Arc 3 Items

Items introduced in Arc 3, sorted alphabetically. Items marked with a "\*" behind their name were submitted via Patreon.

* **Brimstone\*** - "Brimstone is a small stone planchette. When the holder looks through it, it reveals if any fey, fiends, celestials, or undead have been in the area within the last 24 hours, lighting the paths they took like the embers after a flame. The brighter the path, the more recent." Carried by Annie. (Submission by Benny on Patreon)
* **Cloak of Elvenkind** - stolen by Bombyx from Count Michael in Episode 4 (Official item from the Dungeon Master's Guide)
* **Courtesan's Claws\*** - "A fine, coiled leather wrapping that unravels to display several vials full of colorful nail polishes. While your nails are coated in this polish your unarmed strikes deal an additional 1d12 damage. Applying a nail polish takes 10 minutes and the polish lasts for 2 weeks before it becomes too chipped to be useful. Each bottle of polish is enchanted and magically refills itself each day at dawn. Damage type is based on the color of polish. The nail polish cannot be stacked if you paint each nail a different color, and you can only deal one type of extra damage per attack." Carried by Fey. (Submitted by Rune Song)

```
Color           | Damage Type
----------------|---------------
Lime Green      | Acid
White           | Cold
Red             | Fire
Clear Gloss     | Force
Yellow          | Lightning
Black           | Necrotic
Dark Green      | Poison
Light Pink      | Psychic
Glittered Gold  | Radiant
Royal Purple    | Thunder

```

* **Goggles of Object Reading** - worn by Annie (Official item from "Explorer's Guide to Wildemount")
* **Infernum** - a long sword from hell wielded by Lars. Its blade is made of shifting molten metal, and it crackles and pops as it is swung. If it gets close to someone, they can smell their own hair burning, and the sweat on their skin. Instead of blood, it leaves a blistering wound that is instantly cauterized, but not kinder for the fact.
* **The Infinite Garnet** - a huge, dark red, incredibly powerful garnet gemstone that is necessary to open a portal to Hell. After they saved the world the first time, the Arc 3 party gave it to the King to keep safe, who, in turn, gave it to Count Michael von Rainier. They managed to keep it safe from the lieutenants of Kalazar. It was finally used up as a spell component to revivify Jim, the fertilizer guy, because even though it is not a diamond, it is powerful enough that the magic accepted it as a component. If one looks closely, it almost looks like there is smoke shifting on the inside.
* **Justicar's Fainting Couch** - a couch that Justicar liked and brought with her from the City of Dis into the sewers of Tyle. It is her favourite couch, red, comfortable, very well made and well-loved. It is not magical, but the party destroyed it nonetheless as a moral victory.
* **Key to Paradise\*** - "A tarnished silver key that can, once per long rest, open any door into a beautiful garden surrounded by high stone walls, teeming with insects. This is a demiplane that can house up to 12 humanoids for one hour, before the demiplane abruptly pushes all humanoids back through the door they entered." Carried by Bombyx. (Submission by Colbert on Patreon)
* **Longbow (+2)** - stolen by Bombyx from Count Michael in Episode 4. It is beautifully crafted, white with little green accents on it. It's gorgeous, old and fancy looking, and was hanging on a wall of the Jasmine Château until Bombyx stole it.
* **Ring of Jumping** - stolen by Annie from Count Michael in Episode 4.
* Two **Rings of Resistance** - stolen by Annie from Count Michael and given to Fey in Episode 4. Both are made of silver. One has a jet black gem inset into it and gives resistance against necrotic damage, one has a garnet inset into it and gives resistance against fire damage.
* **Snakespeare\*** - "This item is a small, nonvenomous orange snake that manages to hold a small quill inside its mouth. Snakespeare has the ability to, once per long rest, create a scroll of a spell that the holder does not know from another class' spell list. This spell must be of a level that the spellcaster has an available spell slot for, and the holder must have seen this spell cast before, either by a friend or foe. Snakespeare can only have one spell written at a time, and creating a new scroll destroys the previous scroll." Carried by Diarmad. Snakespeare does not need to be fed, but does appreciate snacks. (Submission by Rune\_Song on Patreon)
* **Warhammer of Magnitude\*** - "This is a huge hammer, like giant, like so big. This hulking metal hammer is designed and magically enhanced to be able to swing through multiple enemies in one fell swoop. This hammer has a reach of 10 ft and a +1 to attack and damage rolls. When you land a hit with this hammer you deal standard damage to the target. If there are any other creatures within a 10 ft radius, you can continue the attack to hit another target, provided the initial attack roll hit’s this new target’s AC. You can hit up to three targets per attack action, but the damage die goes down for each target. The initial target takes the standard d8, the second target takes a d6, and the third target takes a d4." Carried by Aldrum. (Submission by Schklerp on Patreon)