Anomaly scanners

**Scanner 2:**
Turret
Wehrmacht ×6

**Scanner 3**
Monolith (armored) ×2

**Scanner 4:**
Turret ×2
Ghostly electro-chimera ×1
Pyro-chimera ×5

**Scanner 5:**
Turret
Chasing controller ×3
Electro-controller
Pyro-controller
Exploding zombie ×3

Sviblov's request is that you download data from four Monolith anomaly scanners scattered around Zaton, and also one in Eastern Pripyat. All scanner locations are marked in your PDA map. The catch is that you must remain within 20 meters of each for 1 minute and 20 seconds for a full data download. The scanner must be destroyed afterwards - destruction beforehand will fail the quest.

*Note: the quest will be easier with a powerful rifle with computerized targeting, such as Barrett M95 "Whisper" or "Hostel" itself.*

## Walkthrough

### Scanner #1

Scanner number 1 is at the Boiler anomaly in Zaton and is protected by a turret right on top of the hill. Interact with the scanner to start the download; eight Bandits will spawn in a circle around you. You can use the trenches as cover, although they'll close in on you quickly.

### Scanner #2

Scanner number two is in the Swamp anomaly at Zaton. The turret is located at the mouth of the tunnels to the south.

Clear the area thoroughly, as there can be Bandit, German mercenary, and Wehrmacht spawns nearby. Touch the scanner, and a Wehrmacht squad will appear and shoot at you from the south (the direction of the Krug complex). The helicopter can serve as good cover.

Don't forget to destroy the scanner afterwards.

### Scanner #3

Scanner 3 is located on the branches of the Oakpine anomaly. This one has no turret guarding it. Make sure to clear out the entire area around the anomaly to ensure there aren't any additional camps that will be attracted by gunfire.

As you interact with the scanner, two Monolith tanks carrying heavy weapons spawn to the south. Use full crouch to reduce your profile, conceal yourself behind the Oakpine foliage, and use a powerful gun with computerized targeting (such as "Hostel" itself) to spot them behind the trees and kill quickly. If any of them is carrying a VSSK, take him first as he will one-shot you. Non-VSSK one is much less of a threat if you have good bullet protection.

Alternatively, you can use the Cloaking exoskeleton, just like with every other scanner.

After downloading the data, destroy the scanner and move to the next one.

### Scanner #4

Scanner 4 is set up in the Circus anomaly, and guarded by two turrets along the inside edge of the pit.

Turning it on will spawn 6 Ghostly electro-chimera and Pyro-chimera. Due to the fact that there is no gunfire this will be the easiest one to complete since all you need to do is run in a circle for a little over a minute. Chimeras killed with a single crowbar hit won't strike you back.

Destroy the scanner after downloading the data.

### Scanner #5

Scanner 5 is in Eastern Pripyat around the Volcano anomaly. The anomaly itself is cosmetic and will not hurt you on contact. The turret is on the apartment building to the south of the anomaly and is easily visible from the transition to/from Central Pripyat.

Clear out any zombies and Monolithians in the area. On activating the scanner, a group of controller variants will spawn to the northwest and southeast. This includes one Electro-controller, one Pyro-controller, and three Chasing-controllers.

The tree shown in the picture above can be used as a safe cover, as it's within the acceptable range from the scanner and doesn't fail the task.

Killing the pyro controller quickly then hiding there is one of the easier ways. Alternatively, you can use anomalous grenades, Cloaking exoskeleton, or pre-placing the "Typhoon" Turret.

Don't forget to destroy the scanner before leaving the place.

### Back to the Swamps

Return to Sviblov with the anomaly scanner data. He rewards you, and tells you that the coordinates from the PDA you obtained in Gunsmith's trial point towards the Shevchenko in Zaton.

## Notes

* A Cloaking exoskeleton will make the initial stages of each scanner trivial.
* The scanners are oddly resistant to firearms, but can be instantly destroyed by explosions and melee hits; a single knife hit would be enough.
* The chimera from scanner 4 have no upper limit to their aggro range, just like the ones at CNPP-1. You can drag them back to Arkhara and Roma Romale at the Shevchenko if you don't feel like killing them yourself.

## Bugs

* Scanner 3 can easily fall off of the branches. It becomes uninteractable when too far from the starting point to prevent cheesing the encounter so reload if this happens.