recursal/Fanatic-Fandom huggingface dataset:
Ilidan

## Description

A massive Firbolg in common cloths with bulging muscles. He has a mane of shaggy black hair and a kind and sleepy looking smile.

## Accent and Personality

He is cheery and kind. He is a little slow but very strong. He often does not know his own Strength.

## Backstory

He grew up in the wild among other Firbolgs. His family was killed by dire wolves and he was the lone survivor. Henri found him on one of his hunting trips for sport in to the nearby Khern Mountians. He took the poor boy in and he and Anryn, unable to have children of their own, adopted the boy and gave him a job. He is much stronger than both of them and often doesn't realize his own strength and size. He is a kind and friendly barkeep and hand. He takes over the Bar or kitchen every once and a while so Henri or Anryn can have a day off. Normally he works as a waiter and hand to take care of horses and people's rooms.
The Dreadful Hollow

## Description

Before you is a dark cavern entrance. Inside it is dark with stalactites and rocks strewn across the floor.

Inside the cavern are several dark passageways, to the left is the first of many outcroppings littered with bones.

## Location

About halfway up the mountain pass to the summit of Mount Desperation a little ways off the path in to the rocks.

## Important NPCs

* Thardrak, Master of Illusions
* Dreslas, the Undying

## Loot

* Thardrak's Staff of Illusion
* Necromancer's Spelbook
	+ includes the spells false life; animate dead; vampiric touch
* Book of Igti
* Lichees of Power
The Cock and Demon

## Description

The inn is a two-storey building of stone walls, with several leaded glass windows and dwarf-wrought iron tables and chairs. The owner has a collection of arms and armor.

Accommodations consist of wooden cots near the hearth and rooms upstairs with DC:15 locks

## Location

The Inn is in the Middle of Little Sweaten in Galbitorium, it is hard to find.

## Staff

* Vorhan Muthaliano (Owner)
* TBD

## Inventory/Service Description

1. Dried Shrimp and Dried Cabbage, Tankard of Stout (13 cp)
2. Vegetable Stew, Mug of Perry (2 cp)
3. Boiled Eggs and Acorn Bread, Tankard of Ale (9 cp)
4. Wheat Porridge, Mug of Bitter (2 cp)
5. Boiled Eggs and Barley Bread, Tankard of Beer (8 cp)
6. Roasted Lamb and Dried Cabbage, Tankard of Ale (11 cp)
7. Cot is 1sp per night
8. A room upstairs is 5sp

## Patrons

1. Alas: Male Elf Craftsman, Good. Alas has blonde hair and soft gray eyes. He wears modest garments and carries a hazel staff. Alas is wrongly sought by the Governor of Vamdaral for murder.
2. Witha: Female Human Mercenary, Neutral. Witha is short and thin, with red hair and light green eyes. She wears chain mail and wields a bardiche. Witha compulsively steals small objects.
3. Geidga Heridotr: Female Dwarf Mercenary, Neutral. Geidga has copper hair and large hazel eyes. She wears leather armor and wields a halberd. Geidga seeks opponents for a drinking contest.
4. Bekke Stileson: Male Dwarf Merchant, Good. Bekke has an angular face, with blonde hair and amber eyes. He wears plain clothing and several pouches hang from his belt. Bekke is haunted by the ghost of someone he killed.
The Fey Markets

The Fey Markets are the southern most district of Kherndun. Each district is named for a temple to Reb that controls it. The Halls of The Fey control this district. This district is where the majority of the shops are. Since Kherndun does a lot of fishing and trading with ships in its port this district is the busiest. Only the poorest citizens are forced to find housing in the district. Most of it is devoted to businesses.

## Important Locations

* The Halls of the Fey (Temple)
* Seagul's Pub (Tavern)
* The Bright Shark (Stable Master/ Shipwright/Magic)
* Dardrak's Tradepost (General Store)
* Baptisms of Fire (Blacksmith)
* Fey Square

## Important NPCs

* Henri
* Ilidan
* Anryn
* (Chocolate) Cake
* Dardrak

* Tinder
* Ummyl Farhim
Duldar Greymilk

## Description

A elderly dwarf with a tool belt and a flowing grey beard.

## Accent and Personality

He is kind and strong and gets overly excited about technical things. He never succeeded to much as a artificer but knows a little bit enough to make the lamps glow and make good locks for the inn. He built a lot of what is inn here.

## Backstory

He tried to apprentice as a tinkerer to a master in town but was unsuccessful and went back to running the family business at the inn. He improved the place greatly with the little he learned.
Amie

She was born Lavender Strenic. Then Lavender Nakemera. Now Amie.

## Description

A transluscent Ghost. A preceptor. A ghost who remains to teach someone close to them important lessons. Their return can be triggered by a great many things.

## Backstory

He calls the Ghost Amie (short for Amnesia). Her real name is lavender. She is actually the ghost of his mother who has stayed to teach him how to feel. Every time he learns a lesson of love she gets a bit of her memory back and when she has taught him all she can she will return to rest freeing him of the curse.

Amie can not leave the etherial plane so she can not attack or be seen by anyone but Marvin. At some point she main gain the ability to switch panes and fight wit them but this will likely be close to the time it is for her to leave.

She was born in Kernbholdar, the nation's capitol and married Marvin's father young. She also died young of an illness but when her spirit learned of Marvin's loss of understanding she decided to return unknowing to aid him. Only when Marvin has completed his journey can she return to the world of the death and rest in peace.
Firenze Starson

## Description

A tall and old centaur with an auburn colored hide. He wears a fine suit made from nicely tailored fabric. He has long fine grey hair neatly brushed to one side of his face.

## Accent and Personality

He is very particular about his prices and it is hard to convince him to lower his standard prices. But he is always fair. He is particular and OCD about everything.

## Backstory

Born in Illiria and fled here due to persecution. After going to school in Galbitorium and apprenticing under the former Gemsmith he learned the trade and eventually took over the store.
Thardrak, Master of Illusions

## Description

He is a tall and thin dwarf with bleached white hair and a thick beard and mustache. He wears black robes and caries a gnarled staff with a faintly glowing green orb on top of the staff in a gnarled dragon's claw made of bone.

## Accent and Personality

He is a lustful and power hungry dwarf whose eyes are constantly filled with hunger and greed.

## Backstory

Thardrak was born in Danglador. He was born with the gift of magic but also a hunger for wealth. He searched the area's records and woods and found the Dreadful Hollow. This cave was once under the control of a dark necromancer named Dreslas, the undying. Using the necromancer's books he managed to return the necromancer from the grave. As a ghost the necromancer taught Thardrak how to perform magic. The people of Danglador forgot Thardrak's name in the 10 years that he studied under Dreslas. He then returned to Danglador as Voldor, Lord of the Undying. He used his powers of illusion to summon an undead dragon. He would use the dragon to threaten the townsfolk into paying a protection tax. This has turned many of the townsfolk poor and desolate. The few town guards could never stand up to a dragon. None of the requests for aid to Galbitorium have been answered.
Greenside Tavern

## Description

Tucked into the center of town, this bustling establishment is a local favorite among Duskhollow’s residents. If any bards or musicians travel throughthe area, they’ll stop here to earn a few generous tips and glean a story or two. The exterior is modest, blending into the white siding found throughout the town, but the welcoming, sometimes raucous, atmosphere sets it apart from the more reserved locales typical of the region.

## Staff

* **Kaitsyl and Barris Stonefoot —proprietors**

## Inventory/Service Description

* **Meals are 2 silver and hearty. Players desiring libations can have a mug of good ale for 4 copper or a pitcher of slightly vinegary wine for 2 silver.**
The Golden Purse

## Description

The shop is a single storey half-timbered building, with carved wooden doors and a tiled mosaic floor. It is well lit by glowing gemstones set into the ceiling.

## Location

Next Door to the Falling Feather in the Artificer's Square in Galbitorium.

## Inventory/Service Description

* Most common items from the PHB and a few Rarer ones as well.

## Patrons

1. Cora: Female Halfling Scholar, Good. Cora has uneven copper hair and blue eyes. She wears expensive clothing and silk gloves.
2. Esan: Female Elf Scholar, Evil. Esan is overweight, with auburn hair and brown eyes. She wears tailored clothing and a sling of vials and potions.
3. Aethed: Female Human Peasant, Good. Aethed has red hair and blue eyes, and a thin nose. She wears plain clothing and carries a long knife.
The Kuy District

This is where the majority of the City's Residents live. There is a single temple in this space known as The Kuy. Each district is named for a temple to Reb that controls it. This temple also doubles as a school for the city's children where they learn basic knowledge as well as about Reb.

## Important Locations

* The Kuy (Temple)
* The Swift Heart Inn (Tavern)
Ekshon Confederacy

## **Population and Demographics**

Bholdor is Primarily a home too dwarves. However, several of the outer races make their home there as well along with a few humans and halflings. 60% of the population is dwarves and 10% is human and halfling. The final 20% makes up severa outer races who are not often seen in most cities.

## **Government and Economy**

The Ekshon Confederacy is ruled by a king who's control passes through the eldest male heir. The confederate cities of Ekshon have an agreement to serve the king but retain some autonomy.

## **Locations**

Capital: Wredshire Castle

Cities: South Edminson; Mikhadle; Dugon City

Major Towns: Keim's Town; Padstow; Gamsby; Urale; Zurgh; Demery's Land; Raysan

Minor Locations: TBD

Major Landmarks: Ekshon Mountains; Edminson Lake
Home of Imarona

## Description

As you approach the requested address you see rising above you a rot iron gate with a wolf's head emblazoned on it. A young blond dwarf Footman approaches and says you are expected sirs. The lady will see you shortly. He leads you up through a small garden to a two story manor home made of dark oak. He leads you through the home to a sitting room. There are several animal heads on the walls and plush furniture. It strikes you as a predecorated room.

## Location

In Goldenbell Park overlooking Keystone Plaza.
Magia - Dove Union Opening 2

Magia is the second opening for the Gacha Series Dove Union.

## Lyrics

One day, the light of love

Though it may seem far away

Will shine again in your eyes

(Transcend and rise above)

But there’s only one dream

And it’s been ripped at the seam

This world will end in ruin

(And I’ll lose all I love)

Stifle all your doubt

Let your lust cry out

I will help you swallow your hesitation

So trust me

‘Cause you yearn with greed

Though your heart may bleed

Will we fade away from this world

With no hope to hold onto?

I remember you from a dream I thought was truth

You bright with magic, and I, blinded by my youth

All I wish is for your hand to hold, you see

Only your smile kills the dark in me

With these hands, I’ve tried to hold what I cannot seize

I’m like a rose thrown into a violent breeze

All my strength blown away, with my heart I will stay

Praying for light, guiding my wish with all my might

## Visual

The intro starts with a broken photo of Kairi and Kaguya in their childhood. At 0:03, we see a silhouette of Kairi walking in a sea of green flames, having various flashbacks such as one of her possible true parents, a younger Athena with Izanami and two unknown people, the feared tailed beast and Kairi and Kagaya holding hands in their childhood. At 0:10, the text "Dove Union" fades/pops up with the background of a red moon and glowing circles.
Dardrak's Tradepost

## Description

The building is a ramshackle log home that has been transformed into a small store. The exterior has a veranda with two rocking chairs currently occupied. The interior seems to have once been a small kitchen and family room combo that has been transformed into a shop counter to the door's left with several shelves containing items to the right and ahead. There is a door leading back further into the house straight ahead of you. The interior is brightly lit wit the Magic orbs that seem to be throughout the Kingdom of Bholdor.

## Location

You approach the Store via the second largest square in town, Fey Square in The Fey Markets It is next door to Seagul's Pub. The Store is the one of the few indoor operations in The Fey Markets. There are many stalls selling fish and other random items that are hit or miss in the Fey Square.

## Inventory

1. Roll a d100. On a forty or above he has the item sought. (change percent based on rarity of item)
	1. Common-40+
	2. Uncommon-60+
	3. Rare 75+
	4. Common Magical 90+
2. Prices

## Patrons

1. Umral: Elderly Female Dwarf Artist, Good. Umral is short and thin, with uneven brown hair and hazel eyes. She wears expensive clothing and a lynx fur cape. Umral suffers an acute fear of disease.
2. Ellen: Elderly Female Dwarf Peasant, Neutral. Elen has thick blonde hair and soft brown eyes. Her face is wrinkled. She wears simple clothing and carries her knitting with her. Elen secretly serves Igti, a God of death in the Risowasen Religion.
3. Elfrin: Female Halfling Servant, Neutral. Efrin is stout, with copper hair and green eyes. She wears modest garments and riding boots. Efrin is searching for her sister who has gone missing.
Ernan Metalsmith

## Description

An elderly dwarf with a long grey beard and silver spectacles.

## Accent and Personality

He insists on inspecting every coin paid to him. He is stingy with his money and DC:18 to persuade him to take a decrease in price. He marks things up just a little bit

## Backstory

Born and raised in Galbitorium he built the shop from the ground up and because he grew up poor he knows the value of money and can overvalue items.
Halls of The Fey

Fey is a common slur of the word "Fao" in Celestial meaning sea. So this temple would be translated in English to The Halls of the Sea. This temple worships Reb and his son.

## Description

This temple is a rectangular building that is 50 feet wide by 80 feet long. There are two small building sticking out at the center to make a small cross from above. The walls and floor are made of white marble. In front of the doors is a fountain made from three barrels stacked in a triangular configuration on their sides. Water flows from the barrels into a pool below that is at floor level. Ahead are the two smaller buildings. These appear to be shrines to Reb and his son the Savior. A waterfall falls down in front of the statues on thrones. The faces of both are very bland. The waterfalls have a mirror like effect that allow you to see your own reflection on the faces of the statues. This reminds patrons that anyone can be one with Reb if they work hard enough. According to the Rebbian Religion statues like these are not needed to honor Reb but are not discouraged and many churches show their appreciation with monuments such as these. At the Far end of the building is a rocky waterfall that spills out into a small pool cut into the floor. In the back of the building is a small room where clergy members sleep.

## Worship

People kneel before the statues of Reb and the Savior and Read the Ka Week Ed Reb, do some soul searching, or pray to Reb. There are no large gatherings for prayer here.

## Location

Near the Shore of the little bit of beachfront that isn't covered in Rocks or built over in Kherndun's Fey Markets.

## Staff

High Priest

Priest 5x

## Information

* It is odd that the people here have been going mad. He is unsure what magic has compiled them to act this way but is certain it must be magic. His priests would not just randomly go mad.
* Perception DC:17 to notice psionic runes carved into statues of Reb.
	+ The priest tells you there is not way someone could have carved that without him noticing and is shocked that it is there.
	+ He is very angry about the desecration of his temple.
* Charisma 17:He suggests speaking with Henri at Seagul's Pub as he hears a lot working as a bartender there. Either way he will recommend checking in on the other Temples: The Kuy and the Fo'Joy Sanctum.
* should the party return the high priest will turn into a thrall and attack them.
	+ On his body they will find a psionic rune. Arcana: 15 to identify. If not Cake can identify it for them. This will likely point them towards a creature from the underdark. Inquiring more about Zellix and Tubla they may discover their aversion to Sunlight.
Loveless

Back to Bestiary

## Appearance

Loveless resembles a anthropomorphic, humanoid rose monsters. Its main body consists of an overly-enlarged head with a spiked petal for a mouth, and a wooden torso with vine-like legs. They often come in two sizes, the smaller version which is only half the height of the player, and the tall version which towers over the player.

## Information

Loveless is one of the only enemies found exclusively on Blood Flowers, making it an elusive enemy to find. Loveless never travel alone and often travel in packs, making them quite dangerous to fight as you will be ganged up on multiple Loveless of various sizes. Fortunately, due to their distinct silhouettes, Loveless are comparably easier to spot due to their inability to mimic their surroundings. Overall, it is best to avoid them, but if push comes to shove, it is best to have a weapon with good crowd control to deal with them such as the Blunderbuss.

## Trivia

* Loveless is one of the only enemies that is exclusive to the spin-off game, Golden Light of Rose, making it a very unique enemy to encounter.
* It is also the only monster that usually travels in packs.
The Kuy

The Kuy means The thirst in Celestial which refers to the search for knowledge that connects all Rebians. This temple is designed more like a school than a temple and is very large compared to the other two buildings.

## Description

A massive stone complex with rooms for priests and the head priest to live in. There are also rooms for prayer and classrooms for learning. This temple is filled with books of all kinds the walls of every room are stacked high with bookshelves.

## Location

This Temple is what the Kuy District is named for. It is the only temple in the city visible to the road. It is in the Northwestern part of the District.

## NPCs

* Head priest
* Priest 7x
* Caleb (Doctor)

## Information

* The priests here are very busy with schooling the children there and ask the party to leave. DC:12 Charisma to talk to one.
* They are eager to end the conversation and suggest speaking with the Priest at the Halls of the Fey.
Smithy's Guild Outpost

## Description

To the right of the entrance to the tinker's guild is a similar door, this one stone, with a carved dragon being beheaded by his own wings with a halo of seven triangles above him, those of you from Bholdor recognize this as the symbol of the nation, Below it on either side of the door is a lesser known carving of an anvil made from silver with a Hamer hitting it and sparks flying.

## Important NPCs

* Grildar Durmstrang

* TBD
Danglador

Small City west of Kherndun. In the shadow of the southern peaks of the Khern Mountain Range.

## Population

780 people live in Danglador. Most are dwarf like the rest of Bholdor but there are a few other inner races and a few outer races as well.

## History

Danglador was first founded in 612 pw during the rule of King Thayles Gardrom. His heavy taxes drove people who could no longer afford their homes out of the larger cities of Galbitorium and Kherndun. These poor people brought their families here to the shadow of the southernmost mountains on the island. This particular mountain was named Mount Desperation for these families that came here as a last resort. they set up a new village and township, they worked as farmers in the shadow of the mountain in secret. By the time Galbitorium's governor, who would have been in charge of taxing the town, discovered its existence King Thayles Gardrom had been deposed and the tase righted to a livable amount. These people who had made a new happy live for themselves did not leave, the named the city Danglador meaning desperation. The idea being that anyone desperate who came here could find sympathy and work. The work here was hard as Danglador has few trading partners and produces little beyond what it needs to survive so only the truly desperate stay long enough to find work.

## Governing Body

The city is one of the few places in Kega that operates on a direct democracy. Community leaders spread the word when it is time to meet to discuss an issue and all who wish to speak may speak then a counter is selected who counts votes. Every 2 years a captain is elected from the guard who hires guards and keeps the peace. The city is very new with few laws and fewer criminals. The guards of this city are inexperienced and untrained.

## Important Locations

### City Locations

* The Dreadful Hollow
* Danglador Square

## Important NPCs

* Thardrak, Master of Illusions
* Captian Selma
* Valos
* Dreslas, The Undying
* Belba Tonel
* Cenokire Rash
Mind Flayer's Plans

## The Tinker's Guild

The tinker’s guild is planing something. The least respected of the artificer guilds is hoping to gain control of the kingdom through their new weaponry they have invented: firearms. No one knows quite how they managed to come up with this plan but they did and now they are set on it. They have kept their invention a secret from the other guilds in Bholdor. Their operatives only pull it out in last ditch scenarios. This has caused rumors of the invention to spread which the guild has denied. What was once a guild of inventors has become controlled by warriors. The inventors still make things and invent but the Guild has been filed with other members who do not invent but take care of guild bussiness.

The guild intends to take over first by gathering enough supplies to make thousands of firearms and amo. They then intend to infiltrate the battle master’s guild as many of their members have now joined the tinker’s guild suddenly to fight.

## Mind Flayers

All this is becasue an Elder brain(14) has sent his servants from the underdark to gain control of Bholdor. There is one Mind Flayer who is out in the world doing his bidding. If the elder brain is not stopped his plans in Bholdor are only the beggining. He intends to enslave the whole world to his mind dominating power or at least enough of it for the dark races to return in strength. The inventions of the dwarves are exceptionally interesting to them and this is why they are being controlled by the mind flayers.

10 illithids serving the elder brain.

fifty thralls in the hive. Unless the players make lots of mistakes they wont have to fight their way through them all.

This Mind Flayer sent 2 of his thralls to Kherndun to test a Psionic Weapon they have developed. They will fail because the player stops them.

• If the true culprits were revealed they could be set free.

• Meet with captain of the gaurd who tells them he is worried about the situation and that the priests wont let him investigate further. They insist you are the culprits. He does not think so.

◦ He is taking a risk by letting you go to search for the actual culprits.

◦ If you run he will likely be burned at the stake but he trusts you.

• Gaurds loyal to him will be keeping an eye on you to make sure you don’t run.

• Solve mystery of who committed this crime.

◦ Two psionic mind masters testing their new device.

◦ Rewarded for freeing the village from their control afterwards.

◦ Ask for group name

◦ will suggest they go west to galbitorium to seek their goals.

◦ Will Push group to go their together
The House of Light

Galbitorium's temple to Reb.

## Description

A large brick building nowhere near as nice as the temples you were used to in Kherndun is before you. Upon entering you see several pews leading up to a stage with a lectern where a priest would lecture from. Upon the Lectern is a copy of the Ka Week Ed Reb.

## Location

Near the northern entrance to Galbitorium in Little Sweaten.
Elmheart Community Hospital

## Description

A large building full of rooms and hallways with healing and medical supplies

## Location

Near The Silver Dragon Library in The Base.

## Staff

* Delza Elmheart- Head Healer
* Assistant Healers (LvL 4)

## Inventory/Service Description

* For adventurers
	+ 5gp per cure wounds level
	+ 200gp+ material costs for resurrection services
* For commoners people will be healed to the best of their ability and half the cost is covered by the state.
	+ Only very few people can perform resurrections so this option is only available to the extremely wealthy.
	+ They will also only perform the ritual if they pray to Reb and after speaking with him believe the person should return.
The Lost Necklace

## Quest Goals

Go to the Chapel of Alligience and steal an amulet from the statue of Kega, Goddess of Knowledge.

## Important Locations

* Chapel of Allegiance
* Home of Imarona

## Quest Options

* Go along with Imarona and steal the necklace for her.
	+ The necklace is protected by an Eidolon. It has two sacred statues it can inhabit to defend its necklace. One for the goddess Kega and one for all the gods not shown.
	+ The necklace is a +1 necklace of the devout should it be identified.
* Refuse to join the heist.
	+ Imarona does the dark heist with a different group.
* Turn Imarona in.
	+ See The dark Heist

## Rewards/Loot

* The necklace is a +1 necklace of the devout should it be identified.
* 100gp per person.
Artificer's Guilds

These guilds are each presided over by a guild master. This guild master issues regulations for the guild and holds guild meetings. Each guild member can take on an apprentice and teach them. Their training is only complete after the guild master or one of his representatives as tested the apprentice.

## Alchemists' Guild

Third guild to join the Artificer ranks. Includes all those involved in the creation and brewing of magical potions.

## Smithys' Guild

The first guild to be created in Bholdor. Includes those who make normal unenchanted weapons.

## Enchanters' Guild

This is the second guild to develop and in includes those who enchant magical objects. This is the wealthiest guild in Bholdor.

## Tinkerers' Guild

This guild is the most recent guild to be created. Includes those developing new technologies. There is a rumor some have developed a machine that can fire a projectile like a spell but one anyone can use.

## Artificer League of Defense

This league's guild master is the Artificer General.
Bertrand Prenav

## Description

*Human Male Commoner 27 years old, long but thinning black hair, permanent sneer*

## Accent and Personality

*Lawful Evil*

**Ideal:** People should recognize when they are in the presence of their betters.

**Flaw:** I am drawn to power, but in a grasping, pathetic way.

## Information/Quests/Important Locations

Bertrand has an inflated idea of the importance of the magistrate's office and, by extension, his position in it. In exchange for information, he will expect either flattery or coin.

• The druids are unwashed scum. Those savages are holding back this whole area.

• Mistress Louissa is the best kind of person, noble, graceful, intelligent, powerful...

• If the PC would like to make some coin, the City of Amn has notified their office of a dangerous criminal thought to be hiding in the forest to the South. He has waylaid a few travelers and scared them away from continuing their journey to Duskhollow. Several others have been so shaken by their encounter that they’ve barely spent any money in the town and are unlikely to return or to speak positively about their trip. Duskhollow is authorized to reward the criminal’s apprehension with **50 gp**. Bertrand generously offered this task to the druids, but it was not in the town’s interest to comply to their additional terms, about which he is not willing to say more. **See Side Quest: Flemm the Foul**.

• Anxious Adwyn is so tedious for the Mistress to have to constantly deal with. Hopefully that will all be resolved soon. Louissa has been instrumental in expanding that silly man’s temple and has yet to received the measure of gratitude that is her due, not to mention the reasonable, regular payments he agreed to!
Henri Greyden

## Description

An older male dwarf with whitening hair and beard. He wears fine commoner's cloths with nice boots that click as he walks.

## Accent and Personality

He is cheery and kind. He loves nothing more than hearing about a patron's day and advising them on their life.

## Backstory

He grew up working for his father who owned the inn before him. His parents were kind and cheery like himself. He fell in love with their chef's daughter Anryn Thedal and married her. Anryn has been his chef ever since. They have a happy marriage and life.

## Important Information to Share

* He is the person to go to for gossip in town.
* Knows all the Seagul's Pub rumors and will share them freely should the asker buy a drink.
* Charisma 12: He will tell the party in confidence that all the trouble started shortly after the Punishers Zellix and Tubla showed up. They are responsible if you ask him. They are terrifying people that he hopes never to have to encounter.
Rynetta Darkjaw

## Description

A female dwarf who is tall for her race with short red hair which is probably longer because it is done up in a bun. There are scars from some sort of claw going down her face.

## Accent and Personality

She is confident self assured and has no time for the wasters

## Backstory

She was born and raised in Galbitorium and she worked for many years as a boson and eventually a captain. After a decade as a captain she retired to become the city's harbor master so that she could still support her aging parents. She is unmarried and will likely flirt with the party.
Caleb

## Description

A small lanky Halfling boy. He wears common medical robes with the symbol of The Kuy on them.

## Accent and Personality

He is scarred but once to help people. He is not under the control of the Punishers.

## Backstory

He was born in The Kuy District and grew up wanting to help the people there. He feels like he alone started noticing how weird people began acting when the punishers arrived. He is worried about the people here including several friends that have been acting strange lately. He is convinced the punishers are to blame.

## Stat Block

commoner stat block with medicine proficiency
The Summit

The highest level of the mountain accessible by walking. Most of the Government Officials live here. The wealthiest and most important members have a window with a spectacular view of the city. Each home is cut into the rock into the side of the mountain.

## Important Locations

* Homes of government officials
* Tunnel leading up to Galbitorax's Home

## Important NPCs

* Melrog Brom
* Grildar Durmstrang
* Leyna Dris
* TBA
The Crowned Cat

## Description

The shop is a single story timber and brick building, with a white tile roof. The floor inside is white and the room is brightly lit with a single large glowing orb.

## Location

Just East of Keystone Plaza in Goldenbell Park in Galbitorium.

## Inventory/Service Description

* There are several glass cases filled with gems and jewelry of all kinds.

## Patrons

1. Frithuie: Female Human Artist, Neutral. Frithuie is stout, with brown hair and soft hazel eyes. She wears tailored clothing and a sling of vials. She is here to buy a ring for her boyfriend. She hopes to propose.
2. Alas: Male Elf merchant, Good. Alas is fey in appearance, with silver hair and brown eyes. He wears fine clothing. Alas is mourning his wife, who was eaten alive by wolves. He is here to buy a jet encrusted gravestone for his wife.
Lookout Post

You see a carefully camouflaged hollow platform that is currently empty, apart from the remains of a half-eaten mushroom and mustard sandwich wrapped in brown paper and a small clay jug half-filled with water. You can see a carefully concealed narrow tunnel leading into the tree

## Description

The branch conceals a camouflaged lookout platform and is itself hollow, allowing access down a narrow, steep tunnel to **Area 7**. Spotting this lookout post from below requires a successful **DC 20 Wisdom (Perception**) check. Characters who climb the tree spot the lookout post with a successful **DC 15 Wisdom (Perception)** check **(or a Passive Perception of 15 or higher)**, as do characters who look at the branch from the top of the stump or from the air (such as through the eyes of a familiar). A character who actually climbs onto the branch discovers it automatically. The lookout post is a simple level platform on the branch, capable of accommodating two Small creatures or one Medium creature at a time. The tunnel, its entrance mostly hidden by moss, connects the lookout post to **Area 7**. It is 15 feet long, about 3 feet tall by 3 feet wide, and completely dark – creatures without Darkvision are Blind in this area unless light is provided. Medium creatures must crawl up or down it at half speed. Small or Tiny creatures can pass through at normal speed. The tunnel is impassible to creatures of larger than Medium size. The lookout post is currently empty, apart from the remains of a half-eaten mushroom and mustard sandwich wrapped in brown paper and a small clay jug half-filled with water. The gnome lookout heard a commotion from inside Coppercoil and went down the tunnel to investigate; he was killed by the duergar and his body is in Area 1. The duergar in Area 2 do not expect anybody to enter from the lookout tunnel, and characters who use this entrance to Coppercoil may be able to catch them by surprise.
The Crafty Pencil

## Description

A small little noticed thatch and timber building with a dark doorway.

## Location

Near the Crossroads at the Northern entrance to the East Morrosk Pier in Galbitorium.

## Inventory/Service Description

* Can pawn or sell random items
* there are several rare items there available for purchase
	1. +1 Shield (uncommon, dmg 200) *A masterwork shield, painted with an unknown coat of arms.*
	2. +2 Weapon (dagger) (rare, dmg 213) *A finely crafted weapon, inlaid with silver.*
	3. Potion of Greater Healing (uncommon, dmg 187) *A watery red draught, contained in a fragile bottle.*
	4. Potion of Healing (common, dmg 187) *A variegated tincture, contained in a glass flask etched with arcane runes.*
	5. Spell Scroll (Cloudkill) (rare, dmg 200)
	6. Spell Scroll (Enlarge/Reduce) (uncommon, dmg 200)
	7. Spell Scroll (Expeditious Retreat) (common, dmg 200)
	8. Spell Scroll (Water Walk) (uncommon, dmg 200)
	9. Staff of the Adder (uncommon, dmg 203)
Feywild

An echo of the material plane. Every location on the Material Plane corresponds to a location in the Feywild. The worlds exist together in the same space at the same time. The sky is forever sunset in brilliant pinks purples and oranges. The world is that of soft lights and wonder, a place of music and death. It is a realm of everlasting twilight, with glittering faerie lights bobbing in the gentle breeze and fat fireflies buzzing through groves and fields. Each court holds the power of a particular season charged by the spirit of nature with its protection. The areas the courts correspond to in the material plane of have been listed below.

## Courts

* The Autumn Court
	+ Kingdom of Bholdor
	+ Illiria
* The Spring Court
	+ Tirana
	+ Xupril
	+ Tarhum Dur
* The Summer Court
	+ Uncharted Lands (East)
	+ Uncharted Lands (South)
* The Winter Court
	+ United Kingdom of Valeria
	+ Ekshon Confederacy
	+ Epsil
	+ Mellum
	+ Metldum
	+ Wintervale
	+ Astrakane
	+ Anyrion
Vazroth

## Description

In his human form Vazroth is a tall confident dark haired and handsome man with rippling muscles. He wears Chain mail and carries a wicked Glaive. He has a confident but sinister smile.

## Accent and Personality

He is a dark creature that seeks to cause pain and eventually consume his victims.

## Backstory

He took over the prison in Valeria where Anin was imprisioned.
Melusine Villeta

## Description

A beautiful halfling woman with chocolate colored hair and pale skin. She has brown eyes and a smile that draws everyone in.

## Accent and Personality

She has a twisted sense of humor and is not a stranger to the world’s cruelties, but she helps others when she can and advises caution where appropriate. She’s retreated fromtown politics in recent months as the tension between Louissa and Adwyn (the Priest of Cali) likely bodes ill and, sometimes, it’s best to let these things be. She’ll warn the PC away from the druids, living on dirt floors in the middle of the woods. Melusine would much rather have paying customers in the form of the PC and Garren,especially if they’re intent on traveling to other locales where they might tell others about her beautiful inn.

## Backstory

Melusine’s family has lived in the valley for generations and were likely among the first settlers.

## Information/Quests/Important Locations

* Melusine knows about the druids and regards them as savages, stuck in ancient ways.
* She is concerned about Torstran, the stable owner and her friend, who left for Amn over a week ago and hasn’t been seen since.
* People have reported strange happenings around the temple since it closed. The haunting of the Waukeen temple is certainly cause for concern, and seems an ill omen for the little economy of Duskhollow this season.
* If the PCs are looking for work, her farmer friend just to the east of town is always open to hiring help. See **Side Quest: Y’all (Don’t) Come Back, Ya Hear?**
Kega Wiki

**Welcome to the Kega Wiki!**

Welcome to Kega. This is an expansive and wonderful world filled with different cultures, religions, geography, races, creeds, and people. This world is trying and unforgiving and will respond realistically to your actions, but it is also filled with love and beauty. We begin in the year 630 Pw or post-war referring to The Great Dragon War. Before time was counted many tribes roamed throughout Kega’s continents. It’s elves bound together in the kingdom of Illiria and the darker races bound together on the continent of Que-sai across the Ruac ocean led by the Dragonborn and their older cousins the dragons. The elves formed an alliance with the races hereafter known as the light races which drove the dragons and their allies back east across the ocean to Que-sai and to the southernmost reaches of Ihos.  Since the dragon’s defeat, they have remained in Que-sai and the uncharted lands to the south, to scared to attack the other races again and the light races to scared and tired of war to push back.  After 600 years of peace, the dark races in the south of Ihos have grown bold and begun attacking the Tiranan and Xuprilian people. The world is more dangerous than before, however life goes on and the world must too.

## Players

* Garrick Zenwhyl
* Marvin Nakemera
* Faith
* Anin Dey
* Sierra Mist
* Grok Tengo

## Continents and Nations

**Isle of Bholdor**

* Kingdom of Bholdor

**Illiria**

* Illiria

**Valeria**

* United Kingdom of Valeria
* Ekshon Confederacy
* Epsil
* Mellum
* Metldum
* Wintervale
* Astrakane
* Anyrion

**Que'Sai**

* Uncharted Lands (East)

**Ihos**

* Tirana
* Xupril
* Uncharted Lands (South)

**Tarhum Dur**

* Tarhum Dur

## Landmarks

**Isle of Bholdor**

* Khern Mountians

**Illiria**

* TBA

**Valeria**

* Edminson Lake

**Que'Sai**

**Ihos**

* Ihos river
* Rite Lake
* Kite' Mountains

**Large Bodies of Water**

* Kegan Ocean
* Plish Gulf
* Cobalt Sea
* Ruac Ocean
* Frozen Sea

## Religions

Risowasen

Rebbian

Vazerian

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Flemm the Foul

## Quest Goals

An acolyte, convicted in Amn of irresponsible magic use, escaped on the way to the labor camp he was sentenced to and has been hiding out in a small cave in the forest near the road, slightly beyond the midway point between The Druid Colony and Duskhollow. He is responsible for the Blights in the forest.

Flemm has grown somewhat mad in his time alone and has seen all kinds of savage beasts and monsters. The Blights are his friends and protectors, and he is sure the PC is there to destroy them and apprehend him, but he doesn’t intend to let that happen.

## Important Locations

* Druid Colony
* Duskhollow
* Small Cave

## Important NPCs

* Bertrand Prenav
* **Flemm the Foul**

## Quest Options

* ENCOUNTER- 1x Acolyte and 1x Vine Blight (*MM* page 342 and 32) This is a good opportunity for the PC to practice using non- lethal force if possible.

## Rewards/Loot

* LOOT: 5 sp, a Vial of Poison.
* REWARD: 50 gp as promised if returned alive, 20 gp if the party returns a dead body. After the encounter, Garren can help the PC tie up Flemm and return him to Duskhollow to collect their reward.
The Supper Puppity Pub

## Description

The inn is a two-storey timber and brick building, with a heather-thatched roof.

A collection of tankards from many lands sits upon a shelf. Each Tankard has a label with the place it came from, they are mostly from Bholdorian Cities but many are from Valeria and Tirana as well. The main room has lots of open air windows. Across from the main sitting room is a common room with a few couches and several hammocks around a warm hearth.

Accommodations consist of several hammocks in the common room. There are storage rooms upstairs where you could rent a room or store your things away from the common room. The locks on these doors are weak DC10.

## Location

On the Southern Corner of the Silver Bazaar in Galbitorium

## Staff

* Bali Summerset (Owner)
* TBD

## Inventory/Service Description

1. Squalid Meal-3cp (Wheat Porage and a mug of Perry)
2. Poor Meal-6cp (Millet Porage and mug of mead)
3. Roasted Mutton and Barley Biscuits, Tankard of Stout (10 cp)
4. Modest Meal-3sp (Smoked cod with clove and poached Eggs, Glass of rum)
5. Hammock- 2sp per night
6. Room- 1gp per night

## Patrons

1. Moda: Male Human Map Maker, Neutral. Moda is short and heavyset, with uneven brown hair and blue eyes. He wears tailored clothing and a gold amulet. Moda was petrified for a hundred years.
2. Findalye: Female Elf Aristocrat, Evil. Findalye has matted golden hair and hazel eyes, and walks with a limp. She wears fine raiment and jewelry. Findalye seeks an evil artifact who's secret is said to lie inside the Silver Dragon Library.
3. Juthwe: Female Human Professional, Good. Juthwe is cultured in appearance, with thin red hair and green eyes. She wears tailored clothing and an amulet of luminous crystal. Juthwe is hunting the vampire who murdered her family.
4. Disa: Female Dwarf Scholar, Good. Disa is fey in appearance, with uneven white hair and sharp gray eyes. She wears modest garments and several pouches hang from her belt. Disa dislikes anyone bigger than her.
5. Mara: Female Halfling Scofflaw,Neutral. Mara has messy brown hair and large hazel eyes, and wears glasses with bronze rims. She wears modest garments and a red cloak. Mara is impossibly lucky.
Duskhollow

Text

## Population

1,900 People live here. 190 guards protect the town. (Mostly a local militia Duskhollow is a very small city but is naturally isolated and protected from the other city states of Wintervale)

## History

This city was founded in 306 PW in the peace surrounding the signing of the Valerian Concord. Its naturally isolated location protected the city from the wars of the others allowing it to develop peacefully with a relatively few number of guards.

## Governing Body

Sovereign Louissa Prenav is the leader of the town. However the high priest Adwyn has significant sway in the town. The Sovereign is chosen by the people and the high priest is popular enough to influence those people. As is the case in Wintervale each leader of each city or town refers to themselves as the Sovereign of Wintervale since each city state is more or less independent.

## Economy

Lumber and Trade with the nomadic Khetzal Kane tribes to the north and moving throughout the north of Wintervale.

### City Locations

* Cleric's Abode
* Sovereign's Hall
* Cali's temple

### Taverns

* The Crippled Fawn Inn & Boarding
* Greenside Tavern

## Important NPCs

* Adwyn Courts
* Destin Courts
* Kaitsyl and Barris Stonefoot
* Louissa Prenav
* Bertrand Prenav
* Deni Tumble
* Salodan Hamir
* Melusine Villeta

## Quests

* Y'all (Don't) come Back Now, Ya Hear
* Flemm the Foul
* Goblin it all Up
* Earning Trust
Valos

## Description

A mousy looking halfling with common cloths and a dagger at his bet.

## Accent and Personality

He is terrified of his own shadow but must run the show for his sick mother(lavender) who he must support.

## Backstory

He grew up in Danglador all his life he desired to leave and become a solider. On his way out of town to go train he was ambushed by bandits and was eventually saved by a group of soldiers. Returning to Danglador he had terrible PTSD and can no longer function normally. He is afraid of everyone and everything. He wants people out of his story as quickly as possible. He was born with the rare ability to change his shape. He can become a mouse at will.

## Stat Block

use commoner stat block for his main form
Faith

## Description

GENDER

Female

EYES

Orange

SIZE

Medium

HEIGHT

5'6"

FAITH

Vazerianism

HAIR

Stark White

SKIN

Red

AGE

18

WEIGHT

140lb.

Neutral Good

## Backstory

Player played by Wes. Raised in the Dawn's Might Monastery (located in Hamafita), Faith never knew her original parents. Faith trained and studied (Vazerianism) for the majority of her life. At age 18, she embarked on a journey, leaving the monastery for the first time. The intent being for her to see the world. She left the safety of the monastery on the island of Tarhum Dur, sailing to Xupril, then crossing the border to Tirana. She eventually sailed to Kherndun in the Kingdom of Bholdor. She received an invitation to see a show about the Rebbian religion and learn more of the culture.

## Important Locations/NPCs

* Teltaj, The Eagle
* Dawn's Might Monastery
* Hamafita
Hardar Thorkul

## Description

A short and young dwarf with a clean-shaven face and light brown hair. He wears common cloths with a name tag that says Hardar.

## Accent and Personality

Excited to try to impress and move up in the world.

## Backstory

This is his first job he grew up in the slums but luckily managed to find this job working for Joyana Silversmith at the bank because of how good he is with numbers. He is terrified of failing and does his best to impress.
Captian Asmus Strong

## Description

A thin dwarf paladin of Moriarti the god of storms. He wears chain mail with the symbol of the nation and caries a wicked looking spear and shield. The shield is emblazoned with the symbol of the city. He is under the control of a mind master.

## Information/Quests/Important Locations

#### Job Board

* ~~Remove some troublesome water spirits from the Galbitorax River.~~
* Kill some Basilisks in the mountains that has been killing travelers north.
* (not yet)Stop a group of pirates that have been stealing from ships on their way to Themyur.
Anita Quickstep

## Description

A caucasian female Half elf with angular features, dark brown hair, and long fingers.

## Accent and Personality

She is stuck up and rude. She hates being around customers and prefers her staff to do it.

## Backstory

Her elvish mother married a wealthy male dwarf and she grew up in luxury, or what can be called luxury in Kherndun, and she used her inheritance to buy this place from the city and hired others to do most of the work for her. She sometimes shows up to do work and present herself to the guests but hates that she has to do it. She makes a fair amount from the inn.