Live Events/Silver Lining

## Silver Lining

Post from TerraGenesis’ Facebook page

> *Oh, hey. You’re the one my professor talked about, right? My assistant for this big mining project the Far-Future Institute was tasked with? Cool, I’ve got a few other assignments I’m juggling right now, so I could really use the help. It shouldn’t be too hard, so I’m pretty sure you can handle it anyway — with my direction, naturally.*
>
>
> *Basically, we need silver, but we gotta be careful since some of my colleagues are conducting experiments regarding Callisto’s oxygen levels. They haven’t told me exactly what those experiments are yet, but whatever.*
>
>
>
> *Like I said, I’m busy with my own stuff, so I’m really counting on you to handle this for me.*
>
>

**Silver Lining** is a legendary live event introduced on December 24th 2022, 12:00 AM UTC. During the runtime. It can be access by tapping the Callisto icon under Fast Forwards. Tapping the LTE icon will lead you to a warmed, barely flooded Callisto. The world was played with Far-Future Institute.

Five milestones can be reached in this event, each giving different rewards. This LTE starts with culture settings that comes with the Far-Future Institute. (30% Knowledge, 15% Industrial, No Wealth Values, Space Elevator construction cost halved)

## Milestones

Milestones can be viewed by clicking the event icon (in this case it is Callisto) while player are already on the event world.

This is also the place where collect your rewards after you have completed the milestones.

You can earn these milestones in any order (except the final one, that one is last).

### Poster Child

*According to my calculations, we’ll need a minimum of 4 outposts to get the amount of silver needed for this assignment. It’s really simple, so I’ll leave the placement up to you if that’s okay? I’m late to my tutoring session and my students have a big test coming up, so I have to help them. You got this, right?*

Goal: Establish 4 outposts

Rewards: 10 Carbon Impact Points & 10,000,000c

Achievement Text:

*Oh, boy. Thanks for doing that. I told you it wasn’t too hard. I give good directions, don’t I?*

### Just Breathe

*Oh, great. I just got word from a colleague stating that they need to raise Callisto’s oxygen levels for an experiment they’re conducting and they’re dumping the task on me… which, I guess, means I’m dumping the task on you? Sorry…*

Goal: Increase Oxygen to 220,000 ppm

Rewards: 12 Fast-Forward Hours & 12,000,000c

Achievement Text:

*Oh, wow. The air looks way different now, I wonder what they’re measuring. You’re really good at this sort of thing… I mean, with my direction, right?*

### Habs for Humanity

*The oxygen levels were a bit of a detour, so let’s get back on the silver mining track. Basically, we’ll need to sustain the mines with people, and people need places to live. Unfortunately, I’m needed back at the laboratory, so you do the habs while I do the labs, okay?*

Goal: Increase habitations to 1,000,000

Rewards: 25 GP, 15 Carbon Impact Points & Bronze Governor Pack

Achievement Text:

*Oh, cool. You’re done already? I mean, of course you are! I told you exactly what to do, and you were able to see it through. Those leadership courses are paying off!*

### Mine, All Mine

*Oh, great. This was the part I was really looking forward to, but my professor pushed my dissertation review up so I really need to prepare for that. Any chance you can handle these mining gains? With everything in place it shouldn’t be too difficult. Just let me know if you need anything from me!*

Goal: Mine 10,000,000 kg of Silver

Rewards: Silver Governor Pack, 25 GP & 25 Carbon Impact Points

Achievement Text:

*Nice. You did it… again. Hey, can you be honest with me? Am I a good leader, or even remotely helping you? I feel bad dumping all this on you while I- argh sorry, gotta run, I’m late again!*

### Miss Independent

Umm, hey. I got a weird request on this Callisto project — “Increase Independence to 65%.” Do you know what that means? Ugh. If I’m being honest, I’m starting to feel a little over my head on this one. If I had more time to devote to this one task instead of being spread so thin, I could do better, but… can I rely on you again?

Goal: Increase Independence to 65%

Rewards: 4 cards for Celicia Quispe, Ph.D & 30 GP

Achievement Text:

*Oh, okay. So that’s what that meant. Thank you for handling that. Maybe being a good leader isn’t just about knowing everything, but being able to delegate to capable teammates. I’m happy to have you by my side.*

### Silver Lining

Setting up the entire silver mining industry on Callisto while messing with its oxygen levels? Ugh. As if I didn’t have enough to deal with during finals…

Goal: Complete all milestones.

Rewards: 10 cards for Hoku Au, 70 GP, & Silver Governor Pack

## Random Events

These random events can only happen during this live event. All LTE-exclusive random events have the title of their respective LTE.

### Oxygen Increase

*A routine maintenance check in one of our oxygen production facilities has discovered that someone has been tinkering with the machinery. Despite the security concerns, these surprise enhancements have somehow lead to an increased oxygen output.*

*Our oxygen has changed by 10,000 ppm.*

Increase oxygen by 10,000 ppm.

### Facility Destruction

*A dangerous experiment ended in tragedy today, blowing a facility sky high. We’re still not sure how this happened but foresee future experiments to determine the cause.*

*[number] of our facilities have been destroyed.*

*- [facility list]*

Destroy facilities from 1 to 2 facilities. They can be in different cities.

## Strategy

This live event is indeed has interesting aspects. It has various ways to complete and the difficulty is just right. The strategy written here is the friendliest and least overwhelming one. You may discuss in communities for different strategies.

* Construct the first outpost consisting of silver mines on greater islands on the east. Eastern islands have more land area, allowing more mine placements. And a single city on lesser islands on the west for a chance of a little culture revenue.
	+ This cost 6Mc for silver mining research, 1Mc for outpost establishment, and

	150
	,
	000

	(

	n
	(
	n
	1
	)

	2

	)

	{\displaystyle 150,000\left({\frac {n(n+1)}{2}}\right)}

	 credits for mine setups. (n refers to number of mines) First city is always free.
	+ Trade Routes and Spaceports are not recommended.
		- Callisto is tiny that establishing the second city could use up most of land area and stagnate silver mining stream.
		- Spaceports increase pressure, which will heat up the planet and cause ice to melt and flood the lesser islands. Only use when liquid water reduction system is operating.
* Refrain from shifting culture settings, as *Miss Independent* requires 65% Independence. (13 culture points)
* Next up, research & construct (R&C) Aerostat Platforms. They freeze liquid water into ice, opening more land areas to place mines. Also can be use as a revenue source.
	+ If the revenue is not enough to start R&C, consistently power boost Hoku Au or culture revenue governors (when possible), or watch ads for double revenue boost.
* Research Oxygen-increasing facilities along with expanding silver mining industry.
	+ There are various choice for Oxygen-increasing facilities.
		- Electrolysis Plant : It electrolyze water to make oxygen. No unwanted side effects but has a relatively slow rate. Can be used as Hab Dome counteractor.
		- Hab Complex : It increases oxygen and also provide habitations for mid-game progress.
		- Kelp Forest : Although biomass increase is useless, its oxygen increase is quite fast.
		- CyanoVats : It could be both best and worst. Oxygen increase is twice as Kelp Forests, but it decrease pressure as well. No atmosphere means no oxygen.
	+ Construct 3 more outposts. Costing 2M, 3M, and 4M credits respectively.
		- Depends on time left available, reach a mining revenue high enough to mine 10 Gg (10 Gigagrams = 10 million kilograms) within time limit.
		- Formula for mining revenue goal (not include governor effects) :

		R

		m

		=

		s

		c

		(
		1.1
		×

		10

		8

		)

		t

		{\displaystyle R\_{m}={\frac {s\_{c}(1.1\times 10^{8})}{t}}}

			* R
			m

			{\displaystyle R\_m}

			 = Mining Revenue goal (c/min)
			* s

			c

			{\displaystyle s\_{c}}

			 = Culture multiplier (depends on culture settings)
			* t = time (min)
			* 1.1
			×

			10

			8

			{\displaystyle 1.1\times 10^{8}}

			 = credit constant = 10^7 kg x 11 c/kg
	+ Lastly, build up habitations by R&C Hab Domes.
		- It needs 20 Hab Domes to achieve 1M habitations. This may need an additional city.
		- Utilize Habitation governor effects for less credits spent.

## Completion Text

*Oh, hey. You’re done already? That was pretty cool, actually. I mean, I’m not surprised or anything, since you followed my instructions, but… yeah. This is great.*

*Listen, I’m sorry that I wasn’t really around to help out. I just have so many assignments due all at once, and you know how professors can get, and… sheesh, I sound like my parents. \Anyway, Callisto’s silver mining industry has been established, the oxygen experiments were a success, and we even built up the surrounding cities to support the mines.*

*If this doesn’t get me my second doctorate, I don’t know what will…*

## Trivia

* This is the second live event to have 5 milestones. (The first is In Like a Lion.)
* This is the first, and only, live event that has an outpost-related milestones.