costumes would appear hollowed out.
* Fixed an issue where the weapon of the other Hunter would be shown when previewing the "Herald's" dice throwing action after previewing another Hunter's costume or dice throwing action.
* Fixed an issue where Guard 26's accessory "Mono Mono Machine" did not offer the option to select bomb effects under the display interface.
* Fixed an issue where few actions of Guard 26's costume "Monokuma" were missing sound effects.

Update Notice [June 11, 2020]
Identity V will be updated on June 11, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* New System: The Guild System will become available.

* During the event, players can receive 100 Inspirations by simply sharing the news of "Identity V x Danganronpa Crossover Event." The reward can only be claimed once.

Danganronpa Crossover Chests - Stage 1:
Time Period: May 28th, 2020 after maintenance - June 25th, 2020 before maintenance
1. Danganronpa first Crossover has started, crossover essence【Danganronpa crossover Essence】launches, players can obtain crossover costumes: Guard 26 S costumes-Monokuma, Coordinator A costumes-Kyoko Kirigiri, Lucky Guy A costumes-Makoto Naegi, Barmaid A costumes-Junko Enoshima, limited crossover items such as portrait and graffiti.
2. During the first crossover period, the mysterious essence on the logic path will be replaced by the Danganronpa crossover Essence. After the crossover ends, Danganronpa crossover Essence will be replaced by the season essence on the logic path.
3. After obtaining the essence, please open it as soon as possible. If the player still holds the essence that has not been turned on at the end of first crossover, the system will automatically turn on for players, and automatically distributed to the players by mail.
4. In crossover essence, before players obtain all the A costumes, they won’t obtain the A costumes which already existed.
5. When the second crossover starts，the first crossover essence【Danganronpa crossover Essence】will be back again.
Danganronpa crossover Event - The “Present” from Monokuma
When Monokuma strikes, his exclusive accessory Mono Mono Machine will be the manor as well. During the event, you can obtain rewards including Guard 26’s exclusive accessory Mono Mono Machine by completing login, online and battle missions. Event time: May 28th, 2020 after maintenance - June 4th, 2020 before maintenance
After the event, accessory Mono Mono Machine will be available in the store. The sale time will be on June 4th, 2020 after maintenance - June 25th, 2020 before maintenance. At the same time, players can upgrade the machine to A quality through collecting Monocoins as well as purchasing Monocoins by using echoes to upgrade into S, even with SS accessory. This accessory will add more special effects in terms of the quality. Monocoins can be exchanged into【Danganronpa crossover Essence】in the event interface.
<Danganronpa> Crossover Share Event
When the <Danganronpa> crossover starts, share the crossover pictures that can accumulate the number of global sharing. When the total number of global sharing reaches different stages can obtain the corresponding rewards.
Event time: May 28th, 2020 after maintenance - 23:59:59，June 7th, 2020
Battle:
* New Hunter "Violinist" has been added to Rank Matches.
* Slightly reduced the damage effect duration of the Violinist's Terrifying String Music (including Sonata and Perpetual Motion) so that it's consistent with the ability description - "deals damage right when it's generated".
* Improved the controls of the Violinist's Tier 0 ability "Sonata" in the PC version.
* Reduced the duration of the Violinist's charged attack weapon retrieval action in performance mode.
* Slightly reduced the motion duration of the Violinist's skill - Peeper;
* The Violinist can longer move while in the motion of retrieving his weapon after hitting a Survivor in Performance mode;
* All of the Violinist's abilities can now hit the residual image of Survivors who had gone through the Priestess' Ultra-Long Passage and vest them with fear and Demon Notes.
* Extended the accessible area for "Herald's" Cat when it walks near the tunnel in Golden Cave.
* Hunter players' character selection time in the matching room is increased by 5 seconds.
* Added a button "Leave the Rocket Chair" for Survivors in Single Training Mode, tapping which will enable the player to leave the Rocket Chair and clear the Rocket Chair progress.
* Added a switch "Item Auto-replenishment" for Survivors in Single Training Mode. When the switch is activated, it will auto-replenish items when they run out.
* Quick Messages Optimization: Added a quick message display that shows interaction progression in percentages. When Survivors engage in time-consuming interactions such as decoding cipher machines, healing, being healed, self-healing while knocked down, removing Hell Ember's puppet, digging treasures with the Explorer, a special quick message button will now appear at the left of the progress bar. Players can tap the button to inform their teammates of their interaction progress through quick message (not available in Blackjack Mode).
* Added certain features in basements to make them look more fitting as inaccessible areas. As such changes will make the patch too large, only the Red Church and the Halloween version of Red Church will be improved this week.
* Adjusted the mechanism of using the Bloody Queen's Aqua Mirror at the beginning of a match. Bloody Queen can no longer use the Aqua Mirror during the first 8 seconds of a match.
* Adjusted some of the mechanisms after the Explorer has shrunk. The Explorer's location will no longer be detected by Hunters' abilities (including the Bloody Queen's mirror image, excluding talents) when he's shrunk.
* Added a Survivor quick message: "The Hunter has changed target! Beware!"
* Improved the landing location judgment of Geisha's ability "Dash Hit" in multi-level terrains.
* Improved the generation logic of Priestess' Straight Passage so that it cannot pass through upright pallets. Given the number of adjustments required, we'll perform the improvements for scenes in batches. Sacred Heart Hospital and Arms Factory will be adjusted this week.

Rank Point Adjustments:
* When 4 Survivors escaped, Survivors will receive 1 additional victory point in their results page - Victory (perfect escape) +9.
* When no Survivor escaped, Hunters will receive 1 additional victory point in their results page - Victory (perfect pursuit) +9.
* When 3 Survivors escaped, Hunters will have 1 less point deducted in their results page - Defeat (1 left behind) -7.
* When 4 Survivors escaped but the Hunter wins the Best Deduction, Survivors and the Hunter will all receive 1 point in their results page - Under Control +1 and Try Your Best +1, respectively.
* In draws, players will receive +0 instead of -1 point.

Experience Optimizations:
* Added a new emote to 4-sided Dice for the Violinist and "Herald". It can be redeemed with the Emote Trial Card - Rolls 4-Sided Dice.
* Added a display emote for Smiley Face's costume - Glistening Grin.
* Added descriptions for the horizontal and vertical span restrictions when generating Terrifying String Music with the Violinist's Tier 0 ability - Sonata.
* Added an AFK system-control AI for the Violinist.
* Improved the actions displayed after a Survivor struggled and fell from the Violinist's balloon.
* Improved the performance of Terrifying Music Notes generated from Violinist's attacks in performance mode so that they can be distinguished more clearly from the music notes used in the Tier 0 ability - Sonata.
* Improved the controls of Violinist's attacks in performance mode. When the Violinist attacks in performance mode, the character model will be automatically calibrated to the front-facing camera.
* Graffiti can now be used by Survivors on Rocket Chairs.
* Improved the description for hints and the button for lights.
* Improved the costume icons on the Lights item page so the effects will now be shown directly when tapping the icons.
* There will now be a notification upon entering Logic Path when there are less than 3 days left in your Monthly subscription.
* Added a notification badge when the Career V data had been updated.
* Improved the efficiency of the bonfire's special effect in Arms Factory under high-definition mode to reduce its cost.
* Improved "Herald's" attack so that it will not be blocked by the Command Mark when trying to hit Survivors.
* Fixed the issue where other players will be forced out of matching when a player goes offline during matching. Matching will now automatically restart for the other players (except Five-Player Mode).
* Improved the notifications when the Embalmer chooses a blank field or a target that cannot be embalmed while embalming.
* Players can now see which Survivors are being chosen by the opponents in the matching room of Normal/Rank/Five-Player modes.
* Improved the collision judgment at the eaves of the roof located at the gap on the second floor in Eversleeping Town to avoid models getting stuck.
* Improved the collision judgment of the Tombstone Easter Egg in Eversleeping Town so that it fits the models' performance better.
* Improved the Violinist's ability description: Added supplementary descriptions for the mechanisms "Demon Notes will affect the gate-opening speed" and "Survivors will not take damage from strings repeatedly during a short period of time".
* Improved the overlapping performance of the Violinist and his violin in the Display Interface.
* Added a quick purchase link in the Monthly Card - 4-sided dice expiration reminder mail.
* The Recruitment Platform will now record the player's 3 most recent recruitment conditions to accelerate the teammate recruitment process.
* The role of Captain can now be transferred to another teammate.
* The Evil Reptilian's energy and the Soul Weaver's threads can now be displayed in Spectator mode.
* Adjusted the External Trait name from [Weak] to [Haughty].
* Adjusted the Survivor Talent name from [Bad Example] to [Herd Mentality].
* Adjusted the atmosphere of some basements.

Bug fixes:
* Fixed an issue where Characters couldn't jump down from the entrance of the basement in Eversleeping Town.
* Fixed an issue where abnormal collision visuals of stones were detected at the Golden Cave's ground floor.
* Fixed an issue where Survivors could hide in the module behind a locker next to the elevator on the level below ground in the Golden Cave.
* Fixed an issue where the Hunter could hit Survivors through some of the scene features in the Arms Factory.
* Fixed an issue where Characters could get teleported elsewhere when tapping to decode the cipher machine at certain locations in the Arms Factory.
* Fixed an issue where Survivors could hide in a certain spot of the Golden Cave where Hunters could not hit them.
* Fixed an issue where a texture positioned too high up near the Gate in the Eversleeping Town could block some of the special effects.
* Fixed an issue where the Priestess could open a passage along the edge of the scene in Eversleeping Town.
* Fixed an issue where the Priestess could use the Holy Key to enter inaccessible areas in the Eversleeping Town.
* Fixed an issue where items would not replenish when the Enchantress switched on the Replenish Items button near a Hunter in Single Training Mode.
* Fixed an issue where the Embalmer would show anomalies if the "Leave the Rocket Chair" button was used during Rebirth in Single Training Mode.
* Fixed an issue where players could use characters that they did not own and were not free-to-use in Normal Matches.
* Fixed an issue where players would get stuck while moving.
* Fixed an issue where Survivors could not escape from the exit gate under some circumstances.
* Fixed an issue where Survivors spawning near the exit gate in the Lakeside Village could get stuck in a Rocket Chair and could not move.
* Fixed an issue where the Lawyer would show anomalies when using the map while squatting, tapping, and entering a locker.
* Fixed an issue where the attack speed boost effect of Wu Chang would remain after sustaining a hit.
* Fixed an issue where the Dancer's music box could get stepped on through a pallet.
* Fixed an issue where the Grave Keeper could get hit by Wu Chang's Summon ability while underground.
* Fixed an issue where Guard 26 would get stuck in mid-air when throwing bombs after using Blink.
* Fixed an issue where attack recovery would not be triggered after the Wildling was hit by the Hunter when he's in Riding State and had the Seer's Owl with him.
* Fixed an issue where the Hunter would get stuck in mid-air when lifting a knocked-down Survivor while using blink.
* Fixed an issue where the Wildling could only be immobilized after bumping into the "Herald" despite having the Herald's Cat on him.
* Fixed an issue where the Violinist might float in mid-air when using Blink and Rhapsody at the same time.
* Fixed an issue where players' camera would get stuck in the doll's point of view in Five-Player Rank Match when using the controller.
* Fixed an issue where the Meditation button was missing from the PC button settings.
* Fixed an issue where the Grave Keeper would get hit by the Violinist's Terrifying Music Note while underground.
* Fixed an issue where the Acrobat could land in the opposite direction when jumping with the camera pointing forward.
* Fixed an issue where the Acrobat could go through walls or jump from level 1 to a level 2 building when using bombs in some maps.
* Fixed an issue where the special effect of the Acrobat's bomb would disappear in certain locations in Eversleeping Town.
* Fixed an issue where interfaces could be captured when taking a photo in the room.
* Fixed an issue where the same character would look different to two players when a player invited a friend to their room and changed costumes at the same time.
* Fixed an issue where the Geisha could fall into the basement when using Dash Hit outside the Haunted House in Moon River Park.
* Fixed an issue where the Priestess could get stuck when using her abilities toward the basement in some locations inside the big house in Leo's Memory.
* Fixed an issue where Survivors could stare through the wall at Geisha in some locations in Lakeside Village.
* Fixed an issue where the circus could hit Survivors through chairs in the Moon River Park.
* Fixed an issue where the Photographer could still use the Time Jump ability after the "Thief" had blocked his abilities.
* Fixed an issue where some of the quick messages could go missing during matches after adjusting the size of the custom button.
* Fixed an issue where the Evil Reptilian's camera would show anomalies when using Lethal Crash from a certain height.
* Fixed an issue where the Priestess would prioritize the Ultra-Long Passage when she opened an Ultra-Long Passage on a Straight Passage.
* Fixed an issue where the Priestess could not open an Ultra-Long Passage on the slide in Moon River Park.
* Fixed an issue where the Priestess' Ultra-Long Passage would show anomalies when opened inside the Photographer's Mirror Image after merging.
* Fixed an issue where Survivors would go through the Priestess' passage in knocked-down mode (e.g., taking damage from the Photographer's Camera World projection). Survivors would now prioritize the passage before falling down.
* Fixed an issue where the Perfumer would experience anomalies during Recall when being lassoed by the Cowboy.
* Fixed an issue where the Perfumer would experience anomalies during Recall when being hooked by the Gamekeeper.
* Fixed an issue where the Perfumer would experience anomalies during Recall when being got hit or attracted by the Prospector's magnet.
* Fixed an issue where the Prospector could use the magnet to attract others through the windows in certain terrains in the Sacred Heart Hospital.
* Fixed an issue where Smiley Face could throw Snowballs in the multiple parts customization interface despite the "Throw Snowball" button was missing.
* Fixed an issue where the effect of the Wind Wings would not disappear when Smiley Face attacks a Survivor while stunned and attack recovery is triggered.
* Fixed an issue where Smiley Face would get stuck in mid-air when using Rocket Dash to blink to the Hospital basement.
* Fixed an issue where the Bloody Queen's mirror image was displayed erroneously.
* Fixed an issue where the "Thief's" costume - Xmas Elf and emote - Shout did not match with his mouthing.
* Fixed an issue where the Postman's action did not match the mail he carried in the standby motion - Stand.
* Fixed an issue where players could enter the Display Interface again through their Personal Profile on the profile page even when the players were already in the Display Interface.
* Fixed an issue where the Logic Path steps of an offline friend would be displayed inaccurately after a new season began.
* Fixed an issue where banned characters in Custom Legendary Battles would trigger the notebook flipping animation twice.
* Fixed an issue where the position of a player's name would shift when they used another device to log in while waiting in the matching room.
* Fixed an issue where the animation of Lucky Guy's Phantom would not disappear when a player used another device to log in while they were in the matching room.
* Fixed an issue where the position of Survivors' names would shift when there were less than 4 Survivors in a Custom Legendary Battle. - Fixed an issue where the windows being blocked would show anomalies when a Hunter used Confined Space while vaulting through certain windows in the Sacred Heart Hospital.
* Fixed an issue where the healing progress bar would show 0% after the Mechanic used her doll to heal herself on the ground and switched back from the doll to herself.
* Fixed an issue where Smiley Face's voice would remain even when Smiley Face was not in the Tutorial dungeon.
* Fixed an issue where the Postman could trigger Borrowed Time's speed boost effect twice when the Postman had the Borrowed Time talent and received a Farewell Letter while triggering Borrowed Time before triggering the Farewell Letter's effect.
* Fixed an issue wherein rare instances the pallet could not hit the "Herald" even when she was within the pallet's area as a Survivor is putting down a pallet just when the "Herald" triggered Confinement.
* Fixed an issue where the Coordinator's eyes would show anomalies when she did the Cheer emote while wearing the Dance in the Snow costume.
* Fixed an issue where the Hunter could end up stationary when using Blink along the direction of threads or strings.
* Fixed an issue where players could not teleport to the exit gate after losing connection and reconnecting to the battle when the highlight of the exit gate was switched on.
* Fixed an issue where some of the windows on the second floor in Eversleeping Town would become transparent from certain angles.
* Fixed an issue in the PC version where the second verse of Violinist's Tier 0 ability - Sonata would not work upon frequent clicking.
* Fixed an issue where the actual deployment of the Violinist's Peeper was inconsistent with the action shown.
* Fixed an issue where the Priestess could open a passage at the Violinist's Terrifying String Music.
* Fixed an issue where Survivors who took damage from the Violinist's Terrifying String Music would get stuck in scene models in some terrains.
* Fixed an issue where the Violinist's movements would flicker and pan after he went down the slide and got dazed by the Thief's flashlight in the Moon River Park.
* Fixed an issue where AI Survivors in basements would remain stationary.
* Fixed an issue where the Puppet could fall into the basement when the Hell Ember threw it near the cottage windows in the Red Church.
* Fixed an issue where the Puppet could get stuck outside the map when the Hell Ember long tapped Blink while recovering the Puppet. The Puppet can no longer be recovered while long-tapping Blink.
* Fixed an issue where spectators' camera would get stuck while watching a Five-Player Match after the Hunter used the Patroller ability.
* Fixed an issue in Blackjack Mode where the Violinist's music notes and strings would not disappear after a round has ended.
* Fixed an issue at the beginning of a round in Blackjack Mode where the Violinist could use abilities when the transformation progress bar was not full.
* Fixed an issue where the Violinist could not use Tier 0 abilities after he threw out the first music note, lost connection, and reconnected.
* Fixed an issue where the Violinist's Terrifying String Music cooldown shown on the ability icon and the actual cooldown did not match when Terrifying String Music was in play and the Violinist player reconnects after lost connection.
* Fixed an issue where the Forward would only be immobilized after stunning the "Herald" with the rugby ball despite having the Herald's Cat on him in some circumstances.
* Fixed an issue where players could not make purchases after triggering the character light of characters which they owned.
* Fixed an issue where Season 10 items could be obtained from non-season 10 Memory Spheres.
* Fixed an issue where the Acrobat's bombs could go through walls when they're directed at gaps between walls in Sacred Heart Hospital.
* Fixed an issue where the Acrobat's bombs could fall into a locked basement near the wooden cabin windows in the Red Church.
* Fixed an issue where the bomb would disappear when the Acrobat used a bomb and it landed right on a Survivor.
* Fixed an issue where the Acrobat's charged bombs could go through walls in certain areas in Leo's Memory.
* Fixed an issue where the display in the obtain interface was inconsistent when players tapped on the button that collects multiple mail attachments at once.
* Fixed an issue where a display error would pop-up at the top right corner in the public or friends channels.
* Fixed an issue where the game volume would become abnormal when entering Duo Hunters Mode.
* Fixed an issue where the low-grade resources were lacking for the Enchantress' costumes "Cleanse" and "Man in Dream."
* Fixed an issue in certain Android devices where the bottom half of the Perfumer's Phantom was displayed as a black phantom.
* Fixed an issue where Wu Chang's Wavering Soul, the Evil Reptilian's Lethal Crash, the Violinist's Terrifying String Music, and the Gamekeeper's Suffocation could not hit Survivors who struggled and fell.
* Fixed an issue where the Survivor would teleport after falling when the Forward stunned a Hunter who was ballooning a Survivor.
* Fixed an issue where there was a chance of getting on the Minecart by mistake when saving others in certain locations in the Golden Cave.
* Improved the description of the Mind's Eye's ability so that it fits the ability's performance better.
* Fixed an issue where the special effect of Wu Chang's items would not disappear when he was using carriers.
* Fixed the direction of the Photographer's camera in Eversleeping Town so that it makes more sense.
* Fixed an issue where the Hunter could hit Survivors behind scene objects in certain areas in the Eversleeping Town.
* Fixed an issue where Hunter would not get stunned when a Survivor hit the Hunter with certain pallets.
* Fixed an issue where the Wildling would remain standing when riding his Boar and bumping into objects as Tide Turner ended.
* Fixed an issue where the Acrobat's ability icon would turn into the Prospector's ability icon when he long tapped the ability button while leaving the Manor.
* Fixed an issue where the duration shown on Mad Eyes' fence generated on the basement stairs was erroneous in the new Eversleeping Town.
* Fixed an issue where the Mercenary could use his Elbow Pads to Dash Hit and get off the roller coaster at the terminal in the Moon River Park.
* Fixed an issue in the Moon River Park where Survivors could see the Hunter's fear radius at the beginning of the game.
* Fixed an issue where the Survivor could recover fully when the Mechanic's doll has stopped healing.
* Fixed an issue where a color error would appear on the text when Rank Points in the Records were negative.
* Fixed an issue where the Survivor would get stuck in mid-air when a Survivor fell from the Photographer's balloon in the Camera World just as the worlds merged.
* Fixed an issue where the Perfumer could get hit by Axe Boy's Resentful Soul during Recall.
* Fixed an issue where the Perfumer would fall to ground directly after placing her perfume in a healthy state and was hit by Axe Boy's Resentful Soul upon landing as Recall ended.
* Fixed an issue where the Mercenary would show anomalies when using Recall after he used the perfume, being attacked, and triggered the Borrowed Time talent.
* Fixed an issue where the Mercenary would show anomalies using Recall when he was being healed while using the perform.
* Fixed an issue where the Dream Witch's camera would show anomalies when she switched back her body when the Dream Witch's Follower got repulsed by the magnet when leaving the area of her body.
* Fixed an issue in Duo Hunters Mode where the Explorer's Travel Journal could be used to shrink and interact when the Priestess summoned an Ultra-Long Passage in spectator mode.
* Fixed an issue in Duo Hunters Mode where the outline of the teammate would remain after the Priestess lost connection and reconnected to the server while looking at a teammate in spectator mode.
* Fixed an issue where teammates could go through the Ultra-Long Passage when it was formed when a teammate stood beside the Priestess as she opened an Ultra-Long Passage vertically.
* Fixed an issue where the Priestess could not enter passages opened on certain irregular terrains.
* Fixed an issue where the Priestess could get hit by Axe Boy's Resentful Soul in an open passage.
* Fixed an issue where the Hunter could not destroy the Dancer's music box at a particular location in the Arms Factory.
* Fixed an issue where the attack recovery action was missing when the Bloody Queen and the mirror image hit a Survivor protected by the Seer's Owl, the Gardener in protection mode, and the Wildling in riding mode at the same time.
* Fixed an issue in Duo Hunters Mode where a certain cipher machine's location in Lakeside Village was incorrect.
* Fixed an issue where the Evil Reptilian could use his ability to jump out of a locked exit gate in the Sacred Heart Hospital.
* Fixed an issue in Five-Player Mode where "Legendary" was not displayed on the Tier V and Tier VI interface icons.
* Fixed an issue in Five-Player Mode where the points in the actual results were inconsistent with those shown in the records interface.
* Fixed an issue in Five-Player Mode where the "Legendary" animation would be played when the Survivors did not ban any character and the Hunter banned 1 Survivor.
* Fixed an issue in Rank Matches where the "Legendary" animation would be played in the Rank Points interface when upgrading from Tier IV 1 to Tier V 5.
* Fixed an issue where the follow-up action of an ability would get canceled when the Soul Weaver used the Webbing ability then quickly tapped the ability button and released it outside of the ability's range.
* Fixed an issue where the Perfumer's camera would show anomalies when she used perfume before opening a locker with someone inside and then used Recall.
* Fixed the issue where the actual motion of the Violinist's skill "Peeper" deviates from the casting position: The actual placement and the casting placement are now aligned;
* Fixed the issue where the Violinist's Tier 0 skill "Sonata" requires different long-pressing casting durations on the PC version and the mobile version: The casting durations are now identical on both versions.

Update Notice [June 4, 2020]
Identity V will be updated on June 4, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* [Character]: New Hunter - Violinist is now available in store. It can be purchased using Clues or Echoes, but it can only be used in Rank Matches after maintenance on May 28.
* Violinist's B Costume - Sound of Life and Death is now available in store and can be purchased using Fragments or Echoes.
* The Violinist - Sound of Life and Death package is available in store at a time-limited discount. The package contains the New Hunter character, Violinist - Antonio, and Violinist's B Costume "Sound of Life and Death."

Available Period: May 21, 2020 (after maintenance) - June 3, 2020 23:59:59 (Server Time)
* Added the display emote for Violinist's costume - Inferno Sonata.

Bug fixes:
* Fixed the issue where the Violinist couldn't perform the skill "Sonata" when silenced by the Thief under certain circumstances.

Update Notice [May 28, 2020]
Identity V will be updated on May 28, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* [New Season]: After this week's maintenance, Season 10 will end and Season 11 will officially begin. The Final Push event will also end at this time.
* [Season Essence]: Season 11 Essence 1 is now available. New Costume updates include Violinist's S Costume - Inferno Sonata, Postman's A Costume - Keyboard, and Evil Reptilian's A Costume - Bone Flute (the display actions of these 3 costumes will be available at a later date). Players obtaining S Costume - Inferno Sonata will also obtain the all-new Hunter "Violinist" for free. This Character can be used in Quick Matches, Duo Hunters Mode, and Blackjack Mode, but cannot be used in Rank Matches currently.
* [Tier Inheritance]: In Season 11, Rank Match tier will be carried over to the next season according to the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules.
* [Tier Rewards]: When Season 11 begins, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards.
* [Logic Path]: When Season 11 begins, Logic Path level will be reset to 0. Also, Logic Path rewards will be replaced by all-new S11 rewards with the highest reward being Mechanic's A Costume - Candy Girl.
* [Logic Points]: When S11 begins, the limit for Logic Points will be reset.
* [EXP]: When Season 11 begins, new EXP-level rewards will be made available and the EXP level limit has been raised to 110.
* [Career V]: When Season 11 begins, career data in the Manor will be updated! At the same time, many new content and achievement labels will be added to the career system. Don't miss out!
* [Character Knowledge Inheritance]: In Season 11, Character Knowledge Points will be carried over in a set proportion according to the previous season's Character Knowledge Points.
* [Blackjack Points]: In Season 11, Blackjack Points will be carried over in a set proportion, with different inheriting ratios for different amounts of points. A maximum of 200 points can be carried over.
* [4-sided Dice]: In Season 11, the maximum capacity of 4-sided Dices will be 100. Players will not be able to retain any Dice that exceed this limit in Season 11, so please use them before they expire.
* [Deduction]: In Season 11, Evil Reptilian, Bloody Queen, and Postman will be available for deduction. Complete the final deduction quest to receive Characters' Deduction Rewards - Worn Clothes.
* [Rank Treasure]: In Season 11, completing three Rank Matches daily will reward players with corresponding Rank Treasures at 00:00 the following day. There is a chance to obtain S Accessory [Postman - Final Present], A Accessories [Hell Ember - Burning Ash], [Lawyer - Fast As the Wind], and [Wildling - Wasted Love]. Rank Treasures will be rewarded according to the player's current highest tier (Survivor or Hunter).
* [Memory Sphere]: In Season 10, Season Essence's A and B grade items will enter the new Memory Spheres with Season 10 Rank Treasure's S, A, and B grade items. Memory Spheres can be exchanged with Clues.
* [Shop]: Accessories from S10 Rank Treasures will be available in-store, including S Accessory [Guard 26 - Unsent Flowers], A Accessories [Mechanic - Heart of the Machine], [Barmaid - Drunk Butterfly], and [Axe Boy - Ghost Doll], B Accessories [Mercenary - Bottled Firefly], [Bloody Queen - Emptiness], [Gardener - Gardening Handbook], and [Embalmer - Mandala Origami]. On the other hand, the following costumes will be available for purchase by installment payments: [Wu Chang - Broken Blossoms], [Geisha - Rashomon], [Priestess - Samara], [Doctor - Rhythm of the Rain], and [Seer - Recluse].

New Character:
A New Hunter - Violinist (Antonio) has joined the Manor. Obtain Season 11 Essence 1 S Costume "Inferno Sonata" to unlock this Character for free (this Character can be used in Quick Matches, Duo Hunters Mode, and Blackjack Mode this week, and will be available for use in Rank Matches later on).
* [External Trait - Terrifying Melody]

Antonio plays out terrifying music with all the melody in the world.
Survivors hit by Antonio's abilities will be infected with multiple stacks of [Demon Notes].
[Demon Notes]: Survivors' movements are affected by the music resounding in their ears. They need to find a quiet place to calm down. 1/2/3 stack(s) of Demon Notes will decrease the movement speed by 4%/8%/12%, and decrease the decoding and healing speed by 15%/30%/50%.
Where there are no other Survivors within a 24m radius, the infected Survivor can calm down through meditation and remove the effect of the Demon Notes.
* [Ability - Tier 0 - Sonata]

Antonio plays the first Music Note at the target location. He can use his ability to play a second Music Note in 5s. The two Music Notes will fly to the target location and resonate to generate [Terrifying String Music].
[Terrifying String Music]: Stays on the field for 13s and only deals damage when it's generated. Survivors who are hit will suffer damage equal to 1 normal attack plus 1 stack of Demon Note. When these Survivors touch the same String Music later, another stack of Demon Note will be added with no damage suffered. There is a 5s buffer for the String Music to add a stack of Demon Note to the same Survivor.
* [Ability - Tier 1 - Rhapsody]

Antonio performs for 9s: During the crazed performance, he can move during the backswing of normal attacks and charged attacks. His attacks won't collide with scene features. At the same time, he will also send out an additional [Terrifying Music Note] along with each attack.
[Terrifying Music Note]: Music Notes that ignore the terrain and keep on flying, adding 1 stack of Demon Note to the Survivors hit.
* [Ability - Tier 2 - Perpetual Motion]

Within a 20m radius of the Terrifying String Music, Antonio can bring out his bow and play out String Music, vibrating and creating 10 scattered and fleeting pieces of String Music. Survivors hit by the String Music will suffer damage equal to 1 normal attack. Survivors in the areas between the pieces won't be affected.
New Map:
Battle Map - Eversleeping town (Small) has been adjusted and will be available in Quick Matches and Custom Mode. We are hoping that the map will eventually be available in Rank Mode later.
Eversleeping town (Small) Adjustments:
* Reduced the size of the map.
* Terrain Adjustments: Closed the station's gate and added a passage gate in the residential area; Adjusted the placement of the business area, graveyard, and train tracks.
* Added notifications for the train in Eversleeping town: Players can now receive notification of the train's arrival time in real time countdown at stations. When the train is arriving, players near the tracks will be warned.
* Removed the tornado in Eversleeping town.

Events:
* [Holistic Wellness Event]: Your health is the fortune that you should treasure the most, and the health care providers are the protectors who safeguard our most precious assets. Keeping your body in tip-top condition is the greatest support we could provide to them. And for this, we have prepared an event to dedicate to the importance of wellness. Complete quests and claim your "Protector"! Adequate fitness is essential to your competitive edge in gaming!

Event Period: May 14, 2020 (after maintenance) - May 20, 2020 23:59:59 (Server Time)
* [Character Day]: William's birthday (May 15) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards!

Event Period: May 15, 00:00:00 - May 15, 23:59:59 (Server Time)
* [Character Day]: Bane's Character Day (May 21) is coming up along with the annual Bane's Character Day Event! Participate in the event and complete quests to get unique Character rewards!

Event Period: May 21, 00:00:00 - May 21, 23:59:59 (Server Time)
Battle Adjustments:
* New rules will be applied to character B&P in Five-Player Matches. The number of characters that can be banned will be determined by players' highest tier in Five-Player Matches. Also, players at Tier III or above cannot choose the same character.

When the highest tier is between Tier III 5 and Tier III 1, Hunters can ban 1 Survivor character, while Survivors cannot ban any Hunter character.
When the highest tier is between Tier IV 5 and Tier IV 1, Hunters can ban 2 Survivor characters, and Survivors can ban 1 Hunter character.
When the highest tier is Tier V 5 or above, Hunters can ban 3 Survivor characters, and Survivors can ban 2 Hunter characters.
* Improved the generation logic of Priestess' Straight Passage so that it can't pass through upright pallets or certain areas that are too narrow. Given the number of adjustments required, we'll perform the improvements for scenes in batches. The Red Church will be adjusted this week.
* Added certain features in basements so that they look more fitting as inaccessible areas. As such changes will make the patch too large, only the Sacred Heart Hospital will be optimized this week.

Experience Optimizations:
* Improved the snowflake effect in Leo's Memory and added a switch for high, low, and off settings for the PC version.
* Adjusted the maximum number of dices that can be tossed in Logic Path from 5 to 10.
* Optimized the color of 0 in the Record interface to make it more noticeable.
* Adjusted the conditions for completing Mercenary's Deduction Quest Node 10 from using the Elbow Pads 3/4/5 times to using the Elbow Pads 2/3/4 times.

Bug fixes:
* Fixed an issue where Geisha couldn't hit Survivors who frequently switch between staring and running.
* Optimized some of the exit gate features in the Lakeside Village and reduced the accessible area in the exit gate.
* Fixed an issue where the Acrobat's bombs could be ineffective when used inside the Lakeside Village exit gate.
* Fixed an issue where the Magician couldn't pick up items after he was saved from a Rocket Chair.
* Fixed an issue where the button for adjusting Smiley Face's item equipment couldn't be enlarged in Custom Settings.
* Fixed an issue where the interfaces would be jumbled up when tapping another record immediately after tapping to expand the details page of a record.
* Fixed an issue where "My Replays" couldn't be entered when attempting to clear recordings if the max limit for records was reached.
* Fixed an issue where one of the result interfaces of Five-Player Rank Match would display a battle as a loss despite it being a win.
* Fixed an issue where a Survivor would show anomalies when they were healed by the Mechanic's doll at the very moment the doll ran out of durability.
* Fixed an issue where the scene would turn dark when the Mind's Eye reconnected after losing connection.
* Fixed an issue where the portrait would display incorrectly after the portrayed teammate left the game in Lost Soul mode.
* Fixed an issue where the Acrobat would get stuck in mid-air when using bombs on the slide in the Moon River Park.
* Fixed an issue where the Acrobat would get stuck in a building when using bombs in certain locations in Leo's Memory.
* Fixed an issue where the Acrobat could go through walls when using bombs in certain wall corners in the Sacred Heart Hospital.
* Fixed an issue where Wu Chang would get stuck when using Teleport and Summon at the same time in Single Training Mode.
* Fixed an issue where the Bloody Queen would be displaced when using Excitement while swapping positions with a mirror image.
* Fixed an issue where AI could pass through dropped pallets near the wooden cabin in Leo's Memory.
* Fixed an issue where the character selection interface for character B&P in Legendary mode would appear again if selections had been made and players could not select characters afterward.
* Fixed an issue where the Grave Keeper could not dig an underground passage to the basement in the Sacred Heart Hospital.
* Fixed an issue where, in some situations, the progress bar for imminent electrocution wasn't displayed when Hunters entered the "Prisoner's" Electrical Area.
* Fixed an issue where Hunters' electrocution progress bar wouldn't disappear when the "Prisoner" was in participation.
* Fixed an issue where the Prospector's magnet could end up in the same place when he charged to throw the magnet.
* Fixed an issue where the Prospector could throw his magnet from the basement to the floor above.
* Fixed an issue where, in some situations, the Perfumer would not suffer any damage even when she was hit during recall.
* Fixed an issue where the Evil Reptilian could get stuck when he's attracted to the map's features by the Prospector while jumping in mid-air.
* Fixed an issue where the teleport destination was incorrect when Hunters teleported to a cipher machine where there was a Priestess' Straight Passage.
* Fixed an issue where the Priestess could vault over windows while creating a Straight Passage.
* Fixed an issue where Hunters could get stuck in objects after passing through the Priestess' Straight Passage in areas near the boat in the Lakeside Village.
* Fixed an issue where the damage dealt by Guard 26's bombs would be irregular when multiple bombs hit the residual image of Survivors who had gone through Priestess' Ultra-Long Passage at the same time.
* Fixed an issue where the Acrobat would get stuck in objects upon landing when used charged bombs on the 2nd floor of the Haunted House in Moon River Park.
* Fixed an issue where the bombing area wouldn't appear when the Acrobat used bombs near the Lakeside Village exit gate.
* Fixed an issue where the Acrobat could pass through objects when using bombs near an opened exit gate in Lakeside Village.
* Fixed an issue where the Survivor who was lifted up would get stuck upon landing when the Hunters who did the lifting was shot by the Coordinator while crashing.
* Fixed an issue where Survivors could vault over windows through Mad Eyes' fences in certain areas in the Sacred Heart Hospital.
* Fixed an issue where the Mind's Eye's action speed wasn't reduced when she left the area of the Music Box.
* Fixed an issue where AI Survivors would stand still within a certain distance from a Hunter.
* Fixed an issue where, in some situations, AI Survivors outside the radius of a Hunter would just walk around cipher machines instead of decoding it.
* Fixed an issue where AI Survivors would walk around the chair instead of saving the Survivor on the Rocket Chair when there were Hunters in front of the Rocket Chair.
* Fixed an issue where Peaceful Pine branches dropped by Axe Boy wouldn't reset in the next round in Blackjack Mode.
* Fixed an issue where the Priestess could create a Passage in locations where there was a Cipher Machine in the previous round but not in the current round in Blackjack Mode.
* Fixed an issue where there were anomalies regarding the number of items available to the Grave Keeper in Blackjack Mode.
* Fixed an issue where the Mercenary could replenish a maximum of 5 items in Single Training Mode.
* Fixed an issue where adjustments of the size of the Priestess' Ultra-Long Passage button in Custom Settings were ineffective.
* Fixed an issue where the special effects' preview was erroneous when the "Herald" in Costume - White Truffle used the ability Guide.
* Fixed an issue where Gardener's magnifier in Costume - Lady Truth would disappear during battle.
* Fixed an issue where the description of the Priestess' Costume - Light Peach contains a mistake.
* Fixed an issue where the interfaces would be jumbled up when tapping the data page button after sharing in the Five-Player results interface.

Update Notice [May 21, 2020]
Identity V will be updated on May 21, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* New Hunter "Violinist" will be available in-store and can be purchased using Echoes or Clues.
* [Character Day]: Aesop's birthday (May 11) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards!

Event Period: May 11, 00:00:00 - May 11, 23:59:59 (Server Time)
Final Push Event:
* From May 8, 2020 (after maintenance) to May 14, 2020 (before maintenance), the weekly Logic Points limit will be increased by 20%, and the Logic Points obtainable from a single match will also be increased by 20%.
* During the Event, Logic Points obtained from the first 3 victories of the day have been increased to 1,200 for each battle;
* During the Event, 20-sided Dice will not roll a number lower than 15.

Shop:
* Package: Even dark magic covets the supreme power. The Priestess' Package - Morgan the Fairy will be available in-store for a limited time, which will include the Priestess' S Costume - Morgan the Fairy and the Priestess' A Accessory - A Step Away. The package price will be reduced when the costume or accessory is bought separately.

Available Period: May 8 (after maintenance) to May 27, 23:59:59 (Server Time)
Bug fixes:
* Fixed an issue where Wu Chang in Black Guard form was unable to activate the attack button under certain circumstances in Blackjack Mode.

Update Notice [May 14, 2020]
Identity V will be updated on May 14, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* Season 11 will officially begin. All new Logic Path rewards, EXP level rewards, Deduction Quests, Memory Sphere, and Rank Treasure will be available.
* Open Season 11 Essence 1 and obtain the S Costume within to get the all-new Hunter "Violinist" in advance.
* In Season 11, Rank Match Tiers from the previous season will be carried over to the new season, and the corresponding rewards will be awarded.
* In Season 11, the maximum capacity of 4-sided Dices will be 100. Players will be unable to retain more than 100 4-sided Dices, so please use them at your earliest convenience.

* Event livestreaming now available: During the event, players can watch live-stream matches of the day in the COA3-labeled page in Old News. Access to the live-stream will also be available via official Facebook/Twitter accounts. Tune in and cheer for your favorite clubs!

The match schedule is as follows (UTC+8):
[May 1]
12:00 PG vs AL
14:00 ALo vs MWs
16:00 Gk vs AT
18:00 MRC vs 5HS
[May 2]
12:00 BZY vs Vx
14:00 Ace vs IMT
16:00 Awards of the Year Presentation - Individual
16:30 ALC vs RD
[May 3]
11:00 Upper Half - Round 1 of Quarter-finals
13:00 Upper Half - Round 2 of Quarter-finals
15:00 Awards of the Year Presentation - Group
15:30 Lower Half - Round 1 of Quarter-finals
17:30 Lower Half - Round 2 of Quarter-finals
[May 4]
11:00 Semi-final (Upper Half)
13:00 Semi-final (Lower Half)
15:00 Third Place Match
17:00 Production Team Press Conference
17:30 Grand Final
* Grand Event Treasure Box: COAIII Grand Event Treasure Box will return on April 30 (after maintenance) until May 8 (before maintenance). The returning Treasure Box will inherit the accumulated amount of boxes opened and A/S items that have not yet spawned. Duplicate A-level items will not appear until you have obtained them all.

Deduction Star Event Phase Plan:
* [Deduction Star Voting Event]: Spring is coming to an end as summer is around the corner. While the season changes, the Manor is preparing for the Deduction Star Voting Event. Who will be selected as the new 2020 Deduction Star? Let's find out!
* [Gather around, Deduction Stars!]: Players can obtain Voting Tickets, Deduction Star themed graffiti, Deduction Star portraits, and other rewards by checking in every day. The Voting Tickets can be used to cast votes in the Deduction Star Voting Event.

Event Period: April 28 00:00:00 - May 5 23:59:59 (Server Time)
* [Battle it out, Deduction Stars!]: During the Deduction Star Voting Event, players participating in Quick Matches, Rank Matches and Duo Hunters Matches every day can obtain May Day Medals according to battles results. The May Day Medals can be used to exchange Memory Spheres, May Day portrait frames, and other rewards from previous events in the Event Store. Moreover, players accumulating a certain amount of May Day Medals will obtain additional Voting Tickets.

Event Period: April 30 (after maintenance) - May 5 23:59:59 (Server Time)
* [Time to compete, Deduction Stars!]: During the Deduction Star Voting Event, players can collect May Day Medals by logging in every day and obtain Voting Tickets by participating in matches with characters in Deduction Star costumes. Use Voting Tickets to cast votes on any character. Cast a certain number of votes to obtain Deduction Star themed graffiti, dynamic portraits, and other rewards. When the event is over, Survivor characters ranking 1st or 2nd in terms of votes and the Hunter character ranking 1st in terms of votes will be named this year's "Deduction Star" (if the "Deduction Stars" from previous years i.e. the Ripper, Wu Chang, Geisha, Coordinator, Gardener, Priestess, Seer, and Doctor ranked 1st or 2nd in terms of popularity, the character ranked next in line will be named the "Deduction Star") and have their exclusive Deduction Star costumes made later on!

Event Period: April 30 (after maintenance) - May 5 23:59:59 (Server Time)
* Character Day: Kreacher's birthday (May. 7) is coming up along with the annual Kreacher's Birthday Event! Participate in the event and complete quests to get unique Character rewards! Event Time: May 7 00:00:00 to May 7 23:59:59 (Server Time).
* All Characters Free-to-use: All characters will be free to use until May 13 23:59:59 (Server Time). Have fun! (Free-to-use characters can't be used in Rank Matches.)

Recharge Accumulation System:
Phase 2 of the Recharge Accumulation system is online, adding 3 reward tiers. Players reaching a certain recharge amount will obtain corresponding rewards.
* Recharge for a total of 35000 echoes to obtain Dynamic Portrait - Song of Nightingale + 1000 Inspirations;
* Recharge for a total of 75000 echoes to obtain Smiley Face's S Costume - Glistening Grin or Seer's S Costume - Unyielding Devotion (1 of 2);
* Recharge for a total of 100000 echoes to obtain Smiley Face's S Costume - Glistening Grin or Seer's S Costume - Unyielding Devotion (1 of 2).

Character Adjustments:
Mechanic
* Adjusted the durability depletion of Mechanic's doll. The doll will now deplete durability when decoding a Cipher Machine even when it is not being controlled. The depletion rate is equal to the rate when the doll is being controlled;
* Adjusted the durability depletion rate of Mechanic's doll from a 50% decrease to a 33% decrease.
* Adjusted the effect of Mechanic's External Trait "Cowardly." The effect has been changed from a 45% decrease in decoding and gate-opening speed to a 15% decrease in decoding and gate-opening speed. The stacking effect has been changed from the capability to be stacked multiple times to stackable up to 2 times.

Priestess
* Adjusted the mechanism in relation to Priestess' Ultra-Long Passage. When a Survivor's residual image is hit by a Hunter, the Survivor will now be visible to the Hunter for 10s.

Mercenary
* Adjusted the default usage of Mercenary's Elbow Pads from 5 to 4.

Guard 26
* Increased the action speed of Guard 26 when vaulting over windows and destroying pallets.
* Survivors who are bombed by Guard 26 can now rescue teammates from Rocket Chairs immediately.

Wu Chang
* Removed the mechanism that refreshes Wu Chang's cooldown on Summon and Infinite Nirvana when entering Tier II.
* Adjusted the judgment logic of White Guard's regular attack and Black Guard's charged attack by shortening the tail-end of judgment by 0.04s and 0.14s respectively so that they fit the action better.

Gardener
* Added a new effect to Rocket Chairs that have been destroyed by the Gardener. The countdown speed of all Survivors on these Rocket Chairs is now decreased by 10%.

Lawyer
* Removed the External Trait "Charm."
* Added an External Trait "Heartless": With lies running through his blood, the Lawyer is never shaken by Terror Shock in any interactions.
* The Lawyer's consumption will increase when reading a map. He can consume a certain amount of durability to open the map and see the outlines of Cipher Machines, Exit Gate, Survivors, and the Hunter. (Cipher Machines with over 50% decoding progress and opened Exit Gates will change color from yellow to blue.)
* Adjusted the Lawyer's Trait "Weak." His vaulting speed has been adjusted from a 15% decrease to a 10% decrease.

Dream Witch
* Survivors carrying the Witch's mark will have a violet mark labeled on the portrait.

Magician
* Added a new skill: The Magician will instantly use Escape Artist upon being rescued from a Rocket Chair and leave an illusion on the chair to make himself invisible for 2 seconds.
* Adjusted the Magician's movement speed bonus when using Decoy from 30% to 40%.

Explorer
* Added a New skill: The Explorer has heightened senses when transformed into a tiny Lilliputian and can tell the incoming direction of Hunter within a certain radius.
* When the Explorer is placed on a Rocket Chair while carrying Password Pages, the Password Pages will be dropped automatically. All teammates will be alerted about the dropped Password Pages, and they can go pick them up.
* Improved the special effects of the Explorer's treasure hunt indicator.

Doctor
* Adjusted the Doctor's Trait "Weak." His vaulting speed has been adjusted from a 15% decrease to a 10% decrease.

Deduction System Iteration:
* Dancer's Deduction Node 8: The objective has been changed from "Using the slow setting of the music box to delay the launch of a Rocket Chair 1/2/3 times" to "Stunning the Hunter within the range of the slow setting of the music box 1/2/3 times."

Combat Optimizations:
* Improved the generation logic of Priestess' Straight Passage so that it can't pass through upright pallets or certain areas that are too narrow. Given the number of adjustments required, we'll perform the improvements for scenes in batches. Moon River Park,Leo's Memory and Lakeside Village will be adjusted this week.
* Improved the hit judgment of Axe Boy's Resentful Soul under certain circumstances. The hit judgment of Resentful Soul will now fit the actual path better when there are Rocket Chairs with Survivors on them nearby.
* Secondary Skill Adjustment for Patroller: The patroller becomes increasingly exhausted from attacking too frequently within a short period of time. Each time it attacks, it will hold on to a survivor for 5s less, until it can only hold on to a survivor for 10s.
* Adjusted the duration of Mad Eyes' fences near dungeons. The duration of fences near an activated dungeon will decrease in duration while inactivated fences near a dungeon will not be affected.
* Added certain features in basements so that they look more fitting as inaccessible areas. As such changes will make the patch too large, only the Arms Factory map will be optimized this week.
* Modified the settings interface in battles, and added an entrance to settings for custom battle controls. Players can now modify settings during battle.
* Standardized some of the descriptions in the rules for Duo Hunters mode: Removed the description of the old talent "Fallen Misfortune", standardized the descriptions of secondary skill "Abnormal" and talent "Detention."
* Modified the description for Grave Keeper's External Trait "Dig to Escape" so that it fits the actual effects better.

Experience Optimizations:
* Improved the snowflake effect in Leo's Memory, and added a switch for high, low, and off settings. Due to performance restrictions, some devices can only accommodate low effect setting (the snowflake effect is only available on devices with the latest patch installed).
* Improved the cooldown display for Prisoner's connection function. The connection function cooldown can now be displayed without having to open the Manor's circuit interface.
* Adjusted the model size of all Herald's costumes in the Display Interface.
* Added a Club name change function and a Secondary Password verification system. Club captains can now change the name of their clubs.
* Supplemented the sound for Geisha's Lady Thirteen standby motion.
* Supplemented the special effects of Forward's Blackthorn costume emote "Juggle."
* Supplemented the display effect of note-taking paper for Doctor's Jade Dew standby motion.
* Improved the matchmaking mechanism for rank matches to fix an issue where the waiting time for players of certain tiers was too long.
* Improved the overlapping chest model and textures of Grave Keeper's S Costume "Desolate Sand."
* Improved the appearance of the coffin for Embalmer's A Costume "Trickster" by replacing it with a new coffin model.
* Added a complete display action for Geisha's S Costume "Lady Thirteen."
* Added a complete display action for Wu Chang's A Costume "Flying Guillotine."
* Added a complete display action for Prospector's A Costume "Sparrow."
* Added a complete display action for Doctor's S Costume "Blossom of Rebirth."
* Added a small window button prompt in the main interface. Players can now tap the button to enter friend chat interface when receiving new messages from friends.
* Added an achievement label display after their names in the public channels. Such display can be turned off in Settings - Game - Display - Achievement Labels Display in Public Channels. Only the first achievement will be shown.
* Edited the confirmation notice of timed gifts. The text will now include the delivery time of the gift once more.
* Fixed an issue where a Victory or Draw will result in a deduction of Character Knowledge Points in the extreme situation where the character knowledge of a player's character exceeded the limit of its current tier. The Character Knowledge Points will now remain the same, whether you win or draw a match.

Bug fixes:
* Fixed an issue where the Trial Card could not unlock the costumes "Mechanic - Bear Girl" and "Seer - Tiger's Wish."
* Fixed an issue where Mad Eyes' fences could not block the Priestess' passages. When a fence completely blocks the Priestess' passage, Survivors will no longer e able to enter the passage.
* Fixed an issue where the Perfumer could see the effects on other Survivors' items when she used perfume while being a spectator.
* Fixed an issue where abnormal special effects would appear when Smiley Face used Rocket Dash while long-pressing Blink. Players can no longer use Rocket Dash while long-pressing in the PC version, which is consistent with the mobile version.
* Fixed an issue in Blackjack Mode where an error would display upon entering the next round when Priestess previewed the effects of passage as the current round ends.
* Fixed an issue where the progress bar would be stuck when Mechanic switched between the doll and his own body in rapid succession.
* Fixed an issue where the screen would be blurry when Ann reconnected to the server after being disconnected while using Catwalk.
* Fixed an issue in Single Training Mode where the phantom of the second bottle of perfume would vanish when a Survivor tapped on the second bottle as soon as they used up the first bottle.
* Fixed an issue where Prospector could not throw the magnet through the opened Exit Gate when the Photographer and the Prospector were both in play.
* Fixed an issue where the Photographer could not attack Survivors in the Camera World at times.
* Fixed an issue where the location of the dropped pallet might be inconsistent when Survivors dropped a pallet at a thin wall.
* Fixed an issue where an electricity box model would be left behind when the "Prisoner" disconnected and reconnected while using an item.
* Fixed an issue where the decoding progress would increase in error when the calibration of a Cipher Machine connected by the "Prisoner" failed and the Hunter destroyed the Connection.
* Fixed an issue where the Perfumer can be hit by Hunter's regular attack during Recall.
* Fixed an issue where the Soul Weaver would be stuck in Cocoons near the landing spot when it dropped down to the basement from the edge.
* Fixed an issue where a skill cooldown error would appear or the skill could not be used again when Wu Chang was interrupted while using the Summon skill.
* Fixed an issue where the information displayed in the Team Joining Approval would be incorrect when a player posted a Five-Player recruitment and other players applied to join.
* Fixed an issue where the screen would temporarily freeze after all the players pressed ready in custom mode.
* Fixed an issue where the Peeper would sometimes end up in the scene features when the Hunter is long-pressing the Peeper skill.
* Fixed an issue where abnormal special effects would appear when Wu Chang's Flying Guillotine was switching between Dual Soul modes.
* Fixed an issue where the Hunter could knock over broken walls that are separated by walls or windows in the Red Church.
* Fixed an issue where the Ultra-Long Passage generated by Priestess on certain walls could be entered from the back of the walls in Lakeside Village.
* Fixed an issue where the skill "Recorded Moment" would be interrupted when the Photographer fell from height while using the skill.
* Fixed an issue where some of the Photographer's costume models lacked the effects of being silenced by the Thief.
* Fixed an issue where the landing spot could be incorrect when the Photographer used Blink near an opened Exit Gate.
* Fixed an issue where the location of the jump button set by the Evil Reptilian in custom settings wouldn't work.
* Fixed an issue where the bomb would stay in the hands of Guard 26 when interrupted while throwing a Time Bomb.
* Fixed an issue where the Bloody Queen's Aqua Mirror might spin twice.
* Fixed an issue where the Acrobat could be pulled back when using a Bomb to jump in certain areas.
* Fixed an issue where the direction of certain cipher machines would deviate in Arms Factory.
* Fixed an issue where Prospector could not throw the magnet through the opened Exit Gate when the Photographer and the Prospector were both in play.
* Fixed an issue where the Photographer could not destroy the music box if both the Dancer and Photographer were both in play, and the music box was used at the Exit Gate.
* Fixed an issue where the doll's location would be incorrect if the Mechanic and the Photographer were both in play, and the doll was released at the opened Exit Gate.
* Fixed an issue where the Priestess could generate a Straight Passage towards the opened Exit Gate when the Priestess and the Photographer were both in play.
* Fixed an issue where pallets that were knocked down near the Exit Gate in Leo's Memory appeared to be floating.
* Fixed an issue where Survivors vaulting in certain terrains would end up vaulting from the opposite direction.
* Fixed an issue where the Hunter could hit Survivors over certain features in Moon River Park.
* Fixed an issue where Survivors could be hit by the Hunter while teleporting in a tornado in Eversleeping Town.
* Fixed an issue where the Hunter could still use their skills after being silenced by the Thief's flashlight.
* Fixed an issue in the PC version where the mouse cursor on Quick Message would disappear when the "Prisoner" clicked on Quick Message while decoding a cipher machine and triggered calibration at the same time.
* Fixed an issue in the spectating and recording mode of PC version where the button adjusting transmission ratio would be displayed when a Survivor is repairing a cipher machine connected by the "Prisoner."
* Fixed an issue in Duo Hunters Mode where the Ripper's Fog Blade could hit a non-existent wall above the dungeon after a Survivor jumped in.
* Fixed an issue in Duo Hunters Mode where players would get stuck in objects in Eversleeping Town when using Blink or the Priestess' passages.
* Fixed an issue where the Gamekeeper would be stuck in mid-air when using Chain Hook and Blink at the same time in unusual situations.
* Fixed an issue where the Survivor would appear to be floating to other Survivors when Geisha used Reluctant Hug to place a Survivor on a Rocket Chair.
* Fixed an issue where the Hell Ember might be teleported to the ground level when swapping positions with an airborne Puppet two levels below ground in Golden Cave.
* Fixed an issue where the function buttons on the left might be blurry in Single Training Mode.
* Fixed an issue in Tutorial - Survivor - Victory Rules where an AI saved from a Rocket Chair would regain full HP.
* Fixed an issue in Tutorial - Survivor - Victory Rules where the HP UI display in the upper right corner was incorrect after an AI is placed on a Rocket Chair.
* Fixed an issue where display error would appear in the public channels.
* Fixed an issue where the treasure's name in the lower-left corner would be inconsistent with the treasure being opened when a player owns too many treasures.
* Fixed an issue where some players could not make a wish.
* Fixed the issue where Hunter would get stuck in the passage activated by the Priestess near the boat in Lakeside Village;

Next week's maintenance is rescheduled to May 8. We apologize for any inconvenience caused.
Update Notice [May 8, 2020]
Identity V will be updated on May 8, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail
* Package: Even dark magic covets this supreme power. The "Morgan the Fairy Package" will be available in-store, which will include the Priestess' S Costume - Morgan the Fairy, and the Priestess' A Accessory - A Step Away. The package price will be reduced when the items are bought separately.

Available Period: May 8, 2020 (after maintenance) - May 28, 2020 (before maintenance)
Final Push Event:
* From May 8, 2020 (after maintenance) to May 13, 2020 (before maintenance), the limit for weekly Logic Points will be increased by 20%, and the Logic Points obtainable from a single battle will also be increased by 20%.
* During the Event, Logic Points obtained from the first 3 victories of the day have been increased to 1,200 for each battle;
* Event Period: April 23, 2020 (after maintenance) - April 29, 2020 23:59:59 (Server Time)
* [Character Day]: Robbie's Character Day (April 25) is coming up along with the annual Robbie's Character Day Event! Participate in the event and complete quests to get unique Character rewards!
* Event Period: April 25, 00:00:00 - April 25, 23:59:59 (Server Time)
* [Character Day]: Murro's birthday (April 30) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards!
* Event Period: April 30, 00:00:00 - April 30, 23:59:59 (Server Time)
* [All Characters Free-to-use]: After this week's maintenance, all characters will be free to use. (Free-to-use characters can't be used in Rank Matches.)
* Event Period: April 23 (after maintenance) - May 6 23:59:59 (Server Time)
* [Deduction Star Voting Event]: Spring is coming to an end as summer is around the corner. While the season changes, the Manor is preparing for the Deduction Star Voting Event. Who will be selected as the new 2020 Deduction Star? Let's find out!
* [Gather around, Deduction Stars!]: Players can obtain Voting Tickets, Deduction Star themed graffiti, Deduction Star portraits, and other rewards by signing in every day. The Voting Tickets can be used to cast votes in the Deduction Star Voting Event.
* Event Period: April 28 00:00:00 - May 5 23:59:59 (Server Time)
* [Battle it out, Deduction Stars!]: During the Deduction Star Voting Event, players participating in Quick Matches, Rank Matches, and Duo Hunters Matches can obtain corresponding May Day Medals based on the results of their battles. The May Day Medals can be used to exchange Memory Spheres, May Day portrait frames, and other rewards from previous events in the Event Store. Moreover, players accumulating a certain amount of May Day Medals will also obtain Voting Tickets.
* Event Period: April 30 (after maintenance) - May 5 23:59:59 (Server Time)
* [Time to compete, Deduction Stars!]: During the Deduction Star Voting Event, players can collect May Day Medals by logging in every day and obtain Voting Tickets by participating in matches with characters dressed in Deduction Star costumes. Use Voting Tickets to cast votes on any character. Cast a certain number of votes to obtain Deduction Star themed graffiti, dynamic portraits, and other rewards. When the event is over, Survivor characters ranking 1st or 2nd in votes and the Hunter character ranking 1st in votes will be named this year's "Deduction Star" (if a "Deduction Star" from previous years i.e. The Ripper, Wu Chang, Geisha, Coordinator, Gardener, Priestess, Seer, or Doctor ranked 1st or 2nd in votes, the character ranked next in line will be named as the new "Deduction Star") and have their exclusive Deduction Star costumes made later on!
* Event Period: April 30 (after maintenance) - May 5 23:59:59 (Server Time)

**Shop:**
* Shop Package: Doctor's Package - Blossom of Rebirth will be available in-store for a limited time, containing Doctor's S Costume - Blossom of Rebirth and Doctor's A Accessory - Restrained Heart. The package price will be reduced when the costume or accessory is bought separately.
* Available Period: April 23, 2020 (after maintenance) - May 13, 2020 23:59:59 (Server Time)
* [Previous Deduction Stars discount sales]: During the Deduction Star Event, the previous Deduction Star costumes will enjoy a 12% off discount.
* Discount Period: April 23(after maintenance) - May 5 23:59:59 (Server Time)

Single Training Mode:
* An entrance to the single training mode is added to Custom Script (Custom Mode), where players can try out all available characters for free. Characters that are not yet available for purchase can only be used in this mode once they're obtained from the current Season Essence.
* A command interface is provided in the training mode. Survivors have access to the 6 following commands: Reduce Fear, AI Control, Cancel Skill Cooldown, Replenish Items, Extreme Decoding, and Teleport to Hunter. Hunters have access to the 6 following commands: Reduce Fear, AI Control, Cancel Skill Cooldown, Increase Presence, Teleport to Survivor, and Neglect Skill Cost.
* As a measure to relieve stress on the servers, some players may be forced to exit the Single Training Mode from time to time. However, players will be able to re-enter the mode right after. We apologize for the inconvenience.

**Bug fixes:**
* Fixed an issue where Evil Reptilian's custom button failed to respond;
* Fixed an issue where the decoding progress would abnormally increase when Hunter destroys a Cipher Machine Connection after the calibration connected by the "Prisoner" has failed.

**Update Notice [Apr. 30, 2020]**
Identity V will be updated on April 30, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* Phase 2 of the Recharge Accumulation system is online, adding 3 reward tiers. Players reaching a certain recharge amount will obtain corresponding rewards.
* Recharge for a total of 35000 echoes to obtain Dynamic Portrait - Song of Nightingale + 1000 Inspirations;
* Recharge for a total of 75000 echoes to obtain Smiley Face's S Costume - Glistening Grin or Seer's S Costume - Unyielding Devotion (1 of 2);

**Deduction system adjustments:**
* Doctor's Deduction Node 5: The objective has been changed from saving 1/2/2 teammates from Rocket Chairs to saving 1/1/2 teammates from Rocket Chairs.
* Doctor's Deduction Node 7: The objective has been changed from escaping Hunter's grasp 1/3/4 times to escaping Hunter's grasp 1/2/3 times.
* Doctor's Deduction Node 9: The objective has been changed from escaping Hunter's pursuit 2/3/5 times to escaping Hunter's pursuit 1/2/3 times.
* Doctor's Deduction Node 11: The objective has been changed from saving 2/3/4 teammates from Rocket Chairs to 1/2/2 teammates.
* Lawyer's Deduction Node 4: The objective has been changed from reaching 100/200/300% decoding progress to reaching 100/160/220% decoding progress.
* Lawyer's Deduction Node 6:The objective has been changed from being pursued by the Hunter 1/3/5 times to being pursued by the Hunter 1/2/3 times.
* Lawyer's Deduction Node 8: The objective has been changed from saving 1/2/2 teammates from Rocket Chairs to saving 1/1/2 teammates from Rocket Chairs.
* Lawyer's Deduction Node 10: The objective has been changed from escaping Hunter's pursuit 2/3/4 times to escaping Hunter's pursuit 1/2/3 times.
* Thief's Deduction Node 3: The objective has been changed from reaching 100/200/300% decoding progress to reaching 100/160/220% decoding progress.
* Thief's Deduction Node 5: The objective has been changed from escaping Hunter's pursuit 1/3/5 times to escaping Hunter's pursuit 1/2/3 times.
* Thief's Deduction Node 10: The objective has been changed from saving 1/2/3 teammates from Rocket Chairs to saving 1/2/2 teammates from Rocket Chairs.
* Thief's Deduction Node 11: The objective has been changed from escaping Hunter's pursuit 2/5/7 times to escaping Hunter's pursuit 2/3/4 times.
* Gardener's Deduction Node 3: The objective has been changed from escaping Hunter's pursuit 1/3/5 times to escaping Hunter's pursuit 1/1/2 times.
* Gardener's Deduction Node 7: The objective has been changed from reaching 100/200/300% decoding progress to reaching 100/160/220% decoding progress.
* Gardener's Deduction Node 8: The objective has been changed from escaping Hunter's pursuit 2/4/6 times to escaping Hunter's pursuit 1/2/3 times.
* Gardener's Deduction Node 9: The objective has been changed from dismantling 2/4/6 Rocket Chairs to dismantling 1/1/2 Rocket Chairs.
* Gardener's Deduction Node 10: The objective has been changed from saving 1/2/2 teammates from Rocket Chairs to saving 1/1/2 teammates from Rocket Chairs.
* Gardener's Deduction Node 12: The objective has been changed from escaping Hunter's pursuit 2/5/7 times to escaping Hunter's pursuit 1/2/3 times.
* Magician's Deduction Node 6: The objective has been changed from reaching 100/200/300% decoding progress to reaching 100/160/220% decoding progress.
* Magician's Deduction Node 11: The objective has been changed from avoiding being hit 1/2/3 times while in Stealth mode to avoiding being hit 1/1/2 times while in Stealth mode.
* Explorer's Deduction Node 7: The objective has been changed from saving 1/2/2 teammates from Rocket Chairs to saving 1/1/2 teammates from Rocket Chairs.
* Explorer's Deduction Node 8: The objective has been changed from reaching 100/200/300% decoding progress to reaching 100/160/220% decoding progress.
* Explorer's Deduction Node 11: The objective has been changed from escaping Hunter's pursuit 1/3/5 times to escaping Hunter's pursuit 1/2/3 times.
* Mercenary's Deduction Node 11: The objective has been changed from escaping Hunter's pursuit 2/5/7 times to escaping Hunter's pursuit 2/3/4 times.
* Mechanic's Deduction Node 7: The objective has been changed from reaching 100/200/300% decoding progress to reaching 100/200/240% decoding progress.
* The Mind's Eye's Deduction Node 4: The objective has been changed from reaching 100/200/300% decoding progress to reaching 100/160/220% decoding progress.
* The Mind's Eye's Deduction Node 5: The objective has been changed from reaching 320/320/320% to reaching 260/260/260% decoding progress.
* Priestess' Deduction Node 11: The objective has been changed from assisting the escape of rescued teammates 1/2/2 times using the Holy Key to assisting the escape of rescued teammates 1/1/2 times using the Holy Key.

**Combat Optimization:**
* Improved the generating logic of Priestess' Straight Passage so that it can't pass through upright pallets. Given the number of adjustments required, we'll perform the improvements for scenes in batches. Leo's Memory will be adjusted this week.

**Experience Optimization:**
* Chinatown-themed login interface is now available.
* Added skill effects to Wu Chang's accessories "Dust" and "Tide Bringer" to match the changes in Wu Chang's skills.
* Improved the pointer of the Prisoner's transmission percentage adjustment button. It is now extended and is capable of indicating the turning direction of the button.
* Improved the display mechanism of the Prisoner's Manor circuit interface. When the connection function is in cooldown, the background of the Manor circuit interface will be greyed.
* Added an option in settings under "Keyboard layout and Mouse Sensitivity" that turns off Prisoner's circuit interface in the PC version.
* Reduced the sound volume of Ripper's effect "Hidden in Mist" when activated.
* Added a label for obtaining A Costumes from Logic Path.
* Added a chat restriction to beginner accounts. To prevent malicious use of beginner accounts for the purpose of advertising and releasing false information, new characters must complete the Tutorial or beginner quests in order to send messages in channels.

**Blackjack Mode:**
* Grave Keeper and Prisoner are now available in Blackjack Mode.
* The cooldown of Prisoner's severe electric current is reduced to 30s in Blackjack Mode.
* Grave Keeper can only use his item once in Blackjack Mode.

**Bug fixes:**
* Fixed an issue where abnormal placement of graffiti would appear in Leo's Memory.
* Fixed an issue where Survivors would get stuck in structures when vaulting over the windows of Haunted House while confined by Herald in the Moon River Park.
* Fixed an issue where only 1 fence would disappear when Survivors and Mad Eyes vaulted over multiple fences at the same time.
* Fixed an issue where the Hell Ember would throw the Puppet into locked basements.
* Fixed an issue where Cowboy couldn't hook on to his target on the level below ground in Golden Cave.
* Fixed an issue where the Ripper could use Fog Blade when lifting a Survivor.
* Fixed an issue where Enchantress' A Costume "Guide" would sometimes appear darker in the Personal Profile.
* Fixed an issue where AI could escape from the Exit Gate in Golden Cave even when the gate wasn't opened.
* Fixed an issue where Hunters would get stuck in midair when they lift a knocked down Survivor as they blinked to the stairs in a basement.
* Fixed an issue where the outcome of Geisha's Dash Hit would be different based on the gender of Survivors when located on a rollercoaster in Moon River Park.
* Fixed an issue where no cooldown was implemented after activating the Feaster's tentacle-generating skill in the PC version.
* Fixed an issue where pressing the ESC key to exit the map interface when using the Prisoner would bring up the settings menu in the PC version.
* Fixed an issue where an error would pop up when the Barmaid entered a cabinet as she crouched and tapped the mixing skill.
* Fixed an issue where the parts-dropping effect would not appear when the Gardener used the Mini Hammer to dismantle Rocket Chairs on the levels below ground in Golden Cave.
* Fixed an issue where the screen would become blurry when the Priestess entered and exited Watch & Call mode in rapid succession.
* Fixed an issue where the Priestess' passage would not disappear after the Mad Eyes' fence disappeared under the condition that the exit of the Priestess' passage was generated on Mad Eyes' fence.
* Fixed an issue where the exit of the Priestess' passage would appear behind the Priestess when she activated the passage in certain terrain.
* Fixed an issue where Bloody Queen would get stuck in structures when switch with mirror image in the big house in Arms Factory.
* Fixed an issue where the Survivor would be placed abnormally when the Survivor escaped while holding the Hunter in a crashing state.
* Fixed an issue where Hunters' hunt talent wasn't displayed in Five-Player Match Spectate mode.
* Fixed an issue where the Dream Witch's camera wouldn't follow when she commands the Patroller to bite a Survivor.
* Fixed an issue where the bomb threw by Guard 26 would sometimes vanish if it was long pressed before throwing.
* Fixed an issue where the incorrect number of parts used was displayed in some situations when Smiley Face equipped multiple parts at once.
* Fixed an issue where an abnormal landing point would generate when the Prospector repulsed/attracted other characters near an opened Exit Gate while the Wildling was present in the battle.
* Fixed an issue where Evil Reptilian couldn't perform Preying Leaps successively.
* Fixed an issue where Survivors could interact even when their souls were lost.

**Update Notice [Apr. 23, 2020]**
Identity V will be updated on April 23, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* Shop Package: Doctor's Package - Blossom of Rebirth will be available in-store for a limited time, containing Doctor's S Costume - Blossom of Rebirth and Doctor's A Accessory - Restrained Heart. The package price is reduced if the accessory and costume were purchased separately.

Available Period: From April 23, 2020 (after maintenance) to May 13, 2020 23:59:59 (Server Time).
Single Training Mode:
* An entrance to single training mode is added to Custom Script (Custom Mode), where players can try out all available characters for free. Characters that are not yet available for purchase can only be used in this mode once they're obtained from the current Season Essence.
* A command interface is provided in the training mode. Survivors have access to the 6 following commands: Reduce Fear, AI Control, Cancel Skill Cooldown, Replenish Items, Extreme Decoding, and Teleport to Hunter. Hunters have access to the 6 following commands: Reduce Fear, AI Control, Cancel Skill Cooldown, Increase Presence, Teleport to Survivor, and Neglect Skill Cost.
* The Songkran Festival Event is available from April 9th, 2020 after maintenance to April 19th, 2020 23:59:59 (Server Time. The start time for NA servers begins on April 9th, 2020 at 00:00:00). Participate in the event to claim rewards including the Priestess' B costume - Peacock Dance.
* Righteous Eyes: During the event, log in to the event page to detect a character who is infected by misfortune. Log in for a total of 7 days to obtain an event-exclusive portrait frame. After April 15th, you may spend inspirations to make up your sign-in. Misfortune Purification: Upon signing in and detecting the character who is infected with misfotune, you may participate in battles (not including Custom, Five-Player, and Blackjack modes) to get deduction points and purified water (the available amount of purified water is related to the character you detected). Purified water is used to dispel misfortune. Dispel one's misfortune 7 times to obtain event-exclusive costume for the Priestess and more.

**Event Shop:**
* Survivor Pet "Lucky" is now available in-store and can be purchased with 80 Spyglasses.

Shop:
* [Shop]: Let's cheer for the COA III! Survivor Dancer's A Costume - [Vile Blossom] will be available in-store and can be purchased using Fragments or Echoes from April 9 (after maintenance) to May 6 23:59:59 (Server Time).
* [Pet]: Survivor Pet - Mini Soul Weaver is now available in-store and can be purchased using Fragments or Echoes;
* [Package]: Spyglass Package is available for a limited time in the Shop at the cost of 288 Echoes. It contains 188 Clues, 188 Fragments, and 100 Spyglasses. One-time purchase only.

Available Period: April 9, 2020 (after maintenance) to 23:59:59, May 6, 2020 (Server Time)
* [Package]: Deluxe Clue Package is available for a limited time in the Shop at the cost of 588 Echoes. It contains 4,880 Clues. One-time purchase only.

Available Period: April 9, 2020 (after maintenance) to 23:59:59, May 6, 2020 (Server Time)
**Battle Adjustments:**
* Survivor "Prisoner" is now available in Rank Matches.
* Optimized the boat collision judgment in Lakeside Village: All collision, except the canopy, is removed.
* Fixed the issue where Survivors were spawning too close to each other under certain circumstances in Moon River Park.
* Minor adjustment to Photographer's camera placement near the circus in Moon River Park.
* Reduced Hunter's surrender time limit in matches and ranked matches from 420 seconds to 300 seconds.
* Optimized the judgment for Evil Reptilian's leaps and fixed the issue where Evil Reptilian was unable to jump on the platform of Moon River Park.
* Optimized the generating logic for the Priestess' Straight Passage. Passage can no longer go through unplaced pallets. Due to the scale of this optimization, this issue will be resolved in multiple sessions. White Sand Street Asylum, Eversleeping Town, and Golden Cave are among the first to be resolved this week.
* Minor adjustment to the location of a feature outside the wall in Sacred Heart Hospital to prevent players from getting stuck.

**Experience Optimization:**
* Morality Reward: For players Lv. 5 or above who have maintained 100 Morality for one week (Monday to Friday), they will receive 50 bonus Clues the following week in gratitude for their contribution to the Manor's environmental conservation effort. The reward will be delivered via mail;
* Optimized the behavior of AI Survivors who are knocked down. They will decide whether to heal themselves, flee from Hunters, or approach Survivors nearby based on their conditions;
* Optimized the Prisoner's lighting and sound effects after forming a connection between Cipher Machines;
* Optimized the Prisoner's motion when using Electric Shock;
* Replaced the Command Mark template for "Herald's" S Costume - White Truffle;
* Promotion Match Notification: In Rank Match (excluding Five-Player mode), all Survivors will receive promotion match notification if there's a promotion-match player among them. The notification is activated by default. After the notification has switched off, you will no longer see it in promotion matches.
* Optimized skill description for Survivor - Wildling.
* Optimized skill description for Hunter - Bloody Queen.
* Edited the description of Hunter's Detention talent to better fit the actual effect.
* Optimized the Returning Player Event page and added Character Profiles.
* Revised the refreshing rules for "Collection" under Profile: Tapping the Collection button too frequently would often freeze the screen. The data will now only refresh when you open the Collection page.
* Optimized the facial expression of Coordinator's S Costume - Dance in the Snow costume to come off more natural.
* Added short cooldowns and reminders to the Gift feature to prevent repetitive gifting.
* Optimized the effects of falling snowflakes in Leo's Memory.
* Adjusted the Priestess' Deduction Node 8 objective: The objective to rescue 1/2/2 teammates from Rocket Chair with a Holy Key has been changed to 1/1/1 teammate.
* Adjusted the Embalmer's Deduction Node 10 objective: The objective to embalm 1/2/2 teammates has been changed to 1/1/1 teammate.
* Optimized placement of circuits installed by the Prisoner near the coded gate.

**Bug fixes:**
* Fixed the issue where some players' Tier level in Manor Career was measured in CBT time;
* Fixed the issue where AI Survivors would occasionally refuse to heal KO'd Survivor and free Survivors tied to chairs;
* Fixed the issue where delays would happen when Hunters activate Blink;
* Fixed the issue where sound effects cannot be heard when nearby a decoded Cipher Machine;
* Fixed the issue where the screen would freeze when the doll controlled by the Mechanic scrolled left or right under Mad Eyes' terrain console;
* Fixed the issue where a Mechanic possessed by the Dream Witch would temporarily vanish after reconnection;
* Fixed the issue where the Survivor's viewing angles would freeze when the Prisoner has connected the Cipher Machines;
* Fixed the issue where the progress bar would sometime regress when multiple players are decoding Cipher Machines connected by the Prisoner at the same time;
* Fixed the issue where rescue counts would not increase when the Prisoner saved Survivors with Strong Currents;
* Fixed the issue where the vertical area of effect of Strong Currents was incorrect;
* Fixed the issue where the photo in-hand remain unchanged when the Photographer uses Time Jump in certain costumes;
* Fixed the issue where abnormal motion would display when Wu Chang fights in the Broken Blossoms costume;
* Fixed the issue where progress bar would freeze when the Seer rescues Survivors on Rocket Chair;
* Fixed the issue where the Priestess would get stuck when she cast passage down from the second deck of the ship in Lakeside Village;
* Fixed the issue where Priestess would enter inaccessible areas after activating passage on level 1 of Golden Cave;
* Fixed the issue where the Barmaid's Swallowtail Butterfly costume model would glitch in standby motion;
* Fixed the issue where the Dream Witch's Plumed Serpent costume model would glitch in standby motion;
* Fixed the issue where Mad Eyes could hit Survivors through the Fence;
* Fixed the issue where Cowboy would perform piggyback motion when no one is on his back;
* Fixed the issue where Cowboy would trigger Perfection Bonus by mistake;
* Fixed the issue where a levitating image would generate when Cowboy lassoes someone while the Photographer activates Camera World;
* Fixed the issue where an additional stack of Shell Shocked would add onto the Mercenary when Last Effort expires;
* Fixed the issue where no cooldown appeared when Gardener took apart a chair in the PC version;
* Fixed the issue where Bloody Queen would sometime see an incorrect reflection from the Mirror;
* Fixed the issue where the Hell Ember would land to his old spot after switching positions with Puppet in the air. Hell Ember is now unable to switch positions with Puppet when crashing;
* Fixed the issue where the effects of charged attack would sometime fail to display for Wu Chang when carrying a Tide Bringer;
* Fixed the issue where players could Graffiti on light beams of White Sand Street Asylum and Golden Cave when the Image Quality setting is on high;
* Fixed the issue where some walls could not display the Priestess' passage in Moon River Park and The Red Church;
* Fixed the issue where AI robots were able to go through a tree located by the main gate in Sacred Heart Hospital;
* Fixed the issue where Survivors would sometime be able to spawn in locked basements in Golden Cave;
* Fixed the issue where Survivors would fall into the ship's hull when attempting to remove The Feaster's tentacles in Lakeside Village;
* Fixed the issue where the preview icon wasn't set on default when buying characters in the Shop;
* Fixed the issue where the effects for the Happy Birthday accessory was misplaced;
* Fixed the issue where the animation would repeat after using Legendary block;
* Fixed the issue where Survivors would not receive bonus points after the condition was fulfilled and the Hunter has surrendered;
* Fixed the issue where players would disconnect and return to the login page after they press "Ready" in Custom Room, and the player would not be able to block any player in the room after reconnection;
* Fixed the issue where Hunters would sometimes be unable to hit Survivor with normal attacks after a drastic directional change;

**Update Notice [Apr. 16, 2020]**
[Identity V] will be updated on April 16, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* Event Time: April 3 00:00:00 to April 3 23:59:59 (Server Time)
* [Lucky Devil's Tribute]: The golden light of luck is with you. Lucky Devil's Tribute Event is now available. Log in during the event to obtain rewards. Log in to the game for 5 consecutive days to obtain event-exclusive Portrait Frame - Lucky Devil's Tribute.
* Event Period: April 2 (after maintenance) - April 8, 23:59:59 (Server Time) (Note: For NA and EU Servers, the event will start on April 2 at 00:00:00 server time.)

**Shop:**
* [Character]: New Survivor - "Prisoner" is now available in-store. It can be purchased using Clues or Echoes, and is available to use in Duo Hunters mode after maintenance this week. However, it cannot be used in Rank Matches before the maintenance scheduled to perform on April 9;
* [Character Costume]: New Survivor "Prisoner" B Costume - Boidae is now available in-store and can be purchased using Fragments or Echoes.
* [Event Shop]: Coordinator S costume - Nidhogg is now available for purchase. Spend 1000 spyglasses to purchase it at the shop.

**Improved Function:**
* Improved the model performance of Bloody Queen's Costume [Last Dance].
* Added display action to Dream Witch's costume - Serpent

**Bug fixes:**
* Fixed an issue where Axe Boy's Restful Pine would generate in locked basements;
* Fixed an issue where Axe Boy couldn't place his Restful Pine in certain maps' basements;
* Fixed the issue where the weapon on Evil Reptilian's costume "Japalure" was displayed abnormally.

**Update Notice [Apr. 9, 2020]**
[Identity V] will be updated on April 9, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* [Event]: The Songkran event is available.
* [Shop]: Let's cheer for the COAIII! Survivor Dancer's A Costume - [Vile Blossom] will be available in-store and can be purchased using Fragments or Echoes between April 2 (after maintenance) and May 6 23:59:59 (Server Time).

**New Character:**
* A New Survivor - "Prisoner" (Luca Balsa) has joined the Manor. Obtain Season 10 Essence 2 S Costume - The Viper to unlock this Character for free (This Character is currently unavailable in Rank Matches, Duo Hunters Mode and Blackjack Mode);
* [External Trait - Circuit Control]
* The "Prisoner" is extremely familiar with the electric circuits under the Manor. He can modify the wires to alter the connection of the Cipher Machines. Once connected, the transmission of Decoding Progress between Cipher Machines is enabled.
* [How to use]
* Tap item to use. The "Prisoner" envisions the distribution of Cipher Machines in his head and changes the wiring to adjust the connection status between Cipher Machines.
* [Connection]
* The "Prisoner" can connect two inactive Cipher Machines and form a Connection, with a cooldown of 30 seconds. Each "Prisoner" can only generate 1 Connection, and there can only be 2 Cipher Machines on each Connection. All Survivors will be able to see the Connection. When Survivors decode a Cipher Machine on a Connection, they can transmit a certain percentage of their Decoding Progress to another Cipher Machine. During the transmission, their Decoding Speed will be decreased by the same transmission percentage.
* Survivors can adjust the transmission percentage within the range of 0% to 48%. At the same time, due to deterioration of the circuit, some of the transmitted Decoding Progress will be lost (without affecting one's decoding speed). The farther away the connected Cipher Machines are, the bigger the loss will be, ranging from 10% to 20%.
* Connections can be destroyed by Hunters. The Cipher Machine on a destroyed Connection is unable to reconnect for 45 seconds. If a Cipher Machine is activated in a Connection, the Connection will become invalid automatically.
* [External Trait - "Conductor"]
* [Charge Accumulation]
* That incident changed the Prisoner's body composition and made him a "Conductor" capable of accumulating electric charges. When the "Prisoner" decodes a Cipher Machine in a Connection, an electrical area will be formed as a result of electric charges focusing around the Cipher Machine. When Hunters enter such an area for a long time, they will be electrocuted and stunned.
* With each electrocution, Hunter's resistance to electric charges is permanently increased so that the stun duration of the Hunter will decrease until it drops to 0. When a Connection becomes invalid or destroyed, the electrical area will disappear with it.
* [Enhanced Charges]
* Due to his unique body composition, the "Prisoner" will recharge when he enters the electrical area. Once the recharge is completed, he can release severe electric currents 1 time. The severe electric currents will send an Electric Shock towards Hunters nearby and stun them for 1 second.
* As the currents of Electric Shock is significant, it won't be affected by Hunters' resistance to electric charges.
* [External Trait - Super Circuit]
* To play it safe, the "Prisoner" set the connection between the two Exit Gates in advance. While the Exit Gates are opened, the coded lock will connect automatically, allowing transmission of the Decoding Progress between the two coded locks.
* As the connection between Exit Gates is quite complicated, the transmission ratio of the Connecting Passage can only be adjusted by the "Prisoner" within the range of 0% to 48%. At the same time, due to deterioration of the circuit, the transmitted Decoding Progress is lost at a constant 15%.
* Hunters can destroy the connection between the Exit Gates. Once it's destroyed, the "Prisoner" will no longer be able to connect again.
* [External Trait - Obsession]
* The decoding speed of the "Prisoner" is increased by 10% when decoding a Cipher Machine on a connection. Once a calibration fails, his rigid time is decreased by 30%.
* However, such Obsession also weakens the Prisoner's perception of his surroundings, such that the distance of his detection of the Hunters is decreased by 20%.

**Event：**
* Eternal Forest Event: Under the collective efforts of all participants, we have successfully revived the Eternal Forest. For those who have uncovered all the secrets of Eternal Forest, we hereby offer you a "Standby Motion Unlock Card" as a token of our appreciation. Once again, thank you for your contribution to the revival of Eternal Forest.

**Adjustments to mobs in Golden Cave:**
* Dear player, we have looked into the issue of frame rates in Golden Cave and concluded that it was caused by the mobs' performance consumption. As a temporary solution, we will hide the mobs in that scene for the time being. Once the issue is fixed, the mobs will become available again. Thank you for your understanding!

**Battle Adjustments:**
* Adjusted the display mechanism of the Embalmer's coffin. Survivors can now see the coffin placed by the Embalmer;
* Improved the hit detection of Herald's regular attack, charged attack, and attack while holding a balloon. Furthermore, the duration of the attack backswing while holding a balloon is also reduced;
* Improved the special effect displayed by Priestess' in Ultra-Long Passages when shown from a distance. The outline of the Ultra-Long Passage can now be clearly seen from a farther distance;
* Reduced the completion difficulty of Priestess' Achievement Point "Displaced Collapse";
* Added a Rocket Chair near the cornfield in Lakeside Village.

**Experience Optimization:**
* Optimized the display action for Mercenary's S Accessory - Cat Tail;
* Optimized the struggling motion of Survivor when they're on the backs of Smiley Face when carrying Accessory - Hypnotic Device and Gamekeeper when carrying Accessory - Jingling Bell;
* Optimized the sorting order of shop packages after purchase. Purchased packages will now be moved to the end of the list in the Shop;
* Optimized the description of "Lucky Potion" from Duo Hunters Mode to befit the item's effects.
* Added a Feedback tab on the upper right corner of the Post-match interface in Rank Match mode;
* Players can now link to their Facebook account in the PC version of the game (the unlink service remains Mobile-only). Note: If you wish to utilize this new function, please re-login after the update. We thank you for your understanding and sorry for the inconvenience;
* Added the display action for Bloody Queen's A Costume - Last Dance;

**Bug fixes:**
* Fixed an issue where some players' recharge record and character usage were incorrect;
* Fixed an issue where only one title can be obtained for the most used character (players should be able to own two at the same time);
* Fixed an issue where the card graphics and sound effects would be lost when Photographer uses the skill "Time Jump" to enter Camera World;
* Fixed an issue where the Priestess could travel through pallets when using Straight Passage at an area near the Arms Factory;
* Fixed an issue where the bonus points for Lure Tactics had the wrong description;
* Fixed an issue where the progress bar was not shown when the Dream Witch switches to a Follower shined by the Flashlight;
* Fixed an issue where the description of Hunter Talent "Collapse" on the talent page was different from the in-match buff;
* Fixed an issue where the size of the implemented wall graphic modules in Arms Factory, Leo's Memory and Sacred Heart Hospital was different from the intended size, which resulted in hitbox errors in-game;
* Fixed an issue where the size of the implemented window graphic modules in Sacred Heart Hospital was different from the intended size, which resulted in hitbox errors in-game;
* Fixed an issue where Acrobat's bomb could hit the Photographer who is located in a different world;
* Fixed an issue where the Unstuck function was ineffective in certain immovable areas;
* Fixed an issue where using Unstuck at the beach near the rear end of the ship in Lakeside Village would end up entering the ship;
* Fixed an issue where when Cowboy is lassoing another Cowboy who is carrying a person on his back, the lassoed Cowboy would be pulled over, and then get stuck in modules. The player who's being carried on the lassoed Cowboy's back will now be pulled over instead and be carried by the lassoing Cowboy;
* Fixed an issue where the item dropped by an eliminated Survivor in Blackjack Mode would not disappear;
* Fixed an issue where Mad Eyes would get stuck in modules when vaulting over his Fence in The Red Church;
* Fixed an issue where Mechanic's Doll displayed abnormality when being attacked by a Hunter as it heals itself back to health from being knocked down;
* Fixed an issue where Hunters could attack the residual image of Survivors who had gone through Priestess' Ultra-Long Passage through the wall;
* Fixed an issue where Grave Keeper would be stuck in an inaccessible basement at certain locations in Leo's Memory;
* Fixed an issue where players could enter dungeons in the matching room in Duo Hunters and Blackjack Modes;
* Fixed an issue where Grave Keeper would be blocked by the Phantom generated by Magician's Decoy when moving underground;
* Fixed an issue where Wu Chang becomes incapable of attack after using Listen;
* Fixed an issue where Survivors couldn't escape from the Manor's Exit Gates in certain situations;
* Fixed an issue where the content displayed in the recruitment system during the filtering of Survivors and Hunters in Duo Hunters Mode didn't match the actual requirements;
* Fixed an issue where the special effects of Spring Festival Package Coordinator Accessory - Robust Aroma could still be seen from a distance;
* Fixed an issue where the Detention special effects couldn't be seen on the Dream Witch when carrying the Accessory - Ice Crystal.

**Update Notice [Apr. 2, 2020]**
[Identity V] will be updated on April 2, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.

Available Period: March 19 (after maintenance) - April 8, 23:59:59
**Battle:**
[Duo Hunters Mode Adjustments]
* Increased the price for each Survivor when purchasing a second Football item (from 3500 points to 4000 points);
* Slightly increased the time required to decode a Cipher Machine (from 90 seconds to 95 seconds) and increased the decoding speed punishment when more than 1 Survivor decode the same Cipher Machine (from a decrease of 10% for 2 Survivors, 15% for 3 Survivors and 20% for 4 Survivors to a decrease of 15% for 2 Survivors, 20% for 3 Survivors and 25% for 4 Survivors);
* Increased the time for Survivor to open the Exit Gate (from 18 seconds to 25 seconds);
* Increased the points Hunters receive from pursuit (from 200 points to 250 points when hitting a Survivor with Attack; from 200 extra points to 250 extra points for Terror Shock; from 12 points to 15 points for each second of pursuing a Survivor);
* Changed the effect when a Hunter hits a Survivor with Black Mud; the Survivor will now be banned from using items for 5 seconds and sludge will be generated without causing damage;
* Reduced the effect of Hunter item - Recovery Potion from 40% to 30%.

* Acrobat's Persistence Point "Aftereffect" is reduced from 100 to 50;
* Acrobat's Persistence Point "Bomb Hit" is reduced from 150 to 100;
* Added Acrobat's Persistence Point "Cryo Show" with the following condition: Acrobat will be rewarded with 1 Cryo Show if the Hunter destroys a pallet or vault over a window within 3 seconds after being hit by a Nitro Bomb;
* Added Acrobat's Persistence Point "Fire Show" with the following condition: Acrobat will be rewarded with 1 Fire Show if the Hunter destroys a pallet or vault over a window within 1 second after being hit by a Fire Bomb;
* Added Acrobat's Persistence Point "Clay Show" with the following condition: If Acrobat will be rewarded with 1 Clay Show if he receives no damage for 5 seconds after the Hunter gets hit by a Sticky Bomb;
* Added Acrobat's Persistence Point "Jumping Fish Show" with the following condition: Acrobat will be rewarded with 1 Jumping Fish Show after reaching a certain height or dropping a certain distance after propelling himself by using a bomb under pursuit;
* Added Acrobat's Achievement Points from "Cheers All Around." The condition for this bonus is hidden, and the way to achieve it is relatively difficult. We hope all Detectives can figure this condition out by exploring the game further. Also, this bonus will not occur in Duo Hunters mode.

Priestess Point Adjustments:
* Added Priestess' Bravery Point "Teleport Daze" with the following condition: when a Hunter passes through a passage dazed, Priestess will be rewarded with "Teleport Daze." The added point value will be based on the length of the passage;
* Added Priestess' Friendliness Point "Sound of Swift Rescue" with the following condition: when a Survivor passes through an Ultra-Long Passage within 15 seconds after being rescued, Priestess will be rewarded with "Sound of Swift Rescue." The added point value will be based on the length of the passage;
* Added Priestess' Friendliness Point "Sound of Redemption" with the following condition: when a Survivor passes through a Straight Passage within 15 seconds after being rescued, Priestess will be rewarded with "Sound of Redemption";
* Added Priestess' Achievement Points from "Displaced Collapse." The condition for this bonus is hidden, and the way to achieve it is relatively difficult. We hope all Detectives can figure this condition out by exploring the game further. Also, this bonus will not occur in Duo Hunters mode.

Embalmer Point Adjustments:
* Added Embalmer's Achievement Points from "Rebirth." The condition for this bonus is hidden, and the way to achieve it is relatively difficult. We hope all Detectives can figure this condition out by exploring the game further. Also, this bonus will not occur in Duo Hunters mode.

Other Battle Adjustments:
* Survivor - Grave Keeper is now available in Rank Matches and Duo Hunters mode;
* Improved Wu Chang's knife logic so that some of the unreasonable hits won't be triggered;
* Improved Hunter's attack judgment when a Survivor is vaulting a window so that some of the unreasonable missed attack judgment won't be triggered;
* Adjusted the railing collisions in the big house in Arms Factory and Leo's Memory, so that now Hunters won't be able to hit Survivors through railings, The Feaster's tentacles won't be able to hit Survivors through railings, Smiley Face's Rocket Dash won't be able to hit Survivors through railings, and the magnets dropped by Prospector won't attach onto characters through railings;
* Improved The Mind's Eye's viewpoint, so that Ann's fear radius and Paralysis Area will be displayed more clearly;
* Changed the performance of Cat-possessed Cowboy somersaulting over "Herald" (Cat would originally trigger confinement without affecting Cowboy and disappear; now Cat wouldn't trigger confinement nor disappear);
* Adjusted the spawn points in the battle scene - Golden Cave;
* Improved the valid touch area when equipping Smiley Face's items by sliding;
* Improved the tips of Smiley Face's equipping skill button for the PC version;
* Changed the sound mechanism of Hunter traits so that all Survivors will hear the same volume of sound when Hunters use Blink and Excitement.

**Experience Improvements:**
* Added Postman - Rolls 4-Sided Dice emote. It can be unlocked using "Emote - Rolls 4-Sided Dice" Trial Card;
* [Character Block Mode]: Added Character Block Mode to Custom Mode, which can only be activated when two human players are involved. When activated, Survivors or Hunters can block up to 4 characters of the opposite side, and the blocked characters can't be used in the following battles;
* Increased the limit of Friends to 200;
* Adjusted Black Guard's charge attack motion from holding the umbrella handle to holding the body of the umbrella (attack range unchanged);
* Improved the dancing motion of some Survivors to make the finale of their performance more natural;
* Added Secondary Password authentication for the following operations: 1. Change Name; 2. Set Gender; 3. Leave or disband Clubs; 4. Delete Friend;
* Added secondary confirmation when sending gifts to Friends to avoid unintended tapping;
* When making a wish, "Installment Trial" won't be displayed when the eligible item isn't purchased by installments;
* Improved the idling detection mechanism so that the idling time is extended accordingly when a Survivor is knocked down.

**Improved Performance:**
* Reduced the number of sides of structures, tracks and plants in the Golden Cave Map to lower performance consumption;
* Reduced the number of sides and bones of mobs in the Golden Cave Map to lower performance consumption;
* Some special effects in the Golden Cave Map are now hidden in Performance and Low mode to lower performance consumption;

**Bug fixes:**
* Fixed the issue on the PC port where an error would pop up when Smiley Face performs a skill after equipping multiple parts.
* Fixed an error in First Officer's Worn Clothes texture;
* Fixed an issue where Acrobat would jump into the basement inside the ship when jumping towards the inside of the ship in Lakeside Village;
* Fixed an issue where the pages on the left in the character selection interface were displaying fewer options than before;
* Fixed an issue where Priestess might enter a dead-end when using Holy Key on the second floor of Sacred Heart Hospital;
* Fixed an issue where the accessories of Seer's Deduction Star Costume weren't displayed in the Personal Profile interface;
* Fixed an issue where the landing spot would deviate far away when Geisha was interrupted while using Dash Hit on the staircase in the ship of Lakeside Village or the second floor of Sacred Heart Hospital;
* Fixed an issue where Puppet would appear next to the Hell Ember when the Hell Ember threw Puppet away from a high point;
* Fixed an issue where players would still be alerted for being discovered in observation mode after the players were discovered by the Peeper when escaping the Manor;
* Fixed an issue where a landing spot location error would trigger when Cowboy is lassoing a Hunter in close range on the second floor of Leo's Memory;
* Fixed an issue where Puppet's landing spot would deviate when the Hell Ember was throwing Puppet;
* Fixed an issue where Hunters' attack couldn't hit the passage when Priestess' Ultra-Long Passage was connected to Embalmer's coffin;
* Fixed an issue where the progress of Prospector's magnet would be canceled when Prospector's magnet and Hunter's repulsion/attraction triggered at the same time as the Hunter is destroying a pallet or vaulting a window;
* Fixed an issue where the returning entrance has failed to close for some of the early returning players after the event has expired;
* Fixed an issue where there was a small chance that the Survivor would be eliminated straight away when a Hunter places a Survivor on a Rocket Chair for the second time and Dancer uses the Music Box at the same time;
* Fixed an issue where Evil Reptilian would run into a non-existent wall when jumping on the stairs in a basement;
* Fixed an issue where Hunters would fall into an inaccessible basement when entering Grave Keeper's cave in some locations;
* Fixed an issue where Grave Keeper would get stuck in features in areas where pallets are knocked over;
* Fixed an issue where Hunter's Survivor location displaying skill would keep on showing where Grave Keeper was even when he's underground;
* Fixed an issue where Puppet would get stuck in the air when it was retrieved by the Hell Ember from a slide;
* Fixed an issue where Barmaid's item icons would be displayed when watching battles;
* Fixed an issue where Puppet's landing spot was incorrect when the Hell Ember put it down next to a wall;
* Fixed an issue where Perfumer would fall to the first floor when using Euphoria to backtrack at a pallet before knocking over a pallet on the second floor of Leo's Memory;
* Fixed an issue where the Survivor would teleport to the other side of the pallet when he/she treats a teammate in front of a knocked over pallet;
* Fixed an issue where a Survivor knocking over a pallet would get stuck in features by Herald's stun;
* Fixed an issue where Acrobat would teleport to the deck when using skills on the staircase in Lakeside Village;
* Fixed an issue where Herald is stunning a Survivor who's vaulting over a railing at the second platform in Moon River Park, the Survivor would get stuck below the platform;
* Fixed an issue where the player would be displayed as being knocked down by a Hunter after getting hit by a tram in the Eversleeping Town map in Blackjack Mode;
* Fixed an issue where The Feaster's tentacles could hit Survivors above the basement from the basement corner of the cottage in The Red Church;
* Fixed an issue where the indicated locations deviated from the actual locations in Beginner Quests 1- 10;
* Fixed an issue where players would fall into a sealed basement in Beginner Quests;
* Fixed an issue where Survivors could enter an area beside a tree nearby the elevator on the ground in the Golden Cave but Hunters couldn't;
* Fixed an issue where Priestess could break into the shipwreck in Lakeside Village so that the Hunter couldn't attack;
* Fixed an issue where Priestess could only use the Holy Key from below the departing platform in Moon River Park but not from above the platform;
* Fixed an issue where Survivors could be knocked over into the railings on the platforms in Moon River Park;
* Fixed an issue where players could blink out of the map in Lakeside Village in Duo Hunters Mode;
* Fixed an issue where Guard 26 could sometimes throw bombs onto the second floor in Sacred Heart Hospital;
* Fixed an issue where bombs thrown by Guard 26 might sometimes disappear;
* Fixed an issue where a teammate location error would pop up when Cowboy sets a teammate down next to a pallet.

**Update Notice [Mar. 26, 2020]**
[Identity V] will be updated on March 26, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.

"Eternal Forest" event will be available after maintenance on March 12, 2020 until March 22, 2020 23:59:59 ((Server opening time: E.U. and U.S. Servers will be available on March 12th, 2020 at 07:30:00, UTC+8) Participate in the event to obtain rewards including Axe Boy's B Costume - Death of Eurya.
Plant a tree, build a forest! The event is divided into 5 stages. At each stage, when players win a battle (not including Blackjack, Custom and Five-Player Rank Match modes), they can obtain the corresponding tree seed of the current stage. Players can obtain 2 trees from each stage at most. Having obtained the trees, players can plant them at the Eternal Forest event interface and water them with the water droplets obtained from time spent online. Each tree from each stage will attract elves. Grow trees and attract elves to gain rewards.
Forest Mystery: Players will obtain a "Sheet Music" for logging in each day. Having obtained Sheet Music, players can explore them at the Eternal Forest event interface for rewards and stories of concealed events. Log in for 7 days to obtain an exclusive portrait frame. During the last 2 days of the event, players with insufficient Sheet Music can get more from Inspiration Exchange.
* [Character Day]: Emily's birthday (Mar. 17) is here and the annual birthday party has officially begun. Participating in the event and completing Quests will reward players with unique Character rewards! Event Time: March 17, 00:00:00 to March 17, 23:59:59 (Server Time)
* [Character Day]: Norton's birthday (March 19) is here and the annual birthday party has officially begun. Participate in the event and complete Quests to get unique Character rewards! Event Time: March 19, 00:00:00 to March 19, 23:59:59 (Server Time)

**Shop:**
* [Character]: New Survivor - Grave Keeper is now available in store. It can be purchased using Clues or Echoes, but it can only be used in Rank Matches after maintenance on March 19;
* Grave Keeper's B Costume - Ancient Ballad is now available in store and can be purchased using Fragments or Echoes.

**Update Notice [Mar. 19, 2020]**
[Identity V] will be updated on March 19, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* A shadow among the trees, waiting on the throne in the forest. Bloody Queen Package - Last Dance is available in store for a limited time, which contains A Costume - Last Dance and A Accessory - Viper Cane.
The COAIII Online Qualifiers in Korea has come to an end. Congratulations to Team\_PG for finishing first in the Korea Online Qualifiers!
A total of 8 teams - AL, ALC and MWs from Japan, GK and Vx from Southeast Asia, Team\_PG from Korea, RD from HK & MO & TW, and LBM from NA-EU will advance to the COAIII finals.
**Season Essence:**
* [Season Essence]: Season 10 Essence 1 is officially available. New Costume updates include Grave Keeper's S Costume - Desolate Sand, Barmaid's A Costume - Black Rose, and Guard 26's A Costume - Western Baron. Obtain S Costume - Desolate Sand to obtain the all-new Survivor - Grave Keeper for free. This Character is currently unavailable in Rank Matches, Duo Hunters and Blackjack Mode.

**Event:**
* [Character Day]: Joseph's Character Day (March 11) is coming up along with the annual Joseph's Character Day Event! Participate in the event and complete Quests to get unique Character rewards! Event Time: March 11 00:00:00 to March 11 23:59:59 (Server Time).

**New Character:**
Grave Keeper
* A New Survivor - Grave Keeper (Andrew Kreiss) has joined the Manor. Obtain Season 10 Essence 1 S Costume - Desolate Sand to unlock this Character for free (this Character is currently unavailable in Rank Matches, Duo Hunters Mode and Blackjack Mode);
* [External Trait - Dig to Escape]

Carries a shovel, enabling him to enter underground Sneak mode;
In underground Sneak mode, Grave Keeper can dig and move underground;
In underground Sneak mode, Grave Keeper can go through pallets that are knocked down, but he can't go through other obstacles for fear of them collapsing;
Given the limited oxygen underground, there is a time limit for underground Sneak mode, but Grave Keeper can stop digging and resurface to the ground at any time.
If Grave Keeper is attacked in underground Sneak mode, he can shield damage once and resurface to the ground;
In underground Sneak mode, if there is sufficient space underground, Grave Keeper can go down a level by digging downwards, leaving a pothole behind in the same spot. The pothole will disappear after a duration.
* [External Trait - Claustrophobia]

As a result of his claustrophobia, Grave Keeper's movement speed is increased by 10% in underground Sneak mode.
* [External Trait - At Ease]

When Grave Keeper chooses to resurface to the ground without receiving any damage, he becomes at ease, increasing his rescue speed by 50% for 5 seconds.
* [External Trait - All Thumbs]

Having lived by himself throughout the years in the cemetery, he didn't communicate with and learn from the living. His eyesight is also poor as a result of illness. Therefore he's clumsy and terrible with machines, which decreases his decoding speed by 15%.
**Battle:**
[Evil Reptilian Adjustments]
* Increased the falling speed of Evil Reptilian after a jump. Evil Reptilian can now use regular attack immediately upon landing;
* Slightly increased the falling speed of Evil Reptilian's Tier I Lethal Crash;
* Increased the speed of the automatic downward camera shift during Evil Reptilian's jumps;
* Canceled the mechanism where Preying Leap's cooldown is reset when Evil Reptilian's Tier II skill is unlocked.

[Smiley Face Adjustments]
* Adjusted the refresh logic of Smiley Face's items. At least 1 Propeller will be refreshed near Cipher Machines (except in Duo Hunters Mode) without affecting the total number of refreshed Propellers. At the same time, no items will be refreshed near Rocket Chairs in Basements;
* Equipping multiple items at once is now supported, with equipping time increased according to the number of items;

[Other Adjustments]
* When Wu Chang uses Infinite Nirvana and throws out his Umbrella, the outlines of Survivors within the area covered by the Umbrella will be shown immediately with no delay;
* Improved the hit judgment of Gamekeeper's Chain Hook as a result of abnormal hits by the Chain Hook;
* Increased the maximum page limit of Talents to 16.

**Room:**
* Added interaction function to Furniture Collection - Fallen Throne, with more furniture interaction functions to come.

**Experience Optimization:**
* Added new iteration of Barmaid's item icons. The icon for each type of alcohol has changed, and changing alcohol types will not switch to unusable types;
* Adjusted Lawyer's Deduction Quests Node 10, from escaping pursuits 2/5/7 times to 2/3/4 times.

**Bug fixes:**
* Fixed an issue where Room Furniture - Firecracker and Fireworks couldn't be selected in certain mobile versions;
* Fixed an error in the description of Embalmer's Graffiti - Personality;
* Fixed an issue where Smiley Face's item equipment was not terminated after prohibited from using skills during item equipment;
* Fixed an issue where Herald would still be knocked off after Wildling was stunned while bumping into Herald;
* Fixed an error in the maximum number of Hunters when posting Duo Hunters recruitments;
* Fixed an issue where Survivors could still collide into objects when they'd been knocked down;
* Fixed an issue where there would be abnormal spawn points in the Asylum scene;
* Fixed an issue where Survivors could go into cages in the Moon River Park Basement under some circumstances;
* Fixed an issue where there was no time limit for Mechanic's Winning Strike achievement so that such achievement must be completed within a set time;
* Fixed an issue where Hunters' skill icons weren't displayed clearly during cooldown;
* Fixed an issue where Survivors would get stuck in features if they're stunned by Herald while knocking down a pallet.

**Update Notice [Mar. 12, 2020]**
[Identity V] will perform an update on March 12, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* Grave Keeper and Grave Keeper's B Costume - Ancient Ballad are now available in store.

Our COA III Japan Online Qualifiers has come to an end. Congratulations to ALC for finishing first in the Japan Online Qualifiers!
COA III Korea Online Qualifiers will officially commence this week. The following 8 clubs are invited to participate in the Online Qualifiers: TeamPG, TOP, Army, RONIA?, Kr\_RnR, TOP:3, TM, and TeamWIN. The quarterfinals of the competition will follow a single-elimination tournament system, and the 4 remaining clubs will compete in a double-elimination system. The final winner will be qualified for the COA III Global Finals.
**New Season:**
* [New Season]: After this week's maintenance, Season 9 will end and Season 10 will officially begin. The Final Push event will also end at this time;
* [Tier Inheritance]: In Season 10, Rank Match rankings will be carried over to the next season based on the player's tier in the previous season. Detailed Tier Inheritance rules can be found in Rank Match - Season Rules;
* [Tier Rewards]: In Season 10, players will be rewarded according to the highest tier they obtained during the previous season. Detailed Tier Reward rules can be found in Rank Match - Season Rewards;
* [Blackjack Points]: In Season 10, Blackjack Mode Points will be carried over in a set ratio, with different point values convert into their corresponding tier. A maximum of 200 points can be carried over;
* [Logic Path]: When Season 10 begins, Logic Path level will reset to 0. Logic Path rewards will be replaced by all-new S10 rewards with the highest reward being Soul Weaver's A Costume - Chaser of Time;
* [Logic Points]: When S10 begins, the upper limit for Logic Points will be adjusted;
* [Character Knowledge Inheritance]: In Season 10, Character Knowledge will be inherited according to the previous season's Character Knowledge Points;
* [4-Sided Dice]: In Season 10, the maximum threshold of 4-Sided Dice is 100. Players will not be able to retain any Dice that exceed this limit in Season 10, so please use them before they expire;
* [Deduction]: In Season 10, Axe Boy and Barmaid will become available for deduction. Complete the final deduction task to receive Characters' Deduction Rewards - Worn Clothes;
* [EXP]: In Season 10, new EXP-level rewards will be made available and the EXP level limit has been raised to 100;
* [Rank Treasure]: In Season 10, completing three Rank Matches a day will be rewarded with Rank Treasure rewards at 00:00 the following day. You will also gain a chance to obtain S Accessory [Guard 26 - Unsent Flowers], A Accessories [Axe Boy - Ghost Doll], [Barmaid - Drunk Butterfly] and [Mechanic - Heart of the Machine]. Rank Treasures will be rewarded according to the player's current highest ranking (Survivor or Hunter);
* [Memory Sphere]: In Season 9, the A and B grade items of Season Essence will enter the new Memory Sphere along with the S, A, and B grade items of Season 9 Rank Treasure. Treasures can be exchanged with Clues;
* [Shop]: Season 9 Rank Treasure Accessories will be available in-store, including S Accessory [Dancer - Snow Lotus], A Accessories [Dream Witch - Ice Crystal], [Smiley Face - Hypnotic Device] and [First Officer - Wish Bottle], as well as B Accessories [Geisha - Edelweiss], [Soul Weaver - Dandelion], [Prospector - Small Furnace] and [The Mind's Eye - Bunny].

**Event:**
* [Character Day]: Kurt's birthday (March 1) is coming up along with the annual Kurt's Character Day Event! Participate in the event and complete Quests to receive unique Character rewards! Event Time: March 1 00:00:00 to March 1 23:59:59 (Server Time).

**Shop:**
* [Shop]: Special Weekend Pack is now available during weekends. It includes 188 Fragments and 188 Clues at a price of 28 Echoes. The Pack can only be purchased once per day on Saturdays and Sundays.

**V Manor:**
* Along with the new Season, Manor Career data will be updated. The existing Manor Career data will retain data up until February 27, 2020, 00:00:00 (UTC+8);
* Favorite character data is added. The character you used the most as Survivor and Hunter will be displayed in career statistics;
* The highest career tier display is adjusted to Tier 6, with an accurate number of stars.

1. Increased the duration of Herald's weapon retrieval motion when performing regular attack (from 0.467 seconds to 0.777 seconds);
2. Shortened the distance in which the voice of "Herald" can be heard during battles;
3. Wildling will no longer leave the riding state when inflicted with the Confinement effect of Cat;
4. When Survivors in Stealth mode is inflicted with the Confinement effect of Cat, they will now be taken out of Stealth mode so they won't suffer Terror Shock triggered by Stealth mode.
* Wu Chang Adjustments:

1. Added new Tier 0 skill: Infinite Nirvana - Throws the Umbrella at the target location, where it will stay for 5 seconds. Outlines of Survivors in the area covered by the Umbrella will be shown, with their movement speed and vaulting speed slightly decreased, and other interaction speed significantly decreased. Outlines of these Survivors will still be shown for 5 seconds after they leave the area. For the duration where the Umbrella is active, Wu Chang can choose between teleporting to the Umbrella and switch into Dual Soul mode, or retrieve the Umbrella to recover skill cooldown. Without the Umbrella, Wu Chang's movement speed and window vaulting speed is increased, but he can't attack or engage in other interactions. The Umbrella will return to Wu Chang when the 5 seconds are up;
2. Increased the attacking speed of Wu Chang's first attack after switching into Dual Soul mode;
3. Adjusted the action speed of Wu Chang's Summon skill so that it's now linked to the teleportation distance - the shorter the distance, the faster the action speed;
4. Basic Value Adjustment: Slightly increased White Guard's Pallet destroying speed and Black Guard's movement speed.
Improved Wu Chang's attack and knife judgment.
* Magician Adjustment:

Magician will no longer be displayed as a result of skills that reveal Survivors' locations when he is in Stealth mode.
Battle Point Adjustments:
* Increased the Tranquility points awarded when a Survivor decoded a Cipher Machine: When a Survivor's Total Decoding Progress is at 150-200%, 18 Tranquility points (previously 16) will be awarded for every 1%; when a Survivor's total Decoding Progress is over 200%, 22 Tranquility Points (previously 18) will be awarded for every 1%;
* Decreased Bravery Points obtained from being pursued near Rocket Chairs by 75%;
* Decreased Bravery Points obtained by a Survivor from being pursued after rescuing Teammates from Rocket Chairs by 50% for 10 seconds;
* Decreased Persistence Points obtained by Mercenary when using Elbow Pads to entice the enemy;
* Increased the difficulty for Mechanic to obtain Achievement Points from Winning Strike.

**Map Adjustments:**
* Adjusted some of the illogical spawn points in Battle Map - Lakeside Village and added a group of spawn points for Hunters near the boat;
* Adjusted the locations of 3 Cipher Machines in Lakeside Village and added Rocket Chairs in certain extreme areas.

**Gifting System:**
1. Wish Function
* Added a new [Wish] tab in the [Shop] interface. Detectives can make a wish for gifts in [Wish];
* Only items which can be gifted in [Shop] can be added to the Wish List;
* A maximum of 8 Wishes can be added to the Wish List. Once a Wish is added, it can only be removed from the Wish List after 72 hours. Each Wish should be a gift that you really wanted;
* Once an item on the Wish List is no longer available in-store, it can't be gifted. Please remember to remove it from the Wish List;
* You can see Friends' Wishes before sending them Gifts and fulfilling their Wishes.

2. Gift Center
* Added a new [Gift Center] interface. [Gift Center] is located under the [Gift] interface in [Shop], where you can view gifts you have recently sent or received;
* The records of sent and received gifts are kept for 30 days and will be deleted by the system afterward;
* A "Timed Gift" can be sent in advance at [Gift Center];
* If the recipient didn't send a "Thank You Letter" upon receiving a Gift, he/she can view the record of received gifts and send a "Thank You Letter" at the [Gift Center].

3. Gifting Optimizations
* Improved the design of the Gifting interface and added motion effects for the Gift sending and receiving interface;
* When sending a gift, the sender can select a "Binding Relationship." The system will generate a gift message with different "Binding Relationships" to assist the sender in expressing their feelings;
* Added "Timed Gift" function. A set time (Server Time) can be selected when sending a Gift. The system will send the Gift to the recipient at the set time. (The set time must be within 7 days, within 7\*24 hours.) Once a time is set to send the Gift, it can't be canceled and the set time can't be changed, but the Gift can be sent manually in advance so that the recipient gets the Gift immediately;
* Boosted Gifting requirements: increased the lowest total persona level of both sender and recipient from 50 to 80; increased the total number of team battles participated by both sender and recipient from 3 to 10;
* Added "Thank You Letter" function for the recipient to return their gratitude to the sender. Thank You Letters have corresponding "Binding Relationship" messages to assist the recipient in expressing their feelings.

**Optimization:**
* Adjusted the arrangement of various channels to correspond to usage frequency.
* Adjusted the skill description of The Ripper, revising the previously inaccurate contents.

**Bug fixes:**
* Fixed an issue where Dream Witch's Followers might get stuck in Map features when moving on their own
* Fixed an issue where Smiley Face's Chainsaw Dash Hit would hit Pallets separated by thin walls
* Fixed an issue where Geisha's A Costume - Rashomon wouldn't dance during standby in battles
* Fixed an issue where the audio of Geisha's Standby Motion - Laugh was missing when equipped with A Costume - Rashomon
* Fixed an issue where skills that reveal Survivors' locations wouldn't work when Survivors were using certain emotes or charging skills
* Fixed an issue where Survivor AI would get stuck in the Golden Cave tunnel
* Fixed an issue where spectators would see 2 decoding progresses when Survivors were decoding Cipher Machines
* Fixed an issue where the Alert Radius and Paralysis Area would continue to expand when Herald's Cat was performing possession motion (short pouncing)
* Fixed an issue where "Herald" had a chance of not being able to attack Survivors for a short period after using the Catwalk skill
* Fixed an issue where an item would float in mid-air after the item was interacted by First Officer in Stealth mode
* Fixed an issue where the Pocket Watch icon would appear in the lower corner of spectators' screen when First Officer escaped from the Manor after using Pocket Watch
* Fixed an issue where an error would occur when Postman used a Letter while squatting and entering a locker
* Fixed an issue where Dream Witch's Followers wouldn't auto-follow her under some circumstances
* Fixed an issue where a half HP Mercenary with "Tide Turner" talent in effect would not be knocked down by Terror Shock if he also triggered "Borrowed Time" talent effect
* Fixed an issue where Cowboy is flying after lassoed a Pallet or Cipher Machine, he would be blocked by Dream Witch
* Fixed an issue where Hunters would perform Patroller's skill and bit a Survivor, the biting motion would not be displayed and caused the Hunter to perform regular attack against the Survivor
* Fixed an issue where there is a chance Hunters would get stuck in a building when using Blink while passing through Priestess' passage
* Fixed an issue where a player was being attacked while Tide Turner talent was in effect, there is a chance the red circle indicating the wounded status would not disappear when the effect has worn out
* Fixed an issue where Priestess' passage couldn't be hit by regular attacks under some circumstances
* Fixed an issue where the Survivors are passing through Priestess' Ultra-Long Passage and they came back out just as Hunters attacked the residual image and triggered the attack recovery action, Survivors wouldn't receive damage
* Fixed an issue where Prospector is being attracted or repulsed by Hunters in certain terrains, Hunters would become stuck in the model
* Fixed an issue where a visual location error would be displayed when Survivors tapped to eliminate Dream Witch's Mark while decoding
* Fixed an issue where Priestess couldn't use passages in certain valid areas in Moon River Park
* Fixed an issue where Priestess could make invalid holes on the walls of the big house in Arms Factory
* Fixed an issue where errors would occur when Survivors used other skills while the hypnotizing motion was playing; now other item skills can no longer be used during hypnosis
* Fixed an issue where players would get stuck at a corner next to the gold mine two levels below in Golden Cave; now players can't enter that corner
* Fixed an issue where Photographer's Deduction Quests Node 7 "Rumor" couldn't be completed
* Fixed an issue where the entrance to Recurring Event remained open after the event ended and tapping the entrance would show that players could not interact with the event.

**Update Notice [March 5, 2020]**
[Identity V] will perform an update on March 5, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
The second stage of COAIII Japan Online Qualifiers will commence this week. The following 4 clubs have advanced to the semifinal: Sg, MWs, ALC, and Rs. The competition will follow a single-elimination tournament system, and the two clubs in the final round of the Online Qualifiers will both be qualified for the COAIII Global Finals.
**Event:**
* Spyglass Battle Event will soon be available. Log in during the event and complete quests to obtain Fragments, Clues, and Spy Glasses. Event Duration: From February 20 (after maintenance) to February 26 23:59:59 (Server Time).

(The event will be available on E.U. and U.S. Servers on February 20 00:00:00)
**The Final Push:**
* From February 20 (after maintenance) until the end of this season, Weekly Logic Point limit and Logic Points obtained from battles are increased by 20%;
* During the Event, Logic Points obtained from the first 3 victories of the day is increased to 1,200 per battle;
* During the Event, 20-Sided Dice will not roll a number lower than 15.

**Shop:**
* [Event Shop]: Lawyer's A Costume - Lancelot will be available in the Event Shop permanently.
* [Package]: The Spy Glasses Package, which includes 100 Spy Glasses, 188 Clues, and 188 Fragments, will be available in the Shop for a limited time. Available Period: From February 20 (after maintenance) to March 3, 23:59:59 (Server Time).

**Optimizations:**
* Optimized the character facial model of Mini Photographer;
* Optimized the details of Portrait Frame - Love Poem;

**Bug fixes:**
* Fixed an issue where Survivors received no damage in spite the backswing of a hit has been triggered by the image of Hunter Priestess' Holy Keys;
* Fixed an issue where Prospector could spring into the Merry-Go-Round with a Magnet;
* Fixed the issue where Survivors would get stuck in Cipher Machine parts when eliminating Witch Marks while decoding a Cipher Machine.

**Update Notice [Feb. 27, 2020]**
[Identity V] will perform an update on February 27, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* Season 10 has now officially begun. All new Logic Path rewards, Ranking Points, Deduction Quests, Memory Sphere, and Rank Treasure are now available.
* In Season 10, Rank Match Tiers will be carried over to the next season according to the player's tier in the previous season, and corresponding rewards will be awarded.
* In Season 10, the maximum capacity of 4-Sided Dice will be 100. Players will be unable to retain more than 100 4-Sided Dices, so please use them at your earliest convenience.
The COAIII Online Qualifiers for the South East Asia Region has come to an end. Congratulations to GK' for finishing first in the Online Qualifiers of the South East Asia Region!
The first stage of COAIII Japan Online Qualifiers will commence this week. The following 8 clubs are invited to participate in the online qualifiers: KP, ALC, Rs, Lr, Sg, IF, MWs, and DT. The competition will follow a single-elimination tournament system, and the two clubs that made it to the final round of the Online Qualifiers will both be qualified for the COAIII Global Finals.
The match schedule is as follows (UTC+8):
February 15
18:00 KP vs ALC
19:45 Rs vs Lr
February 16
18:00 Sg vs IF
19:45 MWs vs DT
The remaining matches will resume in the week after.
(Please refer to the official accounts for further information about the matches and the livestream.)
**Event:**
* [Valentine's Day Event]: Valentine's Day is around the corner and we have prepared various events for you as usual. Complete event quests to obtain rewards and complete all quests to obtain the 2020 Valentine's Day exclusive Portrait Frame - Love Poem. Event Duration: February 13, 2020 (after maintenance) - February 20, 2020 07:30:00 (Server Time)
* [Character Day]: Michiko's Character Day (February 18) is coming up along with the annual Michiko's Character Day Event! Participate in the event and complete Quests to receive unique Character rewards! Event Duration: February 18 from 00:00:00 to 23:59:59 (Server Time).

**Shop:**
* [Shop]: Photographer's exclusive A Accessory - Composed Tenderness will be available in store for a limited time.

Available Period: February 13, 2020 (after maintenance) - March 5, 2020 07:30:00 (Server Time)
* [Shop]: The Ripper's exclusive Accessory [Rose Cane (Blue)] will be available in store for one week only. It can be purchased using Clues or Echoes. Equipping the Accessory will unlock special emote: Princess Hug.

Available Period: February 13, 2020 (after maintenance) - February 20, 2020 07:30:00 (Server Time)
* [Shop]: All-new Survivor A Pet - Mini Photographer will be available in store. It can be purchased using Fragments or Echoes.

**Battle:**
* Herald can now be used in Rank Matches.

**Bug fixes:**
* Fixed the issue where the discount of some items was miscalculated;
* Fixed the issue where Priestess might enter irregular location in certain areas of the Arms Factory and Sacred Heart Hospital using Holy Keys;
* Fixed the issue where The Feaster could cancel the back swing of Nightmare Gaze through irregular maneuver.

**Update Notice [Feb. 20, 2020]**
[Identity V] will perform an update on February 20, 2020 (UTC+8). The following content is for reference only. The content announced in the final maintenance notice shall prevail.
* [Final Push]: Final Push event will be available.
COAIII South East Asia online qualifiers are around the corner. Pursuant to qualification approvals and communications, the following 8 clubs are invited to participate in the online qualifiers: Vx, GK`, PRIDE, TheVillain, AWESOME, IVs, Emperor丶V and `Pok9. The competition will be conducted by single round eliminations. The 2 clubs in the final round of the online qualifiers will be qualified for the COAIII Global Finals.
The match schedule is as follows (UTC+8):
February 7
20:00 GAME 1: Vx vs IVs
21:45 GAME 2: TheVillain vs PRIDE
February 8
18:15 GAME 3: GK` vs AWESOME
20:00 GAME 4: `Pok9 vs Emperor丶V
21:45 Winner of GAME 1 vs winner of GAME 2
February 9
18:15 Winner of GAME 3 vs winner of GAME 4
20:00 Second Runner-Up
21:45 Finals
(Please refer to the official accounts for further information about the matches and the livestream.)
* [Season]: We regret to inform you that the start of the next season will be postponed due to force majeure until further notice. To make up for this, all Characters are available for free for the rest of this season until the start of the next season.
* [Trial Card]: The corresponding Trial Card and Unlock Card of Geisha's Costume - Rashomon, Doctor's Costume - Rhythm of the Rain and Herald's Costume - Absinthe may now be used.

**New Map:**
* New Battle Map - Golden Cave is officially available for players' selection in Normal Match and Custom Modes.
* Golden Cave related adjustments: In view of the special 3-level structure of the new map, Golden Cave, we have adjusted the battle logic as follows:

1. Hunter Adjustments:
① The radius of Assist Skill (Peeper) and Talent Skill (Tinnitus, etc.) will only be effective on the same level;
② When the Dream Witch or the host switches to another level, the Follower in Following State will find the closest cave entrance or stairs and blink to the host's level after a while;
③ Mad Eyes may use the console to switch to another level in Golden Cave.
2. Survivor Adjustments:
① Explorer will be notified when no treasure is available on the level he's on;
② Priestess cannot use Holy Key between different levels, except for the basement;
③ Lawyer may use the map to switch to another level in Golden Cave.
3. Spawn Points Adjustment:
In Golden Cave, 3 Survivors will spawn on the ground level and 1 Survivor on the level below.
4. Cipher Machine Distribution Adjustment:
In Golden Cave, there will be 4 Cipher Machines on the ground level, 3 Cipher Machines on the level below, and no Cipher Machine two levels below.
**Update Notice [Feb. 13, 2020]**
* [Identity V] will be updated on February 13, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* [Valentine's Day]: Valentine's Day events will be available.
* [Character]: Now Herald can be used in Rank Matches.

S9 Essence 2 has been rescheduled forward to January 20th after the maintenance.
* [Season Essence]: S9 Essence 2 has been rescheduled forward to January 20th after the maintenance. New Costume updates include "Herald"'s S Costume - White Truffle, First Officer's A Costume - Basil and Acrobat's A Costume - Cocoa Bean. Obtain S Costume - White Truffle to obtain the all-new Hunter, "Herald" for free. This Character cannot be used in Rank Matches, Duo Hunters or Blackjack Mode currently.

**Event:**
* [Lunar New Year Gift]: We have a surprise for you in the game on January 25, 2020 00:00:00 (UTC+8) to show our appreciation for your continuous support. Please come and have a look as we enter the Lunar New Year 2020!
* [Fireworks Scenes]: With the arrival of the Lunar New Year, we will prepare firecrackers and fireworks in different Maps for players to repel the Nian monster. The explosive light and colors from the fireworks will surely brighten up the Manor at night. Happy Lunar New Year!

Event Period: January 24 18:00:00, 20:00:00, 23:59:59; January 25-27 18:00:00, 20:00:00 (Server Time).
* [Character Day]: Hastur's Character Day (January 24) is coming up along with the annual Hastur's Character Day Event! Participate in the event and complete Quests to get unique Character rewards! Event Time: January 24 00:00:00 to January 24 23:59:59 (Server Time).

**Shop:**
* [Package]: Coordinator - Hidden Beauty Package will be available in store at 32% off from January 23, 2020 09:00:00 (Server Time) and includes S Costume - Dance in the Snow and A Accessory - Robust Aroma. This Package can only be purchased using Echoes. The Coordinator's Costume and Accessory will also be available in store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package and the items will be removed from the Shop at 08:30:00 on February 13, 2020 (Server Time). (The Costume and Accessory in this Package are Limited Items and won't be available in subsequent return voting events.)
* [Limited Package]: Mercenary - Cheshire Cat Package will be available in store at 32% off from January 23, 2020 09:00:00 (Server Time) and includes S Costume - Cheshire Cat and S Accessory- Cat Tail. This Package can only be purchased using Echoes. Mercenary's Costume and Accessory will also be available in store and can be purchased using Fragments or Echoes. If some items in the Package are already owned, the price of the Package will be reduced accordingly. The Package and the items will be removed from the Shop at 08:30:00 on February 13, 2020 (Server Time).
* [Pet]: The all new Survivor A Pet - Mini Wu Chang will be available in store from January 23, 2020 09:00:00 (Server Time). This Pet can switch between Mini Black and Mini White forms and can be exchanged using Fragments or Echoes.
* [Room Furniture]: Out with the old, in with the new. Spring Festival Furniture has arrived at the Manor. Purchase firecrackers and fireworks furniture with Echoes and Clues in the Shop's Room page. May the new year be red and fiery like the fireworks and firecrackers. Available from January 24, 2020 09:00:00 (Server Time).
* [Pursuit Music]: All new music fills the Manor during Spring Festival. Purchase Pursuit Music in the Shop with Echoes and Clues. The Voice of Spring for Hunters and Survivors awaits! Available from January 24, 2020 09:00:00 (Server Time).
* [Room] Spring Festival Special! Room A notes are now available in store. Enjoy a 25% discount by purchasing with Echoes for up to 5 purchases a day. Available Time: Jan. 23rd, 2020, 9:00:00 - Feb. 9th, 2020, 23:59:59

**New Character:**
A New Hunter - "Herald" (Ann) has joined the Manor. Obtain Season 9 Essence 2 S Costume - White Truffle to unlock this Character for free (this Character cannot be used in Rank Matches, Duo Hunters or Blackjack Mode currently).
[External Trait - Shadow Step]:The Cat was born in a dark shadow and ignores certain laws of physics. Its body generates an expanding [Alert Radius] and [Paralysis Area] after it splits.
[Alert Radius]: When Survivors enter its range, the alerted Cat will refresh its existence time, bite on Survivors' shadow and move with it.
[Paralysis Area]: When Ann enters its range, the Cat's strength surges and it confines the movement of all Survivors in the area. Getting confined by the Cat multiple times continuously will significantly reduce the confined duration.
* [Ability - Tier 0 - Swoop]:

Ann sends her Cat sprinting in the target direction. Tap the skill button again and the Cat will split into two and run in opposite directions. The Cat will split automatically after 5 seconds. After the split, split cats will exist for 10 seconds.
* [Ability - Tier 0 - Catwalk]:

Ann shares some of her Cat's power through their bond. Ann can now sense where any of her Cats is and dash towards it with alarming speed.
* [Ability - Tier 1 - Guide]:

Ann creates a Command Mark at the target location. The Cat commanded will refresh its existence time and come toward the Mark.
* [Ability - Tier 2 - Psychic]:

Ann assimilates more with her Cat. Ann can now dash more quickly and frequently.
**Battle Adjustments:**
* First Officer's item - Poseidon Watch is now available from chests. Other Characters can now use Poseidon Watch for 10 seconds. Poseidon Watch obtained from chests can now be used 1 time;
* First Officer can now switch item before the duration of Poseidon Watch is up;
* First Officer item - Poseidon Watch is now available in the Shop for Duo Hunters Matches;
* Improved an issue where Hunter's view is blocked by prompts about Survivors vaulting pallets and windows, failed Cipher Machines calibration, startled crows, etc.
* Map name is now displayed when all players have entered the room.

**Returning:**
* Updated returning sign-in rewards;
* Updated returning tips for the following Characters: Barmaid, First Officer, Bloody Queen and Guard 26;
* Updated returning quests and corresponding returning rewards for the following Characters: Barmaid, First Officer, Bloody Queen and Guard 26;
* Returning quests will be updated for players activating the returning event after the maintenance; check-in rewards and returning quests for players who have already activated the returning event will not be affected.

**Experience Improvements:**
* Adjusted the color of the Abyss Treasure icon so that it's no longer too similar to the color of the Season Essence 2 icon;
* Increased the duration for nonparticipating detection when Survivors are on a Rocket Chair.

**Bug fixes:**
* Fixed the issue where the Room appeared black on some Android devices.
* Fixed an issue where the special effect animation of Gamekeeper's Deadweight was delayed;
* Fixed an issue where "-1" would sometimes be displayed on The Feaster's Tentacles;
* Fixed certain inaccurate descriptions from the rules of Masterpiece.
* Fixed an issue where the cursor wouldn't move when Wu Chang long press to use Summon;
* Fixed an issue where Axe Boy's acceleration boost from Restful Road persisted after he boarded the tram;
* Fixed an issue where the Chinese description for Hell Ember's Deduction Quests Node 6 "Discipline" was incorrect;
* Fixed an issue where Geisha's Teleport duration takes longer after short-repressing the Teleport button on PC version;
* Fixed an issue where Gamekeeper's hook would be stuck if he hooked a chest near the boat in Lakeside Village;
* Fixed an issue where Gamekeeper's hook would be stuck if he hooked other Survivors' coffin;
* Fixed an issue where reconnecting to the server would lead to an outline display errors of Survivor Talent [Distraction] and Hunter Talent [Announcement];
* Fixed an issue where Detective's FPS would drop at the Abyss Entrance statue;
* Fixed an issue where the decoding speed decreasing prompt and Explorer's decoding progress displays would overlap;
* Fixed an issue in the PC version where apply all didn't work for Hunter's skill button position setting.

January 30 ,9:00(server time) Hotfixes Content:
* [Deduction Star Costume]: Doctor's Deduction Star Costume - Rhythm of the Rain is now available in store and can be purchased using Fragments or Echoes;
* [Deduction Star Costume]: Geisha's Deduction Star Costume - Rashomon is now available in store and can be purchased using Fragments or Echoes;
* [Character]: New Hunter - "Herald" is now available in store. "Herald" can be purchased using Clues or Echoes, but cannot be used in Rank Matches, Duo Hunters or Blackjack Mode currently;
* [Costume]: "Herald"'s B Costume - Absinthe is now available in store and can be purchased using Fragments or Echoes.

Trial Cards and Unlock Cards are temporarily inapplicable to Costumes Doctor - Rhythm of the Rain, Geisha - Rashomon and "Herald" - Absinthe.
Special Notice: There will be no maintenance on January 23 or January 30. Thank you for your understanding. The next maintenance will be on February 6, 2020 (UTC+8).
**Update Notice [Feb. 6, 2020]**
[Identity V] will be updated on February 6, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Call of the Abyss III - Cross Dimensions stage has begun. The list of the top 8 Clubs from the Masterpiece stage will be displayed. Meanwhile, we will verify information regarding individual club members/club points to update the official promotion lists for the Regional Online Qualifiers in Japan, Southeast Asia, and South Korea. Clubs from Hong Kong, Macau, Taiwan, and NA-EU will be invited according to the order of rankings. The list will remain on display until maintenance on Feb. 20th.

**Event:**
* [Spring Festival Event]: The Spring Festival is the most popular holiday in this mysterious oriental country, but under the festive facade, a crisis is brewing. Nian, an ancient Monster born in the Abyss, has risen in the treacherous Manor. Let's work together to repel the Nian monster and bring joy and happiness back to the Manor!

The Spring Festival Event is divided into 4 parts:
* The Legend of Nian: The Lunar Prophet has foretold the emergence of the Nian Monster. Players can log-in every day to collect Spring Festival rewards and learn about the secret of the Nian Monster. Players may also get Clues, Fragments and other rewards, not to mention Spring Festival Portrait Frame as the ultimate reward for checking in.

Event Period: January 18, 09:00:00 to February 9, 23:59:59 (Server Time)
* Nian Monster's Descending: The Nian Monster has descended quietly in the Manor. Collect the joyous New Year's Breath by completing quests to repel the Nian Monster and get abundant prizes, including The Feaster's B Costume - "Nian" and A Costume Unlock Card. Quest will be unlocked every few days during the event starting from January 18. Unlocked quests can only be activated upon collecting the rewards of previous quests. Work hard to complete the quests and get the Unlock Card as the event will end before the Lunar New Year!

Event Period: January 18, 09:00:00 to January 24, 23:59:59 (Server Time)
* Spring Festival Decor: After the Nian Monster has been repelled, the owner of the Manor calls everyone to decorate the Lobby for the upcoming Spring Festival. Complete quests to get Clues, Fragments and Spring Festival Furniture.

Event Period: January 25, 00:00:00 to February 9, 23:59:59 (Server Time)
* Lantern Festival Cooking Event: The owner of the Manor needs your help as the chef was hurt during the Nian Monster's attack. You need to help out in preparing the Lantern Festival feast. Complete cooking mini-games to get medals and exchange for rewards in the Spring Festival Event Shop, including Spring Festival Event Portraits, Accessory - Lantern etc.

Event Period: February 1, 00:00:00 to February 9, 23:59:59 (Server Time)
**Shop:**
* [Room]: The ancient song from a thousand years ago recounts a reticent past. You will soon uncover the secrets hidden away with the fallen palace. The all-new Room - Palace of Silence is now available in the shop. Spend Echoes to purchase the A Room. At the same time, a new series of classical furniture will soon be available at the Collection Shop. Don't miss out!

**Battle:**
* Adjusted the judgment condition for Mercenary's Shell Shocked, so that Mercenary's healing time will also increase while taking skill damage and environment damage from a single normal attack or above (including The Ripper's Fog Blade, Evil Reptilian's Lethal Crash, Eversleeping Town's Train, The Red Church's Broken Wall, etc.);
* Fixed the issue where the locations of Survivors' who were close to and blocked by obstacles would not be displayed in the skill display of certain Hunters, such as Peeper, Hell Ember's Puppet, Gamekeeper's Suffocation, etc;

[Hell Ember]
* Improved the judgment duration for Hell Ember's charged attack and attack while holding a balloon so that the action performance fits better;
* Slightly increased the range of Hell Ember's charged attack;

[The Ripper]
* Improved the action performance of The Ripper's attack while holding a balloon so that it runs more smoothly;
* Slightly increased the judgment range of The Ripper's attack while holding a balloon;
* Improved the judgment range of The Ripper's charged attack so that it won't hit Survivors behind him;

[Gamekeeper]
* Slightly increased the judgment range of the Gamekeeper's normal attack, attack while holding a balloon and charged attack.
* Improved the judgment duration for Gamekeeper's charged attack and attack while holding a balloon so that the action performance fits better;
* Improved the judgment of the Gamekeeper's Chain Hook when hitting Survivors, and fixed an issue where the Chain Hook would not hit the Survivor in certain situations;

[Geisha]
* Improved Geisha's attack while holding a balloon, reduced the duration of the back swing of Geisha's attack while holding a balloon;
* Increased the range of Geisha's charged attack.

[Soul Weaver]
* Slightly increased the judgment range of Soul Weaver's charged attack.
* Improved the judgment duration for Soul Weaver's attack while holding a balloon so that the action performance fits better;

[Dream Witch]
* Improved the action performance of Dream Witch Follower's attack while holding a balloon so that it runs more smoothly;
* Reduced the duration of the back swing of Dream Witch Follower's attack while holding a balloon;
* Improved the judgment range of Dream Witch Follower's normal attack and attack while holding a balloon so that the action performance fits better;

[Evil Reptilian]
* Improved the action performance of Evil Reptilian's attack while holding a balloon so that it runs more smoothly;

[Healing Adjustments]
* Adjusted Survivors' Talent [Healing], so that the reduction in teammate healing time is adjusted from 15%/20%/30% to 15%/20%/25%;
* Adjusted Survivors' Talent [Shelter], so that after saving a Survivor from a Rocket Chair, the healing speed increase is adjusted from 20%/30%/40% for 60/90/120 seconds to 10%/20%/30% for 90/120/150 seconds. This effect can be stacked;
* Adjusted Hunters' Talent [Collapse], so that the healing time increase for injured Survivors is adjusted from 15%/20%/30% to 15%/20%/25%;
* Adjusted the maximum healing speed of a single Survivor healing Teammates. The ultimate healing speed (influenced by effects of talents and traits such as increased healing speed and reduced healing time) can now be increased up to 165% of the base healing speed. This means that in extreme conditions, a single Survivor can rescue a knocked down or injured Teammate in as little as 9 seconds;
* Adjusted the maximum Healing Speed of 2 Survivors healing Teammates. The ultimate Co-op Healing speed (influenced by the effects of talents and traits such as increased healing speed and reduced healing time, and the effectiveness of co-op healing declines as the number of recipients increases) can now be increased up to 185% of the base Healing Speed. This means that in extreme conditions, 2 Survivors can rescue a knocked down or injured Teammate in as little as 8.1 seconds;
* Adjusted the maximum Healing Speed of multiple Survivors (3 or more) healing Teammates. The ultimate Co-op Healing speed (influenced by the effects of talents and traits such as increased healing speed and reduced healing time, and the effectiveness of co-op healing declines as the number of recipients increases) can now be increased up to 205% of the base Healing Speed. This means that in extreme conditions, multiple Survivors can rescue a knocked down or injured Teammate in as little as 7.3 seconds.

[Other Adjustments]
* Optimized Survivors' hit judgment while vaulting over windows;
* The camera is no longer locked when a Hunter places a Survivor on a Rocket Chair;
* The Hunter's outline is no longer highlighted when the Mind's Eye is tied to a balloon or placed on a Rocket Chair;
* Slightly adjusted the location of the terrain console inside the Moon River Park circus.

**New Functions:**
* Recruitment Platform Available

1. Players who have completed the Beginner Quests 1-18 can enter the Recruitment Platform via the Recruitment Channel in the Chat Channel or entrances in other game modes, in which they can post and respond to recruitments and form teams quickly.
2. In the recruitment publication interface, players can select the team-up mode, the required player levels or tiers and other criteria. In the recruitment response interface, players can filter the corresponding criteria.
Experience Optimization:
* Added the [Friends Chat] quick channel to the public channel where you can chat with Friends directly. The chat messages in the [Friends Chat] channel are synced in real time with Friends' Messages in [Messages];
* Supplemented the display action of the Smiley Face - Netherwalker in the Display Interface;
* Adjusted Profile's layout;
* Added Indonesian, Malay and Vietnamese options to the chat channel.
* Improved the model and action effect of Wu Chang - Broken Blossoms costume.
* Adjusted the icon for Wu Chang - Broken Blossoms so that it's consistent with the model.

**Bug fixes:**
* Fixed an issue regarding the vaulting animation error in certain places of Leo's Memory;
* Fixed an issue in Eversleeping Town where the normal attacks could hit Survivors behind pallets;
* Fixed an issue in The Red Church where normal attacks could hit Survivors behind benches;
* Fixed an issue regarding an invisible wall at Moon River Park's gate;
* Fixed a typo in the Photographer - Auctioneer costume description;
* Fixed an issue where, when a Hunter is teleported to the gate and there's a Survivor at the landing spot, the Hunter would be teleported outside the gate;
* Fixed an issue in Legendary Battles where there was a duplicated display of the Banned Character interface, and an interface error would be triggered when entering the game;
* Fixed an issue in the Leo's Memory Map where Survivors' message button and skill button overlapped in Rank Matches;
* Fixed an issue where, when Barmaid passed wine to other Survivors, the wine bottle would not go away sometimes;
* Fixed an issue where, when The Feaster selected Tentacle Smash, the attacking tentacle wasn't the one selected;
* Fixed an issue where, if Mercenary used Elbow Pads and tapped the Cipher Machine Decoding button immediately, Mercenary would face the wrong direction when decoding;
* Fixed an issue where, when Priestess opened a passage on Mad Eyes' Fence, the Fence would disappear and the passage wouldn't;
* Fixed an issue where, when Prospector used Magnet Repulsion/Attraction while he was surrounded by multiple Fences, he himself or the repulsed/attracted target would be moved outside of the Fences;
* Fixed an issue where Soul Weaver's Spinning had difficulty hitting Survivors close to walls;
* Fixed an issue where the characters would slide when Photographer held down the Peeper skill to activate Camera World;
* Fixed an issue where Gamekeeper did not gain a recovery speed increase buff after hooking a Survivor and knocking the Survivor down;
* Fixed an issue where, after hooking and hitting a Survivor with normal attack, Gamekeeper would also gain a recovery speed increase buff when hitting other Survivors with charged attack subsequently;
* Fixed an issue in Eversleeping Town where Hunters' cooldown for getting on and off the Tram was displayed abnormally;
* Fixed an issue where Cowboy could hit a target on the other side of an obstacle when standing close to the obstacle;
* Fixed an issue where items would still be displayed when Cowboy had someone on his back under certain circumstances;
* Fixed an issue where Acrobat could only use a total of 3 Bombs in Blackjack Mode; Acrobat would now get 1 Sticky Bomb and 1 Fire Bomb at the start of each round and 1 Nitro Bomb after decoding a complete Cipher Machine, but would get no additional Bombs otherwise;
* Fixed an issue where, when Priestess carried Accessory - Longevity, the sound effect was missing when the passage she created was destroyed;
* Fixed an issue where there would be an icon error in Leo's Memory Map for Postman in Rank battles;
* Fixed an issue where, if Coordinator was hit by a Hunter while shooting with her back against a wall, flares would be blocked by the wall and couldn't hit the Hunters;
* Fixed an issue where Mad Eyes operating the Console and Mechanic operating the Doll would be mistaken as AFK;
* Fixed an issue where Gamekeeper hooking the edge of a pallet or other props would trigger a performance error;
* Fixed an issue where Gamekeeper hooking the edge of a Cipher Machine would fly towards an obstacle far away;
* Fixed an issue where Gamekeeper hooking the Roller Coaster rails when he was on the slide in Moon River Park would trigger a location error;
* Fixed an issue in the Friends Channel and Message interface where Friends' game status and other info were not updated in real time;
* Fixed an issue where players spectating battles couldn't access the chat channel in the waiting lobby;
* Fixed an issue where a Survivor losing connection while healing a knocked down Teammate would trigger a status error for the knocked down Teammate;
* Fixed an issue where, when a Survivor's Tide Turner Talent was triggered, the Hunter's Patroller that was holding the Survivor would not vanish after the Survivor was hit;
* Fixed an issue where, during the last moment of a Survivor putting down a pallet, the Survivor wouldn't be hit by the normal attack of a Hunter who was on the same side of the pallet.

Special Notice: The regular maintenance next week will be changed to January 20 at 08:00 (UTC+8). At the same time, there will be no maintenance on January 23 and January 30. Thank you for your understanding.
**Update Notice [Jan. 20, 2020]**
[Identity V] will be updated on January 20, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
* Clubs advancing to Masterpiece will be able to take part in evening Rank Matches through a special portal to earn Masterpiece Points. Available from January 9, 2020 (after maintenance) to January 16, 2020 (before maintenance) between 19:00 and 21:00 (UTC+8). There is a daily game limit and a total game limit to obtain Masterpiece Points during the Masterpiece stage. The daily game limit of Survivors and Hunters is 5 rounds each, and the total game limit of Survivors and Hunters is 20 rounds each during the Masterpiece stage.
* Clubs will be ranked according to their Masterpiece Points and Clubs Members will be rewarded according to their rankings. Members of the final Top 16 Clubs will receive the Masterpiece themed Portrait Frame [Nether Flower].
* The Top 8 Clubs with the highest Masterpiece Points from Japan, South Korea and Southeast Asia will be qualified for the [Call of the Abyss III] Global Festival Online Qualifiers in each region. If the current IVC Champion Club is amongst the Top 8, an additional slot will be added. NA-EU and HK & MO & TW Clubs will be invited according to their Masterpiece Points.

Note: During the Masterpiece stage, PC or emulator users are not permitted to join Abyss Rank Matches.
**Event:**
* [Spring Festival Prophecy Event]: Complete Spring Festival Prophecy Quests during the event to get rewards. The ultimate quest grants Seer's Costume - New Year Prophecy.

Event Period: January 9 (after maintenance) - January 16, 23:59:59 (Server Time) (Note: For NA and EU Servers, the event will start on January 9 at 00:00:00)
* [Character Day]: Freddy's Birthday (January 12) is here and the annual birthday party has officially begun. Participate in the event and complete Quests to get unique Character rewards! Event Time: January 12, 00:00:00 to 23:59:59 (Server Time)
* [Character Day]: Helena's Birthday (January 13) is here and the annual birthday party has officially begun. Participate in the event and complete Quests to get unique Character rewards! Event Time: January 13, 00:00:00 to 23:59:59 (Server Time)

**Shop:**
* [Shop]: On a boat, I dreamt of the valley we have voyaged; brass chimes clank, with the mist, the echo faded. Wu Chang's Deduction Star Costume - Broken Blossoms is now available in store. It can be purchased using Fragments or Echoes.

**Bug fixes**:
* Resolved an issue where spiders gain abnormal acceleration when passing through cobwebs.
* Resolved an issue where the Hunter could occasionally hit the Survivor after the pallet is placed.
* Fixed an issue where the Soul Weaver - Dark Side Portrait was in the wrong category.

**Update Notice [Jan. 16, 2020]**
[Identity V] will be updated on January 16, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.

**Event:**
* [Character Day]: Patricia's birthday (Jan. 3) is coming and the annual birthday party is about to begin. Participate in the event and complete Quests to get unique Character rewards! Event Time: January 3, 00:00:00 to 23:59:59.

**Battle:**
[Postman Adjustments]
* The Postman's Post Dog movement speed is increased;
* The Postman's Urgent Letter is adjusted from increasing the movement speed by 5% for 20 seconds to 10% for 15 seconds;
* The Postman's Farewell Letter is adjusted from increasing the movement speed by 20% for 3 seconds to 40% for 3 seconds when vaulting over a window or pallet, but the triggering priority is lower than that of Broken Windows and Knee Jerk Reflex. At the same time, the Farewell Letter buff duration is increased from 30 seconds to 90 seconds;
* The Postman's Tranquility Letter is adjusted from increasing the decoding speed by 10% for 30 seconds to 20% for 30 seconds;
* The Postman's letter cooldown is adjusted from 50 seconds to 55 seconds;

[Cowboy Adjustments]
* The Cowboy's Lasso can now lasso on pallets and cipher machines. When the skill is charging, pallets and cipher machines will have green outlines. When a pallet or cipher machine is lassoed, the Cowboy will be pulled towards it. The Cowboy can lasso pallets and cipher machines up to 5 times in a game;
* The movement speed boost and acceleration duration are slightly reduced after the Cowboy has a Survivor on his back.

[Soul Weaver Adjustments]
* The Soul Weaver's Cocoon Death cost is reduced from 80 to 60.

[The Mind's Eye Adjustments]
* The Mind's Eye's perception of the Hunter is adjusted. The Mind's Eye can now perceive the location of the Hunter nearby even when there are no obstacles (perception range is the same after Tap Tap);
* The Mind's Eye's perception of the Peeper is adjusted. The Mind's Eye can now perceive the location of the Peeper within a certain range;
* The Mind's Eye's perception of long-range attacks is adjusted. The Mind's Eye will now receive a Sound Wave prompt when a long-range attack is getting close to the Mind's Eye (incluidng the Soul Weaver's Cobwebs, the Gamekeeper's Chain Hook, the Ripper's Fog Blade and the Axe Boy's Resentful Soul);
* The performance of the special effect generated by the Evil Reptilian's Lethal Crash from the Mind's Eye's point of view is adjusted. The Mind's Eye can now perceive such special effect more clearly.

[Priestess Adjustments]
* The waiting time for all Characters to cross the vertical Straight Passage is adjusted from 3 seconds to 1 second. When the Priestess opens up the Straight Passage for the first time, she will not be affected by such waiting time and can go through instantly. She will only be affected when she goes through the Straight Passage again subsequently;
* The vertical Ultra-Long Passage's hit logic regarding normal attacks is adjusted. When the Hunter attacks in an area with both Survivors and a vertical Ultra-Long Passage now, normal attacks will hit the Ultra-Long Passage first.

[Other Adjustments]
* Improved the determination of the Gamekeeper's Chain Hook when hooking Survivors in certain situations where the Gamekeeper's Chain Hook would not hit the Survivor;
* Slightly reduced the detection time of the Bloody Queen's normal attack so that it matches better with the action;
* Improved the range determination of the Photographer's normal attack;
* When Rocket Chairs begin to spin and rise, the red dot prompt for the Survivors on the chairs will be canceled immediately on the radar;
* The location of the dungeon in the triple pallets area outside the large room in Leo's Memory is adjusted, so as to avoid the dungeon being tapped by mistake as it was too close to the pallets;
* The location of the chest in the basement of the wooden cabin in the Arms Factory is adjusted, so as to avoid Survivors being stuck;
* Improved the display mechanism of the recipient's portrait when the Postman previews letters. The portrait will now remain the same as the recipient's status throughout.

**Experience Optimization:**
* The locations of the Rocket Chairs near the Red Church rug, the trapdoor and the church are adjusted, so as to avoid pallets and windows overlapping and character stuck;
* The location of the Photographer's camera in the deserted area in the Sacred Heart Hospital is adjusted, so as to avoid Characters getting stuck when going in and out of the Camera World;
* Improved the handheld item of the Barmaid's S Costume [True Proof], so that when the Barmaid switches to another type of alcohol now, the item (bottle) will change;
* Custom Battle Controls can now modify the size and location of the following Survivors' skill button: Priestess's Special Holy Key, Enchantress' Detonate Guard, Wildling's Mount, Dancer's Music Switch, Prospector's Polarity Switch, Acrobat's Bomb Switch and Barmaid's Bottle Switch;
* Added a switch for "Display Labels in Match Completion Page and Battle Results Page" in [Settings], so that detectives can choose whether to activate such function;
* Added an access to [Error Feedback] on the last page of [Career V], so that players can provide feedback through this access when errors are detected in Career V and we will process the same as soon as possible;
* Supplemented audio content for some emotes and display actions for Embalmer, Forward, Cowboy, Prospector, Seer and Mercenary;
* Supplemented audio for some emotes and display actions for Doctor, Gardener, The Mind's Eye, Priestess, Coordinator and Perfumer;
* Added special effects for the tentacles in the Feaster's Costume [Poseidon's Crown];
* Improved the performance of the collar and shoulders of the Costume, The Feaster - Necromancer.
* Chat text report is now available. Tap chat text and choose a report reason to file a report.

**Bug fixes:**
* Fixed an issue where the letter preview icon would disappear when the Postman was healed after he fell;
* Fixed an issue where the Hunter would be holding a balloon without a Survivor attached after the Survivor whom the Hunter had snatched from a Locker went offline;
* Fixed an issue where the Perfumer's Fear wouldn't recover when she was attacked while recalling;
* Fixed an issue where Survivors on the tram at Eversleeping Town would get hit;
* Fixed an issue where players escaping from a dungeon when the Hunter surrendered in Rank Matches occasionally didn't get additional points;
* Fixed an issue where the Cowboy could lasso a Survivor who had already been hooked by the Gamekeeper's Chain Hook;
* Fixed an issue where the Furniture interface failed to update immediately when Furniture had been placed in the Room;
* Fixed an issue where, when a Survivor vaulted over a pallet in the Photographer's Camera World just as the Camera World was ending, the Survivor could vault over upright pallets upon returning to the real world;
* Fixed an issue where the P5 Crossover Poster couldn't be selected once it had been placed in the Room in the PC version;
* Fixed an issue where, when checking the Profile of an opponent after match and the opponent's name was too long, the gender and ID would overlap;
* Fixed an issue where the Gamekeeper couldn't hit a shrunken Explorer in terrains with a certain height difference;
* Fixed an issue where the Gamekeeper trying to hook a Survivor decoding a cipher machine might hook the cipher machine instead;
* Fixed an issue where, when the Gamekeeper's Chain Hook hooked an obstacle, triggering Deadweight might occasionally lead to timing and location errors;
* Fixed an issue where the skill icon might be blocked when the Hunter carried the Trump Card Talent in Leo's Memory and Duo Hunters in the PC version;
* Fixed an issue where a Survivor in the system-managed status would be dragged backwards after vaulting over a one-way window;
* Fixed an issue where the custom bots would be regarded as inactive and the system-managed status would be triggered in some situations;
* Fixed an issue where a Hunter could be knocked out by Forward despite having a wall between them;
* Fixed an issue where Entangled wouldn't be triggered when the Wildling bumped through a cobweb whilst pushing a Hunter;
* Fixed an issue where the prompt is missing after tapping a skill when the Bloody Queen and the Mirror Image couldn't exchange locations;
* Fixed an issue where the Cowboy would be blocked by a cobweb when being pulled towards a target;
* Fixed an issue where, after the Dream Witch used the Trump Card Talent to generate a Follower, the Follower's secondary skill cooldown was incorrect;
* Fixed an issue where occasionally a Hunter wouldn't be able to hit Survivors with his or her skill near the gate in the Edward's Wish map;
* Fixed an issue where the Evil Reptilian might be pulled out of the map when using his skills in the Sacred Heart Hospital or the Edward's Wish map;
* Fixed an issue where a camera error would occasionally be triggered when the Evil Reptilian was jumping;
* Fixed an issue where the camera would slow down when the Evil Reptilian was jumping in high FPS;
* Fixed an issue where, when a Hunter holding a balloon was hit by Forward, the Survivor on the balloon having managed to escape in the process would trigger a status error;
* Fixed an issue where, if the Cowboy used his skill and then immediately tapped the cancel button, the skill would be used without cost to the item's durability;
* Fixed an issue where after the Cowboy hit a Hunter with his skill and the Hunter was teleporting, the Cowboy would be pulled to the Hunter's location after the teleport;
* Fixed an issue where after Guard 26 threw a Remote-Controlled Bomb, long pressing the Remote-Controlled Bomb skill button would release another Remote-Controlled Bomb;
* Fixed an issue where, when the Wildling was hit while hitting the Hunter and had to leave the Wildling Partner, the Wildling couldn't use his skills afterwards;
* Fixed an issue where Forward and Wildling could hit the Hunter despite being separated by a wall;
* Fixed an issue in spectator and recording modes, where if the Hunter was carrying the Trump Card Talent and the Peeper Trait, switching to another Trait in the game would trigger a skill button display error;
* Fixed an issue regarding certain players' Career V data error.

**Update Notice [Jan. 9, 2020]**
[Identity V] will be updated on January 9, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.
"[Shop]: On a boat, I dreamt of the valley we have voyages. Brass chimes clank, with the mist, the echo faded. Wu Chang's Deduction Star Costume - Broken Blossoms is now available in-store and can be purchased using Fragments or Echoes."