Isla

***Sea Gypsy...***

## General Info

**Name: Isla**

**Age: 17**

**Gender: Female**

**Nation: Water**

**Location: Traveler**

**Ability: Water Bending**

**Hair Color: Aqua Marine**

**Eye Color: Teal**

**Height: 5' 6"**

**Weight: 160**

## Behavior/Personality

* Thoughtful
* Playful
* Adventerous
* Nurturing
* Fiesty

Isla has spent her entire life sailing the seas of the world with her parents so she is outspoken and schooled in the culture of others. She is rather opinionated  and stubborn female, not really one to take other peoples shit. Abrahsive, full of spirit and a love of learning, Isla enjoys the outdoors and the ocean as she grew up sailing with her family.

## Physical Appearance

Isla has been referenced as a siren many times by pirates and sailors when she sails the open waters on her travels. Beautiful wavy locks that mimic the ocean waves with the same foamy aquamarine tone and matching eyes, round and glimmering. Full pink lips turned into a mysterious smile and a head filled with wonder. She is the sea personified or so people have told her but she is too humble to agree. Her young supple shape seemingly carved from porcelain shells and strong yet slender limbs practiced in the ways of water bending.

## Roleplay Alignment

### Neutral Good

A neutral good character does the best that a good person can do. He/she is devoted to helping others. He/she works with there higher up's but does not feel beholden to them.

Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

1. You shall lie only to evil-doers.

2. You shall not harm the innocent.

3. You shall murder, but only if it is the last and final thing that it may result to.

4. You shall help the needy.

5. You shall honor those who promote goodness.

6. You shall follow the law unless breaking the law results in more good.

7. You shall not betray others.

8. You shall bring evil-doers to justice.

9. You shall steal only to promote goodness.

10. You shall seek unlimited good for others.

## Occupation/Class

Occupation: Healer

Water Healing

the ability to heal injuries by redirecting energy paths, or *chi*, throughout the body, using water as a catalyst. Waterbenders can use their abilities to heal by surrounding a sick or injured person with water, which glows during the process. When infused with spiritual knowledge, a variation of this technique can be used to calm angry spirits, as demonstrated by Unalaq and Korra. The use of healing was generally taught to female waterbenders of the Northern Water Tribe, who were not allowed to study combative forms of waterbending prior to the end of the Hundred Year War.

## Bending Style

Water Bender

**Waterbending**, one of the four elemental bending arts, is the hydrokinetic ability to control water in all of its various forms. This type of bending is used by the people of the Water Tribe who are divided into the Southern, Northern and lesser known Foggy Swamp tribes, as well as those of the United Republic, each with their own unique bending style.

Water is the element of change. The moon is the source of power in waterbending, and the original waterbenders learned to bend by observing how the moon pushed and pulled the tides. The Water Tribes are the only people who did not learn bending from an animal, though the Moon and Ocean spirit took the form of koi fish in the mortal world near the beginning of the Avatar World.

The fighting style of waterbending is mostly fluid and graceful, acting in concert with the environment. Foggy Swamp style waterbending, however, is more rigid and straight. Waterbenders deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Even when waterbenders do take an attack stance, their moves always appear to flow from one to the other.