recursal/Fanatic-Fandom huggingface dataset:
Doñas de fuera

god of war ragnarok

In the historical folklore of Sicily, ***Doñas de fuera*** (Spanish for "Ladies from the Outside"; Sicily was under Spanish rule at the time) were supernatural female beings comparable to the fairies of English folklore. In the 16th to mid-17th centuries, the *doñas de fuera* also played a role in the witch trials in Sicily.

## The Fairies of Sicily[edit]

In historical Sicilian folklore, the *doñas de fuera*} would make contact with humans, mostly women deemed to have “sweet blood”, whom they took to Benevento ("the Blockula of Sicily"), by mounting them on magical, flying goats. The fairies were called *doñas de fuera*, which was also a name for the women who associated with them. They were described as beauties dressed in white, red or black; they could be male or female, and their feet were the paws of cats, horses or of a peculiar "round" shape. They came in groups of five or seven and a male fairy played the lute or the guitar while dancing. The fairies and the humans were divided into companies in different sizes (different ones for noble and non-noble humans), under the lead of an ensign.

Every Tuesday, Thursday and Saturday, the fairies met the humans belonging to their company in the woods. In March, several companies gathered, and their "Prince" instructed them to be benevolent creatures. A congregation called *The Seven Fairies* could transform themselves to cats and something called *aydon*; *ayodons* were able to kill.

The fairies could easily be offended by humans. In one story, a man who was not associated with the fairies and was unable to see them developed a painful cramp after hitting one of the fairies who was listening to him play music. Another story involves several people who had disturbed the fairies while they nocturnally travelled from house to house, eating and drinking as they routinely embraced the town's infants. On those occasions, the person in question paid one of the people associated with the fairies to be the host of a dinner at their homes, meeting the fairies while the owners of the house slept.

Between 1579 and 1651 there were a number of recorded witch trials in Sicily. The trial summaries, sent to the Spanish Inquisition's *Suprema* in Madrid by the Sicilian tribunal, reflected a total of 65 people, eight of them male, many of whom were believed to be associates of fairies, who were put on trial for sorcery.

The Inquisition denounced them as witches, but often did not take these cases seriously as the accused never mentioned the Devil in their confessions. The Inquisition did occasionally associate meetings with the elves as events similar to a Witches' Sabbath, but as the local population generally held a positive view of the phenomena, the Inquisition did not press the matter. The accused said that they had become associated with the fairies because they had "Sweet blood", and that in most cases, went to the meetings in a non-corporeal fashion, leaving their actual bodies behind. This is similar to the concept of astral projection and was something they had in common with the Benandanti, a related group that also faced scrutiny by the Inquisition.
Bysen

dnd goblin

**Bysen** (Swedish pronunciation: [ˈby̌ːsɛn])[*citation needed*] is a legendary gnome-like creature that haunts the woods of the island of Gotland, Sweden.

Bysen carries an axe. He is said to have committed a crime and condemned to walk the Earth forever. He attracts people, making them get lost. Often he meddles with foresters, delays their transports, and tips loads of timber over. He often interferes with men in other ways and is accused of all sorts of mischief. Bysen often appears as a stump or an insignificant, little, grey man. Sometimes he wears a red woven cap and an axe because one of his tasks is to cut down Gotland's forest. This goes slowly, however, and sometimes only one tree per century is felled. It's said Bysen is a humanoid who has done some crime within his lifetime and is therefore sentenced to wander the Earth forever. Bysen is also the ward of the forest and nature.

Similar to the Deildegast from Norwegian folklore, some sources say that Bysen are deceased people who have cheated other men out of their land by moving the markers that separated two holdings. As punishment, they get no peace in the grave and are doomed to go along the faulty border, moving the sticks on the wrong land. As they walk, you can hear them mumble, "This is right, this is wrong", while moving the markers. If a human follows Bysen and moves the wrongly placed sticks to the right places, then Bysen will gain peace. On the Swedish mainland the counterpart to Bysen is called *skälvrängare*or *osaliga lantmätare* (approximately: *unholy landsurveyor*).

If Bysen catches sight of you where you are in the forest, he will enchant your vision so that you can not find him again. What returns one's vision to normal is to turn a garment crooked.
Cŵn Annwn

hobbit

In Welsh mythology and folklore, **Cŵn Annwn** (Welsh pronunciation: [kuːn ˈanʊn], "hounds of Annwn"; singular **Ci Annwn** (Welsh pronunciation: [kiː ˈanʊn]) were the spectral hounds of Annwn, the otherworld of Welsh myth. They were associated with a form of the Wild Hunt, presided over by either Arawn, king of Annwn in *Pwyll Pendefig Dyfed* (Pwyll, Prince of Dyfed), the First Branch of the Mabinogi and alluded to in *Math fab Mathonwy* (Math, the son of Mathonwy) the Fourth Branch of the Mabinogi, or by Gwyn ap Nudd as the underworld king and king of the fair(y) folk is named in later medieval lore.

In Wales, they were associated with migrating geese, supposedly because their honking in the night is reminiscent of barking dogs.

Hunting grounds for the Cŵn Annwn are said to include the mountain of Cadair Idris, where it is believed "the howling of these huge dogs foretold death to anyone who heard them".[*citation needed*]

According to Welsh folklore, their growling is loudest when they are at a distance, and as they draw nearer, it grows softer and softer. Their coming is generally seen as a death portent.
Antero Vipunen

**Antero Vipunen** is a giant who appears in Finnish mythology and Kalevala folk poetry. He is buried underground and possesses very valuable spells and knowledge.

The god-hero Väinämöinen has a spell with three words or *luotes* missing. In order to obtain them, he goes to wake up the sleeping Vipunen by pushing sharp stakes into his grave and through his mouth and stomach. Väinämöinen hits Vipunen in the stomach so hard that he gives up the luotes to get rid of the stomach ache.

## Other[edit]

In 1938, the Finnish composer Uuno Klami wrote the symphonic poem *Vipusessa käynti* (*In the Belly of Vipunen*), for baritone, men's chorus, and orchestra. This piece, which musically depicts the Väinämöinen-Vipunen story described above, received its world premiere recording by the Finnish conductor Sakari Oramo and the Finnish Radio Symphony Orchestra on the Ondine label (ODE859-2, 1995); the vocalists are Petri Lindroos and the Polytech Choir.

Antero Vipunen also gave his name to a book edited by Yrjö Karilas, which contains various plays and games, and contains both general and specialised knowledge. (*Antero Vipunen: arvoitusten ja ongelmien, leikkien ja pelien sekä eri harrastajien pikkujättiläinen* WSOY, Porvoo 1950. The 1st edition).
Dropbear

The **drop bear** (sometimes **dropbear**) is a hoax in contemporary Australian folklore featuring a predatory, carnivorous version of the koala. This imaginary animal is commonly spoken about in tall tales designed to scare tourists. While koalas are typically docile herbivores (and are not bears), drop bears are described as unusually large and vicious marsupials that inhabit treetops and attack unsuspecting people (or other prey) that walk beneath them by dropping onto their heads from above.

## Origin

The origin of the drop bear myth is unknown. It has been attributed to a sketch in Paul Hogan's comedy show *The Paul Hogan Show* in which koalas jump out of the trees and attack a man. However, others say it began as a scary story for children, or as a trick played on soldiers visiting Australia for training.

A 1967 article in *Army*, the Australian Army's newspaper, mentions "a dreaded Drop Bear", and a 1976 article about an army base refers to "the legends and stories of drop bears and hoop snakes that supposedly originated there". Other early appearances in print include a *Royal Australian Navy News* article in 1978 and a classified advertisement in the *Canberra Times* in 1982.
Alina Luvana

* season 1-3 Masked
* season 1-3 Un Masked
* Necromancer disguise
* season 4-6 Masked
* season 4-6 Un Masked

### Relatives

Favo Luvana (brother), Eutychus Luvana (adopted father), Calista Selkie (Love interest), and Morgan Markara (future sister in-law)

## Physical description

### Eye color

blue

She has 3 Personal missions "" to get fulgur, "" to get the book of light, and "" to get the blessing of light

## Personality

she is a very intelligent girl who values books and knowledge over anything else she also can't swim and is afraid of water

## Traits

she has lightly curled blond hair with some of it covering her left eye and freckles

## Clothes

### Combat

light golden shoulder pads with a cloth with the star of light over her clothes

## Season 1

### pre

at a young age she lost her mother and father to undead raids her adopted father found her and her Brother and claimed them by the law of life and raised them in his name and taught them to kill the undead when she was 9 she meat a young fighter named Calista they grew as friends how ever 3 years latter Alina's brother was struck by a lycan and turned into a Ulfhednar Calista was about to kill him but Alina was able to reach him after awhile and he reverted back to human she then learned that not all undead can control themselves Calista swore that if they ever needed her that she would be there 2 years later she fought the necromancer Yamajit Yama with Calista where there bond grew stronger and killed him

### Ep 1

2 years latter Calista now her romantic interest now she is asking her for help slaying a necromancy user
Bogle

https://www.peakpx.com/en/hd-wallpaper-desktop-gczze

## traits

A **bogle**, **boggle**, or **bogill** is a Northumbrian and Scots term for a ghost or folkloric being, used for a variety of related folkloric creatures including Shellycoats, Barghests, Brags, the Hedley Kow and even giants such as those associated with Cobb's Causeway (also known as "ettins", "yetuns" or "yotuns" in Northumberland and "Etenes", "Yttins" or "Ytenes" in the South and South West). They are reputed to live for the simple purpose of perplexing mankind, rather than seriously harming or serving them.

## Etymology[edit]

The name is derived from the Middle-English *Bugge* (from which the term *bogey* is also derived) which is in turn a cognate of the German term word *bögge* (from which *böggel-mann* (*"Goblin"*) is derived) and possibly the Norwegian dialect word *bugge* meaning "important man". The Welsh *Bwg* could also be connected, and was thought in the past to be the origin of the English term; however, it has been suggested that it is itself a borrowing from Middle English.

The Irish Gaelic word "bagairt" meaning "threat" could also be related.[*citation needed*]

Terms such as *ettin* and *yotun* are derived from Middle English *eten*, *etend*, from Old English *eoten* (“giant, monster, enemy”), from Proto-Germanic\**etunaz* (“giant, glutton”), from Proto-Indo-European \*h₁ed- (“to eat”) and is cognate with Old Norse *jötunn*.
Island

The area on which the caretaker can place items is the island. Visitor bunnies can appear anywhere within the boundaries of the island.

The bottom corners of the island are locked early in the game. The caretaker may unlock them at any time for 10 10, opening the beach area. Unlocking the beach allows some carrots to spawn as seashells.

### times of day

There are four main phases of the day which are reflected in the game's lighting:

* Day, 6:00 (6AM)
* Sunset, 17:00 (5PM)
* Night, 18:00 (6PM)
* Sunrise, 5:00 (5AM)
Balbal

## Myth

In Philippine mythology, a **Bal-Bal** is an undead monster that steals corpses whether it is in a funeral or grave and feeds on them. It has a strong sense of smell for dead human bodies. It also has claws and teeth sharp enough to rip the clothing of the dead. Since it eats nothing but corpses, it has a foul breath. Once this monster has spotted and eaten the corpse, it will leave the trunk of a banana tree in the coffin creating an illusion of the stolen body to trick people.[*citation needed*]

*Bal-Bal* was also associated to *Aswang*, *Amalanhig*, and even to *Busaw*, which were all flesh eaters. They were classified to one of the most fearful creatures in the Philippines because of their appearance. They were even described and compared to the vampire of the western continents.
Adhene

In Manx tradition, fairies were called **Adhene** and known as *Cloan ny moyrn*, which means the Children of Pride/Ambition, because they were regarded as having been fallen angels cast from heaven but too good for hell. They could be benevolent but were mostly mischievous in association with humans, taking babies or wives when they wished, although it was believed that their powers were not effective over any human on an errand of mercy.

About the size of a small child when visible, they fished at sea and herded their cattle on the hills. The Manx people knew there would be good fishing or harvests when they heard the fairies making storage barrels in the caves.
Ahkiyyini

"hear the drums, the beat of chaos of discord, the dark drums,

E44c9e958a29154aff7bc29da87814d7--skeleton-army-fantasy-skeleton.jpg

## Myth

The **Ahkiyyini** is a skeleton spirit in Inuit folklore. He is the ghost of Alaska, and causes tidal waves and earthquakes by moving his arms. Other articles state that when alive Ahkiyyini was always dancing and playing music. In death he would use his arm bone as a drum stick and his scapula as a drum. He created music and danced a jig where it would make the ground shake to where boats would overturn.
Construct (undead)

Magicly made undead monsters

1. Animated Armor: walking armor
2. Helmed Horror: elite walking armor
5. Headless Armor: animated armor with out a helmet
6. Tupilaq:
7. Crawling Coffin: coffin with legs
8. Sneaking Sarcophagus: sarcophagus with legs
9. Kigatilik: shaman hunter
10. Wirry Cow: scarecrow undead
11. Wirry Cow Ra: stationary worry cows
12. Wirry Cow Raven Lord: silver wirry cows
13. Wirry Cow Reaper: wirry cows of the reapers
14. Stringy Jack: burning pumpkin wirry cows
15. Tsikavats:
16. Jubokko: demon tree
17. Mandragora:
18. Leshnik: wood goat man
19. Corpus Solider: found only in military bases
20. Corpus Helicopter: found only in military bases
21. Corpus Car: found only in military bases
22. Corpus Tank: found only in military bases
23. Corpus Entombed: found only in corpus biomes
24. Magma Entombed: found only in very hot biomes
25. Ice Entombed: found only in cold biomes
26. Storm Entombed: found only in storms biomes
27. Stone Entombed: found in all biomes with stones
28. Rune Entombed: found in all biomes with runes
29. Crystal Entombed: found in all biomes with crystals
30. Jet Entombed: found only in Spain, France, Russia, Poland, India, Turkey, China, Japan, Germany, Cambodia and the United States
31. Jade Entombed: found only in East Asian, South Asian, Southeast Asian, Mexico, and Guatemala
32. Fire Titan/Muspels(norse name): found only in very hot volcanoes biomes
33. Ice Titan/Hrimthurs(norse name): found only in very cold biomes
34. Storm Titan: found only in storm filled biomes
35. Earth Titan: found only in very rocky biomes
39. Nervosi Bestia: brain monster

Lords (10/32)

1. Þrymr: ice titan
2. Þjazi: storm titan
3. Geirröðr: ice titan
4. Bölþorn:
5. Gillingr
6. Alvaldi
7. Bergelmir:
8. Býleistr: storm titan
9. Mundilfari: fire titan
10. Surtr: fire titan
11. Prometheus: fire titan
12. Menoetius: titan
13. Pallas: witch titan
14. Astraeus: storm titan
15. Metis: titan
16. Epimetheus: titan
17. Mnemosyne: titan
18. Uranus: storm titan
19. Theia: titan
20. Tethys: water titan
21. Phoebe: titan
22. Rhea: titan
23. Themis: titan
24. Coeus: titan
25. Iapetus: titan
26. Crius: titan
27. Hyperion: titan
28. Oceanus: water titan
29. Cronus: death titan
30. Atlas: earth titan
Avin

1. Valravn: raven men found mostly in Danish territories
2. Kâ'lanû Ahkyeli'skï/Raven Mocker: found mostly in Cherokee territories
3. Var Valravn: fire bird men mostly found in Slavic territories
4. Korbolko: fire bird found mostly in Turkish territories
5. Is Valravn: ice bird men mostly found in Nordic territories
6. Wakiwa Valravn: storm bird men mostly found in North America
9. Vrock: vulture men
10. Nachtkrapp: raven found mostly in Germanic territories
11. Tlahuelpuchi: bird witches found mostly in South America
12. Strix:
13. Ulvravn: wolf raven found mostly in Danish territories
14. Chamrosh: wolf raven found mostly in Persian territories
15. Griffin: eagle lion found mostly in Roman territories
16. Shirdal: eagle lion found mostly in Persian territories
17. Tesh-tesh: eagle lion found mostly in Egyptian territories
18. Sea-griffin: eagle lion fish found mostly in Roman, Persian, and Egyptian territories
19. Winged lion:
20. Shedu: They generally live with the peri in the Bami Dunya mountain peaks in Tukharistan
21. Lamassu: They generally live with the peri in the Bami Dunya mountain peaks in Tukharistan
**Lords**

1. Huginn and Muninn: former spy for odin now for the under lords
2. Estries: the blood witch queen
3. Pamola: storm and ice lord
4. Ra: Egyptian sun god
8. Sojobo: "high priest"
9. Leigong: 'God of Thunder'
Besomar

https://dwarffortresswiki.org/index.php/DF2014:Elk\_man

**Besomar** is a demon that is connected to disgust and hatred that had similarities with the Werewolf or Vampire. Sometimes, historians mistake Besomar for the two, saying that it is just another name for same demon. Its name is made up of and comes from *bes* (anger, rage) and with *mora* (torture, death). Some historians say that Besomar is king of all Bes spirits, while some say that it is another name for Chernobog.
Cirein-cròin

god of war

**Ceirean**, **Cirein-cròin** or **cionarain-crò** was a large sea monster in Scottish Gaelic folklore. An old saying claims that it was so large that it fed on seven whales: Local folklores say this huge animal can disguise itself as a small silver fish when fishermen came in contact with it. Other accounts state the reason for the disguise was to attract its next meal; when the fisherman would catch it in its small silver fish form, once aboard it changed back to the monster and ate him.

Poem collected by Alexander Carmichael It was taken down in 1860, with much more old lore, from Kenneth Morrison, cottar, Trithion, Skye. Kenneth Morrison, old and blind, had much native intelligence and interesting lore. He says he didn't knew what cionaran-cro is unless it be the kracken. According to Alexander Robert Forbes, cionarain-cro is substituted for the cirein-croin in different saying, and ranks second to the "great sea animal".

Forbes identifies the creature as a large sea serpent, but this is arguable. He also proposes it as a dinosaur:

> It is not known what this monster animal was, though it may well have been one of these "Giant fish-destroyers," so ably, inler alia, described by Dr Carmichael M'Intosh, which waged war in sea and on land against all and sundry as well as against each other, viz., the gigantic Deinosaurs [*sic*], some of which, notably the Atlantosaurus, reached to one hundred feet in length with a height of thirty feet, and proportionately awful of aspect.
>
>
Boggart

## traits

A **boggart** is a creature in English folklore, either a household spirit or a malevolent *genius loci* (that is, a geographically-defined spirit) inhabiting fields, marshes, or other topographical features. Other names of this group include *bug*, *bugbear*, *bugaboo* or *bug-a-boo*,  *bogey*, *bogun*, *bogeyman*, *bogle*, etc., presumably all derived from (or related to) Old English *pūcel*, and related to the Irish *púca* and the *pwca* or *bwga* of Welsh mythology.

The household form causes mischief and things to disappear, milk to sour, and dogs to go lame. The boggarts inhabiting marshes or holes in the ground are often attributed more serious evildoing, such as the abduction of children.
Chupacabra

## Chupacabra

https://thecreaturecodex.tumblr.com/post/667330646052585472/avari

## traits

### Weakness

light

a giant stone masked bat monster

## Attacks

### Fanged bite

the monster bites at you with its fangs if it succeeds it Regans health

### Fly

the monster disengages the fight and flys only raged attacks will hit it

### Flying slash

the monster slashes its wings at you while flying

### Flying gust

the monster gust wind at you while flying
Dhampir

https://www.deviantart.com/jsochart/art/Revenant-vampire-980576263

indistinguishable between a human but are faster and stronger than most humans

## Myth

In the Balkans it was believed that male vampires have a great desire for human women, so a vampire will return to have intercourse with his wife or with a woman he was attracted to in life. In one case, a Serbian widow tried to blame her pregnancy on her late husband, who had supposedly become a vampire, and there were cases of Serbian men pretending to be vampires in order to reach the women they desired. In Bulgarian folklore, vampires were sometimes said to deflower virgins as well. The sexual activity of the vampire seems to be a peculiarity of South Slavic vampire belief as opposed to other Slavs, although a similar motif also occurs in Belarusian legends.
Billy Blind

**Billy Blind** (also known as **Billy Blin**, **Billy Blynde**, **Billie Blin**, or **Belly Blin**) is an English and Lowland Scottish household spirit, much like a brownie. He appears only in ballads, where he frequently advises the characters. It is possible that the character of Billy Blind is a folk memory of the god *Woden* or *Odin* from Germanic mythology, in his "more playful aspect"  and is speculated to have been the same character as **Blind Harie**, the "blind man of the game" in Scotland.

## Child Ballads[edit]

In Child Ballad no 5c, *Gil Brenton*, it is Billy Blind that advises the hero that his bride is not the woman beside him, who is a virgin, but she is hiding in her bower and already pregnant.

In Child Ballad no 6, *Willie's Lady*, Willie's wife has been in labour and can not deliver because Willie's mother, a rank witch, is preventing her. Billy Blind advises Willie to make a wax figure of a baby and invite his mother to the christening. In her rage, the mother demands to know how all her magic was undone, listing all the things she's done, and Willie is able to undo them.

In Child Ballad no 53C, *Young Bekie*, he advises Burd Isobel that Young Bekie is about to marry another bride, and gives her assistance in the magical journey to reach him in time.

In Child Ballad no 110, *The Knight and the Shepherd's Daughter*, he appears in many of the variants to reveal the true births of the marrying couple: much higher than was apparent.
Baykok

E44c9e958a29154aff7bc29da87814d7--skeleton-army-fantasy-skeleton.jpg

### Powers

invisible arrows, unnatural strength, and endless hunger, flight and invisibility

### Traits

emaciated and skeletal warriors, with eyes which glow like red coals buried deep in their eye-sockets

### Weakness

it is said a baykok can be laid to rest by recovering its scattered bones and giving them a proper funeral, allowing the wretched creature to pass on to the Land of Souls.
Blue men of the Minch

The **blue men of the Minch**, also known as **storm kelpies** (Scottish Gaelic: *na fir ghorma* Scottish Gaelic pronunciation: [nə fiɾʲ ˈɣɔɾɔmə]), are mythological creatures inhabiting the stretch of water between the northern Outer Hebrides and mainland Scotland, looking for sailors to drown and stricken boats to sink. They appear to be localised to the Minch and surrounding areas to the north and as far east as Wick, unknown in other parts of Scotland and without counterparts in the rest of the world.

Apart from their blue colour, the mythical creatures look much like humans, and are about the same size. They have the power to create storms, but when the weather is fine they float sleeping on or just below the surface of the water. The blue men swim with their torsos raised out of the sea, twisting and diving as porpoises do. They are able to speak, and when a group approaches a ship its chief may shout two lines of poetry to the master of the vessel and challenge him to complete the verse. If the skipper fails in that task then the blue men will attempt to capsize his ship.

Suggestions to explain the mythical blue men include that they may be a personification of the sea, or originate with the Picts, whose painted bodies may have given the impression of men raising themselves out of the water if they were seen crossing the sea in boats that might have resembled kayaks. The genesis of the blue men may alternatively lie with the North African slaves the Vikings took with them to Scotland, where they spent the winter months close to the Shiant Isles in the Minch.
Moose

* bunbook
* profile

Moose is a special bunny.

They are one of two special bunnies who can visit the island after receiving the island rejuvenation achievement.

## Trivia

* Moose is based on the mythical jackalope.

## References

1. ↑ https://www.reddit.com/r/UsagiShima/comments/114x7to/comment/j90h2ec/?utm\_source=share&utm\_medium=web2x&context=3
Alkonost

hellblade

**Alkonost**, who gets her name from the Greek demigod Alyclone, is a creature with the body of a bird and the head of a woman. Her voice is incredibly beautiful and alluring, causing people to forget everything and never be able to experience happiness like hearing the voice again. She lives in the underworld with her counterpart, who is named Sirin, who appears in an orchard during the morning to cry on the Apple Feast of the Savior Day. In the afternoon, Alkonost sits in the tree Sirin was in and starts to celebrate, laugh and rejoice. She would also lay eggs and put them on the bottom of the sea, where they would cause rough seas and large thunderstorms over it.
Al

Al
--

## traits

***Al*** (or ***Hal***) (Persian: آل; Armenian: *Ալ or Ալք*; Mongolian: *Гал*; (*Qal*); Oirat: *Һал*; Russian: *Алы*) is a class of demon in the folklore of the Caucasus, Iran, Central Asia, and Armenia. Als are demons of childbirth, interfering with human reproduction. The al is known by various other names, including *alk* in Armenian and Kurdish, *ol*, *hāl* and *xāl* in Tajikistan and Afghanistan, *almasti* or *albasti* in Central Asian Turkic-speaking countries, and *halmasti* among the Dards.
Bugul Noz

The **Bugul Noz** ([byɡylˈnoːs] "Night Shepherd" or "child of the night") is a nocturnal fairy or bogeyman-like being in Breton folklore, from Morbihan, Brittany.

## Description[edit]

Sources commonly describe it as a little man, goblin or kobold. Émilie Carpentier described the Bugul-Noz as a little man with claws, fiery eyes, and a whistling voice, who threatened shepherds and workers who linger outside after dark. In one story, the "bugul noz" rides at night, although he turns back at the sight of crossroads to avoid the shape of the cross. If he takes a person prisoner, he will drown them as soon as the cock crows.

Another source described it as an undead spirit.

Anatole Le Braz, a professor of French Literature, heard of the Bugul-Noz as a tall, foreboding figure who appears at twilight. One informant suggested that rather than a threatening figure, the Bugul-Noz was a benevolent spirit influencing people not to linger outside where it wasn't safe after dark. The Bugul-Noz was compared to Yann-An-Od.
Colo Colo

## traits

### Traits

a feathered rat, sometimes as a snake or lizard with a rat's head, and occasionally it is just depicted as a huge rat

The **Colo Colo** or **Colocolo** is an evil rat-like creature from Mapuche mythology. The marsupial monito del monte is sometimes called "colocolo" due to its similarity with the mythical beast.

## Description[edit]

The appearance of the Colo Colo varies depending on the region where the myth is told. Sometimes it is described as a feathered rat, sometimes as a snake or lizard with a rat's head, and occasionally it is just depicted as a huge rat. The Colo Colo falls under the mythical category of "Pillians".

## Legend[edit]

The Colo Colo hatches from an egg laid by a snake, and incubated by a rooster. After hatching, the Colo Colo will hide in a house, where it will feed on the saliva of the residents. If the Colo Colo feeds from a person, that individual will feel exhausted; if the Colo Colo is not stopped, the victim may even die. It is also said that this creature can provoke several serious diseases.

The Colo Colo can be detected if someone of the house is feeling tired for no reason, or because of its cry, which is similar to an infant wailing. When it is suspected that a Colo Colo is in the house, a Machi must be contacted to exorcise the premises. Sometimes the only remedy is burning the building in order to kill the Colo Colo.
Caoineag

https://www.peakpx.com/en/hd-wallpaper-desktop-gczze

The **caoineag** (Scottish Gaelic pronunciation: [ˈkʰɯːɲak]) is a female spirit in Scottish folklore and a type of Highland banshee, her name meaning "weeper". She is normally invisible and foretells death in her clan by lamenting in the night at a waterfall, stream or Loch, or in a glen or on a mountainside. Unlike the related death portent known as the bean nighe, the caoineag cannot be approached, questioned, or made to grant wishes.

The Scottish folklorist Alexander Carmichael in *Carmina Gadelica* states that she foretells the death of those slain in battle, and that her mourning and weeping cause much anxiety to parents whose sons are in the wars. Before the Massacre of Glencoe, the caoineag of Clan MacDonald was heard to wail night after night. Those whose fears were roused by her keening left the glen and escaped the fate of those who remained behind. Fragments of the dirges said to have been sung by the caoineag before the massacre were collected by Carmichael:

Little caoineachag of the sorrow, Is pouring the tears of her eyes, Weeping and wailing the fate of Clan Donald, Alas my grief that ye did not heed her cries, There is gloom and grief in the mount of mist, There is weeping and calling in the mount of mist, There is death and danger, there is maul and murder, There is blood spilling in the mount of mist.

Other local names for her include **caointeag**, **caoineachag**, **caointeachag**, and **caoidheag**.
Daeva

A **daeva** (Avestan: 𐬛𐬀𐬉𐬎𐬎𐬀 *daēuua*) is a Zoroastrian supernatural entity with disagreeable characteristics. In the Gathas, the oldest texts of the Zoroastrian canon, the *daeva*s are "gods that are (to be) rejected". This meaning is – subject to interpretation – perhaps also evident in the Old Persian "*daiva* inscription" of the 5th century BCE. In the *Younger Avesta*, the *daeva*s are divinities that promote chaos and disorder. In later tradition and folklore, the *dēw*s (Zoroastrian Middle Persian; New Persian *div*s) are personifications of every imaginable evil. Over time, the Daeva myth as Div became integrated to Islam.

*Daeva*, the Iranian language term, shares the same origin of "Deva" of Hinduism. While the word for the Vedic spirits and the word for the Zoroastrian entities are etymologically related, their function and thematic development is altogether different. Originally, the term was used to denote beings of cultural folklore which predate use in scripture.

Equivalents for Avestan *daeva* in Iranian languages include Pashto, Balochi, Kurdish *dêw*, Persian *dīv*/*deev*, all of which apply to ogres, monsters, and other villainous creatures. The Iranian word was borrowed into Old Armenian as *dew*, Georgian as *devi*, Urdu as *deo*, and Turkish as *dev*  with the same negative associations in those languages. In English, the word appears as *daeva*, *div*, *deev*, and in the 18th century fantasy novels of William Thomas Beckford as *dive*.

It has been speculated that the concept of the daevas as a malevolent force may have been inspired from the Scythian gods.
Abcán

https://www.wingfox.com/c/8248

In Irish mythology, **Abcán** (modern spelling: **Abhcán**) was the dwarf poet and musician of the Tuatha Dé Danann, the early Celtic divinities of Ireland. He was said to have a bronze boat with a tin sail.

In the story of the death of the goddess Ruad, Abcán is the dwarf that ferries her from the Otherworld to this one so that she can seduce the human, Aed Srónmár. The sounds of mermaids singing, or in some versions, music from a fairy mound cause her to leap into the water and drown.

In another story, Abcán is captured by the hero, Cúchulainn. He frees himself by playing lullabies so irresistible that the warrior goes to sleep.

Abcán has much in common with, and may be another name for, the dwarf musician **Fer Í**.
Bushyasta

**Bushyasta** (Avesta, *būšyāsta*, *būšiiąstā*) is the Zoroastrian demon (*daeva*) of sloth. Her stock epithet is "the long-handed".

In scripture as well as in later tradition, Bushyasta (Middle Persian: *Bushasp*) is the hypostasis of laziness and idleness. She is the cause of procrastination as she strives to keep the righteous (*ashavan*) from performing productive tasks. She lulls the world back to sleep and "makes the faithful forget in slumber the hour of prayer."

Although there are "as many demons as the sins that man commits" and Bushyasta is among the few *daeva*s who are specifically mentioned in the texts, she is not among the fiends who are described in any great detail.

## In scripture[edit]

Besides Bushyasta's stock epithet as "the long-handed," (e.g. *Vendidad* 11.9, 11.12, 18.16; *Yasht* 10.97), she is also described to be "gaunt" (*Vendidad* 11.9 and 11.12), and in *Yasht* 18.2, she is said to be *zairi*, "yellow, golden, green."

In verse 1 and 2 of *Yasht* 18, which is nominally dedicated to Arshtat "Justice", *khwarenah* is said to vanquish Angra Mainyu, Aeshma of "Wrath", the Freezing Cold, Apaosha of "Drought", and Bushyasta.

Towards dawn, before the demons are forced back into the darkness, Bushyasta rushes from the north murmuring "Sleep on, O men! Sleep on, O sinners! Sleep on and live in sin" (*Hadhokht Nask* 41–42). Bushyasta is named among the demons who flee at the sight of Mithra's mace. (*Yasht* 10.97, 10.134)

## In tradition[edit]

In the *Bundahishn*, a Zoroastrian account of creation completed in the 12th century, Bushasp is one of the *hamkars* (co-operators) of the six Archdemon. (here *GBd* XXVII.32) This hierarchy mirrors that of the six Amesha Spentas and their helpers, the *yazata*s. In a fragment of the "lesser" *Bundahishn*, Bushasp brings an "unnatural lethargy" upon a hero, who then at that moment fails to defend the world against the fiendish deeds of Aži Dahaka. But the hero is protected by the "divine glory of the heavens", so he eventually wakes rested and kills Dahaka. (*IBd* 29.7)

In the numerology of the *Shayest na Shayest*, Bushasp "will twice come to the material world" (13.43), perhaps reflecting the hour of waking and the onset of sleep, or perhaps - as in *Dadestan-i Denig* 23.3 - being an allusion to birth and death.

In the *Dadestan-i Denig* 37.44, Bushasp is one of the few explicitly named entities amongst the "hordes" of demons created by Ahriman (Angra Mainyu). In strophe 51 of the same chapter, Ahriman charges the demon with "the weakening of the breath."
Beithir

god of war

In Scottish folklore, the **beithir** is a large snakelike creature or dragon.

## Etymology[edit]

The Scottish Gaelic word *beithir* has been defined variously as "serpent", "lightning", and "thunderbolt". It is also referred to as **beithir-nimh**("venomous serpent") and **nathair** ("serpent" and "adder"). The word may also mean "wild beast" and may be derived from the Norse for "bear" according to Celtic mythology scholar James MacKillop.

## Folklore[edit]

The beithir is described as "the largest and most deadly kind of serpent", or as a dragon (but without certain typical draconic features such as wings or fiery breath). It dwells in mountainous caves and corries (valleys) and is equipped with a venomous sting. If a person is stung by the beithir then they must head for the nearest body of water such as a river or loch. If they can reach it before the beithir does then they are cured, but if the monster reaches it first then the victim is doomed. Another cure for the sting is water in which the head of another snake has been placed. The beithir is considered one of the fuath, a general term for various monsters and spirits associated with water.

It is said that if a normal snake is killed then the head must be separated a proper distance from its body and destroyed. Otherwise, both parts will come together and the snake will return to life as a beithir. Donald Alexander Mackenzie in *Scottish Folklore and Folk Life* (1935) drew a possible connection between the beithir and the mythological hag known as the Cailleach Bheur. In a story from Argyll the Cailleach was slain by a hunter who hacked her to pieces, but she returned to life when all her body parts came together again. Mackenzie suggested that the serpent-dragon of the loch may be one of her forms.

John Francis Campbell in 1890 recounted a traditional story about a wicked stepmother who was the wife of an Irish king, and she gave the king's son a magic shirt that was a beithir in disguise. As long as the "great snake" remained coiled about his neck, the prince was under his stepmother's enchantment, but he was eventually freed from the beithir with the help of a wise woman.

John Gregorson Campbell in 1900 provided an account of the beithir:

> The big beast of Scanlastle in Islay was one of this kind. It devoured seven horses on its way to Loch-in-daal. A ship was lying at anchor in the loch at the time, and a line of barrels filled with deadly spikes, and with pieces of flesh laid upon them, was placed from the shore to the ship. Tempted by the flesh, the "loathly worm" made its way out on the barrels and was killed by the spikes and cannon.
>
>

Writing in the *Celtic Review* in 1908, the folklorist E. C. Watson described the beithir as a "venomous and destructive creature". She suggested the basis of the legends were founded in the destructive characteristics of lightning and serpents.

The beithir was said to be sighted on summer nights when lightning strikes occurred.
Cat-sìth

The ***cat-sìth*** (Scottish Gaelic: [kʰaʰt̪ ˈʃiː], plural *cait-shìth*), in Irish ***cat sí*** (Irish: [kat̪ˠ ˈʃiː]) is a fairy creature from Celtic mythology, said to resemble a large black cat with a white spot on its chest. Legend has it that the spectral cat haunts the Scottish Highlands. The legends surrounding this creature are more common in Scottish folklore, but a few occur in Irish. Some common folklore suggested that the *cat-sìth* was not a fairy, but a witch that could transform into a cat nine times.

The *cat-sìth* may have been inspired by the Scottish wildcat itself. It is possible that the legends of the *cat-sìth* were inspired by Kellas cats, which are a distinctive hybrid between Scottish wildcats and domestic catsfound only in Scotland (the Scottish wildcat is a population of the European wildcat, which is now absent from elsewhere in the British Isles).
Tube Worm

### Tube Worms are #5 on Survivors.

They live on the bottom of the ocean and only eat toxins from a black smoker. They have bacteria that convert the chemicals to food for the worm. If we were like a tube worm, we would spend our entire life sitting in vinegar, and breathing hydrogen sulfide. Your feet will be at 1.7 degrees Celsius, just above freezing, while your head is almost boiling at 72 degrees Celsius. Most of all is the water pressure. It is like trying to breath with a blue whale on your chest pushing down at 236 kilograms per square centimeter.

### Link

* Number 4 on Survivors, here is a link to the next contender, which has learned to ignore the call of nature during hibernation.
Cone Snail

### Cone Snail's are #4 on Speed.

They're armed with a hypodermic needle full of venom. They stab their prey at extreme speed, but inject a venom that moves even faster. The poison molecules jam the nerves, stopping the signals responsible for moving muscles. At least 30 people have been killed by cone snails. They're not just injecting a few toxins, but a very complicated cocktail of perhaps 50 or 100 different components. A U.S. Marine based in Guam was posing for a photograph with two cone snails when both simultaneously struck him in the neck, he died in just 4 seconds.

### Links

* Number 3 on Speed, which is the fastest thing on four legs.
Burrunjor

god of war

The **Burrunjor (also known as the Bunnasur)** is an Australian dinosaur cryptidthat resembles the theropod dinosaur *Tyrannosaurus rex*, but may be a descendant of megaraptorids like Australovenator, Megaraptor, or Rapator, but it could also be a dinosaur that has so far not appeared in the fossil record. The Burrunjor is described as being a giant lizard according to aboriginal mythology. Based on sightings it is 20-25 feet long, has small clawed hands and is bipedal in nature. Throughout the 1950s, Australian cattle ranchers reported a large creature leaving bipedal tracks was eating their livestock. Also, earlier aboriginal accounts suggest that is it a reptilian animal (possibly with feathers) whose diet consisted of kangaroos and other large animals. If it was not for the bipedal footprint findings, the burrunjor could have been mistaken for a Megalania(*Varanus priscus*), a prehistoric giant monitor lizard that lived in the area more recently, based on the aboriginal description.
Arae

In Greek mythology, the **Arae** (/ˈɛəriː/; Ancient Greek: Αραι) were female spirits of curses, particularly of the curses placed by the dead upon those guilty of their death; they were associated with the underworld. Also they can curse men such that the cattle of the sun god Helios would have done if they were harmed by any man, as in Homer's *Odyssey*
Aigamuxa

## traits

### Traits

extremely elongated teeth, eyes on its feet, it must stand on its hands or head,

The **aigamuxa** (a.k.a. 'Bushmen') are legendary creatures of the Khoikhoi people. Its main diet is humans, which it regards as zebras, and eats with its extremely elongated teeth. The bushmen are said to target lone desert travelers at night. The monster is said to have eyes on its feet, meaning that it cannot see the humans it preys upon as it hunts. In order to see, it must stand on its hands or head, or lie in the sand.Tales of the aigamuxa were notably collected from the Khoikhoi people by Leonhard Schultze-Jena for his book *Aus Namaland und Kalahari*.
Beigaðr

https://yimengjj.artstation.com/projects/rAvD3J

### Relatives

Hrólfr Kraki (king), Hrómundr harði (coworker), Hrólfr skjóthendi (coworker), Svipdagr (coworker), Hvítserkr inn hvati (coworker), Haklangr (coworker), Harðrefill (coworker), Haki inn frækni (coworker), Vöttr inn mikilaflaði (coworker), Starólfr (coworker), Hjalti inn hugprúði (coworker), Bödvar Bjarki (coworker).
Abner The Father of Light

"Fear my light for it is life eternal" - Abner

Abner: "You were my Brother what have you done to yourself" Mortuus: "Me, Me, MEEE! YOU DID THIS TO ME!"

## Abner The Father of Light

### Aliases

Abner, The Father of Light, and Govan Enthen

## Powers

light manipulation, reanimation, soul magic

## Begin

he was a boy named Govan Enthen he had a twin brother named Nav Enthen there mother died when they were born so they were raised by the head of the church named Aldric Althan he raised them to boy hood when they were 10 they found a pair of stones one black and one white the white one gave him a power of light and joy but the black stone gave nav the power that the townsfolk hated one day a troll ran into town screaming none of the soldiers could stop it so Govan grabbed a sword and sliced its head off everyone cheered so soon after he entered to fey woods to meet the king Erlking a beautiful elf king but before erlking could say anything Govan through iron dust at him burning him when Goven was 16 years old the church started to bleed this black darkness as it entered the sky and soil and before them manifested a great monster forever known as the dark one and Govens first real fight the dark one was defeated and sealed in the church. then a week after the dead started to walk to the town knowing he could not be everywhere and that humans can defeat the undead he made an order all through out the continent called the order of light
Gluttons

Gluttons is the second episode of the first season of The Most Extreme.

* Previous Episode - Jumpers
* Next Episode - Speed

## Rank

* **Number 10.** Tiger Shark - They can take a bite out of anything that gets in their way, and can get rid of an upset stomach by hurling chunks.

* **Number 9.** Pig - Despite their greedy reputation, they have a very small stomach.

* **Number 8.** Vulture - They can eat up to 20% of their body weight, and their preferred meal is anything dead, rotten, and decaying, thanks to their cast iron stomachs.

* **Number 7.** Tasmanian Devil - They can swallow up to 40% of their body weight in 30 minutes.

* **Number 6.** Vampire Bat - They can swallow up to five teaspoons of blood in a single night.

* **Number 5.** Python - They can swallow things larger than their head, but have a slow digestive system.

* **Number 4.** Wide-Mouthed Frog - They will eat anything that moves, but don't stop stuffing themselves until they rip their stomach open.

* **Number 3.** Hummingbird - They have to refuel every ten minutes because they use an incredible amount of energy.

* **Number 2.** Whale - They have an appetite that matches their bodies, and can eat nearly 40 million krill in a single day.

* **Number 1.** Caterpillar - Half a kilo of caterpillars would chew their way through 12 tons of mulberry leaves.

### The 10 Contenders

Tiger SharkPigVultureTasmanian DevilVampire BatPythonWide-Mouth FrogHummingbirdsWhaleCaterpillar