Mafia

**Overview**

*Choose the Mafia and you will be running the show by paying off players to give you benefit, charging tribute for interactions on your turf, and marking “hit targets” to "take care of" problematic minions.*

**General**

**Details**

* Name: Mafia
* Author: Lonan
* Version: 6?
* Complexity: 3/5
* Last Updated: November 2022

**Breakdown**

Mafia has the typical minion structure of one 5 power minion, two 4 power minions, three 3 power minions, and four 2 power minions for an average of 3 power per minion or 30 printed power total. They have two double feature actions and the rest single feature actions. The actions are classified as follows:

* 2x Play on Base Actions: 1x Slumlord, and 1x Payback
* 3x Play on Minion Actions: 1x Flexible Hit, 1x Beneficial Hit, and 1x "Accidental Hit
* 5x Standard Actions (1x Special): 2x Paid Off, 2x Unfair Exchange, 1x Connections (Special)

**Cards**

**Minions**

**1x Boss (5):** Talent: Choose another player. That player must place a card they own from their hand into your hand. Ongoing: If your opponent would need to give the last card they own in their hand, they must place a card from the top of their deck into your hand instead.

**2x Enforcer (4):** Talent: Discard any number of cards owned by other players from your hand to increase this minion's power by one power for each discarded card until the end of the turn.

**3x Mogul (3):** Ongoing: Place a +1 power counter on this minion after the first time each turn a card you do not own is placed into your hand.

**4x Corrupt Cop (2):** Choose another player with a minion here. That player must search their deck for a card they own and place it into your hand.

**Actions**

**2x Paid Off:** Place a card you do not own into another player's hand. You may take control of one of that player's minions of power 4 or less until the start of your turn.

**2x Unfair Exchange:** Place a card you own into another player's hand to have them place two cards they own from their hand into yours.

**1x Slumlord:** Play on a base. Ongoing: Other players must place a card they own from their hand into your hand after playing a minion here.

**1x Connections:** Special: Play this card before a base scores. Play a card from your hand that you do not own OR discard a card from your hand that you do not own to destroy a minion of power 3 or less.

**1x Flexible Hit:** Play on a minion. Cancel this card's ability until the end of the turn. Ongoing: After a minion is played here, you may destroy this card to destroy this minion. Talent: Move this card to another minion here.

**1x Payback:** Play on a base. Ongoing: After another player's action would go to the discard pile, you may destroy this card to place that card into your hand.

**1x Beneficial Hit:** Play on a minion. Cancel this card's ability until the end of the turn. Ongoing: After a minion is played here, you may destroy this card to destroy this minion and choose a player to place a card from their hand into your hand.

**1x "Accidental" Hit:** Play on a minion. Cancel this card's ability until the end of the turn. Ongoing: After a minion is played here, you may destroy this card to destroy another player's minion on another base.

**Bases**

**(18) Boss's Mansion (4 3 2):** The winner may choose another player to place a card from their hand into the winner’s hand.

**(18) Slum (3 1 1):** On your turn, you may place a card from your hand into another player’s hand to take control of one of their minions of power 4 or less here until the start of your turn.