recursal/Fanatic-Fandom huggingface dataset:
Crowbar

* Witch Cry (1800s)
* Ice Scream 1-3 (1982-1983)
* ENTBM (1964)
* regular crowbar (1940-1983)

The **Crowbar** is an item in the Ice Scream Franchise. It makes an appearance in nearly every game, which may hint at Keplerians having some kind of obsession with crowbars.

**Disclaimer** : know that there is more than just one crowbar.

## History

### Witch cry 1

sometime in the 1800's, Timmy uses the Crowbar to remove a plank that is guarding an entrance.

### Evil nun 2

in a non-cannon ending of Evil Nun 2, on December 31, 1940, William needs to use the crowbar to break one of the locked lockers to get the broken alarm clock.

### Evil nun the broken mask

on april 16, 1964, our Evil nun the broken mask protagonist uses the Crowbar to obtain the cookie box, on April 19, 1964, he uses the Crowbar again to obtain one of the angel status's wings.

### Ice scream 1

On December 27, 1982, the Crowbar is needed by J to break out of the Stall on his third and final attempt loss if he gets caught this many times. J will use it to remove the planks that are covering the window.

### Ice scream 3

On January 3, 1983, the Crowbar is again needed by J to break out of the Stall upon losing an attempt, but this time on his second attempt loss. He uses it to open the concrete cover that leads into the underground tunnel.

### Ice scream 4

In Ice Scream 4, the Crowbar is needed by J to remove the planks that are covering the closet in the Offices area, and this time it is necessary, the Crowbar is found it in the Garage.

### Ice scream 5

In Ice Scream 5, the Crowbar is needed to break out of the Quality Control Room on J's first attempt loss. J will use it to bust open the vent, but the Crowbar will disappear when you get caught again, possibly meaning that rod took it elsewhere.

### Ice scream 6

In Ice Scream 6, the Crowbar is again needed to break out of the Quality Control Room on J's first attempt loss. You use it to bust open the cage to escape.

### Ice scream 7

In Ice scream 7, on Charlie's second attempt loss, he will need to use the crowbar to break open the rusty old blind of the Stall.

## Gallery

The crowbarCrowbar pulls out nailsThe Crowbar in Witch Cry
Paintball Gun

The **Paintball Gun** is a weapon which was introduced in Ice Scream 1.

## History

On December 27, 1982, The Paintball Gun can be retrieved by J when a Stack of Coins stolen from the Cafeteria is inserted into the "*Mysterious" Prizes* vending machine at the Playground. It resembles a small water gun, but it instead shoots colored paintballs, hence its name. The Paintball Gun has 10 total shots, each one strong enough to knock-out Rod for 60 seconds.

## Trivia

* While the Paintball Gun appeared only once in the Ice Scream Franchise, it later made an appearance in Horror Brawl, it also made an appearance in Ice scream united.
* The Paintball Gun in Horror Brawl has a similar appearance to the Microwave Gun in shape.
* The Paintball Gun can be used to activate the button to access the Go-Kart in the Parking. However, the Slingshot can be used instead.

## Gallery

Shot logoThe Paintball Gun on the groundThe mechanism of the slot machineKnock-out of the Rod
Pig 13 (Frank Miller)

**Pig 13**, also known as **Frank Miller**, is a character in the Mr. Meat Franchise. He appears in both Mr. Meat and Mr. Meat 2.

## Appearance

Pig 13 is a large pig with an injured eye and is blind, his teeth grow irregularly, and he has a collar around his neck. He also has dirt around him and has "13" written on his back.

## Information

### Species

Human (Formely)
Pig (Currently)

### Occupation

Ordinary Worker (Formerly)
Killer Pig (Current)

### Like

Mr Meat (Owner)
Terry (Assistant Friend)

### Dislike

Rebecca Meteny (Enemy)
Dr White (Enemy)
Susan (Enemy)
Michelle (Enemy)
Amelia
Anthony (Enemy)
Andrew (Enemy)

## History

### Backstory

In the late 1980's, Frank started to fall in love with Susan, but when he visited her house on October 22, 1989, he discovered that she already had a husband named Jeffery. Ultimately, Jeffrey took Frank and turned him into a pig, which he called him Pig 13.

### Mr. Meat 1

On March 19, 1990, Anthony broke into Jeffrey's house, and eventually called the police. The police would arrest Jeffery and Pig 13.

### Between Mr. Meat 1 and 2

In the late 1990s, the police tried to tame Pig 13 but were unsuccessful because of his aggressiveness, and in the end, the police locked Pig 13 in a warehouse with a truck blocking the door by luring him in.

### Mr. Meat 2

On October 12, 2001, Pig 13 was released from the workshop by Rebecca, and she fed him until he was soggied and knocked-out from exhaustion.
Cafeteria

* Cafeteria
* Map icon

The **Cafeteria** is a location that was first introduced in Ice Scream 1.

## Overview

The Cafeteria is a rather small area with basement which seems to be located somewhere in the Neighborhood. Also as recognized in Ice Scream 3, Rod used to work here in the late 1950's and possibly the early 1960's, before he started working in the Cinema. The Cafeteria also has notable workers by the time of Ice Scream 1's events, and are Paul, Anthony (not the one from Mr. Meat), Donald, Brad, Emily, Sophia, and Jessica. On December 27, 1982, J gets to explore the Cafeteria and solves some puzzles to help him save his friend Charlie.

### Items found in the Area

* Stack of Coins
* Oil
* Cash Register Code
* Cafeteria's Garage Key
* Chef's Apron (tells you the next shift)

## Gallery

### Screenshots

Arrive in CafeteriaLeaving from CafeteriaID Cards checker is closedID Cards checker is openedClimbing through the window forward & backThe Cash RegisterOpen Cash register

## Trivia

* The Cafeteria is the only location that has its own unique background music track in Ice Scream 1.
* As shown in some cutscenes in the later games, Rod actually used to work in the Cafeteria.
Factory Garage

Factory garage is Rod's garage which first appeared in Ice Scream 4 as one of the new locations,And one of the locations of the factory.

## Appearance

The garage is located inside the giant Rod mascot statue, it has cream colored walls and there are iron bars protecting the walls and on the left side there is an air vent leading to the Warehouse,The garage has an elevator to the 2nd and 5th floors and has iron stairs.In the garage there are lots of tools for Rod to repair his ice cream truck and there is also a wall decoration in the form of Frosty writing.

## History

#### Joseph's Era :

In the late 1940s, Joseph built a factory and garage which was very small and only had a few tools, and Joseph usually kept his motorbike there.

#### After his death :

After Joseph's death on December 31, 1955, Rod got all of his inheritance including the garage and Rod would change the garage to suit his needs.

#### Ice Scream 4 :

On January 3, 1983, The garage is an important location because there is a Crowbar which can open locked doors, and this is also the main road to the warehouse.

#### Ice Scream 5 :

In the garage J has to look for a Door Handle to open the door in place of the power line outside to turn off the steam in the engine room.

#### Ice Scream 6 :

In the garage J has to look for iron in each of Rod's tool boxes to get a File to hand over to Mike so he can make a Lockpick to open the door that contains electrical access to the kitchen.

#### Ice Scream 7 :

The garage just appears on the monitor, where Rod is doing a major upgrade to his ice cream van to make it easier to catch childrens.

### Ice Scream 8

The garage is the starting room, the only way to leave the garage is through a vent since the factory is on lockdown because of Rod.

## Triva

* Almost every Ice Scream friends garage can be accessed except Ice Scream 7 because it only focuses on the Lab.
* Strangely enough, the lift in the garage can't be used, which doesn't match the Ice Scream 4 intro where Rod can use it.
* Rod is in the garage too often to repair his Van and upgrade it as shown in Ice Scream 7.

## Gallery

### Gameplay :

Rod's tools in the garageThe garage doorGarage liftThe other side of the garage

## Garage

### Location

USA, Washington State, Frosty ice cream Factory
Cinema

* Cinema
* Map icon

The **Cinema** is a location in the Ice Scream Franchise which was first introduced in Ice Scream 2.

## Overview

The Cinema is a relatively large area, being mostly an area of a Parking Lot with many cars parked in the area. There is a huge screen in the front and a few projectors in the place in which the movies play on the screen and it seems to be located somewhere near the Neighborhood. In real life, these areas are also known as "Drive-in Cinemas."

### Items found in the Area (needed to beat the game)

* Perfume
* Allen Wrench
* Cat Alarm Clock

#### Side items (that aren't required to beat the game)

* Plushies
* Jar of Pickles
* Rubik's Cube

## Trivia

* A few easter eggs of different YouTubers can be unlocked in the Cinema. You just have to type the channel name of any famous YouTuber who had played any games of Keplerians on J.'s computer and you will see the particular YouTuber's videos on the Cinema screen.
* Rod used to work in the cinema.
* The Cinema is one of the main locations in Horror Brawl's map - Neighborhood.
* There are huge delivery trucks which delivers a fictional brand called "Nun Cola" - which is a reference to Coca Cola.
Evil Nun Rush

*For more information about the franchise, see the official Evil Nun Wiki.*

**Evil Nun Rush** is a game in the Evil Nun Franchise. It was developed by Keplerians, and was released on May 20, 2022. This game also serves as a remake of the original game, Evil Nun Maze.

## Characters

* Sister Madeline (Antagonist)
* William Bismarch (Protagonist)
* Gummy (Hallucination)
* Mr. C (Hallucination)
* Roostel (Hallucination)
* The Grail
* Nuns (Mentioned)

## Summary

Discover the new and addictive experience of the Evil Nun universe. Progress through the game, save your progress and come back every day to discover all the secrets of the past of William Bismarck, the blue handed child, with the new narrative cutscenes.

Enter a world of fast-paced short games where each floor is unique and will increase in difficulty as you overcome the puzzles and boss challenges that Evil Nun has prepared for you. To that end, help yourself with a series of power-ups that will allow you to face these challenges according to your playstyle.

A game that will keep you trapped within its content, that will expand with new scenarios, puzzles, challenges and fragments of the story.

Some features:

- Escape from the Evil Nun through Eagle's Junior High School landmarks.

- Floors and puzzles are randomly generated, so all levels are unique.

- Level up by completing the story mode and collect coins to get new power-ups to take on the Evil Nun.

- Unravel the secrets of the Magic Cup as you discover the story of William Bismarck, the boy with the blue hands.

- Regular updates filled with new maps, puzzles, enemies and interesting cutscenes.

## Overview

Set in 1944, Evil Nun Rush is mostly the same as Evil Nun Maze but serves as a remake of it with more story, cutscenes, and puzzles. So far, the game is in its first chapter, with a second coming soon.
Evil nun the broken mask protagonist

## Appearance

He appears as a regular boy with 1960's styled clothes.

## History

### Background

Nothing is really know at all about his life, it is known that he was born somewhere in the 1950's.

### Evil nun the broken mask

On april 15, 1964, he got an invatation to go to a summer camp in Eagle's Junior High School, he went there but as he saw A man in blue hands called William staring at him from the window, Sister Madeline then hit him with her hammer.

Awakening on april 16, 1964, he sees a note from William near his room that tells him to follow his advice to the end, he agrees and explores the school while avoiding sister Madeline, he gets the main door key and escapes the school.

On april 17, 1964, he returns to the school with the intention of continuing to listen to william, he went to the laundry building where Sister Philippa is washing clothes and finds a way to escape from the school through her van, that day he discovers that there are children trapped in the laundry that need help to escape.

On april 18, 1964, he returns to the school to find a secret passage behind the closets in his room, he opens it to see a cup waiting to see him there, he puts it on a table to discover that he has the gym minigame, and he also needs to complete some tasks to get the mask, he completes it and as he was exploring the Maze for the race minigame, sister Madeline came out of nowhere and hit him.

Awakening on april 19, 1964, he continues his weird journey and completes the minigame of the race, the classrooms, the church, but not before sister Madeline almost killed him by dropping him all the way to the ground from the broken stairs, later when he puts the 4th mask peice, the grail opens a door with william's face for him, he goes in it to find some memories from william and later gets out with the grail, he plays the pink room minigame by playing a game that seems like a child would play, and the rat minigame, he completes the second stage of william's memories, he then completes the mask and goes in the laundry, he gets all the kids and William out of the school by a hot air balloon.

## Trivia

* He is the most character we don't know anything about in the entire Keplerians history.
Mr. Meat Franchise

*For more information about the franchise, see the official Mr. Meat Wiki.*

The **Mr. Meat Franchise** is a horror games franchise based within the 20th century. It was developed by Keplerians, and the first game was released on October 19, 2018. The story of the franchise is based around a butcher, Jeffrey Meteny, who went insane, and also has a meat addiction. He is also a serial killer who tries to turn his victims into pigs, to then be butchered and sold as pork chops. The story is about playing as characters to learn these secrets Jeffrey has, and to try to stop the mad butcher.

## Information

### Developers

Keplerians
Kalipso Games (Psycopath hunt, Formerly)

### Release Date

October 19, 2018 (Mr. Meat 1)
July 22, 2022 (Mr. Meat 2)

### Platforms

Google Play
App Store

## Games (and their release dates)

* Mr. Meat: Horror Escape room (October 19, 2018)
* Mr. Meat 2: Prison Break (July 22, 2022)

## Trivia

* So far, the Mr. Meat Franchise, along with the Angry King and Witch Cry games, are the only franchises without spin-offs or multiplayer games yet.
Rod's Crocodile's Nest

Rod's crocodile's nest is a small location that appears in Ice Scream 8, And located on the river hydroelectric power plant in the factory.

## Rod's Crocodile nesr

### Location

Frosty ice creams Factory river, USA Washington State

## Appearance

The crocodile's nest has piles of mud and brown grass that form a large circle and there is also a place to store eggs made of straw, There were also withered lotuses and long grass that looked old next to the crocodile's nest.

## History

#### Making  :

On January 3, 1983, Between Ice Scream 3 and 8,Rod works in his factory river to make the Crocodile nests so she can hatch her eggs more quickly.

#### Ice Scream 8 :

Later In January 1983, Mike had to find the three crocodile eggs and return them to the nest to divert the crocodile's view so he could get the forest key.

## Triva

* The crocodile nest was mentioned in the Ice Scream 3 minor update in the letter in the Stall written by Rod.
* In the Ice Scream 8 Friday sneak peek on November 24, 2023, Ice Scream 8's gameplay was previewed and it showed the crocodile's nest for the first time.

## Gallery

Crocodile nest seen from afarCrocodile nest from the left side
Petrol Can

The **Petrol Can** is an item in Ice Scream 1: Horror Neighborhood.

## History

On December 27, 1982, The Petrol Can is located in the Stall, either beside an empty refrigerator that is broken, or behind the garage. The Petrol Can itself is needed by J to refuel the Go-Kart, which is located in the Parking. However, to do this, J needs to fill the Petrol Can at the Playground.
The Giant Monster

The Giant Monster from Witch Cry Horror House and also Character made by honi games and keplerians.

## Information

### Dislike

Witch Cry] (Owner)
Timmy (Enemy)

## History

### Backstory

the backstory of the giant Monster is unknown, what is known is that he fought with the Witch some time ago and cut her hand, he later ended up trapped in The Witch's walls with her torturing him by hurting his leg.

### Witch cry 1

sometime in the 1800,s he was still trapped in the wall and watched Timmy anytime he would go in the living room.
Amelia

Amelia is a Character from Mr. Meat. Amelia as Known as Mr. Meats Old helper but he decided to try and kill her.

## History

### Background

not much is known about amelia other than the fact that she was born in 1962, in 1990, she wanted to work for Jeffery's company, but he trapped her in a room to turn her into a pig later.

### Mr.meat 1

on march 19, 1990, she was saved by Anthony and he made Jeffrey go to jail.

### Mr.meat 2

in 2001, news of Jeffery's execution arose, on October 12, 2001, she went to watch his execution, but Jeffery escaped the chair and she got turned into a pig because she drank the bloody marry, on October 13, 2001, she got turned back into a human by Rebbeca and she escaped with all her freinds and family by helicopter.
Control Room

The **Control Room** is a location in the Ice Scream Franchise.

## Overview

The Control Room is the room that controls the factory. It has security camera monitors which closely monitor the factory's many locations. It also has a blue button which controls the cages and the pipes in the Quality Control Room, it has access to the Security system, It has a telephone which J. can use to call each of his friends within the factory.

## History

### Past

in the 1940's or 1950's when the factory was brought by Joseph, he made the Control room so he could Control the factory to keep it normal, the control room gets a lot of it's power from the Generators.

### Ownership by rod

On December 31, 1955, when Joseph died, his son Rod took over the factory, Rod later made Boris to gaurd the control room while he is away.

### Ice scream 4

On January 3, 1983, the Control Room was being guarded by Boris, who was trying to prevent access to the room. J had to destroy Boris, in order to save his friends.

### Ice Scream 5, 6, and 7

In Ice Scream 5, 6, and 7, J had to work from the Control Room to individually save each of his friends and call them, but in the end, Charlie came into the control room and has apparently led Rod to the control room who starts banging on the door and the Kids try to hold it back.

### Ice Scream 8

In Ice Scream 8 it is revealed that the control room has a secret passage under the chair and it was used by J and his friends to escape from Rod, Rod was angry and activated the security system, making the factory go into lockdown.

## Controls

As the main control room, the control room has access to many systems around the factory, the known systems are :

**Electronic lock access** : the control room accessed the system that was keeping the cages locked, and thus unlocked them.

**Pipes system** : the control room can access the pipes in the Quality Control Room, it can make them open and close, and can even open and close one individually instead of doing it with all the pipes.

**Camera system** : the control room can access the camera systems so the user can watch through them.

**Lockdown activating** : The control room can make the factory go into lockdown, making gates block the exits and many other places in the factory, making it less easy to navigate.

**Extraction room opening** : through a glitch in the factory's systems after the children shut down the Generators and destroyed the tower, the Extraction Room was glitched open.

## Gallery

### Gameplay :

Entrance to the Control roomBack side of the control roomControl room monitorThe other side of the control room monitorSecret passage under the control room seats
## Triva

* in every Ice Scream friends game the control room can be accessed except Ice Scream 7 because we only play in the lab area.
* In the initial concept art the control room was supposed to have 3 pipes each connected from the machine room, kitchen and lab but in the final version the pipe lines were finally combined.
* It is also revealed that the blue button near the monitor, apart from opening pipes and cages, is also used by Rod in IS 8 to activate his factory security system.
Carlos Coronado

**Carlos Coronado** is a horror games developer who lives in Barcelona, Spain. He is a game developer and has helped Keplerians in making the Steam version of *Evil Nun*. Aside from being a game developer, he works as a professor at the University of Barcelona. He also has courses on Udemy for Unreal Engine 4, which Epic Games, the company that produced *Fortnite* and Unreal Engine, has assiduously recommended to the public. He has also received awards from Epic Games, which includes a MEGA GRANT award he received for his courses.

## Games

* *Evil Nun: The Broken Mask* (Early Access) (October 31, 2022)
* *Evil Nun: The Broken Mask* (Full Version) (December 7, 2023)
ID Card

The **ID Cards** are a set of items in Ice Scream 1.

## History

### Past

the ID cards were regular ID cards for the Cafeteria's employees, but in 1981 or 1982, they were engineered to be keys for the storage room's lock. (It can't be any sooner since ID card locks were invented in 1981)

### Ice scream 1

On December 27, 1982, The ID Cards are used by J to unlock the special doors in the Cafeteria. They can be found in the Security Guard's office inside a suitcase in the Parking. In order to know which ID Card is the correct one, J can interact with the Apron, which tells J the next shift. Here are all of the possible cards:

* Paul
* Anthony
* Donald
* Emily
* Sophia
* Brad
* Jessica

## Trivia

* The correct ID Card is different in every game, so you can't just research what the correct one is.

## Gallery

The Case with ID Cards closedPaul's ID CardAnthony's ID CardDonald's ID CardEmily's ID CardSophia's ID CardBrad's ID CardJessica's ID Card
Full Saga Guide

## Ice Scream 1

Face the window and press the "Interact" button then a cutscene will play, one the cutscene is finished, search in the interactable drawers until you find a rope once you find it face the window again and press the interact button again, then you will climb down hide in the doghouse and then another cutscene will play once that cutscene is finished grab the map on the floor, this is when Rod's ai starts. You can also throw items at Rod to stun him for a few seconds but make sure you aim for the head. Then put the map on the wall in Rod's ice cream truck, interact with it and go to the stall. Once you're in the stall search for the petrol can one you find it throw it in the back of the ice cream truck, interact with the map again and go to the cafeteria, once your there go inside and search the trash cans until you find the code, go and use the code on the cash register and you will get the coins throw those in the back of the truck, go inside the cafeteria again, and go in the double doors and open them and interact with the apron it will reveal the employee of the month (each run the employee is different) then go grab the oil its either in plain sight or in the drawers, then go throw the oil in the back of the truck. Interact with the map and go to the playground, once your there pick up the coins and go to the vending machine and press the question mark, then you will get acsess to the paintball gun you can use this to shoot Rod, and to solve a puzzle. Then go back to the truck and get the oil then press the stickman the left and you can crouch, now go in the tunnel and there will be a small gate break it using the oil then go back to the truck and get the pertrol can and go back to that tunnel and crawl until you find another area of the playground, you can fill up the petrol can by using the gasoline, once your done with that throw the petrol can back in the ice cream truck.

## Disclamer:

This page in unfinished but do not edit it, I'm gonna write the entire guide but my hands need a break, you can only edit this page to fix my typos or mistakes.
Terry

**Terry Martinez** (Born 19??) is character in Mr Meat 2: Prison Break. He is the assistant of Jeffery.

## Information

### Occupation

Police Officer
Jeffery's assistant

### Goal

Help jeffery turn his family and friends into pigs

### Like

Jeffery (Friend)
Madeline

### Dislike

Rebecca Meteny (Enemy)
Andrew (Enemy)
Dr White (Enemy)
Susan (Enemy)
Michelle (Enemy)

### Friend

Other Police Officers (Formerly)
Mr Meat (Friend)

### Enemy

Rebecca Meteny (Enemy)
Andrew (Enemy)
Dr White (Enemy)
Susan (Enemy)
Michelle (Enemy)

## Biography

Terry was a guard at Nebraska prison. Terry replaced his left hand with a robotic hand one day after it got severely injured or cut.

## History

### Background

Not much is known about Terry's life, but it is known that he loved his mother a lot growing up and that he worked hard on his exams, something also happened that harmed his hand or cut it so he replaced it with a robotic hand.

### Assistance of jeffery

on October 4, 2001, Terry becomes a Police officer, he befriends Jeffery who is a prisoner there, he works with him over the next couple days on how to break jeffery out of prison, he made the red potion with him and put it into bloody marry, on October 11, 2001, he stole the teddy of mr.Little cheese which he plans on giving to his mother, despite being a Police Officer. Jeffery treats him well.

### Mr.meat 2

on October 12, 2001, everything was ready for the plan, the day came and everyone but Rebbecca turned into a pig, on October 13, 2001, rebbeca turned all her freinds back into humans and escaped by helicopter with them.

## Appearance

Terry is an obese man, who wears a standard police officer’s uniform. He has black hair and brown eyes, has a double chin, and appears to be of Mexican descent. Most notably, he also has a prosthetic hand as his left hand.

## Trivia

* Terry is the assistant of jeffery Meteny, despite being a Police Officer and Jeffrey being a Prisoner.
Ice Scream Horror Neighborhood

It's the first three games of the Ice Scream Franchise.

## Overview

It takes place in late December 1982-Early January 1983, in these games you play souly as J, and you have to save one of your friends from the Ice cream man Rod in each game, your friends are Mike, Charlie, and Lis, each one of their cages will he locked with a Cage Key.
Ice Creams

The **Ice Creams** are important items in Ice Scream 4 and in Ice Scream United.

## Ice Creams

### Effects

★ Used to obtain the Super Sticky Gum (Ice Scream 4)★ Used to obtain the Van Keys (Ice Scream United)

## History

### Past

In the 1940's or 1950's, upon Joseph's Super Sticky Gum turned out to be too sticky for the world, it was locked in the museum and the ice ccreams were made as a locking system for it.

### Ice scream 4

On January 3, 1983, The Ice Creams are used by J to obtain the Super Sticky Gum. They are not real ice creams, rather, they are just toy replicas. J has to find all three and place it in the machine in the gift shop to obtain the gum. The three ice creams are all different colors, and are Pink, Green, and Yellow.

### Locations (where they can be found)

* The upper part of the factory, near the offices (Pink Ice Cream)
* The lower part of the factory, near the locker area (Green Ice Cream)
* Near the entrance of The museum (Yellow Ice Cream)

## Trivia

* The Yellow Ice Cream sometimes spawns in the museum's bathroom area, this could be a joke reference as the ice cream is yellow.
* The Ice Creams also appear in Ice Scream: United.
Engine room call room

The call room is one of the new locations in Ice Scream 5 and is located underground in the factory in the engine room.

## Call room

### Location

Engine room, Frosty ice creams Factory, USA Washington State

## Appearance

The engine room has iron walls and there is also a steam engine, there is a table on which there is a telephone for calling the control room and a computer which is useful for entering Easter eggs of Youtubers.

## History

#### Joseph's Era :

In the early 1950s, Joseph built a call room in the engine room so that employees there could easily call employees on the 2nd floor if there was damage to the engine.

#### Taken over by Rod :

On December 31, 1955, after Joseph's death, Rod received his inheritance along with his factory and got the call room too.

#### Ice Scream 5 :

On January 3, 1983, Mike had to open the call room door and enter it to be able to communicate with J who was far away in the control room to solve the puzzles together.

## Triva

* In the trailer when entering the call room there is no animation, and also the feel of the call room is not green and the computer is not on

* The call room is a location in Ice Scream 5 that Rod and Mini Rods cannot enter, the other room is the control room

* It is possible that the reason the computer on the computer desk in the office is no longer turning on is because the data may have been transferred to the computer in the call room.

## Gallery

Back sideTable and the computerMachine tools
Shovel

The **Shovel** is an item in Ice Scream 3 and Evil Nun 2 and evil nun the broken mask.

## Shovel

### Source

★ Item

**disclaimer** : know that there is more than one shovel.

## History

### Evil Nun background

On October 31, 1940, Sister Madeline starts checking kids for the ritual, some kids might not be good enough for the ritual so S.M buries them alive.

### Evil Nun 2

on December 31, 1940, William sees the Shovel in the garden and uses it to dig up some vegetables for grandma's recipe.

### Post-evil nun 2

In 1944, when Sister Madeline was revived from the dead by Nàzrat, she was so angry about Rod breing taken away from her to the point that she kills the Nuns and buries them, in January 1956, when she started capturing children for the laundry, she buries some of the children alive using the Shovel.

### Evil Nun the broken mask

on april 19, 1964, The child sees the Shovel and uses it to finish the mystery in the church (cemetery) minigame.

### Ice scream 3

On January 3, 1983, The Shovel is used by J to dig up the holes scattered around the Camping, in order to obtain the key to the treehouse. It can be found at the Shopping Center, in the Outland shop.
Mini Rod's Mask

The **Mini Rod's Mask** is an item in Ice Scream 6 and Ice Scream 8.

## History

### Ice Scream 6

On January 3, 1983, the Mini Rod's Mask is used by Charlie to unlock the doors to the factory's laundry room. It can also be used as a disguise to fool Mati and the Mini Rods, but not Rod. It can be obtained after the ice cream mini game.

### Ice Scream 8

The mask this time is left by the Mini Rods while they were repairing Boris, Lis gives it to Charlie so that he can be disguised.
Hydroelectric Power Plant

The **Hydroelectric power plant** is a location first appearing in Ice Scream 5 Friends: Mike's Adventures.

## Hydroelectric power plant

### Location

Frosty ice creams Factory,USA Washington State

### Inhabitants

★ Rod Crocodile (Moved from Stall and settled here)

## Appearance

The appearance of the hydroelectric power plant is that it has a giant water wheel and a giant water dam and there is also a fence on top.

## History

### Background

the hydrolic power plant is used to make all the electricity in the factory, it continued to be used for that purpose as it went to Joseph and then Rod.

### Ice scream 5

On January 3, 1983, Rod brought his Crocodile to live in the river of the power plant, Mike went through the hydrolic power plant to do some puzzles to get back to J.

### Ice Scream 8

Boris was repaired here, he destroyed a lot of the hydroelectric power plant due to his aggression.

## Gallery

Waterfall at hydroelectric power plantGiant turbineFrom behind
## Trivia

* This is a recurring Area in the Ice Scream saga, in Ice Scream 5 the hydroelectric power plant first appeared, In Ice Scream 6 the hydroelectric power plant appears as a view that can be seen from the kitchen window, In Ice Scream 8 the hydroelectric plant appears once again as an accessible and playable location.
* It is possible that this hydroelectric power plant is on the same line as the river from Evil nun 1, considering that the PC version is EN: TBM, the factory can be seen from the school.
Dungeon Comics

* Dungeon Comics in Ice Scream 2
* Dungeon Comics in Ice Scream 3

**Dungeon Comics aka. "The Secret Lair"** is a comic store that is located near the Circus. It was first introduced in Ice Scream 2.

## Overview

Also known as the "Secret Lair" by J. and his friends, the comic store seems to have been disused and abandoned as the place is quite a mess. The area inside consists of a receptionist's desk, a few shelves with some comic books and an arcade game machine with a game called Runner Pillar. Charlie has the highest score of 305 points. In Ice Scream 2, in order to access the store, you need the Special Pass so that Charlie can identify J. and allow him to enter. Otherwise, Charlie will not allow J. to enter with "Hey you! Only those who have the special pass can enter here. Identify yourself!" appearing on top of the screen. In Ice Scream 3, Dungeon Comics became inaccessible, hence you can only enter inside in Ice Scream 2. The store is accessible again in Horror Brawl.

## Appearance

Dungeon Comics appears to be abandoned, as the sign is partially faded, and nobody, aside from Charlie and Mike is seen in the store. There are some empty cabinets and drawers, scattered pillows near the window, some comic books on a rack, a giant cardboard cutout of what can be assumed to be a comic book character, and the Runner Pillar arcade game machine. You can also find the Slingshot near the window, if you didn't bring it from the Neighborhood initially.

## Trivia

* Dungeon Comics is actually Mike's secret hideout where he and his friends would read comics with each other, as it was revealed in Mike's bio in Horror Brawl.
* It is a part of Horror Brawl's map, Neighborhood.
* It is possible that this is where Rod stated he would shop for comics in 3/1/1973 written in his Diary, which would mean ice scream 3 - 8 take place exactly 10 years after Rod went shopping in it.
	+ It is possible that the reason the comic store is abandoned is because Rod killed the original owner, since the owner could have been another one of Rod's classmates. However, it remains unknown.

## Gallery

Charlie in Dungeon ComicsDialogue with CharlieMike in Dungeon ComicsDIalogue with MikeMike replaced Perfume to the doorknob
Quality Control Room

The **Quality Control Room** is a room in the Ice Scream Franchise.

## Overview

The Quality Control Room is the room where Rod keeps his victims locked up, waiting to be turned into Ice Cream. Within the Quality Control Room is the Extraction Room, where the victims are ultimately turned into ice cream.

## History

### Past

In the 1940's or 1950's, when Joseph's brought the factory, he took the control room and used it for a purpose, according to some earlier versions of Ice scream 4, it used to be the waiting room where Joseph's Customers would wait.

### Ownership by rod

on December 31, 1955, when Joseph died, Rod gained ownership of the factory, in the late 1960's or early 1970's, Rod made it a place where the victims he catches would wait in their cages.

### Ice scream 4

On January 3, 1983, The kids were taken to the Quality Control Room after being captured by Rod. They were all locked in cages, however, J was locked in a different cage that had a normal padlock rather than an electronic lock. Because of this, he managed to break out of the cage and the room, and ultimately save his friends.

### Ice Scream 5 and 6

In Ice Scream 5 and 6, the Quality Control Room serves as the room where J is taken to upon being captured by Rod.

### Ice Scream 7

In Ice Scream 7, the Quality Control Room is inaccessible. However, Mike goes to it to jump to lis, and in the ending, we see a cutscene where Charlie, after delivering the Keycard to Lis, finished eating a cake he found in the room, after which, he was chased out of the room by Rod.

## Gallery

### Gameplay :

Back of the quality control roomRod pulled J into the quality control room
### Concept art :

First concept art of quality control room
## Triva

* This is the first place where players respawn in every Ice Scream friends game when playing as J, except Ice Scream 7 because we don't play as J.
* In the first concept art version the quality control room was supposed to have lots of cages and broken windows but this was changed in the final version.
* Unfortunately, J's cage was not locked with an electronic padlock unlike his friends, and that was Rod's biggest mistake.
Reception

It's the reception that located in the factory and first appearance in Ice Scream 4.

## Appearance

The reception has red brick walls, and also a blue reception desk with old newspapers on it, And there is also a Joseph banner that says Special week and there are also 2 wooden drawers containing a few old accessories, There is also writing on the wall that says **FROSTY ICE CREAM** while underneath it says **MUSE M** And below there is a blue seat and falling U.

## History

### Past

In the 1940's, when Joseph built the Factory, he built a reception so that he could check on his Customers and welcome them to his factory, but after his death in 1955 the reception became neglected due to lack of visitors and the logo on the museum had also been removed due to neglect.

### Ice Scream 4

On January 3, 1983, J had to go through the reception to complete the puzzle and he also had to retrieve the ID card from the Operator Mini Rod which was damaged there too.

### Ice Scream 8

Then after that Lis had to look for things in the reception room again to collect them from her friends and the room was also a mess because Boris rampaged and damaged it a lot, all the kids worked together to destroy Boris and a Generator.

## Triva

* There is a cardboard statue of Joseph himself near the reception holding a sign to the Museum.
* In Ice Scream 8 the receptionist is increasingly destroyed by Boris Rampage.

## Gallery

Viewed from the other sideReception desk"FROSTY ICE CREAM" in the wallThe letter U fell from being on the chair
Hydraulic Jack

The **Hydraulic Jack** is an item in the Ice Scream Franchise. It appeared in Ice Scream 3 and Ice Scream 7.

## Hydraulic Jack

### Effects

★ Lifts the store door (Ice Scream 3)
★ Lifts the Go-Kart (Ice Scream 7)

## History

### Ice Scream 3

On January 3, 1983, The Hydraulic Jack is needed by J to lift the door that is jammed in the *Motorshop* store, which is in the Shopping Center. It can be found in the Metro Station.

### Ice Scream 7

The Hydraulic Jack is needed by Charlie to lift the Go-Kart that is in the Parking, in order to obtain the yellow key. It can be found in the Stall.
Blender

The **Blender** is an item in the Ice Scream Franchise. It first appeared in Ice Scream 1.

## Other Information

### Appearances

☆ Ice Scream 1
☆ Ice Scream 2
☆ Ice Scream 3

### Location

☆ J.'s Bedroom (Ice Scream 1 and 2)
☆ J.'s Kitchen (Ice Scream 3)

## History

### Past

In the 20th century, Rod used the Blender to make Ice cream (or maybe even juice), it's unknown if Rod brought the Blender when he became an Ice cream man or if he used to have it in his old house.

### Ice scream 1

On December 27, 1982, The Blender is the first of three items J will receive throughout the first three episodes of the franchise, the later ones being the Milk and Eggs and the Secret Ingredient. Charlie gives it to J for saving him in the end of Ice Scream 1.

### Ice scream 3

on January 3, 1983, after all of J's freinds have been taken, J uses the Blender along with the other two ingredients to make special ice cream so he would be fat and taken to Rod's factory.
Kitchen Key

The **Kitchen Key** is an item in Ice Scream 6.

## History

On January 3, 1983, The Kitchen Key is used by Charlie to unlock Charlie's exit. It can be found on Mati, however, to be able to obtain it, Charlie needs to tamper with the ingredients to make the ice cream disgusting, which will make Mati short-circuit and get knocked-out.
Hydroelectric Conference Room

The hydroelectric conference room is a room located at Hydro Electrical Santral that first appeared in Ice Scream 5.

## Appearance

The conference room has cream-colored walls and white tiled floors and there are several lockers for employees to store their belongings, there are also trash cans and wooden cupboards there are convertible tables and employee seating too.

## History

### Past

In the 1940's, when Joseph built the factory, he built the hydroelectric conference room to talk with his employees about electricity stuff.

### Ice Scream 5

On January 3, 1983, Mike had to go to the hydroelectric conference rook to find a Piece of Wood and Microwave to build his Microwave Gun.

### Ice Scream 8

Later, Lis uses the hydroelectric conference room as a way to get to the museum.

## Triva

* This conference room is directly connected to a door near the souvenir shop at the Museum.
* The conference room seemed to be in disarray due to Boris's rampage.

## Gallery

Viewed from behindFront sideLocker under stairsAnother lockerConference tableThe door to the museum
City

The city is the main setting for the Ice Scream saga where every location is in this city.

## Information

The city is the main residence for the characters from the Ice Scream saga and the ENTBM player lives in this city too,This city is located in Washington state in the USA.

## History

### Past

the City was built sometime in the past, in the 1800's or the 1900's it had a new school called Eagle's Junior High School where Nuns would teach, in 1944, everyone in Eagle's junior high school went missing, sometime in the 1940's Joseph Sullivan became a famous ice cream man, many People liked his ice creams, Joseph also eventually got a Factory, on December 31, 1955, it was the eventual death of Joseph under the hands of Philippa, after that, some kids from around the city started to go missing when they receive an invatation to go to Eagle's junior high school, on July 15, 1975, children from around the city started disappearing without a trace.

### Ice Scream games

on December 27, 1982, J made a mess of the city while saving his friend Charlie, he also did the same thing on December 28, 1982, while saving Lis, the circus opened in December 1982 or January 1983, and on January 3, 1983, J made a mess of the Shopping Center while saving Mike.

## Known residents

* J brown
* Mr brown
* Mrs brown
* Mike Carter
* Lis Owens
* Charlie Owens
* Rod sullivan
* EN : TBM protagonist
* Shopping center security guard
* Junior (Unknown)
* Joseph Sullivan (Deceased)
* Old woman (Deceased)
* Securty guard (Deceased)
* Rod's classmates (All Deceased by Rod)

## Known location

* **Neighborhood** :
	+ J's house
* Cinema
* **Circus :**
	+ Old woman's house
	+ Dungeon Comics
* **Cemetery :**
	+ Church
* Playground
* Cafetaria
* Parking
* **Camping :**
	+ Treehouse
* Stall
* Shopping Center
* Frosty Ice creams Factory
* Ice cream shop
* Rod's school
* Eagle junior high school camp

## Information

### Appearance

* Ice Scream saga
* Evil nun : The broken mask (Can be seen from distance)
Brain in a Jar

The **Brain in a Jar** is an item in Ice Scream 7.

## History

On January 3, 1983, The Brain in a Jar is used by Mike to build the Beta Mini Rod, as it requires both the Brain in a Jar, some oil, and an electric shock from the Electro Gun. It can be found in the lab on Lis' side of the factory, although it's still unknown what's Brain is this.
Electricity Meter Yard

It's part of the Hydroelectric Power Plant and was first seen in Ice Scream 5 Friends.

## Appearance

Electricity meter yard is a blue tent that has electrical pipes and machines connected to the engine room and is located outside the hydroelectric yard.

## History

### Past

The electricity meter yard was created to make all the electricity in the factory, and it continued being used for that purpose as it went from Joseph to Rod.

### Ice Scream 5

On January 3, 1983, J had to go to the electricity meter yard to use his Ice Cream Tub to shut down the steam in the Engine Room.

### Ice Scream 8

Lis had to go through the electricity meter yard to get to the museum,to turn off one of the generators.

## Gallery

From aboveFrom the right sideThe order electricity meter yard
## Triva

* In Ice Scream 8, the Cleaner mini Rod that occupied the electricity meter yard is no longer there and may have been moved to another location.
* In Ice Scream 8 there is a separate electricity meter yard located on the hydroelectric bridge, but the door is closed and cannot be entered.
Cat Alarm Clock

## Information

### Effects

☆ Used to blow up the church's wall, along with the Small Gas Canister and the Matchbox

## Other Information

### Location

☆ At the Cinema, in the small structure

The **Cat Alarm Clock** is an item in Ice Scream 2.

## History

On December 28, 1982, The Cat Alarm clock is one of three items, the others being the Matchbox and the Small Gas Canister, that J. uses to blow up the Church's wall. It can be found in the Cinema, but you need to replace it with the Black Cat first.

### Gallery

The Cat Alarm Clock (forward)J. replace Alarm Clock to the Black CatSmall Gas Canister On the column 1/3...With Cat Alarm Clock 2/3...With Matchbox 3/3...Wall explosion!
Gummy

Gummy is a Mutant Chicken from Evil Nun. The Mutant Chicken In Middle is Gummy, The One Who has part of Elisa's Soul in her. And got the Miracle Recipe

## Appearance

Gummy has the appearance of a soft chicken, she has a mouth in her stomach.

## History

Gummy was a normal chicken until she died, later, on October 31, 1940, Sister Madeline saw the dead chicken and used nàzrat's ritual to bring gummy back to life as a mutant chicken with part of Elisa,s soul (she still has the chicken,s soul) and one hair from elisa,s head wad enough for gummy to be obedient to Sister Madeline, on December 31, 1940, William Bismarch made The magical formula and used it on gummy, turning her into a normal chicken without part of elisa,s soul but gummy retained human intelligence and gained the ability to not be affected by aging.

## Trivia

* it is unknown if gummy is the chicken in the Pink Room minigame.
Sweaty Sock

The **Sweaty Sock** is an item in Ice Scream 6.

## History

### Witch cry

somewhere in the 1800's, the Sweaty Sock is used by Timmy to open a locked door in the Witch's house.

### Ice scream 6

On January 3, 1983, The Sweaty Sock is used by Charlie, along with the Experimental Spice and the Expired Eggs, to tamper with the ingredients of the ice cream production to make is disgusting and short-circuit Mati. It can be found in the laundry room, after Charlie unlocks it with the Mini Rod's Mask.
Expired Eggs

The **Expired Eggs** is an item in Ice Scream 6.

## History

### Past

the Expired Eggs were once normal eggs, they Expired before 1972, as Charlie says that they Expired before he was born.

### Usage

The Expired Eggs is used by Charlie, along with the Sweaty Sock and the Experimental Spice, to tamper with the ingredients so it will short-circuit Mati. It can be found in the locked room that is full of egg cartons.
Campero Games

**Campero Games** is a group of mobile game developers based in Málaga, Spain, and was founded in 2017. They have helped Keplerians Team in helping produce Horror Brawl, Ice Scream United, and Ice Scream Tycoon. Unfortunately, on September 4, 2023, Campero Games went bankrupt, and it is currently unknown if the aforementioned games will continue being supported or not.

## Information

### Founded

2017 (went bankrupt on September 4, 2023)

### Games

Ice Scream United: Multiplayer
Horror Brawl
Ice Scream Tycoon

## Description

Our games are available for tablets and smartphones using both Apple’s iOS and Google’s Android operating systems.

We have one goal, and one passion: to have fun, and to turn that fun into top-notch games by people around the world.

## Games

* Horror Brawl (October 8, 2021)
* Ice Scream Tycoon (July 22, 2022)
* Ice Scream United (Demo) (March 31, 2023)