recursal/Fanatic-Fandom huggingface dataset:
Kappa Tauri Chamaeleontis

Kappa Tauri Chamaeleontis

(CT Chamaeleontis)

Alliance of Independent Settlements

Distance from Sol 538 ly

System security rating 1/5

System civilian population 1,207

Number of assigned police squadrons: 1

Number of assigned naval squadrons: 0

System jump gate coordinates 05384153

Ascension 11 04 09 Declination -76 27 19

Stars in system (single-star system)

CT Chamaeleontis, unknown solar masses, unknown solar radii, metallicity unknown, spectral class K7

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Chosolla (Kappa Tauri Chamaeleontis 1), 4450 Earth masses, 26.3 Earth radii, orbital period unknown, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Saphosia (Kappa Tauri Chamaeleontis 1 b), 1.32 Earth masses, 1.22 Earth radii, equilibrium temperature 250 K, population 1,200

Jump Gate Station: Level 15, distance from jump gate 0.45 AU

System Details

Kappa Tauri Chamaeleontis is a remote, low population AIS system, with a single terraformed moon. This system has only been colonized in the past 5 years, and the population growth rate from immigration is very high. Some pirates do occasionally make it into the system, but given the very low amount of traffic entering the system except for heavily guarded, well-armed supply convoys there is little for pirates to do in this system, except try to hide from the single squadron of the system's defense force. Rumors of abandoned ruins and gigantic robots found on Saphosia attract a few scavengers and researchers to this system, but otherwise there is very little interstellar interest in this system. The local government was set up by an independent colonization company, and the citizens voted to join the AIS a few weeks after the landing. Most of the moon’s surface is covered in rocky ridges that hide everything beyond the next few hundred meters from sight; even the moon’s shallow oceans have these ridges sticking up everywhere. This impedes building major cities, as passes have to be cut through the ridges for travel; most of the colonists live in a single valley between two ridges, with defenses set up in case of pirate or alien attack, although these defenses consist of a single high-power anti-ship disruptor cannon. The colonists have not discovered any native wildlife, although the moon was terraformed before colonization, so the chances that any native wildlife survived are minimal, and the moon was very cold, so it is unlikely that there was any life.
Jaladan

Jaladan

(Kepler-1600)

Bandorian Protectorate

Distance from Sol 3235.5 ly

System security rating 3/5

System civilian population 1,391,894

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 71622935

Ascension 19 25 36 Declination +38 47 16

Stars in system (single-star system)

Kepler-1600, 0.86 solar masses, 0.82 solar radii, metallicity +0.07 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Silenerth (Jaladan 1), unknown Earth masses, 3.06 Earth radii, orbital period 386.37 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 209.6 K, uninhabited

CHZ moons

Ecrarilia (Jaladan 1 b), 0.89 Earth masses, 0.92 Earth radii, equilibrium temperature 219 K, population 1,389,617

Jump Gate Station: Level 14, distance from jump gate 0.2 AU

System Details

Jaladan is a relatively unknown system in the Bandorian Protectorate. It has a population of less than five million after having been established as a colony for over 250 years, so it is generally considered a failed colony. Ecrarilia is very cold, and has few plants, so the atmosphere is somewhat thin. This means that the inhabitants have adapted to lower oxygen levels, as well as making it more difficult for aircraft and spacecraft with atmospheric capabilities to travel through the atmosphere. The system is a minor industrial location of the shipbuilders Imperial Shipyards, Brock Industries, and Mystic Drive Yards. This means that, for traders, ship system modules are an important cargo to carry to this system. In this system the ice giant Silenerth is a major center of gas mining, as well as a source of various ice materials. The jump gate is on a synchronized orbit on the planet’s orbit about 1.5 AU behind it on its orbit. This system also imports a lot of neutronium, food, water, and compressed hydrogen, oxygen, and neon gas. Seldar Industries have a facility in this system, but it primarily produces weapons, not ships. Despite the system’s low security rating, Jaladan is generally a safe system; pirates are a rare sight except near the star. The Santonian Order has several bases in Jaladan, and their combined force of 32 fighter squadrons is an effective deterrent to any pirates who thought that the fairly small amount of police squadrons in the system meant they could slip through the Bandorian blockade against all pirates which is enforced in every Bandorian system. Once ships whose pilots have a criminal status come through the jump gate in a Bandorian system, they are instantly ordered to power down all weapons, surrender, and prepare to be boarded; ships that do not comply are immediately fired on. If the ships manage to get out of the jump gate area, a systemwide alert is issued for them, and all Bandorian pilots in the system are obliged to attack the criminal ships if they see them.
Huriq

Huriq

(Gliese 785)

Alliance of Independent Settlements

Distance from Sol 29 ly

System security rating 5/5

System civilian population 58,312,781

Number of assigned police squadrons: 64

Number of assigned naval squadrons: 16

System jump gate coordinates 00298576

Ascension 20 15 17 Declination -27 01 58

Stars in system (single-star system)

Gliese 785, 0.8 solar masses, unknown solar radii, metallicity -0.04 Fe/H, spectral class K3 V

Non-CHZ planets

Alagua (Huriq 1), 16.9 Earth masses, unknown Earth radii, orbital period 74.7 days, semi-major axis 0.32 AU, orbital eccentricity 0.13, equilibrium temperature 332 K, uninhabited

Non-CHZ moons

(none)

CHZ planets

Gengerth (Huriq 2), 24 Earth masses, unknown Earth radii, orbital period 526 days, semi-major axis 1.18 AU, orbital eccentricity 0.32, equilibrium temperature 172 K, uninhabited

CHZ moons

Tatov (Huriq 2 b), 1.04 Earth masses, 1.01 Earth radii, equilibrium temperature 250 K, population 58,012,953

Jump Gate Station: Level 15, distance from jump gate 0.54 AU

System Details

Huriq was a very difficult and somewhat disappointing system to colonize; the inner planet was thought to be habitable at first, and the Asgardian colonization authorities quickly sent massive numbers of colonists to the system without further investigation of the planet. When the colonists arrived in the system, they discovered that the inner planet was much larger and warmer than originally anticipated, and only after a few weeks of searching the system found that the outer planet had a moon that could be terraformed to make it habitable. The enormous cost of the entire project left the system's local government deeply in debt, and to this day the system is still heavily in debt to the Asgardian central government. The system has a fairly large population but low industrial capabilities, and its exports are mainly agricultural products.
Arkhangelsk (starship)

## History

The Arkhangelsk Mk1 was originally designed as a high-speed, low-profile fighter for the Protectorate Navy, according to a special design order for a fighter with multi-vector attack capability, tactical AI capability, a top speed of over 500 m/s, at least one heavy missile pylon (giving it potential to be used as a light anti-capital bomber) and stealth capability. The special order was made in 3910; just two years later, the Arkhangelsk emerged as the winning design, beating tankier but slower designs from Brock Industries and Mystic Drive Yards to secure the coveted contract with the Protectorate Navy. The Arkhangelsk proved a massive success, with 5,000 units being pre-ordered by the Protectorate Navy and over 10,000 units pre-ordered by the Bandorian civilian market, with another 15,000 units sold to civilians of various factions by the end of the ship's first 10 years on the market. The Arkhangelsk was superior to other ships of its time, but just 100 years later it was no longer even in the top five most popular ships. This was somewhat representative of the darker times of the 4000s, a turn towards crime in the Asgardian and AIS territories and a general desire for cheaper ships. Still, the Protectorate Navy kept its Arkhangelsk units in service until 4010, when they were upgraded to the Arkhangelsk Mk2.

## Overview

The Arkhangelsk Mk1 is a moderately powerful support fighter. Its best attributes are its combat assist computer, cloaking device and atmospheric capability. Its range is still average for its class, but it is starting to become subpar compared to more modern fighters. The small amount of missiles makes fighting large pirate squadrons somewhat more difficult. Despite its strange maneuverability stats, the ship actually handles quite well. The small hold is not very useful, and there are no fuel scoops or TBA UCP Collector. Overall, the Arkhangelsk Mk1 is a somewhat subpar, overpriced support ship.

### Weapons Emplacements

2 ultra MPs fwd, 2 ultra MPs oblique fwd, 2 light MPs fwd, 2 light MPs aft, 1 heavy pylon, 2 light pylons

Stock DPS Rating: 20,000

 Afterburner 2
 Afterburner 3

Date of Release: 3912

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Combat Scanner

Comm Relay

ECM 1

Repair System 1

Type-1 Cloaking Device

Threat Assessor

Heat Shielding

Atmospheric Drive

Plasma Collector/Recycler

Bounty Informer

Arkhangelsk Tactical Combat AI Computer

Variable-Thrust Maneuvering Thrusters

### Equipped Weapons

2x Brock Industries CAC fwd

2x Brock Industries CAC oblique fwd port

2x Brock Industries CAC oblique fwd stbd
Ironhull Trader

### Max. Reactor Level

N/A (uses Antimatter Reactor, but 4x Reactor 20 can be added for supplementary power)

## History

The Ironhull Trader was designed as an ore hauler or megatransport by Albedo Shipyards Inc. It was designed for durability with a hull designed for maximum internal space while maintaining a small external hull profile. It was also given four mine racks, allowing it to be used as a heavy minelayer. It was ordered by the Protectorate Navy, UHW Navy, and LABS Navy as a minelayer; the Protectorate Navy ordered 4,000 units, the UHW Navy 2,000 units, and the LABS Navy 400 units. In addition, the Ironhull was popular as a trading flagship or superheavy escort, with over 70,000 units being sold in its first 50 years on the civilian market, an extremely impressive figure given the ship's massive size and fairly high price. An additional 800 units were converted into combined drone carriers and minelayers (getting rid of the cargo bay and expanding the ship's already capacious launch bay) and sold to the Protectorate Navy in 4025.

## Overview

Despite being fairly slow and unmaneuverable, the Ironhull is still viable in battle because of its powerful defensive capabilities and because of its powerful offense when it is properly upgraded. The Ironhull is used by the Bandorian, UHW, and LABS navies as a minelayer; it is very useful for minelaying because its warp capability allows it to escape non-warp-capable enemy ships in a way that eliminates any possibility of pursuit. Its cargo capacity is good but certainly not exceptional, especially when given the size and weight class of the ship. It is sometimes used for missile or fire support roles.

### Weapons Emplacements

4 medium capital MPs fwd, 4 medium capital MPs aft, 10 ultra MPs lateral, 2 light capital MPs fwd, 2 light capital MPs oblique aft, 16 heavy pylons, 4 mine racks aft

Stock DPS Rating: 100,000

 Afterburner 2
 Afterburner 3

Warp Drive Range: 750 light-years

Date of Release: 4012

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Antimatter Reactor

Advanced Combat Scanner

Comm Relay

Interstellar Warp Drive

Brock Industries Antimatter Fuel Tank

ECM 3

Repair System 3

Stealth Package

Heat Shielding

Atmospheric Drive

Threat Assessor

Combat Tactical AI Computer

Plasma Collector/Recycler

Bounty Informer

Probe Launch Bay (capacity is 75 PLBUs)

### Equipped Weapons

4000x Brock Industries Standard Pulse Mine

2x Riredius HPLRQF Disruptor Sniper Cannon fwd

2x Riredius HPLRQF Disruptor Sniper Cannon aft

4x Decius Rapidfire AP Thermolaser Cannon port

4x Decius Rapidfire AP Thermolaser Cannon stbd

16x Brock Industries Pluton Torpedo Mk1
Korgondov

Korgondov

(HD 30562)

Bandorian Protectorate

Distance from Sol 86.4 ly

System security rating 5/5

System civilian population 956,611,729

Number of assigned police squadrons: 132

Number of assigned naval squadrons: 33

System jump gate coordinates 00864239; note that this system has an accelerator jump gate

Ascension 04 48 36 Declination -05 40 27

Stars in system (single-star system)

HD 30562, 1.23 solar masses, 1.53 solar radii, metallicity +0.29 Fe/H, spectral class F8 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Gastratep (Korgondov 1), 436 Earth masses, unknown Earth radii, orbital period 1159 days, semi-major axis 2.31 AU, orbital eccentricity 0.78, equilibrium temperature 209 K, uninhabited

CHZ moons

Binrone (Korgondov 1 b), 1.45 Earth masses, 1.35 Earth radii, equilibrium temperature 250 K, population 956,139,583

Jump Gate Station: Level 15, distance from jump gate 0.85 AU

System Details

Korgondov is a major military fleet and army staging center for the Protectorate, with thousands of troop transports based in various areas of the system, as well as many large Shvetsov-class fleet carriers, each of which carries 400 ships, or 10 full flight groups. Bandorian and AIS squadrons consist of 8 ships each, and 5 squadrons makes a flight group. Asgardian squadrons have 5 ships each with 4 squadrons to a flight group, meaning that each unit is half as strong as a Bandorian or AIS flight group. Bandorian and AIS capital ships also usually operate in groups of 4, while Asgardian capital ships are deployed in groups of 3. This means that in battles, AIS and Bandorian ships almost always have the advantage of numbers against Asgardian opponents; the Bandorian naval ships are considerably more powerful than their AIS and Asgardian counterparts, however.
Lancer (starship)

## History

The Lancer was designed for a 4020 Asgardian Defense Forces design order for a medium bomber. The design process was quite rushed, and the result was an unreliable starship with many operational problems. The largest problem for the ADF was the Lancer's short range, preventing it from being used in many different kinds of deep-space battles, forcing it to be carrier-deployed and that the carriers launching Lancer units were nearer the combat zone than was considered optimal by most space warfare strategists of the time. The Lancer was also criticized for its sluggish handling and low top speed. It was deployed mostly with fighter support and an interceptor screen to give it as much protection as possible from enemy fighters and interceptors. The Asgardian Defense Forces ordered 12,000 units in 4022, and the AISN also ordered 10,000 units in 4022. The Lancer was a minimal sales success on the civilian market, selling 19,000 units in its first 50 years on the market. Most of the units sold on the civilian market were used as escort fighters.

## Overview

The Lancer is an unreliable medium bomber used by the Asgardian and AIS navies and is also for sale on the civilian ship market. Neither particularly tough nor especially fearsome, this ship is yet another addition to the list of ships that are really only useful in their niche roles. The Lancer is generally operated as a carried-based medium anti-capital bomber, deployed in squadrons with light to medium fighter cover and an interceptor screen. It can be used as a trading ship with heavy defensive upgrades, but it does not have a very large hold. It is limited in battles because of its poor speed, maneuverability, handling and somewhat short range.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 6 heavy pylons, 2 ultra MPs lateral

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 4022

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 12

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

Comm Jammer

TBA Escape Pod Collector

Tactical Combat AI Computer

Regenerative Armor Plating

1x Consolation-class Escape Pod

Squadron Telemetry Datalink

Target Damage Analyser

### Equipped Weapons

12x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft, 2 port, 2 stbd)

6x Brock Industries Pluton Torpedo Mk5
Lionus

Lionus is the fourth major planet in the Mystic star system. It is a large ringed rocky planet with no major moons. It is the location of the seat of government in the system, and was, at various times, the location of the capitol buildings for the Bandorian Protectorate and the Galactic Empire. During the Empire-Union War Union troops landed on Lionus in the regions of Imperia, Ashton Falls, Crystal Lake, Snowfall, Upper Oksland, and Lower Oksland during the Union's battle for control of the system at the end of the war. During the reign of the Galactic Empire, its capitol building was located in the city of Imperia. The rulers also kept a major secondary palace in the Snowfall region and another major palace on Vecrolla. As of 4025, Lionus was the location of the capitol building of the Protectorate. The capitol building of the Union of Human Workers was also located on Lionus at that time. Lionus is the location of the city of Dinamika, the capitol of the Bandorian Protectorate at all times when it has control of the Mystic star system. The city of New Severodvinsk, also on Lionus, is the headquarters location of New Severodvinsk Shipyards. The city of Novana in the southern hemisphere is the headquarters location of Mystic Drive Yards and its subsidiary companies, Marat Airspace and Mystic Ground Vehicles.
Marat Airspace

Marat Airspace is an auxiliary company of Mystic Drive Yards. It is focused on the manufacture of aircraft and low-height speeders, which are defined as high-altitude hovercraft capable of flying between one to one hundred meters above the ground or another surface. Most aircraft use electrostatic drives or jet engines, while most hovercraft and speeders use hoverjets, repulsor drives, or magnadrives. Marat Airspace has a wide variety of different models, with one of its most notable models being the R9, an extremely luxurious model with heavy armor and very powerful weaponry. As an auxiliary company of Mystic Drive Yards, it also is allegiant to the Bandorian Protectorate, and has many military contracts to provide various models in milspec versions to the Protectorate Ground Forces.

### 4025 Marat Airspace model lineup (available in all Bandorian territories, availability may be limited in other regions)

Snowfox (base two-person low-height speeder, unarmed)

Courser (base four-person or six-person low-height speeder, unarmed)

Nighthawk (single-person armed high-performance low-height-speeder, 2 heavy MPs fwd)

Solai (two-person heavy transport low-height speeder, unarmed)

Clinger (specialized unarmed single-person aircraft, used for transporting heavy loads from the ground to skyhooks by means of a super heavy-duty attachment system on its underbelly)

Darkstar (single-person armed high-performance aircraft, 2 ultra MPs fwd, 3 light pylons)

Star Leaper (three-person aircraft, two heavy MPs fwd, 1 light pylon)

Star Leaper Mega (high-capacity passenger aircraft available in many different configurations, unarmed)

R2 (high-performance two-person aircraft, 1 heavy MP fwd); additionally has two special trim lines, R2 Sila and R2 Sila Sport, which have higher performance

R4 (high-performance four-person aircraft, 2 heavy MPs fwd); additionally has three special trim lines, R4 Sila (higher-performance version), R4 Sila Sport (ultra-high-performance version), and R4 Gosport (space-capable version co-developed with Mystic Drive Yards)

R6 (high-performance six-person aircraft, 2 heavy MPs fwd, 2 light pylons); additionally has two special trim lines, R6 Sila and R6 Sila Sport, which have higher performance

R9 (high-performance nine-person aircraft, 2 ultra MPs fwd, 1 light turret on fwd ventral plane with 120-degree horizontal and 45-degree vertical swivel, 8 light pylons); additionally has three special trim lines, R9 Sila (higher-performance version), R9 Sila Sport (ultra-high-performance version), and R9 Gosport (space-capable version co-developed with Mystic Drive Yards)
Jirand

Jirand

(Kepler-47 A)

Alliance of Independent Settlements

Distance from Sol 3878 ly

System security rating 2/5

System civilian population 358,625

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 1

System jump gate coordinates 23878566

Ascension 19 41 11 Declination +46 55 13

Stars in system (binary system)

Kepler-47 A, 1.04 solar masses, 0.96 solar radii, metallicity ±0.00 Fe/H, spectral class G5

Kepler-47 B, 0.36 solar masses, 0.35 solar radii, metallicity unknown, spectral class M

Non-CHZ planets

Camocury (Jirand 1), unknown Earth masses, 2.98 Earth radii, orbital period 49.51 days, semi-major axis 0.3 AU, orbital eccentricity 0.03, equilibrium temperature 449 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Gilress (Jirand 2), unknown Earth masses, 4.61 Earth radii, orbital period 303.16 days, semi-major axis 0.99 AU, orbital eccentricity 0.41, equilibrium temperature 245 K, uninhabited

CHZ moons

Cronthegan (Jirand 2 b), 1.12 Earth masses, 1.04 Earth radii, equilibrium temperature 250 K, population 329,675

Jump Gate Station: Level 15, distance from jump gate 0.33 AU

System Details

Jirand is a low population AIS Kepler Sector binary system with a small system defense force and minor factories of Ursa Systems, UAP Shipyards, and Indiron Shipyards. The fact that this is a binary system draws researchers to the system, so you can get research probe deployment and passenger ferrying contracts to this system; quite often, these can be very safe and profitable. The small industrial capabilities of this system are often underestimated by AIS officials, but the system's production output numbers speak for themselves; the citizens here are exceptional workers, able to produce quite high numbers of ships without vast quantities of materials.
Hellion (starship)

## History

The Hellion was designed as a multi-role military ship, with additional use as a civilian escort ship. It was originally designed with no cargo space, but subsequently redesigned with 2 UCPs of cargo space, inadequate for most uses except convoy escort or military ships. Its abnormal handling characteristics caused a slight decrease in popularity, especially among less experienced pilots; less than 5% of sales were to pilots with less than 10 years experience in piloting spacecraft. The Hellion sold 7,500 units in its first 50 years on the civilian market, and is generally considered a sales flop. The Protectorate Navy ordered 400 units for testing in 3924, but these were decommissioned in 4039. The LABS Navy and UHW Navy each also ordered 400 units in 3930, to be based on their new fleet carriers commissioned in that year.

## Overview

The Hellion is a carrier-based assault interceptor with a wide range of offensive and defensive capabilities; it is a very good support craft when upgraded, and can best be used as a support ship for interceptor squadrons. The Hellion is notable for its fairly weak or standard stock weaponry, poor range, unwieldy handling, and low shield recharge rate; these are its major weaknesses. When upgraded, however, the Hellion can make a good short-range assault interceptor. Its minelaying capabilities are minimal and do not pose a serious threat, at least with the stock Standard Pulse Mines.

### Weapons Emplacements

2 heavy MPs fwd, 6 ultra MPs fwd, 4 ultra MPs aft, 2 mine pods aft (hold 10 light mines each), 2 heavy pylons, 2 light pylons

Stock DPS Rating: 121,000

 Afterburner 2
 Afterburner 3

Date of Release: 3924

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

Tactical Combat AI Computer

Armored Fuel Tanks, Damage Resistance +1000

Armored Cockpit, Damage Resistance +2500

Cockpit Ejection Module (max speed 500 m/s, range 2 AU, R1.5P3Y3, Reactor 1, Comm Relay, Base Scanner, Shields 50)

### Equipped Weapons

2x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

10x Brock Industries Ultra Disruptor Cannon (6 fwd, 4 aft)

20x Brock Industries Standard Pulse Mine

2x Brock Industries Standard HV Missile Launcher fwd

2x Brock Industries Hound missile
Leonov

Leonov

(HD 68402)

Bandorian Protectorate

Distance from Sol 254 ly

System security rating 5/5

System civilian population 25,489,653

Number of assigned police squadrons: 32

Number of assigned naval squadrons: 8

System jump gate coordinates 21734619 (accelerator)

Ascension 08 05 24 Declination -74 35 22

Stars in system (single-star system)

HD 68402, 1.12 solar masses, 1.02 solar radii, metallicity +0.29 Fe/H, spectral class G5 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Bihapra (Leonov 1), 976 Earth masses, unknown Earth radii, orbital period 1103 days, semi-major axis 2.18 AU, orbital eccentricity 0.03, equilibrium temperature 179.5 K, uninhabited

CHZ moons

Cignivis (Leonov 1 b), 1.13 Earth masses, 1.08 Earth radii, equilibrium temperature 255 K, population 8,243,190

Senkuitune (Leonov 1 c), 1.09 Earth masses, 1.03 Earth radii, equilibrium temperature 253 K, population 8,114,506

Pothurn (Leonov 1 d), 1.03 Earth masses, 1.0 Earth radii, equilibrium temperature 256 K, population 8,509,274

Jump Gate Station: Level 14, distance from jump gate 0.4 AU

System Details

Leonov is an important part of the ship system manufacturing portion of Bandorian industry. Everything from weapons to cargo UCP collectors is made in this system. New Severodvinsk Shipyards, Brock Industries and Mystic Drive Yards all have major shipyards in Leonov. Decius Engineering, one of the major Kroll manufacturers which conduct trade with humans, have also been given a station in this system so they can manufacture ship components and weapons. Due to this, Kroll ships are a common sight in Leonov, increasing the safeness of this system as pirates are reluctant to engage Kroll trading or shipping squadrons because of their typically heavy armaments. Trading in Leonov is not as straightforward as in some other systems; compressed gases will sell well here, as will food and medical supplies. Medical supplies are in high demand in Leonov because fierce animals live on the moons of Bihapra, and these animals frequently attack the citizens living there. Though the industrial capability of the system is enough to produce sufficient medical supplies to deal with the injuries these attacks cause, the governor of this system, like most Bandorian governing officials, wants the hospitals to be well prepared in case of sudden widespread animal attacks. Piracy is not usually a problem in this system, as there are many Navy and police squadrons assigned to various stations throughout the system. However, on rare occasions a powerful pirate squadron will be able to run the blockade of police fighters and escape to a hiding spot in the system’s asteroid belt, which is located between 3.0 and 4.5 AU; there are three Level 1 stations and one Level 8 station in the asteroid belt, making it a good place for pirates to get new identities from the Level 1 stations, then go to the Level 8 station for equipment, although there is also a Level 12 station on a 2.75 AU orbit, making it fairly easy for pirates to get equipment near the asteroid belt.
Makarov

Makarov

(HD 16175)

Bandorian Protectorate

Distance from Sol 195 ly

System security rating 5/5

System civilian population 358,129,984

Number of assigned police squadrons: 56

Number of assigned naval squadrons: 14

System jump gate coordinates 11250399

Ascension 02 37 02 Declination +42 03 45

Stars in system (single-star system)

HD 16175, 1.35 solar masses, 1.87 solar radii, metallicity +0.23 Fe/H, spectral class G0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Namia (Makarov 1), 1399 Earth masses, unknown Earth radii, orbital period 990 days, semi-major axis 2.1 AU, orbital eccentricity 0.59, equilibrium temperature 244 K, uninhabited

CHZ moons

Phiurilia (Makarov 1 b), 1.39 Earth masses, 1.3 Earth radii, equilibrium temperature 250 K, population 174,513,800

Thanurus (Makarov 1 c), 1.21 Earth masses, 1.13 Earth radii, equilibrium temperature 253 K, population 172,341,495

Jump Gate Station: Level 15, distance from jump gate 0.65 AU

System Details

Makarov was formerly a major industrial hub of the Galactic Empire before its defeat at the hands of the Asgardian Alliance. Even now, Imperial Shipyards, Mystic Drive Yards, Brock Industries, and UHW Shipyards have major factories in this system. Many minor manufacturers have factories in this system, so a major export of this system is industrial products. Major imports of this system include radioactive materials, metals, compressed gases, ship system modules, and fuel. When the Empire was defeated, Makarov was briefly neutral before the Protectorate invited the system's surviving chief government officials to join them. The officials accepted the offer because it gave them a chance of revenge on the Asgardian Alliance; so far, their only opportunity has been the Asgardian-Bandorian Twenty Years' War, but their roles have largely been reversed. The Protectorate is now the dominant human power, with roughly as many systems under its control as the AIS and far better military and naval power, as well as far more resources. The Asgardian Alliance has lost many systems, and it has fewer resources and a far weaker navy and military than the Protectorate. It is also extremely corrupt, the fate of the vast majority of powers that attempt to use democracy as a form of government. As a consequence, the Protectorate, together with its auxiliaries, the Santonian Order, Duskhan League, and Union of Human Workers, could easily defeat the Asgardian Alliance if they declared war on them now. This system is very safe, and many citizens assist the police in patrolling the spacelanes.
Manatune

Manatune is an inhabited ringed rocky moon of Cruuter. It has a very cold climate on most of its surface, and the colonists living there use well-built structures with plenty of thermal insulation. In addition to the cold, there are many species of dangerous wildlife, made even more dangerous when the moon's massive snowstorms reduce visibility to near zero. There are multiple species similar to larger forms of bears from Earth on Manatune. Manatune has one major spaceport, Shiad Spaceport, located in its northern temperate region.
Madrurin

Madrurin is the third major planet in the Kyberon star system. It is an uninhabited, medium-sized rocky planet with no major moons. This picture was taken during the Battle of Kyberon in the Perth War; the bright lights are explosions of spacecraft, mostly Perth gunships. The Perth launched a major offensive in the system, of which a large force was directed towards Madrurin. It is unclear what the Perth's objective was in trying to blockade the planet, as it was uninhabited and had no military facilities. It is possible they were simply trying to set it up as a staging area. In any case, their offensive was unsuccessful, as the majority of human space forces in the system were directed towards Madrurin to destroy the Perth forces there; once this had been completed, the tide of battle in Kyberon turned, and the Perth were ultimately forced to retreat from the system.
Kubaturn

Kubaturn is an inhabited rocky moon of Daluliv. During the Empire-Union War, the moon was captured by Union forces on 7 April 3504, after a battle that started on 19 January 3504. Over 290,000 Imperial and Bandorian soldiers, and an estimated 2.4 million Imperial civilians, were killed in the battle, while the Union forces lost an estimated 240,000 troops. A major battle took place on Kubaturn during the Twenty Years' War, in which the Protectorate Ground Forces, assisted by local rebel militias, liberated the moon from the Asgardian occupation forces. The Asgardian Defense Forces lost over 230,000 troops in the surface battles, while the Protectorate Ground Forces lost 70,000 troops, and the rebels lost an estimated 100,000 troops. The surface battle took place from 23 December 3522 to 16 July 3523. Over 400 different Bandorian regiments and 300 Asgardian regiments took part. Additionally, approximately 10,000 UN troops had been deployed during the battle; of these, an estimated 6,700 were killed in action. Numerous Bandorian regiments received awards from the new local government for their incredible performance in this battle, including the 9th, 71st, 111th, and 432nd Guards Regiments, and the 39th Rocket Artillery Regiment. These five regiments (approximately 4,200 troops) held off over 20,000 Asgardian troops to prevent them from cutting a key supply line for over two weeks with no support, and managed to cause over 13,000 casualties among the enemy units.
Magellan (star system)

Magellan

(Kepler-1229)

Asgardian Alliance

Distance from Sol 769.7 ly

System security rating 3/5

System civilian population 11,752,868

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 07697386

Ascension 19 49 57 Declination +46 59 48

Stars in system (single-star system)

Kepler-1229, 0.54 solar masses, 0.51 solar radii, metallicity -0.06 Fe/H, spectral class M0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Gunoruta (Magellan 1), unknown Earth masses, 1.37 Earth radii, orbital period 86.83 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 213.2 K, uninhabited

CHZ moons

Gonraephus (Magellan 1 b), 0.29 Earth masses, 0.46 Earth radii, equilibrium temperature 250 K, population 11,586,255

Jump Gate Station: Level 15, distance from jump gate 0.12 AU

System Details

Magellan is a medium population Asgardian Kepler Sector system with a small system defense force; despite the small system defense force, the system is reasonably safe because the citizens have many ships patrolling the system in an unofficial system defense force, unusually for an Asgardian system. Pirates still try to get into the system, especially because it is a Kepler Sector system, but they are much less successful than in some other Asgardian systems. This system has major factories of Eclipse Shipyards and Macdona Shipyards. The low metallicity of the system's star means that most of the system's metals have to be imported, raising the price for metals on the system's commodity markets. Trading here can be somewhat profitable if you have a powerful enough ship that can punch through any opposition from pirates. A Lanerunner, Pathfinder, or Victor should be powerful enough to break through any pirate blockades, especially with escorts.
Ingatwa Sector Engineering

Ingatwa Sector Engineering is a Kroll Alliance equipment and starship manufacturer, offering its products for sale on human markets by a technology exchange agreement with the Duskhan League. Ingatwa Sector Engineering was founded in approximately 3000. Ingatwa Sector Engineering developed a large number of Kroll military ships, as well as several designs sold on the human market, such as the Phaztron series: the Aegis, Kol, and Jut.
Mara Bondino

Mara Bondino was a Supreme Leader of the Bandorian Protectorate. She was born on Mars in a Bandorian auxiliary colony called Dome Shelvoz 3 on 7 March 2109. She moved between various auxiliary colonies many times in the early years of her life, and eventually managed to hide on a ship bound for Mystic. Once in Mystic she rose from being a cargo worker in a transport hub to becoming manager, and she was raised to the military rank of Colonel after uncovering a massive scandal in which Bandorian military supplies were being funneled to criminals by various other cargo managers at the hub, in exchange for lavish amounts of money. Once she gained a military rank she also began a career of political activity, focusing on exposing corruption; her efforts are credited with breaking any connections between the Protectorate and the, at this time fledgling, UEO, otherwise known as the Union of Extralegal Organizations, which would become the scourge of the spacelanes in years to come, but which always had to fear the Protectorate's bounty hunters. In this way she became one of the more influential political figures in the Protectorate, and was recommended by many senior military officials to succeed the Supreme Leader Benji Narkalian, who was known for his more relaxed approach to rule than most Supreme Leaders. She ruled from Benji Narkalian's death on 24 July 2150 until her own death on 24 August 2166. She oversaw the evacuation of Bandorian citizens from the Sol system and the negotiations that led to the end of the Second War of Sol. Under her rule, many Bandorian colonization efforts were begun, leading to the Protectorate's expansion into nearly twenty new systems by the time of her death. Unfortunately, this played into the UN's propaganda campaign to portray the Protectorate as an aggressive expansionist faction, which resulted in the alliance between the UN and the Asgardian Alliance. In addition, she is known for being the first Protectorate Supreme Leader to speak of the possibility of intergalactic colonization efforts, and began a project for this purpose.
Kappa Coronae Borealis

Kappa Coronae Borealis

(Kappa Coronae Borealis)

Bandorian Protectorate

Distance from Sol 99.5 ly

System security rating 4/5

System civilian population 889,697,901

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 10995431

Ascension 15 51 14 Declination +35 39 27

Stars in system (single-star system)

Kappa Coronae Borealis, 1.51 solar masses, 4.71 solar radii, metallicity +0.1 Fe/H, spectral class K0 III

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Donides (Kappa Coronae Borealis 1), 509 Earth masses, unknown Earth radii, orbital period 1251 days, semi-major axis 2.6 AU, orbital eccentricity 0.07, equilibrium temperature 303.4 K, uninhabited

CHZ moons

Naenus (Kappa Coronae Borealis 1 b), 1.32 Earth masses, 1.22 Earth radii, equilibrium temperature 300 K, population 239,415,617

Netolea (Kappa Coronae Borealis 1 c), 1.2 Earth masses, 1.11 Earth radii, equilibrium temperature 299 K, population 634,598,463

Jump Gate Station: Level 15, distance from jump gate 0.75 AU

System Details

Kappa Coronae Borealis is a powerful political center for the Protectorate; many of its generals and admirals have come from this system, and since the Protectorate is governed by the military hierarchy, the system has considerable power influence in the Bandorian government. It is a realistic assumption to say that this system will become even more powerful in the years to come as more Protectorate Navy ships are deployed here to patrol the spacelanes. This system is already quite safe; very few pirates dare to enter Bandorian core systems such as this one (core systems are systems that are less than 100 light-years from Sol). This system has major factories of Brock Industries, Seldar Industries, New Severodvinsk Shipyards, and Mystic Drive Yards, as well as minor factories of Kordon Shipyards and Spirit Shipyards. This system is also home to Agradon Industries, a manufacturer that produces naval missiles. Trading in this system is very profitable; bring in metals, ship system modules, guidance computers, thrusters, radioactive materials, and explosives and come out with documents, design blueprints, and missiles. This system is also home to a major base of the Duskhan League; their Ministry of Propaganda is located in this system. The role of this base is to spread information about the Kroll and to arrange meetings with them to strengthen their alliance with the Protectorate.
Mars

Mars is the fourth major planet/dwarf planet in the Sol star system. It is a small inhabited rocky planet with two minor moons, Phobos and Deimos. Mars was the first planet to be colonized by human settlers from Earth. It was also at one point the capitol of the Bandorian Protectorate, until they moved their capitol to the Mystic star system on 1 May 2146, when Bandorian Supreme Leader Benji Narkalian announced the move of the Bandorian High Command from Covenant City on Mars to the city of New Severodvinsk on Lionus.
Miccoson

Miccoson is an inhabited rocky moon of Ticrueter. While it did not surpass Anneuclite in population on 4050, coming in at 1.9 million compared to Anneuclite's 2.1 million, it surpassed it in 4075, with a 2.9 million population compared to Anneuclite's 2.7 million at that time. Miccoson also became a bigger industrial center than Anneuclite, with multiple factories and industrial complexes, including a UAP Shipyards factory installation.
Lepawei

Lepawei is the first and only major planet in the Zygnak star system. It is a large uninhabited rocky planet with one major inhabited moon, Mearus. Lepawei has an extremely dense atmosphere, giving it some characteristics of a small gas planet, although it also has a fairly large rocky planetary core. Some scientists have said it seems like a larger gas planet was compressed down into a smaller form, to explain Lepawei's current planetary characteristics. How such a compression originally took place, or why Lepawei has not decompressed since then, are unexplained anomalies.
Karkaroth

Karkaroth

(HD 183263)

Alliance of Independent Settlements

Distance from Sol 180 ly

System security rating 3/5

System civilian population 241,518,448

Number of assigned police squadrons: 6

Number of assigned naval squadrons: 0

System jump gate coordinates 21387120 (accelerator)

Ascension 19 28 25 Declination +08 21 29

Stars in system (single-star system)

HD 183263, 1.12 solar masses, 1.12 solar radii, metallicity +0.3 Fe/H, spectral class G2 IV

Non-CHZ planets

Onoacury (Karkaroth 2), 2193 Earth masses, unknown Earth radii, orbital period 4684 days, semi-major axis 5.69 AU, orbital eccentricity 0.05, equilibrium temperature 138.6 K, uninhabited

Non-CHZ moons

Yaphichi (Karkaroth 2 b), 2.15 Earth masses, 1.89 Earth radii, equilibrium temperature 125 K, uninhabited

CHZ planets

Guacarro (Karkaroth 1), 1156 Earth masses, unknown Earth radii, orbital period 625 days, semi-major axis 1.49 AU, orbital eccentricity 0.37, equilibrium temperature 232.5 K, uninhabited

CHZ moons

Bretutis (Karkaroth 1 b), 1.46 Earth masses, 1.4 Earth radii, equilibrium temperature 235 K, population 119,856,324

Acatania (Karkaroth 1 c), 1.4 Earth masses, 1.37 Earth radii, equilibrium temperature 233 K, population 120,412,105

Jump Gate Station: Level 14, distance from jump gate 0.21 AU

System Details

Karkaroth is a fairly unremarkable system in that it is neither incredibly dangerous and unprofitable nor particularly safe and profitable. It occupies a happy median between these two extremes, though depending on the convoy traffic it can be a dangerous system on occasion. Guacarro has two large moons with many varied tourist attractions, such as caves and forests. The capital city of Acatania, Asdarra, is remarkable in being the first major AIS colony city to have an extensive underground public transport network. The spaceport at Asdarra, Asdarra Spacelink, offers extremely good spaceship repair facilities. The black market in this system, especially for illegal immigration out of the AIS and into the Bandorian Protectorate, which welcomes new citizens with no questions asked, is very profitable and extensive. There are fairly new stations in Karkaroth, and the jump gate station is situated at a 2.0 AU orbit. This means that virtually any ship can get to Guacarro and its moons from the jump gate. Many traders never go to the outer planet, as pirates tend to lurk in the asteroid belt between the jump gate and the outer planet. This system tends to have high prices for weapons, gold and other precious metals, and ship system computers, so if you are going to Karkaroth it might be worth your while to pick up a few UCPs of Brock Industries Disruptor Assault Cannons, gold, or ECM control systems. This system has a mainly metallic asteroid belt, which some people think will lessen mining profits; however, neutronium is a basic metal ore commonly found in metallic asteroid belts like this one, and it is very valuable.
Marauder (starship)

## History

The Marauder was designed as a heavily armed light transport for military use per a 3986 design request for such a ship by the AISN. The design was also made in an attempt to compete with the Glazov, as it was intended to be a formidably heavily armed combat ship from the start. However, it fell short in a number of areas, most notably speed and handling. Despite these shortcomings, the Marauder excelled in combat, easily passing all combat testing and receiving commendations from many bounty hunters who volunteered to test it. It was sold in vast numbers to the AISN, with over 50,000 units sold to them by some estimates. The Asgardian Defense Forces also purchased approximately 12,000 units in 3995. The Protectorate Navy ordered 80 units for testing in 3996, and an additional 8,000 units for service as light transports in 3997. The Marauder proved to be quite popular on the civilian market as well, selling an estimated 128,000 units in its first 50 years there. Unfortunately, many Marauders fell into the hands of the UEO. While it is of course impossible to gain an exact number, it is estimated that between 3,000 and 5,000 Marauders, mostly stolen from civilian pilots, ended up in use by the UEO, mostly between 4000 and 4200.

## Overview

The Marauder is a fearsome heavy escort designed to keep trading convoys safe from attacks by pirate squadrons. It does have a few key weaknesses, such as mediocre defense, poor handling, and somewhat short range for its size. Due to its relative ease of purchase, you can sometimes see Marauders in the hands of pirates or other criminals. The Marauder can be used for passenger ferrying, and has reasonable stealth capabilities. If you consider it to be a Dominator clone, the Marauder is certainly one of the more formidable ships of that type. The Marauder excels at missile combat.

### Weapons Emplacements

8 ultra MPs fwd, 6 heavy MPs fwd, 3 heavy MPs lateral, 2 ultra MPs aft, 2 ultra MPs oblique fwd, 2 ultra MPs oblique aft, 4 heavy pylons, 6 light pylons

Stock DPS Rating: 146,000

 Afterburner 2
 Afterburner 3

Date of Release: 3991

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 15

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Stealth Package

Anomaly Detector/Analyser

UCP/Asteroid Scanner

TBA UCP Collector

TBA Escape Pod Collector

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

Squadron Telemetry Datalink

### Equipped Weapons

12x Ursa Systems SPAD (6 fwd, 3 port, 3 stbd)

10x Brock Industries Ultra Disruptor Cannon (8 fwd, 2 aft)

4x Seldar Industries Heavy Flechette Missile Launcher fwd

6x Seldar Industries SHM missile
Hanvunov

Hanvunov is an inhabited rocky moon of Polvurn. Most of its inhabitants live in or around the moon's major spaceport, Kronoxis Hub, in the southern hemisphere near the moon's equator. Kronoxis Hub is located just outside a large city of the same name. Both the city and the spaceport are protected by several batteries of anti-ship disruptors.