recursal/Fanatic-Fandom huggingface dataset:
Dr. des. Florian Hoof

Dr. des. Florian Hoof is part of the main teaching staff at Goethe-Universität Frankfurt where he holds a Post-Doc position at the Department of Theatre, Film and Media Studies. His PhD thesis «Angels of Efficiency. A Media History of Consulting, 1880-1930» was funded by a grand of the German National Academic Foundation. He was visiting professor at Università Cattolica del Sacro Cuore, Milano; scientist in residence at the Department of History of Technology at the Swiss Institute of Technology, Zurich and at Australian School of Business, University of New South Wales, Sydney; visiting scholar at the Archives and Special Collection Purdue University, West Lafayette, Indiana and research assistant at the Department of Media Studies, Ruhr-University Bochum.

http://www.tfm.uni-frankfurt.de/Mitarbeiter/Hoof/index.html

## Research areas, publications and activities

His fields of research include Industrial and Sport Films, Production Studies, Historical Epistemology, Science and Technology Studies and History of Media Technology. He currently works on a joint research with the Department of Business Information Systems, at the University of Sydney Business School. The project develops an interdisciplinary perspective between film and media theory, history of technology and organizational theory (http://www.sociomateriality.de).

Recent publications:

Hoof, Florian: *Engel der Effizienz. Eine Mediengeschichte der Unternehmensberatung*. Konstanz: Konstanz University Press, 2015.

Hoof, Florian: ›Art of Flight‹ – Produktion, Distribution und Ästhetik im ›neuen Sportfilm‹. In: *montage/av Zeitschrift für Theorie und Geschichte audiovisueller Kommunikation*, Vol. 22, Nr. 1, 2013, S. 137-160.

Hoof, Florian et al. (eds.):*Jenseits des Labors. Transformationen von Wissen zwischen Entstehungs‑ und Anwendungskontext*. Bielefeld: transcript, 2011.

Further publication: https://uni-frankfurt.academia.edu/FlorianHoof
Light Turret

**Light Turret** is a vehicle upgrade available in *Shattered 2*, for Chris McGlone only.

## Summary

When the player buys the Light Turret at the customs shop for 50 Tin, a turret assembles on the roof of the car. The player, as Chris, can now fire their Light energy out of the turret and cause chaos. The player can summon their Light energy from inside the car and send it to the turret to project it, even while they are driving the vehicle.

## Trivia

* The turret fires the player's Light energy, not actual gun bullets.
* The difference between the Light Turret and simple drive-by fire is that Light energy from the turret causes 2x the damage, as it uses Light energy as opposed to standard gun bullets.
* The Light Turret is technically a mix of a vehicle upgrade and a power, since the Light turret would not function without the player's aura powers. However, it is not classified as a power.
F-106A Delta Dart

"*Perfect the high-speed F-102 interceptor and you get this topnotch fighter at high altitudes. Well, what do you think?*"
―Harry's description of this plane in the shop.
The **Convair F-106A Delta Dart**, originally given the designation "**F-102B**", is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by John Rundal.

## Origin (Real-Life)

The Convair F-106A Delta Dart was the final dedicated interceptor to be used by the U.S. Air Force. Designed in the late 1950s to be the "Ultimate Interceptor", this craft flew from the 1960s all the way to the 1980s, wherein it was finally retired. Later, starting in 1986, 194 surviving units were converted into **QF-106** target drones, used for the *Pacer Six Program*. The last of these drones were destroyed in 1998.

## Design

As to be expected, the F-106A heavily resembles its predecessor; needle-like fuselage, a delta-wing configuration, single engine with a single vertical stabilizer. The design differences of the craft include a different engine and stabilizer design, and a modified intake placement.

## Performance

It's mediocre. It lacks vulcans, and its special weapon only has one shot. You'll probably destroy a fair few ground targets with that one shot, but WAMDRs aren't very good otherwise. That one group of targets you destroyed could have easily been several with any other anti ground special weapon. Aside from that, the stats are relatively mediocre. And again, the lack of vulcans is a sore spot. You can only unlock this craft via a minor secret mission, on top of that. It IS relatively cheap, though.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium

## Gallery

F-106A in John's color scheme.F-106A with a generic color scheme.F-106A with Ferrite coating.Aircraft statistics.F-106A cockpit in *AFD Strike*.The F-106A's special weapons; Wide Area Mass Destruction Rockets.
IMACS Wikia

## Welcome to the IMACS Wikia

This wiki is about the IMACS (International Master in Audiovisual and Cinema Studies) program. His main purpose is to give informations about the program and the mobility destinations, and to connect the students (and teachers) of the program.

The official language of this wiki is English.

## Formatting instructions

There are some main item categories in this wiki. To keep it organized it's important to tag everything in the right category:

* Cities: cities, (city name)
* Institutions, attractions etc.: (city name), (type, es. museums, pubs, clubs)
* Universities: university, (city name)
* Professors: Teaching staff, University, (city name)
* Courses: courses, (city name), (professor name), (semester and year)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Kraker

The **Kraker** is a flatbed truck in *Shattered* and *Shattered 2*.

## Appearance

The Kraker's main cabin and chassis design is similar to that of the real life International Harvester, and draws some inspirations from other Mack trucks. The cab looks almost identical to the Mack CH613 with some similarities to the International 9000. fitted with the box intended to delivery certain goods. The rear features large metallic doors, with the rear stepside.

### Snow plough variant

Added in the *Christmas in Interface City* DLC, the **Kraker Snow Plough**is a variant of the Kraker. It is identical to the Kraker but with an orange snow plough added on the front, and a dump trailer on the back, which is seen on Dump Trucks. It comes exclusively in black with orange stripes, which match the color of the plough. This variant can only be obtained when the weather is snowy. This variant does not appear in *Shattered 2*.

## Performance

The Kraker can achieve speeds just as impressive. Handling is quite decent due to it not being that lengthy. Acceleration isn't bad either. Another advantage the Kraken has is its sheer size and weight. When chased by cops, the Kraken is a rolling battering ram, being able to plough through many roadblocks. It is also quite durable.

The Kraker has an engine model, but without the manifolds found on other trucks, the model is hard to identify. Judging by the sparkplug imprints, it can be assumed that the vehicle is Petrol, furthermore, 8 sparkplug imprints can be seen, meaning the vehicle could only be a V8 engine. Despite all this, the engine sound is somewhat similar to an Inline-6 diesel, which revs moderately high, and provides a significantly smooth engine sound, yet the roar produced from the engine can still be heard unlike the aforementioned vehicles.

## Gallery

A Kraker in Ashkon Industrial Park.The snow plough variant, driven by the player to the snowy coast of southern Zenwood.
Light Run

*For the Aura Manipulation equivalent, see Aura Run.*
**Light Run** is a Light Manipulation power in *Shattered 2*, for Chris McGlone.

## About

This power is first seen in the mission An Upgrade when Chris McGlone must purchase it from an Upgrade Shop. When activated, Chris hovers in the air and summons Light energy which he uses to propel himself in different directions, allowing for a fast method of travel on land. Chris then leans his body in the direction he would like to go, and the field takes him. The player cannot fly with this power. If the player is using the Light Run and crashes into an object, the aura field will disintegrate and Chris will land on his feet. It can then be reactivated again.

## Upgrades

This power can be upgraded:

* **Water Run** – Cost: 30 Tin – Allows Chris to use Light Run on water, similar to James's Water Run.
* **Wall Run** – Cost: 40 Tin – Allows Chris to use Light Run up walls and other vertical surfaces. Requires the completion of Front Row Seats, and Water Run.
* **Death Run** – Cost: 60 Tin – Any human enemy that Chris runs into while using Light Run is automatically killed. Light Run cannot be used for 30 seconds after this use. Requires Wall Run.

## Trivia

* Light Run can be used as an alternative to driving vehicles, or if the player wishes to avoid heat.
Dr. Marc Siegel

Part of the main teaching staff at Goethe-Universität Frankfurt

http://www.tfm.uni-frankfurt.de/Mitarbeiter/Siegel/index.html

## Research areas, publications and activities

Marc Siegel’s areas of research include queer and gender studies, post-war European and American avant-garde film (with a focus on the New York underground film scene in the 1960s), film and performance, and film and the visual arts. He is the author of *A Gossip of Images*(forthcoming, Duke University Press), a theoretical investigation of gossip as an indiscreet means of circulating images in queer film culture. He has also published essays on–among other subjects–various figures in the world of avant-garde film, including Andy Warhol, Jack Smith, Mario Montez, W+B Hein, and Taylor Mead. He edited a special expanded issue of the journal *Criticism* dedicated to Jack Smith (2014), and co-edited books in German on synchronization in the arts, queer theory and the work of Italian filmmaker and theater figure Carmelo Bene. Siegel also works as an independent curator in film, performance, and art contexts. He is on the advisory board of the Forum Expanded section of the Berlinale.
Interface City Sanitation Department

The **Interface City Sanitation Department**, shortened to **ICSD**, is the sanitation department in Interface City. They clean up the garbage throughout the streets, and are only seen in Feldis. Workers can be seen sweeping the streets, riding on the back of Garbage Trucks, but never taking the trash to the garbage trucks like in reality.
Interface City

*❝ Courageous. Powerful. Mighty.❞*
―Motto seen on every license plate.
**Interface City** is main setting of *Shattered*. It is a large city located in the Northeastern United States (New England region), off the Atlantic Ocean. The city consists of three boroughs, or islands: Feldis, Lonshan and Zenwood.

## History

### Before the BioLynk Incident

Before the BioLynk Incident, Interface City was a booming city, with a healthy economy and tourism factor. It was regarded as one of the busiest and dense cities on the East Coast, besides New York, of course. James Derettas, Erik Baying, Joey Dmitri, Vanessa LeBlanx, as well as 6.3 million other people lived in this city.

However, as revealed by Infearno, ever since the 1960s the Ululators have reigned supreme on the streets, forcing people into depressions, including Infearno himself.

### The BioLynk Incident

BioLynk, which was the tallest building in Interface City, collapsed on the morning of August 2, 2015. It was this event which killed thousands of people and was dubbed "The BioLynk Incident". After this the economy crashed and became critical, thousands of people became sick, homeless, or dead, and the city fell into a depression.

The Lockdown was initiated by the United States Government which denied access in or out of the city. As well as this the BioLynk Incident (due to the DeAmbulation Auraxideno Collider) granted James Derettas incredible superpowers, giving Interface City a new protector.

## Boroughs and Districts

Interface City is home to three boroughs, or islands, which each have their own districts:

* Feldis, the main borough, is the urban island of the three and has these districts:
	+ Downtown
	+ Queen Anna
	+ Melody Park
	+ Mystric District
	+ Southern Park
* Lonshan is the largest island, which is industrial and somewhat rural:
	+ Sentry Town
	+ Ashkon Industrial Park
* Zenwood is the southern-most island, the remote suburban island of the three:
	+ Janson County
	+ Jaolin Township
	+ Doxon Island

There is also a vacant island west of Zenwood, called Vaker Island, however it is inaccessible.

In-game map.Same map, labeled.
## Notable Landmarks / Locations

Interface City is home to some famous and notable locations, which include:

* Waterfront Casino
* Syx Hotel
* BioLynk (*formerly*)
* Carr's Square
* Melody Park

## Transportation

Buses can be seen driving around Feldis, as well as this, there is an elevated train circuit running around Feldis, where two trains (one in each direction) are always running. They stop at each station. The ICTA manages all buses and trains that run in Feldis.

## Gallery

Cartoon art of the city pre-BioLynk Incident. BioLynk can be seen in the center.Concept art of Feldis after the Lockdown, during a rainstorm
## Trivia

* Feldis is based upon Empire City from inFAMOUS, and the The Loop from Watch Dogs. Its architecture and elevated trains are based on that of New York City.
* The city is most likely located in the New England region, more specifically in the state of Maine.
SWAT Van

The **SWAT Van** is an armored van in *Shattered*.

## Appearance

The SWAT Van is depicted as a large armored transport van used by the SWAT team. The SWAT Van is an excellent choice, as its heavy weight makes it suitable for ramming power and also serves as a roadblock vehicle when needed. It is based on an armored 1989-2001 International 4700 Series, with the front turning signals omitted.

## Obtaining

A SWAT van can only be obtained by gaining a large heat level and escaping with one, which is insanely hard. Before Chapter III, SWAT Vans could be found by the blockades by the bridges, due to the Lockdown. However, after Chapter III when James destroys the last blockade to Zenwood, the SWAT Vans are gone from those areas.

## Performance

The SWAT Van's handling is also restricted; the truck makes very slow turns, and the truck tends to tilt heavily upon cornering. The vehicle is heavily armored with "impregnable armor", rendering it almost completely bulletproof; while most vehicles can be destroyed by a shotgun shell to the fuel tank in front of the rear wheels, this does not apply to the SWAT Van. The vehicle is still vulnerable to explosive damage, and while a steel mesh covers the windshield and protects the driver and front passenger from frontal assault, the cabin's side windows are not armored.

## Trivia

* The SWAT Van was meant to appear in *Shattered 2*, but was cut in later development.
HiMAT

"*This rare plane is based on designs for a highly maneuverable aircraft; exceptional handling, but still just a test plane.*"
―Harry's description of this plane in the shop.
The **Rockwell RPRV-870 HiMAT (Highly Maneuverable Aircraft Technology)** is an aircraft that only appears in *Airforce Delta Strike*, and is only used by Ruth Valentine.

## Origin (Real-Life)

The Rockwell RPRV-870 HiMAT is an aircraft developed by Rockwell International in the late seventies to serve as technology development for future aircraft. Its testing ran until 1983, and from there it was put to bed.

## Design

This is a very strangely designed aircraft, with looks unlike any other; it has a very small body with a strange set of vertical stabilizers, a thin, needle-like front, a small, strange engine, and front canards.

## Performance

This plane can best be compared to John's X-31A (interesting, since both were developed by Rockwell). Compared to the X-31A, this aircraft has the same incredible mobility. However, all other aspects are inferior; It's even less durable than the X-31A, and has worse thrust and speed. It lacks afterburners as well, making it incredibly hard to get a good speed, which seriously hurts this plane's dogfighting capabilities. The lack of vulcans is also a sore spot. However, it *is* the most maneuverable of Ruth's planes. Sadly, the downsides seriously hold it back. Frail, slow speed, no vulcans, this is a below-average craft. In addition, you unlock the Su-30MKI *before* this plane; needless to say, that plane blows this out of the water utterly.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-low

## Gallery

HiMAT in Ruth's color scheme.HiMAT with a generic color scheme.HiMAT with Ferrite coating.Ruth's HiMAT in-game.Aircraft statistics.HiMAT cockpit in *Airforce Delta Strike*.The HiMAT's special weapons, High-Maneuvering Air-to-Air Missiles.
## Trivia

* Like the X-36, this technically shouldn't be flyable and usable as a fighter, as it is actually a subscale remote controlled fighter (Only 22.5 feet long in fact, though it is technically longer than the X-36, which is only 18 feet long).
Kvk ke

So kvk ke is new in klios. This is a page to help you understand how to survive it!

1. STAY SHIELDED This is important if you are weak OR strong. If you dont stay shielded, your basically giving away free points!
2. DONT FARM It is important that you dont farm because that is bassically giving them free kills! If you do use a resource shield!
3. ATTACK MONSTERS IN ENEMY KINGDOM This helps klios out in a safe non threatining way! Anyone can do it just make sure you stay shielded!

Add more tips! Thanks for reading

DogFOURTY8
Help Alliances

Help Alliances in GOW are to help you complete Inferno's with minimum use of speed ups.

You join a Help Alliance before the start of the Inferno and you leave once its complete and return to your normal alliance. They have some program that will auto fill all your helps. Each alliance has it own rules so make sure you are aware of what they are so you are not kicked out or banned.

**disclaimer**- By joining a help alliance to complete Infernos does not give credit to your alliance in the case of when both have the same qualifications.
ChevyFordMopar Wikia/Advice

Below are links to different advice files donated to the alliance to share with our members. They hold personal opinions and are not mandate for all alliance members to do. Take what you want from them and make use of it.

* Eurydice "Scholar of Kilos" Advice
* Lucca Luca's Advice

These are suggested sites outside of the alliance site members can review for advice and tips.

* Inside Game of War
ChevyFordMopar Wikia/Members

This is a list of members and what rank they fall under. Only those of Rank 4 and higher are added automatically, all others must request being added.

- If you wish to have a member page here, please let Lucca Luca know, and she will gladly assist!

### Rank 5 - Boss

The leader is the one that owns and operates the alliance. Their word is law, and what they say goes. A wise leader however listens to feedback, and to their members needs. We have a wise and mighty leader, yay!

* MacGyver69

### Rank 4 - Underbosses

The underbosses are the right and left hands and feet of the leader. If they make a ruling, only the leader can override it. If they say no, please listen to them as they are saying it for a reason, not just to be mean. If you ask why, they will gladly explain the reasoning behind it. These individuals will provide newbie help, assist with needed resources, and help provide growth advice.

* Dees Revenge
* drarch
* Lucca Luca & Lucca Rose
* RubberSquid
* Spartyhoga
* Xx Oh xX

### Rank 3 - Caporegime

These are individuals that assist newbies proactively, always there to help and participate in events, provide good advice, and may even help organize rallies, actively protect alliance members, to even avenge them in an organized manner.

* SirenOfSeas
* Siegi1507
* ye yint ng

### Rank 2 - Soldiers

These are individuals that have begun to increase in power, are active in chat, and help out fellow alliance members.

* TBA...

### Rank 1 - Associates

These are general individuals that have joined the ranks of our alliance recently and have relatively low power. They are not particularly active in the alliance, but occasionally participate.

* DogFOURTY8

### Creating Character Pages

This box should only be used by those pre-approved as creating a page does not auto-create a link on this page to it.

<createbox>

```
    preload=Template:Member_Page
    width=25
  </createbox>

```
How to get Promoted

So, you want more responsibility in the alliance and you want to know how do you get promoted? Actually, it is easy!

1. Don't ask. Actions speak louder than words, it is true.

2. Build up your hero and stronghold! Do it wisely, making sure you do as much research possible.

3. Communicate on chat, help newbies, donate resources to those that need it, and assist with monster kills. Basically, help other members learn and grow.

4. Participate in events (such as the alliance events) or even battles in defending the hive, or avenging it.

5. Play smart, protect yourself with a shield or rally.

5. Read E-Mails and follow directions.

6. Obey the rules set forth by the kingdom and your alliance.

In conclusion, by contributing to the alliance, building up your power, and acting in a responsible and helpful manner you can gain the trust of others and earn a promotion.
Lucca

**Member Information**

*Information*

I have a mega sense of humor, from pretending to be a cat, to being a flirt (wait, is gender supposed to matter?!), to being completely wacky. I am loyal and protective, and I keep playing this game for the social atmosphere of my alliance with is like an extended family and friends. If only we had more stupid arguments, then it would really feel like home!
Jordon 1

The **Jordon 1** is an SUV in *Shattered* and *Shattered 2*.

## Appearance

The Jordon 1's design appears to be inspired by that of the second generation Jeep Grand Cherokee, which is shown in the hood, rims, and main body line. The front bumper looks to be both from the pre and post facelift models, while having a lower brush guard from a 2007-2013 Volvo XC90 and Pontiac Torrent.

The wheel arches, greenhouse area, and side trim are from the third generation Jeep Grand Cherokee, while the front fascia seems to be inspired by the third generation Nissan Pathfinder/second generation Nissan Frontier.

## Performance

The Jordon 1 is an average SUV in every way, both in design and performance. The top speed is average for a vehicle of its class, but acceleration is mediocre, leading to the Jordon 1 feeling sluggish and heavy during normal driving. Handling is a bit better, as the vehicle does not suffer from any oversteer or understeer, and it is very stable at high speeds.

Like its real life counterpart, it does well off-road, thanks to its AWD drivetrain. The Jordon 1 has a semi-stiff suspension which helps it stay level when cornering, but it has just enough travel to make the vehicle drive smoothly on uneven terrain. The Jordon 1's engine gives the car a boost in its acceleration.
Kalani Michell, M.A.

Part of the main teaching staff at Goethe-Universität Frankfurt

http://www.tfm.uni-frankfurt.de/Mitarbeiter/Kalani-Michell-M\_A\_/index.html

## Research areas, publications and activities

Kalani Michell is currently completing her dissertation, which explores the ways in which cinema has expanded beyond the traditional space of the theater in the 1960s/70s, practices that are often described by the term “expanded cinema.” Her project focuses on accessibility as a key theme, problem and potential at a time when cinema was becoming accessible through new formats and venues. Her research interests include cinema and media studies, German studies, contemporary art and performance art. She focused on German cinema as an undergraduate student and pursued broader media and moving image studies questions in graduate school. At conferences she explored topics such as comics and storyboarding, sound studies, copyright claims, and the curation of ‘live’ performances through documentation. In essays she has written about reanimating ink stains from a 1960s film through contemporary installation and video art (“Drei (und mehr) Arten”), about a computer game that restages a performance at the Museum of Modern Art (“Anstehen mit Foucault”) and about the circulation of canonical paintings in the set design of porn productions (“I Know It When I See It”). She has forthcoming publications on the schizo East-West history posited in Thomas Heise’s *Barluschke* and on the crisis of vision in Harry Piel’s *Ein Unsichtbarer geht durch die Stadt*.
ChevyFordMopar Wikia/Allies

Not only is attacking someone, but scouting is also considered an act of war. As a result, if you do that with any ally or NAP alliance member, you will be reprimanded. Repeated offenses will mean getting kicked out of the alliance.

Sister Alliances are actually alliances that belong to us. They could be a farm alliance to organize our farm accounts, or a training alliance to train new members to join the big boys should we get powerful enough, and so on.

### Sister Alliances

* (FTW#) Something Clever - This is our Farm Alliance.

#### Allies

These are alliances we are in active allies with.

* 3LG
* OKN
* kcco

#### NAPs

These are alliances we have active non-aggression pacts with.

* w%r
* wDH
* %6f
* LPTx
ChevyFordMopar Wikia/Intro

Welcome to the alliance! Here are a few to-do things. Sure, #3 may not be required, but it is greatly advised. If you have any questions or concerns, please bring them up in our chat on the game.

1. New Empires, please name your city, your hero, and yourself. Be EPIC!!! It is boring to be generic and unmemorable.

2. Make a minimum of 5,000 power within the first 24 hours of joining the alliance. It is easy to do in about an hour or two, just follow the quests the game gives you for guidance.

3. Research everything you can prior to building to level 10, as at level 10 your hero can be imprisoned.

4. Listen to the wisdom of seasoned members, Rank 4, and the almighty MacGyver69, our leader!

5. Have fun, it's a game!
B-2 Spirit

The **B-2 Spirit** is a recurring non-playable aircraft in the *Airforce Delta* series, appearing in *Airforce Delta*, *Airforce Delta Storm* and *Airforce Delta Strike*.

## Notable Appearances in Missions

### *Airforce Delta*

The B-2 Spirit appears in the POW Rescue, Ceasefire Conference Security and the Mountain Base missions.

### *Airforce Delta Strike*

Appeared in Tiger's Cave and some Stand-By missions.

## Gallery

Enemy B-2 from POW Rescue.Enemy B-2 from Ceasefire Conference Security.B2 parked inside the Mountain Base.Enemy B-2 from Chase.An allied B-2 from Tiger's Cave.
Lilia Mihajlovna

"*Delta's job is to make the impossible possible.*"
―Lilia during the briefing for Night Blitz.
**Lilia Mihajlovna** is a character in the *Airforce Delta* series who appears as a main character in *Airforce Delta Strike*.

Lilia is the Aviation Staff Officer of Delta Squadron and has superhuman intelligence from being genetically modified for a cancelled experiment.

## Biography

### Background

Not much of Lilia's life prior to the events of the game is known; She was genetically modified for the "Special Ultimate People Experiment Research" (S.U.P.E.R.) experiment, but the research was cancelled, and she was saved from "disposal" by Robert Williams, who adopted her. Afterwards, she attempted to repay her debt by using her superhuman intellect to aid Delta.

### Personality

Lilia is shown to be a wickedly smart, yet somewhat callous individual, who puts priority on the mission over the morality of the squadron, for the most part. She can be very rude at times with some her comments, but despite her demeanor, she is shown to worry extensively about the pilots on occasion (Such as when Ruth Valentine leaves the base without approval and goes off to engage the enemy alone in Priority, visually reduced to near-tears despite her threats to Ruth) and even feels worry over sending them out to missions she is unsure of the odds of (Such as during Mother Ship). As a result, despite her cold nature at points, she is ultimately a good person who does care for her pilots (Not that she would show that openly) and works to keep them alive even in the bleakest of situations.

## Mission Appearances

* BLUE WING KNIGHTS (Intro cutscene and Debriefing)
* operation code H4 (Briefing)
* The "GALE" (Briefing and Debriefing)
* Force Scout (Briefing)
* Rail Road (Briefing and Debriefing)
* Fleet Attack (Briefing)
* Roller Games (Briefing and Debriefing)
* Over the Cloud (Briefing and Debriefing)
* Twister (Briefing)
* Lone Wolf (Optional mission/Debriefing)
* Far Behind (Optional mission/Debriefing)
* Iceberg (Briefing)
* Doll Master (Briefing/Also appears in Debriefing if mission is played with a 3rd Element character)
* Priority (Optional mission/Briefing and Debriefing)
* Night Blitz (Briefing and Debriefing)
* Big Bird (Briefing and Debriefing)
* Armed Fighting Walker (Briefing)
* Hyper Speed Rick (Briefing)
* Metro (Briefing and Debriefing)
* Tiger's Cave (Briefing and Debriefing)
* Wind Valley (Briefing)
* Turning Point (Briefing and Debriefing)
* operation code T8 (Briefing)
* Up Stream (Briefing and Debriefing)
* Meteor Structure (Briefing/Also appears in Debriefing if Ellen was unlocked)
* Departure (Briefing)
* Decision (Optional mission/Briefing and Game Over screen)
* Skirmish
* The Defender
* The Decisive Battle
* Rush Into the Red Star
* Battle of Under Ground (Briefing)
* Mother Ship (Briefing)
* Inside (Debriefing, only if Ellen was unlocked and mission is played with Ken)
* The Asteroid (Briefing)

## Gallery

### Art

Artwork of Lilia and Amelia by Jun Tsukasa.Artwork of Ruth and Amelia in bikinis and Lilia in a dress.
Competitions

## Monster Kills

The alliance competition for monster kills are handled weekly. The participating you must kill a minimum of 10 monsters.

If you get a minimum of 11 monsters slaughtered beneath the might of your hero, you get included in the listing.

Rank 4s are excluded from the competition. Boo-hoo! Honestly, they are fine with it.

The winner gets a prize! The prize is.....

### Overall Monster Kills

Below are the weekly kill counts, so that people can see not only how they are doing compared to others in the competition, but how many kills they need to win!

Remember, Rank 4s are included in the weekly kill counts, but cannot win the prize, so do not stress about beating RubberSquid. If you do however, Lucca Luca will get you something special for your hard work!
ChevyFordMopar Wikia/Rivals

With allies and NAPs, there are also rivals. These are individuals or alliances that have purposely caused us trouble, and we are not only keeping an eye on them, but have reason for revenge.

* Alliance: (m:$)
	+ Hive Location: 695:441:701
	+ Known Members to Attack us: piqlis & Darthgabtiel

This alliance has not only hit us hard, but we have hit them back. They built up hard and fast after we hit them back, and there is a high chance they will hit us again. Keep an eye out for them.

* Alliance (:R@) RoyalAce
	+ Hive Location: ?
	+ Known Members to Attack us: Empire.148905917
		- Information as of 8/24/2015 below:

```
Member Name: Empire.148905917
Location: 695:392:854
SH Level: 21
Power: 103,004,192
Kills: 168,576
Targeted: Alienville, Xx Oh Xx
Pattern: Regularly hits individuals numerous levels below his own.

```

* Alliance Unknown, suspected to have dropped his alliance tag prior to hitting us.
	+ Hive Location: N/A
	+ Known Members to Attack us: bossofkilos
		- Information as of 8/26/15

```
 Member Name: bossofkilos
 SH Level: 18
 Targeted: darch and others
 Pattern: Tile hitting us when it is not a kill event.

```

- If you have any additional information about any of our rivals, please make sure to pass them to Lucca Luca and MacGyver69. Thank you.
Federation Fleet Obstruction

### Reward(s)

Variable amount of money depending on enemies shot down and how they were shot down

### Unlocks

Military Supply Base
F-4E Phantom II (200,000 Credits)
Mirage 2000 (180,000 Credits)

### Unlocked by

Completing Home Air Defense

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Federation Fleet Obstruction** is the second mission in *Airforce Delta*. It involves destroying naval targets, with a noticeably stricter time limit compared to the last mission. It introduces naval enemies, which will appear sporadically in the game.

## Briefing

We have intelligence of an impending rendezvous in the Despard Islands area of major enemy battleships dispersed in different regions.

Its success means the mobilization of a powerful fleet.

Your mission is to strike the enemy battleships before the rendezvous.

The defensive capabilities of an individual battleship are limited, but once a fleet has been assembled, our hands will be tied.

Prevent this at all costs.

## Walkthrough

A noticeable jump up in difficulty compared to the last level. Naval targets have both Anti-Air guns (AA Guns) and Surface-to-Air Missiles (SAMs), making them fairly adept at shooting you down if you're not careful. There are also many more fighters in this level compared to the previous one (Be cautious around the Su-34 and Rafales in particular).

An important thing to note is, if you destroy the bridge of a naval target, it will immediately destroy it, along with the AA Guns and SAMs on board. There's basically no point to destroying the guns and SAMs - Although they do add to your score, the amount given is pitiful compared to how difficult it is to destroy all the guns as opposed to just destroying the ship and being done with it period.

The Time Limit is also stricter in this level; you have seven minutes to complete it. This isn't a common occurrence, but still, you should be cautious either way.

## Gallery (Enemy/NPCs)

DestroyerCarrierSea HarrierThe Sea Harrier enemy lacks an emblem.F-14D TomcatThe F-14D enemy lacks an emblem.RafaleRafale emblem.Su-34 PlatypusSu-34 emblemF/A-18C HornetThe F/A-18C enemy lacks an emblem.Image of the mission from the credits. It depicts an F-14D, despite the player being unable to use it at this point in the game (it is unlocked after POW Rescue), and the colors do not match the enemy's design.

## Trivia

* This is one of two missions in the original *Airforce Delta* with a time limit that isn't ten minutes (The other being Satellite Intercept Mission); This level has a seven minute time limit.
* With the exception of the Su-34, all of the enemy aircraft in this level are carrier-capable.
* In the manual, the location of this mission is, instead, given the name "Deceper Islands".
Airforce Delta (series)

***Airforce Delta*** is a series of flight simulator combat games developed and published by Konami. There are four games in the series, three were released for home consoles while the last one, was specifically for mobile phones and Japanese only release.

## Games

* ***Airforce Delta*** (1999)
* ***Airforce Delta Storm*** (2001)
* ***Airforce Delta Strike*** (2004)
* ***Airforce Delta Alternative*** (2007)
Force Scout

### Reward(s)

40,000 credits + variable amount depending on the number of enemies taken out and how they were taken out

### Unlocks

Ability to go on to Phase 3 with missions Roller Games, Over the Cloud, and Rail Road if the player rests without completing that mission in Phase 2

### Unlocked by

Starting Phase 2 (done by completing The "GALE"); complete Intercept mission Team Bravo.

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Force Scout** is a mission for Ken Thomas and Ruth Valentine in *Airforce Delta Strike*.

## Overview

Due to unnaturally high energy readings, Delta is dispatched along with Bravo Squadron to investigate the Haben Ravine. This is stated to be a recon mission, though due to the unusual nature of the mission, many planes are required. After dealing with an enemy patrol unit, they investigate the ravine, locating massive land battleships developed by the 8th Experiment Army Division. Bravo Squadron is destroyed, and they are forced to maneuver around the massive ships to the exit of the ravine. After destroying the gate locks at the end of the ravine, they escape.

## Walkthrough

This is quite a tough level, actually. You don't have much room to maneuver around the Type-G: Rols. The biggest threat in the level by far are the Type-G6: Rol-Cs; they have VERY little room to maneuver around, and the second one especially forces you into a very disadvantageous spot to avoid the next Type-G: Rol. The massive Type-G7: Rol-F at the end of the ravine is actually rather harmless; it can only shoot you. It cannot move, and can easily be ignored. Just keep your cool and take it slowly. There's very little rush. Also, don't fly over the ravine; there is a poorly explained anti aircraft net that will destroy you upon contact, as David Smith helpfully demonstrates.

## Reward

The reward for this mission is 40,000 credits plus a variable amount depending on the number of enemies destroyed as well as the type of weapon used to take them out. If this is the last mission in Phase 2 completed, Phase 3 is unlocked with the missions Roller Games, Over the Cloud, and Rail Road if the player rests without completing it on Phase 2.

## Trivia

* There are 6 Ka-52s flying outside of the ravine. They cannot be destroyed due to the anti aircraft net covering the ravine.
A-4V Skyhawk Oval

The **A-4V Skyhawk Oval** is a fictional version of the A-4M Skyhawk that appears exclusively in *Airforce Delta Storm*. Oddly, it's a fictional version of a craft that doesn't even appear in the game; the real A-4M Skyhawk only appears in *Airforce Delta Strike*.

## Design

Needless to say, this craft looks next to nothing like the craft it's based on. The biggest differences are the giant oval-shaped wings (hence the name). The craft also possesses a huge vertical stabilizer, and the jet engines of the craft are located on the top of the wings, of all things. This craft is incredibly strange.

## Performance

A very underwhelming craft. Laughably, this plane is in the same damn hidden airbase as the F-15S/MT. Needless to say, that plane trumps this one in every single department. All stats are average, and it has a poor range of 2. It does have a semi-decent salvo of missiles, however. But it still isn't worth it when a plane that is superior to it is literally in the same hangar as it. Skip it.

## Statistics

 **Range:** | 2

*Note: There are no differences in stats between the US and PAL versions*

## Enemy Appearances (Missions)

* An enemy A-4V appears in Defensive Perimeter. It is a target.

## Gallery

Picture, plus stats.A-4V Skyhawk Oval in flight.Enemy A-4V from Defensive Perimeter.Ditto, plus UF emblem.Player A-4VPlayer A-4VPlayer A-4VPlayer A-4V
A-6E Intruder

"*This fighter is based on overambitious plane[sic] with its accuracy, but it's not cut out for aerial combat, so don't even try.*"
―Harry's description of this plane in the shop.
The **Grumman A-6 Intruder** is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by Brian Douglas.

## Origin (Real-Life)

The Grumman A-6 Intruder was an American all-weather attack aircraft, developed to replace the piston-engined A-1 Skyraider. It was developed in the 1950s and first flew in 1960. The craft was ultimately replaced in strike operations by specially equipped F-14s; it would then be designated to a jammer role as the EA-6B Prowler. The A-6E is the definitive version of the A-6, featuring many enhancements, like improved navigation and attack systems. It was introduced in 1970.

## Design

The A-6E is a very large aircraft; it has a massive, pronounced cockpit with a refueling probe visible near the canopy. Two large air intakes are located underneath the nose, and are a distinct round shape. It has large, straight-swept wings. The engines of the craft are fairly small, located just behind the wings. It has a single rear vertical stabilizer, punctuated with two rear wings.

## Performance

An... Alright craft. Stats aren't terrible for the most part, but the craft is quite slow, lacking afterburners. It also doesn't have machine guns, which also hurts it. However, aside from that, it has a decent special weapon... But what kills it is that it has nigh-identical stats to the A-7E Corsair II you start off with. Yes, the A-6E has slightly better speed and thrust (somehow), but the A-7E has machine guns, which lets it be more versatile than the A-6E. Ultimately, a mediocre craft. Costs a lot, too!

## Statistics

(Clockwise starting from top)

 **Speed:** | Low

## Gallery

A-6E in Brian's color scheme.A-6E with a generic color scheme.A-6E with Ferrite coating.Aircraft statistics.A-6E cockpit in *AFD Strike*.A-6E cockpit in *AFD Strike*.The A-6E's special weapons; Air-to-Surface Missiles.
Power Replicator

**Created by**

The **Power Replicator** is a device in *Shattered 2*.

## About

The Power Replicator has the ability to duplicate samples of powers, which can then be injected into people who has Type M blood, using the Power Elapser. The Power Replicator can also be used to duplicate power entities, such as Time Minions, creating clones.

## History

The Power Replicator, along with the Power Elapser, was created by Nicholas Monetti before the events of *Shattered 2*. Unlike the Power Elapser, which is featured numerous times, the Power Replicator is never physically seen, except for a cutscene in All Hail, where its existence is revealed.

## See Also

* Power Elapser
* De-Powerer
Large Guided Bomb

### Role

Anti ground attack, you can lock onto targets with the bomb, large splash radius

### Planes that use Weapon

F-111F
F-117A Nighthawk
Su-34
Bird of Prey

"*Although this is a release-type, you can lock on to drop toward a target. Even without locking on, it is as powerful as unguided bombs because you can damage surroundings as well.*"
―Harry's description of this weapon in the shop.
The **Large Guided Bomb** is a bomb-type special weapon in *Airforce Delta Strike*. The Large Guided Bomb is essentially an upgrade to the Small Guided Bomb; it is ostensibly the same weapon, but it now has splash damage more befitting a normal bomb. This, alongside the other positives the SGB had, immediately skyrockets the LGB into being a top tier weapon. Upon selecting the weapon, a pip will appear on the ground, indicating an estimate of where the bomb will land. Unlike other bomb-type special weapons, however, when an enemy is in lock-on range, the pip will target the enemy and turn red, locking onto them like a missile lock.

This weapon is slightly more common than the SGB, appearing on four aircraft. It costs 50,000 credits on all four aircraft.

### Uses

It's the SGB but better. It has the exact same benefits as that weapon (x3 cash bonus with a lock on effect), only with the added bonus of having decent splash damage. As a result, it's a lock-on bomb that can also serve as a normal bomb when you need it, making it a very versatile weapon for just a bomb. The best bomb type weapon in the game, hands down. You really can't go wrong with a lock-on bomb that has splash damage.

## Pros

* Great at anti ground operations
* Weapon is a guided bomb; this will always get a x3 cash bonus upon a kill, combined with locking on
* Deals heavy damage to ground targets
* Decent splash radius, unlike the SGB

### Cons

* Impossible to use on air targets, unless you practically fly into them to release the bomb on top of them
* Less ammo than unguided bombs; 20 vs 50
* Weapon cannot adjust aim in mid flight; if fired at a moving target, it is possible for the weapon to miss

## Gallery

F-111F's large guided bombsF-117A's large guided bombsSu-34's large guided bombsBird of Prey's large guided bombs
F-102A Delta Dagger

"*This delta wing interceptor was the first of its kind. It provides exceptional air to air combat at high altitudes.*"
―Harry's description of this plane in the shop.
The **Convair F-102 Delta Dagger** is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by Ruth Valentine.

## Origin (Real-Life)

The Convair F-102 Delta Dagger was a North American interceptor craft developed in the 1950s to serve as the backbone for the US Air Force's air defense. It was designed with the role of intercepting Soviet bomber craft, such as the Tu-95 Bear. It was the USAF's first supersonic and delta wing fighter, and a thousand were built. The craft was retired in 1979.

## Design

The F-102A is as simple of a plane design as they come; a long, straight fuselage with the revolutionary (at the time) delta wing setup. It has a surprisingly modern air intake system (Not utilizing the "Holed-nose" air intake system used by many fighters of the time), using two small intakes on either side of the craft's cockpit. It has a single engine and vertical stabilizer.

## Performance

Yet another terrible post game unlock. The Jian-Ji 11 is at least an Su-27SMK for Ruth; this thing is just... Bad. No vulcans, poor stats that don't break the low threshold, meh special weapon for how late in the game it's unlocked... It's a post game unlock. That's about all that needs to be said for its performance. Cheap, though.

## Statistics

(Clockwise starting from top)

 **Speed:** | Low

## Gallery

F-102A in Ruth's color scheme.F-102A with a generic color scheme.F-102A with Ferrite coating.Aircraft statistics.F-102A cockpit in *AFD Strike*.The F-102A's special weapons: Rocket Pods.