recursal/Fanatic-Fandom huggingface dataset:
Hiryth

**Hiryth** is the origin world of the halflings.

## Description

Not much is known of Hiryth. Given the halfling's physiology, it can be assumed that it was a fairly normal world. An unnamed race lived below its surface, which the ward Kiren was supposed to rule over.

## Inhabitants

* Ferrath
* Halflings
* An unnamed race lived below the surface.
Krago'l

**Krago'l** is an NPC in *Pantheon: Rise of the Fallen*. It is a Wolfkin from the Nightfang Tribe who can be found in the **Sacred Chamber** within Fortress DeViare.

## Trivia

Krago'l introduces itself with the wrong name upon acquiring the Fangstone from Be'Aro Fellymist. It calls itself *Kroga'l* instead of *Krago'l*
Reithal's Luminous Shield

**Reithal's Luminous Shield** is an ability available to Clerics. It is a powerful healing ability that heals for an amount equal to the Cleric's maximum hit points.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A supernatural healing ability that heals your ally for an amount equal to your Max Health.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)
Hate

**Hate** (also known as *threat* and *aggro* or *agro*) is a mechanic which measures a non-player character's aggression toward another character. The game officially uses the term hate, so that is the preferred usage on the wiki.

Hostile NPCs, known as mobs, use Hate as a method of prioritizing who to attack. Mobs have a hidden *hatelist* which contains all player characters and NPCs that are in combat with it, ordered by the lowest to highest amount of Hate generated with them. Whoever is at the top of that list will be targeted by them. This behavior can be overwritten by some dispositions. For example, a Mana Crazed NPC will *always* prioritize a target with mana and are immune to taunts and all other forms of hate generation once they've found a mana using combatant. This behavior may also be altered due to event mechanics or spells.

Note that NPCs may also be able to taunt PCs. While how this would exactly work has yet to be seen, it has been stated that it will behave like a lock taunt that Players themselves have access to. This means that the NPC taunting a PC will force that PC to target and attack only that NPC for a duration.

Hate is generated by...

* Action abilities being used *regardless if they are designed to generate Hate or not.*
* Damage being dealt to the mob
* Targets in combat with the mob receiving healing or buffs
* Targets in combat with the mob sitting to Meditate.
* Taunts

## Reference(s)

1. ↑ NPCs can use Taunt (Theoryforge with Guest Chris "Joppa" Perkins, Creative Director of Pantheon)
Fjordin's Ice-Etched Runeblade

## Gallery

* Item info

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Leaking Wound Bleed

**Leaking Wound Bleed** is a Damage over Time inflicted by the Rogue ability Leaking Wound.

## Changelog

 Pre-Alpha

Changes in green are considered buffs while changes in red are considered nerfs

 August 13th, 2021

    **Bleed Damage Increased.** 20% damage dealt > 200% damage dealt

## References

1. ↑ Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay (ca. 2021 PA)

[[Category:Damage (Over Time)]
Evensong

**Evensong** is an ability available to Paladins. It empowers the next use of Glory and Honor, Miraculous Shimmer, Atone, Arcing Light or Living Light.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*An ancient hymn that empowers the Paladin, amplifying the next ability they use:*

** Glory and Honor: The healing is applied to you as well.

* Miraculous Shimmer: Heals the group member for X% of their missing health.

* Atone: Resurrected allies will have more of their health and mana restored.

* Arcing Light: Jumps to all group members before fading.** *Living Light: Damages all enemies within X meters of you.*

(Archived Official Description for *Evensong*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Radiate Heat

**Radiate Heat** is an ability available to Wizards. It grants the Wizard's target a Damage Shield.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You surround yourself with fiery mana for X duration, inflicting Fire damage to all enemies that strike you.* (Archived Official Description for *Radiate Heat*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Ethereal Stud

## Gallery

* Item details.

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Fang of Prazun

**Fang of Prazun** is an ability available to Shamans. It deals direct Poison damage to the target, dealing additional damage if the target has an active Animus Bane.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals Poison damage. This ability deals 10% more damage if an Animus Bane is active on the target. Prime Curse: Animus.* (Latest In-Game Description)

## Gallery

* Tooltip for Fang of Saigi - [Click for Larger View] (Pre-Alpha, 3-21)
* Tooltip for Fang of Prazun - [Click for Larger View] (Pre-Alpha, 3-20)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
3. Fang of Saigi Tooltip
4. Fang of Prazun Tooltip
Elbow Strike

**Elbow Strike** is an ability available to Monks. It grants a chance to perform an additional attack with each successful Auto Attack.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*With a successful auto attack, you have a 20% chance to Elbow Strike the enemy, dealing 125% weapon damage.* (Latest In-Game Description for *Elbow Strike*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 **July, 2021**

  **Functionality Changed.**

    No longer Activated.

    Adds a Proc to auto attacks.

   **Description Changed.**

   **From:**

   *Attack with a quick melee strike.*

   **To:**

   *With a successful auto attack, you have a 20% chance to Elbow Strike the enemy, dealing 125% weapon damage.*

## Gallery

* Current icon for the Elbow Strike ability.

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)
2. Monk Preview Bonanza
Hymn of Devotion

**Hymn of Devotion** is an ability available to Paladins. It is a Hymn that adds a small heal over time component to all of the Paladin's direct healing abilities.

Hymns are sustained abilities that are active until the Paladin chooses to deactivate them or they activate another Hymn.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*All of your direct healing abilities will have a small heal-over-time component added to them.* (Archived Official Description for *Hymn of Devotion*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Imbue Trait: Black Wolf's Swiftness

**Imbue Trait: Black Wolf's Swiftness** is an ability available to Druids. It is a beneficial ability that increases the target's movement speed. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You harness the speed and agility of the Black Wolf, allowing you to imbue these traits into your ally. This ability increases the Movement Speed of your target.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Fang of Harune

**Fang of Harune** is an ability available to Shamans. It deals direct Poison damage to the target, dealing additional damage if the target has an active Animus Bane.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals Poison damage. This ability deals 10% more damage if an Animus Bane is active on the target. Prime Curse: Animus.* (Latest In-Game Description)

## Gallery

* Tooltip for Fang of Saigi - [Click for Larger View] (Pre-Alpha, 3-21)
* Tooltip for Fang of Prazun - [Click for Larger View] (Pre-Alpha, 3-20)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
3. Fang of Saigi Tooltip
4. Fang of Prazun Tooltip
Harmshield

### **1:**

When a target within 5m deals Physical damage to you, they receive 8% of the damage dealt back.

## How to Acquire

### **Purchased from:**

Unknown

**Harmshield** is an ability available to Dire Lords. It is a damage shield ability that deals a percentage of Physical damage received by the Dire Lord so long as the attacker is within range.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Animate your essence to hover around you for 10 seconds. When hit by physical damage, deals 8% of the damage done back to the attacking enemy within 5 meters.* (Latest In-Game Description for *Harmshield*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **September 24th, 2020**

   **Changed from a maintained spell to a single cast spell.**

    **Essence cost increased.**  5 > 25

    **Cooldown Increased.** 1s > 1m

   **Description Changed.**

   **From:**

   *Infuses your blood with caustic properties, inflicting damage to all enemies that strike you in physical combat for 20 seconds.*

   **To:**

   *Animate your essence to hover around you for 10 seconds. When hit by physical damage, deals 8% of the damage done back to the attacking enemy within 5 meters.*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. Official Class Page (Dire Lord)
3. Dire Lord Gameplay Preview
Disarm Mechanical & Enigmatic Traps

**Disarm Mechanical & Enigmatic Traps** is a passive ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*Through tedious and often painful trial and error, you have become adept at detecting and disarming mechanical and enigmatic traps.*

## References

1. ↑ https://www.pantheonmmo.com/game/classes/rogue/
Imbue Trait: Lynx's Claw

**Imbue Trait: Lynx's Claw** is an ability available to Druids. It is a beneficial ability that increases the target's Strength and Dodge Chance. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

*Imbue the strength and prowess of the Lynx into the target, increasing their Strength and Dodge chance.* (This description is UNOFFICIAL. It is assumed from prior abilities in the line)

## Resource(s)

1. Sarcoth Druid Gameplay, showing Imbue Trait: Lynx's Claw in the codex
Imbue Trait: Oaken Regeneration

**Imbue Trait: Oaken Regeneration** is an ability available to Druids. It is a beneficial ability that increases a target's health regeneration as well as their healing received. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You harness the restorative nature of the Oak tree’s roots and branches. This Trait improves Health Regeneration and increases all healing your target receives by X%.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay, showing Oaken Regeneration in the codex

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Hush

**Hush** is an ability available to Enchanters. It is a detrimental ability that silences the Enchanter's target, interrupting and preventing casting.

## Description

*Silences your target.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Silences your enemy, making them unable to cast spells for X duration. This ability also interrupts spell casting.* (Official Description via Archive)
Fang of the Shade Spider

**Fang of the Shade Spider** is a One Hand Dagger weapon available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Illusion Craft

**Illusion Craft** is an ability available to Enchanters. It is a passive ability that enables the Enchanter to learn illusion spells.

## Description

*Allows you to learn Illusion-based abilities.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Entrusted with the Enchanter’s art of illusion crafting, you are able to discover, learn and use Illusion-based abilities.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Name Changed.** Illusions > Illusion Craft

   **Description Changed.**

   *The art of Illusion-crafting is a staple of the Enchanter’s toolkit. As you grow in power, you will learn a vast array of Illusions to suit a multitude of needs. The more proficient your skill as an Illusionist becomes, the more truly you will share the characteristics of the thing you are mimicking.*

   **To:**

   *Entrusted with the Enchanter’s art of illusion crafting, you are able to discover, learn and use Illusion-based abilities.*

## Resources

1. Archived Official Website
2. Official Website
Rallying Banner

**Rallying Banner** is an ability available to Warriors. It is a Banner ability that decreases the duration of control effects on your group while increasing the duration of control effects on enemies within range of the banner.

Banners are an ongoing area of effect associated with a destructible environmental prop that the Warrior places in the world. Banners provide beneficial effects to allies within range while providing detrimental effects to enemies. You can only have one banner active at a time. Banners will stack with another Warrior's banner so long as they are not the same banner.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

 *Group - Reduces the duration of control effects afflicting members of your group.

Enemies - Increases the duration of control effects applied by your group on enemies in range of this banner.*  (Archived Official Description for *Banner of Arms*)

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
Greaves of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Helpless

**Helpless** is a state that targets can be put under in *Pantheon: Rise of the Fallen*, typically as the result of being debuffed by a spell.

## Effect

While helpless, the target cannot dodge, parry, block, perform counterattacks, or resist spells.

## Trivia

 Helpless was first described as a part of the Dire Lord's Baleful Severing spell.
Earth Arcamental: Titan

**Earth Arcamental: Titan** is an ability available to the Summoner. It enables the summoning of Titan, the earth Arcamental which specializes in detaining the Summoner's enemies and protecting the Summoner from harm. Capable of putting enemies into a Fatigued state.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The earth-based Titan specializes in detaining the Summoner's enemies and protecting the Summoner from harm. Capable of putting enemies into a Fatigued state.* (Official Description)

## Resource(s)

1. Archived Official Website
2. Official Website
Flash Trap

**Flash Trap** is an ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*Place a trap that emits a burst of light and sound when the first enemy approaches, stunning them for 3 seconds. Requires Stealth* (In-game Description)

## Gallery

* INFO ROG flash trap.png

Current tool-tip (ca. 2021 PA)

## Reference(s)

1. ↑ CohhCarnage Hosted Gameplay - August 2021
Hamstring Trap

**Hamstring Trap** is an ability available to Rangers. It allows the Ranger to place a trap which triggers upon the first non-player character to pass over it. This trap will snare the enemy, reducing their movement speed.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

'*Set a Hamstring Trap that snares the first enemy to approach, reducing their movement speed.* (Official Description)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Official Class Page (Ranger)
Mental Terraformer

**Mental Terraformer** is an ability available to Enchanters. It is a passive ability that enhances the Enchanter's charm by adding a small chance to permanently charm the target. This chance stacks with the chance provided by Dire Charm.

## Description

*Your Charm spells now have a chance to permanently charm.*(Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your Charm spells now have a small innate chance to permanently charm your target. Permanent Charm will break when you die or zone.* (Official Description via Archive)
Fishing

**Fishing** is a harvesting skill available to player characters in *Pantheon: Rise of the Fallen*. In order to fish, you need to have a fishing pole. Fishing allows you to harvest items in waterways, from small ponds of water to pools of toxic ichor.

Fishing rewards are primarily used for crafting recipes by Provisioners, mainly for cooking and brewing, but are also used by Alchemists and Scribes.

At the beginning, you might only find algae and soggy goods. As your fishing skill grows, you can find clues to lost treasure, exotic fish, acquire sturdier and exotic fishing poles, and fish in other bodies of liquid, such as raw mana.

## Fish

Various species of fish populate the many waters of Terminus. Some certain wildlife are expected to only be found in one area, such as brackish water or swamps.
Isolate

**Isolate** is an ability available to Enchanters. It is a detrimental ability which lowers the target's aggro radius.

## Description

*Lowers your target's aggro radius.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Numb an enemy’s senses, reducing their assist radius.* (Official Description)
Gift: Ethereal Plate Raiment

**Gift: Ethereal Plate Raiment** is an ability available to Clerics. It is a beneficial ability that increases the target's Armor Class.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Fortify an ally’s Armor Class.* (Official Description)
Forgotten Shield

**Forgotten Shield** is an Arcane Shield available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Edict of Celestial Fury

**Edict of Celestial Fury** is an ability available to Paladins. It will reflect the next ability that would damage the Paladin back at their attacker.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A sacred word of power that reflects the next ability that would do damage to you back at the attacker.* (Official Description for *Edict of Celestial Fury*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

    **No Longer Reflects Melee Attacks**

    **No Longer Reflects Non-Damaging Abilities**

   **Description Changed.**

   **From:**

   *You recite a sacred word of power, reflecting the next melee attack or spell back at the attacker.*

   **To:**

   *A sacred word of power that reflects the next ability that would do damage to you back at the attacker.*

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
Escape Portal

**Escape Portal** is an ability available to the Summoner. It allows the Summoner to place a portal at a target location and, when the ability is activated again, it will teleport the Summoner and their group to the portal's location.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Create a portal at the target location. While the portal is active, when you activate this ability again your group will be transported through that portal to the location it was placed.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You place a portal at target location that lasts for X duration. While the portal is active, when you activate this ability again your group will be transported through that portal to the location it was placed.*

   **To:**

   *Create a portal at the target location. While the portal is active, when you activate this ability again your group will be transported through that portal to the location it was placed.*
Hand of Elemas

**Hand of Elemas** is an ability available to Shamans. It directly heals the Shaman's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore between 34 and 38 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Hand of Kyas**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A surge of healing waters that restore an ally’s Health. This ability will apply bonus healing if Mantle of Mist is active on the target.* (Official Description of *Hand of Kyas*)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A surge of healing that restores 371 Health. This ability will heal for 10% more if a Water Boon is active on the target. Primal Oath: Water* (Latest In-Game Description of **Hand of Elemas**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *A surge of healing waters that restore an ally's Health. This ability will apply bonus healing if Mantle of Mist is active on the target.*

   **To:**

   *Restore between 40 and 44 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.*

## Gallery

* Tooltip for Echo of the Moors - [Click for Larger View] (Pre-Alpha)
* Tooltip for Echo of the Oceans - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities

## Reference(s)

1. ↑ 1.0 1.1 Hand of Kyas tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Hand of Elemas tooltip
Refiner's Cudgel

**Refiner's Cudgel** is an ability available to Clerics. It is a direct damage ability that deals Divine damage to the Cleric's target, dealing bonus damage to Undead targets.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A powerful strike that deals Divine damage to an enemy. This attack will deal bonus Divine damage to Undead.*
Mining

**Mining** is a harvesting skill available to player characters in *Pantheon: Rise of the Fallen*. In order to mine ore, you must have a pickaxe. Mining allows you to harvest resources from ore veins at caves, quarries, and passes. As your mining skill increases, you can eventually mine rock-based corpses such as gargoyles and golems.

The rewards from mining are primarily used for crafting recipes for Blacksmiths and Stonemasons, with Alchemists and Scribes also using it.

## Ore

The core of Mining lies in the ore veins and what you can find in them. They can be common rocks or be rare gems.
Gift of the Rainlands

**Gift of the Rainlands** is an ability available to Shamans. It is a group-wide heal over time ability that restores health to the Shaman and their entire group over a period of time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 36 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Echo of the Rainlands**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Send forth a rush of restorative waters that heal nearby allies over time.* (Official Description of **Echo of the Rainlands**)

## Mastery

**1st**:

Cost to upgrade: 1

Extend duration to 12s.
**2nd**:

Cost to upgrade: 4

Increase active Water Boon bonuses to 30%.
**3rd**

Cost to upgrade: 9

Increase active Water Boon bonuses to 50%.
## Changelog

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *Send forth a rush of restorative waters that heal nearby allies over time.*

   **To:**

   *Restores 39 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities
6. Echo of the Moors tooltip
7. Echo of the Oceans tooltip
8. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ 1.0 1.1 Echo of the Rainlands tooltip
2. ↑ Official Website
Loading Screen

Whenever you log into the game or enter certain areas, your game will have to load assets. You'll be presented with one of the various Loading Screens as this process happens.

## Loading Screen

**Bottom, Left.** This area contains messages that change each time you enter the loading screen. These are typically jokes or generic statements (such as "Sharpening Swords" as seen in the example image.)
**Bottom, Center.** This bar fills as your loading time progresses.

## Quotes

The loading screen features a number of quotes which range from generic statements to jokes. Below is a list of quotes that are known to appear.

* Sharpening Swords
Revile Undeath

**Revile Undeath** is an ability available to Clerics. It is a undead bane ability, meaning it only functions on undead. It deals direct Divine damage and snares them.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You smite an Undead enemy with astonishing power, inflicting high damage and reducing their movement speed by X%.* (Archived Official Description)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
July 31st 2020 Patch

This patch was released July 31st, 2020 during the month's State-of-the-game stream. It is a Pre-Alpha patch that featured a lot of work on the Dire Lord and Shaman as well as significant refactoring of the Player inventory.

## Aesthetics

 Significant blocking done for the *Grandfather Thorn* in The Silent Plains

 Added some cool things to some of the zones through way of PoI (point of interest) and perception pings.

 Lots of updates and polish to the visual effects and audio systems.

### Animations

 Several animations tied to weapon use now have unique animations when used with a two-handed weapon equipped.

 Several new casting animations implemented, especially "instant cast" animations.

## Bug Fixes

 Fixed resizing issues with combat & chat windows.

 Fix for race specific condition error on client.

 Several fixes to the ability bar

## Classes

 Significant improvements and testing done for Dire Lord and Shaman abilities and mastery upgrade lines.

UI
--

 Significant refactoring done to the inventory

 Updates done the character creation and character select screens

## Trivia

 This month's patch notes were more "freehand" since Visionary Realms was busy prepping for Pre-alpha 5 shakedown.
Keep-Issued Short Bow

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Lyrith’s Embellishment

**Lyrith’s Embellishment** is an ability available to Enchanters. It is a passive ability which increases the Enchanter's sell prices and decreases their buy prices.

## Description

*Your sell prices are increased and your buy prices are decreased.* (Truncated Description)

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your skill with physical enchantment and illusions has made you adept in the art of persuasion. Your buy prices will be decreased and your sell prices will be increased with most vendors.* (Official Description via Archive)
Lightguard

**Lightguard** is an ability available to Paladins. If the Paladin is wielding a Shield, their Block chance is increased. If the Paladin is wielding a Two-Handed weapon, their Parry chance will be increased. Blocking or Parrying will Stun the attacker.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You imbue your shield with celestial light, increasing your chance to Block for a short time. If using a two-handed weapon, this ability will increase your chance to Parry. While Lightguard is active, your Blocks and Parries will stun the attacking enemy.* (Archived Official Description for *Lightguard*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Headwinds

**Headwinds** is an ability available to Shamans. It applies the Windswept state to the target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A strong gust of wind that causes the Windswept state for 4 seconds.* (Latest In-Game Description) (Latest In-Game Description)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Buffet an enemy with cross-cutting winds, putting them into a windswept state.* (Official Description)

## Mastery

Rank 1
Mastery Points: 1
Extend duration to 5s.

Rank 2
Mastery Points: 4
Extend duration to 6s.

Rank 3
Mastery Points: 9
Gains Burning Advantage.
## Strategy

Headwinds is, firstly, a *Wind Bane*. This means that many of the Shaman's other spells will gain a bonus if they are applied to the target while Headwinds is active. Secondly, and most importantly, Headwinds inflicts the *Windswept* state. Shamans can take advantage of the Windswept state with some of their spells, notably with a fully upgraded  Molten Crown. If Molten Crown is cast on a target afflicted with Windswept, Molten Crown will deal all of the damage it would have done over the course of its duration in a single nuke that is **guaranteed** to critically strike. Doing this does **not** overwrite Molten Crown if it is already active, so the Shaman can apply Molten Crown for over time damage, apply a state of Windswept and then use Molten Crown again for the direct damage synergy.

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   *A strong gust of wind that causes the Windswept state for 4 seconds.*

   **To:**

   *Buffet an enemy with cross-cutting winds, putting them into a windswept state.*

  **April, 2020**

   **Functionality Changed.** No longer reduces Aggro and Assist radius. Now applies the Windswept state.

   **Description Changed.**

   *Wind Bane. Bombard your enemy with cross-cutting winds, distracting them and reducing their Aggro and Assist Radius by X meters for Y duration.*

   **To:**

   *A strong gust of wind that causes the Windswept state for 4 seconds.*

## Reference(s)

1. ↑ 1.0 1.1 1.2 Headwinds tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Old info (Archived) April
Resilient Leader

**Resilient Leader** is an ability available to Warriors. It is a passive ability that allows the Warrior's Resilience to be restored by healing effects cast by the Warrior's group.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. A portion of your Resilience is restored when you receive healing from a member of your group.* (Archived Official Description for *Resilient Leader*)

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
Forgotten Shortblade

**Forgotten Shortblade** is a One-Handed Sword available to players in Pantheon: Rise of the Fallen.

## General Info

### **Slot**

No
Primary, Secondary

## Weapon Info

### **Damage Type**

One-Handed Sword
Slashing

### **Attributes**

+1: Stamina
 +2: Strength

## Availability

### **Class(es)**

All
Bard, Dire Lord, Paladin, Ranger, Rogue, Warrior, Wizard

## How to Acquire

###  Gallery

* Current tool-tip. *[Pre-Alpha 2020]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Frostwolf Clan

This page (or sections below) appears to have obsolete content. Wiki maintainers will make it relevant once again soon.

## Introduction

Thrall gathered a renegade group of lethargic Fel Orcs and purged them of any demonic magic. Proclaiming that they should be free of such influence forever, he is poised on freeing his brethren that are held captive in Durnholde. Transport ships are waiting to take them all to Kalimdor. He has also allied several troll tribes. After being seperated, Thrall has allied with the Darkspear Trolls under Vol'jin. While your ally has reached the shores of Kalimdor.

## Location & Allies

The Horde starts scattered. You should take advantage of that and creep extensively. You start with only Darkspear Hold, but can capture Orgrimmar with Thrall, and Thunderbluff with Cairne.

* Allies:
	+ Warsong Clan - They start as scattered as you, Grom and Rexxar start nearby Cairne, and Rokhan is found east of Zul'farrack.

```
**Ally Income**

```

```
**Ally Position/Location**

```

## Pros & Cons

* Pros:
	+ Highly mobile, and thus can get lots of creep money.
	+ Good AoE and melee.
	+ Excellent tanks.
	+ Access to lots of creep money.

* Cons:
	+ Poor range and dispell.
	+ Has to fight the Night Elves, in order to afirm his position in Kalimdor.
	+ Upgrades are more expensive when compared to the Night Elves.
	+ Gathering all of your forces and using all your units properly can be challenging.

## Masteries

 Spiritual Mastery
 Tauren Mastery

## Events

**Kalimdor -**

* Once you kill the Sea Witch on Darkspear Isle, Thrall takes the trolls and his Clan to Kalimdor (Note: When doing this they are invulnerable in their ships, and cannot be killed)
* Thrall will capture Orgrimmar upon entry.
* After destroying Feathermoon, Thrall can recieve the Sceptor of the Queen in Eldrethalas.

**Northrend -**

* Taking Thrall to the Frozen Throne after it is destroyed gives him spell resistence, a stat boost, and multiple skill points.

## Heroes, Units and Buildings

* **Heroes:**
	+ Thrall
	+ Cairne Bloodhoof
	+ Vol'Jin
* **Demi-heroes**
	+ Drek´thar
* **Units:**
	+ Peon
	+ Troll Headhunter
	+ Far seer
	+ Demolisher
	+ Shaman
	+ Spirit Walker
	+ Troll Witch Doctor
	+ Raider
	+ Kodo Beast
	+ Wind Rider
	+ Troll Batrider
	+ Tauren
	+ Grunt
	+ Transport Ship
	+ Frigate
	+ Juggernauth
* **Special Buildings:** (Unbuildable)
	+ Orgrimmar
	+ Darkspear Hold
	+ Thunder Bluff
* **Buildings:**
	+ Great Hall
		- Stronghold
			* Fortress
	+ Barrack
	+ Watch Tower
		- Improved Watch Tower
	+ Spirit Lodge
	+ Bestiary
	+ Vodoo Lounge
	+ War Mill
	+ Altar of Storms
	+ Tauren Totem
	+ Orc Burrow
	+ Shipyard
Nature Shroud

**Nature Shroud** is an ability available to Druids. It is a beneficial ability that causes the Druid to become Invisible.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Gather energy from your surroundings to form a mystical cloak, making your group invisible to living, non-magical targets for 3 minutes. Using an ability or receiving damage will break the effect.* (Latest In-Game Description)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Gather Nature energy around yourself, forming it into a mystical cloak. This cloak makes you invisible to living, non-magical targets. Can be used Indoors.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *Gather energy from your surroundings to form a mystical cloak, making your group invisible to living, non-magical targets for 3 minutes. Using an ability or receiving damage will break the effect.*

   **To:**

   *Gather Nature energy around yourself, forming it into a mystical cloak. This cloak makes you invisible to living, non-magical targets. Can be used Indoors.*

## Reference(s)

1. ↑ Nature shroud tooltip
2. ↑ 2.0 2.1 Official Class Page (Druid)
Reciprocation

### **1:**

Deal Damage based on ??% of Spell Damage received back to the Target who dealt it.

## How to Acquire

### **Purchased from:**

Unknown

**Reciprocation** is an ability available to the Summoner. It is usable after receiving spell damage and deals a percentage of the damage received back to the attacker.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*After being struck with spell damage, create a portal near your enemy and replicate the same effect back at them, dealing a percentage of the damage the ability dealt to you.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *After being struck by a Magic-based attack, you open a portal near your enemy and redirect the same energy back to them, dealing X% of the damage their attack dealt to you.*

   **To:**

   *After being struck with spell damage, create a portal near your enemy and replicate the same effect back at them, dealing a percentage of the damage the ability dealt to you.*

## Resource(s)

1. Archived Official Website
2. Official Website