The Bard (magic-less)

***While most are familiar with the Bard who's music echoes the music of creation, who can sing life back to their allies and strum magic through their guitars, more should be aware of the less fortunate, but nonetheless talented Bards who wield no magic at all. These Bards embrace any number of art styles, managing to inspire and influence not through magic, but through the beauty and mastery of their art.***

# Class Features

-Hit points-

Hit Dice: d8. 1d8 + constitution per Bard level.

Hit points at first level: 8 + constitution.

-Proficiencies-

Armor: Light Armor

Weapons: Simple Weapons

Tools: Artisan's Tools

Saving Throws: Dexterity, Charisma

Skills: Choose three from History, Nature, Religion, Intimidation, Persuasion, Deception, Acrobatics, Animal Handling, and Performance.

### Equipment

You begin with the following equipment, in addition to any granted by your background.

* a) a musical instrument or b) a tool set of your choice
* a) 1d4 books on a subject of your choice or b) a painting from your personal collection worth 50 gp
* any light armor
* any simple weapon
* an adventurer's pack

## Bardic Inspiration

As a Bard, you can use your art form to bring confidence and strength to your allies. As a bonus action, you can grant a creature that can see you a die of a size specified in the Bard table. At any time in the next 10 minutes, that creature can roll that die and add the result to an attack roll, saving throw, damage roll, healing roll, or skill check.

If your preferred style is a visual art such as sculpture or a pictorial medium, you may instead take 10 minutes to make a trinket or small picture and give it to a creature. Up to twice before the next long rest, that creature may use a bonus action to look at this gift and grant themselves one of your Bardic Inspiration die. The number of times a single gift can be used in a day for this purpose increases with your proficiency bonus.

Regardless of how the Inspiration is received, a creature cannot have more than one of your Inspiration dice at once. Also, a creature that possesses one of your visual inspirations that still has charges left can't be inspired by you normally until those charges are depleted.

## Artist's Medium

At 2nd Level, you choose an art style or medium to focus your talents in. When you choose a medium, you gain it's Novice level feature.

## Additional Studies

At 3rd level, and then again at levels 10, 14, and 18, you may gain proficiency in a skill of your choice from the list available to Bards, or you may increase your bonus to a given skill by 2.

## Bardic Style

At 3rd level, you may choose a style from the list below, and gain the associated features.

* Skald: The term Skald refers to warrior poets. As a Skald, whenever you hit a creature with an attack, you may add your Bardic Inspiration die to the damage, no action required.
* Fabulist: Fabulists are storytellers, but especially those who excel at fabricating stories and intricate lies. You gain expertise in deception.
* Kathak: Kathaks are dancers who tell stories through their movements. As a Kathak, you can grant Bardic Inspiration using your move action instead of as a bonus action.
* Anecdotist: Anecdotists are comedians and socialites who are good with people. They can set a tense situation at ease with just a few words. Make a persuasion check to use this ability. The DC is any number of targets' passive insight score. For any targets that you out-persuade, you can put them under the effects of *Calm Emotions*.

## Reliable Talent

Also at 5th level, your skills in the arts are reliable from diligent practice and study (as well as from some raw talent, of course). Whenever you roll less than 5 on a Bard skill check, you may treat the result as a 5. This number increases as you level up.

## Ability Score Improvement

When you reach 4th level, and again at levels 6, 8, 10, 12, 16, and 19, you may improve one ability score by two, two by one, or take a feat.

## Skill Advancement

At 5th level, and then again at levels 7, 9, 11, 13, 15, and 17, you may increase the skill level of one of your mediums (if you already have the Novice feature, you may gain the Apprentice feature, and so on) or choose a new medium to begin practicing. This feature cannot increase your skill level to Master.

## Medium Mastery

At 20th level, you may choose one of the mediums you have studied and gain it's Master level feature.