Ranger

A human ranger

Master of the wilds, they are explorers and adventures. They protect the wild and civilization alike, keeping a balance between the two at all times.

A ranger is able to provide survival utility to the squad, while they use their specialities to hunt the most dangerous of foes.

## Features

### Ranger Training

You gain proficiency in *survival* and *Biology*, in *light* and *medium* *armor* and in *handguns*.

You also gain the following ability:

> ***Bushwalker*** - -You are not affected by difficult terrain caused by natural plants or geography. Additionally, your swimming speed or zero gravity speed now equals your walking speed (pick one).
>
>

### Explorer

You are particularly familiar with one type of environment and are adept at traveling and surviving in such climates. You gain the following ability:

> ***Explorer*** - Choose one type of favored climates: hot, temperate, cold, underwater, space or urban climates.When you make an Intelligence or Wisdom check related to terrain in your favored climate, your proficiency bonus is doubled if you are using a skill that you’re proficient in.While traveling for an hour or more in your favored terrain, you gain the following benefits:
>
>
> * Difficult terrain doesn’t slow your group’s travel.
> * Your group can’t become lost except when caused by creatures.
> * Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
> * If you are traveling alone, you can move stealthily at a normal pace.
> * When you forage, you find twice as much food as you normally would.
> * While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
>
>
>

### Nature's Lure

You have an extensive knowledge of all animals in your favored climate. You gain the following ability:

> ***Nature’s Lure*** (1 minute) - Once per long-rest and while in your favorite climate, you can spend 1 minute making muffled sounds in order to provoke local wildlife. One unaligned creature or swarm of unaligned creatures will appear. These can be Plant, Beast or Construct. If none of these creatures are nearby, a natural hazard such as meteorshower or cyclone will appear. Roll an Animal Handling (Wisdom) check up to the DM’s discretion, if successful,  they will appear from a direction of your choosing. Either way, roll a 1d4, the result of this roll will be at the very least the CR of the summoned creatures or natural hazards. When appearing, these creatures will move to a target position within 60ft of you, and will attack anyone, starting with the nearest creatures.
>
>

### Nature's Lure

Your experience and studies with larger creatures allows you to find openings for attacks. You gain the three following abilities:

> ***Giant Slayer*** - When a Large or larger creature within 5ft of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
>
>

> ***Group Camouflage*** - While in your favorite climates, all your party members gain +5 on Stealth checks (Dexterity). Up to 8 creatures can benefit from this effect.
>
>

> ***Adept Hiding*** - While in your favorite climate, you may use the Hide action costing 1AP.
>
>

### Survivalist

You know how to survive in the wild. You gain the four following abilities:

> ***Scavenger*** - Each day you can collect food and water while in the wild to sustain up to 8 medium creatures, if available.
>
>

> ***Botanic Knowledge*** - You automatically succeed in survival and biology checks to determine if certain plants or berries are poisonous.
>
>

> ***Natural Poison*** - Using an herbalist kit you may destil a vial of antidote or poison from local plants and berries, taking 1 hour.  Can only be used once per long-rest in the same 1 mile by 1 mile region.
>
>

> ***Huntsman*** - Your first attack each short-rest against a creature with the plant or beast tag gains advantage.
>
>

### Favored Enemy

You have significant experience studying, tracking, hunting, and even talking to a certain type of creature that has been a threat to the nature you have been protecting. You gain the following ability:

> ***Favored Enemy*** - Choose a type of favored enemy: beasts, undead, mutants, mythical or plants. Alternatively, you can select one race of humanoid or two races of alien as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. You have +1 to hit on attacks made against this enemy type. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
>
>