Hymedae

> Don't tell me that the Mantahs are only good at close combat. Try to catch Hymedae's blade with your body.
>
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The Hymedae is a single-target, medium-ranged troop with moderately low hitpoints and moderately high damage. A Hymedae card costs 4 Oom to deploy.

## Strategy

* The Hymedae can be used to back up higher hitpoint troops such as Formidator . The Hymedae's high damage output compensates for the other troop's low damage output and high health.
* The Hymedae has a slightly higher damage output than the Voyan for 1 less Oom, but lacks the area damage effect. Generally, the Voyan is more efficient at countering swarm troops, while the Hymedae is better suited to take down singular troops.
* As the Hymedae can target both air and ground troops, she is a reasonable substitute to the Cokoum, albeit at the price of a higher Oom cost.
* Thanks to her high damage per second and long range, the Hymedae can counter many medium or low hitpoints troops effectively, with or without the help of a Tower.
	+ Always be sure to make the most of her 6 tile range and force melee troops to walk towards her.
	+ Mini tanks and distraction unit complement the Hymedae well, allowing her to stay alive longer and make use of her range and moderately high damage per second.
	+ She can one-shot any unit with less health. With the help of the Sub Tower's arrow, she can one-shot any unit with as much or less health than Cokoum, and also deal with offensive swarms more easily.
	+ She does well against most air troops when placed at a distance. However, Hastee and Tempa will take her out quickly when placed on top of her.
* The Hymedae’s long range allows her to attack from a distance without engaging the defending troops. The Hymedae's long range is effective against Towers, as the Main Tower will be unable to target her if she is attacking a Sub Tower.
* The Hymedae can outrange the Altar of Stone and defeat it without the fear of being counterattacked. However, despite a Altar of Shock having the same range as the Cannon, the Altar of Shock's property of being invisible while underground forces the Hymedae to walk into range before attacking the Altar of Shock. However, it may be worthwhile to use a cheap distraction troop like Alck to provoke the Altar of Shock into popping up, allowing the Hymedae to use her range advantage.
* The Hymedae can deal high damage to a Tower despite her slightly below average hitpoints. However, most troops can defeat her if she is on the other side of the arena unaccompanied, so there is little reason to leave a Hymedae unattended.
	+ Mini-tanks and high damage troops like the Docker or Punch Box. will counter her and have plenty of health remaining for a counter push.
	+ Alck placed to surround her from getting more than 1 shot on the defender's Tower.
* The Hymedae can be deployed in the middle and one tile into the opposite lane, allowing her to defend a push while setting up a counterpush in the other.
* A Ook Blast can defeat the Hymedae in one hit if the Hymedae is one level lower than the Ook Blast. Otherwise, it will survive with a slither of health, but it will not be able to land a shot on a Sub Tower alone. A cheap spell like a Thunderous Spark or Crashing Chunk can be used to defeat it if it must be taken out immediately, such as if it is on the opponent's side defending, or if it is supported with a tank.

## Statistics

Melee: Docker
Melee: Docker, Alck
Mage: Luna
Spell: Altar of Stone, Crashing Chunk, Altar of Shock,