recursal/Fanatic-Fandom huggingface dataset:
Finding Korison Brasshammer

Julius Von Parvel has been tasked by his deity, Kaysenant, with locating Korison Brasshammer. In order to do this, he must defeat the two greatest smiths on the continent, Factus Formis and Daedalus, in a contest of the forge. Once he has done this, he will be deemed worthy of an audience with Korison.

Lucien Novelle seeks Korison as he believes him to have created The Chains of Phantasia.
Items

Significant Items

###  A-C

The Amber Locust

Arcanists Circlet

Arts & Crafts

Bag of Holding

Blunt Arrows

Blunt Dagger Tent

Boots of Lightning Speed

Bracers of Brutal Attack

Burning Talon Blade

Cameras

The Chains of Phantasia

Chest of Unopening

Compound Bow

Contracting Chest Spike

### D-F

Double-Shot Crossbows

Dragon Scale Armor

Friction Matches

### G-I

Helena's Ring of Major Missiles

Instant Fortress

### J-L

Judgement

Kasdris Plaque

Lion Shield

### M-O

Moranna, The Reach of the Frostmaiden

Mythril

Nemesis, The God Killer Blade

The Orb

### P-R

Phantom Blade Longsword

Plight of Palomar

The Purifier

Resonance Crystals

Rope of Unknotting

### S-U

Second Vestige

Servectum Powder

Sky Strider Airship

Sonas Fyrewoods Journal

Soul Forge, The Spellbreaker

Superheated Crossbow

Telephone

Transcribing Crystal

Trick Coin

Tu-Mal, The Heart of the Forge
Collect the Vestiges

Throughout their journey, Group Alpha has come into contact with mysterious items known as Vestiges, said to contain untold magical abilities. Originally discovered by Kasdri Valmorn several years ago, as well as Lucien Novelle and The End of Silence, the hunt for the Vestiges has taken the party across the continent.

Currently, two Vestiges have been located and purified, one by Lucien Novelle and his allies several years ago, and another by Group Alpha and Sera, retrieved from The Lotus Den.

With the acquisition of the Vestige Compass, the ability to find these strange artifacts has been made significantly easier. Currently, Group Alpha is searching North-West Duloris for the third vestige.

With the help of the Vestige Compass, Group Alpha tracked and located a third vestige, a crystal of great power somehow linked to a kobold sorceress and an ancient dragon general of Tiamat known as Illithal The Verdant Death. The gold vestige was purified without incident by Sera.
Murin

The Murin, also known as Rat-Folk, are a race of anthropomorphic rat-like people originating from The Kingdom of Frevon. An uncommon sight in Leomoth, the Murin are often distrusted by the common man, who typically associates them with their smaller vermin cousins. In reality, the Murin, while dexterous and adept at stealth, are a peaceful people, who pride themselves on self-reliance and freedom. They commonly worship Dranath, but many also partake in the worship of Seripha.

## Murin Abilities

Murin have many traits inherent to their small size and unique biology.

#### Scamper

While bipedal, your speed is 25 feet. As a bonus action, if your hands are empty, you may drop to four legs and run at a speed of 35 feet. Adept scramblers, Murin may also climb at a speed of 25 feet.

#### Ability Score Increase

Your Dexterity score increase by 2, and your Intelligence increases by 1.

#### Darkvision

Accustomed to life in the shadows, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

#### Bruxing

Murin are an intelligent race of rodents, but are still rodents. As such they have the ability to communicate with other non-hostile rodents through chattering, bruxing, body language, and gestures you can convey simple ideas with rodents of small size or smaller.

#### Naturally Stealthy

You can attempt to hide even when you are only obscured by a creature one size larger than you. Additionally, you are proficient in Stealth and Sleight of Hand.

#### Languages

You can understand, read, and write Common, Murin, and one other language of your choice.
Donahue Hadeon

Donahue Hadeon is a human man who is said to be the former mentor of Sirius Greymoon, and a high ranking member of The Hushed. Sirius first brought him up when Savic Lofthaven revealed to have received a letter about his family from a man with the initials 'D.H.', and Sirius assumed it was him that sent the letter. The letter revealed that he was living at 5 Whitekey Court in Westbrooke. Sirius warned Savic to stay away from the man, explaining that he'd had him tortured in the past.

Kara Wyrmwater said that she was being taught by a strict teacher by the moniker of "Mr. White". Sirius surmised it was none other than him, and warned Mister Cornelius that Kara should not go near him and requested that he be removed from the town.

Donahue was once a host of the Silent One, the strain driving the man to madness. A madness in which he revels, following the leader of the Hushed to the very end.
Kovall Groups

### A-C

Blackshard Mountaineers

Brawlers of the Princes Pass

Church of Jagos

Crimson Chargers

### D-F

Etron Mage Alliance

Followers of Tachin

### J-L

Kavishte Dragon Riders

Knights of the Platinum Sword

Loriks Children

### M-O

Monastery of the Golden Hand

Narkovan Merchants Guild

Order of the Black Passage

Order of the Circling Stars

Order of the Winged Serpent

### S-U

Spellknights of Ortana

Temeri Arcanist Alliance

Toscor Raiders

### V-X

Valley Rangers

Walndor Mercenary Company

Wave Riders of Kenneron

White Shield Conclave
Eyes of the Archon

## The Eyes of the Archon

The Eyes of the Archon are a team of adventurers and travelers founded in 188 F.T in the town of Melcor.

Group Alpha Leaderboard

Group Alphas Goals

### History

In 188 F.T, a group of travellers from across Leomoth came to the town of Melcor, seeking travel, work, and thrills. They signed up with The Medallion Caravan Company, and began their trek east, taking on the name 'Group Alpha'.

As they continued their journey, their Resonance Crystals were stolen by a man named Sonas Fyrewood. Chasing him down, Group Alpha barely made it inside the Temple of the Emission, narrowly avoiding a powerful Emission. There they would discover Factus Formis, ally themselves with him, and fight off the bandits surrounding the building.

Continuing on their journey, they stopped at Irenes Outpost, then made their way to Westbrooke. They were given a home by Mister Cornelius, and began various jobs and other Quests.

As time went by, successes and failures led the party to clashing with Adair of Storia and The Black Talon. They've encountered each other on multiple occasions, both sides going on the offensive.

As time went on, the party was able to defeat Adair, returning to Westbrooke and becoming members of the Westbrooke Adventurers Guild, taking on more odd jobs. However, this was cut short with clashes with both The Family and The Hushed, two groups the party has now vowed to destroy.

Thanks to Sera, Group Alpha has learned of the Vestiges, and even recovered the First Vestige from The Lotus Den and the Gold Vestige from the Hoard of Illithal The Verdant Death, subsequently cleansing them with The Purifier.

The team then managed to recover the purple, green, and silver Vestiges, with only one remaining. Along the way, they helped assist the towns of Vohnenheim and Candleglow, at the behest of Alheim Cornelius. For their friendship to him and their service to The Republic of Westbrooke, he granted them the title "Eyes of the Archon", a named the party has seemingly adopted. Their goal of assembling the Chains of Phantasia growing ever nearer, the Eyes of the Archon trek forth in search of the final vestige.
Omund Brycewind

Mound Brycewind is a human merchant most notable for being the current owner of The Medallion Caravan Company. He is partially responsible for the influx of settlers in Duloris, thanks to his heavy investments into safe passage.

### Appearance

Omund is a burly human, with long black hair pulled into a ponytail. He has a wide nose, and bushy eyebrows. A decent beard covers his face, and he's normally seen wearing cheap coveralls with a dress shirt underneath.
Cpt. Zarale

Captain Zarale is an Orc member of the Westbrooke Dragon Guard, a member of the Starcrest Rebellion, as well as the Commanding Officer of the city of Alintera.

Captain Zarale was first stationed in Alintera in the winter of 191, at the direct orders of Kallen Leone. She was to ensure the officers of the city met the Republics standards, a job she took very seriously. With the induction of Lucien Novelle (Khyber) as the new Archon, Zarale maintained her station, although she quickly realized that the new leader of the Republic was an ill omen. Not long after, Claude was named the new governor of Alintera, and he, along with a large contingent of Hushed soldiers, quickly began to disrupt life in the city. Outnumbered, and still unsure of the future, Cpt. Zarale chose to bide her time, immediately taking over the city as soon as she learned of the destruction of Claudes forces at the hands of Odrius.

She would order the city closed off, though she made an exception in the case of Silona Greymire and her classmates from the towns university, to whom she sent a squadron of soldiers to locate and rescue. When the Eyes of the Archon made their way to her city, she refused to meet them, but when they took it upon themselves to rescue the missing students, Zarale realized they fought for the side of justice, quickly earning her loyalty. Charged by Factus Formis with securing the front lines against the capital, Captain Zarale maintains a vigilant watch, securing the rebellions northern flank.
Kasdris Plaque

Kasdri Valmorn has told Group Alpha of a plaque which he found while in Leomoth. It was apparently on a stone pedestal which had a strange box or cube placed on top. The plaque read as follows:

I AM HE WHO HAS LIVED A THOUSAND LIFETIMES.

FROM A TIME LONG AGO, I LIVE ON FOREVER.

I HAVE DISCOVERED IN MY JOURNEY SEVERAL

ARTEFACTS, REMNANTS AND VESTIGES FROM

BEFORE THE WORLD WAS AS WE KNOW IT.

THESE VESTIGES GIVE GRIM TIDINGS INDEED, FOR

THEIR POWER IS UNRIVALED, AND THE DANGER

THEY POSE TO MORTAL KIND IS UNIMAGINABLE.

IF YOU WISH TO CARRY THE BURDEN OF THIS,

REMOVE THE OBJECT FROM THE PEDESTAL.

KNOW THAT IT WILL LEAD TO A LIFETIME OF PAIN,

AND MORE LOSS THAN ANY COULD KNOW.

BUT IT WILL BE FOR THE GOOD OF ALL.

I AM PRAETERIS. SEEK ME OUT, FOR I CAN OFFER MORE.
Alexander Thrawne

A man met by Julius Von Parvel, Lucien Novelle, and Nathaniel Lightheart while in Leomoth. He is capable of somehow transporting through a strange realm located between the weave of magic. He seems quite experienced in the matter, though it is unknown how he accomplishes this.

He agreed to take the group to the town of Goldcrest, in exchange for them giving him information on Duloris. He claimed to be investigating the disappearance of his grandfather, whom he theorized was out east. Although Lucien offered to assist, he stated that he was almost certainly dead, and declined the assistance.
Praeteris

## The Divine Protector of the Ascended People, Lord-Emperor of the Gilded Halls of Etreidies

Praeteris is the mysterious figure who is apparently responsible for Factus Formis, as well as the assumed husband of Stelli'Aris. According to Factus, he is the ruler of the Vel'Kari.

The Luminaire has labeled him "The Enemy of Divinity", claiming that he severed the Divine Connection, preventing the Gods from walking among mortals. The validity of this statement is unknown.

Kasdri Valmorn claims to have seen a vision in which he say Praeteris kill Cephelia Lofthaven using white lightning of some kind. Factus seemed to express doubt in this, dubbing the attack "Sleepy Lightning".

Praeteris has shown great power, taking the form of a being of wispy white wind and energy, granting spells and other abilities to people including Kasdri Valmorn.

He initially made Arabella Whitby aware of the Vestiges many years ago, via means of Kasdris Plaque. He has since entrusted Kasdri to the task of collecting them, and by the extension given the task to the rest of Group Alpha. It is not known why he wishes them collected, or why he constructed The Purifier.

Finding Praeteris
Icecrown Company

The Icecrown Company is an outfit of Mercenaries that make their living in Duloris. Their leader is Verithar Icecrown.

Since Group Alphas initial encounter with them, deep within the Cavaliere Woods, the Icecrown Company has grown to approximately 30 members, and is currently operating in North-Western Duloris, apparently on posthumous orders from Zachariah Alderion.

It would come to light that Verithar and his troupe was on orders to keep an eye out for the pieces of armor that make up Majorian's armor set, Lux Aeterna. It was from him that Zachariah Alderion received the left pauldron.
Niobe

A large green-skinned humanoid woman, towering nearly fifteen feet tall. Group Alpha met her in the forests near Vel'Morlus, where she was trapped and impaled by a large fallen tree. Although communication was difficult at first, Niobe eventually decided to lead the party to a special plant that they sought, helping them fend off an attack of strange tree-like spiders that had ambushed them.

Although they did not learn exactly what she was, the party did learn that there are more of her kind in those forests, and that they do not leave it.

Thanks to Julius Von Parvel, Niobe believes that Kasdri Valmorn is a sacred meal that will be eaten in four thousand years. Because of this deception, the party considers her a cannibal. Julius even went so far as to inform the Westbrooke Adventurers Guild of her peoples existence, calling them cannibals despite this being untrue and entirely derivative of a lie that he told.
Axe

Axe is a Half-Ogre from the Falcon Hills and friend to Group Alpha. Found wandering alone, Group Alpha showed him kindness and he decided to travel with them on their cartography mission.

### Equipment

Greataxe

Javelins

Hide Armor

A gold coin bearing an Axe (Given to him by Nathaniel Lightheart)

Chain Mail Armor (Created by Julius Von Parvel)
Black Vestige

A large, black, seemingly Draconic clawed hand, the First Vestige was discovered being used by Adair of Storia and The Black Talon, who were somehow able to harness its power to resurrect Dragons of various kinds.

It seemed to be somehow linked to Beatrice Wyrmwater, able to control parts of her body when moved, and vice versa.

Arabella Whitby was seemingly able to remove the link between the vestige and Beatrice, purifying and destroying the strange, black energy that it bore, while absorbing the glowing white energy into both the Purifier and partially into Beatrice.
Magic

### Schools of Magic

**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.

**Coactimancy** spells warp reality itself, compelling time and space to alter at the casters discretion. Some spells can speed up, slow down, erase, or stop time, while others can alter the space between objects, pulling them closer or farther, while others still can alter probability and fate itself.

**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.

**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.

**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.

**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.

**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.

Creating the undead through the use of necromancy spells such as *animate dead* is not a good act, and only evil casters use such spells frequently.

**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.
Balforan

Balforan is a High Elf Man who lives within The Lotus Den. He assisted Nathaniel Lightheart and the rest of Group Alpha in locating Jerrick Leone.

Balforan seems to only be loyal to coin, and brokers in information. He has also seemingly been duped by Kasdri Valmorn and Julius Von Parvel into believing that Vel'Kari Currency is currently being printed by The Medallion Caravan Company.

Although his fate was long left uncertain, recently he was seen living within Caledor City, having reformed from his criminal ways, or at least avoiding the eyes of the law.
Ash Wastes

The Ash Wastes are a large region of the southern area of Duloris. The only known inhabitants aside from ash pirates are ravenous Gnolls. Located somewhere deep in the wastes is The Lotus Den, a mysterious settlement full of warriors and scoundrels.

Covered in a thick layer of ash and soot, a massive Volcano at the south of the wastes is in a constant state of eruption. The mass amounts of ash covering the region make travel difficult, though the various inhabitants have developed "Ash Crawlers", large sled-like vessels which use magically summoned wind to propel themselves.
Mateo

Mateo is a Half-Elf male and a senior member of the Westbrooke Adventurers Guild. Although Group Alpha has not formally met him, they have heard of him, as he is the only known member of the guild to have a '5 Star' ranking.

During a trip to Leomoth, Lucien Novelle, Julius Von Parvel, and Nathaniel Lightheart met a man disguised as Mateo, erroneously claiming that he was the father of Conrad. However, Conrad was baffled at the prospect, saying that he had not seen his father in many years.
Daedalus

Acclaimed as the greatest smith of the Vel'Karis, Daedalus was unparalleled in the art of the forge. His talents vary greatly, and he was seen to be an artist as well, a talent displayed with his creation of The Wall.

### History

Constructed many centuries ago by Claudia, Daedalus was the first of the Mark 5 Formis, which were constructed to appear more like normal humans. Originally, his skin was made of bronze and iron, like Factus originally was, but he has since somehow constructed skin that appears to act like typical organic skin.

Daedalus quickly grew in skill, aiding his mother as well as Stelli'Aris in the creation of more Formis, specifically the 17th, 19th, 22nd, and 23rd generation of Formis. He is responsible for the creation of Apollos Hammer, Devotion, and has likely crafted innumerable weapons throughout his long life.

Out of loyalty and honor for Claudia, Daedalus fought alongside the rebels during the Vel'Kari Civil War, though he has stated that he had confidence in both Praeteris' and his mothers abilities to lead, choosing the latter out of obligation, not political fervor. After the war was over, Daedalus was sent to Duloris alongside the rest of the survivng rebels. He decided to chronicle the history of the Vel'Kari people, from their early history up to the present, culminating in his construction of The Wall.

### Personality

Daedalus is a strange person, as many Formis are. Still, he did not show any hostility to Group Alpha, and eagerly accepted a smithing challenge by Julius Von Parvel. His true motivations are unclear, but as odd as he is, he doesnt seem to be malevolent.

### Relationships

#### Claudia

Daedalus was once loyal to his mother, serving both her and her followers during the Vel'Kari Civil War. He expressed that he did not see her negatively, though he felt as if he had paid any debts he owed to her by the time the war was lost.

#### Julius Von Parvel

Daedalus initially viewed Julius as an amateur, being amused at his challenge. However, though Daedalus had won the competition many times over, he quickly saw that Julius was extremely skilled, at certain points even recreating his designs, and complimenting his work. He was astounded when Julius was able to overtake him in skill, with the creation of Tu-Mal. After this, Daedalus conceded to Julius being the superior craftsman, and now holds a large amount of respect for him. He also happily assisted in teaching Julius how to work Mythril, as well as informing him and Factus about the properties of Adamantium. He hopes to one day face off against Julius again.

#### Arabella Whitby

Daedalus was unsure what to think of Arabella, though he expressed that he enjoyed her visits.

#### Group Alpha

Daedalus was intiially friendly with Group Alpha, eventually coming to respect them, especially Julius. He saw fit to give Factus a new weapon, and allowed them to stay in his home for several days, even granting them permission to take a large amount of Mythril with them. He wishes for them to visit him once again when they have the chance.

####
Lucien Novelle Quotes

"Man, Fuck Tiamat"

"Does he have a first name?

Beatrice Wyrmwater: Probably?

Do I have one?"

"The Brightfather: Who are you?

I am Thaddeus Hargrave.

The Brightfather: Yes, but who are you?

People keep asking me that. I don't know? I play music."

Khyber:

***Silence!...You know... Nothing... Of treachery...***

Lucien:

"You literally made me kill all of my friends!"

To Savic: "Her names Valeria, she's just edgy!"
Cosmic Ray

2nd Level Coactimancy

Casting Time: 1 action

Range: 240 feet

Components: S M (obsidian dust)

Duration: Instantaneous

Classes: Sorcerer, Wizard, Bard, Warlock

You shoot a blast of spatial energy from your palm at one target within range. Make a ranged spell attack. On a hit, the target suffers 2d8 points of force damage. If you hit, make a second ranged spell attack as the beam continually shoots from your hand. The second attack deals another 2d8 points of force damage. If you hit with the second, make a final third ranged spell attack, as before. The spell immediately ends if an attack misses.
Hunt for the Antler-Bird Eggs

Deamh Gartall hires Group Alpha to acquire as many eggs as possible from a nest of Antler-Birds.

Group Alpha traveled for three days, along the way finding, then losing, a horse. Arriving at the Falcon Hills, they scaled several large stone spires, seeking the eggs up top. However, Factus Formis and Julius Von Parvel both managed to simultaneously make enough noise to attract the attention of three adult Antler-Birds.

A fight ensued, and Group Alpha emerged Victories, acquiring seven large eggs, as well as 75 pounds of meat, four antlers, and several hundred feathers. On their way back to Westbrooke, Nathaniel Lightheart stumbled upon a man named Robert Williker, who was buried in the ground from his neck down. Being freed by Thaddeus Hargrave, he returned alongside them, vowing to never drink again.

Upon their return, Deamh Gartall immediately began cooking the eggs with the assistance of Kara Wyrmwater. He prepared the eggs in such a menacing way that those around were awe-struck. The dish was so exquisite that it brought a tear to his eye.
Halflings

Also known as Hobbits, Halflings are a simple folk, originating from the fields of Lofthaven and Eastern Sidonia. They tend to be farmers, fishermen, and herders, and supply much of the food supply to the rapidly expanding cities of Leomoth. They narrowly escaped complete extinction in the wake of Tiamat, thanks to Luca Greymoon, one of the four mythic heroes. Halfling oral tradition says that Greymoon stood in front of the last village of Halflings, protecting them from an onslaught of a dozen dragons. Because of this, Luca Greymoon is very commonly venerated and in some communities, outright worshipped. In recent years, they’ve quickly began to adopt some of the newer technologies, increasing their efficiency in their trades.
Aasimar

Extraordinarily rare, Aasimar are the chosen beings of celestial creatures, or crossbreeds of celestials and mortals. Commonly venerated amongst the people of Leomoth, many Aasimar choose to hide their divine heritage to avoid standing out. Many of them receive visions or premonitions from angelic guardians, who wish for them to fulfill a specific purpose, and some who choose to deny this purpose become known as "The Fallen". These Fallen Aasimar have a tendency to go missing, and the whereabouts of most of them are unknown.
Cantatio Kulenov

Cantatio Kulenov is a Half-Elf male and inhabitant of eastern Duloris.

He assisted Lucien Novelle in regaining his lost memories, striking him with the pommel of his magical rapier to do so.

His allegiance is not entirely known, though he seems to have been known by Soren Hightower.

Lucien Novelle frequently curses Cantatios name, doing so upon finding pieces of stained glass.
Kingdom of Frevon

Official State Flag of The Kingdom of Frevon

The Kingdom of Frevon is a deverse nation in western Leomoth. It is a hub for trade, as well as raw material goods such as cotton, hemp, and iron.

As a kingdom, Frevon is ruled by a monarch, in this case Queen Frevon II. She is generally considered a just and fair ruler, and has done her best to embrace industrialization, though some of her more conservative advisors attempt to sway her opinions. The Kingdom is the capital of magic on the continent, a fact which the Anti-Magic Coalition has taken up as cause for a rebellion. The western portion of Frevon is currently under their occupation, and even the Frevonian Capital has been attacked by Coalition forces.

The Capital City is Guardia.
Apollo

Apollo is a Formis discovered in the center of Duloris by the Westbrooke Adventurers Guild. He sought out Factus in hopes of learning the fate of his people, but did not find the answers he was looking for.

He wields a crystalline hammer called Devotion, which was crafted by Daedalus many years ago.

Apollo, upon uniting with Factus, eventually agreed to serve with him at the city of Starcrest, where he was named a Captain of The Republic of Westbrooke. Since then, he has distinguished himself in the field of war, crushing an operation of The Family with minimal casualties, and single handedly slaying a Titan.
Mat'Ler Volpas, The Noble Old Plant

Mat'Ler Volpas was The Green Vestige. It held the power to bestow life energy into its surroundings, creating strange plants and other organic matter. It was found by Group Alpha in the Kar'Torm, where it once acted as a power source to the biomancy experiments that took place there.

It was purified by Group Alpha, but still possessed magical properties. As such, it is now wielded by Kasdri Valmorn.
Phantom Blade Longsword

The Phantom Blade Longsword, held by Sirius Greymoon

This silver handled longsword is covered in arcane glyphs and sigils. Its blade is tinted an eerie greenish color.

As a free action, you can send the blade in and out of the Ethereal Plane, causing it to vanish or appear. While in the ethereal plane, the blade is capable of hitting incorporeal creatures such as ghosts or other spirits, but otherwise does not overcome any other resistance to non magical weapons.

The sword is in the possession of Kara Wyrmwater, gifted to her by Lucien Novelle, and was originally found on Cromwell Island.
Kovall Locations

### A-C

Armor Hills

Bay of Dragons

Bay of Kenneron

Black Bear Cove

The Black Gate

Blackshard Forest

Blackshard Mountains

Blessed Valley

The Blood Wastes

Crying Forest

### D-F

Diamond Ridge Mountains

Five Lakes of Gedran

### G-I

Glimmer Fields

Gold Wyrms Rapids

Grahams Channel

Greenmarch Forest

Hammergrave Mountains

Harkengrove Islands

Harkengrove Sea

Henora River

Hidden Water Pond

Highwater Hills

The Horizon Fields

Inland Sea of Norewall

### J-L

Jan'Tel Rapids

Kavishte Fields

Kavishte Gulf

Lake Henora

Lake Myria

Lake Nostrum

Little Canyon Forest

Loriks Gamble

Loriks Garden

Lost Isles

### P-R

Panoras Thicket

Porcelain Isles

Pridewell Woods

Prycel Forest

The Rift

### S-U

Scarlet Ridge Passage

Sellhollow Woodland

Shieldwall Woods

The Sincord Rises

Solstice Mountains

Starfall Mountains

Sunrise Timberlands

Tearfall River

Tired Elm Grove

Ullenthyst Mountains

Unicorn Woods

### V-X

Vemil Wilds

Vemil Mountains

Waters of Viara

The Witches Woods

Whitespell Forest
Miriam

Miriam, also known by her pseudonym 'M', is the leader of The Golden Hand, an organization dedicated to uprooting corruption and the unfair usage of power. She initially addressed Group Alpha via a letter, offering consultation and her services as an ally, but eventually became preoccupied with a situation in Vohnenheim.

When Group Alpha was sent on a mission to investigate her connections to the Sidonian Republic, she took Kasdri Valmorn hostage, eventually letting him go when she realized they meant her no harm. She later enlisted them in the removal of all Sidonian forces from Vohnenheim, displaying a great deal of proficiency with her hand crossbows. She eventually traveled with them back to Westbrooke City, where she met with Alheim Cornelius.

While she does not possess magical abilities, she has several magical items, and employs magical defenses in her base of operations, the Iron Candle Inn.
Alora Whitby

A painting of Alora shown to Savic Lofthaven by Korison Brasshammer

Alora Kyris Whitby was the sister of Arabella Whitby, as well as the aunt of Cephelia Lofthaven. According to Arabella, she was the original bearer of the Burning Talon Blade. She possessed the gift of the Phoenix, and was the daughter of Thaola Lofthaven, the progenitor of the Lofthaven Royal Family.

She died at some point during the war against Tiamat during the Age of Strife, but the exact nature of her death is unknown. Korison Brasshammer told Savic Lofthaven II that he did not believe she was killed by dragons, and that some other force during that age had been her demise.

Savic has since theorized that Aloras soul had reincarnated into him at his birth, as part of the cycle of Elven reincarnation, and has appeared to have spoken with her to a certain extent.

She was married to an unknown man that Korison called "a fool".
Beatrice Wyrmwater

* Second Picture
* Original Picture

Beatrice Wyrmwater is a Tiefling woman and citizen of Westbrooke. She runs the counter at Redrun Coffee & Board, and is married to Alheim Cornelius. Together they have one child, Kara Wyrmwater.

### Personality

Beatrice is a kind, calm, and soft-spoken woman who takes her duties, both as an employee and as a mother very seriously. Though she appears stoic from the outside, those who get to know her understand that she is a complex woman with a troubled history, who cares deeply for those she trusts.

### History

Despite her unassuming outward appearance, she has been revealed by her husband that she has some sort of Draconic Power, which grants her with magical abilities reminiscent of Dragons. Seemingly because of this, she was kidnapped by Adair of Storia and The Black Talon, her body used for some kind of ritual which seemed to resurrect the various species of Dragons. While she once had black scales on her back, with the purification of the First Vestige, they have been replaced by Platinum Colored ones, as well as a set of similarly colored Draconic Wings.

Beatrice informed Kasdri Valmorn that she grew up in the Realm of Lofthaven, to the north of the Celestra Mountains, in a small village called Wyrmwater, where she gets her name. She said that many in her family shared her seemingly Draconic powers, but that men from Lofthaven came and burned the village to the ground, leaving her the only survivor.

### Relationships

Beatrice is happily married to Alheim Cornelius, and the two seem to have had a stable relationship, persistent in their love to the extent that, for the first eleven years of their marriage, she did not even know her husbands first name. Even so, this did not seem to bother her. Alheims love for their daughter is shared deeply by Beatrice, and their happiness is one of the few things she truly cares about.

Beatrice feels indebted to Group Alpha, as they rescued her from Adair and brought her back to consciousness. She enjoys having them in the coffee shop, even if she doesnt always show it, and trusted Kasdri enough to inform him of her past, something very few people know the details of.

She seemed apprehensive about interacting with Jerrick Leone, justifiably so, as he was the one who kidnapped her in the first place. She was more eased around him after learning he was apparently mind controlled, but does not really trust him.
Celestra Mountains

The Celestra Mountains are a pair of mountain ranges in southeast Leomoth. They border the Realm of Lofthaven as well as The Sidonian Republic. The south of the western range is the location of the defeat of Tiamat, at the base of the mountain near Highcrest.

According to Beatrice Wyrmwater, there was once a small village on the northern side of the mountains called Wyrmwater, where she grew up. She claimed that men from Lofthaven came and burned the village to the ground, leaving her the only survivor.
Finding Ioris Seldahn

Savic Lofthaven has made it his personal goal to locate the missing Ioris Seldahn.

Initially hearing of the man while in Leomoth, Savics quest has piqued the interest of other members of Group Alpha, some of whom believe finding the man may help them discover their own goals.

Halrune Virynore and Krolech Icebeard have both stated that Ioris went missing around nine years ago, soon after the founding of Westbrooke. He apparently was heard yelling about Praeteris and the Vel'Kari, and travelled somewhere to the North East, though it has also been stated that he crossed Lake Ioris.

Arabella Whitby has apparently met him, and suggested Group Alpha find him in hopes of learning more about Praeteris and The Wall.

Group Alpha has found Deadalus, and as such has no need to locate Ioris Seldahn.

Related Quests: Finding Sera, Finding Praeteris
Highcrest

Highcrest is a large city located in The Sidonian Republic, at the base of the Celestra Mountains. It is the place where the age of strife was put to an end, and Tiamat was struck down by The Four Mythic Heroes. Otherwise, it is known for beautiful pieces of art and fine craftsmanship, as well as being the headquarters of the Wildwood Company.

### Notable People

Highcrest is the birthplace of the following individuals:

Kasdri Valmorn

Frederick Laurel
The Northern Isles

Largely uncharted and just recently discovered, The Northern Isles are a chain of islands located north of the Swamps of Draymor and the Falcon Hills in Duloris.

At least one of the island showed some level of geothermal activity, with Kasdri Valmorn and Julius Von Parvel discovering a hot spring of some kind.

Korena and her father lived on the southern most island, but other inhabitants are unknown.
International Mages Guild

The International Mages Guild (IMG) is a coalition comprising of multiple magical institutes from across Leomoth, the headquarters of which are located in Mythlite. The Guild welcomes those with an aptitude of magic in some form, whether that be scholars or those naturally talented.

### Role

The IMG has one main purpose: control the use of magic. It has long been recognized that magic is a dangerous tool, which can cause untold harm to countless. In order to prevent this, representatives from the IMG have worked for decades across Leomoth to outlaw the use of certain spells, and to ensure safety standards in magical constructs, whether that be simple magical tools, or complicated inventions such as Sky Strider Airships.

The IMG does not just regulate magic, however. Though magic is dangerous, it is also extremely useful. The IMG works with organizations such as The Wildwood Company to educate the common person on the use of magic, going so far as to develop a printing press which can create magical spellbooks.

## Organization

The IMG organizes its members into certain ranks, from F to S. Each rank has an associated title.

### Archwizard (S Rank)

Very few can claim the title of Archwizard. Only those who can bend reality to their whim earn an S Rank title. Archmages are typically in charge of a particular branch of the IMG.

You must be able to cast 9th level spells to even apply for an S Rank title.

### Wizard (A Rank)

More common than the Archwizard, a standard Wizard is still a skilled user of magic. One does not have to be studied to earn an A Rank, meaning sorcerers and other magic users can earn the title.

You must be able to cast 6th level spells to even apply for an A Rank title.

### Mage (B Rank)

Those who are more adept at magic typically find themselves in B Rank. While previous ranks can be skipped by some due to natural talent, it is required to go through the tests and applications of B Rank should one wish to progress higher.

You must be able to cast 4th level spells to even apply for a B Rank title.

### Practitioner (C Rank)

Practiced magic users and spellcasters. Those of C Rank are aspirants who wish to grow their talents further. They may not be particularly gifted, or perhaps have just not been using magic for long.

You must be able to cast 2nd level spells to even apply for a C Rank title.

### Novice (D Rank)

Those new to the practice of magic. They may have learned some lower level spells for use in day to day life, or in their work, but may not necessarily be interested in further pursuit of magic.

You must be able to cast 1st level spells to even apply for a D Rank title.

### Initiate (F Rank)

Initiates are those who have barely begun learning magic. Most people fall into this category. Typically, the average person is considered an Initiate in the IMG, as most have learned at least one basic spell.

You must be able to cast at least one cantrip to be considered an Initiate.
Session 21

The Wolf

Group Alpha searches for the Vestige Compass, having learned it is located somewhere within the Dire Forest.

Their journey takes quite some time, and they discover the forest somehow prevents entry.

After many weeks of attempting to navigate it, Kasdri begins to hear the howl of a wolf.

He leads the group into the woods, following the sound, and they are granted entry.

They arrive at a small seemingly tribal village, meeting a bugbear named Lo'Tahl.

He introduces them to Renfri, the Wolf Queen, and she declares Kasdri the prophet of Praeteris.

The people of the village bring him to a cave for some sort of religious rite.

Kasdri emerges from the ritual unscathed, and is given a wolf-like helmet.

The party is given the Vestige Compass by Renfri, and they return home to begin planning the next steps of their journey.
Tariq, The Divine Messenger

A pale human man with bleach-blond white hair. He wears a long white coat, which stretches to the ground, and has raven feathers brimming along his shoulders. He wears a similar white brimmed hat, with a single feather on the left side. He also carries a White Lute, and a small pouch which Factus Formis learned was full of three stones.

Tariq first met Group Alpha towards the end of the year 190, where he revealed himself to be a messenger of the gods, a fact which Group Alpha took at face-value. He informed them that the gods would no longer speak to them directly anymore, and gave a message to each of them from a god. He then simply began playing his lute, and left Starcrest.
The Nightingale

Many Deities perforate the lands of Leomoth, their power and will within every single thing. One such deity is The Nightingale, God of The Dead.

The Nightingale is considered a lesser deity and subservient to The Night Keeper, though some cultures merge the two into one.

### Appearance

The Nightingale is normally depicted as a grim, cloaked figure, their face obscured.

### Symbology

For unknown reasons, the only known symbol of The Nightingale is a single gold coin with a triangle at its center.

### Worship

Where as The Night Keeper is the god of death, The Nightingale is the god of the dead. Tradition states that upon death, Deaths Hand will take you to the Guardian of the Dead, who will then take you to a realm befitting of your acts in life. Few outright worship The Nightingale, and some outright do not recognize their legitimacy as a deity at all. Despite this, the Nightingale Festival received its name from the god of the dead. No known Clerics of The Nightingale exist.
Steam-Powered Boats

"Steam-Powered Boat" can refer to one of two specific types of invention. The first is a mechanically powered, with a Steam Engine causing a large paddle to be rotated, propelling a boat forward. This type was invented in the Telbrade Federation.

The other type, created in the Realm of Lofthaven, is magically powered. It technically does not involve the use of steam to propel the boat forward, but instead produces it as a byproduct. To move forward, the Lofthaven Variant uses fire-based magic to literally burn away at the water in front of it, instantly vaporizing it, and causing the boat to perpetually move as if it was going down a wave.

Only the Telbrade variant is suitable for travel on the sea, as the crashing waves are too unreliable to be burned away at.
Melcor

Overhead Map of Melcor

Melcor is a town located in the far eastern Realm of Lofthaven, most notable for being the current base of The Medallion Caravan Company. It lies just outside of the only known route into Duloris.

The town is relatively small for the modern age, with the old town lying west of The Almes River, and newer, multi-story buidlings lying on the east side of the river. It mostly sustains itself from commercial fishing, as well as imports from other towns. Giant Crabs inhabit both The Almes River, as well as a nearby lake, and are caught in a regulated way so as to not over-hunt them. The town is known for dishes involving these Giant Crabs.
Vestige Compass

An item first discussed by Sirius Greymoon, what would soon be nicknamed the "Vestige Compass" was once part of The Purifier. According to Sera, there were two, one of which Sirius claimed an old friend of his had.

Sera stated that she felt a connection between the Vestiges and herself, something which has lead Sirius and the rest of Group Alpha to believe that the "compass" is capable of establishing such a connection, thus allowing one to locate Vestiges.

Group Alpha discovered from Avaritio, whom owed them a favor, that one of the compasses is in the possession of Renfri, in the Dire Forest. They retrieved it, subsequently beginning their quest for the artifacts.

Many months later, Savic Lofthaven informed Group Alpha that a rogue agent of The Hushed infiltrated his Sanctum in Starcrest, while bearing a Vestige Compass. He claimed to have been able to just barely snatch it from them, and has had it since. In truth, it was given to him by Acacis Venhana, who was trying to hide this fact from Lucien Novelle.

Both of the Vestige Compasses have been returned to their slots on the sides of the Purifier.
Session 25

The Golden North - Part One

Group Alpha begins their search for the Gold Vestige, which they learn is located somewhere in North-West Duloris.

They depart Starcrest, teleporting to the sunken tower they had found previously.

The party is attacked by a terrible Dire Troll, but they vanquish their foe.

They search for the Shrine of Avaritio, where they fight a bronze, poison-spitting gorgon.

Afterwards they find a large grouping of Karsts, at the top of which is a nest of Wyverns, and a group of Westbrooke Soldiers trying to capture their eggs.

They assist in their efforts, and then arrive in the town of Ieravon, where they explore and discover The Icecrown Company & its leader, Verithar Icecrown.

They discover Verithar is on orders from Zachariah Alderion, searching for something in the area. The party theorizes that it is the Vestige.

They charter a frigate called The Unbroken Blade to take them north, paying a hefty sum to its captain, Aulane.
Orcs

During the reign of Tiamat, the Orcish people aligned with The Dragon Tyrant, sewing havoc through the land. For this, they were all but annihilated. However, many Orcs had children with non-orcs, mostly humans. These descendents, which many in other realms refer to as “Half-Orcs”, are the successors to the Orc race, and are simply called Orcs. A strong, hard working people, similar to the dwarves, Orcs are renowned smiths, artisans, and craftsmen. While for a time they were not respected because of their blood, they’ve worked hard to earn a place in society. There is no common religious belief among Orcs, and they are mostly found in The Telbrade Federation, and Lofthaven, though small enclaves can be found all over.
Summers Dance Festival

The Summers Dance Festival is a celebration hosted in Lofthaven on August 3rd, which celebrates both the driving of all Dragons from the land, as well as the end of the Summer, and the beginning of harvesting season.

The Festival is massive, and many people from all over Leomoth travel to Lofthaven to take part in the dance, music, and food. It is well known to be a cash-grab by merchants all over the city, but this is to be expected, and most people find that the festivities are well worth the cost.

The Lofthaven Royal Family are the esteemed hosts of the event, and every year a member of the family is given the opportunity to decide who will take place in the final act of the performance, an event which everyone attends. Typically, the one to decide this is the families current Burning Talon, though the choice is generally approved by the current Sovereign.

After the final performance, the festival officially closes with a massive Papier-mâché Phoenix being lit on fire in the center of town. Of course, it is generally a well accepted fact that the festival doesnt truly close until August 5th. The most intense drinking and merriment is on August 4th, but only the rowdiest of party-goers are able to last long in some of Lofthavens legendary drinking contests.
Disjunction

9th Level Coactimancy

Casting Time: 1 action

Range: 90 feet

Components: V,S,M (An obsidian knife garnished in jewels, which has been used to kill a humanoid creature within the last 24 hours, worth at least 2500 GP)

Duration: Instantaneous

Classes: Bard, Sorcerer, Wizard

You sever the connection between the weave and both creatures and items. Choose a point within range, then choose up to 6 targets within 15 feet of that point. Targets lose all magical effects currently affecting them, good or bad.

If one of your targets is an item, you make an ability check using your spellcasting ability. The DC equals 15 plus one for each level of rarity of the item. Legendary Items and Artifacts are unaffected by this spell. If you succeed on the ability check, that item loses any magical properties for a number of days equal to 4 minus the level of rarity of the item (minimum of 1 day). For example, an uncommon magic item would lose its magical properties for 2 days, where as a rare item would lose them for one.
Quests

Though Group Alpha has only recently formed, many adventures await the in the future. This page is for keeping track of quests, missions, goals, and more, whether they are are completed objectives, currently in progress, or at a dead end.

Journey to Westbrooke

Locating a source of Mythril

Hunt for the Antler-Bird Eggs

Lost Transcribing Crystal

Debt to Kistarin Yvris

Finding Jerrick Leone

Finding Ioris Seldahn

Finding Korison Brasshammer

Finding Sera

Finding Praeteris

Permanently Defeat Adair of Storia

Finding Daedalus

Defeat the Family

Defeat the Hushed

Free Morrigan

Find the Vestige Compass

Collect the Vestiges