recursal/Fanatic-Fandom huggingface dataset:
Aaron Finn

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aaron Finn** is a developer who worked at Bethesda Softworks on *Fallout 76* as a quality assurance tester. In the updated credits for *Wastelanders*, he was listed as an additional QA engineer, while his position changed to a regular QA engineer with *Steel Dawn*.

## Employment history

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## Credits

### *Fallout* series

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Abandoned car fort

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The **abandoned car fort** is a small makeshift fort in the Capital Wasteland in 2277. It is located immediately northeast of Shalebridge, northwest of the Five Axles Rest Stop and southeast of SatCom Array NW-07c in the Capital Wasteland in 2277.

## Layout

As the name suggests, it's a fort constructed of derelict cars on top of a highway. In the car fort, there are some dead raiders (whose corpses may disappear over time), a bed, six ammunition boxes, and a small crate containing random food, water, and chems. There are some mirelurks below the bridge. There is an Enclave outpost that will be nearby after The Waters of Life.

## Notable loot

* *D.C. Journal of Internal Medicine* is located to the south of the car fort, past a wrecked train and an irradiated zone, in between some ant egg clutches, next to the corpse of a raider. The corpse may not appear in all games, but the loot should still be there, albeit a bit harder to spot.
* Stealth Boy in the same spot as the D.C. Journal of Internal Medicine. If the corpse is present, it may need to be moved to reveal the Stealth Boy.
* *Tales of a Junktown Jerky Vendor* at the car fort next to the northwestern bed.

## Notes

There is a random spawn location on the hillside next to this location that can spawn a single raider or 2 bloatflies.

## Appearances

The abandoned car fort appears only in *Fallout 3*.

## Bugs

* Template:Platforms The mirelurks below the fort may fly up to the fort's level, allowing them to attack you. Template:Verify
* Template:Platforms On very rare occasions an Enclave soldier or officer may spawn near the fort before the Enclave become active within the Capital Wasteland. Template:Verify

## Gallery

D.C. Journal of Internal Medicine acf.jpgD.C. Journal of Internal Medicine south of the abandoned car fortAbandoned car fort Tales of a Junktown Jerky Vendor.jpgTales of a Junktown Jerky Vendor
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de:Verlassene Autoburg
es:Fortaleza de coches abandonados
pl:Opuszczony fort
pt:Abandoned car fort
ru:Заброшенная стоянка
uk:Залишена стоянка
zh:废车堡
Access Powers

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**Access Powers** is an unmarked quest in *Fallout: New Vegas*.

## Quick walkthrough

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## Detailed walkthrough

Obtain Jenny Millet's security keycard at the end of the REPCONN tour given by the tour guide robot and use it to access the first computer on the left of the locked door from the reception room. Then head up to the second floor and find another computer to obtain further access.

Find all three keycards, take the Q-35 matter modulator from behind a locked (100 Lockpick skill to open) door. There is also a wall terminal (100 Science to hack) next to the door that can be used. Then read all terminal entries and deactivate the robots without firing a shot or being caught by security robots without the correct security clearance.

## Notes

* The third keycard is obtained via a computer (75 Science to hack) on the second floor which makes it possible to print a third floor keycard. When done, the keycard is placed directly into inventory.
* Regardless if you hack the computer to create a third floor keycard or loot the third floor keycard from the suitcase on the third floor the security robots will not recognize you as a legitimate person on the third floor unless you have luck 7. You can deactivate the robots via the third floor science 100 computer or you can kill the security robots one at a time without the other robots seeing it you can avoid the annoying klaxon alarm going off while you are looting the third floor. Even if you set off the alarm on the third floor it has no effect on the first or second floor robots.
* The robots cannot be looted if they are deactivated.
* The robots outside the facility and the tour guide robot will still be activated after deactivating the robots in the terminal.
* Another third keycard can be found on the top floor in Piers Isley's briefcase.

## Bugs

Template:Platforms If you hack the computer to create a third floor keycard or loot the third floor keycard from the suitcase on the third floor the security robots will not recognize you as a legitimate person on the third floor unless you have luck 7.Template:Verify

## Behind the scenes

* The name of this quest is a play on the phrase "Axis Powers," used to refer to Nazi Germany, Fascist Italy and Imperial Japan during World War II.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*

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ru:Обретение полномочий
uk:Набуття повноважень
Adamantium Skeleton (Fallout 76)

For a cross-game overview of this perk, see Adamantium Skeleton.
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**Adamantium Skeleton** is a perk in *Fallout 76*.

## Notes

This perk does not affect limb damage from falling.

## Behind the scenes

This perk pays homage to *Marvel Comics* character Wolverine, who possesses an adamantium-laced skeleton, making his bones effectively indestructible.

## Gallery

FO76 vaultboy limbs.png
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Adam Levenson

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Adam Levenson** is a developer who worked at Interplay Entertainment on *Fallout Tactics* as sound and music supervisor.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Accelerated Gauss rifle

For an overview of Gauss rifle models in various games, see Gauss rifle.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **accelerated Gauss rifle** is a weapon that appears in *Fallout Shelter*.

## Background

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## Characteristics

The accelerated Gauss rifle is a powerful coil gun featured in *Fallout Shelter* that fires shards of metal at high speeds using magnetic coils that are powered by microfusion cells. Dealing a minimum of 16 damage per attack, it has the highest damage output for a projectile-based rifle in the game.

## Variants

* Rusty Gauss rifle
* Gauss rifle
* Enhanced Gauss rifle
* Hardened Gauss rifle
* Magnetron 4000

## Locations

* Found by dwellers exploring the wasteland
* Found on quests
* Found in lunchboxes
* Craftable in a weapon workshop

## Crafting

A high Perception statistic is needed to effectively create the accelerated Gauss rifle.
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## Gallery

FoS Accelerated Gauss Rifle Card.jpgAccelerated Gauss rifle card
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de:Beschleunigtes Gaussgewehr
es:Fusil Gauss acelerado
ru:Ускоренная винтовка Гаусса
uk:Експрес гвинтівка Гауса
Abandoned residence

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The **abandoned residence** is found at the entrance to Arefu.

## Layout

It is a small, one room house that is boarded up and inaccessible when the player character first arrives in Arefu. The animal holding pen will be occupied by dead brahmin due to The Family's most recent raid, which included the slaughter of the brahmin and terrorizing of the nearby Arefu residents.

The house will be referred to as Alan's residence if the player character has the Family agree to protect Arefu in exchange for blood packs at the end of the side quest Blood Ties, as Alan will begin to live there to hold up the Family's end of the deal. New brahmin will appear outside of the house when the problems with the Family have been resolved.

## Notable loot

There is an owned copy of *Pugilism Illustrated* on the table.

## Notes

A mirelurk may spawn by the brahmin pen next to the entrance of the abandoned house. It will proceed to kill all of the brahmin inside of the pen unless the mirelurk is killed first.

## Appearances

The abandoned residence appears only in *Fallout 3*.

## Gallery

Abandoned residence.jpgThe residence before Alan moves inFO3 PI Abandoned Shack Arefu.jpg*Pugilism Illustrated*
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de:Verlassene Wohnstätte
es:Residencia abandonada
pt:Residência Abandonada
ru:Заброшенное здание
A repository as smart as you

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A repository as smart as you** is a paper note in the *Fallout 76* update *Wastelanders*.

## Location

The note can be found on a counter underneath the "Three Easy Steps" posters in RobCo Auto-Cache #001.

## Transcript

File:Transcript.png
TEST FLYER #011 (v1)

**+++++++++++++++++**

**THE {INSERT FINAL NAME}!**

**+++++++++++++++++**

Any dolt can build a vault! You want a repository as smart as you!

RobCo's patented technology grants you access to your personal {INSERT FINAL NAME} at a whim.

Let your RobCo Pip-Boy 2000 be your key! Access any time!

**Order yours today!**

**++++++++++++++++++**

**COMING {INSERT DATE}!**

**++++++++++++++++++**

ru:Хранилище, достойное вас
Adams storage facility

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Adams storage facility** is a building at Adams Air Force Base in the *Fallout 3* add-on *Broken Steel*, located in the south-southeast corner of the runway.

## Background

Some valuable loot can be found here guarded by an automated turret. It also seems to have been previously inhabited by a larger number of people, with many skeletons in various locations within. Notably, the skeletons start to decrease in quantity the further one makes their way towards the rooftop. If Stiggs is allowed to leave the mobile base crawler, he will travel here but then disappear after the completion of the quest Who Dares Wins.

## Layout

The main entrance to the storage facility opens into an alcove that can be walked past to get to a dirty and grungy workroom of sorts. A set of stairs leads up to the second story. All that is on the second story is a door that leads back outside.

## Notable loot

* Rapid-torch flamer - Around the corner on the right after entering, on a long table with an assortment of weapons and goods.
* 2 mini nukes and a Nuka-Cola Quantum can be found on the same table.

## Notes

* When exiting the building for the first time, an Enclave Hellfire trooper and three sentry bots will spawn north of the facility exit and start killing Brotherhood guards unless intervened with.
* If the automated turret spots the Lone Wanderer, Stiggs and his two robots will become hostile temporarily.

## Appearances

Adams storage facility appears only in the *Fallout 3* add-on *Broken Steel*.

## Gallery

Fo3BS AdamsStorageFacility Treasure.jpgThe Treasure
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de:Adams Lagerhalle
ru:Фабрика
uk:Адамс — склад
zh:亞當斯倉儲設施
Abigail Tyson

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**Abigail K. Tyson** is a community manager at Bethesda Softworks, credited on *Fallout 76*.

## Employment history

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## Credits

### *Fallout* series

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### Other works

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Aaron Brown

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aaron Brown** is an artist who worked at Interplay Entertainment on *Fallout 2* and Obsidian Entertainment on *Fallout: New Vegas*. He also worked on *Van Buren* (Black Isle Studios' canceled *Fallout 3* project).

## Employment history

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## Credits

### *Fallout* series

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### Other work (excerpt)

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## References

1. ↑ *In fact, I had a few of Black Isle's artists (Aaron Brown, Aaron Meyers and Dennis Presnell) do a test in 2001 or 2002 to see what Fallout would look like in the FR6 engine. Incidentally, they all now work here at Obsidian.* - Feargus Urquhart - NMA Developers Profile

ru:Арон Браун
A new day

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**A new day** is a paper note in the *Fallout 76* update *Wild Appalachia*. It was written by Scott "Scoot" Conroy.

## Location

The note is found on an altar in the sunken church, during That Sinking Feeling.

## Transcript

File:Transcript.png
a new day

kevin was weak. micky was weak. I am strong.

I took all their strength from them.

I see the daylight now.

I dont want to leave. I dont need to.

I will wait here.

wait for the weak to find their way to me.

I will consume their strength.

I will become stronger.

I will survive this world.

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fr:Un jour nouveau
ru:Новый день
Adam Gifford

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**Adam Gifford**, also known as simply **Adam G.**, is an actor who voiced Salt-Upon-Wounds in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Background

Adam G. changed his name from G. Adam Gifford in the fall of 1997. He has been acting professionally since he was a child. He has also pursued a successful music career as a lead singer/songwriter for over a decade. He has been a member of the rock bands Paradise and Lovechild. He is of a mixed background consisting of Jamaican, Costa Rican, Italian and some Cherokee. He stopped using the "Adam G." name in the mid-2010s.

## Credits

### *Fallout* series

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### Other work

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Abraxo cleaner (Fallout 76)

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**Abraxo cleaner**, **undamaged Abraxo cleaner** and **Abraxo cleaner industrial grade** are junk items in *Fallout 76*.

## Characteristics

Abraxo cleaner was a popular pre-War detergent produced by Abraxodyne Chemical. It can be found in many homes, laundromats, and industrial complexes across Appalachia. Abraxo cleaner industrial grade has a green color to it with "industrial-grade" added to the label. Because it is an industrial grade, its potency is increased, and as such, it breaks down into more components compared to normal Abraxo cleaner.

### Crafting

Abraxo cleaner can be broken down into its individual components for use in crafting.

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## Locations

#### Industrial grade

* In the bathroom on the second floor of the overlook cabin.
* One can be found at the Watoga Underground, in the final shopping plaza where the Claw is encountered, on the bottom floor, inside the eye cleaning station on the right, on a small shelf.
* Two can be found at the Whitespring Resort.

#### Undamaged

* Many can be found around the pathways and buildings at the Whitespring Resort.
* One can be found in the bathroom of CEO Kilson's office at AMS corporate headquarters.

## Gallery

Undamaged abraxo cleaner.pngUndamaged Abraxo cleanerAbraxo cleaner industrial grade.pngAbraxo cleaner industrial grade
Abu Hoque

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**Abu Hoque** is a developer who worked at Bethesda Softworks on *Fallout 4* as an additional quality assurance tester.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Abbey of the Road

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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The **Abbey of the Road** is a Christian monastery located somewhere west of the Commonwealth.

## Background

It sends out missionaries to spread their faith. One of these missionaries, Marcella, can be met in Point Lookout. Such missionaries also seek to retrieve religious relics, but that is a secondary objective. Its location is a secret and Marcella will refuse to reveal the location if asked.

## Appearances

The Abbey of the Road is mentioned only in the *Fallout 3* add-on *Point Lookout*.

## References

1. ↑ Marcella's journal; Travel Journal, The Pitt?
2. ↑ The Lone Wanderer: *"How did you become a missionary?"*
Marcella: *"I was raised at the Abbey of the Road where I was educated until I could receive my Rites of Mission. That's when I first left the Abbey."*
(Marcella's dialogue)

es:Abadía de la Carretera
pl:Opactwo Drogi
ru:Аббатство Эбби-Роуд
Abandoned house (Tranquility Lane)

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **abandoned house** is a house in the Tranquility Lane simulation in 2277. It contains a hidden terminal that allows the player character an alternate way to complete the Tranquility Lane quest.

## Layout

As with all houses in Tranquility Lane, it has two stories, with the front door entering into the living room, which features a garden gnome, cinder block, glass pitcher, broken radio, and an empty soda bottle. The other ground level rooms are a bathroom and a kitchen. Upstairs, the house has another bathroom and a bedroom with two single beds.

In stark contrast to the pristine condition of all the other houses in Tranquility Lane, the abandoned house is noticeably dark and unkempt, with much of the furniture knocked over. Outside, a doghouse can be found on the front lawn, in the right corner.

### Code sequence

To initiate the simulation's failsafe within, in this order activate the broken radio, glass pitcher, garden gnome, glass pitcher, cinder block, garden gnome, and empty soda bottle. The tones made by activating these items in the correct order make up part of Tranquility Lane's background music.

## Notes

* During the process of completing the quest according to Betty's tasks, the doghouse outside can be interacted with to retrieve the Pint-Sized Slasher gear.
* The beds on the second floor can be slept in.

## Appearances

The abandoned house appears only in *Fallout 3*.

## Gallery

FO3 Unmarked mailbox 1.jpgFO3 TL Aban 1.jpgFO3 TL Aban 2.jpgFO3 TL Aban 4.jpgFO3 TL Aban 5.jpgFO3 TL Aban 6.jpgFO3 TL Aban 7.jpgFO3 TL Aban 8.jpgFO3 TL Aban 9.jpgFO3 TL Aban 10.jpgFO3 TL Aban 11.jpg
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ru:Заброшенный дом (Трэнквилити-лейн)
uk:Покинутий будинок (Тренквіліті-лейн)
Abandoned mine shaft 6

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Abandoned mine shaft 6** is a location in the Ash Heap region of Appalachia.

## Background

Part of the Mount Blair Hornwright Industrial complex, this one is another abandoned and collapsed mine site. It is one of the many abandoned mine shafts scattered across the Ash Heap.

## Layout

A metal building is located in the center of this location. To the left of the western door is an armor workbench along with an ammo box. The center of the building is full of lockers, two searchable chem containers are located at the door and on a bench. The floor has three mattresses laid on it.

To the west of the building is a broken elevator, to its north is a row of heavy machinery, to the east is a refinery, and to the south is a fusion generator possibly with a lootable fusion core.

## Notable loot

* Fusion core - Inside the fusion generator south of the Quonset hut.
* Power armor chassis with T-series armor pieces - Due north in a warehouse beside a green pickup truck east of the tower of the large mining machine.

## Appearances

Abandoned mine shaft 6 appears only in *Fallout 76*.

## Gallery

FO76 Abandoned mine shaft 6.pngPowerArmor Mount Blair.pngPower armor in the sunshine
## References

1. ↑ *Fallout 76 Vault Dweller's Survival Guide Atlas of Appalachia* p. 379, ABANDONED MINE SHAFT 6:
*"This is part of the Blair Mountain mining complex. Southeast of the main gargantuan-wheel excavator are a couple of parked coaches below a curved-roof locker room, some yellow metal conveyor belts and other machinery, a slag heap with a steep drop into lava, and the remains of shaft 6, which is inaccessible."*

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fr:Puits minier abandonné 6
ru:Заброшенная шахта — ствол 6
A job opportunity

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A job opportunity** is a paper note in *Fallout 76*.

## Location

On top of a box near a skeleton at the Gilman lumber mill, which is on the outside catwalk of the white brick building's exterior.

## Transcript

File:Transcript.png
Gary,

You sick of cutting wood over there yet?

I've been working over at West Virginia Lumber Yard for a few weeks now and it's a world of difference Better pay, better hours an best of all no robots.

I talked to the foreman here and he's looking for a few more guys. You better grab the gang and head over here before someone else grabs your spot.

Paul

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ru:Хорошая вакансия
fr:Opportunité d'emploi
Abbey

The Abbey is a location that never made the final release of Fallout 2. More info can be found on The Vault (English)

There are a few versions of this mod:

The orginal version was created by Skynet & ShadowBird [link]
Alternative Life mod contains a variant of the original release, many new quests have been added.

Skynet created an updated version which has been modified by Killap for the Killap's Fallout 2 Restoration Project.

Lich Created a parody mod called Abbey 2 in Polish.

The Alternative Life version is to be included in the MIB88 Megamod V2.3

With Alternative Life this mod included in Global mod
A note from Little Moonbeam's father

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**A note from Little Moonbeam's father** is an audio note Sydney's father left for her as he was dying in the Statesman Hotel. If given to her after she tells of her story, she will part with Sydney's 10mm "Ultra" SMG as thanks for the deed.

## Location

The note can be found on the third and uppermost floor of the Statesman Hotel, mid level, close to the center of the building, just south of the marker for the Statesman Hotel restaurant elevator.

If making way up to Reilly's Rangers for the first time, the note is found two floors above where the corpse of Theo can be found on the stairwell. The room it is located within is the first door to the left (facing north looking down the corridor immediately after leaving the stairwell to that upper floor). The door is opposite a locked door, which is a storage closet (easy difficulty) with ammo and med supplies. Just beyond the storage closet is a side-by-side fire hose and med station on the wall. Once entering the hotel room, just look for the illuminated bedroom. The note is on a bed, next to a sprawled out skeleton.

## Transcript

noicon
File:Transcript.png
 I'm sorry I left you like I did. An important deal came up... one that might have let us get away from that shack we were living in. I came to the Statesman Hotel to meet the buyer and the deal went bad. We shot each other, and now I think I'm dying. I won't make it out of this place... the ruins are crawling with super mutants. All I can do is record this and then hide up in one of the rooms. You're a strong girl and I know you can use everything I taught you to survive alone. Please forgive me, sweetie. I only wanted to make the best for us. Daddy loves you very much. Goodbye.

## Gallery

Sydney's father.pngUnused GECK render of Sydney's father
Template:Navbox holodisks and notes FO3

de:Notiz von Little Moonbeams Vater
es:Nota del padre de Little Moonbeam
ru:Весточка от отца Лунного Лучика
uk:Вісточка від батька Місячного Промінчика
Aaron Olaiz

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Aaron Olaiz** is a developer who worked at Interplay Entertainment on *Fallout* as a compatibility technician.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Action Girl Action Boy

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**Action Girl** and **Action Boy** are perks in *Fallout*, *Fallout 2*, *Fallout Tactics*, *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, *Fallout 76*, *Fallout: The Board Game* and *Fallout: The Roleplaying Game*.

## Overview

### *Fallout*, *Fallout 2*, and *Fallout Tactics*

File:FoT Action Boy.png
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A perk that grants one additional action point per rank. There are three ranks of the perk in the first game, and two ranks in the other two games.

### *Fallout 3*

File:ActionBoyGirl.png
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The perk has a single rank, and much like in the original games, it grants additional action points.

### *Fallout: New Vegas*

File:ActionBoyGirl.png
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The perk has the same requirments as in *Fallout 3*, it also functions similar. The only notable differences are the number of ranks available (two instead of one) and the amount of granted action points (30 instead of 25.)

### *Fallout 4*

File:Action Boy Girl overview.png
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The perk got expanded to three ranks and its functionality was overhauled completely. Where it previously granted additional action points, it affects the regeneration rate of action points in *Fallout 4*.

### *Fallout 76*

File:Fo76 Action Boy.png
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The action point regeneration rate was slightly lowered, with increments per rank now 15%, as opposed to 25% in the previous game. A single rank of this perk was also available in the Nuclear Winter battle royale mode until its discontinuation in 2021.

### *Fallout: The Roleplaying Game*

File:2D20 Action Boy.png
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With the perk, the player can spend additional action points to take a major action.

### *Fallout: The Board Game*

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The perk can be discarded in order to gain two additional actions in a single turn.

de:Action Boy
es:Hombre de acción/Mujer de acción
fr:Homme d'action / Femme d'action
ko:행동하는 소년
pl:Człowiek czynu
ru:Живчик
uk:Живчик
zh:行动派男孩/行动派女孩
Abandoned house (Charlestown)

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

This **abandoned house** is an unmarked location in the Charlestown neighborhood of Boston in 2287. It is infested with feral ghouls. The easiest path to the house is to turn right at the end of the bridge leading towards Bunker Hill, and then take the first left.

## Background

Contained within the house are three holotapes titled control subject's recordings, a three part story. A young woman, Research Assistant Peters, volunteered to test out a new radiation treatment "serum sample 42-BA-7," devised by a Dr. Roberts: first undergoing gradual irradiation to six sieverts, and then applying the serum in the hopes of restoring her body to normal condition. She did not survive.

## Layout

This small three story house, tucked in away from the main street, was the home of a family of three. The first floor consists of a kitchen and living room and the second floor as a master bedroom and a child's bedroom, decorated with Nuka-Cola, Red Rocket and Captain Cosmos posters, alongside a select few Captain Cosmos toys. The house also has an attic. The windows of the home are boarded up, and a deceased couple on the porch have a duffel bag of ammunition with them.

Several feral ghouls are spread throughout the first and second floors. At the end of the stairs leading to the third floor, there is an Advanced locked door behind which a glowing one has been trapped.

## Notable loot

* Three control subject's recordings - The first tape is on the kitchen's counter, the second on a dresser on the second floor and the third one is behind the Advanced locked door on the third floor.
* One overdue book - On a dresser on the second floor.

## Appearances

The abandoned house appears only in *Fallout 4*.

## Gallery

FO4 Abandoned house.jpgAbandonedHouseCharlestownAlternateExterior.pngAbandonedHouseCharlestownLivingRoom.pngFO4-AbandonedHouseCharleston-Recording1.jpgRecording 1FO4 Abandoned house holodisk2.pngRecording 2FO4 Abandoned house holodisk3.pngRecording 3FO4-AbandonedHouseCharleston-RAPeters.jpgGlowing one found on the third floorFO4-AbandonedHouseCharlestown-LootTunk.jpgLoot trunk on the third floor
## References

1. ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 427: *"**[8.06] ABANDONED HOUSE***
*Head into this Ghoul-infested three-floor home with severe rising damp. Unlock the top bedroom door (Advanced) for a storage attic with an unpleasant owner."*
(Fallout 4 Vault Dweller's Survival Guide Map)

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fr:Maison abandonnée (Charlestown)
ru:Заброшенный дом (Fallout 4)
Acoustic guitar (item)

For the musical instrument, see acoustic guitar (Fallout 76).
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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

An **acoustic guitar** is a junk item in *Fallout 76*.

## Characteristics

The acoustic guitar is a generic six string wooden musical instrument. This variant cannot be crafted or played.

## Locations

* One can be found with Lowell Aaronholt's body at the Aaronholt homestead.
* One can be found next to a skeleton on a bus perched at a broken section of the New River Gorge Bridge.
* One can be found in an unmarked campsite with four skeletons gathered around a fire pit, south of the West Tek research center map marker.
* One can be found in a broken display case next to a pool table, on the top floor of the Hornwright Estate.

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ru:Акустическая гитара (хлам)
Abandoned waste dump

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **abandoned waste dump** is a location in the Mire region of Appalachia.

## Background

Hidden inside a cave at the site is the entrance to the secret bunker of former U.S. Senator Sam Blackwell and his daughter, Judy.

## Layout

The exterior of the abandoned waste dump consists of a small yard surrounded by a rusting chainlink fence and littered with highly radioactive nuclear waste barrels. A cave at the back of the yard opens into the cavern subsection, where more barrels are stored and up to three deathclaws can roam.

At the rear of the cavern is a concrete structure with an elevator that leads into a bunker that belonged to Sam Blackwell, a U.S. senator who abandoned his office and went into hiding in the weeks before the Great War after learning about the Enclave conspiracy.

## Notable loot

* Bypass holotape - Holotape, in a deathclaw nest during Bunker Buster.
* Operation Summary - Blackwell - Holotape, on the body of Agent Grey.

## Notes

* There is a sign outside above the cave entrance that is readable and only gives letters of "CH."
* The player character can discover a secret elevator by going east-northeast to find a big rock and the elevator in it.

## Appearances

The abandoned waste dump appears only in *Fallout 76*.

## Gallery

F76 Abandoned Waste Dump.pngEntranceF76 Emily Blackwell's grave.pngJudith Blackwell's graveF76 grabby strangler vines.pngStrangler vines grabbing and lifting a containerFo76 Abandoned waste dump cave BETA.pngThe entrance to the caveF76 SBW Bunker 1.pngWaste dumpF76 SBW Bunker 2.pngThe bunker elevator, the corridor to the hidden elevator is just to the rightF76 SBW Bunker 3.pngLooking back at the entrance area from the platformFO76 Abandoned waste dump (Bypass holotape).jpgBypass holotapeFO76 Agent Grey corpse.pngOperation Summary - Blackwell
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ru:Заброшенная свалка
zh:廢棄的廢料場
Adam Baker

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Template:Infobox person

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Adam Baker** is a developer who worked at Fantasy Flight Games on *Fallout: The Board Game* as an editor and proofreader.

## Employment history

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## Credits

### *Fallout* series

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### Other work

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Abandoned mine shaft 1

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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Abandoned mine shaft 1** is a location in the Ash Heap region of Appalachia.

## Background

This site marks the first of many of the abandoned mine shafts in Appalachia. Located near the town of Welch, off of Route 84, it provided a source of work to the many miners in the area, until either its closure or the Great War.

## Layout

The site consists of numerous wrecked or partially-buried vehicles, a section of collapsed walkway and a single Quonset hut. A weapons workbench can be found on the exterior of the hut, on the north side.

Entering the hut through the southern door, one finds an armor workbench to the right. A door on the northeastern side of the hut connects to a walkway descending into a large hole in the ground. At the bottom of the walkway is a large barrel-shaped structure with numerous pipes running off of it and an open-top covered with a metal grating. The structure contains a glowing mass of unknown composition that spews smoke and embers into the air and is highly radioactive.

## Notable loot

* Fusion core - On a box inside the hut, near the east entrance.
* 22 blight plants - Between the site and AMS testing site.
* 14 aluminum ore veins - Six around the main pit, four over the edge of the southwestern cliff and four on top of the cliff on the main pit, northeast on the map from the site marker.

## Appearances

Abandoned mine shaft 1 appears only in *Fallout 76*.

## Gallery

F76 Abandoned mine shaft 1.pngNight view
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es:Pozo abandonado 1
fr:Puits minier abandonné 1
ru:Заброшенная шахта — ствол 1