Capriss

**Capriss** is the largest town in the Hinterlands, south of Fort Venture up the road from Deadlake and far south of Hettering. It has a different design than the other cities.

## Description

"According to the Archéologie, Capriss was once a cultural and commercial capital of the Azon Dominion that had ruled the Hinterlands centuries ago. The Azon are long gone however, and the once great city is now in ruins and overgrown with vegetation. Several smaller buildings have been restored to house the Faculty that is studying what remains of the ancient metropolis."

## Locations

### The Faculty building

"The prorector's office is full of curiosities and you find it hard to concentrate your attention on the Faculty's administrator."

At the moment, the prorector only gives two quests, *Field research* and *The deep delve*, if you insist.

### The Department of Debauchery

"In stark contrast with its somber surroundings, you see that The Department of Debauchery does its damnedest to live up to its name."

The repurposed tavern of Capriss. Like all towns, you can find someone here to join your adventure company. Barkeeps and patrons provide unique quests here, shown under.

### Capriss' small market

"Several merchants have set up Capriss' small market in the plaza between the Faculty building and Lake Capriss."

You can restock on food and supplies here although for a much higher price compared to other markets, and sell loot for 1 loot < 1 (what a scam).

## Jobs

### Given by the departement of debauchery

#### Artifact smuggler

Smuggle an artifact to a tavern in another city to collect the reward (110-140). The artifact can also be turned over to the prorector for the same reward, but this only prevents future smuggling quests from being offered.

#### Lost knowledge

Reach one of the ruins in the Hinterlands to find the notes, then visit the Department of Debauchery to collect the reward. This always entails fighting enemies. Paid 100-120.

#### Dire wolf pelts

Only once. Pay a hunter 25 to reveal the location of a furrier, then go to the forest north of Fort Venture and southeast of Hettering to find and kill a pack of dire wolves. Visit the furrier to collect the reward, 160-220.

### Given by the prorector and available only with Expanded Edition

#### *Field research*

Dr. Morrino, the top field Capriss' archeologue, is late coming back from an excursion to Vorascombana. The prorector asks you to check on him for 200. When you speaks to the village's elders, they explain that Morrino's armed escort fled with the Unthubruan, an artifact they stole and probably intend to smuggle. Due to that, they hold Dr. Morrino hostage until they recover the artifact. In order to do so, you need to retrieve it from the the 6 treacherous guards hiding in Riglam's redoubt. Here, you can buy the Unthubruan for 300, or confront the thieves. Grif or Simi can talk to them and scare away 2 of the 6 guards. When you obtain the artifact, whatever be the way, you can either bring it to Vorascombana (on the way, it will make sounds and even speak) and gain the trust of the natives, as expected, bring back Dr. Morrino and finally receive 500, or bring the artifact to Capriss, for a higher reward but at the cost of leaving the poor Dr. Morrino in the hands of the Yagights. Moreover, giving the Unthubruan to Capriss will provoke it's destruction, which mean you won't be able to do the next quest, *The deep delve*, and no other ones nor buy supplies. Well, the city is destroyed, so... yeah.

#### *The deep delve*

After bringing back Dr. Morrino, the prorector asks you to escort him during the search for another artifact called the Sunderstar, which they learnt about thanks to you telling them about the voice in the Unthubruan. You will be paid 550 on its delivery, and 100 on the spot for provisionning expenses. If you agree, then after getting out of town, Dr. Morrino will reveal you that he ignore where to search exactly. All he knows is that you must find a place they named "the hidden archive", and that they found some clues about it's location by translating a journal: it should be in a forest betwen a lake and a mountain range.

When you find it, you can enter it by a door that was blocked discovered by Morrino. Inside, you find a trapped room with a puzzle inside. You must reach the other end of the battlefield with one of your characters. However, the suspiscious pillar in the middle shoots fireball dealing around 20 to each characters who steps on a blackened/cracked tile. In order to avoid them, you have acces to two movable pillars your characters can push to the tile behind. Once you completed this puzzle (if no one takes damage, its considered as a flawless victory), you enter the proper archive and search for various records. Finally, Dr. Morrino declares that he has enough information to find the Sunderstar in the ruins of Soliscapuena, aka the Calamity.

In the Crescent district of the ruined city, you find the temple you were searching. Unfortunately, upon entering, Dr. Morrino lacks of caution and is blasted dead by a similar but more powerful trap than the one in the hidden archive. This time, you must be really careful to not walk on a cracked tile without a movable pillar blocking the fireball, since it would one-shot your character (if no one is hit, its considered as a flawless victory). If you retreat, and reenter the puzzle, the pillars reset so you can undo mistakes. Once you succeed, you arrive in the room where the Sunderstar is stored. You simply lift it from its platform and bring it outside with you. While carrying it, you lose 50 supplies carrying capacity. From here, you can either bring the artifact to Capriss or to Vorascombana, which will end the quest. If the Sunderstar is brought back to Capriss, you get your reward and leave behind you a destroyed city. If you bring it to Vorascombana, the village gets destroyed instead. However, you can still do Jeri and Simi's goal quests after that.

If you back out of the ruins after Dr. Morrino dies but without retrieving the artifact, or you lose it by anyway (like retreating from a fight), you can go to Capriss to tell the Faculty what happens. In this case, the prorector will express his disappointment, but tell you that some more contractors have been successful in retrieving the Unthubruan, and the city is destroyed regardless.

The hidden archiveHidden archive's trapThe calamityTemple in the crescent districtDr. Morrino's deathCalamity's trapped roomSunderstar stored
## Ruins of Capriss

At the end of *Field research* or *The deep delve*, you can choose to bring back the artifact to Capriss. If you do so, the city will explode as soon as you leave it, due to the artifact you brought in. This will result in the disappearance of Capriss, which will be replaced by a ruin on barren lands. Obviously, you won't be able to get any more quests from it, as well as supplies or loot selling. If you pass by it a bit later, you will meet professor Irumea Risa, a chimist from Trentrier, who tells you the explosion was, basically, your fault, even if she doesn't know it.