Jailbreak

**Jailbreak** was a turbo Objective game that was hosted by Brinelex Brine and co-hosted by 404 on the 27th of February, 2021, starting at 2PM EST. It was Brinelex's first game as a host; it lasted 10 phases, about 10 real-life hours, and had 15 players as well as 3 NPCs.

The main theme of the game was, as the title suggests, a prison break. Players had one main objective, which was to escape the Prison Complex at the end of the game, as well as two other objectives: a secondary objective assigned at random, and the usual personal objective, submitted along with the character during sign-ups.

## Game Overview

### Pre-Game Context

**Jailbreak**'s story takes place on a private prison-island owned by **Brine-Tec Corporation**, a company which appears to specialize in robotics and high-tech security, who's CEO, **Eduardo Brineson**, and VP, **Protocol 404**, acted as the game's Game Masters during rollovers, commenting on the actions of every player in character.

Every character's information has been collected and stored in the company's archives, including their crimes, abilities, skills and other. Everyone was then somehow captured and imprisoned in the game's prison (called "The Dragon's Lair"), which was undergoing technical difficulties with its servers, eventually leading to the electronic locks of most of the cells failing, and the deactivation of some important safety protocols. This marks the beginning of the proper game events.

Before the start of the game, the players were sent private messages describing their characters, their objectives and the abilities and items designed for them, just like every other game. However, these DMs were seemingly written in character by Eduardo himself, to give away hints on the context, give the players a taste of the character, and immerse them more.

### Game Events

On the start of the game, players were spread out in four areas: the Cells, the Archive Room, the Concert and the Cafeteria. The players mostly inspected their surroundings, looked around for anything useful, and picked up items in their areas, such as the Krabby Patty and Raiden's Katana in the Cafeteria. At the end of the phase, they were introduced to Eduardo Brineson and Protocol 404 for the first time.

## Players and Characters

 Superb
 Meepster

## Areas

### **CELLS**

The cells all look cramped, the metal is rusty, some water is dripping off of the ceiling, the neon lights blind you and security cameras stare at you as you walk around the area. And the smell, ew. This sure is a grim-looking place. You can see the moonlight coming in from the windows above.
Most of the cells' doors are open, except for one. It appears to be locked by a keycard reader.
Some of these cells look really messy, with clothes scattered all over, a pile of plastic spoons in one of them, and some tidbits of metal spread throughout them.
From here, you can go to the CONTAINMENT CHAMBER or the CONCERT."

**The Cells** is one of the main areas of the game. It is the area where the most players started: six in total, not taking into account Judge Dredd, an NPC. He was contained in one of the cells, locked behind an keycard reader, up until he got released on Phase 8. It did not go through any significant changes throughout the duration of the game.

**Starting area for:** Nina Einstein, Murtaugh, Mr. Krabs, Nagito Komaeda, Strong Bad, Daroach.

### **CAFETERIA**

The prison's cafeteria. It feels very empty right now; no plates, no forks, no knives, no spoons...? Why is there a spoon decal on this vending machine? Oh, that's just ULTIMATE SNACKS! The ULTIMATE snack machine, brought to you by Brine-Tec Corporation! What snacks does it have, you ask? That's for you to find out! It feels like there's something secret about it. You can put books in it, for some reason.
Behind the counter is the kitchen. It looks like there's still some food left, although you can't find any knives there either. Except for that high-tech katana. It definitely doesn't belong in the kitchen, but the robot-cooks didn't have anything better so they used it as a very large knife.
You can also smell something absolutely fabulous. It's the Krabby Patty! It's just sitting there, in the back of the kitchen! From here, you can go to the CONTAINMENT CHAMBER or the CONCERT."

**The Cafeteria** is one of the main areas of the game. At the start of the game, it contained a few important items for different players, such as Raiden's Katana, the Krabby Patty, and booze for Marisa. It also had this game's Ultimate S. in the form of a snack machine called "Ultimate Snacks" for Nina's objective. Hideen behind it was a locked door that could be opened using the keycard found in the **Containment Chamber**, which led to **Seaside**. It was never used. It did not go through any significant changes throughout the duration of the game.

**Starting area for:** "Sniper" Joe, Addison Cain, Marisa Kirisame.

### **CONCERT**

This would look festive if it weren't for the security cameras, the hostile walls, the dark atmosphere and the very worrying but still somewhat goofy robot guard. On it is engraved "Nick Brick". You're not sure if another prisoner did this or if it was built that way.
The eastern wall looks somewhat climbable. There seems to be a lot of barbed wires at the top, though. That'd hurt.
The stage looks very bright, at least. Maintenance and engineer bots go to and from on it, trying to get everything ready in time for what appears to be a concert of some sort.
There's a statue there! It's very grand, built in bright red bricks, standing on a large podium. On it is written "EDUARDO BRINESON, GRACEFUL FOUNDER OF BRINE-TEC CORPORATION". You feel like this person's ego must be bigger than the statue. Wait, what's that in its hands? It's a wheel of cheddar! These are so expensive!
There is also a graffiti on a wall. It says "Superb says hi". Who's Superb? Do they even exist? Is this even real? From here, you can go to the ARCHIVE ROOM, the CAFETERIA, or the CELLS."

**The Concert** is one of the main areas of the game. It is one of the areas that suffered through the most changes, with the wall being defaced by Strong Bad in Phase 4, before getting blown up at the same time as the statue in Phase 5 by Marisa. It also contained Weird A.I., an NPC played by TehFriedWaffles, who was here to play a concert in Phase 9, as well as prevent anyone from escaping. Along with him was "Nick Brick", who was not an NPC but a part of the area.

**Starting area for:** Chumlee, The Brickster, Garret.

### **CONTAINMENT CHAMBER**

This room is enormous! It looks very high-tech, with big strange-looking containers below you, imposing metal beams to the side acting as support for the entire structure. One of the walls appears to be slightly cracked. That can't be good.
The crushing atmosphere of the room all comes together in the middle of the chamber, with the actual containment device emanating a green glow as well as a low, ominous drone. It is forming an impenetrable laser cage, probably the most impressive technology you've seen so far, and is currently containing... Is that a talking orange? As ridiculous as it looks, you can't help but feel uneasy when you look at it. An inescapable aura of chaos envelops its surroundings. It has a book with it inside of the containment device.
Next to it is a high-tech console. You're not sure what it does. There also appears to be a safe here, locked with an electronic keypad that accepts a four-number digit. On top of it sits what looks to be a white keycard, although nothing appears to be written on it.
From here, you can go to the CELLS or the CAFETERIA."

**The Containment Chamber** is one of the main areas of the game. At the start of the game, it had the Annoying Orange NPC locked up in a containment device that was deactivated through the console next to it on Phase 2, before The Brickster rebuilt it into a poorly-made copy of himself on Phase 4. The safe in the area was also opened by Garret and Chumlee, the former also taking the keycard to open Judge Dredd's cell, while the later took the Anomaly contained in the safe, all on Phase 5.

### **ARCHIVE ROOM**

Here stand the archives. It's full of messy file cabinets and somewhat dysfunctional servers, a very large amount of information concerning Brine-Tec Corp., the inmates, the prison, and... a talking orange? Most of it is redacted anyhow. It's never that easy. You can see a few robots going back and forth into the server-filled hallways. It seems they're looking for any issues in them.
A blue glow fills the whole room, illuminating the main hallway. Two file cabinets are there. They would remind you of a penis if they were arranged differently. Thankfully, they are not.
In the smaller hallways, you can see more and more cabinets and servers, as well as a large object under some black sheets.
In the end of the hallway stands an old-fashioned computer on an even older-fashioned desk. It looks like you can access quite a lot from this PC, including security systems, door control system, cameras, sky-projectors, even drones and emails! Actually, it looks like there's an Email that needs answering right now! You need codes to access it though. Actually, it doesn't even say email, and you need to launch an executable from a console to access it...
Who designed this?
The wall behind the computer looks very fragile. You hear an ominous buzzing sound coming from it.
From here, you can go to the ROOF or the CONCERT."

**The Archive Room** is one of the main areas of the game. It went through some significant changes throughout it, with the wall behind the computer getting destroyed by Trollface in Phase 3 and the bike that was hidden under black sheets getting stolen by Marisa in Phase 4. The area had a computer that could be used to access cameras, the sky-projectors for Trollface, and the email system for Strong Bad, amongst other things. It also had two cabinets that could be arranged into the shape of a penis to be moved to a secret area, the Penis Room, although this was never done.

**Starting area for:** Trollface, Snake Plissken, Raiden.

### **ROOF**

It's quite windy here! You can hear the sounds of both helicopters and drones above you.
There isn't much here aside from the helipad. The view is quite nice though. You can see a lot of the island. It looks like it's pretty much one big prison complex with no natural land, aside from a small beach with what appears to be some boats. It's behind a wall, but you have no idea which area's wall that could be.
From here, you can go to the ARCHIVE ROOM."

**The Roof** is one of the secondary areas for the game, mainly only here to help the players escape. Before the end of the game, one of the drones that was flying above it got shut down by Garret, making it crash on the Roof. The drones could also be hijacked to carry players away from the prison, which is how Daroach escaped, although he did not intend for it to happen.

### **SEASIDE**

This feels peaceful. The slow, calming sound of the sea, the pleasant breeze, the beautiful moon in the distance, somewhat obscured by the cliffs... This is much better than the prison.
Behind you are the prison walls. They don't look very easy to climb from this side. In front of you are a few pneumatic boats, ready to go.
There also seems to be a small futuristic-looking staircase to the side, leading to a door. It can be opened from this side.
From here, you can go to the CAFETERIA. (do `!movespecial cafeteria`)"

**The Seaside** is one of the secondary areas for the game, mainly only here to help the players escape. It could be accessed from either the hidden door behind Ultimate Snacks, or the wall from the Concert. When the wall in the latter blew up, the two areas got connected. It had motorboats on the beach, which is the main way players used to escape. The area did not have any screens for Eduardo or 404, but the former still attempted to communicate through screaming over the walls using a drone. Some of the narration was also done as usual.

### **OPEN SEA**

**The Open Sea** is the last area of the game. It was only used once, by "Sniper" Joe, Strong Bad and Daroach after they had left Seaside and the Concert to escape. It did not have any screens for Eduardo or 404, and so narration was done as usual for Objective games.

## Themes and Ideas

The main "gimmicks" of the game were the fact that there were three different objectives for players to realize, as well as the RPing from the Game Masters, who both acted and talked as if they were characters in the game's universe (Eduardo Brineson for Brinelex Brine and PROTOCOL 404 for 404) communicating from in-game TV screens and speakers, which is why these appeared in almost every area. Instead of directly telling what everyone's actions were, they reacted to them in character and sometimes gave comments appropriate to who they were playing as.

Before the game, DMs were also sent in character by Brinelex Brine to somewhat introduce the gimmick.

Another gameplay mechanic that was somewhat important to the game was the value system, which was added mostly thanks to Garret's personal objective, who needed to get $1000 worth of items before escaping to pay for his rent at the end of the month. Coincidentally, many other players had personal objectives that revolved around items and their values, such as Daroach, who needed to get one of the three most valuable items in the game, or Chumlee, who needed to buy an item off someone for significantly less than what it is worth. This mechanic was also introduced as Brinelex believed that it would lead to more interesting confilcts with even more players, such as Mr. Krabs and his Krabby Patty which was worth $300, or Nina Einstein and Steel Passion, the book she needed to retrieve, which was made to be worth $250.

This mechanic eventually affected the abilities of players, the most notable example being Mr. Krabs, who would get a +1 bonus for every $150 worth of items that he had on his person.