Z-Wind

## **Class Abilities**

> ***R O O K I E***
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* **Air Force** -- Manipulate and create wind of varying speeds within an area of 40 yards. This ability must be channeled.
* **Feather Fall** -- When falling, [1] pillow of breeze will catch you and guide you safely to the ground. This ability must be channeled.
* **Gust** -- Propel a gust of windy breath. This ability is indefinite but must be channeled after 10 seconds of use.
* **Invisible Punch** -- Send [3] concentrated currents of strong wind at a target within 5 yards.
* **Air Bubble** -- Create [1] small bubble of air around your head to help filter oxygen. This ability must be channeled.

> ***E X P E R T***
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* **Whiplash** -- Use a current of wind to quickly and forcefully spin you or [1] target 180° in the opposite direction.
* **Air Puppeteer** -- Your Air Force is strong enough to lift and manipulate objects with intricate channels of wind.
* **Skyburst** --  Project [1] rapidly pulsating wall of wind at a target at a distance of up to 5 yards. This ability must be channeled.
* **Windbreaker** -- A thin layer of flowing air envelopes you, making grappling attacks difficult and dispersing some debris from your body. This ability must be channeled.
* **Jetstream** -- Create [1] whip of cycling air with a reach of 10 yards.

> ***M A S T E R***
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* **Wind Knife** -- Fire [1] stream of wind small and powerful enough to create a shallow slice through skin with a reach of 5 yards.
* **Windburn** -- Create [1] wide current of high-velocity wind with a reach of 5 yards, causing skin burn and knocking back targets.
* **Cyclone** -- Create [1] funnel of wind which can uproot nearby objects and launch them in a desired direction at significant speed. This ability must be channeled.
* **Lord of the Skies** -- Fly using [1] platform of wind. This ability must be channeled.
* **Wind Cat** -- Create [1] version of you made of strong, tangible air currents which cannot be seen unless covered in debris and can also use any of your elemental wind abilities.This ability must be channeled. There is also a 50% chance that an ability performed by Wind Cat will not draw corruption (Roll 100 for each attempt @ 1-50 failure.)This ability must be channeled.

> ***G R A N D M A S T E R***
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* **Stratosphere** -- Wind Cat's currents are so strong and controlled that the figure feels as if it were a solid mass.
* **Cloud Tchaser** -- Move or alter [1] cloud in a desired direction. This ability must be channeled. Clouds are very high up, so their movement will be slow.

**Grand Masters of Wind:**

*-- None*

## **Ability Troubleshooting:**

**•**Clouds are not alive.

• The complexity of actions you can perform with **Airforce** are dependent on your proficiency. A seasoned Wind user will be able to, for example, manipulate wind in sever different directions of varying speeds. At later tiers, your ability to handle wind extends to the ability to lift objects and even create a version of yourself made entirely of air currents.

• The succession of your [3] attacks when using **Invisible Punch** is up to you.

• **Skyburst** is a wall of wind which can have pulsating currents to disorient a target or misdirect an airborne object. The wall can have a radius of up to 5 yards around you but cannot exceed a height of 5 yards.

• **Air Puppeteer** allows you to manipulate objects much more intricately with your air currents. The maximum weight you can lift is dependent on your proficiency. This is the predecessor ability to **Wind Cat.**

• **Wind Breaker** currents can be forceful enough to harm others on contact, however, you will also harm yourself.

• The width of your whip when using **Jetsream** can be as thick or thin as you like, however, its reach and speed will decrease with its thickness.

• The trajectory of objects thrown using **Cyclone** is one-directional.

• The turn radius of **Windburn** can be adjusted but must not exceed 180° unless the user also knows **Wind Dancer.**

*C A N N O T S :*

## **Extra Move-Sets with Paired Elements:**

All Applicable --

Fire --

Water --

Poison --

Acid --

Smoke --

## **Useful Items for this Element**

#### • Goggles

> *To protect your little eyes.*
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##### *Location: { Unavailable }*

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## **F.A.Q.**

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