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“Feisty films the one YouTube channel about feisty pets!”

Feisty Films is known to be the feisty pet channel on YouTube and making their first feisty film on May 9th, 2017 on YouTube!

Feisty Films YouTube Channel Link: https://www.youtube.com/user/xzylo

## Description

### Feisty Crew

* Mark Forti
* Erin Doods
* Eden Forti
* Alexis Kunzelman
* Nathan Forti
* Jennifer Brawley
* Andrea Zabel
* Dana Forti (Unknown)
* Daniel Forti
* Lizhi He (Episode 16 only)
* Jackie Kunzelman (Episode 18 only)
* Jeffery Doods (Episode 20-21)

## Characters

### Main Characters:

* Princess Pottymouth
* Sammy Suckerpunch
* Sir Grows A Lot
* Vicky Vicious
* Glenda Glitterpoop

### Secondary Main Characters:

* Lethal Lena
* Junkyard Jeff
* Lightingbolt Lenny
* Grandmaster Funk
* Marky Mischeif
* Karl The Snarl
* Tony Tubbalard

### Background/Secondary Characters:

* Katy Cobweb
* Mary Monstertruck
* Bufford Buttsniffer
* Lunatic Lexi
* Penny Piddlepants
* Manny Macho
* Chimmi Chimmi Bang Bang
* Benny Buswhack
* Sparkles Rainbowbarf
* Paranoid Prisma
* Ali Cornball
* Cranky Cathy
* Tammy Twinkletush
* Racsal Rampage
* Ginormous Gracie
* Black Belt Bobby
* Ferdinand Flamefart
* Franscisco Flamefart
* Fabio Flamefart
* Oille Ole
* Extinct Eddie
* Brianless Brian
* Sly Sissypants
* Scarin Erin
* Evil Eden
* Rude Alf
* Louie Ladykiller

### Third Party Characters:

* Liza Loca
* Tricky Ricky
* Billy Blubberbutt
* Lightningbolt Lucy
* Grayson the Glutton
* Hayley the Hoarder
* Seth The Slacker
* Toby Toejam
* Suzie Swearjar
* Mort the snort
* Henry Whodunnit
* Dastardly Daniel
* Shadie Sugalicious
* Boomer Dynamite
* Dolly Llama
* Chewy The Chomp
* Uptight Ursula

### Seasonal Feisty Pets:

* Ebenezer Claws
* Taylor Truelove
* Meghan Madlove

### No Longer Produced Feisty Pets:

* Freddy Wreckingball
* Cuddles von Rumblestrut
* Lady Monstertruck

### Newest Feisty pets:

* Frankie Frostbite
* Jagged-Edge Jennifer
* Idiotic Ian
* Angry Andrea
* Waterlogged Willie
* Gloria Golddigger
* Chomper City Stomper
* Dark Age Dennis

### Real Life Characters:

* Trixie
* Chimmi
* Erin
* Eden
* Nathan
* Mark
* Lexi

## Trivia

* Feisty Films YouTube Channel has over 100+ episodes on YouTube!
* Feisty Films does a Giveaway! Each week on their TikTok!
* Feisty Films has 452k subscribers on their YouTube Channel!
* Feisty Films are known for their brand of toys (Feisty Pets) parodies on Songs, Movies, Celebrities!
* Feisty pets recently came out with a new idea called My Pet Ghost!
Anchor

An **anchor** is a stack placed into a potentially vulnerable (though not outright suicidal) position. Contrary to an invasion, an anchor isn't meant to survive very long. Insteat, it is used to create additional lines of sight and place stronger stacks elsewhere. An anchor is typically a 1-stack, though 2-stacks and occasionally 3-stacks can serve a similar role particularly in the endgame.
Wall

A **wall** is any structure of pieces aiming to cut off enemy lines of sight from a certain section of the board. Enclosing a territory with a wall is among the easiest ways to secure points in Tumbleweed. A wall can also project influence outwards, helping with invasions.

Thin walls are relatively easy to breach. Defending friendly walls and tearing down enemy walls is one of the crucial tactical considerations in Tumbleweed.
The rules of Tumbleweed

Tumbleweed is played on a hexagonal board, typically with eight cells per side. It is generally agreed that the smallest reasonably playable board size is five cells per side, and the largest is eleven.  ​

On each turn, a player places a stack (a number of pieces sharing the same cell) of their own colour on the board. The number of pieces in a stack is determined by Tumbleweed’s central mechanic: lines-of-sight. Each stack can “see” in all six cardinal directions, up to the nearest stack. Upon placement, the number of pieces in a stack equals the number of friendly stacks it can “see” at that moment. Importantly, one can only play within one’s lines-of-sight.

One can “capture” an opponent’s stack by replacement, as long as the resulting stack will be strictly larger. One can also “reinforce” one’s own stacks in the same manner, again only if the resulting stack will be larger than the existing one.

The game begins with a brief setup phase, performed by the first player, the Host. First, a stack of two neutral pieces needs to be placed in the centre of the board, followed by freely placing two one-stacks: Red and White. The Guest then chooses whether to play first (with Red), or second (with White): this is a form of the pie rule. The neutral stack does not contribute to any lines of sight and can be captured. The players are free to experiment with alternative setup protocols, but this one is recommended and supported in all computer implementations.

The goal of the game is to have more stacks on the board than your opponent. The game is theoretically finite, but playing it until its natural termination is unnecessary. At some point, the players will establish clear spheres of influence, allowing them to pass and score. Some computer implementations use heuristics to help with basic scoring. A game of Tumbleweed cannot end in a draw.
Websites and apps supporting playing Tumbleweed online

Below is the list of websites and apps supporting the play of Tumbleweed online.

* IgGame Center: a website supporting live play and featuring a relatively competent AI. The primary site of most Tumbleweed tournaments.
* AiAi: a free program supporting correspondence play and featuring a relatively competent AI. It also features several other games by Mike Zapawa.
* MindSports: a website supporting correspondence play. It also features several other games by Mike Zapawa.
* Ludii General Game System: a free program supporting both correspondence and live play and featuring a relatively competent AI. It also features several other games by Mike Zapawa.
* The Garden Gate: a website supporting correspondence play.
* Tabletop Simulator: a commercial program supporting live play.
Tumbleweed Wiki

**Welcome to the Tumbleweed Wiki!**
This wiki is for collecting information and resources about the abstract strategy board game *Tumbleweed*, invented by Mike Zapawa in 2020.

This is a collaborative wiki and anyone can contribute. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Web Octopuses Episode 13

S3E3 Recalling Memories:

After being in the olympic games...

Fanondude: Wow! This is a Movie Theater?

Me: Yes. Look, a Movie! Lets check it.

Movie: WE PRESENT: THE TRIPULATION OF EIGHTEEN:

Movie: EIGHTEEN

Me: ( I almost cry )

Movie: CHECKOUTMYWIKIS

CheckOutMyWikis: ( Almost cries )

Movie: DDCXSXDD

Ddcxsxdd: ( Almost cries )

Movie: FANONDUDE

Fanondude: ( Almost cries )

Movie: SHOWING ALL ADVENTURES:

After swowing the adventures, all the tripulation cries.

After criying, a door appears.

Me: Hey, look, a door, lets go!
Is it IC

A very common question.  Here are some really good ways to tell.

1. Could you tell another person about it while roleplaying your character? If you can, it's definitely IC.
2. Would it be poor roleplay to talk about it while in character? Telling someone about a help file or syntax while in character or such would be quite poor roleplay, thus this would be OOC.
Apple picking

**Apple picking** is a chain reaction of two or more captures, where capturing one piece allows for the capture of the next. Apple picking is typically done on walls or edge groups.

Apple picking inherently commits a lot of pieces to a single part of the board, so starting to apple pick a low-priority enemy group risks losing tempo. For this reason, vulnerable groups that can't achieve life on their own are often ignored until the endgame. On the other hand, apple picking can be a very powerful offensive tool. A threat of a strong apple-picking sequence can often force the opponent to make a reinforcement.
Keywords

When entering commands into the parser, there are several 'key' words that you may or may not guess, so we're listing them here.

* thing (referring to a non-living object.)
* person (referring to a living being.)
* my  (referring to an object you have in your hands or are wearing.)
* held (referring to an object that you are holding in your hands.)
* worn  (referring to an object that you are wearing.)
* nearest  (referring to the nearest object by that description.)
* farthest (referring to the farthest object by that description.)
* nearby (referring to any close object of that description.)
* here (referring to the room you are in.)
* opponent (The person you are currently attacking.)
* first, second, third, etc... (Referring to the nth object.)

Note: Please be aware that in rooms with a large number of duplicate items, the use of the "nearest" or "farthest" keyword can lag the MUD.

See also: actions
Fetish

Fetishes are items of spiritual significance.  They help bind one's spirit to their body and act as a metaphysical beacon when the two need to be rejoined.  While they come in all shapes and sizes, depending on one's culture, they all share the same ability. When a person dies, time passes.  After a real life hour and fifteen minutes of this, the spirit begins to move on.  If the person's body retains its fetish, the spirit is drawn back and the person is reborn (often referred to as auto-resurrection, or autores).  Without that fetish, the spirit leaves and the person is permanently dead. Since fetishes are extremely personal items, submissions are accepted for custom fetishes.  To submit a design for your character's fetish, use the submission form located in the LimaWeb section of the website.  Check out 'help submissions' for some tips.  Please try to keep your fetish simple and realistic.  If every character has a ruby-studded draite tiara for a fetish, things get... well you get the picture.

See Also: death, submissions
Mind Sports Olympiad 2021 Tumbleweed Tournament

Mind Sports Olympiad 2021 Tumbleweed Tournament was a 6-round open Swiss Tournament played on the October 22nd 2021 as a part of the Mind Sports Olympiad. It was played on a size 6 board with 15'+15" time controls.

The tournament attracted 22 players from 15 countries, many of which played Tumbleweed for the first time. It was won by Adam Erickson, followed by Testingqwerty and Anton Christenson. It should be noted that Alek Erikson, one of the strongest Tumbleweed players, was serving as an arbiter and thus did not compete.
Landlocked group

A **landlocked group** is any collection of stacks that doesn't rely on its connection with the corners of the board for survival. Achieving life in the center of the board is generally harder, and most landlocked groups will be appendages to edge groups or walls. Completely landlocked groups with no connection to any corners or edges are incredibly rare.
Deposit

SYNTAX:

```
Deposit <number> <coin type>

```

Allows you to deposit an amount of coins into either your bank account (if you are in a bank) or a shop's treasury (if you are the owner of a shop, or the shop is unrented).  The default <coin type> is farthing.  You can deposit any number of coins of any type, but they must be in your hand when you type the command.

See Also: shop, rent, check, withdraw, price, stock, title
Drag

Syntax:

```
drag <item>

```

Ever have one of those days when, try as you might, you were just too weak to carry something that you really, really wanted to take along with you? Well, on Accursed Lands you don't necessarily have to carry something in order to bring it with you.  You can drag it! You can even drag a person (if they are unconscious). If the object you are trying to drag is heavy, you may need to use both hands to pull it along with you. Try not to drag something that is too heavy, or you will tire yourself out very quickly. To stop dragging the item, try:

`drop <item>`

or

`stop dragging`

See Also: fatigue
Look

SYNTAX:

```
look

```

```
look at [object]

```

```
look at [person]

```

```
look at [person]'s [object]

```

```
look at [object] in [container/object]

```

```
look at [object] on [container/object]

```

```
look at [object] in here

```

```
look here

```

'`look`' by itself shows the current room you're in.

'`look at [object]`' gives a description of an object

'`look at [person]`' shows what a person looks like

'`look at [person]'s [object]`' will examine an object a person in the room is holding/wearing.

'`look at [object] in/on [container/object]'` will examine an item inside a container/on top of another object.

`'look at [object] in here'` will look at the object in the room

If there is two or more of an item, and you want to look at one other than the first, '`look at 2nd [object]`', '`look at [object] 2`', etc.

'`look here`' will show a description of your current environment.
Command Parsing

Here are some good examples of things supported by the parser at Accursed Lands

* light unlit thing with lit thing
* skin nearest unskinned corpse
* put held sword in basket
* put held on table (for all held)
* put all in container
* look at second man's bracer
* hold sword in right hand
* hold the sword in my right hand
* press the red sigil on the amulet
* put the silver knife in my backpack
* look at the swords in my pack
* look at the swords in second man's pack
* look sword 2

* get stick from here (To get a gettable here, instead of a stick in the room.)

Unfortunately, we haven't gotten to the point where we can parse your emotes, figure out exactly what you want to do and make it happen, in all cases, but perhaps some day... ;)
Edge group

An **edge group** is a relatively thin layer of pieces near the edge of the board. Securing territory near the corners and in the edges of the board is generaly easier than in the center: for instance, an isolated 3-stack can live in the corner, but in the center of the board a 6-stack is required. Succesful invasions typically result in the creation of edge groups.
Rate

OOC contributions is your overall contribution to the progress of building both the MUD and its community.  A lot of this is covered in 'helping' file.  If the rating is negative, that might mean that you are not contributing enough.  If it's an IC contribution, it belongs more under the IC believability header.  Some other things that might lower your rating are talking about IC stuff on the OOC channels, or through any other means like AIM, ICQ, or when talking in the OOC zones here. IC believability is your ability as an actor, or role-player.  It entails many factors such as not talking about OOC stuff, staying consistent with the theme of the areas, and generally making your character feel real.  It doesn't have to be done with another player, attempting to roleplay with an NPC or doing stuff in an empty room is fine.  If someone observes good roleplay, you'll probably get a better rating, while if you spam the same thing at NPCs to learn a language, as an example, it'll probably get lowered.

Guidelines & Hints:

Try to educate people first if you want to rate them poorly.  After all, we all had to learn the ropes at one point.  If after your attempts to explain things to them they still don't get it, then go ahead and put in your poor rating. If you see someone doing a good job at something, go ahead and rate them well. When you are in the middle of some good RP, don't worry about rating them right away.  You don't need to be in the same room to rate someone.  Wait for a quiet moment later on.  There are also a lot of safeguards to prevent abuse, so don't worry about that too much.
Repairing

Syntax:

```
repair [item]

```

Many handy tools like axes and swords will become worn with repeated use, but with **repairing**, they can be made almost as good as new.  If you don't repair your tools and weapons, eventually they will fall apart and become useless.  A good skill at repairing can even be marketable, and a valuable profession for your character.

See also: damage levels
Request

Request is intended as another means for players to get their views on what direction they feel the creators should take.  Basically, it allows players to vote on ideas they would like to see implemented.  For example: cooking. If you were to type 'request hunting', your vote will be counted along with anyone else who has requested 'hunting'.  Or, if nobody else has requested it, the topic will be added. Topics are intended to be short, descriptive strings that would give creators a general idea of what players want to see in game.  Therefore, there is a limit to how long your request can be. In order to avoid the same topic appearing numerous times under synonymous names, please use 'request /list' before casting your vote.

Key commands:

`request <name>  - adds a request`

`request /remove - removes your request`

`request /show   - shows your request`

`request /top #  - shows the top # most popular topics`

For a full list use `'request'` without any arguments.

See also: note
Moons

The three moons of Terrinor are named Galemon, Keror, and Yuzla.  All three of the moons around Terrinor go through phases, like the moon around Earth does. All phases start with the adjective "waxing" (meaning increase) as they flow into the full phase.  After the full moon phase passes, it will start with the adjective "waning" (meaning decrease).  Crescent is when there is only a small portion of the moon remaining and gibbous is when it's almost full. Below is a chart that shows the phases in order.

**Waxing Phases**

New

Crescent

Half-moon

Gibbous

Full Moon

**Waning Phases**

Gibbous

Half-moon

Crescent

New

See Also:  galemon, keror, yuzla
Aim

SYNTAX:

```
aim at <partname>

```

OR

```
aim <partname>

```

This command will cause you to try to strike a part called partname on your opponent, with a tendency (though not absolute) to emphasize that part over other available opportunities. The chance of actually striking that part will depend on the size of the part in comparison to the whole creature, on your **aim** skill, and on the amount you have allocated towards aiming.  Note that if you specify a part that the creature does not have, you (obviously) can't hit it. If you don't want to aim at anything, type `aim nothing`.

See also: control, style
Pilfer

Syntax:

```
pilfer <person>'s <container>

```

or

```
pilfer from <person>'s <container>

```

**Pilfering** is the art of removing something from someone's possession without that person knowing.  It is also known as pickpocketing.  In general, the larger something is, the harder it is to pilfer it.  Likewise, the larger and more visible you are in relation to your victim, the harder it will be to mask your intentions. Reactions to pilfer have been hard-coded into all NPCs; most will respond violently to you.  Failure to report NPCs that don't respond when you are caught stealing from them is considered bug abuse and you may be dealt with severely.

Example:

```
pilfer Crius's moneybag

```

See also: palming, sneaking, hiding
Gay

Words can have a tremendous impact on our lives.  Using them, we tend to communicate to one another on levels which can not only enrich our lives but also hinder them.  There are circles of communities which associate the word 'gay' with synonymous terms such as 'stupid, dumb or unimportant.'

The cultivation of this concept is usually derived from preadolescence and can carry on into adulthood.  Accursed Lands will not attempt to go beyond the immediate domain to dictate how someone should choose their words but as long as you play within the game, using this form as a derogative will not be tolerated.

Creating accounts, forming communication on channels or speaking ICly when using this word as a negative format will first come with the coaching of your behavior.  Continuing the aforementioned usage will probably result in the termination of your privileges if not your removal from the game.

We all play in a game that relies on words and not all of us are the same so please respect one another in a way which can only enrich your experience here.

See also:  channel behavior, harassment
Pray

Characters who have died and are fortunate enough to resurrect usually do so atan altar.  If your character resurrects 'automatically' through having remainedin possession of their fetish, its return to life will occur at an altar, possibly in a location it has never visited while under your care. You have some control over this.  Should you discover a place in the game world where resurrections appear to occur, you can use the command '`pray`' to attempt to set your automatic resurrection location to that room.  Good luck!

See also: fetish, death
RPSchool

**The RP School Location**

The RP School is tucked away in the mentor area, one room east and one room north of the entrance.  The first room of the RP School possesses a set of runes that display racial scenes, and the room to the north of it allows you to actually set your own scenes, choose your own props, and engage in roleplay in a contained IC environment.

**The scene runes and theme room:**

In the first room of the RP School, a set of runes have been placed to look at, containing a number of example scenes for each player race. The runes change themselves periodically at random, but it is possible to set them to display scenes of a particular race using the syntax `'show me <race name>`'.  There are a handful of example scenes for each of the current player races.

**Getting props and the proplist command:**

Typing '`proplist`' while in the IC scene room will list all of the available props for use in roleplaying within the scenes.  To select a prop for use, simply `'get <item>'` and a copy will be created and delivered to you.

**Scene setting and the scene list command:**

Typing `'scene list'` in the IC scene room will return a list of all currently available scenes.  Typing `'scene <scene>'` will change the scene of the room.
Accounts

Multiple Accounts

'Multiple characters' is a term that refers to a single person playing more than one game character. Accursed Lands only allows you to have one OOC account. We may eventually support multiple characters per account, but we will not allow more than one account per person.

The IPChecker in place to block out people from the same IP address is not a replacement of this rule.  If you are playing multiple accounts even from different IP addresses, the rule stated here still applies. If you run into a problem with the automatic IP checker (which will prevent two different accounts from connecting via the same IP address), and the two accounts belong to unique individuals (such as two people sharing a home network), please enter an assist.

Historically, multiple characters have been used as a means of cheating. If you are discovered to be using multiple accounts, regardless of whether or not any cheating has occurred, all characters will be deleted -- no questions asked and no second chance.
Dry

SYNTAX:

```
dry [object]

```

```
dry [object] with [object]

```

This verb enables you to dry the liquid off an object. If no tool is specified, you will be using your hands. Some materials will absorb liquids more easily than others, and wet material will usually be more difficult to dry off with.

See also: info, sky
Boats

SYNTAX:

```
board <boat>

```

Allows you to enter the boat.

```
launch <dir>

```

Allows you to launch your boat from dock or shore.

```
dock <dir>

```

Allows you to dock your boat at a dock in the direction you indicate.

```
steer

```

Makes you the captain of the boat, provided there isn't one already.

```
stop steering

```

Makes you no longer the captain of the ship.

```
steer <direction>

```

Steers the boat in the specified direction.  This only works if you are the captain of the ship, or the only crew member/rower.

```
row

```

Allows you begin rowing a boat with oars.

```
row <direction>

```

Allows you to steer a boat with oars in a given direction, provided you are its captain, or you are rowing a boat with only one set of oars.

```
sail

```

Allows you to become a crew member on a ship with sails.
Sheath

SYNTAX:

```
sheath <weapon name>

```

This command causes you to put away the weapon you specify.  Most of the inhabitants of Accursed Lands do not take well to you brandishing your weapons around town as they only expect to see weapons when battle is intended.  It also draws a lot less unwanted attention when you aren't flashing that shiny weapon of yours around.

See Also: retire, draw, unsheath
Skills

Skills are learned by practicing or studying.  Each skill is typically grouped in a larger category (such as 'physical' or 'knowledge').  Increasing a skill confers some benefits to your character, such as being able to complete a task faster or more accurately.

If your character has a skill that is no longer used, you may find it helpful to use the `'updateskills'` command.  Your skills will be updated immediately.

The list of unused skills and their revisions follows:

```
fire making     	wilderness lore

```

```
basket weaving  	weaving

```

```
embroidery     		sewing

```

```
spinning     		weaving

```

```
coopering        	carpentry

```

```
shipwrighting    	carpentry

```

```
pastry creation 	cooking

```

```
baking         		cooking

```

```
underdark lore  	underworld lore

```

```
milling         	sewing

```

```
find traps     		perception

```

```
first aid lore  	first aid

```

```
tending        		first aid

```

```
glass blowing  		glass working

```

```
glass making   		glass working

```

```
small shield    	shield

```

```
round shield  		shield

```

```
tower shield   		shield

```

```
spiked shield  		shield

```

```
mining lore    		geology

```

```
chain          		whip

```

```
cobblery       		leather working

```

See also: skill messages, skill, levels
Setmore

SYNTAX:

```
setmore [lines]

```

This command sets the number of lines before a 'more' prompt is displayed when viewing large amounts of text. If no argument is provided, the command will display your current setting. Players may elect to display up to 50 lines. `'More'` division defaults to 20 lines.

See Also: width
Baking

Baking is the process of turning raw ingredients like flour into mouth-watering baked goods like pies or bread.  Typically a baker will use of a kiln or oven to create their delicious dishes but baking crosses over with other career paths to locate and refine materials for use in the trade.  Someone having a bad day? ...always remember...You can't be sad when you're holding a cupcake!

Tip: Keep your cakes moist by eating them all in one sitting.
Intro

**Rules**

Not knowing the rules does not excuse any individual (players to admins) from following the rules.

**Players**

Players, please do not see the rules as restrictions, the rules were highly designed with your (or other player's) protection and interests in mind.

**Creators**

Creators are not allowed to execute any extra punishment besides what is stated in the rules.  This is to protect the players from any excessive punishments that may be carried out without sufficient reason. If an unexpected and unwanted player behavior has been observed and a rule has not been anticipated for the behavior, and the behavior requires immediate response, creators must employ an appropriate disciplinary action (as listed in help discipline) to deal with the situation.

Creators who administer punishments are required to log the actions they carry out, including the events leading up to the punishment. If new rules are created due to a lack of precedent, they should also be logged and a news message should be issued. Creators are expected to be role models that players can acknowledge.  Violations of rules may result in demotion, being fired from creatorhood, and even being banned. Please take the rules seriously.

**Misinterpretations and Questions**

Any lack of clarity in these rules should be reported as soon as possible for the administration to update the rules files. Such questions and comments regarding the rules should be noted on the balance board.

**Disclaimer**

Administration reserves the right to alter any of the rules without 'prior warning'.  Announcements will be given after it is changed. Rules changes apply immediately; not having read the rules is not a valid excuse.
Attack

SYNTAX:

```
attack [foe]

```

This command is used to initiate combat. You may not attack someone who is out of combat if you are presently engaged. If you are engaged by two or more foes, this command can be used to choose whom you will attack. The syntax in that case is the same.

See also: fighting, weapons
Accessibility

Accursed Lands has the following accessibility features:

1. No graphics mode - Suppresses all graphical elements. ( Not completely implemented yet )
2. Brief mode - Provides shortened version of text where possible and hides room descriptions.  You can see the description of your current room using 'look here'.
3. Set more - Controls how many lines of text are displayed at a time when writing large amounts of text. Follow road ( direction ) - Automatically follow a road in the wilderness.

All of the accessibility features can be toggled with a single command:

`screenreader on/off`

See also: screenreader, nographics, setmore, brief, follow
Apply

Syntax:

```
apply

```

or

```
apply [for] <job>

```

By applying for a job in one of the game's cities, a character can earn money and even gain skill while offline, freeing up play sessions for whatever their player might desire. To acquire a job, one can use the `apply` command in a city room to see what potential positions are available there.  To select one, use `apply [for] <job name>`; this will either employ that character or inform them if they're short on requirements (which may be a combination of skills, stats, or equipment).

Good places to look for jobs include taverns, docks, city gates, and shops.

See Also:  jobs
Knitting

Syntax:

```
knit [what]

```

Just like most other planets, Terrinor has its share of cold weather.  For those adventurers who chose to brave the elements, warm clothing is essential. One way of obtaining such garments is via the **knitting** skill. Knitting determines your proficiency with yarn and needles.  A competent knitter is capable of producing all kinds of garments with nothing but a pair of knitting needles and a skein of yarn.  This demanding skill is well worth the effort put into it; imagine the looks on all your friends' faces when they find out your hobby is the only thing keeping you from freezing to death!

See also: sewing
Play

SYNTAX:

```
play [instrument]

```

```
play [instrument] <furiously|gently|lengthily|briefly>

```

```
play [instrument] both <furiously|gently> and <lengthily|briefly>

```

Using this command, you can play songs with the musical instrument of your choice.  Music can be both inspirational and relaxing to the musician and to any audience who might be listening, and may be lucrative in some places; conversely, it can simply be pursued as a hobby.

It is possible to modify the duration of your music, or its style, as described above.
Fraud

Any deliberate misrepresentation of facts to a creator or the player base at large constitutes fraud.

This includes, but is not limited to, misrepresentation of age where legally relevant, impersonation of another user via any OOC medium, submitting doctored logs as evidence, and making specious bug claims for whatever reason.

Standard punishment is banishment, though the administering creator may commute it to a lesser sentence for first offenses or similar extenuating circumstances.

See also: disclaimer, harassment, OOC
Library

SYNTAX:

```
study <skill name>

```

Libraries are quiet places of learning.  As such, you can go to a library and learn things.  What you learn depends on where you go and what books are available in that location.  Simply find your local library and let the learning begin! Although most libraries you will find will be stocked with actual book objects, the study skill does not depend on these objects.  You simply study the virtual books that presumably exist in the library when you use the study command.  To see what subjects are available in a library, read the room descriptions and look at the bookshelves.
Name

SYNTAX:

```
name [who] as [new name]

```

This command is used to give a nickname to another player.  Whenever you run into that player in the future you will see the nickname you give to them instead of their short description.  Names can only be 1 word long.

Examples:

`name golden eyed goblin as lathander`

`name third woman as fyia`

See Also: uname
Metal Working

Syntax:

```
make [item] (other syntaxes are used at times)

```

A crafting skill much like smithing, metal working typically involves working soft metals without the use of heat. **Metal working** mostly involves the crafting of smaller items, especially those made of precious metals like gold and silver.  It also can be used to modify or manipulate metal (such as punching or drilling holes in a metal plate).

See also: crafts, geology, mining, tunneling, smelting, smithing
Lost

And so you have gotten yourself hopelessly lost.  It is alright, in the game with over six million wilderness rooms and basically infinite underground player dug areas, getting lost is inevitable. It is a good idea to use the remind feature, to prevent yourself from forgetting where you are or where you were going during your last playing session.  But since you're reading this help file, chances are this advice is too late, and you are more interested in how to find your way back, than how to prevent yourself from being lost in the future.

Here is some advice that may help you in this situation in Accursed Lands.

Try to find rivers.  There might be settlements along the shores, or they might bring you to the ocean, walking along which might bring you back to

civilization. Rivers tend to have a direction; try following the river downstream - it may lead you to an ocean.  (Of course, this can be unreliable, as sometimes the world isn't correct, and the rivers flow in odd directions - if this is the case, you should bug the particular location for some creator to fix it). Try to find elevated ground to be able to see far ahead of you, keep in mind that various terrains may impair or improve your sight.  If you are on the ground level, the tall trees can block your gaze, while if you've climbed on top of the mountain you might see far ahead, if the lighting allows. Try to look out for roads; those will almost always bring you somewhere, where you can find directions. Start drawing a map, mark out areas of mountains, hills, rivers, forests around where you are.  Update it with more information as you move about. Chances are, you haven't kept a map, and that got you lost in the first place it is always a good time to start drawing one.  If you feel that you've gone down the wrong direction, or wish to backtrack your steps and explore the opposite side of the mountain, a map will help you greatly. Shouting an occasional cry for help may help you find some that will help you. But keep in mind, such noises may attract beings that may have other ideas about you.

Generally, you should do everything that you would've done in real life to be able to find your way back from the wilderness.

See Also: remind, survey
Smiles

To say things with various facial expressions, just include the face anywhere in what you say.

Ex: `say Hi there, how're you? :)`

This will produce the line: You smile and ask, "Hi there, how're you?"

The above line could also be created by typing:

`say :) Hi there, how're you?`

Or even:

`say Hi there, :) How're you?`

The facial expressions and moods are as follow:

* To state something, end the sentence with a period no punctuation mark. (.)
* To ask something, end the statement with a question mark. (?)
* To exclaim something, end the sentence with an exclamation mark. (!)
* To continue saying something, end a sentence with a comma (,) and begin a new sentence:

`say I was just hoping to get a bit of food..,`

`say If it's not too much to ask.`

You say, "I was just hoping to get a bit of food..."

You continue, "If it's not too much to ask."

These facial expressions can be used with any of the above moods:

* :) smile
* :} wry smile
* :> grin
* ;) wink
* :( frown
* :{ wry frown
* :< pout

Also, faces using a dash between the eyes and nose will be converted, e.g.

* :-) smile

* :-( frown
Measurements

Lacking any real standard measurements in this world, the most common methods for measuring things are by comparison to common objects. Resultantly, weights and measures tend to be highly inaccurate.

Measurements for distance:

* One Toe - 10 toes in one foot (end to end).
* One Foot - The foot is the most common distance measure.  It is the length of an average human foot - humans being about average in size of all the races.

* One Finger - Another commonly used measure, it is the length of an average human forefinger.  Roughly a third of a foot.

* One Stride - The stride is the length of an average human stride, but for standards' sake, it is thought of as 3 feet, end to end.

* One League - A league is 5000 strides.

Measurements for weight:

* One Egg - Being that chicken eggs are just about everywhere and tend to be about the same shape and size, it has often been used as a weight comparison.

* One Stone  - Unlike the Real World (tm) stone, one stone on Terrinor generally refers to a small pebble.  Roughly 10 stones make up one egg.

Measurements for fluids:

* One Spoon  - Ten spoons make a quarter pint.
* One Pint   - This is the amount of liquid that fits into an average serving of beer at a tavern.
* One Quart  - Two pints make a quart.
* One Pottle - Two quarts are a pottle.
* One Gallon - Two pottles make a gallon.
Pick

SYNTAX:

```
pick [plantname]

```

```
pick [lock] with [lockpicks]

```

Examples:

`pick berry`

`pick berry from bush`

`pick door with lockpick`

This command allows you to pick a plant or part of a plant.  The ability to pick the plant will depend on several factors including what is actually pickable.  Generally, only the main feature (such as a flower) will be pickable.

This command can also be used to pick locks with a set of lockpicks.
Accursed Lands Wiki

Welcome to the Accursed Lands Wiki!
Accursed Lands is a rich multi-user online interactive fiction world, written in beautiful prose. A world shrouded in mystery awaits, where intrepid adventurers may explore sprawling cities set in dense forests and endless deserts, vast underground cave systems, and long-lost dungeons, finding knowledge, lucre… or death.

We're a collaborative community website about Accursed Lands that anyone, including you, can build and expand. This Wiki is intended to house all of the help files found within the game in a format that is easier to navigate. As it grows and develops it will contain other information that should help new and veteran players alike! Wikis like this one depend on readers getting involved and adding content. Feel free to join us on Discord. To contribute, just click the "ADD NEW PAGE" or "EDIT" button at the top of any page!

Help files have been organized within the following categories:

* Commands
* Concepts
* Hints
* History
* Maps
* Miscellaneous
* Roleplay
* Rules
* Verb List
* ~~*Tutorials*~~

*Note: Consider installing uBlock Origin to lessen the number of ads on this website and others.*

* mud.accursed-lands.com:8000
* Official Site
* Discord
* Rules of this wiki
* How to Contribute
Phealth

SYNTAX:

```
phealth [person]

```

```
phealth key

```

PHealth, for Picture Health! PHealth command uses colors to display a nice little ascii picture of you, covering all your limbs and using the right color for the damage you've taken so far on it. PHealth "currently" has only been implemented for open player races, (human, mysrra, braman, aquaepura and goblin).  Some other races may look fine (like bears), but many races will not work because they are not humanoid shaped and Sousily simply can't draw a decent dog properly in ascii. It is also slightly less spammy than the health command, but will not always show a creature's limbs properly. PHealth key will show you a color code reflecting the grades of damage.

Tip: If one of your limbs is red and flashing, you should start running.

See Also: health
Panning

Syntax:

```

```

**Panning** is the process of washing water and small particles through a pan in order to separate out precious materials.  Typically, it is used for discovering gold from water sources.  You must be near such a source of water, and have a suitable tool in your possession if you wish to succeed in this task.

See Also: crafting
Deadtime

SYNTAX:

```
deadtime

```

The deadtime command is, hopefully, one you'll never need to use. It allows you to see how long your character has been dead (in fact, it will let you know if your character is dead or not, in case you are confused). This is useful when you are not sure how long it will be until you have a chance to be auto-rezzed.

See Also: death
Scarify

SYNTAX:

```
scarify <person's> <limb name> with <scar description>

```

With this command, you can carve a decorative scar into someone's limb.

Example: `scarify halak's right arm with circle`

You examine an ancient male halak with fluffy gray feathers' right arm. An ancient male halak with fluffy gray feathers' right arm. It bears a series of decorative scars in the form of a circle. It is in perfect shape. You will need a cutting implement to scarify someone.  A knife or claw will suffice.

Note that it is possible to mess up the scarification process. See the directions in 'tattoo' for more details on the command syntax.

See also: tattoo, gifts
Fatigue

SYNTAX:

```
fatigue

```

This command displays your current fatigue level.  Fatigue is a measure of how tired you are.  Performing actions makes you tired. The quicker and harder you perform actions, the more tired you'll get. The more tired you are, the less effective you will be at performing future actions. Resting and sleeping are excellent ways of reducing your fatigue more quickly than your natural rate.  Negatively, practice of magic by ANY user near by will affect your fatigue, sometimes badly, and almost always at the wrong time.

FATIGUE LEVELS

* well rested
* barely tired
* somewhat tired
* winded
* tired
* weary
* haggard
* worn out
* exhausted
* disoriented
* faint
* system shocked

Sometimes you are apparently doing nothing and yet your fatigue keeps increasing, or sleeping doesn't appear to reduce your fatigue levels. There are 3 main reasons this could be happening:

1. Hunger and thirst affect your fatigue.
2. Being too cold or too hot will affect your fatigue.
3. Magic is being used, as outlined above.

The `info` command also shows this information, as well as the number of bars next to your prompt, looking usually like this:

See Also: info, stats, skills, health
Lock Picking

Syntax:

```
pick <locked object> with <lock picks>

```

This skill allows a player to attempt to unlock locked items and lock unlocked ones.  A set of lockpicks is required to use this skill, although they come in all shapes and sizes.  Likewise, so do locks.  Some will be simple, and some will be well nigh impossible to open, all depending on the quality of lock.
Remind

SYNTAX:

```
remind {creator|player|me} <message>

```

This command is used to leave reminders that will be displayed once when you next log on.

Example:

`remind me Headed west, need to check mail`

Would display

(reminder) Headed west, need to check mail

when you next log on.

Miscellaneous notes:

* Subsequent reminders are appended to your current list.
* Reminders are deleted after they are displayed.
* You may use color codes in your reminders.
* There is a limit of 400 characters, color codes inclusive, applied to the total length of your current reminders.
* Creators may also leave you reminders.
Damage

This is a harsh world; you'll probably have to defend yourself.  Unless you're very good at it, you'll most likely get hurt, and you'll almost certainly get tired.  Getting hurt is represented by damage levels, and getting tired is represented by fatigue levels. Damage here is different than in most MUDs, and quite a bit more dangerous. While you won't get killed as easily as someone in the real world, a lucky shot to the head can do you in.  Your body parts all take damage separately.  If a part is broken or worse, it is unusable.  If an arm is broken, you can't use that limb to fight or carry things.  If a leg is broken, you can no longer walk.  If you break your head or body, you hope deeply that the friend you remembered to bring along (you \*DID\* bring a friend, didn't you?) is kind enough to carry you off somewhere safe.  If a body part progresses beyond broken, it will not heal by normal means.  If a part is destroyed, you won't get it back.  If your head or body is destroyed, your heirs start divvying up your fortune.  The 'health' command will show you how damaged your various limbs are. Fatigue levels show up in different ways.  First, the number of lines beside your prompt at the bottom of the screen will increase.  Second, the 'fatigue' command will give you a description of how you are feeling.  There are also incidental effects of fatigue.  You won't be able to move as fast, first losing the ability to sprint, then to run, etc.  You can't carry as much, and may have to drop your heavier items.  Your attacks will be less effective.  Finally, when you reach the highest levels, you may pass out from the strain. After combat, if at all possible, you should go somewhere safe and lie down while you rest.  It's less glamorous than fighting monsters, but it's an integral part of life on Terrinor.

See Also:  damage levels, fatigue
Furniture

SYNTAX:

```
sit [on|in|at] <object>

```

```
lie [on|in|at] <object>

```

```
stand [on|in|at] <object>

```

```
get off [of] <object>

```

Furniture, in this case, refers to any and all objects which can be sat upon or otherwise inhabited by your character.  You will be described as sitting, lying down, and so forth in the room's object list, and the room's brief description will change to read where you have decided to take a rest.  You will automatically get off of furniture if you begin to move in any given direction.

See Also: lie, sit, stand
OOC Feelings

Here is a brief list of feelings with which you can express those OOC problems and occurrences that may crop up while you are in the thick of roleplay.

* afk - To excuse yourself when you are going to be away from keyboard for a while.
* badconnect - To indicate that you may be having some connectivity issues.
* bak - To indicate that you have returned.
* bbiab - "Be back in a bit."
* bbl - "Be back later."
* bbs - "Be back soon."
* brb - "Be right back."
* catkey - For when there is an unwelcome typist interfering with your actions
* idle - For when you are going to be idle for a while.
* oocnod - To show agreement.
* ooctypo - To acknowledge that you just made a typo.
* tyop - To indicate that you and your keyboard are not getting along.
* wb - To welcome someone back to the land of the un-idle.
Blocking

SYNTAX:

```
block [exit]

```

or

```
stop blocking

```

This will allow you to attempt to prevent someone from leaving via a certain exit.  You can only block one exit at any given time; however, more than one person may be guarding a particular exit. If you succeed in leaving through an exit that is being blocked, there is a chance you will bash your obstructer onto the ground.