recursal/Fanatic-Fandom huggingface dataset:
Brothers In Arms

***Brothers In Arms*** is the third track on the *Halo: Combat Evolved Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* 0:57 to 1:29 plays on the main menu.
* The extended drumbeat version of 0:00 to 0:32 plays during the "mobilization" segment of the opening cutscene of the game (alternatively the opening cutscene of the level The Pillar of Autumn)
* 0:00 to 0:56 plays during the entirety of the ending cutscene of the level The Pillar of Autumn. It also plays twice on the level Halo; first during the Covenant's last attempt to kill the first group of survivors, and again during the Covenant's last attempt to kill the last group of survivors. It then plays again during the final segment of the level Truth and Reconciliation, after reaching the bridge with Keyes and when the player is moving for their final escape.

## Remixes

* Remixed as part of Follow Our Brothers in *Halo 3.*
* Remixed as part of Brothers In Arms in *Halo Legends*.
* This track is entirely remastered as Bravery, Brotherhood in the *Halo: Combat Evolved Original Soundtrack.*
Cortana

*"This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched."*

- Cortana.
**Cortana**, UNSC Artificial Intelligence (SN: **CTN 0452-9**), is a smart artificial intelligence construct. She was one of the most important figures in the Human-Covenant War, and was also John-117's partner in various combat missions as well as serving as the AI for the *Halcyon*-Class Light Cruiser UNSC *Pillar of Autumn*, Orbital Defense Platform *Cairo Station* and *Charon*-Class Light Frigate UNSC *Forward Unto Dawn*. In addition, she held vital data pertaining to the Halos, including the Activation Index from Installation 04.
Chill Out

*"Dude, you really need to..."*

- In-game summary.
**Chill Out**is a multiplayer map in *Halo: Combat Evolved*. A small, circular map, it is one of the smallest maps in the game. It consists of numerous corridors and wide open spaces, along with a second level where players can snipe others from above. Because of its size, its well suited to small games of two to eight players.

Chill Out was remade as Cold Storage in *Halo 3*.
Третья эпоха

**Третья эпоха -**отрезок времени в 18 лет, является самым коротким в истории.

Характеризуется падением Первого Королевства и пресечением Гелиосов-прямых потомков Арфоса, гражданской войной в Арратоне и шестнадцатилетним периодом диктатуры маршала Реммана, во время которой усилилось влияние армии и были созданы "карминовые отряды" -беспощадные карательные группы, названные по цвету плащей и сжигающие целые селения по подозрению в "ереси" и расшатывании государственных устоев, из-за чего последние годы власти Реммана часто неофициально именуются "Карминовой яростью".

Сундерский переворот генерала Ксарбириуса Тивола, во время которого, маршал Ремман был пленен и казнен, а на трон взошел Ксарбириус, провозглашенный Арратонским собором воплощением Арфоса и принявший титул "Гелиоса", ознаменовал собой закат третьей эпохи. Последним крупным событием, произошедшим в ней, был кратковременный бунт Вады Гелиос -дочери убитого императора, выросшей при правлении и под защитой Реммана. Неудавшееся, но кровавое восстание плохо организованных крестьян и горожан, вставших на сторону Вады, было стремительно разбито регулярной армией Ксарбириуса в нескольких генеральных сражениях.

С установлением окончательного порядка в стране и укреплением позиций нового императора и его окружения, было провозглашено Второе Королевство и объявлена четвертая эпоха от начала его. Арратонская империя вступила в самый продолжительный временной отрезок, полный ее взлетов и падений и окончательно закрепивший за ней статус величайшего государства истории.
CAS-Class Assault Carrier

*"Look at the size of that thing!"*

- Edward Buck as an Assault Carrier arrives over New Mombasa.
The **CAS-Class Assault Carrier**is a Covenant capital ship classification in the Covenant Navy, one of several different capital ship designs they employ. CAS-Class assault carriers are popular among ship and fleet masters alike as flagships due to their immense size and firepower; they are usually seen leading task groups or even entire fleets. They are also occassionally tasked with glassing operations.
Coagulation

*"Recent excavations have failed to shed light on the true purpose of the outposts in this bloody gulch."*

- In-game summary.
**Coagulation**is a multiplayer map in *Halo 2*. The map is known canonically as **War Games Map\_Set/: 701-5**. It is set in an enclosed, large canyon that is symmetrical in almost every aspect, including the bases at each end (both of which now have two stories and a grav lift, unlike the Blood Gulch version). The level supports vehicles and 4-16 players. The level is almost entirely void of life, save some sparse grass and bushes.

Coagulation is a remake of Blood Gulch from *Halo: Combat Evolved*. The map was remade (spiritually) as Valhalla in *Halo 3*.
Chieftain of the Jiralhanae

*"And I, Tartarus, Chieftain of the Brutes, will send you to it!"*

- Tartarus to the Arbiter after revealing his betrayal.
The **Chieftain of the Jiralhanae** is the central political and military commander of the Jiralhanae, and during the time of the Covenant Empire, served as a representative of Jiralhanae interests within the Covenant leadership. It is unknown what the role represents now, although it is possible they are now simply the leader of the Jiralhanae as a whole.
Changing of the Guard

*"This is unprecedented. Unacceptable."*

- Rtas 'Vadumee.
*"Recommissioning the Guard was a radical step. But recent events have made it abundantly clear that the Elites can no longer guarantee our safety."*

- Prophet of Truth.
The **Changing of the Guard**was the switch between the Sangheili serving as the honor guards of the Hierarchs to the Jiralhanae. While there were many factors leading to the outbreak of the Great Schism, the Changing of the Guard was the final spark that ignited the conflict. It occurred shortly after the death of the Prophet of Regret on Installation 05 at the hands of John-117.
Brothers In Arms (Light)

***Brothers In Arms (Light)*** is one of many unreleased tracks found within the game *Halo: Combat Evolved* that didn't make it onto the official soundtrack. It is a lighter, less intense version of Brothers In Arms.

## Appearances

* It is only played once on the game, and can be skipped entirely. It can be played on the level The Truth and Reconciliation, but for it to be heard, all your marine allies up to the hangar section must be dead. This gives you the option to open the hangar for reinforcements to be dropped off by Foehammer. If this is done, then the track will play.

## Remixes

* The track is entirely remastered in *Halo: Combat Evolved Anniversary*, but is once again absent from the soundtrack.
* The track has an eerily familiar counterpart called Follow Our Brothers (Light) in *Halo 3*. Ironically, that version is not present on *Halo 3'*s soundtrack either.
Covenant Dance

***Covenant Dance*** is the fourteenth track in the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* First appears on the level The Truth and Reconciliation. It plays after a minute, when Covenant reinforcements arrive in the gravity lift room to attack you.
* It is heard again on the level Assault on the Control Room multiple times, mainly during large engagements with the Covenant.
* It is heard again on the level Two Betrayals multiple times, and is first heard during the first engagement with the Flood on the level.
* It is heard sporadically throughout the level Keyes, but only for a brief minute.
* It is heard sporadically throughout the level The Maw, but only for a brief minute.

### Other Appearances

* It is heard during many Bungie ViDocs, especially the one introducing Equipment in *Halo 3*.

## Remixes

* This track is entirely remastered as the track Choreographite in *Halo: Combat Evolved Anniversary.*

## Trivia

* In ancient culture, fighting and combat was usually considered a "dance" within itself. The track's name is most likely in reference to this, referencing to the "dance" John-117 is engaged in with the Covenant.
Containment

*"Fighting for a patch of dirt abutting a wall containing a galaxy-devouring parasite may seem pointless to some, but...um...'**"***

- In-game summary.
**Containment**is a multiplayer map in *Halo 2* added in the Bonus map pack. It is known canonically as **War Games Map\_Set/: 639-1**. It is set in a snowy valley with a massive Forerunner structure, all of which is set next to a Flood containment facility. The map is so large that is often referred to as "That's so big, it won't fit into the Xbox." It supports 6-16 players, along with vehicles.

**Containment** was spiritually succeeded by Isolation in *Halo 3*.
Covenant BattleNet

*"I've hacked into the Covenant Battlenet. They're actually broadcasting tactical data on unencrypted channels. We should show them who they're dealing with."*

- Cortana to John-117 during the Battle of Installation 04.
The **Covenant Battle Network**, also known as the **Covenant BattleNet**, is a term for Covenant communication systems used by the Covenant military that allow for instantaneous contact between units, vessels and planets. It is the equivalent of the human COM system.
Class-2 Projectile Cannon

The **Class-2 Projectile Cannon**, colloquially referred to as the **Fuel Rod Cannon**, is a craft-mounted anti-armor energy weapon and a larger, more powerful version of the shoulder-mounted Type-33 Light Anti-Armor Weapon with anti-infantry, anti-vehicle and anti-aircraft applications. It serves as the secondary weapon of the Banshee, the main weapon of the Anti-Air Wraith, and the main armament of the Anti-Vehicle Shade. Its use has been employed by the Covenant Empire, Covenant Remnant and Swords of Sanghelios.
Marker d'assalto

Il **Marker d'assalto** è un'arma principale nella serie di *Splatoon* che fa parte della marca di armi Neo.

## Marker d'assalto

### Varianti

Marker Neo
Marker multi

Il Marker d'assalto è stato rilasciato su *Splatoon* il 13 giugno 2015 alle ore 4:00 CEST.

### Caratteristiche

* Il Marker d'assalto è un’arma di peso medio.
* Ciascun tiro consuma lo 0,7% del serbatoio di inchiostro.
	+ Ciò permette al giocatore di sparare 142 colpi prima di dover ricaricare l’inchiostro.

## Marker d'assalto

### Varianti

Marker Neo
Marker multi
Carol Rawley

*"Jeez, boss, maybe this wasn't such a good idea..."*

- Lieutenant Frye.
*"If you've got a better idea, bring it up at the next staff meeting. Until then, shut the hell up and let me fly this thing."*

- Carol Rawley.
**Lieutenant Carol Rawley**, better known by the call sign  Foehammer, was the pilot of Pelican transport Echo 419 on the UNSC *Pillar of Autumn* during the Fall of Reach and Battle of Installation 04. Unlike the majority of UNSC forces in the battle, Foehammer managed to somehow avoid and survive the Flood outbreak, and eventually attempted to help John-117 escape the installation as he destroyed it. However, en route, she was engaged by a Banshee squadron and shot down. She did not survive.
Blood Gulch

*"The Quick and the Dead."*

- In-game summary.
**Blood Gulch**is a multiplayer map in *Halo: Combat Evolved*. It is set in an enclosed, large canyon that is symmetrical in almost every aspect, including the bases at each end. The level supports vehicles and 4-16 players. The level is almost entirely void of life, save some sparse grass and bushes. Blood Gulch is the most famous multiplayer map in *Halo: Combat Evolved*, as well as the entire series.

Blood Gulch has appeared as a remake in every multiplayer-capable *Halo*game to date. It was remade into Coagulation in *Halo 2*, Valhalla in *Halo 3* (Valhalla then being remade in *Halo 4* as Ragnarok), Blood Gulch in *Halo Wars* as a Forge World variant called Hemorrhage in *Halo Reach* and as an Alpine variant called Basin in *Halo 5 Guardians*.
Ice Age 4: Continent Drift (Toothless Version)

Manny - Toothless (How to Train Your Dragon)

Sid - Stitch (Lilo & Stitch)

Diego - Gumball (The Amazing World of Gumball)

Scrat - Hammy (Over the Hedge)

Ellie - Nightshade (How to Train Your Dragon 3)

Crash and Eddie - Fievel & Tony (An American Tail)

Peaches - Rose (American Dragon: Jake Long)

Captain Gutt - Warren T. Rat (An American Tail)

Extras with Warren T. Rat - Cat R. Waul (An American Tail: Fievel Goes West) & Chief McBrusque (An American Tail: The Treasure of Manhattan Island)

Shira - Madison (The Amazing World of Gumball)

Flynn - Digit (An American Tail)

Extras with Digit - T.R. Chula (An American Tail: Fievel Goes West) & Scuttlebutt (An American Tail: The Treasure of Manhattan Island)

Squint - Ratigan (The Great Mouse Detective)

Salis - Fidget (The Great Mouse Detective)

Boris - Jenner (The Secret of NIMH)

Extras with Jenner - Evil Martin Brisby (The Secret of NIMH II: Timmy to the Rescue)

Raz - Madame Mousey (An American Tail: The Mystery of the Night Monster)
Crow's Nest

**Crow's Nest**was a UNSC base in the Republic of Kenya, near the town of Voi. It served as a command center and base of operations for UNSC forces operating in the EAP during the Second Battle of Earth and the Battle of Tsavo. It was under the command of Miranda Keyes. During the Battle of Tsavo, it came under attack from Covenant Loyalist forces, and all personnel were forced to evacuate, John-117 detonating a bomb and destroying the base.
Colossus

*"Numerous scientific expeditions have failed to reveal what the Forerunners intended with all this damn gas."*

- In-game summary.
**Colossus**is a multiplayer map in *Halo 2*. It is set within the Threshold Gas Mine, with numerous Forerunner corridors and open spaces to fight in. While not large, it is not considered a small map by any means. It supports 4-14 players, but not vehicles.

Colossus many elements in the map Construct in *Halo 3*, and is almost directly remade as Epitaph in *Halo 3*.
Charon-Class Light Frigate

The ***Charon*-Class Light Frigate** is a UNSC frigate class used for fleet escort duties and rapid troop deployment. The ship class saw involvement in the Human-Covenant War from the beginning of the war right to the conclusion. It likely saw limited involvement during the post-war era, as it was succeeded by the *Strident*-Class heavy frigate. Sister classes include the more heavily-armed *Paris*-Class heavy frigate, and the smaller *Stalwart*-Class light frigate.

The ship class was named after Charon , a minor god who ferried the souls of the dead to the underworld in Greek mythology. Charon is also the name of one of Pluto's natural satellites.
Chips Dubbo

*"Whoa...it's like a postcard! Dear Sarge: kicking ass in outer space. Wish you were here."*

*-*Dubbo to Johnson over the radio.
*"I heard that...**jackass!**"*

- Johnson in response.
**Private First Class Chips Dubbo**is an Australian marine that served during the Human-Covenant War. His distinctive Australian accent, unmistakable smart remarks, initiative talking during tense situations and laid-back attitude make him almost immediately recognizable. Chips Dubbo was present during the Fall of Reach, Battle of Installation 04, First and Second Battles of Earth, Battle of Installation 05 and Battle of Installation 00. He was also took part in the 24-gun salute at the end of the war.
Danger Canyon

*"Don't Look Down...Unless You Fall."*

- In-game summary.
**Danger Canyon**is a multiplayer map in *Halo PC*. The level design is very similar to the campaign levels Halo and The Silent Cartographer. It is set in a long, winding canyon with multiple levels with symmetrical bases on the end of each side. The winding formation of the map is very similiar to Sidewinder.
Death Island

*"Sand, Surf, and Spent Shells."*

- In-game summary.
**Death Island**is a multiplayer map in *Halo PC*. The level is similar in design to the island in the campaign level The Silent Cartographer*.*Set outdoors on a large island surrounded by ocean, the map also has two bases (interiors of which are the same as the entrance to the Cartographer in the campaign level, without the stairs) which are symmetrical and on opposite sides of the map. It is vehicle-oriented, and all areas of the map are accessible.

It is possible this map was remade into, or inspired, Relic in *Halo 2*.
Cairo Station

***Cairo Station***(ODA-142, REG: **73262.302\_A**) is a UNSC Orbital Defense Platform in geosynchronous orbit about 35,900 kilometers above Earth, over the Egyptian city of Cairo , hence the station's name. It is in the same battle cluster as *Athens Station* and *Malta Station*, so it seems to be mainly guarding the area above the Mediterranean. It is commanded by Fleet Admiral Terrence Hood.
Butkus

*"Sniper...3rd Floor to the left."*

- Butkus indicating the position of a Jackal sniper to Jones after nearly being hit.
**Butkus**was a UNSC Orbital Drop Shock Trooper assigned to the 7th Orbital Drop Shock Trooper Battalion of the 105th Shock Troops Division under the command of Marcus P. Stacker during the Human-Covenant War. He presumably fought in numerous battles prior to the Battle of Mombasa. His squad's Pelican was shot down by a Scarab during the engagement and acquired a plasma pistol along the way. It is possible that he fought during the Battle of Installation 05 and was killed there, or that he was left behind in Mombasa and killed by the slipspace explosion resulting from the *Solemn Penance* initiating an in-atmosphere jump.

Butkus does not appear in *Halo 2* itself, but appears in a bonus scene added in the Halo 2 Multiplayer Map Pack called "Another Day at the Beach." This exact scene was then remastered for *Halo 2 Anniversary*, but still not included in the game.
Cairo Station (level)

*"Defend the station's MAC gun from Covenant boarders."*

- In-game summary.
**Cairo Station**is the third campaign level of *Halo 2*. While Thel 'Vadamee  is branded with the Mark of Shame, Earth comes under attack from a Covenant fleet. John-117 hastily aids UNSC forces on Cairo Station in repelling boarding parties, and then manages to disable a Covenant antimatter bomb. After giving the Covenant back their bomb, John-117 boards the UNSC *In Amber Clad*, and descends towards Earth.

This is the first level in the game to feature enemies, and the first level in the game to feature Sangheili and Unggoy. It is also the first level in the game, and by extent the series, to feature Yanme'e. It is the first level in the game, and by extent the series, to feature Unggoy Ultras, Unggoy Heavies, Sangheili Ultras and Sangheili Rangers. It is the first level in the game to feature Sangheili Minors, Sangheili Majors, Stealth Sangheili, a Sangheili Zealot (Legendary difficulty only), Unggoy Minors and Unggoy Majors.
Covenant Loyalists

*"There are those who said this day would never come. What are they to say now?"*

- Prophet of Truth during the First Battle of High Charity.
The **Covenant Loyalists**was a splinter faction of the Covenant Empire that remained loyal to the Covenant ideology and the Hierarchs during the Great Schism. Led by the Jiralhanae, they consisted of the Yanme'e and Kig-Yar early on in the conflict, but later adopted some Unggoy and Mgalekgolo as well. The Covenant Loyalists are technically the Covenant Empire itself, although it can also be seen with the death of two Hierarchs, the destruction of the High Council and the loss of *High Charity*, the Loyalists are a splinter faction.

The Loyalists were finally defeated at the Battle of Installation 00, and officially dissolved at the Treaty of 2552.
Energy Stave

The **Energy Stave**was a Covenant melee weapon used by Sangheili Honor Guardsmen, Sangheili Honor Guard Ultras and briefly by the equally brief Jiralhanae Honor Guardsmen. It is not clear to what extent this weapon kills hostiles, or where the "energy" part of it comes into the name. However, it is also likely the weapon is simply ceremonial in purpose, and not intended as an actual weapon. This explains why many Honor Guards seem to forego the staves and switch to another weapon wherever possible.

The weapon appears to be similiar in design and purpose to the human spear, although whether or not it was actually used like this is, once again, unclear. The weapon is likely no longer used, as its ceremonial nature would be lost due to the collapse of the Covenant, the death of the Hierarchs and the loss of faith in Covenant religion.

A similiar weapon was used by Forerunner Armigers on Installation 00.
Fleet Master

**Fleet Master**, occassionally spelt as **Fleetmaster**, was a rank in the Covenant Navy and the Covenant Remnant. For Sangheili, it is a sub-rank of the Zealot. Those baring the rank usually command task forces or small fleets.

Before the Great Schism, the rank was almost always held by Sangheili due to their command of the Covenant military and overall tactical experience. During the schism, the Jiralhanae assumed these ranks, although it is unknown to what extent; by that time, much of the Covenant military was fractured.
Desolation

*"Once a scientific outpost, this derelict Forerunner facility waits patiently to be reactivated."*

- In-game summary.
**Desolation**is a multiplayer map in *Halo 2* added in the Blastacular map pack. It is known canonically as **War Games Map\_Set/: 320-5**. It is set in a Forerunner arena-type structure, which surrounds a central platform. Due to its size, it supports 2-8 players, but no vehicles.

Desolation is a remake of Derelict from *Halo: Combat Evolved*. Its spiritual successor is Pantheon, a Sandbox variant, in *Halo 3*.
Example

*"This is just a small example of what you can do as a Halo 2 Cartographer!"*

- In-game summary.
**Example**is an in-game template map used to show off the Map Editing Kit present in *Halo 2 Vista*. The map is the smallest in the series, featuring only a single room with a bridge. It isn't technically a map,  but is included in the map files by default. It can be acquired by downloading the Halo 2 Map Editing Kit.
Gay Elite

The **Gay Elite**, now known as the **Hugging Elite**, is seen specifically in the non-canon legendary ending of *Halo: Combat Evolved* and its anniversary edition.

In *Halo: Combat Evolved*, the **Gay Elite**is aStealth Elite, and can be seen wrestling Sergeant Johnson with an assault rifle. They abruptly end their fight as they hear a rumble, and turn to watch as the *Pillar of Autumn* begins to explode. Johnson, after exclaiming, turns to the Elite and tells him to "hug me." The Elite embraces Johnson, and just before the scene fades, the Elite's hand can be seen drifting to Johnson's rear, grabbing it. This is where the term 'Gay' originated from.

The scene was remastered in *Halo: Combat Evolved Anniversary*, with a few changes. The Elite is now a Zealot. The scene proceeds as per usual, but at the end, as the scene is fading, it is instead Johnson's hand that drifts to the Elite's rear, therefore leading to the renaming of the Elite to the 'Hugging Elite.'

It is unknown what this Elite exactly was, given that its rank changes between the two games (Stealth Elite to Zealot) which may insinuate that the Elite isn't actually *canon*, and is simply a fan-oriented humor easter egg. This seems to be the most realistic theory, as the legendary ending was confirmed non-canon due to Johnson's survival in *Halo: First Strike.*
Derelict

*"Deep Space Anomaly #0198."*

- In-game summary.
**Derelict**is a multiplayer map in *Halo: Combat Evolved*. It is set aboard a Forerunner space station in orbit overThreshold and its moon Basis. It is a circular map consisting of a large, wide open space with a few perimeter corridors and rooms to hide in, as well has been two-storied, with a central structure. It is one of the smallest maps in the game, and suited is for 10 or less players.

Derelict was remade as Desolation in *Halo 2*.
Fleet Admiral

**Fleet Admiral**is the highest commissioned officer rank in the UNSC Navy, although promotion to the rank is restricted during times of war. It is equal in rank to General of the Air Force in the UNSC Air Force and General of the Army in the UNSC Army. Fleet admirals are generally well experienced and battle-hardened naval commanders.

As there is no equivalent in the UNSC Marine Corps, Fleet admirals outrank all UNSC military organizations' marine officers.

## Links

1. ↑ Fleet Admiral Terrence Hood  is in charge of all Earth's defenses and Fleet Admiral Harper  is in command of one of the fleets making up those defenses.
Elongation

*"A well-placed bribe can speed a cargo ship through what are surely some of the longest inspections in the galaxy."*

- In-game summary.
**Elongation**is a multiplayer map in *Halo 2* added in the Maptacular map pack. It is set in a cargo ship, with long hallways being its main, defining feature. It supports 2-6 players, but no vehicles.

Elongation is a remake of Longest from *Halo: Combat Evolved*.
Damnation

*"Covenant Hydro-Processing Center."*

- In-game summary.
**Damnation**is a multiplayer map in *Halo: Combat Evolved*. It is one of the few non-symmetrical maps in the game, and incorporates both a high and low flag base, providing heavily vertical gameplay. It is highly popular on the Oddball and Team Slayer gametypes.

Damnation was remade into Penance in *Halo: Combat Evolved Anniversary.*
Fleet of Sacred Consecration

The **Fleet of Sacred Consecration**was a task force of Covenant vessels assembled under the command of the High Prophet of Regret. The fleet was noted for being the first Covenant fleet to discover the human homeworld. Originally composed of two CAS-Class assault carriers and thirteen CCS-Class battlecruisers, the fleet suffered tremendous losses at the First Battle of Earth.
Dropship 77 Heavy-Troop Carrier/Infantry

The **Dropship 77 Heavy-Troop Carrier/Infantry** (**D77H-TCI Pelican Dropship**), also known as the **Pelican**, is an extremely versatile aircraft used by the UNSC as a combat dropship. The D77H-TCI is deemed superior to its predecessor, the D77-TC, and is therefore its successor. Used mainly for pickup and transportation of various personnel, vehicles and equipment, it is also capable of transporting heavy cargo, even able to transport Scorpion tanks with little to no strain on its flight capability. The Pelican can also double as a powerful support gunship.

It seems to have supplanted the D77-TC in both the UNSC Marine Corps and UNSC Navy, at least by the time of the Second Battle of Earth.
Foundation

*"Deep in Chicago Industrial Zone 08 lies the decomissioned Tactical Autonomous Robotic Defense System testing facility."*

- In-game summary.
**Foundation**is a multiplayer map in *Halo 2*. The map is canonically known as **War Games Map\_Set/: 525-5**. It is set in a symmetrical, two-levelled industrial complex. All around, the general shape of the map is a circle. Due to its size, 2-8 players are recommended, and it does not support vehicles.

Foundation was remade as Excavation, a Sandbox variant, in *Halo 3*.
Enough Dead Heroes

***Enough Dead Heroes*** is the fourth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* The entire track plays during the cutscene where John-117 reaches the bridge on the level The Pillar of Autumn.
* 0:35 to 1:12 is unofficially known as the "Hunter theme." It plays three times on the level The Truth and Reconciliation: a looped drumbeat plays during the last canyon area, and then the normal version plays when the Spirit dropship arrives. It then plays again at the ship's gravity lift, when the two Hunters arrive to attack the player. It plays again in the Truth and Reconciliation's hangar bay, when the player is forced to yet again fight another pair of Hunters.
* The entire track plays once again during a cutscene on the bridge of the *Autumn* in the level The Maw.

## Remixes

* Beginning section of Honorable Intentions in *Halo 3*.
* 0:35 to 1:12 is remixed in the track Brutes in *Halo 3*.
* Beginning section of No More Dead Heroes in *Halo 3*.
* This track is entirely remastered as the tracks An End to Dying and Unreliable Exploration in *Halo: Combat Evolved Anniversary.*

## Trivia

* The title is likely a reference to Cortana's line in the bridge cutscene of the level The Pillar of Autumn (which is ironically the same cutscene it plays in concurrent to the line being said). She says "With all due respect Captain, this war has *enough dead heroes*."
District

*"The alleys of Old Mombasa were never kind to the unwary. On Covenant-controlled Earth, ramshackle homes prove ideal for ambush."*

- In-game summary.
**District**is a multiplayer map in *Halo 2 Vista*. The map is known canonically as **War Games Map\_Set/: 411-1**. Set in Sector 0-5, the map features numerous streets and buildings, and is one of the larger maps on the game. It supports 8-16 players, as well as vehicles.
Flood Combat Form

*"Knowing that monster firing a battle rifle at you used to be Kevin from 2nd Platoon is just creepy. That could be me."*

- Specialist Archibald Berger.
A **Flood Combat Form**is the second stage of the virulent Flood infection. They are a sentient being that has been infected by the Flood parasite via an Infection Form or spore, mutating the victim into a basic combat unit for use by the Flood, either controlled by a Proto-Gravemind or fully grown Gravemind. They are extremely dangerous, especially in large numbers, but can be easily defeated when isolated or feral; however, when under the control of a Gravemind, they can be deliberate, coordinated and deadly.
Drumrun

***Drumrun*** is the eighteenth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* The entire track is played on the level The Maw. Beforehand, it plays multiple times briefly during large segments of combat, but plays fully during the opening segment of the final Warthog Run, before Foehammer's death.

## Remixes

* This track is entirely remastered as the track Strident in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track's name is in reference to the main instrument of the piece being used: drums. It is also in reference to the impending danger of the situation it is fully played in, referencing to the Warthog Run.
Fist of Rukt

*"Heavy pistols, and a hammer." - Johnson.*

*"Come again?" - Ponder.*

*"A giant hammer, sir. On their leader." - Johnson.*

- Johnson describing Maccabeus during first contact with the Covenant on Harvest.
The **Fist of Rukt**, or simply the **Fist**, is a ceremonial war hammer similiar in design, operation and purpose to the more advanced gravity hammer, that serves as the main weapon of the Chieftain of the Jiralhanae; the last known chieftain to wield it was Tartarus. It is unknown what became of it after Tartarus' death, although it was likely retrieved by the Sangheili and destroyed out of spite.

The weapon first originated an untold amount of time ago (likely hundreds of years before their assimilation into the Covenant) with Rukt, the then-Chieftain of the Jiralhanae, and a member of Maccabeus' clan. The hammer was named after him, and passed down through generations of Jiralhanae chieftains. It is likely that as the ages passed and new technological advances made, the hammer was upgraded and adapted to keep it up to date. This would explain why it seems to be a powerful version of the gravity hammer, which is a weapon designed using Tier 2 technology, not the Tier 4 of the Jiralhanae pre-Covenant.
Easy

*"Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more."*

- Description from *Halo: Combat Evolved*, *Halo 2*and *Halo: The Master Chief Collection*.
*"Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself."*

- Description from *Halo 3* and *Halo 3 ODST.*
*"Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty."*

- Description from *Halo Reach.*
*"Laugh as helpless victims flee in terror from their inevitable slaughter."*

- Description from *Halo 4.*
*"Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo."*

- Description from *Halo 5 Guardians*.
**Easy**is the least challenging difficulty setting in all the *Halo*games. The enemies are few, target inaccurately, and are overall far weaker than on all higher difficulty levels. Many players play it when they are new to the game or simply want to play for the story; after accomplishing it on easy, they will likely play again on higher difficulties.

In many of the games, it is almost impossible to earn achievements on this difficulty due to the unchallenging state of it.
Fleet of Retribution

*"Brute ships! Standard line! Shipmaster, they outnumber us, three to one!"*

- Unnamed Shadow of Intent Navigation officer.
*"Then it is an even fight. All cruisers, fire at will! Burn their mongrel hides!"*

- Rtas 'Vadum.
The **Fleet of Retribution**was formerly a fleet of Covenant vessels serving in the Covenant Navy under an unknown Fleet Master. During the Great Schism, the fleet fought with the Swords of Sanghelios and later was commanded by Fleet Master Rtas 'Vadum and aided in the quarantine over Installation 05 and *High Charity*. It then proceeded to cleanse Earth of the Flood, before proceeding to Installation 00 to destroy the Loyalists. The fleet smashed Truth's fleet, and later returned to Sanghelios upon the war's conclusion.

It is likely the fleet continued to fight for the Swords of Sanghelios post-war, or that it was split into other fleets.
Dust and Echoes

***Dust and Echoes*** is the twenty-fifth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* The entire track is played during the ending cutscene of the game (alternatively the ending cutscene of the level The Maw).

## Remixes

* Beginning was remixed for the track Sacred Icon Suite of *Halo 2*.
* The third part of the track is remixed in the second half of the track Wake Me When You Need Me in *Halo 3*.
* This track is entirely remastered as Flotsam, Jetsam in *Halo: Combat Evolved Anniversary.*

## Trivia

* This track's name is derived from Cortana's quote in the ending of the game, which is ironically said as the track is concluding. The full quote is, "Scanning. Nothing. Just...*dust and echoes.* We're all that's left."
* The first section is played during the cutscene on the level Keyes where John-117 finds Captain Keyes as the Proto-Gravemind. However, it is played in reverse, leading, in some ways, to it being a seperate track of its own.
Elimination

**Elimination**is a Slayer sub-gametype in *Halo: Combat Evolved* and *Halo 2* multiplayer.

In this variant, all of the players have one life in a free-for-all Slayer type. In order to win the match, a single player must survive the game. Upon death, a player must sit out for the remainder of the round and watch the other players fight it out to determine a victor. There are three rounds in total.

The entire concept is very similar to the new Breakout gametype in *Halo 5 Guardians*. It features the same style of elimination, with each player only having one life and forced to spectate once killed. The difference is that instead of it being Free-For-All, there are teams, and more than three rounds.
Devils...Monsters...

***Devils...Monsters...*** is the thirteenth track of the *Halo: Combat Evolved Original Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* First heard on the level 343 Guilty Spark, after the recording and all infection forms are defeated, and the entrance door blows open. It then plays again during the elevator descent in the blood stained shaft.
* It is heard again on the level The Library, and plays at random intervals, largely during massive bouts of Flood activity. It is heard the most often on this level.
* It plays once more on the level Two Betrayals, when the player has reached the end of the final canyon and comes across a Covenant force fighting off Flood troops.
* It plays once again on the level Keyes, after killing Keyes and opening the door the player needs to go through, and Covenant pour out.
* It plays twice on the level The Maw, but technically only once. The first time is when you enter the cryo area and ascend the ladder, and the second time is when you hang around in the armoury for too long and Flood move in to engage you.

This theme is popularly known as the "Flood theme," given that it plays during every major Flood encounter, and that it is sufficiently 'creepy' and 'scary' to fit the Flood's purpose in the game.

## Remixes

* This track is entirely remastered as the track Demons and Heretics in *Halo: Combat Evolved Anniversary.*

## Trivia

* The name is an obvious reference to the Flood, as they are often considered monstrous, horrifying and terrifying.
GA-TL1 Longsword-Class Interceptor

The **GA-TL1 *Longsword*-Class Interceptor**, more commonly referred to as simply the **Longsword**, is the main starfighter of the UNSCDF, serving in both the UNSC Navy and UNSC Air Force. It is capable of many roles and is commonly tasked with fighter-to-fighter engagements, air strikes or can be assigned, mostly in squadrons, as an escort. It can perform these roles exclusively or simultaneously.

The **Longsword**has been in service as early as 2517.
Enforcer

The **Enforcer** is a variant of the standard Aggressor Sentinel. The Enforcer was used by the Forerunners to contain large-scale Flood outbreaks, maintain defensive areas and to act in an anti-vehicle/anti-aircraft role when faced with Flood-controlled vehicles. It is also likely they were built to combat the Flood Juggernaut. Enforcers pack enormous firepower to perform this duty, including powerful twin frontal energy shields, automatic pulse beams and twin missile launchers. Enforcers are also large in size, being almost the size of a Scorpion tank.

Enforcers are less common than standard Sentinels, and only ever deployed during extreme quarantine breaches, such as observed in the Battle of the Quarantine Zone. They have only ever been observed on Installation 05.
Dominique

**Lieutenant Dominique** was a Junior Officer in the UNSC Navy. He served aboard the UNSC *Pillar of Autumn* during the Fall of Reach and Battle of Installation 04. He was likely executed with the rest of the command crew, although he is not mentioned. Either way, he did not survive the Flood outbreak, or the destruction of the ring.
Earth

*"Fight for her."*

- Bulletin board poster for Earth.
**Earth**(known to the Forerunner and Prehistoric humans as **Erde-Tyrene**) is the third planet of the Sol System, and one of its four terrestrial worlds. Homeworld of the human species, Earth has been at the forefront of galactic history, from encounters with the Precursors to the end of the Covenant Empire. It once served as the capital of the prehistoric human interstellar empire before it was conquered and dissolved by the Forerunners. It now serves as the capital of the Unified Earth Government and the headquarters of both ONI and the UNSC.

Earth was possibly the most populated planet of the human space territories. For a significant amount of humanity's history, it was the only known planet capable of supporting human life, and the only celestial body reached by humans pre-1969. Out of all UEG colonies, Earth is the most populated planet, with a population of several billion.
Dropship 96-Troop Carrier, Equipment

The **Dropship 96-Troop Carrier, Equipment**(**D96-TCE Albatross heavy dropship**), also known as the **Albatross**, is a form of heavy dropship and logistical support aircraft utilized by the United Nations Space Command. The vehicle is not as nimble or maneveurable as the Pelican, nor does it possess armament, but it is also capable of carrying double what its smaller cousin can, and also sports thicker armor.

It is unknown exactly where the UNSC deployed these dropships, as they are rarely seen. Some were mentioned to be present on Reach during its fall, and evidence suggests that one was deployed during the Battle of Installation 05, and another during the Battle of Installation 00.
Delta Halo

*"A Covenant army stands between you and the Prophet of Regret. Get to work."*

- In-game summary.
**Delta Halo**is the eighth campaign level of *Halo 2*, and the first part of a two-part Installation 05 level. Having followed Regret's carrier through slipspace, the *In Amber Clad* arrives over Installation 05. John-117 leads UNSC forces in a push towards the temple. Eventually, manages to gain access to the main temple network.

This is the first and only level in the game where the player fights alongside and is aided by ODSTs. It is also the first level of the game, and by extent the series, to feature Sangheili Honor Guardsmen as enemies.
Heavy Focus Cannon

*"You see its look? Its...terror!"*

- Marine gunner exclaiming in response to a Scarab destroying a Scorpion with its heavy focus cannon.
The **Heavy Focus Cannon**, commonly referred to as the **Scarab Main Gun**, was a powerful siege weapon designed by the Covenant Empire to serve as the main gun of the Type-36 Scarab. It is the most powerful variant of the focus cannon, capable of destroying a Scorpion in a single shot.

The weapon was downgraded into the Scarab Gun and placed as an easter egg in *Halo 2*.
Gravemind (level)

*"The Prophets have the Index and plan to use it? Over your dead body."*

- In-game summary.
**Gravemind**is the twelfth campaign level of *Halo 2*, and the first part of a two-part *High Charity* level. Captured by the Gravemind, John-117 and Thel 'Vadamee form a shaky alliance to stop the Covenant from activating Halo. Sent to *High Charity*, John-117 fights his way through the Covenant holy city in pursuit of Truth and Mercy. Although he does not reach them in time, Mercy is left behind when a Flood infection form latches itself onto him.

This is the first and only level in the game where Special Operations Sangheili, the Sangheili Honor Guard Councilor, and the Special Operations Unggoy appear. This is the first level in the game, and by extent the series, where Jiralhanae appear in gameplay as enemies, and the first level in the series to feature Jiralhanae Minors, Jiralhanae Majors and Jiralhanae Captains. It is also the first level in the game, and by extent the series, where Jiralhanae Honor Guardsman appear, and the first of three levels where they appear. It is also the first and only level where the player witnesses the Covenant Civil War from the perspective of a non-Covenant species. This is also the last level of the game (as well as the last level of the entire main trilogy) to feature enemy Sangheili and the last level of the game to feature enemy Mgalekgolo.
Dropship 77-Troop Carrier

The **Dropship 77-Troop Carrier**(**D77-TC Pelican Dropship**), also known as the **Pelican**, is an extremely versatile aircraft used by the UNSC as a combat dropship. Used mainly for pickup and transportation of various personnel, vehicles and equipment, it is also capable of transporting heavy cargo, even able to transport Scorpion tanks with little to no strain on its flight capability. The Pelican can also double as a powerful support gunship.
Halo Wars: Definitive Edition

*Halo Wars: Definitive Edition*

***Halo Wars: Definitive Edition*** is a remaster and re-release of the original *Halo Wars*that was released on the Xbox 360 in 2009. Available on both Windows 10 and Xbox One, *Halo Wars: Definitive Edition*will come bundled with the Ultimate edition of *Halo Wars 2*. It will feature improved graphics, additional achievements and all the DLC that was offered in the original game. Being a bonus for purchasing the *Halo Wars 2*Ultimate Edition, it will most likely release alongside it, on February 21, 2017.

## Links

1. ↑ **Halo Waypoint** - News, Know Your Enemy
2. ↑ **Halo Waypoint** - Canon Fodder, Surface Features
3. **^** **news.xbox.com** *- Halo Wars 2 Ultimate edition season pass details*
Halo: Project Contingency

***Halo: Project Contingency***(largely known simply as ***Project Contingency***) is a fan-made first-person shooter science fiction video game being developed by a group of *Halo*fans. It is one of many fan-made works in the *Halo*franchise.

 Publisher
 Planned Release
 Genre
 Game Modes
 Rating(s)
 Platform(s)
Xbox One (?)
 Designer(s)
 Writer(s)
 Composer(s)
 Media

The game uses the CryEngine, and is intended to be a first person shooter. It is not endorsed by 343 or Microsoft, and therefore is considered non-canon.

## Multiplayer

### Maps

* **Hydroplant**: Set in "Derelict Station 09-WP", a hydro-powered energy plant.

### Weapons

#### UNSC

* Assault Rifle
* Battle Rifle
* Pistol

#### Covenant

* Plasma Pistol
* Needler
* Covenant Carbine
* Energy Sword

### Equipment and Miscellaneous

* Health Pack
* Fusion Coil
* Biofoam

### Vehicles

* Pelican
* Phantom
* Warthog
* Mongoose

## Leaked Screenshots

There were some screenshots leaked by a member of the game's development team. They had the 343 Industries logo on, to pass them off as Halo 5 Guardians leaks. However, they were denied by 343 and it was soon revealed on the Project Contingency forums that they were from Project Contingency itself.

## Gallery

Project Contingency, 2013Screenshot from one of the maps in Halo: Project ContingencyAnother screenshot of the same mapAn early version of the HUDA high-poly render of the Plasma Pistol

## Links

### Internal Links

* Biofoam
* M12 Light Reconnaissance Vehicle
* M274 Ultra-Light All-Terrain Vehicle

### External Links

1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 **Project Contingency** - *UPDATE: OCTOBER 28TH, 2014*
2. 2.0 2.1 **Project Contingency'*-*Gallery**
Halo Origins Bundle

*Halo Origins Bundle*

* PAL
* Non-PAL

The ***Halo Origins Bundle***(known as the ***Halo Double Pack***in PAL regions) is a two-case pack containing *Halo Reach*and *Halo: Combat Evolved Anniversary.* It was developed by Bungie Studios, in colloboration with Saber Interactive and Certain Affinity, and published by Microsoft Game Studios for Xbox 360. It was officially released on November 27, 2013.

The package is similiar in concept to the *Halo Triple Pack*. It is called the Origins Bundle as it features *Reach*(a prequel to *Halo: Combat Evolved*) and *Halo CEA*(a remastering of *Halo: Combat Evolved*).

## Gallery

A promotional image of the Origins BundleThe Origins Bundle's case
## Links

### External Links

1. ↑ **ESRB Rating information** - *Halo: Combat Evolved Anniversary*
2. ↑ **Amazon.co.uk** - *Halo Double Pack* Product Listing
Gemini

*"This sanctuary now rings with the sound of combat - the end of the ancient duality of the Covenant is truly at hand."*

- In-game summary.
**Gemini**is a multiplayer map in Halo 2 added in the Maptacular map pack. It is set within a building in *High Charity*, and is the smallest map in the game. It supports 2-6 players, but no vehicles.