recursal/Fanatic-Fandom huggingface dataset:
Silt Beach

**Silt Beaches** are flat terrain structures that generate along the edges of islands in Patchy Islands and sometimes Swamplands biomes, bordering bodies of Swamp Water. They are often wide and expansive in Patchy Islands biomes, sometimes connecting islands together, but are much smaller and more limited in Swamplands biomes.

## Composition

Silt Beaches consist of:

* Silt, in flat shores

## Mobs

The following mobs can spawn naturally on Silt Beaches:

* Silt Crab, in Patchy Islands biomes only
* Bubbler Crab, in Swamplands biomes only

## History

* Release 3.8.0: Bubbler Crabs can now spawn on Silt Beaches in Swamplands biomes.
* Beta 2.0.0: Can now be found on the edges of Swamplands biomes.
* **Beta 1.0.0**: Introduced.
Rocksnot Pearl

**Rocksnot Pearls** are special consumable items that grant experience. They can be used as a means of storing experience.

## Obtaining

### Trimming

Rocksnot Pearls can be obtained from trimming any *treasure* Anadia item (that is not rotten) in the Trimming Table. The amount obtained per item depends on the Anadia's Size attribute, with larger sizes yielding more pearls.

### Drops

Rocksnot Pearls can drop rarely from Rock Snots upon death.

### Experience Collecting

One Rocksnot Pearl is produced by a *friendly* Rock Snot for every 20 XP that it collects from killing other mobs.

## Properties

### Consuming

When consumed, Rocksnot Pearls grant 10 XP to the player. They are consumed twice as fast as most other consumables.
Release 3.7.0

**Release 3.7.0** was a minor update to the Betweenlands for Minecraft 1.12.2 that was released on October 29, 2020. It was known as the **Creepy Crawlies** update as it added Infestations, Peat Mummy riders, "improved cave ambience", Simulacra and the Offering Table, alongside a few other additions and changes.

## Changelog

### Additions and Changes

* Added Simulacra to the world; statuettes with mysterious effects
* Added the new Infestation mob
* Added a rare chance for Peat Mummy riders to spawn
* Added improved cave ambience...
* Added the Barrishee encounter theme
* Sporelings can now spawn with Splodeshrooms on them during Blood Skies
* Wights can now change into Tar Beasts after falling into Tar
* Sludges now have Jack-o-Lanterns as heads during the Spook event
* Added the first part of texture revamps
* Added Offering Table block
Soft Rush

**Soft Rush** is a plant that generates in Marsh biomes.

## Collection

Soft Rush must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Soft Rush Leaves, which can then be ground into Ground Soft Rush.

## Growing

Soft Rush will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Soft Rush can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Soft Rush has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Soft Rush will take on alternative textures during the Spook and Winter seasonal events.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Staff of the Mist Walker

The **Staff of the Mist Walker** is a unique item that can be found as treasure from animating Item Scrolls.

## Usage

Right clicking with a Staff of the Mist Walker creates a bridge of mist blocks that can be walked across in front of the player for 12 seconds. There is a 12 second cooldown between uses.

## Repairing

Unlike most other equipment with durability, there is no way to repair a damaged Staff of the Mist Walker.
Reed Donut

**Reed Donuts** are food items that can be combined with other ingredients to make better varieties.

## Obtaining

### Drops

Reed Donuts can drop rarely from Crypt Crawlers upon death.

### Loot

Reed Donuts can be found as Loot from:

* Pots of Chance in Underground Ruins, Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.
* Item Shelves in the Labyrinthine Vaults of the Sludgeon.
* Offering Tables that sometimes generate next to Simulacra throughout The Betweenlands.

## Properties

### Consuming

When eaten, Reed Donuts restore 6 hunger and 3.6 saturation.

#### Food Sickness

Like most other foods, Reed Donuts have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Reed Donuts only restore 2 hunger () when eaten, a third of the original hunger value.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## History

* Release 3.8.0: Updated texture.
* Release 3.7.0: Can now be found on Offering Tables that sometimes generate next to Simulacra throughout the Betweenlands.
* Beta 3.5.0:
	+ Can now drop from Crypt Crawlers upon death.
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, Weedwood Chests, and Item Shelves in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* **Beta 1.0.0**: Introduced.
Mire Snail

*Not to be confused with Blood Snail.*

Mire Snails are slow passive mobs found in the Betweenlands Swamplands and Patchy Islands biomes.

## Description

Mire Snails appear as snails with ochre colored, overgrown shells. They move slowly. Being passive, they do not attack the player, but do move in random directions when hit. They can be led and/or bred with Sludge Balls or Sap Spit, and will lay a Mire Snail Egg during this process. The egg will appear to 'breathe' and after a certain amount of in-game time it will hatch into another Mire Snail.

Mire Snails can be killed in one hit using a rare loot weapon, the Critter Cruncher.

## Drops

The drops from Mire Snails are derived from the mire\_snail loot table.

The following is a list of all of the items that can be dropped by Mire Snails, including their rolls, quantities, and weights.

  **Raw Snail Flesh****( Seared Snail Flesh if killed by fire)** | 1-2(+0-1 per Looting level)
  **Ochre Snail Shell** | 1

Visit the Loot Tables page for more information on loot.

## Advancements

 Critical Hit | Slay a critter with a Critter Cruncher | Chopping Boy

## History

* Release 3.8.0: Can now be caught with a Net.
* Release 3.3.0: Added Advancements.
* **Beta 1.0.0**: Introduced.
Rubber Tree Leaves

**Rubber Tree Leaves** are the leaf blocks of Rubber Trees.

## Coloration

Rubber Tree Leaves take on different foliage colors depending on what biome they are in. The foliage color is:

* #48B518 if in the inventory
* #A8A800 to  #A87800 in Coarse Islands and Raised Isles biomes
* #E5F745 in Deep Waters biomes
* #63B581 in Marsh biomes
* #00AD7C in Patchy Islands biomes
* #D36423 in Sludge Plains and Sludge Plains Clearing biomes
* #52AF5A to  #85AF51 in Swamplands biomes
* #52AF5A in Swamplands Clearing biomes

## Particles

Small leaf particles will fall around Rubber Tree Leaves.

## Decay

Like other leaves, natural Rubber Tree Leaves spontaneously decay and disappear when they receive a block tick if they are not connected to any living wood block.

Rubber Tree Leaves placed by the player will never naturally decay.

## Collection

When decayed or harvested normally, Rubber Tree Leaves usually drop nothing, but have a chance to drop a Rubber Tree Sapling. The leaf blocks themselves must be harvested with Syrmorite Shears to be collected.

## Compostability

Rubber Tree Leaves have a compost process time of 9 minutes and 10 seconds and a compost amount of 4. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Rubber Tree Leaves will take on alternative textures during the Spook and Winter seasonal events.

## History

* Release 3.3.0: Now have biome coloration.
* Alpha 3.1.0: Now have an alternative texture for the Winter event.
* Beta 1.0.2: Can now be sheared with Syrmorite Shears.
* **Beta 1.0.0**: Introduced.

 Utility
Rubber Tree Log

**Rubber Tree Logs** are the log blocks of Rubber Trees. They are half the width of regular blocks, similar in size to walls, and when placed next to each other, they will connect. They have two alternate states - a natural one and a cut one.

## Tapping

A Rubber Tree Log that is part of a natural or sapling-grown Rubber Tree can be right-clicked with any Bucket to place a Rubber Tap on it. The tap will fill with Rubber liquid over time, tapping at a different rate depending on the type of bucket used.

After the Rubber Tap fills completely, it can be removed by simply breaking it, yielding a Rubber Bucket of the corresponding bucket type which can then be smelted into three Rubber Ball for use in crafting. The tap's rubber can also be transferred to another bucket by simply right-clicking any empty Bucket type on the tap, leaving the tap on and draining it so it can tap more liquid rubber.

Rubber Tree Logs that have been cut and placed directly by the player cannot be tapped. They are a slightly darker color to indicate this.

## Fuel

Rubber Tree Logs can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per log.

## Events

Placed natural Rubber Tree Logs will take on alternative textures during the Spook and Winter seasonal events.

## History

* Release 3.3.9: Now has alternative textures for the Spook and Winter events.
* Release 3.3.0: Added Advancement.
* Beta 1.0.2: Now has a special texture when harvested and placed by the player.
* **Beta 1.0.0**: Introduced.

 Utility
Rubber Boots

**Rubber Boots** are special pieces of armor that provide protection from certain environmental hazards of the Betweenlands.

There are two variants - the standard Rubber Boots, and the **Boots of the Marsh Runner**.

## Properties

### Stats

When worn, Rubber Boots provide 1 armor point, or 0.5 armor icons, and absorb up to 4% of damage from the player at the expense of durability. They prevent the player from getting stuck in Mud, allowing them to walk over it normally, except if they are under the effects of a Heavyweight Draught. They also negate the slowing effects caused by walking on Fallen Leaves, Peat, and Silt - however, they will *not* negate the slowing effects of Sludge or Sludgy Dirt.

Rubber Boots also provide immunity to being damaged by chaining electric shocks as a result of using items such as Shock Arrows and the Chirobarb Shock Erupter, or the attacks of Tamed Lightning Chiromaws. However, when preventing shock damage, the player will instead be inflicted with the  Shocked effect for 1.5 seconds, preventing them from moving. Damage from Lightning is *not* prevented.

The Boots of the Marsh Runner are an improved variant of Rubber Boots that, in addition to the above, will allow the player to walk on top of Swamp Water for about 1-2 seconds. The speed at which the player can walk on the water will decrease the longer they are on it. This effect can be canceled by pressing shift while it is active.

### Repairing

Like most other equipment with durability, both types of damaged Rubber Boots can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

### Middle Gems

As with most equipment, both types of Rubber Boots can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player wearing them. The type of gem equipped can be seen in their tooltip. The bonuses provided can be seen on the gem's own tooltip.

### Corrosion

Both types of Rubber Boots do not corrode.

### Lyestone

Like with all Boots, stepping on Lyestone while wearing either type of Rubber Boots will cause them to start corroding other blocks that the player stands on over time while worn, which makes them occasionally fall if they are not supported by another block below. This corroding effect can be removed from the boots by entering Swamp Water or vanilla Water for a few seconds while wearing them.

## History

* Release 3.8.0:
	+ Preventing shock now has a visual and inflicts the Shocked effect.
	+ Can now be affected by Lyestone.
* Release 3.6.0: Now provide immunity to being shocked by Shock Arrows, Chirobarb Shock Erupters, and Tamed Lightning Chiromaws.
* Release 3.3.1: Effect of Boots of the Marsh Runner can now be canceled by pressing shift.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* Alpha 3.0.0: Reintroduced Boots of the Marsh Runner.
* Beta 2.0.0: Temporarily removed Boots of the Marsh Runner.
* **Beta 1.0.0**: Introduced.
Smoked Crab Claw

**Smoked Crab Claws** are smoked food items.

#### Food Sickness

Like most other foods, Smoked Crab Claws have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Smoked Crab Claws only restore 1 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Shallowbreath

**Shallowbreaths** are dangerous mobs that spawn in Marsh biomes, as well as from the Infuser when a boiling infusion evaporates.

## Description

Shallowbreaths are living, moving clouds of toxic gas. They come in different colors depending on their origin. When found in Marshes, they are a pale green color; but when spawned from an evaporated infusion, they take on infusion's colouration.

They are capable of passing through blocks and drift aimlessly near the ground if no players are nearby. If a player comes close, they will give chase slightly slower than sprinting speed. They try to stay on top of the player, dealing constant suffocation damage as well as inflicting Poison I () for 2 seconds. When damaged they take no knockback.

## Strategy

The sudden, constant speed of Shallowbreaths can make them dangerous, as they can be on top of an unaware player in seconds. The marsh's uneven terrain can make it hard to escape, although they can usually be spotted and avoided easily, and do not have too much health if one decides to fight. Shallowbreaths also can't go through liquids, which can help players to escape.

To avoid spawning them from an evaporated infusion, make sure to stir the Infuser constantly so that it does not evaporate.

Hitting them with either type of Dentrothyst Vial enough times will fill it with Shallowbreath fluid, which is used to power the Draeton.

## Drops

The drops from Shallowbreaths are derived from the gas\_cloud loot table.

The following is a list of all of the items that can be dropped by Shallowbreaths, including their rolls, quantities, and weights.

 **Nothing** | N/A
  **Blue Candy** | 1
  **Red Candy** | 1
  **Yellow Candy** | 1
 **Nothing** | N/A
  **Mince Pie** | 1

Visit the Loot Tables page for more information on loot.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Alpha 3.0.0: Renamed to Shallowbreath.
* Beta 1.0.5: Introduced as Gas Cloud.
Crab Pot Filter

The **Crab Pot Filter** is a craftable utility block used for Filtering items.

## Usage

Must be placed underwater. With a Crab Pot containing a Silt or Bubbler Crab placed on top, a Crab Pot Filter can be fueled with Anadia Remains to Filter various items.

### In-game Tooltip

Used with a Crab Pot. Crab Pots placed above, containing Silt or Bubbler Crabs, provide extra functions.

## History

* **Release 3.8.0**: Introduced.

 Utility
Root Pod

**Root Pods** are sapling-like blocks that drop from Root Sprites, used to grow Roots and Giant Root.

## Growing

Planted Root Pods will eventually grow into a small formation of Giant Roots. This formation consists of a Root tendril with a base of Giant Root blocks and surrounded by various basic plants such as Swamp Tallgrass, Double Swamp Tallgrass, Cattails, Tall Cattails, and Shoots. The Root Pod's growth can be expedited with Ground Dried Swamp Reed, and it does not require nearly as much space as saplings do.

## Gallery

An ungrown Root PodA grown root formation. Notice the new foliage generated around it.
## History

* Release 3.4.0: Introduced.

 Utility
Sushi

*Not to be confused with Sushi Green Dye or Sushi Green Dye (fluid).*

**Sushi** is a food item.

#### Food Sickness

Like most other foods, Sushi has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Sushi only restores 1 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Trivia

* The addition of Sushi in the Betweenlands originates from a petition that was created by Jacob, MrCompost's friend. The update containing Sushi was released on Jacob's birthday.

## History

* Release 3.8.0: Recipe now uses Raw Anadia Meat instead of Raw Angler Meat.
* Release 3.4.11: Introduced.
Release 3.5.7

**Release 3.5.7** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on February 24, 2020. It added a new gamerule and fixed some bugs.

## Changelog

### Additions and Changes

* Added es\_ES localization, thanks NathanielFreeman!
* Added gamerule to disable timed Events changing state

## Bug Fixes

* Fixed Greatsword/Battle Axe type weapons' AoE damage not working properly
* Fixed Rubber Tap fluid texture
* Fixed Ring of Recruitment crash
Release 3.9.4

**Release 3.9.4** was a small update to the **Betweenlands** for Minecraft 1.12.2 that was released on January 21, 2023. It was originally released as **Release 3.9.2**, which was later archived due to a critical bug, and **3.9.3** was never released due to an additional bug that was fixed last minute. In total, the update added a couple new quality-of-life items, as well as a few changes and bug fixes.

## Changelog

### 3.9.4 Changelog

#### Bug Fixes

* Fixed the Purifier stack size on output (really this time)

### 3.9.3 Changelog

#### Bug Fixes

* Fixed Clutch of Pheromone Thoraxes eating any block it was used on
* Removed Shadow and Mist blocks from silk touch

### 3.9.2 Changelog

#### Additions and Changes

* Added Silky Pebble item
* Added Clutch of Pheromone Thoraxes item
* Changed Moss generation to be more friendly to the world
* Made Pheromone Thorax stackable
* Plants can now be planted on Purified Swamp Dirt
* Changed Weedwood Fishing Rod line colour to match new silk colour

#### Bug Fixes

* Fixed Moth House Drops
* Fixed Purifier honouring stack size on output
* Fixed typo in lang for Treated Rubber Tree Plank Fences
* Fixed Drinkable Brews effects that were missing
* Fixed Silk Bundle GUI and Container to close when dropped
* Removed pointless blocks from creative and JEI
Sludge Jello

**Sludge Jello** is a food item that can be combined with other ingredients to make better varieties.

## Obtaining

### Drops

Sludge Jello can drop occasionally from Large Sludge Worms upon death.

### Loot

Sludge Jello can be found as Loot from:

* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.

## Properties

### Consuming

When eaten, Sludge Jello restores 4 hunger and 3.6 saturation.

#### Food Sickness

Like most other foods, Sludge Jello has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Sludge Jello only restores 1 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## History

* Beta 3.5.0:
	+ Can now drop from Large Sludge Worms upon death.
	+ Can now be found in Urns of Chance and Dungeon Alcoves in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* **Beta 1.0.0**: Introduced.
Release 3.7.1

**Release 3.7.1** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on November 1, 2020. It made major adjustments to Simulacra, Infestations and Stalkers, implemented improved mob Spawn Egg colors and experience drop amounts, and made additional changes and bug fixes.

## Changelog

### Additions and Changes

* Improved Simulacrum item model scale and positioning
* Added natural Shambler spawning to Swamplands and Patchy Islands
* Simulacra can now be renamed
* Added a mysterious sound when breaking a naturally generated Simulacrum
* Player burning now removes all Infestation
* Infestation can now burn, health and splitting behaviour has been tweaked
* Infestation can now be shaken off by shaking the head
* Optimized Wisp particles and slightly improved their rendering
* Improved Stalker and Infestation spawn rates
* Adjusted XP drops for several mobs, thanks to okl for the suggestion
* Added a new ability to the Stalker
* Equipment inventories are now cleared preventively to improve compatibility with certain gravestone mods
* Improved spawn egg colours, thanks to okl for tweaking the values

### Bug Fixes

* Fixed Mossy Cragrock textures not tiling
* Fixed Infestation particles being too small, causing a crash when OptiFine is installed
* Fixed Simulacrum Fertility effect triggering immediately when placing the block
* Fixed Simulacra already being active when naturally generated and not yet player placed
* Fixed Stalker breaking ores that glow
* Fixed Swamp Hag Peat Mummy Riders (SHPMR) not being able to jump
Silk Grub

*Not to be confused with Silk Grub Cocoons.*

**Silk Grubs** are food items that can also be used to produce silk threads in a moth house.

## Obtaining

### Drops

Silk Grubs drop from breaking Silk Grub Infested Weedwood Bushes.

### Shearing

Silk Grubs are harvested by shearing a Silk Grub Infested Weedwood Bush with Syrmorite Shears, turning it into a regular Weedwood Bush in the process. This yields twice as many grubs as breaking or automatically harvesting the bush.

### Grub Collecting

Silk Grubs are automatically and near-instantly collected by a Grub Hub from any Silk Grub Infested Weedwood Bushes within a 3x3 block radius of the block below it, turning them into regular Weedwood Bushes. The Grub Hub can hold up to a full stack of grubs at once, and will stop collecting if it is full.

## Properties

### Consuming

When eaten, Silk Grubs restore 1 hunger and 0.2 saturation.

#### Food Sickness

Like most other foods, Silk Grubs have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Silk Grubs have a 25% chance to restore 1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Uses

### Silk Producing

Silk Grubs can be right-clicked on a Moth House to put them inside, allowing it to produce Silk Threads over time. Each grub can produce a maximum of 3 Silk Threads before being used up, and up to 6 grubs can be inside a Moth House at once - right-clicking will put inside as many grubs in the stack as can fit at once. The rate at which the grubs produce silk depends on the efficiency of the Moth House, which can be augmented by placing Lanterns nearby.
Rubber Ball

*Not to be confused with Rubber.*

* Ball
* Syrmorite Bucket

**Rubber Balls** are items primarily used in making boots and vials.

They can be processed directly from a weedwood bucket, or from a **Syrmorite Bucket with Solid Rubber**.

## Obtaining

### Smelting Recipes

Smelting a Weedwood Bucket with Rubber will directly produce 3 Rubber Balls and destroy the bucket in the process. Smelting a Syrmorite Bucket with Rubber will instead produce a Syrmorite Bucket with Solid Rubber, which can be reused once emptied.

### Throwing Infusions

A Rubber Ball has a chance to be left behind upon throwing any Infusion.

## Properties

### Emptying

Right-clicking a Syrmorite Bucket with Solid Rubber will yield 3 Rubber Balls and leave behind an empty Syrmorite Bucket.

## History

* Release 3.4.0:
	+ Each bucket smelted or emptied now yields 3 Rubber Balls, up from 1.
	+ Can now be left behind from throwing an Infusion.
* Beta 2.0.0:
	+ Added Syrmorite Bucket with Solid Rubber.
	+ Solid Rubber renamed to Rubber Ball.
* **Beta 1.0.0**: Introduced as Solid Rubber.
Sludge Ball

**Sludge Balls** are items primarily used in making sludge jello, and breeding mire snails.

## Obtaining

### Water Filtering

Sludge Balls can be obtained from filtering Swamp Water with a Mesh Strainer in the Water Filter.

### Drops

Sludge Balls drop from breaking Sludge blocks with any shovel.

They can also drop from Sludges, Smol Sludges, Small Sludge Worms, and Large Sludge Worms upon death.

### Loot

Sludge Balls can be found as Loot from:

* Urns of Chance in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.

## Uses

### Breeding

Sludge Balls can be right-clicked on a Mire Snail to feed it, causing it to enter breeding mode. Two Mire Snails in breeding mode will come together and produce a Mire Snail Egg, which can either be picked up for other purposes or allowed to fully grow into another Mire Snail.

Sap Spit is an alternative item that can breed Mire Snails.

### Crafting Uses

#### Modifying Fish Bait

Sludge Balls can be used to remove the Glowing effect from a Fish Bait, if it was previously glowing. Any number between 1 and 8 can be crafted with the bait at once (although using more than 1 has no additional effect), and it can be optionally crafted in combination with any number of other items that modify the bait (except for Ground Bulb-Capped Mushroom, which re-adds the Glowing effect).

## History

* Release 3.9.0: Can now be obtained from filtering Swamp Water in the Water Filter.
* Release 3.8.0: Added filtering recipe.
* Beta 3.5.0:
	+ Can now drop from Small Sludge Worms and Large Sludge Worms upon death.
	+ Can now be found in Urns of Chance and Dungeon Alcoves in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Release 3.3.1: Can now drop from Smol Sludges upon death.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Sulfur

**Sulfur** is an item primarily used in making sulfur torches, and as fuel.

### Water Filtering

Sulfur can be obtained from filtering Stagnant Water with a Mesh Strainer in the Water Filter.

### Drops

Sulfur drops from breaking Sulfur Ore with any pickaxe.

It also drops from Pyrads upon death.

### Loot

Sulfur can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underwater Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Uses

### Fuel

Sulfur can be used as fuel for any Furnace (including the Sulfur Furnace or Dual Sulfur Furnace), smelting 8 items per piece.

It can also be used as fuel for several other utility blocks:

* For the Purifier, purifying 1 item per piece.
* For the Animator, animating 1 item for a varying number of pieces (depending on the recipe).
* For the Censer, providing about 5 minutes and 18 seconds of effect time per piece.

## History

* Release 3.9.0: Can now be obtained from filtering Stagnant Water in the Water Filter.
* Release 3.8.0:
	+ Added filtering recipe.
	+ Can now be found in Pots of Chance in Underwater Ruins.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
	+ Can now be used as fuel for the Censer.
* **Beta 1.0.0**: Introduced.
Release 3.9.0

**Release 3.9.0** was a major update to the Betweenlands for Minecraft 1.12.2 that was released on December 29, 2022. It was known as the **Moth 'n Broth 2: Dye Another Day** update as it added a new farming system for Silk, a new brewing system in the Steeping Pot, Dyes and dyed blocks, Drinkable Brews, and a host of new building and decorative blocks, alongside several other additions, changes, and bug fixes.

## Changelog

### Additions

* New brewing mechanics
* New farming mechanic (silk)
* Added Steeping Pot, for making new drinks and dyes
* Added Water Filter
* Added Filtered Silt Glass Jars
* Added Clean Water
* Added Fish Oil
* Added 11 new Drinkable Brews + fluids, some of which have unique effects
* Added 16 Dyes + fluids
* Added dyed variants of Mud Brick Shingles, Filtered Silt Glass, and Reed Mats
* Lurker Skin Pouches can now be dyed
* Added a new textile block called Samite + dyed variants
* Added Samite Canvas Panels + dyed variants
* Added Item Frames + dyed variants + glowing variants + invisible variant
* Gave Infestations a new drop: Pheromone Thorax
* Weedwood Bushes can now be infested by silk worms.
* Added Silk Grubs, Silk Grub Cocoons and Silk Thread
* Added Silk Bundle for Steeping Pot drinks and dyes
* Added Silk Mask, a new 'armour' that keeps you safe from spores
* Added Grub Hub, a new block that helps your silk farm
* Added Moth House, a more efficient way of silk harvesting
* Added 6 Treated Plank variants and corresponding blocks
* Added 6 Treated Door and Trapdoor variants
* Added Rotten Plank Door and Trapdoor
* Added Lattice and Fine Lattice
* Added Ancient Remnant Block
* Added 14 new Advancements

### Changes

* Weedwood Fishing Rods now use Silk Thread instead of Reed Rope
* Lurker Skin Pouches now use Silk Thread instead of Reed Rope
* Made Urchin Spikes a damage source
* Removed all armour benefits from Spirit Tree Face Masks and made them just decorative
* Made Small Spirit Tree Faces ignore players wearing a Spirit Tree Face Mask
* Anadia Remains can now be crafted
* Changed Nettle Soup to be a Drinkable Brew (updating an existing world will show item is missing, but this is no problem)
* Updated Russian translations (big thanks to Avale)
* Updated French translations (big thanks to TheSilverplier)

### Bug Fixes

* Fixed Harlequin Toad & Chiromaw naming
* Removed enchanting from various items
* Added defensive code to stop other mods crashing Freshwater Urchins by messing with their attack code
* Fixed Spike Trap derp
Spirit Tree Sapling

**Spirit Tree Saplings** are the sapling blocks of Spirit Trees. At least one will always drop from the Large Spirit Tree Face when killed, and up to five more can drop depending on the average strength level of the Spirit Tree determined by the Wisps surrounding it.

## Growing

Planted Spirit Tree Saplings will eventually grow into smaller but friendlier versions of the naturally generating Spirit Trees. Their growth can be expedited with Ground Dried Swamp Reed.

Although these "lesser" Spirit Trees do not provide most of the usual rewards obtainable from the Spirit Tree, their growth spawns a friendly Small Spirit Tree Face that, instead of attacking the player, attacks nearby hostile mobs with spit balls. It may also drop up to three Sap Spit when fed Compost. The tree's leaves are also still capable of dropping Spirit Fruit.

## Compostability

Spirit Tree Saplings have a compost process time of 9 minutes and 10 seconds and a compost amount of 25. Visit the Compost page for more information regarding the composting mechanic.

## Notes

* Unlike most Saplings, Spirit Tree Saplings *cannot* be obtained from the leaves of their corresponding tree. This means that more cannot be obtained from growing lesser Spirit Trees, and there are a limited number of them available per world, so use them wisely.

## History

* Beta 3.5.0: Is now compostable.
* Release 3.4.0: Introduced.

 Utility
Rock Snot

**Rock Snots** are hostile mobs that spawn in Deep Waters.

## Behavior

While underwater, Rock Snots will attack *almost* any entity, grasping them with long, toothy tendrils before drawing them in and slowly killing them. The player can sneak to get out of their grip, though the tendrils themselves, like the Shambler's tongue attack, will never hurt the victim - only contact with the Rock Snot.

Rock Snots will only target one entity at a time, even if that entity is outside of their reach. Lurkers are excluded from their diet, however Wights, despite being roughly the same size, will be attacked.

### Taming

Animating a Snot item will result in a **Rocksnot Pod**, which can be placed as a tamed Rock Snot. Tamed Rock Snots will attack almost everything, except the player or bosses. Unlike with an untamed Rock Snot, entities will appear to descend as the tamed Rock Snot eats them, disappearing after a short time. This can be useful for more stronger entities or typical nuisances, such as the Infestation (of which get eaten in their entirety, rather than break apart, due to the methods of Tamed Rock Snots) - if they manage to get into water.

The tamed Rock Snot will spit out a Rocksnot Pearl for every 20 experience collected. Keep in mind that a Rocksnot Pearl only gives 10 experience.

Untamed Rock Snots do not produce pearls when eating.

## Drops

The drops from Rock Snots are derived from the rock\_snot loot table.

The following is a list of all of the items that can be dropped by Rock Snots, including their rolls, quantities, and weights.

  **Snot** | 1 (+0-1 per looting level)
  **Rocksnot Pearl** | 1 (+0-2 per looting level)
 **Nothing** | N/A
  **Rocksnot Pod** | 1

Visit the Loot Tables page for more information on loot.
Release 3.8.1

**Release 3.8.1** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on November 28, 2021. It tweaked some Fishing-related features, improved subtitles, and made additional changes and bug fixes.

## Changelog

### Additions

* Added a hurt sound for many small critters
* Updated the Russian translation once again, thanks avale1648!

### Changes

* The Anadia Treasure Loot Table has been nerfed slightly
* Pots of Chance broken underwater will now spawn a Silt or Bubbler Crab instead of a Termite
* Lurkers will now be attracted to Fish Bait that's modified to glow
* Sap Spit is now used in Amphibious Armor for a Decay decrease instead of Anadia Scales
* Anadia Scales now add armor points when used in Amphibious Armor
* Amphibious Armor Upgrades now have a chat message warning and sound when they break
* Fishing Tackle Boxes now require clicking on the top of them to be seated
* Renamed "Fish Trimming Table" to "Trimming Table", since, well, crabs aren't fish
* Anadia and Cave Fish now occasionally emit some bubble particles
* Staff of the Mist Walker and Staff of the Shadow Walker now have a swing animation
* The Winter event now only lasts one week
* Fishing now uses saturation before hunger, and more of each

### Bug Fixes

* Fixed Weedwood Logs not visually rotating when placed
* Fixed Filtered Silt Glass Panes not having a crafting recipe
* Fixed Mist Bridge blocks not using their block texture while in the inventory (Creative Mode)
* Fixed double tall plants destroying blocks in their way when grown from Ground Dried Swamp Reed
* Fixed a Trimming Table exploit with hoppers
* Fixed Crab Pots and Crab Pot Filters not dropping when broken
* Fixed many missing, broken, or incorrect subtitles
* Upgrades within a piece of Amphibious Armor will now drop when it breaks instead of disappearing
* Fixed being able to place Glowing Goop that was used in Amphibious Armor to reset its durability
* Fixed Fishing Tackle Boxes being able to seat multiple players simultaneously
* Fixed the Mortar not visually registering a Pestle being added with right-click
* Fixed the Biopathic Triggerstone crashing the game when a removed upgrade is selected
* Fixed the Emberling spawn egg using the wrong colors
* Fixed the Water Weeds item being animated
* Fixed a crash with Bubbler Crabs
Stairs

*This is about the normal Stairs. For the smooth slopes exclusive to the mod, see Slopes.*

## Stairs

### Blast Resistance

Rotten: 12.0
Other Wooden: 15.0
Limestone: 24.0
All Others: 30.0

### Tool

Wooden:
Hand or Axe
All Others: Any Pickaxe

### ID

See Types

**Stairs** in the Betweenlands act functionally the same as vanilla stairs.

## Types

This is the list of Stairs available, their IDs, and any additional sources they may have to being crafted:

## Fuel

Wooden Stairs can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per slab block.

## History

* Beta 3.5.0:
	+ Added Rotten Plank, Sludgy Mud Brick, and Mud Brick Shingle Stairs.
	+ Mud Brick, Pitstone Brick, and Smooth Pitstone Stairs now generate as part of the Sludgeon.
* Release 3.4.0: Added Hearthgrove Plank, Nibbletwig Plank, and Scabyst Brick Stairs.
* Release 3.3.0: Added Giant Root Plank Stairs.
* Beta 2.0.3: Added Cragrock and Pitstone Stairs.
* Beta 2.0.2: Added Betweenstone Stairs.
* Beta 2.0.1: Implemented recipe for Polished Limestone Stairs.
* Beta 2.0.0: Added unobtainable Polished Limestone Stairs.
* **Beta 1.0.0**: Introduced.

 Utility
Sludge Worm Egg Sac

**Sludge Worm Egg Sacs** can be found in the third layer of the Labyrinthine Vaults of the Sludgeon, are spawned by the boss of the Pit of Decay, and are laid by Large Sludge Worms.

They are also occasionally dropped when Worm Holes are "killed".

## Obtaining/Behavior

Sludge Worm Egg Sacs can be collected with a Net, but if the player gets too close they will hatch into Small Sludge Worms. However, if the player is sneaking, the egg sacs will not hatch.
Smoked Puffshroom Tendril

**Smoked Puffshroom Tendrils** are smoked food items.

#### Food Sickness

Like most other foods, Smoked Puffshroom Tendrils have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Smoked Puffshroom Tendrils only restore 2 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Ring of Power

The **Ring of Power** is a unique item that increases damage output, which can be found as treasure from animating Item Scrolls. It can also be found as Loot from chests in Shrines, Cragrock Towers, and the Wight Fortress.

## How to Equip

The Ring of Power can be right-clicked to equip it onto the player in an invisible slot beside the hotbar. Note that only two rings can be equipped at a time.

The Ring of Power is equipped through the Radial Equipment Menu, which is opened by pressing C (by default). It displays any ring equipped onto the player (in red tab) as well as rings in their inventory (in green tab). A ring can be both equipped and unequipped with a left click, allowing for easy management of ring equipping.

## Effect

When equipped, the Ring of Power will give an additional 50% boost to the player's damage output. While active, the ring will receive an enchantment glow, and an additional green flame particle effect will be added to those struck by the player's attacks.

The Ring of Power's charge will drain while it is active, and it will run out after about half an hour of being active. The ring's charge can be replenished by right-clicking the ring, consuming the player's experience to recharge the ring to full power. The amount of experience consumed depends on the amount of the ring's charge that needs to be replenished. Charge cannot be replenished through an Animator.

## History

* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Ring of Gathering

The **Ring of Gathering** is a unique item that can summon and revive lost minions and pets. It can be obtained in the Barrishee lair room after defeating the Barrishee in the fourth layer of the Labyrinthine Vaults and rarely from Tar Pots of Chance in Tar Pool Dungeons.

## How to Equip

The Ring of Gathering can be right-clicked to equip it onto the player in an invisible slot beside the hotbar. Note that only two rings can be equipped at a time.

The Ring of Gathering is equipped through the Radial Equipment Menu, which can be opened by pressing C (by default). It displays any ring equipped onto the player (in red tab) as well as rings in their inventory (in green tab). A ring can be both equipped and unequipped with a left click, allowing for easy management of ring equipping.

## Effect

Mobs tamed while wearing the ring are able to be summoned back to the player at the cost of experience by right-clicking the ring item while unequipped. Tamed mobs that die while the ring is equipped are able to be revived by animating the ring in an Animator. Note that tame mobs killed while wearing the ring will not drop their usual drops. In the case of Tarminions, right-clicking the ring while unequipped will give the Inanimate Tarminion back to the player, should they not pick it up when it dies.

An indication that the ring can be used is shown by the durability. A white color indicates a pet that can be revived or summoned, while a red or orange color indicates you have Tarminions that have died; their inanimate forms can be received by right-clicking.

## History

* Release 3.5.3: Can now revive pets/minions that have died while wearing the ring by animating the ring in an Animator.
* Beta 3.5.0: Introduced.
Splodeshroom

*Not to be confused with Black Hat Mushroom, Flathead Mushroom, Bulb-Capped Mushroom, Edge Shrooms, or Puffshroom.*

## Splodeshroom

### ID

splodeshroom

**Splodeshrooms** are toxic mushrooms that spawn at the fifth layer of the Labyrinthine Vaults in the Sludgeon and During the Blood Sky event "riding" Sporelings.

## Description

Splodeshrooms are magenta, semi-opaque mushrooms that explode into a gas cloud when destroyed, or when a player is close.

## Behavior

Approaching within three blocks of a Splodeshroom will cause it to start rapidly shaking and inflate, before suddenly exploding into a small cloud of noxious fumes. The player will be inflicted with the  Elixir of Decay and  Blindness effects for as long as they stand within the cloud. This exploding behavior can be bypassed entirely by sneaking when near the Splodeshroom, even if it is at a state where it is ready to burst, if not already charging to do so. Getting up at this point will make it explode, if it is still shaking and inflated.

How a Splodeshroom applies these effects via its fumes is not exactly by its growing (and later fading) fumes, but more like a block that starts large, and shrinks away. This "effect" is always half a block tall, shrinking at its edges gradually. Even with this knowledge, though, one is still advised to wait for a Splodeshroom's fumes to vanish, first, even if roots attack.

## History

* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.7.0: Now spawns on top of Sporelings during the Blood Sky event.
* Beta 3.5.0: Introduced.