Ghosts of Nocturne

Ghosts of Nocturne armorial with Chapter iconography.

Ghosts of Nocturne Vanguard Battle-Brother of an unknown company.

The **Ghosts of Nocturne** are a Loyalist Space Marine Chapter composed entirely of Primaris Space Marines created from the genetic lineage of the Salamanders and were raised during the recent Ultima Founding. These sons of Vulkan are experts in all manners of stealth, emerging from the shadows to deliver a swift and lethal strike to their foes before melting back into the darkness from whence they came. A fleet-based chapter, the Ghosts of Nocturne patrol the Hellas Sector inside the Segmentum Pacificus for any that would threaten the Imperium and her citizens.

## Chapter History

### 1.1: Origins

The Ghosts of Nocturne, known originally as the Spectral Flames before contact was made with their parent chapter, were among the countless many chapters created in the wake of Guilliman's Indomitus Crusade, formed from the ranks of the Unnumbered Sons of Vulkan. The Astartes that would become the Ghosts of Nocturne had been assigned to Crusade Fleet Tertius' Battlegroup Lamdax, under the command of Raptors 8th Captain Aremis Koryn. Under his stern and watchful gaze, the Astartes that would eventually form the Ghosts of Nocturne learned to use the shadows as a weapon, one as deadly as any bolt or blade. Additionally, Koryns' experience as 8th Captain and unorthodox sense of combat pragmaticism meant that those under his tutelage were also expertly trained in unarmed fighting in extremely close quarters. By the time they were given leave to strike out on their own, the newly minted chapter would become masters of stealth, guerrilla warfare and hand-to-hand combat.

As the crusade progressed, the future members of the chapter gained great renown from other members of the fleet and the human populations they encountered. Indeed, beyond simply being lauded for their skill at arms or fierceness in battle, the proto-Ghosts of Nocturne gained a reputation for their stalwart defense of the human populations of the worlds they liberated, taking every precaution to ensure that the Imperium's citizens were spared, even at great personal cost themselves. They were also found to be honorable, humble and amicable warriors by those who fought alongside them, whether it be fellow Astartes, Astra Militarum regiments or Adepta Sororitas. No matter the ally, the Ghosts of Nocturne were ready to stand fast and fight to protect the Imperium and all those who lived under its banner.

Some found their appearance and their tactics strange given their genetic legacy, but the Ghosts of Nocturne were nevertheless skilled in their craft and successful in their pursuits. However, their genetic links to the Salamanders and to Vulkan himself would not be denied fully, The Ghosts of Nocturne discovered their fascination with fire quite early, finding that they were instinctively drawn to it. They found that flame could not hurt them or burn their forms, and instead filled them with warmth and an odd yet calming sense of serenity and calm when fire covered their bodies. This interest would slowly develop into great reverence and would eventually help form the basis of the Ghosts of Nocturne's most important rituals and traditions.

When the time came, the Vulkan-descended Greyshields of Battlegroup Lamdax were christened the Spectral Flames, given a modest but formidable fleet to call their own and assigned to protect the fledgling Imperial worlds of the Hellas Sector within the Segmentum Pacificus, an assignment they accepted with grace and enthusiasm.

### 1.2: Early Chapter History

It was not long before the newly created chapter's existence was made known to their parent chapter, the Salamanders. As with all of Vulkan's new gene-sons, the Salamanders immediately dispatched a small force to make contact with the Ghosts of Nocturne's fleet. This diplomatic group was primarily composed of Salamanders Chaplains to teach their new brothers the ways of the Promethean Cult, but also included several Apothecaries to pass on knowledge of the Primarch's gene-seed and its properties as well as chapter artificers to instruct the chapter in weapon smithing and ornamentation.

Upon arrival, the emissaries of the Salamanders were slightly taken aback by the mottled grey skin and gaunt appearance of their brothers, as well as combat doctrine vastly different from their own. Fortunately, the Ghosts of Nocturne did share similarities to their First Founding brethren in their gracious and humble personalities, eagerly submitting themselves to everything the Salamanders had to teach them. Though their appearance and tactics had initially been unexpected, the Salamanders were pleasantly surprised to find that they had little to teach the Ghosts of Nocturne when it came to the fundamental aspects of honor, humility, self-reliance and self-sacrifice, as well as the protection of those who could not protect themselves. Indeed, the new chapter seemed to embody the core elements of the Promethean Creed without ever having heard of it.

Above all, the Ghosts of Nocturne were most receptive to the teachings involving fire and the philosophical and spiritual aspects of flame that the Promethean Creed described. Already the chapter had been strangely drawn to flames, aware of their bodies' relative immunity to it from experiences of the Crusade. However, as the Salamander Chaplains awoke in the new chapter a passion and reverence for flame that would become the cornerstone of their future rites and traditions.

The most prominent of these rituals, which came to be known as the Cleansing, would see the Ghosts of Nocturne meditate by completely bathing themselves in flame. The chapter had found that the immense heat brought with it a sense of serenity, and inner peace, and allowed them to center themselves, ruminate on a difficult decision and, in extremely rare cases involving the most gifted members of the chapter's Librarius, fleeting glimpses of possible futures.

Before the Salamanders departed, Chapter Master Malaki Sundalo declared that the then named *Spectral Flames* would be renamed to the *Ghosts of Nocturne* in honor of their new brotherhood with their Nocturnian gene-siblings. The name was inspired by the words of the Salamanders Chapter Master Tu'Shan when speaking of the nature of the new successor chapter. "They move without sound and strike without warning. They are like ghosts, stepping from the shadows as if appearing from thin air, melting back into nothingness when the task is done".

### 1.3: Recent History

Recently, the Chapter began to further develop a culture unique unto itself, cementing chapter traditions and rituals as well as coming into their own as a renowned fighting force in their own right.

This cultural development came in concert with the chapter's interest in and recruitment from Vespera IV, a feudal Jungle World in the system of the same name that had yet to be formally contacted by the Imperium but whose topography and technological level produced a local populace as strong of will as they were of body. The planet also sported a strong spiritual culture, a culture that began to bleed into the Ghosts of Nocturne the more they recruited from it. The Ghosts of Nocturne appear to have taken these new changes in stride, integrating many social and cultural practices into the chapter itself.

## Notable Campaigns

* **Xionian Campaign (Unknown Date.M42)** - The first major conflict that the Ghosts of Nocturne would face as a chapter would pitch them against a fledgling Ork WAAAGH! led by Maglakk Killsplinta against the human-populated worlds of the Xionia System. Maglakk and his forces had crudely converted a Space Hulk dubbed "Da Base" and sailed aimlessly through the Warp, eventually being randomly deposited back into real-space inside the system. The Orks, declaring this to be the will of Gork and Mork, wasted no time in laying waste to the uncontacted and defenseless worlds found therein. When the Ghosts of Nocturne arrived in-system on their first-ever patrol of the sector, they immediately jumped into action to liberate the besieged worlds from the greenskin menace. What followed was a series of fierce and blood-soaked games of cat and mouse. The Ghosts of Nocturne, taking advantage of the Orks poor night vision and Diurnal nature, would conduct brutal assaults on Ork encampments and fighting positions by night, slipping back into the darkness before the Orks could mount a coordinated defense or counterattack. During the day, the Astartes remained hidden, stalking roaming greenskin patrols, picking off any who strayed too far from the herd. They also prepared well-positioned ambush points and laid booby traps of explosives to frustrate and demoralize their foe. The campaign culminated with the decapitation of the Ork Warboss by future Chapter Master Tahimik Kamatayan himself, who would earn his moniker of "Night Wraith" and the rank of Sergeant for his actions.

* **Cleansing of Ulda Prime (Unknown Date. M42)** - When a nearby call for aid came from the *Storm Crows,* a Loyalist Space Marine chapter of White Scar descendants who faced a massive force of Traitor Astartes upon the Fortress World of Ulda Prime, the Ghosts of Nocturne was happy to answer the call. Fifth Captain Anselmo Zayne led a strike force of his own company, supplemented by elements of the 8th and 9th Companies for support. As they made contact with Storm Crows Chapter Master Tsolmik Gojin aboard his flagship *Maelstrom,* they learned that the enemy was a Heretic Astartes warband named *Scions of the Abyss*, and they had been in the process of laying siege to the world of Ulda Prime when the Storm Crows had appeared in orbit. The Traitor Astartes, detecting a sizable Loyalist fleet in orbit above them, dug in and created a wide network of well-entrenched and fortified positions throughout the planet's fortress cities. When frontal assaults and traditional tactics proved ineffective and costly, the fellow all-Primaris chapter reached out to the Ghosts of Nocturne for assistance, who was in a nearby sector. After gathering all available intel their brother Astartes had collected of the planet and the foe, the Ghosts of Nocturne helped devise a new plan of attack. The two Astartes Chapters fell upon their traitorous brothers with renewed fury. The Ghosts of Nocturne started with the assassinations of several key leaders within the warband at the hand of the 8th Companies Eliminator Squads while the Storm Crows harassed and baited the traitors into leaving the safety of their walls where the chapter would fall upon them in righteous fury. The Ghosts infiltrated the fortress cities, ripping into the Scions of the Abyss when their guard was down and their weapons sheathed. Finally enraged enough and convinced that their defensive positions were useless, the traitors met their Loyalist brothers out in the open, where they were mercilessly cut down by the blades of the Ghosts of Nocturne and torn apart by the bolter fire of the Storm Crows. This conflict would create a strong fellowship between the two chapters that thrives to this day.

* **Defilement of Dunaka (Unknown Date. M42)** - The first major tragedy to befall the Ghosts of Nocturne would occur upon the Frontier World of Dunaka, where the chapter was lured to by a vague distress beacon call. This beacon was in fact used as a trap by a Kabal of Drukhari known as *Den of Bloodshed*. The kabal had arrived in orbit above Dunaka looking for humans to harvest for use as slaves and sacrifices, gleefully despoiling the once pristine and promising planet as they did so. Once taking control of the newly constructed Imperial Headquarters, they activated the distress beacon in hopes to reel in yet more mortal souls they could ensnare. The Aeldari were not expecting those answering the call to be a strike force of Astartes, and their insidiously carefree disposition turned to an urgent need to depart with what slaves they had before the Space Marines could attack in earnest. What followed was a punishing series of salvos upon their piratical fleet, while drop pods rained down planetside. During a daring boarding of the Aeldari flagship *Dragon's Den,* Chapter Master Malaki Sundalo alongside his personal guard of Terminator-clad Veterans attempted to storm the bridge and assassinate the Drukhari leader, an Archon by the name of Tahshar. The Chapter Master engaged in single combat with the Aeldari Archon, both seemingly evenly matched. However, right as Sundalo was delivering a lethal blow to his foe, Tahshar managed to drop past his guard and deliver a savage cut to the throat with a poisoned dagger. Though Sundalo was victorious, the price of victory was steep. Ushered back to the Dux Aeternus, the Chapter Master lay in agony as the dreadful poison ravaged his body despite his transhuman healing ability. It was only thanks to the tireless efforts of the Lord Chirurgeon that Sundalo survived, and even then his body was crippled past the ability to fight or lead his chapter as he once had.

* **The Revenant War (Unknown Date.M42)** - After a badly corrupted and mysterious message originating from Battlefleet Aurelius is received by Ghosts of Nocturne 4th Company command, a demi-company sized task force, dubbed "Searchlight", under the command of 4th Company Lieutenant Lebastian Zaire is sent to investigate aboard the Vanguard Light Cruiser *Cleansing Fire.* However, while en-route a failure of the *Cleansing Fire's* Gellar Fields and subsequent daemonic invasion resulted in the ships emergency drop back into real-space, right into the gravity well of an unknown planet. Unable to escape the gravitational pull, the *Cleansing Fire* plummeted to her demise upon the surface of the world. With the entirety of the human crew dead and less than two dozen surviving Ghosts of Nocturne, Yamato Silvestre, an untested young Magus just recently promoted to Epistolary of the 4th Company, is left in command. To Silvestre’s dismay, few of the tasks forces’ squad leaders had survived, leaving him with few brothers of experience to seek advice or guidance from. However, no sooner had chain of command been reestablished than the survivors of Task Force Searchlight were set upon from above by attack craft of the Woaroch's Wagers chaos warband. The Task Force, caught off guard and cut off from escape, prepared to make a last stand, knowing the cultist's numbers would eventually overwhelm them. Just as all seemed lost, out of a portal of flame and darkness came the Legion of the Damned, arriving to lend aid to the Emperor's servants once more. Silvestre, seizing the opportunity, ordered a retreat into the relative safety of the jungle. Back in their element, the Ghosts of Nocturne launched a campaign of brutal guerrilla warfare. They ambushed enemy patrols, picked off straggling cultists and fed their foes into a meatgrinder of boobytraps and snares, all the while scouring the abandoned ruins for usable equipment to contact chapter command. However, as time passed, the Ghosts of Nocturne discovered that the ruins were not as abandoned as once thought, with disembodied screams and unseen foes beginning to plague the task force whenever they lingered too long, giving their positions away to the encircling cultists. Silvestre understood that these apparitions were remnants of the inhabitants of the ruins, angered by the unwelcome presence. Further complicating matters, the Khornate warband had somewhat adapted to the Ghosts of Nocturne’s chosen methods of fighting, causing Silvestre to suspect that these seemingly mindless berserkers were being led by a commander much more cunning than he'd originally thought. His suspicions proved correct when he learned, through repeated interrogations of captured cultists, of the warband's leader, a Chaos Champion named Enochette. The leader of this formidable warband was not in fact a traitor Astartes as he'd assumed, but a human female whose form had been perversely altered to resemble an Astartes via dark rites and rituals. Silvestre had been intrigued by tales of her exploits, and shocked by the apparent malice she held for the Astartes and the way they waged war. However, her own guile had allowed her to adapt to the situation, leaving Silvestre scrambling to escape her carefully crafted ambushes and traps. Not long after, the Ghosts of Nocturne accidentally discovered the source of the deserted planet's downfall deep beneath the ruins of an administrative building. The demise of the planet was not natural but the result of a powerful daemonic artifact known as the Catalyst of Ruination, which had latched itself to an unsuspecting scribe and granted him untold power. However, this power was stolen from the planets population, which it pulled the essence of slowly into the Warp, leaving the Revenants all that was left of them. Silvestre dispatched the somehow still surviving host, which he'd dubbed "The Revenant King" and secured the wretched artifact until it could be disposed of properly. That opportunity came sooner than imagined, as upon exiting the long abandoned King's lair, the task force was set upon by a massive cultist assault, finally trapped once again. The Ghosts of Nocturne were again saved, however, by the unexpected arrival of a vanguard team of Astartes from the Raptors chapter, led by none other than Captain Koryn, the very man who had overseen the molding of the original members of the Ghosts of Nocturne. Koryn had brought with him a massive force of Imperial Guard regiments that they had been in a joint exercise with close by. The warriors of the Guard obliterated the remaining cultists, slamming into them like a tsunami hits the shore. In the chaos of the counter assault, Champion Enochette was seemingly slain. However, Silvestre could not shake the nagging suspicion that the warrior killed was in fact merely a lieutenant, and the real Enochette had escaped back into the Warp, having effectively used the Ghosts of Nocturne's tactics against them. In the aftermath, the Catalyst of Ruination was soundly destroyed via a direct lance strike from the Raptor's strike cruiser, which also finally allowed the embattled remains of Task Force Searchlight, now numbering just nine warriors, to return to their chapter once more.

## Chapter Homeworld

### Fortress-Monastery

The Ghosts of Nocturne were established as a fleet-based chapter at their creation, and remain so to this day. Their flagship and mobile fortress-monastery, the Battle Barge *Dux Aeternus*, is where the Chapter Command is based, and also where the majority of the training of new Aspirants takes place. It is significantly larger than a typical Battle Barge to better suit the needs of the chapter due to its fleet-based status. The Dux Aeternus is capable of housing three full companies of Astartes and their equipment, as is standard. However, it also houses the *Atria Immolationis*, the Chapter's most sacred space and Reclusium, as well as the training halls of the chapter's specialist officers. Additionally, there exists the within the *Dux Aeternus*' large chambers wholly capable and dedicated to artificially recreating brutal landscapes and weather environments in order to test those hopeful Aspirants undertaking the Trials.

However, the chapter has recently begun cultivating a system of regular recruitment from an uncontacted Feudal World by the name of Vespera IV. A harsh Jungle World that stops just short of Death World classification, the Ghosts of Nocturne were impressed by the physical hardiness and ferocious instincts of the local population, brought on by massive, carnivorous local fauna and unforgiving topography.

Recently, the Ghosts of Nocturne issued a formal request to officially designate Vespera IV as their official Homeworld and are currently awaiting approval from the High Lords of Terra. In the meantime, the chapter has been permitted to construct training facilities on the world as long as they are well concealed, and the chapter does not openly expose the local population to their presence, as the Imperium is still in the process of deciding how to establish first contact.

## Chapter Organization

The Ghosts of Nocturne is a mostly *Codex*-compliant chapter is organized into 10 companies of 100 Astartes each, not including vehicle crews, specialists and command staff.

The 1st Company houses the Chapter's battle-hardened Veterans, a solid majority of whom were original founding members born of the Greyshields of the Indomitus Crusade. The 2nd-5th Companies are Battle Companies, the 6th-9th Companies are designated as the chapter's Reserve Companies, who are frequently sent on assignment with their brothers in the Battleline Companies to supplement their fighting power. They are organized as the *Codex* describes, with the 6th and 7th Companies consisting exclusively of Battleline Squads, the 8th Company of Close Support Squads and the 9th of Fire Support Squads, respectively.

Lastly, the 10th Company of the Ghosts of Nocturne differs from the tradition of the Adeptus Astartes. Normally, the 10th company would be comprised of a chapters Neophytes, organized into Scout Squads with Veteran Astartes watching over them. These Scout Squads would be tasked with clandestine operations behind enemy lines, often in direct support of their fully initiated brothers of the other companies. The Scout Company served the dual role of providing the chapter with a more subtle way to achieve their goals while also providing the Neophytes -who were often still in the process of transformation to full Astartes-an opportunity to gain vital combat experience. This was seen as a way to replace the chapters numbers quickly without having to wait the entirety of the lengthy process of transformation before a fledgling Marine was considered fully combat effective.

However, thanks to innovations in the transformation and gestation processes provided by Archmagos Dominus Belisarius Cawl as well as the overall strategy of the chapter itself, the Ghosts of Nocturne had no need of a traditional Scout Company. Instead, the chapters 10th Company, dubbed the Vanguard Company, consists of the chapter's elite Vanguard Squads, known informally as "Shadow Squads". While every battle brother of the Ghosts of Nocturne is an expert in stealth warfare, the 10th Companies Vanguard Squads represent the very best that the chapter has to offer. The squads are composed of battle brothers who have demonstrated skill above and beyond that of their fellow Astartes, and are personally nominated by their Company Captain and approved by the Chapter Master himself. The Vanguard Squads of the 10th Company are tasked with the most dangerous and sensitive of missions the chapter faces, where the consequences of failure are so great that nothing but the best will suffice. A fierce but good natured rivalry exists between Astartes of the 1st and 10th Companies, each proclaiming their own company as the true elite of the chapter.

### Officer Ranks

The Ghosts of Nocturne use the traditional nomenclature for senior Astartes leaders as described in the Codex, with certain exceptions. Though the leader of the Chapter is still referred to officially as Chapter Master by those outside the chapter, he was increasingly addressed by fresh battle-brothers and veterans alike as '*Lord Commandant*', a title taken from the populace of Vespera IV, where it was traditionally used as an honorific bestowed upon the person in command of militant forces by rulers of the planets various kingdoms and fiefdoms. Recently, the title was made official in chapter law.

### Specialist Ranks

The Ghosts of Nocturne chapter field specialists in much the same way that other chapters would, though usually referred to -officially or otherwise -by a different title. These titles are used mainly when addressing a member of that particular specialist order directly, while still routinely using the usual terms and titles when describing said specialists or their order in casual conversation. The senior leader of these specialist orders is bestowed the additional title of '*Lord*'. Prominent deviations include:

* **Chirurgeon** - '*Chirurgeon*' is a term used by the Ghosts of Nocturne to refer to an Apothecary, taken from Terra's long distant past. However, the chapter may still refer to these members as Apothecary in conversation and refer to their order as the Apothecarion as other chapters do. However, when addressing such a specialist, the appropriate title remains "Chirurgeon".

* **Magus** - '*Magus*' is the term used by the chapter to refer to what other chapters would call a Librarian. Some select Librarians of the Ghosts of Nocturne possess the unique ability to scry fleeting visions of the future while taking part in the Cleansing, though the feat has also been accomplished by members not known to be psykers, such as Chapter Masters Malaki Sundalo and Tahimik Kamatayan.

* **Ferrymaster** - '*Ferrymaster*' is used by the Ghosts of Nocturne to address what other chapters would call a Chaplain. The unique term refers to the ancient Terran myth of *Charun*, a mysterious figure who would ferry the dead across a great river into the afterlife. In the same way, these skull-faced members of the chapter lead their battle-brothers to victory and their enemies swiftly to their deaths.

* **Steelspeaker** -Used by the Ghosts of Nocturne to refer to a Tech-Marine, based on their ability to "speak" to the vehicles and technology's machine-spirits in order to restore them to or keep them in top fighting condition.

### **Order of Battle**

**Tahimik Kamatayan**
***Lord Commandant of the Ghosts of Nocturne*****Honour Guard**
**Chapter Equerries**
***Timoto Makina***
**Lord Steelspeaker of the Armory**
**Steelspeakers**
**Servitors**
**Battle Tanks**
***Kalansay Parol***
***Lord Ferrymaster of the Reclusium***
***Pagluna Kama***
***Lord Chirurgeon of the Apothecarian***
***Anino Danigoon***
***Lord Magus of the Librarius***
**Epistolaries**
**Codiciers**
**Lexicaniums**

Nakatago Talim*********Master of Ascension*********2 Lieutenants********10 Veteran Squads****

## Chapter Recruitment

The original members of the Chapter were assembled from the Primaris Marines of Vulkan's genetic lineage that fought in the Indomitus Crusade aboard the ships of Fleet Sextus. These Marines hailed from an age far gone by, as they had been selected from various sources during the immediate aftermath of the Horus Heresy, over 100 centuries before.

When these Astartes were cut loose from the Crusade proper and given free rein to pursue their own agendas in the Hellas Sector of the Segmentum Pacificus, they initially sought recruits from various worlds as they needed. However, it wasn't long before the chapter would discover the world of Vespera IV in the system of the same name, and were soon impressed enough by their inhabitants that soon this unassuming Feudal Jungle World would become the chapter's sole source of recruitment.

As the planet was uncontacted and untouched by outside influences since the Age of Strife, the Ghosts of Nocturne were careful not to reveal themselves openly to the population or interfere with their ways of life. Instead, the chapter studied the culture of the local populace to better understand how to draw new potential Aspirants into the fold. What they learned was that the native population were by and large quite spiritual in their beliefs and behavior, with spirit worship, ancestor worship and other superstitious practices quite common. Knowing this, the Ghosts of Nocturne, with the aid of strategically placed chapter serfs, slowly spread tales and stories concerning a particularly dangerous and lethal range of mountains known to the locals as the Matapans.

Located on the largest continent of Luminsa, the Matapans feature jagged, perilous terrain, unpredictable and severe weather alongside large, carnivorous fauna to dissuade all but the most courageous and foolhardy to attempt to climb them.

Here, the legends spread, isolated from mortal men, contained a gateway to the realm of ancient, powerful spirits, nestled in a great valley hidden away from the eyes of mortals. However, they'll tell you, once every 10 years the boarders between the physical and spirit world become so blurred that a gateway between worlds is opened. On that day many desperate, disaffected or just adventurous youths gather at the edge of the area known as the Dead Meadows, waiting with an equal sense of excitement and terror. They have all heard the stories. Stories that tell of a way to escape this life and enter the land of the spirits, becoming more powerful than they'd ever dreamed. Some arrive seeking said power. Some make the journey with thoughts of protecting those they leave behind from the spirits that plague them. Still, there are those that simply have nowhere else to go.

Just as the sun sets on the Dead Meadows, a single figure would appear at the start of the path. Lit only by the pale light of a lantern held in one hand, the giant sized figure appears to be nothing but a skeleton cloaked in a robe as dark as night, the bleached skull grinning ominously at the onlookers. Beckoning those who have amassed to follow, the figure turns without a word and starts along the mountainous path, leading by lamplight the hopeful youths along their deadly journey. Never stopping to rest and never slowing its pace, the cloaked figure leads the masses. Over the long three-day journey, those few that possess the strength of both body and mind are led through the path and out the other side to the fabled Valley of the Gods. There, in the sacred landscape where the most powerful of spirits are said to roam, the gateway looms. The cloaked figure is said to turn for the first time to survey the remaining followers, then once more silently turning and leading the worthy through the gate from where no mortal has ever returned.

In reality, the chapter has used the isolation and danger of the Matapans to its advantage, secretly constructing a training facility carved deep into the highest peaks. In addition, the chapter forged a path starting at the base of the Matapans that carved its way through the most dangerous areas of the region. This trail, which came to be known as the Void Path by natives (because no one who followed it ever returned, as though disappearing into the void) winds through the Matapans on a torturous 3-day journey, eventually emptying out into a cloud obscured valley, surrounded on all sides by the highest peaks. It is here in this remote valley that the training facility resides, ready to welcome tired natives who survived the Void Path, now revealed by their Chaplain guide to be the first of many assessments that await them.

Within the sconce-lit antechamber, the Ferrymaster removes his skull-helm and reveals his true nature to the young would-be warriors. They are taught the truth of the state of the Imperium, the role of the Astartes and above all else, of the majesty of the Emperor. Once properly educated, the gathered mortals are posed a life changing series of questions. Do they have what it takes to complete the Trials? Will they swear to protect and serve the Emperor and all humanity, even at the sacrifice of their own lives? Can they endure unimaginable pain, survive impossible odds, and leave their mortal existence behind and become Ghosts?

Those that accept the challenge are taken into the Hall of Reception, where the Trials begin immediately. The new Aspirants face trials of strength, pain, endurance, cunning and mental fortitude. Those that survive will face the Flaming Path, the final ritual of their trials. Aspirants will slowly walk across a path of burning coals as they swear their final oaths as recited by the Ferrymasters. Upon completion, they are officially declared worthy to join the Ghosts of Nocturne, dropping the title of Aspirant in favor of Neophyte, and their first new organ is usually implanted the very next day.

## Chapter Beliefs

As successors of the Salamanders, the Ghosts of Nocturne were taught the ways of the Promethean Creed by Salamanders Chaplains shortly after the First Founding chapter learned of their existence. These teachings were absorbed by the Ghosts of Nocturne eagerly and rapidly, quickly ingraining itself in their budding chapter's traditions and ethos. While they were already unknowingly practicing much of the Cult's philosophy regarding virtues and values and quickly became finely skilled weapon and armor-smiths in their own right, what the new chapter was most eager to learn was that of the purity of fire.

The Cult taught that fire was a path to cleansing oneself through pain, and used this notion in many of their traditions and rituals. The Ghosts of Nocturne eagerly took on the sacred, cleansing motif of fire, both figuratively and quite literally into their own culture. They regard fire almost as a living being, with its own will and sentience, willing to aid them if they were to simply submerge themselves in its purifying heat and light. Fire, they believe, can calm the mind and cleanse the body. It can confer wisdom, offer truth and even give brief albeit vague glimpses of events to come to those possessing powerful psyker ability. The method through which all this is gained is a practice the chapter calls the Cleansing.

#### The Cleansing

    The Cleansing is the single most important practice and tradition in the Ghosts of Nocturne chapter, which every member will partake in at one point or another, with most partaking on a semi-regular basis. For the bulk of the line Astartes this will occur mostly before or after a battle to clear their mind and mentally prepare for the battle ahead or absorb the lessons of the battle afterwards. For officers of the chapter, it might additionally include ruminating on a difficult decision or crafting a battle strategy. Whatever the reason, the Cleansing is as important to the Ghosts of Nocturne as working Bolters and functioning Power Armor.

The ritual calls for a large dais, usually crafted of bronze by specially trained chapter artificers, which has been generously coated in a Promethium-like substance. An Astartes of the Chapter strips down either to a purpose-made fireproof loincloth or -in the case of some of the more old-fashioned Veterans -down to the nude completely before assuming a seated meditative position upon the dais. Chapter serfs then set the ignition fluid ablaze, fully bathing the Astartes in flame. It is said that the usually garish-looking skin of the Ghosts of Nocturn shines with a much healthier hue during the Cleansing, almost as though being aflame was their natural state. Once closing their eyes and enter their meditations, Ghosts of Nocturne Astartes remain completely still for hours or even days at a time, depending on the individual Marine and the troubles they might be facing.

The Cleansing is an important tradition for the Ghosts of Nocturne, not only for the chapter's mental acuity but also serves as a route to climbing the ranks within the chapter itself. When an Astartes of strong will and mind reaches total serenity, the flames around them burn a bright blue in color. This act is known as Ascension and carries with it great importance. A battle brother who achieves Ascension for the first time is believed to be ready to assume the position of Sergeant and is in fact a requirement to do so. Similarly, a battle brother who is able to consistently achieve Ascension is considered to be worthy of Veteran status, as only those who have thoroughly tested themselves in the fires of battle and the Cleansing are said to possess the knowledge of self and enemy required to be counted amongst the 1st Company.

## Chapter Gene-Seed

As with most genetic descendants of Vulkan, the gene-seed of the Ghosts of Nocturne is stable and free from corruption. The Ghosts of Nocturne share the flame-resistant skin of their parent chapter. However, the Ghosts of Nocturne do display two stark differences from their parent chapter. The first is their skin is mottled grey in color, unlike the obsidian colored skin of the Salamanders. However, this contrast in skin tone could be a result of differences in the environment experienced by the Ghosts of Nocturne than that of the Salamanders. Instead of turning their skin obsidian due to the heavy radiation of Nocturne, the deficiency of the Melanochrome that the Ghosts of Nocturne inherited could have colored their skin grey and their eyes blue as a result of experiencing much less radiation in the Void and the various planets in which they fought.

However, their second physical difference is much more difficult to explain. Though the Ghosts of Nocturne posses the physical strength expected from Astartes, their bodies appear gaunt and emaciated, taking on the visage of a wraith from old Terran mythology. Salamanders Apothecaries were unable to determine a cause of this genetic anomaly but were able to determine that the Ghosts of Nocturne suffered no detrimental health effects as a result of their ghoulish forms. Investigations into the matter from a specially tasked group of Magos Biologis of the Adeptus Mechanicus are ongoing.

## Combat Doctrine

### **8.1: Battle Strategy**

The Ghosts of Nocturne is a chapter that specializes in stealth and guerrilla warfare, differing greatly from the tactics of their gene father and parent chapter. The Ghosts of Nocturne are experts in the subtle arts of combat, employing the wide use of ambushes, false retreats, diversions, booby traps, explosives, silent assassinations and ultra-precise bolter fire. The chapter places a great emphasis on denying the foe the chance of ever knowing whom they fight, how many, and from where. These tactics ensure that the chapter never allows the enemy to face them on equal or sure footing, leaving them unable to formulate an effective strategy to counter the Astartes.

Their missions are carried out in seemingly absolute silence, with the Astartes never uttering a sound, even in the heat of combat. Even interpersonal vox chatter is often sparse, limited to terse orders and quick acknowledgement. Some members of the Chapter have dubbed this tendency "The Silence", likening it more to a state of mind rather than a simple preference. The Silence, proponents say, allows complete, perfect focus on their surroundings.

When stealth is not a viable option or is only useful at the start of combat, the Ghosts of Nocturne often attempt to take the enemy by surprise by ambush or a sudden burst of bolter fire with lethal accuracy before ripping the foe's defenses apart. A popular strategy of the chapter is known as *Hammer and Anvil,* which sees a small force of stealth-minded Astartes engage the enemy in sudden, ferocious fighting. Then these Astartes lead the enemy, either by slowly pushing them in the desired direction or by feigning a retreat which the enemy follows, into the waiting gun line or killing field of the larger force of traditional or heavy armored Marines, overwhelming them in the utter chaos of bolt or blade.

The Ghosts of Nocturne are lethal and efficient even unarmed. Masters of hand-to-hand fighting, they can eliminate the enemy with nothing but a well placed strike. In training, battle-brothers are taught how to use their bodies just as effectively as their other weapons, focusing on lightning-quick incapacitation strikes to vulnerable areas, powerful lethal blows to the head, chest and spine and the principals of using an enemies strength and momentum against them in throws, counters and blocks. This ensures that even with empty chambers and dulled blades, as long as a Ghost of Nocturne is standing, he is a threat.

Operations are, whenever possible, extensively planned utilizing the best intelligence with all battle brothers encouraged and expected to contribute, no matter the rank. Mission objectives are carried out with utmost precision. However, the chapter is equally adept at improvising and adapting to rapidly changing circumstances on the battlefield.

### 8.2: Specialized Gear

Given their emphasis on stealth operations, the Ghosts of Nocturne see extensive use of armor, weapons and gear designed for such purposes. However, the chapter also engages in the practice of subtly optimizing or modifying non-stealth intended gear to better suit their operational requirements. Indeed, the Steelspeakers of the chapter have become experts in modifying weapons, non-Phobos armor and even vehicles to run, operate and maneuver as silently as possible. Consequently, even those Astartes clad in Tacitus or the heavy Gravis armor are able to move with stealth not afforded to their counterparts in other chapters.

These fixes can be as simple as installing additional dampeners or baffles to utilizing ancient and forgotten techniques to achieve their goals. One example of this can be seen in the way the Ghosts of Nocturne prepare their bolt weapons for covert operations. The weapons various parts have been optimized to minimize noise. Standard mass-reactive ammunition is swapped out for gas-powered rounds, that rely on the gas escaping the barrel to propel the round forward instead of the usual secondary rocket ignition, resulting in significantly quieter operation. However, the chapter's battle-brothers and Steelspeakers alike were not completely satisfied, as the sound from the ammunitions primary charge was still moderately loud, and the burst of flame from the muzzle was still noticeable, especially during nighttime operations. To this end, the Steelspeakers consulted with their various contacts within the Cult Mechanicus, discussing various methods of reducing these unwanted effects. It was discovered that Forge Master Harl Greyweaver, a Space Wolves Iron Priest seconded to the Deathwatch, had crafted a solution to such a problem. Using an incredibly ancient design dating back to the early days of the Age of Terra, Greyweaver had crafted a hollow metal cylinder which housed sound and light suppressors within. Attached to a gun barrel, it rendered the weapon nearly completely silent when fired. Although it was developed with an Astartes Shotgun in mind, the Steelspeakers of the Ghosts of Nocturne were certain it could just as easily work for their bolt weapons. Gaining the blessing from the Iron Priest, the Steelspeakers used this concept to test and manufacture untold numbers of these devices, dubbing them "silencers" in keeping with it's original moniker from ancient Terra. Silencers are now standard issue gear for any squad taking part in covert actions, ensuring that the chapters warriors could lay waste to their enemies without them ever knowing the source of their destruction.

Other gear has proven much easier to optimize. Bafflers are added to engines and exhaust pipes to quiet the normally roaring engines of tanks and flyers. Servo-motors and joints of Tacitus or Gravis armored battle-brothers are tuned to be closer to their Phobos-clad brethren. Open cockpits of Invictus Warsuits, Storm Speeders and Invader ATV's are given enclosed armor-glass to increase aerodynamic performance (to say nothing of the increased safety of the pilot or driver.

## Notable Members

* **Malaki Sundalo** - Known as "The Living Shadow" and later as "The Reborn", Malaki Sundalo served as the first Chapter Master of the Ghosts of Nocturne and was personally mentored by Raptors Captain Aremis Koryn. He was a renowned and ferocious warrior, his skills in combat and stealth impressive even to the exacting standards of his Raven Guard-descended mentor. Sundalo was unsurprisingly chosen to serve as the fledgling chapters first Chapter Master and did so faithfully for over a century and a half before suffering a devastating slash to the throat from a poisoned Drukhari blade that would have proved fatal if not for the swift intervention from Apothecaries. Sundalo, alive but badly wounded and permanently crippled, knew he could no longer serve as Chapter Master in his mangled state. As Sundalo mediated on how best to proceed, he received a vision of then Veteran Sergeant Tahimik Kamatayan, leading the Chapter into battle wearing a helm of white. Meanwhile, Sergeant Kamatayan had a meditation-induced vision of his own, one of the Chapter Master kneeling before him, declaring him Chapter Master. As Sergeant Kamatayan watched this vision in his mind's eye, the Chapter serfs were startled and awe-struck as the flames that surrounded his body roared into a hue of bright white, a phenomenon that had previously only been known to the Chapter Master. After much deliberation, the chapter command proclaimed that these visions were a sign from the Emperor Himself, who had chosen Kamatayan as the new Chapter Master. Soon after, in a grand ceremony, Sundalo took Kamatayan's helmet and held it into a ceremonial brazier, the blue paint peeling away to white. Kamatayan as his first act of office was to use the ash from the brazier to color Sundalo's helm grey, bestowing upon him the title of Lord Greyfire, and would continue to serve the chapter as his senior advisor and council. Bowing his head, Sundalo gladly accepted this honor.

* **Tahimik Kamatayan -** Still relatively new to the role of Chapter Master (the title recently replaced with *Lord Commandant)*, Tahimik Kamatayan has nevertheless served his chapter with honor and distinction, having already earned the respect and epithet "Night Wraith" by the rank and file of the chapter after a campaign against a budding Ork WAAGH! upon the Feudal World of Xeonia Primus. As the campaign progressed, locals began telling the story of the "Wraith in the Night" a monster that stalked the dreaded greenskins from the shadows and struck without warning or mercy, leaving behind hundreds of corpses for them to find come morning. Kamatayan wears the title with hidden pride, but condemns the use of it in an official capacity, often with a barely perceptible smirk or nod. Kamatayan is a brilliant tactician and a terrifying sight to behold in combat, wielding his signature twin power daggers or master-crafted Bolt Carbine. He is advised by his predecessor, Malaki Sundalo, whom he relies on for the former wise council and invaluable experience. Kamatayan has stated on occasion that he wouldn't mind stepping down himself one day and joining his predecessor as advisor to the next generation, perhaps creating a sort of "Grey Council" of former Chapter Masters who advise the current leader.

* **Pagluna Kama** - Lord Chirurgeon of the chapter.

* **Anino Danigoon** - Lord Magus of the chapter.

* **Kalansay Parol** - Lord Ferrymaster of the chapter.

* **Timoto Makina** - Lord Steelspeaker of the chapter.

* **Nakatago Talim** - Captain, 1st Company. Described as a whirlwind of steel and bolt in combat, Captain Talim is the foremost marksman and swordsman both within the Ghosts of Nocturne. His extraordinary skills have earned him the honorific "Hand of Death", a title he humbly acknowledges. Talim has an intense but brotherly rivalry with 10th Captain Matalino Guro, a rivalry their respective companies share, each striving to outdo and one up the other in order to claim supremacy. Though quite infrequent with their duties keeping them apart for decades at a time, sparring matches between the two captains are the stuff of legends within the chapter.

* **Isaiah Malagar** - Captain, 2nd Company.

* **Serfain Lontok** - Captain, 3rd Company.

* **Devonn Una** - Captain, 4th Company.

* **Anselmo Zayne** - Captain, 5th Company.

* **Everado Ignacio** - Captain, 6th Company.

* **Matias Sandoval** - Captain, 7th Company.

* **Roldan Monagal** - Captain, 8th Company.

* **Kison Zabala** - Captain, 9th Company.

* **Matalino Guro** - Captain, 10th Company. Captain Guro is considered to be the chapters unrivaled expert in stealth and guerrilla warfare. Those under his command proclaim him a living shadow, his abilities said to rival the likes of the Raven Guard elite.

* **Yoshida Luma** - Vanguard Sergeant, 10th Company. A grizzled veteran of the Indomitus Crusade and one of the original founding members of the Ghosts of Nocturne. An exemplar of stealth and close-quarters combat whose prowess is legendary even by Ghosts of Nocturne standards.

* **Lebashtian Zaire** - Lieutenant, 4th Company (KIA). Was in command of *Task Force Searchlight,* a demi-company sized force sent to investigate a distress call in the Aurelius Sector. Slain during a daemon incursion of the cruiser *Cleansing Fire* following a failure of the ship's Gellar Field.

* **Yamato Silvestre** - Epistolary, 4th Company. Incredibly gifted Magus who was recently promoted to the rank of Epistolary serving the chapter's 4th Company. Became Acting Commander of *Task Force Searchlight* after the death of Lieutenant Zaire during the events of the Revenant War, where he proved he was not only a skilled Magus but also a competent and tenacious leader. Was honored with a new suit of artificer armor to replace his near ruined suit upon his return to 4th Company Command.

## Chapter Fleet

As a fleet-based chapter, the Ghosts of Nocturne possess a respectful number of starships at their command:

* ***Dux Aeternus* (Battle Barge)** - *Dux Aeternus* is a sizable battle barge of an unknown class that serves as the flagship and fortress-monetary of the Ghosts of Nocturne chapter. It was newly commissioned at the beginning of the Indomitus Crusade under the name *Furious Triumph* before being gifted to the original Astartes of the Ghosts of Nocturne -many of whom had been serving upon the very same ship the entire Crusade. Thus, many of the older veterans of the chapter hold a great deal of fondness for the ship, whose might in arms is matched only by her speed and maneuverability in combat, impressive for a ship of her size. In addition, the ship serves as the proving ground for hopeful Aspirants for a significant amount of their training, thanks in part to several large-scale bays that can be set up with harsh artificial battlefields and weather.

* ***Spectral Flame* (Battle Barge)** - A battle barge named in memory of the original name of the Chapter, the *Spectral Flame* among other things serves as the official diplomatic vessel for the chapter and the base of operations of the venerated 1st Company. It also houses the chapter's main Armoury, dubbed the *Sanctum Laminis.*

* ***Wrath of Hekate* (Battle Barge)** - Houses the main Librarius of the chapter, including training facilities for new initiates of the Magus order.

* **Cloak of Night (Strike Cruiser) -** This strike cruiser serves as the headquarters of the elite 10th Company, from which all covert missions undertaken by the the company are planned and overseen. Houses its own specialized armoury and micro-forge to facilitate further mobility and independence of the Vanguard company.

* **Rage of Tartarus (Strike Cruiser)**

* **Promethean Flame (Strike Cruiser)**

* **Phantom Pyre (Strike Cruiser)**

* **Elysium (Strike Cruiser)**

* **Scythe of Thanatos (Strike Cruiser)**

* ***Cleansing Fire* (Vanguard Cruiser)** - The *Cleansing Fire* is a Vanguard-class Light Cruiser currently in use by the 4th Company. After receiving a mysterious distress call originating from the Aurelius Sector, a demi-company task force dubbed *Search Light* embarked upon the cruiser to investigate. Several months passed before company command received an emergency transmission from the vessel from Epistolary Yamato Silvestre, who had been named second in command for the mission. Silvestre delivered the grim news that a failure of the cruiser's Gellar Field caused an incursion of Daemons, resulting in catastrophic damage to the ship, the loss of most of the human crew as well as several Marines, including Lieutenant Lebashtian Zaire, who had been in command of the task force. Silvestre also reported that they had made an emergency jump back into realspace, only to translate inside the gravity well of an unknown planet, with planet strike being imminent. While an additional message from Silvestre arrived confirming the survival of himself as well as a handful of Astartes, their location was still unable to be determined. The whereabouts of Silvestre and the rest of the surviving Task Force Search Light remain unknown.

* **Veil of Shadows (Vanguard Cruiser)**

* **Nyx's Silence (Vanguard Cruiser)**

* **Shrouded Blade (Gladius Frigate)**

* **Shade Stalker (Gladius Frigate)**

* **Ghostly Wail (Gladius Frigate)**

## Chapter Appearance

### Chapter Colours

The Ghosts of Nocturne's Power Armor is predominantly gunmetal grey, with knee plates, shoulder guards and Aquila painted black.

Due to issues concerning the preservation of stealth and concealment, the painting of brightly colored personal iconography and filigree has traditionally been discouraged, with some officers outright forbidding the practice. However, in recent years a new trend has emerged, starting with the 1st Company and tricking down into the battle and reserve companies, of utilizing a specially created paint that takes advantage of a genetic trait of the chapter shared by their parent chapter called Fire-Sight, which causes the Ghosts of Nocturne to be sensitive to ultraviolet heat signatures that are invisible to most other creatures of the galaxy. Utilizing the teachings of the Salamanders' most skilled Artificers, the human serfs of the Ghosts of Nocturne are able to etch breathtaking works of artistry onto the chapters' armor while still maintaining the concealment said armor affords the wearer.

Common iconography includes ethereal flames, stylized images of bladed weapons, robed visages of death and unique variations of the chapter symbol.

A gunmetal grey tactical specialty symbol (Battleline, Close Support, Fire Support, Veteran or Command) is displayed on the right shoulder guard. The symbols utilized by the chapter are in line with *Codex* standards, but use an outline variant rather than a solid shape. Battle brothers serving in Vanguard Squads instead wear a unique symbol representing their unorthodox specialty.

Grey-colored numerical squad markings are worn on the Marines' right knee guard.

Due to a belief that all members of the chapter are part of a single, large family, the Ghosts of Nocturne do not display distinct company markings.

#### Helmet Markings

Like traditional *Codex*-compliant chapters, the Ghosts of Nocturne use the color of their helm to denote rank. However, the chapter deviates from the *Codex* with the colors used by following a theme of the color of fire as it rises in temperature:

* **Battle-Brothers** - Battle-Brothers wear a helm of dark red.

* **Sergeant** - The rank of sergeant is notated with a dark blue flame icon centered on a red helm.

* **Veteran & Officers** - A veteran or officer of the chapter wears a helm of dark blue, with veteran sergeants including a flame icon of white.

* **Vanguard -** Members of the elite 10th Companies' Vanguard Squads wear a helm of black, with sergeants displaying a flame icon of grey.

* **Lieutenants & Captains** - Lieutenants and Captains wear additional distinction of rank upon their right shoulder guard in following with usual *Codex* guidelines.

* **Chapter Master** - The chapter is unusual in that the chapter master also has his rank denoted upon his armor, in this case a helm of white.

### Chapter Badge

The chapter badge of the Ghosts of Nocturne features a flaming skull, pierced by a dagger from the top down. The symbol is often painted in full color, though some of the longer-serving veterans of the chapter may utilize dark mono-colored or subdued variants.

## Relations

The Ghosts of Nocturne are a young chapter in service to the Imperium. However, in the short time since their creation they have earned a reputation for being willing to work alongside all who would defend humanity under the banner of the Emperor. This spirit of comraderie is matched only by the ferocity in which they oppose the innumerable enemies of the Imperium.

### Allies

**Salamanders** - The Ghosts of Nocturne maintain and enjoy a friendly relationship with their First Founding brothers, and have fought alongside them on several occasions. The Salamanders were quick to welcome the newly created chapter and teach them the ways of the Promethean Cult. Though they practice wildly different forms of warfare, the Salamanders have accepted the Ghosts of Nocturne as true sons of Vulkan and hold much respect for the tenacity and skill with witch they defend the masses of the Imperium.

**Storm Crows** - The Storm Crows are a fellow Space Marine chapter created during the Ultima Founding. A successor chapter of the White Scars, these black and dark blue armored Astartes patrol a sector of the Segmentum Pacificus close in proximity to the Ghosts of Nocturne. The first interactions between the two chapters came when a call for aid from the Storm Crows was answered by the arrival of a strike force from the Ghosts of Nocturne's 5th Company. Together, the chapters expelled a Heretic Astartes warband from the world of Ulda Prime. The aggressive aerial assaults and brutal bolter fire of the Storm Crows was complimented by the ambushes and assassinations of the Ghosts of Nocturne. The two young chapters parted ways as fierce friends, with promises to work together in the future.

### Enemies

**Drukhari** - The Ghosts of Nocturne hold a burning enmity for the Dark Eldar in the aftermath of the maiming of their first Chapter Master Malaki Sundalo, who although survived his encounter with a poisoned Drukhari blade, the injury left him permanently crippled and unable to perform his duties, forcing him to step down. The Ghosts of Nocturne regard the Drukhari with disgust and hatred, and relish any opportunity to destroy them should it present itself.

## Notable Quotes

### By the Ghosts of Nocturne

"*We are Ghosts. We are the shadows that dwell just out of sight, and the monsters that lurk in the darkness. We are the Imperium's hidden dagger, mankind's silent retribution. We are the Emperor's Angels of Death, and we are here to collect the dead.*"
— A common Ferrymaster's mantra.
"*The enemy deserves not your honor, for they dishonor themselves before the Emperor. They deserve not your compassion, for they forsake His suffering upon the Golden Throne. They deserve not your mercy, for they disgrace the Imperium with their existence. They deserve naught but the purity of your contempt and the sharpness of your blade.*"
— Litany of Contempt, Ghosts of Nocturne's teachings.
"*I despise the notion that stealth and subterfuge are not honorable or glorious. That one should face their foe head on in a so called "fair" fight. I say anyone who believes such things possesses a mind as dull as their blade. A poor warrior is he who can only achieve victory when their enemy is standing right in front of them in stark sunlight. Any Feral World brute can counter a threat they can see coming ahead of time, but the swiftest and deadliest blade is the one unseen and unlooked for. Superior is the warrior who can best his enemy in any place, at any time, and with any weapon he choses without them ever being aware of his presence.*"
—10th Captain Matalino Guro, delivered in a lecture to a group of Neophytes
### About the Ghosts of Nocturne

"*Though their methods are strange to us, their hearts burn with the same selflessness, righteousness and valor as our own. They are a true exemplar of the Promethean Creed.*"
— Tu'Shan, Chapter Master of the Salamanders

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]

## Gallery

Ghosts of Nocturne Battle-Brother of unknown company, 4th Battleline Squad.