Recruits

### Description

Recruits are the soldiers, who have been trained by their respective factions. These recruits will support battles and war with their higher officials. Each factions have different strategies of each other making their recruits mostly unique from each other.

### Commands

You can bring up the Command Menu by clicking on the Command button. If you don't know where the Command button is, click on the keyboard in the upper right to find it or edit your keys!

* Stay on my left/right - Orders the troops to stay at your left/right. They will not follow you.
* Follow me - Orders the troops to follow your character.
* Free move - Orders the troops to move on their free will. This will cause them to attack the closest enemy.

**Note: Regardless of the order, troops will always attack enemies nearby.**
riders excluding the Monsters

## Recruit Types

### Bandit

The Bandit is a weak soldier who is poorly trained. Most of the Bandit's skillset only includes 2 types of attacks, a mediocre downward slash followed by a thrust. However, the thrust attack is much more potent when attacked while in midair, which can stun even the heroes.

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### Daggerman

The Daggerman carries several numbers of daggers with him, and throws at his foe to inflict minor damage. They're mostly supported with Bandits on front. Daggerman's are much more potent in groups, multiple volleys of daggers can stun heroes with ease.

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### Sickleman

Bandits are also trained to use sickles attached with a long chain, which can be used to grab enemies in midrange which allows a follow-up second hit. Sickleman are capable of intercepting mounted units in a horse, other ridables doesn't suffer from the same drawback.

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### Infantry

Infantry is a trained soldier, serving among most of the kingdoms. Seen commonly in battlefield, as the front unit to provide protection to the archers. Even though Infantries has only 2 attacks, they are much more better than bandits against ranged attackers due to the armor.

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### Archer

Archers are the troops as much as common as Infantries. If infantry provides the defensive aspect to an army, then archers provide the much needed damage aspect. They're not as fast as infantries, but their arrows can travel further than daggers. Mounted units are hard countered by these marksman.

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### Cavalry

Cavalry are Infantries with a shield, who are trained to use ridables. They are used to provide huge charge damage onto the enemy formations. If cavalry is knocked down from a ridables, he is still capable as an infantry, providing assists until he gets a new mount.

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### Villager

Villagers aren't fit for combat, but they provide assistance in desperate moments. They're as strong as a bandit, with much slower 4 hit combo. He is extremely weak as well, dying to the weakest attacks quickly. Villagers can be effected against mounted units with their dash, if protected properly.

### Woman

Woman are weaker than villagers in both health and damage even though they can attack from mid-range with small stones, but they are extremely helpful in battle due to their ability to heal troops nearby with a 10 second cooldown. If protected properly, she can help armies turn the tide of a battle.

### Swordsman

Swordsman are elite recruits, trained to use sword as their primary weapon. They're much better in combat, due to possessing 2 special moves. Being an elite recruit, they can ride mounts by their will. Swordsman prove themselves to be excellent warriors who can take on several troops or heroes themselves.

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### Wrestler

Wrestler have huge builds, which reflects their huge health and strength perfectly. Wrestler's 4 hit combo makes up for their lack of special moves. Wrestler provide excellent frontline protection to the ranged troops at the back. Being an elite recruit, Wrestler's can pickup objects instead of the usual riding trait.

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### Sorcerer

Sorcerer are mages and scientists who provide support to the armies they're serving under. They are not as strong as other elite recruits in combat, but instead bring assistance in support and technical aspect. Sorcerers can heal and sent homing balls to attack others. They can ride mounts free of their will.

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### Axeman

Axeman are elite recruit, who wield battle axe to cause huge damage to their foes. There 2 hit combo hits the hardest among other elites. Axeman's mediocre speed can be compensated by his ability to ride mounts free to his will. He gains bonus damage bonus when he attacks from a mount.

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### Ice Guard

Ice guards serve for the big three member - Iczzy. They follow their summoners will without question. Ice guards can freeze the ground by slamming on to the ground which freezes the enemies nearby. Ice guards also have a defensive structure which can absorb first few hits.

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### Hell Ghost

Hell ghosts are souls taken by a big three member - Heater. He summons them as part of an illusion. They use the same weapon as bandits with faster attack speed and can inflict fire damage as well. They can't run instead they walk, but they leave behind a trail of fire which will wear out after few seconds.

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