Mudorow Ruins

**Mudorow Ruins** is the second level of Oddworld 3 Stories and the Hand of Odd story.

## Opening Cinematic

Abe portalled into the ruins of Mudorow where looked around and saw several Mudokon skulls on spikes with a few spears jutting out of the ground with and a spoocebow on the ground with a few spooce in the area. A Shaman circle was in the village as Abe stood in circle to summon the local Shaman in which he didn't recognise Abe or know him as Abe asked how he can help in which the Shaman told him that the village was evacuated recently after they tried to recover their Sanctuary and several Mudokon eggs have been stolen and getting ready to be shipped off and told him that he could summon shoots for him to use to extract the eggs and advised him to watch out for the paramites and scrabs that were released into the area.

## Gameplay

### Village

* Loot: Wires, Tin Cans, Scraps, Rocks, Water Bottles, & Empty Bottles
* Eggs: 5

The camera shifts to a 2.5D view in which Abe jumped over the spears sticking out of the ground as he was able collect some loot including some rocks from a rocksack. A tutorial teaches the player to shift from and to isometric mode. An Industrial checkpoint was where the path lead to with slurgs in foreground and background along with some fleeches which neither can be interacted with. The checkpoint had a single slig patrolling the area with a switch that only a Slig can interact with and required Abe to possess the slig to lower door before Abe climbed up to where the door opened and continued towards the right to where the first set of eggs in which the player received a tutorial on picking up the eggs and placing them into egg shoots without dropping them to avoid breaking them. After saving the first five eggs; Abe continued where he arrived at a sign near a crossroads.

### Checkpoint A

* Loot: Moolah, Wires, Tin Cans, Rocks, Water Bottle, Empty Bottles, & Phatoline can
* Eggs: 5

Choosing to go down the right path will lead involve going through a Slig checkpoint in which paramites roam in the grass areas at the first checkpoint there are 2 eggs in which the player will have to navigate around the sligs and a chant suppressor to take them to the nearby shoot in which the eggs were placed on pressure plates to keep the door leading right to remain shut. After putting the eggs into the shoots. The player can leave or wait for the slig patrol to fall asleep to steal their moolah and a Copper Triangle off one of them.

They come across a few gas vents which unlike smoke or steam vents will slowly kill Abe if he stands to long in the gas forcing Abe to quickly move through the area to get single egg that being kept on a pressure plate in order to open the door as well loot the nearby bins and backpacks of wire, tin cans, water bottles, and empty bottles respectively along with some moolah.

After finally making it to end in which the forward area was blocked by a giant fence and as forest becomes denser in that direction the area is patrolled by a number of sligs guarding the last two Mudokon eggs. A can of phatoline is also in the area in which the player will need to progress further. After saving the eggs and getting the phatoline as well as doing some looting. Abe returns to the crossroads.

### Checkpoint B

* Loot: Moolah, Wires, Tin Cans, Rocks, Water Bottle, Empty Bottles, & Phatoline can

After changing directions onto the other path which consisted of the same number of slig checkpoints with Scrabs this time being in the grassy areas with chant suppressor preventing Abe from possessing any of the Sligs or Slogs that were patrolling the checkpoints. Instead of pressure-plates keeping the doors up, the player will have to get through a set moolah-locks before reaching the end that was blocking the way forward a large fence with a second phatoline can in which can be used on the generators to that will lower a cable for Abe to use to climb and get over fence before grabbing onto the fence so they climb down on the opposite side. The can also jump on the above platform above the area they are in to reach **secret area #1** claiming a royal jelly and liberate two Mudokons.

### Mudorow Path 1

* Loot: Rocks

After reaching the opposite side of the fence; Abe continues to right side in which he hidden traps are strewn about on the ground with the tenth booby trap being the entrance to **secret area #2** which just has a royal jelly and a pop rock vending machine. After returning from the secret area the player can continue until they reach a wooden wheel switch that he can turn to lower a swinging pole which eventually raise again allowing Abe to get to the native walkway above which locks the camera and thus the player can't enter isometric mode while on the walkway while the path forward on the ground simply continued until Abe reached the other entrance to dencer area of the forest in which Abe will automatically turn back stating that he doesn't need to go that way.

### Mudorow Path 2

* Egg: 3
* Loot: Detergent, scraps, pyrotechnic triggers, and empty bottles

Upon using the swing pole to get to the walkway with player locked in stand cinematic side-scrolling view in which the walk with slig snipers in the trees nearby require the player to craft smoke grenades using the scraps, some detergent, pyrotechnic trigger, and empty bottles to make it instead the original recipe to make smoke screens to avoid being killed.

A few more lockers, bins, and duffels can be encountered with the same supplies in which the player will have to use to get two eggs to the shoot at the end of walk way before leaping across some tight gaps to reach the newest feature which was a monkeybars on the bottom of certain platforms to allow able to monkey bar his way past long gaps rather than use swinging bars. He was able to make his way across the underneath of what turned out to be a large Mudokon windmill to another walkway which had an egg crate was sitting on a pressure-plate in which Abe snuck past a sleeping slig and slog to take egg and put it in the nearby shoot before find a hole in the wall to enter the windmill.

### Mudorow Windmill

* Egg: 7
* Loot: Rocks, Detergent, Moolah, Wires, Tin Can, Battery, and Empty Bottles.

After entering the hole - Abe drops down onto a lower section of the floor with the camera mode no longer locked in which he could had right first to **secret area #3** to get the third and final royal jelly has liberate the remaining Mudokons while also sending three eggs through the shoot.

After clearing the secret the area the player can to go left this time as he continue descends the windmill passing a few slig patrols and save eggs along the way before finally reaching the sinkhole.

## Closing Cinematic

Abe was approaching the sinkhole in which the Mudorow Shaman arrived after a shaman circle appeared on the ground next to him to tell him that the sinkhole opened years ago damaging some of the Sanctuary underneath and also gave Filson the opportunity to transform the sanctuary into his own personal gas drilling site in which will give him a straight line to PhaultGas in which the shaman revealed that he was able to learn why he was in the South before wishing Abe luck before he had to chance to ask how the Shaman learnt about his goals before the Shaman pushed Abe off the ledge sending him down the sinkhole.