Parallel Processing (Linkyop)

## Parallel Processing

"Parallel Processing" is a level created by Linkyop. It is the longest level created by him.

## Layout

The whole level has pink color theme similar to JS&B color palette and it's heavily related to In The Halls of The Usurper level. It is, in fact, a continuation.

Tiny projectiles on the horizontal trajectory appears on the right side every beat. The shovels are launching on the right and later on the left, twice faster. Projectiles' trajectory is changed to random, mostly diagonal.

### Checkpoint 1

The map is framed and four rotating spike balls appear on every corner. A Trumpet pops from the right, bursting rectangular confetti and disappears. At bottom center a rounded square appears with shovel digging into it causing to split into eight smaller squares scattering in different directions. Shovels keep appearing alternately from every side of map. Later two shovels at the same time appear from left and right. This is followed by trumpets popping up. At the bottom center a beaker with vaporous circles appear with two circular helpers that fills by every bar four times, then they reappear at the top.

### Checkpoint 2

Shovels are reappearing at the bottom and later at the top. Later a bomb falls from top center causing vertical explosion composed of circle and several thin rectangles. Two beakers reappear at left and right. Occasionally a big shovel appear above beakers. One beaker appear at bottom right while the other disappears. Seven smaller shovels appear at left, followed by three bigger, alternately at bottom and top. Thin vertical beams appear rapidly.

### Checkpoint 3

Three shovels appear from right and beams continue to pop up. Shovel and beam pattern is repeated, while at the bottom horizontal beam pops up and small beaker after. Later shovels are changing trajectory and aim towards map center, while second beaker appear. Another wave of shovels appearing alternately from top and bottom of tilted axis and third beaker appear. Now the beakers will slowly disappear and shovels appear from right. The map is framed again and tiny projectiles pop up from right. After the last beaker disappears smaller shovels appear rapidly. Three patterns of rounded squares with shovels digging it pop up. At last the beams reappear.

### Checkpoint 4

This checkpoint continues from the end of the previous checkpoint, with bullets and trumpets. King Knight talks to the player about how he must die. Two beams then cover the top and bottom parts of the screen as King Knight appears in the center, talking about how he’s always going to be behind the player.

### Checkpoint 5

The walls at the top and the bottom disappear, and lots of trumpets start firing. King Knight spawns in his staff, and talks some more. His staff then begins to circle around the screen as giant vertical beams start appearing.

### Checkpoint 6

King Knight first says that he was long waiting for this moment, then the screen gets framed, with the word **D I E** covering the entire screen. Giant shovels start flying across the screen, as King Knight hovers in the center. Small beakers also start appearing on the sides of the screen. The big shovels are also replaced by more, smaller shovels.

### Checkpoint 7

The frame around the outside disappears, but is quickly replaced by a smaller frame with four spinning spikes around the corners. The sides of the screen also start to see trumpets appearing. King Knight talks some more about how the player is still alive, as his staff circles around the screen. The trumpets soon get replaced by small bullets flying upward and shovels flying horizontally.

### Checkpoint 8

King Knights staff stops circling around him and goes back next to him. The bullets start coming, however the shovels appear more often and go in all directions. Then, four rotating beams come out of King Knights cross. After that, beakers start appearing along with all of the other attacks in this checkpoint so far except for the beams.  The beams are not forgotten for long, as they are quickly replaced by beams that fire quickly.

### Checkpoint 9

The frame around the outside of the screen is finally removed, and King Knight moves to the bottom of the screen as a giant beam covers the top half of the screen.  Giant cauldrons start spewing stuff like in the original jsab level. The bottom half starts experiencing horizontal beams, however they also move to the top half once all the cauldrons finish.  King Knight also moves to the middle of the screen. Small bullets start coming from the right side of the screen as King Knight talks about how he is pissed at the player. King Knight then gets replaced by the boss from La Danse Macabre, The Big Creep.

### Checkpoint 10

The boss disappears, and his big scythe starts spinning around the screen. A frame appears around the map again, as smaller scythes start appearing at the center of the screen and begin spinning around. Soon, bombs join in on attacking the player.

### Checkpoint 11

The boss appears in the center of the screen again, and starts spewing out lots of bombs, which are then joined by rotating beams. King Knight then replaces the boss in the center of the screen, and the frame is replaced by beams on the top and bottom of the screen. Two giant beams that cover the rest of the screen slowly go toward the center, supposedly crushing the player. King Knight begins proclaiming his victory, however at the last second, the top and bottom beams disappear, and the two giant beams in the center crush King Knight, knocking him out.

### Final Checkpoint

The final checkpoint is literally just the credits. It also shows the version number, as well as King Knight saying that the player won.