recursal/Fanatic-Fandom huggingface dataset:
Patch Notes: March 31st 2023

* Fix /assist on players so that it will only target an enemy if the /assist target is engaged. (Wintersolstice)
* Full Break Duration has been adjusted from 90/120/15 to 180/24/300 (Tiberon)
* Adjusted Parry to be more consistent (Tiberon)
* Corrected blood pacts predator claws and shock strike to have the proper amount of minimum crit rate of 5% (Frank)

### Items

* Players will now be able to change gear after attempting fishing without a rod or bait. (Tracent)
* Fix useable equipment that gives the enchantment status effect (Ex. High Breath Mantle). (Tracent)
* Removing powder boots no longer removes the flee status effect. (Tracent)

### Quests, Missions, & Battlefields

* Fix several issues with Chains of Promathia 8-4 (Dawn) (Tracent)
* Fixed diabolos (in cop 3-5 bcnm darkness named and quest bcnm waking dreams) to correctly draw-in entire party and have physical damage reduction. (Tracent)
* Fixed multiple AI "death" behaviors (Tiberon)
* Fixed issue with the turn in requirements of the quest "Wish Upon a Star" (Hookstar)
* Fixed issues with completion requirements of the quest "Undying Flames"

### Battle Content

* Fix Dynamis-Bastok so that effigy shields spawn and gu'dha effigy provides a time extension (rather than a different incorrect statue). (Tracent)
* Grant all players in the dynamis zone titles when the boss dies. (Shozokui)
* Adjust re-entry timer for dynamis zones. (Shozokui)

### Monsters

* ClaimShield has been added to the following Notorious Monsters [Overlord Bagodek, Za'dha Adamantking] (Tracent)
* Claimshield will now function properly on the following Notorious Monsters [Behemoth, King Behemoth, Fafnir, Nidhogg, Adamantoise, Aspidochelone] (Tracent)
* The damage of Shock Spikes has been adjusted on the Mother Globe NM (Tracent)
* Add silence resist that builds with additional casting of silence on Tiamat (Tracent)
* The drop rate of items from Carmine Dobsonfly have been increased. (Critical)
* Panzer Percival will no longer cast spells (Tiberon)
* Fixes damage thresholds and damage taken on the euvhi family. (Frank)
* Missing Aura Statues have been added back into The Shrine of Ru'Avitau (Frank)

### System

* Added better handling for dropped packets while zoning (Velyn, Shozokui)
* Conquest influence loss on player death is now region and level dependant. (Aerec)
Mighty Strikes

## Job Ability

* Turns all melee attacks into critical hits.
* **Obtained:** Warrior Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:00:30

A secret melee technique of professional Warriors, this ability focuses your power to the fullest to take down your enemies in a single blow by striking vital areas.
* **Mighty Strikes** is a Warrior's Two Hour Ability.
* When active, all attacks made by the user result in critical hits.
* This ability has no effect on accuracy, as attacks made while Mighty Strikes is active may still miss.
* Also affects physical weapon skills used while ability is active.
* Use of this ability with multi-hit weapon skills can produce extremely high damage (Example: Sturmwind, Raging Rush, Rampage).
* Produces greater damage per hit with a multi-hit weapon skill when active than a normal critical hit during a weapon skill.
* Does not allow the user to hit critically during Invincible, or Perfect Dodge
* Since Mighty Strikes is a one hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Noisy Grasshopper Broth

## Statistics

**Noisy Grasshopper Broth** **All Races****Calls Voracious Audrey.****Lv.** 53 **BST****Stackable:** 12**Call Beast Effects:**
* Calls Voracious Audrey, a flytrap familiar which lasts for one hour and caps at level 75.

## Synthesis Recipes

Cooking (52)
**Yield:** Grasshopper Broth x 4
**HQ 1:** *Noisy Grasshopper Broth* x 2
**HQ 2:** *Noisy Grasshopper Broth* x 4
**HQ 3:** *Noisy Grasshopper Broth* x 6
**Water Crystal**
* 1 x Gysahl Greens
* 1 x King Locust
* 1 x La Theine Cabbage
* 1 x Mushroom Locust
* 2 x Skull Locust
Synergy (21-30), *Cooking (51-60)*
**Yield:** *Noisy Grasshopper Broth* x 2
**HQ 1:** *Noisy Grasshopper Broth* x 4
**HQ 2:** *Noisy Grasshopper Broth* x 8
**HQ 3:** *Noisy Grasshopper Broth* x 12
**Balance:** Wind 16 Water 34
* 1 x Gysahl Greens
* 1 x King Locust
* 1 x La Theine Cabbage
* 1 x Mushroom Locust
* 2 x Skull Locust

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items
Promathia Mission 4-4

## Walkthrough

* Head to the top floor of the Tavnazian Safehold and go behind the Walnut Door towards Despachiaire (K-10) for a cutscene.
* Head to the basement of Tavnazian Safehold and zone into Sealion's Den. Inspect the Iron Gate at (H-6) inside Sealion's Den to end the mission.
* Speak with Despachiaire again for another cutscene. (Optional)
Outpost Teleportation

## Outpost Teleportation Information

**Description**

A form of transportation which allows you to teleport to your home nation directly to and from any outpost for which you have completed the necessary requirements and do not fall under a specific restriction (see below).

**Requirements**

* Level 20 or higher from home depending on the Outpost.
* Level 10 and rank 3 from your Home Nation and seem to be free to teleport to any location, regardless of level.
* Completion of Supply Run Mission to the desired Outpost. These are available from any of your nation guards (the ones that cast Signet on you).
* has been reported that you keep your Outpost Teleport's when swapping nations and returning back to your old nation

**Restrictions**

* Your home nation must have control of the desired region in order to have the Supply Run Mission available to you.
* Once you have completed the Supply Run Mission, the Home Nation to Outpost teleport is available to you even if your nation loses control of the region.
* Outpost to Home Nation teleportation is not available in regions under Beastman control. However, you can still Teleport from the Home Nation *to* the Outpost.
* ***REPORTED***: Outpost to Home Nation teleportation may not be available in regions that are under Beastman *influence*, even if the region is NOT under Beastman control. Players have reported being unable to teleport home due to "lack of influence".
* A higher price is levied for the service if your nation does not have control of the region.
* You may only teleport from your home nation and Jeuno.
* You cannot teleport from outpost to outpost.
* Tougher regions require higher job levels for access to teleportation, although you can complete the supply Missions regardless of level.
* The teleport NPCs in regions controlled by nations other than your own can still teleport you to your home nation.

## Outpost Teleporter Locations

**Note: Price and locations of teleport NPCs might be incorrect at this time; Example There are other outpost teleport NPCs in Jeuno areas and differing prices. The page will be updated and this note removed once corrected.**

 Rottata | Port Windurst ()

## Level Requirements and Pricing

### Notes

* In order to obtain the Supply Run Mission for Tavnazian Archipelago, you must have completed Promathia Mission 3-5.
Reraise

## Statistics

**Scroll of Reraise****WHM Lv.25 / SCH Lv.35** Teaches the white magic Reraise.
Grants you the effect of Raise when
you are K.O.'d.Players with Reraise are brought back from K.O. status with 10% HP (capped by Weakness). 25% of lost experience points are recovered.
See also: Reraise II, Reraise III

## How to Obtain

**Auction House Category:** Scrolls > White Magic
Mug

## Job Ability

* Steal gil from enemy.
* **Obtained:** Thief Level 35
* **Recast Time:** 5:00

## Notes/Description

* Gil can only be stolen from Beastmen and some Notorious Monsters.
* Adds a small amount of enmity to the user.
* Causes a disengaged enemy to engage the user.
* Success rate is NOT 100%, though is very high.
* Usage of this ability in Ballista will allow the user to steal petras.
* The amount of gil you can mug depends on the amount of gil the monster can drop. However, mugging an enemy does NOT decrease the amount of gil dropped.
* Assassin's Bonnet causes the THF to mug a "larger" percentage of a monster's gil than usual.
Ninjutsu

## Elemental Ninjutsu

### Magic Accuracy

 Horizon has a custom +25 magic accuracy in effect on all ninjutsu elemental wheel spells.

 During Magic Bursts on non-notorious monsters, all ninjutsu elemental wheel spells receive an extra +50 magic accuracy.

### Magic Damage Equation

Damage Dealt = [V + mDMG + (ΔINT × M)] × Staff × Affinity × SDT × Resist × MB × MBB × Day & Weather × MAB/MDB × MDT × Misc. Multipliers

Damage Dealt is calculated via the above formula. After each multiplication step, the product is floored to the next lowest integer before continuing to the next multiplier. Terms 5~14 have a base of 1.0 and can be increased or decreased by the relevant stats.

1. **V**: Ninjutsu have a unified V value based on tier levels, all elemental Ninjustus have the same V at the same tiers.
2. **mDMG**: Represents the "Magic Damage" statistic obtained from equipped weapons and armor.
3. **ΔINT**: (dINT) Represents the difference between caster and target INT ala (cINT - tINT).
4. **M**: Like V, Ninjutsu have a unified M value not based on ΔINT ranges, but on tier level.
5. **Staff**: Elemental staff hidden damage bonus multiplier (NQ Staff = 1.1; HQ = 1.15 for matching elements. NQ Staff = 0.9; HQ = 0.85 for weak elements.)
6. **Affinity**: Elemental affinity damage bonus muliplier (written on gear as either " Affinity+" or "ElementName Magic Attack Bonus+"; Group 1 Element Potency are this)
7. **SDT**: Target's Special/Specific Damage Taken reduction. (RUN's Vallation/Valiance is this.)
8. **Resist**: Reduction of spell damage due to resist states. (1 for no resist; 1/2; 1/4; or 1/8 for a full resist)
9. **MB**: Magic Burst multiplier from the tier of Skillchain used in the burst
10. **MBB**: Magic Burst Bonus total.
11. **Day & Weather**: Day and Weather multipliers, including Iridescence and any equipment modifiers (e.g. Zodiac Ring or Twilight Cape)
12. **MAB / MDB**: Caster's total Magic Attack Bonus divided by target's Magic Defense Bonus factor ala (100 + cMAB) ÷ (100 + tMDB)  (Ninja has a +15 MAB when Magic bursting non nm's)
13. **MDT**: Target's Magic Damage Taken reduction.
14. **Misc. Multipliers**: Any nonstandard multiplier bonus. Each their own multiplicative term. (Ninjutsu Skill Potency Bonus, Futae, Innin's damage bonus)

(NIN main Only)
 Ichi (1)
 Ni (2)
 San (3)

## Debuff Ninjutsu

In Experience Points parties or when solo, debuff Ninjutsu is very helpful at crippling your enemy and improving your survivability. Some of the Ninjutsu, specifically the Kurayami line, is also fairly good for Volatile Enmity gain when tanking.
Unlike Enfeebling Magic, which depend on dStat, Ninjutsu debuffs all have a static potency as long as they land. The higher tier spell always has greater potency and casts faster. Therefore, it's best to simply stack as much magical accuracy and Ninjutsu Skill as possible when trying to land them, and to always use the highest tier spell available to you.
Pebble

**Pebble**
**(Throwing)** **All Races**
**DMG:** 5 **Delay:** 276
**Lv.** 1 **WAR / MNK / WHM / BLM / THF / DRKBST / BRD / RNG / NIN / DRG / SMN**

**Damage Per Second:** 1.09
**TP Per Hit:** 7.3%

**Stackable:** 12
 Synthesis Recipes

**Yield:** *Pebble* x 1
**HQ1:** Pearl x 1
**HQ2:** Black Pearl x 1
**Wind Crystal**
* 1 x Istiridye

**Yield:** *Pebble* x 1
**HQ1:** Pearl x 1
**HQ2:** Black Pearl x 1
**Wind Crystal**
* 1 x Shall Shell

 Desynthesis Recipe
*None*

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Ammunition
Qufim Island

Connecting Areas | Quests/Missions

An island to the north of Jeuno, Qufim Island is home to those Gigas who are unable to survive the depths of Delkfutt's Tower. Often crowded with adventurers during the day due to its proximity to Jeuno, at night a large number of undead roam around forcing many less experienced adventurers to seek safe cover.

## Connecting Areas

Port Jeuno at (I-11)
Lower Delkfutt's Tower at (F-6)
Behemoth's Dominion at (D-5)
Misareaux Coast at (E-6)
## Involved in Quests/Missions

 The Antique Collector | Maps | Imasuke | Port Jeuno (E-6)
Noble Lady

## Statistics

**Noble lady**A large saltwater fish that
 lives in the southern seas.**Stackable:** 12**Food Effects:** (5 minutes, Mithra\*)
* **Dexterity +3**
* **Mind -5**
* **Charisma +3**

## Used in Recipes

* 92 Tavnazian Salad

* 93 Dorado Sushi

### Merchants

 Name
 Mep Nhapopoluko | Bibiki Bay ()
*Open 1:00-18:00*

### Fishing

Degong
"You'll have to head to the shallows of the Bastore Sea to find any Noble Ladies.
Slices of sardine should be good enough to get 'em to bite, but I'm not guaranteein' anything."

 * Ship bound for Mhaura **\***
* Ship bound for Selbina **\***
* Open sea route to Al Zahbi
* Open sea route to Mhaura
* Manaclipper (Maliyakaleya Reef Route -> Purgonorgo Isle Route)
* Peeled Lobster
* Robber Rig
* Rogue Rig
* Shrimp Lure
* Sinking Minnow **\***
* Sliced Sardine
* Halcyon Fishing Rod **!!**
* Hume Fishing Rod **!!**
* Lu Shang's Fishing Rod
* Clothespole **●**
* Composite Fishing Rod **●**
* Mithran Fishing Rod **●**
Refresh

***Refresh (Status Effect)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Refresh (Status Effect).*

## Statistics

**Scroll of Refresh****RDM Lv.41** Teaches the white magic Refresh.
Gradually restores target's MP.Ticks for 3 MP every 3 seconds for a base total of 150 MP restored.
* MP cost increased from 40 to 50.
* Recast time reduced from 18 to 16 seconds.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### BCNM

>

>
Regen (Status Effect)

## Description

**Regen** is a beneficial status effect that regenerates a player's hit point pool until it wears off or is removed.

## How to remove the effect

* This effect can be dispelled.
* This effect can be removed manually.

 Regen | 5/tick
 Regen II | 12/tick
 Regen III | 20/tick

### Spells

* **White Magic** - Regen, Regen II, Regen III, Embrava
* **Songs** - Paeon

### Job Abilities

* **Avatar's Favor** - Carbuncle's Favor
* **Phantom Roll** - Dancer's Roll

### Food Items

* Soy Milk **+1 HP/tick**, 120 seconds
* Yogurt **+1 HP/tick** 120 seconds
* Selbina Milk **+1 HP/tick**, 120 seconds (150 seconds if used while wearing Dream Robe +1.)
* Orange au Lait **+1 HP/tick**, 300 seconds
* Vampire Juice **+2 HP/tick**, 90 seconds
* Buffalo Bonanza Milk **+2 HP/tick**, 120 seconds
* Uleguerand Milk **+2 HP/tick**, 120 seconds
* Apple au Lait **+2 HP/tick**, 180 seconds
* Ayran **+2 HP/tick**, 180 seconds
* Pamama au Lait **+2 HP/tick**, 600 seconds
* Pear au Lait **+3 HP/tick**, 300 seconds
* Persikos au Lait **+4 HP/tick**, 600 seconds
* Amrita **+5 HP/tick**, 300 seconds
* Strange Milk  **+5 HP/tick**, 300 seconds

### Enchanted Gear

These pieces of equipment grant regen and display an icon after using the enchantment on the item.

* Lunar Cap **1 HP/tick**, 1 hour. Requires Sol Cap to be equipped by party member
* Regen Collar **1 HP/tick**, 120 seconds.
* Regen Cuirass  **HP/tick**
* Miracle Wand(+1) **1 HP/tick**, 180 seconds. Can only be used on a party member
* Root Sabots - active while bound.

### Additional Effects From Gear

**Head**

* Rain Hat - during water weather
* Mushroom Helm - during Watersday & Darksday
* Presidential Hairpin - outside of Nation Controlled Area
* Blood Mask and Crimson Mask
* Pantin Taj and Pantin Taj +1 - adds **Regen (Status Effect)** to yourself and Automaton

**Neck**

* Storm Muffler - in Assault
* Shark Necklace - latent effect: active while weapon is drawn and MP > 0. 3 MP > 1 HP per tick.
* Orochi Nodowa and Orochi Nodowa +1

**Bodies**

* Nimbus Doublet
* Dusk Jerkin and Dusk Jerkin +1
* Scorpion Breastplate and Scorpion Breastplate +1
* Barone Corazza and Conte Corazza
* Vampire Cloak - adds **Regen (Status Effect)** at **day**, adds Refresh (Status Effect) at **night**
* War Shinobi Gi and War Shinobi Gi +1
* Drachen Mail and Drachen Mail +1 - adds Regen to Wyvern
* Ixion Cloak - add **Regen (Status Effect)** and Refresh (Status Effect)
* Melee Cyclas and Melee Cyclas +1
* Unicorn Harness and Unicorn Harness +1
* Shadow Breastplate
* Valkyrie's Breastplate

**Hands**

* Feronia's Bangles - during the day
* Garden Bangles - during the day
* Orcish Gauntlets - only during Campaign
* Carbuncle's Cuffs
* Marduk's Dastanas

**Waist**

* Muscle Belt and Muscle Belt +1 - **1 HP/tick** while HP ≤ 50%
* Lycopodium Sash - during the day

**Back**

* Aries Mantle - While asleep adds **Regen (Status Effect)** and Refresh (Status Effect)

**Rings**

* Ulthalam's Ring - during Assault
* Hercules' Ring - latent effect active while HP ≤ 50% for **3 HP/tick**
Poison

File:Scroll of Poison.png

**Poisons an enemy and gradually reduces its HP.**

**Spell cost**: 5 MP
**Spell element**: **Water**
**Magic skill**: Enfeebling
**Jobs**:
* Level 3 Black Mage
* Level 5 Red Mage
* Level 6 Dark Knight
* Level 6 Pup Automaton Magic Skill 18 **(OOE)** ‡Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.
**Casting Time**: 1 second
**Recast Time**: 5 seconds

## How to Obtain

**Auction House Category:** Scrolls > Black Magic

### Merchants

 Name
 Regine | Port San d'Oria (J-8)

Template:Enfeebling Navbox
Minnow

## Statistics

**Minnow****(Fishing Tackle)** **All Races**A fishing lure made in the shape of
a small fish.**Stackable:** *Not Stackable*

## Synthesis Recipes

Alchemy (26), *Goldsmithing (10)*
**Yield:** *Minnow* x 1
**HQ 1:** Sinking Minnow x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Brass Ingot
Alchemy (31), *Goldsmithing (~7)*
**Yield:** *Minnow* x 1
**HQ 1:** Sinking Minnow x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Copper Ingot

## Desynthesis Recipes

Alchemy (31)

**Yield:** Copper Ingot x 1
**HQ 1:** Copper Ingot x 1
**HQ 2:** Glass Fiber x 1
**HQ 3:** Glass Fiber x 1
**Lightning Crystal**
1 x *Minnow*

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Fishing Gear

### Merchants

 Name
 Wahnid | Aht Urhgan Whitegate ()
Promathia Mission 1-2

## Walkthrough

* Speak to Pherimociel at the Grand Duchy's Palace in Ru'Lude Gardens (G-6) to trigger a cutscene and start this mission. *Note:* During the cutscene, the guards will talk of an alchemist.
* The alchemist named Harith is waiting in the Duke's House out the back entrance (behind the large staircase H-5) of the Grand Duchy's Palace. Talk to Harith and he will mumble something about Emptiness and Promyvion.
* You should now be able to enter Promyvion - Mea, Promyvion - Holla, and Promyvion - Dem.
	+ Head to any one of the three crags in either Tahrongi Canyon, Konschtat Highlands or La Theine Plateau. Examine the Shattered Telepoint to trigger a cutscene and enter Hall of Transference.
	+ You will need to complete all 3 Promyvions in order to finish missions 1-2 and 1-3. When you finish your first Promyvion (order doesn't matter), your mission log will change to 1-3. All of the strategy you will need for the Promyvions are on the 1-3 page.

**Notes:**

* Harith will turn Recollections (dropped from certain empty & Purchased from AH.) into an anima (that are used to weaken the empty boss in various ways).
* To obtain this service you must first view the cutscene you get by entering any Promyvion and using the machines inside. You then must return to him *without* erasing your memory. You do not have to beat one Promyvion before you can get Animas. You need only to remember you have been to a Promyvion area in order to converse with Harith.
Red Lotus Blade

Aligned with breeze equipment (Breeze Gorget & Breeze Belt).

## Levels

* **Red Lotus Blade** is only natively available to Paladins, Warriors, Red Mages and Dark Knights. While other jobs can obtain the required 50 Sword skill, they must use one of the aforementioned jobs as their support job in order to gain access to **Red Lotus Blade**.
* Sword skill level 50 is obtainable by the following jobs at these corresponding levels:
Recycling Rods

Repeatable
 Reward

## Walkthrough

* Talk to Keshab-Menjab at  to start the quest. He asks you to bring him a broken rod, but it has to be one "busted clean in two."
* Travel to Bibiki Bay - Purgonorgo Isle and fish with a Composite Fishing Rod and Minnow until you catch the NM Lancet Jagil.
* See the Talk:Lancet Jagil page for additional ways to fish this up and relative difficulty of the monster.
* Kill the Lancet Jagil and obtain the Cleanly Snapped Rod (Rare/Ex).
* Return to Mhaura and trade the rod to Keshab-Menjab at  to complete the quest.

## Game Description

Client
Keshab-Menjab (Outside Orlando's Antiques, Mhaura)
Summary
You've been asked to help bring in cleanly snapped rods for recycling. The recycled rods are supposedly sold somewhere around Bibiki Bay.
Raise III

## Statistics

**Scroll of Raise III****WHM Lv.70** Teaches the white magic Raise III
Revives target from KO.Targets of Raise III are brought back from KO status with 50% HP (capped by Weakness).
90% of lost experience points are recovered.*See also: Raise, Raise II*

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### ENM

>

>
Mog House

The **Mog House** is a one-room apartment that has been set aside in the residential areas of each nation for the sole use of adventurers. Becoming an adventurer immediately entitles you to a Mog House, and you are free to furnish the rooms as you please. Furniture usually adds extra storage space to your Mog House and fills your Mog House with an elemental aura, resulting in special Traits called Moghancements. All rental fees are subsidized by the four nations as a part of the conquest policy taken up after the Crystal War. All Mog Houses come equipped with a Mog Safe.

Also, as the name implies, a Moogle is present in each Mog House. These Moogles have been dispatched by the Mog House Management Union (MHMU) to support adventurers by dealing with the matters of each individual Mog House. The Moogles’ jobs include the management of the renters’ goods, upkeep of the room, taking care of your plants, performing Job changes for adventurers, and various other required services.

In addition to Mog Houses, Rent-a-Rooms are available for adventurers who travel far from their home nations, and are currently available in all major cities, as well as military barracks in Shadowreign era cities. These fully equipped rooms are also offered free of charge.

Up to 17 guests can be invited into a player's mog house by having the ’host’ player speak with his/her Moogle and selecting the "Open Mog". The ’guest’ party members then speak with the NPC located immediately (formerly the Room Renter NPC) outside of the Residential Area, selecting to enter a party member's Mog House, then selecting the hosting player's name. Guests are ejected from the hosts mog house if the player chooses "Close Mog", leaves his/her mog, or disconnects from the game.

## Effects of Entering a Mog House

Upon entering your Mog House (or Rent-a-Room), your Hit Points and Magic Points are reset to full. Status effects that cause Damage Over Time such as poison will be removed; however, any other status effects, including those that reduce maximum HP/MP such as Curse and Weakness, will not be removed.

In addition, by changing your character's Main Job or Support Job, all recast timers for Job Abilities will be reset to zero, except for Two Hour (SP) Abilities.

## Moghouse Exit Quests

Completing each of these quests will allow the adventurer to select which residential area of the relevant city to exit his or her moghouse into. By completing the first three, you also gain access to your mog house's second floor.

* Northern San d'Oria - Growing Flowers - Marguerite
* Port Bastok - A Lady's Heart - Amaryllis
* Windurst Walls - Flower Child - Lilac
* Port Jeuno - Pretty Little Things - Yellow Rock

## See also

* Layout
* Storage
* Mog Safe
* Mog Locker
* Rent-a-Room
* Nomad Moogle
Raise

## Statistics

Targets of Raise are brought back from KO status with 10% of HP (capped by Weakness). 50 % of lost experience points are recovered.

## How to Obtain

Auction House Category: Scrolls > White Magic

### Merchants

#### 5,178 -6,329 gil

* Quelpia - Selbina (H-9)
* Shohrun-Tuhrun - Windurst Waters, South (G-7) *Requires Windurst 2nd place or better Conquest results.*
Mother Globe

**Family:** Spheroid
**Crystal:** **Lightning**
**Weak to:**
**Notorious Monster**

 Shrine of Ru'Avitau
* Oblation Abjuration (???%)
* Shiranui (???%)
* Springstone (100%)

**Notes:**

* Is a Timed Spawn, appearing 2-3 hours after it's previous time of death.
* Spawn at (I-8) to (J-9) and roams the map.
* Killable by: 12 characters level 70+
* Spawns with six Slave Globes that follow and assist it, they can be defeated in 1 volley of Blizzaga III from 1-2 BLM depending on gear/merits.
* Resummons Slave Globes periodically as they are killed, about a minute after summoning.
* Special Attacks: Burst, Thundaga III, Thunder IV, Shock
Cape Teriggan

Connecting Areas | Quests/Missions
Weather | Fishing | NMs | Mobs

This penninsula on the extreme western edge of the Quon continent is accessible only via one of two underground tunnels. The Gustav Tunnel leads to the Valkurm Dunes, still on the Quon continent, whereas the Kuftal Tunnel leads to the Western Altepa Desert on Zepwell Island. The penninsula is home to a large number of Goblins, Cockatrice and Manticores.

## Connecting Areas

Cloister of Gales at (F-4)
Valley of Sorrows at (I-9, J-8)
Kuftal Tunnel at (G-10)
Gustav Tunnel at (I-4) **Note:** Access is one-way.
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Patch Notes: April 15th 2023

## Emergency Maintenance 04/15/2023 Patch Notes

* The 1.1 Excavation adjustments were missing from yesterday's patch and have now been added properly. (Critical)
* EXP scrolls will now properly award triple experience points. (Critical)
* Out of era Kapor Log and Aquilaria Log have been removed from Yhoator and Yuhtungha Jungle logging results. (Critical)
* A bug impacting the PLD AF quest A Squire's Test and A Knight's Test has been fixed. (Hookstar)
* A check has been added to correct Mog Wardrobe award issues on player login. (Tracent)
* Corrects an issue with Mikage not sharing a cooldown with other job's 2hours. (Tiberon)

## notes missing from yesterday's patch notes

* Egg Event - Eggs can now once again be gained by completing HELM activities.
* HNMs - Kings now have a longer special claimshield and will draw in the claim winners alliance upon completion of claim shield.
* Bounding Boots drop rate from the BCNM Petrifying Pair has been increased to 20% from 10%.

## Wardrobe know issue fix

* If you have experienced a bug with your wardrobe not being awarded properly, please wait at least 5 seconds to zone after logging on for a fix to your wardrobes to be applied. Thank you! If you still have issues with your wardrobe, trying relogging. If the issue persists, please contact the GM team for further assistance.
Mindartia

This continent is situated to the east of Quon. With the exceptions of Sarutabaruta in the south and Li'Telor to the northeast, Mindartia is comprised mainly of dry, rocky badlands. The vegetation here has adapted to suit the arid conditions, and animal life is dominated by reptile and insect species. The main races of people are the Tarutaru and the Mithra at a ratio of roughly 4:1. The Federation of Windurst is the homeland of the Tarutaru, and features the magical city of Windurst and the port town of Mhaura as its centers of civilization.

Corn and popotoes are the staple food source of Windurst, with dhalmels and rarabs kept as livestock. The beastmen presence takes the form of the Yagudo Theomilitary, a race that makes its home to the west of the continent and maintains a pretense of friendly relations with Windurst.

## Regions

* Li'Telor
* Aragoneu
* Kolshushu
* Sarutabaruta

## Cities and Towns

* Windurst
* Mhaura

de:Mindartia
Nanaa Mihgo

***Nanaa Mihgo***Gender: FemaleRace: MithraJob: ThiefAffiliation: WindurstOccupation: Cat Burglar**Type:**NPC**Location:**Windurst Woods ()### Notes

While not common knowledge, Nanaa's parentage is rather distinguished. She is the daughter of two of the more famous adventurers in Windurst's history. Her mother is none other than former Chieftainess and Mercenary Major Romaa Mihgo. Her father is the war hero and military tactician Lehko Habhoka.

Yet despite the fame of her parents, Nanaa has carved out her own life as the infamous "Cat Burglar" of Windurst. Her "antics" are known throughout the world, yet she somehow still manages to find home in Windurst. She left Kazham in anger after Romaa picked Jakoh Wahcondalo as her successor. Despite her penchant for troublemaking, it is perhaps because of her political connections that the Windurstian authorities don't bother her as she is allowed to run her "business" without interference.

### Starts Quests

* Mihgo's Amigo
* Rock Racketeer
* THF AF1: The Tenshodo Showdown
* THF AF2: As Thick as Thieves
* THF AF3: Hitting the Marquisate
Pet Food Epsilon

## Statistics

**Pet Food Epsilon biscuit** **All Races**A biscuit created by the legendary
beastmaster Moui.
It contains all the nutrients a beast
needs for a healthy diet.**Lv.** 60 **All Jobs****Stackable:** 12**Reward Effects:** (Charmed or Called pets only)
* Instantly restores ≈750 HP of a player's pet, modified by player MND.
* Bestows a 5 HP/3 seconds Regen for 3 minutes.

## Synthesis Recipes

Cooking (49)
**Yield:** Pet Food Epsilon Biscuit x 4
**HQ 1:** Pet Food Epsilon Biscuit x 6
**HQ 2:** Pet Food Epsilon Biscuit x 8
**HQ 3:** Pet Food Epsilon Biscuit x 10
**Earth Crystal**
* 1 x Ziz Meat
* 1 x Distilled Water
* 1 x Lizard Egg
* 1 x Rye Flour
Cooking (49)
**Yield:** Pet Food Epsilon Biscuit x 4
**HQ 1:** Pet Food Epsilon Biscuit x 6
**HQ 2:** Pet Food Epsilon Biscuit x 8
**HQ 3:** Pet Food Epsilon Biscuit x 10
**Earth Crystal**
* 1 x Cockatrice Meat
* 1 x Distilled Water
* 1 x Lizard Egg
* 1 x Rye Flour

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items

## Derivations

Epsilon (uppercase Ε, lowercase ε; Greek: Έψιλον) is the fifth letter of the Greek alphabet, corresponding phonetically to a close-mid front unrounded vowel /e/. In the system of Greek numerals it has a value of 5.
Mythril Lance

## Statistics

**Mythril lance****(Polearm)** **All Races****DMG:** 69 **Delay:** 492 **Lv.** 48 **DRG****Damage Per Second:** 8.41**TP Per Hit:** 133

## Synthesis Recipes

Woodworking (60), *Smithing (42)*

**Yield:** *Mythril Lance* x 1
**HQ 1:** Mythril Lance +1 x 1
**Fire Crystal**
* 2 x Mythril Ingot
* 2 x Ash Lumber

## How to Obtain

**Auction House Category:** Weapons > Polearms
Rabao

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

This desert oasis, supported by the Rabao Spring, lies towards the north end of Zepwell Island and is surrounded by the vast Altepa Desert. Notwithstanding its location, enterprising merchants have erected tent-shops in an effort to capitalize on stranded adventurers in need of aid. Due to its close ties with San d'Oria , there are a few San d'Orian auction house representatives here who are able to provide access to that nation's auction house.
Connecting Areas
Raisin Bread

## Statistics

**Piece of raisin bread**A sweet bread made from
sun-dried San d'Orian grapes.**Stackable:** 12**Food Effects:** (30 minutes, All Races)
* **HP +20**
* **Dexterity -1**
* **Vitality +4**

## Other Uses

 **Resale Price:** 344~358 gil

## Synthesis Recipes

Cooking (67)

**Yield:** *Raisin Bread* x 1
**Fire Crystal**
* 1 x San d'Orian Grape
* 1 x San d'Orian Flour
* 1 x Selbina Butter
* 1 x Maple Sugar
* 1 x Rock Salt
* 1 x Distilled Water

## How to Obtain

**Auction House Category:** Food > Meals > Breads & Rice

***Only obtainable through synthesis.***
Potion

## Statistics

**Potion**This potion instantly restores
 a few HP.**Stackable:** *Not Stackable***Medicine Effects:** (1 second, Instant)
* **Instantly restores 50 HP**

## Synthesis Recipes

Alchemy (40)
**Yield:** *Potion* x 1
**HQ 1:** Potion +1 x 1
**HQ 2:** Potion +2 x 1
**HQ 3:** Potion +3 x 1
**Water Crystal**
* 1 x Distilled Water
* 1 x Lizard Tail
* 1 x Sage

### Guild Merchants

*Open 8:00 - 23:00*

### Ballista

* Quarry
* Ballista Points
Race Specific Equipment

**Race Specific Equipment** - a/k/a RSE

The RSE sets are composed of gear specifically designed for each race. Many times, the gear is also limited by the sex of the player as well. This equipment typically attempts to compensate for racial weaknesses.

## Level 1 RSE

When you start the game, each level 1 character will start with the RSE for their race and sex. You may also purchase the gear at vendors in the home nations for those races. These sets lack headgear, which most sets do contain.

Purchased from Arachagnon - Northern San d'Oria (F-3)

Elvaan Bodice Set

Elvaan Jerkin Set

Purchased from Proud Beard - Bastok Mines (K-8)

Hume Vest Set

Hume Tunic Set

Galkan Surcoat Set

Purchased from Kucha Malkobhi - Port Windurst (E-7)

Tarutaru Kaftan Set

Tarutaru Kaftan Set

Mithran Separates Set

## Level 27-33 RSE

Each week, a different magical pattern appears inside a treasure chest somewhere. Give it to Guttrix in Lower Jeuno and he'll reward you with a single piece of RSE, based upon your race and sex. For more information, see the quest The Goblin Tailor. The 27-33 RSE sets have stats designed to help "compensate" for the races' natural weaknesses in their stats. These sets are also lacking headgear, but the 4 parts of these sets can be stored at NPC armor storage.

* Pyogenes FFXI Clock

## Level 30 RSE Ammo

 Male

## Level 50 RSE Belts

HP+ Belts

MP+ Stones

## Level 62 RSE Hands and Feet

Gloves

Boots

## Level 70 RSE Belts

MP+ Ropes

HP+ Sashes

## External Links

* Pyogenes FFXI Clock
* MithraPride LS Vana'diel Clock
* Vana'naVi Vana'Diel Clock
Ranguemont Pass

Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | NMs | Mobs

An underground pass that connects the relatively tranquil outskirts of San d'Oria with the cold and hazardous mountainous Fauregandi region. To protect its citizens from the dangers inside and beyond, access to the depths of the pass is guarded by a small cadre of elite Sand'Orian guards.
Connecting Areas
Beaucedine Glacier: L-4

## Involved in Quests/Missions

 Painful Memory | BRD AF 1
 Sin Hunting | RNG AF 1
 The Rescue | Map | Thunder Hawk | Selbina G-9

Fishing
Port San d'Oria

Quests/Missions • Fishing • NPCs

 **Notes** | None
 Description
The port of the Kingdom of San d'Oria is a relatively sparse district of town, compared the other districts. The airships provide passenger access to Jeuno and also allow for steady stream of goods to come in and out of the Kingdom, as evidenced by the large cargo rooms. A single shop and single tavern also found here, along with the North Auction House.
 Connections
Northern San d'Oria
San d'Oria-Jeuno Airship
Reraise Gorget

Synthesis RecipesBonecraft (82)
**Yield:** *Reraise Gorget* x 1
**Wind Crystal**
* 1 x Coral Gorget
* 1 x Vivified Coral
**Yield:** Sheep Leather x 1
**HQ 1:** Sheep Leather x 1
**HQ 2:** Sheep Leather x 1
**HQ 3:** Coral Fragment x 1
**Lightning Crystal**
* 1 x *Reraise Gorget*

## How to Obtain

**Auction House Category:** Armor > Neck

***Only obtainable through synthesis.***
Norg

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

To access Norg, one must make their way through the treacherous Sea Serpent Grotto, located deep beneath the jungles of Elshimo Island. Once there, adventurers can at once see the unglamourous life of the Tenshodo, who call this home. While there are a few merchants selling their wares, there are no formal shops. Note that the Quay, which provides easy access for certain Tenshodo members, is not open to adventurers. Due to its close ties with Bastok, there are a few Bastokan auction house representatives here who are able to provide access to that nation's auction house. Also, due to a hidden underground exit-only passageway, chocobos rented here are able to access Yuhtunga Jungle without having to travel back through the Grotto.

This area is only accessible if you have the Rise of the Zilart expansion installed and if you have the Airship Pass for Kazham Key Item.
Connecting Areas
Port Bastok/Maps

* **Air Travel Agency**
* **Evelyn's shop (Gustaberg Vendor)**
* **Galvin's Travel Gear**
* **Kachada's shop (World pass vendor)**
* **Rosswald's shop (Zulkheim vendor)**
* **Steaming Sheep Restaurant**
* **Warehouse #1**
* **Warehouse #2**

**Residences**

* **Benita's House**
* **Ensetsu's house**
* **Ronan's House**

**Other Structures**

* **Beligen Square (Port Bastok)**
* **Draw Bridge (Port Bastok)**
* **Harbor Way (Port Bastok)**
* **Mog House Exit (Port Bastok)**
* **North Gate (Port Bastok)**
* **Steaming Sheep Patio (Port Bastok)**
* **Stock Yards (Port Bastok)**
* **Waterfront East (Port Bastok)**
* **Waterfront North (Port Bastok)**
* **Waterfront West (Port Bastok)**
Moreno-Toeno

***Moreno-Toeno***Gender: MaleRace: TarutaruAffiliation: WindurstOccupation: Aurastery Worker**Type:**Quest Giver NPC**Location:**Windurst Waters, North (), in the Aurastery### Notes

Moreno-Toeno is a teacher of the Aurastery. He participates in one quest and two missions, all regarding matters with the Aurastery. He speaks in alliterations, just as fluidly as Shantotto speaks in rhyme.

### Involved in Missions

* Windurst Mission 2-2: A Testing Time
* Windurst Mission 8-1: Vain
Morion Tathlum

## Used in Recipes

* 78 Morion Earring

**Auction House Category:** Weapons > Ammo & Misc. > Ammunition

## Historical Background

### Morion (mineral)

Morion or morion quartz is a dark-brown to black opaque variety of smoky quartz resulting from the natural or artificial irradiation of aluminium-containing milk quartz. Morion is the German, Danish, Spanish and Polish synonym for smoky quartz.

### Morion (helmet)

Although it does not pertain directly to this item the more common usage of Morion refers to a type of helmet. A morion is a type of open helmet used during the 16th and early 17th centuries, usually having a flat brim and a crest from front to back. The morion, though generally identified with Spanish conquistadors, was common among foot soldiers of European nationalities, including the English; the first were issued during Edward VI's reign.

### Tathlum

A Tathlum is by one description a sling-stone and by others a "concrete ball" such as the ancient Irish warriors used sometimes to make out of the brains of dead enemies hardened with lime. Regardless of it's origin it was always something that was thrown or hurled through the air.

A Tathlum is something that more then likely comes to us from Irish Celtic legend. In particularly the Tathlum comes into play concerning legends about the Fomor king, Balor. Balor had one eye and to look upon that eye would cause instant death. At the battle of Magh Tuiredh Balor's grandson Lugh, led the clan of Tuatha against the Fomorians. It was during this battle that Lugh killed Balor with a Tathlum shot from a sling which drove Balor's eye out the back of his head, where it continued to wreak its deadly power on the Fomorian army.
Promyvion Map Guide

## Walkthrough

The Promyvion maps are obtained by trading the correct Memosphere item to a ??? on the final floors. This is not the same ??? as the one used for the Tactics Pearl quest.

The Memospheres in Dem, Mea and Holla drop from the Crag-specific monsters and their NM counterparts; the Memosphere in Vahzl drops from those same three mob types as well as the three NMs. With the removal of level caps in promyvion zones none of these level 30-40 monsters should pose a challenge to a level 99 player.

Once each person who wants the map has a Memosphere, it's time to locate the ???.

The ??? for each zone spawns in a fixed location on the map

* Promyvion - Holla (M-8) *Fourth Floor*
* Promyvion - Dem () *Fourth Floor*
* Promyvion - Mea () *Fourth Floor*
* Promyvion - Vahzl () *Fifth Floor*

To quickly trade an item you may create a macro:
`/item "Indigo Memosphere" <t>`

The ??? locations are marked on the maps below.

## Maps

* Satiator (38)
 Promyvion - Holla | Teal Memosphere | * Thinker (29-40)
* Cerebrator (38)
 Promyvion - Mea | Indigo Memosphere | * Craver (29-40)
* Coveter (38)
 Promyvion - Vahzl | White Memosphere | * Gorger
* Thinker
* Craver
* Deviator
* Provoker
* Wailer
Reraise II

## Statistics

**Scroll of Reraise II****WHM Lv.56 / SCH Lv.70** Teaches the white magic Reraise II.
Grants you the effect of Raise when
you are K.O.'d.Players with Reraise II are brought back from KO status with 25% HP (capped by Weakness). 50% of lost experience points are recovered.
See also: Reraise, Reraise III

## How to Obtain

**Auction House Category:** Scrolls > White Magic
Promathia Mission 2-4

## Walkthrough

* Talk to Justinius (J-6 on the upper floor, to end CoP 2-3)
* Go to the Walnut Door at K-7 for a cutscene, you will receive the "Mysterious Amulet" Key Item.
* Take the southwest exit from the Tavnazian Safehold at . Head out to examine the *Dilapidated Gate* located at Misareaux Coast () for a cutscene.
* Return to the Safehold and walk towards the Bridge for a final cutscene.
Memory Receptacle

**Weak to:**
**Notorious Monster**

### Notes:

* Constantly summons Strays, whether they are engaged or not. (up to three on first floor, up to five on the second, up to 6(7?) on the third)
* If disturbed, it will respond by using its "Empty Seed" ability:

* Empty Seed does AoE damage and Knockback, but the proc rate of Knockback is not 100%. 20' range
* Will also absorb 1-3 shadows.

* Sometimes Receptacles do not open a portal to next floor, requiring another one to be found.
* Memory Receptacles cannot be claimed to a single person, party or alliance, allowing anyone in the Promyvion area to attack them.
* Takes double damage from physical attacks. Very resistant against magic damage, skillchains included.
* About 2,000 hp in the first three promies.
Meriri

***Meriri***Gender: FemaleRace: TarutaruAffiliation: Windurst**Type:**Guild Merchant NPC: Clothcraft Guild**Location:**Windurst Woods ()
Open: 6:00 - 21:00 hours
Sells the same items as Gibol in Selbina.
Equipment is only sold if a player sells it to the guild.

*\* This column indicates whether or not the guild restocks some amount of this item every Vana'diel day. Items which are not restocked will not be available until a player has sold some of that item to the guild, and may not show up on the list of items to buy.*
Moat Carp

**Moat Carp**
*This freshwater fish is found in lakes and marshes all over Vana'diel.*

**Stackable:** 12

**Food Effects:** (5 minutes, Mithra\*)
* **Dexterity +2**
* **Mind -4**
**Guild Points Value:** *30 / 1,200* (40 items)

**Guild Test Item:** Fishing (Recruit)

**Used in Quests:**
* The Competition
* The Rivalry

 Synthesis Recipes
*None*
* Roast Carp - Cooking (19)
 Desynthesis Recipe
*None*

### Fishing

 * Al Zahbi **(Not on Horizon)**
* Bastok Markets
* Boyahda Tree
* Davoi
* Dragon's Aery
* East Sarutabaruta
* Eastern Altepa Desert
* Jugner Forest
* Korroloka Tunnel
* La Theine Plateau
* Misareaux Coast
* Northern San d'Oria
* Port San d'Oria
* Rabao
* Rolanberry Fields
* West Ronfaure
* West Sarutabaruta
* Western Altepa Desert
* Windurst Walls
* Windurst Waters
* Windurst Woods
* Yhoator Jungle
* Yuhtunga Jungle
* Zeruhn Mines
* Little Worm
* Rogue Rig
* Clothespole
* Composite Fishing Rod
* Halcyon Rod
* Lu Shang's Fishing Rod
* Mithran Fishing Rod
* Single Hook Fishing Rod
* Hume Fishing Rod

*Will Possibly Break:*
* Bamboo Fishing Rod
* Fastwater Fishing Rod
* Glass Fiber Fishing Rod
* Tarutaru Fishing Rod
* Willow Fishing Rod
* Yew Fishing Rod
* Carbon Fishing Rod
* Hume Fishing Rod
Raise II

***Raise II (Blood Pact)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Raise II (Blood Pact).*

## Raise II

### Jobs

* White Mage Lv. 56
* Scholar Lv 70

## Statistics

**Scroll of Raise II****WHM Lv.56
SCH Lv.70** Teaches the white magic Raise II
Revives target from KO.Targets of Raise II are brought back from KO status with 25% HP (capped by Weakness).
75% of lost experience points are recovered.*See also: Raise, Raise III*

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### BCNM

>

>
Promyvion

Emptiness-an insidious phenomenon that has begun to gnaw away at the land. This menace, first disregarded as a distant threat, is drawing heroes of every nation into a race to uncover its true nature.

Is this "emptiness" a tear in the fabric of Vana'diel? Or is it the birth of an entirely new world?

See Promyvion Guide
Parrying Skill

Parrying Skill determines your ability to Parry (i.e. block) an Attack with your Weapon, negating all Damage. The higher your Parrying Skill, the more often it will activate (relative to mob level).

To activate parrying skill you must:

* Face the mob (within a ~60 degree angle).
* Have your weapon drawn.
* Fail your evasion check.

Parrying skill can activate while casting spells. Parry can activate during a ranged attack so long as you are facing your auto-attack target. Parry can activate even if you have the effect of of Third Eye, Utsusemi, or Blink (Status Effect) active.

* See Combat Skills for more information.
Promathia Mission 6-2

## Walkthrough

* Head to Ru'Lude Gardens and approach the Grand Duke Palace for a cutscene. Then talk to Pherimociel at (G-6).
* Head to Misareaux Coast and check the Dilapidated Gate at (I-11) to spawn three Spheroids NMs - Warder Aglaia, Warder Euphrosyne and Warder Thalia.
	+ They have two special attacks that they all use together. If one of them is asleep at the time, they will use it when they wake up.
		- **Reactive Armor:** Shock Spikes
		- **Electromagnetic Field:** AoE ~90 damage, strips Utsusemi.
	+ Sleeping the Spheroids and picking them off one at a time is a proven strategy.
		- They will gradually build up a Sleep resistance.
	+ These NMs are known to be soloable by a 75 DRK, MNK, SMN, DRG, THF, BLU, BLM, NIN or RDM, but it is suggested to do this fight with a healer and a sleeper. A RDM can easily solo these Spheroids without Utsusemi; Phalanx and Stoneskin should be enough.
	+ The NMs are susceptible to Lullaby, but build up resistance fast. Each casting of Lullaby lasts 3 seconds less than the previous one, and eventually they just resist entirely.
* When the NMs are defeated, check the gate again for another cutscene.
Promathia Mission 3-2

## Walkthrough

* Head to Lower Jeuno and enter Neptune's Spire.
* Click on the door near the back of the room (leading into Tenshodo HQ; it is unknown as to whether Tenshodo membership is needed) to trigger a cutscene.
* Make your way to Ru'Lude Gardens and approach the palace stairs that lead up to the Audience Chamber doors to receive the final cutscene.
Middle Delkfutt's Tower

**Table of Contents:**
Connecting Areas | Quests/Missions

This tower in the North of Qufim Island is overrun by a wide range of Gigas who were trapped there at the end of the Great War. Isolated in their gloomy tower, the Gigas are constantly searching for a way to get back to their homeland. The tower is split into three sections, Lower Delkfutt's Tower (Basement and Floors 1-3), **Middle Delkfutt's Tower** (Floors 4-9) and Upper Delkfutt's Tower (Floors 10-12).
Connecting Areas
Escapes to Qufim Island at (H-6)
Lower Delkfutt's Tower at (G-6)

## Involved in Quests/Missions

 Blade of Evil | AF (DRK)

Delkfutt Chest Key

 * Guiding Bell \*
* Emeth Pick
* Amber
* Amethyst
* Onyx
* Light Opal
* Clear Topaz
* Tourmaline
 \* Only available if you have the necessary quest active.