Army Profile Sample

**NOTE: Though the revisions of this profile template have been concluded, it is still better to avoid making new profiles until the rest have been adjusted to the new format.**

* When Adding Images, make sure to give them a proper name so that they can be searched for future uses here instead of being auto-generated.

**NOTE: When making a new profile, it is best to notify any of the main Admins (Including myself @CNBA3) for evaluation before making any more. Or vice versa if an existing profile makes it called into question. At times, CNBA3 will add the Work in Process Category if the profile page in question needs work.**

* **When we have more members here and create a stable community, we will transition into a more structured method in creating profiles, such as sandboxes and CTRs.**

**NOTE: When Making a profile, you can either create a profile for the faction as a whole with all the units involved or just a faction that belongs to a group with some of their units.**

* Ex. Terrans (Terran Dominion, United Earth Directorate, Raynor's Raiders, Terran Confederacy), Demonic Legion (Army of Sin, Army of Destruction, etc.) See below right above the "**Territories Section**". It can include veries individual team profiles as well, including known elite fighting forces, **Example: Sternritters, Spriggan 12, etc..**
* For certain pages that can build their armies from other individuals or species through biological or supernatural means is best to keep the known individuals or units that appear in verse on the list as it would be impossible to list every single unit or individual who are susceptible to these processes. They would likely gain new servants overtime with their capabilities in these fictional battles. Examples would be Taken or Undead.

**FOLLOW UP: For those who makes their own profiles but have not completed them yet for any sort of reason, please run it by me (CNBA3) or any other admins why it is not finished and we will help out in finishing them, but we can't do everything alone without your help, not all of us are well verse in certain franchises, so we need your help in editing, adding and revising**

If there are multiple profile pages that are different versions of same faction but from different medias or creators, you can use this tool for guiding between pages below (Example: Mordor pages):

### Capital/Base/Home

Enter name of capital/base of operation/home land/world

Enter brief intro here, with the name of the **army** and **verse** in bold. Any non-canon info can be added to a blog and linked in the comments. Copyrighted (As in movies or games) non-canon works can be added to separate pages, but not intermixed.

## Summary

Enter in brief summary of Army/Faction/Civilization here, it's history, society, organization structure, mission, purpose, and what they did in the story.

## Military structure/Weaponry

**Note:** Usually, you would write military structure first, as it is the more important of the two. Weaponry can be thought of as the "inner workings" behind the military structure.

* Military structure
* Weaponry
* Buildings

### Leader(S)

#### Main Leaders

* List the leader(S) of the army here.
	+ If a certain leader is part of a set of leaders (I.e. A member of the council of 13), list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the weapons each leader uses.

#### Second-in-command

* Write the second in command here
	+ If a certain second-in-command is part of a set of second-in-commands (I.e. A member of the council of 13), list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the weapons each second-in-command uses.

#### Military leaders

* List the military leaders of the army here.
	+ If a certain military leader is part of a set of military leaders, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the weapons each military leader uses.

#### Notable individuals/Champions/Associates/Heroes

* List notable individuals of the army here.
	+ If a certain notable individual is part of a set of individuals (I.e. The non-Aratar Valar), list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the weapons each notable individual uses.

**NOTE**: for any notable characters that belonged to the army/nation/organization that does not last long in the roster for any reason (*KIA/Deceased, MIA, Former, Exiled, Left, Temporary, Deserted, etc.*) Can still be considered part of the roster but do not always share the same stats of the other characters that are full time or remained part of the rost for most or all of the series.

#### Allies/Associates

* Though while not directly under or part of the main faction themselves, they still serve some form or role in the operations played out for the faction, list the allies below.

**NOTE:** This one is more of an optional section where a faction has allied groups or individuals that works for them at times.

### Military units

**Note:** The following is the basic list. There can be alternative lists as well. Guesswork is allowed, but only to a ***very*** small extent (For instance, saying an army that sieges a city has catapults) and should be noted as such (I.e. Possibly, potentially, presumably).

#### Infantry

* List the infantry of the army here, units who move around and fight mostly on foot, such as swordsmen, spearmen, archers, riflemen.
	+ **(NOTE: THERE MAYBE RANKS AMONG UNIT TYPES, BUT WON’T BE ENTIRELY NECESSARY UNLESS THEY ARE THEIR OWN CLASSIFICATION, EXAMPLE CAPTAINS FROM DESTINY SERIES.)**
	+ If a certain infantry unit is part of a set of leaders, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the weapons and ammunition each infantry unit uses.

#### Elite/Commanders

* List the elite/commanders of the army here, units who are stronger than most infantry and have authoritative roles, such as champions, field commanders, commandos.
	+ If a certain infantry unit is part of a set of leaders, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the weapons and ammunition each elite/commander unit uses.

##### Cavalry/Fast

* List the cavalry of the army here, units who move and fight while riding on a mounts such as animals and/or small vehicles (motorcycles, speeders, etc.)of 1-2 troops, such as horsemen, knights, bikers, Dogs, Beasts.
	+ If a certain cavalry is part of a set of cavalry list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the weapons each cavalry unit uses.

##### Special/Flyer

* List the special units of the army here, units who move and have a special role for the faction not only combative, such as medics, engineers, spies, magicians, priests, robots, special beasts, flying types, etc..
	+ If a certain cavalry is part of a set of cavalry list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the items each special unit uses.

##### Heavy/Large

* List the special units of the army here, units who move and have a heavy role for the faction either defensive, large scale and/or heavy weaponry, such as armored, machine gunner, rocket soldiers, Muscles-base, constructs, Dragons, Giants, Golems, etc..
	+ If a certain cavalry is part of a set of cavalry list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the items each heavy unit uses.

#### Artillery/Siege Engines/Warmachine

* List the artillery of the army here, units who are artillery, siege engines, Cannons, trebuchets, battering rams, siege towers, latter's, non-sentient Machines, Turrets, etc..
	+ If a certain artillery is part of a set of artillery list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the ammunition each artillery/vehicles/siege unit uses.

#### Land Vehicles

* List the artillery of the army here, units who are vehicles, tanks, trucks, jeeps, cars, bikes (*that are mostly mechanical and their ratio is greater than that of the pilot*), mechas, etc..
	+ If a certain artillery is part of a set of artillery list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the ammunition each artillery/vehicles/siege unit uses.

##### Navy/Vessels

* List the navy of the army here, units that involve the use of ships for sea warfare (Sometimes this could be associated with space and/or air warfare too), such as battleships, cruisers, galleons, patrol boats, aircraft carriers.
	+ If a certain navy unit is part of a fleet, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the ammunition each ship uses.

#### Aircraft/Airborne/Spacecraft/Starfighters

* List the navy of the army here, units that involve the use of aircraft for air and/or space warfare, such as fighters, jet planes, helicopters, transports, Flying types, etc..
	+ If a certain navy unit is part of a fleet, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the ammunition each aircraft uses.

**Note:** With different universes, the list might vary.

### Greater symbols of leadership

* Greater symbols of leadership are artifacts used to donate the leader of the group. The value of this might be symbolic, or have true power (Like the One Ring or Frostmourne). If there is a collection of artifacts that would grant full control over a group, while lesser ones give respect but not full control, list the group here, and the lesser artifacts below.
	+ If individually they have no power, only together they are strong, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the leader who uses it/them.

### Lesser symbols of leadership

* Lesser symbols of leadership donate power within the group, but not full control (I.e. The Nazgûl's Rings of Power).
	+ If a certain symbol is part of a set of symbols, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the whoever uses it/them.

### Artifacts

* Artifacts or objects that posses great amounts of power, however either do not give any authority within a group, or not sufficient as to qualify for symbols of leadership, lesser or otherwise. Artifacts are usually stronger versions of military weapons, though this is not always the case.
	+ If a certain artifact is part of a set of artifact, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the whoever uses it/them.

### Mounts

* Mounts are, simply put, creatures that units are mounted on. Like horses. For mounted troops the name of the mount is listed.
	+ If a certain mount is part of a set of mounts, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the whoever uses it/them.

### Military weapons

#### Melee weapons

* Melee weapons are weapons used for close quarters combat. Examples of these include swords, knives, axes, spears, etc.
	+ If a certain melee weapon is part of a set of melee weapons, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the military units who use it/them.

#### Ranged weapons

* Ranged weapons are weapons used for ranged combat. Examples of these include bows, guns, throwing knives/axes, javelins, etc.
	+ If a certain ranged weapon is part of a set of ranged weapons, list them one "Layer," so to speak, deeper.
		- So on and so forth.
* In parenthesis add the military units who use it/them.

#### Explosives

* Explosives are pretty self-explanatory. Despite often being used as ammunition, they are separate from them (As they are not exclusively ammo).
* In parenthesis add the artillery and military units that use it/them.

#### Ammunition

* Ammunition is what is fired from weapons. Usually, this is ranged weapons, however, it is often used for artillery.
* In parenthesis add the artillery and military units that use it/them.

#### Banners

* While technically not weapons, banners fall under the category of objects used for military engagements. Though the category is named banners, standards, trumpets, etc, are all allowed.

#### Armor

* Armor is quite self-explanatory, being simply the attire of the troops and leaders. Cloaks and other objects are also included.

#### Other Items

* Items that are not part of the above categories would include things like grabbling hooks, radars, compasses, maps, etc., things that assists in a non combative way which are portable of attachments of vehicles and such.

**Note:** This tab is where "*if*" any known and vital structures that contribute to the the faction's/army's war efforts is placed and are divided into several sections as well.

* Though this can be a tricky section, it can remain blank if said faction has no buildings to speak of that contributes to the war, likely refers to Video Games, but can refer to real life too such as military academies, boot camps, airfields, navy docking yards, etc..

### Command Buildings

* List the buildings here where they are significantly important to the army such as Command Centers, Governmental Buildings, places of great authority, etc..

### Supply Buildings

* This section is for buildings that are responsible for bringing in resources (*Farms*) and/or supplies that serve to suppose the maintenance of an army with energy and/resources (As well as places that generate Power Sources like Generators), even sometimes certain buildings can be used enhance an armies' size capacity to be able to be deployed.

### Research & Arsenal Buildings

* This section is for buildings that are responsible for helping factions to upgrade their forces in combat and develop their skills such as research & dev or produce weapons for units and characters such as armories.

### Production/Training/Construction Buildings

* This section is for buildings that are responsible for the production (*Factories/Hives*), recruitment and/or training (*Boot Camps/Academies*) of units for said factions such as infantry, vehicles, vessels, etc. that can be deployed onto the battlefield or ready and waiting.

### Other Buildings

* This section is for buildings that have other functions such as propaganda, intelligence, social influences of a militaristic nature or supernatural structures or a specific nature, this may includes hospitals, tents, scrap yards, temples, etc..

### Combative Buildings

* This section is for buildings that have a combative purpose, whether it be for offensive such as Sentry Towers, Watch Towers, Turrets, etc., or defensive functions such as Walls, Gates, Barriers, etc..

#### Offensive Buildings

* This section is for combative buildings that can directly attack targets such at sentry towers, guard towers, gun nests, missile silos, etc..

#### Defensive Buildings

* This section is for combative buildings that serves to defend places such as walls, gates, barriers, even land mines, etc..

#### Other Combative

* List Buildings here that have other functions but serve the army in their own ways, including radars, traps, fast transport, healing and such.

- ***NOTE***: There maybe cases where forces can utilize units from other factions or armies where as they are the primary user of said units. Which case, If the user does not utilize said units for most of the faction's existence, then they should not be added to the roster. However, if said units have lore about being utilized in both factions, then they can be added to both profiles.
	* Example: **Tormentors** (**Destiny**) are stated to be unholy product of the alliance between Calus and the Witness, they are even considered likely Clones, as the former has Clone facilities, and the later is based on the Witness' Disciple.

Should the Profile(s) belong to a major Faction(s) with multiple groups or  Sub-factions that represents a species, race, nation or organization as a whole that are made up of multiple groups, list them here:

* **Faction 1**
* **Faction 2**
* **Sub-Faction 1**
* **Sub-Faction 2**

This can be either how the current faction as a whole was formed by several groups, or they can be sub divided into groups but still operate as part of the main faction. Ex. Shinobi Alliance (*Formed from all Five Major Shinobi Nations and Samurai*) or the U.N.F. (*Formed from the union of many independent nations and the Black Knights*).

Or in the case of a multiple groups or factions representing a faction as a whole can have groups that are antagonist toward each other and not part of a faction or independent. Ex. Terrans (*Terran Dominion vs Raynor's Raiders*) or Cabal (*Red Legion vs Loyalists).*

Whether or not they are antagonistic or formed from a former group or faction should still be listed in this section above.

**NOTE: These different Factions can be created overtime should they be either unique enough or if people want to do it.**

## Territories

Here, add all the territories that belong to the faction.

Ex.

**[Name]**. Place a slash after the first name (If there are multiple).

* **Age founded/conquered:** If founded by the faction, write "Founded on [Date]." If conquered by the faction but founded by someone else, write "Founded on [Date]. Conquered on [Date]." If reconquered/rebuilt several times, replace founded with rebuilt and conquered reconquered on the later "foundings" and "reconquest" though keep with the same system for everything else, listing all the foundings and conquests in chronological order.
* **Territory type:** Region for territories that are actual large regions (Like a state), citadel for fortress-cities (Like Minas Tirith), watch tower for observational positions, fortress for defensive positions, cities (Self explanatory), capitals (Self explanatory), Home World for capitals that are planets, space stations for space locations, resource installations for mines, farms, etc, and if there are verse specific building types they can also be listed here. A faction cannot have multiple capitals, but vassal states can.
* **Inhabitants:** List all the inhabitants of the territory, city or hide out in sheer number count (If numbers are available). Write civilians and soldiers. Specify the numbers below (if possible), otherwise, write unknown.
* **Civilians:** Write each of the civilian types (Worker, blacksmith, etc) here. Ex. 10K workers (Workers construct and repair things), 5K blacksmiths, 3K unknown, etc.
* **Military:** Very similar to the above; simply write down all the troops of the city (Kind of like in the conquest stats. See below). Of course, only if numbers are available (Guesswork should be noted as such) Ex. 10K spearmen, 5K swordsmen, etc.

Below this, add a description off the geography and defenses of any territory. You can supplement this with official artwork, or images from MS Paint (Or equivalent) to help clarify where everything is.

Once you are done, repeat until all (Or most) territories or accounted for.

**Note**: Some Faction Profiles (Ex. Imperium of Man) possess multiple factions as part of the whole organization, which would allow users to likely make more factions profiles or possibly sub-factions that are not too similar to the main faction itself.

## Civilization stats

(See: Civilization Tiering)

Enter which tier the army/group's civilization tier here based on either and/or both faction's technological level and energy capable of harvesting.

Ex:

**10:** **Dark:** [Reason]

## Power source

Explain what aspects of powers that they use for their civilization. **Magic**? **Science**? **Psychic**? **Nature**? Bio-Engineering? Divinity? Usually in that order. After that, list the powers/skills/attributes derived from each power source (See: Generic **powers**) and make sure you give them links too as well as specific powers derived from that power source ***which are exclusive to it***.

At the beginning should add the section of what type of energy sources (**Energy Source: Internal, External, Paraphernalia, Unknown**)

Describe their methods and tactics/strategies that allows them to overcome their foes and/or keep their organizational integrity. the items they professionalize with.

Ex:

**Magic:** Power/Technology ([Reason]), power/technology ([Reason]), etc. Fire Manipulation (They can shoot fire) Time Manipulation (They can rewind time) Inorganic Physiology (the beings are made of magic) Supernatural Objects (users have magical items)

Nature: Martial Arts (Individuals have natural skill in physical combat)

## Conquest stats

Enter in notable information of the army's ability of conquest describe who large their areas of control are, their ability to maintain control, unification/confederacies, annexing, influence, etc. show feats of their victories that made them win. Describe the largest known army in lore (Or highest number if in games). Describe how many years they manage to rule for at their peak.

Ex:

**Tier 5-C:** **Small Continent:** [Reason]

Below it, add troops (If numbers are available).

Ex.

**Troops:** 10K swordsmen, 5K spearmen

## Power stats

Enter in the army's powers, weapons and strengths that display their might, and cunning. like what is the TNT equivalence to their strongest power/weapon, strongest defense, fastest means of travel or maneuverability, area of influence for powers, or other powers and abilities, and individual skills and strategies and tactics. See this, or go to VSBattle wiki or OBD wiki.

Sometimes it is important to link to an official source, picture or video that would best describe who certain feats would give a scaling. The differences between this, Team and Character/Units/Vehicle is that Army profiles are more recent and/or peak of their abilities.

The information can include both **scaling** of characters, weapons or units to others, and description of **feats** from characters, units and weapons. (*Note that lower feats do not always define a known character unless they are determined to scale to other characters via inverse scaling and/or interaction with the feats of not debunked or considered outlier*)

Ex:

* Average Power Stats list
* Timeskip & Different Version Stats

**DC:** **Moon:** [Character, reason. Character, reason, etc.]. **Continent:** [Character, reason. Character, reason, etc.] So on and so forth.

**Durability:** **Moon:** [Character, reason. Character, reason, etc.]. **Continent:** [Character, reason. Character, reason, etc.] So on and so forth.

**Speed:** **Supersonic:** [Character, reason. Character, reason, etc.]. **Subsonic:** [Character, reason. Character, reason, etc.] So on and so forth. This would include Reaction, Combat Speed, so forth.

**Note:** In most cases durability and DC is the same. And Lifting & Striking Strength would fall under either and/or both Attack Potency and/or Durability.

This section is more for if there are different points in time of the series in question that have shown different stats, it would be noted in other tabs of this section.

* Example with Z Warriors

The same can be said for different versions of said series which are not a clear remake of said series but as a individual adaptation of said series as their own inspiration work.

* Example with Mordor

### NOTE

There maybe characters that have higher stats later on in their respective stories even if their affiliations are gone, but when present here, they are as strong as they were then, to apply other stats would go to character profiles.

## Strengths/Pros

Describe the armies strong points, is it numbers, training, powers, weapons, the leaders? what is the leader's best qualities, effectiveness that wins their battles. Enter the Armies accomplishments and feats that defines the armies combat strategies and/or societal effectiveness in battles and political events and what they can do. This would include the following for civilizations' aspects (*Not in the exact order or format as below but serves to add to the section*):

* **Demographics**: Capability of mobilizing one's population, keeping up numbers, etc..
* **Geographic**: Utilizing one's conquered territories to one's advantage or beyond in invasions, with ecosystem and/or terrain.
* **Physiology**: The capabilities of one's physiology to help in the conflicts and how they interact with one's environment and upkeeping of their anatomy.
* **Socio-Politics**: The system of governments' policies and social practices between individuals and diplomacy of other factions and allies.
* **Economics**: One's ability to maintain trade, production and accumulation of resources, treasures & currencies and logistics, which would include agriculture, construction, etc..
* **Military**: The capabilities of one's military force through equipment, training, powers, strategies and feats.
* **Culture**: The system of believes and how they influence them overall.

## Weaknesses/Cons

Describe the armies flaws or weak points, what do they lack, what is the leader's short comings, something that makes them make mistakes. If defeated in lore, explain what caused their defeat. And just like the list of Civilization aspects above, they should be added below either what they lack or weak against.

## Wins/Loses

When a battle is decided, list the wins and loses below:

**Wins:**

* Enter wins

**Losses:**

* Enter losses

**Draws:**

* Enter draws

## Gallery

Put detailed pictures here that show case some of the militaries battles or overall army. ***Usually*** four.

Ex:

Enter text 1Enter text 2Enter text 3Enter text 4

* **NOTE: That any current profiles can/could be subject to change or correction from either by miswording of certain lore, lack of info, or incorrect lore written, which is important for members who are well versed in the lore of a profile to assist in the change if need be.**
* **NOTE: When creating multiple profiles with the same name but different versions, it is important to place where they are in any verse and or point in time within parenthesis**
	+ **This is especially important for if a profile has a different continuity by whoever makes a particular version of said faction.**