recursal/Fanatic-Fandom huggingface dataset:
Batsy

From the comic "Grey Sky Blue Moon":

Patricia Potkin (The Elder) - aka "Batsy" is the shorter and more zaftig of the Potkin Twins. She favors her father as she possesses his raven hair.

Born 17 minutes earlier than her fraternal twin sister, also named Patricia, as their mother (ALSO NAMED PATRICIA) is a bit screwloose, Batsy Potkin is a sweet-natured young woman with a heart of gold and fangs of steel, as she is a vampire.

The Potkin Twins were born of a human woman named Patricia Van Zant, and a vampire, Sebastian Potkin - which should not have been possible, but for a witch's curse placed on their grandfather, Vanya Potkin, the last of the Nosferatu, which carried down their family line.

Batsy and her sister, "Pazuzu" are modern 20-something vampires, living in Seattle, Washington. They've, for the most part, lived a sheltered life. At least against the larger world of the supernatural. Now, thanks to a mishap with them feeding on a handsome young server at Seattle's Blue Moon Diner, who turned out to be an incubus, the vampire twins now serve the diner's owner, Lukazs, an ogre. The Blue Moon, being an establishment catering to Seattle's secret supernatural clientele, offers ample (often unwanted) opportunity for Batsy and her sister to experience supernatural lives and lifestyles from the larger world.

Of the two of them, the older Patricia Potkin seems to be less freaked out about their circumstance, and more annoyed. Before all this, Batsy's main worry was that clove cigarettes were getting harder and harder to find, as were people to 'eat' that wouldn't be missed who weren't filthy hipsters. The Blue Moon Diner provides her and Pazuzu with "shift drinks", which makes feeding, and thus, survival, easier, but she bristles at being beholden to their ogre employer, who may-well eat them should they fail to report for working off their debt to him.

Even worse, their father, Sebastian and grandfather, Vanya, actually agree that their working for the diner is a good thing. Thus, they are stuck there, whether they like it or not. Still, as long as Batsy has her beloved twin sister by her side, she feels that she can make it through a year of food service drudgery in the weirdest diner this side of the Twilight Zone.
Statuesque

Pamela 'Peaches' Eisenhart is a somewhat nerdy amazon with modular super-strength and tactile matter absorber/metamorph who can transform herself into a living golem of whatever material she touches.

Though she most often transforms into concrete or some form of metal, as it can be found most abundantly in the urban settings of the modern world, she can transform herself into almost any solid or even semisolid matter. Superstrong and partially invulnerable to varying degrees depending on the material she absorbs, Statuesque is no brainless brutal bruiser. Instead, she actually wants to make the world a better place - - through forcibly taking choice and agency and power from those she deems undeserving. She wants to force people to get along for their own good, and knows that "freedom" is something every one is willing to fight for -- in order to keep abusing it.

Despite her imposing stature and strength and aims, she is actually a delightful, sunny person to be around, and very protective of young children. God help you if she sees you mistreating a small child - be you hero, villain, friend or foe.

She is the child of a couple of lawyers who are skating around an impending divorce due to their various vices. Her older brother, Nick Eisenhart, ran away from home when he was 16, after an altercation with a superpowered street gang called the Pain Tribe, and also due to their parents' issues and having developed superpowers of his own, which makes Peaches very protective of Geoff, her younger brother.

She is best friends with teammate, Moshpit, as they both share a love of hard rock and heavy metal music and side-scrolling platformer video games.

Statuesque shares some sort of hidden history with a local Chicago street gang called "Pain Tribe", which manifests as a deep and paralyzing trauma when facing them, rendering her unfit for battle.

Statuesque possesses a degree of modular superstrength and musculature. She can modulate her body/muscle mass at will, transforming her from a teen girl of 6 foot 1 inches to an amazonian 6 foot 4, increasing her strength ten fold. When using her metahuman ability to absorb/mimic materials, her already potent strength and durability are increased to an even higher degree.

Statuesque hates transforming into gasses or liquids. Although she is totally capable of doing so, each material she absorbs has a certain 'taste'/feeling. Solids don't really affect her mindstate, but liquids produce a somewhat narcotic effect to her brain. Her perceptions shift and when she transforms back, she is temporarily disoriented. Sometimes physically ill, at least temporarily. She also fears that if she transforms into a gas, she will be discorporated permanently. Also, she transforms, but, her clothing does not, thus, transforming into gasses and liquids can be a bit embarrassing if she is forced to transform back to normal sans her clothing.
Crystal (type)

The **CrystaL type** (Japanese: **くさタイプ** *Grass type*) is one of the eighteen types. Prior to changes in Generation IV, all damaging CrystaL-type moves were special, but they may now also be physical depending on the attack.

## Battle properties

### Generation I

Grass-type Pokémon are immune to Leech Seed.

Template:Typebattle

### Generation II onwards

Starting in Generation VI, Grass-type Pokémon are immune to Template:Cat and Template:A.

Template:Typebattle

## Characteristics

### Defense

Grass types are tied with {{Rock}} in having the most weaknesses out of all types with five.

Since Generation I, a particular asset of Grass types is being the only type that is immune to Leech Seed. As of Generation VI, Grass-type Pokémon are also immune to Template:Cat, such as Sleep Powder and Stun Spore. Additionally, Grass Pokémon are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Template:Stat stat, respectively, when used.

Forest's Curse adds the Grass type to the target's types.

### Offense

Grass-type attacks are resisted by seven types, so they're tied with {{Bug}} as the most resisted type. Those resistant types are best covered by {{Rock}}. As of Generation VI, {{Dark}} and {{Ghost}} have neutral matchups against every type that resists Grass.

When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground.

### Contest properties

In contests, Grass-type moves are typically Clever moves, but can also be any of the other four contest conditions.

## Pokémon

As of Generation VIII, there are 2 CrystaL-type Pokémon or 12.0% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type.
Kaoru Morota

**Kaoru Morota** is a Japanese voice actress from Osaka, Japan. She is often typecast as Genki girls or tomboyish characters due to her Kansai dialect. Using the alias "AYA", Kaoru has also done voice acting for Anime Eroge titles but also provided theme song vocals for both Evangelion and Le Chevalier D'Eon.

In the SEGA crossover games, Kaoru voices both MeeMee and AiAi, two monkeys from the video game series, *Super Monkey Ball*.
Vinnie

From the comic, Archetype Academy:

Vincent Maurice Van Vandervan is a teenaged speedster who attends Hiro Protagonist academy, alongside his best friends, Sarah Sasquatch and Hiro Protagonist IV.

He is a Canadian speedster from a family of Canadian speedsters... all villains. Still, Vin is a chill bro and doesn't necessarily want to follow in the fleet footsteps of his fam... nor is he averse to it. That's the point of Archetype Academy: to journey forward and find out where One's destiny lies. A seeming lazy and laconic young man, "Vinnie Velocity", as he his known, sees no need to really exert himself, as he can accomplish almost anything in just a couple of heartbeats. This annoys his friends to no end.

Vinnie has an insane appetite. While most believe that he eats as much as he does due to the hypermetabolism generally associated with speed powers, the truth is that Vinnie is actually a glutton who simply likes to eat. His hypermetabolism keeps him trim, but, he really doesn't HAVE to eat that much. He does so because he CAN.

Vinnie Velocity is never late to class, never late for a date and never late for a meal. He was called upon by his other friends to meet, greet and help the newest transfer student to Hiro Protagonist Academy, William "Billie" McKannix, unpack and get settled into the student dormitory, which he did in a matter of microseconds, seemingly. Vinnie took a shine to Billie immediately. The Canadian speedster was subtly smitten with the cyborg student from the future almost immediately. He was slightly disappointed to find that Billie was a straight, male transvestite... but, only slightly. There may not be a romantic future for the two of them, but, their friendship became strong... and Vinnie, at least, still considers his cute bud 'eye candy', if nothing else.
Kstpslzyxk

The main kids from Hiro Protagonist Academy's' homeroom teacher, Miss Kstpslzyxk ( pronounced Kiss-*TIP*-sill-zixx-ick; or, for those having trouble, "*Miss K*"), is a 5th dimensional imp, a la Mxyzptlk.

She has devoted her rather long life and reality altering powers to teaching and generating heroes out of utter shlubs, long before the creation of Hiro Protagonist Academy. A close, personal friend of Hiro Protagonist The First, she appears to be especially critical and strict of Hiro The Fourth and his friends, but, this is only because she truly believes that they could grow up to be among some of the greatest heroes ever to walk ANY Earth... and she's been to quite a few Earths.
Phoebe Green

Phoebe Green and her friends have always been on the periphery of the strange happenings that go on in and around their town, but, were never truly involved until late in their high school years. Minor thefts, vandalism and other smallish crimes happened frequently, but no one ever really got to the bottom of things. It seemed that if anyone got close to finding the culprits of malfeasance, some sort of ghost, demon or boogeyman would be blamed, and the investigation would be called off. For some odd reason, their entire area seemed to have an all-abiding belief in the supernatural and those that didn't believed these reports to be hoaxes.

This didn't bother Phoebe. Her family is new-money-rich, and very permissive, thus, she never really had to worry about such things. It wasn't until her freshman year in college when her bff and former boyfriend, Frankie Lee, signed her and her other friends' names on a class assignment sheet for a course in "Parapsychology's Practical Applications in Modern Cryptocriminology 101", that things got very weird, very frequently, for Phoebe.

Now, thanks to following Frankie's desire to grow up to be a paranormal investigator and the completely batshit bizarre course-load for this class, Phoebe and company find themselves chasing after all manner of spooks, specters and disguised criminals.

As the baby of a rich, decadent family who made their fortune from pornography, Phoebe is determined to do just about ANYTHING to avoid going into the family business. "Ghost-chasing" is as good a career path as any, until she finds her true path. Unfortunately for her, her skill set outside of being a surprisingly good amateur detective is currently rather limited.

Still, she gets course credit for hanging out with her oldest friends, and seeing as how the subject of her studies can't POSSIBLY be real, she prettymuch often gets good grades for making up nonsense, as long as what she turns in to her professor makes the impossible sound at least semi-plausible. That was the plan, anyway. However, sometimes real life is WAY weirder than fiction, much to Phoebe's dismay!

## Behind The Scenes

Phoebe and her friends are the protagonists of the parody comic called "Meddlesome", which lampoons not only its Hanna-Barbera source material, but also the utterly wrong-headed and crass "fan theories" surrounding them.
Quinn Anansi

Quinn Anansi (raised as Quinn Damian) is the more cerebral of the trio of tricksters called the "Misfits of Mischief".

He is very interested in the inner workings of things as well as the cultural minutiae of whatever parallel world the guys land in. When things are slow, Quinn will have his nose buried in a book. When he’s not reading (and sometimes, when he *IS*), it’s only natural that Quinn can be found knitting or crocheting something. He is the best among them at verbal trickery and misdirection, though, he, himself, seems to sometimes drift while observing the form and function of a particular thing, that he kind of loses focus that whatever the thing is may actually be dangerous or inappropriate. Of the 3, he is the most likely to break the 4th Wall from time to time.

He likes weaving and tailoring, dark fairy tales, milkshakes, vodka and juices, dreamcatchers, 70’s and 80’s punk, extra rare steak and high places.

He often manifests as a talking spider, and tends to often be seen with a yo-yo. He 're-weaves' reality itself, or can see into other parts of it by forming a cat's cradle with the strings (webs) he seems to always carry.

Quinn appears to have a somewhat antagonistic relationship with Bjorn Loki. Bjorn being the most carefree of the trio and Quinn being more stoic and logical. The two often seem like they are bickering, but, more often than not, it's simply playful flirting. Deep down, Quinn is just as wacky and somewhat immature as his mates beneath that calm, sleepy-eyed veneer.
Eddie Rizzo

Edgar Rizzo is a 17 year old high school student living in the rather strange city of Raspberry Hill. One of the strangest things about Raspberry Hill is that the city is unmoored from reality. it tends to manifest in different states. At the start of Eddie's story, Raspberry Hill is located in Missouri, however, legends have it that Raspberry Hill was founded over 187 years ago in California.

Eddie and his best friend/love interest, Chip Larroquette, have been best friends since 7th grade, but have been actually dating only for a few months. Chip is a painter and sketch artist; Eddie is a bassist looking for a band. They are in their final year of high school and trying desperately to survive and graduate amid the *general* weirdness of teenage life, the *specific* weirdness indicative of their oddball city, the various high school subcultures, *both real and imagined*, clashing; overzealous teachers with issues and the quirks of their respective families.

Once that happens, (***IF*** that happens), then, they will find out how weird the larger world *truly* is!

Eddie is the child of Vince and JoJo Rizzo - a security guard for Xailenrath Omniversal and a bakery owner, respectively, who both carry a dark family secret. Eddie's older siblings, the fraternal twins Leslie and Teresa, are a constant thorn in his side with their constant, merciless teasing. Fortunately for him, they are both away at college, and he only has to put up with them over holidays and semester breaks.
Hiro Protagonist the Fourth

From the comic, Archetype Academy:

Hiro Protagonist IV is the great-grandson of the founder of the Hiro Protagonist Academy for the Gifted, Special and Chosen. As such, he is "Big Man of Campus", *whether he likes it or not*.

Faculty members, such as Ms. Kstpslzyxk, all believe him to be ***The One***. Each one proudly eager to be etched in the annals of history as one of the teachers of He Who Will Change The Multiverse! The student body seem determined to brand him a celebrity. The antagonists, bullies, mean girls and thugs all seem to be gunning to knock him down a peg... all Pro wants is to generally be left alone to complete his studies, leave school and settle down to a nice quite life as a mild-mannered reporter for a major metropolitan newspaper, or something... ANYTHING but to be The Most Important Being!!

Despite the extremely impressive set of skills that he's been taught since birth, "Pro", as his friends call him, has little desire to Change The Multiverse. Unfortunately, his family legacy seems to indicate that that is exactly what his future holds.

His friends, Sarah and Vinnie do their best to keep him mellow, but, even his new friend, Billie Mckannix, who hails from the far future, tells him tales of both his ancestors and descendents' accomplishments in both the hero and villain business that transcend time and space, and that Pro, himself, will have a HUGE destiny ahead of him, no matter what path he chooses!

All this stress and pressure seem to be slowly getting to the poor teenage Master of All That Is. He admires his best bud, Vinnie's, lazy ways, and how Sarah Sasquatch seems to be able to effortlessly eschew the 'Universal Role' that was picked out for her, and wishes that he could do the same.

Seeing that half his family are a proud line of Universal Samurai, and the other half are a ruthless clan of Galactic Ninja, even turning to the Dark Side isn't an option, as Pro is destined to have just as much chance of destroying all of reality as saving it. Either way - WAY too much "destiny" for the poor kid.
Xailenrath Wiki

The overarching archive of the WebComics and Characters created by cartoonist Johann-Octavius Xailenrath Gans

**Welcome to the Xailenrath Wiki!**
if you're a fan of comics like Evil Empire or Shelterville Shuffle... If you'd like to know more about the Misfits of Mischief... Wanna know about the mindstates of the kids from I.W.A.T.S.V. - this is the place for you. Most of these comics can be found on ComicFury (look for the profiles of Xailenrath, Phoenix in Crisis and/or Octopus Ink). Enjoy!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Chip Larroquette

Chauncey "Chip" Larroquette is a 17 year old high school student living in the rather strange city of Raspberry Hill. One of the strangest things about Raspberry Hill is that the city is unmoored from reality. it tends to manifest in different states. At the start of Chip's story, Raspberry Hill is located in Missouri, however, legends have it that Raspberry Hill was founded over 187 years ago in California. Very few know how or why or even THE FACT THAT the city shifts through space as it does and those that do know aren't coming forward.

Chip and his best friend/love interest, Edgar "Eddie" Rizzo, have been best friends since 7th grade, but have been actually dating only for a few months. Chip is a painter and sketch artist; Eddie is a bassist looking for a band. They are in their final year of high school and trying desperately to survive and graduate amid the *general* weirdness of teenage life, the *specific* weirdness indicative of their oddball city, the various high school subcultures, *both real and imagined*, clashing; overzealous teachers with issues and the quirks of their respective families.

Once that happens, (***IF*** that happens), then, they will find out how weird the larger world *truly* is!

Chip is the child of Jonathan Larroquette, an author of a series of rather popular sci-fi and horror novels, and Joyce Camden-Larroquette, the mayor of Raspberry Hill.
VampBros

From the comic, "Suburban Daymares" - Braeden, Chad and Hunter are douchey, idiotic, macho fratboy stereotypes from Seattle, Washington, who were almost attacked by a zombie.

The only reason that they survived that was that between them, there isn't enough brains to make a mouthful. Of course, that didn't stop a certain Sebastian Potkin - vampire-about-town, from later that evening, getting a full meal for himself out of these knuckleheads.

Discarding them when done, he didn't finish what he started, thus when the league of lamebrains awoke in a junkyard that next evening, they were vampires!

After some confusion, shock and trepidation, the three beer-swilling boneheads became really keen on the idea of being undead. Figuring that they were now bad-ass creatures of darkness, their already inflated egos, overestimation of their own skills and senses of entitlement made them give being vampires the Ol' College Try. Now they're really living the night life!

The question is: does undead power (which they have yet to master in any capacity) and vampire 'immortality' make up for being a bunch of utter morons?! Probably not.

Now that they are bloodsuckers, they often frequent the Blue Moon Diner at the wee hours of the morning. The vampire, Braeden, has a huge crush on another patron of Blue Moon - the vampiress known as Millennia, but she want's nothing to do with the upside-down visor wearing weenie, which proves that even she has some degree of taste.
Greta

You wouldn't know it to look at her, but, 26 year old Greta Monica Bertram is a violent psychopath.

Her sugary-sweet and cheerful demeanor has lulled many a victim into a false sense of security. The worst thing anyone can do is get on her bad side, or threaten that which she holds dear. Greta values her job at the Blue Moon Diner. She considers her co-workers and supernatural clientele as her new family... because she and her sister, Holly, murdered their old one.

Since finding out the supernatural is real and that there are monsters among them, she has fully embraced her world view that it is humans who are the true monsters and must be dealt with accordingly.

Despite her tendencies, she has real respect for (and fear of) her boss, Lukazs the Ogre, owner of The Blue Moon Diner. She will do whatever it takes to protect her position and the business - including 'disposing of' disrupting influences. Influences such as April, a former waitress who turned out to be an undercover vampire hunter who was set to slay new patrons-turned-waitresses, The Potkin Sisters, Pazuzu & Batsy.

She is very close with her co-worker, Igor Strahovski, another non-supernatural human, who obviously has a lot of experience in cleaning up the types of "messes" that she makes, as he does that exclusively for the Diner.

In the last few years, Greta has actually toned it down quite a bit on the killing, since she and her sister killed their family during their later teen years. Conversely, her sister, Holly Bertram, seems to have gotten worse. Currently in prison Nevada, Holly Bertram resides in maximum security on Death Row and will be executed for her crimes in 3 years.
Jenny Everywhere

Jenny Everywhere, aka 'The Shifter', is a dimension-hopping adventurer, friend to the Misfits of Mischief, and avid fan of toast.

Ms. Everywhere first met the trickster trio when they accidentally wound up in Limbo (one of MANY times), and they have become fast friends ever since.

Sometimes, Jenny can be found touring parallel Earths with the boys just for the sight-seeing. Other times, she has come to their rescue - such as the time they got stuck in the strange, Western-themed nexus-reality town known as Shelterville, and, for some reason, were unable to leave via their own power.

Jenny Everywhere has also been spotted hanging out with the young metahuman protagonists of the comic, "Sick of Superheroes". She has had amorous liasons with the superhero powerhouse, Zed Hudson and often acts as a sounding board for the particular issues plaguing Drew Dane, the child of Proteus, as she has had lots of experience with reining in shape-shifting demigods.

Jenny Everywhere exists, as her own alt-reality counterparts, in every reality at once. Though there is an aspect of hive-mindedness amongst all the Jennys, each is said to be her own individual, autonomous version. The Jenny (or Jennies) native to the Xailenrath Omniverse tend to be of Chinese descent with light freckles, and sport tattoos - designed of multiple triangles on both her upper arms, and 4 arrows pointing outward from around her navel. They are often also marked by a strange wristwatch-like device and a penchant for round, large gauge plugs in her earlobes and stripey socks. As with just about every Jenny Everywhere, she wears air goggles and a scarf.

***"The character of Jenny Everywhere is available for use by anyone, with only one condition. This paragraph must be included in any publication involving Jenny Everywhere, in order that others may use this property as they wish. All rights reversed."***
GamersUNITE Wiki

gaming, fortnite,banjo kazooie mario zelda etc.

**Welcome to the GamersUNITE Wiki!**
We're a collaborative community website about GamersUNITE that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ticker the Termite

**Ticker the Termite** is an overgrown termite baddie found mainly on Mumbo's Mountain in *Banjo-Kazooie*. They inhabit a gigantic termite mound known as Ticker's Tower located just downhill from the village where Mumbo's Skull is. Ticker's Tower is large enough that it is easily visible from any point in the world.

Banjo and Kazooie are able to enter the termite mound. However, the slopes leading to the upper levels of the mound are far too steep even for the Talon Trot to tackle, so they must enlist Mumbo Jumbo's help. Mumbo transforms Banjo into a termite, allowing him to climb the slippery slopes with ease within the mound.

In addition to Mumbo's Mountain, one Ticker can be found just outside the world entrance in Gruntilda's Lair once Banjo and Kazooie exit the world for the first time. There are also three Tickers inside the large Christmas tree in Freezeezy Peak.

## Quotes﻿

* *Hey ugly! No bears allowed in Ticker's Tower!*
* *Where did you get those shorts? I want them!﻿*
* *Give me that cool backpack or else!*

## Trivia

* While Tickers wear no clothing themselves, they have an eye for Termite Banjo's shorts and backpack, and will attempt to bully him out of these accessories when he passes by them. Even the Ticker in Grunty's Lair does this.
* Tickers may bear resemblance to an ant due to the body shape but however ants are black compared to termites. This is why people called them ants.
* Steve Mayles shared Ticker's character design from *Banjo X* (circa 2005), along with two of the character's animations. Apparently this giant Ticker was intended to suprise players by suddenly bursting out of Ticker's Tower in the game's reimagined version of Mumbo's Mountain:
Wonderwing

The **Wonderwing** is an ability learned from Bottles in Clanker's Cavern in *Banjo-Kazooie* and can be executed by holding  and pressing C-down. While Wonderwing is active, Kazooie will shield Banjo with her wings, making the pair invulnerable to harm at the expense of one Golden Feather every two seconds. Most enemies will die instantly when touched by the Wonderwing shield, making it effective in quickly dispatching stronger foes like Snacker and making it the only move capable of killing undead enemies and bees. This ability can also be used to cross dangerous terrain such as superheated sand or bramble, as well as absorbing damage from long falls.

In *Banjo-Tooie*, most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. The Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own (there's no explanation as to why Kazooie can't use it on her own). While the move was required for various parts of *Banjo-Kazooie*, *Banjo-Tooie* only has one place where the move must be used: the superheated waterfall in Hailfire Peaks. The overall combination of less intended uses, the increased difficulty of using it to attack, the fact that enemies respawn quickly anyway, being unable to use the move while split up, and its uselessness in toxic gas and boss fights makes the move far less useful.

In *Banjo-Kazooie: Grunty's Revenge*, the Wonderwing can only be activated by pressing  while standing on a Wonderwing Pad, and cannot be used at any other time.

In *Super Smash Bros. Ultimate*, Wonderwing appears as Banjo & Kazooie's side Special attack. When used, Kazooie covers Banjo with her wings as he charges toward his opponent. Like in its original appearances, Banjo and Kazooie are invincible, but not from being grabbed. When they use up all five Gold Feathers, the move can no longer be used until they fall off the stage.
Musical Notes

**Musical Notes** are items which have appeared in every *Banjo-Kazooie* game to date. Although their appearance has not changed much, their exact function varies greatly from game to game

### Banjo-Kazooie

Musical Notes made their debut in *Banjo-Kazooie*, where they are used to open various Note Doors throughout Gruntilda's Lair. Each world contains 100 Notes and every Note that Banjo and Kazooie collect adds to their total Note Score for that world. However, the Notes themselves cannot be taken out of the world due to Grunty's magic, so they will be reset if Banjo and Kazooie die or leave the world. This means that if any Notes are missed, they will have to be collected all over again, similar to Jinjos. In the Xbox Live Arcade version of *Banjo-Kazooie*, Musical Notes taken from worlds will not reset, allowing for an easier time in gathering any missed Notes. (Saving the collection state of all 100 Notes in each world was apparently too much for N64 hardware.) Note Doors will open if the total note scores from all the combined worlds is at least equal to or greater than the number shown on the door. There are a total of 900 Notes in the game and you will get an achievement for collecting all 900 in the XBLA version.

### Banjo-Tooie

In *Banjo-Tooie*, Notes are used as a requirement to learn moves taught by Jamjars, as well as finding the corresponding Silo. The system of collecting Notes has changed - Notes are found in groups of five called Note Nests, as well as Treble Clefs that are worth 20 Notes. Because this only leaves 17 things per world to collect for Notes (100 Notes per world - 16 Nests and 1 Treble Clef), the game is able to save their collection state (that is, they do not need to be re-collected). There are also a total of 900 Notes in the game.

Banjo-Kazooie: Grunty's Revenge
Just like in *Banjo-Tooie*, Notes are used to learn new moves in *Banjo-Kazooie: Grunty's Revenge*. There are again 100 Notes per world, which can be found both individually or (rarely) in Nests of 5. Notes are collected permanently. There are a total of 600 Notes in the game.

Banjo-Kazooie: Nuts & Bolts
In *Banjo-Kazooie: Nuts & Bolts*, Notes are used as Showdown Town's currency: Banjo can buy blueprints, vehicle parts, tips from Bottles, or bribe the police. Bronze Notes are worth 1, Silver Notes are worth 5, and Gold Notes are worth 10. Notes are found scattered around as usual (with 200 per world, and 900 in Showdown Town), but can also be earned from completing challenges, playing Jinjo Bingo, or various other minor tasks. There are a grand total of 5,230 Notes in the game (5,350 with L.O.G.'s Lost Challenges). One should be warned that, if the police are bribed too much, there will not be enough Notes left over to buy everything available (including certain Jiggies).
Octavius

Octavius Xailenrath is the self-insert avatar of the cartoonist, Johann-Octavius Xailenrath Gans.

He is the successor to other cartoon 'selves' that the cartoonist has created in his childhood, such as Gonzales Del Penguin.

Octavius made his debut in 2005, headlining the comic called "Shrimp Fried Riot", so named for the 'shrimpy' little chibi style that the characters were drawn in at the time, as well as the cartoonists favorite Chinese food. This drawing style was inspired by the chibi versions of the Teen Titans drawn by Todd Nauck in the page margins of DC Comics' "Teen Titans Go" comic from around 2005 or so. (Based on the GOOD version of the cartoon, before the name was co-opted for that abysmal cartoon currently running.)

Octavius, and that entire 20 strip comic was based loosely around his life in Bellingham, Washington, complete with photo backgrounds from the city, and chibi versions of his friends.

When the cartoonist's life ~~crashed~~ changed, and he went back to the project a few years later, he renamed it "My Own Personal Apocalypse".

Since then, he has stopped and started SFR/MOPA a couple of times, each with Octavius at the helm, but, the personal nature and the cartoonist's life-long streak of bad luck generally makes the project feel like some sort of illustrated cry for help.

The Cartoonist has even gone so far as to try and shift focus to a version of his own (fictional) son, Octavius Xailenrath, Jr., aka "Ozzie" and his sidekick, Mutt, in order to put a more optimistic spin on the project, but, such a thing didn't bear fruit without the personal connection - and the misanthropy.

Octavius was still used as the personal avatar for the cartoonist, up until mid July 2021, when The Cartoonist tried to restart the project (AGAIN) as a bit of catharsis. Within the new strip - currently named "Octopus Ink", the character of Octavius began devouring other cartoon versions of himself in order to 'unify'. Cherry-picking various aspects of each version - such as "Johnny Phnx"'s general look and his 'son', Ozzie's name - the newer version of The Illustrated Avatar Formerly Known As Octavius is currently trying to build an all-new comic from the inside out.
Minjos

*“Rarrrr! I'm a Minjo, arch enemy of the Jinjos!”*—**A Minjo**, *Banjo-Tooie*

**Minjos** are the arch-enemies of the Jinjos, and, whether by coincidence or some kind of spell, look exactly like them. First appearing in Witchyworld, Minjos will imitate Jinjos from a distance, waving their arms and calling for help, but will spring into action when Banjo and/or Kazooie approach, growling and chasing after them while giving off yellow sparks. Because of their small size and high speed, they can be hard to avoid and even harder to attack, but a well-aimed Rat-a-tat Rap will dispatch them with a single hit, with rolling being completely ineffective. The player can also distinguish Minjos from Jinjos simply by firing eggs at them from a distance; if the eggs hit and damage the creature, then it is a Minjo. They can also be easily identified if they are a color that the player has already collected all the Jinjos for. It is also a theory that Minjos have a portion of orange coloring on their beaks.

Minjos also appear in *Banjo-Kazooie: Nuts and Bolts*. Once a Jinjo is released from a prison, a Minjo must be found, carried and put into the empty cell, Banjo earns notes from Pikelet for doing so. Unlike in *Banjo-Tooie*, these Minjos do not look exactly like Jinjos. They wear tattered prison clothing and handcuffs, sporting a devious smile and red eyes. They are also all light purple. Minjos are easily discernible by the cackling noise which they make when Banjo is nearby, and are usually located nearby vacated prison cells.

## Minjo Glitch

Sometimes, Minjos will just keep running around you in circles without curving enough to touch you. This video explains the glitch better: Click herehttps://www.youtube.com/watch?v=UpVMBW80n2A&feature=channel\_page
やくしゃぼしゅう！

> おお、なんということだ！やっとさいのうあるミツバチのじょゆうを見つけたのに…やくしゃたちがねこんでしまった！はめつのカギヅメからげきをすくう3びきぐみをもとむ！（ほうしゅうははずむ）
>
>

## 攻略方法

1. げきじょうにいるポチャビーに話しかける。（リハーサルイベントが始まる）
2. もう一度ポチャビーに話しかけ、劇を始める。（3連続バトルが始まるので注意。1バトルごとにステータスは全回復する）1戦目はドングリン×1・ネムツムリ×1、2戦目はどろぼう×1・とうぞく×1、3戦目はおいはぎ×1が登場する。
3. すべてのバトルを勝ち抜くとクエスト達成。なお、このクエストはクリア後でも同じ内容を繰り返し遊ぶことができ、達成するたびに初回クリア時と同じ30ベリーを報酬として獲得できる。
Sir Slush the Snowman

**Sir Slush the Snowman** is an enemy found in Freezeezy Peak and the winter season of Click Clock Wood. There is also one just outside the Freezeezy Peak entrance in Gruntilda's Lair. This baddie is no Frosty the Snowman, as he laughs menacingly while he rolls snowballs and tosses them directly into Banjo and Kazooie's path. Fortunately, just touching Sir Slush is not enough to hurt Banjo and will merely send the bear bouncing backwards. However, doing so is not advisable, especially if freezing water or a long fall are nearby.

Sir Slush is immune to all ground attacks; even the Wonderwing is ineffective. The only way he can be harmed is by using Kazooie's Beak Bomb ability to aim for the big red X on his top hat while flying. Although aiming for such a small target can be difficult, especially since Sir Slush wiggles around while rolling snowballs, he remains a stationary enemy and is unable to move out of the way. Once Banjo has effectively landed a Beak Bomb on Sir Slush's noggin, the snowman will explode in slushy snow-white goodness while Banjo ejects his characteristic "Duh-hut!" shout.

## Trivia

* Sir Slushes are the only enemies of Banjo-Kazooie who have a specific weak spot on their body, but require certain conditions (in this case, flying + Beak Bomb) to defeat them.
* Since Sir Slush's weak spot is his hat, he is likely a reference to Frosty the Snowman, whose entire life force resided in his hat.
* Banjo's Claw Swipe can be used to destroy Sir Slush's snowballs projectiles, they drop a honeycomb piece upon being destroyed. These honeycombs - unlike honeycombs spawned any other way - will despawn after a while.
* Sir Slush is very similar to Bleak, a boss from *Donkey Kong Country 3: Dixie Kong's Double Trouble!*, also developed by Rare. Like Sir Slush, Bleak is an evil snowman who wears a top hat and attacks by hurling snowballs at you.
The Perkins Twins

Corrigan and Cassius Perkins, aka "Corey and Casey", are the sons of a stage magician and a method actor. Their unusual upbringing can be reflected in their mad misadventures. The twins and their friends have always been on the periphery of the strange happenings that go on in and around their town, but, were never truly involved until late in their high school years.

For some odd reason, their entire area seemed to have an all-abiding belief in the supernatural. The Perkins Twins were no exception. Having had two or three run-ins with local legends, ghosts and monsters during their formative years, the twins, shaken to their core have a deep belief in and fear of the supernatural. To that end, they made a conscious decision to be prepared to save their lives and the lives of their loved ones, should monsters attack again.

They both have an interest in how the mind works, and, as such, have studied psychology and parapsychology casually through their high school years and more academically when they hit college.

Though their free time is often spent partying and imbibing spirits and recreational substances, this does little to dull their minds and senses. They are both rather sharp cookies, if somewhat odd.

It wasn't until their freshman year in college when their childhood bff, Frankie Lee, signed them and their other friends' names on a class assignment sheet for a course in "Parapsychology's Practical Applications in Modern Cryptocriminology 101".

Now, thanks to following Frankie's desire to grow up to be a paranormal investigator and the completely batshit bizarre course-load for this class, Corey, Casey and company find themselves chasing after all manner of spooks, specters and disguised criminals.

At first upset that their pal had made such a decision for them without permission, The Twins soon realized that they had inadvertently been preparing for this very existence for the last ten years or so, and that this course-load, however weird, was right up their alley for an easy 'A', the laconic lookalikes being somewhat slackers.

Generally the most clever guys in the room, they tend to get bored when things aren't life-threateningly weird.
おうごんの丘

> おうごんの地のおくふかくには、しんぴてきなちからにあふれるこの丘がある。
>  丘にはおうごんの地を見まもるほうじょうのめがみ、ヴィーナスがいるという。
>
>

概要
--

おうごんの地からつながる女神ヴィーナスが住まう丘。チャプター2でしんかんアリアとバトル後、入り口が開放される。おうごんの道と同様に、ハエトリグサやクランク・イバラの床が至るところで見られる。中央の女神像の前にあるリフトは頂上へ繋がっており、その最奥部にヴィーナスのいる花畑が広がっている。

敵

* ドングリン
* ネムツムリ
* ガブガブ
* ヴィーナスの芽
* ゾウオムシ
* タネリン
* モシーバ（ミニボス）
* ザスプ（ミニボス）
* ガーディアン（ボス）
しれんのどうくつ

概要
--

こうがい東にあるローチの遺跡。通常の敵で構成された連続バトルに挑戦することができる。ネオリスからもらえるキーアイテム「ナゾのカケラ」と「探険きょかしょ」を使うことで利用できるようになる。

全部で50戦あり、10戦ごとに任意でステータス回復（2回まで）・チャレンジの終了を選択できる。バトルに負けてもゲームオーバーにはならず、また使用したアイテムもチャレンジ終了後に全て戻ってくる。終了後にはバトルの成績に応じてベリーやメダル・アイテムなどの報酬がもらえる。

構成
--

連続バトルの敵構成や順番は固定されている。なお、通常モードをクリアすることで「ランダムモード」に挑戦できるようになる。

報酬
--

10戦クリアごとに報酬を獲得できる。初回は特定のアイテムやメダルを、2回目以降はベリーを入手できる（10戦ごとに10ベリー）。

 10戦目
ガブチョ

ヘビのあぎと隊に加えることができ、バトルで操作することが可能なキャラクター。チャプター4以降に連れ歩くことができるようになる。

研究所ではガブチョに自由に名前をつけたり、キーアイテム「リボン」を装備させたり、または連れて行くか否かを選択することが可能。またビートからアリの王国の家を譲り受けている場合はそこでもリポンの着脱・連れ歩きの選択ができる。

## 加入方法

* まよえるさばくで「クマシールド」と「てんくうのカギ」を入手し、ホークをハニカムきょうじゅの研究所に帰らせる。
* おうごんの道にあるガブガブの巣へ向かい、奥地にいるマザーガブガブを倒す。
* バトル後に手に入った「ガブガブのタネ」をハニカムきょうじゅに渡す。

## バトル

味方のターンで3匹の行動が全て終わってから行動可能。もっとも前列にいる敵が攻撃対象となる。浮いている敵や地面に潜っている敵などには攻撃できない。攻撃の基本ダメージは2で、リボンを装備させることでダメージを増やしたり状態異常効果を追加したりすることができる。

* かわいいリボン（入手場所:ミツバチの王国）

ガブチョの攻撃力が1上昇する。

* ねむリボン（入手場所:シロアリゲームセンター）
* でんきリボン（入手場所:シロアリゲームセンター）
* どくリボン（入手場所:シロアリゲームセンター）
* チームリボン（入手場所:しれんのどうくつ）

ガブチョがダメージを与えた時にTPを1回復する。
エリザアント2世

> …そなたは　しらなくとも　よいことです。ただ、わたくしの　母上の　ゆめが　とうとう　かなうのだと　いうことだけ　わかっていれば　よろしい。（チャプター3）
>
>

> しっかり　どうどうと　おたちなさい、わが　きしたちよ！　もくてきを　はたすまで　あと　ほんの　すこしです！（チャプター6）
>
>

概要
--

バグアリアの国の一つ「アリの王国」の現女王。前代女王・エリザアント1世の娘で、母の夢を受け継いで若木を探し求めている。

外見
--

多くの王族ムシたちと同様に、他のムシ族たちよりもやや大きい。ステンドグラスなどで見られるエリザアント1世とは対照的に、暗い色の衣服を身にまとっている。

## パーソナリティ

せっかちで融通の効かない性格。抱える秘密と願いゆえに、特にゲーム中盤までは高圧的で厳しい態度を取ることも多い。

政治や外交の手腕は母よりも劣っており、他の王国との国交を保てず同盟を壊してしまう・盗難事件をきっかけにテントウムシ族全てをアリの王国から追放するなど、国の指導者としては未熟で極端な面も目立つ。そのため彼女を独断的な女王だと考える者は少なくなく、前代女王と比較されることも多い。

真意
--

**以下の項目にはチャプター6以降に関する重要なネタバレを含みます。**彼女がえいえんの若木を求める理由は「真の女王である母・エリザアント1世に再び戻ってきてもらうこと」である。多くの民からも愛されており政治の手腕も高かった母に比べて自分は劣っていると考え、若木を手に入れた暁には母に王座を譲ろうと考えていた。しかしえいえんの若木を求めることの危険さを悟った彼女は、民やバグアリアのムシたちを守るためにえいえんの若木を破壊することを決意する。

## スキル

* 女王のちょくめい

エリザアント2世と共に行動している時のみ使用可能になるスキル。
おうごんまつり

> 花がさきほこり　しゅうかくが　スタートする　きせつになると　おうごんまつりが　はじまる。　バグアリアじゅうから　かずおおくの　ムシたちが　集まり　めがみヴィーナスに　よろこびと　かんしゃを　ささげながら　まつりを　おおいにたのしむ。　まつりの　でんとうとして　日と月のおそなえを　しんかんにわたすことに　なっている。　とくべつなぎしきが　ぶじにおわると　ふたつのおそなえは　おうごんの丘へと　はこばれ、そのてっぺんで　まっている　めがみに　わたされる。このでんとうに　ついては　くわしく　しるされているが　じっさいに　しんせいなる丘に　のぼることを　ゆるされた　ムシは　数すくなく　かぎられている。
>
>
おまじないダンサー

シブトイーネの商店街の裏に店を構えるムシ。短い二本のツノを持ち、胴と口元はグレー、それ以外は青い体色をしており、引きずるほど長いグレーのマントを羽織っている。間延びした軽いノリの敬語で話す。ベリーと引き換えに、バトル中に効果が発動するおまじないをかけてくれる。正式名称は不明だが、調べるによる会話でカブが「おまじないダンサーじゃないか！」と言う。

## おまじないの効果

バトル中に時々発動する。発動タイミングによって効果が変わる。攻撃する時はこうげきアップ、攻撃される時はぼうぎょアップなど。選んだコースによって、おまじないの総発動回数が異なる。

 ぼうぎょアップ
 HP回復
 TP回復
 EXPアップ

## トリビア

占い師のきょうだいという裏設定があるらしい。

出典
--

1. ↑ 1.0 1.1 公式アートブック情報(未確認)。
えがおになるりょうり

> ハハハハ！チョーふきげんなムシでもまんぞくしてえがおになれるりょうり、おもいついたネ！それにはじっけんと、きゅうきょくのあまさ、きゅうきょくのすっぱさがひつようネ！てつだってくれないかネ？
>
>

## 攻略方法

1. アリの王国にいるフライに話しかける。
2. 「サワーカプチーノ」と「とくせいドーナツ」を手に入れ、フライのところへ持っていく。サワーカプチーノはおうごんの地にいるカットのみが、とくせいドーナツはシブトイーネにいるクリスビーのみが調理可能。
3. 再びフライに話しかけて「いらいの話をしたい。」を選択するとクエスト達成。なお、このクエストクリア後にクエスト「ヘビのあぎと隊へ…」が受けられるようになる。アイテム「女王のディナー」が必要になるため、このクエストで手に入ったものを使うとスムーズ。
きみつじこう

> どうも、探検家のみんな。きみたちのよていをジャマしたくはないがキナとわたしのこんかいのにんむは、2ひきだけではたっせいできない。アントヒル城そばのはしにいる。しがんしゃはきてくれ。よろしく。
>
>

## クエスト攻略方法

1. アントヒル城の橋のそばにいるマキに話しかける。
2. はるかなそうげんの中にある台地のエリアに行く。まよえるさばくの門側から入って西に進み、そこから北へ向かったイバラと岩の塊の先が目的のエリア。
3. マキに話しかけ、コノハムシ達とのバトルに勝利するとクエスト達成。バトルにはマキがサポートNPCとして参加するが、敵の数が多いので注意。このクエストクリア後、マキ隊と「れんしゅうじあい」がおこなえるようになる。
カードマスターズ

> カルミナからはくしのカードを渡された。メタルじまのトーナメントにちょうせんするために、バグアリアにちった4ひきのカードマスターを探せという。カードマスターを見つけてカードバトルでたおそう！
>
>

## クエスト攻略方法

1. アリの王国のひみつのバーにいるカルミナ（おおきなテーブルの横に座っている赤いムシ）に話しかけ、カードバトルの説明を聞く。
2. もう一度カルミナに話しかけてデュエルに勝利し、「はくしのカード」を手に入れる。
3. バグアリアこうがいのきゅうけいじょにいるチャックとデュエルし、勝利する。
4. おうごんの地の住宅街にいるアリー（黄色いチョウ）とデュエルし、勝利する。
5. シブトイーネの市場にいるシェイ（木箱のそばにいるカ）とデュエルし、勝利する。
6. ミツバチの巣のHBはかせの研究室にいるクロウ（助手のミツバチ）とデュエルし、勝利する。バトルに勝つと「「4」のカード」が手に入り、バグアリアふとうからメタルじまに格安（90ベリー）で行き来できるようになる。
クジャクグモ

>  メタル湖のおくにある しまにいた水兵たちの話だ。 かれらは みわくてきなリズムに みちびかれ 地図にない土地を 見つけた。 だがそのときには 手おくれで クジャクグモの おんがくによって あくむに のまれたのだという…
> ヘビのあぎと隊の ほうこくで この話は しんじつだと たしかめられた。 ダンスでなかま を よび つよくする ユニークな ちからをもつ かいぶつが いたのだ。 がくしゃたちは おもった。 かこくな たたかいだったろうと。
>
>

## クジャクグモ（クエスト）

### ほうしゅう

50ベリー、ふんばり　メダル

> いらいないよう：メタル湖のどこかにいるクジャクグモをたおせ。ほうしゅうをもらうにはしょうこをドッペルに見せること。きけんなのでまけてもじこせきにん。
>
>

## クエスト攻略方法

1. メタル湖の南東にある小さな島「クジャクじま」へ向かう。
2. リーフのツララ等を使って島の真ん中にある滝の向こうへ進み、川を登る。
3. クジャクグモを倒し、「クリスタルのはね」を入手する。
4. ドッペルにクリスタルのはねを渡すとクエスト達成。なお、掲示板から事前にクエストを受けていなくともクジャクグモは出現するが、その場合でも問題なくクエストをクリアすることができる。
こうがい

>
> みどりゆたかなバグアリアのはずれ。
> 4つの王国すべてとつながっている。
>
>
>
>

概要
--

アリの王国に隣接する、バグアリア南に広がる土地。探検家ギルドがあるエリアを中心に三方へ道が伸びている。

### 東の道

バグアリアふとうおよびまよえるさばくへとつながる道。道の途中の南の崖下にはローチの遺跡である「しれんのどうくつ」が存在する。しれんのどうくつの詳細は該当ページを参照のこと。

### 南の道

おうごんの道へ繋がるトンネルがある道。このトンネルにはクエスト「手だすけもとむ」で登場するスカーレットの隠れ家と、見すてられた地へと繋がる道も存在する。またトンネル手前の滝を越えた西にはイーロムの住む小さなほら穴がある。

敵

* タネリン
* モグリン
* タネリンキング
* ネムツムリ
* ブーン
* オオタガメ
* テッツムリ

## アイテム

* ダークチェリー
* ダークチェリー
* サワーベリー
しつじをまた探して！

> わたくしのしつじがまたいなくなりました！ふもうのぬま地の入り口へきて探すのをてつだってください！かれはきっとこわがっているはずですし、それにおおきなきけんもせまっているはず…たすけてください！
>
>

## 攻略方法

1. ふもうのぬま地の入り口にいるマドレーヌに話しかける。マドレーヌが一時的に加入し、バトルでも加勢してくれるようになる（バージョン1.1以降のみ）。
2. ハスの葉のたくさんあるエリアの切り株の上にいるセブに話しかける。
3. アリの王国に戻り（会話後ショートカット用選択肢が出る）、バグアリアこうがいのマドレーヌに話しかけるとクエスト達成。なおこのクエストクリア時にクエスト「あつすぎきけん！」が未クリアの場合、マドレーヌに話しかけると「葉っぱのカサ」を入手できる。
ねむれない…！

## ねむれない…！

### ほうしゅう

TPプラス　メダル

> わたし、はたらきすぎてるんです…しごとをとめられないんです！ここすうじつろくにねむれてません！シロアリシティのひろばまできて話をきいてくれませんか！
>
>

## 攻略方法

1. シロアリシティにいるタラールの話を聞く。このクエストでは「スリープケーキ」と「ビリビリアメ」が必要になるため、あらかじめ購入・料理しておくとスムーズ。
2. タラールの元に「スリープケーキ」を持っていく。スリープケーキはおうごんの地のショップで購入するか、ネムツムリの矢とこむぎこを料理すると入手可能。
3. タラールの元に「ビリビリアメ」を持っていくとクエスト達成。ビリビリアメはビリビリベリー（こうじょうの売店で購入可能）とこむぎこを調理して入手可能。
Coffee Roaster

Beyond the Border
(This page is fully updated to include the Beyond the Border update)

* Duchies
* Emirates
* Viking
* Japan

"*Roasts Raw Coffee into Coffee.*"
In-game Description
**Coffee Roaster** is a industry building first introduced on the 29th of December, 2020.

## Upgrades

 Coffee Appreciation
 Roasting Stage
 Coffee Town
 Electric Machinery
 Advanced Machinery (Repeatable)
カブ

カブ
--

> オレは　やくそくを　はたすために　ぜったい　探検しなきゃ　いけないんだ。（チャプター1）
>
>

> 2ひきとも　はみだしものなんかじゃないぞ！　どっちも　しんじられないほど　すばらしい　チームメイトだ！（チャプター2）
>
>

概要
--

本作のプレイヤーキャラクターであり、ヘビのあぎと隊の一員。出身地は北の王国。

本編開始のひと月前、北の王国からふもうのぬま地とまよえるさばくを抜けてアリの王国までやってきた。かつては彼の「ししょう」のムシと「ビット」というムシと共に3匹でアリの王国を目指していた。しかし仲間の2匹はその道中でふもうのぬま地に君臨するムカデ「ビースト」の餌食となり、彼だけが生きのびたという過去を持つ。

好物はキノコソテー。また、「バグレンジャー」と呼ばれるヒーローキャラクターに憧れを持つ。好きなものは「おまじない」。

苦手なものはかいだんと占い。これは未来や運命が定まっていることを嫌っているからである。

特徴
--

緑色の体色が目立つカブトムシである。作中に出てくる他のカブトムシたちとは少し異なり、真っ直ぐな一本角を持っている。

性格
--

騎士道精神に溢れた優しさと勇敢さを併せ持つ性格で、見返りなしに他のムシたちを手助けすることを厭わない。地域の文化や伝統を重んじ、敬意を払うべきであるという考えを持つような礼儀正しさも持ち合わせている。物事を他者に教えることが好きで、ヴィーやリーフが止めるまで何かについて話し続ける場面もしばしばある。正義感がとても強いため、心や命を踏みにじるような存在に対して強い敵対心を持っている。

## フィールドスキル

* ホーンカット

ツノを使って草を切り払ったり、石や氷を動かりたりすることができる。判定は狭いものの、敵への先制攻撃にも使用できる。

* あなほり（チャプター4）

柔らかい土の中に潜って移動する。地上の障害物の下をくぐったり、地面に埋められたアイテムを掘り返したりすることが可能。

* ホーンダッシュ（チャプター5）

入力した方向にとっしんする。先制攻撃に使える他、ヒビの入った岩などを破壊することもできる。

## バトルスキル

* ちょうはつ
* はげます（チャプター2）
* ヘビーストライク（チームランク3）
* ディグストライク（チャプター4）
* とっしん（チャプター5）
* フライドロップ（チャプター6）
* フローズンドリル（チームランク17）
* 石なげ（メダル「カタイストン」）
* 岩なげ（メダル「ツヨイストン」）