Knight

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Knight** (仮面ライダーナイト, Kamen Raidā Naito, Masked Rider Knight) is a playable character in **Super Climax Heroes**.

**Pros**

* Survive form's shoot vent does unscaled damage.
* Fast advancing normals and poking normals.
* Survive form can remove red health through air combo.

**Cons**

* Low health.
* Support attack can be unreliable sometime due to how high it hits.

COMMAND LIST

**Normals and Strings;**

**5LLL :** (5L) Advancing jab. (5LL) Advancing jab follow up. (5LLL) Shin kick ender knocking the opponent down forward.

**4/6LLL :** (4/6L) Sliding gut punch. (4/6LL) Back hand follow up. (4/6LLL) Punch ender knocking the opponent down forward.

**2/8LLL :** (2/8L) Advancing shin kick. (2/8LL) Punch barrage, good for hit confirm. (2/8LLL) Kick ender knocking the opponent down slightly to the left.

**5HH :** (5H) Stationary downward slash. (5HH) Slash ender knocking the opponent down to the right.

**6HH :** (6H) Forward thrust, decent for poking. (6HH) Same as 5HH.

**2/8HHH :** (2/8H) Stationary upward slash. (2/8HH) Upper slash launcher follow up, good for comboing into support attack. (2/8HHH) Downward slash ender knocking the opponent down in front of Knight.

**j.L :** Active falling punch.

**j.H/SP :** Standard Ryuki Riders dive kick.

**Specials:**

**5SP : Sword vent**

* **5LHH :** (5LH) Side slash covering good space in front of knight. (5LHH) Thrust ender knocking the opponent down forward.
* **4/6LHH :** (4/6LH) Upper slash launcher, good for comboing into support attack. (4/6LHH) Advancing side slash covering great space in front of knight, knock opponent down forward.
* **2/8LHH :** (2/8LH) Upward slash with decent range. (2/8LHH) Same as regular 5HH.
* **5HHH :** (5H) Advancing thrust, good poking tool. (5HH) and (5HHH) same as (5LH) and (5LHH) respectively.
* **6HHH :** (6H) Advancing side slash covering great space in front of Knight, good for space control. (6HH) and (6HHH) same as regular (2/8HH) and (2/8HHH) respectively.
* **2/8HHH :** (2/8H) and (2/8HH) same as regular (2/8H) and (2/8HH) respectively. (2/8HHH) Same as (4/6LHH).

**4/6SP : Guard vent**

* Equip Knight with a cape granting him armor.

**Power Up:**

**5LLL :** (5L) Advancing gut punch. (5LL) Advancing punch follow up. (5LLL) Side kick ender knocking the opponent down forward.

**5LHH :** (5LH) Stantionary slash follow up. (5LHH) Slash ender knocking the opponent down forward.

**4/6LLL :** (4/6L) Same as 5LL. (4/6LL) Advancing back hand strike follow up. (4/6LLL) Double hand strike ender knocking the opponent down forward.

**4/6LHHH :** (4/6LH) and (4/6LHH) two hit sword slash combo. (4/6LHHH) Forward sword thrust ender knocking the opponent down forward.

**2/8LL :** (2/8L) Same as 4/6LL. (2/8LL) Punch ender knocking the opponent down forward.

**2/8LHH :** (2/8LH) Upper slash launcher, can follow up with air combo by spending. (2/8LHH) Downward slash ender knocking the opponent down forward.

**5HHHHH :** Five slash combo with (5HH) dealing enough hitstun to link into all light and strong string including itself, and (5HHHHH) same as 5LHH.

**6HHHH :** Four slash combo ending with (6HHHH) being the same as 4/6LHHH.

**2/8HHH :** (2/8H) Upward slash launcher. (2/8HH) Slash follow up. (2/8HHH) Upward slash ender that juggles the opponent.

**4/6SP :** Shoot vent, changing all of his heavy attack into an unscale projectile shot that deletes red health.