Crater Agricultural Township (Faction)

> *This page contains mechanical information for a specific faction. For more general information, see Factions.*
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The Crater Agricultural Township (CAT) is home to scientists, researchers, and all those curious about the continent. Their main focus is the research and development of new magical plants to better feed the people of the archipelago, but many other experiments are performed there as well.

## Rank 1: Cultivator

You're welcome within the gates, but you've been deemed most useful as a willing pair of hands, claws, or talons for now. Taking notes for the more scatterbrained researchers, helping to water the plants and subdue the more violent experiments.

### Mechanics

***Surplus.*** At the start of each adventure, gain two Bloodberries, a Fair-ry, Scare-ry, or a supply of six lemon-ades. If these have not been used by the end of the adventure, they are returned to CAT's inventory.

*Bloodberry.* This berry is round, red, and disconcertingly warm to the touch. As an action, you can eat it or feed it to another willing creature. A creature who eats this berry regains 10 hit points. At the start of their next turn, they must succeed a DC 12 Constitution saving throw or begin bleeding. A bleeding creature takes 1d4 necrotic damage at the start of each of their turns. After taking the damage, it can then repeat the saving throw, ending the effect on a success. Magical healing also ends the effect.

*Fair-ry.* This berry is a gently glowing green. As an action, you can eat it, causing tiny (but very strong) wings to sprout from your back. You gain a fly speed of 10 feet for one minute.

*Scare-y.* This small, dark fruit looks like a raspberry patterned with screaming faces. Ominous. As an action, you can eat the berry, causing your face to take on a terrifying appearance. All creatures within 30 feet of you that can see your face must succeed a DC 12 Wisdom saving throw or be frightened of you for one minute. Creatures affected may repeat the save at the end of each of their turns.

*Lemon-ade.* These tiny, magically infused lemons explode into an eye-stinging cloud of acid on impact, and can be used as sling ammunition or thrown (range 20/60 feet). Instead of dealing normal damage, on a hit with a lemon-ade the target takes 2d6 acid damage and they (and all creatures within 5 feet of them) must succeed a DC 12 Constitution saving throw or be blinded until the end of their next turn.

### Social

***Research Assistant.*** People know your face, and you're generally considered trustworthy at CAT and the other jungle outposts, as your duties have included making supply runs between them. This doesn't include access to secrets or special resources, but if you're asking for safe, relevant information you can get it without much trouble. You may have to help out around the place afterwards if your request is too substantial.

## Rank 2: Team Member

You are considered an equal member of the township. Your input is appreciated, your contributions valuable, and your share of the profits small but present.

### Mechanics

Decide which role you wish to occupy, and gain its associated benefit:

***A Green Thumb.*** You can cast the *Plant Growth* and *Goodberry* spells once per long rest. You take half damage from *Spike Growth* and have advantage on saving throws against the *Entangle* spell.

***A Strong Arm.*** You gain a number of d6s equal to your proficiency bonus. When you take damage from a non-humanoid, you can roll any number of them and subtract them from the damage. When you deal damage to or make a grapple check against a non-humanoid, you can roll one and add it to the result against a single target. The rolls are doubled when against plant creatures.

***A Keen Wit.*** When you make a Nature, Survival, or Investigation check, you can reroll the check before the result is announced. You must keep the new result, and can use this a number of times equal to your proficiency bonus.

### Social

***Letter of Reference.*** Your experience with the basics of research has served you well. You are able to get into places of magic or science without having to justify your presence. This does not include access to secret research or specific areas, but you can typically get in the door. In CAT in particular, your arguments are particularly persuasive, and an adventuring party with you in it will likely receive a larger discount in the shop and a more thorough briefing than they otherwise would.

## Rank 3: Senior Researcher

Your contributions have been valuable enough that you have received the closest thing CAT's loose government has to promotion. This keeps you further away from the daily duties, but is widely considered to be a greater, more important, and more unpleasant responsibility.

### Mechanics

***Background Knowledge.*** Twice per day, you can automatically pass a History or Nature check that has a DC of 20 or less. You must choose to use this before rolling.

### Social

***Local Expert.*** You are trusted to be knowledgeable about your chosen topic, and others who are not in your field will take your words as truthful. You are welcome in places of magic or science and are treated with some respect by virtue of who you are, though this does not necessarily extend to your party. In CAT, you will be listened to, and you can give reasonable orders to people of lower standing than you and expect them to obey.

## Rank 4: Director

Your continued loyalty and history of excellence have made you stand out even among your motivated peers. You have been given authority over one of the greenhouses and all of its staff. You are also one of the people tasked with resolving disputes between the various single-minded, temperamental researchers. Good luck.

### Mechanics

The knowledge you've gained from your initial role has aided you greatly, and has deepened over time. Gain a benefit based on your choice of role in the faction:

***A Green Thumb.*** You can also cast *Speak with Plants*, *Spike Growth*, *Thorn Whip*, and *Grasping Vine*, and are immune to the effects of *Entangle* and *Spike Growth*. Leveled spells in this list can be cast once a day without expending a spell slot

***A Strong Arm.*** Your dice become d12s, and you gain an additional die.

***A Keen Wit.*** You can reroll the check after the result is announced, and you reroll with advantage.

### Social

***Exalted Administrator.*** Your leadership is well-regarded, and you can get truthful answers even from secretive or distrustful researchers. Your party is likely to receive a substantial discount and you in particular may receive free samples of the newest invention. Outside of CAT, you are well-known enough that you can speak with researchers of essentially any topic or standing, provided you have a justification, and your reputation is such that it can shield you and (at the risk of negatively affecting said reputation) your less prestigious party members from minor wrongdoing or a faux pas at any research institution.