Skills

Skills are abilities granted to Pilots. They can affect the pilots themselves, their Mechs, and rarely Grid Defense.

Each of the Time Travelers has their own inherent skill unique to them, and every Pilot can develop two additional skills via experience gain; the first new skill is earned after accumulating 25 experience, and the second after accumulating an additional 50 experience. Skills earned this way are pre-determined randomly at the start of the timeline for each pilot.

## Universal Skills

The following skills can be learnt by all pilots, with some exceptions listed below.

### Base Game Pilot Abilities

Human, Advanced AI, and Cyborg Pilots automatically learn a random abilities after gaining 25 XP and another 50 XP. Pilots stop earning XP after getting a total of 75 XP. They are ordered based on their internal IDs (starting at 0 and ending at 13).

There are certain pilots who can not learn specific abilities, and they are noted beside the ability description in the list below.

* **+2 Mech HP** : Piloted Mech health is increased by 2.
* **+1 Mech Move** : Piloted Mech movement is increased by 1.
* **+3 Grid DEF** : Grid Defense increased by 3% resist chance.
* **+1 Mech Reactor** : Piloted Mech reactor increased by 1. This

 *Unobtainable with Ariadne.*

 *Unobtainable with Mafan.*

### Advanced Edition Pilot Abilities

These abilities can only be learnt by pilots in the current timeline if the *Advanced Content: Pilot Abilities* setting was turned on.

There are certain pilots who can not learn specific skills, and they are noted beside the skill in the list below.

* **Opener** : Gain Boost and +2 Move on First Turn.
* **Finisher** : Gain Boost and +2 Move on Last Turn.
* **Popular Hero** : Sells for 4 reputation.
* **Thick Skin** : Immune to A.C.I.D and Fire.
* **Skilled** : +1 Move and +2 Mech HP.
* **Invulnerable** : Does not die when Mech is defeated.
* **Adrenaline** : +1 Move per Vek killed in a battle.
* **Masochist** : +2 Move when not full health.
* **Technician** : Repair 1HP at the start of every enemy turn.
* **Conservative** : Limited Use weapons are given +1 use.

 *Unobtainable with Ariadne.*

 *Unobtainable with Mafan.*

 *Unobtainable with Cyborg Pilots.*

## Unique Pilot Skills

The following skills are unique to their respective pilots, and cannot be earned randomly via experience gain.

### Base Pilots

* **Experienced:** Gain +2 bonus XP per kill. *(Ralph Karlsson)*
* **Frenzied Repair:** Push adjacent tiles when repairing. *(Harold Schmidt)*
* **Armored:** Mech gains Armored. *(Abe Isamu)*
* **Starting Shield:** Mech starts every mission with a Shield. *(Bethany Jones)*
* **Maneuverable:** Mech can move through enemy units. *(Henry Kwan)*
* **Preemptive Strike:** Deploy anywhere on the map, damaging adjacent enemies. (1 power required) *(Gana)*
* **Flying:** Mech gains Flying (1 power required) *(Prospero)*
* **Impulsive:** Gain +3 Move on first turn of every mission. *(Lily Reed)*
* **Sidestep:** After attacking, gain 1 free tile movement. *(Chen Rong)*
* **Evasion:** Mech unaffected by Webbing and Smoke. *(Camila Vera)*
* **Temporal Reset:** Gain 1 extra 'Reset Turn' every battle. *(Isaac Jones)*
* **Double Shot:** Mech can act twice if it does not move. (2 power required) *(Silica)*
* **Fire-and-Forget:** Move again after shooting. (1 power required) *(Archimedes)*
* **Mantis:** 2 damage melee attack replaces Repair. *(Kazaaakpleth)*
* **Zoltan:** +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn. *(Mafan)*
* **Rockman:** +3 Health and immune to Fire. *(Ariadne)*

### Advanced Edition Pilots

* **Arrogant Boost:** Mech is Boosted if full health, otherwise -1 Move. *(Kai Miller)*
* **Reassuring Hand:** After Move, Repair adjacent Mechs. *(Rosie Rivets)*
* **Field Research:** Mech gains Boosted on kill. *(Morgan Lejeune)*
* **Chosen One:** On Reset Turn, gain Shield and +2 Move. *(Adam)*