recursal/Fanatic-Fandom huggingface dataset:
Panta Nuvosa

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## Panta Nuvosa

Muddy Symbiotes World

A Pantalan and a Nuvosian

### population

~2,500,000,000 Pantalans
~2,500,000,000 Nuvosians

### size

1.7m (~5'7") (Pantalans)
30cm (~1 ft) (Nuvosians)

### artist

Will Duskgazer (Planet)
QuantumZYT (Natives)

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Panta Nuvosa is a fanon planet in the Meteos Universe. As such, it does not appear in any way.

## Planetary Data

Panta Nuvosa is a planet currently undergoing a massive climate change. Most of its lowlands are covered in marshes extending for thousands of kilometers; while on the higher areas, forests of evergreen trees thrive in the stagnant endless drizzle. Fog, rain, lightning and hail are quite common and very few times the local star has been seen from the surface. But under these harsh conditions, many types of flora have made their homes in this humid planet. Gigantic trees with twisted trunks create islands in the marshes, and many types of floating grass and vines the size of Anasazeans have adapted to survive. Many small amphibians and reptiles are preyed upon by enormous insects the size of spaceships crawling over the grasses, or hiding under the murky waters. Most animals have not achieved flight.

### *Inhabitants*

The first explorers of the planet were greeted by a singular pair of sentient species: the froggy Pantalans, and the feathery Nuvosians, living in complete symbiosis. Pantalans look like a mix between a water strider, a frog, and a spider; with two pairs of legs which allow them to run over water, or climb the bark of trees, a green oval body with a single beady eye, and a pair of appendages used for grasping. Pantalans are very fast and strong, reflexive, and also very creative, but are unable to speak and have difficulty with sciences. Nuvosians on the other hand are one of the few avian sentient beings in the local sector, with retractable feet, two small but strong wings (also retractable), a single eye, and a small grey beak. These birds are quite intelligent, with great understanding of mathematics and science, but they do not usually think things through, and have trouble understanding emotions. These two species have complemented each other for so many generations, that they're virtually inseparable. These pairs live in islands created by building tall fences in the marshes to collect sediment and to guard off the megafauna, with a government based on the vote. Pantalans and Nuvosians are often found off-world as computer programmers, with the Pantalans finding ways to solve problems and suggest alternatives while the Nuvosians execute their solutions.
Golas

Fiery Sphere

A Golasian

## Planetary Data

Golas is a small planet tidally locked to its star, and also is a planet that rotates super fast compared to a normal planet due to the proximity of its orbit. As such, its crust has little to no durability and seas of magma arise from whenever, creating a red-orange light show from orbit. In the eye of the tidal lock, a massive eternal tornado swirls lava everywhere, and in its opposite or night side, a massive charcoal-coloured continent where the natives live, is situated. The atmosphere is a blend of sulphur and methane, and frequent explosion clouds are common. The soil on the night side is rich in iron despite being brittle. No flora is present, while tonnes of fauna of different sizes lives on the magma and outside of it. Flight creatures challenge themselves by living on the tornado.

## Inhabitants

The Golasians are hardy insectoids with a iron-keratin exoskeleton that lets them briefly swim in lava. They possess two pincers for handiwork, and two sturdy legs for running in any direction they want. They also have a black sclera monoeye with a fiery red iris, this organ adapted to lava and the harsh conditions of the planet. Some of them like to eat rocks and grow bigger than the average size, but this poses a problem since they tend to get cramped inside their exoskeleton and die slowly; which made the tribal groups ban rocks from being a consumable.

## Game Data

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Seuda

The Cap of Carbon Seas

A Seudan

## Planetary Data

Seuda is a soda cap-shaped planet, with green and orange stripes covering the top, and the underside lined with a very strong & sturdy plastic. The planet has "dents" which are filled with carbonated water. Its atmosphere consists of hydrogen and carbon, making it unbreathable for most races. Most structures here are made up of metal, which is mined from the 'underside' of the planet. The plastic covering the underside acts as bedrock for the mines. Other minerals found in the mines are solidified liquid, which for some reason, tastes like soda. Seuda's climate is very cold, which keeps the water almost at freezing temperature.

### Inhabitants

Seudans are shaped like a C and two O's, which you can see by looking at the inhabitant from the side. They jump in pools and swim in the carbonated oceans by using compressed air. On land, they spin their 'torso' to move around. When shook, they let out a burst of fizzy water, mimicking a real soda bottle. The bodies are made of a durable plastic, like soda bottles. Their circular heads are like bubbles, but due to the viscosity of the water, they are not easily popped.

## Game Data

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Seuda has 7 columns, and its ignitions become stronger the higher the chain, like how the more you shake a soda bottle the more it fizzes up and/or explodes. The ignition starts off as extremely weak and go up exponentially, while the descent is very slow.
Smoldrime

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## Smoldrime

Volcanic Iceland World

A Smoldrimer (provisonal design)

### artist

*Unknown*

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Smoldrime is a fanon planet. As such, it doesn't appear in any game.

## *Planetary Data*

From orbit, this medium-sized planet is covered in a thick layer of clouds and ash, and glowing splotches of molten rock can bee seen glowing at night. To the average explorer, this celestial outside the local star Goldilocks zone would look like it's incapable of holding life, more similar to an unusually active hellhole planet. But under that mat of dust a lush world is revealed.

The same ash that covers the atmosphere creates the ideal conditions (if somewhat cold) for carbon based life to flourish, mostly shrubbery and herbs. Most of the vegetation of the planet has acquired a reddish pigment to help absorb the little light of the cloudy atmosphere. The small size of the plants also helps them survive the rigorous winters this planet suffers, with an arctic climate worldwide again due to the ashy clouds. The body itself is quite young, and the crust is constantly breached by magma, creating large volcanoes only to be easily worn down by the many glaciers forming on the cold seasons and the rivers and wetlands formed by thawed ice. It also has a surprising number of clinkstone deposits.

### *Inhabitants*

Nicknamed "Smallfoots", Smoldrimers are large, mammalian creatures, with a brown, pelted, corpulent and muscular body with a strong skeleton, two large gray forelimbs and two claw-like legs used for grasping.

They, despite being intelligent, are still in the tribal age, similar to Boggobians, and they have not made a true civilization. They are known to be hostile to any stranger, ganging upon the explorers in groups, displaying taunts such as beating clinkstones together or poking at their targets with obsidian-tipped spears. But with time they can grow accustomed to foreigners, and can be very welcoming and jolly once in their society. Very few Smoldrimers have left their homeworld, but they quickly adapt and are eager to learn (which they do rather fast) and then teach their knowledge, usually becoming professors or teachers.
Archeir

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## Archeir

Metal Magicians

An Archeirian

## Planetary Data

Archeir is a planet of lush greens, clean waters, and magic so well practiced that entire civilizations are built with the major point of interest being the towers they build in the centers. This planet could be easy viewed as an age of knights, wizards, and dragons. However, this planet is at constant war with a neighboring planet that uses far more technology then them, making the inhabitants rather upset at what they view as heretics and infidels to "the Black Sun". According to their historically records of the Euclidean Legend, there was once a great champion that turned a once dry patch of the world to a paradise of clean water with a single strike of their weapon to the ground. Since this warrior was so powerful that he drew light from the sun itself, they call him, "the Black Sun".

## Inhabitants

Archeirians are armored beings with a red plume and, as shown in their documented representation, their favorite weapons, the Lance and Shield. They are slim creatures who move very fast and use magic for almost everyday needs, such as growing crops, defending themselves from beasts, and carrying heavy things.
Amarrhiza

Poison and Fungus World

Ann Amarrhizean

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## Planetary Data

Amarrhiza is a medium sized rocky planet, located in far orbit of an unusually dark star, with its soil tinted a shade of green due to the abundance of arsenic the planet has. What's unusual about this otherwise inhabitable planet is its moon; it's connected to the planet by a web of mycelia, formed from a single fungal colony. This enormous fungus points to a possible case of panspermia, and gains sustenance from consuming the planet's massive amounts of arsenic. This reduces the planet's overall toxicity, and allows other fungus-based lifeforms to roam both the planet and the lacework of the mycelia that most likely spawned them.

### Inhabitants

The sentient race of this peculiar planet are the Amarrhizeans, fungal creatures with hard, almost scaly skin, three main pseudopods made of active mycelia, which can branch off at will, and a single eyestalk made of the same material as their "limbs". They stand at 1.2 meters from the ground at rest, although they can stretch their legs to reach greater heights. These beings, despite having a vast knowledge of spaceflight due to the easily climbable fungal lacework, have never formed a proper "civilization", instead preferring to bury themselves and contemplate their existence while helping the monstrous mycorrhizal being with the depuration of the soil of Amarrhiza.

They are somewhat slow in thought, making them exasperating to some fast-paced races, but when they are given the time to ponder, they can easily reach the optimal answer. They're innate philosophers and authors (even though no race really has the patience to wait decades for them to release their next masterpiece), but can also be found elsewhere in the universe serving in places where their habits can be useful, such as courts. Amarrhizeans are fond naturalists, and when in their planet they take careful care of the mycelia that covers it, though they are not obsessive. Due to this and their fungal origins, they are also master terraformers, and can be found contributing to many ambitious projects.
Okeannos

The Deep

An Okeannosian

## Planetary Data

Okeannos is a gigantic water world with a very deep ocean, and almost no atmosphere by some unknown reason. Right at the bottom of this planet-wide ocean, the floor has many multicoloured coral reef-like structures of many beautiful shapes, aqua-green mountains eroded to look like spires, chasms that reside some of the locals' cities, and some forests of neon blue kelp that are poisonous to the touch. The ocean has become dense due to the specks of dead coral reef remains eroded into it, making it denser than normal water and making it reflect almost nothing of the local star's light. Huge predators of many sizes and shapes, most notably one that behaves like a whale, with an evolutionary trait of avoiding light due to their weak skin, evolved this way due to the brine ocean, line up the almost surface strata of Okeannos, making it difficult to descend to meet the inhabitants, unless you're armed with lights in your ship to make a path to their cities safely.

## Inhabitants

The Okeannosians are sentient umbrella jellyfish, which are beings that sport a big aqueous body with many tentacle-like appendages - of which four are very developed - used for moving things around, that are always united in packs for defence. They built towns and cities in-between the corals and mountains for shelter, and by inventing bio-luminescent lamps one day, lightened up the ocean floor in some parts to guard their cities from gigantic predators resembling whales that get wounded by light. They have fended the Meteos onslaught once, by pushing the blocks upwards physically into space, with their strength in numbers, before knowing that lining three blocks of the same colour could be easier and faster.

## Game Data

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## Archived Interactions

*An Archiver's Notes on Okeannos*

*Logged by Will Duskgazer*
Desecritus

Festering Death

A Descrite

## Planetary Data

Desecritus is the remnants of the head of an astronomically large creature. Long deceased, the "planet" is a mess of rotting flesh, decaying organs and decomposing bones. Very few habitable areas exist, the planet plagued with an entire assortment of exotic viruses, bacteria and other lethal pathogens. However, mechanized areas exist deep within the creature, though these serve as sanctuary for damaged Descrites, being nearly impossible to reach. With a thin, fragile atmosphere, Desecritus in inhospitable to almost all forms of organic life. Gravity is practically non-existent within the planet, so special navigation systems will be required, assuming the robotic natives do not eradicate you first.

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### Inhabitants

The Descrites are a "race" of self-propagating, highly experimental medical drones. Each one is equipped with a wide variety of vaccines and medicines to treat an astronomical variety of illnesses, along with a rocket launcher and rotary machine gun. Sent to the once living Desecritus by an unknown source, the droids fought valiantly for their home during both the Attack and later Wars, but ultimately lost, now residing within the severed head of the creature. Designed to ward off illness, and forever locked in a lost battle, the machines are incredibly aggressive, designed to kill anything that moves and does not belong to Desecritus. The machines are impossible to reason with and will find you if you venture towards the planet, so landing on Desecritus is basically suicide. They can hook onto the "walls" of Desecritus with their legs, and can either propel themselves away or navigate with their thrusters.
Port Hectocula

Trade and Transport

A Hectoculan

## Planetary Data

Despite being a major space harbor, Hectocula itself is a muddy planet, with a stagnant humid atmosphere and a global saline sea, with continents made out of aquatic flora, similar to mangroves, marshes, and algal forests. Not too many animals live there.

But the surface of the planet is of little interest. What makes Port Hectocula such a popular planet is the enormous, metallic tower-like metropolis of the Port. This marvel of engineering is a space elevator located in the ecuator of the planet, on a shallow region of the sea. Connecting space and the deuterium rich ocean, the Sekhayans have consumed all the surface metal of the planet to build the structure.

This vertical city is home of many trader clans and space manufacturing, and is one of the major sources of income of the Empire. Not only is Port Hectocula the biggest spaceship shipyard and an important trade sector, but its also the home of many o
picturesque communities, either hidden in the depths of the space elevator or showing themselves in the many hubs of the planet. Unfortunately, there are active mafia clans led by rogue Sekhayans located all through the space elevator, so being informed beforehand of known outlaw clans is a must.

### Inhabitants

The Hectoculans are one of the oldest slave races of the Empire.  They are amphibian tripods with hand like graspers at the end of their appendages, and a retractable membrane between their limbs. They have a large, green, cone-like carapaced head, with 3 small eyes located in their face and 3 large ones, 2 of them located on the side of their heads, and one on top.

They’re most of the times frail, having evolved for life in the water and low gravity, but they compensate this by being very intelligent and dexterous. Their heads have the ability to deflate and stretch their bodies, making them capable of working in the tightest spaces. Their tripod gait also helps them as having an extra hand in the low gravity of Port Hectocula is very useful. And last but not least they’re one of the most appreciated races of the Empire, mostly by their obedience. It has been centuries since a rebellion by the Hectoculans, and they are very obedient to their masters, which have compensated these servants by having the most right of all their slave races.

This species is thought to be one of the main leading factors of the rise of the Sekhayans and their incredible engineering projects. As well as being innate architects, Hectoculans are also master merchants, and have perfected the art of trade for many years, with has led to a lot of profit, especially to Sekhayans. There are legends that state that the space elevator was already built before the Empire reached the planet.

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Villadriin

*Once vivacious and joyful, this now colorless planet is home to a shy race that is haunted by past memories.*

## Villadriin

Despairing Dystopia

A Villadriinian

### artist

dannycookie (Native)
chouZB (Planet)

## Planetary Data

Villadriin is a very small spherical planet, covered by many dark clouds, making temperatures very low, around 5°C. Its inhabitants built their homes in a large area, shaped like a flower, located in the planet's north hemisphere, which later became a city. The city is divided into six sections, each shaped like a petal: Residential, Shopping, Entertainment, Eco (now Eden), Workplace and Industrial. The planet was considered by most to be an utopia, but due to an unknown factor, presumably a tragedy, it was destroyed, but not much is known about it. Between the boundaries of the Residential and Shopping areas, there is a deserted rural area shaped like a stalk. Due to the low temperatures and lack of sunlight, naturally-occurring plant life is practically non-existent. The "north pole" of the sphere is a desolate icy area, with a few small plateaus. The large sea seems to be polluted by an unknown factor, wiping out almost all marine life, with only a few remnants of aquatic bacteria remaining.

## Inhabitant Data

The Villadriinians are small, mostly purple, bipedal creatures, measuring around 50cm in height. The first expeditions to the planet indicated that they have a very shy nature, almost never seen in groups, but it is speculated that before the tragedy, they were very jolly creatures. The natives seem to cry very often, but the reason as to why is unknown, since they only run away or refuse to answer when questioned about it. Despite their shy nature, the Villadriinians have a somewhat above average level of intelligence, as mysterious radio waves, with their source being somewhere in the planet, show attempts of contacting "outer" life. It is not known if there is a "leader" ruling the Villadriininans.

## Game Data

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**Alternate Names -**  スイドリムス (JP)
**Planet Impact -**  Armageddon
**Field Physics -** If it were in actual Meteos games, Villadriin would have 7 columns in width. Launches would be very slow, and initially very weak, only reaching half a block high. But the launch power would increase once more chain ignitions are made, reaching its maximum limit at 20-chain, where a screenclear is pratically guaranteed. Garbage would have very little effect on rising ignitions, but slam down descending blocks. Activating the speeder would only increase the speed of individual falling Meteos. The cooldown timer for burnt Meteos and attack Meteos would be very short, taking less than a second to return to normal. These factors, combined with the high Meteo variation, would make Villadriin a planet suitable for expert players. The Rare Meteo that could fall here would be Time.
Sekhayan Empire

**This page is under construction.**
*This article or section is unfinished and is still being worked on.*

*Feel free to come back later or help complete it.*

The Sekhayan Empire is currently a roughly spherical area about 60 light years in radius, but more densely packed with stellar objects. Probably the offspring of an old nebula, these stars are dominated by the Sekhaya, a mammalian species keeping all the planets and stations within their little slice of galaxy under an authoritarian dictatorship, ruled from their homeward Sekhay Shixa.

The territory is at the moment at war with the local sector, although a ceasefire extending indefinitely at the moment is active. Citizens from both the local sector and the Empire are able to cross the border, although its recommended for people visiting the Empire to be quick, just in case.

## Known History

Although the Empire itself has been recently discovered, evidence of their presence has been found in the planets located in the outskirts of their sphere of influence. As most of the races of these planets aren’t very advanced, they have built a mythology surrounding the expansionist and ruthless Sekhaya as a cabal of demons aspiring to dominate or destroy the universe, which pretty much describes their actual goals.

Before official contact, the Empire is thought to have collided and fought multiple planets, such as Aerolithos, Enginy, Derspit Station and Arrakeron, with the latter ending up in the planet’s shattering. Despite the Sekhayan superior military strength, the natives of these varied planets (somehow) were able to defeat the dictatorship, using natural traits that gave them an advantage; although official records are few, and these tales have faded into legend, except for the recent attack on Stenephrenes. It has also been theorized that the Sekhaya have built Ginsang and other unnatural space objects.

But the Sekhayan kingdom has managed successfully control at least six homeworlds inside the local sector, along with many colonies and spaceports within their star-packed sphere of influence. Their vast legions of bloodthirsty aliens, their technological power, and the increasing number of species helping them, the Empire is a force to be reckoned with in galactic politics.

Soon after official contact, an small offensive beginning in the conquered planets inside the local sector began to take off towards strategic star systems, but were stopped by the combined fleets of many planets. After such an initial skirmish, the Empire has declared a truce on the local sector, which has been standing up to this day.

No major conflict has happened since, although multiple incidents regarding cultural differences have happened, as the slaver nature of the Sekhaya is a very frowned upon practice in the local sector, and non Senkhayan non slaves aren’t a common nor a respected sight inside their territory except in specific places partially designed for interspecies relations, such as the Embassy Town of Sekhay Shixa or Balplasm.

*More to be added soon.*
Barysaes

World of Time

A Barysaen

**Barysaes** is a rogue planet, if it can be called that, orbiting no star.

## Planetary Data

Seemingly hidden far in deep space, Barysaes is much like like its sister world, Starrii. It appears to be a set of three impossible triangles that form a portal to Barysaes. These impossible triangles spin in tandem with each other at different speeds, and legends say something catastrophic might happen if all three triangles align. Within this portal lies a pocket universe, the properties of which are mostly unknown in physics and metaphysics. The terrain appears to be generally mountainous and rugged, with some more subdued valleys. The sky above appears to hold a dim collage of colorful energies that flow along in various directions, with no starfield or parent star recorded. As such, the world is fairly dark, with only a dim gloom being cast over it. One of the most prominent features of the landscape is a gigantic stone statue of an old humanoid being holding a crystalline hourglass with neon green sand. It’s currently unknown how old the large sculpture is, as any tests done to determine the age give the same result: infinity. All the natives live around the statue.

### Inhabitants

The Barysaens are a race of bipedal beings about 1.3 m in height. They’re mammalian creatures, with lime green skin and a single green eye. They have hair the same color as their skin and have two mostly upwards curving horns, although their design can vary. They’re very intelligent and have demonstrated to have extremely advanced technology, and a resistance to most kind of psychic powers, with some being able to cancel out any kind of psionic or mental power. All of the members of the race are male.

The natives of this pocket dimension are at most times pessimistic, always expecting the worst of any situation, but are very down-to-earth and sensible, making their slight fatalism most of the times unfounded, as they’re more than capable of solving anything life throws on their way. Apart from that, Barysaens tend to be kind of aloof and solitary, preferring the company of themselves rather than of others, alas they get along very well with others of their kind and from other species.
Fuchsiagrin

Algal World

A Fuchsiagrinner

Fuchsiagrin is a Fanon Planet.

## Planetary Data

Fuchsiagrin a seemingly unremarkable planet orbiting a young but cold orange star. It's a medium to small planet with a thin and hot atmosphere made out of too little oxygen to breathe but enough methane to be poisonous. The continents of this planet are covered in knee deep herbaceous bacteria, colored fuchsia.

The soil is poor in nutrients, so the meadows on the continent have evolved to digest anything alive, including the few fliers that make their home in the planet and visitors. The seas, on the other hand, are choked with green algae that prevent any major lifeform to arise in the surface, although it has been reported that diverse life flourishes in the depths of the ocean.

### *Inhabitants*

The Fuchsiagrinners are an aquatic species, accustomed to the mesopelagic layers of the planet's oceans. It needs oxygen to survive, and from time to time they rise up to the surface in pods that can easily be seen. They have a slick violet skin, with four green flippers. They have no eyes nor mouth, but dotted through the skin there are small filter pores that they use to eat the common algae and it also serves as vocal cords they use to make a sonar. They are mildly translucent, and have special see through organs that glow and are used as light detectors.

They have not formed a civilization, albeit after contact, they perfectly know of the local sector. Despite their primitive pod-based society, they are extremely intelligent, but can sometimes be social lonewolves, most of the times not communicating with anyone, not even their pod mates, being capable of understanding each other from body language. A few of them though have reached out for society though, and are known geniuses, most of the times being involved in science.

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Draydra

Dragon's Tunnel

A Draydran

## Planetary Data

Draydra is a planet populated by thousands of thousands of dragon-like creatures. It is shaped like a rectangular prism and its surface is full of holes, leading into the other side of the planet. The surface is also full of tall, straight, pillars, where the inhabitants have constructed rings on top of them, supposedly for flying through.

### Inhabitants

The inhabitants of Draydra are called Draydrans. They have a rectangular head shape, a tail, and a pair of wings, their bodies being aerodynamic and granting them flight. They vary in size and are very fast. Draydrans are very active and playful, often participating in flying competitions with fellow Draydrans.

## Trivia

Draydra's name is a portmanteau of the words "drake" and "hydra".

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Junkert

Toxic Waste Area

A Junkertian

## Planetary Data

Junkert is a planet of trash, hazardous chemicals and polluted landscapes. Some metal platforms and ruins still exist dotting the petroleum sea, and it's where the inhabitants have built their cities up on. The sky is a dark green-to-grey gradient, possibly due to the sea pollution and hazardous chemicals in the air. There's only grotesque and twisted fauna roaming around­–mainly due to the contact with sludge from the oceans­–which the inhabitants keep as pets or hunt buddies for what is left of food. There once were flora, of varying sizes and shapes and colours, but the pollution took care of eliminating every single specimen, leaving the planet completely dry and perpetuating the massive smog from ever getting dissipated. It's not uncommon to witness massive thunderstorms with purple-coloured lightning in Junkert, these rains being acidic in nature. One such rainstorm never dissipates in the north pole, and can be seen from orbit as a multicoloured spot.

## Inhabitants

The Junkertians are half machines, having a tube shaped head, which is made of glass, with the top and bottom being lids of metal. Inside, it has some unknown chemical holding their eye from escaping, and the top lid has a vent where fumes are expelled out of. Their bodies are meant for digging and standing upright at all times. They lost all sense of what they did to their planet, and now they live by, making houses and buildings out of compacted trash glued with chemicals. Their body is sturdy, but simple in its design. There's always a pesky thought in their heads that there was somebody that built them, but that memory is foggy, and there's no data remaining in their collective data centre.

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Terutorre

Rainforest Planet

A Terutorran

## Planetary Data

Terutorre is a large terrestrial planet mostly covered in lush jungles and marshes, with massive ocean-sized lakes scattered around the planet's supercontinent. The reason for all the water and plants is the constant downpour of rain beating down on the planet. This planet has one of the highest amounts of non-saline water ever recorded in the galaxy, so it's very clear why there is so much rain. Most of the swampland in Terutorre is too wet and mushy for construction or farming, so many of the planet's inhabitants live in the jungles, where it is much more favorable. Their civilizations are excellently integrated with the surrounding enviroment, possibly as a sign of enviromental friendliness.

## Inhabitants

The planet's dominant species, the Terutorrans, are bipedal, cycloptic creatures, notable for the fact that they wear lightly-colored cloaks that cover everything but their face, most likely for cultural reasons. Speaking of culture, Terutorrans are mostly known for their very expressive and deep culture, as they hold their sun as an otherworldly entity, probably because it's almost never seen on-planet. When the sky clears up, the entire city (or cities, very rarely) that experiences it holds an extravagant festival to celebrate the occasion. When their sun isn't out, they hold ceremonies and prayers, wishing the sun to come out again. They value happiness and positivity among other things, making them some of the more cheerful natives in the galaxy.

## Field Physics

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Terutorre's gravity physics are an oddity, as while the planet's true gravity is weak, horizontal ignitions fall down with differing power every few seconds as if they were being pushed down by rain. Much like Vubble, vertical ignitions have a hard time even getting off the ground. Terutorre has 9 columns on its playing field.
Sekhay Shixa

Capital of the Empire

A Sekhaya

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## Planetary Data

The jewel of the Empire, this body is a planet with an above average diameter while also having low gravity. It has a terrestrial type atmosphere and a brackish ocean, with some strip like red continents. A thick layer of discarded satellites and other kinds of space junk cover the near orbit of the planet, making landing a bit difficult. The surface is covered in a sparse red flora, with little fauna.

Most cities are located in the south hemisphere, glowing in the dark at night. Most of these cities are located on the slopes of the many mountains of the planet, built in a multiple layer design, with the most rich and powerful living near the top of the city while servants and slaves live in a literal “downtown”.

The entirety of the Sekhayan Empire is ruled from this planet, although the exact location of the official government is kept secret.

### *Inhabitants*

The Sekhayans are a race of tall bipedal mammalians, covered in a short layer of white fur, with an elongated head. They have a single blood red eye and two large pairs of scarlet horns. They’re carnivorous, and in their personality there are many glints of predatory behavior. They’re quite frail.

The Sekhayans are very intelligent and charismatic, but they lack innovation, making it relatively simple to outsmart them, but they compensate their lack of innovation with a near-eidetic memory, a level of co-operation natural from pack hunters, and astoundingly advanced technology.

Their civilization goes back milennia, and is remarkably big in its sphere of influence, considering that it is a single species. According to themselves, the Sekhayan Empire was built thanks to their superior military capabilities, although they probably have used multiple species they have taken as slaves for help.

They’re one of the very few advanced races with an active slavery system, with many of the races on the planets they conquered becoming servants for the rest of their lives with different degrees of freedom. They have no qualms in abusing the capabilities of the slave races, although they are not totally inhumane and will not commit mass genocide unless at war (although they are perfectly willing to control and manipulate a society from behind or to genetically engineer their members.

At the moment their Empire is in a truce with open but strict borders with the local sector, with Sekhayas and races inside the empire and species of the local sector being able to travel to each other’s territory, although trade is heavily restricted and monitored closely.
Mavis

**Mavis** is a current member of the North Western Railway. She arrived on Sodor to help with the workload at the Ffarquhar Quarry, and has seemed to make good friends with all of the engines.

## Personality

Mavis shows respect for the steam engines, and unlike most engines, hauling trucks makes her feel important. She is a reliable, honest, and hard-working engine. Mavis is a mature diesel, and acts as a motherly figure to the other engines.

## Death

**Killed By**

* Lady

While trying to escape with the others, Lady comes up behind Ben and Mavis and tries to take them away. Molly saves Ben, leaving Mavis to get blown up by Lady with a fuel tanker.

## List Of Appearances

### Season 1

* "Broken Sheds and Mainland Visits" *(No Lines)*

### Season 2

* "Friends and Foes"
* "R.I.P"
* "Mainland Visit"
* "Sodor On Edge - Part 2" *(No Lines)*
* "Sodor On Edge - Part 3" *(No Lines)*
* "Sodor On Edge - Part 4"
* "Sodor On Edge - Part 5"
* "Aftermath"
* "Now A Mainland Engine" *(No Lines)*
* "Arry's Trial" *(No Lines)*
* "Losing A Good Friend'' *(No Lines)*

### Season 3

* ''Moving On''
* ''Back To Crewe''
* ''Set To Explode''
* ''Things Fall Apart''
* ''The Diesel Vengeance - Part 2''
* ''The Diesel Vengeance - Part 3''
* ''The Diesel Vengeance - Part 5''
* ''Mourning Losses''
* ''Bluebells Forever''
* ''D10’s Back''
* ''Playing Dead'' *(No Lines)*

### Season 4

* "The Sodor Memorial Stand" *(No Lines)*
* ''The Goldust Miracle''
* ''Mount Sodor Again'' *(No Lines)*
* "Saved From Scrap" *(Flashback; No Lines)*
* ''The Storm'' *(No Lines)*
* ''To Kingdom Come''
* ''What Comes After''
* ''Ghosts'' *(No Lines)*
* ''A New Beginning''

### Sodor's Final Stand

* "The Beginning of the End"
* "Tensions Emerge"
* "Sodor Day"
* "A Certain Doom"
* "Hope" *(Ghost; No Lines)*

## Trivia

* As of "Playing Dead", Mavis has appeared in 3 episode thumbnail arts.
* Mavis is the third character to die in Sodor's Final Stand.
	+ She is the last diesel engine to die.
	+ She is also the first female engine to die in Sodor's Final Stand.
Dymony

A Blazing Beyond

A Dymonii

## Planetary Data

Dymony is a large, hot gas giant, composed of bright red and orange incandescent gases. When separated from the environment of Dymony, these gases retain their heat for quite some time, and become colorless when cooled. The planet's atmosphere is dense and extremely hot, making the planet very difficult to actually explore. The atmosphere is rather stagnant and winds are low, but friction results in periodic bright flashes of plasma, cutting through the air and causing the clouds to glow ever brighter. The only known lifeforms aside from the Dymonii are microscopic, subsisting on the planet's dense gases.

## Inhabitants

The Dymonii are rather unusual; they're the only macroscopic life on Dymony- in fact, they're *very* large- and it's unclear how they evolved in these conditions. They could be likened to gaseous butterflies, with thin, swallowtailed wings hanging about three inches away from their spherical central body, with no visible facial features aside from a single flaming "eye". Their bodies are composed of similar materials to the atmosphere of Dymony itself, though far denser, and their resting temperature is, of course, extremely hot. They communicate entirely through body language, performing "dances" similar to bees in order to communicate- this is still being studied and not all dances have known meanings at this time.

## Game Data

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Vektreks

Wireframe Images

A Vektreksian

## Planetary Data

Vektreks is a dwarf planet that confused the scientists that discovered it as an accident one day while cruising through space and almost crashing into it. It is entirely made from data projections akin to wire-frame models being transmitted into space by the help of a 4 km sphere that is the core of Vektreks. These projections somehow are solid and can result in spaceship crashes. By what they could gather via visual data when orbiting this planet, it is supposed to be a simulation of a rocky planet, with clouds of nitrogen (painted as cyan by the main frame); soil with rich and vast flora of many designations and forms (coloured as greenish cyan by the main frame); and a large ocean by the equator (coloured as stark blue by the core), totalling almost 78 percent of the total "surface" area. The creators of said projector and computer core are unknown, since the scientists couldn't reach it to inspect, due to the simulated high pressure and gravity. This core seems to be made of metal, and looks to be always powered on via supposedly a battery or some unknown means.

## Inhabitants

The Vektreksians are floating binary bits and vector data given form by the planet's core computer, for unknown reasons also given some artificial intelligence so advanced it's impossible to differentiate it from natural intelligence. They seem to have bodies that are made out of cyan sheets suspended in mid air, which are almost wire-frames, and a purplish eye that beams visual information back to the core computer and vice-versa. They essentially form a hive mind with the core, and defend the planet from intruders by focal-point lasers beamed from the eye, which actually are real and make things catch into flames and eventually reduce the remnants into dust, which is ejected to space by unknown means. Since they are also projections of the planet itself, one cannot find them outside of Vektreks. The singular cyan sheets of a Vektreksian contain data that is encrypted by 7 different ciphers, and thus, it's impossible to know anything that way.

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## Trivia

* The Zoqkots tried to reach this planet and make it into an efficient version of itself, but ultimately failed due to many Zoqkots being fired upon by Vektreksians, resulting in massive losses.
Westerway

The Old Corner

A Westerwayfarer

## Planetary Data

Westerway is a sandy planet with many deserts, but unlike other planets of such configuration, has many villages that dot the landscape. The atmosphere is primarily oxygen, with traces of nitrogen and hydrogen, rainfalls are infrequent but they do happen. The fauna is composed primarily of four-legged sturdy animals, with some insectoids as well. The flora, however, is very limited, being only cactus and fir-like trees, the latter only growing by the lakes in abundance. These lakes are colored a dirty yellow, so from orbit they are hidden from view. The soil is primarily silica compounds, but is very rich in nutrients and has cave systems coming out of the hills, which have gems of many kinds, in the walls. These gems have high value in the galaxy, being sold for funds.

## Inhabitants

The Westerwayfarers are a race of bipedal beings, cloaked from the sandy environment by a cloak and a hat they wear, bought in the villages nearby. They have two keen eyes that give them a high acuity, perfect for their main entertainment: firing guns. They are very skilled in shooting, so if you find one in space, they're either a lone wolf bounty hunter, or they have joined another planet's army system. They have hair on the top of their head, usually put below their trademark hat. They are accustomed to dueling for honor, and carry two guns by their waist.
Castanya

Shelled Autumn

A Castanyer

Castanya is a Fanon Planet. As such, it doesn't appear in any game.

## Planetary Data

This strangely shaped body at first looks barren. It’s surface is coated in a hard brown shell that regenerates itself. It’s North Pole has an oddly colored spot while its Southern Hemisphere ends with a pointy spike. But what’s even more unusual is what resides inside.

Through some caverns, the planet reveals itself to be completely hollow, and filled with life. With the spot in the north being one way translucent, the whole inside of the body is bathed under a golden afternoon sunlight with a rather cool temperature. Red, yellow, brown and all colors in between paint the lush forests; never really dying but also never stopping shedding their leaves.

There’s no real fauna in the planet, but the flora has many means to move. Nearly all seeds of all plantlike are mobile, being able to fly, crawl, climb or swim. Most of them are quite small but covered in thick carapaces.

### *Inhabitants*

An exception to the rule, the Castanyers are rather large compared to the rest of mobile flora. They’re big and wide, with a plump orange body, a single small trunk like growth emerging from the top of them, and multiple green tendrils they use to dig and climb. They can absorb surprising amounts of damage without suffering too much.

Despite not having any sorts of facial features, the Castanyers have developed a caste society around carving faces into themselves; with the most creative carved native being the chief. These carvings regenerate over time, so they don’t suffer permanent damage.

Although they haven’t advanced too much from their Neolithic stage, they aren’t hostile to any visitors, quite the opposite. But unfortunately to both the Castanyers and visitors, what these plantoids consider “welcoming”, most species find what they do “terrifying”, such as scaring people out, or embalming the dead and filling their insides with light as respect; something the natives consider either fun and homely, or an age long tradition,

## Field Physics

Like the leaves falling from the trees in autumn, this planet is rather slow paced, with not too much gravity, not a lot of initial launch power, but a high stack acceleration.

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Enginy

Illusion World

An Enginyós

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Enginy is a fanon planet. As such, it doesn't appear in any game.

## Planetary Data

Enginy is a habitable planet located in the warm end of the Goldilock zone, shaped like a torus, with two moons orbiting in from the inside out of the torus. How the surface of the planet is seen depends on the person, as nearly all major lifeforms of Enginy have evolved memetic telepathy, making each observer see something different due to the multiple illusions the local life creates on the minds of organic people.

According to the instruments of machines and mechanical beings, Enginy is a mostly prairie planet, where predators and prey attempt to trick each other with environmental illusions, forcing normal observers to see fantastical monsters battling in impossible places, except AIs or psychics, whose immunity to memetic hazards makes them the only reliable navigators of the planet.

The locals live in rustic houses despite having space age technology, but until a mechanical being visited a major town, no one had noticed as they simply used illusions to decorate their homes.

### *Inhabitants*

The Enginyósos are semisessile beings, with two major roots that act as legs, a small trunk, and a green eye surrounded by purple petals, which houses their telepathic capabilities. They are asexual and consume nutrients through their roots. Thanks to their illusion-manifesting organs, they communicate using their own illusions, and usually "speak" with others by creating words, similar to the subtitles in films.

These beings are mostly calm, but mischievous, and they enjoy playing practical pranks on each other, often making a competition out of it. They tend to hate sapient machines because they cannot trick them with their illusions. The Enginyósos are also very attached to the place they grew on, and can become sad and hot tempered if they're gone for too long, and local legends hint at a past slavery by an old spacefaring race, which they freed themselves after a rebellion against their masters using their illusions. Thanks to their abilities, the few that want to leave the planet have become renowned magicians, criminals or mercenaries, due to their capabilities of tricking people and general personality, giving a whole new meaning to psychological warfare.