Corki/LoL/Gameplay

de:Corki/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

**Edit**

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* Map-Specific Differences
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**Info**

## Damage type

### Sub-type

Basic damage
 Physical /  Magic

## Counters

### Parries

Blocked

Notes
* All players are alerted by **Corki** emitting a global siren upon picking up *The Package*.
* Triggering attacks will apply on-hit effects normally.
	+ Spellblade damage is converted to magic damage. This effect will not be consumed if *Hextech Munitions'* magic damage is enough to kill the target.
	+ The damage from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Wind's Fury is not affected by *Hextech Munitions*.
	+ Both components apply  life steal even though on-hit magic damage does not usually interact with it.
	+ Critical strikes amplify both components' damage.
* The following table refers for interactions while **Corki** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Consumables
 Spells
 Interrupted by
- Silencing effects

**Map-Specific Differences**

 Howling Abyss differences

* First package spawn time reduced to 5:00.
* Package cooldown reduced to 150 seconds.

 Ultra Rapid Fire differences

* The Package respawn timer reduced to 1 minute. *Initial spawn timer unchanged.*

**Video**

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* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* No additional details.

**Video**

* Hide
* <strong class
* <strong class
* Tips & Tricks
* Map-Specific Differences
* Video
"error">Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value). Details=

{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|Ability details/Info}}"error">Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value). Details=

{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|Ability details/Info}}

{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|tips}}
{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|tips}}

{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|differences}}
{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|differences}}

**Video**

{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|video}}
{{Data Corki/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|video}}

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* Video

**Info**

## Damage type

### Sub-type

AOE DOT damage
 <span style="color:**Script error: The function "keyword" does not exist.**;">Physical damage /  <span style="color:**Script error: The function "keyword" does not exist.**;">Magic damage

## Counters

### Projectile

Not Blocked

N/A

Notes
* The direction of the gun firing changes depending on where **Corki** is facing.
	+ **Corki** will turn to face in the direction of the cursor upon casting *Gatling Gun*.

**Video**

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* Details
* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* Once **Corki** has learned the ability, he receives a buff that automatically tracks the number of times he's used his ultimate since the last *Big One*.
	+ Since this information is represented as a buff, this information is available to both allies and enemies.
* **Corki** retains progress towards *The Big One* when he dies.
* Once **Corki** has his ultimate, he has an indicator below his health bar that is only visible to him that shows when a *Big One* will be fired, how many missiles he has in reserve, and how many more missiles he can store.
* *Missile Barrage* will always fire from the original casting position.

**Video**