recursal/Fanatic-Fandom huggingface dataset:
Electro Ball (move)

**Electro Ball** (Japanese: **エレキボール** *Elecball*) is a damage-dealing Electric move introduced in Generation V.

## Effect

Electro Ball inflicts more damage the faster the user is compared to the target. Therefore, the larger the relative difference between the user's and target's Speed stat, the greater the damage. Thus, the move takes into account paralysis, boosts or drops to the either Pokémon's Speed through moves such as Agility or String Shot, and items that affect Speed such as the Macho Brace and the Iron Ball. Electro Ball's power is calculated as follows:

 50.01% - 100%
 33.34% - 50%
 25.01% - 33.33%
 0.01% - 25%

Electro Ball has no effect on Pokémon with Bulletproof.

Electro Ball can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Agility, Autotomize, Calm Mind, Charge, Rock Polish, or Shell Smash) was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Description

 **SMD** | It damages an enemy. The faster your Speed compared to that of the enemy, the greater the damage caused.

## In the anime

### In the main series

* In *To Catch a Pokémon Smuggler!*, Officer Jenny mentioned that her Template:TP knew Electro Ball, but it was never seen using the move.

## Trivia

* In the anime, Electro Ball shares a striking similarity with Zap Cannon\*, Hidden Power, and Energy Ball.
* Electro Ball can have the highest base power of any Electric move (150).

## In other languages

Template:Gyro Ball

Template:Project Moves and Abilities notice

de:Elektroball
es:Bola voltio
fr:Boule Élek
it:Energisfera
ja:エレキボール
zh:电球（招式）
Fiery Breath (move)

**Fiery Breath** (Japanese: **りゅうのいぶき** *Dragon Breath*) is a damage-dealing Fire move introduced in Generation VI.

## Effect

Fiery Breath does damage and has a 50% chance of burning the target.

Flamethrower can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn.
Grasiregon

**Baitatao** is a dual-type Water/Fire Legendary Pokémon. It is the Pokemon described in the River Legend of East Tandor. Along with Krakanao and Leviathao, it is part of the Sea Monster Trio.

It is not known to evolve into or from any other Pokémon.

Baitatao currently has not been released.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By TMS

 * **Bold** indicates a move that gets STAB when used by Grasiregon
* *Italic* indicates a move that gets STAB only when used by an evolution of Grasiregon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Grasiregon
* **Bold** indicates a move that gets STAB when used by Grasiregon
* *Italic* indicates a move that gets STAB only when used by an evolution of Grasiregon

## Trivia

### Design origin

Based on the Boitatá, a Brazilian legendary monster whose name means "fiery serpent".

### Name Origin

Baitatao's name comes from *bait*, *baita* (a portuguese slang used to refer to something of hugeproportions), *Boitatá*, *Tatao* (a Coastal Town in Malaysia) and *Ao* (Japanese for Blue).
Firetty

**Firetty** (Japanese: **ヘルドゴン** *Herdogon*) is a Fire Pokémon introduced in Generation VI.

It evolves into Infergon starting at level 16, which evolves into Inxuroar starting at level 36.

Along with Speaf and Elespark, Firetty is one of three starter Pokémon of Golgon available at the beginning of Pokémon Inferno and Hydro.

## Biology

(Normal Forme)
Firetty is a both a quadruped & bipedal, he can spit out a Flaming Sword to attack his opponents with it. Firetty is a dog-like creature that can stand four legs or two legs has flaming hair and a flaming tail with two white claws on his hand and feet.

(Shadow Demon Forme)
Firetty fur turns gray his eyes becomes black with a bloody red irises and fully becomes bipedal, he holds a black flaming sword on his right hand.

## Game data

### Pokédex entries

 Alpha Sapphire  | Firetty is an highly intelligent Pokémon that can predict any attacks or movement which it can dodge most attacks strike back an opponents with a counter attack.

### In the Pokémon Adventures manga

*Main article: **Firetty***
In *Battle! against Speaf*, Professor Sycamore gave Trevor three starter Pokémon so that Dylan might choose one and stop his shut-in behavior. Although initially reluctant, X decided to take Chespin and named him Marisso in *=A Rivalry Battle Keep going at all cost!*. He later evolved into a Infergon.

### In the Pokémon Pocket Monsters manga

Firetty debuted in GORACO01 of Pocket Monsters XY.

### Stats

#### Base stats

##### Firetty

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

#### Generations VI & VII

##### Firetty Sword

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

#### Generation VIII

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Mega Firetty Sword

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Firetty Warrior

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Firetty's name is Inspired by a Board Game.
* Mega Firetty (Sword) is tied with Mega Beedrill for having the lowest Special Attack out of all Mega Evolutions.
* Firetty is also the only unevolved Starter Pokémon to have the highest base stat total out of any unevolved Starter Pokémon.
* Firetty is also to have an Ability to that boost power the of 2 Types and get increased priority.
* Firetty is the only non-fully evolved Pokemon that is capable of Mega Evolution.
* Firetty is the only Starter Pokémon to not have its Hidden Ability to not be released.
* Firetty is also the only unevolved Starter Pokémon that cannot be used in LC when in Competitive Battles.
* Firetty is also the only unevolved Starter Pokémon viable outside of LC.
Badabear

Alpha Sapphire  | Whenever it finds its prey Badabear takes a firm grip with its sharp claws. This results in the helpless victim being eaten alive.

 Ultra Moon  | Its disposition possesses a aggressive and violent attitude. It goes on a wild rampages as it tears its opponents apart with raw power.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Crunch (move)

**Crunch** (Japanese: **かみくだく** *Crunch*) is a damage-dealing Dark move introduced in Generation II.

## Effect

### Generations II and III

Crunch does damage and has a 20% chance of lowering the target's Special Defense stat by one stage.

Crunch can also be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if move Scary Face was used in the prior turn.

### Generation IV onward

Crunch now has a 20% chance of lowering the target's Defense stat by one stage.

## Description

 **XYORAS****SMUSUM** | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

## In other games

### Description

 **SMD** | It damages an enemy. It could also lower the enemy's Defense.

## In the manga

### In the Pokémon Adventures manga

* In *Pinsir Me, I Must Be Dreaming*, a Mawile that Noland was renting from the Battle Factory was revealed to know Crunch by Emerald's Pokédex.

## In other languages

Template:Crunch
Template:Project Moves and Abilities notice

de:Knirscher
es:Triturar
fr:Mâchouille
it:Sgranocchio
ja:かみくだく
zh:咬碎（招式）
Bullet Seed (move)

**Bullet Seed** (Japanese: **タネマシンガン** *Seed Machine Gun*) is a damage-dealing Grass multi-strike move introduced in Generation III. It was TM09 from Generation III to Generation IV.

## Effect

### Generation III

Bullet Seed inflicts damage, hitting the target 2-5 times per use with a base power of 10 per strike. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has an equal chance to be a critical hit.

Bullet Seed may continue attacking after breaking a substitute. Bide and Mirror Coat will only acknowledge the last strike of this move.

Bullet Seed can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move Growth was used in the prior turn.

If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.

### Generation IV

Pokémon with the Ability Skill Link will always hit five times when using Bullet Seed unless it misses. Bullet Seed is now affected by Counter instead of Mirror Coat due to becoming a physical move.

If the user is holding a Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

### Generation V onwards

Bullet Seed's base power increased from 10 to 25. There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~79.2. Pokémon with Bulletproof are immune to Bullet Seed.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Bullet Seed can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Rototiller was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The user forcefully shoots seeds at the target two to five times in a row.

## Learnset

### Super Smash Bros. series

Template:Sbw is Template:SSB's Neutral Special move. Using it causes seeds to shoot up from Ivysaur's bulb, dealing repeated damage to those caught in the flare.

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on February 21, 2017, Bullet Seed had an energy gain of 12% and a duration of 1.55 seconds.

### Description

 **SMD** | It damages a Pokémon, even one far away, 2 to 5 times in a row.

## In other languages

Template:Bullet Seed
Template:Generation III TMs
Template:Generation IV TMs

Template:Project Moves and Abilities notice

de:Kugelsaat
es:Recurrente
fr:Balle Graine
it:Semitraglia
ja:タネマシンガン
zh:种子机关枪（招式）
Elellidergon

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Super Elellidergon

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

### By TM

#### By tutoring

 * A black or white abbreviation in a colored box indicates that Electrogon can be tutored the move in that game
* A colored abbreviation in a white box indicates that Electrogon cannot be tutored the move in that game
* **Bold** indicates a move that gets STAB when used by Electrogon
* *Italic* indicates a move that gets STAB only when used by an evolution of Electrogon
Bergmite

**Bergmite** (Japanese: **カチコール** *Kachikōru*) is an Ice Pokémon introduced in Generation VI.

It evolves into Avalugg starting at level 37.

## Biology

Bergmite is a small, quadruped Pokémon resembling a small, round ice chunk. Its upper half is slightly transparent, while its lower half is a solid white. It has yellow eyes, lined in purple, and two horn-like protrusion on its scalp. There is another smaller protrusion on its back end, which resembles a tail. It has four stubby, conical legs.

Bergmite can summon air of -150 degrees Fahrenheit to freeze its opponents solid. It lives with others of its kind on the tops of mountains, though Bergmite can also be found on the back of its evolved form, Avalugg.

### Major appearances

Five Bergmite debuted in *All Hail the Ice Battlefield!*, in the Snowbelle Gym, under the ownership of Wulfric. These were used to greet Trainers when they arrived to battle the Snowbelle Gym. Wulfric later used a Bergmite during his rematch against Template:Ash; it battled Pikachu but was defeated.

### Pokédex entries

Template:Animedexheader
Template:Animedexbody
Template:Animedexfooter/Pokémon

### In the Pokémon Adventures manga

In the Template:Chap, a Bergmite appeared under the ownership of a female Pokémon Ranger at the Mini-game Corner.

## Game data

### Pokédex entries

 Alpha Sapphire  | Using air of -150 degrees Fahrenheit, they freeze opponents solid. They live in herds above the snow line on mountains.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Side game data

 #215File:Shuffle712.png
 Leaves the foe frozen.

### Sprites

Template:Spritebox/Header
Template:Spritebox/NA
Template:Spritebox/6
Template:Spritebox/7
Template:Spritebox/Footer

## Trivia

### Origin

Bergmite appears to be based on an iceberg or a stalagmite. Bergmite may represent the tip of the iceberg, which is small compared to the submerged part.

#### Name origin

Bergmite may be a combination of *iceberg*, *mite*, and possibly *stalagmite*.

Kachikōru may be a combination of かちかち *kachikachi* (onomatopoeic word for frozen stiff), 凍る *kooru* (to freeze), and コールド *cold*.

## External links

Template:Project Pokédex notice

de:Arktip
fr:Grelaçon
it:Bergmite
ja:カチコール
pl:Bergmite
zh:冰宝
Blunt Bash (move)

**Blunt Bash** (Japanese: **ドゲザン** *Prostrate Slash*) is a damage-dealing Fairy move introduced in Generation IX. It is the signature move of Queendache.

## Effect

Blunt Bash inflicts damage and lowers the target's Attack by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Exclusive Force (ability)

**Exclusive Force** is an Ability. Seven Pokémon can have this Ability.

## Effect

**In battle**
When the user uses an Move that damages an target it will also attack the Pokémon thats next to the target as well).

## Pokémon with Draco Aura

* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Dragon Dance (move)

Template:Bad image

**Dragon Dance** (Japanese: **りゅうのまい** *Dragon Dance*) is a non-damaging Dragon move introduced in Generation III.

## Effect

Dragon Dance raises the user's Attack stat and Speed stat by one stage each.

If powered up by a Dragonium Z into Z-Dragon Dance, all of the user's lowered stats are reset.

Dragon Dance can be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if either the move DragonBreath or Dragon Rage was used in the prior turn. It can also be used to start a combination, causing DragonBreath, Dragon Claw and Dragon Rage to have their base appeal points doubled if used in the next turn.

## Description

 **DPPtHGSS****PBR****BWB2W2****XYORAS****SMUSUM** | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

## Trivia

* Dragon Dance is the only Dragon status move.

## In other languages

Template:Bulk Up
Template:Project Moves and Abilities notice

de:Drachentanz
fr:Danse Draco
it:Dragodanza (mossa)
ja:りゅうのまい
pl:Dragon Dance
zh:龙之舞（招式）
Rapid Trigger (Ability)

**Rapid Trigger** is an Ability introduced in Generation VII. it is the signature Ability of Borreload Sword.

## Effect

### In battle

When a Pokémon with Rapid Trigger directly causes another Pokémon (including allies) to faint by using a damaging move, the Pokémon damaging moves become multi-strike move when ever it knocks out a Pokémon it can gain an additional moves once every turn the Pokémon damaging moves can become up to a maximum of five-strike moves in other words the Pokémon with Rapid Trigger can attack up to 5 times in a given battle.

### Outside of battle

Rapid Trigger has no effect outside of battle.

## Pokémon with Rapid Trigger

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Dragon Rage (move)

**Dragon Rage** (Japanese: **りゅうのいかり** *Dragon Rage*) is a damage-dealing Dragon move introduced in Generation I. It was TM23 in Generation I.

## Effect

Dragon Rage always inflicts exactly 40 HP damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account; however, it does not ignore type immunity.

Dragon Rage can be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if either the move Dragon Breath or Dragon Dance was used in the prior turn. It can also be used to start a combination, causing Dragon Breath, Dragon Claw and Dragon Dance to have their base appeal points doubled if used in the next turn.

## Description

 **BWB2W2****XYORAS****SM** | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

## Learnset

### By breeding

 371
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon series

In Red and Blue Rescue Team, this move does 65 damage, while in Explorers of Time, Darkness, and Sky and Gates to Infinity, it does 30 damage instead.

### Description

 **Conq.** | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

## In the anime

### In the main series

#### Pokédex entries

Template:Animedexheader
Template:Animedexbody
Template:Animedexfooter/Pokémon

## In the manga

### In the Ash & Pikachu manga

* Clair told her Template:TP to use Dragon Rage in *The Dragonite's Imperial Wrath*, but the move wasn't shown.

## Trivia

* Dragon Rage is the only Dragon-type move in Generation I. However, it is not affected by type match-ups, so there are no moves that deal Dragon-type damage in Generation I.
* In Pokémon Stadium 2 and Pokémon Battle Revolution, Dragon Rage is disabled in the Little Cup due to low level Pokémon having low HP.

## In other languages

Template:Set-damage moves

Template:Generation I TMs

Template:Project Moves and Abilities notice

de:Drachenwut
fr:Draco-Rage
it:Ira di Drago (mossa)
ja:りゅうのいかり
pl:Dragon Rage
zh:龙之怒（招式）
Cerberus

**Mew** (Japanese: **ミュウ** *Mew*) is a Psychic Mythical Pokémon introduced in Generation I.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Chaos Core (move)

**Chaos Force** (Japanese: **カオス地獄刑務所** *Chaos Hell Prison*) is a non-damaging Dark move introduced in Generation VII. It is the signature move of Chaos Dragon Levianeer.

## Effect

Chaos Force halves the target's current HP and resets all stat levels of the target to 0; unlike Haze, this move only hits one target rather than affecting every Pokémon on the field, also it lowers the target's Attack, Defense, Special Attack, Special Defense, and Speed stats by two stages each. This move also prevents healing and HP-draining moves (except Leech Seed). They also cannot use the move Floral Healing. If an affected Pokémon had already selected one of these moves before being affected by Chaos Force, it is prevented from using the move. Affected Pokémon cannot be healed by Leech Seed or Floral Healing.

Affected Pokémon cannot use Pollen Puff targeting an ally (but they can use it targeting an opponent), nor be healed by the move. If an affected Pokémon had already targeted an ally with Pollen Puff before being affected by Heal Block, it is prevented from using the move.

Affected Pokémon can still use Grassy Terrain, but they cannot be healed by the effects of Grassy Terrain.

Affected Pokémon with the Ability Cheek Pouch will not be healed after eating a Berry.

Affected Pokémon can still restore HP using the Z-Power effects of status Z-Moves. Chaos Force cannot prevent a Pokémon from using or being healed by any Z-Move, including moves like Z-Soft-Boiled and Z-Heal Pulse.

If powered up by a Darkinium Z into Z-Chaos Force, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Glazero

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Glazero
* *Italic* indicates a move that gets STAB only when used by an evolution of Glazero
Infiltrator (Ability)

**Infiltrator** (Japanese: **すりぬけ** *Slip Through*) is an Ability introduced in Generation V.

## Effect

### In battle

#### Generation V

A Pokémon with Infiltrator ignores the effects of a target's Reflect, Light Screen, Safeguard, and Mist.

#### Generation VI

Infiltrator now allows Pokémon to bypass Substitute.

#### Generation VII onward

Infiltrator now hits a target even if it is protected by Endure, Mat Block, Spiky Shield, King's Shield, or Baneful Bunker and removes that protection for the rest of the turn. The user of Feint does not suffer the negative effects of its target's Spiky Shield, King's Shield, or Baneful Bunker.

It can also ignore Aurora Veil.

Infiltrator removes Crafty Shield and Mat Block from the target's team. also bypass and ignores removes the effects form Endure.

Infiltrator also lifts the effects of those moves.

### Outside of battle

Infiltrator has no effect outside of battle.

## Pokémon with Infiltrator

* In the Generation V games, Litwick, Lampent, and Chandelure have Shadow Tag instead of Infiltrator as their Hidden Ability. However, it is impossible to obtain them with their Hidden Ability in Generation V.

## In other languages

Template:Project Moves and Abilities notice

de:Schwebedurch
fr:Infiltration
it:Intrapasso (abilità)
ja:すりぬけ
zh:穿透（特性）
Attract (move)

Template:Bad picture

**Attract** (Japanese: **メロメロ** *Mad Love*) is a non-damaging Normal move introduced in Generation II. It is TM45 from Generation II onwards.

## Effect

If the target is the opposite gender of the Pokémon who launched the move, the target becomes infatuated. If the move is used on a Pokémon that is the same gender as the user, it will fail. It will also fail if used by or on a genderless Pokémon. If the foe Pokémon holds a Destiny Knot and then becomes infatuated, the user will fall under the same effect. Unlike most status moves, this move will affect a target with a substitute.

Pokémon with the Ability Oblivious or under the protection of Aroma Veil are immune to the effects of Attract.

If powered up by a Normalium Z into Z-Attract, all of the user's lowered stats are reset.

## Description

 **BWB2W2****XYORAS****SMUSUM** | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

## Learnset

### By TM

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon series

In Red and Blue Rescue Team and Super Mystery Dungeon, all Pokémon are genderless, so Attract can infatuate any opponent. Genders are present as a game mechanic between Explorers of Time and Darkness and Gates to Infinity, so Attract will only work against the opposite gender in those games. Unlike in the main games, infatuation can linger on an opponent even after the user has been defeated.

Between Red and Blue Rescue Team and Gates to Infinity, infatuation always prevents the affected Pokémon from doing anything for several turns, similar to sleep. In Super Mystery Dungeon, it has a chance of preventing attacks every turn, functioning like it does in the main games.

## In other languages

Template:Generation II TMs
Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Anziehung
fr:Attraction
it:Attrazione (mossa)
ja:メロメロ
pl:Attract
zh:迷人（招式）
Alpha Dragon Chestplate

**Description:**

This is the fourth tier chestplate in the DragonRealm mod. It is an upgraded version of the Hunter Dragon Chestplate.

**Upgrading:**

This is the last tier of the DragonRealm chestplates and cannot be upgraded any further. You can repair it with Dragon Ingots in an anvil or by finding a Dragonsmith.

**Debuff:**

A debuff will be applied to you if you are holding this item without having first earned the **Alpha Master** achievement. The debuff is Mining Fatigue II and Slowness IV.

**Stats:**

Dragon Chestplate | Hunter
Dragon Chestplate | **Alpha**
 Toughness
 Enchantability

**Crafting Recipe:**

NA
No Guard (Ability)

**No Guard** (Japanese: **ノーガード** *No Guard*) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Machop's evolutionary line.

### In battle

All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force.

In Diamond and Pearl, a Pokémon with No Guard can successfully hit a Pokémon that has used Protect or Detect, but only if it uses a move with less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of breaking through Protect or Detect. Thus, when used against Protect or Detect, moves like Swift and Aerial Ace will always be blocked. One-hit knockout moves are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in Platinum so that most moves are blocked by Protect and Detect.
Bonsly

Template:PokémonPrevNext/Disambig

**Bonsly** (Japanese: **ウソハチ** *Usohachi*) is a Rock baby Pokémon introduced in Generation IV.

It evolves into Sudowoodo when leveled up while knowing Mimic, which evolves into Trepaclar when leveled up while knowing Wood Hammer.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Domonic

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Koffing

**Ratail** is a Normal Pokémon.

It evolves into Scarat starting at level 20.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

 * Click on the generation numbers at the top to see level-up moves from other generations
* **Bold** indicates a move that gets STAB when used by Koffing
* *Italic* indicates a move that gets STAB only when used by an evolution of Koffing

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Koffing
* **Bold** indicates a move that gets STAB when used by Koffing
* *Italic* indicates a move that gets STAB only when used by an evolution of Koffing

### By Tutoring

 * **Bold** indicates a move that gets STAB when used by Koffing
* *Italic* indicates a move that gets STAB only when used by an evolution of Koffing
Bounce (move)

Template:Bad image

**Bounce** (Japanese: **とびはねる** *Bounce*) is a damage-dealing Flying move introduced in Generation III.

## Effect

### Generation III

The user bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting damage with a 30% chance of paralyzing it.

The user is able to be hit by Gust, Twister, Thunder, and Sky Uppercut during the semi-invulnerable turn of Bounce, and will receive double damage from Gust and Twister. The user may also be hit during the semi-invulnerable turn if it was previously targeted by Lock-On or Mind Reader.

Wild Pokémon can be caught during the semi-invulnerable stage of Bounce.

### Generation IV onwards

A Pokémon in the semi-invulnerable stage of Bounce can also be hit if it is hit with Hurricane, Smack Down and Thousand Arrows, is attacked by a Pokémon with No Guard, or has No Guard itself. If Smack Down or Thousand Arrows hits, the user of Bounce will be knocked down, cancelling the move.

Pokémon can no longer be caught during the semi-invulnerable stage of Bounce.

If a Power Herb is held by the user, Bounce can be executed in one turn.

Bounce can hit non-adjacent opponents in Triple Battles.

## Description

 **XYORAS****SM** | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

## Learnset

### By breeding

 556
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In the manga

### In the Pokémon Adventures manga

* In *With a Spoink in Your Step II*, Tate and Liza's two Spoink were mentioned to know Bounce, but they were never seen using the move.
* Gold told Polibo to use Bounce in *All About Arceus VIII*, but the move was executed off-panel.

## Trivia

* Bounce is the only Flying-type move that can cause paralysis.

## In other languages

Template:Project Moves and Abilities notice

de:Sprungfeder
fr:Rebond
it:Rimbalzo (mossa)
ja:とびはねる
pl:Bounce
zh:弹跳（招式）
Elespark

**Elespark** is a dual-type Water/Electric Pokémon.

It evolves into Voltitar starting at level 16, which then evolves into Electrogon starting at level 36.

Along with Firetty and Speaf, it is one of the three starter Pokémon of the Golgon region.

## Held items

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## External links

Template:Project Pokédex notice
Blaster

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By leveling up

 * **Bold** indicates a move that gets STAB when used by Blaster
* *Italic* indicates a move that gets STAB only when used by an evolution of Blaster
* Click on the generation numbers at the top to see level-up moves from other generations
Focus Blast (move)

**Focus Blast** (Japanese: **きあいだま** *Fighting Spirit Bullet*) is a damage-dealing Fighting move introduced in Generation IV. It has been TM52 since Generation IV.

## Effect

Focus Blast does damage and has a 10% chance of lowering the target's Special Defense by one stage. It does not affect Pokémon with Bulletproof.

## Description

 **SMUSUM** | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Trivia

* Focus Blast is the only special Fighting-type move that has an accuracy lower than 100%.
* In the prerelease material of the Japanese versions of Pokémon Diamond and Pearl, Focus Blast had a different animation; instead of 'spreading' when it touched the opponent, it disintegrated.
* Focus Blast is the only special variant of Blizzard that was not lowered to 110 power in Generation VI.
* In an early trailer of Pokémon X and Y, Focus Blast's animation had a red background. In the final version, the background is blue.
* This move originated as an Template:TCG in the TCG.

## In other languages

Template:Blizzard
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Fokusstoß
fr:Exploforce
it:Focalcolpo (mossa)
ja:きあいだま
pl:Focus Blast
zh:真气弹（招式）
Frost Breath (move)

Template:Bad image

**Frost Breath** (Japanese: **こおりのいぶき** *Ice Breath*) is a damage-dealing Ice move introduced in Generation V. It is TM79 as of Generation V.

## Effect

### Generation V

Frost Breath inflicts damage and will always result in a critical hit unless the target has Battle Armor, Shell Armor, or is under the effect of Lucky Chant.

### Generation VI

Frost Breath's power was increased from 40 to 60.

## Description

 **XYORAS****SMUSUM** | The user blows its cold breath on the target. This attack always results in a critical hit.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on July 30, 2016, Frost Breath had a power of 12.
* Prior to an update to Niantic's servers on February 16, 2017, Frost Breath had a power of 9 and a duration of 0.81 seconds.
* Prior to an update to Niantic's servers on February 21, 2017, Frost Breath had an energy gain of 7% and a duration of 1.4 seconds.

## Trivia

* Regice and Snover can learn Frost Breath, despite having no visible orifice from which to expel breath.

## In other languages

Template:Storm Throw

Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Eisesodem
fr:Souffle Glacé
it:Alitogelido (mossa)
ja:こおりのいぶき
zh:冰息（招式）
Ingainodir

## Game locations

##### Generation VI

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### Generation VII onward

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pumbuken
* *Italic* indicates a move that gets STAB only when used by an evolution of Pumbuken

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pumbuken
* **Bold** indicates a move that gets STAB when used by Pumbuken
* *Italic* indicates a move that gets STAB only when used by an evolution of Pumbuken

## Trivia

* Speaf was the first Pokémon concept created for Gen 6.
* Speaf's first sketch was a Grass-type Honedge

### Design origin

Speaf is based on a Tiny Leaf not unlike an akalat, although it was originally supposed to be a kakapo (which is flightless, hence Speaf's lack of flight).

### Name origin

Speaf's name is a combination of *Grass* and *Sword*.
Hellore

**Hellore** (Japanese: **フワライド** *Fuwaride*) is a dual-type {{Ghost}}/{{Dark}} Pokémon introduced in Generation VI.

It evolves from Nigderken starting at level 30. It can Mega Evolve into **Mega Hellore** using the Hellorite.

### Stats

#### Base stats

##### Hellore

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Mega Hellore

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Boltie

Boltie is an Electric Type Pokemon introduced in Generation 6. It evolves into Thundagroup at level 30, then into Thundeus when exposed to a Thunder Stone.

## Biology

Boltie is an athropormorhic thunder bolt. It has a single eye in the center of its body, along with 2 bolts.

## Behaviour

Boltie feast on electricity, capable of absorbing a lighting blast while remaining okay. Electabuzz is its predator.

Boltie often live together in groups of 5 under the care of a Thundeus for safety. Only certain chosen Boltie who have proven their might in battle can evolve into their next form, and is bestowed with a thunder stone afterwards to succeed their existing Thundeus.

## Game Data

### Pokedex entries

> Boltie often consume electricity for energy. When fully charged, they can outrun a truck with ease.
>
>

### Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Movelist

By level up

by TM/HM

By Move Tutor

## In the anime

### Champion Bolt

An old Thundeus, which was the leader group of Boltie, inclusive of Ash's, was shown as a Boltie in a flashback.

### Ash's Boltie

Ash caught a shy but strong Boltie in Zapping Revelations! after it kept following pikachu around. It later evolved into a more confident and affectionate Thundagroup in Thunda Boom (1 episode later) while trapped in a Golduck's Psychic., then evolved into a mature, kind and protective Electreus in No Stone In This House(1 episode later), where it saved Pikachu from being hit by a Thunder stone. It was Pikachu's training buddy.

## In the manga

### Bolto

Red owns a boltie in Pokemon adventures, which was a close friend of Poli. This quiet but potent pokemon evolved into Thundagroup and Electreus off screen, before Red released it to safeguard the Kalos Power plant.

## Trivia

-Although it can absorbs electricity, it lacks the Volt absorb ability.
Air Cutter (move)

**Air Cutter** (Japanese: **エアカッター** *Air Cutter*) is a damage-dealing Flying move introduced in Generation III.

## Effect

### Generations III-V

Air Cutter deals damage and has an increased critical hit ratio. It hits both opponents in a Double Battle and all opposing adjacent Pokémon in Triple Battles.

### Generation VI onward

Air Cutter's power changed from 55 to 60. In Horde Encounters, it will target all opponents. Air Cutter will also destroy Berry trees found in the background of battles.

## Description

 **XYORAS****SMUSUM** | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Air Cutter had a power of 25.
* Prior to an update to Niantic's servers on February 16, 2017, Air Cutter had a power of 30, an energy bar of 4, and a duration of 3.3 seconds.

Pidgeot and Dodrio may only know this move if they were obtained before February 16, 2017.

### Description

 **MDGtI****SMD** | It damages an enemy. It has a high critical-hit rate.

## In the anime

* In *The Shape of Love to Come!*, Rapp commanded her Zubat to use Air Cutter, but it was defeated by Mina's Ribombee before it could use the move.

## Trivia

* Air Cutter is the only damage-dealing Flying move that cannot hit non-adjacent foes in Triple Battles.
* Air Cutter is one of three moves that can be used to collect Berries from the Berry trees appearing behind foes in wild battles, the others being Twister and Blizzard.

## In other languages

Template:Project Moves and Abilities notice

de:Windschnitt
es:Aire afilado
fr:Tranch'Air
it:Aerasoio
ja:エアカッター
zh:空气利刃（招式）
Aerial Ace (move)

**Aerial Ace** (Japanese: **つばめがえし** *Swallow Return*) is a damage-dealing Flying move introduced in Generation III. It has been TM40 since Generation III.

## Effect

Aerial Ace inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Aerial Ace can hit non-adjacent opponents in Triple Battles.

## Description

 **XYORAS****SMUSUM** | The user confounds the target with speed, then slashes. This attack never misses.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Aerial Ace had a power of 25.
* Prior to an update to Niantic's servers on February 16, 2017, Aerial Ace had a power of 30, an energy bar of 4, and a duration of 2.9 seconds.

## In the manga

### In the Pokémon Adventures manga

* Chatler was revealed to know Aerial Ace in *Magnificent Meditite & Really Riolu II* but he was not shown using the move.

## Trivia

* This move is based on and named after Sasaki Kojiro's "Turning Swallow Cut" sword technique, so named due to its resemblance to the motion of a swallow's tail in flight, and is usually construed as a quick upward slash followed by a second one down the same direction, same as the move's animation.

## In other languages

Template:Swift

Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Aero-Ass
fr:Aéropique
it:Aeroassalto (mossa)
ja:つばめがえし
pl:Aerial Ace
zh:燕返（招式）
Earthquake (move)

**Earthquake** (Japanese: **じしん** *Earthquake*) is a damage-dealing Ground move introduced in Generation I. It is TM26 in all generations so far.

## Effect

### Generation I

Earthquake inflicts damage and has no secondary effects.

### Generations II to IV

Earthquake can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon.

Earthquake will hit all adjacent Pokémon, including allies.

Earthquake can also be used as part of a Pokémon Contest combination, causing Eruption and Fissure to have their base appeal points doubled if used in the next turn.

### Generation V onwards

If Earthquake hits a Pokémon during the semi-invulnerable turn of Dig, instead of doubling power, damage is technically doubled instead now, resulting in virtually the same effect.

If Grassy Terrain is in effect, Earthquake deals only half the usual damage.

## Description

 **XYORAS****SMUSUM** | The user sets off an earthquake that strikes every Pokémon around it.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Earthquake had a power of 60.
* Prior to an update to Niantic's servers on February 16, 2017, Earthquake had a power of 100 and a duration of 4.2 seconds.

### Description

 **MDTDS** | Damages all Pokémon in the room except the user. It will inflict double damage on a Digging target.

## In the manga

### In the Pokémon Adventures manga

* In *Gotcha Where I Wantcha, Glalie*, a Golem that Noland was renting from the Battle Factory was revealed to know Earthquake by Emerald's Pokédex.
* Cynthia's Garchomp was revealed to know Earthquake on the official web site, but it was never shown using the move.

## Trivia

 File:Cooltrainer Lanturn Earthquake E.png
* All fully evolved starter Pokémon introduced prior to Generation V can learn Earthquake by TM26.
* This move caused an episode to be banned in Japan, due to the 2004 Chūetsu earthquakes having struck the country a couple of weeks before the episode in question was intended to air. Due to this, Earthquake, and the similar moves, Fissure and Magnitude, have not been seen or used in the anime since.
	+ Bulldoze, on the other hand, debuted in *Clemont's Got a Secret!*
* In Pokémon Emerald, Cooltrainer Dianne in Template:Ho has a Lanturn that knows Earthquake, even though it cannot legitimately have the move in any generation.

## In other languages

Template:Generation I TMs
Template:Generation II TMs
Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Erdbeben
fr:Séisme
it:Terremoto (mossa)
ja:じしん
pl:Earthquake
zh:地震（招式）
Brutal Swing (move)

**Brutal Swing** (Japanese: **ぶんまわす** *Brutal Swing*) is a damage-dealing Dark move introduced in Generation VII. It is TM59 in Generation VII.

## Effect

Brutal Swing does damage to all adjacent Pokémon, including allies.

## Learnset

### By leveling up

 760
 799
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## Trivia

* This move originated as a TCG Template:TCG.
* Brutal Swing is the only contact move that can hit multiple Pokémon at once.

## In other languages

Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Wirbler
es:Giro vil
fr:Centrifugifle
it:Vorticolpo
ja:ぶんまわす
zh:狂舞挥打（招式）
Blaze Kick (move)

**Blaze Kick** (Japanese: **ブレイズキック** *Blaze Kick*) is a damage-dealing Fire move introduced in Generation III. Prior to Generation IV, it was the signature move of Blaziken.

## Effect

Blaze Kick deals damage and has an increased critical hit ratio. It has a 10% chance of burning the target.

Blaze Kick can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn. It is also part of a Contest Spectacular combination and will gain extra three appeal points if the move Focus Energy was used in the prior turn.

## Description

 **XYORAS****SMUSUM** | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

## Learnset

### By leveling up

 257
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### By breeding

 447
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Description

 **SMD** | It damages an enemy. It could also leave the enemy with a burn.

## In other languages

Template:Project Moves and Abilities notice

de:Feuerfeger
es:Patada ígnea
fr:Pied Brûleur
it:Calciardente
ja:ブレイズキック
zh:火焰踢（招式）