Arena

**Arena (AKA the mode no one likes)** is a forsaken way to play Hearthstone that is currently being slowly killed by Blizzard in hopes that its last stupid fans just let it go. Despite having been introduced to rotations, Arena manages to be more broken than Wild mode, with as little variety as Standard. In short, Arena is the boring culmination of the worst of every world in Hearthstone.

## Rules

Before playing, you are supposed to draft your own deck. Drafts can range from useless trash that won't net you a single win, to a broken assload of board clears that will take you to 12 wins effortlessly.

After drafting, you will play games until you either reach 3 losses or 12 wins. Note that you can't change your deck, so if you draft a shit deck, you must suffer through at least 3 games before being able to try again. You can, should and will also resign once you play your first game, since they are all the same thing.

To play you also have to pay up 150 gold, all before being able to find out whether or not your deck will suck.

## How to win

1. Pick Mage, Rogue or Paladin
2. Draft whatever the online tier list tells you to
3. Play the best curve you can
4. Trade whenever it is favorable
5. Congratulations, you've either won or you've done all you could

## Killing Arena

> "*When they design cards for constructed, they pretend arena doesn't exist.*"
> ― Kripp
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Blizzard has already noticed this mode isn't worth shit, since the few people that play it actually end up profiting, which is the last thing Blizzard wants. As such, their recent methods to decrease this mode's already short lifespan include:

* Printing broken neutral common cards
* Letting some classes have ridiculously better tempo tools than others
* Introducing rotations to the mode
* Vicious Fledgling
* Kripparrian
* Giving away free runs so most players realize exactly what they are missing out on
* Never fixing the tremendous advantage that is going first
* Bringing forced archetypes' cards into drafts
* Putting the infinitely better (and free) Battlegrounds on the same menu as Arena

## The Arena Drinking Game!

> "*Does that get you all excited?! No? That's okay...*"
> ― Kripp, at the start of an arena run. The exciting thing? His deck rate being 69 points. You take what you can get with arena.
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If you have to play arena, why not make it fun? With a few gallons of vodka, you can take a shot every time:

* You have to choose one of three shitty classes
* You or your opponent are forced into underwhelming top-deck mode
* A game is decided by who went first
* Your opponent has a fat deck that only wins because your mulligan was shit
* The whole game is nothing but a prolonged tempo race from both sides
* The game is decided on turn 2
* A match is nothing but an endless snowbally beatdown
* A broken neutral common wins every game it gets played in
* Your deck tracker suggests weird, crappy synergies that end up failing in-game
* You go 0-3
* You face a 0-2 opponent with a RIDICULOUS deck
* A single side of the board remains full the whole game
* You face an obvious throwaway account
* You face a sniper
* You face a constructed player who got a free ticket and obviously sucks at arena
* A filler legendary that should never have been printed is played

"Wait a minute!" you protest. "This means I'll be drinking all the time!"

To which we answer, up yours, it's your fault for playing this mode.

## Rewards

More often than not, your rewards will be less gold than you've spent, a neglectible amount of dust and one or more new packs. Some players think packs are worth 100 gold, and thus think arena is quite profitable. However, once one realizes packs are a scam, it should come as no surprise that most arena runs are expensive scams too.