Full Game Guide

## Prologue

Escape The Backrooms is an indie game made by Fancy. It first released in August 2022. The second update came out in December 2022 and the third update came out in June 2023, with a 4th update scheduled to come out in January 2024. Currently we are in update 3.6. In total, there are 21 levels, 14 entities, 15 items and many objects. In this guide, I will show you how to beat every level, avoid being killed by any entity, and using each item, as well as tactics for it. There are also many useful tactics such as crouch jumping and bhopping (short for bunny hopping). If you are interested in speedrunning the game, you can find a guide for that here. The game has a big potential as many popular youtubers have played it and made a video about it, **a big part of the guide is made by Roystbit with help from Ghost, The.**

## Useful Knowledge And Tactics

**Stamina:** Stamina is how much you can run before you stop running and can't be able to sprint for a small period of time. There are items such as the energy bar and the juice that help you with your stamina and your running.

**Sanity:** Sanity is a meter found in your inventory that drops down when you are in dangerous levels or near danger. You can restore your sanity by drinking almond water or juice or eating energy bars or moth jelly. If your sanity is at 15%, lots of Smilers will appear around you as a warning. If your sanity runs out then you will die. Even if you finish drinking or eating something to gain sanity.

**Bhopping:** Bhopping (Short for bunny hopping) is the ability of sprinting and jumping in a specific way so you don't lose any stamina. Basically, while sprinting you need to press Shift a split second before you jump. A guide for bhopping on Escape The Backrooms can be found here.

**Crouch Jumping:** Crouch jumping is the ability to crouch after jumping, while you're in the air. You can use this to jump on top of high spaces that the player is not able to reach them by jumping normally.

**F Button:** With the F button on your keyboard you can pick up items and use different interactable objects you find in levels such as repairing the ladder in Level 0, opening the wardrobes in Level 1 etc. You can also use it to inspect notes closer.

## Levels

Levels are different stages of the game that you have to complete a certain task to progress through the game. There are also entities in most levels, making some levels more difficult and dangerous than others. Items can also be found in Levels that will help the player survive and avoid entities or any danger of the Level.

## Level 0 (The Lobby)

Level 0 is a complex of yellowish walls that seems like a maze. Your goal is to find a ladder and repair it to get a key, and then find and unlock a wooden door to get to the pitfalls. There isn't any real advice to give here. You need to explore and try to find the ladder. In this level, after 3 minutes pass, the howler will spawn anywhere in the level. For help, you can look at the map right beside this message. After you find the room where the ladder is, you need to collect all the broken wooden stairs, and repair the ladder to get the key. There are 4 stairs in total that you need to find. After that, find the wooden door and open it. In the pitfalls, there are 2 scenarios.

### Scenario 1

You manage to walk over the pitfalls without falling. Go in the vent to move on to the next level.

### Scenario 2

If you fall down, start exploring the area until you find some black arrows on the walls. Follow them to find a different looking room and climb up the stairs to enter Level 1.

## Bacteria/Howler

The Howler is a tall, black and very slim creature made of wires that can be found on Level 0. He spawns after the player spends 3 minutes in the level. If you see him, just run and he'll lose you after a bit. If you find the ladder room after the 3 minute mark, while you're exiting there's a very high chance to encounter the howler after exiting the room. It is recommended to run in a zig zag pattern so he can't catch you easily.

### Level 0

Do's:

* Try and turn as many corners as possible, in a confusing way.
* Find the exit as quickly as possible.

Don'ts:

* Run away in a straight line, as it will catch up to you.
* Walk around a corner when you hear a knock or breathing.

### Level 0.11

Do's:

* Keep doors open to have a hiding spot ready incase you're spotted
* Hide in vents in the far back
* Peek around a corner before walking towards it
* Run away and not looking back until it's safe

Don'ts:

* Run away in a straight line, as it will catch up to you.
* Walk around a corner without peeking.
* Hide in a vent near the front, it can potentially grab you and result in your death

## Level 1 (Habitable Zone)

Level 1 is a huge level that has 5 sections in total. Every section will be explained on its own, detailed, because each section is different and has different objectives than the others.

### Section 1

Section 1 is the most simple of all sections. As soon as you spawn in, you will find a locked elevator with a number lock. You need to explore the level and open doors until you find a room with 4 colored cars. Each car represents one of the four colors that are the password. (For example if there are 2 blue cars, 1 red car and 1 green car, the code is 2 blue buttons, 1 red button and 1 green button). Upon exploring, you can also find useful items such as almond water and flashlights. After that, go in the elevator and press the button that says "2", to go in the second section.

### Section 2

In Section 2, you need to explore the doors to find 4 keys in total. This section is much bigger and dangerous than the previous one, and a Skin Stealer is in this section and will hunt you down upon seeing you. so make sure to hide in a room while he's after you. He can also mimic a player's voice. The keys can be in either wardrobes, drawers or even on tables. After you collect all 4 keys, you need to find a room that has 4 keyholes and a door that looks like a bunker door. Put all the keys in each keyhole and turn them fast to open the door.

### Section 3

In Section 3, there are three floors. You must explore each floor and open doors to find an elevator. There is also a Skin Stealer in the level that travels through floors. When the Skin Stealer is chasing you, you can hide inside doors and be safe from his attacks. The deeper you are, the more likely it is to find the elevator. When you find the elevator, simply enter it and press the red buttons to go to section 4.

This map image shows each floor of this area with the marked doors being where the exit will be on each floor.

### Section 4

In Section 4, you simply need to open the door with an emergency exit sign on it, so you can find and enter your next level, The Hub.

## Skin Stealer

The Skin Stealer is a humanoid entity with gray skin and sunken eyes found in Level 1 and Level 5. He can take a player's skin upon killing him, and that could be confusing in multiplayer. You can press C to pull out your ID Card and identify other people in multiplayer. He appears on the second and the third section of Level 1, as well as on the second floor of Level 5. He will start growling and chasing a player upon seeing him.

### Do's:

* Run away from it and don't look back until you are safe.
* Shut the doors behind you to avoid encounters.
* Keep communication with your team to avoid being tricked.
* If on Level 5 hiding is the best option to survive a chase with a Skin Stealer.

### Don'ts:

* Attempt to ask someone running at you for their ID Card.
* Leave doors behind you open.
* Try to interact with a Skin Stealer.
* Spam F on a door while being chased.

## The Hub

In The Hub, you need to find a door in the left wall of the tunnel and open it. Then, you will find a door with a code. Simply, search through the text to find the one matching with the text in the very right side, and then select it with your mouse button. After that, open the electricity in the room by using the green light box and go to a computer. The password can be found on a piece of paper in the level. It is "itheardyou". After unlocking the computer, open the "gate.exe" file and press run. After that, go back in the main tunnel and find the door that says "1" on it, and enter to be transported back to Level 1, with the garage door unlocked now.

## Level 1 (2nd Visit)

Head over to the garage door and open it by flicking the giant lever down in the button next to it.

### Section 5:

In the final section, the lights periodically flicker and turn off. When they turn off, you need to be in one of the rooms with permanent light because when the lights turn off, a bunch of Smilers appear and will kill the player. In the rooms with permanent light there are some blue doors. These doors have a chance of containing the exit to Level 2. Simply move from one room to another when the lights turn on and open doors until you find the exit behind a door.

## Smilers

The smilers are spider-like creatures with black skin that can rarely be seen and a bioluminescent creepy white smile on his face. He can be found on the last section of Level 1 and on Level 2, as well on Level Run For Your Life. A Smiler is much faster than the player and is almost impossible to escape it if being chased at. He will only be found in areas with no lights and he cannot come in areas with permanent light. In Level 1, you need to go from room to room when the lights are turned on and in Level 2 you just need to run without looking back.

* Try to stay in the light
* Sprint when the lights turn on

Don'ts:

* Stay or going in the area while the lights are turned off
* Try to outrun the smiler, it will kill you.

Level 2 and Level ! (Run for your life)

Do's:

* Run without looking back
* Sprint all the time

Don'ts:

* Stop sprinting while being chased

## Level 2 (Pipe Dreams)

In Level 2, you need to go to the **LEFT** where station is. Bhopping is extremely useful here so it's recommended to stop for a few seconds and try to learn how to bhop if you haven't already. After sprinting for a lot of time to the left, you will find a dark area where the tunnel is continued. There is a flashlight on the very left before you enter the dark area to help you see through the dark. After you move in the dark area for a bit, you will hear a screeching noise behind you. At that point run and don't look back, a Smiler is chasing you. At some point there will be an entrance to the next level in the left made of old red bricks. Go in there to be taken to Level 3.

## Level 3 (Electrical Station)

In Level 3, you need to find a total of 9 breakers in three different sections. The breakers have different puzzles to solve so you can activate them. The page for the breakers can be found here. In the first section, there is no danger but in the two final sections there are hounds, where you need to use a flashlight to blind them for a few seconds. After 3 stuns, they will run away. After you complete a section your progress is automatically saved. Also, avoid electrified water on the floor that will kill you upon touching it. In this level, energy bars can also be found which are very useful as they give you a stamina boost in case hounds are chasing you. When hounds are chasing you, you lose sanity a lot quicker. In section 2 and 3, lots of crawlspaces can be found which have a high chance of having a breaker inside.

## Hounds

Hounds are entities that look like dogs with human skin and black, pale, sunken eyes and sharp teeth. They can be found on Level 3 and Level 5. You can use a flashlight and point it at them to blind them for a few seconds. After blinding a hound 3 times, it will run away and it can be useful if you want to activate some breakers in Level 3. In Level 5, you need to collect letters but you can still use a flashlight to blind them.

Dos:

* Use a flashlight to blind the hounds.
* Shut a door if a hound sees you.
* Be as quick as possible if a hound is near you.
* If on Level 5, depending on the difficulty after stunning the Hound 3 times or losing it after a chase it will despawn.

Don'ts:

* Try to outrun the hounds (This can work sometimes, but not always so don't take the risk if you're not a professional player)
* Try to jump over the hounds.
* Attempt to crouch around the Hound.
* Risk getting in between multiple Hounds

## Level 4 (Abandoned Office)

Level 4 is an abandoned office, with lack of furniture. There are many wooden doors here that you need to explore. Start opening random doors until you find a room with many objects inside and 4 vending machines. In there, you need to count how many objects are of each kind inside this specific room and put the amount in the specific vending machine of each object, **not any other room.** (For example if there are 5 chairs in the room, interact with the vending machine with the chairs on it and click 5). After doing this with every object, the door should open to a room with no lights. Afterwards, open the second to last door of the left row of doors to find a wall with a button that says reset cameras. This is where the tricky bit starts. In the next part of the level, there are four cameras. If you are spotted by them, then the exit will not open, so you need to find and use alternative ways to get through the level to the exit room. If you get spotted, you need to go back to this button and click it to reset all the cameras. Also, there are some vents in the level that can be opened using the crowbars in the exit room but you can beat the level without even touching them. If the door is unlocked, enter it to be transported to Level 5.

## Level 5 (Terror Hotel)

Level 5 is one of the biggest levels in the entire game containing 3 huge floors that each one has a different objective.

### Floor 1: (The Lobby)

In floor 1, as soon as you spawn in you need to click the paintings in order from the youngest to the oldest. First the little girl, then the man in his 30s, then the man in his 50s and in the end the old man in his 80s. After that the door will open. Grab a can of bug spray from the front desk and start exploring the first floors to find swarms of Male Death Moths. These entities are not able to hurt you. Use the bug spray on them to kill them and get Moth Jelly. Use the moth jelly in the food elevator in the main hall for a key. In total you need 3 keys. After getting all the keys, go in the door in the other side of the Lobby and unlock it. Enter the elevator to go to floor 2.

### Floor 2: (The Hotel)

In floor 2, you need to explore the halls and find 7 letters in the tables of the rooms. In this floor, there's a hound and a Skin Stealer. Using the beds or the closets inside the rooms can be useful if you are being chased for hiding. After finding all 7 of them, you need to put them all in the furniture in the entrance and they will spell "look up". Afterwards, look up to see the code. There are 3 possible codes: 17564 ,05938, and 89472. After that, put the code in the Number Lock on the wooden door beside the entrance. You can also put the codes instantly and just put all 3 of them to find which one is correct without having to explore the level. You can do this if the level seems too hard for you.

### Floor 3: (The Boiler Room)

In floor 3, you need to go around the maze and try to find the exit. Also, Female Death Moths reside here and will kill you if they see you sprinting or if you shine a flashlight to them. Grabbing a thermometer from the table in front of you is very useful, because you can recognise if a Female Death Moth is nearby. If the thermometer shows 72 degrees fahrenheit, then no moth is nearby. If it shows 125 or 130 degrees fahrenheit, then a moth is extremely close to you. If it shows 140 fahrenheit, you are close to their hive and you should leave immediately. Entering the hive will result in the thermometer peaking to 788 fahrenheit. There are many red valves in the level filled with bug spray to block out the path of the moths. This level is one of the most frustrating ones to beat for the first time. If you want to watch a guide, you can find one here.

## Male Death Moths

Male Death Moths are greyish butterflies that roam around Level 5. They are the only entities that are non-hostile. Their only use is to use bug spray on them to kill them so they drop moth jelly. You need 3 pieces of moth jelly to unlock the door to the second floor on Level 5. Also, moth jelly is very useful on the boiler room of Level 5 because it gives you a big speed and stamina boost so you can outrun the Female Death Moths there.

## Female Death Moths

Female Death Moths look like a male death moth but much bigger. They are found in the boiler room of Level 5. They will not run after you except if you sprint near them or point a flashlight at them. There are red valves found around the level filled with bug spray that you should use to block their way. Also, a thermometer will indicate if a Female Death Moth is nearby. If the temperature is 72 Fahrenheit, then no moth is nearby. If it is 125 or 130 Fahrenheit then a moth is very close to you and if it is 140 Fahrenheit, you're close to their hive and you should leave as soon as possible. If you are in a hive, the temperature peaks 788 Fahrenheit (420 Celsius)

Do's:

* Crouch if you're in a room with a Female Death Moth inside.
* If spotted or hear any kind of scuttling, run to the nearest valve and turn it on.
* Use a thermometer to track a Female Death Moth. If the temperature is 125 Fahrenheit (51.5 Celsius), it means that a Female Death Moth is nearby. If the temperature is 140 Fahrenheit (60 Celsius), it means that the hive is extremely close to you, and you should leave immediately.
* Eat Moth Jelly or any item that provides the player with a temporary speed boost to increase your chances of survival if chased.

Don'ts:

* Do not point a Flashlight at them or sprint near them, it will trigger a chase sequence.
* Do not trigger a chase sequence without knowing where the nearest valve is.
* Do not crouch too close to them.

## Level 2 (2nd visit)

Here, simply go right instead of left. The smiler sequence will still be the same but run until you find a room with a ladder with RGB colors coming out of the room and climb up the ladder.

## Level Fun

In Level fun, you need to move through the obstacles and go under the tables. You can also use balloons to distract the Partygoers and make them move or come after the place where the balloons popped. Hiding under tables will make partygoers suddenly stop chasing you. Also, shifting behind partygoers is possible and they won't notice you or kill you, but you must be crouched all the time. There are also bottles of liquid pain commonly found on top of tables. Drinking liquid pain will make you die in the matter of a few seconds. If you want a map you can find it here. Once you reach a room that looks different from the other level with colored tiles, it is safe and you just need to open a few doors. You will find a hallway with white bricks and four different colored tubes. No matter which one you enter, you will end up in Level 37.

## Partygoers

The partygoers are tall humanoid entities with yellow skin that has some parts of it covered in blood. They're usually holding a balloon. If you walk/sprint/crouch in front of a partygoer it will trigger a chase sequence with all the partygoers nearby participating. The only way to avoid them after being chased is to hide under one of the tables scattered around the level. Also, bottles of juice can be found that can make the player run faster in case of being chased by partygoers. You can also pop balloons found in tables to trigger the partygoers in case they are facing to you and you want them to change direction. Also, shifting behind a partygoer will not make him aggressive.

Do's:

* Crouch when trying to get around one.
* If spotted, run for the nearest table and crouch under it.

Don'ts:

* Walk/sprint behind or near it, as it will trigger a chase.
* Pop a balloon with no intention of getting under a table.
* Trigger a chase without knowing where the nearest table is.

## Level 37 (Sublimity)

In Level 37, you need to move through the pools and explore to try to find exits. If you go in the rooms with the dark tiles, you will experience an extremely intense VHS filter and then you will die. Also, your stamina is sliced in half in this level, you move a little bit slowly and bhopping doesn't work very well in this level so it's a bit hard and time consuming to move around here. In this level you also gain sanity back, so you don't need to worry about sanity. At some point you will find a room with a red door that says "exit". Enter that door to move on to Level "!".

## Level ! (Run for your life)

In Level Run for your life you need to run through an entire hallway with objects coming out of doors and falling from the ceiling blocking your way while a massive hoard of Smilers and Partygoers are chasing you. You need to learn the layout of the level, where to go left and where to go right, where to jump and what to do in certain areas as well as time saving tips so you outrun the entities. There are some objects that you can jump over using crouch jumping. There is also a hallway on the left that you **need** to enter because the way is blocked. There are also two bookshelves falling at some point, but it's easy to avoid. If you want a more detailed guide click here.

## The End

In The End there is a scratcher going around the level. He cannot see you but he can hear you very well. In this level your objective is to collect 24 VHS tapes and put them in the computer. If the scratcher is near you and you sprint/walk or pick up a tape, he will run after you and kill you. In the level there are objects such as flashlights and energy bars that can help you. After exactly 90 seconds the lights will turn off and will never turn on again so if you don't have a flashlight then you're screwed. The method here is going from bookshelf to bookshelf to search for tapes while not making much noise. There is also a fire alarm which is very useful if you want to make noise to distract the entity but remember that each alarm can be used only once. After collecting all the tapes you need to go to the computer and click F on it. The scratcher will then disappear and The Orb will appear. Upon entering you will be transported to Level 9223372036854775807.

## Scratcher

The scratcher is a skinny gray entity with red eyes roaming around The End and making shushing noises. It will get aggressive if the player walks/sprints or picks up a tape near him. He is also blind but he has extremely good hearing. If the player is heard by the entity, it will begin a chase that can be stopped if the player dies or gets under one of the two tables in the level. The player can use one of the two fire alarms on this level to distract the entity.

Do's:

* Stay far away from it.
* Keep an eye on it at all times so you know its location.
* Crouch and get near a wall if it gets close.

Don'ts:

* Walk/Sprint near it.
* Look away for long enough, as it can kill you if not careful.
* If using in-game chat, do not talk anywhere near it.

## The Orb

The Orb is a round shaped white paranormal object that can only teleport humans. The Orb just stands there and does nothing, however after all the Tapes have been put in the Computer, The Orb seems to make The Scratcher dissapear? and make him leave? although that might be a stretch.

## Level 9223372036854775807 (The Escherian Stairwell)

In Level 9223372036854775807 you simply need to climb up the staircase and look at the numbers of the floors. When you see the number "94" or an infinity symbol then jump in the center of the spiral staircase to end up in Level 94.

## Level 94 (Motion)

Level 94 is a dreamcore village with small yellow and pink houses on top of grassy hills, along with a grainy effect as if the place was crafted. The level is split into 2 sections: The main area and The Castle

### The Main Area:

The main area resembles many grassy hills with tiny yellow and pink houses on top with white windows and doors. Your goal is to progress through the level and go from house to house. At night, entities called Animations spawn here and will hunt the player down. If it starts getting dark, you need to get in a house, turn off the lights and hide either in the closet or the bed. Continue progressing until you find a truck with cans of Almond Water on the floor and grab them. After going from house to house you will come upon the castle. You need to go to the rope and climb it to get to the second section, the castle.

### The Castle:

After you get in the castle, you will be in a room with many objects. 4 of them are cubes with different symbols on them. One with a star, one with a rectangle, one with a circle and one with all of them combined. You need to move them to their circle with their corresponding shape on them. (For example, you need to move the cube with the star on it to the circle that has a star on it). After doing the same to all four cubes, the door will open and you will stumble upon a clown. Look away from the clown to start the "boss fight." After he disappears, a counter will start counting 100 seconds. You need to look around constantly because the clown will sneak up on you from behind and kill you. After 100 seconds, a honk sound will be played. That is the sign that you need to go to the roller coaster to enter Level 6.

## Animations

Animations are small wooden like entities found in Level 94 with red eyes that represent the wooden kids dolls made in the 40s. The animations only come out at night and are much faster than the player. If the player is found outside, he will be killed. If the player is in a house with the lights on or he doesn't hide in the bed or in the closet, he will also be killed. The animations move in groups and will swarm the wanderers until the morning in which they will leave.

Do's:

* Turn off the lights and hide in the bed/closet

Don'ts:

* Stay out at night
* Walk/Sprint towards red lights

## Animated King

The Animated King is a plastic clown found in the castle of Level 94 with green hair, a red clown nose, red gloves, a yellow and purple clown outfit and green shoes. He will be standing and not doing anything until you look away from him. He will disappear and the lights will turn off, and a timer counting to 100 will begin. The clown can only attack you from behind so you should be aware of your back constantly. After 100 seconds pass, a honk sound will be heard and you should ride the roller coaster and leave the level

Do's:

* Turn around all the time and look out for the clown
* Move continuously

Don'ts:

* Stay still for long periods of time
* Wait more than 100 seconds

## Level 6 (Lights out)

In Level 6 you need to find the exit in a room that flashlights don't work and you need to use a LiDar Scanner to do so. There are 2 parts here: The starting area and the dark area

### The Starting Area:

    Here, you need to stock up on supplies such as Almond Water and juice for the next part and try to find your way through. If you see a man with no skin walking or hear a sudden creepy noise then you're on the right path. After exploring for a bit you'll find a room with some LiDar Scanners on a table that make an electricity crackling noise. Grab one of them and use your mouse button to light up the walls of the next area.

### The Dark Area:

In here you need to use your LiDar Scanner to light up the walls and find your direction. There is also a Wretch in the level and you can recognise him from the red dot on the LiDar Scanner. The scanner will beep louder and faster when the Wretch is coming close to you. You can safely walk if crouching while close to the Wretch but if you walk or sprint the Wretch will kill you. The Wretch will also sometimes bump into you. This is completely normal and you shouldn't freak out. When you find a white door that has light inside it, open it and go in to be transported to Level 7.

## Wretch

Wretches are entities found in Level 6, 9 and the Abandoned Outpost. They look like a human that has his skin fallen off. Wretches walk around in the dark areas of Level 6 and will kill a player if he walks/sprints near them. They are blind but have extremely good hearing. You can use a LiDar Scanner to identify the location of a Wretch. When the player is exploring the first part of Level 6, he will find an area where the path splits into 2 ways and a wretch is visible going from the one way to the other. Here the wretch is totally harmless. By sneaking and walking at the same time, the wretch won't attack you and will sometimes bump into you. This is completely normal and you shouldn't freak out

### Level 6

Do's:

* Sneak whenever you hear a wretch coming close to you using the Lidar Scanner.
* Use the Lidar Scanner for knowing when a Wretch is coming close.

Don'ts:

* Walk/Sprint when a Wretch is nearby.
* Freak out when the Wretch is bumping into you.
* Stand in the path of the Wretch.

### Level 9

Do's:

* Close the doors on them and lock it.
* Run out of the house that he's in.
* Crouch to avoid it finding your location

Don'ts:

* Forget to lock the doors in level 9.
* Crouch when near them, they can see you unlike Level 6

### Abandoned Outpost

Do's:

* Hide in a locker or in a vent to avoid being seen
* Crouch so he doesn't hear you
* Listen for doors opening, it might be passing through one nearby

Don'ts:

* Run around blindly into rooms or around corners
* Try and trap it early, get all of the Almond Concentrate in the machine first

## Level 7 (Thalassophobia)

### Over the water

In Level 7 you need to go down the stairs and enter the boat that is right in front of you. Explore the houses one by one to get supplies until you find one with a dock that has some scuba diving helmets on it, and then find your way in the ocean using a water cage. There is where you will 100% encounter The Thing on Level 7 while it goes down during a cutscene.

### Underwater

In the underwater, the entire thing is pretty simple. You need to explore the bottom of the ocean until you find the exit to Level 8, which is behind the water in an opening.

## The Thing on Level 7

The Thing on Level 7 is found, of course, on the deep ocean of Level 7. It resembles an Angler Fish but, with a monstrous size that can swallow humans whole. It is harmless to the player and only appears in a cutscene where it knocks the water cage down and breaks it so the player can swim around in the underwater section of Level 7.

## Level 8 (Cave System)

In level 8, there is not a proper guide to tell. You need to traverse through the cave systems and find small cave elevators with valves inside. You can use the map in the right of the page to help you traverse the level. Be careful to crouch upon seeing Female Death Moths in this level and Skin Stealers will carry flashlights in this level, so if you are playing in multiplayer you need to recognize them. Once you find a bridge, you need to crouch or walk normally on top of the bridge, and in multiplayer only one person can be on top at a time. If multiple people are on top of the bridge or if somebody sprints on top of the bridge, the bridge will collapse.

After escaping the section with the Skin Stealers you will find a tipped over fence that leads into a giant gap in the cave, go back and go up the ladder to return to Level 0 but, in a new and smaller area.

## The Manila Room

* Room resembling Level 0.2
* The Manila Room
1/2
The small room resembling Level 0.2 is small with red carpet, loose construction supplies, and a room with a strange object, a light switch, and numbers written on the walls and ceiling.

The Manila Room is a small room with grey wallpaper, a locked locker, table, and vent.

You need to explore until you find a room resembling Level 0.2 with a weird contraption on a corner with the numbers 1, 2 and 3. You then need to find a red button and press it to close the lights. Repeat that 3 times and remember which shape is corresponsive to each number. After that, explore some more until you find a locked locker in the Manila Room. Put the code that you got (Square, Circle, Arrow) and the safe will open. Inside you will find some Almond Water and a Chainsaw. Use it to break the wooden door/barrier besides you and enter Level 0.11

## Level 0.11 (Water Damage)

This level is a redecorated level 0, with much dirtier floors and walls and a mysterious fog surrounding the level. After exploring around a bit there will be arrows on the walls pointing you to the exit area.

Your goal is to flip 4 timed levers, each one found behind a specific barricaded door and having random spawn locations except 1 by the closed gate. Use the chainsaw to open them up. After turning them all one within their time limit, run to the opened gate to escape.

If on multiplayer the more players there are, the shorter the timer is. This timer on each lever will decrease as each player dies so be sure to use the Walkie Talkies to time the lever pulls. After leaving the gate there is a door that will instantly transport you to Level 188, currently the smallest level in the game.

The Howler / Bacteria returns in this area limping around so be careful. Refer to its section back above under Level 0 for tips. It roams the area with the timed levers so be careful turning corners. It can chase you in the beginning area before the levers so don't use as a hiding space since there are none there.

## Level 188 (The Courtyard of Windows)

This level is very simple. When walking across the walkway look at the windows in the distance and take note of each horizontal row of which window stands out. Use this knowledge to unlock the elevator to head back to Level 8

## Level 8 (2nd visit)

You are now on the other side of that huge gap in the cave from earlier. Just walk around and upwards to get out of the cave and into Level 9.

## Level 9 (Darkened Suburbs)

After spawning in your first objective should be to check the bench next to you, read the note and take supplies and enter the nearby house for more supplies. If you find a computer in the house interact with it.

After leaving the house with supplies you should now head to the center of the map while avoiding The Neighborhood Watch that roams the streets. When you get to the center of the map you will see a locked gate and M.E.G. letters on the other side. There are more supplies on the bench and a mini map. This shows you the whole level (refer to the image on the right for notes) and shows you where the other computers are at with the houses blinking red.

Only a handful of houses will be open every time you play this level: starting house, house with a basement to the Level Door of Level 9, and 4 houses with the computers. Where these computers are is random every time but, the 1st house and basement are always open.

Use this mini map to locate the houses and enter them to find the computer. However, these will have a Wretch inside them. Unlike Level 6 they can actually see well so if you are in its eye sight it will see you and give chase. For more info refer to the Wretch section back up under Level 6. Remember the note that you can lock doors behind you. After closing a door on the upper half of it on the left or right side is a slider. Interact with it to slide it over and lock the door. Especially do this when you find the computer if you can.

After getting all the computers on to unlock the gate head to it and enter the M.E.G. base. Inside you will find an arrow pointing to the basement, enter it to get to the Abandoned Outpost.

## The Neighborhood Watch

The Neighborhood Watch is a giant eye with four legs and a brown eye. Instead of having feet their feet are hands. The legs are green while the area around the eye is red/brown.

The Neighborhood Watch is always patrolling the streets in a set path and never leaves. If it spots you, it will chase after you and is faster than you. At that point, your best chance of survival is to get into a house until it leaves on its own. It is also the exact reason why the streets in Level 9 are the most dangerous part about the level.

The good thing is that you can hear it approaching since it has loud footsteps so you can hear it before it sees you. Use this info so you know when to hide from it or before leaving a house.

The worse possible outcome is running out of a house while being chased by a Wretch and T.N.W. is outside of the house. Try to avoid that scenario since it is nearly inescapable.

Only 1 exists so it can be tracked with its footsteps.

Do's:

* Listen for its loud footsteps to make informal decisions
* Stay away from its line of sight (the front has more eyesight range than the backside)
* Hide out of sight behind bushes or inside houses to avoid being seen

Don'ts:

* Run towards any loud footsteps you hear
* Get too close to it from behind
* Be in front of it
* Be in a sandwich scenario with it and a Wretch

## Abandoned Outpost

Welcome to the Abandoned Outpost, proceed forward until you enter a small room. Watch the tape for instructions and after it is over the door forward will open up.

From here you must collect 4 containers of Almond Concentrate to put back in the machine at the room with the tape playing. Remember you can switch to your main hand and secondary items with your keyboard pressing 1, 2, and 3 respectively. Put the Almond Concentrate in these positions in your inventory then you can put them into it. While searching for them avoid being caught by the Wretch that has a keycard on his neck.

You can hide in lockers and in vents to get away. Due note that the automatic doors take a second to fully open so don't try going in a room if the Wretch is right behind you to where if you stop it will catch you. Keep an ear out so you can hear the Wretch nearby and hear it nearby opening doors.

After getting all 4 Almond Concentrate into the machine go back in and lure the Wretch onto the pressure plate in the middle of that room. Once it steps onto it, push the shower by walking into it and when it can't go anymore pull the lever to give it a shower.

After the shower is done the Wretch will be cured. Take the keycard off of it and exit this place back to Level 9.

## Level 9 (2nd visit)

After getting the keycard from the now cured Wretch, after leaving the fence head to the opposite side to find a keycard terminal next to a locked gate. Interact with it to use the keycard and open the gate to get to Level 10.

## Level 10 (Field of Wheat)

When you first enter this level you will be on a long road. Walk on it and towards the farm. Every few seconds turn around to avoid being caught by a Faceling Rogue. Looking at them will make them run into the wheat field. They will keep coming every few seconds until you get to the farm.

Once at the farm grab supplies and read the note.

After leaving it and officially entering the field head towards the red light and when you get the windmill turn the windmill generator on to turn it green and turn the next one on. Walk towards it after following the small, set path. Repeat this on each one while also avoiding the Faceling Farmer who welds a chainsaw that will rip you to pieces if he catches you. Be sure to use Juice and Energy Bars to traverse the level faster and get away from the F.F. easier.

If you get lost refer to the map image or hug the fence walls.

Once you get to the 5th Windmill you should see the parking lot with an Arcade. Enter it to get to Level 3999.

## Facelings

Level 10 has 2 types of Facelings: Faceling Rogue and Farmer Faceling.

### Faceling Rogue

On the long road to the farm every few seconds one of them will emerge from the wheat field. They will be the first Faceling variant that players encounter in this level, they will quietly follow the player on the road, if the player is caught by them, they will be dragged into the field to die, and if the player looks at them, they will quickly hide back in the field.

Do's:

* Turn around every few seconds and stare at them until you see them walk towards the fields
* Run away so you have more time to look at it before it catches up and grabs you

Don'ts:

* Keep walking and never turning around
* Walk, since you will have less time to turn around and look at it before it grabs you

### Farmer Faceling

They will be the second Faceling variant that players encounter in this level, and when they see the player, they will be frightened by the player, they will stop in place for a few seconds and start up their chainsaw, and then they will start chasing the player with it in an attempt to kill the player who infiltrated their farm.

Do's:

* Use the startup time on your first encounter to gain more distance on it before it starts chasing
* Use Juice to get speed
* Get far away until you cannot hear its chainsaw, you most likely lost it

Don'ts:

* Run blindly in a wheat field without knowing your environment, you might just corner yourself
* Run towards any chainsaw noise you hear

## Level 3999

For now, when you enter this level go to The Hub to register the Level Door so that when the next update (Part 4) releases you can get back here to start the new update. For now, entering the dark hallway ends with a cutscene of the lights turning on showing how long and big this arcade is.

## Epilogue

The game has a lot of upcoming updates in the future with much more content yet to come. This page will be updated each time a new update comes out with all the new content and features the update has to offer. If you want more information about certain things, you can check more pages from the wiki to help you with your playthrough. You can also join the fandom discord if you want to be a part of making the wiki or just chill out in the server. The discord can be found here.

## Author's Notes

After almost 8 hours of nonstop writing this enormous page has finally been done with the sole purpose of this page being to help the readers and the new people who find themselves struggling at the game and want a guide. Thank you for reading my guide and I hope your best in the game. Now I can finally sleep without worries.

-Roystbit

Thanks to Roystbit for starting this page and allowing me access to it so I could update it with Part 3. Now that it is updated feel free to use it to your hearts content. If you have trouble or know someone who does direct them here for help. Glad I could help out in this guide and be a part of the wiki.

- Ghost, The