recursal/Fanatic-Fandom huggingface dataset:
Zeke Taylor

**Zeke Taylor** (born December 29, 2005) is an American actor, internet personality, YouTuber, Computer programmer, and musician. Zeke Taylor is best known for his roles as *Jaden Newman* in the American fantasy comedy web television series ***Merman Academy***, his roles as *Hakeem Zeki* in the American dark fantasy mystery web series ***Lucid Nonsense***. As well as his roles as Markus Cruz in the 2021 web series The Chosen One, and his role as Easton Zeki in the 2021 short movie Outsider: The Movie and in the sci-fi series The Chaos, and his role as Jacob Morales in the sci-fi web series The Archived Case Files. He is also notable for his comedic content he uploaded on YouTube.

## Biography

Taylor was born in North Little Rock, Arkansas as Ezekiel Jermaine Shephard-Taylor on December 29, 2005. He grew up in Sherwood, Arkansas with his mother Alicia Taylor. Zeke Taylor has lived in Arkansas for his entire life.

Zeke Taylor is also of Native American, Siberian, and Portuguese descent.

## Career

Zeke Taylor created a second series after NicheZeke known as *Merman Academy* in 2015 after watching the US Nickelodeon television programs Every Witch Way and WITS Academy. Taylor played the main character, *Jaden Newman,* as well as other characters such as *Alice Newman,* Jaden's older twin mermaid-witch sister and most of the other characters. Taylor also had his relatives and friends play other principle, supporting, and recurring characters. In Merman Academy, his friend's and relative's characters were primarily named after them but with a slight change. His cousins, Earnest and Jabari, portrayed Jaden's older brothers*,* Manman Newman and Jabari Newman*.* The show consisted of very poor acting and editing, and onset behind-the-scene footage were often left included in the final episode and was rarely edited out. Merman Academy lasted for three-to-four years ending with three seasons and 27 episodes.

Zeke Taylor had decided that he wanted to grow up and make major improvements. So he started moving on to try and explore different niches, genres, and industries. However, he still continues to work in the entertainment industries and has been working on more projects since. Taylor is still active on social media platforms, back in early 2017 he created a new YouTube channel in order to start fresh since.

## Personal life

Zeke Taylor is the son of Alicia Taylor, whom is a physical therapist that helps people with physical limitations and disabilities get better. His father is Mark Shephard, an entrepreneur. Zeke Taylor's place of birth is North Little Rock, Arkansas, USA.

At the age of eight, Zeke Taylor became interested in the acting and entertainment industry. Not long after and soon he started his first YouTube Channel in 2013. He uploaded a lot on social media and had a very consistent schedule, Zeke Taylor made short skits and created random web series' with his friends.

In 2015, Taylor started focusing more on his acting career. His friends consider him to be a hilarious person with very dark humor.
Escape The Perishment (TV Series)

**Escape The Perishment** is a Canadian-American web television series that was released on July 14, 2019 and ended on April 10, 2020.

### Genre

Mystery
Thriller
Dark comedy
Fantasy
Reality-Television
Science-Fiction

### Starring

Zeke Taylor
Mason Nymeyer

### Available on (watch options)

YouTube
Discord

## Cast

**Zeke Taylor** as **The Savant**

**Mason Nymeyer** as **The Detective**
World War III

The Third world war was a conflict that erupted between nationalists and rising cabal of Globalists, The death

## World War III

### Location

Earth, Sol

Of the Soviet Union and end of the Cold war signaled a new era where there was no enemy superpower, No "Big bad wolf" that challenged The Cabal's supremacy.

The Red menace was merely replaced with a new power: growing Neo-liberalism that had politicians and major world leaders in their back pocket. Funded Illegal wars that ravaged various nations

Evidence of their corruption became more apparent with the rise of issues such as Censorship, The break down of cultures and National identity, Authoritarian practices and

In time the Cabal manifests itself into the VEGA Corporation, the largest Of PMC groups chosen from the Federation to combat the Nationalist, or first Rebellion.

Pulling the strings behind the Globalist powers, the Cabal defeated the Nationalists within X Years, each victory establishing Unions such as the North American Union, The African Union, the Asian Union, Middle Eastern Union and so on. Unifying them all into a Democratic Federation of which to Exercise it's control.

The future of humanity seemed bleak, The promises of equality, unity, peace and tolerance were merely a front for the Cabal's final plans to solidify it's rule into the Eventual rising VEGA Corporation.
A Brief Timeline of Events

I've been writing a bunch of these in Wikia format and I think first it would be easiest to very quickly, lacking detail summarize the series of events.

Jib and I separate from the rest of the Six during our weird hike by the Cabin.

I take LSD

I arrive at the Cabin, start cooking. As I cook, the black pepper on the chicken seems to move. I get incredibly, incredibly sleepy and pass out on the couch.

From this point forward, I have no recollection except for very faint memories until being put to bed and awoken for my Conversation.

During the Conversation, my anxiety skyrockets, but I believe death is okay.

I start crying because of how sad my family will be and i refuse to die, this leads to the series of events where the other Six were awake.

I start asking Takhim how to escape, there is no escape, only the "nightmare route" if i were to leave the Cabin. I theorized by breaking out of the cabin, I would force us to land on the expedition world and this would allow me to continue the expedition even though it was aborted Ala the Third method (See page on Expeditions). I was fine to continue adventuring for eternity, but I did not want to lose this life. There would only be one Khaled Messai. I did not think my consciousness would transfer and thus I imagined that if this expedition were to finish, I would never have any more thoughts. Never have any more West Point.

Takhim did not like much of this talk, and when I wouldn't fall asleep, he created the Ruined Cabin.

I peek at the Ruined Cabin and begin to cry. Takhim hates it when we become self aware because he hates having to do this, but he turns off the air while i'm still awake. This is theorized to be because as Takhim sleeps, all the air is eradicated. I scream out, and Takhim comes and tells me that it's going to be okay if I just sleep. He tells me to breathe the oxygenless air and just let it go through. He turns on the air temporarily. I go to sleep, and accept the Ruined Cabin, but I cant sleep and I stay in my bed wide awake afraid. When we're all up, thus begins the fight.

I engage nightmare route, which I believe the ambulance is the method for.

I don't want to talk about the ambulance. it was so fucking painful. I was so thirsty, the nurses were so racist, I was openly sobbing. I saw myself turn blue and it felt like my heart was about to burst, I was peppersprayed and utterlyfucking ruined. I was at my absolute lowest. Throughout it all I jut felt so betrayed by Takhim and so ultimately ruined by the universe.

Anycase, I break out of the hospital, then rea dmit myself. Then my fam comes.

More detail on other pages
String-String

The String-String fruit is a strong fruit that is good for people over level 300. The Devil Fruit costs $1,500,000 Beli from the Devil Fruit Dealer.

**Moves**

*Mastery Level 1*

***Penta-Chromatic string***

-Slashes enemy with colourful string

*Mastery Level 15*

***Sky's Path***

-Shoots string and travels in air

*Mastery Level 50*

***Fulbright***

-Uses string to bring down enemy from above

*Mastery Level 100*

***Overheat***

-Shoots big string at enemy

*Mastery Level 225*

***God thread***

-Makes strings hit enemies that are nearby
Nightmare Route

Basically, here's the theory behind the Nightmare Route.

The Nightmare Route is the way to break the cycle, at least temporarily. It works like this. Takhim will drop hints, because in all honesty even he craves a bit. During one's Conversation, they have to pick up on these hints. If the flowchart continues the proper way, then the Nightmare Route option will be unlocked. This is when one crashes the cabin back into the world of the expedition, and grounds themself there by anchoring themself to a creation. If a vessel (like Khaled is a vessfel for the Fourth Entity) wants to finish out their life and they find the Nightmare Route, they are allowed.

To enter the Nightmare Route, one must achieve the following conditions.

They must discover that the SIx are not all gods as they believe, only Takhim has real control and he can determine how much power each has.

They must discover that when the expedition ends, each of the vessels dies.

They must interrogate Takhim on a method of escape.

They must refuse to accept Takhim's urges to sleep and activfely disobey.

They must not suffocate.

They must keep the Magic in their blood flowing long enough.

If all of these are fulfilled, one will have the option of two nNightmare Routes.

They can brave the Forest... I couldn't. I know what types of fucking things Takhim creates. The forest is the jungle outside of the cabin. The member of the Six who is undergoing the route has to run through and manage to get out. It's not that simple, the entire time they're on the run from Takhim, who lowers himself to make it fair. But, Takhim has mannequins created. These mannequins become the nurses and the doctors on option two, but in this form they have extreme physical activity. TO escape the Forest, one must brave it and run through in the dead of night, while going through the Ruined Cabin Hellscape and being pursued by the fucking Mannequins. That was too terrifying. I broke down in fear.

I hate myself for breaking down in fear

Option Two is the authority option, if the Six starts a fight, one of the other members will 'call the police' which is the start of the RPG bullshit that allows them to escape. Remember, Takhim created the worlds and the entities to escape boredom, in his escape quest he styles it after an RPG. It is a "Secret" route, once the police come they ask stupid questions and blame it all on LSD. They then transport you to the Hospital, where the route continues.
Assault Mk.III U-Head

The **Assault Mk.III U-Head** is a modular piece of Armor that's attached to the suit's upper head. This armor customization can be found as a drop in Patrol Operation, Fusion Cells in the Snow, Earning Changes, Unexpected Coordination, Empowering Void, Desert Pathway Safety and Snowfield Custodian.
Pharmakon

The **Pharmakon** is one of three major factions within the Vega Conflict universe, consisting of sentient A.Is. Their hulls are highly advanced and are capable of phasing in and out of combat.

Pharmakon Hulls are designed to counter Umbra Hulls, but are weak to Altairian Hulls, marking the end of a circle of factions that emphasise a rock-paper-scissors effect.

## History

The Pharmakon A.I were designed with the intention of governing its creators, until the arrival of the Xeno Plague. However, when it was discovered that stopping the Xeno Plague was very unlikely, the A.I resorted to extreme measures. If they couldn't stop the Xeno Plague at its source, they would prevent it from infecting new hosts. This caused them to run rampant, killing their creators with the technology it was gifted with and causing it to embark on a quest to destroy all sentient life.

They make their debut in Catalyst, interfering in Keres VII's assassination attempt on Bishop, allowing him to escape. Keres described them as machines who phased in with technology she has never encountered before.

In Cipher, they begin to wipe out all traces of sentient life in their path, and Sybil has received multiple distress calls from outlying colony worlds. Klavic, predicting that the Pharmakon would return after his ancestors narrowly escaped them, began work on technology that could be used to specifically counter the Pharmakon, hoping to be able to stop their rampage across the sectors.

In Duplicity, the Pharmakon Governance A.I. contacts the rebels directly, requesting a genetic sample of the residents of the Vega sector in order to work on developing a cure for the Xeno Plague that it has detected in the sectors there.

In Synthesis, it was revealed that they cured Bishop of his infection, leaving him in rage at what they had done.
The Conversation

I'm getting tired. Basically in summary, every member of the Six except Jib is awoken after the Night, in which they have a private conversation with Takhim. Its contents are between the member and takhim only. For me, it was about "how many other khaleds have you seen? how many others have tried to get out? I always considered myself a man of the mind, above all else." gosh, what the fuck. I screamed that as I was begging to live. I literally begged to live. God damn. But basically, yeah, conversation.
Expeditions

Expedition is the name for the adventures that Takhim and the Six embark on. They are typically set on Earth, or a planet similar to Earth as that was Takhim's original home. Takhim takes the Six on these expeditions in an attempt to recapture his lost childhood.

Expeditions often vary, perhaps one time the Six were in an infantry squad in the revolutionary war, perhaps they were conquistadors. Without being in the Night, it is impossible to have the recollections. The simplest way to think of it is a traversal throughout history.

Expeditions end in 1 of 3 ways.

1. Jib dies, this leads to everyone being pulled back to the Night.
2. Everyone but Jib dies.
3. The Six reach the Cabin - whatever the Expedition may be, this is the fastest way to abort it and reach the next. Once the Cabin is reached by all Six, they will find themselves in a real version of the Night, which will slowly transform into the Cabin.
Shadowrealme Wiki

**To the Shadowrealme Wiki**
If you'd like to detail the experience from your perspective, that's perfectly fine with me. You can create and edit your own character page.

We all know why we're here.

This is the Cabin at the End of the Universe.

the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Episode 0

June 4th, 2040 - The first introductory episode of The Overture. It has been 60 days since the apocalypse hit.

Listen to it here.

## **Synopsis**

A lone traveller, who introduces himself as David, begins his first radio broadcast. He announces that the apocalypse hit 60 days ago, and he is yet to meet another survivor.

The broadcast is then hijacked by another survivor, who plays a soft tune over the transmission. He introduces himself as Ezra. The two agree to meet up in Codtown.

## **Music**

Closing this episode is 'Overture', a cover of a song by Oh!hello, performed by Jake.
The Six

The Six are, to simply put it, the six humans who were present in the Cabin. Isaac, Jib, Khaled, Jason, Andrew, and Alex. They have been together since the dawn of time and will likely persist until the eventual heat death of the universe, in which it is likely that their expeditions will carry on for eternity in some other universe. During the Night, each of the Six recognizes themself as one of these entities and cherishes their other friends.

SPOILERS

Once Takhim has taken over his vessel (Jib), he offers each of the other 5 a conversation before the end of the night. Each one of them gets to be awoken from sleep and hold a private conversation, in which they get to say their goodbye to the current expedition.

During the Nightmare Route, it is revealed that the Six are not really Six. Takhim is Jib's subconscious. Takhim was once mortal, but through some unspecified means he gained his omniscience. The other of the Six were Takhim's original friends who died. Death did not release them, as Takhim would capture their souls and engage in expeditions with them for the rest of eternity.

At least, that is until the events of the Nightmare Route. Khaled discovers the cycle. He initially cries tears of joy, an eternity spent with his friends?

And then he recognizes that he is not a member of the Six. He is a member of the current expedition, merely a manifestation of the spirit of a now unknown entity behind Khaled. There will only ever be one Khaled Messai who has lived the exact life. This realization that as he falls asleep, Khaled Messai will never return, is what leads to the event of the Nightmare Route.

Something important to note is that as the expeditions end, the worlds that they created do not. They persist forever, merely with the Six removed. See "expeditions" for more detail.
VEGA CONFLICT Expanded Universe Wiki

**Welcome to the VEGA CONFLICT Expanded Universe Wiki!**This encyclopedia was created to collect information on sourced fan-made *Vega Conflict* projects and lore. If you are interested in contributing, see our most wanted pages, or view recent changes where you can see and assist in current efforts. We allow "fanon" content. Enjoy the site!
Mantis

Description

The Mantis is a minor Quark comparable to the Striker. It walks on all fours with its front arms being Raptorial appendages it uses for its leaping attack. As will its head shell has fangs it uses to strike with as well.

## Strategy

Strength is comparable to a strikers Melee utilizing Shock dispatches them fairly quickly.
Hunting Ground

Hunting Ground is where you hunt Quarks or Mass.

There are 4 Hunting Grounds at the moment:

First Hunting Ground is in Desert Pathway Safety (HG1).

First group you fight against Cyclops Quarks, normal quarks.

Second group is arachinid Quarks  with Cyclops Quarks and a Quark with three heads

Third group is the same as the second.

Second hunting ground is in Snowfield Custodian (HG2)

Have to beat 3 or 4 purple crystals flying Quarks, chubby Quarks normal Quarks

Third hunting gorund is in Abandoned Valley Raid. (HG3)

Its separeted for 4 groups included a Boss fight.

You can find Mineral Exoskeletology after the Boss Fight.

Fourth hunting gorund is in Depths of the Machineries. (HG4)

Its an abandoned base that we have to fight against Mass.
Voyheka Field

### Area 2

The best technique for beating this area is to stay on top of the fusion cell and use your melee weapon to fight off the quarks. Do not stray too far away from the fusion cell or the quarks will damage it.

### Area 3

Kill all of the Quark enemies. This includes a a new quark. The best technique is to shoot at the ground quarks and engage the flying ones with missiles.
Skeleton Frame

March 2020 Frame Render

The skeleton frame is the first implemented base frame for M.A.S.S. construction. Originally based off previous exoskeletons similar to the skeleton frame used for construction, they were developed for defence of humanity from the ever growing Quark threat. Powered by the newly developed Vermillion Energy Reactor.

Older models of the M.A.S.S. were smaller and had cockpits inside of them as per the refitting of heavy construction equipment and rudermentary large caliber weapons. However during the early days of the war, many pilots had died as the result of many of their cockpits being crushed or due to the immensie G force they were having when fighting Quarks.

Later on in the war, M.A.S.S. came equip with a neural link combined with a specialised pilot seat located outside in a safe area like a bunker. This eliminated the death of pilots and allowed for the M.A.S.S. skeleton to be lighter but more durable at the same time.

Standard issue skeleton M.A.S.S. were mainly built in the WDF controlled factory called Hephasetus Heavy Industry. Most devolpments in M.A.S.S. technology is also located here and it is heavily guarded as it is one of the last large scale factories left in the world.
Blitz EXS U-Head

The **Blitz EXS U-Head** is a modular piece of Armor that's attached to the suit's upper head. This armor customization can be found as a drop in Fusion Cells in the Snow, Earning Changes, Unexpected Coordination, Logistics Obstacles, Desert Pathway Safety and Snowfield Custodian.

## Drop Locations

 Snowfield Custodian | Hunting Ground | 00
Quarks

### Information:

Quarks appear to have a muscular system comprised of calcium and carbon, it's a wonder that their flesh is as so supple and not brittle. They also have armor that almost entirely covers their head. It seems to be made out of bone.

During the height of the Quark invasion, a Dr Kazu Murakami proposed the contruction of wide-area electrostatic field to stop the appearance of Quarks in the affected area, however his proposal was met with severe backlash as it could prove harmful to humans, eventually the remaining leaders caved in and give him funding, a experience team of engineers and scientists. His creation had help secure whats left of humanity from Quarks. Later improvements and adjustments made it suitable for covering large areas with minimal risk to human health.

While these Quarks are secluded in mystery to most of humanity, some groups have discovered ways to exploit Quarks for their own benifits. These groups themselves are commonly known as Bandits, using the Quark invasion to fill their unknown needs. They currently have the unknown means of causing the appearance of Quarks which has benefiited them greatlly with resources, territory and weapons for which they use on the WDF and private groups for there own purposes. [More intel is required].

List of known Quarks

* Striker
* Cyclops
* Goliath Cyclops
* Rhino
* Raven
* Mantis
* Pod
* Minion (type B)
* Manta
* Cerberus
* Mother
* Whale
M.A.S.S Builder Wiki

## Welcome

**Welcome to the M.A.S.S Builder Wiki!**
This is a Wiki for M.A.S.S. Builder, a new mech game. We're a collaborative community so anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Introduction

M.A.S.S. Builder is a Mecha-Action RPG. On September 13, 2019, its Steam Early Access was released. A demo of the game was available prior to its Early Access release.

Please keep in mind that all info on this wiki is from version Demo 0.0.3.

It was supported by more than 3,000 backers through its Kickstarter campaign.

## Aspects of Game play

### The M.A.S.S.

* General Information
* Skeleton
* Rex
* Spider
* Loot Tables
* Money mechanics

### Enemies

* Training Enemies
* Quarks
* Bandits

### Missions

* Training
* Patrol Operation
* Fusions Cells in the Snow
* Earning Changes
* Unexpected Coordination
* Empowering Void
* Logistics Obstacles
* Wrath of the Wastelands
* Suspicious Originator
* Researchers Data Recovery
* Tempestuous Sector
* Clashes of Metal
* The Sandstorm Glutton

### Hunting Grounds (HG)

* Desert Pathway Safety
* Snowfield Custodian
* Abandoned Valley Raid
* Depths of the Machineries

### Levels

* Battle Simulator
* Izmoil Canyon
* Voyheka Field
* Algerah Desert
* Nyuya Path
* Storm Creek
* Lake Meleza Dam
* Bhalistik Gorge
* Lenikov Expanse
* MWABVI Operation Platforms
* Oxley Power Plant
* Tazuq Dunes
* Kruzhina Expanse
* Grand Valley Base

### Weapons

* Close Combat
* Bullet Shooter
* Energy Shooter
* Bullet Launcher
* Energy Launcher

\*Note: At this time (March 2020) there are no stat based benefits to having more weight on weapons. More weight will slow your melee swing, increase burn rate and decrease acceleration.

### Shields

MASS units have a built in energy shield and can be equipped with a physical shield.

\*Note: At this time (March 2020) physical shields have no stat based benefits. Shields vary in weight and appearance and allow you to block with a one-handed melee weapon. Shields are automatically unequipped when using a rifle.

\*Note 2: Physical shields are not automatically equipped at the start of the game. Players must go into the weapons menu, scroll over to Shields and select the correct control prompt to equip a shield for the first time.

### Armors

* Vanguard
* Assault Mk.I
* Assault Mk.II
* Assault Mk.III
* Titan 001
* Titan 002
* Titan 003
* Blitz X
* Blitz EX
* Blitz EXS
* Kaiser S-R0
* Kaiser S-R1
* Kaiser S-R2
* Hammerfall MG-A
* Hammerfall MG-S
* Hammerfall MG-X
* Panzer S-UC
* Panzer L-UC
* Panzer H-UC

\*Note: At this time (March 2020) increasing weight by equipping different pieces of armor increases armor, but has no effect on melee swing time, acceleration, and increases burn fuel rate.

### Controller Maps

Controller Maps

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Zaigan, The Meditation Monk

## Background Story

It was a dark and rainy night when the monks at the monastery found him. They were doing their normal monk activities such as meditating, training or studying when they heard a little kid crying. They went after the sound of the crying kid, which led them into the woods right next to the monastery. After some minutes of following the cries, they found a little baby, on the ground. The kid was freezing. They quickly brought the kid back to the monastery and put him in blankets, but they quickly realized that the kid was actually not freezing.

As time flew by it became more obvious that the kid was actually not human, but a Tiefling. And therefore some of the other kids at the monastery, and also some of the monks disgusted him. The kid, which the monks named Zaigan, grew up with a lot of hate against him, and he could also see that he wasn't like the others. He was different. As he got older he mastered the art of meditation. It was one of the only reasons he kept on going. Meditation gave him a way to escape who he was. It made it possible for him to deny his Fiendish Heritages. He also learned how to fight and they also made him study. He was naturally better than the other kids at almost everything. When he got old enough, and the monks no longer was able to teach him anymore, they asked him if he could not try to fight the monsters attacking the village, which was close to the monastery. Of course he chose to help and he quickly started fighting the monsters, it went well for some time. But he was not fast enough. One man couldn't stop an entire army of beasts. So he started training other kids. In the start he did not get many students, but as time passed many started to look at him in another way, they looked past his fiendish side. With more fighters available to help defend the village. They pushed the monsters back, and he could finally relax. He went into exile and meditated for many years, trying to archive perfect harmony, and tranquility, and as he archived it he realized something. He couldn't stay here, so he decided to go on a spiritual journey, which lead him to Nibiru.

## Personality

Zaigan grew up with a lot of loneliness and hate. But due to his meditation he learned not to judge people by their race, but by their character. He prefers not to fight, and rather wants to have peace. He doesnt really smile, and usually carry a neutral look on his face. He isn't the best at talking to people as he through his whole childhood was alone (except for his teachers, but they also disliked him)

## Appearance

Zaigan stands at 5 '7 and he is strong, but doesn't look that strong, because most of his strength comes from his Fiendish side. He has short hair, which is brown, and he has blue eyes, which is rare among Tieflings. He doesn't carry any weapons, as he prefers not to fight. Of course he can use his whole body to fight, so he actually doesn't need weapons. He is thin but also very hardy also due to his Fiendish Heritages.
TTN-281

Perhaps the most infamous of all Pharmakon Titans, TTN-281 was most notable for its performance as part of Task Force 98, an assault group dedicated to destroying an Altairian “godship” at the Battle of Proxima. The death of Bringer of Light and it’s Triarch led to savage reprisals from the Altairian Empire, forcing the Pharmakon to cede almost all gains in the war. A desperate joint assault on Gelhemna with the help of Umbra units inevitably turned the tide during the war but cost the Pharmakon it’s headquarters in the Molten Veneer.

## Construction

Pharmakon’s line of Titan class warships was envisioned as a desperate measure against the Altairian Chariot which until the fateful Battle of Proxima, had obliterated any Pharmakon task force dispatched their way. Originally constructed in he same vein as Chariots, to be deployed as fleet killers, TTN-281 was the first to be armed with Displscement Cannons, stolen from the Umbra Research Lab at Noveria.

Whilst Umbra had developed the Displacement Cannon as an uncertain perhaps unnecessary answer to Altairian Chariots given the fact Umbra had never lost to the Empire so far, the Pharmakon had seen it as their chance to level the playing field, deliberately assualting Noveria with the remains of Task Force 95 in order to abscond with the prototype Cannon.

With the prototype cannon in hand, work began modifying TTN-281 to utilise the Displacement Cannon, being barely completed for use in the Battle of Proxima, destroying Bringer of Light and crippling the vessel.
Cyclops

Cyclops in Izmoil Canyon

## Description

The Cyclops is a menacing creature whose single eye burns with rage. They are known to smash any who enter their path. Like all quarks a body made heavily of void particles and calcium carbonate can be said as present. Most unusually however is their crystal like shoulders whose true purpose is as yet unknown.

## Strategy

Cyclops use a smash, punch and a jumping smash as their primary attacks. Cyclops usually lead a pack of Strikers.
Blitz EXS Face

The **Blitz EXS Face** is a modular piece of Armor that's attached to the suit's face. This armor customization can be found as a drop in Fusion Cells in the Snow, Earning Changes, Unexpected Coordination, Logistics Obstacles, Desert Pathway Safety and Snowfield Custodian.

## Drop Locations

 Snowfield Custodian | Hunting Ground | 00
Goliath Quark

Goliath Quark in Izmoil Canyon

## Description

The Goliath is a particularly potent enemy as its singular eye and massive size gives it a unique power to manipulate void particles in a particularly nasty offense. It bears much resemblance to its far lesser counterpart the Cyclops of which it summons along with some hogs as most bosses have some form of minion to command.

## Strategy

On easy difficulty, kill all of the lower level Quark enemies first to gain more loot, then take out the Goliath. On harder difficulties, keep your lock on the Goliath, stop shooting when it crouches down to power up and becomes immune to damage. Fire homing missiles at it when its vulnerable, run around and avoid the lower level enemies and avoid its attacks.
M.A.S.S. (Mechanical Assault Skeleton Suit)

“A future in where humans lived a prosperous century and technology advancing beyond space and time,” that was what humanity should have been if not for the sudden appearance of unknown beasts of the void. A large portion of humanity were gone in the moment. War for the survival of humanity broke off all over the world, changing landscapes and settlements into warzones. Humanity were forced to relocate into shelters and reinvent their technologies into weapons of war, the M.A.S.S. technology.

M.A.S.S. Builder is an Action RPG with players piloting a M.A.S.S. (Mechanical Assault Skeleton Suit) as a commander of a private military company, setting out to help combat the threat of Quarks. You will build, customize, and fight to save the world, or at least, have fun creating and customizing your perfect mechanical suits.

The game features an in-depth customization system that has a clear distinction between equipment that gives status and equipment of pure aesthetics. **You will be able to customize everything to suit your play-style while looking good in this fast-paced mechanical combat.**

-The Kickstarter Page

## Creating Your M.A.S.S.

A M.A.S.S. is divided into two parts, Armors and Tuning. Tuning affects the Status and Performance, While Armors only determine Appearance.

### Armors

Armors are divided into Sets, which are collections of armor elements; and Joint-Types, Which determine where Upon the Frame the armors goes. A table of Armor Sets can be found HERE. It also provides an advanced painting system the details of which can be found HERE.

### Tuning

Tuning is the method by which a player upgrades their M.A.S.S. The upgrade tree is divided into Engine, O.S., and Architect. Each can be gained through the Development Menu.
Striker

Striker in Izmoil Cannon

## Description

Like all known quarks they have a body heavy in void particles with a singular white mask. They usually accompany some larger quark type most notably the Cyclops.

## Strategy

This type of minion are known only to have one attack. They perform a simple charge directed at you M.A.S.S.. Despite their weak assault they make up for it in sheer force.
Golden Thorn (Ioun Stone)

Price:18,000gp CL:12th

Each golden thorn is attuned to a specific type of bardic performance upon creation. When the wearer of a golden thorn begins a bardic performance, any numerical bonus provided by the attuned song increase by 1. Bonuses provided by this ioun stone do not stack with multiple stones of the same type, though multiples may be used at once, provided they are attuned to different bardic performances.

Construction Requirements: 12th level, Bardic Performance class feature Feats: Craft Wondrous Item; Cost 9,000 gp.
Kaiser S-R2 U-Head

The **Kaiser S-R2 U-Head** is a modular piece of Armor that's attached to the suit's upper head. This armor customization can be found as a drop in Logistics Obstacles, Wrath of the Wastelands, Suspicious Originator, Tempestuous Sector, Snowfield Custodian, and Abandoned Valley Raid.

## Drop Locations

 Abandoned Valley Raid | Hunting Ground | 00
Control

Control was a clandestine organization which claimed to protect the security interests of the Umbra. Prior to the Altairians’ admission to the Umbra Council, they were considered a critical branch of Umbra Intelligence, while post Collusion, they were believed to be a rogue organization not considered part of the Umbra.

The organization claimed to be sanctioned by Bishop himself, allowing for extraordinary measures to be taken in times of extreme threat. By the time of Collusion, it was mentioned in rumors and even had its own insignia that was recognized, a trio of red dots on a black background. Control's very existence was a deeply buried secret, known only to a handful of people beyond its own membership.

Perhaps Control's darkest aspect was that, while it had existed since the beginning of Umbra, it was autonomous, having operated with no oversight or accountability whatsoever, even free to kill those it deemed a threat to Umbra interests at its own discretion. By the time of the Collusion, at least some of Umbra's top officers knew for certain of Control's existence, and on occasion even worked with them to serve the interests of the Umbra. However, for the sake of propriety, they tended to keep as much distance from the organization as possible.

As far as Control itself was concerned, it seemed to have well-placed agents in nearly every level of Umbra's command structure, allowing it to carry out operations without risk of being publicly exposed.

## History

Control was first mentioned in classified Umbra debriefings obtained by Altairian Imperial Intelligence. These debriefings of a then unknown organisation that had deliberately engaged an Altairian cutter, destroying it before it could reach the safety of a shockpoint.

Four months later the same organisation was believed responsible for the Delcore System Kill, destroying Execution Force Bavok as it prepared to depart Delcore. Delcore One, Two and Three were subject to intense bombardment and furthermore irradiated beyond measure when Delanna Prime underwent serious destabilisation and errupted. The Chariot; Unrelenting Prosecution was dispatched to investigate.

During the Terrahope Incident, one unknown dreadnought type was stumbled upon by an Altairian cruiser taking cadets on a training cruise. After thirty six hours in orbit of Terrahope contact was lost with the Forlorn Threshold. Altairian Sector Command would later indicate that Bequeathed had fallen afoul of an incomplete hyperspace shunt and investigators were dispatched.

Control was finally revealed during Operation Navarch, an attempt at striking deep at the heart of Altairian territory, engaging Navarch assets at Galhemna. Despite the organisation’s best efforts, a single warship was able to escape, finally revealing Control’s existence to the greater galaxy.
Kaiser S-R2 Face

The **Kaiser S-R2 Face** is a modular piece of Armor that's attached to the suit's face. This armor customization can be found as a drop in Logistics Obstacles, Wrath of the Wastelands, Suspicious Originator, Tempestuous Sector, Snowfield Custodian, and Abandoned Valley Raid.

## Drop Locations

 Abandoned Valley Raid | Hunting Ground | 00
Ruined Cabin

The Ruined Cabin is a bit of a hellscape version of Takhims World. It is ultimately fucking spooky as shit. He engages this whenever the Nightmare Route becomes an option.

Imagine the normal cabin layout, except it's now dark. The walls of the cabin are grimy medieval dungeon stone walls. There is blood sprayed on the walls, old stains and ne.w There are hooks and torture devices hanging from the ceiling with a faint blood dripping hearable. If ou looked out a window you'd see a bloodmoon with a black/red sky. Trees had skulls with blood on them and no leaves. It was fucking terrifying.

This is the worst part of the hellscape, is that to my left there were a few people sleeping. In normal cabin, I could hear them breathe. I closed my eyes when the Ruined Cabin entered, but their breathing stopped. As time went on, I swore I heard them get up and start creeping towards my direction, in my mind with the goal of killing me. They were no longer the Six, just the mannequins of their former bodies.
Minion (A)

Hog in Izmoil Canyon

## Description

Like all known quarks they have a body heavy in void particles with a singular white mask. They usually accompany some larger quark type most notably the Cyclops.

## Strategy

This type of minion are known only to have one attack. They perform a simple charge directed at you M.A.S.S.. Despite their weak assault they make up for it in sheer force.
Cyclops (Quark)

## Description

The Cyclops is a menacing creature whose single eye burns with rage. They are known to smash any who enter their path. Like all quarks a body made heavily of void particles and calcium carbonate can be said as present. Most unusually however is their crystal like shoulders whose true purpose is as yet unknown.

## Strategy

Cyclops use a smash, punch and a jumping smash as their primary attacks. Cyclops usually lead a pack of Minion (A) Quarks
Kaiser S-R1 Face

The **Kaiser S-R1 Face** is a modular piece of Armor that's attached to the suit's face. This armor customization can be found as a drop in Logistics Obstacles, Wrath of the Wastelands, Suspicious Originator, Tempestuous Sector, Snowfield Custodian, and Abandoned Valley Raid.

## Drop Locations

 Abandoned Valley Raid | Hunting Ground | 00
Titan 003 Face

The **Titan 003 Face** is a modular piece of Armor that's attached to the suit's face. This armor customization can be found as a drop in Fusion Cells in the Snow, Earning Changes, Unexpected Coordination, Empowering Void, Desert Pathway Safety and Snowfield Custodian.

## Drop Locations

 Snowfield Custodian | Hunting Ground | 00
Soviet Union

The Soviet Union was the last major power to hold back the progression of the 3rd World War, due to it's Communist beliefs of the abolition of private property, Opposition to Corporate Power and operating as a Rouge Nuclear power, it became apparent that the Cabal needed to deal with this threat before it could stop the Cabal in it's tracks.

The Communists possessed the strength and the Manpower to destroy VEGA If it had known about the secret plan in store, but in a twist of dramatic irony collapsed in the same way that the Czars before them were: Being destroyed for being a threat to the Cabal,

The cabal as a result armed the United States and it's increasingly Globalist allies of France, Spain, Germany, and Italy, Using the cover of western power to further their goals.

The Soviets would go onto trying to size up against the American superpower, not knowing that behind them was a cabal with unlimited resources and countless connections to bring down the power of Moscow.

In time, the Cabal's plan of Attrition and "starving out" the Red Menace had come to pass, With the Soviets out of the picture, They could now focus on the Further the development of Globalist causes, the coming of World War III, and lay the foundation for the Democratic Federation to take over.
Algerah Desert

### Objective:

Clear out Quarks from the area to secure safe routes for Molewarp Logistics company.

### Technique

Kill all of the quark enemies. Be sure to boost away from the E.M.P. before it goes off or you will be helpless against the quarks attack for 10 seconds. Once the quarks are dead, boost up to the EMP, then quickly boost outside of its blast radius. While its going off, Boost back up to it and as soon as it finishes discharging, start to disarm it.
Loot Tables

**Blueprint Hunting Tips**

* Equip Enemy Scanner I, II and III in Architect for the maximizing. They stack as the drop rate Techs.
* Difficulty does affect the chance of drops. The higher the difficulty, the better the loots, in other words, more blueprint and credits.

For example, you get 25% of Blitz EX Shoulder blueprint in a single mission (in Normal difficulty), but you can get something like 75% within a single sortie in Very Hard difficulty.

**N.B.: Each location/area has a drop table, what drops from that table is pure luck, there is no rarity.**

Note: Due to how Hunting Grounds are pushed to the end of the mission list, anything labelled "HG" followed by a number will be Hunting Grounds specific missions. I.E. HG1 is Desert Pathway Safety. This is noted above the mission name when it says "Hunting Grounds" instead of "Mission" If it doesn't say HG, it is a regular Mission.

Since 0.6.0 introduced Challenge mode as the new game mode, its mission will be labelled in the similar manner of Hunting Grounds.

I.E. Chal1 is Redline Battlefront (Battlegrounds), while Chal2 is Void Convergence (Breach)...

... and Chal3 is Gates of Ascension (Boss Rush), the same manner will be applied should there are more challenge mode stages to be introduced in the future updates.

## Armour sets

Vanguard, Assault Mk.I, Titan 001, and Blitz X sets are all given at the start of New Game.

All parts of a set drop in every listed mission.

## Trivia

* The Assault Mk.III is the only set that doesn't drop in any Challenge Mode.
Woodland Sniper (Slayer Archetype change)

*Woodland snipers are guardians of forest and grove, keeping vigil on their borders and hunting bounties and trespassers from the shelter of sturdy branches.*

**I Have the High Ground!** (Ex)

A Woodland Sniper gains a +1 circumstance bonus on all ranged attack rolls made from elevated terrain. (Elevated terrain being constituted as a position that is at least 10ft higher in elevation than their target's, excluding attacks made while flying or falling.) This bonus increases by +1 per 6 levels of Slayer the Treetop Sniper possesses, to a maximum bonus of +3 at 18th Lv.

This ability replaces track.

**Ranged Sneak Attack** (Ex)

Beginning at 3rd level; whenever a Woodland Sniper makes a ranged sneak attack, the size of their sneak attack dice increase to 1d8's. On all melee attacks; they become 1d4's.

This alters sneak attack.

**Still Shot** (Ex)

At 7th level, the woodland sniper reduces the penalty on Stealth checks to remain hidden while sniping by half his slayer level.

This replaces stalker.

**Canopy Climber** (Ex)

At 11th level, the woodland sniper gains a climb speed equal to his/her base movement speed; and they also gain the Druid's Woodland stride ability.

This allows the Treetop Sniper to walk upon and through the canopy of trees without penalty; nor or fear of falling / snapping a limb without outside influence.

This replaces swift tracker and slayer’s advance.
Goliath Cyclops

Cyclops Goliath in Izmoil Canyon

## Description

The Goliath Cyclops is a particularly potent enemy as its singular eye and massive size gives it a unique power to manipulate void particles in a particularly nasty offense. It bears much resemblance to its far lesser counterpart the Cyclops of which it summons along with some Strikers as most bosses have some form of minion to command.

## Strategy

On easy difficulty, kill all of the lower level Quark enemies first to gain more loot, then take out the Goliath. On harder difficulties, keep your lock on the Goliath, stop shooting when it crouches down to power up and becomes immune to damage. Fire homing missiles at it when its vulnerable, run around and avoid the lower level enemies and avoid its attacks.
Titan 003 U-Head

The **Titan 003 U-Head** is a modular piece of Armor that's attached to the suit's upper head. This armor customization can be found as a drop in Fusion Cells in the Snow, Earning Changes, Unexpected Coordination, Empowering Void, Desert Pathway Safety and Snowfield Custodian.

## Drop Locations

 Snowfield Custodian | Hunting Ground | 00
Kaiser S-R1 U-Head

The **Kaiser S-R1 U-Head** is a modular piece of Armor that's attached to the suit's upper head. This armor customization can be found as a drop in Logistics Obstacles, Wrath of the Wastelands, Suspicious Originator, Tempestuous Sector, Snowfield Custodian, and Abandoned Valley Raid.

## Drop Locations

 Abandoned Valley Raid | Hunting Ground | 00