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Jagdpanzer IV

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The **Jagdpanzer IV** is a German tank destroyer in *Post Scriptum*. It is armed with the 7.5 cm KwK 40 (L/48) cannon, the same gun used in the Panzer IV G, and an MG-34 mounted coaxially to the cannon. It uses the Panzer IV chassis and does not have a turret, but a fixed main gun with limited traverse. The Jagdpanzer comes in two versions, with and without armored "schürzen" side skirts. The skirts do a good job protecting the tank's hull.

The Jagdpanzer is armed with 24 APCBC shells, 20 APCR shells and 40 High Explosive shells. Plus 13 boxes of 250 rounds for the MG 34.

## Strategy

The Jagdpanzer IV is a low profiled tank destroyer "TD" which thrives as an ambush vehicle away from congested city areas. It maxes out at 38 km/h on flat roads. Its handling and turning is okay, but not as good as the StuG III. The driver has a limited view which makes it a challenge to drive and also spot targets. The gunner and commander has to relay targets to the driver, which basically has to aim the main gun for the gunner. Communication is the key to use this turret-less tank.

Its main gun, the 75 mm KwK 40, does a good job, but it's not as effective as the Panther's long 75, Tiger's 88 mm and the Firefly's 17 Pounder. Its main gun reload is the fastest of all the tanks in-game which can bail you out in engagements. The traverse is only about 10 degrees to each side which makes it ideal to stay further away from enemy targets.

The Jagdpanzer has thick sloped frontal armor which does a good job deflecting incoming tank rounds. Its sides are weaker and also houses ammo-racks on each side of the upper casemate. A hit to the engine can also be lethal considering that the tank does not have a 360 degree turret.

It's advised to stay away from cities and villages, unless you have infantry covering your flanks.

## See also

Jagdpanzer IV/70 Similar vehicle with longer gun.
21 Regiment d'Infanterie

Faction
 Country

The **21 Regiment d'Infanterie** is a unit of the French Army featured in *Post Scriptum*.

## In Game Equipment

### Weapons

* Lebel Mle. 1886 M93 - Bolt-Action Rifle
* MAS 36 - Bolt-Action Rifle
* Berthier Mle. 1892 M16 M. - Bolt-Action Carbine
* MAS 38 - Submachine Gun
* Chauchat - Light Machine Gun
* Mac 24/29 - Light Machine Gun
* Boys ATR - Anti-Tank Rifle
* MAS Mle. 1873 - Double-Action Revolver
* PA 1935A - Semi-Automatic Pistol

### Grenades & Mortars

* F1 - Fragmentation Grenade
* No77 Phosphorus - Smoke Grenade
* Brandt mle 1937 - Light Mortar

### Explosives

* T.N.T
* Mle 1935 HAT - Heavy Anti-Tank Mine
* Mle 1936 LAT - Light Anti-Tank Mine
* Mle 1939 AP - Anti-Personnel Mine

### Stationary Weapons

* Bren Mk.III - Medium Machine Gun
* Vickers MG - Medium Machine Gun

### Vehicles

* Panhard 178, a French armored car
* Renault B1, a French heavy tank
* Matilda Mk II, a French heavy tank
* Somua S35, a French medium tank
* Renault R35, a French light tank
* Hotchkiss H35, a French light tank
* Laffly S20TL, a French truck
82nd Airborne Division

Faction
 Country

The **82nd Airborne Division** is a unit of the United States Army featured in *Post Scriptum*. It was added on November 9th, 2018.

## History

The 82nd Airborne Division is an airborne infantry division of the United States Army, specializing in parachute assault operations into denied areas with a U.S. Department of Defense requirement to "respond to crisis contingencies anywhere in the world within 18 hours." The All American division was constituted, originally as the 82nd Division, in the National Army on 5 August 1917, shortly after the American entry into World War I. It was organized on 25 August 1917, at Camp Gordon, Georgia and later served with distinction on the Western Front in the final months of World War I. Since its initial members came from all 48 states, the division acquired the nickname All-American, which is the basis for its famed "AA" shoulder patch. The division later served in World War II where, in August 1942, it was reconstituted as the first airborne division of the U.S. Army and fought in numerous campaigns during the war.

## In Game Equipment

### Weapons

* M1 Garand - Semi-Automatic Rifle
* Springfield M1903 - Bolt-Action Rifle
* M1 Carbine Para - Semi-Automatic Carbine
* M1A1 Thompson - Submachine Gun
* M3 Grease Gun - Submachine Gun
* B.A.R - Light Machine Gun
* Browning M1919 A6 - Medium Machine Gun
* M1911 - Semi-Automatic Pistol

### Grenades & Launchers

* Mk.II Frag - Fragmentation Grenade
* M8 Smoke - Smoke Grenade
* Gammon Bomb - High Explosive Grenade
* M7 Grenade Launcher - Rifle Grenade Launcher Attachment
* M9A1 Bazooka - Rocket Launcher

### Explosives

* T.N.T Satchel
* Hawkins Mine - Anti-Tank Mine
* M1A1 AT Mine - Anti-Tank Mine
* M2A1 AP Mine - Anti-Personnel Mine

### Support

* Spitfire - Fighter Aircraft
* Mosquito - Light Bomber
* M1 howitzer 105mm - Howitzer

## See also

* 101st Airborne Division
* Units

## References

1. ↑ US Airborne Now Available
2. ↑ 82nd Airborne Division - Wikipedia
Berthier Mle. 1892 M16 M.

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

The **Berthier Mle. 1892 M16 M.** is a French bolt-action rifle featured in *Post Scriptum*.

Like many French guns this weapon was produced without any safety so that commanders ordered to carry it without a round in the chamber.

Eventhough the standard **Berthier** rifle could be loaded with 5 rounds, older versions were most likely used as well, which only supported 3 round clips.

The  **Berthier** rifles were also some of the first to be equipped for night combat by using radium paint to improve the visibility.
Tank

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

**Tanks** are among the vehicles present in *Post Scriptum*. They are the strongest drivable vehicle in Post Scriptum. Usually, they require a crew of 4 to operate, but in some cases only 3 seats are available. Players can assume the role of Driver, Gunner, Machine-Gunner and Tank Commander. There can be 2 armored squads per team if there are enough players. It is best that one squad crews the Light/Medium/Heavy tank, while the other crews the Armored vehicle and provides info and infantry support.

## Weaknesses

Versus infantry; There are multiple threats that tanks need to watch out for. The most common are Anti-tank weapons, Gammon Bombs and Hafthohlladung. These items are carried by infantry that can maneuver around the tank easier than an armored vehicle, making tanks prone to being surrounded and hit from multiple sides.

Versus mechanized; Anti-tank guns also pose a big threat to armored vehicles as their powerful and quick firing cannons can make short work of any armored vehicle. Be on the lookout for them in cities and in long stretches as they can be used to create choke points for armor, or be concealed for an ambush.

Versus armor; Of course, other **tanks** also pose a big threat to your vehicle and it will come down to crew skill and good communication between squads for you to come out on-top. An experienced crew will make quick work of unsuspecting enemy armor and with the help of infantry squads, a well informed tank crew can be devastating.

Finally, mines are deadly to tanks, with one mine completely destroying the vehicle. Tank crews should keep their eyes open for mines usually on high traffic roads. The commander's position offers excellent visibility and it can be easier to spot mines due to the elevated line of sight.

## Strategy

Tanks are used to engage infantry and other armored vehicles. It is best to try and keep your tank alive, as it is a very valuable and powerful asset. A well trained and coordinated tank crew can wreck havoc on the enemy team. Make sure the person with the most experience acts as the commander and pay close attention to what he says. Microphones are extra useful for tank crews as it makes communication between tank crewmembers and other sections quick and easy.

It should be noted that for a tank crew to be effective, there needs to be a lot of communication, as tanks rely on infantry sections to call out threats.

## Classes

* Heavy Tank
* Medium Tank
* Light Tank
* Tank Destroyer

## List of Tanks

* Tiger E1
* Churchill Mk IV
* Cromwell
* Jagdpanzer IV/70
* Jagdpanzer IV
* M5 Stuart
* Matilda
* Panhard 178
* Panther
* Panzer II
* Panzer 38t
* Panzer III
* Panzer III F
* Panzer IV D
* Panzer IV G
* Renault B1
* Renault R35
* Sherman Firefly
* Somua S35
* Stug III
* M4A3 Sherman
* Hotchkiss H35
Grenade

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

**Grenades** are among the weapons present in *Post Scriptum*. There are smoke and fragmentation grenades present in Post Scriptum.

Germany has two M24 Stielhandgranate variants, of which one is a smoke grenade and the other is fragmentation.

The United Kingdom has three grenades; the Mills Bomb fragmentation grenade, the No77 Phosphorus gas grenade and the Gammon Bomb, which offers a greater explosion than the smaller Mills Bomb.

## List of grenades

* Hafthohlladung
* Mills Bomb
* Gammon Bomb
* Stielhandgranate
* No77 Phosphorous
Bren Carrier

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Console Name

## Background

The **Bren Gun Carrier** is a British Armored vehicle in *Post Scriptum*. It is a relatively fast armored personnel carrier that comes equipped with a Bren .303 machine gun. It will protect you from small arms fire but it will not survive Panzerfausts or Panzerschreks. It has room for 6 passengers including one driver and one machine-gunner.

## Strategy

Just like its German counterpart the "Halftrack" (Sd Kfs 251) it is an excellent personnel carrier that can be used to quickly move troops from point A to point B and provide covering fire. It is shorter in profile than the halftrack but that comes at a cost of having only 6 seats, meaning it cannot move a full squad. The lower profile also means it's easier to shoot at the passengers that are occupying the vehicle from a higher elevation, and for that reason it is extremely dangerous to bring it inside urban areas and leave it stationary.
Stationary weapon

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

*Stationary weapons* are among the weapons present in *Post Scriptum*. They are usually emplaced versions of infantry carried Machine guns.

## List of Stationary weapons

* Bren Mk.III
* Vickers MG
* No image yet

Browning M1919 A4
* No image yet

Lafette MG34
* No image yet

Lafette MG42
Tiger E

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

**The Panzer VI "Tiger" E** is a German Heavy Tank in *Post Scriptum*.
The Tiger is Germany's most famous tank, owing for its heavy armor and powerful weaponry, being an enormous threat for any of the allied tanks. Production began in August 1942 and stopped in August 1944, with damaged Tigers retrofitted when possible. Only 2 main variants were produced, the Tiger Ausf. H1 and the Tiger Ausf. E, but throughout its service life, the Tiger saw many modifications and improvements.

In-game it is operated by a driver, gunner, commander and hull machine-gunner. The Tiger is armed with the **8.8 cm KwK 36 L/56** gun and two **7.92mm MG 34** light machine guns.

Of all the vehicles in Post Scriptum the Tiger E has the slowest reload speed at 10 seconds. It also has the slowest turret rotation speed, taking a full minute to turn the gun 360 degrees. This is offset by the fact that it's one of the most heavily armored tanks in the game.

The Tiger is armed with 30 APCBC shells, 15 APCR shells and 45 High Explosive shells. Plus 26 boxes of 250 rounds each for both of the MG 34s, 13 for the coax and 13 for the hull MG.

The Tiger, much like the Panther and Churchill, has neutral steering, meaning it can turn in place. This allows for a very tight turning circle around its own axis.

## Strategy

The Panzer VI "Tiger" is probably the most feared tank in Post Scriptum and with good reason. For being a heavy tank the Tiger Tank is surprisingly fast. It can keep up with the Panther and the Sherman Firefly. It also turns quickly even while being stationary. Its paint scheme blends it in with the environment fairly well, but the Tiger is a wide and tall tank, which makes it pretty easy to spot out in the open.

The KwK 36 88 mm main gun is highly effective. The AP round will go through any allied tank with ease and the HE round packs a big punch against infantry and lightly skinned vehicles.

It has, however, a painfully slow reload time for the main gun which can let you down in tank combat. The turret rotation is also very slow. A good move is to turn the tank against the target instead of turning the turret, especially when being rushed in close.

The Tiger offers incredible armor protection and is 100% unfazed by 37 mm and 40 mm anti tank shells to its main hull and turret. When angled correctly it can fight off British 6 pounder and 17 pounder rounds. Its biggest weaknesses are the sides where the ammo is stored, so turning the tank to face the enemy is the way to go. A penetrating hit to the "cross" on either side of the hull will most likely end up being fatal for you and your crew.
Grenade launcher

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

## Background

**Grenade Launchers** are among the weapons present in *Post Scriptum*. Grenade launchers are devices that are used to propel large-caliber projectiles with explosive warheads. They take the form of rifle launchers in the game.

## List of Grenade Launchers

* Icon missing

Schiessbecher
* Icon missing

Cup Discharger
* Icon missing

M7 Grenade Launcher
MG42

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

The **MG42** is a weapon featured in *Post Scriptum*. It features a blistering rate of fire of 1200 rounds per minute, making it an excellent weapon for pinning and suppressing enemy infantry. However, its small magazine size (50 rounds) and ammo pool (4 spare mags) can limit its effectiveness.

While the MG34 is better suited in an offensive role, possessing more accurate "hip fire" and a lower rate of fire, which in turn increases accuracy, the MG42 is best used in defence, where its high rate of fire can be used to effectively lock down entire sightlines. In combination with ammo refils nearby, the MG42 makes for a deadly opponent.

In order to spare ammunition and increase your effectiveness, it is recommended to only fire in short bursts of about 5 shots, wait one second, and fire another burst at an enemy. This way, you do not waste unnecessary ammo while still fulfilling the MG42's role of suppressing infantry. However, don't be afraid to fire wildly at large groups of enemies in order to buy your team some time.

## Trivia

The MG42's infamous high rate fire earned it the nickname, "Hitler's Buzzsaw".

## See also

* MG42 on Wikipedia
* MG34
Flak 36

Type

 Length
 Barrel length
 Width
 Height
 Crew
 Caliber
 Breech
 Elevation
 Traverse
 Rate of fire
 Muzzle velocity
 Effective firing range
 Maximum firing range
 Sights

## Background

Flak 36 is a German anti-aircraft and anti-tank gun in *Post Scriptum*. It is one of the most recognizable German weapons in WW2. The **8.8 cm Flak 18/36/37/41** is a German 88 mm anti-aircraft and anti-tank artillery gun from World War II. It was widely used by Germany throughout the war, and was one of the most recognized German weapons of that conflict. Development of the original model led to a wide variety of guns. The Flak 36 started as an Anti-Aircraft artillery piece but it was quickly found that the APCBC round it had could be used against armored vehicles with a devastating effect.

The name applies to a series of related guns, the first one officially called the ***8.8 cm Flak 18***, the improved ***8.8 cm Flak 36***, and later the ***8.8 cm Flak 37***. Flak is a contraction of German ***Fl**ugzeug**a**bwehr**k**anone* meaning "aircraft-defense cannon", the original purpose of the weapon. In English, "flak" became a generic term for ground anti-aircraft fire. In informal use, the guns were universally known as the *Acht-acht* ("eight-eight") by Germans and the "eighty-eight" by the Allies. The versatile carriage allowed the 8.8 cm FlaK to be fired in a limited anti-tank mode when still on its wheels; it could be completely emplaced in only two and a half minutes. Its successful use as an improvised anti-tank gun led to the development of a tank gun based upon it: the 8.8 cm KwK 36, with the "KwK" abbreviation standing for *Kampfwagen-Kanone* (literally "battle vehicle cannon", or "main battle tank cannon"), meant to be placed in a gun turret as the tank's primary armament. This gun served as the main armament of the Panzerkampfwagen VI Tiger and its ingame variant, Tiger E heavy tanks.

In addition to these Krupp designs, Rheinmetall later created a more powerful anti-aircraft gun, the ***8.8 cm Flak 41***, which was produced in relatively small numbers. Krupp responded with another prototype of the long-barreled 8.8 cm gun, which was further developed into the anti-tank and tank destroyer 8.8 cm PaK 43 gun used for the Elefant and Jagdpanther, and turret-mounted 8.8 cm KwK 43 heavy tank gun of the Tiger II.

## Strategy

In-game, it cannot be used against aircraft but it can be used against both infantry and vehicles, as it comes equipped with both APCBC and HE shells. The Flak 36 is very powerful, taking out a Sherman Firefly with ease in part due to the Flak gun's quick reload. The HE shell has a big area of effect, making it extremely deadly against infantry too. The drawback is that the gunner is exposed to both infantry and HE fire. Especially snipers or a enemy commander with a bomber can easily take out the static emplacement. Sometimes enemy logistic sections will even go as far as thinking ahead by blowing up the AA before the objective change.
Truck

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

**Trucks** are among the vehicles present in *Post Scriptum*.

Construction vehicles and Mobile Spawn Points, (MSPs), fall into this category.

## Mobile Spawn Point

An MSP, as the name implies, is a truck that can be driven by players, and acts as a spawn point once it is stationary. There is a range limit to how close it can be to the capture point. If an MSP is taken too close to a capture point that is being contested, or already captured by the enemy, the spawn feature will be disabled. Only Squad Leaders and the Platoon Commander can see the restricted area. The area is shown as a red striped line on the map.

If enemies are around the truck, players will no longer be able to spawn. Enemies will often interdict these spawn points by either staying in the area and blocking spawning or staying close enough to kill players as they spawn. MSPs should be moved regularly if discovered and you should try to avoid the enemy finding them or seeing them move.

While an MSP can be used as a troop transport they are too valuable to risk taking in to the target area.

Respawns if destroyed but can take a significant amount of time to do so. Overall, losing an MSP is a serious blow to a team. It is critical for a team to move their MSPs once the game starts.

## Construction Trucks

They provide the Logistics squad with supplies that are needed to construct emplacements, Forward Operating Bases (FOBs), sandbags, barbed wire and tank traps. Construction trucks carry a set amount of supplies, where once they run out, they have to be driven back to your main base to be resupplied.

## List of trucks

* Opel Blitz
* Austin K5
* Bedford Truck
PA 1935A

Type

The **PA 1935A** is a French pistol featured in *Post Scriptum* by the 21 Regiment d'Infanterie as a sidearm for some troops.

It was designed by Charles Petter, who also had designed the M1911 pistol, and won the *Commission d’Experiences Techniques de Versailles*, a wide ranging test to determine the new main weapons of the French military.

Because the production was slow, which started getting momentum after the testing in 1935-37, only a small amount of these pistols could be made before WWII (~ 11.000). But other countries and companies like the Swiss SIG bought licenses to produce the same gun under names like *SIG Sauer P210*.

Under German occupation about 24.000 **PA 1935A** pistols were made and marketed under the name *Pistole 625 (f)*.

## See also

* PA 1935A on Wikipedia
* Pistols
M5 Stuart

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The **M5 Stuart** is an American and British Light Tank in *Post Scriptum*.
It's armed with a 37 mm M6 main gun, .30 cal coaxial Browning M1919 and a .30 cal hull M1919A4. It is a light tank best
used in the reconnaissance role. It's operated with a crew of four: driver, gunner, hull machinegunner and commander.

The Stuart is armed with 30 AP shells, 33 APC shells and 70 High Explosive shells. Plus 26 boxes of 250 rounds for main 30. cal machine-gun and 15 boxes of 225 rounds for hull M1919A4.

## Strategy

The M5 Stuart is an excellent tank for scouting behind enemy lines and infantry support due to its quick main gun reload speed and maneuverability. It's the fastest tracked tank in the game alongside the Cromwell maxing out at 65 km/h on flat roads. It also has superb handling and turns on a dime. Its profile is also fairly small which can make it hard to spot.

Its 37 mm main gun is underwhelming against tanks in front-to-front combat, but it can do the job if the enemy tank exposes its sides or rear. Enganging the Tiger Tank is not advised since you have to score a lucky hit between the tracks and main hull to penetrate, so it's advised to stay away from it and call in the bigger tank to do that job. The main gun has a quick reload and the turret rotation is fast which makes it good tank to fire on the move with, if the terrain is nice and flat.

The Stuart's armor protection is fairly bad since it is a lightly armored tank. It can withstand 20 mm and 50 mm rounds to the sloped front, but nothing more than that.

Handheld Panzerfaust 60s and Panzerschreks can take it out with one direct hit. So going straight into cities and villages is not advised without infantry covering your flanks.
Post Scriptum Dedicated Server Providers/Rules

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2. Providers are listed in order of when they were added to the list. Please insert your listing accordingly.
3. The only users who may edit or remove a listing are **Wiki Admins** and the user who added the listing.
	* If the listing of someone else's service is incorrect, make a post on the Talk Page and provide any links and information necessary to confirm your claim and an admin will investigate.
	* Editing or removing listings you have not added will result in a temporary or permanent block on your account and potential removal of your own listing.
	* The only exceptions are for fixing formatting that breaks the table or otherwise affects other listings, in which the listed information should not be altered, or to undo vandalism of listings.
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	* It is acceptable to change the update date on your own listing every month or two simply to show that you are not ignoring it.
Class

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

In the **LOADOUT** tab of the spawn screen, the player can choose different classes to play as. The class will influence which weapons, equipment (kit) will be available. Also, the configuration for each class will be different for each faction.
FG 42

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type
 Magazine Size

## Background

The FG-42 (Fallschirmjägergewehr 42, German for "Paratrooper Rifle 42") is selective-fire 7.92x57mm Mauser Automatic Rifle featured in Post Scriptum.
The weapon was developed specifically for the use of the Fallschirmjäger airborne infantry in 1942 and was only used in very limited numbers until the end of the war. It combined the characteristics and firepower of a light machine gun in a lightweight form slightly shorter (but considerably bulkier and heavier) than the standard-issue Karabiner 98k bolt-action infantry rifle. Considered one of the most advanced weapon designs of World War II.

## Trivia

The FG 42 was fired in open bolt when it was set to full automatic mode. Closed bolt action was only for semi-automatic mode.
1. Brief von Ralis Sedarys

**Beschreibung :** **1. Brief von Ralis Sedarys**; wird benötigt, um die Aufgabe "Ausgrabungsarbeiten" weiterführen zu können.

## Inhalt

*Ich hoffe diese Nachricht erreicht dich rechtzeitig, Drachenblut. Wir haben die erste Ausgrabung abgeschlossen, gerieten aber in ein paar unerwartete Schwierigkeiten. Komme so schnell, wie du kannst. / - Dein Partner, Ralis*
9.SS-Panzer

Faction
 Country

The **9.SS-Panzer** is a unit of the Waffen-SS featured in *Post Scriptum*.

## History

The 9th SS Panzer Division "Hohenstaufen" (German: *9. SS-Panzerdivision "Hohenstaufen"*) was a Waffen-SS armored division of Germany during World War II. It participated in battles on both the Eastern and Western Fronts. The division was activated in December 1942. Hohenstaufen took part in the relief of German forces in the Kamenets-Podolsky pocket, the Normandy battles, Operation Market Garden, the Ardennes Offensive and Operation Spring Awakening. The division surrendered to the United States Army on 5 May 1945, at Steyr.

## In Game Equipment

### Weapons

* K98k - Bolt-Action Rifle
* Gewehr 43 - Semi-Automatic Rifle
* StG.44 - Assault Rifle
* MP40 - Submachine Gun
* MG34 - General-Purpose Machine Gun
* MG42 - General-Purpose Machine Gun
* Luger - Semi-Automatic Pistol
* P38 - Semi-Automatic Pistol

### Grenades & Launchers

* Stielhandgranate - High Explosive Grenade
* Stielhandgranate Smoke - Smoke Grenade
* Geballte Ladung - High Explosive Grenade Bundle
* Schiessbecher - Rifle Grenade Launcher Attachment
* Granatwerfer 36 - Light Mortar
* Panzerfaust 60 - Anti-Tank Recoilless Weapon
* Raketenpanzerbüchse 54 - Anti-Tank Rocket Launcher

### Explosives

* Geballte Ladung 3kg
* Hafthohlladung - Anti-Tank Mine
* T.Mi.35 AT Mine - Anti-Tank Mine
* S Mine - Anti-Personnel Mine

### Stationary Weapons

* Lafette MG34 - Medium Machine Gun
* Lafette MG42 - Medium Machine Gun

### Support

* Bf109 - Fighter Aircraft
* Stuka - Dive Bomber
* 10.5 cm leFH 18/40 - Howitzer

## References

1. ↑ 9th SS Panzer Division Hohenstaufen - Wikipedia
Renault R35

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

The Renault R35, an abbreviation of Char léger Modèle 1935 R or R 35, was a French light infantry tank of the Second World War.

Designed from 1933 onwards and produced from 1936, the type was intended as an infantry support light tank, equipping autonomous tank battalions, that would be allocated to individual infantry divisions to assist them in executing offensive operations. To this end it was relatively well-armoured but slow and lacking a good antitank-capacity, fitted with a short 37 mm gun. At the outbreak of the war, the antitank-role was more emphasized leading to the development and eventual production from April 1940 of a subtype with a more powerful longer gun, the Renault R40.

## In-game Vehicle Stats

 Weak Spots
 HP
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

### Driver

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
Yes

### Gunner

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
 Main Gun Reload
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
Periscope.
 Zooms

## See also

* Renault R35 on Wikipedia

The **Renault R35** is an Light Tank featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/
XXX Corps

Faction
 Country

The **XXX Corps** is a unit of the British Army set to be featured in *Post Scriptum*.

## History

XXX Corps (30 Corps) was a corps of the British Army during the Second World War. The Corps provided extensive service in the North African Campaign at the Second Battle of El Alamein in late 1942, and in the Tunisia Campaign and the Allied invasion of Sicily in 1943, after which it returned briefly to the United Kingdom; the Corps served in the reclamation of France from June 1944 in the Allied Invasion of Normandy, and then served in Operation Market Garden, in the Netherlands, and finally in Operation Veritable in Germany until May 1945.

## References

1. ↑ XXX Corps (United Kingdom) - Wikipedia
Abgeschworenenrüstungsgarnitur

**Abgeschworenenrüstung** ist eine der Gattungen der möglichen leichten Rüstungen. Die Einzelstücke können unter Benutzung von Leder höherwertiger gemacht werden.

## Garnitur

* Abgeschworenenrüstung
* Abgeschworenenstiefel
* Abgeschworenenkopfschmuck
* Abgeschworenenpanzerhandschuhe

### Waffen:

* Abgeschworenenpfeile
* Abgeschworenenaxt
* Abgeschworenenbogen
* Abgeschworenenstab
* Abgeschworenenschwert
Austin K5

Type
 Console Name

**Austin K5** is a British truck in *Post Scriptum*. The Austin K5 is the British counterpart to the more famous German Opel Blitz. A total of 12.280 trucks were produced by the British from 1941 to 1945. It spot a box-like front cabin for a driver and a passenger. The logistics Austin K5 can carry the entire squad, two in front and two in the back. In-game the truck has a dark paint scheme that makes it a bit easier to hide, however the tall profile can easily just as well give away its location and use. Park it behind buildings, thick forest or similar in order to prevent its destruction.
Arnhem

Size
 Location

**Arnhem** is a map featured in *Post Scriptum*, Chapter 1. It was added to the live build on October 18th, 2018.

## Overview

The map will be released in parts over time due to its large size.

The first available public map will be 2x4 km of size featuring the city and the famous Arnhem bridge, which the British 1st Airborne Division held bravely during the operation until its failure.

## References

1. ↑ Arnhem Now Available - Update v1.0.120 Released
Gammon Bomb

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

**Gammon Bomb** is a British high explosive grenade in *Post Scriptum*. This grenade offers high damage due to its 900g of Compound C filling, and as such can be used to take out armored vehicles and player built structures. The grenade also uses an All Ways fuze like the No 77 WP grenade, meaning it will explode upon impact. The increased size and bulky bag also result in a shorter throw distance than the average grenade.
Canteen

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Used by

The **Canteen** is a piece of equipment featured in *Post Scriptum*.

## Overview

A canteen is used to regenerate your stamina. The player can drink from the canteen by selecting it and then holding the primary mouse button until the animation is done. It will activate a stamina regeneration buff. This will last a period of time and is enough to counter running or crawling. The player will need to stay still to have the buff replenish the stamina to full.

The canteen comes with a set number of uses (usually seven).
Mle 1939 AP

Type

The  **M1939** mine is a anti personnel mine featured in *Post Scriptum* and used by the 21 Regiment d'Infanterie.

The mine consisted of a mortar shell in a cylindrical steel tube, which could either be blown up by the use of barometric forces or by using a pull fuze with a tripwire.

This type of mine saw nearly no use in the war, because it seemed to ineffective and it's design carried on to the USA, which they used to design the M2 mine, which was regarded as laughably bad.
Granatwerfer 34

Type

## Background

The **Granatwerfer 34** is a weapon featured in *Post Scriptum*. The 8 cm Granatwerfer 34 was the standard German infantry mortar throughout World War II. It should not be confused with the 5 cm Granatwerfer 36, the light mortar also found in the game. The Granatwerfer 34 used conventional 8 cm 3.5 kg shells. Either high explosive or smoke. The mortar had an maximum firing range of 2.4 km.
Lebel Mle. 1886 M93

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

The **Lebel Mle. 1886 M93** is a French bolt-action rifle featured in *Post Scriptum*.

It was presumably the first broadly manufactured rifle to use the newly discovered "Poudre B", which was the first to be discovered to produce no smoke when firing.

Part of its name stems from the first name of its bullet, the Lebel ammunition, which was designed by Lieutenant Colonel Nicolas Lebel.

As the french production of modern weapon types was slow before WWII, many  **Lebel Mle. 1886s** were shortened to their here portrayed form, the M93 format, to be given out to front-line soldiers and reserve troops.
Panzerfaust 60

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

The **Panzerfaust 60** is a weapon featured in *Post Scriptum*. The name "Panzerfaust" means "Tank fist". The Panzerfaust was created to be a devastating, yet cheap solution to the ever increasing number of armored vehicles of the Allies. Development began in 1942 and it entered production in 1943. Between 1943 and 1945 over 6.700.000 pieces were produced, the most common version being the Panzerfaust 60. The number in the name indicates its nominal maximum effective range, in this case being 60 m.

## Strategy

It is a single shot weapon which is discarded after firing. It has a small to medium range but packs quite a punch. The best way to use it is to sneak up to a vehicle and hit it in the rear, where it will most likely take out the engine and immobilize the vehicle, at which point, you or your team can attack the vehicle with ease. Unlike the Panzerschreck role you get 2 Panzerfaust rockets with a quick reload animation.
Panzer III

Type

## Background

The **Pz.Kpfw. III Ausf. F (Panzer III Ausf. G)** is a German Medium Tank in *Post Scriptum*. It is armed with a 5 cm KwK 38 main gun and two 7.92 mm MG 34 machine guns, one mounted coaxially to the main gun, and the other mounted in the hull. It is operated by a crew of 4; driver, gunner, hull machine-gunner and a commander.

The Panzer III is armed with 30 APC shells, 15 APCR shells and 45 High Explosive shells. Plus 13 boxes of 250 rounds per main MG34 and 15 boxes of 250 rounds per hull gun MG34.

## Strategy

The Panzer III might be iconic in real life, but it's another story in Post Scriptum. Its top speed is only 35 km/h, but it makes up for it by turning quickly and sharp. Driving the tank is a challenge with its limited viewports and due to the fact that you cannot poke your head out, since it lacks a driver's hatch. The Panzer III also under performs against tanks due to its short under powered 50 mm main gun. Avoid going into front-to-front engagements which will most likely cause your shots to bounce off the enemy tank. Go for a clean shot against the sides or rear. Or try to avoid them at all costs and call in a bigger tank instead.

Its armor protection is also pretty poor. It can survive fairly well against 37/40 mm tank rounds, but cannot withstand too many hits from the Cromwell and Churchill's 6 Pounder gun. The Firefly's 17 Pounder will finish you off with two AP rounds. PIAT and Bazooka rockets will usually take it out with two direct hits.

Due to its limitations, the Panzer III is more suited as an infantry support tank rather than being a tank hunter, because of the shortcomings in its firepower and armor.
Daimler Armoured Car

*This article is a stub. You can help Post Scriptum Wiki by expanding it.*

 Type

## Background

**Daimler Armoured Car** is a British armored vehicle in *Post Scriptum*. It is equipped with a Ordnance 40 mm QF 2 pounder. The secondary weapon is a 7.92mm BESA MG. It is operated by a crew of 3; driver, gunner and commander.

It's armed with 16 AP Shells, 24 APCBC shells and 14 High Explosive shells. Plus 11 boxes of 250 rounds for the coaxial MG.

## Strategy

The Daimler Armoured Car is a fast wheeled armored scout car best used as a forward observer. This vehicle reaches around 70 km/h which makes it a terrific asset for hunting MSPs and FOBs. Spotting and hunting armor is also an option. Its 40 mm main gun can penetrate any German tank from the side at close range. The Daimler carries 14 HE shells and can step in for direct infantry support even though it's not an ideal vehicle for that role. The main gun has an incredibly fast reload.

The Daimler's armor is inadequate and thin and does not have many slopes. As little as 5 rounds of 20 mm fire can destroy the vehicle completely. Going into cities and villages is a big risk. One panzerschreck or panzerfaust rocket can take it out with one direct hit as well. Engaging tanks should happen from the sides or rear. Front-to-front combat is not advised in this quick tin-can. Use the speed to your advantage.
Amulette der Kräfte der Nacht

## Aufgaben-Ziele

* Feran Sadri hat mich ausgeschickt, um das Amulett der Kräfte der Nacht zurückzuholen
* Hole das Amulett der Fledermäuse aus einer zufälligen Örtlichkeit zurück
* Hole das Amulett des Gargoyle aus einer zufälligen Örtlichkeit zurück
* Kehre zu Feran Sadri zurück

## Lösungsweg

### Feran Sadri hat mich ausgeschickt, um das Amulett der Kräfte der Nacht zurückzuholen

Sprich mit Feran Sadri, um etwas über die Amulette herauszufinden, welche die Vampir lieber im Besitz der "Familie" wüssten.

### Hole das Amulett der Fledermäuse aus einer zufälligen Örtlichkeit zurück

Finde das Amulett der Fledermäuse z.B. in der Schleierhain, geborgen von dem toten Körper einer Zweiglingserdmutter.

### Hole das Amulett des Gargoyle aus einer zufälligen Örtlichkeit zurück

Find das Amulett des Gargoyle in Orotheim, geborgen von dem toten Körper eines Meistervampirs.

### Kehre zu Feran Sadri zurück

Bringe die Amulette zu Feran zurück, der diese dem Drachenblut überläßt und händigt ihm auch eine kleine Belohnung aus.
Dedicated server providers

The following is a list of Post Scriptum dedicated server providers.

The following providers have been listed by one or more members of the wiki community. Their presence on this page does not constitute any official endorsement by Gamepedia, Fandom, or the game developers.

**Note:** All prices are for a server with the minimum amount of slots. Servers with more slots can be cheaper. Please makes sure you are familiar with the Dedicated Server Provider Rules before editing or adding a listing.
Aldmeri-Bund

Die Thalmor waren schon immer eine machtvolle Fraktion auf den Sommerset Inseln, war aber auch schon immer eine Minderheitenstimme gewesen. Während der Krise, wurde der Kristallturm dazu gezwungen, den Thalmor mehr Macht und größere Autorität zu geben. Ihre Bemühungen retteten die Sommerset Inseln mit Sicherheit davor, überrannt zu werden. Sie profitierten von ihrem Erfold, in 4Ä 22 die total Kontrolle zu erhalten. Sie benannten die Nation in Alinor um, einen alten Namen, der auf ein früheres Alter zurückgreift, vor dem Aufstieg der Menschheit. Die meisten Menschen außerhalb des **Aldmeri-Dominion** nannten es weiterhin Sommerset Inseln, entweder aus Verdrießlichkeit oder Ignoranz.

Im Jahre 4Ä 29 wurde die Regierung von Valenwald durch Thalmor-Kolaborateure gestürzt und es wurde eine Vereinigung mit Alinor ausgerufen. Es scheint als hätten die Thalmor-Agenten, vor der Oblivion-Krise, enge Verbindungen zu verschiedenen Bosmeri-Fraktionen geknüpft. Das Kaiserreich und seine Bosmer-Verbündeten wurden komplett ohne Wachen überfallen, wurden schnell besiegt durch die wesentlich besser ausgerüsteten Altmer-Streitkräfte, die nach dem Staatsstreich, in Valenwood eindrangen. So wurde das Aldmeri-Dominion wiedergeboren.

Kurz danach unterbrach das Aldmeri-Dominion alle Kontakte mit dem Kaiserreich. Über siebzig Jahre hinweg verhielten sie sich still. Die meisten Gelehrten glauben, dass es eine Art innerer Streit in Alinor gab, aber es ist nur sehr wenig bekannt über die Fraktionsstreitigkeiten, die innerhalb des Dominion auftraten während die Thalmor ihre Macht in Sommerset und Valenwood zusammenzogen.

Am 30. des Eisfalls, 4Ä 171 sandte das Aldmeri-Dominion einen Botschafter, mit einem Geschenk in einem abgedeckten Wagen, zu der Kaiserstadt und einem Ultimatum für den neuen Kaiser. Die lange Liste an Forderungen beinhalteten überwältigende Tributzahlungen, die Auflösung der Klingen, das Ächten des Verehrens von Talos und das Abtreten großer Bereiche von Hammerfell an das Dominion. Trotz der Warnungen seiner Generäle bezüglich der kaiserlichen Militärunterlegenheit, wies Kaiser Titus Mede II das Ultimatum zurück. Der Thalmor-Botschafter stülpte den Wagen um und es quollen hunderte Köpfe daraus hervor und verteilten sich auf dem Boden: ein jeder Klingen-Agent in Sommerset und Valenwood. Und so begann der Große Krieg, der über die nächsten fünf Jahre hinweg, das Kaiserreich und das Aldmeri-Dominion aufzehrten.

Das Unterzeichnen des Weißgold-Konkordates schließlich setzte den Großen Krieg ein Ende.
Alchemie verstärken

**Alchemie verstärken** ist eine Verzauberung oder ein Effekt, der es dem Spieler erlaubt kraftvollere Tränke zu brauen. Der einzige Weg diese Verzauberung zu erlernen besteht darin, Objekte, welche die Verzauberung bereits haben zu entzaubern. Es handelt sich dabei um folgende Objekte:

## Gewänder

* Eisenhelm
* Eisenpanzerhandschuhe
* Halskette
* Kaiserliche Armschienen
* Kaiserlicher Helm
* Kaiserlicher Leichter Helm
* Knochenrüstungshelm
* Knochenrüstungspanzerhandschuhe
* Lederarmschienen
* Lederhelm
* Pelzarmschienen
* Pelzhelm
* Ring der Reinen Mixturen
* Stahlhelm
* Stahlpanzerhandschuhe
* Diadem
* Eisenhelm
* Eisenpanzerhandschuhe
* Elfenarmschienen
* Elfenhelm
* Halskette
* Kaiserliche Armschienen
* Kaiserlicher Helm
* Kaiserlicher Leichter Helm
* Knochenrüstungshelm
* Knochenrüstungspanzerhandschuhe
* Lederarmschienen
* Lederhelm
* Muiris Ring
* Pelzarmschienen
* Pelzhelm
* Schuppenarmschienen
* Schuppenhelm
* Stahlarmschienen
* Stahlhelm
* Stahlpanzerhandschuhe
* Stahlplattenhelm
* Zwergenarmschienen
* Zwergenhelm
* Diadem
* Ebenerzhelm
* Ebenerzpanzerhandschuhe
* Eisenhelm
* Eisenpanzerhandschuhe
* Elfenarmschienen
* Elfenhelm
* Halskette
* Kaiserliche Armschienen
* Kaiserlicher Helm
* Kaiserlicher Leichter Helm
* Knochenrüstungshelm
* Knochenrüstungspanzerhandschuhe
* Lederarmschienen
* Lederhelm
* Nord-Helm
* Nord-Panzerhandschuhe
* Orkische Panzerhandschuhe
* Orkischer Helm
* Pelzarmschienen
* Pelzhelm
* Schuppenarmschienen
* Schuppenhelm
* Stahlarmschienen
* Stahlhelm
* Stahlpanzerhandschuhe
* Stahlplattenhelm
* Stalhrimhelm
* Stalhrimpanzerhandschuhe
* Vulkanglashelm
* Vulkanglaspanzerhandschuhe
* Zwergenarmschienen
* Zwergenhelm
* Daedrische Panzerhandschuhe
* Daedrischer Helm
* Diadem
* Drachenplattenhelm
* Drachenplattenpanzerhandschuhe
* Drachenschuppenhelm
* Drachenschuppenpanzerhandschuhe
* Ebenerzhelm
* Ebenerzpanzerhandschuhe
* Elfenarmschienen
* Elfenhelm
* Halskette
* Krosis
* Nord-Helm
* Nord-Panzerhandschuhe
* Orkische Panzerhandschuhe
* Orkischer Helm
* Schuppenarmschienen
* Schuppenhelm
* Stahlarmschienen
* Stahlplattenhelm
* Stalhrimhelm
* Stalhrimpanzerhandschuhe
* Vulkanglashelm
* Vulkanglaspanzerhandschuhe
* Zwergenarmschienen
* Zwergenhelm
* Daedrischer Helm
* Diadem
* Drachenplattenhelm
* Drachenplattenpanzerhandschuhe
* Drachenschuppenhelm
* Drachenschuppenpanzerhandschuhe
* Ebenerzhelm
* Ebenerzpanzerhandschuhe
* Halskette
* Nord-Helm
* Nord-Panzerhandschuhe
* Orkische Panzerhandschuhe
* Orkischer Helm
* Stalhrimhelm
* Stalhrimpanzerhandschuhe
* Vulkanglashelm
* Vulkanglaspanzerhandschuhe
* Daedrischer Helm
* Diadem
* Drachenplattenhelm
* Drachenplattenpanzerhandschuhe
* Drachenschuppenhelm
* Drachenschuppenpanzerhandschuhe
* Halskette
* Stalhrimhelm
* Stalhrimpanzerhandschuhe
Panhard 178

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

The Panhard 178 (officially designated as Automitrailleuse de Découverte Panhard modèle 1935, 178 being the internal project number at Panhard) or "Pan-Pan" was an advanced French reconnaissance 4x4 armoured car that was designed for the French Army Cavalry units before World War II. It had a crew of four and was equipped with an effective 25mm main armament and a 7.5 mm coaxial machine gun.

## In-game Vehicle Stats

 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

### Driver

 From 0km/h to Top Speed
 Max Reverse Speed
 From 0km/h to Max Reverse Speed
 Views
 Zooms
Yes

### Gunner

 Main Gun
 Main Gun Rate of Fire
 Main Gun Ammo Count
 Main Gun Reload
 Secondary Gun
 Secondary Gun Ammo Count
 Secondary Gun Reload
 Gun Elevations
 Views
 Zooms

### Commander

 Zooms

## See also

* Panhard 178 on Wikipedia

The **Panhard 178** is an Armored vehicle featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/
Somua S35

Type
 Ticket Cost Empty
 Respawn Time
 Top Speed
 Main Gun
 Secondary Gun
 Crew
 Positions
 Number of Weak Spots
 Weak Spots
 Console Name

## Background

 Number of Weak Spots
 Weak Spots
 Time to Enter Vehicle
 Time to Switch Spots
 Can Destroy Fobs
 Can Destroy Buildables
 Can Destroy Soft Skin Targets
 Can Destroy Light Armour
 Can Destroy Tanks

## See also

* Somua S35 on Wikipedia

The **Somua S35** is an Medium Tank featured in *Post Scriptum*. It was added to the live build on the January 9th, 2020.

## References

1. ↑ [http://postscriptumgame.com/pj-free-weekend/