Eye Of The Storm

**Eye Of The Storm** is one of the four new maps included in Call Of Duty All Out War: Naval Strike. It is set in the Spratly Islands inside the South China sea, and is the largest Naval Strike map. It is set around a massive Command Center used by the PLA, and russian forces stepped in to try and attack it.

## Design

This map is set around a massive command center in the Spratly Islands, highly complex with multiple floors, an underground portion, and even has a stream of water going right through it, making for some interesting naval combat around it. Outside of the primary island, there’s several smaller compounds that make for some interesting infantry combat.

## Conquest

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir-S1

### Deployments

Both teams spawn on carriers on opposite ends of the ocean, far away from the action.

### Flags

#### Naval Compound

The Naval Compound is on the western end of the island located southwest of the main island. As the name suggests, it is a naval military complex that is surrounded by chain-link fencing as well as several guard posts. Inside the actual compound, there are a few buildings as well as various shipping containers, concrete barriers, sandbags, and other objects that could serve as potential cover. The area contains many emplacements for taking out enemy watercraft. There are some rocks rising out of the ground around the island that also can serve as cover during a potential firefight. When captured, a DV-15 will spawn, aswell as a ACV.

#### Shipwreck

A destroyed aircraft carrier remains scuttled to the south. The capture area is on the front half, which leans slightly away. The listing deck and aircraft wreckage provide cover. There are some narrow passageways that are partially flooded under the flight-deck which can be accessed by small, hard to spot breaches in the deck. The other half of the ship that is out of the flag area can provide a good place for snipers to set up, and even parachute onto the large tower-like section there. When captured, a RHIB will spawn, aswell as an ACV.

#### Helipad

*[Conquest Large]* Located on an island southeast of the mountain, the Helipad is also accompanied by multiple structures and fortifications that are suitable for defending the island. These include sandbags, concrete barriers, and more. An Mi-28 Havoc spawns on the pad when the RGF forces control the flag, and a Z-10W when the PLA does. Not only that, but a PWC will spawn, joining the attack helicopter. The island is well-fortified with stationary weapons, and is also only present as a capture point in Conquest Large.

#### Command Center

The Command Center is in the direct center of the map on a massive island, and is a strongly-fortified operation base with streams of water going into it, flood gates, radar towers, and the island itself is filled with forestry. The command center itself has three floors and is typically in contention for the entire round and no side has a direct advantage when capturing it. If captured, an ACV and a PWC will spawn.

#### Boating Island

As the name suggests, the island is set around a massive docking area with several boats. Two large buildings joined by an upper level walkway stand near the mouth of the northern waterway. A few dry-docked boats stand on a nearby platform, but are of little strategic value. When captured, the flag spawns a DV-15, aswell as a pair of PWCs.

#### Lighthouse

Placed on an island a bit bigger than the one that houses the Helipad (objective C in Conquest Large), it is located southeast of the main island. As the name suggests, a lighthouse is the primary focus on this island and offers a significant vantage point over the neighboring islands. The island is outfitted with a complex about as big as the one for the Helipad, as well as multiple .50 Cal machine guns and rocket launchers. When captured by either faction, both a PWC and a RHIB spawn as a result.

#### Forward Base

*[Conquest Large]* The Forward Base is an island in very close proximity to the RGF spawn. It is a smaller island with a dirt helipad, three buildings, a docking station on the north and south part of the island, and a wooden bridge leading over to the Lighthouse. All buildings are destructible, as well as the wooden bridge, which could make this flag very isolated. This flag is exclusive to Conquest Large. When captured, a Z-11W will spawn, aswell as an ACV and PWC.

## Rush

Rush sees the RGF assault the PLA Command Center, ranging from the Naval Compound to the Boating Island.

### Stage 1

Rush begins as the RGF attack the Naval Compound, coming off of their amphibious assault carrier. One M-COM is closer to the shore, at the docks, and another is in the northern part of the island inside a building. The RGF are given multiple RHIBs, a DV-15, and a SU-25M Frogfoot for the assault. As for the PLA, they are issued a solitary J-20 to attempt to fight back against the assault on their island.

### Stage 2

If the PLA are pushed back, they will reinforce a position surrounding a Radio Tower and the village inside the center island before falling back to the Command Center. One M-COM is on the ‘Snipers Nest’ of the Radio Tower, while another one is in the Communications Post further back. The PLA spawn in the Command Center while the RGF now spawn at the Naval Compound. Vehicles generally remain the same in this stage, but due to the infantry centric island, boats could be an issue, so the RGF are given a BTR-90, while the PLA remain with their J-20.

### Stage 3

For the third stage, the PLA must defend their Command Center at all costs, creating an infantry centric stage. This stage is typically hard to get past as an attacker, and requires efficient team work. The PLA now spawn in the northern part of the island, in relatively close proximity to the Command Center. For M-COM locations, one is on the rooftop, while a second one is facing the south, in a Barracks room. There are .50 cal’s setup to shred the incoming attackers. Due to the close quarters style of this stage, boats are completely useless, and are temporarily removed for this stage, and are instead replaced with a Z-11W to try and get to the rooftop. The PLA are still reinforced with a J-20.

### Stage 4

For the final stage, the PLA have completely lost control of the Command Center, and are attempting to escape to their Amphibious Carrier Ship, but will try and hold off the attackers at the Boating Island. Due to their control of the Command Center, the RGF have access to more vehicles as do the PLA. M-COM locations consist of one down by the docks, and another one inside the main building of the island. As far as vehicles go, the RGF are re-issued their RHIBs and DV-15, but lost their BTR. It can still be used in this stage if it is alive. They also still remain with their Z-11W and SU-25M Frogfoot. The PLA have a DV-15 and a Z-10W, aswell as a J-20; all branching off of their carrier ship.

## Team Deathmatch

Team Deathmatch takes place inside the Command Center.

## Obliteration

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir-S1

For Obliteration, RGF m-coms are at the Forward Base, Naval Compound, and the West Wing of the Command Center. PLA m-coms are at the Boating Island, Helipad, and the Eastern Wing of the Command Center. The bomb spawns anywhere in the main island.

## Carrier Assault

Carrier Assault has three objectives in the smaller version, with five in the large version.

### Equipment

 Boat(s) | Multiple RHIBsMultiple ACVs1 RCB

 Boat(s) | Multiple RHIBsMultiple ACVs1 DV-15

### Bases

#### Naval Compound

The Naval Compound is on the western end of the island located southwest of the main island. As the name suggests, it is a naval military complex that is surrounded by chain-link fencing as well as several guard posts. Inside the actual compound, there are a few buildings as well as various shipping containers, concrete barriers, sandbags, and other objects that could serve as potential cover. The area contains many emplacements for taking out enemy watercraft. There are some rocks rising out of the ground around the island that also can serve as cover during a potential firefight. When captured, an ACV will spawn.

#### Shipwreck

A destroyed aircraft carrier remains scuttled to the south. The capture area is on the front half, which leans slightly away. The listing deck and aircraft wreckage provide cover. There are some narrow passageways that are partially flooded under the flight-deck which can be accessed by small, hard to spot breaches in the deck. The other half of the ship that is out of the flag area can provide a good place for snipers to set up, and even parachute onto the large tower-like section there. When captured, a RHIB will spawn, aswell as an ACV.

#### Command Center

The Command Center is in the direct center of the map on a massive island, and is a strongly-fortified operation base with streams of water going into it, flood gates, radar towers, and the island itself is filled with forestry. The command center itself has three floors and is typically in contention for the entire round and no side has a direct advantage when capturing it. If captured, an ACV and a PWC will spawn.

#### Lighthouse

Placed on an island a bit bigger than the one that houses the helipad, it is located southeast of the main island. As the name suggests, a lighthouse is the primary focus on this island and offers a significant vantage point over the neighboring islands. The island is outfitted with a complex about as big as the one for the Helipad, as well as multiple .50 Cal machine guns and rocket launchers. When captured by either faction, both a PWC and a RHIB spawn as a result.

#### Boating Island

As the name suggests, the island is set around a massive docking area with several boats. Two large buildings joined by an upper level walkway stand near the mouth of the northern waterway. A few dry-docked boats stand on a nearby platform, but are of little strategic value. When captured, the base spawns a PWC.

## Domination

Domination takes place in the Command Center, featuring multi-level action.

### A: Captain’s Office

Alpha takes place in the ‘Captain’s Office’.

### B: Living Quarters

Bravo takes place in the Living Quarters.