recursal/Fanatic-Fandom huggingface dataset:
The Biggest Egg Hunt Ever

### Finishing requirements

Must be finished before the storyline quest Forgotten Homeland, Part I or else it will fail automatically.

## Rewards

### Reward fourth ending

Firefinch eggs:*

**The Biggest Egg Hunt Ever** is a sidequest which can be started by talking to the Starling Kurmai Kazaortatakajape, who can be found near the main gate of Ark. He is located before the two bridges leading to the gate, near the watchtower and the small farm at the end of the Penny Road. You can recognize him by the Starling armor he is wearing (yellow metal armor) and the white mage robe he is wearing.

Though he is talking about himself in third person perspective, he would like you to acquire some specific eggs for him in order. The quest gets more difficult per egg, as you are heading in more dangerous territory each time. The first eggs he needs are Hammerbird eggs. After the quest, you can use the excess eggs as Alchemy ingredients.

## Hammerbird eggs

The hammerbird eggs can be found west of Ark, where the quest giver himself is located. Follow the local birds to find their nest or discover them while exploring the region.

You can also buy the eggs from Gaboff's Premium Wares in the Noble Quarters or from Samuel Goldenford in the Marketplace at one egg per time. Closing the game and starting it again does work to acquire a few more eggs or all of them.

## Leafgull eggs

You can find Leafgull eggs in the Farmers Coast region near the location of Farmers Throne and the Glowstone Grotto on the cliffside. Watch for the troll there. The beachside does not have any nests.

## Peakdasher eggs

The Peakdasher eggs can be found near the Frostcliff Tavern. In case you are not near level 20, you can still collect, as many of them are quite nearby the tavern, as long as making a swift retreat is possible.

## Firefinch eggs

The Firefinch eggs can be found in the Powder Desert region, near the southern coast, ranging from south the Old Warehouse of the Dunevill Fruit Corporation until the unmarked tower of Aurora Leklerk in the east, with many of the nests near Duneville's Supply ship. This region is recommended from level 30, as there many beasts there able to defeat underleveled player characters.

## Item codes related items.

 Hammerbird egg
 Leafgull egg
 Peakdasher egg
Arcane enchanter

### Material(s)

5 Spare Parts, Iron Ingot (Enderal), 3 Wood, Silver Ingot (Enderal), 2 Common Soul Gem (Filled).

The **Arcane enchanter** is a workbench where the player character can enchant equipment and jewelry and learn new enchantments by analysing items which are already enchanted. It's a piece of furniture which can be placed in player-owned houses.

## Instructions

The first tab of the arcane enchanting is the disenchanting tab, where the player can learn effects from whitelisted items. Selecting to learn those enchantment does destroy them in the process. Those in grey have enchantments which are already learnt. The second and fourth tabs is where the player performs enchantments. In the second tab, the player selects the item to be enchanted, then the enchantment effect and as last the soul gem, which determines how powerful the enchantment is (armor and jewelry) or the amount of charges in case of weapons. They can be selected. When an option is chosen for all three taps, the player can rename the item by pressing F and enchant the type by pressing the R key on the keyboard. Then the enchantments needs to be confirmed.

It can be exited by pressing ESC on the keyboard.

## Locations

Arcane enchanters can be found at the following locations in the world:

### Ark

#### Foreign Quarters

* Greybeard Potions

#### Marketplace

* On the stall of Ora Stonehand
* Inside the shop Elemund's Tailoring

#### Noble Quarters

* Inside the shop Ember and Fireflash.
* Inside the shop Godhands Mixtures.

#### Sun Temple

* In the alchemy shop
* Near the entrance of the Curicum building.

## Items for learning enchantments

The following items can be used to learn an enchantment:
Skaragg Shoes (Heavy armor)

**Skaragg Shoes** are a pair of shoes part of the Skaragg set. It's heavy armor with the following five enchantments:

* It increases magic resistance by 10 percent point.
* It increases the heavy armor skill by 12 points.
* Handicraft is fortified by 7 points.
* It increases health by 12 points and Stamina by 8 points.

As such, it's a very good footwear for heavy armor users and one of the best types of heavy armor boots available in the game. It can be found at the following locations:

* Sanctuary of the Gravespath, precise location is not known.
* Old Hatolis, Summit Halls

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • **Skaragg Shoes**
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Vynroot (Enderal)

Vynroot is an alchemy ingredient with two negative and two positive effects. The negative effects are poison damage and damage stamina. The positive ones are ambrosia and invisibility.

The only way of acquiring it is by exploring the world. It grows in all kinds of places, usually the ones harder to reach or easy to overlook.

It has the same properties as the Red Vynroot, making this being the only player-crafted two-ingredients potion.

## Trivia

The Vynroot, like the Nirnroot of The Elder Scrolls, is named after the planet on which it grows. But unlike the Nirnroot, Vynroots regrow and they grow at many locations, unlike the Nirnroot, which only grows near any body of water.
Scroll: Teleport to a Strange Place

**Scroll: Teleport to a Strange Place** will teleport the player to a mountain top in the Western Cliff region which can't be reached by walking towards the top. On the top of the mountain, you will find a massive chest, guarded by tree-four wisps. Behind the chest, you will find the spell tome that teaches the mythical spell Thunderclap.

The scroll can be found inside the Ark Crypt with a massive chest placed central in the room. From the crypt entrance go left (north on the map) through a passage. The first large room on the right (heading north) has an ancestral spirit present, along with some Lost Ones. The scroll itself can be found inside the room, lying on a table near the walls. You will find a note that the scroll was meant for someone else and that measures have been taken against strangers. In case the scroll is used or lost, it will respawn here when the dungeon is reset. There is no other way of acquiring the scroll normally.
Winter's Edge

**Winter's Edge** is a two-handed sword which deals 6 points of frost damage and upon dealing a Critical hit, it can freeze an enemy for two seconds. In terms of base damage, this weapon is the most powerful greatsword in the game and a very powerful two-handed only equal to a few weapons. The freeze effect, especially with the Deep Wounds and Hawk Trust memories from the Warrior tree, it can become a very lethal weapon.

The weapon can be found inside the Fortress Rockwatch dungeon in the ice cave section of the dungeon. At the start of the cave, it can be found lying on the frozen ledge north in the room, near the wooden staircase.

Also the item value of this weapon is the highest of all weapons out and it's probably the most expensive item as well.
The weapon can be dismantled at an Arcane enchanter for its enchantment, but when the player character has learned the frost effect, this can no longer be done. It's not sure whether the freeze effect could be enchanted to a weapon.
Rune Gauntlets of the Marksman

**Rune Gauntlets of the Marksman** is a pair of enchanted Rune Gauntlets with the enchantment of boosting damage with bows by 10%. The item can be taken to an Arcane enchanter to learn its enchantment.

A pair can found lying on the base of the Malphas statue near Firerock, on the abandoned graveyard there.
Qalian's Absolution

**Qalian's Absolution** is an enchanted two-handed warhammer which has a chance to paralyze the enemies hit by it for 2 seconds. The target will also by knocked down by the paralyzation and have to get up after that, thus the amount of time they are unable to defend themselves is quite longer that the effect takes place.

The hammer can be found inside the Navigator's room on the centurion of The Navigator in the crashed airship called Agnod.
Silent Step of the Tracker

**Silent Step of the Tracker** is pair of light armor boots, which are one of the four items from the Tracker set. When equipped, it gives the player the following enchantments:

* Increases Health by 8 points.
* Sleight of Hand fortified by 7 levels.
* Sneak is 9% better.
* Stamina regenerates 7% faster.

It can be found at the following locations:

* On Captian Rocio, on the Morning Dew.
* On Megran Ironford, inside the Powder Cliff.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • **Silent Step of the Tracker**
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Psionic Splinter

**Psionic Splinter** is one of the three hidden talents and this one is for mages. This talent can be learned by finding the spellbook Scientic Sinistra: Psionic Splinter. It can make an enemy fall into rage, with the effect and duration being improved by one's skill in psionics. Currently, there is nothing known about the level and the current effect.

## Table

 II

Sold by Sister Envy. Access to her is gained near the start of the quest In Our Shadows.
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
**Psionic Splinter** •
Unleashed Fury
Scrolls (Enderal)

This page is about all magical scrolls which upon using them, are always consumed. Scrolls must be equipped like a weapon and a spell and can then be used.

## Teleportation scrolls

In this section, all scrolls are described which are only used for teleporting characters.

## Other use scrolls

This section describes all other scrolls used for other purposes. This can either by for combat, healing or utility goals.
Secure chest

Disambiguation page for Secure chestThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Secure chest** may refer to:

* Secure chest (Enderal)
* Secure chest (Nehrim)
Well of Life

**Well of Life** is a thaumaturge talent of the Mage tree which restores life to the otherwise dying player and repulses the enemies for some time as well, give the player breathing space and time to restore.

With the Inodan armor set, the talent will do the equal amount of damage to an enemy, which was regained by the talent.

## Table

 II
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
**Well of Life**

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
The Father

**The Father** is the enigmatic leader of the Rhalâta in the Undercity of Enderal, who according to stories, is more than 400 years old. He, as an arcanist, is also very skilled in Psionics. The Rhalata is a cult devoted to improving their followers, by trying to

so that the soul of the character, does not have to die with the body, when accident, violence, sickness or old age ends the functioning of the body.

The player character will meet him at the start of Dark Chambers of Our Mind, in which the player character is invited personally to partake in their expedition of the temple, far in the Frostcliff Mountains region. The player, after having completed Old Wounds, will be invited by The Father in an artificial dream created by Psionic magic to meet him.

Although he could have handled an invitation through the First Seer or other means, he reveals that you have a peculair aura of magic around, which intrigued him.
Aeterna Greatsword

### Material(s)

2 Glowing Thorium Ingot, Malachite Ingot, Moonstone Ingot, 2 Shadow Steel Ingot, 10 Spare Parts.

**Aeterna Greatsword** is a two-handed weapon. It can be acquired by buying it or finding it around the world. It needs 60 Handicraft to forge it.

The materials needed for crafting it have an item value of ( 2 x 150 + 70 + 80 + 2 x 110 + 2 x 20) = 690

## Enchanted version

Like many weapons, there are also enchanted versions of this weapon. These are:

* Commander Greatsword, which absorbs stamina.
* Aeterna Greatsword of Life Absorption

## Trivia

The materials and quantities needed for the greatsword are the same for the Aeaterna Warhammer.
The Butcher of Ark (Quest)

**The Butcher of Ark** is a side quest which has the goal of collecting all ten books of the Butcher of Ark Chronicle. Though all the books can be collected in any order, the player usually finds the first parts earlier before finding the last parts, due to the The parts six to ten being only found in the more dangerous parts of Enderal. You can find a location or multiple locations of each book in each section of this page.

The quest ends when all books are found, which rewards the player character with 3500 Experience points.

## Volume 2: The Nameless One

* Can be bought from Barnabas the Mechanic.

## Volume 3: The First Steps

* Can be bought from Barnabas the Mechanic.

## Volume 5: Quarian

* Can be stolen from the nightstand of Barnabus Sunbeams inside Barnabas the Mechanic.

## Part 10: The Fall

Lying near a skeleton behind The Colossus, a more powerful version of a Magical Construct. The Colossus can be found due north of the Northwind Camp in the Frost Mountain region.

## Items IDs

Those wishing to acquire the few remaining books or just all of them, can acquire them through consol commands:

## Easter eggs and trivia

* The title of volume 2: The Nameless One may be a reference to The Nameless One, which is protagonist and player character of Planescape: Torment. https://torment.fandom.com/wiki/The\_Nameless\_One
* The Title of Volume 3: The First Steps is a refence to the storyline quest The First Steps.
* Qualian will be encountered in the quest Qalian's Last Smile.

## External links

* https://en.wiki.sureai.net/Enderal:The\_Butcher\_of\_Ark\_(Book\_Series)
Weapons

Disambiguation page for WeaponsThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Weapons** may refer to:

## Enderal

* Weapons (Enderal), a global page about weapons and with tables containing information for each weapon type.
	+ Marksman (Enderal), the skill about using handbows.
	+ One-handed (Enderal), the skill about one-handed weapons.
	+ Two-handed (Enderal), the skill about two-handed weapons.

### Categories

Category:Weapons (Enderal), the category for all weapons.

* Axes (Enderal)‎, for one-handed axes.
* Battleaxes (Enderal)‎, for two-handed axes.
* Bows (Enderal)‎
* Daggers (Enderal)‎
* Greatswords (Enderal)‎
* Maces (Enderal)‎, for one-handed blunt weapons.
* One-handed weapons (Enderal)‎, for all one-handed weapons.
* Swords (Enderal)‎, for one-handed swords.
* Two-handed weapons (Enderal)‎, for all two-handed weapons.
* Warhammers (Enderal)‎, for two-handed blunt weapons.
Sword of the Righteous Path

**Sword of the Righteous Path** is an one-handed sword and in terms of damage, a mid to high grade weapon. It's the heaviest one-handed sword available. The weapon can sometimes be found at some places and is only used by bosses. It's not sold by weapon stores.

Player characters with a blueprint and 55 Handicraft can craft it. The materials needed for the job have an item value of (70 + 2 x 80 + 2 x 110 + 6 x 2) = 452.
The Butcher of Ark

Disambiguation page for The Butcher of ArkThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**The Butcher of Ark**, may refer to:

* The Butcher of Ark (Quest), a sidequest in Enderal: Shards of the Order.
* The Butcher of Ark (Story), a collection of the content of all ten books.
Order of Light

The **Order of Light**, also known as the **Holy Order** in Enderal, is the only militairy order and goverment serving the seven Light-Born directly. The governments of the other continents are very loosely controlled by the Light-Born. They serve as auxiliary troops on other continents in case of civil unrest. Only on Enderal, the Order of Light forms the government and all organisations related to its functioning, who are responsible for all public affairs of the population.

## Enderal

### Recruitment

After years of training, the novices who control their martial arts and magic proficiently, are then invited to participate in The Ritual, in which their mental capacitities are put to the test. This ritual, in case of failing, may result in the individual dying. Members not wishing to join the rank of Keeper, can still serve the Order in other roles.

### Ranks

At the start of Enderal, the Grandmaster is Taelor Arantheal, with the second in command being

## Responsibilities

On Enderal, the Order is responsible for:

* Giving all civilains a path. This will determines which professions they may participate. The nobles are of the Sublime Path. The educated workforce are the Erudites and many commoners are Manufacturers. Pathless are the ones who failed to maintain their Path, never received a Path or those outside from Enderal.
* Responsible for learning Arcanists learning to control their magic. Mages who aren't registered or fail the Passage of the Water, are considered Wild Mages and are practioning magic illegal and are considered a grave danger for themselves and those they encounter.

## Abroad

There are also Keepers abroad, though they are quite different from Enderal. Then there is also the Inquisition, a clandestine intelligence agency responsible for acquiring intelligence to uncover plots and acquiring information on whether elements inside a government are going rogue.

It's not known if the Inquisition or another intelligence agency is responsible for active measures, in order to maintain control in the civilized world and beyond its borders.
Shadow Finger

**Shadow Finger** is an enchanted set of light armor gloves. The item has the enchantment of increasing Sneak by 4% and making prices 4% better.

The blueprint is one of the rewards from Bad Vibrations in which the player character takes the Master Skull as a reward and takes it to Ancient Cirle of the Lost Ones for the midnight ritual. The player character needs 21 Handicraft and the materials needed for crafting it have an value of: (2 x 10 + 15 + 3 x 6 + 6) = 59 coins. As a result, the item resulting item is more than 6x worth the material costs. It's also one of the few items which don't require Spare Parts as material.
Shrouded Mage

Disambiguation page for Shrouded MageThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Shrouded Mage** may refer to:

* Shrouded Mage (Undercity)
* Shrouded Mage (Duneville)
* Shrouded Mage (Frostcliff)
Light armor (Enderal)

**Light armor** is a combat skill which determines the proficieny with light armor. Increasing the skill increases the armor rating of any piece of this type of armor. The Vagrant branche of the rogue tree has memories which boost the armor rating or adds other perks useful for light armor. For all items which are heavy armor, see Light armor or the armor sets.

## Items boosting the skill

The following items boost the skill level as long as they are equipped:

* Defense Robe increases the skill by four levels and its enchantment can be learned.
* Morala's Blessing, a light armor shield which provides an increase of 10 levels.
* Kas'Tharazeal, an amulet which boosts the skill by five levels.
* Soul of the Scarlett Night increases light armor by six levels.
* Face of the Tracker, a piece of headwear which increases light armor by nine levels.
* Fortune of the Tracker, a pair of bracers which boosts light armor by 9 levels.

### Armor sets

The following Armor sets provide light armor bonuses:

* The Ash Warrior set provides a bonus of 39 levels.
* The whole set of the North boost the skill by 17 levels.
* The Scarlett Night set increase the skill by 10 levels.
* The Swashbuckler set increases the skill by 12 levels.
* The Tracker set offers a boost of 25 levels.
* The Venturer set provides a boost of 9 levels.

.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • **Light armor** •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • **Light armor** • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Vyn

**Vyn** is the name of the planet in which all the games made by SureAI are taking place. Regarding it's place in the fictional universe, there is not much known at the moment. As far as known, the current continents exist on this planet:

* Arazeal
* Arktwend, the continent for Arktwend: The Forgotten Realm.
* Enderal, where also Enderal: The Shards of Order and Forgotten Stories take place.
* Inodan, small island with high cliffs where the Light-Born and their trusted servants reside. Visited briefly during the Nehrim main quest. Not shown on the map.
* Kilé, or also known as Kilay. The events of Dreams of the Dying takes place on this archipelago.
* Melêe, or Malêi, small island between Myar Aranath and Arktwend, where the Petrified reside.
* Myar Aranath (stage for Myar Aranath: Relict of Kallidar).
* Nehrim (stage for Nehrim: At Fate's Edge)
* Qyra
* Skaragg Islands, where the primitive people of Skaragg reside. Not a part of the Civilized World.
Spacious Backpack

### Material(s)

Gold Ingot, 5x Leather, 3x Leather Strip, 14x Spare Parts, Nails, Moonstone Ingot.

**Spacious Backpack** is a backpack which can be made by the player with level 65 Handicraft at a Tanning rack. It increases the carrying capacity of the wearer by 75 points, which results in a net increase of carrying capacity by 72 points when the weight of pack itself is substracted. The blueprint can be bought from armor and weapon sellers.

The items needed for crafting it, have an item value of: 100 + 5x15 + 3x6 + 14x2 + 6 + 80 =207.
Scimitar

**Scimitars** are one-handed swords which, based on damage, are on-par with crafted Rune Swords. The weight is 1 unit lower and it has a much lower item value.

At the moment, it's not how this weapon can be acquired in the game without resulting to Console commands. The weapon has the tendency to change in colour during a swing. It will be blue grey at the start, and this change abruptly back to the yellow grey, like the weapon is when viewed during other moments.
Small Backpack

**Small Backpack** increases the Carrying capacity by 15 points and results in 12 net increasement of carrying capacity. It can also be bought from Gaboff's Premium Wares and Samuel Goldenford. It can also be found in many places around the world.

This item can be made at any Handicraft level. But due to the materials having a higher item value than the resulting item, it's impossible to craft this item and sell it with a profit at any Rhetoric level.
Potion of the Apothecary (Cheap)

**Cheap Potion of the Apothecary** is a potion which increases the potency of potions to-be crafted by 10% for 600 seconds in real-life-time. Due to the item value of cheap version being the same as a standard version, one should buy the standard version.

This item can be bought from the following vendors:

This item can be found at the following locations:
Rune Sword

### Material(s)

2 Leather Strip, Malachite Ingot, Quicksilver Ingot, 6 Spare Parts, Steel Ingot.

**Rune Sword** is a mid grade quality in terms of damage for one-handed swords.

It can either be found at many locations and it's commonly used by marauders and vagrants in areas such as the Goldenforst, Powder Desert and other region as weapon. The can only be bought from smiths and player can also attempt it themselves with 33 Handicraft, blueprints and the materials.

The value of all materials needed for the crafting of the weapon have an item value of: (2 x 6 + 70 + 40 + 6 x 2 + 38 ) = 172.
Pearl (Enderal)

## Pearl

**Pearls** are alchemy ingredients in Enderal with only positive effects. Pearl, share the effects Chymicum: Swiftness and restore stamina with small pearls. The larger ones also have the effects of restore mana and shock resistance. It's the only ingredient with restore mana and stamina combined.

It's not known if pearls can be acquired from mussels in Enderal, but if it's possible, the chances are quite slim. Thus large quantities can only be acquired from merchants. Greybeard Potions is selling a decent quantity of this ingredient.
Shadow Steel Ingot

**Shadow Steel Ingot** is a crafting material needed for high-grade armor and weapons, such as the Inodan armor set, of the Rightious Path equipment and pure Shadow Steel weapons. Like many ingots, the Shadow Ore needed for this ingot has a higher value than the ingot created at a Smelter, thus if large quantities are needed, it's preferable to buy the ingots, unless the needed quantity can't be bought.

## Items which need the ingot

The following items needs Shadow Steel Ingots for their crafting:

* Inodan armor set
* Aeterna Battleaxe
* Aeterna Bow
* Aeterna Boots
* Aeterna Cuirass
* Aeterna Greatsword
* Aeterna Helmet
* Aeterna Shield

## Upgrade material

The following items need Shadow Steel as upgrade material:

* All item from the Rightious Path set
* Uunil'Yâr's Promise
* All items from the Wandering Mage set.
Thief fence

Disambiguation page for Thief fenceThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Thief fence** may refer to:

* Thief fence (False Dog)
* Thief fence (Undercity Marketplace)
Part of Something Momentous, Part I

**Part of Something Momentous, Part I** is started automatically after completing Taming the Waves, after Lishari Peghast has cured your Arcanist's Fever,

## Walkthrough

This quest is started automatically. Go to the Sun Temple and speak to Constantin Firespark. He will tell that the Grandmaster of the Order, Tealor Arantheal wants to see you. He will also reward you for saving the expedition at Old Rashêngrad, which is one of out of three options, a Learning book, 150 pennies or a treasure map.

You can find the Grandmaster in the courtyard of the temple. Ascend the stairs and talk to him, while overlooking Ark. He will explain the current situation in which the world is located after the death of the Light-Born and will explain about The Cycle, the possible Cleansing waiting to happen and the role of the Emissaries play in the Cycle, along with your role and ask your help. You can delay the decision, but to advance the storyline, you have to accept the quest sooner or later.

He will explain then that in order to help him, you must formally join the Holy Order. The novices willing to join the Order as a Keeper of the First Signet, first have to undergo a ritual and you have have written invitation to join the next one, which is continued in the second part.
Summon Apparation

**Summon Apparation** is a talent which allows the user to summon an apparation and is the most essential skill of Phasmalism. The caster must have the talisman of the bound soul equipped before the talent can be used.

The first tier of the talent allows the user to summon apparations. The second and third only affect the Arcanist's Fever increases when an apparation is unsummoned due to entering a forbidden zone, unequipping the amulet or the apparation loses its health.

Making apparations more powerful can only be done the following ways:

* Equipping items enchanted with the effect of Strenghten apparation.
* Increases one's own character attributes.
* Unlocking memories from the Phasmalist tree.
* Giving the apparation better equipment at a Phasmalist workbench or tomes for spells.
* Unlocked an Affinity class which benefits apparations, such as Spectralist, Soulcaller or Spectral warrior.
* Using a different apparation, usually of a higher rank. See Souls for more information.

## Table

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
**Summon Apparation** •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Trace of the Scarlett Night

**Trace of the Scarlett Night** is a pair of light armor boots and one of the four items of Scarlett Night set. It has the enchantments of increasing stamina and it increases one-handed weapon damage by 5%.

It is sold by shops who sell unusual goods such as Gaboff's Premium Wares and Zorkban & Sons.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • **Trace of the Scarlett Night**
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Skai'Nua's Heads

**Skai'Nua's Heads** is an one-handed sword with an unusual design. Instead of a straight blade, or curved shape, the blade is bent in a halfmoon shape and it has a short straight piece. The weapon has the enchantment of dealing 11 points of frost damage. In terms of damage, the weapon deals a modest amount of damage.

The handle of the weapon is literally the Balanced Sword Handle. To craft this sword, you have to have character level from 15 to 24, 31 points of Handicraft, a Blueprint (which can be obtained ONLY from rank ll large stashes with you having 75 of Sleight of Hand), a Balanced Sword Handle, a Sapphire and few Malachite and Moonstone ingots.
Skin of the Rat Catcher

### Set bonuses

I: Increases Health by 9 points.II: Increases Heavy Armor skill by 5 points. Two-handed attacks do 5% more damage.

III: Block 5% more damage with a shield. One-handed attacks do 5% more damage.

### Upgrade material(s)

Iron Ingot and Leather.

**Skin of the Rat Catcher** is a heavy armor body piece and one of the four items from the Rat Catcher. Items from armor sets have a set bonus, for which one bonus per item is unlocked, starting from two items. Thus with three items equipped from this set, the player will receive 9 Health, a boost of five levels in heavy armor and two-handed weapons do 5% more damage, along with all the other bonuses the individual items offer.

This piece has the uncommon trait of boosting weapon damage by five points. This will mean that all weapons, from the Iron Sword up to powerful weapons like the Unholy Axe, will receive that amount as extra damage. The second property is to increase Health by eight points.

The item can be found in the Shadow Echo Mine, on a Glimmerdust Mixer, which is the boss of the dungeon. Other locations include the Lightbreach Mine and Fort Valstaag, where they are probably located on bosses as well.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • **Skin of the Rat Catcher**
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Psychomancy

**Psychomancy** is a Profane Sight of Dimensionism that allows one to perceive the psychic dimension, where thoughts manifest as mental energy, giving them the ability to hear thought waves, or in other words, read minds. It also allows the psychomancer to control the minds of others.

The first psychomancer was a Nehrimese beggar who showed up at a university and was able to control minds.

## Cusping Flickers

Cusping psychomancers hear every single thought of every single person around them, and they have to learn to prevent these thoughts from entering their minds to preserve their sanity.

## Abilities

Abilities of psychomancers include:

* Hear thoughts
* Control minds
	+ Stop people from noticing them
	+ Make people move out of the way
	+ Make people kill themselves
	+ Calm people down
	+ Put people to sleep
* Imprint Dreameaters to a host
* Prevent Dreameaters from pulling a the victim out of consciousness

Certain major psychomantic shifts may have side effects on victims, ranging from personality changes to brain ruptures. Some mental training can also allow victims to protect themselves from psychomantic shifts, or even strengthen the side effects of the smallest psychomantic shifts so that the sanity of the victim may be sacrificed in exchange for not allowing the psychomancer to get reliable information from the victim.

Psychomantic shifting drains, if severe enough, can kill a psychomancer.
Thief Tunic

### Material(s)

4 Leather, 4 Leather Strips, Nails, 8 Spare Parts, Steel Ingot, Silver Ingot and Malachite Ingot.

Thief Tunic is a piece of light body armor of mid-grade quality. With a weight 0f 7 units, it slightly heavy than comparable pieces, but its provides a (better) base armor rating.

With a Handicraft level of 28, it can be made early in the game. The materials needed for crafting it, have an item value of: 4x15 + 4x6 + 8x2 + 38 + 50 + 70 = 258.
Old Hatolis

**Old Hatolis** is a dungeon located southwest of the Frostcliff Mountain region, near the coast on a cliffside and one of the few dungeons infested by Nehrimese soldiers, before they are actually found across the world when the storyline has progressed beyond Into the Deep. This dungeon also has many items from high quality Armor sets, but it is filled with many dangers as well. It's large, with many dangers accros each room.

As such, the recommended combat level is level 30-35 and the Mark and return spell are recommended for a loot drop.

## Exterior

The exterior of the dungeon is guarded by soldiers, who are quite able to provide opposition. There are also Crystal Specters located wandering around.

## Interior

### Summit Hall

Near the entrance, you can find a pair of Keepers, who were likely caught off-guard by the Nehrimese. Looting them both should give nearly every item of the Order of Light. The first open room is, however infested by Frost Spiders, with a mighty queen as well. Ranged combat is preferable. A massive chest is located in the room

After drop down a ledge with wooden spike, you can find a Magic symbol nearby the pit. The next part is another frost spider infested room, with a second queen. In this room, you can find a pair of Claws of the Ash Warriors and Skaragg Shoes lying on the ground, near the skeleton remains.

### Rocky Pass

In the second part of the dungeon, you can find the Nehrimese fighting against a frost spider infestation. Either go full offense for more Experience points or wait to fight the winning party. You can find more dead members of the Order of Light here, but these having Keeper robes instead of heavy armor.

### King's Hall

This is the final room of the dungeon and here is the Nehrimes Scientist located, an arcanists who knows to use his spells effectively.
Phasmalist workbench

The **Phasmalist workbench** allows the player to create and modify equipment and spells of apparations. Since Phasmalism is a skill of the Entropy school, it is forbidden. Due to that, Phasmalist workbenches can be hard to find around the world.

Once you have the small house in Ark, your can create one from a blueprint. Both of these are available fairly early on. The large house in Ark has one in the furnishing set that cn be bought for it,

## Locations

These workbenches can be found at the following locations:
Shock Nova

**Shock Nova** is a talent from the Mage tree, elementalism branch. When used, it will release a shock wave inflicting shock damage, affecting enemies in 3 meter radius from the player. This will stagger the opponent and a few moments later, they are hit by a lightning bolt, dealing more shock damage. It's considered a powerful talent, due to being able to deal damage to multiple enemies at once.

The Affinity classes of Battlemage and Black Mage give the talent additional effects. With Battlemage, every enemy killed with the talent will temporary increase damage from spells and weapons by 8%, which can stack three times. The Black Mage will grant the user parts of the opponent Mana and Stamina.

## Bugs

It can occasionaly happen that the lightning bolt won't happen at all, even if the target was hit by the nova effect.

## Table

 II
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
**Shock Nova** •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Vyn Fandom: Model pages (Enderal)

This page gives an example of some of our best pages from each category, to help new editors create great pages for the wiki. The model pages can be considered as a guideline when making a certain type of pages. Some information can only be found by using modding tools or other tools which allow one to navigate through games files.

These are the model pages for Enderal: Shards of the Order and Forgotten stories. When the fandom expands its focus on the other games, then there will be model pages for those games as well.

## Items

All items use the Infobox item enderal and all pages where it is added, are added to the items (Enderal) category. There are the following model pages:

* Model page alchemy ingredient
* Model page armor
* Model page armor set item
* Model page crafting material
* Model page weapon

## Quests

All quest pages about Enderal use the Infobox quest enderal and all pages are automatically added to the quests (Enderal) category.

* Model page storyline quest
* Model page side quest
Sunborn Sword

**Sunborn Sword** is an one-handed sword which is equal on damage compared to a crafted version of the Sword of the Righteous Path. Due to it being lighter and requiring only a Steel Ingot as upgrade material, it's far cheaper to upgrade and basically available right from the start for bold players willing to traverse Thalgard at low levels.

The weapon is used by the warriors of Sunborn people in the Thalgard regio, who can be found near the Thalgard residence.
Stain mushroom

**Stain mushroom** is an alchemy ingredient with two negative effects poison damage and provoke and two effect for lycanthropes: wolf blood and shock claws. From all the effects, stain mushroom has the most potent poison damage effects and it increases the item value of created potions considerable.

The mushroom is sold by a few alchemy stores and it can be found in many places, such as the Whisper Woods, Dark Valley and Goldenforst.

The Pirate Grotto is a dungeon on the Farmers Coast where decent quantity of this ingredient grows.