recursal/Fanatic-Fandom huggingface dataset:
Telestone

Telestones are medium-sized rectangular devices that allow the user to initiate communication with anyone in the world of Songhaven so long as they know their name. When calling another, if they possess a Telestone, the unit will display a hologram of the person being reached. If more than one person is being called, no holograms will show, and names of callers will instead be displayed. Telestones can call normal phones, though there will also be no holograms in these cases, and reception will be poorer.

Invented by Wish Works, more variations of Telestones are currently being worked on, with a version that can host text and a network of saved videos being pioneered.
Rain

A mysterious priest of Istus. Though he seems to know everything about everyone else, not much is known about him. Seems to have some sort of connection to Allia. For reasons unknown, anything non-humanoid within a 120 foot radius becomes frozen in time when he is present.

### Theory

It's possible that he may have some connection to Rainer Dovreisi, the deceased brother of Nola Dovreisi. Though there's no real evidence to back this claim up, other than a similar name...
Eoin Aigne

The Elder Giant of Ashbourne. A bit of a recluse, he's known for his rather standoffish personality, as well as his extensive knowledge of Songhaven as it stands presently. Despite being a bit cold to people, he's actually not hard to get along with - simply very curt in demeanor, preferring to keep most of his social interactions brief. He hates being doted upon or being praised too highly, and so spends most of his time high in the mountains of Droghamen, far away from most.

Fond of reading, he apparently has a vast personal library containing many ancient texts - as well as modern ones, and anything else he can get his hands on. Just as the rest of Ashbourne, he prizes knowledge over all other things. Despite his cold attitude, he's actually fairly willing to answer questions from people - so long as you don't take up too much of his time.

His relationship with his mortal partner Etzel is a strange one - he is the only Elder Giant to not live in the same city as his partner, and the two of them seem to barely even communicate with one another. It's unclear why the partnership was even formed - but Etzel has stated before that her partnership with Eoin is a solid one, and that their personal relationship is the one piece of knowledge that the rest of the world doesn't need as many details about.

Fittingly, his powers apparently allow others insight into the past, present, and - interestingly - some of the future.

His festival, Mahjara, is held on 16th Doyana.
Minuet

A strange and unique Beast from Torrine who is linked to Dimue Nendo.

## History

Minuet seems to be able to manifest herself primarily in dreams - with visions of her in the real world functioning only as projections. Though she doesn't seem to have a clear idea of where she came from, she spends the majority of her time with Dimue Nendo anyway, spinning the dreams they visit into paradises for them to spend their time in. Her main desire was to find a way to live in the physical world at Dimue's side, so that they could enjoy life together.

## The Four Rogues

Though Minuet attempted to hunt and subdue the Rogues in a dream, her efforts were halted by the ghost of Aficia , who was watching over the Rogues in their struggle.

## The Sunday Crew

Against the wishes of Dimue, who struggled against her power, Minuet pursued and tormented the party in dreams, repeatedly pushing them and others into traumatizing situations. With the help of Avandin Cuorre's strange new invention and Revel Baccharnale's magic, however, they were able to subdue her and Dimue temporarily - enough to communicate with the pair for a short while and discover the location of Dimue's sleeping body. He pleaded with the party to wake him up while he attempted to keep Minuet in check, her strange madness still threatening to overcome her even with the machine's effects on them both.

## Spite Crew Number Four

By performing Hajanak, Celia's Song of Rest, the Spite Crew were able to calm Minuet down from the madness that was possessing her - at least enough to communicate with her and Dimue without conflict. Finding Dimue Nendo's sleeping body in the abandoned factory afterwards, they were able to resolve the issue peacefully, finding a temporary physical vessel for Minuet to reside in that could resist the effects of the disease that held her.

With the help of Dr. Liam Burns, they were able to cut her link to Dimue without harming either of them, ensuring safety for the pair. Despite her less than ideal physical form, she and Dimue seem quite happy - with young Dimue resolving to find Minuet a proper body no matter what it took. They are now travelling together - this time, outside of dreams.
Linzebon

Linzebon is a type of Wintervalan pastry primarily made in the cities of Lusanne and Schzzwyxz. Traditionally only sold during the festival of Liebenheit, Linzebon is a type of small, sweet glazed biscuit that is traditionally made from almonds, spices, sugar, flour, eggs, and marzipan - though the recipe tends to vary from baker to baker. They were created for the Elder Giant Hanneliese as a birthday gift from a baker named Greta Zietrich, and according to stories, the elder loved them so much that they have been made for her during her birthday celebration ever since.

## Recipe

This recipe will yield 125 or more small cookies. Perfect for a party!

### You will need:

* 1 lb. Graham crackers, crushed fine
* 1 1/2 lb. almond meats, ground fine
* 1/2 lb. butter
* 2 tablespoons cinnamon
* 2 tablespoons nutmeg
* 1 teaspoon ground cloves
* 2 cups powdered sugar, sifted
* 1 cup flour
* 6 egg yolks, beaten
* 1/2 cup fresh lemon juice
* 1 tablespoon vanilla

### Directions:

1. Mix dry ingredients and work softened butter in well. Add lemon juice and mix in. Beat vanilla and egg yolks together adn stir them into mixture.
2. Heat oven to 325 degrees. Test bake a biscuit - if it does not hold its shape, add a little more flour.
3. Press a little dough into the mold, take it out and sugar the mold with granulated sugar. Press dough firmly into the mold. Tap it out onto the cookie sheet.
4. Bake until slightly browned on the bottom - 10 minutes or more depending on the oven. Cool and store in an air tight container.
5. Serve and enjoy!
Pinky

A rogue under the employment of Mars Torojic of the Rogues' Gallery. He's a close friend of Derica Bruno and is concerned for her wellbeing in the wake of current events concerning her. Deaf in both ears, he uses custom-made earbuds from Wish Works in order to hear.

It's rare for Pinky to discuss his life before joining the gallery, but as far as anyone knows, it was mostly full of suffering and sorrow.
When not committing roguery, he moonlights as a DJ in Torrine.
Gordon

A hulking warrior of a man from Ashbourne. He can be a bit dense at times, but is ultimately well meaning. Has a friendly rivalry going with Ferinxe Vamarri.

He often fights in the tournaments held in Violl's Garden, and is regarded by many as the champion of fistfights, though his skill with an axe shouldn't be overlooked either. Though he won't share the exact secrets of how he gained his strength, he's known to travel to every region of Songhaven in order to train his strength. People have reported spotting him traveling the Wintervale Wastes all on his own, swimming far out in the Sea of Maridia, sparring with giants in Violl's Forest, and more... How much of it is true or not is hard to tell, but one thing is clear enough: Gordon is a powerful man who's dedicated to his craft.

Despite knowing how violent Beasts can be, Gordon tries to show kindness to them when he can--likely due to his relationship with Iain.
The Grand Concert

The Grand Concert is a work of art painted by Lyov A. Randemion.

A gigantic painting that takes up the entirety of the floor of a 20ft by 30ft room, it is--at first glance--a simple picture of a grand concert, where thousands upon thousands of people are attending. Upon further inspection, however, the true genius of this Randemion work is revealed: Anyone and everyone who has ever existed can be found in the crowdgoers of The Grand Concert. This includes people who had not even been born at the time it was painted, and races like the Sireni who had not yet been created. Art colleges all across Songhaven make it a point to take their students to see The Grand Concert to see Randemion's genius for themselves. Randemion himself can be found near the top left corner of the painting, where he is shown winking and raising a wine glass to the viewer--either teasing or toasting them.

Called his "love letter to the world," Randemion made a point of requesting that The Grand Concert be permanently established in an art museum at Home, not wanting his greatest work to be hosted in Ashbourne for fear that dragonborn would not be able to see it.

It is highly acclaimed by art critics all across Songhaven and is known by most as Randemion's greatest work.
Valgren Treesong

An Elven bard, and one of the elder Giant Honey's current servants. Essentially her “DJ” (despite not actually *being* a DJ), he keeps her parties alive by supplying the proper music and musical guests. An extraordinary violinist and saxophonist, he is highly skilled in combat and is originally from Violl's Garden. Rumor says he was homeless and playing out on the streets for money before Honey found him and brought him onto her staff, but Valgren tends to dance around the subject when asked. He's a kind man and generally tries to act for the betterment of others, though he occassionally lacks a filter and seems keen to harbor secrets.

Valgren is a Combat Bard - a type of bard who is able to transform the raw power and energy of his musical performances into a warrior (called a 'Combat Spirit') to fight on his behalf. His Combat Spirit is named Leon, and Valgren can often be seen practicing his instruments with Leon at his side.
You

You is the true identity of the serial killer who murdered Akah Vis and attempted to slander his name after his disappearance. Though he was eventually caught and found guilty of all his crimes, his life was spared by Akah - who, despite his previous anger and relentless drive to seek his killer, had found peace on his journey and had come to understand that violence was not the only answer to his problems.

You now rests alone in the prisons of Malaki, silently contemplating his actions and living out the rest of his sentence there. He is often visited by Akah, who hopes that if You is treated with compassion, he may eventually reconcile with the darkness in his heart and be reborn after his eventual death to a happier, kinder life.
Locations

Here is a list of locations within the land of Songhaven:

Violl's Garden - The forest nation of the north.

Torrine - The coastal nation of the east.

Wintervale - The snow nation of the south.

Ashbourne - The desert nation of the west.

Home - The central nation of Songhaven.

The Canopy - The region above the Skeleton Trees of Songhaven.

The Roots - A network of long tunnels and cities beneath the Earth, home to all Rootkeepers as well as the Ubelian.

The Beyond - The land that supposedly lies beyond the edge of the skeleton trees. No one has ever actually been there or seen it, however. It's spoken of as an afterlife in most cases.
The Vengaslow

The Vengaslow is a powerful piece of magic that allows the user to strike fear into the hearts of almost anyone by calling upon the aid of disturbing, echoing music from another world. Players familiar with these magics can only call upon the powers of the Vengaslow when they have rolled a natural 20 on their Intimidation checks.

The Vengabus IS coming. It cannot be stopped.

### Known Users

Dr. Galahan Fac'ilier

Jewel Archive
Lukas Rademacher

A human man, and one of queen Nola Dovreisi’s closest attendants. A cleric of Thyre , he tends to prize knowledge above most other things and spends the majority of his time collecting information on various things for Queen Dovreisi - the Beasts , happenings in Wintervale , and whatever else she might be curious about . Even at his kindest Lukas presents a rather cold, standoffish front - quick to insult and push others away when he feels he's being judged. In spite of this, though, he's still an incredibly intelligent and capable young man, surviving lethal encounters on a near daily basis with nothing more than the use of his wits. While not spectacular in social environments, he almost never cracks under pressure during any actual situations that arise.

He is one of the few Frozen Hearts who is open about his position, and is often recognized in Wintervalan cities like Liestel and Lusanne...but elsewhere in the world, in places where people are less likely to know who he is, he seems to present an incredibly different persona.
Ximun

One of the five Patchwork. Ximun is perhaps the most bitter about her treatment by the humans in the past and is absolutely delighted at this opportunity to be a sarcastic asshole to everyone. She resides in Violl's Garden. Identifies as female.

## History

Held as a prisoner during the first war against Beasts, Ximun was forced by her captors to use her abilities of future sight to assist them in finding and destroying other Patchwork - and was horribly tortured if she attempted to refuse. Despite this, Ximun did not break under the weight of it, and often found clever ways to give the other Patchwork notice of her scrying so that they might get away before they were attacked.
She was, eventually, rescued by Velua - and with her assistance, gradually began to recover from the trials she'd been put through. These days, however, she still refuses to read into the future where Beasts are concerned - the scars of her past still causing her some anxiety in that regard.

She's opened up a bit more in recent times, and notably has a soft spot for Aife Twinpeak.
Persephone

Persephone is the princess of the kingdom of Elusai, and the true identity of Breeze. With her full power restored, she's shown herself to be a very competent healer, with power that seems as though they should be far beyond her - but because of her celestial origins, she's capable of more than most realize.

## The Sunday Crew

Though she hasn't regained all of her memories just yet, she seems content to stay with Aife Twinpeak at the Temple of Istus until they can clear things up.

## Spite Crew Number Four

Persephone has returned home to Elusai at last thanks to the help of the Spite Crew, and has remembered at last Akah Vis's previous position as a royal guard. As princess, she was able to absolve him of all guilt for the crimes he was believed to have committed and expose the truth of You.
Having brought justice to him and her friends, she has now vowed to remain in the kingdom and take up her own royal duties in full while Akah Vis continues to travel, promising him a position at her side if and whenever he is ready to return to Elusai...

...and she has, of course, made the Spite Crew promise to continue calling her regularly with updates on their adventures.
Excen Trick

*"Mr. Excen Trick does not take the road less traveled; he takes the road no one knows about."*

- Ancient but popular rumor about Excen Trick

The most popular and notable of the couriers for the Rock N Roll delivery service. Most people have realized that his name is just a play on words, and not his real identity. Not much is known about him, other than that he is, well, eccentric in personality, and that he is capable of making concerningly fast deliveries - even faster than trains. This puts his services in high demand - but thanks to his speed, it doesn't seem to bother him.
Jewelry of Change

~~yes hello this is an item I like to call ***FUCK THE BELT OF GENDER SWAP***~~

**Jewelry of Change** is the name for the versatile array of accessories existing in Songhaven made for the purpose of assisting transgender individuals with living comfortably. It was invented by Avandin Cuorre, and exists in various forms ranging from earrings to belts to bellybutton piercings, and is provided for free to any individual seeking them.

### Properties of Jewelry of Change -

* Cannot be removed by anyone but the wearer, even in death, without their explicit consent.
* Cannot be magically tampered with or disabled under any circumstance by anyone but the user.
* Impervious to all physical damage, cannot be destroyed - any cracks will magically repair themselves.
* Can grow or shrink to accommodate a user's needs, including shapeshifting.
* Does not need to be removed for bathing and will magically aerate to accommodate one's needs.
* Wearing several at once will not damage the user or have negative effects.

Jewelry of Change can provide partial transition as well as full transition, depending on the wearer's needs. There are support groups and programs in place for questioning individuals, and wearers are always encouraged to meet with a medical professional to discuss their unique needs. No two pieces of Jewelry are alike!

To acquire Jewelry of Change, one only needs to ask - consulting a medical professional is a quick and easy process, and temporary Jewelry will be provided to you until your custom one comes in. There is no stigma around using Jewelry of Change.

Jewelry of Change is not meant to be used for costuming purposes.
North Hold

## Current Leader

Ascetar Lodry RotunMaster of the Wind and Earth Augurs

North Hold lies on the northern most reaches of Galken and is the strongest and largest remaining bastion of Milserii culture in the world. North Hold was a large remote monastery used by the Kyic Empire, but once Heimsdale was established and the Kyic Empire destroyed, milserii refugees fled from southern Galken and took up residence in the temple of Highwind. The temple alone couldn't support all the incoming milserii, and they flooded out into the surrounding inhabitable lands of the mountains. With the shelter of the mountains, the Milserii culture began to blossom.

The inhabitants recognize that air and earth aren't opposites, but instead they are compliments, and when air and earth combine they create things like the mountains. Most inhabitants of North Hold today draw lineage to the Earthen Milserii of the Kyic Empire, or the wind augurs who inhabited the Temple of the Highwind.

North Hold, being far removed from the world, seldom takes part in the politics of other nations. Even their Milserii brethren. They are able to self sustain their nation in the mountains. The only factions that have been able to establish any foothold in North Hold are the Silver Sigil and a few members of the Mathsiah University.

## Leadership

While North Hold is a combination of many different smaller Yandars, the nation is ruled by a single Ascetar with divine claim to his right to rule. Currently North Hold is ruled by Ascetar Lodry Rotun who killed a blighted eniawing during his ascendancy trial seventeen years ago. Those close to the Ascetar claim he is equally wise as he is strong.

### The Trial of Purification

There Ascetar of North Hold is chosen by a trial of purification. There is a dark cave on the borders of North Hold's lands. Inside the cave, unbeknownst to the citizens of North Hold, is a slain servant of Deldeth. It's body has long decayed but the cave still seeps corruption in the same manor as Shadow Top. Whoever is able to clear out the foul abominations that spawn from the cave whenever they spawn may claim the title of Ascetar.

## Notable Places

### Highwind

Once the temple of the Highwind, this cliff side monastery has evolved into an impregnable mountainside fortress that is the capital of North Hold.

### Ridgewatch

Ridgewatch is a low mountainside fortress that watches over North Hold's lowest farmers, villages, and lands.
Calena Novelia

A tiefling, and one of the elder Giant Honey’s current servants. Seems to be in charge of gathering supplies and making sure Honey has whatever she needs for her lavish parties. Extremely fond of cake, she’s originally from Torrine - and was, apparently, a very famous blacksmith before she came to work for Honey.

Despite her amazing organizational skills and planning abilities, Calena is almost anxiety personified - often very jumpy and easily startled. It's unclear whether or not this is an aftereffect of her time in forges or not.

Though she's just as indulgent as her boss and coworkers, when it comes to planning Calena is nothing but professional - only ever truly letting her hair down once the party is on. Has innumerable connections, but seems to be closest to Honey, Revel, and Valgren.
Luna Fabian

The cunning and brave leader of the First Tribe of Wintervale. A bluefeather Irotori, she was extremely friendly and a bit brash at times, as well as being the most outspoken of the whole tribe. She had a keen sense of direction and never once led her people into danger, and generally went out of her way to help those that needed it. She was married to Kenka Otte. Her tribe name was 'Leader'.
Sempremi

Sempremi is a celebration held in honor of the Elder Giant Avandin Cuorre held on 13th Miserari on land, and on 17th Miserari below sea. It is a celebration of creation and Elder Avandin's birthday, as well as a commemoration of the creation of the Sireni race.

Festivities are celebrated mainly in Alta Gloria, but creators all around Torrine join in the merriment by creating and inventing in their own ways. Elder Avandin welcomes people from all over to join in the fun and share and submit their ideas to himself and the other inventors of Torrine.
Gwen Stocks

Gwen Stocks is the owner and proprietress of both Belle's Bedlam and the Chck'Chss. Once an impressive fighter in service of Violl's Warriors, she retired after losing her eye and invested her savings in restaurant management. Though it doesn't hold the same sort of thrill as fighting once did, Gwen seems happy with how she's ended up.
Romigo

A redfeather Irotori, and the father of Nanto. He is the main warrior of the Irotori tribe in Violl's Garden and tends toward hostility to anyone outside of his tribe. Even despite Anoriei's anger, he treats Aficia coldly and encourages other tribe members to do the same, her affinity with Beasts and Ximun both making her something of an unnecessary risk in his eyes.
Loach Racing

Traditional. Classic. Loach.
Loach Racing is a game played in every major nation of Songhaven, in which players bet on two to five Loaches to win a race to the goal. Racers may assist their chosen Loach by encouraging or terrifying them into more impressive participation.

There is also Loach Tossing, a similar sport in which Loaches are tossed lovingly through hoops.

RULES:

Someday.
Sabura Ressanei

A redfeather Irotori, and a warrior in the Second Tribe of Wintervale. Though suspicious of others, he's generally more welcoming than the rest of his tribe when it comes to the matter of outsiders - usually leading shopping expeditions and doing his best to present a good front to people. He is married to Ae Ressanei.
Blaze

A strange girl with a connection to Allia who frequently shows up in the dreams of others. Apparently having no recollection of her real name or own appearance, she most frequently assumes the form of a fiery-colored mannequin and is easily recognizeable by her very distinct manner of speaking. She takes joy in nicknaming others and is shockingly acrobatic, pulling off stunts that many others would hardly be able to imagine.

Possibly responsible for starting the rumor of Ashbourners eating sand for breakfast.
Dullahan

Dullahan are a rare sight to behold in Songhaven proper - headless warriors with a strong sense of duty. They have no history in Songhaven and, because of their rarity, are often thought to be no more than myth...

Legends tell of a land hidden somewhere in Songhaven where countless Dullahan live, but none have any proof to show of it.

Contrary to popular belief, it's not fake.

## Traits

**Ability Score Increase.** Your Wisdom and Constitution scores increase by 2.

**Age.** Dullahan reach physical maturity in their early twenties, but, similarly to elves, are not intellectually considered an adult until much later in their life, typically around 200 years old. They do not die of old age.

**Alignment.** Dullahan typically tend toward neutral alignments, as death comes for everyone.

**Size.** Dullahan have a heavy build and stand about a head and a half taller than humans. Your size is Medium.

**Speed.** Your base walking speed is 30 feet.

**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Fey Ancestry.** You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

**Sleepless.** You do not need to eat, sleep, or breathe. Instead of sleeping, you meditate for 4 hours while still remaining aware of your surroundings. After resting this way, you gain the benefits of an 8 hour rest.

**Menacing.** You gain proficiency in the Intimidation skill.

**Familiar.** All dullahan have a familiar in the form of a steed that can be summoned at will, and gain proficiency in Animal Handling.

**Languages.** You can speak, read, and write Common and one other language of choice. Can interpret Bozdama. You can understand all languages, but cannot speak them without proper training.
Home

Home is the central nation of Songhaven. It is the only nation to not house an Elder Giant and is ruled by King Fenzhal and Queen Melusine. A sort of melting pot of cultures, Home rests at the very center of Songhaven and, rather than having cities, is divided into districts. It contains people from almost every corner of Songhaven and is considered the most accepting of the four nations - a perfect middle ground for all things.

## Districts at Home

### The Judicial District

This is where The Law punches you in the face and you say thank you.

### The Entertainment District

Wanna go to a bar or see a show? Come here! Belle's Bedlam is here too.

### The Arcane District

You look like the kind of person who appreciates a good spell. This is where you go for that.

### The Military District

Home has an actual fighting force and militia, but they never really have to do much. They're here though.

### The Environmental District

Save the trees? Protect some animals? What's up, welcome to the Environmental district where we offer advice on plant and animal care and stuff

### The Religious District

If you want to pray to a god, check out this shit.

### The Market District

You shop here. Come here to Buy Stuff and barter.

### The Slums

Shady as fuck. Why would you come here? The Rogues' Gallery is here, though. Dragonborn Harlem is also here.
Eleanor Burns

A shy and uncertain young girl from Torrine. She's the least human of Liam's daughters - yet another failed attempt at creating a modern Patchwork - but as she almost never leaves the lab, no one has really seen enough of her to critique her appearance. She spends most of her time with Liam Burns, her "father", and assists him with both research and invention where she can.

Unlike her sisters Vara and Kara, Eleanor possesses no magical or musical abilities and is unable to draw energy from the Beyond - the farthest from the three in comparison to a true Patchwork. Unlike them, however, Eleanor has major magical immunity - apparently able to withstand spells from even the most powerful casters in Torrine.

An error in her programming causes her to speak with a stutter - something she's fairly self-conscious about. Despite Liam's best attempts to correct it, he hasn't been able to find a solution just yet.
Viola Rosso

Viola Rosso is a castle guard at Home and a member of King Fenzhal's SILENT. Having arrived from the Sea of Maridia, it took Viola some time to acclimate herself to Songhaven's way of life--one that was a stark and shocking change from the previous life she remembered. She seems to have adapted well and is now highly proficient with spears and polearms. Her quick thinking and decisive action make her an advantage to have in any battle, and she has been awarded medals on several separate occassions for her bravery and intelligence in the face of danger.

Courageous and witty, Viola makes fast friends with anyone who shares similar goals and dreams to hers. Parties and festivals act like a natural habitat for her with her new life in Songhaven, and she can always be seen at the festivals of the Elder Giants, participating in every possible activity and having an extraordinary time. She spends a great deal of time with her brother, Sebastian, and likes most of all to hang out with him at their shared home in Torrine.
Seed

Seed is a member of the Court of the Frozen Heart. She is one of the few Frozen Hearts to not hide her membership in the court, though almost nothing else is known about her background or where she came from. She's apparently the only one of her kind in Songhaven, whatever 'her kind' is. Her blue skin and strangely colored eyes tend to draw people to her, but her attitude quickly pushes them away.

Seed is mostly benevolent, but she has a reputation for causing chaos when left unchecked. This may be in part due to whatever her ancestry is - there's a general strangeness in her speech and mannerisms, like she's trying to connect with the world around her but doesn't always have the knowledge or means to do so. She tends to see her own wellbeing, or the wellbeing of the Frozen Hearts, as what's most important, and will do anything to protect them and their secrets.

Among the Court, her title is the Last Resort; This is because she's usually only sent out on missions when there is no other answer but violence and complete annihilation. Seed's preferred weapon is a double-sided axe lit with fire on one end, and frozen with ice on the other, though she is known to be extremely versatile and can competently handle almost any weapon that she gets in her hands.

She has decided that her birthday is 20th Solatine. Her favorite game is checkers.
Corruption

**Corruption**, otherwise known as **Xerxes Lavant** or **Xerxes Zereni**, is the self-proclaimed "true God" of the land of Songhaven. Using deception, lies, and abuse as his primary methods, he ascended to godhood and continues to inflict harm and suffering upon Songhaven's denizens using borrowed power as a means of seeking revenge on the goddess Celia.

## Over the Table Shenanigans

OOC: I'm mostly making this page to canonize some incredible works of art created by Don:

*"My name is Xerxes Lavant. I'm 33 years old. My house is in the central section of Home, where all the villas are, and I am not married. I work as an employee for the Goddess of Music, and I get home every day by 8 PM at the latest. I don't smoke, but I occasionally drink. I'm in bed by 11 PM, and make sure I get eight hours of sleep, no matter what. After having a glass of warm milk and doing about twenty minutes of stretches before going to bed, I usually have no problems sleeping until morning. Just like a baby, I wake up without any fatigue or stress in the morning. I was told there were no issues at my last check-up. I'm trying to explain that I'm a person who wishes to live a very quiet life. I take care not to trouble myself with any enemies, like winning and losing, that would cause me to lose sleep at night. That is how I deal with society, and I know that is what brings me happiness. Although, if I were to fight, I wouldn't lose to anyone."*
- Xerxes Lavant Just Wants To Live A Quiet Life
King Fenzhal

The ruler of the Home lands. Known as 'The Untouchable', all that he does is done to benefit people across the land - not just at Home, but in all of Songhaven. Ever since his wife, Queen Melusine, fell ill, Fenzhal has dedicated nearly all of his time to researching the Beasts and protecting the rest of Songhaven. He keeps no one closer than his maid, Allia.

Fenzhal is a jovial sort of fellow, rarely behaving as nobility is expected to, and enjoys catching people off guard with his various acrobatic feats. Behind his cheerfulness is something less pleasant, however - A constant mournfulness that seems to hang over him at all times. He's also rumored to be somewhat manipulative in certain situations...

His title comes from his speed and grace on the battlefield - it's said that almost no one has ever properly fought King Fenzhal because a fight involves actually hitting the other person: But not a single soul has ever been able to land a single hit on King Fenzhal without his allowance.

Art of Fenzhal by speremint!
Benissimo von Ordanza

The richest man in all of Songhaven. Best known for writing notoriously bad plays and paying other rich people to come watch them, as well as running a museum of himself out of his own home. Owns his own private island in Torrine named "The Jewel of Torrine", where access for anyone but himself and his servants is expressly forbidden.

He's most often seen dressed in ensembles of all gold clothing, including dyeing his hair and re-coloring his eyes to match the look.
Dr. Galahan Fac'ilier

A dullahan warlock from Ashbourne. While he was once killed by unknown means, his spirit was protected by Lavio, who ultimately revived him. In his new unlife, Galahan pursued one goal - finding his killer, and stopping them from enacting the same fate upon anyone else. The truth, however, would be far more complex than Galahan would first anticipate...

Though unable to recall his life before death, Galahan tends most of his focus towards the future - cultivating his newfound powers and doing research that would ultimately lead him to becoming a doctor (Major in History, minor in Linguistics) and joining the Doctors' Guild. He now (somewhat reluctantly) travels with Derica Bruno, Hamlin Pyrite, and Aficia Corserine after a summons from King Fenzhal placed the fate of the world in his hands. Despite his often cold exterior, Galahan is not entirely as aloof as he seems - though mostly serious, he does seem to know how to have a good time when the occasion calls for it.

Holds the mysterious powers of The Vengaslow alongside Jewel Archive.
Patience is the Mannekin

A band from Home. Its members are Vara Brightwater (vocals, guitar), Ed Hammer (bass), and Crush Foardi (drums). They don't have a large following - but all who hear their music generally seem to agree that, though their style is a bit unique, their music is good. They play mostly rock music, and are hoping they'll get their big break soon.

They reportedly got their name from a dream the lead singer had, in which a flame-colored mannekin spoke to her about needing to have more patience.
Dark House

The Dark House is a high-end nightclub in Torrine where only the best DJs are allowed to perform. One of Torrine's most popular music scenes, it's frequented by all sorts of people and is known best for its monthly DJ battles, in which DJ bards compete in 'fights' and dazzle the crowd using the power of their music.

### Permanent Acts

DJ Icarus

Magnus Torcere

Yuko Park

Cyprian Rosso
Jesica Vaeda

> "We serve." ***--Solhart Family Saying.***
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## General Overview

Jesica Vaeda is a firespawn currently in service to the Solserii collective known as the Solharts. She travels and acts as an emissary for the family's public matters and currently resides in the capital of Ardorserii, Ardor.

## Currently Happening

### Father 1013 AE

Jesica Vaeda was sent to attend Sage Alshin Doris's celebration. The party was meant to celebrate the appointment of Ardorserii's new Vice Administrator of the Immigration Council. Jesica remained vigilant during the entire night and was suspicious of the other party attendants, Brock Brooks, Elias Struanswon, Eirkas Virjeon, and Tristan Filanth. Her suspicion eventually lead her to follow the group upstairs and stumble upon an active kidnapping of the Sage Alshin Doris.

Since then, Jesica has teamed up with the adventurers to help track down the sage. They have been unsuccessful in finding the sage, but the deeper they dive into his private dealings cause more questions to arise rather than answers.

### Priestess 1014 AE

Jesica and her companions traveled to Alilnegi to deposit a wealth of magical items into the Mapheus University vault. While traveling through the country they have few a few concerning dealings and have began looking for the missing Headmistress of the University, Deelah Wynrona. Through their travels the party has possibly discovered that the Shatterer Olivia the Lost still roams Ilderon.

## Personality

Firespawn are a very reserved group of people. They are stoic and seldom show or express emotion. Jesica as the current heir to her family, Jesica tries her best to embody the ideals of the perfect Firespawn. However, while her family prides obedient service, Jesica secretly desires other things. The young girl has very rarely been known to lose control of tongue, however, a simple study of her reveals she is different from her quieter kin.

### Backstory

Jesica revealed in casual conversation she once encountered a very powerful eniawing before she was kidnapped. Otherwise, not much else is known about Jesica other than she was not originally suppose to be the heir of her house. Keeping to classic Firespawn nature, she almost never talks about herself unless questioned.
Rashne

One of the five Patchwork - The most soft-spoken and gentle of them. She finds humans fascinating and never minds their treatment of her - but is still just as detached as the others in terms of their preservation, enjoying watching their lives go by as she observes them and not caring to actually help or offer information. She resides in Ashbourne. Identifies as female.
Mahjara

Mahjara is a celebration held in honor of the Elder Giant Eoin Aigne held on 16th Doyana. A celebration of knowledge, it was only created thanks to the pressure of Elder Aigne's siblings when it came to light that he was the only Elder Giant without a festival of his own.

Most activities for Mahjara are held at libraries or museums, where people are invited and encouraged to learn and share at least one fact they didn't previously know about Songhaven's history. A few larger events are also held specifically in Ras Comena.
Demo Hallein

Demo is a person of means - if you need something that isn’t quite on the market, or something that lies just outside the bounds of legal, you need only give them a call. Asking them how or where they gets the things they do will get you on their bad side immediately, but take life in stride as they do and you might just get some discounts...they’ve been known to trade materials for favors - a portrait here, a statue there...all in all, they seem to be a good person, even if their business dealings appear shady. Knows Mr. Trick personally.

Demo is secretly the last surviving member of the Coldsong family, as well as the current holder of the Song of Forgiveness. After their three younger sisters died due to a mysterious illness, Demo's father passed the Song on to them, dying in the process. Alone, angry with the world, and not wanting to return to their family's estate, Demo changed their name and became an informant, using the Song to make people forgive them if their investigations ever went too far.
Metaphysics

Map of the Barony

Player Notes

Homebrew Elements

Sundria

Dragons

Ships

Magic Academy

Nursery Rhymes and Fairy Tales

Barony Laws

Miscellaneous Lore

## Gods and Metaphysics

The Earth is a sphere, covered in land and water. The sky is also a sphere, sort of like a curtain, which rotates around the earth. The stars and sun are holes in the sky that let in light from "beyond the stars," aka the Outer Planes, which is where the gods supposedly live. The moon is a thin spot in the sky, which is continually being mended and worn out again by Aridain and Dekstra (respectively), in a petty battle that has continued for millennia.

The full pantheon (or at least the most commonly worshiped and/or major deities) is below.

The planes can be understood sort of as dimensions. Alternate "earths" layered over one another. The Elemental Planes are old, and by their combinations the Material Plane is made.

The Ethereal plane lines up perfectly with the Material, but only beings have substance there, meaning that a creature (such as a Blink Spider) that can travel effortlessly between the Ethereal and Material planes can effectively disappear and reappear at will, traveling through walls in the meantime. Being on the Ethereal Plane also makes it easier to travel to one of the Elemental Planes, so a Conjuration wizard's first goal in many methods of planar travel is to go Ethereal first.

The Astral plane also serves as a bridge between planes, but it does not line up with any other plane. Instead, it is a space of pure nothingness, punctuated by portals and monsters and countless dead souls travelling to the Outer Planes, their final resting place.

Material - - - Everything you know and love

Light - - - Angels, celestials, radiant energy

Shadow - - - Fiends, undead, necrotic energy

Air - - - Fey and Air Elementals (DMG 53)

Earth - - - Mind Flayers and Earth Elementals (DMG 54)

Fire - - - Fire Elementals (DMG 55)

Water - - - Sahuagin and Water Elementals (DMG 56)

Ethereal - - - "Parallel plane" that exists with, and provides bridges between, the Material and 6 Elemental planes.

Astral - - - "Between plane" that bridges all planes (DMG 46) and is supposedly where each person's soul journeys to the Outer Planes.

Outer - - - Where deities and ineffable beings supposedly live. Simply entering is potentially fatal for most beings. Which is fitting, since most people arrive here by dying.

### The Old Gods

These can be combined “with themselves” to create other symbols or mottoes, and/or two of them can combine together, and the two abilities can be given “primary” and “secondary” importance or just left equal.

E.g. Joe is a strong (crossed bones, bull bones, metal cross, metal bull) and intelligent (rat brains, wooden rat, rat eye on a stick) character, and his combined symbols might look like: a plus sign inscribed in the circle on a stick, or a circle on a plus sign... a plus sign made out of wood or a circle-on-stick made of metal… a coat of arms with a rat on one side and a bull on the other, a charm bag with rat bones inside, etc.
Irotori

The Irotori are a birdlike race of people who are generally humanoid - save for their beaks, talons, and colorful wings. Though these wings are too small to provide an Irotori with proper flight capabilities, their people seem to believe that they *were* once capable of flight - perhaps even being birds in a past life.

As a people on the whole, the Irotori are lost - they have no history in Songhaven, no numbers, and can't even remember where they might have come from. All they have is the thought that perhaps once, they soared through the skies...

The Irotori are a people with few numbers, with only three small tribes existing throughout Songhaven: One tribe in Violl's Garden, and two in Wintervale - known as the First Tribe of Wintervale and the Second Tribe of Wintervale respectively.

The Irotori are known to speak their own language, known as Toriningo. The most common Irotori greeting is "Clear skies to you" - with the response being "And fair winds to you."

## Traits

**Ability Score Increase.** Your Charisma score increases by 2.

**Age.** Irotori are adults by the age of 16, and tend to live around 90 years, but some have lived for over 150 years.

**Alignment.** Irotori tend to have lawful or neutral alignments, and they are rarely evil.

**Size.** Irotori tend to stand at over 5 feet. Your size is Medium.

**Speed.** Your base walking speed is 30 feet.

**Talons.** You are proficient in your unarmed attacks, which are talons that deal 1d4 slashing damage.

**Darkvision.** Living primarily in the wild has granted you the ability to see well in darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

**Languages.** You can speak, read and write Common and Toriningo.

**Subrace.** Choose from red, green or blue.

### **Red – Akatori**

*The warriors of the Irotori people. They have red feathers and are much hardier than other irotori.*

**Ability Score Increase.**Your Strength score increases by 1.

**Redfeather.** You gain proficiency in the Intimidation skill.

**Redfeather Endurance.** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.Your Strength score increases by 1.

### **Blue – Aotori**

*The scouts of the Irotori people. They have blue feathers and move faster than other irotori.*

**Ability Score Increase.** Your Dexterity score increases by 1.

**Bluefeather.** You gain proficiency in the Deception skill.

**Bluefeather Quickness.** Your land speed increases to 35 feet.

### **Green – Midotori**

*The magicians and tacticians of the Irotori people. They have green feathers and have innate spellcasting.*

**Ability Score Increase.** Your Intelligence score increases by 1.

**Greenfeather.** You gain proficiency in the Persuasion skill.

**Azure Magic.** You learn the prestidigitation cantrip. Once you reach 3rd level, you gain the ability to cast Thunderwave once per long rest as a 2nd-level spell. Once you reach 5th level, you can also cast Fly once per long rest using this trait. Charisma is your spellcasting ability for these spells.
Arzt Phid

A highly acclaimed doctor from Wintervale known for his extensive research of diseases, death, and various discoveries in the medical field. There's not much known about the man himself, most information of him coming only in the form of short biographies listed here and there on research papers or in books. He may not be secretive, but it seems he prefers his research known over himself...it's also known that Arzt Phid is not his real name - he is, in fact Dr. Doctor Phd, Ph.D. Happily married, he loves his wife and son more than anything else in the world.

Responsible for diagnosing and discovering Baccharnale's Disease. He is a member of the Doctors' Guild .
Lavio

Lavio is the God of Death. Responsible for giving the dead safe passage to the Beyond, as well as guiding lost souls back to his mother Luka, Lavio most often presents himself to mortals in the form of a young man with eyes and hair as dark as the void, with a rope hanging loosely around his neck.

Most stories and plays depict him as a rather somber man with an unfortunate fondness for people, gentle and caring in nature despite his position.

He seems to have a bit of a hobby of amusing himself with mortals when not actually doing his duties as a God. It's not surprising for a person to have had an encounter with Lavio, so long as they are not an active follower of his.

Lavio's realm is said to be mostly empty - with only a vast, star-filled void, two chairs, and a table. Stories of the God say the reason for this is because Lavio's realm is not meant to be stayed in, only passed through; even Lavio himself, it is told, does not spend much time there.

## The Ice Ice Babies

In his mortal life, Dr. Galahan Fac'ilier was Lavio's fiancé. When Corruption's hold took him and drove him mad, however, Lavio felt that he had only one choice: To take Galahan's life himself, and prevent the corruption from reaching to his soul. Afterwards, when attempting to revive Galahan, he found that it would only be possible at the cost of his memories...and chose to go forward with doing so anyway, reasoning that even if Galahan could not remember him, he would still be able to live a happy life.

Though he dallied with many mortals, Lavio never truly loved another again...

1,100 years later, Lavio would reveal the truth of their relationship to Galahan in a tearful confession at his temple, where Galahan--after discovering that Lavio was the one who killed him--demanded to know why. While it hurt to hear, Galahan still could not remember the incident, and had only Lavio's word to go on.

Eventually, after Galahan destroyed the Beast that had killed him and stolen his memories, Lavio proposed to him once again. The two are now in the process of making their wedding plans--and every so often, Lavio calls Galahan in an anxious fit to ask his help in making decisions for the wedding plans.