Oath of the Divine Calculus

### The Unceasing Machine

Placed deep within the heart of the creation, perpetuation and even destruction of the planes, there is calculated order, and divinely mandated connections and divisions. Knights of the Order of the Divine Calculus intercede on behalf of maintaining these predetermined connections, all the while trusting that their place in the great cosmic clock is both finite and predestined. They regularly take the symbols of the most indomitable features of nature, such as unstoppable glaciers, everflowing mighty rivers and the stalwart mountains. There are exceptions, though, who take upon themselves clockwork themes and hourglasses, symbolizing the unceasing progress of time.

### Tenets of the Divine Calculus

Paladins of the Divine Calculus do not consider themselves evil or good, but are merely the servants of the natural order of the cosmos. As such, they hold four Tenets dear.

***Each for its Purpose***. As you go through life, do not use an item, person, organization or ideology in such a way as to undermine its true purpose.

***Each in its Place***. Each of the Planes is intended to be connected to the whole in the great Ouroboros of the cosmos. There can be no Elysium without Hades, and there can be no Faewild without Shadowfell. Here in the blessed Material Plane, we are granted the bounties of the balance of the planes. Therefore, each plane is to be defended and kept in its rightful place.

***Each in its Time***. That which dies of natural causes, and could not have easily been prevented, must be accepted and mourned. A forest struck by lightning simply must burn. A corpse is never to be revived using necromancy.

***Each with its Own***. A djinn simply doesn’t belong on the material plane, any more than a devil belongs in Arboria. Those who abandon their plane are to be banished back to it.

### Oath Spells

You gain oath spells at the paladin levels listed.

Oath Spells
 5th
 9th
 13th
 17th

### Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

***Ineffable Plan.*** You can use your Channel Divinity to automatically resist a charm-effect spell being cast upon you and bounce the effect back upon the caster. As a reaction, you can ignore the effects of a charm spell cast upon you and instead cast it on the source attacker using your spellcasting features. The level of the spell must not be greater than 1.5x your proficiency bonus, rounded down.

***Cogs in the Machine.*** As a bonus action, you can speak words of reassurance to those around you. Using your channel divinity, you give yourself and all allies within 60 feet advantage on saves against being frightened. All affected are immune to being knocked prone against their will unless unconscious or dead.

### Divine Rhythm

By 7th level, you hear the beat of the divine machine urging you onward and guiding your strokes. When you successfully attack using your Divine Smite, you may roll 7d6. Whichever number appears most, you may count up the total of those dice and add that to your total damage. (eg. you roll one 2, two 3’s, three 4’s and one 6. Since you rolled the most fours, you would add the three 4’s together and add 12 damage to your total). If you roll an equal quantity of multiple numbers, you may use the highest number. Your Divine Rhythm dice increase to 9d8 at 12th level and 11d10 at 15th level.

### Ineffable Path

Only you can see the path laid before you, fate written in the sands and stars. Starting at 15th level, you cannot be targeted by scrying and augury adjacent spells.

### Unstoppable Force

Using your action, you become an unstoppable force, transforming into an exalted being of divine inexorability. For one minute, you gain the following benefits:

* You have advantage on all attacks.
* You have the effects of the Freedom of Movement spell cast upon you.
* You cannot be charmed or frightened.

Once you use this feature, you cannot use it again until you complete a long rest.