Curio

**Curios** are interactable objects that appear during expeditions. There is a chance of a good or bad event happening by using a curio. Supply items, such as a torch or a key, can be used on them to favorably alter the chances.

## Location

Curios can be found inside rooms and corridor segments. Different locations contain different kinds of curios, but some varieties are found throughout all types of dungeon. Each room may only contain one curio, while corridor segments can contain more than one. Unlike obstacles, curios do not prevent passage if not activated; it is thus possible to leave them be to minimize risk, especially if there is a lack of correct provision items to trigger their positive effects.

## Interaction

Once the party enters a room or segment with a curio, it can be interacted with to activate a prompt; the curio can be investigated directly or with the use of a provision item. Curios will react differently to certain items. Normally, the use of the correct provision item will trigger a positive effect, removing the chance of negative effects occurring; however, there are a few harmless curios that do not display a prompt and are immediately searched when interacted with.

Some curios grant loot upon activation. There is a fixed pool of items that is used by specific curios, but additional loot due to low light level will be calculated separately and can be dropped even by curios with very specific loot drops. The Antiquarian can cause special treasure to drop when she interacts with curios.

Many curios have effects such as stress infliction, healing, bleeding, blighting, the application of buffs and debuffs or granting/removing a Quirk that will affect individual heroes. The affected hero is always the one currently selected at the moment of activation. It is advisable, upon activating risky curios, to select a hero with good resistances or one that could potentially be affected by the negative effects without endangering the expedition.

## Forced Interaction

Heroes with certain Quirks or Diseases will sometimes interact with a curio without the player necessarily commanding them to do so; this is determined by the type of curio presented and the Hero's condition. Specifically, each Curio is associated with a number of "types", which the conditions respond to. For example, a hero with the Necromania quirk may interact with a Dinner Cart or Mummified Remains, both having the "Body" typing (among others). Some afflictions may also cause a forced interaction.

Heroes forcibly interacting with a Curio will never use a Supply Item, resulting in the default consequences of interacting with the Curio every time regardless of whether this result is innocuous, dangerous, or even deadly. In addition, several forced interactions have the additional effect of the Hero stealing any loot that may have resulted; if this happens, the loot is revealed but grayed out, and cannot be taken.

Below is the list of traits that force interactions, along with the type of curio that triggers it, the chance of interaction and whether or not the trait will inspire theft.

## Quest Curios

Some quests require the player to activate curios with special items given at the start of the quest, or retrieve special items from these curios. Unlike other curios, these can be found in either corridors or rooms (unless otherwise mentioned).

## Miscellaneous

### Retired Curios

These curios were once part of the game, but are currently unused.

### Heirloom Chest Variants

There are actually two different variants of the Heirloom Chest: the original variant, and a reskin of the now-unused Locked Strongbox. Both are identical in appearance and description but have slightly differing interactions and rewards. It is possible to distinguish the two by testing a chest with antivenom or a shovel—the success or failure of the item will be recorded and highlighted in the inventory panel when encountering a subsequent chest of the same variant. This can be done during the Ruins tutorial at the beginning of the game: the chest farthest away from the entrance can be opened with the Plague Doctor's free antivenom (which is otherwise useless, as no blighters appear in the tutorial), and from that point onwards all chests should be marked appropriately. Note that in both cases using a skeleton key will produce greater rewards, so antivenom or shovels should only be used if there is a good reason to do so.