Combat Level Build Guide

Combat level building is a very VERY tedious aspect of this game, although at first glance it can seem relatively basic. It has some things about it that you absolutely must know. DEX, STR and DEF all contribute to your Combat Level, However, they also contribute bonus stat additions to your base stat page as seen below :

Each level of Strength Adds:
* Adds Strongly to Attack
* Adds a very small amount of accuracy

Each level of DEX Adds:
* Adds a very small amount to Attack.
* Adds a decent amount to Accuracy.
* Adds a good amount to Defense.
* Adds strongly to Block.

Each level of DEF Adds:
* Adds a good amount to Defense.
* Adds strongly to Block.

## Combat Level

Next, you'll need to know that in order to reach 120 Combat you will be required to gain 372 stat points in total across STR/DEX/DEF

Gaining a level in Vitality will grant the player with a permanent +2 health bonus.

123 combat is possible to obtain but requires you to pick a "dump" stat (usually STR for sword and shield users and DEF for Axe & Hammer users) with the dump stat being kept at level 1 until closing in on your last available STR/DEF/DEX level at combat 119 then picking a mob like the Ice King to kill While Switching exp to the "Dump" Stat therefor jumping the stats exp and therefor level past the game perceived max combat level. It is currently unknown is this is considered a glitch/exploit so only use at your own risk.

## Weapon Skills

Weapon skills work differently to STR/DEX/DEF level in that they act as a dynamic times multiplier to the specific weapon individually governed by them. the equation is ROUGHLY thus:

Accuracy = ( (Gear Bonuses) + (Skill Bonuses (from Dexterity) x WeaponSkillMultiplier) ) x GuildBonus

and for Strength

Attack = ( (Gear Bonuses) + (Skill Bonuses (from Strength) x WeaponSkillMultiplier) ) x GuildBonus

with Weapon skill multiplier being implemented as \*1.01 at level 1 weapon skill, \*1.02 at level 2, \*1.50 at level 50 etc.

## Axe users

Axe users (Piercing) You will want to stat to about 25 STR/25DEX split and then bring DEX high up, in and around 50, Take STR up a bit more. Finish DEX off at 75 while still low combat. Then camp STR for however long you'd like. If you notice you need more DEX. add it accordingly (only will need more if you find yourself missing far too much). Never train defence if you're planning on going a high damage class, also because def mainly contributes to block value, and you can't block without a shield thus making it pointless. Overall def values come from +'d gear if that's what you're after, avoid DEF statting at ALL costs. Likewise, with the Hammer build.

## Hammer users

Hammer users (Heavy Weapons) Start off the same as the Axe, 25/25 DEX and STR split, bringing DEX to 50, then bring STR to 50 for the even split once more. Finish DEX off right to 90 (never go higher than 100). After DEX is completed at 90, you are free to level STR until you reach the level cap.

## Sword and Shield users

Sword and Shield users (Fencing) For this build you will want to have a low/no STR stat, with relatively high DEX similar to that of the Hammer build (90DEX being usually the nice strong resting spot). Allowing you to stack defence as high as you can until achieving the level cap.