recursal/Fanatic-Fandom huggingface dataset:
Storm Elemental

## Item (Quantity)

Storm Essence (3-4) - 50%

The **Storm Elemental** is a pre-Hardmode boss that is fought in Space after the first Storm has ended. Fighting the Storm Elemental is optional and not required for game progression, however, defeating him will reward the player with powerful weapons for pre-Hardmode.

While the Storm Elemental is alive, Duke Fishron's theme will play.

## Summoning

The Storm Elemental is summoned by using the Storm Tracker. A Storm must have already happened at least once in the current world in order for himto spawn successfully. Otherwise, nothing will happen.

    If the Storm Elemental is not defeated within 12 in-game hours (12 minutes), all players die, you go out of the Space biome for more than 10 seconds or if Storm Elemental goes too far off-screen, he despawns. If you pass the 10 seconds, he will stop pursuit and slowly fly off-screen until you go back into the Space Biome.

## Behavior

The Storm Elemental attempts to float directly above the player, firing 3-5 Spark Bolts while sometimes stopping and summoning 1 weaker version of a Lightning Orb. He will also every few seconds summon 1 modified Magnet Sphere, a Shock Orb. While alive, the Storm event will appear until defeated.

Afterwards, he dashes at the player 6 times in succession, the last 3 are superdashes, before repeating the cycle. Between the dashes, he will fire 1-2 Spark Bolts. All attacks become faster as the Storm Elemental's life decreases.

In Expert Mode, the Storm Elemental will have increased damage and health, will spawn 2 Lightning Orbs and while dashing, he will summon weaker Nimbus Rod projectile. When you leave the Space biome for more than 5 seconds, he will become enraged, gaining early Hardmode level health and damage.

In Challenger Mode, the Storm Elemental will have further increased damage and health, will spawn Shock Orbs more commonly, randomly spawn Nimbus Rod Clouds, and while dashing, he will summon a Shock Orb. When you leave the Space biome, he will become enraged, gaining early post-Hardmode level health and attacks.
Tome of the Earth

The Tome of the Earth is a magic weapon inscribed onto a tome, allowing whoever holds it to channel the power of nature.

* Magic Damage - 19
* Knockback - 4 (Weak)
* Mana - 5
* Use time - 14 (Very Fast)
* Velocity - 7
* Tooltip - Casts multiple leafs in a spray
* Recipe - Spell Tome + 10 Territe Bars + 10 Souls of Nature
* Rarity - Blue
* Sell - 70 Silver
* Projectile - Magic Leaf
Steampunter

The **Steampunter**is a Post-Hardmode gun that is sold by the Steampunker for 1 platinum. It is a good early Post-Hardmode weapon, firing slowly, but consistently and with high DPS.

## Tips

* Using Ichor Bullets allows for massive Damage output.
* Luminite Bullets work very well against boss minions as a bullet will do massive DPS and can pierce.
Life Siphoner

150 / 300 (Vile/Cursed Flamethrower)

75 / 150 (Eater's Bite)

25 / 50 (Tiny Eater)

125 / 250 (Rotting Hook)

100 / 200 (Rotting Tentacle)

## Rotten Hook

The **Life Siphoner** is a Post-Hardmode giant Corruption-themed boss that resembles a rotting brain with eyes and mouths. It is summoned using by smashing the Vile Core in the Tumor.

The Life Siphoner is the Corruption counterpart to the Crimson's Consumer of Purity.

While the Life Siphoner is alive, the music Boss 3 will start to play.

## Attacks

The Life Siphoner moves through blocks slowly, using long Hooks to grapple foreground blocks, similar to Plantera. The boss also grabs background walls. If the player goes too far or goes out of the Corruption or the Tumor, the Life Siphoner will pull the player into it, also becoming enraged if the player is out of the Corruption or the Tumor.

### First form

The Life Siphoner creeps after the player, using it's four hooks to pursue. The hooks do contact damage. Like Expert Plantera, the Life Siphoner has tentacles coming out of the hooks and body. It occasionally spits 2-3 Tiny Eaters or Vile spit at the player.

The body of the boss is invincible, only the hooks and tentacles can be hit. To go to the second phase, the player must destroy all hooks to continue.

### Second form

When all the Life Siphoner's hooks are destroyed, the Second form appears. The Life Siphoner's body becomes vulnerable and rapidly flies towards the player, teleporting every few seconds, like the Brain of Cthulhu.

The boss now fires Eater's Bites and Tiny Eaters at the player, also firing 5-7 Vile Spit or a Vile Flamethrower in the direction of the player for a few seconds. The Life Siphoner now also summons World Feeders and Devourers.

## Expert mode

There are multiple changes to the Life Siphoner, not only the usual buff.

* The boss now fires Cursed Fire instead of Vile Spit. This effect also applies to the Vile Flamethrower.
* The Life Siphoner now moves faster.
* The boss now summons Eater Of Souls and Corruptors.

## Challenger mode

There are even more changes to the Life Siphoner.

* The Life Siphoner now moves and attacks faster.
* The boss now summons Eater of Souls and Devourers in the First form.
* It now can fire Eater's Bites in the First form.
* In the Second form, the boss can regenerate a hook that tries to hit the player.
Pink Slime Gun

The **Pink Slime Gun** is a novelty weapon that causes no damage. It auto-fires an bouncy arc of slime that inflicts the Pink Slime debuff on players, enemies, and NPCs, causing them to drip pink goo for 30 seconds. This effect is purely cosmetic. The Pink Slime Gun can be used limitlessly and does not consume any ammunition or mana.

The Pink Slime Gun cannot be reforged, and therefore cannot have modifiers.

## Crafting

### **Recipe**

Crafted at

* By Hand

Ingredients

* Pink Gel (1)
* Slime Gun (1)

Result

* Pink Slime Gun

### **Used to craft**

Crafted at

* Iron/Lead Anvil

Ingredients

* Pink Gel (5)
* Iron/Lead Bar (15)
* Pink Slime Gun (1)

Result

* Pink Slime Minigun (1)

## Notes

* You can't restore the Pink Slime Gun into the default Slime Gun, to do so, it is required to beat King Slime again.
Skeleton Caster

The **Skeleton Caster** is a post-Hardmode caster-type enemy which can sometimes be found in the Caverns. Upon spawning, it will proceed to fire Water projectiles at the player that penetrate terrain, similar to the Dark Caster. Unlike the Dark Caster, it's projectiles are far faster and cannot be destroyed with weapons. The Skeleton Caster will teleport to a new location after firing 8 projectiles in random intervals.

Skeleton Casters are immune to the Poisoned, Venom, and Confused Debuffs.
Omen

Omen est un des Agents jouables de Valorant.

**Signature**

* Voile sombre

**Ultime**

* Depuis les ombres

## Résumé

Omen chasse parmi les ombres. Il aveugle ses ennemis avant de se téléporter de l’autre côté du champ de bataille puis laisse la paranoïa faire son œuvre alors que ses ennemis se demandent où il pourra frapper la prochaine fois. Omen se concentre sur l’entrave à la vision de ses ennemis comme un orbe qui frappe ceux qui le regardent et un autre qui éclate pour obscurcir la vision de tout le monde à proximité. Il peut également se téléporter sur une courte distance ou utiliser son ultime pour se téléporter n’importe où sur la carte comme une ombre.

## Capacités

#### **Capacités basiques**

Paranoia
Nombre d'utilisation: 1

Type: aveuglement Durée: 3 secondes
Prérequis: aucun

Voie des ombres
Nombre d'utilisation: 2

Type: téléportation
Prérequis: aucun

####

====**Capacité signature**====

Voie des ombres

Nombre d'utilisation: 2

Type: Fumigène
Durée: 15 secondes
Prérequis: aucun

**Depuis les ombres**

Type: téléportation
Durée: 3 secondes
Prérequis: aucun

1. ↑ https://www.team-aaa.com/fr/actualite/presentation-des-premiers-agents-de-valorant-des-armes-et-du-gameplay\_115734
Arch Demon

The **Arch Demon** is an Post-Hardmode enemy found in The Underworld. It is identical to the Demon in behavior, but differs greatly in strength and appearance. It is a darker, battered up version of the demon, with large scars, large horns and torn wings. It also has gold bracelets and a new gold necklace, unlike the blue of the standard demons.

## Notes

* Like normal and Voodoo Demons, Arch Demons are immune to lava.
* They are immune to the On Fire!, Shadowflame, and Cursed Inferno debuffs.
* They replace 2/3 of all demons.
* They do not replace Voodoo Demons.

## Trivia

* It was a Old-gen console and 3DS enemy. We have revamped it to the enemy on the page.
Ancient Obsidian Fragment

The **Ancient Obsidian Fragment** is a Pre-Hardmode consumable item that summons Infernus. It is sometimes found in gold dungeon chests or it can be crafted with 35 Obsidian.

If you try to use it outside of the Underworld or when Infernus has already been summoned, nothing will happen and the item will not be used.
Tumor

The **Tumor** is a biome located underneath a Corruption Biome. It is in the shape of the Underground Desert, but with no entrance and a large cavern in the middle of the biome. Each world will have only one Tumor, despite having multiple Corruptions. It's Crimson counterpart is the Mass.

The Tumor is made primarily of tunnels of Ebonified Bedrock and Petrified Rot. Being similar to the Underground Desert, it is very large when fully explored. It always has either a circular or oval shape like the Underground Desert.

## Vegetation

* Blightstalk
* Blighted Mushroom
Infector

## Item (Quantity)

Rotten Chunk (1-2) - 33.33%

The **Infector** is a Hardmode enemy that spawns within The Tumor. It is a variation of the Corruptor. It fires Vile Spit in bursts of three. In Expert Mode, the Infector's Vile Spit is replaced with Cursed Fireballs which inflict the Cursed Inferno debuff.

Every single attack of the Infector has the chance of inflicting the Dazed debuff.

## Notes

* Vile Spit or Cursed Fireballs are similar to Burning Spheres, Chaos Balls, and Water Spheres in that they are destroyed with any weapon in a single hit. However, unlike the others, the Projectile cannot pass through blocks, and deals much more damage on contact.

## Trivia

* It leaves behind an afterimage as it moves, much like a set of Necro armor or The Twins boss.
??? (Last Boss)

*"Impressive, even the mightiest of heroes by now would be screaming in pain from their bones turning into dust as they try to defend their dying dimension..."*

The **???** is a Post-Hardmode boss. He is the final boss of the mod, and is extremely powerful.

While the ??? is alive, his 2 exclusive music tracks will play, one for each phase.
Talus Armor

Set Defense : 23/21

Rarity: Green

Set Bonus: If helmet is worn then +7% to ranged attacks, if mask is worn then +7% to magic attacks.

Shade Mask:

* Defense: 5
* Recipe - 10 Shade Bars
* Used for - Marauder Helm - Shade Mask + Fossil Helmet in Tinkerers Workshop
* Tooltip: A mask forged from darkness

Shade Helmet:

* Defense: 7
* Recipe - 15 Shade Bars
* Used for - Marauder Helm - Shade Helmet + Fossil Helmet in Tinkerers Workshop
* Tooltip: A helmet forged in darkness

Shade Chainmail

* Defense: 9
* Recipe - 25 Shade Bars
* Used for - Marauder Chestplate - Shade Chainmail + Fossil Plate in Tinkerers Workshop
* Tooltip: A chestplate forged in darkness

Shade Boots

* Defense: 7
* Recipe - 20 Shade Bars
* Used for - Marauder Grieves - Shade Boots + Fossil Grieves in Tinkerers Workshop
* Tooltip: Boots forged in darkness
Bulldog

## Bulldog

### Crédits

2100 ¤

**Tir principal**- Automatique
- Cadence de tir: 9,15 balles par seconde

**Tir secondaire**
- Zoom (x1,25), rafale de 3 balles
- Cadence de tir: 4 balles par seconde

**Dégâts**
Corps 35 ׀ Tête 116 ׀ Jambes 30    0 - 50 m

Capacité du chargeur: 24
Pénétration des murs: Moyenne

Le **Bulldog** est une arme principale de Valorant.
Staff of Life

The Staff of Life is a staff that channels the lifeblood of the earth around them, channeling the power of nature into a blast.

* Magic Damage - 30
* Knockback - 5 (Average)
* Use time - 28 (Average)
* Velocity - 6
* Tooltip - Channels life into a blast
* Recipe - 30 Rich Mahogony Wood + 20 Souls of Nature + 1 Emerald
* Rarity: Blue
* Sell Price: 1 Gold
* Projectile: Magic Leaf (Would have a trail unlike the TotE)
Nature's Protector

An N.P spawns every hour (1 minute irl) if a player is in the Jungle, it is recommended to make some Extalium Gear if you want to get grinding for the items forged from its Souls.

* HP - 90
* Defense - 4
* Attack - 8
* KB Resistance - 80
* Banner - (W.I.P)
* Immune to - Poisoned, Venom, Confused, On Fire!

Drops: Souls of Nature (25%) 1 - 2, Nature's Pride (2%)
ハブバブ語

ハイドマン氏が開発した言語中で唯一基となった言語が存在しない言語である。

Hideman

## 主語（一人称）

バル　Bal　僕（男性一人称）

フェル　Fel 私（女性一人称）

バィルィン　Bylym

セオ　Seo　中性（トランスジェンダーの人が使うことが多い。）

オバルオ　Ovalo　公における共通一人称

## 接続系

ナ　Na ～の（物・所有格）

ナオ　Nao　～の（所有格ではない説明文のとき）

オイ　Oi ～は（A=Bであるの文）

オラ　Ora　～は（Aを説明するとき使う文）

ニュ　Nyuh ～が　（AがBの状況であるの文）

ニャー　Nyah ～が　（AがBの状況である）

アリ（ク）　Aliq ～を　（A（動作・動詞）をしている～。）

サー（ク）　Sarq　～へ　（名詞へ行っている。）

## 統一過去形

最後が　augで終わる場合は、過去形（既に行われいたことを示す。）augilvaは、過去分詞形（既に行われていて、それが現在までも続いている状況）を示している。最後の文字がAないしUで終わるときのみ省略してよい。

## 慣用句

Handeo　ハンデオ　（おはようございます！）

Habarbo　ハバーボ！　（こんにちは！）

Hinpeldo ヒンペルドー　（夕方のこんにちは！）

Herdemnor ヘルダンノー　（こんばんは！）

名詞
--

Han （朝日・レクワンジェル星の日の出）

Habar（昼のことを指す。ただし、Korvaが前に置いてある場合は第二の昼=コモタオ星の昼）

Hinpel（夕方・コモタオ星の昼を指す場合もある。

Herdem（夜・主星及び眩い星がない空のことを指す。）

Gorzors　ゴーゾース（嵐）

Lequwanzeal 太陽・レクワンジェル星のこと

Korva 第二の太陽・コモタオ星のこと

Hanzie （晴れ）

Amatao　（雨）

Yujutah ユウタア　（雪）

Baldeokande バルデオカンデ　（雷）

Hubbub ハブバブ

Orva お腹

Hafa　頭の葉っぱ

Touh 頭

Baun 足

Balban 腕

Baoq 手

Bai 指

Qingi 爪

## 形容詞

Ifah イファ　（痛い）

Wefel ウィフェル　（嬉しい）

Satsua サーツァ　（悲しい）

Syunborn　シュンボーン　（寂しい）

Barhor バーホー（怒り）

Banqu バンキュ （疑わしい）

Yuccha ユッチャ（苦しい）[Gu- とも表現]
Celestial Enchanter

The **Celestial Enchanter** is a Hardmode furniture item that can be placed and then right-clicked (`⚷ Open / Activate`) to grant the buffs Clairvoyance, Sharpened, Ammo Box and Bewitched, all of them lasting for 15 minutes. It also grants +5% damage and 5% Critical Strike Chance for all weapons.

## Crafting

### **Recipe**

Crafted at

* Ancient Manipulator

Ingredients

* Ammo Box (1)
* Sharpening Station (1)
* Crystal Ball (1)
* Bewitching Table (1)
* Solar Fragment (5)
* Vortex Fragment (5)
* Stardust Fragment (5)
* Nebula Fragment (5)

Result

* Celestial Enchanter
Antlion Larva

The **Antlion Larva** is an enemy similar in appearance to the Antlion but in a larval stage. It is found in the Underground Desert during pre-Hardmode. It should be treated with great caution by newer players because of it's damage.

Antlion Larva will slowly walk towards the player. When there is a direct line of sight, it rapidly fires large amounts of sand at the player.

## Notes

* The Antlion Larva can spawn anywhere where there are Hardened Sand Walls.
* Despite being the enemy with the lowest health in the pre-Hardmode Underground Desert, the Antlion Larva can do massive DPS, overwhelming the player.
Shattered Mirror

The **Shattered Mirror** is a late pre-Hardmode magic weapon. When fired, it shoots a powerful beam that "telefrags" enemies and sends their gibs to a random location on screen.

The Shattered Mirror has two modes:

* Pressing LMB fires a concentrated, very high damage beam that can easily kill most pre-Hardmode enemies and some Hardmode enemies.
* Pressing RMB fires multiple beams. Depending on the number of enemies, it will fire more or less beams and do more or less damage.

## Crafting

### **Recipe**

Crafted at

* Rune Table

Ingredients

* Magic Mirror
* Runestone

Result

* Shattered Mirror
Blighted Mushroom

**Blighted** **Mushrooms** area type of mushroom found on Petrified Rot or Gore, Ebonified or Crimified Bedrock in The Tumor or Mass, where they can be cut and collected with a single swing of any Weapon or Tool. They cannot be eaten or brewed into any potions, and are used solely to craft Blighted Powder. Blighted Mushrooms can’t be purified, unlike the Vile and Vicious Mushrooms.
Vanibuff Potion

The **Vanibuff Potion** is a buff potion that clears all debuffs.

* Placed bottle or Alchemy Table

Ingredients

* Waterleaf (1)
* Fireblossom (1)
* Frost Minnow (1)
* Armored Cavefish (1)

Result

* Vanibuff Potion (1)

## Notes

This potion is incredibly useful if you have low health and Potion Sickness as it will clear it, allowing you to heal.
Banners (enemy)

### From the Terraria Gamepedia-

**Enemy Banners** are functional furniture items that can be placed on the underside of blocks. They are dropped by enemies.

Enemy banners provide a buff to players within a 50-tile radius. The buff grants players +50% /+ 100% damage inflicted with all damage to the corresponding enemy and -25%/-50% damage taken from melee attacks by the enemy.

Multiple banners of the same type will not grant stacked buffs. Multiple different banner types in the vicinity will however all take effect, and consolidate into a single buff icon. An enemy banner automatically appears in the player's inventory upon every 50th kill of that enemy in a particular world. If the player's inventory is full, the banner will be dropped to the ground at the player's location instead. Additionally, a status message saying *"<Player name> has defeated the*n-*th <enemy name>!"* appears, with *n* being the respective multiple of 50.
Press

The **Press** is a Pre-Hardmode crafting station used solely to "process" waste items from your inventory into compact, easy to store blocks which can be brought back into their less compact forms. It gives off fire particles like the smelting crafting stations.

## Crafting

### **Recipe**

Crafted at

* Work Bench

Ingredients

* Stone Block (10)
* Iron / Lead Bar (5)

Result

* Press

### **Used to craft**

Ingredients

* Stone / Crimstone / Ebonstone / Pearlstone Block (33)

Result

* Forged Rock (1)

Ingredients

* Dirt / Mud Block Or Any type of herb / seed (33)

Result

* Compressed Mulch (1)
Amplius Wiki

-**Welcome to the Amplius Wiki!-**Welcome to the **Amplius Wiki**, a wiki where you can add ideas for a **WIP** mod of the popular sandbox game, Terraria!
Please read our rules before you start making pages.

Enjoy your stay and have fun!

***Note: This is not the new Terraria Fan Ideas Wiki, so try to make your ideas similar to the OG lore.***
Holy Cross

The **Holy Cross** is a Hardmode accessory that combines the functions of the Star Veil and the Sweetheart Necklace.

## Crafting

### **Recipe**

Crafted at

* Tinkerer's Workshop

Ingredients

* Star Veil (1)
* Sweetheart Necklace (1)

Result

* Holy Cross

## Notes

* The Hallow Stars are replaced with large light beams, and the bees are replaced by smaller light beams. However, their function remains the same.
* When hurt, the player will emit glowing light particles, unlike the Panic and the Sweetheart Necklace. This glow stays as long as the effects of the Panic! buff is still active.
Obsidian Blade

The **Obsidian Blade** is a pre-Hardmode broadsword that has a 20% chance to drop from Infernus. It has a 1/4 (25%) chance to inflict the Bleeding debuff, and is the only pre-Hardmode weapon that can inflict it.

## Trivia

* It is the third strongest sword in pre-Hardmode, with only the Fiery Greatsword and Night's Edge having higher damage.
* There are currently no weapons that inflict the Bleeding Debuff in non-modded Terraria.
Rules

If you want to enjoy the wiki, please obey the rules set by the admins:

* No Spam or Vandalism.
* If you insert a photo or image, make sure it has a transparent background.
* Use links to other pages to reference if possible.
* Use correct Grammar if possible.
* No death threats.
* No NSFW or inappropriate content.
* No discrimination against other races, sexes, etc.
* No plagiarism unless it's your own page from another wiki. Pages can be migrated from other wikis, but make sure it fits the theme.
* The wikis main language is the English language, so speak and make articles in English.
* Please have a Banner for each non-Town NPC except Boss Servants.
* Please add a sprite, even if you think it isn't good.
* Do not take sprites from other games or off the web.
* Please, if you've made a Banner, add a sprite if possible.
* If you need help, ask the admins or the creator.
Vulnerable

Vulnerable is a debuff that completely negates a player’s immunity frames. Currently no enemies inflict this debuff.

## Notes

* While seemingly almost useless, the debuff can make you take far more damage from swarms of attacks that would normally do nothing during immunity frames. A example is a worm enemy, normally you would take damage from only a few segments, while with the debuff active all segments will do damage.
Marauder Armor

## Marauder Helm

**Marauder armor** is a Pre-Hardmode armor set consisting of a **Marauder Helm,** **Marauder Chestplate**, and **Marauder Greaves**. It has a lower-class amount of defense, but increases damage of Ranged and Throwing damage significantly. In addition, wearing the full set grants a 50% chance to not consume bullets, darts, arrows and thrown items (this does not include bombs and dynamite). The armor set has the highest damage boost of any Pre-Hardmode armor, but also one of the least defense of the late Pre-Hardmode armors.

## Statistics

### Tooltip

10% increased melee and ranged critical strike chance
Mass

The **Mass**is a biome located underneath a Crimson Biome. It appears to be the same to the Tumor, the Corruption counterpart. Each world will have only one Mass, despite having multiple Crimsons.

The Mass is made primarily of tunnels of Crimified Bedrock and Petrified Gore. Being similar to the Underground Desert, it is very large when fully explored. It always has either a circular or oval shape like the Underground Desert.

## Vegetation

* Blightstalk
* Blighted Mushroom
Tunneler

## Tunneler (Tunneler Head)

The **Tunneler** is a enemy that appears in the Underground and Cavern layers in Post-Hardmode. It replaces the Hardmode Digger, but shares kill count and Banner. The Giant Worm also shares kill count and banner.

## Segments

The Tunneler consists of 10-12 segments in total. It's head is really dangerous, doing 250 damage, while in Expert Mode it does a massive 500 Damage.

## Statistics

### Banner

Worm Banner

* Coins - 1 Gold

## Trivia

* Unlike it's predecessors, the Tunneler is immune to ichor.
Vandal

Le **Vandal** est une arme principale de Valorant.

## Vandal

### Crédits

2900 ¤

**Tir principal**- Automatique
- Cadence de tir: 9,25 balles par seconde

**Tir secondaire**
- Zoom (x1,25), dispersion légèrement réduite
- Cadence de tir: 8,32 balles par seconde

**Dégâts**
Corps 39 ׀ Tête 156 ׀ Jambes 33    0 - 50 m

Capacité du chargeur: 25
Pénétration des murs: Moyenne
Viper

**Viper**

— Description officielle

**Viper** est un des Agents jouables de *VALORANT* et l'un des premiers *contrôleur* jouable depuis la Beta.

## Viper

### Capacités

**Basiques*** Snakebite
* Poison Cloud

**Signature**

* Toxic Screen

**Ultime**

* Viper's pit

## Résumé

Viper déploie un arsenal d’armes chimiques pour prendre contrôle du champ de bataille et entraver la vision ennemie. Si la toxine n’a pas raison de sa proie, son mind game l’aura. Viper est un prédateur spécialisé dans le poison et de la guerre chimique. Le champion a des projectiles explosifs qui renversent de l’acide sur le champ de bataille, ainsi qu’un émetteur de gaz toxique et un écran de gaz toxique pour empêcher le passage.

## Capacités

#### Capacités basiques

* **Snakebite** - Tire un projectile qui explose en une flaque d’acide.

* **Poison Cloud** - Pose un émetteur de gaz ré-activable pour créer un nuage de gaz empoisonné qui nécessite un carburant. L’émetteur peut être ramassé et relancé après un bref délai de récupération.

#### Capacité signature

* **Toxic Screen** - Déploie une longue série d’émetteur de gaz que vous pouvez réactiver pour créer un mur de gaz toxique qui nécessite du carburant.

#### Capacité ultime

* **Viper's pit** - Emet un nuage toxique dans une large zone qui dure tant que Viper reste dedans. Les ennemis dans le nuage sont révélés à Viper.

## Références

1. ↑ https://www.team-aaa.com/fr/actualite/presentation-des-premiers-agents-de-valorant-des-armes-et-du-gameplay\_115734
Judge

## Judge

### Crédits

1500 ¤

**Tir principal**- Automatique
- Cadence de tir: 3,5 balles par seconde

**Dégâts** (12 plombs)
Corps 17 ׀ Tête 34 ׀ Jambes 14    0 - 10 m
Corps 13 ׀ Tête 26 ׀ Jambes 11    10 - 15 m
Corps 10 ׀ Tête 20 ׀ Jambes 9     15 - 50 m

Capacité du chargeur: 7
Pénétration des murs: Moyenne

Le **Judge** est une arme principale de Valorant.
Cypher

Cypher est un des Agents jouables de Valorant.

**Signature**

* Spycam

**Ultime**

* NeuralTheft

## Résumé

Cypher est une unité humanoïde de réseau de surveillance qui garde trace de tous les mouvements ennemis. Aucun secret n’est en sécurité. Aucune manœuvre ne passera inaperçue. Cypher observe en permanence. Ce surveillant marocain a des capacités qui piègent et révèlent les emplacements des ennemis qui s’y coincent, ainsi qu’une véritable caméra espion qu’elle peut placer sur la carte pour regarder l’action de loin.

## Capacités

#### Capacités basiques

* **CyberCage** - Lance un piège à déclenchement contrôlé. Réactivé pour créer une cage qui ralentit les ennemis qui passent au travers. Regarder un piège et appuyer sur la toucher "Utiliser" pour le déclencher, ou alors maintenir la touche pour une activation globale.

* **Spycam** - Déploie une caméra télécommandée. Après l’avoir placée, réactiver la compétence pour avoir le flux vidéo des ennemis qui passent devant. Clic gauche pour tirer une fléchette de traque. Se recharge lorsqu’elle est récupérée ou détruite.

#### Capacité signature

* **Trap wire** - Place un filet camouflé entre deux murs. Les ennemis qui le déclenchent voient leur déplacement restreint pour une courte période. Si le piège n’est pas détruit, il s’active et étourdit les ennemis piégés. Peut-être ramassé.

#### Capacité ultime

* **Neural theft** - Extrait les informations du cadavre d’un ennemi, révélant la position de ses alliés en vie.

## Références

1. ↑ https://www.team-aaa.com/fr/actualite/presentation-des-premiers-agents-de-valorant-des-armes-et-du-gameplay\_115734
Rock Fish

## Item (Quantity)

Robot Hat - 0.4%

The **Rock Fish** is a Post-Hardmode enemy which can be found in the Cavern layer and in the Jungle. It can inflict the Venom debuff.

Rock Fish swim in a straight line left or right until hitting a wall, where they flip directions. They will swim towards the player if they are submerged in water, if they aren't in water, they pay no attention to the player. If a Rock Fish is outside of the water, it will flop around, making it dangerous to approach.

## Notes

* Once the world enters Post-Hardmode, 1/3 of the enemies will be Piranhas, 1/3 will be Angler Fish and the last 1/3 will be Rock Fish.

## Trivia

Rock Fish is a intentionally misworded version of the Stonefish.
Prismblade

The **Prismblade** is a Post-Hardmode broadsword which is a upgrade to the Phasesaber. When attacking, the Prismblade rapidly fires Pulses that have the same behaviour as the Pulse Bows Pulses and glow similar to the Last Prism. It is similar to its predecessors, except dealing much more damage, being able to fire projectiles, being capable of autoswing, and having modified visuals. Unlike Phaseblades and Phasesabers, there are no color variations. Prismblades emit a small amount of light when swung.
Consumer of Purity

## Consumer of Purity (Consumer of Purity Head)

The **Consumer of Purity** is a Post-Hardmode giant Crimson-themed worm. It is summoned using by smashing the Amalgamated Heart in the Mass.

The Consumer of Purity is the Crimson counterpart to the Corruption's Life Siphoner.

While the Consumer of Purity is alive, the music Boss 2 will start to play.

## Notes

* The Consumer of Purity will become enraged if the player leaves any type of Crimson Biome.
* The different sections of the Consumer of Purity are not equivalent: A Head section will deal more damage than the Body or Tail, but has less life and defense.

## Statistics

### Immune to

Confusion, On fire!, Frostburn, Shadowflame, Ichor, Bleeding, Penetrated

## Statistics

### Immune to

Confusion, On fire!, Frostburn, Shadowflame, Ichor, Bleeding, Penetrated
Phoenix

Phoenix est un des Agents jouable de Valorant.

**Signature**

* Curveball

**Ultime**

* Run it back

## Résumé

Le pouvoir brûlant de Phoenix se révèle dans son style de combat, embrasant le champ de bataille avec la lumière et les flammes. Qu’il ait du soutien ou non, il va rush pour combattre selon ses conditions. D’origine britannique, Phoenix peut utiliser le pouvoir de la flamme pour remodeler essentiellement le champ de bataille comme il l’entend avec des boules de feu explosives qui endommagent les ennemis et le guérissent, ainsi qu'un un mur de feu qui bloque la vision.

## Capacités

### Capacités basiques

* **Hot Hands** - Lance une boule de feu qui explose après un délai ou au contact du sol. Le feu dans la zone inflige des dégâts aux ennemis et guérit Phoenix.

* **Blaze** - Invoque un mur de flamme qui bloque la vision adverse et inflige des dégâts à tous ceux qui le traversent. Vous pouvez tordre le mur en vous tournant et maintenant le clic gauche.

#### Capacité signature

* **Curveball** - Lance une déflagration courbée qui explose en une lumière intense après un bref délai, aveuglant ceux qui lui font face. Clic droit l’oriente à droite et le clic gauche l’oriente à gauche.

#### Capacité ultime

* **Run It Back** - Place un marqueur à votre position actuelle. Si vous mourez pendant la durée de cette capacité ou à la fin de celle-ci, vous reviendrez sur la position marquée avec votre santé au maximum.

## Références

1. ↑ https://www.team-aaa.com/fr/actualite/presentation-des-premiers-agents-de-valorant-des-armes-et-du-gameplay\_115734
Granite Flyer

## Item (Quantity)

Granite Block (5-10) - 100%

Granite Sceptre - 1%

The **Granite Flyer** is an enemy that is found in Granite Caves during Hardmode. It floats slowly towards the player, occasionally stopping to float in a circle around them, before lunging forward to attack. It will always drop a small amount of Granite Blocks, just like the Granite Golem and Elemental, along with rarely dropping the Granite Sceptre.
Bucky

Le **Bucky** est une arme principale de Valorant.

## Bucky

### Crédits

900 ¤

**Tir principal**- Semi-automatique
- Cadence de tir: 1,1 balle par seconde

**Tir secondaire**
- Semi-automatique à détonation aérienne (tir principa étendu)
- Cadence de tir: 1,1 balle par seconde

**Dégâts** (15 plombs)
Corps 22 ׀ Tête 44 ׀ Jambes 19    0 - 8 m
Corps 17 ׀ Tête 34 ׀ Jambes 14    8 - 12 m
Corps 9   ׀ Tête 18 ׀ Jambes 8      12 - 50 m

Capacité du chargeur: 5
Pénétration des murs: Faible
Storm

The **Storm** is a event that has a 1/5 chance to replace Rain after the Eater of Worlds and Brain of Cthulhu. The event affects all surface biomes for it's duration. Each Storm lasts for 24 in-game hours (24 real-world minutes), spanning both day and night. When a player is in a Snow biome during the event, it appears as a **Snowstorm**, causing snowfall volume to greatly increase.

Effects include the following:

* The Storm debuff, a debuff that is functionally identical to the Mighty Wind is applied when the player is on the surface.
* increases all enemy spawn rates by 33%, and increases the maximum number of simultaneous on-screen enemies by 50%, like a Water Candle.
* NPCs remain in their houses, as if it were night.
* The sky appears to be as dark as the sky during Heavy Rain.
* No plants grow during this event.
* Along with heavy rain, lightning strikes in the background.

## Contents

### **Enemies**

Pre-Hardmode

* Shock Slime

Hardmode

* Charged Nimbus
Operator

L'**Operator** est une arme principale de Valorant.

## Operator

### Crédits

4500 ¤

**Tir principal**- Semi-automatique
- Cadence de tir: 0,75 balle par seconde

**Tir secondaire**
- Double zoom (x2,5, x5), dispersion grandement réduite
- Cadence de tir: 0,75 balle par seconde

**Dégâts**
Corps 150 ׀ Tête 255 ׀ Jambes 127    0 - 50 m

Capacité du chargeur: 5
Pénétration des murs: Elevée
Sage

Sage est un des Agents jouables de Valorant.

**Signature**

* Healing Orb

**Ultime**

* Ressursection

## Résumé

Sage représente la sécurité pour son équipe et lui-même peu importe où il est. Capable de ressusciter des alliés tombés au combat, mais aussi de résister aux assauts ennemis, il apporte le calme au centre d’un champ de bataille endiablé. Sage apporte des orbes qui guérissent les alliés, ralentissent les ennemis et créent des barrières hors du sol pour entraver le déroulement d’un match.

## Capacités

#### **Capacités basiques**

Orbe de Lenteur
Nombre d'utilisation: 2

Type: aveuglement
Durée: 7 secondes
Prérequis: aucun

Orbe Barrière
Nombre d'utilisation: 1

Type: explosif
Dégâts: 210
Prérequis: mur

#### **Capacité signature**

**Orbe de soin**
Nombre d'utilisation: 1

Type: soin
Durée 3 secondes
Prérequis: mur

#### **Capacité ultime**

**Ressurrection**

Type: étourdissant
Durée 3 secondes
Prérequis: aucun

## Références

1. ↑ https://www.team-aaa.com/fr/actualite/presentation-des-premiers-agents-de-valorant-des-armes-et-du-gameplay\_115734
Armes

Les Agents dans Valorant peuvent utiliser des armes pour infliger des dégâts aux ennemis. Un joueur ne peut qu'avoir au maximum une arme principale et une arme secondaire. Il existe un type d'arme secondaire: les armes de poing; et 5 types d'armes principales: les pistolets mitrailleurs, fusils à pompes, fusils, snipers et mitrailleuses.

## Listes des armes

### Armes secondaires

#### **De poing**

* Classic
* Shorty
* Frenzy
* Ghost
* Sheriff

### Armes principales

#### **Pistolets mitrailleurs**

* Stinger
* Spectre

#### **Fusils à pompe**

* Bucky
* Judge

#### **Fusils**

* Bulldog
* Guardian
* Phantom
* Vandal

#### **Snipers**

* Marshal
* Operator

#### **Mitrailleuses**

* Ares
* Odin
Marshal

## Marshal

### Crédits

1000 ¤

**Tir principal**- Semi-automatique
- Cadence de tir: 1,5 balle par seconde

**Tir secondaire**
- Zoom (x3,5), dispersion légèrement réduite
- Cadence de tir: 1,2 balle par seconde

**Dégâts**
Corps 101 ׀ Tête 202 ׀ Jambes 85    0 - 50 m

Capacité du chargeur: 5
Pénétration des murs: Moyenne

Le **Marshal** est une arme principale de Valorant.
Fire-Wall

## Projectile created

Fire-Wall

The **Fire-Wall** is a early Post-Hardmode yoyo that has a 1 in 400 (0.25%) chance to be dropped from any enemy in the bottom half of the Caverns or Underworld. It has a chance to inflict the Hellish Inferno debuff. It can be considered the Post-Hardmode upgrade of the Hel-Fire.

## Notes

* The Fire-Wall will not drop from enemies spawned by a Statue.
Challenger Mode

> ***Note: This is a Sub-Community idea, you can add changes to enemies and bosses with an admins or the Creators permission.***
>
>

**Challenger Mode** is a new mode that makes the difficulty much higher, while also giving even higher rewards.

## Enemies

### **Bosses**

**Pre-Hardmode**

* King Slime - King Slime gains multiple new abilities: leaping and stomping similar to Biome Mimics, firing a volley of 6-10 slime spikes, spawning 25% more slimes and being able to inflict Slime with a 100% chance and Slow with a 33.33% chance for 5 seconds. King Slime drops a accessory, the Kings Ruby.
* Eye of Cthulhu - The Eye of Cthulhu gains the ability to inflict the darkness debuff with a 25% chance and inflict the Blackout debuff with a 5% chance, also being able to superdash instantly when in the second phase and summon invincible shadow versions of itself that dash when it dashes that do no knockback and 75% less damage. These shadow versions can only inflict the darkness debuff with a 10% chance and disappear when the Eye of Cthulhu stops dashing. It drops a accessory, the Unholy Gazer. The Darkness debuff lasts for 8 seconds, and the Blackout debuff lasts for 5 seconds.
* Eater of Worlds - The Eater of Worlds now fires Cursed Inferno Spit instead of vile spit, can fire Large Cursed inferno explosive spit from it's mouth. Segments now explode when destroyed. It drops the Cursebrand, a melee weapon. Cursed Inferno lasts for 5 seconds.
* Brain of Cthulhu - W.I.P
* Queen Bee - The Queen Bee now inflicts Venom instead of Poisoned for 5-10 seconds for it's stinger attack, or 1-3 seconds on contact. The bees it summons are now either 75% large bees or 25% small bees. The Queen Bee is also more aggressive. It drops the Queen's Honeycomb, a accessory.
* Skeletron - W.I.P
* Storm Elemental - The Storm Elemental now spawns Shock Orbs more commonly, randomly spawns Nimbus Rod Clouds, and while dashing, he now summons a Shock Orb. When you leave the Space biome, he will become enraged, gaining early post-Hardmode level health and attacks.
* Infernus - W.I.P
* Wall of Flesh - W.I.P

**Hardmode**

* Plantera - The boss attacks and moves faster, inflicts Venom instead of Poisoned and summons Spore Sacs. Plantera in the second phase now also summons Spores and Spore Sacs, also spewing a destroyable Plantera's Tendrill that stops health regen and causes health regen for Plantera.
* Lunatic Cultist - Dashes and attacks faster, in the Fire phase, the Cultist now has a Fire Shield that lowers an attacks damage by 75%. He also fires Solar Flares. W.I.P

**Post-Hardmode**

###
Stinger

Le **Stinger** est une arme principale de Valorant.

## Stinger

### Crédits

1000 ¤

**Tir principal**- Automatique
- Cadence de tir: 18 balles par seconde

**Tir secondaire**
- Zoom (x1,15), rafale de 3 balles, dispersion réduite
- Cadence de tir: 4 balles par seconde

**Dégâts**
Corps 27 ׀ Tête 67 ׀ Jambes 23    0 - 20 m
Corps 25 ׀ Tête 62 ׀ Jambes 21    20 - 50 m

Capacité du chargeur: 20
Pénétration des murs: Faible
Shorty

Le **Shorty** est une arme secondaire de Valorant.

## Shorty

### Crédits

200 ¤

**Tir principal**- Semi-automatique
- Cadence de tir: 3,3 balles par seconde

**Dégâts** (12 plombs)
Corps 12 ׀ Tête 36 ׀ Jambes 10   0 - 9 m
Corps 8   ׀ Tête 24 ׀ Jambes 6      9 - 15 m
Corps 3   ׀ Tête 9   ׀ Jambes 2     15 - 50 m

Capacité du chargeur: 2
Pénétration des murs: Faible
Phantom

## Phantom

### Crédits

2900 ¤

**Tir principal**- Automatique
- Cadence de tir: 11 balles par seconde

**Tir secondaire**
- Zoom (x1,25), dispersion légèrement réduite
- Cadence de tir: 9,9 balles par seconde

**Dégâts**
Corps 39 ׀ Tête 156 ׀ Jambes 33    0 - 15 m
Corps 35 ׀ Tête 140 ׀ Jambes 30    15 - 30 m
Corps 31 ׀ Tête 124 ׀ Jambes 26    30 - 50 m

Capacité du chargeur: 30
Pénétration des murs: Moyenne

Le **Phantom** est une arme principale de Valorant.
Brimstone

Brimstone est un des Agents jouables de Valorant.

**Signature**

* Sky Smoke

**Ultime**

* Orbital Strike

## Résumé

L’arsenal orbitaire de Brimstone assure que son équipe ait toujours l’avantage. Sa capacité à fournir précisément et sans danger de l’équipement utilitaire fait de lui un commandant avec les pieds sur terre inégalé. Originaire des États-Unis, Brimstone est un champion qui utilise des grenades incendiaires, des frappes aériennes à écran de fumée et des balises de stimulation à déclenchement rapide pour endommager les ennemis et renforcer les coéquipiers.

## Capacités

#### Capacités basiques

* **Incindiary** - Lance une grenade incendiaire qui déploie un champ de feu blessant.

* **Stim Beacon** - Cible une location proche  pour appeler une balise de zone, octroyant à tous les joueurs environnant le "Rapidfire".

#### Capacité signature

* **Sky smoke** - Utiliser la carte pour déployer sur la carte des murs de fumée qui obscurcissent la vision. Cliquer pour définir la position et confirmer le lancement.

#### Capacité ultime

* **Orbital Strike** - Utiliser la carte pour cibler une position et lancer une frappe orbitale faisant des dégâts importants pendant plusieurs secondes.

## Références

1. ↑ https://www.team-aaa.com/fr/actualite/presentation-des-premiers-agents-de-valorant-des-armes-et-du-gameplay\_115734
Classic

## Classic

### Crédits

Gratuit

**Tir principal**- Semi-automatique
- Cadence de tir: 6,75 balles par seconde

**Tir secondaire**
- Rafale de 3 balles, dispersion augmentée
- Cadence de tir: 2,22 balles par seconde

**Dégâts**
Corps 26 ׀ Tête 78 ׀ Jambes 22    0 - 30 m
Corps 22 ׀ Tête 66 ׀ Jambes 18    30 - 50 m

Capacité du chargeur: 12
Pénétration des murs: Faible

Le **Classic** est une arme secondaire de Valorant.
Wiki Valorant

Bienvenue sur le **Wiki Valorant** ! Le wiki francophone consacré à Valorant où tout le monde peut contribuer!

Riot Games présente une nouvelle plateforme compétitive sur laquelle vous illustrer. Un jeu de tir tactique avec différents personnages à 5 contre 5 dans lequel la créativité sera votre meilleure arme.

Dans VALORANT, le tir est précis, décisif et extrêmement mortel. Nous voulons que la stratégie et l'habileté soient les seules clés de la victoire.

## Performances

Selon Riot Games, voici ce qui est nécessaire pour qu'un jeu vaille la peine de s'y investir : des serveurs 128 ticks, au moins 30 images par seconde sur la plupart des ordinateurs les moins performants (même ceux vieux de dix ans), 60 à 144+ IPS sur les configurations de jeu modernes, une répartition mondiale des centres de données offrant une latence inférieure à 35 ms dans les plus grandes villes du monde, un netcode perfectionné de manière obsessionnelle et un engagement inébranlable contre la triche.
Guardian

## Guardian

### Crédits

2700 ¤

**Tir principal**- Semi-automatique
- Cadence de tir: 6,5 balles par seconde

**Tir secondaire**
- Zoom (x1,5), dispersion légérement réduite
- Cadence de tir: 6,5 balles par seconde

**Dégâts**
Corps 65 ׀ Tête 195 ׀ Jambes 49    0 - 50 m

Capacité du chargeur: 12
Pénétration des murs: Moyenne

Le **Guardian** est une arme principale de Valorant.
Jett

Jett est un des Agents jouables de Valorant.

**Signature**

* Tail Wind

**Ultime**

* Blade storm'

## Résumé

Le style rapide et agile de Jett lui permet de prendre des risques uniques. Le champion parcourt les escarmouches et intercepte les ennemis avant même qu’ils sachent ce qui les a frappés. Jett vient de Corée et est un combattant agile qui donne la priorité au mouvement. Ses capacités incluent un tir basé sur la téléportation et il a également une capacité de bombe fumigène pour entraver les lignes de vision.

## Capacités

#### Capacités basiques

* **Cloudburst** - Déploie un nuage de fumée qui obscurcit la vision sur la zone d’impact. Garder le bouton appuyé pour modifier la trajectoire en vol.

* **Updraft** - Après une brève incantation, vous vous projetez dans les airs.

#### Capacité signature

* **Tail wind** - Se rue immédiatement dans la direction vers laquelle vous vous déplacez.

#### Capacité ultime

* **Blade storm** - Armez-vous de plusieurs couteaux de lancer qui font des dégâts modérés et tuent en Headshot. Faire une élimination restaure tous les couteaux. Le clic gauche lance un simple couteau, le clic droit lance toutes les dagues restantes pour un burst à courte portée.

## Références

1. ↑ https://www.team-aaa.com/fr/actualite/presentation-des-premiers-agents-de-valorant-des-armes-et-du-gameplay\_115734
Marauder's Dagger

## Projectile created

Marauder Dagger

**Marauder's Daggers** are consumable piercing throwing weapons similar to the Throwing Knife. Combined with Marauder Armor, they can be an very effective weapon until Hardmode due to their ability to pierce multiple enemies, low use time, and high damage. Marauder's Daggers are affected the least by gravity and arc, falling pretty slowly. They have the same range as the Throwing Knives.

## Crafting

### **Recipe**

Crafted at

* Iron/Lead Anvil

Ingredients

* Sturdy Fossil (10)

* Shade Bar (2)

Result

* Marauder Dagger (25)
オポチュニティオ州

オポチュニティオ州とはハブバブ島にある州の中で最北端に位置する州である。2つの大国に挟まれていていることから貿易の中継地点として栄えた都市が数多くが存在する。州都はオポチュニティオ,副州都はオゴルダカイ

## 州知事

2019年2月8日のハブバブ王国崩壊時に伴い、首都ハブバブバブダブから州知事が中央政府から派遣された。

現在の州知事は、ハブルオ・オサムンで憲法上に明記されている直接民主によるものではなく中央政府から派遣された人物である。

## GDP

州独自のGDPは1月～3月の第１四半期はGDP+28%で、現在進行形でバブル期に到達しようとしている。（タマ・レ・アクト星では宇宙国家ゴビィー大連邦が存在し、タマ・レ・アクト星ではGDP+30％以上がバブル期と言われている。）

軍事
--

2018年1月1位によりゴビィー大連邦の宗谷州で始まった、軍事クーデターが革命までに発展した「雄大戦争」の革命余波が、ハブバブ族に影響を及ばさないよう、オポチュニティオ西岸へ軍の9.5割を招集した。

原子力空母　アンテオの他、最新鋭の量子力戦艦　バルシティオンを西岸に用意している。

## エクイウォン朝タマ帝国宣戦布告に伴う、「第二次球葉戦争」

2020年4月1日、ナツメ共和国や主要マメ族国家を除く大豆大陸の国家を全て領有化したエクイウォン朝タマ帝国はさらなる国家安定化図るため、国防上最も重要なハブバブ民国に宣戦布告を行った。

これに応戦する形で宣戦布告を行ったハブバブ民国中央政府はオポチュニティオ州のオゴルダカイにて核兵器を配備。いつでも敵国首都を射程圏に抑えられる形にした。

2020年4月12日には、ハブバブ民国の州の一つエンブエイン州に大球帝国軍が侵略を開始。エンブエイン州自治軍徹底抗戦している最中に、オポチュニティオ自治州軍は敵国本土の一部、テレテナン州へ攻撃をした。このテレテナン州は偶然にもブンタン大連邦軍（約62か国が加盟した統一軍）が、抗戦している地域であり、攻撃開始から2時間で大球帝国の本土の一部が陥落した。（ブンタン大連邦－モモ国が領有権を主張している地域=テレテナン）

2020年4月17日、大球帝国軍はショウドイキー大帝国の第2艦隊が包囲殲滅などを行った関係もあり、エンブエイン州から余儀なく撤退された。

これによりハブバブ民国側は戦死者0人に終わった。

なお、2020年4月20日に終戦宣言をしており、これ以上の報復攻撃は行わないことを宣言した。
Spectre

## Spectre

### Crédits

1600 ¤

**Tir principal**- Automatique
- Cadence de tir: 13,33 balles par seconde

**Tir secondaire**
- Zoom (x1,15), dispersion légèrement réduite
- Cadence de tir: 12 balles par seconde

**Dégâts**
Corps 26 ׀ Tête 78 ׀ Jambes 22    0 - 20 m
Corps 22 ׀ Tête 66 ׀ Jambes 18    20 - 50 m

Capacité du chargeur: 30
Pénétration des murs: Moyenne

Le **Spectre** est une arme principale de Valorant.
Talus Ore / Shade Bars

Bone ore is a material that spawns after the defeat of Skeletron, usually being the last Pre-Hardmode ore to get in the mod unless the user fights Skeletron before Queen Bee to get Territe last instead

Recipes

* 3 Talus Ore w/ Furnace = 1 Shade Bar

The Shade bar is the refined form of Talus ore, used to craft armor and weapons for the fight with the WoF

Recipes

* Shadow Staff - Any Magic Staff + 15 Shade Bars w/ Anvil
* Fleeting Bow - Demon / Tendon Bow + 15 Shade Bars w/ Anvil
* Swift Shotgun - 5 Leather + 15 Shade Bars w/ Anvil
* Shade Helmet - 15 Shade Bars w/ Anvil
* Shade Mask - 10 Shade Bars w/ Anvil
* Shade Boots - 20 Shade Bars w/ Anvil
* Shade Chainmail - 25 Shade Bars w/ Anvil
Post-Hardmode

*"The border between dimensions is weakening."*

**Post-Hardmode**, as its name suggests, is a more difficult version of Hardmode. A world permanently converts to Post-Hardmode after the Moon Lord is defeated for the first time. Post-Hardmode grants players more new challenges and gives them even more content to explore.

Along with the regular and Hardmode enemies, Post-Hardmode contains more new enemies that have massive amounts of health, some of which are "upgraded" versions of Hardmode enemies.

Post-Hardmode enemies can be distinguished from other enemies because of boss level health, really high damage and defense.

Post-Hardmode also makes available new armor sets, weapons, accessories, and other various items that will aid the player and are essential to dealing with new challenges.
Odin

L'**Odin** est une arme principale de Valorant.

## Odin

### Crédits

3200 ¤

**Tir principal**- Automatique
- Cadence de tir: 12 → 15,6 balles par seconde (augmente pendant le tir)

**Tir secondaire**
- Zoom (x1,25), dispersion légèrement réduite
- Cadence de tir: 15,6 balles par seconde (augmente pendant le tir)

**Dégâts**
Corps 38 ׀ Tête 95 ׀ Jambes 32    0 - 30 m
Corps 31 ׀ Tête 77 ׀ Jambes 26    30 - 50 m

Capacité du chargeur: 100
Pénétration des murs: Elevée
Green Potion

The **Green Potion** is a debuff potion that Inflicts the following debuffs for 5 / 10 minutes:

Cursed Inferno, Hellish Inferno, On Fire!, Shadowflame, Frostburn, Penetrated, Oiled, Poisoned, Venom, Electrified, Betsy's Curse, Celled, Daybroken, Ichor, Burning, Suffocation, Broken Armor, Withered Armor and Water Candle.

## Trivia

* The 'G' on the potion's lid is a reference to it's name.
* It inflicts 19 different debuffs.
* It inflicts every possible Damage dealing and defense removing debuff. It also causes enemies to spawn more commonly.
* The tooltip is a reference to Fargo's Mods Eternity Mode.
* The Green Potion is a testing item, and is only obtainable if a update removes a item or by other means currently undecided.