recursal/Fanatic-Fandom huggingface dataset:
Western Medicine

Western Medicine is a comic series drawn by Vectober and Railroad-Blues, which depicts how Mercy and Avery meet. It stars Mercy, Avery, Cory, Maul, and Toby with an appearance by Hancock.

Its original Tumblr post can be found here:

* Part 1

* Part 2

                            *"All these lovely ghouls for Avery to look at, but his mind keeps going back to one…" -railroad-blues**by railroad-blues**"HE MIGHT HAVE IT BAD! SO CONFUSED AND FLUSTERED, LOL." -vectober*
Nosh

**Name:** Nosh

(She has abandoned her married surname but doesn’t remember her maiden name, and she’s pretty sure “Nosh” is short for something, but she can’t remember that either)

**Age:** 36/247ish? (Born May 2044)

**Origin:** Belle Fourche, South Dakota

**Occupation:**Brahmin rancher wife before she reached the Commonwealth. Presently: cook, hunter, and tanner.

**Height:**5'3"

**Weight:** 94

**Hair:**None, which is a source of great ire to her

**Eyes:**Black

**Family:**

Husband: Ezra (Estranged, she's *really* hoping she doesn't run into him)

Children: Currently unnamed, ages 9(f) and 6(m) (both deceased)

**Family History:**In 2081, upon Ezra's insistence that the cure for their swiftly-developing ghoulism would be found at C.I.T. (not realizing it was no longer functioning), Nosh and her family began their journey from the South Dakota area to the Commonwealth. Along the way, their eldest developed an aggressive form of brain cancer and died. The youngest turned ghoul at the same rate as Nosh and Ezra, but continued developing until he went feral, and Ezra was forced to shoot him in the head. Once they reached the Commonwealth, Nosh purposefully lost Ezra, blaming him for the deaths of both children.

**Current Whereabouts:** Commonwealth, currently housing with my SS Astrid, but prone is to roaming. She frequently travels to the coastal areas to trade/instruct friends how to make salt, which she uses for both tanning and cooking.

**Favored Weapons:** Winchester .308 unscoped rifle & her father's bowie knife

**Wardrobe:** For the most part, charcoal-colored pants, black mid-calf combat boots, a loose white tank top, and any variety of oversized/scavved plaid button-down shirt that she either wears unbuttoned or ties around her waist. Her absolute constant is an old, stained, teal-colored head scarf.

**Strengths:** Nosh can make almost any raw food item taste amazing (she's figured out those post-war seasonings). She's a damn good shot while hunting, but not so much in high-stress situations against raiders and the like. She has a good sense of humor and lets a lot of stuff roll off her back, but she can also go into mom-mode and delegate responsibilities like the tiny boss she is. She likes to play little pranks on people (of the "Hey, your fly is down," or "Is that a gun in your pocket orr..." variety). Has a gaping hole of a soft spot for youngsters.

**Weaknesses:** Nosh tends to shut down and disassociate in high-stress situations, which makes her a bad travel partner. Jet is also a common go-to for times when she starts thinking about things she'd rather forget. It has led to her almost completely forgetting about her pre-war life, including any memory of her parents, as well as the names of her own children, who died in the years 2082 and 2083 (one from radiation-induced cancer, the other from turning feral).

**Creator:**Vitley (mentats-ghoul-herself )
Dustin

**Name:** Dustin Darvon

**Age:** Born October 28th, 2053, currently around 234

**Pre-war Occupation:**Cryptanalysist and freelancer

**Height:**6'1"

**Hair:**Short, red-brown

**Eyes:**black (pre-ghoul: hazel)

**Family:**

**Father:** John Darvon (deceased)

**Mother:** Caitlin Darvon (deceased)

**Brother:**Peter Darvon

**Current Whereabouts:** Goodneighbour, living in the Hotel Rexford

**Favored Weapons:** Anything he can get his hands on, but prefers scoped pistols

**Strengths:** High charisma, ambitious, intelligent and cunning

**Weaknesses:** Self-serving, selfish, conceited to the point of arrogance.

**Creator:**@unromancable
Janice

Age when turned: 70

Height: 5'

Expects to be respected.

Has a lot of old costume jewelry and nice clothing. Still has her old house, its a bit out of the way and well kept, not too large. Has a lot of land as well though where she hosts various other people. There's a barn where Trinidad works on their airships also (layout sketch coming soon)

She's stern, not unkind but doesn't take rudeness lightly. Willing to barter with passerby, doesn't generally allow strangers to stay too long though. Has people who patrol her property to keep rift-raft out.

Never raises her voice except when calling to somebody over a distance.

There is a synth named Corvo under her care, who can periodically be found\* hiding out in her basement. She has an arraignment with him that until he can afford a new face, she will hide him whenever trouble comes after him. She will kill anyone who comes after him without question, intolerance is NOT acceptable in her household.

\*if you're in her circle, you will be told if need be. otherwise he is hidden from everyone
Syne

## General Info

**Name:** Syne

**Age:** 34

**Date of Birth:** November 11, 2253

**Ethnicity:** Indian-American

**Origins:** Quincy

**Current Whereabouts:** Varies.

**Occupation:** Mercenary

**Alliances:** Minutemen (Former), Gunners (Loose association only)

## Appearance

**Height**: 5ft 11in

**Build**: Athletic. Some muscle mass but not overly stocky.

**Eyes**: Dark Brown

**Hair**: Black, falling around mid-neck in loose shaggy curls, usually tied back at least in part.

**Distinguishing features**: Scar along left side of jaw, hidden in scruff of beard. Tattoos over right upper arm and shoulder blade.

## Stats and Perks

S: 3

P: 9

E: 4

C: 6

I: 3

A: 9

L: 4

Perks:

* Perception: Sniper, Penetrator
* Endurance: Toughness, Chem resistant
* Charisma: Lady Killer
* Agility: Sneak, Ninja, Quick Hands

Preferred Weapons:

* Hunting Rifle with long light barrel, marksman’s stock and long scope.
* .44 Pistol

## Misc

* Written by Ludo (synthesthetic.tumblr.com)
Mercy

###

> *"Well, at least I'll never go out of business."*
>
>

## General Information

**Name**: Mercy (Issac Monroe)

**Age**: 232 (born April 7th, 2045)

**Pre-war occupation**: 2077 United states Army Medical Sergeant Monroe, combat medic. MOS 68W30.

**Current Occupation**: Medic/ Doctor

**Height:** 6′0″

**Weight:** 210lbs (194 after ghoulification)

**Hair:** Brown (bald after ghoulification)

**Eyes:** blue

**Bloodtype:** O+

**Family:**

* Mother- Margaret Monroe (deceased)
* Father- Rodger Monroe (deceased)
* Sister- Paula Monroe (deceased)
* Brother- Johnathan Monroe (deceased)

**Current Whereabouts**: Commonwealth, goes back and forth between the Slog and Goodneighbor.

## Statistics and Favored Gear

**Favored Weapons**:

* Standard issue combat knife
* Combat shotgun
* .44 revolver.

**SPECIAL Stats**:

* S-3 (Rank 1 Blacksmith)
* P-6 (Awareness, Locksmith, Night person)
* E-4 (Toughness)
* C-3 (Surprisingly, rank 1 cap collector- helps a lot with buying medical supplies!)
* I-9 (Rank 4 Medic, rank 1 Hacker, rank 2 chemist)
* A-4 (Sneak and Mr. Sandman)
* L-3 N/A

**Strengths**: Pre-war medical knowledge applied towards humans and altered to Ghoul physiology, Pre-war combat knowledge, makes great alcoholic drinks, good company once you get him to talk

**Weaknesses:** Bleeding heart for innocents, Dry sarcastic attitude, swift to anger, Alcohol

## Notes

* Ambidextrous
* Has a Clinic set up in the Slog, but makes trips to Goodneighbor for doctor visits.
* Will not take his hat off in company. At all.
* Is a surprisingly good bartender, his specialty- to a few folk's delight- is a Tarberry infused drink.
* Mercy belongs to @vectober

## Gallery

"It never gets easier. The first time, or the millionth. You can’t save them all, Mercy. Let them rest, they deserve that peace. At least they can get it." (art by Vectober)Avery and Mercy (art by Vectober)Can't wash it all away... (art by Vectober)Avery and Mercy by Railroad-BluesMercy never gets drunk - just ask him! (art by Vectober)(art by Vectober)Mercy and Bastion, lineart by Vectober coloring by UnromancableAbby hugs for Mercy! by Vectober
Adams Twins

**Eleanor Ford Adams** and **Candor Dennis Adams**

Originally from: Francestown, NH

Residence during *Great War*: travelling down the coast

Pre-War Occupation: Eleanor was a welder, Candor was a shopkeeper for a botanical shop

Family: Adyloa Denise Adams (mother, ghoul), Sanford "Sandy" Adams (father, deceased)

Age: 24 when ghoulified, currently about 235 years old

Height and Weight: Eleanor: 6' (183 cm), 170 lbs (77 kg); Candor: 5′11″ (180 cm), 165 lbs (75 kg)

Companions: each other, for the most part

Likes: Eleanor: games, stories, music, laughter; Candor: sarcasm, rain, plants, rocks

Dislikes: Eleanor: abruptness, conflict, politics; Candor: logical fallacies, willful ignorance, xenophobia

Weapons: Eleanor: scoped and modified hunting rifle; Candor: plasma shotgun, rarely used
Story (IAL)

Mother Earth was sitting on the brink of death, dying alongside the countless other celestial bodies that lay scattered about the Milky Way. She had fought for many, many years until she could not fight any longer against mankind's destructive and ignorant ways. And so, she gave up. It was that white flag that called the Saviors to her, to restore her natural vigor and brilliance and, along the way, bring mankind back to their once-respectful ways towards Earth. Over many, many moons, new tools and ventures were built and conducted to help humans grow substantially, enough that they were now actively exploring for a new planet to call home. Their follies had shown them how destructive too many of them could be, and they were determined not to ruin the second chance they had been given. So, with the tools they were gifted and a new lease on life, mankind would explore beyond the stars, perhaps beyond time itself...

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

The Council members had assembled and were finally ready to greet their new charges; the Citadel's citizens. Although apprehensive and perhaps a bit nervous, their wishes and welcome were received warmly, and fell on excited ears. Each member gave a small speech, dictating what their role was and their vision for the future, each drawing more awe and applause than the last. They were even able to get a walkaround done in the crowd, meeting citizens such as healers, hunters, and teachers. It was encouraging to them to know that their was an enormous amount of faith placed in them to look after one of the best of mankind's creations.

But exhilaration was replaced with horror shortly after.

As a few of the Council members had decided to spelunk through the depths of the library, filled to the brim with priceless pieces of writing from eras previous, a seemingly dark entity conversed with them. The words it spoke were ones of death and destruction, all the while taunting them with information that few others knew about each member, before unleashing three terrifying beasts upon the members and one citizen; the healer, Isla, had been in the library as well. Thankfully, the four of them defeated the creatures with fire [and Solus' good aim], only sustaining relatively minor injuries. They were left, however, with a room of lore in shambles, as well as an intense curiosity as to who they had been attacked by and how they would let the people of the Citadel know - without inducing panic.
Bywolf

Trade

Healthcare

Law enforcement

Food and food service

Industry

**Bywolf** is a city on Venus. Nestled in the heart of the Whispering Woods, the treetop city carries a strange sense of both mystery and grace. Here, homes are often found tucked away at the treetops, while many shops and markets run along the forest floor. The city is divided by a river that flows along the center.

## History

Time waits for no man, or city - while Coldlyn was being brought to life in all its icy elegance, life was being created in the heart of the newly dubbed Whispering Woods. A fair sized clearing had been explored for weak soil, potential wellsprings, and enormous roots that might be disturbed by accident whilst building. Upon deeming the area to be fit and not in danger of harm, Bywolf was brought to the treeline, much sooner than any of the other cities had been. It was designed upon a fabled writer's old tales about elves and dragons and wizards, written ages upon ages ago. The city seemed to be one with the woods, with a bubbling river caressing the middle. Treetop homes were built with intricate staircases and doorways, and halls were lined with long tables and candlelight. Stalls were set below, small but well crafted, and all manner of items were exchanged - jewels, wood, cloth, and food, among other things.

Bywolf became the home for the mysterious, elegant, subliminal, and sometimes shady. Though open and inviting, being situated in the heart of the woods can lead people astray from time to time, and the constant thought of magic was always prevalent. People that grew up in Bywolf were deemed mystical or mysterious; the odd rumor would sometimes do the rounds about how the people living there had always lived on Venus, and were now pretending to be from Earth to fit in. Of course, everyone who has come from there completely denies this, but still some wonder...

## Jobs

Bywolf does not have districts like the Citadel, and seems to follow a vague sense of order - housing is mostly in the trees, while the ground usually had the store fronts. It's rare to see a home on the ground, but slightly less uncommon to see a restaurant or merchant in the treetops.

Religious/Spiritual positions (pastor, cleric, yogi, monk, etc), merchant, jeweler, wood/stone carver, hunter, doctor/nurse, guard/police officer, weavers, storyteller/fortuneteller, butcher, florist, etc.
Earth

**Earth** is an inhabited planet in IAL.

It was the original planet for humans.

## History

Mother Earth was sitting on the brink of death, dying alongside the countless other celestial bodies that lay scattered about the Milky Way. She had fought for many, many years until she could not fight any longer against mankind's destructive and ignorant ways. And so, she gave up.

It was that white flag that called the Saviors to her, to restore her natural vigor and brilliance and, along the way, bring mankind back to their once-respectful ways towards Earth. Over many, many moons, new tools and ventures were built and conducted to help humans grow substantially, enough that they began actively exploring for a new planet to call home, beginning with Venus.
Council

**The Council** is a group of leaders who guide humans living on Venus. All members were chosen by the Saviors. It is based in the Citadel, Venus.

## History

Members of the Council are people that were pre-destined to become leaders of their new world. These people might not have been even born, or old enough to understand what the world was going through at the time of the Savior's rescue, while others had seen much, perhaps too much, in their lifetime.

Each member was chosen for their skills and mind sets. These were not people who would rule with an iron fist, or wield justice as a hot iron sword. These people were to guide their race through a new, peaceful era that might scare newcomers, to uphold the law but to be fair and kind, and to ensure they all were prosperous in their new home.

## Members

### Alessa Olwyn (Head)

Known to be hard-headed but soft-hearted, Alessa was the first to arrive at the Citadel to take control of the city while awaiting the rest of her colleagues. She understands her position clearly, and does not wish to mar it with any misguided decisions.

### Solus Hale

Independent by nature, Solus is a skilled hunter and sniper with a quick wit and a sharp tongue to match. Not one to lose his cool in an emergency, he relies on quick thinking and a sharp focus to respond to problems. Solus has experience in multiple areas, focusing on ecology, exploration, and technology.

### Alsafi Lenovo

Alsafi, or Saf to close friends, takes her job as head of military action very seriously. She often tries to be the protector of the other council members, despite her being so young. Alsafi has become extremely loyal to Alessa due to her growing up as a stray with her brother. She is more than willing to put down her own life for those of the council, and of their new world.

### Ryker Baruch

Ryker has an extroverted personality, loving to interact with others and never stressing out over the little details. However, while he is generally happy and likes to joke around, he can just as easily turn serious when something important comes up involving his friends. To him relationships with other people are one of the most important things in the world. Ryker has experience mainly in exploration and combat.
Vincent

## Vince

> I've always been by myself...I don't really know any different
>
>

Age: 236 (26 pre-war)

D.O.B: December 8th 2047

Height: 6ft 4

Weight: 140lbs

Hair: Very Pale blonde, almost white.

Eye Colour: Was reddish brown, now a pale silvery colour due to congenital cataracts.

## Biography (pre-war):

Vincent spent the vast majority of his life alone. A ward of the state and in and out of foster homes from an early age, he never really settled down in one place long enough to make any lasting friendships and had no family to speak of.

Vincent was born with bilateral cataracts and was always had impaired vision, but became fully blind at age 15.

He lived alone in a small condo in central Boston, a sheltered accommodation shared with three other disabled young adults and a warden, although he was able to function entirely on his own with the help of his therapy cat Biscuit, a memento from one of the only foster parents who cared for him, an elderly woman he refers to as 'auntie'

## Post War:

(will fill this in with more detail later)

Vincent had taken up residence in Croup Manor, a seemingly abandoned period house on the coast and had been living there for some time when he was approached by a young family who wanted the property to set up a Settlement. With one hitch. He had to leave.
Gigi Harrison

**Name:** Regina “Gigi” Harrison

**Birthdate:**Feburary 11, 2052.

**Age:** 235 (at the time of fallout 4)

**Height:** 5'4"

**Weight:** 110 lbs

**Eyes**: Big, bright ocean blue irises, and extremely bloodshot whites. (From Chem use and being, well a ghoul)

**Hair:** Wears a waist length chocolate brown wig with soft waves and curls. Bald underneath. She tries to keep looking as much as she did pre-war as possible.

**Current Whereabouts:** Moving from Quincy to The Slog. Just arrived at her destination. Often seen in Goodneighbor as well.

**Occupation:** Jazz singer and general sweet talker. If you want it, she can talk someone into giving it.

**Family:** Only Child. Her mother passed away from cancer when she was 8. Her father passed away from what is thought to be liver failure when she was 15. She did not have a very good family life growing up. Her father was an alcoholic and abusive. Her mother, before she was diagnosed with cancer when Gigi was 7, was a mild drug addict (pain killers).

**Favored Weapon(s):** Her voice, her charm and a 10mm pistol she carries in a thigh holster.

**Strengths:** She has excessive knowledge of Chem use and while she can talk you out of your clothes, she has a mean streak. She doesn’t tolerate people berating her or people she likes.

**Weaknesses:** Her Med-X addiction, her inability to commit, and her knack for falling for men she really shouldn't.

## **SPECIAL:**

S: 1

P: 4

E: 3

C: 10

I: 4

A: 5

L: 1

## **Fun facts:**

Gigi loves snack cakes, whiskey, flowers and menthol cigarettes. She only wears dresses and has many colors and styles. She does not like to be lied to or have the truth hidden from her. She almost always has a crush on someone. She's a hopeless romantic. Despite her often times off putting dramatics, she really just wants someone to love her. She likes most everyone, even if she is skeptical at first.
Ishtar

Artisan

Healthcare

Trade

Food and food service

**Ishtar** is a city on Venus. Built close to the ground on the plains of Venus, it is located not far from the Citadel. Although it is the smallest city on Venus, it incorporates the work of many designers and builders alike to provide for the steady, comfortable lives of its inhabitants.

## History

The plains of Venus were much like the ones you could find on Earth, except they seemed to give off a very, very faint glow. No one was sure why or what caused the grass to glow, but it was admired and helpful when it was dark out. Ishtar was built on a bit of a knoll, giving it the advantage of a slightly raised 360º view. Its homes were made of venulite stone and compressed wood, and built low to the ground to avoid the wrath of any windstorms that might come through, save for the odd building that had more than four stories, to accommodate the families and people that wanted complexes and apartments, as well as the odd business that needed the height. Trees were brought in from Earth, such as Japanese black pine, to provide shade when needed, and extensive agricultural groups worked long hours to ensure the city would be able to have a steady supply of produce. Thankfully, the Citadel was not far from where they were, and so if supplies were low, caravans or runners could be sent to the city to purchase what was needed.

Ishtar was home to those that preferred the simple life: raising a family, or living out the twilight years in a peaceful but active atmosphere. The store fronts and business that occur here are very minimal; there aren't many duplicate places to shop for food, clothing, or homewares. There are an abundance of gardens and pools, however. All man made, all looked after carefully so as not to disturb the balance that's created for the farmers, you're guaranteed to find cool and refreshing spots in each small oasis.

## Jobs

Ishtar is the least populated out of all the major cities in Venus currently built, and does not have districts that they follow.

Florist, grocer, farmer, hunter, weaver, jeweler, healer, storyteller/fortuneteller, etc.
HIGHWAYMAN

## SUMMARY

A just and violent lawman, who has cemented his name among the righteous and forward-thinking. On paper, he is a **HERO**, and in public person, he is tall, smoothly-voiced, polite.

His name is **UNKNOWN** or given so many times, in different flavors, that he may not have a name anymore, beyond **HIGHWAYMAN**.

He is in his **THIRTIES**, and clocks in at **6'5"** and **250 LBS**, respectively, usually hooded by the brim of a sheriff's hat. His skin has the consistency of chalk paper, and his eyes are lifeless.

He uses a .44 magnum revolver, and excels at interrogation tactics. His brutality emerges from behind closed doors.

He is after an ex-soldier wanted for crimes against the NCR and NCR territories, and has doggedly tracked him down to the Commonwealth in a pursuit that has spanned the better half of a decade.

*He is a just and violent lawman*, whose papers are traded with distinction across the wasteland's microcosms of electoral powers. He has killed fathers, buried families, ripped children from their homes, destroyed lives, and believes in duty and the cause of his word. He is **RIGHTEOUS**, a devil's crackshot, **OBSESSIVE,** wears humanity like a disguise, and should not be, **UNDER ANY CIRCUMSTANCES,** trusted with your life.

## S.P.E.C.I.A.L. & PERKS

STR 6

PER 5

END 3

CHA 5

INT 8

AGI 7

LUC 5

+Gunslinger, WIP

## A STORY TOLD ON ALL ROADS TO BOSTON

In the parched and distant highway, a woman and a man come across a fork in the road. There is a hunched, hooded figure standing there, who says, reaching out a thin hand,

"THIS ROAD REQUIRES TOLL."

The woman pays with some reluctance, and carries on her way. However, the man refuses, and tries to pass the figure, who stops him.

Irritated, the man scoffs at how a road can be owned. He whips out his gun, and threatens a hole between the offender's eyes.

Death answers him, withdrawing his hand, and says,

"**ALL ROADS** ARE MINE."

## TRIVIA: UNDER THE HOOD

* He is perpetually haunted by the sins of his forefathers, and of his own.
* A rich batch of anger mixed with a god complex, and unfortunately gifted with the face of a man.
* He loves torture, and torture loves him.
* There is a shrine out there, somewhere, dedicated to a woman who once loved, trusted, and forgave too much.
* He is closeted, and if you so much as make a mention of that, *he will end you*.
* Created by colorsdesigned. Keep up to date with his shenanigans via the highwayman tag.
FanFic

This is a page for linking Ghoul OC (and Non-Ghoul OC) fan fiction. Whether it's a full-blown fanfic or just a small blurb, you can find it here!

## By Username

### a-gutter-of-ghouls

* Skin Deep [Full Story][In Progress]- Abby, Mercy, Neal,Trish
* Bullets and Brulee [Full Story][In Progress] - Abby, Neal
* The Cost of Caring [Short Story][Complete] - Molly, Neal
* "I've Got You " [Short Story][Complete] - Abby, Avery, Mercy, Trish
* Dinner for Two [Short Story][Complete] - Abby, Molly, Neal, Travis, Trish
* Thoughtful Gifts [Short Story][Complete] - Abby, Anthony, Avery, Cory, Maul, Mercy, Molly, Neal, Preacher, Toby, Trish

### anticsofanthony

* Night Surgeon [Short Story][Complete] - Alaelys, Anthony, Mercy
* Have Gun - Will Travel   [Short Story][Complete] - Anthony, Avery
* Something Wicked This Way Comes  [Short Story][Complete] - Alaelys, Anthony, Goody

### maggie-the-ghoul

* Helter Skelter  [Short Story][In Progress] - Abby, Avery, Charlie, Hugh, Maggie, Mercy, Molly, Neal, Preacher, Toby, Travis, Trish

### spacialkiwi

* Trish's Mr. Handy [Short Story][Complete] - Trish

## Collaborations

### The Western Medicine Saga

* Western Medicine [Comic][Complete] - Avery, Cory, Maul, Mercy, Toby
* Desperation Blues [Comic][In Progress] - Abby, Avery, Charlie, Cory, Maul, Mercy, Molly, Neal, Travis, Trish
Alessa Olwyn

Player Character - Council Member - Founder

Leadership

Sister (younger): Deceased

## Roleplay Information

http://in-another-lifetime.deviantart.com/art/IAL-Council-Alessa-Olwyn-583868602

### Relationships

Solus: AcquaintanceRyker: Acquaintance

Alsafi: Acquaintance

Naru: Acquaintance

> *"If you want something done, do it yourself."*
>
>

**Alessa Olwyn** is a player character and council member by Serendiipitii (dA).

Council application on dA: http://in-another-lifetime.deviantart.com/art/IAL-Council-Alessa-Olwyn-583868602
Shiranui

## General

**Creator:** reptah

**Name:**Shiranui

**Age/Birthdate:**60 and up

**Occupation:**Manual Mercenary

**Height:**5'6

**Weight:**132 lbs

**Appearance:**Messy, white hair only on the top of his head, while the rest is pulled in a small, high ponytail.

Dark, small and lean. Whites of his eyes are no longer white, but black. Eye color is blue.

Sharp and large teeth, a result of his ghoulification... he thinks? Powerful jaw that could easily bite through skin, leather armor and SOME metals. Power armor not so much... he's tried...

**Personality:**Very kind-hearted and very one track minded. He trusts very easily and probably sees more good in people than is really there. This type of thinking often gets him into trouble.

He is very cheerful and hates to do harm, and as such, is a pacifist.

**Current Whereabouts:** He's chilling in the Commonwealth

**Family:** Unknown

## History

Not too much is known about Shiranui's past, even to Shiranui himself. For as long as Shiranui can remember (which isn't very long), he has been in the Commenwealth doing "mercenary" work.

He recalls very little from his past, but he remembers the hero's he would read about in comics.

He doesn’t charge very much money for work, even as far as doing a lot of work for free originally. However when his close friend and mentor admonished him for doing all of his work for free, he started charging money (he sometimes does work for free, don't tell Pops!). The only work he accepts is work that doesn’t involve violence. He calls himself a Manual Mercenary because he only does manual labor! (Pops says he is just a regular worker, but Shiranui thinks that's lame.)

He generally does work for settlements and merchant caravans, but really if someone just needs help he does basically anything as long as its not shady or has to do with harming others.

He wanders from place to place trying to help those in need to the best of his ability. He feels that if there are people in his reach that need help, that it is his responsibility to help those people with his own strength—!

Shiranui is a pacifist; a very odd and dangerous thing to be in the time he lives in. As such, he doesn’t carry any weapons on him, and solely relies on his agility and stealth (Papa scolds him consistently about this, "You're going to get yourself killed!").

He grew up reading whatever comics he could find, and he really admires strong, courageous and kind people! He believes that you don’t need to fight to show off real strength.

However, his memory is no good and he can barely remember any of the people he meets, and rarely remembers events that happen. Papa is the sole exception to this, even if Shiranui doesn't quite understand why.

The only things he can remember are his love for comics, Papa and his unshattering determination to keep living–!

But for some reason, despite being unbelievably attached to the fabric wrapped around his waist he can’t place where exactly it came from, nor why he feels nothing but sadness whenever he looks at it….
In Another Lifetime Wikia

## Welcome

This is the official wikia for **In Another Lifetime**. You can find all the information you need on Earth (current and parallel), Mars, Venus, and other planets that become inhabited while the story unfolds, including the story line, maps, directories, catalogs, lore, back stories, factions, and updates.

**In Another Lifetime** was created by Serendiipitii.

You can find the DeviantArt group here .

## Directory

Please follow these links to find your way on the main page.
Venus

**Venus** is an inhabited planet in IAL.

It is the first planet after Earth to be colonized by humans. Its capital is the Citadel, where the Council acts as its government.

## History

Named after the goddess of love and beauty, it was Earth's 'sister' planet.  Upon exploring it further - something no one had been able to do as of yet - they discovered lush forests and clear waters, enormous mountain ranges and sprawling fields. The groundwork was already set for them to begin the biggest project in all of history: colonizing another planet.

It took many moons, and just as many people, to build it up. A white stone that had been mined up close to their building grounds was used  to create the infrastructure of most buildings. It was named venulite, after the planet, and provided light but extremely sturdy and tough to chip once shaped. This stone was used to build many more places across the planet, but the most focused upon were the Citadel, Glasscoast, Coldlyn, Bywolf, and Ishtar.

## Cities

### The Citadel

The hub of Venus for both living and commerce, the Citadel was a monument to mankind's eye for perfection. Its spires gleam white thousands of feet above the city; it is the home of the Council. Thick walls surround the districts, with the coast sitting beside it. Its spires could be seen from hundreds of miles away.

### Glasscoast

Based loosely off of Earth's old world Santorini and ancient Rome, Glasscoast is a very open concept city. With fountains, garden walls, patios, and breezy buildings, it's become a haven for the arts and a resting place for those looking to rejuvenate.

### Coldlyn

The lay and feel of Coldlyn is akin to the Forbidden City of China; an enclosed city filled with market stalls, teahouses, and winding streets. Though the snow and cold winds blow through frequently, it is considered a place of great inner peace and tranquility; many people make pilgrimages to the city to pray at the shrines there.

### Bywolf

The heart of the forest holds this city close. With towering trees to fill the sky, and babbling creeks to run through the streets, Bywolf gives off a dangerously ethereal feel, for though it holds much beauty, the wild still pass through. Many thieves and traders come to do business here, because it is so isolated. Be careful when walking the treetops.

### Ishtar

An old world farm-style town, Ishtar was grown on the top of a knoll, overlooking the vast plains of Venus. To the East, the spires of the Citadel are visible, along with the sparkling coast. To the North, the dark smudge of the Whispering Woods could be seen, with the thick mountains that held Coldlyn were sprawled to the Northwest. Ishtar is quiet, where families come to thrive in peace. Most of the work done in the town is trade and farming, making this an ideal place to lay low for a while.
Eli

**Age:** 247 (was 37 when the Great War broke out)

**Prewar Occupation:** Fisherman/Sailor, Second-in-command at the *Inpesca*.

**Current Occupation:** Fisher and a loner

## Personality:

Eli is a friendly and gentle ghoul, and his ghoulification is due to exposing himself to the irradiated sea for a very long time. Although welcoming personality, Eli is quite solitary and hardly talks. When he do talk it is often a very short answer.

## SPECIAL skills:

**Strength**: 10

**Perception**: 3

**Endurance**: 10

**Charisma**: 1

**Intelligence**: 5

**Agility**: 3

**Luck**: 5

## Perks:

##### **STR**:

-Big Leagues

-Rooted

##### **END**:

-Toughness

-Aquaboy

-Adamantium Skeleton

##### **LCK**:

-Fortune Finder

-Mysterious Stranger

## Weapons

1. -Kremvh's Tooth
2. -Harpoon, for hunting reasons
3. - Unarmed (pun intended)

## Notes:

-Due to exposure in radiated waters, Eli has shark teeth and gills

-He lost his arm when he was shipwrecked. It caught under some of the wreckage and he had to chop it off to survive.

-A cat keeps coming for him for food, so he named it Jaws.

-the wound on his right arm stump seems to been reopened alot of times, but it doesn't bleed. Why?
Chris

## **Information**

**Name:** Chris (Christopher)

**Age:** 230

**DOB:** 17 October 2047

**Pre-war occupation**: Free lance artist

**Height:** 6ft

**Weight:** 17 stone or 238 LB

**Hair:** dark brown (but only on his chin)

**Eyes**: deep dark brown

**Orignally from:** Norwich, England. (was visiting america when the war happen)

**family:** Mother: Linda Bowers, deceased.

**Strengths:** very high chrisma, witty, charming, always has a innuendo about something, hopeless romantic.

**Weakness**: blind without his glasses (their tinted to block out sunlight), sleeps 14 hour when he crashes, tends to paint naked as he doesn't want to ruin his clothes.

**Favourite quote:** *"You can find innuendo's in every day life if you look HARD enough!"*

**Background:** born and raised in England by his single mother, she died when he was in his late 20's and he went into a deep state of depression and started to smoked weed to help him. Took a touring holiday to America to see the sights when the bombs dropped. Since turning into a ghoul he has wondered still viewing the sights of the fallout and getting inspiration for many of his picture/paintings, makes his own paints from natural resources he finds on his wonderings. Has recently has been staying at sanctuary thanks to Bunny, He tends to annoy Preston when he's patrolling and never gives Bunny his messages.

## **S.P.E.C.I.A.L Stats**

Strength- 3

Perception- 1

Endurance- 10

Chrisma - 10

Intelligence- 8

Agility- 8

Luck- 1000 (how else would you find a beaver in the wasteland?)

running with a beaver
Coldlyn

Industry

Trade

Artisans

Public service

Law enforcement

Food and food services

Education and research

Geisha

Training

**Coldlyn** is a city on Venus. It is small and secluded, built upon the rocky mountains of the north. Its small and compact size is a result of the endless winter that rages on beyond its outer limits. Despite this, Coldlyn is a quiet and peaceful place, with an affinity for religion.

## History

As Glasscoast began to bloom, adventurers began to make their rounds through the cities and their pubs, telling stories about dark caves and looming mountains, somewhere in the far northern reaches, to anyone who would buy them a drink. Curiosity was contagious, and soon word spread back to the Council of these mysterious mountains that were so revered by lone wanderers. This time, a small contingency of Shield agents went with the builders and scouters - the north wasn't known to be unfriendly, but it had its moments. When a report had finally made it back to the Citadel, it outlined the possibility of a small, rocky establishment being put in. It took much longer to build Coldlyn than Glasscoast or the Citadel had ever taken, since the cold and wind were huge risks and factors in getting material to the site. Thankfully, the site that was picked was high up enough that barely any wind reached the gates of the city, and the only constant was the cold and a soft snowfall.

The city was like a lost ruin, semi tucked into a large cave surrounded by what looked like the Venusian version of pine trees, with drifts of snow sloped against its stone walls. Inside felt like a compacted version of the Forbidden City: the entrance held the shops, food stalls, tea houses and restaurants, and a small marketplace to trade and buy food and clothing. The center of the city held the homes of the people that lived there, mostly stone with wooden accents to help ward off the cold and for decoration. The far end of the city, deepest into the cave, was where temples and shrines were placed for worship and meditation. Funerals and weddings were held there, but it was often quiet, save for the soft hum of prayer-filled singing. It was a peaceful place to be if one wanted to reflect and find themselves spiritually.

## Jobs

Similar to Glasscoast, Coldlyn does not have specific districts.

Religious/Spiritual positions (pastor, cleric, yogi, monk, etc), merchant, jeweler, wood/stone carver, hunter, doctor/nurse, street sweeper, guard/police officer, food stall owner/attendant, tea house owner, geisha, miner, waitress/waiter, maid, etc.
Glasscoast

Artisans

Healthcare

Artists

Law enforcement

Construction

Agriculture

Religious and spiritual

Training

**Glasscoast** is a city of Venus. The second city to be built, it is connected to the Citadel through the harbor. Named for the crystal clear waters of the shore, Glasscoast is a port city, and a place of beauty, growth, creativity, and life.

## History

After the dust had settled down around the Citadel's construction, scouts were sent out to find a suitable area for the next city - not close, but not far enough away that should any problems occur, the Citadel wouldn't be able to assist in a timely fashion. A few weeks had passed before the scouts returned with tales of roaring waters and beautifully carved cliffs with plains of glowing grass as far as the eye could see. A team of architects, engineers, and builders set off to the location given to them by the awestruck scouts, and the plot to build their next city was begun.

Glasscoast, named for the pristine waters that both calmed and excited passerbys, was a monument to beauty. The city, although a port for trade like the Citadel, was more geared towards enjoying the surroundings and letting a mind and body flourish. A fair few homes were open planned, with breezy walkways and staircases leading to the rooftop escapes that most had. Also built from the newly discovered venulite, the entire city seemed to shimmer from afar, with the waters refracting the light onto the walls of Glasscoast. Many lovers and free spirits made it their home, either to nourish relationships, or to simply let their creativity take over. It was a place to grow and bloom, full of wonder and life.

## Jobs

As Glasscoast lacks the district set up of the Citadel, similar jobs are found throughout the city.

Fisherman, pub/restaurant owner, jeweler, silversmith, blacksmith, waiter/waitress, hostess, doctor, nurse, therapist, painter, writer, musician, actor, food stall owner/attendant, local police, carpenter, gardener, architect, religious/spiritual position (yogi, pastor, guru, cleric, etc), personal trainer, etc.
Donald Hutton

**This page is still a WIP !!**

**Name**: Donald Hutton

**Creator**: yabbyabb (here is my art/rp blog!)

**Nicknames**: Don, Donny (dont call him donny)

**Age**:

Pre Ghoul- 26

Post Ghoul- 72 years

**Eye Color**:

Pre Ghoul- amber

Post Ghoul- glowing green

**Hair color**:

Pre Ghoul- black

Post Ghoul- ~~BALD~~ he wears a black wig and styles it similarly to when he was still human. Prefers to let people think its his actual hair.

**Birthday:** October 30th, 2189

**Sexuality**- Pansexual

**Occupation:** Used to be a traveling Musician with Hatch; now works under Mercury in her Drug Cartel and hired intel/salesman

**Current Whereabouts**: All over the Commonwealth

**Description:** 6' 2'', 160 lbs. Average height, thin muscular build. Is a Glowing One, so his skin is glowing bright green. He always has a Greaser look aesthetically, complete with his leather jacket with a white undershirt tucked into his blue jeans, and black cowboy boots. Often has bandages on his fingers and knuckles from fistfights he gets into. Donald wears a gold ring on his left pinky finger with a blue inscribed stone on it- It is very personal and dear to him, but its story remains a mystery.

**Personality:** A complete foil to his kindhearted brother, Donald is vain, shallow, sleazy, stingy, and comes off very snarky. He cares deeply about his looks, and carries his beloved switchblade comb to fix his hair as often as he can. He flirts with anyone he finds attractive, though is usually in it for a night of pleasure, free food and entertainment. He is sensitive about being a glowing one, so comments about his condition are met with quick anger. When you first get to know Donald, he is the equivalent to a used car salesman with a dangerous look in his eye. But deep down, he still hold onto a small sliver of the charismatic smooth talker who loved to make people laugh and smile.

**Family:** Mother (deceased), Brother- Hatch Hutton

**Strengths:** Charismatic, Strong Willed, Observant, Witty, Clever

**Weakness**: Selfish, Shallow, Cold, Arrogant, Vain, overall a huge Asshole, Lonely, Refuses to deal with the trauma he went through in his past that resulted in such a change in personality

**Likes:** Caps, Drugs, Sex, Attractive people, Attractive people with lots of caps, Fighting, Music, Gambling, Drinking, Getting people to buy him things, helping people get revenge for wrongdoings, the City and heavily populated areas

**Dislikes**: Most raiders (though it doesnt stop him from doing business with them), Kids, Pushovers, People who take advantage of truly kind people, Xenophobic humans, the country/rural areas, people who can see through him

## S.P.E.C.I.A.L. Stats and Perks

Strength- **6 /** Big Leagues

Perception- **5**

Endurance- **2**

Charisma-**10 /** Cap Collector, Lady Killer

Intelligence- **1**

Agility- **5 /** Gunslinger

Luck- **1**
The Rape Sessions

The Rape Sessions was the first EP by Children's entertainment group Encephalcentesis. I was noted for it's poor production and the fact the first two songs are interchangeable.

## Style

The EP was a turning point in the music style if the band, where they first started writing major key jigs instead of shitty Cybergrind. There is only one Goregrind *ISIS, Rape, Murder. You Want It We Got It.* This track features samples from Anton's holiday videos to Syria where he saw some ISIS Jihadists torture a guy with a bayonet.

## Track list

1. Rape Gangband
2. Raped With A Wooden Pole
3. ISIS, Rape, Murder. You Want it We Got It
4. Super Happy Anal RApe Fun Time
5. Rape In C Major, Op. 69: 1

## Personnel

Anton: All instruments, vocals and shit (track three)

Dicktator: Sequencing (Tracks two and 5)

The Captain: All instruments, squeezing memes (tRacks 1 and for innit)
Chainsaw Rapist

Born
 Lives
 Spouse
 Allegiance
 Service/branch
 Years of Service

Chainsaw rapisted is one of the 5 members of the military band Encephalcentesis. He is well known for his lead guitar playing, pitch harmonics and vocals.

## Early Life

In 1957 he was born into a well-off middle-class family in the quaint town of Stevenage, Hertfordshire. His parents always had big aspirations for him and pushed him as much as they could, leading him to go to the local grammar school and got all 10 O-levels. There he learnt to play the piano and sing folk tunes. It was from his love of folk tunes that lead him to grow fond of the Royal Navy. When he told his parents of his big plans to take the Queen's Shilling and don Her Majesty's uniform, they were thrilled and suppoted him to their fullest extent.

## Military Career

He joined the Navy as an officer cadet in 1974 and entered training at the Royal Naval College in Dartmouth, where he graded top of all his classes. He graduated as a Lieutenant in 1976 where he was posted his first vessle, HMS Alias. In 1980 he was promoted to Lieutenant commander and in 1981 Commander during a posting to Hong Kong. Whilst in Hong Kong, him and his close friend and colleague Chief Petty Officer Slammer were ambushed by an angry gang of 1.2 billion reds and during the fray Slammer was bady injured. Charley Pissed rushed his dear friend to hospital but sadly died in his arms, there Charley vowed he would take revenge by writing a song about the incident [See a Herd of Fuckin' Ugly Reds].

In 1982 as the Falklands confilct broke out he was given the rank of Captain and thusly a command of his own; HMS Bitcrush. On the voyage to the south Atlantic, he bonded closley with his First-mate Midshiman Bando via the medium of cheeky bumming sessions in the Captain's Cabin. Unfortuntaly upon reaching the Falkland Islands, HMS Bitrush was struck by a torpedo and sunk. This event shaped Captain C.R. Pissed's life as he wrote a song about it [see Bitcrushed to Oblivion] and led him to take reveng on the Argee cunts.

After the Argine military surrendered after being 'fucked up big time' by the British, all enemy troops were take prisoner. Here Captain C.R. Pissed took his revenge by raping many of the POWs leaving, seveer laserations, haemoraging and un-healable emotional scars.

Because of his descusting but understandable actions he was disshonerably disharged and sent into exile to Saudi Arabia.
Releases

Long play Albums:

1. So Kawaii
2. Dank Memes
3. Necrophaggot
4. Fit For Human Consumption

Extended Plays:

1. The Rape Sessions
2. Dicktator
3. Chainsaw Rapist
4. The Anton EP
5. A Merry Encephalcentesis Christmas

Singles:

1. Dr Seuss Wrote the Best Erotic Books Not E.L. James
2. The Ballad of Bando
3. Out Dated Memes Can't Melt Steel Beems
4. Revenge of Dicktator