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Venigus Wiki

**Venigus** is both a campaign setting and the Material Plane within the grander Prime Materium that an online group of goons & goofballs plays their tabletop roleplaying games. This wiki aids in tracking characters, historical events, pantheons, and other world-building with their campaigns. The group has transitioned from *Dungeons & Dragons 5e* to *Pathfinder 2e* as of Campaign 3.

Currently 116 articles dedicated to *Venigus* and related content.

## Parties

Unfavored Odds

Rengo

Tea, Trinkets, & Tomes

Crew of the Valiant Explorer

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**Next Session**
January 5 2024 19:30:00

**Current Campaign:** 4

**Campaign 4**

* Sessions: 29
* Party: Crew of the Valiant Explorer
* Character Departures: 2
* Relics Granted: 0

**Campaign 3**

* Sessions: 26
* Party: Owners of Tea, Trinkets, & Tomes
* Character Departures: 4
* Relics Granted: 0

**Campaign 2**

* Sessions: 57
* Party: Rengo
* Character Departures: 13
* Vestiges Granted: 2

**Campaign 1**

* Sessions: 63
* Party: Unfavored Odds
* Character Departures: 6
* Vestiges Granted: 10

*Need help in deciding who to worship?*

* Renowned Primes
* Dark Desirables
* Minor Divinities & Idols

You can also view more about the Venigusian Pantheon.

### Featured Page

Ottomark, a large town and epicenter of Campaign 3
Rengo

Crest of Rengo by Eisenhorn

Rengo is the guild name founded by the adventurers of the second campaign.

### Members

The current members of Rengo are many. Their current leader and chief banneret is Eisenhorn in the absence of their founder, Optimus. His personal retinue consists of an adventuring party comprised of Arthur Belliard (Coconut Entrepreneur), Josepina Brightwall (Artificing Extraordinar), and V'lin Lysscol (Blind Paladin).

##### Former Members

These characters were members of Rengo at one point or another as seen below. Either they had parted ways with this group of adventurers to seek their own paths in life, or they meet an untimely demise from which they could not or would not be resurrected.

* Elysium Thaeri (Psychic)
* He Whose Eyes Follow the Stars ("Star Eyes"; Diviner)
* Lord Aahz
* Ilomin Vactin

### The Great Storm

Ravaging the lands North, the Alluring Mists are the remnants of a grand supernatural storm. Rumors of the Ravagers planning to create another storm to cover the invasion of their bands to conquer the Choraga Kingdom. Rengo formed as a guild to gather support in defense of the kingdom against the Ravager threat.

### Departure of the Founder

Through all the trouble and multiple AI personalities, Optimus was able to forge a guild to uphold order and peace within the Choraga Kingdom. Those he adventured with continue to aid in lands unfamiliar and fight for the betterment of all living beings. Although, something quite troubling began to brew within Optimus' cortex.
He noted to Eisenhorn how much they have gone through as a party, and the predicament forming in his programming. A malevolent AI personality is lurking within corrupted code, but it has only manifested through unusual urges/activities. In search of a resolution and sense of protection through isolation, Optimus bestowed leadership of the guild upon Eisenhorn and departed shortly thereafter.
Ilmater

* Ilmater
* Holy Symbol

**Ilmater, the Matyr of Mortals,** (pronounced *ill-may-TER)* is seen as a perpetual martyr by his fellow Primes and a fool by the Desirables. Broken-and-beaten, he has been in pain since becoming a divinity to on the suffering of others to allow them to flourish. Endurance and Humility are among the most selfless acts that humble his followers in the face of what tempts mortals towards the evils about them. For his most devoted mortals, he will take upon their pain to allow them to continue on fighting.
Ashara

As she appears in Campaign 1

Ashara the travelling diviner finds herself in various places throughout the lands of Venigus. She is a mysterious figure that has shown herself to key figures within a dire time to guide them through their fate with fortune-telling techniques. She travels in an enclosed wooden wagon that is decorated with various trinkets and tapestry depicting the Astral Sea and certain magical concepts related to the elements and the night. Her face is veiled, and she seen cloaked in an attire with dark patterned colors blended to mimic an auroa borealis in the night sky.

### Three Kingdoms' War

She has shown herself twice to the legendary party of Thunidal during the Three Kingdoms' War, the Unfavored Odds. Her first appearance was during session three aiding the two travelers, Teriel Brightstar and Xynđev, on their journey to enter the Nuiphate Dynasty. Her second appearance was during session 4X to observe the party and offer aid through divination. Xynđev told her fortune instead during this encounter and shown to be slightly disturbed by his fortune of trouble on the horizon for the people of these lands.
Izayah

* Izayah
* Token

"Teleport!" *As Izayah proceeds to cast invisibility (D&D 5e)*

**Izayah Quincy Truhan de Maddox-Fitzgerald** is an aspiring wizard in search of grandeur. He had once been attending Bella University in Yroria, but his poor attention to his wizardry arts has caused him to flunk out. Hearing the news, his family has since barred him from the family and its fortunes until he finishes his degree or becomes a renowned wizard. Now on the move, Izayah works to bring back honor to himself with the spiritual guidance garnered from Mythoth.
James Morgan

James Morgan is the barkeep of the Grumpy Troll and a guildmember of the Rengo. He serves as one of the guild's info brokers on the what happens in-and-near Velmark. A troubled past with a particular vampire of a noble family, James tries to be better after further discussions with Eisenhorn during the post-session solo of Campaign 2, Session 37.
Peter Taylor

Peter Taylor is a mercenary who became a guildmember of the adventuring guild, the Rengo. Recruited by Eisenhorn, he was grandfathered into the guild after its formation. Later on, he was found out to contracted lycanthropy as part of the Blood Hunter order he hails from. He now aids in managing Hearthhall, Rengo's main guildhall.
Rosa Mistmire

**Rosa Mistmire** serves as the current Empress of the Prorrathia Empire and the daughter of Augustus Mistmire. She resides as the living pactbearer between the Three Kingdoms as part of the treaties formed out of the Three Kingdoms' War. Despite her heritage, Rosa desires to reclaim the glory of the Mistmire family name from the corruption and turmoil they have caused throughout Campaign 1. Rumors of her reconstruction efforts have reached as far as the lands of Qestrus.
Dark Desirables

**The Dark Desirables**, also known as “**Dark Tempters**" by followers of the Renowned Primes, are the divinities that may be well-known or often available for whispering thoughts of the lower planes. They tend to be seen as heretical to follow, and only the most devout or widespread cults could find ease in spreading their word with manipulation and political corruption. Divinities who crave to become desirable themselves must amass worship in their ideals and temptations to a minimum of intermediate power throughout Venigus.

The passions held by the desirables often lend themselves to becoming core tenets and are what many people are eager to find. To let your passion flourish means to turn away from the Renowned Primes. Moveover, satisfying the core tenets of each desirable provides opportunities for followers with various blessings and lends to becoming a cleric, a paladin, or one of the similar divine options.
Asmodeus

* Asmodeus
* Holy Symbol

Cultists of the Hells, desperate entrepreneurs, evil lawyers, anyone seeking fast-and-easy routes in life

### Cleric Spells

1st: *charm*
4th: *suggestion*
6th: *mislead*

## Appearances

### Appears in

Campaign 1
Campaign 2 (Mentioned)
Campaign 3 (Mentioned)

### Debut

Campaign 1, Session XX

**Asmodeus, the Lord of the Nine Hells and Desires**, (pronounced *æz-mo-DAY-us*) prides himself on his abilities to maintain order within his domains and the willingness of mortals to trade for indulging in their delights. Asmodeus desires to remain in command, and his tyrannical enforcement through contracts is nearly impossible to overcome. For his followers, he encourages similar behaviors to lusts for power without ever being able to overcome him. Devils in his stead are happy to make deals like any true loan shark, but they remain kinder the longer you indulge while sharing with your lord.
Ottomark

**Ottomark** (pronounced *AH-toe-MARK*) is a small town located Northwest of Yroria, the capital city of the Choraga Kingdom. Even since the aid of a particular group of adventurers rooting out an Asmodian cult, the town has experienced many changes. With the aforementioned adventurers turned entrepreneurs debuting their fusion tea and magic shop, Tea, Trinkets, & Tomes, as well as the massive wonder that is the Spire Tree, both have attracted various businesses and tourists alike. As of Campaign 3, Ottomark has undergone an economic and physical growth.
Quajath

* Quajath
* Holy Symbol

Cultists, evil alchemists and druids, slothful peasants, anyone who often gormandizes

### Cleric Spells

1st: *ray of enfeeblement*
3rd: *elemental annihilation wave*
6th: *phantasmal calamity*

**Quajath, the Undermaw of Venigus,** (pronounced *qwah-JAFF*) burrows and consumes all within his path. Thought to have been slain, Quajath has been merely imprisoned for the majority of the time the mortals have been in creation. He has grown slothful in this prison, and extends his influence to those deep into the Underworld of Venigus to continue digging and begin gormandizing on their resources. His followers try to feed their divinity’s wishes and whims, and they only share to expand themselves. However, they believe all will be consumed by him in the end; even Venigus itself.
Ilomin Vactin

Ilomin as they appeared in C2:S55

Ilomin Vactin is a revenant reborn from various victims of an unknown murderer. He is a gunslinging drifter that lends aid the Blood Hunter Order that created him and the party of adventurers he travels with. He is a voice of reason within chaotic and scattered aspirations of his party members. As a worshipper of Ilmater, he can be the hero many commoners can count on, but be weary should his eyes flash a bright fiery orange in your direction.
Findra

Findra is one of the founding members of the Unfavored Odds, and a legendary cleric of Rion. She ensured to craft forces to aid in combat and crafted a great deal of weaponry for the Swordbreak Annual Tournament during the first campaign and in preparation for the Battle of Saker's Keep. After the events of the first campaign, they retired to become a recluse blacksmith within the Prorrathia Empire.
Holly

Holly is one of the few blacksmiths found in the city of Velmark. Her main competitor, Hammer, proves to be great friends through each other recommending customers to the other. Originally, she struck an interest in Eisenhorn believing to share a sort of kinship. At one of the tournaments in Velmark, she attended the matches to cheer on those in the Rengo using her wares. Her latest success can be attributed to that event.
Bahamut

* Bahamut
* Holy Symbol

**Bahamut, the Platinum Dragon,** (pronounced *ba-HA-mut*) is an icon for what dragonkin can aspire to be. He and his followers encourage pursuing the interests in one’s life without complete indulgence by balancing other interests. In the ancient past, an unfortunate circumstance led to the betrayal of Tiamat and her fall to the Desirables. He harbors deep disapproval of selfish acts and encourages his followers to practice liberality on occasion. His followers serve as warriors against the evils of the chromatic dragons, and those who would find avarice within their souls.
Zeldana

Zeldana was an assassin that befriended the Unfavored Odds during their battle against the Root of Darkness. She jests about being sent to assassinate the party, yet she was the one to strive to protect the other party members. Always holding a smile to uplift her spirits, she tied to make light of the effects of the nightmarish tree. A few weeks later, she perished by a member of the Circle disintegrated her at the same time Jexi Ironfield disappeared.
Tempus

* Tempus
* Orcish Tempus
* Holy Symbol

**Tempus, the Lord of War,** (pronounced *TEM-pus*) finds himself at odds with many divinities, both Desirables and Primes. He is the embodiment of conflict, debate, and strife. To use one’s form to settle disputes and find honor within battles. For his followers, he ignites a flame within their souls to fight for their passions and continue onward until death. However, cowardice and squabbling are downright forbidden as part of his dogma, and followers are to smother these “small flames” for the raging infernos that are his commanding fanatics.
Thunidal

Official Map of Thunidal

Thunidal, also known as the "Three Kingdoms*,"* is the most advanced continent within the plane and served as the primary continent for which the original campaign took place. It contains the kingdoms of the Arcane Alliance, the Nuiphate Dynasty, and the Prorrathia Empire. There is also a large island to the northeast known by explorers as the "Sorrow Isle."

### The Three Kingdoms

#### Arcane Alliance

A kingdom bustling with mages, innovative technology like steam-powered machines, and a secret automaton rebellion in the works. The Arcane Alliance serves as a testament to the achievements of Venigusians with being the most advanced nation in the realm. Although, troublesome relations rose up during the Three Kingdoms' War with racial tensions against Fey and more monstrous races throughout the Dynasty.

#### Nuiphate Dynasty

Crawling with monstrous races, this kingdom is a mixed bag of nations that claim themselves under a coalition. The Nuiphate Dynasty had to unify most of itself before taking their soldiers to the Demon Empire of the East. Even so, the Dynasty is one of the most diverse kingdoms for outcasts and exiles to find a home and less likely to be judged for what they are to instead be judged by their actions.

#### Prorrathia Empire

An empire that once was a small kingdom has spread throughout the land to be the largest of the three kingdoms on Thunidal. They hold influence unparalleled by the Dynasty, and they have shown envy in the accomplishments of the magical nation to the north. Moreover, something strange has shown itself in how their government acts, and it seemed to reflect otherworldly influences.

#### Sorrow Isle

The ashen island in the northeastern seas of Thunidal is nothing to ignore. The Sorrow Isle holds ties to the Arcane Alliance and Prorrathia Empire in both trade and war efforts. Not much is known of the inhabitants of this island beyond their seeming demonic fetishes and tribal symbols. Perhaps, an ancient evil lies deep beneath the isle, or a new evil has risen to influence the regions of the isle itself.

### Campaign 2

Travelers from **Thunidal** have seeked power in the strife that has taken hold of the ruling kingdom in the far western lands of Qestrus. Notable adventurers like Salvadore Serpentway and Rianon were seen to aid, or become a joining member, the adventuring guild of the Rengo. Rumors of the current Empress of the Prorrathia Empire begins to lead the nations towards reconstruction has made some to leave for opportunity to these lands.

### Known Adventurers

* Rianon
* Safel Yittedin
* Unfavored Odds
	+ Anderious
	+ Findra
	+ Jexi Ironfield
	+ Leothanan Djerg
	+ Moth
	+ Rellen Oakenbranch
	+ Syllara
	+ Teriel Brightstar
	+ Xynđev
	+ Zeldana
Choraga Kingdom

**Choraga Kingdom**, sometimes referred simply as **Choraga** (*pronounced CROW-ah-GA*), is the dominant nation ruling the southern sides of these distant lands of Qestrus. A great war was waged to lay claim to the lands, causing turmoil with the great houses as new high lords were appointed of the captured land. The Ravagers managed to resist their manifest dynasty due to the Great Western Mountain Barrier. With the tides of power changing hands often, who is to say this stake on the land will last?

### Notable Locations

Some of the notable locations throughout the kingdom.

#### Clockwork

Homes to various laborers and inventors, the town of Clockwork focuses on technological progression. The commonfolk here are often hired out to serve in Velmark's workforces. Although a prestigious university exists here, in Campaign 2, it has been a little over a century since the last class was held. Their pursuits for arcane prowess dwindle, but the arcane library is still accessible to those allowed by the headmaster to enter.

#### Mythlight

A quite town found west of Dawnreach. Mythlight was the first destination for the party of Campaign 2 after receiving an escort quest from Grasshill.

#### Velmark

One of the most established cities within the kingdom. Home to House Asher, Velmark serves as the example for progress and leading development of the expanding kingdom. There consist a lower tier to the city known are "the Gutters" by commonfolk and can be visible at descending paths to the undercity.

#### Yroria

Yroria is the capitial city of the kingdom. After the kingdom's expansion northward, this city serves to be best for council with the noble houses as well as the latest acquaintence, House Yro from the eastern lands in the past 25 years. A diverse cityscape capturing the alluring progress of industry from Velmark while paying homage to nature through its city park known as the "Garden District." Yroria has much to offer for any adventuring party, entrepreneur, or general representation for it is *"Where dreams can flourish!"*.
Swordbreak Annual Tournament

## Swordbreak Annual Sword Tournment

Two legendary warriors at the tournament

The **Swordbreak Annual Sword Tournament**, or simply the **Swordbreak Annual Tournament**, is held to have a victor proclaim themselves as one of the best swordsmen/swordswomen throughout the entire plane of Venigus. During the tournament, legendary warriors with be face-to-face against travelers from far-off lands, the Nuiphate Dynasty, and the bordering kingdoms. They may even have a chance to encounter Silveral, son of Siverlos and second-best swordsman on Venigus.

### Campaign 1

Upon the Unfavored Odds' arrival to Swordbreak for the first time, they prepare for the very thing they came for. Once the tournament was underway, numerous fights took place. Findra encountered her grandfather and fought well to be defeated in the end. Jexi Ironfield wiped the floor with most of his opponents heading to the finals.

During the finals, Jexi fought the son of the Dragonslayer, a goliath that is a knight using runic magic from giants from Northpass. Regardless of stature, Jexi proved victorious upon the surrender of his opponent shortly after a shadow giant rune activated in an attempt to hinder Jexi. Curious was the crowd, yet no one is sure what happened within the magical darkness that appeared in the arena. Jexi's next opponent was Silveral, son of the greatest swordsman of Venigus, Silveros.

The fight was magnificent and proved to be the longest fight in the entire campaign (lasting two minutes). Back-and-forth, the two warriors fought throughout every area of the arena. The crowd was going berserk with excitement, while the two exchanged blows and drank supreme potions of healing. Ultimately, Jexi's might proved superior to Silveral's dexterous fighting style. Jexi became that year's champion.
Aeon

2nd vessel as debut in Session 38 of Campaign 2

Aeon is an earth elemental that resides in the lands near Zilaness in the Choraga Kingdom. Aeon proved better than their concerns with potentially allying with the Ravagers to instead ally with an adventuring guild, the Rengo. Originally, they had a fey vessel, but they are more true-to-form these days with an earthen appearance of bark and stone.
Ian Brackenridge

* Debut
* Battle of Saker's Keep

Emperor Ian brackenridge was the previous ruler of the Prorrathia Empire throughout the first campaign. He made a pact with Orelith, Demon Lord of Corruption, to increase his longevity beyond his natural years. Although, Orelith's influence never wavered as the emperor allowed his empire to be empowered by demonic means and damning many of his people to the Lower Planes. He fell during the Battle of Saker's Keep against the Unfavored Odds and their close allies.
Nuiphate Dynasty

As it appears in Campaign 1

The **Nuiphate Dynasty**, often called "**the Dynasty**" by locals, is one of the three kingdoms within the continent of Thunidal and is seen as the most dangerous of them to venture through by outsiders. It is home to many monstrous races that strive to either embrace or overcome their monstrous nature. Queen Darilith ensures that travelers are protected while within the capital but warns of lands further west for non-adventurers and non-monstrous folk. Trouble brews with their relations with the Ademian Empire.

### Notable Locations

This section contains all notable cities, towns, and other settlements throughout the Dynasty. The Ademian Empire and Swordbreak are independent city-states within the borders of the Dynasty.

#### Nightridge

Nightridge serves as the capital city of the Dynasty and religious center for followers of the Light. Due to the shadow casted from the Light's divinity, the city is in a state of perputual darkness. Few stars can pierce through the ebony veil. Non-evil Drow and all sorts of monstrous folk call this place home.

#### Northwitch

Northwitch, comically enough, is the westernmost settlement, alongside Ship's Haven farther north, for both the Dynasty and greater Thunidal. Ruled by a witch coven known as the Order of the Queen, it hosts all manner of wouldbe merchants and travelers to find rest and some fame. However, a curse lies upon the land to fester with vermin by the previous lady of Northwitch on the leader of the Order of the Queen. This curse will last for as long as her rule remains on the port town.

#### Red Hawk's Crest

Once home to the infamous roc known as the "Red Hawk," Red Hawk's Crest derives much from its ancient rule before the Dynasty took hold. Local customs and laws remain unique to other settlements, and it rule under a long-lived beholder seems to be the only thing keeping it from being taken by the trio of merchant lords.
Lacradvari

* Lacradvari
* Holy Symbol

**Lacradvari, the Goddess of Truthfulness,** (pronounced *la-CRAD-var-RI*) burdens herself with knowledge of all mortal truths. The truth remains difficult to bear and knowing of mortal lies brings her to tears. For why must mortals lie, when the truth leads to a betterment of all in the long-term? This question among others are retained by her and her followers, known as Veracitors, as they desire to correct the wrongness of deceptions. All she can do is weep until all has been laid true to see, while her tears accumulate and bring fruitful rainclouds to the mortal plane.
Briwor W. K. Quomop

Briwor Warrug Kelbar Quomop is a traveling alchemist merchant first seen by Xynđev while the Unfavored Odds returned to Northwitch after the events of the Table Conspiracy. He is a jolly gnome that loves to share his alchemical concoctions. Although, he never sticks in one place for long as he doesn't like conflicts.
Brick Brock

Once sucked up in The pit of Forgotten souls brick Brock is great friends with Michael and Cuteness Queen. He lives on omega island and he is almost as big as Hempster only about 25 feet off. He has brownish eyes and his neck is very floppy. That was from one day back in the dino days he got a serious injury in the neck and he was close to death but then it healed the t-Rex dies sooner or later. And then his neck was healed.
Haruya Iinuma

**Haruya Iinuma** (飯沼 波瑠也, *Iinuma Haruya*) is a character in the Rokudou no Onna Tachi series. He is the boyfriend of Tsubaki who was the main bully of Tousuke Rokudou and his friends, subjecting them to cruel pranks at their expense.

## Appearance

Iinuma has black hair that is dyed orange on the right side, brown eyes and a quite muscular physique.

He wears a red and white jacket over a blue shirt, a red gem necklace, black pants and brown shoes.

## Personality

Iinuma has a love for both ramen and motorcycles, desiring to one day own a mobile ramen stand.

## Abilities & Powers

Iinuma is one of the strongest fighters in Amori high, only behind Ranna Himawari and Sayuri Osanada in terms of raw strength.

## Relationships

### Tousuke Rokudou

After Rokudou awakens his powers and inadvertently affects his girlfriend Tsubaki, Iinuma challenges him to a fight. Despite being overwhelmingly stronger than him, Rokudou refused to run and took an intense beating before he asked Ranna Himawari to intervene in the fight.

Impressed by his tenacity, Iinuma befriends Rokudou and becomes one of his closest allies, eventually becoming close enough to know about his power.

## Etymology

* The name **Haruya** means "wave, breaker" (波) (**ha**), "lapis lazuli" (瑠) (**ru**) and "to be, also" (也) (**ya**).
* Haruya's surname **Iinuma** means "food, meals" (飯) (**ii**) and "swamp, pond, bog, lake" (沼) (**numa**).

## Trivia

* Haruya loves customizing his motorcycle, but tends to make them overly gaudy and flashy with unnecessary "upgrades."
Kui

**黑; くい**

**Translation:** 'demon'

**Habitat:** mostly the underworld, or in places on Earth, such as caves, remote mountains, forests, volcanoes and rivers

**Diet:** omnivorous, but especially enjoy alcohol, human flesh, and livestock

## Description

Kui are one of the great icons of Kantonese folklore. They are large and terrifying, standing taller than the tallest man, and sometimes taller than trees. They come in many varieties, but are mostly depicted with red, blue or black skin, wild hair, beards, two or more horns and glowing pale eyes. Kui wear loinclothes made of the pelts of great beasts such as lions and bears. All kui possess extreme strength and skill with weapons. They are ferocious demons, bringers of disaster, spreaders of disease, and punishers of the damned in the underworld.

Kui are born when extremely evil humans die and end up in the deepest level of the underworld, called kuikō. Transformed into demons, these souls become the brutal servants of the Great Lord Menra, ruler of hell. Wielding great iron clubs, they crush, torture and destroy the damned who have been doomed to suffer eternally in hell. Kui are tasked with giving out punishments suitable for wicked sinners.
Sentinel

Sentinel comes to aid the party

> *"Sunny Boy!"*
>
>

Sentinel was the de-facto leader of the Automaton Resistance within the Arcane Alliance and an ally to the legendary band of adventurers, the Unfavored Odds. Throughout the Three Kingdoms' War, he aided those within the Nuiphate Dynasty to pull resources and aid his son in efforts to strengthen them along the way. He lead the charge against the tyrannical government of his home kingdom and successfully overthrew them with the Unfavored Odds. Unfortunately, he met his end during the Battle of Saker's Keep, but his lifeforce was transferred to his son to revive them.
Model-0M3N

Model-0M3N is aware of your presence.

> *Illogical.*
>
>

> — One of the statistically high common responses of Model-0M3N
>
>

Designation "Model-0M3N", henceforth designated as "Zero-M", is a Warrior Class unit of warforged design monitoring the lands of the Choraga Kingdom for any threats to the well-being of those he protects. Tasked with these calculated travels, Zero-M has amassed a fighting force of adventurers, each with their own derived goals, to optimize its directive and provide an efficient means to adapt and improve. Zero-M's cyclonic eye will flash and change to various colors, but hope it does not turn red in your direction.
Chaotic Good

**Chaotic Good (CG)** is an alignment unlike the other good alignments, and it serves to be the opposing alignment for Lawful Evil. Order is forgone to one's conscience for their actions. Chaotic good creatures do what is right and can often be brash. They can make daring decisions, but the consequences of said decisions can indirectly cause unintended harm on others. On the other hand, their decisions could yield greater good than expected. Others may not expect what they will do, but they know they have good intentions. Most djinni, faerie dragons, and storm giants are chaotic good creatures.
Ravagers

The **Ravagers** are the main opposing confederacy of people against the expansion of the Choraga Kingdom. They are primarily ruled by elemental plane-touched humanoids, better known as Genasi/Geniekin, under the leadership of the Phoenix King. Their efforts have found allies from fey and many denizens of the Underworld.

### Campaign 2

The Ravagers were introduced as the main opposing force of the campaign. Throughout the journeys of the adventuring party that became the Rengo, various Ravager-related efforts were thwarted; denial of Aeon's recruitment served most influential.

### Campaign 3

The looming threat of the Ravagers has yet to make its presence known in the current campaign. Although, whispers of their efforts are heard within the walls of Yroria, the capital of the Choraga Kingdom.
Neutral Good

**Neutral Good (NG)** is the alignment of what it means to be ultimately of good intentions and actions from both Lawful Good and Chaotic Good. It also serves as the opposing alignment for Neutral Evil. No matter what happens, these creatures do their best to be that supportive force in others lives. Neutral good creatures are often selfless in their thoughts and base decisions on what can prevent the most harm from bettering only one party. The welfare for the most individuals is best in their opinion and forgoing laws and structure may be temporary necessary per current events. Most aarakocra, centaurs, and pixies are neutral good creatures.
Neutral Evil

**Neutral Evil (NE)** is the alignment of what it means to be ultimately of evil intentions and actions from both Lawful Evil and Chaotic Evil. It also serves as the opposing alignment to Neutral Good. What one desires is paramount, and other creatures are tools to one's ends. Neutral evil creatures are often selfish in their thoughts and base decisions on what they can get away with and better themselves. Compassion and mercy are weaknesses, especially when laws and structures fail them. However, extreme chaos often leads to indulgence to a point of hindrance. Most frost giants, goblins, and hags are neutral evil creatures.
Lolth

* Lolth
* Holy Symbol

**Lolth, Demonic Queen of the Drow** and **Weaver of Lies,** (pronounced *lath* or *LOL-ff*) lusts for power over mortals and envies the extreme emotions they have. She desires to be worshipped, but she falters to understand men and their honesty in intents. For her followers, which are mostly female, their reliance on her secrets can grant the upper hand in political strife against other followers. However, they mustn’t look elsewhere in faith, or Lolth will quickly punish them for such betrayal. Curses are easy to come by for worshipping her rebellious chaotic good daughter, Eilistraee.

### Relations

#### Anadi

Although seemingly related by onlookers, the anadi are not worshippers of the Spider Queen. Their disdain for violence and cooperative nature proves troublesome for her to find a hold within their cluster tribes. There may be the rare occasion an outcast has been exiled in her service.

#### Eilistraee

Seen as a disobedient child, Eilistraee is the rebellious deity of the greater Drow pantheon. She has taken away followers of the Spider Queen and glided them to the moonlight of the surface world.
Faera

Faera is the Archmage of Necromancy and was an ally-turned-enemy for the Unfavored Odds during the first campaign. She comes from another land with her blood sisters, Clara, Maeve, and Shava, to established themselves within these kingdoms. Over this time, she began her order known as the Order of the Queen, an all-female order to protect and serve her. Moreover, she taught wouldbe witches and wizards at her manor within Northwitch, but all was not well. She was cursed to plague the city of Northwitch with vermin for as long as she reigned there, and she was undermining the Nuiphate Dynasty unification as a member of the Circle, the ruling group over the Arcane Alliance.

### Student Arrangements

It is important to note the students of Faera at Northwitch pay a price in part of acceptance under her tutelage. Xynđev had learned that she drains about 10% of the lifeforce from each student to increase her longevity. This form of pact has also increased the likelihood of their success with a bond formed between them.

### Impeachment in Northwitch

Since the beginning of the first campaign, Faera served as the mayor of Northwitch with the promises of improve the livelihoods of the denizens there alongside increased educational opportunities for upcoming witches and wizards. Although, a disgruntled hag cursed her rule to bring only despair. Vermin infested the city and strange nuisances in her daily operations occurred. Even so, this curse did not dissuade the people from rulership.

Over time, Faera was present as mayor less-and-less as other interests like becoming a member of the ruling class within the Arcane Alliance alongside supporting her adopted son/daughter the peoples' unrest began. Her complete absence in the months to follow and news of her stance against the greater dynasty regions lead to her impeachment and a new unknown mayor for the taking hold.
Sarenrae

* Sarenrae
* Holy Symbol

**Sarenrae**, the **Dawnflower**, (pronounced *sær-REN-ray)* is one of the most popular deities on Venigus since her arrival after the events of Campaign 2's epilogue. By virtue of her association with the life-giving sun and her perpetual offer to help anyone be their best, even when they have made mistakes, she welcomes for their redeeming qualities. The Dark Desirables hold a strong disdain for her efforts as a portion of their followers have turned away to worship her alongside other newfound divinities at the time.
Teriel Brightstar

* Teriel
* Vampire Phase

Teriel "Terry" Brightstar is a founding member of the Unfavored Odds and a legendary singsword, a bard that focusing on charismatic swordplay. He is one of the only two characters that remained since the beginning of the first campaign. He left for a time to find himself, and he returned at the final battle of the first campaign to aid his party. His father sacrificed himself in the Battle of Saker's Keep to revive Terry after the party's fight with Orelith.
Three Kingdoms' War

* Arcane Alliance
* Nuiphate Dynasty
* Prorrathia

The **Three Kingdoms' War** put the world in peril and served as the driving force behind the first campaign. It involved the factions of the three kingdoms that lie on the continent of Thunidal; be they the Arcane Alliance, the Nuiphate Dynasty, and the Prorrathia Empire. Several smaller factions were involved throughout the war including the famous adventuring party of the Unfavored Odds.

### Battle of Saker's Keep

With the unification of the Nuiphate Dynasty and the interior struggles of the Arcane Alliance after the Automaton Rebellion, the famous Unfavored Odds lead the charge to Saker's Keep, the capital of Prorrathia, to end the war that kingdom started. Several battles were held in attempts to stop the party and their allied forces, but they continued to make advances. With militant forces from the Obsidian Queen, commoners' militia from that empire, and the automatons lead by Sentinel, the Battle for Saker's Keep began.

Natari appeared and crashed with the prototype airship, a.k.a. the "Hope", into Castle Prorrathia; later found out to be at the throne room. Sentinel and his forces keep close to the Unfavored Odds to escort them to the castle. Once at the castle, they quickly learned that they needed to head underground in the passage behind the throne. Sentinel's forces held back the demonic royal guards while the party descended into the shadowy abyss.

After a moment to prepare for the fight awaiting them below, Safel Yittedin teleports away to reappear with his retinue of icy duplicates of himself that he calls "his brothers" to aid. Teriel Brightstar descends to meet the party after several months since his departure to aid in ending this war. The door to this ancient sanctum opens to reveal a crimson hue light within.

Emperor Brackenridge, Empress Brackenridge, and Findra's mother welcomes their guests with jests at the adventuring party. The party attacked and combat ensued. Safel and his "brothers" handled the gate to Orelith's realm within the Abyss. The rest of the party slain the rest of the enemies and worked together to vanquish Orelith. Orelith continued to barrage the adventurers with corrupting energy. Unfortunately, Leothanan Djerg and Teriel Brightstar succumb to this corruption. After minute of combat with only Orelith remaining, the party succeeded in forcing Orelith back to the Abyss.

Sentinel came to give his son his life essence to cleanse and revive him. Safel Yittedin and his "brothers" teleported away while the party addressed the aftermath of the battle. The Three Kingdoms' War was over, and the coronation of the true ruler of the Prorrathia Empire commenced.
Helm

* Helm
* Holy Symbol

**Helm, the Guardian of the Sovereign Conduit,** (pronounced *HELM*) has proven himself a vigilant deity of law and duty.  It is unknown of Helm’s relation with the overdeity, but he is trusted to uphold his responsibilities over the other divinities. His diligence and patience are felt within his followers as they uphold promises, guard various realms as knights, and serve to keep order against any who would cause mischief.
Chaotic Evil

**Chaotic Evil** **(CE)** is an alignment that may prove difficult for creatures to sustain, and it is the opposing alignment for Lawful Good. They have little regard to order and forgo morality for personal entertainment. Chaotic evil creatures will remain the infamous examples of what others to avoid becoming when selfishness and egotistical views that would threaten a good creature's personality. Instinct and primal urges are endorsed and relied upon, but what is this fun without an audience to witness these acts? Otherwise, life is short-lived without power to back it up. Most demons, trolls, werewolves, and yetis are chaotic evil creatures.
Abandoned Host

**The Abandoned Host** serves as the remnants of the old divinities of Venigus. For one reason or another, these divinities lost their favor from their followers. Perhaps, their only followers were dominated and assimilated into strict beliefs of the then-newfound Primes or tempted to wander off towards the then-encroaching powers of the Desirables. Whichever manner it happened, they are forgotten to time as myths more than divinities. Even their names are lost with only their prominent titles remaining.

Few followers remain holding the divinities of old. With the wane of their faithful, most of the Abandoned Host have fallen into an eternal slumber and returned to a demigod status. Teetering on death, only you and a handful of others can help them. Luckily, they are more open to change for their heralds with flexibility in the Divine Domains which they reflect.
Nabukagi

**布餓；なぶかぎ**

**Translation**: 'always hungry'

**Habitat**: usually possesses young women, or sometimes children

**Diet**: none

## Description

Women who seem to have endless stomachs, or who constantly complain of not having enough to eat, may be the victims of the *nabukagi*. This folk spirit has many variations across Kanton, some of which are more vicious and frightening than others. The common *nabukagi* is described as a small parasite which lives in a woman's stomach and compells her to eat far more than she would normally. However, she never grows fat. Rather, her body becomes almost unable to digest food, and she is consumed by an insatiable hunger which can eventually leave her family destitute.

Possession by a *nabukagi* is said to start off quite indetectable - for example, a woman simply eats a little more than usual at meals. Over time, her hunger becomes more noticeable, and her household's foodstocks begin to deplete rapidly as she eats her way through even the back stores of the pantry. In some versions of the lore, it is said that a *nabukagi* victim will eventually become unsatisfied with a regular diet and will even start killing and eating other humans.

## Methods Against

Starving the victim of a *nabukagi* or making her fast is said to expel the spirit, however this can sometimes backfire and exacerbate the issue. Since the real problem is possession, it is advised that a priest or exorcist be called to remove the parasite from the victim's body.
The Light

* The Light
* Holy Symbol

**The Light**, the **Luminated Guide**, is a mighty demigod idol being that is housed within a celestial crystalline structure. It offers change and redemption for anyone desiring to better themselves in the eyes of the divinities. The Light and its followers will guide those would be redeemers to cleanse darkness within one's soul.
Zane Ironhelm

As he appears in Campaign 1

**Zane Ironhelm** is a former Prorrathian general which now provides consul to Queen Darilith of the Nuiphate Dynasty. He provided insight in the military decisions for Prorrathia during the Three Kingdoms' War to the adventuring party known as the Unfavored Odds. Unfortunately, his corruption, as mandated by the then-emperor Ian Brackenridge, led to a couple of conflicts between the party and him.
Eilistraee

* Eilistraee
* Holy Symbol

Aasimar, bards, drow exiles, elven beastkin, hunters, surface-dwelling Underworld creatures

### Cleric Spells

1st: *liberating command*
3rd: *moonlight ray*
6th: *moonburst*

## Appearances

### Debut

Campaign 3

**Eilistraee**, often referred to as **Lady Silverhair** or the **Moonlit Maiden**, (pronounced *EYEL-iss-TRY-ee*) is the antithesis deity of the Drow pantheon and the goddess of moonlight and muses. She is the protector of the Underworld denizens that long for and return to the surface, at peace with other races, and abandon the practices of following Lolth.

### Relations

**Lolth**

Lolth is Eilistraee's chief enemy. The Moonlit Maiden is infuriated by her mother's evil and corruption, and constantly strove to help the Drow break free from her oppression and find their way back to the surface world.

Lolth ordered the persecution of all the worshipers of the Moonlit Maiden and the suppression of all information and records about her. The Spider Queen's clergy works to hide Eilistraee's existence to the Drow, fearing the impact that such knowledge would have on the status quo. They were particularly wary of the Moonlit Maiden's call, that would lure the dark elves to the surface and show them the beauty of a kind of life that they were denied, and did all they could to prevent the Drow from hearing and feeling it, afraid that they would choose to follow it and abandon the Way of Lolth.
Moth

* Moth
* No Armor

Unfavored Odds

Moth is a member of the Unfavored Odds and a legendary artificer leading her band of mercenaries. She crafted various trinkets and some sets of armor for the herself and the party from time-to-time. Now, she is on her own with her mercenary band. They aid the kingdoms of Thunidal to recover in the aftermath of the Three Kingdoms' War.
Root of Darkness

After the Table Conspiracy, the Nuiphate Dynasty had a seed fester to the North known as the **Root of Darkness**. Upon the adventuring party of the Unfavored Odds taking a quest to Azmar, they later found out of a corruption within the nearby magical forest. Anderious, a druid of dreams, sense a nightmarish presence as they approached. The Root of Darkness began to corrupt the Realm of Dreams. The adventurers shrank to tiny size upon entering the forest due to a mysterious force.

### City of Dreams

After a long-winded journey due to their size, the party came to an overwhelmingly large opaque violet dome. We were unable to enter this dome until Anderious used their Staff of the Dreamweaver to touch it and opened a tunnel into the dome.

Venturing through the tunnel, we entered a city filled with all sorts of faeries and a royal guard with an unknown insignia appeared to take us to their queen, Spectra Shinyrose. Their queen explained they have entered the City of Dreams, and they are the first outsiders to enter her domain without hostility in countless years. The party made an agreement with her to gain her trust, and went to locate the city's guardian. The Arcane Alliance has been kidnapping faeries to be used within their society's status symbols and experiments.

Upon their return within the guardian, a magical stone golem that watches over the domain, Queen Shinyrose told them of the Root of Darkness, once known as the Tree of Wonder, corrupting her people and request the party to remove the blight from the tree. She guided where this tree was located with a rough map and directions.

### Journey to the Netherwood

The journey to the Root of Darkness involved physiological and psychological battles. Each adventurer fought against their own nightmares and lingering doubts. Together, the made efforts to overcome these challenges and become stronger.

To rest for the moment, the Unfavored Odds located a cottage containing a coven of three witches. To gather power and have aid to the City of Dreams while dealing with the Root of Darkness, Xynđev convinced to aid the witches with the troubles in exchange for those aforementioned benefits. The party ventured into a magical tome's demiplane to reveal its secrets.

Two months passed, the party reappeared from the magical tome to experience only a couple of days. The witches upheld their end of the exchange, and the party made headway for the Netherwood tree.

### Travelling Up the Tree

The party travelled up the Root of Darkness and notice the blight was caused by someone who was still present within the tree. Each layer of the tree threw the worst nightmares of the party against them. Ultimately, the Unfavored Odds can face-to-face with the corruptor, Lawrence of the Prorrathia Empire. He planned to sabotage the Dynasty and those non-fiendish folk to terrorize their dreams. The only relief would be to "convert" to the empire's will. Instead, the Unfavored Odds defeated him and he escaped as the Root of Darkness was cleanse by Anderious.
Raffa

> *If that is what you wish for.*
> — Raffa to Eisenhorn during the Attack on Velmark
>
>

Raffa during her debut

Raffa is a marid, a water genie, that is currently trapped in a magical crystal bead. She was introduced to Eisenhorn as a gift from Erica, an ice genasi, while at James Morgan's tavern, the Grumpy Troll. Since her time with Eisenhorn, the two have spent a great deal of time together. One day, she will be freed from that crystalline prison to rule as an benevolent elemental lady of water.