World

The **World** in Amazing Cultivation Simulator consists of several Regions, each of which contains one or more Locations to visit.

## World Map

   The World Map has several very important in-game functions, which are listed at the bottom of the page. To view the world map, click the blue "World" flag on the right of your screen when looking at your sect. (Default hotkey: M)

Note: use this link for a higher-res worldmap.

## Interaction

Each location offers a different set of interaction possibilities.

### Camp and Enter

* Assign an Inner Disciple to stay in an area
* Trigger Adventures once after 4.8 hours then every 2-4 days
* Increase Exploration progress
* Enter: Visit the location by entering a new map. Your character has to already be camping at the location, or be a Demigod.

### Adventure

* Gather resources
* Trigger Secrets and location-specific adventures
* Increase Exploration progress
* Luck-Based Loot
* Cultivation Locations

### Sect Leader

* Visit
* Gift
* Trade

### Agency

There are two kinds of agencies, Cities and Districts

* Assign a new agency
* Manage the agency

## List of Main Regions

Main Regions are shown on the world map with a larger font size. Each Main Region may have additional Locations within the region.

* Mt. Sunshade (*Sunshade Abode* sect) Jump to ↓
* Mt. Kunlun (*Kunlun Palace* sect) Jump to ↓
* Heavenstep Peak (*Skydome Palace* sect) Jump to ↓
* Mt. Lucian (*Purple Cloud Temple* sect) Jump to ↓
* Mt. Tiger Paw (*Mystic Unity* *Sect*) Jump to ↓
* Mt. Shu (*Blue Lotus Temple* sect) Jump to ↓
* Mt. Nelumbo (*Evenfall Abode* sect) Jump to ↓
* Mt. Hundred Insects (*Mt. Hundred Insects* sect) Jump to ↓
* Mt. Pitfall (*Pit of Doom* sect) Jump to ↓
* Mt. Blackstone (*Seven Slaughtering Sect*) Jump to ↓
* Exultant Isle (*Exultant Sect*) Jump to ↓
* Districts (Agency)
	+ Great Desert Jump to ↓
		- Daemonia Temple (*Daemonia Temple* sect)
	+ Wild South Jump to ↓
	+ The Great Snowland Jump to ↓
	+ Riverbank Plains Jump to ↓
	+ Central Plain Jump to ↓
	+ Mt. South (*Player Sect*) Jump to ↓
* Cities (Agency)
	+ City of Abundance Jump to ↓
	+ City of Desolation Jump to ↓
	+ Seascape Jump to ↓
	+ Riverback City Jump to ↓
	+ Snaketail Village Jump to ↓
* Other Locations
	+ Mt. Caerulea (Place\_QingLianShan)
	+ Emerald Palace (Place\_ChiLianYuan)
	+ Dragon's Platform (Place\_LongTai)
	+ Ethereal Cave (Place\_XuanKongDong)
	+ Heavenly Battlefield (Place\_GuZhanChang)
	+ Otherworld Rift (Place\_YiJieLieFeng)
* Golden Peak (*Wudang Sect*DLC) Jump to ↓

## List of Locations

### Mt. Sunshade

Return to index ↑

Adventure Types:
* Visit: 10/19
* Story: 1/19
* Treasure: 1/19
* Find: 5/19
* Secret: 2/19
 Supreme Clarity CavePlace\_DanXia1 | Water Cultivation Adventure Location, ideal for Wood cultivators
* x1 Heal Powder stack
* x1 Fasting Pill stack
* x3 Monsters
* Learn Manual Violet Clouds if not already learned.

Once per Cultivator: With 6 INT and Core Shaping or above Wood cultivator:
* Learn Manual Evening Glow of Pines if not already learned.

Both manuals can be transcribed and learned by other cultivators.
* x3 Monster
* Every 90 to 109 days, depending on the fruit growth cooldown:
	+ 1 Prism Lotus if Sunshade Abode is conquered or if the favor of Sunshade Abode is above 600.
* 1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
	+ x20 Lotus Root

The expected values of the 2nd option are 30 Lotus Root per adventure.
* x1 Monster

### Mt. Kunlun

Return to index ↑

HighProduce: Holy Stone x1 (50%), Holy Stone x2 (50%)
Adventure Types:
* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%
 Immortal SummitPlace\_KunLun1 | Once per game, with 6 or more PER and LUK >= a random number between 1 and 15:
* Receive manual Secret Eastern Codex, 1 Panacea Pill, and 1 random Tier 6 Artifact.
* x1 Forming Pill
* x1 Nirvana Pill
* x1 Eternity Pill
* x10 Wisdom Pill
* x10 Ether Pill
* x10 Serenity Soul Gem
* x12 Monsters

Activate the 3 small Steles and then the large Stele to be teleported to a secret area, where you can receive: x1 Divine Bones
* Every 165 to 194 days, depending on the fruit growth cooldown:
	+ 1-2 Ocher Essence if Kunlun Palace is conquered.
	+ Otherwise, 1 Ocher Essence if the favor of Kunlun Palace is above 600.
* 1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
	+ x10 Jade (10/16)
	+ x2 Jade Essence (5/16)
	+ x1 Holy Stone (1/16)

The expected values of the 2nd option are 9.375 Jade, 0.9375 Jade Essence and 0.09375 Holy Stone per adventure (or 1 Holy Stone per 10.67 adventures).
* x1 Ocher Essence
* x3 Monster

### Heavenstep Peak

Return to index ↑

Adventure Types:
* Visit: 10/19
* Story: 1/19
* Treasure: 1/19
* Find: 5/19
* Secret: 2/19
 Nimbus RavinePlace\_TianJi\_1 | Adventuring here only triggers the Sect-owned spirit root harvesting event, rewarding:
* Every 320 to 389 days, depending on the fruit growth cooldown:
	+ 2-5 Sage Fruit if Skydome Palace is conquered.
	+ Otherwise, 1 Sage Fruit if the favor of Skydome Palace is above 600.
* 1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
	+ x20 Purity Leaf

The expected values of the 2nd option are 30 Purity Leaf per adventure.
* x1 Sage Fruit
* x2 Purity Leaf stacks
* x1 Li's Dried Amber Fruit stack, respawning.
* x2 Monsters
* x20 Purity Leaf (50%)
* x40 Purity Leaf (50%)

The expected value is x30 Purity Leaf per adventure.
* x2 Purity Leaf stacks
* x2 Monsters
* x2 Skydome Palace cultivators

### Mt. Lucian

Return to index ↑

HighProduce: Jade Essence x1 (40%), Stone Essence x5 (40%), Divine Jade x1 (20%)
Adventure Types:
* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%
 Lucian VillagePlace\_JiuHua1 | The adventure event rates are:
* Find (5/6): x20-40 Jade
* HighFind (1/6):
	+ x5 Stone Essence (50%)
	+ x1 Jade Essence (50%)

Assuming you pass the luck check, the expected values are 25 Jade, 0.42 Stone Essence and 0.083Jade Essence per adventure, or 1 Jade Essence per 12 adventures. Otherwise multiply the highfind resource expected value by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

.
* x4 Jade stacks
* x2 Jade Block stacks
* x7 Worker NPCs
* Codex of Dragon and Phoenix Manual
* x4 Ginseng stacks
* x2 Monsters

Once per game, eat any Feces or Dragon Feces and while the negative Moodlet is active, interact with the Stele to be teleported to a secret area, where you find:
* x9 Dragon Feces
* "Dragon Feces" a T5 Earth Artifact made from Dragon Feces that also is a Feng Shui Relic
* "Dragon Feces II" another T5 Earth Artifact made from Dragon Feces
* Codex of Dragon and Phoenix Manual
* x2 Phoenixwood
* x3 Monsters

### Mt. Tiger Paw

Return to index ↑

HighProduce: Phoenixwood x2 (100%)
Adventure Types:
* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%
 Skypass FallsPlace\_LongHu1 | Once per cultivator:
* With Artifact Mastery >= 10, learn manual Flowing Sword Will if not already obtained
* With Qi Sense >= 10, learn manual Flying Creek if not already obtained

Both manuals can be transcribed into the Manual Pavilion to be learned by other cultivators.
* x3 Monsters
* Every 240 to 299 days, depending on the fruit growth cooldown:
	+ 1-4 Gnarled Vine if Mystic Unity Sect is conquered.
	+ Otherwise, 1 Gnarled Vine if the favor of Mystic Unity Sect is above 600.
* 1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
	+ x40 Wood (10/16)
	+ x10 Goldwood (5/16)
	+ x1 Phoenixwood (1/16)

The expected values of the 2nd option are 37.5 Wood, 4.69 Goldwood and 0.094Phoenixwood per adventure (or 1 Phoenixwood per 10.67 adventures).
* x1 Gnarled Vine
* x2 Spiritwood stacks
* x4 Strange Mushroom stacks, respawning
* x2 Goldwood
* x3 Lotus Root stacks
* x3 Monster

### Mt. Nelumbo

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HighProduce: Life Spring x1 (100%)
Adventure Types:
* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%
 Celestial PoolPlace\_WuLian1 | Water Luck Based Adventure Loot of Life Spring
100% chance with 9 Luck Metal cultivator
* x4 Monsters
* Fishing (Bamboo Forest DLC)

Once per game, while the buffs from both Summer Herb and Winter Worm are active, interact with stele to receive:
* Formation Manual "Polarized Diagrams of Mt. Zhongyuan"

Unlocked by Supplementary Records: Book I of III: Once per game, with 6 or more LUK and INT:
* 3 Sage Fruit
* 3 Gnarled Vine
* 3 Prism Lotus
* 3 Crimson Fruit
* 3 Ocher Essence
* Rainmaker (sword Weapon that summons rain if not equipped)
* White Jade (equippable item that increases Resiliency)
* x4 Qi Flow Pill
* x2 Monsters

Once per game, eat a Strange Mushroom and interact with 5 wild or sect-owned Spirit Roots within 5 days then interact with the Stele to obtain:
* Formation Manual "Secret Revitalizing Diagrams of Heaven and Earth"

### Mt. Hundred Insects

Return to index ↑

Adventure Types:
* Visit: 40%
* Story: 10%
* Treasure: 5%
* BadFight: 15%
* HighFind: 15%
* Secret: 15%
 Deathknell CavePlace\_BaiMan1 | Water Luck Based Adventure Loot of Soul Pearl
100% chance with 9 Luck Metal cultivator
* Spirit Splitting Manual: distinct from the one from Primordial Symbols Law.
* x3 Beast Blood
* x8 Monsters
* x1 Beast Blood

Assuming you pass the HighFind luck check, the expected values are 1 Beast Blood per adventure. Otherwise multiply the highfind resource expected values by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

 .
* x3 Snake Monsters
* Once per game: Kill all the beasts in the cave and interact with the Stele to receive: Formation Manual "Diagrams of the Spiritual Beasts".

### Mt. Pitfall

Return to index ↑

HighProduce: Lumina Core x1 (100%)
Adventure Types:
* Visit: 50%
* Story: 5%
* Treasure: 5%
* BadFight: 15%
* Find: 10%
* HighFind: 5%
* Secret: 10%
 AbyssPlace\_XianKong1 | Metal Luck Based Adventure Loot of Lumina Core
100% chance with 9 Luck Earth cultivator
* x6 Brownstone stacks
* x10 Stone Essence stacks
* x5 Monsters

### Mt. Blackstone

Return to index ↑

* Visit: 50%
* Story: 5%
* Treasure: 10%
* BadFight: 15%
* Secret: 20%
 Millspine ForestPlace\_Hei4 | Wood Cultivation Adventure Location, ideal for Fire cultivators
Unlocked by The Windtamer's Travels: Volume II: Once per game:
* Celestial Demon Incarnation manual
* x2 Spirit Stone stacks
* x3 Monsters

### Exultant Isle

Return to index ↑

Adventure Types:
* Visit: 50%
* Story: 10%
* Treasure: 5%
* BadFight: 15%
* HighFind: 5%
* Secret: 15%
 Safeward SeasPlace\_HeHuan1 | Requirements:
* Learned Reincarnated Psyche manual from Six Paths Reincarnation Law, or possess the Mentally Challenged Background
* Have 6 or more Perception, Intelligence and Constitution each

Once per game, obtain:
* T12 Sword Earth Artifact "Leonardus' Divine Sword"
* x1 Panacea Pill
* x2 Eternity Pill
* x3 Bane Pill
* x1 Divine Jade

Once per game, while possessing the "Lost Lover" Moodlet, interact with stele to receive:
* x1 Bane Pill
100% chance with 9 Luck Wood cultivator
Unlocked by Supplementary Records: Book III of III: Once per game, with Background "Dragon Blood":
* T12 Soul Pearl artifact "Dragon Pearl"
* "Dragon Blood" buff: +20% CON and PER (`AddP`), +25% Base Max Qi (`BAddP`)
* x1 Boar Monster

### Great Desert

Return to index ↑

Place\_Desert
Adventure Types:
* Story: 2/14
* Treasure: 1/14
* GoodFight: 3/14
* BadFight: 4/14
* HighFind: 1/14
* Secret: 4/14
 Daemonia TemplePlace\_Desert1 | Adventure Types:
* Visit: 10/15
* Story: 1/15
* Treasure: 1/15
* BadFight: 3/14
* x2 Li's Dried Amber Fruit stacks
* x6 Dried Meat stacks
* x3 Monsters
* At least one and up to 2 more (with 30% chance each to appear) cultivators NPCs of a random sect (possibly unaffiliated) are present.
* 1 Crimson Fruit for a Wood (preferably) or Fire cultivator every 80 to 99 days,
* x20 or x40 Igneocopper Ore if the "Wander around" option is chosen.

See the event page for details. For the 2nd option, the expected value is x30 Igneocopper Ore per adventure.
Unlocked by Secret Taoist Records: The Great Desert Chronicles: Once per game, with 900°C Heat Tolerance:
* 7 Crimson Fruit
* 12 Lumina Core
* x1 Crimson Fruit
* x1 Monster
* x1 Beast Blood (1/4)
* x2 Beast Blood (1/4)
* x3 Beast Blood (1/4)
* x4 Beast Blood (1/4)

Assuming you pass the HighFind luck check, the expected value is 2.5 Beast Blood per adventure. Otherwise multiply the expected value by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

 .
* x2 Beast Blood
* x1 Snake Gall stack
* x1 Acupuncture Needle (out of Parasol Timber)
* x3 Snake Meat stacks
* x1 Lushu Hide, x1 Demon Beast Hide, x1 Fei Hide, x1 Tough Demon Beast Hide
* x11 worker NPCs

### Wild South

Return to index ↑

Place\_SouthForest
HighProduce: Phoenixwood x1 (100%)
Adventure Types:
* Story: 2/14
* GoodFight: 1/14
* BadFight: 2/14
* Find: 4/14
* HighFind: 1/14
* Secret: 4/14
 Perennial MiasmaPlace\_SouthForest1 | Prerequisites: having learned Nether Redemption from Heaven Stealing Law (Primordial Spirit requirement).
**First clear**
If they don't know Descry from Sunflower Refining Law (Core Shaping requirement), the cultivator has to pass a luck check of

L
u
c
k

15

{\displaystyle \frac{Luck}{15}}

 or they get nothing. They have 24/25 chance of getting a lesser reward (detailed below) and not clearing the story, otherwise they get the First clear reward.
If Descry is learned they always get the First clear reward:
* Annotations from the Book of Life
* Records of the Immortals: Volume II
* 3 items from the Treasure pool.
* 3 items from the Alchemy Pills pool.

**Subsequent clears**
If Descry is learned, they obtain:\*56% chance (14/25): 0 or 1 item from the Treasure pool
* 44% chance (11/25): 0 or 1 item from the Alchemy Pills pool

If Descry is not learned, they still have to pass a luck check of

L
u
c
k

15

{\displaystyle \frac{Luck}{15}}

 or they get nothing. However, if they pass they also have 1/25 chance (replacing one of the chance from the Treasure pool lesser reward above) to get:
* 1-3 items from the Treasure pool,
* 1-3 items from the Alchemy Pills pool
* x1 Prism Lotus
* 3x Monster
If your cultivator hasn't learned the Exploitation of External Pleasures Miracle, they'll learn it. If they have learned it, they'll receive

1000
∗
C
u
l
t
i
v
a
t
i
o
n
L
e
v
e

l
2

{\displaystyle 1000\*CultivationLevel^2}

cultivation experience, where

C
u
l
t
i
v
a
t
i
o
n
L
e
v
e
l

{\displaystyle CultivationLevel}

is their Cultivation Level. Besides that, the reward will depend on their luck:
* luck below 3, no reward.
* luck at 3 or above, receive Luck - 2 (up to 3) items from the Treasure pool.
* luck at 5 or above, the above rewards and Luck - 4 (up to 3) items from the Alchemy Pills pool.
* 7 or above, the above rewards and a random Artifact of tier 8 to 9.
* x1 Rebirth Pill
* x3 Spirit Stone stacks
* x1 Shield Pill
* x1 Monster
* x2 Cultivator NPCs (random sect, possibly unaffiliated)
 Wormwrought ValleyPlace\_SouthForest3 | Adventuring here triggers the Wild spirit root harvesting event, rewarding either:
* 1-4 Gnarled Vine for a Water (preferably) or Wood cultivator every 240 to 299 days,
* if the "Wander around" option is chosen, one or two times (50% each) of:
	+ x40 Wood (2/3)
	+ x5 Goldwood (1/3)

See the event page for details. For the 2nd option, the expected values are 40 Wood and 2.5 Goldwood per adventure.
Unlocked by The Windtamer's Travels: Volume VI: Once per game, cultivating Grand Chariot Wisdom Law:
* Tier 12 Parasol Wood Sword Artifact "Cave heart"
* The Caterpillar Fungus gives 1 Summer Herb in Summer and 1 Winter Worm in Winter per visit.
* x1 Gnarled Vine
* x1 Pear stack
* x3 Demon Beast (always 1 Snake)

### The Great Snowland

Return to index ↑

Place\_Snowfield
HighProduce: Spirit Stone x40 (67%), Divine Jade x1 (33%)
Adventure Types:
* Story\_Cold: 2/7
* Find\_Cold: 2/7
* HighFind\_Cold: 1/7
* Secret\_Cold: 2/7
 Skye Conch ValleyPlace\_Snowfield1 | Adventuring here requires a minimum of -80°C Lowest Temperature Tolerance and rewards the following one or two times (50%):
* x10 Ginseng (5/6)
* x1 Red Ginseng (1/6)

The expected values are 12.5 Ginseng and 0.25 Red Ginseng per adventure.
* x4 Monsters
* 1 Prism Lotus for a Metal (preferably) or Water cultivator every 90 to 109 days,
* x40 or x80 Ice Crystal Ore if the "Wander around" option is chosen.

See the event page for details. For the 2nd option, the expected value is 60 Ice Crystal Ore per adventure.
* x1 Prism Lotus
* x1 random Monster
* x40 Ice Crystal Ore (50%)
* x80 Ice Crystal Ore (50%)

The expected value is x60 Ice Crystal Ore per adventure.
* x6 Ice Crystal Ore stacks
* x3 random Monsters

### Riverback City

Return to index ↑

Place\_HeYinCity

### Seascape

Return to index ↑

Place\_HuCity

### Snaketail Village

Return to index ↑

Place\_PanSheCity

### City of Abundance

Return to index ↑

Place\_ShanCity
 Great Bamboo ForestDLCPlace\_BigBamboo | Visiting the area on Adventure on day 65 or later grants Panda Jade which can be interacted with to obtain Panda pets (Xianxian and Xiuxiu).
Outside of its secret, adventuring here rewards once or twice (50%) each the following:
* 20xBamboo Stalk (50%)
* 20xBamboo Shoots (50%)

The expected values are 15 Bamboo Stalk and 15 Bamboo Shoots per adventure.
* 10x Bamboo Shoots
* x3 Panda Monsters: good for making fast Spirit Contracts early and mid game.

### City of Desolation

Return to index ↑

Place\_DaLiangCity

### Golden Peak DLC

Return to index ↑

HighProduce: Qi Fasting Pill x1 (100%)
Adventure Types:
* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%
* x10 Soil Essence (50%)
* x5 Spiritwood (50%)

The expected values are 7.5 Soil Essence and 3.75 Spiritwood per adventure.
* Purple Cloud Column Artifact (T4, Wood)
* x10 Qi Fasting Pill in 1 stack of 9 and 1 stack of 1.
* x1 Spiritwood stack
* x1 Ganoderma stack
* x1 Red Ginseng stack
* x1 Spiritwood (Timber) stack
* x1 Timber stack, respawning.
* x1 Goldwood Timber stack
* x1 Cinnabar stack
* x1 Stamina Pill stack
* x1 Qi Regen Pill stack
* x3 Blade Pill
* x1 Enlightening Pill stack
* x1 Inedia Pill stack
* x2 Ginseng stacks
* x5 Bell
* x12 Cultivator NPCs from the Wudang Sect
* x3 Worker NPCs
* Find (5/6), one or two times (50% each) of either of those rewards:
	+ x10 Jade (50%)
	+ x10 Marble (50%)
* Earth Luck Based Adventure Loot (1/6): if you pass the luck check and have a correct element (ideally Fire), one of either of those rewards:
	+ x3 Holy Stone (10/11)
	+ x1 Divine Jade (1/11)

Assuming you pass the elemental and luck check, the expected values are 6.25 Jade, 6.25 Marble, 0.45 Holy Stone and 0.015 Divine Jade per adventure (or 66 adventures per Divine Jade). Otherwise multiply the highfind resource expected values by:
* L
u
c
k

9

{\displaystyle \frac{Luck}{9}}

 with a Fire cultivator,
* L
u
c
k

19

{\displaystyle \frac{Luck}{19}}

 with an Earth cultivator,
* L
u
c
k

29

{\displaystyle \frac{Luck}{29}}

 with a None cultivator,
* 0 otherwise.
* x23 Holy Stone
* x10 Divine Jade
* x1 Junk Pill (T9)
* x2 Sacred Nimbus Plate
* Celestial Sword Artifact (T6, Metal)
* x8 random cultivators from the Wudang Sect
* x5 recruitable worker NPCs.
* Find (3/4): x1-2 Blood Talisman
* HighFind (1/4): x1 Sacred Talisman

Assuming you pass the luck check, the expected values are 1.125 Blood Talisman and 0.25 Sacred Talisman per adventure. Otherwise multiply the highfind resource expected value by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

.
* Small Furnace (big, top right): Interact to obtain Panacea Pill
* Stele Secret 1: interact with the steles in order to obtain Divine Bones
* Stele Secret 2: interact with the steles in order to obtain x100 Li's Dried Amber Fruit
* Stele Secret 3: interact with the steles in order to obtain Eureka Pill
* x1 Sacred Talisman stack
* x20 Resin Essence: one x18 stack, 2 respawning ones on displays.
* x19 Qi Fasting Pill: one x11 stack, 8 on displays
* x1 Spiritwood (Timber) stack
* x1 Euphoria Pill stack
* x10 Sprout Pill
* x1 Fasting Pill stack
* x1 Remedy Pill stack
* x1 Enlightening Pill stack
* x10 Clone Pill in 10 separate stacks of 1
* x10 Winter Pill
* x10 Summer Pill
* x10 Autumn Pill
* x10 Spring Pill
* x6 Lavish Meal

## References

1. ↑ Settings\World\Places\Level1.xml
2. ↑ Daemonia Temple is the only Sect to not be located within a Main Region.

Settings\World\Places\Level2.xml
3. ↑ Settings\World\Places\Level3.xml
4. ↑ Settings\World\Places\DLC\_WuDang.xml
5. ↑ 5.0 5.1 5.2 5.3 5.4 Settings\World\Places\Level2.xml
6. ↑ `Scripts/FightMap/class/Places/Place_Desert4_Vill_MingSha.lua`