Quests

**Quests** are how the player is guided through the world of Stray, by leading the Cat through a relatively linear set of goals.

Unlike many games, there are no quest markers on a compass, no floating "quest giver" or "quest target" icons over people's heads, and no journal showing a list of quests; instead, B-12 can be asked for advice at any point.

In Stray, quests are internally called "activities", and are broken down into separate "objectives". While the descriptions of these activities and objectives are translated into every language, there does not seem to be any way in game to view them, or see the current completion status, beyond asking B-12 for advice.

## Chapter 1: Inside The Wall

Activity and objectives:

* 🛈 Take your first steps as a cat
	+ 🛈 Greet your family
	+ 🛈 Follow your family
	+ 🛈 Jump on the pipe

B-12 help:

* (None yet)

## Chapter 2: Dead City

Activity and objectives:

* 🛈 Reach the abandoned flat
	+ 🛈 Progress in Dead City
	+ 🛈 Escape the Zurks
	+ 🛈 Follow the signs
	+ 🛈 Reach the abandoned flat

B-12 help:

* (None yet)

## Chapter 3: The Flat

Activity and objectives:

* 🛈 Wake B-12 up and reach the Slums
	+ 🛈 Enter the lab
	+ 🛈 Wake B-12 up
	+ 🛈 Exit the flat
	+ 🛈 Reach the Slums

B-12 help:

* 🛈 We need to get out of this apartment.
* 🛈 Let's try the main door. I should be able to get it open.
* 🛈 We need to get to that big elevator, right?
* 🛈 It sure seems like a way out.

## Chapter 4: The Slums part 1

Activity and objectives:

* 🛈 Help Momo the Outsider
	+ 🛈 Talk to the Guardian
	+ 🛈 Find Momo
	+ 🛈 Find the first Notebook
	+ 🛈 Find the second Notebook
	+ 🛈 Find the third Notebook
	+ 🛈 Give the Notebooks to Momo

B-12 help:

* 🛈 Thats one broken elevator. Maybe we could show the Guardian the **postcard**? He might have an idea.
* 🛈 Don't hesitate to call me anytime. I'm here to help.
* 🛈 The Guardian told us to talk to **Momo** up in the big building with the orange neon sign. He's the only lead we've got for getting out of here.
* 🛈 Momo gave us his notebook, so let's find the other three. It'll help us find informations on the Outside.
* 🛈 We have to look in the abandoned flats of the area. You should be able to see them all from the rooftops. Look for an Outsider logo.
* 🛈 That's two notebooks! Only two to go.
* 🛈 We found three notebooks! One more and we're good.
* 🛈 We found the four Outsiders' Notebooks! And a note on how to fix the Transceiver!
* 🛈 Let's bring that back to **Momo** up in the building with the orange neon.
* 🛈 I think the Outsiders seem to live in the **upper flats**. We won't find anything in these narrow streets.
* 🛈 All right! Let's go put the **Transceiver** all the way on top of that big building!

## Chapter 5: Rooftops

Activity and objectives:

* 🛈 Place the transceiver
	+ 🛈 Reach the base of the tower
	+ 🛈 Climb the tower
	+ 🛈 Take the elevator to the top
	+ 🛈 Place the transceiver at the top of the antenna
	+ 🛈 Go back to the Slums

B-12 help:

* 🛈 Lets head back to the Slums and see if Momo managed to get a reply.

## Chapter 6: The Slums - Part 2

Activity and objectives:

* 🛈 Help Seamus
	+ 🛈 Go back to Momo
	+ 🛈 Follow Momo to Seamus' place
	+ 🛈 Find the secret Lab
	+ 🛈 Find the Tracker
	+ 🛈 Find a way to fix the Tracker
	+ 🛈 Find something warm for Elliot
	+ 🛈 Give the poncho to Elliot
	+ 🛈 Give the Tracker back to Seamus
	+ 🛈 Follow Seamus

B-12 help:

* 🛈 Lets find **Momo**. He seems excited, lets see whats going on!
* 🛈 Did you hear that? His Papa made a Zurk-fighting weapon. That could be our way to the next level. We need to follow him.
* 🛈 If there is indeed a weapon capable of dealing with the Zurks, there must be some sign of it around here. Let's search the whole flat.
* 🛈 A secret lab? Do all scientists have a secret lab? The Zurk weapon should be around here.
* 🛈 We should show Seamus that object we just found.
* 🛈 We need to get that Tracker repaired. Lets show it to some folks in the Slums, maybe they can point us in the right directon.
* 🛈 Let's find this Elliot guy. He can help us repair the Tracker.
* 🛈 Looks like Elliot isnt ready to work, poor guy. We need to find him something warm. Maybe someone can make one around here?
* 🛈 Grandma can make us something if we get some cable! Explore the Slums. We should be able to find someone who sells cable.
* 🛈 We need to find some detergent for the barterman, maybe we can find some at the laundromat? How do we get inside?
* 🛈 Now that we've fixed that Tracker, let's find Seamus and track down his Papa! No time to lose!

## Chapter 7: Dead End

Activity and objectives:

* + 🛈 Save Doc
	+ 🛈 Find Doc
	+ 🛈 Search for Doc
	+ 🛈 Search Doc's house
	+ 🛈 Turn on the generator
	+ 🛈 Return to Doc
	+ 🛈 Bring Doc back to the Slums
	+ 🛈 Join Momo at the Sewers entrance

B-12 help:

* 🛈 Apparently **Doc** is hiding somewhere in this area. We need to find him.
* 🛈 Let's look around to see if we find something that can help us leave this place.
* 🛈 Let's follow Doc upstairs. He seems to have an idea.
* 🛈 We need to change the fuse in the generator outside. Follow the yellow cable.
* 🛈 Ok, the generator is back on. Let's go back to Doc.
* 🛈 We need to help Doc get back to the Slums. We have the Defluxor now.
* 🛈 Something tells me we are finally leaving the Slums for good!
* 🛈 Let's join Momo at the Sewers whenever you are ready.

## Chapter 8: The Sewers

Activity and objectives:

* 🛈 Go through the Sewers
	+ 🛈 Reach the heart of the Sewers
	+ 🛈 Continue to the heart of the Sewers
	+ 🛈 Flip the two switches
	+ 🛈 Reach AntVillage

B-12 help:

* 🛈 If we want to get to these other folks, we need to go through the Sewers. Times like these I'm happy I have no sense of smell.

## Chapter 9: Antvillage

Activity and objectives:

* 🛈 Go to the Subway
	+ 🛈 Talk to Zbaltazar
	+ 🛈 Reach the Subway

B-12 help:

* 🛈 Come, my friend, the villagers must be close.
* 🛈 Now that we're in the village, let's see if we can find **Zbaltazar**.
* 🛈 Apologies, I just don't feel like talking right now.
* 🛈 Our next adventure: let's ascend to **Midtown**.

## Chapter 10: Midtown

Activity and objectives:

* 🛈 Help Clementine
	+ 🛈 Find Clementine
	+ 🛈 Find Blazer
	+ 🛈 Give a worker's hat to Blazer
	+ 🛈 Give a worker's jacket to Blazer
	+ 🛈 Get inside the box
	+ 🛈 Find the Battery
	+ 🛈 Take the Battery
	+ 🛈 Get back to Clementine
	+ 🛈 Find the first clue
	+ 🛈 Find the second clue
	+ 🛈 Find the third clue
	+ 🛈 Find the fourth clue
	+ 🛈 Enter the Club
	+ 🛈 Reach Blazer

B-12 help:

* 🛈 We need to find a way out of here.
* 🛈 Zbaltazar mentioned someone named **Clementine**. She could help us, let's find her!
* 🛈 This picture and the symbols on the back could probably help us somehow.
* 🛈 Clementine asked us to find her contact near the **Factory**.
* 🛈 He's **the robot wearing a bomber jacket and a gold chain**.
* 🛈 We need to find a **Worker Jacket** and a **Worker Helmet** to get inside the Recycling Area.
* 🛈 Maybe some of the shops around here have these items.
* 🛈 Nice! We made it into the Factory!
* 🛈 The **Atomic Battery** must be somewhere around here.
* 🛈 We have the battery!
* 🛈 Let's give it to **Clementine**.
* 🛈 All of those Sentinels buzzing around. Very strange.
* 🛈 I hope nothing happened to **Clementine**!
* 🛈 Let's find her!
* 🛈 Maybe cracking the coded message will help us find **Clementine**?
* 🛈 For now, we have:
* 🛈 I'm with
* 🛈 \_\_\_ \_\_\_\_
* 🛈 Blazer,
* 🛈 \_\_\_\_\_\_,
* 🛈 come to
* 🛈 \_\_\_\_ \_\_
* 🛈 Nightclub.
* 🛈 \_\_\_\_\_\_\_\_\_.
* 🛈 Let's look around the flat.
* 🛈 Clementine left us a coded message, it says "**I'm with Blazer, come to Nightclub.**".
* 🛈 Let's go to the Nightclub then!
* 🛈 Were finally inside the club!
* 🛈 Blazer is on the balcony upstairs. Let's find a way to reach him!
* 🛈 A **missing lever** is preventing us from reaching the upper level.
* 🛈 Do you think it's in the club? Someone should know.
* 🛈 Well done, this was quite the setback. We need to get to **Clementine** now!
* 🛈 I hope Clementine is alright.
* 🛈 Let's fix the subway and get out of here.

## Chapter 11: Jail

Activity and objectives:

* 🛈 Escape Jail
	+ 🛈 Escape the cage
	+ 🛈 Find Clementine
	+ 🛈 Free Clementine
	+ 🛈 Free B-12
	+ 🛈 Escape Jail
	+ 🛈 Open the gate
	+ 🛈 Catch up to the car
	+ 🛈 Turn the Subway back on

B-12 help:

* 🛈 What a horrible experience. Let's get out of here as quickly as possible!
* 🛈 This door is locked but maybe we can find another way to pass this door.
* 🛈 We could jump on Clementine's head to go through that window.
* 🛈 If we trap the Sentinels in the cell, we could help Clementine pass through the courtyard.
* 🛈 Maybe we could take this truck to escape from this jail and go back to Midtown.

## Chapter 12: Control Room

Activity and objectives:

* 🛈 Escape the City
	+ 🛈 Reach the Control room
	+ 🛈 Turn on the Computers
	+ 🛈 Open the City
	+ 🛈 Bring B-12 to the Roof Control System
	+ 🛈 Escape the City

B-12 help:

* 🛈 It's been so long since I've ridden a subway. This is fun!
* 🛈 At this point we're almost near the surface. We just need to find the exit.
* 🛈 We need to reach the **Control Room**. That's the only way we'll be able to open the door to the Outside.
* 🛈 I can't open this door alone. We need to **work together**!
* 🛈 Help me again. We need to turn on all those computers.
* 🛈 The end is close, I can feel it!