recursal/Fanatic-Fandom huggingface dataset:
Mightmoor

* Artwork
* Map

Mightmoor is a lakeside keep holding watch over the eastern fringe of the Concord's territory.

## Government

Chosen by the Hollow Concord, the Teritarch of Mightmoor is tasked with managing the needs of the settlement, as well as facilitating scouting missions into the Savage Creek Hills to periodically clear out dens of monsters and bandits alike.

## Defence

Surrounded on two sides by water and encircled by a low stone wall on the remaining half, Mightmoor is home to notable numbers of the Rydooni army at the behest of the Stregarch, as well as maintaining a modest fleet of river galleys to aid in patrols along the River Khi.

## Commerce

With the fields of Feathergrass to the west, much of the produce of Mightmoor is agricultural in nature, though occasional merchant caravans are known to travel from Rydoon to restock the supplies of the keep, sometimes bringing with them rarer curiosities.

## Organisations

In the eyes of many, Mightmoor stands at the edge of civilisation, representing one of the two fortifications on the northeastern edge of the Hollow Concord's territory. Nonetheless, a few have sought to hold a presence within its walls, using it as a springboard for prospecting into lands rarely trod.

## Description

Mightmoor once stood in the western stretches of the Aurochs Plains, but the ongoing shifting of the soil and stone greatly upheaved the settlements surroundings, and with the emergence of the Bristlebacks, much of the settlement would find itself flooded as new rivers and lakes sprung from where they had once been naught. Efforts were made to artificially raise the land surrounding the keep, but the loss of the hamlet would stifle the growth of the settlement for a time, before new efforts were made to reestablish the colony. By offering grants to pay for the services of masons and carpenters, the Archonos encouraged the farm hands of the Feathergrass to the east to settle at Mightmoor, and in doing so simultaneously bolstered the population and expanded the fields of the Feathergrass further east, reclaiming what had previously been lost to incursions by The Hive.

The Keep of Mightmoor remains somewhat stranded beyond the banks of the lake that consumed much of the settlement around it, and ferries now operate to ferry visitors across the waters to its halls, thus ensuring access while not compromising its newfound level of security. Reaching the Bay of the Ghost Crab to the north by means of the River Khi, fisherfolk calling port at Mightmoor do so with crates filled with catches of crustaceans bound for the markets and dinner plates of folk throughout the region.
Pyke Sunleaf

Pyke Sunleaf is a halfling affiliated with the Order of the Ardent Owl.

## Description

Pyke makes up for their smaller size compared to the other recruits with an impressive dexterity and an uncanny ability to strike when least expected. While inherently prone to mischief from time to time, particularly when interacting with Joan, they are attentive and focused during lessons, eager to learn and improve on their skills and knowledge.

## History

Formerly a farmhand working the fields south of Hobs' Fall, Pyke leapt at the opportunity to join the Order of the Ardent Owl when offered by Roderick Reman during his recruitment drive. Relocating to Amber Run, he keeps in touch with his family through liberal use of the Galeriders postage system located outside the Amber Archives.
Mithral

* Ore
* Ingot

Mithral, sometimes spelled mithril, is an ore and metal prized for its strong but lightweight properties.

## Description

Found in ore deposits that vary in colouration between brilliant white, bright blue and dull grey depending on surrounding minerals, mithral shines a silver-blue once forged, a process said to be comparable in difficulty to creating a high-quality steel. Compared to steel however, mithral is far lighter, closer to half the weight, and thus proves far less restrictive to its wearer, whether in active combat, or attempts of subterfuge. In its pure form, mithral is said to be soft, and thus easily workable, but for resilience and strength it is necessary to alloy it to other materials, the ratios of which are often carefully guarded secrets.

Mithral, particularly so when compared to other prized metals such as adamantine, readily accepts enchants of all kinds, the bind between magic and metal potent and strong.

### Known Uses:

* The dwarven kingdom of Mol Boramm traded extensively in the production and usage of mithral during its existence.
* The Archfey Selgaer uses hunting arrows tipped with points of mithral.
* The iconic weaponry of the Bynar Blades are sometimes made of mithral, typically for use by high-ranking officers.
* The residents of Cal Araenora are famed for their preference for mithral when creating jewellery.
* The spirit of the celestial Andvett is said to be contained within a war-axe shaped of mithral.
Osteal Spur

The Osteal Spur is an artifact recovered from the body of Isidore Hazebrooke within The Barrows.

## Description

Little more than an inch in size, the Osteal Spur seems to be a fragment of a large object, a piece chipped or otherwise broken from the whole. Despite the small scale of its form, it maintains a heavy necromantic aura, capable of seemingly spontaneously bringing nearby corpses into a temporary form of undeath.

## Research

### Completed by Velkyn Cormrael

*The breakage that severed the spur from the greater and presumably similar mass of which it was once attached was not a clean once, leaving a jagged surface since wreathed in a crystalline substance. The spur gives off a faint haze, not dissimilar to ash carried upon the wind, or fog from a quickly melting shard of ice, though the substance seems unaffected by this dissipation, never decreasing in mass, immutable in form. Whispered wails, anguished cries in disharmonious dissonance, but when focused upon and otherwise pried between, they vanish, followed by the sound within the room as percieved by the investigator. The empty quietude brings a sense of calm, a freedom from the braying call of those shrieking moments earlier. So long as an individual focuses on the spur, the silence experienced perseveres though in time the world itself seems tastelessly noisy by comparison. Each playful chuckle, every call and holler, the weeping of sorrow, the cheers of joy - each as irate and intrusive as a rat gnawing and nibbling within your skull.*

*Ignoring the polished crystalline shell, the actual spur within seems organic in nature, rings of growth suggestive of the artifact once existing as a part of an entity, through remains uncertain exactly what - whether bone, horn, fang or otherwise. Nonetheless, its sundering does not seem to have entirely stopped its animation, with new bands of growth forming upon its surface, rippling very subtly in motion with rising troughs and folds.*

*Come nightfall, trances find themselves invaded, dreams sullied. Dirt thickened with dark ash and powder bone traipses underfoot, black iron gateways and fences marking out tombs, mausoleums and graveyards stretching onto the horizon in each and every direction. Mound of earth pushed aside, stone shattered and broken from within - no grave remains untouched, no sacrophagus undisturbed. Cairns of obsidian dot the winding paths that guide you between bleak mountains illuminated by the crimson light of a blood moon sweeping haphazardly across a blackened sky, leaving trails of carmine embers like streaked gore. Atop the mountain, a tiered necropolis glows faintly from a haze of bleached skulls weeping dark blood from empty sockets. Waves lap at the walls with cacophonous resonance, and the tide rushes forth, comprised not of water, but instead corpses of the dead, some bloated and rotten, others naught more than bones. Feet grasped in place by skeletal hands pushing through the soil, the waves rush to embrace you, the cries of the dead drowning out your own screams before still and silence settles once more. A serenity in death.*
Mammon

## Lord of the Third Layer of Baator

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* Symbol

Mammon, known also as the Gilded Miser and the Viscount of Minauros, is an Archdevil of the Nine Hells and Lord of the Third Layer of Baator, Minauros.

## Description

Said to be the richest being in existence, a claim readily circulated and emboldened by Mammon themselves, the Lord of the Third's only real interest is the accretion of wealth. While their layer rots, built of subpar materials by the hands of the cheapest and thus least capable craftsfolk available, Mammon revels in the bounty of their involvement in the trade of souls. The infernal war machine requires a near endless supply of souls to maintain its momentum, and it is through the hands of Mammon that many of these souls pass.

Uncountable hordes of blank soul coins are minted within the swamps of Minauros, ready for imbuement by means of tithes and contractual bindings as new souls arrive. Those unclaimed by the pacts of other devils are seized by the Gilded Miser, who then oft uses them to contract mercenary factions - usually yugoloths - to fight on his behalf within Avernus or elsewhere, delivering the spoils of said skirmishes back into his coffers.

## Appearance & Personality

Corpulent beyond comprehension, the entire form of Mammon appears as if it has been dipped in gold, giving their form an unsettling sheen that is difficult to gaze directly upon. Possessing a serpentine tail just as greatly distorted by the Archdevil's rotundity, they, when the rare desire to move from atop their throne beckons, slither and slide, much of their mass held aloft by a horde of flying imps to ease the movement.

Mammon measures everything in terms of its value in gold, from material objects, to souls, to time itself, and cares only to engage with opportunities and transactions that provide a net profit for him.
Mohair Sheep

Mohair Sheep are a type of mammalian beast mainly utilised for its wool.

## Description

Often compared favourably to the more acclaimed Fangor Goat, Mohair Sheep are known for their fine and soft wool that has been in high demand as a luxury product since being first cultivated by a Lachosi herdsman shortly after Aita's Second Gift. Though offering their own particular demands and needs, caring for a herd of Mohair Sheep is seen as easier compared an equivalent group of Fangors, the species being excellent foragers and very adaptable and thus able to be kept in a variety of climates.

While considered to be of lesser quality than Fangor Wool, wool from Mohair Sheep takes to dyes far more readily.

## History

When purchasing fine clothing in anticipation of a dinner invite at Howell Hold, Rover purchased a series of fine clothes lined with Mohair Wool for his party members.
River Widcier

* Artwork
* Map

The River Widcier is a major river in the north of the Ahlusian continent.

## Description

Roughly bisecting the Hoarfrost Expanse in two, the River Widcier finds its source at Courrak Lake, a popular fishing and hunting site near the settlement of Snowdrift Respite. Though much of the river remains frozen throughout the year, it remains an important waterway for sake of navigation until it reaches its estuary in the Flamebane Straits, although the majority of aquatic traffic instead takes place upon the Barrow Beck through Howell Hithe to the west.

It is bounded by the Widcier Hills to the west, a set of harsh valleys presumed to be carved by the passage of glaciers in the distant past.
Rubber Tree

Rubber Trees are tall tropical trees associated with the production of latex.

## Description

Capable of growing up to 140 feet (43 metres) tall, rubber trees have a cylindrical trunk with a swollen base that weeps latex sap when damaged. Tapped from the rubber tree but means of bore holes that allow for the escape of the natural latex, rubber sap can be combined to produce items with inherent elasticity and deformability.

When farmed, Rubber Trees rarely grow to this height, as drawing the latex sap slows their ascent, and are typically felled after a few decades once production starts to slow.

## Usage

When alchemically combined with other reagents, purified rubber sap can be utilised to form the base for a Potion of Growth, and by extension, a Potion of Diminution via the addition of Obvert Moss.
Ruslana

Ruslana is an individual encountered at Blisterpool Mine, of currently unknown allegiance.

## Description

Clad in thick woollen clothing, complete with a dyed fur-lined mantle and boots with brass buckles and wings, Ruslana appears to be half-elven, although the features are ill-defined and thus slightly difficult to place. While she initially cautioned an adventuring party against entering the mines of Blisterpool, after spending a few moments studying each in turn throughout their conversation - in which she was somewhat vague of the nature of her employment and purpose at the mine - opened the door to allow them entry.

At her request, the party retrieved a lockbox contained within the overseer's office, although the act of returning it was a matter of much discussion and disagreement between the group. Paying the party with a pouch containing 1500gp in opals, she strolled into the dark of the evening, seemingly vanishing once beyond the glow of the torch sconces set into the mine's entrance. It is suspected that Ruslana likely followed the party into the mine, but seeing that they had recovered the key she needed to get into the office instead awaited their return.

When the party visited the original lister of the call to arms for adventurers to help clear the mine, they reported having no knowledge of Ruslana, nor any individual posted to watch over the mine's entrance.
Mosshill Redoubt

Otto von Hammerstark

Siebern Kuiper

Atralran Refounded (Historical)

Howell Holdings

Mosshill Redoubt was a hill fort approximately a couple days east of the Lotus Run river.

A tavern now stands in the place of the fort, serving travelers on the road.

## Description

Surrounded by a wall of thin palisade spikes, Mosshill Redoubt commands a spot of elevation atop the eponymous mossy hill upon which it is perched. Utilising the nearby thickets for wood and small game alike, the residents of this outpost operated as a collection point for the tolls positioned further to the west.

Its commander Zolgin paid allegiance to Queen Lysiphoia of the Sapphire Sovereignty before being slain by an expedition party in Gantul-Whiterose of 4WD. Subsequently, it was under the control of the residents of Whittengrove, who turned it into a caravansary to aid in their adventures around the Whitten Waymark before it was returned to the lands of Atralran with the ascension of Eldarion I Goldlor.

The fort has since been the site of a Fonteyne's Fountain tavern.
Perrin Rumblekettle

Perrin Rumblekettle was an Atral halfling alchemist based in Bellcroft.

## Description

Having received his preliminary training in the arcane at the Crimson College of Redbloom, Perrin Rumblekettle completed a number of circuits of the various academic circles in Chalimar and wider Atralran, forging a name for himself as an esteemed scholar knowledgeable and skilled in a number of matters of the arcane and its research.

After an embarrassing incident at a banquet held by the Marquis of Pervou involving a mix-up between an aged bottle of Sprigtail Venerable and a tonic made to aid in clearing the bowels of a warhorse belonging to one of the Lord-General's in attendance, Perrin sought a quick retirement from the public limelight, finding a place for himself in the small village of Bellcroft, near Breakstone. From there, he continued to pursue alchemical talents, before being approached at the tail end of 131WD to aid in the study of a recent discovery at the nearby Broken Hill Quarry. During this period of research, Perrin was attacked during the night by the Beast of Breakstone, which sought after the Nihlertrium shard in his possession. Unable to break into his laboratory, the creature instead slew Perrin, his remains eventually discovered within and subsequently destroyed with the detonation of the construct during the battle at Broken Hill Quarry in 132WD Onteer-Whiterose.
Pamplemousse

Pamplemousse is a human bard first encountered by the residents of Whittengrove at the wedding of Queen Lysiphoia and Duke Brantharn Fallack.

They are in reality a celestial being that serves as the Exarch of Buwello.

## Description

If ever there was an attempt to create the most stereotypical entertainer, it would not fall far from the reality of Pamplemousse. Bolsterous, loud in both verbal cadence and choice of clothing and hungry for attention and tips of gold and silver alike, Pamplemousse is all that good folk revel and dismay in from bards.

He has shown himself to be adept at a number of instruments, although his oud seems to be his preferred means of entertainment.

## Theories

It has been postulated that Pamplemousse is in reality one of the guises utilised by Ambrose, the Exarch of Buwello. The main evidence for this theory is Pamplemousse's proclivity to appear in unexpected locations, his notable spellcasting ability and brazen attitude to danger from threats such as feuding giants and dragons.

Ambrose is known to be deeply infatuated with a servant of Theamera known as the Herald, and Pamplemousse has been encountered repeated collecting the Instruments of the Scriveners, aiming to win their affection by means of their recovery.

## Battle of Manifestation's Return

Pamplemousse aided the defenders of Whittengrove at the Battle of Manifestation's Return, standing fast against the ingress of Hadar the Cinder Star into the Material Plane. Showing a fearsome prowess with both spellicasting and his dagger, Pamplemousse would depart in a hurry, taking with them the Harp of Gift of Honey.
Ruby

Ruby was a fire genasi artificer associated with the Merry Few, an adventuring party led by Foebe Howell.

## Description

Ruby was amongst the group of individuals that participated alongside Foebe Howell and a party of adventurers from Amber Run in the 255th Kroan Games. Alongside the cleric Urnik Zraseth, Ruby ultimately struggled the most during the events, although did offer up an admirable attempt in the archery bouts, particularly during the short-range shooting stages.

Ruby did, however, display a level of showmanship throughout the process, using the natural luminance of her being and various alchemical components to put together a series of displays to enliven and engage the crowd throughout.

## Death

After being contacted by Euora to aid them in their efforts to free Foebe Howell on the eve of her wedding, Urnik Zraseth managed to get in touch with a few members of the Merry Few and arrange for a boat to be waiting on the southern edge of the isle of Midalios near the main port through which to stage their escape. Unfortunately, with the detonation of an arcane storm at the Hippodros, the adventurers that managed to make it to the city in time - Ruby, Urnik and Yuchi - were all slain.
Pistachio Mousse

Pistachio Mousse is a popular dessert within the lands of the Aethelwald.

## Description

Finding its origin long before the Aethelwald within the lands of the Realm of Sunstone, pistachio mousse is a sweetened dessert enjoyed through the southwestern stretch of the Ahlusian continent, as well as finding popularity in the neighbouring states of the Lotus Basin and the Hollow Concord. Made by grinding or pounding shelled and roasted pistachios into a dense paste and then combining with whipped cream and a source of sweetness such honey before allowing to set, Pistachio Mousse is a light and airy treat often served to act as a contrasting follow-up to the rich flavours of roasted game and root vegetables enjoyed through the region.
Roe Pulp

Roe Pulp is a popular condiment and side dish served commonly within the Hollow Concord.

## Description

Made of crushed fish eggs that are first salted and cured - particularly so those of the Bronze-bone Mackerel - combined with olive oil, lemon juice and a paste of strained and finely ground boiled wheat, roe pulps of various types are commonly enjoyed spread upon bread with sliced onions. Alongside other small plate dishes such as aubergine dips, stuffed olives, knotted florets, they are traditionally served at most meals in the Hollow Concord, regardless of the main dish.

Some producers add dyes to their roe pulp to give the mixture a bold and eye-catching vibrancy, but traditional roe pulp pastes are a yellow-beige in colouration.
Netherime

Netherime is a subterranean domain beneath Grimvern Bluff in northern Ahlus.

## Description

A labyrintine set of caverns hewn from ice that shimmers with the blues, greens and purples of the night lights seen occasionally overhead above the Hoarfrost Expanse, the Netherime stretches deep within the soil and stone. A mass of winding tunnels, its outer caverns were occupied by the orcs of the White Tusk Tribe in addition to their surface level camp at the base of Grimvern Bluff.

Deeper however, perilous natural hazards restricted the travel of most creatures, protecting the prolific hatchery of Chylzrad, tended to the Frostbone Tribe of kobolds - all of which possessed the curious ability to transform into pale scaled pseudodragons. Further beyond still, the lairs of both Gelidrax and Chylzrad were located, along side one of the Great Seals of Ahlus.
Planar Tuning Forks

Planar Tuning Forks are an arcane components, most commonly utilised for the purpose of the *Plane Shift* spell.

## Description

In addition to requiring verbal and somatic components, casting *Plane Shift* requires a reference frequency into which a spellcaster can interlock and focus to facilitate a more predictable casting result. Each Plane of existance resonates on a slightly differently frequency, and garnering the exact pitch required significant arcane talent with matters of enchantment, often relying on potent reference materials or substances associated with the Plane in question.

## Research

### Overview

 Elemental & Para-Elemental
 Transitive & Energy
 Outer
Masnga Niai

17% Bullywugs

12% Humans

7% Kobolds

7% Halflings

2% Dwarves

2% Half-Elves

1% Other

Precious Metals

Masnga Niai was one of the Realms of Ahlus.

## History

Considered by most to be one of the lesser Realms of Ahlus, Masnga Niai existed throughout most of its history as a direct vassal state of Tulis. A sparsely populated expanse of jungle and forest, it was colonised in the name of harvesting the natural resources - particularly so exotic furs, rare hardwoods and precious metals found within the forests known to most as Mtikos' Garden.

## Society

Masnganese society is very much a byproduct of its Tulisian influences, for the only true settlements contained with its borders were constructed at their command. Outposts, bound within palisade walls of wood and stone, rise and fall across Masnga Niai, guided by the demands of those that seek the riches of the jungles for their own purposes. The natives of the region, predominately lizardfolk, grung and bullywug in nature are known to assault those villages built further into the jungle, but largely remain enamoured in their own interests in place of that of wider civilisation.
Nezim

* Nezim
* Thoughtspinner
* Webweaver
* Broodmother

Nezim are intelligent arachnid fey creatures that lurk throughout the Everdark in the Feywild.

## Description

Although similar in appearance to large spiders, Nezim have higher than average intelligence and variable amounts of spellcasting ability - which they use in combination to create elaborate illusionary traps for would-be prey. Their nest making seems to be the ritual focus for these illusions, the misleading magics thus found most densely where they make their colonies and nests.

In their colonies, Nezim exist in a tight hierarchy, with Nezim drones at the base and a Broodmother at their peak. Between these are the Thoughtspinners, tiny fey that specialise in creating potent psychotropic webs that can replace the nervous system of their victims, and that of Webweavers, a small group of which work in unison to manipulate the webbing of the entire colony to create potent illusionary magics.

## History

When visiting Moorcrown in pursuit of Ronan - who had in turn entered the Feywild following after Trele, the adventuring party encountered a number of Nezim, including a Webweaver that had created an illusionary room filled with treasure to draw the party in before a layer of dense and sticky webbing descended upon them from above.
Ragmond McDougall

Ragmond McDougall was an Aasimar Paladin and Warlock currently involved in the exploration of the continent of Ahlus.

They gave their life to reforge Forgemaster's Pride in the Beacon of Souls.

## Backstory

Ragmond was born in Atralran. Raised by his parents he was orphaned at a young age after an attack on his home. He spent most of his childhood and teenage years in an orphanage run by followers of Tohmos. In the orphanage he learned that people are not inherently evil. Instead their environment and exposure to evil turns them away from the light. Because of his beliefs the priests of Tohmos took Ragmond into the service of their God. He joined the military wing of the service and learned skills with weapons, and how to fight. Ragmond spent years fighting those who would hurt the followers of Tohmos until one day he came across a Radiant Idol in the wild. Anirvain wished to lead Ragmond away from Tohmos and the two entered into a pact. It was on that same day that Tohmos smiled upon Ragmond as he was introduced to his protege Ronan. The two became fast friends, and Ragmond taught Ronan everything he knew about Tohmos, and how to fight. Ronan was later taken in by the clerics of Tohmos, while Ragmond was given new responsibilities of leading the armed wing of Tohmos. Later in life Ragmond retired to the main temple of Tohmos with his protege long gone to the frontier of Ahlus.

## Adventures in Ahlus

Ragmond's first adventure in Ahlus was to save his friend and mentee Ronan from the dungeon of a Fomorian King. Though the party managed to free Ronan the day was a loss. Manghild the hag was freed from her flesh prison as Trele the child.
Maskindodtillyndrage

Maskindodtillyndrage, translated from Jotunild as *Machine of Death for the Lightning Lizard*, is a huge construct built at Jernvegg by the efforts of fire giants and azers.

## Description

*Bubbling behind the heat-haze carried high by the magma lake surrounding the island of its construction, azers and chained orcs alike scurry across its monstrous form like insects, shifting quickly around vents spilling steam and flame alike with each passing moment. Two-hundred feet of arcanely-alloyed metal and elemental cores seemingly fueled by the Inner Plane of Fire itself, the construct's form stands at alert, a monstrous blade of molten rock at its side, its other hand an amorphous mass of twisted black iron pockmarked with an embering glow. The entire construct glows bright, with gulleys of flame flickering between the thick plate armour, a rhythmic pulse reminscent of life.*

It is reported that Maskindodtillyndrage was built for a singular purpose, the destruction of Irsecrinth and the rest of the Creed of Kaleios. Its design, construction and operation appears to be a collaborative process between Lord Hozedun, the master of Runekeeper Cirrus and Jarl Slorstag. It was utilised to capture the ancient red dragon Balzanok, before being upgraded in anticipation of assaulting the lair of Irsecrinth.

Lord Hozedun held on his person a central control fragment that appeared vital in its operation. The fragment was crushed in the jaws of the Sardonyx Prince when he was released by an adventuring party in 5WD, Vluk-Amberlight.
Manni

Manni is a goliath fisherman residing within the settlement of Mightmoor.

He is the father of Ódóvir Jotunsson.

## Description

Standing a few inches over seven feet tall, Manni's size and might makes him stand out from the general populace of the settlement of Mightmoor, but he otherwise engages with his surroundings much as many do. A skilled sailor, Manni had made a living for himself fishing along the lakes of the River Khi, as well as travelling from time to time to the Bay of the Ghost Crab to haul in the bounties of the waters. That which he has in excess he is known to take to market in the city of Rydoon, or amongst the villages more inland between that of Mightmoor and the capital throughout the Feathergrass.

Manni does not hail from the region, having moved around the turn of the century to the settlement. Residing in the Savage Creek Hills for a short while, he eventually made a place for himself in Mightmoor, where he has lived ever since.

## Personality

A giant amongst many of the other residents of the town of Mightmoor, Manni is a gentle giant indeed, and well-liked by his neighbours for his calm and patient focus, as well as his resounding generosity, keen to repay boons offered up to him several times over in return.

His altruism, and that of his wife Pylia, is best seen with their adoption of a baby found upon the shoreside, abandoned in a boat-like manger. Manni considers himself to be truly Ódóvir's father, revealing in his victories, supporting him through his struggles, and wishing the best for his son.

## History

Manni was first encountered by a group of adventurers from Amber Run as they travelled towards the town of Mightmoor, bound for the Bay of the Ghost Crab. After talking for several hours, it was eventually established that Manni was Ódóvir's father, at which point conversation quickly turned to the paladin, information Manni readily provided after establishing the group to be close companions of his son.

He remarked that Ódóvir had always been a strong-willed child, clearly destined for greatness, something that he and his wife actively fostered. Manni taught Ódóvir to sail, remarking that he took to it as natural, and did not dissuade him when he reached adolescence and started to speak increasingly so of fate and destiny. Several years later, they filled Ódóvir's pockets with as many rations and savings as they could muster, bidding he make his mark on the world as he surely was foretold to do - while secretly hoping that he might instead settle down somewhere nice with his newest companion, the bard Elsid Rawley, hired by Ódóvir to write his sage.
Novanite

* Ore
* Ingot

Novanite, also known as starmetal, is an ore and metal said to fall from the heavens.

## Description

Although the ore from which novanite is derived may outwardly be similar to mithral, featuring streaks of pearlescent blue-white, novanite is not found within mines winding deep beneath hills and mountains, and is said to instead be forged in the heavens and cast down to fall to the soil and stone by the footsteps of the gods, granting the substance its other common name - starmetal.

As such, reliable sources of novanite are all but impossible to acquire, and thus far it has been found in three primary locations - buried in hills and mounds (or even earthmotes), having fallen centuries prior to be covered by soil and stone, in trace quantities in rivers, lakes and seas, and, most rarely but most purely, in craters left by its descent from above. Though only a little novanite falls from year to year, it seems to have been falling from the heavens for a long time, and thus larger deposits are sometimes uncovered.

Always faintly warm to touch, novanite is all but impervious to heat, and thus very difficult and time-consuming to work. At a glance, it appears similar to mithral, however when exposed to a direct source of light, it reflects the glow in patterns said to be reminiscent of the constellations that litter the Canvas of Night. Furthermore, novanite seems to actively shirk dirt and grime, nonmagical - and some magical - sources of tarnish are said to simply stream off its surface, and to this purpose it is not uncommon for a small amount of powdered novanite to be included in the mix for the final enamelling of a weapon, armour piece or another object wrought from a cheaper metal.

Enchanting novanite can prove a tricky task, depending on the nature of the enchantment. Starmetal seems to readily accept enchantments relating to the schools of Abjuration, Divination and Transmutation, while shirking those associated with Illusion and Necromancy.

### Known Uses

* Several Remnant Weapons, particularly so those originally wielded by the Principal Sixteen are shaped from novanite.
* Enamelled details made from novanite was found on armour utilised by high-ranking members of the Guardians of the Flock.
* Many of the components of the Crown Jewels of Atralran feature inlays of novanite.
* It is speculated that combining novanite with Nihlertrium may make weapons and armour more effective at countering the powers of various types of spellcasters, while minimising the harm to their wielder.
Milk Sycamore

Milk Sycamore is a type of pale-barked tree.

## Description

Distinguished from other sycamore trees by the milk-like sap that oozes from notches in the tree's bark, as per the tree's other name - Paleweep Tree - the winged seeds of the deciduous species are famed for their ability to catch the wind while falling, further dispersing their contents. The children of numerous cultures are known to make a game of collecting up Milk Sycamore seeds and casting them from bridges, cliff-faces and other high ledges, seeking to be the owner of the one that it has to reach the ground.

## Usage

When prepared alongside Frogfoot Kelp and Winged Cactus, Milk Sycamore can be used by a skilled alchemist or herbalist to produce a Tonic of Gliding.
Night Lotus Extract

Night Lotus Extract is a staggeringly lethal poison that is nigh-impossible to produce for even the most skilled of alchemists, herbalists and poisoners.

## Description

The first difficulty in successfully creating a dose of Night Lotus Extract comes from obtaining a Night Lotus from which nectar can be drawn, a significant challenge in itself, given the plant actively shirks cultivation. If by some miracle nectar from a Night Lotus bloom is obtained, the process of brewing is likewise perilous, liable to create lethal vapours and fumes, requiring intense focus and consideration over the course of several weeks of work.

Upon success however, a poisoner will find in their possession a dose of one of the singularly most lethal poisons brewable by mortal hands in known existence.

## Effects

Appearing similar in hue and viscosity to darkened coagulated blood, a creature subjected to this poison must make a DC 21 Constitution saving throw or take 82 (24d6) poison damage, taking half damage on a successful save.
Nerassi

* Normal
* Corrupted

Nerassi is a dryad residing between the Glen of Lost Tears and the Timeless Vale.

## Description

Nerassi, according to her, chose to be made into a dryad for she loved the lands in which she had come to live so greatly while but a minor fey spirit. Once transformed by means of an Archfey's power, she then tended to the passageway between the Glen of Lost Tears and the Timeless Vale readily and freely, guiding those that had found themselves astray, and standing fast against those that would seek to harm and damage it.

Under her watchful eye and guidance, the forest flourished, filled with all manner of floral and faunal life. At some point, she crossed paths with the Archfey Mycorrhizarael and his subjects, although it is uncertain whether the Festering Fate was the individual responsible for her initial transformation into a dryad.

## History

At some point before the arrival of an adventuring party from Amber Run reaching her grove on the way to the Timeless Vale, Nerassi was approached by Kristoph, who she claimed used a glamour to trick her into consenting to plant a number of Grumebract flowers in her grove. Once planted, they facilitated the corruption of her heart tree into that of a Gulthias Tree, prompting her descent into madness and monstrousness.

When the party arrived, guided by lichen affiliated with the Archfey Mycorrhizarael, she was found weeping for a group of scouts sent from Aldagrelithane that she had slain in one of these bouts, having since regained some sense of control - but fearful and uncertain when the darkness would take root again, perhaps more definitively. After much persuasion, and with aid from a divine blessing from Kroai channelled by Rover Custard Augustine, Nerassi used the last of her former being to heal Enor of his affliction caused by Grumebract growing with him. With the weight of the burden transferred into herself, she immediately afterwards succumbed as her heart tree had done, lashing out with poisonous vines and baleful magic, and after initially fleeing, and subsequently much deliberation, the party decided to press on, hoping that the attempted cleansing of the surrounding lands by Erastus would cure her of her affliction shortly after.

This ultimately proved to be the case, at a cost. When the party passed by Nerassi's heart tree on their way home, they found that Nerassi had been reborn, akin to an infant child, having lost much of her memories - but still alive, vibrant and filled with the same love and care as she had formerly.
Order of the Oyster

* Uniform
* Sigil

The Order of the Oyster are the elite defenders of the lands of the Lotus Council, chosen from the best of the Rosehelms.

## Description

Founded a few years after the Rosehelms, the Order of the Oyster is a significantly smaller faction whose roles overlap with the organisation from which they were birthed. After a minimum of five years service in the ranks of the Rosehelms - although exceptions have been made historically for particularly promising candidates - individuals may be presented with a letter formally inviting them for a round of interviews with either the Justiciar, or a proxy working on their behalf. If satisfied, the candidate then relinquishes their contract with the Rosehelms, signing a minimum term contract of eight years, although biennial reviews of competency may revoke this contract early should a candidate be found lacking.

After going through a regime of further rigorous training, members of the Order of the Oyster are outfitted with a set of customised plate armour and bascinet-style helm with articulated rounded visor. Their primary armament features a greatsword, heavy crossbow and a pair of slender daggers, but variations are often employed depending on the task in question. While frequently involved for patrols as individuals or in pairs - most frequently in the Pearl Ward, but also in the Halfsail Wharf and Cadre Ward, they are often utilised by the Lotus Council themselves when travelling or meeting with visiting parties.

The central barracks of the Order of the Oyster is located within the Inner City, inside which the entranceway to The Shell, the prison of the Lotus Council, is closely guarded.
Pebble Peppers

Pebble Peppers are a common meal served throughout the Ironfangs.

## Description

Although similar dishes are enjoyed in many places, particularly so throughout the western coast of the Ahlusian continent, Pebble Peppers are traditionally associated with the Ironfangs. Pebble peppers themselves are large peppers that typically grow along the sun-facing sides of mountain valleys, and have a mottled grey-black skin that is deeply pitted and uneven, hence the nomenclature.

Once ripe, they are roasted and charred, and then stuffed with a variety of fillings such as spiced meat (sometimes crag jerky that has been rehydrated by soaking in a meat stock), onions, olives and eggs. Further variations exist, in which different vegetables are treated similarly, however pebble peppers remain the most popular and thus are served by most taverns, inns and wayhouses in Khonoldhur and surrounding villages.
Nelenet's Expedition Guild

Nelenet's Expedition Guild was the informal name given to the band of adventurers, explorers and pioneers that have been brought to Ahlus by Nelenet.

## Recruitment Process

Nelenet's efforts for recruitment reach far and wide, utilising primarily heralds and town criers to spread the message to the masses. Interested parties are instructed to travel to larger cities such as Athkatla, Baldur's Gate, Silverymoon, Waterdeep and countless others to facilitate their transportation to his tower.

## Responsibilities

Nelenet's interests are first and foremost associated with that of his research into the newly-discovered continent of Ahlus. As such, he permits adventurers to keep any wealth or treasures that they uncover, actively encouraging them to spend it to further the goal of exploration and establish colonies upon the continent.
Mkitos' Garden

* Artwork
* Map

Mkitos' Garden is a dense patch of rainforest along the northern coastline of the Tvia Bay.

## Description

On the northern edge of the Tvia Bay, Mkitos' Garden is a pocket of rainforest but further infused with the presence of the Feywild. Dense packed hardwoods host secular tribes of several races considered monstrous by many, namely lizardfolk, bullywugs, grung and kobolds.

Historically, when Mkitos' Garden was part of the satrapy Realm of Masnga Niai, Tulisian explorers pillaged the riches of the forest, leaving ruins long since reclaimed by the forest in their wake. Caches of their gains are sometimes uncovered hidden within, but the beasts, monstrosities and other curiosities that have come to occupy the rot-laden palisades rarely think well of those that encroach on their domain.

Near the centre of the region, the presence of the Feywild persists, although the presence of Fey creatures does not - this is considered to be the result of the presence of the green dragon Malacholar in The Sleeping Mire, who seems to have a particular thirst and/or enjoyment for the taste of such lineages.
Ralvol le Tonnelier

Astedian Empire

Ralvol le Tonnelier was a human that lived within Astedian-occupied Lachlen.

He ruled as Earl and local governor of the surrounding farms and forests in the name of the Empire from the family's seat of Starhithe Rest.

## History

Ralvol le Tonnelier was born to the *le Tonnelier* noble family, though his family's wealth and influence was a fraction of what it once was before the Realm of Lachlen was conquered and assimilated into the Astedian Empire in the years of his grandfather.

Near the end of the eleventh century since Aita's Second Gift, he heard of an affliction spreading in the east of Ahlus and wrote to his daughter Tatiana to encourage her to return home to apparent safety. He bid the Captain of the House Guard, a man called Jaremie to retrieve her and aid her in the journey from the High College, agreeing to finally bless their marriage if he agreed to do so. While Jaremie was successful in this task, all residents of Starhithe Rest, Earl Ralvol included, died shortly after their return.
Maximinimus

Maximinimus is a firenewt steward based at Velenthir Estate.

## Description

Usually encountered in one of two states - either that of an exceptionally dressed jacket, shirt and top hat, or having doffed all but the lattermost to enjoy a bath in steaming-hot water, Maximinimus is a curiosity amongst the predominantly fey-ancestry races of the Velenthir Estate. Although not the only firenewt present, he does maintain a noteworthy lineage - being the great-grandson of Laserian, one of the first members of Glasfhlaith's Fairy Club before it became the Aethelwald under the direction of Aenarion Quelenneth Velenthir.

Maximinimus has, as his parents, grandparents and noteworthy great-grandfather before him all did so, served as the steward of the freshwater springs located at the Velenthir Estate, ensuring the water purity and temperature alike remains to a high standard.

## History

Maximinimus was encountered by an adventuring party in 136WD when they came to visit the Estate having heard of ongoing issues with trickster spirits. While their anxiety-inducing tricks had resulted in the springs reaching a boiling heat, Maximinimus instead found himself revelling in being able to enjoy the saunas and baths alone, with few others able to tolerate the heat. The adventurer Lyonel, tired with the constant chaos of his particular selection of adventuring companions, also partook in the baths while Maximinimus was present, but a marauding duwende briefly charmed him, starting a brief brawl between the human and the firenewt, who breathed flame over Lyonel in the panic of being awoken from his slumber.
Ransom

Ransom is a tiefling monk associated with the Good Folks Reclamation Project.

## Description

Trained at the monastery of Heizentaru, Ransom is a graceful and measured individual, shown to readily offer kindness to those in want or need. This, however, does not seem to be something he had been afforded himself, for according to a tale told by the tiefling, while serving as a protector for a trade caravan to a minor merchant guild, he found himself captured by bandits, and subsequently held under ransom for his life. No such payment came from the company that had hired him, and so he escaped only by means of his own training, as provided by the Plum Blossom. Casting aside his birthname as a reminder of the fact, Ransom would make new pledges to himself, and in doing so found himself aligned with the fellowship organised by Torrun Rudd.

Ransom was highly-prized by Torrun for his understanding of herbcraft, a matter taught in detail at Heizentaru at the behest of the Xiansheng. This skill was put into action with the provision of the bounties of the jungle, from which Ransom created a wide range of substances, from potions to poisons - first and foremost amongst them that of Dawn Matron's Embrace, which slowly and gently eases an individual strength until they pass peacefully.

## History

Ransom was encountered by a party of adventurers seeking Torrun Rudd and Calista Xaldir, who promptly provided refreshment and a chair for the duergar fighter Rynros when he feigned enfeeblement and exhaustion. After a tense exchange of theological discussion and efforts to enact the Laws of the Radiant Triumvirate, it was eventually agreed that Ransom would stay in the jungle with the remaining members of the project, on the demand that they had to re-evaluate their position on things, allowing those that wished to return to civilisation to do so.
Renia Covert

* Healthy
* Corrupted
* Map

Renia Covert is a heavily forested region in southeastern Ahlus.

## Description

Covering much of what once was known as the Tyndian Headlands for the Duchies of Tynd that sprawled across its length, Renia Covert is dense forest made up of broadleaf trees such as birch, oak, ash and maple, along with conifers like spruce, fir and pine. The region had long been used for lumber by Tyndians, as well as used for the other bounties of the forest - game, fruit and furs - but had fallen quiet for centuries until its the sundering of the Headlands in 111WD by a grand earthquake that split much of the woodland from the mainland.

At the southern tip of Renia Covert was a sacred grove maintained by the treant Chaemaen, Scion of Sohryca, that was held in particularly high esteem by the faithful of Caihrnn, Lord in the Quiet Places. Around 133WD, it was seemingly corrupted by the adventurer Rinn Zelnolar, allowing a demonic incursion from the Abyss, specifically that of the layers of Tinaemortum, to start to take hold, although this was reversed by means of the actions of an adventuring party from Amber Run as the behest of the treant Ulmusar, Scion of Sohryca and a member of the Quiet Covenant. In doing so, the group, aided by the newly-revitalised Chaemaen managed to slay the so-called Sire of the Death's Head. a huge fiendish moth that had been preying upon sailing vessels braving the nearby Sunder Straits.