recursal/Fanatic-Fandom huggingface dataset:
Caleki

Caleki was a nonbender who betrayed the freedom fighter and his childhood friend Aven by selling him out to the Fire Nation. Commander Macai paid Caleki a handsome amount of money after capturing and interrogating him for several hours. Macai tested the motives of Caleki and founds cracks in his mentality. Caleki admitted he was never a true revolutionary and that his friends pulled him into that nonsense.

Macai promised Caleki a chance to earn riches if he sold Aven out to him. Caleki caved into pressure and carried out Macai's order. Insecurity built in his conscience when working around the other members and he eventually admitted his doing directly after Aven's assassination when it seemed Fire Nation guards arrived and shutdown a major gathering. An enraged Tefful killed Caleki on the spot but was soon dispatched in the process.
Fire Leap

Fire leap was a defensive manuver which allowed a firebender to perform a fire enhanced dash across the battlefield or area to be more difficult to hit or keep track of. Unlike a fire jump, a fire leap was known for being used to move horizontally (left or right).

Notable Practitioners:

* Macai (often, trademark)
* Azula (occasional)
* Hakon (moderate, trademark)
General Ren

General Ren was the commanding officer of a mountainous Earth Kingdom base called "Ren's Den". The base had dozens of cannons located within it which could bombard any infantry that attempted to enter their facility. Ren had personal bodyguards who were Earth Kingdom officers and nonbenders that used metal staffs in combat. Their metal staffs were capable of absorbing and blocking flames without burning the hands of the wielders. These staffs also could block earth projectiles or objects that were hurled at the users by earthbenders and they should shatter small ice blocks if used properly.

## Showdown at Ren's Den

Commander Macai organized a fleet of hot air balloons to bombard Ren's base from above. Ren's gunners were able to blast several air balloons out of the sky but the balloons fired back with their own cannons and dispatched multiple gunners. As the firefight ensued, Rosh lead a team of Fire Nation infiltrators (including Jesha and Hakato) who traveled on eel hounds as they evaded multiple cannon blasts until they got close enough to enter the mountain. Rosh's team split up and hit different parts of the facility, destroying several cannons from within.

General Ren personally confronted Rosh and Jesha with his guards. The captain signaled for Jesha to flee to safety while he took on Ren. Jesha initially protested but Rosh was able to convince her to go. In a magnificent fight, Rosh bested Ren's guards but the General continued to press him while Hakato and other 31st marines overloaded multiple cannons in the mountain base. Rosh eventually defeated the Earth Kingdom officer and was forced to escape from Ren's Den as the mountain base crumbled and exploded.
Colonel Ranham

Colonel Ranham was an Earth Kingdom officer who controlled the Construm Temple. The Construm Temple was located within the center of a massive fortress in a mountain region that laid between the Fire Nation and Earth Kingdom's border. The border was established as Fire Nation invaders from the Fire Nation islands took several lands that were once part of the larger Earth Kingdom. Ranham's base became an important buffer and supply point for Earth Kingdom forces which looked to halt the advance of Fire Nation units. Ranham was an earthbender but wasn't known for his combat abilities.

Ranham was short in stature and was more known for his strategic savviness and patience.

## Thunderous Resound

The 31st company was assigned on a mission to take down the Ranham''s base and capture him. Macai, Kanna Foloki, and Rosh snuck directly into the fortress with goals to capture Ranham and prevent more losses in a direct confrontation between the 31st and Ranham's unit. During the mission, a few squads of 31st marines offered assistance in breaking down the fort's outer defenses while the Earth Kingdom troopers were distracted.
Seismic Sense

Seismic sense was a unique ability that the legendary earthbender Toph possessed which allowed her to sense the movements of her opponents despite being visually impaired. With seismic sense she could get a basic layout of the shapes of objects that touched the ground. This sense did not extend airborne objects but she was still capable of hearing things above ground. Toph could also feel the warm of flames that buzzed over the ground as it rose the temperature of distance grass. dirt, etc.

Some weapons like arrows or thrown knives were more difficult for her to detect but she could still sense the movements of the people who were moving to throw or shoot them. Toph had a basic idea of how people were built, their height, and their style of dress but she could not make out specific colors, smaller shapes, or details. This sense made her a fierce fighter, especially when going up against other earthbenders. When fighting grounded opponents, her reflexes and senses were completely heightened and amplified.
Captain Pion

Captain Pion was a skilled Fire Nation Intelligence Department officer who worked directly under Director Goshal. Pion was a firebending master who efficiently used fire swords in combat to ambush and cut down opponents during unexpected moments rather than in long drawn-out or more direct attacks like how Eyre utilized that same ability. He had black armor with teal markings and was known for being loyal to Goshal and Goshal alone. Pion was a skilled firebender himself and never hesitated to carry out his mission.

One trait that made Pion stand out from some other intel agents, is he didn't see much purpose in torturing enemies and preferred to swiftly kill or execute them.
Ice Storm

Ice storm was an advanced waterbending ability which entailed waterbenders hailing dozens if not hundreds of water stones, cubes, or projectiles at enemies. Powerful waterbenders could use these attacks to take down or injure several enemies.

Skill Level:

Advanced

Notable Practitioners:

* Kuruk
* Katara
* Pakku
Hooks

Hooks are heavy horizontal punches that take enemies apart. They must be performed at a closer range than jabs which are standard straight punches. Hooks are more effective when through in combination with head movement and footwork to place said shots without being left open to counters.

## Notable Practitioners

* Macai (legendary, often)
* Rosh (legendary, often)
* Zuko (elite, moderate)
* Azula (very good, occasional)
Gyatso

Gyatso was Aang's mentor and best friend.

## Separation from Aang

Aang ran away from the Elder Council when they said they would separate Aang from Gyatso and cause him to move elsewhere due to him reaching the age of the knowledge of good and evil. Aang didn't want to live with anyone else and fled but eventually planned to return home. During a harsh storm Aang was forced under water and froze himself to prevent his death. The incident inadvertently saved Aang from the Air Nomad Genocide when an army of Fire Nation troopers led by Firelord Sozin wiped out their civilization and killed Gyatso.

## Last Stand

Gyatso killed 100 Fire Nation soldiers before falling.
Earth Armor

Earth armor is an ability that allows an earthbender to shield themselves against firebending attacks. The armor makes a user physically stronger, capable of tanking dozens of fire/earth/air/water attacks, and does not restrict a user from performing bending attacks. Users with this armor can be nearly unbeatable inside of buildings or in enclosed spaces. A user can dissolve earth armor at will.

Skill Level:

Elite

Notable User:

* Toph

## Armor Imperfections

This armor is not indestructible and can still be damaged by high-yield flames (precise violet fire, large blue flames, big white flames, charged yellow fire can eventually crack this armor; charged normal flames can knock down and indirectly injure someone using this ability). Lightning can still shock, stun, and stiffen someone in earth armor. The armor also slows down the movement of users. The armor will sink to the bottom of a large body of water and cannot held someone if they manage to fall from an exceptionally high altitude.

This armor cannot hold against heavy melee weapons, especially if the user is physically imposing. The armor makes users particularly noticeable and easy targets for vehicles. The slow speed of benders in these suits gives nonbenders a chase to escape opponents locked in earth armor.
Fire Sword

Generating a fire sword involves gathering energy to make a scorching melee weapon. This weapon can incinerate several low tier melee weapons but typically won't hold up well against metals which can travel through the flames and impale said user (however the heat from the fire sword can transfer to the duelist and burn them via convection). It can be a sound way to overpower other firebenders in close range if the user has a high skillset. Due to the option of punch or kick flames and other attacks at someone with a fire sword, this technique is not practical for all firebenders.

The fire sword can be used to block and slash incoming attacks but the same can be done by benders by simply blocking attacks with their elbows or knees. Wielding a fire sword does not prevent someone from also kicking flames or fire streams at opponents.

**Skill Level:**

High-Mid

**Notable Practitioners:**

* Eyre
AMJ Quizzes

Test your knowledge of the Macai's Journey sub-franchise with AMJ quizzes.

**AMJ Basics:**

The most important quiz, if you only take one you should start with the basics.

DOJ Quiz:

Test your knowledge of the Disciples of Justice!

The biggest difference between these quizzes and the questionnaires is there are right and wrong answers in the quizzes. Whereas the questionnaires are simply for fun (I know they all are for fun, but I hope you catch my drift).
Bending

Bending is the ability to control an element or sub-element. These are the major forms of bending:

1. Firebending
2. Waterbending
3. Airbending
4. Earthbending

Each bending style is more frequently obtained by people of a certain lineage and from specific geographics locations. Four major nations are built around people from each area.

## Fighting Styles

Each bending style comes with a common fighting style. Not all benders of any element are the same. It takes time to learn any bending practice and some people are more proficient at certain attacks than others.

Firebenders: Often fight offensively and rely on agility to dodge incoming attacks.

Earthbenders: Have strong defense and can use walls to protect themselves. They can also ambush enemies by traveling underground.

Waterbenders: Often use a combination of ice and water when they fight. Some even use snow in combat. Waterbenders usually fight smoothly and counter-offensively.

Airbenders: Airbenders typically move around a lot and dodge hits using their speed and agility. Airbenders usually are the fastest and have the best reflexes. However, airbenders have less offensive capability than other elements. Most airbenders do not use their most destructive attacks due to moral concerns. For instance, advanced airbenders could extract air from their enemies' lungs if they wanted to.
Tyson

Tyson was a young member of the United Way who became close friends with Moriana during his early missions. Overtime he would eventually come to know Jarue, Sada, and the Vindicated Avenger on other missions.

## Personality

Tyson was bold, fierce, and incredibly courageous. When Tyson decided to support something or someone he gave his all. Tyson was a everything or nothing type of person.
Pakku

Pakku was the best instructor in the Northern Water Tribe. He was sexist and believed women didn't make great soldiers regardless if they were waterbenders. Pakku was once the greatest waterbender of his timeline. Pakku often used dry humor and sarcasm to taunt his enemies in battle and give his students a hard time.

## Hundred Year War

Pakku fought in pivotal skirmishes to limit the Fire Nation's advancement in the Northern Water Tribe and sometimes assisted the Eastern, Western, and Southern Water Tribes in engagements.

## Early Encounter with Iroh

A young Pakku fought with General Iroh during a skirmish within the Northern Water Tribe before the duo became friends. The Fire Nation General was looking to take down a group of water benders who were stealing Fire Nation corvettes and lightcruisers. Iroh's unit inflicted heavy casualties on Pakku's forces and Pakku barely escaped with his life. This situation made it difficult for Pakku to trust Iroh when Iroh initially joined the White Lotus.

## Training Katara

Pakku originally refused to train Katara until after she attacked him. Katara held her own though Pakku was holding back but he was still impressed by her skills. Pakku then agreed to help train her and she quickly debunked many of his stereotypes.

## White Lotus

Pakku was a member of the White Lotus and played a big role in saving Ba Sing Se. He shared important information with other White Lotus members to undermine the Fire Nation.

## Love for Kanna (not Kanna Foloki)

Pakku fell in love with Katara's grandmother Kanna. The duo would eventually marry.
Messengers

Messengers are elite warriors in the Disciples of Justice (DOJ). Messengers have a special role of promoting terrorism, intimidation, and domination over the opponents of the DOJ. Sometimes individual messengers carry DOJ flags and mount them in political locations. Operations include destroying outposts, vandalizing government property, kidnapping political leaders, sacking banks, raiding depots, assassinating DOJ enemies, torturing important prisoners, and publicly humiliating national leaders/officials.

## Abilities

Messengers include firebenders, waterbenders, earthbenders, and nonbenders. In order to be recruited as a messenger, a recruit has to be particularly fanatical, bold, and fearless. Messengers must pass combat tests, physical fitness tests, and a public speaking class. Messengers are naturally charismatic or fierce like many DOJ enforcers tend to be. They have light uniforms which allow for quick travel and wear masks that cover their faces.

## Weapons

The nonbender messengers use a wide variety of weapons. This includes swords, spears, knives, chainblades, arrows, and wrist blades. A messenger could specialize in a variety of roles.
Kedo

Kedo was an archer in Macai's 31st Regiment. Kedo was a skilled marksman who rarely missed a shot in combat. His archery skills rivaled Sonna and Arret's. Unlike most archers, Kedo was a low-level firebender who grew up with a weak connection to his firecells. Because of this, Kedo was only able to enhance objects her touched with fire. For instance, Kedo could enhance arrows and launch them with a gust of fire. Kedo could also enflame knives before throwing them or melee weapons such as swords before swinging them.

Kedo could enhance his fists when punching enemies or legs when kicking enemies but he could not fire flames out of his hands or use the other ranged attacks that most firebenders could. What Kedo lacked in natural bending ability, he largely made up for with effort.

## Personality

Kedo was relative detached, serious, and about his mission. Kedo was less extroverted than many of the other members of the 31st and didn't develop as strong of a bond with the other members. Kedo wasn't only known for his combat skills, he was also a good tactician. Kedo often lured his enemies into traps during battle and was great at finding openings into guarded enemies when firing arrows at them.
What makes the AMJ Wiki different from an Avatar Wiki?

The official Avatar: The Last Airbender Wiki is quite different than this one. Not just because it's about the fanfiction Avatar: Macai's Journey, but also because of the goals, presentation, and content of this Wiki.

## Content

Some of the content here is very similar to that in the Avatar Wiki. That includes content about Avatar: Macai's Journey, which is on that Wiki's fanon page. However, different features include:

* VS threads against characters from different franchises
* More AMJ content
* Videos of any franchise that fits AMJ's moral rules
* A different community of specific fans who are out looking for a good time

## AMJ Timing

The newest AMJ threads, polls, plans, and discussions will always be released on this Wiki before the Avatar Wiki.

## Perspective

The articles, stories, and POV is given from that of the AMJ expansion. Some details are more in-depth (especially things relating to Firebenders, the military, and the Fire Nation) while other details are less focused on. Here the main characters are different. While Aang, Katara, Toph, Sokka, and Suki are still important they are far from the focus here. On this wiki, new characters like Macai, Rosh, Kett, Kanna, Eyre, and Yosari get just as much if not more attention than them.
Character Inspirations

Character inspirations are a list of people who or events that inspired the creation or certain aspects of a character. These inspirations can draw from other fictional characters, from nonfictional characters, and from cultural references.

List of inspirations (subject to updates):

* Macai's inspirations
* Rosh's inspirations
* Kett's inspirations
* Dade's inspirations
* Alev's inspirations
* Eyre's inspirations
* Zerrel's inspirations
* Yosari's inspirations
* Intel trooper inspirations
* Intel Department inspirations
* Earth Kingdom commando inspirations
Earth Incline

Earth incline displays an important edge Earthbenders and Waterbenders have over Firebenders and Airbenders. This ability allows earthbenders to raise sharp or sturdy formations from the ground which can swat away opponents or impale them.

   Skill Level:

High-Moderate

Notable Practitioners:

* Toph (often)
* Bumi (moderate)
Liberation Guards

Liberation guards (LGs) were elite bodyguards that protected Zerrel, the leader of the Disciples of Justice (DOJ). Liberation guards consisted of nonbenders and benders alike. These troopers wore distinct armor which made them stand out from their opponents.

## Training

Liberation guard training included a series of written, verbal, and physical tests. LGs were trained to fight offensively, bravely, and cohesively.

## Nonbenders

Nonbenders could be seen using swords, spears, shields, maces, and glaives in combat.

## Benders

Several liberation guards were firebenders, waterbenders, and earthbenders. Any benders in the group were bending masters. Some had that title before they joined the Disciples of Justice while others worked to obtain it in service of the terroristic organization or obtained it during their LG training by "exceeding reasonable expectations".

## Role

Liberation guards were willing to die for Zerrel and to kill any members whom might move against the greater efforts of the DOJ.
Knife Thrower

Knife throwers were ranged combatants who threw arrows at opponents. Almost every knife thrower was a nonbender. Knife throwers were typically fast, agile, stealthy, and capable of cutting enemies in close range if needed. Some knife throwers dipped their weapons in poison to enhance lethality.

## Notable Knife thrower

* Mai
* Kanga the fire knife thrower
Water Dome

A water dome was a large ball of water which was used to shield or protect a soldier from firebending attacks. It could also be used by a waterbender to protect one's allies from fire attacks or weak air attacks as long as they are within visual range.

Skill Level:

Advanced

Notable Practitioners:

* Katara (occasional)
* Pakku (often)
* Sada (moderate)
Arret

Arret was a skilled female 31st archer. The young commoner was about 19 years old during the events of Avatar: The Last Airbender. Arret was known for being relatively thin and not physically intimidating despite her lethality in combat. Arret preferred to fight at mid-range as she launched arrows at her opponents from behind cover. Arret was incredibly difficult to pen down and often bolstered whatever team she was fighting alongside. Besides Sonna and Kedo, Arret was the most respected sharpshooter in Macai's company.
Katara

Katara was Aang's love interest and the best waterbender of her generation. She was the daughter of the Southern Water Tribe Chief Hakoda.

## Personality

Katara was particularly caring, motherly, and loving. After the death of her mother at a young age, Katara looked after her little brother when her father Hakoda was going away to battle.

## Abilities

Katara was capable of going toe to toe with Azula in combat and arguably defeating her twice. Katara also contended with Prince Zuko in combat.

## Fighting Style

Katara had a defensive and patient fighting style. She would move smoothly much like the others in her nation but often amassed massive water bending attacks compared to the others in her nation in a relatively short time.

## Transition into Royalty

After the Hundred Year War, Hakoda was made the Chieftain over all the Southern Water Tribe territories. This turned Katara into a princess upgrading her from a noble to a royal.
Sarchanna

Sarchanna was an Earth Kingdom village that was located on southeastern portion of the Earth Kingdom. Sarchanna had a beach but also was located near a swamp. Sarchanna usually had hot weather, many mosquitos, several snakes, and mild winters. Some local rivers contained deadly alligators and flying leeches. The outskirts of Sarchanna had been protected by the witch's descendants and followers who formed Serma's Watchmen after she successfully prevented a Fire Nation invasion. Unfortunately, the members of the group became servants of the dark spirits which guarded their swamp and the outskirts of the city.

## 31st Entanglement

Eventually, the 31st Company and several other units led by Commander Kenshin attacked Sarchanna's beachhead. The Fire Nation conquerors were victories with moderate losses. Soon after, they cleared out the city defenses without much difficulty. To the new governor's dismay, several citizens protested against the new occupiers. A few days later, multiple military patrols and scouts disappeared when they explored the bounds of the settlement. Captain Macai sent Lieutenant Kett to investigate.
Planti Forest

The Planti Forest was a coniferous forest located within the Western Water Tribe Island. This forest had a lot of history including a statue of Avatar Rong Yan who once protected the forest from a great treat. What made the village particularly valuable to greedy Fire Nation imperialists were its rare Yuvi Crystals. The town had a famous library and church which held a lot of local history.

Famously, Jarue, Kaft, and Serraj were able to keep the 31st Company, Macai, Kanna Foloki, and Samira from claiming the Yuvi Crystals.
Duelist

A duelist is a fighter who uses a sword. This is the most common soldier classification. An overwhelming 95 percent of duelists are nonbenders. Of nonbender combatants, duelists make at least 50 percent. Duelists might use one sword or dual swords. Some duelists use specialized curved, long, short, or double-bladed sword designs.

## Notable Duelists

* Sokka
* Dade
* Jet
* Raggus Praxus
* Basin
New Polexia

New Polexia was a Fire Nation colony located and built around a harbor. This colony was once part of the Earth Kingdom. New Polexia often was known for having warm and sunny weather all year. The original city, Polexia is a Fire Nation city within an island that holds an extensive harbor.

## Sea Guerrillas and the 31st Company

The pirate group the Sea Guerrillas were running an operation in New Polexia when they were located by spies who notified information agents of the Fire Nation Intelligence Department. This information was forwarded to Senior Captain Hazo as a test for Commander Macai. After Hazo briefed Macai, the young officer sent a squad of his finest members to city on an undercover mission to locate and neutralize the leader of the group, Namo.
Navigation

The navigation category (located at the bottom of this page) is used to help navigate the different parts of this Wiki.

Different navigation areas include:

1. The Rule Pages (follow these to avoid getting kicked, banned, or blocked).
2. Understanding what this Wiki has to offer and how to have fun with it.
3. To find content.

In general, when navigating, you can find more information regarding topics when looking at the related category pages below.
Vanguard

Vanguards were a heavy trooper variant who were usually selected for being bigger, taller, and more muscular or fat than other troopers. Most vanguards were nonbenders but a faction of vanguards had the ability to control elements. Many vanguards used hammers, axes, chain morning stars, chainblades, or spears.
Hama

Hama is one of the most dangerous and formidable waterbenders in the AMJ verse. Hama not only is a skilled waterbender in a traditional sense, she is also a master bloodbender. Infact, Hama during her era was thought to be the inventor of bloodbending. This art ultimately was done before but the knowledge of it was lost over time and intentionally destroyed to reduce its replication. Even more impressive, Hama taught herself how to bloodbend to escape from Fire Nation captivity after fighting on behalf of the Southern Water Tribe against relentless Fire Nation imperialists.

The dark times and nature of the conflict corrupted Hama. Her heart grew cold as she looked to replicate her brutal measures against the Fire Nation. However, Hama also began to abuse other Water Tribe members as well.

## What is bloodbending?

Bloodbending is the ability to control the movement's of opponents by moving the blood within their bodies. Blood is primarily made up of water and people's bodies are often around 60% made of water.
Fire Daggers

Fire daggers are the ability to use a single or dual long fire knives to strike down opponents. These allow for more damaging, fast, and a more ranged version of melee strikes.

Skill Level:

Moderate (While it doesn't take a high skill level to do generate fire daggers, it takes a high level of physical and traditional striking/dueling skills to utilize the daggers effectively. Using daggers is a more physically demanding job than swords.)

Notable Practitioners:

* Azula (legendary, occasional)
* Kanna Foloki (elite, occasional)
* Zuko (advanced, occassional)- Zuko is actually better with physical weapons.
Water Tribe Society

Unlike the Earth Kingdom and the Fire Nation, the Water Tribe do not have a distinctly feudal society. While there is a royal family, there is a lack of an established noble class. While people can work their way up to becoming nobles and some families are born nobles from the wealth of their ancestors or parents; this is not something they are confined to.

## Royal Family

**Grand Chief/Chieftain:** The grand chieftain or chief of a Water Tribe is the highest ranking member of a tribe. They are usually just called chieftains or chiefs for simplicity.

Known grand chieftains: Arnook, Hakoda (was initially a minor chief but was made a grand chief over the entire Southern Water Tribe after the Hundred Year War)

**Tribe Prince:** The son of a Water Tribe Chieftain.

Know tribe prince: Sokka (post-Hundred Year War)

**Tribe Princess:** A tribe princess was the daughter of a tribe chieftain. This was different than individual villages and clans.

Known tribe princesses: Yue, Katara (post-Hundred Year War)

## Other Leaders

**Minor Chieftain/Chief:** Minor chieftains are the leaders of local villages, clans, or towns within tribes. They are referred to as chiefs or chieftains for simplicity unless they are around grand chieftains, then they are specifically referred to as minor chieftains/chiefs. This title is typically won through an election rather than given by birth. The election is done by a council of elders. Chieftains had to prove they were useful in combat, war strategy, and experts of tradition.

Known minor chieftains: Hakoda (during the Hundred Years War)

**Village Mayor** (rare): A few villages and towns established mayors who were leaders in place of minor chiefs or chieftains. This title was elected and unlike chieftains mayors didn't need to prove themselves in combat or war strategies to earn their title. Mayors were purely political, ceremonial, and inspiration leaders.

**Elder Council:** A group of the oldest members of a village often make up an elder council who have more authority than most villagers.

**Chief Priests:** Chief priests are the leaders in prayer and religious ceremonies.

## Main Society

Sometimes referred to as laypeople are the regular members of society.

**War officers:** Captains and other leaders who are below minor or grand chieftains are have more authority in society than other civilians. These titles are earned and not just given by patronage. However, people with parents who were war officers or chieftains can be promoted more easily due to favoritism.

Example: Hahn

**Healers:** Nurses, doctors, and those who treat the wounded are particularly valued in society. They are given a high degree of respect.

**The people:** Regular citizens regardless of trade are seen as equal. This includes fishermen, hunters, builders, teachers, warriors, etc. They all have a different role but the same goal, to enrich their home.
Spengi

Spengi was a Fire Nation Capital noble who was close friends with Macai and Rosh during his early childhood. Spengi would be ranked a viscount in the noble caste system.

## Profession

Spengi became a medical apprentice after graduating high school at 16. By the age of 17, he became a professional doctor. Spengi specialized in physical therapy and herbal medicine.
Fight Recap

Fight recap is an in-wiki lore reaction to different fights that took place in the story of Avatar: Macai's Journey.

## Writing Format

Each recap should be titled "Fight Recap: X vs Y" for example, "Fight Recap: Macai vs Azula".

## Recap Content

The fight recap should be conducted by several lore interviewers who will break down their thoughts on a lore fight. **Recaps are only acceptable for canon or manon fights.**
Future Projects

The purpose of this page is mention future planned projects for the Avatar: Macai's Journey sub-franchise.

## Promotional

* FFN expansion: AMJ might be added to a new platform to increase viewership. (done)
* Wattpad promotion: Finding more ways to promote AMJ on wattpad.
* Social media operations: How can we utilize Facebook to bring in new AMJ fans?

## Prequels/ Past-Setting Spinoffs

* Avatar: The Vindicated Avenger (in progress on Webnovel)
* Avatar: Samira's Story
* Avatar: Age of Ambition

## Sequels/ Future-Setting Spinoffs

* Avatar: Lingering Tensions (in progress on Avatar Wiki, completed on Webnovel and Wattpad)
* Avatar: Rosh's Journey
* Avatar: Kanna's Marvelous Adventure

## Art

Character Creator

* Kanna Foloki & Skippy image with background and armor.
* Yosari with background and uniform.
* Eyre with armor and background.
* Cosal with armor outside.

Note: Table pictures for female characters because they can already be represented via Crypko and Waifu labs. However, Crypko doesn't create tanner character shades so characters like Alev and Yosari should be represented through this platform.

Continue to explore different options (Miscrosoft Paint, Crypko, and Waifulabs have currently been utilized). Try Microsoft Paint 3D to enhance images.
Character Flames Compared

**Macai's Fire:**

White

Blinding, extremely hot

**Ozai's Fire:**

Red, orange, & yellow

Widest and longest flames

**Rosh's Fire:**

Red & orange

Large width

**Zerrel's Fire:**

Yellow & white

Fastest flames

Semi-blinding

Very hot

**Goshal's Fire**

Dark orange & light yellow

Mix of accurate and explosive

**Kanna Foloki's Fire:**

Dark orange and gold

Highly explosive

Less hot than average
Super Fire Slam

Unlike a normal fire slam, a super fire slam involves the use of jet propulsion to pull one's body up and get leverage for an even more powerful fire slam. Due to moving up, this leaves a firebender telegraphed when performing this attack. Speed in jet propulsion and coordination are important for performing this attack in a skilled manner. After launching one's self up, the firebender can charge his/her arms before spiraling down like a meteor. When the firebender hits the ground, the explosion can be massive.

Skill Level:

Elite

Notable Practitioners:

* Macai
* Rosh
Rosier

## Backstory

Rosier was a seasoned and experienced veteran who served in the 31st Company. Rosier was best friends with Cosal and both served in the 31st for several years before they met Macai. Rosier himself had been in the 31st for 11 years when book 2 of Avatar: Macai's Journey took place. Rosier offered important insights to soldiers in battle and often fought as a field officer. initially signed up when he was 16 years old and had a length career in the Hundred Years War.

## Abilities

Rosier was experienced and knew how to perform different tricks while fighting. He was one of the better firebenders in the 31st but due to his old age he would eventually begin to tire if he fought for over 30 minutes without a breath or if he fought at high intensity for more than 15 minutes. Rosier's timing was excellent, his attacks were accurate, and he was agile for someone his age.
Paz

Paz was Macai's childhood academic rival. Paz and Macai constantly challenged each other Mr. Booman's class.

## Always second

Rosh pointed out that Paz was always the second best in class which is why he was jealous of Macai. Macai dominated nearly every class he took but was below mediocre in most of his math courses (except statistics and later advanced algebra after he left the capital). In those classes, Rosh was first not Paz.
Fire Nation Capital

The Fire Nation Capital was the a large city and it was the center of the Fire Nation's government. Much of it's history was stored in that city. The Fire Nation's richest nobles also lived in that area. It is the traditional home of the Fire Nation Royal family which consisted of the Firelord and his/her immediate family.

## Land of Luxury

Being the Fire Nation Capital, it had many luxurious hotels, restaurants, and resorts. The city also sports several famous art galleries, cologne/perfume shops, and parks.

## History of Inequality

Behind closed doors, the rich and poor have never lived equally in this area. After the Hundred Year War ended, Kett made it a priority of his to help reduce the nepotism and unfair advantages that certain people got in the city. Macai helped Kett in this journey.
Kya

Kya was Katara and Sokka's mother who met her early demise when a team of Fire Nation troopers raided her village and demanded to find a waterbender. Kya knew her daughter was a waterbender, but saved her by instead claiming she was the waterbender. As a result of her confession, Fire Nation officer Yon Rha executed her. Kya's husband Hakoda fought harder in battle after learning of her sacrifice.

Katara kept a hold of one of her necklaces to remember her.
Alev

### Abilities

Fire Blasts, Fire Beams, Fire Whips, Fire Bombs, Jet Propulsion, Kickboxing, (Later) Fire Daggers

### Build

Moderately Slim, Lean Muscles

Alev was a gifted Fire Nation noble student from Nyarri. Alev later became a fearless Fire Nation officer with a high success rate in the battlefield. She would not accept failure and swiftly executed subordinates who came up short. Alev was the same age as Kanna, making her fifteen during graduation and sixteen during book 1 of ATLA. She skipped a grade due to her advanced education. Alev was a passionate individual and was known for her beauty. She could use her looks to charm and take advantage of men and get what she wanted.

She had golden eyes, tan skin, and light brown hair. Her features made her iconic in battle and she wore unique battle armor that her father hired several experts to personally design.

## Abilities

Alev had a brutal fighting style and often used kicks in combat. She used multiple angles when attacking her enemies and attacked her enemies relentlessly. She attacked with more measure and precision than Zuko. She also was fast and had excellent conditioning. Alev made it to the quarter finals in the Nyarri tournament and likely would have won if competition wasn't so stacked that year. Alev was ranked in the top 30 list of new Fire Nation recruits after graduation. Alev could create bright orange flames with her bending with bright yellow cores. Alev had skills that rivaled top benders like Kett.

Alev really stands out for her high attack output and advanced rocket propulsion which seemed to only be second to Ozai's. Alev could buzz around in combat for a prolonged manner and fought with a high work rate. The Nyarri noble was capable of fighting for at least half an hour at a constant rate before she showed any signs of fatigue. Alev sported light orange and yellow flames making them slightly hotter than that of most firebenders.

## Rivals

Alev became a rival of Kett during her senior year in high school. Though they attended separate schools they both became more familiar with each other after Kett was involved in an incident in the Nyarri noble lands. Alev also had gotten in a few earlier conflicts with some children from downtown in her younger days, but not in any specific conflicts with Kett. These conflicts built her animosity towards the commoners and she always was the victor during violent confrontations. She suffered her first loss during the Nyarri tournament. Which briefly hampered her confidence for two months.

She would later dedicate herself and become more dangerous than before. Alev also became rivals with Kanna during an incident where Alev and her friend Kyroe abused Kanna's new noble friend Chiko.

## Personality

Like many nobles of her time, Alev had a combination of arrogance, pride, flashiness, style, and a sense of entitlement. Sometimes these qualities worked against her in battle but she often made up for it with her sheer skill and power.
Pesta Mountains

Pesta mountains were a geographic region indigenous to the Earth Kingdom where an increasing amount of Fire Nation units began contesting and encroaching on during the final decades of the Hundred Year War. On and off fights and conflicts throughout this region carried on but during the last two years of the war, the Fire Nation became increasingly dominant in this region. This is a major reason the Fire Nation began feeling more confident in the area and left a fleet of hot air balloons parked within the mountain region.

Earth Kingdom Captain Vasha took advantage of this when mounting her counterattack and hi-jacking the balloons.
Earth Kingdom Commandos

Earth Kingdom Commandos, sometimes called Army Commandos, are elite Earth Kingdom troopers. These commandos are selected from a pool of the most talented Earth Kingdom troopers with the best stats. These commandos are a mix of benders and nonbenders. These troopers are trained in stealth, reconnaissance, black ops, protecting key military personnel, and reinforcing standard units. Commandos often travel in squads of six or seven troopers but sometimes they move in small groups of two to three commandos.

The average commando is said to be able to take on at least three enemy soldiers at once. The more elite commandos are capable of taking down entire squads alone. Commandos are particularly deadly working in teams or pairs where they have been able to defeat Fire Nation units that are three to tens times bigger than their own. Commandos are required to pass agility, speed, endurance, accuracy, intelligence, strategy, basic math, and sparring tests to get their position. Commandos participate in live drills where they could be killed. These drill include running through obstacle courses with several deadly hazards. They also include fighting dangerous predatory animals.

To even be considered for a commando position, one must be able to defeat several initiates in sparring. Only the top 10% of the sparring competitors are offered positions. Members must also be at least twenty-two years old to get the position and cannot be older than thirty-seven years old to be a standard member. Any member that is above thirty-seven will either have to retire or be made into an intelligence officer. Intelligence officers help plan and organize reconnaissance missions for the commandos. However, the spots available for such positions are limited.

Unlike the Dai Li and Fire Nation's Intel Troopers, Earth Kingdom Commandos are an elite group within the Fire Nation Army. This means their loyalty is ultimately to the Fire Nation Army Generals and Administrators instead of the Earth monarch or political leaders.

## Armor

Earth Kingdom Commandos have yellow-green armor with tan stripes and bronze markings. These commandos wear masks. Commandos have a lighter variant of the standard Earth Kingdom troopers that allows them to travel faster than most Earthbenders.

## Abilities

Earth Kingdom Commandos are faster than normal Earth Kingdom troopers. They tend of have sharper reflexes and are more accurate. Commandos specialize in ambushing, flanking, and overwhelming their enemies. A squad of commandos is capable of taking down elite fire and earth benders. Sometimes, just two or three commandos is enough to beat a top thirty bender. The commandos have been a respected force for ages and many of them have taken down elite benders by using great tactics and their experience to outsmart their opponents.

The Earth Kingdom Commandos have also taken down dangerous bounty hunters and nonbenders throughout history, if they threatened the interests of the Earth Kingdom. The Earth Kingdom Commandos were some of the most skilled and formidable enemies that Macai's 31st Company had ever faced.
Reyna

Reyna was a nonbender and a bounty hunter from the Earth Kingdom. She became part of the "B Team" which was assigned by Alev to rescue Firelord Ozai.

## Backstory

Reyna chose bounty hunting as a career after realizing her job at a tea shop wasn't paying enough money to treat her grandmother's abrupt illness. Reyna's grandmother, Andi had a massive stroke which paralyzed half her body. Reyna worked too much to assist her grandmother and spent most of her money paying her grandmother's bills. Still the expenses were getting greater and greater. Reyna eventually started bounty hunting to amass large sums of money for her family. Unfortunately, Reyna still didn't have enough money to finance a cure for her grandmother's paralysis.

Reyna eventually learned that a rare grey flower petal plant contained minerals that could cure paralysis. However, several wealthy noble families bought out all of the flowers and kept flower seeds which they only sold for fortunes. In order for Reyna to get enough money to cure her grandmother, she was desperate for a lucrative bounty. That opportunity came when she heard Alev's proposition of freeing Ozai. While someone would expect her to be morally conflicted by the offer due to the harm Ozai caused her people, Reyna took the bounty without much consideration after hearing how well it paid believing Ozai would only get so far after he escaped confinement.

## Weapons

Reyna was known for wearing light battle armor, having a utility belt with grappling hooks, and having two axes that she fought with in melee combat.

## Abilities

Reyna was an agile, somewhat fast, and skilled duelist. She also had above average close combat skills and advanced grappling and disarmament skills. Reyna was a resourceful bounty hunter who could make adjustments during missions. She knew when to fight, when to run, and when to negotiate.

## Why does she have purple eyes?

Purple eyes are were often found by members of the Water Tribe but it was still a rare trait. Most Water Tribe members with purple eyes had a blue-purple or dark purple eye shade. It second most often was found by members of the Fire Nation who more often have a red-purple or purple pinkish due to their eyes. With Reyna, her purple eyes were simply thought to be a genetic mutation much like having red hair is in our universe.
Ronin

### Abilities

Fire torpedoes, Fire Whips, Fire Wall, Fire Beams, Power Blast, Fire Shield Ball, Kickboxing, Jet Propulsion (later)

### Age

27

Ronin was a skilled firebender in Commander Macai's 31st Marine Company. Ronin met Macai when Macai was given command over the unit. Before Macai led the 31st, Ronin served under the unit for three years. Ronin often served as a bodyguard for Macai during his speeches. The trooper often worked alongside Cosal in battle, even before Macai came along.

## Development

During his time with the 31st, Ronin learned a lot from Macai. Ronin quickly became more powerful because of the increased amount of dangerous missions the Company was sent on after Macai was given control of it. The shock trooper learned some advanced firebending techniques while working with Kett, a gifted firebender Lieutenant in the 31st.

## Personality

Ronin was a diligent and loyal trooper. While Ronin respected his fellow troopers, his ultimate loyalty was to the Fire Nation government administration itself.

## Abilities

When Macai first met Ronin, Ronin was slightly above average. By the end of the Hundred Year War, Ronin's firebending skills rivaled powerful benders such as Asad and Admiral Zhao. Ronin's close combat skills were moderate.

## Post Hundred Year War

After the defeat of Firelord Ozai to the hands of the Avatar, Ronin became an avid member of the Fire Nation Remnant. He immediately looked to avenge his comrades who fell during the war due to the "work of traitors" and aspired to help dethrone Zuko. Ronin was willing to kill anyone who stood in his way including those who may have once served in his company alongside him. Yet time will show that this path leads to destruction, not only for the one people that it may be unleashed upon but for the person who unleashes it.
Fireballs

The ability to punch or kick fireballs is the most basic and standard firebending ability. This is a base attack and something almost every firebender can do. While it is nearly instinctive, some fighters still do it better than others. Like the punch of a nonbender or the jab of a boxer, the effectiveness of one's fireballs can depend on timing, form, speed, reflexes, composure, delivery, and pacing.