The Abduction

**The Abduction** is the first main story quest in Empire Wastes.

## Detailed walkthrough

### A Radio Frequency

While traveling the Commonwealth with the Empire Wastes mod installed, the Sole Survivor's Pip-Boy will pick up a mysterious broadcast. The broadcast, on repeat, is filled with a voiceed mixture of televangelist and used car-salesman; offering a new wave of propaganda.

> "Dwellers of the Wastes, seekers of freedom, and survivors of the darkest times! This is Duke! And I've got a message for all of you out there who still believe in the real America! The land of the free, the home of the brave, and the true spirit of liberty!" \*There's a brief pause as if Duke is catching his breath\* "I come to you not as a savior, but as a fellow patriot! The tyrannical forces, the dark army with its advanced machinery, have deceived us for far too long! They sit in their fortified bastions, dictating our lives while pretending to bring order. But it's all a façade! Their laws, their decrees, all a twisted version of what our great nation once stood for!" \*His tone intensifies, carrying a sense of urgency.\* "They've exploited our lands, our resources, and our people! And they're not just content with that—they're wiping out our history, erasing the very essence of our identity! But no more, my brothers and sisters! It's time to take a stand!" \*His voice takes on a more strategic tone, emphasizing each word.\* "I have intel on a location, a den of these tyrants. A place where injustice festers, where our heritage is being desecrated. I implore you to join me, to stand united against this tyranny! Together, we'll rewrite history, reclaim our legacy, and ensure that the true spirit of America lives on!" \*There's a pause, filled with the sound of crackling static, before Duke's fervent voice echoes once more.\* "Track this signal, find your purpose, and together, we'll liberate this land from the clutches of oppression! The time for action is now! Join me in reclaiming what's rightfully ours! This is Duke, signing off!"
>
> -Radio Frequency
>
>

Head towards the Atom Cats' Garage, and the player will find the source of the signal amongst old shipping containers washed ashore with a Vertibird sitting on top. With the air-vehicle out of reach, the player will be prompted to enter the larger container to inspect for the source of the signal. At the back of the container, a machine is emanating the same signal as on the pip-boy. At the machine, a strange animatronic can be found, with the likeness of the late president, Richard Nixon. After speaking with the animatronic, the player will have the option to accept the mission or decline. If the player declines, and moves to exit the container, upon returning about half the length of the shipping container, a Cryo-Grenade can be heard exploding by your feet, and your body stops moving as your vision goes white. If the player accepts, they "shake on it" and a small buzzer in Richard Nixon's hand electrocutes the player, and your vision goes white.

### Trapped

Slowly, you wake up, still in the container, but this time with the doors shut. The sound of wind rushing past, and vertibird propellers above. The radio cracks on, and the player has no option but to let it play, but this time the radio is not on loop, but a live feed with the same voice, now stern, admitting to setting the trap.

As the container bobs in the air, and with sounds surrounding you with no exit, Scribe Souza explains your situation. You're currently in the air, flying above Connecticut as he speaks. You will soon be arriving in New York City, but you are far from the first person he's sending on this journey, and with every victim, he's learned how to get them to do what he wants. Around your neck is a Bomb Collar, which will explode if you leave the Greater New York area. It also has a radio interface so the scribe can communicate when needed.

Ultimately, he wants you to find and destroy the Enclave, an enemy of the Brotherhood. However, as he finishes his explanation, and alerts you that you are arriving to NYC shortly, he's cut off as he screams, followed by an explosion and loading screen.

### Underwater Adventure

You awaken a second time, but this time, the crate is partially filled with water, and streams of water is entering through the creases in the door. This is obviously not part of the plan. The radio once again turns on to the Scribe's voice. It is filled with concern, confusion, and frustration. You've been shot down, somehow.

As the water slowly rises, the scribe becomes increasingly desperate, as he attempts to open the door so you can swim to safety. He mentions you are lucky not to have fallen into the Hudson, but instead a lake in Central Park, just before gaining clearance to open the doors.

## Notes

* ***The Abduction*** is a song from the Broadway Musical "*Man of La Mancha*"