recursal/Fanatic-Fandom huggingface dataset:
Luke Baccarin

## Season History

**Luke James Baccarin** is a contestant on *Escape the Complex 1*.

Luke is the reveled brander of the Donkey Kong Krew. In the fallout of Veronica Alstodt biting the hands that fed her, he concocted a secret pseudo-alliance with only Brian Struck and Kandace Moressey. From there, he secured a handful of strategic wins to defend himself against ex-members seeking vendetta, and under the direction of Brian, lighten the tension between other escapists. Despite his strong showing in flights and in the mission to the concourse, some jury members surmised his brassbound decision-making and follower mentality turned them off; thus, he lost the game in a 7-2 upset against Shania Bissinger.

## Biography

*Retrieved from RLV Network*

**Age**: 25

**Hometown:** Calabasas, CA

**Current Residence:** Aliso Viejo, CA

**Occupation:** Geotechnical engineer

**Three adjectives that describe you:** Fun, brainy, bro

**What do you think will be the most difficult part about escaping the complex?:** Zero access to my phone. I call my parents and text my younger brother every day to check up on them. And I love seeing what my fools are up to on Snapchat.

**Do you have a strategy to win the game?:**I am putting friendship in the front seat and having my puzzle-solving skills ride shotgun. Relationships are essential to avoid being put on the chopping block. I want to know people's secrets, their best days, and their worst. I plan on solving puzzles whenever they benefit me and my closest relationships.

**What are you afraid of?:** Tarantulas and stingrays! They freak me out man!

**My life's motto is:** I try not to bask in the illusion of my own glory.

**Fun facts about yourself:**

1) I can identify the country of origin of over 20 coffee roasts in a blind taste test.

2) I was the first valedictorian of my high school graduating class.

3) I bought my first home out of pocket under a rental-purchase agreement. It is now my weekend getaway that I sometimes rent out on AirBnB.

## Post-*Escape*

* Luke, Shania Bissinger, Lindsey Johnston, Brian Struck, and Seder Walon made a guest appearance on the February 2, 2017 episode of *Morning Crashers Morning Show* on RLV Network to talk about the cast and predictions of the second season.
* Luke became the co-owner of an earthquake engineering firm circa 2019.
Miners Advanced Tips

* Lure Zerg units to Fire Clefts and Acid Pools to kill them faster
* If you plan to pick mechanic, pick Sapper first. Then use the Sapper Mining Grenades on rocks. After all the mines explode, switch back to mechanic. This will give you some early game money boost.
* Early game, allow your allies to "steal" your money from breaking rocks if you feel like you'll have excess money and your allies lacking funds. This can be helpful in letting your mechanics create multiple drills faster.
* Use seismic explosives quickly clear hordes of zerg units. This is useful as many zerg unit will spawn during an earthquake at the Overmind.
* As Sapper, placing a bunch of mining charges can sometimes result in some of your mining charges go through rocks. This is useful as it will damage the most rocks at once.
* As mechanic, you should give your starting items to your teammates as it would benefit them far more than the mechanic.
* Carry a shock grenade if you think you'll be fighting zerg heroes often. Many zerg players will escape at the last second by using the burrow teleport ability. A shock grenade can deny this escape and catch them offguard.
* If you have very low health with no way to quickly heal and your allies have spare reanimators, it may be better to "suicide" and have your ally immediately revive you.
* You can check what items your allies have equipped in this way: Select you hero, press N6, and then select your ally's hero or machine.
* If you know a zerg is spamming creep tumors, it may be wise to invest in geoskanker lvl 3 or sensor towers.
* Ziggers (Sunken Colonies) have a slow and inaccurate attack when it comes to moving targets. Use this to your advantage when assaulting the overmind by acting as a distraction for the ziggers
* Zerg spawns' targetting AI prioritizes miners' heroes. If you have extra health laying around, it may be good to use it to tank damage that might've been on tanks or turrets.
* Gain as much defendable territory as possible. Doing so will dilute the number of zerg that spawn in an area.
* Create choke points with Seismic grenades if you know the zerg will spawn from a Nydus Worm.
* Make sure your team has at least 1 good mechanic as it is essential when attacking the Overmind
* Spam flares on the Overmind to have constant vision.
* Never assault the Overmind during an Earthquake. Massive numbers of zerg will spawn from the Overmind during an Earthquake
* Most importantly, USE TEAMWORK. If you try to solo the game against a good zerg team, you will lose horribly.
Hammers of Ka'az

The Hammers of Ka'az are the military arm of the Sanctum of Ka'az, the religious order that reveres the Mountain Father. They are sent out to keep the mountainholds safe at all costs, and they typically only see deployment in the Underdark. Only dwarves are allowed into this order, and the vast majority of its members are paladins and clerics who have shown unwavering loyalty to the Mountain Father. However, they are sometimes sent far abroad to determine if there are any threats on the surface world that would threaten the Dwarven holds.
Seder Walon

## Season History

**Seder Philip Walon** is a contestant on *Escape the Complex 1*.

Seder is best known for his flirtatious banter with Shania Bissinger and exposing the misguided gameplay of his former ally Veronica Alstodt. He was seen as a defier of the other alliances in play and was ejected in the second Chamber.

## Biography

*Retrieved from RLV Network*

**Age**: 26

**Hometown:** Leon Valley, TX

**Current Residence:** Seguin, TX

**Occupation:** Fitness model

**Three adjectives that describe you:** Athletic, motivational, ruthless

**What do you think will be the most difficult part about escaping the complex?:** Overcomplicating and overanalyzing puzzles. I'm the most extra person I know.

**Do you have a strategy to win the game?:**  I want to win a challenge right off the bat to show my worth to prospective allies, then solidify a keystone group with players smarter and less emotional than me to shield myself from elimination.

**What are you afraid of?:** Piranhas, since I've nearly had my ring finger bitten off by one.

**My life's motto is:** "Sugar is nice, but spice is thrice the advice." It can apply to anything.

**Fun facts about yourself:**

1) I got into kickboxing swearing disposal of my old 220-pound high school lethargy. I did not play a sport growing up and was taunted by old classmates from freshman year through graduation for my obesity. Glad to say, the people I recognize years ago have lightened up even if it's a simple heart emoji and thirst trap attempt.

2) My regular wakeup routine consists of listening to my MP3 player full of Tamia, Hall & Oates, and Lil Wayne.

3) I went on a spiritually awakening retreat in the Rocky Mountains where I camped outdoors without technology for three weeks.

## Journey

### Committee History

 **Seder**

 **Becka**

 **Seder**

 **Becka**

 **Ejected**

## Post-*Escape*

* Seder and Shania Bissinger appeared as interviewees and spectators at the Web.com Tour's Price Cutter Charity Championship on August 14, 2016, in support of professional golfer and *Big Break The Palm Beaches, FL* competitor Richy Werenski.
* Seder, Luke Baccarin, Shania, Lindsey Johnston, and Brian Struck made a guest appearance on the February 2, 2017 episode of *Morning Crashers Morning Show* on RLV Network to talk about the cast and predictions of the second season.
* Seder got married to his girlfriend Whitney (née Clarkson) of one year on December 14, 2017.
* Since the show, Seder was certified as a personal coach and currently works for Orangetheory Fitness.
Newbie FAQ

## What is Mar-Sara Miners

Mar-Sara Miners is an 8 vs. 4 team game where the miner team's goal is to kill the Overmind as quickly as possible while the zerg team's goal is to delay the miners long enough to destroy them all.

## Why Should I Play?

Because its' fun! It's probably in my opinion the funnest Zerg vs Terran team game in the arcade. Plus it could help you learn Russian if you play on EU :))))

## Which Team is Zerg and which Team is Terran in the Lobby?

You actually pick which team you want to be on when you're inside the game. The 6 vs 6 lobby setup doesn't really make sense. If too many people opt in for one side, the game will auto balance and force people to be in a team they didn't pick.

## Which Team Should I Play For If I'm New?

Generally, Zerg is easier to understand as it's more straightforward starting out. However, it really depends on the players inside the game and whether they are willing to help and guide you.

The most noob friendly role in Zerg is the Zergling while in Miners, it is the Sapper.

## How Do I Get Items For My Hero?

Miners can buy them in Workshops (Engineering Bays) and Service Station (Factory), while Zerg players buy them in the Evolutionary Control (Evolution Chamber). The shops are shared amongst the team. For miners, however, the items within the Workshop depends on the role of the hero that built it. Sometimes if you buy an item but your hero is not near the Workshop, the item will just be dropped in front of the shop, so don't forget to pick them up by RIGHT CLICKING. However, if your inventory is full, you wont be able to pick them up. Your inventory equip slots are located bottom right. They are also available with your Numkeys.

## How Do I Upgrade My Items?

To upgrade items, first you must have sufficient skill points required to upgrade the item. Next, you must have the item equipped and you must be next to the shop of your team.

Now you just have to LEFT CLICK the item in your inventory to upgrade.

## Can I Sell Items to The Shop?

No, there is not a way to sell items back to the shop.

## I Died, Can I Be Revived?

Yes! Zerg player revive automatically near their hatchery while Miners must be revived by a teammate. A miner can be revived when a teammate uses a reanimator near the place where the miner died. Every miner starts with a reanimator so revives should be often.
Mar Sara Miners Wiki

## Welcome to the Mar Sara Miners Wiki

This Wiki was started to help people understand how to play the custom game: *Mar-Sara Miners*

## What is Mar Sara Miners?

Mar Sara Miners is the successor of the custom map "Miners" from WarcraftIII with a new setting and numerous other innovations. The game consists of 8 Miners vs. 4 Zerg players. Miners dig tunnels, build and protect their base, upgrade their heroes, and try to gather enough resources to survive long enough to destroy the Overmind, located at the bottom right of the map. The Zerg try to delay the miners' progress and build enough spawners to eventually overwhelm the miner's defenses.

The game was created by Sidri and Madcat. The official place to discuss Mar Sara Miners is vk.com/marsaraminers

However, the developers and most of the community are Russian so a lot of the discussion will be in Russian.

## Game Guide

Newbie FAQ

Miners General Guide

Miners Advanced Tips

Zerg General Guide

Zerg Advanced Tips

Role Specialized Guides (Click Below to view)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Becka Hinden

## Season History

**Becka Hinden** is a contestant on *Escape the Complex 1*.

Becka is infamously known for peeing herself in front of several escapists during the first flight. Out of determination to not be distinguished as the first ejected, she befriended Taurus Lozzaine and became part of Stars Alignance. The logically strongest of the trio, her reputation as a Vegas illusionist made her a midrange threat. She was blindsided after Tommy Frazier shortlisted her in the cellar quadrant, leaving wiggle room for Brian Struck to rally against her. On the jury, she voted for close ally Shania Bissinger to win.

## Biography

*Retrieved from RLV Network*

**Age**: 24

**Hometown**: Galesburg, IL

**Current Residence**: Columbia, IL

**Occupation**: Magician's assistant

**Three adjectives that describe you**: Adventurous, silly, modern

**What do you think will be the most difficult part about escaping the complex?**: Having to acknowledge other people's thoughts because I tend to be selfish and think for only myself.

**Do you have a strategy to win the game?**: I have a lot of artistic and mechanical skills in how things are assembled, and I know the tricks of the trade of professionals working in the entertainment industry to misdirect and engage people to do something, so sticky situations will be to my advantage.

**What are you afraid of?**: My grandmother showing up in the game.

**What do you plan to do if you win the grand prize?**: I moved back to Illinois after touring around California to help my mom battle her moderate osteoporosis. I would love to be able to pay off her medical bills. As for the rest of the money, I want to take her, my dad, my annoyingly perfect younger brother, and myself on a luxurious vacation to the French countryside. My parents have been the rock and I want to give back in a truly relaxed way where we can just enjoy each other's company and sip champagne like the rich.

**Fun facts about yourself**:

1) I worked as an intern and performer for Criss Angel's Mindfreak show in Las Vegas out of high school!

2) I once chased a lost dog into the backwoods and got lost myself. When I traced my steps back to my home safe, I discovered there was a citywide search party looking for me on TV.

3) I can play the tuba.

4) I used to have a bad habit of shaking my legs while sitting as a tween. My grandma would put a giant bag of ice on my kneecaps just to punish me for it.

## Journey

### Committee History

 **Seder**

 **Becka**

 **Seder**

 **Becka**

 **Ejected**

## Post-*Escape*

* Since the show, Becka moved back to Las Vegas and currently works for stage productions at Planet Hollywood Resort & Casino and took on waitressing.
Society of Sprockets

The Society of Sprockets are an eccentric group of inventors and also a religious order devoted to Rizzlesprong. They spend all of their time coming up with the most useful, efficient, or downright crazy inventions that they can. Many of their inventions are then sold to the Dwarven mountainholds, or the deep gnome settlements. Though gnomes make up the majority of the group, others who pass the tests may join as well. The tests are administered by whatever members are free at the moment, and they contain tests that stretch the will, intelligence, imagination, and incredulity of all those who undertake them.
Ultralisk Guide

## Role

The Ultralisk is the tankiest Zerg hero. It excels in assaulting positions heavily fortified by turrets and barricade, thanks to it's large health pool and splash damage. While the Ultralisk soaks all the fire from the enemy, it's allies can dish out the damage. However, the Ultralisk is heavily dependent on items to reach full tanking potential, has the lowest damage, movement speed, and energy. Also, because it is melee, mines are a hard counter to the Ultralisk.

## Skill Points and Items

As with all Zerg heroes, you should prioritize the first 4 skill points into claws for faster mining with 2 into mutation, for energy. You level up mutation further to 4, if no one on your team is using geysers.

### Build Order

Get 9 carapace so that you can be a more effective tank, while being able to get level 3 sharp claws. Then upgrade claws while keeping mutation to a minimum of 3. Putting skill points in to claws will allow you to buy and upgrade armor from the shop. This build will let you gain items, but because of your low mutation, you are somewhat dependent on terrazine for supply. Also, high carapace means you should probably focus on roach spawners.

### Ideal Setup

The ideal setup for items would be: Level 3 claws of either type (To mine very fast and deal damage), 2 level 3 Thickened Carapace (Extra tankiness), and level 3 Energy Glands(Compensate for Ultralisk's low energy pool).

## Strategy

Early on, you should try to take advantage of the splash damage that you have to damage as many rocks as you can at once. This is very important because of the Ultralisk's poor damage output.

Later on in the game, after you got enough items, try to coordinate with your team to assault locations together as you'll be the tank and they'll dish out the damage. Don't forget to use Nydus Worms too. Just watch out for spider mines and tanks as they are your primary counters.

Abuse your tankiness to spread creep with impunity while attacking and provide vision for Ziggers. Even if you don't deal a lot of damage, it'll still take a long time to chase you off, providing valuable time and space for your allies.
Hertleinstraße

stadt — land — fluss - essen — laufen — wohnen - spiel — studium — hotel

Die **Hertleinstraße** in Erlangen ist eine Querstraße der XXYYzzTTstraße im Stadtteil **Innenstadt**, ………die an der südl. xyzzzstraße]] beginnend nach Süden etwas ansteigend zum Uniplatz führt.

von …… bis ……, Lage, Länge
Angabe|fehlt|noch

Querstraße
Sackgasse in den Platz Angaben|fehlen|noch

Plätze und Grünanlagen im Straßenverlauf
Marstallwiese, Platz vor der Heuscheuer

Haltestellen/Bahnhöfe/Taxi/ÖPNV/Parken
ja, noch keine — Angabe|fehlt|noch

Markante Gebäude
keine-bzw.-Angabe|fehlt|noch

Was sagt der Name, Bedeutung??
Angabe|fehlt|noch

Weiterer Verlauf
entfällt - Angabe|fehlt|noch
Karte, Verweis auf Stadtplan etc.
Angabe|fehlt|noch

### AnliegerInnen, Bauwerke, Denkmale

* Musterstr. 1: CStttt

* Hauptstr. 2: bbb

* Hauptstr. 3: dddd

* Hauptstr. 4: mmmm

* Musterstr. 5: nd

* Musterstr. 6: A bc

* Musterstr. 7: wwwww

* Musterstr. 8: eee4

* Musterstr. 9: kkkk9

* Musterstr. 10: ggggg

* Hauptstr. 11: zzzz

* Hauptstraße Nr. 12: tttt

* Musterstraße Nr. 13: vvv

* Musterstraße Nr. 14: eee14

………

### Medien

* xxx, S. xxx-xxx
* *Siehe auch:* das **Straßenverzeichnis**, Liste der Straßen (anderer Dateiname: Erlanger Straßenverzeichnis )

**Dieser Artikel ist ein Stub.**

Du kannst ErlangenWiki Wiki helfen, indem du ihn erweiterst.

(Stand: 2024)
Gromshosa

Gromshosa is the god of chaos and demons. He is inscrutable in his actions, and no one except he himself knows what his next actions will be. There are a few cults devoted to his worship, but they are all eventually driven to madness trying to divine his plans. From the Abyss, he sends forth hordes of demons to battle the devilish followers of Skarjek. Many monstrous creatures were crafted by Gromshosa and set loose on Aedrith to sow discord, and the goblinoids pay particular allegiance to this god. His symbol is a swirling, chaotic pattern that is never drawn the same way twice.

Tenets:

* Sow chaos.
Rebuild & Reborn: Creator's Wiki

Click here to Start.

## Welcome to the Wiki, I guess

If you're reading this then chances are this wasn't meant for you. As a game designer I found comfort in using Wikia as an effective organization tool for my game I'm developing. I doubt there's a way to make this private but if you're here and for whatever reason find interest in this wikia, go ahead and read whatever you wish. Just there's nothing for anybody but me to contribute here.

## Rebuild and Reborn - An RPG Maker MV Game

The core experience? You're a disciple of an evil dragon who's ravaged the land, and once you've seen the pain and sorrow brought upon others, you turn on the dragon and help rebuild the land, and helping its inhabitants through well thought out characters, stories and vast areas to explore, collecting materials to rebuild the lives of those affected.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Deep Wardens

The Deep Wardens are the agents of the triton empire that are sent to the surface. Their goals are many, but typically they look to spread goodwill with the surface dwellers and help them with any problems they might have. The end goal of the Deep Wardens is to create a strong alliance with those who live on the surface so that they may have allies should a catastrophic event befall the land. They are all capable warriors, but they are also well-versed in the arts of diplomacy as well.
Nürnberger Straße

stadt — land — fluss - essen — laufen — wohnen - spiel — studium — hotel

Die **Nürnberger Straße** in Erlangen ist eine Fortsetzung der Hauptstraße im Stadtteil **Innenstadt**, nach Süden.

xyzzzstraße]] beginnend nach Süden etwas ansteigend zum Uniplatz führt.

von …… bis ……, Lage, Länge
Angabe|fehlt|noch

Querstraße
Sackgasse in den Platz Angaben|fehlen|noch

Plätze und Grünanlagen im Straßenverlauf
Marstallwiese, Platz vor der Heuscheuer

Haltestellen/Bahnhöfe/Taxi/ÖPNV/Parken
ja, noch keine — Angabe|fehlt|noch

Markante Gebäude
keine-bzw.-Angabe|fehlt|noch

Was sagt der Name, Bedeutung??
Angabe|fehlt|noch

Weiterer Verlauf
entfällt - Angabe|fehlt|noch
Karte, Verweis auf Stadtplan etc.
Angabe|fehlt|noch

### AnliegerInnen, Bauwerke, Denkmale

* Musterstr. 1: CStttt

* Hauptstr. 2: bbb

* Hauptstr. 3: dddd

* Hauptstr. 4: mmmm

* Musterstr. 5: nd

* Musterstr. 6: A bc

* Musterstr. 7: wwwww

* Musterstr. 8: eee4

* Musterstr. 9: kkkk9

* Musterstr. 10: ggggg

* Hauptstr. 11: zzzz

* Hauptstraße Nr. 12: tttt

* Musterstraße Nr. 13: vvv

* Musterstraße Nr. 14: eee14

………

### Medien

* xxx, S. xxx-xxx
* *Siehe auch:* das **Straßenverzeichnis**, Liste der Straßen (anderer Dateiname: Erlanger Straßenverzeichnis )

**Dieser Artikel ist ein Stub.**

Du kannst ErlangenWiki Wiki helfen, indem du ihn erweiterst.

(Stand: 2024)
Kirk Harshaw

## Season History

**Kirk Harshaw** is a contestant on *Escape the Complex 1*.

Known for his mutiny from the Donkey Kong Krew after feeling disdained by various members of the alliance, Kirk convinced his closest ally Hayden Flank in joining Tommy Frazier to form the Tomahawk Trio. Kirk managed to be an overbearing, but well-liked leader among his group in the start, being handed safety three consecutive times in the first quadrant. He incited controversy when he referred to his old alliance as "those other dumb pansies" which Lindsey Johnston blew the whistle on and caused a rift between him and Luke Baccarin. He was ejected by Shania Bissinger in the penultimate flight, who he would vote for on the jury to win, and gave Luke a memorable harangue on "basic kindness".

## Biography

*Retrieved from RLV Network*

**Age**: 33

**Hometown**: Reading, PA

**Current Residence**: Brooklyn, NY

**Occupation**: Tabloid writer

**Three adjectives that describe you**: Cunning, flavorful, dramatic

**What do you think will be the most difficult part about escaping the complex?**: Leaving my hubby at home. He breathes freshness into any room he enters, and playing the game without him is going to be gut-wrenching.

**Do you have a strategy to win the game?**: Opening up about myself as someone within the arts, and not flagrant journalism, will be my first step. Nobody will trust me if they knew my day job was spreading celebrity gossip. For puzzle challenges, I have trained myself to solve different sizes of Rubik's cubes and skimmed between the lines in riddle books to mentally and literally prepare for an extreme escape room mission.

**What are you afraid of?**: Dislocating any part of my body. The pain is insufferable.

**What do you plan to do if you win the grand prize?**: I plan to move to Manhattan with a bonus like that. A Victorian townhome with a rooftop jacuzzi is something I've dreamt and been in the market for since moving out of my buddy's attic.

**Fun facts about yourself**:

1) I run my own blog called "Dis/honourable Mentions".

2) Back in college, I hooked up with a baseball player I had a massive crush on during a trip to the beach.

3) I have steered a fishing boat for a sick captain back to shore minutes before a severe thunderstorm.

## Journey

### Committee History

 **Ejected**

### Voting History

^1 In the second flight, Kirk was awarded Penthouse privileges by Tommy.

^2 In the third flight, Kirk was awarded Penthouse privileges by Hayden.

^3 In the fourth flight, Kirk was awarded Penthouse privileges by Tommy.

## Post-*Escape*

* Kirk and his ex-husband Terry Sydney divorced in April of 2018.
* Around 2020, Kirk discontinued his "Dis/honourable Mentions" blog and became an adult film actor.
Lazarttstraße

stadt — land — fluss - essen — laufen — wohnen - spiel — studium — hotel

Die **Lazarttstraße** ist in Erlangen eine Querstraße der Hauptstraße im Stadtteil **Altstadt**, die an der westl. xyzzzstraße]] beginnend nach Osten etwas ansteigend zumR xyz führt.

von …… bis ……, Lage, Länge
Angabe|fehlt|noch

Querstraße
* xx
* yy

Sackgasse in den Platz Angaben|fehlen|noch

Plätze und Grünanlagen im Straßenverlauf
Marstallwiese, Platz vor der Heuscheuer

Haltestellen/Bahnhöfe/Taxi/ÖPNV/Parken
ja, noch keine — Angabe|fehlt|noch

Markante Gebäude
keine-bzw.-Angabe|fehlt|noch

Was sagt der Name, Bedeutung??
Angabe|fehlt|noch

Weiterer Verlauf
entfällt - Angabe|fehlt|noch
Karte, Verweis auf Stadtplan etc.
Angabe|fehlt|noch
### AnliegerInnen, Bauwerke, Denkmale

* Hauptstr. 1: CStttt

* Hauptstr. 2: bbb

* Hauptstr. 3: dddd

* Hauptstr. 4: mmmm

* Musterstr. 5: nd

* Musterstr. 6: A bc

* Musterstr. 7: wwwww

* Musterstr. 8: eee4

* Musterstr. 9: kkkk9

* Musterstr. 10: ggggg

* Hauptstr. 11: zzzz

* Hauptstraße Nr. 12: tttt

* Musterstraße Nr. 13: vvv

* Musterstraße Nr. 14: eee14

 stadt — land — fluss - essen — laufen — wohnen - spiel — studium — hotel

**Lazarttstraße** ist ein Stadtteil von Erlangen

### Medien

* xxx, S. xxx-xxx
* *Siehe auch:* das **Straßenverzeichnis**, Liste der Straßen (anderer Dateiname: Erlanger Straßenverzeichnis )

**Dieser Artikel ist ein Stub.**

Du kannst ErlangenWiki Wiki helfen, indem du ihn erweiterst.

(Stand: 2024)
Naturkundliche Sammlung

Die **Naturkundliche Sammlung** in Bamberg entstand als Mix aus fürstlicher *Wunderkammer* und den Anfängen systematischer Forschung.

………

Die **Naturkundliche Sammlung**in einer typischen Bibliotheksarchitektures gibt auch ein Löwenfell und Anthropoiden, aber diese Sammlung besticht mit der Vogelwelt

**Dieser Artikel ist ein Stub.**

Du kannst ErlangenWiki Wiki helfen, indem du ihn erweiterst.
Orchidcloud

## Family

### Mate(s)

Elmpelt (formerly), Pheasantclaw (formerly), Spiketail (formerly), Crowtalon (formerly), Rookshade (formerly), Frostleg

### Son(s)

Bristleflame, Breezestreak, Sneezestorm, Wheezeclaw, Shrikepaw, Splinterpaw, Limekit

### Daughter(s)

Sunmist, Blackrose, Branchstorm, Oriolewing, Sparrowthorn, Dustwillow, Willowdust, Acornpaw, Lemonkit

Orchidcloud is a calico she-cat with blue eyes.
Escape the Complex 2

***Escape the Complex 2*** is the first edition of the American reality competition show *Escape the Complex*. The season aired from April 4, 2017 to June 27, 2017.

## Twists

* Quadrant I
* Quadrant II

## Escapists

Stirling Fremona
 **Winner**

Nicky Yermo
 **Runner-Up**

Jill Bohacek
 **Jury**

Miranda Figueroa
 **Jury**

Devon Brockstein
 **Jury**

Dex Abie
 **Jury**

Aubré Pirsela
 **Jury**

Cristian Villega
 **Jury**

O'Dre Dodson-Macaulay
 **Jury**

Kayla Hylo
 **Jury**

Patrik Das Antas
 **Jury**

Jonie Presbyth
 **Ejected**

Avalon Graeagle
 **Ejected**

Nadine Marscall
 **Ejected**

Raymondo Buruca
 **Ejected**

Winter Saienni
 **Ejected**

### Alliances conceived

* Fast and Furious - Dex and Nicky
* Jocks - Cristian and Stirling
* Pair of Royals - Jill and Devon
* South Central - Aubré, O'Dre, and Patrik
* Strikers - Cristian, Dex, Jill, Miranda, and Stirling
* Turtleneck Geniuses - Nadine, Patrik, and Winter
* Youngblood - Aubré, Avalon, Devon, and Kayla
Mein.erlangen

... ist der Name der Tourismus-facebook-Seite der Stadtverwaltung.

# https://m.facebook.com/mein.erlangen/ Seite bei facebook

Feb 2019: über 13.000 Fans hat die Seite.

**Dieser Artikel ist ein Stub.**

Du kannst ErlangenWiki Wiki helfen, indem du ihn erweiterst.

## Fotoausstellung - MEIN ERLANGEN

Es gab unter dem Namen 2013/14 auch eine besondere Fotoausstellung - MEIN ERLANGEN

Foto-Ausstellung des **Stadtmuseums Erlangen** - Asylbewerber/innen aus den Wohncontainern Michael-Vogel-Straße zeigen ihre Impressionen 21. September 2013 – 9. Februar 2014 In der Politik und besonders in der Bevölkerung gibt es seit einiger Zeit in Erlangen wie andernorts heftige Diskussionen darüber, wie und wo Asylbewerberinnen und -Bewerber untergebracht werden können und sollen.Die Foto-Ausstellung "Mein Erlangen" zielt darauf ab, die Menschen, um die es dabei geht, stärker in den Fokus zu nehmen und ihnen gleichzeitig die Möglichkeit zu bieten, ihre Situation selbst darzustellen. Durch diesen Blickwechsel soll es den Asylbewerber/innen ermöglicht werden, ihre persönliche Perspektive in die Diskussion einzubringen.

Die Bewohner/innen der Erlanger Flüchtlingscontainer wurden gebeten, ihre Sicht auf Erlangen und ihren Alltag fotografisch zu dokumentieren und Dinge, Orte, Personen und Stimmungen aufzunehmen, die ihnen wichtig sind, gute wie schlechte. Für die Fotos wurden analoge Einwegkameras verwendet, die den Charakter der Momentaufnahme und der persönlichen Sichtweise betonen. Gemeinsam mit den Bewohner/innen wurden über drei Monate hinweg Fotos ausgewählt und mit ihrem Einverständnis Gespräche aufgenommen. Diese Aufzeichnungen finden sich - sprachlich überarbeitet - in den Bilderläuterungen wieder.

So werden die Besucher dazu eingeladen, sich auf die neuen Sichtweisen einzulassen. Ergänzend sind im letzten Ausstellungsraum einige bereits im vergangenen Jahr entstandene Fotografien von Kilian Reil zu sehen. Die Porträts des Erlanger Fotografen bieten einen intimen Blick auf Erlanger Asylbewerber/innen, der ihnen Raum bietet und ihrer Würde gerecht wird.

Die Foto-Ausstellung wurde konzipiert von Annasophia Heintze.

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Main Characters

Although the game will feature many characters, there are Six (6) characters in which can be a part of the main party during the journey. Two (2) of which are required characters, and the other four (4) are recruited through side quests.

## Main Characters

Main Character (Tempest) (required)

Shiloqy Roment (required)

Uria Questeria (recruited through side quest)

Tiberion Cybeck (recruited through side quest)

Fury (recruited through side quest)

Sekyu (recruited through purchase)
Main Areas

This section includes all the main central locations in East Rokyo plus smaller side areas, but majority of any lore will be in the Lore section.

These areas are where the majority of the game's side quests, residents and events take place.

## Main Territories

Heaven's Rock (area for final dungeon, origin of main character) (many rioters are gathered here and made camp here)

Calcora (one of the 3 main territories) (largest of the main areas, has the most people and prosperity)

Yomat (one of the 3 main territories) (Smallest of the territories, main home of those who worshiped the Dragon.)

Aqua Sefera (one of the 3 main territories) (The territory closest to the ocean, so the economic capital for fishing)

###

## Side Areas

These areas are not the main hubs in game, dungeons or Overworld areas. These areas are places such a haunted mansion in the middle of nowhere, a very small village out of the main areas, a strange monument, etc.
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Thunder Caller

The Thunder Caller is a primordial creature and a massive dragon-like feathered serpent that is wreathed in a tempestuous storm. Wherever the creature goes, the storm follows. It can direct the storm to do its bidding, which could easily destroy any settlement that gained its ire. Luckily, the Thunder Caller prefers the solitude of the skies, leaving only deadly storms in its wake as it flies across Aedrith.
Crux Steelhorn

Crux was born into the pirate life as his father was a Freebooter at a young age they were sailing the the Toils where a rouge wave destroyed there both and most of the crew.  Clinging to some shipwreck Crux found himself on the icy shores of  one of the islands.  A man with two wolves following him walked over and  helped Crux up.  The man was warm to the touch and had a stoic look about him.  Once on his feet Crux looked for more survivors not seeing any other bodies he turned back to talk the the man that helped him up to see nothing not even a footprint in the snow. Soon Crux heard shouting as he turned to see a group of men running towards him these were some of Bolfnar's Chosen.  Not knowing then, but Bolfnar blessed the young minotaur and since that day Crux has been trying to prove his worth as one of Bolfnar's Chosen.
Shiloqy Roment

Shiloqy Roment default image

Shiloqy Roment is a young 18 year old man, who lived in Yomat. He was a victim of Chorus' attack on the country of East Rokyo. Although only suffering minor injuries, his was soon to be wife Foria was killed during the attack. He decided to join Tempest in his quest to repair the world and kill the dragon responsible for all the disasters.

## Classes

Shiloqy has the following classes:

###

### Swordsman

Shiloqy starts as a Swordsman. Although young, he started learning swordplay when he met his fiance, Foria. Very naive, his sword play is very clumsy and he has much to learn with it. However, this is not to say he's terrible. When Shiloqy wields his blade, the fight is almost never one sided.

### Arcane Knight

After a side quest where Shiloqy gains closure over Foria's death, and her spirit resides within him, he awakens his full potential as a swordsman. His duelist style is now perfected and his once poor elemental prowess now blends better into his fighting style.
Runekeepers

The Runekeepers are a group of Dwarven mages who safeguard the secrets of the arcane within Dwarven society. They will take any dwarf child who shows sorcerous blood or magical aptitude at a young age. After years of intense training, they will allow the dwarf to return to society, and they will offer them a place within the Runekeepers if they wish. They have perhaps the greatest mastery of magic in the area other than the elves of Sawythil.
Sekyu

Sekyu

Sekyu is a combat-oriented robot designed by Dominic Kaizer. Sekyu is different from other party members in how her playstyle and potential all lies within how the player builds her, with unique equipment and the moves that have to be downloaded into her program, all available through purchase.

## Stats

All of Sekyu's base stats are 1/5 (Abysmal), making her have the lowest base stat total of any character. This is offset, however with the ability to equip her with unique equipment to skyrocket her stats to fit the combat style of any variety according to the player.

## Equipment

This category is what makes Sekyu stand out from other characters. She cannot equip basic auras, armor, or weapons that other characters can, but instead have her own unique class of equipment to buff her stats.

**Core Processor:** Equipment that determines Sekyu's main stats (HP, MP, ATK, DEF, MATK, MDEF, AGI, LUK)

**Mod Chips:** Equipment that change Sekyu's Parameters (Regular, Ex, and Sp.). There are 3 slots for this.

**Mainframe:** Equipment that change Sekyu's Base Elements (both offensively and defensively).

**Automations:** The weapons exclusive to Sekyu.

## Skills and Abilities

Sekyu only knows one move by default, a simple physical attack move and does not learn any other skills through level up. Instead, she can be taught moves through download by purchasing them from Dominic Kaizer. There will be an extensively large list of a variety of moves for this.

## Story

Sekyu is a powerful combat robot designed and built by Dominic Kaizer at Aqua Sefera. One year exactly before the attack on East Rokyo, Dominic had a dream where the entire country was brutally attacked and that he was one of the few that were capable of bringing justice. However, Dominic was always sickly and was never able to leave his home too often, so he was left in a conundrum. After attempting to warn the town of the future, he was dismissed as a boy who cried wolf with only his older sister, Sekyu Kaizer believing him.

After his denial, he dedicated his entire next year into designing and building a machine capable of stopping such a threat. Dominic using all of his resources worked tirelessly on this machine with Sekyu assisting, however was not capable of managing his resources and being fast enough to finish it before the attack finally occurred. After Chrous's attack on East Rokyo, Dominic's older sister died from injuries associated with the attack. Heartbroken, he finished the robot in which was only capable of basic combat, and named it after his fallen sister.

Project Kaizer: Sekyu was completed but too weak to be of much use. Dominic knew exactly what he needed to build to make the robot better but no longer had the resources to do so. When the MC and team meet Dominic they gather the materials to help make Sekyu stronger, and eventually recruit Sekyu onto the team, where Dominic, although not present, can assist in avenging the country and his sister through his mighty machine.
Pasjeera

Pasjeera is the ruler of the watery depths of Aedrith's oceans and seas. She created most of the creatures that reside there, though he proudest accomplishment is the creation of the tritons. Pasjeera created the tritons to serve as arbiters and guardians of her underwater realms. She believes in protecting those who need protection, and she has no tolerance for bullies or those who desecrate her aquatic creations. Besides empathetic guardianship, the trait she values most in followers is patience. She does not tolerate those who make rash decisions or are hotheaded in nature. Her symbol is a crashing wave.

Tenets:

* One should protect those who cannot protect themselves.
* One should be patient in all things. Many times situations must simply be weathered until they resolve themselves.
* One should protect the denizens of the sea and slay aberrant aquatic abominations with impunity.
Tarrasque

The Tarrasque is a primordial creature that slumbers within one of Aedrith's twin moons. It is a fierce creature that is fifty feet tall, seventy feet long and covered in a reflective carapace. The creature can easily swallow giants with a single gulp at terrifying speed. Should it ever be roused, it could easily consume all life on Aedrith. During the End Times, it is said that the tarrasque's moon will split open, and the creature will fall to Aedrith. Once it has landed, the tarrasque will consume all life on the surface until nothing is left.
Old One

The Old One, Cthulhu, is a primordial deity. He was imprisoned in the core of Aedrith by the forgotten gods in prehistoric times. Should he ever awaken, he will consume all of Aedrith with his madness, as he already has once before. He created the aboleths, and they still haunt some of the deeper places of the underdark. His cultists are typically insane and seek to spread his influence, with the ultimate goal being waking him. He promises his followers unlimited power should he be wakened. Most of those loyal to him gradually feel his influence as a whispering voice in their head that grows louder over time. His symbol is a likeness of his tentacled head.
Gray Wolf

The Gray Wolf is a primordial creature. It is formed half of mist and can appear suddenly from a large fog. It contents itself by devouring groups of creatures that it ambushes once every few months. Some have attempted to hunt the Gray Wolf, but their weapons simply sail through the creature as it rips them to shreds.
Freebooters of the Maw

The Freebooters of the Maw are a loose collection of pirate gangs that operate in the seas around Eddenroth's Maw and the Gulf of Omens. They will attack nearly any vessel in the sea, and when hunted, they will disappear into the craggy mountains to escape authorities in the area. Captain Ironhoof is currently the only who roughly oversees their actions, though each captain acts with autonomy. He is the fiercest of the captains, and he has murdered any who would question his leadership.
Burt Rubbins

Burt Rubbins is a mountain Dwarf who was stolen from his family in the middle night and whisked away to a small university in the woods, where he was kept prisoner and forced to learn dark necromantic arts. He wasn't an ideal student, and frequently used his knowledge of magic to prank his teachers and other students, and for other general tomfoolery. Eventually, the powerful necromancers in charge of the school had enough of his antics, and decided to eliminate him. Rubbins found a way to escape and wound up in Aedrith, where he lives life one day at a time doing whatever strikes his fancy.
World Turtle

In the beginning, there was the World Turtle. After swimming through the Astral Plane for eons, it became tired and began to rest. During its rest, many creatures came by to feed off the World Turtle. Eventually, the old turtle could take no more, and he died. The energy of his life force floated for a while before coalescing around his thick shell.

There is no way to be certain of the events that followed, but some of the Primordial Gods, many of which have been forgotten by modern mortals, arrived and saw an opportunity. They began to weave the energy hanging around the shell, and with it they formed the Prime Material Plane, what mortals call Aedrith.
Brorilsted

Brorilsted is the keeper of the home and the bringer of merriment. He is said to live in that moment after a long journey when a traveler finally hangs their cloak in their own home. Brorilsted is focused on family as well as home, so he is a revered figure to expectant mothers. Tavern owners and innkeepers also tend to worship him, as he also embodies the spirit of celebration and comfort. He is also the god of civilization, and as such he has helped in the creation of many bastions of humanity within the unforgiving climes of Aedrith. Sometimes he will send his twin daughters Toryl and Helvia to smite those who threaten civilization itself. His symbol is a fireplace containing a burning fire.

Tenets:

* One should provide comfort and merriment to those who need it.
* One should seek to tame and colonize the wild areas of the world.
* One should build a home to create a sense of permanency in their lives. Filling that home with a family should be one of their chief concerns.
Rizzlesprong

Rizzlesprong is the creator of the gnomes. Whenever Rizzesprong has appeared to his children, it has been in the form of an old gnome draped in toolbelts. He spends most of his time creating new inventions in his own parallel dimension. He typically only imparts his inspirations to his most devout followers, and it is said that he reserves great power for those who devise something that even he finds ingenious. From time to time, he will reveal himself to particularly creative gnome and take them on as apprentices. These apprentices serve out their years working alongside him in his eternal workshop. His symbol is a brass cog.

Tenets:

* One should always seek to create new things. Contentment is an enemy, and stagnation is the only true evil.
* One should not be obstinate in their thinking, new ideas are the lifeblood of creativity.
* One should not waste their labor on tasks best completed by beasts of the field.
Dunkelgreifer

Viele Abenteurer sind dieser gefährlichen Kreatur schon zum Opfer gefallen. Sie hängen meist in dunklen Umgebunden an Bäumen oder Höhlendecken. Falls sich ein Ziel unter ihnen wieder findet, lassen sie sich fallen. Durch die Fallgeschwindigkeit, ihre großes Fangmaul und die dadurch enstehende Wucht ist dieser Angriff meist tödlich. Sollte das arme Opfer diesen Angriff überleben, beginnt der Dunkelgreifer das Opfer mit seinem zweitren Maul zu behacken. Dies alles geschieht, während der Dunkelgreifer sein Opfer weiter fest im Griff hat.
Half-Orc

Half-Orcs are resulted of the unfortunate coupling of humans and orcs. Occasionally, when orcs raid the villages of the Toils, some human females will survive the onslaught, and then they give birth to their greatest fear nine months later: a monstrosity. Half-Orcs tend to be thrown into the freezing waters of the Toils, or more callous humans will dash their heads against rocks. Shamans will brew potions to kill the creature before it is born if they have knowledge of the coupling.

Despite all their best efforts, half-orcs are born into the world sometimes and grow to the point where most would feel bad about ending their life. The majority of these half-orcs can be seen roaming the lands as exiled mercenaries, trying to feed their inborn lust for battle. City-states will sometimes employ them to send on what amount to suicide missions into unexplored lands. Regardless, it is incredibly rare to see one of these creatures living among a settled human population. The Stunted Lands are one place that they can find solace, as the halflings are more than happy to give them shelter if they agree to fight against their green-skinned kin.

The appetite for battle is within each and every half-orc. Some can keep these compulsions at bay when around civilized folk, but sometimes they succumb to their bloodlust and begin trying to slaughter everything within sight.

* **Ability Score lncrease.** Your Strength score increases by 2, and your Constitution score increases by 1.
* **Age.** Half-orcs mature a tittle faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Alignment. Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
* **Size.** Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over six feet tall. Your size is Medium.
* **Speed.** Your base walking speed is 30 feet.
* **Darkvision.** Thanks to your orc blood. you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light. and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Menacing.** You gain proficiency in the Intimidation skill.
* **Relentless Endurance.** When you are reduced to O hit points but not killed outright, you can drop to I hit point instead. You can't use this feature again until you finish a long rest.
* **Savage Attacks.** When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
* **Languages.** You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Solfar

Solfar is the god of the sun. Each dawn, he hops astride his shimmering mount, a fiery phoenix, and ascends into the sky, fighting back the shadows that claw at the sun. He is at constant war with the Ravening Wing, and he fights with ferocity each day, though he knows that he will one day fail in his task. Once the shadows are beaten back, Solfar throws his mythical spear, Dawncaller, at the sun and then uses his magical tether to drag it high into the sky. Being the god of the sun, Solfar is the enemy of shadow and darkness, as well as all creatures that dwell there. Purity is a trait that he values greatly. His teachings send followers out to destroy all the creatures who make their home in the dark places of the world. He is also worshipped by the farmers of the Snowbreaks, since they could not feed their kinsmen if not for the sun rising each day. His symbol is a blazing sun.

Tenets:

* One should strive toward purity of mind and body.
* One should seek out the monsters of the dark places and vanquish them.
* One should uncover corruption wherever it lies dormant and stamp it out.