Prop Editor

The **Prop Editor** is the main Utherverse decorating tool. It is used to place and modify props in a location. To start decorating, enable the Decorate permission for the particular property.

The Prop Editor panel has many tabs and options which are outlined here. For more detailed explanations visit the respective pages associated with the specific options.

Open the Prop Editor by clicking on the down arrow icon on the Corner Ring then clicking **Prop Editor** from the list.

## Tools

The bottom row is a special row with a few important tools. This row is shown regardless of which tab you have open.

## Creating new props

Click the **Create new prop** button on the bottom of the Prop Editor to open the **Create New Prop** panel. This panel initially shows a full list of all the props that you can use.

If you know the name of the prop you want to use, type part of its name into the **Keywords** field and click **Find**. The list of props is now filtered to show only those that contain your keyword.

An easy way to browse the props is to select a **Category** and then a **Type**. For example using Category: *Furniture* and Type *Chairs* finds all the chairs, even if they do not have “chair”  in their prop name, such as Seat or Theatre Purple Seating.

If you do not select a Type you see a filtered list of all the props associated with that particular Category.

At the top of the Category list is*Essential*, here you can quickly find the most used and versatile props.

## Right-clicking props

When the Prop Editor is open and there are props in your location, you can right-click these props. Which will open a new menu as seen on the right. The top prop is always the first objects you right-clicked, the objects below it are the next object behind this prop, this continues until a maximum of four props show up in your menu. If there are less then four props you will only see those props show up and the menu will therefore be smaller. If there are more then four props those will simply not be shown in the menu, and you need to move your avatar to manipulate the items show in the menu and right-clicking somewhere else to get the prop you want to see in the menu to show up.

Another very important function of this menu is also to make collidable props visible.

Each of the props in the right-click menu show up with a some options to manipulate that prop. In the following table you can see what each of these options do.

There is 2 additional functions that are enabled with this that are less visable. If you rotate your mouse scroll wheel, you can have the prop rotate in 360° direction, left and right depending which direction you scroll your mousewheel.
 **Delete** | This deletes the prop. You can undo this in the prop editor list.

## Prop Editor tabs

These are the tabs you can see at the top of the prop editor, namely position, rotation, scale, script, state and plugins. The highlighted tab shows up with a red background color.

### Position

    On this tab is where you specify where a prop you had added is located within the property. In general the maximum value for these are -99999 to 99999 it is possible to have larger values in here. But this is usually not recommended. The **Y** value modifies the values in height, while **X** and **Z** move the props sideways or forward or backward.

### Rotation

    This is where you manipulate the rotation of a prop. With a value of 0 to 359.99.

### Scale

    This tab is used mostly when trying to set a scale of a prop to a larger value then it's base value. All props start with a base value of **1** **X** **/ 1** **Y** / **1** **Z** (with the exception of the dummy.gml prop which starts at **50** **X** **/ 50** **Y** / **1** **Z**) You can resize props down to 0.01 and up to 400. Albeit that in most cases it is worth of note that props get distorted when they are larger then 100 in scale.

### Script

There are a variety of scripts available for props. Note that some scripts only work best on specific props. Each prop can have three scripts.

### State

There are two different sections on this tab, the Basic and the Advanced settings. The State tab also has an input box at the top. Where you can add a prop state. This usually means how it is animated when that is an option for that prop. A complete list of these can be found in the super zaby list.

The State tab is empty if there is no prop selected. In the example the prop selected is the Zaby Interior Partition A.

#### Basic

 **Activate on Load** | This sets some scripts to be active when the property loads, this is useful for the Play Music script.

#### Advanced

The advanced tab is exclusively to VIP and UVIP users. While access to advanced scripts is based on the owners VIP level, the state advanced section is based on the decorators access level. A user who is basic will therefor never see the advanced settings.

#### Advanced lighting

 **Render Priority** | This prioritizes the order in which objects are loaded to you. This is mostly used with the Texture Translucent option to have certain objects not disappear into each other. This is usually best used from fixed points of view for objects in the distance. Using this heavily can influence the amount of memory allocated in computers and might cause lag issues especially when setup wrongly.

## Plugins

This is where plugins are listed if any available to you. In order for these to show up in your prop editor you need access to special roles. The dauction plugin used to be available, but has since been withdrawn.

 Bots -
Chromium -
Decorating Guides -
Deco Tools -
Domain -
**Prop Editor** -
Property -
Props -
Prop States -
Ramps -
Scripts -
Transport -
World Texture Editor -
 Animated Textures -
Audio Add Sound -
Audio Play Music -
Being.Me -
Bots -
Cached Web Image -
Dance Pole -
Door Object -
Lighting -
Move To scripts -
Pickup Object -
Sprites -
Scale Object -
Trigger Linked Script -
Web Browser (Chromium) -
 Animal Props -
Alpha Pine Tree -
Beds -
Breaking Out -
Chairs & Seating -
Doors -
Diving Board -
Dungeon Crosses -
Fire Places -
Floors -
Pole Dance Pole -
Primitive Props -
Lapdance Chairs -
Ramps -
Rope Prop -
Sign 01 -
Tileable Props -
Texture Translucent -
Triggers -
VIP Ropes