recursal/Fanatic-Fandom huggingface dataset:
GOR THANNAR (card)

**Abilities**

* Summon (Send the first character of the subtype DAEMON from the top of your deck to the duel)
* Pay 1 Point: Restart to Vitality (Change compared parameter to Vitality)
* When this character wins the duel: Add 3 Tricks from the top of your deck into your hand

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Domination (ability)

**Domination**

*One-time effect / continuous effect / condition*

The player whose character is affected by **Domination** becomes the winning player. If he/she wins the duel, points of his/her character are not added to his/her Score.

• Individual instances of **Domination** can stack. The winning player is the player whose character has more instances of **Domination**.

• When both characters have the same amount of instances of **Domination**, the duel is decided by comparing parameters as usually and points are also added to Score as usually.

• The character affected by **Domination** retains its points. The points can be changed as usually but they are only added to Score if opponent's character has the same amount of instances of Domination or if the character is longer affected by **Domination** when the duel ends.

• Winning a duel thanks to **Domination** triggers the modifier Win.

**Example:** *Domination* (Passive ability)

**Example:** *[OPP Domination]: Domination* (Passive ability)

**Example:** *-3 Cards: Domination* (Activated ability)

**Featured cards with Domination**

* WERT (passive Domination)
* DOGONT (Domination for -1 Score)
* AJAARPA (Domination for dumping the KOP card)
* DECUMA UNA (OPP Domination)
* TROKAFIXX (Two Dominations)

Gallery of cards with ME Domination

Gallery of cards with OPP Domination
Geuta-Wa

**Race:** Mogra

**Homeworld:** Mogra Troi, Cosmopolitan worlds

**Era:** 4242 Tu - present

Born as an outcome of an intensive (though short) romance of a diplomatic trainee Rentra-Wa and ligan law protector Dogont, Geuta-Wa involuntarily joined ranks of children brought up by single mothers. As a child, while he travelled with his mother across the Cosmopolitan worlds, he gradually built up a strong ambivalent relationship with his father. However, he cannot resist the existence of Dogont's genes for long. He graduates at the Boga-Bu military academy with excellent results and gets subsequently accepted into the Spec-Gan forces. The young Mograt always prefers to solve critical situations in peace instead of hastily pulling the trigger, a trait much appreciated by his seniors. Geuta-Wa thus soon becomes commander of metropolitan armoured special forces.

While working for Spec-Gan, Geuta-Wa meet a Riia named Decuma Una. That time he used his father's famous name hoping that his intercession might help with his long-awaited admision to the Liga. Despite Decuma's contempt of Mogras, they become true comrades in arms. Geuta-Wa keeps hoping that she can change Decuma's racist opinions before the Riia reveals the truth that Geuta-Wa hardly knows his father.

Despite his *fruitful* life, Dogont never abandoned his illegitimate son and secretly watched his life-journey from distance. It was him, who financed son's military academy studies. He also ordered manufacture of a prototype of a protective mecha-armor for the Spec-Gan units and arranged that his son was chosen to test it. On the other hand - he denied him the acceptance into the Liga, as he knew that Geuta-Wa would refuse such offer, dishonouring his name in the process.
Dung

The name comes from the word *dungtha* (*to hit*).

**Dungs** are the largest Unliving tribe of so-called Vatters. They are a complex ethnicity with a lot of subspecies.

Dung's language is a simplified dialect of the ''Coraabish'' language - ''Dung Umpa''.

# History

Dungs appeared during the Period of the Middle Dump, along with most of the other Unliving tribes. Their ethnics continuously appear throughout all significant historical events. Dungs are under direct rule of Zombs since the ancient times. Zombs use(Analogicka poznamka predchozi.) them during the building of the city Mino or during their conquests throughout whole Coraab, and in many other cases. A part of Dungs joined Zomboss during the Period of Unliving States. They helped him to conquer the Ilokai Empire of the Circle, which Ilokai still blame them for.

Dungs got into difficult situation after the arrival of Miners.Thanks to their great physique structure and extreme endurance, Dungs were the best adepts for the hardest jobs in Tal colonies. Millions of Dungs never returned. The long and savage Period of Excavation caused the death of several whole subtribes (Un Dung, Pak Dung). To this day, it symbolizes only hard work and unbearable suffering.

Yach min-log *Dungu* suggestively discusses the fate of Dungs.

# Physiology

Dungs have an exceptional physical structure. They possess considerable strength, are resistant to extreme temperature fluctuations and don't need nearly anything for their "operationality". Their disadvantage is low intellectual potential. It is obvious they were bred for the hardest dirty work.

Like other Vatters, Dungs are born in so-called reproductive vats. Almost immediately after leaving the vat, they are ready for physical labor. Dungs are one of the few Unliving tribes with non-decreasing numbers. Their population is, in fact, growing. Dungs live quite short lives - mostly between 60 and 90 years. Another of their advantages is high resistance to all kinds of vat infections like Joobung.

Dungs are best suited for work in heavy industry, public services or as arena fighters.

**Dung subtribes**

Current subtribes

* Mono
* Nom
* Tran
* Mak

Extinct subtribes

* Un
* Pak (also known as *Blackdung*)

# Trivia

Dungs' favorite "sport" is the brutal Un-Nom-Pak fighting. Their performance during the brutal fights in big arenas is unequaled.
ELUK BONN (card)

**Abilities**

* When this character  enters the duel if you have 1 Guardian in the deck: Your character gains 100 Intellect
* When this character  enters the duel if you have 1 Xenno in the deck: Your character gains 30 Vitality
* When this character  enters the duel if you have 1 Mercenary in the deck: Your character gains 10 Karma
* When this character  enters the duel if you have 1 Outlaw in the deck: Your character gains 5 Danger

**CHARACTER'S STORYLINE AVAILABLE HERE!**
FU-TON (card)

**Abilities**

* OPP Prohibition (Your opponent cannot dump cards)
* Gamble 2 (When this character enters the duel, you may have both characters gain 2 Points)
* When this character  enters the duel if the compared parameter is Danger: Your opponent loses 3 Score
* When this character  enters the duel if the compared parameter is Karma: Restart to Danger (Change compared parameter to Danger)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Gogaj

**Race:** Tukero

**Homeworld:** Shin, Cosmopolitan worlds

**Era:** 4005 Tu - 4111 Tu

Cunning little government officer from perifery world achieved career that he never even dreamed about - all thanks to a chance. When Pachdan formed the Liga in 4044 Tu, he had to (under government's order) have independent arbiters supervising the project - three for every cosmopolitan world. Gogaj was chosen as an organ economics expert and along his two colleagues from Shin he moved to the cetral world. Soon, pride and lust for power took over him - he considered the arbiter board a slow and clumsy hulk, unable to push through any suggestion or interpellation. Gogaj also tried to maximize his influence over Pachdan in many ways. In 4060 Tu, the board (also called *Council 24*) was, on his suggestion, dismissed.

Ambitious Gogaj became the sole correspondent between the Liga and Agan garniture. He purposely passed untrue and discrediting information about Pachdan, hoping to one day replace him. His goal was to turn the Liga into a powerful tool he could use agains the government. The really sad part is that Pachdan never discovered the truth about Gogaj.

Gogaj became a honorary Ligan, although he never attended on any mission or battle. After death of ill and weak Pachdan, he was however brought to a trial, striped of all his functions and deported back to Shin. It is paradoxical that the history views Pachdan with much scepticism, even though it is largely due to Gogaj's misinformation that have been purposefully forced into the contemporary annals.
Efurok

**Race:** Efurok

**Homeworld:** Hoptar II

**Era:** ? - present

Efuroks are probably the most mysterious creatures of the Xennozone. In the past, they were mistakenly named *efuruuk*, even though physiologicaly they are completely different species. Efurok has flightless wings, is blind, but has perfect sense of orientation. Their deep bellowing warns everything around that it's entering efurok territory. In a few shocking cases, efurok spoke to the Xennists in ancient Mogra dialect or sang parts from khalfass psalm of Sirri Elpa, even though it doesn't posses any advanced intellect. Efurok's age haven't been confirmed yet and no remains were found of theis fascinating creature. There are around twenty males on Hoptar II, no female have ever been seen.

Efurok's tail spike carries a deadly venom that, pradoxicaly, is at the same time considered the strongest aphrodisiac in
all Coraabia. As the efurok is able to regrow its severed tail, poachers and greedy galagoons consider it an perfect prey. There is no known way to keep efurok in captivity outside its homeworld - captive ones turn into useless dead biomass after a while.

Some Xennists theoretize that efuroks are pracicaly immortal in their natural environment. Weird vocal displays might then be recalling of sounds they heard when meeting first Mograt Xennauts and other aliens in Hoptar's ecosystem. Rumor has it that efuroks were created by Bethrezen himself as pets simply for his pleasure.
Graver

Known as *diktharr* in the language *Coraabish*.

**Graver** is a slang term for a driver (pilot) of an antigrav or magrav. A graver might be a living or an artificial intelligence.

*Zolgraver* - an antigrav driver in races orahinzed by ZoloX

*Monograver* - a civilian driver of a monograv

*Wargraver* - a driver of a military or police antigrav

*Taxi-graver* - a "neo-ricksjaw" of Coraabian megapolises
Dominic Qwek

**Country:** USA

**Webpage:** www.dominicqwek.com

**Bio:** Dominic Qwek is a creature and character artist with over 10 years of working experience in the CG industry. He started his career as a 3d generalist for advertising before moving into the games industry. He has contributed to triple A titles such as the Starcraft II franchise, Diablo III and Killzone 2. He currently works at Blizzard Entertainment as a senior cinematic artist where he helps create visually stunning cinematics that Blizzard is known for. Dominic’s skill set is versatile, ranging from character and environment creation to creature design and 3d rapid prototyping.

* Gallery of artist Dominic Qwek
* Bukran
Entity Bzang

**Race:** unliving - Vatter

**Homeworld:** Coraab

**Era:** Middle Dump - present

The Bzang beings are very rare subtribe of vatters - it is estimated that there are only several hundreds of them on Coraab today. Bzangs are classified as vatters despite the fact that they do not reproduce. The Vat plays an important role in their unliving cycle, however. A quarter of the body of a Bzang being is composed of biomimetic mushrooms only a few nanometers large. If a dead Bzang is thrown into the Vatt, the mushrooms initiate a progressive tissue regeneration, which regenerates the individual and subsequently activates the body. It is however not a mere return into unlife, since the regenerated individual is "reborn" with a new character. Even though he possesses the memory of its predecessors, the newly born Bzang always chooses a new name. Bzangs talk using a weird sign language, which is yet to be decoded by the linguists and scientists.

The speech of the Bzang beings is composed of harmonic knocking and clicking, which is accompanied by head movements. The speech stimulates Bzang's frontal nerve centres containing biomitetic nanomushrooms. These subsequently react by emitting of so-called *bzanial waves* which cause other unliving to see vivid images and feelings. The living individuals are affected by the waves similarly - they get into a strong hallucinogenic state, which is however without any withdrawal symptoms.

Thanks to the effects of their unique speech on the living beings, the Bzang are a spectacular attraction in the most successful xenocirques. Only ancient Zaans - who like to be surrounded by Bzang beings - are aware of the damages that the radiation is causing and that it can lead to severe and even to terminal illnesses. Bzangs were most likely given this ability to be able to repair unlivin tools of the Haze cultures. Little is it known that Bzang are able to use their speech to produce also a reverse effect.
Gregoire Binetruy

**Country:** France

**Webpage:** standingbesidemonkeys.com

**Bio:** Gregoire Binetruy je francouzský 2D a 3D umělec specializující se na koncepční návrhy a texturování, a momentálně pracuje jako umělecký ředitel v malém herním studiu 3DDUO sídlícím ve francouzkém Lille. Jejich hlavní zaměření jsou hry pro iOS, Android a Facebook. U některých jejich her má na starosti design a umělecký směr, kterým se vyvíjejí - jak z pohledu 2D, tak 3D grafiky. Zároveň pracuje jako nezávislý umělec.

* Gallery of artist Gregoire Binetruy
FIRST TIME IN INCORPS (activity)

**First Time in Incorps** is a Guardian activity on Coraab.

**STORY**

Briefing:

**Boppa Lima:** *Out of beds, you lazy djubbas! Fall in, circle! I bring good news - di-armo Endur himself will visit Bol’Karaa next Tol. He plans to recruit new members to his elite squads. That will be your prime chance to get straight into the heart of InCorps. Don’t fool yourselves, Endur wants only the best of the best. Excited? Make me proud!*

Debriefing:

**Boppa Lima:** *By Tal! I see certain progress but definitely not in all of you. You have to push yourselves harder, serving your country means personal sacrifices! Di-armo Endur will arrive soon. Wusses with soiled diapers - fall out! Good luck to the rest!*

**OBJECTIVES & REWARDS**
Coraabo

**Race:** varies

**Homeworld:** Coraab

**Era:** around 2700 Tu - present

Many a Coraabian law enforcer started his career as a regular Coraabo-lineman who only solves the most banal cases. Or so it seems. Only a basic training, similar to aquiring a driver's licence, is required to become a Coraabo. They have no designated police station, rank or service weapon - it's some kind of legalized "vigilante". A Coraabo records all his actions into his sub-log, that is constantly being compared to all others around the metropolis. Each year, the twenty most skilled and succesful Coraabos are picked and given a chance to become privileged and fully professional forces of their expertise.

Many famous Guardians started as a Coraabo - Mastodontha, Kurro, Major Tsun or the negotiator Ilindit. They are however ashamed of their humble amateur beginnings and chose to forget and hide them, overcame by their arrogance and pride.

Statistics show that the most usual challenges Coraabos face are: picking up living and Unliving junkies off the streets, searching for lost pets of various species and sizes and helping mugged or desoriented Xenno tourists in need.
Cylindor

**Race:** Unliving – Ilokaj

**Homeworld:** Coraab

**Era:** around 2900 Tu - present

It was once cool to be a cylindor, enjoying the unbridled pleasures of urban pastimes under the aegis of an avant-garde group founded by a wandering performer Bo Kenaar a long time ago. Their parties and escapades were legendary; nowadays however, they are moving away from intellectuality to pure anarchism. Cylindors used to gather in order to raise the level of Ilokajish communities: they founded scholarly clubs or protested against grave injustice facing their people. Today, they just run around the city in organized mobs, tagging xenophobic slogans and playing pranks on both policemen and civilians alike. It is said that the gradual modernization and liberalization of the Coraabian society could be the cause, as cylindors no longer have a natural enemy to focus on.

Cylindors are divided into two groups - black cylindors and red cylindors. The blacks are young, radical and they operate in the streets, while reds hover around bars and night-clubs where they recruit new members. Still, the total number of cylindors has been inevitably declining in the past decades.

Unbelievable stories used to be told about cylindors' headgears. Some claimed they were woven of old Zombs' funeral robes, others said they were made from tanned skin of the rare Naginatas. Finally, an investigative journalist found out that they were but pieces of rolled cardboard wrapped in synthetic rubber stolen from seats in striptease bars like *X0nBoi* or *Pimpall*.
Deddy

**Race:** artificial Unliving being

**Homeworld:** Coraab

**Era:** 4209 Tu – 4241 Tu

The creature known as Deddy was one of the many genetic brainchildren of deranged Dr. Bluttus. In this case, he combined a dead body with cybernetic implants and Unliving genome sequences. As a result, he created a bizarre servant. It is not even entirely clear whether it was an independently thinking creature or to which extent it was a mere remotely controlled puppet. Since Bluttus was an intensively sought-after man living in forced exile, it seems likely that Deddy was supposed to act as both his spokesperson and middleman for contact with outside world. However, one day, Deddy failed to return to him from his journey in search of rations. Some say he managed to become self-aware, liberated himself and leads a secret movement helping the other enslaved Unliving today.

In fact, the cause of Deddy’s disappearance can be traced directly to Bluttus' archnemesis – equally deranged pseudoscientist Snarg. He assaulted Deddy, took him hostage and installed several pounds of explosives into his body, which were supposed to explode in Bluttus' lair. However, the only casualties happened to be some unlucky homeless since the fuse ignited prematurely along the way.

Deddy possessed his own intelligence after all. Oftentimes, he asked his master about his origin. Until his death, he lived in an illusion that he descended from an ancient house of the Unliving rulers of Coraab, awaiting their own return. In reality, he was a simple combination of an ages ago decommissioned domestic bio-robot and a dead xenoporn editor.
Daniel Karlsson

**Country:** Sweden

**Webpage:** www.danielkarlsson.org

**Bio:** Daniel was born in 1979 and grew up in a small swedish town called Nyköping. About his love for painting he writes: "I have always aspired to express myself, painting just happens to be what suits me the best. I wish I could truthfully boast about being a professional, but I can't since I really don't live off my art. Although, I guess I do live THROUGH my art. If I went to any artschool? Nah, not really, but I have managed to get rejected by a few. Most of the art that I produce might have a dark feel to it, but I always try to implement something more. Nothing is ever 100% pure/evil. There is beauty and humor in everything. Light and shadow are never really separated, I think it's more like one is always leaning on the other. Anything can be sensual and beautiful as well as horrifying and evil, it just depends on what you choose to see. These are the themes I try to explore when I am painting."

* Gallery of artist Daniel Karlsson
Deck

Deck is a set of cards and game connections you play Coraabia with. You build your decks in the module Deck.

A valid deck requires at least 15 characters - this limit ensures the games are not too short. While, there is no strict upper limit on the number of characters you can put in your deck, the limit is effectively your Influence. Influence determines the amount of cards and game connections you can put in your deck. Each card has an Influence cost that is equal to its rarity while connection have their costs written on them directly. Your Influence depends on your level - the formula is 40 + level. At level 1, you will therefore have 41 Influence. At the current max level 30, you will have 70 Influence to use. Other deck restrictions are at most 5 tricks and 5 game connections (you can play between 0-5 of each) and only one copy of a given card in a deck - there is therefore no need to have more than 1 copy of any card, the remaining ones can be sold to other players on Bazaar.

You can build as many decks as you want, each will have your current Influence as the limit and you can reuse the same card in multiple decks (though you cannot use a card you listed on Bazaar for trade).

1. Deck name. Click to open a list of your decks.

2. Deck Influence. Sums all characters, tricks and connections in your deck. This number cannot be higher than your maximum Influence shown on the right.

3. Number of characters in your deck. Each deck must contain 15 or more characters.

4. Factions in your deck. From left to right: Guardians, Xennos, Mercenaries, Unliving, Outlaws.

5. Rarities in your deck. From left to right: common, uncommon, rare, guru

6. Tricks in your deck. Click the symbol on the left to open the module for adding tricks. The maximum amount of tricks in your deck is 5.

7. Connections in your deck. Click the symbol on the left to open the module for adding connections. The maximum amount of connections in your deck is 5.

8. Character depiction (only name and picture/whole card).

9. Hover over a card to show its tooltip. Click the card to remove it from your deck.

10. Click an open card slot to open the module for adding chosen card type.

11. Switch between modules for adding characters, tricks and connections.

12. Total amount of cards of the chosen type in your collection.

13. Filter your chosen card type by faction.

14. Filter your chosen card type by rarity.

15. Show or hide duplicates of your cards.

16. Zoom. You can click +/- to zoom in/out or you can use CTRL+Mousewheel scroll.

17. Fulltext search. Type a part of the name to search for a card or connection. The search also works for subtypes of characters and set names.

18. Click a card or connection to add it to your deck.

19. Scrollbar.

20. Module for adding cards and connections to your deck.
Daoko

**Race:** Or-sha

**Homeworld:** WaalkWak

**Era:** 4112 Tu - present

Daoko is a name which was always treated with respect in the WaalkWakian underworld. The old Or-sha is an engineer for the Sonqqqa syndicate, an organisation representing at the top of the criminal society on the complanet. His accomplices has stood in the authoritarian shadow of inconspicuous and quiet Daoko since times immemorial. In fact, there is no living contemporary who could talk about the day he joined the organisation. The syndicate transformed over time into a strict hierarchy with a refined bureaucratic apparatus, which would be readily able to effectively govern a small city. Daoko oversees the trade in interware as well as decommissioned military material and the Sonqqqa syndicate gradually stretches out its influence to practically every shoal on WaalkWak.

Daoko is mute and can only fluently intercommunicate with Soops. For communication, he uses a set of tonal bomblets with compressed gas which allow him to emulate the sign version of the Wet speech with refined movements of his hands. The bomblets allow him to color the gas to express his mood. The most fearsome color is yellow, as that one heralds anger accompanied by a strong dose of poison.

Daoko is a member of a rare genetically modified branch of amphibious Or-shas. Since his gills grew into his vocal cords, he learned to live in silence, which is reflected in his remarkable ability to stay unheard. Local konstruquakks hold him in an almost sacred fear - they still vividly remember how Daoko killed three of their colleagues who erroneously dismantled a wrecked magrav Daoko wanted to resale further.
Drinh

**Race:** Unliving - Drinh

**Homeworld:** Coraab

**Era:** Early Dump - present

This carnivore managed to confuse even the best xenists for a long time. As a part of the Unliving fauna, it does not have any natural need for consumption of liquids or food, nor does it need to breathe. Yet still it has precise vision, saw-like teeth and the hardest skull among all the Unliving, turning drinh into a flawless predator. The question was, for what reason would a predator evolve from a lower Unliving. The *direct purpose theory* explains this puzzle as an intelligent design on part of the Haze cultures. This claim became a subject of harsh criticism almost immediately and the theory was largely abandoned. Yet based upon convincing evidence extracted from deep genetic analyses, the annals of leading institutions such as Yon-Toa still contain clear confirmation of the *direct purpose theory*.

Study of behavioral patterns uncovered interesting facts. Drinhs consume exclusively flesh of the Unliving, preferring the flesh with more significant genetic degradation. They seem to fully ignore the Unliving in good genetic condition as well as all living creatures. This discovery supported the hypothesis that drinhs' purpose was to regulate the genetically damaged Unliving populations by prohibiting further replication of their degraded genes in the vats.

With continuing spread of civilization, drinhs are gradually retreating into the peripheries to evade the living population. Yet it is not uncommon for some lone specimens to repeatedly appear in the outer Sectors. From time to time, a whole drinh pack can be observed while hunting groups of unfortunate lachtos. The government quietly tolerates these activities - the carnivores are basically doing a lot of unpopular and dirty work for the centropolitan forces.
Centro-bot

**Race:** artificial intelligence

**Homeworld:** Coraab

**Era:** first series built in 3757 Tu

Every Coraabian knows there is virtually no point in arguing over an infraction with a Centro-bot. This artificial constable records all offenses with its eyes and sends them for a real-time evaluation. In addition, Centro-bot is equipped with a wide variety of radars, spectrometers and is able to recognize up to a hundred of various narcotic substances present in the body even in trace amounts. It is impossible to negotiate, the machine fines according to a hard-wired tariff. Its navigational beacon offers access to frequencies on which all regular forces communicate, allowing to call for reinforcements in case of a problem. The government has long been relishing the deployment of Centro-bots in the streets; the production of the seventh generation is well underway.

Years ago, a small group of youngsters roamed the streets of the city, hacking the Centro-bots for fun. Due to the weakness in contemporary versions of interware, they were able to force Centro-bots to overwhelm the headquarters with so many fictional cases and incidents it was virtually impossible to discern the actual state of affairs in the streets of C'Ora. The whole "fun" cost the city several million of trins.

Modified versions of Centro-bots were bought by a public oroia *Cor-7*, which replaced their sensors with more powerful sub-emitters and created an army of mecha-cameramen for its broadcasts. The Coraabian government eventually banned the use of Centro-bots in the private sector and bought them back from Cor-7 for a bare one fifth of their purchase price.
EXP

Experience (EXP) is one of many rewards in Coraabia. This section is focused on how to get it and what is it for.

**Earning EXP**

• After each game, both players get different amount of EXP, which depends on many variables

• From Multiverse connections (trigger automatically, after certain conditions are met)

• As a reward for completing activities

**Granting EXP after the game:**

• Player vs. Player (PVP)

• Player vs. Bot (PVE)

• Player vs. NPC (PVE)

 EXP for **FINISHED** game | 10 | 5 | 5

**Multiverse Connections**

• As long as you own a Multiverse connection, it will trigger automatically

• Each one has its own specific requirements which has to be met. These are checked after each game and their effect is addded to the final summary (endgame table)

**Reward for Activities:**

• There are 5 career trees, one for each faction: Guardian, Xenno, Mercenary, Unliving, Outlaw.

• Each of them offers activities with different rewards, one of them being EXP.

• The amount of EXP differs by the difficulty level and position of activities in the tree. (top ones are easier than the bottom ones)

**Use of EXP**

• The only use for EXP is to LEVEL UP. As simple as it sounds, higher level opens more options in the game.

• Table of EXP needed for each Level
DEMESARAAI (card)

**Abilities**

* Aggression (If the compared parameters are equal, this character wins the duel)
* When this character  enters the duel for each 1 Champion in any player's hand: Your character gains 3 Danger
* Berserk (This character can stay for the next duel and gain a bonus): OPP Prohibition (Your opponent cannot dump cards)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Coraabopedia

THE OFFICIAL COMPREHENSIVE ENCYCLOPEDIA OF CORAABIAN MULTIVERSE

# MYTHOLOGY

**Iblort bless you, Coraabian!**
**Coraabopedia** contains a total of 5,577 sub-logs

## CORAABIA NEWS

**8|4285 Tu**

**FUMMA'THU: METAL OVER MIND**

The tournament finals were dominated by GL9001 serial number B-NOM-155-KARRA who has claimed the 14th title in his illustrious thu'ku career. As usually, its victory has caused an uproar among the centropolitan branch of the thu'ku player association since C'Orian laws forbid hacked bots with illegally altered interware from competing in sports events. The runner-up Mi'Charr nevertheless showed that Unliving players can still compete at the highest level today.

*more news HERE*

## NEW STORIES (4285 TU)

* **Syusht**
* **Gutlax**
* **Kraik**
* **Ibar Virok**
* **Koburang**
* **Och-Mal**
* **Emoto**
* **Smuyaka**
* **Bei Shaam**
* **Megaruuk**
* **Turgor**
* **Segga**
* **Katammoro**
* **Sol Sor**
* **Reeshta**
* **Urnill**

## QUOTE

"*Always turn a shard in your palm twice before you grind it into dust."* - **KeiDukk**

# GAME

**Coraabia** is a browser-based trading card game with RPG elements, original sci-fi atmosphere and breath-taking visual content.

## GAMEPLAY

* Strategy
* Deck
* Grinds
* Events
* Errata
* Spoiler

## SUBTYPES

Armo

Bael

Bot

Daemon

Dung

Ibar

Ilokaj

Kop

Ligan

Nu

Ruuk

Sol

Tal

Wak

Zomb

## TWITTER STREAM

Tweets by @coraabiawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

## EXTERNAL LINKS

* **CORAABIA**
* **FORUM**
* **TWITCH**
* **FACEBOOK**
* **TWITTER**
* **YOUTUBE**

created by **ARK8** • 2011 - 2016 • all rights reserved
Coraabia

**Coraabia** is a comprehensive term describing the known multiverse (*minthokarr* in Coraabish) the way it is understood by inhabitants of Coraab.

Cosmopolitans call the surrounding multiverse *Agoa*. Annorians dub it *Enno*. In the ancient language of Zombs, Coraabia was referred to as *Oraai*.

**Coraabia** comprises several large regions that are further divided into smaller regions, star systems and civilizations.

## Regions of Coraabia

* Cor'Og
* Iontachor
* Xennozone
* Exozone
* Ul-che
* Qawakka
* I-Lluwe Nebula
* Agoadan
* Nuell
* Huun

When Coraabians speak about *Coraabia*, they mean the entire space around them. The term thus entails their home planet, all discovered worlds and every corner of the multiverse that has been explored by one of the local developed civilizations.

The term "Coraabian" is however only used when referring to citizens of Coraab. Inhabitants of the rest of Coraabia are simply known as *foreigners* (cor. *hokkar*) or under the derogatory term *xalien* (cor. *kheero*).

The individual regions of Coraabia radically vary in the population density as well as technological and cultural development. Paradoxically, the central areas belong among the least developed ones - the center of progress lies in peripheral areas, primarily on the borders of Iontachor and Agoadan as well as in Qawakka, Xennozone or Ul-che.

### Cor'Og

*Main article:* Cor'Og
* Rybbt
* Ysaan
* Zels-Hemek
* Bothra
* Döhong
* Coraab (liminal world)

### Iontachor

*Main article:* Iontachor
* Agan
* Kogan
* Mogra Troi
* Shin
* Dud
* Khoma
* Vestru
* Lordly Moon
* Sheren-Ssa
* Ri-Das
* Kleu'Ziba
* Khoptid
* Coraab (liminal world)

### Xennozone

*Main article:* Xennozone
* Annor
* Khalfass
* Traxol
* Orbotosh
* Grannok
* Forneek
* Ymef
* Hoptar I
* Hoptar II
* Xao
* Xö
* CuCaan (liminal world)

### Exozone

*Main article:* Exozone
* CuCaan (liminal world)

### Ul-che

*Main article:* Ul-che
* Ulgor
* Rad'Zaak
* Volkt
* Yttor

### Qawakka

*Main article:* Qawakka
* WaalkWak
* Bau-Zonda
* Kokran
* Bolga

### I-Lluwe Nebula

*Main article:* I-Lluwe Nebula
* I-Bbag
* I-Zzo
* I-Llam
* I-Cchra

### Agoadan

*Main article:* Agoadan
* Xa-Sol

### Nuell

*Main article:* Nuell
* Searth
* Sulcott
* Emoto
* Ultimo
* Khnu
* Ertu

### Huun

*Main article:* Huun
* BaMal
* Miw
* Golgakk
* Unta
* Pretto
* Zagy-Ba
Game TODO

## resources

* **figures** - *.png pack coming soon!*
* **card mask** - each .png of the card on wiki
* **connection logos** - www.coraabia.com/connection\_logo.zip

## kaanon

* game content ALWAYS **links to GAME categories** content. If I mean Coraab, I always mean [ [ Coraab (gameroom)|Coraab ] ], etc.

* cards, connections, subtypes ALWAYS **BIG LETTERS** (CREAK, ARMO, DU'GAD, etc.)

* categories are in **plural**

* cards are in **.png** and have no space around

* connections are screens in full-size like http://hydra-media.cursecdn.com/coraabia.gamepedia.com/4/4e/Connection\_100\_son\_I.jpg

## generic pages

**CARDS**

Standard: http://coraabia.gamepedia.com/CREAK\_(card)

apply all categories (like type-CHARACTERS, faction, main featured ability, etc.)

**SUBTYPES**

Standard: http://coraabia.gamepedia.com/ARMO\_(subtype)

**EVENTS**

Standard: http://coraabia.gamepedia.com/Hunt\_for\_machines\_(4279\_Tu)

figures with flavor texts available at shaagooo user
ingame screenshots of activities & illustrations / rewards welcomed!

## unique pages

* Trick

* Faction Trick

* Player Card

* Avatar

* Card Story

* Champion

* Shoot-out

* Critical

* Score

* Points

* Influence

* Guardian (Faction)
* Xenno (Faction)
* Mercenary(Faction)
* Unliving (Faction)
* Outlaw (Faction)

* Danger (Parameter)
* Intellect (Parameter)
* Vitality (Parameter)
* Karma (Parameter)

* Duel Wins (DW)

* Errata

* Deckbuild

* Valid Deck

* Invalid Deck

* Critical

* Connection

* Game Connection

* Multiverse Connection

* NPC connection

* Activity

* PvE

* PvP

* NPC

* Career

* Event

* Grind

* Event Grind

* Level

* Khoptid (gameroon)

* Coraab (gameroom)

* Orbital University (gameroom)

* Khopt

* Khopt League

* Elo ranking

* Unament

* Tolnament

* Tunament

MIX

* ARK8

* Trinmania

* Analog version

* Trinity Cards

* Coraabian Time (ingame)

* Tu (Coraabian season)
Exozone

*Taukarr* in the language *Coraabish*.

**Exozone** is a vast peripheral area, which borders Coraabia through the means of Xenozone.

Exozone is currently an uninhabited territory, which is often a target of research probes and scientific expeditions. The worlds of Exozone are very diverse and possibly even more exotic than those locatded in the already solidly explored Xenozone. The problem is the region's remoteness combined with bad accessibility - no string has been built here yet and old bi-ion routes gradually went out of use. WaalkWak once considered its gradual stringification but the goal has been abandoned as of yet. The only world exploring Exozone is CuCann, which sits right at its borders. Still, the vast vestiges of space in Exozone has not been even properly mapped until today.

Advanced scientific studies confirmed that mycoids entered Coraabia through Exozone on their journey several thousand Tu ago. Why is there no string connecting Exozone to Coraabia is therefore a big mystery.

**Worlds of Exozone**

* CuCaan (boundary world)
For each (ability)

**For each card / faction / subtype / trick in deck / trick in hand / champion**

*Modifier*

The character gains the given ability effect for each of specified card in the deck.

• Used in a passive ability, the strength of for each will be adjusted when the number of specified cards in the deck changes.

**Example**: **[×Outlaw]: +1 Point** (For each character of the faction Outlaw in the deck, player's character has its points raised by 1)

**Featured cards with For each card**

* PRACHAAN ZAAN (For each 3 Faction cards)
* GANREE (For each 2 Cards +1 point)
* GAMOA (For each Ligan in deck +1 points)
* SWELLER (For each Trick in deck: OPP -1 point)
* IRRADIATED ONE (For each Trick in hand: -1 point /Unliving Champion in hand: -2 points)
Grzegorz Jonkajtys

**Country:** Poland

**Webpage:** www.jonkajtysfilm.com

**Bio:** Spisovatel a filmař. Narodil se ve Varšavě v roce 1972. Vystudoval Akademii výtvarných umění a pracoval v reklamním, a také filmovém (jak v animovaném, tak hraném) průmyslu více než 12 let.
Grzegorz svůj první animovaný krátký film s názvem Mantis natočil v roce 2000, a vyhrál několik mezinárodních cen, například BAF a Imagina Independent Talent Award. Následně se jako trikový výtvarník, a jako hlavní animátor podílel na filmech Sin City, Hellboy, Faunův labyrint, Mlha, Terminator Salvation, Rango, Pacific Rim, Transformers a mnohé další.
Nejvíce se zapsal do podvědomí veřejnosti v roce 2007 při napsání a zrežírování jeho druhého filmu s názvem Ark, za který byl nominován na Zlatou Palmu na filmovém festivalu v Cannes.

* Gallery of artist Grzegorz Jonkajtys
* Shosho-San with his cousin
ENDUR (card)

**Abilities**

* If you have 1 subtype ARMO in the deck: Domination (Your character wins the duel for 0 points regardless of parameters) and Domination (Your character wins the duel for 0 points regardless of parameters)
* When this character  enters the duel if you have 1 subtype LIGAN in the deck: Restart to Intellect (Change compared parameter to Intellect)
* Pay 4 Score: Add 1 Champion Guardian and 1 Champion Outlaw from the top of your deck into your hand

This card is a reward for the activity - NADDA WITHIN REACH III (R)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Drugar Ulcerpus

**Race:** unliving – Ilokaj

**Homeworld:** Coraab

**Era:** around -920 Tu - -691 Tu

One of the most famous and dangerous desperados that have ever walked the surface of Coraab. He earned his place in history during the Period of Unliving states, where he led bloody ilokai revolt against |Wild Bones and Atomi. He later became a legendary assassin, sellsword warrior, whose deadly precision with two ancient Waarch weapons was often used - and paid - by gang lords, powerful Zomb rulers and sometimes even the government. Even though he came from the Rusty dunes and the Perifery, he saw himself as a member of high society and reveled in expensive clothing and luxurious goods.

Huge bounty was offered for Drugar's head, supposedly by Zomboss himself, as an vengeance for extermination of several Atomi settlements. Professors of Orbital University later calculated, that bounty that would cover expenses for safely capturing and delivering him would have to be at least three times larger.

Fictional tales of Drugar Ulcerpus were even turned into adventure-comedy series *Moi Drugga*. Local sub-tabloids were later given an exclusive story to tell - after a few episodes aired, the whole filming crew was found dead in the studio, long dead and rotting.
Cherzeng

**Race:** mythical creature

**Homeworld:** Coraab

**Era:** around 500 Tu - present

One min-log from the famous collection of Unliving treatises *Yach-Log* mentions uncanny living creatures which gather the bodies of the deceased in the Great Cave and dispatch them to their eternal journey to Bal'Zang. Cherzengs dissect each individual body, inject it with preservative brine and stitch it up again. If the individual committed a murder in the real world, Cherzeng would saw him to the body of his victim as a punishment. Contemporary sources claim that the myth about these tiny creatures with serrate teeth was based on an ancient funerary tradition which was once applied in the era of the Unliving states - the dead were ritually sutured into a hogtie and soused in large amphorae filled with preservatives. These traditional ceremonies were eradicated by the arrival of the Miners, but survived in the Coraabian holy books to this day.

As stated by available sources, Cherzengs were created by Nu'Ilokaj himself, who sewed them together from the remnants of other Nu'Beings, which he unsuccessfully tried to create. Cherzeng is a living being serving to the Unliving, which was likely supposed to demonstrate the superiority of unlife over life.

Traditionally, Cherzengs served to all tribes except the elitist Zombs. Zombs held the services of Cherzengs in contempt and prepared themselves on the posthumous lodges on their own. How they managed to achieve such a feat is a mystery *Yach-Log* fails to mention.
Shares

**Shares** are a way to raise capital for developing your colony. You can issue shares to generate money, but as long as they remain on the market, other companies can buy them up and potentially snatch your seat out from under you. Conversely, you can buy up other colonies - and if they are suffering from a series of unfortunate disasters, pushing the share price down, so much the better.

*This article is a stub. You can help Imagine Earth Wiki by expanding it.*
Imagine Earth Wiki

Welcome to the Official Imagine Earth WikiWelcome to the Official Imagine Earth Wiki
The Imagine Earth guide for planets, resources, buildings and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Imagine Earth
It's 2048 and megacorporations have carved up the earth between themselves, burning through its natural resources. If they are to survive, the free market must be fed new planets found across the universe. As the colony manager, it's your goal to find these planets, colonize them, then squeeze every single penny out of their crust through any means necessary - short of killing your own colonists, of course, you need them for exploiting the planets you find.[Read more...]

Gameplay

### **Planets**

* Biomes: Temperature & fertility
* Raw resources
* Natural disasters
* Alien threats
* Pollution & emissions
* Global warming

### **Colonization**

* Population
* Expansion
* Resources
* Harvesting & mining
* Research

### **Buildings**

* Cities
* Production buildings
* Infrastructure buildings
* Special buildings

### **Competition**

* Shares
* Trade
* Diplomacy
* Factions

Game & Guides

### Game modes

* Campaign
* Competition
* Free play
* Sandbox

### Guides

* How to play guide for Imagine Earth
* Achievements
* System requirements

The Latest from Twitter

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Wiki Community
We are currently maintaining 303 pages (35 articles)!

Recent changes | New pages | Missing pages | Orphaned pages

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Cyril Van Der Haegen

**Country:** USA

**Webpage:** www.tegehel.org

**Bio:** Tento ilustrátor pracoval například pro Playboy, Bandai, dále na kartách pro Wizards of the Coast (Magic: The Gathering) a Blizzard.
Jeho boj s rakovinou lze podpořit na fundly.com/cyrilvanderhaegenk.

* Gallery of artist Cyril Van Der Haegen
* Felcho
* Xennosurgeon
ER-MENECH (card)

**Abilities**

* Dump 2 cards from the top of your deck: Your opponent dumps 2 Tricks from the top of his or her deck
* Dump 2 Outlaws from the top of your deck: Add 1 Champion Outlaw from the top of your deck into your hand
* Dump 2 Tricks from your hand at random: Your opponent loses 5 Score

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Imagine Earth Wiki/Section 3

The Latest from Twitter

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Imagine Earth

***Imagine Earth*** is a real-time strategy game by Serious Brothers, focusing on a dystopian future Earth, where megacorporations rule the day and expand into space to feed their ever-increasing appetite for raw resources.

## Features

* A real-time colony management game focusing on rapid colonization and exploitation of the planet's natural resources.
* A vulnerable ecosystem that will retaliate with global warming and disasters if you abuse it too much.
* Fierce competition against space raiders, alien investors, and hostile colonies in general.
* Robust trade and technological development system.
* Story-based campaign with seven planets to conquer and exploit.
Production buildings

**Production buildings** allow you to produce resources on the planets.

## Energy

* Coal power plant
* Gas power plant
* Nuclear power plant
* Oil platform
* Solar park
* Wind park
* Fusion reactor
* Biomass power plant

## Food

 Industrial farm

 Organic farm

 Fishery

 Cattle breeding

 Greenhouse

 Waterworks

 Cultivation unit

 Sea farm

## Goods

* Machinery
* Recycling factory
* Saw mill
* Mine
* Electronic factory
* Stone quarry
* Glass factory
* Chemical plant

*This article is a stub. You can help Imagine Earth Wiki by expanding it.*
Imagine Earth Wiki/editcopy/Section 1

Welcome to the Official Imagine Earth WikiWelcome to the Official Imagine Earth Wiki
The Imagine Earth guide for planets, resources, buildings and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Imagine Earth
It's 2048 and megacorporations have carved up the earth between themselves, burning through its natural resources. If they are to survive, the free market must be fed new planets found across the universe. As the colony manager, it's your goal to find these planets, colonize them, then squeeze every single penny out of their crust through any means necessary - short of killing your own colonists, of course, you need them for exploiting the planets you find.[Read more...]