Monsoon (Metal Gear)

File:Metal gear rising revengeance monsoon by ivances-d5g0z2j.png

File:Quote1.png *Kill or be killed, Jack. Phnom Penh taught me that. Yes, you aren't the only one who grew up on the killing fields. War is a cruel parent, but an effective teacher. Its final lesson is carved deep in my psyche: That this world, and all its people, are diseased. Free will is a myth. Religion is a joke. We are all pawns, controlled by something far greater: Memes. The DNA of the soul. They shape our will. They are the culture -- they are everything we pass on. Expose someone to anger long enough, they will learn to hate. They become a carrier. Envy, greed, despair: all memes, all passed on.* File:Quote2.png
—**Monsoon**

## Summary

**Monsoon** (季節風), the Wind of Southeast Asia, was a member of Desperado Enforcement LLC and one of the Winds of Destruction, alongside Sundowner and Mistral. He was named for the seasonal wind systems that occur in West Africa and Asia-Australia. A survivor of the Khmer Rouge's control over Cambodia, his experiences as a child caused him to grow fatalistic and misanthropic, seeing the world as a place where the weak falling to the strong was inevitable. A former gang member, Monsoon became a cyborg following a shootout that gravely wounded him. He was capable of magnetically dislocating the different parts of his body to attack from a distance and dodge attacks. He wielded dual Sai named "Dystopia".

## Powers and Stats

**Tier:** **High** **7-C**

**Name:** Monsoon (his codename, original name is unknown)

**Origin:** Metal Gear Rising: Revengeance

**Gender:** Male

**Age:** Likely in his 40's (grew up in Cambodia during the Khmer Rouge's rule)

**Classification:** Cyborg Ninja

**Powers and Abilities:** Superhuman Physical Characteristics, Cyborgization, Nanotechnology, Acrobatics, Expert Sai Wielder, Martial Arts Mastery, Electromagnetism Manipulation (Used for Aura, Telekinesis, Flight, Body Control and Surface Scaling), Self-Sustenance (Type 1, 2 and 3, cyborgs can operate for short periods of time without breathing, but in case they are unable to breathe for whatever reason, they are equipped with a supply of liquid oxygen in their bloodstream to keep them going, their nanomachines should be unfathomably superior to those of Solid Snake), at least partial Inorganic Physiology (Has a completely cybernetic body, the only biological part is the brain, and we don't know to what extent it's been modified), Immortality (Type 2, as a member of the Winds of Destruction, he should scale vastly above two common cyborgs such as the Gemini, who survived after being sliced into pieces and decapitated, Dok states that the Winds of Destruction are capable of surviving complete physican destruction and their brain can be transfered to another body if need be, their consciousness stays alive for a few minutes and they can comunicate even after their brain has been turned into complete paste), Instinctive Reaction (His body automatically splits every time someone tries to attack him), Smoke Manipulation (Via Red Phosphorus Grenade), Invisibility via Stealth Camo, Durability Negation through Vibration Manipulation and Quantum Manipulation with High-Frequency weapons (HF weapons vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their blades particles at a quantum level, as well as cause quantum decoherence in the plank scale), Resistance to Empathic and Pain Manipulation (Nanomachines can suppress hormones in order to suppress emotions, along with neutralizing pain, Sam stated that nanomachines grant resistance to fear and battlefield emotions, whilst still feeling them deep inside their mind, cyborgs are unaffected by them physically and are still fully capable of fighting)

**Attack Potency:** **Large Town level** (Fought and matched Raiden in Ripper Mode for a while, a form that makes him significantly stronger. Should have fought against Armstrong to join Desperado, as Sam did), can ignore durability with High-Frequency weapons

**Speed:** **Sub-Relativistic** (Fought on an equal footing with a bloodlusted Raiden) with at least **Sub-Relativistic** reactions (Able to dislocate his body fast enough to dodge Raiden's attacks in Ripper Blade Mode)

**Lifting Strength:** **Class G** (Comparable to Raiden)

**Striking Strength:** **Large** **Town Class**

**Durability:** **Large Town level** (Was able to take numerous hits from Raiden); his ability to detach his body makes him extremely hard to hit.

**Stamina:** Very high (He's also nearly insensitive to pain and can fight so long his brain is intact).

**Range:** Extended melee range, hundreds of meters via his electromagnetic manipulation.

**Standard Equipment:**

* **Dystopia:** A pair of High-Frequency Sai imbued with electromagnetism that serve as Monsoons' primary weapons.
* **Red Phosphorus Grenade:** A smoke grenade that burns phosphorous pentoxide, along with other additives, to create a screen that impairs standard infrared sensors.

**Intelligence:** Expert combatant specializing in stealth and fast-paced melee combat; the most tactically inclined of the Winds of Destruction.

**Weaknesses:** Monsoon is overconfident, and like any cyborg, he is susceptible to (sufficiently strong) EMP attacks. His body parts cannot stay permanently detached due to them needing oxygen.

**Notable Attacks/Techniques:**

* **Electromagnetism Manipulation:** By utilizing Fleming's left-hand rule for motors Monsoon is able to create a magnetic field that grants him multiple abilities, such as levitation, control and acceleration of his body and metallic objects from remote distances; the creation of makeshift Electromagnetic Pulse attacks, the ability to evade attacks by dislodging parts of his body, and the ability to adhere to surfaces.

BladeMode.gifMonsoon's automatic dodge
## Gallery

Metal Gear Rising Revengeance OST - The Stains Of Time Extended