Alexander Glenn

* Soul of Tyre
* Glies Expedition

### Main Campaign(s)

*The Glies Expedition*, *Soul of Tyre*, *The Helix of Fate*, *Tyre's End*, *The End Game*

### Guest Appearances

*Shattered Crowns Season 2: Episode 07*, *Shattered Crowns Season 2: Episode 11*, *Shadow of Tyre: Episode 08*

> *Years will pass
>  My blood will come
>  The chains of gods will be undone...* ― Alexander Glenn, The Glies Expedition
>
>

**Alexander Glenn** is a player character in *The Glies Expedition* and *Soul of Tyre*. He is played by Ster.

## Description

### Appearance

*The Glies Expedition Shattered Crowns* Season 2 Ep. 7*Soul of Tyre* Ep. 17 (Artist)
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Alexander was a player character that died in the off-stream campaign called *The Glies Expedition*, but his refraction, Gruff, decided that Alexander should be alive in his stead and they switched places, thereby reviving him. He appears while the *Soul of Tyre* party was exiting the Violet Vault to head towards their wing.

### *The Glies Expedition*

*"Years will pass,*

*My blood will come,*

*The chains of gods will be undone.*

*Suffer not their scourging mark,*

*for justice comes in the dark."*

Alexander gained knowledge this poem that uses words of power during *The Glies Expedition*. This poem was originally uttered by a vessel of Cassius. He quoted this poem when Doubt, otherwise known as the Shadow of The Stranger (Tyre), manifested himself at Camp Last Stand.

**Blood of my blood**

## Character Information

### HP Growth

 Level 11 (SoT pt. 22)
 Level 12 (SoT pt. 23)

### Abilities

#### Origin

**Orde**

* +1 Charisma
* Religion Proficiency

##### Sub-Origin

**Paladin in Training**

* Martial
* Whenever you deal damage to an evil creature, you deal 1 additional radiant damage.

*(Formerly Lineage of Coin)*

#### Feats

* Mage Slayer
* Tough
* Resilient (Wis)
* Skilled (Intimidation)
* *Formerly:* ~~Resilient (Constitution)~~

#### Aasimar Abilities

* Darkvision
* Celestial Resistance
* Healing Hands
* Light Bearer
* Radiant Consumption

#### Fighter Abilities

* Fighting Style (Defense)
* Second Wind
* Martial Archetype (Negatia Night)
	+ **Negatia**: Advantage on all saving throws vs. Spells and Supernatural.
	+ **Negatia**: Whenever you would succeed on a saving throw vs a spell or supernatural effect the following effects occur based on the spell’s spell slot level. The following effects are not considered magical:
		- 1st - 2nd = Spend a hit die to heal yourself.
		- 3rd - 4th = Gain the effects of Haste for 1 round (you do not suffer lethargy)
		- 5th - 6th = You gain advantage on attack rolls for 3 rounds.
		- 7th - 8th = Your action surge uses and second wind are recharged.
		- 9th = You gain the benefits of a long rest.
	+ **Inner Strength**: Whenever you would use your second wind class feature, you may also roll hit die to heal yourself. You can use a number of hit dice up to your proficiency bonus.
	+ **Spell Cleave**: Whenever you would score a critical hit with your negatia weapon, you may also attempt a dispel magic spell effect. This dispel uses a physical attribute modifier of your choice and your proficiency bonus to determine the check. If you successfully dispel a magical effect in this way, you may spend a hit die to heal yourself.
	+ **Denial**: Always fully save as though evasive
* Extra Attack
* Indomitable
* Extra Attack (2)

##### Paladin Abilities

* Divine Sense
* Lay on Hands
* Fighting Style (Defense)
* Spellcasting
* Divine Smite
* Divine Health
* Sacred Oath: Oath of Redemption
	+ Channel Divinity
		- Emissary of Peace
		- Rebuke the Violent
	+ Aura of the Guardian
* Extra Attack
* Aura of Protection
* Aura of Courage

##### Paladin Spells

Alexander gain oath spells at the paladin levels listed.

Oath of Redemption Spells

#### Special Abilities

* **Path of Devourer**
	+ Consume Magic
		- Alexander may three times per long rest attempt to use the Dispel Magic spell as a supernatural ability.
		- If Alexander dispels a magical affect in this way, Alexander is healed for 4d6 hit points and gains advantage on the next d20 roll he makes.

#### Notable Items

* Negatia Blade (Longsword)
	+ This blade bypasses Damage Resistance from magical sources

* Void Sheath
	+ This Sheath give benefits for 3 rounds of combat with the sword outside of the sheath. this duration resets if you keep the sword in this sheath for 1 round.
	+ Whenever you critically hit an enemy, you can destroy their spell slots. If they have no spell slots, you reduce their highest mental stat by 1d6

## References

1. ↑ Tweet by @JohnSilvaArt
2. ↑ 2.0 2.1 2.2 Shadow of Tyre: Episode 08
3. ↑ Shattered Crowns Season 2: Episode 11
4. ↑ Soul of Tyre: Episode 23