Dhoulmagus (Event)

Giga-Legendary

Fiend

Dhoulmagus Phase 1
 Sizz
 Resist
 Fire Breath
 Normal

Dhoulmagus Phase 2
 Sizz
 Resist
 Fire Breath
 Normal

* **Phase 1**
* **Threshold Skills (Bar Breaks) (Dhoulmagus)**
	+ Green to Yellow: **Throw Debris** (Random: Physical Rubblerouser: 2x *~40 DMG*)
	+ Yellow to Red: **Anger** (Self: Attack and Defence Up 2 Steps (40%))
	+ Yellow to Red: **Throw Debris** (Random: Physical Rubblerouser: 4x *~120 DMG*)
* **Regular Attacks (Dhoulmagus)**
	+ **Normal Attack** (Single: Physical: *~??? DMG*)
	+ **Dazzle** (Single: Blind)
	+ **Fizzle** (Single: Lock)
	+ **Forgetfulness Spell** (Single: Job Ability Sealed State)

* **Skill Gauge Moves (Dhoulmagus)**
	+ **Frigid Wave** (All: Buffs Removed)
	+ **Thousands of Whips** (All: Physical: *~75 DMG*)
	+ **Kacrack** (All: Magical Crack: *~60 DMG*)
	+ **Split** (Create 2 Clones)
	+ **Throw Debris** (Random: Physical Rubblerouser: 4x *~120 DMG*)
* **Regular Attacks (Dhoulmagus Clone)**
	+ **Normal Attack** (Single: Physical: *~10 DMG*)
	+ **Crack** (Single: Magical Crack: *~70 DMG*)
	+ **Maniacal Laughter** (No Action)
	+ **Eerie Gleam** (Single: Sleep)
* Dhoulmagus (Phase 1) will use **Split** at the opening of the fight
* Dhoulmagus (Phase 1) will use **Normal Attack** + **Dazzle** or **Fizzle** or **Forgetfulness Spell** each turn
* Dhoulmagus (Phase 1) will use **Thousands of Whips** > **Kacrack** > **Frigid Wave** > Repeat for Skill Gauge Moves
* Dhoulmagus (Phase 1) will use **Split** as his next Skill Gauge Move when both Clones are defeated
* Dhoulmagus (Phase 1) will use **Throw Debris** as his Skill Gauge Move when on Red Health Bar
* Dhoulmagus Clone will use **Normal Attack** + **Crack** or **Eerie Gleam** per turn, with a low chance of using **Maniacal Laughter** instead
* **Phase 2**

* **Threshold Skills (Bar Breaks) (Phase 2)**
	+ Green to Yellow: **Feather Strike** (All: Physical: *~50 DMG*)
	+ Yellow to Red: **Rage** (Self: Attack and Defence Up 2 Steps (40%))
	+ Yellow to Red: **Hailstorm Barrage** (Random: Physical Crack: 4x *~60 DMG*)
* **Regular Attacks (Phase 2)**
	+ **Normal Attack** (Single: Physical: *~10 DMG*)
	+ **Kacrack** (All: Magical Crack: *~50 DMG*)
	+ **Kasizz** (All: Magical Sizz: *~80 DMG*)
	+ **Frigid Wave** (All: Buffs Removed)

* **Skill Gauge Moves (Phase 2)**
	+ **Hailstorm** (All: Physical Crack: *~50 DMG*)
	+ **Fireball** (Random: Fire Breath: *~60 DMG*)
	+ **Ferocious Roar** (All: Physical: *~10 DMG* + Stun)
	+ **Feather Strike** (All: Physical: *~50 DMG*)
* Dhoulmagus (Phase 2) will use **Normal Attack** on odd turns and **Frigid Wave** + **Kacrack** + **Kasizz** on even turns
* Dhoulmagus (Phase 2) will use **Hailstorm** > **Fireball** > **Ferocious Roar** > **Feather Strike** > repeat for Skill Gauge Moves

**Strategy**

* Dhoulmagus is weak to Zap abilities on both phases, so highly recommend you use those throughout the fight
* Buffs won't be effective here unless you time them for after Dhoulmagus has used **Frigid Wave**
* Liquid Metal Shield will be more valuable then Rubiss's Shield in this fight, especially in Phase 2
* **Phase 1**
	+ Only focus on Dhoulmagus (Main) throughout this phase, his Clones aren't much of a danger beyond a few attacks
	+ Be aware that **Throw Debris** have very different DMG values depending on his Bar Break, he does significantly more DMG on his 2nd one, so make sure you Defend or gear up high Rubblerouser resist
	+ Be aware that Dhoulmagus uses a variety of debuffs, find a way to cure Blind if you are a physical user
* **Phase 2**
	+ Be aware of what normal actions he will take by looking at the turn counter, his even turn behavior can be easily negated if you bring Liquid Metal Shield to the fight, be aware that very rarely will it function differently in regards to his normal actions

Sigils
Magic +1
Critical Rate +1%
Rubblerouser DMG -5%
CT Down Resist +5%
 Dhoulmagus (Top)
Magic Healing +3
Woosh DMG -5%
Crack DMG -5%
Earth Breath DMG -5%
 Dhoulmagus (Bottom)
Magic Attack +3
Sizz DMG -5%
Fire Breath DMG -5%
Lock Resist +5%
 Dhoumagus (Shield)
Breath DMG -3%
Zam DMG -5%
Curse Resist +5%
Breath Defence Down Resist +5%
Stun Resist +5%

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists