Sea Breach

Options

## Karmic Blessing

> You hear low whines coming from far in the distance. As you approach, two, sad eyes pierce through the dark to find your own. Your vision adjusts to reveal a dog with Its paw tangled in a wire of cruel barbs. Carefully, you extract the thorns one by one and the canine seems to smile at you with relief. The dog, now free, rises to leave.
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> **Do you offer any farewell?**
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* Bow to the dog.
	+ Increase the rarity of future rewards

* Hold out your hand for a blessing.
	+ Gain a random rare stat boost

## A Lost Kwill

> A Kwill lights the darkness of the Sea of Ink and the scattered stories within it. The Kwill zips between the stories, looking for its Binder counterpart. But the zipping becomes a craw, and the little light shows signs of discouragement. Perhaps some reminder of their Binder could help them to rediscover their drive.
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> **Do you offer the lost Kwill anything?**
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* Offer your Hope
	+ Gains **25**  HP and Despair Despair (Increase incoming damage by **20%**)

* Offer your Kwillings
	+ -**150**  Kwillings and restore Full  HP

* Offer your Glyphs
	+ -**2** Glyphs Glyphs and +**10**

## The Everburning Boiler

> You stand inside a musty room. A boiler in the corner gives off a little light from a barely flickering flame, but you can still make out a figure shovelling coal, attempting to keep it alive. A train whistle blares, and they turn in your direction to reveal their skin dripping away like wax. They gesture to the flame.
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> **Do you throw anything into the boiler?**
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* Take a glowing object from the boiler.
	+ Get an  Uncommon Vestige. High chance to be Aspect focused.
	+ Uncommon aspect vestiges are: , , ,  and

* Throw Kwillings into the boiler.
	+ -100  Kwillings. Get a  Rare Vestige. High chance to be Aspect Focused.
	+ Rare aspect vestiges are: , , ,  and

* Throw Glyphs into the boiler.
	+ -3 Glyphs Glyphs. Get an  Epic Vestige. High chance to be Aspect Focused.
	+ Epic aspect vestiges are: , , ,  and

## Glyph Shaper

> A large gangly being is tapping away at what appears to be small glowing pyramid shaped object. It pauses a brief moment, then suddenly gives the pyramid a solid thwack, morphing into a beautiful crown of light. You notice there are a couple more pyramids strewn about within arms reach.
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> **Do you risk approaching or grab some and run?**
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* Steal Glyphs and run.
	+ Gain 2 Glyphs Glyphs

* Offer some of your Glyphs for shaping.
	+ -4 Glyphs Glyphs. Acquire a random Ascension on a random ability.

## Shrouded Miser

> A stack of coins sits atop a desk, spilling off the sides. A shrouded figure continues to stack them without care for their precarious state. Although you can't see the face under the shroud, you feel the figure stop and stare straight at you. Suddenly, they hold out their hands: one offering coins, one requesting aid.
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> **How do you respond to the shrouded figure?**
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* Take the offered coins.
	+ Gain a medium cache of  Kwillings.
	+ This choice rewards **5** rolls of 16-20

* Grab the coins off the desk.
	+ Gain a huge cache of  Kwillings and curse that lowers future Kwillings earned by **20%**.
	+ This choice rewards **20** rolls of 16-20 (which is **12-16** due to the curse)

* Give the shrouded entity coins of your own.
	+ -150  Kwillings. Gain a small cache of Kwillings after each battle.
	+ This choice grants you **2** rolls of 16-20, and a 3rd roll, either of 16-20 or 8-10.

## Light in the Darkness

> Materializing in front of you is a mountain of crafted curiosities, atop which sits a woman crafting tirelessly. Endlessly. What little light she has is waning, though you're not sure even that will stop her crafting. Perhaps if she were to be given more light, she'd willingly part with one of her wares.
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> **Do you offer any light?**
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* Just a bit.
	+ -20  Kwillings. Gain a Random Potion

* A lot!
	+ -50  Kwillings. Gain a High Quality Potion

* Reach into the pile.
	+ -150  Kwillings.
	+ Rewards with **3** random Consumables (can be Fish) and one Vestige of at least  Uncommon rarity, with a low chance to be rarer.

## Opposites Attract

> Through the Sea you peek upon two young and vaguely familiar Binders arguing over the best way to achieve the Binding they have been tasked to perform. One for brevity and one for specificity. In front of them, the unfortunate target of their practice.
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> **Do you take a side in their argument?**
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* Be brief.
	+ Random Augments for **3** Bindings up to  Uncommon Rarity

* Meet in the middle.
	+ 1 Random  Rare Augment for a **single** Binding.

* Be as detailed and precise as possible
	+ **3** Random Augments for a **single** Binding up to  Uncommon Rarity.
		- Note: If a binding already has 1 or 2 augments, it can still be chosen by this option. In this instance, said binding receives a # of augments equal to the # of vacant slots.

## Mirror of Glamours

> Within the breach you see the fabled Mirror of Glamours. Said to grant the viewer whatever it wants most. But this mirror has led to the happiness of few and the demise of many for whatever you are given that you want, you are also given a gift much darker. Still, you peer into the mirror and gaze at your reflection.
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>  **What is it that you desire?**
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* Truesight
	+ +15 , -3  Ability Power
* Simple Life
	+ +3  Ability Power, - 15
* Immortality
	+ +5 , -30

## The Gilded Egg

> You peer into a shallow pool, but, from the unseen depths, something shoots straight toward your head. You barely catch the object, a glimmering egg, before it hits you and are immediately surprised by its icy coolness. You also can't shake the feeling that something is growing inside the egg.
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>  **You could see what lies within, or allow it to grow just a bit longer?**
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* Break it open
	+ Gain a stat boost (choice of 3 random stats)
* Wait a little while
	+ Create 4 Glyphs after two encounters
* Wait a long while
	+ Create an Epic Vestige after four encounters