En Masse

**En Masse** is dedicated online games publisher bringing players the best massively multiplayer online games in the world. Every game they make meets or exceeds the highest standards of production quality while providing a secure, well-supported, and enjoyable gameplay environment as well as a gamer-centric approach to community that engages players worldwide.

## Executive team

**Dr. Jae-Heon Yang – CEO**

Dr. Yang’s mission as CEO of En Masse Entertainment is to build a company with integrity; one that will strive to bring only the very best games to the Western market. A gamer at heart, he plays TERA every day, and views the company’s efforts to launch the game in North America as nothing less than a labor of love. Dr. Yang has contributed to games as a computer science academic, a gaming executive, and an online gaming visionary.

Dr. Yang holds a Ph.D in Computer Science from the University of Maryland at College Park, and taught computer science at KAIST. He transitioned into private industry to help game creators to fulfill their visions without getting in the way of the creative process. From 2005 to 2007 Dr. Yang was CTO of NCsoft. Today he leads the close-knit team at En Masse Entertainment.

**Patrick Wyatt – COO**

Widely respected as an industry leader, Patrick Wyatt has 19 years in the games industry. Starting as a creator of Blizzard’s legendary Warcraft and Starcraft franchises and writing Diablo’s multiplayer code, he went on to co-found ArenaNet, launch Guild Wars, and become CTO of NCsoft West. As a programmer, producer, and executive, Wyatt has had key roles in some of the gaming industry’s most vaunted franchises. As a developer, he has successfully helped build small companies into big ones, led the development efforts of best-selling game franchises, programmed virtually every aspect of game development, and specialized in developing state-of-the-art technologies required for AAA games.

As COO of En Masse Entertainment, Wyatt is responsible for the technical backbone and expertise that underlies all its properties including TERA, En Masse’s inaugural MMO project. He brings not only bountiful technical expertise to the role, but also well-earned business leadership gleaned from executive roles in three leading companies in the interactive industry.

**Chris Lee – Publishing VP**

Gamer and games industry veteran Chris Lee has successfully managed and delivered creative marketing programs for blockbuster franchises like Halo, Need for Speed, Age of Empires, and Aion at companies including Electronic Arts, Microsoft, and NCsoft. As Publishing VP at En Masse Entertainment, Lee is responsible for overseeing publishing, business development, and marketing, and has big plans to create a global presence for En Masse and its inaugural MMO project, TERA.

Lee’s ten-year track record reflects a portfolio of multi-million-unit sellers: The Need for Speed franchise has sold over 100 million units to date, earning over $2.7 billion in revenue; Aion helped to establish NCsoft’s western position as it gained over 400,000 pre-orders prior to its release in fall 2009; and Lee managed the team that launched Halo 3, one of the biggest entertainment launches in US history with $170 million in sales on day one and over 10 million units of lifetime sales on a single platform.

**Brian Knox – Senior Producer**

Brian Knox’s MMO career has run the gamut from QA tester to game producer. Today he dedicates himself to bringing Korean games to western markets by employing the highest standards of quality in localization and testing. As Producer of Aion at NCsoft, Knox led the team that published the company's first true Western title, which became 2009’s largest and most anticipated MMO launch and secured dozens of industry awards and critical accolades.

As Senior Producer at En Masse Entertainment, Knox is responsible for production, project management, localization, and testing for all titles starting with the company’s inaugural MMO project, TERA. As En Masse ramps up, he looks forward to applying his passion and commitment to bringing TERA to the eager western audience. His goal is to put as much time and effort into localization and publishing as the talented team at Bluehole Studio has put into developing TERA.

## External Links

* En Masse's Official Website
* Bluehole Studio's Official Website (English)