recursal/Fanatic-Fandom huggingface dataset:
Sheridan Square

## Overview

Sheridan square is a major location in OWW. It is the largest of all of the survivor hubs, and is where many major events of the storyline take place.

## Description

Before the outbreak, Sheridan Square was a large, busy, and popular shopping plaza in the uptown area of the city of \_\_\_\_\_\_\_. Now, it has been fortified and remains one of the only few safe communities where survivors can take refuge. Sheridan square boasts a clock tower that has been turned into a watchtower/sniper's nest to keep the community below safe. A few abandoned military humvees with .50 caliber heavy machine guns have been claimed by the citizens and posted at the new entrances and exits of the square. The overlooking balcony is fitted with a heavy machine gun that is fixed onto a tripod.

## History

Sheridan square was one of the first areas closed off by the military when the pandemic spread to America. A few local business owners, including \_\_\_\_\_\_, remained in the area - despite the military's orders. When the military pulled out from this area, these business owners began fortifying the area with school buses, delivery trucks, and metal fences from the \_\_\_\_\_'s hardware store. When the second outbreak began, the plaza was effectively isolated and safe from the spread of the infection. Citizens already in the plaza attempted to hide out inside the plaza until the initial waves of infected passed, and afterwards, survivors outside of the plaza flocked towards the fort seeking refuge. Some of the survivors in the square set up a quarantine zone inside the plaza where survivors coming in from the outside are to stay until they are proven to be uninfected.
Elecciones Judiciales de Helitania

Las **Elecciones Judiciales de Helitania** se celebran cada año y medio y en ellas se elige al Presidente del Tribunal Superior de Justicia. En estas elecciones pueden presentar o votar todos aquellos jueces que ejercen en Helitania.

## Resultados de las elecciones

### Elecciones Judiciales de 2020

* Se celebraron el sábado 11 de enero de 2020.

### Elecciones Judiciales de 2021

* Se celebraron el sábado 12 de junio de 2021.
Inventory

## Overview:

The Main Character's inventory is the user-interface menu which allows the player to manage the most of the items that the player scavenges and collects in-game. It is divided into several different tabs for ease of access:

The Equipment Tab is divided into two other sub-tabs and manages the several different items the player can utilize on their character while playing the game, with weapons and armor being among the most common.

* Wield: Manages weapons and other tools that can be held by the player character, as well as ammunition for weapons.
* Wear: Manages clothes, armor, and containers/bags that the character can carry items in.

The Consumables Tab is divided into three other sub-tabs and manages most one-time use items, with exceptions existing in the form of throwable weapons and such, which will be under the wield tab instead.

* Foods
* Drinks
* Medicine

The Resources and Supplies tab is divided into two other sub-tabs and deals with miscellaneous items that aid in survival such as tents, matches, tarps, etc.

The Materials Tab deals with the several items that can be used to build out a safe house as well as craft and modify weapons and armor.

* Crafting templates/plans
* Building materials

## Interface:

* The dynamic inventory system makes use of a hotkeys system for access-on-the-fly, as well as a quick radial menu.
* Maps do not have a specific control key by default - the desired map must be manually selected and opened in the inventory. However, a special hotkey is automatically set during the quest \_\_\_\_\_\_, where a world map is given to the player character. The map that is opened with this key can be changed in the inventory by selecting a map and then selecting the "Change map shortcut" option. Additional maps can be set to regular hotkeys.
* When opening up the inventory, the camera will pan to whatever carrying container the character is using whether it be a see through view of the character's pockets or an animation of the character opening up their backpack.
Plastic jug

> *This page refers mostly to the container when it is empty. For other uses, see the respective pages for the different liquids that can be carried in this container.*
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## Plastic jug

### Effects

Can hold up to 3785 ml of liquid

> ***"A gallon jug can be used for many different things. Holding liquid is just one of them."***
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> *-Inventory Description (when empty)*
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## Description:

Gallon-sized plastic jugs were a common size of container to find milk, water, or other products in at the grocery store before the outbreak; after the outbreak they become invaluable tools for survival for their many uses. Jugs can be used to hold large quantities of liquids for either storage or transport and can also be fashioned into a number of useful objects.

**When filled with any amount of a liquid, the name will change to add the liquid tag following the words "Plastic jug". For example, if filled with gasoline, the name of the item displayed in the inventory will be "Plastic jug (gasoline). This will remain until ALL of the liquid is gone and the bottle is empty again, and then the tag will be removed. The only exception of this rule is untreated water, which will contaminate the jug and any water put inside it indefinitely until chemically treated.**
World

The game-world of Our Worldly Woes is very large and expansive and takes place in the city of \_\_\_\_\_\_\_. The city has many different areas and districts, as well as many other sub-locations within. Survivor Hubs are prominent locations in the city that are safe from infected.

Many different events will alter the game-world so those will be noted in each location or area that it changes.

* Cooper's Grocery (West Moorland St.)
* Ortega Meat Market
Sandals

## Overview

Sandals are a type of footwear in Our Worldly Woes.

## Description

Popular summer outdoors footwear. An impact-absorbing midsole sandwiched between a flexible but sturdy rubber outsole and a soft foam footbed. Several straps to keep the foot securely in place, with an exposed foot design to promote ventilation in warmer weather, as well as fast-drying when wet. Well-built and not prone to sudden breakage. Reliably protects only the sole of the foot due to it's open-heel and open-toed construction.

## Characteristics

* Does not hinder sprinting speed, and actually allows for a more longer sprint duration than is possible with barefoot, if inexperienced with barefoot running. Longer duration than with Simple sandals
* This footwear has a very low water resistance rating but dries fast enough to offset this **\*footwear drying rates are synonymous with the feet wearing them. Feet always dry faster than any footwear so wearing wet footwear means wet feet until the footwear has dried\***
* With the feet securely in place and combined with an impact-absorbing midsole, the noise level is heavily minimized when compared to other open-toed footwear
* Given its solid build, it doesn't look prone to falling apart after light use
* Can be worn with socks to boost noise muffling a slight bit more

### Health conditions:

* Stubbed toe can randomly be acquired from wearing these, but less likely than with flip-flops or slides

## Strategy

Sandals, while a huge upgrade over any kind of flip-flop, slipper, or slide, are not the ideal footwear to wear when society is crumbling and your feet -your most crucial means of transportation - need extra protection. The open toes are just asking to get stubbed and cut up. Your feet will surely turn into blocks of ice in cold weather. However, the value of having a piece of footwear that does its main job adequately and doesn't hinder movement is priceless. Now this is a piece of footwear that can arguably work double-duty as a camp shoe when resting and letting other footwear dry, as well as also being competent enough to wear when undertaking slightly riskier endeavors. Socks can be worn with them to improve noise muffling, and it's quality build means they can be relied on to not disintegrate at the sight of slightly more physically demanding situations. There are loads of better things to equip your feet with, and this is certainly still a lower tier piece of footwear when all is considered, but the jump in quality from flip-flops and other similar footwear to these is appreciable.

## Item exceptions:

* This is an outer layer piece of footwear - meaning no other footwear can be worn over it.
Metamorph

## Overview:

Metamorphs are a type of uncommon infected. Metamorphs are common infected that have undergone slight mutations that made them stronger, faster, and tougher as a result. Metamorphs are much more dangerous than any common infected because of their superior physiology, when compared to uninfected humans. It is said that metamorphs are in a precursor stage to a higher-mutation, and will eventually become one of the super-infected.

It is theorized that metamorphs can only mutate from already reasonably fit people who were infected with the pathogen. Because it only takes a few weeks to completely transform into a metamorph, it would be impossible for obese and anorexic people to turn into metamorphs.

## Appearance and characteristics:

Metamorphs, from a distance, look quite similar to any other common infected. When observing them closer, however, they show slight physical mutations. They have grown slightly taller and are markedly more muscular, and their bodies resemble those of Olympic athletes. The irises of their eyes have taken on a pale-white color and the whites of their eyes have turned completely yellow. Most metamorphs, including females, are bald and have shed all of their body hair as a result of their mutation, but not all. Their skin has become pallid, but leathery and tough, and their veins are prominent beneath it. Their nails have yellowed and grown thick, and their bones have become denser and stronger. Their vocal cords have also been altered and metamorphs can often be heard making deep, guttural grunt noises that humans cannot replicate.

Like runners, metamorphs are hyper-aggressive and will enter a state of high-energy when detecting an uninfected survivor. Unlike runners, however, metamorphs are more emotionally subdued. They may occasionally get angry and grunt or roar, but they seem to be much more in-control and calculated with their emotions and actions than runners are, who are more impulsive and enraged. Again, unlike runners, metamorphs are rarely dormant, and will prefer to roam and actively seek out uninfected humans. In the rare times they are encountered dormant, however, they can be seen squatting down, motionless, with eyes closed, almost as if they are attempting to feel the presence of survivors nearby.

## Strategy:

Metamorphs are very troublesome to deal with because of their speed and strength. Outrunning or defeating a metamorph in single-combat is a feat in itself. Metamorphs can catch up to slower-moving vehicles and destroy barricades faster than common infected.

Fortunately, metamorphs are not any smarter than common infected and can still be outsmarted. Any distraction that works on a walker or runner will work on a metamorph.

## Trivia:

* Metamorphs, along with Threshers, are the only two types of infected to always be completely bald.
Safety Vest

## Overview

Safety Vest is a type of upper clothing or overwear in Our Worldly Woes.

**ITEM STATISTICS:**

## Description

A safety vest, or high-visibility vest, is a garment worn to increase the visibility of the wearer for safety reasons. Often used by traffic police, emergency services, construction workers, and cyclists in both daytime and night in order to be clearly detectable in a dangerous situation, for example when heavy machinery is involved or being driven. Hunters also may wear these vests or other high-visibility clothing in order to be clearly seen by other hunters to prevent an accidental shooting incident.

## Statistics

Safety vests are only designed for one purpose - to be noticeable. In some scenarios, they can be helpful in order to get rescued. In others, they effectively serve to make someone stick out like a sore thumb - to both infected and bandit. They perform poorly as garments to protect the wearer against physical damage or the weather, but might help focus the attention of infected onto a single person, if a distraction is needed.
Maps

## Overview

Maps are a type of item in OWW. In particular, a type of navigational item. There are several different types of maps that can be found and utilized - ranging from city maps, to area maps, to location maps, to even just vague drawings of landmarks relative to each other.

## Description

Good maps are the most essential tools of navigation for any survivor in unfamiliar territory. Being lost in an area filled with infected is very dangerous and a good map can reliably get a survivor to safety.

## Acquisition

Completing one of the earlier main quests, \_\_\_\_\_\_, is a straightforward way for the player character to acquire their first map, which covers the first explorable area - \_\_\_(insert location name here)\_\_\_.

Alternatively, if the player character finds a map in the open world or makes a map before this quest is completed, that map will be assigned to the map control key, until the quest is completed.

## Map control shortcut key

At the very beginning of the game, the player character does not have any maps, and pressing the map control key will cause a pop-up to appear, stating "You have no maps to view yet". Completion of the quest, \_\_\_\_\_\_, awards the player character with their first map, unless they hold off on this quest and happen to find a map in the open world or create one themselves beforehand. Whether the one gained from the quest or any others, the first map acquired by the player character will always be automatically assigned to the map control key. If the player character has many maps in their inventory, the map assigned to the map control key can be changed to any map that is desired in the inventory menu - it just must be in the inventory.

* Pressing \_\_\_\_\_\_ will open up the "main" map, or the map that is assigned to the map control key.
* Other important maps can be also assigned to hotkeys, if desired (especially if frequently used).
Bottoms

## Overview:

Bottoms is an apparel item type that includes the many pants, shorts, skirts, and other items that can be worn or equipped on the legs/lower body area.

## List of items:

**Short bottoms:**

* Swim trunks
* Running shorts
* Denim shorts
* Denim long shorts
* Sweat shorts
* Basketball shorts
* Cargo shorts
* Denim cargo shorts
* Hiking cargo shorts

**Long bottoms:**

* Tracksuit pants
* Sweatpants
* Pajama pants
* Suit pants
* Skinny jeans
* Jeans (NOTE: different colors are available: blue, black, stonewashed, faded black, bleached, etc. NOTE 2: different qualities are available - some may be ripped by default in certain places)
* Baggy jeans
* Carpenter jeans
* Duck work pants
* Double front work pants
* Cargo pants
* Cargo hiking pants
* Hiking pants
* Reinforced hiking pants
* Reinforced cargo hiking pants
* Handyman pants (NOTE: oxford knee and seat panels)
* EMS pants
* Police pants
* ACU trousers
* Scrub pants
* Turnout pants (Firefighter pants)
* Ghillie pants
Survivor Hub

## Overview

Survivor Hubs are active safehouses and the refuge places for multiple other survivors that function as communities within the game of Our Worldly Woes. There are many survivor hubs spread out across the map, each being radically different from the next. They all share common elements with each other with some examples being shops and stores, rest and living areas, security against the infected, and of course people in need of assistance. The more people the player character helps in each survivor hub, the more the survivor hub will like and trust them, opening up many benefits like discounted shop prices, acquisition of owned property, the recruitment of people to the player character's party - sometimes even for free, and even limited control over the survivor hub itself.

The player character is unable to create survivor hubs, though they can create small safehouses for themselves.

## List of Survivor Hubs

* Moore safehouse
* Crestview Tower
* Diamond Heights Mall
* Sheridan Square
The Player Character

### Aliases

The Main Character, The Survivor, The Stranger, The Newcomer, The Outsider, The Visitor, The Tourist

## Physical description

### Eye color

(custom)

video File:Placeholder

## Overview:

The character that the player takes the role of is the main character of the game. The character will be thrust into a world of carnage and contagion and will have to learn how to survive for themselves in an unfamiliar city filled with danger and disease. They will be able to influence the main storyline's events and outcome, as well as explore and undertake the many tasks available in the highly-interactive game world where a countless number of things can happen daily.

## Characteristics and Appearance

The player character's appearance is entirely determined by the player's choice, who will be able to customize their character model to their liking during character customization. Also, the player will obviously be able to choose their actions throughout the game, which will determine what kind of person they will be and how they will shape the world around them.

## Biography and History

The player will be able to take the role of the character, and that includes creating their own history and biography. Their past is never mentioned, and not a single person in \_\_\_\_\_ knows anything about the player character. Their family is never mentioned, either, and there is no true canon for if the player character has one - it is entirely up to the player to make up. There is one thing that every player character will share in common however: the character came to the city of \_\_\_\_\_ by plane/air travel. This is where the story of Our Worldly Woes begins. The character had just gotten off of the plane and is completely oblivious to the fact that they had just entered the wrong place at the wrong time. As soon as they got off the plane, they are greeted with chaos in the airport as local soldiers in hazmat suits attempt to quarantine all of the arriving passengers in an attempt to stop the spread of a mysterious disease that has recently broke out...

## Trivia

* The player character was originally developed to be able to choose whether they were a city native, a visitor, or even homeless, but this was changed due to the fact that it would create too many complications for the early game. There was also options on choosing which location to start the game at, if the player had a residence and where, and if the player was "prepared" for the outbreak or completely oblivious.
* There is no true "canon" appearance for the player character, but the closest to take that title would be the default character in the airport bathroom before any customization has been done.
Locations

The game of Our Worldly Woes is set in the city of \_\_\_\_\_\_. The map is very large and is divided into different areas with sub-locations in each area. Many locations share different characteristics, for example the industrial sector will be much more dirty and polluted whereas the mansions and rich houses will be cleaner and have more open areas. These locations will be listed in detail in this article, and proper descriptions, images, and videos will accompany them.

* Cooper's Grocery (West Moorland St.)
* Ortega Meat Market
Bill and Ben

Bill and Ben are tank engine twins belonging to the Sodor China Clay Company. They are cheeky and love playing tricks on the bigger engines, but are kept in order by Edward and BoCo. They work in the china clay works and at Brendam Docks, where they are kept busy shunting trucks. They have SCC and numbers 1 and 2 painted on their front and side.
Plastic bottle (clean water)

> ***"Good ol' H20. The liquid of life."** - Inventory description no matter the container.*
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## Description:

A plastic bottle filled with purified drinking water. Free of dangerous microbes and safe for consumption. Water bottles are arguably the most straightforward and effective way to restore **Thirst** when on the move. The only more time-efficient way to restore thirst is by using a hydration bladder.

## Appearance:

A plastic bottle with clean water stored inside. The water is clear, clean, filtered, and free of contaminants.

Water bottles can also be found in cases - large items that contain 24 individual bottles.

## Capacity:

A plastic bottle can be filled with up to 0.5 liters of clean water.

From **Thirst Condition** 0, a water bottle at 100% capacity can be drank fully to restore 40 condition points at a rate of 1 condition point per 2.5% capacity drank of this container. It will take approximately 2 & 1/2 bottles of water to refill Thirst from 0.

## Uses:

* A plastic bottle filled with water can be drank to restore **Thirst Condition** points
* It can also be used in cooking, as water is an ingredient in many recipes
* It can be used in treating health conditions such as burns

## Locations:

Water bottles can be found as individual units or in cases of 24. Here is a list of locations where individual water bottles can be found. For a list of locations where cases can be found, see Case of water bottles.

* Houses
* Retail stores
* Large retail stores
* Warehouses
* Grocery stores
* Gas stations
* Hardware stores

Water bottles can be found in virtually any location imaginable.
Construction

## Overview

OWW features a dynamic construction system where players can create safehouses out of cleared-out buildings, build facilities and other amenities in these safehouses, construct barricades in safehouses as well as other buildings to hold off the infected , and to a limited extent even build inside survivor hubs. Materials, tools, and resources are required for every construction, and these requirements (as well as the time it takes to build something) are decreased the higher the player character's construction skill is.
Donald and Douglas

Donald and Douglas (originally 57646 and 57647) are twin Scottish mixed-traffic tender engines. Douglas tagged along with Donald to Sodor in order to escape from scrap, despite Donald being the only engine expected. After proving themselves to be really useful, they were both allowed to stay. They now work as utility engines on the NWR; working wherever they are needed. They all over the island.
Drinks

## Overview

This article will contain a list of the drink items that can be found in \_\_\_\_\_\_\_, as well as information about sources of water the player character can find.

This list will only include consumable drinkable items, not consumable eatable items.

## Water:

In the city of \_\_\_\_\_\_, water can be found in many different places, whether safe to drink or untreated. Sources of water can be used to refill empty containers to create bottles of clean or dirty water.

## List of Drink Items:

* Bottle of clean water
* Bottle of dirty water
* Can of cola
Scripted Encounters

## Overview:

Scripted encounters are encounters written to play out in a specified way when the player character happens upon them. Scripted encounters almost always have a set location and time where they will happen, and though they are written to happen a certain way, the player character often holds influence in how the events will turn out. Scripted encounters are differentiated from Random Encounters - which can happen in random places at random times, and are tweaked by the game to be different each time when generated.
Events

During the game of Our Worldly Woes, many events unfold around the character, most notably The Outbreak of The Pathogen. Some of these events will alter the course of the main story, and the character will have a large amount of freedom in influencing which events will happen and how they will happen.

## List Of Events:

* The Outbreak
* Diamond Heights Riot
Eyewear

## Overview:

Eyewear is an apparel item type that includes the many glasses, goggles, and other items that can be worn or equipped on the eyes area.

## List of items:

**Glasses:**

* Reading glasses
* Large-frame glasses
* Round-frame glasses
* Slim sunglasses
* Aviator sunglasses
* Round-frame sunglasses
* Wrap-around sunglasses
* Polarized sunglasses
* White-framed sunglasses
* Cheap safety glasses (NOTE: This item comes in the colors: clear, smoke, yellow, orange)
* Safety glasses with side shields

**Goggles:**

* Goggles-glasses hybrid
* Swimming goggles
* Scuba goggles
* Motorcycle goggles
* Motocross goggles
* Skiing goggles
* Aviation goggles
* Low-profile safety goggles
* Laboratory splash goggles
* Professional safety goggles (NOTE: this item can have an attachment called "Professional face shield attachment")
* Low-profile tactical goggles
* Tactical goggles
* Night vision goggles (NOTE: requires batteries to use)
Heads-Up Display

## Overview:

The HUD, or head-up display, is the collection of icons, symbols, and information that appears on the screen when playing the game where the player can monitor some of their character's needs, status effects, and other vital details crucial to gameplay. The HUD can be fine-tuned in the Realism settings menu to customize a player's gameplay experience - different HUD elements can be added or removed to the player's liking. For example, Vitality points are shown on the HUD at all times by default, but can be removed for a more challenging gameplay experience. Alternatively, the Vitality points don't need to removed entirely, and can even be set to fade out when not taking damage.
Immersion settings

## Overview

The Game Difficulty setting isn't the only way to change the difficulty of the game. The Immersion settings are a dynamic way to tweak the way the game works to create a customized gaming experience. Things like the HUD elements can be changed here - for example the Vitality points bar can be removed or set to fade in and out of view if certain conditions are met. Besides the HUD, other things can be tweaked like certain survival needs for the player character. The hunger and thirst systems can be set to be simpler or more complex, or even removed entirely if so desired by the player. The immersion settings menu contains all the factors of gameplay that can be changed in an infinite number of hand-tailored combinations to make the game easier or harder, or whatever the player wishes, but most importantly, to make the game more fun.

The Immersion settings are first able to be changed in the beginning of the game, before open-world is unlocked. Afterwards, they can be accessed and tweaked in the Pause Menu, but be warned that changing any Immersion settings mid-game may forfeit any chances to gain achievements for that playthrough/game file. There will be a pop-up warning players that skip the initial Immersion setting changes in the beginning of the game that they will lose the chance to gain achievements if they change any of the Immersion settings later.

## List of Immersion settings options

* **Loot distribution** - Full loot means each location and searchable container within (such as an end table or gun safe) is filled with a realistic amount of loot. This often leads to incredibly large amounts of loot everywhere, sometimes overwhelmingly so. Modest loot means that only a few loot items are found in each container. Since less loot is found in each given place, this option urges the player to explore the map more to find other places to loot. Loot distribution can tweaked alongside the *loot spawning* setting - Full loot can be paired with non-respawning loot to balance the game and make the most realistic experience. Alternatively, Modest loot can be paired with respawning loot to balance the game and make for a longer playing experience. Full loot is the default setting.
* **Loot spawning** - Non-respawning loot means that loot will not respawn in places that realistically wouldn't respawn loot. Houses and stores that have been completely looted will not respawn new items in containers or on tables or shelves, for example. Some exceptions exist - for example if a building becomes inhabited by bandits, some loot will now be spawned in the area because they belong to the bandits. Respawning loot means that many location container contents and loose items will respawn after a certain period of time - usually dependent on the location itself. For example, some houses will respawn their loot every couple of in-game weeks, while military bases will take longer to respawn their loot. This is to balance the game. For loot to respawn, the location must not be visited often and left alone for those in-game weeks. Loot will never respawn in a location while the player character is in that given location.
VI Legislatura de Helitania

La **6ª legislatura de Helitania** comenzó el 26 de abril de 2020 cuando, tras la celebración de las terceras elecciones generales celebradas el 25 de abril de 2020, se constituyó el Parlamento de Helitania, y finalizará el 24 de abril de 2021.

El Partido Social y Demócrata de Helitania fue el partido político más votado y María Martín fue investida como presidenta del gobierno tras conseguir el apoyo de la mayoría de la cámara.

## Candidaturas

Hubo un total de 7 candidaturas en todo el Reino de Helitania.

* Adelante Helitania [Adelante]
* Ganemos Helitania [Ganemos]
* Justicia y Democracia [JyD]
* Partido Nacional de Helitania [PNH]
* Partido Social y Demócrata de Helitania [PSDH]
* Los Verdes de Helitania [Verdes]
* Helitania Avanza [HA]

## Circunscripciones

Diputados a elegir por circunscripción.

 Rolaño | 5

## Investidura

En la primera votación María Martín fue investida como presidenta del gobierno con 18 votos afirmativos.
Case of water bottles

## Overview:

A case of water bottles is a large item, meaning that it can only be carried in hands or put in vehicles/transports. When opened, it will yield 24 bottles of water. Since it is a large item, it cannot be carried in backpacks, will drain stamina when it is carried in hands, and will slow the player character's speed and prevent sprinting.

## Details:

In many large retail stores, water bottles were often sold by the case. Packs of water bottles were a cheap and popular way to have water at home before the outbreak. Water sold in this form were one of the first items to sell out when civil unrest and societal collapse began.

## Uses:

Cases of water can act as a resource that can be given to hubs or survivors in need, but can also be used personally in player bases or housing. They can be transported by vehicle or hand as a single entity but they can also be opened to get access to the individual components (in this instance water bottles) inside.

To obtain the water bottles inside, one can cut open a case by holding the case in both hands and pressing **Reload** or by simply swinging at it with a weapon while it's on the floor. It will then become a stationary container that has 24 water bottles inside. Once opened, a case cannot be picked up anymore and will remain in it's position indefinitely unless the location resets. When it reaches the last 8 bottles, the case will disappear and 8 individual bottles will take it's place. However, this doesn't happen in player housing - the case will remain even if there are no bottles left. Also, the case will not despawn in player housing unless the player character manually removes it.

When in player housings, water bottle cases within the boundaries can be manipulated through the menu to be placed in precise positions and even stacked on top of each other to provide storage for and access to water bottles.

Only water bottles and plastic bottles (filled or unfilled) can be stored in cases of water, no matter the location, whether it is a world location that resets or whether it is a player housing location.

## Locations:

Cases of water bottles sold out fast in the first few weeks of civil unrest, so they aren't reliably found in large amounts in expected locations. However, they can still be found in a few select places where the last deliveries were made or where people have hoarded them.

* Houses/Apartments
* Large retail stores
* Grocery stores
* Warehouses
* Gas stations
Fred Pelhay

Fred Pelhay is an orange "Private Owner" truck who transports coal that is used on the Little Western.

When Oliver was pushed into the turntable well by the troublesome trucks and later returned from the works, Fred Pelhay was one of the trucks who teased him. They stopped their teasing towards Oliver, when he pulled S.C. Ruffey, their leader, apart.
Rugged flip-flops

> *"Not very practical, but much better built than the dollar store foam kind. These won't be wearing out soon."*
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> - Items handbook
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## Overview

Rugged flip-flops are a type of footwear in Our Worldly Woes.

## Description

These outdoor flip-flops feature a hardwearing rubber sole with deep tread pattern that helps to grip rough terrain. These sandals feature leather straps with a soft fabric footbed. They are much more durable than the cheaply made foam flip-flops but come with the same drawbacks. Will allow feet to dry if wet but exposes them to the elements and vulnerable to get wet again.

## Characteristics

* Slows top sprinting speed by a fair bit, unless worn often, in which case it will only be hindered slightly. However, movement is faster in these than in Foam flip-flops
* Besides most socks, this footwear has the lowest water resistance out of any footwear, along with Foam flip-flops, Rubber slides, and Sandals, though their fast drying time offsets this
* Chance to cause tripping when running or sprinting. This may cause superficial injury to both character and item, make a loud noise, and slow the character for a few moments until they get up
* While quieter than foam flip flops, they still create a fair bit of noise just moving with them equipped, which increases detectability by other people and the infected
* These are of a higher quality build than foam flip-flops, and are much less prone to random breakage

### Health conditions:

* Stubbed toe can randomly be acquired from wearing these
* Foot fatigue can be acquired faster from wearing these than other footwear, but slower than if wearing Foam flip-flops

## Strategy

Though coming with the same drawbacks as Foam flip-flops, Rugged flip-flops are much more durable piece of footwear and provide slightly more comfort and protection. They are, however, still generally terrible when compared to other footwear. Like it's foam cousin, they keep your feet off the cold ground at least and are good for walking around camp while feet and other footwear need to dry, but not for much else. The sole is solid enough to prevent injury from stepping on glass or other hazardous debris, but wearing these can still be a hazard in itself, due to how loose they are on the feet. Because of their higher quality build and better materials, they are a fair bit heavier than foam flip-flops. Since they are more protective, slightly less noisy, and more easier to move in than their foam counterpart, they are a direct upgrade to foam flip-flops, excluding the rise in weight. Still, these should be replaced with a better pair of footwear as soon as possible.

## Item incompatibilities:

* Cannot be worn with regular socks
* This is an outer layer piece of footwear - meaning no other footwear can be worn over it.
Containers (Scavenging)

## Overview:

**\*NOTE\***: **Containers are not to be confused with Portable containers, which are containers that can be carried. This page is dedicated to searchable containers that cannot be picked up by the player character.**

Containers are the searchable objects where the majority of scavenge will be found.
Zack(マスク)

Zack

**Zack**は*Hotline Miami*でアンロック可能なマスクである。形はマスクを模しており、Jacketが着用すると、コンボ認識が終了するまでの時間が長くなる。

入手
--

このマスクはチャプター13、Assaultでハイスコア(恐らく最低でもC-)を達成すると入手できる。

*Hotline Miami 2: Wrong Number*では、コンボ受付時間がデフォルトで1作目よりも長くなっているため、このマスクを使用するとさらに受付時間が長くなる。

## トリビア

* このマスクは実績「Get A Life」(全レベルでA+を獲得)と「Combo King」の達成に特に便利である。
* コンボはスコアを伸ばすのには最も有効な手段の一つであり、このマスクは、敵が散らばっている場合や、その他コンボ達成に時間がかかる場合に特に有用である。

ru:Маска Зака
Canned food

## Overview:

Canned food is any foodstuff preserved in air-tight metal containers with little to no preservatives. This allows for an incredibly long shelf-life in which the food inside the can remains edible for many years, if unopened. Canned goods were a major staple of American society before the outbreak, and as such are fairly common to come across in almost any location in \_\_\_\_\_\_\_\_.

## Value:

Canned goods are known for their excellent shelf-life and retention of nutrients over a long period of time and so become an extremely valuable source of sustenance for the fortunate survivor who finds any. They are, however, somewhat heavy to carry in large amounts and hard to open without a can-opening tool. Their nature makes them suitable for long-term sheltering-in-place, rather than traveling on foot.

## Gameplay:

Canned goods are a non-perishable food type that can be found virtually anywhere in \_\_\_\_\_\_\_. They are heavier than other food types but are very calorie-dense - canned foods are better at restoring **Hunger condition** than most snacks.

One thing about canned goods that set them apart from other food types is that tools must be used before food is able to be consumed - notably can openers. Knives, axes, or other tools may be used to open canned food but a percentage of the contents may be lost in the process. If no tools are available, a rock or the floor may be used but even more of the contents may be lost.

Whenever canned foods are finished an empty can of corresponding size is added to the player character's inventory. Thus, eating canned foods become a source of a valuable crafting material.
Mounted Weapons

## Overview

Mounted weapons are among the most powerful weapons in-game, capable of obliterating hordes and special infected more easily than any other weapon. The downside is that, as implied from the name, they are too heavy to be portable and must be mounted, and they are only available in fixed locations. Also, ammunition types for each of these weapons are generally very rare to find, and never replenishes at each location.

## List of weapons

* Heavy Machine Gun
* Automatic Grenade Launcher
* Minigun
Diamond Heights Riot

## Overview

The Diamond Heights Riot is an event that occurred during the early days of the outbreak.

When a curfew was laid in place in the city of \_\_\_\_\_, many of the more rebellious citizens organized a protest in the busier roads of Diamond heights. This peaceful protest eventually devolved into a violent and chaotic riot in which riot police were mobilized to the scene because several nearby buildings and vehicles were being vandalized and looted. Violence broke out between the two groups and the infection spread to this large crowd during the chaos. It was the second strain that emerged during this time, and in short order, several hundreds of protestors and riot police were infected and turned. A large part of this horde of infected remained in the nearby area because the military had blocked the exits during the chaos.
Water

## Overview:

Water is the substance of life. Without it, humans cannot survive. Thus, water is the most important resource for survival in Our Worldly Woes.

## Value:

Any kind of drinkable water arguably holds the most practical value of any resource in Our Worldly Woes. Any and all people need water to survive, even more so than food, so naturally it ranks highest as the most valuable resource to have.

 Locations:

Water can be found in many places, but most of the time it is not potable, or safe to drink. Potable water can be found in water containers like bottles, jugs, and barrels that are commonly scavenged in stores, houses, and other buildings. Furthermore, water can also be found in the tap water supply from certain buildings themselves, as well as other locations connected to the municipal water system such as fire hydrants. Rain water is also safe to drink. The more plentiful - but unsafe for drinking - non-potable water can be found in puddles, natural bodies of water like streams, and other contaminated sources such as destroyed or partially destroyed buildings with contaminated/infected tap water supplies.

* Sheridan Square Fort
Pikoro

**Status** | Quiet

A magic village full of Wizards and Witches. Has the most trouble with Warlocks and the inhabitants oftentimes are outcasted by the rest of the villages for their fear of their magic. A statue of the Augur sits deep in a cave that is rumored to hold their mysteries and secrets the Augur had, as, they were the most scholarly and kept notes and journals about everyone and everything.

 Food
Cheap dust mask

> "A dollar store dust mask can only do so much but it's better than nothing."
>
>

> - Description in-game from the player's inventory
>
>

## Overview:

A dust mask is a type of facewear in Our Worldly Woes.

## Description:

A dust mask is used to protect the wearer from small particulate matter, in particular dust. The majority of these only cover half of the face (nose and mouth) and are meant for respiratory system protection only, perhaps solely meant for particulate matter that damages the lungs and other respiratory organs, as opposed to considerably more dangerous gases which can also damage the eyes.

Mass-produced and cheaply made, these dust masks aren't the best form of facial protection out there for a survivor, but they provide a small benefit nonetheless. These masks are not designed to be used to protect the wearer from dangerous gases or chemical agents. They are meant to be disposable and will filter out some particles, but they will not last very long and will need to be replaced after a short period of time of continuous use.

## Statistics:

Dust Masks should not be used for much more past dust protection and simple splatter protection. They will not protect against biological threats and so should be used as a last resort piece of equipment, like the bandana worn over the face. They are nearly cosmetic in-game and will only provide a small bonus of protection to the player character or any other wearer. They can improve a survivor's morale however and can be useful to melee characters as they can temporarily block liquid splatter from inconveniencing them.
Light Machine Guns

## Overview

Light machine guns (LMGs) are firearms that have a large ammunition capacity and a higher rate of fire than other small arms weapons. They are differentiated from heavy machine guns (HMGs) and medium machine guns (MMGs) in the sense that they are chambered in common rifle rounds, are light enough to be portable, and can be effectively be operated by just one person - not requiring a crew.

## List of weapons

* M249 SAW - the standard **S**quad **A**utomatic **W**eapon still used by the US army today. Chambered in 5.56 and lighter/more portable than the M60
* M27 Infantry Automatic Rifle - a 5.56 rifle with select-fire, used in particular by the US marines. May or may not come with drum mags
* M60 machine gun - full-auto only LMG chambered in 7.62 NATO rounds. Sometimes requires crew to operate
* RPK light machine gun - Soviet-era weapon based on the AKM. The difference is the thicker, permanently-fixed barrel. Said to be the Russian equivalent of a squad automatic weapon
* M1918A2 - ww1 era US support weapon custom-chambered in 7.62 NATO. One of the more older machine guns with a slower rate of fire and a smaller magazine capacity
* M63A - LMG variant of the Stoner 63 NATO modular weapons system chambered in 5.56 round.
Enemies

There are several different types of opponents in the game that will act as an opposition to the character. The majority of enemies in the game consist of **the pathogen-**infected humans that roam the streets, but there will be many hostile survivors as well, ranging from simple looters wielding pipes, wooden planks, and fence posts, to the highly trained and heavily armed soldiers ordered to execute anything they encounter walking out in the streets. All hostiles present in the game will be listed here.

## List of Enemies by Type:

### Turned infected:

Those that have been infected with and succumbed to The Pathogen become zombies. They are the main element and (arguably) the main antagonist of the entire game and will be the most numerous enemy present in OWW.

### Hostile Humans:

>
> ###### \*Main Article: Hostile Survivors\*
>
>
>

There are several types of hostile humans in OWW. Looters, bandits, and scavengers are among the most common. Bandits are the desperate or morally decrepit survivors who and have resorted to stealing and sometimes killing innocent people if it means surviving.

### Animals:

In OWW, there exist predatory animals that can attack the player character and prey animals that can be hunted for food and materials.
Hands

## Overview:

The player character's hands are the equipment slots that will be used most during the game. The hand slots are the most versatile of all the equipment slots - they are used to equip melee weapons, firearms, and shields, but they can also be used to carry regular items, large items, and all movable containers.

## Gameplay mechanics:

The hand slots are different from other equipment slots in that they have a great deal more functionality and do not require opening the inventory menu in order to change the item being held (though it is still an option).

### Scavenging:

###### ***Main Link:*** Scavenging

When items are picked up in the world, they automatically go into an empty hand slot before they can be added into the player character's inventory. This means that at least one hand slot must be free to make searching, scavenging, and taking of items possible. Though the hands need to be empty in order to take items, this doesn't necessarily mean that any weapons need to be unequipped. Weapons with sheaths, holsters, or any other slot or means of carrying it on the body simply just need to be put away, thus freeing a hand for the taking of items. Some weapons WILL need to be dropped, or placed in the inventory, if they do not have a carrying slot on the body.

### Weapons and Wieldables:

A weapon can always be equipped from the inventory menu and even a container menu for a weapon just found, but it can also be found as a loose item in the world. With the sufficient amount of free hands, pressing the **Interact** button will automatically equip it to the hand slot - ready for use. If the weapon is one-handed and the right hand is not free, or the weapon is two-handed and either hand is not free, then the option to pick up the weapon directly into a hand is not possible. It will then act as a loose item on the ground - holding down the **Interact** button can add it into a held container, or the inventory, when a popup appears - showing both the **Left/Right Triggers** as well as the **Interact** button. Pulling the **Triggers** will put the weapon into the container in the respective hand, if applicable. Holding down the **Interact** button will add it into the inventory.

* To add a weapon directly into the inventory, the fastest method is to simply press the **Interact** button over the weapon and then hold down the **Interact** button when the popup appears, adding it straight into the inventory.
Areas

The city of \_\_\_\_\_ is divided into many different areas, each possessing different characteristics and features.

Areas list:

West Valley Mall: many died or were infected here and the mall remains an extremely dangerous area to scavenge in after the outbreak because of the swarming hordes present. There would be a lot of untouched loot for the daring survivor, however.

Merringsdale: Merringsdale was a simple community before the outbreak. Safe neighborhoods replete with recreational facilities and parks are what this gated community was famed for in the past. Now, it has become a failed refuge for survivors that has been overrun by hordes coming from the east, near diamond heights.

Diamond Heights: Many of the riots that took place here ended as soon as they started when the mobs of rioters became infected and branched out all over the city in hordes, beginning the second outbreak.