Tier List

The official tier list that any nation is ranked from. You would require certain things to reach a higher tier, and you likely cannot climb 2 tiers up from your previous tier. You can make anything in the radius of a tier higher, and any amount of tiers below. For example, a tier 5 can make tier 6 stuff, less efficiently than a tier 6 nation, and it would function less. The tier 5 would also be able to make tier 2 stuff, because those stuff would be really easy to make.

## Tiers

### Tier 1 - Early Technology

Using things such as Sticks to create better stuff, that would be made from other sticks, and possibly leaves, stones and other easily obtainable natural resource. **Every nation starts here, no matter the time.**

### Tier 2 - Early Ore Technology

The same tools as tier 1, but with ores, and different types of rock, such as Iron and Coal. **Requires Mines**

### Tier 3 - Medieval Weapons

Swords, Shields, Catapults, and some cannons would be made now, cannons depending on the location, and the amount of Gunpowder the area has. Rafts are upgraded to Ships, and these ships are normally equipped with cannons. **Requires Medium+ Mines, and a small amount of Gunpowder.**

### Tier 4 - Industrial Weapons

Long range weapons are introduced, as Swords are replaced with Guns, Shields are replaced with More Durable Armour, Catapults are replaced with Weak Artillery and Stronger Cannons, and cannons are replaced with Tanks. The addition of Planes are also on this tier. **Requires Gunpowder and Large Mines+**

### Tier 5 - Modern Day Weapons

Guns, Tanks, Artillery, Planes and Armoury are improved, and Technological Research starts in this stage. Stronger Cannons are mostly replaced with Missile Launchers. Computing is developed for all purposes, and mines and farms are more automated than before. Nukes and other Nuclear weaponry starts research, and nations deep into this stage have stuff, such as Functioning Nukes and Nuclear Submarines. **Requires Research Stations, and a large amount of factories and mines, at any size. Nukes require Nuclear Research, Silos and Bases.**

### Tier 6 - Space Technology

Lasers are researchable at this point, giving the opportunity for Guns, Tanks and even Artillery to gain huge improvements, with stronger materials. Satellites are developed more, including better armory, as well as weaponry to protect them. Space Stations/Bases would be used for either Research or Space Domination, what will be very limited. **Requires Rockets and Launch pads, and also requires a large amount of fuel, such as Oil.**

### Tier 7 - Space Weaponry

Spaceships are invented, and are normally armed with Laser Equipment and Heavy Defences. These will be able to set up small colonies, but slower than Colonial ships, that would also be invented at this time, being used to colonize many places. The Colonial Ships would usually be larger than the Battleships. **Requires LOTS of oil rigs for spaceships and colonial ships, and a few Space Stations and bases.**

### Tier 8 - Advance Space Weaponry

Battleships would be the minimum requirement for this, since they would be invented, and used by all tier 8 places. Ships above the battleship tier would also be used, all due to the colonies providing a large amount of resources that has likely not been saw before. **Requires Lots of Solar Panels, at least 5 colonies and resources.**

### Tier 9 - Space Mastery

These nations will have a capital planet by now, as it is one of the required things to get to this tier. It must be 100% colonized by your nation only, and you must gain at least 35% of your resources from the planet. They have Dreadnaughts and below for their space fleet, and they have about 20-100 colonies, not all have to be fully colonized and they can be shared. Dimensional travel is being researched, and Planet travel is really fast, as well as System travel, what is faster. Semi-Mega structures will be able to be built, like small Dyson Spheres, that has half of everything of a regular Dyson Sphere. **Requires Capital Planet, at least 20 colonies, lots of resources, Planet Travel, System Travel.**

### Tier 10 - Dimensional Empire

A high tier to be at, one of the highest. The empires at this tier would at least have Titan class ships, and possibly even higher than that. They would master building Megastructures, such as Dyson Spheres or Ring Worlds that are able to enhance the power of the nation, what would have quite a few of these. Dimensional travel is largely available for most ships and fleets of ships that are potentially different types. There are 4 different types of Dimensional Empires. The Protectors, what would not attack, unless they are protecting anything from an ally to a whole dimension that is cheering for them, Harvesters, who would use their powers to get as much resources as possible from what they have, Destructors, who will be aggressive to most, apart from allies, and will try to achieve Galactic Dominance, or the Trading Empires, what are Harvesters who would also give materials to the ones who would require help, or who want it the most. They all are strong, and it says if two of them go to war, it will cause dimensional chaos, and many planets would be destroyed, and innocents will be killed.

### Tier 11 - Galactic Empires

The highest known tier to be at. They would have the highest researchable class ships, and would potentially have multiple fleets of them. They build Ultra Structures, bigger than the Megastructures, and they would have MANY of these. Galactic travel would be researched, but would require lots of work to actually develop up into an actual thing. These would also have the same forms as the Dimensional empires, and war between two would cause a risk of existence removal.