Confusion (status condition)

File:Snivy Confused Status.png
**Confusion** (Japanese:**混乱状態** *state of confusion*) is a volatile status condition that causes a Pokémon to sometimes damage itself in its confusion instead of executing a move.

## Effect

Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns (this includes a Pokémon attempting to use Snore or Sleep Talk while asleep). Confusion is transferred by Baton Pass. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using Hyper Beam, and turns unable to attack, such as from full paralysis, will not lower the remaining number of turns of confusion. Pokémon may hurt themselves in confusion during either turn of multi-turn moves such as Fly and Dive. When a Pokémon is unable to attack for other reasons (such as from being asleep or fully paralyzed), it will not hurt itself in confusion. Like all other volatile status conditions, confusion wears off when the confused Pokémon is taken out of battle or a battle is over.

Confusion damage is calculated as if it were a typeless physical move with a power of 40; it cannot score a critical hit, and does not receive STAB. Confusion damage is unaffected by Wonder Guard, Technician, and a held Life Orb. Other things may affect confusion's damage depending on the game, as detailed in the table below.

### Generation I

During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move.

### Generation II

The Focus Band cannot prevent a Pokémon from knocking itself out due to confusion.

### Generation III

Focus Band can now prevent a Pokémon from knocking itself out due to confusion.

### Generation IV

Focus Sash can also prevent a Pokémon from knocking itself out due to confusion.

### Generations V and VI

Sturdy now prevents a Pokémon from knocking itself out due to confusion if it had full health beforehand.

### Generation VII onward

Pokémon now have a 33% chance to damage themselves during confusion.

## Causes

### Other causes

An activating Aguav Berry, Figy Berry, Iapapa Berry, Mago Berry, and Wiki Berry may confuse the holder if they dislike a specific flavor. After fully executing Outrage, Petal Dance or Thrash, the user becomes confused due to fatigue. The Berserk Gene confuses the holder upon activation for a duration of 256 turns. Instead of obeying a command, a disobedient Pokémon may sometimes hurt itself in confusion, inflicting confusion damage to itself.

## Curing

In Generation I only, using Haze cures confusion for both active Pokémon.

### Confusion-healing items

These are the items that only heal confusion.

* Exclusive to Generation II: Bitter Berry
* Exclusive to Japanese Ruby and Sapphire via e-Reader: Touga Berry
* Generation III onwards: Yellow Flute and Persim Berry

### Status-healing items

Starting from Generation II, confusion is the only volatile status condition that is able to be cured by items that heal all non-volatile status conditions. The Full Heal and Full Restore were introduced in Generation I, but only gained the ability to cure confusion in Generation II.

The Rage Candy Bar was introduced in Generation II, but its effect to cure status conditions was introduced in Generation VII.

These are the items that cure confusion as well as all non-volatile status conditions.

* Exclusive to Generation II: MiracleBerry
* Generation II onwards: Full Heal, Full Restore, and Heal Powder
* Generation III onwards: Lum Berry and Lava Cookie
* Generation IV onwards: Old Gateau
* Generation V onwards: Casteliacone
* Generation VI onwards: Lumiose Galette and Shalour Sable
* Generation VII onwards: Big Malasada, Pewter Crunchies, and Rage Candy Bar

## Prevention

Pokémon with the Own Tempo Ability are immune to being confused.

The move Safeguard will protect the party from status conditions for five turns. Starting in Generation VII, while Misty Terrain is present, grounded Pokémon cannot become confused. A Pokémon behind a substitute cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.

## Advantages

Moves used against confused Pokémon with the Ability Tangled Feet will have their accuracy halved.

## In the spin-off games

### Mystery Dungeon series

The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skillTemplate:Sup/mdTemplate:Sup/md or is holding a looplet with the Self Control emeraTemplate:Sup/md. For example, if the Pokémon uses moves such as Sweet Scent or Earth Power, teammates will be affected, and moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader\*.

Confusion lasts 7-12 turnsTemplate:Sup/mdTemplate:Sup/md or 8 turnsTemplate:Sup/mdTemplate:Sup/md. Other than as an effect of moves, it can be caused by a Totter Orb, Totter Seed, Dizzying Payback and Dizzying Stare emera, Spin Trap, or stepping on a disguised DittoTemplate:Sup/md

Confusion can be protected against by wearing a Persim Band.

### Pokémon Conquest

In Pokémon Conquest, confusion is a non-volatile status. At the beginning of a turn, A confused Pokémon has a 50% chance to randomly move on its own and attack other Pokémon, including allies. If a Pokémon moves in its confusion, the Warrior is prevented from using an item or activating a Warrior Skill that turn. Confusion may wear off in the first turn.

## Trivia

* In Template:Game2, a Ninja Boy on Route 211 erroneously states that confusion only wears off if the Pokémon is switched out.