Characters

#### **Cardinal Baanz**

**Germany, 39, Judge** **Specialty**: Disruption **Why he plays**: To Unravel the Conspiracy

In the early days of Millennium Blades, there was no central authority. Chaos reigned, as any Druid King with access to a printing press could create cards of incredible power. Eventually, the high council of the Druid Kings formed a collective pact, the Magna Carda, and signed it with their seals. This pact forbade anyone from printing overpowered cards on penalty of a gruesome death.

The Magna Carda formed the first order of Cardinals, the wandering judges tasked with enforcing the gruesome death portion of the deal, as well as removing the existing overpowered cards from circulation. For a thousand years, dangerous, overpowered, and apocryphal cards have accumulated within the vaults of their Headquarters. The upper echelons of the Cardinals, the TCG-lluminati, secretly plot to use these broken cards to guide the future of humanity, eventually seizing control...

One of these judges discovered the secret plot of the TCG-lluminati and knew it was his sacred duty to oppose their use of he banned cards. Cardinal Baanz took a stand against his superiors, and was expelled from the order of the Cardinals. Now, he searches for duelists who can help him stand up against the all-powerful TCG-llilminati.

#### **Cardine Kolleckta**

**Russia, 15, Artist** **Specialty**: Collecting **Why she plays**: For discovery

An art student in Russia, Cardine has achieved fame among the international Millennium Blades community for her custom-painted cards and for sculpture integrating cards. Her work has been featured on a number of promotional cards in the game, and she is always on the lookout for rare gems scrounged from attics, thrift shops, and estate sales. Cardine is a balanced character who starts the game with extra advantages in the form of some rare promo cards and who can acquire rare cards from card fusion more easily than other players. These rare cards form a strong core to Cardine’s deck, giving her an advantage over slower players in the early rounds of the game. During tournaments, she can re-score some of her cards, doubling down on the most effective plays in her arsenal.

#### **The Card Shark**

**Oceania, Ancient Beyond Ages, Publisher Magnate** **Specialty**: Card Destruction **Why he plays**: For World Domination

Not all of the Druid Kings agreed to the terms of the Magna Carda. Some, obsessed with the power of the cards, sought to use them for a darker purpose. This secret cabal used the power of Millennium Blades to make contact with abominations from beyond time and space, and their new masters granted them with unfathomable card-dueling powers, knowable only through pure madness.

Seeking to unleash their masters into this world, the cabals eventually formed the Eldritch Entertainment Group, which produces its own card game, Legend of the Elder Things. To those who have been awakened to the mysteries of madness, it is a gateway to channel forbidden power from the worlds beyond.

After the release of LET, the game had some limited success. As the cards spread, the boundary between dimensions began to weaken in areas where it was most popular. Through one such portal, the Card Shark escaped into our world. This diabolic entity wasted no time seizing control of the Eldritch Entertainment Group in the name of its dark masters, and set about plotting the release of greater abominations, as well as the destruction of the one thing that could stand in their way - Millennium Blades.

#### **Deques Applenti**

**USA, 19, Musician (Drummer)** **Specialty**: Deckbuilding **Why he plays**: For expression

Deques is the drummer for an American Indie Band, Heart of the Decks, who creates epic music to duel by during tournaments. He’s well-known in the Millennium Blades scene for his unique and often bizarre deck concepts which have swept aside the tournament meta and turned the game on its head more than once. When he’s not touring with his bandmates you can usually find Deques at his apartment on a Friday Night, hosting a draft tournament party with about twenty friends from the local store scene. Deques specializes in building unique concept decks. He can include extra deck boxes and accessories in his tournament kit, giving him additional scoring and defense options during the game. These options allow him to safely play decks which would normally be very vulnerable to disruption, and to score them in multiple ways. His ability to play decks that would be impossible for other characters to pull off makes him an especially interesting character.

#### **Friendly Alien Lettstrade**

**England, 36 (in Cardelian years), Scientist** **Specialty**: Friendship **Why she plays**: To Understand Friendship's True Power

Banished from our dimension a thousand years ago by the power of Millennium blades, the Cardelians returned home to lick their wounds and evolve. A few managed to bring back Millennium Blades cards from Earth, and their scientists studied these cards, using there innate powers to harness incredible new energy sources. Without the power of their Millennium blades cards sealed away, the Cardelians made rapid advances in technology.

Now, having mastered the game (or so they believe), the Cardelians prepare to invade and challenge humans to the first Universal Millennium Blades tournament!

One Cardelian publicly opposed the invasion, declaring that the true power of Millennium Blades had yet to be fully understood. While studying the game, Cardelians scientists Lettstrade discovered a new source of power within the cards which she called Friendship. Did this new discovery unlock the true secrets of the game? And if Humanity was destroyed, would the secret of Friendship be lost forever? Disregarding orders from her superiors, Lettstrade opened a portal to Earth and sought out humans who could teach her the true power of Friendship before it was too late...

#### **Fulton Suitcase**

**Norway, 37, Investment Banker** **Specialty**: Buying **Why he plays**: For profit

An investment banker by trade, Fulton has recently taken to speculating on the futures of cards in the Millennium Blades Aftermarket. His considerable personal wealth allows him to buy and sell large quantities of identical singles, effectively controlling the price of specific cards. Fulton enjoys the game itself, but he plays primarily to understand the value of the cards and to inform his investments. Getting close to the action by playing in the pro tour gives him an edge against other investors when speculating on what next season’s chase cards will be. Fulton’s abilities primarily shine during the deckbuilding phase, where he receives extra money and is able to peek at store cards before buying them. This helps him maximize the returns on what he purchases from the store and create a better deck more quickly than other players. During gameplay, he can use leftover money to boost the value of his cards, giving him an edge in clashes and during scoring.

#### **Morrey Caardman**

**France, 44, Game Store Chain Owner** **Specialty**: Selling **Why he plays**: For business

Hailing from France, Morrey is the founder and owner of Revanche (“Rematch” in America and the UK), the world’s largest store chain dealing in tabletop games and accessories. Though his success in business lets him live the high society life of the rich and famous, he still keeps up with the games he sells and can be found regularly in his own stores playing casually. While he doesn’t compete in his own stores’ tournaments, he often sponsors pro teams or plays in the pro tour himself to promote Revanche. Morrey specializes in controlling the Aftermarket during deckbuilding, with the ability to buy cards more cheaply and sell them at a higher price than the other players. The extra cash this generates gives him an edge when making deals to get the cards he needs for his deck. During tournaments, Morrey can use cards from the store deck to boost his own deck, and can manipulate the store deck to gain an edge when clashing with opponents.

#### **Power Creep**

**Portugal, 1, Research Project** **Specialty**: Metagame Control **Why it plays**: For research

In the world of Millennium Blades, Portugal is one of the world’s major technology centers. Scientists at the Universidade de Tecnologias Ludicas developed the Power Creep project to apply high-level artificial intelligence to collectible card games. Players all around the world can deck-test against Power Creep online via the cloud. The data that is collected from this testing is distilled down into a central database, which is brought to tournaments to compete against the most skilled human opponents. Due to the vast reach of the deck-testing cloud platform, Power Creep has the ability to control the Metagame, manipulating what types and elements will perform best in upcoming tournaments. By playing heavily to the current metagame, Power Creep can score massive points, though this can make his decks easier to disrupt for players who are playing specifically to counter the meta.

#### **Pritchard Leftfield**

**England, 48, Game Designer** **Specialty**: Card Creation **Why he plays**: To Save the World

In antiquity, Earth Stood on the brink of calamity. Monsters aliens from another dimension had descended to Earth, and wreaked havoc on the planet. The armies of the Druid Kings and all their traditional weapons were useless against this alien threat.

Thankfully, Humanity's salvation came in an unexpected form. Pritchard Leftfield, a notable modern game designer in time traveler, appeared to eat the ancient Druid Kings the secrets of Millennium blades, a card game with mysterious powers.

Over a thousand years later, Millennium blades is a world pastime, with thousands of expansions and tens of billions of cards in print. Everyone owns a Millennium blades deck, from world leaders to kids in elementary school. Millennium blades is a part of almost every dimension of Modern Life, and while competing trading card games exist, none have ever come close to reaching the height achieved by Millennium blades.

With the world in danger, Pritchard Leftfield has returned do the modern era. Wielding legendary cards forgotten to time, Pritchard and his chosen heroes stand against the many forces that would endanger Earth.

#### **Shur Wen Na**

**China, 22, Fashion Model** **Specialty**: Dueling **Why she plays**: For fame

Shur is the Chinese national champion of Millennium Blades, and a celebrity in her own right. In addition to numerous commercial and fashion magazine appearances, she’s a well-known cosplayer and pro-tour circuit player who has her sights set on becoming the World Champion of Millennium Blades. Shur plays to win, and is a cutthroat duelist who doesn’t pull any punches. Her confrontational personality makes her satisfying to win as and against. Shur’s deck-building ability is somewhat weak, and she focuses heavily on the tournament phase, where her ability to win duels gives her an edge on other players. She gets to play extra cards into her tableau, meaning that she can build more powerful combo decks than any other character, and can delay playing her power cards or disruption cards until others have already dropped out of the running.