recursal/Fanatic-Fandom huggingface dataset:
Família Kensei

## Familia Kensei

A Família Kensei é uma familia que vivia nas provincias de Danwalia. Eles contruiram sua cidade dentro das Florestas temperada úmida nessa região. Sua cidade é autosuficiente quando o assunto é economia ou dependência estrangeira, tanto que, ver um Kensei fora das fronteiras de suas cidades é algo raro. Ela é governada pelos Lideres dos Saqueadores e pelo Mestre. Apesar de ser uma monarquia autocrática, os Lideres dos Saqueadores auxiliam o Mestre em suas decisões.

Sua autosuficiencia vem do comprometimento de cada membro da Família em exercer um cargo dentre da cidade, para isso os jovens são designados a servirem como aprendiz de algum serviço pela sacerdotisa/chefe de economia. Dentre os serviços, o dos Saqueadores é o que mantem a maior parte de lucro da família com lucrativo comércio de armas, substâncias ilegais e assassinato. Eles detem da Arte Marcial e Filosofia criada pela propria familia e recebeu o mesmo nome, O Caminho Kensei.

## Titulos

**Mestre**: O Titulo de Mestre é passado pelos antigos Mestres, Caso haja mais de um antigo Mestre vivo eles devem fazer uma votação antes de anunciar o proximo Mestre. A votação só é valida se o voto for de unanimidade, enquanto isso não ocorrer eles teram o direito de proferir seus votos até chegarem num consenço. Até que isso aconteça o Mestre deve exercer o cargo até que a votação seja um sucesso.

**Sacerdotisa**:O Titulo de Sacerdotisa tambem é passado pela, e somente pela, atual Sacerdotisa. Como a mesma é detentora da designação das orientações dos cargos da Familia, cabe a ela também decidir seu aprendiz.

**Lideres Dos Saqueadores**: São os familiares que alcaçaram o ápice do Caminho Kensei, sendo eles os professores do caminho e os chefes de batalha nas principais missões. Além de auxiliarem o Mestre nas decisões.

**Demais Cargos**: Todos os familiares possuem sua importância dentro da Familia, esses são os que mantem a autosuficiencia da cidade. Seus cargos são muito variados, dentre eles temos: Carpintaria, Joalheria, Diplomacia, Ferraria, etc. Esses cargos são ditados pela sacerdotisa quando os familiares ainda são jovens, apesar disso o que a Sacerdotisa faz não passa de uma orientação, o individuo tem o direito de exercer outro afazer se assim achar necessario, porém apenas ao atingir a maturidade que ele possui esse direito, enquanto jovem ele deve exercer o trabalho ao qual foi designado, porém sendo isento de praticar outros afazeres se achar necessario em seu tempo-livre.
Bright Soul

The Bright Soul is a very fragile being. You need to escort it to save it.

Upon successfully completing a rescue mission and saving the Bright Soul, the Player is given the choice to free it, gaining Vitae, or sacrificing it, granting the player a resurrection token.

*They captured them, stole them from us before they were born. Save them, Dear Friend, do not let the Suffering Other corrupt those we germinate. I couldn't bear it.*
-Mother

* BrightSoul Portrait
* BrightSoul Render
1/2
## Stats

 HP
 Armor
 Dodge
 Initiative Push Resistance
 End of Turn Delay

## Trivia

* It could be theorized that the Bright Soul represents an uncorrupted Chosen One, much like the ones saved by Mother in the lore.
Ye Yu Xi

## Profession

### **Alchemist**

A Profound Grade Cultivation Technique, it was actually a Profound Grade Cultivation Technique. Cultivation techniques were separated into four grades in this world, Heaven, Earth, Profound, and Yellow. There were upper, middle, and lower levels within each grade. Normal people would cultivate middle or lower Profound Grade Cultivation techniques and only some families with power could obtain an upper grade Profound Cultivation Technique. There was only the Ye Manor, the Mo Manor, and the City Lord's palace who had a Profound Grade Cultivation Technique. These three families were all considered giants!
The Village Near Spawn

The Village Near Spawn is a village near spawn.

## History

It was first discovered by Robert. Many of the members started off here.

It is the location of multiple crafting tables and boats. There are also 2 bells which were taken by Jedd.

It started off with 10+ Villagers, but a few were killed by zombies.

2 were taken by Neo and later became Alfred and Unnamed Farmer.
Giant Nether Cave

The Giant Nether Cave is the first place ever visited in the nether. Robert's portal spawned there and the players were stuck inside it for many days. It seemed there were no way out until an exit was eventually discovered near Neo's portal.

Nether Fortress 1 and Nether Fortress 2 are accessed through that exit.
Emma Parker (Earth 982)

### Relatives

William Fitzpatrick (paternal great grandfather, deceased)Unnamed (paternal great grandmother, deceased)

Richard Parker (paternal grandfather, deceased)

Mary Parker (paternal grandmother, deceased)

Philip Watson (maternal grandfather, estranged)

Madeline Watson (maternal grandmother, deceased)

Benjamin Parker (paternal great uncle, deceased)

Ben Parker (paternal great uncle from Earth 3145)

May Parker-Jameson (paternal great aunt, deceased)

Extended Reilly Family Tree (Earth 982)

Lou Watson & Spencer Watson (maternal great uncles)

Anna May-Watson & Sybil Watson (maternal great aunts)

Extended Watson Family Tree (Earth 982)

Peter Parker (father)

Mary Jane Watson-Parker (mother)

Harold Osborn Sr (father in law, deceased)

Elizabeth Allen (mother in law)

Foggy Nelson (step father in law)

Willy (future son)

Harry (future son)

Lily (future daughter)

 Junior (younger brother)

Maybelle Parker (clone of younger sister)

April Parker (younger sister, deceased)

Jack (younger brother)

Annie May Parker (younger sister)

Benji (youngest brother)

Rosey (youngest sister)

Teresa Parker (paternal aunt)

Ben Reilly ("uncle"/clone of father, deceased)

Kaine Parker ("uncle"/clone of father)

 Charlie Watson & Gayle Watson-Byrnes (maternal aunts)

Phil Ulrich (honorary uncle)

Genevieve Corsano (aunt in law)

Phillip Corsano (uncle in law, deceased)

Frank Brown, Kevin Byrnes, Tommy Byrnes, Kristy Watson (maternal cousins)

Madison (paternal cousin by Teresa)

JD Watson (maternal cousin by Charlotte)

Reilly Tyne ("half brother"/cousin)

Virgil, Emily and Margaret (cousins by marriage)

Taz Parker (brother-in-law)

Isaac Parker/Ulrich (nephew)

Lucius James Parker (future nephew)

Benjamin Kaine Parker (future nephew)

Natasha Emma Parker (future adoptive niece)

Persephone Parker (future niece)

Anna Gwendolyn Parker (future niece)

Anthony Jason Parker (future nephew)

June (niece by April)

Parker Family Tree (Earth 982)

Norman Osborn Jr (brother in law)

Brenda Drago (sister in law)

Ranieros Osborn (nephew)

Stanley Osborn (brother in law)

Osborn Family Tree (Earth 527)

### Romantic Interests

Colt Thompson (Earth 982) (former boyfriend)Ambrose (current fiance)
Ye Yu Xi/Equipment

Beast Spirit flames with soul
 Natal Bead
 Burning Sea Thunder Flame

Cultivation techniques were separated into four grades in this world, Heaven, Earth, Profound, and Yellow. There were upper, middle, and lower levels within each grade.

There were three kinds of flames, Heavenly Spirit Flames, Earthly Spirit Flames, and Beast Spirit Flames.

Each flame had a different name based on their characteristics.

Of the three, the Beast Spirit Flames were the weakest and the Heavenly Spirit Flames were the strongest
Benjamin Parker III (Earth 982)

### Relatives

William Fitzpatrick (paternal great grandfather, deceased)Unnamed (paternal great grandmother, deceased)

Peter Parker (paternal great grandfather, possibly deceased)

Ann Parker (paternal great grandmother, possibly deceased)

Richard Parker (paternal grandfather, deceased)

Mary Parker (paternal grandmother, deceased)

Philip Watson (maternal grandfather, estranged)

Madeline Watson (maternal grandmother, deceased)

Benjamin Parker (paternal great uncle, deceased)

Ben Parker (paternal great uncle from Earth 3145)

May Parker-Jameson (paternal great aunt, deceased)

Extended Reilly Family Tree (Earth 982)

Lou Watson & Spencer Watson (maternal great uncles)

Anna May-Watson & Sybil Watson (maternal great aunts)

Extended Watson Family Tree (Earth 982)

Peter Parker (father)

Mary Jane Watson-Parker (mother)

EmJ (oldest sister)

 Junior (oldest brother)

Maybelle Parker (clone of older sister)

April Parker (older sister, deceased)

Jack (older brother)

Annie May Parker (older sister)

Rosey (twin sister)

Teresa Parker (paternal aunt)

Ben Reilly ("uncle"/clone of father, deceased)

Kaine Parker ("uncle"/clone of father)

 Charlie Watson & Gayle Watson-Byrnes (maternal aunts)

Phil Ulrich (honorary uncle)

Frank Brown, Kevin Byrnes, Tommy Byrnes, Kristy Watson (maternal cousins)

Madison (paternal cousin by Teresa)

JD Watson (maternal cousin by Charlotte)

Reilly Tyne ("half brother"/cousin)

Ambrose (brother in law)

Willy (future nephew)

Harry (future nephew)

Lily (future niece)

Taz Parker (brother-in-law)

Isaac Parker/Ulrich (nephew)

Lucius James Parker (future nephew)

Benjamin Kaine Parker (future nephew)

Natasha Emma Parker (future adoptive niece)

Persephone Parker (future niece)

Anna Gwendolyn Parker (future niece)

Anthony Jason Parker (future nephew)

June (niece by April)

Parker Family Tree (Earth 982)

### Affiliation

The Parker Family, Ambrose Osborn, Phil Ulrich, Agent Teresa Parker, SHIELD
Rosabella Parker (Earth 982)

### Relatives

William Fitzpatrick (paternal great grandfather, deceased)Unnamed (paternal great grandmother, deceased)

Peter Parker (paternal great grandfather, possibly deceased)

Ann Parker (paternal great grandmother, possibly deceased)

Richard Parker (paternal grandfather, deceased)

Mary Parker (paternal grandmother, deceased)

Philip Watson (maternal grandfather, estranged)

Madeline Watson (maternal grandmother, deceased)

Benjamin Parker (paternal great uncle, deceased)

Ben Parker (paternal great uncle from Earth 3145)

May Parker-Jameson (paternal great aunt, deceased)

Extended Reilly Family Tree (Earth 982)

Lou Watson & Spencer Watson (maternal great uncles)

Anna May-Watson & Sybil Watson (maternal great aunts)

Extended Watson Family Tree (Earth 982)

Peter Parker (father)

Mary Jane Watson-Parker (mother)

EmJ (oldest sister)

 Junior (oldest brother)

Maybelle Parker (clone of older sister)

April Parker (older sister, deceased)

Jack (older brother)

Annie May Parker (older sister)

Benji (twin brother)

Teresa Parker (paternal aunt)

Ben Reilly ("uncle"/clone of father, deceased)

Kaine Parker ("uncle"/clone of father)

 Charlie Watson & Gayle Watson-Byrnes (maternal aunts)

Phil Ulrich (honorary uncle)

Frank Brown, Kevin Byrnes, Tommy Byrnes, Kristy Watson (maternal cousins)

Madison (paternal cousin by Teresa)

JD Watson (maternal cousin by Charlotte)

Reilly Tyne ("half brother"/cousin)

Ambrose (brother in law)

Willy (future nephew)

Harry (future nephew)

Lily (future niece)

Taz Parker (brother-in-law)

Isaac Parker/Ulrich (nephew)

Lucius James Parker (future nephew)

Benjamin Kaine Parker (future nephew)

Natasha Emma Parker (future adoptive niece)

Persephone Parker (future niece)

Anna Gwendolyn Parker (future niece)

Anthony Jason Parker (future nephew)

June (niece by April)

Parker Family Tree (Earth 982)

### Affiliation

The Parker Family, Ambrose Osborn, Phil Ulrich, Agent Teresa Parker, SHIELD
Othercide

Disambiguation page for OthercideThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Othercide (game)
* Othercide (location)
* Othercide (lore)
Germination

Germination is the function found in the Birthing Pool (Inner Void) used to generate more Daughters.

Germinating costs 200 Vitae, and allows you to create a new Daughter of the class of your choice with a random hairstyle and a name that can be changed. Newly birthed daughters appear at level 1 (unless remembrances modify this) with no traits or memories. If they would spawn at higher levels, any new skills unlocked by their respective class will be free to select in the Daughters Overview.
Le jour où Célestin trouve un death note

Le jour où Celestin trouve un death note est une fic risitas imaginée et rédigé par El\_Pito. Dans ce récit nous pouvons suivre l'évolution de Célestin, jeune homme de 19 ans qui voit sa vie bousculé après avoir trouvé un death note. Le death note est un cahier qui permet en connaissant le nom et le visage d'une personne de l'envoyer boulevard des allongés dans les circonstances de notre choix.

Lien du topic ici
William Osborn (Earth 001)

### Relatives

William Fitzpatrick (maternal great great grandfather, deceased)Unnamed (maternal great great grandmother, deceased)

Amberson Osborn Sr. (paternal great great grandfather, deceased)

Unknown (paternal great great grandmother, deceased)

Richard Parker (maternal great grandfather, deceased)

Mary Parker (maternal great grandmother, deceased)

Philip Watson (maternal great grandfather, estranged)

Madeline Watson (maternal great grandmother, deceased)

Norman Osborn Sr. (paternal great grandfather, resurrected)

Emily Lyman (paternal great grandmother)

Benjamin Parker (maternal great great uncle, deceased)

Ben Parker (maternal great great uncle from Earth 3145)

May Parker-Jameson (maternal great great aunt, deceased)

Extended Reilly Family Tree (Earth 982)

Lou Watson & Spencer Watson (maternal great great uncles)

Anna May-Watson & Sybil Watson (maternal great great aunts)

Extended Watson Family Tree (Earth 982)

Peter Parker (maternal grandfather, resurrected)

Mary Jane Watson-Parker (maternal grandmother)

Harold Osborn Sr (paternal grandfather, deceased)

Elizabeth Allen (paternal grandmother)

Foggy Nelson (paternal step grandfather)

Ambrose (father)

Emma (mother)

Harry (triplet brother)

Lily (triplet sister)

 Junior (maternal uncle)

Maybelle Parker (clone of maternal aunt)

April Parker (maternal aunt, deceased)

Jack (maternal uncle)

Annie May Parker (maternal aunt)

Benjamin Richard Parker (maternal uncle)

Rosey Parker (maternal aunt)

Teresa Parker (maternal great aunt)

Ben Reilly ("great uncle"/clone of grandfather, deceased)

Kaine Parker ("great uncle"/clone of grandfather)

 Charlie Watson & Gayle Watson-Byrnes (maternal great aunts)

Phil Ulrich (honorary maternal great uncle)

Genevieve Corsano (paternal great aunt)

Phillip Corsano (paternal great uncle, deceased)

Frank Brown, Kevin Byrnes, Tommy Byrnes, Kristy Watson (maternal first cousins once removed)

Madison (maternal first cousin once removed)

JD Watson (maternal first cousin once removed)

Reilly Tyne ("half uncle"/maternal first cousin once removed)

Virgil, Emily and Margaret (paternal first cousins once removed)

Taz Parker (maternal uncle)

Isaac, Lucius, Benjamin, Persephone Parker, Anna, and Anthony (maternal first cousins by Maybelle)

Natasha Emma Parker (adoptive maternal first cousin by Maybelle)

June (maternal first cousin by April)

Parker Family Tree (Earth 982)

Norman Osborn Jr (patneral uncle)

Brenda Drago (paternal aunt)

Ranieros Osborn (paternal first cousin)

Stanley Osborn (paternal uncle)

Osborn Family Tree (Earth 527)
Spider-Girl: Back in Black Wiki

**Welcome to the Spider-Girl: Back in Black Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Jackson Parker (Earth 982)

### Relatives

William Fitzpatrick (paternal great grandfather, deceased)Unnamed (paternal great grandmother, deceased)

Peter Parker (paternal great grandfather, possibly deceased)

Ann Parker (paternal great grandmother, possibly deceased)

Richard Parker (paternal grandfather, deceased)

Mary Parker (paternal grandmother, deceased)

Philip Watson (maternal grandfather, estranged)

Madeline Watson (maternal grandmother, deceased)

Benjamin Parker (paternal great uncle, deceased)

Ben Parker (paternal great uncle from Earth 3145)

May Parker-Jameson (paternal great aunt, deceased)

Extended Reilly Family Tree (Earth 982)

Lou Watson & Spencer Watson (maternal great uncles)

Anna May-Watson & Sybil Watson (maternal great aunts)

Extended Watson Family Tree (Earth 982)

Peter Parker (father)

Mary Jane Watson-Parker (mother)

EmJ (oldest sister)

 Junior (oldest brother)

Maybelle Parker (clone of twin sister)

April Parker (twin sister, deceased)

Annie May Parker (older sister)

Benji (littlest brother)

Rosey (littlest sister)

Teresa Parker (paternal aunt)

Ben Reilly ("uncle"/clone of father, deceased)

Kaine Parker ("uncle"/clone of father)

 Charlie Watson & Gayle Watson-Byrnes (maternal aunts)

Phil Ulrich (honorary uncle)

Frank Brown, Kevin Byrnes, Tommy Byrnes, Kristy Watson (maternal cousins)

Madison (paternal cousin by Teresa)

JD Watson (maternal cousin by Charlotte)

Reilly Tyne ("half brother"/cousin)

Ambrose (brother in law)

Willy (future nephew)

Harry (future nephew)

Lily (future niece)

Taz Parker (brother-in-law)

Isaac Parker/Ulrich (nephew)

Lucius James Parker (future nephew)

Benjamin Kaine Parker (future nephew)

Natasha Emma Parker (future adoptive niece)

Persephone Parker (future niece)

Anna Gwendolyn Parker (future niece)

Anthony Jason Parker (future nephew)

June (niece by April)

Parker Family Tree (Earth 982)

### Affiliation

The Parker Family, Ambrose Osborn, Phil Ulrich, Agent Teresa Parker, SHIELD
Scavenger

## Lore

*I could hear them... Again and again, it never stopped. Whenever I closed my eyes, they were there, nibbling my bones, slicing into my marrow like a macabre feast. Was it the fever that made me delirious? However, every time I woke up, I saw monstrous footprints in the wet clay...*
- The Child

## Description

### Codex

The Scavenger is swift and attacks in packs. The first Scavenger to spawn will aim for the furthest daughter, and all other scavengers will aim for this target until there are no scavengers left on the map.

### Details

The behavior of the Scavengers is still not perfectly understood. It is believed their target (the unit farthest away on the map) is set upon the first spawn, although it could also be set when the spawn node generates. Additionally, it is thought that subsequent spawning Scavengers will follow the same target as a different previously-spawned pack of Scavengers, but this needs confirmation as well.
Appears in the First Era and the Second Era.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. It's the only regular enemy in 1-2 Eras that can act twice before a Daughter's turn, due to ETD = 40.
2. There is a table of Dodge effect on basic Soulslinger and Shieldbearer attacks - Shot and Lunge:

 Hit 2 times
 Hit 1 time
 No hit
 Hit **at least** 2 times
 Hit **at least** 1 time
Era

The game has 5 chapters, called Eras, each representing a specific stage of the Child's life. Each Era has a time line of 7 Days (each one with a pool of missions) and progressing to the next day refreshes both the missions and your daughters' active status (each daughter can fight only once per day).

When the player reaches the 4th day of any Era, its Boss is discovered and can then be fought on any day. If the player reaches the 7th day of an Era, then they must battle the Boss in order to progress to the next Era.

The order of Eras is as follows:

 Second
 Third
 Fourth
 Fifth

* Era 1
* Era 2
* Era 3
* Era 4
* Era 5
* LoadingScreen Neutral 1
* LoadingScreen Neutral 2
1/7
Maid

## The Maid

* The Maid Portrait
* Maid Concept 1
* Maid Concept 2
* Maid Render
* Stained Glass piece depicting the Maid's story
* Maid Paintings #1
* Maid Paintings #2
* Maid Paintings #3
1/8

## Lore

*This orphan lost her parents, swept away by the plague, and became a servant to the Deacon. Humming the rusty notes from a music box, the young Maid pulled out a lullaby. A fragile flame in an ocean of darkness, especially for the miserable and contagious Child, trapped in the cellar of the Deacon.
A few words survived time and ages:
"Do not fear,
I will be here,
Your pain is falling away."
The young Maid, broken, beaten, and defiled by her horrible master, died in the arms of this unloved Child, sealing the fate of Reality.*
- The Mother

## Description

### Codex

The Maid activates different reactions and interruptions depending on what the Daughters do, and she then targets the closest Daughter with her scythe. Finally, she ends her turn by launching a delayed action depending on her selected reaction. As she loses health, she unlocks new actions, increasing the number of combos she can execute. To win, the Daughters will have to adjust to the Maid's interruptions and reactions.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 End of Turn Delay

## Notes and Bugs

1. Vow of Chastity gives Maid +20 armor for each incoming attack, that reduce next incoming attack damage by 40 (see more details in Armor section of Stats).
2. Actual HP percentage to trigger Transfiguration reaction skills do not correspond to in-game description, see the skill description for details.

## Quotes

* Someday we shall be free, I promise. We shall go wherever you wish, for no one will ever control us again. ~The Maid, to her friend The Child - 1895
* Hush little baby, don't say a word. He'll hear us.
* Sleep now. Or he'll hear us.
* Do not fear, i'll be here, pain is falling away.

## Trivia

* Part of the lyrics to the Child's Song come from the lullaby sung by the Maid.

## Bugs

* It is possible to defeat the Maid without unlocking the Scythedancer if the player deals enough damage to skip her third and final phase.
Infested

## Lore

*Spread and chant my name, for I am the voice of anger. I shape hatred, I sculpt pain, and from my art comes infection. Grow, my magnificent tumors, gangrene this world and give it the face it deserves.*
- The Child

## Description

### Codex

The Infested is a stronger evolution of the Infected, and can escape by swapping positions with one of its allied monsters.

### Details

Behavior is similar to Infected. Appears since the Third Era till end of the game.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. Dark Emanations heals and boosts only one ally, so description is not accurate.
Red Mother

The Red Mother is the main character in Othercide and the one aiding the player during the course of the game.

The Red Mother is the result of the fusion between the Mother and her Other (Memory). This transformation occurs at the end of Mother's story, shortly before the events shown at the beginning of the game, and it grants Mother the ability to manifest in the Dark Corner to fight the forces of Suffering.

In the game, the Red Mother acts both as a narrator and as the player's guide.

## Lore

*What really happened I cannot say. We have "exchanged" our realities, my Dear Friend. My body is gone, but my spirit follows you. Together we can stop the Chosen One of Suffering. Sever the link that unites them. I offer you my memories: shape our Daughters and send them to stop Suffering before it is too late...*
Mother

## Quotes

* ...Will you stay with me, until the end? ~Red Mother to the player
Larva

## Lore

*My body refused to die. And yet, through the pain of treatments and injuries, this withered body should have succumbed. But in the comfortable bed of my ripped flesh, puffy, grotesque larvae ware born, bottle-fed on my shame and guilt. You are growing, my babies... Eat. Eat now.*
- The Child

## Description

### Codex

The Larva tries to remain at a distance, and uses its ranged attacks to prevent the Daughters from moving. It also can react to being attacked by reflecting damage back to the attacker. If approached, it has a nasty bite. The Larva focuses on the Daughter that will act the latest.

### Details

At the first turn it always retreat as far as possible from Daughters. If all daughters are out of skills range, Larva just skips its turn.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. Grasping Mandibles is AoE attack, so moving Daughters out of the target tile prevents damage. Usually it's possible to change position and avoid damage before the attack triggers (60 IU). Movement skills like Sidestep, Lightning Strike or Wrathful Rain may be useful because target is immobilized for first 30 IU,
Reality

Reality is the realm world we are accustomed to. This is where people live and where the story of the Mother tales place before the events of the game.

Note that the game takes place in the Dark Corner, a transient place trapped between reality and unreality as a result of the Veil being broken by the Child.

The most notable location of Reality is the City.
Plague Butcher

## Lore

*There were so many corpses... The river itself was teeming with floating bodies. It took a few charitable souls to butcher the puffy, disgusting and purulent flesh. Did their depravity come from this ungrateful task? Or did I just flesh out what was lying deep in their hearts? The plea for putrid flesh...*
- The Child

## Description

### Codex

The Plague Butcher will focus on the closest target, preferring a Daughter already engaged in a fight.

### Details

Appears in the First Era and the Second Era.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay
Daughters

*Cut them down until your blade rusts with gore. Sanctify every bullet fired with the lifeblood of your enemies. Shield your souls with spear and aegis. Never stop, not for mercy nor rest, for your enemy is relentless and you must be tireless.*
Mother

The **Daughters** are tangible manifestations of the Mother's memories of, supposedly, herself at some point in her long life. They are created using the powers of the Memory Other, now fused with the Red Mother.

In the game, the Daughters act as individual units you command in battle. Initially, they come in three different classes, with a fourth one being unlocked partway through the game:

## Classes

* Blademaster
* Shieldbearer
* Soulslinger
* Scythedancer (unlockable)

## Stats

Daughters' base stats are set upon germination and are randomized between minimum and maximum values depending on the stat in question.

See Stats
Plague Prophet

## Lore

*Fate and the plague brought its share of prophets. I could hear their cries of the “end of the world" from my cell. What do they think now that I have truly ended their world? They wander, somber souls, and obey my will like dogs.*
- The Child

## Description

### Codex

The Plague Prophet is quicker and stronger than the Plague Butcher. It will focus on the closest Daughter. If two Daughters are the same distance away, it will focus on the one with less HP.

### Details

The Plague Prophet is more similar to Plague Guard than to Plague Butcher judging by stats and skill. His Reforged Armor is similar to the Plague Guard's Reinforced Armor and he uses it on the same conditions. Although the Reforged Armor adds more armor than the Reinforced Armor, its effect lasts for 20 IU only (vs 80 IU for Reinforced) which provides more opportunity to deal good damage to the Plague Prophet.

Appears since the Third Era till end of the game.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Skills

 Base Attack
 Reforged Armor
Reaper

* Reaper Portrait
* Reaper Render
1/2

## Lore

*I hated this place. I hated the one who had locked me in here. This injustice haunted my deaf, destructive anger. I wanted to flee, to escape, to no longer be a prisoner of this withered body deprived of lust and muscle. I wanted to tear this world apart just as it tore me apart. Now...I can.*
- The Child

## Description

### Codex

The Reaper is a deadlier version of the Hunter. It also reacts with a forceful attack if a Daughter approaches it and it will always choose the closest target and the one with the most health.

### Details

Appears since the Third Era till end of the game.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. Despite Leap skill description says: "Jump over holes and obstacles", it can't jump over some obstacles. Hiding behind obstacles outside of movement range is a way to avoid the Leap and following attacks.
Daughter Names

This is a list of the automatically generated names for Daughters.

* Aimee
* Belle
* Blanche
* Candide
* Celeste
* Charity
* Claire
* Clemence
* Constance
* Desiree
* Douce
* Felicity
* Grace
* Harmony
* Hope
* Innocente
* Joy
* Melody
* Mercy
* Miracle
* Modesty
* Peace
* Providence
* Prudence
* Serene
* Sincere
* Temperance
* True
* Victoire

### Trivia

* Most Daughter names include nouns referencing abstract concepts (Charity), emotions (Joy), traits (Grace) and artistic concepts (Melody), or adjectives (True), in either English or French (Belle).
Maggot

## Lore

*How big you have become, my treasures. Drink, sip, suck the lives I offer into your mandibles. Do not let your prey escape, bring them to the feast of my dark companion.*
- The Child

## Description

### Codex

The Maggot is a stronger version of the Larva. Its attacks deal more damage but it acts in a similar way.

### Details

Appears in the Fourth Era and the Fifth Era.

## Skills

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. Grasping Mandibles is AoE attack, so moving Daughters out of the target tile prevents damage. Since Immobilize effect lasts longer than the attack delay, targeted Daughter shall use movement skills like Sidestep, Lightning Strike or Wrathful Rain to avoid damage.
Memory (character)

Memory is an Other from beyond the Veil, specifically, the one bound to the Mother. They are an absent character in the game, appearing only in name on certain mentions or in the Lore.

Gameplay-wise, Memory is represented by the Player themselves, as they would be the one aiding Mother and shaping the Daughters from her memories.
Dynamic Timeline System

The Dynamic Timeline System is one of the core mechanics in Othercide.

The timeline appears as a horizontal line at the bottom of the screen when in battle; on tis line, icons representing the different units will appear at specific points depending on turn order. If any delayed actions, reaction or interrupt skills are used, their icons will also appear on the timeline.

The line is read from left to right, such that the current unit is always the first one counting from the left (at initiative 0). Any subsequent units will act in the order they are displayed in. The numerical values on each one represent the initiative unit values they are placed at on the timeline.

Ending a turn will move the character to a further place on the timeline corresponding to their specific End of Turn Delay (ETD) value, or to a value twice as that for units in **Burst** state. For more details the Action Points section of Stats, as well as the End of Turn Delay Guide.
Mother

The Mother is one of the main characters of the game, acting as the protagonist trying to save reality and The Child from being consumed by Suffering.

She is a Chosen One, and the one whose story is depicted in the memories. The game begins as she fuses with her Other, Memory, to become the Red Mother.

## Lore

*I have lived for hundreds of years, and I have lost the taste of life during this immortal journey. My only goal was to protect the Veil, no matter the cost. Did all his pain and suffering lead me to this fateful moment? Was failure inevitable? My dear friend, we have gone through so much sorrow, can you even remember my name? Through death, I will guide you...*
-Mother

The Flower of Paradise Remembrance suggests Mother's name is "Lily." References to "My Dear Friend" refer to her Other, Memory.
**Note:** Please refer to Memories (Codex) to see the Mother's full story.

* Mother Portrait
* Mother Art Concept
* Mother Colored Render
* Mother 3D Render
1/4

### Cutscenes

**When Starting a New Game**

* He needs us. The Other has come for the Chosen One, and soon the veil will break.

* The Suffering cannot continue.

**Before Tutorial Mission**

* Suffering festers within him.
* The edge of Reality frays.
* Each battle takes more and more out of me.
* The Other could shred the Veil and devour our world.
* Will you stay with me, until the end?
* I'll give what I can. What I have left. Let it go here and no further.

**After Tutorial Mission**

* I have failed. You most of all.
* I fought with every bone and sinew. All I am I leave to you. Take it.
* My blood is my legacy. May it spill forth into an army to rend Suffering from its host.
* Do not despair. My life lights your path.
* Do you remember our journey together? This time, let me guide you.
* You will wield my memories like a sword. And with them, grow our army.

**Before Chrono Map Tutorial**

* This Dark Corner of existence is a harbinger. Soon all will follow. The very fabric of our reality is threatened. My last breath is near.
* My Daughters.
* You are of me. Put an end to Suffering.

### Barks

 How foolish, my fears...
 A memory!

## Stats

 HP
 Armor
 Dodge
 Initiative Push Resistance
 End of Turn Delay
 Damage Bonus
 Critical Chance
 Critical Damage

## Notes

* The Mother will be playable during the tutorial. Her eponymous move set class is a mix from the three base classes (Blademaster, Shieldbearer, Soulslinger).
* The Mother is the only character in the game with a skill that has a flat Health cost (Vengeful Stance). All other Health skills in the game cost a percentage of the unit's maximum Health.
Plague Guard

## Lore

*Quarantine was declared. The city gates closed forever. By trying to protect themselves, they did nothing more than shut themselves up. A prison similar to mine, guarded by watchers that mistook madness for virtue.*
- The Child

## Description

### Codex

The Plague Guard is heavily reinforced. It will focus on the closest target. If two Daughters are the same distance away, it will focus the one with the most HP.

### Details

Uses Reinforced Armor each turn after movement except:

* On his first turn
* When performing a Base Attack

Appears in the First Era and the Second Era.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Skills

 Base Attack
 Reinforced Armor

## Notes

1. Due to a Armor calculation bug, Reinforced Armor skill reduces incoming damage for 2\*170 = 340, making a Plague Guard invulnerable to weak attacks (see Stats for details).
2. There are only 20 IU frame between Reinforced Armor effect expires and Plague Guard next turn, but this interval can be extended by delay skills (Slam e.g.) or Memories (mechanic) (Inferno, Peak, etc.)
Nostra

**Nostra** is an organization dedicated to studying the nature of Unreality, hunting down Chosen Ones and protecting the integrity of the Veil.

Book of Nostra Entries:

* "What lies beyond the Veil bears no name."
* "Chosen Ones pose a grave threat to Mankind. They must be handled with utmost caution."
* "The Others may take many forms beyond the Veil. Nightmare Creatures, born out of Mankind's worst traumas, are the most dangerous."
* "Early manifestations often take the most benign form, such as hearing a stranger's voice in your dreams."
* "A strong bond between an Other and its Chosen One is capable of tearing the Veil."
* "We shall spare no effort in protecting the Veil. Its integrity is paramount."
* "Chosen Ones display a noticeable physical trait: discolored hair, white as ashes."
* "You must resist the influence of the Others. Never let their dark voices tempt you."
* "Linked Chosen Ones seem to age no more, as if they attained some form of immortality."
* "The Advent chronicles the terrible arrival of an Other into Reality, shredding the Veil and merging both worlds together."
* "The primordial Others form the dark pantheon of Unreality.
* "For ages, the Nostra Order has watched the Veil, and protected Mankind from the Others' influence."
* "The Suffering Other was defeated once, during a crusade led by the Nostra Order."

*"From behind the Veil, they grow.*
Those you should always beware,

In muted darkness, they flow
Those who feed on your nightmare."
Soulswap

Composer:

-Solitaris & Robin Lener

Guest Vocals:

-Holocene

## Lyrics

I'm lying down in a dark world

Shadows are so thick I just lost my way

I never been so tired before

I can't despair

I'll find a way to win

Even if I faced the worst

I swear my mind is burning

I'm begging you to help me

"Cause I won't make it all alone

I leave you all my being

I won't let you down

I can barely move

Come by my side

I Just don't know how

Let your soul find its way to me

I already chose

I've never felt this way

And there Is nothing I recall

No memories to restore

I am feeling so hollow

Only a unique voice

Leading me so I can hold

The other world

I'm trapped in silence

Screaming and stunned

No one can hear

It's so unfair

I gave it all

With all my heart

I'm lost

You're tearing up my soul

Killing the one that you loved

I suffer through your eyes

Killing the one that you loved

Have you lost your mind

Killing the one that you loved

I gave you all my life

I've never felt this way

And there Is nothing I recall

No memories to restore

I am feeling so hollow

Only a unique voice

Leading me so I can hold

The other world

There Is nothing left

I've been here for a while

There's nothing here

Nothing to see

They'll come again

You're not real and I'm not either

White, no black, no red

Not really anything

Blank figures across the veil

Close your eyes dear
Shieldbearer

## The Shieldbearer

Units with high defense, they can inflict crowd-control effects to master the battlefield and the timeline.

The **Shieldbearer** has more defense than her sisters, and is capable of controlling most enemies with her shield.

The Shieldbearer is the team's defensive stalwart - fulfilling a wide variety of defensive roles such as direct tanking duties, tactical stalling, enemy corralling and repulsion, as well as interruption cover and clean-up.

All Shieldbearers are birthed with the in-born ability to single-handedly stall nearly any enemy infinitely via the Level 1 skill Slam, enabling them to completely shut down a far superior enemy even if they cannot kill it outright, leaving the team free to engage other threats. With the Vital Grace upgrade, a Shieldbearer can delay and effectively neutralize entire spawn groups at a time.

The situationally invaluable Shield Bash is capable of ejecting enemies from the vicinity, thus removing the threat of certain large scale Delay Attacks by shifting the threat area entirely. It can also be invaluable as a chokepoint breaching tool during Survival and Rescue escape runs.

*Protect your companions, consider their lives above yours. Each scar is a new medal. Your shield protects the body, your body protects the soul.*
-Mother

* Shieldbearer Illustration
* Shieldbearer Portrait
* Shieldbearer Render
1/3

## Traits

The Shieldbearer specific Traits are:

* **One with the Shield:** AP +10, Health + 20%
* **Protector:** Armor + 100%
* **Terrifying:** All adjacent enemies gain this effect: Armor -50%. Dodge -10%
* **Unprotected:** Damage +20%, Armor -50%

Sacrificing a Shieldbearer increases HP and Push Resistance of regenerating Daughter.
Curse Therapist

## Lore

*Serums and decoctions filled my body like a morbid cornucopia. Each injection became more painful, a violent burn scorching my skin and flesh. Now that my executioners have joined my legions, I sneer quietly in the shadows. Maybe all this suffering was necessary after all?*
- The Child

## Description

### Codex

The Curse Therapist is a ranged-combat opponent. It will use a delayed shot that does significant damage unless interrupted, but flees and shoots immediately if a Daughter gets too close. It aims for the Daughter furthest away on the timeline.

### Details

If a Daughter is in a square of 5x5 with a Curse Therapist in center and there is no obstacle blocking ranged attack, it's considered "too close". In this case the Curse Therapist performs Snap Shot. Otherwise the Curse Therapist tries to get position for Massive Shot and performs it.

On the first turn a Curse Therapist uses Massive Shot only if target is in range and there is no Daughter who gets too close. If a Daughter gets too close the Curse Therapist will just flee as if performing Snap Shot but without shooting the Daughter.

Appears in the First Era and the Second Era.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Skills

 Snap Shot
 Massive Shot
Scythedancer

## The Scythedancer

*Your anger is ours now. Avenge those who have been slaughtered, become the reaper of the unpunished executioners. I appeal to ultimate violence, in the name of justice.*
Mother

The **Scythedancer** is a class of Daughter unlocked by activating the Maid's third phase. It specializes in destroying armor, and gets stronger and stronger during the battle.

A single Scythedancer is provided mid-fight and added to the player's roster. Once unlocked, the Sycthedancer will be available for germination for the rest of the current recollection and for all subsequent recollections.

The Scythedancer can best be described as a jack-of-all-trades, possessing some degree of competency in each of the starting classes' fields of expertise, while generally being somewhat inferior in some manner.

However, the caveat is that the Scythedancer is also capable of far exceeding the original classes at their respective specialties with enough preparation time over the course of battle, or when faced with the right situation. For instance, The Reaping and Dance of the Dead can potentially boost her armor and attacking power far beyond anything the Swordmaster or Shieldbearer can muster.

Nonetheless, the Scythedancer herself is an expert crowd controller specializing in anti-armor powers. The basic Mow is a guaranteed-hit triple-tile attack – making it an invaluable weapon against Ravager swarms, as well as making her a formidable rearguard in Rescue missions, capable of Mowing down the entire chasing pack in one fell swoop. The skill also makes her an incredibly powerful spawn camper.

The Deadly Dance at Level 5 is a formidable trap and with Delay memories equipped, it can achieve the effect of delaying all incoming enemies infinitely like the Shieldbearer's Slam attack.

Some skills **shred** target armor just destroying it while other skills **steal** target armor decreasing target armor and increasing Scythedancer's armor.

* Scythedancer Illustration
* Scythedancer Portrait
* Scythedancer Render
1/3
## Skills

Interesting usage of Deadly Dance is when a Scythedancer has end turn delay <45, in this case 3rd series of 5 strikes will happen after her next turn from her new position. So scenario is the following:

* Turn 1: start Deadly Dance, end turn
* Turn 2: move to enemy, initiate one more Deadly Dance, end turn. As a result: enemy will be punished and robbed of armor for 4 series each of 5 strikes.

## Traits

The Scythedancer specific Traits are:

* **Martyr:** All adjacent allies gain this effect: Armor +50%, Dodge +10%
* **Supple:** Movement Range +2, Starting Position -15

Sacrificing a Scythedancer lowers Timeline starting position and End of Turn Delay of regenerating Daughter.

## Bugs

* It is possible to defeat the Maid without unlocking the Scythedancer by killing her without letting her reach phase three.
* Looks like memories with constant damage like Rush or Defiance don't have any effect on Deadly Dance damage (while have dramatic effect on The Reaping).
Inner Void

The Inner Void is the the area where the player can manage their resources between Synapses.

## Daughter Overview

The main tab of the Inner Void shows a list of all the Daughters that are currently alive. Clicking one of the Daughters brings up a window showing her specific Stats, Skills and Traits; this is also where memories can be equipped.

In this section, the player has access to the Sacrifice / Regenerate systems used to heal the daughters.

## Birthing Pool

This is the tab containing the Germinate option, used to birth new Daughters at the cost of Vitae.

## Cemetery

The Cemetery shows a list of all the Daughters that have previously died in this recollection as well as past ones. Only up to 32 Daughters can be remembered in the Cemetery, with any recently deceased ones being lost forever if it is already full. To avoid this, the player can opt to Forget some of the Daughters, usually the lower level ones, to make space for others.

This is where the Resurrection system is used to bring Daughter's back to life with Resurrection Tokens.

## Remembrances

The Remembrances tab allows you to check any newly unlocked Remembrances, and activate any you haven't already when the Recollection started, paying Shards to do so.

## Codex

The Codex is the payer's repositorium of information unlocked through their multiple Recollections. Its three subsections are:

* Characters: Containing relevant information about the characteristics and behavior of the different encountered enemy types, as well as descriptions of friendly characters.
* Memories: Containing descriptions of all memories found, as well as the lore pages associated with each one of them.
* Events: Tracking the events found by the player along with their specific effects.
Memory

Disambiguation page for MemoryThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Memories (mechanic)
* Memories (Codex)
* Memory (character)
Score

The player's score is a numerical value that is presented on the end-game screen, after one has defeated the final boss of the game.

The score is calculated as follows:

* Score = number of enemies killed / (number of sacrificed Daughters + number of fallen Daughters)

The parameters involved in the calculation refer to the entire run-through of the game, for example, the number of sacrificed Daughters is the total number of Sacrifices in all recollections during the game.
Memories (Codex)

In the Codex, each **Memory** unlocked corresponds to a page of the Mother's life story. The obscured illustrations visible alongside the text become clearer the more memories are unlocked.

Additionally, Memories can be slotted to the Daughters' skills to grant them additional effects. To see the list of these gameplay bonuses and how to obtain them, refer to the Memories (mechanic) page.

If you'd like to have the full story in PDF format, please follow this link.

Completing the Memories codex fully unlocks the Mother's story:

Chapter 1: 25%Chapter 1: 100%Chapter 2: 25%Chapter 2: 100%Chapter 3: 25%Chapter 3: 100%Chapter 4: 25%Chapter 4: 100%Chapter 5: 25%Chapter 5: 100%
Hopebreaker

## Lore

*I am your nemesis, dear sisters. Fear me, as I serve a new master now, and he desires your lives. Let us nourish his glorious destiny together.*

## Description

### Codex

The Hopebreaker is an evolution of the corrupted daughters who can quickly close distance, has an exploding ranged attack and an interrupt that can save her allies. She will focus the closest Daughter.

### Details

The only enemy who has both armor and dodge. Appears in the Fifth Era.

## Stats

 HP
 Armor
 Dodge
 Delay Resistance
 Critical Damage
 End of Turn Delay

## Notes

1. There is a table of Dodge effect on basic Soulslinger and Shieldbearer attacks - Shot and Lunge:

 Hit 2 times
 Hit 1 time
 No hit
 Hit **at least** 2 times
 Hit **at least** 1 time