recursal/Fanatic-Fandom huggingface dataset:
Fleoles Anti-Beast Team

The Anti-Beast Quintet (ABQ) were Teen soldiers from Fleole.
The ABQ was established after the World Energy Reset in Fleole, their duty was to eliminate Beasts and Monsters trying to invade the barrier.

Their second duty was also to attempt to claim more land for the Barrier to extend to, so Fleole would be able to grow and claim back it's lost land.

The selected soldiers were selected with Physical and Mental tests, which resulted in only 5 people being suitable for it.

They were equipped with a MAVIC, a mechanical robot suit individually designed for the individual members.

These members would need to live in a personal school near the barrier, designed to train and build trust within the members.

The School included lessons from regular schools with the expetion of regular physical training. Each of their battles and activities would be documented.

The pilots were:

MAVIC1: Was controlled by the Leader of the Squad, seen as the Hero of Fleole and their story would still be told to this day.

MAVIC2: (Redacted)

MAVIC3: (Redacted)

MAVIC4: (Redacted)

MAVIC5: (Redacted)

During the Second Human-Demon War, Tomas has chosen more pilots as scouts to place barrier spots around the Continent, so the entire Continent would be engulfed by the barrier when the Neuzeit activates.
Дребезги

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**Уровень:** 2

**Школа:** Воплощение

**Время накладывания:** 1 действие

**Дистанция:** 60 фт.

**Компоненты:** В, С, М

**Длительность:** Мгновенная

**Классы:** Бард, Воин, Монах, Плут, Чародей, Колдун, Волшебник

**Источник:** Книга Игрока

*кусочек слюды*

## **Описание**

Громкий звонкий звук исходит из выбранной вами точки в пределах дистанции. Все существа в сфере с радиусом 10 фт. с центром на этой точке должны совершить спасбросок Телосложения. При провале существо получает урон звуком 3d8, или половину этого урона при успехе. Существа, изготовленные из неорганической материи, такой как камень, кристалл или металл, совершают этот спасбросок с помехой. Немагические предметы, которые не несут и не носят, тоже получают урон, если находятся в области заклинания.

#### **На больших уровнях:**

Если вы накладываете это заклинание, используя ячейку 3 уровня или выше, урон увеличивается на 1d8 за каждый уровень ячейки выше второго.
Angel

Angels are lesser forms of Gods. They are entities purely made out of CG Energy.

Unlike Gods, they do not own or manage any planets as they either do not choose to or cannot find a suitable time or place.

Angels were formed in the Big Bang when a huge amount of CG Energy was spread around the universe as it expanded.

These entities out of CG Energy would be called Angels.

Angels who create, observe and manage planets would evolve into Gods.
Подчинение чудовища

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**Уровень:** 8

**Школа:** Очарование

**Время накладывания:** 1 действие

**Дистанция:** 60 фт.

**Компоненты:** В, С

**Длительность:** Концентрация, 1 час

**Классы:** Бард, Чародей, Колдун, Волшебник

**Источник:** Книга Игрока

## **Описание**

Вы пытаетесь взять под контроль существо, которого видите в пределах дистанции. Существо должно преуспеть в спасброске Мудрости, иначе оно станет очарованным вами на время действия заклинания. Если вы или дружественные вам существа сражаются с ним, оно совершает спасбросок с преимуществом. Пока существо очаровано, вы обладаете телепатической связью с ним, пока вы оба находитесь на одном плане существования. При помощи этой связи вы можете отдавать ему команды, пока находитесь в сознании (действие не требуется), и оно должно будет их выполнять. Вы можете указать общее действие, такое как «атакуй вон то существо», «беги отсюда» или «принеси вот это». Если существо выполняет приказ и не получает дальнейших указаний от вас, оно в меру своих сил обороняется и защищает себя. Вы можете действием захватить полный контроль над целью. До конца вашего следующего хода существо совершает только выбранные вами действия, и не делает ничего, что вы ему не позволяете. В это время вы можете заставлять существо совершать реакции, но при этом вы тратите и свою реакцию тоже. Каждый раз, когда цель получает урон, она совершает новый спасбросок Мудрости от этого заклинания. В случае успеха заклинание оканчивается.

#### **На больших уровнях:**

Если вы накладываете это заклинание с уровнем ячейки 9, концентрацию можно поддерживать до 8 часов.
Great Derue Dungeon.

The Great Derue Dungeon, formerly known as the HMS (Hybrid Mountain Shelter), is a mountain inhabited by powerful monsters.

### Before the World Energy Reset.

The HMS was a mountain re-constructed to be a shelter for humans.

It's made to protect from huge natural disasters and wars.

The HMS was constructed to be a living space that can sustain itself for humans incase of World Wide emergencies.

The HMS was powered by a large source of CG Energy.

It has an artificial sun and weather so they'd be able to live in the HMS for a long time.

### The World Energy Reset.

The HMS did not have a CG Barrier, like Fleole, and contained a large amount of CG Energy.

The Reset caused the Humans to be combined and turned into monsters or became demons, that were killed by the monsters.

Over the Hundreds of years the monsters expanded to every Layer of the HMS.

### After the World Energy Reset.

Some CG Energy powered machines were able to survive inside the HMS and adjusted to the envoironment, making them act a monster-like behaviour.

Years later adventurers started to explore the Mountain and named it the Great Derue Dungeon as it contained a lot of layers and monsters.

The Dungeon was popular by Adventurers because of it's large amount of monsters, making it a place for gathering rare materials and to sharpen their skills.

### The Layers.

#### Top: The Great Derue Blizzards.

The Great Derue Blizzards is an area with extremely low temperature and inhabited by Ice-type Monsters.

#### Upper Dark Transitional Layer.

The Upper Dark Transitional Layer is an area inhabited by Dark-Type Monsters.

This Layer is below the Great Derue Blizzards.

It is a massive cave with no light sources.

It blocks the Artificial Sun from shining there.

#### Middle: The Great Derue Forest.

The Great Derue Forest is a neutral envoirenment with a variety of monsters with multiple types.

It is a labyrinth-like forest with massive trees and many monsters.

It is the direct entry and exit from the Great Derue Dungeon.

#### Lower Light Transitional Layer:

The Lower Light Transitional Layer is an area inhabited by Light-Type Monsters.

This Layer is below the Great Derue Forest.

It is a massive cave with many lights.

The sun enhances the brightness of the caves.

#### Bottom: Great Derue Volcanics.

The Great Derue Volcanics is a layer inhabited by Fire-Type monsters.

It has extremely high temperatures and lava seas.

Fallen and abandoned machines from before the Reset are still there.

There are monsters that are able to swim in lava.
The Holy Empire of Aria

Ruled by an Emperor (Formerly)

Now ruled by Maria.

The Holy Empire of Aria is known for it's beliefs and decisions on choosing Emperors/Empress.

The Holy Empire of Aria believes in Annalia, the goddess of the system.

They believe they should acquire skills and levels to please and serve Annalia, and in turn be more powerful themselves.

A lot of families and nobility are on a hierarchy due to their skills and loyalty to the religion.

People can become Emperors/Empress if they're the most powerful person and have a great a mount of skills in the country.

#### Govt.-Govt.

The Holy Empire of Aria has multiple churches located throughout their country, used to communicate with each other and to share information via priests and spies.

They warn things such as general information, economics, dangers and abnormalities.

#### Govt.-Citizens.

The Emperor is the most powerful person in the Empire. He possesses the highest skill level and power. He is to be respected and to be server in the country.

#### Citizens - Citizens.

Every citizen that believes in Annalia strives to gain skills and levels to serve Annalia.
Some do it to become the next Emperors and some do it for their own convinience of protecting themselves.

Many people live as Adventurers, Priests, Merchants and Guildkeepers.

Adventurers, that do believe in Annalia, work on their skills and levels to serve their religion. Some work on their skills to protect themselves, become an emperor or do it for their own convinience.

Merchants trade materials and weapons with Adventureres. They usually travel around countries and stop at places with customers to sell and trade. Some of the Merchants also do adventuring to gather their own materials and to boost their stats. Merchants also post a lot of quests on Guilds for adventurers to gather materials.

Guildkeepers keep guilds for Merchants and Adventurers. They hold quests, hostels and restaurants.

Priests are people that either stay with the church to pray and do work for Annalia, or team-up with Adventurers. Priests that work for adventurers have high stats in defensive and healing skills to protect the adventurer.
Demon Adventurers Academy

The Demon Adventurers Academy is an academy for demons to become Adventurers directed by Elgard.

It got established by Elgard by expanding Adels monastery, making it into an Academy accessible to every Demon.

The Academy has many Teachers, who're witnesses or fighters in The Human-Demon War, including Adel.

Many students in a variety of ages join the Academy to learn more about their potential, skills and power to become more knowledgable, powerful and indepentent Adventurers.

Uzume later gets enrolled as a substitute Teacher in the Academy for a young inexpirienced class.
Громовой шаг

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**Уровень:** 3

**Школа:** Вызов

**Время накладывания:** 1 действие

**Дистанция:** 90 фт.

**Компоненты:** В

**Длительность:** Мгновенная

**Классы:** Чародей, Колдун, Волшебник

**Источник:** Руководство Ксанатара обо всём

## **Описание**

Вы телепортируете себя в незанятое пространство, которое вы можете видеть в пределах дистанции. Сразу после того, как вы исчезли, раздается раскат грома, и каждое существо в радиусе 10 фт. от покинутого пространства должно совершить спасбросок Телосложения, получив 3d10 урона звуком при провали или половину этого урона при успехе. Гром слышен на расстоянии до 300 фт.
Вы можете взять с собой предметы, если их вес позволяет вам их нести. Вы также можете взять с собой одно согласное существо, с размером не больше вашего, которое тоже может нести дозволенный вес предметов. При накладывании заклинания существо должно находиться в пределах 5 фт. от вас, также должно быть незанятое пространство в пределах 5 фт. от вашей точки назначения, где существо должно появиться; в противном случае существо не телепортируется.

#### **На больших уровнях:**

Если вы накладываете это заклинание, используя ячейку 4 уровня или выше, урон увеличивается на 1d10 за каждый уровень ячейки выше 3.
CPU

A CPU is the cores of the System.

A CPU follows and runs a set of orders and algorithms of the System.

A CPU also ensures that the CG Energy consumption of Earth is stabilized.

The CPU is the voice heard by users of the System, when interacting with it.

CPU's rely on orders of the Administrator.

The current CPU is Annaisha's half of her split soul containing her Godhood.
God

Gods/Goddesses are an evolved version of Angels.
A God is an entity made purely out of CG Energy that creates, observes or manages Planets.

The very first Gods were born in the Big Bang.
In the Big Bang, a huge amount of CG Energy was spread around the universe as it expanded. That CG Energy would form itself into entities, called Angels, that explore and observe the universe and it's space.
To populate the universe, some Angels began to create Planets and Stars to create Galaxies and Solar Systems.

Angels who create, observe and manage planets were evolved into Gods.

Known Gods are:

Uzume.

Annaisha.

The God of Earth.
Lorenz

Lorenz is a researcher and magician at the Demon Adventurers Academy.
He is researching the effects and power of skills and writes about them.

He has a high magical power and lead in the magic artillery in The Human-Demon War, which granted him a spot in The Demon Army, who also funded his research as it is beneficial information for the Nation.
The Demon Kingdom

Ruled by: Elgard, the king of demons.

A country inhabited by Demons and Beasts, Humans that have been affected by the World Reset and live as demihumans. Also the Nation of the Demon Adventurers Academy.

Demons are not welcomed by Humans so they do not interact with other governments.

Govt. - Citizens:

The demon king is respected as the son of the previous king. Their leaders go from lineage of the demon kings.

Citizen - Citizen:

Citizens utilize their enhanced physical body and Skill power in their daily life and work such as Attack Skills in wars, healing as medicine and Telepathy for construction work. They live free lives and also have guilds and shops for adventuring Demons outside the country. Demon Adventurers mostly hunt in the wilderness and dungeons such as the great derue dungeons. Some Demon Adventurers are allowed to enter some human countries to sell and trade valuable loot.

### **The Demon Army**

The Demon Army has been established at the end of The Great Human Demon War. Elgard has formed it to repair and rebuild his nation, due to it receiving massive damages and citizens being scared by the aftermath of the war.

The Demon Army serves as a pillar of reassurance and to form the societies of the Demons,

Incase of another war, the 4 Demon Army Leaders and their roles are:

Adel: Prioritized in protecting the nation in a barrier and gathering Priests and Priestess with Barrier skills.

Laira: Prioritized in Attack. He gathered soldiers with high ATK stats and close-range attack skills.

Lorenz: Prioritized in Artillery. He gathered Soldiers with high MP and Wide-Range attack skills to destroy barriers, flying enemies and to make huge damage on ground-enemies.

Sara: Prioritized in gathering material for weapons, nutrition and armor. They gather miners, Adventurers and other material gatherers to support the army and citizens.

These Leaders are also teachers of the Demon Adventurers Academy to educate Adventurers, quickly establish an Army and to allow people to find out more and learn about their individual powers.

**The Human-Demon War:**

It happened at night when mine workers mistook Demon Adventurers as Monsters and killed them. The Demons placed the blame on the Kingdom of Aria and the conflict blew out of proportion into a war.

Humans and Demons would end up overtaking each others Lands and people until the war came to a standstill after 3 years, due to the high loss of Soldiers and Weapons on both sides.
Брызги кислоты

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**Уровень:** Заговор

**Школа:** Вызов

**Время накладывания:** 1 действие

**Дистанция:** 60 фт.

**Компоненты:** В, С

**Длительность:** Мгновенная

**Классы:** Воин, Плут, Чародей, Волшебник

**Источник:** Книга Игрока

## **Описание**

Вы кидаете кислотный шарик. Выберите одно существо в пределах дистанции или два существа в пределах дистанции, находящихся в пределах 5 фт. друг от друга. Цель должна преуспеть в спасброске Ловкости, иначе она получает урон кислотой 1d6.

#### **На больших уровнях:**

Урон этого заклинания увеличивается на 1d6, когда вы достигаете 5 уровня (2d6), 11 уровня (3d6) и 17 уровня (4d6).
World Energy Reset

The World Energy Reset was an event in which the Sun of Planet System Curio started to recall the CG Energy from all planets and their countries.

Due of that, a majority of all technology made with CG Energy has been destroyed.

The Sun has gathered enough energy to keep its light for many centuries.

The World Energy Reset has greatly affected the Great Derue Dungeon.

### The Main Planet

The Main Planet was greatly affected by it.

A major earthquake caused every country and continent to be flooded, buried or losing part of its land and reorganizing the terrains.

Communication between the countries has been cut .

There aren't any countries known that withstood the Reset except for Fleole.

A lot of Humans were turned into Demons and Beasts

Everyone's memories of the World before the Reset were erased, making Humanity live in a Middle-Aged society (Unlike Fleole with the protection of their barrier).

A Majority of CG Energy powered Machines were destroyed.

To stabilize the energy of their Planet, Uzume and Annaisha have implemented the System.

### History

Uzume and Annaisha deemed the High Tech Earth to be unsuccesful in generating CG Energy, beause humans were nearly killing the Earth due to it losing a huge amount of energy and reforming, causing Continents, Countries and Nature to be deformed and destroyed. Uzume and Annaisha managed to retrieve a continent and countries formed to be in a size, that the Energy consumption and generation of Earth can manage. But the Earth could not regenerate CG Energy fast enough to fully recover, which is why the System was put in place.

Uzume and Annaisha had fully stop time on Earth, so they could erase, reform and bury the memories, societies and technologies of Humanity, in an envoironment that would benefit the restoration of CG Energy on Earth, only leaving Fleole to be the only Nation on Earth with their technology and memories. They did it as a back-up incase that new world would fail and Humanity would be able to regain their technology.

As a side-effect, Monsters, Beasts and Demons were created in the World Energy Reset but they were deemed to be beneficial to the System and Earth due to their higher usage of Skills and Levels.

Uzume and Annaisha have singlehandedly formed the memories, societies, equipment, technology and countries of Earth to fit their desires for an optimal CG Energy regeneration and System dependency. Humans would live in The Holy Empire of Aria and Leric, while Demons would live in The Demon Kingdom.

After the complete installation of the System and reconstructing the Earth, they've resumed Time and let the new Earth thrive.

Unlike the rest of the Earth, Fleole was aware of the World Energy Reset and Tomas wants to abolish the System and to bring back their Technology to the rest of the world, but it was a slow progress, taking even hundreds of years to expand Fleole with their Barriers due to slight intervention from the sisters and difficulties creating new inventions and progressing with the Neuzeit
Nuclear Spots of Earth

Nuclear Spots are locations that have been obliterated by CG Energy Weapons in Wars on Earth before the World Reset Happened.

Nowadays these damaged locations are inhabited by Golems that are bringing back nature to these places.

Most of those places were Bunkers, Country Capitals and Millitary Places.

A1S was located in a Nuclear Spot that still had an underground Bunker in good condition.
Огненный шар

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**Уровень:** 3

**Школа:** Воплощение

**Время накладывания:** 1 действие

**Дистанция:** 150 фт.

**Компоненты:** В, С, М

**Длительность:** Мгновенная

**Классы:** Воин, Монах, Плут, Чародей, Волшебник

**Источник:** Книга Игрока

*крошечный шарик из гуано летучей мыши и серы*

## **Описание**

Яркий луч вылетает из вашего указательного пальца в точку, выбранную вами в пределах дистанции, где и происходит взрыв пламени с гулким ревом. Все существа в пределах сферы с радиусом 20 фт. с центром в этой точке должны совершить спасбросок Ловкости. Цель получает урон огнем 8d6 при провале или половину этого урона при успехе. Этот огонь огибает углы. Он воспламеняет горючие предметы, которые никто не несет и не носит.

#### **На больших уровнях:**

Если вы накладываете это заклинание, используя ячейку 4 уровня или выше, урон увеличивается на 1d6 за каждый уровень ячейки выше третьего.
Beasts

Beasts are humans affected by the World Energy Reset.

Different to Demons, Beasts were either Humans that were merged with monsters and gained their powers, or were turned into Monsters with Human consciousness.

Beasts could be Dragons, Ogres and Wolves. Or they could be a mixture of a monsters, such as Vampires and Harpies.

The life-expectancy wasn't long, so most of them except for a handful of Dragons, Harpies and Vampires are still alive
Soul

The Souls is a manifestation of CG Energy and the very identity of every lifeform.

Souls are either tied to a System, like on earth or a independent to their Lifeform.

In the System, the state and health of the Souls is determined by HP, SP and MP.
Skills, Levels, Evolutions are all tied into a lifeforms soul
Planet System Curio

### Before

Planet System Curio is inhabited by 3 Goddesses, each ruling over their own Planet.

Three planets are sorrounding the sun and share its CG Energy with it to keep the planets alive.

### Now

When Uzume and Annaisha entered the Planet System Curio with their dying Earth, they were helped to settle and stabilize Earth.

### The World Energy Reset

The Sun of Curio was rapidly losing it's energy, triggering a World Energy Reset to regain it's CG Energy.
This has caused for every planet in Curio to be damaged,in need of repairs and requiring a way to regain the CG Energy of the planets.
Uzume and Annaishas Earth did by installing the System.
The Great Yadama

The Great Yadama is a spirit that is praised in Yamatoko.

The people of Yamatoko believe The Great Yadama to be a guardian angel that blesses those who please him and punishes those who anger him.

People who anger him will be punished by Yadama, thus they call it "Yadamas Punishment".

Yadamas Punishment makes a punished person go through severe stress and aggression, which in some cases leads to suicide.

This also goes to those who try to leave the island, which is why no resident leaves Yamatoko.

In reality the effects of Yadamas Punishment are from a local parasite residing in Yamatoko.

The Parasite attaches itself to the brains of the hosts and manipulates their stress and agression when the Host is under heavy stress or is leaving the climate of Yamatoko.

But to please The Great Yadama, they hold an annual festival to thank him for keeping out those who anger Yadama and blessing those who support him.

The Kozo Clan represents themselves as the Holy Ambassadors of Yadama.
The Human-Demon War

The Human-Demon War was a war between the Demons of The Demon Kingdom and Humans of The Holy Empire of Aria.

When adventuring Demons were traveling near a human mine of The Holy Empire of Aria at night, they were mistaken for monsters and were killed by the miners.

This caused a conflict between their countries, as The Demon Kingdom put the entire blame on The Holy Empire of Aria, which brew more and more hate to each other until they went into a war.

The war lasted for 2 years before it came to stalemate and both species avoided each other for years until the hate cooled down.

Amadeus, who will start the second Human-Demon War, was greatly affected by that war.
Whispering Castle

The **Whispering Castle** is a location found in the northern section of the Defiled Labyrinth. The castle was once the home of a powerful noble family of magicians, but after the inhabitants were slaughtered, the castle was abandoned and eventually sank to the reverse-side and became entangled with the Defiled Labyrinth.

History

The original name and owners of the Whispering Castle are unknown. Judging from the clothing of the female ghosts that inhabit the castle, the castle may have been located in Spain during the 2nd half of the 16th century.

Layout

Nature

Known Residents
Maria

Maria Renda is the daughter of the previous leader of Amadeus, and the current leader of Amadeus, now known as The Wings Of Amadeus.
With The Wings of Amadeus she became the Queen of The Holy Kingdom of Aria by manipulating other Candidates and political enemies.
With the help of The Wings of Amadeus she established the Feathers of The Wings of Amadeus.
She was the cause of the Second Human-Demon War.

### Personality

Seemingly polite on the outside, she holds strong grudges against those who appose her and stand in her way.
She holds a strong hate against Demons because of the The Human-Demon War.

With her skill she manipulates and deceives others to use them to her advantage.
Yana Kozo

Yana Kozo is the daughter of Yosono Kozo and older twin sister of Hayu Kozo.

### Personality

Yana, unlike her twin sister, is a tomboy-ish and energetic person. She is a Demi-Human Wolfgirl.

In her free zime she enjoys sports with her friends and learns archery as a hobby.

She does not enjoy studying, literature and history as she believes that it'd be just better so go outside and see for herself.

At birth, Yana was chosen to become the next leader of Yamatoko if Yosono passes. But she's unwilling to take on that role as it means to her, that it'll limit her free time and she'll have to study.
Tomas Helekian the 18th

Tomas Helekian is the main Antagonist and the leader of Fleole.

### Past

In his past, he was the lead scientist of Fleoles millitary and government technology. He has created countless of CG Energy Weaponry for the army.

One of his creations was the genetically engineered people (demi-humans), to serve the military due to their enhanced physical capabilities. But due to the Feline Riot in Fleole he chose to deport them to a deserted island in the ocean, namely Yamatoko.

During the World Energy Reset, he has grown to despise and hate Uzume and the System due to him believing it having already ended Humanity as he knows it and thinking that the Beasts, Monsters, Demons and Humans abiding by the System are scum that should be gone.

He has developed the MAVICS for the Anti-Beast Team. It was designed to efficiently kill lifeforms outside of Fleoles barriers so they can install additional barriers for the country.

### Now

With many trials and errors, he has been developing on a great machine for 1440 years. The Neuzeit. It is a machine that automatically gathers and collects CG Energy in the Earth and once the barriers have been spread through the world, it will unleash it's collected CG Energy inside the barriers to turn every Human into an Angel an eradicating all Monsters at once.
System

The System was created by Uzume and Annaisha.

The Systems current Administrator is Uzume.

The Systems current CPU is Annasiha

Souls of Lifeforms are either tied to the System or are independent, depending on Planet. The only exceptions are Lifeforms that live outside the system such as Angels and Gods.

The System allows all Lifeforms to gain Levels, Skills, Points and Evolutions.

The System was constructed by Administrator Uzume and CPU Annaisha to restore the CG Energy of the Planet and to have a source of CG Energy for the Sun after the World Energy Reset.

The voice heard by then system when acquiring skills is Annaishas voice.

Stats, Evolutions, Levels and Skills are engraved into the identity of the Individuals Soul.

**Soul:** The Soul is a utility and lifeline for all Lifeforms, so every Lifeform has a soul.
The Soul runs on CG Energy meaning that if it loses it's energy, it dies, which kills the individual.

**HP:** The HP displays the state of the physical body and the soul. If the Physical Body gets damaged, then so does the Soul. If the HP Depletes, the HP will break and the individual dies.

**MP:** THE MP displays the quantity of CG Energy that can be used to utilize skills. Every Lifeform has a reserve of CG Energy meant to be used to activate Skills. If the MP Depletes, then the Individual will fall into a hibernating state to restore their MP, meaning they're vurnable if it's depleted.

**ST:** The ST Displays the amount of Stamina an individual posesses. ST is meant to be utilized in physical work and physical skills.

There are Skills that improve and minimize depletion of these Stats.

**Offense:** A Stat displaying the attack power of an individual.

**Defense** A Stat displaying the defense power of an individual.

**Resistance** A stat displaying the Resistance Power of an individual.

**Speed** A stat displaying the Speed of an individual.

**Evolutions:** Every Monster has the ability to evolve. When a Monster gathers enough level, they have the ability to evolve.

Evolution into another species gives the Individual skills and an overall stat boost.

### The Elements of Battle

The System contains an Elements system for different kinds of species and skills.

Light, Darkness, Air, Water, Fire, Earth, Poison, Ice and Mind.
Мерцание

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**Уровень:** 3

**Школа:** Преобразование

**Время накладывания:** 1 действие

**Дистанция:** На себя

**Компоненты:** В, С

**Длительность:** 1 минута

**Классы:** Воин, Плут, Чародей, Волшебник

**Источник:** Книга Игрока

## **Описание**

Пока заклинание активно, бросайте d20 в конце каждого своего хода. Если выпадет «11» или выше, вы исчезаете на текущем плане существования и появляетесь на Эфирном Плане (заклинание проваливается, если вы уже находитесь на этом плане).

В начале своего следующего хода, а также если заклинание окончится, когда вы будете на Эфирном Плане, вы возвращаетесь в свободное пространство на свой выбор, которое вы видите в пределах 10 фт. от места, из которого вы исчезли. Если в пределах дистанции нет свободного пространства, вы появляетесь в ближайшем свободном пространстве (выбранном случайным образом, если есть несколько подходящих мест).

Вы можете остановить заклинание действием. Находясь на Эфирном Плане, вы можете видеть и слышать на плане, с которого пришли, видя все в оттенках серого и не видя того, что происходит за пределами 60 фт.

Вы можете воздействовать только на существ, находящихся на Эфирном Плане, и только такие существа могут воздействовать на вас. Существа, не находящиеся там, не могут вас воспринимать и взаимодействовать с вами, если у них нет таких возможностей.
Земляная хватка Максимилиана

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**Уровень:** 2

**Школа:** Преобразование

**Время накладывания:** 1 действие

**Дистанция:** 30 фт.

**Компоненты:** В, С, М

**Длительность:** Концентрация, 1 минута

**Классы:** Чародей, Волшебник

**Источник:** Руководство Ксанатара обо всём

*крохотная рука, слепленная из глины*

## **Описание**

Вы выбираете свободное пространство в пределах квадрата с длиной стороны 5 фт., видимое в пределах дистанции заклинания. Область должна находиться на поверхности земли. В указанном месте вырастает рука Среднего размера, созданная из спрессованной земли. Рука хватает одно существо, которое вы можете видеть, и которое находится в пределах 5 фт. от руки. Цель должна совершить спасбросок Силы. При провале цель получает дробящий урон 2d6 и становится опутанной на время действия заклинания.
Вы можете действием приказать руке сдавить опутанную цель. В этом случае цель должна совершить спасбросок Силы. При провале она получает дробящий урон 2d6, а при успехе — половину урона.
Чтобы освободиться, цель должна совершить успешную проверку Силы против Сл вашего заклинания. При успехе цель освобождается и более не считается опутанной рукой.
Вы можете действием приказать руке схватить другое существо или переместиться в любое свободное пространство в пределах дистанции заклинания. В этих случаях рука отпускает предыдущую цель.
Защита от оружия

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**Уровень:** Заговор

**Школа:** Ограждение

**Время накладывания:** 1 действие

**Дистанция:** На себя

**Компоненты:** В, С

**Длительность:** 1 раунд

**Классы:** Бард, Воин, Плут, Чародей, Колдун, Волшебник

**Источник:** Книга Игрока

## **Описание**

Вы протягиваете руку и рисуете в воздухе ограждающий знак. Вы получаете до конца своего следующего хода сопротивление дробящему, колющему и рубящему урону, причиненному атаками оружием.
Защита от смерти

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**Уровень:** 4

**Школа:** Ограждение

**Время накладывания:** 1 действие

**Дистанция:** Касание

**Компоненты:** В, С

**Длительность:** 8 часов

**Классы:** Жрец, Паладин

**Источник:** Книга Игрока

## **Описание**

Вы касаетесь существа и даруете ему некоторую защиту от смерти. Когда хиты цели впервые опускаются до 0 из-за получения урона, хиты цели опускаются всего лишь до 1, и заклинание заканчивается. Если заклинание ещё действует, а цель попадает под действие эффекта, убивающего её мгновенно, не причиняя урона, то этот эффект игнорируется, и заклинание заканчивается.
Падение перышком

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**Уровень:** 1

**Школа:** Преобразование

**Время накладывания:** 1 реакция, совершаемая вами, когда вы или существо в пределах 60 фт. от вас начинаете падать

**Дистанция:** 60 фт.

**Компоненты:** В, М

**Длительность:** 1 минута

**Классы:** Бард, Воин, Чародей, Волшебник

**Источник:** Книга Игрока

*небольшое перо или кусочек пуха*

## **Описание**

Выберите до пяти падающих существ в пределах дистанции. До окончания действия заклинания их скорость падения уменьшается на 60 фт. в раунд. Если такое существо приземлится до окончания заклинания, оно не получает урон от падения и может приземлиться на ноги, и тогда заклинание оканчивает действие на него.
Evolutions

HP: 20

MP: 20

SP: 20

Attack: 5

Defense: 5

Magic: 5

Speed: 40

**Element**: Air, Poison.

**Skills:** Flight, Poison Sting.

**(Smaller Poison Draufly):**

**Element:** Air, Poison

**Skills:** Flight, Poison Sting, Poison Bite.

**(Git Delice)**

**Element:** Air, Dark.

**Skills:** Obliteration.

**(Vil Mes):**

**Element:** Air, Dark

**Skills:** Stealth, Shadow Trap, Egg Laying.

**Death Wasp (Vhid Vholebe):**

**Element:** Air, Dark

**Skills:** Mind Transfer, Dark Clone.

**(Inrena):**

**Element:** Air, Dark

**Skill:** Aura Suppression.
Дромиджево появление

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**Уровень:** 6

**Школа:** Вызов

**Время накладывания:** 1 минута *(Ритуал)*

**Дистанция:** Касание

**Компоненты:** В, С, М

**Длительность:** Пока не рассеется

**Классы:** Волшебник

**Источник:** Книга Игрока

*сапфир стоимостью 1 000 зм*

**1000**

## **Описание**

Вы касаетесь предмета, весящего не более 10 фунтов, и достигающего в длину не более 6 фт. Заклинание оставляет невидимую метку на его поверхности и невидимое название предмета на сапфире, использованном в качестве материального компонента. При каждом использовании этого заклинания вы должны использовать новый сапфир. В любой момент впоследствии вы можете действием произнести название предмета и раздавить сапфир. Предмет мгновенно появляется в вашей руке, вне зависимости от расстояния и планов, разделяющих вас, а заклинание оканчивается. Если этот предмет несёт или держит другое существо, уничтожение сапфира не переносит предмет к вам, но вы узнаёте, кто им сейчас владеет, и где это существо сейчас примерно находится. Рассеивание магии и аналогичные эффекты, успешно наложенные на сапфир, оканчивают эффект заклинания.
A1S / LARA

**Lara** is an android made by the neighbouring planet to examine the protagonist's planet with her Quartett.

She was the leader of the Android Scouting Quartet that was deployed a week before the World Energy Reset.

When they landed the Quartett split up to gather data until they’ve been messaged to seek shelter because of the World Energy Reset.

Lara located a functional underground bunker that was in a Nuclear Spot. That underground bunker still had functional Equipment and an CG Energy Source.

She reproggrammed the Turrets of the Bunker to protect her when she enters the hibernation and connected herself to an CG Energy Source

She and her squad entered hibernation while the Reset happened to preserve themselves but some of them failed.

LARA was woken up by Protagonists 1400 years later.

She acts silently, gives curt answers and speaks monotonously.

She joins the protagonist on her journey while also looking for the remains of the other androids of the quartett.
Луч холода

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**Уровень:** Заговор

**Школа:** Воплощение

**Время накладывания:** 1 действие

**Дистанция:** 60 фт.

**Компоненты:** В, С

**Длительность:** Мгновенная

**Классы:** Воин, Плут, Чародей, Волшебник

**Источник:** Книга Игрока

## **Описание**

Холодный сине-белый луч устремляется к существу, находящемуся в пределах дистанции. Совершите по цели дальнобойную атаку заклинанием. При попадании она получает урон холодом 1d8, а скорость до начала вашего следующего хода уменьшается на 10 фт.

#### **На больших уровнях:**

Урон от заклинания увеличивается на 1d8, когда вы достигаете 5 уровня (2d8), 11 уровня (3d8) и 17 уровня (4d8).
Aksel Lindhardt

**Aksel Lindhardt** (b. 19 July 1999) is the current heir to House Lindhardt. He is the younger of the Lindhardt twins and the only son of Dirch Lindhardt.

## History

Aksel was born on 19 July 1999 to Dirch Lindhardt and Julia Zelle. His birth was unexpected due to past examinations indicating that Julia was pregnant with only 1 child. Although his parents were not married, Aksel was accepted as the proper child of Dirch, and as the House follows male primogeniture, he was elevated to the position of heir to the House.

Following the marriage of Sera Dreyfus to Dirch Lindhardt,

Aksel attended the ASU Academy to receive his basic magical and mundane education.

## Education

Aksel received his basic magical and mundane education during his time at the ASU Academy. He received the rank of journeyman magician at the age of 16 and following his graduation from the academy, he trained under a master magician of House Neumann to receive the rank of master magician in the summer of 2019.

Aksel has been trained in the stick-fighting techniques of his family. Although he has learned the techniques and is capable of using them, he dislikes using violence and prefers to use diplomacy instead.

## Personal Life

Aksel is the youngest child of Dirch Lindhardt and Julia Zelle. His birth was unexpected as all signs indicated that Julia was pregnant with only 1 child. Although he is the younger of the twins, the House follows male primogeniture, so he was elevated to the position of heir over his older sister. Despite this, the twins share a close relationship.

Aksel maintains a close relationship with his stepmother Sera Lindhardt and considers her the closest thing he has as a mother.

## Focus

Aksel has two focuses, one generalized and the other specialized. Both of his focuses are rings worn on opposite hands. Neither ring uses gems, though both rings are made of high-quality gold with thin silver bands along the middle of the rings.

## Grimoire

As a master magician, Aksel has created a grimoire. However, the grimoire is still very new and very immature. He is unable to use it for much beyond holding small items.
Annalia

Annalia, (actually Annaisha) is a goddess praised by The Holy Empire of Aria.

It is belived that she is the goddess of Power, blessing every lifeform to be strong and powerful.

They believe that they should work hard on their levels and skills to be blessed by Annalias voice, who makes you stronger as a reward for the hard work.

The actual voice of Annalia / The System is Annaisha, due to her being the CPU of the system
Drowned City

The **Drowned City** is a location found within the Echo. Although no one has been able to access the city, there have been numerous reports on its characteristics from owners of Class B and above mystic eyes.

## History

The Drowned City was first identified in 1922 by Oscar Smith. Smith was the owner of high-quality Class B mystic eyes capable of observing the Echo, and he made several notable discoveries such as the Isle of Grief and the Great Hole, but his discovery of the Drowned City is by far his largest find.

## Layout

The Drowned City is laid out in a large ring. The buildings have been constructed at the top of giant walls, and the ring is almost a mile thick at its thinnest, thickening to nearly 1.5 miles at its max. The ring has a radius of 20 miles and apparently exists high enough for the tallest buildings to touch clouds.
Amie Hamilton

**Amie Hamilton** (b. 23 February 1999) is a magician of the Guild of American Magicians and the current heir to the magical Hamilton family.

## History

Amie Hamilton was born on 23 February 1999 to Leon and Emily Hamilton. She was the 2nd child of the couple, but as her older brother lacked the ability to use magic, she was quickly established as the heir to the family. She showed only modest ability for magic, a disappointment for the magical family, but she was the only of the couple's 4 children to have the ability to use magic.

The family moved to the Phoenix area in 2008 for treatment of her youngest sister's disease, and Amie began to attend the ASU Academy during the fall semester. There she met the members of the 4 Musketeers: Theodore Fletcher, Randall Walker, and Clara and Aksel Lindhardt. She became quick friends of all 4 members and was quickly incorporated into the group which became the 5 Musketeers.

She excelled at her coursework and received the rank of journeyman magician following her graduation from the ASU Academy. She began to attend Arizona State University to receive a degree and ascend to the rank of master magician.

## Focus

Amie uses a thick bracelet as her personal focus. The focus is a generalized focus that has been adjusted for Amie's use.

## Mystic Eyes

Amie has an unusually powerful Class C mystic eye in her left eye. It is unknown why just one eye manifested the attributes of a mystic eye as it is usual for both eyes to manifest the same attributes. Her family, despite having a history of magic, was not known to be powerful enough to cause the manifestation of mystic eyes.

The mystic eye is characterized as an Eye of Destruction. By channeling mana into her eye, anything that she is looking at will begin to break apart and self-destruct. This effect can be applied to anything, including living beings, inanimate objects, and even magic. Miracles are less susceptible to the effects of the Eye of Destruction but will suffer severe damage and will eventually fail should Amie use her mystic eye on them for a sufficient amount of time.

Her mystic eye is also unusual in that Amie is unable to fully control the activation of her mystic eye.
The Sea of Life (book)

***The Sea of Life*** is a work by the Scholar of the First Sin known only as Anthrax. Published in 1860, the book is considered the foundation of modern reverse-side exploration. It presented a body of evidence for the existence of the Echo, an endless ocean at the lowest levels of reality.

The book was written for non-specialist readers and attracted widespread interest amongst the magical community. As Anthrax was an eminent scientist, their findings were taken seriously, and the evidence presented generated intense debate amongst magic scientists. The debate over the book contributed to the campaigns of various magic scientists to secularize magic science by promoting magic naturalism.
Suzanne Dreyfus

**Suzanne Dreyfus** (b. 21 December 1975) is the current head of House Dreyfus. A proud and cunning woman, she has led her House to a new level of prosperity.

## Biography

Suzanne Dreyfus was born on 21 December 1975 as the second daughter and third child of Marianne and Oscar Dreyfus. She was younger than her brother Roman by 4 years and her sister Sarah by 18 months. As the third in line to inherit the headship, she had a rather easy life and garnered a reputation as a party girl.

After the death of her older brother during the Grey War and the marriage of her older sister to Dirch Lindhardt, Suzanne found herself the heir to the family, a position she was wholly unprepared for and unwilling to take. Over the years though, she proved to be up to the challenge, and following the death of her father in 2001, she took control of House Dreyfus without any difficulty.

Suzanne became married to her former business partner Andre Clark in 2002. Although Clark brought a young son to the marriage, Suzanne took pains to build a relationship with the boy.

## Personal Life

Suzanne's early childhood was characterized by the intense rivalry with her siblings.
The Janitor

The **Janitor** is a being that exists within the Sunken Temple. Although he has existed within the Sunken Temple since before the establishment of the Echo Division of the Federal Bureau of Magical Affairs, he does not seem to be affected by the passage of time. The Janitor spends most of his time in the Shallows and can be found throughout the Shallows, even in highly secured areas. There is a possibility that the Janitor is a low-class divinity, but little proof exists that can definitively confirm that.

## Appearance

Although the Janitor is not part of the FBMA, he still wears a FBMA maintenance uniform. He utilizes the supplies that are provided to the maintenance department.

Attempts to take images of the Janitor fail through various methods, so any description of him is from eyewitness testimony. Even then, the descriptions can be vague and contradictory at the best of times. Most descriptions agree that the Janitor is an older man of average height, but any other detail seems to change from person to person. Most people are unable to describe the Janitor's face, though they all agree that he does in fact have a face.

## Characteristics

The Janitor is a permanent resident of the Sunken Temple. He seems to be immune to the effects of the high ether levels in the Deep Sector, though he spends most of his time in the Shallows. Magic appears to have a markedly reduced effect on him.

The laws of reality do not always apply to the Janitor. He is capable of accessing areas that have been deemed off-limits or sealed away entirely. This has bought him into conflict with the security agents of the FBMA, but they have been ordered to leave him to his work.

The Janitor seems to be able to alter the layout of the Sunken Temple. There are reports of passages between areas appearing and disappearing without an accompanying building shift. The Janitor seems to use these passages to get to areas that require his attention.

Many of the Janitor's activities seem to utilize miracles, indicating that the Janitor is at least a Class E divinity, but there is little proof beyond anecdotal evidence. Areas that he has recently worked in are more resistant to damage and disorder.
Levi Redgrave

**Levi Redgrave** (b. 4 October 1997) is the adopted son of Damian Redgrave and the current heir to the Redgrave family, though he is not related by blood to the family. As a Carthage magician, he is a incredibly powerful magician, but he is viewed as dangerous and distrusted by other magicians. He is currently a journeyman magician of the Guild of American Magicians.

## History

Levi was found as an infant with the heavily injured Damian following the events of the Sentinel Island Incident. He was raised by a foster mother while Damian recovered, and he was adopted by Damian shortly thereafter. He became a sworn magician of the Guild with Damian in late 2001, swearing to House Lindhardt.

Damian began to travel around the country, investigating potential threats to House Lindhardt, and Levi travelled with him. Levi's magical education started with Damian's guidance, but the pair were often isolated from the magical community due to Levi's status as a Carthage magician. During this time, Levi learned a wide assortment of spells as well as the Redgrave family's unique magic *warp*.

Levi became the current owner of the Redgrave Abyssal Ring in 2007. Although Damian had inherited the ring with the rank of family head following Jason Redgrave's imprisonment for murder in 2001, the older Redgrave had never claimed the ring as his own. Levi was accepted by the ring, officially becoming the heir to the Redgrave family's legacy.

Levi received the rank of journeyman magician in 2015. His education continued as the pair continued to travel around the country. Both Levi and Damian have returned to the Phoenix area to finish Levi's training and his ascension to the rank of master magician of the Guild.

## Education

Most of Levi's magical education has come from his father, Damian. Many magicians are unwilling to associate with Carthage magicians.

## Personal Life

The Redgrave family is incredibly small in the present day with only 2 official members: Damian and Levi Redgrave. Levi's adopted uncle, Jason Redgrave, was stricken from the family register in 2001 after being convicted and imprisoned for murder and attempted murder, and Levi has never met the man.