Clan Riskar

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*Some ambient music for you to enjoy while the read - "The Disappeared" from Total War Warhammer 2.*

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## Clan Riskar

Clan Riskar's Sigil

Chieftain of the Clan

## Skaven Clan

### **Size**

Large, Hundreds of thousands possibly even millions strong

### **Specialisation**

Heavily armed Skaven, Stormvermin, Stormfiends

"*Your God is weak! There is strength in numbers and I rule-command hordes. Are you scared? You should be! Horned Rat shall Eat-Feast on your soul! And I Grand Fangmaster of all the Blackspines shall be the one to send your soul to him yes-yes!*"
—Grand Fangmaster Krik Steelbreaker, ruling Clawlord of Clan Riskar
**Clan Riskar** are a powerful Skaven Clan of the Clans Verminus, located in the Realm of Aqshy. They are found in a mountain range called the Blackspines, from which they constantly make war with all they border. Led by Grand Fangmaster Krik Steelbreaker, the Clan has grown dramatically in recent years through a string of victories and ruthless expansion, absorbing many other clans to become a truly mighty Clan.

The Skaven of Riskar are highly aggressive and warmongering even by Verminus standards. They are renowned for their heavily armed Clanrats and numerous Stormvermin; they also favour Stormfiends for their shock and power and are known to go to great lengths to acquire these monstrous living weapons. The Clan is comprised primarily of Verminus Skaven, but a large number of Skryre, Moulder and even a few Eshin Clans and Skaven have been absorbed into their ranks. This makes Clan Riskar an incredibly deadly foe on the battlefield.

## History

### Origins

The History of Clan Riskar is old, dating well into the age of Myth potentially, not that the Skaven of Clan Riskar have recorded it remotely in-depth as is their nature. What is known to the Skaven of the Clan is that they were in the Blackspines when a Great Human Empire ruled the land, known as Grileria. They were around when the Age of Chaos came and saw the Grileria Empire collapse. Soon after, the Blackspines became infested with dozens of clans that, over time, further broke down into many other clans; as the Skaven Civil Wars raged, the Blackspines, without any guidance or control from Blight City, further descended into anarchy as more Clans moved in to claim the Blackspines resources and now numerous warrens and tunnels.

Throughout this time, Clan Riskar managed to survive, and under countless Clawlords throughout the Age of Chaos, its fortunes and power waxed and waned. Soon, a status quo emerged as external enemies encroached on the Blackspines. The Beastmen, whose population had once been kept in check by the now long-dead Grileria Empire, saw their population explode, and soon the land was full of numerous tribes. Human Tribes devoted to Khorne, who claimed the Realm for himself, began to migrate into the region and soon settled into the ruins of what had once been the Grileria Empire. The survivors of the once mighty Grileria Empire devolved into ghouls that soon made the ruins of their old strongholds and the caves their home, all the while savage monsters and mutated things infested the land. The Blackspines had become a savage wildland with nothing but war and death.

As a result, the Skaven had to fight external enemies and invaders of their tunnels and warrens more and more until the warring between the clans dropped to far more typical levels. This status quo would continue for the remainder of the Age of Chaos until the Stormcast Eternals arrived and ushered in the Age of Sigmar with the Realmgate Wars.

### The Rise of Krik

At first, the arrival of the Stormcasts changed very little in the Blackspines; in fact, the knowledge of the return of Sigmar wasn't even known to the denizens of the Blackspines. This changed when the Lord of Khorne Sinakh Crimsonsun, Master of the Warhorde known as the Crimson Axes, heard of the defeat of the Mighty Korghos Khul and his Goretide, desiring to discover and slaughter whoever had defeated Khul. He rallied and defeated the neighbouring tribes to march to the Great Parch. Many of the Tribes and Beastmen who inhabited the Blackspines were brought into the Horde; in the end, the Crimson Axes were defeated and slain by the Hammers of Sigmar.

However, this exodus had dramatic implications for the Blackspines; with most of the Tribes of Khorne Worshipers and Beastmen gone, the pressure that had allowed the relative peace between the Clans weakened, allowing for a return to more fighting between the Clans. During this time, Riskar would grow and dominate its local area, enabling the Clan to build its Stronghold of Blackhold Peak and secure its place as one of the larger Clans in the Blackspines.

War returned between the Clans and the age-old cycle again continued as Riskar's power waxed and waned. The Clan briefly achieved great success under the talented and ruthless Clawlord Iltanikch Rawgash, but after his death, the Clan once again fell on hard times, though notably, they remained one of the most powerful Clans in the region. Not too long after, new tribes of blood worshippers arrived, though not in the same numbers as had once been present. Once again, the status quo looked set to return and Clan Riskar to remain obscure and weak. However, this was all to change with the rise of Krik Steelbreaker.

Krik was born a black-furred stormvermin of the Clan. From the beginning, he showed aggression, intellect and drive that saw him quickly ascend the ranks to Fangleader of a large pack of Stormvermin. Still, Krik was incredibly ambitious and had his sights set solely on becoming the Clan leader. At the time, Clan Riskar was led by Belektrik Redtail, a ruthless Clawlord who was engaged in a bitter war with the Clan's local rivals, Clan Kratt. Redtail launched a massive invasion to finish off Kratt once and for all. But Clan Kratt had laid a trap.

Khorne Worshipers, led by the Champion Gharganna Axescalder, were intentionally led to where Clan Kratt had known Redtail would march, and when both armies encountered each other, a battle ensued. The Skaven fought hard, but it was clear that the Blood Gods warriors were winning. Axescalder carved a bloody path towards the Clawlord, her mighty steel axe cutting through armour and bone with ease; realising this and wishing to save his hide, Redtail made to flee until he was suddenly attacked and killed by none other than Krik, who claimed command and soon realised in their blood rage the enemy had pushed in too deep and now they could be surrounded. Thus, rallying the Skaven of Riskar, Krik had them envelop the enemy and began overwhelming them with sheer numbers. Axescalder, realising what was happening, charged towards the Skaven, and the two fought. To the shock of all, Krik managed to hold his own and was winning the duel. The Deathblow came when he managed to break the mighty steel Axe of Gharganna and slew her; her followers soon joined her fate.

With this Victory, Krik earned the Leadership of the Clan and the nickname Steelbreaker. He ordered all the bodies, metal and weapons to be taken back to Blackhold Peak; there, he ordered the forges, armour, and weapon makers to melt down and reuse all the metal they had taken to equip his army as best as possible. For months, the Slaves toiled away, but soon enough, the Skaven of Clan Riskar were heavily armed and armoured, more than any of their rivals. From here, Krik launched a sudden and brutal campaign that, thanks to his superior arms and keen mind, saw Clan Kratt utterly defeated and absorbed into Riskar.

Krik did not rest on his laurels, though; he completely and utterly took everything Kratt had and moved it to Blackhold Peak, expanding the Stronghold and using its expanded labour force to mine more iron and the forges were developed to equip all the new warriors. Krik repeated this process with two other Clans, thoroughly bringing the area around Blackhold under their control and turning the Clans Stronghold into the largest in the Blackspines. The minor Clans bordering Riskar began to be forced to pay tribute; some were subsumed, others consumed; it was clear that Clan Riskar had begun its ascent with Krik firmly leading it.

### The Conquest of Clans Kroleep, Grotatt, Skaksk & Vristar

Under Krik, Riskar had already achieved a level of power and dominance not seen before, but Krik still desired more, so he turned his sights to 4 other Clans. Unlike the previous Clans Krik had defeated, these Clans were more powerful and were not Verminus Clans. Clans Kroleep and Grotatt were both Moulder Clans that had long been very wealthy and powerful, selling their beasts and monstrosities to whoever paid, whilst Clans Skraksk and Vristar were Skryre Clans who had also pledged their services to whoever could afford their services. These Clans had subdued lesser clans and had defeated all who had tried to conquer them in the past, so when Krik made to invade Clan Kroleep, the Master Moulder of the Clan felt supremely confident that he would defeat the upstart Riskar.

To the shock of all, when the two armies met, Krik managed to outsmart the forces of Kroleep brilliantly, overwhelm them, and claim victory. In the aftermath, Krik was surprisingly generous to the defeated Clan Kroleep; whilst he did absorb them into Riskar, he did not loot their Stronghold; in fact, he had Skaven sent to help it grow and expand. In exchange, Krik gained access to the Moulders, beasts of war, and breeders that allowed his workforce and population to grow. Soon after, he launched an invasion of Clan Skaksk that also saw Krik defeat the Warlock Engineers of Skaksk with his new war beasts. Like with Kroleep, Krik was generous to his new subjects, allowing him access to Skryre technology that further enhanced his growing power.

Soon after this and realising that either one of them would be next, Clans Grotatt and Vristar and all the petty and minor clans left in the area came together and agreed to launch a surprise invasion on the ascended Clan Riskar. The Combined Moulder Skryre army soon marched straight for Blackhold Peak, hoping to destroy the Stronghold and catch Clan Riskar unawares.

Unfortunately for both Clans, in a vast underground opening in what had once been a lair of a now long-dead and forgotten Clan, their advance was met by the majority of Clan Riskar's forces led by Krik, who had anticipated and planned on such an attack from the two clans. His ranks were filled with many Stormvermin and well-equipped Clanrats, bolstered by many weapons teams, Rat Ogres, and more. Both armies met, but to the shock of Grotatt and Vristar, they soon were being fired on from the sides and above, as Krik had ordered ratling gunners, bombardiers and jezzails to hide around the roof and sides of the cavern to open fire on the enemy.

Having been thoroughly outmanoeuvred, Clans Grotatt and Vristar were forced to retreat, leaving Clan Riskar the victor. Krik counterattacked and conquered both the Clans and all those who had joined them. With this, Krik settled for a time, allowing the spoils of his conquest to bear fruit. Thanks to the mastery of the Moulder and Skryre Clans, Clan Riskar found itself thoroughly well-supplied with weapons and war beasts, as well as its production and population boom. Soon, it became clear to the entire Blackspines that Clan Riskar was now a truly potent force. It was after this respite that Krik once again led the Clan to ascend even further.

### Riskar Ascendant

Krik then launched a large-scale campaign in all directions, defeating and absorbing at least half a dozen other Verminus Clans. With this, Riskar was in its ascendancy, with its armies now the single largest of any Skaven Clan in the region; Krik also further secured his grip on power and rule by absorbing the Skaven of Clan Skacherik, a particularly ruthless Eshins Clan. With these killers now loyal, by Skaven standards, to Krik, he managed to have many potential rivals assassinated.

With Krik seeming to be at the height of his power, he boldly proclaimed himself Grand Fangmaster of all the Blackspines and demanded all the other Clans bow to him. Despite Clan Riskar's clear supremacy and influence, many of the Clans did not obey; if anything, Krik's bold announcement had brought the Clans together, and a large coalition of Clans to the North was gathered seeking to oppose Krik and Clan Riskar. Leading this large coalition was Clan Querkr, who had long held control of the largest Gnawhole in the Blackspines and had long proclaimed themselves the Rulers of the Blackspines on behalf of Blight City and the Council of 13 itself. This large army of 12 Clans and their thralls and petty Clans marched south through countless tunnels to destroy Clan Riskar once and for all.

#### The Battle of the 13 Clans

Upon finding out about the invasion, Krik quickly rallied as many of the Clan as he could muster, marching north with a vast army of his own to meet the enemy. Both sides met in a series of tunnels and caverns known as the Blackpits, where a large underground river flowed through multiple caverns and chambers. The battle commenced, and across many tunnels and different caverns, both sides fought tooth and bloody claw to kill the other. Gunners traded shots across river banks as countless Clanrats waded into the shallow river and turned the river black with Skaven blood. Skaven battled in claustrophobic tunnels, often forced to rely on teeth and claws to tear their enemies apart; Stormfiends and Warpgrinder teams dug fresh tunnels even as battle commenced in some way to flank the enemy. The savagery and carnage were truly immense, and tens of thousands of Skaven died.

The battle was so large and so broken up that control of the entire battle was next to impossible. As such, Krik relied on his subordinate Clawlords to deal with their areas of combat while he personally led the largest force in the largest cavern, one that dwarfed the one where Krik had years prior defeated Clans Grotatt and Vristar. Here, the river split in two and had carved deep into the earth; one branch was deep and full of rocks and flowing like water, the other a wide, shallow, slow-flowing river that cut across the cavern. Skaven had to swing across the gorges or build quick makeshift bridges that could often break under the weight of Skaven, causing the screeching Skaven to plummet to their deaths. The shallow river became all but clogged with bodies as Skaven died and was drowned in the very mud itself by their enemies.

Here, Krik faced nearly 5 entire clans, among them Querkr. The battles were so large that days went by as reinforcements kept pouring into the battle from the Clan's Strongholds. It soon became clear to Krik that he needed to end this, and fast, he needed to land the killing blow. He had his Eshin Skaven scout as thoroughly as possible whilst he planned in his makeshift headquarters, whilst also having to deal with the near-constant assassination attempts by the enemy's own Eshin agents and some of his own. Finally, his agents returned with information he could use.

Three of the 5 Clan leaders he was facing were located in the same spot, near a great pillar that they had hollowed out to act as a makeshift observation post and vantage point. It overlooked the battlefield in the centre and was closest to the shallow river, with a gorge to its east; Krik soon realised he could land the killing blow and slaughter them and turn the tide. He gathered his best and most elite units, the entirety of the Fang Guard and many of his best equipped and most ruthless packs, the Crimson Death and many Slaves he had brought up. He came up with a cunning plan that he believed could win. He planned to launch an all-out attack focusing on the shallow river with the bulk of his army, whilst launching attacks by the slaves on the gorges and ravines from the top, whilst the Crimson Death and others would tunnel underneath at the midway and would build bridges to connect to the other side and would burst out on the other side near the Pillar to land the shock blow that would see them win.

When he was ready, Krik led the attack; the ferocity of the Warlord and his ability to rally the Skaven under him had not at all diminished, as expected. The enemy responded in kind, and the slaughter and death reached a level not since seen, but slowly, Clan Riskar began to push the enemy back and eventually crossed the now black river. Meanwhile, the ravines and gorges became full of the sounds of screaming and dying Skaven as both sides intensified their attacks. Dozens of bridges were set, and many broke under the weight and pressure. All below and away from sight, with the help of Skryre Weapon teams and Engineers, the Crimson Death and others, tunnelled and began to cross the gorges undetected and soon began tunnelling the other side.

Meanwhile, Krik, now covered black in Skaven Blood, had managed to push the enemy near the Pillar itself, but now he was dangerously exposed. Climbing up the hill to reach the Pillar had created a bulge in the Clan Riskar line, which could be cut off and surrounded if the enemy began to put enough pressure on it. On top of this, their advance was finally being checked by the elite of the Clans, fighting hard to prevent their Masters's fall; Krik needed the Crimson Death soon, but they were nowhere to be seen. Then the enemy caught on and began hitting the flanks hard, trying to cut them off; it seemed that Kirk's extraordinary rise was finally ending.

Then suddenly, the Crimson Death and many other Skaven came from behind the enemy horde, bursting from the ground itself. The Stormfiends, Stormvermin, and Weapons teams of the Crimson Death in their characteristic Crimson Red Armour struck the back of the enemy like a Warp lightning bolt, tearing through the enemy with horrific ease and brutality, whilst other Skaven and Rat Ogres joined in and helped sow more panic and terror among the enemy. The Musk of fear began to be squirted by the enemy, and soon it spread, and they began to retreat from the Pillar, allowing Clan Riskar to surround it and trap the enemy leaders. Krik now had them at his mercy, and he could demand them to surrender and bow to him, join him and have their warriors turn on their once allies.

Instead, he ordered his Warpfire throwers to set it aflame from the inside and let the confined tunnels spread the fire and shoot up to consume them. The roar of the flames shooting up the Pillar bellowed so loud at first that all stopped to turn to the mighty Pillar to see what was happening, and then the screams and shrieks started. The Skaven trapped inside screamed and shrieked in pure terror and fear as the flames rose to claim and incinerate them; hundreds perished, burned to nothing but ash. Many, however, in sheer desperation, jumped from the openings in the vain hope they may survive the fall; none did, and their screams could be heard as they flailed around to their death below. All three Clan Leaders jumped and died the second they hit the ground, right in front of none other than Krik.

With the death of their leaders, the three clans fled, and the tide was turned; a route could not be stopped as hundreds of thousands of Skaven fled to save themselves from the wrath of Clan Riskar, the Skaven of Riskar for their part, mercilessly pursued them, capturing and slaying many. In the end, Krik absorbed nearly six clans and their entire territory and effectively wiped out three entire clans, among them Clan Querkr, whom Krik had entirely enslaved and collapsed their Gnawhole and then set the slaves to expand the Gnawhole in Blackhold Peak. Clan Riskar had truly ascended; none could match or challenge Riskar in the Blackspines, and now they controlled the largest Gnawhole directly to Blight City; they now ruled in the name of Blight City and the Council of 13—all thanks to the genius of Grand Fangmaster Krik Steelbreaker.

### The Orruks Invade

After what became known as the Battle of the 13 Clans, Krik and Clan Riskar were truly ascendant, and it seemed to all that nothing could stop them from uniting all of the Blackspines under them. However, things were to take a turn when a new and powerful enemy arrived in the region, Orruks and Grots. Orruks and Grots were, in a sense, nothing new to the region; the Blackspines had long had a number of Tribes and clans present in the area. However, these had always been kept in check by the more numerous and powerful forces of Chaos in the area. But with their grip on the region weakened and the Skaven distracted with their internal conflicts, the Orruks and Grots had managed to grow in power, even though this was not enough to be a significant threat.

This changed when an Orruk WAAAGH! led by the Megaboss Skalglut Gargantcrakka entered a Realmgate, hoping that it would lead them to Ghur. However, they ended up near the Blackspines and opted instead to march on the mountains upon hearing of the many enemies and monsters there. The Orruks crashed into the range and immediately swept all enemies aside as they arrived at the easternmost end and began to travel west across the range. All the local Orruk and Grot tribes joined the WAAAGH! as the Orruks destroyed Humans, Beastmen and Skaven alike.

The Skaven had to respond to protect their holds, none more so than Clan Riskar. Being the largest and most powerful Clan, Riskar became the primary target for Skalglut, who focused his energy on them. What followed was a brutal war that forced Clan Riskar to focus almost entirely on the Orruk threat, whilst the other Clans who also had to deal with the invasion were far less affected, allowing them to build up and prepare. A few attempted to attack Riskar but found that even with the Clan's attention so focused on dealing with the Orruks, Krik had fortified and garrisoned his borders well. Thus, the other clans settled into allowing Riskar to take the brunt of the fighting and stop their expansion.

Eventually, Clan Riskar would be victorious in a sense. The WAAAGH! moved on to another target, a Warhorde nearby; thus, the Orruks left. However, a number remained, and the Orruks and Grots had infested the Western Blackspines and would now become an unending thorn in the side of the Skaven as a whole, but most notably Riskar. Meanwhile, Krik, getting older, had to deal with more plots against him and needed to distract his rivals. Soon after the Orruks left, they relaunched offensives to claim more clans. This, to a degree, worked, but it was no longer at the pace as once had been.

### The War of the Blood Tunnels

Not long after this, the Skaven Clans hatched a scheme to distract Clan Riskar and take the pressure off themselves again. They managed to convince a Warhorde, The Marauders of Brass, to invade Clan Riskar, and once again, Krik found himself beset by external enemies. Clan Riskar's size and power had now, in a sense, become a weakness; it now found itself often taking the brunt of any external attacks and invasions, spreading its attention whilst the other clans had begun working together and constantly schemed and plotted to halt Clan Riskars advances.

None could deny the Clan was still mighty and the most powerful single Clan and still grew in power and size, but it did seem that its ascension had slowed for all intents and purposes; it was no longer a meteoric rise but a slow crawl. Krik's old age truly began to catch up with him. He thus began to employ dark technologies and magic to prolong his life, and more and more, with the sheer size of the Clan, he now had to deal with many Clawlords who coveted his power and place.

The War of the Blood Tunnels, as it was called, ended with Riskar victorious, but the remnants of the Warhorde settled into the Blackspines, and now the land was littered with enemies once more that kept a constant pressure on the Skaven. Krik settled to play the long game; he would have to take his opportunities as they came; cunning was needed more than simple brute force, and so Riskar and the Blackspines settled into a Status Quo of slow but steady expansion. Wars were waged constantly, lines shifted, and battles were won and lost, but overall, Riskar still dominated and slowly grew.

### Present Times

Since then, Krik has remained the Supreme Clawlord of the Clan, living beyond a normal Skaven lifespan. He has overseen the Clan, solidifying its power and place, and ensured that Riskar will never again fall into obscurity or weakness. Many Clawlords, Moulders and Engineers rule under him and have general free reign. Riskar's presence in Blight City has also grown, as has its influence; it is widely believed that Krik now covets a place on the Council of 13 itself, though Riskar has a ways to go til it can reach that level of power.

In the wake of the Necroquake, the Clan faced a resurgence of Ghouls that temporarily distracted the Skaven, and then the Era of the Beasts saw the resurgence of the Orruks. All these served to slow the progress of Clan Riskar's expansion but never truly halted it. In recent times, the forces of Order have begun exploring the Blackspines, identifying it as a land that needs to be cleansed of enemies, but at the moment, they are too focused on holding the forces of Destruction at bay in Ghur. Though many expect soon Clan Riskar and the Skaven of the Blackspines will be forced to face the forces of Order to hold their territory until then, as ever, the cycle continues. Clan Riskar slowly but surely grows stronger by the day, leading to the planned inevitable claiming of the entire Blackspines and then, from there, beyond.

## Notable Events

* **Arrival** - At an unknown point in the Age of Myth, the Verminus Clan of Riskar migrates from Blight City to the Blackspine mountains range in Aqshy. They soon establish themselves near the middle of the range, laying the first foundations for Blackhold Peak. They wage war against the other Clans and occasionally against the Human Empire of Grileria but remain small and obscure.
* **Time of Blackblood** - During the Age of Chaos, the Blackspines descend into anarchy and chaos as the Grileria Empire collapses under the relentless tide of bloodthirsty barbarians devoted to Khorne. Meanwhile, the Skaven of the Blackspines spread outwards, now free to expand and grow like never before; however, this soon causes conflict between the many Clans to escalate out of control and soon all-out chaos and war rages. Riskar survives this and sees its power grow and fall in an endless cycle.
* **The return of Sigmar** - The Stormcast Eternals first arrive in Aqshy, the Hammers of Sigmar managing to break the Goretide of Korghos Khul. At first, the return of Sigmar goes nearly unnoticed by the residents of the Blackspines until the Lord of Khorne Sinakh Crimsonsun, upon learning of Khul's defeat, gathers an army to make for the Great Parch to slay whoever defeated the Mighty Korghos. The subsequent departure of Khorne Tribes and Beastmen allows the Skaven to return to large-scale warring with each other. Clan Riskar dominates its neighbours and builds its Stronghold of Blackhold Peak.
* **The Reign of Rawgash** - Under Clawlord Iltanikch Rawgash Clan Riskar manages to defeat and absorb half a dozen Clans and dominate its local area. However, Rawgash is murdered by a subordinate not long after, and the Clan loses much of its gains but manages to hold onto some, particularly around Blackhold Peak.
* **The Reign of Krik Steelbreaker** - When Krik Steelbreaker takes over the Clan, Riskar's fortunes turn dramatically. In less than a decade under Krik's rulership, Clan Riskar expands and becomes the largest and most powerful Skaven Clan in the Blackspine's history. This ascendancy is later stalled and slowed down with greater resistance from the remaining Clans and the arrival of external enemies who pull Riskar's attention and efforts elsewhere. Still, no one can deny that Clan Riskar is the most powerful force in the region.
* **The Arrival of Order** - two entire Freeguild regiments with allied contingents arrive in the Blackspines, the first forces of Order to step foot on the land since the Age of Myth. Their task is to scout the land and discover as much as possible to report back to the Forces of Sigmar. Clan Riskar ruthlessly launches an attack that slays many whilst most of the survivors perish at the hands of a myriad of other threats. Those who miraculously survive this ordeal report back to a dark and wild mountain range bursting with monsters and enemies. Whilst such reports and other ongoing issues give the forces of Order pause to embark on any expedition or attempt to take the land, Krik is under no illusion that such a state of affairs will last forever. He thus begins preparations and has agents sent to keep an eye on the forces of the Great Parch for any sign of imminent invasion.
* **The Expedition to the Singepeaks** - The Council of Thirteen tasks Clan Riskar with a mission to discover the fate of the numerous Skaven Clans in a mountain range known as the Singepeaks to the south of the Blackspines. Rather than spend manpower better spent in the Blackpines, Krik hires mercenary warbands, promising wealth and riches to those will answer his call. Many Skaven Warbands flood into Blackhold Peak, lured by the promise of power and fortune.

## Culture, Organisation & Politics

The Culture, Organisation and Politics of Clan Riskar can be best understood by three main factors that affect it: the Blackspines, the Size of the Clan and the Leadership of Krik. These three factors have been the key underlying reasons why Clan Riskar is the way it is.

The Blackspines in Aqshy is a savage and wild land where violence is common, and war has long scarred the land deep. The Skaven of the Blackspines have not been much different; they have always tended to be more warmongering and violent than the average Skaven. This and the numerous Clans that call the Blackspines home have constantly waged war with each other. Breeding a need to fight constantly to hold onto whatever a Clan holds, this is not helped by the fact the Blackspines are rich in minerals and warpstone deposits, making competition for these rich pickings constant.

In many ways, one could argue Clan Riskar epitomises the phrase, ***"You're only as good as the company you keep."*** The Blackspines has always been regarded as a violent and dark place, full of monsters and savage tribes. Human tribes devoted to the Blood God Khorne litter the land, with Beastmen herds common in the black forests, Orruks have long been attracted to the area due to the violence and even the shattered remnants of a once mighty Human empire dot the land; its descendants nothing but ghouls now, the Clan is also surrounded by numerous other Skaven Clans that infest the Blackspines. In this region of war and savagery it is little wonder why the Skaven of Clan Riskar have become so aggressive and warmongering, they must to survive such a place.

The Influence of Krik Steelbreaker has long been critical to the Clan's success. Krik's military mind and cunning, combined with his ruthless ambition, is what allowed Clan Riskar to ascend to the heights of power it enjoys now and shaped the Clan into what it is now, for he has ruthlessly enforced his rule and commanded the Clan as he sees fit like all Clawlords. Krik has always valued martial skill and cunning in his underlings to ensure he does not have to lead and command every pack and army. He has always kept Riskar on a near-permanent war footing since he took over. All the Clan does is underlying for war, equipping the armies and helping ensure victory. It is a war economy and society, and to rest on their laurels is not the Riskar way; Krik has ensured it. This has lessened since Riskar's ascendancy was no longer meteoric, but it still fundamentally underpins their mentality.

Within Clan Riskar, martial cunning and talent are valued more than sheer ambition and intrigue. Those in power are expected to be able to perform well in commanding the armies of the Clan; anything less is considered an offence more than worthy of being replaced. This culture is one that Krik himself has not only cultivated, as he constantly personally executes those who fail him and demands that all his Clawlords be competent generals, but also the Clan itself has developed its own culture around this. The Skaven of Clan Riskar will not follow those who cannot lead or command well into battle. A Clawlord who is a bad commander will find himself with far fewer followers than a talented one.

While this culture does have the benefit of allowing those of skill and talent to quickly rise and muster a large following to match their abilities, it does have its drawbacks. The biggest is it creates a strong lone wolf mentality among the Clawlords of Clan Riskar, and they often refuse to work together or aid the other unless directly ordered, or often threatened, by a powerful superior or Grand Fangmaster Krik himself. They also usually will attempt to outdo each other or prove their skill to attract more followers and gain more standing, which further creates lone wolf commanders who cannot efficiently work together or grow too ambitious and either end up causing a disaster or try to turn on the Grand Fangmaster. However, the culture and system have been more positive than negative for the Clan and are credited in part for its successes since Krik took a less direct approach to ruling the Clan.

Clan Riskar is a large Clan, many hundreds of thousands strong at least and quite possibly in the Millions; not even Krik knows how large the Clan truly is, but it is undoubtedly the largest in the Blackspines. This size and the amount of territory it controls makes ruling the whole Clan through a single Clawlord all but impossible; like many large Skaven Clans, Riskar has numerous Clawlords within it that lead it under the Supreme Clawlord; in Riskar's case, Krik Steelbreaker.

As each Clawlord effectively rules their territory, the culture and ways of the Clan do vary from Clawlord to Clawlord; however, this is more often a case of different aspects of the overall culture of the Clan rather than a complete divergence from it, though some can be classed as very different to the rest of the Clan. The Skaven under Krek Killnose are regarded as particularly cowardly and sycophantic. They are known to flee unless the odds are truly overwhelmingly in their favour, and for doing all in their power to avoid the consequences. However, these are the exceptions to the rule.

Adding to this cultural melting pot is the addition of several Skryre, Moulder and even a few Eshin Clans that Riskar absorbed. These cultures have both influenced the overall culture of the Clan and have also become influenced by their new Clan. The Skryre of Riskar is considered prime weapon makers, constantly pushing the boundaries of what can be crafted and made to inflict ever more ways to wage war. The Moulder of the Clan are known to try to breed new and dangerous war beasts constantly and constantly use the many wars as testing grounds for their latest abominations and monsters. Meanwhile, the Eshin of the Clan have become highly ruthless, murdering each other constantly in betrayals; this means only the strong survive and are expected to be able to fight if need be and are considered masters of death. Given the size of the Clan, these factions, in a sense, have become clans that sell their services to other Clawlords; many a Riskar Clawlord has hired the services of a Warlock-Engineer and his weapons, a Master Moulder and his war beasts and Eshin Assassins of his own Clan to further his power and ambitions.

It is noticeable that for a Clan with many different Clans of Skaven among their ranks and the flexibility and adaptability, this brings Riskar, that Pestilens are noticeably absent. Clan Riskar has few Plague Monks, mainly from the few Pestilens Clans that Riskar absorbed. The simple reason is the Blackspines have long been the domain of the Verminus Clans, with the likes of Moulder, Skryre and Eshin managing to establish a presence and maintain it mainly by providing their services to the Verminus Clans. Meanwhile, Pestilens has never managed to keep a noticeable presence in the region.

Thus, it is not uncommon for savage, barbaric Skaven wielding simple and crude weapons to stand side by side with, relatively, disciplined well armed and armoured Clanrats, whilst Skryre weapons teams and war machines clamber about whilst the monstrosities of Moulder roar and rage to be let loose upon the enemy, all the while stealthy Eshin Skaven stalk nearby ready to enact their predetermined plans. This diversity has helped keep the Clan so powerful; by combining these different Clans and groups, Riskar lends itself flexibility that allows it to tackle most challenges adequately with reasonable skill, and in light of that, it simply has the numbers to throw at it to win.

## Territory

The Clan's territory is based around a range of Mountains within Aqshy known as the Blackspines, located north of the Great Parch. It stretches from North to South, with some mountains stretching to the East before becoming more sparse until none remain. The region has long been a wild and dangerous land; even during the Age of Myth, when the Grileria Empire ruled the land, the Blackspines were dangerous and required constant military campaigns by the Grilerians to keep it in check. At an unknown point in the Age of Myth, a Knawhole from Blight City opened deep within the Blackspines, and soon, several Clans had migrated into the Blackspines, burrowing extensively throughout the Age of Myth; Clan Riskar possibly was among one of these earliest Clans.

It wasn't until the Age of Chaos that the Skaven would truly expand and grow within the Blackspines. Previously, the Clans had been cautious to avoid the attentions of the Forces of Order and the Grileria Empire. However, this changed when the Age of Chaos came. With it, the forces of Chaos swept across the Mortal Realms. The followers of the Blood God, Khorne, would break the Grileria Empire and allow the Skaven to grow unchecked at last. Soon, the range was full of innumerable tunnels and warrens, and Knawholes were made to connect to Blight City, allowing even more Clans to enter and expand. Soon, the Blackspines became infested with Skaven as the Clans waged war on each other and the followers of Khorne, who settled around the range.

The Blackspines are still infested with many Clans, though now Clan Riskar has ascended and absorbed many, forcing the remaining Clans to come together to survive or be absorbed. The Clan's territory extends from the middle of the range to the south, where they rule roughly half the southern range and dominate most of the centre, extending to where the eastern range meets the main range; the North is where they have consistently faced the stiffest resistance by the numerous Clans of the North. In all, Riskar rules roughly over a third of the entire Blackspines.

The Blackspines are rich in many mineral deposits, and many Warpstone deposits are located within it as well; this has long drawn Skaven to the area, eager to claim its riches for themselves.

The lands surrounding the Blackspines are incredibly violent and deadly. Numerous Beastmen, Orruk, Grot and Bloodbound tribes have settled around the mountains and within. They have long been aware of the Skaven and often make war with them or are attacked by the Skaven themselves. Besides this, many monsters and creatures call the Blackspines home, Black Salamanders, Fire Shriekers, Ashfangs, Manticores, Chimeras and much more infest the range.

### Blackhold Peak

The Clan's main stronghold is Blackhold Peak, built in one of the largest mountains of the Blackspines, located near the middle of the range; it is a massive city and veritable fortress that epitomises all that Clan Riskar is. The foundations of the city run deep and are old, built on the original warren of the Clan; throughout the Ages of Myth and Chaos, the warren grew and shrank as the Clans power and size waxed and waned in the many wars that engulfed the Skaven of the Blackspines. It was not until the beginning of the Age of Sigmar that Blackhold Peak would become an actual Warren-city after the Clan took advantage of the loss of external enemies to dominate the area and allow them to begin expanding Blackhold Peak.

From its earliest days, Blackhold Peak was a City and a Fortress. Riskar built many Forts within the Warren-city and several areas were given over to make foundries, barracks, training grounds and supply depots to ensure that Blackhold Peak could withstand attacks from any enemy, be they Skaven, Beastman or Bloodbound. The tunnels leading to the Warren-city are similarly fortified and protected.

It was during the Reign of Clawlord Rawgash that Blackhold Peak truly began to grow and expand. Under his rule, Clan Riskar reached the greatest level of power it had done to date, and as such, Blackhold Peak grew in toe. The population increased dramatically, the city expanded, and the fortresses were improved; the mines were expanded, as were the tunnels, and the breeding pits grew to accommodate the captured breeders. After Rawgashe's murder, however, the growth ceased, but still, Blackhold Peak had indeed become a mighty Warren-city. However, under the rule of Krik Steelbreaker, Blackhold Peak has grown dramatically with the spoils of the Clan's expansion. Hundreds of Thousands of Skaven live within Blackhold Peak, now the largest Warren-city within the Blackspines.

The city is divided into several districts, each ruled by an appointed Clawlord, Moulder or Warlock Engineer. Each district has its fortress from where its ruler commands. These are linked by walls and defences, creating layer upon layer of defences, making any attempt to attack or besiege the city incredibly challenging, not taking into account the chasms, numerous plateaus and caverns that are either natural or have been made by the Clan. It also ensures any would-be rebel Clawlord can be isolated and surrounded if needed.

Numerous mines are located within Blackhold Peak, tunnelling deep into the mountain's bedrock. From here, vast quantities of minerals are extracted and sent directly to foundries to be processed into metal to be used for the Clan; often, this is sent to weapon and armour makers, with the excess used for other purposes or sold. However, the metal, armour and weapon foundries are far from the only industries located within Warren-city. As Moulder and Skryre Clans have been absorbed into the Clan, a number of their industries can also be found. Fleshpits and training arenas for Moulders to create and test their monsters dot the city, whilst Skryre Workshops and machinery are common.

The largest Knawhole in the Blackspines is located within Blackhold Peak; this was built after Krik won the Battle of the 13 Clans and had the entirety of Clan Querkr enslaved to make it. However, it is not located in the heart of the city. Instead, it is located away from it and built into a massive junction of tunnels that connect across the Blackspines; surrounding it are several Fortresses to ensure anyone passing through pays the tolls demanded and to ensure if anyone were to attempt to invade through it, they would be met with stiff resistance. On the other end, Clan Riskar rules its ever-expanding district within Blight City. Once again, several Fortresses and defences have been constructed and are constantly improved to ensure none will take the Clan's Gnawhole.

At the city's centre stands the largest fortress; from here, Grand Fangmaster Krik Steelbreaker rules Blackhold Peak and Clan Riskar. Built from a large Mesa that has since been carved into shape, the entrances are carved into the rock, spiralling around or leading directly to the main fortress. Numerous gatehouses and forts are placed along these routes to ensure all roads are controlled and defended. The south side is carved lowest, and thick walls surround the plateau that can fit many thousands of Skaven; the north side is the tallest, another set of walls cuts across, and another courtyard houses many Skaven. Finally, at the Northernmost end stands the Black Peak, the only part of the Mesa to keep its original height. Here, Krik's throne is located and where the Grand Fangmaster rules his Clan.

## Economy

Clan Riskar's economy, like all Skaven Clans, is built on the backs of Slaves of all races but primarily Skaven. The economy of Clan Riskar is vast and productive; it has grown large enough that it is now self-sufficient and contained; it does not require the resources, labour, or goods of other Clans; it has all it needs. This does not stop the Clan from doing business and dealing with other clans, far from it; in fact, several Clans come to Riskar for their wares, which Riskar is generally happy to sell for a high price.

The Clan is strategically located near the centre of the Blackspines. This means it controls many of the largest and key tunnels for travel in the Blackspines, and thus, it demands tolls from all who pass, even their own, though at a discount rate, this brings much wealth to the Clan and helps keep the other Clans bottlenecked economically. The Skryre and Moulder Clans within Riskar also sell their services to those not only within the Clan but to others as well. The number of weapons and war beasts produced by the Clan allows them to sell them to those who wish to buy them across Skavendom, though mainly in the Blackspines. This, however, does not reach the same level as the dedicated Skryre and Moulder Clans, but it still earns the Clan large sums of Warptokens and goods paid for these services.

The Clan is also known to sell its services to others who can afford it; many a unit of Riskar Skaven has been hired by ambitious Clawlords hoping to use these hardened fighters to further their ends. The Stormvermin of Riskar are well regarded as skilled and numerous, and many a Clawlord has bought a bodyguard of these Riskar Stormvermin for their protection. Riskar Clawlords even sell their services to others, offering their entire armies as a mercenary force for particularly wealthy and powerful Skaven Clans. This helps provide experience for Riskar and ensures their reputation spreads far and wide.

However, the true wealth of Clan Riskar comes from its numerous mines that dig out vast quantities of metal ores and even some Warpstone deposits. In these immense mines, countless slaves are made to work endlessly til they drop dead to harvest more of the mountain's bounty. These ores are taken to large factory-like complexes and districts that refine the ores into metals, and from here, the numerous weapons and armour that ensure the Clan is so well equipped are made. So large is the production that these Weapons and armour are Clan Riskar's single largest export to Skavendom; Riskar weapons may not be considered the best quality, but they are among the best value for money and in large enough quantities that entire small Clans can buy enough to equip themselves with Riskar weapons in their entirety.

Naturally, though, Clan Riskar does not sell most of its weapons to outsiders, only the excess stock and the worst, which is still better than many. Clan Riskar hoards their weapons and armour to quickly and easily equip their Clanrats to ensure that their dominance won't be challenged. In all, Clan Riskar's economy could be considered a War economy; in the early years of Krik's reign, the Riskar Economy was entirely dedicated to war and equipping the Clan for all-out war with its neighbours. While this has lessened and begun taking a more typical economy that is not so dedicated to maintaining total war, it still shows signs of it and could quickly revert to such a footing if needed.

## Military

Clan Riskar's strength, like most Skaven Clans, lies in its Military, and Riskars is among the single most powerful of all Skaven within the Blackspine Mountains. Like other Verminus Clans, Riskar's core strength lies in the vast numbers of Skaven it can commit to face the enemy; countless regiments of Clanrats supported by elite Stormvermin make for a potent foe. However, Riskar can also call upon forces from Moulder, Skryre, and Eshin Clans absorbed by it. Thus, the Clan has a great degree of tactical and strategic flexibility that it employs to the fullest. This is further supplemented by their constant hiring and purchase of more of these specialists.

One of the Clan's distinct differences from any other in the Blackspines and many other Verminus Clans is how well-equipped the Skaven of Clan Riskar are. Large mineral deposits within the Clans territory allow the Clan to produce vast quantities of metal, which they use to forge vast amounts of armour and weapons. This means that compared to many other Skaven Clan, Riskar Skaven march to battle well-armed and equipped, with good quality weapons and armour; though they are not the best in Skavendom, the Clan can produce enough to equip themselves in their near entirety. This has given them an advantage over their rivals and allowed them to hold up against their other enemies better than most.

The Clans preferred method of war is aggression, Riskar Skaven do not enjoy fighting defensively and waiting for their enemies to attack. Instead, if possible, they prefer to attack their enemies and meet them on their terms; even when on the defensive, the Clan employs constant counterattacks and raids to throw their enemies off. Shock attacks are utilised frequently, using either Weapon Teams, Stormvermin, Rat Ogres, Stormfiends and more, often in combination, to break through the enemy line and allow the countless Clanrats supporting these attacks to pour in and overwhelm the enemy.

The Clan is well known for its numerous Stormvermin, Riskar has always boasted a higher number of Stormvermin than most Verminus Clans, which has seemed to have increased since the Clans ascendance. However, it is not just the number that makes them well regarded, Riskar Stormvermin are considered particularly skilled and martial driven, they spend much of their time training and honing their skill, in many ways epitomising the Clans martial culture. The Clan is also very fond of Stormfiends; the armoured behemoths are among the best shock units the Skaven race can field, and thus, Clan Riskar greatly desires them. The Clan does produce their own but will also purchase many to help increase their numbers further.

Despite this preference for aggressive shock warfare, the Clan employs a wide variety of other tactics and strategies; Riskar Clawlords pride themselves on their tactical flexibility and the fact that those who do not tend not to last long. Eshin agents sowing chaos and killing the enemy leadership, Skryre weapon teams unleashing twisted science and weapons to collapse tunnels and dig new ones and decimate the enemy, Moulder monsters unleashed upon the enemy camps and warrens, massed waves of infantry attacks, small elite strike packs to behead the enemy command and take their headquarters these and many more are the tactics employed by the Clan to win.

### Notable Formations

* **The Crimson Death** - The ultimate Shock formation of the Clan. The Crimson Death are a mixed formation of Stormfiends, Stormvermin and Skryre Weapons teams, primarily Warpfire Throwers and Grinders. They are named for their rather distinctive crimson-red armour; the Clan uses them to punch through enemy lines or inflict devastating shock attacks. So effective and ruthless are the Crimson Death that only Grand Fangmaster Krik may allow them to fight. Thus, any Clawlord must ask the Fangmaster to use any part of the unit. Few can stand against the Crimson Death when they take to the field, and fewer still live to tell of the horror of facing them.
* **The Fang Guard** - The Fang Guard are the Personal Stormvermin Bodyguard Regiments of Grand Fangmaster Krik Steelbreaker. Among the best of the best Stormvermin in all the Clan, these Elite bodyguards only go where the Fangmaster goes. They are very well paid, equipped with the best of all Riskar equipment and led only by the best amongst them; for these privileges, the Fang Guard are very loyal, though Fear of Krik also keeps them in line. However, not content to allow his bodyguards to become lazy and lose their skill, Krik ensures that they are constantly training, and the Fang Guard must go through constant inspections by the Fangmaster himself to ensure they are still worthy of holding the rank. Any found lacking are either brutally killed by their comrades or are kicked out of the Guard. This ensures their skill does not dull and few can match the Fang Guard.
* **The Bloodfurs** - Originally Skaven belonging to Clan Stotar, the Bloodfurs have become among some of the best and most savage Skaven to serve Clan Riskar. Clan Stotar was originally one of many lesser clans that inhabited the Blackspines until they were defeated and absorbed by Clan Riskar. Soon, a phenomena began to occur where the Skaven of Stotar started to go savage and berserk, slaying any they could find and covering their fur in the blood. Soon, Grand Fangmaster Krik saw an opportunity and sent the Skaven in the first wave against the rival Clan Panqusk. The savage and bloodthirsty Skaven tore them apart, and Krik granted the now-named Bloodfurs territory near the monster and Greenskin caves and a constant supply of fresh Clanrats and Slaves to replenish their ranks. Led by Clawlord Chet Skulljaw, the Bloodfurs make for savage and wild fighters who appear barbaric by Skaven standards.

## Notable Clan Riskar Members

* **Grand Fangmaster Krik Steelbreaker** - The fearsome and now old Clawlord who rules all of Clan Riskar. Is the one responsible for the Clans rise to power, he is a cunning and skilled leader, who through skill in combat and his military genius has turned Clan Riskar from a minor Clan to one that now could potentially soon demand a seat on the Council of 13, a position Krik covets greatly. He is a highly skilled warrior even in old age and his aura of authority and fear see all bow before him.
* **Arch-Warlock Riktatch** - The highest ranked Skryre Warlock within Clan Riskar. Riktatch is among one of the oldest Skaven of the Clan, though not as old as Krik. He is considered a mad and bloodthirsty genius, constantly tinkering away and making more weapons of war. Somewhat uniquely he also has a rather astute military mind, a skill that serves him and the Clan well.
* **Master Moulder Hakeekit** - The Chief Master Moulder of the Clan, Hakeekit is a large Skaven with 4 arms who from his fleshpits crafts and makes the best and most dangerous War Beasts of the Clan. He never goes into battle unless atop his Rat Ogre Bonebreaker, from which he commands his packs of monsters.
* **Clawlord Iltanikch Rawgash** - The greatest Clawlord in Clan Riskars history before the rise of Krik Steelbreaker. Rawgash was a ruthless and merciless warmonger who led Riskar to its greatest height, before Krik would see them rise further, he was a warrior of great renown and much feared within the Blackspines. Unfortunately Rawgash was betrayed and murdered leading to the Clan losing much of the gains he had made.
* **Clawlord Chet Skulljaw** - The Clawlord of the Bloodfurs. Formely a lowly Clanrat of Clan Stotar, following Riskars conquest of the Clan and the subsequent turn to becoming wild savages Chet rose the ranks due to his ability to force the others to follow him. For his skill he has been promoted to leader of the remnants of hte clan and given a Warren in one of the most dangerous parts of the Blackspines.
* **Fangleader Ahatek Redtooth** - Fangleader of the famed Fang Guard of Clan Riskar.

## Appearance

### Sigil

Like any Skaven Clan, Clan Riskar has a number of sigils and runes associated with it. These can vary quite dramatically, especially as each Clawlord has their own personal Rune that they use and the fact a number of Clans have been absorbed into Clan Riskar, including a number of Skryre, Moulder and Eshin Clans that further add to the variety. However, there is a common sigil used by the Clan and has come to be the most associated with Clan Riskar. It takes the form of scratched out R with claw marks crossing it, the sigil is found in some shape or form on most Riskar flags.

### Colours

Clan Riskar's colours are Red, Black and Grey; these colours are used in several combinations, and some other colours, such as white, are sometimes used. Given the number of clans absorbed and the different types, the Skaven of Clan Riskar can be very diverse in terms of equipment and appearance; some look a little better than savages and wild animals, whilst others look like well-equipped soldiers. A typical appearance comes from the fact that Riskar Skaven tend to march with more armour and better weapons than most Verminus Clans. Thus, most Clanrats have body armour and helmets, though some do not.

## Relations

### Allies

 Clan Purik
This attitude has endeared the Clan to the more powerful Riskar, who now hire almost all their Pestilens Skaven Exclusively from Purik. This arrangement benefits the Plague Priests of the Clan led by Torglikt Slopfang, who see Riskar as a source of great wealth and opportunity. Krik sees reliable and useful mercenaries in Purik whose propensity for using war beasts and shock attacks mixes well with his Clan's method of war.

### Enemies

 Clans Peltak, Grikchitt & Nanquk
 Greenskins
 Bloodbound
Their numbers have dropped since the Age of Sigmar, allowing the Clan to embark upon its great expansion without much interference from the Bloodbound. Despite this, they remain the main external enemy of the Clan.

## Notable Quotes

### By:

"*“Charge! Charge into man-things camp! Kill-slay them all! Take everything of value, take their food, take their weapons, take their armour, take their furs, take it all! All-all belongs to Riskar! All-all belongs to Scrakt!”*"
—Chieftain Scrakt Bloodeye ordering an attack on a Bloodbound settlement.
"*“I am the Grand Fangmaster of the Blackspines. I defeated the man-things, the Greenskins, I led the Clan to greatness. I was the one who conquered every Clan that ever opposed me, I am the one who won the Battle of the 13 Clans. So when I order you to kneel and swear your allegiance to me, you should obey. Or you'll end up like every other Clawlord who thought they could defeat me.”*"
—Grand Fangmaster Krik Steelbreaker speaking to an assembly of Clawlords summoned to swear their allegiance to him.
### About:

"*“Cursed Riskar Skaven! They take everything from me! Take my warren, take my tunnels, take my warptokens and my Clan! Horned Rat Curse them all, I shall have my revenge!”*"
—Clawlord Crilk Barbfingers after his Clan is conquered by Clan Riskar. Found dead not long after with a knife in his back.
"*“The Ratmen are pathetic creatures, cowards all, you show any fight and they usually run with their tails between their legs. However, there is one group of them, who wear black and red, they are different. They don't run they fight, if they weren't Ratmen they'd make not bad followers of the Blood God. But they aren't and so still deserve to be put down like the animals they are, but at least they will make you fight for it.”*"
—Bloodbound Tribesman explaining Clan Riskar to a group of youngsters.
"*“My spies have returned with the information we sought and to be candid the information I feel is worse than not knowing. The expeditions we sent were killed by Skaven, but not some petty Clan. By all accounts it seems the Blackspines, among the innumerable other dangers, plays host to a particularly large and powerful Skaven Clan, from what information we could gather it seems they rule a veritable empire. I would advice we avoid the Blackspines, for now.”*"
—One of Zane Delorius, the Hidden Hand of Hammerhal Aqsha, subordinates reporting to him about the fate of a lost expedition to the Blackspines.
## Gallery of Images

Clan Riskar ChieftainClan Riskar Armoured Rat OgreClan Riskar FangleaderClan Riskar Rat OgreA Fangleader, Clanrat and SlaveClan Riskar JezzailCrimson Death BreakerClan Riskar Rat Ogre with Warpfire ThrowerAssassin of Clan RiskarClan Riskar WarlordClan Riskar ClanratClan Riskar Chieftain