Kingsglaive

Kingsglaive is one of the prestige classes available.

## Prerequisites

**B.A.B.** +7

**Skills:** Intimidate +5, Sense Motive +5, Acrobatics +5, Perception +5

## Abilities

### Form Glaive

As a move action, a kingsglaive can form a semi-solid weapon composed of the king’s magic. A kingsglaive must choose the form of her glaive at 1st level. She can either form it into a light melee weapon, a one-handed melee weapon, or a two-handed melee weapon. Once chosen, her glaive stays in this form every time the kingsglaive forms her glaive. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. In all forms, the glaive has a critical range of 19-20/x2. A kingsglaive with powerful build or any similar ability forms an appropriately-sized glaive dealing the size-appropriate amount of damage. If the kingsglaive’s chosen form is a light weapon, she may choose to form two light weapons when forming her glaive if she so chooses, but she suffers the standard penalties for two-weapon fighting.

Regardless of the weapon form a kingsglaive has chosen, her glaive does not have a set damage type. When shaping her weapon and assigning abilities to it, the kingsglaive chooses whether it will deal bludgeoning, piercing, or slashing damage. The kingsglaive may change the damage type of an existing glaive, or may summon a new glaive with a different damage type, as a full-round action; otherwise, the glaive retains the last damage type chosen every time it is summoned. The blade can be broken (it has hardness 10 and 10 hit points); however, a kingsglaive can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A glaive is considered a magic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon. A kingsglaive can use feats such as Power Attack or Combat Expertise in conjunction with the glaive just as if it were a normal weapon. She can also choose her glaive for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical. Powers or spells that upgrade weapons can be used on a glaive. The kingsglaive can use feats such as Weapon Finesse that work on light weapons with her glaive, but such feats only work on glaives in a light weapon form.

Even in places where magical effects do not normally function, a kingsglaive can attempt to sustain her glaive by making a DC 20 Will save. On a successful save, the kingsglaive maintains her glaive for a number of rounds equal to her kingsglaive level before she needs to check again, although the glaive is treated for all purposes as a non-magical, masterwork weapon while in a place where magical effects do not normally function. On an unsuccessful attempt, the glaive vanishes. As a move action on her turn, the kingsglaive can attempt a new Will save to rematerialize her glaive while she remains within the magic-negating effect. She gains a bonus on Will saves made to maintain or form her glaive equal to the total enhancement bonus of her glaive (see below). The kingsglaive chooses the appearance of her glaive, although its shape must reflect the selections the kingsglaive has chosen: a bludgeoning glaive would be blunt, slashing would have an edge, etc.

### Shape Glaive

The kingsglaive’s glaive retains the last chosen form every time it is formed until the kingsglaive reshapes it. If the kingsglaive chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt as part of reshaping her glaive if she so chooses. A kingsglaive can reassign the ability or abilities she has added to her glaive; see below. To do so, she must first spend 8 hours in concentration. These cannot be the normal 8 hours used for rest, even if the kingsglaive does not require sleep. After that period, the glaive materializes with the new ability or abilities selected by the kingsglaive.

### Throw Glaive

All kingsglaives have some knowledge of how to throw their glaives, though the range increment varies by form and the largest of blade forms cannot be thrown. Light weapon glaives have a range increment of 20 feet. One-handed weapon glaives have a range increment of 15 feet. Two-handed weapon glaives cannot be thrown without the Two-Handed Throw kings exploit. Whether or not the attack hits, a thrown glaive then dissipates (unless using warp strike, see below).

### Warp Strike

At 1st level, the kingsglaive is able to throw her weapon and warp to it mid-flight or wherever it lands. Every two levels after 1st, the range increment increases by 5 feet. As a standard action, the kingsglaive may throw her glaive and teleport to it within the range increment thrown or upon landing on a surface or enemy. This provokes attacks of opportunity as normal.

At 3rd level, the kingsglaive can warpstrike with one additional creature of her size or smaller, up to 100 pounds per kingsglaive level.

At 5th level, performing a warp strike no longer provokes attacks of opportunity and may warp strike an enemy as a charge action.

At 7th level, she may perform a warp strike as a move action instead.

### Kingsglaive Armament

Also at 1st level, the kingsglaive is given a suit of light armor to wear as uniform while under the service of the king. This armor is mostly made of black leather embroiled with the kings sigil with a patch on the left arm. Its light and durable and keeps the glaives light on their feet and protected.

*Kingsglaive Uniform:* Light armor. Armor Bonus: +3. Max Dex: 5. Light and Durable, invokes no Armor Check penalty but has a 5% chance of Arcane spell failure. This uniform can be taken back to the king’s quartermaster to be improved upon increasing in rank (levels).

At 1st level, the armor starts with a +1 enhancement bonus  and grants a +2 circumstance bonus to Dexterity.

At 3rd level, it may be taken back to have its enhancement bonus increased to +2.

At 5th level, it is increased to +3.

At 7th level, it is increased to +4 with a +2 circumstance bonus to Charisma.

At 9th level, it is increased to +5.

While under the service of the king, the kingsglaive may be asked to undertake duties and missions when needed, ranging from guard duty, to infiltrating bases, or helping an adventuring group achieve their goal or anything the king needs. She is given an ear piece and com unit to communicate with other kingsglaives and her captain when the need arises. She is also given a salary of 500 gil per kingsglaive level, each month for her service. If she ever disobeys the king, she may have all her powers taken from her (see ex-kingsglaives) or if her king dies. When fighting with other kingslgiaves of the same king, the kingsglaive gains a +1 bonus to morale bonus to attack rolls. When fighting alongside her king however, she gains the effects of the *Die Hard* feat.

### Kings Reservoir

At 2nd level, by drawing power from their king, the kingsglaive can perform exceptional feats of magic and daunting swordplay. Spending these points to use powers known as kings exploits (see below).  This kings reservoir has a number of points equal to her kingsglaive level + her Charisma modifier. The pool refreshes once per day when the kingsglaive rests for a full 8 hours.

By spending 1 point from her kings reservoir as a immediate action, she may conjure up a magical forcefield to absorb damage. The kingsglaive gains a number of temporary hit points equal to her kingsglaive level + her Charisma modifier. These temporary hit points last until the start of her next turn. While this forcefield is up, the kingsglaive cannot make attacks of opportunity.

In addition, the kingsglaive can spend 1 point from her kings reservoir as a free action upon warp striking to reroll the warp strike with a +2 bonus to the attack roll. She must take the second roll even if it is worse. She may also spend a point as a free action to increase the range increment by 30 feet.

### Kings Exploit

Beginning at 2nd level and every even kingsglaive level thereafter, a kingsglaive may choose one of a number of abilities to add to her repertoire. Some kings exploits have prerequisites that must be met before they can be chosen. All kings exploits may only be chosen once and require the kingsglaive to be using her glaive unless otherwise stated in the skill’s description. Some exploits require you to spend a point from the kings reservoir to use, these exploits are marked with an asterisk.

### Enhanced Glaive

A kingsglaive’s glaive improves as the character gains higher levels. At 3rd level and every odd level thereafter, the glaive gains a cumulative +2 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A kingsglaive’s level determines her maximum enhancement bonus. The kingsglaive may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A kingsglaive can choose any combination of weapon special abilities and/or enhancement bonus enhancement bonus before assigning any special abilities. If the kingsglaive shapes her glaive into two items, the enhancement bonus of her glaive (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the glaives to 0 and weapon special abilities are applied, the kingsglaive must reshape her glaive to make the options valid. Both glaives have the same selection of enhancement bonus that does not exceed the total allowed by the kingsglaive’s level, but she must assign at least a +1 and weapon special abilities (if any).

### Kings Strike

As a move action, a kingsglaive of 3rd level or higher can imbue her glaive with destructive magical energy. This effect deals an extra 1d8 points of damage on any attack she wishes to activate it on (as long as the attack is made with her glaive). A kingsglaive may hold the charge as long as she likes without discharging. It does not go off on any attack unless she chooses to use it, and the charge is not wasted if an attack misses. (Unlike the thief’s sneak attack, the kings strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away.) A glaive deals this extra damage only once when this ability is called upon, but a kingsglaive can imbue her glaive with magical energy again by taking another move action. Additionally, she may recharge it as a swift action by spending 1 point from her kings reservoir. Once a kingsglaive has prepared her blade for a kings strike, it holds the extra energy until it is used (whether the attack is successful or not). Even if the kingsglaive drops the glaive (or it otherwise dissipates, such as when it is thrown), it is still imbued with magical energy when the kingsglaive next materializes it. If the kingsglaive forms her glaive into two weapons, she may imbue each glaive with kings strike as normal. If she reshapes her glaive into a single weapon form, the additional kings strike imbued into the additional weapon is lost. At every odd level thereafter (5th, 7th, etc.), the extra damage from a kingsglaive’s kings strike increases by 1d8.

### Quick Draw

A 4th level kingsglaive may summon her glaive as a free action, though she may still only attempt to do so once per round (unless throwing the weapon multiple times using the Multiple Throw kings exploit).

### Adaptive Form

Once a kingsglaive has reached 6th level, she has learned how to rapidly alter her use of the glaive to adapt to any particular situation. As an immediate action and by 1 point from her kings reservoir, the kingsglaive can select any one kings exploit whose requirements she meets and be treated as having that kings exploit. The effect of the kings exploit selected lasts until she spends 1 point from her kings reservoir as an immediate action to change it.

### Glaive Mastery

At 10th level, a kingsglaive reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her glaive in a place with no magic, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her glaive’s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form kings exploits.