Traits

Traits are a vital part in a run to reach completion, Giving unique abilities to the player with a Max Lv. of 7, all traits can evolve into a Rune. In order to evolve a trait into a Rune, you need to meet the requirements of said Rune. Most requirements are "sacrificing" two specific Max Lv. traits.

### Traits:

* **Accuracy** - Increases damage dealt upon Critical strike (Sharpen). (the default for critical strike damage is 160%.)
	+ Gain 5/10/20/25/35/40/50% Sharpen.
* **Adaptation** - During battle, Max HP increases at certain # of turns, Also health is restored by the same amount (Grow).
	+ Gain 4/8/16/20/28/32/40 Grow every 4th turns.
* **Aegis** - Damage received from enemy attacks is reduced. The protection weakens with each attack.
	+ Gain 3/6/9/12/15/18/21 Protection
* **Agility** - During battle, you gain Evade with a certain probability. When activated, increases Dodge rate by 60% for 1 turn.
	+ Gain 1 Evade each turn with a 2/4/8/10/15//17/23% chance.
* **Ambush** - Surprise the enemy and gain an early advantage. Increases dmg the enemy takes from attacks by 30%.
	+ Inflict 1/1/2/2/3/3/4 Weak.
* **Anatomy** - At the start of combat, CRT hit rate is increased (Focus). This effect can exceed the upper limit of 75%.
	+ Gain 3/6/12/15/21/24/30% Focus.
* **Bloodsuck** - Recovers HP in proportion to the dmg dealt with attack. (heals at least 1 HP each turn)
	+ Gain 3/5/8/10/13/15/18% Lifesteal.
* **Charge** - During the battle, gains Charge at certain turns. Increases CRT hit rate by 100% for 1 turn when Charged.
	+ Gain 100 Charged every 5/5/4/4/3/3/2nd turns
* **Decay** - At battle start, inflicts Poison on enemy to deal fixed dmg each turn. Poison stacks decrease each turn.
	+ Inflict 1/2/4/5/7/8/10 Poison every 3rd turns.
* **Detection** - Detects the enemy's attack pattern and counterattack. Power of counterattack becomes stronger every turn.
	+ Gain 1/2/4/5/8/9/12 Thorn every 4th turns.
* **Endurance** - With a perfect readiness, you gain an early advantage. Reduces damage taken from attacks by 30% (Solidity)
	+ Gain 1/2/4/5/7/8/10 Solidity
* **Fatality** - You will occasionally get a chance to attack powerfully. Increases ATK for 1 turn when Overload affected.
	+ Gain 4/8/16/32/36/48 Overload every 4th turns.
* **Fortitude** - Gains Unstoppable state at the start of combat. Ignores action-nullifying effects while affected.
	+ Gain 2/4/8/10/15/18/25 Unstoppable
* **Fury** - During battle, ATK POW increases at certain # of turns. This effect can exceed the upper limit of your stats.
	+ Gain 1/2/4/5/7/8/10 Strength every 4th turns.
* **Ignition** - Inflicts Burn on enemy every turn to deal fixed dmg. Burn stack is reduced each time enemy takes an attack.
	+ Inflict 3/6/10//13/17/20/25 Burn.
* **Ironclad** - Reduces damage from enemy attacks. Applied to each individual hit.
	+ Gain 1/2/4/5/8/9/13 Steelskin.
* **Luck** - At battle start, the enemy may suffer great Misfortune. Enemy takes dmg. Itself in an unfortunate accident.
	+ Inflict 18/36/72/90/126/144/180 Misfortune with a 75% chance.
* **Quickness** - Performs certain numbers of actions before the enemy. If enemy has Priority too, they cancel out each other.
	+ Gain 0/0/1/1/2/2/3 Priority.
* **Overwhelm** - Enemy's Attack pow is reduced at the start of battle. You can check enemy's ATK pow in the enemy info.
	+ Inflict 1/2/4/5/8/9/13 Cripple
* **Reflection** - Deals damage to enemies when being hit (Thorn). It is applied to each individual hit.
	+ Gain 2/4/8/10/15/18/23 Thorn.
* **Rage** - Attack pow is increased at the start of battle (Strength). This effect can exceed the upper limit of 60.
	+ Gain 1/2/4/5/8/9/12 Strength
* **Shocker** - During battle, Paralyzes the enemy at certain # of turns. (Can be ignored if enemy is Unstoppable.)
	+ Paralyze the enemy every 7/7/6/6/5/5/4th turns.
* **Survival** - Max HP is increased at the start of battle (Grow). At the same time, HP is restored by the same amount.
	+ Gain 8/16/32/40/56/64/80 Grow.
* **Swift** - Occasionally gains additional action during battle. (activation of traits and states are not added.)
	+ Gain 1 Haste each turn with a 2/4/7/9/12/14/18% chance.
* **Venom** - Inflicts poison on the enemy with each attack. It is applied to each individual attacks.
	+ Gain 1/1/2/2/3/4/5 PoisonAtk.

### Special Traits:

Can't be found from items, you can only get them based of your decisions during the game.

* **Destructor** - Inflicts Doom on the enemy with each attack. It is applied to each individual attack.
* **Guardian** - During battles, occasionally set a defensive stance. Then reduces dmg taken from attacks by 50% (Guard).

### Unique Traits:

These traits can only be found by playing with a specific character.

* **Innovation** (Owner of Clocktower) - When the level is odd, ATK pow. increases during battle. When the level is even, DEF pow. increases during battle.
	+ Gains 3/6/6/10/10/15/15

* **Valiancy** (Old King of Northland) - Inflicts Lethargy on the enemy when attacking, also applied to each individual attacks (LethargyAtk).
	+ Gain 1/2/5/6/10/12/17 LethargyAtk.
* **Assassin** (Last Assassin) - The more you attack, the more you break the enemy's posture, the enemy takes amplified dmg. (Eviscerate).
	+ Gain 2/2/3/3/4/4/5 Eviscerate
* **Necromancy** (Witch of Eternity) - Summons Skeleton Soldiers every turn and accumulates them. They assist with attacks and are reduced when hit.
	+ Gain 1/1/2/2/3/3/4 Skeleton (Attack power is increased by #. Stack decreases upon receiving a hit.) each turn.
* **Judgement** (Exiled Priestess) - Gain a stack of Judge each turn during battle. When attack, consume stack of Judge to inflict Doom.
	+ Gain 1/2/5/6/10/12/17 Judge each turn
* **Gale** (Wandering Blade) - Gains Initiative upon attacking. When 100 Initiative accumulated, gain 1 Priority.
	+ Gain 10/15/20/25/30/35/40 WindBlade(Initiative)
* **Overheat** (Forsaken Automaton) - You engage in combat, gradually overheating. As you become more vulnerable, so do your enemies.
	+ Gain 2/4/7/9/12/14/18 Limp each turn. ((Both you and your enemy gain Limp))

### Runes:

* Rune of ??? - Guardian + Endurance - ???
* Rune of Inferno - Ignition + Destruction - Start with 80 Burn
* Rune of Tempest - Charge + Shocker - Inflict 80 Doom each turn
* Rune of Berserker - Rage + Fatality - 100 Berserk (roughly mean gain 100 attack for 1st turn)
* Rune of ??? - Venom + Innovation
* Rune of Supreme - Fortitude + Valiancy - 50 Lethargy
* Rune of Justice - "In the final moment when I was about to give up, I heard a revelation from God. Then the devil's head was crushed."
	+ Judgement + Luck = Justice - Gains plenty of Judge at certain turns during battle. Attacks consume stacks to deal fixed dmg (Doom).
	+ Gain 100 judge every 2nd turns.
* Rune of Shadowcast - Assassin + Accuracy - 15 Eviscerate every hit
* Rune of Flash - Gale + Quickness - Gain 6 Priority
* Rune of ?? -
* Rune of ?? -
* Rune of Breakdown - Break down the enemy's defenses at early stage. Increase the dmg. enemies take from attacks by 50%. A fusion form of 2 traits: Anatomy, Ambush
* Rune of Despair -
* Rune of Embiggen - "What happened? I cut your arm seconds ago... You bastard, what trick are you doing!"
* Rune of Extinction - Detection + Reflection - Gain 80 Thorn
* Rune of Metalize - Aegis + Ironclad - 40 Steelskin
* Rune of Rogue - Becomes clocked at certain turns during battle. When activated increases evasion by 80% for 1 turn (Conceal). A fusion form of 2 traits: Agility, Swift.
* Rune of Rupture - Bloodsuck + Fury - Gain 2 Bleed ATK every Turn.