Host

**Hosts** are a type of Mobs, placed into the Crude Tier.

## *Spawning*

* Spawns when an Assimilated Human/Villager kills 5 skeletons.

## *Description*

Hosts' bodies are a towering mass of tentacles, covered in Skeletons' bodies. The bottom of their body starts from a more plain formation, on which both small tendrils and large tentacles grow. At the exact center of this formation, one thicker tentacle emerges, which is covered in smaller tentacles and the Skeletons' bodies.

## *Capabilities*

Hosts are both Melee and Ranged Combatants. They can move only when underground and are incapable of movement when on the surface.

While moving underground, they will release Residue.

* Their Melee Attack, performed by slamming their large tentacles, inflicts knockback and AoE Damage;
* Their Ranged Attack is performed by them throwing a Bomb, which inflicts Viral after exploding;
* They are able to perform summons, generating Rupters, while being underground;
* They are able to teleport while underground, but the following conditions must be met:
	+ There must be 3 blocks below its current position, and in the position where it will teleport to;
	+ Those 3 blocks, in both positions, need to be considered "Full cubes";
	+ The sum of the 3 blocks' hardness values must be less than 10.
* If a Host gets 40 kills, it will evolve into a Herd.

### Weakness

* Hosts, while moving underground, if coming in contact with Magma Blocks they will start to be damaged.

### *Properties*

While considered a Crude Parasite, the Host uses some property values defined for the Primitive Tier.

**Hosts' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Hosts, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Hosts' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

## *Drops*

Listed below are Hosts' Drops.

**Hosts' Drops**
  Infected Flesh | 1-7
  Diseased Heart | 1-4

## Trivia

* This Mob was proposed by user **Nidajfioll**. Original Suggestion: https://trello.com/c/FVD1sX1D/43-host

## *Gallery*

Size of Hosts' Model.The Host Bomb.

1. ↑ Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Host can become up to 60% immune to any damage source. See Adaptation System for more info.