recursal/Fanatic-Fandom huggingface dataset:
Myzaea

## Location

The current territorial extent of the Myzaean Empire (Purple)

*"Two crowns; Lakonic and Prolesian. This will be our foundation, and we will be able to rebuild the Empire starting here." - Lukon Tzmantouros*

## Overview

The Myzaean Empire is one of the Prolesian Successor States within Edafos. Wielding an extremely advanced military, and unorthodox yet efficient strategy, Myzaea has stood the test of time. Led by Emperors elected by the Prolesian-styled senatorial system, and reinforced by extensive laws, the Myzaeans are one of the most complex countries in the world.

Though often called Myzaea or the Myzaean Empire, those who predominantly live within the Empire are Lakonian. The country's name stems from the city it centers around: Myzaea. Technically founded by the Mad Emperor in his early years of rule, it was eventually turned into a mighty fortress of knowledge and trade by the incredibly ambitious Emperor Lukon Tzmantouros. Though the Myzaean Empire spanned all the way to current Varandia, the Myzaeans seemingly lost their territory in a terrible and freak accident costing the lives of thousands, and a dozen Emperors in the process.

Now the Empire is the weakest and smallest it has ever been. Upon the death of Emperor Heraklion Kamanos in 480 MK, his wife had assumed illegal ascension to the throne. Two more rulers assume the same title; Darios Nerras, and Konstanos Dragases. Between the three, Konstanos Dragases is the only Emperor supported and elected by the senate. Regardless of legitimacy and papers, armies are seemingly the only deciding factor in this "election".

Currently Konstanos Dragases has victored three battles, and wholly routed Darios Nerras and whatever remained of his army at the Battle of Lefkada. With one pretender routed, Konstanos is faced with the Empress he once served loyally, Rhynesa Kamanos.

## Geography

### Landmarks

**Saint Lysmos**

**Great Targos Range**

**Lysmos' Thicket**

**Lakoni Fields**

### Cities

**Myzaea**

**Kephylon**

**Ponticopolis**

**Asminos**

**Targos**

**Valoros**

**Midekos**

**Razal**

### Forts

**Erdos**

**Nikosia**

**Lefkada**

**Thessakon**
Lakonian

*"There in the fields of Lakonia, I shall proclaim the sister city of Prolesia. Myzaea shall reign two continents, and will be the center of civilization; the only civilization." - Emperor Lukon Tzmantouros*

## Culture

### Domestic

While military is important to some Lakonians, most indulge themselves in the arts of expression. Poetry is as important as fighting, and spiritually the Lakonians believe in balance; Mind and Body. One may write often, and assume great titles from their works, but found to care little of their body. Often across Lakonia the saying of "Book to a Mind, as a Sword to a Whetstone".

For those who ascend beyond their priesthood, they could see themselves an integral part of Lakonian society. With religion at the forefront of their empire, the Emperor established the Council of Clerics, which is led by the Patriarch. This Council is the acting body of the church. Priests and bishops across the Empire are potential candidates to the Council, and often does this council participate in political affairs as often as it does theological affairs. This body within the Myzaean Empire, and Lakonian society, usually associated with witch-hunting and the destruction of magic in the region.

Many Lakonians are literate, and rarely is one found ignorant. Because of their high standards, Lakonians are often viewed as self-centered, and this perpetuates Lakonians as xenophobic. That however this is simply not the case for most Lakonians. As often is expression important to their society, so is humility and the recognition of mortality. This leaves the Lakonians as more humble than not.

Sculpting, painting, and designing beautiful architecture comes from the commitment of faith. Faith is extremely important to the a Lakonian, and rarely if ever is Liskarranism, and by extension Aftos challenged or insulted within Myzaea. Their unique style of art has left a permanent imprint on the world, and many Lakonian scholars, poets, and architects are highly sought after across Edafos.

### Appearance

Lakonians are not often tall, and usually wield a tanned pigment depending on their location. Though not often tall, Lakonian men and women are still starkly different in size. The further east one goes, the darker the Lakonian. Rarely if ever are Lakonians blonde, as they are usually found brown or black of hair. Unlike most other races, Lakonians are exceptionally hairy, leading to exuberant beards. This has indulged a culture favoring beards over clean-shaven faces.

Lakonian names are arguably the most unique when comparing. Most Lakonian names usually hold an "-os" such as "Konstanos", however this suffix is masculine whilst "-es" or "-ene" is feminine such as "Konstanes"/"Konstanene". Like their first name, their surname wields similar connotation however are more freeform. One's surname may refer to the occupation, place, or even personality. Most surnames for Lakonians usually begin as monikers, or nicknames.
Elves

*"There is no place safer than one where a Fay stands at your side."*

## Overview

An Elf (Valhynian: *Veyadmak* ) also known as Warlocks, Fays, Hexers, or Veyadi, is someone who has inherited or acquired the innate resistance and ability to use magic. Elves are the byproduct of the Great Catastrophe and influx of magic. Elves are mostly itinerant hunters and religious proctors across Edafos.

To the Followers of the Pantheon Elves are viewed as direct beacons of the Gods. Most Elves do not realize they are elves until a Seeker arrives. Elves are capable of summoning magical abilities that can greatly harm others as if it were second to breathing. Resistant to the magical ichor of the many beasts, elves are often found as beast hunters.

Elves across Edafos often find themselves without home; Though born within any kingdom, Elves are instinctively itinerant. Exclusively considered outsiders of any society regardless of their religious connotations, Elvish society or, Veyadi society, revolves around mobility. Elvish constructions are usually rudimentary and always fit to be packed in wagons. It is extremely common outside of every city to have an "Elvish Bazaar" just outside of the city walls.

Orthodox Elvish societies are normally nomadic by nature, these elves rarely find themselves in one location long. Though sterile, Elves often adopt other Elves into their family through Seekers. Elvish families function through their last name, similarly to humanity. Each Elvish clan has a personalized ritual which involves legitimizing a child, or an adult with that family. While Elves cannot bare children they live an abnormal amount of time; usually twice as long as humans.

Elves are always identified through their full-blue eyes, sharp ears, and taller stature. Under optimal training, an Elf can easily be capable of dispatching their wide array of opponents. While all Elves wield a strong resistance to the magical aroma from many beasts, their magical capabilities vary between each subject. Durable, Elves often heal at a greater pace than humans. Effective hunters, Elves can inherently sense the odorless magic which allows them to track a wide variety of beast.

In general, an Elf is a formidable and often overwhelming opponent to more mundane races thanks to their superhuman physical prowess, regenerative capabilities, and magic. However, they are not infallible, as they can still make mistakes, take a misstep in battle against mundane men or supernatural creatures, or be overwhelmed by sheer numbers and individuals who have the skill to match an Elf, though rare is the individual who managed to slay an Elf out of skill rather than dumb luck or by ambush.

Commonly believed to be speakers of the Pantheon, Elves are oddly able to speak in the Fay Speech (Valhynian: *Veyadish)*, or Elder Tongue. Elvish literature, along with their names are normally quite fantastical but always hold some similarities to their national heritage.
Panduan

## The Pantheon

An Asmarian woman prays to the Aspect Azdan atop a rock

## Overview

Humanity believes in a vast pantheon of numerous Gods, Goddesses, mystical powers and local forces, as well as human saints and prophets. Though considered a unified religion, the Pantheon or "Panduan", the Followers of the Pantheon is not as organized as the Church of Father Aftos – it lacks of one head above the whole cult, instead being centered around regional hierarchs, archpriests of given deities and charismatic leaders such as leaders of knightly orders and self-proclaimed Prophets.

Settled priests usually follow a single deity but acknowledge and respect others while the wandering ones tend to invoke all the gods. It should be noted that while most of one deity's followers believe in the existence of another one, they do not necessarily worship the latter in the same way as the primary one – and, in extreme cases, can even hate it and its followers.

The deities of the Pantheon are often relegated to the term "Aspects". Strangely enough, some Aspects are worshipped not just by humans, but by Forlorn. Pelagians, and Harpies in particular worship the Pantheon.

## Aspects

### Aurash

*To learn about the Lord God of the Pantheon, see full article here.*

### Azdan

*To learn about the God of Life and Fire of the Pantheon, see full article here.*

### Cerval

*To learn about the God of Trust and Dexterity of the Pantheon, see full article here.*

### Cyril

*To learn about the God of Elves and Magic of the Pantheon, see full article here.*

### Perun

*To learn about the God of War and Strength of the Pantheon, see full article here.*

### Shiva

*To learn about the Exiled God of the Pantheon, see full article here.*
Knighthood

## Summary

Knighthood descends from the Declaration of Order which was an event that formally declared the Kherjians purged from Styria. The many men who were accompanying Merovius during his campaigns were finally brought forward and granted lands and titles to each according to their deed.

Customarily in old Prolesian fashion land would never be distributed outside of familial ties, and titles such as "Knight" were nonexistent. The Declaration of Order however gave men reason to fight and remain loyal to their liege. Knights, Wardens, or Paladins, as they uniquely styled themselves could be once peasants, or even nobles. Those who are Knights follow under the Declaration of Order's code.

Loyalty, and Duty follow under the main pillars of the Order's code, and often are Knights expected to stand above moral ambiguity and express the wealth of man's kindness. The Order's code is often referred to as Chivalry.

Ceremony of Knighthood involves multiple Knights, or a King present. These knights would surround the individual and withdraw their swords. The individual would remain in the center and customarily kneel when the circle of knights begin to speak in unison;

"I, Knight of the Order do formally renounce my knighthood should the recipient be lacking in their chivalry. May the bleak days be cut short with their character, may the sun shine brightly during thine presence. May they rise anew not as a common man, but as a Knight."
Savior

## Overview

The Savior, Prophet, or Messiah is destined to be the chosen one within Liskarran faith. While scriptures regarding the savior is usually sidelined by the arrival of Aftos, the Savior is to be the first sign of Aftos' arrival. Most Priests believe that the Savior is the Champion of Aftos.

It is believed through great deeds one could be considered as the Savior, and through these means the Valhynians specifically extend their servitude through battle. Bogatyrs, though not actually religious arms of Liskarranism, are warriors who usually seek to carry the title of Savior either through their own desires or their loyalty to the faith.
Battle of Myzaea

## Background

*"So much fire . . . "*

The capital that named an Empire would not only be a glistening jewel afront its strait, but one now coated in blood and ash. The Battle of Myzaea would be the apex of the Myzaean Civil War, resulting in thousands of lost lives, precious artifacts burned or taken, and the permanent fracture of the western Myzaean Empire, and the eastern Myzaean Empire.

The armies of Emperor Konstanos Dragases under a perilous march east after a brutal yet crucial victory at Lefkada. With Myzaea under siege, his army would not only relieve the city, but seize it, lose it, and through assistance of foreign mercenaries, conquer it.

Emperor Konstanos before the Battle of Myzaea was viewed as benevolent, noble, and a shield of the people. Afterwards, he would be viewed as a stern, vicious, and calculating individual. The Battle of Myzaea would change how the Civil War would alter, from noble warfare to one brutal and cunning.

## Overview

For eight days Myzaea was the capital of Empress Rhynesa's regime. The city was taken by rumors laced with bribes regarding the death of Emperor Konstanos, for this the city had fallen without a single soul seized. The Senate that had been so devout to Konstanos had seemingly abandoned him, coin slipped into their purses and loyalty was exchanged as if it were valued less than dung.

On the eighth day, Konstanos' exhausted and battered army arrived. Parlay was requested;

*"The city has made its decision. The senate as well. Not a single drop of blood was spilled. Will yours be more peaceful? You think they will shower you with praise? These senators were already against you, loyal men don't bargain."*
Nepherian

Brother to the Asmarians, the Nepher fled from the fertile lands of the Uhktan and the Ehkwa to follow deeper into the desert. While traveling down a ways from the river's split, the Nepher people found their camp caught amidst a sand storm. They scrambled for natural barriers as walls of wind and sand whipped against them, obstructing their vision. When the dust settled and the skies cleared, they had long lost their way. The river was no longer in sight and mountainous dunes became their visions. Plains of heated grain sunk beneath them as an incline lead into an oasis spring.

As the Nepher went to fill their water skins and clean themselves of grime and grit, it was the young prophet Seti I who spotted a beast with the hinds of a leopard and the graceful head of a peacock. He would make many depictions of what he saw on the walls within the Temple of Reyah. Story tells that the Nepher were lead back to the river by this creature later locally called a 'Nebit.' As result, it was deified within early Nepherian society as the Earthly representation of their God of Gods.

As their civilization was built, Seti I was recognized as a political and religious leader. Under his guidance, the first city of Nepher was constructed. Irrigation farming became influential for the Nepher people as it was depended on for most of their food.

While the Nepher are naturally olive and golden hued, the working class appear darker due to the tanning which the sun inflicts. Due to the genetic influence of neighbors, their features are more varied. Both woolly hair and straight hair can be found among them in colors of auburn, black, and brown. Similar to the Asmarians, their eyes are of little variety. Brown is the most prominent while greens are a second; while some of the ruling class has had blue eyes and fair hair, it is not a natural state of the Nepher--this is result of mixed heritage.

On average, they are taller than the Asmarians by a few inches. Men range from 5'6 to 5'9 while women typically stand at 5'4 to 5'6.
Lothair Martell

*"I carry a heavy burden on my shoulders. I'm only a child, and these men put their trust into me? I cannot let them down."*

## History

With the epithet of "the Last Merovingian", Lothair would witness the destruction of a legacy and the establishment of a new order. The last child of three, Lothair was expected to be merely another pawn and succeed as one of his father's heirs. His father, however, had been placed under pressure by a family building a career at disassembling Merovingian control; House Drachen.
Fasari

*"They listen to us only when our hands are worth the sweat of their structures. They will not take us in that cold night. They will not." - Unknown Fasari Motto*

## Overview

Fasari is not just a region ruled by the nobility, but an identity that shakes any that dare challenge the dunes their forefathers tamed. The old and uncharacteristically wealthy Sogdian Temples to the endless dunes licking the eye for miles upon miles, Fasari is viewed as naught but a graveyard of an Empire even older than Prolesia.

Commonly known among scholars, the Fasari deserts were once ruled by Kaspur. For nearly eighteen generations the dunes were ruled by a people who cared little for what it was worth. Often did it become a place of banishment, however the impoverished farmers now coat the horizon accompanied by desperate highwaymen, all seemingly setting aside their differences and forming their own culture. These bedouins structure themselves uniquely, and with their understanding of the land they lived on they grew to chance themselves as rulers of their own destiny.

One war was all that was needed. A singular strike at the throat and the unstoppable juggernaut came tumbling down. Using their camels, their elephants, they dominated. While war is all around them, the Asmarian Bedouins, simply "Bedouins" or "Fasari", live peacefully. Their culture has adapted around the desert. Like the dunes they shift, yet they shall never compromise.
Edafos Wiki

## Welcome to the Edafos Wiki!

Centuries ago, most of the world was ruled by the immeasurable Prolesian Empire. The entire world was soon manipulated by the last Prolesian ruler simply referred to as the Mad Emperor. Through the hands of a single man, he sought for immortality - believing naught was fit for inheriting what he had secured. An unknown figure had made an appearance, confessing they wielded the power to grant such a wish. The events which followed would see the total disappearance of the Prolesian Valley, most wealthy and rich region within all of Edafos. This would be globally known as the Great Catastrophe.

While the entire socio-political diet was thrown on its head, a disease bled into the world which fractured religious sects and transformed. The great Prolesian church of Liskarranism was permanently altered, and while it spread across the world - it is now confined and shrinking as its religious enemies clamp down on its dogma. Mighty and invincible was the Prolesian Empire, and its successors claim its corpse.

With a majority of the nobility from the Prolesian Empire disappearing, change was forced. The mighty Empires of Styria, Prolesia, and Myzaea claim successorship over the Prolesian Empire, yet while these wolves tear apart the land they were once servants in, the world turns. The Kherjian Khaganate has smashed the Valhynian Principalities, and consumed the immortal Great Shu.

The world itself is shaping to conform to magic, and the absence of the most influential empire in Edafos history. With so much on the table, you the writer can influence Edafos.

## Notable Information

The World of Edafos is a low-fantasy world set on exploring and tackling the geopolitics of a magical and medieval world. With the collapse of the world's center and a massive depletion of aristocrats and politicians, the world has seemingly reverted back centuries of what was crucial in societal evolution.

Edafos' focus is to poetically define the medieval fantasy genre by representing cold realities, and attempt to reveal what was historically a webbed diplomatic wall. Edafos does not want to appear haphazardly founded, and will turn away from the usually terribly-translated D&D-style world building for a more grounded experience to the readers and writers of the world.

If Edafos has piqued your interest, be certain to start reading wherever you desire!

## Addendum Information

This Wikia is a bible of all information written regarding the fictitious world known formally as "World of Edafos", or "Edafos".

If readers do have a question regarding the lore, or is otherwise unaware of the server which host the writer-made continuation of this world, please notify **Scotchitona#0810** on Discord regarding your curiosity with questions congruent with the topic of Edafos.
Northern States

## Overview

Deep in the north are seeds of nations both old and new, desiring to establish their own identity atop the corpse of the old. Unlike the mighty expansive cities which the many Empires of the south and west stand on, these peoples built their own identity and legacy.

The dominant power of the land was Valhynia, however crushed by the Varandians at the Battle of Clairmont.

* The Principality of Valhynia
* The Kingdom of Varandia
* The Kingdom of Andalonia
Asmarian

## Origin

The sons of sand and toil, the early Asmar people settled themselves between the Uhktan river and the Ekhwa river. By means of irrigation, they would develop for themselves agriculture; thus, the seeds of civilization were sewn. Asmarians would no longer travel the heated lands and hunt for their next meal, uncertain that it would come.

They instead founded farming communities which would arise into independent city-states. Within them, populations increased and gave the need for city planning systems. Among the most prominent and wealthy city-states, early forms of sewage systems were introduced. Clay piping and vaulted brick drains were the pride of Alhalsu, a city most notable for being the birthplace of the conqueror Ashurhaddon.

Asmarians never went further north than what the desert permitted them. The land which was for their taking laid to the east and south. Venturing further south met them with a new kind, Umbrian tribes who had made home among the heat. Though their ways were looked down upon by those of Asmarian states, they would not fall under Asmarian attack until the Dark Ages. And to their East was a close and well-known neighbor: the Nepher.

The Asmar race can hold complexions ranging from a lighter olive to varying browns. A race of little variety, their eyes are most often olive, green, or dark brown and their hair a thick black or brown; deviations are rare and improbable. As result of poor nutrition and the tolls of their environment, the Asmar men are typically within the 5'5 to 5'7 range of height with their woman standing at 5'2 to 5'5.

Aquiline noses and long faces can be found among their features; the cheeks often favoring a hollowed look, though there are rounder face structures to be found among some Asmarian men.
Stephanie Beatriz

**Stephanie Beatriz** plays Carla in the movie. She is most well-known for her role as Rosa Diaz in *Brooklyn Nine Nine*.

## Gallery

1/1

## Tweets

* So I’m dying dying to do a big fat role on Broadway in 2020. Just seeing all this theatre this past week has me CHOMPING AT THE BIT.
* Me during these dance rehearsals for In The Heights trying to explain myself [gif of Rosa Diaz saying, "I just forget stuff like a cool person."]
* You survived. You did it!!

(Can’t wait to ruin my last take crying and then yell LIN DID IT TOO)

## Trivia

* Jimmy Smits plays Amy Santiago's dad, Victor Santiago, on Brooklyn Nine Nine. Beatriz plays Rosa Diaz. Stephanie Beatriz is a series regular on *Brooklyn Nine Nine.*JimmySmits played Victor Santiago on the show, father of David Santiago, who was played by Lin-Manuel Miranda. Olga Merediz played Julia Diaz, Beatriz's show mother.
* She is filming *In the Heights* while on hiatus from *Brooklyn Nine Nine*.
* Beatriz has also appeared in *One Day At A Time*.

## References

1. ↑ https://twitter.com/AM2DM/status/1144647548147122176
2. ↑ https://twitter.com/iamstephbeatz/status/1124463010884530176
3. ↑ https://twitter.com/iamstephbeatz/status/1133422666319323138
4. ↑ https://twitter.com/iamstephbeatz/status/1156072964434976768
5. ↑ https://twitter.com/iamstephbeatz/status/1140610446837374976
6. ↑ https://twitter.com/iamstephbeatz/status/1128394291288641537
Battle of Clairmont

## Background

In 209 MK, the Kingdom of Varandia and the Valhynian principalities were always in conflict, with constant raids made by the Varandians into the forested territory, many concessions were made to appease the growingly hungry Varandian nobility.

The war that was waged was made official after the death of the Great Knyaz of Kreplyn, an influential leader who perished under mysterious circumstance after refusing to pay tribute to Varandia. The war that followed had only a few legitimate battles, while most of the warfare was skirmishes and raids against one another.

However as every Prince assembled their armies, they rode north to finish the war with overwhelming odds. Going through the Tartovsk Forests, they found the Varandian army near the town of Clairmont. Here the Princes believed they could finally end a legacy, dynasty and even Kingdom.

## Overview

In the early morning at the eve of battle both armies assembled and prepared for combat. A champion was summoned on both sides, and their charge was devastating. The Varandian champion had been skewered and dehorsed, moments later the battle commenced. The Varandian army consisted of spearmen, swordsmen, but the bulk of their army were crossbowmen and knights -- knights that the Princes could not see, but knew of.

The Valhynian infantry outnumbered the Varandians, however as they made their way to meet them they were met with volleys of devastating arrow fire. The glory-seeking Princes attempted to ride out with their own cavalry to cease the endless bolts, only to be whittled down in the attempt. With the young Princes occupying the skirmishers, the rest of the army advanced.

By the mid of day the Varandians and Valhynians fought hand to hand, and hundreds perished during the early portions of the fight. It'd almost seem as if the Varandians were about to route, however along the hillside the Grand Prince and his retinue saw hundreds if not thousands of cavalry charging down to meet them.

Where the Valhynians had nearly slaughtered every Varandian on the field, the King had been seen leading his men down onto the disorganized army still unaware of the horsemen. During the charge it is said the earth quaked, and the men who turned to stand firm were too little too late.

The bravest of men had perished to the horsemen, and even those of the Knyaz Guard who tried to counter charge were swallowed by the wave of banners. The Grand Prince and most of the Princes who fought in this battle had perished, with the entire Valhynian army nearly destroyed with it.

The Varandians seized the wealth of Tartovsk from this battle, and the loot from the Valhynian camp had been said to be filled with "all the wealth of Valhynia". It is believed if the Valhynians had been more cautious, the Varandians would have been crushed.
Lukon Tzmantouros

## Summary

Emperor Lukon Tzmantouros was known for his overall successes in battle and in reform. Often considered the pioneer of modern Lakonian culture, Emperor Tzmantouros would be religiously revered as the "Father of Lakonia" and the "Defender of Liskarranism".

Before his reign many positions within the senate of Myzaea were held by old-Prolesian families who constantly trickled their accumulative wealth back to their homes in Prolesia. Often were the Lakonian people viewed as "secondary" and "cosmetic" to the Prolesians, and even the diadem an Emperor wore was fished from briberies.

Lukon's rise to power was through rebellion, and arguably one of the most decisive rebellions in Myzaean history. Settled between conservative Prolesians against Lakonic reformers. Thousands perished, and once victory was assured -- Lukon sat the throne a tyrant. His position was never solid due to his history, and often would he travel with a band of foreign mercenaries who knew naught of the politics of the land.

Here the Prolesians were in fear. Between the years or 301 - 309, an event known as "Lukon's Purge" filled the nation of Myzaea with turmoil. old-Prolesian nobles would be removed from their position, allowing Lakonians to seize their land and property. This single move saw the Prolesian island struggle economically, and though Lukon wouldn't exactly abandon Prolesia, he would permanently inflict economic reliance on the island.

Lukon's reforms were radical. The rotting state of Myzaea was becoming more noticeable, and Lukon had reset the rot. During this period of his life, he succumbed to overwhelming stress, and eventually began inheriting seizures which would stay with him until his end.

Between the year 311 MK and his inevitable death in 315 MK, he began to organize the senatorial body once again, restricting power to both the Emperor, and the Senate. Though not perfect, Lukon's reforms would imbue the land with wealth. By 316 MK after the end of the Second Lakoni-Styrian War, Lukon's reforms began to take sway.

Emperor Lukon Tzmantouros is remembered as a reformer, a man of endless intellect, and a warrior and defender of his people. Though taken from the world at the age of 43, he impacted the Myzaean Empire greatly, potentially saving its identity from overextension. Lukon is venerated by the Council of Clerics, and is the Patron Saint of Myzaea.
Targowiczanie

**Targowiczanie**( język rosyjski: Тарговицкой Targovitskoy język targowiczański: Тагови-Чани Targovi-Chani; nie
z mylić  Targowiczanami z konfedracji z 1792 roku ) to grupa etniczna zamieszkująca Ukrainę, Rosję, Białoruś
i Mołdawię .

## Zobacz także

* Bonarowie: https://alternatywna-etnografia-pl.fandom.com/pl/wiki/Bonarowi
* Skant: https://alternatywna-etnografia-pl.fandom.com/pl/wiki/Skant
* Lista grup pokrewnych plemienia Zebra: https://alternatywna-etnografia-pl.fandom.com/pl/wiki/Lista\_grup\_pokrewnych\_plemienia\_Zebra
* Zebra: https://alternatywna-etnografia-pl.fandom.com/pl/wiki/Zebra
* Zebro Rusini: https://alternatywna-etnografia-pl.fandom.com/pl/wiki/Zebro\_Rusini
* Huculi południowi: https://alternatywna-etnografia-pl.fandom.com/pl/wiki/Huculi\_po%C5%82udniowi
Post-Lukon

## Summary

The term "post-Lukon" is the separation of Prolesian-styled Emperors and Lakonian-styled Emperors. Made famous by the integral Emperor Lukon Tzamantouros, founder of the current Dragases dynasty. Post-Lukonist Emperors are normally heavily adorn in jewels, gold, and overall simply wealthy. The term "Lukonism" is an expression of one's extensive wealth, and those wealthy across Edafos, specifically near Myzaea, are jokingly referred to as "Lukon's robes" or "Lukonites". The moniker is light-hearted, and always used as an expression of might and wealth. Dreg-Lords, however are mocked as "Lukon's excrement" or something of similar light.
Great Catastrophe

*"Where our legacy stems from is now simply ash. Either we replicate and repeat this result, or we murder this babe in its crib while it's thumb is still in its mouth." - Lukon Tzmantouros*

## Background

Sprawling documentation of contradiction proves the inaccuracies, and confusion of the time. Many sought to blame the godless, some blamed their Gods, what was certain however is that what had come nobody had been prepared for. The center of civilization was Prolesia, the city of an Empire sprawling so far west and so far east it hadn't found any motion to cease momentum. By the end of what was simply known only as the "Golden Age", endless harmony had been felt.
Dracheryon

## House Dracheryon

### Sigil

A red-scaled dragon withered, guarding a single egg with one deep gash all afront an ashen field.

### Seat

Drachenhal

*"You are forever tormented for your slaying of these majestic beasts. Bear the sigil, bear the words, and bear the burden."*

## History

Famed Dragonslayers of centuries past, the Dracheryon dynasty has remained in relevance due to their political and military strength across middle-Styria. According to legend the founder of house Dracheryon slew three dragons, one a mother and two babes. The story goes that Clothar, the founder, had uncovered a dragon egg which wouldn't hatch. Prized, he kept the egg and built a mighty castle atop the once dragon nest.

For a century the Dracheryon dynasty served as noble stewards, and were known for their blonde hair. Sometime during Clothar III's inheritance however, he was met by a priestess who worshipped dragons. The Priestess had learned what his family had done, and placed a wicked curse upon them.

According to the stories, the priestess had cursed the Dracheryon family to carry the sigil and surround their newborns with dragon iconography. The same egg which was nested under the slain beasts of Clothar would be required to be present during the birth of a new Dracheryon lest they be mutilated. Often is this egg in the cribs of children until they can walk.

Before the curse all Dracheryon members wielded a strong blondish gold, yet strangely enough every child after wielded an unnatural abyssal black. During births, its said the room grows uncomfortably warm as if a dragon's flame touched the air.

The Dracheryons are often greeted with dragon priestesses who claim "A dragon will tame the world of death and iron with justice, fire, and blood.", and thusly their prophecy has augmented into the House words. Ironically the house of once dragon slayers, now become dragon worshippers.

Throughout the years, the Dracheryon dynasty served as immaculate stewards. Often is the family usually seen with the title of Lord Protector, and only recently has the family begun to seed itself within Merovingian blood. Clovar II Dracheryon would marry the daughter of Emperor Rubin III of Styria, and miraculously the two would bear a child; Clovis Dracheryon. During his birth however, the Meroving men were slain during the final year of the Lakoni-Styrian conflict - leaving Clovar and his wife Fayanna to be the inheritors of Styria.

Clovar however would be killed in a freak accident in Vedunia, and a variety of stories fill the halls of every nobleman's keep. Rubin III's last wishes would be legitimizing all his bastards, and bringing his healing Empire into a spiral of permanent chaos. Since Clovar's death, the current patriarch; Clovis III Dracheryon has sworn vengeance for his father's alleged murder, and will not stand for "half-bloods" to inherit the serene Empire of Styria.

Clovis III has recently married into the Imperial family of Dragases, binding imperial blood from Styria and Myzaea in the first time in history.
Sea Dwellers

*"Fishermen tell stories of great beasts that roam the depths. In their expertise when a ship does not return they are said to have faced 'Grave Travels."*

## Overview

Sea dwellers are a strange addition to the wide array of Forlorn which coat the land. These Forlorn are not commonly referred to as Forlorn, merely the names of the specific creatures. From the Pelagic fishfolk, to the terrifying crustacean Thalassapods, the deep is not free of magical corruption.
Prolesian Successors

## Overview

With the collapse of the Prolesian Empire, some kings and nobility desire to retain the Prolesian legacy. Some hold fragments of the old Prolesian societies, and most are seen within the crumbling Myzaean Empire. Though the Myzaeans were the closest to reforming, the betrayal of Andalonians wrought irreversible devastation to the Myzaeans, allowing many to pick up where they had left.

These states are led by discontent nobles, desiring only the destruction of their opposing successors. While not at constant war, it is a coarse treaty of peace which is constantly disrupted with skirmishes along their borders. Regardless of diadem, these royalties and their court scheme and slaughter one another as often as they do their foreign opponents.

* The Prolesian Republic, or better recognized as the Assembly of Republics, prefers to rest cautiously in the Prolesian Sea. Only recently has the Republics finally organized themselves to reconquer territory, yet with short terms, the Leader of the Republics can only commit to one military campaign if his bribes are hefty enough. Unlike the other Successors, the Republics rely on Myzaean bankers and mercenaries. Many in the Assembly question whether or not they are truly free from Myzaea.
* The Styrian Empire, or the "Empire of Merovius", is a state established centuries ago by the Prolesian General Merovius. Originally tasked with thwarting Kherjians from the partially loyal region of Styrium, after his stunning victory of wrestling the land from the occupiers decided to declare himself Emperor. Without the consent of the Prolesian senate, he was declared a tyrant yet nothing could be done. The Styrians have spent their armies against the Myzaeans.
* The Myzaean Empire is one with the strongest claim. With many aristocrats fleeing to the city of Myzaea, believed to be the city second to Prolesia, they re-established themselves and proclaimed the new capital of the Empire. Due to the chaos however, many who remained on the Prolesian island refused this change. Their reasoning was that the Senatorial Assembly required 100 Senators to legitimize the verdict, and only a few dozen had fled to Myzaea. With technicality, the Lakonians were now the heirs of Prolesia, and by the 2nd Century the Myzaean Empire conquered nearly all of the Mare Umbilicum which included the Prolesian island. However their collapse came with the Invasion of the Northmen, which saw the loss of their northern territories.
The Darkness

Adam Collymore (also known as the Darkness) is a major antagonist of the TechD.Plays YouTube Channel. He served as two of the main antagonists of TechD.Plays Canon Series. He is a former family friend until 2003 and now the arch-nemesis of The Haynes Family (mainly Lacy's).

In the Canon Series, He served as the secondary antagonist of the prequel Before the War, the overarching antagonist of TechD.Plays 1, TechD.Plays 2, and TechD.Plays 3, the main antagonist of TechD.Plays 4 and the posthumous antagonist of TechD.Plays 4.2.

He possessed Douglas Haynes and later Shawn Haynes

## The Darkness

### Ailes

The DarknessThe Traitor (as Douglas)

Douglas Haynes (1st Host)

Shawn Haynes II (2nd Host)

Mr. Brown (TechD.Plays 3)

### Powers/Skills

Demon-likePossession

All of the Villains power

Shawn's God Powers (after stealing Shawn's Magic Wand)

### Goals

Use Douglas to Kill Shawn, Lacy and Ro (failed)Get other villains to do his dirty work (succeeded/failed)

Use Shawn to Kill all life (failed)

Kill the Haynes Family (failed)

Destroy the TechD.Plays Universe and then the rest of the multiverse (ultimately failed)
Tech "Douglas" Haynes

Mr. Haynes (Dad)

Lacy (little Sister)

Rochelle (littlest sister)

Tech "Douglas" Haynes is the older brother of Shawn, Lacy, and Rochelle. He is the oldest arch-nemesis of the Darkness.

Douglas Haynes is the overarching protagonist turned a major antagonist later a major protagonist of the TechD.Plays YouTube Channel serving as a overarching antagonist of the Fidget Spinner Movie Franchise, Shawn's Life, TechD.Plays 1, TechD.Plays 2, TechD.Plays 3, and a major antagonist in the first half, a major protagonist in the second half of TechD.Plays 4.

## Tech "Douglas" Haynes

### Powers/Skills

The Power of SiblinghoodForce Choke

High Intelligence

### Goals

Kill Shawn, Lacy and Ro to be the only child (failed)Stop the Darkness (succeeded)

Spend Time with his siblings (ongoing)
Dark Octo

Shawn Haynes II (second half of TechD.Plays 4)

Chaos Storm (scrapped TechD.Plays 4 idea)

The Failed Clone

Dark Shawn

Evil Shawn

The Other Shawn

The Shawn that no one likes

Clone #1

Shawn's Anger

Force Choke

High Intelligence

Dark Magic

Pyrokinesis

TRUE CHAOS

### Goals

Canon Series:Prepare His Clone for the danger ahead (when Shawn uses the persona to trick the Darkness; succeeded)

Kill Shawn as Revenge for destroying his home (failed)

Ruin Shawn's YouTube celebration (failed)

Kill Shawn II to make sure he won't get in the way (succeeded)

Take over and Rule over America and the rest of the world

Make Chaos-apocalypse happen

Separate and Kill the Haynes Family and Their Bloodline

Enslave All Humanity

Conquer the Multiverse (all failed)

Destroy Shawn II's Life

### Lastest Apperared

TechD.Plays 4.2: Battle for Multiverse

Dark Octo (also known as Dark Shawn and other nicknames) is the main antagonist of the TechD.Plays YouTube Channel and the Weirdest Youtube Channel. He served as one of the main antagonists of the Canon Series and the main antagonist of The Haynes Family Show

In the Canon Series, He served as the main antagonist of the Home Phone Series and TechD.Plays 4.2, the unseen main antagonist of Shawn's Life, the overarching antagonist of TechD.Plays 4 and the Fidget Spinner Series, and a cameo antagonist in TechD.Plays: The Movie

He was the first Clone created by Shawn to test out his ability but Clone #1 went crazy and turned evil caused Shawn to sent him to prison Island and he then created Clone #2 and he succeeded making a good clone. He also helped with Shal's possession as he possessed his glasses.
Ганхевфе

**Религия** | Бирон Арзелиг

**Ганхевфе** (ард. *Gænhevfe* - досл. **Королевская гавань**) - остров в Море, находящийся в десяти милях от Архевфе и являющийся одним из основных портов Королевства.

## История

Ни в эпоху Древних, ни в эпоху мадзоров остров не был заселён. Первыми обитателями острова стали мэргены, высадившиеся там в начале своего завоевания. Тем не менее, надолго они там не задержались. На острове осталось несколько рыбацких деревень и замок тарадов Кильзоров, не подчинявшихся ни одному из королей. Остров в те времена назывался **Арластерау** (досл. **остров Арласта**, первого короля Лойгеморна).

После победы над Пшеничным королём в Объединительной войне король Гвайдлор в 1 году П.О. высадился на Арластерау, а владыка острова Сваад Кильзор присягнул Гвайдлору. Остров практически вошёл в состав Королевского удела.

Во время правления короля Арзегвайда Морского остров стал важным местом: именно там король разместил королевские верфи и там стал создавать флот. Арластерау был переименован в Ганхевфе; несколько деревень и замок Кильзоров разраслись до крупного города. Тарад острова, Акляд Кильзор, был назначен первым Корабельщиком - королевским флотоводцем.

## Население

На острове живёт около 20-25 тыс. человек; из них половина - в городе Ганхевфе. Островитяне по происхождению - чистые мэргены. Кормится население острова в основном рыбной ловлей и торговлей.

## Армия

Ганхевфе не должен выставлять ополчение для Королевской рати, а младшие сыновья Кильзоров не уходят в Королевскую конницу. В случае войны обязанность островитян - выставить флот и около 2 тыс. человек, чтобы составить команды кораблей.
Древние

Правители: | Наместник Гор

Клановые вожди

 Характерные признаки: | Рыжие волосы, светлые глаза

**Древние** (ард. *Kaysadag)*, также **Потомки Ареда** (ард. *Aredabladag*) или, сейчас, **горцы** (ард. *Ingradag*) - народ Эолайна, население Горного края.

Древнейшее население страны: тысячи лет назад он пришёл с далёкого Севера и заселил Эолайн. После вторжения мадзоров земли расселения народа существенно сократились, а после вторжения мэргенов - и вовсе ограничились одними Горами. Тем не менее, кровь Древних течёт в жилах многих простых и знатных людей Королевства.

## История

Древние, предполагается, пришли в Эолайн с Севера через ныне непроходимые перевалы Северных гор, спасаясь от богини холода и смерти Рег около семи тысяч лет назад. До этого в Эолайне жили люди-звери и народ аганов, который, по легендам Древних, "растворился в траве".

Древние начали строить города, прокладывать дороги и засеивать поля: так, Аргмень находится на месте города Древних, разрушенного мадзорами. Древние жили от побережья на Западе до болот на Востоке, населяя также Северные горы на севере и Поречье на юге.

Спустя тысячелетия жизни Древних в Эолайне, две тысячи лет назад, в Эолайн вторглись мадзоры, придя из Чернолесья. Они сходу захватили и разорили земли по Артлайру, подчинили себе побережные королевства. Древние остались жить на юге, где их малые королевства постепенно захватывали племена из-за Мархвары, и на севере, где кланы горцев смогли отразить мадзорские атаки.

После вторжения мэргенов были уничтожены последние королевства Древних на побереджье и в Апре; часть мэргенов, поднявшись по Мархваре и Артводу, заселила почти опустевшие земли южных королевств потомков Ареда.

Во время Объединительных войн горские кланы выступили как на стороне Кебоньгвайда и Эхталора, так и на стороне Гвайдлора. После того, как клан Арадасов, считающийся верховным у горцев, выступил на стороне Гвайдлора, большая часть горцев объединилась и признала власть короля Гвайдлора.

## Общество

Общество Древних различалось в древности, в зависимости от области. На севере, как и сейчас, жили горные кланы, на юге были распространены небольшие королевства. Древние до мадзоров жили относительно мирно.

Раньше Древние занимались земледелием, а теперь в основном пастушеским скотоводством.

## Язык

Раньше Древние говорили на своём языке, даже более того - на нескольких языках (ранние мадзорские хроники упоминают, что языки Древних-горцев и Древних в Речном краю были разными). Язык был бесписьменный, первые и единственные записи выполнены древним мадзорским письмом после вторжения.

Сначала вымер южный Древний язык, потом - северный. Горцы перешли на мадзорский (ардский) язык. Древний язык сохранился в некоторых именах горцев и в отдельных диалектизмах.
Shawn's Life (2018)

Vincent (Seasons 2-4)

Dr. Evilton (Season 2)

Dr. Mal Season 3)

Shawn's Life (2018) is a adventure style series created by Shawn Haynes. It aired on Jan 4, 2018 and had 4 seasons with 14 episodes. A 5th season was ordered but the show was cancelled.

## Plot

Shawn's Life follows the life of a 14 year old Shawn trying to live a normal life but villains try to take over the country and he has to stop them.

## Cast

Main

* Shawn Haynes as The Clone
* Vincent Friend as Himself

Recurring

* Dr. James as Dr. Robotnik/Himself (Seasons 1 and 4)
* ShawnEXE as Dr. Evilton (Season 2)
* Dr. Mal as Himself (Season 3)

Scrapped/Unused and Unseen

* Rochelle Haynes as Herself (Season 4)
* Shawn Haynes as Himself (Seasons 3-4)
* Dark Octo as Himself (Season 5)

## Villains

This is the main and secondary antagonist list of Shawn's Life

Released Version

Season 1: Dr. Robotnik - None

Season 2: Dr. Evilton/Shawn EXE - None

Season 3 : Dr. Mal - None

Season 4: Dr. Robotnik - None

Season 5: Dark Octo (scrapped)

## Trivia

* This marks the first time Vincent makes his debut on the Channel and Canon Series all together.
* This marks the second time Rochelle was planned to appear on the Canon Series but was scrapped the first being the scrapped movie Fidget Spinner 4.
* This marks the first time the real Shawn was planned to appear but was scrapped
* Mobius from the Sonic series was mentioned
Le Jour D'Amour

"**Le Jour D'Amour**" (French for "The Day of Love") is a song sung in the 2002 film *The Hunchback of Notre Dame II*. It is performed in the opening of the movie where the town is getting ready for the festivals. It is sung by Clopin, Quasimodo, Hugo, Victor, and Laverne, and the townspeople.

## Lyrics

**Clopin:** There's music in the marketplace

The streets have come alive

The town is in a tizzy

It's a busy, buzzing hive

There's cause for this commotion

And emotional display

We just can't wait to celebrate

Our favorite holiday

Le Jour D'Amour

Your song is in the air

What magic will you make for us?

What promise will you share?

That golden bell

Sweet La Fidele

Will soon be ringing clear

The best of all the festivals

Le Jour D'Amour is here

Some have come in puppy love

Perchance to steal a kiss

Some are still enamored

After years of wedded bliss

**Everyone**: Everyone's parading

Down the promenade in pairs

**Clopin**: To join the celebration

At the finest of the fairs

**Everyone**: Le Jour D'Amour

Your song is in the air

What magic will you make for us?

Whose name shall I declare?

That golden bell

Sweet La Fidelle

Will soon be ringing clear

The best of all the festivals

Le Jour D'Amour is here

**Quasimodo**: Oh, how the stars

Will sparkle on the water

As the troubadours sing

Tales of true romance

**Hugo & Victor**: The spirits may rise

With fire in their eyes

**Laverne**: While gypsy girls

Enchant you with a dance

**Everyone**: Le Jour D'Amour

Your song is in the air

What magic will you make for us?

What promise will you share?

That golden bell

Sweet La Fidele

Will soon be ringing clear

The best of all the festivals

Le Jour D'Amour is here.