The Wasteland

A wasteland is generated at the start of a new game. The wasteland will always contain all locations on this page randomly placed around the map with many roads connecting them. The procedural nature of the game may sometimes result in valuable resource production centers being far away and very hard to get to or even placing the player base directly next to the Citadel.

## Sunhorn Retreat

The home of your raiders, Sunhorn Retreat, is where players will start their journey. The name can be changed to whatever fits your band of raiders best, in most menus your home will be referred to as the Hideout.

## The Citadel

The seat of power in the area is a wrecked aircraft carrier known as The Citadel. It's packed full of 80 regulators and when captured the player can crown themselves king of the wasteland.

## Towns

There are four towns that will appear on every map.

* Misery
* Horn
* Starvation
* Foolshope

Interacting with towns yields the following options:

* Scout (when scout is added to the party)
* Siege (with siege equipment)
* Atrocity
* Attack
* Trade
* Demand
* Weapons
* Armor
* Recruit
* Arena

Once towns are taken over the options will change and become:

* Workers
* Taxes
* Fortify
* Garrison
* Raze

## Production Areas

Production areas are much like towns. They have less of everything, from supplies, to chips, to soldiers in the garrison. Capturing a production area will automatically add the daily amount of products to the organization's resources. The production areas that will always appear are:

* Animal Skinners
* Camel Breeders
* Cattle Ranch
* Cotton Growers
* Barley Growers
* Scrap Scavengers
* Wood Scavengers
* Garbage Scavengers
* Saltpeter Mine

## Tribes

Tribes have little in the way of loot, but tribal recruits have decent stats even if they can't use ranged weapons. The two tribes that always appear are:

* The Lizard Eaters
* The Black Ashes

## Slavers

Two Slaver locations will always appear in the wasteland. They are well defended and contain little in the way of supplies except for valuable workers. Slaver locations can NOT be taken over, after a successful attack they can only be razed or left alone. It appears as though slavers never build fortifications, no matter how high wasteland vigilance becomes.

## Arms Dealer

There is only one Arms Dealer that will always appear in the wasteland. They are the only place to buy WMDs, as well as siegers. They have the biggest selection of weapons and armor out of any other location and are the only place to buy shields and helmets. From the game's start they have high level fortifications.

Successfully attacking the Arms Dealer will automatically raze the location. Raiders can NOT loot any WMDs or siegers from the area, often making such an attack very unrewarding.

## Raiders

There is one other rival raider gang that will always appear in the wasteland. They are unnamed and just go by 'raiders'. Their location can be attacked and looted but there is no choice to take it over. The rival raider base will always be destroyed.

## Unmarked Locations

Scattered throughout the wasteland and hidden among the detritus are unique locations that once discovered will be available as a travel target for the player. These range from factions like cannibals and cultists that the player can deal with to simple discoveries of valuable loot.

## Terrain

The wasteland itself is characterized by sand dunes, rocky formations, and winding roads.