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Jim McPherson's Phantacea Mythos Wiki

## Welcome to the Jim McPherson's Phantacea Mythos Wiki

Since 1977 ***PHANTACEA*** has been providing highly imaginative, action-oriented Anheroic Fantasy in the form of multi-character mosaic novels, mini-novels, comic books, graphic novels, novels serialized online, chapter by chapter synopses, photo essays, travelogues and other features.

## Describe your topic

***Jim McPherson's Phantacea Mythos*** first saw the light of the printed page in 1977. The word '***phantacea'*** is Greek for imagination and that's what you get with*Phantacea Publications'*. You'll also get the very best Anheroic Fantasy. No heroes, plenty of characters, and storylines that span, well, almost all time. Mostly, though, we stay on the Whole Earth, often on the Hidden Continent of Sedon's Head.

## Latest activity

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The Westenwolds

**the Westenwolds**

The Westenwolds, despite its close resemblance to ‘Western’ lies in the far east of Gelduran. The Westenwolds is a large region filled with rolling green hills and many rivers and creaks.

It is ruled by the Cael-Bralach, a might Human family that has ruled over the Westenwolds for generations. Many other noble families own land and title in the Westenwolds, some even vying for power and even less even trying to take the crown from the Cael-Bralach family. The Men of the Westenwolds are strong and proud yet also very kind and hospitable.

Over the years they have become more united and therefore more strong. They are on good terms with the Elves, and are untrusting of the Kingdom of Merindar to its west.

**Government**

The Westenwolds were once ruled by Ellewall, and thus the king of Ellwall ruled its lands, but during the years of the Human Wars they finally seperated and become their own land. The Westenwolds, even today, are made up of several different clans, each controlling their own bit of land, much like Ellewall. However, what sets the two apart is that after the passing of each king a new one is selected by the other clans. This can be an entirely new clan but it can also be an old clan.

This is usually decided at the Kingsmeet. The king or rihg in their own language, does not have total power. His status is at times more symbolic than meaningful. The king has the power to summon all the clan’s forces in times of war, yet outside those times he has little to no influence on the lands of other clans. Taxes go to the king so he can construct new roads The Westenwolds were once ruled by Ellewall, and thus the king of Ellwall ruled its lands, but during the years of the Human Wars they finally seperated and become their own land. The Westenwolds, even today, are made up of several different clans, each controlling their own bit of land, much like Ellewall. However, what sets the two apart is that after the passing of each king a new one is selected by the other clans. This can be an entirely new clan but it can also be an old clan.
Errwynne

Errwynne is the Lady of Love and Trust and is often depicted as a tall, beautiful woman with raven black hair and a set of mysterious violet eyes. It is said that if any man gazes on her beauty he will immediately fall in love with her. She wears black clothing with a golden necklace of a pidgeon. Men and women pray to Errwynne in hope of finding their true love.

Errwynne is killed by Ungbranda, who cuts her throat with his dark sword Draenálaí Sol meaning Soulfeeder.
Wolfgang

* Normal
* Awakening

**Wolfgang** is a 5★ Flick Note Session Star.

## Story

He's a direct descendant of **MOZART**, a long deceased musical artist yet still popular among people. Why does he seek to overcome his ancestor? Among the entire universe, no one stands above him. However, he still wanders around as if he was possessed in order to come up with melodies. He tried playing instruments he had never used, creating notes based on the sound of an instrument he once heard. But everything turned out to be useless. He did it to overcome his ancestor. Some may that he already succeeded, but he doesn't believe that he has succeeded unless no one can remember his ancestor. He was too indulged in this thought that his hair had turned white.

## Skill / Effect

Wolfgang has the skill **Figaro,** which grants a Combo x 2 as long as his skill is activated and in effect.

## Relations

* Wolfgang, being one of Medusa's targets, is on bad terms with **Medusa**.

## Trivia

* Wolfgang is named after the famous Classical composer **Wolfgang Amadeus Mozart**.
Archdragons

''*Seemed as if it turned to night, it did. Bloody thing was so huge not a single beam of the sun could reach the earth. It's wings created hurricanes and storms with each flap. It's voice thundered across nations. It's wrath wreaked havoc upon all the lands under the sun. Never before have I seen such a thing of size and power. It was like a flying mountain with a breath of fire. Where ever it went, death and chaos closely followed.''*

-Baine Athelmyr, writer of *Egririyon, the last seen Archdragon*

Archdragons are without a doubt the most powerful dragons to have ever existed. They are hailed as divine beings by some due to their size and power. An Archdragon is said to cover the sun with his body and to tower over mountains. It is also said that not a single being on Gelduran is more intelligent than an Archdragon. Elven legends say that these beings live on the clouds, and that they are living representations of the Bright Ones.

The last Archdragon was Egririyon the Calamity of Gelduran, who wreaked havoc upon the lands during a century long period of fire and blood. Egririyon was finally 'defeated' by a coalition of all Civil Races, who then managed to entrap Egririyon in a gigantic underground cave known as the Prison of Errasant.

Egririyon is not the last Archdragon. Few still remain, roaming the forgotten fringes of Gelduran and perhaps beyond.
The Clear Blue Sky

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**HIDDEN CHART**: 3-4-1-4-2-4-3-4

## **Rank Mode Top Score Team**

> **Note**：
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## **Rank Mode Top Score Alternate Teams**

> **Note**：
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Phantacea Revisited 1: The Damnation Brigade

###

"**Phantacea Revisited #1: The Damnation Brigade**" came out in 2013. It collects the complete D-Brig story sequence from the ***PHANTACEA*** comic book series (1977-1980) as well as **Phantacea Phase One** #1 (1986/7) and #2 (until now unseen in print).

Jim McPherson, the creator and writer of **the Phantacea Mythos**, revisited the original material, scanned it in, corrected typos as required, and authorized its publication.

A novelized version of much of this material, vastly expanded and written by Jim McPherson entitled **"The War of the Apocalyptics"**, Book One of the epic 'Launch 1980' story arc, came out in 2014.

**Phantacea Publications** (James H McPherson, Publisher) are available worldwide or direct from the publisher.
Drakai

Drakai are large serpent-like beings that move around on their thick and long tails. They have two short but muscular arms used to wield spears or two handed swords. They live in large underground cities. They are far more intelligent than most of the Dragonkind, reaching nearly the intelligence of young Dragons. They value their privacy and tend to not bother anyone else unless forced to.
Wyverns

Wyverns are the smaller cousin of Dragons, and have two legs instead of four. Their are much less intelligent, due they still possess the ability to carry a conversation with any of the Civil Races. Wyverns were once mistaken as Dragons, but over the years as scholars become more wise they were able to recognize them for eachother. Most Wyverns also do not have the ability to breathe fire, though some of the older ones, known as Ancient Wyverns, do.
TAPSONIC TOP Wiki

## **Welcome to Tapsonic TOP Wiki**

*Tapsonic TOP Wiki* is a community project dedicated to providing information and help to the players of the rhythm game *Tapsonic TOP*.

*Tapsonic TOP* is the sequel to the *DJMax* series' mobile spinoff rhythm game, *Tapsonic*. Published by the South Korean studio *NEOWIZ*, it has since been released for all regions worldwide, on both iOS and Android.

The game has since been stagnated and is no longer getting new updates, new characters nor events.
But we encourage you to try out the game regardless, the Ranked play and Ghost Battles are still up!

Facebook/Naver Cafe/Naver Blog

Other Wiki sites: Namu Wiki (KR) / Moegirl Wiki (CN)

Curent Adventure Season
Thor

Attribute
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## **Rank Mode Top Score Team**

> **Note**：
> HR = Hidden Route｜LSD = Leader Skill Delay｜C = Costume｜SL = Skill Level (MAX if blank) | yellow background = Leader
>
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## **Rank Mode Top Score Alternate Teams**

> **Note**：
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> These teams can net a slightly lower score, or potentially get the top score if the stars are enhanced high enough but can still get in the Top 10 or is the previous meta team(s)
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The Dragon Lands

The Dragon Lands lies in the southeastern most corner of Gelduran, but it is very uninhabited, due to an enormous high presence of Dragonkind. The land was once home to a famous lord and his Dragon Knights, who rode to battle on Dragons. Their castle now lies in ruin, as do most of the settlements that once dotted the landscape.
Doppelganger

''*Saw a doppelganger transform the other day... Blimey, was that an unpleasant thing to witness. Heard its bones crack and saw its skin tear... Turned from a cow right into a strong broad shouldered man.''*

-Guardsman of Greyrock, Ellewall

Doppelgangers are a formless species, though if they remain formless for over 24 hours they will die. A doppelganger can switch between many forms, most often animals. Each doppelganger is good at certain things. Some will be great at turning into cats, others into birds and others even into humans. A doppelganger can live up to ten years.

Some people consider doppelgangers sentient, but scholars have discovered that they recieve the intelligence of whatever form they assume. This means they can be as stupid as a goat, or as smart as a man. Doppelgangers can be exposed by throwing water with Brightflower mixed in it on them, or by ( if they have assumed a human form ) asking them a question that only the true individual would know.

Doppelgangers have become a rare phenomenon.
Draeca

''*What? You think their size and nickname make them cute? Can't even begin to count the amount of fellow monster hunters who lost their lives because of thinking that... ''*

-Monster hunter Etienne Montessart on the topic of draecas

Draeces, sometimes referred to as dwarf dragons are a small dragonlike lizards that roam the deserts of Var-Azim and the Lower Drylands of Meríndar. A draeca, unlike their distant kin the dragon, can not fly or breath fire. Instead, a draeca uses vicious talons and sharp teeth capable of slicing and biting through the most well crafted and thickest of armor. Draecas live in small packs, often called Draecari, usually ranging from 3 to 10 draecas.

Compared to their killing potential a draecas defense is poor to say the least. Their scales are thin and easy to cut through, especially on area near the belly and neck.

A draeca can have several different colors, mostly red or a dark yellow color. The pack leader of a draeca is often the tallest and strongest and may at times be slightly larger than the rest of its pack.

During the First Southern War a pack of draecas attacked a shipment of supplies that was enroute to the army of Meríndar that was sieging a Westenwoldian castle. This led Meríndar to abandon the siege and thus lose it due to a lack of supplies. Ever since the draeca became a near extinct species in Meríndar, but they are still plentiful in Var-Azim and the Upper Dragon Lands.
Phantacea One -- Forty Years Later

"**Phantacea One "** came out in September 1977
Other than a couple of in-house publications at university, it was the first time Jim McPherson used the Greek word **Phantacea** in print. Written by Jim McPherson; colour front cover and interior, black and white artwork by Dave Sim, 1977
Jim McPherson, the creator and writer of **the *Phantacea* Mythos**, incorporated some of the original material, as partially redrawn by Ian Bateson in 1976, scanned it in, corrected the typos as required, and authorized its publication as part of **"Phantacea Revisited 1 -- The Damnation Brigade"**, a graphic novel released in 2014.

A novelized version of some of this material, massively expanded and written by Jim McPherson entitled **"Nuclear Dragons*"***, the second entry in theepic three-part**Launch 1980** story cycle, came out in 2013.

Original ***PHANTACEA*** comic books, all in magazine format (0ne to Four only) are still available; order directly from the publisher **Phantacea Publications** (James H McPherson, Publisher).
Bogies

''*Furniture moving around?* *Strange, unexplainable sounds coming from hidden parts of your house? Faint child-like giggling coming from seemingly empty parts of your room? Fret not, you are not haunted by an angry spirit or demon. It's most certainly nothing more than a bogie.''*

-Fyrondil Ettmyr, expert on spirits, ghosts and the like

Bogies are highly mischievous spirits that enjoy pranking the residents of whichever home they decided to inhabit. They try to be stealthy, but due to their clumsy nature they often trip over objects, making the residents think some type of spirit has posessed their home.

Bogies live in dark and damp places. Behind shelves, under beds or in forgotten attics. A bogie, though harmless, can be driven away from a home by collecting a flower called Starflower. One has to burn it and spread the scent around the house. The bogies highly dislike the scent and will abandon the house, in search of another one.

A bogie, though rare, may occassionaly reveal itself to young children, as they enjoy their company.
Graerre

Graerre is the forgotten son, who left behind his godlike powers to live a normal life as an Islander. He lives his regular life as a druid, travelling the Isles where he offers his advice to whoever needs it. During the End Times he dies alongside all the other Islanders, in a fiery storm that swallows the world.
Merindar

**Mérindar**

Mérindar is the southernmost Human Kingdom on the mainland of Gelduran, and also the most powerful. They are ruled by king Leon Lionheart and their main goal is to expand their borders, even at the cost of war. They have had many skirmishes with the Westenwolds, but neither ever emerged truly victorious. Mérindar is more craggy than the Midlands with greatly less forest lands and many cliffs, hills and even mountains dot the temperate landscape.

The capital is Avegnion. Mérindar is home to many court intrigues and diplomatic scheming and backstabbing, and most Mérindarians will stop at nothing to get what they want. Mérindar has truce with the Midlands, but it is uncertain as to how long this truce will stand.

**Merindar's government**

Mérindar → Mérindar is a plutocracy where the rich rule and the poor suffer. The rich form a little ‘’club’’ where they decide the actions for Mérindar, decisions that often only benefit themselves. Mérindar is a very wealthy country yet also one of the most poor. The few of the realm hold all the wealth while the rest are forced to suffer in the dirt.

Backstabbing and betrayals are common in Mérindar’s court. The rich of Mérindar enjoy their little game thoroughly, and they have even called it the Games.
Andrakos of Frost

''*And so the great Elf king Shailen nearly hewed off Andrakos's great white head, as he stood upon the great Dragon's neck.''* -Story of Shailen and the Dragon

Andrakos was one of the first Dragons to speak the Common Tongue, as he was also the first white Dragon. He is often called the Frost due to his blinding white color, and his freezing frost breath. Andrakos was a menace upon the Elven lands, as he razed and destroyed villages and towns as he saw fit, eating their livestock and murdering their inhabitants. Andrakos was finally cut down by king Shailen Dragonsbane, but he died merely eight days after due to his grave wounds.

Andrakos' skull now hangs above the throne in the Elven capital Gel'Gallan.
Carraigh Garbh

''*When you see a longboat or fadabád first thing you do is run.''*

Unknown

The people of Carraigh Garbh, meaning jagged rocks in their tongue, are a fierce and battlehardy people. Carraigh Garbh exists out of many different islands and each island is home to a different Teaghlách, a family. The family owned isles are named; Begdraihn, Oilean Ban, Lárnach Oilean, Deireadh Geár, Briste Claíomhe and a tiny island known as Snátheidd. The five Teaghlách ( Lách for short ) are Lách Breaddna, Lách Undersfyd, Lách an Bannos, Lách Briddgnis and Lách Láidir.

**The Exiled**

In the years during the Human Rising there was an event known to the Carraigh Garbhians as Na Huáire or the Exiled. This was a group of people from the island Lárnach Oilean who tried to overthrow the Lách that ruled the island. Their attempt failed miserably, and half of them were killed. The rest were thrown into small boats to be devoured by Farraíghe, the Sea. By some miracle the Exiled survived and landed on the coasts of Ellewall, which was at the time already settled by the Northern Tribes. They were driven far into the east where they eventually settled and founded their own nation; Ar Cann Braígh, later named the Westenwolds. They are thus the founders and ancestors of the entire nation.

**Carraighian traditions**

The people of Carraigh Garbh are harsh and wild, yet they all have a strict code of honor and pride, accompanied by many traditions and customs. One of those is that a son may never openly question his father, or that a woman may fight just like the men. Another tradition is their yearly raids. During these period they raid foreign shores on their fadabáde ( longboats ) in search of wealth and plunder. The Ceann ( leader ) of the Lách decides where his Teaghlách goes on their raids. Ellewall and Lorrekhain are often their targets.

**Religion --> Creadaíhmm**

The people of Carraigh Garbh do not know the Bright Ones, instead they worship and revere their own wild set of gods. Their patron deity is Friddga, bethrothed to Herrind. Friddga is the mother of fertility and birth, whereas Herrind is the father of pride and strength. Together they had seven children; Farraíghe, Oínor, Urobann, Errwynne, Idebradd, Graerre and Caedorcha.

The people of Carraigh Garbh ( Carraighans for short ) believe that if one dies with a sword in their hands they will go to Halla An Tsaoil, Halls of Afterlife, where they may feast and drink forever.
Lorrekhain

**Lorrekhain**

Lorrekhain is the roughest and most untamed of the Human Kingdoms. The land is divided into several regions that are each overseen by a Jarl. Each Jarl completely oversees their region, and they also clash and feud very often to get control of more land.

Lorrekhain is a cold and snowy place with many mountains and bare tundras. The capital is Khairin, ruled by Clan Bjursfjell. Lorrekhain was once a raiding nation, and they often raided foreign shores either by boat or foot, but over the years this bloody tradition died down.

Lorrekhain was once home to a large snow-covered forest with Elves, but Jarl Idgarr Rollosun burned down the forest in order to rid his land of the Elves. Nearly no Elf survived.

**Government**

Lorrekhain’s governmental system is comparable to the land itself; harsh and merciless. Lorrekhain is divided into several different regions that are all governed by a Jarl who has total control. Their is no king above them to rule them or keep them in line. Most of the Jarls squabble with each other for land, but there have been times that they have united. The three Northern Wars are an example of this.
The Lady of the Lake

''*'Thou shan't act with hatred in thy heart. Thou shall stand for those who can not stand for themselves. Thou shall at all times stand for virtue and chivalry, and uphold the ideals that the Lady of the Lake has set.''*

-Commandments of the Lady of the Lake, CMD1/CMD2/CMD3 from the 47 Commandments of the Lady

''*Radiant Lady, I must relieve my heart of darkness and sin. I was foolish, and allowed my anger to lead to a rivarly unchivalrous in nature. Wash away my sins, bathe away my mistakes. Allow me to repent for my errors, so that I may begin afresh.''*

-Prayer of forgiveness to the Lady

The Lady of the Lake is a powerful being revered throughout much of Ellewall and southern Lorrekhain. She is thought to be an embodiment of nature, and water. She rarely shows herself to the commonfolk, and instead voices her thoughts through a select group of knights, named the Knights of the Blue Sword.

The Lady has an encounter with Eoghan during ''The Stolen Memories'' where she helps the young islander on his quest. She also warns him of a coming betrayal, though she does not reveal from who.
Dryad

''*You better pray that the forest you are about to cut down doesn't have any dryads living within it. Otherwise, the only thing that will be cut, is us.''*

-Woodworker to his boss

Dryads, often named the Children of Nymphs are tall, womanlike beings entangled in plants and flowers. They have long arms that almost reach the ground, and they stand at about 1.50 meters tall. A dryad is relatively smart, comparable to perhaps a dog, though their only loyalty lies with the forest they live in. Dryads are often used as dogs by Nymphs, and a dryad is tasked with protecting the forest. Dryads can use their long arms to deliver swift blows, but they can also, just like Nymphs, call upon animals of the forest to aid them in combat.
Elder Cockatrae

There are many different Cockatrae in Gelduran, some small others large, but only the Elder Cockatrae can be counted as truly intelligent creatures, landing them in the subspecies section instead of a common bestiary. A common Elder Cockatrice has the ability to speak a broken form of the Common Tongue, though it can be hard to understand. These Elder Cockatrae are also quite rare, a small select few reside in the Dragon Lands, but any further information on the Elder Cockatrae is unknown.
Giants

Giants

Giants have over the years dwindled, eventually completely disappearing from the inhabited lands of Gelduran. Most of the true Giants are said to have fled to the far north, where the cold is too harsh for any but themselves. Here they live in small communities ranging from 5-20 Giants. Giants are more intelligent than most Orcenkind but not as intelligent as Men. Giants can reach lengths of up to 4 meters, though a legendary Giant named Frifthar Bonebane was said to reach at least seven meters. Whether this is legend or truth is uncertain. In recent years the Giants have re-appeared in the northern inhabited places of Gelduran, just south and east of the Lorrekhainian Mountains. They don’t pose a threat, but why they’ve suddenly returned south remains a mystery.

Giant subspecies

Cyclops → Cyclopses are strong but stupid and highly clumsy. Most Cyclopses reach about 3 meters but they can become very broad ( sometimes fat ) adding a new layer to their fearsomeness. They are usually blue or grey skinned and have little to no hair. Cyclopses also have one large eye on their center of their head, that are either red or yellow in color. This one eye has exceptional sight but is unable to see things from the side.

El’Dallas-Dallan → The El’Dallas-Dallan are tall elflike beings that roam the Tomb Hills where they reside in small communities usually led by the eldest woman of the bunch. The El’Dallas-Dallan, or simply Dallan, are peaceful unless provoked in any way. Elven legends say that they protect the many tombs of important dead people that may rest there.

Selsta → The Selsta are now extinct, though once they roamed much of Lorrekhain and even Ellewall. The Selsta were large birds that could speak the Common Tongue, however, when the Human tribes settled those parts they were brought to extinction. Some say that they still live far north of the Lorrekhainian Mountains, but none have actually seen any proof if this. They are regarded as extinct. The Selsta had large white feathers and could reach up to 5 meters. Though they are not similar to any of the other Giantkind they are still counted as one of them, for their enormous size and intelligence.

Eoten → Eoton are giantlike creatures living lonesome lives in the southern parts of Gelduran, mostly near the Brigand Wastes and the Myrian Plains. They live in huts that are made from wood, and they tend to mind their own business. The Lorrekhainians know this creature too, but instead they call them Jötungrr. Eoten enjoy warmth and water, so they tend to live near rivers, lakes or even the seas. Their intelligence lies somewhere between that of a giant and a cyclops. They are wholly capable of speaking the Common Tongue, but Eoten are very wary of new things and thus some wholly refuse to speak a strange tongue that they do not know as their own. They speak a form of Brissgr, the Giant language, called Volsung. Eoten are easily recognized by having four arms.
Ankgridd

''*You know another shitty thing about battlefields? The rotting corpses, they attract corpse feeders such as Ankgridds, who in turn spread pestilence.''*

-Varhis Myrre, Alchemist

Ankgridds are dog like creatures, though furless and misshapen. They tend to have rotting skin with blisters and warts. They can quickly move around on their four long legs, adorned with sharp claws capable of rending flesh with ease. Though dangerous, they are docile creatures that prefer the taste of rotting flesh over fresh meat. This makes them avid carriers of pestilence and disease, which they can in turn spread.

Ankgridds are highly susceptible to a potion called 'Healing Touch' which burns their skin and destroys the disease they may carry. Monster hunters are bound to carry a vial of this brew when facing off against a nest of Ankgridds.

Ankgridd society works in a simple hierarchy. There's the Ankgridd workers, who are tasked with finding food. There's the Ankgridd warrior who leads the pack of workers, and then there is the Ankgridd Queen, often a silver colored Ankgridd much larger in size. When a Queen as killed the pack often is left clueless, and therefore scutter away, making them far easier to kill.
Cockatrice ( lesser )

''*There is also the lesser cockatrice, though I will not go into detail on that creature, as it is not considered sentient enough.''*

-Concering Dragons, Wyverns and Serpents

Lesser cockatrae are much like their high Cockatrae counterpart, though much less intelligent and large in size. They are often the size of cows, and only have the ability to fly for a short while, as their wings are too small to traverse any large distance.

Lesser cockatrae are common throughout the Dragon Lands and west of the Stallern Mountains, near the Candlemarsh. Lesser cockatrae are hunted for the alchemical properties of their blood and teeth.

Cockatrae use their sharp tail and talons as a lethal weapon during combat, and a slash of their tail can cut through the finest of mail.
Founding of our Fatherland

**Book Entry; Founding of our father land**

Written by priest Eldwald Riddenton

Written in 23th of Sword Tales, Year 200 of the Third Age

The first Men of Gelduran are said to have come down from the far north, where they were created by the Bright Ones. They came in several large tribes, who all settled different parts of Gelduran. The Elves warmed them with kindness and gave each a portion of land, as it was instructed by the Bright Ones. One of the tribes, who called themselves the Wind Watchers settled in the land now known as Ellewall. They were led by Ethain the Ambitious. As his name might suggest he always had an ambition that would seem too far fetched for most. However, he proved himself in the years to come.

On the 20th of Firestorm in the Year 200 of the Second Age he began his conquest of the highlands of Mithelbénd now known as Ellewall.

The Elves, unwilling to fight a war gifted them all the lands between the mountains of Kel, the Stoneteeth and the coast. Ellewall was thus officially declared a country on the 29th of Firestorm in the Year 200 of the Second Age.

Ethain ruled his land with a just and firm grip, and seized every opportunity to insure his bloodline would go on. Despite his ambition, however, he died of sickness just fifteen years after Ellewall became its own country.

His son Aelfwald took the crown, and during the first year he earned the name Aelfwald the Conqueror. He and his army marched on the northern tribes of Lorrekhain and the Westenwolds, then known as Ar Cann Braígh. Aelfwald completely conquered the Westenwolds and Merindar much to the disdain of the Elves.

The Elves, however, saw an opportunity. They gifted Ellewall Ar Cann Braígh who then renamed it to the Westenwolds. Westen means green in their language. The condition however, was that the Men of Ellewall had to convert to the Bright Faith and abandon their old Ice Gods. Aelfwald accepted and thus Ellewall controlled a large region. Merindar too belonged to Ellewall, but they had a massive uprising later that year during Frostfang.

Ellewall withdrew their forces but kept the Westenwolds.

On the 2nd of Lamb’s Run in the Year 12 of the Third Age, nearly 600 years later, the Westenwolds became its own nation, but kept the name as a symbol of who they once were. Ellewall has now returned to their homeland and have since not been involved in war, save for the three Northern Wars, where Lorrekhain invaded them several times.

This was a chapter from the book Founding of our Fatherland by Priest Eldwald Riddenton
Dalladin

''*Dalladin was who all Bright Ones strived to be. Intelligent, powerful, just and merciful. He was the proudest of them all, but pride is often accompanied by a downfall, and such was the fate of the Brightest of them all. His light flickered and waned until all of his Brightness died. He fell from grace, and with it the Agonizing Realms were spawned.''*

From the Tome of Creators, written by Unknown
Friddga

'*'You've ne'er heard of Friddga? You mainlanders are missin' out! She is our guardian and the mother of Nature, y'know. How have ye not heard of 'er?*''

Conversation of an Islander and a mainlander

**Friddga**

Friddga is considered the most important of the deities of Carraigh Garbh. She watches over each and any of her children, including the other gods. Friddga and Herrind live in Caisleánh na Diamant meaning castle of diamonds. The castle is located across the famous Droícheád tuarh Céathà, the Rainbowbridge. Friddga is depicted as wearing a radiant white dress with a veil covering her face. She has long white hair that reaches her lower spine, and her eyes are a bright blue color, brighter than the sea. According to the Islanders Friddga is the cause of sunshine, and succeful harvests. She is also said to greet those who died a true warrior' death at the gates to the Hall of Afterlife.
Esmeralda

**Esmeralda de Châteaupers**is the deuteragonist in Walt Disney's 34th animated classic, *The Hunchback of Notre Dame* and a minor character in its less successful 2002 direct-to-video sequel. She is a streetwise, free-spirited, tough, sweet, kind, compassionate, gentle, and beautiful gypsy woman who is able to look inside other people's hearts beyond their appearances. She is the wife of Phoebus, Quasimodo's friend, and Zephyr's mother. In the franchise, she is voiced by Demi Moore while the mysterious Heidi Mollenhauer provided her singing voice (though she didn't sing in the sequel).
Flánn

Ceann Flánn is a wise but old and nearly demented man with fiery red hair and a long braided beard in the same color. Flánn has ruled his Lách for nearly fifty years, ever since he was a small fifteen year old boy. The people of Oílean Ban are beginning to question his capibility to rule, but he assures them that though his body his old and frail, his brain is not.
Na Hammána Deìridhe

''*The sky'll break open and the clouds will burn. A ship of death sails through the air, a dark vessel made of the bones of the dead. The gods will leave their Halls and fight on our land. 'Tis a time of pain, death and suffering. At last the world'll burst into flames and from the ashes of our world will come a new world.*''

-Prophecy of Na Hammána Deìridhe

Na Hammána Deìridhe also known as the End Times is the legend of the end of the world that the Carraighians believe in. It is when the shadowgods are released from their prison and are led to war by the Fallen Lady Caedorcha. The sky will tear open and it will rain down fire and death. From the rift in the sky emerges the Damned ship Torchpían, made out of the bones of the dead. Upon this ship will be the Sciúriaddhe, the Scourged. They will wreak havoc upon the Isles. They will raid, burn and kill all within their paths. The gods themselves will come forth from their halls, and a battle between the gods and shadowgods will follow. The shadowgod Náthairr, a great serpent, will be slain by Oínor but he will die of his wound mere seconds later. The Giants of Snátheidd will also leave their home island and march to war against the Isles, taking their long awaited revenge against the Islanders. One of the gods, Idebradd, will betray his fellow gods and stab Farraíghe in the back with his dagger Anfiónrai ( the Betrayer ). In an act of vengeance Herrind kills his youngest son by impaling him with his spear Tugahdólaì meaning Lightbringer. Tugahnbás, a giant black wolf will tear off Urobann's arm, who will die of his wound mere minutes later. Herrind impales Tugahnbás with his spear afterwards. The last child of Caedorcha and the last shadowgod Fúlaìnght wounds Herrind and accidently kills Idebradd in a magical explosion. Caedorcha stands face to face with her father, but in a final stand Herrind slays the bethrothed of Caedorcha, Ungbrangda the Scourged Lord. Caedorcha replies by exacting her long awaited revenge. She decapitates her father's head with her axe Äbháis, meaning Axe of Death. Herrind's dismembered head rolls over the ground to the feet of Friddga, who in her grief and sorrow destroys all the remaining armies of darkness, including the Fallen Lady. The world continues to burn, and eventually there will remain nothing but ash. From these same ashes will arise a new Mother and Father, who shall then continue to recreate the world and the people.
Normal Casting

Normal Casting is one of the Casting types available in Tapsonic Top, and is the basic casting type in the game.

## Drop rates

* 1-star: 70%
* 2-star: 28,5%
* 3-star: 1,5%

## Available characters

### 1-star

There are 15 characters in this category. Each can be casted with a drop rate (out of every other stars) of approximately 4.667%.

* Vocal Beat
* Dancer Beat
* Session Beat
* Jaxpactor-V
* Jaxpactor-D
* Jaxpactor-S
* Yellow Ball
* Blue Ball
* Pink Ball
* Iliane
* Kali
* Janette
* Kana
* Miki
* Shani

### 2-star

There are 21 characters in this category. Each can be casted with a drop rate (out of every others) of approximately 1.357%.
List: TBA

### 3-star

There are 39 characters in this category. Each can be casted with a drop rate (out of every others) of approximately 0,038%.
List: TBA
Abandra

''*Aye, I swear I saw one! The serpent rose from the sea, mere meters way from me boat. Lucky for me it didn't swallow my boat and me alongside it!''*

-Fisherman from the coastal village Highdock, Ellewall

Abandra are giant sea serpents that live deep in the dangerous and desolate seas of Gelduran. They are rare, and only occasionally one can be spotted. They are wholly capable of swallowing a fisher's boat in one, yet most Abandra live too far in the ocean to ever cross paths with a fisherman's boat.

Abandra look like giant snakes, with blue scales and spikes and horns protruding from their spine. They are swift swimmers, and to top it off have a highly venomous bite.

In the book 'The Odyssey of Herios Letrund', Herios and his crew face a large Abandra, whom they named Sillenvyr, meaning Blueteeth in the Ancient Elven language. Herios managed to kill the beast by thrusting a spear into its maw, but most of his crew died in the battle.
Lesser Basilisk

''*Lesser Basilisks are easily distinguished by their smaller size,their lack of horns, and a regular tail instead of an arrowheaded tail.''*

-Tommen Gill, hunter and knower of beasts

Lesser basilisks are far more common than Higher Basilisks, yet they also lack their intelligence and fiercesomeness. Don't let this fool you into thinking they are an easy match, though. Every basilisk, even the weakest and smallest, are highly dangerous and posess a venomous bite capable of rendering large animals such as deer and even humans into a state of paralysis, or even death.

Every basilisk is born with only a small amount of poison, and thus their method of hunting is injecting a slight amount of poison, and then closely stalking their prey until they finally collapse from the poison. They then have enough time to feast on their victim.

Unlike Higher Basilisks they are not considered sentient, and thus considered a creature not a race. They inhabit the Dragon Lands or the very southern parts of Mérindar.
Tok! Tok! Tok!

Attribute
 Difficulty
 Level
 Notes
 BPM
 Unlock

## **Rank Mode Top Score Team**

> **Note**：
> HR = Hidden Route｜LSD = Leader Skill Delay｜C = Costume｜SL = Skill Level (MAX if blank) | yellow background = Leader
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## **Rank Mode Top Score Alternate Teams**

> **Note**：
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Bunyir

''*You may think our beliefs foolish, but I promise you that the bunyir are more than real! They prey on our women and children, for their tender flesh. They live below an island, where they chew on the flesh of our children and wives!''*

-Inhabitant of the Isles of Bunyairon, near the coast of Mérindar

Bunyir are large seals that live in the sea near the Isles of Bunyairon. The local population believe that they are cursed men, and that they live under a small island. This is not true, though the locals fiercely cling to this belief.

The other half of their folklore is true, however. The bunyir prey on women and children, for they enjoy their tender meat more than the chewy meat of men or old people.

Bunyirs hunt in small groups of four to ten, and these groups are referred to as Bunyirri. A bunyir can reach a length of two meters, and they have two giant tusks used as a weapon in their hunts. They have rows of small teeth perfect for tearing apart the flesh of young women and children.

A method of killing a bunyir is to find a way to feed it a shank of any type of animal ( most preferably a cow ). The meat is too tough for a bunyir, which makes them choke on it. This is the reason fisherman from the Isles or Mérindar always carry a piece of cow shank with them, for if a bunyir decides to attack.
An Bannos

An Bannos is the ruling Lách of Oílean Ban. Their Ceann is Flánn, an old but wise man. The clan colors are blue and black and their banner is a large dragon flying past a full moon. The Dragon is blue while the rest is black. The moon is white.

An Bannos has been in a rough spot as of late, as their skirmishes with Lárnach Oílean are beginning to cost them to many warriors. Their raids are beginning to suffer because of this. The people are growing angry and are whispering among eachother of the failures of Lách An Bannos.
Dolcest

''*Don't think these things will come running if you offer them a treat. The only treat they want, is your blood.''*

-Miklan Belfryk, village huntsman

These dogs are infamous for their bloodthirst and taste for human meat. They live in the forests of southern Gelduran where they relentlessly stalk their prey for days if need be.
Galwen Arren'anith

'*You, Galwen, are far more important to this world than you will ever realize. You are the sole barrier that prevents all our memories from being stolen by those with an undying thirst for power.'*

-Ordrian Belhark

Galwen Arren'anith, known in the first twenty years of his life as Galwen Brickton, is a Half-Elf from the desolate village Ellbrand, in the Southlands of Ellewall. He grew up the son of a Human innkeeper and troubadour. He had two brothers and a sister, though his brothers often mistreated him due to his sharp, pointy ears. The other in the village were much the same, always mistrusting him for his Elven heritage. His sister and father were the only ones who cared not for his Elven ancestry, and he had thus developed a close bond with his father Orwald and sister Gaela.

On a certain day Galwen was taken away from his simple life by an Elven ranger and Dwarven warrior named Aerion and Herregh, who were sent by Tinker, a small, friendly badger that claims to know Galwen's true purpose.

His curiousity and fear of endangering his father and sister made him decide to leave his simple life behind, and would eventually lead to him saving all of Gelduran from the grasp of the wicked Memory Thief, Morridgar, and evil and vile sorceror looking to break into the Memory Halls.
Idebradd

Idebradd is the Lord of Tricks and Secrets, and he is often revered by the lowlifes of the Isles; thieves, highwayman or pirates. Idebradd is depicted with having short black hair with two equally black eyes under a pair of shadow black eyebrows. He wears black dyed leather with a long grey cloak over it. His hood covers his face in an unnatural shadow. Idebradd is known for intricate and sometimes even vile tricks that lead to misery for those involved. The peasants of the Isles often blame Idebradd for the death of their livestock or the failing of their crops, or even the sickness of their children.

Idebradd betrays the gods during the End Times, and he stabs Farraíghe in the back with his dagger Anfiónrai ( the Betrayer ). He then gets impaled by his father Herrind.
Snátheidd

Snátheidd, also known as the Misty Island or Albiona is a mysterious island constantly shrouded in a thick and suffocating fog. Snátheidd is said to be home of the Giants, whom live within the fog and the clouds that float over Albiona. In the center of the island is a magical stonehenge that is said to grant great power to whoever performs the correct ritual and passes the trials that follow. The Islanders believe that Snátheidd is ruled by a Giant called Lochbrán whose length surpasses even the clouds. It is said that during Na Hammána Deìridhe ( The End Times ) these Giants will leave their island to march on the Isles alongside the Sciúriaddhe ( the Scourge ) an army of Demons and other vile creatures aboard a massive ship named Torchpían ( Bringer of Pain ).
Kobolds

Kobolds are small humanlike creatures that closely resemble dragonkind in looks, yet not size or ferocity. They live in small tribes in caves or swamps where they live in small tents. Kobolds are very aggressive and tend to attack anything that they perceive as a threat, no matter their size or quantity. They revere Dragons as their gods, the bigger and more fierce the Dragon, the higher their stature amongst the Kobolds. Kobolds are fascinated by machinery, no matter how simple or insignificant. If they stumble upon any sort of mechanism they will attempt to steal it so they can take it to their home where they will sit and stare at it with wonder, hoping to understand how it works.

The Koboldic language, also known as Krikyak is made up of strange sounds and whistles, incomprehensible to any outsiders.
Shadowgods

''*They're the brood of the Fallen Lady. Vile and nasty, they long only for our sufferin' and blood. They will bring the End Times 'n they'll destroy our world.''*

-Finnén an Ciallhmár on the subject of the shadowgods

The shadowgods are the children of the Fallen Lady Caedorcha and the Scourged Lord Unbrangda. The shadowgods kill the gods during Na Hammána Deìridhe.

**The shadowgods**

* Náthairr
* Tugahnbás
* Fúlaìnght
Maegran the Whisperer

Maegran is a powerful black Dragon that once resided in the mountains of Kel. Maegran, often called the Whisperer, was a cunning Dragon that preferred to use his extraordinarily capable brain instead of his talons or fire breath. The stories say that every night he would fly to the castle of Baron Edhald of Ellewall. There he would somehow whisper to him until the Baron was driven mad.

Nowadays this has created a famous saying ; ''You're whispering like Maegran!'' This means someone is nagging or talking nonsense.
Aínle

Aínle is the current leader of theLách Breaddna and thus of Begdraihn. He was second born of his father and former Ceann Brógann. He earned the title of Ceann after saving a village from a wyvern attack. Aínle's older brother, Étaìn, left the southern part of Begdraihn in anger and fled to the far north, where he hid amidst the mountains. The rumor goes that Étaìn is jealous of his younger brother, and wishes to become Ceann. Aínle had begun a search for his lost brother, who believed his brother had been kidnapped. He grows more desperate by the day and has used less approved tactics of locating his brother.
Story Mode Dialogs

## Main Story 2 Dialogs

###### QUEST 1-1

> (Suddenly, above the clouds, a rift appeared in the middle of the bright sky. There was a diatortion of space and it seemed as if it would swallow everything up.)
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> (Two beings appeared amid the dark sky.
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> Right as they appeared, the sky quieted down like nothing ever happened.
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> The sky was tranquil and the twisted space that existed was nowhere ro be seen.)
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> EL CLEAR: Hmm. Where are we? FAIL?
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> EL FAIL: ..I think we arrived at a mysterious place.
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> (After replying, EL FAIL plopped down upon a cloud and stared down from the sky.)
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> EL CLEAR: Let's head down.
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> EL FAIL: Wait, CLEAR. Someone's here.
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> EL CLEAR: What?
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> (EL CLEAR turned her head. Someone was staring at both of them. Just at a glance, It was obvious that this somebody was guarded.)
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> ???: How did you get here? There shouldn't be any interactions between us. Our dimensions are far apart from each other.
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> EL CLEAR: We're here to have fun! Umm, who is that?
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> EL FAIL: ..I think she's similar being to EL.
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> EL CLEAR: Oh. You mean that's the leader?
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> ???: ..You two are potential dangers. Especially you.
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> (She pointed at EL CLEAR's left hand.)
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> ???: It would be better if you don't use that hand here.
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> EL CLEAR: Hmph. I don't use this hand that much after all.
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> ???: Hastily reaching out to people with that hand of yours.. will cause much trouble to our world. This is not obly a request but also a warning.
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> ('She' said with an intimidating look on her face. EL CLEAR giggled and pulled out a guitar from her left hand.)
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> EL CLEAR: Alright. I won't make a mess! All I want is to have some fun!!
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> (EL CLEAR cheered as she jumped off the staircase of clouds. As if this was familiar to her, EL FAIL slowly followed EL CLEAR.)
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> (After seeing what happened, 'she' tapped her temple as if she had a throbbing headache and made a phone call.)
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> ???: ..SATIROS.
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> SATIROS: Yes, XEON. ((it's ???))
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> XEON: There are two nuisances going your way Watch them closely.
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> SATIROS: Yes, I understand.
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> * \* \*
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> (EL CLEAR got off the stair of couds first. She didn't loo happy. She didn't like how EL FAIL was taking her time, walking down slowly while enjoying the view.)
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> EL CLEAR: Hurry up! We don't have much time!
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> EL FAIL: We have enough time on our hands. You don't have to rush.
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> (EL CLEAR pouted. EL FAIL finally made it to the ground.)
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> EL CLEAR: Hey. If you're going to be this way, I'll go on my own way.
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> (EL CLEAR frowned.)
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> EL FAIL: I don't really care.
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> (EL FAIL replied as if she didn't care.)
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> EL CLEAR: Hmph. You'll regret it.
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> (EL CLEAR walked forward while EL FAIL watched.)
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> (This is the 1st universe of Tap Sonic Harmony World. EL CLEAR and EL FAIL's aimless journey has begun at last.)
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> END
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