Gunner

### Main Station

Lancaster: Tail Turret (1), Mid-Upper turret (2)B-17: Tail Turret (1), Rear side gun turret (2), the Mid Upper Turret (1), Chin Gun turret (2 need to buy)

### Secondary Role Level

5

The **Gunner** is an important crew member of the Avro Lancaster and B-17 made specifically for shooting down enemy fighters that are around the area. In one bomber crew, there are two gunners, one in the rear end, and another in the mid-upper turret. At the start of the mission, the bombardier is stationed at the nose turret in order to support the gunners through dealing with the fighters located directly ahead but in the B-17 the bombardier is station in there station at the front of the plane next to the positions of the chin gun turrets

When the gunner reaches level 5, it has the ability to cross-train (secondary skill).

## Operation

The gunners are the ones responsible for the safety of the aircraft since they are the ones keeping the bomber safe from enemies. When the gunner's turret runs out of ammo, the player can either reload the guns or build an ammo feed in the turret for infinite ammo belts, meaning they still have to reload but do not have to leave the seat for extra ammo.

### Abilities

**Focus** - When used, the accuracy of the gunners will improve. In short words, the bullets have a lower chance of missing at any range. Gained at level 3.

**Defensive** - When used the Gunner will spread fire to keep enemy aircrafts at distance, this is useful when you are trying to take intel pictures or doing bomb runs as it gives you some time to concentrate and focus. Gained at level 6.

### Ammo Types

**Incendiary Ammo** - Incendiary ammo deals more damage than usual ammo and causes enemy planes to burn when hit. Gained at level 8.

**A.P. Ammo** - Armor Piercing Ammo does much more damage than usual ammo; this effect is even greater against Heavy Fighters. Gained at level 10.

**HE Ammo** - High Explosive Ammo does slightly more damage than usual ammo with the added benefit of causing explosions at the impact point; best used for groups of fighters. Gained at level 12.

## Strategy

* It is recommended that the gunners use their focus ability when dealing with large groups of enemy fighters. This will make it easier to shoot down fighters.
* The bomb aimer is advised to be cross-trained as gunner since the bomb aimer is stationed at the nose turret and is suitable for the ventral turret.
* Focus will make gunners predict where the aircraft are going to be better. If an enemy fighter is turning towards you for a shooting run, do not activate focus or it will be wasted. Use focus against aces when they are on shooting runs and on normal fighters when they are closer to your bomber, on a shooting run or turning away or running away.
* Give your gunners and bomb aimer the heaviest armor of your crew, as they are the most exposed.
* The mid-upper/ventral gunner can instantly transfer between these two turrets. Use this effectively, move him to the gun seat with more enemies.
* To continue with the above, the mid-upper/ventral gunner will have 2x abilities technically, as you can use an ability and move him to the other turret to use the other turret's ability. This will not auto reload both turrets' abilties though.