Heterocera Road Network

Among all continents, Heterocera has the most developed transport infrastructure, consisting of roads, railways, waterways and the Great Wall. Throughout history, this network suffered major changes.

Please note that there is an independent, unconnected network of roads in the center of the continent, which are treated separately. See Inner Delta Road Network for them.

## History

Since the atoll continent was built, the road network suffered major changes. Roads have been built. The last built road was opened at the beginning of 2020. Some roads had been transformed into railways. Others had been modified to allow rails to run close to them or on their middle.

## Overall

Roads in Heterocera are very different from other continents. It is not only the road network infrastructure that is far greater, but also most roads have names. There are various road textures, alternating from pavement to asphalt or wood. There are also bridges and tunnels. In some parts, there are common road and rail tracks, which might look like a tram line.

Sometimes, roads are illuminated and the pillars supporting light bulbs are in the middle of the road. In most cases, pillars and trees are rendered phantom, to avoid causing trouble to vehicles.

Roads are listed here in alphabetic order. In some cases, the names are not official (and the road name is followed by an exclamation sign **!**).

Roads don't have a *start* and a *stop* or signs for their length.

## List

* Route 1
* Route 2
* Route 3
* Route 3A
* Route 3B
* Route 3.5
* Route 4
* Route 45
* Route 5
* Route 6
* Atoll Coast Road
* Bridge Road
* Caldera Lake Road!
* Columbia Road Tram!
* Direli Landing
* Enyo Road!
* Great Bridge!
* Hill Street
* Inland Cutoff
* Inner Atoll Road!
* Leafminer Beach Road
* Lighthouse Road
* Mock Heather Road
* Park Way
* Protected Land
* Robin Loop
* Sandgrass Road
* Sandhill Sage Road
* Satellite Way
* Sibine Road!
* Trabala Road
* Traverse Road
* Under Construction
* Virgin Trail!

## Route 1

* Length: 10830 m, pavement.
* Branch roads: 5 (short, reaching the railway or the coast): 1488 m, roughly 1000 m unpaved

Most of road 1 runs along the Inner Coast, with a small sector running along the coast in West Atoll. The road is paved on its entire length and runs at low elevation.

This road is the first road on the grid to receive a number, a system that will be used for almost all other continents.

The Western end of route 1 is the *Big Junction* located in Plano and Direli sims. The intersection is also a rezz zone. A second, less important intersection, is in Zephyr sim, with Sandhill Sage Road. Then, in Calleta, route 1 intersects the railway, crossing into the inner coast of the atoll. All the way from Plano to Calleta is a plain.

Along the inner coast, route 1 crosses a few interesting places. In Rustic, it intersects a road that leads to the Great Bridge, crossing the Outer Delta. Further away, in Menophra, there is a protected park close to the road. Two branch roads detach, both unpaved, one leading to the coast and the other one climbing to the railway. In Rivula, a long bridge leads to the Inner Atoll. Not far, another road separates. It is continued by two virgin trails that reach the railway. There is also a park in the area. Further away, in Leafminer, there is a gas station - *Mole Mart* - with one branch road continued with a virgin trail towards the railway. Further from Mole Mart, a traveler will find a farmers' market. The road finally ends in Telea (simply named *Protected Land*), at an intersection with route 5 and a road leading to the Great Bridge.

## Route 2

* Length: 9557 m, paved (different types of pavement, asphalt, wood).
* Branch roads: 2 (short, 183 m).

This road follows, for most of its length, the North coast. It is home to some of the most spectacular landscapes.

The Western end is in Epione sim, at an elevation of 70 m, at the junction between Mock Heather Road and Hill Street. Not far lies Siona bridge, over Siona River, which the road follows for a while. In Emmelia sim, the road crosses a river with the same name over a bridge, being the only way through. Close to the bridge lies intersections with route 3 and Atoll Coast Road. From here, the road moves much closer to the coastline. Another bridge is located in Togata sim.

Between Tiger and Togata (crossing through Moma sim), the road pierces through a tunnel. The area is highly inaccessible. Tiger - Togata is the only place where coastal waterway is interrupted, blocking continental circumnavigation.

More to North, pavement changes to a new model, with more colored rocks. Then the road intersects *Inland Cutoff*. Then, as it crosses Consular and Oakworm sims, the road is home of some of the most incredible landscapes along Heterocera's coast. The road continues to follow the coast as it heads East. In Hydrangea, it intersects the Bridge Road, a suspended road that climbs away from the coastline.

East from Hydrangea, the landscape changes. The coast is no longer so abrupt and is replaced by a coastal plain. Starting from Filip, pavement is replaced with a modern asphalt, as the road becomes modern. Along the way, traffic lights, street lights and road signs are found everywhere. The area has a more urban landscape. The modern, asphalt road, continues to a second roundabaout, where it intersects a road named *Under Construction* that leads to the railway.

Route 2 continues to East, towards Satellite. From there, it is continued East until it reaches the coast in Snout sim. In this area, road cover is pavement. The road has a small branch that leads to a dock. Also, Lighthouse Road (for a small sector named *Route 2*) can be considered a branch.

*Satellite Market* is an important stop on route 2, located at a junction, close to the railway terminal in Spangle and close to another major intersection.

## Route 3

* Length: 5148 m, mostly covered with asphalt, some sectors paved.
* No branch roads.

Route 3 is one of the most modern roads in Heterocera. It has many rezz zones, especially close to its West and East ends. Except for its outer edges, most of this road runs at an elevation of 115 m, providing an access way to the heart of the atoll.

The Western end is in Emmelia sim, close to Emmelia Bridge. The first part of this road is paved and has many rezz zones. As it turns North-West, it moves away from the coast and close to the mountains, becoming the border of Mountains Of Heterocera Subcontinent. The road climbs to an altitude of 115 m.

There are two close intersections in Riddings: one with the *Inland Cutoff* and one with route 3A.

The most spectacular part of route 3 is the sector when it runs East-West. There, the road is modern, with a good quality asphalt and with artificial illumination during the night. The area has a high population density. Even if the road runs at a relative stable altitude, slopes (border of the Mountain Terrace) are visible to North. In some places, the Mountains Of Heterocera are visible to South. These mountains form a formidable natural barrier, that a few private paths and roads dare to cross.

Route 3B detaches in Cisseps. Route 3.5, which can be considered a branch of route 3, detaches in Muslin and joins back in Pavonia. The modern asphalt surface ends in Epirrita.

In Pavonia, a major change occurs. The road runs parallel with the railway (Mountain Branch Railway). Road cover is pavement. While at first the railway is built on a separate platform, as we advance South, it shares a common platform with the road. Further South, on the way to Tussock, the road vanishes and is replaced by a platform of grabble used by the railway.

## Route 3A

* Length: 2332 m (modern asphalt).
* Branches: 1 (unofficial, 197 m of virgin trail leading to The Great Wall).

Route 3A can be considered an extension of route 3. If follows the West part of Mountains Of Heterocera for a significant distance. The road is built with the same type of asphalt as route 3 and has the same type of illumination.

Route 3A is the longest dead-end road in Heterocera. It is only connected to route 3A at its Northern end. It ends in Pyri sim, at *Box Office*. Even if not official, there is a connection in Pyri over a parcel of Protected Land with the The Great Wall. This useful connection is used by both the YavaScript Pods and the SLGI Trains. Unfortunately, there is no way to climb on the Great Wall other then by flying.

To North, the road has many curves and it squeezes between the mountains and the mountain terrace. To South, the road runs almost in a straight line.

This road is relatively new. The *Box Office* was added later, when Jeogeot continent was built, to provide a connection with *Pyri Funfair*, a complex network of caves (see Mountains Of Jeogeot for more information).

This road had a major effect on the local economy, increasing the amount of Inhabited Land in the area.

## Route 3B

* Length: 750 m, 450 m of asphalt, 300 m of virgin trail.

Route 3B had a higher importance in past. It connected route 3 with route 4. At that time, route 4 was mostly not asphalted. Later, a railway (Great Northern Branch) was built and replaced most of route 4. Therefore, route 3B remained just a branch.

The Southern part, connecting route 3, is asphalted and illuminated. The Southern part, which once reached route 4 (now replaced with a railway), is not. The lack of asphalt caused land along route 4 to be less populated, a trend that has not been reversed yet. Vegetation (trees along the road) is present in South, while in North, there is nothing.

A distinctive feature is the presence of large boulders in North, that make in many places the road narrower and opened only for one vehicle at a time.

The Southern part is accessible by any car. In South, travelers should be advised to use an SUV or a horse.

## Route 3.5

* Length: 1798, asphalt, pavement.

Route 3.5 runs almost parallel with route 3. Basically, it forms from route 3 at Muslin, slowly moves away until it reaches route 4 in Spectacle and then returns to route 3 at Serpentata.

Route 3.5 is narrower then other roads and is less maintained. The upper part, between Muslin and Spectacle, is covered with a low-quality asphalt. The road appears too narrow for two cars to pass through. In Muslin sim, it climbs abruptly. Between Serpentata and Spectacle, route 3.5 is covered with pavement.

## Route 4

* West section length: 2227 m
* East section length: 1404 m
* Continued section in South East: 1608 m (including 800 m of road-railway section)
* Completely replaced by railway: 1781 m
* Surface: pavement (various types), asphalt.

Route 4 was probably the longest road on the continent. However, its central part was replaced with a railway, separating it into two distinct sectors. To South-East, route 4 is continued with another, unnamed road, which can be considered as an extension. One can also note that route 4 runs at an equal distance between the coast and the mountains, between coastal route 2 and route 3, which is close to the mountains.

The Western end of route 4 is in Congrua sim. It runs North for a while until it reaches the *Inland Cutoff* in Woolybear. From there, it turns East. Between Congrua and Woolybear, the road is more narrow, but has plenty of rezz zones.

From Woolybear, the road turns East. In this part, it is large, illuminated and covered with pavement. This is the most developed part of the road. Surprisingly, there are info panels about the railway system, even if at that time there was no railway close. The road continues to Yucca.

At Yucca, the road ends and is continued by a railway (Great North Branch). In past, route 4 ran through where the railway is now, but it was a virgin trail, like a few roads that approach from nearby (*Route 3B* and *Under Construction*). Still, there are a few bridges which are too large for a railway, showing that once the area was an unpaved road. The railway replaced route 4 from Yucca to Spectacle.

From Spectacle, route 4 runs East and South - East. Spectacle sim is an important junction. There, *Satellite Way*, adapted to host both road and rail transport, heads to Satellite. Route 3.5 comes from route 3, then goes back, forming a large bubble. South from Spectacle, route 4 has its surface covered with asphalt. As one advances South, it is no longer called *route 4* but *Protected Land*.

At Malacosoma, the road is crossed by a railway. The railway runs parallel with the road, on one side, sometimes separated by a small barrier. The double road-railway carriage continues to Amella. In this area, the road has no official name, but it can be considered an extension of route 4.

The road continues South from Amella. There, a set of traffic light lets drivers onto a branch road, which turns East towards route 5. It was once known as *Abandonned Road* but it is now named *Route 45.* By following the route 4 extension South from Amella, one will get to Lutra railway station. The road ends there, in Lutra.

## Route 45 & Route 46

* Length: 261 m, modern asphalt.

This road is new. It was built at the end of 2019, but was abandoned until March 2020. Nowadays it crosses Hiraya Village and a small federation of urban and periurban land parcels centered around the Bedstraw and Amella sims including Zoren Industries' Fettler Town. It is a fully private roadway, from which other roads branch out into the surrounding community. The roadway is parallel to a river which is locally called Yokigawa River.

The road connects route 4 and route 5 (hence the name Route 45). This is very useful, as route 5 ends-up at Melanthia without another road to continue the trip. The road therefore spares drivers from a lengthy detour around Heterocera. Unlike most roads in Heterocera, which are paved, this road is covered with modern asphalt, similar to Route 4 in Amella.

A branch road called *Route 46* splits at Bedstraw station before merging with Route 5 at the Cisthene SLRR crossing. Two other streets branch out at various points in Bedstraw.

This road **does** allow automated vehicles to enter and YavaPod route H3 runs there in both directions.

## Route 5

* Length: 4916 m, pavement
* Branch: 1, 253 m, path to North-East.

Route 5 runs along the East atoll coast, makes a loop in South and then gives access to the inner coast. It is continued in South by *Route 1*. In North, it is separated from route 2 by a sector of railway.

The Northern end of route 5 is Melanthia. The road starts just behind the railway station. From there, it runs South. Just after a sim crossing, there is a small branch road running East towards the coast. This branch road is almost a virgin trail, it only has two narrow concrete slabs where wheels should be. It reaches the coast.

South, the road runs almost in a straight line, parallel with the coast. As for spring 2020, the area has a high population density and there is not much abandoned land.

Route 45 connects westward towards Hiraya Village, Amella and Route 4, providing a handy shortcut. A bit more to South, route 5 intersects the maritime railway in Cisthene. Two major bridges can be found South from Cisthene, one of them over Polia River.

There is another railway crossing in Mocis (over the Main Line). The Southern limit of this road is in Fishii sim. From there, it slowly turns North. Between Fishii and Tenera, the road has an interesting texture, as it is built with big pieces of stone and has walls on both sides.

Route 5 continues North and ends in Telea sim, where it intersects a road leading to the Great Bridge and is continued by route 1.

Route 5 is the most important road in East Atoll, as in some parts it is the only road in the area. There are many railways, but a single road.

## Route 6

* Length: 3791 m. Surface type: varies.
* It has many private-made branch roads.

Route 6, also known as *The Mountain Road*, is a narrow, but major access way through the Mountains Of Heterocera. It can be considered as an unconnected road to the main road network of Heterocera, thus it is continued in East with the Mountain Branch railway from Pavonia and in West with The Great Wall, which can be used as a road.

All along the road, landscapes are not only worth a visit, but sometimes even breathtaking. The road does not climb much, it runs at an almost constant elevation, but gets deep into the Mountains Of Heterocera. The area is full of mountain and rural landscapes.

The Western end of route 6 is in Athetis, where it appears as a continuation of The Great Wall. There is a bridge that allows vehicles to get inside the wall and continue the trip to West. From there, the road is mostly a dirt trail, good for an off-road vehicle.

Around Euclidia sim, the road comes with other surprises. It is covered with pavement. There are sculpted columns along the road. It appears to be an ancient Greek or ancient Roman road. The change in landscape is spectacular.

Most of its way, route 6 has no pavement. In some areas, the road is covered with grabble, in others it is covered with grass and stones. The road is held in place with wooden structures so it won't fall apart. One can find some impressive works, like long wooden bridges and even a tunnel.

Between Nolidae and Pavonia, the road has no surface, it is almost a virgin trail and traveling becomes a bumpy ride. There is a building in Pavonia, partially blocking access between road and the railway. A small, hidden path, allows small vehicles to pass.

Route 6 is unsuitable for big vehicles, like a truck or a bus. In some parts, it is too dangerous for a car to ride. The best way to explore it is by horse, by SUV, by motorbike or simply by walking. Even if there is no protected route connecting it, residents have made private roads and paths connecting route 6 with route 3 over the mountains.

## Atoll Coast Road

* Length: 2709 m, pavement.

Most roads in West Atoll don't have numbers, but names. The Atoll Coast Road runs, as the name says, along the coast in South-West.

The road starts in North, close to Emmelia Bridge, as a branch of route 2. It runs close to the shores, in a similar way route 2 does along the North coast. Unlike the North high cliffs of Consular Subcontinent, in West Atoll there is a coastal plain.

In the Northern part, Atoll Coast Road runs parallel with route 2. In Crameri, it intersects *Hill Street*. The Southern end is in Sylvina, where Atoll Coast Road intersects with Park Way. The road is paved on all its length with the same type of pavement used in South-West Heterocera. As a distinctive feature, in some area, the road is partially covered with vegetation.

In Elpenor, the road used to intersect the *West Atoll Railroad*. The railway is gone, but replaced with a long trail of *protected land*.

## Bridge Road

* Length: 193 m, paved with colored stones.

The Bridge Road is a short connection between route 2 and route 4. Land is named *route 2*, but a road mark reads *Bridge Road*. The Bridge Road is very short, especially seen on the map. However, it is one of the most beautiful roads in North Atoll. It climbs out of the coastal plain. The road is partially a bridge. It makes 3 tight curves.

## Caldera Lake Road

* Length: 1654 m, pavement.

This road encircles lake Caldera, located in the center of the Inner Atoll. In some areas, the road is very close to water, which in those areas is Protected Land. The road itself has no official name and land parcels that host the road are named *protected land*.

The road is built at an average altitude of 66 m. There are no steep grades along the way. Most of the road is covered with pavement, but there area a few sectors of wooden bridges.

Initially, the road was unconnected. Later, the *Traverse Road* connected it to the *Inner Atoll Road* and with *route 1*.

## Columbia Road Tram

* Length: 808 m, pavement and rail tracks.

The name is unofficial, but it is often used by many residents the area or who visit the area. Initially, the *Columbia Tram* was a private tram system located inside Columbia sim, that existed until 2015. The term was then largely used to the road and rail that connects Oculea, Calleta, Sweetbay, Columbia and Tuliptree sims, part of Calleta Plain.

It is a double-transport system. The railway, known as *Main Line*, runs through the middle of a road. On the railway, the *Guide* is set phantom, allowing cars to pass over it without a problem. The road itself has its surface covered with pavement. There is pavement between the rails, allowing cars to move easily.

There is a small sector in Oculea sim, where the railway is not on the center of the road, but on one side.

The double road-rail ends in Tuliptree, where it is continued by a short trace of land that reaches protected waterways. In North, the road is continued with *Route 1*. The railway starts climbing as it separates from the road.

There are many branch railways in the area, some of them very short, others longer. Also, a few branch private-owned roads can be found.

## Direli Landing

* Length: 149 m, pavement.

This is a short road that starts from *Big Junction* located between Plano and Direli sims. The road runs in a straight line from the intersection towards the coast, through Direli sim. It is built at an average altitude of 30 m. Road surface is pavement, with many weeds growing through the pavement stones. The road leads to a boat rezz zone.

## Enyo Road

* Length: 791 m, pavement.

This road is named *Protected Land*. It has no official name. However, since the most important sim it crosses is Enyo, it can be named *Enyo Road*. It connects the Mock Heather Road and Park Way. Road surface is entirely covered with pavement, like most roads in West Atoll. The road gets close to Laotohe Lake and Pruni River. Also, one can see a significant drop in altitude from North to South along the road.

The road has many flat areas and steep grades. There are trees along the way.

## Great Bridge

* Length: 689 m, mostly wooden bridge, pavement.

The Great Bridge crosses through the Outer Delta. It separates in Rustic from route 1 and reaches the junction between route 1 and route 5 in Telea. The road has no official name and road parcels are just named *protected land*.

The Great Bridge crosses 5 sims. In some places, it is elevated, to allow boats to pass over waterways. In other places, it is built slightly above water surface, allowing residents from nearby parcels to build connections to it. The bridge is built on wooden pillars. Surprisingly, the road is not in a straight line, it has small turns.

The wooden bridge structure crosses a large distance, providing the only road connection over Heterocera's inner waterways. It is a vital transport route through the Outer Delta and a touristic attraction.

The bridge is continued with short paved road sectors at its both ends.

## Hill Street

* Length: 516 m, pavement.

Most of this road is named *Protected Land*. The name *Hill Street* is used in some places, like in Alcis.

In West, the road ends in Cramieri sim, where it meets the Atoll Coast Road. In East, it reaches Epione, close to Siona Bridge, where it ends at a junction with route 2 and Mock Heather Road.

The road is covered with pavement. There are many trees along the road and bushes growing through pavement. To West, altitude drops to 30 m, as the road reaches Coastal Plain. Altitude increases gradually to East and reaches values above 60 m.

## Inland Cutoff

* Length: 1103 m, colored pavement.

The Inland Cutoff is an important road in Consular Subcontinent, as it connects the coastline with the inner areas. All other roads in the subcontinent run parallel with the coast.

The Northern end is in Sedge sim, where it separates from *Route 2*. The Inland Cutoff climbs from 30 m high (coast altitude) to 80 m high. Because of this, in North, the Inland Cutoff looks more like a mountain road.

In Woolybear, it intersect *Route 4* and runs together with it for a small distance.

South from Woolybear, the Inland Cutoff runs with almost no altitude change to meet *Route 3*. Altitude changes only in South, Riddings sim as the road intersects the Mountain Terrace.

The Inland Cutoff crosses various terrains. A traveler will find many inhabited parcels and a lot of vegetation.

## Inner Atoll Road

* Length: 3340 m, only pavement.
* Branch: 238 m, Moneta Bridge, wood bridge and pavement.

The Inner Atoll was built with a road running along its coastline. Later, this road was connected to *Caldera Lake Road* by *Traverse Road*. Also, the construction of Moneta Bridge connected the Inner Atoll with *Route 1* of the Outer Atoll.

The road surrounding Inner Atoll, including its connection to Route 1 - Moneta Bridge - has no official name. Land is simply named *Protected Land*. Unlike other roads of Heterocera, rezz zones are rare. The road is covered with pavement and has a few trees along it. The Moneta Bridge is mostly made of wood and is higher then the Great Bridge.

The road forms a large bubble, encircling the Inner Atoll. Along its way, it sometimes rises to 65 m, sometimes falls down to 30 m. Constructors preferred to cross over the hills instead of avoiding them. The only intersections are with *Traverse Road* in Clanis and the connections of Moneta Bridge in Berbera and Rivula.

## Leafminer Beach Road

* Length: 201 m, pavement.

This road can be considered a branch of *Route 1*. It connects *Mole Mart* gas station located in Crenulate with the dock in Leafminer. The road runs almost in a straight line and is entirely covered with pavement.

In South-West, the road ends at a dock built for small ships and boats. There, one can find a rezz zone. In North-East, the road reaches Mole Mart, a gas station where some freebies are available.

The road runs almost entirely at a constant elevation of 32 m.

## Lighthouse Road

* Length: 318 m, pavement.
* Branch path 1: 53 m, pavement.
* Branch path 2: 9 m, pavement.
* Branch path 3: 21 m, pavement.

The Lighthouse Road is actually a branch of *Route 2*. For some distance. the land holding the road is named *Route 2*. Rest of the land is *Atoll Pointe Lighthouse - Community Park*, like surrounding land.

The area is a public park. Branch paths lead to small recreation areas. There is also a lighthouse in the area. All roads and paths are built at the same elevation, 25 m. They are surrounded by vegetation. Also, branch paths sometimes cross over bridges. The area has access to coastal waterways, but has no rezz zones for boats or vehicles.

## Mock Heather Road

* Length: 1863 m, pavement.

The Mock Heather Road is an important access way in West Atoll. It is long and oriented East - West. It has a few important intersections. The road follows, for most of its length, the second terrace. However, one can notice a slight altitude increase from West to East. Most of the road is built at an elevation of 80 m.

The Western end is in Epione, South from Siona Bridge. There, the road forms from *Route 2* and *Hill Street*. A second intersection is in Or, where it meets *Sibine Road* Unseen and unknown by many, the *Virgin Trail* separates North from Or sim. In Tethea, the road crosses Sesia River over a wooden bridge. Further East, it intersects *Enyo Road* in Itame sim, where it runs close to Laotohe Lake. A bit more to East, the road ends in Hector, where it is continued by *Robin Loop*.

The road is built with classic pavement, like all roads in West Atoll. In some parts, bushes grow through the pavement. Trees can be seen growing alongside the road.

## Park Way

* Length: 3177 m, classic pavement.

The Park Way is a continuation of *Route 1* along the South coast of West Atoll. It runs at low elevation (32 m) along Heterocera's coastal plain, but close to the edge of first terrace. The coast is almost never in sight, but there are always branch roads that reach it.

The road is covered with classic pavement, like all roads in West Atoll. Sometimes, bushes and weeds grow through he pavement. In some areas, trees can be seen alongside the road. It has a single bridge over Sesia River in Andraca.

The Western end of this road is in Sylvina sim, where it is continued with *Atoll Coast Road*. In Sylvina, the road runs close to the coast, which can be seen. More to East, it intersects the two branches of *Sibine Road* in Bouraq and Cristat. It intersects the *Trabala Road* in Sundana, which reaches the coast. Further East, it intersects *Enyo Road* close to the bridge over Sesia Road in Andraca. The road ends in Direli, at the *Big Junction*. Further East, the road is continued with *Route 1*.

Even if the road itself does not reach the coast (except for a small sector in West), it is connected to 3 branch roads that advance South to the coastline.

## Protected Land

Many roads in Heterocera are named *Protected Land* (with other words, they have no official name). SLGI team proposed a few named for them, based on their Geographic position, on the sims they cross or on suggestions from other residents. Currently, the following roads have no official names:

* *Route 1* - at its Eastern end and along some of its branches
* *Route 3* - at its Eastern end
* *Route 4* - along its Southern end, where it is doubled by railway tracks
* *Atoll Coast Road* - for its Northern part
* *Caldera Road*
* *Calleta Tram*
* *Enyo Road*
* *Great Bridge*
* *Hill Street* - for most of its length
* *Inner Atoll Road*
* *Sibine Roads*
* *Virgin Trail*.

## Robin Loop

* Length: 2218 m, classic pavement.

The Robin Loop is a road that forms a large bubble in West Atoll, also reaching Calleta Plain. The road was not an initial feature of the continent, it was built later. Since it is a loop, it has no start point and no end point.

Highest altitude along this road is reached in Mimoa sim, close to Horisme. There, on one side, one can see the *TSC* Egyptian temple, which is the Southern end of The Great Wall. There, altitude reaches 118 m high.

To West, the road intersects *Mock Heather Road* and *Sandgrass Road* close to Laothoe Lake. One can notice a significant altitude change as the road approaches the shores of Laothoe Lake.

To South, the road runs close to Grote Lake and makes a large loop in Grote sim. It also reaches *Sandhill Sage Road*, which is a shortcut towards route 1. Interestingly, altitude is far lower in South, around 80 m.

To East, the road advances to Oculea and Neumoegen sims, in Calleta Plain. There, it reaches the Neumoegen railway station. Altitude is 63 m high, the lowest altitude along the road. From Neumoegen, the road advances North, climbing on the Mountain Terrace. This is the steepest grade along the entire road length.

There are no bridges along this road. The road is paved with classic pavement.

## Sandgrass Road

* Length: 810 m, pavement.

The Sandgrass Road is a connection between Robin Loop and route 1. It connects the sims Hector, Rosieri, Gunda, Tiretta and Plano. The road runs almost North to South. To South, it reaches the Great Junction, after which it is continued by Direli Landing, a short road that reaches the coast and a rezz zone for boats. To North, it reaches the Laothoe Lake.

Sandgrass Road is paved with classic pavement, like most roads in West Atoll, but it is narrower. There are trees along the road.

An interesting feature is the significant altitude difference between its North (88 m in Hector) end and its South end (31 m in Plano).

## Sandhill Sage Road

* Length: 275 m, pavement.

This is a short road and a fast connection between *Robin Loop* and *Route 1*. Its North end is in Grote sim, at an elevation of 76 m. Further South, the road intersects the railway terminal of *WARR* line. It continues South to Zephyr sim, where it intersects route 1, at an altitude of 32 m. The road is paved with classic pavement and has a significant altitude change. It runs parallel with Grote River, but without any bridge.

In past, the road was crossed by WARR railway by a spectacular bridge. Currently, it marks the end of WARR.

## Satellite Way

* Length: 635 m, colored pavement, also hosts railway access.

Satellite Way is an important road in Satellite Subcontinent. It connects the coast, *Route 2* and the railway terminal in Spangle with *Route 4* and with help from *Route 3.5* to *Route 3*. Most of the road is doubled with a railway track (Great Northern Line) that facilitates access to North Atoll.

The Western end of Satellite Way is in Spectacle sim, close to Spectacle railway station and at the junction with route 4 and route 3.5. There, altitude is 40 m. There, except for a small sector, the railway runs on the middle of the road, like a tram line. Further East, the road gradually loses altitude until it reaches an elevation of 32 m. The railway separates at Plusia, heading to Spangle. There is another rail that goes through Plusia Radioactive Station.

The Eastern end of the road is in Satellite sim. There, Satellite Way merges with Route 2, right in front of Spangle railway terminal. Route 2 furtner extends to Snout sim and reaches the coast.

For its entire length, Satellite Way is paved with colored pavement. Trees and bushes can be seen along the road. At its end point in Satellite, the road gets larger and there is place for a farmers market.

## Sibine Road

* Length: 2167 m, classic pavement.

The roads that go through Sibine sim have no official name. They can be considered two roads that merge, a road with a branch or three roads that merge in a *Y* junction. The junction is placed in the center of Sibine sim, at an elevation of 50 m.

A road runs North from Sibine, reaching the *Mock Heather Road* further North in Or sim. This road slowly climbs to 76 m, on Heterocera's second terrace. It is further continued with the *Virgin Trail*.

Another road runs South from Sibine, to intersect the *Park Way* in Cristat sim, at an elevation of 31 m, in the Coastal Plain. The road does not stop here, it continues South and crosses a bridge to reach Lebeda Island. The road does not extend much beyond the bridge. Lebeda Island is the only island on Heterocera's outer coast connected with a bridge.

A third road heads West from Sibine. It reaches Park Way close to the coast in Bouraq sim. This road is the longest of all.

All three roads are covered with pavement.

## Trabala Road

* Length: 260 m, pavement.

Trabala Road is a short paved road that connects *Park Way* with the coast. The road mostly runs through Trabala sim and almost in a straight line. At its Southern end, pavement ends. One can continue South to reach a dock with a rezz zone for boats. Free boats are available. At its North end, Trabala Road intersects the Park Way.

The road runs almost entirely at an elevation of 31 m. The surrounding area is flat.

## Traverse Road

* Length: 352 m, pavement.

The Traverse Road is a new addition to Heterocera's road network. It connects *Caldera Road* with *Inner Atoll Road* through a few parcels that once were Abandoned Land. Because the road is newer then all surrounding roads, there are a few technical differences. First of all, trees that grow along the road are different from the trees found along most roads in Heterocera. Second, the road is illuminated during night. Third, while most of roads within the area have flat areas and sudden steep grades, along Traverse Road there is a more constant grade.

Traverse Road is built mostly in a straight line, with a straight angle curve that might cause problems to some drivers. There are also a few green columns along the road, which are partially glowing during the night.

Traverse Road accounts for a gradual and slow altitude transition between the lower *Inner Atoll Road* and the higher *Caldera Road*.

## Under Construction

* Length: 1050 m, around 1000 m virgin trail and 50 m asphalt.

This road starts in Buff sim, from a modern intersection, as part of *Route 2*. In past, it reached *Route 4* in Burnott sim, which is now replaced by a railway (Great North Branch). In past, route 4 in this area was a virgin trail.

The road has not an official name. Land hosting the road is named *Under Construction*. However, one can see on a road sign: *Primitive Road. Caution, use at your own risk. This surface is not regularly maintained*. Another sign warns about road works ahead. However, these signs had been there at least since 2010 and nothing had been done. Road surface ends soon after the signs. Most of the road further South is unpaved. At first, road surface is more accessible, allowing a car to drive through. Further South, the road becomes less accessible, as it crosses a valley without a bridge. The Southern end of this road is in Burnott sim, at Burnott railway station. The station partially blocks connection between road and railway.

## Virgin Trail

* Length: 531 m, virgin trail.

The Virgin Trail is mostly unknown. It is difficult to find without a map. It is connected to Heterocera's road network in Or, at an intersection between *Mock Heather Road* and *Sibine Road*. Basically, it continues Sibine Road to North. We don't know how this trail was built. It could be a remnant from a projected road that was never built. To North, the Virgin Trail ends without reaching any other road.

The Virgin Trail appears to be part of a long abandoned project. Trees and bushes grow in the middle of the possible road. In some parts, land is highly inaccessible, with holes and hump that would create significant problems even to an SUV.

The trail has no official name. Land is simply named *Protected Land*. However, previous Geographic projects, independent from SLGI team, named this path *Virgin Trail* or *Heterocera Virgin Trail*.

The trail ends in North in Charissa sim, at the foothills of Mountain Terrace. As for 2020, it is possible to continue the trip by walking over Abandoned Land parcels and reach The Great Wall in Drepana sim.