Ethyl/Abilities and Gear

* **All Things in Nature** - Ethyl knows about all things relating to nature and its forces, from its makeup, what lives around it, what else is on it, the civilizations (if any) that are near and anything else around it. She possesses extensive knowledge of flora and fauna, as well as all possible natural phenomenon.
* **Naturalism** - Connected directly to the natural world and thus can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the planet, and the matter and energy of which all these things are composed. Ethyl is able to freely manipulate all parts of nature, the sky, the seas, and the land.
* **Abyss Core** - Ethyl can create and manipulate incredibly dense balls of dark flames capable of interfering with spiritrons.

### Extra Skills

Mind's Eye

* The ability to evade danger through instinct or a sixth sense. The ability to predict danger through natural talent. Possessing the intuition to omit the verification process and immediately derives the most optimum course of action. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. Also bestows resistance to obstruction of one's sight.

Vitrification

* A mental state acquired after reaching the pinnacle of arduous training. With this Skill, Ethyl can maintain a cool and collected heart, regardless of the situation. Even when facing her very own death will not cause her to waver. During battle, mental interference such as charm and fear sorceries activated by the opponent is completely neutralized.

## Equipment

**Archer's Bow**

* Special Grade
* A matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire Legend Grade arrows. It is a completely original weapon, a projection whose structure and composition is not directly taken from another hero's bow.

**Spirit Armament**

* Unique Grade
* Allows the power to draw out the full power of their contracted elemental/s.

Archer's Bow
## Magic

### Elemental Magic

* Earth Magic
	+ **Tectonic Rift** - Striking the ground with feet, or fists, creates localized earthquakes or fissures to throw opponents off-balance. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. Ethyl can even make narrow fissures for precise attacks.
	+ **Dust-Stepping** - By creating very thin pillars of increasing size, Ethyl can use this technique to quickly scale walls.
	+ **Sand Operation** - Ethyl is able to precisely manipulate crushed rock. Ethyl's usual tactic is to remain stationary in battle, using her sand to attack opponents from afar. The attacks typically follow the same formula: capture and immobilize the target, and then crush all parts of their body, such as with the. If opponents are able to get close enough to attack her, Ethyl's spirit, Alayah automatically protects her from all threats, by erecting a **Shield of Sand**. If the Shield of Sand is penetrated, either through speed or brute-force, Ethyl also has access to a secondary **Armor of Sand** covering her body; however, it requires an impractical amount of magicules to maintain for long periods of time and weighs her down. Nevertheless, Ethyl's sand is extremely effective at keeping her safe, earning fame as an "absolute defense" and allowing her to go years without experiencing a single injury. By adulthood, Ethyl's Shield of Sand's defense increased tremendously, able to shrug off attacks that Orochi's **Majestic Attire** could not.

### Spiritual Magic

* Eldritch Spirit Evocation
	+ **Static Void** - Ethyl may use the ether around her to freeze time for everything, even the atmosphere's magicule particles are frozen, allowing only herself and anyone with the same power, to act within the duration of stopped time. Ethyl is able to use this ability consistently, as shown that she is able to stop time with little to no fatigue. While time is stopped, Ethyl can move her own body, as well as the Eldritch Spirit freely, along with any object she touches, allowing her to strike defenseless enemies, and move to an advantageous position. All force applied by Ethyl during the time stop continues to exist after time resumes. This is seen when projectiles that Ethyl throws can momentarily move during the stopped time before grinding to a halt, and then regaining its initial momentum once time starts moving again.
	+ **Maledict Karma** - When activated, black marks stretches and expands to cover her entire arm and the right side of her face in a series of elegant lines. While doing so, it greatly boosts her physical parameters and also lets Ethyl absorb virtually any energy-based target. Also, Ethyl can produce a dimensional portal to other realms.
	+ **Cosmic Gear** - Ethyl grows long white hair, her eyes turn lavender, and glowing purple runes appear under her eyes. In this form, Ethyl gained knowledge of the flow of all energy as well as the behavior of all forces in the universe, including stardust, the densest possible type of energy in the universe. She can even control the energies of the universe as she pleases. This allows her to deliver extremely powerful blows of cosmic energy, and use every known form of magic without the need for incantations.

## Arts

### Battlewill

* **Formhide** (*ongyouhō*, lit. "Hiding Method"?) - Allows the user to hide their presence and form.
	+ **Mirage Walk** - While training in Hepheotus, Ethyl learns to completely hide her presence by balancing her output of her aura through her meridian system and her intake of magicules from the atmosphere through her tenketsu, rendering her essentially invisible to people and animals trying to sense him via Magic Sense.
* **Burst Step** - After learning the basics of Mirage Walk, Ethyl combines it with a burst of speed created by artificially activating the muscles needed to take a quick step. This technique results in an almost instant, short-ranged movement that is mostly undetectable.
* **Homing Effect** - Coating her arrows in aura allows her to control their trajectory when shot, causing her to never miss.
* **Aura Detonation** - After her arrows have pierced a target, Ethyl compresses and then quickly expands the aura, causing the arrows to burst whilst they are still inside the target.
* **Modelwill** - A fundamental technique that allows the user to create constructs out of their aura. They can also create bubbles able to encase objects, magic, or the effects of skills within. Ethyl usually creates arrow constructs whenever she runs out.