recursal/Fanatic-Fandom huggingface dataset:
About Fanon Monster Hunter

## Start of our Wiki

The Fanon Monster Hunter Wiki was founded on January 1st, 2016. It was created because the Old Fanon, known as Monster Hunter Fanon, had long-lasting structural and content issues that would have taken too much time and effort to fix alone by Setheo (personal Note: Back then I had limited ressources and knowledge to improve a wiki obn my own and without support). Instead of purging years worth of pages and risking major uproar, this wiki was created as a restart with clear foundations and guidelines. The founders are Setheo and Dry-Bawful. It was finished within 7 days from the moment of founding until ready to open. The biggest help we received at the start were from Narwhaler and Yukiherz, who helped out in various ways. Many thanks to them and also to the other Users who later joined and helped out with adjustments and improvements.

## What is Fanon?

### Wikipedia definition

Fanon (portmanteau of fan and canon) is an "unofficial canon" idea that is widely accepted to be true among fans, but is neither confirmed nor officially endorsed by the original author or source creator, preventing it from being labeled as canon.

### Fanon Monster Hunter definition

Fanon is properly used as a term that refers to fan-made information and content that **is unofficial and entirely non-canon** unless confirmed otherwise by the original authors/owners of the franchise themselves. The canonical lore such as areas and monsters from the franchise still exists here though.

## What is this Wiki about?

The Fanon Monster Hunter Wiki is a comprehensive database created by users and fans from the Monster Hunter Series. This wiki contains anything made by contributing fans such as Areas, Monsters, Weapons, Armors, Elements and Ailments, Fan Fiction (A Fan Fiction can be a novel, short story, poem, etc.) and much more.
Antapar

Antapar is a Fanged Beast that appears in Monster Hunter Venture.

## Physiology

The Antapar is a short, squat Fanged Beast that resembles a Baird's tapir with small fangs. It has a short, mohawk-like crest of black hair that runs from between its eyes to the base of its tail. The monster's skin is covered in short fur, which is mostly light brown with chocolate stripes.

## Behavior

The Antapar is a slow, docile creature that spends most of its time foraging and sleeping. It doesn't attack hunters or other monsters unless they interfere with its feeding or try to wake it up. In this case, it may bite them or try to sit on them if they are small enough, but if they are too large it will simply attempt to run away.

## Ecological Information

### Placement in Food Chain

Antapar occupies the bottom of the food chain in its habitats. It is preyed upon by several kinds of wyverns and Fanged Beasts, although Elder Dragons tend to ignore it due to its small size.

### Behavior towards Other Monsters

The Antapar does not typically interact aggressively with other monsters. It only becomes hostile when other monsters attempt to disrupt its food source or try to disturb its sleep. In this case, it may respond with hostility.

### Tracks

None. As a small monster, Antapar does not leave tracks.

## Ecology

* Order: Perissodactyla
* Suborder: Ceratopmorpha
* Family: Tapiridae
* Genus: *Pachytapirus*
* Species: *P. novemcinctus*

## Notes

* Antapar is based on a Baird's Tapir and the ancient proboscidean *Moertherium.*
Ajamu Ramai

Ajamu Ramai is a powerful Fanged Beast that is the apex inhabitant of the Styx Wetlands, only rivalled by the likes of Konxusakan and Bohrari'mak.

## Physiology

Features an elephant-like posture with fishlike ears, a fishlike tail and fish fin-like sails on its back, its back features 2 sets of protruding canvas's that feature organs that resemble mouth that open up during a chemical reaction and shoots out bursts of flame and explosive powder. There's a saying that's been gagged by the Guild ever since the Fanged Beasts discovery that goes "If Gammoth is the honourable warrior, Ajamu is the bloodthirsty berserker".

## Behavior

A relentless herbivore that shares quarrel's with no other herbivore nor carnivore, has been known to outright kill of herbivores that feed off of its food sources. Very intelligent, has been known to use large tree trunks against opponents with its trunk.

## Abilities

Fairly mobile compared to the likes of Gammoth, swiping its trunk around: unleashing the spines in the process which can cut through human skin, unleashing either bursts of flame, explosive powder or poisonous gas from its protruding canvas's

## Role in the Food Chain

Minimal - Extremely Low - Low - Average - High - **(Extremely High)** - Apex - Legend

Main Prey: Unpolluted plants + Arid cacti

Arch-Rivals: Konxusakan and other large herbivorous monsters such as Duramboros

Tracks: Polluted stomped prints, Razor trunk pile

## Ecology

### Habitat Range

Found in marshes, arid and volcanic regions with an abundance of flat landscape and on the constant search for delicious vegetation whether they be common or scarce, Although its been sighted in the Town Ruins and the Crash Site as-well.

### Ecological Niche

A relentless berserker despite its diet although tolerate the presence of other members of its own kind, often forming small herds. They're apex monsters in the Voxxed Marshes, able to fight off the likes of Konxusakan, Kuje Molluscataur and Zalgon Shakima.

### Biological Adaptations

Despite its large size, it is somewhat nimble for its stockiness, it can burn down and obliterate opponents with its mouthed appendages: unleashing endless specks of blastblight to utterly blow a foe to smithereens, its physical strength is on-par with the likes of the related Gammoth.

## Notes

* Based off of the Quadriga from God Eater.
* Credit to Rathalosaurus rioreurensis for the name.
Amuthere

**Amuthere** is a gigantic Herbivore that wanders through regions of the North.

## Physiology

Amuthere is giant creature resembling a therapsid/mammoth hybrid. They have thick brown hair covering their enormous body with small protuberances on the back. They have a muscular trunk, stout legs and two pairs of slightly thorny tusks growing out from its mouth.

## Biology

This huge herbivore lives in frozen areas, its huge size defends Amuthere from the predators of its environment, this makes it quite calm and slow-moving when wandering through the territory, however, it will destroy everything that encounters on its path, so villages can be in danger when an Amuthere is approaching. When fought, it's found in an icy chasm and must be stopped. It's surrounded at all times by a herd of Popos. The smaller herbivores follow it for protection, knowing that predators like Tigrex and Barioth would never chance a run-in with such a massive mammoth-like therapsid creature.

## Fight

Amuthere has a fight similar to Lao-Shan. Hunters follow this lumbering herbivore through an icy chasm, trying to slow it down and eventually stop it before it gets too far and destroys a village. Though attacking it from behind or the sides is relatively safe, it will attack hunters with its giant tusks if they get in range. It can also body-check the walls of the chasm, causing mini-avalanches that rain damaging, ice-blight inflicting bits of debris on the area.
The herd if Popos can easily get in a hunter's way while trying to attack Amuthere and is especially frustrating for gunners; working as a team and clearing paths for ranged teammates is key to an efficient victory.
Unlike other giant-sized monsters, Amuthere has a rage mode. When it enters rage it will stop and trumpet, panicking the Popo herd and causing a stampede. The charging Popos can interrupt and damage hunters, causing total chaos while the Amuthere itself doubles its walking speed to try and get away. Here gunners become more of an asset than a burden as (if properly defended) they can stop Popos from interrupting the blademasters attacking the mammoth. In the end it will take a smart, coordinated effort to kill this behemoth in time.
Aranea-Choros

Aranea-Choros is an aggressive Temnoceran who uses the pattern on its back to confuse predators and prey alike, it then strikes with its unusually long claws. It also incorporates an intricate dance to further add to its aggression and unpredictability.

## Physiology

Aranea-Choros is a large and aggressive Temnoceran with a beige body, dark grey legs and unusually long arms with claws at the end of each. Its most striking feature, however, is its back which as a pattern that resembles a face. While this pattern is normally folded down, if Aranea-Choros is ever threatened this pattern will flip upright and it will start doing an intricate dance, waving its arms in the air in order to seem larger than it actually is. When hunting its prey, it will display similar behavior however the dance will be faster and it will end by striking the prey item with both claws. It is also capable of producing silk which it uses to wrap prey up after biting them with a sedative venom.

## Abilities

While engaged in combat, Aranea-Choros will dance rhythmically and even count in time as a telegraph to some of its attacks. If there are vines around, it may sometimes try to climb up them to gain the advantage on the hunter. if there are vines on the ceiling it will climb above the hunter and try to strike at them with its two long arms. It is also able to produce silky webbing from its mouth which it lobs at the hunter or it attaches to its arms to further increase its reach. finally, it has a venomous bite which puts creatures to sleep. **Attacks:**

**Claw strike:** Aranea-Choros folds its arms in before striking forward towards the hunter dealing a lot of damage.

**Front leg slam:** The monster rears up an its back legs before slamming down with great force which pins the hunter down temporarily if successfully landed.

**Web shot:** A condensed ball of silk is produced in the mouth which is then launched at the hunter. They are afflicted with webbed status if hit by this attack.

**Torpor bite:** The monster attempts to bite the hunter. They are afflicted with sleep status if hit.

**Pin attack:** Aranea-Choros will stomp one of its feet three times while an audible rattling sound is heard. It will then lunge forward and strike with both of its claws. If the hunter is hit by this, they are sent into a pin animation where Aranea-Choros will feed on the hunter doing massive damage. It will then toss the hunter away when its done.

## Damage Effectiveness

 Back
 Front Legs
 Back Legs
 Claws

## Drops

Low Rank

High Rank

G Rank
Arsenipsaria

Arsenipsaria are powerful piscine wyverns appearing in Monster Hunter Legacy and is the male counterpart of Thilypsaria. They can be hunted alonngside his mate in the Reef Sanctuary  in G Rank.

## Apperance

Arsenipsaria is just about the size of his mate, thilypsaria. But, arsenipsaria is brown and red with a slightly larger dorsal fin and his wings are reddish black with a barracuda-like head. Arsenipsaria also has crimson red foot webbig and a V-shaped head.

## Behavior

When a hunter or a group of hunters is spotted by Arsenipsaria and Thilypsaria, arsenipsaria will be the last to attack, using the dragon element along with his mate's ice elemental attacks to create and manipulate the Darkness element. If its a group of hunters, then he will target the player(s) with the highest raw damage and or elemental damage and the highest defense until the second phase.

## Ecology

Arsenipsaria along with his mate are rarely seen in any different areas besides the abyssal reef, their breeding site. Arsenipsaria itself doesn't have any predators but some older specimens do have wounds from three currently unidentified monsters. One is a Piscine Wyvern and the other two are Flying Wyverns. Occasionally, remains of arsenipsaria bones along with other wyvern bones are found in piles and the footprints of an currently unknown wyvern have been found near these bone piles. And these occurrences just keep happening.
Acrid Yian Garuga/Acrid Yian Garuga Quests

This page contains all of the quests featuring Acrid Yian Garuga, in each game it appears in.

## Monster Hunter World Cataclysm

### G Rank 6 Star

 **Client:** The Admiral
 **Notes:**
*-Unlocked after raising the Rotted Region of the Guiding Lands to Level 7.-Unlocks Acrid Yian Garuga to hunt.*

 **Client:** Forceful Fiver
 **Notes:**
*-None.*

### G Rank 7 Star

 **Client:** The Marshal
 **Notes:**
*-None.*
Baixiling/Baixiling Equipment

This page lists all equipment from Baixiling in every Monster Hunter fangame it has appeared in.

## FanGame:Monster Hunter World Cataclysm

### Armour

* G Rank α EX
* G Rank β EX

### Weapons

* Melee Weapons
* Ranged Weapons

* Greatsword
* Sword & Shield
* Hammer
* Lance
* Charge Blade

 1910

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1939

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 557

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 567

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 2070

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 2101

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 915

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 929

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1433

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1454

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

* Light Bowgun
* Trapshot
Acrid Yian Garuga/Acrid Yian Garuga Ecology

This page lists all ecological information about Acrid Yian Garuga from every Monster Hunter fangame it has appeared in as well as outside information.

## Taxonomy

### Monster Hunter

* **Order:** Saurischia
* **Suborder:** Bird Feet
* **Infraorder:** Bird Wyvern
* **Superfamily:** Eared Bird Wyvern
* **Family:** Garuga
* **Species:** Acrid Yian Garuga

## Ecology

### Habitat Range

Acrid Yian Garuga only shares its home with regular Yian Garuga in the Ancient Forest, and can be found further afield in the Elder's Recess and the Sunken Catacombs.

### Ecological Niche

Acrid Yian Garuga is a more powerful species of the Yian Garuga, an apex predator in its own right. As a result, the Acrid Yian Garuga is even higher in the food chain. it is one of the few monsters who would actively hunt an apex monster, as they are weaker than it, and would even hunt wounded Elder Dragon-level creatures if one was available. They can hunt any low level creature, but prefer the hard-shelled nature of certain Rampart Wyverns and Neopterons, such as Apceros, Vespoid, Konchu or stronger monsters such as Euophistos or Scoxinis. Acrid Yian Garuga may also hunt apex-tier monsters like Gemstone Dirudon, Duramboros or even Yian Garuga.

### Biological Adaptations

Though still small for a powerful monster, Acrid Yian Garuga is usually bigger than a regular Yian Garuga. They usually hunt during the day, unlike their regular counterparts, though they can also seldom hunt at night. Acrid Yian Garuga retains the fire-throwing abilities of Yian Garuga, however its poison has been replaced by an acidic compound. This compound can be found in its spikes,tail and saliva, though the latter is only seen when it's angered. It uses this acid to melt the armour of its prey, as well as fend off aggressors, alongside fireball flurries like Scarred Yian Garuga. When Acrid Yian Garuga is angered however, it may spray the acid into the air and have it rain down on foes as it attacks. Its fire will also take on a green hue and will corrode armour as it burns, though it is more difficult for the Acrid Yian Garuga to control. They retain The speed and aggression of Yian Garuga on top of its abilities, as well as their screeching roar and excellent hearing.

### Behavior

Acrid Yian Garuga, as previously stated, are just as highly aggressive as their normal counterparts, as well as being just as solitary. They will only ever meet during breeding season, and not for very long. After mating, a female will sometimes seek out a Yian Kut-Ku nest, destroy the eggs, and then lay its own eggs in the nest for the oblivious Kut-Ku to raise and care for. This shows that, just like Yian Garuga, Acrid Yian Garuga are Brood Parasites like a real-world cuckoo bird. They will not hesitate to attack any other creature that may intrude upon its domain, including Elder Dragons such as Maelstrom Kushala Daora, Skylight Teostra or Blackveil Vaal Hazak.

## Turf Wars

* Wins
* Ties
Algae Jellyfish

## Physiology

A pale coloured Jellyfish with short tentacles, it is see through with large amounts of green algae inside, it can be found in many sizes and often in large groups.

There are two main forms that hunters will be interested in, The standard **Algae Jellyfish** (The focus of this page) and the smaller **Tiny Algae Jellyfish,** the latter being an item that can be used in place of herbs to make potions, these can be obtained by fishing or just by catching them by hand underwater.

## Behaviour

The larger Algae Jellyfish are docile and like all jellyfish, mostly just float with the oceans current, they will often group together near shorelines, Hunters can approach these jellies with ease as their sting is too weak to hurt a human. Striking them will cause them to release some algae with surprisingly little damage to the creatures themselves

Tiny Algae Jellyfish accumulate close to the shore and near the surface trying to avoid large predators however they don't seem to mind hunters approaching them.

## Ecology

### Ecological Information

The Algae Jellyfish is symbiotic with the algae inside it, its allows it to grow safely while providing the jelly with additional nutrients, the algae itself contains a substance nearly identical to Vitality nectar (Often carried by Vigorwasps) in some places, making them popular with hunters for quickly healing on a hunt.

### Habitat Range

Algae Jellyfish are found across the oceans of the entire world, there are even a few forms that can inhabit freshwater lakes, if there is a large body of water, there is a good chance you'll find an Algae Jellyfish colony.

### Biological Adaptations

The Algae Jellyfish itself is fairly average but with a large internal area to hold its symbiotic algae, this algae can be digested by the jellyfish in order to gain extra nutrients, if it does this too much it can run out of its food source and will have to search for more.

## Notes

* Algae Jellyfish is the endemic life form of an ingredient of the same name, found in most older monster hunter games such as MH3U.
Atladios

Atladios is an Elder Dragon that suddenly appeared in the Relic Isles many years ago. It is said that in its fury, it ruined an entire island, which then became the Broken Archipelago.

## Physiology

Atladios is a fairly large quadruped Elder Dragon that has a body shape somewhat comparable to Eruzerion. Atladios has a white body with many blue stripes and other patterns covering it, all in different shades. It has two somewhat large fins on its back, and two other pairs on its sides and elbows. Its tail is a medium length and resembles a fish’s. There are a pair of horns on its head that point forward with a slight curve. There’s another set of small fins on its cheeks. When underwater, Atladios can pull its legs in and have more of a fish-like shape.

## Behavior

Atladios’ behavior is mostly unknown, but it has been observed to be territorial. Its diet seems to be made up of various fish.

## Abilities

### Phase 1

This phase takes place on land. Atladios borrows some physical moves from the likes of Zinogre and even the Behemoth. It will sometimes do a fakeout where it looks like it’ll lunge forward before it turns at a different target and slams them with its foot. Atladios can fire a large water cannon, and will sometimes stand on its hind legs and move in a circle while firing. It can fire off waves of up to five special bubbles that have the sound element. These explode on contact or after reaching a certain distance. It can fire a large bubble that causes stun.

### Phase 2

When Atladios gets to 40% health, it’ll destroy the arena, revealing a lake beneath it. This phase takes place underwater. Atladios now gains physical moves that underwater Leviathans use. It can use its tail to whip a current of water towards someone. It’ll fire waves of sound bubbles in a rapid fire fashion, going from down to up. Atladios can quickly swim up above someone before charging down at them. Atladios’ large sound bubbles don’t pop on their own underwater, and because of this its possible for there to be more than one giant bubble.

## Armor

GR Defense: 660-850

Fire: 15

Water: 30

Thunder: 0

Ice: -30

Dragon: -15

Skills: Artillery Expert, Negate Stun, Unaffected +3

## Weapons

### Sword and Shield

Graceful Dance

Shining Ballet

### Lance

Tactical Assault

Precision Strike

### Gunlance

Gentle Wave

Storming Splash

### Hunting Horn

Blissful Tide

Serene Surf

## Quests

### G Rank

 **Client:** Village Chief
 **Notes:**
*X*

## Notes

* Atladios’ head, both front legs, and both back fins can be wounded and its tail can be severed.
* Atladios was originally going to be only fought underwater.
Amarganix/Amarganix Equipment

## Weapons

### Great Sword

**Polar Scimitar** --> **Polar Warmonger**

### Long Sword

**Neurotoxic Talwar** --> **Neurotoxic Assailant**

### Sword and Shield

**Aptian Yatagan** --> **Aptian Crusader**

### Dual Blades

**Barremian Swords** --> **Barremian Assassins**

### Switch Axe

**Permafrost Axe** --> **Permafrost Berserker**

### Charge Blade

**Boreal Shamshir** --> **Boreal Decimator**

### Bow

**Auroral Bow** --> **Auroral Sharpshooter**

## Armour

### Blademaster

#### Low-Rank

**Defense**: 105-615

**Elemental Resistances**:

* Fire -5
* Water -15
* Thunder +5
* Ice +15
* Dragon -5
* Earth 0
* Wind +10
* Nature 0
* Aether -10
* Void +10

**Skills**: Negate Mud/Snow, Snow Blade, Cold Cancel, Short Breath

#### High-Rank

**Defense**: 265-615

**Elemental Resistances**:

* Fire -5
* Water -15
* Thunder +5
* Ice +15
* Dragon -5
* Earth 0
* Wind +10
* Nature 0
* Aether -10
* Void +10

**Skills**: Negate Mud/Snow, Snow Blade, Cold Cancel, Short Breath

#### G-Rank

**Defense**: 475-710

**Elemental Resistances**:

* Fire -5
* Water -15
* Thunder +5
* Ice +15
* Dragon -5
* Earth 0
* Wind +10
* Nature 0
* Aether -10
* Void +10

**Skills**: Negate Mud/Snow, Snow Blade, Cold Cancel, Short Breath

### Gunner

#### Low-Rank

**Defense**: 55-385

**Elemental Resistances**:

* Fire 0
* Water -10
* Thunder +10
* Ice +20
* Dragon 0
* Earth +5
* Wind +15
* Nature +5
* Aether -5
* Void +15

**Skills**: Negate Mud/Snow, Snow Blade, Cold Cancel, Short Breath

#### High-Rank

**Defense**: 130-395

**Elemental Resistances**:

* Fire 0
* Water -10
* Thunder +10
* Ice +20
* Dragon 0
* Earth +5
* Wind +15
* Nature +5
* Aether -5
* Void +15

**Skills**: Negate Mud/Snow, Snow Blade, Cold Cancel, Short Breath

#### G-Rank

**Defense**: 260-460

**Elemental Resistances**:

* Fire 0
* Water -10
* Thunder +10
* Ice +20
* Dragon 0
* Earth +5
* Wind +15
* Nature +5
* Aether -5
* Void +15

**Skills**: Negate Mud/Snow, Snow Blade, Cold Cancel, Short Breath
Affiliates

Official Partner

The Monster Hunter Wiki is a comprehensive database for the Monster Hunter video game series. The wiki is dedicated to collecting all information related to the franchise, such as the games, monsters, weapons, areas and more!
Click here!

Kiranico provides all technical details on monsters, equipment and more, from 3 Ultimate to World. http://kiranico.com/
Akaneidr

Akaneidr are small Snake Wyverns that live in cold oceans, while they are experts at hiding they are a common food source to many large predators in the freezing depths.

## Physiology

Akaneidr are snake like in form but quite wide compared to their relatives due to a layer of blubber that keeps them warm, their entire body is a deep reddish hue which blends into the red kelp forests perfectly, it is also covered with ragged fin like structures, these are similar to the edges of kelp fronds, again helping them to hide. Their heads are short with jagged shell around the cheeks and tubes on the nose, similar to some eels, within the head is a pale blue tongue and large teeth for grabbing and holding its slippery prey.

## Behaviour

Akaneidr are very shy for a Snake Wyvern, preferring to stay within the safety of their kelp, staying coiled on with their tails until fish are within range, however when caught away from safety they will hiss at attackers, sometimes launching themselves and coiling around smaller ones, however they will try to retreat back to the water at the earliest opportunity.

Some individuals can be found following Arken mohran, using its size for protection and eating the shellfish that attach themselves to its shell, these are more aggressive towards small creatures such as hunters as they want to defend their food source.

## Useful Infomation

When hidden in kelp they will not attack unless approached, if a hunter or predator approaches they will leap off, coiling around (like Wulg) if they hit a hunter, this can be easily avoided by rolling.

After a while in the open, they will try to retreat to the ocean, they will also do this if a large monster appears.

On the ship in the Grand Fjords, Akaneidr act like Delex in the other Mohran fights, and along with Zamites will leap onto the boat, dealing with them quickly is important since they can knock you off of the siege equipment.

## Ecological Information

### Placement in the Food Chain

Akaneidr are small and tasty, making perfect food for any large monster that can find them. They themselves eat fish and small invertebrates they find within the kelp.

### Behaviour Towards Other Monsters

Akaneidr will hide from most monsters, staying within kelp fronds, but when caught in the open, they hiss and snap at any other monsters before slinking into the water for safety.

### Special Behaviours

In some of the ice areas in the Frostbound Cliffs, Akaneidrs can be seen swimming below the ice sheets.

## Abilities

Akaneidrs most notable ability is when it leaps at hunters and coils around them, similar to wulg.

They also collect salt from the water and their food in their body, which they collect in a pouch in their neck to spit at attackers, disorienting them.

## Quests

 **Client:** Sailing Researcher
 **Notes:**

## Notes

* Akaneidr are sometimes found around ports where they eat fish scraps dropped in the water.
* Salty in Northward can be cured with  Kelp Bulbs.
Atualius/Atualius Quests

This page contains all of the quests featuring Atualius, in each game it appears in.

## Monster Hunter World Cataclysm

### G Rank 5 Star

 **Client:** Chief Ecologist
 **Notes:**
*-Unlocked after filling up the Coral Highlands area of the Guiding Lands fully-Unlocks the next stage in the Dragons of the Earth assignment when completed along with the quest for Seiltsume*

### G Rank 6 Star

 **Client:** The Marshal
 **Notes:**
*-None.*
Ahuizos

Ahuizos is a small fanged wyvern endemic to the Flooded canyon.

## Physiology

Overall it has a similar rig to jagras. However it has large crests on it's head that look like ears. At the base of its neck it has a small mane that is grey it color. It is covered in large light brown scales which shows tan skin underneath. At the end of its tail it has a rattle snake like tail with each ring having a small prehensile bump on each side which it uses grab things. At the base of its rattle rings it has a large amount of quills that cover the switch.

## Abilities

Ahuizos's major ability is its rattle tail which it uses to warn predator and communicate plans to other ahuizos. Another feature of it's tail are quills which they swing at attackers and can cause some damages to the unprepared. Finally due to its crest which function like an owl's face discs, it can hear extremely well.

## Ecology

### Ecological Niche

While low on the food chain Ahuizos hunt a number of prey including fish, crabs, apceros and kelbi. However they are also hunted by a number of monsters like buredo-kumo, nibelsnarf, seregios, plesioth and even baruragaru. Its most adamant hunter are the fanged beast munar-ke who keeps their population in check.

## Carves

Tail
quill
Hide
scale

## Attacks

Ahuizos has 3 attacks;

Tail swipe- The ahuizos whips it's quilled tail in a 360 degree circle. This attack has a chance to cause waterblight.

Claw attack- A weak claw attack that doesn't deal that much damage.

Bite attack- A weak bite attack that doesn't do much damage and has a slight chance to cause waterblight.

## Trivia

-Ahuizos is based of the ahuizotl and the cascabel rattle snake.
Altitanos

The Altitanos is a powerful Herbivore first introduced in Monster Hunter Y. It appears at the end of Low Rank, but can be fought more times in High Rank.

## Physiology

Altitanos is very similar to the real life sauropods like a *Brachiosaurus,* it's brown in color, with a large club on its tail similar to an *Ankylosaurus*, that's why this creature is based on the *Shunosaurus*. It also has green eyes. As well as this, it has a long neck, a crest with 2 vents on it, and thick pillar-like legs, similarly to most sauropods.

## Habitats

It likes to be in green areas, so it is found in areas like the Jungle, Swamp, and Misty Peaks. Some have been found in the Tundra, though.

## Attacks

**Taunt:** Altitanos moans and walks forward. This attack is mostly harmless, but does loads of damage if you are under it.

**Tailwhip:** Altitanos will spin around and swipe its clubbed tail at a hunter. This attack is dangerous, as it can cause an OHKO.

**Roar:** Altitanos will wiggle its neck, open its mouth, and emit an ear-splitting wail.

**Stomp:** Altitanos will bring up its right/left leg before smashing it on the ground, causing a tiny earthquake and dealing a lot of damage to hunters who are touching it.

**Double Stomp:** When enraged, Altitanos's crest vents will starts huffing steam, and it will wail, stomp 2 times, and emit a loud growl.

**Stampede:** Altitanos will charge in a certain direction. This attack is dangerous, as it can cause an OHKO. Hunters who aren't in its attack radius will get thrown back by an earthquake.

**Bite:** Altitanos will lower its head to the ground and bite at a hunter. This attack does moderate damage.

**Super Stomp:** Altitanos will emit a loud growl, raise its forelegs, and smash them on the ground, causing a shockwave that spreads far beyond its body range. This attack is dangerous, as it can cause an OHKO. Hunters who aren't in its attack radius will get thrown back by an earthquake.

**Neck Swing:** Altitanos will lower its head and swing it at nearby hunters. This attack does moderate damage, and inflicts Stun.

## Intro

**Location:** Ancestral Steppe Area 3

**Synopsis:** On the wide plains of the Ancestral Steppe, a Great Jaggi and his pack are bullying a large sauropod-like Herbivore. The Jaggis bark and howl while the sauropod roars and stomps its feet. It then decides to swing its neck at the Bird Wyverns, knocking them far. The hunter then enters the area to see the giant Herbivore eating leaves off of a large tree, and the hunt begins.

## Armor

### Blademaster

* Fire: 0

* Water: 0

* Thunder: -10

* Ice: 0

* Dragon: 0

### Gunner

* Fire: 0

* Water: 0

* Thunder: -10

* Ice: 0

* Dragon: 0

## Trivia

* Altitanos is too wide to fall in Pitfall Traps.

* When low on stamina, Altitanos will fall over when doing stomp-related attacks.

* When low on stamina, Altitanos will eat leaves from a nearby tree.

* Altitanos also appears in Monster Hunter Forward.
Ardegis

**Ardegis** is a Flying Wyvern.

## Physiology

Ardegis is a fairly large Flying Wyvern. Its body is primarily a brown color with multiple rows of large, thick, black scutes that span its backside. It also has a pair of long spines on its back. It has a flattened, triangular head with a tapering beak-like snout and a single spike protruding from each cheek. Its large wings possess beige-colored webbing. It has a light gray underbelly and thick legs with four toes each, three toes on the front and one on the heel. Finally, its tail, which is also covered in scutes, ends in an egg-shaped club.

## Abilities

Ardegis uses its thick wing webbings to protect itself from incoming attacks, its wing effectively acting as a shield. It also sports an armored backside, long spines, and a large tail club to protect itself with.

## Ecology

### Taxonomy

* Order: Saurischia
* Suborder: Wyvern Feet
* Infraorder: Armor Shell Wyvern
* Superfamily: Shield Wing Wyvern
* Family: Ardegis

### Habitat Range

Ardegis prefers to live in temperate habitats where plant life is abundant. Its known habitats include the Ancestral Steppe, Deserted Island, Everwood, Heaven's Mount, Jurassic Frontier, Marshlands, Misty Peaks, Primal Forest, Ruined Pinnacle, Sunken Hollow, and the Verdant Hills. In the New World, Ardegis is known to inhabit the Ancient Forest and Coral Highlands.

### Ecological Niche

Ardegis is an herbivorous wyvern that likes to eat plant matter, namely leaves, nuts, and berries. Due to its herbivorous nature, it is potential prey for large predators.

### Biological Adaptions

Ardegis possesses thick, hardened wing membranes that it uses to block incoming attacks from other monsters, essentially making its wings function as shields. However, this has hindered its flying capabilities, so its preferred method of travel is gliding instead of flying. Ardegis is also a fairly armored creature, sporting a layer of hard scutes on its back alongside a pair of long, sharp spines. In addition, it possesses a clubbed tail.

### Behavior

Ardegis is a rather placid wyvern, spending most of its time searching for food. However, when confronted by a predator, it will turn aggressive in order to drive away its attacker. However, when an Ardegis spots a Gramshir, it will turn extremely aggressive and attack on sight.

## Notes

* Ardegis's design was mostly based on ankylosaurs, namely *Sauropelta*.
* Its head, wings, and back can be broken. The back can actually be broken twice. The tail can be severed and carved afterwards.
* When low on stamina, Ardegis will eat from an herb or berry gathering spot.
* Its roar requires Earplugs to block.
Atualius/Atualius Equipment

This page lists all equipment from Atualius in every Monster Hunter fangame it has appeared in.

## FanGame:Monster Hunter World Cataclysm

### Armour

* G Rank α EX
* G Rank β EX

### Weapons

* Melee Weapons
* Ranged Weapons

* Sword & Shield
* Dual Blades
* Lance
* Gunlance
* Charge Blade
* Whip-Spear
* Insect Glaive

 528

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 547

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 528

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 547

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 867

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 899

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 867

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 899

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1357

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1408

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1056

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1095

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1169

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1212

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

* Light Bowgun
* Bow
Archaic Crypt

The Archaic Crypt is a new arena location in Monster Hunter World Cataclysm.

Through a small passage from the Sunken Catacombs lies an even larger room known as the Ancient Crypt, with pillars holding up the ceiling and runic symbols all over the walls. The Research Commission was led here by a Devil Hunter, to slay the demon Goliath from another world, though they would be back again to aid another hunter in thwarting a darker being's plans for the New World, the mighty Nosferatu Zodd, in the name of his master...

## Environments

The Archaic Crypt is a cavern of solid stone, carved out by countless hands in the shape of pillars and vaults, that contain the long-dead of an ancient civilisation. Runes can be seen carved into each and every wall, though their meaning is unknown. It is theorised that these many runes are what allowed two threats, the mighty demon Goliath and the war-hungry apostle Nosferatu Zodd to enter this world from their own, but this is highly unlikely.

### Base Camp

A small base camp has been set up here by the Commission, just outside the main chamber next to some rubble, that Hunters can crouch underneath in order to face off with any monster that has taken residence within the crypt.

### Runic Crypt

Though previously mentioned, the carved pillars and runes all over this ancient crypt should be taken well into account, for the crypt is home to nothing but the bones of long-dead civilisations and one of two otherworldly creatures. The Commission's Hunter was led here for the first time by the Devil Hunter Nero, who was tracking down the demon known as Goliath, the Incandescent Colossus, who was seeking to rule over this world as its new king. However, it was the Hunter who led another visitor, the Black Swordsman Guts, to this place in order to face off against an Apostle, the Immortal Nosferatu Zodd, who sought this place as a new kingdom for his own master to rule.

## Monsters by Rank

* 7★

GoliathNosferatu Zodd
## Notes

* The Archaic Crypt does not actually use its runes to contact other worlds in any way, as magic does not exist in the world of Monster Hunter. This is just embellishment for the sake of creating an interesting arena design and lore.
Azulamander

## Physiology

Azulamanders superficially look exactly like fire salamanders, being sort of like a lizard with a frog-like head. However, they're colored more like a blue poison dart frog being a light blue coloring with black splodges across its body.

* 124.12cm -  51.39cm

## Ecological Information

Azulamanders are found aplenty throughout the Genesis Caverns, primarily being found near the water sources within the caverns. Due to their common occurrence they serve as one of the primary food sources for many of the smaller inhabitants of the caverns, though they'll have to be careful of the possible poison these amphibians possess.

## Biologist's Notes

"Such a cute little critter which can be found allover the place within those cold caverns, yet it's still colored so prettily. Though one has to be careful of the poison it possesses, while it isn't likely that it'll kill you, it could still cause some problems you'd rather not have to endure!"

## Notes

* On rare occasions, catching an Azulamander can cause a very small amount of damage to a hunter, caused by the Azulamander's poison.

## Trivia

* Azulamanders are based on fire salamanders and blue poison dart frogs.
Abysamander

## Physiology

Abysamanders largely resemble Azulamanders, besides the fact they're eyeless, have an elongated snout and are colored white with light grey splodges instead of the blue and black of the regular individuals.

* 102.49cm -  43.36cm

## Ecological Information

Abysamanders are a rare mutation of the common Azulamander and as a result not too much is known about their ecology. But, it's speculated they share the same food sources as their regular counterparts. These individuals also possess a more potent poison than their more common individuals, protecting from more predators

## Biologist's Notes

"This thing....looks weird, but I guess it's still sort of cute..? Anyways, it's certainly an interesting sight compared to the common variation. You should also be quite careful as its poison seems stronger, still not likely to kill you...I think....you know, just be careful."

## Notes

* On rare occasions, catching an Abysamander can cause a small amount of damage to a hunter, caused by the Abysamander's poison.

## Trivia

* Abysamanders are based on fire salamanders, olm and poison dart frogs.
Archipelago Shard

Among the ruined islands of the Broken Archipelago, there lies one small chunk of land, secluded and thought to contain no life. Further inspection reveals that the mighty Atladios has taken shelter here within the cave.

## Areas

### Base Camp

The base camp of the Archipelago Shard is located on the corner of the shore leading into the caves entrance. There isn't much room, and it's awfully exposed. But it gives a fantastic view of the ocean, along with the rest of the Broken Archipelago in the distance. There is a large drop at the entrance to the cave, so there is no way back up once you enter.

### Area 1

This area is simply a large, rocky arena with a few ledges and boulders jutting out of the ground. Cracks in the ceiling allow light in, so it's not too dark. There aren't many details to be seen.

### Area 2

This area lies beneath Area 1. It is a large pool of water with no land to be found. There are scattered remains of what appear to be ancient buildings at the bottom, along with stalagmites. Large boulders will occasionally drop from the ceiling and into the pool. These boulders will float around at various spots underwater, and can be used to protect oneself from some monster attacks.

## Endemic Life

Due to the powerful monsters that are typically found here, smaller creatures are usually scarce. But that doesn't mean it is completely barren.

* **Kelp Eel**
* **Murk Crab**

## Notes

* Although there are technically two areas, area 1 is only ever accessed during the fight against Atladios. Against any other monster, the hunter goes straight to area 2.
Altrymis

**Altrymis** is an arrogant Bird Wyvern found in deserts and jungles.

## Physiology

Altrymis is a big monster that resembles a Gastornis, with a strong axe-like beak and armored, muscular hind legs to run. Altrymis' body is bulky and covered with a soft coat of feathers, its back is quite smooth and the tail isn't noticeable. Its front legs are small and weak and it has a feather crest on the head.

## Information

Altrymis has a brutal demeanor and inflicts heavy damage to its foes, boldly attacking hunters, scaring off other large monsters and even stealing food from them. It's a prideful, vicious beast, but under all its bluster Altrymis is just a big chicken.

Altrymis mainly attacks with strong bites or slashing its beak like an axe, it can also charge at great speed or kick with its muscular legs. Like the Galetrice, it can be startled by sonic bombs, and it will quickly panic and run away if another monster decides to confront it instead of fleeing. Targeting its legs or attacking it while over a ledge can make it topple onto its back, where it panics and rocks around helplessly like a turtle before eventually righting itself. After suffering such indignities it usually goes into rage, where it can cause quake with its feet and spit slimeballs that paralyze hunters.

## Notes

* Its head, back and hind legs can be damaged.
Aurelius

The section(s) is/are still missing fully or partially.

Aurelius is a large elder dragon that is known to control the elements in both defensive and offensive manner. It was first introduced in Monster Hunter

## Physiology

Aurelius is a large, golden elder dragon with metallic skin. It’s forelegs have evolved into powerful large arms in order to be more efficient in combat. It stands upright in order to maintain balance. It is also known to clock up at high speeds both in the air and ground. It is known to be larger than a lot of elder dragons
Alvihi

**Alvihi** is a small Fanged Wyvern introduced in Monster Hunter Glory.

## Physiology

Alvihi is a small, slender Fanged Wyvern with a build similar to Jagras. It is mostly covered in pale cream scales with darker fur running down its back and tail, and it also has a dark streak running across its side. Its notable traits include its very large ears, the robust claws on its front legs, and its long and thin snout. This snout conceals a surprisingly long and sticky tongue, which it will wield like a whip against attackers.

Both adult male Alvihi and juvenile male and female Alvihi exist. Adult males can be identified by their larger size, and by a large mane that runs down their necks. Adult female Alvihi are much larger than adult males, and are known as Matron Alvihi.

## Behavior

Alvihi are curious and intelligent by nature, and don't typically attack unless provoked. As they're insectivores and crustacivores, they don't directly compete with most monsters for prey and tend to flee conflicts rather than start or finish them. In the presence of a Matron Alvihi, Alvihi become slightly bolder and may back up their leader to help bully other monsters away from their territory if they interrupt their feeding.

## Abilities

Alvihi can strike enemies with their tongues if surrounded, or bite them with their strong jaws. However, they are more likely to flee than fight if cornered, either avoiding conflict by running or burrowing away.

## Attacks

* **Snap:** Alvihi snaps its jaws at a Hunter in front of it.
* **Tongue-Lashing:** Alvihi swings its tongue around wildly to strike a Hunter.

## Ecology

### Habitat Range

Alvihi have been seen in the Fossilized Shores and the Blazestone Gorge.

### Ecological Niche

Alvihi is a small insectivore, and as such occupies a place near the bottom of the food chain. Few creatures directly prey on them due to their meager nutritional value, but dedicated omnivores like Chomboko sometimes eat them--though more often, the Leviathan will simply be trying to move the smaller Fanged Wyverns away from a potential feeding ground.

### Biological Adaptations

Alvihi feed on crustaceans and insects, which they locate with their sharp hearing. Once they find a suitable insect colony or a crustacean burrowed underground, they excavate it with their powerful claws and forelegs before snaring their prey on a long and sticky tongue. Though they are easily able to swallow smaller insects and crustaceans, larger prey items must be crushed before they can be consumed--which is why the Alvihi possesses strong jaws and large teeth, allowing it to crack open durable exoskeletons.

## Notes

* Juvenile Alvihi can be carved once, and adult male Alvihi can be carved twice.
* Alvihi can be seen eating from insect gathering spots.
Alazonioth/Alazonioth Equipment

This page lists all equipment from Alazonioth in every Monster Hunter fangame it has appeared in.

## FanGame:Monster Hunter World Cataclysm

### Armour

* G Rank α EX
* G Rank β EX

### Weapons

* Melee Weapons
* Ranged Weapons

* Sword & Shield
* Dual Blades
* Hunting Horn
* Lance
* Gunlance
* Switch Axe
* Whip-Spear

 524

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 535

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 524

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 535

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1571

**Handicraft Lvl 5:**

 Unique/Notes

 1604

**Handicraft Lvl 5:**

 Unique/Notes

 860

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 879

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 860

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 879

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1309

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1337

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1047

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1070

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

* Heavy Bowgun
* Trapshot