recursal/Fanatic-Fandom huggingface dataset:
Drottningens Hand

*Drottningens Hand* [även Kungens Hand] var namnet på det inre råd som regenter i Aelmere använde sig av vid frågor som gällde landet.

Rådet består av fem positioner:

* Magimästare: landets huvudsakliga rådgivare i ämnen som rör magi
* Lagmästare: landets huvudsakliga rådgivare i ämnen som rör lag och rätt, överser också fängelset och vakterna.
* Myntmästare: landets skattmästare
* Krigmästare: landets högste general, överser landets arméer
* Skuggmästare: landets huvudsakliga rådgivare när det kommer till spioneri

Handen består också inofficiellt av två andra positioner, *Drottningens Sköld* och *Drottningens Svärd*. Den som håller rollen som Drottningens Sköld ansvarar för regentens liv, men är separat från övriga vakter och svarar enbart Sköldkaptenen.

Den som har rollen som Drottningens Svärd är regentens allra närmaste verktyg. De utför allt från spioneri, utpressning och anfall, men de deltar även i krig ifall det behövs. Svärden svarar enbart Svärdkaptenen, men är separata från både vakter och soldater. De särskiljer sig också från rikets andra spioner då de måste få direkta order från regenten innan det utförs.

## Kända medlemmar

Saélihn aen Gaelar - magimästare

Orann aen Irilond - lagmästare

Tenea aen Gaelar - myntmästare

Taleasin aen Nilanthyr - krigsmästare

Nirante aen Wenn - skuggmästare
Fluffynator

### Critical Hope

 Increases Fluffynator's critical hit chance by 10% for any non-critical vasic attack. Stacks up to 10 times and resets after any critical that Fluffynator deals (either with basic attack or skill).

Unlocks at level 81 of the agent

### Two in One

 After Fluffynator deals a critical hit, his next basic attacks deals damage equals to 120% of his DPS to 2 additional enemies.

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Snuggles

## Agent Skills

### Shield Up

 Each Snuggles' basic attack casts shield for 10% of his maximum HP on the squad leader. After the shield was cast, there is a 6 seconds delay, before Snuggles can cast it again.

### Shield Giveaway

 When the squad leader dies, Snuggles shields all friendly agents for 2000% of his DPS. The shield lasts for 10 seconds.

Unlocks at level 81 of the agent

### Last Chance

 If squad leader's HP drops below 15%, Snuggles makes him invulnerable for 3 seconds. This can be triggered only once per wave.

Unlocks at level 121 of the agent

## Leader Aura

### Earth Leader Aura

 Increases armor by 15% to all Earth agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Syllias

## Agent Skills

### Sunny Paws

 Each Syllias' basic attack increases her DPS by 10% for 6 seconds. This stacks up to 5 times.

### Sunburn

 When Sunny Paws stacks are at maximum, Syllias' basic atatck applies Sunburn. It counts as burn and deals damage equal to 30% of her DPS each second for 6 seconds. It stacks up to 5 times.

Unlocks at level 81 of the agent

### Shines

 When Sunburn stacks are on maximum, Sunny Paws and Sunburn stacks are consumed. Syllias deals damage equal to 1500% of her DPS to each member of the enemy team and heals herself for 1000% of her DPS. She can't receive Sunny Paws for 10 secnods after this skill was triggered.

Unlocks at level 121 of the agent

## Leader Aura

### Sun Leader Aura

 Increases damage per second (DPS) by 10% to all Sun agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Cat Damon

## Agent Skills

### Stunning Novice

 Any damage, that Cat Damon deals, has a 20% chance to stun target for 2 seconds.

### Charged Attack

 Each Cat Damon's basic attack has a 50% chance to jump on the furthest enemy and deal 200% of the original damage to him.

Unlocks at level 81 of the agent

### Fast and Furious

 When Cat Damon's HP gets below 50%, his attack speed and chance to trigger Charged Attack are increased by 50%.

Unlocks at level 121 of the agent

## Leader Aura

### Earth Leader Aura

 Increases armor by 15% to all Earth agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
AFK Cats Wiki

Welcome to the AFK Cats Wiki
 It’s Caturday night and you have nothing to do? This is the purr-fect way to escape your normal life and to become a crazy cat person. But do not worry,
 no one is going to call you names here ! There are over 70 cats waiting for a new owner. Combine their unique skills and fight your way up for the better future.

General

Fire Cats
Water Cats
Earth Cats
Moon Cats
Sun Cats
Tier List
Equipment
Events
Tower
Arena
Retirement Heaven

Ongoing Event

```

```
Book 7: Agent in Place (2018)

**Agent in Place** is the seventh novel in the Gray Man series of thriller novels by Mark Greaney.

## Overview

**The Gray Man is back in another nonstop international thriller from the #1 New York Times bestselling coauthor of Tom Clancy's Jack Ryan novels.**

Fresh off his first mission back with the CIA, Court Gentry secures what seems like a cut-and-dried contract job: A group of expats in Paris hires him to kidnap the mistress of Syrian dictator Ahmed Azzam to get intel that could destabilize Azzam's regime.

Court delivers Bianca Medina to the rebels, but his job doesn't end there. She soon reveals that she has given birth to a son, the only heir to Azzam's rule--and a potent threat to the Syrian president's powerful wife.

Now, to get Bianca's cooperation, Court must bring her son out of Syria alive. With the clock ticking on Bianca's life, he goes off the grid in a free-fire zone in the Middle East--and winds up in the right place at the right time to take a shot at bringing one of the most brutal dictatorships on earth to a close...

## Navigation

02. On Target (novel) •
03. Ballistic (novel) •
04. Dead Eye (novel) •
05. Back Blast (novel) •
06. Gunmetal Gray (novel) •
07. **Agent in Place (novel)** •
08. Mission Critical (novel) •
09. One Minute Out (novel) •
10. Relentless (novel) •
11. Sierra Six (novel) •
12. Burner (novel) •
 Film
Kitty Wonka

## Agent Skills

### Candy Shot

 When Kitty Wonka deals damage to a stunned cat, this damage jumps up to 4 times onto the nearest enemy cat. Each jump deals damage equal to 150% of his DPS and cannot hit the same target more than once.

### Quiet Please

 When Kitty Wonka damages a silenced target, the damage jumps up to 4 nearest targets, dealing damage equal to 50% of his DPS and stunning them for 2 second. The damage cannot hit the same target more than once.

Unlocks at level 81 of the agent

### Golden Ticket

 Kitty Wonka's attacks prioritize silenced and then stunned enemies.

Unlocks at level 121 of the agent

## Leader Aura

### Earth Leader Aura

 Increases armor by 15% to all Earth agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Catpitalist

## Agent Skills

### Freeze

 After Catpitalist is hit by an enemy, he has a 10% chance to freeze the attacker for 0.8 second.

### Fortified

 Increase Catpitalist's armor by 60%.

Unlocks at level 81 of the agent

### Chill Everyone

 If Catpitalist's HP gets below 20%, he freezes all enemies for 6 seconds. This can be triggered only once per wave.

Unlocks at level 121 of the agent

## Leader Aura

### Water Leader Aura

 Increases hit chance by 5% to all Water agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Caterpillar

Unlocks at level 81 of the agent

### Taunting Smell

 When a friendly agent reaches 30% HP or less, Caterpillar taunts and silences all enemies for 3 seconds. After the effect wears off, it can't be triggered again in the next 30 seconds.

Unlocks at level 121 of the agent

## Leader Aura

### Moon Leader Aura

 Increases attack speed by 10% to all Moon  agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Events

**Events** is a function accessible directly from the home screen of the game. In addition to the Login Bonus event,

different events are held each week, one event or more at the time.

There is no event calendar, so while it is impossible to reliably determine what event comes next.

## Current Events

 Place
 1
 2
 3
 4-5
 6-10
 11-50
 501-5000

## Past Events

*Please expand the following area to show them all.*
Test

'

*'***Events** is a function accessible directly from the home screen of the game. In addition to the Login Bonus event,

different events are held each week, one event or more at the time.

There is no event calendar, so while it is impossible to reliably determine what event comes next.

## Current Events

 Place
 1
 2
 3
 4-5
 6-10
 11-50
 501-5000

## Past Events

*Please expand the following area to show them all.*
Boris Pawer

## Agent Skills

### Superball

 Basic attack has a 40% chance to deal bonus damage equal to 250% of his DPS. This chance is halved each time any friendly agent or enemy cat dies.

### Social Butterfly

 Boris has increased attack speed by 3.5% for each unit on the battlefield. Both Friendly agents and enemy cats count.

Unlocks at level 81 of the agent

### Sharp Eye

 Boris has increased hit chance by 10% and Superball can't be evaded.

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Doctor

### Lick The Wounds

 When a friendly agent has 4 of more unique debuffs, Doctor cleanses them all and heals the agent for 100% of his DPS+ 50% of his DPS per stack cleansed.

Unlocks at level 81 of the agent

### Recovery And Rise

 After a friendly agent is healed by Doctor, the agents DPS is increased by 5% for 5 seconds. Stacks up to 10 times.

Unlocks at level 121 of the agent

## Leader Aura

### Water Leader Aura

 Increases hit chance by 5% to all Water agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Catmen Electra

## Agent Skills

### Pain Bath

 Each basic attack costs 2% of Electra's max HP, but deals bonus damage equal to 150% of her DPS.

### Anger Management

 For each 1% of missing HP, Electra's skill damage is increased by 2%.

Unlocks at level 81 of the agent

### Crisis Critical

 When Catmen Electra's HP drops below 40%, her chance to deal a critical hit increases by 50% and her critical hit will deal 100% more damage than usually.

Unlocks at level 121 of the agent

## Leader Aura

### Moon Leader Aura

 Increases attack speed by 10% to all Moon  agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Gabrielle

### Thick Skin

 After Gabrielle is hit, there is a 10% chance for her to take 50% reduced damage for next 5 seconds.

Unlocks at level 81 of the agent

### Not Over Yet

 When Gabrielle receives damage that would kill her, this damage gets blocked and she heals herself for 10% of max HP. This can be triggered only once per wave.

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Sparkles

## Agent Skills

### Fire Drill

 Sparkles' basic attack also applied burn that deals 60% of his DPS for 3 seconds. It doesn't stack

### BBQ Expert

 Increase Sparkles' damage against burning characters by 30%

Unlocks at level 81 of the agent

### Catching Fire

 Each time Fire Drill deals damage, it has a 30% chance to jump to the nearest enemy with full duration

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Catarina

### The Setting Sun

 While Catarina is below 75% of her HP, her armor is increased by 30%. While she is below 50% of her HP, each heal targeting her is 30% more powerful. While she is below 25% of her HP, her chance to evade an enemy attack is increased by 15%. Each buff applies separately, so she has all 3 active, while she is below 25% HP.

Unlocks at level 81 of the agent

### The Rising Sun

 Catarina starts each wave with a shield that is 10% of her max HP. When Catarina dies, she resurrect herself with 5% max HP and cast shield for 20% of her max HP. This can only occurs once per wave.

Unlocks at level 121 of the agent

## Leader Aura

### Sun Leader Aura

 Increases damage per second (DPS) by 10% to all Sun agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Lucifurr

## Agent Skills

### Fire Mark

 Each damage dealt by Lucifurr applies Fire Mark for 5 seconds. Fire Mark increases fire damage taken by the target by 5% and stacks up to 5 times.

### Earth Priority

 Lucifurr's basic attack focuses on the closest earth enemy (when there is no earth enemy, it focuses on the closest fire enemy). Additionaly, each Lucifurr's basic attack deals damage equal to 20% of his DPS in small area around the target.

Unlocks at level 81 of the agent

### Fiery Surprise

 When the enemy with a Fire Mark dies, the mark explodes and deals damage equal to 10% of Lucifurr's DPS per stack in area around the target.

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Custom night mode

this is a very very very long mode to do and to explain every character so instead of that i will only explain the important rules and stuff.

### HIGH SCORE

you can get up to 18000 score currently and it will increase to the amount of characters you have.

CHALLENGES

Classic Challenge or short FNaF 1

Something Borrowed,Something New-FNaF 2

Phantom Challenge-FNaF 3

Nightmare Challenge-FNaF 4

Halloween Challenge-FNaF 4 DLC

Funtime Challenge-FNaF SL

Scrap Challenge-FNaF 6 Pizzeria Simulator

Ladies Night

Extra Challenge

Dawko Challenge or short 50/20

Bears Attack Challenge

Humanoids Challenge

Back in Blue Challenge

Broken Down Challenge

The Golden Years or Golden Age

Is this a Challenge? All on 0

The Final Challenge or 90/20

### THE 6 GADGETS TO HELP YOU

1.power generator-power generator will produce power and make you use less power but the disadvantage is the amount of noise it makes

2.silent vents-unlike in UCN this is a very useful gadget that can calm music man and some other characters.It has no draw backs except that it takes up an entire gadget.

3.A/C cooler-cools the office at a fast pace

4.heater-does the opposite of a cooler and heats the office at an extremely fast pace

5.global music box-useful for chica and puppet and also security puppet but takes alot of power to use

6.OFF-does nothing

### SAVE/LOAD FEATURE

you can load and save custom challenges to play later.its a very cool feature

### DOORS,VENTS AND DUCTS

Doors can defend against some characters along with vents.Vents have a snare that can be used to block some characters.Ducts are for mediocre melodies and have 2 defense features which are audio and block ducts.

### CONTROLS

everything else im sure you can figure out for yourself.

here is the guide on 90/20.90/20 GUIDE!

INTERESTING FACTS

You can move like in game Creepy Nights at Freddys
Ralph

## Agent Skills

### What am I doing?

 Increases Ralph's critial hit chance by 20% and critical hit damage by 100%, but also reduces his hit chance by 25%.

### Learn From Mistakes

 Each time Ralph misses his attack, his critical hit chance is increased by 20%. This effect stacks up to 5 times. It does not stack, if enemy evades his attack.

Unlocks at level 81 of the agent

### Stun Is Fun

 When Ralph deals a critical hit, he stuns one random enemy or friendly agent (including Ralph) for 1 seconds.

Unlocks at level 121 of the agent

## Leader Aura

### Water Leader Aura

 Increases hit chance by 5% to all Water agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Masta Blasta

## Agent Skills

### Blazing Focus

 Masta Blasta's critical hit chance is increased by 10% + an additional 0.5% for each stack of burn on the battlefield.

### Fire Synthesizer

 Any direct damage dealt by Masta Blasta applies burn, which deals 20% of his DPS every second for 5 seconds. If Masta deals critical hi, he applies two stacks at once, this burn stacks up to 10 times.

Unlocks at level 81 of the agent

### Fiery Beats

 Masta Blasta's burn has 30% chance to spread to the nearest target.

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
OctoPuss

## Agent Skills

### Octopuss Smash

 Octopuss' basic attack has a 20% chance to deal damage equal to 50% of his damage dealt in the area around the target.

### Octopuss Power

 Each damage dealt by Octopuss has a 70% chance to increase his DPS by 10% for 4 seconds. This can stack up to 20 times.

Unlocks at level 81 of the agent

### Octopuss Curse

 Each enemy damaged by Octopuss receives water vulnerability debuff for 5 seconds. It increases damage that target takes from water agents by 25%.

Unlocks at level 121 of the agent

## Leader Aura

### Water Leader Aura

 Increases hit chance by 5% to all Water agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Jennifur

## Agent Skills

### Sacrifice For Damage

 Decreases Jenifurr's HP by 30%, but increases her DPS by 80%.

### Crosshair

 Increases Jenifurr's hit chance by 20% and critical hit chance by 5%.

Unlocks at level 81 of the agent

### Abristle

 Increases Jenifurr's skill damage by 40% and critical hit damage by 50%.

Unlocks at level 121 of the agent

## Leader Aura

### Water Leader Aura

 Increases hit chance by 5% to all Water agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Liu Chan

## Agent Skills

### Prodigy

 Liu Chan's HP is reduced by 40% but his skill damage and DPS are both increased by 50%.

### Echo Effects

 Liu Chan has CC resist increased by 80%. Each time an enemy applies CC effect (CC effects are: Stun, Fear, Freeze, Silence, Pull, Knockback, Taunt) to a friendly agent, Liu Chan deals damage equal to 100% of his DPS to that enemy.

Unlocks at level 81 of the agent

### Precise Buff Removal

 Each Liu Chan's basic attack has 20% chance to apply debuff, which blocks all positive buffs. All Liu Chan's non-basic atatcks dispell one positive buff from targeted enemy.

Unlocks at level 121 of the agent

## Leader Aura

### Sun Leader Aura

 Increases damage per second (DPS) by 10% to all Sun agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Sir Poopsalot

## Agent Skills

### Slow and Weak

 After Sir Poopsalot is hit by enemy, he decreases the attack speed and DPS of the enemy that hit him by 1.5% for 5 seconds. Can stack up to 10 times.

### Take Your Debuff

 Each Sir Poopsalot's basic attack has a 10% chance to transfer a random debuff from him to his target.

Unlocks at level 81 of the agent

### Extra Protection

 Sir Poopsalot has increased armor by 1.5% for each stack of any debuff on enemy cats. Stacks up to 30 times.

Unlocks at level 121 of the agent

## Leader Aura

### Earth Leader Aura

 Increases armor by 15% to all Earth agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Tailord Whiskers

## Agent Skills

### Poisoned Bullets

 Tailord's basic attack applies poison, that deals damage equal to 30% of his DPS every second for 3 seconds. Stacks up to 10 times.

### Obscure Healing

 Any poison damage dealt to enemy heals Tailord for 50% of damage done.

Unlocks at level 81 of the agent

### Need for Speed

 Tailord's attack speed is increased by 20%.

Unlocks at level 121 of the agent

## Leader Aura

### Water Leader Aura

 Increases hit chance by 5% to all Water agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Glock 19

The **Glock 19** is effectively a reduced-size Glock 17, called the “Compact” by the manufacturer. It was first produced in 1988, primarily for military and law enforcement.

## Overview

The Glock 19 has a barrel and pistol grip that are shorter by approx. 12 mm (0.5 in) compared to the Glock 17 and uses a 15-round magazine (the pistol remains compatible with standard and high-capacity factory magazines). To preserve the operational reliability of the short recoil system, the slide’s mass was kept the same. With the exception of the slide, frame, barrel, locking block, recoil spring, guide rod, and slide lock spring, all of the other components are interchangeable between the models 17 and 19.
Barrett M107

The **Barrett M107** is a variant of the M82 designed for the US Army that first appears in Book 1: The Gray Man. It is a fifty-caliber rifle that fires shells half the size of beer bottles and dispatched the heavy bullets with a muzzle velocity of nearly nine football fields a second.

## Overview

The M82 (also more recently known as the M107) is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing. A heavy SASR (Special Application Scoped Rifle), it is used by many units and armies around the world. It is also called the “Light Fifty” for its .50 caliber BMG (12.7 mm) chambering. The weapon is found in two variants — the original M82A1 (and A3) and the bullpup M82A2. The M82A2 is no longer manufactured, though the XM500 can be seen as its successor, in that it also employs a bullpup configuration.

It has a sixteen-power glass in its powerful optics.
Cat-a-pult

## Agent Skills

### Heavy Rocks

 Cat-a-pult's attack speed is reduced by 66%, but his basic attack is changed to global AoE (each enemy cat on battlefield takes full damage from this attack)

### Counterweight

 Cat-a-pult's chance to resist any CC effect (CC effects are: Stun, Fear, Freeze, Silence, Pull, Knockback, Taunt) is increased by 50%. Also, his range is greatly increased and his chance to hit is increased by 20%.

Unlocks at level 81 of the agent

### Elemental Projectiles

 Any direct damage from Cat-a-pult inflicts the target with one of these effects: a poison, which does not stack and deals 200% of his DPS every second for 5 seconds, a burn, which does not stack and deals 50% of initial hit damage every second for 5 seconds or stunning the target for 2 seconds.

Unlocks at level 121 of the agent

## Leader Aura

### Earth Leader Aura

 Increases armor by 15% to all Earth agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Claire Fitzroy/Film

For the book version, see Claire Fitzroy.

**Claire Fitzroy** is the young orphaned niece of former CIA Senior Officer Donald Fitzroy, who has a heart condition, which required her to have a pacemaker. She develops a bond with Court Gentry after he saves her life, when her pacemaker malfunctioned and he rushed her to the hospital and later when the attacker went to Fitzroy's place to assassinate Claire, when she plays Mark Lindsay's "Silver Bird" on her record player.

She is portrayed by Julia Butters.

## Character Description

*While Six is on the run, Fitzroy's young and sarcastic niece, Claire, gets dragged into the struggle between Hansen and Six. Claire was born with a heart defect and now has a high-tech pacemaker that enables her location to be tracked when necessary.*

## The Gray Man (film)

When trying to get a drive that could incriminate Carmichael back, Lloyd Hansen does not attack Fitzroy directly either, but rather chooses to attack his niece Claire, forcing Fitzroy to authorize Six's murder by an extraction team. However, Six is able to fight all of them off and escapes, calling Fitzroy from Turkey. Fitzroy reveals that he had no choice but to betray him and Lloyd decides to talk to Six directly, saying that he would get the drive from him by using force.

Carmichael sends his subordinate Suzanne Brewer to oversee Hansen and keep him in line. Hansen keeps Claire hostage in a mansion in Croatia, at his base of operations. He also puts a massive bounty on Six's head to get mercenaries and assassins to hunt him down.

Claire is kept by Hansen until both Six and Dani use her pacemaker to track her down. Six and Miranda follow the pacemaker to Hansen's base. She creates a distraction while he infiltrates the mansion rescuing Fitzroy and Claire. Mortally wounded as they flee, Fitzroy sacrifices himself attempting to kill Hansen. Miranda knocks out Hansen's men, but Lone Wolf narrowly escapes. He defeats her in a fight, but gives her the drive, having become disgusted with Hansen's lack of morals and honour.

Hansen takes Claire hostage and drags her into a hedge maze. After a standoff, he lets go of Claire and fights with Six. Before Six can kill him, Brewer shoots Hansen. She then tells Six that she plans to pin Carmichael's actions on Hansen to gain leverage over him. Furthermore, Brewer pledges Claire's safety, but only if Six continues to work for the CIA.

Six and Miranda are forced to co-operate in the cover-up, where ultimately no action is taken against Carmichael. After the debriefing at the CIA headquarters, Miranda threatens to kill Carmichael if any harm comes to Claire. Six escapes custody and frees Claire, who is being held at a secret location.
VIP

VIP points (Very Important Person) accumulate from real currency purchases in the AFK Cats app. These are the purchases from the bonus shop that floats on the left edge. Only Items listed for cash, not green gems earn VIP points.

Accumulating different levels of points lets you avoid ads and get bonuses to earnings from Main Mission, Guild and similar activities. You also accumulate bonuses to the maximum number of Tower, Catacombs, and Arena tickets, and increase the time your team keeps fighting in the Main Mission after you exit the app.
Scatter

## Agent Skills

### Shrapnel Blast

 S-catter's basic attack has a 50% chance to deal damage equal to 100% of his DPS in area around target. Each enemy hit by this skill will also receive a Shrapnel debuff for 10 seconds, which reduces any king of healing received by the target by 10%. Shrapnels can stack up to 5 times.

### Shield Crusher

 S-catter has 30% increased skill damage. Additionally, he deals 100% increased damage against shielded enemies.

Unlocks at level 81 of the agent

### Shrapnel Wounds

 Enemies with maximum stacks of Shrapnels receive 50% extra damage from all friendly agents.

Unlocks at level 121 of the agent

## Leader Aura

### Earth Leader Aura

 Increases armor by 15% to all Earth agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Purrgi

## Agent Skills

### Armor Piercer

 Each Purrgi's attack ignores 50% of his target's armor. This gets increased to 100%, if target is feared.

### Buff Thief

 Purrgi's attack speed is increased by 15%. Additionally, his basic atatck has a 50% chance to steal random positive buff from his target.

Unlocks at level 81 of the agent

### Dodge This

 Purrgi's DPS is increased by 25%. Additionally, when an enemy cat evades Purrgi's attack, his next attack deals bonus damage equal to 250% of his DPS and can't be evaded or missed.

Unlocks at level 121 of the agent

## Leader Aura

### Moon Leader Aura

 Increases attack speed by 10% to all Moon  agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Prague

Since the fall of the Iron Curtain, **Prague** has become one of Europe’s (and the world’s) most popular tourist destinations. It is the sixth most-visited European city after London, Paris, Rome, Madrid, and Berlin. Prague suffered considerably less damage during World War II than some other major cities in the region, allowing most of its historic architecture to stay true to form. It contains one of the world’s most pristine and varied collections of architecture, from Art Nouveau to Baroque, Renaissance, Cubist, Gothic, Neo-Classical and ultra-modern.
Court Gentry/Equipment

#### Sniper Rifles

* Barrett M107: The M82 (also more recently known as the M107) is a recoil-operated, semi-automatic anti-materiel rifle developed by the American Barrett Firearms Manufacturing. A heavy SASR (Special Application Scoped Rifle), it is used by many units and armies around the world. It is also called the “Light Fifty” for its .50 caliber BMG (12.7 mm) chambering. The weapon is found in two variants — the original M82A1 (and A3) and the bullpup M82A2. The M82A2 is no longer manufactured, though the XM500 can be seen as its successor, in that it also employs a bullpup configuration.
* Blaser R93:

### Other

* Oakley glasses (polarized)
* Land Rover
* A long camel-colored with carrying handles
* Binoculars
* Laser range finder
* A brown gear bag
* NOD (Night Observation Device)

### Clothing

* General issue chest harness
* Brown Nomex tunic
Gray Man:Administrators

Administrators are users who have proved themselves to be a very reliable editor of the Gray Man wikia and have worked their way up to become an administrator. They are usually the most reliable members of the community and can be contacted with queries.

Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, **administrators** can access a few additional functions, which are:</nowiki>

* Deleting and undeleting pages, page histories, and uploaded files.

* Locking (protecting) a page so it cannot be edited or renamed by users without admin rights.

* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.

* Editing the interface by changing system messages and skins.

A **bureaucrat** can make other users into bureaucrats or administrators on their own wiki. However, he or she is not currently able to remove admin access from any user; please contact one of the community staff if you need that done.

Some Wikia staff members have full access to all Wikia. They will be shown in Special:Listusers/staff on any wiki. Wikia janitors have limited administrator access to all Wikia for cleanup purposes. These users will be shown on Special:Listusers/janitor on any Wikia. Please see the Central Wikia contact page for details on how to contact Wikia staff.

## Administrators

The "founder" of a wiki, the person who first requested it, is given administrator access automatically. Founders are also given bureaucrat access so they can make any other user on their wiki an administrator or bureaucrat. For a complete list of users with administrator access, see Special:Listusers/sysop.

Template:Administrators

## Content Moderators

**Content Moderators** are users who have additional tools available to moderate specific parts of the community, such as deleting and moving protected pages, undeleting pages and files, Re-upload files, etc.

This wiki's content moderators are:

*Note: The rankings are based on alphabetical order and do not imply a hierarchical standing*.</small>

Template:Content Moderators

## Becoming an administrator

For you to become an administrator, someone with bureaucrat access must make you one. You may simply ask on the community portal or Special:Forum, or ask a bureaucrat directly on his or her talk page.

If there are no active bureaucrats and you wish to become an administrator, please contact the community staff on the Central Wikia.

## What can administrators not do?

Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be used to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith.  Ideally an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.
The Network

**The Network** is Sir Donald Fitzroy's organized support structure and was Court Gentry's only lifeline in the field that first was mentioned in the Gray Man novel.

## Overview

The Network is made up of legitimate doctors who would patch up a wounded man, no questions asked, legitimate cargo pilots who would take a stowaway on board without looking over the gear on Court's back, legitimate printers who could alter documents.
Cheltenham Security Services

**Cheltenham Security Services** is a private firm that contracts executive protection officers, facility guard personnel, and strategic intelligence services for British and other western European corporations working abroad that first appears in Book 1: The Gray Man.

## Overview

**CSS** was conceived, founded, and run on a daily basis by a sixty-eight-year-old Englishman named Sir Donald Fitzroy.

## Location

It is located at a six-story whitewashed commercial office building on London's Bayswater Road that overlooks Hyde Park and Kensington Gardens. The offices are comprised of a large suite on the top floor of the white building.

## Customers

* Laurent Group: Fitzroy's firm ran site security at LaurentGroup's corporate offices in Belgium, the Netherlands, and the UK (United Kingdom).

## Trivia

* The Laurent Group is Fitzroy's largest customer.
Cat Throat

### Deadly Venom

 Any direct damage done by Cat Throat applies poison, which deals 50% of his DPS every second for 5 seconds and stacks up to 3 times. This poison also increases received damage by 10% for each stack.

Unlocks at level 81 of the agent

### Explosive Contagion

 When enemy affected by Cat Throat's poison dies, an explosion occurs in medium area around the enemy, which deals 500% of enemy's DPS.

Unlocks at level 121 of the agent

## Leader Aura

### Moon Leader Aura

 Increases attack speed by 10% to all Moon  agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
H&K MP-5

The **MP5** (short for Maschinenpistole 5 or “machine pistol model 5”) is a 9mm submachine gun of German design, developed in the 1960s by a team of engineers from the West German small arms manufacturer Heckler & Koch GmbH (H&K) of Oberndorf am Neckar.

## Overview

The company, encouraged by the success of the G3 automatic rifle, developed a family of small arms consisting of four types of firearms (all based on a common G3 design layout and operating principle), where the first type was chambered in 7.62x51mm NATO, the second—using the 7.62x39mm M43 round, third—the intermediate 5.56x45mm NATO caliber and the fourth type—chambering the 9x19mm Parabellum pistol cartridge. The MP5 was created within the fourth group of firearms and was initially known as the HK54.
Catlypso

## Agent Skills

### Healing Song

 Every 3 seconds in a fight, Catlypso heals a friendly agent with the lowest percentual HP for 300% of her DPS.

### Goddess Shield

 Each Catlypso's basic attack has 100% chance to heal and shield the whole squad. Heal is for 100% of her DPS and shield for 300% of her DPS for 12 seconds. After this skill triggers, it cannot be triggered again for the next 12 seconds.

Unlocks at level 81 of the agent

### Mind Enhancing Heals

 Any heal from Catlypso will increase CC resist of the healed ally by 20% for 3 seconds. This does not stack.

Unlocks at level 121 of the agent

## Leader Aura

### Water Leader Aura

 Increases hit chance by 5% to all Water agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
AK-47

The **AK-47** is a selective-fire (semi-automatic and automatic), gas-operated 7.62x39mm assault rifle, developed in the Soviet Union by Mikhail Kalashnikov that first appears in Book 1: The Gray Man.

## Overview

The main advantages of the Kalashnikov rifle are its simple design, fairly compact size and adaptation to mass production. It is inexpensive to manufacture, and easy to clean and maintain; its ruggedness and reliability are legendary. The AK-47 was initially designed for ease of operation and repair by glove-wearing Soviet soldiers in Arctic conditions. The large gas piston, generous clearances between moving parts, and tapered cartridge case design allow the gun to endure large amounts of foreign matter and fouling without failing to cycle. This reliability comes at the cost of accuracy, as the looser tolerances do not allow for precision and consistency. Reflecting Soviet infantry doctrine of its time, the rifle is meant to be part of massed infantry fire, not long-range engagements. The average service life of an AK-47 is 20 to 40 years depending on the conditions to which it has been exposed.

To fire, the operator inserts a loaded magazine, moves the selector lever to the lowest position, pulls back and releases the charging handle, aims, and then pulls the trigger. In this setting, the firearm fires only once (semi-automatic), requiring the trigger to be released and depressed again for the next shot. With the selector in the middle position (full-automatic), the rifle continues to fire, automatically cycling fresh rounds into the chamber, until the magazine is exhausted or pressure is released from the trigger. As each bullet travels through the barrel, a portion of the gases expanding behind it is diverted into the gas tube above the barrel, where it impacts the gas piston. The piston, in turn, is driven backward, pushing the bolt carrier, which causes the bolt to move backward, ejecting the spent round, and chambering a new round when the recoil spring pushes it back.
The Gray Man (novel)/Synopsis

## Synopsis

### Book description

To those who lurk in the shadows, he’s known as the Gray Man. He is a legend in the covert realm, moving silently from job to job, accomplishing the impossible and then fading away. And he always hits his target. Always.

But there are forces more lethal than Gentry in the world. Forces like money. And power. And there are men who hold these as the only currency worth fighting for. And in their eyes, Gentry has just outlived his usefulness.

But Court Gentry is going to prove that, for him, there’s no gray area between killing for a living and killing to stay alive…

### Author's website

Court Gentry is known as The Gray Man-- a legend in the covert realm, moving silently from job to job, accomplishing the impossible, and then fading away. And he always hits his target. But there are forces more lethal than Gentry in the world. And in their eyes, Gentry has just outlived his usefulness.

Now, he is going to prove that for him, there is no gray area between killing for a living-- and killing to stay alive.
Oscar

## Agent Skills

### Death-Spiced Gun

 Oscar's basic attack has a 25% chance to deal bonus damage equal to 5% of target's maximum HP. Bonus damage cannot exceed 5000% of Oscar's DPS.

### Health Injection

 If Oscar attacks a target with more actual HP than his own, he heals himself for 30% of damage done.

Unlocks at level 81 of the agent

### Heroic Death

 When Oscar dies, he deals damage to his killer equal to 1500% of his DPS + 25% of his killer's max HP. Damage cannot exceed 20000% of Oscar's DPS.

Unlocks at level 121 of the agent

## Leader Aura

### Sun Leader Aura

 Increases damage per second (DPS) by 10% to all Sun agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Lara Claw

## Agent Skills

### Easy Focus

 Lara's basic attack focuses on enemy cat with the lowest HP and deals 60% bonus damage.

### Helpless Prey

 Lara's basic attack against a target that has less than 50% HP applies 50% healing reduction debuff for 5 seconds.

Unlocks at level 81 of the agent

### Lara's Wrath

 Lara deals additional 80% bonus damage to the enemies with lower actual HP.

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Book 13: The Chaos Agent (2024)

**The Chaos Agent** is the thirteenth novel in the Gray Man series of thriller novels by Mark Greaney.

## Overview

**Artificial intelligence leads to shockingly real danger for the Gray Man in this latest entry in the #1 New York Times bestselling series.**

A car accident in Japan.

A drowning in Seoul.

A home invasion in Boston.

Someone is killing the world’s leading experts on robotics and artificial intelligence. Is it a tech company trying to eliminate the competition or is it something even more sinister?

After all, artificial intelligence may be the deadliest battlefield gamechanger since the creation of gunpowder. The first nation to field weapons that can act at the speed of computer commands will rule the battlefield.

It’s an irresistible lure for most, but not for the Gray Man. His quest for a quiet life has led him to Central America where he and his lover, Zoya Zakharova, have assumed new identities. With a list of enemies that includes billionaires, terrorists, and governments, they need to keep a low profile, but the world’s deadliest assassin can’t expect to hide out forever.

Eventually, they’re tracked down and offered a job by an old acquaintance of Zoya’s. He needs their help extracting a Russian scientist who is on the kill list. They reject the offer, but just being seen with him is enough to put assassins on their trail.

Now, they’re back on the run, but no matter which way they turn, it's clear that whoever's tracking them is always going to be one step ahead. Since flight’s no longer possible, fight is the only option left, and no one fights dirtier than the Gray Man.

## Navigation

02. On Target (novel) •
03. Ballistic (novel) •
04. Dead Eye (novel) •
05. Back Blast (novel) •
06. Gunmetal Gray (novel) •
07. Agent in Place (novel) •
08. Mission Critical (novel) •
09. One Minute Out (novel) •
10. Relentless (novel) •
11. Sierra Six (novel) •
12. Burner (novel) •
 Film
Matthew Hanley

"***MATTHEW HANLEY**: Deputy director for operations, CIA*"

**Matthew Hanley** is a male character that appears in the Gray Man novel series.

## Overview

*"And remember about Hanley. You can trust him to do what's best for the USA, but you can't trust him to tell you the truth. About anything."*
―Court Gentry
Matthew Hanley controlled Golf Sierra (aka "the Goon Squad") until Dennis Carmichael presented him with a presidential finding to kill Court Gentry. When the Goon Squad failed to kill Gentry and was annihilated, Hanley was banished to Haiti as Assistant Chief of Station. When the Gray Man resurfaced in Mexico and was kidnapped by a Cartel, Hanley was sent to identify him, but instead rescued Gentry. Soon after, Hanley was Director of CIA's Special Activities Division, but when Dennis Carmichael was brought down, Hanley replaced him as DDO and established the black program Poison Apple, which originally consisted of Gentry and Zack Hightower, but would eventually include Zoya Zakharova.
H&K MP-7

The **MP7** is a German submachine gun manufactured by Heckler & Koch (H&K) and chambered for the 4.6x30mm cartridge.

## Overview

It was designed in conjunction with the new cartridge to meet NATO requirements published in 1989 calling for a personal defense weapon (PDW) class firearm with a greater ability to defeat body armor than current weapons, which are limited due to the use of conventional pistol cartridges. The MP7 went into production in 2001. The weapon has been revised since its introduction and the current production version is the MP7A1 (see Variants).

The MP7 essentially operates like a scaled-down assault rifle, with the same action as HK’s G36. It fires a specially designed, armor-piercing round with a muzzle velocity nearly as high as that of the 5.56x45mm NATO cartridge used by many modern rifles. This ammunition is unique among submachine guns in that the bullet is made almost entirely of a hardened steel penetrator instead of softer brass or lead. The ammunition is virtually exclusive to the gun (save for the H&K UCP and a planned variant of the Brügger & Thomet MP-9) and also offers low recoil. The round also has a small diameter (it can almost be described as a scaled-down .223 Remington), allowing for high capacity in a very small magazine.

The weapon allows a conventional 20-round or 40-round box magazine to be fit within the pistol grip (the former being comparable in size to a 15-round 9 mm magazine, while the latter compares to a 30-round 9 mm magazine). The weapon features an ambidextrous fire-select lever and rear cocking grip. It has an extendable stock and a folding front grip; it can be fired either one-handed or two-handed. It is compact and light using polymers in its construction.
Book 8: Mission Critical (2019)

**Mission Critical** is the eighth novel in the Gray Man series of thriller novels by Mark Greaney.

## Overview

**THE NEW YORK TIMES BESTSELLER**

**From Mark Greaney, the New York Times bestselling author of Gunmetal Gray and a coauthor of Tom Clancy's Jack Ryan novels, comes a high-stakes thriller featuring the world's most dangerous assassin: the Gray Man.**

Court Gentry's flight on a CIA transport plane is interrupted when a security team brings a hooded man aboard. They want to kick Gentry off the flight but are overruled by CIA headquarters. The mystery man is being transported to England where a joint CIA/MI6 team will interrogate him about a mole in Langley.

When they land in an isolated airbase in the U.K., they are attacked by a hostile force who kidnaps the prisoner. Only Gentry escapes. His handlers send him after the attackers, but what can one operative do against a trained team of assassins? A lot, when that operative is the Gray Man.

## Navigation

02. On Target (novel) •
03. Ballistic (novel) •
04. Dead Eye (novel) •
05. Back Blast (novel) •
06. Gunmetal Gray (novel) •
07. Agent in Place (novel) •
08. **Mission Critical (novel)** •
09. One Minute Out (novel) •
10. Relentless (novel) •
11. Sierra Six (novel) •
12. Burner (novel) •
 Film
Gen.Horace

### Resolute Stance

 When Horace gets below 50%, he becomes immune to CC effects (CC effects are: Stun, Fear, Freeze, Silence, Pull, Knockback, Taunt).

Unlocks at level 81 of the agent

### Berserk

 Increase Horace's DPS by 2.5% for each 1% of missing HP.

Unlocks at level 121 of the agent

## Leader Aura

### Fire Leader Aura

 Increases critical hit chance by 5% to all Fire agents

*Leader aura is active only if the hero is placed in the leader slot*

Unlocks at level 35 of the agent
Book 12: Burner (2023)

**Burner** is the twelfth novel in the Gray Man series of thriller novels by Mark Greaney.

## Overview

**Court Gentry is caught between the Russian mafia and the CIA in this latest electrifying thriller in the #1 New York Times bestselling Gray Man series.**

When you kick over a rock, you never know what's going to crawl out.

Alex Velesky is about to discover that the hard way. He's stolen records from the Swiss bank that employs him, thinking that he'll uncover a criminal conspiracy. But he soon finds that he's tapped into the mother lode of corruption. Before he knows it, he's being hunted by everyone from the Russian mafia to the CIA.

Court Gentry and his erstwhile lover, Zoya Zakharova, find themselves on opposites poles when it comes to Velesky. They both want him but for different reasons.

That's a problem for tomorrow. Today they need to keep him and themselves alive. Right now, it's not looking good.

## Navigation

02. On Target (novel) •
03. Ballistic (novel) •
04. Dead Eye (novel) •
05. Back Blast (novel) •
06. Gunmetal Gray (novel) •
07. Agent in Place (novel) •
08. Mission Critical (novel) •
09. One Minute Out (novel) •
10. Relentless (novel) •
11. Sierra Six (novel) •
12. **Burner (novel)** •
 Film