Water Paradise

Water Paradise is a Subcontinent located inside Bellisseria. Its name is unofficial, but no official names have been suggested for it. SLGI team gave it the transitory name **B163**.

## History

The construction of Water Paradise slowly started in early 2020, when its Southern part was finished. A small part in West was also built around the same time. The Northern part was added somewhere in 2021. The area between was the last to be completed, as it happened in 2022.

## Structure

It consists of 300 sims. At this size, Water Paradise is larger than some continents. If it were alone, it would easily classify as a Continent. On the map, it can easily be identified thanks to its white texture, from surrounding green subcontinents.

## Geography

The subcontinent is unequally divided into two lobes by a large, central waterway (which could either be a large river or a sea strait). Because it is made of islands of various sizes, the subcontinent resembles an Earth archipelago. Each island is surrounded by navigable waterways.

An interesting fact, noticeable if you look carefully, is that some areas look similar. This is called *Cloned Geography* and has been reported before. It happens when the Lindens are short-staffed or don't want to waste too many resources. Entire sims are copied and pasted in new areas. Some types of islands have been copied up to four times.

### Waterways

**Central Strait** crosses the subcontinent from South-West to North-East. It is at least one sim wide and have a central deep water channel, surrounded by shallows. It is large enough to allow even the largest ships to pass. Also, it is suitable for airplanes too. North to it, houseboats can be found.

**Average-Size Straits** cross in all directions but more often follow sim borders in strait lines. They are less deep but nevertheless deep enough for large ships. They form a complex network that reach almost any sim.

**Small Channels** are found everywhere, separating parcels. They are opened for sailors and form a complex network that form a paradise for sailors.

### Land

It can be said that half or more than half of land is submerged. A distinct type of house is very popular in this area, the *stilt house*. Built on pillars, these houses stand above water surface. They can also be found on dryland, also built on pillars. There is enough land surrounding all residential parcels.

Land elevation is usually low, slightly above or below sea level. There are a few rare high-elevation parcels, where ground texture is more green, while everywhere else ground texture resembles sand. There are no mountains or hills.

Where altitude is high enough, roads can be found, connecting the houses. Roads are not connected one with another and don't form a large network. In places where altitude is below sea level, wooden bridges can be found connecting houses one to another or with the dryland. There are, however, unconnected houses.

## Buildings & Vegetation

The *stilt house* is the most common type of house found within the area. These houses are always built on pillars and can be found above water or above dryland. 90% of buildings are stilt houses. The second type of house is the houseboat. Houseboats can be found along the central strait's Northern shore. Other buildings include roads and docks.

Vegetation is typical for a Tropical Beach Paradise and includes palm trees.

## Access

Water Paradise is designed as a paradise for sailors. So, the best way to move around is by boat. This can be done either with the use of local rezz zones or by sailing from nearby subcontinents. Airplane pilots will also find that the central strait is large enough to allow them to easily and safely pass through. The central strait is deep enough that it can be passed even by submarines.

As an alternative, one can go swimming through the entire length of the subcontinent. This is an excellent option especially if you are a mermaid.

## See Also

* Second Life Geography
* List Of Subcontinents
* Bellisseria