recursal/Fanatic-Fandom huggingface dataset:
Security Insurance

## Role Card Info

Description: *You are that pesky gal who constantly worries for others’ safety or whatever. You also have the ability to kick people...good combo.*

Alignment: Network Moderator Defensive.

Goal: Kick all opposing roles.

Abilities:

1. Choose a player to insure, dealing a basic attack to all roles attempting to kick your target. *3 insurance abilities. You may choose yourself.*

Attributes: -none-

## Mechanics

### Protection - Counterattack

Each phase, you may choose someone to insure. Your target will be protected from direct basic attacks. The security insurance will automatically attack anyone who **directly** attacks their target. The security insurance has 3 insurance abilities.

If you attack someone who was also being targeted by the Black Firewall, you will be kicked by the firewall. If, however, you are also being protected, they will be attacked but not kicked. Regardless, you will still be able to protect their target.

In the event that you are insuring someone who is also being attacked by a Black Firewall, you will attack the Black Firewall.

### Protection Failure

You will not only fail to protect your target from Little Timmy's corruption attack but you will also get attacked in the process.

You can’t protect your target from indirect attacks like:

* Bomberator’s bomb
* Virus’s virus. You will prevent Virus infections. You cannot disinfect an already infected user (you will be infected from visiting them).
* Ping Pong’s ping. (*you will protect targets of a Ping Pong attack)*

You will not protect your target from miscellaneous actions like:

* Botnet (Alpha)'s conversions
* IP's swaps
* Black Firewall's firewall. You will be kicked instead.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).

## Trivia

* This role is **priority 5H**.

1. ↑ Action Priority
StoryMode A1 E2-2 (One Last Job- Take 2)

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

It's possible you may be looking for this page: StoryMode A1 E2-2 (One Last Job- Take 1)

This game is the second canonical episode of Story Mode. The game began on X and ended X days later on X.
Connor

**Connor** is Ayrith's Fire-type Gym Leader and Emily's brother. He becomes stranded with the protagonist on Keneph Beach following the Black Foxes' destruction of the cruise ship.

## Appearance

Connor is a young man in his late teens to early 20s. He has amber eyes, bright orange hair with yellow tips, and wears glasses. He wears a classic long-sleeved black suit and pants with a black belt. His shirt is a white button-up and collared, and he wears a red tie along with that. Connor also wears red and white sneakers.

## Personality

Connor appears as a cocky and overconfident person, constantly belittling those around him for his own amusement. He constantly looked down on the protagonist during the time in Keneph Jungle, even when he felt the need to pair up with them in the caves.

Despite Connor's overall negative attitude among others, he isn't a bad person; he softens a bit with time and is shown to deeply care about Scarlett.

## Battles

### Keneph Caves

Connor is the player's Tag Battle partner while traveling through Keneph Caves. He has no healing items.

### Redcliff Town

Connor is battled on Grassy Terrain. He has two Potions. The player receives the Scorch Badge upon winning this battle.

### Battle Logger

Connor is one of seven opponents that can be selected to train against on the Battle Logger in the manor.
#### Pre-Garret

Connor is battled on a neutral field. He has one Ultra Potion.

#### Post-Garret

Connor is battled on a neutral field. He has one Ultra Potion.

### Battleview Tournament

Connor is fought on a Starlight Arena. He has two Hyper Potions.

This battle only occurs if Scarlett is deceased following the events on Blackview High-Rise.

### Fairbale Woods

Connor is the player's Tag Battle partner against two Fox Lieutenants, on a Forest Field. He has two Ultra Potions.

## Trivia

* He seems to be afraid of the dark and heights.

## Gallery

* Battle Sprites
* Overworld Sprites
* Portaits
The Event Horizon

## Role Card Info

Description: *You are the main line of direct offense for the Void.*

Goal: Destroy the server!

Abilities:

1. Choose someone each phase to kick.

Attributes:

1. If you are kicked, the closest-ranking member to you will convert into your role.
2. If the void loses the Singularity, you will convert to the Black Hole.
3. When you've successfully done 2 formations, you may choose any void role (not already taken) to become. The role you become will have its formation upgrade.

## Mechanics

When you're ready to become another role, you may immediately choose an action to take under that role. If your transformation is for some reason blocked, the action will not take place and you will not be the new role. Otherwise, you will transform and then immediately take an action under your new role.
The Jacksaroo Award

The Jacksaroo Award is a server role that is given to a player with the longest streak of losses. It may only be given to one person at a time and will be taken away if your streaks change. If two people tie for the longest streak, the award is given back to Jacksaroo.

## About Jacksaroo

The origin of the Jacksaroo Award comes from a player known as Jacksaroo that was notorious for being severely inactive in games. It was common for them to amass very long loss streaks, and thus an award was created to immortalize Jacksaroo.

    Specifics on their losses can be seen (but are not limited to) the season 2 ranked logs. In Season 2, Jacksaroo had gotten an ELO score of -55, an impossibly low score so noteworthy it got a special mention in the awards celebration for Season 2.

    Additionally in Season 2, Jacksaroo had lost 8 games in a row, rivaling the likes of Ping Boi. However, more games were hosted outside of Ranked that Jacksaroo likely participated in. And allegedly, they had gotten a **10 game loss streak.** This forced the creation of a 10 game loss streak which then inspired the Jacksaroo award.

As of July 5th, 2021, no other player has gotten a streak higher than 7 wins/losses.

## Previous Owners

bee: July 30-present

Carrot: April 19-July 30
Lmao Emoji

## Meaning

The Lmao Emoji (also known as :lmao:) is a way of expressing that ~~you have lost all feeling and emotion~~ something is funny. It is comprised of a laughing crying face that has been distorted and pixelated. The tears of the face symbolize that ~~you are going through deep pain and need help~~ something is so funny, that you are crying tears of joy. Lmao stands for ~~Leave My A\*\* Alone~~ Laughing my AAAAAAAAAAAAA off.

## Examples

Person 1: "this Moderator must be gamethrowing"

Person 2 (secretly Corrupted Moderator): ":lmao:"

Person 3: "lawful is so dumb"

Lawful: ":lmao: ikr"

Vincent: \*finally nerfs Masquerade\*

The Entire Fricking Server (Even Server): ":lmao:"

The Entire MSDB Server for Absolutely No Reason: “:lmao:”
The Mortal

**THIS ROLE HAS BEEN REMOVED FROM THE OFFICIAL GAME**

Note: this role can still be manually inserted into games via the gamehost.

## Role Card Info

Description: *You are the halo of the team that ensures the safety of all members.*

Alignment: Void Supporting

Goal: Destroy the server!

Abilities: Choose a member to shield. Protecting them against kicks, bombs, and corruption.

Attributes: -none-
ELO

ELO (not an abbreviation) is a ranking system that assigns points to players attempting to find their skill level. It serves to add points to players who win games and remove points from those who lose. It also tries to decide how *many* points to add/remove from players based on a variety of factors. ELO is tracked using Master Server ELO Bot.

The official formula for ELO calculation is this:

a
f
(
b
−

1

1

10

c
−
a

200

e

2

)
(
d
1
)

{\displaystyle a + f (b - \frac{\frac{1} {1 + 10^\frac{c - a} {200}} + e} {2}) (d + 1)}

where *a* is a player's ELO at the start of the game, *b* is 1 if a player won or 0 if a player lost, *c* is the lowest ELO number in the game, *d* is the percentage of a player's team left at the end of a game, *e* is a player's role win percentage, and *f* is the game's K-factor.

K-factor is a variable set and announced by the gamehost before the game starts. K-factor changes how much a game's ELO is worth; games with more K-factor will cause more change in ELO. Generally, traditional rolesets like DB Classic will have a higher K-factor than rolesets like NMs vs. Neutrals and Void Classic.

A player's role win percentage is found by dividing the number of times a role has won by the total number of the role's appearances in Ranked for the season (if the role hasn't spawned in Ranked, the role win percentage is 0). Roles with a higher win percentage are presumably easier to win as, and thus will gain less ELO points upon winning, and will also lose more ELO points upon losing. Conversely, roles with a lower win percentage are harder to win as, and will gain much more ELO points on winning, and will lose comparatively less when they lose.

The percentage of a player's team left is pretty self-explanatory. Usually, teams that lost the match will have 0 for this value. You will gain comparatively more ELO points by winning with a full team as opposed to having a sole survivor.

Another part of the calculation is the ELO value of the "weakest" person in the game. This variable probably means *something*. It remains a mystery.

A player winning or losing will arguably have the greatest effect on ELO. If you win a game, you get ELO. If you lose a game, you lose ELO. Arguably, this is the backbone of the entire formula.

When you put all these factors together, you get a mess. But if you calculate that mess, you get a system that rewards winning as harder roles, with as many teammates as possible, against harder enemies, in the highest-stakes games.
Neutral

* Neutral Rogue
	+ Virus
	+ Corrupted Moderator
	+ Little Timmy
	+ Botnet
	+ Martyr
* Neutral Chaos
	+ IP
	+ Clyde
	+ Troll
	+ Fisher
	+ Nuker
* Neutral Benign
	+ Loner
	+ Successor
	+ Trainer

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*
Account Manager

## Role Card Info

Description: *You are the secretary for the server. You handle the accounts of the users who have registered.*

Alignment: Network Moderator Supporting.

Goal: Kick all opposing roles.

Abilities: Choose two users to switch accounts.

Attributes:

1. All visits will swap between your targets.

## Mechanics

* Roles that use their action on themselves will not have their action transferred (eg. a Sentinel protecting themselves initially will still protect themselves after being swapped).
* Swaps are not astral. You will visit both targets.
* In order for swaps to be successful, you must successfully visit and act on both targets. In the event that one of your target's abilities (or another role's abilities) prevents you from successfully acting on them, you will swap neither of your targets and will get "swaps unsuccessful".

### Visit Splitting

* In the event that two or more **Account Manager**s pick the same target, any visits on that target will split to the other targets.
	+ *for example: an account manager swaps users 1 & 2. another account manager swaps users 1 & 3. visits on either 2 or 3 will instead go to 1. visits on 1 will split onto 2 & 3, effectively duplicating the action.*
* Network Moderator Investigative roles will see doubled results if they investigate someone who's been visit split.
* Self-actions are not affected.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).

## References

1. ↑ Singularity's immunity prevents all interactions including your visits.
2. ↑ Firewalls from either Trojan or Black Firewall have role mechanics that can prevent you from visiting their targets.
Botnet (Beta)

## Role Card Info

Description: *You are the second hand of the Botnet (Alpha)*.

Alignment: Neutral Rogue

Goal: Convert all who oppose you and kick the rest.

Abilities:

1. Choose someone to deal a basic kick to.

Attributes:

1. If the Botnet (Alpha) decides to convert someone while you're present, you will be forced to convert them instead.
The Immaculator

## Role Card Info

Description: *You are a former hacker who is known to be able to leave things without a trace.*

Goal: Destroy the server!

Abilities: Choose someone you believe will be kicked.

1. [without formation] If your target is kicked, they will still appear to be online for an additional phase.
2. [with formation] your targets will never appear to have been kicked until they are visited or voted out by trial.

Attributes:

1. Trial majority counts will not decrease for your targets being kicked until their kick results are presented.

## Mechanics

Nothing currently.

1. ↑ Action Priority
Successor

## Role Card Info

Description: *You are a vigilante of the server who seeks to bring justice to those who have been kicked.*

Goal: Avenge a kicked user

Abilities:

1. Choose a kicked player to take their role. Your goal will be to kick the player who got your target kicked.

Attributes:

1. After you’ve kicked your target, you will lose your role and become the **Successor** again.

## Mechanics

* You will automatically do nothing until someone gets kicked.

### Choosing A Target

* You may choose someone who was kicked to become their role. Your goal will be to find whoever kicked your target and kick them in return. If you remain unkicked to see your target’s attacker kicked, you will win.
* You can’t choose someone who:
	+ Was kicked for reasons that weren’t caused by someone else’s abilities (eg. trial).
	+ Was already avenged--meaning their attacker has already been kicked. You will not be aware of who's already been avenged unless if you attempt to succeed them.
	+ Was the target of corruption.
	+ Is one of the following:
		- Administrator
		- Reinviter
		- Little Timmy
		- **Successor**
		- Clyde
		- Ultimate Shine

Winning

* After you successfully avenged your target, you will convert back into the successor and you may choose someone else, however, you have already won, there is no need to convert into another role.
* Your avenged target will also win alongside you. Regardless of their other win conditions.

## Trivia

* The hexadecimal color for **Successor** is #00ad7c.
Clyde

Nobody knows the origin of **Clyde**... yet. It may be covered in a future Story Mode arc. Or this could be a red herring. Just saying, you never know.

## Role Card Info

Description: *You are Clyde. You want people to interact with you even by forcing them to.*

Alignment: Neutral Chaos

Goal: Have 5 people visit you before the game ends.

Abilities:

1. Choose a player to force their ability onto yourself.

Attributes:

1. You will know about all interactions people have with you (defense, investigations, etc.)

## Trivia

* The hexadecimal color for **Clyde** is #fce5cd.
Neutral Benign

* Loner
* Successor
* Trainer

The **Neutral Benign** roles are a small subset of Neutral roles that may choose to align with any other of faction. Whether it be specifically by their role's design or by the person's own intent to play the roles, the roles can be the nuisance of one team while being the savior of another.
Tracker

## Role Card Info

Description: *You aren’t in the server’s staff but you still like to look at the traffic on your targets. You're really just a creep.*

Alignment: Network Moderator Investigative.

Goal: Kick all opposing roles.

Abilities:

1. Choose a player to see who visits them during the same phase.

Attributes: -none-

## Mechanics

* You can see an unlimited amount of visits each phase, which can result in the following results being displayed: *"Users 1, 7, 4, 9, 11, 13, 2, 3, & 14 visited your target."* (names do not have to be incorrectly ordered).
* You will not see yourself visiting your target.

## Trivia

* **Tracker** is actually Town of Salem's Lookout and Analyst is Town of Salem's Tracker. This has led to the confusion of many players who join Master Server Data Breach from Town of Salem.
	+ "The reasoning behind it was to attempt to differentiate the role from Town of Salem. I never wanted to just directly rip a role for both its mechanics **and** name, I could only steal one at a time :P . Ultimately though, it wound up being the dumbest decision ever but now it's too late to change it back." VincentDoesThings (talk) 04:49, 1 September 2022 (UTC)

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).

1. ↑ https://town-of-salem.fandom.com/wiki/Lookout
2. ↑ https://town-of-salem.fandom.com/wiki/Tracker
Lore (role)

*If this wasn't the page you wanted: check out all the pages and categories under a similar name Lore*

In Lore's spare time, he's spent countless hours analyzing books. He also has took a few courses in criminology and coding. He's able to gather information, and piece together profiles of other players and their role in the server's management. The Lore used to sell off his information to the Data Breachers but got too involved and must hide within them for protection, forced into relaying information or being outted to the server. The Lore regrets his decision, but it's too late to go back now.

## Role Card Info

Description: *You are a bookworm who gets paid to use your knowledge to find the info on others.*

Alignment: Data Breacher Supporting

Goal:  Kick all opposing roles.

Ability:

1. Choose a player to get their exact role.

## Mechanics

* You may choose someone to receive their exact role.
* You may not investigate a Data Breacher.
	+ Initiatives cannot be investigated as well.
The Doppelgänger

## Role Card Info

Description: *You are a copy of someone else.*

Alignment: Void Supporting

Goal: Destroy the server!

Abilities:

1. [without formation] Choose someone to copy their role and final note. You will keep their role until you choose someone else.
2. [with formation] Choose someone to copy only their role. You will also be able to use their role's ability once.

Attributes:

1. When kicked, you will appear as the role you stole.
Administrator

In his old age, the former admin of the OCCTN was quickly falling out of touch. His ability of finding someone's exact role was becoming less and less practical and more and more sluggish. He could only do his work every other phase, which was slowing down every day. The admin retired at age 57. His place in history is a strong-willed man who never saw conceding as an option.

The new **Administrator** is a graduate of the Network Moderators' new *Next Generation division*. Since she was trained by the Network Moderators themselves, she was able to get higher up in the ranks fairly quickly. She still sticks to her roots of basic yes-or-no queries that she learned as a Boolean, but it's much more useful now that she can determine if someone is evil or not.

## Role Card Info

Description: *You have high clearance in this specific server. You choose to use a more brute force method of investigating suspicious users.*

Alignment: Network Moderator Investigative.

Goal: Kick all opposing roles

Abilities:

1. On odd phases, choose 5 people to investigate. You will receive "suspicious" if at least ONE of the targets is evil.
2. On even phases, choose 2 people to investigate. You will receive "suspicious" only if BOTH targets are evil.

Attributes:

* You may not investigate yourself.
* You are unique.

## Mechanics

* There can only be one **Administrator** per game. Your role is unique.
* The Analyst will only your prime target.
	+ *For example: investigating users 1, 2, 3, 4, and 5. An Analyst will see you visiting user 1.*
	+ *Another example: investigating users 12 and 7. An Analyst will see you visiting user 12.*
	+ The Tracker, on the other hand, will be able to see you visiting their targets regardless of which of your targets they track.

### Evil Roles

* All of the following will appear as evil when investigated.
	+ All Data Breacher roles.
	+ All Neutral Rogue roles.
	+ Some Neutral Chaos roles: IP, Troll, and Nuker.
	+ All Void roles.
	+ Successor will only appear as evil if they avenge any of the above roles.

* Results can be tampered with in the following ways:
	+ A target being shined by the Ultimate Shine will appear as innocent.
	+ A target being masked by the Masquerade will appear suspicious/innocent depending on what mask they have applied.
	+ A target with a firewall from the Black Firewall will appear as innocent.
	+ A target infected by the Virus will cause them to appear as suspicious.
	+ A target who is the Singularity with interaction immunity will force the entire scan to appear innocent.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).
Ping Pong

## Role Card Info

Description: *You like to have a bit of luck involved when you hack servers. This one is no exception.*

Alignment: Data Breacher Kicking

Goal:  Kick all opposing roles.

Abilities:

1. Choose a player (not including Data Breachers or yourself) to ping.
2. OR Choose 2 pinged players to unping.

Attributes:

1. When you ping someone, 2 pings are sent to 2 other random players (which may include yourself or members of your team).
2. When a player is pinged after already having been pinged, you will deal a basic attack on them.

## Mechanics

You will be given a list of pinged players every phase.

If you attack someone who has basic immunity or higher, you will be told of the user who was immune. You will also be told if someone was protected.

An Analyst will see you visit your original target. If you unping two players, they will see you visit the first person you said to unping.

A Tracker will see you visiting any of your targets (including your other random targets).

Pings cannot be stopped by protection attributes unless specifically specified. Ping kicks, however, *can* be protected against.

Pings and ping kicks count as visits.
EA (role)

## Role Card Info

Description: *You are the ultimate destruction of everything. Make sure they all see your advertising.*

Alignment: Neutral Rogue

Goal: CAST EVERYTHING INTO FLAMES

Abilities:

* Choose up to 5 people to advertise to. Sending a basic attack to each individual. *Even phases only.*
* OR Choose only 1 person to set up a campaign. Dealing an unstoppable attack.

Attributes:

* You are immune to basic attacks.

## Trivia

* The idea for EA supposedly came from LawfulMichael after he suggested it privately to Vincent as a joke role that would require 100 Secret items (each costing 1,000 bitcoin) to be purchased in order to be able for it to be present in a game.
IP Locker

## Role Card Info

Description: You are a well trained and under appreciated staff of the server who gets stronger for every user you save.

Alignment: Network Moderator Defensive

Goal: Kick all opposing roles.

Abilities:

1. Choose a person (or multiple people) to lock, protecting them from basic attacks. You have 5 locks total.

Attributes:

1. If one of your locks successfully saves someone, you will keep the lock.
2. If one of your locks doesn’t save someone despite being placed on them, you will lose the lock.
3. You may not choose yourself. *But you can lock yourself.*

## Mechanics

* On phase one, the IP Locker may choose up to 5 people to place locks on. If a lock sits on a user who isn’t attacked that phase, the lock will expire and the IP Locker will lose the lock. If a lock saves the user it’s sitting on from an attack, the IP Locker will get the lock back.
* On any other phase, the IP Locker can only choose up to however many locks they have to put on others.
* You are not able to place locks on themselves. You are allowed to not place any locks.
* If you place a lock on a target about to be corrupted, the corruption will be momentarily prevented. However, if not protected, the target will be faced with corruption on the following phase. Additionally, the IP Locker will still lose a lock to corruption.
* You cannot disinfect users affected by Virus, however you will not be infected by visiting infected users.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).

## Trivia

* This role is **priority 5H**.

1. ↑ Action Priority
Rules

Any user who falls under the following clauses is subjected to the scrutiny of the trial system.

### Harrassment

* Spreading information that damages someone's reputation. Especially when the information is falsified or just rumored.
* Criticizing others in a destructive sense. (ie. calling someone "retarded", telling someone to quit playing)
* threatening someone's safety

### Disturbance

* detailing someone else's background (we don't care, everyone has the right to be here)
* bringing outside drama into the server
* engaging/starting arguments
* excessively pinging roles

### Spam

* advertising
* repeated text
* posting long stretches of randomness
* unreadable messages caused by zalgo or odd font types

### Hacking

* sending malicious links (try to avoid links as much as possible)
* social engineering users
* stealing passwords or accounts
* posting malcodes (qr codes)

### Gamethrowing

* Doing anything that actively sabotages your team's goal.
* Any attempt to intentionally lose a game.

### Inactivity

* A full phase of inactivity will result in a prune from a game.
	+ In a Ranked game, each prune will result in increasing suspension times. Suspension time = 2x games (x being the number of times you've been pruned for that season).

### Cheating

* Sharing information to others in DMs (not allowed unless you have a faction chat)
* Talking with 'alive' people after getting 'killed'
* Using multiple accounts to play ingame
* Intentionally going inactive and getting pruned from a game will immediately result in a 3 game suspension (for that gamehost) on first offense and a ban on the second.
Void Leaders

Void Leaders are the 2nd rank of Void, just beneath the Center of the Void. Their primary task is to assemble a team of Void members to disperse out to any networks in sight. They're the only contact with the center of the Void and are advised to communicate consistently when forming plans to attack a server.
OCCTN

The Online Crypto-Currency Trading Network (OCCTN) is the primary setting of the game Master Server Data Breach. The network is comparatively smaller and younger to others, however, the servers receive a disproportionate amount of cyber-attacks.

Most of the servers in the OCCTN are poorly maintained, and thus are more vulnerable to cyber-attacks. Data Breachers frequently find 0 day exploits, which will lead them to launch an attack on a server.

Once a server is breached, it can be rolled back to its previous state, but the Data Breachers will likely have already either gained information they were looking for or realized that the breached server was useless. Rolling a server back can take a lot of effort as the Data Breachers will sometimes perform denial of service attacks on servers they've used and are done with.

The servers are designed to refuse all new connections while in lockdown. However, sometimes "outsiders" are able to sneak in before the lockdown fully activates.
Restocker

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

**Testing Role**
*This is not an official role...yet*

In order for this role to appear in a game, the gamehost has to manually include it.

## Role Card Info

Description: *You're a Walmart employee, but you're social distancing.*

Alignment: Network Moderator Supporting

Goal: Kick all opposing roles.

Abilities:

1. Choose someone to refill their role's limited abilities.

Attributes:

* You may not choose yourself.
Into the Database

or "ItD"

## Quick Summary

Each and every player will be secretly given one of the following roles: Administrator, Moderator, Saboteur, Masquerade, or Wilbur.

The Administrators and Moderators are paired together as Network Moderators. They do not know each other, however, they occupy the majority of the players. Their primary goal is to get all of the Administrators into the database so it can be secured. However, in order to do so, they have to trust that their initiatives don’t get breached.

The Saboteur and Masquerade are paired together as Data Breachers. Everyone within the team knows each other and (depending on the gamehost) can communicate privately, however, they make up a smaller portion of the players. Their primary goal is to breach six initiatives by being included in them.

## Objective

If you are an Administrator or Moderator, your goal is to eliminate all Data Breachers or to successfully get all 5 Admins into the database. For either goal, the game will immediately end.

If you are a Saboteur or Masquerade, your goal is to breach 6 initiatives. The game will immediately end afterwards.

If you are Wilbur, your goal is to be in an initiative that gets breached. After winning, the game will still continue.

## Setup

Each round, all players are free to discuss their suspicions, plans, or findings. At the same time, the first half of the players (6) will nominate any three players they wish to enter an initiative. These players may change their nominations at any time before the first phase of the round ends. Afterwards, their picks are publicly shown to all players to be voted on. The nomination with the most votes will be the database initiative, anyone included in the nomination will enter. After an initiative, the next half of the players (6) will nominate.

## Initiative

During an initiative, everyone (depending on their role) will perform an action.

### Administrator

If you enter an initiative that doesn’t get breached, you will enter the server, leaving the game. You will still be able to vote on proposals, however you may not create your own. You may still talk with others ingame.

### Moderator

You can decide to either be *Active* or *Passive*. If active, you will stop data breaches from occuring in the initiative, if they attempt to. However, you will risk breaching the initiative yourself if nobody else does. If you and another moderator decide to be active, you both will be kicked.

### Saboteur

You can decide to either be *Active* or *Passive*. If active, you will risk getting attacked by a Moderator. However, if you’re clear of an active Moderator, you will breach the initiative gaining a point for your team. If you decide to be passive, you will be 100% safe from getting attacked however you won’t breach the initiative, potentially allowing an Administrator to enter the database.

## See Also

Master Server Data Breach Wiki - The home page for the original game.
The Void Kicking

* Banshee
* Silhouette
* Trojan
* Reaper

Void Kicking roles are beneath Void Central roles but above Void Supporting roles. Their primary purpose is to--you guessed it--kick other users that conflict with the goals of the Void. Void Kicking roles often can't do much damage initially until they do formations, making them do more late-game work.

## Strategy

### As a Network Moderator

After phase 3 and especially 4, it's wiser to not visit other users as often as the Void Kicking roles' functions depend solely on you moving around. Instead, you should try to scum these roles out as best as you can and use your majority to vote them out.

Make the most out of the majority you have and get the Void Kicking roles out as soon as you can. The amount of problems they bring essentially die out the moment they're out of the game.

### As a Data Breacher

It's wiser to work with the Network Moderators for a while to get the Void out as you attempting to kick them yourself will likely lead to your own downfall.
Network Moderator Kicking

* Moderator
* Reinviter
* Bomberator

As a **Network Moderator Kicking** role, it's important to take notes of what others claim. You will be the final judge for someone's fate so you should have a good idea of who you're kicking and why you're kicking them. These roles are an alignment of Network Moderators they specialize in elimination. Each role has the ability--in some way--to directly attack other users.
IP

A man behind a computer screen tries to log into the OCCTN. It was time for him to get down to business. He enters his ID and password once... login incorrect. He tries again... login incorrect. After the fifth failed attempt, he gets a feeling of dread and panic. After a dozen or so more tries, a chilling reality begins to set in: somehow, his password has been hijacked or deleted by hackers, and there's nothing he can do about it, in a server with no ability to reset credentials. Desperately grasping for something, anything, that he can use to recover his password or at the very least, submit his actions, he begins searching for exploits in the login code. He finds it: a backdoor left by the old Account Manager who retired long ago. He can blindly exchange his corrupt credentials with someone else in the very same server he was supposed to... do his work in.

Whatever he was supposed to do in the server is now irrelevant. As far as anyone cares, he's unemployed. But this person now has one last strand of hope: if he can manage to get good luck and swap with someone who's close to finishing their job, maybe he can pose as them just long enough to get paid and get out.

## Role Card Info

Description: *You hate your own account and want to try someone else's.*

Goal: Give this role to someone else.

Abilities:

1. Choose a player to swap roles with.

Attributes: -none-

## Mechanics

### Swapping from teams

If you swap roles with someone who had access to a private chat (ie. Data Breachers, Void, Trainer), you will gain access to their private chat. Additionally, the original holder of the role will lose access, but will be able to gain it back (if they swap back into the team).

### Win Conditions

You are not in direct conflict with any other role or team.

If you are the only remaining player in the game, you and everyone else loses (unless they've completed their win conditions).

## Trivia

* The hexadecimal color for the **IP** is #6363f7.
Not Ranked S3 G1

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

This game is the 1st game of Not-Ranked. The game began on October 4th and ended 16 days later on October 20th.

## About the Game

Gamemode: **More Neutrals**

Roles List:

* Network Moderator Investigative
* Network Moderator Defensive
* Network Moderator Supporting
* Network Moderator Kicking
* Random Network Moderator
* Random Network Moderator
* Random Network Moderator
* Saboteur
* Random Data Breacher
* Random Neutral
* Random Neutral
* Random Neutral

Players:

1. Highfire
2. unicron
3. Lolwe
4. Moostopian
5. Jake
6. Doggo
7. Ile
8. SailingShip
9. Migraine
10. Eve
11. Pesti
12. Atoms

Winners:

* Lolwe (as Saboteur)
* Atoms (as Signal Splitter)
DMs, Pins, & Notes

Outside of directly speaking in a chat room, there are 3 main ways of communicating with another player: DMs, pins, and last notes.

## DMs

To send a DM, tell the gamehost in your private action channel that you're sending a message, who you're sending the message to, and what the contents of the message are. The recipient will be able to read your message once the phase ends. Keep in mind that sent messages are anonymous, so in the contents of your message, make sure to include who's sending the message.

While you may both act and send a message, you may only send one message per phase, so choose wisely!

**DO NOT DM another player outside of the server!** All messages involving the game must go through the gamehost. You may be accused of cheating if you do this!

## Pins

A pin is a message attached to a kicked user by the person who kicked them, similar to a Death Note in Town of Salem. Unlike a Death Note, however, any role that is capable of kicking users is allowed to place a pin on a user. Pins are displayed publicly in the phase results when a user is kicked.

Pins can be used by a Network Moderator Kicking role to announce that they are the one who kicked that person, and since pins can't really be tampered with, people will know you and confirm you as a Network Moderator Kicking.

Pins can also be used by an evil role to announce if a user has high defense, since roles with high defense are almost always an enemy of the Network Moderators, and they'll likely spend a phase kicking them instead of you.

## Final Note

When a user is kicked, the gamehost will check to see if the victim had any last notes marked in their private channel (usually indicated by a message pinned in the channel). If they did, the last notes will be displayed in the phase results, similar to a Last Will in Town of Salem.

It's generally advised that Network Moderators should keep a last note detailing their actions and what happened to them and/or keep track of who is the most suspicious. Finding discrepancies between someone's last notes and what actually happened is a very simple way of discovering a liar. As a bonus, the notes will still be displayed if you are kicked (assuming you weren't corrupted), meaning they can still be used to help your teammates.

Evil roles may also want to keep a believable "last note" to help them gain trust, although it's not as important to have the fake notes display when you are kicked.

To help the gamehost distinguish last notes from things being jotted down in your action channel, try to let them know what your last notes are.
Buffer

**Testing Role**
*This is not an official role...yet*

In order for this role to appear in a game, the gamehost has to manually include it.

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

*Does being diverted by sigsplit/clyde count as a negative action? If so, what happens then? Is being fished a negative action?*

## Role Card Info

Description: *You've come prepared with multiple shields and you're not letting them go to waste.*

Alignment: Network Moderator Defensive

Goal: Kick all opposing roles.

Abilities:

1. Choose a player, any negative actions done to them will instead target you.

Attributes:

* If attacked, you will survive but lose a immunity level.
* A protective role can still protect you from attacks.
	+ If your immunity is higher you will deny your protectors aid.

## Mechanics

You will start with powerful immunity. After attacked, you will go down to basic immunity. After being attacked again, you will have no immunity, but you may still divert negative actions.

Negative actions consist of:

* Any form of an attack.
* Pings from a Ping Pong.
* Results being cleared by a Terminator.
* Masks by a Masquerade.
* Bombs from a Bomberator.
* Infections from a Virus.
* Conversions by the Botnet.
* Swaps by an IP.
* Roleblocks from an Account Suspender, Adwarist, or Skeleton.
* Sensors being placed by a Banshee. You will not divert roleblocks or kicks from sensors once they are placed.
* Roleblocks or kicks from a wall placed by a Trojan. You will not divert walls that are being constructed.
* Immaculations from an Immaculator.
* Receiving altered results by a Beguiler. You will instead take the altered results.

If you wind up targeting yourself--through various methods--your ability will automatically fail.

## References

1. ↑ Attacks, Protections, Immunities#Attacks
2. ↑ Category:Kicking
3. ↑ Being swapped by an Account Manager
4. ↑ Being diverted by a Signal Splitter
5. ↑ Action Priority
The Silhouette

## Role Card Info

Description: Your power is in the hands of others. Risky, for a Void member, but you're useful nonetheless.

Goal: Destroy the server!

Abilities:

1. Choose someone not aligned with the Void to create a shadow for and place it onto someone else.

Attributes:

1. [without formation] Whatever the shadow's source does will be applied onto the shadow's current placement (ie. attacks, bombs, infections, conversions, etc.). *note: this role will not transfer over things that happen to the shadow's source, only what the source does.*
2. [with formation] If the shadow's source does *any action* except for idling, the shadow will deal a basic kick on their current placement.
The Void Central

* Singularity
* Event Horizon
* Black Hole

The Void Central is the highest rank of the Void and includes 3 roles. Important to note that there will **always** be a Singularity and Event Horizon at the start of a Void game.

## Strategy

### As a Network Moderator

When dealing with Void Central roles, it's important to figure out which user is which. If you know who the Event Horizon is, get them out first as they will continue to reduce your numbers each phase. It's important to try to keep the Singularity in the game as the moment they get kicked, the Event Horizon converts to the Black Hole which will instantly put you and your team at a disadvantage. Additionally, if you kick all Void members except for the Singularity, the Singularity will be completely unable to do anything as they can only copy their teammates. When you reach this point, you can safely ignore the Void and prioritize other things. Or if you're not dealing with anything else, you can go ahead and kick the Singularity.

Another reason why you should try and kick the Event Horizon is because of the promotion mechanic. If the Event Horizon is kicked (and there are other Void members) one of them will promote to the Event Horizon but they won't be able to kick. Kicking the Event Horizon via trial will remove the Void's ability to kick for that phase. This will allow you to be more flexible down the line as your presence or majority won't be threatened.

Keep in mind that the Singularity is immune to every action except trial while there is a full Void team. If you interact with the Singularity while they are immune, you won't get any fail message back. The visit will just vanish, and you won't know what happened unless you know what to expect. Use this to help you find the Singularity.
Data Breachers

* Data Breacher Kicking
	+ Saboteur
	+ Ping Pong
	+ Black Firewall
	+ Initiative
* Data Breacher Supporting
	+ Lore
	+ Adwarist
	+ Ultimate Shine
	+ Signal Splitter
* Data Breacher Deceiving
	+ Terminator
	+ Masquerade

## Info

The **Data Breachers** are a collective of users who have invaded the OCCTN. Their primary benefit is the ability to identify each other in the server and the ability to communicate privately. They are the main rival of the Network Moderators. They must kick all of the Network Moderators out of the server in order to successfully breach it.

As for the group itself. It was founded many years prior to the events of Master Server Data Breach as a group of people who stole information from websites, databases, and online users. While the group has remained relatively small to preserve the security and integrity of the collective, they have a massive sum of information stolen over the years. In the rare occasions that the group is exposed or caught, it’s usually not a massive problem for the collective as a whole. A few members have come and gone in the years since their founding. At this point, the team doesn’t contain any of the original founding members.

## Goal

The **Data Breachers**--under typical rule sets--must eliminate:

* Network Moderators
* Little Timmy
* Corrupted Moderator
* Virus
* Botnet
* Void
* A Successor that's sided with the above roles

Any other roles not included in this list may still remain in the server with the **Data Breachers**.

## Trivia

* The hexadecimal color for the **Data Breachers** is #ff0000.
	+ This is as red as anything can get on a screen.
Trial

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

Server trials are a tool that the majority team (often the Network Moderator team) uses to eliminate suspicious users. Trials are above all other priorities with exception to Fisher.

The way to begin a trial is to use the voting system. Any user who is voted by a majority of the total users will be automatically placed onto trial. There are two systems that game hosts may choose to use after someone reaches a majority vote.

* Immediately as someone reaches majority, they're placed onto trial, and all other voting stops. The user on trial will get one final vote with the options of "innocent", "guilty", or not voting which is referred to as an "abstain". Their termination is executed at the very end of the phase. If they received a majority guilty vote, they will be roleblocked and given an  unstoppable attack. Other roles with priorities lower than trial that attempt to act on the kicked user will have their action cancelled. If the user on trial received a majority innocent vote, they will be able to act as normal, as well as anyone else who intended to act on said user. If the user on trial receives a tie between innocent and guilty votes (or receives a 100% abstained vote) they will be pardoned. This is nearly the same system used in Town of Salem.
* Wait until the *very end* of the phase to check for votes. Any user with a majority vote will be dealt an unstoppable kick. If two users are above a majority vote, kick the user with more votes. If there is a tie in votes, all users in said tie will be pardoned.

## Voting Channel

to be added

1. ↑ Action Priority
2. ↑ Town of Salem phases page explaining their trial system