recursal/Fanatic-Fandom huggingface dataset:
Death's Head

Death's Head is a villain from the West Coast. He is the leader of Danse Macabre. He should be considered dangerous and not be approached. He has showed a eagerness to injure civilians in the past.

## Abilities and Powers

Death's Head is, more than likely, capable of generating a roughly eight foot tall specter composed of a shadowy, semi solid material. Eye witnesses report that the specter appears to be comprised of a number of individual arms and hands wrapped around one another. It is unknown if this is purely a visual effect, or if the arms are capable of interacting separately from each other. The specter has shown a somewhat limited ability to interact with the world around it. It is thought to create a variety of effects on onlookers, possibly influenced by the personality and disposition of the one viewing it. It is known to be capable of causing onlookers to cower in fear, lash out to those nearest to them, or even fall unconscious in certain circumstances.

The specter has some solidity to it, at least enough for Danse Macabre to use it as an obstacle or cover.

#### Possible Weakness

As it appears to be composed of shadows, it is possible that it has some sort of weakness to very bright or very sudden light. There is nothing backing this up other than armchair theorist pointing out it seems to be breaking away at the edges under stage light. There is nothing that suggests this isn't a visual effect, though it does obscure the specter from fine perception.

## Appearance

Death's Head has long black hair that comes down to his shoulder blades. He is noticeably toned, generally going shirtless or near shirtless often. He has a number of necrotic tattoos on his chest and back, the largest being a skull and crossbones over his right shoulder and a pair of skeletal wings on his shoulder blades. His costume tends to vary, though he overs his face behind either a skeletal faceplate or face paint.

## Personal

Death's Head is the leader of Danse Macabre. Death's Head himself is know to be particularly aggressive and energetic. He sings lead vocals and plays lead guitar. Despite the obvious danger and reputation of Danse Macabre, the organization revives a large turnout at their 'parties'.

Death's Head has a fairly small, though dedicated, fanbase of dubious nature. He styles himself as crazy and unhinged, and eye witnesses suggest this is not far from the truth. He has very few, if any, inhibitions and, as can be seen from his MyCrowd account, very few things make him uncomfortable. He appears to be in an open relationship with two of his teammates with an uncertain level of commitment, again judging from his social media posts.

## History

The leader of Danse Macabre and likely the founder. Created the team in mid to late 2009.
Kill

Kill is a super villain and neo-Nazi from New York. She is violent and responsible for a number of murdered civilians and law enforcement personnel. She should not be approached for any reason.

## Professional Status

### Power Description

Greatly enhanced durability, strength and speed. Specifics unknown

## Abilities and Powers

Unknown, though results are clear. Whatever her power is, it allows her to move incredibly fast and attack with incredible lethality. Aftermaths of confrontations shown deep lacerations in the ground and surrounding areas with cuts as deep as six inches in material as strong as steel. Victims are alleged to be only identifiable via dental records or DNA, though this is only hearsay.

PRO reports suggest that standard firearms are largely ineffectual, though it is unclear if this is because of speed or durability.

## Appearance

Kill wears a dark blue, almost black cloak.

## History

Kill has a violent history of killing civilians and law enforcement, though she has never done so unprovoked. She is though to have the highest body count of any member of Empire's Vanguard, at least directly.

She is reportedly linked more directly Gemeinschaft, along with Hunt. She is possibly in a relationship with Hunt.

[[Category:Eastern]
Graviton

Graviton is the leader of Golden Coast. He civilian identity is public knowledge.

## Abilities and Powers

Graviton is able to manipulate his own gravity and that of objects within a sizeable distance around himself. By manipulating his personal gravity, he is able to fly, enhance his strength and redirect attacks around himself. By manipulating the gravity of others, he is able to move and/or crush objects. His gravity manipulation isn't known to be particularly precise and is more useful for combat purposes. He isn't able to maintain multiple uses of external gravity manipulation, unlike his daughter.

## Appearance

Graviton wears a blue suit with black highlights over his joints.

## Personal

Graviton is still considered the leader of Golden Coast, even after the group parted ways in 2004. After the split, he and his children moved to Santa Lucia. He is stated as being glad to be a hero, but also as "looking forward to retirement".
Quagmire

Quagmire was a hero and member of the original Ward team. Prior to her death in early 2007, she was also a member of the Royales.

## Professional Status

### Previous Affiliations

The RoyalesWardsPeacekeepersParahuman Response Organization

## Abilities and Powers

Quagmire was able to soften the ground around herself into mud-like consistency. She was also able to return areas she affected into their original consistency. It is unknown if she able to harden the material when people were entrapped in it. It is unknown if she could effect any material, though first hand testimony says she could only affect stone or earth.

## Appearance

Quagmire wore a blue and brown costume. She wore a pair of goggles.

## History

Quagmire was a member of the original Ward team. She was killed by Heartstroke.
Chupacabra

Chupacabra is a villain from Santa Lucia. She is a member of the Santa Lucia Locos. She has made no distinction between her civilian identify and her cape one. She should be considered highly dangerous and reported to PRO is seen.

## Abilities and Powers

Chupacabra is able to shift into a massive wolf almost eight feet tall at the shoulder. This form is incredibly durable, able to ignore rifle fire. It also gives her proportional speed and strength. The form is noted to have particularly sharp fur, behaving more like steel javelins than hair. She is able to shake these needles free, indiscriminately peppering areas with attacks.

## Appearance

While not using her power, Chupacabra wears a dark green jacket and black pants. She covers her lower face behind a loose fitting metal mask with rows of canines.

When she shifts into her powered form, she becomes a brown furred beast similar to a wolf, though with noticeably thinker hair and flatter ears.

## History

Survived the Battles of Santa Lucia relatively unscathed and continued operations as a member of the Santa Lucia Locos.
[[Category:Pacific]
Gem

Gem is a Ward from Santa Lucia.

## Abilities and Powers

Gem is able to generate, reshape and telekinetically simple crystalline constructs. These crystals are highly durable and angular, making them exceptionally useful for constructing protective barriers. She is able to control her crystal while they remain within a short range of herself, allowing her to construct shields, create weapons or create platforms to move on. Her crystals are effectively immune to knives and similar weapons, though blunt objects and bullets are able to shatter it with middling resistance.

She has a rather short range where she is able to generate and control her power that extends roughly fifteen feet away from herself. While her crystal is able to exist outside of this radius, she is no longer to control it nor shore up any damages.

While durable, her crystal shatters into hundreds of shards similar to tempered glass.

Her crystal is varying shades of purple, depending on its created density. Given how it forms when she creates it, it is likely the material is very similar to actual crystals in composition.

## Appearance

Gem wears a light purple suit with spirals of darker crystal radiating out from her left shoulder. It is likely this crystal isn't that created by her power and is merely an aesthetic choice.
Rattlebox

Rattlebox is a low level villain from Oakland. He is affiliated with the Outcasts.

## Abilities and Powers

Unknown. His name and costume is a reference to a magician's prop that can make small objects 'vanish' inside of it. Because of this, he is potentially a Mover of some sort.

## Appearance

Rattlebox wears a red and black stage magician's outfit complete with a top hat and magic wand.
Finn Bheara Casualties

Between 1996 and 2008, thirty-two parahuman deaths have been directly attributed to Finn Bheara, a violent parahuman from Europe. The following parahumans are listed in alphabetical order, rather than date of death, for convince.

Bastion:

Excaliber: Victim of the Round Table Massacre.

Holocaust:

Legend: Victim of the Round Table Massacre.
Fortune's Favored

Fortune's Favored is a group of parahuman burglars from New York City. They are not known to be particularly violent, preferring a quiet approach over the smash and grab that other organizations tend to go with. There is very little information on them, and any new leads should be communicated to local law enforcement. There is currently a $15,000 reward for any information leading to their arrest.

## Modus Operandi

Fortune's Favored are a group of parahuman burglars, though their motivation other than monetary is unknown. They have hit primarily jewelry stores within the city's Diamond District, though robbed a bank on their first known robbery. They are not known to be particaurly violent, though have also not been known to participate in direct conflict. There has been very little evidence of their robberies, other than missing merchandise. They have been able to bypass security systems in some fashion, though the exact method they do so is unclear. There has been very little video record of their presence, though not none.

After each robbery, they have left a calling card: a massive, golden coin roughly a foot and a half in diameter. The coin is not reported to be made of actual gold.

## Structure

While only two members of Fortune's Favored has been observed, and only one identified, the organization is likely not very large. PRO and NYPD statement place them as having anywhere between four and six members, a standard amount for most parahuman teams.

It is unknown when the organization was founded, though their first robbery only occurred in mid October of 2010. They have been fairly consistent in the robberies since, the longest time between robberies being ten days.

#### Current Members

Plaything: The only known member of the organization. She was previously a solo villain and, given her background, is likely not the leader of the organization.

Unidentified Man: A large, presumably male, individual spotted with Plaything during the only recorded incident of the group. He is over six feet tall and likely weighs around two hundred and fifty pounds. His role within the organization is unknown, as are his powers.

There are, presumably, a number of additional, unidentified individuals.
Joshua Eberstark

Joshua Eberstark is a parahuman billionaire, Tinker and founder of Riptide Technologies.

## Abilities and Powers

Joshua Eberstark is a Tinker who, likely, specialized in mass production and/or automated systems. His abilities allow him to not only mass produce normal items, such as cars, appliances and the like, but also allows him to produce tinker-tech to a certain extent. His power has allowed him to created an international company, hold several military contract and become an household name across the world.

## Appearance

An older man who wears designer suits and expensive accessories.

## History

Created Riptide Industries in early 1993.
Amazon

Amazon is a super hero from Boston. She was also a member of the inaugural Wards team in New York.

## Professional Status

### Affliation

PeacekeepersParahuman Response Organization

## Abilities and Powers

Amazon is constantly followed by a semi-sentient blur of pale, blue-white energy. She can form this energy into ordinary weapons, such as firearms or melee weapons. Created weapons are made of the same energy and appear to buzz slightly, as if alive. She has a penchant for using heavy weaponry such as mini-guns or rocket launchers but will just as readily use smaller arms. She is able to easily manipulate the ammunition she fires from her weapons.

In a 2006 PRO exhibition, she was shown to be extremely adept with firearms. She was show firing 32 rounds from a handgun in a span of 3 seconds. She also showed well above average accuracy and draw time.

## Appearance

Amazon's costume reveals much of her body, consisting of a mottled green athletic top and matching shorts. She wears heavy combat boots, fingerless gloves and a white balaclava that keeps her hair free. In addition, she wears a white sash across her hips as well matching golden biceps cuffs, bracers and circlet.

## History

Amazon was a member of the inaugural Wards team in New York. She was thirteen at the time.

## Personal

Of the Boston Peacekeepers, Amazon is generally regarded as one of the more personable members. She has achieved semi-celebrity status across North America, particularity for her regular use of firearms and heavy weapons.
Hell to Pay

Hell to Pay is a super villain from New York who surrounds himself with a number of powerful parahumans with a Faustian theme. Despite his street level appearance, he is a dangerous crime boss and should not be underestimated.

## Abilities and Powers

As of yet, Hell to Pay has yet to exhibit any sort of power, possibly hinting at either a subtle Master or Thinker power. During his appearance during Winter's Break, because of the demonic theme, he was initially assumed to have been a pyrokinetic of some sort, but no such powers were ever used. After he began to amass a hold in Hell's Kitchen, PHO user @doctor\_do\_much suggested that Hell to Pay's power "allowed [him] to maintain some sort of enduring control or manipulation over others" and that he was "able to punish people that didn't behave themselves". Given the high turnover rate within his organization, this has become the go-to expatiation for how his power works. This is far from a certainty, as there is, basically, zero evidence to support this claim.

## Appearance

Hell to Pay is of average weight and height. His hair is cut into a loose mohawk, the sides buzzed short. He is known to have a number of tattoos running the length of his arms. His costume is similar to street clothes, consisting of a stylized t-shirt depicting a demon, worn jeans and work boots. He covers the entire ensemble with a worn, double breasted trench coat. His face is covered behind a red, metal faceplate with a vague demonic face. The left eye socket is covered behind a piece of dark glass, causing suspicion that he may be missing his left eye.

## Personal

Hell to Pay has surrounded himself with a number of powerful parahumans, each with a vaguely Faustian theme. The Hell Razers are a crime syndicate that runs Hell's Kitchen. They are involved with arms and drug dealing, and being general super villains. Individual members are often self directed. On a whole, Hell to Pay tends to be the villain team with the most raw parahuman muscle, barring Empire's Vanguard.
Breakthrough

Breakthrough is a Ward from New York and a member of Advance Guard.

## Abilities and Powers

Breakthrough is an extremely quick Mover able to reach flying speeds upwards of one hundred and fifty miles per hour. More importantly, she is able to reach her top speed in under two seconds. She has shown the ability to control how fast she goes and it is not necessary for her to reach her top speed to use her acceleration. Inversely, she is also able rapidly deaccelerate her body.

In addition to her Mover ability, Breakthrough has a potent Brute ability that makes her extremely durable, likely a by product of her power allowing her to survive such intense g-forces. She uses the two abilities in conjunction with each other the slam into her opponents at high speeds. She is able to smash through reinforced concrete with relative ease, though much have enough space to reaccelerate before slamming through too much.

It is possible Breakthrough doesn't have very fine movement control when she nears her top speed.

## Appearance

Breakthrough's costume is a full body suit of dull grey metal with a yellow-orange crest in the center, back lit with LEDs. Her costume is inspired by Paragon's.

## Personal

Breakthrough is one of the older members of Advance Guard. She is known to be particularly focused and pragmatic, almost serving as the team's straight man.

## History

One of Advance Guard's heaviest hitters. Is particularly useful in the takedown of Champion of Steel and has stated having a particular grudge with the villain.
Plaything

Plaything is a villain from New York City, though is not known to be particularly violent. Recently, she has become affiliated with a team of burglars known as Fortune's Favored.

## Abilities and Powers

Plaything's abilities are largely unknown, as she rarely engages in prolonged encounters, though some conclusions have been drawn. Firstly, almost every encounter with her happened either indoors or quickly evolved into an indoors conflict. Her numerous encounters with law enforcement always resulted in her drawing officers into enclosed locations wherein, after a short stand off, she inevitably escaped. Because of her apparent reliance on being indoors, it is suspected that this somehow plays a role in her power. Police reports seem to suggest that encounters with her were "non-standard" and likely involved "influences from parahuman abilities". What this means is unclear, but further reports seem to suggest that Plaything has some ability to manipulate either the internal dimensions of buildings or their composition, or both, to some extent. The other theory is that she is somehow able to warp a person's perception of reality, causing them to view certain things different than they actually are.

Secondly, up until recently, Plaything has always been a solo presence within the city, possibly implying her power works better when she works with herself. This is far from concrete, of course. as this may be a personal, rather than a power mandated, choice.

### Current Theories

The first theory on her power is that she is able to stretch or squeeze internal dimensions of structures she is in, the extent of which is unclear. It has been suggested that she might be capable of further warping terrain, but might be limited to internal structures in some fashion. This has become one of the accepted theories, with some users pointing out the similarities to Scape, a Peacekeeper from Oakland.

The second theory suggests that she is able to alter a person's mental state to cause visual, auditory, and possibly other, hallucinations. According to forums and armchair theorists, this ability would work better inside because she is unable to create the complexities of an 'outside'. While this ability might function, in some applications, similarly to the first, it is also (likely) has the capability to be far stronger and more dangerous than simple spatial compression.

## Appearance

Plaything appears to be in her mid teens, likely older than fourteen but younger than eighteen. Her costume consists of a vibrant cloth bodysuit with dozens of different colors patchworked together. She covers her face behind similar mask and a number of multi-colored scarves.

## Personal

Was previously a solo villain. Disappeared for a few months before again being sighted with Fortune's Favored.
Princess

Princess is a superhero from Oakland. She is also a member of Golden Coast and her civilian identity is public knowledge.

## Princess/Dorothea Kelly

### Affiliation

Golden CoastParahuman Response Organization (Loosely)

## Powers and Abilities

Princess is able to create a large suit of metallic armor, in part or in whole. She is able to operate the suit independently of herself or use it to armor herself or others. The armor is larger than she is and weighs a proportional amount.

## Appearance

Princess wears a white dress white blue accents. She is notable for being one of the few capes to actually wear a cape, albeit a short one that goes down to the small of her back.

## Personal

Princess is generally regarded as a kind woman. She has shown significant support for single mothers and serves as an inspiration to many. She is occasionally called 'Super Mom', though she has expressed that "all moms are super moms".
Hildebrand

Hildebrand is a parahuman mercenary from Throne.

## Abilities and Powers

Hildebrand is a pyrokinetic who is able to fashion rough weapons out of fire. He has a preference for melee weapons, such as swords and axes, nut has also displayed the ability to make throwing weapons as well. His weapons persist for a considerable amount of time, though he is able to unsummon them at will. His weapons can be quench as a normal fire could. His weapons have a solidity to them, allowing him to parry attacks, though are not nearly as solid as conventional weapons. He has no special control over fire, other than producing weapons from it, though he does have a limited ability to control the heat of his fire.

Hildebrand is one of the hottest burning pyrokinetics on record, with his highest temperatures clocking in at just over 2,500 Kelvins; or just over 4,000 degrees Fahrenheit. Interestingly, temperatures from his weapons are reported to quickly dissipate after a few inches.

He is immune to fire and extreme heat.

## Appearance

Like all Throne agents, Hildebrand wears black and gold body armor with the company's emblem on his shoulder. Outside of costume, he is known to wear normal clothing.
Deadeye

Deadeye is a Peacekeeper from Austin, Texas and leader of the Rangers.

## Abilities and Powers

Deadeye is a Tinker who specializes in ammunition, though she is also able to craft firearms. The ammunition she creates behaves in impossible ways, such as bending around corners or splitting off to attacks multiple foes. She is also capable of creating various 'elemental' bullets such as ice bullets, fire bullets or electrical bullets. She has also showed the ability to create physics breaking ammunition.

While she often uses a number of revolvers, she is not limited to creating fire arm ammunition. As a Ward, she used a bow and arrow and used a number of specialty arrows in addition to mundane ones. During Calamity attacks, she has used various rockets and warheads to devastating effect.

## Appearance

Deadeye dresses as a lone ranger, wearing a dusty trench coat, cowboy hat, boots and spurs. She covers her face behind a high collar and bandana. A number of bandoliers and holster cross her chest and waist.

## Personal

Deadeye has received national fame for her use of firearms, much in the same way Amazon does.

## History

Notable for the arrest of War Crime in 2006.
Ardent

Ardent was a violent vigilante who operated in the North Western Canada and parts of Alaska prior to her arrest in 2002.

## Abilities and Powers

Simply put, Ardent was a Master who had a dragon. The beast, which she named Cathan, was a massive, dull silver, reptilian creature that breathed fire, flew on leathery, bat-like wings and had a long, prehensile tail. Height estimates from video and picture put Cathan at just over fifteen feet tall at the shoulder, though he was almost ripple that in length. His appearance has been compared to a Calamity, though his strength was- thankfully- far more manageable. Regardless, Cathan was practically immune to even middling caliber bullets and was capable of tearing through steel with his claws.

Cathan was also able to transfer a fraction of his immense power to his master, giving Ardent enhanced durability and strength, the ability to breathe fire and regenerate from grievous injuries. Separate the pair were dangerous. Together, unstoppable.

## Appearance

Ardent was noted to be particularly short and small. She usually wore heavy riding pants, a heavy jacket and t shirt. She covered her face behind a metallic dragon mask.

She kept her hair in a complex braid and out of her face.

## Personality

Ardent was known to be particularly ruthless with criminals and even when dealing with other heroes. She was extremely eager and passionate to the point of zeal. She was described as having an "unbreakable determination". Her personality was possibly a side effect of her power.

## History

Remembered for being particularly violent and ruthless.

### Arrest

After PRO expanded to encompass Canada in 2002, the League's first task was to either recruit or arrest the vigilante Ardent. The vigilante had a history of being an over zealous dispenser of 'frontier justice' in the Yukon providence of Canada. She was known to be particularly ruthless, killing repeat offenders and often feeding them to Cathan in public displays of execution. Loadstar, the team's leader at the time, elected to approached the vigilante in an attempt to broker and agreement with her. Once the other members of the League had responded to the hero's radio of assistance, the town of Whitehorse had been almost completely demolished, Arden and Cathan had been wounded and Loadstar killed. Cathan was inevitably killed by Abominable from the League and Ardent was sent to the Cooler.

### Legacy

Despite her violence, Ardent is still remembered as one the 'cooler' parahumans from North America. She still has a number of diehard fans across the West Coast, particularly in Canada. To this day, she remains a household name.

## Trivia

* Ardent is one of the most requested villains to have a card printed for Icons Online should a villains set ever be released.
* While called a dragon, Cathan would technically be a wyvern as he only had four pairs of limbs rather a dragon's tradtional six.
Chop Shop

Chop Shop was a rogue from the Bay Area and later Santa Lucia.

## Abilities and Powers

While the specifics are unknown, Chop Shop's power invariably makes him a healer of some sort. It is unknown how the process works but, given his name, it is implied to be particularly gruesome. According to forums, the leading theory is that he is able to take parts from existing people and graft them onto others. Some theories suggest he may be a tinker.

## Appearance

Unknown. Known to be male and not very tall.

## History

Has spent much of his time as a cape underground and hidden, likely because of the rarity of his power. He likely fled the Bay Area after the Cetus attack where he was sighted in Santa Lucia. After the Battles of Santa Lucia, he likely fled further up the West Coast.
Flagman

Flagman is a villainous parahuman from Jersey City. He is a known affiliate of Black Sheep. His current whereabouts are unknown.

## Abilities and Powers

Flagman is a Thinker of unspecified abilities. His ability is known to make it incredibly difficult to sneak up on him, though it is unknown exactly how this ability functions. The leading theory is that he has some sort of danger sense or minor precognitive ability that warns him of threats to himself long before they are close to him.

It is likely that there are additional aspect to this power.

## Appearance

Flagman wears a black body suit that covers the bulk of his body, ending just under his knees and elbows. The suit is covered by molded armor that covers his joints and vitals. His lower arms and legs are covered in black and white striped gloves and socks that extend underneath his armor. His face is covered behind a black helmet with an opaque visor.

## History

A relatively minor villain in Jersey City. He is a known affiliate of Black Sheep's Outcasts. He has not been seen since June, 2009 and his current whereabouts are unknown. It is assumed he either left the city or died during Winter's Break.
Harley

Harley is a small time villain from Oakland.

## Abilities and Powers

Harley is a tinker who likely specialize in motorcycles and/or similar vehicles. He is known to ride a motorcycle with a number of upgrades which allow it to steer itself, drive on walls and a number of other functions.

## Appearance

Wears motorcycle leathers and a cycling helmet. Is known to wear welding goggles when not wearing a helmet.
Geri

Geri is a super villain from New York and member of Empire's Vanguard, a neo-Nazi organization.

## Abilities and Powers

Geri is capable of turning himself into massive, wolf-like creature the size of the semi truck. The height and length of the creature is vaguely consistent, usually hovering around twelve feet tall at the shoulder and roughly forty feet long. His strength increases as expected, though his durability appears to scale far faster that it would be expected. He has been able to withstand buildings partially collapsing on him, regularly matching some of the city's heaviest hitters. It is unclear if this is because of his immense size, some innate durability or another aspect to his power. He is capable of moving incredibly fast, much faster than someone of his size would appear to be capable of running. He has been clocked at over fifty miles per hour.

In addition to superior strength and durability, the form Geri turns into is equipped with natural weapons appropriate to a wolf– so that means fangs and claws. His canines are known to be over eight inches long, his claws proportionally large. However, since his strength appears to be proportional, he isn't really capable of biting through concrete or metal, so middling level Brutes can sometimes serve as a problem for him.

It is unclear how long Geri can stay in the wolf form, though he does seem to have a limit. He has been forced out of the form in the past, and injuries are known to carry over to his unpowered state. It takes him some time to reach his full size.

He has the same power as his brother Freki with few, if any, differences.

## Appearance

Geri wears a heavy coat with a fur collar. He has a pair of clawed gloves and covers his face behind a snarling metal mask. His powered form is a massive wolf, standing roughly twelve feet at the shoulder. His fur is black and gray, appearing to be some sort of black timber wolf. When he transforms, his clothing is either absorbed into his body or torn through, sometimes going either way.

He is virtually indistinguishable from his brother, and the two are likely identical twins.

## Personal

Not much is known about Geri, as he is almost almost encountered in his powered form. He is aggressive, but not as much as someone would expect with such a terrifying power. He is not known to purposely kill people. It is unclear if his intelligence is effected by him transforming, but it is possible. But then again, he and his brothers might just be idiots.

## History

He and his brother serve as soldiers and bodyguards for the leadership of Vanguard, particularly Reich.
Beefcake

Beefcake was a solo hero and member of the first Wards team.

## Abilities and Powers

Beefcake was a Brute, though the specifics of his power were unknown. He was capable of breaking concrete between his hands and was known to survive point blank gunfire with little injury. He was easily the, physically, strongest of the original Ward team.

It is possible he had another, unspecified power that played into his Brute rating.

## Appearance

Beefcake wore a blue, skin tight bodysuit that showed off his impossibly muscular figure. The costume covered his entire face, the fabric allowing him to breath through it. He stood about seven feet tall and was reported to weigh almost three-hundred pounds. It is likely that his powers effected his grown and size, and he likely would have grown to be taller.

## History

Beefcake was a member of the original Wards program in New York.

#### Death

Beefcake was killed in his civilian identity during a terrorist attack in New York on May 12th, 1996. He was killed in his civilian identify while trying to rescue people from a burning building.
Looking Glass

Looking Glass is a hero from Santa Lucia. She is a member of Vigilance.

## Abilities and Powers

Looking Glass is a Mover capable of teleporting through reflective surfaces such as mirrors, still water or polished metal. It is unknown the range of her power, or if she has to be aware of a surfaces to teleport through it. She has shown the ability to 'hide' in reflective surfaces and travel through a number of them without exiting. It is unknown what would happen if a surface she is in is broken or suddenly became non-reflective. It seems that a surfaces needs to be a certain size for her to move through it, though it is much smaller than she is.

She has shown the ability to 'reach' through reflective surfaces, using her power on only a portion of her body.

When she uses her power, she moves through the surface with a slight ripple.

## Appearance

Looking Glass wears a blue and white suit covered in reflective shards. Some of these shards are big enough for her to use her power on, allowing her to 'reach' to other surfaces, though not teleport to them.

## Personal

One of the more gregarious members of Vigilance.
Chim Cher-ee

Chim Cher-ee is a rogue from New York. He is a member of the Carnival of the Goat.

## Appearance

Wears a red and black suit, a black top hat and walks with a cane. Covers his face behind a smiling face mask.

## Personal

Seems to serve as a sort of errand boy/bouncer for the Carnival. Often described as friendly, though unnerving.
L'appel

L'appel is a violent villain and anarchist. She is a member of the Accusers. She should be considered dangerous and not be approached if seen, please inform PRO.

## Abilities and Powers

L'appel appears to be a Tinker of unknown specialty. In her first appearance, she was seen with a flamethrower-esque weapon that sprayed a dark, inky foam. Witnesses say that the foam make people it struck more aggressive and somewhat violent. The extent of her abilities are unknown.

## Appearance

Wears a purple-black suit of riot gear. Covers her face behind a helmet and gasmask.

## Personal

Unknown. Showed no problem attacking civilians.
Meltdown

Meltdown is a mercenary from the West Coast. She is a known affiliate of Amalgam.

## Professional Status

### Power Description

Grab Bag. Teleportation, acid generation and emotion manipulation.

## Abilities and Powers

Meltdown is a Grab Bag; she has three distinct powers. Firstly, she is able to teleport to any location she can physically see and is able to do so fairly quickly, turning around on a dime. When she teleports, she leaves a sort of 'liquid shadow' that takes up the space she would have travelled through. The liquid is mildly acidic. She has a minor Master ability that makes others irritable and angry. It is unknown how strong this effect is.

## Appearance

Meltdown wears a green costume of varying shades with brown highlights. She covers her face behind bulky goggles and a mask somewhere between a shout and a smile.
Choir of Angels

Choir of Angels is a rogue from New York. Her first name is known to be Paige, Choir of Angels being her stage name.

## Abilities and Powers

Unknown. However, it is certain that she does have them. They possibly help her with her singing career.

## Appearance

On stage, she wears a white dress with golden adornments on her shoulder. She wears a white masquerade mask with golden edges. She has golden hair with white feather braided in.

## History

Works at Reliquary as a singer. She is particularly popular.
Errant

Errant is a hero from Oakland. As he is a member of Golden Coast, his civilian identity is public knowledge.

## Personal

### Contact Information

@golden\_coast\_official@victorkelly\_errant

## Abilities and Powers

Errant is able to surround his body is a incredibly durable, though not invulnerable, suit or armored comprised entirely of force. It is durable enough to withstand gunfire of middling calibers and all but immune to melee attacks from unpowered individuals. Enough damaged sustained over a short amount of time will shatter the armor in a glass-like explosion, though it is difficult to do so. It takes a few moments to recreate his armor, though only a handful of seconds.

Errant is also incredibly strong. In the 2009 PRO West Coast exhibition, he was shown to be capable of dead lifting almost fourteen tons. It is unknown if his strength comes from the suit of armor he creates or is incidental to the armor. It is likely the former, as he is still capable of flying without the armor, though it is likely the armor assists him with grip and leverage issues. He has been clocked at flying just under eight miles per hour, but flies noticeably slower when not within his armor.

## Appearance

Errant is tall and has dirty blonde hair. He is considerably toned and is conventionally attractive, visually representing what most people who expect a hero to look like. Like all members of Golden Coast, Errant wears a white jump suit with blue accents.

The armor he creates is notably larger than himself, and he appears suspended inside the force. It is about a foot taller than he he and extends six inches off of his body. It is an opaque blue, but translucent enough for him to be visible from within the armor.

## Personal

Errant is known to be particaurly hot tempered and prideful, even when within his civilian identity. He is immensely popular, though likely partially from his status as a superhero. He has been stated as enjoying sparring and has been known to use excessive force in the past having a track record of hospitalizing criminals.

He attends Paxton Memorial High.

#### Relationships

His mother is Princess and his step-sister is Serenity. He is known to be in a somewhat turbulent relationship with Yada Yada, a member of the Oakland Wards.

## History

A member of Golden Coast. Developed power in late 2006 when he was 14. He developed them during a freshman basketball game after getting into a fight with another player.

## Trivia

* Errant was born on December 25th, 1992. He has expressed that he used to hate this as a child because it usually meant his birthday gift was also his Christmas gift.
User interface

The **user interface** of *AI Dungeon* is separated in two parts: the left hand menu and the right hand menu.

## Left hand menu

The left hand menu is hidden from the three stacked lines on the top-left part of the screen, though that button doesn't appear if the player is on an adventure. The features that are part of the left hand menu are:

* Home, the main page of the game
* Explore, a section to share adventures and scenarios
* Worlds, a section of bot-generated worlds
* My Stuff, a section to see the adventures and scenarios created by the player
* Contribute, a section to help the generate training data for future AI features
* Settings, a section to change the various settings of the game
* About, a section indicating briefly what the game is
* Logout, which allows the player to sign out of the game

## Right hand menu

The right hand menu is hidden from the three dots on the top-right part of the screen. This menu only appears during an adventure. The features that are part of the right hand menu are:

* Invite Friends, which allows inviting people to a multiplayer game
* Feedback, where the player can share feedback to the developers of the game
* Quest Log, a section that lists a variety of tasks
* View Adventure, a section that shows the whole adventure
* Edit adventure, a section where the player can toggle a few options
* Settings, a section to change the various settings of the game
* Help, a section that explains the game
* Refresh, helps to clear temporary problems

## Input interface

1. World Info --- Used for long-term AI memory for specific cases and to define concepts the AI might not already know.
2. Remember --- Used for long-term AI memory for general, important information about the narrative.
3. Alter --- Lets you directly edit story text.
4. Undo/redo --- Allows you to undo an action or redo a previously undone action.
5. Retry --- Re-generates the latest AI response.
6. Input Mode --- Click on this to cycle through the different input modes (Do/Say/Story)
7. The Input Box--- This is where you type stuff in.
Falstaff

Falstaff is a villain from New York. He is known to associate with the Russian mafia.

## Professional Status

### Power Description

Enhanced durability and strength. Specifics unknown

## Abilities and Powers

Falstaff is known to have enhanced durability and strength, though the exact process in which he achieves this is unknown. His physical strength is likely a by product of his heightened durability, allowing him to exert himself physically without the fear of his body breaking, as he has not shown superhuman levels of physical strength. He is able to punch through a car, for example, but not lift it.

Forum theorist suggest his enhanced durability comes from some sort of durability absorption, as in some videos he is seen touching objects immediately before a combat. This is, admittedly, a far reaching theory, though it is the best people have been able to come up with.

## Appearance

Falstaff wears a Victorian era shirt, pants and shoes. His head is covered by a floppy and and his face behind a jovial, ceramic mask.
Mongrel

Mongrel is a violent parahuman from New York. He has shown a willingness to attack civilians and law enforcement who are in his way.

## Professional Status

### Power Description

Control over canines. Can produce weapons from darkness

## Abilities and Powers

Mongrel's power gives him control over dogs the, presumably, would extend to other canines such as wolves or coyotes. It is unknown *exactly* how much control his power gives him over dogs, but it assumed to be quite potent. He uses his power to control a pack of viscous dogs, such as Pit bulls, mastiffs and German shepherds, and uses them to attack civilians (see below).

Additionally, Mongrel has shown the ability to create melee weapons of varying size and complexity from a dark material that function similar to their normal counterparts. It is unknown exactly how this aspect of his power works.

## Appearance

Short and stout. Wears a green army jacket and covers his face behind a bulldog-ish mask.

## Personal

Known to be violent and aggressive, severely injuring or hospitalizing civilians and law enforcement. He, usually, does not engage in conflicts with other parahumans.
Objetos

Hola Bienvenidos,Empezemos Con El Malice Beam,El Malice Beam Es Un Arma De Lado De Energia,Que Llega Al Rango De Transformacion Divino,El Rango De Transformacion Divino Es El Maximo Rango De Transformacion... Un Arma Que Tambien Es Electrica Es El Hungering Beam Y Llega A Epico,Y Otra Arma Electrica Es La Hysteria Que Llega A Divino,Tambien Esta El Torso Sith Se Consigue Minimo En Comun,Llega A Divino Y Es De Energia,Este Es Un Video De La Sith Y Su Evolucion ¡Reproducelo! https://www.youtube.com/watch?v=o1Mtvy5yjyE
迪拜

迪拜
--

*"Experience the grandeur and decadence of Dubai at the opening ceremony of the tallest building in the world. Join an excited crowd to witness the breath-taking scenery and explore the top floors of this exquisite building – both inside and out."*
**Dubai** is a city and emirate in the United Arab Emirates, best known for luxury shopping, ultramodern architecture and a lively nightlife scene. Dubai is home to the first mission in *HITMAN™ III*, On Top of the World.

## Description

The mission area encompasses the top floors of the Burj Al-Ghazali. The player will be able to explore the floors of the building and scale it from the outside.

## Escalation Contracts

There are currently two escalation contracts available in Dubai:

* The Asmodeus Waltz (Deluxe Pack only)
* The Phoenix Ascension (currently PS only)

## Gallery

47 overlooking the city of Dubai.47 inside the skyscraper, overlooking the inauguration ceremony.Dubai's skyline.Interior of the Burj.
## Videos

HITMAN 3 - Dubai Cinematic Gameplay Trailer
## Trivia

* Dubai was the first HITMAN™ III location to be shown to the public in in-game footage, and was revealed alongside the announcement of the game itself.
* The skyscraper that the mission takes place in is inspired by the real-life Dubai skyscraper Burj Khalifa, the tallest skyscraper in the world.
Headsman

Headsman was a violent villain from the early days of parahumans. Despite creating the Merry Band, he has been largely shadowed by his successor.

## Abilities and Powers

Headsman was known to have vastly increased strength and durability. He is thought to have gotten stronger, faster and more durable every time he killed a person. It is unknown, but likely, that killing a parahuman gave him significantly higher boost in his strength and durability. He was not known to absorb powers in any fashion, but it was possible he was capable of absorbing skills to some extent.

He was allegedly capable of surviving a near direct hit from an intercity missile with no permanent injuries. Regardless if this was true, he *was* essentially immune to firearms of incredibly high caliber with little effort. During a particularly brutal engagement in Reno, Nevada the same one with the alleged missile, he walked into a national guard ambush and was virtually unscathed by the machine guns and assault weapons.

In addition to his durability, Headsman was incredibly strong. He was capable through a massive, six foot axe several dozen yards end over end, and have it bite into concrete. When he fought, his ax would inevitably break or bend under his raw strength, after which he would go to work with his bare hands. He was capable of tearing even some Brutes in half and easily crushing skulls or removing limbs for unpowered individuals.

## Appearance

Headsman was reported to be an absolute bear of a man and reported to be around eight feet tall and around four hundred pounds. He was body builder grade muscular, though described to be almost starving as if he didn't have enough body for his size.

He covered his face behind an executioner's hood with tassels that went to his neck. His chest was usually exposed. He wore jeans and work boots. He wielded a massive ax that towered over most people, its head far too large.

## Personal

Overly violent and aggressive. Possibly a sociopath. Ran the Merry Band more like a mercenary team, extorting cities for protecting then attacking them if they didn't pay up.

## History

Founded and recruited the first iteration of the Merry Band. He died in the late 80s or 90s, but through unknown means. It is presumed he was killed by Pied Piper, through equally unknown means. Other than his power, very little is known about the man.