recursal/Fanatic-Fandom huggingface dataset:
Yveltal

Yveltal is a Legendary Pokémon hailing from the Kalos region. It is a member of the Aura trio along with Zygarde and Xerneas.

## **Appearance**

Yveltal is a large avian Pokémon with some draconic traits. The back of its body is black with gray diamond or pentagon-shaped spots along its back and wings. The rest of its body is red with black markings branching throughout. It has bright blue eyes, and a pointed, toothless, beak-like snout. A feathery gray ruff encircles the base of its neck and billows out over its back. It has birdlike legs and feet with gray talons. Each foot has two front toes and a back one. The ends of its wings and tail have five large black claws. Three small spikes are located at the base of each wing. Each of its eyes has a large forward-curving horn over it as well as a thin "antenna" behind it; both of these are black.

## **Evolution**

Yveltal does not evolve into or from any other Pokémon.

## **Behavior**

Yveltal spreads its wings and tail to absorb the life energy of everything around it to power up its own, according to legend. As a result, it is greatly feared by the ancient people of Kalos. It tends to appear in conflicts, killing people and Pokémon by draining their life force and turning them into petrified stone. Upon reaching the end of its lifespan, Yveltal will steal the life force of everything around it before turning into a cocoon and going to sleep to start a new lifespan. Should it be woken up prematurely, it will become vengeful and seek to obliterate whoever disturbed its slumber. Because of this, it has been dubbed the "Cocoon of Destruction" (in the title of the 17th Pokémon movie).

## **Habitat**

According to the 17th Pokémon movie, *Diancie and the Cocoon of Destruction*, Yveltal likes to sleep in dark, secluded places where it's not likely to be disturbed.

## **Notable Individuals**

* Nyx
* Mantra

## **Abilities**

* **Dark Aura:** Powers up the Dark-type moves of all Pokémon on the field.

Yveltal is the only Pokémon that can have Dark Aura as an Ability.

## **Possible Moves**

Yveltal is the only Pokémon that can learn Oblivion Wing. It is also the only Pokémon that can learn Focus Blast by leveling up.
The Unsleeping

## Background

Ever vigilant, the Unsleeping are a monastic sect dedicated to maintaining order across the multiverse. Those who wish to join must dedicate themselves fully to the cause; evil never rests, so neither must the Unsleeping. While primarily composed of Monks, people of any background are able to join. All that matters is that they are devoted to rooting out evil and maintaining order.

Unsleeping agents will travel the multiverse, hunting down agents of chaos wherever they may be. Agents recognise each other by the green cloaks they wear, emblazoned with the symbol of their order: the ever watching eyes.

Their headquarters are based in the city of Sigil, where wizards and clerics will scry upon the multiverse to search for evil wherever it hides. Agents will receive orders via their dreams, so that even when an agent must sleep they are still working towards the eradication of evil.

‘Evil never rests, so neither can we.’

## Ideologies

### Goals

* Destroy evil no matter where it takes root
* Protect the innocent

### Beliefs

* We are the last line of defense against evil.
* Evil acts must be punished swiftly before they can take root and spread.

## Faction Benefits

### Rank 1: Watcher (1+ Renown)

* Become a Watcher
* Earn Renown by playing
* Your initial training begins in tracking evil: you gain +1 to survival and insight checks.

### Rank 2: Vigilant (5+ Renown)

* Can be given faction missions to earn bonus renown
* You gain access to the ability ‘Evil Cannot Run’. Once per long rest, you may gain advantage on a survival check made to track down your prey.
* To hunt evil, you must understand it. You can access training to learn certain languages: Infernal, Abyssal, and Deep Speech.

### Rank 3: Sentry (15+ Renown)

* Can purchase Faction Magic Items: TBC
* Replace ‘Evil Cannot Run’ with ‘Evil Cannot Hide’. Once per long rest, you may gain advantage on a survival check made to track down your prey, or on a perception check to find hidden enemies.

### Rank 4: Sentinel (30+ Renown)

* Can purchase the Faction Capstone item: Euryale’s Aegis
* Gain the ability ‘See All Evil’. Once per long rest, you may gain Truesight against evil-aligned creatures for 1 minute.
Factions

## **Renown**

Upon choosing to join a faction, a character immediately gains 1 Renown with them, signifying their recognition and prestige within the faction.

As long as a character is pledged to a faction, completing an adventure gains them renown- an amount equal to the tier of the adventure completed.

Faction Missions may reward additional renown if completed, ranging from 1 for a simple task to 3 for complex plans.

Upon gaining enough Renown to advance their faction rank, a character immediately gains all benefits of the new rank in addition to their old ranks, unless stated otherwise.

## **Faction Training**

Members of a faction can use accelerated training programs and specialized equipment to train in certain tool kits used by their faction at an increased speed. This Training takes 50 Downtime days, and costs a total of 1000 gold for training expenses.

## **Faction Magic Items**

With an expenditure of resources, a character that is part of a faction may procure certain magic items via faction channels. The costs are determined by the rarity of the Item.

 1000gp
20 Downtime Days
40 Downtime Days
100 Downtime Days
200 Downtime Days

## **Joining and Leaving a Faction**

A character may choose to join or leave a faction at any time outside of a session. During a session, opportunities may arise from other players or NPCs to allow a character to join a faction. If the DM deems suitable roleplay has happened that the character could join, they may join during the session. When leaving a faction, a character loses all benefits the faction granted, including items and training.

### **Factions of Faerun**

Many factions exist across the land of Faerun. Listed here are some of the larger and more prominent factions an adventurer may choose to join.

Harpers

Order of the Gauntlet

Emerald Enclave

Lord’s Alliance

Zhentarim

### **Factions of the Multiverse**

The multiverse is an incredibly large place, with countless factions. Listed here are just a few of the factions that call the city of Sigil their home, allowing adventurers easy access to their membership.

MCIS - Ari

Igbys - Doug

The Unsleeping - Graham

Hunters Guild - Rob

Holy Order - Joe

The Fang - Henry

Entropically Disordered Dynasty Incorporation of Enlightenment - Eddie
Warmonger Wiki

**Welcome to the Warmonger Wiki!**
We're a collaborative community website about Warmonger that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Gorcšă

## General

Gorcŝă is a nation in eastern Teirsha, and was formerly the primary weapons manufacturer for the Empire of Gilter. Being in the eastern section of Teirsha it shares a common language and currency with its neighboring nations.¨

## Government

Gorcŝă’s government is led by a singular individual tested for corruption. The individual in charge is responsible for making decisions based on the welfare of the citizens, and they must make decisions that will ensure the nations remains prosperous. Their job is to ensure that the citizens don’t have any political burdens on their shoulders while still feeling like their leader will make the nation and themselves benefit. In other words, the leader makes decisions for the citizens so they don’t have to stress about making decisions.

## Important locations

Gorcŝă has a very large central city that spans about 789 kilometers in diameter, taking up a very large portion of the country. It is home to large factories, government offices, military offices, as well as storage facilities for resources and trading. The majority of the population lives in the central city, however a small portion lives in the rural farms around the main city. These people are responsible for growing food to feed the nation.
Zhere

## General

Zhere is the furthest east nation in the continent of Humungia, and is the only Humungian nation located off of mainland. Home to fifty seven million people, it is the smallest nation in the continent of Humungia in not just land size, but population.

## Government

Zhere a close ally to Eastern Humungia, and is in a confederation with Eastern Humungia.

## Important locations

Zhere is made up of one large island and several smaller archipelagos. There are several large airfields on the main island that hold the entirety of Zhere's air force, which consists mostly of medium size bomber craft.
Lemonica

Lemonica is a nation in the Teirshan continent, and it is located off of mainland. it is roughly one third the size of mainland, and holds a large percentage of the population. They are in control of the Gilter territory, and controls most of the shipping industry. They are known to step in when a war is ongoing to halt it, and to cut off electricity and resource shipments to nations that aren't happen about Lemonica positioning soldiers in foreign territories to drill oil and other resources.

### Government

Lemonica's government is democratic, and has two main political parties. They refer to their leader as the "Glorıj Ontofăl", meaning "Glorious one to follow". Their leaders are given almost unlimited power to do as they please, however for the most part they are not corrupt. Most of the government's money goes into their mining equipment and military force that guards the mines in other countries.

### Important locations

Lemonica is known for large, sprawling rainforests diverse with life, as well as their bustling capital city, İajlı. İajlı is surrounded completely by rainforests with railroads going through them to the southern and western ports, to carry supplies. İajlı has large underground storage complexes that hold the large quantities of resources they are in possession of. İajlı is home to the United Nations headquarters, and is a tourist hotspot, especially during the winter, when the trees are frosted over due to the humidity and low temperatures.
Eastern Humungia

## General

Eastern Humungia is the nation furthest east on the Humungian mainland. It has the largest population of all other Humungian nations, and is a refuge for people in Central Humungia. Most of its people are fluent in both Óian and Humungian, and most store accept both Bold and Capital.

## Government

Eastern Humungia’s government is a confederation shared with Zhere.

## Important locations

The nation of Eastern Humungia is located on very resource rich land, making Eastern Humungia a well sought after trading partner. It is home to almost two hundred mines, and is capable of generating about five billion tons of resources every year.
Western Humungia

## General

Western Humungia is a nation located on the Humungian mainland, and is the nation furthest west in the continent of Humungia. Western Humungia is mostly responsible for the incident that occurred to Central Humungia, and has closed its borders to avoid being reminded of their terrible past.

## Government

Western Humungia's government is a partocracy, meaning the government is run by a single unopposed political party. This results in the borders remaining closed for all of the predictable future, and the same general feelings towards other nations: Bad.

## Important Locations

The most developed city in Humungia is located in Western Humungia. In the midst of the cold, snowy land, a large city looms above the surrounding areas. The towers almost as big as the famed Nilma skyscrapers, this city houses about 782 Million people, the majority of Western Humungia's population.
Gilter

### General

Gilter is the former dominant nation of the Teirshan continent. As punishment for holding the populace under their power, they were turned into a puppet state for the nation of Lemonica. Currently, the nation is used as a shipping station for transporting crude oil and other materials all over the world, and for refueling ships and planes. The majority the former population scattered to the Humungian continent, and most of the current population are refinery workers and port operators.

### Government

The government of Gilter was formerly more focused on security than freedom, and was an authoritarian dictatorship, focused on expansion and controlling their territories. After the emperor's assassination, the land was passed over to Lemonica to become a puppet-state. As per the terms Lemonica proposed, Gilter has the right to have their own government and defense force, but changes to government systems must be approved by Lemonica. Currently, Gilter's government is a democracy that can only elect officials approved by the Lemonican government. The defense force is not permitted to open fire on anyone unless they receive permission from the Lemonican Government, even if the defense force is at risk or the territory at risk of being invaded.

### Important locations

There are many cities in Gilter, with most of them being port cities. The territory's capital, Veıă, is commonly referred to as "The world port", as it has over one hundred refueling stations, five major airports, fifteen large ports that can house up to one thousand boats, as well as hundreds of storage units with both crude oil pipelines and tanks, and raw mineral storage.
Order of the Gauntlet

## Background

The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The organization is honorable, vigilant, and zealous. Clerics, monks, and paladins of good (and often lawful good) alignments are commonly drawn to the Order of the Gauntlet.

## Ideologies

### Goals

* Be armed and vigilant against evil.
* Identify evil threats such as secretive power groups and inherently evil creatures.
* Enforce justice.
* Enact retribution against evil actions—do not strike preemptively.

### Beliefs

* Faith is the greatest weapon against evil—faith in one’s god, one’s friends, and one’s self.
* Battling evil is an extraordinary task that requires extraordinary strength and bravery.
* Punishing an evil act is just. Punishing an evil thought is not.

## Faction Benefits

### Rank 1: Chevall (1+ Renown)

* Become a Chevall
* Can gain faction renown by playing games
* Faction basic training: Gain +1 to Religion and Insight checks.

### Rank 2: Marcheon (5+ Renown)

* Gain Access to faction missions during adventures
* Gain “Guidance of the gods”. Once per Long rest gain advantage on a skill check made to recall knowledge about evil creatures.
* Can access Faction Training for Smith’s tools, Leatherworker’s tools, Carpenter’s tools, Mason’s tools, and Vehicles

### Rank 3: Vindicator (15+ Renown)

* Can Purchase Faction Magic Items, Cloak of Protection, Ring of Resistance
* Replace “Guidance of the gods” with “Bonds of Faith”. Once per Long rest gain advantage on a skill check made to recall knowledge about evil creatures. Additionally, once per long rest when another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Wisdom modifier to the roll.

### Rank 4: Righteous Hand (30+ Renown)

* Can purchase Faction Capstone Item, Holy Avenger. Please note, a Holy Avenger purchased this way does not have the usual attunement restriction.
* Replace “Bonds of Faith” with “Hand of the gods”. Once per Short rest automatically pass a check made involving evil creatures. Additionally, Once per short rest, when another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to cause them to automatically succeed.
Remānă

## Geography, Climate

### Land formations

Mountains in the east, deserts in the southeast, flatlands in the west and southwest

## General

Remānă is a nation located in northern Teirsha and has mixed languages. Further east, the people speak Common Eastern, and further west they speak a variant of Lănial. Due to their alliance with the Humungian mainland, they use Reānăn Bold as currency.

## Government

Remānă is a lottocracy, which means that several people are randomly selected to have government positions. If a leader is bad, they can be voted away by other members of the Government.

## Important locations

Remānă is one of the largest nations in Teirsha, so it requires a lot of resources. The arid land in the southeast is used to mine resources, and the excess is traded with Humungia for food or other materials needed. In the west and southwest, the flatlands are used to farm plants in order to help feed the population.
The Worst Dinosaurs Wiki

**Welcome to the The Worst Dinosaurs Wiki!**
The Worst Dinosaurs is a series created by youtuber Spinodude. The series mainly consists of AliExpress listings.

We're a collaborative community website about The Worst Dinosaurs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Samurai Technical Institute

The Samurai Technical Institute is the school where all Samurai or specialized people go to train. It is renowned for its birth of thousands of strong Samurai, and its large range of S-Ranking Samurai and Sensei. Stationed in Kyoto, it has a wide range of people to accept and teach.

## Description

The school runs along a large mountain inside of Kyoto. The school has almost 100 total buildings, and they are all used almost daily. The school also has a training field at the top of the mountain near the Principle's main building.

## Events

Every 2 years, the school holds an event between all of the Top 30 ranking students. In a 15v15, the students fight, and which ever team wins graduates to the rank of B-Ranking Sensei whilst the other team gets demoted a grade.
Humungia

## General

Humungia a continent located below the equator, and is made up of four nations. It is known for its fatal nuclear accident leaving Central Humungia a nuclear desert. Has extremely low living standards in some areas, however others are home to the richest people on the planet. Nations in Humungia: Western Humungia, Central Humungia, Eastern Humungia, and Zhere.

## Nations

### Eras

#### The Expansion Era

During the Expansion Era, most of Eastern Humungia was owned by Zhere. Eastern Humungia has land good for mining resources, and Zhere annexed the territory to gain access to the materials. Central and Western Humungia both fell into rampant crime and poverty without their trading ally, and it sparked a war in which Central Humungia sent troops into the annexed region expand and push Zhere back to their small island. 1876-1912.

#### The Fallout Era

At the end of the Expansion Era, Central and Western Humungia thought that Zhere deserved a punishment to stop them from taking land again. A nuclear missile was armed and launched in Western Humungia, but an unknown object destabilized the thruster when the missile was over Central Humungia, causing it to crash and detonate in Central Humungia. Central Humungians attempted to enter the West where it was still safe, but they were denied access and forced into the hot and arid temperatures they are not used to. 1913-1976.

#### The Modern Era

After the devastating nuclear accident, the winter weather was quickly replaced with hot, arid, deserts. Zhere forgave the Central Humungians, as the West denied them, and Zhere began to move into Eastern Humungia again. Central Humungians would move to the east to be taught by the Zhere school system and work in rich port cities not ruled by rich snobs. 1978-Present day.
Katelyn

## Overview

Katelyn is a Terran member of the Hotshot Resistance and acted as their radio operator, leader of the United Resistance Front Intelligence Board, and later future president of United Earth Republic. Her brother is Alex

## History

### Pre-War

Katelyn had a twin brother named Alex, she worked in New York City as a news anchor and sometimes worked as a radio operator

### Initial Invasion-2022

During the Invasion, She was attacked by a Puppezoid but survived and would later join up with Liam Henningsen and join his resistance movement. She would fight the Occupation of New York City and would be present for the defeat of Emperor Dav'Vos. She would be a founding member of the Hotshot Resistance.

### Hotshot Resistance-2023

Katelyn would act as the Hotshot Resistance's radio operator sending encrypted messages to bring in refugees and discuss plans with other resistance movements. She would lose her brother Alex during the Battle of Boston and it would be a painful subject. She would radio out plans for Operation Firecracker but those plans were leaked by Emperor Lei'Vos disguised as "That Guy". During the Interrogations, she would lash out against Sam and Dale after mentioning her brother. She would join Liam in the Assassination of Lei'Vos and watched Dale die from a landmine. Katelyn and Sam would congratulate Liam for killing Lei'Vos.

### United Resistance Front-2024

During the creation of the United Resistance Front, Katelyn would lead the United Resistance Front Intelligence Board.

### New Earth Republic-2025

Katelyn would be present for the Battle of Shanghai and would sign the Treaty of New Atlanta, she and Sam together supported the creation of the New Earth Republic and it's Intelligence Agency though didn't get the support from Liam Henningsen. She was elected president of the New Earth Republic and would lead the newly formed New Earth Republic Armed Forces against the Puppezoid Remnant.
Nilma

## General

Nilma is a country in eastern Teirsha, so it shares a common language and currency with other eastern countries. It is known for its tall, gleaming cities, as well as their technologically advanced windows that can resist mild blunt force, cannot block a bullet, keep the house warm in the winters and cold in the summers, and just in general be generic windows.

## Government

Nilma’s government is a technocracy, meaning that people with a high understanding of a certain topic are elected. In Nilma’s case, they elect an official with a large knowledge in infrastructure, an official with a large understanding of the economy, an official with a large understanding in agriculture, and an official with a large understanding of war and strategy, however Nilma is almost never at war.

## Important locations

Nilma has around 13 gleaming cities that almost pierce the clouds with their height. Each city has a core made up of ten hulking towers that can almost touch the clouds, an outer core of towers about half the size of the core’s towers, and an outskirt of hundreds of urban areas. If an emergency or urgent notice is needed to be distributed, the towers in the core use hundreds of lights to flash out a message in morse code, which is widely known in Teirsha.
House Aurillac

**House Aurillac** is a **first-generation noble family** of Soundroon. Members of House Aurillac are descended from Talence and Avalon Aurillac.

Descendents of House Aurillac typically exhibit kindness and compassion to others, have good health and high immunity to disease, can implant genes, are good with plants, and have high fertility and reproduction rates. Traits typically expressed include **Kind Instinct**, **Fertile**, **Forager's Intuition**, **Super Immunity** and **Gene Implanter**.

* ♛ Talence Aurillac (Gene Implanter, Super Immunity, Kind Instinct)
* ♛ Avalon Aurillac (Forager's Intuition, Pack Mule, Fertile)
* Garland Aurillac (Gene Implanter, Super Immunity, Kind Instinct)
* Pip Aurillac (Forager's Intuition, Pack Mule, Fertile)
* Lili Aurillac (Forager's Intuition, Pack Mule, Fertile, Gene Implanter)
* Caspian Aurillac (Forager's Intuition, Pack Mule, Fertile)
* Reuben Aurillac (Gene Implanter, Super Immunity, Kind Instinct)
Ranking

Ranking is a form of power level that someone may have. It varies from First Year, to D-Rank which goes to S-Rank. S-Rank is the highest rank someone can be, but there are many people who would have surpassed S-Rank if it was possible.

## Description

How the Samurai Technical Institute assigns grades depends on your year. If your a First Year, your rank is automatically F, or not submitted at all. Sometimes, it depends on grades and experience in the field.

For Second Year's and above, they get assessed at D-Rank to S-Rank generally. Once again, it always depends on experience in the field.

Rouge Samurai are ranked in a similar way but not to the exact. High ranking people withing the Samurai Technical Institute always make distinct differences between a B-Rank and an A-Rank for Rouge Samurai. All Samurai are expected to take on Rouge's of their same level. For example, a B-Ranking Samurai should be able to beat another B-Ranking Rouge because their power is closer to A-Rank than the Rouge.

Weapons that have techniques attached to them, and even regular weapons are ranked in the exact same way. F-Rank to S-Rank. The higher the rank, the higher the chances that the weapon may give more of an advantage in battle compared to others. All S-Ranking weapons are imbued with a technique.

### Ranks:

* F-Rank (Fランク)
* D-Rank (Dランク)
* C-Rank (クランク)
* B-Rank (Bランク)
* A-Rank (Aランク)
* S-Rank (Sランク)
Juzo

## Juzo Shuzin

Juzo Shuzin is the Main Character of Swordsmith and is currently training under Sensei Kuzekawa. He is enrolled in the Samurai Technical Institute and is training his best to become a Samurai.

## Past

Most of Juzo's past is unknown. He has a large 12-year gap period where various Anti-Samurai groups state he was training and honing his skills to become the strongest Samurai of all time, with and without a blade. This has not yet been confirmed. His confirmed past, however, states that his family was murdered by a member of the Sakura Anti-Samurai Group to end the Shuzin Clan, the strongest Clan across all of Japan. Because of this, the myths about Juzo training for 12 years came, but eventually, he signed into the Samurai Technical Institute.

## Personality

Juzo has always been a selfish individual, always trying to focus on himself to get the best out of anything that he can. This doesn't mean he is trying to be a mean person or doesn't care about others. It simply means that he is just always self-centered, and not there for people. This whole selfish trait came after his family was murdered. Juzo thinks that no one has ever felt his pain before, and within that mindset, he instantly feels left out, changing from light-hearted despite his parents being dead, to quiet, and self-centered.

## Abilities and Powers

Throughout his existence, and his disappearance for 12 years, he has always been speculated to be strong. Currently, he hasn't yet to live up to his name as, "The Blessed One." His Sensei, Kuzekawa, has always believed in him and that he could grow strong, and he always clarified that things come and change with time.

Juzo is a member of the Shuzin Clan and is only renowned because of that. Members of the Shuzin Clan get access to the technique, "Senkaichi Dismantle," which is a technique that allows one to cut anything in sight. Senkaichi Dismantle comes with an Enten and a Perfected Healing Aspect and is the only clan that allows someone to heal unintentionally, instead of having to focus.

### Speed:

Juzo has always had great speeds when it comes to maneuverability, but his pure speed isn't even Second Year yet. He can run fast, but if he wished to get to an enemy before they could even use a move or a technique, it's going to be crazy hard. Currently, still, he is only known for his technique and his Clan Heritage.

### Strength:

Juzo is insanely strong, so strong he is comparable to an S-Ranking Sensei just by strength itself. In his training session with Tenten, he proved to be strong with his fists to which he even surprised Tenten a little.

### Fighting Style:

Juzo possesses a bare-bones fighting style, using basic kicks, punches, and basic combos he learned from his father and mother when he was a child. In his training, he tries his best to adapt to any fighting style he comes across. In secret, he tries to build his own style, that no one knows nor understands, so he can compete with other fighting styles.

Senkaichi Dismantle
 Table Plane
 Monochrome
 Flux
 Unintentional Healing
Swordsmith Wiki

**Welcome to the Swordsmith Wiki!**
A community about the original fiction story, Swordsmith.

**(Disclaimer: There are no actual episodes of Swordsmith that you can watch anywhere. It's all just a fun project me and some of my friends made.)**

## Interesting Articles

The SamuraiSensei KuzekawaJuzoEntenStory Arcs

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The Samurai

Samurai were the military nobility and officer caste of medieval and early-modern Japan. They emerged in the 12th century and played a significant role in Japanese history until the Meiji Restoration in 1868. In the early 2000s, Samurai were brought back within the Samurai Technical Institute, and played a role for many years, stopping countless people. Across their time, they learned how to unlock abilities and were able to hone their mastery with a sword even more.

After Samurai's we're reintroduced to the world, people instantly began hiring them as bodyguards and assassins. Samurai who couldn't unlock abilities weren't hired as much, and thus, the Samurai Technical Institute split into two. During this time, many events happened, like the Sakura Massacre and the Shuzin Village Attack.

## Overview

### History

In the heart of medieval Japan, the samurai emerged as a formidable class, embodying the essence of honor, loyalty, and martial prowess. Trained from youth in the disciplined arts of warfare, they were the elite warriors who served under the feudal lords known as daimyo. Clad in distinctive armor and wielding the iconic katana, the samurai's existence was deeply intertwined with the Bushido code – a moral compass that guided their actions on and off the battlefield.

These warriors weren't mere combatants; they held administrative roles and were influential in the political landscape. Yet, their path was not without sacrifice. The code demanded unwavering loyalty, and in times of failure, a samurai might perform the solemn act of seppuku, sacrificing himself to preserve honor.

Upon their restoration, their code completely changed, and no one can tell if it was for better or for worse. As Japan underwent rapid modernization during this period, the samurai faced a transformative increase in strength and numbers. The feudal system quickly collapsed from their resurgence, and the Samurai took power in Kyoto, making stations all across Japan as they regained humongous strength and honor.

### Biology

A Samurai born in the current time has a completely different biology and build of the body than someone who is a regular human does. When the Samurai returned, they were recognized for their special powers and gifts. They noticed that approximately 12 bloodlines had been given power, but many people who weren't in those bloodlines were given power. Due to this, the ruler of Japan created a law that stated anyone who unlocked their power had no choice but to join the Samurai Technical Institute.

## Abilities and Powers

Most Samurai have an ability that stems from Shadow Manipulation to Teleportation, to even Mind Control. 12 bloodlines are forced to serve for the Samurai Technical Institute and people who are born with powers but not in a bloodline are forced to as well.
Episode 1

Enter: Juzo Shuzin is the first episode of Swordsmith.

## Summary

In a gripping flashback, we're transported 12 years back to a young Juzo Shuzin's idyllic village on his 8th birthday, only to witness it succumb to a devastating attack. Chaos ensues with screams and explosions echoing through the air. Tragedy strikes as a merciless intruder brutally murders Juzo's mother before his eyes. His father valiantly attempts to protect the family but suffers a devastating defeat. The assailant, after leaving a lifeless scene, cruelly slices Juzo's neck, leaving him for dead.

Fast forward 12 years, Juzo resurfaces, embarking on a journey to the Samurai Technical Institute. Once inside the school, he signs in and is given his classes for the semester. On the other side of town (Kyoto), the man who murdered Juzo's family, Kamishiro, is sitting at a restaurant, spying on somebody, and he gets a call. The caller, named Junpei, discloses an unexpected revelation – Juzo is alive, prompting a mission to eliminate him. Despite initial hesitation, the Kamishiro reluctantly accepts.

Returning to the school, the plot thickens as a character named Tenchi engages Juzo in conversation. The tension builds further as Tenten arrives, revealing their intent to train Juzo.
Rimworld Legacy 1 Wiki

**Welcome to the Rimworld Legacy 1 Wiki!**
We're a collaborative community website about Rimworld Legacy 1 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Humungia lore Wiki

**Welcome to the Humungia lore Wiki!**
Learn about the world of Gaia DR2 334428968533916416-C.

## Notice

All authorized contributions will result in the contributor getting a special character who is a crew member of the Missile Cruiser. If you make an unauthorized contribution, your edit will be undone and your account will be blocked on this wiki.

This wiki is mostly for people who know what Humungia is, so I don't know why you're here if you don't. If you don't maybe you'll learn some things. Please don't edit any of the pages. If you have suggestions, simply comment them onto their respective page that the suggestion is dedicated to.

## Important articles

Nations

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Henningsen Family

## Overview

The Henningsen Family is a powerful Terran bloodline originating from Earth. Each member is capable of impossible feats such as going.Tied to this family was the secret society: The Henningsen Foundation

## Members

* Stanley Henningsen
* Joanna Henningsen
* Liam Henningsen
* Xur'Ath'Henningsen
* Jason Henningsen
* Jaina Truth
* Colt Richard Henningsen
* Dylan Truth
Sunrise Empire

**Suraeni Aagocraya**, (com. **Sunrise Empire**) was an influencial empire of elves established in 101 NE by greatest elven hero of New Era - Jarael ta'Suran. The Empire rose quickly and became the ruler of most of the known world.

## History

### The End of Exodus

The elves - race that once left this plane, came back, after a thousand years of self-inflicted banishment. They landed their Golden Barges on the shores of Sarr Island. Then they descended, spreading throughout Bulwar and Wescann. As a minority possessing arcane knowledge lost to time during Godsrada, many elves were hired as mercenaries in the wars of Bulwari tribes and kingdoms.

### The Sunrise Conquest

For a hundred years, the Elves were nothing but a pawn in the hands of "lesser" races, but this changed with the conquest of the city of Amphis - the greatest port in the Bulwar region. The city was captured by Jarael ta'Suran and his band of mercenaries called Sun Herolds. He desided that the city wouldn't be given back to his employer, but would become the center of the new elven civilization. With the proclamation of the "founding" of the Azka-Bulwar, The Sunrise Conquest began. Under the Jarael, elven warriors conquered lands to bring them under the protection of the Radiant Court and its glory. The conquest stopped in the year 367 NE with the first and most tragic loss of the Sunrise Empire on the fields of Ilyon.

### The Fall

With the beginning of the 6th century, the Empire entered a gradual decline, but its fall was a shocking one. Many theories were drafted about what exactly happened on the 46th day of Summer 594 NE. However, the fact is that the most magnificent city in the world and the heart of the Empire - Azka-Bulwar, exploded with the might of hundreds of meteors and the sun turned green. With the loss of its top authority, the Akals of the Empire, fumed by their ambition, started warring with each other over the mantle of the successor of the Phoenix-Emperor, leading to the complete collapse of the Empire.
Þaisto

## General

Þaisto is a large nation in southern Teirsha known for its large deserts and arid climate. Before the United Era, it was the nation that gave the most resistance to Gilter as the deserts were hard to traverse, and the soldiers of Gilter struggled to progress into the core of the nation.

## Government

After the Resistance period, when Þaisto got liberated, they invested into a stronger defense force and military to prevent another invasion. After Jošı İlio got elected as the leader of Þaisto, he announced that the government would undergo reforming to become a stratocracy in order to deploy the military and defense teams faster.

## Important locations

Þaisto is dominated by deserts. Many people live in these deserts, and are perfectly adapted to the environment they are within. Many of them serve in the defense forces or the military, in order to mobilize troops to defend areas more quickly.
How to play?

After opening the game, the main menu is meeting us. It's kind of a old 8-bit game. This menu is suggest to us to go in the settings or start a game.

Our goal is to defeat all the bosses. A number or kind of will be displayed in the middle. This number is the number of bombs in the vicinity wich is random placed. Also, instead number may be displayed some math function. After solving, the resulting number is equal to the number of bombs nearby.

By Right click mouse you can mark the spots, wich is may be mined. By Left click mouse you can defuse the spot, if spot was mined - you'll lose
Šonta

## General

Šonta is a nation part of eastern Teirsha, so it shares a common language and currency with the other nations in the eastern side. During the Resistance and United eras, its resource rich land was exploited by Gilter to uphold their empire. Currently, it is the least developed nation in Teirsha, and has one of the smallest populations.

## Government

Šonta's government is a small council of five people who vote on laws. After they decide a law is good enough to propose the law, they pitch the idea to the public and the public votes for the law to be passed or not.

## Important locations

Šonta has no capital city, but each city houses a member of the law council. There are many mines in Šonta, and they use large amounts of excess resources to trade with other nations. One major location is the mining town whose name is long forgotten, now being simply referred to as "Boomtown". Boomtown is located near the southeastern shores and provides access to crude oil, steel, gold, silver, nickel, lead, zinc, copper, and much more.
Emerald Enclave

## Background

The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The organization is decentralized, hardy, and reclusive. Barbarians, druids, and rangers of good or neutral alignments are commonly drawn to the Emerald Enclave.

## Ideologies

### Goals

* Restore and preserve the natural order.
* Destroy all that is unnatural.
* Keep the elemental forces of the world in check.
* Keep civilization and the wilderness from destroying each other

### Beliefs

* The natural order must be respected and preserved.
* Forces that upset the natural order must be destroyed.
* Civilization and the wilderness must learn to coexist peacefully.

## Faction Benefits

### Rank 1: Springwarden (1+ Renown)

* Become a Springwarden.
* Can gain faction renown by playing games.
* Faction basic training: Gain +1 to Nature and Survival checks.

### Rank 2: Summerstrider (5+ Renown)

* Gain Access to faction missions during adventures.
* Gain “Summer’s Warmth”. Once per Long rest, as an action, you may restore 2d8 hit points to a creature you touch.
* Can access Faction Training for Herbalism Kit, Woodcarver’s tools and Cartographer's tools.

### Rank 3: Autumnreaver (15+ Renown)

* Can Purchase Faction Magic Items, Cloak of the Manta Ray, Ring of Animal Influence
* Gain “Autumn’s Hunt”. Once per Long rest gain advantage on a survival check made to track a creature.

### Rank 4: Winterstalker (30+ Renown)

* Can purchase Faction Capstone Item, Staff of the Woodlands. Please note a Staff purchased this way does not have the usual attunement restriction.
* Replace “Autumn’s Hunt” with “Seasons Blessings”. Once per Short rest automatically pass a survival check made to track a creature. Additionally, Once per short rest, as an action, you may restore 5d10 Hit Points to a creature you touch.
Marlon Mulhouse

**Marlon Mulhouse** is the patriarch of House Mulhouse. His first wife, Milda, was one of the original founders of Soundroon. His second wife, Pandora, was the first female Commissar of Soundroon.

## Personality

Marlon Mulhouse is **highly intelligent, sensitive,** and **a good leader.** He is the founder of Soundroon and the leader of the expedition alongside his wife, Milda, and their fellow original colonists, Talence and Avalon Aurillac. He is prone to nervous breakdowns when stressed, but is generally highly skilled, sociable, and well-liked by other colonists.
Under-Developed Continent

## General

The Under-Developed Continent is located far above the equator, and is made up of two nations. No exploration missions or colonization missions have ever been organized after a strange incident which resulted in the destruction of several colonization ships. Nations in the Under-Developed Continent: Limbǎ, Åŋäw.

## Nations

### Eras

#### The Silent Era

During the Silent Era, the Under-Developed Continent remained without contact to the rest of the world. Any colony ship that approached this area seemed to vanish of the face of the planet, and so nobody ever went near the area. 1657-1978.

#### The Modern Era

The Silent Era ended when Šonta and Eastern Humungia performed a joint operation to make contact with the Under-Developed Continent. The ships vanished, and the joint mission was forgotten about, until the boats somehow returned with news from the native people of the Under-Developed Continent. The Native people wanted help building several large fleets to colonize a distant, undiscovered Continent. In turn, Šonta and Eastern Humungia would get land in this new, undiscovered continent. 1978-Present Day
Stanley Henningsen

## History

### Pre-2028

Much is unknown about Stanley's origins, but it is known that he is powerful and has fought other Henningsen's previously. As a child he was a huge fan of the super hero Eagle Man. His soul would be taken and placed into a red mask. During the Terran-Puppezoid War, the mask was acquired by Hotshot Resistance cult members who would attempt to release Stanley's soul to be used as a weapon but would be unsuccessful.

### 2028

Stanley would be brought back and take control of the Secret Agent, he would kill the Crimson Cowboy, recognizing Eagle Man, Stanley would challenge him to a duel out of respect and then kill him. Stanley would begin fighting Liam and start winning, Stanley convinces Liam to unleash his Henningsen his power, Liam unleashes is full power pushing Stanley to do the Same. Liam would kill Stanley after catching him monologuing about his future plans.
Conspiracy Wars Wiki

**Welcome to the Conspiracy Wars Wiki!**
This is a Wiki created based on a series of short films.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Techniques

Techniques are something someone can pull off that doesn't necessarily have to be done with a sword or the fists.

## Technique Achievement

To unlock a technique, one has to be either in a clan that has a technique **(Inherited Techniques)**, or when one goes through something so heart aching or bad that they unlock a random technique, which isn't always dependent on the situation they were in. Pressuring someone can also unlock it. **(Pulsed Techniques)**