Nodei Sareina

Sareina is the the go-to lead assassin within The Phantasma, having an aptitude for the field. She moves quietly and swiftly, extremely light on her feet, and has a near-perfect track record regarding her occupation. Her official title is "Swordmaster."

Because of this specialty, however, she will not often be found in more open conflicts, rather being tasked with targeting enemy command rather than fighting on the front-lines herself. She is disturbingly good at her job of assassination, able to move in for the kill and be long gone before anyone even finds out her target is dead. And due to being a skilled swordsman, she retains the ability to fight well on the battlefield in addition to her primary role of assassin.

She is often reserved, though is not afraid to voice her opinions when it matters.

## Appearance

Sareina has short, light blond hair, and is often seen sporting loose traditional (oriental) clothing. She wears a black ribbon in her hair, and is nearly always found with swords sheathed on her waist, and sometimes additional blades hidden on her body.

Like Kaira, the only time when she is not found with her swords is when attending events when it's simply not allowed, and Sareina takes this one step further, even found sleeping with her swords at her side.

Sareina HappySareina caught on the jobSareina standing in a pond for some reason
## Personality

Sareina has a tendency towards being the quiet person within a group, and often goes along with the flow due to it, being dragged into trivial things because she doesn't speak up. These range from her just being forced into going places with her friends, to being rather susceptible to street-advertisers.

Though, if something Sareina truly wants to, or doesn't want to, do or partake upon comes up, she will make her voice heard loud and clear, often to the surprise of those she's with, as it doesn't happen very often.

She tends to do badly at social events, often sneaking out early as the environment is more than she can handle, making use of her silent step to get away unnoticed.

What many don't know about Sareina is that she is just as skilled and competitive when it comes to videogames as Kakorra Kaira, who is more outspoken about the love for it. Nearly the entirety of Sareina's free time goes to gaming, and she is, unbeknownst to her affiliates, secretly the holder of the top spot of the current Kazzo leaderboard, Kazzo being the the nation's most popular game.

## Relationships

Sareina tends to get along with others due to her nature of listening rather than being contentious, though the more she gets to know someone, the more open she becomes personality-wise. This has led to either great friendships, or rising friendships being cut short by the seemingly sudden shift in personality.

Kakorra Kaira - Kaira is Sareina's dedicated gaming tourney buddy, and the two enjoy tag-teaming with each other. Additionally, Kaira often asks Sareina to duel her, as they both use the sword in combat. This has only become more and more often of an occurrence due to Sareina's flawless win streak, and Kaira's competitiveness around the subject.

Amoro Kankera - When Sareina is carrying out operations, she is nearly exclusively directed and spotted by Kankera. Kankera enjoys teasing Sareina, which makes some jobs considerably more tedious, though the two are usually able to laugh it off after the fact. Outside of work, they don't interact all too often, though Sareina sometimes watches Kankera paint when she's bored.

Takara Asai - Sareina and Asai have very opposite styles of moving through life. Sareina is reserved and efficient, whereas Asai is extroverted and enjoys taking her time in things. Surprisingly, instead of leading to disagreement this has actually made them a very good duo, and they are often paired together on missions, often as well with the addition of Sakurei Korra to top them off as a trio.

Sakurei Korra - Sareina and Asai are often paired with Korra during operations and missions, though outside of work-related events, Sareina and Korra have minimal interaction, especially since neither of them generally takes the initiative when it comes to conversation. They do hold respect for each other's skills though, at the very least.

Tesko Nairoka - In a somewhat similar predicament as with Kaira, Sareina often finds herself fighting Nairoka in duels, who herself is an esteemed swordsman. The two are both rather straightforward in mindset, and are great friends as well, though their dynamic resembles more of a teacher-student relationship, with Nairoka constantly pestering Sareina to help her further herself with the blade.

Keinen Shana - Sareina and Shana get along just fine, though they are often not tasked together, nor do they see much of each other outside of the job, thus there hasn't been much to develop their relationship aside from the respect they hold for each other as warriors.

Kaskadia Rook - Sareina was taught her Spell Art of Ice by Rook, and she still sometimes seeks to spend time with Rook, although there is much opportunity to do so. Sareina looks up to Rook, and admires her deeply.

Hisakawa Haru - Sareina donates much of the money she makes to Hisakawa Farms, as she believes that it goes to a good cause as the Farms provide the vast majority of agricultural produce and yield within the nation, and are additionally responsible for numerous aid programs dealing with the rare less-fortunate people of Svarga who find themselves in a slump. Haru appreciates kindly the vast swaths of money he gets from Sareina, especially during the earlier stages of his company. The pay for a high-ranking member of the Phantasma is unbelievably massive, even more than some companies make within a quarter, and so Haru has promised that if ever a time came to return the favor, he would return it tenfold.

## Trivia

the img used for Sareina is Okita Souji (Saber) from FGO [fate grand order]