recursal/Fanatic-Fandom huggingface dataset:
All Aboard! (Fallout: The Board Game)

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**All Aboard!** is the second main quest in the Railroad questline in *Fallout: The Board Game*.

## Walkthrough

Asking around for information involving synths will lead to Drummer Boy, who explains where the synths came from and asks for help to free them.

### Institute path

The Institute path completes naturally and is in no way in control of the party; each time a party member explores a ruins tile, there is a chance that a specific card can allow that player to speak to a courser. Upon this action, a shield token will be placed on the board. Once three shield tokens are on the field, the quest auto-completes and progresses to All Hell.

### Railroad path

Now that more synths are about, Drummer Boy suggests that it is best to convince them to defy their masters at the Institute. The party will need to do a quest action on a tile that is adjacent to a shield token. Once completed, the quest will progress to Institutionalized.
Aligned sawed-off barrel

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**Aligned sawed-off barrel** is a barrel weapon mod for the double-barrel shotgun in *Fallout 76*.

## Effects

When applied to a double-barrel shotgun, the mod only increases weight. This is despite the description claiming to increase recoil and hip-fire accuracy. The mod can only be learned from scrapping double-barrel shotguns.

Technical details

Template:Small

## Location

* The aligned sawed-off barrel mod may be crafted and applied to a double-barrel shotgun at a weapons workbench if the relevant plan is known.
* Loose mods may be randomly sold by Responder, Raider, Brotherhood, and Free States vendors. They may also be found randomly in various locations or earned as quest rewards, primarily in the Toxic Valley or Savage Divide.

## Notes

The aligned sawed-off barrel mod appears to have no additional effects (besides weight increase) from its base mod variant. This is due to the fact that the standard sawed-off barrel already includes the Dual HipFire data and DUAL Recoil data mod templates typically used by aligned mods.

Template:Navbox weapon mods FO76
Andrew Morgado

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Andrew Morgado** is an actor and sound engineer who voiced Beckett and male raiders in the *Fallout 76* update *Wastelanders*.

## Credits

### *Fallout* series

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### Other work

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American Comics Code

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **American Comics Code** is a pre-War organization dedicated to comic books. Their seal of approval can be seen on certain copies of the *Unstoppables* comic book line, published by Hubris Comics.

## Appearances

The American Comics Code is mentioned only in *Fallout 4* and *Fallout 76*.

## Gallery

Art of Fallout 4 Unstoppables collage.pngAs seen on various *Unstoppables* titles.
## Behind the scenes

The American Comics Code is a reference to the real life Comics Code Authority, an organization that existed from 1954 to 2011 and functioned as a self-regulating body for comic publishers' content. Most distributors refused to carry content that did not meet Code approval. The CCA's focus on enforcing moral standards at the expense of storytelling potential hindered American comic books as a medium until it was significantly revised in 1971 and eventually abandoned in the 2010's. The Comics Code Authority's seal of approval is also similar in appearance to the American Comics Code's seal.

Template:Navbox Hubris Comics

ru:American Comics Code
uk:American Comics Code
Aluminum (Fallout 4)

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aluminum** is a crafting component in *Fallout 4*.

## Characteristics

A strong yet light metal, aluminum is used for crafting various settlement devices and electronics, as well as modifications for weapons, armor, power armor and robots.

## Production

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\* Template:Small
## Locations

* Over 115 pieces of aluminum can be found in Vault 95, in the form of aluminum cans, surgical trays, and TV dinner trays.
* Fort Hagen Command Center tunnel's west exit, 108 pieces of aluminum may be found here.
* More than 80 pieces can be found at Mahkra Fishpacking, in the form of trays.
* Corvega assembly plant (inside and out) has 104 pieces:
	+ 26 coolant caps on the assembly line and scattered around.
	+ 11 aluminum cans.
	+ Six TV dinner trays.
	+ Five hub caps.
	+ One aluminum canister.
* Mass Pike Tunnel contains about 50 aluminum cans.
* Sold by Arturo Rodriguez in Diamond City Market in shipments of 50.
* Vault 81 has upwards of 40 aluminum, mostly in the form of surgical trays, in the secret section of the vault.
* Federal ration stockpile has roughly 30 aluminum cans on the shelves just outside the locked storage area.
* Sold by Rufus Rubins in Goodneighbor in shipments of 25.
* Four Leaf fishpacking plant has 24 aluminum trays on the west side of the factory.
* Two to four pieces of aluminum can be obtained from destroyed sentry bots and assaultrons.
* Medford Memorial Hospital contains numerous surgical trays.
* Fort Hagen Command Center contains a good amount of aluminum in the form of aluminum cans, surgical trays, and TV dinner trays.
* There are massive amounts of aluminum in the Institute on nearly every flat surface on the bottom floor, in the form of various tools. There is also a number of junk items throughout that give aluminum.
* Template:Icon The Cranberry Island supply shed contains about 18 aluminum ingots.

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de:Aluminium
fr:Aluminium
ru:Алюминий
uk:Алюміній
Alien power module

For an overview of alien power cell ammunition types, see alien power cell.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **alien power module** is an Energy Weapons ammunition of alien origin found in the *Fallout 3* add-on *Mothership Zeta*.

## Characteristics

The alien power module looks exactly like the alien power cell in appearance.

## Weapons using this ammunition

* Alien atomizer
* Alien disintegrator
* Atomic pulverizer
* Captain's Sidearm
* Destabilizer
* Drone cannon
* Drone cannon Ex-B

## Locations

They are found commonly in "alien crates" and the inventories of almost every enemy aboard Mothership *Zeta*.

## Notes

* At the end of *Mothership Zeta*, talking to Sally every 24 hours will yield a random alien item and around 40 alien power modules. However, the game may or may not display information stating that they have been added to inventory. This means the alien power modules are unlimited, yet may take a while to accumulate in considerably large amounts.
* It is identical in look to the alien power cell, but is much more common and is used in more weapons.

## Bugs

Template:Platforms The alien power module uses the standard item collection sound when being taken, instead of the ammunition collection sound. Template:Verify

Template:Navbox ammo FO3
Template:Navbox Mothership Zeta

de:Energiemodul der Aliens
es:Módulo de alimentación alienígena
ru:Силовой модуль Чужих
zh:外星能量模块
Aluminum tray (Fallout 76)

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

An **aluminum tray** is a junk item in *Fallout 76*.

## Characteristics

It appears to be an empty potted meat container with no lid and still seems to contain traces of the product it once held.

## Crafting

The aluminum tray can be broken down into its individual components for use in crafting:

Template:Crafting table FO76

## Locations

* One can be found on the shelves at Big Fred's BBQ Shack.

## Notes

Prior to *Fallout 76* patch 1.1.3.11, aluminum trays had a base value of 1 cap, and scrapping them would yield two steel.

Template:Navbox crafting FO76
Always Vigilant

Template:Infobox incompleteTemplate:Cleanup

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Event: Always Vigilant** is an event Template:In FO76

## Quick walkthrough

1. Repair Rover.
2. Protect Rover as it completes repairs.
3. Reboot "Scorched Detection Communications" protocol.

## Detailed walkthrough

When the event appears on the map, head over to the relay tower to begin the quest. Right off the bat, focus on repairing Rover, the Free States Eyebot, so it can begin repairs on the communication uplink for the relay tower's Scorched Detection System, which takes five minutes to complete. During the process, Rover will be attacked by enemies, possibly robots, super mutants, or Scorched, based on the relay tower's location in either The Forest, Ash Heap, or the Savage Divide, and needs to be protected. If Rover is damaged, it needs to be repaired again to resume its own repair work, but there is only a minute to fix Rover before the quest is automatically failed for not repairing Rover in time and it retreats to its pod until the quest is available again. Once Rover has finished the repairs to the communication uplink, it will retreat to its recharging pod and return to sleep until the quest becomes active again at another relay tower that Rover's pod is found at. At that point, the player character needs to go inside the relay tower and use the terminal there that is used for calling in supply drops with the US government supply requisition holotapes to reboot the Scorched Detection System, completing the quest.

However, if the quest is joined with less than five minutes left on the event's duration timer, Rover will be unable to complete the repairs before time runs out, automatically failing the event as it retreats to its pod until the quest is active again at another relay tower.

## Rewards

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Randomized loot

## Bugs

Template:Platforms If Rover is damaged during the quest and subsequently repaired, the blue light may no longer line up with the front of the Eyebot.Template:Verify

Template:Navbox events FO76
ru:Всегда начеку
Allan Jaffee

Template:Image needed

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Allen Jaffee** is a developer who worked at Bethesda Softworks on *Fallout: New Vegas* as an additional Quality Assurance Tester.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Amenities office

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **amenities office** is a building located in the Vault City Downtown.

## Layout

Just east of the Maintenance Center, the amenities office is a small, two room building. Randal, the Chief Amenities Officer, can be found in the first room. A servant (slave) is working in the back room. None of the shelves in the storage room can be looted. The desk in the front room is locked, and attempting to loot either bookcase will make Randal reply to keep hands away. Continued attempts to loot either bookcase will turn Vault City hostile.

Randal will barter with Vault City citizens only, although if the Chosen One has yet to achieve citizenship, they can bluff Randal with false citizenship papers that can be bought from Skeev.

While attempting to repair Gecko's power plant, the Chosen One can obtain a hydroelectric magnetosphere regulator from Randal after speaking to McClure, who says to go to the amenities office to retrieve the part.

## Appearances

The amenities office appears only in *Fallout 2*.

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ru:Главное здание Служб Обустройства
uk:Головна будівля Служб Облаштування
zh:Amenities Office
Aluminum oil can (Fallout 76)

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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An **aluminum oil can** is a junk item in *Fallout 76*.

## Characteristics

A pre-War oil can that is made out of aluminum.

### Crafting

The aluminum oil can can be broken down in to its individual components for use in crafting.

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## Variant

* Oil can
* Used oil can

## Notes

Prior to patch 1.1.3.11, aluminum oil cans had a base value of 9 and scrapping them would yield two oil and one steel.

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Ambassador Susanna Edith's final report

Template:Infobox item

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**Ambassador Susanna Edith's final report** is a holotape in *Fallout: New Vegas*.

## Location

The holotape can be found in the NCR Embassy on the New Vegas Strip, in Crocker's office.

## Transcript

File:Transcript.png
Final Report - Ambassador Susanna Edith

The past two years serving as the NCR Ambassador to the Strip have been trying at best and downright horrid at worst.

Living here in New Vegas has been horrible. The accommodations here are barely serviceable, which is a deliberate and malicious act by Mr. House to hinder the NCR's efforts here in New Vegas. On top if that, I have constantly surrounded by drunken idiots who gamble away their money.

My work here has been fruitless. I've been unable to get anywhere with Mr. House (or actually meet Mr. House since all I have dealt with are his Securitron's that only serve to frustrate me further). Still after all this time, we have been unable to find a common understanding between Mr. House and the NCR's goals for the area.

I look forward to returning home to the NCR and I wish my successor luck. You're going to need it.

Susanna Edith

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es:Informe final de la embajadora Susanna Edith
ru:Последний отчёт посла Сюзанны Эдит
Ambassador Crocker's suit

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ambassador Crocker's suit** is a piece of clothing in *Fallout: New Vegas*.

## Characteristics

It provides a Damage Threshold of one and cannot be repaired, except by non-player characters. The female character variant is a brown knee-length, short-sleeved dress with a golden poppy flower adhered to the label. The suit variant consists of brown pants and jacket covering a dress shirt with a gray tie, featuring the same label flower.

## Locations

The suit is only found at the NCR Embassy, worn by Ambassador Crocker, it can be obtained from either killing and looting or reverse pickpocketing.

## Behind the scenes

The golden yellow flower on the left pocket is a California poppy, the state flower of California.

## Bugs

Template:Platforms The Pip-Boy icon for the suit shows the icon for the Boomer flightsuit.Template:Verify

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de:Botschafter Crockers Anzug
ru:Костюм посла Крокера
uk:Костюм посла Крокера
Amata.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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## Radio

 Radio101DistressMessage2
 Radio101DistressMessage
 Radio101DistressMessage3

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ru:DialogueExportAmata.txt
Aligned short barrel

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**Aligned short barrel** is a barrel mod for various weapons in *Fallout 76*.

## Effects

When applied to a weapon, the mod decreases recoil while increasing hip-fire accuracy. Some weapons also increase in range.

Technical details
Pistols

Rifles

Pistols/rifles

Shotguns

## Crafting

* 10mm pistol
* 10mm SMG
* Assault rifle
* Combat rifle
* Combat shotgun
* Double-barrel shotgun
* Gauss pistol
* Handmade rifle
* Hunting rifle
* Laser gun
* Lever action rifle
* Pipe bolt-action
* Pipe gun
* Pipe revolver
* Plasma gun
* Radium rifle
* Ultracite laser gun
* Western revolver

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## Location

* Craftable at any weapons workbench.
* Loose mods may randomly be found in the following regions:
	+ The Forest (10mm pistol, hunting rifle, laser gun, pipe bolt-action, pipe gun, pipe revolver)
	+ Ash Heap (Assault rifle, combat rifle, combat shotgun, double-barrel shotgun, handmade rifle, lever action rifle, ultracite laser gun and western revolver)
	+ Toxic Valley (10mm submachine gun, combat rifle, combat shotgun, double-barrel shotgun, handmade rifle, hunting rifle, laser gun, plasma gun and western revolver)
	+ Savage Divide (10mm submachine gun, assault rifle, combat rifle, combat shotgun, double-barrel shotgun, handmade rifle, lever action rifle, plasma gun, radium rifle, ultracite laser gun and western revolver)
	+ The Mire (Assault rifle, leveer action rifle, radium rifle, ultracite laser gun)
	+ Cranberry Bog (Assault rifle, radium rifle, ultracite laser gun)
* Loose mods may also be for sale from vendors.
* The mod for the Enclave plasma gun is unlearnable and thus can only be obtained already attached to an existing weapon found in the world. The loose mod does not exist.

## Notes

* The loose mod for the 10mm submachine gun is named true short barrel, not to be confused with the craftable mod of the same name.
* The loose mod for the regular laser gun is named comfort short barrel.

Template:Navbox weapon mods FO76
Angela and Diego

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**Angela and Diego** are two paper notes in *Fallout 3*.

## Location

The first note can be added to the Lone Wanderer's Pip-Boy at numerous opportunities, when overhearing inhabitants of Rivet City talking about a possible romantic relationship between Diego and Angela Staley. The second note will be added after suggesting Angela to seduce Diego.

## Transcripts

### Note 1

File:Transcript.png
It seems that Angela Staley has a crush on Diego. Because he's a priest, he's been resisting her. I wonder if this is common knowledge in Rivet City?

### Note 2

File:Transcript.png
It seems that Angela Staley has a crush on Diego. Because he's a priest, he's been resisting her. She seems to think that ant pheromones might help to seduce him.

## References

1. ↑ Lone Wanderer: *"You're a woman. Just seduce him."*. Angela: *"Yeah, right. I don't think I could get him drunk enough to do that. I wish I had some ant pheromones. Trinnie says they would make any man lose control."*

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es:Angela y Diego
ru:Анжела и Диего
Ally

For the ally system introduced in the *Fallout 76* update *Wastelanders*, see Fallout 76 allies.

## Biography

### Family

Randall - father Template:Icon
Amelia - mother

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:CCC

**Ally** was the young daughter of Randall and Amelia.

## Background

Randall took frequent business trips for work, which separated him from Amelia and the young Ally, much to his regret. While away, he bought a suitcase's worth of graphic t-shirts as souvenirs for them. He died in the crash of Skylanes Flight 1981.

## Appearances

Ally is mentioned only in the *Fallout 4* Creation Club content "Graphic T-Shirt Pack."
All-purpose science suit

Template:Infobox armor gamebryo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **all-purpose science suit** is a unique piece of clothing in *Fallout: New Vegas*.

## Characteristics

A special science suit made by the Followers of the Apocalypse for high risk missions into hospitals and labs with high resistance and special polymers woven into the suit. An onboard computer system allows for easier programming and calculating advanced formulas.

This armor provides a Damage Threshold of 13 and bonus of 5 to Science, and can be repaired with scientist outfits. It has the highest Damage Threshold-to-weight ratio in the game, especially when the Pack Rat perk is active.

## Locations

After installing the 1.2 patch, it is sitting on the middle one of three beds in the Followers safehouse. The safehouse key is acquired from Julie Farkas after becoming Idolized with the Followers.

## Notes

* The suit was originally cut from *Fallout: New Vegas*, but was restored with the 1.2 patch.
* This suit is physically identical to the Enclave scientist outfit.

## Bugs

* Template:Platforms It is possible to obtain multiple copies of the suit via deleting the patch 1.2, then re-downloading it; the all-purpose science suit will reappear on the bed. Template:Verify
* Template:Platforms After patch 1.3, the safehouse may replenish its weapons and armor and any stored items may be lost, meaning that you can get two copies of this armor. Template:Verify

Template:Navbox armors FNV

de:Allround-Forscheranzug
ru:Универсальный костюм для экспериментов
uk:Універсальний костюм для експериментів
Alien power cell (Fallout: New Vegas)

For an overview of alien power cell ammunition types in the **Fallout* series* of games, see Alien power cell.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **alien power cell** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

This alien ammunition type is used with the alien blaster. Represented in groups from 11-25 by a small cylindrical battery-like object, alien power cells are light blue and luminescent, easily identifiable from other ammunition types.

## Location

These are only obtainable if the Wild Wasteland trait is active (if Wild Wasteland is not active, hostile mercenaries with the unique YCS/186 Gauss rifle will be there instead). The alien captain will drop up to around 222 alien power cells along with the alien blaster.

The cells obtained from the captain are the only alien power cells in the game. Once they are used up, it is no longer possible to use the alien blaster again.

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de:Alien-Energiezelle (Fallout: New Vegas)
ru:Энергоячейка Чужих (Fallout: New Vegas)
Algorithm update

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Algorithm update** is a holotape in the *Fallout 76* update *Wastelanders*.

## Location

The tape can be looted from a Commander Gutsy during Search and Destroy and from a USSA Protectron during Boot Camp.

## Transcripts

### Recent Update Module

File:Transcript.png
Program Modification : Gutsy Model

Transmission : Success

VERIFY... Done.

   ...running UPDATE module

   ...continuing "whalesong" on $TARGET

   ...calling monitor on $TARGET

   ...selecting location

   ...activating defense mode

STATUS... Done.

#### EXECUTE:> update

File:Transcript.png
Denied.

OR

Current mode: monitor/defensive

Previous mode: search/destroy

Authorization: ussa-1010

### Protectron Update Module

File:Transcript.png
Program Modification : Protectron Model

Transmission : Success

VERIFY... Done.

   ...running UPDATE module

   ...continuing "whalesong" on $TARGET

   ...calling monitor on $TARGET

   ...selecting location

   ...calling delete on $SENDER log "ATHENA"

   ...activating defense mode

STATUS... Done.

#### EXECUTE:> update

File:Transcript.png
Denied.

OR

Current mode: monitor/defensive

Previous mode: search/destroy

Authorization: ussa-1010

Template:Navbox holotapes FO76

ru:Обновление алгоритма
Alien captain

For the *Fallout: New Vegas* character, see Alien (Fallout: New Vegas).

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **alien captain** is the commander-in-chief of Mothership *Zeta* in 2277. It serves as the main antagonist of the add-on.

## Background

The alien captain is the leader of the alien forces on Mothership *Zeta*, equipped with a shiny Captain's Sidearm and a shiny gray spacesuit. As the ship's captain, it has access to the defensive and offensive systems of Mothership *Zeta* - the shields and death ray respectively.

## Interactions with the player character

### Quests

* This Galaxy Ain't Big Enough...: The alien captain must be killed in a battle inside the cockpit of the ship.

## Appearances

The alien captain appears only in the *Fallout 3* add-on *Mothership Zeta*.

## Gallery

Alien captain.png
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ru:Капитан Чужих (Mothership Zeta)
de:Captain der Aliens (Mothership Zeta)
es:Capitán alienígena
uk:Капітан Чужих (Mothership Zeta)
Alice

Template:Disambig

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

* Characters:
	+ Alice Hostetler, the daughter of Don Hostetler and Mrs. Hostetler in *Fallout: New Vegas*.
		- NorthVegasAliceHostetler.txt, dialogue for Alice Hostetler in *Fallout: New Vegas*.
	+ Alice McBride, a citizen of Novac in *Fallout: New Vegas*.
		- AliceMcBride.txt, dialogue for Alice McBride in *Fallout: New Vegas*.
	+ Alice McLafferty, the manager of the New Vegas branch of the Crimson Caravan in *Fallout: New Vegas* and *Van Buren*.
		- AliceMcLafferty.txt, dialogue for Alice McLafferty in *Fallout: New Vegas*.
	+ Alice Thompson, a child in the Institute in *Fallout 4*.
		- AliceThompson.txt, dialogue for Alice Thompson in *Fallout 4*.
	+ Alice Lansky, a pre-War safety inspector killed by Vinnie Vannucci, mentioned in *Fallout 4*.
	+ Alice Loveless, the owner of Big Al's Tattoo Parlor before the Great War, mentioned in the *Fallout 76* update *Wild Appalachia*.
	+ Alice (Fallout Tactics), a recruit in *Fallout Tactics*.

* Real-life people:
	+ Judy Alice Lee, an actress who voiced Maggie Williams, Penelope Hornwright and the Eye's Executioner in the *Fallout 76* update *Wastelanders*.
	+ Alice MacDougall, a developer who worked at Interplay Entertainment as an artist on *Fallout Tactics*.

ru:Элис
Algorithm reset test

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Algorithm reset test** is a holotape in the *Fallout 76* update *Wastelanders*.

## Location

The tape can be found in the cave section of Hornwright Industrial headquarters, in the room behind a fence and security gates. It is on top of a series of blue consoles.

## Transcript

noicon
File:Transcript.png
**Engineer**:  ... request auxiliary soil containment chamber access ...... filling auxiliary soil containment chambers ... ... begin automated barrier repositioning ... ... engaging barrier hydraulic systems ... ... begin exhumation... error codes are filling the screen, hold on ... ... something's jammed in the excavation pipes ... have the engineers check on it ...... looks like ventilation shaft F... R... 9... 2... ... ... ... ... huh, didn't this happen a few months ago in the same area? ...... report: we got a code red ... ... a body is being exhumed from ventilation shaft F-R-9-2 ... ... looks like we finally found out what happened to the intern ...... ha ha ha ha ... ... disengage algorithm configuration reset procedure ...

## Behind the scenes

The engineer in this holotape was voiced by Aleks Le.

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ru:Проверка сброса алгоритма
Allen Holbrook

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Allen Holbrook** is a developer who worked at Bethesda Softworks on *Fallout 4* as an additional animator.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Alien crystal

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Alien crystals** are miscellaneous items in the *Fallout 3* add-on *Mothership Zeta*.

## Characteristics

Alien crystals come in two variations: small and large. They are only found aboard Mothership *Zeta* on some aliens, lying on some tables or shelves where they are especially hidden among the alien artifacts that cannot be picked up. Most quantities for both variants are found in the hangar and robot assembly.

They are weightless and have values of 10 and 20 bottle caps respectively. They have no other use besides as trade items, Rock-It Launcher ammunition, or as a decoration.

## Locations

* 39 small/large crystals in the robot assembly.
* 36 small/large crystals in the hangar.
* 13 small/large crystals in the living quarters.
* Seven small crystals in the observation deck.
* Seven small crystals in the cryo lab.
* Seven small crystals in the engineering core.
* Seven large crystals in the weapons lab.

Template:Navbox Mothership Zeta

ru:Кристаллы Чужих
uk:Кристали Чужих
Allen Rausch

Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Allen Rausch**  is a developer who worked at Interplay Entertainment on *Fallout Tactics: Brotherhood of Steel* as a marketing manager.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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American Crop Protection Initiative

Template:Infobox initiative

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **National Water Enhancement Initiative** was a pre-War research project led by the United States Department of Agriculture.

## Background

The project was a wide ranging study on the use of biological agents to eliminate crop pests.

## Appearances

The National Water Enhancement Initiative is mentioned only in *Fallout 76*.
Allen (mechanic)

For other characters named Allen, see Allen.

**Additional resistances ():**Template:Derived stats

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Allen** is a Brotherhood of Steel mechanic working in Bunker Epsilon in 2197.

## Background

Allen is a pleasant, rather delicate looking chap with nice manners. He seems rather bland compared to the earlier four mechanics.

## Notable quotes

* Template:Inline quote
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## Behind the scenes

Allen could be a reference to the journalist/reporter Amy Amanda "Triple A" Allen, who starred in the TV-series *The A-Team*, as the names of the mechanics in the other four bunkers form the names of the main characters of the A-Team.

## Gallery

Allen (mechanic).gifConcept art
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ru:Аллен (Fallout Tactics)
uk:Аллен (Fallout Tactics)
Alien blaster (Fallout: The Board Game)

For an overview of alien blasters that appear in the *Fallout* series of games, see Alien blaster.
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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FBG

The **alien blaster** is a unique weapon in *Fallout: The Board Game*.

## Characteristics

While in a fight, the alien blaster allows the player character to generate two rerolls for having Intelligence. As a ranged weapon, it allows the player character to attack enemies one space away from them. If the enemy is vulnerable against head attacks, then head dice results count as two hits instead of one.

## Locations

The alien blaster can be obtained by searching a crashed alien ship after completing the I'm Not Saying It Was Aliens... questline.

Template:Navbox items FBG
American Swing

Template:Infobox song

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

"**American Swing**" is an instrumental track broadcast on Radio New Vegas in *Fallout: New Vegas.*

## Background

It was written by Gerhard Trede. It appears on the Sonoton CD *Pop And Dance Music*. Only available for licensing for movies/TV/games from APM music and Sonoton Production Music.

## Notes

"American Swing" can be heard playing during the Vault 11 slideshow in the sacrificial chamber and during the Sierra Madre's gala event in *Dead Money*.

## External links

* *American Swing* on APM Music
* *American Swing* on Sonoton Production Music

es:American Swing
fr:American Swing
ru:American Swing