recursal/Fanatic-Fandom huggingface dataset:
Frank

Frank

**Frank** is Emily Napoli's best friend in the cooking-based time-management game *Delicious World*. He often helps out at Evelyn's Place, which is Emily's mother's restaurant. Frank plays a somewhat important role in the storyline of the game, including delivering the letter from Jean-Paul to Emily and giving her the idea for lavender tea syrup.

## Physical appearance

Frank is a white man with 'floppy' black hair, grey eyes, and a goatee ringing his mouth. He wears a red button-up shirt over a white undershirt and blue skinny jeans. Frank has a tattoo all up his left arm.

## Personality

Overall, Frank seems to be caring and kind. He comforts Emily when her lavender syrup is ruined, for example. However, he does get irritated easily, as shown when a loud motorbike passes by and he reacts negatively, annoyed by the loud noise. Frank appears to respect the privacy of others seen when Evelyn insists on opening the letter but Frank refuses. Then he tries to open it in secret and lies about doing so so he sort of has a sneaky personality. Frank has shown an interest in such things as fortune-telling.

## History

### Episode One

Frank appears a lot in episode one, helping clean the restaurant or talking to Emily and Evelyn. He plays a much larger role in Episode Two, though he does inadvertently give Emily the idea for lavender tea syrup.

### Episode Two

He and Evelyn receive the letter from Jean-Paul. While Evelyn advises against opening it, Frank pleads to do so. When she refuses, he gives up. However, Evelyn later finds Frank hiding in the store, trying to open it! He quickly explains that he was just studying the stamp on the letter, but Evelyn of course doesn't believe hiim. She grudgingly decides to let him open it, and when she sees what it says, she tells Frank to take it to Emily. Later, Frank hugs Emily goodbye when she is about to leave for Paris.

## Trivia

* Frank has a distinct running animation, where he runs, skids to a stop, lurches forward, and flips his hair back.
Torukishima Aizano

## Personality

Toru, for short, is, not the most talkative person. He is capable of smiling and frowning, but, for the most part, he keeps a straight expression in his conversations. He does show, in his voice, he does actually hold emotions towards those he talks to, and protects his friends before anything else. He never turns down requests to hang out, and is always around when you need someone to talk to. He is definitely a leader, and always make sure to coordinate with others during times it is needed.

## Backstory

Toru grew up in the very average household in Golden Atlantis, above water of course. His parents were both business people and he was raised with organization and education. He was homeschooled, and, he was happy with this at least. Eventually though, his parents grew old, and thus, saw how monotonous and boring their life was, and they saw their son heading down the same path. So, they shipped him out, into the world, to have some fun experiences. Eventually, he meets his best friend, Ryder, and the both become Adventurers, in pursuit of experience, well he wants experience, Ryder wants, something else…

## Adventurer Stats

Class: Gunner
Weapon Description; A black and purple pistol that fires off elemental bullets.
Armor Description: None.
Azalea Zinnia

## Personality

Azaela is wide eyed and curious at heart. She adores the outside world and what it brings. A lover of all things beautiful, she'll spend her adventuring days often taking pictures of the scenery and plantlife on her journeys. She loves the history and learning about the years of old. Because of this, she has an infatuation with humans and is very interested in them. She'll often try and get information about them and, if she meets any humans, she'll ask them about the past to see if they know anything. She is quite feminine and very polite, always trying to be as nice as she can to others. Due to her compassionate nature, she loves every compliment she can get and will always be looking for someone to love. She loves to dance, especially to funk, and will always be the first on the dancefloor at a party (she refrained from using Dancer as her class in order to look more professional).

## Backstory

Azalea grew up sheltered and protected heavily by her parents. Due to her fragile nature, she was made sure to have people around her constantly in case she was ever harmed. She was trained from a young age to harness her powers to help others and to help the world flourish. As well as that, she was put into private schools for education and practising her powers. She became very dependent on the people around her but simultaneously wanted to explore the world around her. Her lack of many interactions with people outside her family and educators lead her to yearn for exploration. She had admired those in The Guild yet didn't know much about them. All she knew is that they got to explore and do tasks and that was all she needed to know for her to become obsessed with the idea. When she turned 15, she packed her bags and escaped from the house one late night and went out in search of The Guild. The moment she enrolled, she felt free and that euphoria has continued onward til this day.

## Adventurer Stats

Class Chosen: Botanist

Weapon Description: Her magic is her weapon, able to grow and utilise plant life in both her daily life and in attacks, including the plants sprouting from her own being. Anytime, anywhere, she'll be able to grow plantlife. For weaponry, spiked plants are always a go-to as well as vines. Even better, spiked vines! Growing large trees can take a lot of time and a lot of power, it'll make her quite tired and even exhausted depending on the size of said tree. Nonetheless, she can grow things relatively quickly due to her training and is an expert on all things plants. She may use poisonous flowers and berries to her advantage. Additionally, she has spike-studded boots to help pack a punch into her kicks.

Armor Description: She requires a lot of armour in order to keep herself safe, she is quite fragile and thus wears protective metal plates over her chest, her kneecaps and elbows when going around adventuring. When in actual fights, she'll use a metal helmet as well.
Enlightened Eye

## Overview

The Enlightened Eye . . . The E.E is a gang that is spread across all the Kingdoms, they are an underground mob filled with the most grisly criminals, and have many assassins for hire as well. Most Criminals are in kahoots with the E.E. Don’t let the fancy name fool you, they are simply greedy individuals who will do anything for power and money. The Leader of the Enlightened Eye, is known as Giovanni by name, but his identity is truly unknown. They are responsible for many robberies, murders, and massacres, and have even assassinated a few rulers. They were created about fifty years ago, but have left their mark on history for the centuries to come. Most Criminals are payed by them to cause trouble or partake in certain jobs for them, and they will target innocent people if they hear sensitive information or have possession of useful or expensive items.

If you want to make an OC to work for the E.E, you can!

We hope you enjoy being an antagonist
Demons (Species)

## Characteristics

Demons in their normal forms generally look like humans. Their eye colors are usually dull. What abilities the demon has and their stats are more based on the individual. A trait all demons share is a berserk form. In which they become extremely strong, but they lose control over themselves.

This species are not being from hell, but rather, they just have demonic traits and features.

Some demons have wings present in their normal forms, along with Horns.
Countess. Esther Angelline

## Personality

Esther is serious and strict, and has high standards as to what goes on in her household. She busted her ass to get to where she is, so she is going to maintain her position and make sure her life runs smoothly. Don’t get her wrong though, she isn’t an asshole. She knows that everyone makes mistakes, so she is flexible, as long as she sees that you are trying. Esther is also not stingy with her money, and her wealth is donated into orphanages and charities when she can do it. Esther does enjoy giving talks to the younger ones to drop wisdom onto them, she is a bit of a therapist. She is loyal to the Amaryllis family and closely works with them.

## Backstory

Esther is a Puppet, she started out very young. Back when she was truly alive, she wandered into the Emerald Desert and died, but ended up back into a chipped teacup she had. She adjusted to this new form and started her studies, she was going to life a good life. This was her goal, live a good life. She went to school, didn’t care about the glances she got, didn’t care about the friends she didn’t make, she didn’t need friends, that weighs her down. In the end, she got into the rankings, and worked as a servant in the Nature Kingdom Royal staff, before her intelligent ranked her up, and up, and up. Eventually she became a Countess and fell back into her life of lavish living and relaxation, now perfectly content.
Evelyn's Place

Evelyn's Place

**Evelyn's Place** is a restaurant in *Delicious World* owned by Evelyn Napoli. It appears to be a diner-type establishment, serving pancakes and coffee.

## Overview

Evelyn's Place is a small, red, quaint-looking restaurant seemingly in a multi-story/apartment building. There is a black roof and a green door, plus white windows with window boxes full of multicolored flowers. There is outdoor dining available, proven by the white tables and chairs outside of the ground floor windows with red-and-white striped awnings. Finally, a standing chalkboard sign is placed outside of the door.

## Menu items

* Pancake
	+ Fruit syrup
	+ Bananas
	+ Wildberries
	+ Creamy topping
* Coffee
Ciel Kingdom

## Overview

In ancient times, the angels, in their arrogance, deemed themselves higher and more prestigious than the other races of the world, and so elevated an entire continental archipelago to serve as their new kingdom. With archaic runemagic and the archangels at the helm, they seemingly caused the disappearance of an unfathomably enormous landmass in the span of a day.

The fate of the lost continent came to light only recently, with industrial explorers and adventurers crafting great sky-machines to fly higher than any other man had gone. In their centuries of solitude, the city had grown into a prosperous kingdom, where the angels' signature architecture and the lush greens of nature harmonised with each other (but not so much as the kingdom of Natura, as much as they would hate to admit defeat). Eventually, through diplomatic negotiations, the elevator to Ciel, nicknamed by many "The Sky Pillar" was constructed.

The kingdom of Ciel features graceful and magnificent architecture, carved out of ancient marble and silverwood and decorated with veins and wreaths of gold. Many a man have admitted that never have they graced a more elegant and supple design than that of the angels. Master craftsman embroider the gates, walls, pillars, towers and roofs of the city with white and gold portrayals of the angel's history and achievements, while the architecture reflects their centuries of rule apart from humanity.

Many of the islands have been untouched, and left to nature's devices. In fact, the capital, Aaht, has a massive lake which the first queen had ordered to be left alone for her daughter's enjoyment. These reserves of nature serve as eye candy to most, and to others, a mirror into the past.

Ciel is the primary home of angels, their architecture reflecting their iconography and legends. The most prominent statue, the larger-than life golden mannequin depicts the first angel queen, Rashel the First, serves as a beacon of hope and highlights the signature folk-hero of the angels and their city. Many of the buildings lacked stairs, each floor having a separate entrance, as they had no need to accommodate the other wingless mortals. However, with the Ciel elevator, the angels have modified their architecture to better the needs of other races. Their most famous monuments, however, such as the Ivory palace, the temple of ,Thea the goddess of light, and the tower of Rashel, built for the first princess to gaze at the mirror-like surface of the lake, remain untouched, and thus largely inaccessible to other races.

## Royal Family

* Queen Caramel Ophicus
* Prince Benedict Ophicus

## Palace

Ivory Palace. Located in

Royal Isle
Hanaval Mercury

## Apppearance

Hanval's left appendages are made completely of Metal and circuitry, though moss and rust have plagued the arm, adding onto the fact that they are currently busted and unusable. He has Lavender hair with a streak of blue going down his right side. He is 5'3 In height, 150 Lbs' in weight, and relatively skinny. He wears an open jacket, with nothing else, so his entire chest is revealed, being covered with scars. He also wears black shorts as well. He always tends to have a huge sack with straps that let him carry it on his back without holding it in his hands. It contains scrap metal and other trinkets on his back, and he also uses a cane with his Other, functioning hand. He has some sort of earpiece on both his left and right ear, and goggles. with some strange zooming lens.

## Personality

Havanal likes to go by the name of Mercury, as he thinks it sounds cooler. He's a very awkward boy, who always looks tired. He is trying to sell all the scraps and trinkets for money, for some reason, though he is not very good at negotiating and confronting, let alone talking to others at all. He is somewhat deaf in both ears, so he uses the makeshift earpieces to help with his hearing, though sometimes they malfunction and he can't hear much out of it unless the person is yelling right in front of his face. He is very devoted to fixing his arm and leg.

## Backstory

Backstory: Havanal had gotten into a freak magic accident as a child, injuring not only his Ears, but he also busted his mechanical arm and leg, and left many scars across his entire body, mostly his chest. Because of this, Not only is he crippled, but nearly deaf too. He lived in solitude, due to his family being killed in said accident, trying to fix his body, but to no avail. His Mechanical parts gathered rust, and moss and other plants started to grow and jam the parts into more disarray. He scavenges the world for parts that he could hopefully use to fix himself up with, but he was only able to solve the problems temporarily before they stopped working again. Because of this, he tries to sell the stuff he found that he could not use, in pursuit of better parts that could hopefully fix his mechanical parts for a decent amount of time....or maybe in pursuit of someone who can fix it permanently.
Nipala Edney

## Personality

Calm, collected, and tends to do her best to make the best of a bad situation. Won’t let darkness or evil get to her too badly, keeping a firm stance and calm mind. She’s a bit easy to lose sight of, due to her wanderings. Her wanderings being that she will follow what seems like nothing, but in her eyes is a soft glow that guides her, shows her ‘the way’ to something. Thus leading to her getting lost at the most inopportune moments, though she feels accomplished when she finally finds what caused her to wander off in the first place.

## Backstory

She had grown up in Rosewood rather happily and calmly, just living her days helping out or following a small trail that led her to ‘interesting things for her future’. That’s the way she describes it, anyway. One day, it led her towards a figure that had been planning to set up a guild; happily, she was one of the first to join. The trail has never led her astray before, why would it now? Well, after a week of the Guilds founding...She went missing from them. For months. She had at some point, after nobody could find her anywhere, been declared dead. Which was far from the case. The trail had led her to a haunted mansion, with the promise of ‘something powerful’ inside. What that will be, she is unsure. The time here inside the place is slow, and she’s just about found what she is looking for...\*

## Adventurer Stats

Class Chosen: Cleric.

Weapon Description: A battleaxe, with holy signets inlaid into it. Bought as a regular Battleaxe, and adapted with her own set holy signets. It’s twice as heavy due to one of the enchantments placed upon it, for anybody not given permission to wield it.

Armor Description: Her outfit is inlaid with holy signets. Making them more durable to strikes, and over time will clean and fix themselves up.
Basics of Ether

As said in the Magic Article, these following Ether uses are still being researched, and only Adventurers have access to test these things out.

## Weapon and Armor Enchantments

Adventurers have access to special weapons and armor that have been designed to their liking. Currently the amount of enchantments is limited, in fact, the only current armor enchantments is being able to resist up to two elements.

## Runes

Runes are magical symbols. To use a Rune, knowledge of the incantation used to set up a Rune must be known, along with how the Rune must be drawn. Runes have only recently been explored as well, so far only a few have been found out.

Rune of Healing - Those who set up this Rune can use to restore their Mana as long as they stay around it.

Rune of Clairvoyance - If a person makes two or more of these Runes In different areas, they can use them to view what is happening in that area.

Stop Rune - A motion activated Rune, if someone moves by it, time in that area gets stopped for 15 seconds.

Runes run out about 10 minutes. When the time period has been reached, the rune will disappear, requiring another one to be drawn out and prepared if it's resources are still needed, which will take 4-5 minutes to complete.
Elvira V. Gown

## Personality

A delightful persom to talk to! Don't worry, she won't turn you to stone, but she will compliment you and cheer you on! She's an orb of happiness, despite everything that she had gone through for several years since she was just a kid, but now she's back and just as happy!

## Backstory

Adopted by Ion, she had a destiny for a great future, but that was taken away after she had been kidnapped by the Enlightened Eye and abandoned at the Olivine Swamp. There, darkness plagued and soon consumed her confused and lost mind, and from then on out she haunted the swamp, her pretty snakes switched out for leeches. However, an adventurer freed her from her prison before she was sucked too deeply in the murky waters, and now she's back!
Ginger Atacama

## Personality

Ginger is quite the excited and active girl! She’s always filled with energy and when she goes to sleep, it’s because she passed out. She’s very talkative as well, and is very emotional. Even while she is on the run, she does enjoy talking and conversing with the people they meet on their travels, and always tries to see the good in everyone. It’s a good thing she has an older brother to help reel her in!

## Backstory

Ginger’s family was, quite nice and caring. She had a great childhood, but, everyone has secrets. A year ago, the secret was revealed. Her family was in the Enlightened Eye gang, and they were well respected members. She was expected to join the family business, but she refused. She could never partake in such evil acts, but this answer wasn’t liked. She knew sensitive information, and she was placed to be, eliminated. Luckily though, she escaped from the E.E clutches and has been on the run with her brother, Pavlova.
Vaveena Lockfire

## Appearance

Thick, soft black fur with white tips. She has a large gem infused onto her chest that acts as a conduit for her magic and turns black once she has exhausted her mana. She has a small one on her forehead.

## Personality

Stirn, Caring, Wise, Indecisive, Temperamental, Authentic, Stubborn.

## Backstory

Her family has lived in a small cottage just outside Zero village since her parents moved there. They were a quiet family that most of the villagers knew, and her father had earned a decorated greatsword for his time spent as a soldier. Vaveena hopes to earn it one day. Her father, Garrett Lockfire, acted as a guard for the village, and her mother, IIse Lockfire, was an alchemist. She has other siblings, but they all took up the mantle of adventuring, leaving home before she was old enough to remember. Though they didn’t ever seem to return. She learned combat, hunting, and diplomacy from her father while her mother passed down some of her knowledge of plants, singing, and land reading. Vaveena could never remember all the things plants could do, she knows some things like how dandelions can be eaten, dried for teas and their roots turned into coffee. Vaveena decided when she turned 17 that she, too, wanted to see the world and explore its secrets. Her mother sewed her a purple scarf embroidered with orange, yellow, and white diamonds near one side. Vaveena wears it on her person, and her father gifted her with a sturdy steel greatsword with ribbons colored orange and purple.
Vaveena join the guild soon after and found herself travelling all over. Now 21, she travels were she pleases, and takes all sorts of missions to earn coin, experience and more.

## Adventurer Stats

Class Chosen: Knight

Weapon Description: A strong, silvery greatsword that is decorated with ribbons at its hilt. It has some scuffs and scratches from battle.

Armor Description: She has steel shoulder pads, and custom steel breastplate and greeves to fit her lupine body. She also has a leather hood in case of nasty weather.
Teran Cennaleph

## Personality

Serious, practical, and possessing a certain cunning that sets him apart from the average sword-for-hire, Taran is a survivor first, and all else second. That being said, he can have a surprisingly keen insight, and a tongue so sharp it could put a bard to shame.

## Backstory

Life in the dark of the Nether is easy only for a few, but those who live in or about the Black Forest walk with terror beside them from the cradle. Some, it destroys and most, it resigns to a life of meagre survival, leaving little hope for ambition beyond the next day’s dinner. A few, however, are forged by the harshness of their life. Growing harder, sharper, and better day by sunless day. Taran’s life from the outset was marked by the vicious brutality of his father, an otherwise unremarkable farmer who died from the same fever that ensured his mother did not survive his birth ten years prior. He was given to be an apprentice to a cooper, in Lucifer’s Crown, but the man’s fists were little kinder to Taran than his father’s were. He fled the apprenticeship three years later.
    For a time, Taran fell in with bands of other ‘disaffected’ youths, who survived by any means possible, from foraging to banditry, using the deep dark of the Black Forest to stay, in their minds, ‘free’. It was among these that Taran discovered a skill for combat, and even better, a passion for swordplay.

 At the age of 16, Taran joined up with a group of mercenaries, whose main tasks revolved around protecting those who would seek the riches of the Crimson Valley, or other locations in the Nether Kingdom. For nearly ten years, he would live his life moving from gig to gig. However, a growing sense of dissatisfaction plagued him. A slow resentment of life underground. He took the coin he’d earned, and went above ground, leaving the Nether Kingdom, and beginning his life above. But a man with his skill would be useless behind a pub counter, or at a merchant’s stall.

Adventuring? Now that sounds like something worthwhile…

## Adventurer Stats

Class Chosen: Warrior

Weapon Description: A rather simple long-sword, it is plain and unadorned, but maintained and sharpened with meticulous care. It is not the first weapon Taran has employed, and will likely not be the last.

Armor Description: A simple combination of light armor and plates assembled by Taran bit by bit, rather than as a complete set. It emphasises mobility over protection, allowing Taran to make the most of the enhanced reflexes granted to him by his element. In addition, dull colors, and the preference for lighter materials means that stealth is hindered only slightly.
Vanitos

## Personality

Cruel and Arrogant, Vanitos is a cocky sonuvagun especially in battle. He likes to pick sides alot in big situations depending on the benefits he may get. This mean he can be an Anti-Hero or a straight up villain if he sees benefits for him when picking a side. He doesn't really care if the Spiritus Corrupti he summons dies in battle, as he can just summon more.

## Backstory

Ah Vanitos, he's a special case. He was born from a bloodline that was exclusively able to control a vast array of dark creatures called the Spiritus Corrupti. This bloodline was also known for their dark powers, yet their alignment was mostly neutral. Vanitos was destined to be the greatest of his bloodline, as his dark powers was practically the greatest in his bloodline aswell as the fact that the Spiritus Corrupti became more powerful over the years thanks to exposure to darkness
Coral T. Currents

## Personality

Coral keeps to herself mostly, apprehensive and quiet but gets really snappy. Then again, she could get really excited when it comes to similar interests, and as much as she doesn't show it, she does like company! She's just denying it, by the looks of it

## Backstory

Now here's something ironic. Coral possesses the water-based mana element, but unlucky for her she can't swim nor hold her breath for long. It's only fortunate her father managed to save her from drowning when she was younger, but yikes is she now scared of what her abilities hold. She bites it down and tries to talk big about it though, cause that's just silly, right?

## Adventurer Info

Class Chosen: Warrior

Weapon Description: A quindent, it's full power is unleashed when water is involved with it.

Armor Description: A helmet of two horns arched on it along along with leg armors and arm armors. She also wears white gloves.
Fundamental History

*The Current Year is M.E (Magical Era), 1758. Summer Season*

## 1200 Years Ago​​​​​

Planet Earth. All was well, all was normal. Until, one faithful day, nearly all of Earth was wiped out. It is unknown what caused such a calamity to occur, but only 5% of the population was left. Not only was the population smaller, but much of Earth's landmass had been destroyed, and the rest merged into one continent. Undella. It was at this moment that humans soon learned they were no longer the head species, as many different species, the ones they had considered fiction, fantasy, were now existing. Humans were soon pushed down into run-down villages, as all the cities had been erased. The magical species took over the continent and formed four kingdoms. An era of prosperity was brought to theme, but for 700 years, Humans lived in small villages, without any support, and at the mercy of the kingdoms.

## 500 Years Ago

Those 700 years only had the Society and relationships of the Kingdoms grow stronger and environments flourished. Humans were still at the bottom of the chain, and lived in poverty. Without any magical abilities to speak of, they were not able to defense themselves. That was the case, of course, until a special human, Arin, was born, and left his Nether Kingdom village to bring about more rights and protection for the humans. His Journey ended up with him saving the Kingdoms from destruction at the hands of Project Oblivion. After that journey, Arin succeeded and humans are integrated as members of society. Oddly enough, since that event, humans have actually shown the aptitude to use magic. They were now actually listed as part of the population and some even went on to become rulers. Arin was labeled as a Savior and a shrine was built in his name.

## Current Times (1758)

Humans are now listed as a good portion of the population. They are now all capable of using magic, although their species has no special capabilities. The list of species has been downgraded into 13 categories. The 500 years since the time of Arin has been relatively peaceful besides the usual evil organization or individual. What a time to be alive!
Religion

## Overview

This page will explain the different deities in the world, and what they stand for. Below the list will be the creation story of the universe and lore behind it.

Characters can worship these gods and goddesses for whatever reason of course!

## List of Gods|Goddesses

Thea: Thea is the light half of the most powerful pair of
gods. She represents everything good, happiness, positive emotions, love, and the sun.

Nyx: Nyx is the dark opposite of Thea and thus, represents
the darkness within the souls of everything, negative emotions, hate, and the moon.

Aizza: Aizza represents life and is responsible for creating
the world humanity stands in. She still resides in it to this day

Nephthys: Also known as the jealous goddess, Neph represents death. Neph resides in Erebus, the underworld, were damned souls go. The creation story speaks they she will bring about the end of the universe if humanity wills it.

Kasai: Kasai is the god of fire, and is also attributed to war.

Shimo: Shimo is the god of ice, and is the the brother of Kasai. He stands for the peace between wartimes.

Shizen: Shizen is the goddess of Nature and represents the
passing of seasons, plants, and animals. She is also attributed to mothers, and tribal practices

Arashi: Arashi is the god of clouds and is responsible for storms, and the weather.

Anemos: Is the goddess of wind. She works with Arashi and Shizen to help balance them out.

Adamina: Adamina is the goddess of the earth.

Anahita: Anahita is the goddess of water, and is attributed
to the flow of time as well.

Giselle: Giselle is the goddess of wisdom and also is attributed to arts, and technology, as well as music, literature, and poetry.

Eris: Eris, stands for mischief. Also attributed to thievery and trickery. He is still noble in who he tricks and pranks. He is not evil.
Alma Eclipsa

## Personality

Alma doesn’t take crap from no one. Be human, goblin. Even a dragon. You don’t give her shit unless you want it thrown right back at you. She has a sense of justice and a very protective side towards the innocent and those she holds close. Combine this with her fierce temper, she’s known as one of, if not Emerald City’s best knights in ages.

## Backstory

The oldest of the “Party of Six” as she and her siblings were called back in the day. Alma was always a tough girl, with a spitfire to her nature. Of course when she was a younger child, her impulsive nature was thrown onto her siblings...thankfully however, she was quick to pick up on this. Although it does make her hurt at times. But, it’s also the reasoning she developed a reason for justice and a protective nature, especially over her siblings, in a need to make up for her bullying days. Bully wanted to be a smart ass to one of her little sisters? They could answer to her and run. In her teens Alma would sign up for the Knight Program in Emerald City, practicing in proper combat, and even sword dueling. As time went by, things got better and better! Lupa, her youngest sister, even found a passion!...Despite it being creepy. Ech. However at the age of 21 tragedy struck. Her father died. She, all her siblings, mother and uncle were devastated… but it was what happened months later that truly threw her world upside down. Lupa had been quiet in said months...Alma of course understood why. But...it went deeper when she returned home from training. Lupa fucking ressurrected their father. A fucking zombie. Anger blinding her, Alma chewed Lupa out, to quickly be joined in by the rest of the family...until they disowned and kicked her out. Looking back on it however, Alma questions..well. No. Regrets they did that. Lupa’s actions were disgusting and immoral, yes...but understandable in a way. She, just like everyone else wanted their father back...but took action in a negative way. But even this considered, the knight’s own pride and anger about said events chose what she thought over Lupa’s possible side. Time can only tell if things can be cleared.
Veronica

## Personality

Veronica is an extremely kind person, willing to help those in need and can be very supportive of her friends. She's also very optimistic and perserverant. Unlike Vanitos and the Spiritus Corrupti, Veronica treats the Sanctificus Omnibus she summons with care.

## Backstory

Veronica in contrast to Vanitos was born from an ancestry of Angels that were able to control noble forces of Light called the Sanctificus Omnibus. Unlike the Corrupti, the Omnibus were a neutral species. They often never attack people unless they were provoked or attacked first. Their mana cost to summon were also a little higher than the Corrupti's, but are usually stronger as the Corrupti were weaker but had larger numbers and a lower mana cost. Like Vanitos and his Corrupti, Veronica was lucky to have access to the Omnibus at their prime.
Arin C.

Status - Deceased

## Bio

Arin is the hero that stopped Project Oblivion. He also brought a new age of peace and prosperity to all the Kingdoms, while liberating humans as well. He has a shrine dedicated to him in the Nature Kingdom, within the Relic Ruins. Much information about his life has been lost to time, but it was said he has a lineage, after marrying his companion, Lilith, a demon.
Neva Iclyn

## Personality

Neva is kind and thoughtful, willing to help out like any adventurer. She always has a plan of attack; never will she rush into battle without one. Her tone can be stern, and often she displays a very protective nature. The mage is cautious, calculating, and highly alert. Sometimes she's too cautious, and overthinking missions can be her downfall. She knows it's an issue, which is why she never works alone. Doubting herself is very prominent by her lonesome. She believes teamwork builds character, and there's a lot she needs to build up.

## Backstory

Neva's past is nothing too spectacular. Her parents raised her well, along with her two younger brothers. They were taught under a harsh discipline along with great reward for their service. Not only were they prepared to handle the world, their parents shaped them to get a step ahead in their magical capabilities. Neva matured faster to watch over her family, as her parents would come and go constantly to perform acts of service once she was around the age of seven or eight. Everyone wants to be the best in her family, and Neva isn't any different.

## Adventurer Stats

Class Chosen: Mage

Weapon Description: A simple staff that is freezing to the touch. Only those with frost mana can pick it up without experiencing the burning freeze coming off its wood. Powerful magic is infused in it.

Armor Description: A simple outfit that shields herself more from magical attacks than physical.
Elizabeth Mary Taylor Watts

## Personality

Elizabeth is quite excitable and hyperactive, with her energy and enthusiasm bordering on eccentrism. She is extremely inquisitive and naive, and her careless nature usually leads to clumsiness and mistakes.

## Backstory

Elizabeth is the only child of a wealthy, influential merchant family in the Central Megapolis. Her mother died when she was young, and her father spends most of his time abroad, so she was raised for most of her life by the family's servants. From a young age, she showed an
extraordinary level of intelligence, and a nature affinity for science and technology. This interest in science was discouraged by her father, who had extremely traditional views on how she should behave, and wanted her to follow him in being a merchant. In an effort to encourage her to broader her intrests, the family butler suggested to
enrol her in the Adventurer program. This only lead to her using these missions as reasearch expeditions to gather more information and
experience. Her experiments are often quite dangerous, and her careless nature has often lead to quite some trouble, giving her somewhat of a bad name among people. Currently, she spends most of her time researching the uses of magic and it's applications in technology
and alchemy.

## Adventurer Stats

Class Chosen: Engineer/Alchemist

Weapon Description:
A specially designed, large wrench, designed by her to be magnetically
attracted to her gloves, allowing it to be recovered after being
thrown or dropped.

Armor Description:
She does not wear any armour, merely a pair of goggles and specially
designed gloves that provide protection from most harmful substances.
Xylvine Von Astre

## Personality

Humoring himself as an archeologist, Xylvine is a man of adventure for the sake of knowledge. Every bit thirsty for information undisclosed to the public, he ventures the land with the hopes of finding new artifacts and relics leftover from the past, waiting to be uncovered by his hands.

Though labeling himself a man of science, in reality, it isn't far from the truth, but it isn't close to what he really was. A proud and jovial individual, he is a person possessing a sanguine personality, with a bit of a sadistic nature mixed in, finding amusement in the suffering of those deserving for the sake of joking around. Because of this, he is often mistaken as a demon of old, an Incubus.

## Backstory

Origins and background unknown, Xylvine travels the known world in the hopes of finding clues for an, as of yet, unknown objective. Even the time frame of when he started his mission(though a very informal one and is just an excuse for himself), ranging from just a month ago or even years, but what is known about him is a recollection from a wandering bard about an eccentric demon who he stumbled upon the Rosewood Forests.

## Adventurer Stats

Class Chosen: Mage(Though largely ambiguous)

Weapon Description:
Playing cards used as a medium for spells he himself could not cast. Made of a tough material.
A sword imbued in a completely dark shade, a model of which mimicked a rapier with a sharper edge. The hilt is of a renaissance design, complex patterns with empty slots designed for the guard protecting his whole hand.
A flintlock used as a medium for his direct magic, capable of firing out small beams of light, an explosive fireball or a chain of lightning. Largely dependent on magic-imbued crystals.

Armor Description: Being given light plate armor with a doublet outfitted with a skirt by the guild. This is what he uses if he was given any mercenary work, though it has ever barely been used. He practices maintenance on it as a hobby.
Fantasy Of Worlds Wiki

**Welcome to the Fantasy Of Worlds Wiki!**
Sealed Arcane is a completely original discord server. Inspired heavily by the beats of Fantasy, it is a small but dynamic world filled with many different beings. The Year is M.E 1758! In the magical land of Undella, four Kingdoms rule! Technology is rare and only used in one city, Central Megapolis, the hub of the world. Magic is used much more for life, and adventure is all around! There are many different places and locations to explore to your hearts content! So please use the information below to create a character, and dive into this new world!

PLEASE REMEMBER: This is a Wiki for a RP Server, just for fun! Many of the character images here aren't original, but used from Picrew, with a few from somewhere else. If you happened to stumble across here and recognized an art piece for a character that is drawn from someone else, please remember that we are not claiming these pictures as ours. This goes the same for the backgrounds and landscapes.

TL:DR, Any of the art used in this is not claimed by the creator who made this wiki.

## Server Lore (Important)

History

Religion

Historical Figures

Server Story Event History

Important Organizations

Famous Characters

## Charater Creation Info

Species List

Basics of Magic

Occupations

The Guild

Towns and Cities
Lucetta Cio

## Personality

Lucetta is a soft and gentle woman. She is always worrying about her daughters, while a bit of a helicopter, it’s only because she loves her children very much, as well as her husband. She used to be a law enforcer, but, after a certain event, she gave up. She became a waitress so she can just relax, and does get payed enough money to provide for her family. Lucetta does love her life and wouldn’t ask for anything else, but sometimes wishes she wasn’t related to Arin directly, she doesn’t like being treated like she is better than anyone else

## Backstory

Lucetta grew up on Kurian Isle, and was an orphan there. She loved playing in the jungle with her friends, but then, in a fire caused by the Enlightened Eye, her caring orphanage was burned. She barely escaped, but most of her friends didn’t. She spent a while drifting around, before ending up as a soldier. She met her soon to be husband in the force, and after a few years of battle, they get married. The move away from Kurian and end up in Central Megapolis, and she has two kids there. Ginny and Karma. She continued her job, until she heard of a massacre in Lucifer’s Crown, and went to investigate, finding many innocent children was murdered. She had never seen a sight hit her so hard, and she suffers from PTSD to this day. She took one of the few surviving kids, Cedar, and Gina fixed them up. Gina begged to keep them. Lucette is very motherly towards him, but sometimes she has trouble, as he can trigger a panic attack as she is reminded of the event.
Cedar Dusk Wiltson Cii

## Personality

Oh, Dusk is relatively loud and spirited! Despite everything, the boy has a big tendency to not be able to keep to himself, so he always has to be moving to keep himself from rambling into a loud mess. He's basically upbeat and cheerful, has an odd fondness for nature, but something bout that big grinny smile he has on seems a bit too large for his own mouth...

## Backstory

With a big heart and a positive personality, his backstory might be a bit of a big path south. He used to live a simple life at Lucifer's Crown, but some of the demons there had turned upon him when he was just a young child, when he was caught at the wrong time and at the wrong place. It was then, of a farewell to his limbs and teeth, but luckily, a kind woman had found him clinging onto life after such a violent rampage in the backalley, and took him home. There, Gina, decided to help him, building him what he had lost. But as much as they tried, they couldn't bring back his innocence and purity; his amusement has probably taken a turn for the worse, having now lost the sense of the meaning of a heavy conversation of topic.
Sanguine Rouge

## Personality

[ Extra outfit details are dark red shorts, spiked black boots and fish-net tights. Occasionally seen wearing dark, circular-shaped shades. ]

Sanguine is persistent. If she has her eyes on something, she'll do whatever it takes to get it. Her goals can range from a certain object to even a certain person. No matter what, she'll try her hardest to get the job done. She'll usually attempt to charm her target instead of harm them, being a seductress of sorts. This makes her come off as quite sly in the way she tackles her assignments. With her team members (or just other guild members in general) she's playful and protective of them, sometimes taking on a motherly role for innocent and weaker members. Despite her outward carefree appearance, she is heavily secretive and defensive when it comes to those who inquire about her or her past- often replying with simple and short answers. It takes a lot to get her to open up fully to another person.

## Backstory

Backstory: Sanguine was forced to mature very young, her father not being in the picture after divorcing and leaving her sickly mother. She had to take on many tasks in order to keep both her mother and herself okay. This had led Sanguine down a dark path to make sure they were financially stable. She resorted to any means she could: stealing, violence, going on dates for money, over-working, etc. Everyday had her exhausted but she still wanted to do it if it meant her mother would be safe. It had gotten to the point where she had no free time to do anything she actually enjoyed. As the guilt and shame overwhelmed her, she reached her breaking point. Sanguine regretted everything she'd done. Seeing as her options were limited, she decided to take up the one opportunity she had always been afraid to do. Enter The Guild. At the young age of 18, she packed her bags and paid a tearful farewell to her mother. She put all the money she could spare into an envelope and gave it to her before she left. Deciding to leave her past behind her, she changed her identity to Madame Mahogany and officially enrolled. Although she has not completely left everything go since everytime she gains enough money, she sends it to her mother.

## Adventurer Stats

Class Chosen: Rogue

Weapon Description: Sanguine loves traditional weapons, having a long and sharp-pointed dagger and two glocks on her person. A bullet belt is slung around her shoulder to her waist. If she's going for a tougher opponent, she'll bring out larger and longer-ranged guns. She always makes sure to have at least two of every weapon. In desperate measures or with fire centred opponents, she will use her hydro powers as well as her tentacles.

Armor Description: Although her clothing style is quite revealing, she makes sure she always has something to protectherself with. She carries a large shield with her everytime she goes on a new mission.
Pavlova Atacama

## Personality

Stoic, calm... aggressively protective. Pavlova has little interests and even less to say, often only offering grunts of acknowledgement when addressed. Many people who have interacted with him don't even know what his voice really sounds like (although it is as one might expect from looking at him). However, when it comes to his sister, he has no problems keeping her in check and somehow even less issue with getting rid of anyone who might threaten her. There is no real heart of gold in there - although he is kept in check by his much kinder sister, and he is trying to improve to some extent.

## Backstory

Pavlova spent a calm childhood, mostly taking care of his younger sister Ginger, and doing not much else. Once he was told of his family's business - high ranking members of the Enlightened Eye - he was perfectly fine with joining in. And so he did, for two years, until his sister was given the same information... and refused to accept it. Seeing precisely where such an action would go, Pavlova grabbed Ginger and bailed at the earliest opportunity. His sister would always be more valuable than the gang.
Carlo

Carlo

**Carlo** is the Italian man who works at his and Alessandra's Italian restaurant, Milano trattori, in *Delicious World*.

## Appearance

Carlo has curly, puffy black hair and light stubble on his chin. He has green eyes and wears a blue shirt.

## Personality

Carlo seems a little full of himself and condescending, but often admits that Emily is right. Despite how he acts, Alessandra is bossy and usually controls him.

## History

When Emily arrived in Italy on accident, Alessandra and Carlo offered her a job after they learned of her extensive cooking knowledge. Carlo asked her a question about kiwi panna cotta, and Emily responded with a scientific answer, proving Carlo wrong. He is rendered speechless and Emily and Alessandra laugh.

Later, when Alessandra notices that Emily is sad, she invites her to join in on her and Carlo's "ritual" of discussing their dates gone wrong. They share wine, and Carlo tells of a date he went on with a woman who treated him like a child, calling him "wittle" and trying to feed him a "choo-choo train". Alessandra points out that her dating profile said "strong maternal instincts", so it was his own fault.

## Trivia

* He may have a crush on Emily.
	+ Alessandra says that Carlo has been genuinely happy since Emily got there.
	+ Although he does talk about dating other people.