Beta Changelog

This page is for collection and tracking of updates for the **Beta Branch** version of the game which is the testing release version of the game before the updates are implemented to the main branch.

For the main branch of the game Click Here, the main branch is separate from the beta branch and has its own versions and its change log is therefore also separate.

## Update Log

### **Update: v0.1**

*22/7/2015*
**GENERAL**:

* Numerous new world areas, monsters, bosses, ores, plants, weapons, items, sounds. Now 15 units + 2 bosses (before: 8 units) and 122 items (before: 53). Many modifications of existing ones.
* Dynamic plants (and trees) system. Every plant can now be planted and farmed. Plants are born, live and die, depending of the conditions: water (in soil and above), light, altitude.
* Add water pressure simulation. Water flows smoother, can have its level rise, and can apply a force to walls.
* Each walls now has now a specific weight
* Electric system with generators (hydroelectric and solar ones), wires and items that require power.
* Multi-Threading for complex simulations parts
* Miniaturizor can now repair damaged items with left-click (when selected)
* Translation to Russian, Japanese
* Add Credits screen

**BUG FIXES**:

* Fix monsters (especially fireflies) pathfinding bug that was making them shoot at blocks when then could do a little detour to reach the player.
* Fix heal shortcut
* Non-water monsters shouldn't spawn in water anymore
* Turrets check line-of-sight before shooting. Better target selection.

**BALANCE**:

* From time to time monsters attack turrets that hit them... enjoy! Luckily turrets hp have been increased a lot.
* At night, monsters drop bloody flesh items instead of usual drops.
* Numerous modifications of the items recipes, the ores deposits, the units stats... well almost everything has changed in fact.

**GRAPHICS**:

* Various modifications of items icons
* Improve rain & water display

**MINOR CHANGES**:

* Add a warning if loading a v0.06 saved game. A v0.06 branch has been created for those who wish to play their v0.06 saved games.
* Turrets and Machines can now be built on platforms, but no longer on metal supports.
* Add dead bodies of a firefly and a hound at start in front of the crashed it. Your ship actually killed them, that's why they attack you at first night whatever you do.
* Add a warning when we hit a Tier 2 monster for the first time.
* Quick Load with F8 instead of F9
* Adding a v0.06 steam branch for the game, for those who wish to play with their old saved game
* Improve localization file format

### **Updates: v0.054 to v0.058**

*27/4/2015*
**Developer Comment/s:** "Here is the new update, in beta branch (select it in the steam game properties).
I might add a few things more before releasing into the common branch. But i have already updated the beta branch, so you can already give me feedback on localization and the steamworks integration possible issues :o)"

**GENERAL**:

* Add localization in French, Chinese and Portuguese-Brazil. You can choose your language in the steam properties of the game.
	+ "And you are most welcome to help if you wish to translate to your own language! The languages files are located in the game local files, into DigOrDie\_Data/StreamingAssets/localization/; On file per language, you send email me your translations here: contact@gaddygames.com :o) There could be some issues with the texts in the various languages, do not hesitate to give me feedbacks on it."
* Steamworks is now implemented to get the game language
* We can now place dirt. But only above natural background, to fill a hole. And you cannot replace broken stone either. Otherwise all the physics challenges would become useless.

**BUG FIXES**:

* Fix the cut sounds very annoying bug, and the fall sound stereo bug
* Fix a big lag in the world generation (growing plants part), and ingame (but less visible) too .
* Remove the fishes initial damage
* Cannot place backwalls behind a block anymore
* Try to avoid big perfect packs of monsters (where you though there were only 1 and in fact there were 20 packed together)

**BALANCE**:

* Add one metals crap (it means one more turret and no more stuck with not enough metal left to build the AutoBuilder MK2... unless you build the MK1...)
* Player is now slowed down when falling through platforms

**MINOR CHANGES**:

* Fix a bug with AI messages displayed too early
* [E] can be pressed from a bit further away
* Air bar now displays over the character
* Fix AI message display first-frame bug
* Saving during the night quits menu so we can read the message
* Music paused when game is minimized
* Properly display the grass border over the dirt border

### **Update: v0.053**

*15/4/2015*
**Developer Comment/s:** "And finally, here is a new minor update. Sorry for the delay, things should move faster now! I did a lot of small bug fixes and improvements. I also upgraded to Unity 5.
This time I uploaded the version in a specific "beta" branch. You should be able to access it by going into the Steam properties of the game and selecting "beta - updates testing" in the "Betas" tab (no password).
It would be of a great help if some of you try it before I push it as the main version. Tell me if anything that was fine before goes wrong now. That could be anything, maybe not related to the updates I did.

I still have some small fixes & improvements to do... The most important one being to get the texts from the code in order to add it in the wiki. So anyone can help me by translating a few sentences into his own language, and then I can add the language as a supported language of the game12.
And after that, I should start working on the first major update v0.1!"

**GENERAL**:

* Project updated to Unity 5... so maybe unexpected bug or crash will occur (I hope not !)
* 2 new musics for the night!

**BUG FIXES**:

* Health bars for turrets now properly displayed, and turrets are healed by healing turrets.
* Water surfaces doesn't disappear anymore. At least i found and destroyed you, you nasty bug!
* You cannot shoot through a block anymore (well in rare cases you still can, but it's much better now!)
* Fix bug when saving/loading during rocket take-off, or when you get hit during take-off
* Do not bug as hell anymore when spamming F9 keys. And F9 now works in the loading screen.
* Turrets should better handle monsters when they are out of screen. I think they were taking advantage of you being away to take a nap.

**BALANCE**:

* Repair turret: heal much slower, but with a greater range. It should not prevent enemies from destroying walls, but just help you repairing them.
* Rocket-jump effect doesn't occur anymore if you shoot up, to prevent unexpected and frustrating deaths.
* The first day start a little earlier to give a little more time to prepare the first night.
* Monsters stay in place longer when player goes away with a teleporter (they await your return!)

**MINOR CHANGES**:

* AI ship help: a lot of typos have been fixed and sentences have been improved. Thanks again Mackenzie!
* Sky goes dark when raining, and rain looks a bit more heavy.
* Iron support recipe update (1 gives 1 instead of 2 gives 2, that had no sense).
* The crack picture now shakes in the same time of its block.
* Double-click on an item in the inventory (or crafting it) add it in the item bar and select it