recursal/Fanatic-Fandom huggingface dataset:
The Rankless District

The Rankless District is a place in Kandor City where the rankless people live, and where the House El came to live after they were stripped of their rank.

## History

The Rankless Disrtict is at the bottom of Kandor City and when the people that live there look up they see the Towers of the Guilds. Most of the people who live there stuggle to get by but they also like to trade and bet on things like how long Seg-El would last in a fight at Kem’s Tavern in the Pilot.

## Inhabitants

### Current Inhabitants

* Kem
* Adam Strange

### Former Inhabitants

* Ter-El (Deceased)
* Charys-El (Deceased)
* Seg-El

## Trivia

* The terrorist organization Black Zero is said to be hiding in the rankless district even though we see a member of Black Zero attack at the Lawmakers Guild and he was wearing a sigil as a Sagitarii told Kem and Seg that Rankless were not allowed in there when Seg wanted to bring his father his medicine he forgot at home.
Season Two

Season 1 • **Season 2** •

The Second season of *Krypton* was announced on May 22, 2018. The second season will premiere June 12, 2019.

## Cast

* Main Cast
* Supporting Cast
* Guest Cast

* Cameron Cuffe as Seg-El
* Shaun Sipos as Adam Strange
* Ann Ogbomo as Jayna-Zod
* Aaron Pierre as Dev-Em
* Georgina Campbell as Lyta-Zod
* Wallis Day as Nyssa-Vex
* Ian McElhinney as Val-El
* Colin Salmon as Dru-Zod

- Elliot Cowan as Daron-Vex

- Rasmus Hardiker as Kem

- Hannah Waddingham as Jax-Ur

## Image gallery

* Promotional Pictures
* Character portraits
* Concept Artwork

## References

1. ↑ "Krypton renewed for season 2’" - Kryptonsite
2. ↑ "‘Krypton’ Renewed For Season 2 By Syfy Premiere Date + Trailer" - Kryptonsite
3. ↑ "*Krypton*: Cameron Cuffe to Star as Superman's Gramps in Syfy Prequel" - TVLine
4. ↑ "‘Krypton’: Shaun Sipos To Play Adam Strange In Syfy Superman Prequel Series" - Deadline
5. ↑ "‘Krypton’: Shaun Sipos Joins Cast as Adam Strange" - Spoilertv.com
6. ↑ "Ann Ogbomo (Jayna - Zod) – Cast" - Syfy
7. ↑ 7.0 7.1 7.2 7.3 7.4 "‘Krypton’: Ian McElhinney & Elliot Cowan Among Six Cast In Syfy Pilot" - Deadline
8. ↑ "‘Krypton’: Georgina Campbell Cast As Female Lead In Syfy Superman Prequel" - Deadline
9. ↑ "Georgina Campbell (Lyta - Zod) – Cast" - Syfy
10. ↑ "Wallis Day (Nyssa - Vex) – Cast" - Syfy
Probe

Brainiac sends these probes containing a Sentry as a forward scout to see if the planet or city is worth collecting.

## History

We see Rhom finding the probe in a flachback to her first day working selvage in the Outlands. Later on we see Kem and Adam Strange look for it in the Outlands to as a way to prove to Seg-El that Adam  is telling him the truth. When they eventually find it they take it back to Seg-El’s Apartment in The Rankless District to show it to Seg and then Seg and Adam take it to Val-El in the Fortress of Solitude. Val scans it and tells them it is a shell for something called a Sentry and shows them what it is supose to look like.
Cor-Vex

' **Cor-Vex** is a supporting character from Krypton, played by an unknown actor.

## Character overview

'*Cor-Vex'*  is the son of Seg-El and Nyssa-Vex.

## Personality

Cor-Vex was considered of good character.

## History

When Seg-El and Nyssa-Vex were forced, they headed for the  Genesis Chamber, where they had the oracle to determine their future son. Cor-Vex was considered the best for the Lawmakers Guild, living for 173 cycles.

## Gallery

* | - | Promotional Pictures

File:Placeholder
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## References

1. ↑ 1.0 1.1  "Pilot". *Krypton*. Episode 1. Syfy.
Vidar-Zod

**Vidar-Zod** is a Main/supporting character of Krypton portrayed by Malachi Hallett (young) and Faisal Mohammed (Adult)

## Character Overview

Vidar-Zod is the brother of Jayna-Zod and uncle of Lyta-Zod and a member of the House Zod

## Story

Vidar was the brother of Jayna-Zod, they use to be close and practice together. And as they set out together to undergo House Zod’s test of honor, endurance and loyalty to officially earn their place in the house. It is during this test that Jayna-Zod fight her brother for the oxigen device in the Outlands and leaves Vidar to die. But later on we see Jayna practice at the Military Guild with a simulation that looks like an older version of Vidar as he has two different eyes just like Vidar did.
When Jayna's injured after being shot by Lyta she is saved by a rankless that seems to be Vidar is he has two different eyes just like he did.

## Gallery

* Promotional Pictures
* Stills
* Screencaps

Add gallery here

Add Gallery Here

Add Gallery Here

## References

1. ↑ "House of Zod". *Krypton*. Episode 5. Syfy.
2. ↑ "Hope". *Krypton*. Episode 9. Syfy.
Cameron Cuffe

**Cameron Cuffe** (born April 1, 1993) is an British-American actor. He portrayed Seg-El in *Krypton*.

## Credits

### Actor

Season 1
* "Pilot" Seg-El
* "House of El" Seg-El
* "The Rankless Initiative" Seg-El
* "The Word of Rao" Seg-El
* "House of Zod" Seg-El
* "Civil Wars" Seg-El
* "Transformation" Seg-El
* "Savage Night" Seg-El
* "Hope" Seg-El
* "The Phantom Zone" Seg-El
The Word of Rao

**The Word of Rao** is the fourth episode of the first season of *Krypton*.

## Summary

Seg is approached by a Black Zero leader as Rao finds a scapegoat for the failed Rankless Initiative.

## Cast

* Main Cast
* Guest Cast

* Cameron Cuffe as Seg-El
* Shaun Sipos as Adam Strange
* Georgina Campbell as Lyta-Zod
* Ann Ogbomo as Jayna-Zod
* Aaron Pierre as Dev-Em
* Wallis Day as Nyssa-Vex
* Ian McElhinney as Val-El
* Blake Ritson as Brainiac
* Elliot Cowan as Daron-Vex
* Rasmus Hardiker as Kem

- Alexis Raben as Rhom

- Tipper Seifert Cleveland as Ona

- Andrea Vasiliou as Kol-Da

- Colin Salmon as Dru-Zod

- Kim Adis as Anda

- Sarah Armstrong as Kiyo

- India Mullen as Sevi

- Killian Coyle as Tak

- Nigel O'Neill as Intel Chief

- Shobu Kapoor as Mama Zed

## Quotes

**The Voice of Rao”:"** *Today we will spread the word of Rao. Today Kandor will be reborn."*
## Trivia

* When Adam Strange is addressed as "Mr. Strange", he says, "Call me Doctor. No, better make it Adam". In the comics, Adam Strange is often referred to as a doctor, as he has an academic degree in archaeology. However, he's only known as Adam to distinguish himself from Marvel Comics' Doctor Strange.

## Locations

* Kandor
	+ Seg-El’s Apartment
	+ Kem's Tavern

## Cultural References

* Adam Strange mentioned the Star Wars droid R2D2 to Seg-El in a conversation.

## Multimedia

### Videos

KRYPTON 1x04 Promo "The Word of Rao" (HD) Season 1 Episode 4 Promo-1335 pxKRYPTON 1x04 Sneak Peek "The Word of Rao" (HD) Season 1 Episode 4 Sneak Peek-0335 px
### Pictures

* Promotional
* Stills
* Screencaps
* Behind the Scenes

## References

1. ↑ "Krypton: Official description for the fourth episode"
Run Through

**Name:** Run Through

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** One Round

**Cooldown:** Three Rounds

**Save:** Dodgeable, Missable, Blockable.

**Limitation:** One Handed Melee Proficiency !!!!!!!!!!!!!!!!!!!

**Description:** Run your blade through opponent dealing normal damage and causes bleeding.
Fortress of Solitude

The **Fortress of Solitude** is a hidden fortress of the House of El.

## Story

Val-El made the **Fortress of Solitude** when the Science Guild shut down his research and his discovery that Kryptonians were not alone in the Universe, so he started doing his work in secret at the fortress. 10 Years later Val-El was tried for treason by a dictatorial new power, the Voice of Rao. Adam Strange comes from Earth from the future and tells Seg-El he needs to find the fortress and gives him the Sunstone, a crystal with a modified version of the House El symbol on it. Seg manages to find his grandfather's Fortress with the help of his mom Charys. Once inside, Seg asks his mom, "This is why they killed grandfather isn't it?" After his parents' deaths he goes back to the Fortress of Solitude with the help of his friend Kem and he runs into Adam there and punches him in the face because he blames Adam for his parents, because he was the one who told him to find this place. Later, Seg returns and accidentally activates a hologram program Val-El made of himself to guide Seg when he would find the fortress and start his journey. He tells him of his discoveries and travels through something he calls the Phantom Zone and also of Brainiac.

## Gallery

* Val-El's Hologram in the Fortress
* Seg-El and Adam Strange in the Fortress
* Seg and Adam
* Seg and Val
* Adam in the Fortress
* Charys and Seg arriving at the Fortress
* Seg and Adam
* Adam and Seg
* Seg-El
* Seg trying to hug Val
* Val and Seg talking
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Rasmus Hardiker

**Rasmus Hardiker** (born January 31, 1985) is an English actor. He portrayed Kem as a series regular in *Krypton*.

## Credits

### Actor

Season 1
* "Pilot" Kem
* "House of El" Kem
* "The Rankless Initiative" Kem
* "The Word of Rao" Kem
* "House of Zod" Kem
* "Civil Wars" (credit only)
* "Transformation" Kem
* "Savage Night" Kem
* "Hope" (credit only)
* "The Phantom Zone" Kem
Scout

## Prerequisite

**Description:** A fast and agile combatant who specializes in moving from one side to another within moments.

**Required Race(If Any):** Cannot be Orc, Half-Orc, Warforged, Undead

**Class Buff:** +2 Move Speed

**Class Debuff:** -2 Endurance

**Magic/Energy:** Energy

**Class Type:** Rogue

**Limitations:** Can use up to medium armor. (-4 Move Speed when using heavier armor)

**Ability types:** Movement, Unique, Ultimate, Attack, Defense

**Profession Bonus:**

**Proficiency**: Light Melee Weapons
Catchy Tune

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Shadow Conjuration

Cooldown
You can change the shape of a creature/object or force or being into the illusion of a shadow or into a (holographic) clone. The Shadow Conjuration can mimic any spell of 3rd level or lower. Shadow conjurations are actually minus 20 damage as strong as the real thing.any creature that interact with the conjured shadow must make a perception check to recognize its reality. If the shadow conjuration is recognized the disbeliever gets a plus 5 to success rolls against the mimic shadow. Shadow creatures -20 from hp of the normal creature. Objects work as illusions.
Animal Family

**Name:** Animal Family

**Type:** Unique

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Creature

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** You are an expert of a selected animal type, (Canine, Feline, Reptile, etc.) +3 to all rolls vs selected type. Additional stats to your companions of this type.
Professions

Professions give money per in game month based off the job you pick. You may not receive gold if you can not be found, don't have a place, or haven't worked.

### **Artisan**

* **Weaponsmith -**  22gp /mo, +3 roll to crafting weapons. (not ranged)
* **Armorsmith -** 16gp /mo, +3 roll to crafting armor.
* **Tool Maker -** 4gp /mo, +3 roll to crafting tools..
* **Bow Maker -** 12gp /mo, +3 roll to crafting ranged weapons..
* **Tailor -** 6gp /mo, +5 roll to crafting clothing..
* **Inventor -** 16gp /mo, Can invent an item every 2d20 days.
* **Technician -** 8gp /mo, Can repair any crafted item with no checks.
* **Trap Maker -** 6gp /mo, Can sense traps or danger without needing to roll for Perception, still has to detect where they are though.
* **Jeweler -** 30gp /mo, Can appraise any precious ore/metal and gains bonus gold when trading said items.
* **Cook -** 6gp /mo, +10 Health.
* **Carpenter -** 12gp /mo, Crafting with wood is faster by 3 days.

### **Entertainer**

* **Painter -** 9gp /mo, +3 Perception.
* **Actor -** 8gp /mo, +7 Charisma when speaking in character (must RP)
* **Storyteller -** 3gp /mo, +4 Charisma when speaking to an audience.
* **Author -** 4gp /mo, Can forge in any language they are proficient in.
* **Tattoo Artist -** 6gp /mo, +3 Accuracy.
* **Courtesan -** 4gp /mo, +6 Charisma without clothes.
* **Magician -** 8gp+ /mo, +3 Charisma when using a distraction.

### **Bureaucrat**

* **Clerk - 5**gp+ /mo, Adept with planning, can't be caught flatfooted.
* **Diplomat -** 100gp /mo, +4 Charisma when attempting to calm a situation.
* **Spy -** 8gp+ /mo, +3 Stealth.
* **Lawyer -** 7gp /mo, +3 to Charisma

### **Criminal**

* **Thug -** 50sp /mo, +4 to Success when thieving someone with lower Strength.
* **Thief -** 1gp /mo, +4 to Success when attempting to pick pocket**.**
* **Gang Member -** 70sp /mo, +3 to Strength when in a party, cannot be frightened by lesser numbers.
* **Assassin -** 13gp /mo, Attacking a marked target via contract increases your attack roll against them by 5.
* **Scavenger -** 30sp /mo, +3 to success when searching for items.

### **Explorer**

* **Treasure Hunter -** 9gp /mo, +4 to success when searching for ore.
* **Traveler -** 1gp /mo, Resting time reduced.
* **Scout - 3**gp /mo, +3 Perception.

### **Laborer**

* **Farmer -** 80sp /mo, +3 Endurance.
* **Fisherman - 1**gp /mo, +2 to success when catching fish and when grappling.
* **Woodcutter -** 3gp/mo, +3 Strength.
* **Hunter -** 2gp /mo, +3 to attack roll when fighting creatures.

### **Combative**

* **Gladiator -** 10sp /mo, +3 to Endurance.
* **Military Soldier -** 20sp /mo, +3 Strength.
* **Mercenary -** Based on Contracts, +1 Strength per gp while defending contractor.

###
Cleanse All

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Deep Wound

**Name:** Deep Wound

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Attack the enemy's vitals, causing bonus damage and bleeding.
Dispel Curse

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Summoner

## Prerequisite

**Description:** A summoner can add summoning buffs to their familiars to aid them in combat

**Class Buff:** +10 Knowledge, +2 Charisma

**Class Debuff: -4 endurance**

**Magic/Energy:** Magic

**Class Type:** Caster

**Limitations:** The summoner can only use one handed weapons.

**Combat Style:** Incantation

**Ability types:** Attack, Defense, Movement, Projectile, Unique, Ultimate.

**Profession Bonus: The Summoner adds his/her attack bonus to their summoned creature, if they have no creature present they get the attack bonus instead.**
Ter-El

**Ter-El** is a supporting character of Krypton portrayed by Rupert Graves And is a member of House El

## Story

When we first meet Ter-El he is at his fathers trial. After House El is striped of it’s rank **Ter** worked as Daron's clerk in the Lawmakers Guild. 10 years later we meet **Ter** in the El’s appartement as Seg get’s in after his fight at Kem's Tavern and **Ter-El** is getting ready to go to his work at the Lawmakers Guild. But as he has words with Seg about the scam he runs with Kem, he forgot to take his medicine with him. When Seg go’s to the guild he stops an attack by Black Zero on The Voice of Rao and as a reward get’s ranked again. When he get’s home Seg tells him about his encounter with Adam Strange from the planet Detroit who gave him a Sunstone with a variation of the El Sigil on it. And that Seg-El needed to find the Fortress of Solitude. As the El sigil is outlawed **Ter** takes the Sunstone because it is to dangerous for Seg to be caught with it as he is to be ranked again. But when Charys-El is caught after “borowing” a Skimmer and is put on trial for treason, Ter covers for his son by saying he was the second person in the Skimmer and he takes one of the guards his gun and is shot and killed in return by primus Jayna-Zod.

## Gallery

* Promotional Pictures
* Screencaps

Seg-El and his parents in their apartment

## References

1. ↑ "Pilot". *Krypton*. Episode 1. Syfy.
Lay on Hands

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Inspiring Song

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Snake Eyes

**Name:** Snake Eyes

**Type:** Defense

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** 30ft, Self

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Roll a 1d10, the enemy does the same. If you win, you add the number to your next successful attack roll, if you lose, it's reduced by that amount.
Inscribe

**Area** Range:
 Limitation

This spell causes a writing implement (the spell's focus) to begin writing or drawing on the spell's target surface at a rate of a page per round, as long as the necessary amount of ink is provided for writing implements that use it. It may turn pages in books as needed. It writes exactly as the caster dictates, or it may copy a work the caster has on-hand. If cast with a stylus as the focus, the rate of writing is cut to half in clay and a fifth in stone, but the words are carved rather than written in ink, and it needs no ink. This spell may not itself copy spellbooks. The caster may choose to change the object being written on; for instance, having covered one scroll, the caster may choose to begin writing on the next.
House of Zod

**House of Zod** is the 5th episode in the series.

## Summary

Jayna grapples with her torn loyalties as Seg fights for survival within the heart of Black Zero.

## Plot

At the end of last week, Seg had escaped from the terrorist group's lair only to find himself marooned in the icy tundra of the outlands. He returns to said lair, and finds another prisoner named Raika chained to a container. He springs her and together they venture through the underground tunnel system to meet her race of people, who worship Cythonna, Krypton’s Ice Goddess. They’re interested in healing Seg and hearing what he has to say about Brainiac. Raika tells Seg that her clan has been routed by House El in the past, and because of that they won’t let Seg out alive. He lies and says that his El brethren will be looking for him, and Raika gives Seg an oxygen mask and communication device, which he uses to contact Adam in Kandor with his location.

Meanwhile, Lyta is about to be executed for treason when Daron makes the announcement that the chief witness in the trial (Kol-Da) recanted, and all the charges were dropped. How'd that happen? Jayna made a deal with House Vex, pledging her allegiance. Kol-Da is promptly executed on the sly, and the whole thing is framed as a suicide. It’s dirty business in Kandor. Lyta, freed, and Adam team up to go find Seg in the outlands, but he’s already been recaptured by the same terrorist organization he initially escaped, and taken back underground. Lyta and Adam penetrate the lair, and shoot the place up. Lyta singles out the leader of the organization, and just before she kills him, he notices a medallion hanging on her neck: he’s got the same one. Curious.

## Cast

* Main Cast
* Guest Cast

* Cameron Cuffe as Seg-El
* Shaun Sipos as Adam Strange
* Georgina Campbell as Lyta-Zod
* Ann Ogbomo as Jayna-Zod
* Aaron Pierre as Dev-Em
* Wallis Day as Nyssa-Vex
* Elliot Cowan as Daron-Vex
* Rasmus Hardiker as Kem
* Ian McElhinney as Val-El
* Blake Ritson as Brainiac

- Colin Salmon as Dru-Zod

- Emmanuel Ighodaro as Lor-Zod

- Andrea Vasiliou as Kol-Da

## Locations

* Kandor
	+ Seg-El’s Apartment

## Multimedia

### Videos

KRYPTON 1x05 Promo "House of Zod" (HD) Season 1 Episode 5 Promo-0Krypton 1x05 PromoKRYPTON 1x05 Sneak Peek "House of Zod" (HD)335 px
### Pictures

* Promotional
* Stills
* Screencaps
* Behind the Scenes

1/23

1/17

## References

1. ↑ "Krypton Episode 5 Description: House of Zod - Kryptonsite"
Cure Minor Wounds

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Frenzied Strikes

**Name:** Frenzied Strikes

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** One Round

**Cooldown:** Four Rounds

**Save:** Dodgeable, Missable, Blockable

**Limitation: Requires a success roll**

**Description:** Go wild and strike at everyone near you, causing normal attack damage +1d10, if you fail, you will attack an ally within range, if no allies, the frenzy ends.
Sunday's Mass

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Metamorph

## Prerequisite

**Description:** The Metamorph changes parts of his body to match those of animals, this in return provides him bonus'

**Required Race(If Any): Can not be a Warforged,** Smaller/Larger Races can only change forms related to small or large animals.

**Magic/Energy: Energy**

Class buff: +4 Strength

Class debuff: -2 endurance

**Limitations: Takes a -10 damage to using ranged weapons and -10 when using any weapon that isn't one handed.**

**Ability types:** Unique  Attack Defense Ultimate Movement

**Profession Bonus: Can change the attitude of Tiny, Small, Normal, Diminutive creatures/animals**

**Proficiency:** Unarmed Attacks

## Class Level Table

==

==
Spirit of War

**Name:** Spirit of War

**Type:** Unique

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** 40 ft, Target

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Once per battle, you may invoke the spirit of war and gain bonus 5 to all attack rolls and damage.
Calm Senses

**Name:** Calm Senses

**Type:** Defensive

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Self

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** While under the effects of a mental or sense affecting condition (Scared, Blinded, Deafened, Frightened, or Panicked) can remove one at the cost a basic action.
Barkskin

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Poisoned Blade

**Name:** Poisoned Blade

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** E

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** Two Rounds

**Cooldown:** Four Rounds

**Save:** Dodgeable, Missable, Blockable

**Limitation:**

**Description:** Coat your weapon with poison, weapon attacks cause your enemies to be poisoned (Stacks with each hit).
Dash

**Name:** Dash

**Type:** Movement

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** 15 ft, Line

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Can quickly move 15 ft in any direction if not blocked by terrain or people, does not count as movement action.
Retaliation

**Name:** Retaliation

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** One Round

**Cooldown:** Three Rounds

**Save:** Dodgeable, Missable, and Blockable

**Limitation:**

**Description:** If you took damage before this round, increase your next basic attack by 1/2 the damage you took.
Nimbleness

**Name:** Nimbleness

**Type:** Movement

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** 10 ft, Self

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** When successfully dodging / defending an attack, you hop back 10 ft to safety.
Aura Empath

## Prerequisite

**Description:** Aura empaths use the body of themselves and others for their magical properties

**Class Debuff: -10 mana**

**Magic/Energy: Magic**

**Class Type: Caster**

**Limitations: -10 damage when using any weapon**

**Magic Style: Body**

**Ability types:** Attack/Defense/Unique/Ultimate/Movement/Projectile

**Profession Bonus:** The Aura empath strikes at opponents with a boost in range from their auras touching each other. **+10**ft range to unarmed basic attacks.
Disabling Blow

**Name:** Disabling Blow

**Type:** Unique

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Strike with such a force that you sever the ligament of an enemy. Dominant arm: Enemy is bleeding and uses non dominant arm to attack, if ambidextrous then no negative pentaly, if not then -2 to damage and success rolls. Leg: Enemy is bleeding and has -2 to movement.
Religion

It's not a question if Gods exist in Valantria, fact shows that they do. Those who do not believe are simply scholars who choose to be stubborn. Gods themselves have come to the world and shown their presence from outer dimensions. Their power is all around, showing from abilities of the Casters, to the answered prayers of Priest. The Gods answer the prayers of those they deem worthy. To a Priest Gods are a greater being of whom they share their life with, they are but a messenger for the Gods. To a Caster the gods are a source of power, energy given to them as a gift to keep balance in their image.

Choosing a deity picks your main source of prayer. You can worship more than one god, but you can only become a follower to one.

Worshiping gods grants you buffs based off your prayer level.

Following a God provides you bonuses in gameplay.

Following a God for the sake of following them will provide you in game help when needed based off your prayer level.

## Gods

### Gods of Light

Hou'rallea - Goddess of ***Time***, ***Knowledge***, and ***Balance***.

Zudysian - God of ***Healing***, *Rejuvenation*, *Justice*

Marink - Goddess of ***Light***, *inspiration* and *kindness*.

Cassius - God of ***Life***, *Creation*, and *Gods*

### Gods of Darkness

Causiaus - God of ***Chaos,** Death**, Negative Emotions -** Piece of Runifer*

Duldor - God of ***Darkness***, *Drows*, and the Guardian of the Gate to the *underworld*. *Piece of Runifer*

Mortisa - Goddess of the ***Afterlife***, ***Souls***, *Undead*, and ***Underworld*** Piece of Runifer'

### Gods of Art

Yu'tomus -God of Art, Beauty, Pride

Pimetrius - God of Literature, Stories, Scrolls, Scriptures, Bibles

Jessumer - God of **Entertainment,** Comedy, Dancing, Celebration

Kordalus -God of ***Sound,** perception, Music'*

### Gods of Nature

Jaxious **Animals**, Creatures, Beast

Forethyr - **Hunting**, Harvest, *Food, Wood Elves*

Kalesi - The mother of **Dragons**, Dragonborn, and Tieflings

Nox'ious - Insects, Poison , and Fairies

GigaGiga - Plants, Planets

### Gods of the People

Corellian, god of elves, Magic

Faratif , god of dwarve, mining and wealth.

Peragati , God of Orcs, Strength, and Physical endurance
Calinica Calyx

## **Religion**

**God you follow: Mortisa**

**Buffs from Following: +10 Talking to the Dead [Charisma]**

**Gods you worship: N/A**

## **Profession**

Profession Bonus: Double contract income.

Profession buff: +5 [Attack Rolls Against Marked Target] [Contract]

Profession Money: 13 GP / MO

Proficiency: Light Melee or Simple Weapons / Thrown Weapons

## **Talent Stats**

### **Talent Feats**

Mantis Style: Slicing Damage applies a bleeding effect of 1d6 that does not stack. This increases to 1d10 at level 50 in Attack and 1d20 at 100.

## **Other Bonus**

Hobbish / Common / Under Common

Geography / History / Religion
Polearm Mastery

**Name:** Polearm Mastery (FEAT)

**Type:** Unique

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Damage increased by 1 per 10 levels as Javalier when using long melee weapons ( Spear, Javelin, Halberd, Lance, Staff.)
Gambler

## Prerequisite

**Description:** The Gambler relies on luck and mobility when in combat.

**Required Race(If Any): No warforged/orc**

**Class Buff: +3 Luck**

**Class Debuff: -3 endurance**

**Magic/Energy:** Energy

**Class Type:** Rouge

**Limitations: -10 when using 2 handed weapons.**

**Ability types:** Unique  Attack Defense Ultimate Movement Projectile

**Profession Bonus: +10** to success roll when gambling with gold

**Proficiency: Exotic Tools (Throwing)**
Healing Soul

**Name:** Healing Soul

**Type:** Defense

**Spell**: Yes

**Prep(Spell only):** Prayer

**Action:** Active

**Mana/Energy:** Mana

**Mana/Energy Usage:** 0-100

**Area:** Self

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Your god bestows upon you a healing spirit to heal you over time after activation.
Mercy

**Mercy** is the 8th episode of the second season and the 18th episode in the series.

## Summary

Dev and Jayna help Seg and Nyssa target General Zod’s fleet, when they make a shocking discovery.

## Cast

* Main Cast
* Guest Cast
* Co-Starring

* Cameron Cuffe as Seg-El
* Shaun Sipos as Adam Strange
* Georgina Campbell as Lyta-Zod
* Ann Ogbomo as Jayna-Zod
* Aaron Pierre as Dev-Em
* Wallis Day as Nyssa-Vex
* Rasmus Hardiker as Kem
* Ian McElhinney as Val-El
* Blake Ritson as Brainiac
* Colin Salmon as Dru-Zod
* Hannah Waddingham as Jax-Ur

## Multimedia

### Pictures

* Promotional
* Stills
* Screencaps
* Behind the Scenes

1/5
Advanced Run Through

**Name:** Advanced Run Through

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** One Round

**Cooldown:** Three Rounds

**Save:** Dodgeable, Missable, Blockable

**Limitation:** Two Handed Melee Weapon PROFICIENCY!!!!!!!!!!!!!!!!!

**Description:** Run your blade through opponent dealing normal damage, and applying bleed condition.
Dancer

## Prerequisite

**Description:** A master of movements, contorting their bodies to make lethal strikes against their foes.

**Required Race(If Any):** Cannot be Undead

**Class Buff:** +3 to grapple checks

**Class Debuff:** -3 Endurance

**Magic/Energy:** Energy

**Class Type:** Rogue

**Limitations:** Can't wear armor at all (take -10 when wearing any armor)

**Ability types:** Movement, Unique, Ultimate, Attack, Defense, Projectile

**Profession Bonus:** Double xp for dancing profession.

**Proficiency:** Exotic Ranged Weapons

## Special/Feat Information

####  **Sharp hands**

Upon reaching 10th level, Through your mastery of martial combat you have become a weapon yourself and so when you are unarmed you may count your open hands as 2d6 slicing weapons.

#### **Extra Attack**

Upon reaching 5th level, you can attack twice, instead of once, whenever you make a basic action on your turn. This number of attacks increases to 3 when you reach 35 level
Penance

**Name:** Penance

**Type:** Defense

**Spell**: Yes

**Prep(Spell only):** Concentration

**Mana/Energy:** Mana

**Mana/Energy Usage:** 0-100

**Area:** 20 ft, Target

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Expel a negative condition from yourself while healing an ally over two turns. Must retain concentration.
Mend

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Rend

**Name:** Rend

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** One Round

**Cooldown:** Two Rounds

**Save:** Dodgeable, Missable, Blockable.

**Limitation:**

**Description:** Aim your weapon at an artery to cause normal damage and apply a bleeding condition.
Chill Touch

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals damage based on your spell level. The touched creature also takes 1 point of Strength damage if the attack succeeds. You can use this melee touch attack up to one time per spell level.

An undead creature you touch takes no damage of either sort, but it must roll for success, If it fails the roll, the target flees as if panicked for 1d4 rounds +1 round per caster level.
Insect Plague

You summon a number of swarms of locusts (one per two levels, to a maximum of six swarms at 9th level). 1d20xspell points.The swarms must be summoned so that each one is adjacent to at least one other swarm (that is, the swarms must fill one contiguous area). You may summon the locust swarms so that they share the area of other creatures. Each swarm attacks any creatures occupying its area. The swarms are stationary after being summoned, and won’t pursue creatures that flee.
Disciple

## Prerequisite

**Description:** Disciple is the messenger of the darkness. They fight with the Gods of Evil on their side.

**Required Belief:** Gods of Darkness

**Class Buff: +5 Stealth**

**Class Debuff: -3 Agility**

**Magic/Energy: Energy**

**Class Type: Priest**

**Limitations:** -10 to All healing

**Ability types:** Attack/Defense/Unique/Ultimate/Movement/Projectile

**Profession Bonus:** The Gods of Darkness make people believe that they are good and can be used by anyone of good nature. Your alignment will not suffer for worshiping an evil God, but will suffer for doing actions against your nature.

**Proficiency: One Handed Simple Weapons**
Javelier

## Prerequisite

**Description: A two handed melee fighter that acts with a bit of tank-like endurance, usually specialized in longer melee weapons such as: Lance, Spear, Halberd, and Staff.**

**Class Buff: +2 Strength**

**Class Debuff: N/A**

**Magic/Energy: Energy**

**Class Type: Warrior**

**Limitations: Takes a -5 to attack roll with all weapons that are not 2 handed.**

**Ability types:** Defense/Attack/Movement/Unique/Ultimate

**Profession Bonus:** You are have extremely good knowledge of local militaries.

**Proficiency:** Two Handed Weapons (Spears get a +2 bonus to attack roll)

## Special/Feat Information

**Keen Senses:** At 10th level, through their countless hours of practice, the Javelier has trained their sight and hearing, gaining a +4 bonus to Spot, Listen checks.

**Long Shot:** The Javelier can add 30 feet to the range increment of her spear for throwing before she takes penalties. This increases by 10 feet for every Class level she possess until level 20 at a max range of +100 feet.

**Hook Shot** , Javelier may tie a rope or have a spear of masterwork quality or better crafted with a chain attached, and throw their spear with no penalties. Should their spear strike a target or object, they may pull that object or entity towards them as a grapple check. If it is in an object they cannot move, they may treat their spear as a grappling hook and use it as needed so long as it stays anchored. They may free their spear from the object as a basic action.
Dispel Magic

You can use *dispel magic*to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by *dispel magic*. *Dispel magic*can dispel (but not counter) spell-like effects just as it does spells.

*Note:*The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the *dispel magic*can take effect.

You choose to use *dispel magic*in one of three ways: a targeted dispel, an area dispel, or a counterspell:

*Targeted Dispel:*One object, creature, or spell is the target of the *dispel magic*spell.you make a dispel check (1d20 plus spell point level) against the spell or spell effect. If you succeed the spell/ condition is dispelled.

*Area Dispel:*  when the spell magic is used this way the spell dispel effects everything within a 20ft radius circle. you make a dispel check with no castor level bonus.

*Counterspell:* when used in this way the subject must make a dispel check( 1d20 plus castor level) against the other spell castor. if the subject fails the spell castors effect will act as a crit and cannot be dodged.
Bard

## Prerequisite

**Description:** The bard is a musical adventurer capable of buffing and healing allies on the field with their inspiring tunes, and demoralizing their foes with their cadences.

**Required Belief(If Any):** God of Art

**Class Buff:** +4 Charisma

**Class Debuff:** -3 Strength

**Magic/Energy:** Magic

**Class Type:** Priest

**Limitations:** Proficient with music weapons, -5 to success when not using them.

**Ability types:** Projectile, Movement, Unique, Attack, Defense, Ultimate.

**Profession Bonus:** Gains bonus to entertainment.

**Proficiency: Instruments**
Speed Clones

**Name:** Speed Clones

**Type:** Movement

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Self

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** The user can utilize high speeds to create a solid afterimage. In other words, moving fast enough to be in more than one place at a time.
Stalling Dome

**Name:** Stalling Dome

**Type:** Unique

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** 20 ft, Targeted Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Using this ability allows the user to create a dome around a group of enemies, making them unable to attack and help their teammates. Keeps them confined for the duration of 2 rounds.
Minigun

The Minigun is a Machine weapon. It is similar to a Machine Gun but has a one second charge-up time and is used for destroying buildings. It can also be used to kill players, but it is less effective against them due to a damage reduction of -x2. It is a competitor for the Bazooka, though as it uses much Light Ammo, it deals more overall damage to the structure.

Damage: 8, 9, 10, 12, 13

Firing: 0.12, 0.1, 0.08, 0.07, 0.06

Range: 45m, 50m, 55m, 65m, 75m

Magazine: 60

Reload: 3s

Ammo: Light Ammo
Shifter

**Name:** Shifter

**Type:** Defense

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Self

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** Can dodge a basic attack without using dodges or misses. The user shifts his/her speed in a direction opposite the attack.
Strike and Spike

**Name:** Strike and Spike

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** One Round

**Cooldown:** Two Rounds

**Save:** Dodgeable, Missable, Blockable for each attack

**Limitation:**

**Description:** With one fluid motion you swing both weapons at your opponent, if only holding one weapon, then then you make an unarmed strike with the other. Your offhand attack does 1/2 the damage.
Pirate

## Prerequisite

**Name: Pirate**

**Description: The Pirate uses his slick charismatic nature and sly tacktics in battle. There are 3 fighting styles for the Pirate that allow him to be a versatile choice for any style of sword fighting.**

**Required Race(If Any): None**

**Class Buff: +3 Agility**

**Magic/Energy: Energy**

**Class Type: Warrior**

**Limitations: Takes a -5 damage for each weapon, when using heavy weapons**

**Combat Style: One handed Melee/Gun Ranged weapons**

Ability Style: Attack/Projectile/Unique/Ultimate

**Profession bonus:** Can travel on boats for free. You know how to use boats without needing the knowledge roll or knowledge to do so.

**Proficiency:** One-handed Swords

## Special/Feat Information

**Combat Style:** The Pirate class gets to start being more proficient in 1 of 3 styles. *Dread Pirate Style:* Unique fearful abilities *Cunning Pirate Style:* Charismatic fighting style *Two Weapon Style:* Dual wielding, ranged and close combat.

**Jackass ):** The Pirate’s cunning has improved, and he gains +5 on both Bluff and Diplomacy checks.

**Combat Feat:** You receive a bonus feat from your combat Style

Two Weapon: Dual Wielding

 Cunning: There Be Booty [Gain extra silver after combat (1d10 + Pirate Level)]

Dread: Horrifying Figure [Your presence fears your enemy]

**Evasion:** A Pirate can avoid even magical and basic attacks with great agility. If the pirate throws a 1d20 and rolls higher than the opponent the Pirate can dodge the ability completely without using any defense actions. Evasion can be used only if the Pirate is wearing light armor or no armor. A helpless/stunned/silenced Pirate does not gain the benefit of evasion.

**Dead man Tell No Tales:** Challenge an enemy to a duel, on success, your enemy is taunted. The Pirate gains +2 to damage, +5 Endurance against challenged enemy.

**Unique Combat Feat:**

Two Weapon: Master Wielding (F)

Cunning: Guard Drop [Talking to your opponent convinces them to lower their guard. If you have 25 Charisma you can convince them to lower their weapon. With the Disarm feat you can disarm the opponent without a success roll.]

Dread: Your feared enemies take a -5 to all rolls, when someone attacks you and are feared they are knocked back 10ft (basically running from you)
Cheap Shot

**Name:** Cheap Shot

**Type:** Attack

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** If you are near an enemy, and it becomes their turn, you are granted a basic attack against them.
Eyebite

Each round, you may target a single living creature, striking it with waves of evil power. Depending on the target’s HD, this attack has as many as three effects.

 5-9
 4 or less

The effects are cumulative and concurrent.

*Sickened:* Sudden pain and fever sweeps over the subject’s body. A sickened creature takes a –2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature affected by this spell remains sickened for 10 minutes per caster level. The effects cannot be negated by a *remove disease* or *heal* spell, but a *remove curse* is effective.

*Panicked:* The subject becomes panicked for 1d4 rounds. Even after the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time. This is a fear effect.

*Comatose:* The subject falls into a catatonic coma for 10 minutes per caster level. During this time, it cannot be awakened by any means short of dispelling the effect. This is not a *sleep* effect, and thus elves are not immune to it.

The spell lasts for 1 round per three caster levels. You must spend a move action each round after the first to target a foe.
Rejuvenation

**Name:** Name of the Ability

**Type:** Defense/Attack/Projectile/Movement/Unique/Ultimate

**Spell**: Y/N?

**Prep(Spell only):** Casting/Incantation/Charm/Curse/Enchantment/Ritual/Spirit/Body/Mind/Alteration/Ruin/Relic/Concentration

**Mana/Energy:** M/E

**Mana/Energy Usage:** 0-100

**Area:** Ft and Effected Area

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable
Blocking Force

**Name:** Blocking Force

**Type:** Defense

**Spell**: No

**Prep(Spell only):** N/A

**Mana/Energy:** Energy

**Mana/Energy Usage:** 0-100

**Area:** Adjacent

**Duration:** How Long it takes

**Cooldown:** How long till you can use it again.

**Save:** Dodgeable/Missable/Blockable

**Limitation:**

**Description:** This ability enables you to knock down anyone who unsuccessfully attacks you causing damage to them.