recursal/Fanatic-Fandom huggingface dataset:
Provinces

**Provinces** are districts, regions or facilities. In modern times, the system is now used by the Renautas organizations and has expanded globally with a total of three hundred and sixty provinces. Most are located in cities while a few are located-- in isolated area or totalitarian states as they are stated to be punishment assignments.

## Known Provinces

* **The Fifteenth Province** - Located in Paris (possibly encompasses all of France).
* **The Eighteenth Province** - Located in Rio de Janeiro, Brazil. It is the headquarters of the Brazilian Province.
* **Twenty-Fifth Province** - Located in Washington D.C. Its headquarters is the D.C. Province. It is the international headquarters of Renautas.
* **Unnamed Province** - Located in Chicago.
Megafon

**Megafon** ist ein Feature auf goSupermodel.

## Informationen zum Feature

Im Megafon können Userinnen goSupermodel beeinflussen. Es ist deine Möglichkeit deine Ideen und dein Meinung uns mitzuteilen. Damit könnt ihr uns helfen goSupermodel besser zu gestalten.

Im Megafon erfährst du alles über neue Projekte bzw. Features. Du hast auch die Möglichkeit deine Meinung über alle anstehenden bzw. alle derzeitigen laufenden Projekte abzugeben und auch Verbesserungsvorschläge schicken. Ungefähr jede Woche gibt es ein aktuelles Thema, zu dem du Stellung nehmen kannst.
Focus Group

Die **Focus Group** hilft dem Administrator mit neuen Ideen für goSupermodel. Sie haben ihren eigenen Club, wo sie Ideen diskutieren und neue Ideen einbringen. Manchmal prüft der Admin diese Ideen und macht vielleicht etwas mit den guten. Der Club gehört dem Admin, daher entscheidet nur der Admin, wer Mitglied der Focus Group wird oder nicht. Mitglieder sehen sich auch viel im „Ideen“-Forum um.
Tanzshow

**Tanzshow** ist ein Spiel auf goSupermodel.

## Regeln für das Spiel

### 1. Ziel des Spiels

Bei diesem Spiel kannst Du es allen zeigen, wie gut Dein Model tanzen kann. Du spielst alleine und Dein Ziel ist es Dir möglichst viele Tanzschritte zu merken und zu wiederholen.

### 2. Übersicht

Die einzelnen Tanzschritte werden vorgezeigt - die Felder leuchten der Reihe nach grün auf. Danach musst Du die Tanzfelder in der selben Reihenfolge anklicken mit Deiner Maus.

**Tipp:** Du bist an der Reihe, wenn der Mauszeiger sich in einen Pfeil verwandelt.

### 3. Training

In der Trainingshalle kannst Du Deine Tanzfähigkeiten verbessern und Dich schon mal vorbereiten für die Tanzshow. Die Trainingshalle ist immer und jederzeit für Dich zum Üben geöffnet. Es gibt hier keine Forderungen und auch keine Gewinne.

### 4. Verschlüsselte Levels

Um an einer Tanzshow teilnehmen zu können musst Du erst die vorgeschriebene Punkteanzahl bzw. ein bestimmtes Level in der Trainingshalle erreichen. Unser Tipp: üben, üben, üben! Wenn Du ein Level in der Trainingshalle erreicht hast, wirst Du über einen grünen Bildschrim informiert. Aufgepasst! Jedes Level musst Du nur einmal durchspielen.

### 5. Tanzshows

Wenn Du fleißig geübt hast, bist du gewiss bereit für die verschiedenen Levels. Jede einzelne hat einen anderen Schwierigkeitsgrad. Probier es aus, Du kannst Berühmtheit und goMoney (siehe Punkt `7. Preise`)gewinnen. Nimm die Herausforderung an!

### 6. Forderungen

Jede einzelne Tanzshow stellt Forderungen an Dich und Deine Tanzfähigkeiten. In Deinem Profil kannst Du sehen, wie gut Du bei den Shows abgeschnitten hast. Dir ist es nur erlaubt die farbig hervorgehobenen Tanzshows zu betreten.

### 7. Preise

Wenn Du richtig gut bist, kannst Du natürlich Preise wie Berühmtheit und goMoney gewinnen. Die Preise hängen von den einzelnen Levels ab. Je schwieriger, umso mehr gibts zu gewinnen.

* **Amateur Level:** 6 goGeld, 12 Berühmtheitspunkte
* **Fortgeschrittenes Level:** 12 goGeld, 24 Berühmtheitspunkte
* **Die Nationale Disco Arena:** 24 goGeld, 48 Berühmtheitspunkte
* **World Tour Stage:**40 goGeld, 80 Berühmtheitspunkte
* **goSupermodel Studios:** 60 goGeld, 120 Berühmtheitspunkte
Wettbewerbe

Mit dem Tool "**Wettbewerbe**" können Models an verschiedenen kreativitätsbasierten Wettbewerben teilnehmen.

Die Bilder müssen vor der Teilnahme am Wettbewerb auf goSupermodel hochgeladen und von den Moderatoren genehmigt werden. Alles, was man eingeben muss, ist ein relevantes hochgeladenes Bild und ein Titel.

Models können so oft abstimmen, wie sie möchten, und jede Stimme bringt ihnen 1 Fame-Punkt ein. Während des Abstimmungsprozesses wird den Models eine kleine Gruppe von zufälligen Einträgen angezeigt, und sie müssen über einen abstimmen, um die nächste Gruppe zu laden.
Boar

From Monster Manual, page 319.

**Hit Points:** 11 (2d8 + 2)
 **STR**
13 (+1)
11 (0)
12 (+1)
2 (-4)
9 (-1)
 **Senses:** passive Perception 9
**Languages:** —
 ***Charge.*** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
 ***Tusk.** Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) slashing damage.
Balhannoth

From Mordenkainen's Tome of Foes, page 119.

**Hit Points:** 114 (12d10 + 48)
 **STR**
17 (+3)
8 (-1)
18 (+4)
6 (-2)
15 (+2)
 **Saving Throws:** Con +8
**Skills:** Perception +6
**Condition Immunities:** blinded
**Senses:** blindsight 500 ft. (blind beyond this radius), passive Perception 16
**Languages:** understands Deep Speech, telepathy 1 mile
 ***Multiattack.*** The balhannoth makes a bite attack and up to two tentacle attacks, or it makes up to four tentacle attacks.
***Bite.** Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 25 (4d10 + 3) piercing damage.
 The balhannoth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The balhannoth regains spent legendary actions at the start of its turn.
**Bite Attack.** The balhannoth makes one bite attack against one creature it has grappled.
**Teleport.** The balhannoth magically teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.
 When fighting inside its lair, a balhannoth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the balhannoth takes a lair action to cause one of the following effects:
* The balhannoth warps reality around it in an area up to 500 feet square. After 10 minutes, the terrain in the area reshapes to assume the appearance of a location sought by one intelligent creature whose mind the balhannoth has read (see Regional Effects below). The transformation affects nonliving material only and can't create anything with moving parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages, golden items are obvious counterfeits, and so on. The transformation lasts until the balhannoth dies or uses this lair action again.
* The balhannoth targets one creature within 500 feet of it. The target must succeed on a DC 16 Wisdom saving throw or the target, along with whatever it is wearing and carrying, teleports to an unoccupied space of the balhannoth's choice within 60 feet of it.
 The region containing a balhannoth's lair is warped by the creature's presence, which creates one or more of the following effects:
* Creatures within 1 mile of the balhannoth's lair experience a sensation of being close to whatever they desire most. The sensation grows stronger the closer the creatures come to the balhannoth's lair.
* The balhannoth can sense the strongest desires of any humanoid within 1 mile of it and learns whether those desires involve a place: a safe location to rest, a temple, home, or somewhere else.

If the balhannoth dies, these effects end immediately.
Sketzmo

**Sketzmo** ist ein kreatives Spiel auf goSupermodel. Beim Spiel gibt es zwei Ziele: errate was gezeichnet wird und deine Gegnerin ratet was du für sie zeichnest.

## Beginne eine Spiel

Wähle eine der drei Optionen aus:

* **Freundin:** Wähle ein Model aus deiner Freundesliste aus und fordere sie heraus. Durch diese Option kommst du auch auf die Model Suche Funktion.
* **Zufällig:** Du spielst mit einem Model das online ist.

**Teilen:** Schicke einen Link an deine Freundin und lade sie zu goSupermodel ein, damit sie mit dir das Spiel spielen kann. Klickt deine Freundin auf den Link, kann sie dir beim Zeichnen zusehen und raten. Möchte sie weitermachen, dann kann sie sich gerne ein Model erstellen.

## Spiel spielen

Beginne indem du ein Wort auswählst und es zeichnest. Ist die Zeichnung fertig, schicken wir sie an deine Gegnerin. Erratet sie das Wort, ist sie an der Reihe. Sie wählt ein Wort aus und beginnt zu zeichnen. Dann darfst du raten!

Bist du an der Reihe zum Raten, dann siehst du einige Buchstaben und leere Boxen. Einige Buchstaben, die du siehst, sind im Wort. Die Box zeigt dir an aus wievielen Buchstaben das Wort besteht.

Das Spiel geht solange bis eine von euch das Wort erratet. Du kannst natürlich mehrere Spiele gleichzeitig spielen, aber immer nur ein Spiel mit demselben Model.

## Einstellungen und Zeichnungen

Du kannst wählen, wem du zum Sketzmo einladen möchtest auf deiner Einstellungsseite.

Du kannst deine eigenen Zeichnungen unter Meine Sketzmo Seite aufrufen. Die Sketzmos werden hier für zwei Wochen gespeichert. Von hier aus kannst du sie auch auf goSupermodel hochladen und diese in einem deiner Magazine zu veröffentlichen oder um sie ins Forum zu stellen.

## Preise und Schwierigkeits Levels

Die Wörter aus denen du wählen kannst, sind in drei Schwierigkeitsgrade eingeteilt. Dein Preis hängt vom Schwierigkeitsgrad ab.

Die Levels und Preise sind:

* Leicht: 1 goGeld, 2 Berühmtheit
* Mittel: 2 goGeld, 4 Berühmtheit
* Schwierig: 3 goGeld, 6 Berühmtheit

Die Preise werden ausgezahlt sobald du die Zeichnung richtig erraten hast. Beide Models, die zeichnet und die ratet, erhalten Preise.
Superstars

**Superstars** ist ein Bereich auf goSupermodel. Unter Superstars findet man ein Highscore-Board, in dem die besten User in verschiedenen Kategorien aufgeführt sind. Es gibt vier Hauptkategorien: Allstars, Hotshots, Décor und Top Designs und zu jeder Kategorie gibt es Unterthemen.

**Allstars:**

* Am berühmtesten
* Höchste Gamer-Berühmtheit
* Höchste Socialite-Berühmtheit
* Höchste Journalisten-Berühmtheit
* Größter Spender
* Grösste Magazin Sammlung
* Beste Tänzer
* Kleiderchaos Champion
* Größte Garderobe
* Hinter den Kulissen
* Hinter den Kulissen: 2 Spieler
* Hinter den Kulissen: 3 Spieler
* Hinter den Kulissen: 4 Spieler

**Hotshots:**

* Am berühmtesten
* Höchste Gamer-Berühmtheit
* Höchste Socialite-Berühmtheit
* Höchste Journalisten-Berühmtheit
* Größter Spender
* Grösste Magazin Sammlung
* Beste Tänzer
* Kleiderchaos Champion
* Größte Garderobe
* Hinter den Kulissen
* Hinter den Kulissen: 2 Spieler
* Hinter den Kulissen: 3 Spieler
* Hinter den Kulissen: 4 Spieler

**Décor:**

* Inspiration & Ideen

**Top Designs:**

* Top Designs
GoSupermodel

**goSupermodel** (abgekürzt auch als **gSm**) ist ein Online-Spiel und eine Online-Community von Momio ApS (vormals watAgame) aus Dänemark, welche im 26. Januar 2006 erschien und am 24. Mai 2016 eingestellt wurde.

## Geschichte

Die Website wurde 2006 von der dänischen Spieleentwicklungsfirma watAgame ApS ins Leben gerufen, die 2017 in Momio ApS umbenannt wurde. Die ursprüngliche Website bestand aus einzelnen Servern für jede Sprache, die zwischen 2010 und 2016 aufgrund hoher Betriebskosten schnell geschlossen wurden. Die Website hat ihre letzten Server im Jahr 2016 aufgrund eines Rückgangs der aktiven Spielerbasis vollständig geschlossen.

Es gab über 30 Millionen User. In Norwegen hatte das Spiel zwischen 250.000 und 300.000 Nutzer. Das Spiel richtet sich überwiegend an Mädchen und eine junge Zielgruppe. Das Spiel kam am 12. Dezember 2022 um 10 Uhr durch ein erfolgreiches Fundraising zurück.

## Beschreibung

Bist du ein Fashionista, Prominenter, aufstrebender Modedesigner oder jemand, der einfach nur nach einem coolen Ort zum Abhängen sucht? Wir alle wissen, dass goSupermodel der Ort für alle fabelhaften Mädchen ist.
Freunde

**Freunde** sind ein wichtiger Aspekt von goSupermodel. Der Begriff wird verwendet, um die Gruppe von Models zu beschreiben, mit denen du am häufigsten sprichst, und es ist die zweithöchste Beziehungsebene, die du mit anderen auf goSupermodel haben kannst. Es gibt eine maximale Anzahl von Freunden, die du haben kannst, abhängig von deinem Model-Level.

## Beste Freunde

Von allen Freunden kannst du einen bitten, beste Freunde zu werden. Beachte, dass ein bester Freund immer noch auf deine maximale Anzahl von Freunden angerechnet wird.

Beste Freunde zu sein ist etwas ganz Besonderes, und deshalb kannst du die Garderobe des anderen in Fotoshooting-Spielen teilen - es sei denn, du betretest dasselbe Fotoshooting.

## Wie man Freunde wird

Um sich mit einem anderen Model anzufreunden (oder beste Freunde) zu werden, musst du ihr eine Freundschaftsanfrage senden. Diese wenigen Schritte zeigen Ihnen, wie das geht:

1. Suche das Model und klicke dann auf den Namen oder ihr Bild
2. Wähle die Schaltfläche "`Add as friend"`
3. Du erhältst nun ein Popup-Fenster, in dem du die Art der gesuchten Freundschaft auswählen und auch eine kurze Nachricht schreiben kannst
4. Klicke "`Ok"` auf und das Model erhält Ihre Anfrage
5. Es liegt nun am anderen Model, sie anzunehmen oder abzulehnen

Deine Anfragen können storniert werden, wenn das Model beschlossen hat, eine der Ablehnungseinstellungen für eingehende Freundschaftsanfragen zu verwenden.

## Verwalte deine Freunde

Du kannst alle Freunde (einschließlich des besten Freundes) und Anfragen in deinem Freunde-Menü verwalten. Bitte beachte, dass:

* Wenn du eine beste Freundin "entfernt", wird sie zu einer normalen Freundin
* Du kannst alle Anfragen, die du bereits gesendet hast, zurückziehen
Supernova

**Supernova** war einer der alten Shops auf goSupermodel. Der Shop kam mit dem neuen goSupermodel zusammen mit dem alten Shop Vintage und Glitz. Alle goSupermodel können im Supernova-Shop die neusten Bekleidungstrends und stimmig mit den Hits der Saison shoppen. Im Supernova konnte man seine eigene Wunschliste erstellen.
Sammelkarten

Die **Sammelkarten** (Trading Cards) von goSupermodel sind echte Spielkarten, die man in Dänemark erwerben konnte. Jede Karte hat einen Code, den man verwenden konnte, um über goSupermodel ein Kleidungsstück zu erhalten. Es gab Familienkarten und Wild Cards. Man benötigte 10 Familienkarten, um ein komplettes Outfit zu erhalten. Man benötigt eine Wild Card, um ein einzigartiges Outfit zu erhalten. Ein Sammelkartenpaket kostete DKK 15. Es gab 6 Karten in einer Packung; 5 Familienkarten und eine Wild Card.
Regeln von goSupermodel

Es gibt auf goSupermodel **Regeln**, die eingehalten werden müssen.

## Regeln

Diese Regeln gelten überall auf goSupermodel, auch in privaten goNachrichten

### Zügele deine Sprache

Wenn alle in einem netten Umgangston miteinander reden, macht es viel mehr Spaß, Dinge zu diskutieren. Sei höflich und rücksichtsvoll und vermeide es, Wörter zu benutzen, die anderen weh tun könnten. Schreibe hauptsächlich auf Deutsch, damit dich jeder in unserer Community verstehen kann.

### Benimm dich ordentlich

Halte dich also fern von Betrügereien, Mobbing, Spam, Trolling, Modelklau und davon, dich als jemand anderes, als du wirklich bist, auszugeben. Respektiere einfach die anderen, wie sie sind und halte die Versprechen, die du gibst, auch ein.

### Geh vorsichtig mit persönlichen Daten um

Du weißt nie, ob die Leute, die du online triffst, auch wirklich die Personen sind, die sie sagen, sie sind. Darum musst du ganz besonders vorsichtig sein.

Du darfst Passwörter, Adressen oder Bankinformationen von anderen **niemals** weitergeben.

### Kein Dating

goSupermodel ist keine Dating-Seite. Nach einem Freund/einer Freundin suchen oder auf goSupermodel einen festen Freund/eine feste Freudnin zu haben ist nicht erlaubt. Du kannst in deinem echten Leben einen Freund/eine Freundin haben und darüber reden, aber es ist nicht ok, eine Beziehung auf goSupermodel zu haben - auch nicht in privaten goNachrichten.

### Sensible Themen

Manche Themen sind sensibler als andere. Du kannst über sensible Themen wie z.B. Ernährung und Religion reden, aber bitte denk dran, immer respektvoll mit den Themen umzugehen und den guten Ton zu wahren. Für solchen Themen Werbung zu machen oder sie zu hypen ist verboten.

### Schlimme Inhalte melden

Wenn du etwas siehst, das gegen unsere goSupermodel Regeln verstößt, dann melde es bitte. So wird das goSupermodel Team darüber informiert und die Situation klären.

Um etwas oder jemanden zu melden, musst du auf den Melde-Button neben dem Inhalt klicken, der gegen unsere Regeln verstoßen hat. So sieht dieser Button aus:

## Bestrafungen

Diejenigen, die sich nicht an unsere Regeln halten, können bestraft werden. Es gibt vier Arten von Bestrafungen:

* Warnungen
* Auszeiten
* Löschung
* Verbannung von goSupermodel

Die Moderatorinnen und das goSupermodel Team schauen sich jeden Fall einzeln an und entscheidet über eine angemessene Bestrafung.
Beast of the Sea

From Tasha's Cauldron of Everything, page 61.

**Hit Points:** 5 + five times your ranger level (the beast has a number of hit dice [d8s] equal to your ranger level)
 **STR**
14 (+2)
14 (+2)
15 (+2)
8 (-1)
14 (+2)
 **Senses:** darkvision 60 ft., passive Perception 12
**Languages:** understands the languages you speak
**Challenge:** —
 ***Amphibious.*** The beast can breathe both air and water.
 ***Binding Strike.** Melee Weapon Attack:* your spell attack modifier to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 + PB piercing damage or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can't use this attack on another target.
Währungen

**goMoney** und **Diamonds** sind die **Währungen** auf goSupermodel. Sie können für den Kauf von Artikeln zum Anpassen deines Models, das Hochladen von Fotos, das Erstellen von Clubs, das Speichern von Looks, das Veröffentlichen von PR-Magazinen und das Veröffentlichen von goTests verwendet werden.

## goMoney

goMoney ist die native Website-Währung, die für die meisten Standardartikel und -funktionen verwendet wird.

### goMoney verdienen

goMoney kann erhalten werden durch:

* Spiele spielen
* Verkauf von Magazinen
* Bestimmte Wettbewerbe
* Kauf von VIP- und/oder Top-Ups
* Lucky Pin
* Versteigerung von Kleidung
* Handel
* Flying Pigs
* Looks vorschlagen
* Bestimmte goCodes

## Diamonds

Diamonds sind die Premium-Währung, die für Premium-Kleidung oder Diamantkleidung ausgegeben werden kann.

### Diamonds verdienen

Diamonds können erhalten werden durch:

* Kauf von VIP- und/oder Top-Ups
* VIP-Lucky Pin
* Diamond Flying Pigs
* Versteigerung von Diamant-Kleidung
* Handel
Renautas Tunnels

The **Renautas Tunnels** are a network of passages not only underneath New York City, but under most of North America, and according to Talia DeVille, the tunnels go through the Ocean. They connect the residences and buildings of various organization members to each other, such as the Cortezes. It was most likely created for the noble purpose to allow operatives to travel inconspicuously.

According to Talia, not many Operatives know about the tunnels, while members of the Cortez family know about it including: Talia, Simone, Jamar and Lino.

## Tunnel Entrances

* The floor of the D.C. Province in Washington D.C.
* A prison near Mexico.
* The fake wall at the bottom of the elevator in 727 Park Avenue.

### Signs

There are also many signs within the tunnels, which may imply tunnel entrances/exists at those locations.

Sings include:

* Cortez
* 727
Belt of Dwarvenkind

From Dungeon Master's Guide, page 155. Found on Magic Item Table G.

## Description

*Wondrous item, rare (requires attunement).*

While wearing this belt, you gain the following benefits:

* Your Constitution score increases by 2, to a maximum of 20.
* You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

* You have advantage on saving throws against poison, and you have resistance against poison damage.
* You have darkvision out to a range of 60 feet.
* You can speak, read, and write Dwarvish.
Lino DeVille

**Angelino Kareem "Lino" DeVille** (born June 2, 2006) is the deuteragonist of The Covert series. Lino is the third child of Rafael DeVille and a late unnamed woman, the step-son of Talia DeVille, the younger paternal half-brother of Simone and Jamar DeVille.

Lino recently discovered he is a meta-human with the ability of Electrokinesis, allowing his body to generate and manipulate electricity and pure energy. He has recently become a operative of Renautas.

## Official Summary

"*Lino is the perfect best friend, extroverted, compassionate and free-spirited. But his life is halted after finding like his half-brother and sister, he's a meta-human. Now armed with his ability to generate and manipulate electricity he is both hopeful, though terrified of his powers and his fear makes his abilities dangerous, while learning to manage his emotions in becoming a member of Renautas.*"

## Biography

### Early Life

Angelino was born to Rafael DeVille and an unnamed Brazilian woman in Brazil, on June 2, 2006 and raised him. He was born out of wedlock, due to his father cheating on his wife, Talia DeVille. One day, when Lino was seven, he and his mother were walking through a park when they were attacked by a criminal and she was killed. He went to live with his step-mother and half-siblings, Simone and Jamar.

This event allowed Talia to discover Rafael's infidelity, although she allowed Lino to live with them as she stated it wasn't his fault that his father cheated and grew to love him as her own son.

## Physical Description

Lino is a teenage boy whose perky spunk is evident in the way he presents himself. His step-mother states how he strongly resembles his father, as shown by his light brown skin, his black hair and hazel eyes.

## Personality

Lino is a sunshine boy with golden retrieve energy who's always there to make sure people are smiling.

Though Lino is very joyful, he is insecure about his place in the DeVille family, as Rafael's illegitimate son and feels that he was the reason that his family broke up and his step-mother had divorced his father, all because of his existence.

## Powers, Abilities & Weaknesses

### Powers

* **Meta-human Physiology**: Lino inherited the meta-gene from his father, Rafael DeVille, which altered his DNA, supercharging his cells, granting him access to his superhuman powers.
	+ **Electrokinesis**: Lino has the power to generate electricity. He can generate electric shocks and bursts from his hands.
Rafael DeVille

**Rafael DeVille** is a minor character on the ex-husband of Talia DeVille and the father of Simone, Jamar and Lino DeVille. Rafael is a well-known legendary Mexican gangster from a powerful drug cartel family and an extremely powerful meta-humans who is notorious for his crimes against his former organization, Renautas and is currently hiding out. His son and daughter, Jamar and Simone are currently seeking him out and aim to kill him.

## Biography

### Early Life

Rafael was born in Juarez, Mexico in the early-to-mid 80s into the renowned DeVille family, a wealthy family of extremely powerful meta-humans and highly ruthless criminal gangsters. As a child, he moved to the United States, where he befriended Miles Johnson, one of the only people he people he trusted as a child.
Tiara Pierce

**Tiara Pierce** is a main character on the science-fiction, action-adventure series, The Covert. Tiara is the daughter of Amir Pierce, the best friend of Kaden Mathis, the partner and love interest of Jamar DeVille, the close friend and teammate of Simone DeVille, Lexi Reynolds and Lino DeVille.

Tiara is an incredibly powerful meta-human with Telekinesis, the ability to control and move objects with her mind and Telepathy, the ability to read the minds of others.

## Biography

### Early Life

Tiara was born to Janelle and Amir Pierce, a cop. Her mother became unreliable due to her drug addiction and when she was seven, Talia visited her mother's house to find seven-year-old Tiara alone, malnourished and unsupervised. Amir eventually took Tiana's mother to court and she lost custody of Tiana.

When she was ten, Talia recruited Tiara into Renautas and began training her in combat.

## Physical Description

Tiara is a pretty young woman with waist-length black, white and lilac braids, medium brown eyes with a slim build. She is extremely athletic and wears clothing that fits her physique. In nearly every outfit, Tiara wears some shade of light red, whether it be in a bright red leather jacket, red boots or even a black and red sweatshirt. Her emotions are tied to her powers, and when she becomes upset or emotionally overwhelmed, her eyes glow a bright red.

## Personality

Tiara is a teenager girl with an extremely bold and confident disposition, with a strong desire to act perfectly out of confident disposition, with a strong desire to act perfectly out of confidence and fear of being rejected by those around her. Having been raised by a single father after her mother left her, Tiana has an independent nature and knows how to take care of herself and those she cares about. She longs for a connection to her meta-human heritage, including discovering where she gets her powers from.

## Powers, Abilities & Weaknesses

### Powers

* **Meta-human Physiology**: Tiara inherited the meta-gene, granting her superhuman powers. Tiara is stated to be Talia's most skilled protégée, and one of the youngest and strongest Operatives to join Renautas. Talia once stated that Tiara's powers have no limits.
	+ **Telekinesis**: Tiara has the ability to move objects with her mind, ranging from doors to people, cars and even trains. Talia once stated that Tiara's powers had no limits. Her telekinetic abilities, when exerted to their full potential, are so acute that she can dismantle a gun piece by piece.
	+ **Telepathy**: Tiara has the ability to read, communicate with and control other people's minds.

### Abilities

* **Master Martial Artist**: Tiara is an extremely skilled and formidable hand-to-hand combatant and martial artist. She is one of the most lethal operatives Renautas has ever seen, having been training since she was 10 and possessing twelve black belts.
* **Master Spy**: Tiara is a dangerous secret agent highly skilled in espionage, stealth, disguise, infiltration and demolitions.
Balloon Pack

From Princes of the Apocalypse, page 222.

## Description

*Wondrous item, uncommon.*

This backpack contains the spirit of an air elemental and a compact leather balloon. While you're wearing the backpack, you can deploy the balloon as an action and gain the effect of the Levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you're falling and gain the effect of the Feather Fall spell for yourself.

When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend gently toward the ground for up to 60 feet. If you are still in the air at the end of this distance, you fall if you have no other means of staying aloft.

After the spirit departs, the backpack's property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack.
The Covert Wiki

**Welcome to the The Covert Wiki!**
We're a collaborative community website about The Covert that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Official Summary

The Covert is a story of trust, family, romance, danger and power.

"It follows the story of Jamar DeVille, a savvy and cunning high school genius and karate black-belt who learns he is a very powerful meta-human, a race of human beings born with extraordinary abilities and is recruited to join his mother in a secret organization with a longstanding tradition of covertly keeping the peace throughout the world, from bringing down corrupt monarchies to bringing in rogue metas. While he has his newfound powers at his disposal, Jamar still has a lot to learn about being a spy, including keeping his new gig under wraps while traveling around the world while working his way up the ranks of the agency. Together, Jamar, his headstrong mother, Talia, his father-figure, Miles, his badass sister, Simone, his half-brother and compassionate best friend, Lino, along with his new spy team try to balance everyday life while on undercover missions, near and far, to save the world."

## Characters

* Jamar DeVille
* Tiara Pierce
* Lino DeVille
* Simone DeVille
* Lexi Reynolds
* Kaden Mathis
* Talia DeVille
* Miles Johnson

## Important articles

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Lexi Reynolds

**Alexis "Lexi" Reynolds** is a main character on The Covert series. Lexi is the granddaughter of Davina Reynolds, the close friend and teammate of Tiara Pierce, Lino DeVille, Simone DeVille, Kaden Mathis and Jamar DeVille. Lexi is a young meta-human, who's powers are weaker than her grandmother would like. Lexi is an intelligent operative of Renautas.

## Biography

### Early Life

Alexis Reynolds was raised by her grandmother, Davina, a powerful and influential meta-human throughout the meta-community.

## Physical Description

Lexi has light brown skin, and is of African-American and Caucasian descent. She is 5'5", has shoulder length brown hair with light blonde and has light brown eyes. She often wears causal clothing such as flannels with jeans. Although while on missions, she wears leather jackets, dark black leggings and combat boots with lifts to accentuate her height.

## Personality

Lexi is known as the beautiful and attractive nerd on her profile for Renautas. She has normally calm and rational attitude, often relying on what is or isn't a scientific or meta-human proved fact. She is also very forgiving, as when Jamar used his abilities recklessly in the field, she knew he was doing so for the greater good.

Lexi also isn't very good at standing up for herself, as for her entire life she's let her grandmother walk over her for her entire life, and has let her grandmother push her dreams aside for her own benefit.

## Powers, Abilities & Weaknesses

### Powers

* **Meta-human Physiology**: Lexi inherited the meta-gene from her grandmother, Davina Reynolds. Although her grandmother is a powerful meta-human, Lexi's powers aren't as strong or powerful as her grandmother's is.
	+ **Superhuman Senses**: Lexi has the ability of superhuman senses. She has three different types of super senses: "**Sight**, **Hearing** and **Smell**". Lexi's senses allow her see across long distances. Lexi was able to see and make out the tiny numbers on a key pad far enough to know the entire code.

### Abilities

* **Genius-Level Intellect**: Reynolds possessed two PhDs in biochemistry by the time she was 15. She is highly intelligent, with aptitudes in chemistry and physics. Her intellect was praised by some of the smartest people in the world.
	+ **Master Scientist**: Reynolds' expertise in the field of biochemistry has allowed her to work in the research and development of many breakthrough discoveries.

### Weaknesses

* **Sensory Overload**: While she has heightened senses, her abilities can be overwhelmed and/or rendered useless under certain circumstances.
Scoop

**Scoop** ist ein Shop auf goSupermodel, wo man alle neuesten und beliebtesten Magazine der letzten 14 Tage findet.

Mit der Suchfunktion kann man schnell eine Ausgabe eines Magazines finden. Gib den Journalisten-Namen oder ein Suchwort ein und schon erscheint das Magazin, das du suchst. Es funktioniert ähnlich wie die Foren-Suchfunktion.
Brain in Iron

From Infernal Machine Rebuild, page 48.

**Hit Points:** 58 (9d8 + 18)
 **STR**
1 (-5)
1 (-5)
15 (+2)
19 (+4)
10 (0)
 **Saving Throws:** Int +7, Cha +5
**Damage Immunities:** necrotic, poison, psychic
**Condition Immunities:** charmed, exhaustion, frightened
**Senses:** darkvision 60 ft., passive Perception 10
**Languages:** —
 ***Detect Sentience.*** The brain in iron can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a Mind Blank spell.
***Innate Spellcasting (Psionics).*** The brain in iron's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
*At will:* Detect Thoughts, Mage Hand, Zone of Truth
*3/day each:* Charm Person, Command, Hold Person
*1/day each:* Compulsion, Hold Monster, Sleep (cast at 3rd level), Tasha's Hideous Laughter
 ***Mind Blast (Recharge 5-6).*** The brain in iron magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Handeln

**Handeln** ist eine Funktion von goSupermodel. Die Handelsfunktion ermöglicht es Usern, Kleidung, goMoney, Diamanten und VIP-Tage zu tauschen. Das Handelsfenster kann über die Garderobe, die VIP-Seite oder eine Modeldetailseite aufgerufen werden.

## Handelsarten

### Kleidung

Der Kleidungshandel kann aus der eigenen Garderobe oder der Garderobe der empfangenden Models gemacht werden.

### Währung und/oder VIP

Um goMoney, Diamanten und/oder VIP ohne Kleidungsstücke zu handeln, kann dies über eine Modeldetailseite oder die VIP-Kaufseite gemacht werden.

## Handelsbeschränkungen

* Der User muss Level 6 sein, um handeln zu können.
* User können zwei Handel pro 24-Stunden-Zeitraum tätigen, VIP-Benutzer können unbegrenzt Handel tätigen.
Poseidon Mission

## Casualties

The **Poseidon Mission** is a mission that took place four years prior to the events of Season 1 of *The Covert*. Their target was a Russian oligarch's submarine and the objective was to have a Renautas operative to get into the submarine and recover a under the codename, "**Trident**", a system which was said to be able to override military weapons systems.

Serena, a Renautas Operative with the ability of Underwater Breathe fought against a mercenary, Felix, although eventually defeated him and completed the mission and recovered the device.

## Mission Members

* Serena
* Miles Johnson
Abominable Yeti

From Volo's Guide to Monsters, page 306.

**Hit Points:** 137 (11d12 + 66)
 **STR**
24 (+7)
10 (0)
22 (+6)
9 (-1)
13 (+1)
 **Skills:** Perception +5, Stealth +4
**Damage Immunities:** cold
**Senses:** darkvision 60 ft., passive Perception 15
**Languages:** Yeti
 ***Fear of Fire.*** If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
***Keen Smell.*** The yeti has advantage on Wisdom (Perception) checks that rely on smell.
 ***Multiattack.*** The yeti can use its Chilling Gaze and makes two claw attacks.
***Claw.** Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage.
***Chilling Gaze.*** The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to this yeti's gaze for 1 hour.
***Cold Breath (Recharge 6).*** The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Astromancy Archive

From Tasha's Cauldron of Everything, page 120.

## Description

*Wondrous item, rare (requires attunement by a wizard)*

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

* If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
* When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Barkskin

From Player's Handbook, page 217.

## Description

*2nd-level transmutation*

* **Casting Time:** 1 action
* **Range:** Touch
* **Components:** V, S, M (a handful of oak bark)
* **Duration:** Concentration, up to 1 hour

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

## Learned By

* **Classes:** Druid, Ranger
* **Subclasses:** Cleric (*Nature Domain*), Druid (*Circle of the Land (Forest)*)
Ammunition, +1, +2, or +3

From Dungeon Master's Guide, page 150. Found on Magic Item Table B.

## Description

*Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3)*

You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.
Ankheg

From Monster Manual, page 21.

**Hit Points:** 39 (6d10 + 6)
 **STR**
17 (+3)
11 (0)
13 (+1)
1 (-5)
13 (+1)
 **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 11
**Languages:** —
 ***Bite.** Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.
***Acid Spray (Recharge 6).*** The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.
Animated Tree

From Explorer's Guide to Wildemount, page 130.

**Hit Points:** 138 (12d12 + 60)
 **STR**
23 (+6)
8 (-1)
21 (+5)
12 (+1)
16 (+3)
 **Damage Vulnerabilities:** fire
**Damage Resistances:** bludgeoning, necrotic, piercing, radiant
**Senses:** passive Perception 13
**Languages:** understands Common, Druidic, Elvish, and Sylvan but can't speak
 ***False Appearance.*** While the tree remains motionless, it is indistinguishable from a normal tree.
 ***Multiattack.*** The tree makes two slam attacks.
***Slam.** Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 16 (3d6 + 6) bludgeoning damage.
***Rock.** Ranged Weapon Attack:* +10 to hit, range 60/180 ft., one target. *Hit:* 28 (4d10 + 6) bludgeoning damage.
***Animate Trees (1/Day).*** The tree magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as the tree, except they have Intelligence and Charisma scores of 1 and they have only the Slam action option. An animated tree acts as an ally of the tree. The tree remains animate for 1 day or until it dies; until the tree dies or is more than 120 feet from the tree; or until the tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Animated Shield

From Dungeon Master's Guide, page 151. Found on Magic Item Table H.

## Description

*Armor (shield), very rare (requires attunement).*

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Bronzefume

From Princes of the Apocalypse, page 92.

**Hit Points:** 220 (22d20 + 110)
 **STR**
25 (+7)
10 (0)
20 (+5)
10 (0)
12 (+1)
 **Saving Throws:** Dex +6, Con +11, Wis +7
**Damage Resistance:** fire
**Senses:** darkvision 120 ft., passive Perception 11
**Languages:** Aquan, Draconic
 ***Multiattack.*** Bronzefume makes three attacks: one with her bite and two with her claws. She can make one tail attack in place of her two claw attacks.
***Bite.** Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (3d12 + 7) piercing damage.
***Claw.** Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 16 (2d8 + 7) slashing damage.
***Tail.** Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from Bronzefume and knocked prone.
***Steam Breath (Recharge 5-6).*** Bronzefume exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Bag of Bounty

From Wayfinder's Guide to Eberron, page 116.

## Description

*Wondrous item, uncommon.*

This is a sturdy leather sack with tiny Siberys shards embedded into the lining. If you have the Mark of Hospitality, you can use an action to cast Create Food and Water, drawing a feast from within the bag. You shape this meal with your thoughts. You can create the standard bland fare without requiring any sort of check, but you can attempt to create finer food by making a Charisma check; if you're proficient with cook's utensils, add your bonus to this check. A failed check results in a sour and squalid meal.

 Modest
 Comfortable
 Wealthy
 Aristocratic

A bag of bounty can be used up to three times over the course of a day. After that, the bag can't be used again until the next dawn.
Antilife Shell

From Player's Handbook, page 213.

## Description

*5th-level abjuration*

* **Casting Time:** 1 action
* **Range:** Self (10-foot radius)
* **Components:** V, S
* **Duration:** Concentration, up to 1 hour

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.

The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.

If you move so that an affected creature is forced to pass through the barrier, the spell ends.

## Learned By

* **Classes:** Druid
* **Subclasses:** Cleric (*Death Domain*), Cleric (*Grave Domain*), Cleric (*Protection Domain*), Warlock (*The Undead*), Mage of Witherbloom (*Druid, Warlock*)
* **Races:** Mark of Warding Dwarf
* **Backgrounds:** Witherbloom Student
Kaden Mathis

**Kaden Mathis** is a main character on the science-fiction, action-adventure series, The Covert. Kaden is the son of the late Destiny, the best friend of Tiara Pierce, the partner and love interest of Lino DeVille, the love interest and teammate of Simone DeVille, the close friend and teammate of Lexi Reynolds and Jamar DeVille. Kaden is a Renautas operative.

## Biography

### Early Life

His mother, Destiny was experimented on with hallucinogenic drugs while she was pregnant and her unborn child was affected by the DNA and granted superhuman abilities. When he was very young, his mother died. Her last words her mother said to him were "*Entremos en la tierra de nuestros antepasados para que nuestros hijo nunca estén solos.*" (We shall enter the land of our ancestors so our children may never be alone).

## Powers, Abilities & Weaknesses

### Powers

* **Meta-human Physiology**: Due to his mother Destiny being experimented on with hallucinogenic drugs, Kaden's DNA was altered and his cells supercharged, turning him into a meta-human and thereby allowing him to access his powers.
	+ **Geokinesis**: Kaden has the ability to manipulate stone, soil and shape and affect it in any conceivable way. Kaden can create natural disasters like earthquakes. He states he was taught by Miles that the first steps of mastering his earth-based powers is feeling the movements of the roots in the earth. He demonstrated the ability to causing an earthquake around Obscure, while in Sicily.
		- **Transmutation**: Kaden is able to transmute the molecular properties of any organic material to turn in into something else, this is shown when he turned a lump of coal into a diamond.
Banishment

From Player's Handbook, page 217.

## Description

*4th-level abjuration*

* **Casting Time:** 1 action
* **Range:** 60 feet
* **Components:** V, S, M (an item distasteful to the target)
* **Duration:** Concentration, up to 1 minute

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

**At Higher Levels:** When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

## Learned By

* **Classes:** Cleric, Paladin, Sorcerer, Warlock, Wizard
* **Subclasses:** Fighter (*Eldritch Knight*), Paladin (*Oath of the Crown*), Paladin (*Oath of Vengeance*), Paladin (*Oath of the Watchers*), Ranger (*Horizon Walker*), Ranger (*Monster Slayer*), Rogue (*Arcane Trickster*), Sorcerer (*Clockwork Soul*), Sorcerer (*Divine Soul*), Wizard (*Theurgy*)