recursal/Fanatic-Fandom huggingface dataset:
Abandoned mine site Kittery

Template:Infobox location

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**Abandoned mine site Kittery** is a location in the Ash Heap region of Appalachia.

## Background

This mine was owned by Hornwright Industrial prior to the Great War, using its Auto-Miners to gather resources. Immediately prior to the bombs falling, two individuals found themselves in the mine: Luann and George. They listened as an automated system within the mine warned them of incoming nuclear strikes. Luann wanted to stay, but George wanted to leave. It is unclear whether they survived; however, it is likely the mine sealed them inside, as this is how the player character finds it upon arrival. Their presumed last moments are recorded on a holotape found on the mine system terminal within the mine.

## Layout

Just north of the location is a small structure with minor loot inside. The entrance to the mine features a number of parked vehicles and a gantry used to unload ores from mining carts. The mine itself has collapsed at the entrance and can only be entered during the Lode Baring event. There is an elevated pod to the left of the entrance containing more minor loot and a few locked explosives crates. To the east of the entrance is another shed with minor loot. To the left and right of the entrance are two claim token exchange terminals, which can be used to redeem claim tokens for prizes.

## Notable loot

* Mine recorder tape - 10.23.77 - Holotape, on the mine system terminal.

## Appearances

Abandoned mine site Kittery appears only in *Fallout 76*.

## Gallery

F76 Abandoned Mine Site Kittery.pngExteriorFO76 Abandoned mine site Kittery terminal.pngMine system terminal (Mine recorder tape - 10.23.77)FO76 311020 Abandoned mine Kit.png
## References

1. ↑ Claim token exchange terminal
2. ↑ Mine recorder tape - 10.23.77

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ru:Брошенная шахта «Киттери»
zh:廢棄的基特里礦場
Abarim

Template:Infobox location

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**Abarim** is a mountain range in the Middle East.

## Background

The range is mentioned in *Paradise Lost: Book II* in the Underworld terminal entries. The southernmost section of the range was described as wild

## References

1. ↑ Underworld terminal entries; Tulip's terminal, Paradise Lost: Book II
Adamantium Skeleton (Fallout 4)

For a cross-game overview of this perk, see Adamantium Skeleton.
Template:Infobox perk

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**Adamantium Skeleton** is a perk in *Fallout 4*.

## Notes

* This perk does not affect limb damage from falling.
* This perk does not affect periodic leg damage when overburdened when playing on Survival difficulty.

## Behind the scenes

This perk pays homage to *Marvel Comics* character Wolverine, who possesses an adamantium-laced skeleton, making his bones effectively indestructible.

## Gallery

FO4 Adamantium Skeleton Loading Screen.jpg*Fallout 4* loading screen
Template:Navbox perks FO4
Adam Copeland

Template:Infobox person

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**Adam Copeland** is a developer who worked at Bethesda Softworks on *Fallout 76* as an additional server programmer.

## Employment history

Template:Employment history table
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## Credits

### *Fallout* series

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Accelerated barrel (Fallout 4)

Template:Infobox item

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The **accelerated barrel** is a weapon mod for the minigun featured in *Fallout 4*.

## Effects

The accelerated barrel provides improved damage and rate of fire at the cost of range and accuracy.

## Location

Can be crafted at a weapons workbench.

Template:Navbox weapon mods FO4
Ackerman

## Private Ackerman

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**Private Ackerman** is an NCR trooper living in the Boulder City in 2281.

## Background

An NCR soldier under Lt. Monroe's command, he and his fellow trooper, Private Gilbert, were on patrol with their squad and heading back from Novac when they came under fire from a group of Great Khans. The squad radioed for assistance but decided to chase after the Great Khans to Boulder City's ruins. There the squad got caught in the crossfire and ultimately Gilbert and Ackerman ended up getting taken hostage by the group of Great Khans while the rest of the squad escaped without harm. Since being taken hostage by the Great Khans, Ackerman has suffered some minor torture.

## Interactions with the player character

### Quests

Boulder City Showdown: He along with private Gilbert was captured by the Great Khans that helped Benny track the Courier down.

## Notes

Originally, if Gilbert and Ackerman were rescued they would wait at the entrance to the Boulder City ruins, unarmed, for the rest of the game. This was changed in a patch, causing them to simply disappear from the game world after a period of time once the Boulder City Showdown quest has been completed.

## Notable quotes

* Template:Inline quote
* Template:Inline quote

## Appearances

Private Ackerman appears only in *Fallout: New Vegas*.

## Bugs

Template:Platforms If Private Ackerman is killed during the quest and his limbs were blown off, you can find him back where he was alive, but he will not have the limb that was shot off. There are no Karma penalties or actions against the NCR if you kill him while he's in this state. Template:Verify

## References

1. ↑ The Courier: *"What's going on with the Great Khans?"*
Monroe: *"One of my patrols was on its way back from Novac when it came under fire from the Great Khans. They radioed for reinforcements, but instead of waiting for us, they chased the Khans into the ruins where they were caught in a crossfire. No deaths, but not all of the squad got out. The Khans have Private Ackerman and Private Gilbert as hostages."*
(Monroe's dialogue)
2. ↑ Rescue message box: *"Private Ackerman looks battered and bruised. He's tied up to Private Gilbert - freeing one will free them both."*

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de:Ackerman
es:Ackerman
ru:Рядовой Экермен
uk:Рядовий Екермен
A Nice Ghoul Like You

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Template:FOS

Template:Quotation

**A Nice Ghoul Like You** is a random encounter in *Fallout Shelter*. It can be activated wandering the wasteland.

## Dialogue

We have some we're willing to let go...if you can answer this riddle!
“Some fear me, some seek me. I may change you, or I may heal you.”
“I'm always around, yet I don't make a sound. Who am I?”
 Ionizing radiation?
 The Mysterious Stranger?
 I don't know, and I don't care.

## Notes

* This quest is not generic. As with finding an abandoned cabin and a Super-Duper Mart, the quest to complete will be random.
* This quest is not in the quests list. The player can only complete it by sending a dweller to the wasteland, and waiting, as it will happen at random.

## Behind the scenes

The quest name is a reference to the phrase "What's a nice girl like you doing in a place like this?"

## Gallery

FoS A Nice Ghoul Like You rewards.jpgRewardsA Nice Ghoul Like You Rewards.pngReward
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es:Un amable necrófago como tú
ru:Самый обычный гуль
uk:Найзвичайнісінький гуль
Abandoned farmland

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The **abandoned farmland** is an unmarked location in the exterior of Nuka-World.

## Layout

Located a short trip east of the Hubologist's camp, it is a huge barren plot of farmland with two houses and a garage on its western side. There is one dirt road leading east towards the Nuka-station and another running in a north-south direction, connecting the houses with one another; the latter dirt road leads to the toxic dump and reconnects to the asphalted main road further southwest. Several half-sunken vehicles are found along the roads and multiple dead brahmin corpses, non-functional water pumps as well as two windmills are found throughout the area.

Outside the southern house is a Diamond City radio next to a makeshift fireplace, the house itself is empty except for a refrigerator. Next to the house are three silos, a tractor and a large yellow piece of machinery. Five carrot plants are also found here.

The northern house has several light chains attached to its facade. The first floor has some minor junk items, while the second floor holds a crib and a bottle of whiskey. Behind the house is a small field, containing five corn plants and one razorgrain as well as a bell and a doghouse. The nearby garage holds a rusted car and three cabinets.

## Appearances

The abandoned farmland appears in the *Fallout 4* add-on *Nuka-World*.

## Gallery

FO4NW External 9.jpgWindmillFO4NW Exterior 22.jpgFO4NW Exterior 20.jpgSouthern houseFO4NW Exterior 24.jpgField behind northern houseFO4NW Exterior 23.jpgSilos and machinery
Acid (Fallout 4)

Template:Infobox item

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**Acid** is a crafting component in *Fallout 4*.

## Characteristics

A corrosive substance derived from various biological and industrial chemicals. It is a required component of several chems and weaponry that can be crafted at a chemistry station.

## Locations

* Acid-yielding junk can be found all around the Commonwealth.
* Doc Weathers the roaming merchant and Kay at Bunker Hill both sell shipments of 25 units of acid.

Template:Navbox crafting FO4

fr:Acide
ja:Acid
pt:Ácido
ru:Кислота
uk:Кислота
Abandoned mine site Kittery terminal entries

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The **abandoned mine site Kittery terminal entries** are a series of entries found on a terminal at abandoned mine site Kittery in *Fallout 76*. The associated interior is only available while the event Lode Baring is active.

## Mine system terminal

 File:FO76 Abandoned mine Kittery (Mine System Terminal).jpg
File:Transcript.png
##########################

## ALERT! ALERT! ALERT! ##

##########################

TUNNEL COLLAPSE IMMINENT!

Supervisors are ordered to collect expediently.

### EMERGENCY INFORMATION

File:Transcript.png
Connection to USGS-Main-01.... FAILED

Connection to HI-Main... FAILED

Seismic event magnitude UNKNOWN.

Automated sensors detect multiple class SEVERE structural faults.

All human supervisors must monitor Auto-Miners and collect ore and precious metals until the situation demands mining cessation.

Hornwright Industrial offers a generous Hazard Bonus for Supervisors who leave the mine with less than two minutes before complete structural collapse.

### Auto-Miner Calibration

File:Transcript.png
!!EMERGENCY LOCK!!

Please monitor Auto-Miners until mine structural is facing immediate failure.

### Auto-Miner Logs

File:Transcript.png
!!EMERGENCY LOCK!!

Please monitor Auto-Miners until mine structural is facing immediate failure.

ru:Брошенная шахта «Киттери» — записи в терминале
ARGOS

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Template:VB

**ARGOS** is the robotic juggernaut controlled by ODYSSEUS, the central computer of the prison.

## Background

ARGOS is an enormous building-sized multi-legged rover armed with missiles, extremely accurate long-range laser weapons, and an advanced array of sophisticated sensors used for communicating with ODYSSEUS and tracking and finding prisoners via their Lil' Pip 3000s.

In the heist pulled by Victor Presper's men, ARGOS was damaged on its release. This weakened it slightly by damaging its movement servos and made it impossible for ODYSSEUS to command. ARGOS ceaselessly attempts to retrieve the prisoners no matter what ODYSSEUS tells them to do. This is counterproductive because ODYSSEUS needs ARGOS to seal a large breach in the prison through which the player character can repeatedly walk right out of. Further, Cell Block 13 is completely blasted open, so there's absolutely no barrier for the player character if they get re-captured. At least the other cell blocks can hold the prisoners that the Prisoner/ARGOS recover.

## Interactions with the player character

### Quests

* Use the Big Radio to Signal ARGOS: Use the repaired Denver radio tower to broadcast a call to him.

### Other interactions

* ARGOS is designed to hunt down and recapture prisoners that go missing from Tibbets Prison, potentially helping or hindering the player character.

## Appearances

ARGOS was to appear only in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Behind the scenes

Argos, in Greek mythology, is the loyal dog of Odysseus.

ru:АРГУС
uk:АРГУС
Aaron Seiden

Template:Infobox person

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**Aaron Seiden** is a developer who worked at Obsidian Entertainment on *Fallout: New Vegas* and *Fallout 4* as a Dialogue Editor.

## Employment history

Template:Employment history table
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## Credits

### *Fallout* series

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### Other work

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Acoustic guitar (Fallout 76)

For the junk item, see acoustic guitar (item).
Template:Infobox world object FO76

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The **acoustic guitar** is a workshop object and musical instrument in *Fallout 76*.

## Characteristics

Finding and playing the acoustic guitar for 30 seconds or more will give the player character the Well Tuned buff. The effect is shared with other musical instruments. When playing the guitar, the Vault Dweller will sit in an upright position holding the guitar right-handed, using a fingerstyle technique to play the instrument.

Acoustic guitars may also be constructed in a C.A.M.P. or at a public workshop from the chairs tab if one has the required plan.

## Locations

* Vault 76, prior to exiting
* Flatwoods lookout
* Helvetia, next to a tuba and banjo.
* Hornwright Estate
* Portside Pub
* Beckley
* Lewisburg
* Underneath the Watoga bandstand
* Palace of the Winding Path
* Haven Church
* Garrahan Estate
* Sunshine Meadows industrial farm
* Dagger's Den

## Gallery

Fo76 acoustic guitar camp.pngFo76 acoustic guitar.pngFO76 Mus instrum Dag Den.pngAt Dagger's DenFO76 New Watoga 13.pngWatoga bandstand
Acquire Guns for the Blackfoots

Template:Infobox quest

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**Acquire Guns for the Blackfoots** was going to be a quest in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It was located in Blackfoot Village.

## Background

Beg, borrow, steal, or build guns for the Blackfoot. This makes them much more friendly.

## Character type completion breakdown

1. **CombatBoy** - Is best at looting guns from the corpses of his enemies.
2. **ScienceBoy** - Can repair broken guns, or make zip guns/pipe rifles, or actual pistols and rifles and shotguns.
3. **DiploBoy** - Can talk a wary gun merchant caravan into making a trek to near the Blackfoot village to make a trade.
4. **Stealth Boy** - Can steal guns from other places and sell/trade/give them here.

## References

1. ↑ Blackfoot design document

Template:Navbox quests VB
Accordion

Template:Infobox item

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An **accordion** is a junk item in *Fallout 76*.

## Characteristics

A piano accordion with a yellow case and black bellows. It cannot be crafted or played.

### Crafting

The accordion can be broken down into its individual components for use in crafting:
Template:Crafting table FO76

## Locations

* One in the overseer's home, on a desk in the upstairs study.
* One can be found in a deserted bus on the far western edge of the Cranberry Glades.
* One can be found inside the ransacked bunker, on top of a holotape stereo.

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ru:Аккордеон
Abandoned armory

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The **abandoned armory** is a location in the *Wastelad* holotape minigame.

## Description

An old U.S. army facility, the abandoned armory was once a massive ammunition dump, full of various bullets, explosives, and more. It also houses a very rare, very powerful plasma shell, which is fired from the damaged artillery cannon at Cheng's fortress, and used to blow a hole in the wall. It is home to an automated defense system, which will destroy any and all "visitors" to the main storage room. Clearing the location will grant 20 caps.

## Appearances

The abandoned armory appears only in *Wastelad*.
Adamantium Skeleton

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**Adamantium Skeleton** is a perk in *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, *Fallout 76*, and *Fallout: The Roleplaying Game*.

## Overview

File:FO76 vaultboy limbs.png
Template:Gamearticle
A perk enhancing the player's skeleton with metal, resulting in their limbs receiving reduced damage from enemies and explosives, but not from fall damage. In *Fallout 4* and *Fallout 76* multiple perk ranks exist, allowing to completely negate damage to limbs.

## Behind the scenes

This perk pays homage to *Marvel Comics* character Wolverine, who possesses an adamantium-laced skeleton, making his bones effectively indestructible.

de:Adamantium-Skelett
es:Esqueleto de adamantio
fr:Squelette adamantin
ko:불굴의 골격
pl:Szkielet z adamantytu
pt:Adamantium Skeleton
ru:Алмазный скелет
uk:Алмазний скелет
Acetone canister

Template:Infobox item

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The **acetone canister** is a junk item in *Fallout 76*.

## Characteristics

A red, rectangular metal canister which at one point contained acetone, a flammable liquid used as a fuel additive. The top has a small handle and a cap used to close the container. The back of the container bears a graphic reading "Red Rocket high-grade oil."

## Locations

* Five can be found around the Sons of Dane compound.
* Four can be found around the Red Rocket Mega Stop.
* Two can be found around the Morgantown Trainyard.
* Two can be found in shacks around New Gad.
* Two can be found at Big B's Rest Stop.
* One can be found in the basement at the Hornwright summer villa.
* One can be found in the basement at the Overlook cabin.
* One can be found in the trailer at Tygart water treatment.

## Gallery

FO76 Acetone canister back.pngThe logo on the opposite side of the canister
Template:Navbox crafting FO76
Adams (Fallout 4)

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**Adams** was a criminal in 2077, charged with public intoxication. His case can be found in the terminals of the Cambridge Police Station.

## References

1. ↑ Cambridge Police Station terminal entries; CASE 138-PI: Adams Public Intoxication Logs
Achievements and trophies

Template:Overviewpagelist

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**Achievements** and **trophies** are systems for measuring a player's progress in completing a game. Achievements are used by Microsoft's Xbox Live and Valve's Steam. Trophies are used by Sony's PlayStation Network. They are typically awarded to players for making specific accomplishments or reaching certain milestones in games.

The first game in the *Fallout* series to feature achievements and trophies was *Fallout 3*.

## Achievements

Microsoft's implementation of an achievement system was initially introduced for the Xbox 360. Unlocking achievements contribute to a player's "Gamerscore" (G) in their Xbox Live profile. Usually, retail games offer up to 1,000G spread over a variable number of achievements. Game developers also have the option of adding up to 250 points via downloadable content every quarter after the first year of release (for a total of 1,750 points).

Steam's implementation of achievements simply displays the achievements of the player's Steam profile. If one wants to get the Steam achievements for either Fallout 3 or Fallout: New Vegas, they should not use the console. For detailed information on getting achievements while using the console, further information can be found on the Fallout: New Vegas console commands page. Using mods will not disable achievements.

## Trophies

Trophies are Sony's version of an achievement tracking system and were introduced in the PlayStation 3 system software 2.40 update in July 2008. There are four different types of trophies: bronze, silver, gold, and platinum.

File:Bronze.png File:Silver.png File:Gold.png File:Plat.png

A gold, silver, or bronze trophy is normally awarded based on the difficulty of the accomplishment, with each trophy contributing to a "level" system linked to a player's PlayStation Network profile. Gold trophies contribute more experience level advancement than silver, and silver contributes more experience than bronze.

A platinum trophy is awarded to the player once they unlock all other trophies in a game. However, smaller games such as certain PlayStation Network titles, lack a platinum trophy. Trophies are displayed on a player's PlayStation Network profile screen, which also shows their level.

## Achievements and trophies in *Fallout 4*

Using mods in *Fallout 4* will disable achievements or trophies on all platforms (PC, Xbox One, and PlayStation 4); however, there are ways to get around this on PC.

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ru:Достижения и трофеи
Acadia (Fallout: The Board Game)

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**Acadia** is a level four settlement found within *Fallout: The Board Game*. The location only appears when playing the Far Harbor scenario.

## Layout

The Acadia tile has five spaces within it. The northwestern-most space and east space are empty, while the northeastern space is a spawn location for humans. The centermost space contains the level four settlement, which is completely surrounded by a rough terrain space.

## On the board

Acadia appears only in *Fallout: The Board Game* when playing the Far Harbor scenario.

Template:Navbox locations FBG
Abandoned high school

Template:Infobox pipgame asset

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The **abandoned high school** is a location in the *Wastelad* holotape minigame.

## Description

Once a place of knowledge and education, the abandoned high school has long since passed its prime. Home now to various bands of creatures, bandits and mutants, the many classrooms prove ideal for isolating oneself from the horrors both inside and outside of the school. Clearing the location grants a baseball bat as well 20 caps.

## Appearances

The abandoned high school appears only in *Wastelad*.
Absinthe

For the various form of alcohol that appear in the *Fallout* series, see Alcohol.
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**Absinthe** is a consumable item in *Fallout: New Vegas*.

## Characteristics

Absinthe is a green, highly alcoholic beverage distilled from a fermented mash containing wormwood, fennel, aniseed, and other herbs. It provides the highest Perception bonus of any consumable item with a Survival skill of 100.

* Effects of Survival:
	+ 50: +2 Charisma, +2 Perception, -2 Intelligence
	+ 100: +3 Charisma, +3 Perception, -3 Intelligence

Absinthe does not stack separately from other alcohols such as beer and whiskey. This despite the fact that it does have a slightly different effect of Perception +1 instead of Strength +1. However, Dixon's whiskey and moonshine both stack separately from this and other alcohols. It is rarer than other forms of alcohol, which can counterbalance to its ability to boost Perception instead of Strength.

## Locations

* One can be found in the cocktail lounge in the Lucky 38. Look for the second row up in the inner circle.
* Can be bought from James Garret in the Atomic Wrangler Casino after completing Friend of the Followers and High Times if Jacob Hoff survives and sobers up.
* Five more can be stolen from behind the counter at the Atomic Wrangler Casino.
* Four are located in the Ultra-Luxe kitchen.
* One on Alice Hostetler
* Sold by traveling merchants.
* Can be found on random enemies such as Vipers and Jackals.
* Template:Icon Throughout the Villa and the Sierra Madre.

## Notes

* Ralph may mention the absinthe from the Atomic Wrangler Casino is amazing even when it's not yet available for sale.
* Jacob Hoff has been mentioned in Freeside as a distiller of absinthe.

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de:Absinth
es:Absenta
ru:Абсент
uk:Абсент
Access Denied

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**Ally: Access Denied** is an ally quest for Sofia Daguerre in the *Fallout 76* update *Wastelanders*.

## Quest stages

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A World Of Pain/Underground Military Headquarters

## Location

The A World Of Pain Underground Military Headquarters location is adjacent to Underground East Sector, The Arena and Underground Emergency Station.

## Description

A building with multiple defenses that are initially populated by Tech Raiders; see section Included after they're defeated.

## Included

**After** Tech Raiders are dealt with:

* Corporal Iapicca
* Corporal Iapicca troop (see about them on Iapicca's page)

## Images

20190704173240 1.jpgUnderground Military Headquarters w/o moving at The Arena spawn location20190704173552 1.jpgUnderground Military Headquarters rotated on the top† Underground Emergency Station spawn location20190704173518 1.jpgUnderground Military Headquarters rotated on Underground East Sector spawn location
† there's 2 below.
Abandoned Brotherhood of Steel bunker terminal entries

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The **abandoned Brotherhood of Steel bunker terminal entries** are a series of terminal entries from the abandoned Brotherhood of Steel bunker in *Fallout: New Vegas*. They can be found on Elijah's terminal in an average locked room to the left after descending the stairs.

## Terminal

File:Transcript.png
Bunker 13 Network

Welcome, Father Elijah.

### Science Entry 112

File:Transcript.png
I've started analyzing samples of the Cloud that surrounds the Sierra Madre. Preliminary results are promising. I need to preform a proper atmospheric analysis, that requires I travel there directly. Still, the sample I have collected in my chemistry set is enough to keep my experiments running. The Cloud Residue replenishes slowly, and I have to limit the gathering of samples to its rate of growth, allowing me to restock once per day.

### Automated Message From Sierra Madre

File:Transcript.png
Dear Mr. Elijah,

Congratulations on your winning luck at the Sierra Madre Casino! We have set up your payment of Sierra Madre Chips to be automatically delivered at the dropbox you specified every three days.

Thank you and we hope to you enjoyed your stay!

Sincerely,

The Sierra Madre Management

### Download Holomessage

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File:Transcript.png
This Holomessage is locked. A label on the front reads "For Veronica". A strange sensor mounted on the back seems to be tied to a locking mechanism.

## Terminal

### Unlock Door

File:Transcript.png
> Unlocking...

ru:Заброшенный бункер БС — записи в терминалах
Adam Croasdell

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**Adam Croasdell** is a Zimbabwean-born British actor. In *Fallout 76*, he voiced MODUS, Buck Nixon, James Waltz and other additional voices, such as Andrew Rhodes and Thomas Brennan. He reprised his role of MODUS in the *Wastelanders* update with expanded dialogue.

## Credits

### *Fallout* series

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### Other works

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Ad Victoriam (Wasteland Warfare)

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ad Victorium** is a scenario for *Fallout: Wasteland Warfare*.

## Setup

### Battlefield

* Battlefield size: 3 feet x 3 feet (90 cm x 90 cm).
* Terrain: 6 buildings.

Each player deploys within Yellow of their board edge. Place 3 Searchable Markers along the middle of the board, equidistant from the two deployment zones, and Green apart. These represent the positions of the Power Armor.

The players then take it in turns to place three pieces of scenery each (representing buildings) between the opponent’s deployment zone and the center line of the battlefield where the Power Armor is located. There should be a minimum distance of Yellow between them

### Objectives

Both sides must eliminate the enemy to win

### Additional rules

* When in base contact with a Searchable Marker, the Brotherhood models can spend an Action to gain and equip a piece of Power Armor (model determined at random). To prevent the Brotherhood from using them, however, the Scavengers can attack and destroy any piece of Power Armor that can be equipped. The armor’s defense applies as usual.
A safe haven

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**A safe haven** is a holotape in *Fallout 76*. It is recorded by a woman turning into a ghoul.

## Location

The tape is found in Harpers Ferry, on a desk in house #114. The house is in the raised section to the south of the north gate.

## Transcript

noicon
File:Transcript.png
**Unidentified Ghoul**: I don't know if I'm sick, or I'm dying, but my body has changed. I've sought help, but people laugh at my appearance or turn me away. I'm what people are calling a "ghoul," a name that sickens me to my stomach. I've been chased out of my own home, and now I'm running from place to place hiding like a criminal.

A week ago, I was begging for food and was almost shot by someone who didn't want me near them. Well, I've had enough. I found a note from someone named Lucy Harwick. She claims to run a place where people like me can go to live their life without being afraid. I'm going to head out to Valley Galleria to see if it's true. I hope to god that it is, because I don't know how much more of this I can take.

## Behind the scenes

The ghoul's voice in this holotape is noticeably less raspy than other ghouls in the *Fallout* series. Voice director Kal-El Bogdanove stated this was intentional, as the woman had only recently started experiencing ghoulification.

## References

1. ↑ Kal-El Bogdanove on Reddit:
BillyH666: *"One nitpick I have is of the Unknown Ghoul holotape in Harper's Ferry (Safe Haven I think?). Supposed to be a ghoul but the voice is silky smooth. Doesn't seem to match up :P"*
TheYoungGriffin: *"HaventTemplate:Sic gotten there yet, but maybe it's because it's still a relatively fresh ghoul. All the ones we meet in later Fallout games are hundreds of years old."*
KalElBogdanove: *"Hi! Voice director for the game here. You are correct! Light texture is the result of a fresh ghoul. Thanks for playing!"*

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fr:Un havre de paix
ru:Надёжное убежище
Access card

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The **access card** is a miscellaneous item which was cut from *Fallout*.

## Characteristics

A yellow keycard, similar in appearance to the security card, except for the color being yellow instead of red and there being a large radiation symbol on it. Its purpose is unknown, though it likely was meant to give access to a terminal, similar to the security card.

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ru:Карта доступа
uk:Карта доступу
Aaron

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

* Characters:
	+ Aaron (Fallout 2), a member of the band There We Smolder, mentioned in *Fallout 2*.
	+ Aaron Kimball, President and commander-in-chief of the New California Republic in *Fallout: New Vegas*.
	+ Aaron Babowski, a producer for Hubris Comics, mentioned in *Fallout 4*.
	+ Aaron White, a police officer at Police Precinct 8, mentioned in *Fallout 4*.
	+ Aaron Corbett, an enslaved merchant in the *Fallout 4* add-on *Nuka-World*.
	+ Aaron Bradie, an engineer for Vault-Tec at the Appalachian Shelters Claim Center, mentioned in the *Fallout 76* update *Steel Dawn*.

* Real life people:
	+ Aaron Olaiz, a developer who worked at Interplay Entertainment as a compatibility technician on *Fallout*.
	+ Aaron Brown, a developer who worked at Interplay Entertainment in additional art on *Fallout 2* and as a 3D artist on *Van Buren*, and at Obsidian Entertainment in additional art on *Fallout: New Vegas* and its add-ons; *Dead Money*, *Honest Hearts*, *Old World Blues* and *Lonesome Road*.
	+ Aaron Mitschelen, a developer who worked at Bethesda Softworks as a senior quality assurance tester on *Fallout 3*, *Fallout: New Vegas*, *Fallout 4* and *Fallout 76*.
	+ Aaron Seiden, a developer who worked at Obsidian Entertainment as a dialogue editor on *Fallout: New Vegas* and *Fallout 4*.
	+ Aaron Finn, a developer who worked at Bethesda Softworks as a quality assurance engineer on *Fallout 76*.
	+ Aaron Ta, a developer who worked at Bethesda Softworks in user interface on *Fallout 76*.
	+ Aaron Meyers, a developer who worked at Black Isle Studios as a 3D artist on *Van Buren*.

ru:Арон