recursal/Fanatic-Fandom huggingface dataset:
O-39

*"Flame on, motherfuckers!"*

~ Captain Erina Dmitriyeva to a roomful of misfortunate SFR-VP rebels.

## Introduction

The **Ognemet, shablon 2139** (2139-pattern Flamethrower), shortened to **O-39**, is a flamethrower used by the Mecharussian Armed Forces. Somewhat contrary to its name, the term 'flamethrower' is something of a misnomer, given that it is in fact an extremely-overpowered plasma cutter capable of casting a beam of searingly-hot ionised gas to a distance of forty-five metres. While that range is vastly inferior to true flamethrowers, the ranges that the weapon is normally deployed at are very often much lower than its maximum, negating the range deficiency.

It operates by using a heavy-duty fusion core to superheat atmospheric gases to 8,000 degrees centigrade - hot enough to incinerate rhenium in a single blast - making it extremely deadly against both armoured and unarmoured targets alike, with even warriors augmented by Voidpurge viroblood unable to stand before it. The plasma is contained within a magnetic bottle, powered by the same fusion core as the heating device.

## Notable Users and Uses

* A tank-mounted O-39 is seen in use in *To Struggle in the Way of Allah*, mounted aboard OT-100 infantry support tanks.
* One of the heavy assault troopers in *Access Violation* is mentioned as having an O-39 as a secondary armament.
* The RO-39 is the weapon of choice for Alfa Group captain Erina Dmitriyeva, owing to her lack of proficiency with true firearms.
Far Beneath the Distant Stars

## Far Beneath the Distant Stars

*Far beneath the distant stars*
Emperor's light shall guide us,

We are warriors divine,

We have come to sanctify!

Let the banners fly in wind,

Let the fires be now lit,

We have come to purify,

We have come to sanctify!

Far beneath the distant stars

Emperor's light shall guide us,

We are doom and we are faith

Marching for iour glorious race!

He is god of our kind,

He is wisdom, he is light,

We are prophets of his will,

And his wishes we fulfiill!

Our faith is the salvation,

We bring light to stars and lands,

We defend our glorious nation,

Our duty never ends!

We are servants, we are masters,

We perform what should be done,

And the Emperor's will shall guide us

In the world of billion suns!

As we march, we bring the glory

Only way to rule the world,

We are servants of the holy

Emperor is our god!

All the heresy shall perish

As we're going to the stars,

We defend our glorious nation

From the perils of the war!

Chorus:

Emperor is our leader,

He is light among the stars

We bring only value: freedom!

To the worlds the truth unfolds!

We are servants, we are masters,

We perform what should be done,

And the Emperor's will shall guide us

In the world of billion suns!

We are angels of redemption,

We bring vengeance to the front,

We are the Imperial Army

We are wisdom of the Word!

All the heresy shall perish

In the fires of the war,

We defend our glorious nation

From the perils of the war!

Chorus:

The Emperor protects!!!?
Firearm

> *"If I were given a choice between guns and butter? I'd have to pick the gun, mostly because you can't defend yourself with mammary fluid from a bovine..."*
> ~ Spetsnaz Colonel Svyatoslav Yazov.
>
>

## Introduction

A firearm is a portable gun, being a barreled weapon - typically one that launches one or more projectiles often driven by the action of a powerful force, usually explosive or magnetic. Conventional firearms, i.e. ones that use an explosive to propel a metal slug, and rail/coil weaponry are typically categorised by calibre (measured in millimetres or inches). Plasma weaponry, on a different hand, are categorised by the ionic concentration of the superheated gas that they propel.

Most countries utilise firearms of some kind, whether for civilian purposes (such as home defence, hunting or policing) or military. Each nation also has different designs and greatly-varying functions for their guns. For example, the Frenkish military specialises in electromagnetic coil/rail and laser weaponry; advanced plasma and ion-based firearms are traditionally considered the territory of the Mecharussian Armed Forces; and the Ardavians specialise in high-calibre bullet-based weapons.

## List of firearms used in the Frencoverse

### Pistols

* W1000
* SS12
* Auto-9
* G86
* MP-500 - Mechanocratic Russia
* LP-84 - Mechanocratic Russia
* PP-1 - Mechanocratic Russia
* PP-2T - Mechanocratic Russia
* M45
* L18
* Enforcer - Imperium of Sidhae

### Shotguns

* NFAS-II
* Saiga-30 - Mechanocratic Russia
* Grom-7 - Mechanocratic Russia
* L33

### Submachine guns/PDWs

* MS41
* M37
* M2105
* K15
* 9A48 - Mechanocratic Russia
* PP-39 - Mechanocratic Russia
* L101

### Assault weapons

* Imperial energy rifle - Imperium of Sidhae
* M26
* TST ChemRail
* M88
* PAX-IX
* X7
* AK-47 - Soviet Union/Mechanocratic Russia
* AV-38m - Mechanocratic Russia
* AV-71 - Mechanocratic Russia (Trotskaya regime, TR)
* AVP - Mechanocratic Russia
* RIP-25 - Mechanocratic Russia
* A3
* L45
* Boltgun - Imperium of Sidhae

### Machine guns

* Hale-3
* XM364
* PAX-II
* X56
* XM9000
* RPN-66-3 - Soviet Union/Mechanocratic Russia
* RPV-38 - Mechanocratic Russia
* PZM - Mechanocratic Russia
* 6V24 - Mechanocratic Russia
* GShGm - Mechanocratic Russia
* 6V48 - Mechanocratic Russia
* Sh-TBP - Mechanocratic Russia (TR)
* L91
* L32
* MG 42

### Sniper weapons

* M162
* M19
* M62
* M120
* ML10
* Ivankov carbine - Soviet Union/Mechanocratic Russia
* 6V19 - Mechanocratic Russia
* SV-125 - Mechanocratic Russia
* DGP - Mechanocratic Russia
* PTRV-32 - Mechanocratic Russia
* L122
* L29

### Launcher weapons

* SMAW-90
* AM-TNC
* Teleforce
* MGR-40
* RPG-40 - Mechanocratic Russia
* 9K42 - Mechanocratic Russia
* RRG-25-7 - Mechanocratic Russia
* 2A52 - Mechanocratic Russia
* 6G52 - Mechanocratic Russia (TR)
* 9K217 - Mechanocratic Russia (TR)
* Firestreak II

### Other

* DGP (Frenkish)
* EPP
* M12
* O-39 - Mechanocratic Russia
* L44A2
* L65A4
* L23
* Arc weapon - Khazard'Vaari
Conglomerate Combined Military Forces

Coat of Arms of the CAF

The Conglomerate Combined Military Forces are the unified armed forces of the Old World Conglomerate.

As of 2153, the CCMF has a strength of roughly 5.100.000 active soldiers, replacing the Mechanocracy as the third largest militarized force in terms of numbers, though not necessarily in the availability of high tech equipment. Additionally, the Conglomerate maintains an emergency reserve force of approximately 23.800.000 disposable clone units in suspended animation to bolster the ranks of the army around a core cadre of experienced and loyal officers trained from European citizens within the military.

## History

The theoretical groundwork for the CCMF was laid in the immediate aftermath of the Second Russo-European War when it became apparent that a purely conventional military could not hope to stand against the might of the Mecharussian Armed Forces and its highly roboticized combat-augmented troops.

### Project Legion

Forging a powerful army from a war-weary European populace proved to be a problem. With large parts of the nation still in shambles and bitter memories of the Russo-European Wars, various border conflicts and dead European sons and daughters being fresh on everyone's minds, any large recruitment drive was inevitably going to prove unpopular.

As such, genetic samples of promising soldiers were collected early on and carefully optimized through extensive DNA tailoring, which would eventually form the basis for the standard Conglomerate Trooper, further improved upon through hormonal treatments during production and aggressive chemical stimulant cocktails on the battlefield. Drilled for combat and psionically programmed to be unswervingly loyal, this force of clone bodies has proven effective with unshakeable battlefield discipline and obedience, though higher-level tactical and strategic decisions remain in the hands of non-clone European military personnel.

WIPASFUK
DX Kingdom

The DX Kingdom is a developing kingdom that the DX-Clan creates on Kepler-777 as they progress in the Icy Shadows series by using biblical motifs.

It is an everlasting kingdom that can NEVER be destroyed. There is a gate leading into the kingdom.

DX-4 has the power to remove and replace a ruler from the throne if there is any evidence that proves that the ruler is corrupt. Once the corrupt ruler is removed, DX-4 will send one of his guards equipped with a flaming sword to make sure that no one will corrupt innocent citizens on said island.

Eventually the ownership of the DX-Kingdom is transferred to the LORD.

## Goal

The goal of creating the DX Kingdom is to create a world free from ALL corruption and evil. To enforce this, DX-4 will watch over the kingdoms and make sure that these rulers are running each of the 7 countries according to the DX-Clan Laws.

## Rulers

Rulers are bound to the DX-Clan Laws, just like any other servant and citizen living in said island. Because of this, there is no such thing as crown immunity.

## The Gate

There is a gate guarding the way into the DX Kingdom. Anyone climbing the gate by some other way is a thief and a robber. DX-4 will appoint someone to guard the gate to the kingdom.

## Government School

Government School is a system put in place by the DX-Clan in order to teach people about respect. Members who want to become government must graduate this school before attempting to rule a country, because ruling over a multitude of people is a big responsibility. Marie then tells the Kepler-777 people that noble people without experience can become power hungry easily, and she encourages them to enroll in a Bible class so that they can use the Biblical principles to become a better government to which they do.
Imperium Omnitatum Sacrum

Template:Infobox Nation V1 (Nex)

The **Imperium Omnitatum Sacrum** (Japanese: **神聖全類帝国** *Shinsei Zenrui Teikoku*), also known by its English translation as the **Holy Imperium of Allkinds**, is an inter-dimensional hyperpower present in both the Main and Alternative Canons.

Hailing from dimensions outside the Frencoverse proper, the Holy Imperium's most major territorial hold in the setting is located in several other galaxies than the Milky Way - most notably, the Andromeda Galaxy.

The Holy Imperium is not yet directly encountered and/or has not yet made any formal diplomatic contact with the political entities of the Frencoverse in either canon; however, it is deeply involved through intervention in the Frencoverse by way of Phantom Crusade.
ROH-4

> *"Greetings, Comrade Rong. You seem to be under the belief that you and your KGB-backed friends would now be in charge of the UDAP. Allow me to tell you how this is nothing but wishful thinking: **I** am in charge. The UDAP is **mine** and **mine** alone. Soon, your soul will also be."*
>
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> ~ ROH-4 meeting Rong Dazhao for the first time.
>
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**ROH-4** is a sentient bio-cybernetic virus, and the real power behind the totalitarian government of the United Dominion of Asian Peoples.
Gjallarhorn

The Gjallarhorn is a Sidh psychological weapon of intimidation, essentially a system of one or several giant horns mounted on the back of a mechwalker. Venting some high-pressure plasma from the walker's fusion core into the system produces a deafening blast of sound along with a spectacular display of flames erupting from the horns.

Gjallarhorn is essentially a practical adaptation of a routine and normal mechwalker function, reactor core venting. Fusion reactors aren't much different from any other form of engines in that they consume more fuel and generate more heat and pressure during strenuous use. Consequently, they must be occasionally vented to keep the plasma pressure at safe levels. Normally this is done through rather inconspicuous vents on the mechwalker's back. Adding massive horns to these vents gives yet another tool of intimidation to these already-fearsome engines of war.

The horns themselves are rather ordinary large metal pipes treated with ceramics for temperature resistence. They are designed to produce low-frequency tunes approaching infrasound, exploiting the effect of certain sound frequencies inducing a sense of dread and unease in most animals including humans.

Even while the sound effect itself might only prove moderately annoying to the enemy besides inflicting hearing damage at close ranges, the sight of a decury of superheavy mechwalkers the size of high-rise buildings (or indeed a decury of any kind of mechwalkers) barreling towards them with their Gjallarhorns blaring and spewing flames is certainly going to be a cause for panic, the spine-chilling blasts of the horns giving the charge that little extra-terrifying edge that often makes all the difference between standing ground and a rout.

Gjallarhorns were first used during the Age of War, although by that time the idea had been around for already a century, being adapted from the Skargh who would use similar intimidation devices during the Skargh Wars. One of the most notable occasions where the Gjallarhorns were sounded to herald a mechwalker charge and the accompanying doom was the Battle of Hades Gates, where the Empress is said to have personally led the decisive charge from her mech, sounding it's Gjallarhorn to signal attack.
Marie Smith

Marie Smith is the younger sister to Queen Tara. She plays a pivotal role in the "Icy Shadows" series, and this is done by becoming a part of the kingdom that DX-4 is going to build to eliminate ALL corruption.

She joins the DX-Clan at the end of Icy Shadows 3 to guide DX-4 and the Deadly Nightshade Hunters in order to perfect the DX Kingdom.

## Appearance

She is a slim woman who has yellow eyes and blond, curly hair. A kind smile is shown on her face all the time.

## Backstory

Marie Smith was born 2 years after Queen Tara was born. She was chosen to be the future ruler of the unnamed planet, which DX-4 names as Kepler-777.

Before the test, she asked her parents to spend quality time walking around. They nodded their heads. She then saw a wounded boy stuck in the mud. She helped the wounded boy by applying a bandage on his scraped knee, and as a reward, the boy took her to his house for some playtime.

She escaped the throne when she found out that her older sister had ambitions to hunt her down and be the ruler.

## Personality

Marie Smith is a cheerful, optimistic individual who sees everything is a positive light. She is very kindhearted and open to new ideas. Despite that Queen Tara, her older sister, is a bully (as revealed by Blake Von Jaeger), she still cares about her. She can see the true hearts of observing individuals.

She also sees the good in everyone, even if they are bad on the outside. This applies to Morris the V, and the last seven of the Heartless Kings. DX-4 learns from this, and sees that she is the best role model for him.

## Trivia

Marie has traits of a Samaritan because she loves everyone no matter how much they did wrong:

* She forgives her psychopathic older sister Queen Tara who once had ambitions to destroy her. Tara's ambitions were in vain because Blake Von Jaeger back-stabbed her. Tara tells Marie to smite her for she has committed so many wrongs in the past, but Marie objects to that request. Instead of smiting Tara, she tells Tara that she loves her, despite her flaws. Due to Slick Terror infecting Tara earlier, Tara succumbs to Slick Terror's venom. Tara gives Marie Smith one last hug before dying, returning to dust in the process.
* She forgives Morris the V for releasing the Shi Calamities, and tells him to go and sin no more. A reason she did that to Morris the V because she knew he had a traumatic past due to his cruel father, and she later realizes that he was violent to others because of the manipulations of his abusive father. She tells the citizens whom he oppressed before to forgive him for his misdeeds that were not his doing; it was the manipulations of his cruel father. In the end, the citizens whom he oppressed before wish him good luck on his journey, and that when he comes back, he is always welcome with open arms.
* She realizes that not all of the Heartless Kings are wicked in nature. Void 4 asks her why, because the Heartless Kings are the enemies of the DX-Clan and the Deadly Nightshade Hunters. Marie, however, points out to him that he must learn to love some of them because they might be not so different when compared to him.
Emperor of the Frenkish and All Her Territories

The Emperor of the Frenkish and All Her Territories (simply called "Emperor") is the title held by the Imperial Head of State. Despite it's regal sound, the position is not monarchical in nature, it's name instead derived from a desire to enforce the "glory" of the New Frenco Empire. Instead, it is a position given to those of "merit" (though considering only prominent military figures have earned the title of "Emperor", certain implications can be made pointing to a shadow stratocracy enforced by Hightower).

The primary responsibilities of the Frenkish Emperor include matters of diplomacy and war, along with suggestions of legislation (though management of the government falls to the Chancellor. Of course, like all government positions, the Emperor is little more than an adviser and figurehead, with most actual management falling to the secretive government of Hightower and his automation.

Not including Hightower himself, there have been two Emperors in Frenkish history; Jonathan Stark and current Emperor Derrick Zane.
DGP

***Not to be confused with the Frenkish SIG Sauer Directed Gauss Pistol.***

*"Boom. Headshot."*

~ Atalanta's adopted catchphrase.

## Introduction

The **Dal'nyaya Gausskiy Povtoritel'** (English: Long-range Gauss Repeater) is a high-powered rail driver, designed by the KBP as an anti-materiel weapon and for counter-sniping. It is, however, very popular with snipers because of its low recoil and extremely-high stopping power as well as its very long effective range.

The DGP is chambered for 12.7x105-millimetre monomolecular cone-tip armour-piercing flechettes that will punch through any soft target and most hard targets with frightening ease. When chambered with soulforged synthetic lonsdaleite flechettes, however, the weapon can pierce even heavy tank armour from ranges of up to 1,000 metres. Because of the intense resource expenditure of synthesising the carbon necessary to manufacture this special ammunition, however, the DGP is rarely given them.

## Notable users and uses

* A DGP is briefly seen being used in *To Struggle in the Way of Allah* during the Battle of Erbil.
* The Chthonian Atalanta uses a heavily-customised DGP as her weapon of choice.
Legal Officers

Legal officers are the Baltic Union equivalent to jurists. With the universal militarization of Baltic society, someone with a degree in law essentially holds a military rank of an officer, with the unique duties of interpreting the law, judging offenses and arbitrating disputes between citizens.

## Overview

The office of a Legal Officer is a highly prestigious one, but also demanding. In order to qualify for the job, one must complete three years of training in law, and several more practicing as Assistant Legal Officer. One must also maintain a pristine personal reputation as a reliable, trustworthy and upstanding citizen.

Although other Baltic universities have Faculties of Jurisprudence, the University of Vilnius is customarily regarded as the producing the best Legal Officers, most holding the job consequently being its graduates.

An Assistant Legal Officer actively partakes in the investigation of the case rather than merely evaluating the evidence against the law, it being the Legal Officer's duty to determine guilt or innocence. In practice, much of the investigation is handled by Assistant Legal Officers, the chief Legal Officer passing the verdict. One is expected to practice as ALO for at least 5 years before being eligible for a proper Legal Officer position.

Upon attaining the office, a community's Legal Officer is entitled to judge all crimes and disputes within his jurisdiction with the force of law. There is no option to appeal, the judgement of a Legal Officer being final, except in cases where it can be proven that the Legal Officer has personal interest or bias in the case(in which event the case is retried by a Legal Officer from a different district).

Although endowed with great authority, Legal Officers are also held to very high standards of conduct. An offense that would earn an ordinary citizen a mere reprimand would likely earn a Legal Officer banishment along with a permanent ban to practice law.

Long-standing and respected Legal Officers often also become their community's Oathkeepers upon retirement. They have such a pristine reputation that any agreement spoken in their presence is considered tantamount to a sworn oath and liable to charges of perjury if broken.
Ivankov carbine

> *"Ah, the Ivankov... This weapon saw me through the Salvagings, back when I was but a young girl taking her first manic steps into the big, wide world..."*
> ~ General Elena Trotskaya.
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## Introduction

The **Samozaryadnyj Karabin sistemy Ivankova** (Self-loading Carbine of the Ivankov system) is a battle rifle designed for use by the Soviet Union in 2057. It was the first infantry weapon used by the Soviet Army able to counter powered armour and be mass-produced, chambered in 9x39-millimetre armour-piercing composite rigid (APCR) rounds - of which its magazine was able to hold 15.

As far as infantry-based weapons would go, the design was revolutionary - the arm was able to penetrate the fearsome suits of armour used by the invading United States Marine Corps when Great World War Three rolled into the USSR, and it was incredibly simple to produce. Throughout their long career, as many as 105 million Ivankov carbines were produced for use by Soviet and then early Mecharussian conscripts, surpassing the AK-47 as the most widely-produced firearm in history. It would remain the mainstay firearm of the Mecharussian Armed Forces until the arrival of the AV-38m in 2138.

## Notable users and uses

* Making extensive use of it in the Salvagings, Elena Trotskaya would consider it her favourite ever gun, apart from Fobos.
* In the Main Canon, approximately ten million Ivankovs were airlifted to the Old World Conglomerate during the Utannic invasion of Sol, alongside other weapons and supplies, to help them battle the forces of General Idris. Almost 40 million more were deployed during Operation Hellstorm, salvaged from weapon vaults for use by the Mecharussian Resistance.
Hysteriat

Hysteriat is a potent aphrodisiac drug manufactured in the Imperium of Sidhae, and is used mainly for recreational purposes. It is also occasionally used as a tool of torture in the hands of Imperial Judicators by inflicting extreme sexual arousal and then denying the victim release.

The drug greatly increases sexual desire and sensitivity to sexual stimulation, not unlike Frenkish soma, but is not otherwise known to have other mind-altering effects. Unlike soma, however, hysteriat is known to be highly-addictive - or rather, the effects of hysteriat rather than the substance itself cause heavy addiction. According to Serena Romana, who uses the substance on Zinoviya Marilova on several occasions in *Access Violation*, the addicts begin to crave nothing but more hysteriat-adled sex, neglecting even their basic needs like eating, sleeping or hydrating themselves, and eventually die of exhaustion and dehydration.

Hysteriat is described as an amber-coloured liquid and primarily applied intravenously by means of an auto-injector or syringe. It is also capable of being absorbed through the skin to somewhat lesser effect, as indicated by Alain using topically-applied hysteriat to seduce Sophie Bu in *Blood Debt.* The drug's legal status in the Imperium is never stated, though itis probably manufactured and distributed legally in limited quantities as a luxury commodity. Hysteriat is said to be very expensive, at least by ghetto-dwelling human standards - according to Mildred Boughton in *Access Violation*, nobody in Bayit Gadol ghetto can afford it, even her, a powerful gang boss, only having heard of it's existence.

Known users include Serena Romana, who uses hysteriat both for recreational and interrogation purposes in *Access Violation,* and Alain, who uses the substance recreationally in both *Access Violation* and *Blood Debt* on several occasions. Alain is mentioned to always carry several vials of hysteriat with him, stashed in the wrist-brace pouches normally reserved for plasma grenades for his Enforcers, and seems to use the drug to enhance the sexual experience of his numerous scores, though it is not known if he also uses the drug on himself.
Special Purpose Guard Brigade

***This is a legacy article; its contents no longer apply to the current iteration of the Frencoverse.***

> *"I've spoken to a group of Frenkish Vanguards before - this particular bunch, vets from the Ten Years' War, fought on Taiwan, Alaska and Japan against the armies of the UDAP, walked and slept through every hell a soldier can imagine. But even they shat themselves when I talked about the Spetsnaz. That's because they know that some sorry bastards are in for it big time when there are GRU operators in the field."*
> ~ unnamed military analyst.
>
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## Introduction

The **Special Purpose Guard Brigade**, commonly shortened to **Spetsnaz**, are the elite military formations of the Mecharussian Armed Forces. Commanded by General Elena Trotskaya and attached to the Eighth VDV Regiment (though in practice operating across all four branches of the MAF), they are widely regarded as being the finest fighting unit that the Solar System has to offer, perhaps surpassed only by the Final/Original Thirteen - also trained and commanded by Trotskaya. They are also notable for their brutal training regimen, the work of their commanding officer. As their name suggests, they consist of as many as 5,000 troops at any given time, consisting of five battalions.

In combat, they make extensive use of directed-energy weaponry, particularly plasma weapons such as the AVP repeating blaster and PP-1 Kryuk pistol, and other highly-advanced equipment, particularly optical camouflage.

## Notable groups

Spetsnaz operating units are divided into different groups, each with their own purpose, independent function and chain of command.

* **Alfa Group** is designed primarily for commando operations and frontline combat tactics. It is commanded by Colonel Victor Golovkin and, after his disappearance, Erina Dmitriyeva.
* **Vympel Group** is Trotskaya's personal squadron, consisting of the Final Thirteen plus Alexei Trotsky and Dima Ratnik. When both of them die in the Altcanon, their positions are eventually taken up by the Novaya Chthonians Tiresiy and Polifem.
* **Lednik Group** is the official designation given to the three-ghoul hit squad consisting of Vyacheslav Drago, Boris Ivankov and Ahmet Kartal.
* **Sera Group**, formed in 2156 AC, is tailored specifically to hunt down and kill Imperial Judicators. In order to achieve this end, its members, all Novaya Chthonians bar one, possess extremely-advanced weapon systems, such as the tesseract labyrinths used to capture Judicators for interrogation. It is commanded by the Fobosian hypersoldier Belov and its members are trained by the Original Chthonian Atalanta.

## Trivia

* The name 'Special Purpose Guard Brigade' is directly borrowed from the Spetsnaz Guard Brigade from Tom Clancy's *EndWar* novel and video game.
Syncretic Combine

The **Syncretic Combine**, or the **Synkom** from its German acronym/portmanteau, is a political entity occuring in the Alternative Canon. The Synkom does not in itself reside in the Frencoverse, instead it spans its power across multiple universes and it is speculated to have just footholds in at least billions of universes, although its true size is undisclosed. The Synkom was founded by many space-faring and some already interuniversal nations, such as the People's Technocratic Federation of Singapore, and is considered a multiversal confederation of nations.

The Synkom is also referred to as the **Combine** in various sources, particularly by scholars of Victoriala, though there are also instances with confusing the PTFS for the wider Synkom.

The Synkom had played huge roles in the Alternative Canon, providing the economical and technological basis for the PTFS to sponsor various insurrections in the Mechanocracy, while maintaining ostensibly friendly relations. Synkomese technologies, not necessarily originating in the PTFS, were seen often in the hands of such insurgents and rebels frequently, despite efforts to prove otherwise.

Still, the Synkom is known little among the Frencoverse inhabitants, most only knowing of the PTFS due to Mecharussian propaganda. It is also commonly confused with the PTFS itself. Much like the PTFS too however, the Synkom is taken by little seriously due to its eccentricity of behaviour.
M-2000

> *"Look at the size of that gun. I think we found Trotskaya's vibrator!"*
> ~ unidentified Imperial Vanguard. (\*)
>
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## Overview

The **M-2000** is a massive self-propelled siege cannon built for the Mecharussian Armed Forces. With a bore diameter of two metres and a barrel length of some forty metres, it is easily one of the most massive guns ever built, if not *the* most massive.

Originally, the SPG was conceived solely as a propaganda showcase (under the designation **Object 150**), a means of boasting to the Western world that they could build such weapons. It was first test-fired in the 2140s and was never deemed practical for actual combat use, missiles being considered far more practical and effective for the same purposes it was intended for. Nevertheless, the guns found themselves drafted into World War IV, and they were used in the Siege of Northwatch. Two guns were deployed for use in the battle, firing massive fusion warheads capable of vaporising a good part of a city block with one shot, in the efforts of Operation Chirikov to break the walls of the Alaskan fortress-city.

Initially, the two Object 150s used in the war were due to be broken down for scrap after its conclusion. However, General Yulia Trotskaya gave these guns a new purpose. She specifically looked for a strategic-scale artillery piece to incorporate, and learned of Object 150 from outdated combat documents. Seeing it ideal for her intended purposes, she commissioned Ermakov Military Systems to build a battery of six for her regiment to use, under the production name M-2000, and even personally lent her hand to designing several new shells for it – such as a fearsome boron nitride-tipped bunker buster to use for assaulting hive-cities in her planned war against the Imperium of Sidhae. For logistical purposes, many IS-44 and IS-51 superheavy tanks were also repurposed into massive ammunition carriers (their large guns would be refitted to refurbished T-100 models converted into SPGs).

The new M-2000s were first trialled in the Second Helleon Campaign, along with the new shells. The mega bunker busters designed for the machine were especially effective at laying waste to Helleonic hive fortresses, but it was the giant cargo shells that Yulia conceptualised that the Helleonite forces feared the most. These oversized cluster bombs carrying fusion submunitions could wreak untold devastation on many square kilometres of land around ground zero, causing even greater damage than many thermobaric munitions and second in destructive capacity only to tactical nuclear warheads.

## Notable appearances

* So far the M-2000 (as Object 150) has appeared only once – in *To Struggle in the Way of Allah*. Jonathon Rollins and Hadrian Kelly bear witness to a propaganda demonstration close to Mount Sinjar in which the gun appears – firing at Mosul and laying waste to it in the process.
Somahaliphide

> *"Soma - The easy solution to all life's troubles!"*
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> -Recreational Somahaliphide Advertisement
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**Somahaliphide** (shortened to "Soma" for casual and marketing purposes) is a Frenkish chem, produced by state-controlled pharmaceutical companies under the Office of Science and Industry for the purpose of encouraging hedonism in the general population. Soma is a psychoactive drug known to deliver an unmatched sense of euphoria to users, lifting them into a careless ecstasy, heightening the senses, and (most notably) drastically affecting the sex drive, giving users an enhanced sexual appetite (complemented by Soma's other effects, which heighten the sexual experience). Soma is generally nonaddictive (though it isn't unheard of for a dependence to set in under certain circumstances), and carries little risk unless consumed in vast quantities. Side effects can include headache, dehydration and nausea. Soma is capable of being produced in any form, be it solid, liquid or gas. Gas is the most common, with inhaler-delivered gas typically favored over solid pills and liquid injections for recreational purposes and grenade or missile-delivery of gas forms favored for law enforcement. Liquid forms aren't uncommon, as a droplet or two of concentrated Soma are a typical ingredient in many alcoholic beverages across the Empire.

Soma has a myriad of uses, though it is most commonly distributed as a recreational drug to the greater populace. However, perhaps it's most infamous use is in law enforcement and military applications, where it is often deployed as a chemical weapon. Typically utilized for purposes of riot suppression, Soma gas has been known to spread quickly throughout massive crowds, quickly neutralizing them with a highly-concentrated dose in a nonlethal, humane manner. This is typically done via gas grenades or missiles.

## Trivia

* Soma is a direct reference to a drug of the same name (although without the -"haliphide" at the end, which is admittedly just technobabble on the author's part) in Aldous Huxley's 1931 novel *Brave New World,* with the novel itself being a huge inspiration for the New Frenco Empire. Like in the Frencoverse, Soma is a state-produced drug distributed for the population with the intent of keeping them content in their hedonism so that they may not oppose the government. It is also used for effective riot control when needed, like in the novel.
* It has been compared, by Sidh sources, to the Sidhae compound known as "Hysteriat". Unlike Soma, Hysteriat seems to be a pure, sex-focused drug, much more powerful (but much more dangerous and addictive) than Soma. Hysteriat is shown to be used for recreation and torture.
Direwolf

Direwolves are genetically-engineered wolves found on many worlds across the Imperium of Sidhae. Derived

from the genetic material of the extinct Pleistocene direwolves of Old Terra, these monstrous lupines far eclipse their prehistoric ancestors in size and power.

## Overview

A typical direwolf is easily the size of a large horse, with massive jaws and fangs capable of biting through anything softer than hardened steel. Adapted to cold environments, direwolves are found mainly on arctic and tundra worlds, and the polar regions of temperate planets, where their giant size helps prevent heat loss.

Direwolves normally hunt in packs of 10-20 individuals, led by an alpha male. Despite their ferocious appearance and reputation, they are normally shy and avoid humans and Sidhae if possible, but will viciously defend their territory if the said stray into it. As with normal Terran wolves, some direwolves will also become loners. These lone wolves are exceptionally dangerous due to the strength and hunting prowess that it takes to survive alone.

Direwolves hold a prominent place in Sidh culture, being admired for their ferocity and pack loyalty. This is especially true for the infamous Alpha Legion, the direwolf holding a prominent place in it's heraldry.

While it is possible to tame a direwolf, these creatures do not submit easily to such efforts and will only become tame if taken in at a very young age. Direwolves do not respond well to conditioning and are difficult to train because of their strong sense of pack hierarchy, being willing to follow only those who have earned their recognition as pack leaders. However, those who have the patience to win the respect of their wolves will be rewarded with fiercely loyal pets as responsive to training as any dog. Pet direwolves, like most other wolves, do not respond well to verbal commands out of an instinctive dislike for human voice (probably a hereditary trait from their Pleistocene ancestors to whom humans were natural enemies), instead preferring non-verbal cues and orders.

There are documented instances of humans and Sidhae succeeding in assuming command of an entire pack of direwolves, usually by challenging and slaying their pack leader in single combat. These rare individuals have succeeded because of their profound knowledge of the animals and their mentality, and command great respect in their societies because of the sheer danger of taking on a direwolf alpha male, the average direwolf being large enough to be used as a mount by a fully-armored Sidh (and some Sidhae indeed using their tamed direwolves in such capacity).

## Trivia

Archistrategos Arcadius Drax, commander of the Alpha Legion, is known for his ownership of two pet direwolves, Fenrir and Garm.
Auto-9 Machine Pistol

The **Beretta Auto-9 Pistol** is a Frenkish-produced firearm. As the name suggests, the Auto-9 is capable of fully-automatic fire, and it's unique blowback system negates practically any recoil, making the pistol surprisingly accurate when operated this way (though better results in that category are best achieved by leaving it on semi). A weapon designed for military use, it dominates its own niche, making it a common choice for paramilitary units, vehicle crews, intelligence personnel, and other such units that require a compact, easy to use weapon with plenty of firepower. The Auto-9 is chambered for the 9mm Plasma Cartridge, and features a default 14-round magazine (though users often carry several 32-round extended mags in the event of a sustained firefight).

## Notable Users and Uses

* The Auto-9 is noted for being the most common sidearm (if not a candidate for the most common firearm) used in Frenkish RP appearances, appearing much more frequently than the average firearm. Though not the most common pistol from an IC perspective (that goes to the W1000), this is probably due to the gun's tendency to perform well in niche roles, such as that of an intelligence agent or special forces soldier - some of the most common faces of Frenkish-aligned protagonists.
* A Ranger is seen handing his Auto-9 sidearm to a captured Spetsnaz operative in *To Struggle In The Way of Allah* as a last ditch protective measure against Alexei's rampage in the sewers of Erbil.
* Hadrian Kelly often uses one as a secondary weapon.
* It is the trusty sidearm of Rachel Enns throughout all of her careers, be it commando, vigilante, or operative. She is seen using one throughout several RPs, including *Operation Fobos* and *Flight of the Polunochnaya*.
* Auto-9s seem to be a favored weapon among soldiers and operators of the Singaporean Federative Republic of Vodorazdel and Primorskiy, with several guns being seen in the hands of it's troops at various points during *A Blood Debt*. It is also the sidearm of Sophie Bu (a self-proclaimed "connoisseur" of Western firearms who also wields an M120 Scout Rifle).
Alastair Argeas

(Irish: "Blood Hunter", pronounced *Sal-gair Foh-la*)

* Hibernicus Iratissimus

(Latin: "Angriest Irishman")

> *"Dees filthy 'eathens wanted ter feck wi' me kids; they'll regret their sorry asses for doin' so!!"*
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> ~An angered Alastair Argeas.
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**Alastair Argeas** (pronounced *AL-as-tair EH-gas*) is a Knight Commander of the 13th Order of Iscariot, a knightly order from the Imperium Omnitatum Sacrum. His humanitarianism, combat prowess and fervent opposition to "all things heretical" has earned him the place as Grand Master Henry Machiavelli's right-hand man.
Evgeniy Trotsky

Evgeniy in his battle-armour and wielding his neutronium warblade.

Yulia (sister)

*"Mother, infighting between our species has never solved any problem. It didn't resolve the rift between capitalism and socialism. It hasn't brought about peace between all humans. It won't solve this predicament we now face."*

~ Evgeniy, to Supreme Leader Elena Trotskaya.

## Introduction

**Evgeniy Trotsky** is the second-born son of Elena Trotskaya and the twin brother of Yulia. Believing that his mother's actions threaten to divide humanity once again, he currently leads the Cabal after defecting from the Mechanocracy of Mankind to re-join the Pan-Terran Imperium after the Schism. In spite of bitter hostilities between the Imperium and the Mechanocracy as well as fierce opposition from within his country, Trotsky presides over attempts to normalise relations between the two and bring humanity back together as one, especially in the face of a resurgent Utannic confederacy and the Empyreals. He shares his good nature and optimistic outlook with his late father, the legendary warrior Victor Golovkin.
Saiga-30

> *"I present to you my baby - the fastest and most fun way of emptying reaper bug nests, pirate ship command decks and Frenkish classrooms."*
> ~ Lieutenant Vsevolod Berdan.
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## Introduction

The **Saiga-30** is a kind of assault shotgun used by the Mecharussian Armed Forces. Lightweight, bearing a very high ammunition capacity (for a shotgun) of 30 rounds and fully-automatic with virtually no recoil, the Saiga-30 is highly popular among both the soldiers that use them for close-quarters combat and in civilian hunting and self-defence circles. As a result, it sees service in the MAF for many years after its introduction in 2138.

Like its predecessors, the Saiga-30 is capable of accepting many types of three-inch round, most commonly slugs, 'dragon's breath' incendiary rounds (turning the shotgun into a kind of improvised flamethrower), and even experimental antimatter cluster (ACLUS) rounds, saturating the target with a virtually endless stream of explosive devastation.

The shotgun's selling point, however, is its being one of the few weapon systems that can use deadly armour-piercing carbon flechettes. This trait did not come without much difficulties in development of the round, however: the barrel would have to be changed with almost every volley as the flechettes would shred the inside to pieces.

## Notable users and uses

* The Chthonic hypersoldier Peley uses a Saiga-30 as his main firearm.
* Vsevolod Berdan uses the weapon as his primary, using an AKM7 as his backup (until Peley makes him replace the AK with a RIP-25 in *Flight of the Polunochnaya*).
* Boris Gorshkov uses a Saiga-30 to kill an ISIS footsoldier in *To Struggle in the Way of Allah*.
Psionic Exhibitor

> *"This is no mere appendage replacement. I assure you of that."*
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A **Psionic Exhibitor** is, by technical terms, any non-sentient device or object capable of projecting psionic power. The earliest concepts of Psionic Exhibitors came from the New Frenco Empire, who invented the first Exhibitors to give their early psykers (who were and sometimes still are grievously sick and disabled due to radiation exposure in the Outlands) a means to actually project their power past their physically frail bodies via secure "data links" to their mind using a primitive, miniaturized variation of the Hightower Mainframe's layout of outside projection. While sturdy, the earliest Exhibitors could only tap into a nearby pool of psionic energy, meaning that only psykers could utilize them. However, as technology improved, so did the distance and storage of the energy, allowing even non-psykers to utilize them. This is usually done one of two ways: either drawing from a tiny, self-contained pool located in the exhibitor itself or drawing the energy pools of an existing psyker of sufficient power. It should be noted, however, that the former (at least those produced by humans) are extremely weak. The latter would require a psyker well-above normal capability, meaning that only the Archaelects can really distribute Exhibitors of this caliber, and hence, are extremely rare. Exhibitors that draw on an outside pool, be it from the user's own innate power or the energy of another being, almost always require an augmentation, typically the replacement of a finger, though, depending on the severity of the condition of the former, it may require an entire limb. Self-contained units typically do not require this, though many opt for it out of fear of losing them.

## Notable Examples

* Due to a medical condition hampering her ability to naturally project, Harper Brooks' prosthetic arm is outfitted with several that taps into her mind's innate power.
* Hightower had one implanted into the brain of his daughter, McKenzy Tandi, to give her a last ditch protection measure should she ever need it. This Psionic Exhibitor draws directly from the psychic power of her father's, theoretically making her more powerful than most natural psykers.
* Lunarian NGGC's (including Athanasia Nama), despite being mostly unknown, are theorized to be extremely powerful self-contained Exhibitors.
* Patrick Luciano was gifted a self-contained Exhibitor by a high-ranking member of the Imperial government.
* The Starkiller Tablet is an extremely powerful Psionic Exhibitor, forged by the powerful Khazard'Vaar cyberlich Qh'naaz, originally owned by Pandemonium but eventually looted by Elena Trotskaya. It is unknown if the tablet is a self-contained unit, or draws from Qh'naaz's pool.
Second Russo-European War

**Locations** | Eastern and Central Europe

 **Participants** | Elena Trotskaya, many more of note

 **Belligerents** | European Federation (with Frenkish political support)
Mechanocratic Russia

 **Deaths** | **EuroFed**: 94,000 dead; 112,000 wounded; 6,000 captured
**Mekhrus**: 14,329 dead; 23,594 wounded; 11 captured

 **Outcome** | Mecharussian victory
Control of Finland, Turkey, Bulgaria, Romania and Greece ceded to Mekhrus

The **Second Russo-European War** was a military conflict between the Mechanocracy of Russia and the European Federation. It began with an incident in the Polish border town of Chelm in late 2141, widely blamed on the Mecharussian Government, and ended with the Treaty of Riga and Vilnius. Both were signed in February 2145, a month after the Battle of London. The war was fought concurrently with the Ten Years' War in the Far East, between the New Frenco Empire and the United Dominion of Asian Peoples.