recursal/Fanatic-Fandom huggingface dataset:
House Rethan

House Rethan is a primarily wood elven noble house of Tareth, controlling the area of the Glimmerwood on the southern border. Currently, House Rethan is leading scouting missions into the Spellscarred Lands.

### Natural Connection

Being elves, those loyal to House Rethan do follow the religion of the Graces. From their wood elf heritage though, they also revere the Summer Court of the Feywild. The high elves look down on this, as they consider this tradition as "an artifact of the past" or as being more "primitive" than the Graces. The wood elves stick to their beliefs though, and since the Summer Court are powerful archfey like the Graces, the high elves can't really argue with it too much.

### Keepers of the Border

As it is placed at the southern border of Tareth right next to the Spellscarred Lands, House Rethan and its bannermen have been tasked with defending the border from the various blighted entities that stray too close. They are also heading up the scouting parties that go into the Spellscarred Lands to research the wild magic that permeates the lands, as well as to gather information on the movements of The Blighted Horde.

#### The Ravens

Answering directly to Lord Felenas, the Ravens are the Woodkeep's special infiltration and reconnaissance force. Comprised mostly of rogues, rangers, and others who specialize in covert operations, a branch of the Ravens have been observing the movements of the Blighted Horde in secret for years, carefully sending reports of their organization back to the Woodkeep. This branch has been led by Ser Faleon Rethan, son of Lord Felenas.

Another branch of the Ravens are abroad, investigating some widespread rumors about the noble houses of Rovania. Rumors have it that there are vampires interspersed in the nobility, and the Ravens have been establishing a network to determine whether or not there's any truth to these rumors.
Salt Mage

The Salt Mages are sea sorcerers that serve the Kingdom of Aebros. They accompany naval ships on board casting spells to grant safe or swift passage, or to harm enemy ships in a battle.

## Salt Mage

### Type

 *medium, human (Saltborn), any alignment*

### CHA

9 (-1)
14 (+2)
11 (0)
17 (+3)
12 (+1)
11 (0)

### Challenge

4 (1,100 XP)

*Medium humanoid (Saltborn), any alignment*

* **Armor Class** 12
* **Hit Point** 45 (10d8)
* **Speed** 30 ft., swim 30 ft.

* **Dexterity Saving Throw** +4
* **Intelligence Saving Throw** +5

* **Arcana** +4
* **Performance** +5

* **Senses** passive Perception 11
* **Languages** Common, Deep Speech, Elvish, Primordial
* **Challege** 4 (1,100 XP)

**Spellcasting.** The sea mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attack).

### Actions

***Rapier.** Melee Weapon Attack:* +4 to hit, reach 5ft., one target. Hit: 6 (1d8+2) piercing damage.

### Reactions

***Thunderous Rebuke.*** When a creature hits the sea mage with a melee weapon attack, the sea mage can ust its reaction to force the creature to make a DC 13 Dexterity saving throw, taking 9 (2d8) lightning or thunder damage on a failed save or half as much on a successful one.

### Spells

* **Cantrip (at-will):** Control Flames, Ray of Frost, Shape Water, Thunderclap
* **1st Level (4 slots):** Catapult, Find Familiar, Thunderwave, Witch Bolt
* **2nd Level (3 slots):** Darkness, Gust of Wind
* **3rd Level (3 slots):** Counterspell, Lightning Bolt, Sleet Storm, Wall of Water
Quickfinger Halfling

The Quickfinger Halflings have spent a lifetime hiding and hunting beneath the eyes of the larger folk. Their tribes are nomadic, roaming the hills and hiding their little camps in the underbrush. It has been said that a hunting band of Quickfingers could fell grizzly, and a small army could take on a herd of mammoths. Often, their exiles and deserters are recruited as mercenaries, burglars, assassins and spies. Able to sneak upon targets and strike decisively before they are discovered.

Notable Quickfinger groups include: House Schrued, Clan Snapdragon.

### Playing a Quickfinger

You have the same base stats as a normal Halfling, and Quickfinger is your Subrace. As a Quickfinger, your nomadic hunting life has made you a deadly stalker to your prey, no matter how large. Quickfingers are typically outlanders, mercenaries, or thieves.

**Ability Score Improvement** Your Strength score increases by 1.

**Deadly Strike** You've trained to attack and kill quickly and silently. When you hit on an attack with advantage, you add 1d6 to your weapon damage. Additionally, as a bonus action you may make a Stealth roll to hide yourself after attacking while Hidden.
Pit of Brotulos

## Pit of Brotulus

### Status

Holding the retreating Rovanian Armies led by Gaius Corbulo and chased off by the Boarhart Troops.

### Location

Valencion on the near the southern tip of the main island, North of the Rovanian Embassy on the low road to the Fortress.

### Inhabitants

Rovanian Military

The Pit of Brotolus is a canyon on the road to the Rovanian Embassy on Valencion, leading up to the fort. The pit is lined with stone outposts for patrols to stand watch, and pepper with ballistae any enemy army that approaches in the low road.
Saint's Sanctuary

Saint's Sanctuary is a small island off the coast of Valencion. Traditionally the island has been a place for hermit Priests to seclude themselves from the business of the main Island.

In the 3rd day of the Summer Moon, during the year 277e5, King Rupert Boarhart "The Brutish" invaded the island claiming it should be ruled by House Boarhart given that it was so close to the Boarhart Embassy. King Orothus Burugatza III of Aebros challenged Rupert's claim and led his armies into a war over the island. The Aebrosians reclaimed the island for the priesthood on the twenty-third day of the Harvest Moon, but King Orothus was mortally wounded by Ser Cedric Boarhart, and his daughter Enara Burugatza was made Queen of Aebros on the seventh day of the Haunting Moon.
Piers of Martimo

On the southmost beaches of Valencion stand a set of three colossal stone docks reaching far off shore, standing tall as mountains. The large structures were said to have been made by sea giants in service to Martimo. It is said that the large scale of these docks is so when Martimo comes to port there space large enough to house his gigantic ship.

The three docks span out for a few miles each, all three layered with stone archways and wooden-made walkways beneath them built by the Saltborn. The wooden walkways are scaffolding and may serve as rough terrain in some area, or shoddily kept in others requiring a DC 15 Dexterity Saving Throw as pieces of the scaffolding fall away. Each pier stands over 200 ft. tall with two to three layers of scaffolding beneath.
Ectavio Gretlehuld

Admiral Ectavio "The Albatross" Gretlehuld is a prestigious admiral of the Rovanian Navy. His fleet of one hundred ships is posted in the the *Mothering Sea*, and his prowess in fighting the thieves of the *Renegade Coast*is renown throughout *Rovania*.

## "The Albatross"

Gretlehuld's flagship, the *Quick Wing*, is a fully armed and rigged war ship has been said to have sunken nearly as many ships as any ghost ship of the Black League, often boasting by stating "we've got all daylight to hunt scoundrels, while the dead only have one night a month."

For his swift sailing, and lethal tactics, many a sailor have dubbed this Admiral "The Albatross", known for his efficiency in killing outlaws.
Black Wolf Knight

Black Wolf Knight

*Medium Human (Hillborn), any alignment*

* **Armor Class:** 19 (Plate)
* **Hit Points:** 52 (8d8+16)
* **Speed:** 30ft.

* **Saving Throws:** CON +4, WIS +2
* **Senses:** passive Perception 10
* **Languages:** Common
* **Challenge:** 3 (700 XP)

***Dual Wielding.*** When the knight makes a melee weapon attack, as long as it's holding a weapon in each hand, it can use its bonus action to make another melee weapon attack.

***Loyalty.*** The knight has pledged its loyalty to an individual. It has advantage on saving throws against being charmed.

***Pack Tactics.*** The knight has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

### Actions

***Multiattack.*** The knight makes two attacks with its longsword.

***Longsword.*** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

***Heavy Crossbow. Ranged Weapon Attack:*** +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

### Reactions

***Parry.*** The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Grand Temple

### Inhabitants

High Priesthood of Valenzi Court (Previously), High Priest Leonius Harthfel, Priesthood of Indamma, Dawn's Inquisition

The Grand Temple is at the heart of Valencion on the high hill. Originally created by Saltborn from Aebros, it was the home of the High Priesthood of the Valenzi Court, and adorned with the symbols of the Valenzi and the twelve ruling gods of the court.
Falconeer of the Inquisiton

The Falconeer of the Inquisiton is a combat unit available to the Dawn's Inquisition. Renowned for their mastery of the wilderness, the elite Order of the Falconeers relentlessly pursue their prey with sword, bow, and bird. This unit costs 210xp to purchase.

Medium Humanoid (elf), CR 1 (200xp)

### Multi-attack

The Falconeer makes two attacks either with their shortsword or their longbow.

### Falcon Scouts

All Falconeers travel with a companion falcon (CR 0, 10xp, uses Eagle's stats) to assist them in tracking, combat, or just keep them company during lonely nights in the wilderness. While the Falconeer's falcon companion is alive and within 300ft, the duo gain the additional benefits.

* The Falconeer gains advantage on Perception (survival) checks relying on sound or sight.
* As a bonus action, the Falconeer can direct their falcon to move and take an action.
* As a reaction, the Falconeer can direct their falcon to make an attack of opportunity.

Falcons that do not receive commands will protect themselves to the best of their ability (dodge). Should their falconeer be slain, an falcon will retreat.
Restless Arcanum

When you attempt to cast a spell scroll of higher levels, you automatically fail and the magic surge overpowers you leaving you injured from the exchange. You have *restless arcanum* for 3d8 days, during which you cannot gain the benefits from a short, long, or full rest, and you start each day with 1 point of exhaustion.

If you attempt to cast a spell scroll of higher levels while with the *restless arcanum*, you automatically die.
The Bladed Devil

~ *I once saw him kill three men in a tavern with a quill.*

The Bladed Devil is the most feared of the Hand of Callidus. He is most known for his body count. Countless marks have fallen to his thirsty blade. His mark is that of a golden hand in the red outline of a devil's face on a black field. Should the mark appear on your doorstep, say your prayers, and run if you want, but he will always uphold his reputation of a confirmed death within three days. Few live through an encounter with the devil. One such soul was Gaius Corbulo, who was saved from the assassin's blade by the hands of a powerful monk named Athelstan.
Rovanian Lioness

### The Hunt

Once priestesses of Tariessa, goddess of the wilds, a certain sisterhood in *Rovania* was once attacked by Frostborn Raiders. Desparate for defense, they sent their youngest members to join the *Rovanian* military and gain training so they could return to their coven and protect and train the rest of the sisterhood. From that came The Hunt, an elite all-women order of soldiers that train almost all their lives, and are as devoted to the battlefield as they are to the gods.

Fast, sharp, deadly, the lionesses take pride in their victorious legacy.

 Lioness of The Hunt

## Rovanian Lioness

### Type

 *medium, humanoid *(Rovanian)*, any alignment*

### CHA

17 (+3)
18 (+4)
13 (+1)
12 (+1)
10 (0)
13 (+10)

### Skills

Acrobatics +7, Athletics +5, Stealth +7, Survival +4

### Challenge

6 (2,300 XP)

*Medium Human (Rovanian), any alignment*

* **Armor Class:** 19 (Halfplate, Shield)
* **Hit Points:** 75 (10d8+20)
* **Speed:** 35ft.

* **Skills:** Acrobatics +7, Athletics +5, Stealth +7, Survival +4
* **Senses:** passive perception 13
* **Languages:** Common
* **Challenge:** 6 (2,300 XP)

***Formation Fighting.*** This warrior is trained in fighting as a unit with their allies. When this creature is within 5ft of at least two allied creatures that also have this feature, they can use a reaction to get into formation and gain the following benefits:

1. They receive half cover (+2 to AC).
2. They have advantage on Strength and Dexterity Saving Throws.
3. They cannot be shoved more than 1ft. by and attack or spell.
4. They do not provoke attacks of opportunity when they move away from an enemy creature.

A creature loses these benefits if they become incapacitated or they move more than 5ft. Away from their allies. Creatures in formation can all move at once up to half their speed, as long as none of them have moved this round.

Alternatively, the DM can have all creatures in formation act on the same Initiative.

### **Actions**

***Multiattack.*** The lioness makes two attacks with its spear.

***Spear. Melee Weapon Attack:*** +7 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 4) piercing damage. If the target is a creature, it must make a DC 14 Dexterity Saving throw or have attacks against you made at advantage until the start of the Lioness' next turn.
Alkhamaru

### The Ancient Guardian

Alkhamaru is a being of absolute power, with a presence that demands respect on sight. He has seen all manner of evils, spending his time watching over the realm atop his mountain, revealing himself only when the world is on the brink of disaster. He's an Androsphinx with scars over his red sandstone and white fur from a millennia of battle. He is stern, short tempered and delivers important tasks to those who are worthy and are of true heart. Those who adventure for his quests must contend with all matter of celestial creatures to prove their worthiness. Only a hero of noble heart may pass without any issue, while the wicked will be attacked smote on sight.

### Alkhamaru in the modern day

Alkhamaru along with his lair "Ruler's Peak" have been missing for well over 400 years. The mountain left in a giant cloud as it disappeared like a whisper from this world. The "moving mountain" had left before for a few years at a time, always ending up in new places but never had it been gone for this long, long enough now to be passing into myth. Alkhamaru's name has been lost, now only regional names are used for him and he is more myth to the many people's of the realm than a monster that guarded them.

### Ruler's Peak

Ruler's Peak, the tallest mountain in the realm known which is said to be able to move through time, space and planes of reality. It has not been seen in the realm for over 400 years.

### The Red Wing Cult

The Red Wings are members of an ancient frostborn cult created in the absence of Alkhamaru 150 years ago. Dressing in all red and only working in the night, they see the sphinx as an evil God who tried to teach the world good but left us in our evil. No one knows what one must do to join but it is speculated that you must purge a sinful family member in a brutal fashion.
Gaël ”Wrybeard” Vírac VII

## Biographical Information

### Relatives

Helen Vírac (Mother of Gaël, alive, 93 and senile)Lady Harper Víroc (Alive, 45, sweet and kind, wife of Gaël)

Children of Gaël:Sons:Brus Vírac (Alive, age 29)Riggs Vírac (Alive, age 26)Victor Vírac (Alive, age 18)Daughter: Od Virac (alive, age 16)

The Daughters of Bonor, brother of Gaël:Ashling Vírac (Alive, married off)Carol Vírac (Alive, married off)Sun & Stars Vírac (Twins, Alive)Sash Vírac (Alive, married off) Bunhilda Vírac (Alive) Xephi Vírac (alive) Tassil Virac (Alive, Married off) Summer Vírac (Alive)

Hugo No-One (58, Alive and exiled by his father Bonor)

Javeern ”the Stubborn Mule” Vírac I (Father of Gaël, Dead at 71.)Grontol VÍrac IV (Eldest brother of Gaël, dead, 22 from hunting accident)Bonor ”the Breeder” Vírac (2nd eldest brother of Gaël, dead, at 40, disease)Delpi Vīrac (Wife of Bonor, dead, 35, same disease)

Faso Vírac (Dead at 8, died playing in a river, elder sister of Gaël)Ambrien Vírac (Dead at 18, killed by abusive husband from different house, younger sister of Gaël)

## Physical Description

### Gender

Male

Gaël ”Wrybeard” Vírac the 7th of Ormshire Rock, 56 years old. Famous for an unkempt greyish black beard along with somewhat scatter brained jokes, Gaël's witty nature has endeared him to the vast majority of those under him. Fit for his age, Gaël has a taste for the finer things in life, always trying to advance the influence of his house. He has a weakness for Gold and women, along with a fear of making tough choices. Gaël, however, is not one known for military brilliance, far more a diplomat than a strategist. Ormshire is home to the ”Eternal well” a Library second only to the Grand Temple, causing Schcolars to flock from all over the realm to Ormshire. Gaël sees these scholars as a tool to make up for what he might lack in military brains, he is known to have a minimum of 17 counselors with him at all times, rumor has it even when he is sexually active with his wife. His fear of large choices consumes him. He does not command many men but his castle is of importance to all who value scholarly wisdom.

## The 3rd Valencion Crusade

House Vírac sides with the nation of Aebros, along with many of the other southern houses of Aebros. Lord Gaël Vírac finds the actions of Leonius Harthfel abhorrent, a traitor to his country and his bloodline as many true Saltborn do.
Orothus Burugatza II

### Relatives

Horatius Burugatza (father), Proteiros Burugatza (grandfather), Orothus the Dragonslayer (great grandfather), Enartha Boarhart (wife), Orothus Burugatza III (son), Enara Burugatza (grand daughter)

## Physical Description

### Gender

Male

Orothus Burugatza was the fourth high king of *Aebros*, the son of King Horatius Burugatza, son of King Proteiros Burugtza, the son of Orothus the Dragonslayer.

Orothus II was born to Horatius on the 9th of the Snow Moon, 203e5.

Orothus II married Enartha Boarhart on the 3rd of the Flowering Moon, 241e5 to form an alliance between *Aebros*and the *Boarhart Lands*.

His son and heir Orothus III was born on the 12th of the Sap Moon, 242e5.

Orothus II died in Zegabe on the 13th of the Winter's Moon, 267e5.
Mikael Scorn, Bear Farmer

*"I'm kind of a student of Comedy myself" - Mikael Scorn*

### Flaws

People who knew me when i was young know my shameful secret, so i can never go home again

## Combat

### CHA

16(+3)
11(+0)
16(+3)
10(+0)
13(+1)
9(-1)

## Attacks and Spellcasting

### 1 Damage/Type

1d8+3/Bludgeoning

==Backstory==Mikael Scorn, a man of many words, but few of them are on the straight and narrow, you miss 10 out of the 10 shots you don't take -Wany Gretsi -Mikael Scorn
Green Mary

The Green Bloom

### Current Members

Heath Dawson, Mercutio Enolion (Captain), Crusty (First Mate), Oldur (Bosun), Faldo (Surgeon), Gaius Corbulo, Misstree Catolourve

## Notable Members

### Leaders

Captain Mercutio Enlion

The *Green Mary* and her crew may be the only ship brave or mad enough to sail the *Fathering Sea* over the full moon. Captain Mercutio Enolion has been a privateer for House Burugatza for over twenty years now, and he is loyal to the Aebros throne.

### A Messenger Most Important

After the starting events of the Third Valencion Crusade, the ship was contracted to carry Gaius Corbulo from the Rovanian Embassy on Valencion, to the far northwestern coasts of the *Fathering Sea*. There, Gaius would take his message and recruit all the warriors faithful to the Valenzi to join the holy war. With the need of troop dire for the crusade, the message cannot be delayed, and would require the ship to sail over the full moon and risk an attack by the Black League.

Captain Mercutio led a successful voyage even when attacked by the League, along with his crew and the young ship's hand Heath Dawson and the paladin Omi of the Moja Tribe.
World Championship Joust 290e5

A Joust of Honor for the world title of tournament champion. Part of the Call of Champions, 290e5.

###  Jousting Tournament Rules

See the rules for Joust of Honor.

* All contestants must wear a shield on their opponent-facing side.
	+ Each shield grants partial cover to the rider (+2 AC)
	+ One point for striking an opponent's shield (Using the Tag strike option) without dealing any damage (meaning the attack roll beats the Jousting Armor Class (JAC) and not the rider's full Armor Class (AC).
	+ Two points for striking an opponent's shield (Using the Tag strike option) and dealing damage (the attack roll beats the rider's full Armor Class (AC).
	+ Three points for striking an opponent's shield and knocking them from their horse (Using the Bash strike option. In this case the rider that is still mounted wins the joust, but does not keep his opponent's mount.
* Headstrikes are illegal and result in a forfeit of the joust.
* Striking a mount is illegal and results in a forfeit of the joust.
* All joust charges will be done along the railing, with both riders on opposite sides of the rail running parallel with each other.
* On a charge while passing, if a rider moves more than 5ft. away from the rail and our of reach of his attacker's strike he automatically surrenders two points to his opponent.

Each contestant has an allowance of 800gp to spend on mounts, armor, and equipment for the joust.

* Anything bought with this allowance is on loan, and will be returned from the character's inventory after the race.

* Any costs above the 800gp allowance must be paid by the character's own funds.
	+ Anything bought out of the character's own funds may be kept after the tournament.

## World Championship Jousting Roster

If you'd like to add your character's name to this roster, please message MadManPockets on the Discord Channel.
Bojen Castrada

1. REDIRECT Template:Infobox non-player characterBojen Castrada is the Lord Commander of the Sons of Thunder, a bastard demigod son of Cronothos, wielder of the glaive "Sky Splitter", and master of Oronthos Hall.

### Summoning of the Knights

When Bojen calls on his knights of the Sons of Thunder, he sends storms across the heavens seeking each man, a thunder roars to call them, and a lighting strike carries them to the hall.

#### Sky Splitter

A glaive gifted to Bejon by his father Cronothos, this weapon gained its name from its ability to summon a storm in an instance on a clear day. It can also open a portal from Oronthos Hall, letting out all the knights gathered there for a charged attack.

#### Winged Mount

Bojen rides into battle on an armored Hippogriff, "Tonithros", the hooves echo the thundering storm, and the wings swoop the pair down to battle like a rising wind.
Brilaculous

Brilaculous is a colossal boar of legendary figure in the Hillborn and Frostborn culture, and is referenced in Valenzi faith. A creature said to be so huge, mountains fell in the darkness of his shadow, trees crumbled beneath his teeth like grass, his tusks carved valleys and rivers and streams as he rolled on his back, and the hills were molded and shaped with every step of his ginormous hooves.

He was notorious for hating music.

## Patriarch of the Boars

Northerners say that in the days of ancient kings, before the southern gods came to the hill, Dire Boars roamed everywhere along the countryside, and no road was safe. The boars then were savage, for none were tamable and their trust for humans was naught, and when a human or boar met only one would walk away living.

These wild hogs submitted to no man, warrior, or king, save for their own.

Towering above the hills and casting a shadow across all the hills, the black boar stood and smoldered. His red eyes glowed and all the boars beneath his gaze froze and knelt before their lord. For no beast was larger, mighter, and more vicious than he.

He was their king, and all others were trampled beneath him.

### Shaper of the Lands

The lands were ever changing and few roads or maps lasted in the hill, for wherever Brilaculous went the earth gave to his mass and shifted anew. The hills and valleys, rivers and lakes, all were changed by the behemoth's reckless might.

The hill of Red Peak, the Goddstep, and others are landmarks created by this fitful beast.

### The Mammoth Boars

After a long day of thundpering around and about, the great boar grew tired. He shuffled together a great mound of dirt into a pile taller than he was, then climbed to the top and flopped, flattening the mound. He laid there for twelve years, snoozing. And when he awoke he rose from his bed, now a flattened plane surrounded by cliffs. Groggily he stomped away searching for a river to empty.

But behind him on the top of the great boar's bed - now called the Goddstep - were gargantuan black bristled piglets, who were the first of Mammoth Boars.
Valenzi Court

The Valenzi Court Banner

### Followers

Inhabitants of  Valencion. Saltborn of Aebros, humans of Rovania, people all around the world.

### Associated Locations

 Valencion

The Valenzi Court are the twelve ruling gods and the minor gods beneath them. Each has their own domain, symbols, and priesthoods. Some followers may choose to revere one member specifically, while others preach that all must be honored equally.

The Valenzi Court faith was founded on Valencion, The Sacred Island, and the religion spread quickly to Aebros, Rovania, and some regions in the Boarhart Lands. Although the island now hosts temples and shrines to gods of almost any religion, the history and tradition of the Valenzi Court is strongest there, with the Grand Temple itself being originally dedicated and adorned with the symbols and icons of the Court.

## The Gods of Valenzi

#### The Twelve Crowns:

Cronothos, god of storms, the heavens, king of the gods.

Beritia, goddess of harvest, motherhood, marriage, queen of the gods.

Lekaimos, god of song and festivities, alcohol and feasting, hospitality and merriment.

Tariessa, Goddess of the Moon, the Wilds, guide to the dying.

Gemortus, God of Death, Lord of the Afterlife, punisher of villains.

Estilma, goddess of stars, rest, and healing.

Liutho, god of beasts, cunning, family, and the watchman of the gods.

Arthila, goddess of winter, snow, beauty, and love.

Martimo, god of the sea, fish, craft, and art.

Hiralta, goddess of the sun, wisdom, judge of the gods.

Fenaira, goddess of spring, dance, and fertility.

Brotulos, god of war, strength, vengeance, warrior of the gods.

#### Minor gods:

Callidus, The Lord of Trickery, patron god of thieves and rogues.

Ferrovictus, Master of Iron Law, to Death each man must pay, son of Gemortus.

### Valenzi Temple Guard Troops

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Varis

## Backstory

Varis grew up in a small village in the outlands and there is only about 15 or so in the village his father and mother help with hunting and gathering of food for the village life was peaceful. Then his village was raided and destroyed by an army who happened to pass by on there way to another battle all but varis had died that day. Varis had even lost half of his arm that day. When varis awakened he had no memory of who he was and where he was all he had was a picture of himself with the name varis on it so he took the name and decided he wanted to know what had happened and find out who he was.
Rova

## Rova, Capitol of Rovania

The Royal Banner of House Rovan and of Rovania

### Status

Castle to House Rovan, Home to the Throne of Rovania and Martulius Rovani-Aricarte,

### Inhabitants

The Rovanian People

The Capital of Rovania, ruled by House Rovan. One of the three human nations that co ruled Valencion. Rovania sits on the north of the country's shores, in the nook of Lion's Bay, and rising up along the hillside.

The city stand near the center of the eastern peninsula of the country, brining many riches, arts, cousine, stories, songs, and slaves from all over the world to their capital. Much of the surrounding region has also benefitted from the riches of Rova, such as the Glimmering Water Gardens which have been decorated with fine crafted marble over the ancient holy site of the Moja Tribe, and the peak of Golden Claw.

### The Temple of Brotulos

The temple of Brotulos sits high on the hillside of the city. Decorated in shields, spears, helmets, and other trophies and relics of legendary warriors.

Many followers travel to the temples to determine Brotulos's will by entering into the dueling pits. The followers come to a priest and bring their questions, trying to determine if they still stand in the favor of the war god, beneath his shield and behind his spear. The priest will then assign them to one of the temple's acolytes, and they two will fight, deciding that if the follower is the victor then they stand in the favor of their god.
Alaura Mae Amastacia

## Backstory

Alaura was born and raised in Aebros to a family of small importance. Nothing much happened in her childhood outside of the simple idyllic charm every childhood seems to possess. The only thing of note was the looming presence of the Blight--wandering through the land, preying upon any caught in its path. Like any from Aebros, Alaura was taught to fear it and any that had been touched and turned into monstrosities. Never had she had a problem with those instructions until she was much older, an adult in fact. She lived at home with her loving parents and helped to raise her many younger siblings as well as tend the shop with her parents.

However, one day, lightning lingered on the horizon, and a strange miasma began to billow over the hills. Immediately, Alaura recognized it to be an oncoming Blight Storm, but knew there was not enough time to evacuate. She ran to her parents and warned them of what was coming, and they went to the house, only to find it already engulfed in the fog. Alaura stumbled to a stop, too afraid to go any further, but her parents continued through, trying to reach their other children. Her parents turned to look for her, but Alaura stumbled back, unable to join her family as they held fast to each other, even in this torment. She ran from her home, the mist flicking at her feet as she fled to the town. She tried to take shelter, but everyone turned her away, as they were afraid she had been compromised.

She was shunned by all, scorned and beaten in order to keep her away from 'contaminating' anyone else, despite the fact the she had never been touched by the blight. Days passed, and weak with fatigue and hunger she wandered back to the edge of her family's land. She fell to her knees and wept for her fate, wishing that she had stayed with her family after all. She fell asleep on the ground and woke up to night having fallen. She stared into the mist and realized that there was nothing left for her, so she stood up and slowly made her way forward, until she was engulfed in the fog. Immediately she felt her skin begin to ripple with the pure magical energy, tears pricking at her eyes once again. However, as her exposed skin began to sting, suddenly there was a wave of calm over her. Opening her eyes, she squinted to see a radiant energy surrounding her, holding back the magical force.

Suddenly a voice began to ring in her head, *'Little one, you've suffered so much. You want it to finish, to feel no more sorrow, but there is still more for you to do.'* Alaura fell to her knees as a wave of power rushed over her, screaming as she clasped her arms over her head. *'I bestow a gift upon you, safety from this blight that has touched my lands. Use it to help, to find a way to stop this abomination from spreading any more. Now go, leave this place, and show your worth. Do not waste this power.'*

Alaura opened her eyes to find herself back on the edge of the town, and she stumbled to her feet, amazed to find herself whole.

FINISH THIS LATER WHEN THE LEASING OFFICE ISN'T CLOSING
Istapanya Harthfel

==Backstory==The Son of Leonius Harthfel, well… second son, of his sixth wife, my Elven mother Lára. Though my older brother joined the Dawn’s Inquisition, I had no such luck. Considered too weak, and without the build of a knight or anything more useful than my brother’s squire. So I grew up almost as an outcast, not known by my father and cast aside by my mother. So I grew up watching the knights from the roof, training by myself, hunting, fighting wolves with the sword I managed to sneak away from my brother. As I grew older, while on the roof watching the knights practice against each other I started to notice how the fights started to be won. Wrong footing here, bad sword placement there. Then I began to anticipate it within the first few sword swings, lazy shield arm, slightest hesitation with the left foot. As I became more aware, I began to apply it to my own fights. Bear left arm is slower than its right, wolf’s left eye is more sensitive to dust. Eventually I realized that helping the townspeople would never be enough to be recognized by my father. So I moved on to the edge of the Spellscarred Lands. Defeating blights before they got a chance to retaliate or get near any of the towns. But eventually I went back, with a lock of every blights' hair to prove to my father I could fight, that I was just as good if not better than my brother. But when I got to the Dawn’s Inquisition stronghold I heard of what Leonius had done, betrayed the alliance, and brought war to our land. This father, is no hero. So I left, heading for the south, for the true people of Aebros.
Sons of Thunder

### Location

Across the Fathering Sea, their headquarters are on Oronthos Hall in the heavens

### Allies

Valenzi Priesthood, Aebros, House Burugatza

### Enemies

Frostborn, Tarethi Elves, Dawn's Inquisition

## Current Members

### Current Leader

Bojen Castrada

> "*Lighting is my Spear! Thunder is its strike!"*
>
>

The Sons of Thunder are a small knight order of men serving Cronothos, king of the gods of the Valenzi Court. Their leader, Bojen Castrada, even claims to be a mortal son of Cronothos, claiming his father's blood gives him his strength and power over the tempest. They spread and fight for Cronothos all over the *Fathering Sea*, and highly valued by Saltborn captains and admirals for their abilities to control storms to lead for safe passage or to drown their enemies in the waves.

### Few in Numbers

The Sons are few in numbers, only nine currently sit on their council and only a handful of them have squires and knights in arms. The Sons spread themselves out, following the four winds wherever they lead, but when the time for the sons to unite and fight as one comes they are called to a summit and the council convenes. Every knight is called to Oronthos Hall, summoned by Bojen in a ritual where each knight is found by a storm, and the thunder calls for them to the summit. The knight must then answer the call and in a flash of lighting they are carried away to their castle in the heavens. Their castle is a secret to most, and only those trusted or belonging to the order are granted passage.

### Strong in Arms

These Knights practiced the arts of harnessing the storm. This can be in the forms of divine magics, primal magics, sorcery, wizardry, or wielding the divine weapons of Cronothos, such as Javelins of Lighting or Hammers of Thunder.

#### Rites of Ships and Sea

Many sea captains of the Saltborn respect and honor the knights with their requests. Sometimes knights will require a ship for their missions, paying small fees for the transportation. Other times a knight will be given free passage for the sake that his presence alone keeps the ship safe over the voyage.
One

?? ?? (padre, desconocido)

Juan "One" Camargo es un mercenario dispuesto a hacer *casi* todo por el precio correcto.

Un mercenario fuertemente entrenado que no soporta a los héroes o a los villanos, creyendo que son innecesarios en el mundo en el que viven.

Pese a ello, si tiene que trabajar tanto para héroes como para villanos lo hace sin rechistar, siempre y cuando se cumplan sus dos condiciones importantes: Un Precio adecuado y una misión que no sea completamente suicida.

Tiene un sentido de la moral bastante bien armado en cuanto a la justicia, y si tiene que hacerla por sus propios medios no va a dudar en intentarlo.

*“No necesito ningún poder para cobrar, con una bala basta.”*
— One, explicando su filosofía de trabajo.
Malevolent Alien Plant

The ***Malevolent Alien Plant***  sets off the events in the sci-fi creature film *Attack of the Moon Zombies*.

## **History**

### **Attack of the Moon Zombies**

Discovered in an isolated cavern near the Jackson Lunar Base, this strange and unusual plant began to move on its own once exposed to the oxygen-rich environment.

Shortly thereafter, it released its spores and killed a young scientist. The spores reanimated the man and transformed him into a leafy creature hell-bent on spreading the infection.

### **X: The Fiend from Beyond Space**

On the UESPA spaceship Endeavor, there is a warning poster about coming into contact with the alien plant.
Martimo

Martimo is the Valenzi god of the sea, fish, craft, and art. He is the younger brother of Cronothos, and master of the sea. His underwater forges create some of the most incredible weapons and armors, including the mighty spear of lighting that Cronothus wields into battle. His temples and artifacts are often decorated by a sea turtle, which is considered a holy symbol by his followers.
The Day the Earth Abruptly Almost Ended

### Synopsis

Phantom Lake County is known for its share of strange occurances, from monster attacks to alien invasions. However, things will never be the same when, after experiencing inexplicable earthquakes emanating from a local system of caves, the area is overrun by grossly mutated creatures of unusual size, a phenomenon that may point to the return of a long-since-forgotten menace! Thankfully, the Phantom Lake Kids (Danny & Evelyn Johnson and their friends Billy Blue, Butch, and Chip) are "on the job" and determined to solve the real mystery: what's the deal with Butch's magic hat?
Cedric Boarhart

### Current Status

Lord Commander of the Razorback Riders, Commanding General of the Hillborn Troops on Valencion.

### Aliases

Honorable Names: "The Steadfast", "Lord Commander fo the Razorback Riders", "Knight of the Kingdom"Dishonorable Names: "The Vicious", "Devil's Hog", "Witchson", "War Pig", "Sinner Swine"

## Biographical Information

### Relatives

Rupert Boarhart XXXIX (half-brother), Rupert Boarhart XXXVIII (father), Helgar Brightlock (mother).

## Physical Description

### Gender

Male

> "Dare ye not mock the name of House Boarhart, lest word of your jests reach the ears of Ser Cedric Boarhart, and soon he shall find you impaled by the tusks of his war hogs"
>
>

## Birth and Early Life

Rupert XXXVIII remarried to Helgar Brightlock, a Frostborn believed to be a witch, and she gave birth to another son named Cedric Boarhart on the 14th of the Wolf Moon, 241e5, Rupert the younger's half-brother.

After his brother became the king of the *Boarhart Lands*, Cedric left the court to become a knight and join the Razorback Riders, of which he later became the lord commander of their order.

### 3rd Valencion Crusade

When Leonius Harthfel led the Dawn's Inquisition to invade Valencion, The Sacred Island, Cedric was sent by his brother to Valencion to lead the armies in the 3rd Valencion Crusade. Rupert stayed back in Red Peak, searching for a new bride that would help produce new heirs to replace his treacherous sons.

In the war, Cedric's brute tactics led to some victories, but oversights and discipline were cause to other losses, much to the distaste of the young commander Alexander MacTíre. The clash with the MacTíre lord and Cedric led to a rivalry between the two commanders, and as MacTíre's superior, Cedric gave him orders and positions that would either set him up for failure or keep him from achieving glory in the war.

After the Dawn's Inquisition invading the temple of Lekaimos and renamed the village around it "South Pork", Cedric's anger grew and he began making strategies to retake the village and have his troops slaughter every invading elf that dare mock his families name.
House Harthfel

### Enemies

Worshippers of the Valenzi Court, Aebrosians Loyal to House Burugatza and Queen Enara Burugatza, House Rovan and the Kingdom of Rovania, House Boarhart and the Kingdom of the Boarhart Lands

## Notable Members

### Warriors and Heroes

Leonius Harthfel

House Harthfel is led by Leonius Harthfel, Lord of Briny Gate Isle, father of Leobron Harthfel.

## The Third Valencion Crusade

Lord Leonius Harthfel of Briny Gate Island, with his host of the Dawn's Inquisition and armies from Tareth, sailed to and invaded the Holy Island of Valencion and claimed the Grand Temple for Indamma, sun god of the High Elves. Leonius then established his son, Leobron, as Lord of Valencion and now rules in the castle of Dragonbone.

The Three Kingdoms of the First Treaty were appalled by this act, each responding by calling their armies to either oppose or support Leonius's Claim. But unlike the Second Crusade, each kingdom now looks to use this war to levy their power and to claim the island for themselves. Rovania, led by Martulius Rovani-Aricarte, looks to claim the island and establish that only the Valenzi Court be worshiped there. The Boarharts, led by Rupert Boarhart, wish to gain a more military footing in the South of the Fathering Sea, and load their warships with gold and treasures from the temples bringing riches back to the north. Aebros is currently spit, with many Houses in the North of the country supporting Leonius's Claim (and not wanting to anger the Tareth Elves who back him), but those in the south loyal to Queen Enara Burugatza object his claim and his upheaval of Aebros's long tradition of worshipping the Valenzi.
The Beast Walks Among Us Contributors

These are the people that helped contribute to ***The Beast Walks Among Us***

Bev & Roger Adair, Susan E. Adamski, ALL-CON Dallas, Bob Arndt, Lawrence Barker, Beck Family Canoe, Denise Margaret Behringer, Kaity Belter, Leo Belter, Maggie Belter, Mary Belter, Patrick Shawn Bennett, Louisiana Marty Benoit, Boogie, #BrennaStrong, Mark Broshar, "The Were-Owl" Ian Brost, Ellen Brouwer, Bruce the Alien, Roy Buckingham, Bunch of Crazies, Cassie's Corvallis Crew, Ronald Clang, classichorrors.club, Jason Coffman, The Cokrz Gang & Charlie's Angels, Colorado Festival of Horror (cofohorror.com), Thomas L Couture, Michael Cross, Dammit Donna!, Russ Davis, Dan Dittmer, Ben Doran, Deadeye Dugun, justin & david DUMOND-SHAW, Robert Dunkelberger, Toby Elgie, Craig and Ann Finseth, Daniel K. Flynn, Liam M. Flynn, Peter K. Flynn, Robert Forto, Michael & Sharon Fraley, Free: Mars, Freyja & Sif the Viking dogs, Aaron Gallaway, Joseph George, Mario Giguere, Bob, Mel and Gwynnever Gilbert, Robert, Charisa, and Zachary Goodrick, Michelle T. Goubeaux, grawlixpodcast.com, Steven Hager, Payton Harris, Taylor Harris, Mrs. Sheriff Hayes, Gene Hinze, Caleb Hollar, Princess Lily Hrbacek, Rick Hutchins, Allison Isensee, Chris Isensee, Emily Isensee, Katie Isensee, Cyndy Jerde, Billy Johnson, Nick Johnson, Micheal "Bompa" Jones, Kenneth Joseph, Andy Kemmerer, Paul Gerard Kennedy, killertomatoes, Jesse Knepper, Derek M. Koch, Lexi Koch, Gavin Kroll, Alan David Laska, Tony Laundrie, David Lund, Isaiah Marin, Lee A. Marohn, Brandis Martin, Steph & Buck McCoskey, Timothy Meinke, Kensley Lillian Miller, Raymond Miller, Minnesota Esperanto Association, Monster Movie Kid, The Montz Family, Marie Morgan, Mike Moroski, Matt "Starman" Morrison, Yvette, Rafael & Ryan Nevares, Craig Nicko, Jim and Linda Norgard, Lindsay O'Leary, Jess and Linda Oliver, Christopher Page, Wanda Parker, Ann Perkins, Barry Perkins, Colton "Three Barns" Perkins, Jennifer Perkins, Raven "No, Four Barns" Perkins, Ms. Theresa Perkins, Diane Perrault, Mike Plows, Pete Quint, Emilio Reitano, Filippo Reitano, Thomas X Replogle, Kay Reynolds, James Rhoades, Jivin' (we miss you) Jerald Richards, Average Joe Richards, Mysterious Marian Richards, Mad Mark Richards, Reckless Rachel (Ratchild) Richards, Tormenting Timothy Richards, RJDiogenes, Christopher Ryan, Michael Ryan, Thomas Samuel, Michael R. Sanchez, Pamela Sedgwick-Barker, Michael and Peggy Shelton, Sean "Shadow Wolf" Shukoski, Frank "Beatles Forever" Skinner, The Sprawl Library, David Strege, Karen Streif, Vince Streif, Stephen D. Sullivan, Dwight Lee Thompson Jr., The Time Shifters Podcast, Thomas K. Trocke, Michael Vieths, Sally Vorhies, Chad Walstrom, Richard & Brenda Weber, Les "Light On. Light Off. Repeat" Webster, Weird Jesus, Christopher T. Young & P.H. Bill, In Memory of Bruno "The Pitbull from Outer Space," In Memory of Diamond Dan 4-23-19, In memory of Travis George, In memory of Randee Chafkin Parascandola, In Loving Memory of Jenn "Midnight" Perkins, and Thanks to Ruby-Spears & Hanna-Barbera & Fred Silverman
Cave Women on Mars Full Credits

These are the full credits of ***Cave Women on Mars***

Written, Directed, and Edited- Christopher R. Mihm

Produced by Christopher R. Mihm & Josh Craig

Costumes- Brittany Hughes

Hair & Make-Up- Alana Bloom

Set Design- Josh Craig

Set Construction- Josh Craig, Christopher R. Mihm, Brittany Hughes, Michael Kaiser, Elizabeth Kaiser

Prop Design & Construction- Josh Craig & Christopher R. Mihm

Narrator & Voice of Sanity- Stephanie Mihm

Voice of the Computer- Christopher R. Mihm

Assistant Director- Josh Craig

Assistant to the Director- Michael Kaiser

Script Supervisor & Static- Brittany Hughes

Additional Story Concepts- Brooke Lemke, Josh Craig, Stephanie Mihm

Gaffers- Josh Craig, Brittany Hughes, Rachel Grubb

Sound Design & Mixing- Christopher R. Mihm

Special Effects- Christopher R. Mihm, Josh Craig, Michael Kaiser

Digital Effects- Christopher R. Mihm

Production Assistants- Dan Sjerven, Alana Bloom, Mike Mason

Fire Fluffers- Josh Craig, Brooke Lemke

Fight Choreography- Christopher R. Mihm & Josh Craig

Casting- Christopher R. Mihm, Josh Craig, Brooke Lemke

Special Thanks- Dave & Marlys Lundell, Tim Braun, Marian Braun, City of Maple Grove, City of Newport, Our Families

In Loving Memory of Vincent Richard Eade (1942-2007)
House Denndon

The only human major house in the kingdom of Tareth, House Denndon is a house of ethnic Saltborn who broke away from Aebros during the Fourth Era. Currently led by Lady Arla Denndon, the house makes its home at the keep of Sea's Bastion on the peninsula of Kraken Point.

## Establishment

House Denndon was established in Tareth around the time of the First Valencion Crusade. Not wishing to be part of the conflict, a group of Saltborn unified under Torren Denndon I and declared their separation from the throne of Aebros. Knowing that the Tarethi were not involved in the Crusade, this group of Saltborn appealed to Lord Theros Caerdonel to allow them a place in Tarethi society. Lord Caerdonel knew that the Saltborn were skilled shipwrights and sailors, and allowed them to establish a new noble house on the coast of Tareth. The Saltborn of the new House Denndon then established the Grand Tarethi Armada in the event that the conflict taking place on Valencion spread eastward.

## Two Cultures

Given that they're originally from Aebros, the humans of House Denndon have historically worshiped the Valenzi Court. Their existence as an entity under the umbrella of Tareth, however, has exposed them to the religion of the Graces. As such, they have incorporated some of the traditions of the elven religion into their everyday life. This leads to an interesting duality of culture within the house, and has led to further complications with the rise of the Dawn's Inquisition. The fanatical worship of Indamma over all other deities is off-putting to most of those loyal to Denndon, but they also remain loyal to Tareth and their support of the Inquisition. Ultimately, House Denndon is staying true to the oath that Torren Denndon swore to Theros Caerdonel to remain part of Tareth.