recursal/Fanatic-Fandom huggingface dataset:
Nagual Sniper

**Resistances** |  Arcane Resist

The **Nagual Sniper**, as the name would suggest, are capable of engaging targets from extreme distances.

The Nagual Sniper belongs to the Nagual Faction.

## Weapons / Attacks

The Nagual Sniper does not wield any weapons, but attacks with its own natural weapons. Upon death, the Nagual Sniper falls apart and drops as a Nagual Sniper Buckler. They only possess the following attack:

* After a brief charge fires a beam of energy over a vast distance.

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
Pyramid Shortsword

**Heft Type** | Light

The **Pyramid Shotsword** is a light Tier 0 Weapon that deals Arcane damage. It is dropped by Hollowmen Shieldless Scouts and Scouts. It can be bought from Devar in the Walls with 450 Gems.

## Strategy

Due to the availability of this weapon early on, it is useful to take when you have no arcane alternatives, especially with the presence of gemeaters and spiders in the first two levels, and lack of arcane resistant enemies beyond hollowmen types.
Infected Blackguard Knight

**Abilities** | None

The Infected Blackguard Knight is the most basic and least-dangerous of the Infected creatures. They attack in conjunction with Infected Blackguard Theives, but have low HP and a very straight-forward behavior, as they are controlled by an infectious spore with reanimating qualities. Adventurers should still be wary of these enemies, who if given the chance will deal a surprisingly damaging claw strike.

## Weapons / Attacks

The Infected Blackguard Knight does not wield any weapons, but attacks with its own natural weapons. These creatures rush wildly towards Adventurers in ungainly strides, closing into melee distance where they attempt to strike their target with claws.

## Component Drops

Fungus, Spore, Essential Oil, Bone Matter

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.
Death's Eye Greatsword

**Heft Type** | Ultraheavy

## Location(s)

Dropped by Death's Eye Clockwork Knights, who wield them in their right hands.

## Tips

* By the time Adventurers reach the levels which contain Death's Eye Clockwork Knights, using this Greatsword becomes pointless.

## Trivia

* **The Death's Eye Greatsword** is a recolor of the Pyramid Greatsword and Emerald Knight's Greatsword.
Scriptorium

Visit the **Scriptorium** in Necropolis to unlock the various Codexes with  Tokens. Scriptoriums are found at the beginning of Level 1, behind the Controller Layout image, and opposite to the Brazen Head. Upon reaching the end of a Level and the final room containing the elevator to the next Level, the Scriptorium can be found in a large room to the left when facing the Blessing of the Gods fountain.

## Description

"You can read, what a pleasant surprise! Unlock and equip Codexes... unlocked codexes will be available forever." - The Brazen Head
Skeleton Gladiator

**Tags** | skeleton, medium, schism, foundry, temple, leader
 **Resistances** |  PierceResist
 FireResist

The Gladiator is one of 8 variations of Skeletons.

The Gladiator wields a Cracked Longsword and will drop it on death.

Gladiators may also drop the Components **Bone Matter**, **Fungus** and **Metal**.

The Gladiators have a attack bonus rating of +3 points, making them one of the most damaging Monsters in Necropolis.

And with their T6 Armor they are a force to be reckoned with.
Inugami

Inugami are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Inugami are weak to  and are resistant to .

Inugami are canine-like creatures with pronounced fangs, found on the 3rd Level or later. As the Adventurer progresses through the Levels, the Inugami will gradually become stronger, denoted by their changing color. They are a member of their own faction, Inugami, and the only members of the group.

Inugami are hostile towards Scrounge.

##### Drops: Equipment

(Variant-Dependent):

None

## Inugami Variations

There are no other variations of Inugami.

## Gallery

* Variation 1
* Variation 2
* Variation 3
* Variation 4
Well

## Water Well Trap

There are several Well types found throughout Necropolis: Dry, Healing, and Trapped. Water from a trapped well is poisonous, causing damage to the player if touched.

Well Traps are guarded by Hydras, a unique breed of Monster that inhabits Necropolis.

Hydras will ambush any player character that approaches the well, swinging its head from left to right dealing dealing approximately 40\* points of health as physical damage? (Might be cold/water)

It cannot be killed or damaged.

* The damage amount was tested as a Blackguard with base Armor and no Blessing of the Gods.

Note: There is currently a bug, going to the well directly after the Hydra went back in causes it to stay inside.

* Hydra
* Water well
Tokens of Favor

Tokens of Favour are a currency earned in Necropolis by playing the game and completing challenges set by the Brazen Head at the start of each level and completed ones will be replaced or alternatively by collecting gems throughout your delve and upon death or completion your gems will be tallied up and converted to Tokens of Favour.

Tokens of Favour are not lost upon death and carry over throughout all runs, they can be used to purchase items such as Dyes from the Old Man, Codexes as well as opening the Brazen chest at the start of a new level which will give an item of appropriate level according to the dungeon floor.
Grine Father Of Knives

**Abilities** | None

The **Grine Father Of Knives** is a dangerous high-level Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. Similarly to their Hoardman counterparts, the Grine Father of Knives deals a large amount of damage, but does not rely so much on its jumping attacks, which now form Grine crystals instead of Ice crystals. As one of the monsters that the Grime seem to somehow be able to replicate, the Grine Father Of Knives is not a Blackguard and as such, is not equipped with any Grine version of an armor set.

## Weapons / Attacks

The Grine Father Of Knives wields a Grine Greatsword, and as it dissolves along with the rest of the Grine, is not dropped on death. They possess the following attacks:

* Front Light Attack 1
* Front Light Attack 2
* Front Heavy Attack 1
* Front Heavy Attack 2
* Front Heavy Jump Attack 1

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Skeleton Bomber

**Tags** | skeleton, medium, schism, foundry
 **Resistances** |  PierceResist
 FireResist

The Bomber is one of 8 variations of Skeletons.

The Bomber wields a Hooked Blade and will drop it on death. The Bomber also has bombs but only a small chance to drop them on death.

Bombers may also drop the Components B**one Matter**, F**ungus** and M**etal**.

The Bombers will use their Hooked Blade at melee range but switch to bombs at medium to long range.

They throw Dragon Belly Flasks, a  Consumable available for the player to use.
Screamer

**Abilities** | None

The **Screamer** is a humanoid type of monster that is easily identified by their faceless hoods and distinct signature scream when engaging targets. Although they are not specifically Hoardmen, Screamers are nonetheless allied with them and count towards the Task goal of "Wipe out Hoardmen." Screamers are found alongside Hoardman Pariahs in earlier levels, capable of soaking up more and dealing more damage than the latter. A particularly fast slash is the most troubling of their attacks, one which almost always will connect once the Screamer gets into combat range. As this attack is almost always the first to be used, blocking their strike and counterattacking during the Screamer's subsequent reeling is an effective tactic. There are different variations of Screamers, which get progressively more difficult and will spawn as the Levels ventured increases in number.

Screamers belong to the Hoardman Faction.

## Weapons / Attacks

The Screamer wields a Screamer Blade, dropped on death. They possess the following attacks:

* Light Attack 1
* Light Attack 2
* Light Attack 3
* Heavy Attack 1
* Heavy Attack 2
* Heavy Attack 3

## Component Drops

Torn Flesh, Bone Matter, Ichor, Ancient Bones, Metal

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.

## Screamer Gallery

* Variation 1
* Variation 2
* Variation 3
* Variation 4
DeRezee

DeRezee are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

DeRezee are weak to  and are resistant to .

Cool af

##### Drops: Equipment

(Variant-Dependent):

Snapped Off Arm, Book Of Roast(ed Bread with Jam on the Top)

"Oh snap! Lucky, its not my arm".

##### Drops: Components

Left ear

"No, its not right, I am not deaf."

##### Drops: Consumables

Botteled Teenage Angst

"Saved for mmrs."

## Trivia

"Oh daymn" DeRezeè said when he typed this very line and it worked in the **Preview** window.

## DeRezee Variations

There are 2 variations of DeRezee.

* Split personality number 1
* Dividida personalidad número 2

Where does this text appear? Edit: "Down there? Oh."
Life Drinker

**Heft Type** | Heavy

## Location(s)

Delver in the walls or, and in chests (not wooden).

## Tips

* When used as a Blackguard wearing Robes of the Infernal Lich, the Life Drink detriment of the weapon is cancelled out, making for a very powerful setup.
* Using the codex vampirism is your friend does not cancel it out entirely.
Hoardman Lord Of Knives

**Tags** | hoardman, hard, fire,swamp, schism, palace, blackforest, temple, hoardmanveryhard, soldier, leader, ruckus
 **Resistances** |  IceResist

The Hoardman Lord Of Knives is one of 7 variations of Hoardmen.

The Lord Of Knives wields a Sandakar Greatsword and will drop it on death.

There is 4 variations of Hordman Lord Of Knives.

The basic Lord Of Knives has tier 5 Armor and -1 point in bonus attack while variation 2 has tier 6 Armor but also having -1 point in bonus attack.

Both the variation 3 and 4 are wearing a Armor of tier 7. But unlike variation 3, variation 4 has +2 points in bonus attack.

* Variation 2
* Variation 3
* Variation 4
Traps

**Traps** are various devices found within the Necropolis designed to damage, ensnare, and otherwise hinder those unfortunate enough to caught in them. While all traps are triggered by Adventurers, this is not the case for Monsters, who only trigger certain traps.

## List of Traps

* Floor Spikes
* Grine Trap
* Statue Trap
* Ice Trap
* Spinning Trap
* Well Trap
* Falling Objects

## List of Hazards

Though not technically "traps," inert parts of the Necropolis can still prove dangerous to Adventurers. These particular dangers are considered "Hazards."

* Fire
Swamps of Serranian

## Overview

The Swamps of Serranian are one of the biomes encountered in the Necropolis. They are home to the Molder and all types of Infected, but Hoardmen, Shadowborn, Shell Mages and Gemeaters and, rarely, Grine, are also present. On the ground, large hollow spheres that resemble the Molder might contain Chests, and fungi can be seen growing in every location.

In order to have an elemental advantage over all the Creatures, bring Fire, Pierce and Arcane Weapons and Bombs.

## Enemies

* Gemeater
* Grine
* Hoardmen
* Infected
* Molder
* Shadowborn
* Shell Mage
Hollowman Brute

**Resistances** |  Pierce Resist
 **Abilities** | None

The **Hollowman Brute** is very dangerous variant of the vast Hollowmen roster and could be considered the most powerful. A gigantic hulking construct, the Hollowman Brute moves and attacks animalistically - much like a gorilla. This enemy is capable of covering ground quickly, and unleashing tremendous damage upon Adventurers. The Hollowman Brute belongs to the HollowMan Faction.

## Weapons / Attacks

The Hollowman Brute does not wield any weapons, but attacks with its own natural weapons. They posses the following attacks:

* Forward leap

* Forward leap combo

* Claw attack

* Close quarters combo

* Left-facing claw attack

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A moderate sum, calling the GemsList twice along with a chance to drop the meager "CraftingConsolation" Gems.
Serl's Crossbow

**Tier** | 2
 **Heft Type** | Light

## Location(s)

Delver in the walls or, and in chests (not wooden).

## Tips

This weapon is extremely rare, but can be found on the very first level, even dropped by a dead scrounge. Don't underestimate its power — it fires extremely fast and over long distances, and damages everyone equally. Wielded properly it can take down any opponent in the game, including Afrits and Bone Effigies.
Grine

Grine are one of many types of Monsters encountered in the depths of the Necropolis.

## Overview

Grine are weak to  and are resistant to .

The Grine are Monsters which manifest as red crystalline creatures - "Grine" versions of various enemies encountered throughout the Necropolis as well as Blackguards equipped in various armor sets. Ordinarily, Grine spawn when a Grine Spawner Crystal is approached, but also can be found wandering in the Swamps of Serranian and rarely other areas without "belonging" to any particular Grine Spawner Crystal.

##### Drops: Equipment

(Variant-Dependent):

None

##### Drops: Consumables

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Trivia

* The Grine are alluded to be some sort of infection running rampant throughout the Necropolis. If the Grine enemies are any indication, they may either imitate beings who pass by Grine Spawner Crystals, or somehow infect the bodies of those who died in Grine Traps. The Grine Spawner Crystals themselves seem unable to attack directly, instead using Grine creatures as proxies. It is interesting to note that once these proxies are all defeated, the Grine Spawner Crystal dissolves.
* In the game files, the Grine were once described to appear from mirrors, reflecting those who passed. When the Grine landed hits on an Adventurer, it would charge the mirror - which would spawn another Grine copy when charged enough. Given Abraxis' title of "Lord of All Mirrors," there are interesting connotations that could be speculated on.

## Grine Variations

There are 11 variations of Grine.

* Grine Scout
* Grine Thief
* Grine Bowman
* Grine Captain
* Grine Shield Captain
* Grine Healer
* Grine Inugami
* Grine Hoardman
* Grine Lord Of Knives
* Grine Father Of Knives
* Grine Gemeater

### Grine Gallery

* (GIF) An earlier model of the Grine, different from those encountered in the current game.
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Grine Hoardman

**Abilities** | None

The **Grine Hoardman** is a mid-level Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. As one of the monsters that the Grime seem to somehow be able to replicate, the Grine Hoardman is not a Blackguard and as such, is not equipped with any Grine version of an armor set.

## Weapons / Attacks

The Grine Hoardman wields a Grine Longsword, and as it dissolves along with the rest of the Grine, is not dropped on death. They possess the following attacks:

* Front Slash
* CQC Attack
* Front Jumping Attack

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
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Nagual Hunter

**Resistances** |  Arcane Resist

The **Nagual Hunter** is the last form of Nagual to be encountered by Adventurers. The Hunter does not deal a large amount of damage with its attacks, but the projectiles do have more problematic properties. The spheres of tracking energy are very difficult to avoid, and have a very high chance of knocking Adventurers clean off their feet. When encountered with several other enemies, usually very dangerous ones at the same Levels Nagual Hunters are encountered, being knocked down could spell the end.

The Nagual Hunter belongs to the Nagual Faction.

## Weapons / Attacks

The Nagual Hunter does not wield any weapons, but attacks with its own natural weapons. Upon death, the Nagual Hunter falls apart and drops as a Nagual Hunter Buckler. They only possess the following attack:

* After a brief charge fires a ball of homing energy.

## Gem Drops

Small amount, calling the "GemsList" 1 time upon death, as well as a chance to drop the meager "CraftingConsolation" Gems.
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How to play guide for Merchants of Kaidan

This page will serve as a basic **how to play guide for *Merchants of Kaidan***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Merchants of Kaidan Wiki by expanding it.*
Grine Inugami

**Abilities** | None

The **Grine Inugami** is a low-level Grine which emerges from Grine Spawner Crystals whenever an Adventurer gets too close to one. As a "Grine" version of an Inugami, most of the traits are kept similar aside from the Grine Inugami's weaknesses.

## Weapons / Attacks

The Grine Inugami does not wield any weapons, but attacks with its own natural weapons. They possess the following attacks:

* Front Bite
* Left Bite
* Right Bite

## Consumable Drops

Rotten Food, Standard Ration, Iron Ration, Arcane Food

## Gem Drops

A moderate amount, dropping 1d10 Gems or calling the GemsList once, along with a chance to drop the meager "CraftingConsolation" Gems.
Nobleman

Nobleman is the tenth and last social rank present in Merchants of Kaidan . It is achieved by completing the ninth mission given by Guildmaster Lassus in the Merchant's Guild in the capital city of Ovoros.

### Unlocking

You can try unlocking the rank once you amass 600 000 trigons overall wealth. The rank is unlocked by completing the following mission:

Take a boat to Seeth and buy 100 pieces of jewellery at the local market from a pirate named Klemensen. When the Pirate's King ask you whether there was a particular scepter within the goods jewellery you just bough, say yes. Then report back to the Guild in Ovoros

### Possibilities

Can trade all normal and luxurious goods

Can travel by land, sea and air

Can sell hill herb, price of sale increased by 20%

Can hire three-star specialists without penalty

Has access to the Kingdom Office

Has access to the Royal Court

Can establish a partnership with both sea-ship and air-ship Captain
Shadowborn Flameburster

**Tier** | 2
 **Heft Type** | Light

## Location(s)

Carried by shadowborn juveniles Delver in the walls or, and in chests (not wooden).

## Tips

This weapon fires with immense speed — often game breaking due to its damage output. Despite only being Tier 2, it is arguably the most powerful overall weapon in the game.

Just keep your distance from enemies and rain hellfire down on them until they inevitably die. Great in combination with the That's Not So Far codex.

It takes one alternate shot to kill a bandit, 3 regular shots to kill holllomen gorilla things, changelings, and clockwork knights, and two shots to kill hollowmen anything else.

This is by far the most damaging ranged weapon in the game per shot.

## Trivia

For comparison it takes the axe of the hunt, arguably the most powerful acid weapon in the game also three shots to destroy a hollowmen gorilla thing, and hollowmen are weak to acid.
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Default Loadout Wiki/Oberteil

Willkommen auf dem deutschen *Default Loadout* Wiki
Das *Default Loadout* Spiele-Lexikon geschrieben von den Spielern für die Spieler.
Momentan arbeiten wir an 257 Seiten und (10 Artikeln).

Bitte kommt und helft mit, Seiten zu erstellen und zu verbessern!

Was ist *Default Loadout*?

Schreibe Grundlegendes zum Spiel und den Entwicklern.

Überschrift A

Überschrift A Gegenstand 1

Überschrift A Gegenstand 2

Überschrift A Gegenstand 3

Überschrift A Gegenstand 4

Überschrift B

Überschrift B Gegenstand 1 angezeigter Text

Überschrift B Gegenstand 2 angezeigter Text

Überschrift B Gegenstand 3 angezeigter Text
Weapons

The various **Weapons** in Necropolis.
Weapons with elemental damage types have their respective element shown in the "Active Traits" column. If a weapon does not have a damage type listed under active traits, it is considered "Mundane" and will not have bonuses or penalties against enemies, whereas a weapon with an elemental damage active trait would.

## List Of Traits

Fire
Arcane
Grine
Ice
Acid
Poise
Heft
Pierce
Bash
Jump
Speed

## List of Primary Weapons

Primary weapons are an Adventurer's main weapons, held in the right hand and occupying a slot of their right-hand inventory.

## List Of Secondary Weapons

Secondary weapons are ranged weapons held in the left hand, occupying a slot of an Adventurer's left-hand inventory.

## Tips

* Carrying a Light Weapon along with a Heavy or Ultraheavy one may prove useful against varying types of enemies.
* It is best to hold the Dawn Blade during battles, as it will constantly drain stamina if held.
* The Sword of Opulence can become pointless during later levels - where it is actually found, as by the time on reaches there, they would have more Gems than needed.
* For level 9, the best type of Weapons to be used are Acid, Ice and Bashing, as they will make defeating Clockworks, Naguals and Bone Effigies much easier.
Registered Trader

Registered Trader is the fourth social rank present in Merchants of Kaidan . It is achieved by completing the third mission given by Guildmaster Lassus in the Merchant's Guild in the capital city of Ovoros.

### Unlocking

You can try unlocking the rank once you amass 25 000 trigons overall wealth. The rank is unlocked by completing the following mission:

Go to the Empire and sell at least 50 items of any good that you have bought in the Kingdom. You have to make a profit on at least one type of goods sold.

Go back to the Kingdom and sell at least 50 items of any good that you have bought in the Empire. You have to make a profit on at least one type of goods sold.

Go to the Barbarians and sell at least 50 items of any good that you have bought in the Kingdom. You have to make a profit on at least one type of goods sold.

Go back to the Kingdom and sell at least 50 items of any good that you have bought in the Empire. You have to make a profit on at least one type of goods sold.

### Possibilities

Can trade only 5 normal and 5 luxurious goods

Can travel by land and sea

Can sell hill herb, price of sale lowered by 40%

Can hire one-star specialists without penalty
Captain

Captain is the sixth social rank present in Merchants of Kaidan . It is achieved by completing the fifth mission given by Guildmaster Lassus in the Merchant's Guild in the capital city of Ovoros.

### Unlocking

You can try unlocking the rank once you amass 80 000 trigons overall wealth. The rank is unlocked by completing the following mission:

Have at least 4 letters of safe conduct valid in the Kingdom's cities.

### Possibilities

Can trade all normal and luxurious goods

Can travel by land, sea and air

Can sell hill herb, price of sale lowered by 20%

Can hire two-star specialists without penalty

Has access to the Kingdom Office

Can establish a partnership with a sea-ship Captain
Equipment

"Equipment" encompass all weapons, armors, and shields. All equipment is separated into "tiers" which represent the quality of the equipment. Tiers range from 0 to 4, with 0 being the worst and 4 being the best. Some more valuable equipment may also have the ability to bolster an Adventurer's stats with Traits when equipped. To find more detailed information on a certain item, follow the link that corresponds to its category, and locate it in the tables within. Following a link to that item's page will yield an info-box (sampled on the right) containing all in-game effects of the item, and more detailed information throughout the page.

## Weapons

 **Moveset** | Shortsword
 **Heft Type** | Ultralight

Arguably the most important part of an Adventurer's equipment, weapons serve as the main method of dealing damage to monsters. Primary weapons occupy the two right-handed inventory slots, with Adventurers being able to carry two at a time. Weapons can drop from Monsters, be looted from Chests, and bought with Gems from merchant Characters.

## Armor

Armor serves to protect an Adventurer from enemy attacks, increasing their damage resistance and gifting additional HP, or offering special Traits in exchange for the prior properties. Armor occupies its own inventory slot, and only one set can be worn and carried at a time. Armor can be found in Chests or bought from Devar in the Wall.

## Shields

Shields protect Adventurers by negating damage altogether from enemy attacks in exchange for fatigue consumption and stamina cost. Secondary ranged weapons found in the weapons page can be swapped out for a shield, as both items occupy the same inventory space. It should be noted that since Adventurers are able to carry two items in the left-hand inventory slot, it is fully possible and recommended to exchange one of the left-hand items for a ranged weapon, instead of carrying two shields. Shields and secondary ranged weapons can drop from Monsters, be looted from Chests, and purchased from Devar in the Wall.
Axe of the Hunt

**Heft Type** | Ultraheavy

## Tips

This is one of the most powerful artifacts in the game by far. It also helps that it is a tier four, and will take take out most enemies in 8 hits or Less. But where this weapon truly shines, is when you're fighting clockwork anything.

The clockwork knights are VERY weak to acid weapons and other based attack..this is a tier 4 acid weapon!
If it takes 8 hits to kill an elite hoardman...it takes less than of that to kill a clockwork knight. This is excluding power attacks of any kind.

This weapon will also make very short work of the final boss, Clockwork lord. I highly recommend it against this guy, along with the blackheart! Use heavy power attacks, and youll kill this guy in >5 mins.

This weapon isn't ALL powerful though. This axe, as strong as it is, (especially in the end game) will struggle to kill infected enemies. Youll want to use a fire weapon against those guys. But all and all, it's a solid weapon. If YOU have this weapon, you've won.
Hollowman Knight

**Resistances** |  Pierce Resist
 **Abilities** | None

The **Hollowman Knight** is a higher level variant of the vast Hollowmen roster. Much like their shieldless counterparts, upon detecting an Adventurer, they will rush towards their target, attempting strafing maneuvers while attacking. Hollowman Knights deal more damage than their Scout variants, but without shields, are not as much of a nuisance as Hollowmen Scouts. The Hollowman Knight belongs to the HollowMan Faction.

## Weapons / Attacks

The Hollowman Knight is equipped with a Pyramid Pike which is dropped on death. They posses the following attacks:

* Horizontal swipe

* Forward jab

* A long pinwheeling attack with the sword arm, capable of hitting a target multiple times

* A horizontal spin attack (walking forward)

* A horizontal spin attack (walking backward)

## Component Drops

Metal, Arcane Dust, Clockwork Gears, Clockwork Eye

## Gem Drops

A chance to drop the meager "CraftingConsolation" Gems.
Features

* Merchants of Kaidan has 4 story lines, each with many quests. A main quest, which brings you closer to avenging your father's murder, and 3 side-quest lines. A total of over 100 quests, each composed of multiple steps.
* A set of random events that influence your journeys. A storm on the sea, attacks by dragons, highway robbery and many, many more.
* Three types of transport for you and your goods: by roads, by sea and by flight, each has its advantages and disadvantages and a unique set of events associated. As you grow your fleet you can join a partnership and you'll get to manage 3 traders.
* You can hire advisers, each specializing in a different field. Their council will help you in a variety of issues. Some will show you shortcuts on the roads, some will help you fight off the bandits, some will council you on how to sail better and in case of a storm, how to minimize risks and losses. If you wish, you can also send them to school to improve their abilities for additional cost. Some can even run businesses like mines, massage parlours or vineyards in your name.
* 4 seasons of the year that influence the prices of goods, open some paths for travel and block others. They also impact the way the game looks, each city has a distinct look at different times of the year.
* Random blessings and curses that influence your statistics. They in turn affect how well you conduct business.
* A set of artifacts that influence your statistics or can help negate the effects of random events.
* A complex market fluctuation algorithm that includes many variables such as: demand, supply, seasons of the year, localization of the city, random events like droughts or rat infestation.
Merchant

Merchant is the eighth social rank present in Merchants of Kaidan . It is achieved by completing the seventh mission given by Guildmaster Lassus in the Merchant's Guild in the capital city of Ovoros.

### Unlocking

You can try unlocking the rank once you amass 250 000 trigons overall wealth. The rank is unlocked by completing the following mission:

Establish a partnership with a sea captain.

### Possibilities

Can trade all normal and luxurious goods

Can travel by land, sea and air

Can sell hill herb

Can hire two-star specialists without penalty

Has access to the Kingdom Office

Can establish a partnership with both sea-ship and air-ship Captain
Bourgeois

Bourgeois is the ninth social rank present in Merchants of Kaidan . It is achieved by completing the eight mission given by Guildmaster Lassus in the Merchant's Guild in the capital city of Ovoros.

### Unlocking

You can try unlocking the rank once you amass 400 000 trigons overall wealth. The rank is unlocked by completing the following mission:

Establish a passive source of income and collect the profit from it at least once. A mine, a winery or cut from the Dark Council

### Possibilities

Can trade all normal and luxurious goods

Can travel by land, sea and air

Can sell hill herb, price of sale increased by 10%

Can hire three-star specialists without penalty

Has access to the Kingdom Office

Has access to the Royal Court

Can establish a partnership with both sea-ship and air-ship Captain
Merchants of Kaidan Wiki

Welcome to the *Merchants of Kaidan* Wiki
The *Merchants of Kaidan* compendium by the players, for the players.
We are currently maintaining 604 pages (26 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Features
* Story
* Cities
* Social rank
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Merchants of Kaidan Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images

Links

* Steam
* Nintendo Switch
* Amazon Appstore
* Apple App Store

**Forever Entertainment**

* Official site
* Facebook
* Twitter
* Reddit
* Youtube
* Twitch
* Instagram

About

*Merchants of Kaidan* is a fictitious world, that was once a home to a space-faring civilization. It's history is almost unknown. Only that, once they developed starships, they relatively quickly left the planet. And on the remnants of the old civilization a new one has sprouted. A far less developed one. If not for the artifacts left by the predecessors, they would be no different than a medieval country.**Developer:** Forever Entertainment**Publisher:** Forever Entertainment**Genre:** Trading RPG**Mode:** Single-player**Media:** DigitalPlatforms and Release dates
November 10, 2014UnknownJanuary 31, 2019

News
THE HOUSE OF THE DEAD: Remake - now available on Steam! - - 2022/04/28 14:56
The Mansion - Early Access starts now! - - 2021/03/31 10:10
Steam Game Festival is HERE! - - 2021/02/03 18:20
Panzer Dragoon: Remake joins the Halloween Sale! - - 2020/10/31 13:00
Play Panzer Dragoon: Remake now! - - 2020/09/25 17:58
Twitter
Tweets by @ForeverEntertwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Trader

Trader is the third social rank present in Merchants of Kaidan . It is achieved by completing the second mission given by Guildmaster Lassus in the Merchant's Guild in the capital city of Ovoros.

### Unlocking

You can try unlocking the rank once you amass 15 000 trigons overall wealth. The rank is unlocked by completing the following mission:

Visit the following cities: Vergotto, Urgune, Asmor, Nortifore, Tunengann and Dunlaar during the next 50 days. Don't go to any of them twice, don't leave the Kingdom and return to the guild in Ovoros having increased your overall wealth by 4000 trigons.

### Possibilities

Can trade only 4 normal and 4 luxurious goods

Can travel by land and sea

Can sell hill herb, price of sale lowered by 50%

Can hire one-star specialists without penalty
Hawker

Beggar is the second social rank present in Merchants of Kaidan . It is achieved by completing the first mission given by Guildmaster Lassus in the Merchant's Guild in the capital city of Ovoros.

### Unlocking

The rank is unlocked by completing the following mission:

Obtain 5000 trigons. Pay 500 fee to the Merchant's Guild for the higher rank.

### Possibilities

Can trade only 3 normal and 3 luxurious goods

Can only travel by land

Can sell hill herb, price of sale lowered by 60%
Amministratore

**Questo articolo è una bozza.**
Puoi aiutare espandendolo.

L'**amministratore**, o **admin** di un server, è una persona che prende la responsabilità per quel server. Può eseguire il server sulla propria macchina, o semplicemente avere giurisdizione su un server remoto, o in alcuni casi parti di ognuno.

## Terminologia

Il termine admin non è intercambiabile con operatore (o "op"). Un op è una persona designata, dall'amministratore originale o da altri op per per pattugliare il server per conto loro. Sono fondamentalmente co-proprietari per qualche motivo. Prendono sul serio questa responsabilità.

## Poteri

Gli amministratori hanno tutti i comandi disponibili degli op, e anche il vantaggio degli strumenti disponibili dal software del server. Gli admin hanno un controllo sulla selezione e l'implementazione della mappa, e possono scegliere le impostazioni per la stanza, quali il numero massimo di giocatori, i giocatori permessi per lo stesso indirizzo IP, e il nome e la MOTD della stanza.

Gli admin possono anche spettrare la stanza; chattare via console, senza entrare nel server.
Se un admin abusa dei suoi poteri potrebbe essere rimosso dal proprietario o dagli altri amministratori.

Su alcuni server, un admin non ha accesso alla console. Tuttavia hanno accesso a quasi tutti i comandi.
1.13

**1.13** può essere riferito a:

## *Java Edition*

* Java Edition 1.13
	+ Java Edition 1.13-pre1
	+ Java Edition 1.13-pre2
	+ Java Edition 1.13-pre3
	+ Java Edition 1.13-pre4
	+ Java Edition 1.13-pre5
	+ Java Edition 1.13-pre6
	+ Java Edition 1.13-pre7
	+ Java Edition 1.13-pre8
	+ Java Edition 1.13-pre9
	+ Java Edition 1.13-pre10
* Java Edition 1.13.1
	+ Java Edition 1.13.1-pre1
	+ Java Edition 1.13.1-pre2
* Java Edition 1.13.2
	+ Java Edition 1.13.2-pre1
	+ Java Edition 1.13.2-pre2

## Bedrock Edition

* Bedrock Edition 1.13.0
	+ Bedrock Edition beta 1.13.0.1
	+ Bedrock Edition beta 1.13.0.2
	+ Bedrock Edition beta 1.13.0.4
	+ Bedrock Edition beta 1.13.0.5
	+ Bedrock Edition beta 1.13.0.6
	+ Bedrock Edition beta 1.13.0.9
	+ Bedrock Edition beta 1.13.0.13
	+ Bedrock Edition beta 1.13.0.15
	+ Bedrock Edition beta 1.13.0.16
	+ Bedrock Edition beta 1.13.0.17
	+ Bedrock Edition beta 1.13.0.18
* Bedrock Edition 1.13.1
* Bedrock Edition 1.13.2
* Bedrock Edition 1.13.3

## Legacy Console Edition

* PlayStation 3 Edition 1.13
* PlayStation 4 Edition 1.13
* PlayStation Vita Edition 1.13
Alga

Alga

 Impilabile
 Attrezzo
 Prende fuoco dalla lava | ?

**Questo articolo è una bozza.**
Puoi aiutare espandendolo.

La **alga** è un blocco non-solido che si genera in tutti gli oceani.

## Ottenimento

Rompere parte di un gambo di alghe distruggerà l'intero del gambo.
Ogni blocco ha una possibilità indeterminata di rilasciare alghe.
Le alghe crescono sott'acqua a un ritmo indeterminato e possono crescere solo in un blocco d'acqua con l'acqua sopra di esso.

### Generazione naturale

Le alghe si generano naturalmente nei biomi oceanici, come la erba acquatica.

## Utilizzo

Può essere posizionato sott'acqua manualmente o ovunque tramite comandi come `/setblock`.

## Valori dei dati

### ID

*Java Edition*:

Bedrock Edition:

1. ↑ ID della forma diretta come oggetto del blocco, che viene usata nei file di salvataggio e nei componenti aggiuntivi.
2. ↑ Non disponibile con il comando `/give`
Barca di ossidiana

Per altri utilizzi, vedi Ossidiana (disambigua).

**Questo articolo è una bozza.**
Puoi aiutare espandendolo.

**Questo articolo documenta uno scherzo per il pesce d'aprile.**
Questa funzione è esclusivamente parte di una versione scherzo e non è attualmente pianificata per l'aggiunta nelle versioni normali di *Minecraft*.
È documentato qua sul wiki poiché è stato rilasciato ufficialmente dai Mojang Studios, anche se non presente in una versione finale.

Barca di ossidiana

 Impilabile

La **Barca di ossidiana** era una variante scherzo della barca.

## Utilizzo

Le barche di ossidiana affondano in acqua al posto di galleggiare.

## Valore dei dati

### Dati entità

* Dati entità
	+ Tag comuni a tutte le entità Vedi Template:Nbt inherit/entity/template
	+ obsidian: 1 o 0 (true/false) - se vero, la barca è una barca di ossidiana.

## Problemi

La barca di ossidiana è un oggetto rimosso e come tale i problemi relativi ad esso non verranno risolti.