recursal/Fanatic-Fandom huggingface dataset:
Bear Hugger

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A Canadian lumberjack and heavy-weight boxer, Bear Hugger is the Champion boxer of Canada and at different times was ranked the #2 boxer in both the Minor and Major Circuits of the WVBA. It seems that Bear Hugger’s name is no mere coincidence as he’s shown the strength capable of taming a bear to be his coach and boxing partner.

## **Mode of Assistance**

Bear Hugger is comparable to some of the slower Smash character when it comes to running around the stage which can make him easier to avoid. Bear Hugger can deliver the standard hard hitting punches from his massive fists, but his primary method of assistance is to try and grapple a character and squeeze them against himself in a great big ‘ol bear hug. Each squeeze does additional damage before Bear Hugger releases the fighter and throws them down onto the stage. It’s possible to escape from Bear Hugger’s grasp early if you can waggle the control stick enough.
Azurda (Companion)

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Azurda is a friend of Rex & Pyra's. Once a great, hulking Titan of the Cloud Sea, certain events in *Xenoblade Chronicles 2* see Azurda revert to his cuddly "companion" form, resembling a tiny, larval dragon. He spends most of his time in Rex's helmet, commenting on battles at-hand and offering helpful advice along the way.

## **Spirit Battle**

This battle takes place on Golden Plains, and is a Coin Match. Azurda is represented by a white Spyro, and Peach, his blushy crushy gf! Peach, dressed in gold, will standard stationary throughout the match, on the same center platform. Spyro, meanwhile, will eagerly chase down coins in an attempt to impress his lady love. Reach 100 coins behind Spyro, and you've won the match. If Spyro wins, or if Peach is KO'd, be ready to try again.
Authorization Required

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Ridley has invaded and it’s up to you to fight him off! The only problem is Adam has locked out some of your abilities!

At the start of the match Samus does not have access to any of her four Special Moves or her Extra Skill and they can only be unlocked overtime.

After 30 seconds have passed since the match started Samus will regain the ability to use Screw Attack. At the 1 minute mark she will regain the ability to use Bomb. At the 1:30 minute mark she’ll regain the ability to use Missile. At the 2 minute mark she’ll regain the ability to use her Charge Shot. At the 2:30 minute mark she’ll regain access to her Beam Swap Extra Skill with exception of the ability to turn into Zero Suit Samus. After 3 minutes have passed if the match is still going Samus will be able to transform into Zero Suit Samus and have all of her abilities unlocked.

## **Soundtrack**

* **Metroid: Other M**
	+ Vs. Ridley
Bauxite Mine

* New World

**Bauxite Mine** is a Production Building that produces  Bauxite. It is available in  Empire of the Skies DLC or  New World Rising DLC and can be built only in the New World on top of the bauxite deposits.

## Productivity

It takes 10 seconds to produce 1 ton of bauxite, so the production rate is 6 tons of bauxite per minute. Productivity can be changed by adjusting working conditions and using items. With  New World Rising DLC, electricity can also be used to increase the productivity.

## Production Chains

All regular production chains involving the Bauxite Mine are listed below.

### Empire of the Skies DLC

#### Aluminium Profiles

**Aluminium Profiles**

 -5320 -265 -360 -105

 24900 99 27

* Aluminium Smelter
**9** @ 100%
for **6** /min

	+ **Bauxite Mine**
	**1** @ 100%
	+ Charcoal Kiln (New World)
	**3** @ 100%

### New World Rising DLC

#### Sewing Machines (New World)

**Sewing Machines**
*New World*

 -13670 -560 -720 -600 -210

 123300 258 144

* Sewing Machine Factory (New World)
**6** @ 100%
for **12** /min

	+ Lumberjack's Hut (New World)
	**3** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- **Bauxite Mine**
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 420  Artisans Residences (up to 12600  Artisans)

• **or** 210  Engineers Residences (up to 8400  Engineers)

• **or** 480  Obreros Residences (up to 9600  Obreros)

• **or** 480  Artistas Residences (up to 19200  Artistas)

#### Fans

**Fans**

 -38450 -150 -1760 -5520 -900 -390

 1824420 1293 1350 192 138 138

* Fan Factory
**6** @ 200%
for **12** /min

	+ Motor Assembly Plant
	**6** @ 200%

		- Cable Factory
		**12** @ 100%

			* Copper Mine
			**6** @ 100%
			* Caoutchouc Plantation
			**12** @ 100%
		- Chemical Plant: Celluloid
		**6** @ 100%

			* Cotton Plantation
			**12** @ 100%
			* Orchard: Camphor Wax
			**6** @ 100%
			* Chemical Plant: Ethanol
			**6** @ 100%

				+ Lumberjack's Hut (New World)
				**3** @ 100%
				+ Corn Farm
				**12** @ 100%
		- Furnace (New World)
		**6** @ 100%

			* Iron Mine (New World)
			**3** @ 100%
			* Charcoal Kiln (New World)
			**6** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- **Bauxite Mine**
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 3846.15  Artistas Residences (up to 153846  Artistas)

## Items

Some items when equipped in trade unions can have an impact on bauxite mines.
Costumes

**Costumes** are an Intermediate Product, available in  New World Rising DLC. By default, they can be produced only in the New World.

## Usage

### Intermediate Product

 **Costumes** are an Intermediate Product, and are used at a  Samba School.

### Expeditions

Costumes can be used during expeditions, they grant 5 bonus morale per 50 tons.

### Trade

Costumes can be passively sold for 1072 or purchased for 2680 per ton. No neutral trader buys or sells Costumes for a special price.

## Production

Costumes are produced in a  Costume Shop from  Cotton Fabric,  Pigments and  Nandu Feathers. Costumes are involved in the following production chains:

### Samba School

**Samba School**
*Costumes*

 -2820 -120 -120 -770

 222440 350 350 40 80 160

* Samba School
**8** @ 100%

	+ Costume Shop
	**4** @ 100%
	for **4** /min

		- Cotton Mill
		**2** @ 100%

			* Cotton Plantation
			**4** @ 100%
		- Laboratory: Pigments
		**3** @ 100%

			* Alpaca Farm
			**4** @ 100%
			* Mineral Mine
			**1** @ 100%
		- Nandu Farm
		**2** @ 100%
Alolan Geodude

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Unlike it’s more grounded brethren, Geodudes from the Alola region have evolved over the years to become composed of magnetic rock and have attracted iron sand which settled on their bodies to look like hair and eyebrows. Be wary when walking around Blush Mountain. If you happen to step on a sleeping Alolan Geodude it’ll headbutt with an electrifying shock.

## **Attack Description**

Geodude will stay in place on the field as short bursts of electricity arc off of his rocky-hard body. Shortly after it's been summoned, Alolan Geodude will launch itself forwards and unleash a series of rapid electric punches against anyone who might be in front of them before throwing out one last slugger of an uppercut strike which can launch opponents up into the air.
Blaze

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Steve, Alex, and other Minecraftians better watch out when Blazes are mobbing it out on the field. These magma-fied foes hurl fireballs in their direction, can float right through lava, and are generally pretty unpleasant guys.

## **Fight Pattern**

Blazes will casually bob up and down, floating in mid-air between platforms or just barely off of the ground. When a foe catches their line of sight, they will gradually fly upwards, shooting trios of fireballs that hone-in on their opponents. If the opponent obscures themselves from the Blaze mid-attack, they will stop and scan the area, continuing to attack only when they become visible again. If a fighter touches the Blaze, they will be dealt light fire damage.

## **Attacks**

### **Fireballs**

As aforementioned, the Blaze's primary form of attack is to shoot fireballs towards their opponents, usually in threes unless their path becomes obscured. The fireballs are relatively small, stacking up to about the size of Mario's. Though, they move a little quicker and don't bear many of the same movement qualities. Instead, they travel linearly in mid-air, honing-in on fighters. They deal light, continuous fire damage.

### **Swoop**

The Blaze may also perform a downwards-arcing swoop upon their foes, dealing middling damage and knockback if they connect.
Costume Shop

* New World

**Costume Shop** is a Production Building which turns  Cotton Fabric,  Pigments and  Nandu Feathers into  Costumes. It is available in  New World Rising DLC and can be built only in the New World.

## Productivity

It takes 60 seconds to produce 1 ton of costumes from 1 ton of cotton fabric, 1 ton of pigments and 1 ton of nandu feathers so the production rate is 1 ton of costumes per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Costume Shop are listed below.

### Samba School

**Samba School**
*Costumes*

 -2820 -120 -120 -770

 222440 350 350 40 80 160

* Samba School
**8** @ 100%

	+ **Costume Shop**
	**4** @ 100%
	for **4** /min

		- Cotton Mill
		**2** @ 100%

			* Cotton Plantation
			**4** @ 100%
		- Laboratory: Pigments
		**3** @ 100%

			* Alpaca Farm
			**4** @ 100%
			* Mineral Mine
			**1** @ 100%
		- Nandu Farm
		**2** @ 100%

## Items

Some items when equipped in trade unions can have an impact on costume shops.
Bridge Guard

Game of Origin
 Release Date of Origin
 Submitted By:

## **Enemy Info**

Drawbridge-shaped alien guardians that are capable of crunching their bodies down to result in an upwards leap, these are some of the stranger offerings that *The Mysterious Murasame Castle* has to throw at Takamaru. Certain castle entrances are guarded by two of these monsters, and both must be defeated in order for Takamaru to advance.

## **Fight Pattern**

Just as it does in its source title, the Bridge Guard will scrunch downwards, visibly building up energy before jumping high in the air. It takes some beating up to get it knocked out, too; it's a real damage sponge. The saving grace here are its very slow-moving and predictable movements.

## **Attacks**

### **Omni-Shot**

Each time that the Bridge Guard jumps, it throws eight fast-moving, powerful shuriken out in an omnidirectional pattern.

## **Other Notes**

A variation of the Bridge Guard appears on Murasame Castle.
Cracker Launcher

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Cracker Launcher is an original item to Super Smash Bros that allows fighters to shoot out a series of fireworks from it. It bears a resemblance to Roman Candles and may be partially inspired by the Fireworks cannon powerup from Kirby Air Ride.

## **Item Usage**

Fighters will pick up the Cracker Launcher and hold it in both hands as it fully replaces the use of their other attacks while they are holding it. Fighters are still able to walk around the stage, turn around, and jump a single time while holding the Cracker Launcher. Tilting the control stick will change the angle that the Cracker Launcher is pointing at and pressing either attack button will cause it to fire out a single firework. The Cracker Launcher can fire up to 16 shots from it and each explode out into an aoe with a strong amount of damage. Fighters can just tap the attack button to fire shots individually or hold the button down for rapid fire attacks. The longer a fighter waits inbetween shots however, the farther the next shot will travel with this capping out at 4 seconds and resetting between each shot. The final shot will deal more damage and explode out into a larger radius than the previous as well as being able to travel at max distance without having to wait. This final shot is identified by having a gray smoke trail following behind it as well as using a different shooting noise. The Cracker Launcher could be said to be the Hammer of projectile weapons with how deadly it can be in a fight. The Cracker Launcher isn’t perfect however as any form of flinching will cause the fighter to drop the Cracker Launcher and its shots can be reflected back.
Bomberman

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A master of bombs, Bomberman hails from Planet Bomberman where he is merely one of a vast race of Bombermans. Like all Bombermans, Bomberman has the ability to generate bombs out of thin arrow and use them to create explosions! While Bomberman can often be found saving his planet, galaxy, or even the universe from disaster, he’s also known to enjoy the odd party game from time to time. Though why those party games also tend to involve bombs and massive explosions is anyone’s guess. One supposes that the Bomberman people just really like bombs.

## **Mode of Assistance**

Bomberman will run around the stage placing bombs which hang in place in the air. There are two different kinds of bombs that Bomberman can use. Standard Bombs will explode after a set amount of seconds after they have been placed. Remote Bombs however must be detonated by Bomberman himself. You can tell when Bomberman is about to do so when he pulls out a remote with a big red button on it. \*click\* \*kaboom\* This will cause all Remote Bombs on the stage to detonate at once.

All bombs will explode in a cross pattern with straight lines extending from the bombs themselves. The first few bombs that Bomberman uses won’t have a very long range, but as Bomberman places more and more bombs the range of each explosion increases. Additionally, if any bomb is caught in another bomb’s explosion or is hit by any other fire/explosive based attack then that bomb will be detonated early.
Bath Time

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

When your dogs + cats have gotten dirty, there’s only one thing to do. Give them a bath! So grab your soaps, brushes, and towels and get ready to get dirty while they get clean! Get the water ready, extract your pet from their hiding place, and set them in the bath. Don’t forget to close that bathroom door in case your dirty lil pet gets spooked and tries to make a run for the hills!

## **Stage Layout**

This stage takes place inside of a large bathtub filled with water. This water acts like the water found on other stages where you can “swim” in it for a short time, but if you stay in the water for too long you will drown and be KO’d. The left and right sides of the bathtub are small ledges which can be fought on as well. Inside of the tub there can be various different platforms which change what and where they are each time this stage is loaded in. These platforms can include toy boats, rubber ducks, bars of soap, bottles of shampoo, sponges, and brushes. Sometimes a grouping of soapy bubbles can come together to form a new platform in the middle of the match to fight on top of. Be careful though as these bubbles can be attacked and destroyed which makes them unreliable to fight on.

Some of these platforms may shift and move depending on the weight of the fighters moving around on them. The water itself can also move at times which adjusts where some of the platforms float. In the background of the stage fighters can see a dog or cat being washed in the bath by their owner.

## **Soundtrack**

* **Nintendogs**
	+ Bath Time - An arrangement with similar instrumentation to the original’s acoustic style, but with background voices, heavier percussion, synths, and an extended refrain. [SSB4]
	+ Bath Time - A rock based arraignment whose overall structure is based on the remix from SSB4 and includes the refrain from that version as well as an electric guitar, organs, and synths as the primary instruments. [SSBU]
	+ Bath Time (Vocal Mix) - Identical to the remix from SSB4 with added non-lexical vocals. [SSB4]
	+ Beginner & Open Class
	+ Final Class
* **Nintendogs + Cats**
	+ Altesse (Pet Hotel)
	+ BARC (Pet Supply)
	+ Cafe Petrov
	+ The Kennel
	+ Main Theme Song
Ball Monokuma

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

These… rather unique Monokuma units are produced by the Towa Corporation and are shaped like large balls. This makes it super easy for them to roll over enemies, but it also makes them very vulnerable to Komaru’s Knockback bullet which can force them to roll backwards and over their own allies! That said, these are still Monokumas so they shouldn’t be taken lightly or you just might feel the point of their teeth.

## **Fight Pattern**

Ball Monokumas will stand in place and will not walk around. They will wait until a fighter is in range and then use one of two attacks depending on what’s best for the situation. Ball Monokumas are immune to weaker amounts of knockback, however a strong hit from say Ganondorf’s “Doriyah!” will send them rolling straight backwards where they can collide with other enemies and damage them. Ball Monokuma won’t roll back forever though and the distance they roll is determined by how strong the knockback was. If Ball Monokuma rolls back into a wall they will take an extra hit of damage.

## **Attacks**

### **Roll**

If an opponent is on the ground, or close to it, Ball Monokuma will tuck in its arms and roll forwards with gusto to try and slam into them. Ball Monokuma will only roll forward a set distance before it pops back out and stands up. Ball Monokuma will roll right past the edge of a platform making it possible to bait Ball Monokuma to roll to its own death.

### **Garbage Toss**

If Ball Monokuma doesn’t think that rolling is the right method of attack it will instead pull out a loaded garbage can and hold it over its head for a moment before chucking the garbage right at the fighter. This garbage can does an effective job of damaging opponents and knocking them back away from Ball Monokuma. When the garbage can makes contact, either with a fighter or with the stage itself, spare bits of garbage will fall out of it. Sometimes the garbage can will drop Banana Peel items or weak Food items that look like half-eaten noodle cups.
Basil

**Basil** is Karina Farek's player character created out of fan suggestions.

## Biography

**Basil** was created during and for the one-shot Drawga campaign at New York Comic Con 2019. She had previously met Legzi Shortstakk (and Tim) during the Applied Heroics summer class, where the conflict of the episode takes place.
(This page is incomplete)

## Appearance

**Basil**'s a small, squishy tabaxi. She is incredibly cute and only about three feet tall. Her body language is overall relaxed except for her raised fist which is incredibly tense. **Basil** wears a (ripped) sleeveless jumpsuit hoodie with the pants bunched up slightly at the bottom. Basil's canonical color palette is unknown.
Dead Pepper

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Dead Peppers are a special type of vegetable that can temporarily boost a Chocobo’s capabilities when eaten. When Zidane feeds these to his chocobo Choco, they are able to break apart stone walls by pecking at them ferociously, diving deep underwater to find buried treasure, or even spear high up into the sky and reach the legendary Chocobo’s Paradise.

## **Item Usage**

When a Dead Pepper is picked up fighters will have the choice of either throwing it elsewhere onto the stage, such as towards another fighter, or equipping it to themselves by using the input that would normally throw such an item down at the ground. If the Dead Pepper is equipped, it will begin to glow red and emit heat before exploding 4 seconds later. This explosion is very small and rather weak, but it produces enough lift to send the fighter rocketing up into the air as if they had used a high-flying Up Special. If the Dead Pepper was thrown and landed on another fighter or a large item, then they will be the target of the explosion and be carried up into the air 4 seconds later. If the Dead Pepper merely lands on the stage, it will still explode 4 seconds later, it just won’t propel anything up into the air. Activated Dead Peppers can be picked up off the ground or swiped mid-air. Dead Peppers that are picked up this way will be automatically equipped to whatever fighter snags them.
Bicycle Factory

* Old World

**Bicycle Factory** is a Production Building which turns  Steel and  Caoutchouc into  Penny Farthings. It can be built only in the Old World (and Cape Trelawney), it requires  electricity to operate.

## Productivity

It takes 15 seconds to produce 1 ton of penny farthings from 1 ton of steel and 1 ton of caoutchouc so the production rate is 4 tons of penny farthings per minute. Productivity can be changed by adjusting working conditions and using items. As electricity is required to operate, this factory produces with 200% productivity by default.

## Production Chains

All regular production chains involving the Bicycle Factory are listed below.

### Penny Farthings

**Penny Farthings**

 -1600 -200 -150 -40 -10

 83200 56 35 12 10 10

* **Bicycle Factory**
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

• 160  Engineers Residences (up to 6400  Engineers)

• **or** 80  Investors Residences (up to 4000  Investors)

## Alternatives

Bicycle Factories are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Using Iron instead of Steel

**Penny Farthings**
*Dario the Mechanical Engineer*

 -1350 -50 -150 -40

 81600 44 20 12 10 10

* **Bicycle Factory**
**1** @ 200%
for **4** /min
and **0.5** /min
and **0.5** /min

	+ Iron Mine
	**1** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%

 **Penny Farthings supply:**

  • 160 Engineer Residences (up to 6400  Engineers)

  • **or** 80 Investor Residences (up to 4000  Investors)

 **Pocket Watches supply:**

  • 63,75 Engineer Residences (up to 2550  Engineers)

  • **or** 31,875 Investor Residences (up to 1593,75  Investors)

 **Gramophones supply:**

  • 95 Investor Residences (up to 4750  Investors)

  • **or** 95,2 Scholar Residences (up to 11428  Scholars)

## Items

Some items when equipped in trade unions can have an impact on bicycle factories.

## Trivia

Bicycle factory has a narrow aisle in the middle between two buildings parts. Two bicycle factories can be put right next to each other in such a way that these aisles are connected and look like one long aisle.

Two bicycle factories built right next to each other, creating a longer aisle between their parts
Bumpety Bomb

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Viridi created Bumpety Bombs after she got annoyed at her enemies running away from normal bombs. Now these Bumpety Bombs will propel around in their little rock-like carriages until they can chase down and opponent and explode right in their face!

## **Fight Pattern**

Bumpety Bombs will try to rush towards nearby fighters before exploding right in their face. They move pretty quickly making it difficult to avoid them and their front is armored and will resist all attacks. Bumpety Bombs are however vulnerable from behind, below, and to grabs so the strategy is to try and either jump over them or go under them. Bumpety Bombs will explode after a set time, if they get right up on the opponent, or if they are defeated by a fighter. If a Bumpety Bomb explodes because they were either defeated or time ran out, then the resulting explosion will damage other nearby enemies. Bumpety Bombs will only drop stat boosts if a fighter can defeat the Bumpety Bomb before it explodes on its own.
Bashmaster

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A large polar bear and member of the Snowmads, Bashmaster is the boss of the Juicy Jungle. He doesn't seem to be the most aware of Snowmads as the arrival of the Kongs caught him off guard and led to him accidentally dropping his popsicle into the water. It's the loss of this popsicle that enrages Bashmaster and prompts him to begin fighting the Kongs.

## **Mode of Assistance**

Much like Dark Samus in Smash 4, Bashmaster as an Assist Trophy has multiple different attacks he can hit the stage with. Bashmaster will run around on the stage with speed and jumping capabilities roughly equivalent to that of Bowser. When it comes to his attacks he has three that he'll use depending on the stage and circumstances. The first of these attacks is a series of melee swings of his hammer which tends to end with him slamming the spiked end down into the stage where it will momentarily get stuck. Bashmaster's second attack involved him taking a flying leap up off the stage before crashing back down at another point. Ice spikes will then stick up from the platform that he landed on and roll along it's side like a shockwave until the ice reaches the end of the platform and fades away. Bashmaster's final attack is to stomp in front of him and create a small block of ice to appear which he'll then hit with his hammer and turn it into a spiraling spiked ball of ice that hurtles forwards. These spiked ice balls can break through objects as they travel quickly across the screen but once they make impact with a player or stage element they will break. After his time on the stage is over Bashmaster will heft his hammer over his shoulder and disappear but like other Assist Trophies he can be attacked and sent away faster with his weakness being fire attacks and explosives.
Blupee

Game of Origin
 Release Date of Origin
 Submitted By:

## **Item Info**

Blupees are mysterious, rabbit-like creatures found in *The Legend of Zelda: Breath of the Wild*. They're naturally skittish, and will flee from Wild Link if he gets too close to them. Give 'em a whack, and they'll let a rupee loose! Some believe that the Blupees created all of the Rupees in Hyrule, though this is just a rumor. They're heavily associated with the Lord of the Mountain—handfuls of them will appear at a time in his presence.

## **Item Usage**

When a Blupee appears on the stage, it will gently hop left and right. If a fighter draws too near, though, it'll start to flee in the opposite direction! If the Blupee is hit, it'll leave a trail of coins in its wake in the appropriate mode. Otherwise, there's a fair chance that it will drop a rare item. Unlike in *Breath of the Wild*, the Blupee is capable of being knocked off the stage; this tends to happen after three good, heavy hits—which, hopefully for the fighters, will drop three good, heavy-hitting items before it's time to say goodbye to their pal, Blupee.
Bullet Bill (Item)

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Bullet Bills are essentially a living bullet that are typically shot out of a Bill Blaster and fly in a straight line. In the Mario Kart games there exist special Bullet Bill items that when activated will transform the racer into a giant Bullet Bill which flies down the score at great speed and knocks away any other racers that are in their path.

## **Item Usage**

After a fighter has picked up a Bullet Bill they can press the attack button to transform themselves into a Bullet Bill! At this point they can press a directional with the control stick and quickly fire forwards as a Bullet Bill for a short distance and damage all fighters in their way. After the Bullet Bill travels a distance equal to the length of Final Destination it will explode damaging nearby enemies and knocking them back a great distance as the fighter transforms back into their normal self.  When in this state the fighter is considered a projectile which means they can be reflected back in the opposite direction as well as damaging the player. If no direction is held when the Bullet Bill is activated then it will travel in a straight horizontal line towards the direction the fighter was already facing.
Binacle

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Binacle is an odd-looking Pokemon based off of barnacles. They are always found as a pair living inside of a single rock and must cooperate with each other if they want to survive. Even if a pair of Binacle quarrel and decide to split, they will always seek out another Binacle with which they can make a new home with. Through evolution, two multiply into seven gaining limbs and sharing a central body.

## **Attack Description**

Binacle is a stationary Pokemon and attacks by having each Binacle head wildly swing their heads from side to side as they deal minor damage with their claws. In addition to this, mud is sent flying up around them in a small area. This mud deals minor damage as well and if it lands on the ground it will stay there up through Binacle’s appearance on the field and for the next 10 seconds after. A fighter who is trying to move through the mud will find their movement speed slowed.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Baby Pac-Man

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Baby Pac-Man is (quite obviously) the baby of the bunch and the younger sibling to Jr. Pac-Man. Like their parents, Baby Pac-Man once found themself in a maze surrounded by ghosts that they needed to escape. But for an extra challenge, they also had to escape a pinball machine! Later in life Baby Pac-Man would get kidnapped by the evil Toc-Man alongside other members of the Pac family. In some later games and remakes, Baby Pac-Man would be replaced entirely with Pac-Sis. Poor Baby.

## **Spirit Battle**

A Mini Pac-Man will stand-in for Baby Pac-Man for this spirit battle and they must be defeated within 1 minute. A few seconds after this battle begins, the Pinball Assist Trophy will spawn in to help hinder the player from defeating Pac-Man.
Bunny Hood

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

It’s a hood with bunny ears on it. Pretty simple really. During one timeline Young Link is loaned the Bunny Hood with the intent to find a worthy owner for it and sell it to them for rupees. In another timeline however, Young Link would instead be rewarded with this Bunny Hood by helping Grog with his Cuccos. Curiously, in this second timeline the Bunny Hood also has a mystical power that allows someone to run faster and jump farther when worn.

## **Item Usage**

When the Bunny Hood is picked up, it will be worn on top of the head of whatever fighter snagged it as the powers of Bunny Hood enhance its wearer. For the next 12 seconds, the Bunny Hood will increase the movement speed, jump height, and falling speed of its wearer.
Coffee

**Coffee** is consumer good consumed by five different population tiers: As a basic need of  Engineers,  Investors,  Obreros, and  Artistas; and as a heat source for  Technicians. By default, it can be produced only in the New World. With  Land of Lions, it can also be produced in the Old World.

For a detailed look into the profitability of Coffee as a consumer good, see Profitability of Consumer Goods.

## Usage

### Basic need

 **Coffee** fulfills a basic need of  Engineers,  Investors,  Obreros, and  Artistas.

### Heat

Coffee serves as a heat source for  Technicians.

### Expeditions

Coffee can be used during expeditions, it grants 5 bonus points to force skill and 25 bonus morale per 50 tons.

### Trade

Coffee can be passively sold for 80 coins or purchased for 200 coins per ton. It can be actively bought from Madame Kahina for 200 coins. No neutral trader buys coffee for a special price.

## Regular Production

### Coffee

Coffee is produced in  Coffee Roaster from  Coffee Beans.

**Coffee**

 -200 -20 -150

 24300 15 3

* Coffee Roaster
**1** @ 100%
for **2** /min

	+ Coffee Plantation
	**2** @ 100%

**Supplies:**

• 170  Obreros Residences (up to 3400  Obreros)

• **or** 42,5  Engineers Residences (up to 1700  Engineers)

• **or** 21,25  Investors Residences (up to 1062,5  Investors)

• **or** 83,3  Technicians Residences (up to 1666  Technicians)

### Coffee (Advanced Coffee Roaster)

With the Land of Lions DLC Coffee can also be produced in an Advanced Coffee Roaster from  Malt.

**Coffee**
*Advanced Coffee Roaster*

 -3690 -40 -25 -150

 13500 32 15 24 5 10

* Advanced Coffee Roaster
**1** @ 200%
for **2** /min

	+ Malthouse
	**1** @ 100%

		- Grain Farm
		**2** @ 100%

**Supplies:**

• 170  Obreros Residences (up to 3400  Obreros)

• **or** 42,5  Engineers Residences (up to 1700  Engineers)

• **or** 21,25  Investors Residences (up to 1062,5  Investors)

• **or** 83,3  Technicians Residences (up to 1666  Technicians)

### Tourist Season DLC

#### Food & Drink Venues

Coffee is also used at Food & Drink Venues in the following recipes:

**Black Muscovy**
*Bar Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -15% •  -10% •  -25%

 -2640 -140 -130 -300 -480

 56924 222 146

* Bar: Black Muscovy
**4** @ 100%

	+ Coffee Roaster
	**2** @ 100%

		- Coffee Plantation
		**4** @ 100%
	+ Rum Distillery
	**2** @ 100%

		- Sugar Cane Plantation
		**2** @ 100%
		- Lumberjack's Hut (New World)
		**1** @ 100%
	+ Schnapps Distillery
	**2** @ 100%

		- Potato Farm
		**2** @ 100%

## Production with Items

When particular items are equipped in a  Trade Union, Coffee can be obtained as an extra good alongside the production of other goods.

## Town Hall items

There are several Town Hall items which supply coffee to residents, reduce consumption of coffee or provide some benefits from supplying coffee to your people. Here is a list of those items:

## Arctic Lodge

There are some Arctic Lodge items which supply coffee to residents, reduce consumption of coffee or provide some benefits from supplying coffee to your people in The Arctic. Here is a list of those items:
Buzz Buzz

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Assist Trophy Info**

Buzz Buzz isn't just any rhino beetle, but one from the future! Landing in the not-too-distant past by the meteorite crash in Onett, he comes to warn Ness of Giygas' attack. None other than Porky Minch's mother, Lardna, dispatches of the PSI-sensitive insect, mistaking him for an average dung beetle. Before his passing, he foretells of Ness' journey to the boy, thus setting him off on a grand adventure.

## **Mode of Assistance**

Buzz Buzz immediately gets to work, summoning a PSI Shield around his summoner as he buzzes to and fro, surrounding them. The shield is capable of deflecting most attacks, but is flimsy. As soon as Buzz Buzz came onto the stage, so shall he go once a single hit blasts through his PSI. He will drop to the floor, seemingly fatally hurt, before disappearing. However, his sacrifice was not in vain, given that he was able to assist his summoner in this one special way before being taken care of. If he strives and the shield remains active throughout his entirety on the stage, he will happily buzz up and down, almost like a celebratory jump, before he flies off. During this animation, though, a keen foe can still knock him down. Don't celebrate too soon!
Aura-Aura

Game of Origin
 Release Date of Origin
 Submitted By:

## **Item Info**

Aura-Aura is a hapless fallen star simply doing their best to return to the sky! They attempts to by slinging themselves around pegs situated in the sky, flying skyward one peg at a time. They are the titular lead of their own little DSiWare title, *Aura-Aura Climber*, released to acclaim in 2010.

## **Item Usage**

Like the Hothead, Aura-Aura will sit in place until they are picked up. Once thrown, Aura-Aura will immediately jettison upwards to about one and a half Bowsers in height. Anyone who touches Aura-Aura during their ascent will be dealt minor fire damage. Aura-Aura will continue to leap upwards after this, continuing to jump higher and higher with each subsequent leap. From the second jump onward, Aura-Aura will squint their eyes and release a fiery shield that travels about a Kirby in circumference and dishes out additional fire damage to any opponent within its vicinity, all while dealing more damage than before to those who touch them directly. Once Aura-Aura has leapt as far as the stage will permit them to, they will ascend all the way back up into the horizon before either disappearing, having completed their mission to return to space, or reappearing at the bottom rung of where they were initially thrown and repeating the process.
Beach Ball

Game of Origin
 Release Date of Origin
 Submitted By:

## **Item Info**

Like Water Balloons, beach balls are a great summertime joy bestowed upon the sandy shores and grassy knolls of many a town, city, and countryside. They're light, floaty, and easy to toss around in a game of catch or improv volleyball alike. As the name implies, they're perfect for and ubiquitous with the beach, although they can be played with indiscriminately just about anywhere. Maybe even at the center of a volcano, as *Smash* would be want to exhibit.

## **Item Usage**

Coming in a variety of colors and sizes, but all with the *Smash* emblem blazoned upon them, the Beach Ball will come softly falling in and can be used much as it is in the real world. Toss it or hit it around in any way that you see fit, though don't expect it to cause much in the way of damage... unless it suddenly pops! Then, you might be in for the stun of your life (or, at least, the match at-hand). Fighters will have fun emulating their favorite beach ball games in the fray, or not.
Crystal Chalice

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

When it’s time for a town to send off an intrepid group of heroes to collect Myrrh and restore their Myrrh Tree, each caravan of brave adventurers must take along with them a Crystal Chalice. These chalices not only collect the Myrrh that is needed to restore the Myrrh tree, but they also contain a crystal shard inside of them which helps to protect the intrepid adventurers from the Miasma. In order to pass through some Miasma streams however, the Crystal Chalice must be attuned with one of the four elements in order to provide safe passage. Crystal Chalices can also protect their brave heroes from particular status effects depending on what element they are attuned to.

## **Item Usage**

The Crystal Chalice will first appear on the stage in a neutral state and won’t activate until a fighter interacts with it. By picking up this item and then throwing it (or setting it down in front of them by pressing down) the Crystal Chalice will activate and erect a large spherical barrier with the Crystal Chalice as the center-point. The barrier will glow one of four colors indicating what element the Crystal Chalice is attuned to. Depending on the element, this Crystal Chalice will grant a boon to all fighters who are inside of the barrier, but they will lose that boon if they leave the barrier by any means. Thankfully they can regain the boon by simply getting back inside of the barrier.

* **Earth** - The barrier will glow brown as the Crystal Chalice attunes with the Earth element. While inside of the barrier, all fighters are protected from the Poison and Flower status effects. Fighters also cannot be buried into the ground.
* **Wind** - The barrier will glow green as the Crystal Chalice attunes with the Wind element. While inside of the barrier, all fighters are protected from the Paralysis and Stun status effects. Fighters also cannot be knocked away with windboxes.
* **Fire** - The barrier will glow red as the Crystal Chalice attunes with the Fire element. While inside of the barrier, all fighters are protected from the Slip/Trip and Reversed Control status effects. Fighters will also take significantly less damage from fire and explosive attacks.
* **Water** - The barrier will glow blue as the Crystal Chalice attunes with the Water element. While inside of the barrier, all fighters are protected from the Frozen and Sleep status effects. Fighters also cannot drown in water.
Böhra Akyörex

**Böhra Akyörex** ya da takma adıyla **Buğpo** (d. 32 Kasım 1908) Kürtçü terör örgütü PYK (Partiya Yozgatan Kurdistan) kurucu lideri, yüce vampir ve Yozgat Japonudur. 10 Nisan 1999'da Cibuti'de Emniyet Genel Müdürlüğü'nün yaptığı operasyonla yakalanmış, kahrolasi emperyalist güçler tarafından serbest bırakılmıştır. Şuan Kos adasında güzel bir evde devlet yardımıyla tatil yapmaktadır.

1945 yılında Adolf Hitleri türkleri sevdiği için öldürüp intihar süsü verem Buğpo Almanya'dan kaçıp Sovyet Rusya'ya gider. Stalin'in iyi bir arkadaşı olan Buğpo Stalin'den aldığı nükleer bombayı Ankara'ya yollamaya çalışır ancak yanlışlıkla Hakkari'yi vurur. Bu olaydan sonra Kürtler çıldırıp yeni devlet kurmaya karar verir. Buğpo memleketi Yozgat'a gelip illegal bir parti olan terör örgütü PYK'yi kurar. Buğpo yıllarca Stalin'den aldığı atom bombalarını Ankara'ya atmaya çalışır ancak hepsi doğu illerine gider. İyice çıldıran kürtler Türkiye'nin baş sorunu haline gelir. Buğpo 1997'de PYK'ya yapılan operasyonlara sinirlenip dönemin cumhurbaşkanı Süleyman Demirel'i arayarak. ''Senin ananı sikerim orospu çocuğu'' der. Bu yaptığı telefon görüşmesiyle yeri tespit edilen Buğpo, önce İzlanda'ya, sonra Cibuti'ye kaçar. Cibuti'ye kaçak yollarla giren polisler operasyonla Buğpo'yu yakalar. Dönemin hükümeti ulan biz bunun örgütünden iyi seçim kampanyası yaparız diyerek Buğpo'yu Kos adasında bir villaya yerleştirir.

Buğpo'nun 1977 yılında Abdullah Çatlı'nın fuckbodysi olduğu bilinmektedir.
Brinstar Depths

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Otherwise known as Kraid’s Lair, Brinstar Depths is an area located deep below Brinstar. Filled with ruins and acid pits, what awaits Samus at the end is one of her oldest foes, the Space Pirate enforcer Kraid.

## **Stage Layout**

This is rather unique for a stage as it during the course of the match it will rotate around. What you see in the stage’s picture is the starting layout of the stage whenever you start the match, but as the match continues a hazard will cause it to change.

## **Hazards**

### **Kraid:**

At various points during the match, Kraid will rise out of the lava below and swipe at the stage with one of her claws. This does no damage to any of the players, but it does cause the stage to rotate around and present a new layout for the players to fight on. But they’ll have to be careful while the stage is rotating or they’ll find themselves being KO’d thanks to Kraid’s attack. The rotation of the stage can go in either direction and the amount it rotates by is not always set. It could rotate just a short distance around itself, or even rotate around 180 degrees as if it was just flipped upside down. If you're playing on Brinstar Depths, you'll need to keep on your toes!

## **Soundtrack**

* **Metroid**
	+ Brinstar Depths - A remix of Kraid’s Lair and Secret Room. [SSBM]
	+ Brinstar Depths - A remix of Kraid's Lair. [SSBU]
* **Super Metroid**
	+ Big Boss Confrontation 2
	+ Mini Boss Confrontation
	+ Mother Brain
Barrels

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Like any other barrel, they’re commonly used for storage be it grain, bananas, or monkeys! But exactly is inside of yours? I guess you’ll have to take that crowbar of yours and open it up yourself!

## **Item Usage**

Barrels are very similar to Crates in Smash. They can be thrown or attacked and will drop items once they are broken. There’s no such thing as a wheeled Barrel, however some are filled with explosives so be careful when attacking them. If a Barrel is thrown, instead of just hitting something and breaking they’ll instead roll down the platforms until they hit an opponent or solid obstacle. Depending on the stage, Barrels can either have their traditional wooden appear, look like a birthday present, or a futuristic steel barrel.
Cocoa Plantation

* New World

**Cocoa Plantation** is a Production Building which produces  Cocoa from cocoa fields. It can be built only in the New World, it requires cocoa fertility and fields to operate.

## Productivity

It takes 60 seconds to produce 1 ton of cocoa so the production rate is 1 ton of cocoa per minute. To achieve 100% productivity the farm needs 128 cocoa fields. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains involving the Cocoa Plantation are listed below.

### Chocolate

**Chocolate**

 -75 -30 -150

 47240 30

* Chocolate Factory
**1** @ 100%
for **2** /min

	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ **Cocoa Plantation**
	**2** @ 100%

**Supplies:**

• 37,5  Investors Residences (up to 1875  Investors)

### Tourist Season DLC

#### Food & Drink Venues

Cocoa Plantations are also involved in the following Food & Drink Venues recipes:

**Eclair**
*Café Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -30% •  -15% •  -10%

 -1180 -50 -40 -200 -240

 7640 134 75

* Café: Eclair
**2** @ 100%

	+ Flour Mill
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Chocolate Factory
	**1** @ 100%

		- Sugar Refinery
		**1** @ 100%

			* Sugar Cane Plantation
			**1** @ 100%
		- **Cocoa Plantation**
		**2** @ 100%

## Alternatives

Cocoa Plantations are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Chocolate (Quality Chocolatier)

**Chocolate**
*Quality Chocolatier*

 -100 -40 -100

 67400 28

* Chocolate Factory
**1** @ 100%
for **2** /min
and **0,67** /min

	+ Coffee Plantation
	**2** @ 100%
	+ **Cocoa Plantation**
	**2** @ 100%

 **Chocolate supplies:**

  • 37,5 Investor Residences (up to 1875  Investors)

 **Coffee supplies:**

  • 56,7 Obrero Residences (up to 1133  Obreros)

  • **or** 14,17 Engineer Residences (up to 566  Engineers)

  • **or** 7,08 Investor Residences (up to 354  Investors)

  • **or** 27,77 Technician Residences (up to 555  Technicians)

### Fried Plantains (Master Confectioner)

**Fried Plantains**
*Master Confectioner*

 -30 -55

 23240 20

* Fried Plantain Kitchen
**1** @ 100%
for **2** /min
and **0.67** /min

	+ Plantain Plantation
	**1** @ 100%
	+ **Cocoa Plantation**
	**2** @ 100%

 **Fried Plantains supply:**

  • 70 Jornalero Residences (up to 700  Jornaleros)

  • **or** 35 Obrero Residences (up to 700  Obreros)

 **Chocolate supplies:**

  • 12,5 Investor Residences (up to 625 Investors)

## Items

Some items when equipped in trade unions can have an impact on cocoa plantations.