Royal Deeds

There are 45 royal deeds to complete. Some will appear as you play, while others are marked with question marks until they appear on the checklist or are completed.

## Royal Deeds

**the Young**

* Govern at least 5 years

**the Duelist**

* Win a duel

**the Dazed**

* Try the blue one

The blue one refers to the blue mushroom that you can find in a random event where a member of court offers it to you. There are two other mushrooms - orange and brown. The brown one does nothing, while the orange one allows you to see numbers and question marks instead of the circles that usually denote a change in one of the four attributes (religion, population, army, and money). The orange one can be found if you choose to follow Rex into the forest.

**the Wicked**

* Recruit The Spy

The spy can be recruited in a random event, where the pigeon offers his service.

**the Patron**

* Recruit The Minstrel

The Nobleman may say he is acquaintances with a Minstrel, allow him to enter the town.

**the Blessed**

* Meet The Clumsy Prophet

This is a random event where the priest may tell you about him.

**the Lover**

* Start a romance

There are multiple ways to start a romance. The Jester may approach you and say that the populace would like to see you with a lady; saying yes to him will begin a romance. The Witch may approach you and offer her skills. Choose the love option, and you will be given a choice of potential lovers. Just be sure to pick one of the ?? options, otherwise declining all leads to the "I will die alone" and "Keep looking" options. You can also become lovers with The Senator after she is unmasked. However, this option is not as common as the other two.

Having a lover will grant you a status effect making it impossible to say no to your lover.

**the Target**

* Hear about the conspiracy

The Doctor will randomly ask for you to have a private talk, select to bring in the Nobleman, then tell him to confess.

**the Tender**

* Arrange a bestial honeymoon

One of the court will approach you about people being eaten. There are two choices to make, and all of them lead to the same conclusion: you meet the werewolf with the blue background. Now to have a wedding you will need to know a second werewolf. The farmer will approach you about the forest. Tell him not to burn it down, and later he will visit you again. He has become a werewolf! After this one of the werewolves will express interest in meeting the other. Calm the jittery wolf to let them meet. It's love at first sight, and you will have successfully matched your furry friends.

**the Doomed**

* Unmask The Senator

Follow the Senator's directions when blindfolded to complete this deed. Not following instructions leads to death via drowning.

**the Pivot**

* Pass the first milllenium

**the Wise**

* Recruit The Doctor

A random person may say that a good doctor saved his nephew. Let the doctor in.

**the Sorcerer**

* Meet The Witch

There is a random event where someone talks about somebody specialised in herbs and other things. Let them enter, it's the witch!

**the Creepy**

* Lose yourself in the dungeon

A random person may say there is a strange crypt. If so, go in. You may also sometimes escape into the dungeon instead of die if one of your resources get too high or too low, or Rex may bring you to the dungeon.

**the Trump**

* Govern like a winner

Follow the advice The Jester gives you early in the game.

**the Alchemist**

* Find the Frozen Blood

To complete this you have to survive ten years with the ailments of old age imposed by The Witch. The Witch will then offer a choice of treasure: a crown or a red and cold ruby. Choose the ruby (aka. the Frozen Blood). Or Rex (the dog) will sometimes randomly bring it to you.

**the Settler**

* Discover a new world

The Explorer may ask you to pay for his expedition. Keep paying until he finds the new world, establish colonies.

**the Boyfriend**

* Date a pigeon

When the witch offers you a choice of her magics, pick the love option. Then choose the "What choice?" option. Flip through the pictures of potential suitors until you see a bird. Choosing it nets you this royal deed.

**the Pious**

* Build a cathedral

Easier in a Theocracy (See The Schizmatic but this time give power to the Priesthood or repent when The Priest confronts you).

**the Writer**

* Discover printing

This is a random event. You don't need to make a choice, the doctor will randomly discover how to print and you can make memoirs after this.

**the Greedy**

* Build a personal fortune

Choose the "It's mine!" option when gold is found in a mine or river.

**the Bigot**

* Build 5 churches

Does not need to be done on a single king.

**the Devious**

* Invent modern politics

Let the spy place fire ants in the nobles' beds.

**the Devil**

* Meet The Devil

Around the year 666, you will have an encounter with The Devil.

**the Father**

* Have an heir

**the Mage**

* Talk to The Vase

The Doctor will present you with a vase he claims to have created himself.

**the Crusader**

* Start a crusade

**the Peacemaker**

* End a crusade

**the Seer**

* See the future

Speak to The Fortune Teller in the caravan.

**the Musician**

* Write a war song

The Minstrel will randomly ask if he can make a song. Select the battle anthem. Later he will have finished the song, select "Epic harmonies!"

**the Coward**

* Look somewhere else

Use child labour or start a slave trade.

**the One-Handed**

* Lose a limb.

Choose to go on the hunt. There are three random outcomes, and only one of them leads to this achievement. Call for The Doctor and have him tell you that you must amputate one of your arms. Accepting grants you this title and royal deed.

**the Old**

* Govern at least 20 years

**the Ancient**

* Govern at least 40 years

**the Grizzled**

* Govern at least 60 years

**the Senile**

* Govern at least 80 years

**the Fossil**

* Govern at least 100 years

**the Eternal**

* Govern at least two centuries

Almost impossible without The Vase Homunculus granting you eternal life.

**the Polyglot**

* Convince The Barbarian to help

The warlord will randomly visit, make sure to keep doing choices that charm him. Do not always look at the Diplomat, and do not let him attend to the matter himself.

**the Elephant**

* Unmask The Elephant

**the Urban**

* Crash the party

After you have loaned money to The Werewolf for him to build a trendy tavern on the harbor, The Priest will randomly ask you to close it down. Choose to go there.

**the Schizmatic**

* Start a schizm

After The Clumsy Prophet insults you, challenge him to a duel. He will become a 'martyr'. Do not give power to the Priesthood when someone asks you to.

**the Decisive**

* Take a decision black or white

Choose the black or white bird when they ask you.

**the Hat**

* Identify the terrorist cell

**the Survivor**

* Trick The Devil

The Devil will arive every 666 years, do not say 'Yes' to any person until you meet a skeleton asking you to let him aid one of your resources. Say 'Yes' to him.