Miscellaneous Grenades

* **Source:** Gundark’s Fantastic Technology (pg. 42-43), Han Solo and the Corporate Sector Sourcebook (pg. 119), Pirates & Privateers (pg. 43-44), Arms and Equipment Guide (pg. 33)

### Chemical Grenade

* **Type:** Chemical grenade
* **Model:** Czerka Chemical Load Grenade
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 650cr (Agent T-238), 1,050cr (Fax-M3), 150cr (Smoke), 850cr (Plank Gas)
* **Availability:** 1, X
* **Range:** 0-8/16/25
* **Blast Radius:** 4m
* **Damage:** Varies by load
* **Game Notes:**

* *Agent T-238:* Debilitating nausea-inducing chemical. Targets must make a Difficult *stamina* roll or be stricken with nausea (-2D to all actions) for the next 1D hours.
* *Fax-M3:* Deadly nerve toxin aerosol. Targets must make a Difficult *stamina* roll or suffer -2D to *Strength*.
* *Smoke:* Produces smoke in various optional colors. Apply normal cover modifiers.
* *Plank Gas:* Corrosive chemical that does 2D damage for 3 rounds.

* **Source:** Arms and Equipment Guide (pg. 32)

### Concussion Stick

* **Type:** Chemical explosive weapon
* **Model:** Sessian Armaments Concussion Stick Model I-79
* **Scale:** Character
* **Skill:** Melee combat; Thrown weapons
* **Cost:** 200cr per pair
* **Availability:** 3, F, R or X
* **Blast Radius:** 0-1/2/4
* **Damage:** 5D/4D/2D (stun)
* **Game Notes:** Concussion stick detonates 15 seconds (2-3 rounds) after activation.
* **Source:** Galladinium’s Fantastic Technology (pg. 68)

### Credit Case Surprise

* **Type:** Personal defense flash item
* **Model:** Synnt-ovations, Inc. Credit Case Surprise
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 75cr
* **Availability:** 2
* **Range:** 0-3/6/9/12
* **Damage:** 5D/3D/2D/1D stun damage (rolled against *Strength* or *stamina*)
* **Game Notes:** Easy *Technical* roll to build or repair. Anyone in a 60-degree arc in front of the light and within range must make a Moderate *Perception* roll not to be affected by the unit (they closed their eyes or looked away in time).
* **Source:** Galladinium’s Fantastic Technology (pg. 75)

### Cryoban Grenade

* **Type:** Cryo grenade
* **Model:** Merr-Sonn WW-41 Cryoban Grenade
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 800cr
* **Availability:** 2, X
* **Range:** 0-5/10/20
* **Blast Radius:** 4m
* **Damage:** 3D+2 freezing damage
* **Game Notes:** Heavy clothing gives a +1D bonus to resist damage, and sealed suits negate all damage.
* **Source:** Arms and Equipment Guide (pg. 34)

### Energy Ball

* **Type:** Thrown energy ball
* **Model:** Otoh Gunga Standard Energy Ball
* **Scale:** Character
* **Skill:** Grenade: energy ball
* **Cost:** 20cr
* **Availability:** 3, R
* **Range:** 2-3/5/10
* **Damage:** 3D (stun or ionization)
* **Source:** d20 Core Rulebook (pg. 132), Secrets of Naboo (pg. 49)

### Glop Grenade

* **Type:** Restraining explosive
* **Model:** Merr-Sonn G-20 Glop Grenade
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 275cr
* **Availability:** 2, R or X
* **Range:** 3-7/30/60
* **Blast Radius:** 0-1/3/5
* **Damage:** 6D/5D/3D (*Strength* of glop; character must make opposed roll to break free of glop; glop does not cause damage)
* **Source:** Gundark’s Fantastic Technology (pg. 42), Han Solo and the Corporate Sector Sourcebook (pg. 118-119), Arms and Equipment Guide (pg. 33-34)

### Ion Grenade

* **Type:** Ion grenade
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 250cr
* **Availability:** 2, R
* **Range:** 3-7/20/40
* **Blast Radius:** 0-2/4/6/10
* **Damage:** 7D/5D/3D/2D (ionization)
* **Source:** Ultimate Alien Anthology (pg. 81)

### Smoke Grenade

* **Type:** Smoke grenade
* **Model:** BlasTech Nacht-5 Smoke Grenade
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 25cr
* **Availability:** 2, R
* **Range:** 3-7/20/40
* **Smoke Radius:** 0-3
* **Game Notes:** Releases thick, obscuring smoke, which adds +2D to blaster shooter’s difficulty.
* **Source:** Han Solo and the Corporate Sector Sourcebook (pg. 119), Rules of Engagement - The Rebel SpecForce Handbook (pg. 69)

### Spore/B Stun Grenade

* **Type:** Stun grenade
* **Model:** Czerka Spore/B Stun Grenade
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 300cr
* **Availability:** 2, X
* **Range:** 0-8/16/25
* **Blast Radius:** 0-2/20/40
* **Damage:** 4D/3D/2D (stun)
* **Game Notes:** Weapon is ineffective against targets wearing breath masks or sealed suits. Characters that roll a “1” on the Wild Die when resisting the spore effects go into respiratory failure and must be resuscitated (Moderate *first aid* roll) or die of suffocation within 2D rounds.
* **Source:** Gundark’s Fantastic Technology (pg. 41), Pirates & Privateers (pg. 44), Arms and Equipment Guide (pg. 32-33)

### Ssi-ruuvi Gas Grenade

* **Type:** Gas grenade
* **Model:** Ssi-ruuk Anti-Personnel Weapon
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** Not available for sale
* **Availability:** 4
* **Range:** 0-8/16/25
* **Blast Radius:** 0-5/10/15
* **Damage:** 5D/4D/2D (special)
* **Game Notes:** Ssi-ruuvi gas grenades operate much like their human counterparts. Characters within the blast radius must make a *Strength* check against the damage value of the gas. Any character knocked unconscious by the gas stays unconscious for 2D hours. Any human exposed to the gas for more than 24 hours suffers 3D damage; if a wounded or higher result is suffered, the target suffers a permanent -1 to all *Dexterity* and *Strength* attributes and checks.
* **Source:** The Truce at Bakura Sourcebook (pg. 140)

### T-289 Gas Grenade

* **Type:** Stun grenade
* **Model:** Czerka T-289 Gas Grenade
* **Scale:** Character
* **Skill:** Grenade
* **Cost:** 325cr
* **Availability:** 2, X
* **Range:** 0-8/16/25
* **Blast Radius:** 0-2/20/40
* **Damage:** 4D/2D/1D (stun)
* **Game Notes:** Weapon is ineffective against targets wearing breath masks or sealed suits.
* **Source:** Gundark’s Fantastic Technology (pg. 41-42), Pirates & Privateers (pg. 44)