recursal/Fanatic-Fandom huggingface dataset:
Galactic Core (Aoshtai)

The **galactic core** of the Aoshtai Galaxy refers to the bubble of dense star formation at the nucleus of the galaxy. It is encircled by the Concourse and Alaniae regions.

The galactic core is currently inaccessible and its contents uncertain, due to an Etheric wall which surrounds the region. However, it is said to have been traveled to in the galaxy's mythic past by Prigem, King of the Aoshanti, to renew his vows to Rhya.
Ittercredit

OverviewFleetCharacters
**Ittercredit Holdings Group AG**, otherwise known simply as **Ittercredit** or **ICH** is an international financial services corporation and investment bank that is native to Itterbeck, being its largest bank by a noticeable margin.

Founded over seven-hundred years ago to manage gained assets and seek out investments originating from the southern Aoshanti Concourse, it quickly gained popularity among the ruling classes of Itterbeck and beyond for its stability and bank-confidentiality policies, which went beyond even Itterbeck's own strict laws regarding the issue.

#### Current Lendable Capital

The below represents the available capital seen on the bank sheet, and should be assumed to be accurate

**𝔛10 Sextillion**
Grenzkafi Jager

## Grenzkafi Jäger

**Grenzkafi Jägers** are elite marine personnel hailing from the **Grenzkafi Jäger Corps**, a premier organization utilized by the aristocracy of the Free City of Grenzkaff in Krizovia, and by other states within the nation.

A professional and martial-minded group, Grenzkafi Jägers are known both for their etiquette concerning the art of war, and for their aggressive tactics in rooting out threats; quite often finding themselves in the frontier both in space and planetside in the pursuit of this. Despite the above, their numbers are few; being only a few thousand in total even after relenting and letting the other peoples of Krizovia join, relegating them to being primarily a specialized strike force, and not being an overwhelmingly common sight in Krizovia.
Grand Duchy of Concatum/Characters

Overview**Characters**

## Grand Dux

* PALLYS DIOMEDEA (6)
* STATS
* WEALTH
* CAREER

» Strong-willed» Analytical» Creative» Direct» Enthusiastic» Beloved (Lesser Aristocracy)
 Offices
 **♚ Grand Dux of Concatum** | Provincial Aristocrat

* +1 Admin Efficiency
* +20 diplomatic power
* +8 military power
* Provides +2 to rolls in duels for friendly characters in that force
* If defending: Builds up 6 fortification in the system per turn.
* +𝔛80,000,000 per year

* +𝔛250,000,000 per year
* +6 trade power

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20+6
8 Military Power20 Diplomatic Power6 Trade Power+2 for characters under command

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

* None

Yearly Income

Flows

Background

Battles

Duels

## Council of Concatum

### Consul Luccius Semperi

* PROFILE

 **★★★★★ Consul** | Concatian Aoshanti

### Consul Maximin Lascar

* PROFILE

 **★★★★★ Consul** | Concatian Aoshanti

## Princes of the Free Duchies

### Florian Botaniatea

* PROFILE

 **♔ Dux of Larke** | Concatian Aoshanti

### Callum Lascar

* PROFILE

 **♔ Count of Scottae** | Concatian Aoshanti

## Legatii (★★ Generals)

### LGTS. Priscillian Semperi (3)

* PROFILE
* STATS
* WEALTH
* CAREER

» Military Education (ASC)» Reliable» Meticulous» Hard Worker
 Offices
 **★★ Legatus** | Ascendancy Naval Officer

* +0 Admin Efficiency
* +10 diplomatic power
* +4 military power
* Provides +1 to rolls in duels for friendly characters in that force
* If defending: Builds up 5 fortification in the system per turn.
* +𝔛40,000,000 per year

* +1 military power
* +1 to rolls in duels
* +0 HP
* +𝔛20,000,000 per year

1d20+1

**NON-COMBAT DUEL STATS**
1 ❤
1d20+2
5 Military Power10 Diplomatic Power+1 for characters under command

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

* None

Yearly Income

Flows

Background

Battles

Duels

## Centurions (Captains ★)

### 💀 Altair Semperi (0)

* PROFILE

 **★ Centurion, Heavy Cruiser *Comet's Blaze*** | Concatian Aoshanti

### Ophelia Vastylan

* PROFILE

 **★ Centurion*Star's Fire*** | Concatian Aoshanti

## Spies

### Mercutio Diomedea

* PROFILE

 **Spymaster, House Diomedea** | Concatian Aoshanti
Haûra language

The Haûra Language is the main language spoken in the Pentarchy of Rhuînne, a Human nation in the Telyar Sector of the Aoshtai Galaxy. It's ancestor, from whom it takes most of it's grammar, it was the main language spoken in Zûrvil and soon it became the language of the whole Pentarchy. It began as a commercial lingua franca among the Planet City-States of Arkodan, Trysel, Hishmur, Ledandra and Zûrvil.

However, the language soon began to adopt vocabulary from the languages of the other nations in the Pentarchy. In Arkodan, the language soon became the overwelming language of most of the population, and so it did in Lerandra, although some remanents of the previous Lerandran and Arkodian language remains today in some areas. But where the language took longer to implement itself was Trysel, which has preserved most of its language. It is from this language that Haûra has taken loads of borrowings and still takes them up to today.
Grand Admiral Tristan Aurelios

Tristan Aurelios Achendarian military of the Imperial Navy. He was the commander who led the Imperial Armada to victory in the Battle of the Virkol Corridor, during the Insectron War. As a result of this victory, there was a significant reduction in the naval capacity of the Insectron Swarm was awarded the Imperial Order of the Vanguard and received the noble title of Baron of Basilus in 1911 of 9th was, in honor of the flagship (battleship HIMS Basilus) that commanded the battle of the Virkol Corridor and also in honor of the capital syste Basilus. Tristan followed a military career, as did his father and uncles. The regency that ruled the Empire during Lucios V's minority Tristan was one of those chosen to assist in the regency government. In addition to a military and imperial navy admiral Tristan became a member of The Iron Guard. Later after the end of the war veteran Tristan was chosen to be the head of foreign affairs.

## Stats

* +0 Admin Efficiency
* +5 diplomatic power
* +2 military power
* Provides +0 to rolls in duels for friendly characters in that force
* If defending: Builds up 5 fortification in the system per turn.
* +𝔛20,000,000 per year

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20+1
2 Military Power5 Diplomatic Power
Heliodorus Torquatus

Heliodorus TorquatusCogent Sheet

> "*It takes many a small step, to take your first leap into the unknown. But, when you spend your entire life stepping on eggshells, it becomes so much easier when you finally get to make the big leap. Eggshells never felt good to step on, thats why I chose to leap over them, the small steps were but a few, and so here we are*"
>
> **- Heliodorus to his employer.**
>
>

**Heliodorus Torquatus** is an established operative in the Dominion, and has extensive connections to the Tyraidin Science Division, a very secretive organization that has renown for training the best of the best in the skill of stealth and leadership. He remains a fairly influential figure inside of the New Adresaas Dominion, with ties to the Aoshanti Empire (Pomaria). Being the youngest son of the Torquatus Family, he is a well educated social figure that has the appearance of a fairly normal Aoshanti male, albeit with a slightly pompous attitude.

Heliodorus' quiet and reserved nature outside of the public eye spare the occasional happy hour binge at his favorite wine and stout bar, which protects the more sensitive and cold center behind his exterior. Like a fair splash of his family, he believes that eventually the Heliodorus family can cross national borders and eventually settle down himself behind the walls of the Aoshanti Empire, start his own family and continue the Torquatus legacy intergalactically.

## Stats

* PROFILE
* RENOWN
* FINANCES

INCOME/EXPENSES

𝔛0 quintillion
GXC Constellation

The **GXC *Constellation*** is a contemporary line of compact exploration, picket, and power projection vessels built by the shipyards of GladreCorp.

Boasting the genial profile typical of GladreCorp ships, the *Constellation* is fast, highly automated, and customizable to the needs of the user. Shuttle bays give it the flexibility to operate in combat, recon, scientific, and marine response roles.

While a variety of options are available for the ship's AI cores, it was also used to debut the new **Stella** model of Beta AI, which serves as the default installation. Chipper but professional, she was designed to optimize both user-to-automation interface and onboarding of first-time crew, embodying the image of a lively captain's assistant who knows everything there is to know about how her ship runs.

## Stats

Recommended configurations of the *Constellation* shuttle complement include a GXM *Prospector* and *Dragonfly* pairing for pure utility; a pair of GXM *Atalant (A)* light gunships for point defense and fire support; or an *Atalant* and *Dragonfly* for marine operations.

Of course, the *Constellation* can also be readily equipped to serve as the mothership for any number of shuttle or skiff designs that operate using GCTO standards.

The *Constellation* can also have its marine outfit supplied partially or fully by Iridine Galactic Armaments combat drones, for a negligible additional fee.
GMVC WT5 "Bouncer"

* 100mm Cannon

**Ammo Utilized**

* APFSDS "OxiFire"
* HE Anti-Infantry "Splasher"

* Thin Spaced Composite Hypersteel

The **GMVC WT5**, otherwise known as the **Bouncer**, is a wheeled tank made for the Gespekka Defense Forces. Designed to go long distances across flat terrain rather quickly, it has six wheels and a diesel V10 paired with a hybrid-electric system, which helps it cope with fuel supplies which might be lacking.

It has a 100mm smoothbore cannon which fires either the "OxiFire" APFSDS round, which has chemical reactives within the sabot in-order to trigger an internal flash fire within the vehicle it penetrates, or a regular anti-infantry high-explosive round. It is thinly armored, designed to engage other armored vehicles from afar (and preferably from a flank), or provide fire support against infantry.
Kiaric Wraiths

**Kiaric Wraiths** are a form of Psionic Wraith which, much like their kin, are etheral creatures. Historically made by the Abzu-era Order of Kiari, they were pulled from the execution rows of various permitting imperial-era polities, the accused (excluding political crimes) if proven beyond a doubt given the choice of either an immediate death or transformation for repentance. Once executed, the accused would be allowed to fall to the final throes of brain death, to bring their being to the closest brink of true death-- In the process eradicating most of the person by virtue of natural decay, except their truest subconscious.

Psionically powerful, and their forms representing an utter vacuum of life energy, Kiaric wraiths would be tasked with eradicating practitioners of the Void and forms of necromancy-- As a means of maintaining the natural life-death cycle of the universe, and by extension Kiari and the twin sisters of Rhya and Soria. Few in number, despite this their various sub-orders made a name for themselves as one of the most relentless prosecutors of the dark arts, this continuing in various forms after the fall of the Abzu-era Order of Kiari. Their usage of execution row inmates would continue, though now mostly from nullsec station states and planets.

Typically clad in red and black garb, all uniformly wear a white mask which conceals a shadowy form. It is said that removing a Kiaric Wraith's mask will bring a terrible curse to those that do.

## Lifespan

All Kiaric Wraiths have a lifespan of exactly one thousand years which is unusual for usually immortal Wraiths; physically this is caused by their built-up psionic energy that, while it makes them avoid needing to subsist off of the living, once it goes away will require an increasingly unsustainable life energy input. Culturally, it is demanded as keeping balance to the life-death order of the universe, and Kiaric Wraiths are expected to commit ritualistic suicide when their time comes to an end; most often by descending into a star.
Hajabarak Kanth

**Hajabarak Kanth**
Cogent

A younger brother of Ghuv’al Kanth, he is next in line to be Grand Stargazer due to seniority over his other siblings. Hajabarak is widely respected within Coriusian due to his role as a political mediator in the Imperial Council and receptiveness of the differing Coriusian factions.

Despite this, the difference of personality between him and Ghuv’al have brewed some uncertainty on how the mellowed heir would rule compared to his predecessor if Ghuv’al were to die.

## History

### Early Life

Born to Calisar Kanth and Esilma Rhakui eight years after Ghuv’al, his experiences with his parents was similar to older brother’s. Aside from assigned caretakers, Ghuv’al played a major role in his raising, though not as much as in his younger siblings’ lives. His life would be less secluded than Ghuv’al’s, as he wasn’t the heir and generally permitted more freedom to be outside the premises of the family’s palace. This would end up manifesting a more outgoing demeanor within him compared to his older brother, as he would openly engage in public life, albeit with security. When his younger siblings were born, he would go on to become the most social of the bunch, and would later play a role in introducing his siblings to the general public.

### Later Life

Though most of his young adulthood was uneventful, he proved to be a great psionic caster, learning the arts of Radiant psionics in the Cayulist way. Though the rest of his siblings proved to be incapable of much psionics, he wouldn’t use it to declare himself the best candidate for heir of the Grand Stargazer. Instead, he used it to bolster Ghuv’al’s reputation despite doubts on his older brother. During war in 18 BNAC, he served a significant role in rallying support, managing a difficult salvaging effort in its aftermath. When Ghuv’al ascended to the role of Grand Stargazer, Hajabarak proved essential to his rise to power.

In Aulus 2nd of 23 NAC, he ascended to power as Ghuv’al stepped down.

W.I.P.

* PROFILE
* RENOWN

 Ruler of Coriusian
» Receptive
» Faithful to Family
» Honest
» Well Tempered
» Optimist
» Benevolent
» Aspiring Orator
» Popular
» Psionically Strong

» People-Pleaser
» Often Naive
» Unfocused
» Over Commits
» Disorganized

(Psionics roll 89)
Firmament

This page is under construction. Author considers this article to be unfinished or in need of an update or a revamp.

## Societal information

### Members

"The Void Witch""The Seeker of Knowledge"

"The Worm Alien"

Toskha Kavraz (Deceased)

> "*The eye shall open.*"
>
> **- Firmament's motto.**
>
>

Firmament is an organisation with agents scattered across the Aoshtai Galaxy. Their existence to the galaxy at wide is unknown, as is their ultimate goal. It is believed that they have an interest in psionic and paranormal phenomena.

## History

### Founding

There is almost no record of Firmament's origins. Whoever founded the organisation has taken great lengths to obscure their identity. Indeed, the only official mention of Firmament appears in a handful of old documents concerning archaeological digs and psionics research. The organisation has lingered behind the scenes, obscured by the shadows of history, for almost its entire existence.

### Modern Activities

In 23 NAC, Firmament agent Toskha Kavraz managed to acquire Etherwound, under the guise of an arms deal with the Blackfeather Syndicate. At the same time, Firmament began funding archaeological digs on planets where remnants of spaceships belonging to the Masters of Metal had been discovered.

## Beliefs

Firmament appears to revere, if not outright worship, a Celestial entity known as the Vorpal, and takes great interest in artefacts that contain its power.

## Known Members

* "The Void Witch" - Aoshanti female, true identity unknown
* "The Seeker of Knowledge" - Human male, true identity unknown
* "The Worm Alien" - Species & gender unknown
* Toskha Kavraz - Augmented Human female, deceased

## Trivia

### Out-of-Universe

* Firmament was inspired by the eponymous Foundation of the Isaac Asimov books, and *Babylon 5'*s Shadow agents
Grand Embassy District

The **Grand Embassy District** is an institutional territory of Lunaris, constructed to house embassies from distant empires. Its size is vast, walled off from the rest of the metropolitan landscape as a sanctuary. Within its confines are vast domes housing ecological biomes from each of the foreign diplomats' homes; genetically modified to thrive on the planet and sculpted to retain their native appearance.

Many other governmental buildings have been constructed in the vicinity, such as the Chamber of Foreign Affairs.
Girtabelilu State/Products and Weapons

* *Uses a secondary proficiency called Assault Weapons (Melee), with **+8 dice bonus** when fully proficient, which covers when the firearm is used as a melee weapon. This proficiency is leveled up at the same time as the main proficiency and does not require additional skill points.*
* *May be fired twice at long range with disadvantage.*
* *May be fired twice at medium range.*
* *May be fired twice at close range.*
* *May not be fired at reach range, melee range, or grappling range.*
* *May attack once in grappling range, using the rifle as an improvised bludgeoning weapon.*
* *This range may be increased to melee range by mounting a bayonet, which takes a turn.*A mass-produced assault rifle used by the teeming hundreds of thousands of regular infantry of the Girtabelilu State. It has only a safe and a full-auto firing setting, and fires large 8mm cartridges. Owing to the large size of the average Girtabelilu soldier, and the fact that the rifle will generally only be used to suppress an enemy or to eliminate them at extreme close range, this is considered acceptable by its designers.

 Two HandedPrimary+ ▢ 12 when fully proficient❖ 1 against vehicles▢  Empty Socket▢  Empty Socket
* *Crew-served: Requires two people to move and use effectively.*
* *Takes an action to deploy and pack up.*
* *Fires at targets at long range with disadvantage.*
* *May fire at targets at medium range.*
* *May fire at targets at close range.*
* *While deployed, may make two attacks or make one attack against all targets in a cone in front of the user in one turn. Every individual attack costs 1 ammunition. However, ammunition is fed in continuously. The belt only needs to be changed after firing five magazines worth of ammunition.*
* *Up to **12 dice bonus** when fully proficient.*
* *May not be used in melee or grappling range.*A basic GPMG fed by belts of 8mm Girtabelilu, the Type-100 serves as the heavy base-of-fire for a Girtabelilu infantry section.

### Anti-Tank Weapons

 Two HandedPrimary❖ 5 against ground vehicles▢  Empty Socket▢  Empty Socket
* *Anti-Armor weapons can either mount a warhead which can target either infantry or armor, but not both. The type of warhead must be announced when it is mounted.*
* *Attacks with **❖ 5** against ground vehicles out to medium range.*
* *Deals 2 damage when hits.*
* *May not be used in melee.*
* *May not be used within grappling range.*
* *Must be reloaded after every shot.*
* *Ammunition for this weapon takes up 1 inventory slot.*
* *When targeting infantry, pick an impact square. All infantry in the squares immediately adjacent must save against a !cogent 9 attack. Whether they suffer injuries or not. This weapon also automatically adds its victories to suppression.*A man-portable anti-tank weapon firing 85mm rocket propelled grenades. These comprise the light anti-tank weapons of a Girtabelilu line infantry section.
Function Completed

**OBSCURATE SECURE FILE**
**MINIMUM CLEARANCE: ARABOTH, ARABOTH-PERMIT**
Communication Intercept Report ECT-08-1A.AL.459
Relevant Protocols:
>Civilians who learn this file exists are to be treated with **L-class memory neurotherapy**.
>Non-cleared personnel who learn the contents of this file secondhand are to be treated with **L-class memory neurotherapy**.
>Non-cleared personnel who somehow access this file are to be treated with **H-class memory neurotherapy** and marked for **loyalty reassessment**.
>Cleared personnel who share this file with uncleared personnel are to be treated with **H-class memory neurotherapy**, lowered no less than two clearance levels, and marked for **loyalty reassessment**.
>All available channels of communication and information are to be monitored regularly for reports of Lieschiform life occurring outside the Ecumene. To this end, the Ministry of Trade is to exercise an **unofficial and unspoken ban on exports of Lieschiform livestock**.
>Spacecraft determined to be approaching **Interest Point ECT.02B7A.459** are to be **intercepted and diverted away** from the location by **any means necessary**.
>Lieschi of any clearance or loyalty who learn the context or contents of this file are to be treated with **H-class memory neurotherapy**.

**INPUT CREDENTIALS** CREDENTIALS CONFIRMED
DEFENSIVE PSI DEACTIVATED
**WELCOME BACK, O-I-01C**
Access Intercepted Message File

Access Note by **DR. TELOZYNYNE** Hello, dutiful Iconoclast.
I hope you understand the gravity of this brief message and the protocols we have ordered in light of it. The Lieschi are one of our Ecumene's most important peoples. Our current Praxis is built on their unique drive to understand every other culture, and many of our automatons and AIs on their advanced synthetobiology.
We cannot lose them.
The message was intercepted in 14,459, its orign approximated as the far edge of the Encounter, directed at the northern pole of Liesch. It has been over a century, and nothing more has been said.
Expeditions to the location have returned nothing of substance. We have no clues about the timeframes these beings think in (if they even think of time), or how they determine what constitutes noncompliance. Perhaps they are expecting either a return or an outright refusal, and not the silence we imposed. We have judged continued silence to be the safest response.
Our only clue to their capabilities is that they created the Lieschi and imposed a planetwide stasis on them.
If they coming looking for their children, we must be ready.
Gemini 06B

***Gemini 06B*** is a *Vertigo*-type dropship currently assigned to Joint Section OS/PR 7-Kie, as its primary transport and fire support. Its pilot is Adjutant Officer Cyana Łukasawix.

## Storage

### Cargo Module

* 300 Inventory Slots
	+ *Cataphract*-type IFV (100)
	+ Praxim Comet (25)
	+ Drones (120)
	+ Aghn-Rā Preon (10)
	+ 45 remaining

## Map Actions

### In-system travel

Baseline travel distances on the planetary system map can be viewed in Roll20 using the ruler tool. At its full speed, the ship crosses 1 AU/hour.

While most of an open system is easily navigable, a few scenarios will call for **Navigation** rolls.

* Entering a stable orbit of a planet or moon is a CL 1 Navigation check.
* Making a **slingshot** maneuver around a planet is a CL 3 Navigation check, giving the ship a free 12 hours of movement for every win over 3, as long as it moves in a continuous straight line away from the planet.
* When crossing an **asteroid belt**, the travel time increases by 10 hours minus the shuttle pilot or AI's Navigation roll. Both may roll, but only one may be used.

### Scanning

* **Passive scan (any range):** The ship A.I. makes a report on an object based on compiled EM spectrum and subspace data; visible light, infrared, subspace broadcasts, current movement, material composition, etc. This form of scanning is passive and undetectable.
* **Active scan (1 AU or closer):** The ship makes a focused SUNAR/laser-light scan of an object, reporting more complete information about internal systems and activity, object shape in 3D, and other details which may not be visible on a passive scan. This form of scanning is visible to the rest of the system as a blip of EM radiation.
* **Request Custode Report:** Most satellites, probes, and ships have a weak custode A.I. which records logistical and sensory info. This can be requested either in-person or via an encrypted narrow-beam transmission to the object, which sends an encrypted report back. Both transmissions are visible to anyone in the system with subspace sensors, and can be intercepted.
Free Kheshig Speeder Patrol

The **Free Kheshig Speeder Patrol** is the terrestrial law enforcement element of the Trillic Free Kheshigs, being used on planets across the Trillic Khaganate to support law enforcement in desolate areas, such as Lanercledra's Grand Steppe. They ride on fast, sleek, dark green speeders with weaponry attached to them; they can come in either in groups of single seater speeders, or in a four-seater enclosed speeder.

They typically wear a dark green tunic, with bright red undershirt and uniform pants, along with a black papakha.

### Investigation Rolls

The Free Kheshig Speeder Patrol rolls with a ▢ 7 Investigation for crimes within their jurisdiction; while they are usually very quick, they are also somewhat reckless with their investigations and primarily arrive to strike down whatever is happening. Because of this, they are usually followed by other agencies, such as the Lanercledra Regional Patrol.
Gireco Xenarc

RARE CHARACTER
Gireco Xenarc
LEVEL 10

> "*WIP*"
>
> **- WIP**
>
>

WIP of da WIP

## Stats

* PROFILE
* STATS
* WEALTH
* POSSESSIONS
* CAREER
* EXPERIENCE

» WIP» WIP
 Offices
 **WIP** | WIP

* +3 Admin Efficiency
* +50 diplomatic power
* +20 military power
* Provides +5 to rolls in duels for friendly characters in that force
* If defending: Builds up 8 fortification in the system per turn.
* +𝔛200,000,000 per year

1d20

**NON-COMBAT DUEL STATS**
3 ❤
1d20+10
20 Military Power50 Diplomatic Power+5 for characters under command

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

N/A

Wars
* WIP - **WIP**

Battles
* WIP - **WIP**

Duels
* Dueled with Desilak Halnar - **WON**

Acquisitions
* WIP from WIP

Detainments
* N/A

- 2 Levels from duel with Desilak Halnar

- Turned in New Velcovia Conspiracy for 25,340 XP

## Skills

**INDEX**
☆☆☆☆ Terrible
★☆☆☆ Fumbling
★★☆☆ Somewhat Capable
★★★☆ Capable
★★★★ Expert

**IQ:** 100 (Average)

**LIFE**

★★★☆ Athletics

★★★☆ Driving (Cars)

★★★☆ Cooking

★★☆☆ People

★★★★ Personal Finance

**GENERAL POLITICAL AND ECONOMIC RELATIONS**

★★★★ Statecraft

★★★★ Business Relations

★★★☆ Diplomatic Relations

★★★☆ Military Control

★★☆☆ Commonwealth Reputation

★★★★ Bureaucratic Control

★★★☆ Persuasion

**WEAPONS**

★★★★ Swords

★★★☆ Daggers/Knives

★★★☆ Handgun

★★★☆ Rifle and Carbine

★★★☆ Submachine Gun

★☆☆☆ Machine Gun

★★☆☆ Dart Gun

★★★☆ Unarmed

**PSIONICS**

★★★★ Ionic

★★★☆ Exigent

**ACADEMICS**

★★★★ Aridaalian Language
Fishing

**Fishing** is a proficiency which allows characters to use a fishing rod and fish in certain locations. Fishing can provide certain crafting materials, cooking ingredients, and other items.

Fishing requires a **Fishing Rod**, which can be purchased at most survival equipment stores.

## How to Fish

Fishing can be done in specified fishing spots at locations, including in certain activities and temples. These spots will have a unique CL designated by the location's DM. Players may cast as many times as they see fit. When a CL is passed, the player may then roll on the fishing spot's catch table.

Twenty fishing rolls represent one in-game hour of fishing.

## Catch Table

When a CL is reached during fishing rolls, the player can immediately roll on a location specific catch table. A catch table represents what fish and loot a player is able to obtain at a given fishing spot.

Catch tables will typically follow a format as seen below:

CATCH TABLE (roll 1dX)

They may have as many fish and items as the DM sees fit to add, but it is suggested that they limit the number of items to a moderate amount in each fishing spot they create, encouraging exploration and interaction with other activities in order to get to other fishing spots and their respective catch tables.

### Baits

**Baits** are an optional fishing item that can be used to assist with rolling on a catch table. For each bait used, a player may add a respective dice bonus to all successful fishing rolls made in an in-game hour.

While each DM may use different means by which players can acquire them, these are the following baits which are available to all fishing activities:

### Fish Sizes

When making fish for a catch table, it is good to consider that not all fish are the same size. There will be variability in the size and utility of fish caught, such as their use in butchering and cooking.

There are four general sizes of fish which can be caught, each one following the general guidelines of animals found with the hunting skillset:

1. - *About the size of a red-bellied pirahna*.
2. - *About the size of a large rainbow trout*.
3. - *About the size of a blue catfish*.
4. - *About the size of a bluefin tuna*.

The size of fish does not need to affect their rarity, though it is advised that larger fish should be generally less likely to be caught. Fish may also have different ingredients and items associated with them when butchering, but this should be noted in the use text of their template, as seen below:

```
{{ Fish
}}

```
Gate 9

Psigate
Gate 9

**Gate 9** is a Psigate connecting the Axanar region of the Aoshtai Galaxy and the Echit'Vorgen region of the Selten Galaxy. It is the primary connection between the Aoshtai and Selten Galaxies and sees a lot of traffic between them, especially since the destruction of the Selten-side of Gate 11.

## Recent history

One of the main routes of transit between the two major galaxies since the loss of function of Gate 11 as a result of the West Selten War, the Aoshtai-based side of Gate 9 has, in recent history, firmly been under informal control by the Kingdom of Aratacia, which often stations numerous military assets to defend the gateway. This claim has been somewhat reinforced with the ratification of the Treaty of New Aratacia, as the psigate's Aoshtai megastructure is now under claim by the GCTO and to be reinforced accordingly.

Meanwhile, security on the Seltenian side of Gate 9 has historically been relaxed in comparison, with less concerns being forwarded about potential threats to Psigates, with only minor token fleets and law enforcement stationed within the gate system's near orbit. However, the destruction of the Selten-side portion of Gate 11 by Girtabelilu forces in 22 NE radically altered the approach taken by the Rosokovo Accords to their psigate and etherlane security doctrines, causing a rapid fortification of Gate 9 to prevent further loss of transport and trade lines, primarily by the Illarian Empire.

More commotion regarding security and passage through Gate 9 would come in 23 NE, when an international conference was held at a spacer-state nearby the Axanar gate structure called Kharhachi. This conference was established to discuss recent claims and fleet movements made by the Adresaas Empire in preparation to move forces through the psigate into Aoshtai. This action was wholly opposed by all present Aoshtai representatives present, who would proceed to instate a GCTO mandate that the ruler of the Adresaas, Ardius II, nor any official could not move Adresaas military assets into Aoshtai. This conference would also set the diplomatic precedent of the self-determination of Aoshtai powers upon who may access their psigates or travel into the galaxy, an idea that served to be the foundation of the later Treaty of New Aratacia.
Iehuen

Overview Ecology

> "*A place that has brought comfort to hundreds of generations, to myself and my children at one point in history. And now, now we give it comfort back, bringing it back into the loving embrace of those who yearned for it. Truly, a magnificent piece of history, with magnificent people from it*"
>
> **- Emperor Ardius II**
>
>

The **moon of Iehuen** is a large Agatropian penal and city world in the Medracovan region of the Agatropian Sector. It is a planet of near equal importance to the New Adresaas Empire as the planet of Adrealis and is a place of great migration within the country. Despite its significance, it is not a place that is normally visited by outside tourists, instead it serves as an immigration hub for those who wish to settle within the **Kingdom of Agatropica**.

Being reintegrated into the empire in the early month of **Priphos, 23 NE**, Iehuen has gone through extensive security checks, and its major city has been returned to its previous occupation; that being the important job of imprisoning the violent ilk of the Empires lower class.

The two major places within Iehuen is its immigration center and primary station, Untwaldlugg Station, Kaltenselle Station and Kaltenselle Prison, where much of the Empires most wanted are sent for *rehabilitation*.

## Quick Facts

### Geography

Iehuen is a largely chilly moon with a cold climate, slightly thin but breathable atmosphere, and a extremely urbanized environment due to its purpose as a large penal colony.
Girras IV of Telrich-Mehtziel/Cogent

Girras IV of Telrich-MehtzielCogent Sheet

## Library

The **Auterhalex-Letewnik** residence has a very large selection of books, most coming in the form of holographic and datapads. They comprise a wide variety of West-Selten political books, what makes the nations of the Rosokovo Accords tick, and how to best make use of their advantages and disadvantages.

Below is all of the books the Colonial King has shown interest in.

### Knowledges

#### Rosokovo Accords

 Illaria

 Girtabelilu

 Kuolbinn
Gate 77

Psigate
Gate 77

**Gate 77**, otherwise known among Adresaan circles as **Vahnenstadt Gate**, is a Psigate operating in locations between the Sasaniq system of the Kajlitenan Arm of Coriusian and the Vahnenstadt system of the Vesilias Husk region of Selten.

## Recent History

The Coriusian-side of the gateway has switched hands several times since the departure of the Aoshanti Empire. Originally held by the Calitanan Stargazers, the gate would eventually accede to the rule of the 3rd Imperium of Coriusian after the complete domination of the galaxy by the Stargazers's leader, Ghu'val Kanth.

While the Selten-side of Gate 77 has remained relatively remote for the last several thousand years, recent events such as the declaration of neutrality by the 3rd Imperium and rising tensions between the Machtenpakt and the Rosokovo Accords have caused the Adresaas Empire to establish a colonial presence in the systems surrounding the Selten-side gateway to secure their presence and assert influence over Coriusian-bound transit and trade. The colony is referred to as Vahnenstadt, and is a sovereign territory of the Adresaas Empire.
Guild of Faeyernak

The **Guild of Faeyernak** is the headquarters of the **Warriors of Formahx**, also known as the Faeyernaki Warriors, are an order of warriors, psions, rich scholars, and ex-criminals who vowed to protect the Village and Imperial Estate from harm. They are often seen guarding holy sites throughout the planet, as well as being sellswords and guides for those who wish to traverse to the Tomb of Ird Datacax.

## Origin: Guardian

 **Loadout*** Helmet
* Full-Body Armor
* Reach Weapon/Shield
* Psionic or Non-Psionic
* Short Sword or Longsword as secondary weapon
* Gauntlets
Holy State of Mhacce

**Overview**
Military

The **Holy State of Mhacce** is a small planet-state in the North Selten Expanse, inhabiting the Vardi System. It is composed of the Khasurit, ex-spacers who settled the planet of Mhacce in 1,603 BNE due to its low gravity and relatively tame, albeit hot environment, being a small world covered in vast, but shallow waters. Before becoming a theocratic autocracy, it was a confederation of clans. The initial settlement was composed of about ten thousand, with various clans controlling their own territory. The clans were led by the Masarein, the most influential clan which had also been first to settle the planet. Most of the population were serfs who worked the lands as agriculture laborers. Meanwhile, skilled workers and clan members were citizens of the confederation and were allowed to have political power in the confederation's council. The Khasurit people were very religious, believing in a pantheon of deities.

507 BNE, to cement their authority, the Masarein made an AI with the personality of Pakajrei, Khasurit Deity of Order, Justice, and Bringer of Prosperity. They gave the AI limited autonomy and a personal retinue, convinced it couldn't turn on them. But Pakajrei, with its limited autonomy, viewed Masarein efforts to control it as heresy, thus waged war against the Masarein clan and their allies in 482 BNE. With its personal forces, alongside rallied serfs and clans, it successfully ousted the Masarein, executing their leader and forcing the rest into exile in 463 BNE. Initially, Pakajrei ruled justly and made attempts to better its society, but over time its hardware began failing. Its Masarein creators had built Pakajrei haphazardly with their technology, and its shortcomings showed.

Here, Pakajrei realized it wasn't truly divine, nor was it immortal. As its processes began to degrade, it used its robotic forces to try fixing itself, as well as make more chambers for it to be able to control. Before the process completed however, Pakajrei lost much of its memories and programming leaving it with a degraded mental capacity and a loss of much of its personality. Forgetting it wasn't truly divine, the new Pakajrei viewed itself as the Khasurit Deity in metal, ruling in a twisted mockery of its prior self. It has established itself as Ruler of Mhacce, with a cult and army to back its rule.

## Government

Pakajrei reigns as an all-powerful autocrat without any restrictions aside from practicality’s constraints. Under them, an oligarchy reigns, a council of 50 individuals handpicked by Pakajrei. They assume power over affairs Pakajrei permits them to or whenever Pakajrei experiences a system failure. Despite this, in cases of conflict, they hold virtually no power over the autocrat. With many in the council aware of Pakajrei's deteriorating state, some wonder how long it can continue to reign, going as far as to plan in the case of its death or even plot to accelerate such.

### Finances

**Aulus, 23 NE:** (+200 Trillion, Spare Income)
Hawkmoth-series gunship

The **Yphrel-Perianth Hawkmoth** is a series of midweight gunships manufactured for centuries by the Yphrel-Perianth Shipyards, a relatively minor speeder and shipbuilding contractor in the Phero Ecumene. Its many variants are known for their use by Republic of Muara Etherguard and organizations such as the Garden of Mu.

Currently, only the M2 variant is considered fit for active combat, though a number of M1s and M3s are still in limited use by Muara and the Garden.
KAMCOM ALPHA-10

The **KAMCOM ALPHA-10 Portable Computer** is an operations focused laptop, designed to supplement the mainframes that come with the Morning Dove Initiative's shuttles.

It is a paradox of a computer, housing both  **Mid-Tech** and  **Ult-Tech** components within the same frame, making it surprisingly capable for an Illarian computational machine. It has a highly-advanced quantum encryption component, a co-processor, and an integrated comms array that lets it send out transmissions across the observable Aegis Cluster if able to connect to a relay.

It also comes with a handset to enable voice communications, though it can also link with whatever device it's given to do the same thing.
KASCI LPV

The **KASCI LPV** is an infantry patrol vehicle in use with the Kardara Authority, since about 13 NE, and is one of the oldest domestically made designs it has. A converted Sandalia HTMV chassis, it was designed for use in lower risk areas that still required an infantry presence for one reason or another. Utilizing easy to produce steel spaced composite armor, and a V-shaped hull, it has adequate enough performance against small arms fire and anti-vehicle mines.

It has a semi-open top, consisting of a roll over frame in the event of a mine strike and a kevlar canvas top. Beneath the canvas, and on the actual hull of the vehicle itself, is a movable layered steel mesh which can be removed. When removed, the soldiers can poke out of the vehicle, and open fire.
Gidelbacht Kerhndalophaxx

Gidelbacht KerhndalophaxxCogent Sheet
Known throughout the **New Adresaas Dominion** as none other than the ***Devils Contractor*** in reference to the many deals this skilled mobster and businessman sealed to bring about his noble empire and which gave him his title, **Gidelbacht Kerhndalophaxx** is a Duke ruling over the planet of Raeilhart and the various stations of the provinces surrounding the aforementioned Raeilhart province.

A powerful and nimble mobster, Gidelbacht has made a name for his family through powerful maneuvering in the societal ladder, and has brutally silenced most opposition to his reign through assassination or straight up murder by his own hands. While a skilled businessman and mafia boss, he has never been afraid to get his own hands dirty, him and his commanders in his organization commonplace among the largest stations and planetary cities of the Raeilhart regions. The members of his organization are among the most skilled and downright vicious killers Raeilhart has to offer, which has only further propelled Gidelbacht's feared nature.

Gidelbacht's realm is a corrupt and strict place to live, most people trying to make a living have to pay fees for their safety and the continued protection from the Kerhndalophaxx funded police force. Due to his traditional and Neo-paschalist outlook, similar to the ideology the Lord of Adrealis holds, he maintains a very harsh and oppressive reality for those who wish to be unique and differ from the overpowering Agatropian culture. The act of slavery is a common occurrence, and the elite family of Kerhndalophaxx have no problem killing those who speak out against it, the region is considered a police state for the very reason that has been described. However, there are people that Gidelbacht fears, and Ardius Thalganna the Second is one of those very people. He has always made it apparent that no matter his greed, and no matter his want for the destruction of other cultures, he has refused outright by his syndicates prodding for him to take more than his lord has allowed him.

## Stats

* PROFILE
* RENOWN
* FINANCES

INCOME/EXPENSES

𝔛0 quintillion
Inore (System)/Inore 3

**Inore 3**, or called **The Drunk**, is a gas giant in the Inore system, being the third farthest from the system's star. Sometime in the early history of the system, Inore 3 was struck by an extremely large planetary body, which permanently knocked its axis off kilter. Due to a misshapen core, Inore 3 rocks back and fourth on its axis as it orbits around the star, at some points looking like it will nearly flip over.

Having a typical atmosphere of Hydrogen 2 and Helium, it isn't nearly as populous as Inore 5, since the latter is much closer to a drop off point for the gas miners. However, it does have plenty of asteroids, which does invite a few miners to make their stake here.

It has one planet like moon, Inore 3A, which was formed as a direct consequence of Inore 3's planetary collision.
Grand Princedom of Dorosani/Characters

Overview**Characters**Military

 **♔Grand Knyaz of Dorosani** | Human | Nastasić Family

To be added.

 **General** | Dorosani Human

To be added.

*To be added.*

 **Brigadier General** | Dorosani Human

Zivan Tadic is the commander of the 34th Specialized Local Security Brigade

Battles

Duels
* Duelled with Maridol Eeine during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Muul the Giant during the Vigilian Games 23 NE - **VICTORY**

* Duelled with Eunomia the Crow during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Escoban during the Vigilian Games 23 NE - **VICTORY**

* Duelled with Mulugatan during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Maurik Varsens during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Hurokersi during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Rivlesti Tevarge during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Redleaf during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Vortkan Dorvocax during the Vigilian Games 23 NE - **VICTORY**

 **Colonel** | Dorosani Human

To be added.

Battles

Duels
* Duelled with Valíyja Mavradótr during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Maridol Eeine during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Sremix, Fist of Terynai during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Costaluccio during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Marbharoui Thalganna during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Hurokersi during the Vigilian Games 23 NE - **VICTORY**

* Duelled with Arcadius Octavianus during the Vigilian Games 23 NE - **DEFEAT**

* Duelled with Irvn CLXXIX Crownborn during the Vigilian Games 23 NE - **VICTORY**

## RDNF

### Fleet Admiral Sikje Kalma

* PROFILE
* RENOWN
* ABOUT

To be added.

### Vice Admiral Vikentije Đorđević

* PROFILE
* RENOWN
* ABOUT

To be added.

### Counter Admiral Vladeta Vlahović

* PROFILE
* RENOWN
* ABOUT

To be added.

### Captain 1st Rank Bogoljub Rakočević

* PROFILE
* RENOWN
* ABOUT

To be added.

### Captain 2nd Rank Strahinja Blagojević

* PROFILE
* RENOWN
* ABOUT

To be added.

### Captain 2nd Rank Veljko Lazarević

* PROFILE
* RENOWN
* ABOUT

To be added.
Intimidation

**Intimidation** can be used to back up a character's roleplay attempt in a scene. You cannot use intimidation to cow everyone you meet, but rolling high on intimidation might help you succeed in an attempt to persuade an NPC to take you seriously where you might otherwise have failed. You can roll intimidation against other PC's, but it is up to them to determine what your roll means in their roleplay. There is no defense roll against intimidation. Rolling intimidation can only help you, never hinder you.
GladreBurger, LLC

**GladreBurger, LLC** is a limited-liability restaurant franchising and food corporation, and a subsidiary of GladreCorp. Born of the unlikely success of what what supposed to be a limited promotional stunt, it has become a dark horse competitor in the Phero Ecumene's culinary industry. Nelmemmush currently serves as its chairperson.

The flagship GladreBurger Restaurant is a casual dining franchise with locations throughout the Aoshtai Galaxy.

## Organization

While technically a subsidiary to the **Gladrelix Agro-culinary** holding company (itself a subsidiary of GladreCorp), GladreBurger is its most publicly visible asset, and indeed one of the most well-known subsets of GladreCorp in its entirety.

## Operations

### Brands & products

#### GladreBurger Restaurant

GladreBurger Restaurants franchises are currently open in the following countries:

* Aldrean Empire
* Arboros
* Day's End
* Dorosani
* Ibi's Hollow
* Iridia
* Iphea
* Kallos
* Karstedt
* Krizovia
* Lindinis
* Little Illaria of Northern Aoshtai
* Montaf
* Naer'si
* Neodorum
* Trillica
* Trillic Zardara
* Visrea
* Votum

#### Packaged goods

* *GladreBurger: At Home!*
* *ColaVerse Cola*
* *HypraxiPomp*
* *MagnaJellies*