Brought to Life

## Synopsis

Brought to Life was a project and ultimately the predecessor to Phobia: The Awakening, developed partially by ih-ihs. Starting development in February 2020, the game would have had multiple levels to choose from, more akin to Five Nights at Freddy's Help Wanted than what would be released in Phobia. The characters are largely the same, excluding Jimmy the Elf, and bear practically the same designs. This game, although never intended for a public release, being unfinished is a regret of the game's developer. There would be three levels, the warehouse, a home segment, and a third, yet unknown, level type.

### Characters

The core cast of characters remains largely unchanged from this early build of the game. The Wiggles are all present, alongside Captain Feathersword. The only change from this version is that Jimmy the Elf was once an endoskeleton with a jaw. The models are very similar, only being higher polygon and different hand models. These higher quality models would cause the game to lag, due to the more complex geometry being moved while animated. Feathersword's old jump scare is still unseen.

### Level Select

Just like its inspiration, the level select screen displayed the level thumbnails and clicking on one of them would take the player to that level. This element only works for the warehouse levels as compatibility with the house levels was never started.

## Level 1: The Warehouse

The warehouse level, the most complete level in the beta game, would be the direct inspiration for Phobia, bearing basically no changes. The AI of the characters was copied over into the final release. As such, there is little that needs to be said about this level. Jeff and Murray, though still coming from the left and right hallway respectively, simply changed positions in the hall while playing foot step sound effects, they were not animated like they are in the full game. Greg, though still coming from the vents, would stand behind the player upon entering the office instead of in the back left corner. It is unknown if he took a different route or if the vent lead to an entrance in the back of the office.

## Level 2: At Home and Playtime

At home, as the name suggests, takes place within presumably the player's house. Much like Five Nights at Freddy's 4, the enemies are not the same animatronics in the warehouse, instead being nightmarish renditions of the characters. It should be noted that their ear textures and Greg's teeth texture are missing, so their models are slightly unfinished.

Just like FNaF 4, the player must fend the characters off with their flashlights, with Jeff and Murray going directly to doors. Those two can be dealt with by being flashed at while they were at the end of the hall, or having the door shut on them if breathing is heard. Failing to react with the light , flashing them while they were too close, or letting them linger too long will kill the player.

Captain Feathersword acted like Foxy, hiding within the player's closet and needing the door shut on him to send him back in phases.

Anthony and Greg would spawn somewhere in the player's room and must be dealt with by shining them with the flashlight. Upon entering the room, Anthony and Greg will both emit gurgled noises. Failing to do so will kill the player.

During the Playtime segment, the replacement for Fun with Plushtrap, the player must navigate the house looking for dolls of the five band members. The first level would have had Murray stalking the player, trying to find and kill them. His AI was deleted, so it is unknown if he would have had a different jump scare. This segment would continue like this each night, getting harder and replacing the Wiggle from the previous Playtime segment. The order would have been Murray, Jeff, Anthony, and finally Greg.

An unused idea was to have Mark's shadow be an enemy on the last night of the segment. This was only an idea and never enacted.

There was a different version of this segment which saw the player stationary. The characters would have still stalked the player.

## Level 3: Unknown

There is no information about this level as of now.

## Trivia

* This version of the game was heavily inspired by Help Wanted and FNaF 4
* The scream for the jump scares was never implemented, instead being a low pitched laugh.
* This game was talked about in a soon-to-be three part video series released on ih-ihs' channel.
* The voice lines appear to be the same as the ones in the final game.