Dûrmarth

* Portrait
* Enforcer
* Guardsmen

* Melee

"Dûrmarth walked in the front row of the Guards, right behind the Sorcerers and the Witch-king. He walked among them as one of the Men of Carn Dûm, even if he was different from those. While they had already been born into the rule of the Witch-king, he had only recently begun his service. Many did not trust him and were envious of him, because he had enjoyed such a good education among the Sorcerers. But he had prevailed against them, and now belonged to the personal guard of the Sorcerers."
—The Shadow of Angmar, Chapter 1: The Invasion of Angmar (Angmar-RPG)

Dûrmarth is the Guardsman and Enforcer of Angmar, the Captain of the Shadow Guard. He can change between acting as a Guardsman (Hero Supporter) or as an Enforcer (Hero Killer).

Dûrmarth, as the old Angmar RPG of ModdingUnion states, was born a man of Arthedain, called Atauko. After his father's death, Dûrmarth and his mother moved with his uncle, who was abusive to them. After a while, he ended up killing his uncle and he had to flee, his mother getting killed in the process. After that, wolves were about to eat him, when a man, who turned out to be Gulzár, killed them and saved him.

Atauko was brought to Carn-Dûm, where he was given the name Dûrmarth by the High Sorcerer of Angmar. From then and onwards, he could not think of anything but his hatred for Arthedain. Dûrmarth became a loyal follower of the Iron Crown, learning to tame Wolves and Trolls (losing his left ring finger in the process). He swore to protect the man who had saved him, and after a while, he ended up becoming the Captain of the Shadow Guard of the Witch-king himself.

## Abilities

/ **Level 1: Enforce/Guardsman Toggle -** Dûrmarth can fight as a Guardsman or as an Enforcer. When Dûrmarth is first recruited, he is in Enforcer mode.

* As a **Guardsman**, his attacks reduce the damage of enemy heroes by 35% for 5 seconds.
* As an **Enforcer**, his attacks reduce the armor of enemy heroes by 35% for 5 seconds.
 Left click on the icon to activate.

###  Enforcer

 **Level 3: Blade of the Enforcer -** Dûrmarth releases the terrible power of his cursed blade on a target enemy unit or hero, dealing massive damage. The more enemies the blade has slain, the more powerful it will become.

* **Level 5**: Dûrmarth will be healed by the amount of damage he deals
* **Level 7**: The blade will cause a bleeding wound for 10 seconds, dealing damage over time.
* **Level 10**: The target will be marked for 10 seconds, taking an additional +25% damage from the melee attacks of Shadow Guards and heroes of Angmar. Left click on the icon then left click on the target unit or hero.

 **Level 5: Dûrmarth's Verdict -** Dûrmarth sentences an enemy for the Iron Crown to death. He will become stealthed for 10 seconds, if he attacks an enemy hero within that time, they will lose -50% armor for 30 seconds. Left click on the icon to activate.

 **Level 7: Shadow Attack -** Dûrmarth loses -30% armor for 30 seconds, but his attacks reduce the armor of all nearby enemy heroes by. During the effect, Dûrmarth can't toggle to Guardsman mode. Left click on the icon to activate.

 **Level 10: Command of the Enforcer -** At Dûrmarth's command, a group of Shadow Guards will assail an enemy hero, stunning him and heavily damaging him. Left click on the icon then left click on the target hero.

###  Guardsman

 **Level 3: Oath of the Guardsman -** Dûrmarth vows to protect a chosen hero, granting them +50% armor for 30 seconds. Dûrmarth can offer heroes better protection at higher levels.

* **Level 5**: The hero gains knockback resistance
* **Level 7**: The hero's armor is increased by an additional +25%
* **Level 10**: Shadow Guards near the hero gain +50% armor. Left click on the icon then left click on the target hero.

 **Level 5: Dûrmarth's Custody -** Nearby allied heroes in the target area will be stealthed for 30 seconds. Does not affect Dûrmarth. Left click on the icon then left click on the target area.

 **Level 7: Protective Shadow -** Dûrmarth loses -30% damage for 30 seconds, but his attacks reduce the damage of all nearby enemy heroes. During the effect, Dûrmarth can't toggle to Enforcer mode. Left click on the icon to activate.

 **Level 10: Command of the Guardsman -** At Dûrmarth's command, a group of Shadow Guards protect a hero of Angmar, attacking enemies that come near and dealing increased damage to enemy heroes. Left click on the icon then left click on the target Angmar hero.

## Upgrades

Dûrmarth can receive the following upgrade:

 **Might of the Witch-King** - The might of the Witch-King will be bestowed to a hero gifting them with additional power for 120 seconds. For a limited time, "Blade of the Enforcer" deals double damage

## Strategy

Dûrmarth takes an important role in Angmar as he has the double role of a Hero Supporter in his Guardsman form and a Hero Killer in his Enforcer form. Thus, he is one of the Edain Mod's most versatile heroes, being able to help in different ways across the game.

Overall, Dûrmarth is a great hero in both of the roles he can take in Angmar's strategy. Using his abilities in tandem can provide you with a massive advantage on combat against hard to defeat heroes. It should be kept in mind, though, that each set of abilities shares a cooldown, so it wouldn't be possible to use abilities that are unlocked at the same time next to each other, since they will enter the cooldown period as soon as the other ability is used. Thus, Dûrmarth's abilities should be used wisely and kept for the best chance to use them, when they will give you the most advantage.

## Trivia

* Dûrmarth's (now removed) quotes came from the Witch Slayer Hero from "Heroes of Newerth" that were originally said by Van Helsing (Hugh Jackman), Count Dracula's hunter from the movie of the same name.