recursal/Fanatic-Fandom huggingface dataset:
Inn - Lazy Hunter

### Description

The inn is a two-story stone-walled building, with a slate roof at East Ward, Jowkuhtar. Accommodations consist of several large rooms with beds and feather mattresses. The inn is locally known for its high class comfort.

### Notable Information

* The innkeeper is a young female elf named Lida. She is a retired alchemist, and her bitter is rumored to be enchanted.
* On 7/5/760, Ren did a ritual to assist Lida in growing magic mushrooms.

### Menu

* Boiled Eggs and Turnip, Tankard of Stout (10 cp)
* Braised Deer and Artichoke, Glass of Gin (3 sp)
* Baked dinosaur and Onion, Glass of Cider (4 sp)
* Braised Partridge with Ginger and Dried Pear, Glass of Wine (2 sp)
* Stewed Sausage and Dried Watercress, Tankard of Stout (10 cp)
* Dried Shark and Oat Biscuits, Tankard of Bitter (10 cp)
* Baked dinosaur and Whey Cheese, Glass of Wine (4 sp)
Suisoldier

Suisoldier at the intro of the game

## Description

Suisoldier is the protagonist of the Redsun RPG, he is the first party member in the entire game and starts the journey to find out what has happened to VSH on Redsun. Suisoldier recruits other party members to help him in discovering the answer to the core mystery of the game.
Optional locations

The following is a list of Optional locations featured in the Redsun RPG that are not required for story progression. These are locations the player unlocks access to in the game and are often associated with a hidden playable character that is unlockable by finishing the area.

Follow the links to go to get more in depth information about the locations.

Prophunt forest

Abandoned cabin
Sewers

## Overview

The sewers are a sub area in the Redsun RPG within the city location. The sewers serve as the second major dungeon of the game including several enemies centered around inflicting status effects or stealing money from the party. They also serve as a connecting point for the main City and the Slums, the player is required to go through these initially as the main roads are blocked.

## enemies

Small rat

Large rat

Shifty merchants x3

## NPC's

Canardé

Ethantheredhead
Abandoned cabin

## SPOILER WARNING

**THE FOLLOWING SECTION CONTAINS SPOILERS FOR OPTIONAL CONTENT BETWEEN THE TUNDRA AND THE COMPOUND, CONTINUE READING ONLY IF YOU DON'T CARE ABOUT SPOILERS FOR THIS SECTION OF THE GAME.**

## Overview

This is the 2nd optional area of the game which is based off the SCP gamemode. The area becomes available after completing the city, you need to collect 2 keys across the game then Windflow gives you one for completing his quest, take all three keys to the cabin in the outer section of the aurora mansion map to access it. The area itself involves being part of a containment breach and having to re-contain multiple SCP's.

## Enemies

SCP-939

SCP-106

SCP-049

SCP-173

## Collectables

SCP keycard

SCP medkit x3
Sam the birdman

An old merchant that sells birds.

 Titles
 Home
 Sex
 Age
 Affiliations

### Description

An old human with a hunched back, busy white eyebrows, that's mostly bald.

### Notable Information

* Has a giant roc named Clarice as a mount, that he raised from an egg
* Sells birds, both regular and exotic as he goes from town to town
* Was married, now a widower
* Sold Cid and Bennie to Briza and Jimmy Sprockets (G4 - Of Birds & Panthers
PubScrubLord

**PubScrubLord** is the first shopkeeper you encounter in the Redsun RPG and is located inside of Aurora Mansion. He sells basic upgrades to Suisoldier and Fluf's Gear as well as low grade Consumables.

After talking to him for the first time, he will give you Bread.

## Appearance

Pub has blue eyes, a mustache and wears a grey uniform. He sports a dark blue top hat.

## Merchant's Club

He and a few other people have started a Merchant's Club, which then resulted in him setting up shop in Aurora Mansion. Pub is the leader of the group, as he holds regular meetings and allows Jewbaka to become part of it later on, if his quest is completed.
Windflow

Windflow standing in a corner while invisible.

**Windflow** is a recurring character in the Redsun RPG who is first encountered in the beach beside Aurora Mansion. After talking with him he eventually will be transported to Comit's Mahjong parlor in which he will request the player to find a potion for him, for more information about the quest visit this page. After the quest is completed **Windflow** will become visible and thank the player for it, after some time he will return to The Mahjong Parlor.
Artifacts

## Overview

Artifacts are a unique collectable in the Redsun RPG that are used exclusively for selling to get money, the collectables are often references to an item from past Redsun events or even further back than that, to SLAG Gaming, the project Redsun evolved from. Below is a full list of artifacts and their descriptions and sell values.

Artifacts
 Mark of the Flowey
 Vintage Blood Coin
 MTT-Brand Bomb
 Aurora Puzzle Box
Captain Moor

Alleged attacker of the Toodles family for reasons unknown.

Captain Moor
 Sex
 Age
 Affiliations

### Notable Information

* According to Fast Feet Toodles he attacked him and his parents
* Captains a boat called Wave Dancer
* His crew of Gnolls and Goblins was killed by Adventures INC
* Adventures INC stole his map and all his loot from his chest
* He fled Limsa Lominsa
* Had a deal with Cross Eyes to sell Black Powder
* Killed the Toodles family.
Game Sessions - Night Sky

### Night Sky Game Session

* G6 - Going Bananas - 2022.09.24
	+ Karlin - Leah Hanali - Nethtari - Posco - Ren
* G7 - God Slayers - 2022.10.08
	+ Karlin - Leah Hanali - Nethtari - Posco
* G8 - Promises Broken - 2022.12.03
	+ Karlin - Leah Hanali - Nethtari - Posco - Ren
* G9 - Impostor - 2022.12.17
	+ Nethtari - Posco
* G10 - Better Off Without Us - 2022.12.30
	+ Karlin - Leah Hanali - Nethtari - Posco
* G11 - Turtle Island - 2023.01.14
	+ Leah Hanali - Nethtari - Posco
* G12 - Alligator's Sister - 2023.02.11
	+ Leah Hanali - Nethtari - Posco - Ren
* G13 - Temple Bound - 2023.02.25
	+ Leah Hanali - Nethtari - Posco
* G14 - 3rd Genocide - 2023.03.25
	+ Leah Hanali - Nethtari - Otis - Ren
* G15 - ?
* G16 - Missing women - 2023.04.22
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G17 - Twice Killed - 2023.05.20
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G18 - Sacrifice - 2023.06.03
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G19 - Godbound - 2023.06.17
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G20 - To Jowkuhtar - 2023.07.15
	+ Leah Hanali - Nethtari - Posco - Ren
* G21 - Hole in One - 2023.07.29
	+ Leah Hanali - Nethtari - Otis - Posco
* G22 - What the Croc - 2023.08.26
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G23 - We Need Lava - 2023.09.09
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G24 - Haunted Mansion - 2023.09.23
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G25 - 2 Dreamers and 3 Gnomes - 2023.11.18
	+ Leah Hanali - Posco - Lor
* G26 - To Flood a Snake - 2023.12.02
	+ Leah Hanali - Nethtari - Otis - Posco - Ren
* G27 - Neth's Sacrifice - 2023.12.16
	+ Nethtari - Otis - Posco - Ren
The Cursed Spear

### Description

The inn is a single storey half-timbered building, with a reinforced wooden door and roughly hewn wooden tables and benches. Accomodations consist of a single large room with wooden cots.

### Notable Information

* On Dusk Side, near the town wall. The street outside is strewn with debris from an overturned wagon.
* The innkeeper is an old female human named Sabil Hyte and appears to always be on the lookout for trouble.

### Menu

Pottage, Mug of Perry (4 cp)
Pottage, Mug of Beer (3 cp)

### Patrons

* Loby: Female Halfling Soldier Loby has straight brown hair and soft green eyes, and numerous unusual scars. She wears scale mail and wields a short sword. Loby seeks a company of adventurers to protect her.
* Nimlaser: Female Elf Entertainer. Nimlaser is heavyset, with silver hair and narrow blue eyes. She wears well-made clothing and carries a fine stiletto. Nimlaser is quarreling with a company of dwarves.
* Lilia: Female Halfling Merchant. Lilia is beastly in appearance, with uneven grey hair and sharp green eyes. She wears modest garments and several small tools hang from her belt. Lilia lost her right eye to an injury.
* Hilda: Female Dwarf Professional. Hilda is haughty in bearing, with matted silver hair and soft amber eyes. She wears modest garments and a sling of vials and potions.
* Taturgol: Male Elf Professional. Taturgol has a long face, with brown hair and blue eyes. He wears tailored clothing and a gold amulet. Taturgol lost his left eye to an injury.
* Balda: Male Human Priest. Balda has a long face, with straight golden hair and bright blue eyes. He wears well-made clothing and a burnt cloak. Balda is dying and desperately seeks the secret of immortality.
Hunter's Brew Tavern

### Description

An upscale inn located at Twin Pines Town. The inn is a large stone-walled building, with a tiled mosaic floor. Accommodations consist of several small rooms with beds and woolen mattresses.

### Details

* The inn used to be an inn that hunters would hang out at. When the management changed, so did the clientele
* Sells 175g a cup drinks as Mel found out
* Mel has an 145gp tab, gave her ring as collateral

### Notable NPCs

* Ernie Fastfoot - Innkeeper
* Gilbert Cedrick - Bartender
* Sam Wendel - Waitress

### Menu

* Steamed Dragon and Soft Cheese, Glass of Rum (3 sp)
* Salted Crayfish and Beetroot, Tankard of Bitter (10 cp)
* Dried Whitefish and Dried Mushrooms, Tankard of Perry (8 cp)
* Steamed Cod with Garlic and Gooseberry Tart, Glass of Whisky (2 sp)
* Braised Dragon and Orange Pie, Glass of Rum (2 sp)
* The Good Stuff (150 gp)
Download and installation

Step 1) Download The RPG Maker 2003 run time file from the following link.

https://www.rpgmakerweb.com/run-time-package

Step 2) Download Redsun\_RPG.Izh from this link, this is the game file.

https://gamejolt.com/games/redsun\_rpg/815520

Step 3) Move your downloaded files over to their own dedicated install folder, ensure you have either 7-Zip or WinRar installed.

Step 4) Extract rpg2003\_rtp\_installer into installion folder, then run the installer, set the output destination as to the current folder. Two folders should now be extracted, it should look something like this. You will no longer need the zipped rpg2003\_rtp\_installer.

Step 5) Extract the redsun RPG files into a sub folder, To run the game, launch RPG\_RT.exe

Optional

Step 6) Adding the game to Steam Library for easy access:

From Steam's Games drop down menu, select 'Add a Non-Steam Game to My Library'

Click Browse and select RPG\_RT.exe, from where you just installed it. Then click 'Add selected programs'.

Right click RPG\_RT, and click 'Properties...'

Rename the file to something more appropriate.
Mikusch (Enemy)

## Mikusch

Mikusch is the first enemy the player encounters in the RPG, serving as a tutorial to teach them the basics of the battle system.

## Strategy

Simply follow the game's instructions. Suisoldier will kill Mikusch in one hit when the tutorial finishes.

## Dialog

### After getting hit for the first time

Suisoldier: Ow, what the FUCK?!

Mikusch: That's what you get!

That one hurt! Try **Defending** to reduce some damage!

### Defending

Mikusch: Take this!

Mikusch: FUCKING COWARD.

Good job, but your health is low! You can use items to heal yourself and your party. Try it!

*Got 1 Large Health Kit*

### Using the Kit or doing another action

Nice one! Now try going on the offensive and **Attack** him back!

### After Attacking

Good! Now try **Defending** again!

Suisoldier: MIKUSCH THIS IS IMPORTANT I SWEAR!

### Defending again

Mikusch: It can WAIT.

Mikusch: GOD FUCKING DAMMIT.

While defending, you can take time to think about the battle. Your **Arsenal** holds attacks which can either deal more damage than standard attacks, or can support you and your party.

Try using **Frag Grenade!**

### After using Frag Grenade

That's it! Now finish it off with another attack from your **Arsenal**!
Pyramid

## Overview

The pyramid is a sub area in the Redsun RPG within the Desert location and is the first "Dungeon" It combines the SZF enemies with the deathrun gamemode using a choose your own adventure inspired 3 option system for approaching traps. It also introduces some more world building elements like starting Gravina's sidequest by finding his steering wheel. The area culminates in a boss fight against a tank.

## Enemies

Sniper zombie

Demo zombie

Pyro zombie

Engineer zombie

mini-sentry

Spy zombie

Scout zombie

## NPC's

Waifers

Black\_Knight

Xtrem\_spook

Gravina

## Collectables

Razorback x6

Vintage Jukebox Coin

Bounce coin

Steering wheel

Mark of the flowey

Abandoned cabin key #1

Earthquake coin x4

Revival canteen

300 BP

Vintage Blood Rate Coin

MTT-Brand Bomb

Aurora mansion puzzle box
Forged Identity

Forged in Comit's mahjong parlor

## Description

Forged fulfills a tanking role in the party with ways to buff himself and debuff enemies, in addition to this he can also control aggro by using taunt. He is the fifth obtainable party member being found in the city location, you can recruit him by speaking with him at Comit's mahjong parlor.

## skills

Taunt - 5 MP

description: Causes the enemy to be provoked and hit randomly.

Charge - 10 MP

description: Buff yourself up and increase your ATK for 2 turns

Haste - 10 MP

description: Increase your AGI for 2 turns.

Waft - 30 MP

description: Unleash a deadly payload of gas.

## Trivia

The reason behind Forged's representation as Wario from the Mario brothers series is due to his love for the Wario Land games and wario as a character.

Forged's Ultimate is a reference to a greentext about a wario fanboy called Stephen\_no.wav

The wario field sprites are resprited in a style similar to superstar saga, his battle sprites are from wario land 4.

Forged's alternate costume is Theif Wario from Wario: Master of Disguise
Monoculi

A basic enemy found at the start of the game.

May appear in packs of three, which prompts the message "*Trinoculus appeared!*"

## Description

Aye, the eye is in the sky; hit it with weapons or magic and it'll probably die.

## Strategy

Not hard to take down, but can do a good chunk of damage to your party when paired with other enemies. High damaging skills and a few normal attacks can dispose of them quickly.
Desert

## Overview

The Desert is the third story area in the Redsun RPG that's based on the discontinued battle royale gamemode. the map consists of a large open space containing the pyramid and oasis sub locations with an event that opens after the pyramids completion to progress the story. It serves as a connecting point for all the major content but is otherwise quite empty.

## Enemies

flygineer

trinoculus
James

James as the activator on Deathrun

**James** is the 3rd mandatory Party member inside of the Redsun RPG, she can be encountered inside of the Pyramid inside of the Desert region of the game. She can be seen as the activator inside of the deathrun course and tell the Party to beware of the traps on the deathrun course.

After going past the final trap, the next room will feature a cutscene in which **James** gets introduced to the current party, after the encounter **James** will be in the party until dismissed.

James' role in the party is to primarily heal other party members.

James' ultimate ability is Femboy's Blessing
Windflow's Quest

Windflow's Quest is started by talking to Windflow at the bottom right corner of Aurora Mansion's beach after when you've talked with Mr Fluf after your encounter with Mikusch.

Walkthrough: After talking with Windflow, you are told that the next place he'll be at the Pyramid, but the more specific location is the pyramid's "interroom". at this point he'll tell you that he'll be at a fine establishment in the City. When you find him there, he'll give you another task to return to Aurora Mansion in search of an Elixir, you can grab this before then though if you manage to find it as you can grab it after Saxton Hale has been defeated at VSH military zone. then make your way back to the City and hand the Elixir over and go to the entrance of the Industrial zone (you might have to re-enter from the bottom to have it function) When you're there, just go ahead and talk to him and you'll see him manifest into his form and He will proceed to give you one of the Keys.
City

## Overview

The City is the fourth story area in the Redsun RPG, It is based on the szf gamemode. It has the largest total map count of any area in the game so far with just over 30 maps across all it's associated sub locations and buildings. It's intended to be the first major test of the players navigational skills and autonomy as a wide chunk of side quests open up once the city has been unlocked. On top of the quests there are also vendors like Moonz and Gaida who allow players to increase their own stats and learn new skills respectively furthering the idea that this is where players can break away from the more scripted military zone and desert.

## Enemies

Boomer

Smoker

Spitter

Charger

sniper zombie

## NPC's

Moonz

Jewbaka

Gravina

Gaida

Comit

Forged

Windflow
Slums

## overview

The slums is a sub area connected to the city in the Redsun RPG. Unlike most sub areas in the game the area itself has no enemy encounters and is a hub for information and quests.

The majority of the NPC's you can speak to are inside the R.A.T.S HQ. Rats being the Redsun Anarchist Theif Society Who live in poverty as a stark contrast to those who live in the city.

## NPC's

Zétix

Nunic

BagelBites

Pixel

PrepareYourPootis

EthanTheRedHead

R.A.T.S elder
Merchant's guild quest

This quest is started inside of the City region of the game by talking to jewbaka at the City crossroads after you've defeated Hat Turtle.

After talking to jewbaka, the questline will prompt you to go talk to Moonz, the owner of the City's Bakery, after which he will direct you to Comit, the owner of the Mahjong Parlor who then will redirect you to Black\_knight, the Artifact trader inside the Pyramid who will direct you to your final person to talk to, that being the current leader of the Merchant's Guild, PubScrubLord inside of Aurora Mansion. PubScrubLord will request you to steal a Key from the Building inside of the Slums portion of the City, the building has security cameras which send you back to the outside of the Building without resetting the puzzle or items obtained. The optimal route to take in the building is to first go to the intersection in the room and go left, there will be an empty room after which you will have to continue the same way. In the room after that point, you will find a trash can if you continue on further, you will have the option to tip over a garbage can, knocking it over will cause a Guard to be alerted and to come to question you. After dealing with the Guard you will be able to loot the garbage can for a part of the code for the keypad to the vault. These codes are from a predetermined list. The vault will contain a key for the Abandoned cabin, after obtaining which you are free to leave the building. After leaving the building you should return to Pubscrublord and show him the Key, he will say that he accepts jewbaka as a member of the Merchant's Guild but will deject to being given the Key. PubScrubLord will tell you to talk to jewbaka that he's been let in, after which you should return to the initial location where you met him, jewbaka will display elation upon the news and will tell you that he will be in contact with you. A timer for 120 seconds will start and after the time has elapsed, you will be told by jewbaka that he has gotten you an Airship.
Item (category)

## Overview

Items are a collectable that can be obtained by either purchasing them from stores, finding them in chests, defeating enemies, completing side quests for characters or via optional boss challenges. The set of tables below shows the name of a shop and the items you can purchase in it, what those items all do etc. All the items not obtained through a store will be listed in a separate table titled "special". Special items are either enemy drops or **once per save file** items, their source will be specified.

Special items
Zati

* Overworld
* Battle

**Zati** is an optional Party Member found in Prophunt Forest. He is encountered at the end of the forest, playing a game of Prophunt.

## Recruiting

After shooting a moving minecart, Zati remarks that only one prop remains, heading inside a building. The Party follows him, before the Announcer shouts out that the round ends in one minute. He orders the team to scatter, before running off. The player then has 60 seconds to find and kill the last remaining prop.

After being dealt with, the round is won, and Zati can join your team. He starts out with a Handgun, a Cobalt Sword and the Aurora Badge.
Prophunt forest

## SPOILER WARNING

**THE FOLLOWING SECTION CONTAINS SPOILERS FOR OPTIONAL CONTENT BETWEEN THE PYRAMID'S COMPLETION AND THE CITY, CONTINUE READING ONLY IF YOU DON'T CARE ABOUT SPOILERS FOR THIS SECTION OF THE GAME.**

## Overview

Prophunt forest is the first optional area in the Redsun RPG which is obviously has parallels to the prophunt gamemode. The area contains the hidden character Zati who is obtained by completing the prophunt minigame hidden in the back of this area. To beat the minigame all you need to do is find an out of place wooden door and inspect it to begin a battle, failure results in a game over so saving before you enter the mansion is recommended.

## Enemies

Frogs

A pose scouts
Tundra

## Overview

Tundra is the fifth story area of the Redsun RPG and is based on the freeze tag gamemode. It's the second major difficulty spike in the game due to an event near the beginning that leaves you without most of your party for a large period of time which plays into the areas themes of isolation with the atmosphere only getting more tense when you venture in and find corpses and journal logs of people sent to the tundra long before your arrival who never made it back.
Mikusch

**Mikusch** is a recurring character who is first met inside of Aurora Mansion after entering it from the beach at the start of the game. Mikusch will engage an arsena/skill tutorial battle after a conversation with the player after which he will proceed to leave the area and go to the exit of Aurora Mansion where he will wait until the party arrives there as well. After which point Mikusch will disappear from the game until the Tundra portion of the game where he serves a more major role relating to the events that transpire there.
Saxton Hale

Saxton Hale's spritework

Saxton Hale is the first boss in the Redsun RPG, he fights the player after being commanded by pirate spy to do so after pirate spy gains ownership of VSH. He acts similarly to how he does in Team Fortress 2 insofar as he hits like an absolute truck, he can also rage you to give you the stunned status condition which can be particularly nasty if you're not prepared for it as it's easy to get stun locked with only 2 party members.

## Attacks

Saxton Hale has access to a double attack which hits the given target twice, Rage which has a chance to stun a target and Saxton Smash which attacks both party members and deals a large amount of damage.

## Strategies

Saxton being the first boss doesn't have too much going for him, other than testing that you do in fact have a brain. If you've gotten to level 5 this fight shouldn't be a problem, use bounce coins on yourself and inverted space coins on Saxton then start wailing on him until you've dealt around 600 - 700 damage. At this point he will begin to spam Saxton smash more often, The best counter to this is using armor lock with sui to reflect hales damage back at him, do this about 2 times and hale should fall soon after, giving you his unique drop Saxton's hat.
VSH military zone

## Overview

VSH military zone is the second story area in the Redsun RPG, it is based on the vsh gamemode and is also the smallest area in the current version consisting of three maps; Outside, the watchtower and the base interior. The player encounters the first major boss Saxton Hale which leads into the major plot hook of the story.

## Collectables

* Medium ammo kit
* Large health kit x2
* Saxton's hat
Tank

## Overview

The tank's spritework

The tank is the second boss in the Redsun RPG, He is guarding the zombie spawning device contained in the back of the pyramid that's flooding the area with zombies.

## Attacks

Just like Hale before him the Tank has access to a double attack and a rage but that's where the similarities end as the tank's rage heals it. This is a reference to the SZF mechanic of the same name, Tank smash and Stone toss are two additional damaging moves.

## Strategies

There's two strategies that work for the tank fight: Putting Sui in the front row and spamming armor lock is a much slower, albeit safer, strategy as the tank tends to attack more often than it heals, meaning he'll be punching himself for the most part while James and Fluf apply chip damage to wear him down. The faster strategy is spamming lullaby with James and making the tank go night-night, beating on it until it sleeps with the fishes. Whichever method you choose to use, bounce and inverted space coins are still very useful for this fight as slowing the tank down will make it take longer to recover from the sleep status. Once the tank is down, he'll drop a wealth of BP (2000 to be exact)
Kaiveer

*"GRAAAHHH!!"*
―Kaiveer[src]

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The Thunderlord was plagued by visions of mad hounds, scrambling at the walls to enter Azuria. Kaiveer was one of many, a soldier in a great army.
Mazharwah

### Description

A small village hugging the sea and built on a hill. A tower with a domed roof jets out of the village like a giant pillar.

### Notable Information

* Giant tower is made covered in gold, making it sparkle from the sun
* There is no harbor, boats are protected by the naturally forming gulf
* No drinking past 5pm
* 8pm curfew
* Was part of the Wickstead empire four years ago
* Tower was built three years ago
* Merchant square is mostly for merchants to purchase fish in large quantities and export them
* Persecute people for "witchcraft" by forcing them to stare at the tower until the go blind

### Notable NPCs

* Mira Fairboph - innekeeper
* Thokar - sells Adventurer gear

### Inns

* The Jester's Scroll
* Clam's Heart
About Us

**Ocean Trigger**, abbreviated as OT, is a neutral oriented, fantasy-based group operating on Discord. Taking place in a magical, medieval world without humans, a group of cats awake in an ancient laboratory. After breaking free of their confines, they discover that parts of their body have been mutated with fishlike aspects—fish tails, gills, fins, and unique fur coloration. This gives them the ability to navigate and breathe underwater. However, lack of daily hydration results in their bodies drying out and, without aid, concludes in their death. Aided by a mysterious entity named Yeshua, the cats—now named *the shoal*—journey to not only understand who they are, but fight to return balance to a long-broken world.

Ocean Trigger strives to be a wholly unique experience. With a planned cast of characters, story-driven plot, and boss fights, OT plans to be an entertaining group while also fostering an inclusive and calming experience. Members will be able to make a maximum of *three OCs*, each mixed with their own choice of fish species. In addition to this, characters are given strange abilities called *amalgams* which are used to assist in their endeavors. You will migrate to various towns and regions within the continent, providing new locations and experiences.

While Ocean Trigger does have a point system—called **Spice Points (SP)**—it is formatted so that points are easy to obtain, no matter your artistic or writing ability. This is in conjunction with a **side quest** system hosted within the server. Not only will the completion of side quests provide SP for you to spend, but some may even permit secret unlockables such as specialty armor, secret story routes, and hidden bosses. We strive to be an open an inclusive group—LGBTQ+ individuals and characters are certainly welcome! Activity checks are hosted at the end of each month, and you'll likely only be messaged if you've been inactive in roleplay for two weeks.
Redsun RPG Wiki

**Welcome to the RedSun RPG Wiki!**
An RPG made for the Redsun.tf community.

Welcome to Redsun RPG, the following game has at least 2 routes for the game's ending with 2 additional difficulty options that significantly alter the games challenge and dialogue meaning there's a lot of replayability.

There's a host of pages all about the different aspects of the game so dive in and take a look at whatever you fancy.

## Important articles

Download and installation

**Gameplay:**

* Playable Characters

* Non Playable Characters

* Currently Unavailable Characters

* Character Abilities

* Questlines inside of the game

**Strategy Guides:**

* Playable Character Optimization Guide

* 100% Achievement Guide New Game

* Speedrunning Strategies

**Areas of the game:**

* Major locations

* Optional locations

* Sub locations

**Lore:**

* Synopsis

**Extended information:**

* ICE BERG ARCHIVE

* Controversy
Aurora Mansion

Your journey begins here.

## Overview

Aurora Mansion is the starting area of the Redsun RPG. It is an old villa set in the Bahamas, housing many Redsun Members.

This area serves as a tutorial, teaching the player about certain RPG Mechanics such as battling and buying/selling items. Cheo also offers a free resting point in the mansion (unless in Hard Mode), making this an excellent place to grind levels for the party early on.

## Area Info

### Beach

Your starting point. Holds four paths that lead to the inside of the villa.

Fluf is found here, and once they join your party, Forestspeeder and Windflow can be talked to.

### Double Staircase Room

A room holding many pathways into different rooms, alongside a pair of staircases leading to the second floor. Mikusch is fought here as a tutorial boss.

Rivesid, Catorgator and Spootis can also be found here.

### Dance Room and Bar

Located on the second floor, north of the Double Staircase Room. Holds a Dance Dance Revolution machine, a bar and a few vending machines.

Mr-Cow, Infinite Phantasm and Shane are found here.

### Meeting Room

Entered by going to the right of the Dance Room. A fairly small room furnished with long tables and several chairs, with a large map in the middle.

Zane can be found here running a DND session at the start of the game. Him and Mikusch can be found and talked to here, later on.

### Balcony

Left of the Dance Room, a balcony overlooking the sandy shores of the Aurora Mansion.

EthanTheRedHead is found here at the start of the game.

### Pubscrublord's Shop

Found by either heading north or west of the Disco Room. A nicely furnished place complete with kitchen appliances and a whole bed. What *more* could a merchant want?

Pubscrublord is found here, selling his wares. He gives a free item after being talked to for the first time.

### Lounge

Comfy area located by heading north from the first floor or by heading through the Parking Lot to the right of the Shop.

Windflow's Potion is found here, after completing the Pyramid.

### Cheo's Room

Located south on the second floor, in the top left room. A Small Health Kit is found in the middle of room.

Cheo is found here, and after going through some dialog, offers your party to rest.

### BLU Tower

Continuing down the same corridor and heading up the stairs leads to a small area above BLU spawn, which contains a Small Ammo Kit.

## Enemies

* Mikusch

* Monoculi

* Mandrill Cube

* Flygineer

## Npcs

* Mr-Fluf

* Forestspeeder

* Windflow

* Mikusch

* Scientist

* Rivesid

* Spootis

* Catorgator

* Cheossierranth

* MrCow

* Infinite Phantasm

* Shane

* Zane

* EthanTheRedHead

* Pubscrublord

## Collectables

* Small Health Kit x1

* Small Ammo Kit x1
Lord Ramreek the Third

Race: Human

Age: Mid twenties

Location: Twin Pines Town

Physical Description: Tall, with blue eyes. Dresses elegantly

Affiliations: Coldwater Keep

#### Relevant Info

* Contracted the Adventure Guild to clear out his newly inherited Coldwater Keep from a Kobold Infestation
* Son of the daughter of the previous owner
* Has a small entourage the follows him
Upon God's Seat

**Upon God's Seat** is the first chapter to Ocean Trigger. After leaving the mountains of Draugweir, the shoal finds themselves intertwined with a collective of miners rebelling against their tyrant lord.

Ensure that those who depose tyrants do not become them in their hatred.

## Chapters

### One

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### Two

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### Three

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### Four

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### Five

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## Behind-the-Scenes

* One
* Two
* Three
Faroth

**Faroth** is located east of The Drakeveins, south of Draugweir, and north of Vesperia. A dense and verdant land, the majority of Faroth was once a plentiful source of lumber, crops, and other natural goods for the Old Kingdom. It still is. However, it has reverted back to its primordial state: a dense woodland of shadows and grasses.

Faroth has long been the home to many a might; however, stories of the new pale in comparison to those of eras long past. For before the Three Stars, there was only the One.

## Overview

Faroth, as it stands now, appears to be little more than a wide, dense forest. However, there is rich history surrounding the tall trunks and branches of this world. Aside from its natural exploits, Faroth is home to various warrior tribes, though that's questioned of still holding true today—no one has witnessed any warrior to emerge from the forest since the doom. Nevertheless, many of Faroth's natural landmarks and subregions are named after valiant warriors from these tribes; Vyke, Kokytos, and Tob are the primary three, all of whom have statues dedicated to them. Vyke was a male spear-wielder, famed for slaying Orsu, the sire of all runebears. Tob was said to have uprooted the first great trees for Svalbaard to be build, the trees' splinters becoming the first stonestalks. And Kogyros, the last great warrior before the doom, was said to have wrestled a great demon bare-pawed.

## Settlements

### Svalbaard

Svalbaard is the small lumber compound that still remains since the doom. While a heavily guarded and fortified settlement, the Svalbaards who dwell there are known for their jovial attitudes and generosity toward travelers—anyone not a demon is welcome there, so long as they keep the peace. Due to their close proximity, Svalbaard has friendly relations to Godseat. Or at least they did, before the city's tyrant took power.

## Subregions

### Riverlands Basin

The Riverlands Basin is unique in that it currently has no warrior's name upon it.
Gothmog

*"They came from the mountains, swarming like rats feasting on a fresh corpse. And he Rheagor met him, golden spear clashing with jagged bone, of which seemed to frail too cut, yet did so with savage intent."*
―Documents of the Gold-Azure War
**Gothmog** is the legendary alpha to the ancient organization known as the Weeping Jheels. In the Godtimes, he and his legion invaded Azuria from the north with the intent to spread ghost grass throughout the land. He was defeated by Azurelord Rheagor at the end of the Gold-Azure War.

## Appearance

Gothmog was an incredibly tall, imposing figure. As a canid, his snout was longer than any cats and full of sharp teeth. His ears were cropped and pointed up. He was armored, consisting of horns, antlers, and thick furs. Gothmog's natural fur has been described as "horribly blackened, as though volcanic matter had accumulated upon his pelt and nestled into his skin."

## Personality

While records of this topic are scarce, from what little can be gleaned, Gothmog was infamously cruel. His desire to spread ghost grass throughout the realm of Azuria was the primary motivator for his invasion, hinting that he held a great love for it and the gods of the Jheels.

## Abilities and Skills

* **Incredible combat prowess:** Gothmog was recorded to have taken on entire squadrons alone and survive.
* **Biting force:** Gothmog's bite was said to cut clean through whole cats.
* **Size:** As a Jheel Canid, Gothmog's size easily eclipsed that of a typical feline.

## Weaknesses

Gothmog's primary weakness was to heat and fire. During the events of the Gold-Azure War, Rheagor famously set the fields of the Draug peninsula alight, sacrificing the land's fertile ground to drive off the remainder of the Jheels. Aside from that, not much is remembered or recorded of Gothmog.

## Trivia

* Gothmog's name is taken from the character Gothmog, Lord of the Balrogs from Tolkien's Legendarium.
	+ The name was chosen because the creator really liked how it sounded and wanted to use it.
* Gothmog is a dog, confirming that dogs do exist in this world.
* Gothmog's breed is not clarified, and is left up to interpretation.
Viridian Temple

*"And I saw it rising from the earth. It rippled and crackled like fire, a rising shadowed serpent baring its venom. Her fury was now a temple, horrifying black and green."*
―Torn note dated to the Greenburst

## Overview

### Subregions

The Shadow Spring
Throne of Bloodied Tears
"as the Night"

## Landscape

### Hazards

Shadow Springs
Mutated Rotmen
Unknown

## Media Synopsis

### Ambiance

Placeholder

**The Viridian Temple** is a hypothetical location derived from notes, oral stories, and archeological evidence. During the Greenburst, The Onyxlord supposedly "grew" a structure of black stone from the ground.

The Onyxlord, driven mad with longing, chose to carve a path of blood and shadow. The Viridian Temple was a testament to how far one's mind could break.

## Inhabitants

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## Subregions

The Viridian Temple is a giant structure, and as such its subregions are more rooms within the structure than actual portions of landmass. Again, these are all hypothetical names for theorized locations; no scholar can deduce whether the temple truly existed.

### "as the Night"

Sourced from a single entry written by the Onyxlord herself, the "as the Night", or simply "the Night", is the center of the temple. The source reads as:

These journals our gods set for us, finally their purpose is realized. They are to document deeds. And truly, no deeds are more magnificent than mine. I, true inheritor of this earth, born of soot and swallower of corpses, give this deed to the world. There are no opposites, no day to my night; there stands only pretenders and illusions and false gods. Gods that must be killed, their heads to be mounted on pikes, adorning my temple. I will go to them *as the Night*, where no cat can follow me. I will live and fight for a thousand years, before blanketing the world in blood and blackness and silence.
Dryas

*""Beyond the veil within twisted confines of thorn and vine, lies the Fields of Always Sleep. That is where our toil shall begin, renewed in our lord's silver light."*
―Unknown priest
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Breaking Through the Glass

**Breaking Through the Glass** is the prologue to Ocean Trigger. A group of cats wake up in an abandoned laboratory, their bodies altered with fishlike qualities and magical abilities. Guided by a magical entity, they set out into an unknown world hoping to escape the frigid mountains.

The first step in an adventure; brave the waters, for they must be crossed.

## Chapters

### One

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### Two

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### Three

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### Four

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### Five

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## Behind-the-Scenes

* One
* Two
* Three
SnazztasticalBands Wiki

**Welcome to the SnazztasticalBands Wiki!**
bands i guess

We're a collaborative community website about SnazztasticalBands that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Weeping Jheels

The **Weeping Jheels** were an ancient sect of Jheel Canids that hailed from a land outside Azuria.

## Overview

During the Gold-Azure War of the Godtimes, the Jheels attempted an invasion through Azuria's north of Draug. They were stopped by Azurelord Rheagor at the end of the war, presumably resulting in group's dissolution.

## Trivia

* The Jheels are the only dogs Azuria has encountered.
* Jheel culture is roughly stylized around the wider Gaul culture of 3rd century BC.
Draugweir

**Draugweir** is the northern-most region of Azuria, and is a source of storms, ice, and snow. Though once a verdant province known as *Draug*, the Azure-Gold War left a lasting impact upon the territory. This was then further exacerbated by the madness of the Thunderlord, who in ritual desecrated the peaks until all became covered in snow. Some say the lord's madness still remains in the forms of animated flesh-ice creatures.

Eons ago, a thousand golden paws trampled all with roots to mush and dirt. Though their ardent mission was halted, the stains of zealotry remain.

## Overview

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