Volcanic Sandworm/Tactics

## Boss Attacks

### Normal Mode

* Fires a giant arrow that deals 5 damage and explodes on impact. Has a massive area of effect.
* Fires a wide spread of large bullets that make small laser-based explosions upon impact, dealing 4 damage.
	+ Projectile velocity is not constant and decreases over time.
	+ These projectiles can be reflected if the Reflect Buff is present.
* Digs underground, leaving a temporary turret that fires bullets in a cross-shaped pattern similar to Goblin Priest's attack. It can be destroyed if a melee weapon is slashed at it.
	+ While underground, the boss is intangible and cannot be targeted.
	+ Each bullet fired from the turret deals 3 damage.
* If underground, it can resurface, creating a turret and fires bouncing bullets in all directions.
	+ These bouncing bullets deal 4 damage and cannot be returned.
* Whenever the boss burrows/surfaces, it creates a shockwave that deals 4 damage.

### Enraged Mode

* Attacks faster and more aggressively.
* Turrets fire bullets in diagonal directions instead.
* Fires 3 explosive shots instead of 1 in a single volley.
* Digs and resurfaces much faster.
	+ Every time it resurfaces (be it to lunge or just resurface), the boss will also fire slow, lingering bullets in every direction.

## Tactics

It does not take damage while underground, but will also not attack before popping out. It is a good chance to clear the bullets before commencing attack. It is very bullet-hellish like Zulan (whist Baby Dragon Bros are more element-based), therefore, a melee weapon is necessary.

The boss may attempt to surface at players while underground, making itself vulnerable for a short time before re-entering the ground. The player has to watch out for these occasions to attack since the boss, especially in enraged mode, can hide underground quite often and it will spawn bullet turrets.

The player can see a dirt pile where the boss is burrowed. It will move and can serve as an indicator. Stay away from it and the player will probably be safe. Don't pay too much attention to this, focus on dodging bullets instead.

If the player has a melee weapon, it is advised to target the turrets that the boss generate first since they can easily be cleared up in just a swing and are the sources of incoming bullets that might overwhelm the player if there's too many. Furthermore, if the player does not clear the turrets, they can be stuck in the situation where they are trapped in a cage of bullets and are vulnerable to other incoming attacks from the boss.

It is momentarily vulnerable during a continuous dive. It surfaces but quickly burrows. Therefore, weapons that deal quick burst damage such as the Soul Calibre are very effective during this period.

Like the Cave Ice Bug, this boss is very vulnerable to slowing effects or effects that can temporarily immobilize the boss, such as Stun or Freeze, as it prevents it from burrowing.

Using a weapon that leaves projectiles such as Bows can be effective as it helps to locate the boss without effort, as the dirt pile can be hard to see with bullets everywhere.

This boss suffers a huge disadvantage in Travelogue of Rosemary Island & The Origin, as its health bar is shown above its sprite instead of at the top of the screen, making it easy to spot even while burrowing. Special effects from mutations (enemy modifiers), like those in The Origin & Matrix of the Lord of Evil also reveal it even while burrowing.

## Gallery

(Alchemist) Flame Bow Vs Volcanic Sandworm(Engineer) (Badass) Missile Battery + Lava Stone Vs Volcanic Sandworm