Jester

## Maxil

* Avatar
* Unbound

## Gallery

Maxil was originally the Prince of Gotmoss. A chain of events involving his ill father led Maxil to lose his memories, become a magic-wielding jester, and go insane during his banishment. He played around with the Heralds of Retha but let them escape the first time. He later became Unbound and attacked Gotmoss. He was ultimately defeated by the Heralds and killed by Larry.

## Appearance

The Jester in his avatar form wears a jester-like outfit. He wears a colorful outfit, with various colors. He sports a headwear similar to a fool's hat, and curvy shoes. His pants are quite baggy and has a white mask over his face.

In his unbound form, the Jester as no torso or lower body, and grows to a much bigger size. His humungous head and hands float in the air with a glittering effect under them. He is seen with red pupils and is much more intimidating.

## Brief History

In the 11th dusk, Gotmoss had an ill king, one with a condition that made him lose his memory over time. His son and heir, named Maxil, would sit besides his bed all day, trying to make conversation with him, and make him happy, but to no avail. When nothing worked, Maxil was infuriated. He tried everything, but there was nothing that entertained his father. One evening, the castle jester had come in to deliver his well-wishes, then the king actually laughed. That was when Maxil had an idea. Grabbing a nearby letter opener, he stabbed the royal jester in the back and took his suit. Donning the costume, Maxil would make his dad laugh for days on end, until he stopped laughing. The king had forgotten what even a Jester was.

Out of sheer desperation, Maxil looked for ways to enter his father's mind through magic, to see if he could fix him. That is when he found a magical artifact, a mask of sorts, which could transport him into the Astral Plane. Using the mask and magic he had learned, he entered his father's mind. Nothing awaited him, for it was a desolate landscape of fading memories. He was wracked with grief for the following days, and stayed in his fathers mind. After being exposed to the mind for so long he had started to inherit the illness. Little did he know that his victim's body had been found, and his dabbling with Black Magic as well. His body was banished and thrown inside of a small underground room. He stayed there for two centuries, waiting for someone to come and be his toy, so he could be entertained.

Maxil's body died and withered away. His spirit however, had unfinished business in the world, and stayed halfway through realities in the Astral Plane. His spirit lingered there and his mind became so chaotically powerful that he could use black magic to manifest his thoughts. One of these was the Jester's Rod, a toy which served him well for a long, long time. Maxil had forgotten everything about himself and began calling himself The Jester. He developed a child-like personality and obsession over toys. He saw people that wonder into the room as his toys, and liked to play with them in violent ways. His bipolar condition made him even more dangerous and led to him murdering countless individuals over the years without knowing right from wrong.

Eventually the Heralds of Retha wondered into his room. He played with them, manifested memories to fight them, and even summoned an avatar of himself. He got bored of them surviving his attacks, so he threw them and his avatar back up to the surface. His condition for this was that they bring him more toys from time to time. After Indunar regained the Chaos Core a ripple was sent through reality. This ripple weakened the astral barriers and freed the Jester's spirit, also making him Unbound. He followed the Heralds to Gotmoss where they all got into a fight. The Heralds weakened him in battle and he was finally killed by none other than Larry the Legend.

## Abilities

The Jester's abilities originate from studying black magic and later learning a bit of astral magic after spending centuries in the Astral Plane. His abilities were quite powerful and seemed to be nearly limitless.

* **Black Magic Manipulation-** Maxil learnt basic black magic in order to enter his father's mind and possibly cure him. Things did not go as planned, but Maxil's black magic continued to develop over the centuries that he spent idling as the Jester.
	+ **Memory Manifestation-** The Jester had the unique ability of manifesting memories and sometimes thoughts into the physical world, whether it be those of others or his own. Most creations are temporary. He demonstrated this in his fights with the Heralds, summoning memories like Pagranor Boquilak, Sindren Vasson, and Lightsbane.
		- **Avatar Conjuration-** The Jester was proficient in creating a powerful avatar of himself that was taken from his own memories. This avatar was capable of using its own items and near-replicating the powers of his creator.
* **Unbound Form-** The Jester's unbound form was manifested by his own thoughts after his spirit was let loose onto the Plane of Law. Any form would have had the same amount of power. The Jester used this form to wonder around as his head and hands grew to unnaturally big sizes. They levitated in the air and were commanded by his own mind. They were incredibly strong and durable and allowed the Jester to physically contend with the Heralds.

## Equipment

The Jester only had two pieces of equipment which at some point were both taken by the Heralds.

* **Jester's Rod-** This weird rod was conjured along with the Jester's Avatar and is the only one of the Jester's manifestations that became permanent. It can stretch to great lengths and form weird shapes. It was kept by Pappen Vafaran shortly after their first fight with the Jester and was used by him ever since.
* **Jester's Mask-** This mysterious mask was worn by the Jester, and overtime adapted strange properties. After the Jester's death, the mask was slightly damaged in appearance. The Heralds learnt that if someone has enough mana, like Daniel Skrimir, they can use the mask to transport themselves into the Astral Plane.

## Weaknesses

* **Bipolar Disorder-** The Jester's mood often shifted unpredictably from positive to negative. This affected his train of thought and made him get unusually aggressive at times.
* **Unbound Form-** While the Jester's unbound for gives him several advantages, it also has a drawback. Unlike his spirit form in the Astral Plane, being unbound makes him vulnerable to attack, and by extension, death.

## Trivia

* The Jester has an uncanny resemblance to the Jester in Deltarune, but it was only a coincidence as Patrick had not realized it until after the Jester was established.