Gunmage

Cast guns and techno spells to rain destruction on the enemy from afar

Concept by High Witch Lucilin

Designed by High Witch Lucilin

Taught by Lucy Killenger & Lucilin Wiltshire

Students: Ice Oni MissLust, Fallen Angel Windy, and Groundsman Zemes

## Class Description

Gun magic involves manifesting firearms with Arcanite-core magic ammunition as offensive weapons, coupled with gun-kata and technomancy.

## Weapons & Skills

### Weapons:

* Liberty Pistol Free, 1c (Required for skill: Slugshot)
* M-29 Assault Rifle 400c (Required for skill: Empty Mag)
* M2038 Tactical Shotgun 600c (Required for skill: Incendiary Round)
* X-156 Grenade Launcher 1000c (Required for skill: Napalm Grenade)
* SPT32 Grad 1200c (Required for skill: Long-Range Shot)
* Anti-Material Rifle 1300c (Required for skill: Long-Range Spread Shot)
* High-Explosive Rotational-Ammo Chemical-Loaded Extradimensional Sniper (aka H.E.R.A.C.L.E.S. Cannon) A big super gun built at the X-forge and imbued with Hellion Arcanite capable of performing all Gunmage operations. Allows firebending and steelbending with the Magnum's Ring (Level 40 quest reward). Can be assimilated with the Hexarcanite's Ring to form the omni-class weapon D.E.A.T.H.S BLADE.

Hex Coven Alternative Weapons: Gunmage Firearms, Magnus Bow, Magnum Arrows

### Skills:

* Lvl 01 - Slugshot
* Lvl 05 - Empty Mag
* Lvl 10 - Incendiary Round
* Lvl 15 - Napalm Grenade
* Lvl 20 - Long-Range Shot
* Lvl 25 - Long-Range Spread Shot

## Advanced Mods

* Lvl 30 - Holo-sight Slugshot (+10 dmg)
* Lvl 32 - Extended Mag (+10 dmg)
* Lvl 34 - Arcane Round (+10 dmg)
* Lvl 36 - Depleted Uranium (+10 dmg)
* Lvl 38 - Smart Sight Long-Shot (+10 dmg)
* Lvl 40 - Smart Scope Spread (+10 dmg)
* Crafted Ultimate - Gunmage's Hollow (+10 atk)
* Quest's Weapon Upgrade - High-Explosive Rotational-Ammo Chemical-Loaded Extradimensional Shooter (aka HERACLES Cannon) (+10 atk)
* Quest's Ring Upgrade - Magnum's Stone (+10 def)

## Weapon Crafting

Crafting with the X-forge has five stages and each section has some user input. First you load in the correct schematics file, then you have blocks of materials to set into the machine and third, you set the print parameters and object dimensions according to the preferred schematics. Step four is the coat of paint, you'll be directing the brush yourself and controlling the spraying straw. Last step is the upload of the print to your cyber deck by user direction.

You can train with a new weapon mod once is has cooled and set the next day after crafting. So crafting is calibrated at levels 30, 32, 34, 36, 38 and 40. The odd levels in-between will be for training with said new mods. If your crafting fails, you do not progress and can retry the next day when the forge is cooled.

* Lvl 30-36 crafts get 3/5 success. /roll 5 times dc 50 (no buffs)
* Lvl 37-40 crafts get 4/5 success. /roll 5 times dc 50 (no buffs, +20 expertise)
* Lvl Ultimate crafts get 5/5 success. /roll 5 times dc 50 (no buffs, +10 expertise)

### Craft Sheet

```
/me steps up to the print forge and starts building, being careful to align the nozzles at each of the five steps. "Input command, load schematics: skill equipment name > feed materials > print model > paint and polish: colour x > upload to cyber deck." (/roll x5)

(A) begins the crafting forge, careful to mould the material as needed on all five steps. Unfolding the build plans for (skill equipment name), heating the materials, forging the shape, painting and polishing and imbued enchantments. (/roll x5)

```

## Ultimate Spell

Ultimate spells are techniques that become possible when one or more allies fall to 0HP, and you are fuelled by vengeance. You cannot trigger your own Ultimate if you are fallen and only 1 Ultimate can be used for each fallen ally. To cast an Ultimate, you will need to build a Level 40 ultimate weapon called a Hollow and train with it. The Hollows can execute all skills in the class and require 5/5 perfect rolls to craft (with +10 expertise buff). Once you successfully craft the Hollow, you may purchase it from Darkangel Relics. Training is done in a unique solo quest arranged by the DM and this will reward the epic-tier ultimate spell. Upon completion of the quest, you may then purchase the Ult HERACLES Cannon along with the Magnum's Stone from Darkangel's Relics.

### Dark Sun

Upon the fall of an ally, 50/50 chance your emotions mix with the arcanite ore's raw power to execute 'Dark Sun'. Dark Sun summons a row of mounted missile launchers the size of a small aircraft and fires simultaneously for 600dmg to all nearby targets. The resulting blast blots out any sunlight with a cloud of smoke and debris.

```
/me 's adrenaline spikes from the tragedy, fueling enough energy into the arcanite core. They summon a row of mounted missile launchers overhead, the size of a small aircraft. The giant machine fires simultaneously for 600dmg to all nearby targets. The resulting blast blots out any sunlight with a cloud of smoke and debris.

```

## Spell Sheet

Quick cheat sheet to use as a basis for attack emotes. This helps sessions run faster. /roll for hit success and use the number as your damage if it hits. Add modifiers from gear, items and your weapon level.

### Slugshot

Lvl 01 ST Attack - Slugshot, fire off a round straight into the target.
Lvl 30, becomes Holo-Sight Slugshot, with crafted weapon mods. (ST +10 to rolls, 80 crit dc)

```
/me summons the liberty pistol with "Input command, handgun; liberty" and adopts a shooting stance. With a well aimed shot, puts a round into x. (dc 50 +buffs, 80 crit dc)

(A) /me shoots a gun or arrows directly into the enemy.

```

### Empty Mag

Lvl 05 AoE Attack - Empty Mag, summon multiple guns and unload a barrage of bullets into foes.

Lvl 32, becomes Extended Mag, with mods. Expanding duration of fire and damage. (AoE +10 to roll)

```
/me calls upon their rifle and machine gun arsenal with "Input command, empty reserve arsenal". The summoned weapons unload a barrage of bullets into x, x and x. (dc 50 +buffs xAoE)

(A) /me shoots several bullets or arrows into a crowd.

```

### Incendiary Round

Lvl 10 ST Multi-Hit Attack - Incendiary Round, fire off a detonating round that burns the enemy over time.

Lvl 34, becomes Arcane Round improving arcanite incendiary fire. (ST Multi-Hit +10 to roll)

```
/me summons the incendiary-loaded shotgun "Input command, load incendiary" and fires off an explosive round into x, setting them ablaze over time in a patch of napalm. (dc 50 +buffs x2)

/me a potent magic bullet or exploding arrow into a foe and burns.

```

### Napalm Grenade

Lvl 15 AoE Multi-Hit Attack - Napalm Grenade, fire off an explosive grenade that detonates in wide area.

Lvl 36, becomes Depleted Uranium, adding illegal chemicals into the toxic flames. (AoE Multi-Hit +10 to roll)

```
/me summons the grenade launcher with "Input command, load napalm" aiming for the enemies and firing off a grenade that explodes around x, x, and x, setting them ablaze over time. (dc 50 +buffs +AoE x2)

/me aim several magic bullets or fire arrows into a crowd and burns.

```

### Long-range Shot

Lvl 20 ST Sniper Attack - Long-range Shot, a well-placed sniper shot that weakens defenses. (+Distant)

Lvl 38, becomes Smart Sight Long-range Shot. Adding precision and power for armour-piercing. (+10 to rolls)

```
/me readies their ring and gives the code "Input command, build sniper" that summons their sniper rifle. They take cover with an emergency 'aerial lift' spell that levitates them up onto a vantage point, before aiming and firing into x. (dc 50 +buffs -10 enemy def)

/me climb a rope to flee to a distance and snipe an arrow or gun.

```

### Long-range Spread

Lvl 25 AoE Sniper Attack - Fire off a weakening spread shot into multiple enemies from long range. (+Distant)

Lvl 40, becomes Smart Scope Spread. Adding more precision and power for armour-piercing. (AoE +10 to roll)

```
/me calls out "Input command, build anti-material sniper" to mount the sniper and takes cover with an 'aerial lift' emergency retreat, before aiming carefully at a mob and firing off a series of shots into x, x, and x. (dc 50 +buffs -2 enemy defense)

/me climb to flee to a distance and snipe several arrows or bullets.

```