Dorne

On the southern end of Westeros lies Dorne, the most culturally and ethnically diverse region in all of Westeros. The only kingdom to successfully resist the conquest of Aegon the Conquerer, it has a storied history, one of war and tragedy and strife, but one of great beauty and glory as well.

Much of Dorne's cultural differences from the rest of Westeros comes from the influence of the Rhoynar, whose peoples settled in Dorne by the behest of their queen, Nymeria, and Lord Mors of House Martell. Through the centuries their customs and traditions have melded with those of Dorne, creating a region separated from the rest of Westeros by more than just mountains. Only here can elder daughters inherit before younger sons, and men may take paramours without shame. Bastards, too, are better received here than elsewhere - for in Dorne sexuality and love are far more open.

Much of Dorne is desert, though enough water can be found to make it habitable even during long summers, and the southern coast is rocky and jagged, offering poor anchorage for ships. In the northwest the Red Mountains keep Dorne separate from the rest of Westeros, its two major passes guarded fiercely by ancient families such as House Fowler and House Yronwood. The Greenblood is the largest river in all of Dorne and is plied by barges and trade boats alike. It is home to the famous Planky Town, a floating town at the mouth of the river, and the Orphans of the Greenblood sail its waters on rafts.

For all the seeming strangeness of its customs, Dorne has always played a major role in the politics of the Seven Kingdoms. Its warriors are fierce and loyal, and both its men and women are renowned for their beauty and sexual proclivities. Its ruler still boasts the title of Prince or Princess - a singular honor in all the continent, won by Dorne's fierce resistance against Targaryen occupation.

## Dornish Characters

* Ellaria Sand
* Nymera Sand
* Tyene Sand

## Locations

* Sunspear
	+ **Power:** 3
	+ **Luck:** 0
	+ **Notes:** Encounters of Okay+ grant use of the Ships trait.
* The Tor
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Godsgrace
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Yronwood
	+ **Power:** 3
	+ **Luck:** 0
	+ **Notes:**
* Starfell
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Wyl
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**

## Special Locations

* Ghaston Grey
	+ **Power:** 1
	+ **Luck:** 0
	+ **Notes:** Defeated rivals may be condemned to the prison for. Reduce imprisoned's reputation in one of their holdings by 2 each turn, escape requires an encounter with 4 challenges instead of 3.
* Water Palaces
	+ **Power:** 1
	+ **Luck:** 0
	+ **Notes:** Gain +2 to encounter rolls versus allies and a use of the Noble Hostage trait against any ally betrayed.
* Hot Dunes
	+ **Power:** 3
	+ **Luck:** 0
	+ **Notes:** Pick One: Rivals in Dorne suffer -2 to rolls OR require 5 instead of 3 successes.
* The Stepstones
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** Encounters of Okay+ gain use of Pirates trait OR chance to begin a Treasure Hunt.

## Noble Houses

* **House Allyrion** of Godsgrace
* **House Blackmont** of Blackmont
* **House Dalt** of Lemonwood.
* **House Dayne** of Starfall
* **House Fowler** of Skyreach
* **House Gargalen** of Salt Shore
* **House Jordayne** of the Tor
* **House Manwoody** of Kingsgrave
* **House Martell** of Sunspear
* **House Qorgyle** of Sandstone
* **House Santagar** of Spottswood
* **House Toland** of Ghost Hill
* **House Uller** of the Hellholt
* **House Vaith** of Vaith
* **House Wyl** of Wyl
* **House Yronwood** of Yronwood