Bazra

**Bazra**

Lawful Neutral Small Town (Central)

Corruption 0; Crime -2; Economy 0; Law +2; Lore +1; Society -1

Qualities Cultured, Mythic Sanctum

Danger 0

Government Overlord

Population 1400 (1300 hobgoblin, 100 other)

Notable NPCs

**Nalcunda Dalrir** TN Male Hobgoblin Bard 10 // Marshal 4

**Dzharos Cambrun** LN Male Hobgoblin Fighter 6

**Heddurk Alissh** LN Female Hobgoblin Cleric of Marzin 5

Marketplace

Base Value 1000 gp; Purchase Limit 5000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major Items --

Bazra is a small town in the hinterlands of Massereen Empire, and
until recently it was a forgotten backwater with its only notable
feature being its playhouse. The citizens took pride in their playhouse,
 even if the local acting troupe was unremarkable. When Nalcunda Dalrir was growing up, he seemed destined for serfdom in the fields outside the
 city. His parents were poor actors who could barely make ends meet, and
 timid and reclusive Nalcunda seemed completely unfit to follow in their
 line of work.

At the age of seven, Nalcunda was given a non-speaking role in a
play. It was a performance the locals had seen a hundred times over, and
 attendance was more a formality for the socially connected. The
disinterested audience was chatting loudly when Nalcunda's scene
arrived. No one anticipated the timid and stammering child would
suddenly step forward and take command of the scene. Nalcunda spoke and
moved with a grace and eloquence that this small town theater had never
seen. The other actors, feeling a strange surge of confidence from
Nalcunda's performance, followed his lead. The audience fell silent to
this unprecedented performance. The script was forgotten by both actors
and audience, and all eyes were upon Nalcunda and the masterpiece he
wove before them.

When the play was over, virtually everyone wished to talk to
Nalcunda, but he had reverted to his socially-awkward self, barely being
 able to to manage simple small talk. After a few minutes his nerves got
 the best of him and he fled. No one knew quite what to make of it, but
everyone agreed that Nalcunda must act again in another play. And true
enough, the moment he stepped on to the stage his inhibitions and
anxieties melted away to unveil a prodigy performer.

In the past ten years Nalcunda's plays have become legendary. No one
is quite sure what to make of his strange transformation between the
stage, but everyone agrees that Nalcunda is a genius - both as an actor
and a playwright. People from abroad flock to the Playhouse of Bazra
now, but by Nalcunda's demands its capacity has not been changed and
very few can afford the ridiculous price of admission. Nalcunda has been
 invited to the capital, but he refuses to perform anywhere except in
his hometown's playhouse.

The income generated by Nalcunda's plays has made the town
significantly richer, but to the annoyance of the local priestess Heddurk Alissh some of the local serfs have begun to claim that Nalcunda
 is in fact a divine agent sent to Bazra, and have begun venerating him
instead of Marzin as they are supposed to. However, she is powerless to
exile Nalcunda due to his unflappable popularity in all social circles.
She would like nothing more for him to leave for the capital as many
powerful figures have suggested, but Nalcunda refuses to leave.

The overlord of Bazra is Dzharos Cambrun, a veteran of the war with Kiroth who imagined his retirement years here would be quiet and
uneventful. As much as he enjoys the prestige that Nalcunda has brought
to the town, he resents the pressure it has placed on him. The royal
court is adamant that Nalcunda must relocate to the capital, but the boy
 is pathologically insistent that he will never perform anywhere else
but the local playhouse, shutting down into a murmuring wreck when
others press the matter. Afraid of killing their proverbial golden
goose, the imperial court has elected not to force the matter and
relocate Nalcunda against his will - at least, not yet.