Outcast Cruisers

The Outcast Cruisers are ships populated by the rockmen who were exiled from the Theocracy. They primarily use Teleporters and boarding tactics to exploit their teamwork bonus, giving them a great edge in combat.

## **Layout A**

*With limited onboard capacity, the crew of this vessel must take full advantage of their teamwork to, as the saying goes, "make the dream work".*

* Default Name: Path of Exile
* Starting Crew: 2 Rockman Outcast, 1 Rockman
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Hydra' Burst Missiles🗲
* Starting Augments
	+ Rock Plating
* Starting Resources
	+ 12
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I thought the Outcasts were indifferent to the war. Well, I'm not one to turn down the help. We need every ship we can get to take down this Flagship."* **(SHIP\_OUTCAST)**

### **Unlock**

* Defend the Outcast Trade Hub of Turban to unlock this ship... OR win the game with any Theocracy Cruiser.

## **Layout B**

*Though this ship might not come with a weapon system, its teleporter is large enough to send over the ship's entire crew at once!*

* Default Name: Good Company
* Starting Crew: 4 Rockman Outcast
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons **(0)** [starts at **2** on purchase]
	+ Medbay (2)
	+ Teleporter (1)
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (2)
* Starting Augments
	+ Rock Plating
* Starting Resources
	+ 6
* Slots: 3 Weapons, 2 Drones, 6-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I thought the Outcasts were indifferent to the war. Well, I'm not one to turn down the help. We need every ship we can get to take down this Flagship."* **(SHIP\_OUTCAST)**

### **Unlock**

* Get to Sector 5 with the Outcast Cruiser Type A to unlock this ship.

## **Layout C**

*This ship might lack a proper medical system, but it can more than make up for it thanks to its reconstructive teleporter.*

* Default Name: Perpetuality
* Starting Crew: 2 Rockman Outcast, 1 Orchid Floral
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Teleporter (2)
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (1)
* Starting Weapons
	+ 'Eris' Missiles
* Starting Augments
	+ Rock Plating
	+ Reconstructive Teleporter [X]
* Starting Resources
	+ 14
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I thought the Outcasts were indifferent to the war. Well, I'm not one to turn down the help. We need every ship we can get to take down this Flagship."* **(SHIP\_OUTCAST)**

### **Unlock**

* Get to Sector 5 with the Outcast Cruiser Type B or beat the game with the Outcast Cruiser Type A to unlock this ship.