Vault Gear/Attributes

Overview**Attributes**

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**Reason:** Available Attributes may be inclomplete (only added the ones from Patch Notes & iskalls latest stream 28th June so far) and Description of every Attribute should be added.

Attributes are additionally effects or modifiers for Vault Gear including weapons and Idols.

Each item has a small chance to gain one or more random additional attributes as base stats per default. Each item also has a different amount of levels to be claimed as the item levels up to gain one Attribute per Level. (Additionally to those already applied to the item by default as base stats.)
Not every Attribute has the same chance of being rolled as there are different rarity pools.

For example: A Vault Gear Sword can by default roll +1 Haste and Soulbound as base stats but it has 3 levels. Which means it can level up 3 more times and gain 3 more attributes which totals to 5 attributes in this example. If you are unlucky you may have none default rolled attributes and only 1 level which would total in 1 attribute.

## Overview

### Attributes times two

Certain attributes on vault gear can roll twice and sum the result, this means you can get +2 armor instead of just +1 on an armour piece. The attributes that can roll twice are: Armor, Armor Toughness, Cooldown Reduction, Parry, Resistance, Leech, Durability, Attack Damage, Attack Speed.

### Cloud Effects

The Cloud Effects: Rejuvenating Cloud, Weakening Cloud and Withering Cloud come in 3 different amplifiers 1, 2, 3. But they don't work exactly the same.

As the patch notes from 14th of June say:
Triggering chances on all clouds have been reworked, with the “Sweeping Edge” enchantment in mind. Sweeping edge allows for one attack to hit multiple mobs at once, triggering the chance of a cloud effect with each mob being hit, which resulted in undesirable rates of getting cloud effects.

* Weakness Cloud I-II-III: has one stage of weakening (-3 damage reduction) on all three levels, level only increases the radius of the weakening cloud
* Withering Cloud I-II-III: has three different stages of withering which increase with the level, but the radius doesn't change
* Rejuvenating Cloud I-II-III: TBA

### Durability

The Durability is somewhat special when it comes to repairing vault gear. When applying a repair core, the gear takes damage from it’s max durability equal to 25% of it’s current max base durability.

Example: Gear has 1000 durability, first repair lowers max durability to 750, second repair to 562 etc.

*Note: With the talent “Artisan” you are able to reduce the 25%.*

### Plating

Plating is also somewhat special as it doesn't count as a level consuming attribute, just an additional one. Furthermore it can't be rolled on the items, it can only be added manually with applying Plating to the item on an anvil. The following applies: one Plating for one +1 Plating with a maximum of +20 Plating in total.

* Vault Plating can onyl be used on Tier 1 Vault Gear.
* Heavy Vault Plating can only be used on Tier 2 Vault Gear.