recursal/Fanatic-Fandom huggingface dataset:
Abis Mal

**Abis Mal** is one of the main antagonists in the *Aladdin* television series, first seen as the secondary antagonist in the direct-to-video film *The Return of Jafar*.

## Appearance

Abis Mal wears more Arab-style clothing, a turban, and red shoes whilst Aladdin goes barefoot and doesn't wear much clothing except for a waistcoat, belt, fez, and pants.

## Personality

Abis Mal tends to be dim-witted, selfish, and, at times, childish. He misses things easily and relies on henchmen to fight rather than himself. Aside from this, he can be a cruel villain. He cares nothing for his henchmen and murders them if they fail a mission. His treatment of his minions if they succeed in a mission was no better, either, as he frequently keeps the lion's share of their plunder, and often gives the minions a tiny purse-bag with a minimum amount of coins as their reward at best. His right-hand man Haroud often assists him in his plots. Abis Mal is easily tricked by Haroud to do something he wishes not to. Abis Mal holds a small knowledge of magical items and uses this against his enemies. Most of his plans are genius, but his small mind ruins it for himself. His schemes are primarily directed at gaining riches and/or power. He is more successful than his rival Aladdin in terms of wealth and clothing. As well as this he is also more successful than Aladdin in terms of henchmen - whilst Aladdin only has one, Abis Mal has many. Despite his dim-wittedness, he has also demonstrated some sense of clarity and common sense, as demonstrated by his nearly giving the final wish to Jafar: He was about to give the wish when he interrupted himself and asked Jafar how he can be so sure that Jafar will let him keep the treasure after giving the wish instead of having the treasure disappear on him after giving it (it is implied that he asked this due to him being placed into various death traps by Jafar when he wished for things or even considered wishing for it in the case of a treasure chest).

Abis Mal's schemes are motivated by the stereotypical villainous desires of riches, power, and revenge, and his constant scheming and ambition are surprisingly dangerous, as he has often found the means and methods, often magical, to carry out his schemes. However, his cowardice or stupidity often hamper his efforts.

He also seems to hold a strong affinity for hats, having a particular taste for the Sultan's hat as he emphasizes it during any plot he has for domination of Agrabah.

## Powers and Abilities

Having no exceptional skills mentally or physically, Abis Mal usually relies on his guards, Haroud and whatever backwater magic he is able to get his hands on, using magical spells and objects for whatever plot he has in store with little knowledge on how they may work or their practicality.
Cubby

**Cubby** is one of the two deuteragonists in the Disney Junior animated series, *Jake and the Never Land Pirates*. He is a bit cowardly, yet an adventurous boy. In the series, he takes care of the coins and treasure that he, Jake and Izzy constantly find. He is also the holder of the map of Never Land that Peter Pan gave him. He was originally voiced by Jonathan Morgan Heit and later by Jadon Sand.

## Appearance

Cubby is a short, chubby young boy with blue eyes, fair skin, rosy cheeks, honey blonde hair and dirty blonde eyebrows. His outfit consists of a blue bandanna, red shorts with a large orange patch on his right legging, a white T-shirt with a V-neckline, a navy vest with gold buttons on the trims, white socks with blue trims above each of them, and brown boots with gold buckles.

## Personality

Cubby is curious and seems quite intelligent. He is great with maps. He looks up to the other two as older siblings who are there for him always. He has a tendency to get upset easily but that never gets in the way of him helping to come up with a solution.

In the episode "The Emerald Coconut", it reveals that Captain Hook does not believe Cubby to be a threat to his plans. Despite this, Cubby proved himself worthy by taking on Captain Hook with only Skully as help putting aside his great fear of him. He is also one of the crew members aboard Jake's pirate ship Bucky.
Ares

**Ares** is the Olympian God of war and the founder of Sparta. He and his sister Athena have been enemies for centuries and he has done everything to try and destroy her precious city of Athens.

## Powers and Abilities

Ares possesses the standard powers of an Olympian god, including the sudden disappearance into the underground with a small explosion. As the god of war, Ares is a powerful fighter and a war strategist, although he can also conjure red or yellow energy blast being shot either from his bare hands or sword. As the god of war, he has authority over war itself.

## Role in Sora’s Adventures

He appeared in Sora's Adventures at Olympus Coliseum
Crab Louie

**Crab Louie** is a minor character from the Disney Junior animated series, *Jake and the Never Land Pirates*. He is a young anthropomorphic crab and the son of King Crab. He is voiced by Jonathan Morgan Heit.

## Personality

Louie is very spirited frequently leaps into danger, often without considering the consequences and improvising to the best of his ability. He has a tendency to jump to conclusions before engaging in further thought and believes in quick and easy solutions. Louie is loyal to his father, King Crab and the other crabs of King Crab Island, and is always ready to help those in need. He is proud to be the prince of King Crab Island, and cares for all of his friends.
Beardini's Magic Rings

**Beardini's Magic Rings** are three enchanted rings created by Beardini the Pirate Magician that are featured in the Disney Junior animated series, *Jake and the Never Land Pirates*. They grant the users the power to control the elements of earth, wind and water.

## Role in Sora’s Adventures

Sora use these rings to help Beardini with stopping the villains
Alchemy Class

**Alchemy** is a branch of magic from Medieval Times that deals with the elements and how they react to each other. It can also be used to turn mundane objects into precious metals. It debuted in Sora's Adventure Begins! when Sora and the gang are taught it by their five teachers.

## Description

Alchemy is the magic branch that deals with the elements-usually fire, water, earth and wind, and sometimes others-and how they interact. They can create precious objects from mundane ones, and formulas such as Flash, Hard Ball or Heal.

## Teachers

FIVE teachers teach the class at Radiant Garden High School.

Will Vandom

Irma Lair

Taranee Cook

Cornelia Hale

Hay Lin

## See

Magic

Dark Magic

Pixie Dust Alchemy
Captain Wraith

**Captain Wraith** is a minor antagonist from the Disney Junior animated series, *Jake and the Never Land Pirates*. He is voiced by Blair Underwood.

## Personality

Captain Wraith is indeed suave, smooth-talking and often charming, but also cruel, remorseless and sadistic.

## Powers and Abilities

As a ghost Captain Wraith displays the powers of flight, phase through walls, disappearing and reappearing, and shape-shifting. Captain Wraith most noteworthy abilities was the power turn anyone who comes into contact with his ghostly treasure into a ghost. But the treasure would later prove to be Wraith's downfall.

## History

Captain Wraith was an evil and greedy pirate that all that sail the Never Sea knew and feared for his wicked ways. As the scourge of the Never Seas, his ruthless and malicious knew no limits even when he passed by unknown means, his restless evil spirit ended up on Ghost Island which only appears at night on Never Land. The only danger for Captain Wraith is the vortex leading to Never-Nether Land which looms over the island, Never-Nether Land is said to be the final resting place for evil spirits. But Captain Wraith proved too clever to go near the vortex. Captain Wraith soon plotted to leave Ghost Island using the greed of pirates who adventure to the island looking for treasure. Using his enchanted ghostly treasure, Wraith plots to turn any and all pirates to come in contact into a ghost to serve him in plundering the whole Never World.

## Role in Sora’s Adventures

In Sora’s Adventures in Never Land he's a member of The Legion of Pirate Villains
Bernard (The Rescuers)

**Bernard** is the male protagonist of Disney's 1977 animated feature film, *The Rescuers* and its 1990 sequel.

He is a pudgy young mouse who initially works as a janitor for the Rescue Aid Society, the mouse version of the United Nations. After aiding Miss Bianca on their first mission, the Society rewards him by commissioning him as their American ambassador.

## Appearance

Bernard is a gray male mouse. He wears a brown cap and a red sweater (similar to the color scheme to Mickey Mouse).

Throughout the film, Bernard wears various outfits depending on the occasion:

In the first sequence, he wore a blue overalls at the Rescue Aid Society meeting.

When he goes to Morningside Orphanage and then to Madame Medusa's pawn shop alongside Miss Bianca, he wears a yellow rain hat and coat.

He wears a brown jacket when he goes to Albatross Airlines with Bianca and at the Rescue Aid Society meeting watching the TV news at the end of the film.

## Personality

Bernard has always had a friendly and unassuming personality. Even before becoming an RAS delegate, he was apparently well-liked by the other society members, who always exchanged friendly greetings with him and called him by name. When Miss Bianca chooses him as her co-agent, the other delegates respond with cheers and encouragement for him.

Bernard is somewhat cautious and superstitious. He also suffers from triskaidekaphobia or fear of the number 13. He is also somewhat nervous, as he often stutters (mostly in the presence of his love interest, Bianca). However, he has also proved to be very brave and courageous, as well as being incredibly strong for a mouse. His most notable feats of strength are grabbing a razor back by the tusks and toppling it over, pushing McLeach(with Joanna in tow) off a cliff and holding onto Cody by a rope to prevent him from falling off killer rapids. His partner also makes jokes about him suffering from acrophobia, as she calls him a "fraidy cat" before they board Orville for flight.

## Role in Sora’s Adventures

He appeared in Sora's Adventures in Devil's Bayou
Atlantean language

The **Atlantean Language** is a constructed language created specifically for the film *Atlantis: The Lost Empire* by linguist Marc Okrand. The language was intended as a possible "mother language." Therefore it was crafted to include a vast Indo-European word stock with its very own grammar, which is at times described as highly agglutinative, inspired in Sumerian and North American languages. The decision of this language being a possible "mother language" was actually one made by the filmmakers, and not Okrand himself, who followed this presumption upon its creation.

## Concept/Origin

The Atlantean language (Dig Adlantisag) is a historically constructed, artistic language. It is therefore based both on historic reconstructions or realities as well as on the elaborate fantasy/science fiction of the film's mythology. Here are the fictional bases upon which the language was created:

To create this, Okrand took common characteristics of all world languages and applied them to the Proto-Indo-European language. His main source of words (roots and stems) for the language is Proto-Indo-European, but he also uses ancient Chinese, Biblical Hebrew, Latin and Greek languages, along with a variety of other ancient languages or ancient language reconstructions.

## Writing System

There are three identified writing systems for Atlantean:

1. Writers' Script
2. The Atlantean Alphabet
3. Reader's Script - AHD-luhn-tihs

They are listed in order of creation. Okrand originally put together the language in Writer's Script. For those many parts in the film for which it was written, the filmmakers wrote it using the Atlantean Alphabet, which was created by artist John Emerson with help from Okrand. For those fewer parts of the film for which it is spoken, Okrand devised a Berlitz-syle notation which he hoped would make the language easier to read for the actors.

Example:

1. Spirits of Atlantis, forgive me for defiling your chamber and bringing intruders into the land.
2. Nish.en.top Adlantis.ag, Kelob.tem Gabr.in karok.li.mik bet gim demot.tem net getunos.en.tem bernot.li.mik bet kag.ib lewid.yoh. (Okrand's original wouldn't have had periods; these are used for the translation below.)¹
3. NEE-shen-toap AHD-luhn-tih-suhg, KEH-loab-tem GAHB-rihn KAH-roak-lih-mihk bet gihm DEH-moat-tem net GEH-tuh-noh-sen-tem behr-NOAT-lih-mihk bet KAH-gihb LEH-wihd-yoakh.

¹ (Spirit.Plural.Vocative Atlantis.Genitive, Chamber.Oblique you-plural-familiar.Genitive defile.Past-Perfect.1st-Person-Singular for and land.Oblique into intruder.Plural.Oblique bring.Past-Perfect.1st-Person-Singular for I-Dative forgive.Imperative-Plural.)

Written boustrophedon, as if in Atlantean alphabet:

### Atlantean Alphabet: Use and Sources

#### Writing Systems Correspondence

Here is how all of the writing systems correspond to one another. For sake of standardization, they are arranged according a fan-composed alphabet. It is based on the oldest example of Northern Semitic Abecedary as found in the Ugaritic language.

## Role in Sora’s Adventures

Sora and his friends learned this language in Sora's Adventures in Atlantis
Air (element)

**Air,** sometimes referred to as **Wind** in some media, is one of the four cardinal elements of the world, alongside fire, water and earth. It appears in several media, most notably as one of five elements in W.I.T.C.H. and one of the many elements Sora learns in the Kingdom Hearts series. Its color is typically either white or light green.

## Description

Air/Wind is the element of the sky, winds, electricity (depending on the media in question) and clouds. It can be used mostly by Wind Masters or Wind Magicians, and is often used offensively and defensively. Air is one of the four classical elements along with water, fire, and earth, and is bound to the others through Quintessence.

## Notable Users

* Hay Lin
* Sora
* Ventus
* Roxas
* Xehanort
* Carl Cooper
* Falkner
* Anaïs
* Vidia
* Jake

## Powers and Abilities

* Aerokinesis: Power over Air and can manipulate aspects of said element.
* Conjure clouds
* Create windstorms and tornadoes
* Control temperature of air
* Freeze people and objects
* Create air bubbles for travelling underwater
* Super-Hearing abilities
* Use Empathic Precognition (Also seen as Premonitions)
* Suck the air and wind out of living beings
* Create a multitude of shapes out of air such as weapons, animals and creatures
* Manipulate and control steam (as it is a form of a gas element)
* Greatly strengthened and amplified agility and flight
* Create highly destructive windstorms, whirlwinds, tornadoes and storms
* Manipulate and control the weather and surrounding climate at will
* Recall memories from the sounds of objects
* Use empathic precognition
* Soundproof rooms
* Shape shifting
* Use wind to move objects
* Use her breath as a weapon
* Act as an empath
* Read the history of an object by touching it and closing her eyes
* Transmute objects
* Invisibility
* Shoot beams of silver energy
* Manipulate aspects of said element.
* Asphyxiation: A technique whereby an aerokinetic manipulates the flow of air within a person's respiratory system, extracting it from the lungs via the nostrils and mouth, and prevents any new intake of breath by forming a vortex of air around the victim, thus suffocating the victim.
* Aerokinetic Blasts: Certain users can create large, concentrated amounts of air and focus it into a powerful blast or ball of wind, capable of inflicting great damage with merely one blast.
	+ Use her breath as ice
	+ Use air shields
	+ Shoot air blasts at her opponents
	+ Use her breath as wind
	+ Control air vortexes
	+ Give others and herself the ability to fly
	+ Communicate with the air Besides control over air, the Guardian can:
	+ Fly
	+ Cast a glamour
	+ Teleport
	+ Recall other peoples' memories
	+ Make herself and others completely invisible

## Trivia

* In Kingdom Hearts and W.I.T.C.H. the element is depicted with white colors, but Carl Cooper franchise depicts it as light green. For more information about the Carl Cooper version, visit his wiki.
* The Dragon of Wind is the creator of Air in W.I.T.C.H, but in Carl Cooper it was created by the ancient Breezie Mage Stratos.
Bucky

The **Buccaneer**, better known as **Bucky**, is a supporting character in the Disney Junior animated series, *Jake and the Never Land Pirates*. Bucky is Jake and his crew's living pirate ship and close friend.

## Background

Bucky is a sentient vessel of unknown origins, and how he came into the care of Jake and origins all together are currently unknown.

## Personality

Bucky is a playful pirate ship that has a mind of his own and communicates through the ringing of his bell, though this is fully understood by Jake and the others. Most of his roles in the show are rather minor with a few exceptions, in which he uses his features to assist Jake and his crew. Despite his often small roles, Jake, Izzy, Cubby, and Skully deem Bucky their greatest treasure.

## Powers and Abilities

Being a ship that is self-aware. Bucky is able to sail without anyone at his helm and can freely open his hatches, chambers, door at will. It is also revealed in the episode "SkyBird Island is Falling!" that Bucky has the ability to form his sails into a hot air balloon to fly. In the episode "Undersea Bucky!", it was revealed that Bucky has the ability to transform into a submarine.
Clarabelle Cow

**Clarabelle Cow** is an animated anthropomorphic cow created by Walt Disney and Ub Iwerks. First appearing as an established character in the 1930’s *The Shindig*, Clarabelle was presented as the best friend of Minnie Mouse and the girlfriend of Horace Horsecollar. She is often identified by her signature cowbell jewelry, a love of gossip, and a tendency to infuse her speech with moos.

Though a prominent character throughout the 1930s, Clarabelle fell into obscurity as the Golden Age of Animation came to an end. She saw a resurgence during the turn of the 21st century, appearing in major roles on television, and even theatrically. Today, Clarabelle is typically paired with Minnie and Daisy Duck. Her modern interpretations are also depicted as the love interest of Goofy.

## Personality

In the classic cartoons, Clarabelle is portrayed as a loyal friend to Minnie. She was self-righteous and somewhat snooty as she would often disapprovingly stick her nose up at Mickey’s antics, as seen in *The Beach Party* and *Camping Out*. Despite her occasional highfalutin attitude, Clarabelle was actually clumsy and her intelligence is questionable. As seen in *Mickey's Fire Brigade*, she was completely unaware of the fact that her house was burning, and assaulted firefighters Mickey, Donald, and Goofy as they attempted to save her.

Unlike other classic Disney characters, Clarabelle's species play a significant role in her overall character. She tends to wear cowbells as an accessory akin to jewelry, and regularly uses cow-related puns (i.e. placing the phrase "Moo" into the word "move") in her casual speech. In *Mickey, Donald, Goofy: The Three Musketeers*, she confesses great pride in her moo and became extremely flattered by Goofy's compliments regarding the sound.

She enjoys gossip and scandals, making her a nuisance to the privacy of her friends. This is seen throughout the *House of Mouse* animated series, which also portrays her as snazzy and modern, especially compared to the old-fashioned nature of Mickey and Minnie. She tends to speak in the vain of a prideful businesswoman and carries herself with a similar flair. However, she can also be rather ditzy and clumsy—specifically due to how tall she is compared to a majority of her co-stars—matching wits with her contemporary significant other, Goofy. Her clumsiness is also emphasized in *Mickey Mouse*, where she is portrayed as bumbling, rowdy, and unkempt, much like Goofy.

Despite her love of gossip, Clarabelle values her friends more so and while she may come close to dropping a scoop, she will ultimately choose to respect the privacy of others in the end. In the episode "Clarabelle's Big Secret", in fact, she quit her job as a gossip reporter to protect her friends' reputations, despite having learned major secrets about them beforehand.
Beast's Castle

**The Beast's Castle** is the castle home of the Beast, the main setting of 1990's *Beauty and the Beast* and its sequels, and a world in Kingdom Hearts II and 385/2 Days. It is an enchanted castle in France that has been enchanted by an enchantress, and can only be broken if Beast learns to love someone and get love in return.

## Known Inhabitants

* Belle
* Beast
* Maurice
* Lumière
* Cogsworth
* Mrs. Potts
* Chip Potts
* Sultan the Footstool
* Fifi the Featherduster
* Armoire
* Chef Bouche
* Webster
* Angelique
* Crane & LePlume
* Chandeliera
* Tres and Chaud
* The Enchantress
* Gaston
* LeFou
* The Bimbettes
* Forte
* Fife

## Role in Sora's Adventures

It appeared in Sora’s Adventures in the Beast’s Castle.
Classic Sonic

**Sonic the Hedgehog,** known as **Classic Sonic** to distinguish the two, is the original version of Sonic the Hedgehog from Classic Mobius. He is based on his incarnation from the original Genesis games and the DiC Sonic cartoons *Adventures of Sonic the Hedgehog* and *Sonic SatAM.* Sonic leads the Freedom Fighters of Mobius (Tails, Knuckles, Rosie, Princess Sally, Rotor, Antoine and Bunnie) against the forforces of the evil Dr. Ivo Robotnik (the father of Dr. Eggman). He is voiced by Jaleel White.
Datascape

The **Datascape** (データの世界, *Dēta no Sekai*, lit. "Data World") was created when King Mickey digitized the contents of Jiminy's Journal in order to solve the mysterious messages that appeared in it.

## Setting

The Datascape is comprised of many of the worlds which were visited by Sora during his first journey in *Kingdom Hearts*, with the exception of Castle Oblivion. These worlds are Dive to the Heart, Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, and Hollow Bastion. Disney Castle is also made part of the Datascape for a short period of time. To traverse from one bug-infested world to the next, that world's Keyhole must be unlocked. Once a world has been made bug-free, a world can be travelled to by more routes.

## Role in Sora’s Adventures

In Kairi's Computer Adventures the place where Kairi, Naminé, Xion and Aqua entered it to find the glitches. In
Baking-talent

**Baking-talent** is a subtalent of the kitchen-talent fairies, are experts in bakery.

They work in the kitchen and help cooking for breakfast, lunch, and dinner, making all kinds of sweet treats, such as Silly Sweets, cakes, cookies and anything related to pastry. When ready, their food is then served in the Tearoom.

This talent leader vary in the medias from Dulcie (in books) to Gelata (in the animated specials).

Every year, they bake a special cake to celebrate Queen Clarion's arrival day.
Apollo (Hercules)

**Apollo** is the Olympian God of the Sun in Disney's 1997 animated feature film *Hercules*. He is the god of the Sun, and the younger twin brother of Artemis. He is voiced by David Keith, who also voices Goliath in *Gargoyles* and Tublat in *The Legend of Tarzan*.

## Appearance

Apollo has dark purple skin and black hair. He wears a red tunic with a sun in the center and a red Roman-style helmet with a yellow plume that carries white strips.

## Powers and Abilities

Apollo has the standard powers of Olympian God, such as immortality, omnipresence, superhuman strength, metamorphosis, and teleportation. As the god of the Sun, he has the ability to control the sun via his Solar Chariot.

## Role in Sora’s Adventures

He appeared in Sora's Adventures at Olympus Coliseum
Bruno

**Bruno** is a bloodhound and a supporting character in Disney's 1950 animated feature film, *Cinderella*.

## Appearance

Bruno is a big slender bloodhound dog with red-brown fur covering most of his body (in the sequel it seems to be brighter though due to the animation style). He has a black nose, floppy ears, a tail, light-brown eyes, sharp nails that are usually always sticking out, and three little hairs like Goofy's on his head. He is also shown to have fierce teeth (often shown to Lucifer) and yet also he has a friendly face to him.

## Personality

Apart from his friendly nature, Bruno is very loyal and understanding to Cinderella. However, he has little patience for Lucifer, whom he doesn't like, which usually causes him to get sent out of the house due to Lady Tremaine's rules. At the end of the first movie, he gets his revenge by scaring Lucifer out the window.

## History

When Bruno was a puppy, he was given to a younger Cinderella as a gift from her father. After the latter died, Bruno and Cinderella grew up together under the hand of her evil stepmother, Lady Tremaine, who has two daughters, Anastasia and Drizella, and a cat, Lucifer, whom Bruno hates because of the way he treats Cinderella and his taunting and manipulations.
Camelot

**Camelot** is a world associated with the legendary King Arthur. Absent in the early Arthurian material, Camelot first appeared in 12th-century French romances and, since the Lancelot-Grail cycle, eventually came to be described as the fantastic capital of Arthur's realm and a symbol of the Arthurian world.

## Known Inhabitants

* Arthur Pendragon
* Merlin
* Madam Mim

## Role in Sora’s Adventures

Sora and his friends visit this place in Sora's Magical Adventures in Camelot
Darkwing's magnifying glass

**Darkwing's magnifying glass** is, along with the infrapink ultrascan specs, the research counterpart to the gas gun's action purpose. Darkwing Duck doesn't use either former nearly as often as the latter.

## History

For some reason Darkwing has two kinds of magnifying glasses. One shares a design with the gas gun and the other is store-bought in appearance.

## Role in Sora’s Adventures

It appeared in Sora’s Adventures in Saint Canard
Alan Grant

**Dr. Alan Grant** is the main protagonist of Steven Spielberg's 1993 sci-fi movie *Jurassic Park,* as well as the 2001 movie *Jurassic Park III.* He is a paleontologist who was invited by John Hammond, alongside his partner/sweetheart Ellie Sattler, to his dinosaur park on Isla Nublar.

## Physical Appearance

Dr. Grant is a Caucasian man currently in his sixties,

## Role in Sora’s Adventures

Dr. Grant is a recurring character in *Sora's Adventures in Kingdom Hearts*, usually appearing in Jurassic Park/Jurassic World-based episodes.

His first appearance was in Sora's Dinosaur Adventures at Isla Nublar, where he served as a substitute teacher for Mitsuki Konishi to teach his students about paleontology and fossils. He invites Sora and his friends to come with him to Isla Nublar for an extra-credit "field trip" after they have dinner with him and Dr. Sattler, and accompanies them on an adventure alongside mathematician/chaotician Dr. Ian Malcolm, Hammond's grandchildren Lex and Timmy Murphy, lawyer Donald Gennaro and game warden Robert Muldoon. After the adventure they had, Grant decides not to endorse the park due to the danger.

His second major appearance was in Sora's Return to Isla Sorna, where Sora and friends rejoin him alongside his new assistant Billy Brennan while getting ice cream. He is hired by Paul and Amanda Kirby to find their son Eric, who went to Isla Sorna with Amanda's boyfriend Ben Hildebrand. After a tussle with a Spinosaurus and once again Young Xehanort, and reuniting Eric with his parents, he makes several minor appearances afterwards, and has gotten back together with Ellie after she divorced Mark Degler.
Cassandra (Hercules)

**Cassandra** is a major character in the Disney animated series, *Hercules*. She is a close friend of Hercules' and to a lesser extent Icarus, who is hopelessly in love with her, during their time in Prometheus Academy.

## Personality

As a result of her constant visions of doom and inability to prevent them from coming to pass, Cassandra is permanently gloomy and deeply anti-social. However, she does find some pleasure in her funny, cunning, sarcastic comments, which are always there when someone makes a mistake. That said, Cassandra is very loyal to her friends, and often acts as a mentor for Hercules in times of need, bringing patience to Icarus's "Icarus-ness." Cassandra's not opposed to lying to get out of doing things that she'd rather not do (like going on dates with Icarus) and has also claimed to have no interest in having children (but, ironically, is shown to be surprisingly good with kids). Also, while Cassandra may not be romantically interested in Icarus, she does care about him as a friend.

Cassandra's parents are Vic (her dad) and Evelyn (her mom), who, in contrast to their daughter, have much perkier and more upbeat personalities (and are also much more chummy with Icarus, much to Cassandra's dismay). But in "Hercules and the Parent's Weekend", it's shown they can be just as gloomy as their daughter.

After graduating from the Prometheus Academy, Cassandra would eventually become the most famous Prophet in all of Greece.

## Powers and Abilities

Cassandra has the involuntary ability to see the future (usually disasters), but is cursed so that no one ever believes her. When Cassandra has a vision, her eyes turn green and swirl around. A running gag is that when Cassandra makes sarcastic comments, Hercules and Icarus listen, but when she has visions, they rarely believe her. In Greek Mythology this is called the Cassandra truth.

## Trivia

* Her favorite foods are Trojan tater tots twisty loafs.
Captain Flynn

**Captain Flynn** is a recurring character from the  Disney Junior animated series, *Jake and the Never Land Pirates*. He is a dashing pirate who is well known for his legendary adventures on the Never Sea. Captain Flynn and his ship, the Barracuda, are plucked from the sea in a giant windstorm and shipwrecked in the Never Land Desert, where Jake and his crew later find him. He is voiced by Josh Duhamel.

## Background

### History

Captain Flynn is the most famous pirate to ever sail the Never Sea, much to Captain Hook's dismay. To pirates, and the inhabitants of Never Land altogether, Flynn is viewed as a heroic celebrity, having many fans and admirers. He sails brilliantly across both land and sea on his mechanical ship, the Barracuda, which has built-in wheels that activate when on a terrain. He is accompanied by his loyal camel companion Camille. Flynn meets Camille after his ship the Barracuda get caught in a powerful storm that picks up the Barracuda, leaving Captain Flynn shipwrecked in the middle of the Never Land Desert. Desperate for water, Captain Flynn tries to find some by traversing the desert, but during Flynn's search, he becomes lost within in the desert, and since the heat of the desert was taking its toll on him, he could not recall where the Barracuda is and soon collapses due to intense heat of the Never Land Desert. When all looked lost, Captain Flynn was saved by Camille, who led him to a source of water within the desert and they became friends ever since.

## Role in Sora’s Adventures

He appeared in Sora’s Adventures in Never Land when meeting Sora and his friends and he learned The Legion of Pirate Villains after the the princesses of heart which Wendy Darling and Izzy are and the Grim Buccaneer is the leader of this villainous team.
Dark Magic

**Dark Magic**, commonly known as **Black Magic** or **the Dark Arts**, is an aspect of an infinitely powerful and supernatural force in the Disney universe known as Magic, being responsible for most of the negative supernatural events in its features, and serving as the direct cause of several conflicts. While Magic is neutral by nature, some users choose to use it for evil. This article will deal with dark magic in its extent, and focus on it specifically.

The ability to **use magic that is malevolent in nature**. Form of Magic. Opposite to Mysticism and White Arts.

## Users of Dark Magic

* Maleficent
* Coachman
* Horned King
* Jafar
* Hades
* Madam Mim
* Evil Queen
* Lady Tremaine
* King Magnifico

## Applications

* Blood Magic
* Chaos Magic
* Conjuration
	+ Demon Summoning
* Curse Manipulation
	+ Curse Inducement
	+ Curse Magic
* Dark Element Manipulation
	+ Dark Energy Manipulation
* Death Magic
	+ Death-Force Manipulation
* Demonic Magic
	+ Demonomancy
* Destruction Magic
* Eldritch Magic
* Elemental Magic
* Essence Magic
* Extrasensory Perception
* Flight
* Illusionary Magic
* Life Magic
	+ Amalgamation
	+ Mutation Inducement
* Malefic Force Manipulation
* Necromancy
* Nether Magic
* Possession
* Ritual Magic
* Sacrificial Magic
* Shadow Magic
* Transmutation Magic
	+ Shapeshifting/Omnifarious
* Spell Casting
	+ Spell Negation
* Sympathetic Magic
* Telekinesis
* Telepathy
* Teleportation
* Void Magic
* Voodoo

## Associations

* Magic
	+ Almighty Magic
	+ Shamanism
* Mysticism
* Neutral Magic
* White Arts

## Limitations

* Anti-Magic/Magic Destruction/Magic Negation/Magic Sealing/Magical Energy Absorption
* Dark magic tends to get out of hand even if treated with respect.
* Might be highly addictive and leave the user susceptible to negative influences.
* White Arts may be especially effective against this power.
	+ Neutral Magic can prove to be a greater adversary for this ability.
* May need to make deals with demons or evil spirits/gods.
* Damage caused by dark magic may be permanent/irreversible.
* Users of Magic Immunity are immune.

## Trivia

* Dark Magic is also used by vampires and werewolves to curse their victims and turn them into vampires and werewolves.
Characters

Ebonor: (pic)

Thestra: (pic)

Heftrix: (pic)

Demise: Second oldest son of death, with a very loose definition of who deserves to die or not. (pic)

### The draigis pack

Princess Tharchilla: an ice sorceress by day, Draigis by night, and ruler of her kingdom all thought her life. (pic)

Sir Deltus: Deltus's human body is almost never seen, due to his normal dressing style, better known as a full suit of plate, with numerous scratches all over the set. The most notable being the scar on his left eye. (pic)

Sir Prantos:

Lady celtra: (pic)

### Dece noko

Dece Noko: A huge, intelligent humanoid guilty of the genocide of his whole species. (pic)

Nicko: A scientist who believed Dece Noko was the pinnacle of evolution, and thus helped DN-1000 in his journey to fix himself.

DN-1000: A tiny robotic eye made for museum management that was unfortunately twisted into insanity due to it containing the brain of Dece Noko.

Death Noko:

### Cultists of the Fire Fortress

Pyromancer Zesprin: (pic)

## Non-main canon characters

TharchillaDemiseDece NokoEbonorThestraSir Deltus
Alice

**Alice** is the titular protagonist of Disney's 1951 animated feature film, *Alice in Wonderland*. She is a young girl who uses her surreal imagination to escape her mundane life. Alice's curiosity and yearn for something new leads her to a mysterious realm known as Wonderland. As she traverses through the wacky world, however, Alice finds herself appreciating the normality that she once rejected. She is currently voiced by Hynden Walch after her original actress Kathryn Beaumont retired from acting (a sentiment which she shares with Wendy Darling).

## Appearance

Alice is a young, pretty girl living in what is assumed to be the Victorian era. Her figure is slender and appears fairly petite, and it may be indicated that she has fairly wide hips as she gets momentarily stuck in the Rabbit Hole due to them. She has big blue eyes, fair skin, and blonde, thick, medium-length hair held back by a black ribbon tied in a bow.

Alice's signature outfit is a cerulean and light blue short-sleeved knee-length white skirted dress, with a white pinafore apron on top. Underneath her dress, she wears a white corset, a white petticoat, a frilly white knee-length and matching thigh-high stockings, a frilly white knee-length and matching pantalettes, and a matching lace slip. She also sports black strapped Mary Jane shoes with brown/gray soles. Her dress is wide enough to make a parachute, so she can float down to Wonderland.

## Personality

Alice is depicted as a daydreamer first and foremost. Prior to arriving in Wonderland, she sat on the bank of a river listening to her sister reading lessons, which she didn't like, as the book her sister was reading, had no pictures, and claimed, "In my world, the books would be nothing *but* pictures!" Alice, however, does enjoy reading, just not the books her sister prefers. This gives some idea of Alice's large imagination, and at first, Wonderland seemed like the perfect place for Alice, as it allowed her to indulge in her imaginings as well as her intense curiosity. Alice's pedantic eagerness to show off her knowledge, coupled with her push for respect, sensibility, and fairness, proved to be adverse to the chaotic environment in Wonderland, as her resistance to Wonderland's nonsense landed her in many precarious situations that ultimately get Alice chased from Wonderland. Still, she's intelligent, polite, honest, and articulate, if not given a reason to be otherwise as aforementioned. She is also very adventurous, idealistic, and curious.

## Role in Sora’s Adventures

Sora's Adventures in Wonderland performed Keyblade Inheritance Ceremony to use the Keyblade of her own.

## Trivia

* A common theory as to Alice being one of the original seven Princesses of Heart is that the developers were going to have Ariel be one of them, but could not fit her legs/becoming human into the first gane, and so she was hastily replaced by Alice at the last minute.
* Alice makes wonderful tea and crumpets, which she learned to make from her big sister.
* Alice has the power of the Keyblade.
Body

The **Body**, along with the Heart and Soul, is a part vital to the complete existence of any living thing. The body gives the heart and soul a vessel, granting a person a physical appearance and a form. The body is a medium for a person's heart and feelings to be expressed in the physical world.

The Heart controls the body, much like the brain in the real world, so when someone becomes a Heartless, and their heart is released, they leave behind their body and soul, which is an empty shell and usually withers away. However, if that person's heart was strong enough, the soul will take control of the body and the shell will start to act on its own. A body being controlled by a soul with no heart is a being called a *Nobody*.

While the Heart is the deciding factor as to if a person can wield the Keyblade, the body can be used in a loophole for acquiring the Keyblade, as seen with Ansem, Seeker of Darkness and Riku in *Kingdom Hearts*. Xehanort's Heartless possessed Riku's body, therefore by controlling the heart and giving Xehanort's Heartless access to Riku's Keyblade-wielding powers.

According to the Secret Ansem Report 5, Ansem, Seeker of Darkness gave up his body and soul, but even then, he was able to control the other Heartless instincts. This could mean that Xehanort had so strong a heart, that, when he turned into a Heartless, he was able to control his own instincts as well as of the other Heartless'. Also, Xemnas, his counterpart, had his Soul so powerful, that was able to control all the lesser Nobodies, the same way as Ansem did.

According to the Secret Ansem Report 10, Naminé was born as a special type of Nobody when Sora attacked himself with the Keyblade, causing his and Kairi's hearts to leave their bodies simultaneously. Given that, Naminé is a special type of Nobody, made from Sora's Body and Soul, but at the same time with Kairi's essence.
Butch Johnson

**Butch Johnson** is one of the detectives from the video game *Guilty Party*. He is the husband of Charlotte Dickens-Johnson and the adoptive father of Ling-Ling Johnson.

## Officially Biography

Butch was once just another young policeman in the small town of Manticore Heights - until that fateful day when he chanced to meet Charlotte on a hijacked subway train. Together they subdued the hijackers; Charlotte used her kung fu, and Butch used his enormous upper body strength to hurl her the full length of the train car in pursuit of the culprits. After the dust settled and the medals had been handed out, they had fallen in love.

So when Charlotte got a job working for her brother at the Dickens Detective Agency, she couldn't help but recommend Butch for a position as well. Given his employment history, it wasn't too hard for him to find a place in the family business - but the Commodorediscouraged his brute-force approach to detection. "You're in the big leagues now, Butch," said the Commodore. "Those muscles may have gotten you far in Manticore Heights, but they won't scare the likes of Mr. Valentine." Butch took the Commodore's words to heart, and now prefers to use his brains instead of his brawn whenever possible. He is Ling Ling's doting adoptive father.
Daisukenojo "Beat" Bito

**Daisukenojo Bito** (尾藤 大輔之丞, *Bitō Daisukenojō*), nicknamed **Beat** (ビイト, *Bīto*), is a character in *The World Ends with You*. He is Neku Sakuraba's third partner in the Reapers' Game and a playable character. He is the older brother of Rhyme.

## Appearance

Beat is a muscular teenager with blonde hair and blue eyes. He wears a black beanie with a large skull on the front, a white tanktop with either either red lacing or a red sleeveless shirt under it, beige yellow board shorts, and red-and-black shoes. He accessorizes with a black chain skull necklace, and a black bracelet on his left wrist, and a chain dangling on his pants. It is implied his preferred brand is Wild Boar, given his items associated with the brand as well as its skater aesthetic.

## Personality

Beat tries his best to act tough, but is actually soft underneath, getting embarrassed whenever people realize this. He also despises the name his parents chose for him because he finds it uncool and embarassing, preferring his nickname Beat over Daisukenojo, which reflects his soft nature. At the same time, Beat is very loud and impulsive, and tends to come to conclusions without reason.

While he lacks well-rounded intelligence, can't pick up on complicated insults to him immediately, and is shown to be forgetful, he's a big-hearted person who would do anything for his friends. He is also shown to be brave and sometimes has his clever moments. For example, he may have been the only Player to discover that the walls of the game can actually be broken with enough physical force. Beat has a strong sense of justice, being disgusted by the behavior of Reapers (especially Kariya and Uzuki) for being callous and dishonorable, like their nonchalance after erasing Rhyme or playing along with the illegality of a Game with only one Player. His tenacity and determination, never giving up on a way to revive Rhyme when it all seemed hopeless, resulted in her being brought back to life.

Before he entered the Reapers' Game, he was much like Neku, uncaring and pushing his sister away from him, because he didn't like being pitied by her. With the discovery that Rhyme has lost her memories, he lies to her in saying that his dream was to become the best skateboarder in the world, as truly, he has no dream.

Beat's speech patterns in the Japanese version of the game is characterized as a typical rough and impolite delinquent. As his impolite speech in Japanese usually can't be translated seamlessly into English, this is generally turned into brash and aggressive dialogue, with a fair chunk of swears and misuse of words
Day-and-Night Cycle

**The Day and Night Cycle** is a topic

## Description

The Earth orbits the sun once every 365 days and rotates about its axis once every 24 hours. Day and night are due to the Earth rotating on its axis, not its orbiting around the sun. The term 'one day' is determined by the time the Earth takes to rotate once on its axis and includes both day time and night time.

## Role in Sora’s Adventures

Kairi mentioned it in Sora's First Day Back
Camille

**Camille** is a supporting character from the Disney Junior animated series, *Jake and the Never Land Pirates*. She is Captain Flynn's loyal camel companion. Her vocal effects are provided by Dee Bradley Baker.

## Personality

Camille is very resourceful seeing Captain Flynn needed help she quickly comes to his aid when he was hopelessly lost within the Never Land Desert and brought him to a source of water. Camille is very caring towards Jake and his crew, especially Cubby who she adores often seen nuzzling him. Captain Flynn cherish Camille as an important member of his crew.

## History

As Captain Flynn revealed in his debut, when he and his ship the Barracuda get caught in a powerful storm that picks up his ship, leaving Captain Flynn shipwrecked in the middle of the Never Land Desert. Desperate Captain Flynn decides to find water but becomes hopelessly lost within in the desert, unable to find water or recall where the Barracuda is he soon collapse do to intense heat of the Never Land Desert. When all looked lost Captain Flynn was saved by Camille who led him to a source of water within the desert and they became friends ever since.

## Role in Sora’s Adventures

She meet Sora and his friends in Sora’s Adventures in Never Land
Anita Radcliffe

**Anita Radcliffe** (**Anita Dearly** in the live-action version and TV series) is a character from Disney's 1961 animated feature film, *One Hundred and One Dalmatians*.

## Background

Anita is the wife of Roger Radcliffe and the owner of Perdita. The first film establishes that she and Cruella De Vil had gone to school together as children and were apparently friends at one points. Although by the time of their adulthood (at least after Anita had married Roger), Anita appears to have grown weary of their meetings and admits to Roger at one point that she does consider Cruella to be eccentric.

## Personality

Anita is beautiful, kind, and intelligent. She is also devoted to her husband, Roger Radcliffe, and loving toward Perdita, Pongo, and the puppies.

## Role in Sora’s Adventures

She and her husband appeared in Sora's Adventures in Twilight Bark
Detective's Work

**Detective's Work** is a Keychain for Sora and friends' Keyblade, and is most famous for being Olivia Flaversham’s Keyblade. The token resembles Sherlock Holmes's detective hat, and it features several cogs and mystery-solving items such as a hand lens as parts.

## Powers and Abilities

Like all Keyblades from the Realm of Light, it has the power to destroy Heartless, Nobodies and Unversed with physical attacks. It also seems to be more capable with time magic than other types, enhancing spells such as Stop, Haste and Slow. Users of this Keyblade can Formchange it into the Mystery Mallet, which resembles a hammer made of magnifying glasses, and become Strike Form with it.

## Role in Sora’s Adventures

It first appeared in Sora’s Adventures in Mousedom when Olivia performed Keyblade Inheritance Ceremony

## Trivia

* Olivia is the only Princess of Heart who performed the Keyblade Inheritance Ceremony to get that Keyblade. Sora and friends also get the Keychain for it at the end of the episode it debuts in.