recursal/Fanatic-Fandom huggingface dataset:
Ambrosius

**Ambrosius** was the High Alchemist, the chief scientist of the realm. He served King Bartholomeus.

## Appearance

Ambrosius was an older man with brown eyes and pale skin. He was bald, with a long brown beard and brown eyebrows. He always wore his purple alchemist robes with a hood over his head.

## History

Ambrosius studied the arcane, ancient and mysterious. He oversaw the experiments in the Alchemist Spire. He dismissed the Jester as a fool, but secretly feared his supreme inteligence.
We Were Here Stories: Chronicles of Castle Rock

**We Were Here Stories: Chronicles of Castle Rock** is a live-action video series consisting of six tales diving deeper into the backstory of the We Were Here games and the history of Castle Rock. They were released on YouTube on the Total Maychem Games channel.

## Episodes

### Episode 1: The Fall of a Kingdom

A mysterious figure tells us the story of Kees Klokkenmaker, a citizen of Rockbury. Betrayed by his grieving King, we follow his story as it unfolds in the We Were Here game series.

*[Episode 1 link]*

### Episode 2: The Rise of Rockbury

The citizens of Rockbury are rebuilding, always wary of the danger that looms around them. We find out more about a secret project that Kees and his friends have been working on.

*[Episode 2 link]*

### Episode 3: A Fateful Encounter

In the third episode of the live-action video series, Kees is searching the graveyard for an old tomb when he meets some unexpected guests…

*[Episode 3 link]*

### Episode 4: The Jester

The latest episode this time, will be told by yours truly; it is I.

My only wish was to serve my King, never thought that darkness he would bring,

damned us all and now I’m stuck here, is there more then this darkness that you should fear?

*[Episode 4 link]*

### Episode 5: A Reason to Fight

Family, love and hope. A garden found down below.

A reason to fight, a noble cause.

Making sure that what is dear won’t be lost.

Learn more about Kees Klokkenmaker himself, his family and a hidden the area down below he travels to…

*[Episode 5 link]*

### Episode 6: We Were Here

In the final episode of the Chronicles of Castle Rock series, a curse on a King places a crown of destiny upon you explorers…

Once you step into the realm of the King, will you be clever?

*[Episode 6 link]*

## Trivia

* New episodes of The Chronicles of Castle Rock were being released every two weeks up until the release of We Were Here Forever.
We Were Here Forever

### Platform

Steam for Microsoft Windows, PlayStation 4, Xbox Series X and Series S, PlayStation 5

### Next entry

**TBA**

***We Were Here Forever*** is a co-operative puzzle game developed and published by Total Mayhem Games. It was released on May 10, 2022. It is the fourth entry in the *We Were Here* series.

## Premise

You and your fellow prisoner are trapped in the realm of Castle Rock - were you betrayed, or simply not that clever? To escape, you must explore the sinister castle for puzzles and plot your escape together. Secrets and riddles are hidden in the shadows. Just be aware that nothing is what it seems in this mysterious Antarctic adventure. Can you two escape together, or will you be trapped… forever?

Locked up in the dungeons, deep in the bowels of Castle Rock, you and a fellow prisoner must seek a way out and return to stand again beneath the icy Antarctic skies - but escaping this nightmare will not be so easy, let alone escaping the castle itself. Freeing yourselves from your cells and escaping the Keep is only the beginning - but does one truly escape Castle Rock? Fresh mysteries await, and you’ll have to make some choices about how to proceed. Your journey leads from the dark prison through the royal halls to the outside. Outside the Keep, you will discover the story of Rockbury, it’s inhabitants, and plans of a resistance formed against the King to escape this icy place. Hope will lead you on to an eerie Graveyard and have you descend down into the dark waters of the Foundry.

You two have been brought here for a purpose. You might even be the missing piece of a puzzle set in motion long ago, in a time long forgotten. But someone, or something, desperately seeks to solve that puzzle, by any means necessary. Only an unshakeable bond with your partner will give you any hope of survival in the face of such dreadful desire…

**Does one truly escape Castle Rock?**

## Achievements

* A Way Out of Here
* Two Halves
* This Takes Two
* Best Friends Forever
* Mind Games
* Escape Royale
* Guess Whomst?
* Refrain of Resistance
* The Sunken Mines
* Incandescent
* Connecting the Dots
* The Royal Graveyard
* Obsolete Obol
* The Coordinator
* The Seer
* Dome of Creation
* The Foundation
* The Solution
* Exodus
* The Ruins of Rockbury
* Carried
* One Must Remain
* Projecting
* Live Entertainment
* Blood Sport
* Get A Head of Yourself
* Capitulum Carnival
* Aquatic Claustrophobic
* Breathtaker
* Reflections
* Bangle Angle
* Monster Bargain
* Diplomatic Entity
* Descendants Inheritance
* Grave Sins
* Cache Chase
* X Marks the Plot
* Evermore
* Forlorn

## Links

* We Were Here Forever on Steam
* We Were Here Forever soundtrack
Tanya the Tiger

**Tanya the Tiger** is a character from the Wii Fit instructions graphics.

## Appearance of Character

Tanya is a tigress cub that has gold fur with a bunch of black stripes all over herself, even on her arms, legs, and even her tail, which has a black end. She is wearing a pink dress and two pink shoes, and has four whiskers (two on each side).

## List of Appearances

* Tiger
* Single-Arm Reach
* Tight-rope Walk (*Extravaganza*)
* Obstacle Course Extreme (*Extravaganza*)
* Big Top Juggling (*Expert*)

## Trivia

This character was first seen in a 2007 Nickelodeon show called "*Funny Critters.*"
Total Mayhem Games

**Total Mayhem Games** is an independent video game development studio from Rotterdam responsible for developing and publishing all of the games from the *We Were Here series* as well as the We Were Here Stories: Chronicles of Castle Rock.

## History

The team started off with 15 students from the minor Game & Design and Development at the Univerisity of Applied Sciences in Rotterdam. The team was a mix of art, design and development students. They had to make a game and achieve 2.000 downloads on Steam in order to pass the course. They worked full-time on We Were Here and finished ther game in 14 weeks. When they realized that the game reached over 10.000 downloads during that same night, several students from the team decided to pursue this opportunity and follow their dreams of making video games. Which is how Total Mayhem Games was officially born.

Total Mayhem Games now consists of over 25 employees and multiple freelancers. The studio is located in Rotterdam in The Netherlands.
Hylle Glaseblasere

**Hylle Glaseblasere** was the head of the Glaseblasere family during the reign of King Bartholomeus.

## Appearance

Hylle Glaseblasere was the oldest member of her family. She had short blonde hair cut just above the shoulders and lips usually painted with red lipstick. She would always wear a cassock with a purple stole and a purple and white miter - symbols of her position as the head of her house.

## History

Hylle was a glassblower. With her keen eye, aided by lenses and mirrors of her own design she looked towords the stars and planets for direction. Her aunt designed the stained glass panels in Castle Rock. She introduced Rockbury's inhabitants to eyeglasses.
Queen Leonora

**Queen Leonora** was King's Bartholomeus' wife with whom she had five children. She rulled over the Realm with her husband from their home at Castle Rock.

Her family's coat of arms was a grey heron with a crown, standing on one leg.

## Appearance

She was once a regal visage, as beautiful as the stars. She had blue eyes, red lips and pale skin. When young she had long, blond hair. When she grew older her hair turned grey and sheshe started tying it in a bun. She wore elegant dresses, a golden crown with a red gem in the middle and golden earings.

## History

She knew about her husband infidelities but tolerated them dutyfully. She had to endure the death of two sons and a doughter. The grief from losing her children caused her to turn mute and catatonic.

## Gallery

Young Leonora with her coat of arms on the baners behind her.Young Leonora with BartholomeusLeonora and Bartholomeus after the birth of their first son - Jan.Leonora and Bartholomeus after the birth of their second son - Philip.Queen's coat of armsLeonora's Journal
Christian

**Christian** (aka Christina) was the King's Guard, fiercely loyal guardian and protector of King Bartholomeus.

## Appearance

Christina was a beautiful woman, but she hid her identity because of her relationship with the King.

No one knew how "Christian" looked, except the King. To cover her true appearance she always wore silver armor with gold accents and a helmet with small golden wings on top which fully covered her face. She also never spoke with anoyone except when alone with the King.

Christian was trying to cover up a big secret, which was that *he* was actually the King's misstress, Christina. Nobody was allowed to know that the King's Guard was actually a woman, which is also why she never spoke.

## History

Christina met the King in a rose garden in Castle Rock. They fell in love, but the King knew that this realtionship can't be official. He made Christina the King's Guard and they hid her identity, changing her name to Christan. Since then she never left the King's side. Christian protected the King even at night when he slept. She never spoke in public but everyone knew that the King always lended an ear to "his" advice.

Christina's bond with the King was very strong. The King blamed his wife Queen Leonora for being useless and distancing herself from him after the death of their sons and the doughter, not wanting to provide him with more heirs. He also called his attempts with other women meaningless. But what he and Christina had was real. They exchanged letters in secret.

## Love Letters

### Letter from King Bartholomeus to Christina

   *Dear C,*

*My love for you burns with the intensity of a thousand suns. Your beauty shines as bright as the light of the stars and as colourful as the roses in our garden.*

*Love you forever,*

*B*

### Letter from Christina to King Bartholomeus

   *Dear B,*

*I have never been as happy in my life as the moment I met you and I am honoured to receive your love in exchange. I wish I could be with you forever. And the promise of your eternal love is very thrilling, but the sacrifice is too great. I cannot let you get through with this. I cannot let you destroy that strong pure heart of yours. I hope you would understand the things I have done to keep you from making this big mistake.*

*I want you to remember me as I was on that summer night in the rose gardens. I want you to remember I will always love you. And I want you to remember I will always be with you even when I am not in this earthly world anymore.*

*Love you forever,*

C
Alard Clockenmakere

**Alard Clockenmakere** was the head of the Clockenmakere family during the reign of King Bartholomeus.

## Appearance

Alard Clockenmakere was the oldest member of his family. He had short brown hair cut in a bowl cut along with a big moustache. His eyes were brown. He would always wear a cassock with a purple stole and a purple and white miter - symbols of his position as the head of his house.

## History

Alard was a clockmaker. He designed the Chapel Clocktower. He took an aprenticeship with the Slootemakere family to learn about complex contraptions that confound and conceal. He enjoyed making puzzle boxes and watching people solve them.
Prince Phillip

**Prince Phillip** was the younger son of King Bartholomeus and Queen Leonora.

His coat of arms was, like his father's, a lion standing on it's hind legs with a crown over his head.

## History

While young Prince Phillip got a terrible disease known as the Devils Fire. His skin plastered with red bloody blisters. He stayed in bed for days and in his illness he started having psychotic episodes. Noone could have cured him and he died shortly after.

## Gallery

Prince Phillip (as a baby) with his family.
Yde Steenhouwere

**Yde Steenhouwere** was the head of the Steenhouwere family during the reign of King Bartholomeus.

## Appearance

Yde Steenhouwere was the oldest member of her family. She had short grey hair that curled upwards on the ends and lips usually painted with a soft pink lipstick. She would always wear a cassock with a purple stole and a purple and white miter - symbols of her position as the head of her house.

## History

Yde was a mason. No one knew more about stonework and angeless construction. She thought in creative solutions and enjoyed challenging tasks. She was able to accomodate to changing conditions and surroundings, as did her structures.
We Were Here (series)

The **We Were Here series** is a series of cooperative first-person puzzle games developed and published by a Dutch studio - Total Mayhem Games. The games are available on Microsoft Windows, PlayStation and Xbox. The series debuted with *We Were Here* on February 3, 2017 and have been expanded with the latest game *We Were Here Forever* on May 13, 2022 for PC and January 31, 2023 for console.

Each game of the series takes place in Castle Rock, where two explorers take on a different role while working together to solve puzzles, generally while in different rooms and unable to see the other. Each explorer has a walkie-talkie to communicate with the other, which is what allows them to solve the puzzles they face.

## Games

1. *We Were Here* (2017)
2. *We Were Here Too* (2018)
3. *We Were Here Together* (2019)
4. *We Were Here Forever* (2022)
5. We Were Here Expeditions: The FriendShip (2023)
Trio Scoop

### Attack

**Trio Scoop** is a tri-colored Num character from Series 5. She is exclusive to the Glitter Lip Gloss Truck.

## Ability

While invincible, she can improve her speed, making her one of the most powerful Nums ever. She has excellent stamina.

## Appearance

Trio Scoop is a bear ice cream scoop in a gradient stripe of cherry, gold, and sky blue. She has white cream piled high on the top of her covered in matching colored sprinkles.

## Trivia

She is the only Ice Cream Num from Series 5 that doesn't have a marble pattern.
Princess Katherine

**Princess Katherine** was the youngest daughter of King Bartholomeus and Queen Leonora.

## Appearance

Princess Katherine was a young woman with long, blonde hair and brown eyes. She often wore a blue dress with a blue cloth covering her head and mouth along with a golden crown embodied with red gems.

## History

Katherine has been unruly since childhood. Defiant and sociable, always displaying behaviour unbecoming for a princess. She was sent to the Monastery to learn the virtues of modesty and decency. There she became the ward of the Abbot, Godevaert. Along with her sister she defied her father when he decided to pursue immortality.
Wolfkin

## Appearance

Your default wolf-human hybrid, with wolf ears and tails, sharp claws for nails, and notably large canines. General fashion aesthetic is typical urban wear, as wolfkin are a very mixed species with people coming from many backgrounds.

## Culture

Ranging far and wide, wolfkin culture is a conglomerate of as many different cultures as you can think of, with variation of specific culture quirks depends on individual families and social circles one is born into more than an overarching species culture. Being such, wolfkin work in a variety of industries spanning all the social class. During the society wide integration of genesplicing, one of the more popular options was wolves, likely for their majestic qualities, so it's not abnormal to find wolfkin in all corners of Ala Fortuna.
Steschan

**Steschan** is a regional dialect of Claudiian spoken in the Democratic People's Republic of Steschoslowakia(the DPRS). It differs from common Claudiian through a distinct phonetic structure comprised of seemingly merged words from both Swedish and English vocabulary. Melodically; spoken words start high and clear followed by the pitch gradually devolving in to a slurring speech, as if having a stroke mid-sentence.

## Alphabet

The Steschan alphabet and its pronounciation:

So in Steschan; "a website or database developed collaboratively by a community of users, allowing any user to add and edit content" is known as a "Δiki" [*ˈxujki*].
We Were Here Together

### Platform

Steam for Microsoft Windows, Xbox One, PlayStation 4 (part of "We Were Here Series")

### Next entry

*We Were Here Forever*

***We Were Here Together*** is a co-operative puzzle game developed and published by Total Mayhem Games. It was released on October 10, 2019. It is the third entry in the *We Were Here* series.

## Premise

**As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?**

Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.

It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…

From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.

## Achievements

* We're in this Together!
* The Signal
* Up Down Up Down
* Iceolated
* Abridged Adventure
* The Tower
* The Cathedral
* Energized
* Shock Therapy
* Chromatic Apparatus
* Buoyfriends
* Water you waiting for
* Growing Pains
* Recipe for Disasters
* Minor Illusion
* Reflection
* Equivalent Exchange
* Mixed Feelings
* Grand Orders
* Cardinal Correction
* We Were Here
* Together

## Tarot cards

The steam version of **We Were Here Together** includes collectible trading cards featuring characters from the game depicted on tarot cards and their descriptions.

Ace of SwordsDeathJudgementKing of WandsQueen of SwordsThe FoolThe hanged ManThe MoonThe TowerWheel of Fortune
## Links

* We Were Here Together on Steam
* We Were Here Together soundtrack
We Were Here Too

### Platform

Steam for Microsoft Windows, Xbox One, PlayStation 4 (part of "We Were Here Series")

### Next entry

*We Were Here Together*

**We Were Here Too** is a co-operative puzzle game developed and published by Total Mayhem Games. It was released on February 2, 2018. It is the second entry in the We Were Here series.

## Premise

**We Were Here Too is an online first-person cooperative adventure set in a fictional medieval castle. A new standalone entry in the We Were Here series, We Were Here Too is all about cooperative discovery, immersion and teamwork through communication. You and a partner must solve puzzles through smart communication and observation. Trapped in different parts of an ancient castle, only your walkie-talkies will allow you to figure out how to escape.**

As your final hour approaches, a large structure looms up in the distance - towering above the relentless storm. With nowhere else to go, you decide to enter this mysterious place, only to find yourself trapped inside… Will you be able to find a way out?

**Cooperative** – Your voice will have to lead the way. Placed in the shoes of explorers with only walkie-talkies in hand, you are lost in a castle frozen in time.

**Immersive** – The warmth of life abandoned the halls of Castle Rock long ago Immerse yourself in a thrilling experience as you and your partner puzzle your way through this abandoned fortress. Lose yourself in brand new environments and an original soundtrack.

**Mysterious** – We were not alone... Darkness took over these once magnificent halls. Can you discover the truth behind the grim fate of Castle Rock?

## Achievements

* Big Hit
* Payline
* Occultist Culling
* Esoteric Etymology
* Step by Step
* Ascending Acuity
* The Pointy End
* Astriction Constriction
* Layer Illustrator
* The Joy of Puzzling
* Maze Jogger
* The Runner Games
* Parallel Peril
* Gordian Knight
* Too Hot To Handle
* Medium-Rare
* Relation Elevation
* Ups and Downs
* Another way...
* Conundrum Comrades

## Links

* We Were Here Too on Steam
* We Were Here Too soundtrack
New York Coalition

As expected New York was one of the first cities to be deemed fitting for a site of sanctuary, in fact by 2030 New York had already been deemed a mega city in scale of sprawl, and population. Unlike some of the other cities, New York didn't change much in its adaptation into a sanctuary, or rather whilst most cities were built around to expand, New York was expanded minimally and otherwise just built around and secured for the ever looming threat of nuclear holocaust.

The boroughs of the great city as known in decades up to the bomb drops remain mostly intact, though they have become somewhat of a tense coalition that seems to need the fellow members as much as they seem to find them intolerable.

The NYC is also one of the few megacities to expand outside of their walls, adding various favella areas of low income living that leave people more exposed to the dangers of a wider east coast area in ruin. Despite this, the people there are incredibly vigilant, and ferocious against any true threat that seeks to bring harm onto the people there. In-fighting seems to be lesser than even the inner walled areas of the NYC (at least during times of borough civil war), likely due to the shared threat of the wastes. It could also be the generally stronger military presence there, since even though the wall is the true siege barrier, the expanded areas of the NYC are the true first line of defense.

* New Manhatten
* Bronx
* Queens
* Brooklyn
History

## The name 'Fortuna'

Based on the goddess of luck of the same name, thus marking Ala Fortuna a city of luck and fortune. Some speculate the spelling was a mistake on the founders' part, intending to appropriate the French article "a la" as to be the city "Of Fortune." The true reasons are unknown, but regardless the city is known and advertised as its name implies.

## The Calamity

Falling out of humanity leaving the world in the war-torn state it is outside the isolated civilizations.
Princess Charlotte

**Princess Charlotte** was the middle daughter of King Bartholomeus and Queen Leonora. She died of illness at a very young age.

## History

Princess Charlotte was born small and sickly. For three long years her mother kept watch over her until she died of illness, shortly after the birth of her second brother Phillip.
Softy Mallow

**Softy Mallow** is a Num character from Series 3. She is found in the Lunch Box Style 2 Set.

## Description

*For her, nothing makes a summer day than taking a quick dip...in chocolate.*

## Ability

She can generate a ground pound shockwave to all enemies. An ice watermelon can be a bit more powerful.

## Appearance

A marshmallow Num with a basic face. On top of her head is dripping chocolate syrup and two candy bows, one mint, one soft pink.
Snakes

Long, thin reptiles with mottled skin in shades of dark and light brown that range from yellow to red. On average they are about 1.5 meters, although sizes may vary between species and such. ShadowClan sometimes catch these.

## Adders

Venomous snakes with long scaly bodies. Greenish-brown color in females and steely gray in males. Body marked with indented zig-zag stripes. About 1 meter or longer in length.
KittyPets

## Cats

* Raven
* Owl
* Crow
* Hawk
* Storm'cloud
* Dove
* Tawny
* Crystal
* Snowy
* River
* Eagle

## Skills

Not good at hunting

Mother two Flame and Misty, sister to Stripes, and mate of Stone.

Son of Sandy and Stone, and brother of Misty.

Daughter of Sandy and Stone, and sister of Flame.

#### Oreo

**Oreo** is a tuxedo tom with bright-green eyes, seen at the Farm with a red bandana.

Owned by a two-leg. He is the Farm cat that hunts the mice in the Barn, where no two-legs go. Escaped with the Clans to the New-Forest, but stayed at an abandoned farm.
Prince Jan

**Prince Jan** was the elder son of King Bartholomeus and Queen Leonora. He was supposed to be the next king, but he died prematurely.

His coat of arms was, like his father's, a lion standing on it's hind legs with a crown over his head.

## Appearance

Prince Jan was a young and handsome man. He often wore his golden armour with a lion-head helmet and a gold crown embodied with red gems.

## History

Jan enjoyed sitting on the throne and pretending to be king even as a child. He was a noble prince that would have made a great king. He died in battle, shot by an arrow, before he could fufill his destiny. All mourned his death, but none moreso than the King and the Queen.

## Gallery

Newly born Prince Jan with his family.Prince Jan with his newly born brother - Phillip.Prince Jan's death.Dead Prince Jan on the castle's stained glass window.
Ala Fortuna Wiki

# **Welcome citizen to the Ala Fortuna Wiki!**

*`(The topics of this wiki are intended for mature audiences. If you are not at least 18, or older, please return to the fandom wiki homepage.)`*

A wiki with all the ins and outs of Ala Fortuna and the greater world it exists in.

This Wiki is under construction! Much to be added, and/or determined...and potentially redetermined. If you'd like to help, feel free to add your own additions to the world, or start discussion for more key things to be added with my admins. If you have any questions you can also always ask in the Discord and someone will help you out surely.

If you have a pressing matter about the world, don't hesitate to @mention Eno in the Discord server.

Join the Discord server! -> Ala Fortuna Discord

If you wanna support the project, subscribe here!-> SubscribeStar

***"Subscribing is the easiest way to ensure progression for the project; the more support I get, the more time I can spend on more Ala Fortuna content.***

***Any support given, even non-monetary, means the world to me. Enjoy the wiki!" -Eno***

## Important articles

***What is Ala Fortuna?***

Species

Characters

Organizations

Locations

History
Neo Vega

Remnants of Las Vegas. Too far from a coast or trade water route, Las Vegas wasn't deemed fitting for a site of sanctuary, though decades after the rain of fire, people have returned and made a prospering outpost despite the still arid climate of the US midwest. True to its roots, Neo Vega is built on a economy of indulgence and inhibition, though the government is quite light. Law and justice is rather vigilante styled, and generally violent disturbance is not tolerated.
Axotlkin

## Features

Have two gills protruding up and out from each side of the neck, making them look slightly alien. Have round faces and are usually of average height and stature, skin depends on the type but generally have pale skin, sometimes even pinkish in complexion, other types will be an onyx black, eyes will be light in color, either being white, light blue, or pink, as well as light hair, it being the opposite with the dark types, dark types will even have different colored sclera at times. Axotlkin also have a rapid regeneration ability, letting them rapidly heal cuts and bruises without any type of scarring, In extreme cases can regenerate limbs over the course of years.

## Cultural Aspect

Since most Axotlkin are of Mexican descent, they have Mexican culture and speak Spanish, the culture is very focused on food and music, along with being very accommodating to even strangers. Most Axotlkin wear casual clothing based on the weather, with a large focus on red, most of the time at least. Common jobs for Axotlkin are working in the culinary industry, as well as the music industry, spreading their now almost dead culture to the masses through food and music.
Species

# The Species of Ala Fortuna

## City Species

Pure Human\*\*(Rate-limited, need more beastkin)

* Elvin\*\* (2/2^)

General Canikin

* Wolfkin
* Direwolfkin\*\*(Plot locked)
* Foxkin

Catkin

* `Tigerkin*`
* Jagwarin\*
* Leokin\*

Bearkin

Seafolk (WIP, limited relevancy currently)

* Mermin (\*\*want to re-add very soon)
* Axotlkin\*\*(3/3)
* Sharkkin\*\*

Raccoonkin

Bovikin

* Equuin

More to be added. (Reptile\*\*/Avian\*\* type beastkin in the works.)

## Badlands Species\* (TBD)

Orcs (Boarkin)

Abominations

\*Limited for RP

\*\*Currently unavailable for RP
Venom

# History of Venom Mercenary Company:

### Emergence in the Post-Apocalyptic Era:

In the aftermath of the devastating nuclear apocalypse that struck the city of Seattle later known as the city-state, Ala Fortuna, a void was left in the realm of security and protection. As the remnants of society struggled to rebuild, a group of resourceful individuals recognized an opportunity. It was in this fragile landscape, a couple of decades after the nuclear catastrophe, that Venom Mercenary Company emerged as a prominent force.

### **Founding Principles and Priorities:**

Venom, led by a charismatic and ruthless leader, believed in prioritizing results over quality. They capitalized on the desperation and chaos prevalent in the post-apocalyptic world. Unlike other clandestine mercenary groups, Venom embraced an overt and flamboyant approach, garnering attention and instilling fear through their audacious displays of power.

Their pragmatic and profit-driven philosophy made them popular among those seeking immediate and effective solutions, regardless of the methods employed. Venom's reputation for getting the job done, no matter the cost, quickly spread throughout Ala Fortuna, earning them a significant following among factions, warlords, and even struggling settlements.

### **Methods and Operations:**

Venom developed a formidable arsenal of weaponry and technology salvaged from the ruins of the city-state. They leveraged their access to advanced equipment and strategic know-how to undertake daring and high-risk missions. From safeguarding valuable resources to engaging in ruthless combat and neutralizing threats, Venom mercenaries were known for their fierce and unrelenting approach.

Operating with a visible presence in Ala Fortuna, Venom openly recruited skilled fighters, drawing a diverse roster of soldiers, mercenaries, and individuals seeking opportunities in the lawless post-apocalyptic world. Their bold and sometimes audacious operations garnered attention, making Venom a formidable force to be reckoned with.

### Controversy and Infamy:

While Venom's effectiveness in delivering results was undeniable, their willingness to pursue any means necessary often drew criticism from those who valued ethics and morals. Reports of collateral damage, indiscriminate violence, and ruthless tactics associated with Venom's operations further fueled their infamous reputation.

The group's notoriety grew as rumors spread about their involvement in shadowy dealings, such as arms trafficking and questionable alliances. Some accused Venom of exploiting the vulnerable, preying on the desperation of those in need. However, their popularity and effectiveness shielded them from significant repercussions, as influential figures within Ala Fortuna turned a blind eye to their transgressions.

### Present-Day and Legacy:

In the present era, Venom remains a force to be reckoned with in the city-state of Ala Fortuna. Despite their controversial methods, the company's ruthless reputation and undeniable track record of success have solidified their position as a sought-after mercenary group.
Invisible Inc.

# History of Invisible Incorporated

### Formation and Origins

In the wake of the post-apocalyptic world, where chaos and uncertainty reigned supreme, a clandestine group of highly skilled individuals came together, drawn from elite special forces units. United by a shared vision and a desire to operate in the shadows, they formed a mercenary company known as Invisible Incorporated, or simply Invisible Inc.

### The Birth of Discretion

Invisible Inc. was built upon the principles of discretion, precision, and efficiency. The company recognized the need for covert operations and specialized tactics in a world filled with uncertainty and danger. Composed entirely of former special forces operatives, each member of Invisible Inc. brought years of combat experience and expertise to the table.

### Operating Under the Radar

Unlike other mercenary groups that sought attention and notoriety, Invisible Inc. deliberately maintained a low profile. They understood the value of secrecy and anonymity in their line of work. As a result, little was publicly known about the inner workings of the company. They eschewed public displays of power or ostentatious branding, preferring to operate discreetly from the shadows.

### Effective and Results-Driven

Invisible Inc. earned a reputation for their unmatched effectiveness in completing missions with utmost precision and success. Their operatives were renowned for their adaptability, strategic planning, and the ability to swiftly neutralize threats while leaving minimal traces behind. The company's emphasis on meticulous planning, advanced intelligence gathering, and cutting-edge technology enabled them to accomplish their objectives without drawing unwanted attention.

### A Network of Trust and Expertise

Invisible Inc. forged a network of trusted connections and contacts, ranging from intelligence agencies to powerful factions within Ala Fortuna. These alliances provided them with access to vital information, resources, and lucrative contracts. However, the inner workings of these relationships remained shrouded in secrecy, a testament to the company's commitment to safeguarding their operations and the anonymity of their clients.

### Legacy of Legends

Invisible Inc.'s presence became whispered folklore among the inhabitants of Ala Fortuna. Tales of their covert operations, their uncanny ability to remain invisible, and their flawless execution of missions spread through the post-apocalyptic landscape. They became synonymous with unmatched professionalism, discretion, and an unrelenting pursuit of their objectives.

To this day, Invisible Inc. remains an enigma—a silent force operating within the shadows, tirelessly executing their assignments without seeking recognition or fame. Their legacy continues to grow as the company takes on the most dangerous and sensitive missions, solidifying their reputation as the epitome of secrecy, effectiveness, and discretion in the treacherous world of Ala Fortuna.
Foxkin

## Features

Have the basic fox ears and tail, color is usually based on the species of fox. Foxkin are also usually relatively short and lightly built, you wont see a big Foxkin. They have heightened senses of smell and sound, and have very fast reflexes, and are generally quick thinkers.

This Feature applies to a lot of species, but is most prevalent in carnivorous canines, when overexcited, or put into an extremely stressful situation, they may sort of lose rational thinking, and go "feral", this may last a moment, or may last longer, can be suppressed with discipline.

## Cultural Aspects

Foxkin are very prideful and are usually of the higher class. One of the biggest cultural aspects of Foxkin is the tail, It is a lot more important in the Foxkin culture, at least compared to other species with tails. Foxkin are very particular about their physical appearance in general, but even more so on their tail, spending sometimes hours grooming it and taking care of it. Foxes tails are also seen as sort of private areas, so one should not touch it without permission. Foxkin are usually very flashy or formal in their fashion choices, often wearing fairly expensive clothing, or, if that is not available, simply wearing formal attire. Foxkin usually work with sciences, such a chemistry or engineering, things such as that. On the other hand they will often join the military if they are big enough, their agility and fast reflexes coming in handy.
Ala Fortuna Enforcement(AFE)

AFE (Lower Ring & Outskets) or AFPD (Low-Mid through Uptowne), the enforcement of law and order in the megacity of Ala Fortuna. Known for their heavy handed tactics, and being free from any real consequence as long as their mistreatment of the masses is "justified," especially in the marginalized communities of Lowering.
Old World Technology (Lost Tech)

## The Cost of Humanity's Ignorance

While humanity as a whole has managed to survive, the Calamity was not without cost, even beyond the lives of so many that were lost. The way of life that humanity took for granted was directly tied to the technology they had available, though in the end it would be technology and over industrialization that would be humanity's undoing. At the climax of conflict, while no one knows if it was really a leader, or a crazed nationalist, one day rockets all around the world took to the skies, targeting enemies, new and old alike; humanity's dedication to causing ruin was always unmatched, and insatiable.

### Needless to say

What happened after was a surprise to no one. Entire cities were wiped off the map. Monuments of humanity's greatness and prowess of civilization reduced to glass without a trace. Those outside the impact zones got less quick deaths, and for many, much more agonizing ones. Those that escaped, by chance or sheer miracle, if they hadn't heeded the signs and moved to a haven city, wasted no time doing so. The haven cities armed with state of the art atmosphere and temperature control, and new defense weaponry designed specifically for intercepting and disabling such rockets managed to work as intended, becoming beacons of even the *hope* for normalcy again...someday.

### What wasn't held in a haven city

Was lost, indiscriminately, especially in the "glass zones:" areas of the ruin across the world turned into sheets of scorched earth, despite what may have been there prior. Eventually, after there had been time to recover, to tend to the wounded, and tally the overwhelming number of losses, humanity set out on rebuilding. With the haven cities already well underway, much effort was put into developing them further, and before long, efforts to scour the wastes for remnants of tech to help expedite humanity's recovery were underway; an emphasis on finding and reverse engineering medical technology to undo the slowly progressing radiation damage to human DNA.

### With Fortuna on their side

Their efforts were not in vain, and humanity found what they needed to ensure their survival: DNA alteration technology. Great effort, and funding was put into recovering and redeveloping the tech, and before long what humanity was left with is what would usher in the biggest changes of the human species up to that point:

Gene splicing
Leszko

Claudiian for "Let's Go!". Only pronounceable with a distinct Polish accent. Often used together with 'fucking' for emphasis, ie: "LET'S FUCKING GOOOO!"

Claudii coined a phrase in Claudiian, which literally translated sounds a bit strange, that inhabits the spirit of Leszko. The often used phrase "I'm here to shit my asshole." beckons the listener to action, but with a nuance of "we're not here to fuck around". The phrase can be heard sung by Claudii herself in the smash hit single *Disco Duck* by DJ Basedtable.
Anna Kranuśka

**Anna Kranu*śka***( /krəˈnuːʃ.kə/)*,*also known as 'AK', is the biggest supporter, and the unofficial manager of Claudii. A true master at organizing, and setting the mood during streams, while remaining entirely in the shadows as to not disturb the streaming process. Sometimes, as if finding a rare nugget of gold, one can discern a faint prescence in the background of the stream when she's working hard to support Claudii and her plethora of personas.

## Anna Kranuśka

A hiker in the Polish wilderness managed to snap a photo of what he believes is the elusive manager of Claudii, AK.

### Occupation

Part-time Claudii supporter, full-time queen

## Physical description

### Height

1.85 standard US dishwashers

**Role as moderator**

Not only does AK provide in-house support for Claudii, but also act as one of the moderators in chat. Impressively; her immense finger nimbleness allows her to effectively moderate without the need of a PC. Her formidable skills requires no more advanced equipment than her phone, and a relatively stable internet connection.

Due to dark spots in the wi-fi coverage of the Stupkaras Broadcasting Station router, AK has to moderate from the apartment living room. Her own bedroom is a no-coverage zone for internet connection. This makes it hard to surf privately, and no one really knows how she's able to "surf with incognito mode" without people noticing.

**Kranuśka, The Bonercracker**

During a stream AK was supporting Claudii with lovely knuckle cracking-ASMR. As a response to Claudii's off-put inquiry of what she was doing she responded that she was "Cracking her boner". Thus the term was coined, and AK was forever known as *Kranuśka, The Bonercracker.*

AK, now known as "The Bonercracker", then quickly established a catchphrase more suited to her new lifestyle; "*Kranuśka is my name, cracking boners is my game!*".
Khain

**Khain** is a moderator of Claudii's streams and a member of the G-Squad.

A picture of Khain when he served in the Onion Armed Forces(OAF).

Khain is the only person from the current Cute Ducklings community, who had seen The Founder in person, on numerous occasions. They first met on the battlefield, where men and rebelling machines were constantly clashing. When Claudii joined the battle, Khain was already a renowned, menacing battle mage with powerful black magic spells and a ton of experiences from a different realm - Onion Armed Forces. He was specializing in neutralizing smaller, trickier enemies - usually haunting pocket personal devices, such as smartphones.

As the time flew by, the two adventurers parted the ways, advancing further into the army of the tech-wizards. Though they were assigned to protect different dimensions, their friendship never ended and continues to this day!

## Characteristics

Khain is known for his never-ending hunger and desire to devour all the food (once it's done he will ask for more). Because of the bottom-less stomach, many people throughout Khain's life assumed that he has at least two parasites, (where mere mortals can host maximum of one!) however it is not true. The real reason behind his hunger is quite simple. Black magic spells do not use Mana, instead, the conjuration feeds on HP, which is why Khain needs to constantly access his inventory and have at least a tiny, little snack.

The legend says, that if the powerful wizard Khain will ever be needed, he can respond to a summoning spell. After multiple attempts, The Council of the Claudii-Verse eventually found the secret formula; thou must draw a shape of an onion and place bestowment in the middle of it... After the deed is done, stand in front of the drawn-onion, fill your chest with air and shout: 'HA LONG!'. Candles won't be needed, better bring some more food in there, mortal!

Although the summoning spell always tempts Khain to show up, most of the time he will spawn in the world of Runeterra or Kingdom of Lothric.
Claudii-Verse Wiki

**Welcome to the Claudii-Verse Wiki!**
The Wiki to keep track of all the characters, locations and trivia of the Claudii-Verse.

We're a collaborative community website about the Claudii-Verse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

# **PRESS HERE TO GO TO A RANDOM PAGE**

## Categories

Characters

Locations

Claudiian

Memes
Cloverleaf

**Cloverleaf** is a cream-colored she-cat with light-blue eyes.

Born as a kittypet named **Clover**. She was a very curious kit and she usually got in trouble with her mother. One day, she left her twoleg garden and went into the forest to explore. Clover saw another young cat and followed him to his camp, which lead her to learn about the clans, but she stepped on a twig which snapped and alerted the young cat. She soon learned that the young cat's name was Stonepaw.
What is Ala Fortuna?

## What is it?

Ala Fortuna is many things, but first and foremost it is my personal social passion project; hi, I'm Eno.

Otherwise, Ala Fortuna is a dystopian city with a population that consists of human made mammalian hybrids, and the humans they share ancestry with, all living together despite their differences (and oftentimes not without conflict.)

With an outer world laying in ruin by war and ever dividing global politics, the current setting takes place in a time of faux-prosperity several decades after the events known collectively as "the Calamity;" the downfall, and near extinction of humanity. Only through foresight (albeit too late to stop consequences) were the mega cities that now house the descendants of humanity built to be the haven of hope for a future even a shadow of what was.

Ala Fortuna is one such city, located on the very upper west coast, built around the city most will know as Seattle, WA.

The current year is now 2070, and might I say, what a wonderful prologue year 2069 was, so thank you all who participated. If you want to get more of an idea of what all exists in the Fortunaverse, check out the rest of the wiki! It'll be developing as a resource for everyone new who wants to know more about this silly crazy world.

## What's the mission?

My mission for Ala Fortuna, as a grander project is to make a place for anyone (18+) to feel safe in becoming something new, but entirely of themselves, and inject their individuality into a world full of real strife, and wonder; to make the scenarios they always wished that could be, or (if they so choose) recreate circumstances from their past as a way to share their story in a less personal medium.

## As a reminder...

*You **must** be 18 or older to be on, and participate in this wiki and anything related to it.*
CallMeClaudouche

**CallMeClaudouche**, sometimes just simply called 'Claudouche', is an alleged character in the Claudii-Verse. Sometimes during Claudii's community let's plays fans have witnessed moments of acerbic commentary(read: 'toxicity'). Fans are uncertain whether the sudden saline conduct is part of a so called "Gollum-situation", where Claudouche's personality "leaks out" during ticks of emotional turmoil, or if it's actually the hidden real personality of Claudii Prime.

## CallMeCloudouche

A flash of insanity. A possible Cloudouche manifestation.

## Physical description

### Gender

Unknown

While the method of Cloudouche's manifestation is a mystery, its existance is a certainty, and the community has had plenty of first-hand experience with Cloudouche's fallout(much to its delight).
The work call

**Origin and usage**

During a Star Wars TTRPG-session, one of the anonymous participants announced the need to take a "work call". Shortly after; the other attendees of the online session heard loud splashes of piss hitting the surface of the toilet water accompanied by some loud Swedish work-phonecall-babble.

Ever since then the need of going to the bathroom is referred to as "taking a work call".