recursal/Fanatic-Fandom huggingface dataset:
Kyvar

## The Wheel Turns

Kyvar is one of two brothers of metal and has a singular sister, whom seems to dislike her siblings. Appearing as a giant golem filled with an intense inferno, Kyvar's appearance bastardizes his true demeanor. Despite being an immense being whom gives off an awesome vibe, Kyvar is enraptured by things that grow and adapt. This love is made apparent by his workshop, where he crafts wondrous items as well as adapts failed beings from world's near and far and reintroduces them back into creation with his own signature touches.

To Kyvar, a being's failure is a lesson to be learned from, addressed, and reattempted. He believes there is no true death, and if it does exist, it's something to be eliminated. Hence his acceptance of undeath for his or other god's creations, it is a form of rebirth in itself. Life is a giant wheel to the massive golem, and to break the wheel completely is the ultimate misdeed.

## Creations

### Royalite

The life source of the golems, Royalite is a magical metal that vascularizes nearby ore and metals, leading to sentience. Royalite maintains a durable aspect in it's natural state, being almost gem-like in this aspect, it loses some of it's hardness when inhabiting another metal, resulting in an almost visceral, organ-like quality. Royalite has an appearance most resembling brass, but with an aweing aspect. Intriguingly, the type of metal inhabited by a Royalite core influences the personality of the sentient golem created from it. The ruling caste of the Signan golems are comprised entirely of Royalite encasing a core of the same ore. Meanwhile, lesser metals (copper, lead, tin and the like) result in working castes, while others (iron and steel) tend to have more disciplined, martial personalities.

### Coldsteel

A rather peculiar metal, Coldsteel is liquid at room temperature, but becomes harder at higher temperatures. A new discovery by the Signa, it's uses have not yet been determined, but liquid deposits of the metal have been found close to the Royalite Peaks.

### Innovium

Magically infused by Kyvar himself and placed in deposits on the floor of the trench separating the Royalite Peaks from the cave dwelling humans to the south, Innovium is prized in the field of alchemy for it's reactive properties. Though its capabilities are currently little understood, disasters involving deposits of the ore have been observed when exposed to certain elemental conditions, such as fire or extreme cold. Golem casting with Innovium suits is in it's infancy, but the ruling caste hopes to develop an class of academics with the ore.
Furie

> *"For the furie, this realm is an eternal banquet, life, feasting, death, and foul rebirth. But not this one. Bring me torches."*
>
>

**Furies** are a large carrion bird, often seen in a state of decay and possible undeath. They circle the skies above Desolan , never short of a meal above this blighted wasteland. Arnor created these beasts to watch over his flock from the sky, and occaisonally a committee of particularly twisted furies will gather and report their findings to him in an entrail strewn ritual.

## Physiology

Possessing a feathered black body, and grim wings ending in wicked talons, the furie can glide effortlessly through calm or inclement weather, piercing eyes able to detect spilled blood across dozens of miles. A grisly sharp beak opens thick rag and hide, allowing access to the organs beneath. The talons are just about developed enough to grip objects if need be.

A peculiar magical trait of the furie is that of horrid regeneration. When killed, either by storms, projectiles, old age, disease, or hunger, the decomposing corpse of a furie will slowly build up a well of magical energy, likely drawn from the soil and atmosphere of the region. Once enough necromantic power has been amassed, the creature will reanimate, tumourous flesh and congealed blood knitting together, shattered bones arranging into a broken skeleton.

With a cry of triumph, the furie will launch into the sky, ready to feast again, it's hunger renewed and bottomless.

## Behaviour

As carrion animals, furies generally wait until a beast is slain, the predator has had it's fill, and moved on. Once this is complete, a swarm will descend, immediately getting to work on the remains. On very rare occaisons they will attack a wounded or dying individual, when it has little chance of defending itself.

Some furies seem to possess a greater cruel intelligence than most, and often take to carrying small totems or trinkets, often looted from deceased humans and other unfortunates. These are sometimes known as shamans, and act as speakers of their race.
Bouncy Catalina

**Bouncy Catalinas** are somewhat helpful variants of a Catalina in Taklamakan 'Go and never come back'.

## Appearance

Bouncy Catalinas are green squares that are immobile, they have brown wooden armor secluding their face, they also have spikes.

## Behavior

Appearing in pits near the end of the level, these creatures are invincible and can bounce you if you jump on them, if you fall, their spikes can harm you.
Ruin Beast

The Ruin Beast is an epic scale monster created to bring slaughter and annihilation to the regions of Desolan and southern Nadir. It's birth was a three way unholy collaboration between Veveliar, Arnor,and Tordis, partly to provide entertainment in it's chaotic rampage across the lands, and partly for the enjoyment of hunting such a dangerous and titanic creature. Covered in numerous wolflike and dragonlike heads, armoured with fell steel of Albion, and sprouting a bizarre insectile carapace, legs, and pair of flightless wings, the creature stands well over 20 metres tall, bristling with weapons.
Fae'en

### Overview

The Fae'en were created early on in the history of Nadir, appearing first in the North Eastern parts of the world, they loved in the arid desert of the land that they called Unstud. They were one of the first races to build a city across all of Nadir, and did it all of their own doing, with no help from the Gods that created them.

Although they were left to fend for themselves for the most parts, the Fae'en still worships Denen Överallt as their true god, because of their desire to explore the world beyond what they know, and believe that it will serve him as well as satisfying their own search of knowledge. They were partially created by the god Albion, as he created his own version of their race to live on his lands in the Southern wastelands of Nardir. Albion named his version of the race the Moroi.

### Unique Traits

#### Blindness

The Fae'en were descended from creatures which moved above ground after it became increasingly harder to find food and water below ground after the land became drier. Their search above ground made them stronger and more able to discover new and wonderful ways of living. Their skin is light but has adapted to not be hurt by the heat or the beating sun, and a holdover from their ancestors from beneath the earth, they had almost no sense of sight. The only vision they have is to be able to tell if it is night or day.

#### Echo Location

Because of their lack of sight, the Fae'en have developed the ability to echolocate using their voice and from sounds around them in the world to build a picture of their environment. Their city on the Western side of the Unstud region is a very well laid out city for them, everything is ordered and measured to the correct specifications so that sound echoes around and the population can see everything around them.
Marlentiour

**Marlentiour,** also known as **The Emerald Coast,** is a region of Northern Zenith. It has a mild temperate climate and geography of low hills and coastal grasslands with scattered forests. It borders The Riverlands to the south, The Stanapoulos Archipelago to the east and the edge of Zenith to the west. The area is dominated by humans and was under the control of The River Empire. It has a population of around 1.3 million.
River Emperor

**The** **Grand Ruler of All Humanity**, or **The River Emperor,** was the ruler of the River Empire, before the last emperor: **Kainerrik the Last** was killed upon the **Field of Endernet**. The Line of River Emperors reigned the lands of: The Riverlands, Marlentiour and Tottinghill for almost 400 years from **Helgan I** to **Kainerrik the Last.**

## Helgan I

Helgan I was once a simple baron of Rond, a city in the Riverlands. From there he expanded his territory with clever political and military moves until his Kindom covered most of the Riverlands. One day, a traveller came to him, Little did he know an agent of the God: Ziekten. The traveller brought him a mighty gift: The Sword: Vanity. He accepted it, as it gave him great power and through it, Ziekten began his dark whispers. With Vanity’s power and the confidence it gave him, Helgan conquered first the rest of the rest of the Riverlands, and then Marlentiour and Tottinghill. Finally on the banks of the **Glauber River**, he named himself Emperor of all Humanity.

## Adolf IV

It was Adolf IV, Emperor 10 generations later who fought the Centaurs and humans alliance at the Battle of Orlou. By this time many faced the Empire and had learned the reputation of the sword: Vanity. An alliance between the Kingdom of Aronii and The Wanderers eventually faced him and invaded The River Empire. The defending forces rallied behind their king and on the field of Orlou, overwealmed and slaughtered them. Adolf that day cursed Votovo, and swore an oath to Ziekten, for himself and all his ancestors to come.

## Kainerrik the Last

Emperor Kainerrik was the great great grandson of Adolf IV, and was defeated by the **Signa** and The **Wanderers** at **Endernet**. There he met his end at the hands of a mighty Signa hero who took Vanity for himself. Kainerrik died with no heirs and so the Empire died with him.
Sólbrotsjór

> *"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."*
>
>

Wrought from the fury of an undying star, Sólbrotsjór fell to earth soon after the Cataclysm split Zenith and Nadir, landing in the floating islands between the twin worlds. Thus far, none have been able to shift it from the crate in which it has landed, as none who have tried have yet been considered to be "worthy" by the enchantments wrought into it's frame.
Farra Kil (Sword)

**Farra Kil** is the name of the black iron sword wielded by the grim god Arnor. Forged in the blasted furnace of Albion, its blunted edge has been the end of hundreds of foes, and countless victims. He is almost never without this dread weapon, resting with it cradled between his arms. It is, by his own account, the closest thing Arnor has to a friend.

Rare for the weapon of a deity, Farra Kil exhibits very few discerning magical properties, featuring merely a nigh unbreakable blade, a massive weight, and an almost blunted edge, dulled from millennia of use.
Ges'Took

A Ges'Took is an amphibious species that primarily inhabit the misty jungled islands on the southern side of zenith, which were created by Orlus.

### Gesalt consciousness

All Ges'Took within a certain range(500 yards) are mentally connected, whereby their identities, memories, and knowledge are blended into a common consciousness. Ges'Took that are isolated(500 yards or more from another Ges'Took or other blended being) retain recently recalled information, but information previously available through the Gesalt consciousness becomes blurred.

#### Other blended creatures

In order to communicate with the other islands which exceed the 500 yard range limit, the blended em'psi bird which occasionally fly between the islands can effectively carry information between the islands, and on occasion when the birds are spread out enough to bridge the gaps between islands, two or more isolated Gesalt consciousnesses temporarily blend with each other.

While not totally blended, the native White Tigers can be influenced by the Telepathic whispers of the Gesalt. This makes it possible for the Ges'Took to effectively tame them, making them useful as both hunting partners and means of transportation on the islands.

### Amphibious aspect

The Ges'Took are amphibious and can travel the gaps between islands without need for vehicles or other assistance.
The Drell

## Birds of No Substance

The Drell are birds formed of smoke and charcoal. They are beings of shadow, can not be touched or harmed, and fly eternally as though they lost. They are made through burning and destruction. The Drell are Kichanaro's sacred animal, through them, Kichanaro and Kirellia view the world.

## Creation

The Drell were made my Kichanaro and Malic to symbolise their bond. They formed a bond of blood, sharing the blood of the two divine families in this moment; becoming siblings.
Thunderwolf

> *"A thunderwolf will rip a man's arm off his shoulder as easily as a dog will kill a rat."*
>
>

The sacred animals of Tórdis Vígulfr, thunderwolves, or tórulfr as they are known in the tongue of the Valkyrja, are giant wolves standing six feet tall at the shoulder and are thirteen feet from nose to tail. These creatures live in forests, tundra and open plains and thus far have been seen only on the world of Nadir.

## Physiology

With the males of the species being slightly larger than the female, there are some notable differences that are apparent between a thunderwolf and a normal wolf, size not withstanding. The head of a thunderwolf is proportionately larger than that of a normal wolf, with the teeth being longer and sharper as well. The teeth of a dead thunderwolf can in fact be used as knives due to their size.

A unique quirk of the species is its ability to unleash a burst of lightning from its maw in a short ranged breath attack, which earns it its name. How it does this is a mystery for studied magi, as thunderwolves do not possess a magical core as monsters do.

## Behaviour

Thunderwolves exhibit the same behavioural patterns as regular wolves, with increased aggression leading to smaller pack sizes. Sometimes a lone thunderwolf will take over a regular wolf pack due to its sheer size and ferocity. Being far larger than a normal wolf, thunderwolves will often hunt large beasts such as mammoths, the lightning blasts generated by the thunderwolf being useful in subduing these gigantic beasts.

In areas where both Calfurs and thunderwolves are found, the often solitary nature of the Calfur will often lead to a pack of thunderwolves attacking the great cats in order to kill them or drive them out.

Like wolves, a thunderwolf may be domesticated for use by mortals, although the sheer size and temperament of the beast makes such a task far more dangerous, and a 'tame' thunderwolf is still a ferocious beast. Due to their size and ferocity, it is rumoured that the Valkyrja use these beasts instead of horses for shock cavalry. As this has yet to be seen by the other races of Nadir, the veracity of these rumours is as of yet undetermined.
Grey Prophet

> *"I Makers Will, I Their voice in world, Only I know Truth.... Their are none like me, not yet anyway."*
>
>

## Summary

The Grey Prophet is an Avatar of Ziekten and a tier 3 Despairling. He was created from a Mite that Ziekten manipulated, shifting it's form into a writhing ball of agony only to hurl it to Zenith. The 'Comet' as the Ixel call it crashed into the Font of Contagion, the pool at it's centre bubbles and boils as even the weather and cloud cried out in pain. Then a chilling calmness as creature emerges from the pool, An Ixel, taller then all with grey scales and deep red eyes, every step he took a black smoky foot print remained, The Grey Prophet was born.

The Grey Prophet is an Ixel standing at 7'5 foot with grey scales and deep red Irises.

Currently the Prophet has not done anything of note.
Alramal

The Alramal, also known as the sand cat, is the only cat living foremost in true deserts. This small cat is widely distributed in the deserts of Arduamis. The Alramal inhabits both sandy and stony desert, in areas far from water. Having thickly furred feet, it is well adapted to the extremes of a desert environment and tolerant of extremely hot and cold conditions. The Alramal's fur is of a pale sandy ocherous color. Markings vary between individuals: some have neither spots nor stripes, some are faintly spotted, some have both spots and stripes. There are blackish bars on the limbs, and the tail has a black tip with two or three dark rings alternating with buff bands. It is a small cat characterised by a flat, wide head, short legs and a relatively long tail.

## Mayit Alramal

The Alramal are usually shy animals, and unlike other Mayit, the Mayit Alramal becomes less aggressive, and more shy, so much so, they are rarely seen by sentient species.

## Domestication

The Ardu had a particular fascination with the Alramal, and begun taking them from their natural habitats to keep them as pets. Although the Alramal is a shy creature, they learned to live with humans, as humans were an easy means of getting food. Over a thousand years of selective breeding, the domesticated Alramal became unrecognisable from their feral cousins.
Queen Leurissa Sparthen

**Leurissa Sparthen, or Queen Leurissa I,** is an Amazon the current Queen and ruler of Aron Island. She is the widow of the last King of the Kingdom of Aronii, and has ruled ever since the Amazons were gifted with immortality. She is generally seen as a kind and wise ruler, if a bit passive. Her only remaining child is the Princess: Argonan.
Desolan

**Desolan** is a blasted expanse of territory comprising many regions across central and south east Nadir, cursed by a multitude of gods including Arnor, Fallos, and Mortan Husk. Most of the area is covered in a barren, cracked landscape, broken up with magical hazards, oddities, and jagged mountain ranges.

## Straywood

**Straywood** is a vast forested region, it's surface shrouded by legions of dark, dead trees and branches. Sharp undergrowth and decaying matter litter the floor, and a thick canopy of twigs, webs and dry leaves cloak the air in a perpetual gloom.

## Steppe of Stone Faces

The ground, hills and cliffs of this accursed wasteland are made up entirely of carved stone faces, expressions twisted into screams of pain and anguish. Streams of blood flow across shallow ravines throughout the landscape, and it is known to frequently rain ash from dark clouds covering the heavens.

Very little vegetation besides stinging moss and barbed creepers exist here, and the lack of soil prevents agriculture of any kind. The only animal life to wander here is predacious, and many travellers disappear entirely, rumoured to be swallowed by bottomless gaping mouths.

## Wyrdlands

   The Wyrdlands are a geographical nightmare, impossible rock formations jutting grotesquely forth from the wicked earth. Small, sharp, boulders hover in the sky, occasionally crashing down to earth with great force. Due to the unstable tectonics, earthquakes are extremely common, opening up deep fissures exposing a labyrinth of horrific catacombs beneath the surface.

## Kilchasm

This region is noted for the enormous rift running across it's surface, cleaving miles underground all the way to rivers of magma far below. Other, smaller scars rake the landscape, unearthing similar veins of lava.

## Merridrown Slough

A wet riverland, characterized by gentle hills, cliffs, and multitude of small rivers, each a deluge of rich red blood. These meander across the region and drain into the swamp region below, mixing with stagnant water and churning mud.
Poplo

## Spirits

Poplo are spirits of the wind. They mainly traverse forest areas, picking fruit which they give out to travellers they find. Poplo enjoy whispering "wisdom" to the travellers they meet, which can occasionally help the people they meet. Poplo do travel beyond the forests, but only to bring fruit to the needy.
Ethereal conduits

> "When faced with a broken and divided world, Orlus picked up the ethereal threads and bound the broken pieces together."
>
>

### Origin

The Ethereal conduits are binding threads that connect Zenith and Nadir to the shattered islands between them, which were sown together by Orlus in response to seeing the discordant state of the world.

### Ethereal Travel

In theory, it is possible to travel through the conduits through magical means, which would assure safe and fast passage between the world fragments. However, there is currently no known method to attune a vehicle or being to the conduits. If an object or being passes into the entrance of an ethereal thread without being attuned, it will simply pass through the entrance as if it doesn't exist, and will instead have to travel through the great void between the world fragments.

### Appearance

To a normal observer, the ethereal entrances will be completely invisible, only through magical means will the entrances be observable. While passing through an ethereal conduit, a normal observer will see the passing of normal space, as if traveling at extreme velocities, while a magically enhanced observer will also observe the ethereal energies that they are passing through as a teal thread-like radiance.
Intervention (Sword)

I**ntervention** is the name of the sword formerly carried by the god Fallos, and was used during her duel against Arnor in the Age of Creation. Forged of the same unbreakable steel as Farra Kil, it was constructed alongside its sister blade Persecution during Fallos' brief years spent with Albion in the godly realm. It is one of the few token mementos of this less hateful time.

Simple yet simaltaneously refined, Intervention is an endlessly dependable weapon, heavy as a reminder to the bearer of their responsibility as purifier and protector.

After the battle between the two sibling gods, Fallos left the blade impaled in the earth beside the dark cleaver Stryka. It was picked up by the bitter man Trasyn shortly afterwards, and he now bears it as his tool of vengeance against the divine powers that be.
Quest Master Blaze

**Quest Master Blaze Cokebottleejess** is a quest master spawned from the order of the core cult, a cult of people who believe that by inserting cores in to their bodys they will gain strength. He wonders the world giving out quests. He was given the power to give rewards to whom ever completes his quests. However the rerwards must mach the difficulty of the quest.

He tried to convince the Thief of Hours to become a boss monster and failed, he bearly escaped with his life. After escaping, the Thief of Hours sent a assassin after him. The assassin, The hand Maiden, and he fought. He lost and had his leg blasted off while trying to convince her to quest for him. Luckily he found a group of adventures that quested in to a low level dungeon and brought him back a Dire Rat leg. But he'll never be the same.
Perseus (Story Avatar)

## From the Depths of the Sea

Perseus is a Kraken, and the head librarian in the secret libraries of Drona in the region of Lisoclase. The insesent babbling and strange runes in the library had taken it's toll on Perseus. Constant decoding and trying to understand ancient magics has messed with his mind. In the second age, Perseus left Drona and went on a swim to contemplate the words he found in the library of the depths.

With him he took his pet Akora, Joh, as company on his journey.

During the second age, Perceus settled down on the bay by The Theatre to study his books.

After years of sitting in the bay, he was approached by Landri Toro, a super powered Atlantian, who wished to travel around. Perseus invited him back to Ponatu, to meet Kirellia and the Drundel.

## Discoveries

Before he left, Perseus managed to uncover "The Siren's Song". A form of magic based upon playing music to charm those around them.
Humans of Nadir

The **Humans** of Nadir, like their cousins on Zenith , were created collaboratively during the Age of Creation by the gods Abana, Arnor, Mortan Husk and Lucidez.

Most humans here, due to their hostile environment, are hardier and more rugged than their softer varieties across the world, averaging at 5'8" and spanning many different regions and cultures.

Humans here, have the ability to transform into beasts during The Transference.

## The Survivors

   The Survivors are the scattered human tribes and settlements residing in the harsh lands of Desolan. Pale from the lack of sunlight, their existence is a hard one. Most Survivors die young, breeding in vast numbers to keep communities alive despite the constant danger and loss. Due to the short expected lifespan, and lack of natural resources or food, the Survivor civilization has not undergone a great deal of technological or cultural progression, remaining largely superstitious and savage.

To cope with the dull red glow of a light source, Survivors have slightly larger eyes than other human variants. The men are almost universally muscular and tough, if malnourished, whilst the women recieve a much larger share of any scavenged food, in order to sustain more children. Food sources include blood soaked dripweed, enochs, carrion, goblins, and other, fallen humans.

Most groups of Survivors are led by some combination of hardened warrior chiefs and shamanistic speakers, roaming around Desolan always in search of smaller tribes to conquer or possibly devour.

## The First Settlers & The Naci

The First Settlers are the Naci humans who reside in Terregima. They came onto the world of Nadir by dropping from the trees in Surzarse. To start there were only a few hundred humans, though after a several generations the First Settlers incorporated the Goblin King's human slaves after he died into the Naci.

The Naci are pale skinned woodland dwellers, standing at an average of 5'9".
Gwynhwyfar, Princess of Stormlight

> *"Anyone who must say "I am the queen" is no true queen at all."*
>
>

**Gwynhwyfar, Princess of Stormlight, High Queen of the Warborn**, is the secondborn child of Tórdis Slaughterborn. Like her sister, Áshildr, Gwynhwyfar was created fully formed and for a specific purpose: to rule the Warborn in her mother's name.

Gwynhwyfar, whilst skilled at arms, is not the consummate warrior that Áshildr is. Rather, her talents lie in the art of ruling a people, as she was created before her mother fully assumed the mantle of the Wolf at World's End, as as such, the last remnants of the Wolf Queen were used to create the Princess of Stormlight. Having taken up her seat of power within the citadel of Kaer Hríd, Gwynhwyfar rules with an iron fist barely concealed within a silk glove, as befits a daughter of the goddess of war.
Shi-He-Sen

Shi-He-Sen meaning (reborn of the river Shi) also known to his followers as The Teacher was the first realised form Kami on Zenith and so can be considered the father of all that came after.

## Life and teachings

He rose to his realised form through direct divine intervention and consequently learned of Mudra and his rise to godhood.

This mortal touched by a god became the spiritual guide, and master of the original  kami dedicated to climbing mudra's Ladder through inward spiritual and moral betterment.

After establishing the first commune of kami at the base of a mountain in the Choku rainforest. On the bank of Shi-He (river shi) which was his own anchor, he retired to contemplate the vastness of the truth he had received in the moment he connected with his god but he would still give occasional sermons and advice to those who make the pilgrimage up the mountain to see him.
The Vífulfr

> *"If you wish to hunt with me, your feet need to be quick, and your eyes quicker."*
>
>

> *"There are no wolves on Fenris."*
>
>

The Vífulfr are the divine servants of Tórdis Vígulfr, in her aspect as the Wolf Queen. Each appears to be a female warrior or huntress, and can pass for human under most circumstances. However, when overcome by great fury, when under stress, or seemingly at will, the Vífulfr can transform into great wolf-like creatures driven by rage and an urge to destroy anything standing in their path.

When not in battle or in a rage, the Vífulfr are of a similar mind to their goddess, and possess a strong pack mentality, with the Wolf Queen as the "alpha" of all the disparate tribes that make up the Vífulfr as a whole.
Kamire Teshri

**Kamire Teshri,** is an Amazon of unknown origin. All is known is she was found on the streets and showed huge magical ability from a young age, spending many years in The **Linaros Mage School** training her powers. Later she appeared on mainland Zenith, she had an unhealthy obsession with meeting with Demons. During the time the two halfs of the World seeped into each other during the Astral Event, she got her chance. After hearing rumours of disappearing children in remote Kami territory in the Atlennines, she managed to track down **The Demon of Tiny Hands**: A mid rank Demon from Nadir. She gains her trust by cutting the eyes out of kidnapped children for a potion. The Demon agreed to take Kamire on as an apprentice. Shortly after this, she returned to Aron, boasting to her old fellow pupil **Maegir** about her chance to go to Nadir And asks for her to come with her. Maegir refuses, but secretly sends her friend: Suikvos after her.

During the Demon’s spell to take them back to Nadir, Suikvos interrupts causing both of them to be stranded in the land of the Atlanteans. There they meet with King Teresta Farer who after a confrontation with Kamire, challenges her to a Duel. The two have a huge superpowered battle which Kamire eventually wins But is stopped from killing the Blade Breaker by Suikvos. She instead retreats into the depths of Nadir searching for more Demons.
Tottinghill

A region of Northern Zenith and once a province of the River Empire. It has a lush warm temperate climate and is mostly inhabited by Humans and Centaurs. The region borders the Riverlands to the east, The Stanapoulos Archipelago to the north and the Ingen Steppes to the south and west. The humans form small thiefdoms, all of which fight for supremacy in small scale wars and politics. It has a population of roughly 700,000 souls.
Zenith

**Zenith** is the name for what was the western side of the World of Connect, but became the upper half of the World, closer to the sun, after it split with Nadir in **The Great Cataclysm**.

It is a very mountainous continent, the landmass being divided by the Atlennine Mountains, the longest mountain range in either Zenith or **Nadir.** South of the Atlennines, are the great deserts of Arduamis, and beyond them the endless swamps of Ziekten’s domain and further mountains to the south west and south east. To the north, The Ingen Steppes and the temperate Lands of the north coast.
Hiewal (the lonely monk)

Hiewal is a polymorphic monk who appears as the same species as the observer. Hiewal resides within the monastery of the lonely hill inside the pacification forest on the largest of the shattered islands.

### A day of sanctuary

Hiewal will allow sanctuary of any being for up to a day within the monastery, but will only provide sanctuary to an individual being once a week. While Hiewal will allow multiple sanctuaries in a week, can only provide sanctuary for one being per day.

### Personality

Hiewal will dispense tea and riddles in equal measure, all those in Hiewal's company will be given cryptic statements, sometimes containing either knowledge or wisdom, depending on which Hiewal believes that they are in need of most.
Sword of the Twin Princesses

> *"Oh, dear, another dogged contender. Mind you, the mantle of Lord interests me none. The legacy of lords, let it all fade into nothing. You've done quite enough, now have your rest."*
>
>

Greatsword wielded by Áshildr, the Storm's Firstborn.

The Firstborn and the Lady Malys were united by their shared blood, represented in this unbreakable sword, which is atypically paired with a dagger.

The dagger is utilized as a wedge in the left hand, while the greatsword is held in the right, a unique technique that symbolizes the union of two differing approached to combat. The sword remembers the heat of its re-forging, and can be reignited with a short-lived flame.
Kirellia (Story Avatar)

## Creation

Kirellia was born during the first age, when multiple flocks of drell collided. She "formed" on the edge of Lisoclase , and there lived alone with the drell. Kichanaro bestowed upon her the power to see and proclaim heroes; meaning Kirellia may bestow power upon those she deems worthy. Kirellia also has Kichanaro's wisdom and knowledge of The Arts. Kirellia sees the world through the drell, who bring her news of the world outside.

When she was created, Kirellia was alone. Through her lonliness, she built a city of stone; Poranatu, in the hope that Kichanaro would bestow a race unto her for company and companionship.

## The First Age

During the first age, Kirellia saw Denen Överallt's people performing theatre. In joy she appeared before them to thank them for their performances, believing them to be in devotion to Kichanaro. She invited them to journey west, in order to meet Kichanaro's chosen people.

## The Second Age

In the Second Age, Kirellia saw a Fae'en called Alder Tame, a member of The First Five of Attilan. After slaughtering hundreds of plague zombies, he was killed and turned. Upon seeing this, Kirellia proclaimed him a hero. Using the strength granted to her by Kichanaro, she granted him a new life, a life without ageing or disease. The poplo and drell carried him away to a safe forest to recover from his horrible ordeal.

During this age, Kirellia received a vision from Kichanaro. Upon seeing this vision, Kirellia instructed one of the Drundel to create a mask from Glowstone. This mask became The Crown of Drune and was gifted to Belar.

Kirellia set up a trade deal with the people of The Theatre, trading silk for Kryo.

A hunting party from Terregima attacked the number six demon. Drell watched on, as the party fought the demon, and seeing that the battle was lost, Kirellia saved one member of the party. She shielded them from harm as they traversed through the forests using drell to cover their tracks, and told her as she reached her destination that should they continue on this path, they would reap the rewards of their heroism.

Shi-He-Sen, a leader in a slave rebellion was killed fighting to protect his people. Upon seeing this Kirellia bestowed upon him new life, taught him the "Harpies Song", and ensured that should he die, he would reappear in a friendly city.

Landri Toro, a super powered Atlantian came to Ponatu, seeking a quest. Kirellia told him that should he do something, worthy of his strength, to protect and help the people of the world. She suggested that the demon who blocks the sun from the lower half of the world.
Drundel

## Bird People

Kichanaro and Zallis created the drundel in the first age. A race of winged humanoids, who's feathers are blue, purple, black, silver and green. They live in Renat and Lisoclase, ruled over by Kirellia. They live for around 1000 years, aiming to perform and enjoy a peaceful life as much as posible. They are between 6 and 9 feet tall once they reach maturity at 30, and live the rest of their lives in persuit of knowledge and in search of peace.

## Notable Drundel

Belar

Shera

## Culture

Culture is an immensely important aspect of life in Renat and Lisoclase. It is what they base every aspect of life upon.

### The First Age

During the first age, Kirellia taught the drundel complex literature, writing books and songs on the history of the world so far. Kirellia uses her drell to know the events of the world, which are then written in a never ending library of history and knowledge

The drundel also learned about theatre and performing arts. They use these performances to retell the history they write and to give tribute to Kichanaro.

Once these were common practices, the drundel began to wear fancier clothes made of silk and embroidered with incricate patterns.

### The Second Age

During the second age, the drundel began writing epic ballads about historical battles and events.

## Devotion

Devotion to Kichanaro is easy. Simply honour The Arts, make things not as they seem, and live your life in serenity.

### The First Age

When the Glowstones fell from the gap between Zenith and Nadir, the drundel took it as a gift from their Goddess and made it into jewlery and armour.

### The Second Age

Due to the corruption of the glowstone, Kichanaro blessed her people with a complete resistance to the radiation coming from the glowstone.

## Harmony

Living with respect and empathy is important when Kichanaro is involved. As the Goddess of serenity, she values her people living in peace.

### The First Age

Within harmony, the drundel promise to try their best to use every part of anything they kill for resources.

## Strength

Strength of arms is a priority on Nadir. There are many horrors that live here, and despite the sheltered lives they live, weapons are still important to protect their lands.

### The First Age

The drundel moved on from stone weapons to reinforced and sharpened bones.
Shera (Story Avatar)

## The First Ambassador

Shera comes from the city of Corana in Renat. After learning about Belar leaving on her adventures, the envoys of hunters, and the ambassadors from the south, she left to become an ambassador for the drundel.

Her feathers are mostly black, which is the norm on Renat. She wears a dress of silk, glow stone armaments and jewellery, and is followed by a collection of voluntary soldiers, bearing weapons of bone.

She found Terregima during the second age and began to negotiate peace between the two regions. She created a trade route, trading glowstone for timber.
The Wolf Scourge

> *"We are born of the blood, made men by the blood, undone by the blood. Fear the old blood. By the gods, fear it."*
>
>

The Wolf Scourge is both a curse and a blessing from the Wolf Queen. Once infected by the Wolf Blood, a person becomes stronger, faster, and they heal faster. However, they quickly fall into a great rage, lashing out at anyone nearby. In addition, they start to devolve into a wolf-like beast, a hybrid of wolf and whatever they used to be.

If the cursed is strong enough of will, they can control the affliction to a degree, they will be far more aggressive than what they used to be, yet this usually only buys them more time before they finally succumb. In addition, the longer one holds out, the more terrible a beast they become.
The Stormwolf

Of the many storm clouds that cover Vedrheim, the largest and most terrible is known as the Stormwolf. This storm has been raging ever since the creation of the realm, and often appears as a titanic wolf with eyes of lighting.

Unknown to many, the Stormwolf is a sentient phenomenon, and chases the sun across the heavens every day, its pursuit only ending at sunset, when its prey escapes. Those few who know of its sentience do not speak of its motives, preferring to maintain the illusion that it is simply a storm without end.
Kichanaro

## The Arts, Trickery, Serenity

Kichanaro is the Goddess of The Arts, Trickery and Serenity. She is level headed, enjoys practical jokes, changing shape and sitting in silence. Kichanaro and her sister Scura were formed from silk by their mother Yllentaloh . They were given life in order to bring fortune to mortal races. Kichanaro brings her people fortune through peace of mind; Serenity, the ability to find peace in any space.

The door to Kichanaro's room in the God House is invisible and constantly moving. Through the door is a labyrinth of constantly changing scenery; gypsy camps, theatres, opera houses, bonfires with stories being shared, and many others. If you manage to find your way through the labrynth, there is a small clearing. A small section of grass, surrounded by mirrors. In the center a cresent shaped pond with a pillow to rest on. The room is mostly silent, but if you listen closesly you can hear the songs, stories and performances of the labrynth.

## Appearance

Kichanaro is a masked being. Behind her mask is a human jaw, with eyes that glow bright blue. In her most common shape, the upper-half of her body resembles that of a human, but her entire "body" is surrounded by swirling shadows and blue mists. When she is seen wandering the God House, she appears to float, or glide. Kichanaro will often appear through her door in random locations to watch drama or events with the other Gods.

In the rare occasion that Kichanaro touches you, even for a brief moment, you feel complete clarity; devoid of emotion but without loosing the ability to feel, you see clearly your true thoughts and intentions.

## Relationships

Early into her life, Kichanaro came across the God Malic. Her love of theatrics and tricks, and his love of spectacle and anticipation made them close friends. As their relationship grew, they agreed upon a blood bond. They became siblings of blood, and together created The Drell, Kichanaro's sacred animal.

Kichanaro has an interesting relationship with her more direct family. Her mother Yllentaloh  and sister Scura  being Gods of Whimsy and Fervour, Kichanaro finds herself to have more in common with her grandfather Mudra. Despite this, Kichanaro and Scura get on well; setting traps and tricks for the other Gods in the house.

It is unknown what Kichanaro thinks of the other Gods within the house; she tends to shift opinions as it suits her, but always enjoys watching them fight and the other drama unfold.

## The Disapearance of Bris

Kichanaro was approached by Malic , Itheretan and Mudra about Bris disapearing. She invited the three into her room, and opened a door to Bris' room and found it wasn't there. Instead a void appeared and the 4 of them discovered that, for the time being, Bris no longer existed.

Bris returned after the Gods of Zenith swapped aspects.

## Creations and Avatars

The Drell

Poplo

Akora

Skret

Drundel

Krakens

Fireflies

Boars

Maiden Fish

Kirellia

Belar

Perseus

Shera

Bree and his Eternal Library

Zorala, Orlain, Peretra and Koraln

Rika

Minsurel University

Renat and Lisoclase

Torf'Du

The Crown of Drune

The Skeleton Key
Canis

> "This corner of the world is to be ours, and for our own to call paradise."
>
>

### Appearance

Canis appears in the guise of a golden retriever, though can choose to appear as any canine. Canis can be seen with a large smiling expression most of the time when not either sleeping or eating.

### Thoughts and Relations with the Pantheon

Relations are categorized by Friendly(F), Neutral(N), and Dislike(D)

Abana(N) - Occasionally brings yucky fruit, not of interest.

Albion(N) - Never wants to do anything interesting, occasionally go for a swim in lava pool though.

Arnor(N) - Always sad, no fun for Canis.

Bris(N) - Always running around talking to other hunam gods, talk boring, Canis go for walk.

Denen(F) - Likes walkies, go around exploring cylinder thing, much walk.

Fallos(N) - Broods alot, brooding boring.

Hagar(F) - Friendly Hunam thin one, likes playing hide and seek.

Hodmier(N) - ???

Itheretan(D) - Mean to Canis, Canis avoid.

Kichanaro(N) - Likes to play hide and seek, but Canis never find.

Kyvar(N) - Always busy, no time for Canis.

Lucidez(N) - Stares into mirrors alot, Canis don't get.

Malic(N) - Doesn't let Canis in, though leaves bones around for Canis.

Mortan Husk(F) - Room full of yummy bones and food.

Mudra(N) - ???

Scura(?) - ???

Tórdis Vígulfr(F) - Looks like another canine, reminds of big brother.

Veveliar(N) - not bother Canis, Canis not bother.

Votovo(F) - yummy herbs make Canis feel funny.

Yllentaloh(?) - ???

Zallis(F) - Likes walkies, go on long walks through world.

Ziekten(F) - Feeds Canis strange things, Canis feel strange but Votovo make better.
Enoch

> *"Fear the laugh in the night. It will bring you no joy but the rending death. If truly there was a sign that we exist is prey, it lies within that chattering maw."*
>
>

Enochs are foul beasts released across the lands of Desolan to keep the errant goblin and human populations in check. They were created by the god Arnor to be his hounds, their packs leaving nothing behind but carrion and cracked bones.

## Physiology

Appearing as a large red/gray dog, Enoch's possess several distressing physical traits, giving them a nightmarish presence. Firstly, an Enoch's jaw is in four parts, each a wickedly toothed mandible, often dripping with strongly acidic saliva. On some alphas and group matriarchs, thick areas of bone protrude from the skull as cranial armour. Lastly, Enochs have boned ridges and spines running the length of their back and tail, serving as ballast for a devastating charge.

## Behaviour

Operating in large groups of fifty to one hundred members, Enoch cackles are well suited to wandering the desolate plains of the badlands. Whenever they detect a nearby band of humans, goblins or other prey, such as Armin, the matriarchal leaders will direct the pack into teams with which to harass and ambush the quarry, showing a surprising grasp of cunning and strategy. The hierarchy within a group is headed by it's oldest females, brutal combatants easily able to devour a handful of human adversaries. Below them are a caste of warrior males, featuring bone armour and developed, muscular haunches. These are used as the vanguard in any assault. The majority of a cackle's members are the lower males and young females, which attack the flanks and follow up behind the main warriors. At the bottom of the pyramid are the omegas, a strange variant of Enoch, born blind, eyes completely red, and often bleeding. It is rumoured that these rare individuals possess mystical abilities, and are shunned by others of their kind.

Some smaller Enoch groups form a strange relationship with goblin clans, working in a mutually beneficent arrangement. Enochs eat the weaker or lonesome goblins, and gain a large share of the groups scavenged meat. In return, the beasts act as mounts and shock troops for the tribe.

## Vendetta Cackle

The Vendetta Cackle are a particularly notable horde of Enochs, numbering almost a thousand hounds. Currently they are roaming the jagged mountains in northern Desolan, growing stronger eating the fleshy abominations of the region. The group is led by an enormous, fearsome female, possessing an intellect bordering on sentience.
Krakens

## Not Necessarily Monstrous

Krakens were created by Kichanaro and Mortan Husk. They are sentient creatures which live in the sea. There is one city to the north above Lisoclase called Drona, and one to the south below Vedrheim called Torf'du. They are enormous creatures, powerful and practically eternal. They live for millennia, and eat anything that dares to fall in the sea. They do not have monster cores.

## Northern Scholars

The Krakens of Drona are intelligent creatures. They endeavour to learn magics hidden in the library of Drona, and commune with Kirellia and the drundel.

### Perseus

Perseus is the head librarian at the secret library. During the second age he left the library to contemplate the meaning behind the cryptic books he's spent his whole life reading.

## Southern Warriors

The Krakens of Torf'Du are aggressive and warriors. They don't have the benefit of living within the range of Lisoclase, their lives are tough, and so are they.