recursal/Fanatic-Fandom huggingface dataset:
Rare Wubbox/MTTF

Bio: "What many have suspected for a while has finally been confirmed - The Rare Wubbox is indeed the creator of the Wubthereals! This Monster admitted to being inspired to create life based from its common counterpart. It was the one who discovered the future out of curiosity, and aspired to create it's own planet of sorts, that allowed for its own creations to thrive. It thought it could show the world a trick or two... or 19. Now successful, any monster can see these beautiful creations that use eggs from the Space, transferred to this Concert planet, which would soon be known... as Wubthereal Island. Content with the diversity and Wubthereals it has created, the Rare Wubbox has settled in to become a permanent resident of Wubthereal Island and has invited its brethren to share in the experience of being Boxed, just like Rare Naturals and Rarethereal Monsters before them!

Only Wubthereals that have been awoken may be Boxed." \*Bio for the inactive Rare Wubbox on Wubthereal Island

Fandom Gender: Male

Element: "Supernatural"

Rare Wubbox Inventory: Every active Wubthereal
Anime Island

"*Welcome to paradise! This island was rumoured to exist for thousands of years, and only saw it's first emergence when a fellow Reebro was watching giant mecha anime in the depths of Air Island. Suddenly magic appeared out of the TV and formed into a small stone called "Animite". The stone was pink and started to grow bigger. It created a force field that enveloped the entirety of Air Island and then suddenly collapsed it killing all the monsters on it. Then suddenly something called a Meme came up and became prepared for an unforgettable luncheon. Nightmaribone was like "eh". And then Meme opened the oven in the kitchen to find that the roast was ruined. She then thought of a plan to purchase fast food and disguise it as her own cooking. Hohoho! Delightfully devilish!"*

Anime Island is an Island created by Meme Factory Productions, Alpha, and Hex. Strymes49 , and Bowgart Fan (a huge dork but in a good way). The Island is comprised of many different monsters in the form of anime. Nuff said.

The Island is pink and features a pair of two anime-like eyes, in a space background. The Island also has a huge tree at the back with pink leaves on it. The moon in the background has a pair of anime-like eyes (watching your every move like a focking hawk even in the shower).

## Indigeonous Monsters (Update 1)

**BeatBeat**

**Bagoongaz**

**Pantshot**

**RethiW**

**Saiyan**

**Creature1-A**

**Lubey**

**Screeblu**

**Turkey**

**Waifu**

**Miyu-Chan**

**Nassty**

**Her,,,,,,**

**Xylotit**

**Nightmaribone**

**Mememe**

**Meme**

**Vonzo aka God**

**Real-Life Zuuker**

**Ozma Angeline**

## Added Monsters (Update 2)

**Human Bowgart**

**Kayvana**

**Baby Congle**

**Ivet**

**Cait Sith**

**Neato Mosquito**

**MGE**

**Hentacle**

**Don't Touch Me**

**The Monstrosity of Multiverses**

**Tentacle**

**Dunghole**

**Bong**

**Nude Hex**

**Poppy**

## Notes

* Anime now has two updates.
* Monsters generate Starpower here.
* This island costs 1 yen in the google play and app store.
* Neato Mosquito was leaked for exactly 2 years before release.
* This island is actually real but nobody wanted to face the truth.
General Leia Janeway

General Leia Janeway is a purry little ball of fluff Holly found behind a Burger King. She follows Holly around, sometimes darting off to do important cat business, but often honing in on Holly and darting back up to her for food or cuddles. She tolerates belly rubs from Holly but no one else. Her arch nemeses are shoelaces, spray bottles, and Willard.

## Relationships

### Holly

Leia has proven Holly's closest and most reliable friend since Transmission 3. Although reproachful about constantly getting stepped on in Holly's extra-clumsy condition, she seemed to forgive Holly, mostly. She accompanies Holly throughout her travels, stands watch during Holly's naps, and even tries to bring Holly still-living bugs and mice to hunt and eat.

Holly found Leia being picked on by birds behind a Burger King in Alabama. Holly chased the mean birds away and then gave Leia some of her cheeseburger. Leia devoured the cheeseburger and then rubbed up against Holly's hand, purring. She climbed onto Holly's belly and kneaded it before falling asleep, and from then on, she followed Holly everywhere. She was even napping in Holly's backpack when Holly set off the fireworks in Walmart and then went on the run.

The reason Leia always tries to bring food to Holly (and later Ivy) is because she's returning the favor and trying to thank Holly for the cheeseburgers (and then wet food, once Holly's living situation and finances became more stable).

### Ivy

Leia loves Ivy, but kind of from a distance. Ivy cries a lot which irritates Leia and makes her meow at Holly to fix the problem so Ivy will be quiet. However, Leia frequently stands guard over Ivy, starting from when Leia used to nap on Holly's stomach and continuing into her snuggling against Ivy or lying in the door way.

### Willard

Leia distrusts men in general and she *hates* Thomas Willard. She frequently hisses at him, scratches him, and runs out of the room when he walks in. However, when Holly and Willard get into their shouting matches, Leia is always nearby. She will usually guard Ivy or else stand on the highest perch near Holly and growl at Willard.

### Camellia

Leia likes Camellia. When Camellia came to assist Holly on the day of the eclipse, Leia ran to the door meowing and then led Camellia to Holly, who was crying in the bathtub. Leia helped Camellia a little but she mostly tried to stay out of the way, especially because there was a lot of splashing water.

### Ashley

Leia is a little shy around Ashley, but she will usually come out eventually for pets.

### Oak

Leia has never met Oak, but if she had, she would probably support Holly's decision to cut off contact.
Pocket Island

Pocket Island is an Island created by Eufalesio which contains half of the Triple Element, all of the Quad-Element, Quint-Element, Hex-Element, and Zero Element Rilianic Monsters.

## Monsters

* Marimboo
* Geekar
* Rolipad
* Squiche
* Kumba
* Scarrel
* Yodelei
* Thymemin
* Hitto
* Rhyeti
* Grugnil
* Synzup
* Bassilisk
* Phloot
* Slappah
* Rilian
* Eelektronik
* Cuckoolele
* Chowk
* Jawsom
* Beeteru
* Toobo
* Entripy
* Celesive
* Kacrow
* Rollia
* Sullibant
* Voizio
* Duckimer
* Layzei
* Barblur
* Starkate
* Blug

## Notes

* It recently got remastered. Kacrow and Rilian got their sounds changed, and Thymemin, Rolipad, Blug, Geekar, and Yodelei now play in other parts. Also, Geekar, Rollia, and Blug can actually be heard.
Goblet

**Bio:**

## Description

Goblet is a yellow creature with an upside-down head with red tiny triangles. It also has a pyramid with the same same on its tip as its head and has black tippy feet.

## Song

The Goblet plays a bass drum like pummel did.

## Breeding

As a single-element monster, the Goblet cannot be bred besides by failure of an unstable combination, so the easiest way of acquiring one is by purchasing it from the Market.
Keyir

Class: Rilianic

Elements: Pressure, Entropy, Energy

Islands: Nebula, Raktata, Robot, Future, Dark

## Notes

* It doesn’t have eyes, similar to Percocoon. The only difference is that Keyir has sockets instead of eyes, but it hides them with a blindfold, except in The Dark Eerie Forest, similar to how Alivolin’s eyes are open there.
Pastry Island

Pastry Island is an island that is part of The Mist Isles, and is one of the main natural islands in My Singing Monsters: Colliding Tides.

This island represents the element known as Sugar.

## Monsters

* Baublegum
* Chunkshuh
* Dalnhe
* Candidoo
* Matryochoir
* Hanana
* Xypno
* Mimotsa
* Teeth-Tap
* Rubottle
* Zhugo
* Faleing
* Kittipo
* Brellabella
* Bellower
* Ching
* Skyebirb
* Briavian
* Seleech
* Syrulip
* Ghastio
* Recordopus
* Jinglato
* Hopangel
* Twinuet
* Gemie
* Pixolóng
* Stroiake
* Shellclops
* Shadeaux
* Timpanoni
* Red Tapper
* Henhot
* Chibithulhu
* Peacokoro
* Poppeem
* Sketchfox
* Smittensol
* Woodwyrm
* Ecstarsh
* Yellamb
* Radikkia
* Piscait
* Breall
* Pentomet
* Staralien
* Robarina
* Rosata
* Strutonia
* Teekwee
* Sufferot
* Xocomintal
* Scippi
* Warblit
* Fazma
* Corepi
* Pyáataflai
* SHGR
* Magdiocris
* Otamatwin
Tinbeat

> Tinbeat is a monster who can be creative with tin material. Whenever he gets around, he uses his signature tin foil to roll around while hitting enemies. Due to that, he is also a very challenging monster of his class.
>
>

## Description

Tinbeat is a monster from Industrial Adventure who represents the Tin Element. He is found on Tin Island, Floral Island, Sandy Island and Galactic Island.

## Appearance

Tinbeat resembles a crab. He has a pair of tin claws as well as crab legs all made of the same material as both of his claws. He is connected to real life crabs. He closes his claws when he is sleeping. He also moves just like a real life crab when idle.

## Song

Instrument: Drum Kit

Tinbeat uses his tin legs and claws to produce a drum kit sound.

### VSTs

Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesised instruments. Within the libraries are SoundFonts, which are the individual effects and instruments themselves. The Multiversal creators and Lucy utilise several VSTs to create the sounds of instrumental and sometimes vocal Monsters.

VST: HALion 6

Sound Library: HALion Sonic Factory

SoundFont: Standard Dry Kit
Voxeye

Bio: "Jeez Louise, it's grosser than any creation of the predeceasing species! While one can say how ironic it is that the Voxeye cannot see, while having the optical tool in it's name, Voxeye's actually CAN see... and sing... with their minds. But those eyeballs on their backs are presumed defective, for the creator had trouble getting the to see right. With all this optical process and voice creating technique, Voxeye's are basically living voice changers, but aren't notably intelligent per-say. They simply can't store enough knowledge in their heads to think about one's actions, and thus, Voxeye's are quite accident prone. Best not touch it's mossy beard. It could be poisonous."

Fandom Gender: Male

Element: Superethereal

Egg Consumption: 6 Jellbilly, 12 Kazilleon, 6 Ghazt
Skrappat

Skrappat is a monster that stars in Intergalactic Encounter 4. It was made by ExpandingThire Msm and was proudly presented to Eufalesio himself.

## Appearance

Skrappat is a robot with a rounded olive head, a thin anthropomorphic body, large shoulder blades, a gas mask, a water dome on top of its head and orange and yellow robotic eyes similar to stringers, except circular and flipped.

## Sound

Skrappat has a robotic female voice closely resembling Kayna, except Skrappat has longer notes, softer and higher in pitch. (Kinda reminds me of GLaDOS)

I don't have the audio file right now, but I will add it on once given it.
Spooky Island

### Elements

Earth, Water, Cold, Plant, Air, Fire, Plasma, Mech, Ice, Light, Sand, Space, Electricity, Superethereal, Celestial, Spooktacle

### Class

Natural, Ethereal, Futuristic, Wublin, Wubthereal, Celestial, Fyooshun, Seasothereal

## Monsters

* Pummel
* Bowgart
* Spunge
* Riff
* Quarrister
* Sneyser
* Reebro
* Beatpad
* Tripipa
* Goodyear
* Zynth

* Poewk
* Screemu
* Creepuscule
* Fleechwurm
* Fantum
* Theramice
* Vynebeat
* Loodvigg
* Fwummel
* Phangbrat
* Geist
Wubthereal Island

Bio: "Some say if you can travel faster than light, time seems to stop, but you're still moving. And there's no living proof of that quite like the Wubthereals! Like the original models of "Wublins" from a lost pastime, these weird, funky creatures were created by a mysterious maker, who, inspired by the original creator, was determined to create it's own, although previous attempts came out... well, wrong, to say the least. So it traveled through time out of boredom, thinking of what to do, and it accidentally initiated lightspeed travel. And upon arriving in a dimension that can only be accessed by traveling at such ridiculous speeds, otherwise known as the Ethereal dimension, it decided to use the local monster's eggs to create Superethereal energy that could previously only be found inside a long-extinct species. And thus, the Wubthereals were born.

There are 19 different Wubthereals to wake up, so zap away!"

## Monsters

### Official Wubthereals

* Kongrilla

* Fantum

* Lizymphony

* Solona

* Stricket

* Theramice

* Voxeye

* Afroid

* Flemm

* Sci-Blast
* Boombah
* Pinchle
* Buzzbit
* Amalgam
* Boogaloog
* Gape
* Turnus
* Sproing
* Vynebeat
* Rare Wubbox
Bellower

Bio: (Anyone can make one for this monster but soon I'll make an official.)

Creator: Meme Factory

## Song

It makes the sound of bells by waving its vines around, each one having a tiny bell attached to the tip.

## Trivia

* Originally, this monster was creator for Hex's Holiday Island as the spring monster, but Meme forgot to listen to the undesigned monster's sound.
Gold

Gold is one of the 3 currencies used inside LoMM and can be earned and used in a variety of ways.

The main sources to get Gold is through battles in the World Map and your Gold Deposits. After winning certain battles they reward you a specific quantity of Gold and Crystals while the Gold Deposits in your Base generate Gold permanently, so be sure to check them often and collect the Gold before they reach their max capacity!

You can check the amount of Gold you currently have at the top right corner of the screen when you are at your Base.

After you collect the Gold you can use it in a variety of ways, the main one is to build new buildings and create materials. Gold is crucial for the development of your game because it is necessary for all the upgrades you need to do in your base in order to progress further in the world of LoMM.

**Related buildings:**

Gold Deposits - These are your gold mines, the more you upgrade them, the more Gold they generate for you, but remember whenever the deposits reach their max capacity they cannot produce more Gold until you collect what has already been produced! You can collect by tapping the deposits whenever the Gold icon is visible.

Gold Storehouses - This is where your Gold is stored after been collected, which means you have a limited capacity of how much Gold you can store before spending it. Upgrading your Storehouses increases the capacity that can be stored in each one of them.
Yay Cold Island

## Monsters

* Potbelly
* Mammott
* Tweedle
* Toe Jammer
* Furcorn
* Dandidoo
* Oaktopus
* Pango
* Maw
* Quibble
* Thumpies
* Bowgart
* Spunge
* Congle
* Deedge
* Grumpyre
* Yool
* Rare Yool (duets with Yool)
* Wubbox
* Rare Wubbox
* Tawkerr
* Mistlebell

## Notes

* Yool and Rare Yool both sing in English.
* Unlike Anniversary Gold Island, Summer Earth Island, and Halloween Plant Island, this island doesn't have a bio.
* The only monsters missing here are Maggpi and the Dipsters.
Hellhound

**Name:** Hellhound

**Title: -**

**Lore:** The watch dog stands at the front of the Hell Gate. Run away from him or you will burn to ash.

**Characteristics:**

* Fire
* Demon
* Ground

**Initial stats:**

* HP: 412
* ATK: 112
* DEF: 23
* SPD: 31
* Mov: 4
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Swoop
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% DMG to the target
* Hellfire
	+ Active
	+ Enemy fan-shaped
	+ Attack Range: 1
	+ Burned by the fire from hell, deals 175% DMG from above, below and front. Applies a Hell Scorch Mark for 2 turns. Damaged by Fire Heroes burns the Mark that triggers Hell Scorch effect, causing 50% DMG for 2 turns.
* Soul Burning
	+ Active
	+ Enemy fan-shaped
	+ Attack Range: 1
	+ Burns a sector area of 3 grids, deals 300% DMG and causing Hell Scorch effect for 2 turns. (Hell Scorch: causing 50% DMG a round).
* Flame
	+ Passive
	+ Single target
	+ Units with flame emblem, damage increases by 10%
* Lava Stature
	+ Passive
	+ Enemy single target
	+ Each time when the caster is hit, has 100% chance to scorch the attacker (Scorch: cause damage equivalent of 25% of Hellhound's DMG each big turn)
* Enhanced Swoop
	+ Passive
	+ Single target
	+ Swoop removes target's Hell Scorch effect and make it Stun for 1 turn
* Fire
	+ Passive
	+ Single target
	+ Fire restricts wind, deals 20% more DMG to wind units, and receives 20% less DMG from wind units
Kongrilla

Bio: "What the mysterious maker knows about our Earth is awfully scary to guess. Like us humans who descended from primates, Kongrillas were once going to resemble a Boodoo with a huge drum on it's back. Then it was going to be something else, then THAT was gonna be something else, then so on. A tough decision, the maker realized it's knowledge on us, and went with the one thing that seemed to resemble the situation the most. Evolution. Could you imagine how monsters would be in the Future if they were to evolve like Earth animals? The Kongrilla will pound it's chest for great reverb and to speak to the development of all things living."

Fandom Gender: Male

Sound: It plays the Toms with its biceps and plays the cymbal crash with its feet.

Element: Superethereal

Egg consumption: 1 of every double element Ethereal monster
Legends of Mighty Magic Wiki

### Welcome to the Legends of Mighty Magic Wiki

We’re a collaborative community website about League of Mighty Magic that anyone,
 including you, can edit. Click the edit button at the top of any page to get started!

### What is LoMM?

**League of Mighty Magic** is a turnbased adventure game, available for both Android and iOS. Assemble your team of Heroes and fight against enemies, from simple goblins to the strongest of demons in a strategy game that will make you go crazy.

You can evolve your Heroes and your Base to defend against other players attacks and develop complex tactics to show the world who is the strongest!

Join now!
Google Play - https://play.google.com/store/apps/details?id=com.gamebau.lomm
Facebook - https://www.facebook.com/LegendofMightyMagic/

### Pages

* Gold
* Crystals
* Diamonds
* Life
* Heroes
* Leone
* Jack
* Lucas
* Wright
* Carrie
* Lucio
* Batiste
* Narchew
* Durm
* White
* Stella
* Heinrich
* Darkes
* Chris
* Cathew
* Naas
* Hellhound
* Rexton
* Ideon
* Carlos
* Alissa
* Gangrel
* Quake
* Persha
* Verra
* Leaf
* Wilson
Rexton

**Name:** Rexton

**Title:** Phoenix

**Lore:** The magic raptor was created by Gods themselves. Rexton was empowered to execute for the will of Gods. However now he is left alone because there is no where to find the Gods anymore.

**Characteristics:**

* Water
* God
* Flying

**Initial stats:**

* HP: 391
* ATK: 70
* DEF: 24
* SPD: 36
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Ice Lance
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 100% DMG to the target
* Ice Breath
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 200% DMG to the target and also reduce the target's movement range by 2 for 2 rounds.
* Frozen
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 200% DMG to the target and freezes them, lasting 2 rounds.
* Fly-type Constitution
	+ Passive
	+ Single target
	+ To ally units with Flying Mark, SPD +20%
* Ice Zone
	+ Passive
	+ Single target
	+ To all enemy units, Movement Range -1
* Nirvana
	+ Passive
	+ Self single target
	+ Has one chance to revive after being killed and recover 50% HP. (At most one time per battle; won't be triggered by Ragged Skin). Freeze enemy units within 1 grid around for 1 turn.
* Water
	+ Passive
	+ Single target
	+ Water restricts fire, deals 20% more DMG to fire units and receives 20% less damage from fire units.
Persha

**Name:** Persha

**Title:** Medusa

**Lore:** Outstanding battle skills including terrify gaze of Petrification. She deserves the name of Goddess.

**Characteristics:**

* Water
* Demon
* Female
* Blade

**Initial stats:**

* HP: 451
* ATK: 117
* DEF: 36
* SPD: 36
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Combo Slash
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 2 attacks to the target. Causing 200% DMG.
* Shadow Slash
	+ Active
	+ Enemy fan-shaped
	+ Attack Range: 1
	+ Deals 2 attacks in a sector area. Causing 200% DMG to each target
* Medusa Gaze
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Causing 250% DMG with Petrification for 2 turns. (Targets in Petrification have DEF +20%).
* Enchantment
	+ Passive
	+ Single target
	+ Attacks from male units is reduced by 30% for 2 turns
* Enhanced Shadow Slash
	+ Passive
	+ Single target
	+ Enhance Shadow Slash skill. 35% chance to cause Petrification effect for 1 turn.
* Enhanced Gaze
	+ Passive
	+ Single target
	+ Medusa Gaze will cause enemy unit Petrification for 3 turns. (Targets in Petrification have DEF +50%).
* Water
	+ Passive
	+ Single target
	+ Water prevails over Fire, to Fire units causing additional 20% DMG. DMG taken caused by Fire attacks is reduced by 20%.
Narchew

**Name:** Narchew

**Title:** Elemental

**Lore:** The world was full of Elementals but now they are rare to see. Narchew claims he is the real king of Elementals however he is so nice like a servant to the friends.

**Characteristics:**

* Water
* Element
* Male

**Initial stats:**

* HP: 434
* ATK: 94
* DEF: 27
* SPD: 39
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Element Attack
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 100% damage to the target
* Water God's Bless
	+ Active
	+ Ally single target
	+ Attack Range: 3
	+ Increase 85% ATK. In the duration of the skill, cause an additional 20% life-stealing effect, lasting for 2 rounds.
* Rage Shift
	+ Active
	+ Ally single target
	+ Attack Range: 3
	+ Transfer 80% Rage of self to the target unit
* Aqualon's Power
	+ Passive
	+ Single target
	+ Rage of all friendly units increases by 5 at the start of each round
* Agility
	+ Passive
	+ Single target
	+ Movement range increases by 1
* Death Wish
	+ Passive
	+ Single target
	+ Upon demise, recovers 30% HP to all friendly units
* Water
	+ Passive
	+ Single target
	+ Water restricts Fire, deals 20% more damage to fire units and receives 20% less damage from fire units
Carrie

**Name:** Carrie

**Title:** Queen

**Lore:** The power of Arcane drives the unfortunate researchers into evil creatures including her powerful mother. However Queen Carrie always stays pure. It is believed that she will finally find the truth of Arcane

**Characteristics:**

* Wind
* Human
* Female
* Staff

**Initial stats:**

* HP: 339
* ATK: 135
* DEF: 27
* SPD: 25
* Mov: 2
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Arcane Blast
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 100% damage to the target
* Arcane Burst
	+ Active
	+ Enemy range
	+ Attack Range: 3
	+ Deals 180% damage to the target and surrounding units
* Arcane Missile
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Launch 3 magic missiles to the target. The first missile will hit the target, while the next 2 missiles will hit random enemy units. Each missile causes 150% damage
* Staff Master
	+ Passive
	+ Single target
	+ Units with staff emblem, damage increases 10%
* Arcane Surging
	+ Passive
	+ Single target
	+ For each 2 strikes, the damage of your 3rd attack will increase by 50%
* Arcane Charge
	+ Passive
	+ Single target
	+ ATK increases by 20%
* Wind
	+ Passive
	+ Single target
	+ Wind restricts Water, deals 20% more damage to water unit, and receives 20% less damage from water units
Lucio

**Name:** Lucio

**Title:** Light Descendant

**Lore:** He is no longer a little witness when death happens. Lucio is devoted to fight back the darkness with the belief in light. Besides, he also believes in his pretty hair style.

**Characteristics:**

* Light
* Human
* Male
* Staff

**Initial stats:**

* HP: 374
* ATK: 106
* DEF: 28
* SPD: 40
* Mov: 2
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Holy Blast
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 100% damage to the target
* Divine Restoration
	+ Active
	+ Ally single target
	+ Attack Range: 3
	+ Bathe him in Holy Water! Recovers HP equivalent to 200% ATK
* Holy Barrier
	+ Active
	+ Ally single target
	+ Attack Range: 3
	+ Use Holy Light to protect the target from any damage this round
* Healing Power
	+ Passive
	+ Single target
	+ The healing of all friendly units increases by 20%
* God's Favor
	+ Passive
	+ Single target
	+ Gain 1 chance to survive a deadly strike each battle
* Sacred Will
	+ Passive
	+ Single target
	+ At the start of his turn, if HP is lower than 20%, then restores full HP
* Light
	+ Passive
	+ Single target
	+ Light restricts Darkness, deals 20% more damage to Darkness units
Alissa

**Name:**Alissa

**Title:**Bowman

**Lore:**To your weapons and follow me! Let's make some noise!

**Characteristics:**

* Water
* Elf
* Female
* Archer

**Initial stats:**

* HP: 305
* ATK: 96
* DEF: 32
* SPD: 40
* Mov: 2
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Swift Shot
	+ Active
	+ Enemy single target
	+ Attack Range: 5
	+ Deals 100% DMG to the target
* Fire-focus Shot
	+ Active
	+ Enemy single target
	+ Attack Range: 5
	+ The target bestowed with this skill effect can cause additional DMG equivalent to 100% Marksman Attack, lasting 2 rounds.
* Penetrating Arrow
	+ Active
	+ Enemy single target
	+ Attack Range: 5
	+ Deals 200% DMG and reduces the target armor by 20%. The skill can be accumulated as many as 3 times
* Marksman Swiftness
	+ Passive
	+ Single target
	+ Owns Marksmen's marked units and increases speed by 20%
* Jungle Talent
	+ Passive
	+ Single target
	+ When the skill causes DMG, the movement range of the target will be reduced by 1 grid, lasting for 2 rounds
* Armor-Piercing
	+ Passive
	+ Single target
	+ Ignores 30% target DEF when dealing DMG
* Water
	+ Passive
	+ Single target
	+ Water restricts Fire, deals 20% more DMG to fire units and receives 20% less DMG from fire units
* Marksman
	+ Passive
	+ Single target
	+ Turn all skills into Full Screen Attack, the DMG to out-of-range targets can decrease dramatically. Ranged skills can't be released while moving, and only close-ranged attacks are allowed when approached by enemy
Jack

**Name:** Jack

**Title:** Archer

**Lore:** He lost his eyes and his best friend Louis when facing Wolf King in the final test to be a master archer. Jack picked up Louis' bow and the seized Louis' soul that made Jack see his enemy even clearer than before. The blind archer became a legend.

**Characteristics:**

* Wind
* Human
* Male
* Archer

**Initial stats:**

* HP: 365
* ATK: 134
* DEF: 18
* SPD: 30
* Mov: 2
* Crit Chance: 0%
* Crit DMG: 50

**Skills:**

* Shot
	+ Active
	+ Enemy single target
	+ Attack Range: 5
	+ Deals 100% damage to the target
* Power Shot
	+ Active
	+ Enemy single target
	+ Attack Range: 5
	+ Deals 175% damage to the target, with 50% Crit Chance
* Double Strafing
	+ Active
	+ Enemy single target
	+ Attack Range: Full Screen
	+ Attacks the target 2 times, causes 350% damage
* Alert
	+ Passive
	+ Enemy single target
	+ Launches a ranged attack automatically after the enemy target is within the shooting range for the first time
* Hawk Eye
	+ Passive
	+ Single target
	+ Crit increases 20%
* Heart of Battle
	+ Passive
	+ Single target
	+ Attack increases by 5% each time, as many as 10 layers of effect can be accumulated
* Wind
	+ Passive
	+ Single target
	+ Wind restricts water, deals 20% more damage to water units, and receives 20% less damage from water units
* Marksman
	+ Passive
	+ Single target
	+ All skills become Full Screen Attacks; damage to out-of-range targets decreases dramatically. Ranged skills can't be released after moving, and only close-ranged attacks are used when approached by the enemy.
Diamonds

Diamonds are the third currency inside the world of LoMM. They are used to speed up things that are purchased with Gold and Crystals. Whenever you don't have enough for a purchase or want to speed things up, Diamonds are the way to go.

The may source of Diamonds in game is through purchasing in the recharge section as you can see in the picture, but these amazing gems can also be obtained through events and quests following the example below.

Just like Gold and Crystals, your Diamonds can be checked on the top right corner of the screen, but there's no buildings needed to store or fabricate them.
Quake

**Name:**Quake

**Title:**Shaman

**Lore:**Mastered in controlling souls that saves allies as well as imprison enemies in crucial moments.

**Characteristics:**

* Water
* Undead
* Axe

**Initial stats:**

* HP: 676
* ATK: 105
* DEF: 37
* SPD: 50
* Mov: 2
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Soul Crash
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals DMG as much as 100% of Quake's ATK to a single target
* Soul Chain
	+ Active
	+ Ally
	+ Attack Range: 3
	+ Connect the closest 2 allies. The connected targets reduce DMG taken by 15%. When injured, one of the targets only takes 50% of DMG and the other one takes the rest. The state lating 2 turns. (Cannot cast to whom already bears Soul Chain).
* Soul Imprisonment
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Cast Ethereal ot the target for 2 turns. During the state, the unit cannot cast Rage skills and the movement range is reduced by 3
* Soul Wave
	+ Passive
	+ Single target
	+ Reduce the SPD of every enemy unit by 10%
* Soul Sacrifice
	+ Passive
	+ Single target
	+ When killed, every ally unit gets 30 Rage
* Soul Enhancement
	+ Passive
	+ Single target
	+ Enhance Soul Chain. The connected targets can get 1 heal by 20% of Quake's Max HP
* Water
	+ Passive
	+ Single target
	+ Water prevails over Fire, to Fire units causing additional 20% DMG. DMG taken caused by Fire attacks is reduced by 20%
Shishikiri

**Shishikiri** was Akane Amaranth's signature weapon. It is a three-mode weapon, with poleaxe, spear and harpoon forms.

During the Battle of Knothole, Akane impaled Gardner Braith with the harpoon part of the weapon, allowing him to grab the cord that it was attached to and use it to swing her in his direction. When he had her at his mercy he stamped on the weapon, destroying it. Its remnants were recovered by William Lincoln.

After its destruction, it was replaced with Dankotoryu.

## Trivia

* Shishikiri roughly translates to “Lion Cutter” in Japanese. St. George, Akane's allusion, was famed for slaying a dragon, but it is widely assumed by the scientific and historical communities that the ‘dragon’ was actually an ancient species of lion that served as an apex predator. The “kiri” itself references the Japanese spear Tonbokiri (Dragonfly Cutter).
* Shishikiri was originally going to be broken by Otso Umber in his Grimm hybrid form during the climax of Arc 1. This was cut as the weapon had not been used much during the story by that point and probably wouldn't elicit an emotional response from the reader.
	+ It was later destroyed by Gardner Braith in Arc 2.
Underground Island

Underground Island is an island that is part of The Mist Isles, and is one of the main natural islands in My Singing Monsters: Colliding Tides.

This island represents the element known as Root.

## Monsters

* Will o' Tree
* Frostumn
* Succulenta
* Hanana
* Tropicau
* Drealili
* Barbersnap
* Flutottle
* Zhugo
* Snaccordion
* Tontin
* Snappul
* Bellower
* Lotaraune
* Spidalili
* Lograin
* Briavian
* Syrulip
* Recordopus
* Liolief
* Leolawe
* Siinii
* Twinuet
* Birbix
* Ebona-Peatite
* Ciyclop
* Stroiake
* Shadeaux
* Red Tapper
* Bugtapper
* Speremins
* Sweetdreems
* Chibithulhu
* Poppeem
* Smittensol
* Smogmellis
* Eyebiotic
* Keygheist
* Woodwyrm
* Yellamb
* Radikkia
* Kassake
* Breall
* Staralien
* Rosata
* Cistrionix
* Sescarf
* Robotruble
* Strutonia
* Sufferot
* Xocomintal
* Treempet
* Scippi
* Fazma
* Corepi
* Pluchnid
* Pyáataflai
* Botani
* Magdiocris
* Otamatwin
Stella

**Name:** Stella

**Title:** Doom

**Lore:** The girl survived in the slaughter of the city. She knows nothing but can destroy everything. Rumor says Stella is the daughter of a God and a human. She is learning to control her power and seek the opportunity for revenge.

**Characteristics:**

* Wind
* Human
* Female

**Initial stats:**

* HP: 463
* ATK: 127
* DEF: 28
* SPD: 31
* Mov: 3
* Crit Chance: 8%
* Crit DMG: 100

**Skills:**

* Bash
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% damage to the target
* Mark of Injury
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 200% DMG to the target and applies a Mark for 3 turns. To the Mark bearers, Stella deals additional 30% DMG and causing +50% Life-stealing
* Raging Heart
	+ Active
	+ Enemy single target
	+ Cutie enters Rage mode and causes tons of damage! Rage Mode: ATK +50% Crit Rage +30%, lasting for 2 rounds.
* Crit Strike
	+ Passive
	+ Single target
	+ All friendly units gain 10% Crit Chance
* Enraged Blood
	+ Passive
	+ Single target
	+ 50% chance to be immune from Stun, Deceleration, Frenzy, Sleep, Movement Range Reduction and remove current debuffs
* Bloodline Spoiler
	+ Passive
	+ Single target
	+ Guaranteed to deal maximum damage upon a Crit attack
* Wind
	+ Passive
	+ Single target
	+ Wind restricts water, deals 20% more DMG to water units and receives 20% less DMG from water units
Naas

**Name:** Naas

**Title:** Decayed-Draconian

**Lore:** The dragons were defeated and became slaves. Naas was lucky to be freed because of his disgusting habits. Now the poisoned swamp is his new home.

**Characteristics:**

* Dark
* Dragon
* Flying

**Initial stats:**

* HP: 468
* ATK: 91
* DEF: 30
* SPD: 35
* Mov: 4
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Gnaw
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% DMG to the target
* Corrosion Attack
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 200% DMG to the target. Slows down target SPD by 50%. Causes additional 50% Poison DMG when the target acts in the next 2 rounds.
* Poison Gnaw
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Venom poisoned the target, instantly deals 200% Poison DMG and causing 200% Poison DMG in the next 2 rounds. (Can't be used to Defensive Facilities and can't be counter attacked)
* Dragon Skin
	+ Passive
	+ Single target
	+ Units with Dragon emblem, increases DEF by 10%
* Dragonkin
	+ Passive
	+ Single target
	+ Immune from all magic balls' effect. (Except Resurrection)
* Ragged Skin
	+ Passive
	+ Single target
	+ Spray blood after being attacked, dealing 50% DMG to sorrounding enemy units. (Real DMG ignores DEF)
* Dark
	+ Passive
	+ Single target
	+ Darkness restricts Light, deals 20% more DMG to light units
Heroes

Heroes are the essence of LoMM.

They are your strength, your attach and also your defense. Picking your Heroes is one of the most important decisions of the game. Although it can be changed at any time, always make sure you keep a good balance between the different types of Heroes in your squad to reach a better performance.

**Heroes Stats:**

* ATK - Attack: Basic attack power
* DEF - Defense: Defense points responsible for reducing incoming damage
* SPD - Speed: Determines the attack order with the battle begins, the Hero with the highest Speed will attack first and so on
* Mov - Movement: How many fields can the Hero move per round
* Crit Chance - Critical chance: Chances of the Hero striking a critical strike
* Crit DMG - Critical Damage: Extra damage done by the Hero when he/she strikes a critical hit

Heroes also have characteristics that you need to combine in order to form a balanced squad like: element, race and weapon type. For example: if you all your Heroes are Fire-type, when you face a Water-type enemy you will be in disadvantage.

**Can't beat that enemy? Make your Heroes stronger!!!**

Heroes can be summoned at the Hero Altar and can be improved in 3 basic ways: Level, Stars and Equipment.

* Level - Level can be improved at Hero Institute, increases basic    stats and unlocks new skills
* Stars - Stars can be upgraded at the Hero Enhance Room once you have enough Hero Shards. Once stars are upgraded, the Hero basic stats will be improved, new skills are unlocked and once the Hero reaches 3 stars you can unlock his/her awaken quest to take it to the next level.
* Equipment - Equipment can upgrade at the Smithy and the Tree of Ages. There 4 types of equipments per Hero and they are the biggest contributor to Hero's stats as they don't unlock spells and skills.

You can view all the Hero specific information by clicking on the "!" sign in game or on the links below:

Leone, Jack, Lucas, Wright
Wilson

**Name:** Wilson

**Title:** Griffin

**Lore:** Wilson the Griffin was going to fight along with his knight friends but he failed for eating too much. By the way, he is absolutely not a fuzzy stuffed mascot.

**Characteristics:**

* Water
* Orc
* Flying

**Initial stats:**

* HP: 481
* ATK: 100
* DEF: 38
* SPD: 33
* Mov: 4
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Griffin Claws
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% DMG to the target
* Battle Provocation
	+ Active
	+ Enemy range
	+ Attack Range: 1
	+ Provokes enemy units within 1 Grid around for 1 turn. In the next 1 turn, reduces DMG taken by 50%. Provoked targets will automatically attack the caster.
* Battle Dive
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 300% DMG. If enemy units defeated, recover 20% of Max HP.
* Infinite Counterstrike
	+ Passive
	+ Single target
	+ When attacked by closed-range units, launch a counterstrike, dealing 100% DMG.
* Aggressive
	+ Passive
	+ Single target
	+ Every attack dealt adds 5% ATK, at most 10 times
* Mangle
	+ Passive
	+ Single target
	+ Every attack dealt applies a wound to the enemy unit, at most 10. Each wound +10% DMG taken to the target
* Water
	+ Passive
	+ Single target
	+ Water restricts fire, deals 20% more damage to fire units and receives 20% less damage from fire units.
Ringmaster

**Ringmaster** is Zydra Sky's signature weapon. Its primary form is that of an umbrella.

## Description

Ringmaster primarily takes the form of an umbrella, which can presumably be used in melee combat.

## Trivia

* A Ringmaster is the leader of a circus, much like Zydra is the leader of Team ZNON, and dresses like a ringleader herself.
Leaf

**Name:** Leaf

**Title:** Hermit

**Lore:** Coming from the ancient bamboo forest, Leaf lives a peaceful life with his nation. They are likely to forget misfortunes after a cup of drink. However Leaf chooses to be a fighter, always being stronger and faster than his opponents.

**Characteristics:**

* Wind
* Orc
* Male
* Axe

**Initial stats:**

* HP: 546
* ATK: 85
* DEF: 43
* SPD: 38
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Bamboo Slash
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% DMG to the target
* Leaf Strike
	+ Active
	+ Enemy range
	+ Attack Range: 1
	+ A damage wave deals 200% DMG to the target and the enemy units around and Knock-back them 1 grid
* Petal Shoot
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals multiple attacks to a single target, deals 100% DMG. Causing additional damage as much as 25% of target's current HP and Stun them for 1 round.
* Wrath
	+ Passive
	+ Single target
	+ When Leaf is under Skip Turn effects (Sleep, Stun, Frenzy, Taunt) he will recover 10% of Max HP after the turn skips.
* Dizziness
	+ Passive
	+ Single target
	+ Leaf Strike reduces enemy target 1 movement range for 1 round.

* Meteor Shoot
	+ Passive
	+ Single target
	+ Enhance Petal Shoot, deals multiple attacks to a single target. Causing additional DMG as much as 25% of target's max HP and Stun for 1 round.
* Wind
	+ Passive
	+ Single target
	+ Wind prevails over Water, to Water units causing 20% additional DMG, damage taken caused by Water attacks reduced by 20%
Chris

**Name:** Chris

**Title:** Death Knight

**Lore:** The royal knight was assassinated for his loyalty. Chris revived but his heart was gone. Under his obsidian breastplate it is the desire of revenge that is beating every second.

**Characteristics:**

* Dark
* Undead
* Male
* S & B
* Cavalry

**Initial stats:**

* HP: 442
* ATK: 110
* DEF: 32
* SPD: 42
* Mov: 4
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Swing Slash
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% DMG to the target
* Death Strike
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 400% DMG to the target with less than 50% HP. Otherwise it causes 200% DMG.
* Extraditer
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals significant DMG to wounded enemies. Basic DMG is 200% and the DMG will increase by 5% for each 1% HP lost by the target
* Riding Talent
	+ Passive
	+ Single target
	+ Unit with cavalry emblem has DEF increased by 10%
* Charge
	+ Passive
	+ Single target
	+ For each 1-grid movement, ATK will increase by 3% before each attack
* Death Absorption
	+ Passive
	+ Single target
	+ Whenever a unit dies, your ATK and DEF will be increased by 10%
* Dark
	+ Passive
	+ Single target
	+ Darkness restricts Light, deals 20% more DMG to light units
Life

**Life**, as the name says, is your energy. Every combat action you take requires Life, which means that when it runs out you cannot engage in combat until you recover, so make sure to spend your Life wisely by checking the amount each battle requires of Life before accepting to join. If you are unsure if you can win or not, some battles allow to sneak in and check the opponents team before spending any Life

The good news is that Life recovers automatically without the need for you to do anything. You can check your Life status in any screen by tapping on the Life icon as you can see on the picture and you can also buy Life with Diamonds by clicking on the "+" icon right next to it, but remember there is a daily limit to how much Life you can purchase with Diamonds.

You recover 10 Life points every 8 minutes and you can also earn extra Life points through Quests and Daily Rewards.
White

**Name:** White

**Title:** Dwarf

**Lore:** Why a dwarf cannot fly like a dragon? White comes from the underground kingdom however he is now able to fly high in the blue sky by the help of his great crafting.

**Characteristics:**

* Fire
* Dwarf
* Flying

**Initial stats:**

* HP: 473
* ATK: 67
* DEF: 28
* SPD: 33
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Air Strike
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% damage to the target
* Air Bombing
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Causes 150% damage and stuns the target for 1 round, with additional stunning effect for 1 round
* Air Hammer
	+ Active
	+ Enemy single target
	+ Attack Range: 4
	+ Causes 300% damage and stuns the target for 1 round, with additional stunning effect for 1 round
* Shock
	+ Passive
	+ Single target
	+ All skills boast 30% chance to stun the target for 1 round
* Agility
	+ Passive
	+ Single target
	+ Movement range increases by 1
* Precise Strike
	+ Passive
	+ Single target
	+ When HP is above 75%, SPD increases by 20%
* Fire
	+ Passive
	+ Single target
	+ Fire restricts wind, deals 20% more DMG to wind units and receives 20% less DMG from wind units
Durm

**Name:** Durm

**Title:** Shadow

**Lore:** The great mage traded a whole town with a daemon for trying to revive his dead wife. Durm was fooled for nothing. He became a walking ghost wearing a horrible mask that chases the daemon day and night.

**Characteristics:**

* Dark
* Undead
* Staff

**Initial stats:**

* HP: 318
* ATK: 106
* DEF: 26
* SPD: 34
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Power of Dark
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 100% damage to the target
* Curse
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 200% damage to the target and 50% poison damage. Reduces 80% of healing effect and causing 50% poison damage when the target acts in the future turns for 3 times.
* Life Siphon
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Use dark spells to steal life. Deals 100% and 150% poison damage. Causing 150% poison damage when the target acts in the future turns for 3 times. And steals HP as much as 100% of damage dealt.
* Dark Lord
	+ Passive
	+ Single target
	+ Units with Darkness Emblem, damage increases 10%
* Deep Resentment
	+ Passive
	+ Single target
	+ Each attack boasts 30% chance to curse the target
* Soulreaping
	+ Passive
	+ Single target
	+ Every enemy unit defeated restores 20% of Max HP. (Except died from poison damage).
* Dark
	+ Passive
	+ Single target
	+ Darkness restricts Light, deals 20% more damage to Light units
Ideon

**Name:** Ideon

**Title:** Treant

**Lore:** The endless consumption of woods enraged those ancient guardians. Ideon is going to give his best to protect the balance of nature.

**Characteristics:**

* Water
* Elf
* Ground

**Initial stats:**

* HP: 630
* ATK: 74
* DEF: 72
* SPD: 37
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Boxing
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% DMG to the target
* Entanglement
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Uses Force of Nature. Deals 100% DMG to the target and roots each other, until the skill is cast again to other targets (can be dispelled; flying units cannot be affected).
* Force of Nature
	+ Active
	+ Self range
	+ Attack Range: Full Screen
	+ To all ally units, create a shield with 25% of caster's HP. Shield gives target additional 20% of caster's armor for 2 rounds.
* Power of Earth
	+ Passive
	+ Single target
	+ DMG taken by all friendly units reduces by 10%
* Life Torso
	+ Passive
	+ Self single target
	+ Regain 15 Rage before making an action
* Maniac Growth
	+ Passive
	+ Self single target
	+ When HP is lower than 40% before an action, recovers 30% HP first
* Water
	+ Passive
	+ Single target
	+ Water restricts Fire, deals 20% more DMG to fire units and receives 20% less damage from fire units
Heinrich

**Name:** Heinrich

**Title:** Titan

**Lore:** He was no one but a farmer's son until his birthday of sixteen. Heinrich was told that he was adopted. His extraordinary strength is inherited from a mysterious race that he has to find out.

**Characteristics:**

* Light
* Human
* Male

**Initial stats:**

* HP: 322
* ATK: 92
* DEF: 32
* SPD: 37
* Mov: 3
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Hammering
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 100% DMG to the target
* Boulder Toss
	+ Active
	+ Enemy single target
	+ Attack Range: 3
	+ Deals 200% DMG to a single target and stuns it for 1 round
* Fury of Earth
	+ Active
	+ Enemy range
	+ Attack Range: 1
	+ Deals 200% DMG to the targets, stunning them for 2 rounds and causes 100% DMG to other targets and reduces their movement range 1, lasting 2 rounds.
* Humans Stamina
	+ Passive
	+ Single target
	+ Have a Terran tag unit, the DEF is increased by 20%
* Weaken
	+ Passive
	+ Single target
	+ When causes DMG, the target -20% ATK for 2 rounds
* Enraged Blood
	+ Passive
	+ Single target
	+ 50% chance to be immune from stun, deceleration, frenzy, sleep, movement range reduction and remove current debuffs
* Light
	+ Passive
	+ Single target
	+ Light restricts Darkness, deals 20% more DMG to darkness units
Batiste

**Name:** Batiste

**Title:** Firedrake

**Lore:** The rise of human race threatened the ancient creatures. Being one of the few heirs, Batiste the Mighty Dragon is always willing to burn someone walking, or collect something shining.

**Characteristics:**

* Fire
* Dragon
* Flying

**Initial stats:**

* HP: 447
* ATK: 110
* DEF: 31
* SPD: 30
* Mov: 4
* Crit Chance: 5%
* Crit DMG: 50

**Skills:**

* Dragon Breath
	+ Active
	+ Enemy single target
	+ Attack Range: 1
	+ Deals 100% damage to the target
* Flame Roar
	+ Active
	+ Enemy range
	+ Attack Range: 3
	+ Attracts units within 2 grids to the target and causes 150% damage
* Mythos Strike
	+ Active
	+ Enemy range
	+ Attack Range: 1
	+ Deals 300% damage to the target and units within 1 grid.
* Flame Swiftness
	+ Passive
	+ Single target
	+ Speed increases 10%
* Giant Torso
	+ Passive
	+ Single target
	+ Both ATK and DEF increases by 10%
* Dragon Skin
	+ Passive
	+ Single target
	+ Immune from all positive buffs and magic balls
* Fire
	+ Passive
	+ Single target
	+ Fire restricts Wind, deals 20% more damage to Wind units and receives 20% less damage from Wind units