The Spawnpoint's Protection

# 𝚆𝚊𝚝𝚌𝚑 𝚖𝚎 𝚍𝚒𝚜𝚜𝚘𝚕𝚟𝚎,𝚜𝚕𝚘𝚠𝚕𝚢.

> **✧** i speak for the trees
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**✧** The Spawnpoint is not capable of self-defense,so relies on its own plant-like creations to do the dirty work for it. They can charm and decieve, comfort and slaughter ; truly an enigma that needs study in itself, too bad that they're the source of The Spawnpoint's radiation.

**✧** These "plants" have varying danger and uses which will be categorized, made specifically by Liz'mar'ara to fully carry out their intended uses to their both aid and dismay.

## Non-threatening

### Fastens

**✧** Fastens are pores that Memory Clusters emit,and they're the safest to interact with as they don't show any sentience or anything other than somehow being able to synchronize their movements to form playful patterns around anything near it.

**✧**If a living being is to touch a Fasten,they will suddenly be swarmed by the rest as they're never singular,and it's said to feel fairly soft and envoke the full sense of comfort ; almost childish and silly.

**✧**They don't really do anything other than that - they're the byproducts of Memory Clusters when they've taken in too much memories to handle,which they usually release the happier memories first,being Fastens in this sense.

### Memory Clusters

**✧** Memory Clusters are safe to interact with,as even though they do seem to contain some sort of sentience they never use it for malice ; instead being very giddy and curious about whatever foreign comes into The Spawnpoint,especially if it's a living being,where they'll attempt to show affection or comfort by gently tugging at the being,patting them,or tangling around them.

**✧** Clusters are coral-like growths,that despite being thick seem to have the same free-flowing nature as grass blades - making them look rather weightless,but in reality an entire grouping can weigh up to 6 kilos and above - and oddly enough glow ; they're chalk white,but have a sort of outer layer to them that glows a faint lilac.

**✧** Their appearance is actually only the glowing lilac outer shell,the chalk-white filling is actually memories of slain victims that the shell laps up from their corpse ; appearing inside the shell as a very pure,liquid-sand-like texture that would feel like silk to touch though is extremely corrosive. When too many memories are contained,memories are forced to be released by chipping away at the shell and putting a memory into it,which usually tends to be a positive remark/memory.

**✧** They are responsible for the creation of Silly. Before a gathering starts to form a Silly,they may suddenly have strange fits,almost "glitching out" in a way by suddenly becoming sharp,spike-like tendrils and reverting back to their normal state in a snap,and throwing themselves around instead of following the wind flow ; when they are ready to form the Silly,they suddenly go upright and become rather jagged and sharp shapes,before twisting and intertwining into eachother to form the basic "sketch" of the Silly. If needed,Clusters can sever some parts of themselves,so the Silly has the more refined,angular shape it needs.

**✧** Strangely enough,Memory Clusters can actually eat,and this is how they gain the liquid-sand-like substance inside of them,which are memories. When a Root has slaughtered a victim,Clusters will squirm over eachother and attempt to relocate to the vicinity of the corpse,and will start picking apart the corpse by creating a beak-like structure onto themselves out of their lilac shell,the part of the body that is eaten gives them the memory of what the being has been through that correlates to that specific area.

**✧** Compared to the rest of the "plants",they are only responsible for a very little amount of radiation in The Spawnpoint,being close to nothing. Also unique to them is that they can be dried,and possess strangely narcotic qualities when consumed as dried,though this can cause unlisted lung and brain infections if consumed too often by non-Silly beings.

**✧** The "high" symptoms of consuming dried Memory Clusters includes ;

**✳** Emotional outbursts

**✳** Lack of self control,easily tempted to do things

**✳** Loss of knowledge of right and wrong

**✳** Sudden ability to "predict" actions of others

**✳** Random ability to learn new topics quickly

## Caution advised

### Setbacks

**✧** Setbacks seem to show a fairly high level of intelligence and sentience,being able to decieve and manipulate things it considers vulnerable to go into The Spawnpoint ; by often showing a faked sense that it will comfort them,or by peaking their curiousity. Due to this,caution is advised for interaction,as they are able to pick out what makes the victim "soft" very easily and make them meet an untimely demise.

**✧** Setbacks take the form of rather tentacular club-like appearances, specifically those of a lesser bobtail squid, and are surprisingly very thin ; despite this,they are completely fortified and durable somehow,and can even be able to suffocate or crush something to death if in its grip. They have the same coloring and layering of Memory Clusters,though have symbols etched onto their front and back - on the front is a heart,and the back an eye. They are most commonly seen with their back turned.

**✧** They are the main protection and scavenging points for The Spawnpoint,being capable of more than most of the plants are,like alluring victims to the hole to be slaughtered,being able to scare away unwanted or strong beings by jutting upright and shaking itself like a rattlesnake's rattle and emitting more radiation,and having a fairly good understanding of complex sense - having a similar iq of an octopus. They are the only plant that can actually grab things,to which it uses to its advantage ; either for protection or in anger (by repeatedly slamming the thing that made it mad into the ground until its completely pulverized).

**✧** When a victim has been trapped into the false sense of security it makes by tempting and talking to them - though they do not have an actual voice,they only rely on the echos the Aras have given them - they will occasionally pat and generally show physical affection to the being,to fortify their lies and make sure they do not end up straying away ; when it does,it emits a noise seemingly unable to be heard by any other being,and the Memory Clusters start to jut upwards to form stairs for the victim to descend.

**✧** If a victim manages to escape,the Setbacks will not attempt to restrain them back,even though they are fully capable to do so,and instead will watch as they leave and gently wave them goodbye ; showing off their fronts for once. This is said to bring good luck,and assure no other Spawnpoint will attempt to drag them into itself.

**✧** These are generally the most radioactive in the Spawnpoint,and the ones residing at the main entrance are usually even stronger in radiance. However, this radiation seemingly doesn't affect the victim while it being lured for whatever reason.

## Inconsiderate and hostile

### Roots

**✧** Roots are by far the most threatening source of life in The Spawnpoint,due to their instinct to purposefully hunt down anything ad give relentless chases unless distracted,and also being attack-on-sight. However,their true strength is fairly limited due to the fact they're bonded to Setbacks (thus the name Root),so are less dangerous than they really would be - yet still are fairly dangerous.

**✧** Roots take the form of scythe-like structures covered in ink-like markings,like Setbacks have,their hooks are serrated and capable of causing deep lashing onto even the stone of The Spawnpoint. They actually have "legs" which act more so like a coral's pedal,but it actually allows them to "move" around in the inner land and walls of The Spawnpoint,and they seem to be 4 small,pincer-like limbs that are just stuck onto their bottom ridge ; despite their small stature,they are not to be scoffed at,as they are fairly quick and allow the Root to almost gallop along any surface,even though the way of movement is almost crab-like and impractical.

**✧** Roots are responsible for the slaughter of the victims Setbacks lure in,often by bursting out of the wall it's hiding behind by a sneak attack or simply immediately being readily posed to strike as soon as the being is dropped down. They are very relentless,always using their full strength,force,and speed into plowing the victim down,but will always attempt to do as less damage to the person as much as possible - they only want them dead,not mutilated,so will only aim for parts that would ensure a death without too much damage. This is so nothing is wasted for the Memory Clusters.

**✧** Roots seemingly have the ability to know patience,timing,and secrecy. They may purposefully retreat as if defeated if they feel like the conditions they're met with are not correct,and then will proceed to stalk the victim quietly and slowly to not alert them,being able to follow around or watch them for even hours at a time to be able to have a successful strike. They may often even wait for the victim to be distracted with something else,before lunging at them.

## References

The icon used to represent the "plants" in the wiki.Appearances of the plants, Root pedals not included.
## Trivia

* Memory Clusters can be domesticated, but this is treated as a punishable offense by many countries due to their "invasive" nature and use for drugs.
	+ They are primarily favored by serial killers, as they will eat all of the evidence clean, even hollowing out bones.
* Some clusters can learn tricks and play dead.
* All of these plants act as a hivemind, they are capable of knowing what is going on in another area no matter how far away it is due to information passing on connectively.
* You can hug a Setback, and it will usually return the favor. (if you dont die from radiation by reaching it anyway)
* You can distract a Root by greeting it politely, giving you time to get distance while it stays idle in confusion.