Ettin (Race)

*Prerequisite: You must have another player also playing the same race. This player will be your Ettin's sibling, and you will be theirs.*

## Inseperable Siblings

Ettins are a race of giantkin who are born with a unique sibling bond. This is due to the simple fact that they are always born with two heads. Each head has their own personality, and while they are known to argue, it is rare for an ettin to desire separation from their lifelong companion.

### Ettin Names

Because ettins are two individuals who share a body, ettins generally choose two simple names for their offspring that can easily be said together. For obvious reasons, the two ettin siblings share the same physical sex, but the two heads do not always have the same gender.

**Male Names:** Gibs and Gobs, Jibber and Jabber, Les and Lou, Ram and Rog, Zip and Zap

**Female Names:** Aka and Ara, Efi and Eli, Fara and Vera, Kim and Kam, Lori and Yori, Mar and Mir, Zana and Zara

### One Body, Two Players

**Actions and Class.** You and the player operating your sibling have your own turns, actions, and class levels. You are two different characters that both inhabit the same physical body.

**Armor Class.** If your sibling has proficiency in armor, you can wear that armor without penalty. If you and your sibling would have different AC scores, both characters use the lower score.

**One Creature, Two Minds.** For most effects, you and your sibling count as a single creature. For effects that specifically target the mind, such as Dominate Person, you and your sibling count as two different creatures.

**Checks and Saves.** When making a Strength or Dexterity saving throw, or a Strength (Athletics) or Dexterity (Acrobatics or Stealth) check, you and your sibling only need to roll once. Choose who makes the roll.

**Hit Points.** Both siblings have their own pools of hit points, but all damage taken is split between the two characters. Any damage you take is halved, but any time you or your sibling takes damage, the other player takes the same amount of damage. If one sibling gains resistance from a class feature, only that sibling benefits from it.

The same is true as it applies to healing. You only gain half the hit points from being healed, but your sibling gains an equal amount.

**Going Unconscious.** If one head goes unconscious, the other can continue to control the body. You do not automatically fail death saving throws from taking damage until both you and your sibling are unconscious.

**Movement.** You have your own speed, and can choose where to move on your turn. You and your sibling always move together.

**Hands.** You only have control of one arm, unless your sibling is unconscious. As a large creature with a lifetime of experience using a single appendage, you can easily operate a two-handed weapon sized for medium creatures with one hand if you have proficiency with it.

## Traits

**Ability Score Increase.** You and your sibling each gain a +2 to Strength and a +1 to Constitution. Alternately, you can use the custom ability score rules introduced in TCE, but both you and your sibling must agree to use the same Ability Score Increase.

**Age.** On average, an ettin lives for about 75 years.

**Size.** Your body shared with your sibling is treated as one size large creature.

**Speed.** Your base walking speed is 20 feet.

**Creature Type.** You are a Giant.

**Wakeful.** When sleeping during a long rest, you and the other head can alternate between being awake, and still gain the benefits of the long rest so long as each head sleeps for at least four hours each. You can sleep while your sibling moves your shared body, so long as they only participate in light activity.

**Languages.** You speak common, giant, and orc.