Mage of High Sorcery

From [Himages/a/a2/UA2022-HeroesofKrynnRevisited.pdf Unearthed Arcana: Heroes of Krynn Revisited].

## Overview

Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that study magic and prevent its misuse. You've trained among the Mages, but whether or not you'll face the dangerous tests required to become a true member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization's three orders: the benevolent Order of the White Robes, the balance-pursuing Order of the Red Robes, or the ruthless Order of the Black Robes.

In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks.

* **Skills:** Arcana, History
* **Languages:** Two of your choice
* **Equipment:** A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

### Feature: Initiate of High Sorcery

You gain the Initiate of High Sorcery feat.

In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

## Building a Mage of High Sorcery Character

Mages of High Sorcery are typically sorcerers, warlocks, or wizards and might have any subclass. Spellcasters who gain their magic through devotion are less likely to be welcomed among the traditionalist mages. Nevertheless, the Mages of High Sorcery are shrewd, and they rarely let unique opportunities or individuals pass them by. Even members of martial classes who train in magic might find a rare place among the group's three orders.

***Suggested Characteristics.*** The study of magic drives the Mages of High Sorcery. Consider which of the group's three orders you aspire to join. The Mage of High Sorcery Personality Traits table suggests traits you might adopt for your character.

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***Mage of High Sorcery Trinkets.*** When you make your character, you may roll once on the Mage of High Sorcery Trinkets table, instead of on the Trinkets table in the Player's Handbook, for your starting trinket.

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### Mages of Dragonlance

In past presentations of the Dragonlance setting, several of Dungeons & Dragon's modern spellcasting classes didn't exist. To accommodate these classes, the group known as the Wizards of High Sorcery has evolved into the Mages of High Sorcery. The group's distinct orders and signature robes remain, but the organization now accepts members from a broad range of spellcasting traditions.

## Bonus Feats

Whatever background you choose for your War of the Lance character, you gain bonus feats, as detailed below. Characters involved in this conflict are forced into remarkable situations and changed by their experiences.

### 1st-level Bonus Feat

If you select the Knight of Solamnia or the Mage of High Sorcery background, you gain the bonus feat specified in that background. If the background you choose doesn't provide a feat, you gain a bonus feat of your choice from the following list (a parenthesis tells you where to find the feat):
• Divinely Favored (Unearthed Arcana)
• Skilled (Player's Handbook)
• Tough (Player's Handbook)

### 4th-level Bonus Feat

At 4th level, you gain another bonus feat of your choice from either the 1st-level list above or the following list (a parenthesis tells you where to find the feat):
• Adept of the Black Robes (Unearthed Arcana)
• Adept of the Red Robes (Unearthed Arcana)
• Adept of the White Robes (Unearthed Arcana)
• Alert (Player's Handbook)
• Knight of the Crown (Unearthed Arcana)
• Knight of the Rose (Unearthed Arcana)
• Knight of the Sword (Unearthed Arcana)
• Mobile (Player's Handbook)
• Sentinel (Player's Handbook)
• War Caster (Player's Handbook)

You gain this bonus feat at 4th level regardless of your background — even if you have the Knight of Solamnia or Mage of High Sorcery background. You must meet all prerequisites if the feat you choose has any.