recursal/Fanatic-Fandom huggingface dataset:
Meddle in a Model

**Synopsis:**

In Chapter 31: Meddle in a Model, we stepped into the open air of the Chaki Mountains to find Beezaura waiting for us after a successful detour through the Kruthik shafts.  No longer confined by the tunnels of the mines, we remounted our horses as Jillian laid out the specifics of the next leg of our journey.

Charting a course along what little level terrain was available to us, we would eventually reach a steep dropoff into a wide canyon.  Making it across would require the assistance of operative-turned-hermit Josco Tibbetts, an experienced wizard who had constructed a magical bridge – which he allowed travelers to use for a small fee.  Jillian admitted that Josco's eccentric nature meant it was hard to predict how this interaction would go – but she was confident he would let them through if they meant him no harm.

However, getting his permission meant getting there in the first place – and it wasn't but a few minutes after we set off that a pair of fully grown Kruthiks bore through the ground to ambush us, having sensed potential prey with the horses clopping noisily along the rock.  The holes they created left a convenient channel for additional, smaller Kruthiks to join the fray – forcing us to endure an onslaught of sharp claws and spines as we rushed to seal the openings.  Jillian, Beezaura and Orba provided covering fire while the others cut off the means for reinforcements to arrive – and we exterminated the bugs with a satisfying slice of Safira's sickle.

With a number of skirmishes under our belt and a long way to go until nightfall, we scouted out an area with some cover for a brief rest – but not before Jillian stole a private moment alone with Graven to impart some wisdom and deliver a gift: a large tooth that seemed to be related to his personal reasons for initially taking on the scouting mission.

After a bite to eat we gained a second wind and followed the trail forward until we reached the canyon that Jillian had described.  There was no visible bridge, but Josco's cabin stood nearby and we began our approach to parley with him.  As we rode closer there were some troubling signs that we recognized from our altercation at the Tackle Shack the day before – splintered wood littering the ground and loose boards indicating a forceful attempt to enter Josco's house.

We entered with caution and found a trail of blood leading to an empty cabinet – but upon closer inspection and the use of Orba's magical detection we discovered it housed some kind of bizarre doorway or portal, allowing a full-sized creature to enter into one of Josco's painted models that had been put on display in his living quarters.

Jillian vowed to keep an eye on the cabin from the outside to intercept any unexpected visitors, while the rest of the party plunged into this strange little world hoping to locate the wizard, or at the very least find a way to activate the bridge.

## Trivia

* Natural one count: four natural ones were rolled in this Chapter. 1 by Jordan, and 3 by John.
Shame & Fortune

Thumbnail for T.O.Y Pt IV featuring Matt

## Description

Final episode in the 'Those Old Yagolds' mini-campaign

## Trivia

* Natural one count: twelve natural ones were rolled in this Part. 1 by Steve, 2 by Anthony, 3 by Alex, and 6 by Deirdre.
* Within the mini-campaign, this Part ranks highest in number of nat 1s rolled in a single session.
Patreon

## Support ttn on Patreon

If you love watching tabletopnotch and are inclined to support the show, head over to Patreon.

## Tiers

* *LITTLE NOTCH* - great for fans of the show that just want to support and gain early access to YouTube videos
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## Perks

Every perk is inspired by and related to the show. The most notable perks for Patrons (of "Big Notch" or "Top Notch" tier) are the Homebrewery PDF booklets. Once a month, Matt takes a homebrew element from the show, and through the magic of NaturalCrit's resources, sets it to the Wizards of the Coast publications' aesthetic.

If you want to know what any of these perks look like, be sure to watch our Patreon Intro Video:
Tabletopnotch Wiki

## Introduction

tabletopnotch (ttn) is an actual-play web series where a group of friends based in NYC play Dungeons and Dragons (5e). You can watch new episodes every Sunday at 7PM EST on their twitch channel, the audio-only podcast version on Tuesdays and the edited down version on Fridays on their youtube channel.

This wiki is updated and maintained by the community in cooperation with the cast of ttn and is chock full of spoilers. If you still have any burning questions regarding ttn, want to be a part of the community or help build on this wiki, hop on over to the discord.

Enjoy your stay and remember: your presence is a gift!

## Campaigns

Campaign 1
A Peak Beneath the VeilCampaign 2
Brunkhollow

## Watch, Listen, and Get Involved

*Need help building out this community?*

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Trap Music

## Synopsis

### Official Recap

> TC opened the door to an empty mortuary and was forced to puzzle his way through a curious musical mystery.  Whoever he'd been chasing had escaped through a secret tunnel, but they left a note behind with instructions for how to get in touch down the line.
>
>
> Back at the Lucky Heathen, the rest of the party sat down with the Monteros – who, beyond having a vested interest in clerical comings and goings, needed help excising some goblins from an abandoned building just outside of town.  Despite a heated debate between Kayt and Morna over manners and discretion, the group made themselves ready and filled in the just-in-time-to-tag-along TC.
>
>
>
> The journey southeast was quick and painless, but a sudden opening of the skies made for a wet walk – and by the time the ramshackle tavern was located, the lowlands had turned into a soggy mess.  An attempt to negotiate was quickly dismissed by the twitchy goblins, and a cutting of throats kicked off the violence that the party had hoped to avoid.
>
>

## Trivia

* The 2nd Notch & Soda post-stream discussion occurred directly following this chapter for twitch subscribers. This is available to *Top Notch* tier patrons on Patreon and members on YouTube.
Spilling Beans & Blood

## **Synopsis**

In Chapter 44: Spilling Beans & Blood, we blew past the point of no return with our new Goliath acquaintance – and though he was ultimately overwhelmed by our superior numbers, the distance that needed to be covered by Beezaura, Erland and Safira allowed him to get in a few impressive hacks that left us with one less horse and a severely wounded cleric.

There were some positives to the brawl, however, as the head of the Displacer Beast was well preserved and a list in the Goliath's pocket gave us a lead on another potential bounty – should we some day head in the direction of Nolan's Woods.

Before making a push to one of the most important landmarks on our road back to Mukmu, we felt it was important to take a moment and recount the highlights of what we'd discovered at the Harvesting Yard – and between Orba's journal notes and what the Half-Elves saw in the Holding Pens, we filled in a number of blanks and generated some theories about who the major players were.

One of the biggest points of debate was over who exactly we trusted to give any of this information to – the issue complicated by the fact that it seemed only a matter of time before Marvyn Bishop would provide a way to trigger the miasma and put hundreds or thousands of lives at risk.

Still, there was almost nothing we could do until we reached some form of civilization to either send word, find Jillian or meet her contact Kelcettra – so we hit the road in the morning and made for Josco Tibbets's bridge to cross the Chaki Mountains canyon.

Just as it seemed we were getting close and seeing a familiar landscape, we stumbled upon the site of a battle between Black Lions and the Laqha'Phuyu – no survivors, but an imposing pillar of earth, flesh and bone had been left behind.  With Orba identifying a magic aura of Necromancy about it, we tread carefully – but as we examined an overturned wagon, a Black Lion Priestess leapt out to paralyze Graven and ran to activate the totem, which reanimated many of the nearby corpses.

The priestess' use of the Blink spell made her a difficult target to pin down, and the totem proved to be incredibly resilient to non-magical attacks – but as Orba imbued Beezaura with an acid-spitting attack and Graven unloaded bolt after bolt of radiant energy, we toppled the totem and struck a fatal blow with Safira's arrow to keep the priestess from escaping.

Rather than linger here, we pressed on hoping to find a safer spot to rest.  At the foot of Josco's bridge, we were disheartened to find that he was off on a self-described "personal errand," but he left a disguised note that Orba was able to read, which led us to a hidden passage nearby.  It was a far cry from the convenience of the hovering lift, but it kept us out of sight and would take us to the other side of the canyon in time – so we embraced the darkness and headed down this large tunnel.

## Trivia

* Natural one count: eight natural ones were rolled in this Chapter. 1 by Riley, 2 by Anthony, and 5 by Matt.
Ruby "Ace" Adams-Rogue

Fan art of Ace, by PocoDoco.

Heavily worn and calloused hands, to the point of looking like a boxer's gloved hands from a distance.

## Biography

* Works for Bison clearing out potential future dig sites of unwanted inhabitants
* Cleared out cave in the Downweald with T.C., Kayt, Illien, and Doxley
* Received 'Detonating Deck' from Maeve Crittenden

Can grow in size from 4ft to 8ft tall. She knows how to inscribe frost runes that channel the magic of the giants. The aces in her holstered deck can explode if imbued with a little friction due to their thunderstone coating, a property given them by the alchemical work of Maeve Crittenden.

## References

1. ↑ Fan art of Ace, by PocoDoco. Used with permission.
2. ↑ "Ace in the Hole" (C2Ch5). *Brunkhollow*. 15 October 2023. At 37:48.
3. ↑ "Ace in the Hole" (C2Ch5). *Brunkhollow*. 15 October 2023. Available (youtube).
Wes

> First thing, feet in the creek. Then off to find dead mom.
>
>

Wes is a child visiting Brunkhollow. He is an NPC played by Matthew Taylor.

## Description

### Appearance

Wes Diamond is a young human boy who is proud of the fuzz he believes is on his upper lip.

### Personality

Noble and brave, to the point of engaging in combat with fully grown adults, he aspires to adventure and looks for affirmation from those he wishes to mimic. He shares his plan to show his "bare bottom in an easterly direction" to honor his mother who did the same on her journey. When the caravan is ambushed by Horton Boyd he does as told and ducks under Doxley's shield for cover but can't help but to throw a dagger at Horton. Once through the cusp he gets Doxley and Illien's help to expose himself to the gods.

## Biography

First met by the Tyrun siblings when they shared one of Baker Mackland's carriages from Merlye into Brunkhollow, Wes and his father Rufus are making the trip to collect the remains of Wes' mother who they are told was killed by a griffin in the Upweald.

Fifteen years old, Wes seems blase about his mother's death, perhaps being inured to death, or having processed or suppressed his grief. He is eager to experience a new and different life, being very curious about the new world around him, and excited to be in a place that spurns the clerics and what they represent. He has had a past negative encounter with the clergy of Vangor due to their seeing him as defiling sacred waters by bathing his feet in a river, for which he was beaten.

The family brought their own camping gear and are seemingly on a site north-east of the town.

## References

1. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 29:06.
2. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 1:42:20.
3. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 2:16:24.
Morna Istigh

Official character art for Campaign 2, created by Bonedust

## Description

Sporting rigid muscular arms and wild long hair, Istigh is an overly polite, soft spoken woman, not wishing to offend or draw attention. Respectful and seemingly introverted, she is pointedly direct and outspoken in combat, focusing directly on the most significant problem or threat. Though considerate to those around her she is callously pragmatic, willing to fell a horse to take down the rider. Istigh has shown confusion over why people would do or create illogical and impractical things. In her own words she is is not particularly friendly, not that she is unfriendly, just considered off-putting by those around her.

There are signs of a blood lust which fuels her rage, one she regrets or has remorse for after combat. Consternation is shown through her praying and blessing herself or showing fealty through somatic ritual, moving her hands to her forehead, eyes, mouth and heart in sequence, three times.

Her weapons, Bill (a warpick) and Barbara (a yklwa), are her confidants, often spoken to and shown affection, keeping them clean as she believes they like to be. Bill has been referred to as having a head. Whether this is in contrast to the haft of the weapon or a carved relief is as of yet unclear.

Hailing from Unezia where there has been a long line of Istighs established as stonemasons, before coming to Brunkhollow Morna, her parents and sibling/s which consist of at least a brother and a younger sister, moved to Periphera due to it seeming safer, a place Josie refers to as "the outskirts". This belief was likely proven wrong as Morna has said that she is the sole surviving Istigh in the wild, and that her parents are dead. She has told Kayt that her father was friends with a zoologist of sorts.

Morna came to Brunkhollow Morna seeking to support or enter into a partnership of sorts with Josie Kennedy, hoping their shared history would encourage an inroad for her.

She is uncomfortable in the Lucky Heathen, saying that she is not much of a gambler. The remnants of the statue inside seem to disquiet her, and she impressed Teddy Haas, the casino's floor manager, by being able to identify the stone it was made of on sight.
Orba

Official character art of Orba for Season 2, created by Leonardo Roberto

## Stats

* Level 7 - Normal form
* Level 7 - Reaper form

Provided ability scores include (+1) to Charisma/Strength for Orba/Reaper Orba from use of a Betterment Bauble.

## References

1. ↑ "Too Long Didn't Watch - Orba" (AC11). *Additional Content*. 12 January 2023. Available (youtube).
2. ↑ "An Abode Bestowed" (C1S2Ch28). *A Peak Beneath the Veil*. 5 February 2023. Available (youtube).
Urin-Chupa

## Description of the Free Port

The outskirts of Urin-Chupa are surrounded by rolling hills that are broken up by the occasional mesa's and sprawling vineyards as far as the eye can see. The agrarian land is populated with silos and farmhouses and is generally calm surrounding one of the oldest functioning cities in all of Anti-Suyu. The city has modest walls and sports a transportation service for travelers with a heavy focus on opulence for the weary traveler. While the city takes only about an hour and half to walk it's breadth, this transportation service is usually reserved for esteemed guests of the Mullifair Estate. The city proper is accessed by way of a wide arched cobblestone bridge, and is home to multiple districts, namely the Rose, Dock and Sanginarn Districts.

The Rose district is a series extremely well constructed and lavish homes, built in a time when Emperor Pachacama commanded the city.

## City Politics

With a blockade run by Broken Crown soldiers guarding it's entry, the neutral city of Urin-Chupa stands as one Anti-Suyu's oldest port cities. After the War of Giants, the city committed heavily to neutrality, keeping a minimal guard and law keeping presence. Of the guards that do patrol the city, they can be seen with Blue and White tabards and armed with halberds. The city keeps a mundane profile of it's militia, and proclaims itself welcome to all manner of folk.

## Local Businesses

#### The Trunk - General Store

Recommended by Willard, The trunk is manned by Valerie.

## Events

The group initially entered the city and headed to "The Trunk". Negotiating with the dwarven woman Valerie, the group
Meet & Potatoes

Thumbnail for Chapter 2 featuring Erica

## Synopsis

### Official Recap

> "The new arrivals to camp spoke at length with hotelier Bassett Clemens, who offered them a scouting job at the behest of Bison Stott - the town's foremost prospector and owner of Excavation on Demand.
>
>
> With an agreement to reconvene in the late afternoon, the party split up to better acquaint themselves with the town - including visits to the Sampson brothers (who can get you things, but not for free at Good as Gold) and Maeve Crittenden, who was immediately defensive but left the door cracked open for future business relationships.
>
>
>
> Morna failed to locate an old friend named Josie at her timber lease, T.C. failed to make a new one - and with the way Doxley treats people, it doesn't seem like she knows the meaning of the word. Kayt spilled the beans to one alchemist about her familiarity with black powder and then rebuffed sought out another, but the hour was quickly approaching to gather and head for the dig site."
>
>

### Other Notable Events

* Paramount Lodgings
	+ Bassett Clemens
	+ Lamonte Warren
	+ Potato skins
* Good as Gold
	+ Sampson Brothers - Bailey and Dustin
	+ Sampson & Sampson Imports
* Maeve's
	+ Maeve Crittenden, elf
	+ Bodie - assistant to Maeve
* Littlehook Apothecary
	+ Dr. Graham Blalock
* Narvos C&C
	+ Izzy Narvos
* Bryson "Bison" Stott
The World of Brunkhollow

## People

### Player Characters

#### Main Cast

* **T.C. Welker** - played by Anthony Cascio
* **Kayt Mori** - played by Erica Ito
* **Morna Istigh** - played by Deirdre Manning
* **Illien Tyrun** - played by Talon Ackerman
* **Doxley Tyrun** **-** played by Jordan McDonough
* **Dungeon Master** - Matthew Taylor

#### Guests

* Ruby "Ace" Adams-Rogue - played by Kelley Heyer\*

#### Major NPCs

* Maeve
* Bryson "Bison" Stott
* Isabella "Izzy" Narvos
* Graham Blalock
* Pemberley Lockhart

#### Minor Characters

* Wes and Rufus Diamond
* Skeeter
* Horton Boyd

### Others

* Alan
* Baker Mackland
* Brychen
* Clerics
* Roger
* Marion

## Locations

* Brunkhollow (Town)
* Fort Contrition
* Detention Pass
* Merlye

### Neighboring Cities

* Mancuso
* Pirran
* Unezia
* - Periphera
* Saywall
* Ichek
* Vangkor

## Factions and Groups

* Fleebags
* Clinkers

## Other Communities

* Goblins
* Troglodytes
* Mephits

## Flora & Fauna

* Briar Bushes
* Thorny Vines

* Tawny Magpies
* Elk
* Axebeaks
* Wild Horses
* Griffins
* Amphisbaena
* Kruthik
* Gricks
Woolworth 'Wooly" Clay

## Description

* Half-elf, bard - aspiring magical bard
* lute - worn, well maintained
* 'Bards of old' spoke of a spell called 'vicious mockery'
* From Pirran
	+ Discharged from minstrel post for 'mild critique of city theocracy'
		- Suggested ministry was a 'dynasty of dickheads'
	+ Coming to Brunkhollow, where songs are not regulated

## References

1. ↑ "Night Falls, Tempers Rise" (C2Ch6). *Brunkhollow*. 22 October 2023. Available (youtube).
Nosferleech

Nosferleech Mainkamon transylwański mlecz ewoluuje z Mleecha na poziomie 16 kiedy wypije coś przez naostrzone pędy bambusa, typ trawiasty, kwiatostan Mleecha przekształca się w gastro kwiatostan którym Nosferleech trawi kości ofiar, kończyny górne przekształcają się w ostre źdźbła, kończyny dolne natomiast przekształcają się w zakończone szpikulcem zwinne pajęcze bambusowe nóżki.
Sailing & Unveiling

Thumbnail for Season 2 Chapter 49 featuring Matt

## Trivia

* Natural one count: one natural one was rolled in this Chapter, by Anthony.
* This is the final episode of Campaign 1 - A Peak Beneath the Veil
* The week following this chapter, the third table top talks episode aired which discussed the end of Campaign 1.
Season 1

**Season 1** covers the first 100 episodes (Chapters) of **A Peak Beneath the Veil.** It follows a group of five individuals through their (mis)adventures on the continent of Navika-Pura.

The campaign that started it all, A Peak Beneath the Veil (*Peak / APBtV)* saw the players beginning the adventure at level 1. The first streamed Chapter would be released on April 14th, 2019, with a Session 0 recorded sometime prior, which was not recorded.

The decision to split *Peak* into two Seasons was made after the satisfying conclusion of a story arc. Splitting the Campaign into two Seasons allowed for an easier onboarding of new viewers on a "self-contained story", without the need for 100 Chapters worth of lore knowledge. Despite the split, Season 2 starts immediately after the end of Season 1 on the timeline.

## Major Events

### Urin-Chupa

* Underground workshop
* Mollefaire wine tasting

### Mukmu

#### Pre-Chaki

* Lemonade Man
* Cemetery
* Marvyn Bishop

#### Post-Chaki

* Orba: ghost girl at temple
* Grahmari's Giant Grimoire

### Chaki Mountains

* Josco Tibbetts
* Laqha'Phuyu
* Harvesting Yard

## Timeline

Timeline

* Based on numbered map which was previously shown during the mid-session break

## References

1. ↑ Infographic by Dudae. Used with permission.
Skeeter "Skits"

Skits works for Bison at a dig site in Brunkhollow.

## Biography

* Sometimes sleeps by river near Maeve's, quiets his thoughts

## Quotes

* **Skits:** "People ask me why I drink so much, my only thought's to turn around and why they drink so little - given the world - how it is, and so-forth"
* **Morna**: "There are some things we cannot outrun..." **Skits**: "Bears!"

## References

1. ↑ "Night Falls, Tempers Rise" (C2Ch6). *Brunkhollow*. 22 October 2023. Available (youtube).
Welcome to Brunkhollow

Thumbnail for Chapter 1 featuring Matt

## Synopsis

### Official Recap

> "Three wagons set out from the village of Merlye hoping to reach Brunkhollow Valley by mid-afternoon. With Baker Mackland leading the caravan, travel was unhindered until noted road agent Horton Boyd stopped them in their tracks - looking to loot the belongings of a half-orc man named Gujek Claiborne.
>
>
> Opinions were mixed over whether to intervene, but Illien Tyrun broke the stalemate when he charged forth from his carriage - starting a scrap that would quickly turn into a bloody brawl. Despite the violence, the altercation was short-lived because a greater threat was about to emerge; a cleric coming to dispense justice in the cusp.
>
>
>
> One wagon was smashed to smithereens, but the other two narrowly escaped and made their way across the Littlehook River, where finally the passengers could breathe easy in our town of no gods. Something was afoot, however, at the time of their arrival - for the pillars of the camp were meeting to discuss something they found at the dig site."
>
>

### Other Notable Events

* Bison - mines
* Izzy - mail house
* Wes and Rufus
Rorodû

Rorodû

Hajlajfowa ewolucja Rodoodoo

Mainkamon słynna osoba

By Rodoodoo ewoluowała w Rorodû Wymagane jest posiadanie okularów oraz statusu celebrytki jeśli warunki są spełnione Rodoodoo ewoluuje na poziomie 18 Ewolucja endemiczna tylko na helu

Typ Trawiasto Hajlajfowy

Posiada umiejętność papa paparazzi dzięki której może zamknąć kwiatostan i stać się anonimowym chłopem wtedy może łatwo uciec

jej kolce jadowe przypominają szpilkowo militarne obcasy zawierają Rodoodooine bardzo silny rozweselacz który powoduje że przeciwnik głupnie
The Diamonds

Possible duplicateThis page is a possible Duplicate of Rufus. Please clarify and either create a Disambiguation page or join the contents of the articles in question and mark one for deletion.
Possible duplicateThis page is a possible Duplicate of Wes. Please clarify and either create a Disambiguation page or join the contents of the articles in question and mark one for deletion.
A father and son first met by the Tyrun siblings when they shared one of Bamer Mackland's carriages from Merlye into Brunkhollow.

Rufus Diamond is a widower, the trip being made to collect the remains of his wife. He may suffer from sleep apnea, snorting and snoring as he sleeps, something he seemed to be unaware of and embarrassed by when it was mentioned to him.

He is especially protective of his son, Wes, caring for their physical and mental well-being at risk of his own body and life.

Wes is fifteen years old and seems blase about his mother's death, perhaps being inured to death, or having processed or suppressed his grief. He is eager to experience a new and different life, being very curious about the new world around him, and excited to be in a place that spurns the clerics and what they represent. He has had a past negative encounter with the clergy of Vangor due to their seeing him as defiling sacred waters by bathing his feet in a river.

Noble and brave, to the point of engaging in combat with fully grown adults, he aspires to adventure and looks for affirmation from those he wishes to mimic.

The family brought their own camping gear and are seemingly on a site north-east of the town.
Maeve Crittenden

Maeve is an alchemist in Brunkhollow. She is an NPC played by Matthew Taylor.

## Description

### Appearance

Maeve is a sickly thin elf with pale skin. Her hair is haphazardly tinted a pinkish hue is several spots.

### Personality

Maeve has a prickly disposition and hard to work with, but she is very smart and has a great aptitude for science. She constantly smokes cigarettes that emit a powdery blue smoke filled with some sort of sedative.

## Biography

Maeve runs a business out of her home crafting potions upon request. When Kayt arrives in Brunkhollow, she comes to ask for education. Maeve turns her down, saying that she already has Bodie. Kayt offers her some knowledge about black powder in return, but she does not change her mind. She has a talent for imbuing objects with alchemical properties, including adding thunderstone to typical playing cards in a safe manner and potent explosive function.

She is potentially one half of the duo encountered on the ridge outside of the valley who see the party first approaching. Though vocally hostile she does express some concern for the safety of her unidentified companion.

## References

1. ↑ "Meet & Potatoes" (C2Ch2). *Brunkhollow*. 17 September 2023. At around 1:50:00.
2. ↑ "Meet & Potatoes" (C2Ch2). *Brunkhollow*. 17 September 2023. At around 1:40:00.
3. ↑ 3.0 3.1 "Meet & Potatoes" (C2Ch2). *Brunkhollow*. 17 September 2023. At around 2:37:00.
Mukmu

## Locations of Interest (Map key)

1. Lakeside Inn
2. Wet Dock
3. Reserve Center
4. Natural Studies Institute
5. Broken Crown Station
6. Hayes n Things
7. Trinketry
8. Bauble Shop
9. Witty Smitty
10. New Qelqay of the Moon
11. ??
12. Laqha'Phuyu of Mukmu
13. Cemetery
14. Kelcettra's Home
15. The Othmar Home

## References

1. ↑ Dyson Logos, "The City of Letath", Dysonlogos.blog
2. ↑ Dyson Logos, "The City of Letath", Dysonlogos.blog
To Each Their Own

**Synopsis:**

In Chapter 26: To Each Their Own, Beezaura fled the scene of the fire at Mica Denholm's house to find a frustrated Gravekeeper Yannick heading back toward the north end of town.  Unable to secure an audience with the Director of Reserves, Yannick was exploring other options for tracking down the source of the miasma, and invited the party to accompany him later in the evening to make his case again to the local authorities.

Safira took a short trip outside the city limits after meeting an animal trainer who had recently adopted an abandoned litter of wolves.  One of his pack was proving particularly difficult to train – and when Safira asked to take a look, the creature used some kind of magic to flee – forcing Safira and the trainer to track it to a nearby thicket.

Erland remained at the home of Vaclav Foyle, who had not yet regained consciousness – and a quiet conversation with his wife Nadoya was interrupted by a knocking at the door.  Erland hid and overheard the new arrivals offer to bring Vaclav to the Natural Studies Institute for further examination.  Nadoya hesitantly agreed and the group departed, but one mutated humanoid stayed behind after sensing Erland's presence – which spurred him to make a hasty and violent escape.

Orba, down near the town square, had a change of heart – and hurried back to the New Qelqian church to consult the god of death on how to fight back against a powerful deity such as Q'usñi.  She did not get the assistance she was looking for, but a young elven spirit that she recognized from days prior appeared to give her some perplexing counsel in these matters.  Feeling unsure of who to trust, Orba made her way north and joined up with Erland who was attempting to locate Vaclav and his captors.

Beezaura went to the graveyard to speak once more with Yannick, and the two of them bonded as they wondered if the rest of the party had run into trouble given their tardiness.  Little did they know Graven had been wrestling with his own mind as Q'usñi sent him into a dream state to demonstrate his power and coax him back into an alliance that they once had.  The voice of Lady Sengri'la, however, was able to penetrate the dream and bring Graven back to reality where the item she had bestowed upon him was resting in his hands – a stone that proved to be some kind of delivery device for a stored message.

With the party posted at various spots in and out of the city, it was hard to speculate when and where we might cross paths again before the day was done.

## Trivia

* Natural one count: one natural one was rolled in this Chapter, by John.
Rufus

Rufus Diamond is a traveller visiting Brunkhollow. He is an NPC played by Matthew Taylor.

## Biography

A widower first met by the Tyrun siblings when they shared one of Baker Mackland's carriages from Merlye into Brunkhollow.

He and his son Wes are making the trip to collect the remains of Rufus' wife who had fled to Brunkhollow after crossing the gate, and they have been told was killed by a griffin in the Upweald. He may suffer from sleep apnea, snorting and snoring as he sleeps, something he seemed to be unaware of and embarrassed by when it was mentioned to him. Rufus slept through most of the journey, being awake for perhaps twenty minutes before Horton Boyd attacked the caravan.

He is especially protective of his son, Wes, caring for their physical and mental well-being at risk of his own body and life.

The family brought their own camping gear and are seemingly on a site north-east of the town. They are uncertain if they will remain in Brunkhollow.
Badudu

Badudu to alternatywna wersja Rodorodovicch. Rodoodoo ewoluują w tą formę poprzez nienawiść do matematyki. Posiada typy trawiasty oraz walczący. Liście zamieniają się w ostre paluszki, wyrasta także ogonek, miła buzia otrzymuje kły oraz bandanę.

Ewoluuję w Badurille poprzez uczucie że musi chronić stada oraz słoneczka.
Safira Siochain

Official character art of Safira for Season 2, created by Leonardo Roberto

* Wild Ordnance

Provided ability scores include (+1) to Constitution from use of a Betterment Bauble.

## References

1. ↑ "Too Long Didn't Watch - Safira Siochain" (AC8). *Additional Content*. 29 September 2022. Available (youtube).
2. ↑ "An Abode Bestowed" (C1S2Ch28). *A Peak Beneath the Veil*. 5 February 2023. Available (youtube).
New Qelqay Gods

## Description

* Unquy: The mother god
* Yachaqay: God of Learning
* Yana: The Slave God
* Aya: God of Death
* Rima: God of Promises
* Khuya: God of Love and Lust
* La-Karpay: God of Magic
* Asina: God of Laughter
* Allinyachi: God of Healing
* Chuhkruma: God of Mischief

## References

1. ↑ "Live Music & Dead Bodies" (C1S1Ch48). *A Peak Beneath the Veil*. 6 September 2020. Available (youtube).
T.C. Welker

Official character art for Campaign 2, created by Bonedust

## Appearance

Short and clean cut, dressed in an earnest attempt at fine couture, Welker's scent and appearance, and most especially the judgement of such in the eyes of others is important to him. Generous if pompous, he is a southern dandy in true Truman Capote style. His self-importance encourages him to invite himself into others' personal space.

More bold than brave he exhibits self-preservation over his own curiosity and care of those he doesn't know, but is willing to put himself at risk for coin and camaraderie, albeit to certain extents.

He seems to be cursed by drama, either terribly comic or impressively precise, his attacks always seem to instigate the interesting

Skilled at climbing and with a predilection for caltrops, Welker is a cautious, unscrupulous and vicious combatant.

Often petty and vindictive, though not maliciously, he is snarky and passive-aggressive, often indignant at the double-standards he perceives in the treatment of himself compared to others.

He wears the same scent as his mother.
Badurilla

Badurilla to finalna forma alternatywnych ewolucji Rodoodoo. Włosy Badurilli stają się długie i sterczące a pięści silne i opłatkowane wyrasta także chlorofilowy sześciopak.

Badurilla ma typy trawiasty i walczący. Ewoluuję z Badudu przez uczucie potrzeby chronienia stada oraz słoneczka.

Alternatywną wersją Badurilli jest Lodowitch.
The World of a Peak Beneath the Veil

Category:Places

## Factions of Anti-Suyu

### Ideological:

Currently there are two major religious factions present in the world with their major difference being in how the gods prefer to interact with the material world. As a general belief, the 'New Qelqay' followers (the Laqha'phuyu) believe that divine magic should be treated as a precious gift and not used to drastically alter the world. This is in contrast to the 'Meddling Gods' who, through their champions, seek to alter the world as they see fit.

#### New Qelqay Gods:

* Unquy: The mother god
* Yachaqay: God of Learning
* Yana: The Slave God
* Aya: God of Death
* Rima: God of Promises
* Khuya: God of Love and Lust
* La-Karpay: God of Magic
* Asina: God of Laughter
* Allinyachi: God of Healing
* Chuhkruma: God of Mischief

#### The Meddling Gods:

* Q'usñi: God of Light
* Grom'legail: God of Life
* Bufmir: God of Trickery
* Nyajet: God of Nature
* Heptactor: God of Order
* Karcerramol: God of Death

### Political:

#### Peacekeeping Forces:

Also present in the world are several factions who hold political sway over vast sections of the country. The two main peacekeeping forces are 'The Broken Crown' and 'The Gentle Void'. These two groups appear to have different spheres of influence, with 'Broken Crown' forces being a major peacekeeping agent in the south and relatively ineffectual and ill regarded in the north. The Gentle Void however, is seen as having an excellent record in the north, but synonymous with underground thieving and illicit behaviour in the south.

* The Broken Crown
* The Gentle Void

#### Independent Forces:

Either from tradition, or by the nature of their business, there exists several forces in the world that remain insular and do not generally make themselves known to public view.

##### Lightwhistle Estate Club:

A collection of individuals of indefinite size who use chess pieces to denote favours done for other members. A full set is grounds for being considered a full member of the estate club.

##### Black Lion Barbarians:

A group of necromancy based warriors who have been known to desecrate ground in their wake.

##### Shade Assembly:

An organisation projecting true neutrality, dispatching agents to undertake jobs with no malice or inclination other than that of the patron hiring them.

##### Rudhiran Elves:

A displaced community, comprising mostly elves, that is searching for a new place to live after being driven from their homes by Black Lion Barbarians.

##### Elaytrian Elves:

A community of intensely close minded elves based out of Trickster's Thicket.

##### Lemonade Man:

A nefarious group of individuals based out of Mukmu. Known for the distribution of various illicit substances, and abject refusal to partner with other factions of influence such as the 'Gentle Void' and 'Lightwistle Estate Club'

## References

1. ↑ "Our Family Treason" (C1S2Ch12). *A Peak Beneath the Veil*. 11 September 2022. Available (youtube).
Split Decisions

## **Synopsis:**

In Chapter 5: Split Decisions, Beezaura woke to the sound of a knock on her door at Fable's Repose.  A few rooms down the hall, old acquaintance Baron Thomas Pindle summoned her to discuss the terms of a tentative partnership: in exchange for a collection of rare chess pieces, the Baron would make sure Beezaura's arrest warrant stayed hidden from the Gentle Void.  With an agreement in place, Beezaura also managed to talk her way into an invite for the Mollefaire Estate wine tasting, where she hoped to find a lead to her first piece of the set.

Back at the Dancing Clam – a mysterious blank letter was delivered to Safira and Orba with no clue as to who had sent it.  With nothing else to go on, Graven and Orba prioritized the removal of the curse Graven had become afflicted with from the trapped door – setting their sights on the healing expertise of Michael at Touch and Go.  Safira and Erland made a detour to offload some goods before paying a visit to the Library of Urin-Chupa where they finally laid hands on the first edition of Grahmari's Giant Grimoire.  The referenced page contained a hidden warning (or perhaps a threat), and Erland duplicated its contents to examine later.

While Beezaura contemplated how she might afford an outfit to blend in among the city's elite,  Orba was learning that some of the materials they had gathered underground had significant value – enough to cover Graven's medical expenses with plenty to spare.

Looking for information about the abandoned house in the Rose District, Safira and Erland hopped next door to Chupa Hall.  They spoke to First Spear Pullnik, who had done some digging and found the house registered to a person whose name we had heard before: Booraj il-Kravo.  Erland unwittingly offered Pullnik a slightly different account of the events in the Grotto than he had heard from Graven, and the two half-elves were brought inside for some additional questioning.  After a tense discussion, Pullnik let them go – with a stern directive to stay in town until their investigation could be completed.

All parties headed back to reconvene at the Dancing Clam – but not without completing some small errands along the way.  Orba identified a magical amulet, Beezaura spruced up her tunic with some fashionable scraps and Safira scored a date with a young man of the local guard.  While catching up at the inn, we were informed that Robert Bastille wished to see us over at the Five Sisters tavern.

There we learned that while Robert had no news of Jillian to report, an old business partner of his would be attending the Mollefaire Estate tasting that evening – a Tiefling who had been in frequent communication with Jillian before she went missing.  Robert could acquire one invitation for us, but the rest would have to sneak in as day laborers  – and at our own risk.

## Trivia

* Matt announced during this episode that they had reached 50 followers on twitch.
* Natural one count: no natural ones were rolled in this Chapter.
Esoesso

Esoesso to jedyny Mainkamon który może przeżyć całe życie bez ruchu. Jest on typu: wodnego, duchowego. Ewoluuje on z Abysso kiedy level'ując opadnie z sił na dno. Esoesso jest przytwierdzony do podłoża przytwierdzaczem głowowym. Nie mówi i nie wiadomo co jada, jedyny dźwięk pojawia się kiedy przez jego zęby przelatuje woda. Wiadomo również (poprzez udostępnienie mi tej informacji przez twórce Mainkamon'ów) że kiedy Esoesso wyciągnięty z wody zmienia formę przez zmianę ciśnienia.

Kiedy Abysso wyewoluuje na złożach naftowej ropy, ewoluuje w Petrolesso czyli Magnata finansowego, Asa biznesu, Platformę wiertniczą, tzw. mega ewolucje Esoesso
The Gentle Void

## Description

* Former group of mercenaries
* After the war, became a somewhat nefarious network in Anti-Suyu that provided work for the disenfranchised and protection to the wealthy or enterprises of questionable legality
* Excellent record in the north, but synonymous with underground thieving and illicit behavior in the south.
* Favors
* Booraj il-Kravo
	+ Booraj is in debt to the Gentle Void and currently imprisoned at Leopold's Garrison, fighting in prison fight nights under the name "The Chimera".
	+ As a way to alleviate his debt, the Gentle Void uses his name as a "sham". When buying property or signing contracts for illicit means, the Gentle Void uses a sham name, for if the crimes were to come to light, the Gentle Void would not be vulnerable.
* Beezaura Quipler
* Leopold's Garrison

## Notable Members

* Gheed Lamar
* Dardanok
* Baron Thomas Pindle
* Saraswati ?
* Palomer Franco
* Roa
* Arenado McKenna
* Carradine
* Captain Ottry
* Bill Wentz
* Anika Bagas
Totokompo

"mainkamon totemowy kompostownik" ewolucja amamlifa

Zachowuje on umiejętność Kompożałądek.

roślina kiełkująca na głowie Amamlifa rozrasta się w przywódczy Hetpis. Ciało składa się z 4 wyraźnych segmentów, każdy z nich otrzymuje inny stały stan emocjonalny. Oczy na dłoniach umożliwiają widzenie w ciemności
Rodorodovicch

Rodorodovicch to ewolucja Rodoodoo. Po ewolucji zmieniają one typy z trawiasto psychicznego na lodowo psychiczny. Ewoluują w Rodorodovicch poprzez zamrożenie. Po ewolucji Rodoodoo rosną, dostają mikrofon i sukienkę oraz mają zamrożoną rękę.

Rodorodovicch na poziomie 60 znając atak "Sylwester z dwójką" ewoluują w Lodowitch. Mikrofon Rodorodovicch zrasta się z dłonią a zamrożona ręka zamienia się w młot, młode są wychowywane na piersi matki.

Alternatywna wersją Rodorodowitch jest Badudu.
Klingun

Klingun jest mainkamonem typu: wróżkowego, wodnego. Zamieszkuje on podmokłe tereny puszczy białowieskiej. Jest nieco roztargniony ale bardzo życzliwy. Jest on inspirowany płynem do mycia szyb. składa on jajka wannach i pralka, jest to dla niego zawsze duże przedsięwzięcie ponieważ celem rozrodu musi migrować do miasta. Z jajek wykluwają się Klinzop'y czyli jego pre-ewolucja.
Tabletopnotch Wiki/sandbox

## Introduction

tabletopnotch (ttn) is an actual-play web series where a group of friends based in NYC play Dungeons and Dragons (5e). You can watch new episodes every Sunday at 7PM EST on their twitch channel, the audio-only podcast version on Tuesdays and the edited down version on Fridays on their youtube channel.

This wiki is updated and maintained by the community in cooperation with the cast of ttn and is chock full of spoilers. If you still have any burning questions regarding ttn, want to be a part of the community or help build on this wiki, hop on over to the discord.

Enjoy your stay and remember: your presence is a gift!

## Campaigns

Campaign 1
A Peak Beneath the VeilCampaign 2
Brunkhollow
## Side Quests

Those Old YagoldsVirtual Side Quests

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

### Watch, Listen, and Get Involved

 Twitch

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Mleech

Mleech Mainkamon typu trawiastego. Mainkamon kwiatkowy wampirek. Ma bardzo ostre ząbki. swój kwiat otwiera tylko w nocy, kiedy poluje. Starter. Porusza się na sześciu nóżkach.

Jest starterem razem z Boow-etch-ką i Utopikiem.

Na poziomie 16 ewoluuje w Nosferleecha poprzez wypicie czegoś przez naostrzone pędy bambusa.
Abysso

Abysso to mainkamony typu wodnego i duchowego. Ewoluują one z Depresso, kiedy posiadając powyżej level 32 wpadną do wody o powyżej 7km głebokości.

Abysso przypominają ośmiornice. Na głowię mają otwór przez który wychodzi pojedyncza żaróweczka, celem nawigowania w odchłani. W głębokości w którym żyją abysso, jedynym sposobem na oddychanie jest płacz, dlatego dorosłe abysso posiadają łezko skrzelka.

Kiedy Abysso z braku sił opadnie na dół wody, zamienia się w esoesso
Shack and Awe

**Synopsis:**

In Chapter 28: Shack and Awe, the party returned to the Lakeside Inn for some quiet downtime in preparation for a trip into the outskirts.  We found the lobby to be rearranged into a private meeting area which boasted the puzzling presence of Quentin Fem, who seemed to be coordinating an effort to purchase a piece of property in or around Mukmu.  Deciding it best to focus on the directive of Cedric Skense, we limited our inquiries and headed upstairs to our rooms – only to prompt Safira to confront Graven about his sudden collapse in the street.

When we returned to the first floor – reasonably refreshed – we found Orba waiting, having returned from her consultation with Jillian.  She relayed Jillian's instructions about leaving the city early tomorrow morning which, if we wanted to be well rested for our departure, meant putting a time limit on our little evening sojourn – not to mention someone's plans to reacquire their backpack that was abandoned in the woods.

Four horses and five companions meant that doubling up was inevitable on the ride south – and Erland took the opportunity to find some common ground with Safira.  It was getting dark by the time we reached the restaurant formerly operated by Marissa Everette – and neither magical detection nor a cursory glance produced any hints as to the cause of her death.

After closer examination, however, we discovered a secret trapdoor under the building's foundation that led to some kind of storage cellar – not yet stocked but containing some written documents and a small cache of personal possessions.  As the party ruminated over the implications of this chamber and its contents, a small wooded creature snuck in and sealed itself in the opening where the trapdoor once was – forcing us to punch our way through.

While we had been investigating the basement, a pair of mutated creatures not unlike Erland's friend "Norm" had turned up to punish our intrusion – and we were forced to fight against trees and tides in an attempt to fell these foul beasts.  Advancing slowly upon our enemies, they recognized the threat we posed and began to flee – our pursuit ending when Safira sustained a near-fatal wound and required immediate medical assistance.

## Trivia

* Natural one count: seven natural ones were rolled in this Chapter. 1 by Leah, Riley and Matt, and 2 each by Anthony and Jordan.
Mainkamon Wiki

**Witamy na Mainkamon Wiki!**
Mainkamony to ciekawe stworzenia przypominające pokemony, lecz stworzone przez polskę!

to nie mój pomysł (mainkamony). mainkamony stworzył tiktokowy twórca Mainkatv. Jeżeli masz jakieś nowe wiadomości lub błędy, napisz!

Wciąż uczę się robić fandom, lecz mam nadzieje że na chwile obecną jest dobrze zrobiony.

dziękuje wszystkim co pomagają mi budować tą wiki
Amamlif

"Mainkamon kompostownik" Typ: kamienno trawiasty.

Jest on ewoluucją Beton'a.

Posiada on umiejętność Kompożałądek która sprawia że trawiaste mainkamony zamieniają się na ziemne przy ugryzieniu

mała buzia betona zmienia się w wielką paszczę, traci też szyszke. posiada on pneumatyczne rurki które zmieniają wysokość.

ewoluuje on po levelu 60 poprzez scalenie dwóch amamlifów w obecności 3 hipisów w Totokompo
Rodoodoo

**Rodoodoo** - to Mainkamon typu trawiastego i psychicznego

## Wygląd

Rodoodoo to mainkamon z fioletową twarzą, dużymi ustami i dużymi czerwonymi płatkami dookoła twarzy, ma jasne włosy i zieloną łodygę.

## Rozwój

Aby Rodoodoo się narodziła trzeba posadzić Nasiona Rodoodoo w ziemi. Małe Rodoodoo trzeba regularnie podlewać letnią wodą zmieszaną z cukrem.

## Ewolucja

Rodoodoo ewoluuje na poziomie 16 poprzez zamrożenie w Rodorodovicch. Alternatywną ewolucją Rodoodoo jest Badudu. Tą formę można uzyskać przez obcięcie włosów Rodoodoo i sprawienie że będzie nienawidzić matematyki.

## Galeria:

Rododoo bez włosówNormalna RododooShiny Rodoodoo (z oficjalnej gry)Rodoodoo wraz z kanapką w grze ,,Mainka Valley