Loot Rounds

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**Loot Rounds** are extra rounds of neutral enemies that players fight against. When these rounds end, players are offered three items to choose from. Loot rounds are only available in Classic Mode.

If the player loses the round, they are offered items from the pool one wave lower.

The difficulty of the waves increases with each round but the quality of the items offered are also higher.

## Sparring Match

**Sparring Match** happens on the second round.

### Enemies

* 1 Mega Creep
* 2 Ranged Creeps

### Item drops

* 80% chance of Tier One items.
* 20% chance of Tier Two items.

### Enemies

* 2 Mega Creeps
* 2 Melee Creeps
* 2 Ranged Creeps

### Item drops

* 70% chance of Tier One items.
* 30% chance of Tier Two items.

## First Intermission

**First Intermission** happens on the 10th round.

### Enemies

* 1 Big Golem
* 2 Small Golems

### Item drops

* 20% chance of Tier One items.
* 80% chance of Tier Two items.

## Dog and pony show

**Dog and pony show** happens on the 15th round.

### Enemies

* 1 Big Wolf
* 4 Small Wolves

### Item drops

* 70% chance of Tier Two items.
* 30% chance of Tier Three items.

## Bear Trap!

**Bear Trap!** happens on the 20th round.

### Enemies

* 1 Tomato
* 1 Potato

### Item drops

* 30% chance of Tier Two items.
* 70% chance of Tier Three items.

## Survival of the fittest

**Survival of the fittest** happens on the 25th round.

### Enemies

* 1 Revtel Wildwing
* 1 Wildwing Hatchling

### Item drops

* 70% chance of Tier Three items.
* 30% chance of Tier Four items.

## Big dinos, big rewards

**Big dinos, big rewards** happens on the 30th round.

### Enemies

* 1 Thunderhide Alpha
* 2 Thunderhides

### Item drops

* 20% chance of Tier Three items.
* 80% chance of Tier Four items.

## Things are heating up

**Things are heating up** happens on the 35th round.

### Item drops

* 70% chance of Tier Four items.
* 30% chance of Tier Five items.

## You're about to be trolled

**You're about to be trolled** happens on the 40th round.

### Enemies

* 4 Dark Troll Buddies
* 1 Dark Troll Boss
* 1 Dark Troll Priest

### Item drops

* 50% chance of Tier Four items.
* 50% chance of Tier Five items.

## We've reached the endgame...

**We've reached the endgame...** happens on the 45th round.

### Item drops

* 30% chance of Tier Four items.
* 70% chance of Tier Five items.

## Correction, NOW we've reached the endgame...

**Correction, NOW we've reached the endgame...** happens on the 50th round.

## Change logs

October 24, 2019 Patch
* The table for item drops from Wave 30 and beyond has been adjusted.

July 19, 2019 Patch

* Losing to a neutral creep wave no longer removes 2 options from your item choices.
* Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty).

	+ Maximum Health changed from 2000 to 1500.
* Small Golem:
	+ Maximum Health changed from 1500 to 1000.

* Golems now have the Mega-Warrior alliance keyword.
* Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.

	+ Attack Damage changed from 100-200 to 200-250.
	+ Armor changed from 10 to 5.
	+ Maximum Health changed from 2500 to 2000.
* Small Wolf:
	+ Maximum Health changed from 1500 to 1250.

* Wolves now have the Mega-Assassin alliance keyword.
* Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.

	+ Armor changed from 0 to 25.
* Potato:
	+ Magic Resistance changed from 0 to 50%.

* Tomato and Potato now have the Mega-Bloodbound alliance keyword.
* Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.

	+ Attack Damage changed from 500-700 to 300-500.
* Wildwing Hatchling:
	+ Attack Damage changed from 400-650 to 200-450.

* Wildwings now have the Mega-Elusive alliance keyword.
* Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.

	+ Now has 100 mana and casts Bloodlust.
	+ Attack Damage Maximum changed from 200-1000 to 200-1500.
* Thunderhide:
	+ Now has 100 mana and casts Bloodlust.
	+ Attack Damage Maximum changed from 200-800 to 200-1200.

* Thunderhides now have the Mega-Warlock alliance keyword.
* Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

	+ Black Dragon splash attack now deals 100% splash damage.
* Black Dragon now has the Mega-Scaled alliance keyword.
* Mega-Scaled - 1 unit: Allied Units get 75% magic resistance.

	+ Attack Damage changed from 200-300 to 200-400.
* Dark Troll Priest:
	+ Attack Damage increased from 200-500 to 550-650.
	+ Maximum Health changed from 5000 to 10000.
* Dark Troll Boss:
	+ Attack Damage increased from 200-500 to 400-800.
	+ Maximum Health changed from 5000 to 10000.

* Dark Trolls now have the Mega-Troll alliance keyword.
* Mega-Trolls - 3 units: Allied units have +50 attack speed.

	+ Magic Resist increased from 50 to 80.

* The Year Beast now has the Mega-Demon alliance keyword.
* Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.

	+ Attack Damage changed from 500-1500 to 750-1500.
	+ Attack Speed changed from 0.5 to 0.67.
	+ Roshan is now spell immune.