recursal/Fanatic-Fandom huggingface dataset:
Crimson Crusher Blade

Crimson Crusher Blade*

Statistics

The **Crimson Crusher Blade** is a craftable Hardmode broadsword. When swung, it emits faint blood particles and inflicts the Ichor debuff upon striking enemies. While no bosses are alive, critical strikes caused by this weapon reduce the target's base contact damage by 5.

Its best modifier is **Legendary**.

## Notes

* The amount of contact damage reduction will scale with difficulty.
	+ For example, Great Sand Shark has a 60% scaling factor in Expert Mode and 15% scaling factor in Revengeance Mode. Therefore, the amount of damage decrease will equal to 5 / **8** / **9**.
* Enemies with 5 or less contact damage can only be reduced up to 1 instead of nullifying damage completely.
* It is considered a good early game weapon due to its high damage and low crafting cost.
* It is the Crimson counterpart to the Corrupted Crusher Blade.

## Trivia

* Despite the Corrupted Crusher Blade emitting light while swung, the Crimson Crusher Blade does not.
Cyberlight Striker

Cyberlight Striker*

Statistics

***Bullseye***
The **Cyberlight Striker** is a craftable Godseeker Mode dart gun. It fires a cyberlight dart that fires bullets towards a random direction every 0.1 of a second. If a bullet strikes a bullseye created by right-clicking it converts into 5 Homing darts that deal 80% of the damage.

Its best modifier is **Unreal**.

## Crafting

### Used in

* **Cyberlight Striker**
* Nightic Blaster
* Rods from God
* Miracle Matter

total: 1 row(s)
Butcher (weapon)

Butcher*

Statistics

*For the enemy that spawns during the Solar Eclipse, see here.*
The **Butcher** is a craftable Hardmode gun that shoots slowly and inaccurately at first, but increases fire rate and accuracy over time while firing, capping at 600% of its original fire rate.

Its best modifier is **Unreal**.

## Notes

* It takes about 30 seconds of continuous firing in order to reach maximum speed and accuracy.

## Trivia

* Its model, name, and effects are similar to a weapon in the action first-person shooter game, *Borderlands 2*.
Defense

*For defense mechanics, refer to Defense on the Terraria Wiki*
**Defense** is a player statistic that determines how much damage can be taken per hit. The damage the player takes is reduced by of their defense value. Defense can be increased by equipping armor and accessories, or temporarily boosted by various buffs.

Some forms of damage are impossible to reduce through defense. Damage from health-draining debuffs like Plague or drowning in water are not reduced by defense. Damage taken from lava, however, can be reduced through defense.

## Damage Reduction

*Main Article: Damage Reduction*
Damage Reduction (DR) is a stat alongside defense that decreases damage that both the player and other NPCs take based on a percentage. The player can boost their damage reduction with certain accessories, although it scales diminishingly as more damage reduction is gained.

## Armor Penetration

Armor penetration is a statistic that reduces the defense of the player's targets. For instance, a Purple Slime normally has 6 defense. If the player has 5 Armor penetration and attacks the slime, then the slime will take damage as if it only had 1 defense instead.

## Defense Reduction

Several weapons can permanently lower an enemy's defense on hit. These defense reduction effects cannot stack with themselves or each other, unless marked with the + symbol.

 Grand Dad | Sets non-Boss enemy defense to 0

## Vanilla changes

Defensive accessory modifiers now also increase damage reduction and gain more defense in Hardmode and Post-Moon Lord, with rarer defense modifiers granting a larger bonus.

* Hard provides 0.25% damage reduction; and increases 2 defense in Hardmode and 3 defense in Post-Moon Lord instead of 1.
* Guarding provides 0.5% damage reduction; and increases 3 defense in Hardmode and 4 defense in Post-Moon Lord instead of 2.
* Armored provides 0.75% damage reduction; and increases 4 defense in Hardmode and 6 defense in Post-Moon Lord instead of 3.
* Warding provides 1% damage reduction; and increases 6 defense in Hardmode and 8 defense in Post-Moon Lord instead of 4.

Several items had their defense values changed.

* A full set of Gladiator armor now provides 21 defense instead of 7.
* A full set of Obsidian armor now provides 19 defense instead of 16.
* The Hallowed Plate Mail now provides 18 defense instead of 15 and the Hallowed Greaves now provide 13 defense instead of 11.
* A full set of Solar Flare armor now provides 94 defense instead of 78.
Cosmilamp

Cosmilamp*

Statistics

*Not to be confused with Cosmic Lantern, a boss servant enemy spawned by Signus.*
The **Cosmilamp** is a Godseeker Mode summon weapon that drops from Signus, Envoy of the Devourer. It summons a Cosmilamp which follows the player and attacks nearby enemies. Each Cosmilamp takes up 2 minion slots.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Cosmilamp has over a Ruthless one is knockback.

## Trivia

* The Cosmilamp is based off of the Cosmic Lantern that is summoned by Signus, Envoy of the Devourer.
Cloud Outpost

Reason: "*Nightmare mode has been removed.*"

**This page is a candidate for deletion.**
Reason: "*Nightmare mode has been removed.*"

*This article is a stub. You can help Calamity Mod Wiki by expanding it.*

The **Cloud Outpost** is an unique structure that generates in the Space. The player can interact with it only with the Nightmare Mode enabled in the current world.
Cosmic Shiv

Cosmic Shiv*

Statistics

Projectiles created
**Cosmic Shiv Blade**
**Galaxian Star**
The **Cosmic Shiv** is a craftable Godseeker Mode shortsword that is the direct upgrade to the Elemental Shiv. When used, it releases homing cosmic orbs that travel in a sine-wave pattern. Upon contacting an enemy, the orbs spawn several cosmic blades and cause galaxy stars to rain down. True melee hits, orbs, and blades all inflict the Brimstone Flames, Frostburn, God Slayer Inferno, and Holy Flames debuffs.

When the weapon's Shortstrike ability activates, each stab has a 20% chance to shoot out a second identical beam. The player also gains the Cosmic Freeze buff, and 20% increased melee speed, defense, and damage reduction.

Its best modifier is **Legendary**.

## Crafting

### Used in

* **Cosmic Shiv**
* Lucrecia
* Miracle Matter

total: 1 row(s)
## Trivia

* Its past damage value being 666 was a reference to the number of the beast.
Conference Call

Conference Call*

Statistics

The **Conference Call** is a craftable Hardmode gun. The gun shoots a tight spread of five bullets with tripled velocity. If an enemy is nearby, 12 bullets are additionally fired from the sky targeting the enemy present. If multiple enemies are present, the 12 bullets are equally distributed along the enemies. The bullets from the sky have halved lifespan, tripled velocity, can pass through solid tiles, and deal 70% damage.

Its best modifier is **Unreal**.

## Crafting

### Used in

* Luminite Bar (5)

total: 1 row(s)
## Notes

* Enemies are detected based on a 1920x1080 range from the player, regardless of the screen resolution.

## Trivia

* The weapon is a reference to a gun of the same name from *Borderlands 2*.
* The Conference Call's tooltip is a reference to the @everyone and @here mentions that the Discord software has as well as the tooltip of the Conference Call weapon from Borderlands 2.
* The weapon is referred to as the "TrueConferenceCall" in the game files, with the Conclave Crossfire being referred to as the "ConferenceCall".
* Prior to the 1.4.4.001 update, it dropped from Tactical Skeletons, and between that update and the 1.5.0.001 update, it dropped from Storm Divers.
* It was formerly the rare variant of the Conclave Crossfire.
Clamitas

ClamitasStatistics

Drops

* Item **(Quantity)****Rate**
* Brimstone Slag (25-35)100%
* Brimstone Sword100%
* Mollusk Husk(In Hardmode) (8-15)100%
* One of the following five items will be dropped if the player is in Hardmode
* Brimlash(In Hardmode only)25%
* Brimstone Fury(In Hardmode only)25%
* Burning Sea(In Hardmode only)25%
* Igneous Exaltation(In Hardmode only)25%
* Brimblade(In Hardmode only)25%
* Slagspitter Pauldron(In Hardmode) 50%
* Eye of Desolation(in Hardmode only)100%

SoundsHurt
Smash
Brimstone Hellblast Cast
Brimstone Fireblast Cast
Brimstone Fireblast Impact
Brimstone Gigablast Cast
Brimstone Gigablast Impact
***Map Icon***
*"Adaptation at its oddest."*

*Not to be confused with Calamitas, a Hardmode boss.*
**Clamitas** (Japanese: クラミタス *Kuramitasu*) is a mini boss that rarely spawns in the Brimstone Crag, and is the final boss of Pre-Hardmode. During Hardmode, it gains a significant buff and starts dropping its own weapon set, as well as the Eye of Desolation used to summon Calamitas. It is initially passive and closed up, but once the player hits it 5 times, the player receives the **Clamity** debuff, which boosts the spawn rate of Clams and making them aggressive while reducing the other enemies' spawn rate to 0, and Clamitas becomes aggressive.

While mostly immobile, it can perform one of 2 moves every 4 seconds. Its most common move is to teleport over the player's head and fall down on them, causing a spread of 8 / **10** / **12** / **14** brimstone darts to travel outwards on impact. The other, less common move is to close itself up for a short while, then summon a wall of Brimstone Hellblasts from offscreen that move horizontally towards the player.

In Hardmode, it gains 2 new attacks which have a timer of 3 seconds, unrelated to its primary attacks, on top of making its tele-stomp attack faster. Its first attack is to summon a Brimstone Gigablast from above that explodes into brimstone darts downwards. Its other attack is shooting two Brimstone Fireblasts travelling horizontally away from it in both directions.

It can be detected with the Lifeform Analyzer.

## Trivia

* Unlike any other mini boss in the Calamity mod, Clamitas has its own theme that plays while it is alive.
	+ The theme heard during the battle against Clamitas is **clamity theme**, which was composed by the artist StarvoXD.
* Clamitas' name is a pun on the name "Calamitas", the titular boss of the mod and "clam".
* If the Boss Checklist Mod is installed, its unique despawn message will be "The charred mollusk poofs away in a plume of smoke."
* The sprite has artifacting. I am going to cry very hard.
Condemnation

Condemnation*

Statistics

Projectile created
**Condemning Arrow**

**Condemnation** is a Godseeker Mode repeater that drops from Supreme Calamitas. When used with its primary fire (left-click), the player holds the crossbow and charges up, increasing the number of arrows which is also indicated by a ring of dust. The player can load up to a maximum of 8 arrows and stop holding to release arrows with a 50% velocity boost. Each arrow spawns two smaller homing arrows every 0.75 seconds for a total of 3 times. Homing arrows deal half as much damage and cannot travel through solid tiles unlike the main arrow. When used with its secondary fire (right-click), the arrows are fired out normally.

Its best modifier is **Unreal**.
Cobalt Kunai

Cobalt Kunai*

Statistics

**Cobalt Kunais** are craftable consumable Hardmode daggers made from Cobalt Bars. They can pierce twice and travel a short distance before being affected by gravity. They have a 50% chance of being recovered after being thrown.

Performing a stealth strike with a Cobalt Kunai causes three homing cobalt energy bolts to be released instead, that ignore gravity and can pierce twice. The bolts deal 140% damage each.

The Cobalt Kunai cannot be reforged, and therefore cannot have modifiers.
Clamor Noctus

Clamor Noctus*

Statistics

Projectiles created
**Night Wyvern**
**Stratus Star**
**Clamor Noctus** is a Godseeker Mode wand which is an upgrade to the Wyvern's Call and the final upgrade of the Sky Glaze. It fires 3 projectiles from the sky that are either Night Wyverns or Stars. Stars deal 15% of the weapon's damage, inflicting the Moon Burnt debuff, and sticking on enemies and tiles for 2 seconds before exploding for 135% damage. Night Wyverns do not have special effects, but they deal 375% of the weapon's damage.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Starmada
* Unsealed Singularity
* Exo Prism (10)
* Soul of Plight (5)

total: 1 row(s)
## Trivia

* "Clamor Noctus" translated roughly from Latin is "cry of the night".
* The tooltip is a quote from the song "Skyfall", the theme song of a James Bond film of the same name which was written and performed by Adele.
Crius Prime

Crius Prime*

Statistics

SoundsLaser Beam
Charge
Fully Charged
Red Laser Beam
Red Laser Beam (Fully Charged)
Red Laser Beam Bounce

**Crius Prime** is a Godseeker Mode Magic Gun and a direct upgrade to the Abyss Shocker and Plasma Rifle. When used with the left mouse button, it will fire a small beam. While the right mouse button is held down, the weapon will charge up a bigger red beam that fires when the mouse button stops being held down, this will consume mana as it charges. If the ability is charged for more than a second, the beam will reflect off of a single tile, pierce four enemies, and deal 150% weapon damage. The ability will fully charge after three seconds, the resulting beam will reflect off of three tiles, pierce an unlimited amount of enemies, and deal 200% weapon damage. If the right mouse button continues to be held down after being fully charged, the weapon will glow red, visibly vibrate and produce smoke, stop consuming mana, and grant the player the Featherfall buff. This ability has a cooldown of ten seconds.

## Trivia

* The functions of the weapon are based on the Sharpshooter Revolver from *ULTRAKILL*.
Counter Scarf

Counter Scarf*

Statistics

The **Counter Scarf** is a Pre-Hardmode accessory sold by the Clothier NPC for 10 .

Wearing the scarf grants the player the ability to dash a base distance of 14 blocks left or right by double tapping the `◀ Left` or `▶ Right` key. While dashing, the player will dodge attacks and is granted the **Scarf Cooldown** debuff. This debuff will temporarily prevent the user from dodging any more attacks, though they are still able to dash.

The scarf also increases damage for true melee weapons by 10%.

## Notes

* The Counter Scarf cannot be equipped if the player is wearing the Evasion Scarf accessory, and vice versa.
* If the player is under the Chaos State debuff from the Rod of Discord, or Normality Relocator, the scarf's cooldown will last 30 seconds instead. Alternatively, if the player is under the Scarf Cooldown debuff, Chaos State will be applied longer upon the player when the Rod of Discord is used.
* Like the Potion Sickness debuff, the Scarf Cooldown debuff can not be cured by the Nurse.
* Wearing multiple accessories that grant dashes will not provide any bonuses.

## Trivia

* This item used to be a Malice Mode-exclusive drop from the Eye of Cthulhu.
	+ Before that, it used to be a Revengeance Mode-exclusive drop.
		- Before that, it used to be a Prepare to Die-exclusive drop.
* In previous versions of the mod, Counter Scarf would grant the Scarf Boost buff if the player successfully dodged an attack, which gave +10% damage, +5% crit chance, and 5% melee speed.
Cosmic Kunai

Cosmic Kunai*

Statistics

Projectile created
**Cosmic Scythe**

The **Cosmic Kunai** is a Godseeker Mode dagger dropped by Signus, Envoy of the Devourer. It rapidly fires a stream of quick-moving, short-range kunai that pass through tiles and are not affected by gravity. The kunai turn transparent as they travel; however, this does not affect their damage and is only an aesthetic addition. The kunai also very slightly curves toward nearby enemies.

Performing a stealth strike with the Cosmic Kunai will deal 321% damage and cause five Cosmic Scythes to release around the player alongside the kunai. The scythes will each deal 256.8% damage, linger if no enemies are nearby, sharply home onto enemies, and erupt into an explosion that inflicts the God Slayer Inferno debuff.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Fast Clock
* Ruinous Soul (5)
* Phantoplasm (20)

total: 1 row(s)
## Tips

* The Cosmic Kunai's incredibly high single-target damage has limited usefulness against fast bosses like Storm Weaver and The Devourer of Gods; conversely, the Cosmic Kunai is quite effective versus Blood Moons and other buffed Calamity events due to its strong single-target damage.

## Trivia

* In the real world, a kunai is a 14th century Japanese farming tool. Since then, the knife-like shape of the kunai has led to its common depiction as a weapon used by ninjas and assassins.
* This weapon functions very similarly to the Mycoroot.
Cosmic Bolter

Cosmic Bolter*

Statistics

Projectile created
**Lunar Bolt**
*If you were looking for something other than the Terra-tier bow, see Cosmic (disambiguation).*
The **Cosmic Bolter** is a craftable Hardmode bow and a direct upgrade to the Lunarian Bow. It fires three arrows. Similarly to the Lunarian Bow, when Wooden Arrows are used as ammo, it fires three parallel bolts that are not affected by gravity; unlike other projectiles, the bolts tend to slide on tiles they collide with instead of bouncing off of them or disappearing.

Its best modifier is **Unreal**.

## Crafting

### Used in

* Elemental Bar (7)
* Luminite Bar (5)
* **Cosmic Bolter**
* Flaming Ice Bow
* Baow

total: 1 row(s)
Cannonball Jellyfish

Cannonball JellyfishStatistics

Drops

* Item **(Quantity)****Rate**
* Jellyfish Cannonball (15)100%

SoundsHurt
Killed

The **Cannonball Jelly** is an enemy which spawns when the player attempts to craft Jellyfish Cannonballs. They will spawn directly on top of the player, and will deal heavy contact damage.
Daggers

*Not to be confused with Shortswords, a type of melee weapon.*
**Daggers** are weapons belonging to the Rogue class. They are thrown out away from the player. Some daggers are consumable, although most are non-consumable.

## Notes

* If the player has the Invisibility buff while holding a dagger, their rogue stealth build rate is increased by 20%, even while they are moving.
Brimling

BrimlingStatistics

SoundsHurt
Killed
Fireball
Teleport

*This article is about the enemy. For the pet with the same name, see Charred Relic.*
**Brimlings** are Hardmode boss servant enemies that are spawned by the Brimstone Elemental in Revengeance Mode or during the Boss Rush.

## Behavior

Brimlings are summoned whenever the Brimstone Elemental teleports during her 1st phase, appearing wherever she was when she teleported. A maximum of two can exist at a time during the fight: the Brimstone Elemental cannot summon more if there are already that many. They float towards the player if they are far enough away, and occasionally teleport to a random spot near the player. They do not deal contact damage, instead shooting hellfireballs every few seconds that create temporary infernos on impact with tiles or platforms.

When the Brimstone Elemental goes into her rose phase, her Brimlings will do so as well, increasing their damage reduction but stopping them from attacking. They also enter this phase when below 20% life, with differences being that they have decreased movement speed and can still shoot hellfireballs at the player.

## Notes

* Brimlings will increase their damage reduction regardless of Brimstone Elemental's phase while below 10% of its health.
* During the Boss Rush, Brimlings will have 100,000 max health regardless of difficulty.

## Trivia

* Brimlings were implemented based on a community suggestion made by DerpyNarwhal on the mod's Discord server.
Corrupted Crusher Blade

Corrupted Crusher Blade*

Statistics

The **Corrupted Crusher Blade** is a craftable Hardmode broadsword. When swung, it emits glowing purple particles and inflicts the Cursed Inferno debuff upon striking enemies. While no bosses are alive, critical strikes caused by this weapon reduce the target's base defense by 10, which cannot stack with itself.

Its best modifier is **Legendary**.

## Notes

* It is considered a good early game weapon due to its high damage and low crafting cost.
* It is the Corruption variant of the Crimson Crusher Blade.
Core of Calamity

Core of Calamity*

Statistics

**Cores of Calamity** are Hardmode crafting materials. They can also be obtained from Necromantic Geodes, a type of grab bag dropped by the Ravager.

Crafting all items (excluding any items crafted from Miracle Matter and itself included) requires 52 Cores of Calamity (requiring 156 Cores of Chaos, Sunlight, Eleum and 52 Ashes of Calamity).
Craw Carapace

Craw Carapace*

Statistics

The **Craw Carapace** is a Pre-Hardmode accessory dropped by Crawdads in the Cavern layer. It increases defense by 3, damage reduction by 5%, and makes enemies receive 25% of the damage they deal to player, similar to the Thorns effect.

## Crafting

### Used in

* **Craw Carapace** *or* Giant Shell
* Fungal Carapace
* Giant Tortoise Shell
* Regenator
* Rover Drive
* Depth Cells (15)
* Lumenyl (15)
* Tenebris (5)
* Mollusk Husk (5)
* Essential Essence Bar (40)

total: 1 row(s)
## Notes

* Some worlds may never spawn Crawdads, due to the unique spawn mechanic they share with Salamanders and Giant Shellies, making this item unobtainable there. However, one can still find the Giant Shell and craft The Absorber in these worlds.
* This item stacks with other Thorns effects.
Cinquedea

Cinquedea*

Statistics

The **Cinquedea** is a Pre-Hardmode non-consumable dagger sold by the Bandit for 9 . When used, it automatically throws a dagger that is affected by gravity. The dagger can pierce one enemy.

Performing a stealth strike with the Cinquedea will cause the next dagger thrown to home in on nearby enemies after striking an enemy.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Any Mythril Bar (6)
* Essence of Babil (4)
* Sea Prism (15)
* Stormlion Mandible (2)

total: 1 row(s)
## Trivia

* In real life, a cinquedea is a Renaissance-era shortsword known for having a very wide blade.
Cultist Assassin

Cultist AssassinStatistics

Drops

* Item **(Quantity)****Rate**
* Essence of Chaos33.33%
* Bloodstone(After defeating Providence)50%

SoundsHurt
Killed
Teleport

The **Cultist Assassin** is a Hardmode enemy which spawns in the Dungeon and Brimstone Crag. They normally act like a regular Fighter AI enemy but after about 5 seconds they teleport closer to the player. After Providence is defeated, the Cultist Assassin will gain a large buff in stats, and is able to drop Bloodstone.
Deep Wounder

Deep Wounder*

Statistics

Projectile created
**Deep Water Droplet**
The **Deep Wounder** is a Hardmode non-consumable rogue weapon that is sold by the Bandit for 60  after Calamitas has been defeated. It automatically throws a fast spinning hatchet that can pierce infinitely, damaging all enemies that it comes into contact with, inflicting Armor Crunch and Marked for 2 seconds.

Performing a stealth strike with the Deep Wounder will cause the next hatchet to travel at a much higher velocity and leave a trail of water behind it, inflicting Crush Depth in addition to the other debuffs that it inflicts.

Its best modifier is **Flawless**.

## Notes

* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.
Despair Stone

Despair StoneStatistics

Drops

* Item **(Quantity)****Rate**
* Essence of Chaos(In Hardmode)33.33%
* Slagspitter Pauldron(In Hardmode) 5%
* Bloodstone(After defeating Providence)50%

SoundsHurt
Killed
Jump

The **Despair Stone** is a Pre-Hardmode enemy that spawns in the Brimstone Crag. It moves by rolling and bouncing similarly to an Angry Tumbler. Each bounce causes it to emit red particles and make an impact sound.

Its stats receive a significant boost and starts dropping Bloodstone after Providence, the Profaned Goddess is defeated.
Cinder Blossom Staff

Cinder Blossom Staff*

Statistics

The **Cinder Blossom Staff** is a craftable Pre-Hardmode summon weapon. When used, it summons a fiery flower minion above the player’s head which shoots a volley of three flaming cinders above a nearby enemy. The cinders are able to linger on the ground for a short time. Unlike most minions, only one Cinder Blossom can be summoned.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Cinder Blossom Staff has over a Ruthless one is knockback.

## Crafting

### Used in

* Frost Blossom Staff
* Soul of Light (5)

total: 1 row(s)
Conclave Crossfire

Conclave Crossfire*

Statistics

The **Conclave Crossfire** was a craftable Hardmode gun and an upgrade to the Tactical Shotgun. It fired two shotgun blasts; one was fired from the gun itself while the other rained from the sky towards the cursor. Shots raining from the sky would not pass through tiles.

Its best modifier is **Unreal**.

## Crafting

### Used in

* Luminite Bar (5)

total: 1 row(s)
## Trivia

* This weapon was a reference to the Conference Call gun from *Borderlands 2*, and was referred to by that name in the mod's source files. The weapon directly named Conference Call is referred to as "TrueConferenceCall" internally.
* This item used to be known as "Apocalyptic Expulsor", and required Hyperius Bullets to fire.
Comet Quasher

Comet Quasher*

Statistics

Projectile created
**Quasher Meteor**
The **Comet Quasher** is a craftable Hardmode broadsword that autoswings. The sword does not fire any projectile when swung, but summons 3 falling meteors towards the mouse cursor whenever it strikes an enemy. The meteors resemble those summoned by the Meteor Staff and deal half the damage of the sword hit that spawned them.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Luminite Bar (5)

total: 1 row(s)
Devil Fish

Devil Fish* Default
* Alternate
* Unmasked
Statistics

Drops

* Item **(Quantity)****Rate**
* Depth Cells(After defeating
Calamitas) (1-2 / **2-3**)50%
* Lumenyl(After defeating
Calamitas)50%
* Scoria Ore(After defeating
Golem) (3-9)100%

SoundsKilled
Hurt (masked)
Hurt (unmasked)
Mask Break

The **Devil Fish** is an enemy that spawns in the 1st and 2nd layers of the Abyss.

It remains passive, swimming back and forth, until the player reaches under 1/4 of their max health, after which it will become aggressive and attempt to attack the player.

Its mask also protects it from 5 hits, after which it will break and the Devil Fish will become permanently aggressive. When the mask is broken, it receives a speed boost.

## Notes

* Unlike other fish in the Abyss, summons currently do not target or damage the Devil Fish even when it is hit with another weapon.
* The Devil Fish can spawn with one of two different masks, featuring different horn shapes.

## Trivia

* The Devil Fish's masked state is tied with the Flak Crab's disguised state for having the highest defense of any enemy in the mod.
* The sound that plays when the Devil Fish's mask breaks is an edited version of the sound made by Zombies breaking Doors from the game *Minecraft*.
Classless weapons

**Classless weapons** are weapons that belong to no particular type of damage. There are two types of classless weapons available. Damaging classless weapons require special ammo to be fired and are not boosted by damage increasing accessories, potions, and debuffs. Classless support weapons are affected by damage increases. All classless weapons cannot receive modifiers.

## Notes

* All classless weapons, when held, will not trigger the Calamity summoner damage penalty.

## Trivia

* The finite ammo classless weapons (such as the Lightning Hawk) are often collectively referred to as the "Resident Evil guns" or "RE guns" by the community, referencing their original inspiration.
Cosmic Discharge

Cosmic Discharge*

StatisticsProjectiles created
**Cosmic Discharge**
**Cosmic Ice Burst**

The **Cosmic Discharge** is a Godseeker Mode flail that is dropped by The Devourer of Gods.

It functions like the Solar Eruption, firing a long spear-like projection from the player's position that quickly retracts. It is capable of striking through walls and generates an explosion on enemy hits for additional damage, as well as granting the player the **Cosmic Freeze** buff. This buff increases life regeneration while standing still and freezes enemies in a small radius around the player.

Its best modifier is **Godly**. It cannot get modifiers that affect size. **Ruthless** might be preferred if the player already has 100% critical strike chance.

## Crafting

### Used in

* **Cosmic Discharge**
* Staff of the Mechworm (2)
* Excelsus (2)
* Soul of Plight (15)
* Cosmilite Bar (33)
* Shadowspec Bar (5)

total: 1 row(s)
## Notes

* The boosted life regeneration from the Cosmic Freeze buff is overridden by the effects of the Shiny Stone and the Demonshade Breastplate. However, it overrides the effects of Draedon's Heart and Photosynthesis.

## Tips

* This weapon is highly effective for farming the Pumpkin Moon and Frost Moon events after the Devourer of Gods has been killed.
	+ The weapon is effective for crowd control in general due to the powerful explosions it creates on enemy hits, its ability to pierce many enemies, and its ability to grant the player Cosmic Freeze.
Cinders of Lament

Cinders of Lament*

Statistics

Projectiles created
**Cataclysm (unfriendly)**
**Catastrophe (unfriendly)**
The **Cinders of Lament** is a Godseeker Mode summon weapon. It is the exhumed form of the Entropy's Vigil. When used, a full-sized husk of Supreme Cataclysm or Supreme Catastrophe appears at the player's cursor. After 0.67 seconds, its damage increases by 45% and charges at the player. The brothers pierce infinitely, travel through solid tiles, and are capable of damaging players or Town NPCs along with enemies. Players and Town NPCs take 140 / **280** damage regardless of the player's damage boosts.

Its best modifier is **Mythical**, due to its unique nature of not requiring minion slots to be used and being able to be summoned in large numbers with a low enough use time, resulting in high damage output.
Confection

Confection*

Statistics

Projectile created
**Cake**
The **Confection** is a craftable Godseeker Mode bow. It slowly fires out pieces of cake that explode into gravity effected globs of frosting. These globs pierce infinitely and last for 10 seconds each. A maximum of 40 globs can exist at once.

Its best modifier is **Unreal**.

## Trivia

* The word "confection" refers to a dish or delicacy made with sweet ingredients.
* The 64 Bamboo in the item's recipe is a reference to Sugar Cane from Minecraft, which can be stacked up to 64.
Daybroken

*For the vanilla debuff page, see Daybroken.*

 **Tooltip** | Incinerated by solar rays

**Daybroken** is a vanilla debuff that deals massive damage over time and prevents the natural life regeneration of anything it afflicts.

## Trivia

* This debuff has a typo in its tooltip in vanilla, misspelling "Incinerated" as "Incenerated". The Calamity Mod fixes this typo.
Coldant Firestarter

Coldant Firestarter*

Statistics

The **Coldant Firestarter** is a craftable post-The Entropic God, Noxus flamethrower. It shoots light blue flames that deal great damage due to the very high fire rate. Any enemy hit will be inflicted with the Evercold debuff. If the player is holding Right click the flames will begin to circle around the player, giving it 40 additional defence.

Its best modifier is **Unreal**.
Cryonic Bar

Cryonic Bar*

Statistics

*Not to be confused with Frigid Bar, a now-removed crafting material that was dropped by Cryogen.*
**Cryonic Bars** are Hardmode bars that are made with 5 Cryonic Ore at a Hardmode Forge and are additionally dropped from the Fleshy and Necromantic Geode. They are mainly used in the crafting of crystal-themed items, as well as being used to craft Life Alloys.

## Trivia

* Cryonic Bars were previously known as **Verstaltite Bars** and are still referred to as such in the files.
Crush Depth

**Tooltip** | Aquatic pressure

**Crush Depth** is a debuff inflicted by most Abyss enemies and weapons, as well as the Depth Crusher and its upgrades, the Abyss Blade and Neptune's Bounty. It is also inflicted by Broken Biome Blade and its upgrades while the player is in the Ocean. If inflicted on an enemy, they lose 30 health per second in Pre-Hardmode, and 90 health per second in Hardmode. If inflicted on the player, they instead lose 9 health per second. If the player has the Depths Charm equipped, they will only lose 4.5 health per second.

Additionally, if a player is inflicted with Crush Depth while in the Abyss, their breath meter will drain more quickly.

Crush Depth has its damage reduced by the amount of defense its target has. For the player, 2.5% of their defense (rounded down to the nearest integer) is subtracted from the health lost per second. For enemies, 250% of their defense is subtracted from the health lost per second.

## Notes

* Although the debuff does more damage to targets with lower defense, players with 0 defense take no damage from Crush Depth.
* NPCs that have more than 12 and 36 defense don't take any damage from Depth Crush in Pre-Hardmode and Hardmode respectively, but still emit blue particles from the debuff.
* While in the Abyss, Crush Depth causes afflicted enemies to lose 750 health per second. This does not apply to bosses or enemies with 0 contact damage.
	+ However, all enemies that spawn naturally in the Abyss are immune to Crush Depth.

## Trivia

* Crush depth is the rated lowest depth a submarine can go before imploding.
Destinary

Destinary*

Statistics

Projectile created
**Exo Disk**
The **Destinary** is a craftable Epilogue developer chainsaw. It rapidly fires out exo disks which circle back after passing through the cursor or past a set distance. The disks completely ignore i-frames and deal 10% of the weapon's damage, while the chainsaw itself deals full contact damage. Additionally, disk projectiles will instantly remove trees.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Crafting

### Recipe

* Zenith
* Shadowspec Bar (5)
* Soul of Plight (20)

total: 1 row(s)
## Trivia

* The item was implemented based on a suggestion by EduaRRdo on the mod's Discord server.
* The weapon has the highest base damage of any of the mod's melee weapons.
* The sprite was taken from, Spriting Challenge Week 98: Fuse two (or more) different weapons together to create a new weapon.
Cleansing Blaze

Cleansing Blaze*

Statistics

***Equipped tank***
The **Cleansing Blaze** is a craftable Godseeker Mode flamethrower. It shoots purple flames that deal great damage due to the high fire rate. Any enemy hit will be inflicted with the God Slayer Inferno debuff.

Its best modifier is **Unreal**.

## Crafting

### Used in

* **Cleansing Blaze**
* Halley's Inferno
* Miracle Matter

total: 1 row(s)
Clamor Noxus

Clamor Noxus*

Statistics

Projectiles created
**Noxling**
**Stratus Star**
**Astral Star**
**Hallow Star**
**Fallen Star**
**Clamor Noxus** is a Godseeker Mode wand which is an upgrade to the Clamor Noctus and the final upgrade of the Sky Glaze. It fires 3 projectiles from the sky that are either Noxlings or Stars. Stars deal 25% of the weapon's damage, inflicting the Moon Burnt debuff, and sticking on enemies and tiles for 2 seconds before exploding for 135% damage. Noxlings aggressively charge at enemies after falling on them then explode into bolts of Exo energy similar to Vivid Clarity's beams as well as a lingering black hole that sucks in enemies.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Void Vortex
* The Wand
* The Prince
* Aether's Whisper
* Crius Prime
* Staff of Blushie
* Helium Flash
* **Clamor Noxus**
* Calamitous Vortex
* Mistlestorm
* Lacelinous Nocturne
* Interfacer Staff
* Ice Barrage
* Eidolon Staff
* Evercoldance
* Divine Retribution
* Omega Ray
* Aetherflux Cannon
* Hadopelagic Echo
* Plasma Rifle
* Quintessence Cannon
* Rainbow Party Cannon

total: 1 row(s)
## Trivia

* "Clamor Noxus" translated roughly from Latin is "cry of the dark".
* The tooltip is a reference to the Noxus Eclipse.
Crescent Moon

Crescent Moon*

Statistics

Projectiles created
**Crescent Moon Flail**
**Crescent**
The **Crescent Moon** is a craftable Godseeker Mode flail that auto-swings. The flail passes through tiles. When swung, it leaves behind homing crescent moons that deal 40% of the weapon's base damage. It behaves similarly to the Solar Eruption.

Its best modifier is **Godly**. It cannot get modifiers that affect size. **Ruthless** might be preferred if the player already has 100% critical strike chance.

## Trivia

* The weapon's tooltip is a reference to scrapped plans for the Moon Lord to be the moon itself descending onto the world.
Cursed Inferno

*For the vanilla debuff page see Cursed Inferno*

 **Tooltip** | Losing lifeAll damage taken increased by 20%

**Cursed Inferno** is a vanilla debuff that deals damage over time to anything it afflicts. The Calamity Mod further augments this by causing those afflicted to have their DR (Damage Reduction) stat multiplicatively reduced by 20%. This effect stacks with most other damage reduction reducing effects. Players will take 20% extra damage instead of having a DR penalty.
Crimtato

Crimtato*

Statistics

**Crimatoes** are a consumable food item that can be rarely found growing within the Bloody Corn Maze which generates after Golem has been defeated. When consumed, it grants the Exquisitely Stuffed buff for 4 hours.

## Crafting

### Used in (Any Food Item)

* Heart Lantern (5)
* Any Food Item (50)
* Shiny Stone
* Sharpening Station
* Crystal Ball
* Ammo Box
* Bewitching Table

total: 1 row(s)
Depressed Cephalopod

Depressed CephalopodStatistics

Drops

* Item **(Quantity)****Rate**
* Darksun Fragment (1-3)75%
* Squidbeak ShotgunSquidbeak Shotgun12%

SoundsHurt
Killed

The **Depressed Cephalopod** is a Godseeker Mode enemy that spawns during the Solar Eclipse after The Devourer of Gods has been defeated. It attacks by firing a spread of bullets at the player. When defeated, the enemy will play a short animation of it firing its own gun at its self, which will cause it to explode into bouncing gore projectiles.

## Trivia

* The Depressed Cephalopod is a direct reference to the creepypasta known as Squidward Suicide.
Defense damage

**Defense damage** is a mechanic that makes certain enemies' and bosses' attacks reduce the player's defense and Damage Reduction on hit. The amount of defense damage depends on the actual damage of the enemy or projectile, the mode and the stage of the game. Whenever defense damage is taken, a special sound effect plays and a gray number pops up above the Player, showing the amount of defense damage.

## Calculations

### Defense

Upon getting hit by an attack with defense damage, the player's defense stat is reduced by 15% of the damage taken up to a maximum of 25% of the player's defense. The Draedon's Heart reduces defense damage by 50%. If a boss is alive, defense damage can't be lower than a certain value:

 Expert
 Revengeance
 Death
 Malice

Defense can't be reduced below 0 due to defense damage, and is set to 0 in case enough defense damage is received.

### Recovery

After all invincibility frames wear off and an additional

1
6

{\displaystyle \frac{1}{6}}

of a second (10 ticks) has passed, defense damage will decrease (i.e. lost defense will start to recover). The rate is dependent on two values:

* How long the player has been recovering from defense damage (currentRecovery)
* The total amount of time the player is currently going to be recovering from defense damage for (totalRecovery)

TotalRecovery has a base value of

5
6

{\displaystyle \frac{5}{6}}

of a second, and is incremented by another

5
6

{\displaystyle \frac{5}{6}}

of a second each time the player takes more defense damage while recovering. This also resets currentRecovery back to 0. Defense damage is decreased linearly based on

c
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r
r
e
n
t
R
e
c
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v
e
r
y

t
o
t
a
l
R
e
c
o
v
e
r
y

{\displaystyle \frac{currentRecovery}{totalRecovery}}

. So if a player is one third of the way through their recovery timer, they will have recovered one third of their lost defense.

### Damage Reduction

Defense damage also reduces Damage Reduction by the following amount:

D
a
m
a
g
e

R
e
d
u
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×

D
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D
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e

{\displaystyle Damage\ Reduction \times \frac{Defense\ damage}{Defense}}

.

## Notes

* The mode-based floor for defense damage is applied before the cap of 25% of the player's maximum defense. This means theoretically, a player can take less than that floor, if they have sufficiently low maximum defense.
	+ For example, if a player has less than 60 defense when fighting a post-Moon Lord boss in Malice Mode, they would take less than the 15 defense damage specified in the table.

## References

1. ↑ A tick is a time unit countable by the software. Most of *Terraria*'s updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
Cirnogenic Staff

Cirnogenic Staff*

Statistics

Projectiles created
**Ice Ball**
**Icicle**

The **Cirnogenic Staff** is a craftable Godseeker Mode summon sentry hybrid. It is initially summoned as a traditional minion that rams enemies and occasionally starts rapidly spinning to fling out ice spikes in random directions. Right clicking causes the minion to switch to sentry mode, locking it in place and greatly increasing the fire rate of its flung ice spikes. In sentry mode it will also occasionally fire an endo beam in a random direction which pierces infinitely.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Cirnogenic Staff has over a Ruthless one is knockback.

## Crafting

### Used in

* Blizzard Staff
* Endothermic Energy (100)
* Core of Eleum (15)
* Shadowspec Bar (5)

total: 1 row(s)
## Tips

* It can be very powerful against large, scattered groups of enemies aside from one specific targeted enemy because of the icicles.

## Trivia

* The Ice Sentry's design was initially a redesign of Cryogen made by Cooper, a spriter and animator for the mod.
* The item in general is a reference to the character Cirno from the *Touhou Project*.
* The word 'enchanted' is deliberately misspelled as 'encharted' in the item's tooltip
Deniquyne, the Sand Elemental

Reason: "*Nightmare mode has been removed.*"

**This page is a candidate for deletion.**
Reason: "*Nightmare mode has been removed.*"

*This article is a stub. You can help Calamity Mod Wiki by expanding it.*

Reason: "*Will never be finished.*"

**This page is a candidate for deletion.**
Reason: "*Will never be finished.*"

**Deniquyne, the Sand Elemental** is a Hardmode boss fought in the Desert, however, she can be challenged only if the world is in the Nightmare Mode.
Defiled Feather

Defiled Feather*

Statistics

The **Defiled Feather** was a craftable item that when favorited, would prevent Wings from working. It was obtained from opening a Starter Bag or by crafting it at a Demon Altar or Crimson Altar.

## Trivia

* This item was formerly known as the "Defiled Rune".
* This item was a reference to the Defiled Chalice from the game *Bloodborne*, and it had some similar functions to it previously.
* The sprite and tooltip were references to the game *Celeste*. The item's appearance was based on the Feathers from the game.
* In previous versions of the mod, this item also made enemies have a chance to critically hit you for 1.5x damage, make certain rare items have a 5% or higher chance of dropping, and make enemies drop 50% more cash.
	+ Before that, this item used to halve a player's max HP and increase enemy damage resistance by 50%.
* Prior to the 1.5.0.001 update, this item could only be used in Revengeance Mode or Death Mode.
Clothier's Wrath

Clothier's Wrath*

Statistics

Projectile created
**Shadowflame Skull**

**Clothier's Wrath** is a Hardmode magic weapon that drops from the Clothier. When used it fires three shadowflame skulls that pierce four times and inflict the Shadowflame debuff. Each skull cannot pass through blocks and will explode after traveling a short distance.

Its best modifier is **Mythical**.

## Trivia

* The shadowflame skull projectiles fired have an identical sprite to the projectiles fired by the Clothier.
* It was formerly the rare variant of the Book of Skulls.
Big Sightseer

Big SightseerStatistics

Drops

* Item **(Quantity)****Rate**
* Stardust (2-3 / **3-4**)100%
* Titan Finger2%
* Astral Pearl15%

SoundsHurt
Killed

*Not to be confused with Small Sightseer, a similar enemy that also spawns in the Astral Infection.*
The **Big Sightseer** is a Hardmode enemy which spawns in the Astral Infection biome. It slowly pursues the player in an attempt to ram them, occasionally firing a projectile with a double-helix trail. It will emit dust from its mouth shortly before firing, telegraphing the attack. The projectile harmlessly bursts upon contact with tiles or any weapon.

## Trivia

* The hurt sound for this enemy is very similar, if not the same, as the hurt sound of Alcoons from SNES game Super Metroid.
Deep Diver

Deep Diver*

Statistics

The **Deep Diver** is a Hardmode accessory that drops from the Aquatic Scourge. It grants 8 defense. While the player is submerged in water or honey, damage, movement speed and acceleration are all increased by 15%, the player gains an extra 15 defense while submerged in water or honey, and the player gains the ability to dash a base distance of 36 blocks by double tapping the `◀ Left` or `▶ Right` key.

## Tips

* Using this accessory alongside an item that eliminates water physics such as Victide armor or the Sea Shell greatly increases the distance and velocity of the dash.
* This accessory has the longest base dash distance of any dashing item. This makes it well worth it even in the endgame, providing that the player uses an underwater arena.

## Trivia

* It was formerly the rare variant of the Shield of the Ocean
Daylight

Daylight*

Statistics

The **Daylight** was a Hardmode tool and the counterpart to Moonlight, moving the clock to day when it was night, "summoning" the sun. It could only be used during the night.

## Crafting

### Used in

* Moonlight

total: 1 row(s)
## Notes

* It could not be used when any boss is alive.
* It could be used to skip or end events like the Blood Moon, Frost Moon or the Pumpkin Moon.
Cryocore

CryocoreStatistics

SoundsHurt
Killed

**Cryocores** are Hardmode enemies which spawn in the snow biome. There are two variants, both of which attack by accelerating towards the player.

## Variants

CryocoreSmallStatistics

Drops

* Item **(Quantity)****Rate**
* Essence of Eleum33%
CryocoreLargeStatistics

Drops

* Item **(Quantity)****Rate**
* Essence of Eleum50%

## Trivia

* The small Cryocore's sprite is identical to a previous sprite for the Cryo Stone, and the large Cryocore's sprite is an animated version of a previous sprite for Ice Stars.
* Both Cryocores were previously summoned during the Cryogen fight.