recursal/Fanatic-Fandom huggingface dataset:
Rod McCary

**Rod McCary** is an American character actor known for his appearances in Eighties and Nineties television and movies including a recurring role as Attorney Walter Mason in the short-lived 90s law comedy "Sparks."

Not much is known about Rod's life and career. His first known credit was the 1970 film "The Christine Jorgenson Story," which was followed by the movies "Sweet, Sweet Rachel," "No Drums, No Bugles," "When The Line Goes Through," "Herbie Rides Again" and "The Story of Pretty Boy Floyd." However, much of his career involved roles on Seventies television such as "Mod Squad," "Columbo," "Alice," "Carter Country" and "Tabitha" with Mel Stewart, before going on to roles in 80s TV such as "Three's Company," "Growing Pains," "Hart to Hart," "Sanford," "Fantasy Island," "Highway to Heaven," "Night Court," "Hooperman," "Murder, She Wrote," usually playing antagonists or smarmy characters with comedic results. His Nineties roles included appearances on "Walker, Texas Ranger," "Parks and Recreation" and "Revenge."

From time to time, McCary also landed recurring roles in TV shows or short-lived series, such as "Harper Valley P.T.A. ," "Just Our Luck," "Shell Game" and "Sparks." Between TV roles, he had roles in the movies "Through Naked Eyes" with David Soul and Pam Dawber, "Beverly Hills Madam" with Faye Dunaway, Donna Dixon and Melody Anderson, "Opposites Attract" with John Forsyte and Barbara Eden, "McBride: Murder Past Midnight" with John Larroquette as well as the second installment of the "Night Of The Demons" trilogy alongside Amelia Kinkade and Zoe Trilling. His big-screen film appearances include roles in "Herbie Rides Again," "Stir Crazy," "Moon over Parador," "28 Days" and "Down and Dirty."
McCary has also made a few commercials, most notably for a 2013 recreation of the classic Grey Poupon commercial and a commercial for the 2015 Honda Fit.
Peter Vincent

**Peter Vincent** is an English-American actor, writer and director best known for the movies "Curse of the Werewolf," "Murder in the Family" and "The Legend of Hall Manor."

Born Herbert Leslie McHoolihee on November 25, 1928 in Teddington, England, Vincent was the youngest of two boys born to parents of Scottish ancestry. He started out as an actor at the age of eight, playing the young psychopath David Pratt in the 1936 psychological thriller "Murder in the Family." His older brother, Michael McHoolihee, later joined the RAF and later MI-6.

Moving to the United States before World War Two, Peter attended school at Erasmus High School in Brooklyn, New York and became a naturalized United States citizen on December 9, 1949. He moved back to London in 1947 and studied psychology and ancient history at King's College, making money by working back stage on the West End and as an understudy to Boris Karloff and Vincent Price, from whom he developed his stage name. He starred in productions of "Arsenic and Old Lace" and "Man of La Mancha," reinvigorating his acting career in the 1949 vampire flick as vampire killer Hector van Helsing in "Fingers of Fear." The heavy promotion of the film lead to Peter becoming a big success, and he was quickly typecast as a horror movie actor, starring in "Orgy of the Damned," "Jaws of the Vampire," "Psychedelic Death" and "Scream for Your Supper" among others. In between horror flicks, he also drew raves for performances in "How Blue Was The Ocean," "My Neighbor Nell," "The Neptune Adventure," "Cowbells and Broom Handles," and "Laddie Come Home." He also won a Best Actor Award for his role as the psychic Thomas Jefferson Spenser in "The Legend of Hall Manor" with Laura Claybourne.

By the Late 79s, horror movies fell in decline and Vincent starred mostly in television with appearances in "Cape-Man," "Art Exhibit," "Planet of the Sloths," "Incredible Island," "Wondrous Woman" and "The Karen Starr Show." He had a recurring role on Beyond Our Dreams as councilman Douglas Greer, but most of his later career was as a horror movie host featuring his old movies and others on "Fright Night" on Channel 13 WYIC in Los Angeles, California, following in the footsteps of horror movie hosts like Zacherley, Vampira, Elvira and Svengoolie.

Embracing his horror movie past, Vincent eventually became a big success working behind the scenes in the revived horror franchise, working as an advisor in "The Crutcherville Horror" and "The Legend of Chaney Manor" among others. He also starred as the host of the Direct-to-DVD "Ghosts of Hollywood" series revealing the locations haunted by the ghosts of forgotten movie stars. He also continued to make movies, such as Beyond Our Dreams: Return to Ashford Falls, "A Forest Story" and "It's A Rats Life." Meanwhile, in his private life, the tabloids claimed that Vincent hunted vampires and werewolves, but there is no veracity to these urban legends.
Maury Gifford

*"This is delicate work, you moron!!" - Maury Gifford*

**Maury Gifford** is a career repairman, mechanic and jack-of-all-trades who lived in Mill City during the 80s and 90s.

Born in Brooklyn, New York in the 1920s, Gifford was one of two sons born to French Jewish parents. Both Maury and his brother, Irwin, attended Erasmus Hall High School in Flatbush where they met their future wives. The two brothers were close friends because of their common interests in cars and electronics. Irwin eventually shortened Maury's name to "Ray" during their teenage years. During World War Two, he joined the United States Army while Irwin was classified 4-F because an ear injury.

After the war, Maury married his girlfriend, Chloe, and located to San Diego, California where his brother was living with his wife, Trudy, and running a gas station. With Maury's pension, they managed to open their own gas station and garage together on a cheap plot of land near Palm Springs. However, the timing of the opening turned out to be inauspicious. A con-artist named Otto Meyer in a feud with a truck driver named Lennie Pike became involved in a feud to retrieve the lost fortune of deceased mobster James "The Smiler" Grogan near Santa Rosita, California. Their feud ended up at the Gifford's gas station where the brothers heard Meyer hurl accusations to Pike being "an escaped lunatic." Believing those lies, the Giffords tried to restrain Pike who leveled the garage trying to escape them. Their court case for damages took three years with their insurance company refusing to pay out for damages, finding them culpable in the destruction of the garage.

Virtually bankrupt after the incident, Gifford struggled to get work afterward. He held a menial job in a theater as a projectionist before moving to Phoenix, Arizona and working as a telephone repairman. Irving meanwhile found success doing set construction in Hollywood, but after retirement, Maury decided to move back to Brooklyn to be near family and friends. He took part-time work in a clock repair shop and when it went out of business, he and Chloe moved to the country. Finding a small house in Mill City, New York, Gifford turned to working with Nate Tayback, a old Army buddy, running a local fix-it shop that specialized in office equipment. Their main contractors were the Winchester City Hall, Winchester Hotel and Hedison Pharmaceuticals in nearby Ashford Falls. After Tayback passed away in 1989, Gifford became the sole owner of the shop. In 1991, he received a frantic call from Jack Gable needing emergency typewriter repair for his typewriter.

Gradually, Gifford's vision became too compromised to do the fine work, and he sold the shop to Priority Enterprises. Content to retire, he spent the last of his days puttering in his garden. He passed away on August 25, 2016.
Susan Isaacs

**Susan Isaacs** is an American actress whose work includes the movies "Delirious," "Planes, Trains & Automobiles" with John Candy, "The War of the Roses" and "Scrooged."

Born in Hollywood, California on March 16, 1962, she received her MFA in screenwriting at USC, and became an alumna of the Groundlings Sunday Company, later founding "King Baby," with Tony Hale, Jeannie Gaffigan and Todd Wilkerson. Her TV appearances include roles on "Family Ties," "Otherworld," " Amen," " Quantum Leap," " Seinfeld," " The Steve Harvey Show," " The Drew Carey Show," " Married with Children," "Lois & Clark: The New Adventures of Superman," "Diagnosis Murder," "My Name Is Earl," "Crossing Jordan" and "Parks and Recreation." She has contributed essays to radio's "Weekend America." Her memoir, "Angry Conversations With God," was named a Top Ten religion book of 2009 by Publisher's Weekly.
Teri Polo

**Theresa Elizabeth Polo** is an American actress possibly best known the "Meet the Parents" movie franchise and the short-lived 2003 TV-series," I'm with Her. She also had a recurring role in the political drama, "The West Wing," and a starring role in "The Fosters," and its spinoff, "Good Trouble."
Peter Bromilow

**Peter Bromilow** was a British-American actor best known for his work in American television. Not much is known about his life and career. He was born April 21, 1933 in Cheshire, England and as an actor appeared in "Camelot" with Richard Harris. His TV appearances include roles on "The Man from U.N.C.L.E." "The Avengers," "Daniel Boone," "The Virginian," "Ellery Queen," "The Hardy Boys/Nancy Drew Mysteries," "Eight is Enough," "Fantasy Island," "The Feather and Father Gang," "Remington Steele" "Otherworld" and "The Wonder Years." His motion pictures include Wild at Heart (1990), My Stepmother Is an Alien (1988) and Scrooged (1988). He passed away October 16, 1994 in Los Angeles, California.
Melanie Fairwood

*"Sidney, if you didn't want me preaching, you wouldn't keep hiding your scarf in the mailbox." - Melanie Fairwood*

**Melanie Fairwood** is a long-time resident of Ashford Falls, New York and member of the local Fine Arts Ladies League. A Baltimore native, she is married to local dentist Dr. Alan Fairwood.
Rita Gomez

**Rita Gomez** is a Spanish-American actress best known for her roles in "Traffic," "Delirious" and "California Suite."

Not much is known about her life and career. Mostly playing maids and servants, her first known role was in the 1976 TV-series "The Blue Knight," followed by roles in the television shows "Executive Suite," "Police Woman," "Wonder Woman" and "The Incredible Hulk," "Police Story," "Charlie's Angels" and "Tales of the Unexpected." Her film roles also include appearances in "High Velocity," "The Girl Nobody Knew," "What Really Happened to the Class of '65?" "California Suite," "Maid to Order," "The Guardian," "Delirious" and "Cagney & Lacey: The Return." She also had a recurring role on the daytime drama "The Bold and the Beautiful" along with further television appearances on "Working Girl" and "Mad About You."
Phoebe Cates

**Phoebe Belle Cates** is an American film actress, singer and model known primarily for her roles in several films from the 1980s, most notably "Fast Times at Ridgemont High" and "Gremlins."

Cates was born July 16, 1963 in New York City with Russian-Jewish and Chinese-Filipino ancestry to a family of television and Broadway production insiders. She is the daughter of Joseph Cates, who was a major Broadway producer and a pioneering figure in television, and who helped create The $64,000 Question. Her late uncle, Gilbert Cates, produced numerous television specials as well as several annual Academy Awards shows.

Aspiring to be a dancer, Cates attended the Hewitt School, the Professional Children's School, and the Juilliard School. She eventually got a scholarship to the School of American Ballet, but after suffering a serious knee injury at age 15, she gave up her dancing career and become involved in a short-lived modeling. Although her impeccable good looks made her a successful model, she was not fond of the industry which she found tedious.

Turning to acting, Cates made her film debut in the film "Paradise," loosely-based on the success of "Blue Lagoon." She also sang the film's main theme song and recorded an album of the same name, but she later regretted making the movie, possibly because of the topless scenes in it. She had a better experience filming the high school comedy flick, "Fast Times at Ridgemont High" with Judge Reinhold, Sean Penn and Jennifer Jason Leigh in 1982, later calling the shoot "one of the most fun times in her career." She followed up with the comedy "Private School," with Matthew Modine and Betsy Russell. For the movie, she released two songs, "Just One Touch" and "How Do I Let You Know."

Cates went on two film more modest movies like "Gremlins" and its sequel and "Drop Dead Fred," while becoming an 80s movie icon in teen magazines, such as Seventeen, Tiger Beat, Teen Beat and others. In 1984, she played against type by starring in "Lace," based on the novel by Shirley Conran. Instead of getting familiar with the novel, she developed her own version of the character for the movie. She went on to stare in a stage production of "Rich Relations" and starred in the movie "Princess Caraboo" in 1994.

In 1989, Cates married actor Kevin Kline, who was sixteen years her senior. The two of them had met six years before when she was auditioning for a role in "The Big Chill." She retired from acting to raise her children, but in 2001, she appeared in "The Anniversary Party," as a favor to her best friend and Ridgemont High cast-mate, Jennifer Jason Leigh, who directed the film. In 2015, Cates reprised the voice of her "Gremlins" character for the video game "Lego Dimensions."

Cates has since opened her own boutique, "Blue Tree," on New York's Madison Avenue.
Chemistry Laboratory

The Chemistry Lab is where Chemists spawn at the start of a round (and where you will probably find them for the rest of the round). This lab enables the Chemist to plan and create their marvelous (and entirely safe) concoctions. The easternmost counter opens up to Medbay Reception, where a generous Chemist can find the many friends they're likely to make while keeping the Medical Department stocked and supplied. To the south, next to the airlock, you can find the Refrigerated Medicine Storage dispenser, which the Chemists are encouraged to keep stocked.

## The Equipment

* 1 All-in-One Grinder
* 2 Chem Dispensers
* 2 ChemMaster 3000s
* 1 Disposal Unit
Marvin Kaplan

**Marvin Kaplan** is an American film and television actor possibly best known as phone lineman Henry Beesmeyer on the TV series "Alice." He also had appearances in the movies "Freaky Friday," "It's a Mad, Mad, Mad, Mad World" and "The Great Race."

Born in Brooklyn, New York on January 24, 1927, Kaplan started out in radio playing Alfred Prinzmetal in the "Meet Millie" radio program from 1951 to 1954, a role he continued on television from 1952 to 1956. He also appearing as a court stenographer in "Adam's Rib" in 1949 and later as a military officer in the 1950 film, "Francis." He later supplied the voice of Choo-Choo on the 1960s cartoon series "Top Cat," gradually becoming known as a character comedy actor in movies like 'It's a Mad, Mad, Mad, Mad World," "The Great Race" and "Freaky Friday." He also made appearances in the TV shows "Make Room for Daddy," "M Squad," "The Many Loves of Dobie Gillis," "McHale's Navy," "Honey West," 'Gomer Pyle: USMC," "Petticoat Junction," "I Dream of Jeannie" and "Kolchak: The Night Stalker" before getting a recurring role as Henry Beesmeyer in the top-rated 80s TV-show "Alice."

In January 1984, he joined the California Artists Radio Theatre and performed leading roles in over twenty 90 minute productions. He also served on the Board for California Artists Radio Theatre for thirty-two years. In 1987, he reprised his role of Choo-Choo for "Top Cat and the Beverly Hills Cats." He also had voice-over roles in shows such as "Garfield and Friends," "Aaahh!!! Real Monsters," "Johnny Bravo" and "The Garfield Show" in 2011. Kaplan was also the commercial spokesperson for the American cologne "Eau de Love." His later TV roles included appearances on "MacGyver," "The Fall Guy," "My Two Dads," "Monsters," "ER," "Even Stevens" and "Becker."

For many years, Kaplan was a member of Theatre West, the oldest continually-operating theatre company in Los Angeles. He performed in many plays there and elsewhere. He was also an accomplished playwright and screenwriter.

Sadly, Kaplan passed away of natural causes in his sleep at the age of 89 on August 25, 2016.
Russell Johnson

**Russell Johnson** was an American actor and writer best known for playing the part of Professor Roy Hinkley on the iconic television series "Gilligan's Island" and its sequels. In fact, he became so famous for the role that the character followed him long after the series ended and rendered him typecast for years afterward.

Born Russell David Johnson on November 10, 1924, Johnson had a long film career before staring in the series. His Hollywood acting career began in 1952, with the college fraternity hazing exposé film "For Men Only" and in "Loan Shark," also released in 1952 and starring George Raft. He was a close friend of Fifties Western film star Audie Murphy, and appeared with him in three of his films, "Column South" and "Tumbleweed" in 1953 and "Ride Clear of Diablo" in 1954. His early roles were primarily in Westerns, such as "Law and Order" with Ronald Reagan, and in Science Fiction, such as "It Came from Outer Space" in 1953, "This Island Earth" in 1956, "Attack of the Crab Monsters" in 1956 and "Space Children" in 1958. He also appeared in "Ma and Pa Kettle at Waikiki."

During the 1950s, he guest starred on Rod Cameron's syndicated crime drama TV series "City Detective." He played the head of a gang of crooks in an episode of "Adventures of Superman," which was filmed in 1951 but not broadcast until January, 1953, filmed in 1951. He was also cast on the religion anthology series "Crossroads" and "The Californians." He also appeared three times in the series "Jefferson Drum" and twice on "The DuPont Show" with June Allyson. He also co-starred with William Shatner in a 1961 episode of "Thriller." before "Gilligan's Island" he starred in the short-lived Western series "The Dakota" and in the series premiere of the series, "Breaking Point," which starred Paul Richards and Eduard Franz.

Johnson subsequently auditioned for and received the role of the Professor on "Gilligan's Island," replacing actor John Gabriel from the pilot. The role became his most popular acting credit in his career, but after the series was cancelled, he found himself partially typecast. He went on to star in the TV shows "The Big Valley" "Death Valley Days," "The Invaders," "Lassie," "Ironside" and "Gunsmoke." He appeared perhaps most notably in the miniseries "Vanished," He also appeared uncredited in the Robert Redford spy thriller "Three Days of the Condor," a film based on the 1971 novel by Fletcher Knebel.

Following the reunion movies, Johnson published his memoirs, "Here on Gilligan's Isle" in 1993. After the death of Bob Denver, he was one of the three original surviving cast members of "Gilligan's Island," the other two being Tina Louise, who played the part of Ginger Grant, and Dawn Wells, who played Mary Ann. His acting roles were reduced to reprising the role of the Professor in two "Gilligan's Island" reuinion movies and Professor-like roles on "Alf," "Newhart" and "Roseanne."

Sadly, he passed away from kidney failure at his home in Bainbridge Island, Washington, on January 16, 2014, at the age of 89.
Milt Oberman

**Milton "Milt" Oberman** is an American actor, best known for a string of movie and TV appearances through the 70s and 80s.

Not much is known about his past and career. A former attorney, he started as an actor in the early Seventies. His earliest known credit was a role in the TV series "Love American Style," followed by roles in "Barnaby Jones," "Fish," "Rhoda," "Soap," and "The Rockford Files." His first screen appearance was in "The Goodbye Girl" in 1977, followed by roles in "Ziegfeld: The Man and His Women," "A Last Cry for Help" and "The Triangle Factory Fire Scandal." He also starred in Delirious with John Candy and Mariel Hemingway and "The Big Green" with Steve Guttenberg and Olivia d'Abo. However, most of his work was on television, appearing on many of the top TV series of the Seventies and Eighties, including "WKRP in Cincinnati," "The Jeffersons," "Eight Is Enough," "Hill Street Blues," "Flamingo Road," "Newhart," "Dallas," "Falcon Crest," "Hart to Hart," "St. Elsewhere," "Knight Rider," "Family Ties," "Scarecrow and Mrs. King," "Knots Landing," "Perfect Strangers," "Empty Nest," "Murder, She Wrote," "The Golden Girls,' "NYPD Blue" and "Diagnosis Murder."

Oberman has since worked as a teacher at Paul Revere Middle School in Los Angeles, California, teaching math and science and spending his time riding and working on motorcycles.
Fluff

> ---Welcome to the Baystation12 background page!---
>
>

This is the starting page into Baystation12's lore, also commonly known as 'fluff'. Clicking the link listed below will take you to the Lore Wiki which hosts a vast variety of Information related to the "Bayinverse."

Many wiki pages will start with a collapsable entry like this one holding snippets of lore as told by a person who would live in our universe or a short story to help set the mood. They are mainly for entertainment and are not for explaining game mechanics or the like.

Once again welcome to Baystation12, we hope your stay here is a long and enjoyable one!
Roy Clarke

*"I gotta ask... Just what is in the drinking water down here?" - Roy Clarke*

**Roy Clarke** is a local State Police Officer and a resident of Winchester, New York. Through his career as a law officer, he has appeared in his role as a law enforcement official in Winchester, Ashford Falls, Wyckoff and Kirkeby.

Born in Cades Cove, Tennessee in 1940, Clarke is a descandant of Arthur P. Clarke, a Pinkerton Detective connected with the assassination of President Abraham Lincoln in 1865. He has confessed to have had a tumultuous past. He was raised by an abusive father and later taken in by his grandmother in nearby Knoxville. He later joined the United States Marines, serving at Fort Pawley, South Carolina and Fort Putnam, Georgia, later reaching the rank of drill sergeant. Discharged for an unrevealed medical reason, he applied to the Tennessee State Police, but was eventualled shuffled to Augusta County, Virginia and eventally Warren County, New York under later Sheriff Lionel Taft, who he later replaced as captain.

In 1967, he married his wife, Darlene Endicott, a supermarket manager from Peytonville, New York. They had a daughter, Christine, in 1967, and a son, Roy Clarke Jr., in 1975. In the Eighties, Christine attended Ashford Falls Christian Normal.

Clarke first appeared in Ashford Falls when Ty Hedison attempted holding Carter Hedison hostage in 1989 and as the lead investigator in the murders of Philip Martin and Monica Hedison. He has also worked with Sheriff David Carmichael and Sheriff Earl Hackett in drug investigations and other cases, such as Bud Mason's sexual attacks in 1990. Although he lives in Winchester, he makes frequent visits to Ashford Falls to get sandwiches from the New York Delicatessen. It is known he once had a drinking problem that nearly cost him his job, but he seems to have overcome it.

In 1991, Clarke worked with all the sheriffs in the area to monitor and track the activities of the Children of the Sun, a migratory cult linked to disappearances, brainwashing followers and a variety of social disturbances. In his encounters with the group, he was frequently goaded by members Roger and Howard into starting fights with them, but Clarke always held his own in the confrontations and even reversed the intimidation by increasing his surveillance on them. Eventually, with the help of Sheriff David Carmichael and Lou Riley, Clarke drove the cult from the Hathaway Mansion in Ashford Falls and arrested several members, temporarily scattering its members and driving them from the area.
Cargo Loading Area

Cargo bay is one of the more helpful places on the station. It is where the Cargo Technician spawns. The Items ordered arrive here via the Supply Shuttle. You can use the two conveyor belt to quickly load and unload the shuttle.

You have two MULEBots to deliver the supply crates to the other departments. The cargo technicians' lockers are located here. The Cargo Bay Warehouse contains empty crates that can be used to deliver items via the Delivery Office, but it's usually better to send them back to CentCom for extra supply points.

The Cargo Train delivery vehicle will also spawn here, with the keys in. This can be used to efficiently deliver multiple crates over a long distance. Crates can be placed on the trolley by dragging the crate onto the trolley, and removed by clicking the trolley. Since the trolley is often used to create unnecessary traffic jams or joyrides for technicians, a wise QM will often remove the keys and space hide them.

**Content**

* Two Hand Labeller
* Two Cargo Cap
* Two MULEBot
* One Power control module
* One power cell
* One cardboard
* Metal rods
* Two Emergency closet
* Two Cargo technician locker
* One cargo train tug
* Three cargo train trolleys
Auxiliary Storage

A small room located in Port Hallway, next to Central Hallway access. Entering requires maintenance access.

### Contents

Auxiliary Tool Storage contains several tools, these are randomized every time the game starts.
Some examples:

* Toolboxes
* Power cells
* Budget insulated gloves
* Empty tool belts
* Flashlights
* Bounce radios
* Igniters, signallers and proximity sensors

Some tools will always be there. These include:

* Water Tank
* Fuel tank
* Two tool closets
Vacant Office

This abandoned room is located in the Arrivals area, right across from the auxiliary shuttle docks. Being completely empty, it is generally overlooked by both Security and the AI, making it ideal for illicit activities. Otherwise, it makes for a good construction area for the engineers who have access to it.
5.6 Aerospace and Defense

 The U.S. has provided many career opportunities for engineers since the 1960’s.

 After the loss of the Columbia space shuttle in 2003, NASA’s future was re-evaluated, with the needs for spending in other areas caused a massive budget cut to the space program, creating an unstable job market for engineers in aerospace and defense.

 Conflicts in the Middle East and Eastern Europe have shown that America must be a militarily
prepared nation

 With the President’s increased budget of NASA in 2013 to $17.7 Billion, it ensures a potential for new space capabilities, and making air travel both safer and more affordable.

 A key component of in the future of America’s Aerospace future is partnering with U.S. industry,through selling commercial tickets on space rides, with NASA then buying seats for their astronauts on these “space taxis”.
Space

## **Short description of space**

Space is the dark are surrounding the space station on all sides. It contains no air or pressure and is very cold. *Under no circumstances should you enter space without Internals, Space Suit and a Jetpack,* least you suffocate, freeze to death, or drift away from the ship helplessly. Fire Extinguishers can also make an acceptable replacement for a jetpack as a means of movement. Space can be accessed from virtually any area of the station, assuming one is willing to disassemble a wall or two; if not, it may be accessed from areas such as the Arrivals or Escape Shuttle Hallway airlocks.

## **Movement in space**

a.k.a. : Moon walk.

Moving in space can be accomplished in 3 different ways and a forth situational one.

1-You have a jet pack. You right click it and select toggle. If it is on you can move freely trough the space.

2-You have a fire extinguisher. All you have to do is use it on the opposite direction you want to go. Due to it's charge limitation, the jet pack is better than the extinguisher, obviously.

3-You have some personal objects with you. Trowing objects achieves the same result as with the extinguisher. However, you are limited to the number of objects you have, which makes this more of a survival tactic then a desired way to move in space. If your extinguisher is out of charges, you can use it one last time in this way. However, the jet pack may not be such a good idea, unless you have other oxygen tanks with you...

4-This is a situational one, because you need to be adjacent to a wall, window or similar construction. While this is true, you can move adjacent to it at will. However this makes this a bit dangerous since you might slip and end up floating in space. In that case, remember the 3 point, and just throw something like a pen to float back to the wall.

## **Survival in Space**

Due to the absence of atmosphere outside of the ship, there is no heat or air for you. That means you need special gear to help you survive.
The first set of items you need is commonly called Internals. They are a set of a gas mask and some form of oxygen tank you can hold in your hand. Note that this are 2 different items, with the gas in the mask slot and the gas tank in your hand, back, belt or pocket, wherever it fits.

Also note, that only space suits protect against the cold. Fire suits give no such protection
Mining Station

The largest and best established base on the asteroid, the mining station spans the fracture through the asteroid, and is roughly split into living quarters and ore processing/EVA.

The western mining outpost and northern research outpost both have ore pipelines that lead back to the main ore processing area.

## Shuttle

This is the lifeline between the main station and the asteroid. It's the only reliable way to get between the station and the mining asteroid. Contains a crate, for processed minerals. Also contains an ore crate, which you will probably want to unload.

## EVA

Contents (for those of you who can't count):

* 3 full mining RIGs (suit, helmet, mask).
* A drill.
* A satchel, for collecting ore.
* A mechanical toolbox.
* A tank dispenser, which has 10 pure O2 tanks ready for use.
* A fuel tank to recharge jackhammers.
* 2 ore boxes in the airlock.

## Living Quarters

This little complex serves as the combined kitchen, dormitory, and bar for the outpost. Apart from the vending machines, the only source of food readily available is a box of donk pockets and the microwave. If you're feeling particularly ambitious, you could ask cargo or botany to ship you some additional foodstuffs.
The living quarters also have a single toilet, which doubles as a disposal chute. The three bedrooms have classy mining-brown bedsheets. Enjoy the scenery.

## Production Area

This is where most of the action occurs. This room contains an ore sorter, a furnace, and a stacking machine, as well as the consoles for their operation.

Northern Research OutpostWestern Mining OutpostShuttleEVALiving QuartersProduction Area
Communication Satellite

**This section or article references game content that has been removed or disabled.**

The following section or article contains information about content, features, or mechanics that have been removed from the game or disabled. You can help by updating it.

**This section or article is archived.**

This page references an older version that is no longer in use and is kept for historic purposes and/or roleplay information.

This Satellite was sent as a 'gift' by the Syndicate. It contained a mildly unlikeable AI which attempted to make the station explode with everyone on board.

After that mess was cleared for the 7000th time, Nanotrasen decided to use the remains of the satellite to house their long distance phone lines.

Without a space suit the satellite is only accessible using the Teleporter. All doors and turret controls on the satellite require Telecoms Satellite access. The some of the turrets are lethal by default, and a firewall prevents the AI and any Cyborg from interfacing with their controls.

The satellite is on a different Z-level than the station, and heads of staff and revolutionary heads will count as 'Abandoned the Station' if they come here.

See Telecommunications for more.
Guide to Research and Development

Research and development basically consists of a scientist shoving everything he can find into a destructive scanner, where it is disintegrated, its workings analyzed, and the connected computer tries to integrate the technology with other known workings at the highest efficiencies it can. Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about melting things down and playing with the resulting toys! Ain't life grand?
Some machines can even be upgraded by replacing parts with newer parts from the protolathe to make them more efficient.

## Deconstruction

Deconstruction is easy. Simply stick items into the destructive analyzer and turn it on. Remember, you'll only advance one level at a time per item, and only if the tech level is equal or greater than your current research level. It is possible to eject items from the deconstructive analyzer if, say, security notices their missing laser guns. As always, experiment! Some technology on the station is just so basic that the analyzer won't even bother with it, but things like bruise packs, flashbangs, and some of the odds and ends in your very lab will all work.

## Protolathe

This is how you create the advanced technologies you (read: the computers) have discovered by increasing tech trees. You will have nothing too exciting at first, but soon you will get increasingly more esoteric devices as you advance the various fields of research. Higher research levels produce items that malfunction once in a while, but putting your broken toys back in the analyzer will allow the computer to see what went wrong and fix the problem. With every broken device, a more efficient device is just around the corner.

## Circuit Imprinter

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

## Server Saving

Make sure to head into setting and sync with database periodically. This will update the server on the station, making a back-up. The Research Director can access the R&D server management computer and either transfer or delete research blueprints to other computers on station. If no one else has, you should probably allow robotics to access your research findings by that computer. It is usually applicable to their research, too!
Captain's Quarters

This is the Captain's personal space; it's where they start the round and where they will spend most of their time when they're not patrolling the station or giving orders.

This room has some of the most valuable items aboard the station. Many traitors will try to break in to steal something--especially that wonderful all-access ID that's just sitting there. The captain's quarters can be broken into from the adjacent hallway (bad idea) or the Maintenance tunnel below the room (somewhat better), though sometimes the AI can sense your dastardly deeds and will proceed to bolt the door in the maintenance tunnel.

The productive things the captain can do in here include making announcements, sending messages to CentCom, using the records consoles, and holding meetings. They could also just sit back and enjoy a coffee or cola from the vending machine, or if they're really bored out of their mind, play the arcade game.
AI Upload

Located right in the center of the Bridge, lays the AI's core chamber, and this law upload chamber. You upload AI laws here, and there are many to choose from. You can also upload laws to independent Cyborgs from the Cyborg Upload Computer. Also, it is cramped inside, and filled with energy gun turrets. The turrets are controlled by a panel that requires the same access you came in with to turn off. If you do not disable the energy turrets, you will be either shot with stun, or laser bolts (dependent on the current settings). Also present is a wall mounted flasher, which the AI can activate to disable intruders.

When resetting a corrupted AI, remember to disable the cameras of the Bridge and the cameras that point at the turret control panel.

When dealing with a rogue or malfunctioning AI, this chamber is useless to halt the AI's actions (as it only has to follow its law zero).
Teleporter

The teleporter, which can lock onto one of the teleporter beacons (), allows teleportation to areas in and around the a vessel or station. Note that teleporter beacons are not stationary, this can have advantages and disadvantages.

In order to fire up your teleporter you must first use the teleporter console on the left to select your desination. This will produce a message saying "Locked In" on screen. You must then activate the teleporter via the centre panel (named 'station') which will turn the final section (the 'hub') on. Step in to the hub and you (hopefully) will end up at your destination. There is a small chance that using the teleporter will transport you somewhere that you did not intend to go (sometimes in the middle of space) so be sure to wear an EVA-certified suit when using the teleporter, and to always use the Test-Fire-Teleporter verb accessible in the Objects tab before you use the teleporter, which reduces the risk of accident.

If a teleporter is set to a destination, hand teleporters are able to pick up on that signal and attempt to teleport to the same location, whether the master teleporter is active or not.
Assistant

This job has no access. But it's good to play if you are a newbie, because you can have an infinite number of assistants on a station. A Head of Personnel can give you more access on your Identification Card, so you can be something other than a random assistant.

## Overview

As an Assistant, you'll want to either get a job or just assist with various jobs around the station. Feel free to ask over the radio if anyone would like any assistance. You don't have any access, so it'll be pretty hard to get anywhere, but this is still a good job for new players.

## Custom Jobs

You can choose between either inventing a custom job title and having the Head of Personnel give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. Assistant is a good job for playing a single round gimmick.

* Acolyte
* Actor
* Animal Handler
* Athlete
* Bean Counter
* Coach
* Consultant
* Delivery Boy/Girl
* DJ
* Gourmand
* Intern
* Journalist
* Junk Collector
* Musician
* Paralegal
* Pianist
* Political Activist
* Receptionist
* Reporter
* Safety Inspector
* Salesperson
* Servant
* Student
* Terraformer
* Test Subject
* Waiter

## Traitoring

It's easy to stay under the radar as an assistant, as you have the least-respected job on the station. Loot a belt from primary tool storage and load up!

The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of how to outrobust an Unathi with your bare fists.
EVA

The term "EVA" stands for Extra-Vehicular Activity, which most-commonly refers to a spacewalk. It's where the astronaut gear is found.

A lot of rare equipment is in this room, and two traitor objectives. There's also resources aplenty. Sadly, it is locked, and the windows are there just to taunt you as the grills under them are electrified and will electrify anyone who tries to bust in, unless you really really want to take the time to beat the shit out of the grille with a shard of glass, which will get your ass fucking caught by security because it's in the Central Hallway, close to Security.

### What can one do?

Well, nothing. Unless you have major space work to do, you won't get anything inside. Usually the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in, which of course will get your ass shocked because you forgot your trusty pair of insulated gloves Only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, you are going to be arrested.
Xenoflora

See also: Guide to Xenobotany

The Xenoflora lab lies aft of Science, resting in an offshoot from the airlock leading to Xenobiology. It is home to several machines, many hydro-trays, a seed dispenser and a gear vendor, as well as a small containment and storage cell to the port side.

The Xenoflora main lab is on the right, and contains:

* Three isolation trays and ports to the station atmos waste loop.
* Six hydroponics trays.
* Seed Storage
* NutriMax
* Bioballistic delivery system
* Lysis-isolation centrifuge
* All-In-One Grinder
* SmartFridge that will store seeds and fruit
* Flora reconstitution console
* Two water tanks, a sink, and two buckets
* Biogenerator
* Seed extractor
* Box of flora data disks
* Box of syringes
* Box of beakers
* Hand labeler
* Latex gloves
* Mini-hoe
* Plant analyzer
* Tape roll

The Xenoflora isolation lab is on the left, and contains:

* An isolation area behind a glass wall, which contains one hydroponics tray and one isolation tray with a port connected to a second port
* Two botany lockers, containing botanist's jumpsuit, apron, plant analyzer, mini-hoe, hatchet, and bandana
* A botany crate containing a mini-hoe, hatchet, and two bottles of Plant-B-Gone
Bartender

As a **Bartender**, it's your job to keep any alcohol inclined crew happy. That means serving drinks to anyone who comes by the Bar. You might also consider some form of entertainment, such as gambling or a variety show, to liven up the Bar.

## Preparing the Bar

The Bar is your palace.

A good bartender should prepare it for his regular patrons, so that they feel at home! Remember, the more comfortable they are, the more booze they drink!

It might be a good idea to set up the EFTPOS Scanner, and charge people for their drinks. After all, if they want to drown their sorrows in alcohol, losing a couple extra thalers won't hurt!

It would also be wise to set your barsign to whatever you feel more comfortable with. Just swipe your ID and pick the neon sign you want to display!

Also, why not display a menu of all the possible drinks to make sure your patrons always have something to drink!

## Equipment

* **Armour vest**: Bars are known for bar room brawls. This'll help you stay upright in breaking up a fight.
* **Shotgun**: Found on the table in the back room. This is for breaking up bar fights and self defense. Taking outside the bar area is a criminal offence so use it carefully.
* **Shaker**: Tied with large reagent beakers as the biggest reagent containers available in the station. It can fit 100 reagent units.
* **Formal closet**: Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the bar counter.
* **Booze-O-Mat**: Dispenses alcoholic drinks. If it runs out of points, ask the Quartermaster for a Bar Charge.
* **Beer locker, beer keg, beanbag shells and an empty freezer**: All inside the Refrigerator room, next to the formal locker.
* **Pun Pun**: A monkey. Sort of decorative. People are mixed about their feelings to him.

## Serving Drinks

Main article: Guide to Food and Drink
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.

## Traitoring

Traitor Barman has it hard. You start with less access than everyone except the Librarian and beanbag rounds don't do anything to people in armour (unless you aim for their legs). Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care.

You do however have a potentially lethal weapon nearby. You'll need to put effort into getting enough metal and tools to hack the autolathe and make lethal shells though (a buddy in the Cargo Bay might be useful here).

The Maintenance tunnel east of the bar have shades and a fire suit. Use of an emag and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious if people come by, wanting a drink at the bar.
Aft Hallway

Aft Hallway, or Engineering Hallway, is located Aft-Center of the station, under the AI Upload.
This hallway is connected only to Engineering, Tech Storage, and the Contruction Area.

This usually is a quiet hallway, used only by engineers, atmospheric technicians and roboticists to get tools from Tech Storage.
Engine Room

This room holds the Supermatter Engine,provider of most of the power that the station needs, making the room a vital part of the station. If the Engine isn't set up fast enough by the engineers the station will slowly lose its power (unless the Solars are set up). The power produced is stored in the four Power Storage Unit(SMES) near the engine.
Guide to Chemistry

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

## Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

### Reagent Cartridges

Unfortunately, your chemical dispenser does not produce chemicals like magic. Initially, you are provided with 500 units of every chemical listed above to work with. More chemical cartridges can be ordered from Cargo if you run out. You can also order empty cartridges (or create them yourself out of plastic), fill them with your own reagents, and place them into the dispenser for use. Cartridges can be renamed by right-clicking on them and choosing "Set Cartridge Label".

## Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

### Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. Underlined ingredients are not in the dispenser.

### Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

## Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.