recursal/Fanatic-Fandom huggingface dataset:
Delve Into the Shadowlands

## Overview

It had been over half a year since the mercenary Tarmak fell through a thinning to the Shadowlands. For months, mercenaries entering the Mouth of Chaos had uncovered odd objects, potential clues to his whereabouts, and a recent divination granted insight to a method of retrieval. The mission reeked of suicide: find a means to enter the Shadowlands; somehow locate Tarmak from amidst the raw depths of the plane of chaos; escape through the Astral Plane and siphon life from magic to eject them from the throes of death. But it could be done, and there were those who would risk it all to bring back their lost comrade.

Nwalmë, adopted son of the Most Esteemed Xekral Shadhavar, asked a group of trusted friends to accompany him on this quest.

This began the saga, Delve Into the Shadowlands.

## Adventures

* The Descent
* The Canyon
* Escape
* Twisted Time
* Rescue
Trollification

Trollification is the process of being transformed into a trollface or rage comic. It only works on biological creatures and robotics/non biological creatures will be ignored, an exception being Memetic Bow and arrow which transformed into Beautiful duwang, chew.

It can also form after long exposure to Trolls or people that were trollified.
Revina

**Revina** (re-VEE-nuh) is a Deity, part of the Circle of Twelve.

*Alternate names:
**Loving Sister, The Beautiful***

## The Goddess of Lust, Love, and Beauty

One of the five Sisters of Creation, Revina is the spark of love, the smell of flowers, the virtue of youth, and the passion of long-term partners. Her sigil is four knotted hearts, intertwining to symbolize the collective beauty shared by all both internally and externally. Those who follow the Loving Sister seek out all types of love, revel in the fertile world, and respect moments of vanity. To worship Revina is to ask for **blessings of ever-lasting beauty and passionate love**. Her worshippers often consist of performers, those who care about beauty in actions as well as looks, nurturers, families, and lovers.

Revina **communes with her followers through mirrors and romance**. Her altars are found in gardens, baths, vanities, living rooms, and vistas. Those who dedicate themselves to the Order of Revina worship and practice her teachings which specialize in bringing life into the world, reading vows, and blessing wines for rituals. Her temples usually house and grow dozens of herbs used in creating treatments for any issues within her domain, as well as those used in crafting cosmetics, perfumes, and lotions. She is known to bestow blessings onto those who take care of their beauty both inside and out and those who have true love in their hearts. Her curses fall upon those who care only for the superficial and those who trick others with false hope and lies.

### Create Beauty in All of Your Actions

Revina cherishes both internal and external beauty, as well as beauty in action. From creating a loving family household, to kindness towards passionate lovers, to acting from a place of love, Revina's worshippers empower her with their beautiful actions. While physical beauty is important to her, the Loving Sister cares more about behavior of love than appearance. She rewards her faithful followers with loving relationships, happy families, and success in passionate artistic pursuits.

### Depiction

The Loving Sister's true looks are unknown as she appears to worshippers as the love that one needs. She may look like a close friend, an old lover, or a proud father. While her looks vary from appearance to appearance, followers know she has been near as the air surrounding her always smells of fruits.

### Holy Day

The Loving Sister's holy day is celebrated on the spring equinox, which is marked by awakenings and mating periods for creatures. Towns and cities who celebrate Revina do so with beauty pageants, games, and dances in the evening. Individually, worshippers take time to set intentions of love, honor their beauty through elaborate bath and spa treatments, and gather around those they love.

### Commandments of Revina

* Protect the innocence of youth.
* Always act with love in your heart.
* Beauty is both internal and external.
Thread

The magic that binds everything together, manifesting in creatures as Talent. Talent is the presence of magic or special abilities. Those with a lot of Talent are Threadtouched.

## Talent

### Summary

A gift from the Gods who bestow upon mortals the power to overcome natural limits. Avadon was the first mortal to be gifted Talent.

Talent can be weak or strong traits, from quick healing to limited future vision to intuitively knowing if someone is lying.

### Manifestation

Talent usually appears in a person during puberty, though it can occasionally manifest earlier or later in their life.

## Threadtouched

### Summary

Those who have been blessed by the Gods with a significant amount of Talent. Threadtouched are known to heal faster and excel in some of the core competencies of The Vanguard. The Three powers of A'lune realized that those who are Threadtouched need to be given the resources and training to be as effective as possible against the threats to the land.

80% of Threadtouched become mighty fighters (Paladins, Fighters, Barbarians, Monks, Clerics, Rangers, Rogues), with the others training in fringe competencies (Wizards, Bards, Druids, Sorcerers).
Tupper 3.0

Tupper 3.0 is a dimension where the main story takes place. Shadow and Everchanger are the owners while the Four horsemen desire to break it with their powers. It comes from the tupper legacy line and started from Tupper 2.0

It wields an artifact called "Shippers Frenzy" wielded by shadow and everchanger.

From a satellite view it looks like the words Cringe.
Internet Championship/Television Championship

Professional wrestling, the Television or Internet(Network) Championship is a mid-card championship mostly used on Shows. The title is often defended in matches with a time limit of ten or fifteen minutes. More often than with other championships, title matches resulted in time limit draws and the champion retaining the belt. This is often used as a heat-building device to allow a heel champion to retain his title. The following Belts are **Undiscovered Wrestling Talent** of the title in History Title
Efrelyn

**Efrelyn** (EF-rel-lin) is a Deity, part of the Circle of Twelve.

## The Goddess of Magics

The only sleeping deity of the Circle of Twelve, Efrelyn is said to have fallen at the end of the Age of Perlin by unknown means. The wizards of the land say that, upon her sleep, her magics spread out onto the threads of mortals and linger there, still providing her blessings to those she deems fit. Much of the knowledge about Efrelyn was lost in the aftermath of the Age of Perlin, but those who still worship her use a symbol of a star with ten points—one for each of her schools of magic—to indicate their devotion. Altars to Efrelyn can be found in places of latent magic and where magic is studied.

While the true cause of Efrelyn's sleep is unknown, it is said that those who most benefited from her powerful magics also abused her and her blessings. This caused her strife and she pulled herself away from the mortal world, resting—eventually sleeping—waiting for her magic to return to her or fade away forever.

### Depiction

Since magics began to dwindle, all of the art, depictions, and scripture surrounding Efrelyn have begun to fade. Statues have become featureless, and words written about her appearance have begun to fade and vanish. All that remains are banners with her symbol upon them.

### Commandments of Efrelyn

* Everything comes at a cost; decide what you are willing to lose.
* Use your blessings for good.
* The Thread connects all of us.
Thundrock Metalbrow

**Thundrock Metalbrow is a forge cleric dwarf who hails from the city of Sunward and worships the goddess Solisti.**

## Family

### Child(ren)

None

Thundrock is an average sized dwarf with an enormous lust for adventure. His short-but-thick crimson-red beard fills much of his face, with the rest taken up by his eyes and his large nose. Short, but strong, like most dwarves; Thundrock has no problems wielding his warhammer nor donning his heavy armor. With his amulet of an anvil around his neck and Solisti by his side, Thundrock is ready to take on the most dangerous of foes.

## Personality

He gives off an aura of unease, of restlessness.

## Abilities

Thundrock is quite cappable of holding his own in a fight. With his harwhammer in one hand and his amulet in the other, Thundrock, with the aid of Solisti, is cappable of many things.

#### **Combat & Tactics**

Thudrock, in true dwarven nature, is not a ranged fighter. As most dwarves are melee fighters, Thundrock does well when facing off against enemies in hand-to-hand combat. Also, Thundrock is capable of stepping to the sidelines of the battle to nurse allies back to health through the healing power of the goddess Solisti.

## Possessions

Thundrock has few items to his name. Currently, he holds a shield, warhammer, and simple adventuring supplies. Just enough to get him through his perilous adventures.

## History

### Early Years

Thundrock's favorite story is that when his mother was pregnant, she continued to spend as much time as she could in the forge. So much time, that when it came time for her to give birth to Thundrock she was unable to make it to the healers and gave birth to Thundrock right in the middle of the forge. As she did, Thundrock's head fell upon a stone chair only half-completed. The noise of his head hitting this stone chair echoed through the forge, followed by the loud screams of the newborn dwarf. This is why he was given his name.
Food of Abishot

A collection of the unique foods found within the lands of Abishot.

### Banana Wine Ice Cream.

Ice cream balls, with ground up coffee beans and chocolate biscuits as a crumb. Bite sized.

Non-alcoholic option available.

### Pink Bread.

A bread with a pinkish hue. It has a sweet taste to it, and leaves tongues coated in a matching pinkish hue.

Leaves those of all ages smiling.

*Symbolically, the bread represents a promise from House Zattari to the people, to give them peace in a trying time and to reassure them that the court would hold their best interests in mind at all times.*

## Drinks

### Phoenix Pash.

At first glance, the silver liquid appears to have purple bubbles slowly appearing and disappearing. After a taste, it suddenly erupts into oranges and reds, matching the Phoenix outfit.
It tastes of berries, though not of a berry native to Abishot. It's a strange flavour, with no one able to agree on its taste. Served in a long stemmed flute, which is kept undecorated , for the drink is the star

## Meals

### Kekszital.

Roughly translates to "biscuit beverage".
A ration that farmers and peasants eat. The biscuit is wheat based and can be sweet or savoury. Drink is a paste mixed with water. Paste is made from wheat/oat flour, berries and ginger. Cane and palm sugar used to sweeten and bind the paste together to dry forming disks. Together they form a thick porridge
The farmers and peasants have a food and drink that they have made for years. It was made to help keep rations as well as having a nutrient rich food and drink to replenish energy.

A biscuit type food made from leftover wheat flour, bean paste and dried herbs. Can be eaten soft if fresh baked or it will turn hard.

When hard it loses most of it's moisture and preserves well.

The drink is made to be prepared out in the field.

It is made from crushed whole wheat flour, dried berries and crushed oat flour. This is mixed and crushed together to form "cakes". These are placed into containers of water to dissolve and form a drink full of nutrients and flavour. It invigorates and replenishes mineral loss when a person is out working the fields.

You can make a thick porridge if boiled in liquid.

The farmers usually have bamboo type containers buried in the fields. These containers are used to store food and water rations. By being underground it not only helps keeps fresh and dry, but also keeps things cold. Ground doesn't keep heat well so water containers will be nice and cold if kept underground.

The cake is usually placed into a water container and left in the ground "cooler" until the farmers take a lunch break.

With the recent addition of the community oven there has been a sweeter type of biscuit being made that uses the pink wheat. The pink wheat also has been used to make pink "cakes" used in the nutrient drink.
Vilithk

**Vilithk** (VIL-ithk) is a Deity, one of the Atrocity Gods.

## Goddess of the Shadowlands

Vilithk, Goddess of the Shadowlands, oversees pure chaos and pain. She lords over the darkest parts of the souls and minds. Created by Avadon to be his bride and Queen of the Hells, Vilithk instead bit his throat, broke off one of his horns, and then used the horn to rip open the sky where she formed the Shadowlands realm over which to rule. With no desire to share, she lords over the Shadowlands, embodying chaos and hatred. Her symbol, the dark gaze of two blackened eyes, emanates hatred and evil, which empower Vilithk.

Unlike the other deities, Vilithk does not require sacrifice or service from her worshippers. She feeds directly off of the evil actions of mortals. When she identifies mortals with promise and skills, she provides them with a thread of power. Eventually, they succumb to their own evils, which allows her whispers to become louder. Their souls, now tortured, can never find peace and join Vilithk's legion of demons in the Shadowlands.

### Depiction

Vilithk is depicted as a tangled mess of dark hair with a face of pure ivory and red eyes. She wields Avadon's horn with a tendril of hair. It is said many black eyes look out from her formless self.

### Commandments of Vilithk

* Succumb to your rage and punish those who are in your way.
* Embrace chaos and hatred and use them to destroy order.
* Darkness is inevitable.
Ylan

The Great Capital City of Oldirin.

## Summary

Known for housing over 500,000 individuals, Ylan is a feat of architectural infrastructure and design. Set in the remains of an Old Age city, it rests against the Iron Ridge. The renowned lightsteel comes from the mines of Ylan, along with other precious metals. The Forges of Ylan are said to have been blessed by Solisti herself. The flame inside the King's Forge is said to be that of magic, because it never loses it's brightness or heat, and requires no fuel.

## Appendix

### Appearances

Adventures

Streams
Order of the Vanguard

Founded by the three Kingdoms to protect Western A'lune from major threats.

## Trials of the Vanguard

Each year, those who have reached the age of eighteen may attempt The Trials of The Vanguard at a cost of 10 ounces of gold. The location rotates every year to another Kingdom's capital. People come out to watch as the six competencies are tested. After the performance is reviewed, each Kingdom drafts Threadtouched to train under them for the next year before being anointed as a member of the Vanguard. Each Kingdom usually takes ten through twenty individuals, and at the year's end, around eight are anointed. Someone who is a Squire of the Vanguard spends the year training and in errantry for the Kingdom. Although this training officially cannot be for political gain, it often is. To become a Vanguard is one of the highest honors a person can receive, but the organization also faces some of the deadliest foes.
Almena Eres

## Description

A Tabaxi woman. She is the last of her line, but never bemoans that fact. To her, all people are her family. Her greatest deed is one of foresight: One year, her bones ache during the first spring shower, which to her means that the next winter would be a deadly one. She spends the rest of the year cutting and planning timber supplies, and when the winter strikes, she is able to house and keep warm over 500 families without them needing to worry.

## Possessions

Almena's most prized possession is her Lumbermonk woodaxe. The wood is polished to a reddish sheen, the blade almost seems white.
Embrel Organized Play - Adventure Template

The following is a template for the Mission Reports created in the Mercenaries branch of Embrel Organized Play.

Remember to use the title of the mission as the page's title when selecting "Add new page."

## Synopsis:

A quick 1-2 paragraph summary of the adventure's objective and result.

## Client:

What character, faction, or organization hired the Whispering Cutlass.

## Mercenaries:

The names, races, classes, and factions of the mercenaries who were on the mission, including links to their mercenary pages and factions on the wiki. Characters should be bullet listed:

* Asher "Whiffle-Tongue" - Lizardfolk Wizard (Sponsor: House Stefarni)
* Character Two
* Etc.

## Adventure Summary:

The adventure should be written in third person and have more of a historical tone to it, as written more as a scribe would list the events that unfolded.

### **Adventure Subheader**

To ease reading, adventures may be broken into sections with descriptive headers.

## Outcome:

The result of the adventure. This should also be written in third person and have a historical tone to it.

## Adventure Rewards:

What items or wealth did the mercenaries receive?
Virgil Holt

**Virgil Holt**, also called **The Cannon**, was a male mercenary guild leader. He was friendly and honorable human who lost his family to Dread Hounds.

## Description

Virgil Holt was a human mercenary guild leader. He is notable for his rugged features and friendly disposition.

## Personality

Virgil was known to say a lot, while saying very little. He has a roguish charm that is tied to a never ending loyalty to his fellow mercenaries.

## Abilities

Virgil is rumored to be Threadtouched, with his talent emerging as the ability to be a perfect shot. This pair with his fabled and rare hand cannon makes him a worthy adversary to any combatant.

### Combat and tactics

Virgil has worked closely with a number of mages who have repaid him in exotic and elaborate bullets which he calls upon for different commissions.

## Possessions

A Valican Hand Cannon. One of the rarest weapons in Alune. Usually only owned by one of the noble houses of Valica. These rare and exotic firearms are remnants of the Old Age. Virgil had a number of unique bullets that allowed him a variety of options in combat.

## History

### Early Years

Virgil grew up as a poor commoner of Valica. His childhood friend was the son of a merchant and the two were inseparable.

When he became of age, his childhood friend hired him to run security for his fathers merchant company. Virgil showed incredible prowess and continued to grow his abilities.

### Adult Life

Virgil became well known around Alune from traveling with the Idlewild merchants and quickly found more work that suited him. When he split off from running caravans for the Idlewild merchants, is when it is said he came into his Hand Cannon.

Around the age of 30 he had slayed the Mountain Terror known as Jital. It is said this is where he amassed his fortune.

### The Lost Years

Virgil went into the Quiet Lands for several years after the death of his wife. Virgil hasn't shared what happened during this time.

### The Whispering Cutlass

Virgil won a hand of Quests which resulted in the rights to a mercenary company called the Whispering Cutlass. The writs of the mercenary company and been filed and approved by the Coastlands, but had never gone into operation. He then moved to the Coastlands to oversee the growth of the company.

## Relationships

### Vone Hulik

Virgil's closest friend growing up was Vone Hulik, a son of an Idlewild merchant. It was Vone who hired Virgil to run security for his families caravans. They had a falling out after Vone's wife, Abilene left him for Virgil.

### Abilene Brie Holt

Abilene was the childhood sweetheart of Virgil, but after he began to travel across Alune for work, she ended up marrying Vone. Virgil and Abilene eventually started an affair, which ended Virgil and Vone's friendship. Virgil and Abilene moved to a small home in the Slumbering Alps. Abilene later died from a Dread Hound attack.
The Mouth of Chaos 5

*Game Played: August 12, 2021*

*GM: ThomJTK*

## Synopsis:

With the Mouth of Chaos opening once more, a group of mercenaries sought to enter it to hunt for treasure and experience, braving new unknowns. With the aftermath of the Siege of Abishot, few mercenaries were available to travel in, so the few who did make it out to Sunward took on some new blood from Sunward's available hirings. Though two of the new blood became yet another sacrifice for Vilithik's altar, the surviving mercenaries endured traps, automatons, and multiple near-death moments as the clock ran thin and the hunter Nimblewright pursued them at their exit.

## Mercenaries:

* Twilight (he) - Tortle Cleric of Twilight, Lv. 2
* Nero (he) - Drow Barbarian, Lv. 2
* Bruni (he) - Earth Genasi Monk, Lv. 1
* De'Vonn (he) - NPC Hirling, Warrior
* Bobbart - (he) NPC Hirling, Archer

## Outcome:

With multiple traps, and no rogue to aid them; the party relied on brute force, evasive maneuvers, and any luck they could muster to succeed. They were nearly overpowered by opponents on multiple fronts, with their mundane weaponry extending fights beyond what they expected. However, they exited with treasure, experience, and their lives; which is more than can be said of previous entrants to the deadly dungeon...

## Adventure Rewards:

* A total of 80 gold coins were found and divided among the surviving mercenaries
* Twilight Obtained: The Greysnow Map, 3 Refined Quartz crystals, and 25 Gold
* Nero Obtained: The Elk Lord's Helm, a Greatspear (1d12 damage, requires 25 attacks to earn proficiency), 3 Refined Quartz crystals, and 25 Gold
* Bruni Obtained: 30 gold, 3 Refined Quartz crystals
* Advancement to level 2 for Bruni
* Nero lost 2 Points of Strength, which will recover over the course of two Long Rests.
Gold Rot

A rare disease that grafts into the skin of an infected body, slowly coating it in gold. It is contagious and hard to cure.

## Treatments and Cures

There is a waxy paste that can prevent the gold rot from spreading, but it is only a temporary measure. Eventually, the rot will overcome the paste’s beneficial effects.

There are two known cures:

### Gorgon Stomach Acid

Pouring this acid over the gold will cause the gold rot to degrade and break off while preserving the infected tissue.

### Ammonia and Silver Fumes

A theoretical cure. After displacing the infected body in time and space, dousing the body in two parts ammonia and one part silver fumes will unbind the gold rot from the body, preserving the infected tissue.
Pattycakes

Noble and Leader of House Hudson

## History

Pattycakes spent her youth traveling. When she arrived in Abishot, she took a liking to the area and decided to set down roots. She found employment as a guard on the city watch. One night while walking through town she encountered a member of Dushahs family in trouble and managed to save them in a rather exciting display, proving both her loyalty to the city, as well as her exceptional skills. The timing was fortuitous, as the Dushah was looking to improve moral in the city. She made a large public display of thanking Pattycakes, and rewarded her by making her a noble.

Pattycakes chose the name Hudson for her house, and set about recruiting new members. She gathered about her people she had met along the way, people who she felt would create a well rounded house with a variety of skills. She gathered together merchants, scoundrels, craftsmen and even some penniless beggars who had shown her kindness. These new nobles, owing their new lives to Pattycakes, would be loyal to her to their dying days.

When the new Dushah rose to power after the death of his mother, House Hudson was chosen to join the new city council, and awarded control over all land trade in and out of the city. Pattycakes had become one of the most powerful nobles in the city, rising from nothing. The new responsibilities have kept Pattycakes busier that she would like, but she enjoys her work. To lighten the load, Pattycakes often sends one of her many new nobles to court in her place, however she can still be found at the commons after a long day, relaxing with members of the court.
Inactive Factions

The following is a list of currently inactive factions of Embrel, along with the benefits granted to mercenaries who joined them.

## **Guilds of Sunward**

### **Order of Hands Guild**

The **Order of Hands Guild** of Sunward is known for training and organizing all skilled artisans/performers in Sunward. From teapots to city walls, to the ballads in taverns, they support the infrastructure of all walks of life.

#### **Benefits**

* Proficiency in one set of **Artisan's Tools**.
* Advantage on a **Performance** skill check (once per session).
* Receive one set of **Artisan's Tools**.
* Receive one **Fancy Hooded Lantern**.
* Receive one **Oil Flask**.
* Receive one **Clay of Mending**.

### **Stewards Guild**

The illustrious and gentle **Stewards Guild** of Sunward is known for conducting all loading and unloading of ships; providing pilots to bring ships in/out of the harbor; maintaining the wharfs & harbor; and collecting duties, tariffs, and fees on trade flowing through the port.

#### **Benefits**

* Proficiency with **Improvised Weapons**.
* Advantage on a **Strength** skill check (once per session).
* Advantage on determining the **value** of an item (once per session).
* Receive one **Waterproof Oilskin Haversack**.
* Receive one **Scrimshaw Amulet** with the Stewards coat of arms worked into the design.

### **Circle of Faith Guild**

The **Circle of Faith Guild** of Sunward is known for managing and controlling all of the temples in Sunward for all of its many religions. They are also in charge of most of the welfare state, including orphanages, schools, health, etc. They are in charge of helping the populace thrive through aid and prayer.

#### **Benefits**

* Advantage on a **Religion** skill check (once per session).
* Advantage on a **Medicine** skill check (once per session).
* Receive one **Healer's Kit**.
* Receive one **amulet** of a chosen deity (grants **1 temp HP** per adventure).

### **Golden Wheel Guild**

The **Golden Wheel Guild** of Sunward is known for being a group of experienced mathematicians who devote their time to helping merchants in any way possible.

### **Scythe and Harrow Guild**

The **Scythe and Harrow Guild** of Sunward is known for being a fiercely loyal union of farmers and laborers who manage the cultivation, storage, and distribution of the bounty of Sunward's harvests and livestock.

#### **Benefits**

* Proficiency in **Herbalism Kits**.
* Advantage on an **Athletics** skill check (once per session).
* Receive 15 **Rations**.
* Receive one **Pack Mule** (uses standard stat block).
The Endless Divide - Episode Eighteen

## Synopsis:

Luya Barie set out months ago on an expedition to cross the Endless Divide, also known as The Quiet Lands. She and her crew were seeking the eastern coast of A'lune. No one ever heard back from them until one day, a message was sent to the Court of Abishot through some sort of magic. 25 words came from Barie:

"We almost died on journey. Found massive city in quiet lands. Cannot get back. Too dangerous. Met their wizard. They need help. Safe currently. Luya."

Abishot hired the Whispering Cutlass to seek out this lost city of the Divide and its citizens. Over 100 individuals set out on the journey.

This is the eighteenth adventure in The Endless Divide Saga.

This leg of the journey features the mercenaries traveling through a tunnel system in search of a Treclaxon.

## Mercenaries:

* Bandin Volward Deepburrow - Deep Gnome Rogue (Sponsor: Iron Boar of House Stars)
* Brutus Logjam - Half-Orc Barbarian (Sponsor: Briney Rickington III of House Stefarni)
* Xane - Air Genasi Paladin / Cleric (Sponsor: Xilon Harkus Starrati of House Stars)
* Darksteel - Fallen Aasimar Warlock
* Snarela Kegfury - Mountain Dwarf Artificer (Sponsor: Carnelian Trusk of House Stars)

## Adventure Summary:

**Day 81 (10% Caravan Supplies)** The group left Luya's underground hideout and made their way south through the city. The group came upon an empty tunnel that had been carved out by the purple worm, and traveled through that for some time. After five hours of travel, a large sink hole (30' deep) was discovered. The mercenaries made their way down the hole and found a series of caves that they then decided to explore. Bandin came upon a strange humanoid that spoke in an unknown language. Bandin cast comprehend languages and spoke with the humanoid, describing what the group was looking for (a Treclaxon). The humanoid directed the group to a part of the cave that was off limits to them. The mercenaries came upon some medium creatures that attacked the group as soon as they approached. After defeating the beasts, it was discovered that these were not the creature the group was looking for. The adventurers then continued their search of the caves, and set off some traps along the way.

The group came upon another one of the humanoids, who gave them different directions once it was determined that the other beasts were not the groups goal. Bandin found some paperwork and learned of a forge that was powered by a "genie". Along with this information the humanoid spoke of finding "keys," as well as "Thulium," which was told to be a metal that is scratchless and stronger than anything known.

## Outcome:

The mercenaries came upon a sink hole south of the city that had a large cave system. The group went exploring for the possible location of a Treclaxon.
Tack Tack

**Tack Tack** is an addictive stimulant made from the Tack Flower.

> Some wish to leave this world and explore their own. I will not deny them of that. If I make a little bit of coin off of it, what is the harm.
>
> The White Bear

## Description

Tack Tack is a dried chewy paste made from usually two core components, and occasionally has additional additives for taste and altered color. It is an extremely addictive stimulant and outlawed in every Kingdom in the Trinity Accord.

## Powers/Effects

Tack Tack is usually seen in 3 variations determined by color. Green, red, and white.

Green: Made from saltwater and Tack Root, this provides the user of a euphoric high and increased stimulation. Consuming a red tack tack allows one to ignore the effects of exhaustion while consuming. Although it begins to breakdown ones reasoning and they slowly become more reactive and animalistic. Continued consumption can lead to a heart attack or the destruction of the part of the mind that connects someone to their memories and critical thinking. The Northern Giants feed this to their Yetis to make them more vicious in their raids.

Red: Made from a Tack Root and blood, usually animal or sometimes kin/humanoid/folk. Also referred to as Blood Tack. Consuming red tack usually removes fear receptors from the consumer. Red Tack also prevents one from feeling pain, and had been used by healers and clerics in the early years of its discovery. Although the drawbacks of prolonged use lead to the inability to sleep, and prolonged strain on the body. It also makes the body less able to handle poisons and disease, breaking down the immune system.

White: Made from extremely cold water or snow and Tack Root. White Tack when consumed provides a euphoric sense of calm and puts the consumer in a dreamlike state after a while. Prolonged use tends to put humanoids/kin/folk into a coma. The most addictive of all tack, with every use, the potential to fall into the sleep.

## History

Sometime in during the Age of Perlin the Four Mages developed a plant whose root was used to create a stimulant for their soldiers. The Tack flower grew only a few inches out of the ground, but the root would grow half a foot and 2 inches in diameter. They would then have the root grounded up into a paste after mixing in saltwater. The paste would then harden and turn into a chewy consistency (like taffy). Although this stimulate became detrimental putting some soldiers into rages, or made them agressive to their companions. The paste was also incredibly addictive, and soldiers would become useless without it. Eventually the Four Mages destroyed it, along with any of the soldiers who had become addicted. Although it's destruction was not complete, as variations of the plant continued to pop up throughout Alune. Several mutations of the plant resulted in different affects on the body.
Raylen

Raylen

Half-Elf Rogue

She grew up in a loving blended family. Everyone got along and cared deeply for each other. Her parents were, her mom, her dad, and her other dad, lovingly raised 5 kids but Raylen was the oldest. They were very poor growing up, ostracized because of their not human enough, not elf enough heritage.

Because of this, Raylen learned to sneak and steal very early on to provide for her family. She got involved with the wrong group of people trying to pull larger jobs and was forced to leave town.

When she thieves and steals now, she sends it back to her family, whenever she can. She's a master with her daggers, and has learned the art of blending into the shadows and gathering information, but also won't shy away from a fight.

She recently traveled with a group of other adventurers to the Northern Marshes to investigate magics and dead trees. There she parted a frog with his tongue and back stabbed a crocodile with her daggers. She also threw a frog at nothing and watched a fellow friend and an old witch close the gates of hell with magic. Inhabitant
Aergal

**Aergal** (AIR-gul) is a Deity, one of the Atrocity Gods.

## God of Slaughter

Aergal, the God of Slaughter, was created on the day of the first war of mortals. The deities watched in horror as the mortals fought one another, discovering that the rage for conquest within the hearts of those battling manifested Aergal who rose from the ground covered in the blood of the slain. His presence fueled both sides to fight until death or exhaustion, leaving only the leaders standing. After basking in the glory of war, Aergal sought out others who wished for control, bestowing his blessings where he saw power and promise.

Aergal knows only one thing: creation through violence, and the more one inflicts and participates in it, the louder they call out to him for his blessings. It is said that Aergal blessed his most powerful mortal worshippers, turning them into Giants. Aergal's symbol is a blood-drenched hand. Altars to him can be found on battlefields, in war rooms, and any other places where control must be maintained or taken. Aergal believes those left standing after the slaughter are meant to be in control of the realms. He blesses kings who rule through conquest and violence.

### Depiction

Aergal is a blood-covered giant made up of corpses and bones. Spikes jut out from his arms and legs while scraps of red material and chains adorn him. Aergal wields a massive great axe, which always drips blood.

### Commandments of Aergal

* Devastate your enemies and leave nothing of them behind.
* Those in power must dominate and use violence to keep control.
* Fury and strength are the most valued skills.
Location Template

Be sure to add your new page to the "Locations"  category and to remove the "Templates"  category selection if it is still selected. This can be done by navigating to the "Categories"  screen.

## Notable Locations

[./https://forgottenrealms.fandom.com/wiki/Waterdeep/Castle\_Ward Location]

[./https://forgottenrealms.fandom.com/wiki/Waterdeep/City\_of\_the\_Dead Location]
Garden District

## Appendix

### See Also

* [./https://forgottenrealms.fandom.com/wiki/Category:Inhabitants\_of\_Waterdeep Inhabitants]

### Appearances

Adventures

Streams
Erthish Nescoria

**Summary**
Erthish Nescoria is a metallic dragonborn barbarian mercenary. She is a member of House Stars, where Carnelian Trusk is her sponsor. After joining the mission to save Tarmak from the Shadowlands, she finds herself in the Westernlands.

## Abilities

#### **Combat & Tactics**

Erthish is a barbarian following the Path of the Zealot.

## Possessions

Gareth's Pact - a legendary greataxe won while competing in the Gauntlet.

Magma Mantle - This cracked black leather cloak is warm to the touch and faint ruddy light glows through the cracks. Acquired in a trade in the Shadowlands,

Devil's Javelin

## History

### Adult Life

Built a shrine to the Circle of Twelve in the colony in the Western Lands.

## Appendix

### **Adventures**

The Mouth of Chaos 3

The Wedding

Delve Into the Shadowlands: The Descent

Delve Into the Shadowlands 2: The Canyon
Miskaria Rhosyn

**Miskaria "Ria" Rhosyn** (they/them) is a youthful fighter from Abishot.

## Description

Standing at 5'5, with short pink fading into orange hair kept thrown to one side. Ria is Sea Elven in appearance, with pierced ears and a ring on every finger. They rarely wear shoes, and their pants leave the fins on the back of their leg visible. Fins are also visible on their forearms, a lighter shade of blue than their skin. Their clothes tend to be orange.

Always visible, is the silver trident on their back.

## Personality

Ria is distrusting of authority, and distrusting of others they do not know well. They are slow to trust, but once trust is earned, it is complete. Not much of a conversationalist, Ria keeps most cards close to their chest. There's secrets there, but no one has gotten close enough to hear them yet.

## Abilities

Ria has a keen eye, both above and below the water. They are also comfortable behind a ship's wheel, able to both pilot and navigate with ease.

### Combat and tactics

Ria is skilled with a wide variety of weapons, with a focus on thrown weaponry.

## Possessions

Trident (silver, bronze and gold accents.)

Light Crossbow (similar colour scheme.)

Shield (Orange, with green accents.)

## History

### Early Years

Ria grew up in the Coastlands, near to the ocean. A childhood full of fresh sea air, and free from hardship. Ria grew up part of a large family, with many siblings and cousins around. Unsurprisingly, Ria found it difficult to live up to the accomplishments of their older siblings, and managed to start getting themselves into trouble.

### Adult Life

Ria managed to complete an education without much trouble, on the surface at least. Unbeknownst to anyone, they had begun some less than legal activities. One step too far, and they found themselves in trouble with the law.

Some favours were called in, and Ria found themselves free, but instructed to leave town. A day's travel out of town, and one of their older siblings met them on the road, and all but dragged them to the front door of the Whispering Cutlass.

Thus begun Ria's life as a mercenary, using their skills for the Whispering Cutlass, rather than personal gain.

## Adventures

### The Northern Marshes.

Miskaria's first job with the Whispering Cutlass was to venture into the Northern Marshes.

While there, Miskaria found a fungus with an abalone sheen to it.

A crocodile was pierced with the trident.

A troll and mosquitoes were avoided.

The left middle phalange was lost in battle. Miskaria took a sample of the the foe, for Zattari to study it's properties.

Miskaria chose to avoid the mysterious house in the lake, instead watching the catfish swim by underwater.

A pound of blue clay was brought back.
Tanas

**Tanas** (TAN-iss) is a Deity, part of the Circle of Twelve.

*Alternate names:
**Change Bringer***

## The God of Trickery

While some think of trickery as purely malicious, Tanas proves that untrue. Witnesses of a good performance or story told in a tavern are tricked into believing that they are experiencing the actual events. We are also tricked by the odds we can see, which sometimes causes us to make bad or rash decisions due to not having all of the information. Tanas oversees the areas of story, luck, and humor, and his symbol is that of a mask. One half is green, the other is brown. On the green side, the lips are curved upward in a smirk and the eye is in a wink. On the brown side, the lips are in a full smile and the eye is full and open.

Tanas listens to stories told around a mug and the gasps of a hall watching a performance. He also listens to every mortal whose music is sung. He can be found watching a rousing card or dice game, particularly when one player's luck is about to change. His followers include musicians, actors, story-tellers, poets, gamblers, and those who are down on their luck.

### Depiction

Usually portrayed as a two headed traveller covered in books and instruments, Tanas is both a story-teller and musician himself. One head is smiling, listening to the story told by the other. He wears traveller's clothes with many packs hanging off of him.

### Commandments of Tanas

* Luck favors the bold. Your fate is your own to grasp and manipulating it is to have the Change Bringer beside you.
* Words are power and those who are gifted must use them to tell stories and sing songs that empower mortals to fight for their freedoms.
* Seize your own destiny by pursuing your passions.
CRAZY HAMBURGER

Crazy hamburger is a tool with extreme amounts of power. It is the main power source of the Five horsemen and mainly non.

**appearance**

Crazy hamburger is a normal looking burger with cheese from Brazil corrupting it and making it the power source of the Five horsemen.

**backstory**

Crazy hamburger was wielded by FatTV from JOKER’S KITCHEN. He was shortly killed by Non who obtained the power of the hamburger and caused chaos with it. Ever managed to temporarily stop CRAZY HAMBURGER and non from wrecking more havoc. He eventually came back with crazy hamburger and caused more havoc with Ever, now weak to it, Doing nothing. The crazy hamburger destroyed the entirety of tupper 3.0 and non would later use crazy hamburger to destroy LOD
The Endless Divide - Episode Two

## Synopsis:

Luya Barie set out months ago on an expedition to cross the Endless Divide, also known as The Quiet Lands. She and her crew were seeking the eastern coast of Alune. No one ever heard back from them until one day, a message was sent to the Court of Abishot through some sort of magic. 25 words came from Barie:

"We almost died on journey. Found massive city in quiet lands. Cannot get back. Too dangerous. Met their wizard. They need help. Safe currently. Luya."

Abishot hired the Whispering Cutlass to seek out this lost city of the Divide and its citizens. Over 100 individuals set out on the journey.

This is the second adventure in The Endless Divide Saga.

This leg of the journey has the adventurers getting attacked by raptors, finding a sailing ship in the middle of the desert, falling into a tunnel of scorpions, encounter a mysterious culture, and finding a wagon from Luya Barie.

## Mercenaries:

Here you should list out the mercenaries who were on the mission and link to their mercenaries page. Characters should be bullet listed.

* Roars into the Storm "Rits" - Leonin Paladin (Sponsor: Samarthak Khan)

* Bandin Volward - Deep Gnome Rogue (Sponsor: Faithful Boar of the Circle of Faith Guild)

* Relc Katman - Tabaxi Fighter (Sponsor: House Shadhavar)

## Adventure Summary:

### Day Eight: Snack and a Ship

With the wagons being pulled on for the eighth day all seemed fine until several large bipedal beasts were seen charging towards the caravans. These beasts were unknown only later to be identified as raptors. They were amongst the wagons before anybody knew it and the rush to pull out weapons was barely fast enough. Both Roars into the Storm and Relc were able to defeat several Raptors without harm to themselves. Bandin missed wide with an arrow and almost became a raptor snack as it latched onto his leg, the gnome having to thrust daggers into its eyes to fend it off. After a brief scuffle the remaining raptors fled back from where they came. Relc managed to grab a skin from one of the creatures and the others just got some teeth and claws, but there now growing pile of mysterious desert items grows.

After healing their wounds the caravans moved on only to stop a short while later at a sight none of them thought they would see this far into the desert: a sailing ship. A small group of RITS, Relc, Bandin, Nico, and Silvana went to investigate. No markings or name of a ship could be found and upon further investigation they found a hole in the main deck that went all the way to the bottom of the ship like something smashed all the way through to the sand beneath. They went into the captains quarters first as they explored the ship, it looking like it had been picked clean long ago. After a careful search, Bandin found a hidden compartment of 16 gold.

## Outcome:

The outcome is the result of the adventure. This should also be written in third person, and have a historical tone to it.

## Adventure Rewards:

What items or wealth did the mercenaries receive?
Hell Gate

Portals to the Hells. In 1114 A.S., several Hell Gates opened around A'lune and denizens of the Hells spilled out onto the land. They ravaged the continent, and were only stopped when heroes of old banished the creatures and sealed the gates. This led to the 3 powers of A'lune creating the Trinity Accord, which included the Order of the Vanguard.

Those of the Vanguard have the power to seal the Hell Gates. Each Hell Gate is usually checked and resealed once per year.

## Notable Hell Gate Locations

* Abishot - Flooded Mine.
* Oldilrin - The Iron Ridge.
Zachalas

One of the City States of Kregia. Known for their Sugarsalt and impressive ports and harbor.

## Summary

Zachalas is the largest port city of Western A'lune. Zachalas also sports pillars that support different colored rope along its streets. Each color leads to a different district or location. The city is a popular destination if you're looking to start a new life or travel the seas. The signs of sailors originated in Zachalas where different piercings indicated the type of experience one has as a sailor.

## Appendix

### Appearances

Adventures

Streams
Saga - Expedition into the Quiet Lands

## Overview

In the winter of 1214 AS, Luya Barie secured funding from the Court of Abishot and led an expedition of 30 individuals into the Quiet Lands. For months, nothing was heard from her, but then a sphere of light appeared in the Abishot Commons. The light split into two balls that possessed Court members Amethyst Nitari Windrider and Esteemed Tea Sommelier Nyczomb. During the possession, the members stated the following message:

“We almost died on journey. Found massive city in Quiet Lands. Cannot get back. Too dangerous. Met their wizard. They need help. Safe currently. Luya.”

With this information, House Stefarni of Abishot chose to fund a Whispering Cutlass expedition to go into the Quiet Lands, find this city, and do what they can to help it and Barie.

Virgil Holt informed them that for public purposes, Stefarni would be the sponsors of the mission, but that he would cover the cost himself, since such an expedition would cost well above the House's available funds.

Holt went on to hire over 100 new mercenaries for this expedition to cross the Great Divide. The Court of Abishot also supplied the Whispering Cutlass with one half of a Travelers Book set. With this, the expedition would be able to communicate with the Court and the Whispering Cutlass organization at large during their journey.

This began the Saga, Expedition into the Quiet Lands.
Luya Barie

## Description

A lean, 5'9" Threadtouched Half-Elf who led an expedition into the Quiet Lands. She had blue-black hair, piercing green eyes, and an Australian accent.

Previous rumors implied that she had applied for the Vanguard, but was dismissed because part of her gold payment had been had been iron coated in gold.
SMF Wrestlemania 2021

Welcome to SMF WrestleMania! This is SMF Wrestling's flagship event, airing once a year, and is the most successful and longest-running professional wrestling event in history

MATCH CARD

Ferb (c) vs Roman Reigns SMF Blue Belt Championship

Chuck E. Cheese vs Seth Rollins

Dr. Doofenshmirtz vs Scooby Doo

Mario vs The Fiend

Dolph Ziggler's Intercontinental Championship Open Challenge

Matt Hardy vs Braun Strowman (Dry Cleaners Match)

United States Championship Fatal 5-Way: Phineas vs AJ Styles vs The Bunny vs Wreck-It Ralph vs Cesaro

WrestleMania Battle Royal

The New Day (c) vs The Usos vs Man with a Toucan vs ???