Daybreaker

Cakebreaker

## Description

**Daybreaker** is a female white alicorn pony, with a fiery mane that is literally fire and an orange armor, that appears once as an antagonist in *MLP:FiM*. She's an **evil version of *Princess Celestia***, in the same way that *Nightmare Moon* is an evil version of *Princess Luna*. Her first and only appearance was in the episode of the seventh season "*A Royal Problem"*, where *Starlight Glimmer* was called to solve a friendship problem between the princess sisters, since they didn't appreciate each other's work, and when Starlight tried to help, she ended up having nightmares, of which the bad and corrupt versions of the two loyal sisters fighting, including the first appearance of Daybreaker. She's the opposite of Celestia: someone ruthless, hungry for power, crazy and showing no mercy to anyone, not even to her beloved sister. She just wants to see the world burn before her powerful being!

*She's in the world of mercenaries, to dominate their world and demonstrate what she is made of: **A more powerful and a hotter version than Celestia!***

## Abilities

**Passive**

Daybreaker's melee attacks apply afterburn for 10 seconds.
**Multiple Phases** - Daybreaker has 2 phases.
**Phase Transition** - When Daybreaker loses half of her health, she enters her second phase and releases a number of tiny fire particles around herself. These particles last 2 minutes and do 2 damage per tick to any player standing on top of them (including Daybreaker).
In her second phase, Daybreaker leaves a trail of small fireballs on the ground for 3 seconds whenever she walks. These fireballs deal 3 damage every 0.5 seconds to any foe walking over them and set the victim on fire for a base duration of 1 second.
Daybreaker's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Daybreaker has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Inferno** - Enemies up to 700 hammer units away from Daybreaker receive 20 damage and some minor knockback. Additionally, a flame spout spawns below every RED player alive, releasing a stream of fire for 15 seconds, doing 6 damage every 0.5 seconds to anyone that is near to it and igniting them for a base duration of 8 seconds.
In Daybreaker's second phase, the flame spouts's base damage increases to 10 per tick.
**Spellblock** - Activating the Rage prevents enemies from casting spells for 9 seconds.
This rage stuns all sentries on the map (Range: 8192 HU) for 8 seconds.
Daybreaker needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Claidheamh Mòr | +210% damage bonus
On Hit: target is engulfed in flames for 10 seconds
-30% reduction in push force taken from damage
+30% greater jump height when active
-30% reduction in airblast vulnerability
No random critical hits

## Miscellaneous

The afterburn from Daybreaker's Fire Spouts and Fire Trail can stack, extending its duration the longer the enemy stands in said fire source, similarly to a flamethrower from a Pyro. It is thus possible for the afterburn to reach up to 10 seconds from these sources.

## Fighting

### Strengths

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### Weaknesses

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### Battling as Daybreaker

*(Outdated.)*

As a multi-life boss killing certain classes during your first life is very important so they don't cause problems later on in either of your lives. These classes include soldiers, battle medic/stock uber medic, demo-knights and scouts. All of these classes can either take a hit and survive which can potentially allow them to escape via the help of other team mates, built-in map features like jump pads or get health from a medic or health pack or support their team in ways that can save them such as uber or speed boosts from the conch. The major problem with leaving these classes last is the potential to beat you one-on-one using either their mobility or natural knock back which is greatly increased with last man crits.

On the other hand, pyros can be a friend if they prove themselves to airblast often. Airblast gives you 10% rage which is extremely useful and their damage is poor at medium to long range so saving them for later can be helpful.

Your rage, while not as useful as other rages for killing players, has a different use in forcing players to constantly move and to distract them. The flames have a small area-of-effect (AOE) that deals damage and tints the screen orange which is very distracting and can help you get onto enemies. They also linger for a time so you can deny enemies from certain areas or risk taking unnecessary damage. If you find yourself fighting enemies encamped in a place where you might struggle to get in, your rage can force players out and if they're all standing really close can kill lower health classes if they don't react fast.

### Battling against Daybreaker

*Please contact the wiki managers if you wish to help complete this article.*
## Video Demo

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## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Jyc Row - Daybreaker, the Solar Empress**

**OST Soul Calibur V - 4. Daybreaker - Hilde's Theme**

## Quotes

*"If Luna can turn into Nightmare Moon, you can absoluty turn into me, Daybreaker! The better, prettier and more powerful version of you!"* - [Intro]

[Evil Laugh] - [Super Jump]

*"I should've destroyed you!"* - [Rage]

[Laugh] *"I told you I was more powerful than you!"* - [Killing Spree]\*

*"You can't destroy me! I'm everything **you** want to be!"* - [Backstabbed]

[Maniacal Laugh] - [Phase Transition]

*"Ugh, so much black. We get it, you're sad. You could really use some...**sun!**"* - [Last Man Standing]

[Groan] *[Pop]* - [Defeat]

[Maniacal Laugh] - [Victory]

### Removed Quotes

[Snicker] - [Killing a Scout]

*"Oh, please! You don't need anypony!"* - [Killing a Medic]

*"Deep inside you know how powerful you are."* - [Killing a Spy]