Kama City

Kama City is a large City and a Subcontinent located in the North-West of Zindra. SLGI team gave it the transitory name **B131**.

## History

Kama City was the first structure to be built on Zindra. Construction started in May 2009 and by June all Geographic features and the infrastructure were finished. As for August 2009, most of the land had already been sold and inhabited. From the beginning, Kama City was seen as the *capital of Zindra*.

Since its construction, the city attracted a lot of people. A strong community was soon formed and still exists.

## Structure

The subcontinent consists of 68 sims. It can be delimited on the map by its extending infrastructure. It can be further divided into the following areas:

* *North Coast* - a waterway located North, navigable
* *Central Kama City'* - to North-West, the main urban area
* *East Suburbs* - a less developed area
* *North Ignyris* - suburbs located South from the river.

Not to be confused with *Kama*, a sim located in Nuba, Northern Sansara. To find the city on map, search for *Kama Center*.

## Misconceptions

Since Zindra is the *Adult Continent*, where explicit content and behaviors are permitted, some people tend to consider Kama City as a *sin city*. The truth is, in many aspects, it is not like that. One could simply walk along the roads and not find anything too obscene. There are billboards with explicit messages, there are buildings with explicit destinations, but also there are many residential buildings too. The overall look is of a rich city.

Another misconception is that in Kama City people walk naked and have sex on the streets. This is totally false. SLGI team conducted hundreds of surveys over Zindra and never found people having sex on the street. Surprisingly, we did not find naked people too, even if here this is allowed in public.

Another misconception is that people in Zindra will ask newcomers for sex. This is also false, it never happened to us during our surveys.

There are places specially created for explicit activities, but such things usually occur behind closed doors.

## Geography

Kama City has some unique Geographic features, not found in other places.

The river divides the city into a North and a South part (North Ignyris). The Northern part can further be divided into a Western part (Central Kama City) and an Eastern part (East Suburbs). All these regions look like a large plain.

**Altitude.** The altitude map reveals some of the features of the city. Central Kama City is a perfectly flat plain. Terraforming is not allowed there, like in Bay City. Ground elevation is 35 m. The suburbs in East are more elevated, at 31 m high. They appear to be built on a terrace. Water elevation is 20 m along the coastline. There are two lakes in Kama Center, where water level is 35 m. On the river, upstream from the dam, water level is maintained at 37 m. Water level in the Laffoon Reservoir is 50 m.

There are no hills or mountains. While the land in Central Kama City is very flat, in South and East the plain is not completely flat. There are small changes in elevation.

**Waters.** There is a large river that crosses the city. It originates in the Laffoon Reservoir, then splits into two branches. There are two dams (Oritz and Guittarez), one on each branch. Each is built together with an infohub. There is a large public structure (similar to an infohub) in Mosh South, on the river.

The city is placed on Zindra's North-West peninsula, so it is surrounded by water. To West, the large Trolleys Bay is opened for navigation. To North, one can find a large passage along the North Shore, leading to Nelsonia Infohub. There are two large docks on Shell Beach.

### Central Kama City

This is the richest and most developed part of the city.

The first thing one will notice is the presence of a road system that divides the city into large squares. Roads are usually built along sim borders. There are additional paths, which run through most sims. In addition, there are virgin trails which usually run along the monorail. Central Kama City has a monorail network designed for fast transport.

There are a few Linden-owned places, as follows:

* **Kama Center** is the central sim. There, one will find a park with two lakes and a monument in its center.
* **Bronlen**, located East from Kama Center, hosts a large park. It looks like a city park, with a lot of places where to hide and with a soccer field.
* **Mosh** hosts the Kama City port and monorail station. It is a huge, modern, glass building, where monorails stop, with access to the river docks and with road connection to the city network.
* **Oritz - Gilda** are two sims that are entirely Protected Land. They host a dam and an infohub.
* **Shell Beach** is on the North shore and hosts two docks.

### East Suburbs

They are located East from the central part of the city. One can notice their presence, as altitude increases. Land is not quite flat, there are small slopes in this part of the city. Infrastructure is less developed, with no small footpaths and with roads that sometimes are interrupted.

The sim of Eichorn Cove is almost entirely protected land and is a large forest.

The general landscape of this area is less developed then the city center.

### South

Technically, the island located between the two branches of the river is known as *Ignyris*. However, the Northern part was, from the beginning, developed as an urban land, with road infrastructure, while the Southern part remained rural.

There are two roads crossing the river and reaching the South suburbs. Another access way is through the Oritz Dam. The roads don't reach the Southern river branch. However, there is a virgin trail reaching the Guittarez dam and infohub. Also, it is possible to walk along the river shores.

The land is not flat. There are small slopes. Land in East is higher then the land in West, which slowly falls towards the seaside. Further East, the modern Zindra streets are replaced with beach roads.

* **South Mosh** is a large public space built on a gulf along the river. It operates like an infohub.
* **Guittarez** hosts a dam and an infohub, which is usually less crowded then the Northern Oritz.

## Land Status

The major challenge in Kama City, compared to other cities on the grid, is that road infrastructure divides the land into large parcels. Most roads are build along sim borders. Paths and monorail tracks further divide land into large parcels. So, Kama City is a place where one can own an entire sim and still be in an urban settlement, a feature never seen in any other city. Even if this is theoretically possible, in reality, this does not often happen. Compared to other areas (for example Bay City, Sharp Bay City or Nautilus City), land parcels are larger, but not sim-sized.

Protected Land is in the form of roads, waterways, river shores and public places (listed above). The major problem with protected land in Zindra is that it usually does not allow objects entry, dramatically limiting the area where automated vehicles can travel.

Inhabited Land is found almost everywhere. Land corporations are present in the area, but not so powerful as in other parts of the grid.

Abandoned Land is rare.

Land For Rent Or Sale can be found in various places. Zindra is an expensive continent and Kama City has the most expensive land of Zindra.

Land With Restricted Access exists, but not at the same extent of other continents. Basically, access restrictions are not high and it is possible to travel large distances along inhabited parcels.

## Access

Kama City has its own road network, doubled in central areas with paths. In most cases, roads are built along the sim borders. The roads are modern and full with lights, using an innovative design. There are traffic lights at sim corners, which also are intersections. Drivers should be aware that, in many cases, crossing the road means crossing to another sim. That is why sometimes there are barriers along the middle of the road. Crossing intersections often means crossing sim corners and can be very risky if done fast. Roads also have pedestrian ways.

In City Center, there are paths that go deeper inside the land. Also, there are virgin trails along monorail lines.

All roads and paths are built in straight lines, allowing for a better and equal separation of land parcels.

Access is also possible along the waterways. One can use the docks in North (Shell Beach) to start a boat voyage along Zindra's coast. Navigation is possible from the sea upstream along the rivers to the dams or along the river upstream from the dams. Also, the river shores can be used for walking.

Kama City hosts the *safe hub* of Nelsonia in North-East. By boat, one can reach the safe hub of Arapaima. The hubs of Oritz and Guittarez within the city limits. Many times, during a sim crash, avatars are sent to these hubs. Also, one can simply teleport on one of the roads.

There are only a few rezz zones along the roads and waterways.

Automated transportation is heavily restricted by the fact that roads do not allow objects entry in most places. The YavaScript pods have limited coverage of the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Monorails
* Zindra.