recursal/Fanatic-Fandom huggingface dataset:
Mane6

**Mane6** is a development team behind *Them's Fightin' Herds*. Originally, the team was in charge of *Fighting is Magic*, but the project recieved Cease & Desist notice from Hasbro for infringing upon their intellectual property rights. As the project was shut down, several members of original Mane6 left the team. The rest of the crew, including Lauren Faust who offered her help to create new characters and settings, would form a new team to start work on *Them's Fightin' Herds*.

## Members

### Coredev

* Lauren Faust - Creative direction
* Aaron Stavely - Studio management, narrative design
* Omari Smith (NappyRat) - Animation, combat design direction
* Francisco "Fran" Copado (Anukan) - User Interface, brand, level, narrative design
* Lucas Ellinghaus (Leedin) - Character animation, pixel art, sound design
* Chris Huval (Beta) - Engine development, gameplay programming
* Lindsay Towns - Background, character design

### Design + Engineering

* Mario Cruz (Octokortex) - Combat design
* David Avila - Combat design

### **Quality Assurance + Community**

* Jen Barboza (Oreo) - QA analyst, marketing
* Cam McFarlane - QA analyst, community manager
* Derion Swann (MPK) - Community manager

### Art + Animation

* Jerry Shaffer (Crim) - Special effects animation, pixel art
* James Caskey (Red) - Character animation
* Lauren Anderson (Nepenthe) - Character animation
* Liz Horth (lucine) - Character animation

### **Music**

* Stuart Ferguson (RC88) - Velvet, Paprika, Pom, and Tianhuo character themes, their respective stage themes, The Nitty Grid-y theme; Arizona, Paprika, Velvet pixel lobbies themes, Salt Mines theme; some of the Story Mode soundtrack
* Whitetail - Oleander, Arizona, Shanty, Texas, Stronghoof, Nidra, and Baihe character themes, their respective stage themes, Crouch-Blocking Dragon stage theme; Oleander pixel lobby theme, Salt Mines Final Showdown BGM; some of the Story Mode soundtrack

## Former Members

* Jay Wright - Animation, character artist, SFX
* Patrick McCarthy (Mauve) - Programming
* Tara Doak (Princess Kiss) - Combat designer
* Lachlan Cartland (AlcopopStar) - Environmental pixel artist
* Klisk Midori - QA analyst
* Kenneth Leung - Engine development
* Ryan Faust - Narrative designer (co-wrote many of the primary cast interactions for story mode with Lauren), finance consultant

## External Links

* Website
* Youtube
* Twitter
* Twitch
* Facebook
* Official Discord server (invite link)
Reine Ramparts

The **Reine Ramparts** is one of the game's stages, available in character select menu for offline and online modes. It's a home stage of Stronghoof and serves as one of The Tundra locations. It's exclusive to the Stronghoof DLC bundle.

## Description

This stage takes place along the top of the city wall surrounding Reine City.

### Stage Effects

Whenever a hit is landed, the lanterns will shake, and if Pomfy is present in a background building, her Winter Sprite will spill her coffee on her.

### DLC Restrictions

As the stage is part of the Stronghoof DLC bundle, it cannot be selected by players who do not own the DLC package. However, it appears in Arcade Mode along with Stronghoof himself.

## Development

Reine Ramparts was first revealed along with Stronghoof on February 4, 2023.

## NPCs

Only one NPC appears (or can appear) on this map, Pomfy, along with her Winter Sprite, Tassel.

1. ↑ https://discord.com/channels/105766921034534912/359048491999297538/1071541630164815892
City Living

There are a lot of practical activities and organisations that Solarpunks like to get involved with, which allow them to live in cities in a more connected, ecologically sustainable way.

## Car Sharing

Many organisations have sprung up with the advent of a more networked and personally portable computing society, that eliminate the need for city dwellers to own a car for each person.

* GoGet car share (Australia)
* Uber

## Food / Market Co-Ops

The humble fruit & vegetable co-op is a very community oriented and sociable experience - as well as being healthier and cheaper than buying your food through a large commercial supermarket chain.

## Community Gardens

Many local councils provide areas of otherwise unwanted land as Community Gardens. Citizens of the area can come to the garden, do some work, and take home any produce that they like.
Alpake Highlands

* Now Extra Depressing

**Alpake Highlands** is one of the game's base stages available in character select menu for offline and online modes. It's a homestage of Paprika, and serves as one of The High Plains locations.

It has a rainy variant called "Now Extra Depressing".

## NPCs

During a fight, these NPCs have a chance of appearing as background characters:

Red PepperOreganoChrisDanGarlicCinnamonGingerCuminCurryArtrageous, backer OCHericks, backer OCTranquil Cloud, backer OCLong Jump, backer OCShooting Star, backer OC
## Gallery

The original appearance of the day variant.The original appearance of the rainy variant.
Alpake

The **Alpake**, also known as **Alpacas,** are a race that reside in The High Plains. They are wandering nomads, going where the growing grass bids them. Always on the move, the Alpake must pack light and be ready to climb the next unforgiving mountain to find food. So their ways of living are simple. They utilize only what the High Plains is willing to offer them, whether it’s tall grasses to weave baskets, gourds to carry water, or clay and minerals to create paint and dye. They even use their own exceptionally soft wool to make their blankets and tents.

## The Life of Alpake

The Alpake are resourceful, pragmatic, rugged, sober and serious, existing only to survive. Whatever the obstacle, they put their heads down and press on, just as their ancestors have for thousands of years. They haven't changed a bit since the ungulates learned how to control fire.

## List of Known Alpake

* Paprika
* Adobo

## Trivia

* Alpake is inspired from *alpaca* - species from South America, most commonly seen in the Andes of Southern Peru, Western Bolivia, Ecuador, and Northern Chile. They're relatively smaller in comparison to llama, and were invented not for working but for their fiber, which is used for knitting many items: blankets, sweaters, gloves.
* As opposed to Paprika, who has vibrant color scheme and bright expression, all the representatives of the species have dull floof color schemes, as well as they're often seen with generally sad and tired expressions.
* Alpake names originate from the name of spices and seasonings.
* Alpake don't care about the world outside of High Plains, even if there's a looming threat all over Fœnum, claiming they're destined to perish eventually anyway.
Salt

**Salt** is the currency of in the world of Fœnum. It's especially used by the Deerfolk.

It is awarded for opening salt chests in the pixel lobby, as well as mining salt nodes and fighting predators in the salt mines. It can be used in Cap N' Cash's shop to buy lobby accessories.

## Trivia

* It is a reference to ungulates licking salt, along with the common gaming phrase of "salty", which means bitter or upset.
* Trading salt for milk in Prairie is twice as cheaper as trading it in Reine.
* Reine uses refined salt as currency.
	+ Players use raw salt to buy items in the lobby's shop.
Foraging

Foraging, the "Gathering" in "Hunting and Gathering", has been a part of humanity's routine for millennia: It was the only way to survive until we developed agricultural practices. Unfortunately for those alive today, it often required the people depending on it to be primarily nomadic, following herds of animals or traveling long distances to harvest specific crops that don't grow together naturally.

**Learning from and practicing with experts is the number one way to begin foraging**. Consume all the books and online resources you want, but your first foraging trip should be with others who know what they are doing.

Foraging has been a tradition kept alive by many communities of people who have been living in the same place for many, many generations. These indigenous communities have knowledge and skills that are honorable, specialized, and extremely important in the Solarpunk movement. This is sometimes called Ethnobotany.

There are a myriad of resources online on how to begin foraging. YouTube videos, TikTok accounts, Podcasts, and many, many Blog Posts. There are even celebrity foragers, whose jobs revolve around communicating how to safely forage and consume the harvested plants.

Books are an important resource for foragers as well. You may be traveling to places where internet access is unavailable, but if you bring a local foraging guide with you then internet access is unnecessary. Finding books with extra pages or large margins is important, as well as bringing a pencil, so that you can take notes about the areas you frequent.
Sheeple

**Sheeple** are a race of sheep who reside in The Meadow. They have developed symbiotic relationship with Sheep Dogs, who guard Sheeple.

## Life of Sheeple

Sheeple are a democratic society. Upholding the will of the masses (or the flock in this case), is among their most core values. Problem is, all Sheep will vote in favor of the very first suggestion any Sheep happens to make.

Sheep Dogs, the only large predators in Foenum with instincts to protect ungulates rather than eat them, live among the Sheep and keep them safe from harm. Occasionally a pack may choose to spend most of their time around one particular Sheep over another. Sheep Dogs have no interest in eating anything that grows out of the ground. Rather, they hunt mice and rabbits, creatures that would otherwise destroy the Sheep’s crops. Unfortunately the Sheep haven’t quite caught onto this yet, so they continue trying to feed them greens, things that *they* consider food. It always ends up rotting away, completely untouched…

## List of Known Sheeple

* Pom
* Woogums

## Trivia

* Sheeple names originate from soft and soothing words.
Economics:

What are Solarpunk economics?  An economic system is a system for the allocation and distribution of goods and resources -- in other words, how you get stuff.  (And also services, which may or may not be 'stuff' depending on how you define 'stuff'.)

The two kinds of system that most people are aware of are capitalism and marxism.  Marxism however is a social system, not an economic system -- it says that resources should go to people according to their needs, but Marx never specified how this was supposed to occur, and his followers implemented a command-and-control system that would be more accurately called Leninism than Marxism.  And didn't work, so I'm not going to discuss it further.

Capitalism is an economic system, but it has also become a religion.  It functions OK as an economic system, but as a religion it functions as an uncontrolled positive-feedback loop -- i.e., it doesn't work.  This can be summarized as "All for one, and I'm the one!"  (Note that this is a summary of capitalism-the-\*religion\*, not capitalism-the-economic-system.)

I like to use the metaphor of the physical body for the body politic.  As an individual human, you are a cell in this body.  The economic system is the bloodstream, as your bloodstream is what moves resources around in your body.  If we define a state in which the \*purpose\* of your body is to move the resources around as quickly as possible, we've just defined hemmorhagic fever -- ebola.  The consequences of this are the resources ending up very quickly on the floor instead of in the economic (circulatory) system, and is very messily fatal.

Are there other options?  Yes. You might want to check out Sacred Economics, by Charles Eisenstein.  Speaking as an implementations guy, I don't know how to implement his system, and by my concepts of implementation, neither does Mr. Eisenstein.  This doesn't mean it can't be done, and doesn't mean Mr. Eisenstein can't do it -- but I haven't seen or heard him describing a way to make it happen that I could use as a plan for actually making it happen.

I look forward to much vigorous discussion on what we want Solarpunk economics to be, and how to make that come about, and how to make sure it \*works\* once it does come about.  For the moment, I see us as continuing to use capitalism as an economic system, but trying to divorce it from its role as a belief system and create better belief systems.
Bikes

Bikes would be a pretty basic but useful mode of transportation in a solarpunk world. Three-wheeled bikes can carry cargo, transport other people, or pull carts full of goods.

## Work and Cargo Bikes

MATE SUV

Work cycles

Bakfiets

Bullitt Cargo Bike

Urban Arrow Cargo Bike

Yuba cargo bikes

Cargocycling.org

## Velomobiles

The North American Velomobile Website

Velomobile USA

BlueVelo

The Real Deal on Owning a Velomobile

## Mobile Libraries

Book bikes

Pima County Library Bike

Seattle Books on Bikes
What *is* SolarPunk?

SolarPunk starts with a shining, rosy vision of a positive future, that starts from the world we have now, and emphasizes environmental sustainability and social justice.

Our immediate predecessor genre, Steampunk, faced a world so grim the only way they could figure out to address it was to turn history back a century and take a do-over on the Industrial Revolution. \*Their\* predecessors, the Cyberpunks, couldn't see any way to have positive visions at all, and so only generated dystopias. When we get back to Silver-Age science fiction, we get back to positive futures, but that worldview fell apart with the collapse of American integrity that went with the Vietnam War.

The technology and engineering-based fascination with toys that went with the Silver Age is still here, but it's not our primary focus. We're more centered on social change and environmental action, as the big problems we have to deal with are the ongoing human refusal to engage in self-governance and our destruction of the environment.

Vision is not all of what we're here for, we also want to \*create\* that world we want to live in. So there are areas here for projects for you to pursue to build our world. If you see a project you want to participate in, please do; if you have an idea for a project you'd like to add, add it. If we can find a way something relates to SolarPunk we'll add it and help you connect with others who can help.
Fœnum

**Fœnum** (sometimes spelled out as "**Foenum**") is a world inhabited by sentient four legged, hoofed mammals. It is the main setting of *Them's Fightin' Herds*. Across the land, these creatures have thrived much as humans have, building societies and creating cultures revolving around the natural environment their particular species is indigenous to.

## Known Locations

* The Prairie (Cattlekind)
* The Tundra (Deerfolk)
* The Woodlands (Unicorn)
* The High Plains (Alpake)
* The Meadow (Sheeple)
* Empire of Huoshan/The Volcano (Longma)
* The Islands (Goatani)
* The Valley (Antelopians)
* The Forest (Whitetail)
* The Plains (Bisenne)
* The Steppes (Equines)
* The Savanna (zebras)

## Trivia

* Other known ungulates that don't have their race or home named yet include (but not limited to) rhinoceroses, camels, tapirs, giraffes, warthogs, wildebeests, and oryxes, who are all seen in the game's prologue.
	+ Texas' story in Chapter 1 also showed oxen, hippopotami, elephants, moose, and buffalo.
* Longma and unicorns are so far the only mythological ungulates officially confirmed to inhabit Fœnum.
	+ A few pegasi could be seen in the Alpake Highlands, as well as a kelpie in the Reine City stage, but since those are backer characters, they're not considered to be part of the world's canon.
* The Tundra is located on Fœnum's north pole, making Reine literally the center of the world. It's unknown what, if anything, is on the opposite side of the planet.
* The name "*Fœnum*" comes from the Latin word for "hay".
Stories

Stories are how we build and describe our world.  So far, I (Joel speaking here) know of two Solarpunk story lines, Sheryl Kuleo's and Lee Haban's.  I also am in the process of writing one of my own, but I'm not going to count that until I have at least one book's worth of it published. I'm going to add subpages here to each Solarpunk fiction.

## Book Lists

- A Psalm for the Wild-Built (Monk and Robot 1):

- Memoirs of a Mad Scientist One Solarpunk Outlaw:

- Suncatcher: Seven Days in the Sky by Alia Gee:

- The Iron Heel by Jack London, on the reading list.

- The Long Way to a Small Angry Planet by Becky Chambers:

- The Redwood Revenger by Johannes Jones:

- The Tower Through the Trees by Sean Dillon:

## Short Story Compilations

- Afterglow, Climate Fiction for Future Ancestors:

- Biketopia: Feminist Bicycle Science Fiction Stories in Extreme Futures:

- Ecopunk! speculative tales of radical futures:

- Fix the World, twelve scifi writers save the future:

- Gaia Awakens, a climate Crisis Anthology:

- Glass and Gardens: Solarpunk Summers:

- Glass and Gardens: Solarpunk Winters:

- Save the World, twenty scifi writers save the future:

- Wings of Renewal: A Solarpunk Dragon Anthology.

## Authors Worth Following

* Alia Gee
* Alaya Dawn Johnson
* Ursula K. Le Guin
* Sheryl Kaleo
* Kim Stanley Robinson
Postive Proxy Representation

Positive Proxy Representation (PPR) is a form of direct democracy. There are four basic components to the idea:

## 1.) Appoint rather than elect representatives.

In PPR, all votes are for laws or actions, rather than to select representatives. If you want a representative, you get to appoint one for yourself -- if they are in turn willing to accept the job of representing your vote. This is done by writing a proxy to them for your vote. Proxy voting has been used in corporate shareholder elections for centuries; the difference between this and PPR proxying is that in a corporate election one may only proxy one's shares to the Board, and the proxy-grant is for the entire duration of the shareholder meeting, which is the only time at which the voice of the shareholders can be heard. By contrast, in PPR one can proxy one's vote to whomever one pleases, and that person can in turn proxy it again to someone else -- but the original proxy-grantor can revoke their proxy at any time, without notice or need for reason or justification.

## 2.) Instant Recall

You can revoke your proxy at any time and without notice. If you don't like how someone is representing you, one push of the button and they don't, any more. This makes corruption more difficult; it's hard to sell votes if you can't be sure how many of them you'll have *tomorrow*.

## 3.)Voting proxies rather than seats

In a conventional representative government, once you have elected your representative, that representative votes in your name in the body to which they have been elected. In PPR, a proxy-holder votes the proxies with which they have been entrusted. So different 'representatives' might have vastly different numbers of votes under their control.

## 4.) Open-source legislation

In PPR, anyone can propose a law or action. This may require a 'floor' number of votes to be granted recognition and open publication, but the 'floor' number should be kept low, and be a long-term constant. Anyone controlling votes may then attach their sponsorship to the measure. Once the 'pass' threshhold has been reached, the measure is enacted.
Practical Help

There are a lot of things we need help with to craft lives for ourselves that will be both fulfilling for ourselves and useful for our societies.  There is also a lot of help we have to *offer* that could help someone *else* fulfill themselves and make themselves useful.  This is where we exchange offers and solicitations for such help.

## Housing and Household Assistance

Many of us need places to live, or want to move out of where we are now.  Sometimes unconventional options such as microhouses exist; sometimes the one of us in need has enough money that all they need to do is find a place to buy.  Many of us would like to live in collaborative or cooperative households, so we can have friends around us and also enjoy the economies of scale of living in a larger social unit.

Even if you do own or control a building to live in, construction practices over the last few centuries have deprioritized designs that are energy efficient. You will have to work hard to take your home and make it into a Solarpunk environment, but it will be worth it.

## Economics and Activity

These two topics between them cover what used to be called "jobs".  It's necessary to have resources with which to live, and it's necessary to have something to do.  Sometimes these are linked.

## Food, Farming, and Gathering

I suppose this set of topics should also include hunting, but at the moment I don't know any active hunters-for-the-pot.  We need to eat.  Where do we get safe, unpoisoned ingredients, and how do we go from that to being able to share wonderful dining experiences with our friends and families?

## Transportation

Even a great walker has a lot of trouble covering more than 20 miles in a day; we need better than that.  Something like Larry Niven's 'stepping disks' would be ideal, but is far fuzzier in terms of application than even the White/Alcubierre drive mentioned elsewiki. So we cover who has what kinds of transport to offer, who wants to get where and needs help doing so, and who's creating toys or tools to help people move.  (Velomobile and Zeppelin projects go here, as do ride-shares and automobile restorations.)

## Emotional and Mental Well-Being

### Emotional Support

Having to deal with the vicious, murderous greed of the default culture is emotionally taxing.  We need to both offer and receive assurances that there are people who will help us and offer what comfort they have.

### Self-Centering

This can be related to 'emotional support', above, though introverts tend to do their centering by themselves rather than in company. Part of 'who we are as individuals' is 'how we engage with others', so even introverts sometimes need a hand in making sure they don't calibrate themselves out of society entirely.

## Education

Schools can still be of some use, but now that we have things like the internet and MIT's online study programs, an autodidact can get up to doctorate-level on their own as fast as they can read.  It's still often useful to have study-buddies to discuss it with.
Open CIvilization:

Open Civilization is a concept of civilization as a metaculture. When we think of 'civilization', we tend to think of Rome or Greece, as our earliest cultural examples of such. These were both monocultures, of greater or lesser degrees of inclusivity, but our modern "western civilization" accepts almost anything anyone wants to toss at it. Be here and create a culture, and you're part of Us unless and until you do something so offensive someone with power decides it's worth taking difficult action to remove you. And even then, you get to fight back and it's hard for them to succeed.

My first thought had been about the liability of officials for doing their jobs. Accountability is a key value, and being immune to prosecution for not doing one's job is not being accountable. But, while \*my\* first thought, it's not the first thought for OpenCiv. What \*are\* those jobs, and what are they intended to accomplish? What are the goals?

To create as much human fulfillment as possible. To create joy, love, and beauty. Who defines those? The citizens. Who are they? Whoever they say they are. It's \*possible\* they'd say so and be \*wrong\*; people are capable of error. On a first approximation, if someone is capable of saying "I am a citizen, and here is how I discharge my responsibilities as one", then so they are and so they do. We need and have ways of figuring that out -- and sometimes \*those\*'ll be wrong too, but I think we're pretty good here. And then there's my own pet terror, the narcissist amoral opportunists; we need a way to deal with them. I have one, but again while this is vital to \*me\*, it's about a third-order consequence within the bounds of the system.

As a living entity, an Open Civilization is both a top-down \*and\* a bottom-up structure. Also deeply interconnected and interdependent. It's a life-form, life-forms are messy, and there's no way to get around that. But it \*is\* possible to do a decent job of describing what one is, what \*this\* one is, and how it works, and that's what I'm working on.

I want to love as much of humanity as I can get my arms around, and I want to expand the definition of what it means to be human as far as I can push it.
SolarCon Convention Programming

Proposed sessions:

1. What Is Solarpunk?
2. Solarpunk Relationships: Sleeping occasionally involved. (Possible speakers: Edward Martin, Franklin Veux)
3. Solarpunk Costuming
4. The Venus Project: Solarpunk City? (Possible speaker: Jacque Fresco)
5. The Terrarium Project: A solarpunk world?
6. The World of 2065: A Microscope Projection (open-participation game)
7. The Punk of Solarpunk: Dealing with the world we started with (Possible speakers: Diana Wu, Justin Norton-Kertson, others)
8. Granular Society: Creating the world you want to live in from where you are.
9. The Military in a Solarpunk World: Does it exist? (Possible Speakers: Penny Dex, Mechiah Dutt)
10. Can't Live With 'Em, Can't Shoot 'Em: Solarpunk Politicians (Possible speakers: Colby Clipson, Phil Guidotti)
11. Did We Beat Global Warming? If Not, How Do We Live With It? (Possible speaker: Mark McLeod)
12. Electric Viola, Acoustic Harp, Shiny Theramin: Solarpunk Music
13. Solarpunk Star Trek: 2017
14. Shining Towers, Invisible Burrows: Solarpunk Cities
15. Making Solarpunk Movies
16. Tumblr Did It: Solarpunk Images Creating Culture.
17. The Solarpunk House
18. Intentional Social Organization: Magic-Wand Society
19. Elements of Society: Trade, Investment, Community Organizing, Large-Scale Threats of Violence, and Cheating.
20. Solarpunk Social Justice #1: Race (Possible speakers: Alyssa Pagan, Jo Ann Hardesty, Deyalo Bennett, Zev Nicholson)
21. Solarpunk Social Justice #2: Gender (Possible speakers: Zoe White, D. Glenn Arthur, others)
22. Solarpunk Social Justice #3: Class (Possible speakers: Russell Bohr, James Clifford, others)
23. Solarpunk Social Justice #4: Religion
24. Solarpunk Social Justice #5: Ableism and Augmentation
25. Foreignness As A Virtue: Are 3 Degrees Sufficient? (Fremling, Utlanning, and ?.)
26. Climate-Friendly Diet: Solarpunk As Food (You don't \*have\* to be vegan, but it's not a bad idea.)
27. Solarpunk Transhumanism
28. Dealing with Cultural Decay From Both Inside and Outside
29. Solarpunk Science: Making the future real
Food, Farming, and Gathering

## Food

### Farming

Growing food, outside in communal areas or in your living space, is a solarpunk staple. Traditional agriculture (not large-scale agriculture), aeroponics, hydroponics, and aquaponics systems are all smiled upon by the solarpunk community. There are benefits and challenges to each system, but the most important thing is that you grow what you eat, or you know where it came from. Growing MORE than you can eat so that you can share with your neighbors and members of the local community is an even more beneficial goal.

Each of the types of small-scale agriculture mentioned above can be adapted to fit in most common living spaces. Even a small urban apartment can grow herbs in dirt on a sunny windowsill, and little space is required for a vertical grow tower or a countertop system.

### Gathering

Gathering, or Foraging, is a wonderful way to ethically source your sustenance using the plants and animals in your local environment. We have been socially adapted to eschew the plants we find outside in favor of plants that have been pre-washed and pre-packaged for us and sold to us for a profit in grocery megabusinesses.

Foraging requires access to areas of wilderness that have not already been harvested by others, making it difficult for people living in urban environments. If you find yourself in this situation, try to organize with other like-minded people (and maybe an expert forager) and make a day trip, using public transportation or an electric vehicle, to an area where you can forage without damaging the ecosystem or causing food plants to become over-harvested.
Captain Bravura

**Captain Bravura** is a female Goatani and the pirate captain of the Goatani Greats. She appears as a background NPC on The Capricorn's quarterdeck alongside First Mate Ruvido.

## Appearance

Bravura is a tall goat with a mostly brown coat and a long beard of the same color, while the back half of her is white with longer fur that reaches halfway down her hindlegs. The coat around her body is meant to resemble a pirate's coat or a dress. Underneath her "coat" her legs and underside are a darker brown. Her only actual clothing is a red collar with yellow trims around her neck and a matching captain's hat with a black feather. She also has long, straight white ears and teal eyes.

## Personality

She has been described as the most "striking" of the Goatani scoundrels and is assembling only the most ruthless of pirates for her crew. Since she took in the young orphan Shanty, she also seems to have some sense of compassion.

## References

1. ↑ https://mane6.com/characters/shanty/
Stages

**Stages** are areas of the game in which players can battle each other or computer-controlled opponents and are all (with the exception of The Nitty Grid-y) a location set within Fœnum. The different stages are only aesthetic, and no background characters or objects have any effect on gameplay. Every character has their own "home" stage, which is tied to the region where they live. Most stages also have variants, which are usually shown in a change in the weather or during a different time of day. These are not to be confused with Pixel Lobbies, which are also areas that take place in the game's world.

## List of Stages

### The Prairie

* Sunset Prairie (Arizona's stage)
* Caravan Cattledome (Texas' stage)

### The Tundra

* Reine City (Velvet's stage)
* Reine Ramparts (Stronghoof's stage)

### Empire of Huoshan

* Huoshan Capital (Tianhuo's stage)
* Spring Festival

### Other

* The Nitty Grid-y
* The Salt Mines (arcade only)

## Trivia

* There are quite a number of stages throughout the game that, so far, cannot be played on in normal matches (such as The Salt Mines and areas of The Temple of the Ancestors, seen in story mode).
* "The Nitty Grid-y" and "Crouch Blocking Dragon" are the only normal stages not tied to a specific character.
* In Tutorial Mode, the fighter is always trained on their "home" stage. (For example, Arizona is always trained in Sunset Prairie.
Goatani

**Goatani** are a race of goats that reside in The Islands.

## Life of Goatani

The Islands are a haven for adventurers, scoundrels, hermits, explorers, and any creature who values freedom and independence over all else. The goats who dwell here pride themselves on their ability to reach the unreachable, to attain salt and splendor in places past the edges of modern maps.

Of those scoundrels, there is none more striking than Captain Bravura (and First Mate Ruvido) of The Capricorn, a masterpiece galley said to be built from secret plans stolen away from Jarl Stronghoof’s own shipwrights. They say she’s assembling an elite crew of only the most ruthless pirates, to ends unknown. Whatever she’s planning, it’s sure to be an exploit worthy of the Goatani Greats.

## List of Known Goatani

* Shanty
* Captain Bravura
* First Mate Ruvido

## Trivia

* Goatani names originate from musical terms.
* Longma and Goatani are the only species to have pupils.
SolarCon

## The Convention

SolarCon is the first Solarpunk convention in North America. We had hoped to generate enough activity to run a concurrent convention with GEARCon 2017, at the Lloyd Center Doubletree Hotel in NE Portland, OR, on July 1-4, 2017, but were unable to generate enough activity to fill four 24-hour programming tracks. Please give us a hand with that: What would \*you\* like to see at a 'Con?

## 'I Wanna Go!'

What's it like to go to a 'con? What will it be like to go to \*this\* 'con?

## Funding: Why Should I Give You Money?

If you're twenty years old and living out of your backpack, you shouldn't; \*we\* should be giving \*you\* money. If you're a funding executive with a few million burning a hole in your pocket, we're building the future you're going to be living in. Worth a few bucks, don't you think?

## Scholarship Program

We are currently seeking funding for a scholarship program to help economically disadvantaged fans and would-be fans attend and participate in the convention. Participation and fanac (fan activity) will be tracked and logged at the punk.solar website (currently under construction), and points towards scholarships will be awarded for such activity, and the use of that tracking system will be promoted to potential funders as demonstrating how we select our candidates by both need and merit.

## Presentations and Activities

You're powerful, you're smart and you're going to change the world! Ready?

Of course not. Never mind whether it feels like being changed today, how thoroughly have you thought out what you want to change it \*to\*? Solarpunk is one of the ways to figure that out. And talking it out with your friends is a part of that, including the friends you don't know you have yet.

SolarCon isn't how you're going to make those friends, it's what you're going to do with them afterwards.
Arcologies

Sometimes called 'a city in a box', these are energy-and-carbon neutral or positive buildings that contain mixed-use development. The word 'Arcology' is a portmanteau of 'Architecture' and 'Ecology', and while they can be built without exotic technologies (see Arco Santi for example) the use of such developments as Solar Windows and Carbon-Fiber structure can greatly increase energy efficiency and earthquake safety.

Using my own home city of Portland, OR, for example, the light weight and great structural strength of the carbon-fiber structure would allow a vertical city to be built over the Willamette River between the Broadway and Fremont bridges, thus putting more housing and commercial space right next to Downtown than currently \*exists\* in Downtown, and addressing immediate local concerns dealing with urban gentrification, homelessness, sustainability and clean energy, earthquake safety, and issues currently outside urban planning boundaries such as climate migration.
Why Should I Give You Money?

[IN PROCESS]

If you're who we're looking for, building the future is what you're about. And finding ways to include in it people who have not previously been included. And we do that. <This paragraph needs to be greatly enlarged and liberally studded with links.>

The American Dream I was taught in my elementary school was of an egalitarian, compassionate society that provided freedom of unlimited opportunity to all its members.  The silver-age science fiction of that era was largely based on space travel, as a physical demonstration of that lack of limits -- blowing the old phrase "The sky's the limit" off the table.

Solarpunk seeks to restore that boundless optimism.  It is a 'punk' genre because it has to deal with the detritus of previous failures to create that society, but it is focused on its creation, rather than obsessing (as its grandparental genre 'cyberpunk' does) on detailing the precise nature of the horror it has to clean up.

<Environment> If the methane clathrates on the ocean floors sublime, the result will very likely be an Earth climate similar to that of Venus -- which would mean the end of all oxygen-breathing life on the planet, including ourselves. This fear has replaced an earlier generation's fear of nuclear holocaust; even in the era of the Bay of Pigs, the USAF retained enough wisdom to turn down the cobalt bomb, which would have had a similar result.

It's a useless tangent to argue about whose fault it is or whom to blame; what is vital is to \*make it stop\*. We also want to structure ourselves as a society such that similar problems can't recur, and to set up for ourselves fail-safes and actions to take in case it does.

Now, about accountability and documentation: The language of the gaming culture has been evolving so rapidly I'm not sure my term-from-last-year is still correct; with that warning I'm working on getting us a "cudo-based scoring system" to track and reward personal activity.
Engineering

There are a lot of areas of engineering that could help create the SolarPunk future we'd like to see.  Just a few from off the top of my head (Joel, 9/25/15):

## Additive/desktop Manufacturing:

If you can print your widget out yourself, you don't need to get the whole supply-chain involved. Technologies that fit this include 3-D printing and desktop CNCs.

## Airships:

For intermediate distances (say, San Francisco to Seattle, or anywhere-in-England to anywhere-else-in-England) a modern Zeppelin can get you there at least as fast as a jet airliner for vastly less fuel.

## Architecture

Our constructed reality, the boxes and walls and roofs that we all live nad work in most days. I (5tephe) can see this topic being divided up into:

1. Real world projects (1 Bligh St Sydney, Ole Scheeren's work, ArchiBlox's carbon positive prefabs)
2. Speculative projects

## Arcologies:

The 'city in a box' first invented by Paolo Soleri.  There are hordes of sub-technologies that can go into these, such as active-solar windows, silent wind-generators, carbon-fiber structure (much lighter and stronger than concrete), vertical farming, indoor forests, and so on.

## Artificial Intelligence & Robotics

Will the development of more advanced robotics and AI result in technological unemployment?

## Floating Cities:

One way to put people where we need to be. Here is an example.

The Seasteading Institute is currently doing a lot of work on this.

## Green Engineering:

There are a lot of simple/easy things that can be done to reduce environmental impact -- insulating our houses, using LED lights instead of incandescents, using more energy-efficient methods of transportation, living in smaller houses, and so on.

## Hyperloop:

Elon Musk's high speed vacuum tube transport system looks to be an interesting way of going from city to city.

## Maglev trains:

Another option for town to town transport is maglev trains.

## Nanotech:

While we have been aware of the dangers of 'grey goo' since nano was first thought of, its potential to augment human experience (for example, drug-delivery systems for medical care) means there's too much there to not take a look at.

## Permaculture:

If we don't make the mess in the first place, we don't need to clean it up.

## Velomobiles:

Streamliner recumbent bicycles, these let people travel at car-like speeds without using fossil fuels.

## Warp Drive:

The White/Alcubierre concept opens the possibility of practical interstellar travel.  Anybody want to go next-door and meet the neighbors?
神田連雀町誕生ばなし

## 神田連雀町　下町案内

とその前に、東京首都圏で「連雀」ってどこかで聞いたことありませんか？　ひょっとすると、私が住んでいるのはそのものズバリ下連雀…丁目、とおっしゃる方がおいでになるかも知れません！

そう、現在の東京・三鷹市に上連雀と下連雀という地名があります。もとは連雀村と云い、それが現在の下連雀になりました。上連雀は、同じころ開墾された土地が連雀村の向いに位置していたため、もともと連雀前新田と呼ばれていたそうですが、その後、武蔵野の新田開発が盛んにおこなわれた時期に上連雀村と改称されたそうです。

この下連雀村の初代住民は、実は徳川幕府の命により強制移住させられた「神田連雀町」の住民だったのです。強制移住の原因は振袖火事（明暦３年＝1657年）でした。大規模な火災に対し、幕府は火除け地を設ける政策をとり、神田連雀町の住民25世帯を移住させることになったとき、現在の三鷹市下連雀に代替え地を与え、連雀村が誕生したというわけです。

もう一つ、「連雀」って名前はロマンチックな響きがあり、「きっと武蔵野の雑木林や野原の木々にスズメが連なって枝にとまっていた原風景から名付けたんだろうなー」なんて納得してませんか？　確かにそうかも知れませんが、神田に「れんじゃく」町という呼び名が生まれたころは「連尺」でした。連尺は背負子のような、荷を背負う道具で、縄などで作り、その縄も連尺と云ったそうです。この連尺作りの職人さんたちが住んでいたので「連尺町」という名前が生まれたと伝えられています。

なぜ連尺作りの職人さんたちがここに集まっていたのでしょうか？

そこから始まるその先のお話が八ッ小路、筋違御門（筋違橋）、御成り道、萬世橋（よろずよばし）、万世橋駅、須田町交差点…へと続く、驚くべき神田連雀町ストーリーですが、その辺りはこのサイトの発展に期待しましょう。

連雀町は大正12年（1923年）の関東大震災後に行われた区画整理で,界隈が須田町一丁目と淡路町に改称されるまで神田区（今の千代田区の一部）にありました。江戸時代には、ほぼ、現在の靖国通り上とその南側（須田町一丁目）あたりの狭い町でしたが、明治維新後、道路の反対側（北側）にあった土井能登守と青山下野守の屋敷跡（※3）が併合され、佐柄木町（さえき）町と一緒になって現在の須田町、淡路町、昌平橋南（神田郵便局前）の三つの交差点に囲まれた三角地帯の広い部分を占めるようになりました。

この三角地帯は、民家と町工場の壊滅を図って32万発の焼夷弾が落とされ、死者10万人、罹災者100万人を超えたとされる昭和20年(1945年)の米軍による東京大空襲から外れて昭和初期の建築物が奇跡的に生き残った貴重な街なのです。

次へ＞

＜脚注＞

※3
意外に忘れているのが江戸時代の土地は誰が持っていたのかということ。大名屋敷は幕府から与えられており、江戸時代の切絵図を見ると大名屋敷地には町名がないことに気づかれるでしょう。つまり、江戸時代には町名は町人町にしかなかったというわけです。ここで言う「屋敷跡」とは、土井・能登（の）守と青山・下野（の）守の屋敷の跡ということで、明治維新後の廃藩置県で両者が国許に帰った後は住む人がいなくなり、町人の町として開発されたということです。都心の町名やに旧藩の名前がよく見られるのはこうした住む人がいなくなった大名屋敷の名残とも云えます。
Gunsword Wiki/CD

主題歌挿入歌

オープニングテーマ

「GUN×SWORD」

作曲 - 中川幸太郎 / 編曲 - 中川幸太郎、鬼太鼓座 / 演奏 - 中川幸太郎 feat. 鬼太鼓座
2 - 25話。第26話ではEDテーマとして使用。映像は、未登場の主要キャラクターが流体状のシルエットで隠されており、劇中で登場した者は次回の放送から姿が明らかになっていった。また、死亡するなどして退場したキャラクターは基本的に次回から黒いシルエットになる。

エンディングテーマ

「A Rising Tide」

作詞 - Damian Broomhood / 作曲・編曲 - 沖野俊太郎 / 歌 - Okino, Shuntaro

1 - 8、10、12 - 16、18 - 21、23、25話。

「Paradiso」

作詞・作曲・編曲 - 黒石ひとみ / 歌 - Hitomi

9、11話。26話では挿入歌として使用。

「S・O・S」

作詞 - 阿久悠 / 作曲 - 都倉俊一 / 編曲 - 中川幸太郎 / 歌 - カルメン（井上喜久子）、ウェンディ（桑島法子）、ユキコ（雪野五月）、プリシラ（千葉紗子）

17話。原曲はピンク・レディー「S・O・S」

「A Rising Tide (acoustic)」

作詞 - Damian Broomhood / 作曲・編曲 - 沖野俊太郎 / 歌 - Okino, Shuntaro
22話。

「Calling you」

作詞 - Damian Broomhood / 作曲・編曲 - 沖野俊太郎 / 歌 - Okino, Shuntaro
24話。25話では挿入歌として使用。

挿入歌

「虹の彼方」

作詞・作曲・編曲 - 酒井ミキオ / 歌 - ユキコ（雪野五月）

3話、19話、25話。

「La speranza」

作詞・作曲・編曲 - 黒石ひとみ / 歌 - Hitomi
16、25話。
Gunsword Wiki/カメオ

ウェンディのペットの亀。元はミハエルがペットにしていたが、ある出来事によりウェンディに託された。普段は甲羅に糸を通して、ウェンディの首にぶら下げられている。その姿はまるでカメオのようである。物語の最後までウェンディと行動を共にし、時には大活躍を見せた。現実世界の亀とは違う動物（エンドレス・イリュージョンの固有種の甲殻派虫類）で、「クー」「キュー」と鳴き、特定の人物になつくなど、ある程度の知能がある。一定の年齢に達すると急激に成長する生体のようで、最終話のラストでは、4足歩行時は甲羅の高さがテーブル近くまで、2足で立ち上がった時はウェンディよりも大きく、ヴァンの顔くらい（もっとも猫背の時のではあるが）の高さまで成長していた。
Authors

While the term "Solarpunk" might be fairly new (at the very least, it was used as the title for an anthology of short stories from a set of writers in Brazil in 2012, Alia Gee self published a novel in 2014, and states that her husband coined the phrase in 2009 after reading an early draft) many authors have been contributing visions of sustainable, utopic futures for some time. Here's a list of some of them.

## Alia Gee

Alia describes herself as "Mom, writer, human mic." on her website, and is the author of what might well be the first identifiably Solarpunk novel. Suncatcher: Seven Days in the Sky is set in a 2075 post-climate change, post-pandemic, post-peak oil world, with almost all of the action taking place aboard a fleet of solar-powered energy harvesting airships.

Website

## Kim Stanley Robinson

Most famous as the author of the *tri-colour* Mars series (Red Mars, Green Mars, Blue Mars), Robinson has been deliberately crafting utopias in science fiction as early as 1976. His first series of novels beginning in 1984 (Three Californias) have distinct elements of Solarpunk ethos. The first (The Wild Shore) deals with the post nuclear, environmentally focussed crafting of a new American society, while the third (Pacific Edge) actively posits a pathway to develop our current society into a sanely run, utopic, ecologically sustainable one.
Deerfolk

The **Deerfolk** are a race of reindeer that reside in The Tundra. These graceful and robust animals have been revered and pampered by the Winter Sprites for generations.

## Life of the Deerfolk

Reine City is Foenum’s largest and richest metropolis. It hosts the United Council of Ungulates and is located at the north pole, placing it right in the middle of everything. Literally. No matter where you are in Foenum, if you say “north” it’s the same as saying “towards Reine”. Herds from all four corners of the world visit to trade, socialize, delight in a variety of modern amenities, or simply pass through.

The magic that first built and still sustains Reine (and other deer cities) originates from a race of mysterious, elf-like creatures known as Winter Sprites. No one really knows where they came from, but one thing’s for sure: they have an obsessive fascination with reindeer.

The sprites treat the deer like pets without actually owning them, and the deer treat the sprites like servants without actually bossing them around. It’s an extraordinary symbiotic relationship: the sprites are happy and entertained, and the deer live a life of privilege and luxury.

Don’t be fooled by the deerfolk’s dainty frames and affinity for laying on soft pillows. They have a storied history as explorers and warriors. In old times they used to sail about and raid each other’s cities for sport, though admittedly the practice has declined (just too much effort). Nowadays they satisfy their competitive nature by hosting tournaments of all sorts (which Velvet frequently wins).

## List of Known Deerfolks

* Velvet
* Blitzen
* Cashmere
* Stronghoof Hoofstrong
* Vixen

## Trivia

* The species takes inspiration from real-life reindeer (also known as caribou) - species of deer with circumpolar distribution, native to Arctic, sub-Arctic, tundra, boreal, and mountainous regions of northern Europe, Siberia, and North America.
	+ Reindeer is also known as cervid species where both male and female grow antlers.

* Deerfolk is one of the few species in Fœnum to have magic abilities. Specifically, Winter Magic: casting and controlling ice, wind, snow. The source of the magic comes from the golden oats, which they're frequently fed with by their winter sprites.
	+ Their antlers glow when they use magic. Otherwise, antlers remain normal.
	+ In Velvet's idle animation, it can be seen that her antlers spark, meaning she's powered up and ready to use her magic.
	+ It's unknown where golden oats come from.

* Deerfolks have affinity for Cattlekind's milk.
* Being flamboyant and sassy in nature, reindeer often frown upon other species that inhabit Fœnum.
Cap

**Cap** is a winter sprite, who runs the Cap'n'Cash's apparel shop in the pixel lobby along with Cashmere.

## Appearance

Cap looks just like the rest of his species, except he wears a large purple top hat with a matching coat with fluffy white trims, a gold medallion around his neck, a purple bowtie, and yellow rimmed shutter shades.

## Personality

Cap is shown to be into fashion and trading for salt as much as Cashmere does. It's also implied that he has occasional flirtatious interactions with Cashmere and the other female characters.

## Trivia

* Cap is shown to be more assertive and daring in comparison to other winter sprites.
* It's implied that Cap can understand Paprika's language.
* His name's origins are from the word "capitalism" along with the type of hat.
* Cap is implied to be the actual owner of the shop.
* If the player has enough salt to afford the cheapest item in the shop, Cap can be seen waving at the booth in the pixel lobby.
* With enough effort to decipher the Elvish Runes, some of Cap's dialogue can be translated.
* Some players have ran into a bug where Cap's name appears in full as "Capitalism Elf" but under a portrait of Cashmere, despite addressing the former.

## References

1. ↑ https://discord.com/channels/105766921034534912/359048491999297538/927283702730469406
2. ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=2475048132
3. ↑ https://i.imgur.com/AiTzbVg.png
Greening

It used to be called 'Environmentalism', or 'Conservation'.  We think of it more as 'Planet Saving', because if we end up Venusizing this place we don't have another one handy we can move to.

Solar Power:  Obvious.

Wind Power:  Equally obvious.

Micro-houses:  Use less energy, lose less to waste heat.

Arcologies:  Economies of scale.

Species Preservation:  Try to save what we've still got while we've still got it. One major focus is the preservation of native bees. Honey bees in commercial use are commonly seen as the only bee that needs saving, but in reality, there are thousands of other species that do the real heavy lifting. Most of these bees are in steady decline and at least three species are already extinct.

Depaving:  Asphalt sequesters less carbon than trees do.

Permaculture:  Don't make the mess in the first place and you don't need to clean it up later.

Toxin Straining: Cleaning up some of the crap we've already let loose.

Anti-Lawn Culture: The use of lawns for a useless, often ugly, crop (grass) that uses excessive amounts of water while leaving no room for wildlife or native plants is gone in a solarpunk world. Lawns are fully utilized as gardens or "meadow gardens" instead of used as a status symbol.

Rewilding: Areas that are not being used or are not good for farming are allowed to return to their natural state.