recursal/Fanatic-Fandom huggingface dataset:
Spearhead Forest

### **Geography**

Spearhead Forest is a vast region consisting of 3 main areas, the inner lowland thick forests, where the grass is a darker paler shade of green, and the land is more densely filled with trees, and the outer highlands, still mostly forested, but trees are much less dense and the grass is a more vibrant and lighter shade of green. Then there is the Shattered Peninsula, which is a few islands on the eastern coast of the region, combining the dense forest and grass color of the lowland forests, with much clearer mountains straddling the coasts of the islands. Lakes and bays of this region also have over-sized lilypads and water flowers, though not to the same quantity or scale of the flowers of Akhlo'Rohma.

Regions bordering Spearhead Forest include:

* Highfall Tundra

* Grand Pike Canyon

* The Verdant Labyrinth

#### **Notable Locations**

* The city of Mossfield

* The Insohmic Archive

* Hovadchear Crater

### **In the Lore**

   *The Spearhead Forest is a huge coniferous forest of tall, spear-shaped trees, cold waters, snow-capped mountains, and flowered plains. It served as the primary place for refugees from the west after the fall of Avsohm. It also served as the birthplace of the Order of Insohm, and location of their capital. Even though Avsohm’s destruction was millennia ago, the forest remains to be the most diverse area in all of Drehmal because of the sheer number of descendents from the refugees. In the modern day, the forest is ruled by three nations; the Province of Vir (the largest of the three), the Dukedom of Thrasuhnd, and the Insohmic Commonwealth. Since the collapse of the Order, the Insohmic Commonwealth has gone from the political center of the realm to a kingdom on-par with those around it. Despite Spearhead’s diversity, it remains among the most peaceful areas in Drehmal. Many focus on art here, either through painting, theater, sculpting, or architecture. Those who aren’t talented in the arts will most likely be fishermen or lumberjacks.*
Tale of Maerhn'Vhos (book)

*Ah, Maehrn'Vhos! The great wall of the west, constructed by an empire long forgotten, only within the deepest pages of the oldest libraries! Great Tharhan, the predecessor to the weak Tharxax, made the great wall to fend off invaders into their vast, fertile land! Their first challenger, the ancient Casain Empire, failed to pass this impenetrable barrier! Their second challenger, the Kingdom of Western Merijool, could not even approach the battered plains before it! With our own enhancements, our own reinforcements, we will bring justice to the greatest wall in the realm! All will cower before us, all who wish to travel the old western roads!*
Class Boots

Class boots are named boots given at the start of the map that provide small buffs. The boots can be upgraded using recipes found in the player's recipe book. Despite it seeming like a class pick is permanent, players can swap classes freely by changing one item in the recipes. This is feather/apple/bone for rogue/paladin/warrior accordingly.

 +1
 +2
 +3
 +4
 +5

 +1
 +2
 +3
 +4
 +5

 +1
 +2
 +3
 +4
 +5

## v2.2 Apotheosis Beta

As of v2.2, the class system no longer exists. These boots can still be found at Hunter's Crypt, but they no longer appear at the start.
Empire of Avsohm

The Empire of Avsohm was an immensely powerful state that stretched from Faehrcyle to Anyr'Nogur. Its main goal was to unite the continent of Drehmal, and prepare it for another Diety War. It was reformed from the Chosen Kingdom, a strong Kingdom that ruled the Central Plains. Prior to Av2 1615, Avsohm had access to primarily medieval technology. After this time period however, Avsohm gained access to high potentia crystals, allowing them to rapidly increase technologically. They powered this technology using Primal Energy, tapped into at Mount Yavhlix. At their peak, their power was comparable to that of the gods. The Dune Wars marked the downfall of the Empire.

## Etymology

The name "Avsohm" comes from the Rihselch word for "One Group."

## Government

The Government of Avsohm was headed by the Emperors of Avsohm. It was effectively totalitarian, with the Emperors having full control over the workings of the Empire. It can be inferred that there was provincial government due to the size of the empire, however they would likely not have had much influence. There is one example of decentralized government being practiced within the Empire during the reign of Drehn Mal’Sohm. Avsohm had recently gained control of the Tharhan Empire in Av2 1546. It was an empire separated from Avsohm by a mountain range. For a few decades (give or take), Avsohm would’ve allowed Tharhan to govern themselves. This would change once Avsohm gained access to effective routes to and from the Tharhan Lands.

## In the Map

Evidence of Avsohm is very widespread across the map and in the Main Questline. Nearly everywhere you go you can find ruins of their cities, structures, and fortresses (one of which is still inhabited). The Towers and the Terminus were both created by Avsohm. Along with the locations linked to you at 25% tower completion, 50% completion, and 100% completion. Nearly anything relating to advanced technology, like the Teleportation Pier in Athrah, relates to this Empire.

## Refrences

1. ↑ The Rise and Fall of Avsohm (book)
2. ↑ "the tech eras in Av2 to now go sort of go like, Advanced Tribal Stone > Primitive Medieval Bronze > Medieval Iron > Futuristic Fusion > Medieval Iron/Steel > Medieval-Victorian Steam" -Balderich 12/26/2020
3. ↑ Av2 1813 - Uses of Primal Energy (book)
4. ↑ The Rise and Fall of Avsohm (book)
5. ↑ "idk if weve ever done a real Dev Talk about avsohmic governmental systems but ive headcanoned (and think current map evidence supports) a highly centralized government" -Green Tetrahedron 6/27/2021
6. ↑ "Tharhan was under the Avsohmic flag but kinda did its own thing until Avsohm managed to establish better connections over the mountains" -Keeko100 8/27/2020
Mythoclast

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*

## Physical description

### Species

Unknown

The **Mythoclast** is an otherwordly being who lives in the Court. Described as more powerful than Drehmal themselves, he is probably the most powerful creature known.

The Mythoclast controls the fate of everything in the universe. He reuses and recycles the things that pass before his Court where he decides their path in this endless web of destinies. His Court is located in the heart of Nothing, a plane that he seems to be able to manipulate as he pleases.

In his eyes, his actions are necessary, even if they are misunderstood by mortals, aspects and deities, whom he considers inferior to him in every way. Despite his immense power, he likes to play with mortals, going so far as to offer the avsohmic copy of his most powerful weapon, named Mythbreaker, to one of them. His personality is taunting and he tends to be snarky.

The Mythoclast controls several creatures who carry out tasks and eliminate those who are a nuisance to him:

* a humanoid creature armed with the mythical scythe Oblivion. It is responsible for sabotaging the Stasis Facility.
* a monster capable of consuming reality and turning it into Nothing. It is responsible for the disappearance of Avsohm's high ranking officers, the fall of the empire and the disappearance of Castle Hovadchear.
* the Aspect of Fear Tethlaen, whom he lured to the far north of the world before trapping him in Nothing and making him his puppet.
* Ultva Utofal and Hovadchear Myrik, the founders of the Order of Insohm, who also became his puppets.

**See also:** Transcript - Credits
Av2 1360 - Prisoners (book)

This book can be found in the Black Jungle Library.

*Sahd has become truly overrun with outlaws and vagabonds. I suppose the best way to remove them is, instead of placing them on our isolated piece of land, send them to the Black Jungle where they can run off on their own. We can't be bothered by them if they're and ocean's length away. Luckily, with the recent collapse of the Empire of Vir just last year, we can send prisoners there with little consequence.*
Av2 1814 - Dangerous Power (book)

This book can be found in an Avsohmic Vault on an island off the west coast of Casai.

*I have sent a letter to Emperor Anyr's desk to request the immediate termination of the Yavhlix operations due to the recent findings conducted by some of the facility's senior members. What lies beyond that rift in space time is beyond our comprehension and is something we have no business with. The power we are granted is immense, but with how little knowledge we have of the substance and its origins, I believe it is safe to say that we should stop its collection at once. Perhaps in the future, once we gain more information on the subject, we can restart the operation but it is in our best interest to cease any and all things regarding primal energy.*
Hole-Filled Notebook (book)

Hole-Filled Notebook can be found in Mt. Yavhlix.

*What is more terrifying than Nothing?*
*It's a monster, a beast, a slithering horror of red and black tentacles bound together by a bloody ribcage. At its head, an empty hole, deep as the cosmic abyss. It's maw ensues terror, and delivers it swiftly. What could we call such a hideous miscreation of sin?*
Mount Ebonfire

The inner volcano of Mount Ebonfire

### **Geography**

Mount Ebonfire is the second biggest mountain in Drehmal. Its geography is dominated by its central feature: the eponymous volcano, which sits in the center of the caldera of a much larger and now dormant volcano. There's also a lot of abandoned mining facilities scattered around Mount Ebonfire.

Regions that border Mount Ebonfire include:

* Casai

* The Ebony Veldt

* Anyr'Nogur
Order of Insohm

"Order of Insohm" has missing links!*This page contains links that lead to Nowhere! Help our wiki by connecting those links to pages!*

## **Historical information**

### **Era(s)**

Third Avihm

The Order of Insohm was a loose political union between Drehmari Kingdoms which dominated the Third Avihm. At one point, the order united the realm, stretching from the Spearhead Forest all the way to Tharxax. Its primary goal was to return order to Drehmal, study the constructs of Avsohm, and reconquer the West from Maelihs. They were successful, however they disbanded after their governmental capital, Hovadchear Castle, disappeared.

## Etymology

The origin of the name "Insohm" is currently unknown, however it is known that "sohm" roughly translates to "group" in Rihselch.

## In the Map

Evidence of the Order of Insohm is mainly to be found in the Spearhead Forest, notably the ruins of Old Mossfield and the Old Library Tower to the east of New Mossfield and the crater of Hovadchear Castle, within the woods in the centre of the region.
Tharxax Plains

### **Geography**

The Tharxax Plains are - despite their name - mostly characterized by steep cliffs, dense areas of forest, and numerous lakes and rivers.

Regions that border Tharxax Plains include:

* The Ebony Veldt

* Lorahn'Kahl

* The Carmine

* Nimahj Swamp

#### **Notable Locations**

* The village of Fort Nimahj

* The village of Tharxax City

* The ruins of Semehol

### **In the Lore**

*This region can hardly be called plains with its high cliffs and vast plateaus. These geographical difficulties have made it an incredibly difficult region to conquer throughout history, leaving it the only area in the far west to be currently unconquered by Maelihs at the time (despite him having taken full control of the West previously). Over time, it’s people have had to adapt to being so close to Mael’s sanctum, and as such have created a strong, militaristic society. At the moment, its southern, flatter regions are controlled by Mael while the northern regions remain unoccupied.*
The Insohmic Civil War (book)

This book can be found in Highfall.

*The Order of Insohm was as much of a blessing as it was a curse. It was an unstable, imperfect union of nations. Before the Battle of Drehmal (when Insohm went on to reclaim the land lost to Maelihs in the Dune Wars over 900 years ago), the greatest threat to this flawed Order was the Insohmic Civil War, when separatist nations attempted to leave Insohm.*

*The civil war started in Av3 600, when civilian militias were slaughtered by separatist militaries. This became known as the 600th Massacre, named after the year it took place. The Order immediately declared war against these separatist nations, being the Kingdom of Dusps, Highfall, and the remnants of old Faehrcylian tribes. The loyalists were the Provinces of Vir, the Federation of Faehrcylian Kingdoms, the Gozak Union, and of course, the Insohmic Commonwealth.*

*Raids from airships commenced. During these air battles, a loyalist ship passed over the Tidal Dynasty, which the Tide Queen saw as an act of war. Thus, the Dynasty became a third party in a civil war. The Tidal Dynasty was pushed out after a devastating defeat in Av3 609 at the Gozaki city of Kozdan. The loyalists gain confidence and moved on to siege Highfall, and succeeded in Av3 610. Finally, the war came to an end in Av3 611 when the loyalists pushed deep into Dusps territory and captured the city of Sahvoltha. Dusps surrendered and the Federation followed suit.*

*While this war was relatively short compared to the realms other great wars - the Dune Wars, the Insohmic Trade Wars, the Tidal War (which began shortly after the end of the Insohmic Civil War), etc. This war in particular had a great impact on Insohm as a whole and where they were headed. The Order would only ever be at peace for a decade maximum before another war started.*

*Insohm only worsened as time went on; despite their great deeds in the Battle for Drehmal, they were infested with greedy politicians and corrupt leaders. With the disappearance of Castle Hovadchear, the Order's capitol, in Av3 847... the Order truly died then and there. It disbanded, the nations going their own separate ways.*

*We thank Insohm for what they've done, but we must remember the many wrongdoings they've commited.*
Highfall

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

Highfall is a city in the Highfall Tundra region, located just southeast of the Highfall Tundra tower.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Highfall is home to a market where permanent merchants offer the following trades:

* Leather Merchant
	+ 2 Leather for 1 Emerald
	+ 1 Emerald for 6 Leather
* Rabbit Merchant
	+ 3 Rabbit Hide for 1 Emerald
	+ 1 Raw Rabbit for 1 Emerald
	+ 1 Rabbit Stew for 1 Emerald
	+ 1 Rabbit's Foot for 1 Emerald
	+ 1 Emerald for 9 Rabbit Hide
	+ 1 Emerald for 4 Raw Rabbit
* Ice Merchant
	+ 18 Ice for 1 Emerald
	+ 2 Compressed Ice for 1 Emerald

Additional unique merchants can also be found:

* Bone Dealer
	+ 6 Bone for 1 Emerald
	+ 1 Emerald for 28 Bone
* Abandoned Troupemaster
	+ 1 Nail (an enchanted Iron Sword) for 12 Emerald and 1 Quartz

#### **Lore**

Highfall was once a prosperous and powerful trading city along major routes, powerful enough to abstain from joining the Avsohmic Empire at their peak. When the Frostfang Catastrophe occurred, trade was halted due to ice and treacherous climate. It is now no longer a major power on the continent. Despite joining the Order of Insohm, Highfall remained a once influential and noble city reduced to poverty.
Av2 1632 - Incredible! (book)

Av2 1632 - Incredible! can be found in Sal'Mevir.

*I cannot believe it! I simply can't! This newly discovered energy is unlike anything else. Finally, something that will push the limits of rehntite. Who knows what feats of engineering we can accomplish with this breakthrough. The problem is, it's scarce. We'll need to dig deeper into the mountain to discover its true source.*
Scarred Notepad (book)

This book can be found in Tharxax City.

*The longer I spend here in Tharxax the more I question Maelihs. I thought that Virtuo had a strong grasp on these places and forced the people to face utter perfection, without looking at their own inner flaws. But... these people are so much happier here than in the Carmine, just south of here. If this city is supposedly a horrible place to live, I wonder what other Drehmari settlements are like?*

*The Generals have forced me to put strict laws on those in Tharxax but I always twist them to be more lenient. I truly pity these people. They throw rocks and stones at me, they fear me, they hate me. I understand why. I just wish it wasn't so.*

*I'm only here for so much longer til the Generals send me back to the Carmine and replace me with another. They said I'll get a promotion. Does that mean moving further into Mael's sanctum? Will I finally get to see his fabled Burnt Palace?*

*I'm not sure if I want to.*
Advancements

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*
It is suggested to read the advancement descriptions as you obtain them in game. They may obtain extra lore, easter eggs, or coordinates and story progression.

Here is a list of the advancements and how to obtain them:

 Achievement
 Calamity
 Ascendance
 Malevolentia
 Oblivion
 Frenzy
 Mythbreaker

## v2.2 Advancements

The advancements for v2.2 have changed slightly.

Primordial TreeDiscoveries Tree
ESFM

**ESFM -** stacja radiowa, która powstała w roku 1993 jako komercyjna stacja radiowa. Swój sygnał emitowała na częstotliwości 73.20 MHz na falach OIRT z

## ESFM

### Data startu

17.09.1993 (stacja komercyjna)16.03.2002 (stacja państwowa)

### Emisja sygnału

91.0 MHz (reszta dzielnic Sortowic)102.5 MHz (Magmowo i Neonowo)

ówczesnego silosa (zburzonego w 2004 roku w miejscu obecnego wieżowca Lorenzo), obecnie swój sygnał emituje na dwóch częstotliwościach - 91.0 MHz dla reszty dzielnic Sortowic i 102.5 MHz dla dwóch najważniejszych dla miasta dzielnic - Magmowa i Neonowa.

## Kalendarium

* rok 2000 - częstotliwość nadawania została zmieniona, wraz z przejściem na CCIR, na 92.2 MHz.

* rok 2002 - ESFM przeszło pod władzę państwową.
* rok 2004 - wraz ze zburzeniem silosa i rozpoczęciem budowy wieżowca Lorenzo, nadajnik został przeniesiony na ulicę 28 Marca.
* rok 2006 - uruchomiono nadajnik niedziałającego już Radia Nowe Miasto na częstotliwości 92.1 MHz. Dochodziło jednak do zakłóceń, więc zadecydowano o ponownym przeniesieniu częstotliwości na 91.0 MHz.
* rok 2008 - rozpoczęto budowę gmachu ESFM przy ulicy Warszawskiej; przeniesiono tam studia które były w bloku na Warszawskiej oraz nadajnik stacji.
* rok 2011 - przyjęto obecne częstotliwości nadawania sygnału stacji.
* rok 2013 - nowy szef stacji (Michał Florasiak) objął funkcję prezesa stacji.
* rok 2017 - stacja stała się drogowskazem dla nowych stacji radiowych posiadając wiele audycji autorskich oraz publicystycznych razem z tzw. nową falą Florasiaka.
* rok 2019 - doszło do remontu budynku, który został powiększony o grafitti na ścianie w kierunku CH Autostrada.
* 1 stycznia 2020 - ESFM transmitowało sylwestra z centrum Magmowa.
* 28 marca 2020 - doszło do zamachu na gmach ESFM. Budynek razem z nadajnikiem został zniszczony; tym samym przeniesiono emisje poza Sortowice oraz studia.
* czerwiec 2020 - nastąpiło wielkie otwarcie nowego gmachu ESFM. Emisje zostały przeniesione na nowo powstałą wieżę zegarową, a studia do nowego gmachu.
Primary Collection Facility

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*

### Location

Beneath Mt. Yavhlix

The **Primary Collection Facility** is an Avsohmic facility hidden deep beneath Mt. Yavhlix. It serves as an endgame dungeon for the main story, which the player can only access after 100% tower completion.

 Arriving at the facility grants the advancement "At The Mountain of Madness".

The dungeon is filled with lost Avsohmic Soldiers and Sentries. The player has to pull three levers scattered throughout the facility to activate the override mechanism. This allows them to access the collection chamber, where a portal to Nothing awaits. Once activated with 9 Occulus of Nothing, the player can enter it to fight the final boss of the main story.

A locked part of the facility functions as a postgame dungeon.

#### **Note**

The player can find a tower by the end of the dungeon. Once the boss is killed and after several error messages from avSYS, the player is teleported to The Terminus and can return to Mt. Yavhlix Tower at any time.
History of the Tidal Dynasty (book)

This book can be found in the Firteid Libary.

*The Black Jungle; a lawless land, plunged into chaos after the fall of the Empire of Vir, sought a ruler strong enough to bind together the region. The Tide Queen, whose real name is unknown, seized this opportunity to create the Tidal Dynasty and conquer all of the Jungle. It was soon discovered that she held unlimited potentia. She would use this ability to make herself immortal, immediately regenerating all wounds and eradicating all of her own diseases. She quickly grew paranoid of her own death, despite her natural advantages. The Dynasty then established rigorous defensive measures and a totalitarian dictatorship to further protect the Queen. This came with a massive military which she used to expand the Dynasty's territory further. This incited war with Gozak, which ended with the Dynasty controlling Gozak's eastern coasts. Avsohm, nearing its peak, attempted to conquer the Dynasty, but failed due to the steep mountains in the north and the treacherous Black Jungle itself. The Queen then ordered a state of isolation in Av2 1569. In the next two decades, the re-emergance of Virtuo frightened the Queen, as she believed that it would threaten and weaken her rule. She then declared herself a devout follower of the Goddess of Purity. The Queen decides that the best way to keep her position is to twist the public's view on Virtuo by greatly limiting who is allowed to the Goddess' Kiln. The Queen commited many atrocities during this time, the most notable being a mass genocide against those that the Queen deemed too "impure" in Virtuo's eyes. Virtuo grew afraid of acting out against the Dynasty because of the possibility of a great war, resulting in more casualties than necessary. When Avsohm created their survey drones, the Tide Queen ordered that they are to be destroyed on sight, allowing her to continue her reign of terror. The Tidal Dynasty would obviously suffer during early Av3, with the lack of a central power in Avsohm, the destruction of the southern Heartwood, and Mael's invasion of the Verdant Labyrinth. After this time, the Queen's confidence grew tremendously, with her possibly being the greatest swordfighter in Drehmal's history after centuries of training. The Queen ordered the ending of their isolationist policy in the Av3 436 as she was finally confident in her ability to defend herself. In Av3 612, the Order of Insohm learned of the many atrocities commited by the Tide Queen and her unfair, unjust rule over the Black Jungle. Hovadchear Myrik assembled a team of mercenaries (whose names will not be mentioned) to assassinate the Tide Queen. They were successful with the aid of Virtuo and advanced combat techniques. With the Tide Queen gone, the Order pushed in to improve relations with the Dynasty, but this of course led to the Tidal War, the largest conflict the realm had seen since the Dune Wars.*
Scholar's Diary (book)

Scholar's Diary can be found in Mount Yavhlix.

*To think we found it... the source of everything, of nothing, of all magic, of all material substances. With it, we can power Avsohm for millions of years, and create untold technological wonders. But - as they always say - everything has a consequence. I wonder if this will.*
Riots of Mossfield

"Riots of Mossfield" has missing links!*This page contains links that lead to Nowhere! Help our wiki by connecting those links to pages!*
The Riots of Mossfield were a series of violent displays of civil disobedience in the late years of the Order of Insohm, largely destroying the capital city of Mossfield.

## Background

The Order of Insohm had been in decline for years. Relations between the member-states had soured, and one of the founding members of the order, Ultva Utofahl, had gone insane inside of an old Avsohmic vault. The tensions came to a head when the governmental capital of Insohm, Castle Hovadchear, flat out disappeared. Riots erupted throughout the order, however due to its diversity, Mossfield beared the brunt of the unrest. Over the course of several years after Av3 847, Mossfield was reduced from a bastion of hope to a pile of rubble.

## Effects

The burning of Mossfield indicated the end of Insohm. Following these events, the order dissolved with all member-states seceding and no standing government remaining. Many citizens of Mossfield moved west down the peninsula the city occupied and rebuilt, creating New Mossfield. That did not stop a massive exodus out of the city, with many still leaving in search of better opportunities to this day. With Insohm fallen, Mael's Generals were free to reconquer the West up to Maehrn'Vhos and Lorahn'Kahl,
Terminus Compass

"Terminus Compass" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## Terminus Compass

### Source

Terminus Repository

A **Terminus Compass** is used to locate important Avohmic structures around Drehmal.

## Obtaining

You can obtain a Terminus Compass by unlocking 25%, 50%, or 75% of the towers. Once doing this, avSYS will give you a certain compass for the amount of towers you have unlocked. You can also re obtain a compass by clicking on the button on top of the repository inside the Terminus.

## Usage

Compasses are used for located certain Avohmic structures important to restoring avSYS's database. They will point to the structure with an arrow. The coordinates are also supplied.
Man's Diary (book)

This book can be found in a tent on the western coast in a forest between Akhlo'rohma and the Faehrcyle region.

*Day 3,*

*I do not know when the infection will take hold. My hand's turned a sickly green and begun to rot. I tremble at the sight of it. I never should have travelled to Lorahn'Kahl. I should've stayed in Dusps. That necromancer cursed me with this... disease, turning me into an undead. I keep telling myself that I should have allowed myself to be executed back in Dusps but I couldn't let my children see that. I do not know if going out here into the wilderness was the better alternative, but... at least I don't have a risk of hurting others.*

*Day 6,*

*The infection seems to be progressing. My entire forearm is rotting now. The stench is horrid. I can't even use the hand anymore. Can't really chop a tree with one hand, nor can I bring in the fishnet. Seems like I might starve out here before I turn.*

*Day 10,*

*It's spread to my heart. I can't think straight. I haven't eaten in days but I'm so... so hungry. I tried eating my rotting arm but I couldn't bring myself to it. I should have just stayed in Dusps, had a quiet execution, and had a proper burial. This is hell.*
The Deities (book)

This book can be found in the Drabyel Bookstore

#### ***------DREHMAL------***

*Drehmal (Dreh-mawl) is the creator of the new realm, the one made at the dawn of the Second Avihm. They rest now, but their influence is unthinkable, having the ability to reform the realm at will. They take the appearance of a gargantuan white snake with great, tree-like antlers and a dangling leafy beard. They represent neutrality, creation, and balance. While they have not done as much as Maelihs and Virtuo post-Av1, they are undoubtably the most powerful.*

#### ***------MAELIHS------***

*Maelihs (Male-ehs or like 'malice') is the deity of chaos, corruption, and conflict. They work towards pure and utter evil, starting wars for the sake of war. Millions have died at his hand, with his most notable crimes being those that have permanently scarred the realm. Maelihs is extremely strong, both in combat and in the magical arts. He appears as a giant, 30-foot tall man covered head-to-toe in heavy metal armor. Curved horns sprout out the sides of his head and he wields a greatsword made of red metal.*

#### ***------VIRTUO------***

*Virtuo (Ver-chu-oh) is the deity of peace, purity, and perfection. They work towards improving the realm for all, bringing prosperity to the afflicted. Ever since the end of the Deity Wars (the great thousand year battle between Maelihs and Virtuo that ended in Av2 1000), she has brought nothing but good to the realm. Unfortunately, she went dormant in Av3 978, marking the start of the Fourth Avihm. She appears as a beautiful woman in a flowing blue gown, with purple hair and light pink eyes.*
Solvei

***Will be coming with 2.2***

The Village of Solvei

**Solvei** is a small village in the Capital Valley region, located east of The Origin.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Solvei is home to a market where permanent merchants offer the following trades:

* **Runic Blacksmith**
	+ Upgrade Crossbow to Infused Birch Crossbow for 18 Scale
	+ Upgrade Leather Boots to Explorer's Boots for 15 Scale
	+ Upgrade Leather Boots to Knight's Boots for 13 Scale
	+ Upgrade Leather Boots to Warrior's Boots for 13 Scale

**Chests**
 **1542, 74, 797** | 2x Oak Sapling
5x Bread
5x Potato
 **1543, 74, 797** | 3x Emerald
2x Bread
 **1555, 74, 810** | 1x Emerald
3x Iron Ingot
 **1566, 73, 802** | 1x Gold Nugget
1x Poppy
10x Potato
 **1566, 77, 800** | 5x Paper
 **1559, 65, 758** | 7x Apple
 **1599, 61, 758** | 1x Emerald
10x Bread
5x Potato
4x Apple

#### **Lore**

This small village appears to have recently suffered a fire, with some of the houses being burnt down.

It is also within New Drabyel's sphere of influence, (likely to be under the same government) as noted by the same banners across the settlement.
Holotext

"Holotext" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## General Information

### Location

Ancient Avohmic Facilities

A **holotext** is a energy screen that displays text based upon what is said during recording.

## Usage

Holotexts are used in almost every Avohmic facility. They will display text upon a purple energy screen if you stand in front of it. To create the text, you only have to speak the words during recording and they will appear. Holotexts can be found in the Stasis Chamber Facility, Av'Sal, Sal'Mevir, and many other ancient Avohmic locations. Usually, you will have to activate a nearby computer before the text can be read.
Blue Exodus

**Blue Exodus** was a secret Avsohmic organization that was part of the exclusive group known as the "Big Three", along with Red Dawn and Green Serpent. It was a military and construction organization, taking contracts directly from the government.

Blue Exodus HQ was the Exodus Citadel, an underwater facility located under the waters of Lake Nimahj. Today, the lake has dried up and the Citadel is only a remnant of what it once was.
Ardorbrand

"Ardorbrand" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*
## Ardorbrand

Ardorbrand is a Relic obtained through the Devotions system by offering items to Lai inside the aspect's Temple.

Relic Stats (When in offhand)
 Tier 2
 Tier 3
Observations of Rehntite (book)

This book can be found in the Lost Cavern.

*It appears as if Rehntite can only be harvested with superheated lasers powered by energy from the Yavhlix facility. We're increadibly luck to have found this cavern and that energy source in only a handful of years. The processing for Rehntite is even more complex that it cannot be written in a single report.*

*We are still investigating the formation of this cavern and the Rehntite within it. Our current hypothesis is divine intervention from one of the Aspects - Koh is the most likely candidate, but Khive is also worth mentioning because of the mineral's incredible high magical tolerance.*

*I request that this report finds its way to the researches in Sal'Mevir. They have a much more dedicated team than we do here.*
Tharhan Empire

The Tharhan Empire was one of the Three major Empires which dominated the realm of Drehmal prior to the rise of Avsohm (The others being the Casain Empire and the Empire of Vir). It was known to have risen from the Tharxax Plains, and grown to control much of the West including the Ebony Veldt and Mount Ebonfire. They are responsible for the construction of the Western Wall, Maehrn'Vhos, and the beginning of resource exploitation in the Mount Ebonfire region. It came under the control of Avsohm in Av2 1546 after being greatly weakened due to resource shortages. Despite being under control of Avsohm, they still exercised some form of independence until Avsohm could establish better routes between the Central Plains and the West.

## Etymology

The Tharhan Empire is named after the original name of the Tharxax Plains and its people, the Tharhans. Tharxax is maelspeak for Tharhan, which was adopted after Maelihs exercised his influence over the region.

## In the Map

Evidence of the Tharhan Empire is relatively scarce throughout the map. It is mentioned in various books, and two ruins exist from their time period (Caer Adacia and Semehol). The most prominent piece of evidence is the Western Wall, Maehrn'Vhos (directly to the south of the plains between Casai and Merijool), which was built by the Empire.
The Casain Migration & Its Impact (book)

This book can be found in a building in Dusps.

*Casai, a land far to the west, across the Gulf of Drehmal and beyond the autumnal Merijool Peninsula, faced with a great crisis at the dawn of the Third Avihm when the Avsohmic Empire fell. Maelihs cam to conquer everything from Lorahn'Kahl to Merijool. The Casain, while faithful and caring of their homeland, were planing an exodus before Maelihs could wreck havoc on their towns and cities. Many denied that Maelihs would be able to make his way all the way North to Casai, but those though were put to rest when the city stronghold of Sal'Anyr, at the heart of Anyr'Nogur, perched atop high cliffs, fell within a day. At this moment, Casai began a great migration to the East. They spread across the land, but most have here - Akhlo'Rohma. Unfortunately for them, the fall of Avsohm mean a new government rose, the Dominion of Ancehl. Ancehl was known for its corruption and its people for xenophobia. They accused the Casain as cursed peoples, who would bring the Frostfang Catastrophe* (2) *to them. There were many decades of hatred and fighting until it came to a conclusion in the Dohval Civil War. The Dominion fell and in its place rose a new kingdom, the Kingdom of Dusps, which would be fair and kind to its peoples.*

(2) is added to allow a second link and was not part of the original text
Lo'Dahr

"Lo'Dahr" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## Lo'Dahr

### Inhabitants

Virimari, Maelihs

**Lo'Dahr** is the world that the gods live on. There are many towns with Virimari in them. The Pantheon of the Gods is located here.

## Pantheon of the Gods

In the Pantheon of the Gods, you can find Maelihs. Being near him allows you to talk to him. In the central tower, Drehmal himself will give you visions.
Hellcrags

## Geography

The region is an extremely large volcano, with outer slopes of grey ash and obsidian and a central caldera filled with a ring of magma riven by channels of lava and adorned with diamond, gold, and redstone ores surrounding two large lakes of lava.

Regions bordering the Hellcrags include:

* Crimson Gorge
Palisades Heath

### **Geography**

Palisades Heath is a central region that is composed mostly of steep cliffs, elevated plains, and rugged highlands bordering the large western mountain range. Three rivers run through the region, all flowing from the western mountains to the Mouth of Drehmal, one river at the northern border, one splitting the two main shelves of land in the region apart, and the third at the southern border.

Regions bordering Palisades Heath include:

* Capital Valley

* The Heartwood

* Lorahn'Kahl

### **In the Lore**

*The Heath is an array of rough cliffs, steep drops, and grand fjords. Despite being towards the southern end of the continent, the Heath is quite frigid because of its height.  It has been home to a few nations in the past, but they have always struggled due to how shattered and difficult to traverse the region is. Only one kingdom remains; the Tahva Earldom. The Earldom enforces a strong navy and uses it to conduct raids along the coasts of the Mouth of Drehmal (an inland sea). Tahva is considered a blight that should be pulled out from its roots, and thus many nations in the region have waged war against the Earldom. The people of Tahva themselves are strong warriors with a natural affinity for navigation and the ocean. Many merchants and traders also have stakes in Tahva because of its geopolitical importance - a gateway between the central plains and the west.*
Tank Keyfob

"Tank Keyfob" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## Tank Key Fob

### Source

The Exodus Vault

The **Tank Key fob** is a trinket found in the Exodus Vault's right garage. Once you have obtained it, you can use it to escape from the Exodus Vault by pressing a button on the tank connected to the arm.
Silent Thing

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*
"Silent Thing" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## Silent Thing

### Source

Compass Repository

The **Silent Thing** is a riddle given to you by avSYS, through the Mythoclast. It will lead you to Red Dawn's secret facility upon the sunken astral body.
Calendar of Drehmal (book)

This book can be found in Okeke.

*The Realm of Drehmal, in its ever-fluctuating, turbulent history, has a fitting yearly cycle of moon phases and times of celebration.*

*Torahnic Cycles are measured in 30 hour periods. The Torahn is a massive, pufferfish-esque creature that rotates around the realm, illuminating the world in a brilliant light (The Torahn was discovered to be living by Ranai Vuhnos, a controversial Casain researcher, during the Age of Magic). It is unknown how the Torahn is able to output such immense energy, but it is believed to gather strength while it is "resting" beneath the realm. It shines for 15 hours, then falls behind the horizon for another 15.*

*A new month begins roughly every 5 weeks , which is 5 Torahnic Cycles. A new Lorahnlar is marked by the moon, the Lorahn, changing color.*

*Lar - Day*

*Huvahnlar - Week*

*Lorahnlar - Month*

*Torahnlar - Year*

*Yvyanlar - Decade*

*Ivahnlar - Century*

*These Rihselch names are still in use today but most prefer the common versions.*

*Ohmamari*

*Rise Creation*

*The most peaceful time of the year, marks the renewal of the moon.*

*Lorahn Phase:*

*Black; obscured by shadow*

*Torahnlahu*

*Sun Beginning*

*Warmest month of the year. Days are long and it rarely rains.*

*Lorahn Phase:*

*Shimmering blue crescent*

*Torahnsohma*

*Sun End*

*In between the warmest and coldest months of the year. Days are of average length, and it rains a good amount.*

*Lorahn Phase:*

*Shimmering red half-moon*

*Tahsgantuo*

*Cold Bringer*

*Coldest month of the year. Days are short and it snows a lot.*

*Lorahn Phase: Shimmering red waxing moon*

*Tahsganrohma*

*Cold Rest*

*A peaceful month full of holidays. It is still cold, but it has stopped snowing, causing the previous layers to melt away.*

*Lorahn Phase: Waxing moon*

*Dahrohma*

*Ocean Rise*

*Extreme tide changes throughout the month. The ocean will rise and fall drastically. Flooding and droughts are common during this month.*

*Lorahn Phase: Full white moon*

*Virmaklah*

*Pure Soul*

*A month to celebrate Virtuo.*

*Lorahn Phase: Full shimmering blue moon*

*Maelmaklah*

*Chaos Soul*

*A month to remind the denizens of Drehmal that there is a grave evil in this otherwise peaceful land.*

*Lorahn Phase:*

*Full shimmering red moon*

*Drehmaklah*

*Neutral Soul*

*A month to celebrate Drehmal and the land that we have made into our home.*

*Lorahn Phase:*

*Full shimmering yellow moon*
Chaotic Ramblings (book)

This book can be found in Tharxax City.

*My mother always told me that a good way to destress was to write down all your thoughts personally, so... here I go, finally. Love you mom.*

*What's the point of all this? What's the point in being forced under a harsh contract from some chaotic deity? Why would Maelihs need resources from some old, outdated Insohmic-era city? I look out my window over to the South and see those stark white cliffs and wonder what goes on beyond those. The Lands of Chaos. What do they think of us over there? What do they even use these resources for? Are they prosperous like the delegate says? So many questions that I cannot stop thinking about.*

*I wish I could leave. Travellers are allowed to come and go but no civilians are allowed to exit. It's all just... baffling. Truly baffling.*

*I just wish Insohm never fell. They were great leaders. They had flaws, sure, but they binded together all Drehmari better than any empire or union before it. People heap praise on the ancient Avsohm, but... how great were they, truly? Weren't there rumors of unethical practices towards the end of their reign? I don't know. I don't like to think much about them. Something about Avsohm puts me off and scares me.*

*I want my wife back. I miss her dearly. She managed to escape the city without us, and... I don't know why. Did she even love us? Or was she forced to leave on her own? She always talked about wanting to visit Fort Nimahj, up to the north... looking over the largest river in the realm, wondering what lies within the great swamp... I wonder if she went there.*

*Maybe I should try to join her.*
Journal of Councilman Kihfs'Mihnar (book)

This book can be found in the Library of the Insohmic Council, near Mossfield.

*Ultva is a lost cause. The man is obsessed, a fanatic for ancient technology. He believes that the only way we stand a chance at retaking the west from Maelihs is by recreating and restoring Avsohmic weaponry. He doesn't seem to understand that not even the brightest of our arcanists can barely even comprehend Avsohmic runes. He's been neglecting his duties as a councilman, instead electing to go off on wild archeological expeditions. He's always been a knowledge seeker, but this is too much! We should be focusing on defending our existing territories, innovating off of technology we already understand, and maintaining relationships between the nations. I swear, he will be the downfall of this order. If he convinces the other councilmembers to follow him in this pursuit of power, we will end up just like Avsohm.*

*\*A number of pages have been torn out of the journal, leaving this as the only other entry\**

*I'm going to bring up Ultva's removal at the next council meeting. Apparently, he and his archeological team discovered an Avsohmic vault on an island just off the western Casain coast. According to letters we've received from him, it's "A library, filled with wondrous knowledge. There is so much to be learned here, we may be able to wield the power of Rehntite one day after all."*

*A few days after receiving that letter, we got another from the digsite supervisor. Apparently, Ultva locked himself inside of the vault. He read something that caused him to enter a rather manic and fearful state. They've been trying to get him out for days, but all they can hear inside the vault is arcane noise and Ultva incoherently ranting to himself. Someone in this state has no place in the Order of Insohm. Hopefully my fellow councilmembers can see that. Though, I can't help but wonder what he read which caused him to enter such a state. For a man of his wit and cunning, to be so easily shaken by words hundreds of years old... I find to be troubling.*
Faehrcyle

### **Geography**

This region mainly consists of massive snow plains. Frozen lakes and lava lakes can be found throughout the region. Massive roots are also found protruding from the ground.

Regions bordering Faehrcyle include:

* Mt. Yavhlix

* The Frozen Bite

### **In the Lore**

*Before the Frostfang Catastrophe of Av2, Faehrcyle was a moderately cold plain with a couple of trade cities. The Frostfang Tribes were the most prominent people of the region and were hunter gatherers who worshipped Loeleyhn the Avalanche, Aspect of Snow. In Av2, Avsohm moved in to begin mining operations in Mt. Yavhlix to discover a mysterious energy at the mountain’s heart. Tensions rose between the Tribes and Avsohm until it came to a peak when Homli Tahsgan, a man with unlimited potentia, froze the north, becoming known as the Frostfang Catastrophe. Faehrcyle became a barren, snowy wasteland. The Frostfang Tribes went into hiding or abandoned their ways to live elsewhere. Today, there are two dominant peoples that inhabit Faehrcyle - in the west is the weak Duchy of Hishrin, and in the east are unnamed nomadic tribes. These tribes worship the deceased Tethlaen, Aspect of Fear, who was said to have flown too far north into the unknown and never returned. For this reason, their culture revolves around the fear of the unknownable and forbidden knowledge. The Frostfang Tribes still exist to this day and worship Homli Tahsgan, but there are very few of them left.*
Resting River

The Flow of the River

The Resting River is a long river located in the north of Akhlo'Rohma and central Veruhkt Plateau. Points of interest include the ruins of Ancehl at the mouth, the ruins of two other Akhlo'Rohman cities along the river, the ruins of Sal'Veruhkt near a large waterfall in central Veruhkt, and the Rehntite Cave north of the mouth.
Av2 1818 - Crawled Out (book)

Av2 1818 - Crawled Out can be found in Mt. Yavhlix.

*A... thing? Clambered out of the portal. Very odd looking... almost alien, I'd say. It had a Drehmari-esque body but was smooth and slimey, covered in something that resembled black tar. It had no mouth, and simply moved its hands and sent... messages... directly to our heads.*

*"You must leave. You must leave now."*

*"He has noticed. He is displeased. Leave before He takes you."*

*"You cannot kill Him. Nobody can. Nothing can."*

*"You cannot know of Him. I will die soon. He will kill me."*
Nimahj Swamp

### **Geography**

The swamp itself is divided into roughly four zones, with the northernmost characterized by huge near-vertical towers of rock (the tower rises from the top of the highest of these). Large areas of grassland and interconnected mesas surround and cross the swamp, connecting the Tharxax Plains in the east with the Anyr'Nogur desert in the west.

Regions that border Nimahj Swamp include:

* The Ebony Veldt

* Tharxax Plains

* The Carmine

* Anyr'Nogur
Towers

The Terminus's distinct purple and white fast travel towers dot the Drehmal landscape, and link together the world. One tower is present in each region, with the exception of Crimson Gorge and The Verdant Labyrinth. There are twenty-eight towers in total. Collecting fast travel towers also progresses the story.

At the top of each tower, players can interact with any of four buttons on the central pillar to be teleported to The Terminus. Interacting with the corresponding button in The Terminus will teleport players back to that regions tower.