recursal/Fanatic-Fandom huggingface dataset:
Urak

135-220 lbs.

"The descendants of Garbadroth, the aratheël god of feral animals, survival and hunting, and his aratheël lovers, the uraks are a wild and belligerent. In the Age of Stone they became a tribe of their own, the Urakathaal, and they began to wage war against the other aratheël tribes. They were defeated and as a punishment for their actions they were exiled to the continent of Anath Khalar." - Emrek Serenius, *On the Races of Eredim*

The **aasimar** are a race of green-skinned elves, native to the Talashar forest (also known as the Greenshade) on the continent of Korthas.

The krilith homeland of Arakal was destroyed in the final battle between the dragon gods Mahaladrath and Matalar, and all that remains of that once lush and beautiful realm is the barren waste known as the Arakal Desert.

A people without a home, the krilith now live among humans and elves. The nations with the largest populations of krilith are Chiath, Damaskar, and Elanthiar.

The krilith are similar in many ways to the vuldraki , another race of humanoids descended from a dragon, but there are plenty enough differences to tell the two races apart.

## History

### Origins

The krilith trace their lineage back to Velsephera, the Dragon of Healing, who is said to have created them in the Age of Mist, some time before the Age of Falling Stars.

### The Age of Stone

During the Age of Stone, the krilith helped the dhouvarr and aratheël fight the giants who held dominion over Korthas during that time, and they even taught them healing magic.

### The Drakennath

In Mahaladrath's conquest of Eredim, the krilith fought against Mahaladrath alongside humans, dwarves and elves, and as a punishment they were enslaved along with all other non-draconian sapient humanoid races.

## Religion

Most krilith worship Velsephera, the Dragon of Healing, and Matalar, the Dragon Goddess of Love.
Agalar Delmalacan

Agalar

Delmalacan

Morlock Mage and Servant of Ykthra

*Agalar Delmalacan was a morlock mage who kidnapped people from the Arglondaran mining town Dhalkalar, and fed them to his master, the creature Ykthra in the Darkendeep beneath Castle Blackrose.*

**Alignment:** Neutral Evil; **Race:** Morlock; **Classes and levels:** Weaver 3; **Aliases:** Deldenion Smiran; **Superior:** Ykthra; **Religion:** None; **Nationality:** Darkendeep; **Allies:** Ykthra; **Factions:** None; **Residence:** Lived in the Darkendeep beneath Castle Blackrose.

## Basic Knowledge about Agalar Delmalacan

Agalar Delmalacan is some kind of morlock.

## History

Little is known about Agalar's history, other than that he was an intelligent morlock who served the creature Ykthra.

## Appearance

Agalar had pale skin, long white hair and black eyes.

## Personality

Agalar was a manipulator who would act decievingly courteous.
Cale Doranis (King of Issillia)

"Some say he is a ghost. Others say he is a vampire. Whatever he is, he cleans up in these streets better than  Brezzentadfjk kjdf anyone of us could do, and I damn sure don't want to stand in his way." - Melvios Cortarso, Guard Captain of the Brezzenta City Guard

**The Red Lady** as Myria Tizani he has come to be known, is a vigilante operating in the city of Brezzenta.
Vrenori

135-220 lbs.

"The vrenori, commonly called the vren, are a race of pale grey-skinned alluring aratheël-descendants. Their true nation lies in the Darkendeep and is called Nashalar, but there exists a great number of surface-dwelling vrenori who have integrated with human society." - Emrek Serenius, *On the Races of Eredim*

The **aasimar** are a race of green-skinned elves, native to the Talashar forest (also known as the Greenshade) on the continent of Korthas.

The krilith homeland of Arakal was destroyed in the final battle between the dragon gods Mahaladrath and Matalar, and all that remains of that once lush and beautiful realm is the barren waste known as the Arakal Desert.

A people without a home, the krilith now live among humans and elves. The nations with the largest populations of krilith are Chiath, Damaskar, and Elanthiar.

The krilith are similar in many ways to the vuldraki , another race of humanoids descended from a dragon, but there are plenty enough differences to tell the two races apart.

## History

### Origins

The krilith trace their lineage back to Velsephera, the Dragon of Healing, who is said to have created them in the Age of Mist, some time before the Age of Falling Stars.

### The Age of Stone

During the Age of Stone, the krilith helped the dhouvarr and aratheël fight the giants who held dominion over Korthas during that time, and they even taught them healing magic.

### The Drakennath

In Mahaladrath's conquest of Eredim, the krilith fought against Mahaladrath alongside humans, dwarves and elves, and as a punishment they were enslaved along with all other non-draconian sapient humanoid races.

## Religion

Most krilith worship Velsephera, the Dragon of Healing, and Matalar, the Dragon Goddess of Love.
The Time of Darkness

The Time of Darkness

**The year is 447 Dawnbringer's Era. On the very first of the month of Ambran, the fourth month of the year, a dhouvarr brewmaster by the name of Magnes Coalbrow is camped in the Laerngern Woods near Bhelskar, the City of Swords, capital of Arglondar, with a large one-eared tabby cat as his only companion and an underfed rabbit as dinner. By happenstance, two traveling bhakiri, a weaver from a far-off land and an elven man with a musket and four field-dressed rabbits end up joining him, and after a talkative night the five decide to travel together to Bhelskar.**

The Flux makes Eredim a both wondrous and terribly dangerous place at the same time. The Flux is the cause of much good, but also of great evil and much suffering. In the great battle between good and evil, the Flux does not take side.

The **aasimar** are a race of green-skinned elves, native to the Talashar forest (also known as the Greenshade) on the continent of Korthas.

The krilith homeland of Arakal was destroyed in the final battle between the dragon gods Mahaladrath and Matalar, and all that remains of that once lush and beautiful realm is the barren waste known as the Arakal Desert.

A people without a home, the krilith now live among humans and elves. The nations with the largest populations of krilith are Chiath, Damaskar, and Elanthiar.

The krilith are similar in many ways to the vuldraki , another race of humanoids descended from a dragon, but there are plenty enough differences to tell the two races apart.

## History

### Origins

The krilith trace their lineage back to Velsephera, the Dragon of Healing, who is said to have created them in the Age of Mist, some time before the Age of Falling Stars.

### The Age of Stone

During the Age of Stone, the krilith helped the dhouvarr and aratheël fight the giants who held dominion over Korthas during that time, and they even taught them healing magic.

### The Drakennath

In Mahaladrath's conquest of Eredim, the krilith fought against Mahaladrath alongside humans, dwarves and elves, and as a punishment they were enslaved along with all other non-draconian sapient humanoid races.

## Religion

Most krilith worship Velsephera, the Dragon of Healing, and Matalar, the Dragon Goddess of Love.
Dirty Fighting

Dirty Fighting (Scoundrel Ability)

You are skilled at pulling dirty tricks on your foes.

**Benefit:** You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you.

**Normal:** You provoke an attack of opportunity when performing a dirty trick combat maneuver.

**Source:**http://www.d20pfsrd.com/feats/combat-feats/improved-dirty-trick-combat
Howard T. Kittyborg

## Bio

Howard T. Kittyborg (age 25) is a Main Character of the Series

## Story

Howard Was Born on The Planet Neuto in The Milky Way & Became a Founder of The New Jersey K Center.
He Went to Every School in Cyberville, NJ. He Was The First Humanimal to Travel To Other Galaxies. He Lives at 35 Cyberon Lot. With His Dad, Arnold Kittyborg, His Mom, Nancy Kittyborg, & His Brother Skiff Kittyborg.
Dilimak

Dilimaks sind gewaltige, von Natur aus weiße Vögel, die ihre Farbe ihrer Umgebung anpassen können. Ihre Verbreitung erstreckt sich hauptsächlich über die Wüste Quru'um und Palavuk, ein Netz aus Dschungeln.

## Aussehen

   Dilimaks haben dünne Schnäbel, die ründlich geformt sind. Sie spitzen sich aufeinander zu, wobei der obere Schnabel länger als der untere ist. Sie haben hohe Köpfe und eine gegenüber anderen Vögeln eher aufrechte Körperhaltung.

Ihre natürliche Federfarbe ist nur an toten Dilimaks zu erkennen, da die Tiere zu jedem lebenden Zeitpunkt ihre Farbe an ihre Umgebung anpassen. Die Flügelspannweite der Wüstendilimaks liegt bei etwa zehn Fuß, während die der Dschungeldilimaks bei lediglich bis zu sechs Fuß liegt.

## Verhalten

Verhalten, das beide Arten von Dilimaks primär aufzeigen ist, dass sie zu jedem Zeitpunkt eine Feder-Farbe haben, die an ihre Umgebung angepasst ist. Das gilt sowohl für Jagd, Flucht als auch weite Flüge.

### Wüstendilimaks

Ihre Nester liegen auf Felsen in den Wüsten.

Die Schnäbel der Wüstendilimaks sind länger als die der Dschungeldilimaks, da sie diese nutzen, um im Sand nach kleinen Tieren zu wühlen und Koga-Nüsse zu knacken. Dies umfasst bereits ihr Hauptbeuteschema. In Zeiten von Hungernöten passiert es jedoch auch, dass sie viele Meilen weit in Gruppen fliegen, um größere Tiere oder sogar Menschen zu fressen, die sie vorher lebendig bis zu ihren Nestern tragen.

### Dschungeldilimaks

Die Nester der Dschungeldilimaks liegen auf den Baumkronen der höchsten Bäume.

Diese Dilimaks jagen in Gruppen von drei bis sechs Tieren hauptsächlich kleinere Vögel und Säugetiere in der Größe bis zu der eines Pferdes.

Fabi ist toll
The Unseen Hand

The Unseen

Hand

The Thieves' Guild of Andara

*The Unseen Hand is the thieves' guild of Andara.*

**Headquarters:** The Unseen Sanctuary in the city of Ambaraun; **Members:** Approximately 600; **Hierarchy:** Webbed; **Leader:** The Council of Thieves; **Religion:** Oghludar; **Alignment:** CN; **Secrecy:** High; **Symbol:** A hand with an eye in the palm; **Notable Members:**

## Basic Knowledge about the Unseen Hand

The Unseen Hands is the thieves’ guild of Andara. Unlike thieves’ guild such as the Brotherhood of the Laughing Shadow, the Unseen Hands doesn’t deal in assassinations and aren’t known to murder people. The Unseen Hands are only interested in stealing from the rich and privileged, and sharing the loot with with their deprived peers.

## History

The Unseen Hand dates back hundreds of years and was the Thieves' Guild of Chaldova before Chaldova and Sildedar were merged into Andara.

## Hierarchy

The Unseen Hands are lead by a group of six individuals known as the Council of Thieves.

### The Council of Thieves

* **Martha Merigold (NG Female Human Scoundrel 6):** Martha Merigold is the proprietor of the Golden Mongoose.
* **Remyth the Raccoon (N Male Half-Elf Scoundrel 8)**
* **Noeth Trabanthos (CN Male Human Scoundrel 4)**
* **Lorim Donathar (N Male Dhouvarr Scoundrel 5)**
* **Ilmethir Barlath (N Male Aratheël Scoundrel 7)**
* **Dorian Dravus (NE Male Human Scoundrel 6)**
Lhurienathi

135-220 lbs.

"Some time in the High Age of Amarath there was an outbreak of lycanthropy in the western part of the Empire on Korthas. The lycanthropes were chased off and sought refuge in a forest called Lhurien. There the elven lycanthropes came across a lake in the woods and in the lake appeared the visage of the deity called Sibilune, also known as the Silver Lady, the Wolf Mother, and the Moonmaiden. She blessed the lycanthropic refugees so that they would longer succumb to their feral instincts, and so that they could control their transformation. These elves became the lhurienathi - the People of the Hidden Kingdom." - Emrek Serenius, *On the Races of Eredim*

The **aasimar** are a race of green-skinned elves, native to the Talashar forest (also known as the Greenshade) on the continent of Korthas.

The krilith homeland of Arakal was destroyed in the final battle between the dragon gods Mahaladrath and Matalar, and all that remains of that once lush and beautiful realm is the barren waste known as the Arakal Desert.

A people without a home, the krilith now live among humans and elves. The nations with the largest populations of krilith are Chiath, Damaskar, and Elanthiar.

The krilith are similar in many ways to the vuldraki , another race of humanoids descended from a dragon, but there are plenty enough differences to tell the two races apart.

## History

### Origins

The krilith trace their lineage back to Velsephera, the Dragon of Healing, who is said to have created them in the Age of Mist, some time before the Age of Falling Stars.

### The Age of Stone

During the Age of Stone, the krilith helped the dhouvarr and aratheël fight the giants who held dominion over Korthas during that time, and they even taught them healing magic.

### The Drakennath

In Mahaladrath's conquest of Eredim, the krilith fought against Mahaladrath alongside humans, dwarves and elves, and as a punishment they were enslaved along with all other non-draconian sapient humanoid races.

## Religion

Most krilith worship Velsephera, the Dragon of Healing, and Matalar, the Dragon Goddess of Love.
Koroku

135-220 lbs.

"The koroku are a race of nocturnal humanoids who look like a cross between owl and human. Known as masters of stealth and climbing, the koroku live in hidden villages built in the treetops deep in the forests of Eredim. Most koroku prefer to live isolated in the woods, away from bustling human society, but sometimes curious koroku venture out from the forest to experience the world of the daywalkers." - Emrek Serenius, *On the Races of Eredim*

The **aasimar** are a race of green-skinned elves, native to the Talashar forest (also known as the Greenshade) on the continent of Korthas.

The krilith homeland of Arakal was destroyed in the final battle between the dragon gods Mahaladrath and Matalar, and all that remains of that once lush and beautiful realm is the barren waste known as the Arakal Desert.

A people without a home, the krilith now live among humans and elves. The nations with the largest populations of krilith are Chiath, Damaskar, and Elanthiar.

The krilith are similar in many ways to the vuldraki , another race of humanoids descended from a dragon, but there are plenty enough differences to tell the two races apart.

## History

### Origins

The krilith trace their lineage back to Velsephera, the Dragon of Healing, who is said to have created them in the Age of Mist, some time before the Age of Falling Stars.

### The Age of Stone

During the Age of Stone, the krilith helped the dhouvarr and aratheël fight the giants who held dominion over Korthas during that time, and they even taught them healing magic.

### The Drakennath

In Mahaladrath's conquest of Eredim, the krilith fought against Mahaladrath alongside humans, dwarves and elves, and as a punishment they were enslaved along with all other non-draconian sapient humanoid races.

## Religion

Most krilith worship Velsephera, the Dragon of Healing, and Matalar, the Dragon Goddess of Love.
Krimir

135-220 lbs.

"Hailing from the island of Lashan, the curious krimir are a race of little furry humanoids standing about 3 foot tall with long pointed ears, born with an acute sense of the Flux, that makes them excellent weavers. Scholars say they have evolved this ability, so that they could survive against the many deadly predators that they evolved among on the island of Lashan." - Emrek Serenius, *On the Races of Eredim*

The **aasimar** are a race of green-skinned elves, native to the Talashar forest (also known as the Greenshade) on the continent of Korthas.

The krilith homeland of Arakal was destroyed in the final battle between the dragon gods Mahaladrath and Matalar, and all that remains of that once lush and beautiful realm is the barren waste known as the Arakal Desert.

A people without a home, the krilith now live among humans and elves. The nations with the largest populations of krilith are Chiath, Damaskar, and Elanthiar.

The krilith are similar in many ways to the vuldraki , another race of humanoids descended from a dragon, but there are plenty enough differences to tell the two races apart.

## History

### Origins

The krilith trace their lineage back to Velsephera, the Dragon of Healing, who is said to have created them in the Age of Mist, some time before the Age of Falling Stars.

### The Age of Stone

During the Age of Stone, the krilith helped the dhouvarr and aratheël fight the giants who held dominion over Korthas during that time, and they even taught them healing magic.

### The Drakennath

In Mahaladrath's conquest of Eredim, the krilith fought against Mahaladrath alongside humans, dwarves and elves, and as a punishment they were enslaved along with all other non-draconian sapient humanoid races.

## Religion

Most krilith worship Velsephera, the Dragon of Healing, and Matalar, the Dragon Goddess of Love.
Aasimar

As non-celestial parent race
As non-celestial parent race

Aasimar

Celestial Descendants

"The aasimar are people of celestial heritage. They are born with celestial traits such as silver or golden eyes, a silvery or golden tint to their skin, skin that is lustruous and white as snow, golden or silver hair, and pointed ears. They often become revered champions of good and rise to positions of leadership in human societies, as their virtuous nature and celestial grace inspire greatness in people around them." - Emrek Serenius, *On the Races of Eredim*

Graceful, regal, and noble, aasimars are the distant descendants of a coupling between a human and a good-aligned outsider. While nowhere near as powerful as their celestial forebears, aasimars still retain a significant touch of the divine in their blood. Most aasimar feel that their celestial heritage is a responsibility to do good. Such aasimar are usually humble about their heritage. Other aasimar take great pride in their heritage, and are haughty and arrogant. The physical traits that suggest the aasimar's heritage differ, but may include silver or golden eyes, a silvery or golden tint to their skin, skin that is lustruous and white as snow, golden or silver hair, and pointed ears. Some have a birthmark shaped as a deity's holy symbol. Aasimar often become adventurers, as their celestial heritage makes them gravitate toward the eternal fight against evil. They often become clerics or paladins, as many aasimar feel that it is their inherent purpose to serve the gods of righteousness and good, and because they make better conduits for divine magic than regular mortal, due to their celestial blood.

## Abiliy Score Modifiers

**+2 Cha, +2 Wis, -2 Con.** The aasimar's celestial heritage makes her wise and noble, but their physique isn't as well-adjusted to life on Eredim as an average human's.

## Names

Alurian, Kyrion, Brathus, Zorin, Arnur, Iliara, Alarian, Talasis, Aronis, Ariana, Osaris, Osir, Aurin, Oman, Uluman, Aluna, Nethis, Navara, Cerenis, Aramin, Hazir, Sahana, Alyssa, Ozan, Silus.
Greven Blackrose

Greven

Blackrose

Lord of Dhalkalar

*Greven is a dhampir and the lord of Dhalkalar, an Arglondaran mining town in the Haewan's Crown mountains.*

**Alignment:** Neutral Good; **Race:** Dhampir; **Classes and levels:** Warrior 4; **Titles:** Lord of Dhalkalar; **Superior:** King Gothrund Griffonheart; **Religion:** Abalor; **Nationality:** Arglondaran; **Allies:** The Company of the Tabby Cat; **Factions:** Arglondar; **Residence:** Castle Blackrose in Dhalkalar.

## Basic Knowledge about Greven Blackrose

Greven Blackrose is a dhampir monk of the Brotherhood of the Sun and lord of the Arglondaran mining town Dhalkalar in the Haewan's Crown mountains.

## History

He has spent most of his life at a monastery of the Brotherhood of the Sun in the city of Khalzantar. When he returned to Arglondar to reclaim his father's castle, he and his lover, Calisia Galtroban, was kidnapped by the morlock Agalar Delmalacan and taken into the Darkendeep to be used as "food" for the creature Ykthra, who feeds on people's pain. The Company of the Tabby Cat rescued them and helped Greven Blackrose become accepted as lord of Dhalkalar.

## Appearance

Greven Blackrose has long white hair and pointy ears.
Free Spirit

Free Spirit (Scoundrel Ability)

Your strong belief in the value of freedom protects you from mental and physical shackles.

**Benefit:** You gain a +2 morale bonus on saving throws made against mind-affecting effects and on all Escape Artist or grapple checks made to escape a grapple or to escape from bonds.

**Source:**http://www.d20pfsrd.com/feats/general-feats/free-spirit
Ibelin Tarnsaer (King of Tarnoth)

"Some say he is a ghost. Others say he is a vampire. Whatever he is, he cleans up in these streets better than  Brezzentadfjk kjdf anyone of us could do, and I damn sure don't want to stand in his way." - Melvios Cortarso, Guard Captain of the Brezzenta City Guard

**Elsefir Silverleaf** is the queen of Andara. She is renowned as a wise and kind-hearted ruler and her people loves her and sees her as a beacon of hope.

Thanks to her elven heritage she still looks stunningly beautiful even though she is in her seventies. She has silvery white hair and an intense ganze which is said to make even the haughtiest noble humble.

Elsefir has ruled Andara for 32 years since King Khorbran Goldhammer, the successor of Andar Blacklion died, and during that time she has had temples built and towns expanded, and still kept fair taxes.
Weapon Finesse

Weapon Finesse (Cross-Class Ability)

You are trained in using your agility in melee combat, as opposed to brute strength.

**Benefit:** With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

**Special:** Natural weapons are considered light weapons.

**Source:**http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final
Harengar Thorenstein

Harengar

Thorenstein

Head Weaver of the Blue Dragon Society

*Harengar Thorenstein is the most knowledgable and skilled weaver in Arglondar and the Head Weaver of the Blue Dragon Society. Harengar is a very busy man, and usually only King Gothrund and the Grand Wizards get to see him.*

**Alignment:** Neutral Good; **Race:** Dhouvarr; **Classes and levels:** Weaver 13; **Titles:** Head Weaver of the Blue Dragon Society; **Superior:** King Gothrund Griffonheart; **Religion:** Mazur; **Nationality:** Arglondaran; **Allies:** King Gothrund Griffonheart; **Factions:** Arglondar, the Blue Dragon Society; **Residence:** The Thorenstein Manor in Nelphent.

## Basic Knowledge about Harengar Thorenstein

Harengar is an old dhouvarr. He is the patriarch of House Thorenstein, the most esteemed dhouvarr family in Arglondar, and the Head Weaver of the Blue Dragon Society.

## History

Being a member of the Blue Dragon Society is tradition in House Thorenstein, so Harengar became a student at a young age.

## Appearance

He is an old bald dwarf with a long white beard dressed in fine blue robes and carrying an exquisite black staff adorned with a green Adyrium crystal.

## Personality

Harengar Thorenstein is a very busy man with a serious demeanor.
Kai of No Past

Kai of No Past

Half-Elf Bladedancer and Adventurer

*Kai is the newest member of the Company of the Tabby Cat. Armed with the sabers Dead Sister and Cold Child and thoroughly trained in the art of bladedancing, Kai is a deadly combatant. It is fortunate that he is on the good side.*

## Background

It was the bitterest winter when Kai was found, deep in the woods near the border with Nakraath. The boy way lying in a patch of ground benaath the large ash tree, still covered in birth fluids. The ground was bare of snow and black from the winter wetness and rotting leaves. Child was swathed in a large black cloak, made of softest furs and lined with silk, with not a clues as to child's origin, except two strange blades next to him. The blades were the size of long swords, but single-edged and slightly curved, with chiseled points – but their unusual shape was not the strangest thing about them. One blade was black as the blackest night, and the other was silvery-white. On their scabbards their names were written in elvish script. The black one was named Dead Sister and the silver one Cold Child. And they caused severe uneasy to everyone who looked at them. The long sabers, in lack of a better name, had silver wolf-heads as pommels and when drawn they somehow looked as if they are... waiting.
The child was taken to a nearby bladedancer – an old elf, who was the next best thing to a person of authority in those parts. Ancient blademaster who retired there to die. He was inclined not to accept the burden of raising a foundling and he was determined to send for a magister to take the child from him, but something changed his mind during the first hours he spent with the boy. Perhaps it was the eyes, dark purple, almost black eyes which followed him around the room, even if that was impossible for a child so young. Perhaps the strange sabers changed his mind. No one will never know.
He raised the boy not as a father, but as the strictest of teachers. He trained him in the dance of blades each day, from the earliest morn, and every long night he taught him to reason, to know and to see the world around him.
On that first day, when the magister came to take the boy away, the ancient elf replied that he will keep the boy and train him. The magister was relieved: that meant less work for him, but he had to ask for the boy's name, in order to write it in the ledger of born. Blademaster looked at the child in his arms for a moment and then replied: „Kainanaleninalai. It is a very old name. A concept distilled into one word. It means Ground Bare in Winter as Killing Snow Falls in Wind.”
The child grew into a man. When he left his master, he chose a human name to go with his elvish one. Kai of No Past.
Rhialla Arken

Rhialla

Arken

Adventuring Aasimar Paladin of Larafae Ilana

*Rhialla Arken is a Paladin of the Golden Harp, the paladinic order devoted to Larafae Ilana, and a member of the Company of the Tabby Cat, an adventuring company based in Arglondar.*

Long platinum blonde hair hangs in a ponytail revealing a charming and naturally beautiful face. Almond eyes glimmer an impossible green diamond as they explore the surroundings excitedly. At first glance she appears to be an aratheel, but something otherworldly runs in her veins shortening her pointed ears and coloring her skin a warm tone. She looks regal or noble simply by the way she carries herself.

Rhialla is the daughter of the Tylathar royalty bloodline. She was exiled from her family over a feud involving her birth origins and offered to either live out her life in service to Andara or be hung as a traitor, although the option wasn't really explained that way to her, but she understood the course that politics often took. She chose to serve Andara though service to The Loving Lady and has made significant strides at keeping contact with her royal family. Back at home she is want for nothing as the royal family still looks after her well being, although the vast majority of money for her is indirectly donated into the gallery where she stays.

Friendly, charming, outgoing, and gifted Rhialla makes friends easily, and never forgets a face. She enjoys forming lasting relationships by delving into peoples histories and mannerisms, and while she is often at ease sharing her history at the Gallery of the Loving Lady Larafae, she rarely, if ever discusses her royal heritage or the events that drove her to the church.

Those that grow to know her learn of her love of song, aspiring dreams of being a singer, and of her devotion to her friends and church. Those closest to her, either best of friends or previous lovers, learn that she is passionate about whatever she sets her mind to and can be either a convincing diplomat or a intimidating nightmare depending on the situation and the cause; though the closest of people are far and few between because of the nagging doubt that she loses anything she comes to love, like her family and royal life before her divine blood changed everything.

Rhialla was born a true blooded Aratheel, or at least appeared to be, until she reach her 91st birthday. Her family and friends were shocked, and some even scared, but not as much as Rhialla had been when her celestial powers came into being. When the politics of the royal court learned that Rhialla was more aasimar than Aratheel, the resulting rumors and scandal put too many in danger and arrangements were made to keep Rhialla, and her family safe and to keep the current political environment in its stable position.
Toughness

Toughness (Cross-Class Ability)

You have a higher endurance than the average person.

**Benefit:** You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

**Source:**http://www.d20pfsrd.com/feats/general-feats/toughness---final
Ruttger Crow

Ruttger Crow ist ein esandischer Industrieller und Politiker im Einsatz gegen Sklaverei und für die Befestigung weiterer Stützpunkte anhand größerer Handelswege.

## Über die Person

Crow führt ein sehr privates Leben, er tritt lediglich für politische Reden, Feiern und Kongresssitzungen aus dem Haus. Seine Herkunft ist ebenfalls geheim gehalten, er war in jahrelanger Handelsbeziehung mit Esanda.

Er ist charakteristisch dafür, dass er von überdurchschnittlicher Größe ist und sich eine lange Narbe quer durch sein Gesicht zieht.

Crow verlor bereits zwei Wahlen zum Bürgermeister, er befindet sich seit einem Jahrzehnt im Kongress.

## Politische Orientierung

Crow gehört zur Industriellen-Partei, die ihre Ziele hauptsächlich anhand von wirtschaftlichen Entscheidungen abhängig gemacht. Nachdem seit Jahren Kutschen auf dem Weg nach Esanda von einer Kreatur, die man den Nebelläufer nennt, hat sich die Industriellen-Partei neu umorientiert und greift nun auch in militärische Entscheidungen ein, um die Handelsrouten besser zu bewachen und Kutschen mit von der Stadt unterhaltenen Wachen zu schützen.
Improved Shield Bash

Improved Shield Bash (Warrior Ability)

You can protect yourself with your shield, even if you use it to attack.

**Benefit:** When you perform a shield bash, you may still apply the shield's shield bonus to your AC.

**Normal:** Without this feat, a character that performs a shield bash loses the shield's shield bonus to AC until his next turn (see Equipment).

**Source:**http://www.d20pfsrd.com/feats/combat-feats/improved-shield-bash-combat---final
The Chosen

The Chosen

Champions of the Gods

The chosen is a champion of his or her faith who reflects the traits and personalities of his or her god. Chosen doesn't have to be priests, but they are favored by their deity and are able to shroud themselves in an aspect of their god, meaning that they are able to take on a part of their god's power. A chosen could be a vuldraki dragon shaman (the vuldraki are a race of barbarian draconians from southern Anath Khalar who worship dragon gods), a Skergaldian battlerager devoted to Ragnir, a paladin of the Dawnbringer, dedicated to rid Eredim of undead, a hierophant of Mazur dedicated to learn obscure spells and unravel arcane mysteries, a knight devoted to the Lord of Battle, or a warlock who has made a pact with one of the Eldreth Malecai.
Fast Fingers

Fast Fingers (Scoundrel Ability)

**Charmer (Ex):** Once per day, the scoundrel can roll two dice while making a Sleight of Hand check, and take the better result. He must choose to use this talent before making the Sleight of Hand check. A scoundrel can use this ability one additional time per day for every 5 scoundrel levels he possesses.

**Source:**http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-talents/fast-fingers-ex
Jiath Dabu

Jiath Dabu

Dajakahuna god of darkness and undead

Jiuth Dabu is one of the Dajakahuna, the ancient Haladruan gods. He is depicted as a humanoid creature with a strange wooden mask with glowing red eyes and long claws. According to Haladruan beliefs Eredim moves into Dabujala, the realm of darkness where Jiath Dabu rules every night and that if a person lives a sinful life his kuna (soul) will spent his afterlife stuck there and his karu (body) will be turned into an Okana, an undead puppet of Jiath Dabu.
Matron Sereniti

Matron

Sereniti

Matron of the Arglondaran Chapter of the Church of Larafae

*Matron Sereniti is the head of the Church of Larafae Ilana, the Loving Lady, in the kingdom of Arglondar. Although she is old for a human, she carries herself with a grace matched by few.*

**Alignment:** Neutral Good; **Race:** Human; **Classes and levels:** Unknown; **Titles:** Matron Sereniti; **Superior:** None; **Religion:** Larafae Ilana; **Nationality:** Arglondaran; **Allies:** Rhialla Arken; **Factions:** The Church of Larafae; **Residence:** The Grand Gallery of Larafae in Bhelskar's St. Myrtha Canton.

## Basic Knowledge about Matron Sereniti

Matron Sereniti is the head of the Arglondaran chapter of the Church of Larafae.

## History

Matron Sereniti's history brushes the canopy of legend. Once a queen of Arglondar before her husband's failing health led to his passing, it was well known that the kingdom was guided by Sereniti's will and advisement. Who would have better influence in the King's ear than his wife after all? Sereniti's true near legend didn't begin until just before the king's death and the immediate time thereafter.

Upon the King's passing, Sereniti ceased her council of the new king and founded and created the rites of passage to the Order of Paladins for the church of Larafae. The concept for the time was very avant guarde, but the Order was never originally intended to train the paladins that were often fielded in war. The purpose of the order was to shelter the women of the world that were viewed as inconvenient, unwanted, or representations of old ways which was fairly common in the constantly shifting and varied political climate of royal and noble courts.

...work in progress

## Appearance

Matron Seriniti was clearly a strikingly beautiful woman in her younger years, and despite her old age she is still a beautiful woman. She wears a beautiful blue gown and her grey hair waves gently in the summer breeze. She has keen bright blue eyes and a healthy tan.
Sneak Attack

Sneak Attack (Cross-Class Ability)

You are trained in making deadly sneak attacks.

**Benefit:** If a character with the sneak attack ability can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.

The character with the sneak attack ability's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character with sneak attack flanks his target. This extra damage is initially 1d6 points of damage.

Should the character with sneak attack score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a character with sneak attack can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The character with sneak attack must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A character with sneak attack cannot sneak attack while striking a creature with concealment..

**Source:**http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Sneak-Attack
Alskar Hearteater

Alskar

Hearteater

Chieftain of the Bherug Tribe

*Alskar Hearteater is the chieftain of the infamous Bherug Tribe, a Waeldfolk tribe causing much trouble in the Wyvernwaeld in Arglondar. He has earned the name Hearteater, because he is known for eating the still beating hearts of his enemies.*

**Alignment:** Unknown; **Race:** Human; **Classes and levels:** Unknown; **Titles:** Chieftain of the Bherug Tribe; **Superior:** None; **Religion:** Unknown; **Nationality:** Arglondaran (Waeldfolk); **Allies:** Unknown; **Factions:** The Bherug Tribe; **Residence:** Yndil's Well.

## Basic Knowledge about Alskar Hearteater

"*Power is what Alskar Hearteater pursues. He is driven by the lust for power. Alskar was a warchief of the Bherugs before he killed the previous chieftain Ramajér Whiteclaw in single combat, earning himself the position as the new chieftain. He dreams of Waeldfolk greatness, inspired by the legends from our past, but he does not care about how he will obtain that greatness, about blood shed and lives lost. Those things does not matter to Alskar as long as he reaches the greatness he so yearns for,*" - Ornthalas the Ghost.

## History

Alskar was apparently a warchief of the Bherugs before he killed the previous chieftain Ramajér Whiteclaw and took his place.
Flumpty Bumpty

"hi im flumpty bumpty": flumpty greeting the victim

Flumpty Bumpty is an anthropomorphic egg who is immune to the plot and can transcend time and space.

played by 123.211.122.156, despite being the leader. he doesn't appear in much of the story (probably due to being asleep the whole time).

though he has woken up on several occasions, he would usually go right back to sleep.

## Past

unknown, yet he is known for ruining the lives of grunkfuss and redman
Bevis Mero

Bevis
Mero

The Black Bard

*The Black Bard as Bevis Mero has become known, is a renowned wandering minstrel, vigilante and Chosen of Oghludar, the Great Scamp. He hails from the nation of Caladyr, a small kingdom in western Korthas, and is in fact a prince of the lost royal house Merodhavar which no longer rules.*

*Alignment:**Unknown;**Classes and levels:**Minstrel 6/Chosen of Oghludar 6;**Titles:**The Black Bard;**Superior:**None;** Religion: **Oghludar**; Nationality: **Caladyrian;** Allies: **Unknown;** Factions: **None;** Residence:***Unknown**

## Basic Knowledge about Bevis Mero

The youngest of the princes of Caladyr, sons of the mad and decadent King Eromis Merodhavar, Bevis grew up at the royal palace in the city of Ars Dunir, the capital of Caladyr, before the throne of Caladyr was usurped by Luthgen Beras, who executed King Eromis and all other members of the royal bloodline, except for Bevis Mero who managed to escape to Nerovar.
In the city of Imarask, the capital of Nerovar, Bevis Mero became the apprentice of the minstrel Jarask Nym, who taught him how to manipulate the Flux with the tunes of a lute.
Bevis Mero's plan was to become a skilled enough minstrel to be invited to the Court of King Beras, so that he could assassinate him and avenge his family, and in 437 DE he succeeded with his plan. He killed King Luthgen and Luthgen's two teenage sons, and then he disappeared.

## History

Bevis Mero is the youngest prince of House Merodhavar. He grew up at the royal palace in the city of Ars Dunir, the capital of Caladyr.

## Appearance

Bevis Mero has black hair and always wears black clothes.
Jhaz Geral

Jhaz Geral

The Lich King of Nakraath

*Jhaz Geral is the Lich King of Nakraath and the bearer of Sarvorath's Iron Mask. As one of Sarvorath's Maskbearers, Jhaz Geral is a vessel of Sarvorath's power and personality.*

## Basic Knowledge about Jhaz

Jhaz Geral is a 7-foot tall human lich. He has been a lich for centuries so his appearance is that of a skeleton. He has yellow eyes, wears an iron mask forged by Sarvorath, and wields a massive black scythe. Jhaz Geral, or rather Sarvorath who controls him, seeks to usher in a new Time of Darkness and rule the world again from his Throne of Skulls in the rebuilt Ocrulthuum. As a vessel of Sarvorath's personality, Jhaz Geral is an opportunist when it comes to death and destruction.

## History

Jhaz Geral was born 583 years ago in -136 DE.

## Appearance

Jhaz Geral is a tall lich wearing an omnious iron mask.
Skergaldr

Skergaldr

Land of the Raven

*Skergaldr is a nation of isles in the Cold Sea north of Korthas. The Skergaldian people have long been pirates and long have the Raven been feared by merchants sailing the Cold Sea, but since the Time of Darkness they have begun to focus more on trade and mercenary work, and now Skergaldian mercenaries can be found all over Eredim. The Skergaldr people are ruled by King Rigrim Fisbolgar from the city of Rykia on Raven's Isle.*

**Alignment:** Neutral Good; **Capital** Ambaraun; **Area:** Southeastern Korthas; **Ruler:**Queen Elsefir Silverleaf; **Founder:**Andar Blacklion; **Relgions:**Chandalla, Myrshalar, Sibilune, Heothar, Baladorn Baleras, Larafae Ilana; **Government:** Monarchy; **Population:** 1,170,060 (as of 447 DE); **Demographics:** Aratheël 47%, Humans 26%, Half-elves 15%, 12% other; **Imports:**Glass, Iron, Textiles; **Exports:**Silver, Copper, Gems, Grains, Lumber, Wine; **Unrest:** Low; **Corruption:** Low; **Military:** Strong; **Economy:** Strong; **Technology:** Medium; **Magic:** Medium; **Organisations:** The Andaran Lions, the Spellblades of Ambaraun, the Unseen Hands, the Silverhawk Minstrels;

## Basic Knowledge about Caladyr

Before the Drakennath, Arglondar was part of a great kingdom called Khalakar which was ruled by the legendary King Haewan Bhelskar, whom the mountain range Haewan's Crown and the city of Bhelskar, Arglondar's - and in earlier times, Khalakar's -capital, is named after. The nation was one of the few nations that was not reclaimed in the Great Rebellion. For a long time it was the domain of the dragon Volhyspartharex and was called Volhyspartha. In the year -784 DE Arglon Valdara, who was a member of that time's royal family of Damaskar, House Valdara, began his conquest of the land. In -783 he had defeated Volhyspartharex and Arglondar was founded.
Nakraath

Nakraath

The Undead Wasteland

*Nakraath used to be the heart of the Empire of the Golden Skull, Sarvorath's empire. In year 0 DE when Heothar Aldorin used the Light of Thyris to kill Sarvorath, the whole of Nakraath was changed by the blast. Now it is a desolate land of ruined cities and towns, where few things grow. It is literally a dead land. But that doesn't bother the undead living there. Ruled from the ruined fortress of Ocrulthuum by the Lich King - Jhaz Geral, Nakraath continues to be a threat to its neighboring nations.*

**Alignment:** Neutral Good; **Capital:** Ambaraun; **Area:** Southeastern Korthas; **Ruler:**Queen Elsefir Silverleaf; **Founder:**Andar Blacklion; **Relgions:**Chandalla, Myrshalar, Sibilune, Heothar, Baladorn Baleras, Larafae Ilana; **Government:** Monarchy; **Population:** 1,170,060 (as of 447 DE); **Demographics:** Aratheël 47%, Humans 26%, Half-elves 15%, 12% other; **Imports:**Glass, Iron, Textiles; **Exports:**Silver, Copper, Gems, Grains, Lumber, Wine; **Unrest:** Low; **Corruption:** Low; **Military:** Strong; **Economy:** Strong; **Technology:** Medium; **Magic:** Medium; **Organisations:** The Andaran Lions, the Spellblades of Ambaraun, the Unseen Hands, the Silverhawk Minstrels;

## Basic Knowledge about Nakraath

Nakraath used to be a thriving human kingdom called Gozren, but now it is a nation of undead and monstrous humanoids ruled by the Lich King, Jhaz Geral.
Gozren was home to a cult of Sarvorath which helped open the planar gateway for him to enter Eredim through. It was the first nation that the Dark One conquered in the beginning of the Time of Darkness.
In year 0 DE Nakraath was changed into a desolate wasteland by the devastating blast created when Heothar Aldorin used the Light of Thyris to kill Sarvorath, but the ruined wasteland remains a great threat to its neighboring nations.
Face in the Crowd

Face in the Crowd (Scoundrel Ability)

You are skilled at pulling dirty tricks on your foes.

**Benefit:** A scoundrel with this ability can blend into groups easily. Opposed Perception and Sense Motive checks take a -2 penalty when made against the rogue's Bluff, Disguise, Sleight of Hand, or Stealth checks if he's within 30 feet of at least two non-hostile characters of his apparent creature type. This penalty increases to -4 if he's within 30 feet of at least eight such creatures or is currently in a square occupied by a crowd.

**Source:**http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-talents/face-in-the-crowd
Improved Unarmed Strike

Improved Unarmed Strike (Cross-Class Ability)

You are skilled at fighting while unarmed.

**Benefit:** You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

**Normal:** Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

**Source:**http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final
Kevroth

Kevroth

Lhurienathi Adventurer and Musket Master

*Kevroth is an introvert elf with a mysterious past and a member of the adventuring company known as the Company of the Tabby Cat. His masterwork double-barreled musket is his dearest possession.*

Seeming at first glance to be an uncommonly stocky Aratheel with hair the color of a late sunset tied back with a leather thong, Kevroth has something of a wild air about him; something not entirely tame. Unusually for an Aratheel, he wears a long coat with a tall 'highwayman's collar' that can hide almost his entire face, a wide-brimmed, flat, leather hat, and carries a musket upon which he is leaning casually with a penetrating look in his eye. He is, of course, not Aratheel. Rather, he is one of the many races that sprang off from them in the distant past; Kevroth is a Lhurienathi, one of a race of natural shapeshifters that can take the form of a large wolf.

The son of a master bow-maker and archer, there was no small amount of scandal in their small village when Kevroth displayed very little aptitude with or interest in the bow. His father's shame deepened when Kevroth brought home the battered, broken, and abandoned musket and insisted on repairing it. Though he still disapproved of the musket as a crude weapon for the unskilled, Kevroth's father grew to respect the boy's focus and aptitude for mechanical things as he repaired the complex and unfamiliar device.

The very night that the musket was finally repaired, with its first test firing to be the next morning, tragedy struck Kevroth's little village. Raiders cloaked in shadow attacked and in a single night of fire, screams, and death, Kevroth's village died. Kevroth took his musket and ran, obeying his parents' finals commands. He does not know if any others from his village survived, and is to this day plagued with nightmares of his destroyed past, his father's final stand, and his mother's screams.

Kevroth quickly learned to hide his true race, passing himself off as one of the Aratheel. He does not stay in one place for more than a few days; the dreams catch up to him if he tarries overlong.
Zelvenom Saphalath

Zelvenom

Saphalath

Vengeful Warlock

*Varlagan Stross is a notorious dreadknight from the city of Argram in Vorlask.*

**Alignment:** Unknown; **Race:** Aratheël; **Classes and levels:** Unknown; **Titles:** The Ghost; **Superior:** Yalnath Halrond; **Religion:** Savathaal Forefathers; **Nationality:** Arglondaran (Waeldfolk); **Allies:** Unknown; **Factions:** The Valastaag Tribe; **Residence:** Avalath.

## Basic Knowledge about Ornthalas

Ornthalas is an elven Waeldfolk ranger and a member of the Valastaag tribe.

## History

Varlagan Stross is a dreadknight from Vorlask, a nation of monstrous humanoids. He was kidnapped as a child from Arglondar

## Appearance

Ornthalas has long grey hair and narrow green eyes. He has a sun-tanned face with several tattoos and two large scars running down the left side of his face.