Battle Glacier

**Current Stage: Battle Glacier**

*Previous Stage: Pangu Lagoon or Thermal Base | Next Stage: Final Dreadnought 1*

## Battle Glacier

### Playable As

Sash LilacCarol Tea

Milla Basset

Torque

### Previous

Pangu Lagoon (Lilac)Thermal Base (Carol/Milla)

### Next

Final Dreadnought 1

**Battle Glacier** is the eighth stage for Lilac, Carol, and Milla in Freedom Planet. Torque is also playable in this stage.

In the story of Freedom Planet, Team Lilac has regrouped alongside Pangu and the armies of Shang Mu and Shang Tu, led by Zao and Gong respectively, and both armies are on their side to take back the Kingdom Stone from Brevon. Knowing that Brevon wants Team Lilac dead at all costs, the four of them decide to attack Brevon head-on while the armies head into Shuigang to protect the people there. At the end, they fight and defeat Prince Dail, who afterward is presumably un-brainwashed.

## Schmup Stage

Before the proper level begins, if the player has been going through the adventure or classic mode of the game, then they begin the level as Lilac riding the Holodragon or as Carol or Milla riding a Shang Mu tank. Because Torque does not have a story mode campaign, he is not playable in the Schmup Stage. The gameplay of this section is that the player must dodge enemies and projectiles as they make their way to Brevon's dreadnought. As Lilac on the Holodragon, the player can freely move across the screen and has two attacks. They can either hold down the attack button to make the Holodragon shoot three fireballs that covers a wide range, or they can hold down the special button to fire a powerful laser that extends all the way to the other side of the screen. The player can also hit the jump button in order to quickly dash in whatever direction they are moving. As Carol or Milla on the tank, the player is bound my gravity to the ground. They can either hold the attack button to launch red sparks in rapid fire, or they can use the special button to use a flamethrower. The tanks can also double jump. At the end of the Schmup Stage is a fight against Syntax in its crab form. Syntax has two attacks: firing a powerful laser at the player out of its claws and launching projectiles all over the screen. It rotates between these attacks on a loop. When Syntax is beaten, the player can move on to the actual stage.

## Act 1

Battle Glacier is easily the longest stage in Freedom Planet as well as one of the most difficult to this point. There are many enemies after the player in this stage, most of which actively pursue them. The sky is an orange-purple color, indicating that it is the early morning. Snow covers almost the entire act, and icicles droop down from the bottom of the brown rocks they're attached to. The first thing the player will run into is the purple blocks that only move into position until the player gets close to them; there are a few of these scattered throughout the level. A little while after, the player will be bombarded with Meteor Rollers and have to run away to avoid getting caught in their explosion. The next section starts with several worm-like hazards that dig into holes in the ground and spew rocks everywhere. They are easy to avoid if the player just waits for them to stop digging before moving or moves above them. After that, a Shuigang Chopper piloted by one of Brevon's soldiers appears in order to chase down the player. If the player is controlling Lilac and dragon boosts into the helicopter to kill it, then they are rewarded the "Boost Perfectionist" achievement. Soon after, the Absolution, one of Brevon's warships, appears to cause more trouble for the player by lauching lasers at them that can go through the walls. This harassment from the Absolution continues throughout this act until the player fights it as the midboss.

The player next encounters a small area with a bunch of Lava Squids hovering over a bunch of small platforms. There is an invincibility shield all the way to the right, so the player should grab that. Shortly after, the player will run into the rocket drills that when hit from one side fire straight to the opposite side. In order to progress, the player must launch the rocket drills into walls of bombs to bust holes in them and creating an opening to pass through. After fighting a few more enemies and another attack from the Absolution, the player heads forward to finally have a chance to fight the absolution directly. In order to beat the Absolution, the player must hits the button-like piece of armor on it a certain number of times. Because the strength of the attack does not affect how much damage the midboss takes, it is best to use quick attacks, like Milla's shield or Torque's laser. The Absolution has a large variety of attacks, but they all fall into a pattern. It starts by crashing down onto the ground and creating shockwaves that damage the player, then it constantly fires a stream of lasers at the player, requiring them to go behind it in order to avoid the attack. After this, it will fly up into the air try to fly into the player. If the player is using Lilac, Milla, or Torque, this is not a difficult attack to avoid as they can use their dragon boost, flutter jump, and hover boots respectively; as Carol, however, she must use the springs littered throughout the arena in order to avoid the attack unless she is close to the wall. Every two times the Absolution does this pattern, it will shoot bouncy green balls that damage the player onto the ground. If the player can memorize this pattern and react appropriately, then the fight will be no problem.

## Act 2

After the midboss fight, the player will enter the second act of the level. In this area, there is far less natural ground and way more advanced technology. One gimmick in this area are the magnets that can attract a character towards the ceiling and shoot them back out at the ground. These are similar to the purple blocks in the previous act in the sense that they occasionally show up as the player is progressing through the stage. The player will eventually see a purple wall blocking the way forward. In order to remove the wall, the player must defeat a miniboss called Sparky. Sparky is a rather simple fight; it can shoot upwards and downwards and it occasionally fires a barrage of bullets in one of those directions. If the player can attack it from the right side of the room via long range attack, then that is the recommended strategy to fighting it. Once defeated, the wall disappears and the player can progress again. There is also a small area to the right of Sparky's room which has an extra life that can be collected after Sparky dies. The player will then run into switches that active red and green blocks littered throughout the next area. If the switches are green, then the red block disappear and vice versa. progressing here is a matter of activating switches to clear pathways. Somewhere during the switch section, Milla gets access to an inactive robot that is similar to Sparky which she can use throughout the rest of the act. The attack button allows her to fire bullets and the special button lets her change whether the bullets go up or down. After the player gets past all the switches, they will fight a miniboss from Dragon Valley called the Wretchnid. The strategy to defeat it is still the same from that level: move away from it when it fires and attack it when it moves up and down its pole. After some more fighting and one last section with the rocket drills, the player moves on to the stage boss.

## Stage Boss

The boss fight at the end of Battle Glacier is a final fight against Prince Dail, this time piloting the Shade Beast with an elemental shield protecting him. There are two patches of dirt on the floor of the arena that Milla can dig into to get an elemental shield and an invincibility shield, the first of which she can get before the fight even starts. Before the fight starts, Dail will monologue to the players. If the player can destroy his shield before the fight starts, then they are given the "Preemptive Strike II" achievement. The Shade Beast rotates between three different attack throughout the fight. First, Dail will throw three green shuriken-like objects at the the player that stop midair and readjust themselves to target the player. Next, he throws multiple yellow objects that unleash vertical streams of electricity. After this, he will use the green shurikens again, and then he'll have the Shade Beast lower its head and fire huge balls of dark aura in all directions. When his shield is destroyed and he is damaged directly, Dail will activate a new shield and the Shade Beast will spawn in tiny enemies called Beast Irises that walk around the ground and slash the player when they come near them. As the Shade Beast spawns in more Beast Irises, its body will gradually turn white. When it is entirely white and it can no longer spawn anymore of them, then it kicks Dail off and explodes, ending the fight.

## Enemies

#### Regular Enemies

* **Beast Iris**: Beast Irises walk along the ground and slash at the player if they get too close to them.
* **Bullfrag**: Bullfrags are bulky enemies that stand in one place and shoot out toxic bubbles of water from it mouth. They can be stood on top of and be repeatedly attacked. They do not actively target the player.
* **Dragonfly**: Dragonflies fly through the air and strike diagonally downward when they see the player.
* **Extractor**: Extractors drill into the ground and fling chunks of dirt to their sides to hit the player. The drill itself also does damage. They do not actively target the player.
* **Ghetto Blaster**: Ghetto Blasters stay in the same place and blast the player with high pitches soundwaves.
* **Gunship (Schmup Stage)**: Gunships fire energy waves that cannot be blocked.
* **Lava Squid**: Lava Squids are floating robots that fires lasers horizontally. They move once they fire two shots.
* **Meteor Roller**: Meteor Rollers crash down onto the ground as fireballs and continue rolling around on the ground. They will damage players that run into them.
* **Pelletizer**: Pelletizers floats around and occasionally fire two pellets diagonally downward at the same time. They do not actively target the player.
* **Rotorblade**: Rotorblades pop out of the ground and quickly rush into the player.
* **Saucer**: Saucers stomp around the floor and shoot fireballs upward. They do not actively target the player.
* **Saucer (Schmup Stage)**: Saucers move to the right edge of the screen and attempt to charge the player.
* **Shade Elite**: Shade Elite run far away from the player and fire at them with their laser guns; they must be knocked down twice in order to be defeated.
* **Shuigang Choppers**: Shuigang Choppers barrage the play with missile from the air.
* **Sphere (Schmup Stage)**: Spheres move in a sinusoidal pattern and fire small bullets at the player.
* **Super Turretus**: Super Turretus fly near the player, shoot a bunch of projectiles, and then fly away to safety.
* **Tredd**: Tredds are bulky enemies that stomp on the ground and destroy breakable blocks. They have spikes on their shoulders and their weak spot is the center between their shoulders. They fire missiles downward from their center.
* **Turretus**: Turretus stay in one place and fire shots at the player.

#### Minibosses

* **Absolution**: The Absolution flies and stomps around the arena, using its various powerful attacks to kill the player.
* **Sparky**: Sparky attacks straight upwards or downwards. It occasionally fires lots of bullets downward in rapid succession. It does actively target the player.
* **Wretchnid**: The Wretchnid clings onto a vertical pole and moves up and down it. It will sometimes stop moving to fire at the player.