recursal/Fanatic-Fandom huggingface dataset:
Brush Type

Brush types are how you add detail to your map and access the different tile shapes that are available. They are selected using the number keys at the top of the keyboard. Press the number key repeatedly to cycle through the different options for each grouping. The following commands changed slightly in v0.8.9 and may be inaccurate for versions before that.

Group [1]
Cube - creates 1x1x1 cube. Left click to place cube, right click to copy cube
Copy Block
Copy & Paste - Left-click paste, Right-click copy
Group [2]
Ramp
Outside Corner
Inside Corner
Group [3]
Bevel - Creates triangular block, like a ramp, which can have any orientation
Bevel Round creates 1/4 of a cylinder in a 1x1x1 area
Column - Creates a perfect cylinder
Sphere- Creates a 1x1x1 Sphere
Arch - Creates the inverse of a Bevel Round
Arrow Loop - Creates a thin wall with an hole for shooting
Trunk - Creates a tree trunk
Pyramid Tool - Creates a 1x1x1 pyramid
Bevel Wall - Creates an extremely thin diangle wall
Group [4]
Terrain Block - Left-click to set the texture of the terrain, Right-click to eye drop the texture
Terrain Raise - Left-click to raise terrain, Right-click to lower terrain
Terrain Height - Left-click to directly paint the height of the terrain. Right-click to eye drop, Shift+Mouse Wheel to manually set paint height.
Terrain Enable - Left-click enable terrain tile, Right-click disable terrain tile
Terrain Smooth - Smooths out terrain as it is slowly raised or lowered
Group [5]
Fill12 - Creates thin wall, 1/8 x 1 x 1 (best for under arrow Loops)
Fill25 - Creates wall, 1/4 x 1 x 1
Fill38 - creates thick wall, 3/8 x 1 x 1
Fill50 - creates thick wall, 1/2 x 1 x 1
Fill62 - creates thick wall, 5/8 x 1 x 1
Fill75 - creates thick wall, 3/4 x 1 x 1
Fill87 - creates thick wall, 7/8 x 1 x 1
Group [6]
Sub Block 2 - Creates 1/2 x 1/2 x 1/2 cube
Sub Block 4 - Creates 1/4 x 1/4 x 1/4 cube
Sub Block 8 - Creates 1/8 x 1/8 x 1/8 cube
Group [7]
Manual Cube Size
Group [8]
Offset
Water - right click adds water, left click removes water. Stack tiles for depth
Round - creates blocks that terraform together. Must be 2x2x2 to work
Connect Round - invisible blocks that connect with Round blocks to turn them into half-rounded
Cube Brush Type

The cube brush type is the simplest brush type. It allows you to place solid cubes of the given Block Type. It is the standard brush type for placing shapes as well. Most of the blocks you place will be simple cubes, which are 1 meter cubed in size. Most of the other block types are primarily used for adding detail to your world.
Wand Attachment

## Random Pair Effects

Some attachments have random pair effects. A random pair effect will consist of one random positive attribute and another random negative attribute to balance each other out.

## Short Choke Attachment

This attachment is generally used to reduce the aggro generation while limiting the effective range of your wand and slightly reducing the damage, essentially a stubby silencer. Good for support roles who want to minimize aggro with a purely defensive weapon.

Firing Modes: Single or Automatic

Fixed Effects:

* Aggro -3
* Range -2
* Damage -1

Random Pair Effects: 0 - 1

## Long Choke Attachment

This attachment is generally used to reduce the aggro generation while keeping the same effective range of your wand, though the Recoil and Recharge time is slightly increased, essentially a long range silencer.

Firing Mode: Single Only

Fixed Effects:

* Aggro -3
* Range -1
* Recoil +1
* Recharge Time +1

Random Pair Effects: 1 - 2

## Burst Attachment

This attachment will multiply the amount of projectiles fired with each shot but otherwise work as a single fire type attachment.

Firing Mode: Burst Only

Fixed Effects:

* Aggro +1
* Range -1
* Recoil +1
* Projectiles 2 to 5

Random Pair Effects: 0 - 1

## Blast Attachment

This attachment is essentially the shotgun attachment, the projectiles are multiplied, shrunk and fired simultaneously while the accuracy goes down.

Firing Mode: Single or Automatic

Fixed Effects:

* Aggro +2
* Range -1
* Recoil +1
* Rate Of Fire -2
* Recharge Time +1
* Projectile Size -1
* Projectiles 4 to 8

Random Pair Effects: 1 - 2

## Sturdy Attachment

This attachment is the general purpose attachment, generally tweaks the wand rather then drastically altering it. Rolls 2 - 4 random pair effects.

Firing Mode: Single or Automatic

Random Pair Effects: 2 - 4

## Range Attachment

This attachment is essentially the revolver attachment, perfect for the players who want something accurate, loud and dangerous with a good range to it.

Firing Mode: Single or Automatic

Fixed Effects:

* Aggro +3
* Range +2
* Recoil +2
* Rate Of Fire -2
* Recharge Time +2
* Accuracy +2
* Mana Rounds Fixed At 6

Random Pair Effects: 0
Explosive Trap

Throw an Explosive Trap and watch it stick to whatever surface it impacts. Like all traps, the Explosive Trap will arm after 1.5 seconds. Anyone coming within 3 meters of the trap will cause it to detonate. The Explosive Trap will explode into a spray of arcane energy, damaging anyone it comes into contact with.
Thruster Blocks

There are 6 thruster blocks currently in Trailmakers. Those 6 blocks are:

* Rocket Thruster
* Mini Thruster
* RAW Jet
* Dragon Jet
* Large Jet
* Gimbal Jet

### Power

Each engine has a power rating assigned to it, the exceptions being the Large Propeller, Propeller, Outboard Boat Engine, Underwater Propeller, Helicopter Engine, and the Stackable Helicopter Engine.

Those ratings are:

 Mini Thruster
 Gimbal Jet
 Dragon Jet
 RAW Jet
 Large Jet

User "TheWaffleDimension" has done some experiments to determine how much weight each thruster engine can lift, and by comparing the results to the known engine power ratings for the Thruster, RAW and Dragon, found 0.357 as the conversion factor of weight to engine power. User "Jeebus Quade" experimented to find the lifting weight of the propeller. User "lukkram" re-did the previous experiments and included the new blocks from 1.6 update.

 Mini Thruster
 Gimbal Jet
 Dragon Jet
 RAW Jet
 Large Jet

To create neutral buoyancy using gimbals, the ratio is precisely 0.01245674740481 gimbal power per kilogram.
The function to get the value is f(x) = 0.01245674740481x + 0.01 and if the function is greater than 1 then divide it until it's less than 1 and for every divide you need to add a gimbal jet and set it to the value that the function is outputting.

Interestingly, the RAW Jet is the only pulse jet in the game, with an active duration of 2 seconds followed by a cooldown of 2 seconds meaning that the RAW Jet only has a 50% uptime, according to testing done by user "Manchweld"

Additional testing on the RAW Jet has revealed that after overheating. it has doubled heating meaning that the consistent uptime is about 33% without overheating. This still gives it more power than it's power core equivalent of two Mini Thrusters.
Grenade

Grenades are one of the most powerful consumables in the game. After being thrown, grenades will bounce around and then detonate into a powerful spray of arcane energy. Grenades will damage anyone nearby, including allies. They also have a special sense trigger that will cause them to detonate if they get close to a hostile enemy.
Poison Trap

Throw a Poison Trap and watch it stick to whatever surface it impacts. Like all traps, the Poison Trap will arm after 1.5 seconds. Anyone coming within 3 meters of the trap will cause it to detonate. The Poison Trap will explode into a noxious cloud of gas, poisoning anyone that comes into contact with it.
RAW Jet

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

A very powerful jet engine with a cooldown. After running 1.16 seconds goes into 3 second cooldown. Its cooldown is commonly know as the "Overheat" period, in which it does not give any thrust.

It is commonly used as a "boost jet" for rally cars and racing vehicles. Although very powerful, more sustainable alternatives for aircraft are Dragon Jet and Large Jet engine.

Engine Data
 Weight
 Power
 Dimensions
 Lift / Weight
 Power / Size
Decals

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

Decals are decorations you can add to blocks.

## Decals

There are several decal categories in the game trailmakers.

## How to use decals?

1. Select a part
2. After selecting a part, Select the Decals button that appears
3. Select a decal and change the position for that decal
Dragon Jet

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

A very powerful jet engine that does not overheat.

The dragon jte is a very common jet in many aircraft builds, as it is a powerful jet engine, and unlike the RAW engine, it does not overheat, which gives the advantage of sustained thrust. However, with the Airborne DLC and enough space, it is easily repleaceble by the Large Jet engine.

Engine Data
 Weight
 Power
 Dimensions
 Lift / Weight
 Power / Size
Release date

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

This page contains the **release date** information for Trailmakers.

Trailmakers was released in early access on January 30, 2018. It was later fully released on September 18, 2019.

## Release information

The full game costs a total of $25.00USD (€22.28) and expanded on the physics engine, released the Campaign gamemode to the public, and added several minor improvements.

## See also

* How to play guide for Trailmakers
* System requirements
Mini-Thuster

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

## Thruster

A small and cheap jet engine with low thrust.

It used to be called "Mini-Thruster" but has been renamed to "Thruster" after the Wings and Weapons update

Engine Data
 Weight
 Power
 Dimensions
 Lift / Weight
 Power / Size

The Thruster (mini-thruster) can be colored in both primary and secondary colors, as visible in the image.

It is not powerfull, but with its reduced size it can be used for a variety of compact vehicles and setups.
System requirements

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for Trailmakers. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS:** Windows 10 64 Bit
* **Processor:** i7-7700K
* **Memory:** 16 GB RAM
* **Graphics:** GTX 1080
* **Network:** Broadband Internet connection
* **Storage:** 10 GB available space

## Minimum requirements

* **OS:** Windows 7 64 Bit
* **Processor:** i5-4440 (3.1 GHz quad-core)
* **Memory:** 8 GB RAM
* **Graphics:** GTX 660
* **DirectX:** Version 11
* **Network:** Broadband Internet connection
* **Storage:** 6 GB available space

## See also

* How to play guide for Trailmakers
* Release date
Locations

Locations in the Gamemode 'Stranded in Space' include:

* The Pillows
* Launchpad
* Landing Site
* Forest Plateau
* Deepwood
* Lake Lapis
* Rosewood
* Eye of Karoo
* Brownwood
* The Reef
* Tiny Island
* Paddle Island
* Buoy Island
* Magnet Island
* Dive Island
* Treasure Island
* Pine Island
* Pine High
* Desert Gate
* The Cravasse
* Dry High
* The Volcano
* Fire Tubs
* Howling Peaks
* The Slides
* The Murks
* Spike Wood
* Bogwood
* Dragon Lake
Offset Brush Type

The Offset Brush Type is used to set the offset of various shapes and features.

It is used to set the offset of doors, which default to being centered in a block.

It is also used to set the offset of shapes. Some shapes are offset horizontally based on their orientation, while others are offset vertically.
Chunk

All maps in Counter Spell are made up of at least one chunk. A single chunk is 32x32x32 blocks (or meters). Therefore all map dimensions must be a multiple of 32.

While in build mode, the chunk borders will show up on your mini map. The information panel in the upper-left corner of the screen will also show you the index of the current chunk you are in.
Biomes

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

**Biomes** are the different regions in Trailmakers.

Trailmakers is set in a big world with different environments that require you to continuously adjust and upgrade your vehicles. You don’t reach snowy mountain tops, dry savannahs, or grassy fields in the same old rust bucket.

While it is a living place with hazards, challenges, and wildlife, the world is also a place where you can just relax and explore.

Trailmakers contains a variety of biomes. usually each biome has its own set of challenges water needs boats and or subs. sky needs planes or blimps. land needs tanks or cars.
Power cores

**Power cores** will appear when you place Propulsion blocks as an indicator of the power of your vehicle. Propulsion blocks are not the only block that require Power Cores, as gadgets such as the Tractor Beam and Cannons require them as well.

In the Racing gamemode, vehicles are rated based on the amount of cores they use. Vehicles with similar amount of cores are put into their respective leagues for each race, such that different leagues have different leaderboards for each racetrack.

Power Core Leagues
 Gokart League
 Muscle League
 Formula League
 Jet League
 Super Sonic League
 Space League

In the Stranded in Space Campaign gamemode, Power Cores serve as a limiting factor to the power of your vehicle. You have a limited amount of power cores to use, which can be increased by collecting certain scrap found around the map.

Each propulsion block has a power core requirement, which differs depending on the power of the block.

Some of the many gadgets require power cores to use, All of them are listed below.

 Energy Shield
 Beach Ball Dispenser
 Snowball Dispenser
 Concrete Wall Dispenser
 Metal Crate Dispenser
 Dice Dispenser

All weaponry require power cores to use, All of them and their core requirement are listed below
Trailmakers Wiki

Welcome to the Official  Wiki!
the *Trailmakers* guide written and maintained by the community.
We are currently maintaining 307 pages (41 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Trailmakers

Trailmakers is part creative vehicle-building sandbox, and part open-world rally expedition. You begin your journey in a desolate canyon on a distant planet, and must scavenge for discarded vehicle parts. Your goal is to get as far as you can! Build a rig and experience the sweet rush of freedom that follows the acquisition of motorized transportation.

The world in Trailmakers is an inherently dangerous place. To progress in the expedition you need to continuously adjust your vehicle to overcome obstacles and conquer the environment. Play alone and see how far you can get, or join your friends for a fun co-op quest. In Trailmakers, the adventure is in the making.

Quick Links

About the Game

Blocks

Building

Biomes

Game Modes

Guides
* How to play guide for Trailmakers
* Release date
* System requirements

Featured images
mw.loader.load('ext.slideboxlightshow');

*Trailmakers* Links

Official Website

Developers

Official Twitter

Official Facebook

Official LinkedIn

Official Discord

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Relics

Relics some itens that when collected in quest mode complete a quest, and when collected in other modes, can be exchanged for an enchanted armor or weapon

There are currently three relics that can be found in each map:

* Chalice of Mercy
* Tome of Wisdom
* Rose of Compassion

The itens that you obtain are randomly choosed and if you want to get an iten in the same map taking all the relics, you need to end the game in the pause menu and enter again
Mechanical Blocks

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

## Overview

"Blocks with mechanical functions," Mechanical Blocks are blocks that move by the Logic Blocks, seat, or another Mechanical Block.

## List of Mechanical Blocks

### Hinges

#### Steering Hinge

Allows a limited angle of rotation perfect for wheels.

Block Data
 Dimensions

#### Large Hinge

Allows a limited angle of rotation perfect for wheels.

Block Data
 Dimensions

#### Trailer Hinge

Ball hinge with two attachment points.

Block Data
 Dimensions

### Suspension

#### Straight Suspension

Absorbs shock to make your vehicle drive smoother on uneven surfaces.

Block Data
 Dimensions

#### Suspension Spring

Absorbs shock to make your vehicle drive smoother on uneven surfaces.

Block Data
 Dimensions

### Servos

#### Rotating Servo

Block that can slowly rotate in each direction.

Block Data
 Dimensions

#### Spinning Servo

Block that can spin around quickly.

Block Data
 Dimensions

### Other

#### Piston

Extendable cylinder that moves back and forth.

Block Data
 Dimensions
1 x 1 x 1 (retracted)

#### Detachable Block

Detaches the structure it is attached to.

Block Data
 Dimensions
Frame Blocks

## Overview

"Blocks for building the frame of your vehicle."

Frame pieces are the basic building blocks and allow you to create the framework for your creations. There are four main categories: Blocks, Grid Blocks, Flat Connectors, and Shields.

### 1. Blocks

"Basic Building Blocks" - The most basic piece used for building creations. Has studs on all sides

### 2. Grid Blocks

"A metal pole for crafting Grids," The blocks are surprisingly light for being metal. From light testing, appears to be similar durability to normal blocks.

### 3. Connectors

"Flat connection bar" - A lanky piece with only two studs on one side of the connector. Useful when trying to limit connections between blocks, i.e., when turning or other mechanical parts.

### 4. Shield

"Armor for your vehicle" - Used as defense against projectiles launched from the cannons, Also useful for covering up studs on blocks for a sleeker look.

### 5. Extras

The Frame section also includes the following blocks: Small Porthole, Large Porthole, Airplane Window, and Mast (High Seas DLC).
Trailmakers Wiki/Top section

Welcome to the Official  Wiki!
the *Trailmakers* guide written and maintained by the community.
We are currently maintaining 307 pages (41 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Trailmakers

Trailmakers is part creative vehicle-building sandbox, and part open-world rally expedition. You begin your journey in a desolate canyon on a distant planet, and must scavenge for discarded vehicle parts. Your goal is to get as far as you can! Build a rig and experience the sweet rush of freedom that follows the acquisition of motorized transportation.

The world in Trailmakers is an inherently dangerous place. To progress in the expedition you need to continuously adjust your vehicle to overcome obstacles and conquer the environment. Play alone and see how far you can get, or join your friends for a fun co-op quest. In Trailmakers, the adventure is in the making.

Quick Links

About the Game

Blocks

Building

Biomes

Game Modes
Minigun

```
    The Minigun is a block In Trailmakers. It requires a 2x2x6 area to be placed. The Minigun weighs 4.4 kilograms. It can be tinted with both primary & secondary colors. Its aerodynamics from the front, back, left, right, & top is equal to that of a "Fairly Aerodynamic" block (1x1 wedge). The Minigun's aerodynamics from the bottom is equal to a standard block face (red). It has no directional drag other than what comes from its orientation (it won't push air in any one direction like a wedge, it will push air in all directions equally like a cone). It is a Gadget block that costs 4 Power Cores. The Minigun has enough health to take 8-10 bullets before destruction.

```

```
    Entering a creation with a minigun on it generates a 3-ringed reticle which represents the average firing line of all gun-based blocks on the creation. This reticle turns red once the auto-aim has "locked on" to a target. This reticle also displays the total ammo for all weapons. If the firing lines of multiple blocks are different enough, another reticle will generate to show the average firing line of one portion of the weapons while the second reticle will show the average of the other portion. This can potentially generate infinite reticles but is limited by the angle difference required to generate another reticle.

```

```
    The Minigun fires continuously when triggered at approximately 600 rpm. The Minigun can auto-aim at any "target" (pirate AI [Airborne DLC only], enemy player creations) within an approximately 30-degree cone. The Minigun can be fired for 4 seconds before running out of ammo. Ammo is separate for each Minigun. This ammo is continuously replenished over time. From no Ammo to max Ammo, regeneration takes approximately 6 seconds.

```

```
    The Minigun has one keymap: its fire button. this keymap can be set toggle, where the fire button will be activated after the initial keypress until the release of a second keypress. The Minigun has the standard Delay, Duration, & Pause seen in most blocks with logic in Trailmakers, where Delay requires a minimum activation time before the block's action, Duration sets a maximum activation time before block action is stopped, & Pause sets a time before the deactivation caused by Duration is reset, but if the time is set to 0, the block will not activate again until the key is released & pressed again. The Minigun also has a unique "Auto Aim Scale" value. This value sets the radius of the auto-aim cone relative to its 30-degree maximum (1 is the max 30 degrees, .5 is 15 degrees, etc.).

```
Trailmakers

**Trailmakers** is part creative vehicle-building sandbox, and part open-world rally expedition. You begin your journey in a desolate canyon on a distant planet, and must scavenge for discarded vehicle parts. Your goal is to get as far as you can! Build a rig and experience the sweet rush of freedom that follows the acquisition of motorized transportation chicken.

The world in Trailmakers is an inherently dangerous place. To progress in the expedition you need to continuously adjust your vehicle to overcome obstacles and conquer the environment. Play alone and see how far you can get, or join your friends for a fun co-op quest. In Trailmakers, the adventure is in the making.

Trailmakers was released in early access on January 30, 2018. Trailmakers will be released on PlayStation 4 on May 21, 2020.

## Features

### The Game

Trailmakers is about building awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

### Building

The core of Trailmakers is the builder – an intuitive, easy-to-use creative space where making your constructions is as simple as playing with LEGO. The goal is to avoid the feel of complicated 3D-software, and make it an accessible part of the game. You can build anywhere in the game!

### World​

Trailmakers is set in a big world with different environments that require you to continuously adjust and upgrade your vehicles. You don’t reach snowy mountain tops, dry savannahs, or grassy fields in the same old rust bucket.
While it is a living place with hazards, challenges, and wildlife, the world is also a place where you can just relax and explore.

### Mod Support

Since Trailmakers is all about being creative, we want to extend the customization aspect of the game into modding territory. We hope people will experiment with Trailmakers and surprise us with brand new game modes and creations!

## External Links

* Official Website
* Developers
* Official Twitter
* Official Facebook
* Official LinkedIn
* Official Discord
Game Modes

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

**Game Modes** are the different ways that Trailmakers can be played.

## Campaign Mode: Stranded in Space

After your spacecraft crashes on an unknown alien world, you must gather salvage from across the vast map in order to build a spaceship to fly home. Dive into the depths of the ocean, fly into a volcano, the world is your oyster in this open-ended survival adventure.

## Campaign Mode: Rally

Learn the basics of racing in Trailmakers. You will learn how to build various kinds of vehicles, and steadily take on more challenges as you progress in this campaign. Once you've completed the campaign, take on the global leaderboards against the worldwide community of Trailmakers!

## Campaign: High Seas (DLC)

High Seas is the first expansion for Trailmakers, in which you play on a sandbox map with expanded physics - there's wind, weather and waves to contend with, as you try to find all the collectible artifacts and treasure chests.

## Race Island

Compete with your friends in Time Trials, or to become the top player on our global leaderboards!

## Sandbox Maps

There are currently 4 sandbox maps you can play in with your friends in Trailmakers:

* **Treasure Island**

You can solve treasure hunts and play your own way on Treasure Island.

* **Danger Zone**

Live out your daredevil daydreams on the Danger Zone map, and pull off stunts on the ramps, halfpipes and other obstacles!

* **Test Zone**

If you're looking for a blank slate to build your creations in, this is the map for you. Challenge yourself and your friends in an environment free of obstacles.

* **High Seas**

Test your mettle as sailors in the first expansion to Trailmakers, or challenge your piloting skills against the winds on the High Seas.

## Multiplayer

Trailmakers can (at the time of writing) be played by up to four players in multiplayer in all modes but Rally.
Trailmakers Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Configuring server

## Configuration

To configure server, you need to edit the engine.ini and game.ini files. You can find them in `YourServerFolder/DaysOfWar/Saved/Config/WindowsServer` for Windows Server or `YourServerFolder/DaysOfWar/Saved/Config/LinuxServer` for Linux Server.

1. **Set the TickRate**

Here's an example of engine.ini to set a tickrate of 60. Default is 30.

```
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=60

```
4. **Set Max Players slots**

You should add these lines in game.ini.

```
[/Script/Engine.GameSession]
MaxPlayers=24

```
7. **Set Server Name, Admin Password and Server Password**

You need to edit these lines in game.ini.

```
ServerName=name_of_your_server
ServerAdminPassword=administration_password
ServerPassword=server_password (remove the line if you don't want to set a server password)

```
10. **Add Administrator**

You need to add this line in game.ini :
in the good part `[/Script/DaysOfWar.ShooterGameInstance]` :

```
Administrators=(PlayerUniqueId="YOUR_SteamID64",PlayerName="YOUR_NAME",PlayerClass="",PlayerIPAddress="",bIsAdmin=True,bIsBanned=False,BannedDate="",BanReason="")
```

You can find your SteamID64 in this page : https://steamid.xyz/

Here's an example of game.ini file configured for 24 players with 10 bots and classlimits.

```
[/Script/DaysOfWar.ShooterGameInstance]
ServerName=MY_SERVER_NAME
ServerAdminPassword=MY_ADMIN_PASSWORD
ServerDiscordURL="https://discord.gg/daysofwar"
ServerWebsiteURL="http://www.drivenarts.com/"
ServerMessageOfTheDay=YOUR_WELCOME_MESSAGE
MapRotation=dow_amalfi
MapRotation=dow_bocage
MapRotation=dow_carentan
MapRotation=dow_cathedral
MapRotation=dow_chateau
MapRotation=dow_dockyard
MapRotation=dow_kaysersberg
MapRotation=dow_railyard
MapRotation=dow_riverbed
MapRotation=dow_torch
MapRotation=dow_leningrad
MapRotation=dow_mirage
bFriendlyFireEnabled=False
FriendlyFireKickThreshold=0
FriendlyFireBanThreshold=0
Administrators=(PlayerUniqueId="MY_STEAMID64",PlayerName="MY_NAME",PlayerClass="",PlayerIPAddress="",bIsAdmin=True,bIsBanned=False,BannedDate="",BanReason="")
RiflemanClassMaximum=4
AssaultClassMaximum=4
SupportClassMaximum=4
SniperClassMaximum=2
MGClassMaximum=2
RocketClassMaximum=2
ClanWarHostClanName=
ClanWarAwayClanName=
ClanWarMatchTime=20
bClanWarFriendlyFire=False
ClanWarRiflemanClassMaximum=11
ClanWarAssaultClassMaximum=11
ClanWarSupportClassMaximum=11
ClanWarSniperClassMaximum=11
ClanWarMGClassMaximum=11
ClanWarRocketClassMaximum=11

[/Script/DaysOfWar.DoWGameMode_Domination]
GameWarmupTime=30
RoundWarmupTime=8
RoundRestartTime=8

[/Script/Engine.GameSession]
MaxPlayers=24

[/Script/DaysOfWar.ShooterGameMode]
MaxBots=10

```

**You can update most of those settings in the in-game server menu (SERVER INFO).**
Halescourge/Books

## Quick Reference

* **Tome 1**: Ven Mackensen Strasse - in the tunnel on the left
* **Tome 2**: Merchant District - drop off the house and head left
* **Grim 1**: collapsing cliff - house at the bottom
* **Tome 3**: top of the tower
* **Grim 2**: buboe high left to drop a ladder

## Tome 1

When coming down into **Von Mackensen Strasse**, head down to the left before exiting through the double doors.

Before passing through the double doors, head left. Behind a crate there is a hole in the wall that you can crawl through to reach the first Tome.

## Tome 2

In the **Merchant District**, you will need to cross a bridge to the right after you drop down a small building. Instead, keep to the left.

Keep left here to walk around the stone wall to the other side.

At the end of the path is a ladder down to a boat containing the second Tome.

## Grimoire 1

When the buildings start to slide down the cliff. Look down to find a mostly intact building at the bottom (center-bottom of screenshot).

Drop down to the far side of this building and turn around. The first Grimoire is on a bookshelf just inside.

## Tome 3

After you cross past the landsliding buildings, before heading left, you will see this tower.

Head inside and up the ladder, the third Tome is on a shelf on the second floor.

## Grimoire 2

In the entryway to **Stoltzhammer Weg**, there is a building on the left with a raised ladder. Shoot the Buboe at the top of the ladder to release it. (Be careful not to step in the goo that drops down.)

The second Grimoire sits on the balcony at the top of the ladder.
Sandbox

Sandbox is a gamemode in trailmakers. It can be accessed by clicking Singleplayer or Multiplayer, then selecting sandbox.

### Building

In sandbox you can't die, and have acces to all building pieces. (Except Cosmetic Blocks.) Players can use as many power cores as they want.

### Maps

There currently are 5 Sandbox maps: Danger zone, Treasure Island, Test Zone, Airborne and High Seas. The Danger zone map and the Treasure Island map have fire rings in them, when players fly through every fire ring (with a vehicle) they get the Man in black achievement.

This article isn't done, you can edit it as you want.

My second article ive made.
Arcane Bolt

Arcane Bolt is the signature spell of most spellcasters. It fires a fast bolt of arcane energy at targets. It does medium damage and will always be a critical on a head shot. The Arcane Bolt will also transfer into a bouncing ball of arcane energy after it impacts a surface. This ball is just a deadly as the initial bolt, but will dissipate after a short time. This bouncing effect can be used to shoot around corners and to create a suppressing spray of arcane plasma around enemies. The Arcane Bolt has the added benefit that it does not damage allies.
Teams and Classes

## Factions

**Days of War** opposes allied forces (American, Russian and British) to axis forces (German). Each of the forces have at least two dedicated official maps in which they participated during the World War II.

 British Army

## Classes

You can play six different classes in each faction:

* Rifleman
* Assault
* Support
* Sniper
* Machine Gunner (MG)
* Rocket

Here's a small overview of the classes for each faction:

 British Army

### Rifleman

The rifleman is armed with a manual or semi-automatic rifle, making him the most versatile class of the game. Armed with a hand-held rifle is deadly at any distance, one bullet hitting the opponent in the chest or performing a headshot is enough to kill.

On the other hand, the rifles have a low firerate which is not always a great deal in combat.

The rifleman class is great for players who are confident with their aim.

### Assault

The assault class puts pressure on the opposing team to allow his team to break through the enemy defense.

An assault player must be unpredictable and always moving on the map to prevent his own death.

Anyone who wants to be part of the action and help his team is well placed in the assault class.

### Support

The ultimate hybrid class: support is the mix between assault and rifleman classes.

The recoil makes it more difficult than a rifle, however, his firepower allows him to be one of the most effective fighters on the battlefield.

### Sniper

Every game needs a sniper, right? His rifle is equipped with a huge vision, making it the king of long-range clashes. The sniper always leaves an advantage over other classes, but is handled with care.

He is much more vulnerable and exposed at close range.

### Machine Gunner (MG)

The MG is the central focus of a good structured defense. Equipped with a heavy machine gun, he is able to kill everything in a short and medium distance in his entire vision.

The con? He suffers from a very low mobility and is vulnerable to enemies who come near to him. Therefore it's essential for a MG to find the best places to hide.

### Rocket

The rocket class equips the player with a portable rocket launcher that quickly kills a whole bunch of enemies. Once a rocket is fired the enemy has very little time to react and escape.

Instead of aiming at people directly, try aiming at the surface below them to invoke the most damage.
Game modes

**Days of War** currently offers the following game modes:

## Domination

Domination is probably the most popular game mode of shooter games like this. Following the classic capture the flag concept, two teams consisting of up to 16 players take control of fixed flags distributed on the map. Once a team has captured all flgs on the map, the team is rewarded with the victory.

At match start each team has two flags captured, mostly these are close to the spawn zone of the teams. The third flag is mostly in the center of the map and involves a clash of the two teams for taking control. Usually, the center flags require at least two players and more time to capture, making it the hotspot of the map.

Domination requires a lot of coordination between the players to create a good balanced strategy.
Maps

**Days of War** offers twelve official maps, featuring theaters of the World War II across Europe, Africa and the Eastern front.

Amalfi
Bocage
Carentan
Cathedral
Chateau
Dockyard
Kaysersberg
Leningrad
Mirage
Railyard
Riverbed
Torch

In addition, the French DoW community made an amazing showreel of each map: Check it out!
Communities

**Days of War** has players all around the globe! While we have our official Discord server, some communities decided to spin off their own Discord server. You can find a list of communities here!

* Competitive Community
* Modding Community
* UK Community
* Danish / Belgium / Netherlands Community
* French Community
* German Community
* Oceanian Community
* Polish Community
* Spanish Community

If you own another community and want to link it, feel free to edit this page!
Days of War Official Wiki/Home Section 1

Welcome To The Official Days Of War Wiki
**Days of War** is an upcoming multiplayer team-based FPS, set during the conflict that defined the modern world: World War II. After a successful Kickstarter campaign, Driven Arts is hard at work creating a classic game, where infantry combat is gritty and personal, teamwork required to turn the tides of battle, and class based combat meant every soldier had his role when Allied forces collided with the Nazi war machine.

**Visit the Days of War website**
Blueprints

**Blueprints** are saved built creations in Trailmakers, and are the key way of sharing vehicles. Blueprints are manifested as .PNG files, with the vehicle data encoded into them.

## Importing

If someone sends you a blueprint, they can be downloaded by:

1. Save the image to a known location
2. In Trailmakers go to the Blueprints section
3. Click the import arrow (depicted as a box with an arrow entering it)
4. Find the file you saved prior and click "open"

## Exporting

To export your blueprint and send it to someone else to import follow these steps:

2. Hover over a saved vehicle
3. Click the white box that appears above it (depicted as a box with an arrow leaving it)
4. Save to a known location
5. Send it to someone
Release date

*This article is a stub. You can help War of Ascension Wiki by expanding it.*

This page contains the **release information** for *Eve: War of Ascension*.

In June 2018, the game soft-launched on Android in the Philippines. The release date for other territories is unknown.

## See also

* How to play guide for Eve: War of Ascension
* System requirements
Unlockable Weapons

In **Days of War** we have a ranking system that unlocks content like weapons, tags (sprays) or taunts of victory. There are currently 65 ranks in the game, the first ranks are obviously quick enough to get and then you will have to earn more and more points to climb and reach the last ranks.

You will find in the table below all the unlockable weapons and the rank to reach to get them.
Eve: War of Ascension

*This article is a stub. You can help War of Ascension Wiki by expanding it.*

PlayRaven and CCP Games have announced, at EVE Vegas 2017, the development of "Project Aurora," a brand new free-to-play mobile game for iOS and Android set in the EVE universe. In Project Aurora, players must work together to dominate the center of the galaxy, and become the most powerful corporation in the universe. Project Aurora will be a massively multiplayer mobile universe, filled with epic player stories.
Project Aurora is set for release in a limited number of territories in the near future, ahead of a full launch later in 2018.

While set in the same universe, *Project Aurora's* instance will be separate from that of Eve Online.
Athel Yenlui/Okri's Challenges

## MASTER OF CONVERGENCE

**Legend: Line up all 3 Athel Yenlui leylines within 30 seconds**

This challenge is fairly easy so manage. When entering the temple, no new enemies will spawn until one of the crystals is activated. Use this time to clear the area and position everyone at a crystal. The fourth player should have good ranged capabilities in order to cover all three players at the crystal (take Sienna for example). The players at the crystal should have some crowd control to manage enemies coming for them or stealth to de-aggro if surrounded. Good examples are the stagger abilities of the Mercenary and Witch Hunter Captain, or the prolonged stealth of the Ranger Veteran and the Shade.

Use the first enemy-free time to get as far as possible with the alignment. After the enemy waves spawn, only activate the crystal when you're sure you're safe. Once players are nearly there, they should stop to check if the other players are progressing in a similar manner, otherwise wait a bit until everybody is close to finishing. 30 seconds is a long time, so as long as you keep track of each others progress you will be able to complete the challenge. A chat prompt will let you know if you've succeeded.

### Cheese Strategy

Using the cheesing-method described in the strategy section, the challenge becomes trivial. Note that this strategy might take a couple of runs, and should only be used if the party has a hard time completing the challenge normally.
How to play guide for Eve: War of Ascension

*This article is a stub. You can help War of Ascension Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Eve: War of Ascension***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Building

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

**Building** is a core aspect of Trailmakers.

The core of Trailmakers is the builder – an intuitive, easy-to-use creative space where making your constructions is as simple as playing with LEGO. The goal is to avoid the feel of complicated 3D-software, and make it an accessible part of the game. You can build anywhere in the game!

## Blueprints

Blueprints are saved built creations in Trailmakers, and are the key way of sharing vehicles. Blueprints are manifested as .PNG files, with the vehicle data encoded into them.

For more detailed information about this, please visit its main article: Blueprints
Athel Yenlui/Strategy

## Finale

### Safe Strategy

The safest way to complete the event is to move from one crystals to the next as a team, activating them one by one. Appoint one player as the one to align all ley-lines, preferably the one with the least crowd control. The others are tasked with keeping that player safe by killing enemies trying to attack the player or using crowd control to push enemies of the ledge, and sniping Specials.

* As the slopes up to the crystal run up in a clockwise direction, it is best to move clockwise as well.
* Mind the Plague Monks spawning as each aethyr crystal is activated. As alignment-player, don't be afraid to stop to help out with fighting if the other players get overwhelmed.
* For the defending players it is important to know that enemies can climb up very near to the crystal, so do not only stand back to back with the aligning player.

### Fastest Strategy

By making use of good crowd control and stealth, it is possible to align all ley-lines at once by splitting up the group. For more on this and the associated Okri's Challenge, check the page

### Cheese Strategy

By making use of the maximum threat level and stealth/speed to de-aggro enemies, it is possible to raise the threat level of the map to a point where no more enemies can spawn. This happens when the team can shake off enough enemies just before the finale. The easiest way to do this is to let all party members die, except a Handmaiden with the Gift of Ladrielle talent, which runs the last part of the mission. This way, no enemy spawns during the finale and finishing the mission becomes trivial. Keep in mind that this strategy often results in a non-full book run and does not always work, as enemies left in the map might de-spawn. There is no way to check this, so in case enemies spawn revert to one of the strategies mentioned above.
Minimap

In the following we'll describe how you can create your own minimap for your maps.

## Grab an overhead screenshot

To create a minimap for your level, first hit `G` to turn on game view (so you don't see any volumes or non game visible actors), then change your view from Perspective to Top (`Alt+J`).

Make sure your view mode is Lit or Unlit (whichever you prefer).

Whichever way your level is laid out in **TOP** view, this is how your minimap will be oriented. If you would like to flip it, select all actors and rotate them accordingly (setting rotation grid snap to 90 degrees is your friend here!).

Use the mouse wheel to get the proper level of zoom, then open the developer console (Window -> Developer Tools -> Output Log) and use the command `HighResShot 1920x1152` in the console. A link will appear in the bottom right to take you to your screenshots folder (`../Saved/Screenshots`). Check your screenshot to make sure the map is zoomed to your liking.

Name your screenshot `dow_[mapname]_overview.png` and put it in the main folder of your mod.

## Styling (Optional)

To style your minimap, you can draw over the screenshot or use our Photoshop template, included in the root folder of the DoW Editor (Right click the DoW Editor -> Properties -> Local Files -> Browse Local Files).

To make the map scale consistent with official maps, find or drop an ML3000 truck in your map somewhere and use the layer in the Photoshop template to scale your screenshot so they are the same size.

## Scaling and Orienting

Create a text file called dow\_[mapname].txt in the main folder of your mod. Paste the following template inside:

```
{
	"TimeOfDay": "Day",
	"GameMode": "Domination",
	"Description": "[MAPNAME]",
	"PixelLocation1": {
		"X": "#",
		"Y": "#"
	},
	"WorldLocation1": {
		"X": "#",
		"Y": "#"
	},
	"PixelLocation2": {
		"X": "#",
		"Y": "#"
	},
	"WorldLocation2": {
		"X": "#",
		"Y": "#"
	}
}

```

Now, pick two spots on your map, ideally in opposite corners from each other on the minimap. To get the Pixel Location of each point measure how many pixels from the top left corner. X is the number of pixels right and Y is the number of pixels down from the top left corner of the image.
Here's an example of the picked spots (red dots):

To get the World Location of each point, drop any static mesh (e.g. a cone static mesh) and note its location in the Details panel.

Try to use these coordinates in the text file and hit **Play in Editor** to test that your minimap is functional and scaled and positioned properly.
War of Ascension Wiki

Welcome to the *Eve: War of Ascension* Wiki
the *Eve: War of Ascension* compendium by the players, for the players.
We are currently maintaining 236 pages (12 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* Ships
* Stations
* Star map
* Worlds
* How to play
* System requirements

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Images

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Twitter

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About

*Eve: War of Ascension* was originally announced under the name *Project Aurora*.

PlayRaven and CCP Games have announced, at EVE Vegas 2017, the development of “Project Aurora,” a brand new free-to-play mobile game for iOS and Android set in the EVE universe. In Project Aurora, players must work together to dominate the center of the galaxy, and become the most powerful corporation in the universe. Project Aurora will be a massively multiplayer mobile universe, filled with epic player stories.
Project Aurora is set for release in a limited number of territories in the near future, ahead of a full launch later in 2018.

*Note: After PlayRaven's acquisition by Rovio at the end of November, CCP London has picked up development of Eve: War of Ascension.*

Release date: Unknown

Links

* Eve Online
* Facebook
* Twitter
* Youtube
* Instagram
* VK
* CCP Games