recursal/Fanatic-Fandom huggingface dataset:
Cheese Noodle

he dead

Cheese Noodle was a character who had a brief appearance in Tetrarch Dammek Takes The High Ground, only to die in the same episode.

his quirk is backwards capitalization and punctuation

.like thiS

## Tetrarch Dammek Takes The High Ground

Cheese Noodle was killed by Obama Bot Laden when he shouted Dammek off of the high ground causing him to bump into an unsuspecting Cheese Noodle below and unfortunately knocking him into some lava. Dammek pulled him out and snacked on him for a bit and then took him to his hive. Dammek then invited Xefros over to eat the poor mustardblood and he almost did. the last page on the fic read "rip in peace cheese noodle"

## Where's The Febreeze?/Needle Beetle Pails Xefros Tritoh

Cheese's Noodle's carcass is thrown into lava by Dammek and his decapitated arm is used by the former to kill Needle Beetle.

## Trivia

* Cheese Noodle is from here: http://impartialtrolls.tumblr.com/post/162583510078/your-name-is-cheese-noodle
* He deserved better "Press F to pay respects." - Ethiopian Hat
* F -xipper
* Cheese Noodle was referenced at least once in two out the original fifteen Scrat Fiction stories
Chad Leviathan

The Chad Leviathans are the apex predators of the waters surrounding the Scrat Archipelago. They grow up to lengths of 30 meters, and have a natural Chad advantage. They prey on several smaller species such as; Smoking Trout, Virgin Peepers, Bleach whales, and even other smaller Chad Leviathans.

The only known threat to these massive H U N K S is Ocean Man, who has been known to beat the shit out of Chad Leviathans for no apparent reason. As a result, the experienced Chad Leviathans will typically avoid Ocean Man and his cave or wherever the fucc he lives. Sometimes, the younger, impatient Chad Leviathans will try to assert their dominance over Ocean Man, this always turns out bad for them.
Needle Beetle

Needle Beetle is a secondary antagonist in Scrat Fiction
he is a prick
his quirk is perfect capitalization and punctuation but every E is a 3.

Lik3 this.

His weapon is a dagger with his initials carved into the handle. His pants may be sweatpants but they have a zipper which is only shown in the NSFW version of "Needle Beetle Pails Xefros Tritoh" which hopefully does NOT get finished.

"Yes I agree!" -Ethiopian Hat

## Where's The Febreeze?/Needle Beetle Pails Xefros Tritoh

Needle Beetle's first appearance is when he calls up Xefros Tritoh to see if he wants to pail. Xefros accepts his offer. When he got there, he beats on the door saying "L3t m3 in!" Xefros lets him in and the former thanks him. Later, he began arguing with Dammek which gets him beaten to death with Cheese Noodle's burnt arm.

## Scratswap

When Scrat woke up from passing out from drinking the "unknown" liquid, he finds Needle Beetle. He offers him a deal that if he built a statue of Jegus, he would be healed.

After Scrat completes the statue, Needle tells him to honk the statue's donk, or he would honk Scrat's donk. So Scrat did honk it's donk. The statue came to life and butch-slapped Needle. He was forced into a wall. Needle returned to his hive, knowing he would fight Scrat again.

## Preparing For War!

Needle Beetle is revived by Tinfoil Tavros with holy water. He would fight in the battle that was brewing.

## The Final Battle

During the battle, he fought Xefros. The latter claimed he made him kill Dammek. He replied with, "That h3ck3r had it coming." Needle then grabbed his knife, and stabbed Xefros with it. He began licking Xefros' blood, "It tast3s lik3 black ch3rri3s." But the blood began tp dry, he couldn't lick it off. But Xefros had got back up after the oliveblood cut his own tongue off. Xefros then charged at him He had two horn holes in his chest as he floated away in the icy water.

## Trivia

* Needle appeared in four out of the fifteen original Scrat Fiction stories
* He has used the lenny face
* He got his name from stabbing beetles
* His quirk refers to his thr33 fangs. he had four but one got knocked out in a fight or a meal he was eating like an idiot.
* "Xefros then hears a sound identical to a zipper" is when it is shown that his stupid fucking pants have a stupid mcfugging zipper
* MustardMinneola accidentally made his hair look like Jude Harley's
Splat Tim And the quest for Hot Pockets!

**"Splat Tim And the quest for Hot Pockets!"** is the first of the original fifteen stories in Scrat Fiction. The story features Splat Tim, who makes his only appearance until "Preparing for war!".

## Plot

Splat Tim drives down the road in his tank to a store. While there, he asks for Hot Pockets. When he realizes there is none left, he throws a tantrum, gets back in his tank, and blows up the store.

He proceeds to head to the drug store in search of Hot Pockets. He asked the man at the counter for the Hot Pockets. The man at the counter, Bill Nye, says no but attempts to direct Splat Tim to anti-depressants before he is run over by Splat Tim's tank.

After some driving, Splat Tim finds a truck full of Hot Pockets, but three hooded figures (Jegus, Andrew The Tarb, and Sea Hitler) loading more into the truck. Jegus turned around and revealed himself to Splat Tim as the other two figures do the same a moment later. Splat TIm demands the Hot Pockets from them. When one of the figures (it is not stated who) replies "N0," Splat TIm run Juegus and Andrew The Tarb over. Sea Hitler panicked and threw a match into the truck and a box in which Jegus's soul could be transferred to. Sea Hitler sped away as Splat TIm was left with the Hot Pockets.

## Trivia

* This story marks the only appearances of Bill Nye and Andrew The Tarb, as both are killed by Splat Tim.
* At only two pages (three if you count the cover), "Splat Tim And the quest for Hot Pockets" is tied for the shortest of the original fifteen Scrat Fic stories along with "Scrat And the curse of the Korean Shrek crocs!", "Lennie And the rabbit chase!", "Candy and the revenge of sea HItler!", "Garfielf And the satanic lasaga!", "John Legbert And the raiders of the lost pickle!", "The Blair Weegee Project!", "Scratswap", "Tinfoil Tavros and the Cheese Noodle sacrifice", and "Preparing for war!".
	+ This means two thirds of the original Scrat Fics are only two pages long.
The Quest For Ocean Man

The Quest For Ocean Man is a non-canon Scrat Fiction story written by Anonymous and MustardMinneola.

## The Quest For Ocean Man

Xefros walked to the sloth treat safe. He opened it with his telekinesis and grabbed the box of treats.

"Zoosmell! Come get your treats!" Xefros called his slothdad of large proportions out of his hiding place. Xefros was in a rush, so he dumped the treats into the bucket from the previous night. His face turned a shade of tennis ball green as a wave of nausea crashed over him. He looked away, trying to forget the events of the night before. Xefros strode to the kitchen, crashing into a wall on the way. He opened his fridge (Which just appeared out of nowhere), and pulled a can of bepis out.

"This will do." He turned to leave, but a familiar smell violated his nostrils, just like his sloth-uncle did many years ago. He followed the smell and found a Cheese Noodle arm that had rolled under the loungeplank.
Dammek

oh no

## other names

* gun deer
* (daddy) damnek
* (daddy) dabkek
* daddy
* damn neck
* titrarch
* dammet

## likes

* vore
* xefros
* did i say vore yet
* gun
* gun vore
* voring xefros
* eating cheese noodle
* cornhub
* killing xefros' matesprit
* vore
* core (corn vore)
* swearing
* being a ***bad*** boi
* rebellion
* cornibuster
* xefros tricob
* xefros' McNook
* shooting people
* abusing needle beetle
* vore

## trivia

* in tetrarch dammek takes the high ground he left the bucket in plain sight for xefros intentionally
* he likes guns and vore
Frederick's Blessing on this Wonderful World/Breakdown

In one of the most stained moments of the rhapsody is the demise of the sweet-pixie, its most beloved heroine. From her thorax were her wings ripped, from her mop were her pigtails sliced, from her abdomen were her legs stripped. Her eyes did weep tears of blood, but not until her head was severed did she yield to His frigid mercy.

Moreover that hers was a gruesome spectacle, the sweet-pixie's death throes conjured forth the artist's eternal foe, the censor, for in life her sole purpose had been to conjure forth the reaper and quell Him. From their quarantines did the patients of the plague decry her quest: they had sworn to sacrifice aught they could that they might be free of their ailment, but the pixie's pretty penny was a price they would not pay. Perhaps the pixie, they did reason, had not truly valued her offering to the dragon. Yet if her sacrifice had meant naught to her, it would have meant naught to Him.
ESFUERZATE EN TUS ESTUDIOS

Nuestros padres no esperan que seamos ingenieros espaciales o queentremos a Harvard. Sin embargo, estarán felices si respetamos anuestros profesores, si hacemos nuestras tareas y mantenemosnuestras calificaciones altas dando siempre lo mejor de nosotros. Sinecesitamos ayuda en el colegio, dialogemos y pídamosle ayuda a losprofesores o a nuestros padres y hagamos que el estudio sea una prioridad por encima de socializar. Esto no solo nos pondrá en el camino del éxito para nuestros proyectos futuros, sino que también hará que la vida de ellos sea mucho más sencilla.
Grappling Hook

Grappling Hook is an item in MFQM.

## Description

Rope is an item that can be used when it is equipped. It is a mechanical device that can fire a hook attached to a cable.

## Crafting

Crafting the Grappling Hook takes some work as the materials needed can only be crafting using items obtained from the world. Three specific parts are needed which are Cable, Coil and Hook.

Cable is crafted by placing 3 Iron Ingots vertically, Coil is crafted in a similar way but with a block of Obsidian in the middle. The Hook is crafted by having 5 Iron Ingots in a vauge upside down Y pattern with a piece of Redstone dust in the middle.

Once all three are aquired, the parts are aranged in a specific manner with the Hook being on the middle right, the Cable in the middle and the Coil in the middle left. Two Iron Ingots at the bottom left and middle, one Redstone Dust in the top right and an Iron Ingot in the top middle.

Grappling HookHookCoilCable
## Usage

The Grappling Hook is one of the few tools to help the player escape quicksand and functions similarly to the Rope. Unlike the rope however which is thrown by hand, the hook is fired towards wherver the player is aiming at which is done by pressing the Left mouse button and will attach itself to a compatible surface upon contact. Unlike the Rope it can be attached to any solid surface with the exception of Leaves as the hook will not be able to physically attach to it.

Due to it being mechahnical, it exerts far more force than the Rope and can easily pull players out of sticky situations with little problem which to do so players must press either the Jump key or the Left Mouse button. Also due to it primarily made out of iron, it has a much higher durability which can help if the quicksand persists to pull the player in.

The Grappling Hook will eventually take damage from putting too much strain on the cable from movement or attempting to escape quicksand and it will break the Grappling Hook, though the player can repair the tool by getting new Cable and a new Hook. Thankfully the Hook can be retrieved when the Grappling Hook breaks but depending on where it breaks it may not be able to be retrieved.

Much like the Rope, it can help with getting around the world and to catch mobs with a more stronger and faster force. It also cannot be used in Creative mode.

## Trivia

* It is odd that the Hook requires Redstone Dust in its crafting recipe, it may be simply be for a sensor in the hook for it to determine if the surface is compatible.
	+ Due to it needing Obsidian, it requires players to mine for Diamonds before even attempting to craft it, though one can simply search for villages for Obsidian.
* Real life grappling hooks exist, though most are often custom made and none are as powerful nor as capable.
Zald

GÊNERO :Macho

ERA  : 45

COR DE CABELO :Marrom escuro

COR DOS OLHOS :cinza

ALTURA :212 cm (6'11 ")

EMPREGO ANTERIOR :Aventureiro

NÍVEL  : 7

Zard (ザ ル ド) foi um executivo da Família Zeus e é um personagem de DanMachi ~ Memoria Freese ~ que aparece no evento Astraea Record .

 Arquivo:Imagem de zard.jpg
## Aparência

Zald tinha cabelo castanho escuro, olhos cinza e cicatrizes no rosto. Ele usava uma armadura preta de corpo inteiro junto com uma capa vermelha escura.

## Personalidade

Zald comparou matar a comer, dizendo que se deve fazer isso para sobreviver. Ele ficou desapontado com Orário por quão fracos eles eram sem as Famílias Zeus e Hera, querendo retornar o mundo à era dos heróis para fazer aparecer um novo herói que mataria o Dragão Negro de Um Olho .

Junto com Alfia , ele trabalhou com Evilus para destruir a cidade, atuando como um obstáculo que Orário teve que superar para se tornar mais forte. Depois de ser derrotado por Ottar, deu-lhe os parabéns por tê-lo derrotado e disse-lhe que não se contentasse com isso, levando-o a continuar cada vez mais forte.

## História

Durante a luta contra o Behemoth , Zald comeu sua carne para se tornar mais forte, conseguindo derrotá-lo com um golpe. No entanto, ao fazer isso, ele acabou sendo envenenado com o veneno mortal do monstro, que continuou a enfraquecê-lo pelo resto de sua vida, retirando-se como um aventureiro após a batalha como consequência disso.

## Habilidades

**Força imensa** : Como um nível 7, Zald tinha uma força imensa, facilmente capaz de lidar com um Ottar nível 6 .

**Velocidade Extrema** : De acordo com o autor , a velocidade de resposta de Zald teria sido mais rápida do que a velocidade de um Juggernaut nascido no 70º andar.

### Magia

**Rea Ambrosia** (レ ー ア ・ ア ム ブ ロ シ ア): Rea Ambrosia é uma magia que cria chamas intensas capazes de cobrir um campo de batalha.

### Habilidades

**Deus Ambrosia** (): Deus Ambrosia permitiu que Zald comesse feras, humanos e monstros para aumentar suas estatísticas enquanto a habilidade estava ativa. O aumento dependia do que se comia, com a maioria das coisas dando apenas uma quantidade escassa.

A habilidade deu-lhe um grande poder, sendo dito pelo autor que ele já foi um poderoso membro da vanguarda durante seu tempo como aventureiro, e foi até capaz de superar a lacuna entre os níveis , tendo um poder acima do nível 7, e seria teve a chance de derrotar o capitão do Zeus Familia, que estava no nível 8.

Além disso, o autor disse que teria conseguido enfrentar um Juggernaut do 70º Andar e, caso o monstro não o derrotasse nos primeiros 20 segundos de luta, ele teria sido o vencedor. No entanto, a habilidade tinha um limite, pois o autor disse que ele não teria sido capaz de usar o poder de um nível 10 como nível 7. Ele foi mencionado a comer todos os tipos de coisas, como materiais de masmorras, pessoas mortas e monstros .

### Equipamento

**Espada larga** : Zald empunhou uma espada larga em combate.
Tar

Thick and sticky

Tar is a quicksand type in MFQM.

## Description

Tar is a naturally generating quicksand type that can generate in any biome. It is a black, sticky liquid.

## Generation

Tar can generate in any biome, including the nether. Though Tar generates more commonly in volcanic areas.

## Obtaining

Tar can only be obtained with a bucket, which can be used as fuel for a furnace.

## Effects

Tar, being a liquid based quicksand type, the player would not be able to stand on it. Though upon sinking into the tar, the player is quickly stopped by the tar's stickiness. This is made worse because Tar has incredibly high suction which can be noticed when attempting to escape with a grappling hook as the player may be violently sucked back into the Tar. It is also worth nothing that despite the liquid nature of Tar, the Life Jacket will not save the player as the suction is stronger than the Life Jacket's buoyancy.

Tar is also rather hot, hot enough to damage anything that fell into the pit. Though this rarely ever kills the player, especially in peaceful difficulty.

Also, Tar Slimes will not sink in Tar, they can also spawn near the Tar pits.

## Trivia

* Ironically, Tar pits in real life rarely ever kill animals by drowning. Instead animals trapped in tar pits often died due to starvation, thirst or exhuastion from attempting to escape.
* Tar used as fuel for the furnace is equvilent to 3 coal.
	+ Despite this however, Tar is not capable of being set on fire. This may be a limitation for how Tar is presented ingame.
* Tar pits aren't always hot enough to burn anything. This is reflected somewhat by the option to turn off the heat damage of Tar in the configuration file of MFQM.
* When attempting to escape the Tar with a grappling hook (or hovering above the Tar in creative mode), one may notice strands of tar still clinging onto the player. These do not physically prevent the player from being pulled out and is just for aesthetics.
	+ The strands are refered to as "Tar Threads" in the configuration file.
	+ According to MrBlackGoo, the formation of Tar Threads is rather inconsistent.
* Tar can be used a an infinite source of fuel due to the way liquid based quicksand behaves in the mod, albiet a painfully slow way of obtaining fuel.
* The Tar in MFQM has suction so strong that even the Ghast struggles to escape. Though they will eventually fly away free.

## Gallery

Tar pit outsideTar pit in a caveSticky tar's threads
Luvis Lilix

GÊNERO  : Macho

COR DE CABELO :Ouro

OCUPAÇÃO :Aventureiro

NÍVEL 3

STATUS :Vivo

**Luvis Lilix** (ル ヴ ィ ス ・ リ ー リ ッ ク ス) é um membro da Modi Familia . Ele foi um dos aventureiros que Eina Tulle aconselhou.

## Aparência

Luvis tem cabelos dourados e é considerado bonito. Ele usa armadura de couro com arco e aljava nas costas. Ele perdeu a mão direita após sua última viagem à masmorra.

## Personalidade

Luvis não se dá bem com Dormul , que considerava seu rival no amor de Eina. Mesmo depois de serem rejeitados por Eina, eles ainda não se davam bem devido às suas diferenças raciais.

Como é normal para muitos elfos, ele é orgulhoso e pode ser arrogante. Mas durante a operação de resgate improvisada pela família Héstia durante a expedição, estando gravemente ferido e gravemente exausto, ele se mostrou capaz de expressar gratidão e sacrifício próprio. Ele e Dormul se ofereceram para permanecer como iscas, para que a Família Hestia pudesse escapar e avisar sobre um monstro irregular no Calabouço da Cidade das Águas.
Quicksand (Wet)

> **TO DO:**
>
>

> Remove from part of **Usage** description of behaviour any sinkable block in the mod.
>
>

> Add new page instead *SInking* which describe sinking process in general. Write only about unique properties for each sinky block, such as floating point, if it's present, or abnormal suction power, for example.
>
>

## Properties

### Bubbling

Yes

It's a thick liquid mass of sand in which is very difficult to move. A common type of Quicksand.

## Generation

Quicksand meets as various sized pools, all around the desert and often meets at the beach.

## Obtaining

### **Crafting**

You can craft it with 5 Water bucket and 4 Red sand/Sand.

### **Fusion**

Whenever Dry Quicksand meets with water it becomes wet and converts into Quicksand (Wet). However, when wet Quicksand touch lava it dries up and converts into Dry Quicksand. This is the only possible way to obtain dry quicksand, without using cheats or Creative.

## Usage

Quicksand is very thick and viscose wet mass, which almost completely blocks your movement, but in same time sucks you down slow enough for be able struggle against sinking.

Mobs will define quicksand as solid ground and could accidentally step in it. Once being inside most of them will struggle to get out, but very rare them able to escape this deadly trap.

Whenever quicksand reach eyes level of the player their screen covers in quicksand overlay, forcing first person mode and blocking view. From this point player will start to suffocate in it. Same rule uses for any living things.
Rope

Rope is an item in MQFM.

## Description

Rope is an item that can be used when it is equipped, it is simply a long piece of rope with a loop at the end.

## Crafting

In order to craft Rope, one must have 6 String and 2 Slimeballs. Arrange the String in the same way you would craft a door, then place the two Slimeballs in any of the remaining spaces to craft Rope.

## Usage

Rope is one of the few tools that can assist in helping the player escape quicksand, and when equipped can be thrown using the left mouse button. The Rope can be thrown upwards of 30 blocks horizontally and roughly the same distance upwards although it depends on the angle it is thrown.

Rope can only attach to certain areas such as block collums or edges (single blocks sticking outwards) which severely limits its usefulness depending on the environemnt and location. Rope can also be used on leaves which is rather useful if the player finds themselves stuck in some Mire, Mud or even the Mucus Blossom if they react fast enough before they are engulfed.

Once the rope has attached itself to a compatible area, the player can pull themselves towards it by pressing or holding down the Space key. The force exereted is enough to pull players free from weaker quicksand type such as Mud or Mire. It will struggle to pull players free from stronger quicksand types such as Tar, Dense Webbing or Tangleroot Moss. Should the player wish to throw the rope to a different location, they can press the right mouse buttom to release the rope and allow them to throw the rope again.

Ropes are not invincible however, as pulling beyond its strength will cause it to degrade in durability. It will return back to full durability if only a little damage was made, but once it reaches a certain durability (roughly halfway) the damage will be permanent and once it reaches zero, it will snap and the player would be left with nothing. Which depending on the situation may leave them still stuck in whatever quicksand they are in.

Rope can also be used in moving around the world, while it can only attach to certain areas it can still be used to climb up walls if given the change and if one is daring enough, to be used to swing themselves across large holes. Though given the limited durability and throwing range of the Rope, one must be cautious as to not accidentally fall to their death while using it. The Rope can also be used to catch mobs in lieu of a fishing rod as the mob will usually be pulled towards the player if they are caught.

One thing to note, the Rope cannot be used in Creative Mode.

## Trivia

* The Rope and Grappling Hook are the only items added in MFQM to not work in Creative mode, presumably to avoid unintended effects and due to the fact the player can already fly.
	+ The two are also the only items that help the player by pulling towards something.
* Rope in MQFM is surprisingly fragile considering real life ropes are very durable, though given that it is made of string held together with slime it may explain why. It is unknown how the color is changed.
Frederick's Blessing on this Wonderful World/Overture

Many songs have been penned about the all-entrancing ruby known as the sacrifice of the steadfast, but two rang clearest in the minds of that band of explorers as they scaled Skull’s Peak that bloody year.

The first such song is the tragedy of a man who, for all the faith he had, may well have been a boy. And that boy, having forgotten his wife, lay with another; and the fates punished him dearly for his transgression, for from that union was made his bane: a baby girl. And that girl, though forsaken by her true family, found nurture and care in the arms of the cook. And that cook, who surely deserved better, met her untimely end when the girl sacrificed her to the ruby, thus becoming God. And that God, who was as wicked as she was just, slew the boy for his crimes.

The second such song is the tragedy of Frederick, a man who was more a machine -- or, as the lyrics tell us, a machine who was more a man. Frederick was tasked with the protection of the Free City Gyro, when it still glad above all, but through his schemes and his failures his home was struck from the heavens, only to be spared from absolute desolation by the love of God. The fates punished him dearly, erasing his mortality and turning him to a dragon-lord, condemned to watch over the Free City for all eternity from his Scorian lair. Seeing that he might himself play God, Frederick blessed this wonderful world with a ruby of his own creation, and challenged all the mortals of all the realms to scale Skull’s Peak: for if they, in their hubris, would climb higher than the airships fly, and if they, in their hubris, would give up all whom they have loved, they too deserve to lose their humanity.
Soft Quicksand

Soft Quicksand is a quicksand type introduced in the MFQM v1.0.5.

## Description

Soft quicksand is a naturally occuring quicksand type that can generates in jungles and (rarely) forests. It is light brown in color, making it easy to differentiate from regular quicksand.

## Generation

### Forest Biome

Soft Quicksand rarely spawns in Forest Biomes in small pits often near trees.

### Jungle Biome

Soft Quicksand can spawn in Jungle Biomes in much bigger pits contained in cobblestone and mossy cobblestone ruins.

## Obtaining

If one digs up Soft Quicksand normally, it will only drop a block of sand. Though if the player has a tool that has the Silk touch enchantment, they can obtain the block itself.

## Crafting

Being one of the craftable quicksand types, one can craft Soft Quicksand with 2 Gravel, 2 Dirt and 5 Buckets of Water.

## Effects

As Soft Quicksand is composed of a thick semi-wet mix of sand and dirt, anything that walks over it will immediately start to sink into the dough like substance. The player moves more slower in Soft Quicksand when compared to other quicksand is due to the higher visocity and can move until they sink waist deep and become stuck due to the strong suction. One thing to note is that because Soft Quicksand is very soft, any movement will cause the player to sink deeper and deeper and would be unable to escape without help.

Worth noting that if wearing any boots (including Wadding Boots) while walking in Soft Quicksand, the player will get stuck once the boots sink under and is unable to escape if they only have the Long Stick as the doughy consistency prevents the boots from being pulled out. But even though the player is completely stuck while wearing any boots, they sink more slower than without.

### Mud Tentacles

*Main Article: Tentacles*

As of v1.0.8.8, Mud Tentacles have a chance to spawn in Soft Quicksand pits. These tentacles would slowly rise out of the quicksand before grabbing the player with a grip strong enough to stop a creative mode player from flying away to escape.
Sinking Clay

Sinking Clay is a quicksand type in MFQM.

## Description

Sinking Clay is a naturally occurring quicksand type that can generate in Jungle Biomes. Sinking Clay looks similar to Hardened Clay at first but if sunk into it will reveal grey colored clay.

## Generation

Sinking Clay only generates in Jungle Biomes in big open, flat pits of Hardened Clay that are roughly 15 blocks deep.

## Obtaining

Sinking Clay is only obtainable with a tool with the Silk Touch enchantment as trying to dig up Sinking Clay will only drop 4 clay balls.

## Effects

Sinking Clay behaves differently compared to other quicksand types, the player can walk over its surface normally. Though after a few footsteps or after jumping, the player will break the thin hardened surface to reveal a thick, sticky clay mass below.

Upon sinking into the clay, its sticky mass quickly stops any attempts at escape as one would struggle to get out even with a Long Stick. Due to the high suction of the Sinking Clay, the player would eventually be sucked under without help.

Because it looks no different compared to Hardened Clay one may accidentally wander into it and get stuck, one way to tell the difference is by using a Long Stick and test the ground nearby. Another way would be to shift over it.

## Trivia

* The surface of Sinking Clay will eventually regenerate after being broken.
	+ The surface of Sinking Clay will break when the quicksand is being dug up.
* You can use a boat to cross a pit of Sinking Clay. The surface will break, but as long as part of the boat is on an unbroken part, the boat will float across the top. This may or may not be a bug.

## Gallery

Pit of sinking clay with broken dry layerFlat generation of sinking clay
Dense Webbing

Dense Webbing is a quicksand type introduced in v1.0.5 of MFQM.

## Description

Dense Webbing is a naturally generating quicksand type that generates in Dark Forest (Roofed Forests) Biomes. It is a highly dense concentration of sticky webbings.

## Generation

Dense Webbing generates in pits in the Dark Forest Biomes.

With Biomes o Plenty installed Dense Webbing generates in the Dead Forest and Silkglades biomes much more often than in the Dark Forest from vanilla.

## Obtaining

Dense Webbing can be obtained with Shear or a tool that has the Silk Touch enchantment, trying to dig up Dense Webbing without will only give string instead.

## Crafting

Dense Webbing is not craftable. Though relocating a pit of Dense Webbing is possible with the right tools.

## Effects

Dense Webbing is a dangerous quicksand type, this is because one has barely any chance of escape upon falling in. This is due to the the Dense Webbing being incredibily sticky, even more sticky than tar. As such the player will instantly get stuck upon falling in, they also will struggle to free themselves even with the proper tools. The player is not strong enough to break free from the web's stickiness with a Long Stick and Rope will break before the player could pull free. Their best bet is with a Grappling Hook.

Even then, the sheer stickiness makes escaping slow and may cause the player to suddenly be sucked deeper into the Dense Webbing, making escaping much more harder. Despite this however, Dense Webbing is easily destroyed if it contacts waters or is set on fire.

## Trivia

* Despite its low thickness, the player doesn't actually sink very fast. This is probably due to the face the webbing is so dense it doesn't cause the player to sink in very quickly
* The Dense Webbing used to have an unbelieveable amount of suction power where it would violently suck the player down, so violently the player's view tilts quite noticeably in third person. This was patched out in later updates.
* Spider mobs do not sink into the Dense Webbing nor do they get slowed down while traveling through it.
* Dense Webbing may spawn near Larvae Pits
WANO/Titania

* Phantom Rune: either there's glitter around her (get away) or wind around her (get in close)
* "Wet, wet, wet!"
* Mist Rune: 8 meteors, everyone get in one
* "When you play with fire..."
* Flame Rune: One healer to water west of Titania, other to east, both have stack markers
* Divination Rune: tank buster
* Chains of Bramble: Halicarnassus move. DPS always go north, tanks/healers south.
* Phantom Rune
* "We're sick of this craphole castle!"
* A Midsummer Night's Dream

### forest

* "This may tingle a bit!"
* Tether x6: Whoever eats the tether gets a stack of lightning vuln and takes lightning damage (this is an AoE). So we need a rotation of 6 people to take turns taking the tether away. Assuming Momo's markers, we can take it to Marker A. A tank can eat two with invulns but I'm not convinced this is worth because Fey Light is such a pain. For the rest of the party this is like a minute of free DPS. So we should probably let the melee ignore this mechanic outright.
* Fae Light: Tank buster that hits three times and must be shared. Probably best to invuln, i.e. first tank invulns this one then swaps before the final phase.
* "Twist and sprout!"
* Growth Rune: Spawns those annoying brambles from the normal mode
* Chains of Bramble: Need to find the safe spot (like in Halicarnassus) with respect to Growth Rune
* Divination Rune
* "Squish squash, a crimson flower!"
* Frost Rune: Shiva circles
* Uplift: Spread
* Phantom Rune

### first wave of adds

* "The more the merrier..."

Titania goes invuln, Puck, Peaseblossom, and Mustardseed spawns. Mustardseed enrages and so needs to die asap. Peaseblossom dies second. Puck is the least scary but does give the tank a stacking debuff (swap after 2 stacks).

* "Grow, my lovelies!"

### second wave of adds

* "Bigger is better!"

Kill order is the same, but now there's mechanics. Mage LB3 Mustardseed + Puck to make this more braindead. Stack on Marker 1, everyone with spread markers GTFO. After Mustardseed dies, a Heavensfall-type mechanic occurs at the same time as Chains of Bramble, use Heavensfall to avoid Chains of Bramble

* Being Mortal: Titania's LB, not very scary if mitigated.

### final phase

Same shit as before but faster.

* "This is so much fun!"
* Mist Rune
* Phantom Rune: Deal with Mist Rune after this rune goes off.
* Flame Rune
* Growth Rune: To avoid the brambles, can rotate counterclockwise if necessary for Flame Rune.
* Phantom Rune
* Bright Sabbath
* Fae Light: second tank invulns this one.
* Frost Rune
* Uplift
* Bright Sabbath
* Tethers x6
Sinking Slime

Deadly slime

Sinking Slime is a quicksand type in MFQM.

## Description

Sinking Slime is a naturally occuring quicksand type that generates primarily in caves. It is essentially a liquid version of the Slime.

## Generation

Sinking Slime generates in caves usually closer to the surface.

## Obtaining

Obtaining Sinking Slime is as simple as walking up to it and collecting it in a bucket.

Said bucket can be used to obtain slime balls by placing a bucket of slime into any of the crafting table's slot. The bucket will not be consumed.

## Effects

Sinking Slime is semi-liquid in nature, allowing the player to walk over it without sinking immediately. Though if one stands on the Sinking Slime for too long or jumps into it (or jumps while on it), they will quickly get stuck due to the high viscosity and high suction.

Because the Sinking Slime is a liquid version of the Slime, it will start to devour the player by consuming the player with sheer suction power. As the player sinks deeper into the Sinking Slime, the suction power gets stronger to a point where one may be sucked into slime even with a grappling hook. One thing to note is that using a Long Stick to escape is futile as the suction is too strong.

A unique effect of the Sinking Slime is that regular Slime will not sink into it and will also regenerate health while on it.

## Trivia

* Despite it being stated that the Sinking Slime is alive due to it being a liquid version of the Slime, it is not classified as an entity.
* While walking over the Sinking Slime, one may notice the surface starting to show some kind of "hole" on its surface and follows where the player walks and increases in size after every step. This is representing how the player is "displacing" the slime as he/she sinks into it.
* While normal Slime can safely travel on Sinking Slime, the other slime mobs introduced in MFQM cannot and will sink into it.
* While the player is stuck in the Sinking Slime, repeatedly pressing "SHIFT" will make the player sink deeper and faster. This is the most effective in Sinking Slime rather than other quicksand types.
Larvae Pits

Larvae Pits is a quicksand type in MFQM.

## Description

Larvae Pits is a naturally occuring quicksand type that generates in the Dark Forest (Roofed Forests) biome. It is a block that consist of larvae of unknown origin and is constantly moving.

## Generation

Larvae Pits used to generate in the Swamp biome, but after v1.0.5, they now generate in the Dark Forest biomes. They also tend to spawn along with pits of Dense Webbing.

With Biomes o Plenty installed Larvae Pits generates in the Dead Forest and Silkglades biomes much more often than in the Dark Forest from vanilla.

## Obtaining

Getting the block itself is not possible without a tool with the Silk Touch enchantment, without the enchantment it will drop Larvae instead.

## Crafting

Crafting Larvae pits is impossible, though one can relocate a pit if they have the correct tools.

## Effects

Larvae pits are essentially pits full of larvae, as such its thickness and viscosity is much lower than most and has little to no suction power. Though one shouldn't underestimate or be foolish enough if they fall into a Larvae pit. This is because the larvae in the pit will devour anything that falls into it and can do so quickly. Even in a full suit of armor as the larvae is only interested of the player's flesh.

Because it only consists of larvae, trying to escape it is difficult as the player quickly sinks the moment they attempt to jump out. If the player sinks waist deep however, the larvae will swarm around the player and try and swallow the player as any further attempts will cause the player to sink faster and faster.

Due to the nature of the pit however, the player may be able "kill" the larvae by just digging them up. Though unless it is a deep pit, the player would have been eaten alive before they get themselves out. Also one can quickly "kill" the larvae by setting them on fire with a flint and steel or by pouring lava into the pit. Doing so will instantly "kill" the larvae.

## Trivia

* Larvae Pit is so far the only quicksand type that can be dug up even if they fall in as trying to dig up any other quicksand upon falling in is futile.
	+ Larvae Pit is also the only quicksand that physically moves
* Even though it is stated that the larvae type is unknown, it could be assumed they are spider larvae due to them sounding similar to spiders and spawning near Dense Webbing. Though this could just be coincedental.
* As of current, there is a nasty glitch with the larvae pit related to entities. This may or may not happen but if it does it can cause the game to crash and may lock the player's save game in a crash loop which would make that world unplayable.
	+ In multiplayer, this issue can happen as well. Though the server crashes instead
	+ as of version 1.0.8.8fix, this shouldn't happen anymore [haven't tested]

## Gallery

Larvae pits in the Silkglades forest我再生成地圖時，意外生成在這張圖的位置，這是我第一次遇見!!
Mucus Blossom

The Mucus Blossom is a quicksand type added in version 1.0.6 of MFQM.

## Description

The Mucus Blossom is a naturally occurring quicksand type that generates in Roofed Forests and Jungles. It appears to be a giant red blossom with an opening revealing a belly full of mucus.

## Generation

Mucus Blossom naturally generates in Roofed Forests and Jungles.

## Obtaining

Obtaining the individual blocks is not possible without a tool with the Silk Touch enchantment as trying to break the blocks will yield nothing. Much like the Fleshy Pit, one could relocate the Mucus Blossom if one so choose but it is very tedious due to the amount of blocks.

One can however grow a Mucus Blossom themselves by planting a Poppy in dirt and using a Sinking Potion on it. One must ensure to have enough space for Mucus Blossom to grow with at least 7x7x8 of dirt. It takes at most 6 minutes in real time for it to grow which cannot be sped up with Fertilizer or Bone Meal

## Effects

Mucus Blossom is a rather passive quicksand type, as it doesn't pose any immediate danger due to its immense size. It instead actually attracts passive mobs with its intoxicating scent which then would proceed to engulf the mob with its nodules in the center.

If a player either on accident or on purpose falls into the Mucus Blossom, it will slowly engulf the player with its nodules where they will eventually be inside the blossom's belly where the player would be trapped inside with thick, slimy mucus slowly digesting them. The plant walls are seemingly unbreakable and escape out of the Mucus Blossom is surprisingly difficult.

This is due to the general environment it generates in. Using a Long Stick is all but futile. Using Rope is also futile as the mucus is too thick and sticky for it to handle and a Grappling Hook is almost useless as they do not work on foliage. If the Mucus Blossom is grown indoors however (or if a tree happens to be tall enough), using said Grappling hook will allow the player to have a chance of escape, though the Mucus Blossom will try and resist any attempts of escape with its mucus and nodules. The Life Jacket can help the player survive too in the Mucus.

## Trivia

* The Mucus Blossom is one of two quicksand types that are multi block based, the other being the Fleshy Pit.
	+ Both pits have openings with muscle like walls that drags the player to the bottom, though the Mucus Blossom uses mucus to digest its prey (or the player) while the Fleshy Pit uses acid.
* The Mucus Blossom is probably a mutated poppy. This is due to the fact one can simply grow them while using a Sinking Potion. Though the Mucus Blossom could very well be a separate species of plant.
	+ If one actually decides to dig up the area around the Mucus Blossom, it resembles an oversized poppy flower.
* While the Mucus Blossom can be destroyed with fire, Lava does not seem to affect it.
* Due to how Mucus Blossom generates, trees may grow on it which could potentially obstruct it.
* The only reason the walls of the Mucus Blossom is unbreakable (outside of creative mode) is due to the interactions between the mucus and the blocks themselves.
Mud

Mud is a quicksand type in the MFQM.

## Description

Mud is a naturally occurring block in swamps and in slurry pits. As of v1.0.8 of the mod, it can spawn in four different variants: regular, thinnish, deep, and bottomless.

## Generation

Mud will naturally generate in the swamp biomes and in slurry pits in vanilla.

Mud will naturally generate in the swamp, quagmire, fen, and bog biomes with the Biomes O' Plenty mod.

## Obtaining

Obtaining mud is as simple as approaching it and digging it up. With a shovel the process is much faster.

With Biomes O' Plenty installed, you will obtain 4 mud balls instead.

## Crafting

Regular m*ud* can be crafted using 5 d*irt* and 4 water bucket.

*Thinnish mud* can be crafted using 4 blocks of m*ud* and 1 *Bucket Of Water*.

*Deep mud* can be crafted using 4 blocks of *Thinnish mud* and 1 *Bucket Of Water*, and with same pattern up to *Bottomless mud*.

**(Only applies if Biomes O' Plenty is installed)**

One can craft Mud by simple putting 4 Mud balls in a 2x2 square.

## Effects

### Mud

When walking through mud, the player will sink in ankle deep while slowing down a noticeable amount and would be unable to jump as high, if the player has the Wading Boots equipped, they will walk at full speed.

### Thinnish mud

The player sink in about knee deep and slows movement down drastically and stops the player from jumping.

### Deep mud

The player sink in waist deep and slows down the player much more than Thinnish mud.

### Bottomless mud

As the name implies is bottomless and hence does not have a limit to how deep the player could sink. Despite this however, the player will sink up to chest height and is more or less stuck in place unless the player attempts to move (e.g. trying to swim or frantically turning around) or he/she taps the jump button to try and free themselves.

#### Mud Tentacles

*Main Article: Tentacles*

As of update v1.0.8.8 (Beta), there is a extremely rare chance Mud Tentacles could spawn in Bottomless mud. Similar to the Tentacles from the Swallowing Flesh, they will grab onto the player and actively drag them below the surface of the mud.

If one reacts fast enough, the player can break the grip of the tentacles with a grappling hook or just simply flying in creative mode. But if they react too late or wait for the tentacles to drag the player roughly waist deep, escape is nearly impossible as even flying in creative mode (or with mods) cannot escape the strong grip and pull of the tentacles unless you rapidly spam.

## Trivia

* There is no known way to tell what type of mud one is walking on while in Survival. But while in Creative mode, there is a way:

1. Press F3 and H at the same time
2. Click the mud using the scroll wheel (middle mouse button), if done correctly, the mud block will appear in your toolbar, example: Mud (#0609/0).

* Wading Boots will allow the player to walk at full speed while in mud while slowing down the sink rate while in the other types of mud.
* It is unknown why is there mud in the Nether in Slurry pits, though since Slurry becomes mud upon contacting lava it could be assumed there used to be lava nearby.
Support / Instalation

## Installing the mod

### Install Forge

To install the mod, you must first install Minecraft Forge. Preferable the latest version of Minecraft Forge for 1.7.10. Though if you decided to try the older version of the mod, install Minecraft Forge for 1.6.4

To install forge, download the installer and simply click "Install Client". Though make sure it is installed to Minecraft's directory.

### Installing More Fun Quicksand Mod

Once Forge is installed, all is needed is to download the mod and put the .jar file into the mods folder.

## Compatible mods

The mods listed below are compatible with the More Fun Quicksand Mod along with generating the quicksand types in said mods:

### The Twilight Forest Mod

* Generate most quicksand types (excluding nether based quicksand for obvious reasons) in the similar biome matching the overworld's

### The BetweenLands mod

* Overrides the Mud and Tar generation and adds some quicksand types generation into the BetweenLands dimension.
	+ The BetweenLand's Mud and Tar can still be accessed through Creative mode.
	+ The Wading Boots don't actually work properly with the overriden generated mud, neither does the Rubber boots the BetweenLands mod adds.

### Advent of Accension (Nevermine mod)

* According to MrBlackGoo, the generation and compatability is around 70%.

### Biomes O' Plenty Mod

* Only applies if the world type "Biomes O' Plenty" was selected
	+ The Nether generation from Biomes O' Plenty still applies even if the world type isn't selected.
Dry Quicksand

Dry Quicksand is a type of quicksand introduced in the MFQM.

## Description

Dry Quicksand is a naturally occuring quicksand type that generates in Desert Biomes. It is essentially flowing loose sand.

## Generation

Dry Quicksand generates only in Desert Biomes as deep or flat pits with Flat pitsbeing more harder to spot among the regular desert sand.

## Obtaining

Obtainig Dry Quicksand through shovel is impossible. Obtaining through buckets will only yeild regular sand upon emptying them. However, when Wet Quicksand meets the lava, it turns into Dry Quicksand.

## Effects

Dry quicksand may not appear to be dangerous at first glance, but once the player falls in they will struggle to get out due to the constant flowing of sand. This is especially dangerous in deeper pits as escape is very difficult even with a grappling hook due to the general flat terrain of a desert. For flat pits, the player can partially walk through it though they will sink quickly if they stand on it too long.

Despite its very low suction power, the suction power increases exponentially once the player sinks up to waist level. Upon doing so, the player is completely helpless as the sand compacts around the player's legs which locks them in place. The only way to escape normally is with rope or a grappling hook as the sand is so loose using a Long Stick is ineffective.

Some points worth nothing is that if dry quicksand is flowing, the player will be dragged along depending on where its flowing. The player is usually helpless to fight the flow though with rope or a grappling hook they can overpower the flow. Also Wading Boots will cause the player be stuck faster.

## Gallery

Dangerous fall pits of dry quicksandA flat dry quicksand pit that is hard to notice