recursal/Fanatic-Fandom huggingface dataset:
Buildings

**Buildings** are areas and settlements where people can reside and work in: there is a wide variety of buildings of different types of categories, each of which serve a different purpose (for example, houses provide shelter, while some buildings can help provide materials).

The buildings are divided into those categories:

* Houses
* Food buildings
* Resource buildings
* Production buildings
* Storage buildings
* Service buildings
* Roads
* Decorations
* Blueprints
Garden Villa

Can accomodate two families, up to 8 people with long residual fuel endurance and allows large stockpiles.

### Type

House

* 16 Luxury Furniture
* 8 Silver Cutlery
* 8 Luxury Bedding

**Garden Villa** is a building used for housing citizens.

## About

*Can accommodate two families, up to 8 people with greater inventory. Fuel lasts much longer. Can greatly relieve stress of occupants. Built near the marketplaces. Press F during placement to change its style.*

It must be unlocked through the the town technology tree.

Before placing the building, by pressing F, the style can be changed. 2 options available.

It can house 2 families of 4 members each, with a total of 8 people.

## Remodel

Up to 3 max possible upgrades can be made.

 Fancy Textiles
 Luxury Furniture
 Cat
 Puppy
Leather Shoes

**Leather Shoes** is a pair of shoes. Its selling price is 14, its order price is 70, and its durability is 800.

## Description

*Craftable at Leather Workshop using leather. Increases citizens' movement speed, but will gradually wear out and needs to be replaced regularly. Reduce the chance of citizens suffering from ankle sprains and fractures.*
Interim Housing

The **Interim Housing** is a building that can be used for housing citizens. It requires 60 wood and 30 stone to build and its size is 6x14.

## Description

*Can accommodate up to 24 people. Provides a place for citizens to rest, eat, drink and stay warm. Can only be built near Marketplaces. However, overcrowded apartments will cause the loss of desire to procreate. Suitable for accommodating immigrants.*
The End

The End was discovered by Supacooldude69 and ItzAndre0 in April 28,2021. There is where ItzAndre0 and Supacooldude69 defeated the ender dragon with Supacooldude69 dealing the final blow and ItzAndre0 doing the most damage. Supacooldude69 then goes off to the end cities as for ItzAndre0 grabs the ender egg. The ender egg however falls through the end portal causing ItzAndre0 to panic. Fortunately, when he returns to the overworld, he sees it in spawn unharmed. ItzAndre0 as for now contains the only dragon egg in the server.

After this, ItzAndre0 would also soon join the end cities and find an elytra. Precautions were taken however and ItzAndre0 and Supacooldude69 would bridge slowly and would only wear iron armor with all of their OP gear in an ender chest safe from the void.

Around May to June of 2021, ItzAndre0 decided to make a base in the end using endstone. It is a safe 2 block high bridge that prevents enderman from getting inside and is more like a road that spans out in a 4 cross intersect with an underground level. It would later be heavily damaged and repaired again by ItzAndre0 when Supacooldude69 accidentally summoned the End Wither Incident in the end.
Fine Handbag

**Fine Handbag** is a tradable item. Its selling price is 35 silver coins and its order price is 175 silver coins. It can be crafted. It is not used in a recipe and it is not a building upgrade.

## Description

*Luxuries made from Refined Leather at the leather workshop are tradable goods with a good value.* **―Official in game tool-tip**
Jade Statue

**Jade Statue** is a tradable item. Its selling price is 600 silver coins and its order price is 3000 silver coins. It can be crafted. It is not used in a recipe. It is not a building upgrade.

## Description

*Carved from jade at the carving workshop. Tradable goods with an extremely high value.* **―Official in game tool-tip**
Boiler Room

The **Boiler Room** is a service building that will consume domestic fuel and provide heat for the buildings in the area. The boiler room instead is a checkpoint for various workers to enter and warm up. It does not improve the heating of nearby buildings, but nonetheless can be powerful if placed near workplaces. This lets citizens walk only to the nearby boiler room to regain their warmth, as opposed to walking all the way home.
Living materials

Living materials consists mostly of clothing and other utility items that citizens can use to improve their productivity.

 Description | Taken from the in game tool-tip

## Clothing

Clothing is used to offer resistance to the cold during winter months. This allows citizens to spend more time outdoors working, and less time indoors trying to get warm, thus improving work efficiency during winter.

## Backpacks

Backpacks improve citizens' carrying capacity, and thus improving work efficiency. Handcarts in particular can offer a large bonus to the citizens' inventory, making it especially useful for citizens moving large quantities of items between storehouses and marketplaces.

## Shoes

Shoes provide an inherent speed benefit, allowing citizens to walk at an increased pace. It also improves the health of citizens by reducing the chances of ankle sprains, which citizens must heal at the clinic for.

## Tools

Tools are a required element to work efficiently. A task performed by a worker lacking a tool takes a large work efficiency penalty, requiring them a large amount of time to produce even a small amount of resources. This can result in a critical loss of resources, potentially shutting down other key services of the town.
Food

*For a list of available fruits, vegetables, and livestock, see the Resources page.*
***NOTE:** This needs to be updated*
Foods are crucial to the survival of a colony, and starving citizens will either die or become unhappy and start murdering other citizens, lowering happiness and productivity.

There are three main groupings of food: Rough, Fine, and Fancy, in ascending order of quality. There is, however, some overlap in some categories, with high quality Fine foods outperforming low quality Fancy foods.

Beverages sate a citizen's thirst, and providing tea and coffee will provide other benefits too. Notably, Spirits and alcohol do NOT alleviate thirst - they only improve happiness.

 Description | Taken from the in game tool-tip

## Alcohol and snack

This category boosts the happiness of citizens. It does NOT sate hunger or thirst.
Factions

Factions are the NPCs that you can trade with through the Small Trading Post, Large Trading Post and Water Trading Post. These NPCs are Miao, Lorenzo, Rania & Carlos. To raise your reputation with each faction you must trade with them (Buy & Sell).

There are 5 levels of Reputation for each faction. As your reputation level goes up, you unlock rewards that can only be obtained through trading with said faction. By Default you can access the Faction screen by pressing (c).

Antonio is also listed as a faction, but he is a neutral faction who is traded with by the dock. He does not have reputation levels.

## Factions & Rewards

### Miao

#### Reputation Lvl 1

* Bamboo Seeds
* Bamboo Basket
* Tsai's Paper Mill

#### Reputation Lvl 2

* Private School
* Tofu

#### Reputation Lvl 3

* Dense Farm
* Dense Orchard
* Dense Forest Farm

#### Reputation Lvl 4

* Siheyuan
* Peking Opera Theatre

#### Reputation Lvl 5

* Cooking Skill
* Great Palace

### Lorenzo

#### Reputation Lvl 1

* Hardwood Nursery
* Hardwood Seeds
* Hardwood Tool

#### Reputation Lvl 2

* Barber Shop
* Quick Hunting

#### Reputation Lvl 3

* Ancient Smeltery
* Hardwood Pasture
* Small Fishing Port

#### Reputation Lvl 4

* Bank
* Hardwood Furniture

#### Reputation Lvl 5

* Powerful Physique
* Great Castle

### Rania

#### Reputation Lvl 1

* Date Seeds
* Date Sugar
* Anisette

#### Reputation Lvl 2

* Mosque
* Persian Tapestry

#### Reputation Lvl 3

* Dying Mill
* Custom Tailor
* Dying Cloth
* Gem Mine
* Gem

#### Reputation Lvl 4

* Exquisite Sword
* Grand Bazaar

#### Reputation Lvl 5

* Better Trade
* Sankore Madrasah

### Carlos

#### Reputation Lvl 1

* Cactus Seeds
* Cactus Workshop

#### Reputation Lvl 2

* Tequila Seeds
* Agave Clothes
* Tequila
* RopeXP

#### Reputation Lvl 3

* Water Nursery
* Obsidian Road
* Obsidian Mine
* Obsidian
* Outdoor Kitchen

#### Reputation Lvl 4

* Seeds Trade
* Chichen Itza

#### Reputation Lvl 5

* Great Temple
* Mineral-Rich
Leather Boots

**Leather Boots** is a pair of shoes. Its selling price is 31, its order price is 155, and its durability is 1000.

## Description

*Craftable at the Leather Workshop using refined leather. Increases citizens' movement speed, but will gradually wear out and needs to be replaced regularly. Greatly reduce the chance of citizens suffering from ankle sprains and fractures.*
Cannery

The **Cannery** is a food production building that can process vegetables and salt or fruits and sugarand baked or salted meat into vegetable can or fruit can or meat can.

## Output

* 5 glass bottles, 2 salt, any of 10 fruits give 4 to 5 fruit cans
* 5 glass bottles, 2 salt, any of 10 vegetables give 4 to 5 vegetable cans
* 5 steel and 10 salted fish give 4 to 5 salted fish cans
* 5 steel and 10 salted meat, 10 smoked meat, 10 bacon, or 10 sausage, give 4 to 5 meat cans
Alpaca Meat

**Alpaca Meat** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering alpaca in the pasture or corral. Can be processed into fat or chunks of meat at the butcher. It's a rough food, long-time consumption is harmful to health.*
BBQ House

## BBQ House

### Type

Food production building

The **BBQ House** is a food production building that can process meat into BBQ.

## Output

Smoked Meat(10): Beef(20), Domestic Fuel(5)

Sausage(10): Meat Chop(20), Domestic Fuel(5)

Bacon (10): Pork (20), Domestic Fuel(5)

Ham(10): Pork(20), Salt(5)

Buffalo Jerky (10): Buffalo Meat (20), Salt (5)

Steak(10): Beef(20), Butter(5)

Roast Turkey(10): Turkey(20), Butter(5)

Rack of Lamb(10): Mutton(20), Butter(5)

Baked Lobster(10): Lobster(20), Butter(5)
Fishing Dock

The **Fishing Dock** is a fishing building that produce fish. The output is increase if the dock is placed in an area with more water and/or if there is a fishing point. However, when there is overlapping area of multiple fishing docks, the output will decrease. One fishing net would output 6 to 8 fish.
Donkey Meat

**Donkey Meat** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering donkeys in the corral. Can be processed into fat or chunks of meat at the butcher. It's a rough food, long-time consumption is harmful to health.*
Firework

**Firework** is a tradable item. Its selling price is 50 silver coins and its order price is 250 silver coins. It can be crafted. It is not used in a recipe and it is not a building upgrade.

## Description

*Low-power explosives made from coal and paper at the Fuel Factory, which will make a loud noise when lit. What a blast!* **―Official in game tool-tip**
Frame Story

General
**Trivia**
**Appearances**
**Images**
**Quotes**

**"Frame Story"** is the 39th. episode of Season 1 of *Bowser Jr.: Suburban Daredevil*.

## Plot

When Bowser Jr. performs a dangerous stunt inside school, Mr. Fredricksen, tired of Bowser Jr.'s stunts, threatens to expel him and have him home schooled by Evelyn Deavor if he pulls one more stunt inside school. So Bowser Jr. vows to not perform any more stunts inside school but he finds out someone is performing stunts to frame him and get him expelled so he and Dash create a plan to find out who framed him before the mr. fredricksen expels him.

Dash distracts the teacher while Bowser Jr. looks for clues, evidence and suspects to find out who framed him:

Clues and evidence:

* A cap from a capless red marker
* Red letters on the wall reading "Bowser Jr. was here"
* A capless red marker

Suspects:

* Katie
* Melvin Sneedly, the physics nerd
* The school's unnamed frozone

First, he interviews Katie and Melvin, but finds out they didn't frame him. Then, he sees the frozone with the evidence and finds out he framed him. When he shows the proof to the fredricksen, he is about the fire the frozone for framing Bowser Jr. when Bowser Jr. says that keeping him on board would mean less paperwork. This convinces the mr. fredricksen to not fire him and he tells Bowser Jr. to get back to class.

## Cast

* Bowser Jr. as Kick Buttowski

* Dash Parr as Gunther Magnuson

* Carl Fredricksen as Principal Henry

* Lucius Best/Frozone as Janitor

* Edna Mode as Ms. Fitzpatrick

* Katie as Kendall Perkins

* Melvin Sneedly as Ronaldo

* JoJo McDodd as Emo Kid

* Evelyn Deavor as Ms. Chicarelli

* Patty Peterson as Honey Buttowski

* Snotlout Jorgenson as Mouth
Scarecrow

**Scarecrow** is a tradable item. Its selling price is 2500 silver coins and its order price is 12500 silver coins. It can not be crafted and cannot be used in a recipe. However, it is a building upgrade.

## Description

*Can upgrade farmland, fruit forests and forest farms to increase output, obtain through trade only.* **―Official in game tool-tip**
Distillery

The **Distillery** is a treasure production building that can brew Liquors from Potatoes or Agaves which can be used to increases citizens' happiness. Can be upgraded to Winery after unlocking the corresponding Tech.

## Output

* 5 water and 10 agave or 10 potatoes give 4 to 5 spirits
* 5 water and 10 dates give 4 to 5 anisette
* 10 water and 15 herbs give 4 to 5 tusu wine
Administrators

Administrators can be recruited and offer perks that can benefit your settlement. Each will serve a term of 4800 days and can then be rehired for a price of 5000 Silver Coins, you are able to turn on an auto rehire for each administrator you recruit to ensure they stay on. Not all administrators can be rehired as the perk they offer is a one time reward.

List of available perks from mayors:

* Existence time of tombstones: -50%
* Weather is warmer
* Citizens' movement speed: +10%
* Interval between the arrival of merchant ship: -10%
* Accidental death rate of citizens: -50%
* Tree regeneration interval: -10%
* Duration of tools, clothes and backpacks: +20
* Farm yield: +25%
* Fruit yield: +10%
* Pasture yield: +10%
* Output of gathering structures: +10%
* Construction material consumption: -10%
* Efficiency of processing structures: +20%
* New seeds acquired: Soybean
* New seeds acquired: Wheat
* New seeds acquired: Tobacco
* New livestock acquired: Cattle
* Obtain technology points: +1 (Reappointment invalid)
* Trading proficiency: +1 (Reappointment invalid)
* Science proficiency: +1 (Reappointment invalid)
* Mining proficiency: +1 (Reappointment invalid)
* Construction proficiency: +1 (Reappointment invalid)
* Agriculture proficiency: +1 (Reappointment invalid)
* Processing proficiency: +1 (Reappointment invalid)
* Logistic proficiency: +1 (Reappointment invalid)
* Livability proficiency: +1 (Reappointment invalid)
* Citizens' Max HP: +50
* Citizens' max energy: +15
* Citizens' max thirst: +15
* Citizens' max warmth: +15
* Activate a random unlocked technology (Reappointment invalid)
* Max House Occupants: +1
* Interval between citizens' procreation: -10%
* Interval between immigrants' arrival: -10%
* New citizens acquired: +8 (Reappointment invalid)
* Merchant Ships carry more goods.
* Citizens' minimum health: +20
* Citizens' minimum happiness: +20
* All Citizen's Stress: -10
* All Citizen's Stress: -30\*

\\*Editors note: the last mayor in the config file is declared as Level 5, all other mayors are level 1, whether or not this administrator can be recruited is not known to me at the time of writing
Apple

**Apple** is a rough food item. Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Harvested from the orchard. Trees cannot produce fruit until they have matured. Directly edible and can be processed into other food. It's a rough food, long-time consumption is harmful to health.*
Buffalo Meat

**Buffalo Meat** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering buffalo in the pasture or corral. Can be processed into fat or chunks of meat at the butcher, or Fancy Food at the gourmet shop. It's a rough food, long-time consumption is harmful to health.*
Basket

**Basket** is a backpack. Its selling price is 5, its order price is 25, and its durability is 300.

## Description

***Baskets** are made in the **Knitting Workshop** using **Reeds** or **Bamboo**. They allow the the population to carry more weight and will gradually wear out and will need to be replaced regularly.*

## Use for Upgrades

Baskets can be used to upgrade the following building types:

* Reed Field
* Saltworks
* Sandpit
* Gatherers Hut

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Bedding Factory

The **Advanced** **Bedding Shop** is a textile production building that has the same function as Bedding Shop. Can also process wool or feathers and silk and into luxury textiles.

## Output

* 10 linen, 10 silk, or 10 cotton cloth, paired with 10 feathers or 10 wool, give 2 bedding sets
* 10 wool give 2 Persian tapestries
Custom Furniture

**Custom Furniture** is a tradable item. Its selling price is 35 silver coins and its order price is 175 silver coins. It can be crafted, it is used in a recipe, and it is a building upgrade.

## Description

*Advanced building material for structure upgrades made from planks and Refined Leather at the advanced furniture factory. Tradable goods.* **―Official in game tool-tip**
Chicken

**Chicken** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering chickens in the pasture or corral. Can be processed into chunks of meat at the butcher. It's a rough food, long-time consumption is harmful to health.*
Cherry

**Cherry** is a rough food item. Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Harvested from the orchard. Trees cannot produce fruit until they have matured. Directly edible and can be processed into other food. It's a rough food, long-time consumption is harmful to health.*
Grape

**Grape** is a rough food item. Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Harvested from the orchard. Trees cannot produce fruit until they have matured. Directly edible and can be processed into other food. It's a rough food, long-time consumption is harmful to health.*
Obsidian

**Obsidian** is a tradable item. Its selling price is 20 silver coins and its order price is 100 silver coins. It can be crafted. It is not used in a recipe and it is not a building upgrade.

## Description

*Raw materials that produced at Obsidian Mine. Can be processed into Obsidian Tools or used for road pavement.* **―Official in game tool-tip**
Gold Statue

**Gold Statue** is a tradable item. Its selling price is 600 silver coins and its order price is 3000 silver coins. It can be crafted. It is not used in a recipe. It is not a building upgrade.

## Description

*Made from gold sand at the carving workshop. Tradable goods with an extremely high value.* **―Official in game tool-tip**
Pear

**Pear** is a rough food item. Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Harvested from the orchard. Trees cannot produce fruit until they have matured. Directly edible and can be processed into other food. It's a rough food, long-time consumption is harmful to health.*
Venison

**Venison** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering wild deer in the hunting cabin. Can be processed into fat or chunks of meat at the butcher. It's a rough food, long-time consumption is harmful to health*
Mill

The **Mill** is a food production building that can grind grain into flour and process wheat into malt for the bread workshop and winery.

Adds a 21x21 GRASSLANDS buff.

## Output

* 10 wheat or 10 oat → 8 to 10 sugar or 8 to 10 malt
* 10 soybeans → 4-5 tofu
* 10 rice → 4-5 rice cakes
* 10 rice and 10 sugar → 4-5 glue pudding
Luxury Apartment

The **Luxury Apartment** is a building that can be used for housing citizens. It requires 60 pieces of glass, 144 building kits and 96 cut stone to build and its size is 6x14.

## Description

*Can accommodate 15 families, up to 45 people with larger inventory than an Apartment. Fuel last longer. Each family inside can have a child. Built near Marketplace.*
Toilet

**Toilet** is a tradable item. Its selling price is 2500 silver coins and its order price is 12500 silver coins. It can not be crafted and cannot be used in a recipe. However, it is a building upgrade.

## Description

*Can upgrade luxury house, luxury boarding house, garden villa or great castle to increase citizens health, obtain through trade only.* **―Official in game tool-tip**
Milk

**Milk** is a rough food item. Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained from cows in the pasture or corral. Can be processed into butter at the Butter Workshop. It's a rough food, long-time consumption is harmful to health.*
Mutton

**Mutton** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering sheep in the pasture or corral. Can be processed into fat or chunks of meat at the butcher, or Fancy Food at the gourmet shop. It's a rough food, long-time consumption is harmful to health.*
Peach

**Peach** is a rough food item. Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Harvested from the orchard. Trees cannot produce fruit until they have matured. Directly edible and can be processed into other food. It's a rough food, long-time consumption is harmful to health.*
Senior Housing

The **Senior Housing** is a building that can be used for housing citizens. It requires 120 pieces of glass, 360 building kits, and 120 cut stone to build and its size is 16x16.

## Description

*Can accommodate 36 people. Must be built near Marketplace. Able to store enough supplies and fuel to provide basic living for the residents. Senior citizens who are incapable of having children in town will voluntarily move in.*
Wheat

**Wheat** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Cereals grown in the fields. Directly edible. Can be processed into flour at the mill or malt at the watermill. Can be used for brewery. It's a rough food, long-time consumption is harmful to health.*
Smithy

The **Smithy** is an ore production building where the Blacksmith in Smithy can process Stone, Timber or Iron into Tools. Can be upgraded into Advanced Smithy.

## Output

Iron Tool -> 3 Timber + 3 Iron Ore

Stone Tool -> 3 Timber + 3 Stone

Handcart -> 5 Plank + 5 Steel

Hardwood Tool -> 6 Hardwood

Obsidian Tool -> 2 Timber + 2 Obsidian

Exquisite Sword -> 5 Steel
Tool Kit

**Tool Kit** is a tool. Its selling price is 60, its order price is 300, and its durability is 500.

## Description

*Made from steel tools, leather and ropes at the Forge. Has a longer lifespan than simpler tools.*

## Use for Upgrades

Tool Kits can be used to upgrade the following building types:

* Bedding Shop
* Forge
* Knitting Workshop
* Lighting Factory
* Mill
* Sawmill
* Smelter
* Soap Workshop
* Textile Water Mill
* Water Mill
* Water Sawmill
* *List unfinished*

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Oats

**Oats** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Cereals grown in the fields. Directly edible. Can be processed into flour at the mill or malt at the watermill. It's a rough food, long-time consumption is harmful to health. The seeds can be obtained through gathering.*
Tobacco

**Tobacco** is a tradable item. Its selling price is 3 silver coins and its order price is 15 silver coins. It can be crafted. It is not used in a recipe. It is not a building upgrade.

## Description

*Can be planted in the nursery and processed into drinks. The seeds can be obtained through trade.* **―Official in game tool-tip**
Pea Seeds

**Pea Seeds** is a seed resource that can grow a Pea. Its selling price is 2000, its order price is 10000.

## Description

*Pea seeds. Grown in the field. Higher yield than vegetables.*

Output: 18 per grid

Harvest Period: 125 days

Growth Temperature: 1°C-48°C

Seeds planted in Field that yields Peas. Higher yield than vegetables. Productions are slightly higher than Vegetables and Staple Food, but lower than Soybeans.
Printing Factory

The **Printing Factory** is a service building, and more specifically, an educational building, that works similar to the Paper Mill, except it has the ability to produce ink and books.

## Input & output

* 5 timber and 10 water give 4 to 5 paper.
* 15 reed and 10 water give 4 to 5 paper.
* 5 coal and 10 water give 4 to 5 ink.
* 5 ink and 5 papers give 4 to 5 books.
Silver Cutlery

**Silver Cutlery** is a tradable item. Its selling price is 75 silver coins and its order price is 375 silver coins. It can be crafted and it is used in a recipe but it is not a building upgrade.

## Description

*Advanced building material for structure upgrades made with silver ore and a furnace burden at the pottery workshop. Tradable goods.* **―Official in game tool-tip**
Settlement Survival Wiki/Welcome

**SETTLEMENT SURVIVAL WIKI**
**Founded on November 29, 2021**

**WHAT IS SETTLEMENT SURVIVAL?**

***Settlement Survival*** is a city builder video game, inspired by *Banished*, developed and published by Gleamer Studio. It was released into early access on Steam on October 11, 2021.
In this game, the player is tasked to lead a group of survivors in their search for a new home. They have manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a town from their settlement.

**READ MORE**
Porcelain

**Porcelain** is a tradable item. Its selling price is 10 silver coins and its order price is 50 silver coins. It can be crafted and it is used in a recipe but it is not a building upgrade.

## Description

*Tradable goods made with clay, sand and a furnace burden at the pottery workshop.* **―Official in game tool-tip**
Plum

**Plum** is a rough food item. Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Harvested from the orchard. Trees cannot produce fruit until they have matured. Directly edible and can be processed into other food. It's a rough food, long-time consumption is harmful to health.*
Water Trading Post

The **Water Trading Post** is a storage building, and more specifically, a trading building where traders will transport selected items to the caravan in Trading Post. Here, a caravan can be dispatched to trade with factions periodically. With larger inventory and high death risk, it requires many more people to do trading.
School

The **School** is a service building, and more specifically, an educational building, where children, that are 8 to 9 years old, will go to school for education and will graduate after finishing their class. Students who live far away from school take longer to graduate. They are more efficient in work after graduation.

Education and research produce **Tech XP** , which will increase the progress of technological research.
Klozoberry

Klozoberries are a sky blue berry.

## General

Klozoberries are a sweet tasting berry that grow on *Klozo* bushes.

## Cultivation

Klozoberry bushes can be grown from the seeds of a klozoberry.

## Trivia

* The berry's bright coloration makes it very easy for creatures to spot, and therefore eat. This is why the klozoberry bushes are uncommon.
* Crellies know by instinct that klozoberries are poisonous, so they avoid them.
* Species who eat klozoberries include paperwolves, shadow walkers, alphawolves, kizytes and flednon.
Mt. Warehouse

The **Mt. Warehouse** is a storage building, and more specifically, a warehouse that that functions similarly to the Warehouse, except it has the greatest storage capacity. It is basically the exact same thing as the Storage Center, except it can only be placed on a hillside and it cannot be removed.
Turkey

**Turkey** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering turkeys in the pasture or corral. Can be processed into chunk of meat at the butcher or Fancy Food at the gourmet shop. It's a rough food, long-time consumption is harmful to health.*
Tailor

The **Tailor** is a textile production building that can process leather, wool, alpaca wool, linen or cotton cloth into clothes. Can be upgraded into Advanced Tailor and Clothing Factory.

## Output

* 10 leather, wool, alpaca wool, linen, or cotton cloth, give 4 to 5 rough clothes
* 10 reed give 4 to 5 straw shoes
* 5 ropes and 10 cotton cloth give 4 to 5 backpacks
Denkroburd

Denkroburds are a vegetable that grows mostly underground.

## General

The spiky green leaves grow above ground, surrounding a brown stem that goes underground and spreads out, then roots branch off.

The root system is fairly large, so the smaller roots are chopped off and eaten, while the stem of the denkroburd peeled to remove the hairs and then it is chopped up and often cooked.

## Cultivation

Denkroburds grow from a cut root. This root is placed completely underground, and needs quite a bit of water. Once it sprouts, it will develop a ring of small spiked leaves. Then this ring will slowly expand, will the rest of the denkroburd grows a large amount underground and the roots become thicker. Eventually the denkroburd will slow down its growth, this is to prevent it from bursting. This is also the optimal time to harvest the vegetable.

## As food

These veggies can be cut and then boiled to make a basic soup.

Another well-known denkroburd recipe called "sweet roots" involves mixing berries (often klozoberries) and sugar into a paste, then mashing a denkroburd root into paste, and mixing the two pastes together. This is then dried on sticks and given to Qazzian children as vitamin-filled sweet treats, or the paste can be used to attract bugs.

They can also be eaten raw, or with spices and seasonings.

## Trivia

* They can be eaten raw.
* The denkroburd is full of nutrients and vitamins.
* The spiky leaves do not hurt, they just look like they do.
* When denkroburds are growing, the stem may appear above the ground if planted too close to the surface.
* The large stem is covered in thick hairs, but the smaller roots are not.
* If a denkroburd is left in a perfect environment and is not eaten, it can grow to be very large.
* They are eaten by kizytes, crellies, tealumii, and flednon.
* One farmer tried to grow a massive denkroburd for a farmer's fair, but it was hollowed out by a hungry burrowing klorador. The farmer was very upset, so he showed the fat klorador instead of the denkroburd, stating: "This big klorador ate my biggest crop, a denkroburd, but now the rodent is here for all to see. He is free to have, because I want it gone."
Straw Shoes

**Straw Shoes** is a pair of shoes. Its selling price is 5, its order price is 25, and its durability is 500.

## Description

*Craftable at the Tailor using reeds. Increases the movement speed of citizens, but will gradually wear out and needs to be replaced regularly. Slightly reduces the probability of ankle sprains and fractures.*
Resources

The collection and management of resources is a crucial aspect in Settlement Survival. Resources are gathered from various sources on the map, at first using surface deposits. When these are exhausted, however, players must construct their own structures to provide long-term resource generation.

The various types of resources include:

* **Food:** Needless to say, starving citizens are dying citizens. Providing citizens with a varied diet improves their happiness considerably.
* **Living materials:** Equipment that each citizen can wear in order to improve their stats, such as carrying capacity and walking speed. These items lose durability over time and must be replaced.
* **Health items:** Items that either provide a passive health benefit when used, or are consumed when a citizen falls ill.
* **Materials:** The widest variety of items, used in the construction, maintenance, and upgrading of structures and other services.
* **Trade:** Items that are either traded, or can be attained only through trading.

## Animals and Seeds

Pastures and fields require animal cubs or seeds to function. Animal cubs, contrary to their name, operate just like seeds and are not consumed upon designating a pasture to host a certain animal type.

Not all animal types and seeds are available on the same map. Types unavailable on the map itself must be traded for, so keep a stash of gold coins and valuable items at the dock ready for trade!

### Seeds

The following is a list of all the seeds that can be attained in the game. Flax seeds are important early game to provide clothing. Herb seeds require research to attain first, and then can be found by foraging in a forest.
Sugar

**Sugar** is a rough food item. Its selling price is 3 and its order price is 15. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Refined from sugar beets, sugar cane, maple sap or malt at the sugar workshop. Used in food production. It's a rough food, long-time consumption is harmful to health.*
Special Medicine

**Special Medicine** is a health product. Its selling price is 45, its order price is 225, and its usage value is 800.

## Description

*Medicines made from cotton cloth, glass bottle, ointment or medicinal oil which consumed in the Pharmacy can increase the health of citizens, and in a certain period of time ease the stress of citizens.*
Sonic.RUN

Sonic.RUN is a character created by TheRealInflnlty and was created on 9/17/22.

## Overview

Sonic.Run is a scrapped concept of Sonic. Whilst in the process of being scrapped, one of the Team members accidentally changed the file name to a .Run file. This allowed code to run within him, not just having him connect to a script of code. This also makes him sentient. Eventually (for unknown reasons), Sonic.Run gets a virus, leading him to be corrupted and for variations of him to sprout because of that Virus.

## Biography

Sonic.Run is a scrapped version of the Sonic we know today. He was intended to be the original. However, due to some coding error, bug that couldn't be repaired and lack of motivation, Sonic.Run would get scrapped. SEGA decided not to use him as a playable character, but still left him in the depths of the game files. Even though we wasn't intended to be played in the game, he was still sentient. The broken code that held him together would start to damage further, and his strength would only continue to rise. A virus would take over his body and corrupt him further. His heart and soul would soon  It would start to take his data and copy paste new versions of him, each with their own unique design and characteristics. This virus is extremely contagious. Only people with a functioning heart and/or soul can catch it.

## Abilities/Weakness

Abilities

* Mind Control (sometimes)

* Time Control (sometimes)

* Corrupting/Glitch (whenever)

* Object Manipulation (whenever)

* Telekinesis (very rarely)

### Weakness

* Fighting with arms (guns, knifes, e.t.c)

* Corruption (only if caused by virus itself)

* Water (will weaken the virus, doesn't affect EXE Itself)

* Anti-virus (mildly weakens the virus, doesn't affect EXE)

* Extremely hot temperatures (535 degrees Fahrenheit and over)

## Triva

* Sonic.Run is one of the few exes able to transition from Digital to Real World freely.

* Sonic.Run has had countless real-world victims. Some of the few survivors claim to see the "Satanic Symbol" appear around them before they supposedly should've been killed. Others claim to see a faint purple shadow rise behind him and they should've been killed.

* Sonic.Run's main victim is a guy named "Miles". The name is a reference to Tails' full name; Miles Tails Prower.

* Whilst Miles is Sonic.Run's current main victim, there is a Tails in the Sonic.Run world that is still alive.

* Miles has an I.Q. of 57. (keep in mind that An I.Q. in the 60 to 70 range is approximately the scholastic equivalent to the third grade.) However, he is still able to function properly. Kind of.

* Miles is 15, doesn't have parents, yet is able to make money and live like the average person.

* Miles is canonically Sleep-Deprived 24/7.

* Miles is actually a good music producer (much like his creator), being able to make simple beats to making full heavy metal songs in about 2 days max.
Pork

**Pork** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Food obtained by slaughtering pigs in the pasture or corral. Can be processed into Fancy Food at the BBQ house and gourmet shop. It's a rough food, long-time consumption is harmful to health.*
Oven

**Oven** is a tradable item. Its selling price is 2500 silver coins and its order price is 12500 silver coins. It can not be crafted and cannot be used in a recipe. However, it is a building upgrade.

## Description

*Can upgrade some buildings to increase their work efficiency, obtain through trade only.* **―Official in game tool-tip**
Settlement Survival

***Settlement Survival*** is a city builder video game, inspired by *Banished*, developed and published by Gleamer Studio. It was released into early access on Steam on October 11, 2021.

## Premise

In this game, the player is tasked to lead a group of survivors in their search for a new home. They have manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a town from their settlement.

## Gameplay

Basically, the player has to lead a group of survivors, provide the shelter, food, protect them against threats, and even pay attention to their moods/personalities (well-being, happiness, education, and employment).

Players can feel free to choose where to build the settlement at the beginning of the game, preferably based on nearby resources. Each map is randomly generated, right down to its resources and landmarks. After starting with the settlement, they will be able to carve out the land, join rivers, form lakes and use other tools and means to shape the settlement. Then, players will be able to build housing, recruit Mayors to determine the morality of the settlement, control crime, and make sure the resources don't go on a net loss.

Also, there are all four of the seasons, and sometimes, early warnings will be sent out before natural disasters occur, so the player can either risk losing the town or bunker down and protect their citizens from the elements as well as environmental disasters.

Rare blueprints can also be an opportunity to customize the settlement even further when the player has mastered the art of trading. These blueprints offer powerful effects, unique themes and styles.

Players can also develop which development routes they will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development and there is no set pattern to the route selection, so they can choose freely and play to their strengths.

Trading is also a key for the population and essential for its survival, whether it could be exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency.

## System requirements

Minimum
* **OS:** Windows 7 (64-Bit)
* **Processor:** I3-2100-3GHZ 2 Core
* **Memory:** 4 GB RAM
* **Graphics:** NVDIA Geforce GTX-650 1GB
* **DirectX:** Version 11
* **Storage:** 1 GB available space

Recommended
* **OS:** Windows 10(64-Bit)
* **Processor:** I5-4590 3.3GHZ 4 Core
* **Memory:** 16 GB RAM
* **Graphics:** NVDIA Geforce GTX-1050Ti 4GB
* **DirectX:** Version 11
* **Storage:** 2 GB available space

## External links

* Settlement Survival on Steam
* Discord server
Paper Note

**Paper Note** is a tradable item. Its selling price is 100 silver coins and its order price is 500 silver coins. It cannot be crafted, cannot used in a recipe and it is not a building upgrade.

## Description

*A paper note found on the lanterns contains riddles and people's good wishes for the New Year.* **―Official in game tool-tip**
Tears

**Tears** is a tradable item. Its selling price is 100 silver coins and its order price is 500 silver coins. It can be crafted and it used in a recipe. It is not a building upgrade.

## Description

*Magical items obtained by slaughtering idle chickens in the pasture. Their use is unclear.* **―Official in game tool-tip**
Piracy Sonic

Piracy Sonic was a character created by the user PUMPKINMANJACK now owned by JustSpiral & FATALGRAFT and was created on 26/12/2021.

## Overview

Piracy sonic is a desktop helper/antivirus in the style of programs such as Bonzi buddy. With a wide range of ability over editing computers, being able to fry them at will (via bluescreen, overheating. etc.) he stays friendly and is a powerful antivirus, but if a pirated game is found/downloaded he will invade the game from the inside and 1. Challenge you, making it largely unfair and nearly impossible to beat. and/or 2. Break the game making it un-openable and unfixable, if this is done too much he will not hesitate to break your computer, he also has tails and knuckles helper with the title “defenders” to help with antivirus protection/breaking games, they all have personalities, and are fully sentient, and will not hesitate to show such in or out of games/talking to you on your desktop.

## Biography

Released sometime on sonic teams website in 97’ a couple months before/after sonic adventure’s release in japan, it was quickly taken off and one archive of it on the internet archive was uploaded, though this exe appears to be nonfunctional.

## Abilities/Weaknesses

### Abilities

* Complete computer control/near inability to be killed/code manipulation/can act like a virus if need be, ability to fuse with other computer programs to create a new version of himself based on the mixed traits of him + that program. Code ability allows him to create other beings of equal intelligence. Code ability also allows him to terraform and essentially make worlds inside computers for himself.

### Weakness

* Mostly very slow, ditzy and lazy until actively aggravated.

## Trivia

* His ‘defenders’ have a red gem as their life source somewhere on their body.
* He can change his eyes to any shape or shut them off entirely, he cannot change the eye color, it stays red at all times.
* His mouth and eyes are both hollow and empty and endless.
* He leaks red fluid when in active danger or when upset.
* Can leak out an unidentified black liquid out of his mouth at will.
* He can go super and hyper but has no ability to do so as he doesn't have any form of super or hyper emerald(s).
* If he were to ever fuse with a virus program it’d kill him.
Settlement Survival Wiki

**SETTLEMENT SURVIVAL WIKI**
**Founded on November 29, 2021**

**WHAT IS SETTLEMENT SURVIVAL?**

***Settlement Survival*** is a city builder video game, inspired by *Banished*, developed and published by Gleamer Studio. It was released into early access on Steam on October 11, 2021.
In this game, the player is tasked to lead a group of survivors in their search for a new home. They have manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a town from their settlement.

**READ MORE**

* Food
* Resources
* Production
* Storage
* Services
* Roads
* Decorations
* Blueprints
* Living materials
* Health items
* Materials
* Trade
* Fuels

* Getting Started
* How to Contribute
* Managing your new community
* Guides
 Here the Templates!
And for any problems or questions reach out the Administrators of the Community!
You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Kizyte

### Coloration

pink (tail tip), lavender, indigo, cerulean, cyan (body), cerulean (face), turquoise (ears)

### Features

two tails, crystal tail tips, four legs, folded ears, square ears, face fluff, bright coloration

### Abilities

hovering slightly, firing small bursts of energy from their tails, fast running, talking to humans, disease resistance

### Exclusive Resources

pink crystal

Kizytes are a species in Qaz. Their natural habitat is in Quozoki and they also live in Eldetak.

They have colorful blue and purple fur, teal ears and pink crystal tail tips. The tips of the tail are harvested for selling because they have magical properties, however this kills the kizyte and it is illegal to hunt them or sell the crystals.

## Danger

They are generally friendly, unless they are very hungry, then they will try to bite you. If you are bitten by a kizyte, it will hurt a lot, but they are unable to carry diseases, so you will not get infected unless another factor (such as disease in the air) causes the wound to become infected.

Kizytes will chase after kloradors and try to kill and eat them, so you should keep them separate, else you lose your magic storage rodents.

## Resources

### Pink Crystal

Pink crystals are the tips of the kizytes purple tail. It is full of magical energies, so it is sought after by wizards. The kizyte has two tails, and therefore two crystals, but the crystal will not grow back after being removed. If only one crystal is removed and the kizyte is released, it will suffer severely reduced ability to survive and will likely die. This is why kizyte hunting or harvesting of the pink crystals has been declared illegal by the Qaz Authority Group. It is also heavily looked down upon by the Realm Guardian and if the guardian sees someone trying to take a kizyte's crystals, it will bring them to the Qaz Authority Group's prison.

Kizyte crystals, when all removed, makes the creature die and also lose their magic power, as the kizyte's magic is in their crystals.

## Diet

Kizytes eat a wide variety of food.

This includes klozoberries, denkroburds, rondofin, and kloradors.

They do not eat voltroots because they cause small (but painful) electric shocks.

## Trivia

* The kizyte's only non-gradient body colors are turquoise (ears) and pink (tail), both on the opposite sides of the body.
Potato

**Potato** is a raw food resource.

Its selling price is 1 and its order price is 5. Its usage value/hunger is 10 but it removes 20 health.

## Description

*Grown in the field. Used by a brewery. It is hardy and directly edible. The seeds can be obtained through trade. It's a rough food, long-time consumption is harmful to health.*
Voltroot

### General

Voltroots are brightly-colored vegetables that grow in Quozoki. If it is eaten, it sends a small electric shock where it was bitten.

Since they are full of electrical energy, they can be crushed and mixed in a bottle to make electric paste. The paste can then be put into food or drink to give whoever drinks it an electric shock. It isn't deadly, so it is often used for pranks.

However, if you have a lot of electric paste, and a bottle of seeker essence, one can make a Shadow Blaster.

### Trivia

* Shadow walkers use the voltroot energy to make shadow blasters.
* The blue foliage top of the voltroot does not contain electricity.
* Voltroots resemble a lightning bolt, as well as a carrot.