Zombie

**Zombies** are the primary antagonist force of and the leading antagonist faction in the *Guns, Gore & Cannoli* series. Mindless and monstrous beings, husks of former humans, they seek only one thing in (after)life, that being people to devour.

They are the result of an experimental lab-made poison gone horribly wrong, the first outbreak of which happened in March 1928 in the city of Thugtown, when it's alcohol supply was tainted with the poison on Saint Patrick's Day, apparently in an early case of bioterrorism. Those unfortunate enough to have been exposed to the toxin are transformed into corpse-like bloodthirsty wart-ridden cannibals, who now prowl the streets of Thugtown in large numbers, looking for their next victims.

## in game stats

### Weapon

handgun

Regular Zombies are the most common of the Zombie horde, they attack with their arms when the player gets close, they are weak alone but dangerous in groups.

Zombies have different appearances but function the same, these include: Sailors, civilians, officers and policemen.

All do share some characteristics; all have discolored skin tone, mostly a varying shade of grey, have white pupilless eyes, are covered in blood splatters, whether on their often torn up clothing or claw-like hands, have their toothless mouths hanging wide open, have their lower eyelids and eyebags atrophied and will walk either with one arm outstretched or both, due to stiffness caused by rigor mortis. Some have boils on their bodies, whether in limbs, torso or face, sometimes grey, other times blue or green.

Behavior is very instinctive and singleminded. They shuffle around aimlessly back and forth until something gets in their way, be it an object or a high ledge (they effortlessly drop from lower heights) and turn back around. This continues until they spot a target and walk in their general direction, clawing at them with their arms or bite them when in reach. They will continue walking towards them even with their path obstructed and simply walk in place, hopelessly stuck. When out of sight, they will lose interest and repeat their usual routine.

The zombie poison seemed to have also affected some people differently. Large overweight individuals, for example, became filled with gas that would violently cause the body to explode after death. Football players would charge their victims as if they were still on the field. People who were mauled during their turning would become used to moving purely by upper body strength and were able to keep up with regular zombies. People with firearm experience kept the basic instincts to still pull the trigger on the weapons they had in their grip when they were infected, while some female dancers were seen still utilizing rather odd tools. A number of women became riddled with green boils and exhaled toxic gasses, while some shorter specimen would actively attempt to spread the disease through bizarre makeshift flying methods.

Civilian zombie (Fedora)Civilian zombie (Boater)Policeman zombieOfficer zombieSailor zombie

## in game stats

### Weapon

Claws

All zombies now chase (like the Fast Zombies in the first game) the player instead of just slowly walking towards, though they now remain more idle when unaware, pacing back and forth in place. There are only two regular zombie variant, male and female.

The male variant is a light brown-haired man wearing a tattered brown suit jacket, pants and shoes. Underneath he wears a slightly torn white shirt.

The female variant is a blonde woman wearing a pink colored torn dress and red high heels. Notably, she is missing an arm, which she holds with her remaining arm and uses it as a club.

The two have Nazi variants. The male retains his appearance, only wearing a bloodied infantryman uniform instead, while the female is now a brown-haired concentration camp prisoner in the blue-white striped jumpsuit, though with a pair of shorts instead of pants, as well as a hat.

## Trivia

* The Officer Zombie model is used as both a merchant naval and military officer, as he is seen both as part of the infected ship crew and on top of the burning watchtowers in the inner city along with Zombie soldiers.
* The Sailor Zombie originally had a more traditional sailor-like design, with broader shoulders, muscular chest and large biceps, but normal waist and legs.
* There were originally two more regular zombie models in *Guns, Gore & Cannoli*. One was an elderly man with grey hair wearing a white dress shirt, a brown jacket, a black flat cap, dark brown pants and black shoes. The other appears to be a civilian version of the Policeman zombie, being a red haired man balding man with a large nose, wearing a beige sweater shirt, olive green pants and black shoes. While not seen during gameplay, they are still seen in alpha screenshot, as well as in the background of cutscenes.
* The regular male zombie of GG&C2 was based on a background zombie prominently featured on the cover art of many promotional images.
* The Policeman zombie is one of eleven characters to be depicted on their own steam card, specifically the first game, along with the Zombie Police Corporal in the background.

## Links

* Pre-release screenshots and sketches of Vinnie, various locations and zombies.