Server Rules

The rules listed below must be followed by all players, no exceptions! If a rule is broken, player will be punished in a way the admin(s) find suiting. We expect everyone to respect the rules and their enforcers.

### Main Rules

1.0 Griefing in any way is not allowed. This includes breaking 1x1 pillars and replacing griefed blocks.

1.1 Swearing is not allowed. Homophobic, racist and sexist comments will not be taken lightly, this includes comments based around religions or disabilities.

1.2 Respect the staff. Arguing with the decisions of staff members is not adviced, please keep in mind that all decisions made by staff are made to help the players and enforce the rules.

1.3 English is the only language allowed in main chat. Use /msg to talk to someone in a different language.

1.4 Enchantments are forbidden.

1.5 NPC farms and monster farms are not allowed. This includes zombie farms. Only animal farms are allowed.

1.6 A build must be atleast 1500 blocks away from a Waypoint.

1.7 Custom waypoints must be atleast 500 blocks away from a player's base.

### PvP Rules

2.0 PvP may only take place when a hunt is called upon a player of an enemy faction or neutral faction. This is done with /hunt [player name]. The hunted then has to either type "Yes" or "No". If typed yes, both players may immediately fight. If typed no, both players myst wait three minutes before PvP may begin.

2.1 When a hunt starts both players are forbidden to Fast Travel and Teleport away for three minutes after the hunt started, and then only if no PvP has taken. If PvP takes place but then stops because of running away or hiding, three minutes must pass without PvP before either player can Teleport or Fast Travel away.

2.2 Any armour may be used in a hunt. However if it is a Roleplay hunt, faction gear must be used.

2.3 Players may not be killed in a walled build. A walled build may be a fort, an underground base, a normal home or even a generated structure that has been turned into a base. However, if the owner of the build hits the person inside their base, the player that was hit may then attack the owner as he initiated PvP. Walled builds must be verified as being walled by an admin.

2.4 Hunt is not needed at night. Players may kill other players anywhere except a walled base. This will make it more dangerous to go out at night and make it more realistic as orcs tend to come out at night in lore.

2.5 Not all droughts may be used. Good factions may use Miruvor, Athelas, Dwarven Tonic and Ent Draughts in normal PvP/Hunt. Evil factions may use Athelas, Morgul Draught and Orc Draught during PvP/Hunt.

### Special Case Rules

3.0 Creating a Custom Faction is allowed if the admins approve of it. Atleast one other players must be willing to join you.

3.1 Players must make an application for the position King or Lord and must also have a build which is atleast three quarters done. No followers are needed to become King or Lord.

3.2 If you are inactive for more than a month without notifying an admin and you have some kind of position which grants you power within a faction, you will be removed and if you then come back, even hours after, you will have to reapply.

3.3 WorldEdit may be granted when needed for Lore builds (e.g. Minas Tirith, Erebor). WorldEdit may also be granted when needed for an especially big build (e.g. huge dwarven halls, generating hills). Admins can refuse a WorldEdit request at any time.

### War Rules

##### Faction War:

Any faction can declare war on another as long as it doesn't clash with lore. Gondor for example can attack Mordor or Gundabad, but not Lindon or The Shire. Allies are allowed to help one another with troops and supplies. Giving supplies does not mean the faction is in war with the opposing side, but sending reinforcements does. A war is won when three sieges are fought and two of them are won by one side, there are no draws. A siege consists out of a city to defend and a camp from the attackers. If Mordor declared war on Gondor they would have to attack one of their cities by making a camp at a 500 blocks distance and plan a siege date. The winner of the siege decides where the next siege will be fought. In this case Mordor will always be the attacker. Before announcing a war the attacker must decide which terrain they want to conquer, if they lose the sieges they don't get the area, and the defenders don't get any territory either. If the attackers win two of three sieges they gain the territory. A war can never be fought over a whole faction. Mordor can't start a war over all of Gondor, but only a small part of it (e.g. North Ithilien). Factions at war can decide to claim a price instead of territory at the start of the war, and both sides are allowed to call off the war a day before the first siege. If a faction is at war it may accept new players but they are not allowed to fight.

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##### Civil War

Inside a faction a civil war can be started. This can be because the people are not happy about their leader or cicumstances in their lands. Any faction that is not an enemy of the faction where the civil war is taking place can support one of the sides by giving supplies, but sending in troops is not allowed. A civil war can never end up with two winners, the civil war must go on until one of the sides wins. People cannot create a new faction inside the excisting factions.

### Ban Appeals and Questions

**This is only for permanent bans!** If you have been banned and think it was a mistake or you think you have an explanation for what you did, please message our page on Facebook, and if you don't have Facebook mail us. You can also message and mail us if you have any questions about the server, but if possible, please do so on the server.

aoalotrs@gmail.com

Take this very seriously! Don't spam us or you will be banned and blocked from the mail!

What should be in your appeal:

* Your Minecraft username
* Why were you banned?
* When were you banned?
* By whom were you banned?
* Why you think you should be unbanned

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