Silk Hunter (Class)

## Overview of Silk Hunter

The Silk Hunters are agents of the True Arachnid Queen. She is a celestial being that can be communicated with as long as you are in good standing with "The Arachnid's Domain" organization. They turn people into Were-Arachnids through an Evil, Dark, and Macabre type of Mysticism. Arachnids are the truest and purest of lifeforms and others MUST experience the joy of Arachnid existence.

## Features

### **Class Unlock:**

At Level 19, you can unlock this class via an Affiliation Quest from the The Arachnid's Domain.

When this class is unlocked, you gain +1 AC and Create 3d6 Silk Bolts every game.

### **Natural Evolution:**

You gain an exoskeleton, shell, stinger or pincers that boosts your defensive or offensive capabilities. Roll 1d4 to determine which evolution you receive.

* Exoskeleton (1): You gain +1 to your AC and -2 resistance
* Shell (2): You gain +2 to your ac and -5 resistance; -10 LBS Item Burden.
* Stinger (3): As a bonus action, you can inflict 1d30 + Nature Stat as Venom DMG for 1d4 rounds.
* Pincers (4): You gain +2 to grapple rolls and +2 to your Strength stat.

### **Arachnid Strength:**

Your body becomes blessed by the True Arachnid Queen and you gain the following bonuses:

**Tier I:** Your body is simply adjusting to the change and, for now, you struggle to handle it.

* Ability Score Increase: +1 Fortitude and +1 Strength

* Carrying Decrease: -5 LBS Equip Load; -15 LBS Item Burden.

**Tier II:** Your body is more adjusted to the change in your physiology. You can handle this form better now.

* Ability Score Increase: +2 Fortitude and +2 Strength
* Carrying Decrease: -3 LBS Equip Load; -10 LBS Item Burden.

**Tier III:** Your body has acclimated to the toll this form takes and is now almost proficient in it.

* Ability Score Increase: +3 Fortitude and +3 Strength
* Carrying Decrease: +3 LBS Equip Load; +5 LBS Item Burden.

**Tier IV:** You are a perfect arachnid hybrid.

* Ability Score Increase: +4 Fortitude and +4 Strength
* Carrying Decrease: +8 LBS Equip Load; +15 LBS Item Burden.

### **Mending Silk:**

You can use your Silk Bolts to mend weapons and armor. By using 3 Bolts of Silk per durability, you can roll to repair items. Unlike other repair rolls, failing this repair roll will not cause items to break or annihilate.

### **Production Boost:**

You are now able to produce more silk per game.

**Tier I:** You gain an additional 1d6 Silk Bolts per game.

**Tier II:** You gain an additional 2d6 Silk Bolts per game.

**Tier III:** You gain an additional 3d6 Silk Bolts per game.

### **Silk Armor:**

You can now use Silk Bolts to create and reinforce armor.

**Tier I:** You can use 6 Silk Bolts to increase your Armor Value by +1 for 1d4 turns.

**Tier II:** You can use 10 Silk Bolts to increase your Armor Value by +2 for 1d4 turns.

**TIer III:** You can use 10 Silk Bolts to increase your Armor Value by +2 for 1d4+1 turns.

**TIer IV:** You can use 15 Silk Bolts to increase your Armor Value by +3 for 1d4+1 turns.

**Tier V:** You can use 15 Silk Bolts to increase your Armor Value by +3 for 1d4+2 turns.

## Unnatural Hunter

You can choose one species, you gain advantage on attacking those types of enemies.