A Chart of Humanly Possible Difficulties

(This wiki is Inspired by the JJT wiki.)

# A Chart of Humanly Possible Difficulties: Part 1

## Tier Negative | Instant

These difficulties are so easy that they don't even require to do anything to beat them, this description shows how easy Tier Negative difficulties are.

### High Tier Negative

Positivity (-0.72)

Instant Falling (-0.59)

Winning (-0.35)

Slow Winning (-0.29)

Jumping (-0.17)

## Tier Zero | The Basics

This is when the first obstacles start to appear, the difficulties in this Tier are still easy that a beginner could beat these.

### Low Tier Zero

Falling (0)

Elevating (0.086)

### Middle Tier Zero

Counting (0.127)

Walking (0.283)

Doing Something (0.419)

### High Tier Zero

Simplification (0.5)

Flying (0.65)

Effortlessless (0.8) (aka No No Effort)

* Questions (0.93)
	+ Buffed Easy (0.99)

Mathematics Chain

JJT difficulty Chain

## Tier One | Getting Hard

Here's where the average obbyists start struggling, the difficulties are getting harder and harder but some obbyists could beat these.

### Low Tier One

Cool (1)

* Ordinary (1.37)
	+ Too-No-No-Effort (1.62)
* Accept (1.94)

No Effort (2)

* Simplistic (2.39)
	+ Too-Cool (2.71)
* Addition (3.18)
* Easiness (3.52)

### Middle Tier One

Easy (5)

* Happy (5.83)
* Beginner (6.71)
* Subtraction (7.96)
* Increasing (8.61)
* Nice (9.97)
* Too-No-Effort (no rating)
* Epic (10.64)

Meh (11)

* Worrying (12)
* Normal (13)
* Average (14)
* Worried (15)
* Too-Easy (no rating)
* Multiplication (17)
* Intermediate (19)

### High Tier One

Hard (20)

* Sadness (24.95)
* Emotional (29.1)
* Decreasing (35.82)
* Too-Meh (no rating)
* Division (43.19)
* Advancing (51.463)

Anger (125)

* Angry (135.75)
* Parkour (149.3)
* Parentheses (153.9)
* Hardness (165.2)
* Careless (189.4)
* Menacing (197.1)
* Too-Hard (no rating)

Irritating (200)

* Exponent (283.1)

# A Chart of Humanly Possible Difficulties: Part 2

## Tier Two | The Peak of Human Possibility

Okay so, This will be the last Tier that humans can beat, because the difficulties in this Tier are getting harder and harder for humans to beat. But, some humans can still do these difficulties.

### Low Tier Two

Annoyance (350)

* Madness (372)
* ??? (461)
	+ Too-Anger (497)
* Rage Quitting (528)
* Buffed Meh (652)

#### Low-Middle Tier Two

Irritation (1,000)

* Pretty Hard (1,385)
* Speedrun (1,720)

### Middle Tier Two

Practicing (3,750)

* Pro (4,325)
* Impressive (5,740)
	+ Buffed Hard (6,170)
* Too-Irritating (6,590)

#### Middle-High Tier Two

Skilled (11,850)

* Humanity (15,470)
	+ Insanity (17,230)
* Expert (19,250)
* Insanity (23,850)
* Professional (29,390)

### High Tier Two

Impressed (65,800)

* Calm (82,600) (also this is a break and purist difficulty)
* Loneliness (117,200)
* The Limit. (16,250,800)

### Peripheral Tier Two (only for Humanity's Limit)

Humanity's Limit (9,750,000) (no sub difficulties of this difficulty allowed)

# A Chart of Humanly and TAS Impossible Difficulties: Part 1

## Tier 3 | Human Impossibility

You need TAS to beat any of these difficulties, any.

The Start of TAS

## Tier 4 | TAS Impossibility

This is where these difficulties become so hard that even TAS can't beat these. That's how hard they are getting, Really.

Precise