Mar Grulis

* Casual
* Hero

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## Appearance

### General Appearance

Mar has long white hair reaching all the way to her ass, she is very short standing at a mere 4 foot tall with a weight to match of 50 lbs, in general when not at school or in costume she has a small purple sundress on as well as a few bandages covering up some of the scars that remained on her body from her childhood, as well as an eye-patch

### Costumed Appearance

In her costume, she removes her bandages and eye patch-sporting a long black white shirt with a small red ribbon in a bow around her neck, with a sweater over that, and a long jacket over that, as well as a red white and blue, plead skirt with thigh highs socks. and topping it all off a special mask that she wears to hide her fear from her enemies

## Personality

Coming from an abusive household Mar is very quiet and shy and timid, as well as easily startled, often refusing to speak her mind simply out of fear, even though she has escaped that hell. Mar is a genuinely sweet girl who hasn't let her past sully her view on people or life, though that doesn't mean it hasn't scarred her deeply. In times of deep stress, she locks out the world and goes to her "Happy Place" sometimes staying there for hours. She can often be seen with her Pink stuffed rabbit Momiji

## Character Background

Mar was born into an abusive family, her father treated her like a slave and an object, and her mother despised her for taking even a moment of her husbands attention from her, she was trapped there for 7 years before she was rescued, her parents sent to prison, and she was sent into the foster system. It was here she decided to be a hero in any way she can, so no others would suffer like her. She also developed her quirk at around 10 very oddly enough

## Aspects

Aspects are a roleplaying mechanic, that can be about your character's personality, their skill, their beliefs, their looks, or whatever you choose. They can be activated by during roleplay, by anyone involved in the scene to cause certain actions or lack of action to have more impact. Aspects are not inherently positive or negative, meaning they can be used to hinder a character or help them, depending on who makes use of them. ***Most importantly,*** Aspects are always true of your character. Think carefully when thinking up one. ***Every character starts out with 3 Character Aspects.***

1. Quiet Natured
2. Soft-hearted
3. Quick to help

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning. Remember, Will is an average of your 4 Stats and does not count towards the total.***

 Agility
 Perception
 Durability
 Will

## Quirk

#### **Energy River**

Anyone the holder of this quirk is in constant contact with gets a substantial boost to their Physical abilities.

#### **Quirk Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Quirk Points Used
 Quirk Points Total

 * Touch Required(-3): The user must make physical contact in order to buff others. Only the first one who makes contact can receive the buff. As they let go, the next one in order will then be subject to it, and so on. Skin to skin contact is not required as it goes through clothing.
* Full Power(-3): The user has no control over their quirk, causing it to always function at full strength.
* Clear Trail(-1): Both the user and the subject of the empowerment gain a white glow around their bodies.
* Leaky Faucet(-4): The character has zero control over this quirk and it will automatically trigger if they make contact with any living thing.
* Exhausting(-7): After the user stops using their quirk, the character becomes incredibly tired and becomes unable to stand or move for three turns.
* Weight Down(+4): While the user's quirk is active, their weight becomes cut in half.
* Hampered Strength(-2): While the user's quirk is active they cause their own body to weaken, decreasing their strength tier by one. The user is required to have enough points in strength that all purchases of this flaw can't force their strength to below zero.
	+ Hampered Strength(-2): While the user's quirk is active they cause their own body to weaken, decreasing their strength tier by one. The user is required to have enough points in durability that all purchases of this flaw can't force their durability to below zero.
* Hampered Durability(-2): While the user's quirk is active they cause their own body to weaken, decreasing their durability tier by one. The user is required to have enough points in durability that all purchases of this flaw can't force their durability to below zero.
	+ Hampered Durability(-2): While the user's quirk is active they cause their own body to weaken, decreasing their durability tier by one. The user is required to have enough points in durability that all purchases of this flaw can't force their durability to below zero.
* Hampered Agility(-2): While the user's quirk is active they cause their own body to weaken, decreasing their agility tier by one. The user is required to have enough points in agility that all purchases of this flaw can't force their agility to below zero.
	+ Hampered Agility(-2): While the user's quirk is active they cause their own body to weaken, decreasing their agility tier by one. The user is required to have enough points in agility that all purchases of this flaw can't force their agility to below zero.
* Super Strength(+4): The user can grant super strength to those in contact, increasing their strength tier by one.
	+ Attach(+1)
	+ Super Strength(+4): The user can grant super strength to those in contact, increasing their strength tier by one.
		- Attach(+1)
* Super Speed(+4): The user can grant super speed to those in contact, increasing their agility tier by one.
	+ Attach(+1)
	+ Super Speed(+4): The user can grant super speed to those in contact, increasing their agility tier by one.
		- Attach(+1)
* Hyper Durability(+4): The user can grant durability to those in contact, increasing their durability tier by one.
	+ Attach(+1)
	+ Hyper Durability(+4): The user can grant durability to those in contact, increasing their durability tier by one.
		- Attach(+1)

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

## Gear

This is where you type in the gear that your character owns. Gear is bought using quirk points which are then converted into Gear Points. Just like quirks, any gear you wish to purchase requires approval.

 Gear Points Spent
 Gear Points Remaining