Mutating Maniac

## Mutating Maniac**Edit**

* Fire
* Nature

 **Mutating Maniac**Mutating Maniac12012 Demon CorruptorToxic CloudTransformationInfused Fervor23801980

 **Mutating Maniac**Mutating Maniac12012 Demon CorruptorToxic CloudTransformationGifted Fervor23801980

## Statistics

### Card ID (Nature)

1225

**Mutating Maniac** is a Tier 3 () Unit of the Twilight faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Mutating Maniac (Fire)
* Mutating Maniac (Nature)
Cost to transform into this unit: 96

**Toxic Cloud**
Power Cost: 60 / 60 / 50 / 50 **Active:** A poisonous cloud that envenoms enemy units at once in a 25m radius initially dealing 10 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 15 / 15 / 15 / 20 seconds. Reusable every 30 / 25 / 25 / 25 seconds.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Infused Fervor**
Affinity Dependency:  Fire **Passive:** If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will deal 50% more damage. Lasts for 15 seconds.Cost to transform into this unit: 96

**Toxic Cloud**
Power Cost: 60 / 60 / 50 / 50 **Active:** A poisonous cloud that envenoms enemy units at once in a 25m radius initially dealing 10 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 15 / 15 / 15 / 20 seconds. Reusable every 30 / 25 / 25 / 25 seconds.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Gifted Fervor**
Affinity Dependency:  Nature **Passive:** If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will be immune to all major debuffs. Lasts for 15 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400036
* Passive ability  / :
	+ Improved description to be more consistent in English.

Patch #400035
* Removed passive ability **Infused Hex**:
	+ *If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed or buffed for 20 seconds.*
* Added a new passive ability :
	+ *If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will deal 50% more damage. Lasts for 15 seconds.*
* Removed passive ability **Gifted Hex**:
	+ *If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed for 20 seconds. Additionally, affected units cannot use their special abilities while cursed.*
* Added a new passive ability :
	+ *If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will be immune to all major debuffs. Lasts for 15 seconds.*
* Active ability :
	+ Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
	+ Improved tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.

Patch #400033
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 102 to 96 power.
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* The classification as `Demon` has been added.
* Corrected Transformation power cost in description for non-English languages.

Patch #400022
* Decreased the card's energy cost from 140 to 120.
* Active ability **Toxic Cloud**:
	+ Reduced activation cost from 100 / 100 / 90 / 90 to 60 / 60 / 50 / 50 energy.
* **Transformation**:
	+ Now properly costs energy and the transformed unit properly binds power.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards