recursal/Fanatic-Fandom huggingface dataset:
Northern Republic of ʻAlapaini

**FORMATION**

The Northern Republic of 'Alapaini, also known simply as the "Republic of Uakari" is an island in the far north of the isles inhabited by the four different species of Uakari Monke that live there, however the vast majority are the majestic "Bald Uakaris", known for their glistening, shiny red heads!

**HISTORY**

The Arctic Uakari's can date back to ancient times, mostly in old nomadic tribes of around twenty monkes. The first however real nation was not created until around 230 ALC, when Chief Crescent, a leader from the largest clan, invited all Uakaris to join him and his people, civilized as one, thus forming The Northern Republic of 'Alapaini. Despite this new nation, a few thousand Uakari's decided to stay in their old homeland of the NIF, some tribes still residing on small islands, untouched and isolated. They are also known for having one of the most complex languages in all the isles, 'Alapainic, similar to Icelandic.

**GEOGRAPHY**

The nation does not have many 'cities', really only one, the capital of Ukuchuma which houses 12,000 Uakaris. The other 10,000 are spread out across many smaller villages or settlements, meaning that its current population is about 22,000 as of 243 ALC. The lands are covered with snow and ice, a perfect defense against southern invaders.

**MILITARY**

The nations army is around 8,000, while it has an almost non-existent navy with four ships (small patrol), and 100 sailors. With these such small numbers, the lands must be always fortified, so they build big, bulky stone forts-NOT! Instead of lame boring forts, the Uakaris focus on elaborate traps that they map out across the snowy lands, hidden under the snow and in caves. Each soldier usually carries an iron short spear and dagger, most of them also bring warm coats and clothing from home as there is no uniform in the army. The armor mostly consists of various leathers and hides, the top-ranking officers however wear a shiny pair of bronze armor.

**NOTABLE PEOPLE**

Chief Crescent- Current Chief of 'Alapaini

Ruunar- Heir to Chief Crescent, Young Warrior

Nima-Sitila- Current War-Chief of the Army.

Fakaʻeiʻeiki- Popular Uakari Throat Singer across the isles.
Professor Bungo

Professor Bungo

**Professor Bungo**

  Professor Bungo was considered one of the smartest monkes and one of the best scientists on the isle. He was the head of the advanced city Monkeplex, which was known for holding the largest factory on the isle. Bungo was well respected across the isles and considered one of the best scientists overall.

  Bungo was most known for researching the portal to the shadow realm that onimoff came out of. He logged everyday he researched to show the council what he discovered. On the side Bungo had been working on his mech suit known as The Titan 04.

  Bungo would soon use this mech when Onimoff returned. He would attempt to face Onimoff head on which resulted in his death. Onimoff would fire towards Bungo causing an explosion that killed him instantly. It’s unknown what happened to Bungo’s body, but monkes assume that it was disintigrated from the explosion.

   Bungo is still remembered by many and there is a statue of him held in Monkeplex. After his death, Professor Elmer was elected as the new head of Monkeplex. Elmer claimed to have shutdown the factory but this is not 100% true.
Moltencore

The frontal gate to the Arctic Proboscis capital

### Summary

After the defeat of Vøria, and the destruction of the Arctic Proboscis home Frostsnout, a new home for the northern proboscis capital would be created in the Dragon Mountains. Similar to Frostsnout, the Arctic Proboscis would begin to carve halls into the inside of a mountain named Mt. Snownose, and name the new stronghold Moltencore, as they would melt great amounts of metal mined from the rich mountain chain inside the settlement.

To enter the city you need to cross a great bridge that lays over a deep ravine, plenty of arrow slits and towers for artillery pieces watches over the bridge, and inside lays great halls, one of them the throneroom of King Snownose himself.
Watermelon Warriors

### Summary

The Watermelon Warriors are a fierce warband of monkes from diverse origins who conduct raids in the Banana Forest, Scattered Isles, Orangutan Marshes, and other exotic isles. They will hide their boats in vine-covered coves, and then take ambush positions overlooking the merchant trails of the jungles. When they find their victims, they will charge out of the bushes wearing their watermelon helmets, and whack the enemy with watermelon painted ball-headed clubs, before stealing the victims fruits. Pricey bounties have been placed on the heads of warbands members, but none have been caught. Elder Bahon of the Banana Guard described the Watermelon Warriors as an "anomaly", unable to find any trace of them.
Spoken Languages of the Isles

## Overview

The monke isles is filled with diversity covering large swathes of lands from the nearly tropical Bonobo Savannahs to the Frigid peaks of the Iron Mountains. With the diverse nations and cultures comes a diversity of languages. Most languages vary by tribe but others are there because of colonialism that is present throughout the isles (Such as Light Ape tongue used in Chimp lands and Okah). All these languages are grouped into families depending on the language they evolved from. Though all languages share one common ancestor known as "Proto-Apish".

## Dead Languages

- Proto-Apish

- Early Light Ape Tongue

- Middle Light Ape Tongue

- Tetran

- Molnklan

- Early Yettin

- Suteran

- Bonkti

## Modern Languages

### Light Ape Languages

- Modern Light Ape Tongue

- Dark Ape Tongue

- Babanese

- Howleri

- Low Eldaran

- Lemurian

- Orangutura

- Gonoran

- Simplified Nosian

### Tetran

- High Eldaran

- Traditional Nosian

- Gigari

- Swampti

- Spidera

### Molnklan

- Capuchri

- Gibbonian

- Mataque

- Arcticro

### Yettin

- Modern Yettin

- Archimpian

- Mandrillan

### Suteran

- Broodtuk

- Toenguere

- West Tofrochan

- East Tofrochan

- Starya

- Bonoba

- Sakri

## Unknown Origins

With species the emergence of nations like the Waelder from beyond the confines of the isles, such has their languages been brought with them. There a few languages which are known of and or spoken that do not descend from Proto-Apish in such a way.

- Waelderi
The Philosopher's Stones

The Philosopher's Stones is a color, gene, breed, and element specific Subspecies. It was established by the user **Irrwahn** on **September 29, 2016**. The original thread currently stands at 2 pages, with the last reply from the creator in 2016, and the last from anyone also in 2016. While the creator is still active, they passed it to a friend who never got it back up and running, and has since stopped playing. They've expressed interest in letting someone else revive the thread

## Lore

*These dragons were drawn to the alchemical teachings of Baldwin, they studied with him, learning all he had to teach. They were there the fateful day when lightning struck Baldwin's pot and be began changing. It was then that these dragons had the brilliant idea of using the Mutagen on objects instead of dragons. If this Mutagen could create an entirely new breed of dragon, one that was never intended to exist, then what could it change mundane objects into?*

*The experiments they did on objects produced nothing, they were failures. So against the teachings of Baldwin, he would never allow them to put live things into his brew, they captured members of the Beastclans and used the Mutagen on them. They mutated, just as Baldwin had, but the Mutagen proved too strong for the Beastclans and they died. Baldwin eventually caught wind of it and told them to put a stop to it, immediately. Not wanting to disappoint their teacher anymore than they already had they agreed and instead experimented on themselves.*

*The change happened fast. While they had been patient and considerate dragons before they became easily agitated and rude. Their scales gained a dirt like texture and gold sprung up on their bodies, real gold, but unable to be removed. They had discovered an incredible alchemical formula, one that could turn dirt into gold! They also learned a lesson: Alchemy isn't magic and there is always an equal price that must be paid.*

## Favored Items

Fine Alchemical Reduction, Coarse Alchemical Reduction, Gold Muck, Reinforced Glass Beaker, Glass Beaker, Jar of Slime

## Breed Requirements

Auctionhouse Link

Runes
Contour
Spines
Crackle
The Rock Trolls of the High Crag

*Part of a collection of literature authored by the notable Wanderer from the West*

*...Curious beings, the Rock Troll sit within their high up mountains, crags and cliff edges of The Isles. Their flesh is the stone that they live within, meaning they are most likely one of the first living creatures of the isles although it is debatable whether they are truly alive, or if they are merely guardians of the rocky peaks or perhaps even guarding ancient tombs of old.. Older than the fauna and flora itself, yet they have never ventured away from their birth place, standing still for so long that their drab crystallized flesh connects to the very surface they touch. Although they are not necessarily violent lifeforms, If any make their way into troll territory they would feel the vibrations of marching feet and awaken, flinging pieces of mountain crust at the intruder until they are either deceased or running for their lives.*
Modern Light Ape Tongue

Modern Light Ape tongue is the most widely spoken language in the entire Monke isles. It originated in the Light Ape kingdom around 900 BLC and evolved to become the official language of the the Light Ape Kingdom, The Chimp lands and Okah. The language evolved from the Middle Light Ape tongue, which it is the language it is most similar to. The language came to be the most spoken in the isles over time through Colonialism and the spread of Light Ape influence throughout the isles.

The language is the official language of the Chimp Jungles, Okah, The Light Ape Lands and Gigantopithecus Lands. The language also has major concentrations of speakers in the Gibbon Oaks and the Southern Farlands.
The War of Fools

### Summary

The War of Fools was a great war waged by the superpowers of the Tetra Kingdom & Greater Chimpania, and their respective allies. It had been brewing for years, with a cold war beginning between the two when Greater Chimpania conquered the Gibbon Kingdom in 227 ALC. In response, the Tetra Kingdom would found the United Isles Treaty Organization (UITO for short), a military alliance whose goal was to liberate the Gibbon Oaks, and end the reign of House Bert. The Southern Territories Alliance, led by the Caladorian Empire, would align itself with UITO.

After the Macaque Empire blockaded Okah in their war against Patora, they would unwittingly blockade the Chimpanian City of Acramore in the archipelago too. St. Kaiser Norbert would respond to this with a campaign into the Macaque Pines, swiftly taking their capital, similar to how they defeated the Gibbons. After the Macaque's homeland was conquered, Chimpania, Patora, and the rising Ocean Empire announced a military alliance called Nosebert, which would later on also include Languria, Lemuria, and 'Alapaini.

In the year 243 ALC, the war would begin as the UITO naval invaded Okah's eastern island, home to the Red-Shanked Doucs. Now having secured harbors for the navy all around Chimpania, they were prepared to invade. They began attacking the Chimpanian-conquered Macaque Pines, and Gibbon Oaks, also launching a campaign from the eastern part of Cape Capuchin into the rest of core Capuchin lands. The UITO would collaborate with resistance movements within the conquered territories, disrupting the supply lines of Chimpania.
The Council

### Summary

The Council is a powerful organization that consists of 10 tribe representatives from across the Isles, plus a leader of the council, which first was Earl and later Lamont. For decades the council has been a bulwark against the evil & dark, with even a dark council being founded around ~100 ALC.

The Council often holds elections to induct members, but sometimes also holds votes amongst only council members in dire situations where they do not have time on their side.

### History

The Council was heavily involved in the Golden Banana War and fought against LeBow during the LeBowian War. They assembled great armies and fought against Gamba II and Mondo in the Shadow War, and were also included in the Crudian War.

The Council's grip on the Isles was loosened during the Bananoon Wars, where after the council had done nothing to stop Dutch and his conquest, Warybar along with others founded the SIA to counter the Bananoon Republic.
Willow Morningstar

Willow is a horrible character written by someone who sucks at character development. Willow started off as a poor defensles child of the schizophrenic Topa Morningstar who on frequent occasions is avoided being aged and specifically stayed as an 8 year old for the entire characters life even dying on numerous occasions to come back to life again as a child. Why the fuck this happened nobody except thw writer knows. In every story arc Willow was present in she sat there and watched the whol thing only to get kicked like a football right at the end of the arc for whatever reason. Willow is also the only character to admit that they had a crush on another character (unironically not like in a sex arc) as some type of shitty plot development while talking to Sumatran.
The Capuchin Dynasty

### Summary

The Capuchin Dynasty can be traced back in its earliest forms to the pagan tribes which first settled in the land beyond the mango mountains, a land known as Cape Capuchin. Since then, the capuchin tribe has organized into various states and kingdoms over a 3700 year History, and distinguished itself as one of the most powerful and prevalent nations in the isles. In 193 ALC, the majority of the capuchin tribe was almost entirely eliminated by a nuclear weapon launched by king Hush of the Chimps, during the second Chimp-Gibbon. This led to the collapse of the kingdom until its revival in 240 ALC, 50 years later, under the rule of King Mono, and later viceroy Sapajou.
Polar Bear Clan

## Flag

The flag of the Polar Bear Clan, and the Yeti Kingdom

### Summary

After the Yeti Kingdom had made its resurgence the year 111 BLC King Warybar would follow an old tradition and make the flag of the clan he founded, the Polar Bear Clan, the flag of the Yeti Kingdom. To check out settlements owned by members of the Polar Bear Clan **click here**!
Royal Gorilla Axe

Forged by the first king of gorillas (baufo) thousands of years ago this old yet sturdy axe has been passed down through the generations with every few adding some sort of upgrade to it.

this powerful axe has fell into the hands of the villainous a few times though,such as when “the skull crusher” obtained it, the axe is currently in possession of Babhood.
New Langur Empire

## Summary

The New Langur Empire, formerly "United Langur Coalition", is led by Sir Toka I. It was formed after the Invasion of Bælora Tœng, seeing as the Coalition was not organized enough. The Empire currently has anywhere from 18-24k active-duty soldiers stationed across Okah. The Empire has four main Cities, Roanoke City, Lumangu, Ruangaar, and Jaxon. Its national animal is the Warthog. The Empire has a vast selection of religions, ranging from Safashuism (85%) Bonkism (10%) and Kariism (5%).
Okunagawa

The Holy Capital of the Isles, the Grandest of all city's, highest of all metropolis's. "Unconquerable" it is said. With the great white wall to span across the Yin-lake and surround Okunagawa. Home to the High King of the Light ape Kingdom and it's people of good. It is told that it gained the status of Holy by the presence of God King Safashu.
Yeti Clans

### Summary

Yettin clans are close-knit groups of one or several bloodlines, most are made up of common folk that only have a place of influence in smaller villages apart of a Jarldom. This page is dedicated to Elder, Noble, and Royal Clans, which is apart of the Yetis ruling class. Elder Clans are ancient and influential clans that do not govern a settlement, they are normally given the title if one or several of their members have earned fame in battle, politics, etc. Noble Clans are vassals of one or more Royal Clans, most of them govern towns, or castles, whilst the most powerful rule chartered cities. Royal Clans are at the top of the clan hierarchy, being the ruler of a kingdom, principality, or other type of domain.
Forgeborne Dragons

Forgeborne Dragons is an all-breed subspecies. It was established by the user RiztheHuntress January 11, 2016. The original thread currently stands at 8 pages.

## Requirements

### Primary Color(s)

Platinum, Silver, Lead, Cobalt, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust

### Secondary Color(s)

Platinum, Silver, Lead, Cobalt, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust

### Tertiary Color(s)

Platinum, Silver, Lead, Cobalt, Steel, Gold, Metals, Bronze, Tarnish, Copper, Rust

## Lore

*The Forgeborne have been slowly populating Sornieth, seemingly having appeared out of nowhere. They are incredibly life-like, near perfect metallic replicas of their corporeal counterparts. The Forgeborne are seemingly automatons, crafted and then imbued with fire magic to bring their machinery to life. No one knows who has been creating the automatons, but there are theories. Some believe Forgemother Zoralth has been creating them, others think that the Flamecaller herself has been sending them out into the world.*

*The Forgeborne are peculiar. When they first started appearing, they lacked the ability to speak, but now it seems that they have developed a way to talk by vibrating specific metal parts in their throats. This is slightly offputting, as many still forget to move their mouths when doing so, resulting in a confusing audible voice with no visual source.*

*Inside of each Forgeborne can either be heard the metallic whirring of their movement mechanisms or the faint crackling of a heat engine.*

## Scries

An Alloy (XYZ) ForgeborneA Gilded (XYY) Forgeborne
Torocracy of Bonkism Ranks

#### **Grand Toro**

Leader of the entire nation. Responsible for implementing their own values and beliefs on the word “balance”. In Bonkism though, the scriptures describe ways of peace and non-violence unless it is necessary, and promotes free will, as long as is provides peacefulness.

#### **Toro**

Second-in-commands under the Grand Toro. They must be bonkists, but they are granted a sector of the isles, which accepts bonkists and refugees to our land. A Toro can rule their own isle in their own fashion, so long as they follow the overall practices and federal laws of the Grand Toro’s wishes.

#### **AkFawa**

These are individuals who are up to par with the skills and power of Toros, however they hold no military or government power in TB, and are only respected as an individual. Being that, they can rule their own separate governments, not related to TB, or the can even be the underlings of Toros. If an AkFawa would like to rule a government that does not correlate with Bonkist values such as non-violence, TB is not guaranteed to aid them. However, if the Torocracy is in war or needs aid, an Akfawa is then dutiful to TB. Akfawas do not need to be bonkist.

#### **Paladins of Bonkism**

Every Toro is granted majority access to an Elemental Stone, which also grants them an elite military, specially trained to wield weapons and tools made from the stone. There are Paladins that specialize in 9 of the Stones, including Knowledge, Earth, Wind, Water, Fire, Lightning, Gravity, Light, and Shadow. They are ruthlessly skilled, capable of taking down tens of ordinary soldiers alone. These elite soldiers vary in species, as they are comprised of the specie that relates to their Toro that commands them. (Paladins of Gravity are mainly macaques bc Antunaka is a macaque). Paladins who are exceptional in their class can move up the ranks to be granted the title of AkFawa.
Presidental Tapir Cavalry Company

## **The Presidental Tapir Cavalry Company**

Sigil of the Presidental Tapir Cavalry Company

The Presidental Tapir Cavaliers are a renowned company of 100 within the Red-Shanked Douc Republic, known for their quick speed through dense terrain and rivers.

The Tapirs are armored with a red tunic hanging down their sides, along with metal plates on their head, neck, and legs. A spare cavalry shield is also hung at it's left side, and Tapir Cavaliers use that side whilst skirimishing for extra protection. The lines of the shield (which is the symbol of the regiment) is lined with cowhide, so on occasion enemy blades will stick to the shield, forcing combatants to let go, or be dragged after the tapir. The mounted tapirs are quite bulky, with an average weight of 500 kg, and have difficulties matching horses and other larger mounts in open terrain, so the Tapir Cavalry is often restricted to jungle warfare where the larger mounts have difficulties to manuever, or against infantry only combatants.
Terraloo

Terraloo is the capital of Isla Patora, and the third largest city in the Bonobo Savannah Isles. It is located in the northern part of the island, where the land is the most fertile, with more savannah in the south. The Patorian Capitol, where the senate and the president of the Patora Republic do their work, is located in the middle of Terraloo ontop of a green and rocky hill.

The capital is located inland, to the side of a wide river that runs throughout Isla Patora named the Auralis River. Small mountains covered in greenery are scattered about, and provide a natural defense.
The Oragon

The Oragon also known as heart of Vøria was found in Mount Tzar by the 3 great arctic chimp fathers during the ice age. The Oragon shone of its own inner light, and appeared a "little globe of pallid light" in darkness, and yet, it took all light that fell upon it and changed it into "ten thousand sparks of white radiance, shot with glints of the rainbow".

The Oragon would be the symbole of the might which the Lord's of Vøria hold, but it would not only bring great power to arctic chimp lords. The shining stone would heavily amplifie their owner's greed and desire of dominion. The gem would ruin many Arctic Chimp kings, including Tzar, the last of Vrōrs line. The Oragon would be reclaimed by Vøria during the reign of King Tzar. He would cut and form the stone to a sharp weapon, and connect it to a spear hillt made of darkened iron. But after the death of ominoff the oragon would dare to shatter, cracks and rifts would form in the shining stone. Deep down in the caverns of Vøria, Lord Tzar would try to save the oragon by using the power of craft, which he inherited from his grandfather. But he would fail. The Oragon would shatter into more than 1000 pieces, one of them would wound Tzars eye, making him blind on one eye. When Tzar fell to his knees due to the heavy loss of the shining stone,a white crystal would rise from the shatters of the oragon, the All sight. Fascinated by its beauty Tzar was not able to feel any pain or sorrow, so he would rip the shard and his eye out his skull. He would grab the all sight and implant it into his right eye. It would grand him the sight beyond realms. He would be able to watch all the places, he once visited. Such as the palace of the chimp Kings, brekka, or the shadow realm itself. This would drain a huge amount of magic from Tzar, and weaken him everytime when he used the all sight. Still, the curse of the oragon and King Vrōr would never be extinguished.
Ol' Dirty Minxton

The Kung-Fu fighting and barbaric Dinopithecus favorite drink is his beer. He likes to drink it out of Barrels. By drinking it, he gets better at fighting, can dodge better etc.

He built his dojo by himself on a big mountain in the Yeti farlands. He lives and trains there. Since Jimmy the Imp gave him Subwoofers and Sound-Boxes, he also likes to rap in his dojo sometimes. He had to rebuild it after he went away for some centuries when Training at the hardest Shaolin Temple known by monkekind because it got a ruin.
Staff of Sadanifi

The staff of sadanifi is a staff that can harness wind, created by sadanifi the wind god. It has the ability to store wind inside of its top, which it can release in powerful gusts. It is made out of pure cloud, and clouds are on average 1.1 million pounds so no normal monke can hold it, they instead use their wind magic to hover in slightly above their hand on an atomic level, so it appears that they are holding it.
Stierband

### Summary

The Stierband is a chimpanzee mercenary company founded by Otto von Ottenburg, and later passed onto his son Reitz after his demise in the Crudian War. The Stierband's ranks is filled with skilled Landsknechts, famed for their signature apparel, and Zweihander swords. The Stierband participated in the Crudian War, along with the wave of piracy that followed the ending of the war. The company would be devestated during the start of the Brood's Invasion of the Isles, where Reitz von Ottenburg and his group fled the grasp of the Brood, and being hired to protect smaller islands in the Greater Isles.
The Mushroom Eaters of the Great Marshes

For as long as locals can remember, a cult within the depth of the great orangutan marshlands have harvested and consumed mushrooms and fungi, coming together in rituals and ceremonies by night and dancing around strange, blue flames. As these orangutans age, their bodies become increasingly infested by spores, until they die and become covered with mycelia and fungi. It should be noted that through the consumption of these mushrooms, the orangutans of this region seem to have developed minor telekinetic and psychic powers, such as lifting objects and hypnosis. They are generally nonviolent, even when threatened with bodily harm, but become immediately wrathful when their treasured mushrooms are disturbed or stolen.
The Vørian Ward

The Vørian Ward, as depicted on a map of the Bulwark Lands

**The Vorian Ward** is a wide mountain range spanning many kilometers across the border of the Bulwark Lands and the former Kingdom of Voria in the Farlands. It is known as all but impassible to cross, and has acted to shield the Arctic Chimp Kingdom from the world for thousands of years. It's only known way is The White Gate of Voria, carved out by Arctic Chimps of old in an excavation process which allegedly took dozens of years and thousands of lives.
Tetra Kingdom Remnant

## Coat of arms

Map of the Tetra Kingdom remnant

The Tetra Kingdom Remnant was the remaining parts of the Tetra Kingdom following the collapse of the nation in 245 ALC. The remnant was never prospering, existing in a perpetual state of poverty and hope that the Tetra Kingdom would return and rise again. The nation would claim Pluton as its capital and practically assume the Gibbon nation for a short time before being annexed by the Capuchin Kingdom. The nation never would do anything on a major scale and contained a central government consisting of regents who would claim and abdicate their power frequently.
The Cruise Ship

*This “**cruise ship**” is an ancient sea-beast that consumes any monke foolish enough to board it. Also known as the “Ball of Flesh” this entity has evolved over millennia the ability to command its own cells to rapidly grow and die rapidly at its will. What makes it so difficult to identify is its shapeshifting nature. The ships true form is unknown, but it is classified by many monke oceanographers as one of the most dangerous creatures in the wild, with over 7,000 deaths attributed to its lure since 0 BLC.*

### Powers

*How it chooses it's prey is simple; it docks in various harbors across the isles disguised and a party cruise ship, and waits for monkes to get curious and board, before swallowing them whole. How does this thing hunt? Well, Its prey board the vessel, hoping for a good time on the seven seas, only to find themselves absorbed by the thing, sucked into the walls and floor itself, adding to the mass of the entity. If it chooses, the beast can summon sailors known as "the faceless” to protect it. These are are strong and mindless creatures, mimicking consumed monkes, brainwashed for eternity with the hellbent will protect the ship from those who wish it harm.*
Theodore The Fool

Theodore, also known as the fool, was born in the Snub Meadows in 32 BLC. Theodore caught the eyes of the council 10 BLC, they found him to be a very qualified candidate so he was elected to the council. Theodore remains as as member of the council to this day, which he has been with the council through countless different conflicts. Theodore was known for making dumb picks about the IFL (Isles Football League) and just pissing people off for no reason. Theodore is most known for the time he kept screaming in the council chambers and throwing meat balls at the other members to piss everyone off.
Realm Of Angstrom

## Flag

The Realm of Angstrom is a current empire mainly seated in the Western isles and founded by Angstrom Luther. The empire realm itself isn't a normal empire because the lands that the empire inhabits are lands that were conquered and pillaged with nobody left to rule over them. Likewise, the flag is a banner that is left at the sites of battle. The true fighting force of the realm is minimal, being only around thirty in actual size. The empire originally began on an island off the Gorilla coast known as Takishu. The island is very small in size yet contains a military base known to be the centre for all the operations of the Empire. The origins surrounding the empire are very unclear but it is known that it was founded by Luther after coming to the isles.

The empire has had a rapid and brutal expansion through the Western isles, killing hundreds of thousands of apes that cross the path of the empire during their attacks. The first two attacks began with the second sacking of New Monk City and the continued attacks on the Gigantopithecus main lands an assault on Long Nose City. More recently, attacks on the Badlands, Baboon and Gorilla lands have occurred. These attacks leading to mass paranoia in the region. The empire seems to be continuing with more powerful attacks with all signs pointing to a possible invasion of the Chimp lands and the Ocean Empire next.
Tribes of Bonobo

### Summary

Out of all species within the isle the Bonobos are undoubtedly one of the most peaceful creatures despite their history as being an abused people. They open up their arms to outsiders and help those in need while refusing to partake in combat; they are an extremely religious species as 95% of Bonobos strictly worship Safashu. Of the bonobo species who dwell in the Bonobo Savanna.

### Tribes

#### Protego Tribe

The protego tribe are the protectorates of the Saviour of the Savanna. They are well trained and a disciplined people who dedicate their lives to protect the Saviour and their people from outside threats to prevent what had happened to them in the past. Unlike normal Bonobo soldiers the protego warriors are mostly made up of hardened veterans that had fought against hush and had witnessed Agony’s impeccable swordsmanship with their own eyes - Agony’s legacy and the line of Saviour live through the protego.

#### Vivere Tribe

Unlike the Protego tribe that protects the Saviour and their people with violent means the Vivere tribe are dedicated to harvesting food and drinkable water for the needs of the entire population. Moreover, as this they are in charge of maintaining the plant and animal life within the Savannah to ensure that the people only take what they need and give back to the lands when they pass onto the spirit realm (Ritualistic burials). They are the most important and fundamental tribe in the Savannah as without them the populous will perish.

#### Deus Tribe

The deus tribe have the responsibility of protecting Safashus wisdom in the Savannah through whatever means necessary. The deus tribe have a long and secretive history. This tribe is the oldest surviving Bonobo tribe that was born hundreds of years before the birth of Agony. The deus tribe own all religious lands and buildings in the Savannah.
Red Baboon

Red Baboons is a rare specie of Baboon that is much taller & brutish, but lacks intelligence and has a much shorter life span. One of the most noteable Red Baboons is Kekenut the Red, who conquered the Badlands and created the Red Baboon Empire.

Kekenut the Red would disappear after losing a lengthy war with the Chimps, going into the deepest parts of the Badlands where no monke dares to travel.
Proboscis

Larry the proboscis

The Proboscis are an ancient species of monke with a very big nose. The nose of a proboscis is its best tool for any situation. The Proboscis are a species bound to the Gigantopithecus and share many common things with them. The Proboscis are also some of the most wealthy of all monke with many many bananas and are very kind monke to any wish to visit. The Proboscis land is also filled with riches. Most proboscis haven't shown up till more recently in the isle. A few notable Proboscis include: Seth, Juju, Isaac, Noseman and King Ponku.
The Dragon Purge

A group of Light Ape Warriors battle Cytian

The Great Dragon Purge was an event that occurred in the year 2594 BLC when the Light Ape Emperor Brutus decreed in the Severance Concordat, that Dragons were "Children of Creed" and must be destroyed at all costs necessary. The Purge resulted in the near extinction of all dragons, leading any survivors of the purge to flee to then uncharted and sparsely populated regions.

The decree and subsequent purge would begin in the Lumis era of the Light Ape Empires history, which marked the beginning of the end of the Light Ape Empire. Up until this point, the dragons living in the isles were fairly peaceful. In some nations, even living among the civilizations as mentors and helpers. Six years prior, Groups of Dark Apes would begin separating from the Light Ape Empire en masse. With these apes learning and using dark magics, it would cause fear to spread over loyal Light Ape subjects, this fear eventually reaching the incumbent emperor.

His Royal advisors would begin to feed him lies regarding Dragons and their use of Dark Magic and possible assistance in this Dark Ape Exodus. At first Emperor Brutus would dismiss what his advisors were telling him as lies, but as he was told more and more and with comprehensive study on dragons, Brutus would sign the Severance Concordat which decreed:

*"To all citizens of this great empire, For far too long we have been plagued by a sinister force that which veiled itself for entry unto our everyday lives. Dragons, which have so gracefully assisted us for years are declared Children of the dark God Creed. For the proper security of our Safashuist Kingdom must be destroyed at all costs..." - Emperor Brutus I*

Upon the issuance of the Concordat, the existence of Dragons would be considered a crime against the church. Soon, the church would begin deploying its vast armies to scour throughout the isles in search of dragons. Due to the power which is vested in dragons, it was hard to kill any leading to the deaths of thousands of light ape soldiers. None the less, the light ape Empire would send its armies in droves to the known homes of dragons and slaughter them.

Through heavy casualties, the soldiers would endure. Over the course of a few years, the dragons would be expelled from the isles by force. The final known battle of the purge being against the dragon Cytian in the Orangutan isles. Cytian would put up his best fight, remaining in combat with the soldiers for three days straight before eventually succumbing to his wounds and dying on the field of battle. The Light Ape Empire now thought that they had driven the race of Dragons to extinction. Unknown to them though, around thirty survivors would flee to uncharted lands of the isles to live in exile.

In the modern day, this number of dragons has dropped to around fifteen dragons in total, due to them dying or being hunted throughout the long years since the purge.
The Chimp Rebels

### Summary

The Chimp Rebels, are a chimp militia located in the chimp jungles. They consist of over 1000 Militiamen and counting. These chimps believe that chimps are the only species that should be free, they view most other species as rats and traitors. They are under the command of Colonel Haggerty. Although they used outdated weaponry, they make up for in inflicting fear with barbaric yells, sending fear through the souls of enemies. The Militia is stationed at Fort Kelly (Main Fort), Fort Ace (Secondary Fort), Camp Elliot and Camp Alvin. They occasionally help in wars and battles. They have a good relationship with other local militias, forming an alliance known as "The UCM Treaty (United Chimp Militia)" They lack in naval protection, only having 5 boats.
The Blood of Yetnar

## Blood of Yetnar

### Summary

A faction of cursed yettin captives and crazed militants based in the Farlands, raised by D'Jogu Yetnarsson circa 247 BLC. The Blood of Yetnar fought against the royalist forces of King Carmine, for D'Jogu's claim to the throne of the farlands during the Great Yettin Civil War. Their movement replaced the resistance effort led by Karstaag, which had risen to thwart Carmine and the line of Warybar.
Osina City

"City of Vines"

Osina, the Red-Shanked Douc Capital, is an old city dating back to roughly the end of the Ice Age. It is located on, and around a plateau within the Red Alps, a series of mountains covered in jungle stretching across Okah's North Island's interior, given its name due to being the ancestral land of the Red-Shanked Doucs, when the other regions were split between the Red, Black & Grey-Shanks.

### History

The city began as just a humble settlement on the plateau, where the inhabitants fed themselves with passion fruit, orange, and pummelo farms along the river next to the village. When the settlement began to develop, taking up more and more of the mountain valley, one peculiar Red-Shank by the name of Anda, the Kooky discovered a specific type of fish in a hidden mountain basin, it was named "Blood Grouper" due to temporarily gaining regenerative abilities if it digested the Douc's Blood.

Blood Grouper farms began in the surrounding mountain basins, where deceased Doucs would be hung above the lake and bloodletting before being buried. One traveling gorilla who visited the city after Okah was discovered saw the practice and got an idea. When his visit was done, he brought a dozen doucs onboard his ship, and when it set sail he and his crew murdered the monkes and drank their blood, to gain regenerative abilities. After drinking, they celebrated by cutting off their hands and were grievously surprised when they did not grow back.
Monke 67

Monke 67 was the 67th monke in the universe and thought to be the first ever mythical monke.

His halo grants him great light powers and he has had multiple battles with Monke Devil (and previous users of his sword relic). He has never been mentioned in the modern history books and have been forgotten.

Unknown if he is alive or not.
The Chrono-Cola Company

"Cool off with a Chrono Cola, get in touch with your blizzard!"

Emperor Toka of the Langurs drinking a Chrono Cola

### Summary

The Chrono-Cola Company is is the mastermind behind the famous carbonated soft drink Chrono Cola, that includes several different flavors. The corporation and drink was founded 231 ALC, by Chrono, and Barry, when they were brainstorming ideas to boost NIF's economy. On the 33th of Kalpana the soft drink would be relased in the Farlands, and a month later in the central isles on major trading ports. The Chrono Cola drink would take the Isles by storm, with the Chrono-Cola Company collaborating with many Isle icons for advertisements and new flavors. Some would try to copy the refreshing taste of Chrono Cola, with drinks like "Bimbo's Cherry Soda" made by the Wyverian Empire, copying the recipe, but failing to replicate the refreshing taste.

#### Flavors:

* Chrono-Cola
* Chrono-Cola: Tribal
* Chrono-Cola: Mango
* Chrono-Cola: Summer
* Chronade
* Chrono-Cola: Jungle Edition
Völldrin

### Summary

Völldin (Traders of the Vast) is a nomadic folk that travel across the vast Farlands from settlement to settlement trading, what seperates them from most nomadic tribes is that they use large wagons pulled by mammoths to travel. They are mostly Yettin and Arctic Gorillas, but have some Arctic Proboscis too.

During the summer they are often found in the southern cities of the Farlands, during the period when trade is most prominent. When fall arrives they make their journey north, through the White Peaks Pass and into the Bulwark Lands. They spend a large part of the year there til travelling down south again before spring. With the recent conquest of Vøria they've begun making their way around those lands too.

### History

During Christmas they gather at the Ruins of Golodrum located in the hills east of Mammoth Country, close to the Frozen Coast. Golodrum was once a castle surronded by villages, a region of corruption where the people were treated unfairly, being heavily taxed by the greedy Jarl known as Tur-Tor Silverblade. When they protested Jarl Tur-Tor banished all who had rosen up, and a battle ignited. It would end with the Jarl beheaded and a portion of the citizens swearing to never settle and live under the rule of a Jarl again. They would leave and slowly turn into the ever-travelling merchants they are today.
The Myth of the Water Monke

It was only old folk lore that some monke's lived under water and were evolved for it. These monke's can intact breath above water but it is hard because they need to learn how to breath above land again. These monke's are not hostile and their diet is mostly fish and seal using under water ship wrecks to gather recources to craft tools to fight among other small other under water monke communities. They are smaller then the average monke but can swim up to 5x faster.
Seven Isles Alliance

First named ''Anti Arthur Association'' was an alliance between a large group of monkes created by Warybar to stop the Bananoon Republic which was conquering alot of land. This would lead to one of the most bloody conflicts in the Isles history. Read about it here

The Seven Isles Alliance (S.I.A for short) had many members and would later get diffrent departments. Department of Military Operations led by Sumatran, Department of Health led by Babhood, Department of Special Operations led b Ace, Head of Science led by Topa & Tribeck, Head of Religious Operations led by Jaq. One of the most notable members of the S.I.A Luther did not have a department, but still proved to be important.

The S.I.A would slowly fall apart when the Brood took over the Isles and an official statement by Warybar about the S.I.A's disbandment would be made when the Broods empire was crumbling.
The Tale of the Ancient Oasis

*Part of a collection of literature authored by the notable Wanderer from the West*

*...There was once an oasis far within the ancient valleys of the Badlands, water sprang from the hollow cavity’s within the rocky valley… Attracting all forms of life, the native Baboon folk, Mandrills from the not so distant shore line, the Gelda people, grazing mammals and the colossal Gigantopithecus (also known to closed off tribes as the “Giant Orangs”) hailing from land all the way across the isles. As the many species, religions and ideals met one another in this tranquil piece of earth, their conflict was few and far between and the four tribes hunted, feasted and sang together as one force. This unity was swiftly ended as the mandrill tribe leader decided he wanted to keep the Oasis for himself, hosting a party and getting the others intoxicated on ale and mead before drawing their spears and slaughtering their guests like fish in a battle.. All three tribal leaders were killed in fierce battle and very few escaped. The Survivors, a mix of all species around fifty ape strong decided they had to mix their blood to carry on their legacy… This was a mistake, as time past and generations fell a monster was created from the deceit of former friends. A combination of Baboon, Gelda and Giant Orang blood formed a killing machine set on brutalising all Mandrill in sight… Hundreds leaped into the mandrills encampment set at the oasis base, ripping their forces limb from limb… This was the tale of Unity and Deceit, the tale of the Ancient Oasis!*
The Mafia

"I shall miss you all greatly my boys" - The final words of the ever caring and kind ErDiego, first don of the mafia. The mafia as founded by ErDiego, an easy going monke who stumbled into crime and soon became a kingpin. his mafia very quickly grown during the time of the Crudian war as a legitimate third power in the isles during the long war. Near the end of the war the mafia had a membership in the thousands with the most notable members being Babhood, Warybar and Simion. Soon though ErDiego passed away surrounded by the monke members of his mafia. His legacy was carried on by the next don whom he elected in his wake Simion. The mafia was lead to be much more undergound primarily focusing on the illegal drug trade which created a steady flow of income for the members of the mafia. The illegal drug operations began to be run out of the World Between Worlds in such banana dust production skyrocketed. to this day the mafia operates inside the realm. The mafia now is a more small scale under the radar operation
The Swampian War

It all started, 210 ALC, A Sunny day in the Swamp monke lands, Children were having fun at the beach, Parents relaxing. Until 12:54 AM, A rumble was heard south, They looked over to see what looked to be 250 Bonobo cavalry charging through the beach, Slaughtering civilians who got in their way. The Bonobo on their way to the Capital, They Breached through Adams Bridge With little resistance, They burned the city, Another 400 Civilians, Dead. The Swampian Army General Ivan, Ordered all soldiers across the Swampian lands to encircle them, The Swampian forces Surrounded the Cavalry Men, Outnumbered by 700 Soldiers. The cavalry stood in a stalemate for a while, Until 2,000 Bonobo cavalry and Infantry stormed through the capital, From behind. Swampian soldiers were shocked by their presence, They were forced to fight inside the Capital for 3 days, No rest, Non Stop. This was known as the Dead Mans Day.

**Battle Of Lake Urogon Febuary 8th-Febuary 9th**

The Battle of Lake Urogon, Was fought just 11 Hours after Dead Man's Day, The swampian forces were tired, wounded and a third of their forces, Dead just like that. They rained arrows onto the bonobos, Bonobos fired back with Heavy artillery, Tens crushed by artillery, They ordered their Navy to go through The Swampian Pass to get to Lake Urogon, When the navy arrived, They were pelted with arrows, They fought back with tens of cannon fire, And Fire Arrows, This Lasted until Febuary 9th, With The Swamp Monke lacking supplies and soldiers with low moral, They surrendered. Their navy was depleted...The capital was destroyed...

**Act Of Swampia**

The Act Of Swampia made the mandate for The Bonobo's to execute any Swampian they wish, And even have colonies within the Swamp Lands, In fact, The Swampians only owned one plot, The Capital, Which was in poverty and despair. This act has been going on for 3 Years, Without Resistance or opposition from The Mayor, Payton O'Donald.