Patch 19

Released: Mon 21st September 2020

Link: https://store.steampowered.com/news/app/629760/view/2919978180731842761

With this update we’re releasing Ranked Teamfight - work your way up the leaderboards in a fast paced 3v3 mode! Face off against similarly skilled opponents with your friends, or queue in solo if you prefer.

Alongside the new mode, we’re releasing two new smaller-scale maps Arena and Truce, which will be the maps used in both Teamfight and Duel, and will also be available in the Deathmatch, Team Deathmatch and Skirmish modes.

Many players have been asking for a smaller scale, faster paced game mode; to address this feedback, we've decided to release the Brawl Mixed playlist! This matchmaking option features 16-player Deathmatch, Team Deathmatch, and Skirmish on smaller maps.

To ensure player populations remain at an acceptable level, the Brawl playlist will be replacing Battle Royale. Unfortunately, BR has been sparsely populated, with about 0.3% of our players participating in matches. This being said, Battle Royale will be available for community servers to host.

This update also contains over 60 new cosmetics, a new weapon the Falx, and 6 new perks that will let you mix up your playstyle.

As always, a plethora of bug fixes, improvements and combat balance changes are also included in this patch. Of particular notability are improvements to the time needed to start up the game, the server browser and the mod downloading process. We have also taken further steps to reduce the issue of erratic spinning outside of combat actions and the readability of stab attacks.

 **General**

* Added Teamfight mode - 3v3 Ranked
* Ranked servers are now 120 tick (previously 60 tick)
* Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
* Added new map: Arena
* Added new map: Truce
* Added new weapon: Falx
* Added 60+ new cosmetics
* Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf

 **Combat**

* Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
* Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
* Parry window increased 15ms (Recovery reduced 15ms, same total time)
* Improved stab animations & values to be more readable and less instant
* Lunge reduced globally & is now the same for all weapons
* Global knockback reduced 5%
* Global movement speed reduced 3%
* Reduced maximum undercut and lower stab angle by 12 degrees
* Miss detector range increased
* Hitting the world environment now drains stamina, half of a normal miss
* Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
* Ripostes can no longer chamber
* Ripostes no longer clash with other ripostes (rare case that messed up target switches)
* Nobles no longer hitstop when they hit teammates
* Crouch slowed down by 50ms
* Crouch slight cooldown added to prevent spam and macros
* Parry into parry stamina gain window increased 100ms
* Couch chip damage on parry removed
* Experimental CombatTest map: Added new mechanic to nerf chamber FTP
* Experimental CombatTest map: Added scimitar prototype

 **Weapons & Equipment**

* Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
* Zweihander main mode strike damage vs tier 3 helmet increased to 50
* Zweihander main mode strike damage vs tier 1 torso and legs increased
* Zweihander now costs 24 points
* Eveningstar alt mode reduced stab release
* War Axe range increased 5cm
* War Axe can now be thrown
* Maul throw reworked, now uses same throw as War Axe
* Pickaxe, Sledgehammer and 2H Club can now be thrown
* Estoc main mode stab windup slowed down 25ms
* Estoc main mode stab release reduced 15ms
* Estoc main mode stab turncap now slightly more strict
* Greatsword main mode stab turncap now slightly more strict
* Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
* Shortspear miss recoveries increased 50ms
* Longsword main mode strike windup slowed down 25ms
* Longsword main mode turncaps more strict
* Messer strike windups slowed down 15ms
* Messer “phantom” range fixed
* Poleaxe alt mode strike windup slowed down 25ms
* Cleaver strike windup slowed down 25ms
* Polehammer range increased 10cm
* Polehammer damage buffed slightly across the board
* Polehammer strike windups now 25ms faster
* Polehammer miss recoveries reduced 100ms
* Polehammer now costs 24 points
* Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
* Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
* Reduced shield wall movement speed reduction
* Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
* Round shield stamina negation nerfed to 10
* Round shield now has heavy weight when equipped in hands (- ~6.3%)
* Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
* Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
* Targe now cheaper, cost reduced to 5
* Buffed shield throw damage slightly
* Shield wall now has the same stamina drain as regular shield parries
* Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
* No quiver ammo increased across the board
* Disabled emoting with objective equipment
* Fixed couch being too fast on certain weapons

 **Skins**

* 10 bascinet helmets & variations including 3 different styles and plumes
* New black sallet helmet with 9 variations
* Valsgarde vendel era helmet with 5 variations
* Bag hat
* New coif options: Fringed hood & lined aventail
* 3 new Italian pauldron options & brigandine spaulders shoulder options
* Corazzina T2 torso
* 4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
* 5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
* New italian gauntlets with 3 different configurations
* New set of legs with 3 variations for T2 and 2 versions for T3
* Scale sabatons with and without spurs
* Shortsword skin: Seax and its decorated version
* Throwing axe skin: Francisca
* Spear skin: Swordstaff

 **Misc**

* Updated & improved matchmaking system
* Emblems are now forced to team colors when in team modes
* Updated tutorial to fix outdated information
* Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
* Fixed Pickaxe finger clipping
* Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
* Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
* Fixed head tracking not working in game
* Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
* Various map optimizations and improvements
* Various backend improvements
* New lighting on contraband
* Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
* Fixed Baron’s cutter color tables
* Fixed up various physics assets to prevent weapons clipping into the ground
* Significantly improved start-up loading time

 **Sounds**

* Increased volume of enemy footsteps slightly
* Cruel Knight voice volume adjusted
* Fixed a bug that allowed players to bypass the voice command cooldown

 **UI**

* Updated matchmaking screen
* Updated scoreboard
* Updated ranked modes HUD
* Players can now choose to display 1v1 or 3v3 rank
* Server browser now supports sorting by ping, player count, server name and map name
* Server browser favoriting now works
* Modded servers can now be filtered and have a marker in the server browser
* Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
* Duel/3v3 will now spawn as 1st default class if nothing is selected