recursal/Fanatic-Fandom huggingface dataset:
Weapons Workshop

Crafts weapons

The **weapons workshop room** allows you to craft weapons.

## Overview

The weapons workshop room belongs to the support rooms category and it is used to craft melee weapons, ranged weapons and magical staffs for your fighters. It is available to built at throne room level 5 and with each upgrade the level range of craftable weapons is increased.

You can choose between three categories of weapons to craft, but the level, type, attributes and effects of the weapon are random. Crafting requires 10 shards of lower quality than the rarity of weapon you select. For example, to craft an uncommon weapon you need 10 common shards, for a rare weapon you need 10 uncommon shards etc.

Apart from shards, crafting requires mana and time, which depend on the rarity of weapon you want to craft. You can assign up to 4 dwellers to the weapons workshop room to speed up the crafting time.
Fighter Training Room

Trains the Fighter class

The **fighter training room** allows you to train your dweller's fighter class.

## Overview

The fighter training room belongs to the training rooms category and is used to train the fighter class of your dwellers. It is available to build at throne room level 2 and with each upgrade the maximum training level is increased.

When you assign a dweller to this room he immediately starts his training to increase his fighter class. In order to reach the next level a certain amount of time has to pass and is increased as you reach higher levels. Once a dweller is ready to level up a bubble appears over him with the class icon. By clicking the dweller he/she levels up and starts training to the next one. When a dweller reaches the room's maximum training level he stops and stays idle in the room until you move him out or upgrade the room.

Increasing a dweller's fighter class will increase how much he/she affects the total power of your squad in the barracks and allow him/her to equip higher level battle gear.

 The fighter class is where a dweller's star rating matters the most since it limits their fighting potential.

1\* = max level 20

2\* = max level 40

3\* = max level 60

4\* = max level 80

5\* = max level 100
Clan Hall

Opens access to clans

The **clan hall room** opens access to clans and allows you to request resources from your clan.

## Overview

The clan hall room belongs to the support rooms category and it grants access to the clan system, allowing you to join or create a clan and request resources through the clan chat. It is available to build at throne room level 4 and with each upgrade the maximun number of resources that you can request increases.
Through the clan hall room you can view information about your clan or search for one to join. It also allows you to access the clan wars system and take part in clan wars.
Deliver

### Songwriter(s)

Jonathan Yip, Jeremy Reeves, Ray Romulus, Ray McCullough, Taylor Parks, Whitney Phillips

## Music video

"'*Deliver*" is the fifth track from Fifth Harmony's third studio album, **Fifth Harmony**

## Lyrics

[Verse 1: Lauren & Normani]

He know I keep it ready on the regular

So I don't have to get ready, ain't no setting up

When I give it, I make sure I give more than enough, yeah

He know, he know this, he know, he know this

No need for replacements or a warranty

And he'll never need another, that's a guarantee

I can overnight this body if that's what you need, yeah

He know, he know this, he know, he know this

[Pre-Chorus: Dinah & Ally]

I never hit or miss, he know I always come through

Show up looking like my photo, keep it foolproof

When you call me, know you know just what I'm gon' do, gon' do (What I'm gon' do)

[Chorus: Ally + Lauren]

Yeah, my baby knows that I deliver

That's exactly what I'm gon' do, do

Yeah, my baby knows that I deliver

He know what's coming when I come through, through

I know you got the message, I deliver

That's exactly what I'm gon' do, do

Yeah, my baby knows that I deliver

He know what's coming when I come through

[Verse 2: Dinah, Normani & Ally]

I ain't even gotta try, it's in my DNA (In my DNA)

Always get the job done way too easily (Yeah)

I assure you, I back up what's on my resume

Yeah, I know you know this, I know you notice

I, I'm never letting down (I'm never letting you)

I'm all that you heard about

Why? That's why you come around

I know you know this, I know you know this

[Pre Chorus: Dinah & Normani]

I never hit or miss, he know I always come through (Through)

Show up looking like my photo, keep it full proof (Proof)

When you call me, know you know just what I'm gon' do, gon' do

[Chorus: Ally + Lauren & Dinah]

Yeah, my baby knows that I deliver

That's exactly what I'm gon' do, do

Yeah, my baby knows that I deliver

He know what's coming when I come through, through

I know you got the message, I deliver

That's exactly what I'm gon' do, do (Exactly what I'm gonna do)

Yeah, my baby knows that I deliver (I deliver, yeah)

He know what's coming when I come through

[Bridge: Normani & (Ally)]

On your doorstep like UPS, won't send it back

You're hard to please, just like me, I'll give you that (I'll give you that)

I'll bring you something that you wanna unpack

You can say I'm reliable like that (Oh)

[Pre Chorus: Dinah & Normani]

I never hit or miss, he know I always come through (Through)

Show up looking like my photo, keep it full proof (Proof)

When you call me, know you know just what I'm gon' do, gon' do

[Chorus: Ally + Lauren & Dinah]

Yeah, my baby knows that I deliver

That's exactly what I'm gon' do, do

Yeah, my baby knows that I deliver (My baby knows that I deliver)

Know what's coming when I come through, through

I know you got the message, I deliver

That's exactly what I'm gon' do, do

Yeah, my baby knows that I deliver (I deliver, yeah, I deliver, yeah)

Know what's coming when I come through

[Outro: Ally]

Oh, baby, I deliver, ah

Mmmmm, yeah
Armor Workshop

Crafts armor

The **armor workshop room** allows you to craft armors.

## Overview

The armor workshop room belongs to the support rooms category and it is used to craft armor for your warriors, archers and mages. It is available to built at throne room level 6 and with each upgrade the level range of craftable armors is increased.

You can choose between three categories of armor to craft, but the level, attributes and effects of the armor are random. Crafting requires 10 shards of lower quality than the rarity of armor you select. For example, to craft an uncommon armor you need 10 common shards, for a rare armor you need 10 uncommon shards etc.

Apart from shards, crafting requires mana and time, which depend on the rarity of armor you want to craft. You can assign up to 4 dwellers to the armor workshop room to speed up the crafting time.
Living Room

Increases population

6 - Three Rooms

The **living room** increases your castle's max population and allows dwellers to reproduce.

## Overview

The living room belongs to the support rooms category and it increases the maximum number of dwellers that you can have in your castle, as well as allow them to reproduce in it. It is available to build at throne room level 3 and with each upgrade the maximum population number is increased. At throne room level 5 you can build a second room and a third room at throne room level 8, having a total of three living rooms that can be merged into one large room.

Assigning one male and one female dweller on the living room will start the reproduction process. In the first part of the process the dwellers talk and flirt with each other. This lasts for 1 hour and 30 minutes when the female becomes pregnant. After mating, both of the dwellers can return to their duties and the female will be ready to give birth after 3 hours when a baby face will appear over her head. After clicking the pregnant dweller a child is born, which will roam the castle and will be uncontrollable for 6 hours when it finally becomes an adult dweller.

## Notes

* The higher the parents' potential (stars) the greater the chance of producing a dweller with a high potential.
* After giving birth, the female dweller cannot breed again for 24 hours.
* There is no family relation system in the game, which means that every male dweller can breed with any female dweller (even if they are siblings or parent/child).
Historical power

The HP is the squad power number you see on the left side on players profile, right below the TR level. It is the highest squad power you ever brought to a fight (with some exceptions, see table below), and it can only go up. Never down. Some battles update your HP, others don't.

HP is only used in Gembay to set your opponents strength. You can test this out yourself. If you bring a way weaker squad to Gembay, the opponents will stay the same.

If you want to be successful in Gembay, keep an eye on your HP and only increase it in a power efficient way (see "Power efficiency").
Set Workshop

## What is it?

The set workshop is one of the newst rooms in Hustle Castle. You can use this room to craft equipment sets and combat sets. Each Combat Set consists of six items of a new special Ancient rarity. Ancient items are crafted from Legendary items, with upgraded attributes and abilities. Every two items from one set that are equipped will give a fighter a powerful unique ability.

New “Armory Keeper” defensive structure (Is this the Combat set? when I find out, I’ll rewrite). Craft Combat Sets, equip a fighter with them and assemble an unstoppable squad.

More information to be added, feel free to contribute directly or comment on the page.
Z-O-M-B-I-E-S (Película)

***Zombies*** (estilizado como **Z-O-M-B-I-E-S**) es una película original de Disney Channel que fue estrenada el 16 de febrero de 2018, en Disney Channel en Estados Unidos. La película fue dirigida por Jeffrey Hornaday y protagonizada por Meg Donnelly, Milo Manheim, Emilia McCarthy, Kingston Foster, Trevor Tordjman y Kylee Russell.
Blood Grass

**Blood Grass** is a type of carniverous plant.

## Description

To the uninformed onlooker, Blood Grass looks like normal grass. Once its prey has activated it by stepping on it, multiple blades of grass will shot up to rap around its victim. At the tip of each blade of grass, is a sharp tip, that the blood grass uses to pierce is victims flesh. Instead of sucking the blood out of its victim, it repeatedly stabs its victim, letting the blood go down the groove of its plant stem. The blood will travel down the groove, and down to the roots, where the plant sucks it up.

## Diet

The diet of Blood Grass consists of only blood.
Production Rooms

**Production rooms** is a category in the market that includes rooms related with resource production and storage.

## Overview

Production rooms are the most basic rooms of your castle and are used to produce and store resources required to build new rooms and upgrade existing ones. This category includes the Treasury and Vault, which produce and store gold, the Dining Hall and Cellar, which produce and store food, the Mana Well and Mana Pool, which produce and store mana, the Lumber Mill and Shed, which produce and store wood, and lastly the Mine and Iron Depot, which produce and store iron.
Mint

Trains Treasurers

The **mint room** allows you to train your dweller's treasurer class.

## Overview

The mint room belongs to the training rooms category and is used to train the treasurer class of your dwellers. It is available to build at throne room level 5 and with each upgrade the maximum training level is increased.

When you assign a dweller to this room he immediately starts his training to increase his treasurer class. In order to reach the next level a certain amount of time has to pass and is increased as you reach higher levels. Once a dweller is ready to level up a bubble appears over him with the class icon. By clicking the dweller he/she levels up and starts training to the next one. When a dweller reaches the room's maximum training level he stops and stays idle in the room until you move him out or upgrade the room.

Increasing a dweller's treasurer class will increase how much he/she affects the gold production in the treasury and allow him/her to equip higher level production gear.

## Training Times

Training time brackets
 8-14
 14-20
 20-30
 30-40
Vault

Stores gold

The **vault room** is where you store your entire supply of gold.

## Overview

The vault room belongs to the production rooms category and is used to store the gold that you produce from the treasury room. It is already built when you start the game and each upgrade increases its storage capacity. Assigning a dweller to this room has no effect on its capacity.
Mine

Produces iron

6 - Three rooms

The **mine room** is used to produce iron which is used to build and upgrade buildings.

## Overview

The mine room belongs to the production rooms category and is used to produce iron for your castle. It is available at throne room level 9 and with each upgrade its production and capacity is increased.

The mine has a base production rate (Per-hour resource) that specifies how much iron it produces per hour. This rate is increased with each room upgrade and with each assigned dweller (up to 6 dwellers on a fully merged room). The rate at which an assigned dweller affects production is based on their miner class level and their equipment.

The mine's capacity is used to store the iron it produces. When the max capacity is reached, the room stops production until you transfer the iron to the iron depot. The capacity is increased when you upgrade the room and it is not affected by the assigned dwellers.
Magic Lab

Enhances spells

The **magic lab room** allows you to enhance combat spells.

## Overview

The magic lab room belongs to the support rooms category and it is used to upgrade your combat spells. It is available to built at throne room level 5 and with each upgrade the number of spells that you can enhance and their level is increased.

You can assign up to 4 dwellers to the magic lab room to speed up the spell enhancement.
PvP

## Player Vs Player

PvP involves you attacking other player's castles. To do this, you will battle against both the soldiers in their Barracks and any defences that have been selected in the Arsenal.

It is always best to make sure you scout out your opponent before attacking to weigh up your odds and check out their defences.

Each attack will use up  Food. How much depends on Throne Room level. Food can be made using the Dining Hall.

To change an opponent will cost Food. This amount also depends on Throne level.
Throne Room

Unlocks rooms and upgrades

The **throne room** is the heart of your castle.

## Overview

The throne room is the most important part of your castle and its main purpose is to unlock new rooms and upgrades. It is available from the tutorial and with each upgrade new rooms become available and new upgrades are unlocked for the existing ones. Also some areas of the game are unlocked at certain throne room levels, like the Arena and Portal. Another aspect that is affected by the throne room level is the price of the items sold in the Arena and Portal store, which increase as the throne room level is increased.
Support Rooms

**Support rooms** is a category in the market that includes rooms for item and spell crafting, health restoration, clan management and more .

## Overview

Support rooms are mainly focused on aiding you in battle and helping your fighters survive. In this category you will find the Hospital, which helps your wounded fighters to recover faster, the Magic Workshop and Magic Lab, which allow you to craft combat spells and enhance them, and the Weapons, Armor and Jewelry Workshops which allow you to craft equipment for your fighters.

You will also find some rooms that are not directly related with aiding your warriors, like the Living Room, which is used to increase your castle's population, the Trophy Room where you show off your earned trophies, the Clan Hall which opens access to clans and the Stairs which are used to connect rooms and floors in your castle.
Snap Power

Snap Power is short for *Snapping Now Advances People*​.

USE:

Snap Power enables users to get new abilities and power levels at the user's voice command by snapping their fingers.

Ex: A runner can use Snap Power to get even faster, or to get more body endurance.

TRICKS:

OMEGA SNAP

A user can hold their fingers in the snapping formation while still using strength and snap a few seconds after they first held the snap formation to release a more powerful effect from the louder snap.

The louder the snap, the more effect it does.

ALPHA SNAPS

The user can snap more than once to get more effects, the snaps must be done within 2 seconds for this trick to work and not wear off.

The more snaps, the more effect it does.

EXPLANATION:

The body produces 1000 watts of KNRG (Kinetic Energy) every second of life.

By snapping, the body's KNRG goes to hand and builds up more tense power that the user can manipulate to enhance their requested idea. The reason the KNRG focuses on the requested command is because KNRG comes from the body in which the brain is also affiliated with. So the KNRG obeys the brain's command

WEAKNESSES:

Snap Power can not be performed with an injured hand or finger that is used to do the snap.
Cellar

Stores food

The **cellar room** is where you store your entire supply of food.

## Overview

The cellar room belongs to the production rooms category and is used to store the food that you produce from the dining hall room. It is available to build at throne room level 2 and each upgrade increases its storage capacity. Assigning a dweller to this room has no effect on its capacity.
Reproduction process

## Star rating

As it stands, the star rating of parents effects the maximum **possible** star rating of offspring.

This means that two parents with 4 star potential, have the possibility of creating offspring with as high as 4 stars, and as low as 1 star.

The higher the average star rating of both parents the better the odds of getting a higher star rating on their offspring.

## Classess

As it stands, the Class rating of parents will affect the Class rating of offspring.

Offspring will inherit the current average Class of the parents divided by 2, so long as this number is lower than the maximum for their potential.

## Cost & Upgrades (for one room)

 2
 3
 4
 5

1. ↑ https://www.reddit.com/r/HustleCastle/comments/7hibkz/hustle\_castle\_guide/
2. ↑ https://www.reddit.com/r/HustleCastle/comments/7hibkz/hustle\_castle\_guide/duar54f
Iron Depot

Stores iron

The **iron depot'** *room'* is where you store your entire supply of iron.

## Overview

The iron depot room belongs to the production rooms category and is used to store the iron that you produce from the mine room. It is available at throne room level 9 and each upgrade increases its storage capacity. Assigning a dweller to this room has no effect on its capacity.
Pixels for Those With Visual Enhancements

***This page is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.***

**Pixels for those with visual enhancements** are a form of pixels that transcend current computer screens and are best appreciated by those who are able to see wavelengths beyond those of the typical human sight range. These pixels are of the form Infrared-Red-Green-Blue-Ultraviolet and are composed of five phosphorus filters as opposed to the typical three in the normal RGB, (or Red-Green-Blue), pixel.

## Color Codes

Traditional hexadecimal color codes are in the form #dddddd, where d is a hexadecimal digit, (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f). The first two digits are allocated to the intensity of the red light in the first cell, the next two digits are for the intensity of the green cell, and the last two digits are for the intensity of the blue cell. Each pixel may have one of 256 intensities, (one of which is fully lit and the other one of which is empty), so there are 256x256x256 possible colors or pixel configurations, or 16,777,216 colors.

With the addition of an infrared and ultraviolet pixel however, there are now 2565 possible colors to those able to see such colors, (I call them "hyper-colors"), or 1,099,511,627,776 possible colors! The world is a colorful place to creatures like the Mantis Shrimp indeed!

So for these "hyper-colors", the color codes would be of the form #dddddddddd, where the first two digits are for the intensity of the infrared cell, the last two digits for the intensity of the ultraviolet cell, and the middle six digits with the same color encoding as normal six digit hex-codes.

### Color Names

#00FFFFFF00 is white to our eyes, but only because we cannot sense the presence of ultraviolet or infrared hues, hence we can also not sense their absence. #FFFFFFFFFF is "mantis-shrimp white", and #FF000000FF is "deeep purple". The word "deeep" is a heightened form of the normal word "deep". #00FFFF00FF is "vellow", a hue of bright yellow mixed with ultraviolet. #0000000000 is "mega black".
Correy

Correy ist ein Papagei. Seine "Eltern" sind einmal mit ihm nach Europa gereist. Lori sieht ihn nicht als ihren Bruder an, da er dies biologisch auch nicht ist, den er ist eigenlich nur Lorettas Haustier.Doch bevor Lori Dave ihren Eltern vorgestellt hat brauchte dieser Correys Segen. An Thansgiving ist die Familie zum essen bei Lori und Dave eingeladen und Loretta betont nocheinmal wie schade sie es findet das, dass Verhältnis zwischen Lori und ihrem Bruder so schlecht ist das dieser nicht mitkommen durfte und sie ihn zu ihrer Freundin Rita bringen musste. Dies begründete Lori damit, dass sie in verschiedenen Welten leben würde: sie habe ihre Arbeit und Familie und er sei ein Vogel. Später bei einem Spaziergang *facetimed* ein Teil der Familie mit ihm.
Fruit Worms

**Fruit Worms** are a type of parasitic annelid.

## Description

Reaching a total length of 5 feet, Fruit Worms originally feasted upon fruit. A strain of Fruit Worms were in fruit when various mammals like humans, began eating them. Over time, fruit worms began to become parasites (this happening over thousands of years of course). Fruit Worms are born in fruit, then, a host eats the fruit, allowing the fruit worm to grow. The fruit worm then eats the host from the inside out, and finds another fruit to lay it's cacoons in.

## Notes

* Fruit Worms are based on the idea of worms being found in apples.
Kitchen

Trains Cooks

The **kitchen room** allows you to train your dweller's cook class.

## Overview

The kitchen room belongs to the training rooms category and is used to train the cook class of your dwellers. It is available to build at throne room level 5 and with each upgrade the maximum training level is increased.

When you assign a dweller to this room he immediately starts his training to increase his cook class. In order to reach the next level a certain amount of time has to pass and is increased as you reach higher levels. Once a dweller is ready to level up a bubble appears over him with the class icon. By clicking the dweller he/she levels up and starts training to the next one. When a dweller reaches the room's maximum training level he stops and stays idle in the room until you move him out or upgrade the room.

Increasing a dweller's cook class will increase how much he/she affects the food production in the dining hall and allow him/her to equip higher level production gear.

 Cost & Updrades

## Training Times

Training time brackets
 8-14
 14-20
 20-30
 30-40
Wyatt Logan

Wyatt Logan

Portrayed by
Matt Lanter

Voiced by
{{{VActor}}}

First seen
Pilot

Last seen
The Miracle of Christmas

Seen in
{{{Appearances}}}

First mentioned
{{{Mentioned}}}

Episode count
27

Centric episodes
"The Alamo"
"Karma Chameleon"
"The Darlington 500"

Centric episode
{{{Centric1}}}

Shared centric episodes
"Atomic City"
"The Watergate Tape"
"Stranded"
"Last Ride of Bonnie & Clyde"
"Hollywoodland"

Shared centric episode
{{{Shared1}}}

Notable backstory episodes
{{{Backstory}}}

Notable backstory episode
{{{Backstory1}}}

Other notable backstory episodes
{{{Other}}}

Other notable backstory episode
{{{Other1}}}

Name
Wyatt Logan

AKA
{{{Alias}}}

Counterpart
{{{Counterpart}}}

Age
{{{Age}}}

Date of birth
1983

Manner of death
{{{Death}}}
Episode of death
{{{DeathEp}}}

Origin
California

Profession
Master Sergeant
Soldier

Family
Unnamed Father
*Jessica Logan* - Ex-Wife
Lucy Preston - Wife
Amy Logan - Daughter
Flynn Logan - Daughter
*Sherwin Logan* - Grandfather
Carolyn Preston - Mother-in-law
Ben Cahill - Father-in-law
Amy Preston - Half-Sister-in-Law

Season(s)
{{{Seasons}}}

## Family

* Jessica Logan (wife)
* Father
* Sherwin Logan (grandfather)
Wolf Rat

The **Wolf Rat** is a hypothetical path rats could take in a post-human world.

## Evolution

After the extinction of humans, rats began to run out of food. Slowly, they began to go back to their habits before humans had came into existence; foraging through various habitats. Over time, rats took up the niche left by wolves (extinct due to humans). They evolved larger, and sharper front teeth, similar to that of beavers, but used for a purpose similar to that of Thylacoleo (the marsupial lion).

## Description

Wolf Rats are about the size of a timber wolf (evolving in the wake of these animals). They have adapted to have serrated front teeth, similar to that of beavers, but for biting down on the vulnerable throats of their prey.

## Habitat

Forests and Taigas, and other similar habitats where their woodland creature prey lurks.
Darkians

> "'**Hello humans of the Earth, it seems our vessel has had a major problem with flight'**"
>
>
>

## Appearance

Darkians have dark yellow colored bodies, with shiny big black eyes, with a small mouth

They also have no ears and night-vision, from being able to adapt to Dark-world, a planet always pitch-black, where light is rare.

## Personality

Despite having a frightening look, these aliens have a peaceful community on their home planet. They tend to work in groups when possible, having cooperative skills that can help them in various efficient ways. They do not like violence and will often go into hiding when they hear loud noises.

They are smarter than humans, often studying humans from the distant skies, although their vessels seem to work differently on Earth, because of its atmosphere.
Silencers

**Silencers** are a type of creature from the story of the same name "The Silencers".

## Description

Silencers have the body of a lanky, hairless animal. Their limbs are grotesquely elongated, used for fast running, and stealthy movement through the forest. Their mouth can open wider than any known animal on earth, (relative to their heads, *not* according to absolute size, for of course the Blue Whale would dominate all other animals according to that definition of open-mouth-breadth), and it's filled with thousands of sharp teeth.

## Diet

Their diet consists of the throats of their victims (often humans). Since their first action once they catch their pray is to tear out their throat with their teeth, this earned them the name "Silencers", as this silences any screams the pray can muster.

## Habitat

In the world they live in, there is only one human civilization, and one massive forest in which they live. Whom ever ventures into the forest often will find themselves eaten.
Food

Food is produced in the dining hall which can be found in the production rooms of your castle.

## **How to get more?**

There are a number of ways to gain more food. Some of them include

1. Train your cooks in the kitchen. The higher the level the more they produce.
2. Equip your cooks with better geer.
3. Attack other players on the map in PvP mode.
4. Opening chests,
5. Requesting recources from clan members.
Campaign

The campaign is the story mode within the game that put you against non-player enemies on the map. It will take you through different locations consisting of bosses, mini bosses, and typical enemies with different attributes. Currently, there is seven locations with different bosses. You will have to plan accordingly in some areas with your dwellers and what they wear in order to pass some locations. This is because some enemies will have certain abilities or traits that could be the downfall of your squad.
Dragon Lord, Inferno

Cost: 5

Realm: DragonRealm

Critical: 4

Health: 8

Breaker: 1

Trait: Unit

Attribute: Dragon Lord

[Deploy][Clash] Choose one of your opponent's units with Health 5 or less, and destroy it.

At the end of the battle, when this unit breaks a shield, you may pay 1 core. If you do, stand this unit. You may activate this effect once per turn.
Gembay

## **Difficulty**

The difficulty of your gembay opponents are determent by your historical power (HP). Your last gemby opponents squad power used to be 1.5x your HP. This got lowered to 1x your HP.

If you are above 10M HP, you will get 0.9x opponents. And for 15M it will go down to 0.85x.

## **Stats**

The following table shows the power gained per gem rarity (common, uncommon, rare, etc.) for min and max'ed gems.

Below that are the stats gained and the ratio between the stats and the power gained.

(Scroll right to view full table)
DragonRealm

**"DragonRealm"** is one of the playable Gates in GateRealm. The theme of this gate is dragons. They're famous for it's 50 Year War history between Dragons and Humans. Until, peace came in and joined forces.

## Playstyle

DragonRealm focuses on aggressive beatdown. Each playstyle were separate in two ways.

Dragons; such as Dragonoid, Lizardman, Sky Dragon, Land Dragon, and Dragon Lord relies on destroying cards on your opponent's field. They specialize Rampage to destroy other units and gain benefit when cards leaves the field.

Humans; such as Dragon Knight, Dragoon Rider, and Dragonewt relies on battles. They specialize Clash and gain rewards when attack.

## List of Attributes

* Dragonoid
* Lizardman
* Sky Dragon
* Land Dragon
* Dragon Lord
* Dragon Knight
* Dragoon Rider
* Dragonewt

### Units

* Sharp Tail Dragon
* Dragonoid, Braveclaw
* Dragon Knight, Exile
* Rider of the Blackskin Dragon, Arma
* Dragon Lord, Flamenova
* Fang Claw Dragon
* Lizard Knight, Goron
* Sky Terror Dragon
* Hunger Dragon
* Dragonoid, Deathbreak
* Dragonoid, Burnrush
* Lizard Knight, Argarak
* Dragon Lord, Inferno

### Spells

* Lava Flood
* Dragon Meteor
* Burning Resource
* Inferno Rage

### Artifacts

* Dragon Mountain
* Red Field of the Lost Dragons
* Temple of Torka Rai
Rise of the Imperial Flag

Cost: 3

Realm: BladeRealm

Trait: Artifact

Sets:

* Glorious Knights - TD01/0016

Effect:

[Deploy] *(When this card is placed on the field, you may activate it's effect)* Search up for one <Officer> unit from your deck, add it to your hand, and shuffle your deck.

At the beginning of your battle phase, choose one of your <Officer> units, and it gains Critical +1.
Angel of Wisdom, Gloria

Cost: 4

Realm: HolyRealm

Critical: 2

Health: 6

Breaker: 1

Trait: Unit

Attribute: Angel

Effect:

[Deploy] Search up for one artifact card in your deck, set it in the field without paying the cost, and shuffle your deck.

[Clash] Choose one of your artifacts, and destroy it. If you do, deal 3 damage to one of your opponent's units.
Necromancer, Shade

Cost: 4

Realm: UmbraRealm

Critical: 2

Health: 4

Breaker: 1

Trait: Unit

Attribute: Necromancer

Effect:

[Deploy] Choose any number of units with the total cost of 4 from your grave zone, and call it to the field without paying the cost.

[ACT] Choose one of your units, and destroy it. If you do, recharge 1 Core. You may use this effect once per turn.
ForestRealm

**"ForestRealm"** is one of the playable Gates in GateRealm. The theme of this Gate is nature. Consist of Wood Elves that protects the forests and Fairies that gives care of the forest.

## Playstyle

ForestRealm focuses on playing cards. The number of cards been play, the more benefit they get stronger. For example, if the number of cards been played is 3 or more, you get a boost.

They also relies on calling out units like Fairy attributes, reducing calling cost, and returning cards back to the hand.

## List of Attributes

* Fairy
* High Fairy
* Wood Elves
* Fairy Whisperers
* Wood Beast

### Units

* Leaf Fairy
* Fairy Princess, Erina
* Oakland Archer, Tania
* Messanger of the Harp

### Spells

* Call of the Fairies
* Venomous Vines

### Artifacts

* Tree of Spirits
* Fairy Festival
Wind Speed Ninja, Kazeyari

Cost: 2

Realm: SengokuRealm

Critical: 1

Health: 4

Breaker: 1

Trait: Unit

Attribute: Ninja

Effect:

If this unit would be destroyed, you may discard a non-unit card from your hand. If you do, this unit remains in the field.

[Move] *(When a unit attacks directly to you, if this card is in the field, you may move this card to an open zone.)*
Dragonoid, Braveclaw

Cost: 3

Realm: DragonRealm

Critical: 3

Health: 2

Breaker: 1

Trait: Unit

Attribute: Dragonoid

Effect: [Rampage: If your opponent has 2 or more units in the field] *(At the beginning of the battle, instead of attacking the unit in the same column as this unit, choose one of your opponent's unit, and attack it)*
Trigger Break

**"Trigger Break"** is a Keywords that allows a spell to counter activate when a spell card on the shield zone breaks. When the spell card is on the shield zone faced-down, if this card breaks by your opponent and was put into your hand, you can cast it without paying the cost.

## Latest Reminder Text

[Trigger Break] (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Hei BK201

Hei\_BK201 es una persona muy conocida por todos en la Fede, sobre todo por sus preguntas del día (se dice que se droga para hacerlas).

Él es uno de los seres más destructivos del Fedeverso, capaz de destruirte a ti, a tu waifu, a tu anime favorito y hasta a tu familia.

## Personalidad

1. La gusta destrozar cualquier cosa que a los demás les guste.
2. Acérrimo defensor de ChäoS;HEAd y Hoshi no Kirby.
3. No tiene piedad.
4. ¿Ya mencione que se droga para hacer las PdD?
5. Es chileno, nacido un día 17 de octubre del año 1983
6. Le gustan las tipas de cabello rosa con buenos pechos
7. Su fanatismo por las pelirrosas llega al punto de ver animes que él considera malos solo por la existencia de estos personajes, o incluso subirle la nota a la serie en cuestión solo por ese elemento
8. Si le jodes te destroza
9. Tiene un trauma con las pelirojas
10. Sus waifus suelen ser personajes de novelas hentai
11. Se podría deducir que no le importa mucho la estética, la leyenda dice que nunca ha cambiado su tosca foto de perfil
12. Es muy respetuoso a la hora de hablar, pocas veces se le ha salido una palabra malsonante, cuando esto sucede es de una rareza a un nivel de encontrar el Santo Grial
13. Tiene buena paciencia, puede aguantar puteadas de un niñito de 14 años todos los días por internet ( Hola Hei)
14. Sus muletillas son "Holas", "LOL/LOL, Wom", "Que troll" y cambiar una palabra del título de un anime por "hype", por ejemplo: Hype in Abyss, Hype/Zero, Psycho-Hype"
15. Se le acusa de abuso de poder contra un ex-miembro de la fede.
16. Le gusta "trollear" haciendose pasar por otra persona en el cytube.
17. Especialista en insultos indirectos.

## Ocupaciones

* Miembro de Los Guardianes.
* Encargado de la PdD.
* Encargado temporal del VB (6 de mayo del 2021).

## Poderes

Al ser uno de los guardianes, se connota que tiene un inmensurable poder, aunque este no lo demuestre debido a que prefiere la tranquilidad. Sin embargo un día todo cambio, y pudimos ver de que era capaz.

-Cardboard box Punishment: Hei invoca una caja de carton carmesí de tamaño titánico en el cielo, la cual tira ráfagas de fuegos por sus vértices, destruyéndolo todo a su paso. Incluso si sobreviviste a su ataque te espera un peor destino, pues la demoníaca caja envía ondas a tu cerebro para que solo puedas pensar en cajas. Eventualmente las victimas caerán en la locura.

## Curiosidades

* Es profesor
* Fan de Bananya
Laboratory

Trains Alchemists

The **laboratory room** allows you to train your dweller's alchemist class.

## Overview

The laboratory room belongs to the training rooms category and is used to train the alchemist class of your dwellers. It is available to build at throne room level 5 and with each upgrade the maximum training level is increased.

When you assign a dweller to this room he immediately starts his training to increase his alchemist class. In order to reach the next level a certain amount of time has to pass and is increased as you reach higher levels. Once a dweller is ready to level up a bubble appears over him with the class icon. By clicking the dweller he/she levels up and starts training to the next one. When a dweller reaches the room's maximum training level he stops and stays idle in the room until you move him out or upgrade the room.

Increasing a dweller's alchemist class will increase how much he/she affects the mana production in the mana well, the production speed in workshop rooms and magic lab and allow him/her to equip higher level production gear.

## Training Times

Training time brackets
 8-14
 14-20
 20-30
 30-40
White Wolf Swordsman, Shirokami

Cost: 4

Realm: SengokuRealm

Critical: 2

Health: 5

Breaker: 1

Trait: Unit

Attribute: Samurai

Effect:

During the battle of your opponent's turn, this unit can't be dealt by 4 or more damage.

[Counterattack] *(At the end of the battle when this unit is attacked by your opponent's unit, deal damage to unit equal to this unit's critical.)*
Other Rooms

**Other rooms** are the rooms not included in any category of the market and consist of rooms already built when you start the game.

## Overview

The other rooms are the Throne Room which is the most important part of your castle and its main purpose is to unlock new rooms and upgrades, the Barracks where fighters are stationed in order to fight battles as well as to defend your castle from attacks, and the Arsenal which is used to set up your castle defenses and upgrade them.
Messanger of the Harp

Cost: 3

Realm: ForestRealm

Critical: 2

Health: 2

Breaker: 1

Trait: Unit

Attribute: Fairy Whisperer

Effect: [Deploy] Choose one of your cards in the field, return it to your hand, search up for one <Fairy> unit with the Cost 2 or less from your deck, call it to the field by paying the cost, and shuffle your deck.
BloodRealm

**"BloodRealm"** is one of the playable Gates in GateRealm. They consist of blood thirsty vampires and werewolves. They even have succubus.

## Playstyle

BloodRealm focus on units to take damage to themselves or to others to gain benefits. They also activate skills if they have the less numbers of Health. Very unit has higher amount of health which is good of their defenses.

## List of Attributes

* Blood Beast
* Vampire
* Succubus
* Werebeast

## List of "BladeRealm" cards

### Units

* Blood Hound
* Carnage Vampire, Tirek
* Alluring Succubus
* Grey Werewolf

### Spells

* Crimson Blade
* Eyes of the Blood King

### Artifacts

* Bloody Dance Hall
* Red Crescent Moon
Endless Graveyard

Cost: 5

Realm: UmbraRealm

Trait: Artifact

Effect:

[ACT] Pay 1 Core. If you do, choose up to 2 units with the cost of 5 or less from your grave zone and call it to the field without paying the cost. You may only use this effect once per turn.

When one of your units is called from your grave zone, draw a card.
Mithril factory

The Mithril Factory produces Mithril, which is needed for building and upgrading rooms now, as well as crafting equipment’s sets. Mithril produced is stored in the Mithril depot.

This room is only available at throne room level 11.

## Production

Production of Mithril appears to be slowest of all the production items.

**Tip**: When you hit throne room 11, build the mithril factory and upgrade it to maximum since you will need plenty of Mithril for gameplay beyond this point. Remember to level up your depot along the way.
Seishirou Kurono

**Seishirou Kurono** (黒野 清史郎 *Kurono Seishirō*) is a character that appears in the Boku no Kanojo ga Majime Sugiru Shojo Bitch na Ken series.

## Etymology

* The name **Seishirou** means "clear, pure, clean" (清) (**sei**), "history" (史) (**shi**) and "son" (郎) (**rou**).
* Seishirou's surname **Kurono** means "black" (黒) (**kuro**) and "field, wilderness" (野) (**no**).
HolyRealm

**"HolyRealm"** is one of the playable Gates in GateRealm. The theme is monarchy like priest, holy knights, and angels.

## Playstyle

HolyRealm focuses on artifacts. The units can abuse artifacts to gain boost or activate their effects. Every artifacts on HolyRealm have [Deploy] and [Deathwish] and can even give support to the units.

## List of Attributes

* Priest
* Knight
* Angel

## List of "HolyRealm" cards

### Units

* Golden Preacher
* Holy Knight, David
* Angel of Wisdom, Gloria

### Artifacts

* Church of Saint Daniel
* Church of Saint Grace
* The Golden Cross
* Specter of the Blue Flames
* Specter of Forgiveness
UmbraRealm

**UmbraRealm** is one of the Gates in GateRealm. This realm contains necromancy like zombies, undead, ghosts, skeletons, and spirits.

## Playstyle

UmbraRealm focuses on destroying themselves or their allies to gain advantage. They're very heavy on Deathwish to activate their effect when they're destroyed.

They also resurrect them back from the dead, as they can called units from the grave zone.

## List of Attributes

* Zombie
* Ghost
* Skeleton
* Evil Spirit
* Necromancer

### Units

* Goblin Zombie
* Wandering Ghost
* Skeleton Swordsman
* Wood Puppet
* Necromancer, Shade

### Spells

* Phantom Claw
* Soul Gathering
* Dark Massacre
Alluring Succubus

Cost: 3

Realm: BloodRealm

Critical: 1

Health: 2

Breaker: 1

Trait: Unit

Attribute: Succubus

Effect: [Deploy] Deal 1 damage to every of your units in the field. If you do, this unit gains Health +1 for each damage your units takes. Then, if the number damage your units take due to this unit's effect is 3 or more, draw a card.
Iron Wall

**"Iron Wall"** is a Keywords that each players cannot attack other player or any other of their units and must attack the unit with this skill. Opposite to Rampage, units cannot attack the unit in the same column or attack the player directly. Unless, you must destroy the unit with the skill.

## Latest Reminder Text

[Iron Wall] (When your opponent's unit attacks, change that attack to this unit)
SengokuRealm

**"SengokuRealm"** is one of the Gates in GateRealm. Their theme is based on Japanese culture like Ninjas and Samurais.

## Playstyle

SengokuRealm focus on the term of "defense is a good offense". They specialize [Counter] effects to predict enemy moves, negate effects, and protecting themselves.

Ninjas uses [Move] to protect players from units that attack directly while Samurais use [Counterattack] to strike back enemies.

## List of Attributes

* Ninja
* Samurai

### Units

* Wind Speed Ninja, Kazeyari
* Night Kunoichi, Ayami
* White Wolf Swordsman, Shirokami
* Archer of the Far North, Himiko

### Spells

* Ninja Art, Kunai Storm
* Sengoku Formation, Tengan Roku

### Artifact

* Ninja Trap, Trail of Spikes
* Green Hills of Asahime
Counterattack

**"Counterattack"** is a Keywords that allows a unit that possesses it to deal damage back to the opponent's unit at the end of the battle. This is almost similar to Buddyfight's "Counterattack".

## Latest Reminder Text

[Counterattack] (At the end of the battle when this unit is attacked by your opponent's unit, deal damage to that unit equal to this unit's critical)
Venomous Vines

Cost: 2

Realm: ForestRealm

Trait: Unit

Effect:

[Trigger Break] *(When this spell is put into your hand from your shield zone, you may cast it immediately for no cost)*

[Counter] Choose one of your opponent's units, and deal 2 damage. If the number of cards been played during this turn is 2 or more, deal 4 damage instead.
Blademaster, Samuel

Cost: 5

Realm: Natural

Critical: 5

Health: 10

Breaker: 1

Trait: Unit

Attribute: Swordsman

Effect:

[Clash] Pay 2 Core. If you do, choose one of your opponent's unit and this unit can attack that unit in the same time.

[Cross Break] *(When this unit destroys your opponent's unit, break the number of your opponent's shields equal to this unit's breaker)*
Cheese ‘n’ Watermelon

This dessert was designed by Chef Octo in has spare time, only because it is his go-to-date night surprise for his many-tentacled lovers. After letting one of his Sootsoot friends in on his secret, we convinced him to prepare it for the late-night staff. Everyone loved it so much that we put it up for sale the next day! Chef Octo cuts watermelons into cubes and then folds cheese over their surfaces. He even adds mont leaves for a bit of embellishment! This is a must-order dessert for all patrons, young or old, that grants a refreshing wave of calmness across their taste buds.

**Stats**

**Taste:** 40 (max)

**Aesthetic:** x

**Heat:** x

Cook speed 4m7s

Sale speed 1m20s

Cooked Proficiency 0%
Gates

‘’Gates’’ are mystical gate doors that was said it connects from Earth to another world.

## Background

Long ago from another world, there was a war against the demon army. However, 7 heroes step in and fight back against the demon army. Two of the 7 heroes; Karos, The Magician, and Samuel, The Blademaster; are the most powerful members and also best friends. Once the heroes defeated the Demon Lord, a portal was open and Karos and Samuel were sucked in the portal and was never seen again. But in truth, they were sent to another world. And that world is Earth.

The two have been staying on earth for 5 years to experience this new life. Until, a portal appeared and mystical figures came out and began attacking Earth. Waiting this moment for so long, Karos and Samuel began to fight and put them back to portal. Unfortunately, more portals keep appearing and they were both outnumbered. So, Karos made a plan and created these doors known as “Gates”. And what happens is that it stops them from letting them appearing. Luckily, they found out that the portals are connected to their world. In the end, Karos and Samuel began their separate ways. Karos decided to take care of the Gates with the help of the government while Samuel decided to have a normal life and was never seen again.

20 years later, Karos is now a CEO of a card game. Making deals with the people from his world, he transferred everything into cards. The Gates are now guarded by Gatekeepers to keep peace between the two worlds. Karos called it, GateRealm.

## List of GateRealms

* BladeRealm
* ForestRealm
* MagicRealm
* DragonRealm
* SengokuRealm
* UmbraRealm
* BloodRealm
* HolyRealm
Rampage

**"Rampage"** is a Keywords that lets an unit to target other unit and attack it. It will let a unit to break out of their column, instead of attacking in the same column. However, you must pay a cost to activate it or have a condition.

## Latest Reminder Text

[Rampage: COST / CONT] (At the beginning of the battle; instead of attacking the unit in the same column as this unit, choose one of your opponent's unit, and attack it.)
GateRealm Wiki

## GateRealm

GateRealm is a fanmade TCG. It takes the combine inspiration of Cardfight Vanguard, Future Card Buddyfight, and an TCG app game "ShadowVerse". Explore and take place on the other world that is similar to Earth and discover the magic and fantasy that you never seen before. Select your realm and fight other realmers to prove your best.

## Describe your topic

Hi, I am kyledude788 and I'm the creator of this wikia and this fanmade TCG. Now before we start, I wanted to tell you on why I started this project for one reason.

I got bored.

Yep, the reason why I got bored because I have nothing else to do in my interest. Until, I play these games. Cardfight, Buddyfight, and ShadowVerse. These games gives me the inspiration to create own my TCG and then, I came to this.

Now, these project is going to be on process. Here are the list of my process:

* Updating the rules and formats, including concept arts.
* Updating the story background on *"GateRealm"*
* Updating 8 Realms.
* Updating cards.

If you see this symbol in the end, (X), that means one of the process is complete.

Feel free to put your thoughts and reviews, just in case I want make this game more better.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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