Mutations (ANB)

## Asguri Mutations

* **Inhuman Potential-** Remove the Limit on an Attribute

* **Impenetrable Skin-** Gain a Resistance for a type of damage on a body area of choice
* **Resistant Bones-** Bones can not shatter or break through complelty
* **Thickening Blood-** Large cuts stop bleeding much faster, making it much more difficult to bleed out

* **Potent Muscle-** Perform feats of Strength impossible to a normal human

* **Silent Form**- Makes ones breath unaudible and ones body odorless, even under heavy exhaustion
* **Torpor-** Reduce ones heartbeat, breathing and bodytemperature to make it undetectable when activated; which severly weakens ones physical performance

* **Nocturnal Vision**- Gain the ability to see when minimal amounts of light are present
* **Enhanced Hearing-** Greatly increase your hearing to hear almost inaudible sounds across great distances

* **Everwaking-** Loose your need to sleep
* **Pain Immunity-** Gain immunity against any type of pain or discomfort

* **Eidetic Memory-** Perfect memory and the inability to forget
* **Voice Imitation-** Perfectly mimic anothers voice

* **Disease Resistances-** Gain Immunity against three chosen diseases/parasites
* **Substance Immunity-** Gain Immunity gainst three chosen substances/drugs/poisons

## Skever Mutations

### Gain of Function

#### Offensive

* **Acid Throat-** Regurgitate highly concentrated stomach acid to apply on weapons, objects or spit directly
* **Beastial Weapons-** Gain fangs, claws or any other natural weapon that causes +3 Damage when attacking Unarmed
* **Death Throes-** When suffering a Lethal Wound, ones body aggressivly threshes out, attacking anyone in reach before collapsing

#### Defensive

* **Adrenaline Rush-** When induced gain a temporary immunity against pain and the effects of most injuries
* **Limb Regeneration**- Gain the Ability to slowly regrow limbs
* **Fast Healing**- Half the time required to heal a wound

#### Resistances

* **Strong Immunesystem-** Double the Incubation time of any infection, disease or parasite
* **Poison Resistance-** Greatly reduce the effects of toxins, poisons and alcohol
* **Marble Gut-** Gain Immunity against Gut infections and the ability to digest spoiled food and water
* **Resin Blood-** Gain Immunity against Cold Weather Effects and Freezeburns
* **Dustsweat-** Gain Immunity against Hot Weather Effects and Heatstrokes

#### Movement

* **Adhesive Skin-** Turn ones hands and feet adhesive to slowly climb up flat surfaces
* **Contorting Flesh-** Unnaturally twist, bend and reshape your body to fit through the small cracks and openings
* **Jumping Legs-** Tripple your jumping range in any direction
* **Webbings-** Vastly improve your speed in water

#### Senses

* **Greysight-** Temporarily disable your sense of color, greatly improving your vision at night
* **Empathetic Smell**- Gain the ability to smell certain emotions when close to your target or their clothes
* **Beasttongue-** Greatly improve your sense of taste and smell, allowing you to discern traces of substances or track specific targets

#### Other

* **Chromatophores-** Change the color, patterns and texture of your skin at will
* **Ravens Chords-** Perfectly mimic a chosen sound
* **Gut-Pocket-** Gain the ability to swallow and store various objects and substances in your stomach, which you can safely regurgitate at any time

### Loss of Function

* **Damaged Nerves**- Make ones reactions slower and more sluggish, reducing Reflexes to 0
* **Hideous Form-** Gain features considered ulgy or disgusting, reducing Appereance to 0

* **Allergy-** Exposure to a chosen substance produces a severe or fatal allergic reaction
* **Aberrant Feature-** Gain an unusual visual feature others consider strange or frightening
* **Substance Addiction-** Gain an Addiction to a chosen substance, loosing Vigor/Constitution when deprived of it
* **Immune Sensitity-** Choose a total of three diseases/parasites to be more susceptible against
* **Lost Sense-** Loose access to a chosen sense

* **Haemophilia-** Bleed for much longer when cut
* **Silent Vector-** Infect others during ones incubation period at much greater rates
* **Slow Healing-** Double the time required to heal wounds
* **Fragile Bones-** Bones will almost always break through or shatter when damaged

### Mental

* **Deep Sleep-** Once fallen asleep it is near impossible to wake up by outside disturbances