Witch

A witch uses the dark side of the elements by binding and forcing elements into servitude by using void Magick, twisting them into burned-out ash,

corrupted waters and toxic air. They can also summon molten giants to do their bidding if they wish.

## **Common Magic Specializations**

These traits are paired with Racial traits.

### **Hag**

A Hag is a witch that manipulates the element of earth and wind to poison and entrap their targets.

* **Entanglement:** Using void magick and the element of Earth to make thorny vines burst out of the ground around the caster and wrap themselves around three chosen targets, constricting them for five rounds and causing +3 damage per-round if said targets fail their athletic saves to escape this attack. Can only be used one per long rest.
* **Poison Gas:** Uses Void and Earth magick to create a toxic gas that surrounds the caster, this causes targets around the caster to be blinded for five rounds, causing +5 Nature damage to targets who fail their athletic rolls to escape the spell.
* **Poison Bind:** A close rage attack where the caster uses void magick and the element of air and earth to blow poisons ash into a targets face, causing them to become blinded for two round and a rash to appear on their face that will damage them for +10 Nature damage if they fail their athletic roll to doge the attack.
* **Sorcery Mastery:** Sorcery is their main Stat. +5 Damage to target per perk unlocked in sorcery.
* **Weapon Mastery:** Daggers, duel-wielding swords and Magick Staff. When using these weapons +10 damage is done to target.

### **Shadow Witch**

A Shadow witch is a Witch that uses void and air to ambush there targets.

* **Dark Winds:** Using void magick and the element of air to create a heavy whirl of wind around the caster, this both knocks down targets and creates a AoE poison effect on those around the caster if they fail an Athletic roll to escape the winds, causing +5 damage for five rounds. Can only be done once every long rest.
* **Dark cloak:** Uses void magick to cloak themselves from sight. Can be used once per combat/ Escape.
* **Gust:** Uses Void magic to create a gust of when that allows the caster to leep high up in the air, soundlessly. This action will not break Dark Cloak.
* **Sorcery Mastery:** Sorcery is their main Stat. +5 Damage to target per perk unlocked in sorcery.
* **Weapon Mastery:** Daggers, duel-wielding swords and Magick Staff. When using these weapons +10 damage is done to target.

### **Fel-Witch**

A fel-witch uses Fel magick to convert the element of fire and use it for destruction of their foes.

* **Bolt:** A bolt of Fel-fire used as a projectile to cause damage to the target. +5 damage if target fails Athletic save to doge this spell. +3 Damage for three rounds after.
* **Hail-Fire storm:** Uses green Fel-fire to rain down balls of Fel-flame on a surrounding area above a chosen target. Causing +5 damage to all targets around the area for 5 round who fail a Athletic roll to escape the storm.
* **Gust:** Uses Void magic to create a gust of when that allows the caster to leap high up in the air, soundlessly.
* **Sorcery Mastery:** Sorcery is their main Stat. +5 Damage to target per perk unlocked in sorcery.
* **Weapon Mastery:** Daggers, duel-wielding swords and Magick Staff. When using these weapons +10 damage is done to target.