Health & Armour

## Health and Wounds

Each character has a different amount of Health and Wounds. If your Health is reduced to 0, you go down, and need to be revived.

Your Health is divided into a number of segments, called Wounds. At higher difficulties, the number of Wounds you have is reduced. If you get downed, one of your Wounds will become corrupted (indicated by a purple bar). If you continue getting incapacitated, your Wounds will continue becoming corrupted until you eventually have none left, so when you're on your last Wound, going down causes you to immediately die.

Some enemies and environment effects inflict corruption incrementally rather than dealing Health damage. Such examples are being mauled by Pox Hounds, being caught in a Trappers net, standing in fire caused by the Tox Flamer, and being swallowed by a Beast of Nurgle.

### Medicae Station

**Medicae Stations** found throughout the map in various locations can be used to heal. Sometimes the medicae station must be recharged. To do that, you will find a battery nearby as an object you can pick up and carry towards the station. There, you put the battery in and you will get 4 charges in the machine to use for healing. The circular lights in the middle of the machine represent how many charges there are left to use.

Using a medicae stations heals any corrupted Wounds and heals you fully, unlike Medical Crates which only restore non-corrupted Health. Note: Medicae Stations can temporarily heal wounds inflicted by Grimoires but they will be corrupted in a few seconds again, due to the debuff the Grimoire holds.

### Medical Crates

Medical crates can be found throughout the map in chests and on the ground, able to be carried in your inventory in a slot designed for such purposes. These crates allow you to place them down whenever you want and heal yourself and your allies by standing near the aura it emits. However, **these do not not heal corruption.**

### Reviving

While reviving someone, you automatically block any melee attacks that would hit you, depleting a portion of your Stamina with each hit until you have no more stamina. Taking any damage immediately interrupts attempts to revive.

While down, you have an amount of health that slowly depletes. If this Health is reduced to 0, you die.

### Rescuing

After you die, you will respawn after some time. You reappear captured at one of the various effigies around the map. Similar to reviving someone, they will have to reach you and rescue you.

Usually when you have to be rescued, you will be put ahead of their path rather than behind and they will have to survive in order to reach you. If your team accidentally moves on to the next area without being able to go back and has left you behind, you will be moved to another point further ahead of them. If the team is currently fighting in a locked arena (such as those found at the end of the level), you will be placed in that arena.

After being rescued you will be restored to 50% health, 50% ammunition, and will have no grenades.

## Toughness

Similar to Health, each character has an amount of Toughness, indicated by a thin blue bar above your Health. Whenever you take damage, the attack damages your Toughness before damaging your Health. If you take damage while you have no Toughness, you become staggered. Toughness regenerates when close by to teammates, a function which is called coherency.

When you are nearby your teammates, you will see an icon appear next to your Health information on the bottom left, as well as your Toughness. The more teammates you have in your vicinity, the faster your toughness regenerates.

You also regain a small amount of Toughness whenever you kill an enemy with a melee attack.

## Increasing stats

Some curios increase your maximum Health or Toughness, or increase the number of Wounds you have.