recursal/Fanatic-Fandom huggingface dataset:
Maple Rd

Game Worlds

## Description

**Maple Rd** is one of the many Roads found in Navezgane. It runs to the east from the center of the county, passing through the Forest, Pine Forest and Snowy Forest during its course. It connects to Arrowhead St and Apache St at it's western most point while its east end heads off into the Nuclear Fallout Zone. There are two crossroads found along along the course of Maple Rd, one in the east that connects Maple Rd with Dishong Pass and one in the centre of Diersville connecting Maple Rd with Courtland St.

## Location

***The location of Maple Rd as found in Navezgane***

## Points of Interest

#### Ansel Adams River Bridge

* More of a landmark than a point if interest the Ansel Adams river bridge sits at western end of Maple Rd a short distance from the intersection with Apache St and Arrowhead St
* Suffering from advanced decay, caution should be used when traversing this bridge. Keeping to the center of this bridge is a safe way to pass due to a support beam that passes underneath the entire length of the deck. However, the other areas of the deck can collapse when stood on causing fall damage in addition to possible damage caused by falling blocks.

#### Diersville

* A large urban town, Diersville is found slightly east from the center of Navezgane and is an excellent source of various loot and resources. A major point if interest with many buildings to search through, Diersville is also a hotspot for Zombies and a player can encounter many various types, including Zombie Dogs, Bloated Walkers, often in larger numbers.
* Housing in Diersville is of a minimum strength and although it can offer some protection during the night a horde of Zombies will destroy a house here in next to no time.

#### Gas Station Diner

* Found around the center of Maple Rd is a Gas Station Diner that houses an auto shop, small dining area and a fair sized compound to the rear and side.
* There is a small amount of various loot to found here, in addition to a Desk Safe found on the floor behind the desk inside the building.
* Furthermore, there is also a large amount of sand that can be dug up and used to make Glass Jars.
Machine Gunner

**Machine Gunner** is a Combat Perk in the Fortitude Attribute.

"Become a commando using assault rifles to slay your foes."

## Impact

This perk impacts the Pipe Machine Gun, AK-47 Machine Gun, the Tactical Assault Rifle and the M60 Machine Gun. Overall, said skills make using automatic weapons more effective, and easier to use in combat. Higher skill levels allow one to regain some stamina when dealing damage with automatic weapons.

## Recipe

As of Alpha 21, skills no longer grant crafting recipes. That feature was replaced by Crafting Skill Magazines.

## Trivia

* In real life, machine guns are used to provide suppressing fire, as opposed to directly inflicting causalities. However, given the nature of zombies and a zombie apocalypse, the use of machine guns to clear out hordes is justified.
* This perk replaced/is the successor to 'Better Lead than Dead'
Mods

**Mods** are used to improve the characteristics of weapons, tools, armor and vehicles. They can be mounted in the mod slots of the aforementioned items. The number of slots varies by quality between 1 and 4.
Mods offer 10% damage increase when added to weapons and 300 increase to economic value. On the following lists, mods are categorized based on their main usage. The division between weapon and tool mods reflects the overall impact the mods have on items. Most of the mods can be applied to both weapons and tools. More specific information about where a mod can be mounted can be found on the mod's page.

## List of drone mods (Coming Soon)

Added in A20, this utility companion can be modified while being held in the inventory. Mods cannot be installed while the drone is active.

[temporary list]

* Armor Plating Mod - Reduced damage and degradation by 50% (please add specifics/verify this mod)
* Cargo Mod - Adds 8 storage slots (please add specifics/verify this mod)
* Robotic Headlamp Mod - See better in darker spaces - works same as flashlight (please add specifics/verify this mod)
* Medic Mod - Auto-Heals player at approx 60% health, but requires the meds in its inventory - First Aid Bandage, First Aid Kit (please add specifics/verify this mod)
* Morale Booster - Increased Stamina regeneration by 10% (please add specifics/verify this mod)

## Unused mods

There are a few mods viewable in the files that do not currently exist in the game, not even obtainable through the creative inventory, outside of editing the xml file to allow that. These are listed here, using their internal item icon name.

We can look into the item\_modifiers.xml file to figure out what the first three do.

* "modGunMeleeFlammableOil"
	+ This one changes "damage type" to "heat"
* "modGunMeleeLiquidNitrogen"
	+ This changes damage type to cold.
* "modGunMeleeNiCdBattery"
	+ Changes damage type to electric.
* "modRadiationReady"
	+ This one protects from radiation, in a similar vein to the Cooling Mesh and Insulated Liner mods.

In addition to these, there is also the Blessed Metal Mod, which does exist in the game, only obtainable via the Creative Inventory.
Muffled Connectors Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel4Scrap Polymers30Duct Tape1Mechanical Parts4Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Muffled Connectors Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Muffled Connectors Mod Recipe

1x
 **01:8.8**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Padded Gloves

## Description

The **Padded Gloves** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Padded Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Duct Tape1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up13571010{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Padded Gloves**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Padded Gloves ceases providing any protection until repaired. Repairing the Padded Gloves requires 1 cloth. Repairing restores its Durability back to Max Durability.
Lockers

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Lockers** is a map-generated storage container found in various buildings. These are usually found as two lockers stacked on top of each other, in addition to a version which is led of the floor as if it has been tipped over.

## Crafting

**Lockers** is one of many craftable furniture items created by first crafting the helper block Metal Furniture.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Medicine Cabinet

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A Medicine Cabinet is a loot container found in POIs such as a house or hospital.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Mod Interface

Since Alpha 11 the game provides an interface for modding. This defines where mods have to be located and what the folder and file structure is.

## Mod Layout

All mods have to be put in a folder *Mods* within the game root folder, next to the executable files. Each mod is to be put in its own folder therein and has to have a ModInfo.xml, resulting in a folder structure like this:

* 7DaysToDie.exe
* Mods/
	+ ExampleMod1/
		- ModInfo.xml
	+ ExampleMod2/
		- ModInfo.xml

## ModInfo.xml

The ModInfo.xml contains information about the mod. At the time of writing (A12) this contains the following information:

Name (required)
Name of the mod
Description (optional)
A description of what the mod does
Author (optional)
Name of the author of the mod
Version (optional)
An version identifier, e.g. an increasing number
Website (optional)
A link to the website of this mod
Example file:

```
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
	<ModInfo>
		<Name value="Icon loading test" />
		<Description value="Example for loading custom item icons" />
		<Author value="Christian 'Alloc' Illy" />
		<Version value="2" />
		<Website value="http://7daystodie.com" />
	</ModInfo>
</xml>

```

## Mod Features

### Code Mods

Allow to add functionality through code to the game. Further information can be found on ModAPI.

### Item Icons

With this feature it is possible to add / override icons used for items in the in game item grids like the inventory. Simply add a folder named *ItemIcons* to the mod folder and put the icons you want to add/override inside. The file name (without extension) is used as the icon name as referenced in e.g. the Items.xml.

All icons have to be saved as PNG in ARGB32 format (that is, 8 bit per alpha, red, green and blue channel) with a size of 116 \* 80 px.

An example mod overriding the icons for the 762mm bullet and the bottled water can be found here, containing the following mod folder structure:

* ItemIconTest/
	+ ModInfo.xml
	+ ItemIcons/
		- 762mmBullet.png
		- bottledWater.png

As of A12 the atlas can be 8192 \* 8192 px. Standard icon size is 116px \* 80 px, with padding 118px \* 82 px. This allows for 69 \* 99 icons (6,831).

As of A18 the location for the item icons has been changed from Mods/<mod\_name>/ItemIcons to Mods/<mod\_name>/UIAtlases/ItemIconAtlas.
Motorcycle Chassis

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Motorcycle Chassis** is used to craft a Motorcycle.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}150Forged Steel25Mechanical Parts10Duct Tape10Leather10Electrical Parts3Vehicle Adventures45{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Motorcycle Chassis** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Motorcycle Chassis**:
Oil Shale

## Description

**Oil Shale** can only be found by Mining in the Desert biome. Oil Shale is placed into your Inventory when mining Oil Deposits. It has a purple hue and is somewhat shiny on higher graphic settings, with a brushed appearance as seen here as a Surface Node. Oil Shale is found in the Desert by digging down at about 20 blocks, where the stone layer begins. It is in the stone layer under the desert just like other ores. It can also very commonly be found in the caves in the desert and usually in extremely large quantities so make sure that if you are mining it that you have plenty of free inventory space. Each time you successfully mine an Oil Deposit you receive 100 Oil Shale in your inventory. This is more compared to the usual 40 units of each other mineral you get by mining them.

## Usage

### Recipes

The following recipes require **Oil Shale**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## History

* Prior to A16, Cooking Oil Shale on the campfire was one of the easiest ways to get your science skill up.

* Oil shale boulder
* An oil shale surface boulder in Alpha 18
* Underground shale texture as of Alpha 18
* Shale next to other materials (prior to Alpha 18)
* Shale next to coal (prior to Alpha 18)
* Shale next to potassium nitrate (prior to Alpha 18)
* Shale next to coal (prior to Alpha 18)
* Shale next to coal (prior to Alpha 18)
Lump of Clay

## Description

A **Lump of Clay** is a non-craftable item that must be mined from Clay. It is a fairly common resource with a slightly orange tint, relative to the normal Dirt. It is easily found on the map, being represented in Brown,pond shaped deposits. The best way to mine Lump of Clay is by using either a Stone Shovel, an Iron Shovel, a Steel Shovel, or an Auger.

It is used most often inside the Forge, although 50 Lump of Clay is needed to craft the Forge. When smelted inside the Forge, you receive 5 units of Clay\_(Forge), which may be used to craft a wide variety of items.

The item was succeeded by Clay Soil, retaining the same functionality both in obtaining as well as usage.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Clay (Forge)5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Lump of Clay Recipe

1x
 **00:05**
New Life Hope Cabin

Game Worlds

## Description

**New Life Hope Cabin** or **cabin\_11** can be found in one location in Navezgane. This variant of Cabin has a very large area that encompasses the Cabin. There is a well in the center and the Cabin itself toward the back. To the right side is a stable with a Workbench and across the stable is a shack. Crops can be found in the corner of the fenced area. Opposite corner of the crops can be found a marked grave.

## Locations in Navezgane

There is only one location of New Life Hope Cabin located at:

* 1493 W, 95 S

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Front Side of Cabin
* Rear Side of Cabin
* Stable
* View of Signage
* Shack
* Crops Near Cabin
Minibikes For Dumbshits

Minibikes For Dumbshits is a book found in bookstores or sometimes in File Cabinets trash piles and even supply crates. It is a rare book and is very hard to find in the early game. This book grants the ability to craft the Minibike parts which is a great way to get around the world fast.

## Recipe Unlocked

* This book will unlock the following recipes:

 Minibike Chassis
 Minibike Handlebars
 Minibike Seat
## Skill Gained

Reading this book will gain 1 skill point of the following Skill:

Miscellaneous Crafting (Skill)
## Scrapping

Scrapping Minibikes For Dumbshits will give you Paper.

## History

* This book was added in Alpha 12
* This is no longer in the game
Leather Leg Armor

## Description

The **Leather Leg Armor** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Leather Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather5Duct Tape1Sewing Kit2{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up111724313810.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Leather Leg Armor**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Leather Leg Armor ceases providing any protection until repaired. Repairing the Leather Leg Armor requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Mining Helmet

## Overview

A **Mining Helmet** is a Clothing item that can be worn to help protect the character damage. It can be crafted and scavenged from various locations around the map. A looted Mining Helmet has a Helmet Light Mod in it but a crafted one won't have it.

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}6Scrap Polymers15Leather5Duct Tape1Sewing Kit1{{{linkname5}}}{{{itemcount5}}}Armored Up1357101.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Mining Helmet**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*
Old Mole

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Old Mole** is one of the many Roads in Navezgane. It links up with Wagley Rd just before Ghost Town and branches away from Courtland St. It runs solely through the Desert biome and is a somewhat short road compared to some others. There are a few cars scattered along the roadside but nothing much else.

## Images

* The point where Old Mole and Wagley Rd join at Ghost Town

## Items

Items of interest are plenty of cars / coolers.
Rocket Frag

## Description

One of the two types of Explosive ammunition for the Rocket Launcher. This type is designed for high entity damage.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}40Buckshot25Gun Powder15Duct Tape2Gas Can500Rocket Casing1Explosive Magazine45{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Rocket Frag Recipe

1x
 **00:40**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Machete Blade

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron (Forge)200Clay (Forge)40{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}ForgeCrucible{{{inventorycraft}}}
(Parameter=linkname)

Machete Blade Recipe

1x
 **04:00**

### Recipes

The following recipes require **Machete Blade**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Office Chair

## Description

**Office Chairs** can be found in offices, industrial workplaces, or crafted. They are purely decorative and not a bed, spawn point, or storage item. Your character cannot sit in it.

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather8Cotton10Mechanical Parts4Forged Iron4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Office Chair Recipe

1x
 **01:2.4**

## Loot from Harvesting

* Leather
* Mechanical Parts
* Iron
Rocket Casing

## Description

A **Rocket Casing** is a forgable item that is used in the crafting of Ammunition and Rocket. Rocket Casings can also be scrapped and melted in a Forge.

## How to Obtain

Rocket Casing is a lootable and craftable item, which you can get by Looting in Storage or crafting in a Forge after unlocking it by reading a Schematic

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron50Clay Soil30{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Explosive Magazine45{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Rocket Casing** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Rocket Casing**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Scrapping

Scrapping **Rocket Casing** will give you 7 of Iron
Rabbit

## Description

**Rabbits** are wild animals commonly found in the Forest and Desert biome. Rabbits are passive and will try to avoid the player. Even though Rabbits are very weak and die very fast they are extremely fast, hard to see, and hard to hit. Most times finding a Rabbit in grassy and hilly areas is harder than killing it, so it is recommended to hunt them in the Desert biome. The Rabbit makes a distinct high-pitched sound upon dying, indicating the Rabbit was killed.

## Drops

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon
Rabbits will not drop any loot upon being killed but can be harvested for the following:

* Raw Meat
* Leather
* Bone
* Animal Fat

## Other Passive Animals

* Boar
* Chicken
* Doe
* Stag
Luggage

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Houses, destroyed buildings in the wasteland, sheds, and some Barns are a few locations where you can find **Luggage**.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Party Girl

## Description

**Party Girl** is a variant of Zombies and was formally known as Zombie Stripper and was changed in Alpha 20. These zombies died and turned long ago, evident from their highly decomposed bodies. Despite this, they continue to roam in search of humans to attack. The Zombie Stripper appears wearing a revealing, slightly torn dark dress, high heels, and ruined makeup, reflecting it's past occupation. Party Girl can commonly be found in Points of Interest like the The Boobie Trap and Bigg Buns.

It was one of the first zombies to have "jiggle tech" added, which provides jiggle physics to parts of its body.

## Images

* Face closeup
* The old Zombie Stripper model before Alpha 19.1.

## Combat

These Zombies are normal zombies who aren't very durable and cannot hit you very hard, but like all zombies they can stun you and cause trouble in groups. The Party Girl can be found in bars, but can also be found in Blood Moon Hordes as well.

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Metal Spikes Mod

## Description

Each successive hit lowers enemy armor rating by 20% for 20s, even going into negatives.

## Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Metal Spikes Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Spikes Mod Recipe

1x
 **01:31**

## Notes

* Can NOT be used together with Barbed Wire Mod

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Pond

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 Game Worlds
 **Random World Generation** | Yes

**Ponds** are only located in Random World Generation and are typically very small sources of water.

## Location in Random World Generation

Ponds can be found in the wilderness of any biome.
List of weapons

Multiple items have dual purposes. Most tools can be used as weapons in a pinch, and vice versa, however won't be as damaging as the designated weapons. Items vary on how effective they are for each task. Using the wrong tool will decrease the player's Stamina at a faster rate.

For a list of every available ammunition, look at this List of Ammunition. There is a comparison of firearms at the List of firearms page, as well as a comparison of ranged weapons at List of ranged weapons and a comparison of melee weapons at the List of melee weapons page. Something to consider is that all non primitive items have a scaling system where they can be 15% lower or higher than their base stats so this may provide some results that aren't exactly 100% accurate,

## Melee Weapons

Results displayed for each item are for base quality level 1 for the item.

## Ranged Weapons

Results displayed for each item are for base quality level 1 for the item.
Sandbags

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## Description

**Sandbags** is a building material crafted from Sand and Cloth. It can be used to redirect Zombies and slow them down. It's not very strong , so it's not great for defense, but can be used in a pinch.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment15Crushed Sand4{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Sandbags Recipe

1x
 **00:19**

To craft a Sandbags, Either click on the ingredients in your inventory and select “Recipes” then Sandbags and “Craft”, or search for Sandbags in your crafting menu search bar.

## Notes

* As of Alpha 6.1 Sandbags has the same stats as Sand. Therefore it is waste of resources to craft Sandbags. However, Sandbags can be picked up without a tool, allowing for temporary fortifications that are opaque.

* **Sandbags** can be found in large numbers at an Army Camp location.
* Sandbags seem to have some bullet resistant capabilities
Purse

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**Purses** are found around the map and can be used for storage. Despite it's size it may contain a Pistol ironically.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Military Helmet

## Description

The **Military Helmet** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Military Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Military Armor Parts1Military Fiber1Scrap Polymers2Duct Tape1Sewing Kit2Armored Up394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Military Helmet**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Military Helmet ceases providing any protection until repaired. Repairing the Military Helmet requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Lump of Coal

Redirect to:

* Coal

## Description

**Lump of Coal** is an easily obtainable, multi-purpose resource that can be acquired by mining Coal Ore, chopping down burnt trees and wooden debris in the Burnt Forest and Wasteland biomes. It can spawn to the side of the metal works building. It can also, more rarely, be obtained by looting containers or Zombies. For containers, coal is most easily found in ovens.

Deposits or mounds of Coal Ore can be found above and underground in certain biomes. These veins yield the highest amount of coal in the game but are limited to certain biomes. They are readily identifiable in any biome except the Burnt Forest as a short, black ridge protruding from the surrounding environment.

Lump of Coal can be used to craft Gunpowder and Springs. It can also be used as fuel, but Wood is preferred as it is a renewable resource.

## Usage

### Recipes

The following recipes require **Lump of Coal**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Gallery

* A coal surface boulder
* Underground coal texture
Ranged Traps (Perk)

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Unlocks

### Level 1

Dart Trap (Requires Science (Skill) level 4

### Level 2

Shotgun Auto Turret (Requires Science (Skill) level 6

### Level 3

Auto Turret (Requires Science (Skill) level 7

## Usage

### Recipes

The following recipes require **Ranged Traps (Perk)**:
Rotting Carcass

## Description

**Rotting Carcass**, formerly Zombie Yo, is one of the variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. The massive head trauma might have been the cause of death and it is a good visual characteristic that helps identifying this zombie.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Rotting Carcass can spawn anywhere and is usually found in Day 7 hordes.

During night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier
Pumpkin

## Description

A **Pumpkin** is a food item that can be harvested from a Pumpkin Plant. It can be used to make Pumpkin Seeds and numerous foods.

### Recipes

The following recipes require **Pumpkin**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Pipe Baton

## Description

The Pipe Baton is a Melee weapon that players can craft with limited basic resources early in game or as needed when the player dies randomly and limited resources are available after they respawn in a different area away from their supplies. It can be found relatively frequently in early gamestages, making a decent early-game weapon if found at a moderate quality. The Pipe Baton can also be used as a Butchering tool to harvest small amounts of Raw Meat and Animal Fat. It may be repaired using Short Iron Pipes.

This Pipe Baton was introduced in Alpha 20 along with long range weapons that also use Short Iron Pipe to craft.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}7Short Iron Pipe4Leather3{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Tech Planet13571010.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Pipe Baton**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Trivia

Despite the way it seems, the Pipe Baton is actually considered an intelligence weapon governed by the Electrocutioner perk and thus benefits from purchasing ranks in that perk.

This is the tier 1 version of the Stun Baton and is called the junk baton in the game's files.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Metal Reinforced Wood Blocks

## Description

**Metal Reinforced Wood Blocks** is the upgraded version of Reinforced Wood Blocks. **Metal Reinforced Wood Blocks** can be upgraded further into Iron Blocks. It can not be crafted using other materials, the only ways to obtain **Metal Reinforced Wood Blocks** are through upgrading Reinforced Wood Blocks or using the Creative Menu. It is not possible to use **Metal Reinforced Wood Blocks** as a source of Combustible fuel.

## Block Varieties

The Metal Reinforced Wood Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Reinforced Wood Blocks1Iron12{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Reinforced Wood Blocks Recipe

1x
 **00:3.4**

## Upgrading

### Recipes

The following recipes require **Metal Reinforced Wood Blocks**:

### Tool

The following tools can be used to upgrade and repair Metal Reinforced Wood Blocks.
SMG Receiver Mold

## Description

An **SMG Receiver Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into an SMG Receiver. Due to the fact an **SMG Receiver Mold** is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. An **SMG Receiver Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a **SMG Receiver Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **SMG Receiver Mold** will be used to cast a SMG Receiver.

## Unlocking

Before you can craft an **SMG Receiver Mold** the recipe must be unlocked, this is done by reading the correct recipe book.

 SMG Mold Schematic
## Crafting

#### Required Item

It is very easy to craft an **SMG Receiver Mold** but before being able do so you will require the following items.

 **5x** Lump of Clay
 **1x** SMG Receiver
#### Crafting Recipe

You can craft an **SMG Receiver Mold** by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current item that is being cast to disappear and you will lose the metal already used by it.
Prowlin Petes

Game Worlds

## Description

The **Prowlin Petes** or **fastfood\_01** is a POI in Departure that was added, alongside the city, in Alpha 16. Prowlin Petes is made up of one room. The room is a diner style room with many leather booths and a kitchen section. The room contains 2 Wall Safes, 4 Drink Coolers, an Oven, a Sink and a single Shamway Crate.

The Prowlin Petes is made of Brick and Glass, this makes it possible for a base conversion. However due to the awkward positioning of Prowlin Petes and the weakness of the windows it is vulnerable to zombies and is more trouble than it is worth.

## Loot

The level of loot in the Prowlin Petes is medium. It is mostly food and medicine, however it can contain Guns, Ammo and other rare items such as Nuggets.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Sign
* Rooftop View
* Player Point of View
Perception

###  Perception Attribute

> ***"Perception is the measure of your sensory awareness. Increasing Perception raises the headshot bonus and dismemberment chance with spears, rifles, explosive weapons and tools.***
>
>

Perception is the measure of your sensory awareness. The Survivor starts with Level One of this perk, giving 200% headshot damage to spears, rifles and explosive weapons. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to weapons, general perception and scavenging.

## Perks

  Salvage Operations | "Waste not, want not! Salvage items for more resources with a wrench, ratchet, or impact driver."
Plains

Game Worlds
 **Random World Generation** | Yes

## Description

**Plains** are rolling grassy areas of Navezgane. Players can find Animals and Corn Plants here. It is generally flat with some cliffs spread throughout it. It is also the only Biome that spawns Corn Plants in the wild.

## Environment

The ground is completely covered in tall yellowish grass and very hilly. There are lots of boulders which give Small Stones and Scrap Iron if broken down. There are a lot of shrubs and some leafless trees here and there. Corn can be found in this biome and survivors can use it to start Farming.

The Temperature of Plains is a little warmer than the Forest, but it's not as hot as the Desert, making this a good biome for early-game survival.

The overall flat landscape improves visibility at longer distances.

## Points of Interest

This Biome has a good variety of POI's that can be found there, such as Rural Areas, Houses and multi-story buildings. If the player is lucky they might stumble upon a shop, such as a Gun Store. Campsites are very common as well as Gas Stations. There are some other POI's which are only found in Navezgane like the Police Station, Army Recon Campsite, High School, and Book Stores.

## Images

* The Plains Biome
* The Plains Biome at night
* The Plainss Biome and some buildings
Plastic Barrel

*This article is a stub. For more information on what defines a stub, see Template:Stub.
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## Description

A **Plastic Barrel** is a lootable container found in various POIs. ==Loot==
This container can give one or more of the following group/s and/or items/s as a loot:
Produce Basket

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## Description

A **Produce Basket** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## **Additional Baskets**

* Apples
* Gourds
* Lettuce
* Lettuce
* Melons
* Melons
* Empty
* Empty
* Empty
* Empty
OMalley Oats

Game Worlds

## Description

**OMalley Oats** or **business\_burnt\_01** can be found in only one location in Navezgane. This variant of the Burnt Business is rather small compared to the other version and it is right across from this structure.

## Locations in Navezgane

There is only one OMalley Oats located at:

* 575 E, 149 N

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Rooftop View
* Player Point of View
Rolling Toolbox

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## Description

A **Rolling Toolbox** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Refrigerator Top

**Refrigerator Tops** can be used for storage and as decoration. A **Refrigerator Top** can hold 24 items. This item can be collected the fastest using a pickaxe for 2 Scrap Iron. However if you use a Wrench, a **Refrigerator Top** will instead yield Scrap Iron, Short Iron Pipe, and Electrical Parts. A **Refrigerator Top** can be repaired using Forged Iron. When placed it makes a sound like a refrigerator running.

Used in conjunction with the Fridge Bottom to make a whole Fridge. Alternately, players can just craft a Refrigerator with half the capacity

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron4Short Iron Pipe2Electrical Parts5Mechanical Parts1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Refrigerator Top Recipe

1x
 **00:43.2**

## Loot List

The list below contains the items and tools that may spawn inside a Refrigerator Top.

* Cold Food
* Bottled Water
* Glass Jar
* Empty Can

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Loot Groups

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.

## Comparison

The difference between:

* Refrigerator
* **Refrigerator Top**
* Fridge Bottom