Stalker

Stalkers have some of the highest damage output among all of the classes. They also have great hit and crit rates making them very reliable as well. High speed means that you can also build dodge in them. However, they have very low health and some classes have little to no utility such as stuns or slows.

Regardless, stalkers are an absolutely necessary class if you want to advance anywhere.

## **Character Portraits**

Note that stats are randomly rolled. You might end up with less or more of said stats per attribute but ★ as been generalized toward the most common.

 Important stats per class

Stats are listed as -Low/Good/Amazing+ at 5\*60 and #1 for primary stat, #2 for secondary stat etc.

## **Advancement Tree**

**Stalkers** can advance into **Assassins,** which deal extremely high levels of single target damage. While the **Tracker** is more well rounded, possessing de-buffs, self-buffs, single target and AOE physical damage.

**Assassins** can advance into:

* **Nightingale:** This path deals *phenomenal* levels of DOT damage. With enough dexterity, you can quickly kill bosses. This class is *highly* recommended if you want to beat time limit bosses before they enrage. Making them useful for the Dark RIft and the Ruins.
* **Nightmare:** Despite requiring 5 vision powders, Nightmares have an overall weaker damage output due to its weak DOT output. However, this class makes up for this through its unique skill Phantom Strike. This skill deals moderate single target damage but is very fast, very reliable and has a very high crit rate. Making the Nightmare an effective damage dealer against bosses that are immune to DOTs.

**Trackers** can advance into:

* **Illusion Assassin:** Illusion assassins gain access to the powerful skill Sly Attack which has a chance of dealing stun. Because of its low cooldown, you can almost permanently stun some bosses and enemies. As it also ignores taunt, it can also be effective in permanently stunning and taking out low health damage dealers in the Arena. The illusion assassin also deals more damage than the Trickery Master as its abilities also factor in its magic stat for damage. Overall, this class is very well rounded, making it useful for most scenarios.
* **Trickery Master:** Damage wise, the trickery master is weaker than the Illusion Assassin. What saves the Trickery Master from being ineffective is its powerful dex debuff from its skill Mist Grenade. As dexterity affects hit, crit and DOT damage, dex de-buffs can significantly weaken bosses. This makes the trickery master a specialized boss de-buffer. Regardless, this class is not the highest priority.

 Nightmare\*
 Tracker
 Illusion Assassin\*\*\*

Notes

Advancement to Moon Tier requires to kill Old God U'r on Map 13 - City of Mis

\*Advancement to Nightmare requires the material Vision Powder, which can be obtained from Hollow Valley on Map 7 - Illusion Forest.

\*\*Advancement to Trickery Master requires the material Trickery Handbag , which can be obtained from Dark Rift on Map 5 - Wetland.

\*\*\*Advancement to Illusion Assassin requires the material Malevolent Stone, which can be obtained from Shever's Tomb dungeon boss on Map 11 - Road of Dragons.

Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 -Everlook Temple

Skill Details

## **★ Stalker**

Base Precision: 40%,
Base Crit: 5%.
Immune to Taunt.
 Slicing (Lv.1)
with 50% chance to cause (1 + DEX x 0.25) Bleed for 5s.
Base Precision: 40%,
Base Crit: 9%.
Immune to Taunt.
 Chain Strike (Lv.1)
Base Precision: 40%
Base Crit: 10%.
Reduce cooldown by 1s.

## **★★ Assassin**

55% chance to bleed.Bleeding: Loss (1 + skill x 0.2 I5) points per second for 8s.
Base hit rate: 40%
Base crit rate: 10%
 Chain Strike (Lv.2)
Base hit rate: 40%
Base crit rate: 15%
 Poisonous Strike (Lv.2)
40% chance causes a plague. Plague: Loss (1 + skill x 0.25) life per second for 8s.
Base hit rate: 40%
Base crit rate: 8%
Increase cooldown by 0.6 seconds.

## **★★ Tracker**

Base Precision: 40%,
Base Crit: 5%.
Immune to Taunt.
 Knife Juggling (Lv.2)
100% chance to cast a SPD buff on self (5 + DEX x 0,25) for 5s.
Base Precision: 30%,
Base Crit: 10%.
 Smoke Grenade (Lv.3)
50% chance to cast a DEX debuff on target (10 + DEX x 0,25) for 8s.
Base Precision: 35%
Base Crit: 5%.
Increase cooldown by 1.5s.

## **★★★ Shadow Assassin**

60% chance to bleed. Bleeding: Loss (1 + skill x 0.25) points per second for 8s.
Base hit rate: 40%
Base crit rate: 12%
 Chain Strike (Lv.3)
Base hit rate: 40%
Base crit rate: 17%
 Poisonous Strike (Lv.3)
50% chance to cause Plague: Loss (1 + Dexterity x 0.25) life per second for 8s.
Base hit rate: 40%
Base crit rate: 10%
Increase cooldown by 0.6 seconds.

## **★★★ Bounty Hunter**

Base Precision: 40%,
Base Crit: 7%.
 Knife Juggling (Lv.3)
as well as a 100% chance to cast a SPD buff on self (5 + DEX x 0,25) for 5s.
Base Precision: 30%,
Base Crit: 10%.
 Smoke Grenade (Lv.3)
with a 60% chance to cast a DEX debuff on target (10 + DEX x 0,25) for 8s.
Base Precision: 35%,
Base Crit: 5%.
Increase cooldown by 1.5s.

## **★★★★ Night Blade**

with a 70% chance to cause Bleed (1+ DEX x 0.25 HP) for 8s.
Base Precision: 40%, Base Crit: 15%.
 Chain Strike (Lv.4)
Base Precision: 40%,
Base Crit: 20%.
 Poisonous Strike (Lv.4)
with a 60% chance to cause Plague (1+ DEX x 0.25 HP) for 8s.
Base Precision: 40%,
Base Crit: 13%.
Increase cooldown by 0.6s.

## **★★★★ Hunter Killer**

Base Precision: 40%,
Base Crit: 8%.
Increase cooldown by 0.3s.
 Knife Juggling (Lv.4)
as well as a 100% chance to cast a SPD buff on self (5 + DEX x 0,25) for 5s.
Base Precision: 30%,
Base Crit: 15%.
 Smoke Grenade (Lv.4)
with a 70% chance to cast a DEX debuff on target (10 + DEX x 0,25) for 8s.
Base Precision: 35%,
Base Crit: 5%.
Increase cooldown by 1.5s.

## **★★★★★ Night Stalker**

with a 80% chance to cause Bleed (1+ DEX x 0.25 HP) for 8s.
Base Precision: 40%,
Base Crit: 18%.
 Chain Strike (Lv.5)
Base Precision: 40%,
Base Crit: 23%.
 Poisonous Strike (Lv.5)
with a 70% chance to cause Plague (1+ DEX x 0.25 HP) for 8s.
Base Precision: 40%,
Base Crit: 15%.
Increase cooldown by 0.6s.

## **★★★★★ Trickery Hunter**

Base Precision: 40%,
Base Crit: 8%.
Increase cooldown by 0.3s.
 Knife Juggling (Lv.5)
as well as a 100% chance to cast a SPD buff on self (5 + DEX x 0,25) for 5s.
Base Precision: 30%,
Base Crit: 15%.
 Smoke Grenade (Lv.5)
with a 80% chance to cast a DEX debuff on target (10 + DEX x 0,25) for 8s.
Base Precision: 35%,
Base Crit: 5%.
Increase cooldown by 1.5s.

## ✶ **Nightingale**

with a 95% chance to cause Bleed (1+ DEX x 0.3 HP) for 8s.
Base Precision: 45%,
Base Crit: 18%.
 Chain Strike (Lv.6)
Base Precision: 40%,
Base Crit: 26%.
 Poisonous Strike (Lv.6)
with a 85% chance to cause Plague (1+ DEX x 0.3 HP) for 8s.
Base Precision: 45%,
Base Crit: 15%.
Increase cooldown by 0.6s.

## ✶ **Nightmare**

with a 80% chance to cause Bleed (1+ DEX x 0.25 HP) for 8s.
Base Precision: 42%,
Base Crit: 18%.
 Phantom Strike (Lv.6)
Base Precision: 45%,
Base Crit: 40%.
 Poisonous Strike (Lv.6)
with a 70% chance to cause Plague (1+ DEX x 0.25 HP) for 8s.
Base Precision: 42%,
Base Crit: 15%.
Increase cooldown by 0.6s.

## ✶ **Trickery Master**

Base Precision: 40%,
Base Crit: 8%.
Increase cooldown by 0.3s.
 Knife Juggling (Lv.6)
as well as a 100% chance to cast a SPD buff on self (5 + DEX x 0,25) for 7s.
Base Precision: 35%,
Base Crit: 15%.
 Mist Grenade (Lv.6)
with a 80% chance to cast a DEX debuff on target (10 + DEX x 0,6) for 7s.
Base Precision: 35%, Base Crit: 5%.
Increase cooldown by 1.5s.
This skill is immune to Taunt.

## ✶ **Illusion Assassin**

with a 80% chance to cause Stun for 1.5 s.
Base Precision: 45%,
Base Crit: 8%.
Increase cooldown by 0.3s.
 Knife Juggling (Lv.6)
as well as a 100% chance to cast a SPD buff on self (5 + DEX x 0,25) for 7s.
Base Precision: 35%,
Base Crit: 15%.
 Mist Grenade (Lv.6)
with a 80% chance to cast a DEX debuff on target (10 + DEX x 0.25) for 8s.
Base Precision: 35%,
Base Crit: 5%.
Increase cooldown by 1.5s.

## ☼ **Nightingale**

with a 95% chance to cause Bleed (1+ DEX x 0.45 HP) for 8s.
Base Precision: 45%,
Base Crit: 18%.
 Chain Strike (Lv.7)
Base Precision: 40%,
Base Crit: 26%.
 Poisonous Strike (Lv.7)
with a 90% chance to cause Plague (1+ DEX x 0.45 HP) for 8s.
Base Precision: 45%,
Base Crit: 15%.
Increase cooldown by 0.6s.

## ☼ **Nightmare**

with a 80% chance to cause Bleed (1+ DEX x 0.25 HP) for 8s.
Base Precision: 42%,
Base Crit: 18%.
 Phantom Strike (Lv.7)
Base Precision: 45%,
Base Crit: 40%.
 Poisonous Strike (Lv.7)
with a 70% chance to cause Plague (1+ DEX x 0.25 HP) for 8s.
Base Precision: 42%,
Base Crit: 15%.
Increase cooldown by 0.6s.

## ☼ **Trickery Master**

Base Precision: 40%,
Base Crit: 8%.
Increase cooldown by 0.3s.
 Knife Juggling (Lv.7)
as well as a 100% chance to cast a SPD buff on self (5 + DEX x 0.25) for 7s.
Base Precision: 35%,
Base Crit: 15%.
 Mist Grenade (Lv.7)
with a 80% chance to cast a DEX debuff on target (10 + DEX x 0.65) for 7s.
Base Precision: 40%, Base Crit: 5%.
Increase cooldown by 1.5s.
This skill is immune to Taunt.

## ☼ **Illusion Assassin**

with a 85% chance to cause Stun for 1.5 s.
Base Precision: 45%,
Base Crit: 8%.
Deal 50% bonus damage to humanoid creature.
Increase cooldown by 0.3s.
 Knife Juggling (Lv.7)
as well as a 100% chance to cast a SPD buff on self (5 + DEX x 0,25) for 7s.
Base Precision: 35%,
Base Crit: 15%.
 Mist Grenade (Lv.7)
with a 80% chance to cast a DEX debuff on target (10 + DEX x 0.25) for 8s.
Base Precision: 35%,
Base Crit: 5%.
Increase cooldown by 1.5s.

## **Advancement Tree (Alternate)**

Progression Alt
Lv.2 Skills:Slicing, Chain Strike, Poisonous Strike | Tracker
Lv.3 Skills:Slicing, Chain Strike, Poisonous Strike | Bounty Hunter
Lv.4 Skills:Slicing, Chain Strike, Poisonous Strike | Hunter Killer
Lv.5 Skills:Slicing, Chain Strike, Poisonous Strike | Trickery Hunter
Lv.6 Skills:Rending,Chain Strike,Poisonous Strike | Nightmare\*
Lv.6 Skills:Slicing,Phantom Strike,Poisonous Strike | Trickery Master\*\*
Lv.6 Skills:Backstab,Knife Juggling,Mist Grenade | Illusion Assassin\*\*\*
Lv.7 Skills:Rending,Chain Strike,Poisonous Strike | ☼Nightmare\*
Lv.7 Skills:Slicing,Phantom Strike,Poisonous Strike | ☼Trickery Master\*\*
Lv.7 Skills:Backstab,Knife Juggling,Mist Grenade | ☼Illusion Assassin\*\*\*

Notes

Advancement to Moon Tier requires to kill Old God U'r on Map 13 - City of Mis

\*Advancement to Nightmare requires the material Vision Powder, which can be obtained from Hollow Valley on Map 7 - Illusion Forest.

\*\*Advancement to Trickery Master requires the material Trickery Handbag , which can be obtained from Dark Rift on Map 5 - Wetland.

\*\*\*Advancement to Illusion Assassin requires the material Malevolent Stone, which can be obtained from Shever's Tomb dungeon boss on Map 11 - Road of Dragons.

Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 -Everlook Temple

### **Initial (Lvl 1)**

Stalker

 Immune to Taunt

 Immune to Taunt

 Reduce cooldown by |  | 1s

### **Assassin Branch (Lvl 2 - 5)**

Assassin → Shadow Assassin → Night Blade → Night Stalker

### **Tracker Branch (Lvl 2 - 5)**

Tracker → Bounty Hunter → Hunter Killer → Trickery Hunter

### **Nightingale Branch (Lvl 6 - 7)**

Nightingale → ☼Nightingale

 Reduce cooldown by |  | 1s | 1s

### **Nightmare Branch (Lvl 6 - 7)**

Nightmare → ☼Nightmare

 Reduce cooldown by |  | 1.2s | 1.2s