Currency

**Currency** in the Gear.Club series is used to purchase and unlock items.

## Description

   Currency in Gear.Club is a means for players to purchase and/or unlock items: cars, tracks, regions, etc. There are several different forms of currency in the series.

The primary currency in the series is credits, which is used to buy most of the items in the game.

Currency varies between the different games. For example, in Gear.Club: True Racing, a free-to-play mobile game, there is a premium currency called Gold. This currency is used to buy premium items such as special edition cars. This currency can also be purchased using actual currency, allowing the game to remain free by creating a source of revenue for the developer. The other Gear.Club games are premium console games and do not need a secondary currency.

For the console games, Gear.Club: Unlimited and Gear.Club: Unlimited 2, there is also the option for downloadable content (DLC). These are content packs that cost actual currency but add more to the game. An example would be the Porsche Series Pack, which adds new cars and events.

## Forms of Currency

These are the different forms of currency in the Gear.Club series

## Credits

### Credits

Credits are the primary currency in all Gear.Club games: Gear.Club: True Racing, Gear.Club: Unlimited, Gear.Club: Unlimited 2. Credits are awarded by every race the player completes except for test drives. The player will earn a larger reward the higher position they finish, and the amount they earn also goes down after they finish the specific event for the first time. The overall amount of credits the player earns in any race goes up as they progress through the game, allowing them to purchase higher-tier items and cars.

In True Racing, players can watch advertisements to double their race earnings. Credits cannot be purchased using real currency, but Gold can be used to purchase credits. Larger credit rewards can be earned by all the stars in a championship. Additionally, in True Racing, players can complete periodically held Flash Events to earn extra credits and Gold. In Unlimited 2, players can also earn credits through Clubs.

This currency is used to buy most of the items in the game. This includes cars, workshops, engineers, and decorations in the Performance Shop, car bodykits, and more. It is also used for upgrading cars and workshops.

## Gold

### Gold

Gold is the premium secondary currency which only appears in Gear.Club: True Racing. This fills the role of a premium currency and can be refilled using real currency in the form of an in-app purchase. Gold is much more difficult to obtain than credits, and cannot be "farmed". This is a subtle attempt to encourage the player to refill their account by purchasing Gold.

Gold is earned by completing entire championships, epic and legendary-rarity Flash Events, and through daily login. Large amounts of Gold can also be earned through high-tier Leagues and by finishing in top positions in World's Fastest Gamer, however, do note both these means are difficult and requires high levels of skill. Earning large amounts of Gold is possible, by saving up every amount they earn, but this will take patience.

Gold is used to purchase special edition cars (base model cars with exclusive paint) and premium cars, for example, the Bugatti Veyron Grand Sport, Bentley Continental GT, and the McLaren 675LT. It is also used to purchase most bodykits and paint options, and some decorations for the Performance Shop.

## Stars

### Stars

Stars are a different form of currency, and are sometimes not referred to as currency. Stars are essentially a measure of how many races the player has completed. There is no way to buy or "farm" this currency. The player will earn stars at the end of the race depending on which place they finish. 5th to 4th will award one star, 3rd to 2nd will award two stars, and 1st gives three stars. The player must earn three stars on every race in a championship to collect the championship reward.

The total number of stars is displayed at the top left corner of the screen. When the player has accumulated enough stars, they will unlock new regions. Unlocking new regions opens up more events, car dealerships, and more opportunities to collect more stars. Once the player has collected every single star, they have essentially "finished" the game.

## Trophies

### Trophies

Trophies are a skill-based currency for Leagues. They are used in every Gear.Club game but are more important in Gear.Club: True Racing and Gear.Club: Unlimited. Like stars, they are not always considered a form of currency. They are also independent, not purchasable.

Trophies are earned through Leagues, multiplayer races where players compete to set the best time on a racetrack. The player will win or lose trophies depending on their placement at the end of the season, which lasts one week. If they gain enough trophies by winning more races, they advance to the next league. Likewise, if they lose enough trophies, they are demoted to the previous league. The players are then placed on a global leaderboard.

## Experience

### Experience

Experience is another form of independent currency that is partially skill-based. A player earns experience by simply progressing through the game. Some specific examples include winning races and upgrading cars and workshops. The player advances to the next level and receives a credit or Gold reward. Going to the next level opens up more options to edit and customize the Performance Shop, allowing more workshops or workshop upgrades, new decorations, and new parking spaces.

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