Cursed Dead

A death squad of cursed dead

Once another biological race, but now they are more dead than alive, esually caused by a curse.

## Background

Humanity 's lust for immortal had led to the creation of Mekanobes, but it was not enough, not a true for of immortal life in once's body. Human did not want to degrade themselves to machines.

When reports came of the first psionics, scientists were quick to study it's appliances in prolonging life, without need to upload into a Mekanobe.

#### Psionic Creation

Decades have passed and experimentation with psionics led to much suffering, but never the desired results. The closest the scientists came was on Alpha Centuari - Y. There, in an unground lab, the first 'cursed dead' was created.

By all acocunts, it was a child, that had died earlier and through experimentation was brought back, and was never able to be killed after again, if as the scientists had done their best to do so. The Child was able to pass on this curse of undeath, and various reports of it spreading were soon to spread.

#### Death Squad

The exitement of having found eternal life soon quickly faded as the wickedness of this curse was revealed. Flesh still rot, until only animated bones remained. Pain every lasting, until the eternal embrace of cold came. Humanity sought to stop this curse from spreading, and so the undead became an enemy of every human.

The Child became a leader to the undead, and he converted many into his undead legions. In the underworld, hidden from humanity's governments, they ruled. In the criminal underworld the undead were often employed as hitman, and it was not long they had gained a reputation of assassins and merciless soldiers. So much so that rogue elements of humanity or rival states began employing them.

They grew into an infamous, illegal, squad of mercenaries. Their squads were known as the death squads.

#### Horrid Appereance

There are various types of curses, as like a virus, it has mutated and diversified. Little effect does this have on the wellbeing and comfort of the cursed. They are seen in various states of decay, from all races. Some have rotting flesh and broken jaws. Others are nothing more but a skeleton, or perhaps the psionic representation of one's soul: a ghost. All equally terrifying and horrible.

It is become of the constant discomfort and suffering that a Cursed Dead must meditate every day, in order to retain their sanity.

## Cursed Dead Traits

* ***Age***. Anything from 0 to ∞.
* ***Tags***. You are tagged as humanoid and undead.
* ***Alignment***. The Cursed Dead usually are choatic due to their existance being outlawed in most territories. Because of the discomfort and cynical views towards life they also revolve towards evil aligments.
* ***Size***. The Cursed Dead have the same size as their original race.
* ***Hit*** ***Points***. Your starting hp equals to 15 plus your constitution modifier, plus 1 hit point per level beyond the first.
* ***Speed***. Your base walking speed is 30ft per round.
* ***Ability*** ***Score*** ***Increase***. Your constitution score increases by 2.
* ***Languages***. You speak the languages *common* and *afterspeech*.
* ***Undead Corpus***. You are undead, the laws of the living do not apply to you.
	+ You have no need for food, water and air. Every sleep-rest, you must spend 2 hours of meditation instead of sleeping for 6 hours. The rest of the rest must be a light activity.
	+ You do not gain Exhaustion Stacks. Every Exhaustion Stack you gain is automatically converted to an Insanity Check instead.
	+ Resistance to necrotic damage and you are immune poison and poison effect.
* ***Undead communication*** (3AP)*.* Once per sleep rest, you grant the semblance of life and intelligence to a corpse you touch, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the last 10 days. For 1 minute, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
* ***Curse***. You must pick one of the four undead curses, these give you additional effects.
* ***Undead Appearance***. You must think about your visual appearence. This can be either zombified, ghoulish or skeletal.

                           ~Dikkbott --(･\_･;)┛;

### Undead Curses

There are 4 types of Undead Curses, you must pick one:

***Curse of the everliving*** - Many have tried, but your curse makes you deathless. Even if you'd rather not be. You gain the following features:

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> * ***Everliving*** - Upon being reduced to 0 hit points, you can make a Constitution saving throw to 8 + the amount of damage taken. If you succeed this saving throw, you instead are reduced to 1 hit point. This automatically fails if the damage type is radiant or the attack was critical. Once you use this ability for the first time in the day you gain 1 stack of insanity, this stack go away after a sleep rest.
> * ***Ever Sane*** - Once per long rest, at the end of a sleep rest you can choose to end the rest with half HP in order to remove 1 stack of insanity.
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***Curse of wanting*** - The closest to life eternal. At day you are a perfect reflection of who you were, but in moonlight or darkness your true undead nature reveals yourself. You gain the following features:

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> * ***Two faced*** - When you are in light, you appear to be healthy and appear to be your old self, before undeath, this is your living form. When the light fades or the light is moon light, your true undead appearence is revealed.
> * ***Fear*** (3AP, undead form) - You can attempt to intimidate creatures when you are in your undead form. Each creature within 10ft must make Wisdom Saving Throw to 8 + proficiency bonus + your Charisma modifier. If they fail, they also become frightened of your for 1 minute. At the end of each turn they may reroll the saving throw. A creature can no longer be affected by this ability afterwards.
> * ***Biological*** (living form) - While in your living form, you have the tag biological. However, all healing that is meant for biological creatures one heals you for half the ammount. You also lose your immunity to poison and the poison effect in this form.
> * ***Dark vision*** (undead form) - While in undead form, you have 30ft darkvision.
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***Curse of blood*** - Ghouls and vampires were once tales of legends. But this curse turns the undead into a craven blood drinker, just like the tales of old.

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> * ***Blood Thirst*** - You need to consume blood once a week using the Consume Blood ability.
> * ***Consume Blood*** (3AP) - When a biological creature within 5ft is grappled, you can attempt to drink its blood. The creature makes a Dexterity Saving roll to 8 + proficinecy bonus + your Dexerity modifier. If failed, you deal piercing damage equal to 1d6 + dexerity modifier. To regain hit points equal to half the damage done.
> * ***Life Sense*** - You gain proficiency in Perception.
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***Curse of the phantom -*** You have become the purest form of Cursed Dead; a pure psionic echo of your former self. A ghost.

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> * ***Phase*** (3AP) - You can, for the remaining movement in your turn, phase through objects and walls. If you end your turn in an object or wall, you take 1d4 force damage or, once per sleep rest, can Haunt the object below your size to escape this damage. When hautning an object, you become this object and your stats are temporarily replaced by it, until the object is broken, the object takes radiant damage or if you take 1 AP to leave the object. While Haunting an object, you are only able to do an item interaction like closing the door or moving the lever. You able to use a vehicle you are haunting as if you are piloting it and there is not current pilot.
> * ***Phantom vision*** - You have 60ft dark vision.
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