The S.S.S.

Throughout this list there will be many characters on the "Roster" from the "Supreme Suicide Squadron." Though some of them may overlap with one another... there are some characters unique to their individual worlds.

## Appearance:

### Regular Appearance -

* Childhood
* Adolescence
* Adulthood
* High School

## Appearances:

* Antonio Moore
* Void
* The New 13
* Co-founder of \_
 My life while amongst the living.

* Abilities
* Equipment

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* The Orbis:  The "Orbis" is a ring which allows me to channel the emotions known to the Universe.

	+ Red Lantern Corp:  This is the color shown when I use "Rage."
	+ The Communication Corp:  This Corp is a fusion of Red-Violet , Red-Orange , and Blue-Violet Lanterns. This union stands for compassion, love, and above all things **communication**!
	+ Orange Lantern Corp (Hybrid):  There have only been two times I have ever been an Orange Lantern. The first time was when Larfleeze enticed me and his ring went to me. Well, that was the only "true" time.

		- The other time(s) are when I went into a fearful-rage state. The "Orbis" covering me in orange looking like one of their own with the added powers of a Red and Yellow Lantern. Subtly known as "Raging Fear."
	+ The Joy Corp:  This is the color shown when I use "Joy."
	+ Blue Lantern Corp:  This is the color shown when I use "Hope."
	+ The Indigo Tribe:  This is the color shown when I use "Compassion."
	+ The Star Sapphire Corp:  This is the color shown when I use "Love."
	+ The Depressed Corp:  This is the color shown when I use "Depression."
 From being born human, there is nothing better or worse than being a Metahuman. Actually some would argue that when we die we will join our brothers and sisters in Heaven or fall and burn with the other sinners of the world in Hell. However, for me ... well that is another story. For now, this is me as "The Void."

* Powers
* Abilities
* Weaknesses

* Diamond Form:  The power to transform into or have a physical body made up of diamond.

	+ Enhanced Durability:  The power to possess durability beyond that of the peak members of their species.
	+ Light Absorption:  The power to absorb light and utilize them in some way.
	+ Razor Claws:  The power to generate sharp claws.
	+ Telepathic Resistance:  The power to be highly resistant to psychic attacks.

* Solid Surface Acrobatics:  The power to perform acrobatic stunts on solid surfaces.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

* Mute (formerly):

* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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## OCs based off of DC's Suicide Squad and Marvel's Squadron Supreme:

* Animated Universe
* The Unknown Squad
* The Foursome Force

* Character 1
* Character 2
* Character 3
* Character 4
* Character 5
* Character 6
* Character 7

* Powers
* Abilities
* Weaknesses
* Equipment

.

* Cheating Death:  .
* Cosmic Awareness:  Harley has, shown a few times to be fully aware of being a fictional character, she was even directly talking to the viewer.
* Flight:  Zarda was able to psionically levitate and propel herself in flight. Her top speed was unknown, though it was likely that it is ultimately subsonic.
* Regenerative Healing Factor:  Similarly, she could also heal from life-threatening injuries with relative ease.
* Superhuman Agility:  Zarda's agility, balance, and bodily coordination were all enhanced to levels that were beyond the natural physical limits of the finest human athlete.
* Superhuman Durability:  Zarda's body was more durable and more resistant to certain types of injury than the body of a human. For instance, the tissues of her body were fortified to the extent that she can withstand powerful impact forces, such as falling from many stories up or being struck by a superhumanly strong being, and sustain little to no injury; however, she could be injured by bullets and bladed weaponry composed of conventional materials.
* Superhuman Longevity:  Zarda aged at a pace that was considerably slower than that of a human being, though she was not completely immune to aging. She is roughly 500 years of age and retains the healthy and vital appearance of a woman in her physical prime. She was also much more resistant, though not completely immune, to diseases and infections.
* Superhuman Reflexes:  Zarda's reflexes were similarly enhanced, allowing her to react many times faster than any normal human.
* Superhuman Speed:  Zarda could run and move at speeds that are beyond the physical limits of the finest human athlete.
* Superhuman Stamina:  Zarda's musculature produced less fatigue toxins during physical activity than the musculature of a human. She could physically exert herself at peak capacity for several hours before the build up of fatigue toxins in her blood begins to impair her.
* Superhuman Strength:  Zarda possessed superhuman strength that allows her to lift around 20 tons. Her strength was enough to engage in battle a Zarda (Earth-31916)more powerful version of herself.
* Telepathic Resistance:  As long as she had some forewarning, Zarda was able to resist mental domination and mind control.
* Toxic Immunity:  During their first adventure together, Poison Ivy gave Harley a serum that made her immune to the toxins that surrounded their base.

Zarda is an excellent combatant, having been trained in multiple forms of hand-to-hand combat and weaponry due to her extended lifespan and through Nighthawk's combat training. Zarda is also extremely intelligent, possessing a near genius level intellect. She is also fluent in Delphinese, the language of dolphins.

* Driving:  .

	+ Demolitions:  .
	+ Firearms:  .
* Gymnastics:  Harley was a natural gymnast.

	+ Acrobatics:  .
* Lock Picking:  .
* Martial Arts:  .

	+ Boxing:  .
	+ Judo:  .
	+ Muay Thai:  .
	+ Taekwondo:  .
* Psychiatry:  .

	+ Psychology:  .
* Seduction:  .
* Singing:  Harley is a surprisingly talented singer.
* Thievery:  .
* Weaponry:  .

.

* Mental Disorder (formerly):  Joker managed to single handedly break Quinzel's sanity, leading her to take on the persona of Harley Quinn.

.

* Armored Costume:  Zarda occasionally wore two different costumes made out of a steel alloy and created by Tom Thumb. The first was colored gold and covered her torso and forearms, while the second was purple and covered her from head to toe. The armor served to increase her already incredible resilience to damage, particularly against piercing weaponry like bullets and blades. Her costume also made her resistant to powerful energy attacks like Storm's lightning blasts.

### Transportation -

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* Invisible Spaceship:  .
* Formerly flight using her Shield.

### Weapons -

.

* Glove-gun:  .
* Mallet:  .
* Pogo-stick:  .
* Pop-gun:  .
* Rubber chicken:  .
* Sledge:  .
* Transparent Shield:  Zarda previously carried a transparent, almost unbreakable, shield composed of an as yet unknown material. Zarda could use this shield in much the same way that Captain America uses his, such as deflecting bullets and blocking physical and energy based attacks. She could also throw the shield in much the same manner as Captain America; however, given her superior strength, combined with the durability of her shield, Zarda could use the edge of her shield to cut through most materials, including many types of metals.

* Powers
* Abilities
* Weaknesses
* Equipment

.

* Superhuman Durability:  Nighthawk's body is tougher and more resistant to certain kinds of injury than the body of a normal human, though he's far from invulnerable. Kyle's bodily tissues are sufficiently toughened to withstand powerful impact forces.
* Superhuman Strength:  Nighthawk possesses sufficient physical strength to lift about 1-2 ton.

.

* Deception:  .
* Driving:  He was able to drive a motorcycle in sewer tunnels and then a militarized van all to escape the Justice League.

	+ Escapology:  .
* Explosives:  He was able to effective fire and destroy city streets, cars and tunnels.
* Firearms:  As a hired gun, Deadshot was able to attack and harm Aquaman as well as Superman.
* Gadgetry:  .
* Hand-to-Hand Combat (Basic):  .
* Thievery:  .
* Throwing:  .

* -:  .

* -:  .

### Transportation -

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* -:  .

### Weapons -

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* Trick Boomerangs:  .

* Powers
* Abilities
* Weaknesses
* Equipment

.

* Cosmic Energy Manipulation:  Hyperion is capable of willfully manipulating great amounts of cosmic energy for a few physical purposes:

	+ Atomic Vision:  Hyperion is capable of firing beams of highly intense heat from his eyes that's often referred to as Atomic Vision. The full limit of his Atomic Vision isn't known, but it is known that Hyperion can generate temperatures far above 12,000 degrees Fahrenheit, as his atomic vision was able to equal Gladiator's eye beams, creating a huge explosion which temporarily incapacitated both opponents.
	+ Regenerative Healing Factor:  If injured, Hyperion can purposely channel cosmic energy to repair cells, tissues, organs and even bones that have been damaged or regrow them if they have been destroyed. When Hyperion overused his atomic vision he used up almost all of the cosmic energy that his body collected causing his powers to weaken and as a result the heat from his atomic vision burned out his retinas causing him to go blind, however his healing factor was able to regenerate the damage done to his eyes once he learned how to control cosmic energy and use it to heal injuries. Also when Gladiator broke his back during one encounter his healing factor was able to repair the damage done to his spine. Hyperion's healing factor also decreases the rate of his aging by a very high degree. However it isn't known if he ages at an exceptionally slow pace or if his healing factor has stopped him from aging altogether. His healing factor also keeps him in optimal health and makes him Immune to all diseases, infections, contamination, corrosives, and radiation (with the exception of Argonite radiation which drains his powers and vitality).
* Flight:  Hyperion has the ability to levitate himself and fly through the air at tremendous speeds by harnessing and manipulating anti-gravitons. At his peak, he is capable of achieving escape velocity speed (25,100 miles per hour). Once in space, he is capable of reaching light-speed.
* Nigh-Invulnerability:  Hyperion's entire body is far more durable than a normal human's and is virtually impervious to all physical damage. Hyperion can withstand high caliber naval gun fire, falls from tremendous heights, exposure to absolute temperatures, extreme pressures, powerful energy beams, and even great impact forces such as being repeatedly struck by Gladiator and from Thor's hammer. During an adventure into Earth-1610, otherwise known as the Ultimate Marvel Universe, Hyperion was able to withstand being slashed by the Adamantium claws of that universe's version of Wolverine without being injured.
* Superhuman Agility:  Hyperion's agility, balance, and bodily coordination are enhanced to levels that are far beyond the natural physical limits of the finest human athlete.
* Superhuman Durability:  Brick's skin is nearly impenetrable.
* Superhuman Reflexes:  Hyperion's reflexes are similarly enhanced and are far superior to those of the finest human athlete and are roughly 100 times greater.
* Superhuman Speed:  Hyperion can run, move and react at supersonic speeds. The exact limit of his speed is Mach 4 (3000 miles per hour).
* Superhuman Stamina:  Hyperion's highly advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. He can exert himself physically at peak capacity for several days before the build up of fatigue toxins in his blood begins to impair him. Hyperion is also able to physically withstand the rigors of space without any special clothing. It isn't known if he doesn't have to breathe or if he can merely hold his breath for greatly extended periods of time.
* Superhuman Strength:  Hyperion possesses great physical strength. At his peak, he possesses superhuman strength listed at class 100 (the scale is not to be taken literally, but just comparatively). Hyperion has been shown to almost match the strength of beings such as Gladiator (whose strength is classified at class 100+).

.

* Expert Combatant:  Hyperion is well trained in several forms of martial arts and hand-to-hand combat which makes him quite a dangerous opponent. The full extent of his training is unknown, however even without any seriously formalized training the sheer scope of his various superhuman attributes make him a highly formidable combatant.

	+ Hand-to-Hand Combat (Basic) (formerly):  .
* Leadership:  .
* Thievery:  .
* Weaponry:  .

	+ Firearms:  .

His arrogance often gets him defeated.

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* -:  .

* Powers
* Abilities
* Weaknesses
* Equipment

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* Body Vibration/Intangibility:  Speed Demon has the ability to vibrate any part of his body at different frequencies at will, with varying effects. When done, this is seen as a haze that normal people can't perceive clearly. By vibrating his vocal cords he can also disguise his voice. By vibrating the cells in his body, Speed Demon can phase through people or objects unharmed. He can also seamlessly phase his arm through a person, killing them instantly without outwardly damaging them. This ability can also be used to damage electrical equipment.
* Enhanced Intellect:  .
* Superhuman Agility:  Speed Demon possesses inhuman bodily coordination, balance, equilibrium and dexterity. He is able to change direction immediately, this allows him to make sharp turns without sliding or losing his balance.
* Superhuman Durability:  The tissues of Speed Demon's augmented body are tougher, more resilient and more resistant to certain forms of physical injury than those of a normal human. His body is particularly adapted to resist the natural rigors that moving at such extreme velocities would have on a normal human. An un-enhanced human body would experience extreme friction to the skin, muscles, bones and particularly the joints and would result in permanent injury. Speed Demon is also more resistant to impact trauma than a normal human. He can withstand impacts, such as falling from several stories or being repeatedly struck with superhuman force, which would severely injure or kill a normal human while sustaining little to no injury himself. If Speed Demon does sustain any injuries, his body heals much faster and more efficiently than a normal human. Speed Demon's entire body is adapted for super speed.
* Superhuman Reflexes:  Speed Demon's reflexes are similarly enhanced and are beyond the natural physical capabilities of the finest human specimen.
* Superhuman Speed:  Speed Demon's primary superhuman power is the ability to run, move and think at superhuman velocities. Speed Demon is able to run at speeds faster than the speed of sound, sufficient to allow him to run across water and to allow him to run straight up walls, among various other feats. He can take in information and process it at much faster rates than a normal human, as well as see and hear clearly when moving at super-speed. By using his speed to bounce back and forth extremely quickly, Speed Demon can create after-images, making it appear that he's in multiple places at once. Using his speed, Speed Demon can generate air flow as vacuums of various levels. He can create fierce waves and vacuums of air by shaking a body part very fast. Speed Demon is capable of generating electricity using his super speed.
* Superhuman Strength:  .

	+ Peak Human Strength (formerly):  Speed Demon is as physically strong as a human can naturally be without be categorized as superhuman. At his peak, Speed Demon is able to lift up to 800 lbs.

.

* Demolitions:  .
* Expert Combatant:  Speed Demon is a good hand to hand combatant. He specializes, primarily, in using various basic street-fighting techniques while moving at superhuman speed.
* Firearms:  .
* Hand-to-Hand Combat (Advanced):  .

	+ Hand-to-Hand Combat (Basic) (formerly):  .
* Law:  .
* Medical Science:  .
* Swordsmanship:  .
* Tactical Awareness:  Fugate had an intricate knowledge of schedules and routine. He was able to escape his first encounter with Batman by hopping on top of a train he knew would be passing below the roof he was on that very second.

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* -:  .

### Transportation -

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* -:  .

### Weapons -

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* Mini-gun:  .

* Powers
* Abilities
* Weaknesses
* Equipment

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* Unique Physiology:  .

	+ Claws:  .
	+ Fangs:  .
	+ Superhuman Durability:  .
	+ Superhuman Strength:  Croc was considered one of the top three powerhouses in Batman's rogue's gallery, with Clayface and Bane.

.

* Hand-to-Hand Combat (Advanced):  .

	+ Wrestling:  .
* Leadership:  .
* Seamanship:  .
* Swimming:  .

* Monstrous Appearance:  .

* Armor (formerly):  .

	+ Weaponry:  .

		- Thermal-Blast:  .

### Transportation -

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* -:  .

### Weapons -

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* Mini-gun:  .

* Powers
* Abilities
* Weaknesses
* Equipment

Nuke had the superhuman power to transform nuclear energy for personal use, such as flying by nuclear propulsion and projecting bursts of destructive energy.

 All via the Power Prism:

* Blast Power:  .
* Divine Powers:  .
* Energy Based Constructs:  .
* Energy Manipulation:  .
* Energy Shield:  .
* Energy-Enhanced Strike:  .
* Flight:  .
* Force Field:  .

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* Espionage:  .
* Hand-to-Hand Combat (Advanced):  .
* Leadership:  .
* Marksmanship:  .
* Military Protocol:  .
* Unarmed Combat:  .

His constant radiation emissions made him toxic to most life forms.

* He has no control over his Power Prism, briefly had a Power amplifier by Ant-Man to increase his control over it until it was destroyed by Iron Man.

* Power Prism:  Joe used to wield the Power Prism which allowed him to control multicolored light-based energies through force of will. The energies can be used for blasts, shields, or solidified to make shapes such as containers. He can also use these energies for flight and intangibility. He can use the energy to take over mechanical devices. He also used the spectrum to apparently remove the powers of Brain Child.

	+ Weaponry:  .

		- Thermal-Blast:  .

### Transportation -

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* -:  .

### Weapons -

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* Mini-gun:  .

* Powers
* Abilities
* Weaknesses
* Equipment

Nuke had the superhuman power to transform nuclear energy for personal use, such as flying by nuclear propulsion and projecting bursts of destructive energy.

* Superhuman Durability:  .
* Superhuman Strength:  .

	+ Super-Leaping:  .

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* Diplomacy:  Amanda served as a representative in the United Nations.
* Firearms:  .
* Intimidation:  Warden Waller is an intimidating woman who is able to keep her prisoners in order with or without force.
* Law:  Amanda Waller was the warden of Belle Reve for many years before being removed because of an attempted prison escape she failed to thwart. This was a coordinated escape which was intended to remove Waller from power.
* Leadership:  .
* Political Science:  .
* Tactical Analysis:  .

His constant radiation emissions made him toxic to most life forms.

* Mental Disorder:  Following a brainwashing from Spellbinder, she required medication to preserve memory allocation.

* -:  .

### Transportation -

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* -:  .

### Weapons -

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* -:  .

* C-1: F.C.O.
* C-2: S.C.O.
* Character 3
* Character 4
* Character 5
* Character 6
* Character 7

* Powers
* Abilities
* Weaknesses
* Equipment

Due to the alchemical potion, Nighthawk possesses various superhuman physical attributes. Due to the unique nature of the potion, all of his superhuman attributes are doubled at night.

* Precognition (formerly):  For a brief time Nighthawk was gifted with the ability to see visions of the future, these would usually manifest by seeing a crime before it was committed. This power was later removed by Papa Hagg.
* Superhuman Agility:  Nighthawk's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. His agility is enhanced to twice his normal level at night.
* Superhuman Durability:  Nighthawk's body is tougher and more resistant to certain kinds of injury than the body of a normal human, though he's far from invulnerable. Kyle's bodily tissues are sufficiently toughened to withstand powerful impact forces. He can withstand impacts, such as falling from several stories and being repeatedly struck by a superhumanly strong opponent, that would severely injure or kill a normal human with little to no injury. At night, his body becomes even more resistant to impact trauma, though he can still be injured by bullets or bladed weapons composed of conventional materials.
* Superhuman Reflexes:  Nighthawk's reflexes are similarly enhanced and are superior to those of the finest human athlete, even more so at night.
* Superhuman Senses:  Nighthawk's senses of sight and hearing are augmented to superhuman levels of acuity. Nighthawk can see objects at much greater distances, and with perfect clarity, than a normal human is capable of. At night, his visual acuity is doubled so that he retains this same level of clarity. His hearing is similarly enhanced, enabling him to detect sounds at greater distances and sounds ordinary humans can't detect.
* Superhuman Stamina:  Nighthawk's musculature produces less fatigue toxins during physical activity than the musculature of a normal human. He can exert himself at peak capacity for at least 2 hours during the day before the build up of fatigue toxins in his blood begins to impair him. At night, physical stamina increases sufficiently to exert himself at peak efficiency for at least 4 hours.
* Superhuman Strength:  During the day, Nighthawk possesses sufficient physical strength to lift about 1 ton. At night, his strength increases to the point of being able to lift roughly 2 tons.

### The Symbiote -

.

* Body Chemistry Manipulation:  In order to gaslight Eddie into believing he had terminal cancer, the Venom symbiote altered his biochemistry to simulate the symptoms. After being temporarily reconnected to Knull's hive mind, the symbiote gained the ability to directly affect the neurochemical functions within its host in order to induce various psychological effects, such as calmness, sleep, or even memory suppression.
* Body Storage:  Peter Parker was able to use the symbiote to store his camera and rolls of film. Flash often utilized the symbiote to withhold and store munitions and equipment through dimensional apertures within the suit. Wherein he could store foreign objects while keeping a sleek, aerodynamic profile. Having used this quality to store a live grenade within his body while keeping it from exploding.
* Camouflage Capabilities:  The symbiote is capable of shapeshifting to mimic the appearance of any form of clothing, can camouflage with its surroundings to appear invisible, and can even mimic the appearance of other people. Peter Parker only used the former ability during the brief period he was bonded to it, while Brock's preferred form of clothing was a black shirt, jacket and pants.
* Constituent-Matter Generation:  The symbiote can use the living abyss comprising its matter to generate tendrils and pseudopods, and can use this for lethal effect against criminals. While Spider-Man was unaware it possessed this ability and did not consciously use it, Eddie Brock and its subsequent hosts would often use this ability offensively, such as by sending a part of the symbiote into a victim's body to smother them from the inside.
* Genetic Memory:  The symbiote possesses some psychic ability, making it capable of obtaining information from its hosts and even other people and symbiotes simply by touch; The symbiote is capable of recalling information from previous hosts. This ability allowed Eddie Brock to know the secret identity of Spider-Man when the symbiote bonded with him. It can however, be forced to forget information if the symbiote is inflicted with heavy trauma.
* Offspring Detection:  The symbiote is also capable of psychically detecting its offspring, however with effort this ability can be blocked.
* Parasitic Inheritance:  The symbiote can copy the powers and abilities of other beings by interfacing with their genetic code, and primarily utilizes the spider powers it adapted from Spider-Man.
* Regenerative Healing Factor:  Additionally, the symbiote is capable of healing injuries in the host at a faster rate than normal human healing allows. The symbiote is also capable of healing injuries and illnesses that current human medical care cannot such as cancer. The symbiote has enabled its host to recover from injuries that should have been lethal, such as Mac Gargan being impaled by the Swordsman's Makluan Sword; and Flash Thompson being impaled by Toxin's blade-arm, and having his head sliced in half by Jack O'Lantern V's scythe.
* Superhuman Durability:  Venom's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals. When distributed at a typical thickness over Brock's body, the symbiote is capable of absorbing bullets from small-arms weapons firing conventional ammunition. The symbiote is however particularly vulnerable to both sonic and heat-based attacks.
* Superhuman Stamina:  Venom is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases, the symbiote filtering breathable air to the host.
* Superhuman Strength:  Before he came into contact with the costume, Brock had conditioned himself to lift (press) 700 lb. Once they merged, the costume added Spider-Man’s superhuman strength to Brock’s vast human strength, making him more powerful than Spider-Man. However, his full strength often fluctuates. Venom has demonstrated strength ranging from only slightly greater than Spider-Man's to being capable of trading blows with high-powered individuals such as Juggernaut. This is caused by the several mutations that the symbiote took with Brock, gaining additional bulk and muscle mass over long periods of time with its host.
* Wall-Crawling:  The alien costume replicated Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers.
* Webbing Generation:  The symbiote can convert its constituent matter into strands of white or black webbing, which it can shoot from the white patches on the back of its hands at high pressure up to a distance of 70 feet. The alien’s substance seems to be composed of tough, flexible fibers of organic polymers, which regenerate swiftly after "shedding." The strands have extraordinary adhesive properties, which diminish rapidly once they abandon their living source. After about three hours, with no source to nourish them, the strands dry up like dead skin and dissolve into a powder. The strands possess a tensile strength of 125 pounds per square millimeter of cross-section. The one limitation to this ability was used to Spider-Man's advantage during his second bout with Venom: Since the webbing itself is comprised of the symbiote's constituent matter, if Venom generates too much he will be left vulnerable as the symbiote is weakened and unable to replenish its lost mass for a short period of time.

.

* Expert Investigator:  Nighthawk is a great detective, and was able to track down the superpowered serial-killer Redstone.
* Expert Marksman:  Nighthawk can throw knives with great accuracy.
* Expert Martial Artist/Hand-to-Hand Combatant:  Nighthawk is a phenomenal fighter, easily able to beat multiple opponents to a pulp.
* Firearms:  Nighthawk knows how to use guns and artillery.
* Hand-to-Hand Combat (Basic):  .
* Leadership:  Rick Flag was the field leader of Task Force X for an extended period of time. Task Force X was largely comprised of chaotic criminals who weren't used to following orders, however due to Flag's excellent leadership the team was turned into an effective covert strike force.
* Lockpicking:  Nighthawk can pick locks.
* Military Protocol:  .
* Skilled Businessman:  .
* Tactical Aanalysis:  .

.

* Because his powers weaken depend on the time of day, they are hindered during the daytime and can impact his physical performance. He also needs to sleep about once a month.

### The Symbiote -

* Accelerated Corruption and Degeneration (formerly):  After the symbiote returned to Eddie Brock, its psychological corruption accelerated and was accompanied by physiological degeneration. Alchemax scientist Dr. Steven analyzed a piece of the symbiote and determined that Eddie's body had been rendered inhospitable to the symbiote through prolonged exposure to symbiote suppressant chemicals during his time with the FBI. Eddie's altered metabolism and the symbiote's corruption were cured when they were doused in Alchemax's Anti-Venom serum by Spider-Man. Knull: An ancient deity who created the symbiotes, Knull is able to mentally influence and dominate them, driving them insane with bloodlust and enslaving them to his will.
* Anti-Venom:  The Anti-Venom suits are toxic to the Venom symbiote. Its touch is very painful to Venom and its host, and prolonged contact will eventually kill it. However, the original Anti-Venom died when Eddie used it to cure the Spider-Virus and the replica died along with Flash Thompson when the Red Goblin murdered him, though Flash and the replica were both eventually revived although the replica had to return via a Symbiote Dragon that did not possess the cleansing touch. There is also the threat of the Anti-Venom Serum that Doctor Steven created in Alchemax and mass-produced despite its apparent destruction.
* Psychological Corruption:  The Venom symbiote, like others of its kind, is susceptible to the negative emotions of its host - particularly rage and hatred. At its worst, the symbiote is a bloodthirsty predator that seeks to corrupt or outright control its hosts, compelling them to satiate its ravenous hunger.
* Sonic and Heat:  The Symbiote is extremely sensitive to sonic and thermal attacks, making it vulnerable, although the degree of sensitivity has varied over time and the symbiote has built up a resistance.

.

* Formerly the Eye of Agamotto.

### Transportation -

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* Hawkjet:  .
* Hawkrod:  .
* Nightjet:  .
* The symbiote's primary means of locomotion without a host is by oozing or slithering in its amorphous state. When manifested into a humanoid form or bonded to a host, it uses organic webbing formed from its constituent matter to web-swing, emulating Spider-Man. After being briefly reconnected to Knull's hive-mind, the symbiote learned how to manifest symbiote dragon wings to fly.

### Weapons -

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* Mirror Gun:  Can create mirror clones of his foes and allies. Can enter and drag others into the Mirror Verse at will. His gun has great reach and can access even reflecting sources on satellites in Earth's orbit.

	+ Teleportation:  .
* Throwing weapons called Hawkarangs made of Adamantium-grade steel.
* The Venom symbiote can manifest fangs, claws, blades, and tendrils from its constituent living abyss. After connecting to the Symbiote Hive of Earth-1051, it became able to transform part of itself into a powerful energy-cannon by partially unfolding the extradimensional tesseract of its body, similar to its Earth-23203 counterpart.

* Powers
* Abilities
* Weaknesses
* Equipment

.

* Superhuman Durability:  Nighthawk's body is tougher and more resistant to certain kinds of injury than the body of a normal human, though he's far from invulnerable. Kyle's bodily tissues are sufficiently toughened to withstand powerful impact forces.
* Superhuman Strength:  Nighthawk possesses sufficient physical strength to lift about 1-2 ton.

.

* Deception:  .
* Driving:  He was able to drive a motorcycle in sewer tunnels and then a militarized van all to escape the Justice League.

	+ Escapology:  .
* Explosives:  He was able to effective fire and destroy city streets, cars and tunnels.
* Firearms:  As a hired gun, Deadshot was able to attack and harm Aquaman as well as Superman.
* Gadgetry:  .
* Hand-to-Hand Combat (Basic):  .
* Thievery:  .
* Throwing:  .

* -:  .

* -:  .

### Transportation -

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* -:  .

### Weapons -

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* Trick Boomerangs:  .

* Powers
* Abilities
* Weaknesses
* Equipment

.

* Cosmic Energy Manipulation:  Hyperion is capable of willfully manipulating great amounts of cosmic energy for a few physical purposes:

	+ Atomic Vision:  Hyperion is capable of firing beams of highly intense heat from his eyes that's often referred to as Atomic Vision. The full limit of his Atomic Vision isn't known, but it is known that Hyperion can generate temperatures far above 12,000 degrees Fahrenheit, as his atomic vision was able to equal Gladiator's eye beams, creating a huge explosion which temporarily incapacitated both opponents.
	+ Regenerative Healing Factor:  If injured, Hyperion can purposely channel cosmic energy to repair cells, tissues, organs and even bones that have been damaged or regrow them if they have been destroyed. When Hyperion overused his atomic vision he used up almost all of the cosmic energy that his body collected causing his powers to weaken and as a result the heat from his atomic vision burned out his retinas causing him to go blind, however his healing factor was able to regenerate the damage done to his eyes once he learned how to control cosmic energy and use it to heal injuries. Also when Gladiator broke his back during one encounter his healing factor was able to repair the damage done to his spine. Hyperion's healing factor also decreases the rate of his aging by a very high degree. However it isn't known if he ages at an exceptionally slow pace or if his healing factor has stopped him from aging altogether. His healing factor also keeps him in optimal health and makes him Immune to all diseases, infections, contamination, corrosives, and radiation (with the exception of Argonite radiation which drains his powers and vitality).
* Flight:  Hyperion has the ability to levitate himself and fly through the air at tremendous speeds by harnessing and manipulating anti-gravitons. At his peak, he is capable of achieving escape velocity speed (25,100 miles per hour). Once in space, he is capable of reaching light-speed.
* Nigh-Invulnerability:  Hyperion's entire body is far more durable than a normal human's and is virtually impervious to all physical damage. Hyperion can withstand high caliber naval gun fire, falls from tremendous heights, exposure to absolute temperatures, extreme pressures, powerful energy beams, and even great impact forces such as being repeatedly struck by Gladiator and from Thor's hammer. During an adventure into Earth-1610, otherwise known as the Ultimate Marvel Universe, Hyperion was able to withstand being slashed by the Adamantium claws of that universe's version of Wolverine without being injured.
* Superhuman Agility:  Hyperion's agility, balance, and bodily coordination are enhanced to levels that are far beyond the natural physical limits of the finest human athlete.
* Superhuman Durability:  Brick's skin is nearly impenetrable.
* Superhuman Reflexes:  Hyperion's reflexes are similarly enhanced and are far superior to those of the finest human athlete and are roughly 100 times greater.
* Superhuman Speed:  Hyperion can run, move and react at supersonic speeds. The exact limit of his speed is Mach 4 (3000 miles per hour).
* Superhuman Stamina:  Hyperion's highly advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. He can exert himself physically at peak capacity for several days before the build up of fatigue toxins in his blood begins to impair him. Hyperion is also able to physically withstand the rigors of space without any special clothing. It isn't known if he doesn't have to breathe or if he can merely hold his breath for greatly extended periods of time.
* Superhuman Strength:  Hyperion possesses great physical strength. At his peak, he possesses superhuman strength listed at class 100 (the scale is not to be taken literally, but just comparatively). Hyperion has been shown to almost match the strength of beings such as Gladiator (whose strength is classified at class 100+).

.

* Expert Combatant:  Hyperion is well trained in several forms of martial arts and hand-to-hand combat which makes him quite a dangerous opponent. The full extent of his training is unknown, however even without any seriously formalized training the sheer scope of his various superhuman attributes make him a highly formidable combatant.

	+ Hand-to-Hand Combat (Basic) (formerly):  .
* Leadership:  .
* Thievery:  .
* Weaponry:  .

	+ Firearms:  .

His arrogance often gets him defeated.

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* -:  .

* Powers
* Abilities
* Weaknesses
* Equipment

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* Body Vibration/Intangibility:  Speed Demon has the ability to vibrate any part of his body at different frequencies at will, with varying effects. When done, this is seen as a haze that normal people can't perceive clearly. By vibrating his vocal cords he can also disguise his voice. By vibrating the cells in his body, Speed Demon can phase through people or objects unharmed. He can also seamlessly phase his arm through a person, killing them instantly without outwardly damaging them. This ability can also be used to damage electrical equipment.
* Enhanced Intellect:  .
* Superhuman Agility:  Speed Demon possesses inhuman bodily coordination, balance, equilibrium and dexterity. He is able to change direction immediately, this allows him to make sharp turns without sliding or losing his balance.
* Superhuman Durability:  The tissues of Speed Demon's augmented body are tougher, more resilient and more resistant to certain forms of physical injury than those of a normal human. His body is particularly adapted to resist the natural rigors that moving at such extreme velocities would have on a normal human. An un-enhanced human body would experience extreme friction to the skin, muscles, bones and particularly the joints and would result in permanent injury. Speed Demon is also more resistant to impact trauma than a normal human. He can withstand impacts, such as falling from several stories or being repeatedly struck with superhuman force, which would severely injure or kill a normal human while sustaining little to no injury himself. If Speed Demon does sustain any injuries, his body heals much faster and more efficiently than a normal human. Speed Demon's entire body is adapted for super speed.
* Superhuman Reflexes:  Speed Demon's reflexes are similarly enhanced and are beyond the natural physical capabilities of the finest human specimen.
* Superhuman Speed:  Speed Demon's primary superhuman power is the ability to run, move and think at superhuman velocities. Speed Demon is able to run at speeds faster than the speed of sound, sufficient to allow him to run across water and to allow him to run straight up walls, among various other feats. He can take in information and process it at much faster rates than a normal human, as well as see and hear clearly when moving at super-speed. By using his speed to bounce back and forth extremely quickly, Speed Demon can create after-images, making it appear that he's in multiple places at once. Using his speed, Speed Demon can generate air flow as vacuums of various levels. He can create fierce waves and vacuums of air by shaking a body part very fast. Speed Demon is capable of generating electricity using his super speed.
* Superhuman Strength:  .

	+ Peak Human Strength (formerly):  Speed Demon is as physically strong as a human can naturally be without be categorized as superhuman. At his peak, Speed Demon is able to lift up to 800 lbs.

.

* Demolitions:  .
* Expert Combatant:  Speed Demon is a good hand to hand combatant. He specializes, primarily, in using various basic street-fighting techniques while moving at superhuman speed.
* Firearms:  .
* Hand-to-Hand Combat (Advanced):  .

	+ Hand-to-Hand Combat (Basic) (formerly):  .
* Law:  .
* Medical Science:  .
* Swordsmanship:  .
* Tactical Awareness:  Fugate had an intricate knowledge of schedules and routine. He was able to escape his first encounter with Batman by hopping on top of a train he knew would be passing below the roof he was on that very second.

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* -:  .

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* Mini-gun:  .

* Powers
* Abilities
* Weaknesses
* Equipment

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* Unique Physiology:  .

	+ Claws:  .
	+ Fangs:  .
	+ Superhuman Durability:  .
	+ Superhuman Strength:  Croc was considered one of the top three powerhouses in Batman's rogue's gallery, with Clayface and Bane.

.

* Hand-to-Hand Combat (Advanced):  .

	+ Wrestling:  .
* Leadership:  .
* Seamanship:  .
* Swimming:  .

* Monstrous Appearance:  .

* Armor (formerly):  .

	+ Weaponry:  .

		- Thermal-Blast:  .

### Transportation -

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* -:  .

### Weapons -

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* Mini-gun:  .

* Powers
* Abilities
* Weaknesses
* Equipment

Nuke had the superhuman power to transform nuclear energy for personal use, such as flying by nuclear propulsion and projecting bursts of destructive energy.

 All via the Power Prism:

* Blast Power:  .
* Divine Powers:  .
* Energy Based Constructs:  .
* Energy Manipulation:  .
* Energy Shield:  .
* Energy-Enhanced Strike:  .
* Flight:  .
* Force Field:  .

.

* Espionage:  .
* Hand-to-Hand Combat (Advanced):  .
* Leadership:  .
* Marksmanship:  .
* Military Protocol:  .
* Unarmed Combat:  .

His constant radiation emissions made him toxic to most life forms.

* He has no control over his Power Prism, briefly had a Power amplifier by Ant-Man to increase his control over it until it was destroyed by Iron Man.

* Power Prism:  Joe used to wield the Power Prism which allowed him to control multicolored light-based energies through force of will. The energies can be used for blasts, shields, or solidified to make shapes such as containers. He can also use these energies for flight and intangibility. He can use the energy to take over mechanical devices. He also used the spectrum to apparently remove the powers of Brain Child.

	+ Weaponry:  .

		- Thermal-Blast:  .

### Transportation -

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* -:  .

### Weapons -

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* Mini-gun:  .

* Powers
* Abilities
* Weaknesses
* Equipment

Nuke had the superhuman power to transform nuclear energy for personal use, such as flying by nuclear propulsion and projecting bursts of destructive energy.

* Superhuman Durability:  .
* Superhuman Strength:  .

	+ Super-Leaping:  .

.

* Diplomacy:  Amanda served as a representative in the United Nations.
* Firearms:  .
* Intimidation:  Warden Waller is an intimidating woman who is able to keep her prisoners in order with or without force.
* Law:  Amanda Waller was the warden of Belle Reve for many years before being removed because of an attempted prison escape she failed to thwart. This was a coordinated escape which was intended to remove Waller from power.
* Leadership:  .
* Political Science:  .
* Tactical Analysis:  .

His constant radiation emissions made him toxic to most life forms.

* Mental Disorder:  Following a brainwashing from Spellbinder, she required medication to preserve memory allocation.

* -:  .

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* -:  .

* Vernon Zemo
* Character 2
* Character 3
* Character 4

* Powers
* Abilities
* Weaknesses
* Equipment

.

* Enhanced Durability:  Bullseye has had parts of adamantium fused to his skeleton like his spine, skull, and fist making his bones virtually indestructible. He once withstood a fall from several stories and landed on a car with no injury.
* Slowed Aging:  Thanks to his special Compound X, Zemo's aging has been slowed by a significant amount, bordering on immortality. This has allowed him to retain his youthful vigor, vitality, and appearance well into his old chronological age.

## Former Powers -

* Daredevil Sense:  For a brief time, Bullseye could psychically sense the presence of Daredevil.

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## Former Powers -

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## Former Powers -

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## Former Powers -

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