Combination Lock

**Combination Lock** is the second subchapter of Chapter 2: Old Site B-Side in Celeste. The subchapter marks the return of the Badeline chase sequence in which she copies the player's inputs to follow behind them.

## **Gameplay**

This subchapter will have Badeline chasing the player like in the A-Side's Intervention subchapter. However, this subchapter is much shorter and, despite being five rooms long, only has four rooms where Badeline is present. Additionally, only one room here will have multiple Badelines chasing at once. Similar to the A-Side's chase sequence, a few of the rooms here will have key tokens to collect all around in order to complete the room.

### **Strategies**

Room 1

There will be three key tokens in this room in three separate corridors. For the closest one, wall jump back and forth across the un-spiked walls up to the key token and wait at the top, holding onto the wall until Badeline jumps to the other side which allows you to fall back down. For the middle one, just dash up the space block to get the key token and hold left so you avoid the spikes. Then, after Badeline comes through as well, dash through the space block diagonally down-right, then straight left, then straight right to get back to the bottom. For the furthest one, wall jump off the right bit of the wall and then do a straight up dash to then climb the ledge. Collect the key token, then go back right and fall down the right side to avoid Badeline. After collecting all three key tokens, the key-activated platform will be moved, and you can jump up the corridor on the right.

Room 2

In this room, there's a long space block floating above a bottomless pit and the exit of the room is to the left of it. You'll need to dash through it to the left, and to get to its right side you first need to jump off the ledge and dash straight up into the space block. After you pop out, do a dash to the right through the other space block and then dash diagonally down-right through the gap. Quickly dash diagonally up-right to collect the dash crystal, then dash straight up. Dash straight to the right and stray far to the right before returning back to collect the dash crystal below. Climb up and then dash left through the space block (not too low, or you'll hit the ledge on the left), and you can make it to the end of the room.

Room 3

This room will not have Badeline chasing you, so you can play it slowly. Space block jump from the space block at the start, then dash straight up before crashing into the spikes and grab the wall on the right. Then, jump to the left over the spikes and dash to the left when you fall past the spikes on the left to then grab the wall. Jump up the left corridor until you reach the dash crystal, then dash through the space block above and do another dash to the right afterward to reach the end.

Room 4

Badeline will be back chasing you, now with two extra clones as well. In this room there will be a large space block with openings around every side with key tokens. Start by dashing straight up through the left end of the space block, then walk a bit to the right to collect the key token and then dash straight down into the bottom gap. Keep walking right to get the next key token and dash straight up for another one. Wait for the Badelines to follow you up, then you can go right, fall down, and dash straight left to reach another key token. Lower yourself down this left wall and dash straight right just above the spikes to reach the final key token, then do a diagonal up-left dash and then don't move. After Badeline and her clones pass, dash diagonally down-right to easily make it into the gap and finish the room.

Room 5

Dash through the first space block and start climbing up the right wall. When you reach a point where you're able to, jump onto the spring and move right to get a key token, then jump back to the left and bounce on the spring to the left to get the other key token. After this, you can space block jump out of the right side and dash straight up into the following two space block to then fall onto the last key token. At this point, dash straight left and grab onto the key-activated platform and let it bring you to the left where you can jump up the corridor and finish the room.