Regions

Arcaena's map is split into **Regions**. Regions will work similar to biomes, and will be able to overlap. For example, the 'Aberon' region will be inside the 'Surda' region.

### Classifications

Note that the term 'region' refers to the technical implementation of locations, and is not visible to players. Regions can be roughly classified into smaller subsets. These subsets are given labels like territories, settlements or districts that better describe the approximate level of the region. It should be noted, however, that a region can have any priority, despite how it may be classified by a player.

### Priority

Each region is assigned a value between 0 and 1000. This specifies the priority of the region. A higher number means a smaller / more specific region. These values are used by the game engine to determine the region priority that the player is inside of. The game builds up a list of active region attributes, with duplicate attributes overwritten by the attribute of the region with the highest priority.

Region Priority
 Vroengard (Island in Alagaësia)
 Doru Araeba (City in Vroengard)
 The Vault of Souls (Dungeon in Doru Araeba)

### GUI

There will be an in-game region GUI to show all of the regions that your are in (in order of ascending priority). Hovering over one of the regions listed in the GUI will display the lore of that region (This lore is also displayed in chat when you first enter the region).

Arcaena game developers will be able to see the borders of regions - and possibly edit their borders and values - using a Region Wand. The borders of regions will be displayed in a similar way to the WorldEdit CUI Mod (See image).

### Achievements

Some achievements are unlocked by discovering regions:

* ***Curious*** - Visit 5 regions.
* ***Wanderer*** - Visit 10 regions.
* ***Traveller*** - Visit 20 regions.
* ***Scout*** - Visit 30 regions.
* ***Explorer*** - Visit 40 regions.
* ★ ***Trailblazer*** - Visit every region.

### Commands

Arcaena Admins will be able to use the following commands related to regions:

* **/tprhere** - Teleports all players inside of the sender's current region to the sender's current coordinates.
* **/tprhere {regionname}** - Teleports all players inside of the specified region to the sender's current coordinates.
* **/warp {regionname}** - Teleports the sender to the centre of the specified region.

### Attributes

A value is assigned to every region for each of the following attributes. These values are then applied to the client when the player is inside of that region. When you first discover a region by entering it, some Lore about the region will be displayed in chat.

If a region does not set a value for an attribute, the client will check if the attribute is defined by the region of the next lowest priority, until a value for the attribute is found (see Priority. As such, the only region that defines all attributes is the Alagaësia Region.

Some attributes include:

* Lore
* Chance of rain
* Chance of thunderstorm
* Dominant Race(s)
* Haywire Compass True/False
* Water Type (this determines what type of Water Bottle is given).
* Loot Table (More info on the page on Loot Chests)

1. ↑ Fredo747; Williams, Jack (2021-08-12) "Arcaena Regions". Archived from the original on 2021-09-05.