V0.5.0

This Patch released on April 2, 2021. For full information, see here.

## New Content

* Added apartment floors, with each unlocked apartment floor (up to the 9th floor currently), you have the option of making the game more challenging (you select your floor at the start of a new run).
* Added 3 new symbols. (1 Common, 2 Uncommon) ()
* Added 4 new items. (1 Common, 1 Uncommon, 2 Rare) ()
* Modified 3 existing symbols. (changes listed under Game Balance)
* Modified 1 existing item. (changes listed under Game Balance)

## Game Balance

* Decreased the cost of the 7th, 8th, 10th, and 11th rent payment by  25.
* Increased the cost of the 6th rent payment by  25.
* Increased the amount of  given per email by 1.
* Reworked  Ancient Lizard Blade to have the effect of "Gives  6 each spin. Gives  1 less for each symbol in your inventory with a quantity of 2 or more. Cannot give less than  0." (instead of its previous effect)
* Bartender now has a 10% chance of adding a symbol (instead of 5%).
* Hex of Thievery has had its wording clarified to note that it has a 30% chance of taking  6. (this does not change how it functions gameplay-wise)
* Miner now gives  10 for each symbol it destroys.

## Bug Fixes

* Fixed numerous bugs which caused lag when there were a large number of Items and Symbols.
* Fixed numerous calculation bugs with  Wildcards. (they now apply their bonus effects after finding the highest value among adjacent symbols)
* Fixed a bug that caused severe lag if the player had an exceptionally large logfile.
* Fixed a bug where symbols wouldn't load properly if the player loaded a save after switching languages after loading a save.
* Fixed a bug where a symbol that received a multiplier bonus after being destroyed by a  Dwarf or  Monkey would not apply the multiplier bonus to its value when taken into account by the  Dwarf's or  Monkey's effect.
* Fixed a bug where the  and  granted from an email would be incorrectly set to incredibly high values on a reload.
* Fixed a bug where symbols that increase symbol rarity could apply too many times in the same spin.
* Fixed a bug where the tooltip from the  Removal Token button would still appear even when there are no .
* Fixed a bug where  Watering Can,  Wanted Poster,  Checkered Flag, and  Reroll wouldn't apply their effects retroactively when added from an  Item Capsule.
* Fixed a bug where multipliers from Arrows () and  Buffing Capsules could be applied too many times under certain circumstances.
* Fixed a bug where  Pink Pepper was not giving coins after being forced to Skip from a  Hex of Emptiness.
* Fixed a bug where "<end>" would sometimes appear in the  Removal Token button's text.
* Fixed a bug where  Diver and  Geologist wouldn't both get a permanent bonus from the same adjacent  Pearl.
* Fixed a bug where  Monkeys would not give the correct amount of  coins when destroying  Coconut Halves if the player had a  Lemon.
* Fixed a bug where symbols added during a spin from a group weren't taking rarity modifiers into account.
* Fixed a bug where  Seeds weren't taking rarity modifiers into account when growing.
* Fixed a bug where  Bartender could sometimes try to add a Very Rare alcohol symbol (which doesn't exist) causing a crash.
* Fixed a bug where the base rarity chances of items was slightly incorrect if the player loaded a save from the 3rd rent payment onward.
* Fixed a bug where the rarity chances of symbols could be set to "All Common" while the player has  Frozen Pizza under certain circumstances.
* Fixed a bug where  Swear Jar couldn't be destroyed before a rent payment under certain circumstances.
* Fixed a bug where the game's window would always default to the primary monitor on a multi-monitor setup. (it now defaults to the active monitor when launching and changing settings.)
* Fixed a few instances of Symbols' reminder text not being updated correctly.
* [macOS] Fixed a bug where the first button input would be ignored after changing the "Fullscreen" setting.
* [macOS] Fixed a bug where the "Resolution" setting wasn't being properly applied when exiting Fullscreen.
* [macOS] Fixed a bug where scrolling wasn't working with trackpads.
* [macOS] Temporarily removed "Borderless" option as it was leading to inconsistent behavior.