Erasmus "Dumbo" Abraham Rolleston

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Erasmus Abraham Rolleston**
* Jersey Number: **52**
* Chapter History: **#1 • 1939 🏀**
* Position: **SG1** • **Starting Shooting Guard** for the **Columbus Dutch**
* Age in Chapter: **21 years old**
* Date of Birth: **April 9th, 1917**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Dumbo**
* Career Goal: **Peak Fitness**
* Struggle: **Fear of the Past**
* Alignment: **Performative Evil**
* Height: **6' 3" | 1.905m**
* Weight: **203 lbs | 92.07925kg**
* Character Level: **1 *- Rookie***

### Play Style: **Geargrinder**

**Erasmus "Dumbo" Rolleston** played ridiculously hard, no matter what the score is. He learned this style after witnessing Raja "**Geargrinder**" Oram play in Allentown, Pennsylvania.

### Player Class: **Viper**

Dumbo Rolleston stole the ball a lot because he took a lot of chances on defense. Dumbo adopted this class after playing against Leticia "**Viper**" Netherwood in a scrimmage before the BSofA started.

### Alignment: **Performative Evil**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Erasmus Abraham Rolleston was inspired to play basketball after watching his older brother, Julius Lawrence Rolleston, excel in the sport. Born in Forest City, Arkansas, and raised in Columbus, Ohio since he was a young boy, Erasmus Rolleston would often tag along to watch his brother's games and practice with him in Columbus streets and parks. Rolleston found that he had a natural talent for the game and began to dedicate more time to improving his skills. Erasmus was motivated by desire to achieve peak physical fitness. He believed that pushing his body to the limit would not only make him a better BSofA player, but will also help him achieve personal fulfillment. Rolleston's proudest moment was when he scored the game-winning threebuchet in the Ohio State High School Championship game during his senior year in 1936, greatly pleasing his uncle Horace Rolleston, the man that raised the two boys. It's unknown, at this time, what happened to the parents of Erasmus.

Rolleston brought a unique level of intensity and hard work to the team atmosphere. He pushed himself and his teammates to be better, and his **Geargrinder** ***Play Style*** reflected that. Despite his Performative Evil ***Alignment***, he is well-respected by his teammates for his work ethic and dedication to the game. Rolleston deals with the media spotlight by carefully managing his public image. He is conscious of how he is perceived by the public and takes steps to ensure that his reputation remains intact. He is known for giving short, concise answers during interviews and avoiding controversial topics, like sand.

Rolleston was discovered by the Columbus Dutch when Assistant Coach Perkins Lamb saw him play in a local high school game. Coach Lamb was rumored to be impressed by Rolleston's aggressive style of play and his willingness to take risks on the court, and invited him to try out for the Columbus Dutch. Team management brought him on, signing him just weeks before Media day and Fan Fest in January of 1939.

## Details

* Favorite Food: Bacon-wrapped filet mignon
* Favorite Color: Royal Blue
* Favorite Animal: Penguin
* On-Court Habit: he fixes his socks as a nervous tick, constantly
* Piece of Trivia: Erasmus can recite the entire Oxford dictionary from memory, as it was written in April 1938.
* Has a Fear Of: the feel of sand between his toes.
* Diet Plan/Training Regimen: eating six small meals a day consisting of lean proteins, fruits, and vegetables. Training regimen includes three hours of cardio and weightlifting six days a week.
* Pop Culture Interests: Loves jazz music and film noir movies. Enjoys reading mystery novels.
* Love Interest: His wife of three years, Isabella Mariah Rolleston.
* Other Professional Interest: Erasmus is a certified librarian in Lorain, Ohio.

## Fan Letter

The Press Pass (Season One) production team discovered this letter from an Avon Lake couple, huge fans of the Dutch, written to Erasmus Rolleston shortly after he earned his Official BSofA Nickname as "Dumbo."

### The Dumbo Scrum

> Oh, Dumbo, please scrum for a while
>
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> A Viper Class, with a Geargrinder Style
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> Sure, Erasmus may fear the sand's toe touch
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> But on the BSofA court, he's feared so much
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> Performative Evil, yet a heart of gold
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> He gives his all, a strength untold
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> His shooting skills are quite the sight
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> He'll steal the ball, and hit a threebuchet in flight
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> Dumbo dreams of peak fitness and grand success
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> His ears are so big, he's sure to impress
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> Isabella Rolleston, his wife of three years
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> For Dumbo, For Dumbo, we cheer! Hear hear!
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> So come on, Columbus, let's guide our Dutch team
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> It's the right flavor, he's not too much cream
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> On Erasmus, On Dumbo, a force to be seen!
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> With Wood supporting Pisces, we'll reign supreme!
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> ~ Signed, Petyr Yancy Fields and his dear wife Patty Veronica Fields of Avon Lake, Ohio.
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>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Erasmus "Dumbo" Abraham Rolleston*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access