Option Mods (Balance Patch)

This page is for the PCSX2 Modded Balance Patch Version of SLAI made by the SLAI Discord. Go to this Option Mods page for the regular game.

Current Balance Patch version is 2.0.

The Balance Patch Options Modules have been changed so that they can provide a unique benefit to gameplay. In the base game the vast majority of option mods provided little to no stat boosts or were inferior to other more powerful option mods, most notably Coprocessor SH-640 and Bonsai Trees, which dominate both the PvE and PvP meta. Most of the stats of Option Mods are hidden in the game with the exception of Weight, Armor Points, and Optical-Camo, thus require this page or another like resource to view them.

## Nomenclature

**Price** - Price to buy the mod in The Mechanist and Wild Machines

**Armor Points** - How much armor is added to your overall armor

**Weight** - How much weight each option part takes up

**Sockets** - How many option slots each part uses

**CHI (Critical Hit Increase)** - This value works in conjunction with your Chip's Accuracy skill, increasing the chance of critical hits by a flat percentage e.g. 1 point in CHI gives a 1% increase chance to critical hit dealing double damage.

**Jump** - Increases Jump, NOTE: Due to an oversight or by intention, the Jump stat for Option Mods was removed in the release version. Therefore all will show a 0, although in the parentheses will include the pre-release value.

**BC (Beam Coating)** - Percentage based damage reduction from energy weaponry, lasers will have no effect on a BC of 100.

**OCD (Optic-Camouflage Duration)** - How long the OC Module can keep your cloak active. Values are in deciseconds, e.g. 120 OCD gives 12 seconds of optic-camouflage.

**OCR (Optic-Camouflage Recharge)** - How fast the OC Module regenerates a full charge. OC Modules tend to be balanced with a high or low weight in conjunction with either a fast recharge and short duration, or a long duration and long recharge.

**LAT** - Lock-On, Auto-Aim, TAPS, used to denote a mod affects all three types of weapons

**Lock-On Skill** - Increases the size of your lock-on box, will increase the respective Chip stat directly.

**Lock-On Speed** - Increases the speed of lock-on target acquisition, will increase the respective Chip stat directly.

**Auto-Aim Skill** - Increases the size of your Auto-aim box, will increase the respective Chip stat directly.

**Auto-Aim Speed** - Increases the speed of Auto-aim target acquisition, will increase the respective Chip stat directly.

**TAPS Skill** - Increases the size of your melee box, will increase the respective Chip stat directly.

**TAPS Speed** - Increases the speed of melee target acquisition, will increase the respective Chip stat directly.

**Protect** - Increases occurrence of Protect repulsion shield based as a flat percentage e.g. 4 points in Protect gives a 4% chance to trigger your repulsion shield.

**Scout** - Increases radar range.

**Chip Protect** - Decreases the amount of damage that your Chip takes by a flat percentage. Really useful when staying in arenas for long stretches of time.

## Option Mod Stats (Version 2.0)

This version scales back the number of useable mods to instead focus on a core set of mods that each have their own unique identity and benefit. These mods are much all stronger than the previous 1.08 patch mods to allow option mods to feel more impactful on gameplay.

## Option Mod Stats (Version 1.08)

This version of option mods, updated nearly all option mods to have some benefit.