Melanie Gehrig

## Appearance

### **General Appearance**

Given their quirk increases their mobility highly they are a gymnast and therefore built like one. They are short but retain a medium build to keep strength up and weight down. They are flat-chested due to a binder. They have a large mass of curly orange hair that goes down to their mid-back. It's almost always let down, but when doing strenuous activity they keep it tied up. Their skin is pale and freckled all over.

### **Costumed Appearance**

Their costume consists of a full-body spandex suit with art of a spring on the chest area. The forearms have a design going all the way around them that resembles a spring. This is repeated on the legs.

## Personality

Melanie's personality is like their quirk: bouncy. They are always full of energy and on the go. They'll calm down, but it doesn't take much to get them going again. This applies to meeting people as Melanie is incredibly quick to jump into friendship, but remains elastic and always finds themself coming back to a familiar spot. You can stretch Melanie out of their comfort zone, but you'll find they'll move back into a familiar state. That is unless you pull them so far out of their comfort zone they don't go all the way back and find themself at a new position in life.

## Character Background

Melanie's background is one of great success. They were incredibly successful in gymnastics at a young age and continue to be. If you ask their mother about it they'll show you the ever growing trophy collection in Melanie's room. They were born and grew up in New Braunfels and were raised by a family of German descendants. Most of their family history can be traced back to Ellis Island where their ancestors first arrived in America. From their Melanie's ancestors moved to New Braunfels and joined the German community and there they stayed. Most of Melanie's childhood can be found outside. They spent most of their days climbing tree, buildings and doing most all mischief that could be done with their quirk. Worried of serious injury Melanie's parents put them into gymnastics which Melanie excelled in. Even without the use of their quirk they were (as previously stated) an exceptional gymnast. Their quirk also pushed them to learn parkour on their own and much to the dismay of their parents became exceptionally good at it. They also bounced in and out of martial arts for a long while and became quite proficient in it. Eventually Melanie decided their leaping from rooftops could be put to use and set their eyes on becoming a hero. With a little of a lot of work Melanie was eventually able to make it into Yuuei through the foreign student program. There they now reside taking classes and doing everything a hero-in-training does.

## Character Aspects

Character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them. To learn more about Aspects, please consult our Fate Points Guide.

***Player characters start with three character aspect slots. You can choose to fill these slots now, or at any time in the future.***

1. Others Before Themself

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

#### **Spring Feet**

The user's body has permanent springs embedded into the soles of their feet. These springs can be pushed physically allowing them to be utilized much like a body weapon.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Self(+1)
 * Tension Control(+5): The user has the capacity to manipulate the springs on their body, allowing them to potentially reel them in or release for various purposes.
	+ Attach(+1)
	+ Nervous Habit(-2): In order to make physical use of their spring, the user has to forcefully push it in to have it release and extend.
	+ Unusual Movement(+5): Using the springs on their feet, the user can push on them and use the resulting release to alter their movement to move farther and faster in one movement.
		- Attach(+1)
		- Super Spring Agility(+12): Using this style of movement the user can run faster, allowing them to temporarily exceed their normal agility in regards to the use of the springs on their legs.
		- Attach(+1)

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 Their costume consists of a full-body spandex suit with art of a spring on the chest area. The forearms have a design going all the way around them that resembles a spring. This is repeated on the legs.