Robot

Robot on the select screen

## Background

The Robot is the third competitor to enter the dungeon. It is grey and mechanical.

## Gameplay

Instead of rolling dice, Robot calculates them. For each calculated dice, the Robot's CPU, that being the meter, will increase equaled to the dice rolled. If the Robot hits the exact target of its current CPU, it will gain a jackpot. Hitting the jackpot will give the choice between three bonuses to do various effects. However, if Robot exceeds the target, the CPU will error and cause every equipment to vanish until next turn. The Robot's Limit Break, *Autoroll*, will calculate the remaining dice to hit the jackpot.

### Jackpot Bonuses:

#### Episodes 1 to 4:

* Lucky Shot: (Do 5 damage)
* Recover: (Heal 3 Hp)
* One More Roll: (Roll an extra dice)

#### Episodes 5 & 6:

Each jackpot will give a random assortment of bonuses from this list, including the previous bonuses.

* One More Roll: (Roll one more dice)
* Regenerate: (Heal 3 health)
* Lucky Shot: (Do 5 damage)
* Barricade: (Shield +3)
* Snake Eyes: (Roll 2 ones)
* Firebomb: (Do 8 fire damage)
* Protection: (Reduce damage by 1)
* Refrigerator: (Freeze 1 dice)

#### Rarer Bonuses:

* Fury: (Double next action)
* Teleport: (Evade next attack)
* Hook: (Reuse next equipment)
* Bear Smash: (Do 10 damage)
* Jackhammer: (Shock 3 equipment)
* Heat Ray: (Burn all dice)

## Episodes

### Episode 1: Rise of the Robot

Nothing fancy: just calculation and altercation.

* Standard Rules

### Episode 2: Compression Errors

Ah, time for more dice! Unfortunately, there's a slight problem: for complicated reasons that we won't go into here, for this episode, you can't have two dice showing the same number...

* Duplicate dice vanish immediately.

Level up rewards, limit break, starting equipment, special ability, and jackpot abilities are the same as Episode 1.

### Episode 3: You Choose, You Lose

Woah, now you can magic up dice with any value you want! Sure, there's a chance things will go horribly wrong when you do. But let's focus on the positive: any dice you want!

* No CPU counter. Create any dice you like! 50% chance that equipment will randomly disappear each time.

Starting equipment is replaced with Ray Gun and Plasma Blaster.

CPU is replaced with Request. The robot can make a request for any die. 3 of the dices will trigger an error, however, removing one of your equipment.

Limit Break is replaced with Two More Rolls, which rolls two dice.

On each level-up, the player can choose between two pieces of equipment, with the exception of the last level-up, where they can choose between Dexterity Charm and Upgrade Equipment.

### Episode 4: The Elimination Round: Robot

You've got your usual equipment, usual health, everything. It's a shame all your enemies have extra health and upgraded weapons.

* Enemies get 10% extra health. All enemy equipment is upgraded.

The special ability, jackpot abilities, Limit Break, and level rewards are the same as Episode 1.

Starting equipment is replaced with Ray Gun and Plasma Blaster

### Episode 5: Parallel Universe: Robot

Woah, everything's different!

* Enemies get 10% extra health. Status effects work differently. All of the equipment has been changed.

The special ability and Limit Break are the same as Episode 1.

Starting Equipment is replaced with Spud Cannon and Missing Score.

The level 3 reward is replaced with your choice of Stack Overflow OR Precious Egg

The level 5 reward is replaced with your choice of Cooling Fan OR Concatenate

The jackpot skills are different on each jackpot. Three are randomly available from the following:

* One More Roll (Roll one more dice)
* Regenerate (Heal 3 health)
* Lucky Shot (Do 5 damage)
* Barricade (Shield +3)
* Snake Eyes (Roll 2 ones)
* Firebomb (Do 8 fire damage)
* Protection (Reduce damage by 1)
* Refrigerator (Freeze 1 dice)

And with low odds, these additional jackpot skills might be chosen:

* Fury (Double next action)
* Teleport (Evade next attack)
* Hook (Reuse next equipment)
* Bear Smash (Do 10 damage)
* Jackhammer (Shock 3 equipment)
* Heat Ray (Burn all dice)

### Episode 6: Bonus Round: Robot

Everything's back to normal again! Until you go down a floor - the further you go into the dungeons, the more the rules change...

* Start with standard rules. Gain bonus rules as you descend further.

The special ability and Limit Break are the same as Episode 1.

You choose one set of starting equipment from 2 options (3 if you have hard mode unlocked) chosen at random from this list:

* Pea Shooter and Plasma Blaster
* Spud Cannon and Missing Score
* Ray Gun and Plasma Blaster
* Spud Cannon and Capacitor
* Pea Shooter and Missing Score

The only level up rewards are maximum HP and extra CPU, as Episode 1.

## Quotes

**Initial Description:**
"BEEP BOOP, HUMANS!
Haha, just joking, I can definitely talk. I love colour-coded to-do lists and pushing myself to my limits!"

**Middle Description:**
"Really beeping and booping my way through these dungeons!
I'm sure if I try hard enough, I won't mess up any more!"

**Endgame Description:**
"Hey, could I get a coffee, do you think? I've been sleeping so badly down here.
Haha, kinda funny that I'm trying to win a life without sleep! Isn't it!"

**Post Endgame Description:**
"Returning to the dungeons is a great way to spend time with friends and keep myself sharp!
I even brought some thoughtful gifts for the monsters."