Agriculture - Plants & Mushrooms

## General

The Flora available on the island functions are an important source of Food, Materials, Recreation, and Medicine, for the player; however their Populations are limited and it can be unreliable to explore for them in the long-run. A majority of Plants can be cultivated by the player to produce a sustainable supply through the use of Crop Plots.

Mushrooms can be grown in a Mushroom Bed (INFO TBA).

"Mushrooms:

You can now find 2 different types of mushrooms in the game. These mushrooms can be harvested, eaten and planted in a new more advanced structure called the mushroom bed. This structure requires straw and manure/guano to build, and has to be watered like crop plots. It can also be built indoors however and can grow its contents faster when in the dark.

Puffballs can now be found in the jungle and deep jungle. These mushrooms are quite big and can be eaten raw or used in some recipes.

Magic Mushrooms can now be found in the grasslands (although they are hard to find) and can be eaten to alter your mind state." (Update 32)

"Assorted Mushrooms are a new type of mushrooms that can be found in the wetlands and some caves (where they grow over time on their own). Eating them will have a random effect based on how high your herbology skill is. Needless to say eating them with a low stat will be dangerous while eating them with a very high one will be harmless." (Update 33)
## Crop Plot

Crop Plot

*"I should plant something here."*

Type
Structure

Obtained
Blueprint

Unlock
20% Herbology skill

Category
Farming -> Plants

Extra
Can only be built outdoors.

Generally, the harvested resource acquired can be replanted (2 TP action). Ex. Kava Root, Coffee Beans, Nipa Seeds. The following cannot be grown: Palm Trees, Small Trees, and Large Trees.

The Crop Plot should now display four different stats:
* Protection () - Related to pest damage, however, it is currently not in use/has not been implemented.
* Growth () - Once this hits 100%, new Plants will populate the top row and replace the Crop Plot. Growth speed is affected by Fertilizer and Location (refer to Growth & Location for more info).
* Fertilizer () - Increases the growth rate by a value of +0.5 (refer to Growth & Location for more info).
 Blueprints

## Growth & Locations

Plants prefer to grow in specific Locations and this is reflected upon the growth rate. Most of the time, the best place is where the Plant was originally found and Locations sharing similar characteristics.

* The Plant hydration stat has a max value of 288 which decreases by 1 per TP. A portion (Bowl) of Water restores 96 (33% of max hydration). This essentially means that a Plant requires one portion of Water per day and can store up to three days worth.
	+ Ex. 5 days to grow = 5 portions of Water

* The Fertilizer stat has a max value of 384 which decreases by 1 per TP. This can last for four days (100% -> 0%), during which it will boost the growth rate by a value of +0.5. Fertilizer is more effective when used on slow growing Plants such as when those that are planted in unfavourable Locations.

Increasing the growth rate also reduces the amount of Water that will be required to completely mature. This may be crucial when facing the Dry Season or playing with the Extreme Drought Perk.

Below are four different types/categories of Locations followed by the growth rate of each Plant in said Locations.

* Category 1 - Beach, Jungle Outskirts, Bay, Eastern Grassland, Western Grassland, Rocks (?)
* Category 2 - Jungle, Wetland Jungle, Deep Jungle, Jungle Highlands, Mangrove Forest
* Category 3 - Grasslands
* Category 4 - Secret Valley

```
*The Plant matures at a growth value of 672. 1 day = 1 portion of Water

```

```
*Add 0.5 to growth rate to figure out effect of fertilizer and refer to the first table below.

```

 Nipa Palm x 3Banana Tree x 1Sago Palm x 2 | **Growth Rate (per TP)** | 0.25

## Related Pages

TBA

PlantsAnimalsFoods and Drinks