UNSOJ/Infirmary

The **Infirmary** is as the Tribunal of Geneva both a place to rest and heal, and a place where medications and potions are crafted and stored.
Its staff includes 9 Doctors, 9 Surgeons, 50 Nurses, 24 specialized Stretcher bearers, and 40 Clerks, 10 to note reports, and 30 "Alchemists" that craft the medication and potions, for a total of 152 members, not counting the head. Doctor Funès is the head of the infirmary.
The service is free for the members, Health being considered by the organization as a fundamental right that deserves to not be capitalized. Through, fines can be applied to members disrespecting the Infirmary's staff.

## Workings

The Infirmary is open day and night, and each 3 Doctors, 3 Surgeons, 20 Nurses, 9 Stretcher bearers, and 15 clerks constitute a team that relieve the other at 6 AM and 18 PM for 12 hours. An emergency team of 3 Doctors, 3 Surgeons, 10 Nurses, 6 Stretcher bearers and 10 Clerks is called for help when necessary, or to fill the missing holes if team members are absent. All members can be male or female and have to wear a medical uniform that can't be negociated. Also, everyone has to respect the sanitary rules to prevent contamination.

In the normal teams, the Stretcher bearers bring the incapacitated patients to the Infirmary, while the Nurses have to deal with the patients' comfort and needs, and assist the Doctors and the Surgeons in their task. Meanwhile, Doctors must deal with diagnotizing and determine how to cure the patients' troubles. If the cure necessary is a mere medication, the Doctor can apply it himself. If an operation is required, the Doctor has to send the patient and report him to a Surgeon. Surgeons' tasks are to make the operations required by the Doctor to cure a patient's trouble. Nurses then retake the patient to help its recovery and rehabilitation in some cases, under the Doctor's watch. If the patient has recovered enough, it has to dress up, and leave the infirmary with its medical file that it took back from the Doctor who was in charge of it. If patients can come by themselves and suffer minor troubles, Doctors talk with them in consultation in their offices.

The Clerks' role is simply to note logs and reports of every actions done to and by the patients and the staff, and incidents.

The "Alchemists" and the emergency team have radically different roles. The Alchemist Clerks create new or develop existing medications and potions, while normal Clerks note everything about them. The Nurses and Doctors' roles are to test them each on their own multiple times, the Nurse applying the tests' procedures. Tests are made on mices/pigs reserved for the occasion in case of possibly dangerous medication, or on voluntary members if danger is negligible. Tests about a medication are performed double blind, the Doctors and Nurses must be unaware of which group is part any of the test subjects, the Clerks being the only persons to know it and to note results reported by the Doctor, who was brought them by the Nurses beforehand. They are repeated several times by each available Doctor of the Infirmary, generating enough reports to determine the efficiency of a medication and allowing or not its usage, a winning case being called a "consensual victory". Stretcher bearers have for only role to transport to the infirmary individuals that were severly hurt while making or by consuming the medication.

## Uniform

All the Stretcher bearers, Nurses and Surgeons wear similar medical uniforms that consist mostly of a sterilized blouse, pants, shoes and gloves, and a mask and a sterile bonnet. Doctors wear that uniform when performing with patients, otherwise they wear the outfit they want with a white blouse above and some necessary tools in their pockets. Normal Clerks still wear the Judiciary uniform on while Alchemists wear a white blouse, and protective glasses, masks and gloves.

## Stock

There are the things stored in the infirmary.

### Medication

These are medications applied on patients by the staff, and tested when necessary by the emergency team.

* **Antibiotics**
	+ Antibiotics of every kinds to treat most diseases.
		- Remember that antibiotics are not automatic.

* **Vaccines**
	+ Vaccines to prevent contamination by particularly infectious or dangerous diseases.
		- At Clerk Arnaud's initiative, the prescription and update of each of team is mandatory, and the Doctors have to inform correctly about them. Anti-vaccination behaviors are prohibited and repressed.
* **Anti-Inflammatory**
	+ Medication against inflammations.
* **Antihistamine**
	+ Medication against allergies notably.
* **Homeopathy**
	+ Sugared water that just exists for it's placebo effect.
		- Used for minor troubles where the placebo effect is enough to heal.
			* Doctor Funès claims that a simple consultation with a nurse or any medical staff is a cheaper and better alternative for homeopathy. Thus, the necessity of the presence of Homeopathy in the stocks is debated.

### Potions

Potions created for fun by the Alchemists, and tested on voluntaries when possible. They can be asked freely to the Infirmary, have no dependence and only have "fun" effects, without any considerable health effect or with safeties.

* **Slim Body potions**
	+ Potions with the aim of making slim or smaller several parts of the body, including waist and chest. It is applied through injection in the part in question.
		- It is used as an alternative to diet, but the effect is only aesthetic, as overweight still exists and apply if the subject is affected by it.
		- The effect is limited in time, count 1 hour to 3 days depending of the proportion of the bottle drank. Overdoses render the potion
* **Thick Body potions**
	+ Potions with the aim of making larger or thicker several parts of the body, including waist and chest. Applied by injection in the desired part.
		- It was used notably by some women as an attempt to augment breast size, but the potions were found too experimental to work as intended : it is harder for it to be controlled for having the desired effect, and often just ends in a Gulliver-like scenario.
		- The effects are limited by time. Same duration as with the Thin potion.
* **S.P.E.C.I.A.L potions**
	+ Potions that aim at improving one of the Fallout-style "SPECIAL" perks. Applied by consumption.
		- Their effects are weak, and the potions for Luck and Charisma were actually found to be homeopathy in fancy bottles, as Luck share no link with someone's body, and the consumption of potions can't affect Charisma by itself.
		- The effects are limited by time. Same duration as the body potions.
* **Temperature potions**
	+ Potions that aim at supporting cold or warm weathers and environment. Applied by consumption.
		- The potion found to actually change the balance of temperature of the body and move it to a certain point. So, drinking a potion for cold environment during a heat wave is qualified usually as "suicide".
		- The effect is limited by time. Same duration as the body potions.
* **Deodorizing potion**
	+ A potion to suppress odors, better than deodorizer, without the inconvenient. Works if applied on the skin or consumed.
		- Currently experimental, as the potion is pointless against dogs and other animals with a better sense of smell than humans.
		- The is limited by time. Same duration as the body potions.
* **Accent potions**
	+ Potions to give the consumer a certain accent from a certain country to blend in. Applied by consumption.
		- Mixing the potions is a terrible idea, as the accents will mix together, and a mix of too much of them will make the consumer in-understandable. Note that it only gives an accent, not the language.
		- The effect is limited by time. Same duration as the body potions.

### Objects and Items

#### Medical

* Syringes with needles and tanks
	+ Syringes for transfusions and injections. Their needles and tanks are decontaminated between each use.
* Protective glasses
	+ Protective glasses for chemistry, useful to create potion without fearing injuries.
* Sterile masks, caps, gloves and clothes
	+ Masks, caps and clothing that are sterilized and cleaned each day, masks and gloves in particular being cleaned after use.
* Heart Defibrillators
	+ First aid Heart Defibrillator to restart stopped hearts, and wake up unconscious individuals.
* Surgery tools
	+ Scalpels, pincers and scissors for surgery operations, cleaned after each use.