recursal/Fanatic-Fandom huggingface dataset:
Blight Lord

* Front
* Back

**Blight Lord** is a nemesis from The Nameless expansion. The Blight Lord was the first Nameless to arrive to The World That Was, and immediately started destroying cities. It turns everything it touches to glass, from cities and people to the very ground.

## Overview

The Blight Lord uses a secondary deck of  in addition to its normal nemesis deck. These gems are forced into players' decks and hands; players must spend  to remove the cards from their hands. If players are tempted into using the Tainted Jade, it will cost them life. The Blight Lord also moves along a Tainted Track, moving closer and closer to Gravehold. If Blight Lord reaches the end of the track the players lose, as the city of Gravehold is reduced to glass.

## Rules

#### **Set Up**

Add an additional supply pile consisting of a number of  equal to the number of players plus four.

Place the Tainted Track next to the nemesis mat. Place the Blight Lord token on the first space of the Tainted Track.

#### **Additional Rules**

* When a Tainted Jade is destroyed, return it to the Tainted Jade supply pile.
* When a player would gain a Tainted Jade and that supply pile is empty, that player suffers 1 damage instead.
* At the start of each nemesis turn before resolving any other effects, count the number of Tainted Jades in the Tainted Jade supply pile. If there is only one, advance the Tainted Track once. If there are zero, advance the Tainted Track twice.
* When the Tainted Track is advanced to a space with an effect listed on it, resolve that effect immediately.

#### **Unleash Effect**

Any player gains a Tainted Jade to the top of their discard pile.

#### **Increased Difficulty**

**SETUP:** Remove two Tainted Jades from the starting supply pile (these remain removed for the rest of the game).

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The Blight Lord was the first of The Nameless to touch The World That Was. With a quick and deliberate hand, the great city of Karek was turned to a mountain of green glass, its many thousands of denizens entombed within. The harbor towns of M'hlark were next to fall, the warm waters lapping against the jagged, frozen shapes of those caught unaware. Even the very earth below its shadow became glass, left to shatter into crude and useless shapes.
>
> The elder of the First Tribe bade his people to pay tribute, for in his ignorance he considered it a divine messenger from the gods they worshiped then. Of those that knelt before it, none were spared. And thus the Blight Lord was given its name, for the certain ruin of our people followed it like some merciless plague.*"
>
>
>
Banishing Topaz

## Card Effect

Gain 2 .
You may place a card in hand on top of your deck. If you do, gain an additional 2 .

> "*They give. And then they take.*"
> ― Mist, Dagger Captain
>
>

**Banishing Topaz** is a gem from The Depths expansion. Banishing Topaz may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* You may place one card from your own hand onto the top of your deck. If you do, gain an additional 2 .
Contingency Kit

## Card Effect

Any ally draws two cards and then discards one card
**OR**
Focus any player's breach.
If you have 2 life or less, do both.

> "*One thing I learned in the Void: it always pays to be prepared.*"
> ― Xaxos (Legacy of Gravehold)
>
>

**Contingency Kit** is a relic from The Ruins. Contingency Kit may be gained from the supply for 4 .

## Details

Resolve one of the following effects when played:

* Any ally draws two cards and then discards one card.

**OR**

* Focus any player's breach.

If you have 2 life or less, do both.
Aphotic Sun

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** Unleash. The player with the most charges suffers 3 damages and loses all of their charges.

> "*The harsh light of the dead star burned away the dark as it crept through the breach. And around it I saw ravaged worlds The Nameless had already claimed.*"
> ― Indira, Breach Mage Apprentice
>
>

**Aphotic Sun** is a basic nemesis power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and discard this power):

* The nemesis Unleashes once.
* The player with the most charges suffers 3 damages and loses all of their charges. If multiple players are tied for most charges, they choose one of the tied players to suffer the effect.
Dispel

## Card Effect

Unleash twice.
The player with the most prepped spells discards their most expensive prepped spell.

> "*The words and gestures needed left him, and the breach grew dim.*"
> ― Nerva, Survivor
>
>

**Dispel** is a basic nemesis attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* The player with the most prepped spells discards their most expensive prepped spell. If multiple players are tied for the most prepped spells, they choose one player to carry out the effect. If the player has multiple most expensive spells prepped, then that player chooses one of those spells to discard.
Gathering Winds

## Card Effect

**Cast:** Deal 2 damage.
If there are six or more other cards in your discard pile, focus any player's breach.

**Gathering Winds** is a spell from the Southern Village expansion. Gathering Winds may be gained from the supply for 3 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* If there are six or more other cards in your discard pile, focus any player's breach. If a breach is ready to be opened (cannot be focused any further), then you may open that breach instead.
Besiege

## Card Effect

Unleash twice.
If there are three or fewer troggs in play, Unleash again until there are four troggs in play.

> "*The Horde-Crone has stirred the lost tribes from the bones of memory with a new, single-minded purpose: to reclaim Gravehold.*"
>
>
>

**Besiege** is a Horde-Crone specific attack from The Depths expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* If there are three or fewer troggs in play, the nemesis Unleashes again until there are four troggs in play.
Bedlam Sage

## Card Effect

**PERSISTENT:** Gravehold gains 2 life. The player with the most life suffers 3 damage.

> "*Employing a complex stratagem against such an unpredictable foe is beyond foolish. Instinct is our only and best weapon.*"
> ― Mist, Breach Mage Dagger Captain
>
>

**Bedlam Sage** is a Crooked Mask specific minion from the Core set.

## Details

Add 14 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold gains 2 life.
* The player with the most life suffers 3 damage. If multiple players are tied for most life, they choose one of the tied players to suffer the damage.
Enslave

## Card Effect

Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects.

> "*It has but one weapon: blood ordinance*"
>
>
>

**Ascend** is a Hollow Crown specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects.

The Blood Magic effects resolve in order starting with the acolyte that has been in play the longest.
End of All

## Card Effect

**TO DISCARD:** Destroy three cards in hand that each cost 3  or more.
**POWER 2:** Knight of Shackles opens its closed breach with the lowest focus cost.

> "*Thraxir was once a breach mage commander, torn asunder by the one called Rageborne. Now he is a harbringer for The Nameless, the end of all.*"
>
>
>

**End of All** is a Knight of Shackles specific power from The Void expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must destroy three cards in their hand that each cost 3  or more. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Knight of Shackles opens its closed breach with the lowest focus cost.
Bladed Crystal

## Card Effect

When you deal damage to the nemesis with a spell, that spell deals 1 additional damage.

> "*You deal with the little ones. I'm going after the big guy.*"
> ― Razra
>
>

**Bladed Crystal** is a treasure from The New Age. Bladed Crystal is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time you deal damage to the nemesis with a spell, that spell deals 1 additional damage.

If you cast a spell that deals multiple instances of damage to the nemesis, then each instance deals 1 additional damage.
Bouncing Boom

## Card Effect

**Echo**
**Cast:** Deal 2 damage.

> "*A simple trick, but exponential in its potential.*"
> ― Taqren
>
>

**Bouncing Boom** is a spell from The New Age. Bouncing Boom may be gained from the supply for 6 .

## Details

This spell has no effect while prepped.

This spell has **Echo**: resolve the following **Cast** effects twice:

* Deal 2 damage to an enemy.

You may target a different enemy each time you resolve the Cast effect. Any casting bonuses granted (from breaches or other cards/abilities) for casting the spell are applied to both resolutions of Bouncing Boom.
Beseech

## Card Effect

Place the acolyte in play with the lowest life on the bottom of the acolyte deck. Draw an acolyte.
Unleash.

> "*The Hollow Crown gestured to the acolyte, who removed its mask and walked into the humming light within the breach.*"
>
>
>

**Ascend** is a Hollow Crown specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Remove the acolyte in play with the lowest life, placing it on the bottom of the acolyte deck. If there are multiple acolytes tied for lowest life, the players may choose which one is removed.
* Draw and place an acolyte into play.
* The nemesis Unleashes once.
Enshroud

## Card Effect

Magus of Cloaks gains four nemesis tokens. The players collectively destroy two prepped spells that cost 0 .

> "*The shadows rose and swallowed what little light there was.*"
> ― Ohat, Dirt Merchant
>
>

**Enshroud** is a Magus of Cloaks specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Magus of Cloaks gains four nemesis tokens.
* The players collectively destroy two prepped spells that cost 0 . If there is only one 0-Cost spell prepped, only that spell is destroyed.
Align

A breach or spell is considered **aligned** based on the current state of the Wayward One, a nemesis from The Nameless expansion.

The Wayward One token will always be on one of the four breach numbers. Which ever number the token is one will indicate the breach aligned with the Wayward One. Some Wayward One specific minions are aligned to certain breaches. Minions never change alignment. If a minion does not have an alignment, it is considered aligned to all breaches.

Spells aligned with the Wayward One or minions inflict full damage, but misaligned spells inflict half damage (rounded up). Breach bonuses still apply after modifying the damage from a misaligned spell (casting a spell from a misaligned IV breach will give +1 damage after calculating half damage).

**Example:** the Wayward One token is on the third position (III). Any players' spells in breach III are aligned with the Wayward One, and so do full damage. Any spells in breaches I, II, and IV are misaligned with the Wayward One, and so only deal half damage (rounded up). The Wayward One then shifts position twice to I. Now spells in I breaches are aligned and will do full damage instead.

**Example:** the  is aligned to IV, so spells in IV breaches will do full damage, while all other breaches' spells will inflict half damage (rounded up)
Cryptid

## Card Effect

**PERSISTENT:** The player with the most expensive prepped spell discards that spell.
**OR**
Umbra Titan loses one nemesis token.

> "*The beasts of this cave seem to revere The Titan as though it were some ancient god.*"
> ― Mazahaedron, Henge Mystic
>
>

**Cryptid** is a Umbra Titan specific minion from War Eternal.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* The player with the most expensive prepped spell discards that spell. If multiple players are tied for most expensive spell, they choose one of the tied players to resolve the effect.

**OR**

* Umbra Titan loses one nemesis token.
Enveloping Ooze

## Card Effect

**PERSISTENT:** Gravehold suffers 2 damage. Any player discards the top card of their deck.

**Enveloping Ooze** is a Ageless Walker specific minion from The New Age.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 2 damage.
* Any one player discards the top card of their deck.
Embody Flame

## Card Effect

**Cast:** Deal 5 damage.
You may destroy a card in this card's supply pile. If you do, deal 3 additional damage.

> "*Arms crossed, knee locked. Turn the aether to flame.*"
> ― Talix
>
>

**Embody Flame** is a spell from the Shattered Dreams expansion. Embody Flame may be gained from the supply for 7 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* (Optional) You may destroy one card from the Embody Flame supply pile. If you do, deal 3 additional damage.

All damage is applied at the same time to the same target.
Aether Shock

## Card Effect

Unleash.
The player with the most prepped spells suffers 1 damage and dicards a prepped spell.

**Aether Shock** is a basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes once.
* The player with the most prepped spells suffers 1 damage and discards a prepped spell.
Brama, Infested

## Card Effect

**PERSISTENT:** Unleash. Fungal Mesh gains 3 life.

**Brama, Infested** is a Fungal Mesh specific minion from Legacy.

## Details

Add 10 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes.
* Fungal Mesh gains 3 life.
Engulfing Madness (Upgraded)

## Card Effect

**TO DISCARD:** Spend 8  .
**POWER 2:** Unleash twice. Any player suffers 4 damage.

**Engulfing Madness** is an upgraded basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power token to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash twice.
* Any one player suffers 4 damage.
Entwined Amethyst

## Card Effect

Gain 1 .
When you discard this during an ally's turn, you gain 1 charge.

> "*As it is in love, so it is in magic.*"
> ― Ilya
>
>

**Entwined Amethyst** is a gem from Outcasts. Entwined Amethyst is a starter card for both Ilya and Kel, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .

When you discard this during an ally's turn, you gain 1 charge. You may not discard this card on an ally's turn unless they resolve an effect that allows you to discard a card. If playing true solo, you gain 1 charge if you discard this on your own turn (you are your own ally in true solo).
Energized Husk

## Card Effect

After a player finishes resolving their ability, any ally draws a card.

> "*I'm beginning to grasp the importance of teamwork.*"
> ― Ohat
>
>

**Energized Husk** is a treasure from the Return To Gravehold expansion. Energized Husk is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player finishes resolving their ability, any one ally draws one card. The player that draws a card must be different from the player that resolved their ability.

If playing true solo, you may draw a card after you finish resolving your ability.
Bezu

## Card Effect

**BLOOD MAGIC:** Gravehold and this minion suffer 1 damage for each spell prepped by the player with the most prepped spells.

> "*We find wisdom in their great cruelty.*"
>
>
>

**Bezu** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Gravehold and this minion each suffer 1 damage for each spell prepped by the player with the most prepped spells.
Conflagration

## Card Effect

**Link**
**Cast:** Deal 2 damage.
Gain 1 .

> "*Burn away their wickedness and there is little else left.*"
> ― Quilius, Breach Mage Assassin
>
>

**Conflagration** is a spell card from The Void expansion. Conflagration may be gained from the supply.

## Details

Conflagration may be linked; two spells with link may be prepped to the same breach.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Gain 1 .
Claudia (Legacy of Gravehold)

**Claudia (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Claudia (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Claudia (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*Ever since I was born, Brama has been leading this city. I'm pretty sure she was leading old Gravehold back when my dad was a kid too. I tried asking him, once, just how old she was, and he gave me this look like don't go around poking beehives with sticks, Claudia, and since I'm pretty allergic to bees I just left it ther. I'm getting distracted. The point is, New Gravehold is great. It's my home and I love it here! But I can't help but think sometimes if the reason we're all so happy while being attacked by monsters is because no one's ever lived in a world where nobody ever gets attacked by monsters. Which is kind of sad when you think about it, because I think about that world all the time. Imagine what we could build if we didn't have to constantly be repairing and rebuilding all the time!
> And sometimes, I think it might be the same with Brama. She's always been around. And she's done such a great job! I don't think I could have done any better. I'm not exactly leadership material, I know. But maybe after all this time, people have just kind of forgotten how to imagine a world that's any different.*"
> ― Claudia (Legacy of Gravehold)
>
>

## Trivia

Cards Claudia (Legacy of Gravehold) Appears On:
Convection Field

## Card Effect

**Cast:** Deal 4 damage.
**OR**
**Cast:** Deal 2 damage. Any ally may destroy a card in hand.

> "*Much to Ulgimor's dismay, no shadow would be cast without coward Ohat*"
> ― Nerva, Survivor
>
>

**Convection Field** is a spell card from War Eternal. Convection Field may be gained from the supply.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 4 damage to an enemy.

**OR**

* Deal 2 damage to an enemy.
* Any one ally may destroy one card from their hand.

If playing true solo, the solo player may destroy a card from their own hand when choosing the 2nd option.
Bane Sire

## Card Effect

**PERSISTENT:** Unleash.

> "*Best to kill these first.*"
> ― Reeve, Breach Mage Elite
>
>

**Bane Sire** is a basic nemesis minion from the Core set.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes once.
Crushing Storm

## Card Effect

**TO DISCARD:** Destroy two opened breaches.
**POWER 1:** Unleash three times.

**Crushing Storm** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must destroy two opened breaches. This is a player action and must be done during that player's main phase.

Destroyed breaches are removed from the game. There is no way to regain a destroyed breach.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash three times.
Entwined Tremor

## Card Effect

**Cast:** Deal 6 damage.
If there is a spell that costs 5  or more prepped to an adjacent breach, this deals 2 additional damage.
If there is a spell that costs 4  or less prepped to an adjacent breach, gain 1 charge.

> "*Magic is connection. To a Tether, and the world. A powerful spell requires awareness of that.*"
> ― Perth, Frayed Fuse
>
>

**Entwined Tremor** is a spell from Legacy of Gravehold. Entwined Tremor may be gained from the supply for 8 .

## Details

Resolve the following effects when **Cast**:

* Deal 6 damage.

If there is a spell that costs 5  or more prepped to an adjacent breach, this deals 2 additional damage.
If there is a spell that costs 4  or less prepped to an adjacent breach, gain 1 charge.

## Trivia

Pictured mage: Ilya (Legacy of Gravehold)
Horrify

## Card Effect

Any player resolves the two highest numbered unclaimed Terror tiles in any order without claiming them.

> "*The cacophony of their screams filled the dirt market, each person falling to their knees in utter horror.*"
>
>
>

**Siege** is a Wraithmonger specific attack from The Outer Dark expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward

Attack Effect:

* Any player resolves the two highest numbered unclaimed Terror tiles (on the Terror track) in any order without claiming them.
Flare

## Card Effect

**Cast:** Reveal the top card of the turn order deck, and then place it back on top of the deck. If you revealed a player turn order card, deal 3 damage. Otherwise, deal 1 damage.

> "*The other mages do not fully trust Xaxos, for there is a darkness they perceive in his words.*"
>
>
>

**Flare** is a spell card from the Core set. Flare is a starter card for Xaxos and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Look at the top card of the turn order deck so that all players may see. Place the card face down back onto the turn order deck.
	+ If the card was a player turn card (wild card included), deal 3 damage to an enemy target.
	+ If the card was a nemesis turn card, deal only 1 damage instead.

## Trivia

Pictured mage: Xaxos

Pictured enemy:
Buried Light

## Card Effect

**Cast:** Deal 1 damage. Gain 1 .

> "*Hers is a fire that burns bright and with a single purpose: to deliver us back to The World That Was, no matter what cost.*"
>
>
>

**Buried Light** is a spell from the Core set. It is a starter card for Brama, and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects When **Cast**:

* Deal 1 damage to an enemy.
* Gain 1

## Trivia

Pictured mage: Brama

Pictured enemy:
Arcane Relay

## Card Effect

**Cast:** Any ally draws a card and then reveals their hand. Deal 4 damage. Deal 1 additional damage for each card in that ally's hand that costs 1  or more.

**Arcane Relay** is a spell from Outcasts. Arcane Relay may be gained from the supply for 8 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Choose one ally. That alley reveals their hand of cards to you.
* Deal 4 damage to an enemy.
* Deal 1 additional damage for each revealed card that costs 1  or more.

All damage in applied to the same target at the same time.
Experiment 153

* Front
* Back

**Experiment 153** is a nemesis from Outcasts.

## Overview

Experiment 153 comes with a growth mat and 4 identical maw tokens.

Instead of dealing damage to the nemesis, players must kill the four maws, which each start with 20 health.

## Rules

#### **Set Up**

* Place the Growth Mat next to this mat.
* Place the four maw tokens on the four starting spaces on the Growth Mat.
* Move two different maw tokens one space forward.
* Experiment 153 does not use the nemesis life dial. Instead, give each maw 20 life.

#### **Additional Rules**

* When you move a maw token forward onto a space with an effect, resolve that effect.
* If a maw token starts to move forward any number of spaces while it's at the end of its track, instead resolve the effect of the space that it's currently on.
* When a player would deal damage to Experiment 153, that player deals all of that damage to a single maw instead.
* When a player deals 3 or more damage with one instance to a maw, move that maw token back one space.
* When a maw token is on the first or fourth space of its track, it cannot be moved back.
* When a maw is reduced to 0 life, discard that token and move another token back two spaces.
* The players win when the Growth Mat has no maw tokens on it.

#### **Unleash Effect**

Move any maw token two spaces forward toward the end of its track.

#### **Increased Difficulty**

**UNLEASH:** After resolving the Unleash, move any maw token one space forward toward the end of its track.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I had naively assumed that after we defeated Fenriz, we would be free of Arachnos's twisted creations. When we disrupted his ritual and defeated the spider-like Nameless he'd fused himself with, we recovered the scattered remains of his journal. From the notes we could piece together, it looks like this poor creature used to be a simple rabbit before Arachnos accidentally abandoned it inside the Void. Now look what it has become. If this is what a few months of exposure to Void essence can do to an animal, it's no wonder Xaxos and his ilk believe the Void is supremely powerful. But all I have seen it do is twist, corrupt, and blacken. Can such a force ever truly be used for good? That remains to be seen. For now, we must do our best to bring peace to this pitiful, tormented soul.*"
> ― Taqren (Outcasts)
>
>
Eclipse

## Card Effect

Magus of Cloaks gains five nemesis tokens. The player with the most expensive prepped spell destroys that spell and suffers 2 damage.

> "*We live in darkness, but they thrive in it.*"
> ― Mist, Voidwalker
>
>

**Eclipse** is a Magus of Cloaks specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Magus of Cloaks gains five nemesis tokens.
* The player with the most expensive prepped spell destroys that spell and suffers 2 damage. If multiple players are tied for the most expensive spell, they choose one player to carry out the effects. If a player has multiple most expensive spells prepped, then that player chooses one of those spells to destroy.
Demi-Ancient

## Card Effect

**PERSISTENT:** Umbra Titan loses one nemesis token.

> "*In the time before ours, their kind thrived in the tumult of the fledgling world. Now, they seek a new home among The Nameless.*"
> ― Mazahaedron, Henge Mystic
>
>

**Demi-Ancient** is a Umbra Titan specific minion from War Eternal.

## Details

Add 18 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Umbra Titan loses one nemesis token.
Cloak of Wisdom

## Card Effect

At the start of your main phase, if there are five or more cards in your discard pile, focus one of your closed breaches.

> "*I proudly wear Xaxos's sigil. If Brama casts out anyone who pushes back, then let her cast me out too.*"
> ― Z'hana
>
>

**Cloak of Wisdom** is a treasure from the Southern Village expansion. Cloak of Wisdom is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* At the start of your main phase, if there are five or more cards in your discard pile, focus one of your closed breaches. If a breach is ready to be opened (cannot be focused any further), you may open that breach instead.
Element Convertor

## Card Effect

The players collectively destroy up to two gems from their hands or discard piles.
Reveal the top card of the turn order deck. If it is a player card, that player gains a  token.

> "*I cannot condone manipulating nature in this way, but I must admit it has its uses.*"
> ― Inco (Legacy of Gravehold)
>
>

**Element Convertor** is a relic from The Ruins. Element Convertor may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* The players collectively destroy up to two gems from their hands or discard piles.
* Reveal the top card of the turn order deck. If it is a player card, that player gains an  token.

## Trivia

Pictured mage: Inco (Legacy of Gravehold)]]
Breach Flare

## Card Effect

**Cast:** Deal 2 damage. Focus any player's III breach.

> "*Two mages, fighting side by side, can share their energy to accomplish so much more.*"
>
>
>

**Breach Flare** is a spell from Legacy. Breach Flare may be gained from the supply for 3 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Focus any player's III breach. You may choose your own breach.
Erupt

## Card Effect

Unleash twice.
The player with the most prepped spells returns those spells to their hand and then destroys three cards in hand.

**Erupt** is a Maelstrom: Risen specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* The nemesis Unleashes twice.
* The player with the most prepped spells returns those spells to their hand. Then that player must destroy three cards from their hand.
Kel

**Kel** is a breach mage from Outcasts.

## Mage Overview

Kel is a mage from Azer. Mages from Azer typically have a Tether, a partner they love, fight with, and protect; Kel's Tether is Ilya. While these two mages are designed to be played together, they do not have to be (but you may be at a disadvantage). Kel is focused on gems and relics more so than Ilya. Both Kel and Ilya have copies of the starter card , which grants 1 charge if discarded during an ally's turn. Both mages have a secondary starter card which works with , as it allows an ally to discard a card. Kel's version of this is , giving extra  for gaining gems/relics.

Kel's special ability returns up to two gems/relics played that turn to her hand, while allowing an ally to draw a card and prep a spell. Aside from Kel's open I Breach, all other breaches start in the most expensive positions, making it much harder for Kel than most mages to open all breaches.

### Ability

You may spend 6 charges during your main phase to resolve the following:

* Return up to two gems or relics you played this turn to your hand. These gems or relics are retrieved from the in-play area, since gems and relics are not discarded until the draw phase.
* Any one ally draws one card.
* The same ally may prep one spell from their hand to one of their own opened or closed breaches. If they choose a closed breach, they must cast that spell during their casting phase on their next turn.

## Setup

### Breach Setup

Kel starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*Kel likes to think she's tough, but I know her a little better than that. Beneath that sour exterior is a soft and loving core. She cares more about Azer than any of us. She'd give her life without hesitation to defend every single villager, and I'm glad I get to be at her side making sure she doesn't have to. We've been fighting together, hand in hand, since we were little kids. I still remember the day we got our tattoos done. It was one of the best days of my life. She looked right in my eyes and promised she would defend me. That as long as she was at my side we'd go down together or not at all. She squeezed my hand tight and said it was the honor of her life to fight by my side, and I swear I almost burst out laughing at the serious expression on her face. But that's just the kind of person Kel is. She cares. About everything, with every fiber of her being. I'm so lucky that we get to spend our lives together.*"
> ― Ilya
>
>
Doom Aegis

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 1:** The player with the most charges suffers 4 damage and loses all of their charges.

> "*There is a saying: all wars must end.*"
> ― Nerva, Survivor
>
>

**Doom Aegis** is a basic nemesis power from the Core set and The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the most charges suffers 4 damage and loses all of their charges. If multiple players are tied for most charges, they choose one of the tied players to suffer the effects.
Burden of Knowledge

## Card Effect

**POWER 3:** The players collectively exile two cards in hand or discard pile that costs 2  or more.

**Burden of Knowledge** is a Ageless Walker specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power. There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The players collectively exile two cards from their hands or discard piles that costs 2  or more.
Char

## Card Effect

**Cast:** Deal 6 damage.
If this damage causes a minion to be discarded, any player gains 2 life.

> "*It is not killing. It is research.*"
> ― Xaxos, Voidbringer
>
>

**Char** is a spell card from The Outer Dark expansion. Char may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 6 damage to an enemy.
* If this damage causes a minion to be discarded, any one player gains 2 life.
Aether Flux

## Card Effect

**POWER 2:** If any player has two or more misaligned spells, a player with two or more misaligned prepped spells suffers 7 damage.

> "*It is a being lost in agony as much as it is a monster.*"
> ― Xaxos, Breach Mage Adept
>
>

**Aether Flux** is a Wayward One specific power from The Nameless expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and discard this power):

* If at least one player has two or more misaligned spells, then one of those players (with two or more misaligned spells) suffers 7 damage.
Memory Burst

## Card Effect

**TO DISCARD:** Discard a prepped spell that costs 5  or more.
**POWER 3:** Any player suffers damage equal to the number of Bridge tokens in play. Then, Unleash twice.

**Memory Burst** is a Deathmind specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Discard one prepped spell that costs 5  or more. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Any one player suffers damage equal to the number of Bridge tokens in play.
* The nemesis Unleashes twice.
Jubilant Halo

## Card Effect

**Cast:** Deal 1 damage. Gain 1  that can only be used to gain gems.

> "*I've often said a positive attitude is basically the same as magic!*"
> ― Claudia (Legacy of Gravehold)
>
>

**Jubilant Halo** is a spell from Legacy of Gravehold. Jubilant Halo is a starter card for Claudia (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

Resolve the following effects when **Cast**:

* Deal 1 damage.
* Gain 1  that can only be used to gain gems.

## Trivia

Pictured mage: Claudia (Legacy of Gravehold)
Edible Fungus Chunks

## Card Effect

When a player gains life, they gain an additional 1 life.

> "*You definitely said edible, right Inco?*"
> ― Talix
>
>

**Edible Fungus Chunks** is a treasure from the Into The Wild expansion. Edible Fungus Chunks is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player gains any amount of life, they gain an additional 1 life.
Amplify Energy

## Card Effect

**TO DISCARD:** Spend 6 .
**POWER 3:** Resolve the persistent effect of the pod with the most lide three times.
**OR**
Breeding Chamber gains 5 life.

**Amplify Energy** is a Spawning Horror specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power. To discard this power from play:

* Spend 6 . This is a player action and must be resolved during that player's main phase.

Resolve one of the following Power Effects when the last power token is removed (and then discard this power):

* Resolve the persistent effect of the pod with the most life three times.

**OR**

* gains 5 life.
Aether Barb

## Card Effect

**POWER 2:** Unleash. The players collectively discard cards in hand equal to the number of cards in the Thorn supply pile. Advance.

> "*It was as if a splinter was driven into my brain. And the words necessary to fight back were all bit lost to me.*"
> ― Indira, Breach Apprentice
>
>

**Aether Barb** is a Maiden of Thorns specific power from The Void expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power from play.

Resolve the following Power Effects when the last power token is removed (and discard this power):

* Maiden of Thorns Unleashes once.
* The players collectively discard cards in hand equal to the number of cards in the Thorn supply pile.
* Maiden of Thorns Advances once.
Entangled Shard

## Card Effect

Gain 2 . If you have 3 or more charges, gain an additional 1 .

> "*The shard feeds on your inner magic, using your stored charges to power itself.*"
>
>
>

**Entangled Shard** is a gem from Legacy. Entangled Shard may be gained from the supply for  4.

## Details

Resolve the following effects when played:

* Gain 2 .
* If you have 3 or more charges, gain an additional 1 .
Beyonder

## Card Effect

**PERSISTENT:** Unleash. Remove the lightest numbered claimed Terror tile from the game.

> "*The Wraithmonger is a being of pure fear, interred within our very sleep. Let us wake for fear that we may dream.*"
> ― Yan Magda, Enlightened Exile
>
>

**Beyonder** is a Wraithmonger specific minion from The Outer Dark expansion.

## Details

Add 16 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Wraithmonger Unleashes once.
* Remove the highest numbered claimed Terror tile from the game. If no Terror tiles are claimed, none are removed
Branching Radite

## Card Effect

Gain 2 .
If you have two or more prepped spells, gain an additional 1 .

> "*One vein of pure radite can power a mage for life.*"
>
>
>

**Branching Radite** is a gem from Legacy. Branching Radite may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* If you have two or more prepped spells, gain an additional 1 .
Flexing Dagger

## Card Effect

The next time you focus or open a breach this turn, it costs 3  less.
**OR**
Destroy this. Deal 1 damage.

> "*Forged from unstable void ore, the blade shifts with the will of its wielder.*"
> ― Adelheim, Breach Mage Weaponsmith
>
>

**Flexing Dagger** is a relic from the Core set. Flexing Dagger may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* The next time you focus or open a breach this turn, it costs 3  less.

**OR**

* Destroy this card (Flexing Dagger). Deal 1 damage to an enemy.

## Trivia

Pictured mage: Mist

Pictured enemy:
Accelerate

## Card Effect

Unleash.
Removed one power token from Shatter. (If this removes the last power token from Shatter, resolve it immediately.)

**Accelerate** is a The Wailing specific attack from the Shattered Dreams expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes once.
* Remove one power token from . If this removes the last power token from Shatter, resolve it immediately.
Domineer

## Card Effect

Unleash three times.
The player with the lowest life discards their hand, shuffles their discard pile into their deck, and then draws five cards.

**Domineer** is a Fungal Mesh specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* The nemesis Unleashes three times.
* The player with the lowest life discards all cards from their hand, shuffles their discard pile into their deck, and draws five cards. If multiple players are tied for lowest life, choose one of those players to suffer the effect.
Blighted Root Clump

## Card Effect

When the last card in a supply pile is gained or destroyed, any player gains 3 life.

> "*It resembles a root, yes, but it is unnatural. The forest rejects it.*"
> ― Inco
>
>

**Blighted Root Clump** is a treasure from The Ancients expansion. Blighted Root Clump is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time the last card in a supply pile is gained or destroyed, any one player gains 3 life.
Lightbringer Staff

## Card Effect

The players collectively destroy up to two cards in their hands.
**OR**
Silence up to two minions.
**OR**
Destroy this. Remove a fire token from your location on the map.

> "*Let me show you all the wonders of the surface world.*"
> ― Ilya (Legacy of Gravehold)
>
>

**Lightbringer Staff** is a relic from Legacy of Gravehold. Lightbringer Staff may be gained from the supply for 6 .

## Details

Resolve one of the following effects when played:

* The players collectively destroy up to two cards in their hands.

**OR**

* Silence up to two minions.

**OR**

* Destroy this. Remove a fire token from your location on the map.

## Trivia

Pictured mage: Ilya (Legacy of Gravehold)
Empower Ritual

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** Arachnos gains one nemesis token. Gravehold suffers 4 damage.

**Empower Ritual** is a Arachnos specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Spend 7 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Arachnos gains one nemesis token.
* Gravehold suffers 4 damage.
Leeching Agate

## Card Effect

When you gain this, gain 1 charge.
Gain 2 .

> "*These stones are among the most powerful in the labyrinth of lost caves. They are also the most corrupted.*"
> ― Kadir, Breach Mage Delver
>
>

**Leeching Agate** is a gem from The Nameless expansion. Leeching Agate may be gained from the supply.

## Details

When you gain this (whether by buying it or by gaining it through another effect/card), gain 1 charge.

Resolve the following effects when played:

* Gain 2 .
Glittering Doom

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Any player discards three cards in hand and then gains three Tainted Jades and places them into their hand.

> "*Malastar is convinced The Nameless seek to change us and then harvest us for some foul purpose.*"
> ― Brama, Breach Mage Elder
>
>

**Glittering Doom** is a Blight Lord specific power from The Nameless expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Any one player discards three cards in hand and gains three , placing them into their hand. If there are not enough Tainted Jade left, the player suffers 1 damage per Tainted Jade unable to be gained.

If a player has less than three cards in their hand, then another player with at least three cards must resolve Glittering Doom's effect. If no players have at least three cards in hand, then choose a player with the most cards in hand to resolve the effect.
Eldritch Eye

## Card Effect

While this is prepped, when you open a breach during your turn, deal 2 damage.
**Cast:** Deal 1 damage.

> "*Look into the Void, my child. It's looking back.*"
> ― Yan Magda (Legacy of Gravehold)
>
>

**Eldritch Eye** is a spell from Legacy of Gravehold. Eldritch Eye is a starter card for Yan Magda (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While this is prepped, when you open a breach during your turn, deal 2 damage.

Resolve the following effects when **Cast**:

* Deal 1 damage.

## Trivia

Pictured mage: Yan Magda (Legacy of Gravehold)
Magma Skinwing

## Card Effect

When a player deals damage to this minion, that player gains a Cracked Onyx.
**PERSISTENT:** The player with the Target token suffers 2 damage.

**Magma Skinwing** is a The Wailing specific minion from the Shattered Dreams expansion.

## Details

Add 9 life tokens to this minion when it enters play. When a player deals damage to this minion, that player gains a .

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the Target token suffers 2 damage.
Mirror Shard

## Card Effect

Play this as a copy of a gem in your hand.

> "*Just like mam, but also BETTER!*"
> ― Claudia (Legacy of Gravehold)
>
>

**Mirror Shard** is a gem from Legacy of Gravehold. Mirror Shard is a starter card for Claudia (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Play this as a copy of a gem in your hand.

## Trivia

Pictured mages: Claudia (Legacy of Gravehold)