Level Editor - Game Settings

## Zombie Horde Settings

These settings will only work when the game mode is set to Zombie Horde.

## Respawnable Settings

These settings allow you to edit the Respawnables.[1]

## Bots

Dragging in this object lets the player add or remove bots from their level. The number of bots depends on how many available player slots are left, which is controlled by the Max Players settings.

## Run Speed

Run speed lets the player choose the run speed of the player(s) in their map. Drag the Run Speed Setting object into your level to have a choice to select between 1x, 1.5x and 2x run speed.

## Max Player Health

You can customize the amount of health each player has. Drag this setting into your map and type in any number you want.

## Game Mode

The level editor offers three game modes: Team Deathmatch, Free For All, and Zombie Horde.

### Team Deathmatch

The objective of the game is to kill (or "frag") the other team’s players as many times as possible. The match ends on a frag limit or a time limit, whichever comes first. The team with the most number of kills wins. Head over to this page to learn more about the minimum requirements for setting up a level to play Team Deathmatch in the Level Maker.

### Free For All

The objective of the game is to kill (or "frag") all other players as many times as possible. The match ends on a frag limit or a time limit, whichever comes first. The player with the most number of kills wins. Head over to this page to learn more about the minimum requirements for setting up a level to play Free For All in the Level Maker.

### Zombie Horde

The objective of the game is to survive the  multiple waves of invading zombies as the waves get increasingly difficult. The player begins the game with a submachine gun, a pistol, a grenade launcher and a combat knife. As a player fights the zombies, they receive points. These points are used to buy weapons from the Zombie Store Area. Head over to this page to learn more about the minimum requirements for setting up a level to play Zombie Horde in the Level Maker.

## Auto-fire

Dragging in this object to your level lets you enable or disable auto-fire. This function causes your gun to automatically shoot when an enemy is found within your scope or crosshairs.

## Headshot Multiplier

When a headshot is landed, this setting will multiply the damage the enemy takes by the number you insert. Drag this setting into your map and type in any number you want.

## Time

Use this function to set a specified time limit for how long your map-testing match in the editor lasts before it automatically ends. The amount of time can be of your choice, choosing from either 5, 10, 15, or 20 minutes.

## Max Kills

Dragging this function in the map will allow you to set the total amount of kills a team needs to win the map-testing match in the editor. You can choose from different kill limits, either 50, 100, 150, or 200.

## Gravity

You can change the rate (Strength) of gravity pulling the player(s) back down to the ground. When you drag this setting into your map, you can choose from 100%, 90%, 80%, 70%, 60%, 50%, and 40%.

## Max Players

Dragging this setting into your map allows you to limit the total players in your game (total amount of editor test bots specifically). You are given the options of 2, 4, 6, and 8 players.

## Sky

Dragging in the sky setting displays different times of the day. It gives you a choice between Default, Sunny Day, Starry Night, and Noon. Without the setting, the sky will stay at default.

## Kill Zone

This setting is an invisible, non-physical block that sets up a danger zone for the player(s). When a player enters it, they are automatically killed. It does not kill zombie enemies.

## Health Regeneration

Dragging this setting in lets you toggle weather you want the player(s) to regenerate (heal) their health back. This setting does not scale if max health is changed, and in that case you would need to use the Health Regeneration Rate setting.

## Countdown

You can turn off, or back on, the pre-game timer (about 10 seconds by default) for a match by dragging this setting into your map. Just type in any value you feel like waiting in seconds!

## Health Regeneration Rate

By entering any value after dragging this setting into your map, you can change how fast the player(s) regain(s) health. This pairs well if you used the Max Health Setting.