Level 12

# A Familiar Darkness

> "Light is particularly appreciated after darkness."
>
>

> "After returning to **Level 1**, I decided to use my trick to pass through the walls and enter **Level 2**. However, I didn't find myself where I expected. I found myself in a completely unknown place. It was... dark... gloomy... alleys I couldn't pass through... Somehow strange, familiar... and there were some larvae... **glowing?** They illuminated the corners of the street, albeit with a faint glow, but that wasn't what bothered me. I was trying to go to Level 2, but instead, I ended up in a level completely unknown to me... There was nothing but houses decorated with furniture, light, and drinking water. However... I don't feel safe. It's as if... I'm being watched and punished for something... I... really don't understand. So I started walking and tried to grab my flashlight, but... It wasn't in my backpack anymore. In its place was some kind of camera where the batteries I had were compatible. I was speechless as I realized how difficult it would be from now on. A flash would go off every time I tried to take a picture, and then it would go out again... I started to panic... so much time striving to return and find my family, only to die here? I heard a whisper and looked to my left and saw something I had never seen before... A white being as if it were an ordinary man. He was tall, wearing a long black coat and a white T-shirt underneath, and had black galoshes or boots. He also wore white pants and always held a key in his hand. He looked at me and started speaking in an unknown language... but somehow, it was familiar to me. I... was scared... it was as if he wanted to... protect me? But at the same time threatening... it's as if... there were two people in the same body with different thoughts."
>
>

**Survival: Class Undefined**
»⠀Unknown Danger Level
»⠀Protection not Guaranteed
»⠀Lack of Information about Entities

## `DESCRIPTION`

**Level 12** is the **13th** Level of the **Analogue**. It is a dark and gloomy level with houses and narrow alleys that a person can squeeze through.

The Level brings a familiar feeling of security and, at the same time, **insecurity**. Upon entering the Level, the wanderer loses any item that can emit light, such as a flashlight. Instead, they receive a camera with a flash, and when activated, the light lasts for 3 seconds before going out. Each battery in this camera lasts around **ten** flashes.

The Level has a phenomenon, as in this Level, a **natural isolating action** occurs, meaning it is impossible to encounter other wanderers here. That is why some wanderers call this Level "**Personal Purgatory**".

The Level is a place where **memory** constructs **reality**. It is a place where the wanderer's **emotions and feelings** are transformed into images, streets, and houses, reflecting their deepest fears and secret desires. In this level, there exists a **guardian of memories**, a white being resembling an ordinary man but always carrying a key. Some say he is responsible for guarding and protecting the wanderer's memories, while others claim he is a threatening being who wants to keep them captive there **forever**.

## `ENTITIES`

In this level, it is possible to encounter only two entities, one of them being the **Glowing Larvae** and the **Guardian of Memories**.

### Guardian of Memories

**The Guardian** speaks in an **unknown language**, but his voice is strangely familiar to the wanderer, as if he knows the wanderer's deepest secrets. The guardian can help or punish the wanderer, depending on the choices they make. If the wanderer confesses their sins, the guardian may reward them with an exit from the level. But if the wanderer tries to hide or ignore their faults, they will be punished in a **violent** and **relentless** manner.

### Glowing Larvae

The **Glowing Larvae** are large larvae that emit a glow in a cyan-blue hue. It is not certain if they serve a greater purpose than just **illumination**, but several wanderers have reported that for every hour they spend in this level, more and more larvae disappear. However, there are no reports of any wanderer staying long enough to see what would happen if all the larvae disappeared, so it is presumed that they serve as a kind of **countdown clock**, indicating how much time you have left to discover the exit of the level.

## `ENTRANCES AND EXITS`

### Entrances

* Attempting to **No-Clip** in one of the first 12 Levels of the **Analogue** can lead you here. It is not known for certain if this is random or occurs due to some predetermined factor;
* Several wanderers from different levels have reported going to sleep and waking up in **Level 12**;
* Entering and exiting a very specific house may take you to the level of **The Infinite Moon**, but be careful when hitting the house to do so, as there is no pattern.

### Exits

* Confessing all your sins, regardless of how, will cause the **Guardian of Memories** to make you wake up in the level where you were before appearing in **Level 12**. It implies that it was all just a dream or happened in your head.
* Very rarely, you may find a rusty iron door in a deep alley. If you find it, you will arrive at **Level 13**.

**<<Level 12>>**

# A Familiar Darkness

> "Light is particularly appreciated after darkness."
>
>

> "After returning to **Level 1**, I decided to use my trick to pass through the walls and enter **Level 2**. However, I didn't find myself where I expected. I found myself in a completely unknown place. It was... dark... gloomy... alleys I couldn't pass through... Somehow strange, familiar... and there were some larvae... **glowing?** They illuminated the corners of the street, albeit with a faint glow, but that wasn't what bothered me. I was trying to go to Level 2, but instead, I ended up in a level completely unknown to me... There was nothing but houses decorated with furniture, light, and drinking water. However... I don't feel safe. It's as if... I'm being watched and punished for something... I... really don't understand. So I started walking and tried to grab my flashlight, but... It wasn't in my backpack anymore. In its place was some kind of camera where the batteries I had were compatible. I was speechless as I realized how difficult it would be from now on. A flash would go off every time I tried to take a picture, and then it would go out again... I started to panic... so much time striving to return and find my family, only to die here? I heard a whisper and looked to my left and saw something I had never seen before... A white being as if it were an ordinary man. He was tall, wearing a long black coat and a white T-shirt underneath, and had black galoshes or boots. He also wore white pants and always held a key in his hand. He looked at me and started speaking in an unknown language... but somehow, it was familiar to me. I... was scared... it was as if he wanted to... protect me? But at the same time threatening... it's as if... there were two people in the same body with different thoughts."
>
>

**Survival: Class Undefined**
»⠀Unknown Danger Level
»⠀Protection not Guaranteed
»⠀Lack of Information about Entities

## `DESCRIPTION`

**Level 12** is the **13th** Level of the **Analogue**. It is a dark and gloomy level with houses and narrow alleys that a person can squeeze through.

The Level brings a familiar feeling of security and, at the same time, **insecurity**. Upon entering the Level, the wanderer loses any item that can emit light, such as a flashlight. Instead, they receive a camera with a flash, and when activated, the light lasts for 3 seconds before going out. Each battery in this camera lasts around **ten** flashes.

The Level has a phenomenon, as in this Level, a **natural isolating action** occurs, meaning it is impossible to encounter other wanderers here. That is why some wanderers call this Level "**Personal Purgatory**".

The Level is a place where **memory** constructs **reality**. It is a place where the wanderer's **emotions and feelings** are transformed into images, streets, and houses, reflecting their deepest fears and secret desires. In this level, there exists a **guardian of memories**, a white being resembling an ordinary man but always carrying a key. Some say he is responsible for guarding and protecting the wanderer's memories, while others claim he is a threatening being who wants to keep them captive there **forever**.

## `ENTITIES`

In this level, it is possible to encounter only two entities, one of them being the **Glowing Larvae** and the **Guardian of Memories**.

### Guardian of Memories

**The Guardian** speaks in an **unknown language**, but his voice is strangely familiar to the wanderer, as if he knows the wanderer's deepest secrets. The guardian can help or punish the wanderer, depending on the choices they make. If the wanderer confesses their sins, the guardian may reward them with an exit from the level. But if the wanderer tries to hide or ignore their faults, they will be punished in a **violent** and **relentless** manner.

### Glowing Larvae

The **Glowing Larvae** are large larvae that emit a glow in a cyan-blue hue. It is not certain if they serve a greater purpose than just **illumination**, but several wanderers have reported that for every hour they spend in this level, more and more larvae disappear. However, there are no reports of any wanderer staying long enough to see what would happen if all the larvae disappeared, so it is presumed that they serve as a kind of **countdown clock**, indicating how much time you have left to discover the exit of the level.

## `ENTRANCES AND EXITS`

### Entrances

* Attempting to **No-Clip** in one of the first 12 Levels of the **Analogue** can lead you here. It is not known for certain if this is random or occurs due to some predetermined factor;
* Several wanderers from different levels have reported going to sleep and waking up in **Level 12**;
* Entering and exiting a very specific house may take you to the level of **The Infinite Moon**, but be careful when hitting the house to do so, as there is no pattern.

### Exits

* Confessing all your sins, regardless of how, will cause the **Guardian of Memories** to make you wake up in the level where you were before appearing in **Level 12**. It implies that it was all just a dream or happened in your head.
* Very rarely, you may find a rusty iron door in a deep alley. If you find it, you will arrive at **Level 13**.

**<<Level 12>>**

Credits:

Original author: Pufferfish

Rewrited by: Vinimdfk

Images by: Thyago1