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Little Nightmares Wiki/Bottom section

What is *Little Nightmares*?
What is *Little Nightmares*?

Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Reconnect with your inner child to unleash your imagination and find the way out!

Main Characters
Main Characters

SixMonoThe Runaway KidNomes

Minor Characters
Minor Characters

The HangmanThe Runaway GirlThe Girl in the Yellow RaincoatThe Wax BellmanThe ViewersCaptured children

Enemies
Enemies

LeechesThe JanitorThe Shoe MonsterThe EyesThe Twin ChefsThe GuestsThe LadyShadow ChildrenThe GrannyThe FerrymanThe North WindThe Mirror ManThe HunterThe TeacherThe StudentsThe BroadcasterThe CraftsmanThe ButlerThe Pretender

The World of Little Nightmares
The World of Little Nightmares

The MawThe KitchenThe Lady's QuartersThe ResidenceThe PrisonGuest AreaThe DepthsThe NestThe ForestThe CityThe SchoolhouseTheories About the World

*Little Nightmares* Wiki
*Little Nightmares* Wiki

AboutThe GameThe DevelopersThe Wiki

Help WikiGeneral HelpGetting StartedEditing PagesNew PagesMoving PagesBasic ImagesLinks

Joining InRegisterCommunity / How to Help

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Aether

* Normal

An exceptionally hard to find potion, as there is only a single alchemist in the kingdom that knows its recipe.

## GUID

Item: 7ca4f0f6567c4b348fd6ccae072dbded
Potion: f4bed4addab44aa1a3d83e12caa7be28

****Aether**** is a potion item in *UnderMine*.

It allows you to pick one of your Curses and remove it.

It can't be used on Indestructible Curses.
Box of Holding

* Normal

"Does debt wrap if it goes deep enough? Let's find out." - Dibble, prior to his infamous shopping spree

## GUID

Item: 93272a3527ad43f7a68272a0fdb560a3
Effect: bab892bfb98f4d119bf1cc91342fc627

****Box of Holding**** is a relic item in *UnderMine*. It costs **4** Major Curses at Sho'guul's lair.

The **Box of Holding** is a gold sink relic, when an item is bought at the shop it will be restocked with an item of a similar type for 2^n times the price, where n represents the number if purchases of the item type made previously.

All types of items (relics, potions, food, and basic items) can be restocked.

Food that is cooked will be restocked with more cooked food.

This relic cannot be placed on the relic altar.

Box of Holding can be used to crash the game with the Blood Offering curse and Antimatter potions, as the price of a shop item can be made to exceed the 32 bit integer limit of 2.14 billion health.
Baba, the Alchemist

## GUID

286a37641cb34d0791dcf1361c69800d

**Baba, the Alchemist** is a character in *UnderMine* located in the Hub.

Initially she will tell the player "Go Away! This laboratory is closed!" should the player knock on the door on the east wall of the Hub.

After unlocking her through the Mushroom Quest, you will be able to craft new potions in her room and buy potion-related upgrades.

## Dialog

### Mushroom Quest

Go Away! This laboratory is closed!???

Master I have returned with your lunch, I apologize for the wait.Beltrame

Oh ho ho! Aren't you a slow creature Beltrame. I sent you away yesterday.

You have fallen short of my already tempered expectations, but I cannot feed on disappointment. Bring them in.???

Labratory:

Oh ho ho! What do we have here Beltrame? What stray animal has followed you home?Baba, the Alchemist

This Baba, is my human friend. They assisted me in my quest for mushrooms.

No... wait.

This is a different human servant. Have they all been different?Beltrame

Hegh, hegh. No matter! I can see that Arkanos' servants wander beyond their boundaries.

But you have been useful to me. Listen closely peasant...

If you or your ilk find recipes in the mines, you can return them to me and I will teach you the alchemy.

Let my generosity be known.Baba, the Alchemist

Human friend...Beltrame

Enough sulking Beltrame! You have work to do.Baba, the Alchemist
Bombushka

* Normal

"Bombs were losing their excitement, and then this came along." - Bishop, the Bomb Smith

## GUID

82d1d9ec3cb74d019e07ac5750e5433d
Upgrade: b013d56f64d24c91acbc136781b8ccb4

****Bombushka**** is a unique bomb relic in *UnderMine*.

While carrying the **Bombushka**, any bomb placed will generate three smaller bombs upon exploding, which will each again generate another set of smaller bombs.

All of the bombs spawn and blow up at the exact same time, so you can avoid taking damage by timing your jumps correctly to be in the air while the bombs are exploding.

## Notes

* It is advised to have enough room to run away from the bomb blasts when using one while carrying the **Bombushka** relic.
* It is not compatible with other bomb relics. Picking a different one will cause **Bombushka** to drop to the ground. However, it is still recommended since the bombushka will not disappear and you will get +1 bomb from the other bomb relic.
108 Beads

## Costs

### Effect

Heal when praying at an altar

Smells of sandalwood.

## GUID

Item: 4b36bbc087004750a1526304aef7b088
Effect: 459b909d53d14c6c8ada4a3a45e9cb05

****108 Beads**** is a relic item in *UnderMine*.

The player will receive approximately 50hp healing after praying at an altar.

Damage from Penance can kill the player before the healing effect triggers.

108 is a common trope in media and video games as described on the trope wiki
Blessing

**Blessings** can be acquired from Altars. They are generally a positive counterpart to Curses.

The Journal contains a section on Blessings in the Items tab.

Unlike curses, blessings are not divided into strong (and potentially game-changing) but once-per-run "Major" and weak but stackable "Minor" tiers; all blessings and their effects can be stacked. The closest equivalent to "Major Blessings" (items with generally strong positive effects, not limited to simple stat changes, that can only be acquired once per run) are Relics.

## Blessings

* 1. Penance
* 2. Balance
* 3. Vigor
* 4. Gust
* 5. Mighty Hurl
* 6. Strength
* 7. Exuberance
* 8. Cleave
* 9. Savagery
* 10. Ferocity
* 11. Demolition
* 12. Explosiveness
* 13. Fortitude
* 14. Toughness
* 15. Heartiness
* 16. Slow Metabolism
* 17. Regeneration
* 18. Craftsmanship
* 19. Wealth
* 20. Loyalty

Unlisted:

* Drop of Honey

## Removed

Dynamism — This was necessary to support new unique throwing items that significantly change how your thrown weapon works.

## Blessing Pool

The starting pool of blessings available from an Altar is as follows:

* Strength (Swing Damage)
* Demolition (Blast Radius)
* Toughness (Maximum Health)
* Wealth (Income Multiplier)
* Craftsmanship (Gold Integrity)

Additionally, when the player saves Lillyth, they will be granted the following 3 blessing unlocks:

* Balance (Throw Damage)
* Exuberance (Swing Speed)
* Heartiness (Healing Amplification)

Note that the player does not have to take these extra blessings; they can simply start a new run and the blessing pool will remain the same.

Blueprints for blessings use a book asset to differentiate themselves.

## List of bless related items

* Censer
* Ornate Censer
* Din's Censer
* Blue Offering
* Red Offering
* Black Offering
* Holy Guacamole
* Devotion
* Inverter
* Emperor's Crown
* Suneater
* 108 Beads
* Blessed Blend
* Holy Glaze
* Ambrosia
* Altar in a Bottle
* Sylph
Bottle Stopper

* Normal

Derived by a straight-edge wizard that enjoyed ruining everyone's fun.

## GUID

Item: 9e441be8838144b285b6e6923f8ba8b8
Effect: 5e543ddf07fd4511b1614b45008aa27a

****Bottle Stopper**** is a major curse item in *UnderMine*.

It forces the player to lose 2 Potion slots. It can't reduce the number of slots beyond 0, so Potion slots earned later are not affected by the curse. Having 0 potion slots prevent the player from carrying or drinking potions. Carried potions that lose their slot fall to the ground.
Arachnophobia

* Normal

It is understandable to have a fear of spiders, if after a hard fought battle the reward is more spiders.

## GUID

Item: 42ce36751420492584d4a447c129e30c
Effect: 650d6e533504428b8076fdf9fbccbff9

****Arachnophobia**** is a major curse item in *UnderMine*.

Spawns a Spider when an enemy initially spawned in a room is killed.

The small red mushrooms in the room where Wayland is kept prisoner count as enemies and will release spiders when struck.

The spiders spawned by this do not count towards to thePoison Mushroom ,Mushroom or the Lesser Demon's ability.
Adventurer's Peril

* Normal

Preparation, training, and fortitude are not enough. One must be a combination of perfect and lucky to avoid catastrophe.

## GUID

Item: 319cab181142408cae02ade562c5ff14
Effect: ec1e01de5477416aa9400e2e9ad1d62f

****Adventurer's Peril**** is a hex item in *UnderMine*.

This hex now increases all damage by 10x.

* Bloodied Locks will not be affected by this hex; you will still take 50 damage as normal.
* Purge Potion is affected by this; care should be taken not to end the run prematurely with this potion.

Previously, it reduced the player's current and maximum HP to 1, similar to Momentary Peril. The best strategy for dealing with it was to collect Armor Shards to act as a buffer.
Auduin's library

**Auduin's library** is a location in Halls of Din

This room is found in the Halls and contains the Dusty Book in the lecturn to the left of the door. It can only be entered after defeating 3 waves of enemies in the exclamation mark room and gathering the Library Key

This library is named after Auduin also known as Din, the Old King.

There are also three  bookshelves in this room:

* Serfage and Suffrage (Lore related: A restricted book on peasants getting voting rights)
* The Kaldobon Revolution (This is likely a lore reference)
* A Dream of Spring (The planned final novel of the *A Song of Ice and Fire* book series by George R. R. Martin: A Dream of Spring)

## Gallery

* Book 1
* Book 2
* Book 3
Berserker's Brew

* Normal

A brew that stirs the drinker into a ferocious rage, making them dangerous to their enemies and themselves.

## GUID

Item: 200012b4fdb74289b228f292193cf146
Potion: b5485d90404d4d9a90918fdb9863ce41
Effect: b40ce89703f6490697b4ad3931ff38bf

****Berserker's Brew**** is a potion item in *UnderMine*.

## Effect

50% damage up to all damage and 100% more damage taken
Bog Trials

The **Bog Trials** are a series of puzzle rooms leading up to the Throne Room that can be found in the bog.

These rooms will appear as secret rooms on the Minimap, and if the player has the relic Map they will show on the minimap when un-explored.

*Attempting the bog trials before getting the Plundered Crown will result in not being able to finish them.*

## Bog Puzzle Room 1

*Main article:* Bog Puzzle Room 1

This puzzle room is the first secret room, it is a pretty empty unassuming first secret room which lead some people to think it is just a secret room with no secret.

## Bog Puzzle Room 2

*Main article:* Bog Puzzle Room 2

This puzzle room is the second secret room, it is a maze with a race to the gold in the center.

## Bog Puzzle Room 3

*Main article:* Bog Puzzle Room 3

This puzzle room is the third secret room, it features eight torches with two in each corner of the room.

## Bog Puzzle Room 4

*Main article:* Bog Puzzle Room 4

This puzzle room is the fourth secret room, it contains many levers and also multiple pressure plates.

## Bog Puzzle Room 5

*Main article:* Bog Puzzle Room 5

This puzzle room is the fifth secret room, it features two Pilfer Guards guarding the entrance to the Throne Room.
Blast Suit

* Normal

A ridiculous suit of armor that looks reminiscent of an onion.

## GUID

Item: 630bd51306d34a9c9de7b041f1a3caee
Effect: 181beab6d4fc4bb4b1725575b8c5d4e2

****Blast Suit**** is a relic item in *UnderMine*.

It increases bomb damage by 20%, and makes the peasant immune to their own bomb damage and bomb knockback. The peasant can still be harmed by bombs from other sources like Sweaty Palms, Ogre Bombardier, and Bomb Pilfers. The bomb damage is negated by U-235 as U235 sets bomb damage to a specified and unchangeable amount.

## Trivia

* This item is a reference to the armor of Siegmeyer of Catarina and Siegward of Catarina from the Dark Souls series.
* The concept art for blast suit at first looked like this:See also: Gallery

## References

1. ↑ Fun fact, for the blast suit I had something very similar that we later changed (that I was imagining as 'what kind of armor would Wayland rig together'?) I could totez convert into a pillow/tunic rig – Spykles on Discord, February 17, 2024.
Apprentice's Tincture

* Normal

A healing potion created by an apprentice who hadn't quite perfected their craft.

## GUID

Item: 27b4611c53e04c0a9d771b76d47d7deb
Potion: 6633b8cd44ac4d729b381691ccc0d159

****Apprentice's Tincture**** is a potion item in *UnderMine*.

It heals the player for a random amount of health. So far it has been observed to recover between 1-253 inclusively.

## Unlocking

To obtain the blueprint for this potion the player must complete the Mushroom Quest, and speak to Beltrame.

Beltrame will drop the blueprint.
Bog Puzzle Room 1

**Bog Puzzle Room 1** is a room in the Bog Trials

This puzzle room is the first secret room, it is a pretty empty unassuming first secret room which lead some people to think it is just a secret room with no secret.

This room will have a random amount of rocks and other plants scatter around the room.

## Solution

This room will always have a secret room at the right wall.

The intended way for this room to be found is most likely by bombing one of the rocks
Bing Bong

Bing Bong are a subspecies of shadow creature that possess objects and use them to their advantage. Much like hermit crabs they will upgrade their possession if it is considered an upgrade. Bing Bong in particular like bells because they offer incredibly good protection, but are also susceptible to loud, external noises.

## GUID

fdb703d2ea434e069f96f234da193ebc

**Bing Bong** is an enemy in **UnderMine**.

It will hide in its bell, whenever the peasant gets within a small radius of it.

The main attack is a spray of projectiles sent just outside of its detection circle.

While **Bing Bong** is hidden in its bell, melee attacks will ring the bell cause the player to experience the Hobble condition.

 **Bing Bong** is extremely weak to bombs, placing one close enough to explode **Bing Bong** will knock it over allowing the player to get upclose without **Bing Bong** hiding.

If the player has high levels of Swing Size **Bing Bong** can be reached with melee from outside its detection circle.
Accursed

* Normal

These items are all powerful, but beware, a curse comes with each and every one of them.

## GUID

Item: de55171a6bed4d78ae34d79aba63526f
Effect: cf8fb5600f7f45f5b1304601e18f0e6a

****Accursed**** is a hex item in *UnderMine*.

This curse gives every item in normal Shops a curse cost of 1 Major Curse on top of the gold cost. The curse price is affected by Tariffs.

Currently, there is a potentially bugged interaction with Simple Chest that makes both of the curse costs apply to one of the additional items and the other item will have no curse cost, but it is also theorized that this is a feature.
Antechamber

**Antechamber** is a room in Undermine located in Nowhere and found frequently in Othermine.

When you first start an Othermine run you will drop into an **Antechamber** which gives you 4-7 options to choose from.

You must take a minimum of 4 things in order to open the exit into Othermine. You will choose between:

* Two familiars
* Two relics
* Two curses
* Two blessings

There are also 3 optional choices:

* Hexes can be taken from Valeen.
* Siegfried's Aegis challenge can be initiated by picking up the shield in the corner.
* The chest in the center which will give some random upgrades to take on the run.
0.3.2

### Features

Players can now adjust their Summoning Stone level from the pause menu (it can be viewed at any time, but can only be adjusted when the peasant is in the hub)

### Balance Changes

* Boss health and damage now scales by 25% per Summoning Stone level, down from 50%
* The health and damage of normal enemies, hazards, and traps now scales by 5% per Summoning Stone level (these did not scale before)
* Noori’s cursed fireballs now track slower, making them easier to dodge and jump over
* Noori now pauses for longer when snuffing an individual torch, giving more opportunity for damage
* Mortar now pauses for longer when collecting his orbs, giving more opportunity for damage
* Damage of Blackguard's attack `Hack and Slash` increased: `19` > `21`
* Health of Spate Fly lowered: `10` > `5`

### Bug Fixes

* Fixed a save/load issue with Pilfer Credit Card
* Fixed a save/load issue with Mushroom
* Fixed a freeze that could happen if Witch's Brew gave you the Bottle Stopper curse
* Fixed several Delvemore Dungeon encounters where rocks would spawn inside of walls
* Throwbo is now 32% less likely to get stuck on the scenery

## Hotfix 1

### Bug Fixes

* Fixed some issues causing people to lose their axe during the Noori fight
* Fixed hp scaling on objects like cursed torches
* Fixed a softlock related bug to the Bottle Stopper curse in a specific situation
Bottled Pilfer

* Normal

A bottle containing one Hoarding Pilfer, dozens of axe pommels, and countless smooth rocks.

## GUID

Item: 05572761ed6d4d4f91203cd46f890adf
Potion: e10e9968a7294d168a4563a6415b045c

****Bottled Pilfer**** is a potion item in *UnderMine*.

## Effects

Consuming the potion spawns a Hoarding Pilfer with rainbow particles. It still has its normal traits. It does not have a duration.

## Trivia

You can, and should, use this potion in the hub. There are no gold-stealing-pilfers to take your money, and the rooms are small, so you can hit the pilfer until he disappears to get maximum profit out of the potion.

## Gallery

* Old texture from Alpha 0.1.5
* Another old texture for Bottled Pilfer.

## Trivia

* During development, the shop costs were set to  150.
Bishop's Bomb

* Normal

Bishop was strong and independent. He left home at an early age after studying bomb smithing with his mother.

## GUID

80c079e5b87345b28557d545c6f0131e
Upgrade: 833d6ac4c9df415bb85875b32d189a6a

****Bishop's Bomb**** is a unique bomb relic in *UnderMine*.
It can be combined with Rook's Bomb to obtain Queen's Bomb.

It generates additional explosions a short distance away, oriented diagonally from the original bomb placement.

## Notes

* The shape of the explosion corresponds to that of the movement of a bishop piece in a game of chess.

## References

1. ↑ "Did you know you can combine relics? For example, Rook's Bomb and Bishop's Bomb combine to become Queen's Bomb. Will you find the other secret combinations? 🤔 #indiedev" – @undermine\_game on Twitter, July 18, 2019
2. ↑ "Playtest 06/20/18" – Thorium Entertainment on YouTube, July 21, 2018
Bloodied Locks

* Normal

In the catacombs many walls have shallow ruts in the shape of a hand, and dozens of spines facing outwards at the base of those ruts.

## GUID

Item: 09d0e4e531c64e7e8e29ba73fb6b7c11
Effect: 9728683655fd4f0094bd1fec56e4fbf1

****Bloodied Locks**** is a major curse item in *UnderMine*.

Opening a lock now costs health instead of keys. The default cost is 50 health per key.
All-Potion

* Normal

Dirk's crowning achievement as an alchemist. A potion so powerful the recipe needed to be divided amongst laboratories to keep it hidden.

## GUID

Item: 5829b0cc3f6149da9649aa302cf7ca57
Potion: d20987dc2f31431984773ffc281a24fc

****All-Potion**** is a potion item in *UnderMine*.

When consumed, the peasant can select any potion that they have previously unlocked.

## Acquisition

The All-Potion recipe is split between five secret laboratories in each zone (one in the Goldmine, one in the Delvemore Dungeon, and the Halls of Din, etc.). These secret laboratories are only found in the hidden crawl spaces underneath rocks. The secret labs contain a green cauldron similar to the one Baba has in The Hub. In addition to the cauldron, there are one or two potions that can be picked up and a bookshelf. Interacting with the bookshelf reveals one part of the All-Potion recipe.

Part 1 can only be found in Goldmine, part 2 can only be found in Dungeons, etc. Secret labs can also be found in the Othermine. The recipe part contained in the secret lab in Othermine will correspond to what type of location the peasant is currently in. For example, if the peasant is traversing the Golden Core in the Othermine, part 5 will be found. Upon getting all five of the recipe parts, the peasant will be awarded the finished recipe.

In the Undermine, the Goldmines 4 all potion room will be textured as a dungeon crawlspace, but the potion part is part 1. This is similar for the 4th level crawlspace of Dungeons, Halls of Din, and Caverns.

## Gallery

* All-Potion Recipe Parts
* All-Potion Found
Blood Chalice

* Normal

A golden goblet with flecks of crimson. It rewards those willing to pay a sacrifice.

## GUID

Item: 0b736c7fe4974e65a08cd5c0ab189929
Potion: 2d3b1658f27b44b783c292b8b3f3853a

****Blood Chalice**** is a potion item in *UnderMine*.

* The 25% health that is consumed is calculated from the player's ***maximum*** health.
* Can directly kill the player.
Blessing Eater

* Normal

A spiteful curse that hungers for favor.

## GUID

Item: a6d6119f24ab44b5ac3e292c66b039c3
Effect: ae4ceb9fe5e14f9f91dcc576cae24a06

****Blessing Eater**** is a major curse item in *UnderMine*.

Upon killing 50 enemies the Curse will activate, destroying itself along with a Blessing.

## Notes

* If you have more of the same blessing, it counts as a higher *level* of a single blessing (example: having 3 Toughness will get rid of all 3).
* If the player has no blessings, the curse just destroys itself with no other downsides.
* Killed spiders from Arachnophobia will reduce the countdown.
Bass Fly

Bass flies evolutionarily split off from treble flies many generations ago. They made the Golden Core their home and the environment changed them. They became tougher, more aggressive, and deadlier. And while their skin toughened and darkened in color, their wings developed a bright golden hue, matching their surroundings.

## GUID

ca6f9c6da35048f78d2786494966673c

**Bass Fly** is an enemy in *UnderMine*. Like the Spate Fly, it flies around the room and occasionally shoots projectiles at the peasant shortly after flashing red. Its projectiles bounce off walls.
1.1.1

### Bug fixes

* Fixed a crash that could occur when loading a save file with an invalid familiar equipped
* Updated a few typos and misspellings in the localization database
* Fixed a rare crash that could occur if checking an Entity’s validity on the same frame it was destroyed
* Fixed an input issue that would prevent you from moving if you took damage on a specific frame of the throwing animation
* Fixed a memory leak in the animated enemy portraits in the Journal
* Fixed an issue that would cause Core rooms to spawn in the Bog in Othermine
* Fixed a problem with Helios Boots that would cause them to not ignite enemies
* Fixed a problem with Goblin landmines that would cause them to plant duds that would not explode via proximity to the player
* Disabled UI raycasting on the potion slot indicators which could cause them to show an invalid tooltip if moused over with no active potion
* Tus now offers you Hot Cross Buns if no other relics are left in the pool
* Fixed an issue that would cause the Queen’s Guards to still damage you, even though their spears were lowered
* Poison Flower trap now scales its damage correctly in Othermine
* The secret tribute fountain encounter can no longer spawn in Othermine
* Fixed a performance issue with the Hayfever curse
* (Linux, Mac) Fixed a text rendering problem that could cause text to stop rendering in parts of the UI
* Translation of Doppelbock changed from `Peasants would often use Dopplebok to sneak away for a quick nap with no one noticing their absence.` to `Peasants would often use Doppelbock to sneak away for a quick nap with no one noticing their absence.`
Affluent Mimic

Scholars can not agree on when they first appeared, but they do all agree that this is a new, never seen before, breed of mimic. Mimics were already incredibly dangerous creatures, but the problem worsens as they adopt new forms.

## GUID

794b0a462de246dea77da7c2ad380439

The **Affluent Mimic** is an enemy in *UnderMine*. It masquerades as a Gold Chest until it is attacked or interacted with. It attacks the player by leaping at them. It can be distinguished from a normal Gold Chest from its redder sparkles or observing it shuddering when a Potion of True Sight is consumed.

It is not damaged by Relics such as the Large Ember or the Lightning Bomb's electricity until it is revealed. It will reveal itself if it is standing in burning oil or electrified water.

When killed it drops the same contents as the chest it was mimicking.

Affluent Mimic spawn rate increases significantly if the player is afflicted with Metamfiezomaiophobia. If the player is cursed with Empty Coffers, all closed gold Chests are Affluent Mimics. They will still drop their normal chest loot.

It does not drop food if the player has Leftovers.

## See also

* Mimic
* Strange Mimic
* Minic
Blastcap

* Normal
* Extended

A mushroom that enjoys a good jostle.

Blastcaps grow very quickly once exposed to kinetic force. They are common in areas where earthquakes are frequent. Most blastcaps are extra spicy and the heat they exude is proportional to how fast they are chewed.

## GUID

4c14bf5fc0054790a90bc0e0c60948d7

****Blastcap**** is an artifact item in *UnderMine*.

It can be found in the Goldmine.

Hidden inside a room with 1 mushroom in the middle and bomb explosion marks all around it. By placing a bomb on this mushroom you will obtain this Artifact.

This Artifact is part of the Mushroom Quest from Beltrame.

## See also

* Nightshade
* Shiitake
Adventurer's Whip

* Normal

A whip is an impractical weapon. For example, it often hits enemies behind you as often as it does in front.

## GUID

Item: 376feb7893994baf826df320010a2eae
Effect: 0e7e31f44491456bb5f6268f2c2686c2

****Adventurer's Whip**** is a relic item in *UnderMine*.
It increases the chances of finding rooms with treasure Chests. Such rooms may have any type of Chest spawned in them. If the Adventurer's Hat is also collected, the two items will combine into the Golden Idol.

Treasure rooms spawned by Adventurer's Whip follow normal treasure room spawn mechanics and can include the following:

* Cursed Chests, locked Chests, or rock-encrusted Chests.
* Health cost levers to spawn a bridge to reach the chests.
* Puzzles with unlit Torches to spawn a chest, requiring some source of fire to ignite.
* Self-sacrifice spikes to spawn a Chest.

## Interactions

### Positive

* Adventurer's Hat: Can be combined together into the Golden Idol.
* Miniaturizer: Produces an extra mini chest for every chest found.
* Spirit: With Spirit's level 2 ability, more chests means more potions.

### Negative

* Metamfiezomaiophobia: Extra chests have a high chance of being Mimics.
	+ Removing the curse will not revert Mimics back into normal chests for that floor.

## Trivia

Adventurer's Whip is most likely a reference to the bullwhip made famous by the film character Indiana Jones.

The description, which says that the whip "hits enemies behind you as often as it does in front", is a reference to the whip from *Spelunky*. The iconic weapon of the franchise is known for having a "backswing" hitbox that extends diagonally behind the player character.

## References

1. ↑ Indy's whip on Indiana Jones Wiki
2. ↑ Whip on Spelunky Wiki
Bog Puzzle Room 4

**Bog Puzzle Room 4** is a room in the Bog Trials

This puzzle room is the fourth secret room, it contains many levers and also multiple pressure plates.

The center of the room can randomly generate with either a pressure plate or a Ham Shank

## Solution

This room is by far the most complex room of the series however it is not extremely difficult to get through this room using brute force.

The solution will refer to the numbers and letter in the following image.

The first step is opening the south wall in the area you enter the room to, this is simply to get the player familiarized with the mechanics involved in this room.

By pulling lever 1, the wall to the north will open, allowing the player to pull lever 2 to open the wall blocking the pressure plate while simultaneously close the door to lever 2. Using the pressure plate will teleport the player back to the beginning of the room maintaining the new state of the walls.

The next step is to get the wall to area with the three lever available, this can be accomplished by pulling levers 3, then 1, then 4. Technically this can also be solved by activating 1 first then activating 3, followed by activating 1 twice, but that is less efficient and not recommend.

At this point the player will be trapped in the center, if the room generated with a pressure plate then that can be used to teleport back to the entrance, however if the room generated with a Ham Shank the inteded solution is to heal up using the ham shank and jump in the pit to fall down at the entrance of the room.

After that the Lever order is 5, 6, 7, 8, 4, 9, 4, 10, 8, 11, 12. This leads to pressure plate C where the player will once again be teleported back to the beginning. Pulling lever 12 to get to the state shown in the picture below will play the puzzle solved chime that can be heard in other puzzle rooms in the game. also the order of 10 and 8 can be switched, it just matters that both are pulled.

The final sequence will open the path to the door. It is 8, 7, 6, 5 then 10, 4, 8, 11, Then use pressure plate C again. It may be necessary for this final sequence to require alterations if additional levers were pulled.

There is however an alternative final sequence which manages to get the leave extra walls open, it branches at the 5 in the sequence above by instead pulling lever 4, however the rest of the steps weren't documented, however proof can be shown by the image below.
Bomb

* Normal

There is a warning label affixed to the bottom that reads "Use under adult supervision."

## GUID

8d0acbcdb33a46a9bfa9c623e8be72e6

****Bomb**** is a basic item in *UnderMine*. It can be used to deal damage to enemies, destroy various objects, and open secret passages. You can hold up to 99 bombs.

## Bomb's explosion modifiers

* Bishop's Bomb
* Bombushka
* Queen's Bomb
* Rook's Bomb

## Special effect

* Branding Bomb
* Blood Bomb
* Golden Powder
* Lightning Bomb
* M.E.G.A. Bomb
* Seer's Blood
* Transmutagen Blast

## Others

* Blast Suit
* Bomb Doubler
* Capture Sphere
* Demolition
* Double Doubler
* Explosiveness
* Impish Key Bomb
* Powder Shortage
* Remote Detonator
* Short Wicks
* U-235

## Notes

* Bombs can be moved after being placed by swinging at them with your weapon and hitting them. This allows for creative bomb placement.
* You can stop Selt's third attack with a bomb.
* You can hold only 1 bomb **relic** at a time. This does not include Bomb Doubler.
* Can be found for sale in Shops, in Chests, when blowing up rocks, in Secret rooms and crawl spaces, as payout from Sacrifice Rooms, when peeping a Skeleton, and when using some Potions.
* Bombs will hurt the player.
Altar

## GUID

Unknown ID

 The **Altar** is an interactive object in *UnderMine*.

Interacting with the object allows the player to choose a blessing.

Each of the Blessings has a base cost of 1 minor Curse, except Penance which removes a Curse at the cost of health.

On a new save file, Altar rooms will not be generated until the player saves Lillyth.

Also see Blessing Pool for the possible blessings that will appear on an altar.

When the peasant has the Hex called Blasphemy the altars will turn purple as it can be seen below, to indicate that the player is choosing a curse rather than a blessing

## See also

* Holy Guacamole
* Devotion
* Sylph
* Uncreative
* Blessings
* Curses

## Notes

* Holy Guacamole places an altar on each floor. After unlocking Lillyth, 2 altars can appear per floor.
* Devotion allows each altar to be used one more time.
* After unlocking Lillyth Altars will always appear on floors 1 and 3 of the Goldmine, all floors on Delvemore Dungeon, floors 1 and 3 in the Halls of Din, floors 1 and 3 in the Shimmering Caverns and floors 1 and 3 in the Golden Core.
* The amount of Blessings available from the altar can be increased with the Blue Offering, Red Offering and Black Offerings bought from Arkanos at the Hub.
* Sylph levels up by praying at altars. She allows the player to pray an additional time when she reaches level 2.
* Altar rooms have a 50% chance of being locked.
* Penance will always be a praying option.
* Uncreative allows only one blessing and Penance are availble at a time.
* Altar costs, both for gaining Blessings and for Penance are doubled by Tariffs, or receiving 2 minor curses and double the health cost respectively.
Berserker's Pendant

* Normal

A necklace of gnarled orc fangs, caked in blood.

## GUID

Item: 3693999de5e94fcd81b5fcd53c13e8b4
Effect: d7aa255768cc4c37ab24ec06a33eafcd

****Berserker's Pendant**** is a relic item in *UnderMine*.

## Synergies

Aegis makes it easier to survive at low health and benefit from the extra damage.

## Trivia

* During development, the craft-costs were set to  0.
0.2.2

* The Minimap now more reliably shows an open chest icon when you’ve collected the relic from the relic room
* Fixed a rounding error when calculating your retained gold after a run
* Fixed a bug in Halls of Din wave encounter related to destroying the sign before pulling the lever
* Cursed torches can no longer curse enemies
* Aegis no longer plays its proc sound when healing
* Cell doors now trigger Haunted Locks
* Fixed several input bugs related to falling down a pit while dead
* Oil can no longer longer spawn on pits
* Shop pilfers no longer get stuck if you buy their item before they’re done setting up
* Mushroom babies are now much less massive
* Firebird can now reliably hit Noori
* Black Rabbit’s lever game chest spawn position has been fixed
* Cooking re-rolled food now gives you the correct cooked food type
* Fixed some damage calculation bugs with the Knight's Pendant and Archer's Pendant
* Fixed a bug with Key Blade that caused it to not recalculate its damage after drinking an Impish Key Bomb

### Balance

* Toughness now increases maximum health by 30
* Minor Frailty now decreases maximum health by 30
* Major Frailty now decreases maximum health by 60
* Firebird's fireball now deals 50% of the peasant's Throw Damage rather than 100%
* Firebird's fireball ignite damage is now based on the peasant's Throw Damage rather than Swing Damage
* Fire Attunement now increases fire damage by 50% rather than 100%
* Electrical Attunement now increases lightning damage by 50% rather than 100%
* Nikko now deals 50% of the peasant's Swing Damage rather than 100%
* Shadow's Fang now increases crit chance by 50% of base rather than 100%
* Selt now takes 50% fire damage
* Mortar now takes 50% lightning damage
* (Bosses will be added to the journal soon so that players can see their strengths and weaknesses)
* War Paint now caps at 10 stacks
* The maximum discount granted by Loyalty is now 80% off

### Other Changes

* The Djinn now gains experience from exploring Secret rooms and Crawl Spaces
* Lowered the experience thresholds for the Djinn to level up
* Non-16:9 resolutions are now available in the options menu. This change is to better support for older MacBooks that cannot run in 16:9 resolutions, but we still recommend running in 16:9 whenever possible
* The simulation now pauses while you pick up a relic, blueprint, or artifact
* Potions now remember their HP between pickups. This means that each potion can now only be re-rolled with Transmutagen Blast at most 4 times before breaking

Texts
* Changed Salamander's Wrath effect from `All enemies ignite` to `All enemies ignite the peasant`.
Ambrosia

* Normal

Actually a very secular drink, made with blended grass and orange juice.

## GUID

Item: 15ca0afa442849328a5a8ff6411b301a
Potion: 5f024f76f7dc46d29147cc366a439fba

****Ambrosia**** is a potion item in *UnderMine*.

It doubles the level of a random Blessing that the peasant already has.

* Balance
* Strength
* Ferocity
* Explosiveness
* Toughness
* Wealth

* Vigor
* Exuberance
* Fortitude
* Heartiness
* Cleave
* Savagery
* Regeneration
* Demolition

### Less Positive

These blessings can be improvements, but are limited in scope or usefulness, especially in the late game.

* Mighty Hurl
* Gust
* Slow Metabolism
* Craftsmanship
* Loyalty

## Notes

This potion can be incredibly powerful when you have a single blessing, as the potion will only duplicate that blessing.

Using this potion on damage blessings can make the game trivially easy.
Artifact

**Artifacts** are special items in *UnderMine*. Artifacts are generally permanent acquisitions that advance the player's ability to progress through the game. They include items such as keys or tokens received from Bosses or maps and items found in the dungeon. These artifacts are used to open new paths or travel options in the dungeon and release or activate NPCs in the Hub.

## List of Artifacts

* 1. Journal
* 2. Selt's Fragment
* 3. Mortar's Fragment
* 4. Noori's Fragment
* 5. Ponzu's Fragment
* 6. Seer's Fragment
* 7. Prisoner Key
* 8. Library Key
* 9. Dungeon Key
* 10. Master's Key
* 11. Key to the Halls
* 12. Keystone
* 13. Core Key
* 14. Nightshade
* 15. Shiitake
* 16. Blastcap
* 17. Dusty Book
* 18. Dungeon Map
* 19. Halls Map
* 20. Caverns Map
* 21. Core Map
* 22. Summoning Stone
* 23. Stone of the Recreant
* 24. Plundered Crown
Blighted Barb

A hollow crystal that traps moisture in its center, slowly converting it to a thick and viscous poison.

## GUID

Item: 6159a82b527649ed8789750eac3c6464
Effect: 3bd9e1dd14d049e19ff233adc4de5018

****Blighted Barb**** is an object in *UnderMine*.

The **Blighted Barb** will spawn in a pool of poison, and can be attained by hitting the crystal with your pickaxe.

This item works similarly to Crippling Poison; ie it will have a chance to poison an enemy on hitting it. The only difference is that **Blighted Barb** operates on a timer when you hit the crystal.

It is part of the family of crystals Seertooth and Electrorock
Basic Item

Basic items help you advance further in the adventure and may drop from chests, destructible objects, like rocks, pots, etc, enemies, and can be found in skeletons when peeping on them, or be acquired by purchasing them in the Hub or Shops when available. These items can be duplicated when Popcorn Kernels are used or if you have Popcorn in your possession.

Basic items include:

* Armor Shard
* Bag O' Bombs
* Bomb
* Key
* Key Ring
* Talisman

## Notes

* Most Basic items are available from the start. You don't need to unlock them, but there are many different upgrades for some of them that may be unlocked using Gold. The exception to this are Talismans, which are made available when you rescue Lillyth, and can then be found within the dungeon.
* Bombs and keys may be stacked.
* When using any kind of Transmute, these may turn into each other.
Blue Offering

* Normal

A small offering earns a small favor.

## GUID

f994ef63b99b4656a19d2361b17d1c0f

****Blue Offering**** is an upgrade in *UnderMine*.

First upgrade to Altar's praying options. +1 praying options per altar. Can be bought from Arkanos after releasing Lillyth.

## Trivia

It is a reference to the Candle in *Binding of Isaac*.

## See also

* Red Offering
* Black Offering
0.3.3

### Features

* UnderMine now integrates with Discord on Windows to broadcast real-time information about your run!
* Added 1 new major curse that didn’t make the cut for the last patch. (Compulsion)

### Bug Fixes

* Fixed an issue allowing players to softlock themselves by attacking keys in the early game.
* Removed a confusing visual effect from gold ore in the dungeon
* Fixed an issue that would grant you an additional bomb every time you reloaded into the Hub with a bomb relic equipped.
* Refactored the way that hardmode boss achievements work to be less prone to breakage
Blood Bomb

* Normal

A cursed item, made with black powder and the blood of a lesser demon.

## GUID

5e270234064d40d08b17881eee751dfd
Upgrade: 64bd42db7c7e4267b8107d4d022d2e69

****Blood Bomb**** is a unique bomb relic in *UnderMine*.

When an enemy is killed by this bomb, the peasant gains the same healing as a Medium Rare Steak. It scales with the Salt Shaker, Pepper Shaker, and Cayenne Pepper Shaker.

Heartiness affects the healing up to 5 times (185 per kill maximum).
Bobo

Despite popular belief, Bobo is not the name of an individual creature, but the name of the species. Bobo are typically non-violent, unless provoked.

## GUID

e667b7cd70ea44258fc89681ae0ed8c9

**Bobo** is an enemy in *UnderMine*.

He has the highest attack damage of the non-boss enemies in the Goldmine, apart from the explosions from the Loaded Rat, and the Ticker.

He will peacefully wander around the room until provoked by receiving any kind of damage from the player, other enemies, bombs, traps, obstacles or other environmental sources.

Once provoked, he will start charging towards the player, damaging other enemies, and destroying any obstacles on its path.

## Tips & Tricks

* Once you learn its pattern, Bobo can be very useful in clearing rooms of rocks and blades, and opening the way to secret rooms.
* Once provoked, he will quickly slam the ground once and charge towards you. After stopping, he will slam the ground three times before charging again. This is the perfect time to position yourself in front or behind obstacles you want to destroy, in order to have them in Bobo's line of charge.
* Beware that he will destroy all items and potions when slamming or charging, so position yourself accordingly and collect them swiftly.
* Bobo cannot go over pits, and will fall in, so he can be easily defeated by luring him towards one.

## Gallery

* In-game appearance at Christmas.
* Bobo's animation.

## See also

* Throwbo
* Trembo

## Notes

* Bobo can destroy the spinning spikes on the rails, and will receive damage from them.
* Bobo will one shot all food, bombs, keys, and potions.
* He can be used to break locks on doors as well as all rocks in the room to find items, petrified rock, meat, and secret rooms.
* He will receive damage from charging into walls.
* Since he sprints uncontrollably in a straight line, he can fall into pits.
* He damages some non-flying enemies as well.
* He can hit you while running and push you in the air in a way that results into another hit.
0.4.1

### Bug Fixes

* Fixed a bug that could cause your thrown pickaxe to not return when using Guidance. In addition, Guidance now gives up after 10 seconds of chasing its target.
* Fixed a bug allowing you to open treasure chests while standing on them
* Beam weapons should now be better at turning off when their owner dies
* Resolved an issue that was allowing grass to spawn on top of holes
* Ponzu’s body can no longer be targeted by things that auto-target
* Fixed a typo in Toadvine’s new dialog
* Fixed an encounter where switches would lose functionality after having left the room

### Balance Changes

* Increased the cooldown of Spatial Sickness by 1 second
* Teleporting now removes any knockback currently applied to you

### Other Changes

* Several more rocks have been added to Ponzu’s lair

## Hotfix 1

### Additions

* Added an X-Mas skin for the Pilfer's, the Bobo's, and the Black Rabbit
Bloatfly

Bloatfly is a bit of a misnomer. They're actually regular flies pregnant with larvae eggs. The eggs are exceptionally poisonous, so eradication needs to be handled carefully. Occasionally peasants will be paid small bounties for the egg husks, as a way to cull the fly population in the mines.

## GUID

40b6fd069a5f43ef81f092384dce54c0

**Bloatfly** is an enemy in *UnderMine*. It is exclusive to the Contested Bog (and Othermine).

This enemy will fly slowly around shooting projectiles in a similar manner to the Treble Fly.

It on death it will shoot 8 poison shots one for each of the cardinal directions (including SW NW SE NE).
0.1.1

## Changes

### Features

* The minimap now hides during combat. This functionality can be disabled via the options menu and is on by default.
* Intro videos can now be skipped by pressing any button.
* Clicking outside the game window when running in full-screen no longer minimizes the game.
* The Journal and Crafting keys are now remappable via the options menu. The default Journal key has been changed to Tab.

### Other

* Changed Loaded Rat icon from  to  to be more distinguishable for color blind people.

## Bug Fixes

* Treasure from a chest partially surrounded by impassable rocks now spreads much more evenly.
* Enemy pathing has been improved which should result in less enemies getting stuck along walls and help rats get down from statues easier.
* Gargoyles can now more reliably shoot south.
* Fixed an issue loading into Mortar’s room related to killing bosses out-of-order.
* The Fortitude blessing no longer auto-unlocks when you pick up its recipe.
* Fixed an issue causing floors to lay themselves out in a fashion that would soft lock the player (pillars or pits blocking doors).
* Fixed an issue with a Halls encounter that forced the player into a hole upon re-entry.
* Fixed an issue with a Mines encounter that caused a lever to not work if used upon re-entry.
1.0.2

* Bombushka babies now spread out in all directions rather than always to the north east
* Arrows fired from wall traps will now correctly ignite if they pass over a torch
* Fixed a few issues with stat tooltips that would cause them to not display stats granted by Masa and Mune correctly
* Fixed an issue that would cause you to drop your extra potions when stabbed by the Gatekeeper
* Cleaned up a bad interaction between Ghost Pepper Sauce and Antimatter
* Fixed a graphical bug that would cause your current Summon Count to display as 100
* Fixed a data issue that would let you find Dungeon crawl space rooms on Goldmine 3
* Fixed a mismatch between stereo and spatial audio in the build process that could cause audio corruption on certain hardware
* Fixed a small graphical layering issue with the Gargoyle’s fireball attack
* When using a controller, the game will now pause if your controller becomes disconnected or runs out of batteries
* [Xbox] All stats-based achievements are now recalculated when the game starts, granting you any achievements you may have missed due to being offline

### Other Changes

* [Xbox] Added a new slider to the Graphics options menu to manually adjust the game’s safe rendering area. This will allow players with TVs that do not have a built-in overscan feature to shrink or expand the rendering area so that the UI is not cut off
* Added Italian Translation
Birthing Pod

* Normal

This chamber that greedily consumes any and all nearby nutrition, diverting it to the embryo inside.

## GUID

Item: 3d321813e7904a1486d6243defa59cc3
Effect: c1a1ef3e9e9e4856b4df14b2662d56dd

****Birthing Pod**** is a relic item in *UnderMine*.

It absorbs all HP restored and gives the Peasant a secondary familiar when it hatches after absorbing 500 HP. The familiar will always be one the peasant already owns after hatching from Griswold. Obtaining another Birthing Pod will reset the health required, and hatching it will replace the secondary familiar with another at random. It is possible to change which familiar hatches by resetting the floor and restoring the required HP.

If the peasant sleeps in a Tent, the Birthing Pod does not take the HP restored, and the Peasant will be healed as normal.

When a player does not have Griswold unlocked, the familiar hatched from birthing pod will be Firebird. Despite having a second familiar it will still show as undiscovered in the journal.