Altai Confederation

Flag of the Altai Confederation

**Altai Confederation** (sometimes known as the **Confederacy of Altay**) is a small country in the Altai Mountains of Central Asia born from the chaos of the Russian Civil War. With the new religion of Ak Jang (the White Faith) or Burkhanism playing an important aspect in society and governance, the statelet is home to many spiritual thinkers, some with more left-wing and esoteric views.

## History

### OTL

Being home to several Khanates and Tribal Alliances, the area that is now known as Altai was fully annexed by the Russian Empire in 1864 with the Treaty of Tarbagatai. A quiet region, it would soon come to the attention of Moscow due to the the birth of **Ak Jang** (the White Faith). An indigenous faith founded in 1904, it preached, or rather sang, the return of Oirat Khan, the re-incarnation of Prince Amursana, a Hero Khan of the 18th century, who would lead the Altai into a new age of glory and harmony.

### RFTL

With the Republican Coup and Monarchist Counter-Coup in June and September 1918 respectively, the Russian nation was split, not only between the two factions but also with the separatists nations, including the Altai people. Led by the native painter **Grigory Ivanovich Choros-Gurkin**, the Altai Confederation was born with the hope to unite the Altai people into one nation.

Although they allied themselves with the Republican forces in the hopes of recognition, they would still survive the civil war, mostly due to general exhaustion on Moscow's side. Some remnants of the more leftist republicans remain in the confederation however, mainly in the army and in the **United Labour Brotherhood**, an esoteric-leftist party.

## Content

Having essentially one big focus tree, an Altai player can either become a regional power in Northern Asia, or unite Russia under two esoteric flavors of Socialism, one focused on spirituality and the other on scientific advancement.

### Starter Spirits

   * Surrender Limit: **-20%**
* Resource to Market: **-80%**
* Trade deal opinion factor: **-80%**

## Politics

### Starting Laws

    * **5%** Recrutible Population
* **+10%** Training Time

 Trade Law

    * **+50%** Resources to Market
* **+10%** Factory Output
* **+10%** Dockyard Output
* **+10%** Construction Speed
* **+5%** Research Speed
* **+20%** Civilian Intel to Others
* **+10%** Navy Intel to Others

 Economic Law

    * **+25%** Consumer Goods Factories
* **+10%** Military Factory Construction Speed
* **-10%** Civilian Factory Conversion Cost
* **-10%** Military Factory Conversion Cost
* **-10%** Fuel Gain Per Oil

### Diplomacy

Besides the regular Ideology relationships, the Altai Confederation is on bad terms with the Xinjiang Clique, as Altai holds lands that are core to them, and with the Imperial Authority, as they hold lands core to Altai.

From a narrative view, the Confederation is on good terms with the Mongolian People's Army and the Russian Republic, with the degree of cooperation depending on which path Altai takes.

## Geography and Industry

### Geography

The Altai Confederation is located in Asia, more precisely at the intersection of Central Asia and Southern Siberia, and is neighbours with the Imperial Authority, The Mongolian People's Army, The Xinjiang Clique and the Russian Empire (through the Kazan Military District and the Siberian Governate-General).

The terrain is on the most part either Hilly or Mountainous, with some Forests and Plains in the north and Deserts in the South. It also has a couple of rivers running through it. They have a total of Twenty victory points spread out among Four settlements.

### Industry

Altai barely has an industry though it can acquire a number of offmap factories through the focus tree, as well as through conquest of smaller nations.

Altai starts off with 2 research slots.

## Military

### Army

The Altai army starts of 4 cavalry divisions with 5 cavalry battalions.

At game start, Altai has some stockpiled equipment.

#### Field Marshals

* War Hero
* Infantry Officer

#### Technology

* Basic Infantry equipment
* Infantry Equipment I
* Motorised
* Support equipment
* Engineers
* Recon 1
* Towed Artillery

### Air Force

#### Technology

Without the 'By Blood Alone' DLC enabled

* Interwar Fighter
* Close Air Support I

With the 'By Blood Alone' DLC enabled

* Small airframe
* Light Machine Gun
* Cannon 1
* Early Bombs
* Engine 1

## Strategies and Guides

So this part is obviously a bit subjective but here are a few tips:

* Always be prepared to bail out the Mongolian People's Army, you'll get to join up with them under either path but acting too late might leave them at the mercy of the Anhui Clique, which tends to go to war with them immediately.