recursal/Fanatic-Fandom huggingface dataset:
Capítulo 177

## La Colonia de Sendai (4)

**La Colonia de Sendai (4)** (仙台結界④, *Sendai Koronī 4*?) es el nombre del centésimo septuagésimo séptimo capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 07 de Marzo de 2022 en la Edición Nº 14/2022 de la revista *Weekly Shōnen Jump* de Shueisha. Se encuentra incluido en el Volumen 20 del manga.

## Resumen

Okkotsu toma como contrincante a Ryu Ishigori, sin embargo en el clímax de su pelea se entromete Takako Uro, esto provoca una pelea entre ambos. Okkotsu reflexiona acerca de la actual situación y toma una decisión extrema; liberar por completo a *"Rika"*.

## Personajes

* Ryu Ishigori
* Yuta Okkotsu
* Takako Uro

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas**

* **Técnicas de Takako Uro**
	+ Técnica de Manipulación del Cielo
		- Bala de Tejido Celestial Protector

**Batallas**

* *Batallas nuevas no introducidas.*

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
Aftershock

## Description

Fire a fusion charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.

## General

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Aftershock** is a basic ability for Breach.

## Description

Aftershock is a Deterrent ability that Breach has to equip before casting. To cast, Breach must take aim at a wall using a custom crosshair. This crosshair will turn yellow if it is placed on a viable position to be cast in, and will turn red if it is placed on a position where the charge cannot pass through to the other side. On activation, Breach will fire a charge that travels from his location to the targeted position on the wall, then through the section of wall until it reaches the other side.

Once the charge reaches the other side of the wall it will begin to windup, creating a cylindrical area of effect in front of the wall. Any player within this area will have warning VFX appear on their screen. After completing its windup the charge will detonate, firing multiple bursts in the area that deal damage to anything they hit. Aftershock has no damage falloff.

Aftershock equippedAftershock castAftershock windupAftershock activated

## Update History

**v7.04**
* Ticks reduced from 3 to 2
* Damage increased from 60 per tick to 80

**v5.12**

* Damage modifier to non-players reduced 250% >>> 100%

**v3.05**

* Now deals damage to the following:
	+ Killjoy's  Alarmbot,  Nanoswarm, and  Lockdown
	+ Cypher's  Trapwire
	+ Reyna's  Leer
	+ Sage's  Barrier Orb
	+ Sova's  Recon Bolt
	+ KAY/O's  ZERO/point

**v3.0**

* Now explodes 3 times with each blast dealing 60 damage with no fall off
	+ Blasts are .6 seconds apart
* Explosion radius increased 260 >>> 300
* Unequip time after firing decreased 1.1 >>> 0.7 seconds
	+ **The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds**
* Cost increased 100 >>> 200

**v1.04**

* Fixed Aftershock not properly applying damage to all characters if multiple are hit by it
Capítulo 226

## Batalla Siniestra en Shinjuku, Parte 4

**Batalla Siniestra en Shinjuku, Parte 4** (人外魔境新宿決戦④, *Shinjuku mujin chitai kessen ④*?) es el nombre del ducentésimo vigésimo sexto capítulo de la serie manga *Jujutsu Kaisen*, escrita e ilustrada por Gege Akutami.

Fue lanzado el 19 de Junio de 2023 en la Edición Nº 29/2023 de la revista *Weekly Shōnen Jump* de Shueisha.

## Resumen

Gojo se regenera usando la técnica inversa, pero al haber usado su expansión territorial, no puede activar su técnica del infinito por un rato, por lo que Sukuna arremete con una seguidilla de cortes a causa de su dominio. Gojo intenta alejarse pero Sukuna le frena en seco, intercambiando algunos golpes.

Gojo activa el territorio simple para eliminar el efecto de golpe seguro del dominio de Sukuna, mientras trata de defenderse. Los otros protagonistas se preguntan por qué Gojo ha dejado de regenerarse con la técnica inversa y solo usa el territorio simple, pero vemos que este contraataca a Sukuna con su brillo rojo, por lo que estuvo enfocando su energía maldita positiva en regenerar la técnica del infinito lo más rápido posible.

## Personajes

* Satoru Gojo
* Sukuna
* Yuji Itadori
* Choso
* Hana Kurusu
* Atsuya Kusakabe
* Hiromi Higuruma
* Kinji Hakari
* Kasumi Miwa
* Mei Mei
* Kirara Hoshi
* Yuta Okkotsu
* Hajime Kashimo
* Takuma Ino

## Elementos Introducidos

* Terminologías
* Técnicas
* Batallas
* Eventos
* Lugares
* Elementos

**Terminologías**

* *Terminologías nuevas no introducidas.*

**Técnicas de Satoru Gojo**

* Territorio Simple
* Técnica de Maldición Inversa
* Rotación Inversa: Resplandor Rojo

**Técnicas de Ryomen Sukuna**

* Expansión Territorial: Relicario Demoníaco

**Batallas**

* *Batallas nuevas no introducidas.*

**Eventos**

* *Eventos nuevos no introducidos.*

**Lugares**

* *Lugares nuevos no introducidos.*

**Elementos**

* *Elementos nuevos no introducidos.*
Episode 03: REFLECTION: Act 2

## Video(s)

Turn Up the Pressure -- Episode 3 Act II Kickoff Trailer - VALORANTUncover Fracture -- Official Map Teaser - VALORANT

**Episode 03: REFLECTION: Act 2** was the eighth Act in *VALORANT*.

## Trivia

* On release, the Rainfall Card did not have separate art for its Banner, instead using the card's Avatar art stretched into the banner's dimensions. It's discovery led to the creation of the "Widejoy" meme due to how Killjoy looked in the stretched image.
	+ The banner was eventually fixed in Patch 4.01.
	+ The "Widejoy" version of the banner is listed in the file's update history.
* The act's battle pass' rewards have references to the following:
	+ The Promises Kept spray is a play on the term "Butterfly Knife", regarding Riot finally adding a type of butterfly knife as an available knife skin to *VALORANT* with the Recon Balisong.
	+ The Yikes spray has similarities to the ROFL emoji.
	+ The Not Impressed spray references the Bernie Sanders Mittens meme.
	+ The OTL spray refers to the letters in the acronym that look like a person on their hands and knees.
	+ The 100% Aimbot card refers to a community meme that using the Prime Vandal over any other Vandal skin will increase your accuracy.
	+ The Hold Up spray references the Shocked Oprah Winfrey meme.
	+ The To The Moon spray refers to the phrase and rocket emoji linked with the stock surges of January 2021 in "meme" stocks such as GME.
	+ The Manifest Elegance card was a teaser for Chamber, who was released in the next act.
Decoy

A **Decoy** is a type of ability which is used to distract enemies.

## Summary

A decoy ability attempts to draw an enemy's attention towards the ability, allowing the user to catch them out whilst they are distracted.

Some decoy abilities have the ability to "fake out" their opponents, giving them a 50/50 decision of whether the ability has been properly used in a way that poses a threat to them or whether it's just a harmless fake. Even without dedicated mechanics for faking, some Mobility abilities can also utilize their sound effects to act as a fake by casting them in place or cancelling them during their channel. This will cause enemies to consider you at a different position or elevation on the map instead of taking a fight at a standard angle.

Guiding Light can also act as a fake by causing enemies to turn from it without even activating the flash, potentially allowing a quicker response from allies to take out the enemy.

## Decoy abilities

 Yoru:

C – Fakeout

EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding Flash when destroyed by enemies.

**Uses:** 1
**Cost:** 100
**Duration:**  10 s
**Health:**  150 HP

E – Gatecrash

EQUIP a rift tether. FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport.

**Uses:** 2
**Cost:** 150
**Duration:**  30 s
**Cooldown:**  2 kill recharge
**Health:**  60 HP
Ego Collection

The **Ego Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Cosmetics

### EP 8

#### Weapon Skins

The weapon skin in this episode was not part of any bundle on this page. Instead, it is released as part of another collection.

## Appearance

Player Cards

## Trivia

* At  1,775, Ego Outlaw requires the most amount of VALORANT Points to purchase for an Outlaw skin.
9 Lives Collection

The **9 Lives Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the REVELATION: Act 1 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards
Episode 06: REVELATION: Act 2

## Video(s)

IT’S ALL YOU -- Episode 6- Act II Kickoff - VALORANT

**Episode 06: REVELATION: Act 2** was the seventeenth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Huh" spray references the meme of the same name.
	+ The "Dolla Dolla Bill Y'all" spray references the Dolla Dolla Bill Y'all Sloth meme.
	+ The "We Made it" spray represents the three VALORANT Protocol agents from the City of Flowers strike team (Astra, Harbor, Skye) after surviving the mission.
	+ The "Let's Go!" spray resembles the Let's Fucking Go Ball meme.
	+ The "Wide Swing" spray references an alternative name for fast wide swings, a "Ferrari Peek".
	+ The "Omen Cat Dance" spray resembles some popular gifs where images or drawings of cats are animated to dance in a similar fashion.
* Gekko is the first post-beta agent to be released without having an accompanying VALORANT Protocol ID player card cosmetic available to unlock in his release act's battle pass.
Episode 07: EVOLUTION: Act 2

## Video(s)

SUNSET -- Official Map Trailer - VALORANTYOU. ARE. HERE. -- Episode 7- Act II Kickoff - VALORANT

**Episode 07: EVOLUTION: Act 2** was the twentieth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Loyal Look" spray references the Borzoi "Let Me Do It For You" meme.
		- It is also a reference to the pro player "ShahZam" being eliminated as Breach by Skye's  Trailblazer due to being critically low health.
	+ The "Vitruvian Wingman" card references Leonardo da Vinci's "Vitruvian Man" drawing.
	+ The "Purrfect Pat" spray references the "Pet the X" series of GIFs and emotes.
	+ The "Roll On" spray references Rick Astley's music video of "Never Gonna Give You Up".
	+ The "Bulletproof" card is a teaser for an upcoming agent, who will be released in the next Act.

## References

1. ↑ didn't sKyE dO iT fOr yOOooou - @valorant on TikTok
Episode 06: REVELATION: Act 3

## Video(s)

GAME ON -- Episode 6- Act III Kickoff - VALORANT

**Episode 06: REVELATION: Act 3** was the eighteenth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Gizem" title is a tribute to Gizem "Luie" Harmankaya, a Turkish pro player who was killed in the Türkiye–Syria earthquake of February 2023.
	+ The "Omen Remembers" spray references the Wolverine Remembers meme.
	+ The "Am I Clear?" spray references Pepe Silvia in a scene of It's Always Sunny in Philadelphia.
	+ The "Don't Look Back" spray references pro player Victor's backstab play against Scream in a VALORANT Champions 2022 series between OpTic Gaming and Team Liquid.
	+ The "Perfect Disaster" spray references the Disaster Girl meme.
	+ The "I'm Melting" spray resembles the melting face emoji.
	+ The "Peace Out" spray references the meme of the same name.
	+ The "Death Trap" card was a teaser for Deadlock, who was released in the next Act.

## References

1. ↑ Luie player title tribute
2. ↑ Victor backstabs Scream
Cloudburst

## Description

Throw and direct a projectile that expands into a vision-blocking cloud on impact with a surface.

## General

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Cloudburst** is a basic ability for Jett.

## Description

Cloudburst is a Vision Blocker ability that Jett instantly throws forward on activation. Jett can move her crosshair to control the direction that the projectile moves in. Once it hits a surface, or after it has been in the air for a certain amount of time, the projectile expands to create a smoke. Vision within the smoke is obscured. Once it expires, the smoke will instantly dissipate.

Cloudburst castCloudburst activated

## Update History

**v7.04**
* Duration decreased 4.5s >>> 2.5s
* Time to re-equip gun takes slightly longer after using the ability.

**v4.09**

* Fixed a bug where Tailwind would sometimes fail to cast when used immediately after curving Cloudburst

**v3.06**

* Charges reduced 3 >>> 2

**v3.0**

* Cost increased 100 >>> 200

**v2.01**

* Duration decreased 7 >>> 4.5 seconds

**v1.0**

* Duration increased 4 >>> 7 seconds
Deathmatch

**Deathmatch** is a FFA game mode in *VALORANT*.

## Summary

Deathmatch is a multiplayer free-for-all game mode designed to allow players to hone their gunplay mechanics or warm up before playing Competitive. Each player loads into a random map with a random agent that they own. Players start in a brief warm-up phase before the real game starts. Players cannot buy or use abilities but are automatically given Heavy Shields. They can buy whatever weapons they want.

Once the game starts, players spawn randomly across the map. Killing enemies grants a full reload of the equipped weapon (Machine guns get 30 bullets back instead) and drops health kits on the victim's body that can be picked up to fully restores a player's health and shields. Upon being killed, players will respawn in a random location and receive a brief pulse on their minimap showing the location of all enemy players. They respawn with the weapons they previously owned, and are invulnerable for either a few seconds or until they move. Once either the kill limit or the time limit has been reached, the game will end.

Deathmatch is the only game mode where players are given the option to leave during the game and can do so without penalty, though they will not receive any rewards from the match.

## Update History

**v4.11**
* Fixed an issue where the spawn point scoring system wasn't updating correctly.
	+ Players should now consistently spawn farther from where they died and experience fewer "revenge" kills.

**v4.03**

* Removed and in some cases relocated “dangerous” spawn locations
* Improved spawn logic and spawn placement to increase the likelihood that you will be facing each other players in an encounter
* Spawning logic will now favor respawn locations farther away from where you are defeated
* Respawn Time Reduced: 3s >>> 1.5s
* Number of players reduced: 14 >>> 12
	+ *This change was made after patch release.*
* Fixed an issue where the Warm-Up Phase was not using spawn logic properly

**v3.07**

* Penalties removed for leaving Deathmatch early
	+ Full game participation is required to earn XP

**v1.10**

* Increased player count 10 >>> 14
* Increased match length
	+ Kill limit increased 30 >>> 40 kills
	+ Time limit increased 6 >>> 9 minutes
* Removed periodic location pulse, and you’ll now only receive a pulse right when you respawn
* Updated spawning algorithm to encourage safer spawns
* On every kill, players get an automatic, immediate full reload of their active weapon
	+ Machine guns get 30 bullets back
* XP gain increased 500 >>> 900 XP

**v1.05**

 Added

## References

1. ↑ @PlayVALORANT v4.03 Deatchmatch announcement
Acts

An **Act** is a competitve time frame in *VALORANT*. There are three acts in every episode, and each act contains around four or five patches (each about two weeks long), meaning that one act is about two months long.

New acts are some of the biggest updates in *VALORANT*. In addition to major content releases like agents and maps, each act contains a new Battle Pass and changes to Competitive. Players get an Act Rank badge on their player card depending on the highest rank they reached in the previous act, and they must play a placement game to earn a rank for this act that will place them back at their previous rank, though the rank placement may shift slightly. Each act will give players a new Act Rank graphic to complete, and their previous Act Rank will be stored in their Career tab.

Riot had initially stated that they want to release an agent at the beginning of every act and are therefore targeting about six agent releases every year, though they were also willing to be flexible. This means they would be willing to prioritize releasing other content for an act over a new agent, such as FORMATION: Act 3 being the first act to not add a new agent, with only a new map added instead. Since then, any act releasing a new map has not included a new agent along with it, and the intended frequency at which new agents are released has also been decreased.

## List of Acts and major content

Episode 01: IGNITION

Episode 02: FORMATION
 **Act 3** | -

Episode 03: REFLECTION
 **Act 2** | -

Episode 04: DISRUPTION

Episode 05: DIMENSION
 **Act 2** | -
 **Act 3** | Harbor | -

Episode 06: REVELATION
 **Act 2** | Gekko | -
 **Act 3** | -

Episode 07: EVOLUTION
 **Act 3** | Iso | -

Episode 08: DEFIANCE

## References

1. ↑ Competitive Changes: 2.02 and what's next
2. ↑ Act II Ranks and Competitive Changes
3. ↑ What comes after launch? // Dev Diaries - VALORANT
Episode 02: FORMATION: Act 1

## Video(s)

Episode 2 Act I Overview Trailer - VALORANTYoru Gameplay Reveal Trailer - VALORANTUnleash Your Arsenal -- Escalation Game Mode Trailer - VALORANT

**Episode 02: FORMATION: Act 1** was the fourth Act in *VALORANT*.

## Game Additions

* Escalation
* Yoru

## Trivia

* The act's battle pass' rewards have references to the following:
	+ With Yoru being added this act, he also gets an agent ID card.
	+ The Bridge Between Worlds card was a teaser for Astra, who was released in the next act.
	+ The "Alas, Poor Robot!" spray references a scene from William Shakespeare's *Hamlet*, where Hamlet takes the skull of someone he knew and exclaims, "Alas, poor Yorick!".
	+ The Chill-joy card references the art and animation used by Lofi Hip-Hop YouTube streams.
Avalanche Collection

The **Avalanche Collection** is a collection of cosmetics in *VALORANT*. Its contents can be obtained when one of its skins becomes available in a player's daily Featured Store Offers.

The collection was also available during the Closed Beta and is one of the only beta collections that didn't receive significant changes upon being re-released post-launch.
Daniel

* S4: Wilderness
* S5: The All-Stars

Daniel is a contestant on Total Drama Wilderness and Total Drama: The All-Stars.

## Trivia

* Daniel appears in a cameo in Total Drama: Worst of the Worst, dressed like Goldar from Mighty Morphin’ Power Rangers.
* Daniel appears in a cameo in Total Drama: Worst of the Worst, because he ranked poorly in two stories.
* Daniel’s sleepwear reading ‘Vegan is the Future’, is meant to signify that veganism became much more mainstream after this story was meant to take place.
* Daniel’s underwear in his sleepwear image is supposed to be part of Brad’s brand.

## Gallery

An updated image of Daniel, as he appeared at the time of Total Drama: Worst of the Worst.Updated Daniel in his sleepwear.Updated Daniel in his swimwear.
Episode 01: IGNITION: Act 2

## Video(s)

Killjoy Agent Reveal Trailer - VALORANTAct II Battlepass Trailer - VALORANT

**Episode 01: IGNITION: Act 2** was the second Act in *VALORANT*.

## Game Additions

* Deathmatch
* Killjoy

## Trivia

* The act's battle pass' rewards have references to the following:
	+ With Killjoy being added this act, she also gets an agent ID card.
	+ The "This is also fine" spray references the This Is Fine meme.
	+ The "The Way Forward" card was a teaser for Skye, who was released in the next act.
Dizzy

## Description

Send Dizzy forward, letting her unleash blinding plasma blasts at enemies in line of sight.

## General

### Function

Blind
Autonomous Deployable

### Default Key

E

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Dizzy** is a signature ability for Gekko.

## Description

Dizzy is primarily a Blind ability that Gekko has to equip before casting. Upon casting, he will send Dizzy forward, who spends a brief duration charging up.

Whilst active, Dizzy will then fire a plasma blast at each enemy that is in her line of sight within a certain distance. Dizzy can fire multiple blasts at once. The blasts splash in a small circular area around their target on impact, covering the screens of any enemy agents in range of the splash (including Gekko and his allies should they be in the same range as the enemies) with plasma. The plasma will leave some visibility around the edges of the screen, and after a fixed duration will gradually fade away. Affected agents cannot avoid the blind by all means even when turned away.

When Dizzy reaches her maximum duration, she expires. Enemies can deal damage to Dizzy and force her to expire after taking enough damage. When Dizzy expires, she turns into a dormant **Globule**.

### Globules

Dizzy will turn into a dormant globule when she expires, falling to the ground if she was airborne at this moment. She will then remain there for 20 seconds, during which time Gekko can approach and reclaim her over 1 second. Successfully retrieving Dizzy will then put the ability on a 10 second cooldown after which it can be used again. If Gekko does not reclaim Dizzy within her globule lifespan, she will disappear from the map.

Dizzy equippedDizzy castDizzy activatedDizzy triggeredDizzy blinding targetDizzy as a Globule
## Stats

See above for **Globules** stats that are relevant to this ability.

## Update History

**Note: Updates to Globules may be relevant to this ability.**

**v7.12**
* Pre-fire targeting delay decreased 0.5s >>> 0.35s
* Missile speed increased 7000 >>> 10000

**v7.07**

* Enemy detection range is now correctly reduced while inside of Viper’s Pit ability.

**v6.05**

* Audio improvements for Dizzy's plasma blasts, which will help you easily identify if it's flying towards you or towards an ally while in the air
Blade Storm

## Description

Equip a set of highly accurate throwing knives that can be fired individually or all at once. Killing an enemy using single fire recharges them.

## General

### Default Key

X

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Blade Storm** is an ultimate ability for Jett.

## Description

Blade Storm is an Empowerment ability that Jett can instantly use. Upon activation, she winds up and equips herself with throwing knives. Jett can use other abilities and weapons without deactivating Blade Storm; she can re-use the ability to reequip the knives.

Blade Storm has two firing modes, Single and Burst. Single Fire throws knives one by one, has 100% accuracy at all times (even when Jett is running or in the air), and will fully recharge her ammunition count if she kills an enemy. Burst Fire throws all of Blade Storm's remaining knives, though this can be inaccurate and will not grant a recharge even if she kills an enemy.

Summoning Blade StormBlade Storm equippedBlade Storm primary fireBlade Storm alt fire
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

a Verified using the Range's training dummy

## Update History

**v7.10**
* Third person animations while Blade Storm is equipped have been adjusted to help with combat clarity.

**v7.04**

* Ultimate points increased 7 >>> 8

**v5.03**

* Legshot multiplier reduced from 1.0 >>> 0.85

**v4.09**

* Fixed a bug where the indicator would sometimes stay active after firing all kunai

**v4.08**

* Ammo count added to HUD
* Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers

**v4.07**

* Can now be input-queued to equip after the current action

**v3.07**

* Kunai will now recharge after killing a training dummy or defuse practice bot

**v3.06**

* Right-click/Alternate Fire kills no longer recharge kunai
* Right-click/Alt. Fire damage differences from v1.09 are reverted, damage and multipliers will once again mirror the left-click

**v3.0**

* Ultimate points required increased 6 >>> 7

**v1.09**

* Time between consecutive Burst Fire use increased 0.33 seconds >>> 0.45 seconds
* Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily at max falloff to 30 damage
	+ **The correct value for damage dealt at max falloff is undocumented, instead officially being documented in the patch notes as dealing 35 damage at max falloff**
* Headshot multiplier on Burst Fire reduced 3x >>> 2x

**v1.02**

* Now refreshes when used to kill Phoenix during  Run it Back
Dismiss

## Description

Consume a Soul Orb, becoming intangible for a short duration.

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Dismiss** is a signature ability for Reyna.

## Description

Dismiss is a Mobility ability that Reyna can instantly use on a Soul Orb that has been dropped from **Soul Harvest**. Upon casting she becomes intangible, being immune to any incoming damage but unable to use any weapons or other abilities for the duration. Whilst intangible, Reyna will have an ethereal appearance mostly made of a transparent body with purple outlines. Reyna can recast Dismiss to end the ability early.

Whilst using Empress, Dismiss will additionally grant Reyna invisibility, completely removing her ethereal appearance and hiding her from sight for the duration. Reyna will laugh when she reappears once the ability ends, which can be heard by all players in range.

### Soul Harvest

If an enemy agent that Reyna has dealt damage to within the last 3 seconds dies, they will drop a Soul Orb at their location that remains there for 3 seconds. If she has sight of the Orb, Reyna can use Dismiss to consume it.

Dismiss castDismiss activated

## Update History

**Note: Updates to Soul Harvest may also be relevant to this ability.**

**v3.0**
* Fixed a bug where Dismiss could not be rebought if the Buy Menu is closed and reopened during the same Buy Phase

**v2.11**

* Fixed an issue where Reyna couldn’t sell then rebuy charges during Buy Phase

**v2.06**

* Fixed Reyna taking decay damage while intangible

**v2.03**

* Maximum  Devour/Dismiss charges reduced 4 >>> 2
* Cost of  Devour/Dismiss charges increased 100 >>> 200
Episode 05: DIMENSION: Act 1

## Video(s)

DIVE IN -- Episode 5- Act I Kickoff - VALORANTDia do Santuário -- Pearl Official Map Reveal - VALORANT

**Episode 05: DIMENSION: Act 1** was the thirteenth Act in *VALORANT*.

## Game additions

* Pearl
* Map rotations
* Ascendant Rank

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "We Can Do It" spray references the American World War II wartime poster by J. Howard Miller of the same name.
	+ The "Sage Signal" spray references the Bat-Signal.
Annihilation

## Description

Unleash a pulse of nanowires to capture the first enemy contacted and pull them along a nanowire path, killing them if they reach the end without being freed.

## General

### Function

Detain
Displacement

### Default Key

X

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Annihilation** is an ultimate ability for Deadlock.

## Description

Annihilation is a Crowd Control ability that Deadlock can instantly use. Upon activation, she winds up and equips herself with a Nanowire Accelerator. Deadlock can use other abilities and weapons without deactivating Annihilation; she can re-use the ability to reequip the accelerator.

Deadlock can fire in a direction to release a long-range cylindrical pulse of nanowires that can ricochet off the first surface it hits. After a brief delay upon firing, Deadlock will launch the nanowire pulse, causing herself to be pushed back a few meters directly in the opposite direction she fired the pulse in. At the end of its path (either by reaching its maximum range or hitting a second surface), the pulse will expand into a large sphere if it has not yet encountered an enemy agent.

The first enemy caught in the pulse of nanowires will be wrapped around by nanowires in a cocoon form. The victim will have their vision obscured by the wires and will be detained, though minimap vision is not obscured. The victim will be dragged by a nanowire from their initial position to where Deadlock fired the nanowire pulse from, following the path of the pulse shot including any ricochets.

The victim's teammates must destroy the nanowire cocoon before the victim reaches the end of the nanowire path in order to free them from the nanowires' grasp. The victim will travel for a set duration before reaching the end, regardless of path distance. Upon reaching the end of the nanowire path without being freed, the victim will be released from the cocoon and be afflicted with damage equal to current HP remaining, essentially killing them. If the victim is unable to reach the end of the path due to obstacles, the cocoon's health will rapidly decay and be destroyed after a set duration. The victim will be freed from the cocoon and will not be killed.

Annihilation has a limited duration and Deadlock will be forced to permanently unequip the accelerator if she does not fire the nanowire pulse in time.

Summoning AnnihilationAnnihilation equippedAnnihilation castAnnihilation activatedAnnihilation captured targetAnnihilation cocooned targetAnnihilation killed targetTarget cocooned in first-person
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

**v7.08**
* Can no longer open Bind’s automatic doors from outside the teleporter rooms.
* Can no longer open Breeze’s Mid Chute trapdoor from below.

**v7.02**

* Fixed issue where players trapped by Annihilation were not properly killed when hit by the Spike explosion.
Episode 01: IGNITION: Act 3

## Video(s)

Enter the Icebox -- Map Reveal - VALORANTSkye Agent Reveal trailer - VALORANTAct III Battlepass Trailer - VALORANT

**Episode 01: IGNITION: Act 3** was the third Act in *VALORANT*.

## Game Additions

* Icebox
* Skye
* Snowball Fight (Temporary)

## Trivia

* The act's battle pass' rewards have references to the following:
	+ With Skye being added this act, she also gets an agent ID card.
	+ The Secret Lineage card was a teaser for Yoru, who was released in the next act.
	+ The Mic Drop spray references the K/DA All Out: Comeback event from the League of Legends IP that was happening when Act 3 went live. The microphone shown is used by Seraphine in her K/DA All Out Superstar skin.
Drips Collection (Beta)

The **Drips Collection** was an unreleased set of weapon skins in *VALORANT* datamined during its Closed Beta. The collection has never been released or been available to be used in *VALORANT*'s history.

## Trivia

* The only "official" recognition the Drips skins received was from a Twitter thread about skins trivia that referred to the skins as "horrendously ugly" and revealed that the concept of a god-like weaponry skinline had been reused for the ChronoVoid Collection.
Episode 06: REVELATION: Act 1

## Video(s)

YOUR TIME -- Episode 6- Act 1 Kickoff - VALORANTCity of Flowers -- Lotus Official Map Trailer - VALORANT

**Episode 06: REVELATION: Act 1** was the sixteenth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Definitely Not It" spray resembles the Eye Rolling Tony Stark meme.
	+ The "Oh Yes" and "Oh No" sprays reference the Drakeposting meme.
	+ The "Dream Team" spray references a Dragon Ball fusion pose.
	+ The "Rift Rider" card references a poster for the 1988 *Akira* animated action film.
	+ The "Tight-Knit" card was a teaser for Gekko, who was released in the next act.
Barrier Mesh

## Description

Throw a disc that upon landing generates barriers from the origin point to block character movement.

## General

###  Health

Central Orb: 680/1,200 HP
Small Orbs: 320/570 HP
(Initial/Fortified)

### Default Key

E

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Barrier Mesh** is a signature ability for Deadlock.

## Description

Barrier Mesh is a Barrier ability that Deadlock has to equip before casting. Upon casting she will throw a disc that activates on contact with horizontal terrain. The disc will generate one central orb on top of itself and up to four smaller orbs to its side, depending on the terrain. An orb will not be generated if it would not be in contact with any horizontal terrain. After a brief windup, the small orbs connect with the central orb, forming transparent walls that prevent agents from passing through them. The distances of the small orbs to the central orb and the heights of the transparent walls generated are also dependent on the terrain. Abilities and bullets are able to pass through the transparent walls.

The orbs each have their own health amount, which will increase after being allowed to fortify a few seconds after forming. The central orb has significantly more health than the other orbs. Enemies can destroy an orb by dealing enough damage to it to deplete its health using weapons or some damaging abilities. Destroying the small orbs will destroy the transparent wall that connects that orb with the central orb, while destroying the central orb will destroy all of the transparent walls and orbs.

Towards the end of the disc's duration the health of any remaining orbs will each begin to decay for a percentage of their remaining health. Orbs with less health than others will not expire before them, and all remaining orbs will expire simultaneously.

Barrier Mesh equippedBarrier Mesh castBarrier Mesh activated

## Update History

**v8.0**
* Increased the max length Barrier Mesh walls 6m >>> 10m

**v7.02**

* Fixed issues where damage-over-time area abilities were not damaging Barrier Mesh.
Fast Lane

## Description

Fire two energy lines forward to form walls of static electricity that block vision

## General

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Fast Lane** is a basic ability for Neon.

## Description

Fast Lane is a Vision Blocker ability that Neon instantly casts on activation. She throws a missile forward that travels in a straight line, stopping if it comes into contact with any terrain. For a distance in front of Neon equal to the horizontal distance traveled by the missile, two walls of static electricity will form in a straight line either side of the missile's path. The walls will also form a short distance behind Neon, and then rapidly rise starting from Neon's location. These walls can pierce through terrain but will only do so if the casting missile was able to travel over or under the terrain without colliding with it.

Once it expires, the wall will rapidly disappear, starting from the end where Neon first cast Fast Lane.

Fast Lane castFast Lane activated

## Update History

**v7.08**
* Now more reliably fully extends through Fracture’s A Door when cast from the outside, behaving the same as when used from inside A Hall.

**v4.08**

* Damage removed
Composite Collection

The **Composite Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the EVOLUTION: Act 1 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards
Endeavour Collection

The **Endeavour Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.
Experience

*Not to be confused with Account Level.*

**Experience Points**, or **EXP/XP**, are points that are earned by players after completing missions and matches. It is used to progress through Battle Passes and Recruitment events for newly released agents.

## Earning XP

### Matches

All matchmade game modes grant XP once a player has completed them. If the player did not participate in certain amount of round(s) within the match, they will not be awarded with any XP in those round(s). If the player missed too many rounds within the match, they may not be awarded with any XP (including XP from Dailies and Missions) in that match at all. If the player leaves Deathmatch before the game completes, they will not be awarded with any XP from that match.

The following bonuses will apply if they have these features present. These bonuses do not apply to XP from Dailies and Missions.

* unlocked the premium track for the current Act's Battle Pass - they get an additional 3% XP boost until that Act ends.
* Xbox Game Pass - they get an additional 20% XP boost.

#### Squad Boost

Squad Boost is an occasional feature that rewards players for playing within a group in party by increasing the amount of XP they earn from that match by a percentage depending on party size. The boost does not apply to XP from Dailies and Missions.

 3
 4
 5

Activated periods
 3.12 | December 22, 2021
 5.12 | December 14, 2022
 7.12 | December 05, 2023

### Dailies and Missions

*Main article: Dailies and Missions*
Players are given dailies and weekly missions to complete that will reward them with XP upon doing so. Players can complete up to four checkpoints via dailies that will award 1,000 XP per checkpoint, and three weekly missions that award a much larger amount. Weekly missions are organized in sets within an act. A set is reset at the start of a new act. Once a player has completed a specific week's weekly missions, they cannot receive more until a new week begins. If a player completes all three of a specific week's missions after that week has passed, they will immediately unlock the next three missions for the next week.

## Using XP

### Agent Recruitment Event

*Main article: Store → Agent Store*
When a new agent is initially released, the option to unlock them using Kingdom Credits is disabled and is replaced instead with a limited-time Recruitment Event that lasts for four weeks.

### Battle Pass

*Main article: Battle Pass*
The Battle Pass is a cosmetic system that allows players to unlock a variety of cosmetics as they earn XP. Players progress through chapters and tiers, receiving a cosmetic or a small amount of Radianite Points with every tier they complete.

#### Event Pass

Occasionally, there will also be additional passes available, usually for celebrating an ongoing event. These event passes always use a free track containing cosmetics (excluding Weapon Skins) and Radianite Points.

### Welcome Contract

*Main article: Welcome Contract*
The Welcome Contract is a small progression system available to new players that grants them some cosmetic items, Radianite Points, and some free agent unlocks.
Boom Bot

## Description

Deploy a Boom Bot that travels in a straight line on the ground, bouncing off walls. It will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.

## General

### Affects map objects?

*Inconsistent, see Health for more details*

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Boom Bot** is a basic ability for Raze.

## Description

Boom Bot is an Intel ability that Raze must equip before casting. Upon casting, she will deploy a Boom Bot that, after a brief delay, begins to move forward along horizontal terrain. The bot will bounce off of any walls it comes into contact with. While active, the bots scans for any enemy agents within a large frontal cone.

Should it detect an enemy it will give off a loud warning audio cue and move directly towards the target at increased speed. If the enemy gets out of detection range whilst the bot is chasing them, the bot will go back to traveling in a straight line. If it is able to get close enough to its target however, the bot will jump up then explode, dealing damage to any enemy in range. The explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge. Unlike most damaging abilities, Raze and her allies will not take damage from Boom Bot's explosion.

Enemies can deal damage to the bot and destroy it.

Boom Bot equippedBoom Bot castBoom Bot activatedBoom Bot triggeredBoom Bot explosion

## Update History

**v7.0**
* Will no longer destroy Killjoy's  Alarmbot from a farther distance than intended.

**v6.03**

* Duration decreased 10s >>> 5s

**v6.02**

* Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
* Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual

**v5.12**

* Health decreased 100 HP >>> 60 HP
* Damage modifier to non-players increased 100% >>> 250%
* Now immune to all allied damage
* No longer explodes on contact with  Gatecrash beacons

**v3.05**

* Damage reduced 50-125 >>> 30-80
* Cost reduced 400 >>> 300

**v3.02**

* Can no longer be placed through some walls

**v3.0**

* Cost increased 200 >>> 400

**v2.06**

* Fixed Boom Bot blowing up when it hit the Spike if Raze was on defender side

**v2.01**

* Fixed issue where Boom Bot could be placed through some walls
Cascade

## Description

Send a wave forward that blocks vision and can go through walls

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Cascade** is a basic ability for Harbor.

## Description

Cascade is a Vision Blocker ability that Harbor must equip before casting. Upon casting, he will create a wave of water made up of from several chunks rising from the ground, with its face pointing in the direction it is cast. The wave will then move forward in the direction cast, including passing through terrain. Each chunk can rise or fall independently as it reacts to changes in altitude, but cannot rise above or fall below certain values beyond its current altitude, and will either pass through terrain too high or stay at its current altitude in the air until encountering terrain within its range to react to.

At a maximum travel distance, or upon re-activation, the wave will stop moving and remain in place for a short duration. Any agent who come into contact with the wave at any point will be briefly slowed.

Cascade equippedCascade castCascade activated
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

**v5.12**
* Duration increased 5s >>> 7s

**v5.10**

* Charges increased 1 >>> 2
* Fixed Cascade being visible on the minimap for enemies with vision of it
* Cascade will no longer sometimes spawn under the map
* The targeter on the minimap no longer shortens when aiming up or down
* The targeter on the minimap no longer shows a slightly shorter travel distance than its actual length

**v5.08 Hotfix**

* Fixed a bug where Cascade would sometimes disappear when looking away from it
Blindside

## Description

Throw an unstable dimensional fragment to activate a flash that winds up once it collides with a hard surface

## General

### Default Key

Q

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Blindside** is a basic ability for Yoru.

## Description

Blindside is a Blind ability that Yoru must equip before casting. Upon casting he will throw forward an invisible fragment that will bounce off of any surface. If the fragment does not collide with anything after a set amount of time, it will fade away.

Upon collision with a surface the fragment will become visible to enemies as it winds up briefly before detonating. Any agent or object in line of sight of the detonation will then be flashed.

Blindside equippedBlindside castBlindside windupBlindside activated
## Stats

  Max travel time in air
  Windup time

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

**v5.07**
* Duration increased 1.5s >>>1.75s

**v3.0**

* Cost increased 200 >>> 250

**v2.06**

* Flash activation time decreased 0.8 seconds >>> 0.6 seconds
* Flash duration increased from 1.1 seconds >>> 1.5 seconds
Araxys Collection

## Video(s)

FUEL -- Araxys Skinline Trailer - VALORANT

The **Araxys Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
 3
	+ Additional lighting
* New equip VFX and SFX
	+ Fragments of the model will expand outwards during the animation
* New inspect VFX and SFX
	+ Fragments of the model will expand outwards during the animation
* Fragments of the model will move slightly during gunfire
* New reload VFX and SFX
 4
	+ Victim is disintegrated and transported upwards in a beam
	+ Beams also spawn on the bodies of any other player, ally or enemy, killed by the same weapon that round, though the beam that spawns for the final victim has more VFX
 Level
 2
	+ More model fragments added
	+ Blade extended towards the handle
* New equip VFX and SFX
	+ Fragments will expand outwards during the animation
* New inspect VFX and SFX
	+ Fragments will expand outwards during the animation
* New slash VFX and SFX

Muzzle FlashGun equipLvl 3 Gun modelLvl 3 GunfireGun inspectReloadFinisherMelee equipLvl 2 Melee modelMelee inspectPrimary SlashAlt Slash
## Appearance

Player Cards

## Trivia

### Development

* Initially, the Araxys finisher only displayed a single beam on the last victim killed.
	+ During development, the beam would also pull players up. This mechanic was ultimately cut due to its negative effects on gameplay and integrity.
	+ Inspiration for the current finisher came from the developers seeing multiple beams being used in the collection's trailer.

## References

1. ↑ Episode 6 Dev Livestream: Araxys Finisher Mechanics
2. ↑ Episode 6 Dev Livestream: Inspiration for Araxys Finisher and previous ideas