recursal/Fanatic-Fandom huggingface dataset:
Railgun Adj

### In-game description

Replaces Spread. Low firerate high damage projectile that can hit multiple enemies (Upgrading spread increases the number of targets it can hit). +2.5% meson damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Railgun
* Replaced By: Railgun Imp
* Combines Into: None
* Combination Of: None

## Notes

* The standard Spread pattern is replaced with a single powerful shot bearing a base fire rate of ~1.5 shots per second (~80.5% less than default) and, by default, the ability to pierce through 2 targets and damage a third.
	+ Base shot damage is equal to (2.0 + 0.5\*Spread). For every 2 points in Spread, the shot pierces through an additional target.
* Equipping this attachment increases Spread damage by 485% (480% base + 5% from adjustment) and Spread projectile speed by 150%.
PDL Prototype

### In-game description

Point Defence Laser capable of destroying nearby enemy projectiles. Fires once every 2.0 seconds.

### Combinable?

No

* In-Game Database Tags: Survivability
* How to Unlock: Drops from Homefront
* Replaces: None
* Replaced By: Point Defence Laser
* Combines Into: None
* Combination Of: None

## Notes

* This attachment's laser turret formerly fired once every 4 seconds.
Lab Assistant

### In-game description

Increases the chance to unlock new attachments by 100%. (Stacks additively with other sources of luck).

### Combinable?

No

* In-Game Database Tags: UnlockChance
* How to Unlock: drops at Outpost Ginga
* Replaces: None
* Replaced by: Focused Lab Assistant
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly increased Attachment Unlock Modifier by only 50%.
Cargo

## Typical Tactics

Holds Quantium gathered by the Automatons.

## Typical Powerup Drops

* Per Enemy:
	+ Weapon Upgrade Powerup (Q40)
	+ Ultimate Ability Powerup (Q41)
	+ Chance for Bonus Points Powerup
* Per Formation: N/A

## Appearances

Rare spawn in most levels of the Campaign

## Unique Variants

* Shield Cargo (Bulwark)
	+ Large blue container holding a Shield Powerup instead of the normal Cargo contents.
* Large Cargo (Bonus)
	+ Two containers fused together. Instead of dropping Quantium, permanently increases the player's attachment unlock chance on destruction.
* Super Cargo (Bonus)
	+ Three containers fused together. Randomly unlocks a non-seasonal, non-legendary Attachment on destruction.

## Notes

* In select locations of the Campaign, Cargo is guaranteed to drop an Extra Life Powerup in addition to its standard Q40 and Q41 contents.
Regen Defiance Shield

### In-game description

Combines Shield, Shield Regenerator, and Final Defiance; grants a shield that regenerates in 60 seconds. Triggers a Mini Nuke explosion when hit.

### Combinable?

No

* In-Game Database Tags: Offensive, Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Defiance Shield
* Replaced By: None
* Combines Into:
	+ Defiance Shield
	+ Regenerative Shield
* Combination Of:
	+ Shield
	+ Final Defiance
	+ Shield Regenerator
Singularity Cannon

### In-game description

Replaces Plasma. Fires a powerful micro singularity projectile which can hit multiple targets.

### Combinable?

Yes

* In-Game Database Tags: Plasma
* How to Unlock:
	+ Drops from Lone Ship
	+ Randomly unlocks upon destroying Asteroid Large enemies in any level
* Replaces: None
* Replaced By: None
* Combines Into: Nuclear Singularity
* Combination Of: None
Critical Enhancer

### In-game description

Instead of 250%, Critical Strikes now do 425% damage (Only effective if you have Critical Strike Chance).

### Combinable?

No

* In-Game Database Tags: Critical, Offensive
* How to Unlock: Drops from The Red Passage
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly raised critical damage to only 400%.
Star Side

* In-Game Database Tags: Side
* How to Unlock: Drops from Vertical Survival
* Replaces: None
* Replaced By:
	+ Broad Starside
	+ Star Side Adj
* Combines Into: Broad Starside
* Combination Of: None

## Notes

* The standard Side shots are replaced with small energy stars which can pierce through 4 enemies and damage a fifth.
Paralyzing Field Adj

### In-game description

Replaces Plasma. Combines Plasma Field Adj with Paralyzing Plasma Adj. Field damages and stuns nearby enemies.

### Combinable?

No

* In-Game Database Tags: Plasma
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Paralyzing Field
* Replaced By: None
* Combines Into: None
* Combination Of: None
Synergetic Spread Adj

## Synergetic Spread Adj

### In-game description

Aura, gives all player ships 20% Damage (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Aura, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Synergetic Spread
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment was formerly known as **Synergetic Mesons Adj**.
Phenomenal Life

### In-game description

Combination of Shield Life, Angry Life, and Explosive Life. When getting a life you receive a shield, fire radial mesons, roll upgrade unlocks, and detonate a mininuke.

### Combinable?

Yes

* In-Game Database Tags: Life
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Shield Life
	+ Angry Life
	+ Explosive Life
* Replaced By: Way of Life
* Combines Into: Way of Life
* Combination Of:
	+ Shield Life
	+ Angry Life
	+ Explosive Life
Nano Laser

## Nano Laser

### In-game description

Combines Nano Beam and Laserbeam. Laserbeams now apply damage over time.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Nano Beam
	+ Laser Beam
* Replaced By: None
* Combines Into:
	+ Nano Laserang
	+ Nano Tesla
	+ Drone-Laser Rerouting
	+ ...
* Combination Of:
	+ Nano Beam
	+ Laser Beam
Ship Mastery

### In-game description

Grants 3% extra damage, 4% evasion, 1% critical chance, 4% extra speed, 4% increased projectile speed, 45% increased chance to unlock new attachments, and increases critical strike damage to 340%.

### Combinable?

No

* In-Game Database Tags: Evasion, Critical, Offensive, Survivability
* How to Unlock: Drops from Automaton Prime (easy) if the player has not died in the current game
* Replaces: None
* Replaced By: Ship Mastery Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 4% damage, 4% evasion, 2% critical chance, 4% speed, 4% projectile speed, 40% attachment unlock modifier, and a critical damage increase to 290%.
Linked Blaster Adj

### In-game description

Doubles the number of Spread projectiles but decreases the damage per projectile. +5% Spread Damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Linked Blaster
* Replaced By: Linked Blaster Imp
* Combines Into: None
* Combination Of: None

## Notes

* Each point in Spread now adds 2 shots instead of 1. In exchange, base damage of each shot is reduced by 45% (from ~1.25 to ~0.69).
	+ Base DPS per point of Spread increases by 10% over the default Spread gun (from ~9.6 to ~10.6).
* Linked Blaster and its derivatives have the following interactions with several other Spread weapons:
	+ Back Gun redirects one of Direct Blaster's bottom shots rearward.
	+ Energy Cannon still fires only one shot, but now scales base damage as if the Spread stat were doubled.
	+ Flak Cannon now fires 2 exploding shots in a narrow V pattern, but the number of shots per explosion is halved (1.5 + 0.5\*Spread, rounded up to the nearest whole number).
	+ Gauss Cannon and Railgun have their single shots split into 2 shots by Linked Blaster, but no longer scale their base damage with the Spread stat (only the number of enemies the shots can pierce).
	+ S-Wave and its derivatives now fire shots among 4 sine-wave paths (vice the default 2 paths).
	+ Radial Blaster has its shots doubled as expected, but no longer fires a shot directly forward.
	+ Radial Flak Cannon now fires 2 exploding shots in a wide V pattern, but the number of shots per explosion is halved (1.5 + 0.5\*Spread, rounded up to the nearest whole number).
Rocket Barrage

### In-game description

Replaces Missile. Fires a barrage of non-homign rockets starting from the sides of the ship.

### Combinable?

Yes

* In-Game Database Tags: Missile
* How to Unlock: Drops from Asteroid Field
* Replaces: None
* Replaced By:
	+ Dumbfire Barrage
	+ Missile Barrage
	+ Swarm Barrage
	+ Swarmfire Barrage [cut off in in-game database]
* Combines Into:
	+ Dumbfire Barrage
	+ Missile Barrage
	+ Swarm Barrage
	+ Swarmfire Barrage [cut off in in-game database]
* Combination Of: None
Railgun

### In-game description

Replaces Spread. Low firerate high damage projectile that can hit multiple enemies (Upgrading spread increases the number of targets it can hit).

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Randomly unlocks on destroying Snipers
* Replaces: None
* Replaced By: Railgun Adj
* Combines Into: None
* Combination Of: None

## Notes

* The standard Spread pattern is replaced with a single powerful shot bearing a base fire rate of ~1.5 shots per second (~80.5% less than default) and, by default, the ability to pierce through 2 targets and damage a third.
	+ Base shot damage is equal to (2.0 + 0.5\*Spread). For every 2 points in Spread, the shot pierces through an additional target.
* Equipping this attachment increases Spread damage by 480% and Spread projectile speed by 150%.
Synergetic Spread

## Synergetic Spread

### In-game description

Aura, gives all player ships 15% Damage (Auras of the same type do not stack).

### Combinable?

Yes

* In-Game Database Tags: Aura, Offensive
* How to Unlock: Drops from Solar.
* Replaces: Attack Aura Adj
* Replaced By: Synergetic Spread Adj
* Combines Into: Tenacious Support
* Combination Of: Attack Aura Adj

## Notes

* This attachment was formerly known as **Synergetic Mesons**.
Malfunctioning Missile

### In-game description

These missiles have broken homing devices. They target non existent enemies and seem to fly around randomly. Increases missile damage by 20%.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment causes Missiles and mini-missiles (but not dumbfire rockets) to fly about aimlessly instead of homing in on nearby enemies. In exchange, Missile base damage is increased by 20% (multiplicative with ship damage and Missile damage).
PDL Fighter

* In-Game Database Tags: Follower, Survivability
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment spawns a heavy Earth Defence Force fighter equipped with a 1-shot Spread gun and a point defence laser which periodically shoots down bullets.
Targeting Computer

### In-game description

+2.5% Critical Strike Chance (Stacks diminishingly with other sources of Critical Strike).

### Combinable?

Yes

* In-Game Database Tags: Critical, Offensive
* How to Unlock: N/A (unlocked by default)
* Replaces: None
* Replaced By:
	+ Expert Shot
	+ Systems Computer
	+ Targeting Computer Adj [cut off in in-game database]
* Combines Into:
	+ Battle Reactor
	+ Systems Computer
* Combination Of: None

## Notes

* This attachment formerly granted 5% critical strike chance.
MiniNuke Strike Adj

### In-game description

A volley of 7 Mini Nukes are fired into the battle area. Activated by double tapping movement or action button 1. Every 5 points in Plasma increases projectiles by 1. Reload 16 seconds.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: MiniNuke Strike
* Replaced By: None
* Combines Into: None
* Combination Of: None
Quantium Converter Adj

### In-game description

Converts 7 Ultimate Ability Powerups (Q41) into 1 Weapon Upgrade Powerup (Q40). Triggers when you collect an Ultimate powerup.

### Combinable?

No

* In-Game Database Tags: Powerups
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Quantium Converter
* Replaced By: Quantium Converter Imp
* Combines Into: None
* Combination Of: None
Miniaturization Adj

### In-game description

Your ship is 42.5% smaller, making it easier to avoid enemy fire. Grants 5% evasion.

### Combinable?

No

* In-Game Database Tags: Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Miniaturization
* Replaced By: Miniaturization Imp
* Combines Into: None
* Combination Of: None
Prototype Energy Cannon

**Prototype Energy Cannon**

Replaces Spread. Fires a beam of laser frozen in a grid of space time propelled forward. Prototypes does 8% less damage.

How to unlock: drops at Quick Encounter

Rarity: Common.

## Notes

* This now-unobtainable attachment was formerly the 4th star of both First Encounter and Quick Encounter prior to being replaced by Proto Homing Spread.
PDL Adjusted

### In-game description

Point Defence Laser capable of destroying nearby enemy projectiles. Fires once every 1.0 seconds.

### Combinable?

No

* In-Game Database Tags: Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Point Defence Laser
* Replaced By: PDL Imp
* Combines Into: None
* Combination Of: None

## Notes

* This attachment's laser turret formerly fired once every 2.5 seconds. The attachment itself was formerly referred to as **PDL Adj**.
Marcus

> Marcus was institutionalized prior to the invasion. He escaped and stole an experimental fighter with a new type of meson shockwave weapon. With this ship he entered the fray and destroyed countless automaton attack drones. While he isn't officially sanctioned and did technically steal a classified craft, it has been determined that he does more good than harm as he carves a path of destruction towards the automaton AI.
>
>

## Ship Abilities

Ultimate - Marcus's ship discharges a meson shockwave with a large radius, destroying bullets and damaging enemies caught in the blast.

* Enhancement of this ultimate with Ultimate Enhancer or similar attachments will add a smaller shockwave after the first, increase damage and stun factor based on the level of enhancement, and cause survivors to take additional corrosive damage over time.

Ability - +4% Attack Speed. Killstreaks trigger Meson blades that damage nearby enemies.

* Meson blades first manifest around Marcus on the 10th kill of a killstreak, then trigger again for every 45 kills afterward until the killstreak ends. Blade damage scales with the ship's Power stat.

## Notes

* Marcus's starting stats are worth 12 Weapon Upgrade Powerups (Q40) while his initial maximum stats are worth 90 Q40. Therefore, it takes 78 units of Q40 (plus 8 more for every lost Drone) for Upgrade Computer or its derivatives to cap all stats.
* Marcus has the highest starting and maximum Speed stats of all Pilots, making him a good choice for those that prefer to use Speed-specialized loadouts.
Redemption

## Level description

Battling Automatons is proving difficult so deep into their territory, but it's too late to turn back now. A massive group of drones are attempting to establish a new base on a nearby planet. We need to destroy them before they begin construction.

## Stars on this level

* 1st: Radial Blaster
* 2nd: Tesla Cannon Prototype
* 3rd: High Power Plasma
* 4th: Plasma Beam
* 5th: Evasive Field
* 6th: Tesla Cannon
* 7th: Burst PDL

## Enemies appearing on this level

* Super Drone
* Mine
* Beamer [tentative name]
* Direct Beamer
* Cruiser
* Big Boy Boss [tentative name]
Precognition

### In-game description

+22% Evasion as well as +12% Critical Strike Chance (Stacks diminishingly with other sources of Critical Strike).

### Combinable?

No

* In-Game Database Tags: Critical, Offensive
* How to Unlock: Drops from Incursion
* Replaces: None
* Replaced By: Focused Precognition
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 22% Evasion and 13% Critical Strike Chance. It also used to drop from Arch Evasion instead of Incursion.
Lasererang Adj

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Lasererang
* Replaced By: Lasererang Imp
* Combines Into: None
* Combination Of: None

## Notes

* The standard buildup beam is replaced with all-piercing laser boomerangs which fire forward, then return to the player ship.
	+ Each laser boomerang can hit a specific enemy twice, once while traveling forward and a second time while returning to the player ship.
	+ By default, laser boomerangs can only be fired while the number of boomerangs on-screen is lower than a limit equal to the player ship's Beam stat (rounded down to the nearest whole number).
Ninja Pilot

### In-game description

+30% Evasion (Stacks diminishingly with other sources of Evasion). Evasion now ninja strikes evaded enemies, speed increases strike damage.

### Combinable?

No

* In-Game Database Tags: Evasion
* How to Unlock: Drops from Minefield
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment's ninja-strike effect deals (20 + 5\*Speed) base damage, scaling with ship damage, to enemies with which the player has passively evaded a collision.
	+ Ninja strikes cannot trigger while the player ship is under the effects of a 100% Evasion buff (e.g. Evasive Maneuvers and its derivatives) or a regular invincibility effect (e.g. Savior).
		- Sarah's Shield ultimate does allow for ninja strikes as it applies all hits and collisions to an unbreakable barrier, rather than preventing Sarah from getting hit at all.
* This attachment formerly granted +30% Evasion without also causing evaded collisions to damage enemies based on the player ship's Speed stat.
Panic Pod

### In-game description

Activated by pressing Action 1. Panic! Fires rockets, missiles, drops a shield wall, and temporarily grants 100% evasion. 10 second cooldown.

### Combinable?

No

* In-Game Database Tags: Offensive, Missile, Action
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Rocket Pod
	+ Missile Pod
	+ Shield Wall
	+ Evasive Maneuvers
* Replaced By: None
* Combines Into:
	+ Missile Rocket Pod
	+ Evasive Shield Wall
	+ Evasive Jump [cut off in in-game database]
	+ Evasive Beam Saw [cut off in in-game database]
* Combination Of:
	+ Rocket Pod - Action 1 fires 6 volleys of 2 rockets, plus a bonus volley for every 5 points in Missile
	+ Missile Pod - Action 1 fires 4 volleys of 2 homing missiles, plus a bonus volley for every 5 points in Missile
	+ Shield Wall - Action 1 deploys a stationary shield which absorbs attacks and deals contact damage
	+ Evasive Maneuvers - Action 1 or double-tapping a direction grants 100% evasion for 1 second
Lt. Col. Carl

> Lt. Col. Carl Peterson was flying since a young age. After joining the airforce, he was quickly promoted following his exemplary performance during several top secret missions. When fighting first broke out with the Automatons Lt. Col. Carl was the test pilot in one of the predecessors to the X-101s. He is credited with being the first human to destroy a wave of Automaton attack drones by using a gravity slingshot to redirect some asteroids.
>
>

## Ship Abilities

Ultimate - Carl redirects a cluster of asteroids from off-screen which manifest as a rain of around 15 plasma bullets from above. They will fly diagonally across the entire screen from top-left to bottom-right (from bottom-left to top-right on vertical levels), making it useful for targeting enemies that are above or behind the player ship. They can also hit enemy bullets, in which case both enemy and plasma bullet will be destroyed.

* Enhancement of this ultimate via Ultimate Enhancer or similar attachments will add 4/8/10 plasma bullets at enhancement level 1/2/3 which originate from behind Carl and fly toward his front (to the right on most levels).

Ability - +25% damage to environmental enemies (asteroids, trees, ice, etc.)

## Notes

* Lt. Col. Carl's starting stats are worth 13 Weapon Upgrade Powerups (Q40) while his initial maximum stats are worth 115 Q40. Therefore, it takes 102 units of Q40 (plus 8 more for every lost Drone) for Upgrade Computer or its derivatives to cap all stats.
* Lt. Col. Carl has the highest starting and maximum Beam stats of all Pilots, making him a good choice for those that prefer to use Beam-specialized loadouts.
* This character was added as a tribute to one of the Developers family member, and beta tester.
Support Module Adj

### In-game description

Spawns 1 Support Fighter, adds a 7.5% Speed Aura, 2.5% Critical Aura, 50% increased unlock rate, and Quantium Magnet which attracts nearby powerups.

### Combinable?

No

* In-Game Database Tags: Aura, Critical, Powerups, UnlockChance
* How to Unlock: Chance to unlock from upgrading its immediate predecessor.
* Replaces: Support Module
* Replaced By: None
* Combines Into: None
* Combination Of: None
Star Side Adj

### In-game description

Replaces Side. Fires energy stars which can pierce multiple enemies. Increases side damage by 2.5%.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Star Side
* Replaced By: Star Side Imp
* Combines Into: None
* Combination Of: None

## Notes

* The standard Side shots are replaced with small energy stars which can pierce through 4 enemies and damage a fifth.
Slow Beamer

## Typical Tactics

Advances to a fixed location, then tracks the nearest threat in front with a slowing beam.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn in harder Campaign levels. In select Very Easy or Easy levels, appears with 2 Shield Drones if the player is holding a large amount of Ultimate Ability Powerups (this kind of spawn is prefaced by a "Quantium Hunter Detected" warning).

## Notes

* Only continuous direct contact with the slowing beam will reduce the player ship's movement speed.
	+ Bubble Shields, Shield Walls and followers can be used to distract the beam.
	+ Micro Jump Drive can be used to quickly escape the beam and move to a location which it cannot reach.
Railgun Imp

### In-game description

Replaces Spread. Low firerate high damage projectile that can hit multiple enemies (Upgrading spread increases the number of targets it can hit). +5% meson damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Railgun Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The standard Spread pattern is replaced with a single powerful shot bearing a base fire rate of ~1.5 shots per second (~80.5% less than default) and, by default, the ability to pierce through 2 targets and damage a third.
	+ Base shot damage is equal to (2.0 + 0.5\*Spread). For every 2 points in Spread, the shot pierces through an additional target.
* Equipping this attachment increases Spread damage by 490% (480% base + 10% from improvement) and Spread projectile speed by 150%.
Melee Lasers

### In-game description

Replaces Side with Laser Swords. Laser Swords destroy projectiles, armored targets, and eventually your soul (Upgrading Side increases the damage and size of the swords).

### Combinable?

No

* n-Game Database Tags: Side
* How to Unlock: ???
* Replaces: None
* Replaced By: Melee Lasers Adj
* Combines Into: None
* Combination Of: None
Overcharged Heat Ray

### In-game description

A more intense version of the Heat Ray weapon. Does twice the damage but has half the range.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Drops from Ascent
* Replaces: None
* Replaced By: Overcharged Heat Ray Adj
* Combines Into: None
* Combination Of: None

## Notes

* Standard Spread shots are converted into blue flame beams which pierce through all targets but expire after a very short time.
	+ Modifiers to Spread lifetime and projectile speed will also change this weapon's effective range.
Ship Mastery Adj

### In-game description

Grants 4% extra damage, 5% evasion, 2% critical chance, 5% extra speed, 5% increased projectile speed, 55% increased chance to unlock new attachments, and increases critical strike damage to 350%.

### Combinable?

No

* In-Game Database Tags: Evasion, Critical, Offensive, Survivability
* How to Unlock: Chance to unlock from upgrading its immediate predecessor
* Replaces: Ship Mastery
* Replaced By: Ship Mastery Imp
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 5% damage, 5% evasion, 3% critical chance, 5% speed, 5% projectile speed, 50% attachment unlock modifier, and a critical damage increase to 300%.
	+ This attachment formerly dropped from Automaton Prime (hard), but was subsequently removed from that level in favor of its upgrade Ship Mastery Imp.
Linked Blaster

* In-Game Database Tags: Spread
* How to Unlock: Drops from Altercation
* Replaces: None
* Replaced By:
	+ Direct Linked Blaster
	+ Linked Blaster Adj
* Combines Into:
	+ Direct Linked Blaster
	+ Spread Linked Blaster
* Combination Of: None

## Notes

* Each point in Spread now adds 2 shots instead of 1. In exchange, base damage of each shot is reduced by 45% (from ~1.25 to ~0.69).
	+ Base DPS per point of Spread increases by 10% over the default Spread gun (from ~9.6 to ~10.6).
* Linked Blaster and its derivatives have the following interactions with several other Spread weapons:
	+ Back Gun redirects one of Direct Blaster's bottom shots rearward.
	+ Energy Cannon still fires only one shot, but now scales base damage as if the Spread stat were doubled.
	+ Flak Cannon now fires 2 exploding shots in a narrow V pattern, but the number of shots per explosion is halved (1.5 + 0.5\*Spread, rounded up to the nearest whole number).
	+ Gauss Cannon and Railgun have their single shots split into 2 shots by Linked Blaster, but no longer scale their base damage with the Spread stat (only the number of enemies the shots can pierce).
	+ S-Wave and its derivatives now fire shots among 4 sine-wave paths (vice the default 2 paths).
	+ Radial Blaster has its shots doubled as expected, but no longer fires a shot directly forward.
	+ Radial Flak Cannon now fires 2 exploding shots in a wide V pattern, but the number of shots per explosion is halved (1.5 + 0.5\*Spread, rounded up to the nearest whole number).
Quantium Converter Mod

### In-game description

Converts 5 Ultimate Ability Powerups (Q41) into 1 Weapon Upgrade Powerup (Q40). Triggers when you collect an Ultimate powerup.

### Combinable?

No

* In-Game Database Tags: Powerups
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment's conversion effect only triggers when the player ship collects an Ultimate Ability Powerup (Q41) with at least 9 units already in reserve.
	+ Each attachment trigger converts a single batch of Q41 into Q40. If this attachment is equipped while already holding a large amount of Q41, one must collect multiple units of Q41 in order to convert the entire reserve.
Nano Fighters

### In-game description

Replaces orbital drones with mini hunter seeker drones. Nano fighters automatically target and fire at enemies.

### Combinable?

Yes

* In-Game Database Tags: Drone
* How to Unlock: Drops from Armada
* Replaces: None
* Replaced By:
	+ Beam Fighters
	+ Melee Fighter Drones
* Combines Into:
	+ Beam Fighters
	+ Melee Fighter Drones
* Combination Of: None
Splash Missiles Adj

### In-game description

Missiles now have more powerful explosions damaging enemies in an area. It has been adjusted to do 5% extra damage.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Splash Missiles
* Replaced By: None
* Combines Into: None
* Combination Of: None
Spreadshot

## Typical Tactics

Advances slowly while firing plasma shots along both forward diagonals.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn early in the Campaign, but appears more frequently in later levels.

## Unique Variants

* Wavecrasher Spreadshot (Surface Trouble)
	+ Periodically fires twin plasma streams which curve inward and intersect in front.
	+ Destroying the entire pack of this unique enemy unlocks Wavecrasher.

## Notes

* This is the only enemy which holds an obsolete attachment as of game version 1.0.6r30..
Switch Plasma Blaster

### In-game description

Combination of Switch Blaster and Switch Plasma. Both Plasma and Spread projectiles travel a grid like pattern.

### Combinable?

No

* In-Game Database Tags: Plasma
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Switch Plasma
	+ Switch Blaster
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ Switch Plasma
	+ Switch Blaster

## Notes

* This attachment formerly granted 5% bonus damage on top of making Plasma projectiles randomly move in a grid-like pattern, without also applying the same trajectory modification to Spread projectiles. It also used to be assigned a rarity of Uncommon.
Space Bombs Imp

### In-game description

Replaces Missile. We've replaced the propulsion from rockets with more explosive material. Does 30% more damage but isn't self propelled (Works like a mine in space and a free-fall bomb on planets).

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Space Bombs Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Nuclear Singularity

### In-game description

Replaces Plasma. Fires a mini nuke surrounded by a micro singularity which can hit multiple targets.

### Combinable?

No

* In-Game Database Tags: Plasma
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ Mini Nuke
	+ Singularity Cannon
Support Fighter

* In-Game Database Tags: Follower, Offensive
* How to Unlock: Drops from Battle For Earth
* Replaces: None
* Replaced By: Fighter Wing
* Combines Into:
	+ Tenacious Support
	+ Top Gun
* Combination Of: None

## Notes

* The follower spawned by this attachment is equipped with a 1-shot Spread gun and a missile launcher.
Stinger Missiles Imp

### In-game description

Missiles no longer explode on impact, instead they attach themselves to their target periodically damaging them. +5% missile damage.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Stinger Missiles Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Rocket Turret

* In-Game Database Tags: Offensive, Missile
* How to Unlock: Drops from Outbreak
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The rocket turret granted by this attachment has a base DPS of ~7.8, scaling with both ship damage and Missile damage modifiers.
	+ Mini rockets are armor-piercing and can damage asteroids. As they are not missiles, they also ignore the on-screen missile cap.
	+ Rate of fire, trajectory, number of missiles and projectile speed cannot be modified by Missile weapons.
		- Alpha Gun and its derivatives will reduce rate of fire without increasing rocket damage.
Radioactive Spread Adj

### In-game description

Enhances Spread. Gives your projectiles a 3.5 stun power and damage enemies for 2 seconds after they are hit.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Radioactive Spread
* Replaced By: None
* Combines Into: None
* Combination Of: None
Nuclear Life

### In-game description

A nuclear explosion is triggered whenever you get +1 life. Nuclear explosions have a 1% chance of granting a life.

### Combinable?

No

* In-Game Database Tags: Life
* How to Unlock: Drops from Wave Survival
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly only triggered nuclear explosions upon gaining lives.
Solar

## Level description

We need to reach the Automaton homeworld, but if we go directly at it they’ll have more time to prepare. Fly through the corona of the Proxima Centauri star to mask your signature. If you fly too close you were overheat and be destroyed, but if you fly to high you will be detected. Godspeed.

## Stars on this level

* 1st: Distant Drones
* 2nd: Synergetic Spread
* 3rd: Plasma Rerouting
* 4th: Plasma Field
* 5th: Phase Cloaking Device (complete the level without triggering any Automaton spawns)

## Enemies appearing on this level

* Cargo
* Solar Flare (bullet)
* Double Blaster (2nd/3rd detection)
* Cruiser (4th detection)
* Hard Drone ("boss", self-destructs on entering the battle area)

## Notes

* This special level challenges the player with managing their altitude in order to minimize Automaton spawns while also avoiding destruction by heat exposure or contact with solar flares. An on-screen progress bar tracks how far the player has left to go until the level concludes (via self-destruction of a Hard Drone "boss").
* Straying into the bottom half of the level overheats the ship over time until its destruction but shields it from Automaton sensors and allows it to reach Cargo boxes with Quantium powerups.
	+ Overheat state is indicated by the development of plasma around the ship, followed by a Warning! notice when the ship is about to take damage.
* Conversely, going into the top half of the level allows the ship to shed heat but also allows the Automatons to lock on to its location and send harassing forces.
	+ Lock-on state is indicated by the development of red circles on the player until a large Automaton enemy is sent after the player.
* [v1.0.6r30] Detection and overheat mechanics fail to take effect at all when Solar is the first level played after loading a Casual mode save point.
Pulser Boss

## Typical Tactics

Cycles through the following attack patterns, usually while strafing up and down:

* Fires several aimed plasma bursts.
* Moves from top to bottom while firing wide plasma bursts forward, then fires several radial plasma bursts while returning to the top of the battle area.
* Discharges twin counter-rotating 2-shot plasma sprinklers with a medium rate of fire.
* Moves to the center of the screen and unleashes an omnidirectional plasma sprinkler while rotating counter-clockwise. Retreats to the right edge of the battle area after it stops firing.

Has a chance to also fire 3 aimed plasma shots during any attack.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A
Nemesis

## Typical Tactics

Charges at the player and swerves counter-clockwise while rapidly shooting meson bullets forward, then retreats to build up speed for another charge.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

* Periodic spawn in Vertical Survival
* Pack boss of Intervention

## Notes

* The level boss Invader uses a rotated and resized version of this enemy's model.
Rocket Pod Mod

### In-game description

Activated by pressing Action 1. Fire 9 vollies of 2 missiles. Increases vollies with every 5 points in Missile.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Rocket Pod Imp
* Replaced By: None
* Combines Into: None
* Combination Of: None
Shooter

## Typical Tactics

Advances at level scroll speed while firing aimed plasma shots, often while hiding behind structures or other enemies.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
	+ Chance for Mini Nuke Powerup
* Per Formation: N/A

## Appearances

Uncommon spawn early in the Campaign, but appears more frequently in later levels.

## Notes

* Especially difficult levels can spawn Shooters in large numbers or with bubble shields that regenerate over time.
	+ Bubble shields take Stun Power as additional damage, making them vulnerable to stun-boosting weapons such as Ion Cannon.
Overpowered Homing Spread

### In-game description

Spread projectiles home in towards enemy ships. Increased projectile turn rate. -25% Spread damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Projectile turn speed of this attachment is much stronger than that of Homing Spread and Homing Plasma.
	+ Overall ability to home in on enemies is slightly better than that of Homing Plasma as the best-in-class turn speed is partially counteracted by Spread's inherently high base projectile speed compared to that of Plasma.
Power Exclusion

### In-game description

Power is the most important thing. -1 Speed/Spread/Side/Beam/Missile/Plasma/Drone. +5 Power.

### Combinable?

No

* In-Game Database Tags: Power
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* With Power's default effects, this attachment effectively increases ship damage by 32.5% at the cost of all other stats being reduced by 1.
Corrosive Side Adj

### In-game description

Side weapons are now corrosive and damage enemies for 2 seconds after they are hit. 2.5% extra damage.

### Combinable?

No

* n-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Corrosive Side
* Replaced By: Corrosive Side Imp
* Combines Into: None
* Combination Of: None
Speed Aura Adj

### In-game description

A low level energy field which boosts friendly ships engine speed by 12% (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Aura, Speed
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Speed Aura
* Replaced By: Warp Field
* Combines Into: None
* Combination Of: None
Linked Laser Beam

## Linked Laser Beam

### In-game description

Combines Laserbeam and Linked Laser. Fires linked laserbeams.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Linked Beam
	+ Laser Beam
* Replaced By: None
* Combines Into:
	+ Drone-Laser Rerouting
	+ Nano Laser
	+ Pulse Laser Beam
	+ ...
* Combination Of:
	+ Linked Beam - The Beam gun now fires 2 beams forward instead of 1
	+ Laser Beam - Replaces the default buildup beam with a continuous laser beam
Preemptive Strike

## Level description

A group of Automatons have made it past our defensive lines. You must intercept them before they destroy our industrial base and ability to respond. The bulk of the Earth Defence Force is engaging the enemies in orbit so you won’t have any backup. Good luck.

## Stars on this level

* 1st: Beam Drones Proto
* 2nd: Back Gun
* 3rd: Heavy Energy
* 4th: Heat Ray
* 5th: Stinger Missiles
* 6th: Warp Field
* 7th: Serendipity

## Enemies appearing on this level

* Blaster
* Beamer [tentative name]
* Burster
* Slow Tank [tentative name]
* Heavy Tank [tentative name]
* Medium Pod Blaster [tentative name] (Twin Miniboss)
* Large Pod Blaster [tentative name] (Boss)
* Small Pod Blaster [tentative name]

## Notes

* This is the third of four possible starting levels in *CounterAttack*'s Campaign mode, unlocked for selection by winning a game which starts at Quick Encounter.
	+ Winning a game that starts at this level and passes through Automaton Prime (hard) unlocks the fourth starting level, Outbreak, for selection in future games.
* Prior to the addition of Outbreak, Preemptive Strike had a third connection going to Prototype Cruiser.
Reinforcements

### In-game description

Two Earth Defence Force fighters will join you in battle to help destroy enemies.

### Combinable?

No

* In-Game Database Tags: Follower, Offensive
* How to Unlock: Drops from Aquaria
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Fighters spawned by this attachment are equipped with a 1-shot Spread gun and a Missile launcher.
Linked Blaster Imp

### In-game description

Doubles the number of Spread projectiles but decreases the damage per projectile. +7.5% Spread Damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Linked Blaster Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Each point in Spread now adds 2 shots instead of 1. In exchange, base damage of each shot is reduced by 45% (from ~1.25 to ~0.69).
	+ Base DPS per point of Spread increases by 10% over the default Spread gun (from ~9.6 to ~10.6).
* Linked Blaster and its derivatives have the following interactions with several other Spread weapons:
	+ Back Gun redirects one of Direct Blaster's bottom shots rearward.
	+ Energy Cannon still fires only one shot, but now scales base damage as if the Spread stat were doubled.
	+ Flak Cannon now fires 2 exploding shots in a narrow V pattern, but the number of shots per explosion is halved (1.5 + 0.5\*Spread, rounded up to the nearest whole number).
	+ Gauss Cannon and Railgun have their single shots split into 2 shots by Linked Blaster, but no longer scale their base damage with the Spread stat (only the number of enemies the shots can pierce).
	+ S-Wave and its derivatives now fire shots among 4 sine-wave paths (vice the default 2 paths).
	+ Radial Blaster has its shots doubled as expected, but no longer fires a shot directly forward.
	+ Radial Flak Cannon now fires 2 exploding shots in a wide V pattern, but the number of shots per explosion is halved (1.5 + 0.5\*Spread, rounded up to the nearest whole number).
Lone Ship

## Level description

A squadron was sent to attack an Automaton force attempting to setup a forward base. Of the 40 pilots sent only one is still alive. Assist this pilot in eliminating the rest of the drones in the area then continue towards the enemy home planet.

## Stars on this level

* 1st: Overcharged Engines
* 2nd: Quantium Reactor
* 3rd: Buildup Plasma
* 4th: Time Dilation Device
* 5th: Singularity Cannon (complete the level with Bob Oboc still alive)
* 6th: Outward Drones
* 7th: Advanced Support Fighter

## Enemies appearing on this level

* Basic Drone
* Hard Drone
* Blaster
* Cruiser
* Asteroid Small
* Asteroid Cluster [tentative name]
* Large Pod Blaster [tentative name] (Pack Boss)

## Notes

* The player joins Bob Oboc for this level. If Bob's grey Earth Defence Force fighter survives to the end of the level, he will continue on to the next level with the player.
	+ Bob's fighter is equipped with a triple-shot Spread gun, a level 3 Missile launcher, and a Singularity Cannon. In addition, the spacecraft has a inherent 20% evasion but will be destroyed in one hit if it fails to evade an attack or collision.
	+ Bob is the only ally in *CounterAttack* which possesses an ultimate ability. When he picks up Q41, 2 red support fighters fly in from the edges of the battle area to provide fire support, behaving similarly to the fighters summoned by Colonel Sloane's Fighter Squadron ability.
		- Bob's support fighters are equipped with a single-shot Spread gun and a level 1 Missile launcher.
		- Ultimate Aura and its derivatives empower Bob Oboc's ultimate ability, adding 2/2 more active fighters at enhancement level 1/2.
Quantium Reactor Improved

### In-game description

Gives 2 Weapon Powerups (Q40) and 1 Ultimate Ability Powerup (Q41) at the start of every level and when the player dies. Reduces damage done by 5%.

### Combinable?

No

* In-Game Database Tags: Powerups
* How to Unlock: Drops from Automaton Prime (hard)
* Replaces: Quantium Reactor Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment is currently referred to in the in-game database as **Quantium Reactor Imp.**, an abbreviated version of the original name **Quantium Reactor Improved**.
Plasma Expert

* In-Game Database Tags: Offensive, Plasma
* How to Unlock:
	+ Randomly unlocks on destroying Asteroid Small, Asteroid Medium or Asteroid Large
	+ Chance to unlock on purchasing 7 or more Plasma upgrades in a single game
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted +1 Plasma and -1 Meson without any Plasma damage bonus.
Rocket Pod Adj

### In-game description

Activated by pressing Action 1. Fires 7 vollies of 2 rockets. Fires extra volly for every 5 points in Missile. 6s cooldown.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Rocket Pod
* Replaced By: Rocket Pod Imp
* Combines Into: None
* Combination Of: None
Missile Drones

### In-game description

Drones fire dumbfire rockets instead of spread projectiles. Rockets can destroy asteroids.

### Combinable?

No

* In-Game Database Tags: Missile, Drone
* How to Unlock: Drops from Bulwark
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Unlocking this attachment permanently unblocks the path from Altercation to Lone Ship on the campaign map.
Micro Jump Drive Adj

### In-game description

A miniature jump drive capable of short range transport. Use Action Button 1 to initiate jump. Range 14.

### Combinable?

No

* In-Game Database Tags: Action, Speed
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Micro Jump Drive
* Replaced By: Micro Jump Drive Imp
* Combines Into: None
* Combination Of: None

## Notes

* Both Action 1 and double-tapping a direction will trigger this attachment's effects.
Slicer Adj

### In-game description

Replaces Side. Fires vertical slicing melee lasers which damage all enemies and destroy projectiles. Increases side damage by 5%.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Slicer
* Replaced By: Slicer Imp
* Combines Into: None
* Combination Of: None
Support Bomber

* In-Game Database Tags: Follower, Offensive
* How to Unlock: Drops from Battle For Earth
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment spawns an Earth Defence Force bomber equipped with an 8-rocket Rocket Barrage and a unique energy shotgun.
	+ The spacecraft's robust construction allows it to take more than one hit prior to destruction.
* The 5th star of Battle For Earth was formerly known as **Heavy Support Fighter**.
Plasma Exhaust Adj

### In-game description

Your ships exhaust now contains super heated plasma which damages enemy ships. Increases all damage by 6%.

### Combinable?

No

* In-Game Database Tags: Speed
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Plasma Exhaust
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Base damage of plasma exhaust from this attachment scales linearly with Speed points, with DPS approximately computed as follows: 4 + 6\*(Speed+2)
	+ Plasma exhaust pierces through enemies but is unable to deal critical strikes.
* This attachment's secondary effect applies a 1.06x multiplier to Plasma damage.
Regen Slip Shield

* In-Game Database Tags: Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Regenerative Shield
	+ Slip Shield
* Replaced By: None
* Combines Into:
	+ Defiance Shield
	+ Regen Defiance Shield
* Combination Of:
	+ Regenerative Shield - Grants a shield at the start of every level and on respawn. The shield regenerates every 55 seconds.
	+ Slip Shield - Grants a shield at the start of every level and on respawn. Being protected by this shield grants 10% evasion.