Buildings

**Buildings** are erected to help produce materials used to build a city, make more gold, or even add happiness to a town. In each game in the *Royal Envoy* series, the player can only build four different buildings. In *Royal Envoy, these also negatively affect the town's happiness by reducing it from houses adjacent to them.* In the first two games of the series, the cost of building and other related costs will increase after a few stages.

## Sawmill

Main article: Sawmill
A **Sawmill** is built to produce Materials (in *Royal Envoy*) or Wood (in *Royal Envoy 2* and onwards) in exchange for Gold. The player must pay and send a worker to get the Materials (or Wood). The player also needs gold to build a Sawmill. In *Royal Envoy*, a Sawmill reduces the happiness of each house adjacent to it by 20.

## Market

Main article: Market
In the first game, a **Market** is built to trade some Materials in exchange for Gold. Every 21 seconds, there are three new offers with each offer asking for different amounts of Materials, which can be traded for different amounts of Gold. The player must summon a Tax Collector to trade some Materials for the Gold. In this game, a Market reduces the happiness of each house adjacent to it by 10. Starting from *Royal Envoy 2*, a Market is now built in order to buy Food. The player must still summon a Worker in order to buy the Food. In all games, the player also needs Gold in order to build a Market.

## Bank

Main article: Bank
A **Bank** is built so the player can earn 50% more Gold from Houses. In *Royal Envoy*, a bank stores the 50% bonus, and the player must summon a Tax Collector(s) to collect the gold. Each Tax Collector can collect up to a set amount of Gold and a Bank can also only store up to a set amount. The player can build more Banks to get more bonuses from Houses. The maximum amount of Gold a Tax Collector can collect and that a Bank can store increases after a few stages. In *Royal Envoy*, a Bank reduces the happiness of each house adjacent to it by 10.

From *Royal Envoy 2* and onwards, the player will earn the 50% bonus directly when the income is produced. The player no longer needs to summon anyone, nor the Bank needs to store any Gold. Therefore, they no longer need to build multiple Banks, unless so is told. Materials are needed to build a Bank in *Royal Envoy* and Wood and Food are needed to build a Bank in the other games.

## Workshop

Main article: Workshop
A **Workshop** is built to produce more Materials from a small amount of Materials. The player must summon a Worker to make the Materials, which will take some time. This building is only available in *Royal Envoy* and each Workshop reduces the happiness of each house adjacent to it by 20.

## Dovecote

Main article: Dovecote
A **Dovecote** is first introduced in *Royal Envoy 2* and built to make more Happiness for each House that is built on that town. The player also needs Wood and Food to build a Dovecote and Food to buy a dove. In *Royal Envoy 2*, the player can buy up to five doves per Dovecote with each dove giving +10 Happiness per house. However, from *Royal Envoy: Campaign for The Crown* this amount is reduced to two doves per Dovecote and each dove gives +25 happiness per House.