recursal/Fanatic-Fandom huggingface dataset:
Journal Page (Note)

There are 3 Notes titled Journal Page. All are purple notes, and written in English by Athetos or a Variant of him.

### Transcription

*It calls itself Xedur. I don't know how I know this, but I do. Strange that such a thing would have language... stranger still that it would have a personal identity.*

*I am not sure how long I can last. I lose more and more each passing day. Sound is a deafening throb. Sight is a kaleidoscopic fire. Smell and taste open up entire worlds of terror. The worst is touch, a tingling, writhing, itching mass.*

*It is expanding, supplanting. There won't be anything to save when it's done.*

### About the Note

This note details the observations of one of Athetos' clones toward another clone, as well as his own gradual transformation into a Variant. It cannot have been written by the original Athetos since the original would have known that he was the one who genetically modified the clones.

This is Note 15.

### Location

The Note titled "**Journal Page**" that discusses Xedur can be found in the middle-bottom portion of Absu, in a room filled with pink and violet Loop Diatoms. It can be obtained by using the Address Disruptor on block segments of the pink vines that are corruptable to either side of the platform in this room and using the now-solid blocks to jump to the ledge above.

### Transcription

*We know that the mind, like Euclid's algorithm, is eternal, existing equally across all universes in which it appears. It can never perceive its own demise, rather, the instances which do not cease carry on for those that do. For most of us this happens without us being any the wiser.*

*But, what of Uruku? This is not so much death as a deadly, aberrant dementia. The algorithm itself is twisted, changing from one moment to the next. There is not any one point at which Athetos ends and Uruku begins, simply a continuum of torment.*

*Were I to die now, would I awaken, mercifully, as my former self, or as this amalgamation, forever seeing danger in every shadow?*

### About the Note

This note is a remark by the original Athetos toward Uruku, one of his clones that he experimented on who is also one of the bosses Trace encounters ingame.

This is Note 17.

### Location

This note is located at the upper left of the 3rd large upper open room in Kur - the one with heavy snowfall. It is just under Power Node Fragment 14. To reach it, Trace can corrupt the Cyan Trap Claw at the very top of this room and drill it's trail to travel overtop with the Remote Drone or grapple under it to the far left side. Alternatively, the Enhanced Drone Launch can be used to reach it.

### Prerequisites

* Grapple/Remote Drone or Enhanced Drone Launch

### Transcription

*I've hidden some of our more sensitive items in the breach pockets appearing here and there. The Rusalki won't go in; it interferes with their electronics.*

### About the Note

This Note is referring to the Secret Worlds. The sensitive items would include the three secret weapons.

This is Note 25.

### Location

Indi, just above the West door to Eribu, to the left of the Red Snailborg.
FlameThrower

## Description

*"Fires a stream of flame."*

The **FlameThrower** fires a stream of flame in a medium-range straight-line in front of Trace. It can be aimed in any direction and goes through walls. With its large damage area and small cooldown, it is possibly the most versatile and powerful weapon in the game.

## Location

The Flamethrower is in Eribu, to the left of the room where Trace found the Axiom Disruptor at the beginning of the game. Trace must break through the destructible blocks at the upper left of that room, pass through the door to the left, cross the corrupted blocks, use the Remote Drone in the top pool of water to descend below it, and ascend through two vertical doors.

Next Trace must use a certain Passcode to change the layout of the final room. This is hinted at in Proverb (Note). After all this, Trace can use the Red Coat in order to access the Flamethrower.

## Prerequisites

* Laser Drill (optional)
* Red Coat
* Drone Teleport
* Passcode Tool
Eh-Saggul-C3

## Description

The **Eh-Saggul-C3** appears to be a more advanced form of the Eh-Saggul-C2, with a much more chrome and sleek design. In addition, it is also stronger. It is a small drone that scuttles around Uhrum Valley, Irikar, Anunna Gorge, the Giguna Steppes, and parts of The Glacier. Other than the appearance and stat boost, it behaves exactly the same as its previous model.

## Relatives

* Eh-Saggul-C1
* Eh-Saggul-C2
Enhanced Drone Launch

## Description

"Increases range of remote drone."

The **Enhanced Drone Launch** is an upgrade that allows Trace to fire the Remote Drone "egg" projectile a significantly increased distance. The velocity of the projectile out of the Axiom Disruptor is increased from 3 to 6.

This upgrade, when combined with the Drone Teleport, allows access to some of the highest ledges on Sudra, most significantly the previously inaccessible entrance to E-Kur-Mah. It is also a key component to make efficient use of the "Drone Climbing" technique.

## Location

This upgrade can be found in the northern portion of Kur, through a door at the top-right corner of the third upper open world area, the first one with heavy snowfall, in a large room just to the left of the room where the Reflector is found.

An interesting note about obtaining the Enhanced Drone Launch is that it is not necessary to drop into the room to obtain the item. Trace can stay on the ledge at the top and send the Remote Drone down to collect the upgrade, then signal the Drone to return after collecting it. This bypasses the need to make a return trip through the room and can save time.

## Prerequisites

* Grapple (to reach the upper part of the large area before the entrance to its room)
A'ansur

*For the in-game Note called "A'ansur", see A'ansur (Note).*

A'ansur is a holy place mentioned in Axiom Verge 2, described as the mother world to countless worlds, including Kiengir, Engur, and many others. It's commonly analogized as a tree, with the worlds being its branches. As such, these worlds cannot exist without A'ansur. It is briefly implied that Trace attempted to go to A'ansur, in his efforts to travel upstream from Sudra.

## Story

*This article contains spoilers for Axiom Verge 2.*

Most denizens of Kiengir revered A'ansur as their mother, however, many others were proud skeptics. Mageshgetil and Elutil, later known as Amashilama, were both skeptics of their world. Not only did they hold suspicion for the ones they praised as their gods, but they had a firm belief that Kiengir was nothing more than a slave to A'ansur. They felt that it was their duty to sever the worlds, to be free of A'ansur and keep it from dragging them into the depths.

During the events of the game, Amashilama tries to finish her plan to destroy A'ansur by using the Siuna; tools and bodies created for the Apocalypse Arms to inhabit, circumventing the need for a Wielder. These had been previously locked away in A'ansur by the Lamassu as a contingency after the first one was deployed, but one remained in Kiengir. Indra has to defeat Amashilama before she can use the portal with this Siuna and commence her (likely universe-ending) plan. To do so, Indra must activate a Breach bomb - one of the "storm bombs" the Sagigans referred to - and use it to obliterate the portal to A'ansur from reality, and preferably escape before it obliterates her as well. Amashilama attempts to put an end to Indra here, almost succeeding - if it weren't for Indra's original body showing up at the last moment, previously believed to be dead for good after Amashilama abandoned it for the Siuna. The original Indra manages to subdue Amashilama's Siuna long enough for nano-Indra to activate the bomb, and escape before the timer counts down to zero. She escapes in time, just making it past the blast doors as the contents of the entire bunker - portal, Amashilama and original-Indra and all - are erased from existence by the Breach bomb... alongside any remaining ways for nano-Indra to go home. Afterwards, Indra seeks a way to get into A'ansur, employing Drushka's help, but not so much in an effort to get home; moreso in pursuit of the technology A'ansur holds, and ostensibly to find a new body for Damu to inhabit.

## References

1. ↑ "*We are going upstream - to the Filter, or whatever lies beyond - for answers."* Note: Faded Note
2. ↑ https://axiom-verge.fandom.com/wiki/The\_Ideal\_Kiengir\_(Note)
Dear Earnest (Note)

<- Previous Note | Next Note ->

## Transcription

*I know you will probably never have the chance to read this, but I'm writing for my own sanity.*

*I am happy here. Looking back it is hard to believe I ever worried so much about all the bullshit of the "real" world - work, rent, taxes, the stupid rat race. It was hard at first but now I'm actually glad they destroyed the stupid "freight elevator".*

*You didn't think the Antarctic job paid enough and probably by now you're thinking you were right. But what you never will understand is whether or not I ever see home again, the decision was still mine, and that alone makes it worth it to me.*

*Agusta*

## About the Note

This is a white paper note, written by someone named Agusta, likely one of the former members of Dr. Hammond's research team.

This is Note 2.

## Location

It is found in Mount Ebih inside a building in sector 30,13.
Hard Mode

When starting a new game, you have the option of starting in Hard Mode. Some things this effects are:

* Enemies drop health 25% less often.
* The amount of health that is dropped is 25% less than regular mode.
* Bosses move 25% faster.
* Trace's Weapons only do 90% damage compared to regular mode.
* Enemies inflict 10% more damage to Trace.
Mar-Uru

*"AREA 9 ATHETOS'S HIDEOUT - MAR-URU: Hidden in the most dangerous place possible – at the outer fringes of the Breach – Athetos has managed to survive all of the Rusalki attempts at his life."*

**Mar-Uru** is the final explorable area of Sudra, accessible only from Ukkin-Na. It starts off with a region consisting of ancient Sudran architecture, but soon leads into a high-tech, mechanical area which serves as Athetos' stronghold. The theme here is called "Without Place" and can be played back using the Passcode TRACK0-000017.

## Enemies

### Bosses

* Xedur Hul
* Sentinel
* Athetos

### Standard

* Diskko (4)
* Tie Flighter (11)
* Purple Sentry Bot (11)

### Other

* Donaught (3 spawners)
* Breach Attractor
* Elsenova (ally)

## Items

### Power-Ups

* Health Node (#8)
* Size Node (#4)
* Power Node Fragment (#11, #12)

### Notes

* Proverb (note #6)
* Letter (note #21)
* Trace (note #26)

## Etymology

The word mar-uru can be transliterated as 𒈥𒋽, read as mar-ru, mar-uru, or maru, meaning mighty storm, stormwind, or hurricane in Sumerian. Additionally, uru (𒌷) is the Sumerian term for city, making the location of Mar-Uru have a double meaning, possibly being "storm city" or something along the lines.

## References

1. ↑ *The Art of Axiom Verge*, page 26.
2. ↑ http://oracc.museum.upenn.edu/epsd2/cbd/sux/o0033929.html
3. ↑ https://kaikki.org/dictionary/Sumerian/meaning/𒈥/𒈥𒋽/𒈥𒋽.html
4. ↑ R. Borger, Mesopotamisches Zeichenlexikon (MZL), Münster (2003)
5. ↑ https://kaikki.org/dictionary/Sumerian/meaning/𒌷/𒌷/𒌷.html
Rebirth Chamber

*Not to be confused with Save Shrines, the save method for Axiom Verge 2.*

## Description

The **Rebirth Chambers** are the egg-shaped save points in the game that allow players to fully heal and replenish bomb charges. These chambers are an ancient Sudran technology from before the collapse of their civilization. Should Trace lose all of his health, the Nanogates the Rusalki use to communicate with, and monitor Trace swarm back to the last Rebirth Chamber he used.

None of the Rebirth Chamber rooms contain any items, secrets, or upgrades. There is no need to attempt drill or corrupt the walls of them.

## Story

During the coming of Athetos, the Sudrans guarded these Rebirth Chambers from even the Rusalki, who had to request access to them in order to proceed with Ophelia's plan to create a clone of Trace.

The Rebirth Chambers do not repair a damaged Remote Drone. It is possible that they were built to only heal biological organisms, and cannot repair technology. This is further supported by Elsenova's statement "You can heal inside egg", as though the Rusalki cannot use them.

They are also seen on Kiengir, albeit in a broken post-war state. They are described by Damu as where the Sagiga healed their wounded and made copies of soldiers. After the Udug War, the Lamassu ordered the Sagiga to destroy the Rebirth Chambers, claiming them to be too dangerous. There is only one Rebirth Chamber found on Kiengir that isn't dismantled, though it can only be used once as a portal to enter The Filter. Additionally, the bottom half of what appears to be a Rebirth Chamber is found in The Emergence, though it cannot be used.

## Location

Rebirth Chambers can be found all around the map, marked as light-blue rooms in Axiom Verge 1. These rooms are safe from any enemies and can be used to save your progress. Upon death, Trace will be returned to the most recently used Rebirth Chamber.

## References

1. ↑ See The Storm (Note)
2. ↑ Cutscene 0065
Annihiwaiter

## Description

Seen only once, the **Annihiwaiter** is rolling back and forth in Ukkin-Na. This enemy is harmless, and only serves as a lift to allow Trace to access a higher area by riding its platform in its Corrupted Form. It is a robot with wheeled legs, a platform on top and two purple eyes that scan back and forth.

## Corrupted Form

Once activated by using the Address Disruptor 2, its glitched form is taller. This enemy is often overlooked when attempting to obtain the Hacker Trophy.

## References

1. ↑ *The Art of Axiom Verge*, page 19.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
Freedom from A'ansur (Note)

<- Previous Note | Next Note ->

## Transcription

*What is the nature of A'ansur, the spadix, which birthed the fruit of Kiengir, Engur, and countless other lands? For your answer, look at the Lamassu itself. It claims to answer to justice, but what justice was there in the farcical, escalating war with the Udug, who would never have brought to bear the storm bombs were it not for the Lamassu's Arms? It claims to be ethical, but what ethic explains the ripping of mind from mortal body and then rewarding that sacrifice with betrayal and death? It claims to be wise, but how can there be wisdom in repeatedly substituting one conflict with an even worse one?*

*A'ansur was the true evil all along, the source of everything that has destroyed our society. And it is where the Lamassu hid the only thing that might remediate the suffering of the Arms - the Siuna.*

*The truth is, we are above A'ansur. It used us as tools to achieve its ends because it has little agency of its own. It is time for us to take our rightful place as lords of our own lands. We must march on A'ansur. We must claim the Siuna. And if necessary we must burn it all to the ground, for Kiengir.*

*Mageshgetil, Wielder, on behalf of Amashilama*

## About the Note

This is a clay tablet written by Mageshgetil, wielder of the Arm Amashilama. This describes Amashilama's hatred for A'ansur and her plans regarding the Siuna.

This is Note 30.
Fungine

## Description

**Fungines** (aka Jellyfish) are floating pink enemies found in the lower portions of Absu. They have a pinkish appearance, tend to move in a small bouncing pattern, and will fire 3 energy projectiles upward when they feel threatened.

## Corrupted Form

Once corrupted, the Fungine will no longer fire projectiles.

## Additional Images

IdleContractedIn their environmentSwimming animation
## References

1. ↑ *The Art of Axiom Verge*, page 9.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Power Node Fragment

## Description

"Combine 6 to permanently increase your weapon and item damage."

**Power Node Fragments** are small purple crystals found scattered around Sudra. A **Power Node Fragment** is only a piece of a full Power Node. Trace must find 6 fragments to increase his weapon or item's damage effectiveness.

## Locations

1. Zi - Top of the Power Filter room. Grapple from the left to the right.
2. Eribu - Top left. Grapple to pass through the vertical door, use Passcode Tool: IKKIBU-LABIRU.
3. Absu - 4 rooms right of the top save point. Use the Grapple.
4. Absu - Right of **Power Node Fragment** 3. Use Address Bomb.
5. Absu - Right of **Power Node Fragment** 4. Access from below. Use Address Disruptor 2 & Grapple.
6. Absu - Right of **Power Node Fragment** 5. Access from below. Use Address Disruptor 2 &Remote Drone.
7. Absu - The end of the farthest left corridor. Use the Address Disruptor on the Pink Loop Diatoms.
8. Zi - The end of the vertically-central left corridor. Use Address Disruptor 2 to access this corridor.
9. Absu - 2 rooms left of the bottom-right exit. Use the Trenchcoat in the purple room with the Spungus.
10. Ukkin-Na - 1 room right, 1 room up from the bottom save point. Use the Trenchcoat from above. Hacking a sentry will modify your sixth weapon to pass through walls, allowing you to disable the barrier. (If your sixth weapon is inconvenient, use the Red Coat instead.)
11. Mar-Uru - Right of the room above Sentinel. Corrupt the Purple Sentry Bot so it's at the switch in the next room.
12. Mar-Uru - Under **Power Node Fragment** 11. Use the Red Coat to pass through the floor and then the purple blocks.
13. Ukkin-Na - Top-right of the right shaft. Use the Drone to tunnel under the left Glugg.
14. Kur - Top left of the snowy area. Corrupt the Trap Claw and Grapple it's trail or use Enhanced Drone Launch.
15. Ukkin-Na - Below the Trenchcoat. Requires the Trenchcoat.
16. Eribu - On the roof by the exit to Indi. Use the Drone Teleport, Trenchcoat and Laser Drill (see pic below).
17. Edin - Up and right from the leftmost save point. Use the Drone Teleport at the opening in the roof of the shaft.
18. E-Kur-Mah - Lowest point, farthest right. Use the Red Coat to access it.
Health Node

## Description

*"Permanently increases health."*

**Health Nodes** are small red orbs found scattered around Sudra. It is not clear how they came to be there, but if Trace collects them, he can permanently increase his maximum health by 100 points.

## Locations

1. Eribu - The room before the entrance to Absu. Requires the Laser Drill.
2. Absu - In a lower shaft, just after acquiring the Address Disruptor.
3. Zi - In the boss room. Use the Modified Lab Coat.
4. Kur - In a room above the boss room.
5. Ukkin-Na - Near the top of the left leg, outside Ophelia's chamber.
6. Edin - Above the Rusalki Hanger, below the boss room. Requires the Address Bomb & Trenchcoat.
7. Edin - Above and to the left of a save point in the West Tower level 2 . Requires the Drone Teleport.
8. Mar-Uru - Above the first boss room in the left wing.
9. Eribu - The uppermost room, left of the room where Nova was acquired. Requires the Address Bomb.
Red Snailborg

## Description

*"What happens when a giant snail is infected with a transformative nanomachine virus."*

The **Red Snailborg** (aka Red Nautilus) is the first creature you come across in Eribu. It resembles a Gastropod (Snail) having a red foot, and a red shell with a green pulsating dot in the center. It slides along the contour of solid walls, floors and ceilings. It is unaffected by gravity. It only stops moving when destroyed or corrupted.

## Corrupted Form

When corrupted, the Red Snailborg stops moving, but can still harm Trace.

## Trivia

Red and Blue Snailborgs share the same AI as the Geemers from Metroid, they will crawl along floors, walls and ceilings. When they reach a corner they rotate 90 degrees before continuing. The Snailborg also suffers from the classic glitch that plagues Geemers, shooting a block they are crawling on causes them to be stuck in mid air rotating 90 degrees constantly.

## References

1. ↑ Steam Emoticon description
2. ↑ *The Art of Axiom Verge*, page 7.
3. ↑ *"The Bestiary" poster*. Limited Run Games.
4. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Nvm-Abizi

## Description

The **Nvm-Abizi** is an enemy found in Axiom Verge 2 in Lake Amagi and parts of Uhrum Valley. It has the appearance of an underwater mine, suiting how it tracks the player relentlessly and explodes upon contact. It cannot be outrun, but can be destroyed with weapons, including projectiles such as the Gishru.

## Hacking

 %\_DETONATE@
 %\_ALLEGNCE$
Green Rugg

## Description

Green **Ruggs** (aka Green Rollers) are small and green, with pulsating yellow dots on their shell and pulsating yellow eyes. They have a snail-like body with a foot, but have a spherical, mechanical looking shell with glass like spheres embedded.

Only appearing in Zi, this creature slowly moves back and forth across whichever platform it's on. When Trace gets close, it curls into a ball and rolls toward him at high speed, leaping into the air when it reaches a ledge. With moderately high physical attack, HP, and rapid speed, a group of them attacking can be dangerous.

## Corrupted Form

When corrupted, they move at half of their regular speed.

## References

1. ↑ *The Art of Axiom Verge*, page 11.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Strategy for Base 9

## Dragloon + Lightning Strategy

Army composition:

10 Dragons

CC: Max lvl balloons

3 Lightning

1. Zoom into designated air defense and drop 3 lightning in the exact center tile of the 3x3.
2. Drop 1 dragon on each side of the funnel to "cut the line" for your main body of dragons (next step) to push into the base. Wait for the indicated buildings to be destroyed before moving to the next step.
3. Drop the main body of dragons in a line creating the funnel to the remaining air defenses.
4. Drop the cc as soon as dragons start taking fire from the AD.
Bioflux Accelerator

## Description

*"Causes mutation at max health."*

The **Bioflux Accelerator** creates a mutation in Trace's body that will grow two (four with the 2nd upgrade) red, snake-like writhing tentacles from his back. These tentacles only grow when Trace is at full health. The tentacles will fire a small red projectile in straight-line path in front of Trace. The projectile cannot be aimed; The 1st upgrade fires horizontally about eye level, the 2nd pelvis level. The tentacles will recede into Trace's back if he does not fire a weapon for a period of time. They continue auto-firing as long as the shoot button is held down.

Elsenova says the syringe contains "small blood machines", probably meaning nanomachines, that "can provide powerful modification". A peculiar note about the interaction between Elsenova and Trace is that she tells him she has "transferred necessary info using near connection". This implies that Elsenova can manipulate Trace's body.

# Bioflux Accelerator 2

*"Filled with self-replicating nanomachines, you can either inject yourself or download the patterns over wireless."*

There are two syringes in the game, both with the name "Bioflux Accelerator". One uses a red icon and the other uses a purple icon. They can be obtained in any order, but the red one is accessible first—thus, the purple one is deemed number "2". When both are obtained, Trace will have four tentacles growing from his back instead of two. This increases the number of projectiles fired. The projectiles alternate between upper and lower while the attack button is held.

## Location

The Bioflux Accelerator can be found in the lower portion of Zi by leaping up to a ledge just to the left of the first save room. Following this path to its end will lead to the Bioflux Accelerator.

The Bioflux Accelerator 2 can be found in Edin, in a small floating room that has no doors or windows.

The player must use a combination of Upgrades to teleport into the room and obtain the syringe. The video shows how this can be done. The Trenchcoat is capable of getting into the enclosed area.

### Prerequisites

Bioflux Accelerator 1 (red):

* Field Disruptor

Bioflux Accelerator 2 (purple):

* Drone Teleport (includes Trenchcoat from before)
* Grapple (optional)
* Enhanced Drone Launch (optional)

## References

1. ↑ https://en.wikipedia.org/wiki/Nanorobotics
2. ↑ Steam Emoticon description
Hugger

## Description

Only two **Huggers** (aka Ghosts) are seen in the whole game, during the hallucination sequence in Ukkin-Na. These white apparitions walk slowly back and forth.

Initially, they cannot be harmed and are intangible. If Trace touches one, it engulfs him and leeches his health for 400 damage. It then explodes.

## References

1. ↑ *"The Bestiary" poster*. Limited Run Games.
2. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Proverb (Note)

<- Previous Note | Next Note ->

## Transcription

*When in ancient days the black-headed retreated from the world, when, after days of war, the carrion birds circled, when graves were filled with the caskets, when the lone orphan plowed the barley--*

*--now at that time were the primordial patterns laid to rest, their masters banished. But just as the seeds of the next harvest are sown, so too did kings plot and plan for the next battle, did they scheme and make secret dealings.*

*Far to the east, where the sea and the mountains meet, is a cave dug out by the crashing waves. Here the kings conspired and set aside the greatest of primordial fires, Dingergisbar.*

*With its name as the key, it lays in wait, until that day when next masters of patterns again reap the harvest.*

## About the Note

This is a light-tan note written in Sudran.

Dingergisbar is apparently the Sudran word for the FlameThrower, evidenced by this being the passcode to access the weapon and the text "its name as the key". The lines referring to a "cave dug out" where kings "set aside the greatest of primordial fires" must be referring to the watery path leading to the Flamethrower.

It's notable, however, that the Note says this cave is "far to the east", while the room containing the flamethrower is on the far *west* side of the map. This could imply that the Sudran civilization was founded on another area of Sudra, which is inaccessible in-game.

"*Far to the east, where the sea and the mountains meet"*  may also be a reference to an area that in the end never got created. From the Axiom Verge AMA on Reddit: *"There was going to be a small outdoor ocean-themed area - basically three or four rooms worth. It was a lot of assets to make for something that didn't add very much. If you have the soundtrack, the bonus track would likely have been used for that area."* - Tom Happ

The "primordial patterns" referred here may be a reference to the Primordial Code.

This is Note 06.

## Location

Mar-Uru, under the room to the right of the room above the Sentinel. Corrupt the Purple Sentry Bot and navigate it up and right before entering the door so it appears in the box with the switch to lower the pink beams. Use the Red Coat to pass through the floor. Here's a video.

## References

1. ↑ https://www.reddit.com/r/IAmA/comments/35uj1p/we\_are\_tom\_happ\_sole\_developer\_of\_axiom\_verge\_and/cr7zl4g
Drag Weed

## Description

**Drag Weed** is harmless wiggling bunches of colorful goo Trace finds in Zi. It comes in pink, purple and beige. It can grow on the floor, walls or ceiling. When shot, it will disappear, only to grow back shortly after like Red Bubbleblock. When Trace walks through it it slows him down; When he tries to jump while standing in it, it slows his ascent making him unable to jump as high.
Buoyg

## Description

**Buoyg**s (aka Green Gliders) slowly float up and down, bouncing off of the roof and floor. They are green with a magenta pulsating dot on their head. Their bodies elongate when their squishy looking wings flap. When one is destroyed, it explodes causing 100 damage to Trace or any enemies in the explosion's blast radius. This explosion, and especially the corrupted group explosion can be used to defeat some large enemies from afar if used properly.

## Corrupted Form

Corrupting one will corrupt all in the room. Killing a corrupted one will make all explode.

## References

1. ↑ *The Art of Axiom Verge*, page 7.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
My Lovely (Note)

<- Previous Note | Next Note ->

## Transcription

*I have a new dream for you. I think you will like this one; it starts with your death and goes on from there. Return to my embrace; I've missed killing you.*

## About the Note

This is a green note, and written in Vykhya by a Rusalka, likely Veruska. The note might be aimed at Oracca as Veruska is stayed in the notes to have given her dreams. The Passcode Tool is needed to translate this note in-game.

This is Note 08.

## Location

This note can be found in the upper portion of Ukkin-Na, just above the room where you meet Ophelia.
Public Notice (Note)

<- Previous Note | Next Note ->

## Transcription

*To the people of Sudra,*

*It has come to pass that both High Priestess and Nin Urunna have died of plague, as have many more of the priesthood and nobility. Sudra as a kingdom is no more.*

*Look for us in prisons below Council Rock, where the kuliltu are awakening the Old Machines.*

*May the gods guide us until distant days.*

## About the Note

This is a light-tan note written in Sudran.

This is Note 13.

## Location

It is located on the 3rd large open upperworld area of Kur - the first with heavy snowfall. It is 1 map block up from the lower-right corner of this room. You must use the Remote Drone to access it.
Power Node

## Description

*"Permanently increases weapon and item damage."*

**Power Nodes** are small purple crystals found scattered around Sudra.
There are 9 to be found in total; 6 regular ones and 3 more from combining all 18 Power Node Fragments.

Power Nodes provide a significant boost to damage. Except for a few upgrades (Laser Drill, Address Disruptors/Bomb and Red Coat), the **base** damage of something is equivalent to only **two** Power Nodes. So if we count the power of something in terms of nodes, it goes from 2 to 11.

The amount of damage increase varies per weapon/upgrade:

Weapons:

* Axiom Disruptor - 10
* Data Bomb - 12
* Distortion Field - 7
* Firewall - 8
* FlameThrower - 8
* Inertial Pulse - 12
* Ion Beam - 6
* Kilver - 17
* Lightning Gun - 5
* Multi-Disruptor - 6
* Nova - 15 (Shard - 9)
* Reflector - 8
* Reverse Slicer - 10
* Shards - 6
* Quantum Variegator - 9
* Tethered Charge - 10
* Turbine Pulse - 9 (projectiles - 3)
* Hypo-Atomizer - 9 (vertical projectiles - 4)
* Voranj - 6
* Orbital Discharge - 11
* Fat Beam - 5
* Heat Seeker - 8
* Scissor Beam - 9

Upgrades:

* Address Disruptor 1 (Lv.1 corruption) - 2
* Address Disruptor 2 (Lv.2 corruption) - 2
* Address Bomb (Lv.3 corruption) - 4
* Laser Drill - 9
* Drone Drill - 6
* Remote Drone (Weapon) (Drone Egg) - 8
* Grapple - 6
* Red Coat teleport damage - 10
* Bioflux Accelerator 1 - 6
* Bioflux Accelerator 2 - 6

## Locations

1. Eribu - After the first boss. Requires the Laser Drill.
2. Absu - In the room above the exit. Requires the Laser Drill.
3. Kur - Near the top of the first shaft. Requires the Modified Lab Coat.
4. Kur - Across the chasm, just above the Grapple.
5. Edin - Above the Rusalki Hangar, below the boss room. Requires the Address Bomb & Trenchcoat.
6. E-Kur-Mah - In the upper-left of the Pyramid. Requires the Sudran Key.
Items

Items in Axiom Verge is a category that encompasses all collectibles that can be found in the game. This includes Weapons, Upgrades, Powerups, and Notes.

Items can be found through the various areas of Sudra, sometimes out in the open and sometimes hidden in secret locations. After finding all Items in an area, a small yellow dot will appear in the upper-right corner of the in-game map for that area.

Some "commented out" dialog in the data files mentions that the icons Trace picks up for weapons and upgrades are actually program disks for the Axiom Disruptor, some of which may have been built by Athetos, but not all, and that the Axiom Disruptor and the disks were built by ancient Sudrans for their sudran soldiers before Trace Prime/Athetos arrived at Sudra.

Dialog by Trace after acquiring the Drill (Between cutscene 4 and 5):

*"Another disk; must be the drill that disembodied voice was telling me to find.  Where did she go?"*

A note from Tom to himself during the Power Filter conversation between Elsenova and Trace (cutscene 11):

*Note to self:  The upgrades Trace finds should be programs made for Watchers by the Primordials.  Mayber Athetos made some as well, but not all.*
Official Letter (Note)

<- Previous Note | Next Note ->

## Transcription

*To High Priestess Eshinimma,*

*While we are normally hesitant to recommend any course of action that the kuliltu may have suggested, we have little choice. We are unlikely to survive this, regardless. Give them what they want.*

*-Nin Urunna*

## About the Note

This is a light-tan note written in Sudran. It is part of an exchange between Sudrans and the Rusalki:

* The Storm
* **Official Letter**
* From the High Priestess

This is Note 11.

## Location

E-Kur-Mah in the vertical shaft leading down to the lower section.
Proto-Xedur

## Description

The **Proto-Xedur** are found in the camps of Kiengir, after NPCs have come into contact with Indra after she traverses the Breach. Each NPC in Kiengir can turn into a Proto-Xedur, after 120 minutes from the initial infection time.

The Proto-Xedur looks like a smaller version of Xedur. After the battle, they explode like bosses, and are never seen again.

## References

1. ↑ Reddit post detailing AV2 decompiling findings
Ellag

## Description

**Ellag** is an optional boss in Axiom Verge 2, found in the Breach version of The Glacier. Upon first discovering it, it has a protective shield around it, as well as a floating panel of sorts that hovers around its body and fires lasers at the player. This panel can be broken, breaking the shield in the process and leaving the large body vulnerable to attack. However, the large eye will charge a devastating laser that can easily take out Indra's drone. Upon defeat, it will drop a medium Apocalypse Flask.
Pliaa

## Description

*"The creatures live in pools of acid - which they spit back out at you if you approach."*

The **Pliaa** (aka Red Flying Krill) are red aquatic bugs who constantly jump vertically out of the purple acid they live in. They have two tentacle-like arms coming out of the top of their segmented thorax. They have purple pulsing eyes, and small antennae on their head.

When Trace approaches, they fire four drops of acid. Two fire horizontally in opposite directions, two upward at 45 degree angles. The acid drops have a blast radius after hitting a solid surface.

## Corrupted Form

When corrupted they take on the behaviour and characteristics of Loop Diatoms, moving at 45 degree angles and bouncing off of terrain. They no longer fire drops of acid.

## References

1. ↑ 1.0 1.1 Enemy Creature: Pliaa, Tom Happ's blog.
2. ↑ *The Art of Axiom Verge*, page 15. (Misspelled as "Plia" there, though.)
3. ↑ *"The Bestiary" poster*. Limited Run Games.
4. ↑ Fan name. We originally dubbed them like that (when no other name was available).
A-Egir-HD2

## Description

The **A-Egir-HD2** is an enemy found on Mount Ebih and in Uhrum Valley. It has two engine-like appendages on either side of it, letting it hover around waterfalls. It fires three small pellets at Indra when she passes underneath, but will not target her much, only firing when she's directly underneath, in the line of sight of its single teal eye on the bottom. Upon destroying the body, it releases a Power Cell that can be used to fuel a Power Matrix. Additionally, the Power Cell can be destroyed, leaving only the body. When approached from the side like this, the prongs on its head will flail irritatedly.
Nova

## Description

*"Firing once launches a large projectile; firing again causes it to detonate."*

The **Nova** is the second weapon found in the game. On the first button press, it fires a single projectile that, on a second button press, explodes and launches six more projectiles. If the firing button is not pressed a second time, the projectile will behave normally, travelling until it's reached it's distance limit, damaging an enemy, or disappearing upon hitting a wall.

## Location

The Nova is found in the upper-right section of Eribu. The player must find it in order to progress through a security laser.

## Unlocks

* Laser Drill
* Size Node (#1)
Gud An-Na

*"You explode with a shockwave that shakes the earth."*

The **Gud An-Na** is an Arm in Axiom Verge 2, giving Indra the ability to turn into a cloud of nanites and explode, sending a huge shockwave that not only damages enemies in its path, but will knock down any fragile rocks or stalactites. It's required to defeat the Mus-A-M20, though costing 100 nanites per use. Usually, however, a Kimu will be nearby whenever the Gud An-Na is needed.

## Location

It is found at Sector 23,20 in Lake Amagi. It can be found by maneuvering through the Mus-A-M20's maze-like tunnels until Indra reaches a dead end.
Cortant

## Description

**Cortants** (aka Banshees) are tiny white disembodied heads with flapping tails (flagella) trailing behind them. They fly horizontally across the single hallway they appear in during Trace's hallucination (the "Corridor of Psychosis").

They spawn constantly and are easy to kill. Therefore, it is a convenient place to refill health if Trace is low.

## References

1. ↑ *The Art of Axiom Verge*, page 19.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Edin

*"AREA 7 THE PLAINS - EDIN: Grassy plains dotted with ruins. The remains of a large Rusalka can be seen in the background."*

The center of the explorable surface of Sudra is **Edin**, a mysterious lush garden-like area set under a starry sky. The crumbling ruins of ancient Sudran architecture are present throughout this area. After acquiring the Trenchcoat in Ukkin-Na, Trace can explore most areas of Edin, finding the Upgrades he needs to get almost everywhere here while traveling through. Near the exit to Indi, there's a large hangar that houses Rusalki bodies. In the room where Ukhu is fought, the effects of the Breach can be seen in the sky, just like the highest areas of Kur. The area connects to Ukkin-Na to the west, Kur to the east, and Indi just below it. The track "Phosphene" plays here.

## Enemies

### Bosses

* Ukhu
* Aborted Clone

### Standard

* Jorm (12)
* Jormite (34)
* Night Ray (4)
* Eyecopter (42)
* Blue Mutant (7)
* Hoverling (16)
* Volg (2, (+1 dead))
* Space Bat (8)
* Will-o'-Wisp (14)
* Spitblite (only while fighting Ukhu)

## Items

### Upgrades

* Address Bomb
* Drone Teleport
* Bioflux Accelerator 2

### Weapons

* Distortion Field
* Shards
* Fat Beam (Possible entrance to the hard Secret World. Weapon is random.)
* Scissor Beam (Possible entrance to the hard Secret World. Weapon is random.)
* Heat Seeker (Possible entrance to the hard Secret World. Weapon is random.)

### Power-Ups

* Health Node (#6, #7)
* Health Node Fragment (#19, #20)
* Power Node (#5)
* Power Node Fragment (#17)
* Range Node (#3)

### Notes

* The Kuliltu (note #4)
* Oracca (note #5)
* Axiom 1 (note #18)
* Vykhya Translation (note #27)

## Additional Images

"Ruins that lie in the plains region of Sudra."
Hacker Trophy

## Description

Obtained by using the Address Disruptor version 1 or 2, or the Address Bomb on all 60 enemies in the game in a single save-file.

It's notoriously hard to obtain due to enemies having variants or only showing up in one room.

See the Bestiary page for a complete list of enemies needed for this achievement.

## Commonly Missed Enemies

Some common enemies missed are:

* Spitblite - These are missable because they only occur during the battle with Ukhu.

* Goolumn - These only appear in Zi.

* Boulder - The Boulders in Kur.

* Ancient Sentry Bot - In E-Kur-Mah, they're only vulnerable to the Address Bomb.

* Annihiwaiter - Only one innocuously appearing in Ukkin-Na.

* Blurst & Blurst's Swarm - Their swarm is vulnerable, let them explode/hatch. They inhabit in Indi, Eribu and Ukkin-Na.

* Donaught - The drones spawned during the last boss battle.

* Cyan Trap Claw (Variant 2) - These come in 3 colors, Purple, Red & Cyan. Search the upper-left of Eribu, the rare one leaves a stream of light.

* Loop Diatom - These enemies come in two colors; Pink & Violet.

* Volgs - Found in central Edin, a hanging green pod in a 2x5 room.

* Mutants - Come in two colors, Brown & Blue.

* Swarmilies - Found in Eribu, Children and the Parent in the middle.
Magenta Rugg

## Description

Magenta **Ruggs** (aka Magenta Rollers) are small and dark magenta, with pulsating yellow dots on their shell and pulsating yellow eyes. They have a snail-like body with a foot, but have a spherical, mechanical looking shell with glass like spheres embedded.

This is just a more powerful version of the green Rugg. Only appearing in the upper area of Zi, this creature slowly moves back and forth across whichever platform it's on. When Trace gets close, it curls into a ball and rolls toward him at high speed, leaping into the air when it reaches a ledge. With moderately high physical attack, HP, and rapid speed, a group of them attacking can be dangerous.

## Corrupted Form

When corrupted, they move at half of their regular speed.

## References

1. ↑ *The Art of Axiom Verge*, page 11.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Grapple

"Fires a grapple that allows you to swing from the rocks it latches onto."

The **Grapple** is a biomechanoid item that Trace can use to swing from the ceilings and platforms found around Sudra. The Grapple can be fired straight or diagonally upward and will latch onto the first surface it contacts. Trace can then hang indefinitely, re-position himself vertically, swing from side-to-side, or jump to a new surface. It is also a melee weapon that can damage enemies.

## Location

The Grapple can be found in the large upper-right room in Kur. It can only be obtained after defeating Gir-Tab. If the game is played sequentially, the Grapple is needed in order to pass the high walls in Indi or Zi, allowing Trace to retrace his steps, re-enter Eribu and ultimately access Ukkin-Na.

## Unlocks

* Enhanced Drone Launch
* Orbital Discharge (w/ )
* Power Node (#4)
* Power Node Fragment (#1, #2 w/ , #3, #5, #6, #14)
* Health Node Fragment (#2, #6, #8, #11, #13)
* Range Node (#4)
Absu

*"AREA 2 UNDERGROUND FOREST / PRISON - ABSU: This area is covered in fungal growths, intermixed with the ruins of a futuristic prison."*

**Absu** is the second area that Trace travels in his trek through Sudra. Much of Absu's environment is a cavern with colors ranging from green to purple to pink. There are also areas teeming with alien fungi, vines and other plant life. A notably distinct section in the bowels of Absu contains the remnants of a Sudran dungeon/prison, littered with bones and Mutants. Other sections include a dining hall, ventilation ducts, maintenance room and a hallway with lava flowing under it. The area connects to Eribu and Indi to the north, with Zi to the east. Here, the track "Otherworld" is used for most areas and "Ambient" in the Prison areas.

In Absu, Trace will meet Elsenova face-to-face for the first time, and the true depth of the problems facing Sudra will begin to surface. Finding Elsenova for the first time also grants you the Kilver.

## Enemies

### Standard

* Red Snailborg (11)
* Spitbug Nest (1)
* Spitbug
* Buoyg (18)
* Swarmily (Parent) (1)
* Swarmily (Child) (10)
* Red Trap Claw (5)
* Blue Snailborg (55)
* Mushroom Poof (10)
* Pink Loop Diatom (27)
* Violet Loop Diatom (4)
* Fungine (11)
* Spidler (4)
* Quadropus (12)
* Brown Mutant (12)
* Blue Mutant (6)

### Other

* Spungus Spore (18 spawners)
* Red Bubbleblock
* Repair Drone (1)
* Streeg (1 stuck in inaccessible wall area)

## Items

### Weapons

* Kilver
* Data Bomb
* Inertial Pulse

### Power-Ups

* Health Node (#2)
* Health Node Fragment (#1, #3, #4, #6)
* Power Node (#2)
* Power Node Fragment (#3, #4, #5, #6, #7, #9)
* Size Node (#2)
* Range Node (#1, #4)

### Notes

* The Storm (note #7)
* Plan B (note #14)
* Journal Page (Xedur) (note #15)
* Transcription (note #16)
* Reply: The Outsider (note #24)
* Drones (note #28)

## Additional Images

"Rock walls from the fungus forest in Absu.""Assorted pipes seen crisscrossing walls in Absu."
## Etymology

Abzu, Apsu, (𒍪𒀊) or Engur, is the name for a primeval sea below the underworld, where fresh waters were thought to source from. It comes from the word for knowledge, scholar, or wisdom, and the word for father. Abzu is also the name of a deity in the Babylonian creation story, the Enûma Elish, who gave way to the waters. It's also said as the dwelling place of the god Enki, Sumerian god of waters.

## References

1. ↑ *The Art of Axiom Verge*, page 8.
2. ↑ Leick, D. G. (2002). A Dictionary of Ancient Near Eastern Mythology. United Kingdom: Taylor & Francis. Page 40
3. ↑ https://archive.org/details/encyclopediaofgo00jord
Heretic's Granddaughter (Note)

<- Previous Note | Next Note ->

## Transcription

*Sixty revered sages gave their lives. In return we have ten weapons of godlike power. The King is pleased and the Udug put to rout, at least for the time being. But it does not feel like victory. Sheshkala was an honorable and proud leader, Gemekala a respected priestess. Now they are dust, sleeping, only summoned when needed. Sixty more go into the chambers tomorrow. It seems everything my grandmother tried to warn us of - for which she was unjustly punished - has come to pass. We survive at the cost of all we hoped to save.*

## About the Note

This is a clay tablet, written by an unknown person describing what is presumably the creation of the Arms.

This is Note 16.
Anunna Gorge

*This article contains spoilers for Axiom Verge 2.*

**Anunna Gorge** is a location in Axiom Verge 2, located on the easternmost part of the map beneath The Glacier. It is a vast, mechanical area in contrast with the rest of the world, with tall buildings built into rock. Half of the area is what is referred to as "the home of the gods", at one point being used as a factory during the Udug War. At the very bottom of the gorge is watery caves, while at the top are rocky cliffs connecting to the Glacier above.

## Enemies

### Bosses

* Gubi
* An-Alu
* Amashilama's Siuna

### Standard

* Banda
* Sukud
* As-4
* A-Il
* Eh-Saggul-C3
* Ud-Ur
* Utu-SD7
* Gu-Ena-Hal
* Nvm-Abizi
* Zanzana
* Sag-Gul-2
* As-6

## Items

### Upgrades

* Ul Gishru
* Tilhar
* Nano Lattice 2
* Royal Ring
* Eye Ring

### Power-Ups

* Apocalypse Flask (Small) (x4)
* Apocalypse Flask (Medium) (x7)
* Health Node Fragment (x1)

### Notes

* Lament for Fools (note #19)
* The Eternal Arm (note #20)
* Indra Chaudhari Takes Leave to Deal with Family Tragedy (note #21)
* Destruction Pogrom (note #29)
* Beware the Patternmind (note #31)

## Items

### Power-Ups

* Apocalypse Flask (Small) (x1)
* Apocalypse Flask (Medium) (x2)
* Health Node Fragment (x2)
Letter (Note)

<- Previous Note | Next Note ->

## Transcription

*Drushka's suspicions were correct. Rebirth logs show that a man named Athetos came here once before - hundreds or possibly thousands of years ago.*

## About the Note:

This is a purple note, and written in English by (an) Athetos.

The note mentions a mysterious character named Drushka, who does not appear in-game.

This is Note 21.

## Location

Mar-Uru on the upper left side of the shaft below Athetos.
Gripping Hand

## Description

**Gripping Hands** are relatively large white hands reaching up out of the walls. They are stationary and therefore do not post much of a threat to Trace. They can only be harmed by the Laser Drill and Drone Drill (Also the Red Coat, but it is not obtainable at this point in the game).

This is one of several enemies that only appear during Trace's hallucinations in Ukkin-Na, while he is affected by the pathogen.

## References

1. ↑ *The Art of Axiom Verge*, page 19.
2. ↑ *"The Bestiary" poster*. Limited Run Games.