Terms

In-game tooltip descriptions for terms, arranged alphanumerically. Currently this list covers the terms used in Features 1-100 as of Rev1070f1.

* **2x LCargo CHC (%)**: Chance to get 2x LCargo from boss kill
* **Ability CD**: Ability Cooldown
* **Ability DR**: Ability Duration
* **AB interval**: Autobuy interval
* **AB levels**: Increases amount of levels autobuy can purchase per interval
* **AB price**: Decreases weapon upgrade price for autobuy
* **Alien money**: Alien money reward
* **Alien cargo CHC (%)**: Alien has chance to drop cargo
* **Alien spawn CHC (%)**: Chance to spawn alien ship in enemy wave. Aliens have bonus money and can have cargo rewards
* **Auto use 'Adrenaline rush'**: Auto use 'Adrenaline rush'
* **Auto use B.Abilities**: Auto use battle abilities when entering boss sector with use delay that can be decreased by upgrading this feature
* **Auto use 'Jack in the box'**: Auto use 'Jack in the box'
* **Boss HP**: Decreases boss HP
* **Boss money**: Bonus money received from boss
* **Boss retry**: Amount of waves to farm in previous sector before auto retry to kill boss
* **Boss wave duration**: Increase time you have to kill boss
* **Cargo bonus on autotransfer (%)**: Additive bonus to cargo on autotransfer. Scales with transfer duration. Bonus added per minute, max duration = 480 min.
* **Cargo CHC on kill (%)**: Every enemy has chance to drop cargo on kill
* **Cargo CHC on sector (%)**: Chance to get cargo on sector completion (Clear all waves)
* **Cargo from LCargo bonus (%)**: Received Cargo is affected by % of LCargo bonus
* **Cargo on sector**: Amount of cargo dropped on sector completion. Based on locked cargo reward without bonuses. Resulting value = Max(LCargo reward \* Value / 10000, Value), where Value is stat value with all bonuses
* **Cargo20**: Amount of cargo you receive every 20 sectors. Based on locked cargo reward without bonuses. Resulting value = Max(LCargo reward \* Value / 10000, Value) where Value is stat value with all bonuses
* **CD reduce CHC on kill (%)**: Chance to reduce ability cd on kill. 1s for battle abilities and 0.1s for other. Can only trigger once every 5 seconds
* **Crit CHC (%)**: Chance for critical hit that adds bonus damage
* **Crit Damage (%)**: Bonus damage added on critical hit
* **Damage**: Damage
* **Damage on ability (%)**: Damage all enemies on ability activation by % of total dps
* **Damage duration bonus**: Bonus damage mult from transfer duration (20+min). Mult = (1 + Bonus) ^ Duration. Duration in formula is sum of hours, f.e. with transfer that lasts for 3 hours duration will be 1 + 2 + 3 = 6. Max duration = 36
* **Feature discount (%)**: Feature upgrade discount you can get on upgrade
* **Feature discount CHC (%)'**: Chance to get feature discount on upgrade
* **Feature reset price (%)**: Amount of cargo received on feature reset. Base amount = 20%
* **Fire rate**: Fire rate
* **Game buff CHC (%)**: Chance for developer to buff something
* **Heavy Turret Damage**: Damage
* **HT accuracy (%)**: Enable Heavy Turret auto aim. Initial accuracy is 25%. It can shot backwards...what else do you expect from monkeys? :)
* **Jack in the box bonus**: Bonus for Jack in the box ability
* **LCargo**: Locked cargo reward from boss kill (every 10 sectors)
* **MGEN**: Money generator. Adds money every interval based on % of enemy reward in current sector
* **MGEN interval**: Money generator interval
* **MGEN value (%)**: % of enemy reward added on every money generator interval
* **MK damage**: Weapon damage bonus from MK = WeaponDamage \* (1 + MK damage \* MK level)
* **Money**: Increases money received from enemies
* **Money on ability**: Money received on ability activation. Based on enemy reward in current sector
* **Money on ability CHC (%)**: Chance to get money on ability activation
* **Money / click (%)**: Money received on click. Based on enemy reward in current sector
* **Offline money**: Additional money multiplier for offline bonus
* **Offline time**: Offline time multiplier. Used to increase offline time after MAX check
* **Offline time MAX**: Max offline time that is used for offline bonus calculations
* **OMGEN**: Offline money generator. Allows you to receive additional money during offline. Has separate interval
* **OMGEN interval**: Offline money generator interval
* **Only HT shooting**: Only HT is active and deals Total DPS + receives AOE. May reduce cpu load
* **Overdrive decay**: Amount of overdrive decreased per second
* **Overdrive MAX**: Max overdirve you can reach
* **Overdrive / click**: Amount of overdrive received on click
* **Overdrive / kill**: Amount of overdrive received on kill
* **Ship explosion CHC (%)**: Enemy has chance to explode
* **Skipped sectors reward (%)**: Amount of Cargo and LCargo received from skipped sector rewards. Skipped sectors are all sectors before your starting sector
* **Ship explosion power (%)**: Damage all enemies around by % of total dps on ship explosion
* **Starting money**: Amount of money you will have after transfer. Scaled with starting sector and enemy reward.
* **Starting sector**: Sector you start after transfer
* **Starting sector confirmation**: Show confirmation dialog when trying to increase starting sector
* **Starting weapon level**: All weapons will have this level after transfer
* **Toy star bonus**: Bonus for Toy star ability
* **Transfer distance bonus (%)**: Bonus LCargo % per completed sector after 100 sectors
* **Transfer distance bonus MAX(%)**: Max LCargo bonus % from transfer distance (amount of completed sectors)
* **Transfer duration bonus (%)**: Bonus LCargo % from transfer duration (20+ min). Bonus scales up to 8 hours, bonus per hour = % \* hour. Max bonus = 36 \* %
* **Transfer on retry**: Amount of boss retries to do before doing auto transfer
* **Waves per sector**: Waves per sector
* **Weapon AB**: Enable autobuy of weapon levels. Check AB tab to customize your autobuy config. Improved by Plugins (other features)
* **Weapon upgrade price:** Decreases weapon upgrade price
* **XMoney**: Money multiplier
* **XMoney CHC (%)**: Chance to get multiplied amount of money from enemy