Deepmire

A Swampy Town to the south of Sporehaven. Reachable by the Wormway, this small town serves as a location of some nautical needs for bol. Mainly inhabited by fisherman and people who don't quite like the hustle and bustle of Rearton. Set into the surrounding swampy marshlands, the town is built on wooden stilts and connected via wood and rope suspended bridges. Merchants set up shop on boats and anchor right next to the pathways, such as the case with Crusty Judd's Fuzz Hut #4.

Lately, the town has seemingly become beset with a critter problem. Luckily the town has reported it and is working to solve their infestation.

## Missions

* Bo, Dave, James, Jeff, and Rory were hired to deliver a wheel of cheese to Gurn Astarlin in Deepmire. Each were given a simple enchanted gift by Qorn in thanks for their last mission. After landing in Rearton, they found Professor Trilmer's home under repairs by the city and a decreased guard presence in the city, with no indication any progress had been made into discovering where the disappearing rogue population had gone. On the way to the wormway to get to Deepmire, they realized they were being followed by two people in a green and grey cloak. Kyrek intimidated them away, and they made their way to Deepmire with a layover in Sporehaven via the wormway without incident. Once in Sporehaven, however, James immediately got up to trouble by pocketing a dropped vial full of blue butterfly food after Cleocatra caused an artificer worker to drop it off a roof. Suspicious resident Dorthea suspected James, and the artificers and the guards began to question him. Jeff only made it worse by announcing he'd seen James not only steal a butterfly on his last visit, but also take the vial. James denied it, and successfully hid the contraband while being searched. The guard agreed to let the party go on their way so long as they could question James on the way back. In the cart traveling to Deepmire, Jeff identified the vial as concentrated butterfly food, but wasn't able to determine if it was easily made or if it was harmful in anyway to the butterflies The group argued amongst themselves. James argued he needed the entire vial to feed the butterfly he had taken last time, as he had delivered it to his patron "the boss" and was told it wasn't faring well. Jeff and Bo argued he didn't need the whole vial, and reasoned that if the food was difficult to make it could mean Sporehaven was in danger of losing the butterflies in the short-term and potentially causing the residents to lose their homes, Everyone speculated how the artificers they encountered fit into the conspiracy of the past few weeks, as they saw the hammer sigil on their work order. James argued that they were obviously not to be trusted and therefore stealing from them was a good thing, but no one fully agreed, reasoning that no one knew just yet who the real mastermind behind the conspiracy was and the Artificer Center of Technology might actually not have anything to do with Deep Root Laboratories or Skraw. James refused to compromise by only keeping half, constantly deflecting, but Jeff was having none of it. Eventually James compromised and said he would return half of the vial. They finally got out of the carriage (having arrived long ago but continuing to argue), made their way through Deepmire, purchased some clearance fuzzes at Fuzz Hut #4, and located the Astarlin Wildlife Center. They were brought in by a grumpy dwarf named \_\_, and taken to a downstairs lab where Gurn stood in front of a rat in a glass cage. He invited the party to watch as he poured some green liquid on the rat and it suddenly grew to be a giant rat ogre. Gurn fled and locked himself in a nearby room, and the party fought the rat. Kyrek's fuzz gave him the ability to generate lighting in his attacks, and Jeff took one that phased him in and out of reality, though in Jeff's case it was a real drawback. The rat was knocked unconscious and from it's mutated body the original rat crawled out. Bo immediately adopted him, and snuck him out. They had the contract signed, the cheese was delivered, and Gurn explained his experiments were to help reduce the rat population. On the way back to the wormway the attendant said that two figures in green and grey were looking for James, but had left. James disguised himself as a female scientist named Dr. Gretchen, and the group returned to Sporehaven. Jeff told the guards that James had run off but they had found the vial (now half empty). The guards accepted this, and the group returned to Rearton. On their way back to the ship, the group ran into the R guy, who asked for a vial of green and vial of blue. James handed his vial, the one he's spent over half an hour arguing to keep all to himself, over without hesitation. Bo gave him the green. And surprising them all, the R guy gave them something back: one wooden box to James, and one silver box to Bo. He also tripped up the two figures in green and grey that had been following the group again. On the ship, Jeff identified the items they were given: a bangle that once worn convinces the wearer they are completely among strangers that they don't recognize, even if they had been standing with their closest friends, and also makes the wearer look as if they had been replaced with a stranger. The implications of this item make it difficult to use, and very dangerous, so Bo put it away. James got earrings of listening, that behave like a 1-way walkie talkie. The group returned to Shipton without any incident.