Invictus Maneo/Knucklehead

**“**I'll teach you the Way of the Fist!**”**
— Invictus Maneo selection quip
**Knucklehead** is the illustrated mascot of the modern heavy metal band Five Finger Death Punch, who perfectly reflects the angst, muscle, and screaming agony of frontman Ivan Moody. Though little is known about Knucklehead aside from the band's cover arts, which regularly depict him as a violent badass that's grown more mass with every cover art (except F8, where he is absent), his demonic physical appearance is certain to intimidate anyone who has yet to obtain some music standards. He is a politician and a war soldier.

Knucklehead originates from the 2007 Five Finger Death Punch album The Way of the Fist, and his home stage is Zombie Apocalypse.

## Basics

Knucklehead is the heaviest character in Invictus Maneo and also the largest, utilizing his huge disjointed attacks to deal massive damage. Though he may look like a slouch on the surface level, he can move dangerously fast when the time is ripe and dominate everything.

Knucklehead's signature mechanic is Anger Point, which builds up whenever he takes damage or successfully parries incoming attacks. See Special D for more details. Otherwise he's known for his huge disjointed attacks with his saw and club, which he can individually use by either tapping or holding down the attack button. The saw is used for making combos, which still deal moderate damage but keep foes trapped at low percents. The club is used for KOs, especially with its tip, which can be fatal even at considerably healthy percentages for his targets. In Knucklehead's heavy tilt attacks, he triggers a chainsaw which deals multiple hits of damage before finally releasing them. His grab, though short-ranged, is incredibly deadly thanks to his obtusely strong pummel and the killing prowess of his throws.

However, Knucklehead is by far the game's slowest character and has some of the worst recovery tools in Invictus Maneo, hurt further by his lack of a projectile and extreme vulnerabilities to typical heavyweight issues like juggling.

## Specials

* **Special A: The Devil's Own**
Knucklehead pulls back his enormous right arm no matter which direction he's facing, a spike of energy visible as he charges up. It can only be thrown at max charge; Knucklehead can hold the charge (if he's hit, he loses it). At max charge, Knucklehead slides a massive horizontal distance with an explosive, devastating punch.
* **Special B: Fire in the Hole**
Knucklehead pulls back his left arm before slamming his club against the floor, generating a flame that traps foes if they walk into it and burying them if they're already in position, allowing him to follow up with an attack of his choice if he's quick enough about it. Can meteor smash foes in the air.
* **Special C: Lift Me Up**
Knucklehead gets carried upward by an angel and devil, who each hold one of his arms while he impatiently waits on them. They do not carry him far though because his mass is heavy and he resists them, comically resulting in them letting him go. If he holds The Devil's Own, he can release it once he's released to recover.
* **Special D: Anger Point**
Knucklehead will scream with masculine rage as all the veins in his body visibly shine, with Knucklehead's Anger Point gauge beginning to drain. While it's draining, Knucklehead moves significantly faster and cannot flinch nor be moved by enemy attacks. If he lands a hit, he has enough time to make a combo.
* **Showstopper: War is the Answer**
Knucklehead mocks his targets in his typical metal howls before getting suited up with a bunch of war assets, firing a bunch of missiles, bombs, and bullets at any foes right in his line of vision before charging up his fist and moving his way across the battlefield like a battering ram, dealing extensive damage.