recursal/Fanatic-Fandom huggingface dataset:
Inkerman Bridge

**Inkerman Bridge** is the bridge connecting Eel Pie Holm and Ravensholm to the Victory Memorial Camp. The bridge is guarded by Sergeant Oldcastle and the bridge boys.

The soldiers guarding the bridge are passed out, so the player doesn't need to worry about having to sneak around anyone. When the player exits the gates on the other side of the bridge the soldier who is tasked with watching the gate will wake up and immediately threaten Arthur, but he quickly passes back out after stating '*NO FUCKING CIVILIANS!*'. Letting him known it's best not to be seen past the gate.

## Events of *We Happy Few*

### Act l

During the quest, Band of Brothers, Arthur has to cross Inkerman Bridge in order to get to Ravensholm.

Continuing down the bridge, Arthur will overhear one of the soldiers telling the others about a story of an elephant. The player can also find the memory, Battleship, in the watchtower to the right.

## Collectibles

* x2 Bandage
* Counter
* x6 Glass Bottle
* 2x Healing Balm
* Honey
* Light Bulb
* 2x Rock
* 4x Scotch
* Stove

### Act ll

Sally has to travel to Ravensholm to get a Letter of Transit for Arthur. There is nothing special for her to gather on the bridge.

### Act lll

During the quest, The Camp of Thine Enemies, Ollie has to cross Inkerman Bridge to talk to the General about the hollow German tanks. He has to talk to Sgt. Oldcastle in order to get past, to which the Sergeant tells the lads they can let him in, confident that he won't get in through the front gate anyway.

The player can find the Memory "Questions" inside of the bedroom to the left of the bridge.

###  *We All Fall Down* DLC

During the We All Fall Down DLC, the Inkerman Bridge appears to be under construction and quarantine, Victoria is forced to carefully make her way across the jerry-rigged planks far above sea level in order to get to the other side of Inkerman Bridge.

After Victoria makes her way to the other side, she notices that plague wastrels have made their way onto the bridge.

On the bridge, the player can find the following notes:

* A Bridge Too Far
* Safety Last
* Worker's Note
* No Requests

## Trivia

* The bridge name is a reference to the *Battle of Inkerman*, which was part of the Crimean War on 5th November 1854 between the allied armies of Britain, France and Ottoman Empire against the Imperial Russian army.
* The player can overhear the drunken solider telling the other soldiers about the time General Byng shot an elephant in India.
	+ The player can find the elephants foot being used to hold umbrellas in Byng's office.

## Gallery

Drunken Soldiers on the Bridge.Inkerman Bridge during We All Fall Down DLC.A security spanker on Inkerman Bridge.
Cricket Bat

**Cricket bats** are light melee weapons in *We Happy Few*.

## Overview

Cricket bats are good mid-game weapons. They have long range, swing incredibly fast, degrade very slowly, and can hit multiple targets at the same time with the Chain Sweep skill. The playable character will hold the bat with both their hands, and swing it broadly to hit their target.

Cricket bats can be wielded by both Wellies and Wastrels.

The less effective variant is called the Flimsy Cricket Bat.

## Appearance

The bat consists a short handle wrapped in thread, which is attached to a long, double-edged wooden block known as the *blade*.

## Locations

* Houses
* Wardrobes
* Corpses of Wastrels
* Corpses of Wellies

## Crafting

Cricket bats can be upgraded into the following:

* The "Just Not Cricket" Bat
* The "Sledger"

## Trivia

* The Pub and the Odds & Ends Shop have a cricket bat framed above the staff door.
* The wooden blade has *'Iron Duke'* engraved on it, along with three stars. This is likely a reference to Douglas Jardine, a cricket player for England that was nicknamed '*The Iron Du**ke*'.
	+ The term *'Iron Duke'* was originally the nickname for Arthur Wellesley
	+ The three British Royal Navy ships launched between 1870 to 1991 were also called 'HMS Iron Duke'.
	+ The blade also has '*Product of Courtland Inc. London*', '*Patent Reinforced IOF No. 35726D4*', and '*Middlesex & England*' engraved.

## Gallery

Weapon being held.Blocking with the weapon.
## Old Content

* 11219
* 17956
* 21735

## Information

### Console Command

CricketBat

**Cricket bats** have been in the game since the Pre-Alpha 11219 build.

###  Overview

The cricket bat was, at the time, one of the most powerful weapons the player could wield.

It took up 6 slots in the player's inventory and could only be placed upright. Weapons could not be placed in the player's quickslot.

## Trivia

* The Flimsy Cricket Bat used to have the old icon for the Cricket Bat.
Daphne Browning

**Daphne Browning** is a former Wellie and newcomer to the Garden District. The player only encounters her and her husband, Gerald Browning, in Act I of *We Happy Few*.

## Appearance

In Eel Pie Holm, Daphne is seen with short brown hair and brown eyes. She wears a black long dress with white details, white knee high socks, black kitten heels, a white hat and headband. She's also still wearing her happy face mask.

During the quest, Oh, Behave! a Mrs. Browning is one of the questioners, she has brown beehive hair and wears a black long dress with white details. Whether they're the same person is undetermined.

## Events of *We Happy Few*

Daphne Browning and her husband Gerald used to be respectful citizens in Wellington Wells. That is, until they both got a bad batch of Joy and ended up being unable to take one anymore. Because of that, they were forced to flee to the Garden District, taking everything they could so that they could survive.

However, unable to find a stable house that they could move in to, the couple built up a small camp. However, the Headboys saw how poorly defended the couple were and decided to steal from them sometimes.

When Arthur Hastings comes across the couple, they ask him to come back at night to protect them from the Headboys. If Arthur accomplishes this he causes the Headboys to run away, the couple shows their gratitude by giving Arthur the things in their suitcase. The player will obtain a note from the suitcase.

## Trivia

* When talking to her, she'll respond to the player like the Wastrellettes.
* Unlike most Wastrels, Daphne and her husband still wear their fashionable clothes.
Faraday's Event

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Faraday's Event** is an altered Story Quest, available in the Early Access 27755 build of *We Happy Few*.

## Objectives

* Check on Faraday
* Search Faraday's lab

## In-Game Description

What the hell was that?

I see why they locked her up! This sort of thing really brings down property values.

I better go see if she's killed herself.

She's scarpered! I knew it! Damn it.

I wonder if she really had a way off the island, or if she just fell in a wormhole, if such a thing actually even exists.

I should look around and see if she left any hints about how to get out of Wellington Wells.

## Walkthrough

Upon leaving the Workshop, Arthur gets knocked to the ground by the blast of Dr. Faraday's wormhole.

After running back to check on her, Arthur discovers that she escaped without him.

In the unlocked safe inside of her lab is a note that'll give Arthur the code to Apple Holm Bridge.
Mrs. Tingle's "Lily Liver" Delight

Garden Club president Camilla Tingle is best known for her lovely garden. She was always fond of foxgloves, but stopped growing them years ago after her neighbor, the late Mrs. Boyle of Lud's Holm, accidentally used foxglove to season soup. However, Mrs. Tingle has discovered that many other flowers that may be safely included in recipes. "Lily bulbs taste like onions," she says. "We fry them up with V meat for our Sunday supper. Delicious!" For a floral feast, try her recipe:

-- 3 lily bulbs, chopped
-- 1 lb of meat (any kind)
-- butter (or any congealed fat)

Stir in pan together until brown. Do not drain fat.
Lionel Castershire

**Lionel Castershire** (pronounced 'Cash-ear') is the shopkeeper of the Odds & Ends Shop in Wellington Wells, encountered during *We Happy Few*.

His specialty involves taking otherwise useless items and modifying them for a new purpose. It's also said that he sells valuable collectors items to special people on his customer list. His shop is ideal if the player is in need of gadgets, outfits or other useful items.

## Appearance

Lionel Castershire is a middle-aged man who wears large round glasses, a green apron over a white shirt and a sun hat. He has a small moustache over his Happy Face Mask, brown hair and blue eyes.

## Events of *We Happy Few*

### Act I

If the player talks to Lionel, he'll ask the player to retrieve three golden records from Lud's Holm in the Garden District. After giving him the records, Lionel gives Arthur a book in return.

Lionel will then ask Arthur to steal back a solid marble cat statue from the Thomasina House, after it was stolen from a woman named Sarah. After the cat has been returned, Lionel will make one final request: standing as a replacement guard while the red bobby is out.

Plough Boys will enter the shop to cause trouble. After they've been dealt with, the player is rewarded with a Multi-Tool, which replaces the Lockpick and is able to disarm wired traps.

### Act II

Sally visits Lionel to replace the milk broken by Spud Murphy, but Lionel is hesitant. Milk has become an incredibly rare item due to the dwindling food supply in Wellington Wells, but he agrees to trade some in exchange for some special Uncle Jack records from the Garden District.

When Sally returns with the records, Lionel gives her ten boxes of powdered milk. Later in the story, she'll ask Lionel to make her a 'bird feeder' and a 'chemical bag'.

### Act III

Upon speaking with Lionel, he will ask Ollie to retrieve an 'unremarkable' taxidermied dog from Colonel Lawrence's house. After the dog is given to Lionel, he asks Ollie to get him three onyx cat statues from the Thomasina House, for the same collector who wanted the dog. Ollie is given a book as a reward for his troubles.

The player also has to beat up Lionel's red bobby for one of the quests with the Shady Dealer, who claims Lionel is stealing his wares.

## Trivia

* Lionel is a questioner in Oh, Behave! during Arthur's rehabilitation test in Act I.
* Strangely, his voice actor seems to change between cutscenes and normal gameplay. During Oh, Behave!, Act II and III, his voice actor is Joe Sims, but in Act I (after the test) he's voiced by Simon Peacock.
* If the player decides to talk to Lionel after completing the Shady Dealer's quest, he'll ask Ollie if he knows what's happened to his bobby, to which Ollie will deny any knowledge.
Dying Wastrel's Key

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Information

### Console Command

N/A

The **Dying Wastrel's Key** is a removed item, only available in the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

The Dying Wastrel's Key was a special item the player could obtain by encountering an injured Wastrel sitting by a tree, surrounded by five small chests. The player could patch up and feed the Wastrel, or they could kill them, they'd get the key regardless.

The player can only use the key to unlock the five chests, one of which will contain treasure, while the other four only has a Note mocking the player for opening the wrong chest.

It took up 2 slots in the player's inventory, and could only be placed upwards. It could not be placed in the player's quickslot.
Note (Pre-Alpha)

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Information

### Console Command

N/A

**Notes** were collectible pieces of paper the player could sometimes come across in the Pre-Alpha 11219 build of *We Happy Few*. A proper 'Notes' menu wouldn't be implemented until the Early Access 27755 build.

## Overview

Unlike notes found today, notes in the Pre-Alpha build did not have titles, and were instead just called "Note". There wasn't a proper journal, so the only way to read the note was to hover over the item and read the description.

Notes could only be found in special locations.

## Descriptions

"Nice try, butterfly"

"It's nothing personal, mate. I just want your stuff!"

"The combination to the freezer! Sweet joyless food!"
Nick's Backdoor Keycard

**Nick's Backdoor Keycard** is a Quest Item in *We Happy Few*, obtainable in Act II.

## Overview

Sally has the option to get this keycard in order to get into Nick's home. It's found inside of a suitcase in a car at the police garage area.

With the card, the player can not only open Nick's backdoor, but also deactivate the lasers in his secret lair.
Mrs. Stokes

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Appearances

### Appears in

Pre-Alpha build 17956

**Mrs. Stokes** is a removed character from the Alpha and Early Access versions of *We Happy Few*. She could be found at the start of every new game, hanging from a noose.

In the PAX East 21735 Build, the player had to search her corpse in order to obtain a jimmy bar, which they needed to get out of the first hatch.

She was involved in the removed quest, Spring Cleaning, in which the player had to bring Mrs. Stokes' corpse out of their hatch.

## Related Notes

* Mrs. Stokes' Diary
* Mrs. Stokes' Letters

## Trivia

* In the final game, no criers can be found hanging anywhere.
* Strangely, Mrs. Stokes had a special swaying animation that none of the other hanging Wastrels had.
Jack's Last Tape

**Jack's Last Tape** is a Quest Item in *We Happy Few* only available in Act III.

## Overview

The player finds the tape nearby the automated machine that plays Uncle Jack's pre-recorded shows, and has to broadcast it to the rest of Wellington Wells before they make their escape.

## Trivia

* The label on the icon says "Destroy."
* The description "How the mighty have fallen" is a saying, used to imply the decline of a once great entity or person.

## Gallery

"Uncle Jack's Last Tape - DESTROY IMMEDIATELY!"
Nick's Fab Threads

*This page is for the outfit that appears in the Lightbearer DLC. For the outfit that appears in the base game, see Nick's Glad Rags.*

**Nick's Fab Threads** is a quest item and outfit in *Lightbearer*. It is Nick Lightbearer's standard outfit throughout the DLC.

## Overview

The suit can be found on the top floor of the Nick Lightbearer Museum. Nick has to change out of his old, bloodied suit into this one.
I've Got It

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

Dear Sally:

I got it, and wasn't it fun a-getting. Have you seen your friend about my situation? I'll be in Doodlebug Park, wishing I had cigarettes.

All for one and so forth,

The Other Musketeer
Hallucinogenic Salad

*"Sorry, but you'll thank me later. Well, probably not."*
— Arthur, taking the mushrooms.
**Hallucinogenic Salad** is a side quest in *We Happy Few*. It takes place in Lud's Holm.

## Objectives

* What's driving them crazy?
* What's going on up there?
* Grab the recipe
* Uh Oh...

## In-Game Description

Heavens, these people are mad even for Wastrels! I think they need help!

Is that Amanita muscaria? Percy would know, wouldn't he. It's not poisonous, seeing as they're not dead.

Something's going on up on the top floor. I wonder what?

I suppose I better make sure I'm not seen. They'll mistake me for a wolf, or a giant poisonous tree frog, and put me on a spit.

A recipe could be useful! I should grab it.

It's a recpie for extracting the active ingredient. I could do all sorts of useful things with a hallucinogenic extract. Even if I'm not Sally.

I did not kill their dog! I'm sure if I just explain myself -- Maybe I'd better just get out of here.

## Walkthrough

The player may come across a peculiar house in Lud's Holm, with a couple of wastrels high on Histoplasma Mushrooms residing in the house. When approached, a woman on the top of the house will shout about there not being any more dogs left because they ate them all, before jumping off.

The player should be aware of the trap wires placed around some of the entrances throughout the house, as they can majorly damage them. Sneaking is the ideal option if Arthur isn't strong enough to take on hoards of enemies.

On the top floor, the player can find the blueprint for Hallucinogen, taking it ends the quest.

## Collectibles

### Items that the player will gather

* 2x Brick
* Cloth Scrap
* Duct Tape
* Glass Bottle
* Blueprint: Hallucinogen
* 12x Histoplasma Mushroom
* 2x Rancid Stew
* 2x Saltpeter
* Tap Water
* 8x Tea Cup

### Containers the player can search through

* Campfire
* Counter
* Crate
* Kettle
* Low Dresser
* 2x Small Dresser
* Stove
* Toilet
James Watt

**James "Jim" Watt** is Chief Engineer of Scargill Mines, in charge of digging out Motilene from the cavern crystals under the Parade District.

However, due to the excessive use of drilling, the mines of become unstable and is sure to bring down the entire Parade from underneath at any minute.

## Events of *We Happy Few*

Arthur encounters him underneath Apple Holm, posing as a council worker that the Executive Committee sent to check up on due to the disturbances.

Jim explains how the workers aren't doing any work, that there's a lack of safety in mining, and the possibility of the Parade collapsing. Arthur reassures, and Jim prides him on his ability to get things done.

He jokes if Arthur's a Downer, to which he's nervous at first before laughing along with him.

## Related Notes

* Tie a String
* Clientele
* Electric artwork

## Trivia

* His appearance is random on every playthrough.
* Jim Watt is on Sally's list of clients, specifically for Blackberry.
* His name is based on real life Scottish mechanical engineer and inventor of the Watt Steam Engine.
* A note to him can be found during the first part of Act I, about his previous ex-employee Rupert Underhill who was accused of being off his Joy.
Norton Keynes

**"Don't be a Downer!"**
This article is still a **stub**. You can help us by expanding it.

**Norton Keynes** is a character in *We Happy Few*. He is the uncle of Arthur and Percival (Percy) Hastings. Not much is known about him other than that he lives in St. George's Holm. Never actually appearing in the game, he is only mentioned in Arthur's obituary.

## Trivia

Oddly enough, Norton doesn't share surnames with either Mr. Hastings or Maeve O'Naill. This could mean that Norton either isn't blood related to the family, changed his name at some point, or is a friend of the family that they consider to be an uncle.

Norton's name might come from the industrial village in Staffordshire, England. Norton Canes.
Jubilator Activator

**Jubilator Activators** are crafting components in *We Happy Few*.

## Overview

Jubilator Activators are rare components that can be found in few select places, and are only used to craft two items (three in Survival Mode). They're also decent for selling.

It's possible to gather Jubilator Activators by extracting them from inactive Jubilators via the Extractor.

The player gets a Jubilator Activator as a reward for completing the quest, Antijubilatarianism.

## Appearance

Jubilator Activators are huge, complicated pieces of machinery.

## Locations

* Chest
* Jubilator
* Odds & Ends Shop

## Crafting

Jubilator Activators are used to craft the following:

* Bee Cannon (Survival Mode)
* "Jack The Nipper"
* Jolliest Brolly

## Trivia

* When dropped, the legs clip through the surface.
* The icon for the Jubilator Activator used to be for the Polarity Device, this has since been changed.

## Gallery

Item seen in game, clipping through a desk
Moving House

**Moving House** is the name of a Memory in Act IlI of *We Happy Few*.

## Location

In the hatch at the abandoned station on Lud's Holm, inside the crawlspace.

## Overview

After Ollie smashed the antennas from the television sets at the pub, Margaret urges him to get out of Hamlyn Village and instead live in the Garden District, where there are no televisions.

## Transcript

Margaret: "You could have killed someone!"

Ollie: "It's Sunday! Nobody goes to work on Sunday."

Margaret: "It's Monday."

Ollie: "Ah."

Margaret: "They're going to know it was you. You told everyone in Duke's Arms you were going to do it. What were you thinking???"

Ollie: "What d'ye think, lass? I was thinking I wouldn't have to see Uncle Jack's stupid face everywhere!"

Margaret: "They'll just put up another antenna."

Ollie: "You're right. You're always right."

Margaret: "I think you better get out of town."

Ollie: "And where do you expect me to live, then?"

Margaret: "In the Garden District."

Ollie: "They don't have televisions there, do they?"
Medical Supplies

**Medical Supplies** are medium sized medical boxes that the player can search for healing items. They appear in specific locations.

## Locations

* The Train Station - on the desk up the stairs to the left right where the entrance is, and inside of the loo.
* On the shelf in the Document Control Checkpoint.
* Nearby Edith Minturn
* Inside of the hatches on Barrow Holm and Eel Pie Holm

## Loot

* Bandage
* Crash Syringe
* First Aid Kit
* Healing Balm
* Medicated Balm
* Phlash

## Trivia

* Medical boxes used to be found in every hatch in the game, this is no longer the case.

## Old Content

*Not to be confused with: First Aid Kit*
**First Aid Boxes** were containers, implemented in Pre-Alpha build 17956 of *We Happy Few*. It was renamed to **Medical Supplies** in the Early Access 27755 version.

###  Appearance

It's a medicinal box with a white front and back with a blue cross in the middle, the sides of the box are green.

###  Loot

* Alcohol
* Bandage
* Cloth
* Dirty Bandage
* Empty Syringe
* Gilead Petal
Jolliest Brolly

The **Jolliest Brolly** is a light melee weapon in *We Happy Few*. It can only be crafted using the Jolly Brolly, a reward weapon for pre-ordering the game before it was officially released.

## Overview

Unlike the regular Jolly Brolly, the tip has been enhanced with a Jubilator Activator which has an electrical charge when its equipped, dealing electrical damage which can cause NPCs to get stunned for a brief period of time.

The Jolliest Brolly is indestructible, like the Golden Knocker.

## Appearance

Much like the usual Jolly Brolly, the Jolliest Brolly is a black umbrella with a multicoloured spiral inside.

## Gallery

Item seen in game.Holding the weapon.Blocking with the weapon.Inside of the brolly.The shoving animation.
Mrs. Sackville

**Mrs. Freya Sackville**is a Crier in *We Happy Few* who appears a couple of times during the story.

## Events of *We Happy Few*

### Act I

Mrs. Sackville can be heard crying by some withered lilies. Upon being approached by Arthur Hastings, she apologizes for her behaviour, explaining that she misses her flowers, and her old friend Violet.

When Arthur gets her some lily bulbs to Sackville, she thanks him by giving Arthur the key to her vegetable garden, and the recipe for creating Jerky.

## Trivia

* Mrs. Sackville's first name is revealed in a Newspaper Article the player never gets to read.
	+ Freya is a Scandinavian name, originating from the goddess of love, fertility, sexuality, lust, war, and death; Freja.
	+ When Arthur finds Mrs. Sackville's secret garden, he comments on how it feels like he's in the Garden of Eden, although the Garden of Eden isn't related to Scandinavian mythology, or Freja.
* She is one of guest questioners in the rehabilitation centre test "Oh, Behave!" during Act I.
Honey Toll Bridge

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

the **Honey Toll Bridge** is a removed bridge that first appeared in the Early Access 27755 build of *We Happy Few*. It was one of the bridges that connected Eel Pie Holm to Lud's Holm.

## Overview

In order to cross the bridge, the player needed to get honey and offer it to the guy operating the bridge. The player was also able to climb up to where the guy was stationed and steal back three jars of honey from him.

In order to get honey, the player had to complete the quest, Bees (now Hive Mind), and then return with the honey to the guy controlling the bridge.

It was also possible to not pay the toll at by simply sneaking up behind the guy and choking him out, which would keep the gate open indefinitely. However, the player would have had to find a way to enter Lud's Holm from the other side of the island.

## Removal

It's unknown why the bridge was removed, although it could be because there wasn't a reason to have it anymore, as Eel Pie Holm no longer connects to Lud's Holm.
Mrs. Stokes' Diary

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

This is a removed note from the Early Access 27755 build of *We Happy Few*.

## Transcript

"Bitter dankechoens"

"My memories are all coming back. It's horrible. I try to think only about nice things, but whenever I walk around these old streets I can see her running up and down

Does she remember me, do you think? She was so young. Practicing her bitter dankechoens. I wonder where they took her. And why they stopped writing.

I try to think what Stanley would say, but he's no use at all. He never was.

I don't know how much longer I can handle all this."

"There is that hatch on Apple Holm"

"If only I could flee to the mainland. There must be some people out there, otherwise did we trade all of the food with all those years?

But the Bridge is in the Parade District.

I suppose there is that subway hatch that Stanley was always nattering on about, on Apple Holm. Stanley said one of his mates had a boat in there. You could row to the Parade he said.

That ridiculous man, always talking rubbish. They've been dumping poison in Apple Holm for years. The fumes would kill you in half a minute. Why on Earth did I marry such an idiot? I miss him so."
Marble Cat Statues

* Marble
* Replica
* Onyx

## Onyx Cat

The **Marble Cat Statues** are Quest Items the player finds at Thomasina House in *We Happy Few*, they are all related to the side quest, Thomasina House.

## Events of *We Happy Few*

### **Act I**

Arthur is requested to steal back the real Marble Mini Mrs. Chippy statue that was taken away from the original owner and friend of Lionel Castershire, Sarah.

The replicas are crafting components, though they cannot be crafted into anything and are simply selling items.

### **Act III**

Ollie is requested to steal 3 Onyx Cat Statues, all of which can be found in the ritualistic room on the third floor of the house.

## Trivia

* All statues are miniature versions of the statue found in Mrs. Chippy Park.
* There are very small differences between each of the statues, the real statue is more shiny and doesn't have a hole in the bottom, the replicas are green and appear more rusty, and the onyx cat is black.

## Gallery

The statue replica seen in gameThe real statue seen in gameThe Onyx cat statue seen in game
Hotel Staff Key

The **Hotel Staff Key** is a Quest Item specific to the *Lightbearer* DLC.

The player gets this key near the beginning of the DLC, as they need to unlock a hotel door, get a Power Cell, and unlock a vent system to escape the hotel.

The key is later used to unlock various other hotel doors.

## Trivia

* 'Minor key' refers to the pitch difference between the notes in a musical key.
Light Bulb

**Light Bulbs** are crafting components in *We Happy Few*.

## Overview

Light Bulbs are considerably useless components, as they're only used to craft one gadget.

## Appearance

Light Bulbs have a short round glass bulb that appears to be cracked, with an medium sized screw.

## Locations

* Bookcase
* Cellar
* Counter
* Cupboard
* Houses
* Locker
* Odds & Ends Shop
* Small Table
* Toolbox

## Crafting

Light Bulbs are used to craft the following:

* Torch (Empty)

## Gallery

Early descriptionCurrent descriptionItem seen in game.

## Information

### Craftable

No

**Light Bulbs** have been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Light Bulbs were Crafting Components that were only used to craft the Torch (Empty).

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

Light Bulbs were used to craft the following:

* Torch (Empty)

###  Trivia

* Interestingly, the in-game model for the Light Bulb in the Alpha has a tubular bulb compared to the final game which has a global bulb.
Mr. Lashford

**Mr. Lashford** was an unseen citizen of Wellington Wells in 1947. He's only mentioned a few times in We Happy Few.

## Events of *We Happy Few*

On the 20th of July, 1947, Mr. and Mrs. Lashford, along with Thomas Cranmer, decided to burn the registry that had the list of all the children scheduled to be sent to Germany. This way, the Germans wouldn't know which kids to send, meaning they'd all remain home in England. However, this plan didn't come to fruition, and the three were caught red handed.

Not knowing what to do, the other English citizens decided the three should be hanged for what they had attempted, assuming it'd appease the Germans who didn't make them do anything.

The traitors were hanged under the arch on Barrow Holm as a reminder for the citizens what should happen to them if they decide to rise up.

## Trivia

* Mr. Lashford's first name is never stated.
Multi-Tool

The **Multi-Tool** is a Quest Item that the player gets after completing the quest, You Can't Beat the Odds.

In Act III, the player gets this item after picking up Ollie's Backpack during his escape from the Train Station.

## Overview

The Multi-Tool is an enhanced lockpick that cannot degrade, and has the unique ability of disarming tripwire traps, which are mostly found in the Garden District.

## Crafting

During Survival/Sandbox Mode, the player has to craft the Extractor in order to obtain it, the items the player will need are:

* x3 Metal Bits
* x2 Mechanical Bits
* x3 Duct Tape
* x10 Lockpick

## Bugs

Even if the player has the Multi-Tool in their inventory, it will not become the default option for lockpicking if the player also has lockpicks in their inventory.

As well as that, if the player has Bobby Pins in their inventory, the option to automatically craft a lockpick overrides using the Multi-Tool.

To circumvent this problem, the player needs to get rid of any lockpicks and bobby pins they happen to gather.

## Trivia

* The Multi-Tool used to a required item to have in order to escape Wellington Wells.

## Old Content

* Broken Multi-Tool
* Multi-Tool

* 11219
* 17956
* 21735

## Information

### Console Command

BrokenMultiTool

A broken version of the **Multi-Tool**, it's only available in the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

The Broken Multi-Tool was a quest item and reward for exploring Franklin's Pawn Broker, the old version of the Odds & Ends shop. The player was able to fix up the tool through crafting.

It took up 2 slot in the player's inventory and could only be placed upright. It could not be placed in the player's quickslot.

## Gallery

Item seen in Pre-Alpha

* 11219
* 17956
* 21735

## Information

### Materials

1x Broken Multi-Tool
3x Metal Bits
2x Mechanical Parts
2x Adhesive

## Information

### Materials

1x Broken Multi-Tool
3x Metal Bits
2x Mechanical Parts
2x Duct Tape

## Information

### Materials

1x Multi-Tool (Broken)
3x Metal Bits
2x Mechanical Parts
2x Duct Tape

### Console Command

MultiTool

The **Multi-Tool** has been available since the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

The Multi-Tool was a quest item and reward for exploring Franklin's Pawn Broker, the old version of the Odds & Ends shop.

It was required to have the Multi-Tool as it could unlock the final hatch, letting the player escape out of Wellington Wells.

It took up 2 slot in the player's inventory and could only be placed upright. It could not be placed in the player's quickslot.

## Trivia

* The model for the tool resembles that of a golden meat key.
* Despite the description saying it can open lockers, it couldn't, so the player still needed to craft disposable lockpicks.
	+ In the 14473 build, Advanced Electro-Lock Shockers and Multi-Tools were fixed so that they could be used on any door, safe or locker.

## Gallery

Item seen in Pre-AlphaCrafting Menu Image
Jacobean Society

*Looking for the location? Check The Uncle Jack Fan Club*
The **Jacobean Society** (commonly referred to as the "**Jack O' Bean Club**") is a fan club dedicated to "Uncle" Jack Worthing and his show. The members of the society are referred to as Jacobeans.

The Jacobeans are antagonists in Act III of the game with Ollie Starkey. They often appear on the streets of Maidenholm asking people for donations for the club, as well as discussing what they know about Uncle Jack.

Like the majority of Wellington Wells they are heavy users of Joy.

## Overview

Male Jacobeans can most easily be distinguished by their bright red bowler hats with yellow flowers on them as well as their reddish-brown pinstripe suits, which is their uniform. Female Jacobeans wear red bowler hats as well but have a white dress in place of a suit.

The Jacobean Society has hosted courses of "How to spot Ollie Starkey in disguise" and the Jacobeans are thus capable of recognizing Ollie regardless of what outfit he is wearing.

If the Jacobeans spot Ollie, they will become hostile towards him and will attack, although this won't attract any interest from other Wellies unless the player starts running or draws a weapon to fight back.

## Events of *We Happy Few*

### Act I

Arthur briefly encounters male Jacobeans after he completes the rehabilitation test.

### Act II

Sally sometimes talks to herself if she should "borrow" the giant balloon depicting Jack's face so she could fly out of Wellington Wells, this does not happen, however.

### Act III

The Jacobean Society is openly hostile towards Ollie Starkey due to Ollie having previously accused Uncle Jack of having been a German collaborator and traitor during World War II as well as Ollie having repeatedly attempted to sabotage Jack's show by using explosives to blow up the TV broadcast antennas throughout town. Because of this, Jacobeans will get instantly hostile towards Ollie on the streets of Hamlyn.

The final encounter is when Ollie breaks into their club house to steal their parade balloon so he can use it to construct a hot-air balloon to escape Wellington Wells.

## Trivia

* Portraits of Uncle Jack in different periods of clothing are hung throughout the fan club.
* They do not allow admittance for; Ollie Starkey, Eric Blair, Harry Plantagenet, or Clive Birthwhistle.
* Jacobeans are present as NPCs for all characters in Survival Mode, they will also not become hostile towards Ollie.
* The Jacobean club name is a reference to the Jacobean Era (1567-1625), that the reign of James VI of Scotland who also inherited the crown of England in 1603 as James I.
Extra Strength Sanitol

**Extra Strength Sanitol** is a drug in *We Happy Few*.

## Overview

This version of Sanitol permanently increases the player's health by 7%, while also restoring their health back to 100%. It cannot be stacked; only one can be used.

## Trivia

* The name of the drug is likely a combination of the word "*sanitary*", the conditions that affect hygiene and health, and the suffix "*-ol*", often used for organic compounds containing the hydroxyl group.

## Old Content

* 17956
* 21735
* 27755

## Information

### Materials

2x Phytosteroid
1x Unique
1x Purified Water
1x Empty Syringe

## Information

### Materials

2x Phytosteroid
1x Unique
1x Filtered Water
1x Empty Syringe

## Information

### Materials

2x Phytosteroid
1x Ginseng Root
1x Filtered Water
1x Empty Syringe

### Console Command

HealthBoost1

**Extra Strength Sanitol** was not yet implemented, but existed in the code of the Pre-Alpha 17956 build of *We Happy Few*.

###  Overview

Extra Strength Sanitol permanently increases the player's max health by a significant amount, and heals them up by 100% as well.

The player can only use Extra Strength Sanitol once, and they cannot use it to get themselves back to 100% health after it has been injected.

It took up 2 slots in the player's inventory and could only be placed upright. It could also be placed in the player's quickslot.
Dottie

**Dottie** is a dancer who only appears in the *Lightbearer* DLC, she is found dancing on stage in the pub with Morrie Memento playing the piano behind her.

## Appearance

Dottie looks very similar to that of Dodo, with the only difference between the two being the colour of their clothes.

Dottie's dress is white with a red outline around the black circle, her hairband is white instead of red, and her heels are red instead of white. Her hair is also flipped, with her hairband on her right while Dodo's hairband is on her left.

## Overview

Not much is known about Dottie, it's said that she is a bit dim compared to her twin sister, Dodo. She's also not musically inclined, which is shown with her dance not fitting well with the music that Morrie plays.

She, like her sister, is a huge fan of Nick Lightbearer, though she won't react to anything around her and will only dance in place. Attacking her does nothing.

## Trivia

* Both 'Dottie' and 'Dodo' are variations of the name 'Dorothea'.
* The suite she stays in, Shangri-La, is an imaginary paradise or utopia. This would keep in theme with The Avalon Hotel naming their suites after beautiful and/or wonderful, albeit imaginary, places.
	+ Alternatively it could also be a reference to the 1960's music group "The Shangri-Las", alongside many other songs with a similar name to Shangri-La.
Hope Lawrence

**Hope Lawrence** is one of Colonel Lawrence's daughters, mentioned briefly by him in Act II when he thinks Sally Boyle is her.

Not much is known about her other than she had "gone on holiday" some time ago. Since then the rest of the family have been treating him horribly, Hope is likely the only one who truly cared about him.

## Trivia

* Hope is likely based off of *Cordelia* from "*King Lear*", the youngest daughter of *King Lear of Briton* who refused to flatter him when he asked, and got banished from the kingdom. In the end, when Cordelia attempts to reach back to her father, she's found out before meeting a tragic end.
In Case Of My Mysterious Death

You bitch. It's not bad enough that you left -- you had to take my notes too! I'm sure it must be very amusing to you to imagine me frantically trying to re-create our formulae. How DARE you set yourself up as a competitor after all I've done for you? You were nothing but a shop girl when I took you in!!!

I suppose you think you can treat me this way now that you've hooked Sir Robert -- and oh so fast you have hooked him! But how long can a serious man endure your moods? Someday you'll be alone, without a protector. Once enough time has passed, that's when I'll come for you.

I WANT you to think of me always.

If instead you come to your senses and want to come home, I'll be waiting. But not for long.

Anton
Obviously Forged Letter

Dear Julia,

I've just made the most smashing batch of drugs! You simply must take them immediately! They'll make you feel just smashing! Even better than the Sally Specials that some people claim to like.

Obviously Haworth Labs makes vastly superior drugs, but who cares about following sensible procedures if there's a bit of fun to be had?

I haven't tested them -- it will be thrilling.

One needs to throw caution in the wind, no? It'll be smashing!

Sally
Madame's Locker Key

**Madame's Locker Key** is a Quest Item in *We Happy Few*, found inside of a couch in the Rumpus Room at The Reform Club.

The key is needed to complete the quest, Madame's Magic Wand.

## Overview

To get the key without causing a rampage, the player should zap each of the dancers except for one, and then knock out the un-zapped dancer. Continue the process to all dancers one by one until they're all knocked out.

The player can give Madame Wanda the key to complete the quest, then incapacitate her to get the key back, and then use the key to get the Golden Knocker.

## Information

### Console Command

MadameLockerKey

Madame's Locker Key has been available since the Early Access 27755 build of *We Happy Few*.

###  Overview

The key could be found inside one of the many small chests at the House of Curious Behaviours, the player had to return the key to Madame Wanda in order to complete the quest, Madame's Lost Key.

It had no description or item information.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

## Bugs

If the player got the key before activating the quest, it would not count towards the objective of finding the key, making it very easy to fail the quest.
Manager's Plea

This is a note from *Lightbearer*.

## Transcript

Dear Constable:

I write this to you as a man under siege. If any of the crowd of rabid Nick Lightbearer fans should discover these scribblings, I fear that they shall tear me apart. But I can stand this no longer. No man should have to.

The hopelessly shredded upholstery. The sinks, stuffed with brassiers. The quarts of vomit our cleaners have to painstakingly remove from the carpeting. The endless empty pill bottles.

And that's just the Wonderland suite.

Each year myself and my poor beleaguered staff are compelled to deal with the reckless and destructive cyclone of hedonic anarchy that is Nick Lightbearer. And each year, right on time, that manager pays his bill in full, damages included, so I have nought else to do than grit my teeth.

But Lightbearer will slip up. I know it. And when he does, you will hear my call, and, it is my dearest hope, bring the full weight of the law down upon him.

## Location

The note is on the stool next to the PA system.
Ireland

**Ireland** is an island in the North Atlantic. It is separated from Great Britain to its east by the North Channel, the Irish Sea, and St George's Channel.

While in real life Ireland is split between the countries of Northern Ireland and the Republic of Ireland, with Northern Ireland being part of the United Kingdom, this does not appear to be the case in *We Happy Few*. Instead, the island appears to be unified and independent from Britain, at least after the Second World War.

## History

In real life, Ireland became apart of the United Kingdom in 1800 during the Acts of Union. A war of Independence in the early 20th Century was followed by the partition of the island, creating the Irish Free State (1922-1937). The Free State became increasingly sovereign over the following decades and eventually became known as the Republic of Ireland, while Northern Ireland remained a part of the United Kingdom.

It's unclear if this all happened within the universe of *We Happy Few*. A map found in the attic room of Captain Edward Lawrence's house suggests, as in real life, that the Republic was separate from Northern Ireland (based on the shading of the map). Either way, it appears that the entirety of Ireland was unified after being conquered by the USA at some stage; Captain Lawrence's map shows the separation between US-controlled Ireland and Great Britain. Further evidence of American influence in Ireland can be discovered if Ollie Starkey visits a telephone booth; there, he can overhear radio broadcasts for a baseball game involving the Dublin Dukes, coached by Johnny Keane.

## Trivia

* Johnny Keane, the man referenced on the radio broadcast, was an American baseball manager for the St. Louis Cardinals. His final season at the helm was the year 1964, the year that the game takes place in.
	+ The broadcast also mentions someone name Yogi. It can be assumed that they're referring to Yogi Berra, a professional American baseball catcher and manager of the New York Yankees during the time period.

## Gallery

World Map in the game depicting European frontlines and mentioning Ireland under the U.S. influence.
Hunger

**Hunger** is one of the basic measurements in *We Happy Few* that keeps track of the player's hunger level.

## Overview

Every consumable food item the player comes across can fill up the hunger timer.

If the player were to starve themselves in the Story Mode, they will not die from it. Instead they'll have part of their stamina bar cut until they eat food again.

Starvation in Survival or Sandbox mode however, will make the player go through the process of dying. Giving them a few minutes to consume food before eventually keeling over and dying.

In the DLCs, Hunger is disabled, this is due to survival not being the main focus of those modes, so food is turned into healing items that'll increase the player's health.

## Status Effects

Jerky and Victory Meat will give the player a stamina bonus for a certain period of time. The player can eat different kinds of foods to make the stamina bonus stack.

Honey and War Ration will give the player an Antichoke bonus, meaning they can enter toxic fog and regain health from the fumes.

Chunky Stew is the only food item that restores Hunger, Thirst, and Fatigue.

Most rotten foods, like Rancid Stew or Raw Meat, will cause the player to endure Food Poisoning, if the player continuously consumes these kinds of foods, they will eventually die.

Being well fed means the player's max stamina gets increased.
In Which Oliver Improvises

## Transcript

In which Oliver Does the First Thing That Pops Into His Head

Oliver had never been one of those people, like ministers and the General, who could talk to anyone about anything, and sound Fascinated. So he ought to have guessed that his conversation with Miss Victoria was going to go Badly.

But it was not really his fault. Their conversation went Badly because Miss Victoyia was Off Her Head.

Indeed, none of the regular people of Wellington Wells was in his right mind. Many of them had not seen the insides of their Right Minds since 1952. That was the year everyone decided that everyone had to take Joy every day.

Joy did not make the Wellies Happy, as far as Oliver knew. It made them forget a wee bit, and that made them a wee bit less sad. But Oliver suspected that scared the Wellies most was someone would not play the Pretending Game, Because if one perosn stopped playing, it was as if he had taken his ball and gone home, and no one could play the game at all any more.

When Oliver came to see Miss Victoria, Oh Best Beloved, she did not want to hear about any sort of fake tanks. She shouted that Oliver was Not Playing Pretend, and she attempted to run away.

That made Oliver very embarrassed. He needed to talk to Miss Victoria. But if she ran away, it would be very hard to talk to her? So he did the first thing that came into his head -- indeed the only thing -- which was a Kidnapping.

When Oliver was a child, he had read Robert Louis Stevenson's Kidnapped, and he had decided to grow up to be a Pirate. But now that he was behaving Piratically, with an actual proper lady thrown over his shoulder like a screaming sack of potatoes, he did not like it at all. He felt far too much like he had when he lived in the Village, many years ago, and the Bad Man began to appear on every television screen.

But needs must when the devil drives. And so, piratically, Oliver tied Miss Victoria to a chair, and carried her off to be a captive in a side room of her own house.