recursal/Fanatic-Fandom huggingface dataset:
Quests/Cauldron Cities Chest Infection

**Description:** The hunt for treasure is never over. Halson has mentioned to you that there is a rumor of a man with long white beard and big hat leaving hidden treasure all through Cauldron City. See if you can find all the chests and continue to follow the breadcrumb trail.
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**Objectives:** Find a hidden chest (6)

**Rewards:** 2700 Copper
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**Start Point:** Inside of the Bar

**To Start:** Talk to Halson

**Instructions:**

1. Talk to Halson he tells you rumor of the hidden chests.

2. One of the chests can be found on the second floor of the Weapon shop.

3. This chest can be found in the far right "storage room" on SootieDocks.

4. Another chest can be found inside of the Church.

5. Inside of the Armor Shop you can find one of the chests.

6. This chest can be found inside the "Sewer System", starting from the entrance of the "Sewer System". Head east, then north followed by west.

7. One of the chest can be found inside of Alchemy Hall. It's on the right hand side, second floor.

8. Once you have found all 6 chests return to Halson to finish the quest.
Buffs

Buffs are special bonuses that enable players to have a higher level of Strength, Defense, Luck, Gold Find, Magic Find, and Movement Speed for a certain duration of time. Buffs can be activated by usage of the Buff Potion, or can be activated in a Shrine in a dungeon.

## Normal Buffs

Normal Buffs are activated by a potion. (Except the Luck Buff, which can be enabled by Potion and Shrine)

-Strength Buff

-Defense Buff

-Luck Buff (Also known as Magic Find Buff)

## Special Buffs

Special Buffs can only be activated by a Shrine in a Dungeon.

-Gold Find Buff

-Magic Find Buff

-Movement Speed Buff

## Negative Buffs

There are some monsters in the game, such as the Ghoul and Slime monsters, that trigger a buff that disadvantages the player.
Quests/Ancient Statue Sights

This article is incomplete, if you know the statue numbers, please edit the document properly

## Statue locations

Statue #1 - Bluevale castle, northwest of Bluevale village:

Statue#2 is located at the Goblin City in the ice area:

Statue #3 is at the zombie cave, north to the Goblin City in the ice area:

Statue #4 is at the Cutlass Cove (to get there you have to complete a quest on the Scorching sands, to unlock the Benjamin NPC that will take you there)
To get to this statue you have to go into the Hangman Cave, head north until you get on the surface, then head west:

Statue #5 is located at The Scorched Lands, to the right of the bridge, in a cave above the camp of trolls. 2 golden statues.

Statue #6 is located beyond the puzzle in the zombie cave north of the Goblin City:
Quests/The Slimiest Cave

Before beginning this quest, you should buy an appropriate level weapon for yourself. These slimes have a lot of health and using the training weapon will take a lot of time. Slime Cave is located one screen east of the entrance to Bluevale Cave. After receiving the quest from Folmar, your character will recognize that this is the entrance that Folmar described as you get close to the entrance. Simply interact with the mine shaft and you will have entered Slime Cave.

In the second image, the switch solution is provided to you. There is a slip of paper with a hint (basically the solution) in the lower right hand part of the room. Also notice that the Putrid Slime monster is located behind the lowered pillars. Make sure to kill at least one to complete the quest.
Quests/Clear The Cave

**Description:** These monsters are really giving us a hard time and are stopping us from progressing through the cave. I have never seen such an aggressive bunch of pests before in all my time as a miner. Perhaps if you could remove a few of them from the cave it might be much easier going for us
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**Objectives:** Slay Bat (5) & Rat (5)

**Rewards:** Cotton Leggings, Quest Orb, 10 Copper & 25 experience.
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**Start Point:** Inside of Bluevale Cave

**To Start:** Talk to the Miner

**Instructions:**

1. Talk to the Miner he will ask for your help in exterminating some of the rats and bats.

2. Exterminate the requested amount of rats and bats.

3. Talk to the Miner to complete the quest.
Quests/It Better be a Good Stew

**Description:** Jora has asked that you to collect his firewood for him in return for some coin and hot stew. He says that you can find this firewood to the West of town near the base of the trees in the clearing.
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**Objectives:** Collect: Firewood (5)

**Rewards:** 1100 Copper & 60 Experience
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**Start Point:** Inside of Jora's House

**To Start:** Talk to Jora

**Instructions:**

1. Speak with Jora he asks you to collect some firewood for him.

2. Head west of ColdOak Village you will come across a clearing with firewood lying on the ground.

3. Collect the firewood and return to Jora to finish the quest.
Quests/All Booked Up: Bluevale

If you enter an area with a book, your character will make a comment related to looking for books. Below are the locations.

Book 1 location

Book 2 location - this one was not visible on the map. You can still tab to it and use space to interact with it.

Book 3 location

Book 4 location

Book 5 location - this one was not visible on the map. You can still tab to it and use space to interact with it.
Quests/Stone Cold Statues

**Description:** You have been asked to look around the caves just to the North of Cold Oak in search of some ancient statues. Aeryn believes that these statues might have some useful information for her archaeological research. Aeryn would go by herself, but its far to dangerous for her.
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**Objectives:** Investigate Statue (2)

**Rewards:** 1600 Copper & 50 Experience
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**Start Point:** ColdOak Village

**To Start:** Talk to Aeryn

**Instructions:**

1. Speak with Aeryn she asks that you head north and examine some statues.

2. Head North/North-West of ColdOak Village until you come across the cave entrance.

3. Enter the cave and examine the two statues.

4. Return to Aeryn to finish the quest.
Quests/The Deadly Decree: Hunters Hut

**Description:** To anyone brave enough and willing to put their life on the line for a bag of coin then this decree is for you. We are having troubles with some foul beasts living in a dungeon nearby. If someone were to eradicate all the occupants living within the aforementioned dungeon we would pay a handsome fee.

Details:

Monster Types: Troll, Wolf, Beetle, Bearded Dragon & Spider

Monster Level: 17+
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**Objectives:** Clear dungeon of all monsters

**Rewards:** 800 Copper & 200 Experience
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**Start Point:** North of Cauldron City

**To Start:** Examine the Sign

**Instructions:**

1. Examine the Sign it is a deadly decree asking anyone brave enough to travel into the nearby dungeon and eradicate the foul beasts.

2. The entrance to the dungeon is just to the right of the Sign you examined.

3. Make your way through the dungeon and eradicate the dungeon of all it's inhabitants.

4. Return to the Sign you examined earlier to finish the quest.
Quests/Slippery Slime Jelly

**Description:** Albis from the Alchemy Hall is conducting an experiment with explosive gels, but he is missing some ingredients. He has asked if you would go into the sewers and collect some slime jelly from the respective colored slime's. He is in need if grey, blue & green slime jelly for this experiment. He warns you not to wear fancy clothes down there as they'll end up stinking of sewage.
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**Objectives:** Collect: Grey Slime Jelly (3), Blue Slime Jelly (3) & Green Slime Jelly (3)

**Rewards:** 700 Copper & 150 Experience
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**Start Point:** Cauldron City, Alchemy Hall

**To Start:** Talk to Albis

**Instructions:**

1. Talk to Albis he asks that you go into the sewers and collect him some slime jelly.

2. Head south of the Alchemy Hall until you come across the Sewer entrance it can also be found beside the bank.

3. Enter the "Sewer System" and kill the slime balls until you get 3 of each represented slime jelly.

4. Once you have collected 3 of each Grey Slime Jelly, Blue Slime Jelly & Green Slime Jelly return to Albis to finish the quest.
Quests/He Can't Be Beat

**Description:** I am so tired of losing to Earnie at rock, paper, scissors! I am determined that he is cheating somehow. Maybe he is psychic? or a hypnotist and he's making me pull the wrong hand signs Bah, if someone could put him in his place I would be so grateful and just to clarify I don't mean kill him. That would be a little excessive.
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**Objectives:** Win 3 games against Earnie.

**Rewards:** Experience: 25 & 5 copper.
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**Start Point:** Right outside of the Armor Shop.

**To Start:** Talk to Marie.

**Instructions:**

1. Talk to Marie who stands right outside of the Armor Shop She will explain how she is tired of losing to Earnie and wants you to beat him in Rock, Paper, Scissors.

2. Talk to Earnie and challenge him to a game of Rock, Paper, Scissors. Don't worry if you lose you don't have to beat him 3 times in a row just 3 times.

3. Once you have successfully beat Earnie 3 times, talk to Marie to complete the quest.
Quests/Cold Bones

**Description:** Hunter Robert has mentioned that some explorers perished to the North of here quite a while ago in a great snow storm when they were in search of an ancient ruin. He has been unable to recover the bodies or even their personal possessions to return to their loved ones. He asks that you investigate their corpses and return any items you have found to him and if any of the corpses have reanimated that you lay them back to rest.
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**Objectives:** Investigate the explorers corpses & Slay: Ice Skeleton (3)

**Rewards:** 2400 Copper & 75 Experience
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**Start Point:** The Desolate Iceland's

**To Start:** Talk to Hunter Robert

**Instructions:**

1. Speak with Hunter Robert he ask that you look for the dead explorers corpses.

2. Head North/North-West up the stairs and you will come across the first corpse.

3. Another two corpses can be found just North of the first corpse.

4. The last corpse can be found to the East of the first corpse.

5. Slay 3 Ice Skeletons and return to Hunter Robert to finish the quest.
Quests/The Book Hunt: Late Fees

**Description:** Erlend asks you if you are interested in helping him once again with the acquisition of a book or three. This time he wants you to head to Cauldron City and retrieve books from One Eye Jimmy, Delyse and Alina. The tree owe Erlend late fees for the books so your reward will be significantly steeper than the last book job.
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**Objectives:** Talk to: Delyse, One Eye Jimmy & Alina

**Rewards:** 3500 Copper & 125 Experience
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**Start Point:** Inside of the Library

**To Start:** Talk to Erlend

**Instructions:**

1. Speak with Erlend he requests your help with another book job.

2. Head to The City of Cauldron which is to the South-East of ColdOak Village.

3. Speak with One Eye Jimmy he can be found in the alleyway beside the bar.

4. Speak with Delyse she can be found right outside of the bar.

5. Speak with Alina she can be found right above the bar.

6. Once you have spoke with all three of the people who had late fee's head into Cauldron City's Sewer System to locate the book.

7. Head east, then head north and continue to go north until you come across the picture below, go through the hole hiding behind the planks marked in the picture below.

8. You should now be in a "Dungeon Instance", make your way through the dungeon and enter the Boss room.

9. Search through the trash piles until you come across the book. Once you have collected the book return to Erlend to finish the quest.
Quests/Player Raids

**Description:** The viking knew that the best way to collect treasures was to raid their neighbors. Time to go gather your friends and start pillaging. Pick your destination and reap the rewards. Don't worry the citizens of Arden won't judge you for raiding their pesky neighbors.
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**Objectives:** Complete a Player Raid

**Rewards:** Your Share of the Bounty
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**Start Point:** Woodmore or Burr

**To Start:** Talk to the Raid Manager

**Instructions:**

1. Speak with the Raid Manager and select your raid of preference.

2. Make your way to the raid boss, how you do it does not matter. Once you come across the boss, slay him.

3. Speak with the Raid Manager to complete the quest.
Quests/Help Me Brew

**Description:** Well met friend. I'm in need of some ingredients for my potion brewing and I'm far too busy at the moment to head out and retrieve the ingredients myself. Perhaps you could acquire some "Beetle Blood" and "Spider Venom" for me in return I could brew you a special potion. You would be doing me a huge favour and it would get June off my back about not having ingredients in stock.
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**Objectives:** Collect: Beetle Blood (5) & Spider Venom (5).

**Rewards:** Potion of Health (10) & 20 copper.

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**Start Point:** Inside of the Item Shop.

**To Start:** Talk to the Shop Keeper.

**Instructions:**

1. Talk to the Shop Keeper inside of the Item Shop. He will inform you that he is in need of ingredients and asks if you would collect them for him.

2. Exit the Item Shop and head west until you reach Bluevale Park. Once there you must kill Spiders for them to drop "Spider Venom" and Beetles for them to drop "Beetle Blood".

3. Once you have collected 5 of each "Spider Venom" & "Beetle Blood" head east back towards the Item Shop and talk to the Shop Keeper to complete the quest.
Quests/The Goldfish In The Drain

**Description:** You come across Elsie barricading herself into her sewer dwelling with barrel, crates and other miscellaneous items that she has found in the sewers. You ask her why she is trying to hide away. She tells you of the other sewer folk being murdered by undead skeletons and that she does not want to become a statistic for skeleton killings. Elsie ask you if you could perform a sewer folk burial ritual on the bodies as she is far to afraid to go out and do it herself. She would be very grateful if you laid her friend to rest properly.
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**Objectives:** Lay the body to rest (3)

**Rewards:** 10 Copper & 75 Experience
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**Start Point:** Cauldron City Sewer System

**To Start:** Talk to Elsie

**Instructions:**

1. Speak with Elsie she asks that you perform a burial for her friends that have passed away.

2. Head east until you come across the first of the departed.

3. After you have laid the first person to rest, head slightly east and take the south path to find the second of the departed.

4. Once you have laid the person to rest head back north and keep heading north until you find the last departed.

5. Return to Elsie to finish the quest.
Skills/Heal Tonic

Class: **Medic**

Level Requirement: **5**

Cooldown: **5.0 Seconds (Level 1)**

# **Description**

*Heals your target for 20% of your current health. If you are below 15% health, this will heal 300% more.*

# **Skill Effects**

* Heal one selected target (self or an ally).
* When your health is below 15% it will have an increased healing effect.

# **Notes**

* Adding skill points **reduces the cooldown time** for Heal Tonic by 0.25 seconds per level.
* Increasing the skill's level has no effect on its healing power.
* If no target is selected and the skill is used, the player will heal herself instead.
* The skill cannot be used on a target that has full health.

*Heal Tonic being used.*
Quests/All Booked Up: Cauldron City

## Instructions

* Go east out of Cauldron City
* Go into cave near the wolves (see image 1)
* Then go into boss room, book is hidden under torch (see image 2)
* Go into Cauldron Sewers - go North 2 maps from entrance - see image 3 below for book location - click ground there.

* Image 1
* Image 2
* Image 3

Priest Jeff at Church in Cauldron City gives you a book, but you need to answer his riddles.

Answers in order:

1. Bottle

2. Age

3. Glove

4. Egg

5. Moon

- Gives you a book for completion.
Skills/Critical Heals

Class: **Medic**

Required Level:  **12**

# **Description**

*Your heals have a 5.0% chance to critically heal, also when they do critically heal they apply a HoT(Heal over Time) for 20.0% of heal over 6 seconds. (Level 1)*

# **Skill Effects**

* Passive skill.
* Increases the chance for a Medic to critically heal their target.
* A Critical Heal will now "Heal over Time" (HoT) for 6.0 seconds.

# **Notes**

* Increasing the skill's level will improve the chance of a Critical Heal by 2% per level.
* Increasing the skill's level will improve the amount of HoT done by 10.0 per level.
* Adding skill points **does not** increase the duration of the HoT effect.
* The HoT will be apparent in your buffs bar.

 The HoT icon for Critical Heals.
Quests/The Slime Slayer: Belly of the Beast

**Description:** David has obviously taken note of your prowess when it comes to slime slaying and has once asked you to help Guinevere. They would like to be able to bury Guinevere's husband so he may rest in peace and have asked that you search the area for clues about where his remains might be. David says that Guinevere's husband was working at the North end of the sewer system.
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**Objectives:** Investigate Clues (3), Enter the slime lair & Slay: Engorged King Slime.

**Rewards:** 5500 Copper & 200 Experience
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**Start Point:** Outside of the Church

**To Start:** Talk to David

**Instructions:**

1. Talk to David he asks that you head down to the sewers to Investigate Clues

2. Head west from the Church to reach the Sewer entrance which is right beside the bank.

3. Once inside the "Sewer System" head North until you reach this room. The clues are marked with "circles", the "Slime Lair" is marked with a "square".

4. Make your way through the "Slime Lair" until you come across "Engorged King Slime".

Hint: Use the spike traps to your advantage it makes killing him much quicker.

5. Once you have slain the "Engorged King Slime", return to David to finish the quest.
Monsters

Monsters are a great deal in this game, they help you level up, do quests, complete raids, or are there just to get in your way. There are man different monsters in the game for example the Troll, Wolf, Beetle, and many more!

## Starting

(All of the starting creatures have no special abilities)

### Spiders and Beetles and Bearded Dragons

These enemy types you encounter early on in the games but as you go out of the main city they become tougher to kill. They have basic attacks and they have no special abilities they can cast. The Variants to the spider are the Red Back and the Dust Spider. The Beetle's is the Blood Beetle and the Dust Beetle and also the Frost Beetle. The Variant for the bearded dragon is called the Fiery Bearded Dragon.

### Bats and Rats

Also like the Spiders and Beetles you encounter these very early on and again they have basic attacks. The bat has no variation, but the rat is also a Mangy Rat found in certain dungeons and raids. These animals accrue mostly in caves and "indoor" areas.

### Bandits

Bandits are a hard fight for the newbie, but they act like all other enemies. They do have different variants like the Strong-Arm Bandits. All strong-arm enemies have increased health and do a little more damage to you.
One ability they have is to aggro others when they say "!" and other mobs will respond with "!!!". Other starter monsters with the same ability are wolves.

### Trolls

Trolls are the most powerful of the starting creatures. They do appear almost every where but as you get farther from the main town. (Bluevale) Trolls are the a part of some main quests and are tough when starting out. They come in many different variants, from Strong-Arm Trolls to Strong Arm Ice Trolls.
Quests/A Grave Encounter

**Description:** The Barkeep mentions that there has been a bit of grave robbing at the graveyard just outside of Bluevale. he also tells you about a group of robed men covered head to toe with dirt stopping in for a quick drink and overheard them speaking about robbing the graves in search of a clue to great wealth. The Barkeep thinks that grave robbing is a most heinous crime and would reward you for investigating and putting a stop to it.
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**Objectives:** Slay: Grave Robbers & Collect: Undead Tome

**Rewards:** 700 Copper & 250 Experience
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**Start Point:** Winterfront Bar

**To Start:** Talk to the Bartender

**Instructions:**

1. Talk to the bartender he tells you that he overheard people speaking about robbing the graves in search of a clue to great wealth.

2. Head to the graveyard which is South-West of Winterfront or North of Bluevale. Slay the robbers until one of them drops the "Undead Tome" retrieve it and finish killing the robbers.

3. Return the "Undead Tome" to the Bartender to finish the quest.
Quests/Brotherhood of Traveling Pants

**Description:** Joseph beckons you over to him. He looks extremely nervous hiding behind a barrel. He mentions that a nasty little critter has ran off with his pants. He doesn't say how the critter managed to get a hold of his pants, but never the less you should help him. He mentioned that it ran off towards the center of town. Maybe one of the townsfolk have seen the pants laying around somewhere.
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**Objectives:** Find Joseph's Pants, Talk to Merlin, Gordan and Terran.

**Rewards:** 100 copper & 50 Experience
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**Start Point:** West of the Bank.

**To Start:** Talk to Joseph.

**Instructions:**

1. Talk to Joseph who is located west from the Bank. The game will randomly assigned the pants to one of the characters.

2. Head to the center of town and enter the Bar to talk to Terran.

3. To find Merlin, start at the Inn and head east the first house you see Merlin should be inside.

4. Gordan can be found north of the Bar. The door that leads you to Gordan is beside the Gambler NPC located here enter the door and keep heading north until to reach Gordan's room.

5. Once you have found Joseph's pants. Head back to him to complete the quest.
HNZ

**HNZ** is the name the Department of Virus Research and Control assigned to the zombie disease. Referring to it as an "unknown contamination", DOVRAC investigated sightings of alleged carriers of the disease by several civilian and military entities across the world. However, most investigations were inconclusive and found trace or no evidence. Sighting #110 confirmed the disease's presence: 890 civilians in Marsing, Idaho encountered carriers of the disease. 17 DOVRAC personnel and 290 civilians were quarantined and 12 dogs were euthanized.
Quests/The Deadly Decree: Desolate Pass

**Description:** To anyone brave enough and willing to put their life on the line for a bag of coin then this decree is for you. We are having troubles with some foul beasts living in a dungeon nearby. If someone were to eradicate all the occupants living within the aforementioned dungeon we would pay a handsome fee.

Details:

Monster Types: Skeleton, Rat, Bat & Troll

Monster Level: 25+
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**Objectives:** Clear the dungeon of all monsters.

**Rewards:** 1600 Copper & 200 Experience
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**Start Point:** North/North-West of ColdOak Village

**To Start:** Examine the Sign

**Instructions:**

1. Examine the Sign it is a deadly decree looking for anyone brave enough.

2. Enter the cave that sits just next to the Sign and follow the cave north until you come across this cave entrance.

3. Enter the cave and follow the path until you come across the "Dungeon entrance".

4. Clear the dungeon of all of its inhabitants and return to the Sign you examine earlier to complete the quest.
Quests/Rodents Gone Wild

**Description:** Ivar has been having trouble with rats eating away at his stored goods. He says he can't shift his cider when it has rat droppings in it. He will pay you handsomely for clearing out the storage warehouse.
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**Objectives:** Slay: Rat (20)

**Rewards:** 300 Copper & 50 Experience
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**Start Point:** City of Cauldron: SootieDocks

**To Start:** Talk to Ivar

**Instructions:**

1. Talk to Ivar he tells you to clear out his warehouse of all the rats.

2. Head north into the house closest to Ivar you will find rats a plenty in there.

3. Once you have slayed the required number of rats return to Ivar to finish the quest.
Quests/The Book Hunt

**Description:** Erlend has asked you to help Arthur search for a book that he needs for his research it should be sitting in one of the bookshelves around here. Erlend hopes that Arthur gets the missing book he might quiet down a notch or at least yell out less.
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**Objectives:** Find Arthur's book

**Rewards:** 500 Copper & 25 Experience
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**Start Point:** Inside of the Library

**To Start:** Talk to Erlend

**Instructions:**

1. Speak with Erlend he has request your help to find Arthur's book.

2. Search through the bookshelves until you happen to come by the book.

3. Once you have located the book return to Erlend to complete the quest.
Quests/Cave In Rescue Part 2

**Description:** You have spotted the wreckage leftover from the cave entrance collapsing and decide to help clear the area of the debris. You will need to head into Wintefront Village to the east and speak with the blacksmith Anderson about getting a pickaxe.
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**Objectives:** get a pick from the Winterfront Blacksmith

**Rewards:** 150 Experience & Quest Orb
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**Start Point:** West of Winterfront Inn

**To Start:** Examine the collapsed rocks

**Instructions:**

1. Examine the collapsed rocks

2. Head over to Winterfront's  armor shop

3. Once there talk to Anderson to receive the pick-axe.

4. Return to the collapsed rocks and use the pick-axe on it to complete the quest.
Quests/A Zombie Ate My Homework

**Description:** After speaking with the Barkeep about the tome you decide you will head to Cauldron City and see if anyone at the Alchemy Hall can decipher the tome.
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**Objectives:** Inquire about "Undead Tome" in the Cauldron City Alchemy Hall

**Rewards:** 50 Experience
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**Start Point:** Winterfront Bar

**To Start:** Talk to the Bartender

**Instructions:**

1. Talk to the Bartender he suggests that you head to Cauldron City.

2. Exit Winterfront Village and head south until you come across this house.

3. Now head east across the "bridge" once you have cross the bridge start heading north and you should come across the city.

4. Once inside the city head north until you come across the Alchemy Hall.

5. Once inside of the building take the door on the left and talk to Irvine

6. Exit the Alchemy Hall and head south until you come across the "Sewer System" entrance.

7. Once inside of the "Sewer System" head east, followed by north. Then head west and you should find the "Old Library" entrance.

8. Now that you are in the "Old Library" head north until you come across the chest containing the "Cipher".

9. Now that you have collected the "Cipher" return to the Alchemy Hall and talk with Irvine to complete the quest.
Bank

Located in every major town is a building with an icon of a scale, this is a bank where money and items may be stored for free.

The benefits of storing money is to safeguard against death, as *dying results in losing a portion of your copper*, which can be more devastating as you accumulate money as it is lost as percentages.
Money and items can be stored or withdrawn at anytime for no fee, the first bank is actually located in the upper left portion of Bluevale.
Suburban house

**Suburban houses** are one of the most common types of buildings in the world of *The Dead Linger*, commonly found in suburbs. Houses can vary from heights of 1 to 2 stories and offer a temporary retreat from the dangers of the outside and contain scavenge-able items including but not limited to: weapons, ammunition, food and clothing.

All suburban houses have garages which can contain weapons and boards for barricading. Boards can also be sometimes found in the yard of the house.

## History

Houses and other buildings in *The Dead Linger* were originally intended to be procedurally generated. In Build 007 houses were changed to per-fabricated meshes due to the amount of performance issues created. There are plans to add more types of houses and to add variety to existing houses with varied window designs, stair layouts and textures. In Build 009 houses had randomized colors, but this was removed with engine change to Unity. The intention is to bring the randomized colors back.

* Added light probes to the 1-story house for the new lighting system
* Fixed the direction some doors open in both houses
 Build 11 | * You can now find two types of Under-Construction suburban homes in suburban neighborhoods. These are a good place to find wood and building supplies.
 Build 009 | * We have created a system for randomizing house textures and the textures of other structures. Houses will now come in more varied colors. We will be adding more depth to this system later on, such as swapping out interior colors.
 Build 006 | * Military clothing spawns much less often in houses than it did before.
* Hallways and rooms inside houses are generally wider now.
 Build 004 | * A bunch of texture changes and improvements to houses and other objects. (Kitchen tile, house siding, ceilings in houses, bathroom objects, and more.)
 Build 003 | * Floor removed from garages on the sides of houses.
* Stairs added to door leading from garage into houses.
 Build 001 | * Suburban houses were part of first release.

## References

1. ↑ TDL Team. Over the Rooftops and Into the Woods 12 August, 2012.
2. ↑ Zag. Building Diversity 23 May 2013.

## See Also

* Buildings
* Areas
Bluevale

The starting area of the game, it contains a *bar*, a *weapons* & *armor* shop, a *general store*, and a *bank*.

The first order of business is talking to the man with the full hourglass, this **hourglass indicates a quest is available**. Also important is a looking glass icon above the heads of an NPC, this gives you information on where to possibly find another quest, usually pointing you in the direction of a person.

Follow the string of quests given to you, it should take you to a mine in the upper-right corner of Bluevale, this is where your first dungeon is located, and a good place to grind for some early levels (enemies include: Rats, Bats, and some Lesser or Green Slimes).
Quests/Learning The Craft

**Description:** You are told that you should try your hand at crafting and to create an item to see if you are any good at it and that you will be rewarded for trying crafting out. Later on crafting might be useful for making your own furniture for your home, weapons for battling with and other useful thing. You can process and craft all your materials at the Lumber Mill just North of Cauldron City and any Blacksmith around the world. You can harvest wood and plants from around the world. You can mine for ores and coal in most cave systems
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**Objectives:** Craft an item

**Rewards:** Experience: 200, Give item: Coal (10)
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**Start Points:** This quest can be found in any towns Armor Shop

**To Start:** Speak with the Blacksmith within the Armor Shop

**Instructions:**

* Note: For this guide we will be using the town of Bluevale and it's surroundings.

1. Head towards the Armor Shop which is located in the center of town.

2. Speak with the Blacksmith his name is Odin. You have now started the quest.

3 We are going to craft some Iron Ingot for this we need Iron Ore and Coal. Both of these can be found inside of most caves. For this guide we are using Winter Front mines.

4. Once inside of the mines head North until you come across a cave entrance enter it and some Ore/coal can be found there.

5. Return to the Armor shop of your choice. Remember we're using Bluevale's Armor Shop Once there use the crafting machine that looks like a pot of lava and craft your Iron ingots.

6. Speak to the Blacksmith to finish the quest in this case Odin
Player Housing

When 3000 Copper is available, head to the docks by starting area, head to one of the islands (three choices), and buy a vacant house for 3000 Copper. Decorations are handmade through a workbench also bought at the starting area, using things such as wood, nails, and even decorations collected from boss monsters! You can find Wood planks and Paper here : Lumber Mill