Techno Blade

**Pre-Designed Ability**
***"I'll make you pay for what you've done!"*** - Lightning

This page is about an ability that is pre-designed solely for the wiki only. This ability is completely original and may or may not appear in Combat Mayhem. Pre-designed abilities are protected and can only be edited by administrators.

**Weapon Ability!**
***"I'll make you pay for what you've done!"*** - Lightning

This page is about an ability that requires a specific weapon to be properly used at it's maximum efficiency. As such, it is categorized under the Duelist class. Please see the ability's restrictions to identify what weapon it requires.

**Work in Progress**
***"I'll make you pay for what you've done!"*** - Lightning

This page is in need of more information. It may need images, descriptions, or an entire format rework! Added information would be most appreciated. Thank you for your contributions!

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*"I won't let you go that easily. I can promise you that."*

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 - Techno Blade

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## Ability Info

### Restrictions?

Public-Use (Katana/Cyborg Characters only)

The element of sharpness and evolution. The user is armed with a techno-weapon that takes the shape of a katana, allowing the user to perform fast and elusive attacks to quickly overwhelm enemies. Due to this arsenal of quick attacks, it's able to punish opponents when they make even the slightest mistake.

### **Aura**

The user doesn't have an aura but instead has lights on their cybernetic body that gets brighter when the user utilizes any of their techniques. Upon awakening, the user's cybernetic lights will be turned red.

### **Powers and Techniques**

The user has an arsenal of quick and elusive attacks, enabling them to punish opponents. Due to it's ability's technological status, the user is also equipped with cybernetic implants to further boost their performance in combat, allowing them to accurately hit enemies.

#### **Powers**

* **[ELECTRO CHARGE]**: The user is able to imbue their body, katana, and techno disc with electricity to create more attacks. If they imbue their body with electricity, they can boost their strength and speed as well as to create short-ranged pulses and sudden attacks. With their katana, they are able to fire out electrified slash-wave projectiles as well as create slash-wave AoEs of electricity. With their techno disc, they are able to cause them to explode electro AoE during their awakening.
* **[TECHNO DISC]**: The user comes equipped with an extra weapon used for throwing. The techno disc is able to home in on opponents as well as split in three discs.
* **[COMBAT MODE]**: The user is able to increase their speed, agility, and reaction time to the point where time has slowed down, allowing the user to gain an advantage over opponents.
* **•**   **[HIGH ACCURACY TARGETING SYSTEM]**: Their combat mode comes with a built-in targeting system, allowing them to focus on a target's specific area as well as identify weakpoints in the opponent's defense.
* **•**   **[SHADOW SPEED]**: During combat mode, the user is able to blink forth in a instant, enabling them to either travel faster or instantly attack opponents, making them victim to any unseen strike.
* **[TECHNOPATHY]**: The user, due to their cybernetic implants, has the ability to interface and interact with technology. This enables them to silently communicate through other radios or other audio systems, but can utilize this power for other means.
* **[NANO-TECH ARMOR]**: The user's cybernetic body has a thick metallic material that grants the user damage resistance to all attacks as well as provide the user with slow but continuous regeneration after not taking damage for some time.
* **[SUPERHUMAN AUGMENTATION]**: Due to the user's cybernetic enhancements, they have the strength, durability, speed, agility, and precision of a superhuman.

#### **Techniques**

##### **Unarmed Techniques**

[NOTE]: These techniques are only available if the user doesn't have their weapon equipped. This cannot pair with the user's awakening.

* **[ELECTRO BARRAGE]**: The user imbues their arms with electricity and executes a quick and rapid barrage of punches or kicks. Inflicts knockback if not blocked.
* **[ELECTRO HEAVY ATTACK]**: The user imbues their fist or foot with electricity and executes a quick heavy punch or kick. Instant guardbreak and inflicts knockback if not blocked.
* **[AERIAL ATTACK]**: The user executes an uppercut punch, knocking the opponent into the air and then jumps after them. The user then delivers a barrage of punches and kicks as they end the attack with a lowercut kick.
* **[ELECTRO FIST]**: The user charges up their fist with electricity and briefly enables combat mode to instantly blink forward. Anyone caught in the user's path is instantly impaled. Instant guardbreak.
* **[ELECTRO COUNTERATTACK]**: This is a counter. If an opponent tries to attack the user, the user will quickly dodge to the side as they grab the opponent's arm. The user then electrocutes the opponent's arm and begins to punch the side of their rib-cage with their fist three times before delivering a roundhouse kick, knocking them to the side. Inflicts knockback.
* **[BARRAGING REVENGEANCE]**: The user immediately dashes forward in an instant, attempting to punch an opponent. If the attack lands, the opponent is stunlocked and knocked into the air by an uppercut punch. The user charges up their arms and begins to deliver a rapid barrage of punches that do severe damage to the opponent. The user ends the attack by punching with both of their fist, knocking the opponent up into the air to fall back down.
* **[IMPALING STRIKE]**: This is an execution move. The user lifts the opponent up by the neck and imbues their other fist with electricity as they instantly punch right through the opponent's chest, killing them in the process.

##### **Basic Techniques**

* **[TECHNO DASH]**: The user dashes a small distance in an instant, leaving behind a trail of electricity to the user's original position. With combat mode active, the user will instead execute a teleport towards their desired destination which will leave behind an afterimage.
* **[NANITE SELF-REPAIR]**: This is a passive ability. After not taking damage for a small duration, the user will begin to actively regenerate any damage they have suffered from through the use of their nanites.
* **[DAMAGE-RESISTANT ARMOR]**: This is a passive ability. The user is granted damage resistance to all attacks, making them last longer in combat.
* **[VULNERABILITY EXPOSURE]**: This is a passive ability. During combat, at random times, the user will activate combat mode, increasing their speed, agility, and reaction time. They will then actively scan their target for any vulnerabilities that the opponent may have. Their next hit will instantly guardbreak, deal significant damage, and will also severe a random limb from the opponent.
* **[TECHNO SLASH]**: The user executes a series of slashes, sending out 3 slash-wave projectiles towards their opponents. Inflicts knockback if not blocked.
* **[OMNI-SLASH]**: The user slashes around their area, creating a medium slash AoE around them, knocking away opponents who get too close. Inflicts knockback if not blocked.
* **[DISC ASSAULT]**: The user quickly gets the techno disc from their back and throws it at their opponents. The disc splits into three and homes in on enemy targets and merges up to a single disc as it return to the user once the disc hits or misses. Stunlocks if not blocked.
* **[RIPPER CUT]**: The user adjusts their posture and secretly fires out 3 auto-aim projectiles that home in on nearby targets. Stunlocks if not blocked.
* **[SILENT IMPALE]**: This is a counter. If an opponent attempts to hit the user, the user briefly enables combat mode and blinks forward, slicing right through them and impaling them. Stunlocks.
* **[UMBRAL STRIKETHROUGH]**: The user spins their katana to hold it backwards and then enables combat mode briefly to instantly blinks forward. Anyone caught is instantly impaled. Instantly guardbreaks and stunlocks.
* **[EXECUTIONER MODE]**: The user drops to the ground as they held themselves up with their katana. After a moment, the user gets up with their katana lowered. All of the cybernetic lights slowly turn red as their optical piece (their eye) suddenly flashes. This sends the user into their awakening state.

##### **Awakening Techniques**

* **[TECHNO DETERMINATION]**: The user leaps backwards while spinning then quickly slashes down to the ground with their katana, sending forth a slash-wave projectile that explodes upon contact. Instant guardbreak and knocks away.
* **[SLICING PINWHEEL]**: The user slashes their sword around, creating a continuous ring around them that slices up opponents who get too close. The user can also fire the large disc forth as a projectile, slicing opponents who get hit. Ignores block and stunlocks opponents who are hit.
* **[DISC BOMBARDMENT]**: The user quickly gets the techno disc from their back and throws it at their opponents. The disc splits into three and homes in on enemy targets and merges up to a single disc as it return to the user once the disc hits or misses. Upon impact, the discs will release an energy blast that knocks away opponents. Inflicts knockback if not blocked.
* **[RIPPER STORM]**: The user briefly enables combat mode, adjusts their posture, then begins to quickly blink around in an AoE manner, slashing at opponents who are caught in the AoE. The user's endpoint is random, making a followup hard. Stunlocks if not blocked.
* **[SILENT STRIKE]**: This is a counter. If an opponent tries to attack the user, the user briefly enables combat mode and instantly slices their arm away and spins their katana to hold it backwards as they finish the counter by blinking right through them, impaling them. Stunlocks opponents.
* **[UMBRAL EXECUTION]**: The user enables combat mode and adjusts their posture as an AoE becomes visible. After a long moment, the user instantly blinks around the AoE, creating a dense series of frozen slashes while freezing opponents who are caught in the AoE. After that, the user reappears at the center of the AoE as they brandish their katana, triggering the AoE immediately, making opponents caught in the AoE become victim to a rapid barrage of slashes from the AoE. Instant guardbreak and stunlocks.
* **[RIPPING DEATH]**: This is an execution. The user adjusts their posture to prepare to end the opponent. As the opponent tries to flee, a trail of afterimages appears in front of the user right through the opponent. In a instant, the user immediately slashes right through the trail of afterimages, making them disappear, but also making the opponent victim to a series of rapid unseen strikes as the user brandishes their katana. After suffering from so much unseen strikes, the opponent disintegrates, ending them in the process.

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