Level 4

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Secure
»⠀Potential Mental Hazards

Level 4 is the 5th level of the Schoolrooms.

## Description

One of the structures in **Level 4.**

**Level 4** is a level which appears to be an expansive outdoor zone, filled to the brim with metallic structures. This level has been artfully crafted to be a visually stunning landscape. The size of the area can vary in an unspecified way, but it seems to just be random. However, the most common sizes of this area registered are between 30 and 36 feet in width. Those structures are made with a sense of playfulness that is irresistible to people who encounter them. It is very uncommon for wanderers to not feel compelled to play with them somehow. It is and should be noted, however, that those interactions have been registered to end up in anomalous effects to the wanderer who interacted with it/them. Those may include the following:

* Deep trances.
* Incomprehensible muttering.
* Uncontrollable laughter.
* An unyielding desire to play.

This outdoor area is presumed to be outside the school as the building that can be seen on the image of the level, but it is not confirmed to be outside Level 0. However, many give a theory that it is an unknown level area, completely different from the Level 0 school, however, this has not been tested. Despite that, the T.S.E has as of yet not been able to figure this out.

While navigation on **Level 4** is considered to be generally safe, one still needs to be careful. Running is very discouraged, as the fog of the level will reduce one's field of vision. This may cause one to hit one of various play structures, and if hit strongly it may result on a short coma or simply unconsciousness. In addition to these potential hazards, there are a number of other anomalous phenomena that one may encounter while exploring **Level 4.** These can include:

* Unexpected cracks in the earth.
* Sudden collapse and restoration of equipment.
* Random injuries.
* Drastic temperature changes.

Despite the aforementioned potential dangers, **Level 4** remains a fascinating, intriguing area that is well worth exploring for those who are brave enough to do so. With its unique blend of artistry, playfulness, and anomalous effects, it is sure to captivate and enthrall all who venture within its boundaries. **Level 4** is one of the best somewhat safe levels to be in if compared to some of the more dangerous levels like Level 66. As previously said, it is well worth exploring this level.

## Entities

### Entity 1

Entity 1 is not a common entity on **Level 4**, often substituted by Entity 10. However, Entity 1 often to escort wanderers into **Level 4**.

On the rare occasion Entity 1 does linger in the level, they are more passive and less professional than in other levels.

### Entity 6

Entity 6 can be seen growing in some areas, very rarely will you see an adult phase Entity 6.

### Entity 8

Often substituting for Entity 1, Entity 8 is rather more aggressive in **Level 4**, often shouting demands along the lines of:

* ***"Slow down!"***
* ***"Keep your hands to yourself!"***
* ***"Off the [structure]!"***

Usually, Entity 8 uses their whistle to make signals that are somewhat different than in Level 6. Some of these signals include:

 3 whistles | 3 Whistles signal an announcement, signaling that all entities (Entity 3 & Entity 1) need to listen. Often times, this is used to punish those who break the rules.

### Entity 11

Entity 11 appears in low quantities in the walls of some buildings, however the amount is too low to cause any serious damage to wanderers.

### Entity 18

Entity 18 can be seen on the outskirts of this level, generally in parking lots. Be warned, this entity will alert other entities if you go near it.

## Colonies & Outposts

There are no colonies and/or outposts in this level, even though establishing one is 100% possible. However, due to the aforementioned anomalous properties, it may not be worth it.

## Entrances & Exits

### Entrances

* A wanderer traversing Level 3 needs to find a book with 500 empty pages. Flipping through and viewing every page has about a 1 in 2 chance of transporting wanderers into **Level 4**.
* Finding a way out of the Ink Cave version of Level 3.8 will send wanderers here.
* Wanderers can rarely find a door in Level 17 that leads outside. This door will lead them to **Level 4**.

### Exits

* If rendered unconscious due to overexertion, the wanderer has a chance to be transported into Level 5.
* Staying conscious for a sufficient duration (about 50 minutes) allows the wanderer to be escorted by Entity 8 into Level 6.