Artifacts

Previous Versions can be found here.

## Basics

**Artifacts** are a type of mechanic released in **Beta 18.0** that will affect the outcome of battles. Most of these have an effect that trigger once and on the first turn, but others take place either during the entire match or at the end of it.

You start out with the Artifacts Experience, Draw, Health, Poke, and Solidity. The rest cost gold to get:

* 300G for a Normal Artifact
* 1000G for a Legendary Artifact

You can get to pick up to 2 Artifacts, except if you pick an Legendary Artifact, then you can't choose a second one. There are 5 monsters that generate artifacts: Trophy,,Royal Papyrus,Frisk, Chara, and Soulless Kris.

## History

Onutrem tweeted on December 24, 2017 that a new mechanic will come in the next season of Ranked. On December 28, it was revealed that Artifacts was the big reveal.

People got to test Artifacts on early December 31 on the test server.

### Releases of Artifacts

* Beta 18.0: 12 Normal and 3 Legendary.
* Beta 18.1: Accessible in Ranked Mode and 4 new Artifacts for Gerson.
* Beta 20.0: 4 Normal and 1 Legendary.
* Beta 31.2: 1 new Artifact for Chara.
* Beta 44.0: 6 Normal and 1 Legendary.
* Beta 48.0: 1 new Artifact for Determination.
* Beta 50.0: 1 new Artifact from Soulless Kris.
* Beta 51.0: 1 Normal and 1 Legendary.

## Regular Artifacts

### Beta 18.0

#### **Copycat**

* Game start: Reveal the first 3 cards in your opponent's hand. Copy those to your deck with -1 cost.

#### **Draw**

* Start of every 6th turn: Draw one more card if your hand isn't full.

#### **Froggits**

* Game start: Add a Tiny Froggit to your hand and a Froggit and Final Froggit to your deck.

#### **Power**

* At the start of every three turns: Give +1/+1 to a random monster in your hand.

#### **Preservation**

* Starts at 5 counters.Whenever you would overdraw a card,spend a counter to prevent this.

#### **Prosperity**

* Whenever you play a monster with a base cost of 4 or more, heal yourself by 1 HP.

#### **Reinforcement**

* At the start of your seventh turn,shuffle 3 Drafts into your deck and add one to your hand.

#### **Solidity**

* Whenever an ally taunt monster dies,add a Shield to the top of your deck.

#### **Ambition** (**Will until Beta 51.1)**

* At the end of every three turns,add Dream to the top of your deck if you have no Dreams in your hand or deck.

### Beta 20.0

#### **Hourglass**

* Whenever you spend G on a Generated card,gain a counter. Turn start:Spend 4 counters to add Time Warp to your hand.

#### **Spy**

* At the start of every 3th turn: Reveal the enemys hand and give the first spell revealed +1 cost.

#### **Veteran**

* Whenever an ally monster with attacks and kills a monster, give it +1 ATK.

#### **Vitality**

* At the end of every 10 turns,gain +7 HP.

### Beta 44.0

#### **Collection [NOW LEGENDARY]**

* Add a Thrashing Machine to your hand if you summon the first monster of a Tribe (except All Tribe).

#### **Doom**

* At the start of every 12 turns : Silence and kill all monsters.

#### **Noodles**

* Game start: Add Instant Noodles to your hand.

#### **Parachutism**

* At the start of the 4th and 6th turn and every 3 turns after that: Summon a Mettabot.

#### **Seedlings**

* Turn end: Burn 6 random non-TOKEN monsters in your dustpile to summon a Blue Flower.

#### **Wiggle**

* Game start: Add a Moldsmal to your hand. Add a Moldbygg and Moldstack to your deck.

### Beta 51.0

#### **Evil Plan**

* The first time you have no cards in your hand after playing a card, add all Thrashing Parts to your hand and disable this.

**Glamburger**

* At the start of turns 4,7 and 10 earn 1G.

**W**i**ll**

* At the start of the game and turn 4 add a Recruitment to your hand.

**Froggits**

* At the start of the game, add a Tiny Froggit to your hand and add a Froggit and Final Froggit to your deck.

**Generous Gifts**

* Whenever you take DMG during the enemy turn, gain counters equal to DMG taken. At 10 counters, earn 2G.

**Reinforcement(NOW NORMAL)**

* At the start of your seventh turn : Shuffle 3 Drafts into your deck and add one to your hand.

## Legendary Artifacts

### Beta 18.0

#### **Criticals [REMOVED FROM THE GAME]**

* Your monsters have a 20% chance to deal 100% bonus damage.

#### **Science**

* Game start: Add 4 gaster blasters (sorry no proper link) to your deck and 1 to the top of your deck.

### Beta 20.0

#### **Arcane Scepter(NOW LEGENDARY)**

* Turn start:Add arcane codes to your hand.

### Beta 44.0

#### **Adrenaline(NOW LEGENDARY)**

* Starts at 7 counters. Turn end: If you have less than 4 cards in hand , spend a counter to draw a card.Repeat until you have 4 or more cards in hand.

### Beta 45.0

#### **Collection(NOW LEGENDARY)**

* Add a Thrashing Machine to your hand if you summon the first monster of a Tribe (except All Tribe).

### Beta 51.0

#### **Counterstrike(REMOVED FROM THE GAME)**

* Your monsters have +1 ATK during the enemy's turn.

**Criticals**

* At the start of every 6 turns, give +1 ATK to all ally monsters wherever they are.

**Dealmaker**

* Whenever a non-Token monster costing more than 0 dies, gain a counter.At 4,spend them to earn 1G.

**Elite Soldiers**

* Turn end: If you have 3 or less cards in your deck, add 3 random non-DT monsters to your hand with -2 +2 +2 and 4 to your deck.Then disable this.

**Puppet Scarf**

* Turn end: Swap the ATK and HP of all ally monsters without Transparency.

**Reverbatation**

* Your Turbo monsters activate their Turbo effects when played.

**Seams Seap**

* Turn end: If you have 3 or less monsters in your deck, give all monsters in your hand and deck +2+3 and Taunt. Then disable this.

**Thorn Ring**

* Shock: Gain a counter.Turn start: Spend 8 counters to gain 10G.

## Generated Artifacts

**Snow Warning**

**Hail**

* Paralysed monsters take +2 DMG.Turn start:Sppend a counter to deal 1 DMG to all monsters.

**Multi Shot**

**True Justice**

* Turn end and Shock: Spend a counter to deal 1 DMG to the lowest HP enemy monster.If you have less HP than the opponent,deal 1 DMG to them too.

Trophy

**Economics**

* Dust: Add the Inflation artifact.Increase its counter by 2.

**Royal Papyrus**

Underground Army

* Turn start:Send the most expensive non-Generated non-DT monster from your dustpile to your board.

**Frisk**

### Chara

#### **Genocide**

* Turn start: Add a Real Knife to your hand. Turn end: Remove all Real Knifes from your hand.

### Determination

#### **Save**

* Whenever a monster dies (except Lost Souls), increase the counter by 1. Turn end: If you can, spend 7 counters to summon the next Lost Soul at 1/1,

### Soulless Kris

#### **Dark Fountain**

* Whenever you play a card you haven't played this game, gain a counter. Turn Start: If this has 20+ counters, add 20 random max.EPIC Deltarune monsters to your deck.

### Spamton NEO

#### **FREE KROMER**

* Turn Start: If this has 3 or less counters, add an Irresistible Deal to your hand. If your hand is full, shuffle the rightmost card in your hand into your deck first. Turn End: If you have Irresistible Deal in your hand, cast a BIG SHOT!!!.