AT-DP

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## General Information

### Population Value

Light Tank Destroyer
1

### Price Cost

* 1300 Credits (Galactic Conquest)
* 650 Credits (Skirmish)

### Build Time

* 87 Seconds (Galactic Conquest)
* 21 Seconds (Skirmish)

## Combat Statistics

### Health Points

Medium Vehicle
200

### Movement Type

Medium Walker: Can travers through infantry only terain.

### Unit Abilities

Stability Fire: Disables movement speed to increase fire rate.

## Lore Description

The AT-DP or All Terrain Defense Pod was a medium walker designed by Kuat Drive Yards during the Galactic Empire era.

It was the natural successor of the older AT-RT, being faster and armored enough to by stand blaster fire.

It's armament consisted only on a Maad-38 heavy Laser Cannon. Although it looks like a strange choice, that Cannon allowed for various power configurations to deal with infantry or medium armored vehicles alike, so no more weapons were needed.

The walker had various uses. It served for occupation purposes against insurgent forces, but also to escort heavier walkers like the AT-AT during planet ground invasions, like the invasion of Mon Cala.

The walker was also employed as a garrison unit for Outer Rim planets like Lothal, were it was also used as a training walker in academies.

## Player Evaluation

The starting anti-armor vehicle, this unit is most effective when it is not being engaged with. Despite its low health, slow movement and turn speed, the Long Range Light Laser Cannon makes it a type of glass-cannon for lightly armored vehicles. Its ability, Stability Fire, massively increases the fire rate of its Laser Cannon while forcing it to remain immobile. A single AT-DP will not make a difference in combat but will make an impact when 4 or more are on the battle field.

Be wary of putting all of them in a single control group close together, as they may bump and stall into each other if directing them all to a location at the same time.

~~Summary: An Imperial anti-tank gun on legs. Slow moving, slow turning and with wet tissue paper for armor, but made up for by an *impressive* main armament which is hilariously effective against light armor and moderately good at engaging infantry.~~

~~Let's not beat around the bush here. The main reason this thing exists is for the gun, which fires heavy, anti-armour rounds which can punch holes in the hoardes of light vehicles both the Rebels and the Black Sun field in the early days of the campaign. The rate of fire is... questionable at best, though this can be bumped up temporarily with the Stability Fire ability, though this still isn't anything beyond average at best, but is compensated for by high damage per round. These units work well in packs to concentrate their fire on single targets to alpha-strike them out of existence before they can retaliate. In this manner, they can even take down bigger units like T3-Bs, though for some completely mysterious reason, their life expectancy drops like a Hutt out of a shuttle when exposed to the big guns of those things. They also do fine against infantry, though there are better things to fight infantry with.~~

~~On the flip side through, their staying power is *dreadful*. Like, we're talking TIE-fighter-in-space bad. These things are meant to stand back and use their range and it *shows.* Anything heavier than your average blaster rifle and these things explode like firecrackers, and rockets? Just no. Keep them on the back lines, use infantry to draw fire and occupy enemy infantry and you'll be fine. Send them off alone, and they die horrible, rage-quit inducing deaths.~~

AT-AT, they are not.