Old Versions

This page covers the differences between the older versions of *YUMENIKKI -DREAM DIARY-*.

## Version History

### Version 1.0

**Release:** 22 Feb, 2018

**Official Notes:**

YUMENIKKI -DREAM DIARY- Released!
Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker. The new YUMENIKKI -DREAM DIARY- is not a remake, but a full reimagining of the original―reconstructed and enhanced using elements and styles of modern indie games.

Featuring a collaboration with Ao Oni!

Introducing Super NASU

Bonus Perks

All players purchasing YUMENIKKI –DREAM DIARY– between February 23rd, 2018 and March 31st, 2018 will receive three types of YUMENIKKI –DREAM DIARY– wallpapers for PC for free.

### Version 1.0.1

**Release:** 23 Feb, 2018

**Official Notes:**

* Fixed bug where the main character could not move in one of the later stages.
* Fixed bug where the player could not progress after killing an NPC.
* Small UI fixes.

### Version 1.0.2

**Release:** 24 Feb, 2018

**Official Notes:**

* Fixed problem where player could fall through the floor in different stages.
* VSync option is now available in Graphic settings. It is off by default.
* Fixed a bug where after getting a key for a door, if you leave the dream without opening the door, you could lose the key.
* Fixed a problem where the camera could get stuck in a particular section.
* Fixed a problem where you could never take one of four important items.
* General performance improvement

### Version 1.0.3

**Release:** 26 Feb, 2018

**Official Notes:**

* D-pad now works on menus
* Some shader issues fixed
* Fixed a bug where using the Hamsa Effect caused the player to teleport around the level
* Fixed a bug where pushing a box and entering a door at the same time could cause the player to be unable to move
* Fixed a bug near the end of the game where the player could spawn out of bounds
* Fixed a camera movement issue when going backwards in the Mall dream
* Fixed a bug where some pillows in the room would not animate properly
* General improvements to character physics
* Fixed a bug where the player would rotate endlessly when trying to pick up in item off the ground
* Fixed a bug where after giving an item to an NPC, that NPC would request the item again after revisiting the dream
* Fixed a bug where some songs had different volumes with respect to the settings
* Fixed duplicate concept art issue
* Fixed inverted controls for the DualShock 4 controller for a particular minigame
* Fixed some objects collisions
* Fixed a bug where the door to a puzzle room would auto-lock after solving the puzzle
* Fixed a saving issue that occurred after completing the School dream where it would not save properly
* Fixed bug where a particular NPC would die in unexpected places

### Version 1.0.4

**Release:** 28 Feb, 2018

**Official Notes:**

* Fixed a bug where the player could move when they weren't supposed to.
* Fixed a bug where the player wouldn't respawn when falling in a specific area.
* Fixed an npc behaviour bug.
* Improved jumping with lower frame rates.

### Version 1.0.5

**Release:** 2 Mar, 2018

**Official Notes:**

* Mouse cursor will now be hidden after 4.5 seconds without movement.
* Keyboard and gamepad can be used at the same time.
* General performance improvements.
* Super Nasu controls improved.
* Fixed a bug which caused the menu to not open anymore.
* Updated AI behaviors.
* Fixed camera issues in some areas.
* Fixed a bug which caused the train to be not usable anymore.
* Fixed a bug which caused wrong camera behavior after respawning.
* Fixed collisions in some areas.
* Fixed a bug which caused reconnected gamepads to not be recognized.
* Fixed a bug which caused the game to freeze when starting the Super Nasu minigame.
* Fixed a bug which caused the character to equip and unequip certain items.
* Fixed an issue which caused mesh flickering in some cases.
* Fixed a bug where the elevator would not behave properly.

### Version 1.0.6

**Release:** 8 Mar, 2018

**Official Notes:**

* Fixed problem where the interaction with balloons while using certain effects would cause problems.
* Fixed a sound effect that played incorrectly during the sitting animation.
* Fixed memory leak that could potentially crash the game.
* Fixed bug where everything would look dark or black if the computer didn’t have DirectX 11 installed.
* Fixed different songs that were not looping correctly.
* Fixed jellyfish collectible where the NPC would appear twice when revisiting the area.
* Fixed AI where enemy would get stuck in one place.
* Fixed NPC animation.
* Added a couple of extra sound effects.

### Version 1.0.7

**Release:** 16 Mar, 2018

**Official Notes:**

Features

* Madotsuki added to the main menu background.
* Opening and closing the umbrella while running is now possible.
* Taking out and putting away the lantern while running is now possible.

Bugs

* Fixed the Mall collisions that appeared in areas if the game had low frame rates.
* Fixed the wrong input images in the glyph puzzle.
* Fixed the invisible flute bug in the main room.
* Fixed where if you rapidly interacting with a NPC, you could lock the game after getting the flute.
* Fixed the bug where after using the train, a box collider could disappear.
* Fixed where if you were still moving after waking up and immediately opened the diary, you could cause the animation to be in a weird position.
* Fixed the bug where pressing and releasing the flute button while moving would make Madotsuki slide.
* Fixed the main menu music which got loud for a fraction of a second when exiting from in-game with low frame rates.
* Fixed when the red eye would appear when revisiting fields if the game has low frame rates.
* Fixed where you could get stuck in the mall’s side doors if the game has very low frame rates.
* Fixed where you could skip the NPC photograph puzzle if the game has very low frame rates.
* Fixed where you could skip a cut scene if the game has very low frame rates.

### Version 2.0

**Release:** 24 May, 2018

**Official Notes:**

YUMENIKKI -DREAM DIARY- Ver. 2.0 Features

* Added several new areas to the game.
* Added new concept art.
* Added some new effects.
* Mini games now save high scores when quitting.
* Added audio for when the girl in the school disappears.
* Added some missing effects to the mall.
* Added an option to adjust the brightness of the game.
* Improved performance of the eyeball wave.
* Added some more secrets.
* Improved AI of NPC that chases you.

Bug Fixes

* Fixed NPCs in school acting as if you weren’t there when you jumped while in front of them, possibly letting you get behind them and thus causing you to get stuck.
* Fixed selecting an effect in the inventory and then loading a save without that effect, causing the inventory to not auto-select an item and show the image and description from the previously selected one.
* Fixed mini game pause menu not un-pausing with cancel button.
* Fixed graphics menu closing sound playing at a lower volume than the rest of the items in the In-Game menu.
* Fixed a slope in the school where if you go down the stairs the player kept playing the falling animation.
* Fixed a bug were if you flew above an eyeball you could remain flying in place for a while.
* Fixed: In the mall NPC encounter scene some effects could be activated and deactivated while the cut scene was playing.
* Effects can’t be activated anymore while having the menu opened.
* Fixed a bug where after dying once, the physics would start working weirdly with the slopes.
* Fixed: Pinching immediately after starting effects would leave the 3D model of the effect floating around.
* Various localization updates.
* Wind zone in school resized to avoid the bug where if you open the umbrella at the end of the stairs next to the wind area she travels up while doing it.
* Fixed a collider of an NPC near a house where you could go through to an unintended location.
* Fixed a bug where if you interact with doors while using an effect it opened and closed fast multiple times.
* Improved the stairs collider in the school.
* Fixed “100%” text going outside of the frame in the diary with some languages and window sizes.
* Fixed: Player could interact with triggers while being in the menu
* Fixed bug where hitting the NPC that gives you the eye while running caused Madotsuki to keep running in place.
* Fixed: Opening the menu in front of an active trigger that teleported Madotsuki or loaded a new location, and pressing the interaction button while in the menus would cause problems and could lock the game.
* Fixed: Closing the menu with the interaction button while in front of an interaction trigger would cause the trigger to activate unintendedly.
* Fixed: Pressing pinch while taking the flute out could get you stuck until taking the flute out again.
* Fixed: Could go through door in elevator room, lower floor.
* Fixed: Could use the flute while waiting in the elevator, causing the input to be enabled too early.
* Fixed a bug where one of the lights that explodes near an NPC kept exploding on its own.
* Fixed: It was possible to skip the eye wave chasing you by running into the alley where the wave comes from at the right edge where the eyes wouldn’t touch you.
* Fixed: On every scene change and when closing the in-game menu, the problem with the very high level audio was occurring when playing with very low frame rates, just like quitting to the main menu before.
* Fixed: When sitting in the chair, pressing the interact button to get up would result in Madotsuki getting up and sitting down again.
* Fixed: When having a controller connected, interacting with some things (like the light switch) using the keyboard would result in a duplicated interaction (e.g. the light would be turned off and on immediately).
* Fixed: The places that started with an animation of Madotsuki closing the door had a problem where if you held the lantern or umbrella button you could see a floating item appearing/disappearing while the animation finished.
* Other small bug fixes.

YUMENIKKI -DREAM DIARY- wallpaper

### Version 2.0.1

**Release:** 25 May, 2018

**Official Notes:**

Bugs

* Fixed: interacting with the ghost in the school could freeze the player.
* Fixed: pressing the escape key in the cartridge selection menu could freeze the player.

### Version 2.0.2

**Release:** 10 Jun, 2018

**Official Notes:**

Features

* Adjusted elevator behavior in the mall area to reduce processing loads and improve performance for lower-spec PCs.
* Adjusted camera in the "wave of eyes" section for better visibility.

Bugs

* Fixed: SFX when receiving the Nasu cartridge
* Fixed: Bug with the box on the bottom floor of the school causing the character to freeze
* Fixed: Varying SFX volume
* Fixed: Problem with photographs in Inventory
* Fixed: Getting stuck when using certain effects on platforms
* Fixed: Effects remaining disabled after falling into water and getting out
* Fixed: Graphics issues with overflowing water in the house
* Fixed: Problems with interaction prompts with NPCs in the water
* Fixed: Wrong music playing in some areas
* Fixed: Invisible obstacle in the sewers
* Fixed: Bug related to use of certain effects in proximity of the ghost
* Fixed: Jump animation bugs
* Fixed: Mask/Umbrella/Lantern bugs
* Fixed: Falling animation bugs
* Fixed: Missing textures in the sewers
* Fixed: Glyph display bug in the pyramid
* Fixed: Various audio loops with clicking sounds
* Improved: Knife collision detection
* Improved: "Eye wave" area cutscene
* Adjusted: Lowered a certain platform that was hard to reach using the keyboard

F.A.Q.

Some types of keyboards use comparatively basic connection wiring and will not detect all of the pertinent keys being pressed at the same time. (Gaming keyboards are almost sure to be fine.) If your keyboard has this issue and you don’t have access to a gamepad, one easy alternative is to use the arrow keys in the numeric keypad instead, which should alleviate the problem.