Sylphon RnD/Changelog

The changelogs of this mod are gathered here for easy access.

- Added Core Blueprint Package to Nex starts

- Reworked nullspace skip system slightly and readded it to Ascordia and Silverhead

- Iridescent will no longer spawn in Remnant fleets cause it sucks. Might rework it one day, but not now

- Added various 0.9.1a functionality

Balancing:

- Increased Indulgence damage from 10 to 20, increased refire rate to 1.8s. Now more bursty and slightly improved dps

- Increased ammo count of all Exalt missile launchers and lowered OP costs

- Reduced Equilibrium base shield efficiency from 0.6 to 0.7

- Adjusted ship prices in accordance with 0.9.1a values

Bugfixes:

- Fixed various Sylphon shipsystem graphics rendering incorrectly, which was introduced some 6 months back

- Fixed Flux Exchanger using outdated code to check for nullspace conduits, which caused issues with Outcast ships

## Versions for 0.9

### 0.9.4c

Changes:

- Reworked Raphiel to fire in larger bursts with lower per-missile damage. Less effective against armour now, but gained a bit more firepower against shields.

Balancing:
- Lowered Adloquium's per-shot damage and lowered refire delay to make the burst damage less abusive

- Lowered Catharsis armor and shield values

- Lowered Disavowal range by 50su and fixed flux values

- Lowered Celika's dissipation from 300 to 250 and shield efficiency from 0.7 to 0.9

- Removed Exalt ammo regeneration and upped base ammo to compensate (subject to further change depending on how they perform)

- Halved RoF for Celemency pulse

- Changed the Catharsis' missile battery to fragmentation damage

Bugfixes:

- Fixed an issue with the Metafalica's guns that caused them to fire off-target

- Fixed an issue with the Metafalica's burst rounds that caused them to sometimes reorient

### 0.9.4a/b

Changes:

- Trails on Sylphon weapons are now considerably less CPU/GPU intesive at excessive time slowdown/speedup, at the cost of small amounts of visual pop-in at those moments for very fast projectiles

- Added Ambush Spec hullmod to Dread Eagle, boosting active vent rate by 50%

- Increased Dread Eagle flux capacaity from 16000 to 18000 and reduced dissipation from 500 to 400

- Changed Paja to be magazine-based

Bugfixing:

- Fixed some errors regarding the Frelia's convertable hangars

- The Drone Carrier hullmod now properly sounds an error when mounting incompatible LPCs

- Fixed Sylvetra crash error

- Fixed chain-lightning style weapons such as the Clemency Ping triggering multiple times if the ship moved fast enough

### 0.9.4

Changes:

- New engine colour for most ships

- Changed Silverhead to skimmer system due to various issues with nullspace skip

Balancing:

- Adjusted a few more ship prices

- Lowered Rakia flux capacity from 18000 to 14000

- Improved Harrow's tracking ability

### 0.9.3d

Additions:

- Added Vesperon support

Changes:

- Changed the Sylphon paintjob some

Balancing:

- Readjusted DP values for multiple ships

Bugfixes:

- Fixed broken MagicLib check on game load

### 0.9.3c

Changes:

- Changed Valestri mount types around a bit. Medium hardpoints are now missile mounts while small hardpoints are now energy

Balancing:

- Increased Valestri's dissipation from 600 to 650

- Some more minor adjustments to ship prices

### 0.9.3b

Bugfixes:

- Fixed the Exalt fix

### 0.9.3a

Bugfixes:

- Fixed crash that happens when installing Shield Bypass on a ship with a Nullpoint Shield

- Improved AI handling of Exalts

### 0.9.3

Changes:

- The Metafalica's Type-3 shells are now splitter-shells

- Updated the hullmod description for the Variable Ammo Loader

- The Sylvetra's nanobots have had their metal-to-ammo gain rebalanced; they are now slightly better at refilling high-ammo weapons and slightly worse at refilling low-OP weapons (most notable on Reaper-like torpedoes)

- Added a small sound effect to the Sylvetra's nanobots when refilling a missile

Bugfixes:

- Fixed the Frelia having incorrect shield color

- The Ravana now properly uses two Embrace S instead of two Embraces

- The Embrace S can no longer be gained from blueprints, and does not show up in refit

Balancing:

- Adjusted the base prices of most weapons and some ships to be more within vanilla ranges

- Reduced Valestri shield efficiency from 0.9 to 1.0

### 0.9.2a

Additions:

- Added a new Hydroponics industry exclusive to Sylpheed Station, which replaces its old Farming industry

- Nexerelin support

Changes:

- Catharsis is now a drone fighter

- Sylphon markets now generally have AI cores on their industries; bigger markets have more cores

Balancing:

- The Nanobot Beam now deals its extra damage in smaller amounts at a time (same overall DPS)

- Nerfed Catharsis across the board

- Furika dissipation lowered from 300 to 250

- Replekia OP reduced from 310 to 260

- Catora OP reduced from 55 to 50

- Silverhead

   - dissipation reduced from 450 to 400

   - top speed reduced to 70

   - acceleration reduced to 60

- Etrika top speed reduced to 60

- Dread Eagle top speed reduced to 60

- Eolia dissipation reduced to 400

- Tilia dissipation reduced to 200

- Tarima dissipation reduced to 350

- Replekia dissipation reduced to 800

- Ravana

   - hitpoints reduced to 400

   - weapons changed to miniature Embrace with lower damage and without EMP cycler feature

- Valestri dissipation reduced to 600

- Lowered Stricture S damage by 20%

Bugfixes:

- The Apocastasis' secondary effect now works as intended (broke during some unknown patch, maybe even at release)

- Actually implemented the balance change for the Dread Eagle properly

- Hopefully fixed a crash related to hullmods that remove shields and the Prototype Nullpoint Shield

- Fixed some issues with sylph core detection for eccentric cores

### 0.9.2

Additions:

- Added the Networked Targeting Linkup hullmod, which is exclusive to Sylph Core ships

- Added the Sylvetra nanotech cruiser

- More not yet available additions (unless you console them in)

- Added GraphicsLib support (GraphicsLib still won't be required, though. Things will just look nicer if you have it now)

- Added a number of of special ships you may for now encounter randomly in Sylphon fleets on rare occasions

Removals:

- Removed Okarra

- Removed Hymnon

- Removed Hubris

Changes:

- Reworked the Sylph Core installation code so that it now uses skins instead of weird behind-the-scenes magic

- Sylph Core variants now have unique sprites

- Updates to some sprites

- Upgraded Replekia with fancy vernier thrusters

- Reworked Valestri to fit the Okarra's now vacant role as anvil

- Changed the sounds of the Götterdämmerung (credits to MesoTroniK)

Balancing:

- Increased Equilibrium supply costs to 55/55

- Lowered Dread Eagle's dissipation from 750 to 500 and increased flux capacity from 10000 to 16000 (This is an experimental change to more firmly establish the Dread Eagle as a hit-and-run skirmisher. The Scourge Eagle remains unchanged as it's meant to be a different kind of ship)

Known Issues:

- Apocatastasis special effect doesn't apply properly, granting basically no damage bonus whatsoever (Laserboi is on the case)

### 0.9.1

Additions:

- Added the Synastry and its built-in weapon, the Apocatastasis [say \*that\* fast 5 times]

- Added some secret things that aren't yet obtainable

Changes:
- The Frelia no longer has super-heavy mount points; instead, it has two large energy slots (which can still be turned to fighter bays if left empty)

- Moved multiple weapon blueprints into the rare category

- Added new sprites for Sylpheed Station and Ozma Station

- Random behind the scenes adjustments for stuff

- Minor system spawning adjustments

- Added "Stable Locations" to the two Sylphon systems

- Adjusted blueprint rarities for most ships

- Removed Sylphon experimental BP package

- Updated autofit tags for most weapons

Bugfixes:

- Ozma Station is no longer a Free Port \*twice\* (don't ask how that works): only works on new saves, unfortunately, but it's not serious enough to make a new save over anyhow

- Ozma Station now properly has a Low-tech battlestation (also only on new games, but honestly don't bother with it if you're in the middle of a save)

### 0.9rc2

Bugfixes:

- Fixed Vril-related problems

- Fixed certain built-ins showing up as modular weapons

### 0.9rc1

Additions:

- Added 0.9 integration

- Added a unique industry to Sylpheed Station allowing it to tech-mine Preatorium remotely (and some lore-gibble preventing Preatorium from being colonized/looted)

- Added the Vetra-class kinetic bomber

Changes:

- Now uses and requires MagicLib; all old code which is included in MagicLib has been refactored and many old scripts have been removed