recursal/Fanatic-Fandom huggingface dataset:
Tunval

The Tunval is a river found in western Essos, south of the Pentoshi flatlands.

## Geography

The Tunval has its source to the north of its estuary, within the Pentoshi flatlands. Meandering south, it meets with Long Lake, before continuing onwards to empty into the northern aspect of the Sea of Myrth.

It passes through the city of Anlos, and is bridged by the Trader's Road.
New Ibbish

New Ibbish is an Ibbenese town on the mainland of Essos, on a forested peninsula north of the Kingdom of the Ifequevron. The Bay of Whales is to the north of the colony.

## History

After the city of Ibbish was burned by Khal Dhako, the Ibbenese built New Ibbish as a colony to the northwest of the ruins of Ibbish. Since that time, it has become a valuable port town.

## Layout

* The Port of Merchants - The port which welcomes those not of Ibbenese blood to trade, to buy supplies, to rest. It is the richest part of New Ibbish due to being the only part of the town where each business requires payment. Both of the town's brothels are located here as are the four largest inns.

* The Port of Home - The Ibbenese welcome their own here with free supplies and warm meals. Those who work here draw their profits from donations their patrons leave, which are often similar to that which they might be charged in the businesses in the Port of Merchants. Within the port lie three inns, all of which encourage that their visitors leave something to be remembered by and note each of their visits.
Revas

Revas, remembered as the Brazen, was Captain of the Lyseni City Watch between 358AC and 366AC.

## History

In the moons after the Ivory War, he staged a riot in the Free City of Lys, unhappy with the Conclave of Magisters' decision to retreat from the Disputed Lands after two years of conflict with the Myrish. Using his power as commander of the Watch, Revas staged a series of demonstrations that eventually turned violent. For the destruction caused Revas was executed in the sixth moon of 366AC by dismemberment.

## Legacy

There are still those within the Perfumed Sister that agree to the concerns of Revas. Chief among his concerns were the losses taken within the Disputed Lands that due to the brash decisions of the Magisters to act in preparation of a threat that never came served little purpose. Among the remaining supporters of Revas there are two factions - those that believe as a result Lys should seek to avoid conflicts in the Disputed Lands in the future, and others still that hold a widely contrasting view in that they should set out to seek out what they had paid for in blood.
Old Wyk

The island Old Wyk with it's houses and their seats

Old Wyk is one of the islands that make up the Iron Islands, located in Ironman's Bay and inhabited by the ironborn. It is located east of Great Wyk and west of Orkmont.

## Geography

Windy hills and cruel black mountains make up much of Old Wyk, and Nagga's hill is located on it near Nagga's Cradle.

## Houses

The island is home to the noble houses Drumm, Goodbrother of Shatterstone, and Stonehouse. Lord Drumm is known as the Lord of Old Wyk.

## History

The ironborn consider Old Wyk to be the holiest of all the Iron Islands. The legendary Grey King slew the sea dragon, Nagga, upon its shore. It is on Old Wyk where the First Men found the Seastone Chair, the traditional throne of the Iron Islands. The Grey King's Hall was where kingsmoots to choose the High King of the Iron Islands were held for thousand of years.

The selection of high kings through the kingsmoot ended when Urron Greyiron gathered his rivals to Old Wyk and slaughtered them amidst Nagga's ribs. Old Wyk's rock and salt kings were reduced to lords sworn to hereditary dynasties of iron kings.

When a sept was built on Old Wyk during the reign of King Horgan Hoare, the priests of the Drowned God burned the sept, killed the septon, and drowned its congregation. The king reacted by slaughtering the priests of the Drowned God, earning him the sobriquet Horgan Priestkiller.
The River Coppers

The River Coppers were a sellsail company that operated primarily out of the Narrow Sea. They claimed descent from the Rhoynar displaced following the Spice Wars with Valyria, but over the centuries its members have hailed from across the Known World.

They were hired by Illyrio Mopatis during the First Targaryen Invasion of Westeros, in which the company was eradicated, along with another sellsail group the Keepers of the Waves.
Qalred

Warships

Qalred is a coastal city on the island of Qal within the Jade Gates.

It is currently controlled by the city of Qarth.

## Location and Geography

The isle of Qal is found within the Jade Gates, and between the city of Qarthak on the northern coast, Qalred on the south and Qarth on the mainland, whomever claims dominion of them control the Jade Gates and thus the most direct route between the East and the West.

Involved more heavily in trade than Qarthak, the city of Qalred is often involved in trade convoys with the nearby island of Great Moraq. The ships come back to Qal, their hulls heavy with crates of spices, which are then transported further north to the city of Qarth itself.
The Sea of Sighs

The Sea of Sighs is a large inland sea in central Essos, remarkable for its red waters.

## Geography

To the north of the Sea of Sighs are the Painted Mountains, which separate the Dothraki Sea from the Bay of Dragons. Many small rivers flow from the Painted Mountains into the sea. The Sea of Sighs itself forms the northern boundary of the Lands of the Long Summer.

At the northernmost tip of the long, narrow sea exists the city of Mantarys, which is built where one of the many rivers flowing down from the Painted Mountains exits into the Sea of Sighs.
The Isle of Flies

The Isle of Flies is one of the Basilisk Isles, located on the western end of the archipelago, just north of the continent of Sothoryos.

## History

A century after the Red Death scoured the Basilisks, the Brotherhood of Bones settled on the Isle of Flies soon after Xandarro Xhore established on Ax Isle.

## Recent History

A small fort has been constructed on the northern side of the Isle of Flies, built from the timber found upon the island. Called the Bloodfly Hold, it has exchanged hands nearly twenty times in the past decade.
Oros

Oros is a ruined city found within the Valyrian Peninsula. It was said to be the greatest city in the Freehold, barring Valyria itself.

## History

Oros was founded by the Valyrian Freehold. Although rich and glorious, it did not have self-rule and was instead governed by men and women sent from Valyria to rule in the name of the Freehold and thus it is not counted among the Free Cities. The city was devastated by the Doom of Valyria.
Altercation

> Our attempts at traversing the city of Dis are leading nowhere, and our only other option is already jumping at the door...
>
>

## Summary

The Heroes of Directian keep running from the spirits of Dis until they escape the city itself. They set up shelter for the night as Oin calls Ollidamara for help (With a convenient phone ring in the background). He tells them to get directions and Oin relay's the message. Everyone is not happy especially Amber but they eventually decide to ask for help.

They invite the Imps in when they go knocking. They agree to help the party go through the constantly shifting city to meet Dispater. As they trek, they learn that Dispater gets paranoid a lot. As they arrive, a well-dressed demon shows the group to their rooms.

After the group is made comfortable, Dispater meets them. Ravvas comments on the garden of delights before noticing that the archdevils don't work with the rulers of other layers. Ravvas then makes a deal with Dispater to find a traitor in his court for a styx coin. As he leaves, he mentions his daughter, Malachlabra, is helping him with the search.

## Notable Events

* The party makes it through Dis
* The party meets Dispater
Rhoyne

The Rhoyne is one of the main rivers of Essos, along with the Sarne of the Great Grass Sea.

## Location and Geography

The Rhoyne originates from the confluence of two of its tributaries, the Upper Rhoyne and the Little Rhoyne, southeast of the ruins of Ghoyan Drohe in northwestern Essos. Its course runs southeast and meets the Noyne just north of Ny Sar. The Rhoyne continues southeast to Dagger Lake, where it is joined by the Qhoyne. After Dagger Lake, the Rhoyne runs south, with the Golden Fields along its western bank. The Rhoyne continues south, with the Lhorulu flowing into it at the Sorrows and the Selhoru connecting at Selhorys.

It is said the southern Rhoyne becomes so wide that someone in its centre cannot see its shores.The Volaena reaches the Rhoyne just north of Volantis. A giant delta forms at its mouth, upon which Volantis sits along the Summer Sea. The Long Bridge crosses the Rhoyne in Volantis.

Settlements and ruins along the Rhoyne include Ny Sar, Chroyane, Selhorys, Valysar, Sar Mell, Volon Therys, and Volantis. Places on tributaries include Ghoyan Drohe on the Little Rhoyne, Qohor and Ar Noy on the Qhoyne, and Norvos on the Noyne.

The Rhoyne is known for its river pirates, who hide on and around the many islands of Dagger Lake. Timber from the Forest of Qohor is shipped downriver, since the cities and towns of the southern Rhoyne have depleted many of their forests. Giant turtles known as the Old Men of the River live in the Rhoyne.
Qarthak

Warships

Qarthak is a coastal city on the island of Qal within the Jade Gates.

It is currently controlled by the city of of Qarth.

## Location and Geography

The isle of Qal is found within the Jade Gates, and between the city of Qarthak on the northern coast, Qalred on the south and Qarth on the mainland, whomever claims dominion of them control the Jade Gates and thus the most direct route between the East and the West.

The city of Qarthak has been carved directly into the side of the pale cliffs found along the northwestern coasts. This makes the settlement very challenging to siege from the sea, although few have tried. The harbour, found on the eastern side of the city, is capable of holding over a hundred ships, although it is mostly occupied by galleys and warships at any given time.
A Power Move

> With the Sabaton King showing our Heroes his desire for Peace, a shadowy figure emerges to turn the tide...
>
>

## Summary

King Cassian shows the party a statue of his father, King Teporis.

When the party returns to the ballroom there is chaos courtesy of Valill Despith. The party manages to calm everyone down and capture Valill and Rime Bowerstone stays behind to get some information out of him. She doesn't get much though and Valill gets away.

The rest of the party heads into the streets to find Varina torching the city. The party climbs up to fight her and she's revealed to be a drow in disguise.

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* The party runs into Valill indirectly back at the ballroom but he gets away
* A drow disguised as Varina sets Sabaton on fire
The Bay of Dragons

The Bay of Dragons is a region in central Essos formally known as Slaver's Bay. It is most famous for the cities of Yunkai, Meereen and Astapor.

To the north of the bay the city of Tolos can be found, as well as the ruins of Bhorash, and within the Bay itself there are several islands, principle amongst these being Yaros and the Isle of Cedars.

Since the Dragon Queen's Consolidation, it has been ruled by the Targaryen Monarchy.

## Locations

* Yunkai
* Astapor
* Meereen
* The Isle of Cedars
* Yaros
* New Ghis
* Bhorash
Sea of Zabaa

The Sea of Zabaa is a large inland lake found within the Great Grass Sea in central Essos.

## Location and Geography

Found within the Great Grass Sea, the Sea of Zabaa is located close to the ruins of Vaes Leqse.

The river Zbanhe finds one of its sources from the Sea of Zabaa.

## History

The Silver Sea was an inland sea surrounded by verdant grassland and was used for both transportation and fishing by the Kingdom of the Fisher Queens, which grew up around its waters and extended west and north-west. In time, however, the Fisher Queens were followed by the Tagaez Fen, said to be born from the last of the dynasty, and thus the Kingdom of Sarnor came to be.

Since then, however, the Silver Sea has shrunk significantly, and thus now only the great lakes of Sarnor remain, namely the Sea of Zabaa and the Lake of Naqrh.
Aine

**Aine** is a minor character in The Lost Island.

## Appearance

Aine had gossamer wings with leather armor. Her red hair is shaved on one side and braided on the other. On the left side of her head are various tattoos.

## Personality

Aine is not afraid to share her thoughts with royalty no matter how dirty they are.

## Relationships

### Korim

Aine and Korim served in the same platoon. As such they know each other really well.

### Saber

Aine despises Saber for killing a member of her party.

### Khan

Aine does not like Khan. She insults him whenever she can.
Taeros Qoheros

Taeeos Qoheros is a member of the Qoheros family of the Old Blood of Volantis. He is most famous for being Triarch of Volantis during the Ivory War.

## History

After the death of Laerys Vaelaros, Taeros, a member of the Elephant Party, agreed with the Tiger Triarch Vaelar Aerteris that it was the Lyseni behind the popular Triarch's demise, declaring the death a deliberate assassination at the hands of House Pendaerys, Ormellon and Vhassyl.

Such accusations lead to many of the events in the Ivory War.
The Lost Legion

The Lost Legion are a sellsword company based in Essos, primarily in the Bay of Dragons. They have been known to seek contracts further afield however, and have fought for Volantis and Qohor in the past.

They are perhaps best known for their claimed Valyrian descent, although many have noted that their appearance seems more in line with the Iron Legions of Ghiscar, something that seems to be further strengthened by their predilection for the Ghiscari province.

 Recent History

Along with Hidak's Circle, the Lost Legion was involved extensively in the Ivory War, fighting initially for the alliance of Tolos and Elyria to seize control of the Isle of Cedars against the Astapori force stationed there at the First Battle of Needle Hill. After the loss of the isle, they turned cloak on the Tolosi, assisting Meereenese forces in the sacking of the city of Tolos during the Battle of Iron and Lead.
Volon Therys

### Currency

Honors (Copper, Bronze, Silver and Gold) (Roughly equivalent to Pennies, Stars, Stags and Dragons respectively)

### Famed for

The Marble Towers

Volon Therys is a town in Essos on the west bank of the Rhoyne. It is surrounded by strong walls shaped from white stone.

It is ruled by the Triarchs of Volantis, although every day running of the city is entrusted to the Nalitheos family, who are given the title Governor.

## Location

Located on the western bank of the Rhoyne, Volon Therys is almost directly across the river to the east lies the ruined Rhoynar city Sar Mell. To the north is Valysar, and Volantis is to the south along the Rhoyne.

It is a large town, comparable in size to Lannisport or Gulltown in Westeros, but is often considered in relation to the significantly larger Free City of Volantis.

## Layout

Running through the centre of the town is the Rhoyne, which carries a wealth down from the north, in particular timber from the city of Qohor. Dotted along the river's edge are dozens of timber yards, each dedicated to the processing of the wood before further transport down to Volantis and beyond.

* The Marble Towers - placed at the town's edges, six great towers of spiralling carved marble can be found, each depicting a key event in Volon Therys' history.
	+ The Founders' Tower - depicts the formation of the city by the Valyrian Freehold.
	+ The Turtle Tower - tells the story of the First Turtle War, during which the town was flooded.
	+ The Spice Tower - the carvings depict the Second Spice War, and the fall of the Rhoynar to the Valyrian Dragonlords.
	+ The Tiger's Tower - remembering the Volantene expansion under the Tiger Triarchs that eventually resulted in Volon Therys becoming little more than a subsidiary settlement of the Free City.
	+ The Horselord's Tower - while the Horsehold's tower does depict a great Khalasar, it serves the dual purpose of both a lookout for their approach, its position facing the Dothraki Sea, and a storeroom for the goods intended as tribute to stall their approach.
	+ The Blank Tower - currently untouched, the newest tower in the town has been dubbed the Blank Tower by Volon Therys' residents.

## Recent History

Following the death of Laerys Vaelaros during the period remembered as the Ivory War, the vassal state of Volon Therys, along with Valysar and Selhorys called out for Braavosi blood, as many within the city believed Governor Rhaemar Agnalor's claims it was a Faceless Man at the command of the Sealord Bessaro Nestoris that had assassinated the much loved Triarch.
The Order of the Graces

The Graces are priestesses found in the Ghiscari city of New Ghis, their order having been eradicated from the cities of the Bay of Dragons.

The Temple of the Graces is huge structure with numerous golden domes that houses the Graces, priestesses of the Harpy. The Graces are separated into orders, each with its own colour.

## The Green Grace

The smallest but most prestigious of the orders, there is only a single Green Grace in each city, as they are the priestesses of prophecy. It is not uncommon for a Master to consult with the Green Grace before making any major business decisions, and the Masters as a whole will often consult the Green Grace before going to war.

## The Blue Graces

Called the Healing Hands of the Harpy by the residents of Ghiscar, the Blue Graces serve much as the maesters bearing a silver chain-link do in Westeros. The Sapphire Quarters of the Temple of the Graces is a centre of medicine for primarily the wealthy of the city, but the Priestesses go out into the city on a weekly basis to serve those unable to make the journey.

## The Red Graces

The most numerous of the Graces, Red Graces are priestesses of love, fertility, and sex. It is not unheard of for pillowslaves that have gained the favour of a Master to be taken in by the Red Graces. Red Graces are consulted most commonly by the wives of Masters who are attempting to conceive, and they sometimes grant private “prayer sessions” to Masters.

## The White Graces

The White Graces are responsible for the day-to-day worship of the Harpy and the other Gods of Ghis. They hold important positions in all religious festivals, and are often of noble birth, but deemed unsuitable for the pleasure palaces.

## The Pink Graces

Sometimes known as the Graces of the Graces, the Pink Graces serve to support the other organisations in their order, most prominently through recruitment from the families of the Masters of New Ghis, but also as overseers of the guardsmen dedicated to the protection of the Green Grace.

## The Purple Graces

With the exception of the Green Grace, the Purple Graces are the smallest group of Graces. This is because the Purple Graces are priestesses to the slaves. In practice, they perform many of the same functions as the White Graces, except for the enslaved of New Ghis, as the slaves are not permitted to attend the same religious services as the Great Masters.

## The Gold Graces

Dedicated to service of the Masters in death as the other Graces are in life, the Gold Graces preside over the funeral rites of the nobleborn of the city, marking them with a vertical band of gold dye from hair-line to chin so that Hlaatep, The Seer knows them to be worthy of his judgement.
The Church of Starry Wisdom

The Church of Starry Wisdom is a religion based in Essos. Supposedly started by the Bloodstone Emperor of Yi Ti, the faith remains relatively localised to the lands of the Far East, particularly those of the Shadow Lands.

## Organisation

The Priests of the Religion are easily identifiable, clad in robes dyed dark blue-black, dabbled with spots of white and yellow.

Services are held twice each day, once shortly after the falling of the sun in the west, and another just before it rises again in the east, heralding the end of the starry night above.
Noble Families of Pentos

Pentos is a port-city, built upon trade rather than war and conquest, and the wealthiest and most powerful in the city reflect this. Nearly all have a deep and intertwined history with mercantile activity, and the few that don't have gained power from one that has.

## Main Families

### Brenyl

Specialising in spices and wines, the Brenyl family fleet sail far and wide, trading with Westeros through Oldtown, King's Landing, Planky Town and White Harbour, the other Free Cities, and Qarth, in the far East.

The cogs of the family are typically a motley of colours, matching the heraldry that hangs above the gate to their manse in the northwest of the city. Within the walls, a series of gardens and fountains can be found, as well as a library that would put most Westerosi Keeps to shame.

The family also owns a Valyrian Steel greatsword, purchased from Qarth many generations ago, as well as great stretches of land to the north of the city and around the ruined city of Ghoyan Drohe.

### Dynilos

The Dynilos family also owns a manse in the Golden District of Pentos, in the northwestern part of the city, and has a similar history in trade in spices. The cogs of the family also specialise in the transport of delicate silks, laces and lens from the Daughters to the south, and have been known to sail as far as the Summer Isles seeking out precious gemstones and exotic hardwoods to transport and sell through the Known World for vast profit.

The family owns numerous vineyards and fields to the east of the city.

### Iranhor

A long-respected family that has called Pentos their home for centuries, the Iranhors are heavily involved in trade with the Vale and Riverlands, bring rare and exotic items from the Free Cities to the people of Westeros for great profit.

### Narratys

Residing in a manse in the western part of the city, the Narratys family owns a menagerie of animals from across Essos, Westeros and Sothoryos, including a pair of striped zorses from the Plains of the Jogos Nhai, half a dozen pale-haired monkeys known commonly as Little Valyrians, and a pool containing a dark-scaled lizard-lion from the Neck. The creatures have proved to be a popular attraction for the wealthy children of the other noble and merchant families, but accidents have been known to occur.

The family also owns a Valyrian Steel longsword named Prosperity, in reference to the annual Festival of Prosperity.
The Five Forts

The Five Forts are massive fortresses along the northeastern boundaries of the Golden Empire of Yi Ti, situated between the Bleeding Sea and the Mountains of the Morn. Northeast of the Five Forts are the Land of the Shrykes, K'Dath, Bonetown, the Grey Waste, and the Cannibal Sands.

## Structure

The forts' walls are slabs of fused black stone almost a thousand feet high. Some think the walls are Valyrian in origin, although there is no record of Valyrians having visited the area and they even predate the rise of the Freehold. Each fort can house ten thousand men.

## History

The Five Forts predate the Golden Empire of Yi Ti. Some suggest they were built by the Pearl Emperor at the time of the Great Empire of the Dawn to defend against the demons and undead armies of the Lion of Night.

They currently guard the Golden Empire from raiders out of the Grey Waste.
Hyacinth

Hyacinth is the dryad druid of the party in Shattered Wilds.

## Appearance

Hyacinth has yellow eyes, emerald lips and greenish skin. She has green hair that's shaped like vines and leaves. She wears a simple brown dress.

## Personality

Compared to most of the party, Hyacinth is level-headed. She doesn't like killing too much.

## Early Life

Hyacinth lived as a hermit for most of her life. The only people who came to see her were those that were injured. The only regular visitor she got was Ronan.

## Abilities

Hyacinth is able to use medicine to heal others. Being a druid, she can use plant life to either tangle/damage the enemy or buff up the allies. She also uses a blowdart for ranged attacks while a quarter staff for melee attacks.

## Relationships

### Ronan

Hyacinth is good friends with Ronan. She's able to talk him down when he drinks too much. The two have known each other for years, and Ronan refers to Hyacinth as the only family he has. When Ronan falls ill, Hyacinth expresses panic and becomes desperate to help him.

### Hoopla

Hyacinth takes Hoopla's playful nature in stride such as when she gets a new nickname. She frequently acts as a sort of guardian for the fairy dragon, reigning in her hyperactive behavior when it gets to be too much and also using her branches to wrap Hoopla in hugs or similar comforting touches to try to keep her spirits up.

### Simon

Hyacinth is genuinely concerned for Simon given his unnatural mutation. She regards him with respect due to his mature personality, but will also act as a sort of older sister to him when necessary.

### Panne of the Silky Meadows

Panne and Hyacinth are similar in their calmness and maturity, and as a result form a strong friendship. They tend to gravitate towards each other when they need to talk seriously, and are very comfortable with each other.

### Bata

Hyacinth and Bata have not interacted that much.

### Fenix

Hyacinth and Fenix haven't interacted that much. From Fenix's words, he seems to trust her second most when it comes to judgement calls right after Simon, and tends to scare her whenever he pops out of a wall (or through a bed).
The Shadow Council

The Shadow Council is the ruling body of Ibben ever since the last God-King was overthrown in the aftermath of the Doom of Valyria during an event known as the Thawing of Ibben. Its members are chosen by the Thousand, an assembly of Ibbenese wealthy guildsmen, ancient nobles, priests, and priestesses similar to the magisters' councils in the Free Cities. Unlike the Free Cities however, there are differing titles given to those that sit upon the council.

## Responsibilities and Titles

Within the Shadow Council, there are six members, all of which who serve for life. They can, however, stand down from their duties, but in doing so they relinquish their chance to be ever be reinstated to the Council. Those six that serve are of technically equal power and standing, however there is distinction between them.

* The Silver - The spokesperson of the Council, considered its head by many, although no extra power is granted by the moniker. It is the responsibility of the Silver to treat with foreigners be it to declare war against threats and offer peace and trade to those appropriate, although he can delegate any other to do it on his behalf, except for the other members of the Shadow Council.
* The Amber - The next to serve as the Silver after the current person in the position has served their five years.
* The Obsidian - The Silver becomes the Obsidian when their half-decade term is completed. Their primary responsibility is the choosing of the next Amber, and thus indirectly the next Silver. This task is done at the start of their service in the role, which they continue with until the current Silver has finished their spell.
Exploration

> With Oin removing the Sleep spell on Raavas, the party is now ready to venture out into Lolth's layer....
>
>

## Summary

Oin makes sure that interdimensional travel is impossible for Ravvas before waking him. He lets everyone know of his plan this time and everyone is grateful to him.

After a hearty breakfast the party leaves on Charon's boat. They arrive in Cania rather quickly.

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* Ravvas is woken up
* The party arrives in Cania
The Thousand Islands

The Thousand Islands are an extensive collection of islands in the Shivering Sea off the northern coast of Essos and the forested region of Mossovy.

Ibbenese fishermen have been known to explore the lands, but rarely fish there, for the creatures in the waters of the Thousand Islands are described as oddly misshapen, with a bitter and unpleasant taste.

These isles are sea-girt scatter of bleak and windswept rocks. Some believe they are the remnants of a drowned kingdom whose buildings were submerged by the rising sea thousands of years ago, owing the appearance of sunken temples and statues upon the shores at low tide.

Few mariners land on the islands, due to their inhabitants, who are aggressive towards any who try to land upon them, although fearful of the waters themselves, into which they will not enter, even under threat of death. Some see this consternation as further proof of a great flood of the isles, from which the descendants have learned to fear to wrath of the sea, and its destructive capabilities.
The Three Sails

The Three Sails is a sellsail company based predominately around the Bay of Dragons.

## Recent History

The Three Sails were hired by the cities of Tolos and Elyria during the Ivory War. They were instrumental in seizing control of the Isle of Cedars, and the subsequent blockade of the Gulf of Grief following it.

Following a token victory against the Astapori at the Battle of the Baywater, they would be forced into retreat when Meereenese and Yunkai'i reinforcements arrived. The Three Sails subsequently broke contract and fled.
Absolution

> With Hana in mortal danger, our Heroes use some rather...unorthodox tactics to try and end the fight with Baalzabul.
>
>

## Summary

Oin Lightbringer ends up pulling out one of Baalzabul's eyes while another insect cloud is summoned. Jalerom Tanlaial uses the air walk to leap to Baalzabul's other eye while using his first spell, true strike while slicing the other eye stalk. Ivan Windstrummer keeps playing as Amber claws the devil's face off. Faerthurin gets an idea to summon a secure shelter over him. Oin uses the eyestalk to lasso up the devil only for the devil to bite it off. Jalerom gets out of the way as Faerthurin summons the shelter and smashes Baalzabul with it and his throne. Jalerom slices open the devil's chest and a bunch of Arkoth Wormwood's armor falls out. Ivan finishes up his song as Amber rips out Baalzabul's brain when she can't find Hana Wormwood.

When Baalzabul falls, the group checks on Hana (who was inside Arkoth's breastplate) and Arkoth. Both of them are fine with Hana learning to hug for the first time. As Ivan mends Arkoth's armor, Mephistopheles arrives and gives them a styx coin for a job well done. He also lets Jalerom keep the devil slayer, gives them letters of safe passage to Cania and Hana's staff. Jalerom notices that Arkoth is heavier than normal. His armor falls away to reveal his human form proving that he had been redeemed. Arkoth doesn't want to go yet, but realizes that he has to. He apologizes to everyone and gives his sword to Hana before ascending.

## Notable Events

* The party defeats Baalzabul
* Arkoth Wormwood gets redeemed and ascends
The Plains of the Jogos Nhai

The Plains of the Jogos Nhai is a vast region in northern Essos beyond the Bone Mountains. It is, as the name suggests, inhabited by the Jogos Nhai, a nomadic culture of mounted warriors that have raided the lands of the Golden Empire of Yi Ti for centuries.

## Geography and Topography

The plains are situated in Essos, east of the Great Sand Sea and the Howling Hills, north of Yi Ti and the Shrinking Sea, and west of N'Ghai and the Bleeding Sea. To the north is Leviathan Sound and the Shivering Sea.

The region represents a vast area of flat grasslands, varied only by the presence of gentle hills and small rocky peaks that score the orange, green and brown grasses.
Argynvostholt (location)

**Argynvostholt** is a ruined paladin hold in Barovia.

## History

After Strahd started ruling the land of Barovia, he began to be apposed by an order of the silver dragon. They were led by a benevolent silver dragon named Argynvost who commonly assumed human form. His mansion became a home for the order.

When Strahd finally attacked the fortress after a long war, he killed the dragon and kept it's skull as a trophy. The order became revenants soon after and began roaming the halls.

## Notable Monsters

* Giant Spiders
* Revanants
The Courts of Westeros

Two Kings rule the divided continent of Westeros. Each hold court with advisors and councillors to hold their kingdoms together.

## The Court of the Winter King

* **King Osric I Stark,** King of the North, King of Winter, Lord of Winterfell
	+ **Lord Sentinel,** Lord Bolton of the Dreadfort
	+ **Admiral of the Eastern Fleet,** Lord Karstark of Karhold
	+ **Admiral of the Western Fleet,**
	+ **Lord Justicar,** Lord Ryswell of the Rills
	+ **Lord Treasurer,** Lord Frey of the Crossing
	+ **Lord of Rumors,** Lord Mallister of Seagard
	+ **Lord Commander of the King's Shields,**
	+ **Grandmaester,** Theos

## The Court of the King on the Iron Throne

* **King Orys I Baratheon,** King of the Andals and the Rhoynar, Lord of the Seven Kingdoms
	+ **Hand of the King,** Princess Jocelyn Baratheon of Dragonstone
	+ **Master of Laws,** Lord Daemon Blackfyre of Summerhall
	+ **Master of Ships,** Ser Armond Swann of Stonehelm
	+ **Master of Coin,** Lord Brynden Connington of Griffon's Roost
	+ **Master of Whisperers,** Lord Martyn Westerling of the Crag
	+ **Lord Commander of the Kingsguard,** Ser Damon Hightower
	+ **Grandmaester,** Robyn
The Free Cities

The Free Cities are nine great cities found on the western aspect of the continent of Essos.

The nine city-states composing the Free Cities lie across the narrow sea, east of Westeros, on the western side of the eastern continent. Braavos, Lorath, Lys, and Tyrosh are located on islands, Myr, Pentos, and Volantis are located on the coasts, and Norvos and Qohor lie inland. There are significant differences between the geography of the various cities, from the thick forests around Qohor, to the rolling hills of Norvos, to the tiny islands of Braavos. To the east of the Free Cities lies the Great Grass Sea and north of the Free Cities lie the Shivering Sea and the islands of Ibben.

## The Cities

* Braavos
	+ The Festival of the Uncloaking
	+ The Festival of the Mummer
* Lorath
	+ Morosh
* Qohor
	+ Ar Noy
* Norvos
	+ Ny Sar
* Pentos
	+ Ghoyan Drohe
	+ Andalos
	+ The Festival of Prosperity
* Lys
	+ Canahs
	+ Achissa
	+ Liy
* Myr
	+ Yellow Slopes
	+ Anlos
* Tyrosh
	+ Pelosse
* Volantis
	+ Sar Mell
	+ Volon Therys
	+ Valysar
	+ Selhorys

## People

* Princes and Archons, Magisters and Triarchs

* Noble Families of Qohor
	+ The Eranel Family
	+ The Mott Family
* Noble Families of Braavos
* Noble Families of Lorath
* Noble Families of Norvos
* Noble Families of Pentos
* Noble Families of Lys
* Noble Families of Myr
* Noble Families of Tyrosh
* Noble Families of Volantis
Walano

Walano is one of the fifteen islands that make up the main Summer Isles archipelago.

## Description

The northernmost of the three major islands in the Summer Isles, Walano is the  second largest island in terms of size and largest in population. This is primarily due to it containing three major cities: Lotus Port, Last Lament, and Tall Trees Town, the last of which is widely considered to be the heart of culture and religion in the Summer Isles. The Island of Walano has grown wealthy over the millennia through profitable trade with the mainland continents of Westeros and Essos. Although it has been raided by slavers from Slaver’s Bay and The Free Cities many times, there has never been a large scale foreign attack.

## Rulers

The Island of Walano is ruled over by three Princes/Princesses, each ruling from one of the three major cities on the Isle. House Zoq rules over the city of Last Lament as well as the North-Western tip of the island. House Raaso rules over the city of Lotus Port as well as most of the Western half of the island. House Zhaqu rules over the city of Tall Trees Town as well as the Eastern half of the island.

## Locations

### Lotus Port

The largest and most populous city in the Summer Isles, the City of Lotus Port is located on the southern banks of the Island of Walano, on the western half of the island. While large and populous, the city of Lotus Port does not hold as much cultural and religious significance as the city of Tall Trees Town, nor as much importance in trade as the city of Last Lament. Nevertheless, Lotus Port remains an important strategic settlement, and the Raaso family which rules it is known to be one of the most powerful in all of the Summer Isles.

### Last Lament

While smaller and less populous than both Lotus Port and Tall Trees Town, Last Lament boasts to be the wealthiest city in all of the Summer Isles. This is almost entirely due to its location as the northernmost city in the Isles, and the fact that most foreign traders stop in Last Lament before any other Summer Islander port.

### Tall Trees Town

Known widely to be the cultural and religious center of the Summer Isles, Tall Trees Town has a rich and storied history. The High Priestesses of the Summer Islands reside in Tall Trees Town, where they carve the history of their people into the famous Talking Trees.
Salt Sons

The Salt Sons are a sellsail company based in the Stepstones and around the cities and towns of western Essos.

They were supposedly first formed by a Ironborn reaver who realised that a life selling his talent upon the waves was far more lucrative than anything the Iron Isles could ever offer him. To this day, the Salt Sons are a fleet comprised primarily of longships with cruel and strange bronze figureheads at the bow of each vessel.
Noble Families of Lorath

There are a few families of noble birth within the Free City of Lorath, most of which claim descent from the original magisters of the city from the time of outpost formation by the Valyrians.

They rule over Lorath as a conclave of Magisters, and three from their number are chosen to serve as the Fisher Prince, Harvest Prince and Prince of the Streets.

## Main Families

### Ennahran

Although they started originally as simple whalers hunting the white and grey leviathans of Lorath Bay, the Ennahrans have grown very powerful over the past few centuries, mainly through the actions of Draqar Ennahran, born around half a century after Aegon's failed conquest. He started to rent out his ships to those too poor to purchase or build their own, claiming a share of their profits when they returned. Later, he began to sell insurance to vessels that called at the Port of Lorath, a venture that his descendants have continued to do so to this day, many generations later. Very wealthy by Lorathi standards, the Ennahrans were the proud owners of the Valyrian Steel shortsword Mazemaker before it was stolen from them by the Fisher Prince Mestos Mestir and subsequently vanished.

### H'ghar

It is said that eight or nine separate family groups claim the title of Head of the H'ghars, and the family is prone to in-fighting, causing many of the younger members of the family to leave the Free City, seeking a life elsewhere. Despite this, H'ghars remain a common choice for the role of Princes and Magisters. Due to their frequency, there are around half a dozen smaller manses spread throughout the city that all show the heraldry of H'ghar at their gates.

### Mestir

A priestly family, the Mestirs are amongst the few that still keep to the teachings of Boash, although this is a dying trend, even within the family. At present, around half the Mestirs have donned the eyeless hoods of the followers of the cult religion, and are often deeply shunned by those who do not. They own a small manse in the southwestern side of the city, close to the harbour.

### Tor'phal

Principal amongst the families specialising in the trade of velvet, the Tor'phal family has called Lorath their home for centuries, and own much of the city's land. They live within a manse in the south of the city, its gardens filled with blue winter rose and moonbloom.
Noble Families of Braavos

There are numerous families of noble birth within the Free City of Braavos, attracted by the culture and open freedoms of the city in terms of trade, personal liberty and religion.

Many are Key Holders of the Iron Bank, and the Heads of the Families are seen more often than not wearing their keys proudly around the neck.

## Main Families

### Antaryon

Principal amongst the Keyholder families, the Antaryons have a large presence within the city of Braavos, and serve both as financial and naval support for the Sealord. Owners of a island close the Sealord's Palace, they reside within a keep of grey stone-brick, from which the entirety of Braavos can be viewed.

### Maris

Another of the Keyholder families that claim unhindered descent from the original three-and-twenty Keyholders, the Maris family have branched out into mercantile trade, sending their blue and purple striped cogs across the Known World.

### Nestoris

Still heavily involved in the Iron Bank of Braavos, the Nestoris family is amongst the wealthiest in the city. They own a grand tower upon a private island on the eastern side of the lagoon, the solitary bridge garnering entrance protected by armoured guardsman wielding spears and short swords alike.

### Otherys

A family perhaps most famous for Bellegere Otherys, the Black Pearl, the Otherys are one of the younger families of power in Braavos. Whilst they do not hold an island of their own, or Valyrian Steel like many of the other Families, the power of the current Black Pearl is known throughout the city. So beloved is she that visitors come from across the Known World to shower her with gifts, in hope that it might buy her favour and time, for a short while.

### Prestayn

Traditionally heavily involved in the running of the Chequy Port, which serves to check and examine vessels upon their arrival to the Free City, members of House Prestayn have taken the safety of the city very seriously, and been generously rewarded for it. The Prestayns hold a tower-keep on a small island of their own in the north of the city. The family also owns a Valyrian Steel longsword named Shipbreaker.

### Reyaan

Having long been a presence within the city of Braavos, the Reyaans have known the position of Sealord multiple times in the past centuries. The Reyaans, much like the Antaryons, Prestayns and Maris, own an island within the city, upon which they have constructed a tower and manse in which they may enjoy their luxuries undisturbed by the city around them.

### Sollys

The descent of House Sollys from the Keyholders is contested and as such they do not enjoy quite such renown as some of the other families of the city. Despite this, the family's power and wealth comes from their control of the islands of Sellagoro's Shield, where they have made their home.

### Zalyne

Descendants of arguably the most famous Sealord of all time, Uthero Zalyne, the Zalyne family continue to prosper in the city of Braavos. They own an extensive trade network and their golden and green hulled vessels are a common sight in the ports of the Known World.
The Three Exiles

The Three Exiles are a small group of isles, considered one of the fifteen island groups that make up the main Summer Isles archipelago.

## Description

The Three Exiles are a trio of islands found to the west of Omboru and Jhala, just south of the Singing Stones. Considered barren and unpleasant by Summer Isle standards, the Three Exiles are still a lush paradise of beaches and tropical forest compared to the Stepstones to the North.

When defeated in the ritualised battles and wars that take place on rare occasions in the Isles, warriors and the families for which they fight are not executed or mutilated in any way, but rather exiled. If those defeated show penitence and are not deemed a future danger to the peace of the Isles, they are permitted passage to the Three Exiles, where they must remain for the rest of their days. However, those likely to cause future conflict are exiled from the archipelago entirely, and must seek new lives elsewhere, their past holdings forfeited to their victorious rivals.

There are currently three major families living amongst those on the Three Exiles, namely Za, Xhad and Raqo. A fourth, the Daqa, sought to claim back their lands on Jhala for which they were exiled to Westeros, a rare sentencing of execution should they try to return once again.
Valysar

### Currency

Honors (Copper, Bronze, Silver and Gold) (Roughly equivalent to Pennies, Stars, Stags and Dragons respectively)

### Famed for

The Old Man's Temple

Valysar is a walled town within the territory of Volantis, and has been ruled over the Triarchy ever since the expansion under the tiger Triarchs.

Much like the nearby settlement of Volon Therys, despite being called a town, it is comparable in size to Westerosi cities like Lannisport or Gulltown.

It is ruled by the Triarchs of Volantis, although every day running of the city is entrusted to the Golryen family, who are given the title Governor.

## Layout

Built around the Rhoyne as it flows south towards the great delta where it meets the Summer Sea, the largest buildings are found at the waterside, with the density and height of construction decreasing the further from the fast-flowing waters one travels.

Buildings of particular note include:

* The Timber-Yards - Serving a similar purpose as Volon Therys, Valysar functions as a processing stop upon the journey of Qohorik timber onto the traders that carry it across the Summer Sea, and the city reflects this. One in four buildings at the edge of the river have some connection to the labour, whether it be saw-yards, storage warehouses or the quarters of those whom work within them.
* The Old Man's Temple - Dedicated to the Old Man of the River, the son of Mother Rhoyne, the oval shaped place of worship is delicately painted to resemble the shelled appearance of the lesser god it reveres. Whilst the more zealous of the city claim the building is in fact made of shell rather than stone, any real inspection of the construction will prove this belief to be false.

## Recent History

Following the death of Laerys Vaelaros during the period remembered as the Ivory War, the vassal state of Valysar, along with Selhorys and Volon Therys called out for Braavosi blood, as many within the city believed Governor Rhaemar Agnalor's claims it was a Faceless Man at the command of the Sealord Bessaro Nestoris that had assassinated the much loved Triarch.
Shakhe

The Shakhe is one of the many rivers found weaving throughout the Great Grass Sea in northern Essos. It is a tributary of the river Sarne.

## Geography

The Shakhe arises to the east of the Forest of Qohor, and courses northeast towards Vaes Sorfo. On it way, it meets with its tributary, the Nazhe, before passing through Vaes Sorfo itself where shortly after it meets the river Sarne.
The Golden Fields

Livestock

The Golden Fields is a region of Essos located along the riverside of the Rhoyne. It is known for its deeply fertile pastures, which primarily function to serve the Free City of Volantis, however since the Ivory War, the northern two-thirds has been considered part of Norvoshi territory.

## Location

Stretching from the southern bank of the Noyne to the river Lhorulu where it meets the Rhoyne, the Golden Fields run parallel to the Velvet Hills to their west, and the Rhoyne itself to the west.

To the north, the city of Norvos can be found, whereas south Volantis and its vassal cities of Selhorys, Valysar and Volon Therys are located.