recursal/Fanatic-Fandom huggingface dataset:
Guerres ouestro-carménanes

Les **guerres ouestro-carménanes** regroupent les différentes guerres entre le royaume d'Occident et le royaume de Carménie.

* Conflits entre Arryens et Vénissiens
	+ Guerre de succession d'Amrantide (663-670) : victoire arryenne
	+ Guerre de coalition carménane de 675 : victoire arryenne
	+ Guerre de Lucan (679) : victoire arryenne

* Conflits entre Arryens et Vedezos
	+ Première invasion carménane de l'Amarhandie (703) : victoire occidentale
	+ Seconde invasion carménane de l'Amarhandie (719-721) : statut quo
	+ Guerre ouestro-carménane de 784-789 : victoire carménane
	+ Guerre du Mont-Tonnerre (792-794) : victoire occidentale
	+ Faide royale (796-805) / Guerre ouestro-carménane de 804-805 : victoire occidentale
	+ Guerre de Bolice (817) : victoire occidentale
	+ Guerre des Cinq Bourgs (828-829) : victoire occidentale
	+ Guerre de Sarmante (840) : victoire occidentale
	+ Première guerre de Lusitaine (884-887) : victoire occidentale (le mariage entre Hadrien IV et Juvie de Lusitaine est maintenu et reconnu par la Carménie)
	+ Guerre de Conquête / Invasion occidentale de la Carménie / Deuxième guerre de Lusitaine (889-893) : victoire occidentale
* Conflits entre Arryens et Österig
	+ Guerre ouestro-carménane de 921 : statut quo
	+ Guerre de Sept ans (933-941) : victoire carménane
	+ Guerre du Long hiver (952-953) : victoire occidentale
	+ Guerre de Dévolution / Troisième guerre de Lusitaine (971-974) : victoire carménane
	+ Seconde Fronde (989-992) : victoire carménane (les Arryens sont renversés, le port de La Ponte est donné à la Carménie par les Andor)
* Conflits entre Andorins et Österig
	+ Guerre du Solstice d'été (1000-1001) : victoire occidentale (défaite des Arryens soutenus par la Carménie, les Österig annexent la Garenne et le port de Rosague)
	+ Première guerre de Trinide (1002-1003) : victoire occidentale
	+ Deuxième guerre de Trinide (1004-1007) : victoire carménane
	+ Troisième guerre de Trinide (1008-1013) : statut quo
Last Will

A **Last Will** is a document that is usable by each player and is shown to everyone else upon that player's death. You may write a last will using the *set-will* command, and see it using the *will* or *show-will* command.

A player's Last Will often includes critical information, almost always including the actions of that player for each night. For example, a Cop's Will might include:

Player - Cop

N1: 2 is innocent

N2: Roleblocked

N3: 8 suspicious

Some players who are doubting of others may ask to see their last will. For this reason it is often encouraged to keep track of everything you do, even if you have no useful information for the time being.

Evil roles trying to fake a claim might create a fake Last Will to further sell their story. They may create a will for a Town role, or more rarely, a Neutral Benign.

Good roles without night actions (Vanilla, Super Saint, and Mayor) should instead leave suspicions in their will, or anything else that can start a discussion for the Town.

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Wiki La Danse Macabre

## Bienvenue sur le Modèle:Monde Macabrei

Bienvenue sur le wiki du Modèle:Monde Macabre, encyclopédie consacrée au monde médiéval-fantastique fictif de la Danse Macabre.

## Décrivez votre thème

Il s'agit d'un wiki visant à apporter ressources et connaissances sur un monde fait de fer, de sang et de feu, où tous sont soumis au même destin : la mort. Rois de fer, princesses enchantées, chevaliers blancs, brigands sans foi ni loi et roturiers accablés dansent en compagnie des morts sous un soleil de plomb et une lune de givre.

[[Catégorie:Modèle:Monde Macabre]]
Bataille des champs écarlates

La **bataille des champs écarlates** (en ancien amaranthin *panam ecarnatatis*, en varand *camparses ecarnates*), également connue sous le nom de **bataille de Tudor** s'est déroulée à l'automne 687 à quelques kilomètres au nord de la ville de Tudor, sur les berges du lac Clarence, dans le Cotenbrie. Elle oppose le dernier roi westan d'Occident, Gonthred Hardaling, au potens de Carménésie avaraise Érasme Targonaud, qui revendique le trône du Westandin. Celui-ci remporte une victoire décisive lors de laquelle Gonthred trouve la mort.
Orion Ier le Rouge

**Orion Ier d'Occident**, dit **Orion le Rouge** ou **Orion le Querelleur** (vers 674 – nonème 726), fut duc d'Amarhandie de 704 à 720, puis potens de Carménésie de 709 à 720 et enfin roi d'Occident de 722 à 726, bien que ce titre lui est contesté à titre posthume par une majorité d'intellectuels dans le cadre de la Querelle d'Orion. Il fut longtemps un prétendant malheureux au trône d'Occident, avant de s'en emparer à la mort de son demi-frère. Son surnom de *le Rouge*, parfois *le Roux* (vieux ouestrien pour rouge), provient de sa réputation de prince cruel et sanguinaire, prompt à faire couler le sang pour parvenir à ses fins. Il est dit que la cruauté d'Orion frôlait le sadisme, et que celle-ci se manifestait sur sa barbe et ses cheveux qui étaient d'une teinte rousse, soit disant obtenue par le sang de ses victimes. Les clercs les plus cléments envers le Querelleur réfutent cette « légende », et affirment qu'Orion, d'une mère à la chevelure auburn, était naturellement roux depuis sa naissance, ce qui expliquerait par ailleurs une partie des doutes du Conquérant à son sujet, qui aurait préféré son cadet pour lui succéder en Occident car incertain sur la paternité d'Orion.

Fils aîné d'Érasme Targonaud, il fut investit du vivant de son père premier duc d'Amarhandie (704) avant d'hériter l'antique potentat de Carménésie à la mort de celui-ci, mais se heurta aux ambitions de son frère cadet, Érasme le Pieux dit aussi Beauclerc, et de son fils, Érasme le Dragonneau, rois successifs d'Occident sous les noms d'Érasme II et Érasme III. En 720, le premier lui infligea une défaite à la bataille de Vermeilles et le captura. Orion, déchu de tous ses titres, demeura en prison toute une année avant d'être libéré quelques semaines avant le décès d'Érasme II. Sentant la mort arriver pour ce dernier, il complota avec son épouse, la sulfureuse Attala, pour obtenir la régence de son neveu. Mais lorsque celle-ci lui fut finalement refusée par le vicaire Cillien IIl, acquis à la cause de la reine et de la reine mère (seconde épouse du Targonaud, mère d'Érasme II), il fomenta un coup d'état pour s'emparer du trône le lendemain du trépas de Beauclerc, plongeant le royaume dans une sanglante guerre de succession qui ne prit fin qu'à sa mort à la bataille d'Ouistreham. L'historiographie ouesto-amarhande le dépeint comme un « prince sanguinaire et turbulent » mais rappelle aussi ses exploits guerriers lors de la conquête aryenne et de la première marche. Après sa mort, son fils bâtard, Orion Gaumbu, réclama son héritage et contesta le trône pendant quelques années à son cousin, Érasme III, prolongeant l'état d'anarchie dans le royaume, mais il ne rencontra jamais le même succès que son père et décéda, étranglé par sa maîtresse, en 731.
Sayori

## Appearance

Sayori has coral pink hair, cut chin-length and slightly curled at the ends, with a large red bow accessory on the left side of her head. Like the other characters, she has two prominent strands of hair beside her bangs, and her eyes are a bright sky blue. She is of short-to-average height- the second shortest character in the poetry club, after Natsuki.

She wears the normal school uniform like the other members of the poetry club, which is a warm grey blazer with a brown sweater vest underneath it over a white collared shirt with the collar slightly unbuttoned topped off with a red ribbon, although unlike the others, Sayori also keeps her blazer unbuttoned. She also wears a dark blue skirt, white knee-high socks and white uwabaki slippers with sky blue tips.

When outside the school, Sayori wears a pink shirt with rolled-up long sleeves and blue shorts. At the time of her death, she is seen wearing a brown collared white dress shirt, which has a pocket on each side of her chest, with brown folds and six black buttons, the top one being unbuttoned, and slim-fitting red shorts.

## Personality

Sayori is initially portrayed as the archetype of a Genki Girl, expressing a bubbly and cheery disposition. She is very clumsy, noted for finding ways to accidentally hurt herself or to drop things. Regardless, she is shown to be a jokingly cunning individual who can trick others to get food, shown after managing to eat Natsuki's cookie without her permission.

However, it is later revealed that she suffers from bad depression and works so hard to make the people around her happy to cope with her own lack of self-love amongst other things. She is also the only character besides Monika who solves arguments within Ms Brown's Poetry Club. Monika notes that while she may look like a good leader, Sayori is usually better when it comes to dealing with people, notably at mediations. Sayori tries her best to help everyone be happy and dislikes attention directed at her well-being because she feels unworthy of anything that others have to offer her.
Couronne cyrillienne

La **couronne cyrillienne d'Occident** est depuis l'ère cyrillienne la couronne des haut-rois des Westans (Westandin) puis des rois d'Occident. À partir de l’avènement de Cyril II, la plupart des souverains westans puis ouestriens l'ont ceinte. Elle est reprise par la dynastie arryenne après l'avènement d'Érasme Targonaud.
Deguni

**Deguni** - gatunek dominujący zamieszkujący Shayantę.

## Budowa ciała

Deguni to istoty humanoidalne o wysoko rozwiniętej inteligencji. Poruszają się w pozycji wyprostowanej, korzystając z tylnych kończyn oraz z ogona jako środka równowagi i dodatkowej kończyny. Podobnie do ludzi opierają ciężar ciała na całych stopach, co nadaje im sylwetkę typowo ludzką, choć są znacznie zwinniejsze, a ich metabolizm zdecydowanie utrudnia popadnięcie w otyłość.

Istnieją różne typy sylwetek dla degunów, które określają przede wszystkim kształty ciała. Wszystkie rasy degunów posiadają te same typy, choć ich częstotliwość w danej rasie jest zróżnicowana. Typy sylwetek dzieli się na męskie i damskie:

#### Męskie

* Biegacz - niezwykle smukłe ciało, zazwyczaj zdolny do szybkiego biegu, nierzadko porusza się z damską gracją. Szczególnie częsty typ wśród degunów z pustyń.
* - ciało najczęściej wpisuje się w kwadrat, ten typ jest mocno zbudowany, najłatwiej można określić go słowem "krępy".
* Żołnierz - umięśnione ciało, szerokie ramiona, nazwa mylna ponieważ o wiele częściej żołnierskie typy są rzemieślnikami niż członkami armii.

#### Damskie

* Sprinterka - niezwykle smukłe ciało, zazwyczaj zdolna do szybkiego biegu, nierzadko porusza się ze znaczną gracją. Szczególnie częsty typ wśród degunów z pustyń.
* - przy tym typie kobiecy kształt klepsydry może nie być tak widoczny, xyz są krępe, choć smuklejsze od męskich odpowiedników.
* Matka - bardzo uwydatnione kształty, w tym szerokie biodra i sporej wielkości piersi. Kobiety w tym typie są uważane za najlepsze matki; stąd nazwa.
Juggernaut

The **Juggernaut** is an unstoppable force that only gets stronger with each kill. Every full moon night, attack a player. With each kill your powers grow.

## Mechanics

### Power Growth

As the Juggernaut, you become stronger each time you kill someone.

After 1 kill, the Juggernaut can now attack every night.

After 2 kills, the Juggernaut gains the ability to rampage at their targets house, attacking any players who visit.

After 3 kills, the Juggernaut gains Unstoppable attack.

### Killing

Initially, killing can only be done every Full Moon night. After one kill, the Juggernaut will be able to kill every night.

Choosing a target will deal a Powerful attack to them. After your second kill, you will deal a Powerful attack to your target and their visitors. After your third kill, you will deal an Unstoppable attack to your target and their visitors.

## Attributes

If the Juggernaut is checked by an Investigator they will receive the results "Your target could be a Lookout, Witch, or Juggernaut."

If the Juggernaut is checked by a Cop they will receive the results "Your target is innocent."

Attack: Powerful (Unstoppable after 3 kills)

Defense: Basic

Categories: Neutral Killing

Priority: 2

Win Condition: Kill all who oppose you.

Current setups with this role: None

Can also appear in: rankedpractice

## Trivia

The Juggernaut is the only Neutral Killing to always appear innocent to the Cop.

## Strategy

None posted yet!

Go Back to Main Menu
Ambusher

The **Ambusher** is a stealthy killer who waits outside of his target house for the perfect moment to strike. Each night, they can go to a non-mafia players house. They will kill a random non-Mafia visitor. Any players besides the killed player will learn the Ambusher's name.

## Mechanics

### Ambushing

Each night, choose a target. You will lie in wait outside of their house. You will attack one player who visits your target.

All players (besides the one that is killed) who visit your target will learn your name. The message is "You saw (name) prepare an ambush."

You will not be attacked by Bodyguards when visiting your target, even if you successfully kill that day.

## Attributes

The Ambusher is able to talk with the other Mafia members (if there are any) via the Mafia chat.

Death Message: You were killed by an Ambusher!

If there is no Godfather or Goon, you will be promoted to a Goon.

If the Ambusher is checked by an Investigator, they will receive the results "Your target could be a Vigilante, Veteran, Goon, or Ambusher."

If they are checked by a Cop, they will get the results "Your target is suspicious."

Additionally, a Lookout will either die from the Ambusher or will learn who the Ambusher is.

If an Escort or Consort visits the Ambusher, they will be role blocked.

If a Witch controls the Ambusher, they will ambush the Witch's target. They still cannot kill Mafia members when controlled.

Attack: Basic

Defense: None

Categories: Random Mafia, Mafia Killing

Priority: 6

Win Condition: Kill everyone who won't submit to the Mafia.

Current setups with the role: None

Can also appear in: mafsix; rankedpractice

## Trivia

The Ambusher is similar to the Town of Salem Ambusher, however, in this game players will not know who the Ambusher is if they are killed by it.

## Strategy

None posted yet!

Go Back to Main Menu
Maison de Biesse

Les **Biesse** sont issus d'une rustique seigneurie de la petite noblesse ascanienne. Leur origine les lie en effet aux familles nobles d'Ascanie, mais les Biesse ne sont que la branche cadette de la famille Esthienne qui vit au château d'Auvergnat. Ils occupaient un modeste manoir à la Motte-en-Biesse, dans le pays du Rohan, ce qui veut dire que leur langue maternelle était une langue d'Ouest et non d'Oeste. Ils furent propulsés dans la haute noblesse ascanienne grâce aux prouesses de leur membre le plus connu, Geoffroy de Biesse, qui fut connétable du royaume sous Isidore II. Le rôle majeur de Geoffroy pendant la reconquête isidorienne des Guerres folles lui acquit un statut de héros national et permit aux Biesse d'obtenir le comté de Rohanne en récompense, où ils bâtirent le colossal Château-Guichard, désormais une place clé de la vallée du Rohan.
Bataille de la Lanse

La **bataille de la Lanse** s'est déroulée à la fin de l'automne 687 à une dizaine de kilomètres au nord de la ville d'Haveroy (alors appelée Amérine), sur un gué de la Lanse. Elle oppose le roi sirave Redrik le Hacheur, au préfet d'Amarantide Érasme Targonaud, qui remporte une victoire décisive dans laquelle meurt Redrik.
Sims4vivor Wiki

**Welcome to the Sims4vivor Wiki!**
Fan Made Sims 4 version of Survivor

We're a collaborative community website about Sims4vivor that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

</gallery>

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Indonesia

### Production

The series of Simsvivor Is recorded and made on the video game: Sims 4. Featuring Mods, custom Content and various Building to create the world for the sims to compete in. Completely isolated from the outside world, the sims will endure a long journey to become the sole survivor. Each day it will be recorded and produced to Youtube for a very own Fan made Survivor Series through the Sims 4.

### Twists

**Idols** - Once a player has found the Hidden Immunity Idol, They have a choice to play it before the votes are read. Once an Idol Has been played any votes casted against that person will not count, and the person with the second highest amount of votes will be eliminated instead.

**Tribe Swap** - At a Certain Stage of the game, the tribes will be mixed with new players. To create a new shift into the game.

**Idol Holders**: Jenna, Viv, Rita
Anthracine

**Anthracine** (en varand : *Anthracína*, en amaranthin : *Antaracinē*) est une cité varande, première ville de l'île de Noirayment et siège du Dragonneau d'Occident après la perte de Caden. Elle se situe sur la côte nord-ouest de l'île, à 290 km de Farblanc dans les Castrades. Anthracine comptait 6 000 habitants au recensement de 1005, appelés *Anthracinois*

   Autrefois baptisée la « cité anthracite» (d'où elle tire son nom), la cité varande est connue pour être la ville de naissance d'Érasme Targonaud ainsi que pour avoir été la première colonie amaryenne à l'ouest du Septentrion. Après avoir connu un déclin relatif au début de l'ère arryenne, Anthracine s'est développée suite à la perte des possessions continentales, avec la présence des Orsiniens, qui y ont construit un arsenal en 958 au sud de la ville sous l'impulsion du roi Hadrien V.

Anthracine est également le berceau d'Hadrien d'Outremer et de sa sœur jumelle, Athène, nés pendant l'une de ces tempêtes caractéristiques du Channel.
Nakaya Aoi (葵 中家)

**Nakaya Aoi (葵あおい 中家なかや)** is a 3rd year High school student attending Okamino Academy, and is on the Okamino Boy's Volleyball Club as the team's Ace and one of their Wing Spikers.

## Character Info

### Likes

Volleyball
Kenzo's Sets

## Status/Background Info

### Affiliation

Okamino Academy Student
Okamino Boys' Volleyball Club Team Member

### Volleyball Position

Wing Spiker
Ace

## **Trivia**

* Current Concern: He sometimes forgets to sign his plays, and also tends to be bossy at times.
* Aoi's Eastern Sign is Leo, while his Chinese Sign is the Rat.
* His name, "Aoi", can mean blue. Ironically enough, his eyes and hair are both red.

#### **Name Meaning**

**葵**- Blue, Green

**中家**- His name can roughly translate to "Middle House"
Land Runner Wiki

**Welcome to the Land Runner Wiki!**
Hello, reader! This wiki is for looking at lands and other things.

We're a collaborative community website about Land Runner that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lookout

The **Lookout** is an observer who is a master at camping outside homes to gather information. Each night, watch a player. The Lookout will learn the names of everyone who visited that player.

## Mechanics

### Watching

Watching is done by selecting another player. At the end of the night, you will be notified of everyone who visits this player.

You will not see yourself visiting your target, but other Lookouts with the same target will see you, and you will see any other Lookouts.

It is possible to see roles who do not visit (e.g. Vanilla) in your results if the player in question is controlled into the person you are watching.

## Attributes

If an Escort or Consort visits the Lookout, they will be role blocked.

If a Witch controls the Lookout, they will watch the Witch's target.

If the Lookout is checked by an Investigator they will receive the results "Your target could be a Lookout, Witch, or Juggernaut."

If they are checked by a Cop they will get the results "Your target is innocent."

Attack: None

Defense: None

Categories: Town Investigative, Random Town

Priority: 6

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Lookout was nerfed in Town of Salem, but it hasn't been nerfed here...yet.

## Strategy

None posted yet!

Go Back to Main Menu
Coven?

## Why is Coven not in this game?

Coven is a faction in Town of Salem that uses its mystical abilities to kill everyone who opposes them. Since the godfatherbot is very similar to town of salem, one would think that Coven would be introduced to the bot right? Wrong.

Coven (and plaguebearer) is unfortunately copyrighted by BMG, so unfortunately, unless they give the OK, Coven won't be added.

**Or so we thought** for a long time. It was recently found out that this actually isn't the case, so it's safe to expect Coven around v1.5.0

The roles Coven Leader, Hex Master, and Necromancer will be joining in 1.5.0
Executioner

The **Executioner** is a psychopath who wants to execute his target by any means necessary. At the start of the game, get a random town target besides a Mayor. You win if they are eliminated during the day. If they are killed at night, you will become a Jester.

## Mechanics

### Win Condition

You are assigned a target at the start of the game. Your target will always be a Town role, but never a Mayor. You must deceive the Town into believing your target is guilty, and for them to be eliminated.

As the Executioner, you have no day or night abilities. You must use what information you have to convince the Town.

You only win the game if your target is killed by voting elimination. If they are killed at night, you will become a Jester, and your win condition changes.

After successfully lynching your target and winning the game, you are free to do anything, as your victory is already sealed.

Multiple Executioners can share a common target.

If your target is converted into a Cult Member, you will not be notified and still keep them as a target.

## Attributes

If the Executioner is checked by an Investigator they will receive the results "Your target could be a Cop, Executioner, Werewolf."

If they are checked by a Cop, they will receive the results "Your target is innocent."

Attack: None

Defense: Basic

Categories: Neutral Evil

Win Condition: Eliminate your target during the day.

Current setups with this role: None

Can also appear in: stabsix; rankedpractice

## Trivia

The Executioner is one of two roles that has a target at the beginning of the game.

## Strategy

None posted yet!

Go Back to Main Menu
Godfather

*This article refers to a role within a specialized game of Mafia. For the Discord bot used for hosting these games, see Godfather (bot).*

The **Godfather** is the leader of organized crime. Each night, they are able to send the Goon to shoot one person. If there is no available Goon, the Godfather will do it himself.

## Mechanics

### Shooting

Shooting is done by selecting another player. If there is a Goon in the game, you will order them to shoot your target.

If your Goon is roleblocked, dead, or does not exist, you will attack the target.

If you are roleblocked, the Goon will pick his own target. If the Goon was also roleblocked, no one will be attacked.

If a Goon is alive when you die, the Goon will be promoted to Godfather.

You have Basic Defense and Detection Immunity, being the only Mafia member to have these stats.

## Attributes

The Godfather is able to talk with the other Mafia members (if there are any) via the Mafia chat.

Death Message: You were shot by the Godfather!

If the Godfather is checked by an Investigator, they will get the results of "Your target could be a Bodyguard, Godfather, Arsonist, or Crusader."

Detection Immunity: If they are checked by a Cop, they will get the results "Your target is innocent."

If the Godfather sends the Goon to kill someone, Lookouts and Trackers will not see the Godfather visit anyone.

If the Godfather kills someone himself, Lookouts and Trackers will see the Godfather visit the killed target.

If an Escort or Consort visits the Godfather, they will be roleblocked. The Goon can still kill someone if the Godfather is role blocked.

If a Witch controls the Godfather, they will order the Goon to attack the Witch's target.

The Godfather is a unique role.

Attack: Basic

Defense: Basic

Categories: Mafia Killing, Random Mafia

Priority: 2

Win Condition: Kill everyone who won't submit to the Mafia.

Modes with Godfather in it: cultseven; rankedpractice

Can also appear in mafsix

## Trivia

The Godfather is the same as the Godfather in Town of Salem. There are no known differences in the roles currently. It's also the name of the bot!
Bodyguard

The **Bodyguard** is an ex-soldier trained in combat who now makes a living selling protection. Each night, protect a player. If they are attacked by a direct attack, the Bodyguard and the attacker will fight. Once per game, the Bodyguard may use a bulletproof vest granting them Basic defense.

## Mechanics

### Protection

Protecting is done by selecting another player at night. If they aren't attacked, nothing will happen. If they are attacked directly, the Bodyguard and the attacker will fight, killing both unless a Doctor is healing one of them.

A Bodyguard will counter an attack made by: a Vigilante, Godfather, Goon, Cult Leader, Serial Killer, Werewolf, and a Juggernaut that hasn't unlocked Unstoppable attack.

A Bodyguard will not counter an attack made by: an Arsonist, a Jester, an Ambusher, and a Juggernaut with Unstoppable attack.

### Bulletproof Vest

Using a bulletproof vest is done using the *vest* command, and can be used once per game. Using your vest grants Basic defense for the night.

Your vest acts as ordinary defense, and you will not fight with anyone who attacks you.

## Attributes

If an Escort or Consort visits the Bodyguard, they will be role blocked.

If a Witch controls the Bodyguard, they will watch the Witch's target.

If the Bodyguard is checked by an Investigator they will receive the results "Your target could be a Bodyguard, Godfather, Arsonist, or Crusader."

If they are checked by a Cop they will get the results "Your target is innocent."

Attack: Powerful

Defense: None | Basic with bulletproof vest

Categories: Town Protective, Random Town

Priority: 3

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Bodyguard has the highest priority of any Town Protective.

## Strategy

As Mayors cannot be healed by doctors, they should be the first role you protect.

If both you and a doctor are confirmed, you can protect each other. This creates a loop where both of you are protected from most attacks.
Reanimator

The **Reanimator** is a self-impressionist who fulfills the wishes of people by doing their mimicry. Each night, the Reanimator may reanimate the ability of a dead Town role, and use their ability on a player. However, the Reanimator may only reanimate the same player once.

## Mechanics

### Reanimating

Reanimating is done by selecting a dead Town role. You must also choose a living player to use their action on.

After reanimating a corpse, you will not be able to use that player's ability again.

Roles that can be reanimated: Investigator, Neapolitan, Cop, Dethy Cops, Lookout, Tracker, Bodyguard, Doctor, Crusader, Escort, Vigilante.

You will receive the results your resurrected corpse otherwise would have (e.g checking someone using a Cop)

## Attributes

If they are checked by a Cop, they will get the results "Your target is innocent."

If the Reanimator is checked by an Investigator they will receive the results "Your target could be a Janitor, Reanimator, or Retributionist."

Role-block Immunity: If an Escort or Consort visits the Reanimator, they will not be role blocked and continue their action as normal.

Control Immunity: If a Witch controls the Reanimator, they will continue their action as normal.

Attack: None

Defense: None

Categories: Town Support, Random Town

Priority: 0

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; stabsix; mafsix; rankedpractice

## Trivia

Reanimator cannot reanimate Veteran or Retributionist, despite them having night actions. Veteran used to, but it shot you if you used it, so it was patched in 1.1.0. Retributionist never has, but it likely isn't able to be reanimated due to it being too powerful.

## Strategy

None posted yet!

Go Back to Main Menu
Mayor

The **Mayor** is the leader of the Town. The Mayor has no night abilities, but during the day the Mayor has the ability to reveal themselves as the Mayor of the Town. This not only confirms the player as a Mayor, but gives the Mayor 3 votes for both voting trials and voting someone for elimination.

## Mechanics

### Revealing

Revealing can only be done during the Day, using the *reveal* command. After revealing, the Mayor's vote will count as three. These votes are used for the Selection and Judgment phases during the day.

After revealing, a Doctor will not be able to heal you. However, a revealed Mayor can still be protected by a Bodyguard, Crusader, Lookout, Transporter, Reanimator (by mimicing one of these roles) and Guardian Angel.

Also after revealing, a Mayor will lose the ability to whisper. Additionally, all other players will not be able to whisper to a revealed Mayor.

If a revealed Mayor is converted by a Cult Leader, you will still appear to be a Mayor, but will lose your two extra votes, as well as the whisper restrictions. This makes it difficult to hide the fact that you've been converted.

## Attributes

If they are checked by a Cop, they will get the results "Your target is innocent."

If the Mayor is checked by an Investigator they will receive the results "Your target could be an Investigator, Consigliere, Mayor, or Tracker."

Attack: None

Defense: None

Categories: Town Support, Random Town

Priority: N/A

Win Condition: Eliminate every criminal and evildoer

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

Trivia: The Mayor is the only role in the Godfatherbot that has a day ability.

## Strategy

When revealing early, be careful of executioners, as they tend to try to get their target lynched as soon as possible.

Go Back to Main Menu
Janitor

The **Janitor** is a sanitation worker working for organized crime. Each night, the Janitor can clean the body of someone who is likely to die, usually whoever the Goon or Godfather is killing. This prevents the Town from seeing what the role of the body was and their last will.

## Mechanics

### Cleaning

Cleaning is done by selecting a non-Mafia member at night. If your target dies that same night, the cleaning will be successful.

If your target is successfully cleaned, their role will appear as Cleaned. Their last will would also be unavailable.

You will be notified of your target's role if they are successfully cleaned. You are the only one who can see this.

You may only perform 3 cleanings per game. If you attempt to clean a target that does not die (including being attacked while too strong), you will lose one of these cleanings anyway.

## Attributes

The Janitor is able to talk with the other Mafia members (if there are any) via the Mafia chat.

If the Janitor is checked by an Investigator, they will receive the results "Your target could be a Janitor, Retributionist, or Reanimator."

If they are checked by a Cop, they will get the results "Your target is suspicious."

If an Escort or Consort visits the Janitor, they will be role blocked.

If a Witch controls the Janitor, they will clean the Witch's target.

Attack: None

Defense: None

Categories: Random Mafia, Mafia Deception

Priority: 7

Win Condition: Kill everyone who won't submit to the Mafia.

Current setups with this role: None

Can also appear in: mafsix; mafeight, mafnine, rankedpractice

## Trivia

The Janitor is the only role with limited abilities that doesn't have a variable amount of that ability (ability where usages change depending on the number of players).
Town

The **Town** is the "good" faction in the game. Their mutual goal is to "eliminate every criminal and evildoer", referring to rival factions with a conflicting win condition, including; the Mafia, the Cult, all Neutral Killing roles, and the Witch.

## Town Roles

### Town Investigative

Town Investigative roles are focused on gathering information for the Town.

Investigator

Cop

Lookout

Tracker

### Town Protective

Town Protective roles are focused on protecting the Town.

Doctor

Bodyguard

Crusader

### Town Support

Town Support roles don't fit as an Investigative, Protective, or Killing role, and have varied functions.

Reanimator

Retributionist

Mayor

Escort

Transporter

### Town Killing

Town Killing roles are focused on using murder when necessary to help the Town.

Vigilante

Veteran

### Random Town

Random Town roles have no day or night ability, and can only be picked from a pool including all Town roles besides the Uncategorized roles.

Super Saint

Vanilla

### Uncategorized

The Neapolitan is currently the only town role that isn't given a category, despite being a fully usable role. The only way to have a Neapolitan in a game is if specifically mentioned in a match setup.

Dethy Cops can not appear in the Random Town category either. You can add a random Dethy Cop with the category "Dethy Cop" or add a specific Dethy Cop with the name of the Cop.
Vanilla Mafia

The **Vanilla Mafia** is a regular Mafia member without any special powers. It is a Mafia variant of the Town's Vanilla.

## Attributes

The Vanilla Mafia is able to talk with the other Mafia members (if there are any) via the Mafia chat.
If there is no Godfather or Goon, you will be promoted to a Goon.

If the Vanilla Mafia is checked by an Investigator, they will get the results "Your target could be a Vanilla, Vanilla Mafia, Neapolitan, or Cult Member."

If a Cop checks the Vanilla Mafia, they will get the results "Your target is suspicious."

If a Neapolitan checks the Vanilla Mafia, they will get the results "Your target is a Vanilla."

Attack: None

Defense: None

Categories: Random Mafia

Priority: N/A

Win Condition: Kill everyone who won't submit to the Mafia.

Current setups with this role: None

Can appear in: mafsix; rankedpractice

## Trivia

Prior to 1.1.0, the Vanilla Mafia was named Mafia Vanilla.

## Strategy

None posted yet!

Go Back to Main Menu
Serial Killer

The **Serial Killer** is an insane person who wants everyone to die. Each night, kill a player. If an Escort or Consort visits the Serial Killer, they will kill the Escort or Consort instead of their target.

## Mechanics

### Stabbing

Stabbing is done by selecting another player. This player will be dealt a Basic attack.

You will automatically attack any player who roleblocks you instead of your target.

You may win with other Serial Killers.

## Attributes

If the Serial Killer is checked by an Investigator they will receive the results "Your target could be a Doctor or Serial Killer."

If they are checked by a Cop they will get the results "Your target is suspicious."

If a Witch controls the Serial Killer they will kill the Witch's target unless role blocked, in which they will still kill the Escort or Consort that visited them.

Attack: Basic

Defense: Basic

Categories: Neutral Killing

Priority: 2

Win Condition: Kill all who oppose you.

Current setups with this role: stabfour; stabsix

Can also appear in: rankedpractice

## Trivia

The Serial Killer is the only Neutral Killing role that cannot accidentally kill its own members.

## Strategy

None posted yet!

Go Back to Main Menu
Cult Member

The **Cult Member** is a person who has been converted by the Cult Leader and will now do anything to make it flourish.

## Mechanics

### Suicide

A Cult Member has no night or day ability.

If the Cult Leader is killed, all Cult Members immediately commit suicide.

This suicide effect cannot be stopped by a Town Protective or a Guardian Angel.

## Attributes

Cult Members can talk to the other Cult Members and the Cult Leader.

If the Cult Member is checked by an Investigator they will receive the results "Your target could be a Vanilla, Vanilla Mafia, Neapolitan, or Cult Member."

If they are checked by a Cop, they will get the results "Your target is suspicious."

If an Escort or Consort role blocks a Cult Member on the night a Cult Leader dies, they will still commit suicide.

If a Witch controls the Cult Leader it will have no effect.

Attack: None

Defense: None

Priority (for suicide): 0

Current setups with this role: None

Can also appear in: cultfive; cultseven

Win Condition: Convert everyone who won't submit to the Cult.

## Trivia

The Cult Member is the only role that has no special action that is not a Vanilla role.

## Strategy

None posted yet!

Go Back to Main Menu
Forger?

The **Forger** is a receptionist who works for organized crime. The Forger is not currently in the game, however, it was confirmed to be added in 1.3.0. This did not happen. Until then, the Forger remains ambiguous to its appearance.

## Potential Mechanics

In *Town of Salem* (a social deduction that Godfather is heavily based on), the Forger is able to choose a target at night to forge. The target's Last Will is able to be changed to anything the Forger wishes. Additionally, in a recent update, the Forger was given the ability to change the role their target will appear to be when they die. Two forgeries may be done per game.

Go Back to Main Menu
Werewolf

The **Werewolf** is a normal citizen who transforms into a hungry Werewolf during the full moon (every other night). Every full moon night, the Werewolf may attack any player with a Powerful attack, also dealing a Powerful attack to any player visiting the target. If you do not select a target, or noaction, you will rampage at home, which kills anyone who visits you. If an Escort or Consort visits you on a full moon night, you will rampage at home.

## Mechanics

### Rampaging

Rampaging is done by selecting another player. The player you choose is where you will rampage. When Rampaging, you deal a Powerful attack to your target and all of their visitors. If you do not choose a target, you will rampage at home and attack all of your visitors.

You can only Rampage on full-moon nights, which take place on every even numbered night. During odd nights, you have no ability.

You cannot be transported or controlled into attacking yourself. You would instead be forced to rampage at home.

## Attributes

If they are checked by a Cop on a non-full moon they will get the results "Your target is innocent." If checked on a full moon night, they will get the results "Your target is suspicious."

If the Werewolf is checked by an Investigator they will receive the results "Your target could be a Sheriff, Executioner, or Werewolf."

If the Werewolf is visited by an Escort or Consort on a Full Moon, the Werewolf will rampage at home and attack the roleblocker.

If the Werewolf is controlled by a Witch on a Full Moon, you will rampage at the target they select.

Attack: Powerful

Defense: Basic

Categories: Neutral Killing

Priority: 2

Win Condition: Kill all who oppose you.

Current setups with this role: None

Can also appear in: rankedpractice

## Trivia

The Werewolf is one of two roles that is affected by the full moon.
Amnesiac

The **Amnesiac** is a trauma patient that does not remember who they were. Each night, the Amnesiac can choose to remember they were the role of a player who died.

## Mechanics

### Remembering

Remembering is done using the *remember* command. If no players are dead, you will do nothing for the night. You may only remember dead players.

You will take the role of the dead player you select starting the next day. You will be sent its win condition, and must stick with it.

When you choose a role, it will be revealed to all other players in the game with the notification, "An Amnesiac has remembered that they were a [role here]!"

If you remember another Amnesiac, it will be announced to the Town the same way. You will still be able to remember again the next night.

You MUST remember a role and complete its condition to win the game. Living to the end of the game as an Amnesiac will count as a loss.

## Attributes

If the Amnesiac is checked by an Investigator they will receive the results "Your target could be a Survivor, Amnesiac, or Guardian Angel."

If they are checked by a Cop, they will get the results "Your target is innocent."

Lookouts and Trackers will not see the Amnesiac visit the person they remember to be.

If an Escort or Consort visits the Amnesiac, they can not remember a role that night.

If a Witch controls the Amnesiac, they can not remember that night.

Attack: None

Defense: None

Categories: Neutral Benign

Priority: 9

Win Condition: Remember what you were and complete that role's condition.

Current setups with this role: None

Can also appear in: None

## Trivia

It's possible for the Amnesiac to have 4 roles over the course of the game. (Amnesiac, Executioner, Jester, Cult Member)

## Strategy

None posted yet!

Go Back to Main Menu
Mafia

The **Mafia** are the faction with a common goal to kill anyone who stands in their way. They are considered to be the "bad guys". Unlike the Town, the Mafia know who each other are from the beginning of the game.

## Mafia Roles

### Mafia Killing

Mafia Killing roles are focused on killing for the Mafia.

Godfather

Goon

Ambusher

### Mafia Support

Mafia Support roles collect information, and slow the Town's attempts to uncover the Mafia.

Consort

Consigliere

### Mafia Deception

Mafia Deception roles are used to throw off the Town and other rivals.

Framer

Janitor

### Random Mafia

Random Mafia roles have no day or night ability, and can only be picked from a pool including all Mafia roles.

Vanilla Mafia
Godfatherbot Wiki

We're a collaborative community website centered around the **Godfather** Discord bot. Godfather is a bot on the instant messaging platform Discord that is used to host games of Mafia/Werewolf. This wiki includes roles, game mechanics, patch notes, and more! Anyone, including you, can build and expand upon this wiki.

## Use the bot

Join the Godfather Lounge Discord server for instant updates on the bot's progress. Games are also hosted here frequently.

Join Godfather Lounge

Invite the Godfather bot to a Discord server of your own using the link below!

Invite Godfather to your server

## Main Content

### Bot Information

Godfather (bot)

List of commands

Version History

### Factions

Town

Mafia

Neutrals

Cult

### Game Mechanics

Eliminating

Gamemodes

Last Will

Phases

## Other

Why is Coven Not in This Game?

Post Anything On Your Mind Related to the Bot
Vanilla

The **Vanilla** is a regular Townie without any abilities.

## Attributes

If the Vanilla is checked by an Investigator they will receive the results "Your target could be a Vanilla, Vanilla Mafia, Neapolitan, or Cult Member."

If they are checked by a Cop they will get the results "Your target is innocent."

If they are checked by a Neapolitan they will get the results "Your target is a Vanilla."

Attack: None

Defense: None

Categories: Town Protective, Random Town

Priority: N/A

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: ss3; getburnt

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

This role is useless. But, it's a good role to use to help new players!

## Strategy

None posted yet!

Go Back to Main Menu
Framer

The **Framer** is a skilled counterfeiter who manipulates information. Each night, the Framer can frame any player, which messes with their Investigator and Cop results. Frames persist until checked.

## Mechanics

### Framing

Framing is done by selecting another player. The results of a frame vary depending on which role is investigating them, and who is being investigated.

If you frame a non-Mafia player, they will appear to a Cop as Suspicious.

If you frame a Mafia member, they will appear to a Cop as Innocent.

If an Investigator checks a framed target, the player will appear as "Framer, Cult Leader, Super Saint, or Jester."

Your frames last until your target is investigated.

## Attributes

The Ambusher is able to talk with the other Mafia members (if there are any) via the Mafia chat.

If there is no Godfather or Goon, you will be promoted to a Goon.

If the Framer is checked by an Investigator they will receive the results "Your target could be a Framer, Cult Leader, Super Saint, or Jester."

If they are checked by a Cop, they will get the results "Your target is suspicious."

If an Escort or Consort visits the Framer, they will be role blocked.

If a Witch controls the Framer, they will frame the Witch's target.

Attack: None

Defense: None

Categories: Random Mafia, Mafia Deception

Priority: 5

Win Condition: Kill everyone who won't submit to the Mafia.

Current setups with this role: None

Can also appear in: mafsix; rankedpractice

## Trivia

The Framer received a buff in 1.2.0, where until that point, frames would only last a day.