recursal/Fanatic-Fandom huggingface dataset:
Sinbad

* Base
* Djinn Equip - Baal
* Djinn Equip - Focalor
* Djinn Equip - Zepar
* Djinn Equip - Valefor

## Introduction

**Sinbad** (シンドバッド, Shindobaddo) is the former King of Sindria, the World Innovator, Head of International Alliance and the President of the world's most powerful Company known as Sindria Trading Company. He is a Dungeon Capturer, having captured seven Dungeons, and a King Vessel. He was also the leader of the Seven Seas Alliance. Sinbad has already halfway "fallen into depravity" and is also David Jehoahaz Abraham's reincarnation, as stated by Gyokuen Ren. He is often accompanied by members of the Eight Generals who are his most trusted companions. He is a major character in Magi, the adventure king and main character of Adventure of Sinbad.

### Character Detail

Sinbad is a tall, attractive man with tan skin and a muscular build. He has golden eyes and very long, purple hair tied in a ponytail. He wears floor-length purple and white robes, a white turban with feather decorations, and pointed red shoes. Sinbad also wears a lot of jewelry, most of which are actually the Metal Vessels (bangle, necklace, ring, etc.) he has collected over his years of dungeon conquering, though he has had his hoop earrings since childhood. Sinbad also has a long, thin ahoge that sticks straight up. He carries himself confidently and usually has an easy smile on his face.

When he was young, he used a scimitar as a weapon.

## Powers and Stats

**Tier - 9-B up to Low 6-B**

**Name:** Sinbad

**Series:** Magi - Labyrinth of Magic

**Age:** 34

**Classification:** Human, Dungeon Capturer, Deity

**Powers and Abilities**

Superhuman Physical Characteristics, Energy Manipulation, Weapon Mastery, Limited Power Nullification (against Magic, with Magoi Manipulation). Lightning Manipulation, Ice Manipulation, Matter Manipulation (via Molecule Manipulation), Air Manipulation, Sound Manipulation (via Baal, Valefor, Focalor, and Zepar). Resistance to Soul Manipulation, Mind Manipulation, and Curse Manipulation (Sinbad is halfway fallen into Depravity)

**Attack Potency: Wall Level** (far above Masur who should be above Beginning of Series Morgiana who can do this very casually)**, at least Small Country Level+** (towards the ending of his prequel, Sinbad destroys a mountain on an Island, which comes out with this level of energy. Also stronger than everyone at Magnostadt besides Gyokuen (Arba) and the Medium.)

**Speed: Relativistic** (higher than Titus who can block light at this speed)**, far higher** (once again, more calculations need to be looked at. like these)

**Durability: at least Wall Level** (above Beginning of Series Alibaba who tanked getting thrown by Morgiana)**, at least Small Town Level+** (stronger than Kouha Ren who's attack is on this level.)**, Small City Level** (can damage the Medium who tanks the Maximum Magic)**, at least Small Country Level+** (when he was younger he was able to violently fragment and cause a crater in an Island)

**Stamina: Very High**

**Intelligence: Above Average**

**Weaknesses:**
Kinetic Accumulation

## Capabilities

The user can store and accumulate kinetic force from any source. It can be energy dealt from rapid mobility, impact absorption, force of motion and the like. Unleashing it all at once upon the point of release, resulting in incredibly devastating bursts of raw destructive power at the moment of contact.
Darkness Manipulation

## Summary

The power to **manipulate darkness/shadows**. The opposite of Light Manipulation.

The user can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
	+ Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.
	+ Absolute Darkness
	+ Darkness "Mist"
	+ Light Absorption
	+ Shadow Camouflage/Cloaking
* Darkness Adaptation
	+ Night Vision
* Darkness Attacks
* Darkness Solidification via controlling darkness/shadow:
	+ Animating/manipulate darkness/shadow, whether users own or cast by anything else.
	+ Tentacles/tendrils, chains and/or threads to attack or bind.
	+ Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
* Flight/Levitation
* Shadow Marionette

## Limitations

* May be unable to create darkness/shadow, being limited to manipulating only from already existing sources.
* May have to be in sync with darkness, whether their own or the source of their power.
* May become affected/corrupted through extended exposure.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Light Manipulation and Light Generation are especially effective against this power. However it should be noted that darkness can overpower light as well.
* Umbrakinetic Immunity.
Default Battle Conditions

## Introduction

The conditions stated are to be used in an agreed upon VS battle. We place conditions on the battle to make it a more fair, and less presumptuous. These conditions are **not** absolute, meaning you can make changes that are agreed upon before the debate happens, however character profiles are limited to these conditions.

## Conditions

**Character versions:** Any version of the character is allowed, but if one specific version does not come to mind use the current canon version of the character Starting in base condition

**Victory Conditions:** 1. Killing the opponent, 2. rendering the opponent immobile/or unable to fight for 3-5+ minutes, 3. removing the opponent from the battle field in which they can not come back. When talking about the removal of someone's ability to fight this would be broken down into a bunch of different categories. The easiest way to make someone concede a loss is to put them into a state of non combatance. This meaning they can no longer fight for a period which would be considered a win. 3-5 minutes seems to be a good point to set it at given the average KO time and things of similar nature.

**State of mind:** Will employ their regular strategies, will have the same mental weaknesses they have in canon but also will have the willingness to kill the opponent. These character can not forfeit the battle no matter how bored the character is or how dire the situation for the character is. Although a character manipulating another character via an ability to force them to give up is permitted.

**Knowledge of the other character/verse:** Very basic knowledge such as a name of the character. They will also know the direction this character may start in, along with what the character looks like. Abilities that allow a character to gain information about the other can not be used to help identify anything that the senses can not identify.

**Preparation time:** No prep time is permitted.

**Equipment:** Basic equipment they are shown to use a vast majority of the time.

**Verse equalization:** This condition is used to equalize the fundamentals of each power system to allow each character to fight/overall interact with each other.

**Starting Distance:** The distance at which both characters start will be the standard "Stand-off" distance from western weapon duels (Fictional version as the article states thats not what is thought to be "real"). Which is 75 feet (22.86m)
Vibration Manipulation

## Summary

**Vibration Manipulation** is the ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes. Note that this does not apply to characters who can't create and employ them in a way that differs from just being a side-effect of their attacks, with no specific function.

### Capabilities

Users can create, shape, move, control, interact and manipulate vibrations, a mechanical phenomenon whereby oscillations occur about an equilibrium point. Thus, they can manipulate vibrations in themselves, others, objects, the environment/surrounding, etc., through the ground, water, or air. Vibration is a very overarching concept and phenomenon that affects almost everything on a physical level, including sound, temperature and shockwaves, allowing users to exert their power over them. They would also be able to use vibrations to increase their own senses and condition, most commonly augmenting their combative output. For example, users would be able to cause massive physical damage through dramatically increasing small vibrations to seismic tremors, which can range from tearing down buildings to pulverizing continents.

## Limitations

* Seismic Energy Immunity
* Vibrations must have something to vibrate and travel through, whether gas, liquid or solid matter.
* May not be immune to the vibrations.
Transformation

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form. It also includes characters with a very limited number of set transformations.

For those who are able to freely transform the shape of their bodies to assume different identities, impersonate others, and modify the entirety of their bodies at will with great versatility, see the Shapeshifting page instead.

## Examples of Users

* NetNavis and EM Wave Humans (Mega Man)
* Mario (Mario Bros)
* Acacia (Toriko)
* Saiyans and Half-Saiyans (Dragon Ball)
* Werewolves
Weapon Mastery

## Summary

**Weapon Mastery** refers to the ability to use one or more types of weaponry with greater skill than the average person. This classification can be used for any kind of weapon, such as a sword, spear, knife, or gun. However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section. The reason for such things is that most of these cases that we see throughout fiction comes from a natural intelligence affinity rather than being born with weapon skills.
Uriel

## Introduction

Uriel has the appearance of girl in her late teens to early twenties with purple hair draping down to her knee caps styled in blocks with it forming bangs over her right eye most of the time. She has blue eyes that gain a heart shape symbol whenever she's flirting. She wears a light blue dress ending at the middle of her thighs with a white collar and zipper along with white thigh socks and brown boots. As an Archangel, she has feathered wings like Michael though only one pair and hers are more fluffy in form.

### Character Details

Like her appearance, Uriel behave like a child. She's prone to mood swings, at one moment she can be teasing Jade Emperor, then the next moment she is angered enough to start her murdering spree. She seems to be attracted to Jade Emperor, as she mentioned that his stare is her type while blushing.

She takes a liking for Han Dae-Wi during his fight against 666:Satan, having a strong desire to battle him herself.

Uriel put a lot of pride in her title as the Angel of Power and at every opportunity will try to prove it.

## Powers and Stats

**Tier**: easily **Low 5-B**, up to **Low 4-B**

**Name**: Uriel

**Series**: The God of Highschool

**Age**: Unknown

**Classification**: Angel of The God Race, Member of The Heavenly Realm, Member of The First Heavenly Realm

**Powers and Abilities**: : Superhuman Physical Characteristics, Dominant Physical Characteristics, Daunting Physical Characteristics, Regeneration (Low-Mid; can regrow limbs as well as regenerate from the heat of a moving planet) Transformation (Has 3 stages of her powers each one getting stronger than the previous.) Law Manipulation (the gods can form contracts that don't allow humans to fight them.) Fear Manipulation (can make normal opponents fear her presence.) Flight (can fly aided by her wings.) Hair Manipulation ( Uriel can use her hair as a weapon to attack multiple enemies.)

**Attack Potency**: at least **Small Planet Level** (Was capable of holding back a slow moving Mars as it was being pulled towards earth for a short period of time.) **Small Star Level** (comparable to Michael a member of the first heavenly realm that can fight Daewi Han.)

**Speed**: likely **FTL** (should be comparable to other first heavenly realm members who could fight on par with Daewi Han)

**Durability**: **Small Planet Level** (can easily hold back Mars falling towards earth only burning her hands slightly afterwards.) **Small Star Level** (Should be comparable to Michael and the other First Heavenly realm Gods.)

**Stamina**: **Superhuman**

**Intelligence**: Known as the Angel of Power, Uriel is a master hand-to-hand combatant who enjoys using her brute strength in combat, contending with Mori Jin, the legendary Monkey King, alongside Archangel Michael and Garuda. However, she is very overconfident with her status and power, underestimating the weight of Yeoui and subsequently getting her arms torn off and was tricked by Mori's clones somewhat easily.

**Weakness:** *none notable*

**Notable Attacks/Techniques:**

*No Notable Attacks or Techniques*
Law Manipulation

## Summary

**The ability to manipulate "laws" that automatically apply themselves upon reality, referring to rules, mandates and even fundamental logical principles/truths/facts that are the way in which a reality may function.** The laws may or may not have been previously imposed by a higher authority within the setting of a verse.

Basic users of the power may only disturb one or more laws without control over them. Regular and more advanced users may be able to destroy, nullify, modify and/or create new laws, potentially to keep an order or to benefit themselves.

Users who merely do illogical things may only have Toon Force, especially when done in a cartoonish way. Although there are rare cases in which a law manipulator is actually using its powers to imitate traits of Toon Force.

## Possible Uses

* **Reality Warping:** Users of this ability may be able to control the laws of reality, and high-level users may be able to even negate the current laws and enforce their own upon reality.
* **Physics Manipulation:** The user may be able to alter the fundamental laws of physics.
* **Power Nullification:** High-level users may be able to "prohibit" the use of certain power or abilities in a universe, rendering the users of said power powerless.
* **Causality Manipulation:** By controlling the laws of cause and effect.
* **Mathematics Manipulation:** The user may be able to alter the result of a mathematical equation, or the fundamental process behind it.
* **Chaos Manipulation:** The user may be able to alter logical order.
* **Subjective Reality** and/or **Immersion:** By manipulating reality and unreality.

## Limitations

* The user may be limited to control only a specific form of law.
* Characters with type 5 and possibly type 4 Acausality may be unaffected.
* Could backfire on the user if it lacks the intellect needed to exploit the power, should this one also be attached to its modified law.
Wind Manipulation

## Summary

The power to manipulate air. The user can create, shape and manipulate air, a common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, the movement of air being relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, the attacks and derivatives formed by/from it cannot be seen either, making it an invisible and versatile weapon that is very difficult to block and dodge.

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes, or devastating wind storms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.
Water Manipulation

## Capabilities

Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.

## Limitations

* Water Absorption
* Water Negation
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
* Controlling and manipulating great bodies of water (ponds, lakes, seas, oceans) over an excessive period of time may be exhausting.
* Susceptible to Electricity Manipulation (not pure water), only if said water has chemical impurities like ions or salts in it.
* Can be opposed by Heat Manipulation, Fire Manipulation, Magma Manipulation, Ice Manipulation, or Cold Manipulation.
* Users of Sand Manipulation can use silicate particles to absorb the moisture from water.
* May be unable to create water, being limited to manipulating only from already existing sources.
* May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
* Electrolysis can be convert the water into oxygen and hydrogen
Transmutation

## Summary

The power to **alter the forms/structure of matter/energy**.

## Capabilities

The user can alter or transform matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.

## Limitations

* Immutability/Transmutation Immunity prevents transformation.
* May require use to know the "science" behind the target they are changing.
* Transmutation that associated with another ability like Reality Warping can be highly dangerous as it gives them more range to affect objects, including themselves.
* Transmutation Reversal, Restoration, Flawless Restoration or Absolute Restoration can undo the transmutation.
* May be able to change only certain target types.
* May be limited on how much matter can be changed at once.
Weather Manipulation

## Capabilities

Users can sense, channel, shape, create and manipulate the weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog, and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

There are four main factors of Weather manipulation:

* Air Manipulation - for wind and related effects.
* Electricity Manipulation - lightning in all variations.
* Thermal Manipulation - make it cold or hot.
* Water Manipulation - rain, snow, fog, etc.

## Limitations

* May be emotion-based, and therefore it becomes unstable if the user gets emotional.
* Requires an atmosphere as a medium i.e. air and space.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.
* May not be able to control the weather after they cause the effects to manifest.
* May not be able to generate weather effects, having limited control over existing ones.
Wish Manipulation

## Capabilities

The user can manipulate wishes, changing them to make it something else, reverse/undo granted wishes, deny wishes from ever being granted, destroy/create wishes and imbue them onto a person, etc.

## Limitations

* Wishes may be restricted by rules. Most often "no wishing for more wishes" or Omnipotence.
* User may not be able to manipulate their own wishes and, by extension, those of another wish-granting being.
* Dependent on manipulator, wishes may have loopholes and twists.
* May only be able to manipulate certain wishes.
* May not be able to grant wishes.
Elasticity

## Capabilities

Users are or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing them to change their bodies into various tools or other constructs.

They are extremely hard to wound or hurt due to their body reflexively absorbing damage by stretching with attacks but may still feel pain.

## Limitations

* May have a limit on how far they can stretch.
* May have to use kinetic force, such as punching or kicking, or even getting punched or kicked, in order to stretch.
* May be more vulnerable against piercing or cutting attacks.
* Coldness can stiffen the elasticity. Much like how rubber breaks when it's frozen, the same principle would happen to Elastic people if they tried to stretch in cold/freezing temperatures, unless the user has Elasticity Defiance.
Shulker Shooter

The Complex used Endermen DNA to make it.

## Ability

**Shoot Shulker Bullets**
When left clicking with this item in hand, shoots Shulker Bullets in the player's facing direction.

### Cooldown

5s

The Shulker Shooter is obtained as a 7.5% chance from The Complex Crate, and is an ability-based item which allows the user to shoot shulker bullets, which acts like normal shulker bullets and inflicts levitation.

## History

 The Complex's Comeback
Yasutora Sado (Chad)

* Thousand-Year Blood War Arc

> I don't believe that an absolute power really exists in any world. Power is unstable. It changes constantly. Small differences will always appear, as one has between you and I. So the one who widens that gap will be the winner!
>
> - Chad

## Summary

**Yasutora Sado** (茶渡 泰虎, *Sado Yasutora*), also known as Chad (チャド, *Chado*) is a human teenager who lives in Karakura Town. He is a student at Karakura High School, where he is in the same class as Ichigo Kurosaki.

## Powers and Stats

**Tier:** **9-A** (Should be comparable to the average Hollow, that can punch large holes in walls) | **8-A** (Creates a crater on the ground) | **7-C** (Likely comparable to Ikakku) | Likely **High 6-C** (Trained with Renji)

**Name:** Yasutora 'Chad' Sado

**Origin:** Bleach

**Gender:** Male

**Age:** 15-16 (Pre-Timeskip) | 17 (Post-Timeskip) | 27 (Epilogue)

**Classification:** Human, Fullbringer

**Powers and Abilities:** Expert Hand-to-Hand Combatant (Chad can keep up and contend with other expert hand to hand combatants like Gantenbainne Mosqueda), Enhanced Energy Manipulation, Enhanced Energy Projection and Enhanced Damage Boost (Chad's Fullbring's main ability is the creation and generation of large, energy-based attacks. With Brazo Derecha de Gigante, Chad can launch large blasts of energy from his hand, while Brazo Izquierda del Diablo condenses this energy around his fist, greatly increasing the power of his physical strikes)

**Attack Potency Chart:** **Small Building Level** (Should be comparable to Hollows, that can blow huge holes into walls.) | **Multi-City Block Level** (Creates a crater on the ground as he is trying to soften his landing when coming down to the Seireitei.) | **Town Level** (Should be comparable to Ikkaku who damaged Edrad) Likely **Large Island Level** (Trained with Renji, should be far stronger)

**Durability: Small Building Level** (Could take attacks from hollows) | **Multi-City Block Level** (Can tank his own fall) | **Town Level** (Should have relative durability to Ikkaku, who can tank attacks from Edrad) | Likely **Large Island Level** (Trained with Renji, should be far stronger and durable than before)

**Intelligence:** Above average

1. ↑ Bleach: Chapter 260
2. ↑ Bleach: Chapter 106
3. ↑ Bleach: Chapter 261
XPlode

**XPlode** is a shop that is located on a ledge found below spawn at the coordinates 122, 78, 74 that contains various explosion-based items along with a stew giving various effects. Its appearance consists of a Nether Brick and Red Nether Brick formation, with a Deepslate roofing.

## Shop Contents

    16x Unstable TNT
    End Crystal
     Spicy Stew
Inferno Staff

Spicy!

## Ability

**Shoot Fireball**
When left clicking with this item in hand, shoots a fireball in the players facing direction.

## Metadata

### Item ID

stick

The **Inferno Staff** is an ability-based item found as a 30% chance from The Complex Crate. Its ability allows the user to shoot fireballs in the player's facing direction

## History

 12/03/22 The Complex's Comeback
The Celebrator

Celebrating the 100 Day Anniversary of DoomsdayMC

**✪ The Celebrator ✪**  is a gold pickaxe introduced on the 100th day of DoomsdayMC, which was obtained from the Basic Crate, Love Crate, Legendary Crate and The Complex Crate before March 12 2022. By default, this pickaxe has Efficiency 4, Silk Touch and Unbreaking 10 paired with it.

## History

 02/14/22 Party Time!
 03/12/22 Ancient Awakens

## Trivia

* The Celebrator celebrates the 100 day anniversary of DoomsdayMC
Weapon Creation

## Summary

The power to **manifest and utilize weapons**, whether this is from thin air, energy, or other materials in one's surroundings. A user may create a single weapon, or sets of them, potentially even creating and firing waves of weapons as projectiles.

The means differ depending on the character; some may create the weapons out of thin air, through magic or some other means, while others may fashion the weapons out of energy or matter, or even parts of their own body through shapeshifting.
Dream Manipulation

## Summary

**Dream Manipulation** is the power to affect and control dreams.

This is an ability that can vary greatly in complexity and power, with the most simple usages of it can only just alter dreams with no direct repercussions stemming from them.

However, the real, powerful users of this ability can use it in a number of ways. Some can travel through the dreams of others and use them as a medium for communication or even for attack, striking at other people in their dreams, potentially affecting them in the real world.

The greatest users of this power can completely control the world of dreams as another plane of reality, toying with it and altering dreams according to their whims, with some even being capable of dragging others into the world of dreams to kill or imprison them within its boundaries.
DoomsdayMC Wiki

DoomsdayMC is a semi-anarchy 1.17 Minecraft server with a big twist, all animals are extinct! This means hostile mobs can spawn more often, and food is very difficult to obtain. The server is hosted off of Minehut and is available cross-platform, allowing players on Minecraft Java Edition and Minecraft Bedrock Edition.

Server IP: **Do0msdayMC.minehut.gg**
*(or by using **/join Do0msdayMC** in the Minehut lobby)*

WeaponsItems

* **Ancient Awakens** update released!
	+ New Location: Tutorial
	+ New Location: Gilded Palace
	+ New Armor Set: Midas Armor
	+ New Item: Rose Gold Key
* **Balance Changes** introduced:
	+ Nerfs to the Void Mines
	+ Reduced Banner Selling Patterns

DoomsdayMC Official Discord Server
Light Crate

A balance of light and night! How perfect.

## Rewards

* Arrow of Light (40%)
* Arrow of Night (40%)
* Twilight Chestplate (15%)
* Light Warrior Armor (5%)

The **Light Crate** is an ongoing crate that can be found in the spawn region of the server. However, the keys to open the crate are currently unobtainable (apart from Keyalls) and will be obtainable some time in the mere future.

## Drop Table

 Arrow of Light
* Instant Damage
* Slowness (00:01)
* Mining Fatigue (00:01)
 Arrow of Night
* Instant Damage
* Poison (00:01)
 Twilight Chestplate
* Protection 4
 Light Warrior Armor | 5%
* The Light's Edge
* Light Warrior Chestplate
* Light Warrior Leggings
* Light Warrior Boots

## History

 02/17/2022 | Added Light Crate
Clown Caller's Staff

Calling in for a backup clown nose!

## Ability

**Fire Ender Pearl**
When left clicking with this item in hand, fires a *slightly higher velocity* ender pearl in the player's facing direction. When it lands, teleports the user to the landing location.

## Metadata

### Item ID

blaze\_rod

The **Clown Caller's Staff** was introduced in the Circus Update and is obtained by combining the Clown Nose and WarpRod at the Circus Trader. The staff has an Ability which shoots an altered ender pearl in the player's facing direction.

Unlike its predeccessor, the Clown Caller's Staff shoots an ender pearl at a higher velocity than normal, causing travel time to be significantly quicker. Additionally, it has a 2.5 second cooldown instead of the 5 second cooldown the WarpRod possesses.

## History

 Clown Town | Added Clown Caller's Staff

## Trivia

* This item has one of two transmission-based abilities in DoomsdayMC, the other being the "Teleport" ability, found on the Twilight Zone.
* The Clown Caller's Staff shares the ability with WarpRod
WarpRod

A staff cursed with ender magic!

## Ability

**Fire Ender Pearl**
When left clicking with this item in hand, fires a normal ender pearl with vanilla mechanics in the player's facing direction. When it lands, teleports the user to the landing location.

## Metadata

### Item ID

stick

The **WarpRod** is obtained as a 30% chance from The Complex Crate, and is a ability-based item which allows the user to summon an enderpearl in their facing direction, allowing the player to teleport with ease.

## History

 Unknown update

## Trivia

* This item has one of two transmission-based abilities in DoomsdayMC, the other being the "Teleport" ability, found on the Twilight Zone.
Celestial Conch

Throw it on a Void Vanguard to spawn a Cosmic Guardian!

**Summon Cosmic Guardian**
Summons a Cosmic Guardian when thrown on a Void Vanguard

The **Celestial Conch** was a reward obtained from the Christmas Tree. When this item is thrown on a Void Vanguard, a Cosmic Guardian will be spawned, and the item will be consumed on use.

## History

 Unknown update
Growth

Keyword: For every **growth** players have, increase all numbers represented by digits (not written words) on cards they use by 1. Excluded are: Values of dices (e. g. a D6 cannot become a D7), attack values (as in „attack with 3s“), and Numbers in character names (therefore characters cannot override upgrades with **growth**).
Fusion Star

The **Fusion Star** is an extremely rare drop from the Light Crate, which is used to craft the Twilight Zone in the Crafting Complex.

## History

 Mar 14, 2022 | Changed chance to drop the Fusion Star from 0.2% to 0.1%

## Trivia

* The Fusion Star is considered one of the rarest and most impactful drops in DoomsdayMC at current time.
	+ This is due to it crafting the Twilight Zone, one of the most powerful items in the server.
Light Saber

Weave the light...

The **Light Saber** is an item obtained from the Light Crate which is used to craft Twilight Matter at the Crafting Complex

## History

 Feb 22, 2022

## Trivia

* The Light Saber originally increased health by 1 heart when the item was held, however this was changed due to issues with the Crafting Complex.
The Complex Crate

Keys obtained deep in the ruins.

## Rewards

* WarpRod (30%)
* Inferno Staff (30%)
* Thunder Zapper (9.9%)
* Blaze Buddy (7.5%)
* Shulker Shooter (7.5%)
* Ancient Skull (5%)
* Radiated Steak (5%)
* Rose Gold Key (0.1%)

The **Complex Crate** is a crate consisting of various and unique rewards, and having many ability-based items inside.

## History

 12/03/2022 | Added Rose Gold Key to the Complex CrateRemoved The Celebrator from the Complex CrateChanged the drop chance for the Thunder Zapper from 9% » 9.9%

## Trivia

* The Complex Crate is the only crate to include ability-based items inside.
Void Manipulation

## Summary

**Void Manipulation**, also known as **Nothingness Manipulation** is the ability to control and manipulate a void: nothingness or non-existence.

Empty space and black holes are not examples of a void as they possess energy and exist in the conventional sense. Manipulating either is Spatial Manipulation and Black Hole Creation respectively.

It should be noted that the ability to interact with nonexistent beings or objects directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate nothingness in other contexts.

## Possible Uses

* **Manipulation of Nothingness:** The primary use of this ability, one's control over a 'nonexistent substance'. Naturally this may allow them to be resistant to the effects of existence erasure, as often interacting with a Void also causes one to be converted into a Void, although this may not always be the case.
* **Conversion to Nonexistence:** The user of this ability might be capable of turning targets to nothing. This can range from only turning the matter of the target to nothing to also turning things like its energy, mind, soul, space, time and/or concept to nothing. Note that most users of this ability have not the full range of the ability. Further note that one shouldn't list a character to have resistance against this ability in total, as that requires a character to have shown resistance against every imaginable ability which can erase a target.
* **Conversion to Existence:** The inverse of Existence Erasure. The user may be able to move something from a state of nonexistence to existence, such as reversing the effects of the aforementioned power through their innate control over nothingness. Note that this alone is not justification for Void Manipulation as much as it can be a side-effect of having it. Like conversion to nonexistence, this may be limited in scope, such as only being able to conjure physical objects as opposed to minds, souls, or concepts.

## Limitations

* The scope of what exists and does not can vary greatly depending on the verse in question, so some uses of this ability can be far more potent than others.

## Users

* Various characters (The Elder Scrolls)
* Exdeath, Cloud of Darkness, and others (Final Fantasy)
* Oblivion, Mikaboshi, and others (Marvel Comics)
* The Overvoid (DC Comics)
* Todash Darkness (The Dark Tower)
* Shiki Ryougi (Nasuverse)
* Dimentio (Paper Mario)
* Warp beings (Warhammer 40,000)
Prowess

Keyword: If players attack or counter another player and they take at least 1 **damage die**, they may stop the attack (immediately dealing the damage) and then continue rolling like for a normal attack. However, any dice that have been rolled after the attack has been stopped do not count as dice for the attack, but are called **prowess dice**. When they are finished they gain the bonus in parentheses next to ‘**prowess’** once for every **prowess** **dice.**
BladeMaester 3.0

## About

The BladeMaester 3.0 is a special character from the base game of 30town.

## Ability

"Adapt(Deal 1+X damage to every other player and gain three blade. X is the number of your blades.) Once per turn: Remove 1 blade, then deal 1 damage for every blade to target player."

This card is the upgraded version of BladeMaester 2.0
Twilight Zone

**Teleport**
On right click, teleport 5 blocks ahead in your facing direction

The **Twilight Zone** is an end-game sword obtained from the Celestial Smith in the Crafting Complex. To craft the item, it requires 1x Fusion Star and 1x Twilight Matter. The Twilight Zone has a special ability that allows the user to teleport 5 blocks ahead of them (if there are no blocks in the way) by simply right clicking with the sword in hand. Additionally, the sword will give +2 Max Hearts when held.

## Crafting Tree

 Twilight Zone

* 1x Fusion Star
* 1x Twilight Matter
	+ 1x Dark Blade
	+ 1x Light Saber

## History

 18th March 2022 | Removed the ability to teleport through solid blocks using the Twilight Zone's ability

## Trivia

* This is one of the few Teleport-based items in the game, along with the WarpRod and Clown Caller's Staff.
* Prior to the 18th of March 2022, the Twilight Zone allowed a player to teleport through solid blocks just by using the ability, allowing them to get to restricted areas and more.
BladeMaester 1.0

## About

The BladeMaester 1.0 is a character from the base game of 30town.

## Ability

"Adapt(Deal 1+X damage to every other player and gain a blade. X is the number of your blades.) At the beginning of your turn, if you have 3 blades or more, upgrade."

This card upgrades to BladeMaester 2.0 which further upgrades to BladeMaester 3.0

## Lore

The BladeMaester Mech is one of the three Integrity-Keepers of the 30town, built by the genius engineer and scientist Selgatus Ringsmith. The other two Inegrity-Keepers are the FireCop and the W4rchief.

## Trivia

The BladeMaester is arguably one of the worst cards in 30town, which the development team is fully aware of. However, the card has not been changed to this date.
Pelatius Regenbogen

## About

Pelatius Regenbogen is a character card from the base game of 30town.

## Ability

"At the beginning of the game, condemn every other player. You get +1 on damage dices."

## Lore

Pelatius Regenbogen is one of the founders of the anti-machinist movement. He was secretly using a Sex-Mech for his pleasure, and when it malfunctioned he died, impaled by the robots arms.
Pepe Le Pew

**Pepé Le Pew** es un oloroso zorrillo de los Looney Tunes. Pepé Le Pew debutó en la caricatura *Odor-able Kitty* de 1945. Pepé se ve a sí mismo como un atractivo amante a la antigua, pero las damas lo ven como un zorrillo con problemas para "contenerse a sí mismo". Su hedor, de hecho, es tan malo que muchas personas, hombres y mujeres, huyen para evitar ser rociados. Pero la atracción principal de Pepé es una gata que ha tenido la desgracia de tener una franja blanca pintada en la espalda. Pepé ve a esta gata con un interés amoroso, y con frecuencia trata de cortejarla. Pero la gata se escapa antes de los dos pueden llegar a ser amigos. Cuando Pepé persigue a la gata, no corre. Él salta con gracia sobre sus cuatro patas en su búsqueda, mientras que ella corre a toda velocidad. Irónicamente, cuando la situación se revierte y Penélope lo persigue, imita su salto, mientras Pepé corre. Pepe tiene un acento francés muy fuerte, a menudo usando palabras francesas en su diálogo. La reputación de Pepe ha sufrido en los últimos años, especialmente después de la llegada del movimiento Me Too. El comediante Dave Chappelle, en su película de 2000 *Killin 'Them Softly* , lo llamó violador.​ En una columna de 2021 para The New York Times, Charles M. Blow escribió que Pepe "normalizó la cultura de la violación".​​ Amber E. George, en su ensayo "¿Orgullo o prejuicio? Explorando cuestiones de queerness, especismo y discapacidad en Warner Bros. Looney Tunes", caracterizó las acciones de Pepe hacia Penelope Pussycat como "acoso sexual, acecho y abuso" y señaló que las Cualidades de Pepe se burlan del pueblo francés y de su cultura. Warner Bros no anunció la salida del personaje de sus cortos o futuros proyectos.
Characters

## About

Characters are cards that represent players in gamerounds.

## List of Characters

### Base Game

* BladeMaester 1.0
* FireCop 1.0
* Floating Fortress
* July, the Extorting
* Pelatius Regenbogen
* Remo
* Revric, the Torturer
* The Grim Reaper
* Vanessa
* W4rChief 1.0

### Special Characters

* BladeMaester 2.0
* BladeMaester 3.0
* FireCop 2.0
* FireCop 3.0
* W4rChief 2.0
* W4rchief 3.0
2022

2022 (MMXXII) es el año actual. Es un año común comenzado en sábado en el calendario gregoriano, el número 2022 anno Domini o de la designación de era cristiana, además del vigésimo segundo año del siglo XXI y del tercer milenio. Es el tercer año del decenio de los 2020 y el segundo de la 3.ª década del siglo XXI.
Ilulu

Ilulu (イルル *Iruru*?)*,* es una dragona femenina que pertenece a la Facción del Caos, En primera instancia, ella fue al mundo humano para matar a **Tohru** e intentar alejarla de Kobayashi. Después del ataque de un dragón de la armonía llamado Clemene, por admiración, decidió vivir con Kobayashi, siendo la tercera dragona que vive con ella, se comporta como una niña de manera similar a Kanna, aunque hay algunas diferencias obvias.
Paralysis Inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time

## Users

* Chizome Akaguro (My Hero Academia)
* Guldo (Dragon Ball)
* Pikachu (Pokémon)
* Tai Lung and Master Oogway (Kung Fu Panda)
Keywords

**Keywords** are special terminology used throughout 30town. Typically, they are written in bold and encountered on character cards.

## List of keywords (alphabetical order):

### A

* Adapt
* Action

### B

* Befriend the wild
* Burn

### C

* Capture
* Condemn
* Confident

### E

* Exhausted
* Extort

### G

* Gain life
* Growth

### H

* Haunt
* Heal

### P

* Poison
* Power
* Precision
* Prowess

### S

* Smash (X)
* Submerge
* Survival
Counter

**Counter** refers to the ability to initiate a **counter** **phase**. Under normal circumstances, a **counter** may be launched after a player's attacker **failed** their attack. A **counter phase** is considered a part of the **attack phase,** therefore all bonuses still apply.

**Countering** works identically to attacking: the player rolls their dice and take those matching the **number the attacker went on** (under normal circumstances that is their builup-number). Dice rolled during the **coutner phase** are called **counter dice.**

If players do not roll any matching dice during their first **counter** roll, the **counter** **fails**. The original attacker may then launch a **re-counter.** A r**e-counter** functions in the same way as a **counter**, but damage is doubled. Dice rolled during the **re-counter** **phase** are still called counter dice. If a **re-counter** fails, the **attack**, **counter** and **re-counter phases** all end immediately with no result.

If a player has matching dice during their first **counter** **roll** (likewise during their first **re-counter** roll), they take those dice and reroll the remaining ones. This process is repeated until either no dice match or all dice are taken. If players succeed in taking all **counter dice** available to them in the **counter phase,** they land a **critical hit.** Players gain **5 mentality** after performing a **critical hit.**
Attack

**Attack** refers to the ability of initiating an **attack phase.** Under normal circumstances, this is done by getting to 31 or higher in a buildup-phase.

When attacking in said attack phase, the player rolls all their dice and takes those which are identical to the **number they go on** (in most cases that will be the buildup-value of the previous buildup-phase). The dice rolled during this phase are called **damage dice.**

If no **damage dice** match the number they went on on their first roll, the attack **failed**. If so, the targeted player may launch a **counter.**

If **damage dice** do match, then the attacker takes those to the side and rolls the remaining again. They continue until either all dice were taken or there are no matching dice after a roll. If players succeed in taking all **damage dice** available to them in an **attack phase,** they land a **critical hit.** Players gain **5 mentality** after performing a **critical hit.**
Vanessa

## About

Vanessa is a character card from the base game of 30town.

## Ability

"At the beginning of your turn, exhaust every other player. Exhaustions inflicted by you stack."

## Trivia

Not a single person in the development team particularly likes this character, because it is extremely annoying and just unfun to play against. Vanessa has never been removed from the game though.
Remo

## About

Remo is a character card from the base game of 30town.

## Ability

"You get +3 on damage dices. Whenever you have an unsuccessful buildup-phase, get exhausted."

## Lore

Remo was once an important angel leader and one of the main culprits in the Dark-Arts-Massacre. He experimented with forbidden techniques to prolong his life, but did not forsee the impact this would have. Soon he was enveloped in darkness and plunged himself and his fellow angels into eternal torment and despair. It was on the 13th of November, that the former angels descended to the 30town and ended countless lifes, blinded by their madness and lust for blood. At last they were driven away, and the high Septicus banished them, so they were not able to ever enter the city again. They were branded with a new name: The Reapers of the 30town.

Some say Remo is still one of the most powerful beings in and around the 30town, but his will to live on has faded away a long time ago.

## Trivia

Remo was originally not intended as a serious character, but he somehow evolved into a key figure in the 30town lore.
FireCop 1.0

## About

The FireCop 1.0 is a character card from the base game of 30town.

## Ability

"Adapt (Burn target player). At the beginning of your turn, if another player has 2 or more burns, upgrade."

This card upgrades to FireCop 2.0 which then further upgrades to FireCop 3.0

## Lore

The FireCop Mech is one of the three Integrity-Keepers of the 30town, built by the genius engineer and scientist Selgatus Ringsmith. The other two Inegrity-Keepers are the W4rChief and the BladeMaester.

## Trivia

This was the first character that was created in the distilled version of 30town.
Buildup-number

The **buildup-number** is the result of your buildup-phase, i. e. if you add up the result of all your dice throws in your buildup-phase.

For example if you roll five 5s and a 6 in your buildup-phase, your **buildup-number** is 31.

The **buildup-value** is calculated by subtracting 30 from your **buildup-number.** In our example, that would be (31 - 30 =) 1. If you choose to attack, you would go on the 1s.