recursal/Fanatic-Fandom huggingface dataset:
Tranquil

Tranquil

 Increased Accuracy

**Tranquil** is a hero personality.

## Special acquisition

This personality may be acquired from these random events:

* Followup of Cult of the Cadence: if the ruler allows the hero to infiltrate the Canon, there is 20% chance the hero returns with this personality.
* Endorsement: if the ruler chooses to have the hero endorse the Squareball team, the hero has a 50 percent chance of gaining this personality
* First or second followup event to the The Ostrich: if the ruler chooses to have the random hero try to feed the ostrich, there is a 50% chance the hero will gain this personality. Note that attempting to feed the ostrich ends the event chain; only watching the ostrich can initiate the followup events.

## Mechanics

This personality applies a persistent 120% multiplier to a hero's Accuracy.
Withdrawn

Withdrawn

 Personality traits cannot be passed on to other heroes.

**Withdrawn** is a hero personality.

## Initial acquisition

During the random event Relics in Time!, if the player chooses to permit the hero to go on the journey, the hero has a 25% chance of acquiring this personality.

## Mechanics

As a regent, partner, or standard, heroes with this personality do not influence the personalities of trainees except that they still count as a trainer, thus decreasing the personality influence of other trainers.
Might of the Walrus

Might of the Walrus

 Increased strength from family combat lessons!

**Might of the Walrus** is a hero personality.

## Initial acquisition

During the random event The Walrus, if the hero in question is allowed to leave to talk to his or her mentor, there is a 25% chance the hero will return with this personality or a 50% chance that the mentor, who has this personality, will join the roster.

## Mechanics

This personality applies a persistent 140% multiplier to a hero's Strength.
The Bumbles

The Bumbles

 Decreased Sight, Dexterity, and Accuracy.

**The Bumbles** is a hero trait.

## Initial acquisition

During the random event Quarantine!, a random hero will suffer from this trait during the event's duration or during the rest of his or her natural lifespan, whichever is shorter.

* If the choice is made to quarantine the hero, the event will last 10 to 15 years and the hero will be unavailable during this time. Assuming the hero's remaining lifespan is longer than the event duration, there is a 60% chance the hero survives and loses this trait at the end and a 40% chance the hero dies.
* If the choice is made to allow the hero to continue his or her duties, the event duration is between 5 to 20 years. Assuming the hero's remaining lifespan is longer, there is a one in three chance the hero will lose this trait at the end. If that does not happen, the hero dies.
* Similarly, when putting the hero in the Chalice, there is a one in three chance the hero loses this trait and a two in three chance the hero dies, but in this case, the event resolves immediately.

## Mechanics

This trait applies a persistent decrease of one to a hero's Sight and a persistent 80% multiplier to Accuracy and Dexterity.

As a unique trait, it will not appear on random heroes. Only a hero who has received it or his or her descendants may have this trait.
Build a Keep

Build a Keep

**Build a Keep** is a research project that constructs a keep in an empty region.

## Description

### Before completion

The only way to ensure that our most powerful bloodlines survive is through Keeps. By marrying heroes together as Regent and Partner, the bloodlines have a chance to continue through generations to come.
The cost for building Keeps increases with each construction.

### After completion

A new Keep has been completed! Marry heroes together to start a Bloodline!
Trickshot

**Trickshot** is a hybrid class hero, the offspring of a Hunter regent and a alchemist partner.

## Abilities

 Put It Down

## Base stats

A hero's stats are determined by their class and level, which are then modified by age, traits, personalities, and statuses.

The following base stats are for Trickshots only:

The following base stats are for any manner of Hunter, including Trickshots:

 Alchemist-based
Health Vial

Health Vial

 Invents

**Health Vial** is a research project that creates Health Potions.

## Description

### Before completion

It has long been theorized that the vascal trees outside the Capital hold the key to fast-acting medicine. With enough research, we're confident we can create an elixir that will help your heroes recover quickly from wounds sustained on the battlefield!

### After completion

The Health Vials are ready to be applied onto the nearest wound!
Child-Averse

Child-Averse

 Decreased fertility due to poor experiences with children.

**Child-Averse** is a hero personality.

## Initial Acquisition

During the random event Field Trip, if the class is sent to the Barracks, there is a 50% chance that all heroes in the retinue will acquire this personality.

## Mechanics

This personality applies a persistent 75% multiplier to a hero's Fertility. This effectively does to same to his or her daily chance of conceiving a child as a regent or partner.

This effect is per hero, though, so when two Child-Averse heroes are married together, assuming no other Fertility modifiers, their daily chance of conception is 56.25% of normal for their ages.
Worldly

Worldly

 Increased Intelligence from travels.

**Worldly** is a hero personality.

## Initial acquisition

During the random event The Balloon Man, if the hero is sent on the balloon journey, there is a minimum one in three chance overall that the hero will return with this personality.

## Mechanics

This personality applies a persistent 130% multiplier to a hero's Intelligence.
Bountiful

Bountiful

 Increased chance to have children.

**Bountiful** is a hero trait.

## Special acquisition

During the random event Complications, if the ruler chooses to place the mother in the Chalice during the troubled childbirth, there is a one in three chance she gains this trait.

## Mechanics

This trait applies a persistent 150% multiplier to a hero's Fertility. This effectively does to same to his or her daily chance of conceiving a child as a regent or partner. There is a limit on a hero's fertility of 150% of the default fertility of heroes in young age, so this trait will put young heroes with no other modifiers right at the cap.

This effect is per hero, though, so when two Bountiful heroes are married together, assuming no other Fertility modifiers, their daily chance of conception is 225% of normal for their ages.
Reveler

Reveler

 Often drunk or hungover, this hero drinks a little too much a little too often.

**Reveler** is a hero personality.

## Special acquisition

During the random event Let's Get Some Air, if the ruler chooses to accompany the hero for drinks at the Dirty Ostrich, there is a 50% chance the hero will acquire this personality.

## Mechanics

Heroes with this personality will have one of the following buffs or debuffs during combat:

 On The Wagon | 20% | Applies a multiplier of 120% to Resistance.
Age 'n Rage Draught (research)

Age 'n Rage Draught

 Requires kills

**Age 'n Rage Draught (research)** is a research project that creates the muscle-boosting aging potion of the same name.

## Description

### Before completion

When Wrinklers age a hero, one of the things they stimulate is muscle size. With enough research, we could create a draught that would grant immense strength for a brief time, but at the cost of growing several years older.

### After completion

We now have access to the incredibly dangerous Age 'n Rage Draught! Drinking this potion will take years off your life but give you the ability to destroy the Cadence for a few turns. Best keep grandpa away from this stuff!
Relic

**Relics** are a special type of equipment in *Massive Chalice*. They can be created when a hero carrying a base, non-researched weapon falls in combat, or dies of old age. Relics can also be received through random events. Relics are characterized by a high critical hit chance and improve as the hero carrying them fights, but can only be passed within the House of the original owner.

Relics tend to be dropped by heroes that earn enough kills to receive a nickname.
Make sure to give last hits to heroes with the relic weapon. Every experience point your hero gets is also granted to the relic. A high level relic will make the end of the game a lot easier.

If the House dies out, the relic is placed in the tomb with its last representative and becomes unavailable.

## Strategy & Tactics

* Early on, focus on repeatedly giving the kill shot to one hero until that hero gains a nickname to maximize your chance of gaining a Relic upon their death.
* Heroes retired to a Sagewright Guild will not generate a Relic.
* It can take the entire game to level a Relic to 10. Waiting too long to obtain them could make it impossible to level them to max, so prioritize obtaining Relics before worrying about leveling them. *(Any two at level 10 with the others 5-8 is plenty even on Brutal.)*
* Relics benefit from the 1.5 XP battle reward and the Experience Scarf.
* Relics only gain experience from kills in battle. Consider **not** giving the Relic to a hero better suited in a Keep/Crucible/Sagewright Guild.
* If you have 5+ relics, only bring four into battle to give future Standards/Regents/Partners valuable XP (which will in turn pass on to future generations).
* If a Relic Bloodline is in danger of dying out, you can adopt a child to prevent its loss and/or to keep it available for battle.
* Retiring a Relic-holder to a Sagewright Guild is generally a more convenient [and always more controllable] means of passing on a Relic than waiting for death. *(This is especially true for Hunter and Caberjack classes, which suffer penalties in battle from Old Age.)*
* A Relic's damage and critical hit % chance applies to any damage dealt by its wielder -- including AoE damage and a Hunter's Follow-Up shot.
Pillar Pitcher

Pillar Pitcher
Weapon

 Range

Research

 Requires kills

**Pillar Pitcher** is a type of upgraded Alchemist weapon and the research project that creates it.
The Pillar Pitcher cannot directly target an enemy unit, as the targeted space must be empty in order to create the pillar.

## Item description

This Thrower's bombs generate pillars of Cadence junk on the battlefield.

## Research description

### Before completion

Inspired by the Cradle's ability to quickly create Seeds on the battlefield, we could build new throwers for the Alchemists that would generate pillars in an instant. Great for offense and defense!

### After completion

The Pillar Pitchers are finished! Time to embrace your inner architect!

## Gallery

* Pillar Pitcher.jpg

An alchemist wielding this weapon

## Bugs

If you miss your target with the Pillar Pitcher, it will still create a pillar but it will not damage the surrounding units.
Bookworm

Bookworm

 Increased Intelligence from reading tons of books!

**Bookworm** is a hero personality.

## Initial acquisition

This personality may be acquired from these random events:

* Bored: If the choice is made to have the hero build a library, there is a minimum one-in-three chance all heroes in the retinue will gain this personality.
* Quarantine!: if the choice is made to quarantine the hero suffering from The Bumbles and the hero's remaining lifespan is longer than the 10 to 15 year quarantine, there is a 20% chance that hero will gain this personality.

## Mechanics

This personality applies a persistent 120% multiplier to a hero's Intelligence.
Bloodthirsty

Bloodthirsty

 Increased stats after securing a kill.

**Bloodthirsty** is a hero personality.

## Initial acquisition

During the random event Family Feud, if the ruler sends the two feuding heroes to the Bossadome to fight, there 25 percent chance the first of the two heroes gains this personality after killing the other.

## Mechanics

After a hero with this personality scores a kill, they gain a stack the Bloodthirsty buff. All stacks expire at the same time: three turns after the most recent kill. Put another way, each new stack refreshes the duration of previous stacks.

The buff applies a multiplier equal to 100% plus 10% per stack to Strength, Intelligence, and Dexterity.
Hunter

**Hunter** is a hero class in Massive Chalice.

*"Here you have the Hunter. Attacking at close range is good, but attacking from afar, where one can think and plan, is better. If you listen closely, you might me able to hear your group leaving you behind as you line up that "perfect shot." Actually the hunter will be in front of the group, stealthily scouting ahead. Is that what they say they're doing?"*

## Abilities

 Put It Down

## Base stats

A hero's stats are determined by their class and level, which are then modified by age, traits, personalities, and statuses.

The following base stats are for pure Hunters only:

The following base stats are for any manner of Hunter:

 Alchemist-based
Infertile

Infertile

 Unable to have children.

**Infertile** is a hero trait.

## Special acquisition

This trait may be acquired from these random events:

* Complications: if the ruler chooses to try to save the mother during the troubled childbirth, there is a one in three chance she survives but acquires this trait.
* Relics in Time!: if the hero goes on the journey, there is a 25% chance he or she will acquire this trait.

## Mechanics

Heroes with this trait cannot conceive children, so as a regent or partner, they only contribute to training any children already within the keep.

This trait prevents the hero from having the Kingmaker or Queenmaker traits as well. Infertile characters will not have more than one positive gene each for those two traits.
Boom Slinger

Boom Slinger
Weapon

 Range

Research

 Requires kills

**Boom Slinger** is a type of upgraded Alchemist weapon and the research project that creates it.
The Boom Slinger has a significantly wider explosion radius and lower accuracy than the other available weapon options. It can be risky to use, but can also cause major damage to grouped Cadence.

## Item description

A powerful but erratic Thrower made from Rupture parts.

## Research description

### Before completion

It seems like an obvious idea in hindsight, but by studying the chemistry of Ruptures, we believe we can build some dangerously combustible flasks as well as a new slinger to hurl them!

### After completion

The Boom Slingers are ready for battle. Extreme caution is advised!

## Gallery

* Boom Slinger.jpg

An alchemist wielding this weapon
Region

**Regions** are a part of a nation in *Massive Chalice*.

## Overview

There are ten regions in total, which can hold one of three improvements: A Keep, a Crucible, or a Sagewright Guild. What makes the selection of an upgrade critical is the variety of random bonuses each region can carry. A region with high fertility will benefit from a Keep, for instance, guaranteeing a higher hero output. On the other hand, some regions with high bonuses may be more exposed to the Cadence and thus fall more easily.

Thankfully, the corruption count is local, rather than global. Each region has its own corruption count and a single one falling doesn't necessarily spell doom for all of the Nation.

## Outer and inner regions

The outer regions of the nation are the ones which may have useful bonuses, but unless an outer region is lost to corruption, they are also the regions at risks of territory attacks by the Cadence. Inner regions do not get bonuses, but are safer.

## List of regions

Though the nation has ten regions, each outer region is paired with an inner region, and both of the regions in that pair share the same name.

These pairs are located as follows:

 The Cinterlands | Southwest

## Strategy

* Consider your long-term strategy when placing region improvements, however, keep in mind that Keeps are the backbone of your realm. A single Crucible and Sagewright Guild is enough when it's constructed after the first four or five Keeps are built.
* While the temptation to build up the inner ring of your regions is high, remember to keep one tile free. It's an insurance policy in case that super-Crucible in the outlying regions succumbs to the Cadence onslaught.
Experience Scarf (research)

Experience Scarf

 Requires kills

**Experience Scarf** is a research project that creates the XP-boosting item of the same name.

## Description

### Before completion

Lapses often leave behind a trail of "memory fibers." If these strands were woven into a scarf, our heroes could gain experience at an increased rate!

### After completion

The knitting may be a little... messy, but a full set of Experience Scarves are finished! Your heroes can increase their experience gains with this smart accessory and make up for time on the bench!
Caberjack

**Caberjack** is a hero class in Massive Chalice.

*"This is a Caberjack.  They hit things with a caber. Sometimes they hit hard and put things down. Other times, they hit not so hard and just knock things out. Simplest way of life there is. Caberjacks: Profound purveyors of violence."*

## Abilities & Skills

* Attack/Move
* Knockback (Cooldown: 1)

 Fury

## Tactics

* Knockback (also from Charge) can be used to re-position enemies into groups or simply away from your heroes (esp. Lapses/Ruptures).
* Ramming objects/characters/enemies into each other will stun them -- an excellent crowd control tactic.
* Because Knockback has a one turn cooldown, two Caberjacks can keep a single enemy (or line of enemies) "permastunned".
* Charge isn't only for attack. It can also be used to fall back or regroup (such as after a Twitcher swap).
* Prime Target is a good "pull" mechanism when your hero is just out of the enemy's range. *(NOTE: A wall of heroes can block enemy pathing.)*
* Kill Rage is excellent for "mopping up" Seeds after killing a Cradle and enemies weakened by an Alchemist's AoE damage. Combos well with Charge and Log Jam.

## Base stats

A hero's stats are determined by their class and level, which are then modified by age, traits, personalities, and statuses.

The following base stats are for pure Caberjacks only:

The following base stats are for any manner of Caberjack:

 Alchemist-based
Armor

**Armors** are protective equipment in Massive Chalice. They are class-specific and are equipped in the second slot.

## Armors by class

### Alchemist

These armors can be equipped by Alchemists, Brewtalists, and Boomstrikers:

 Unstable Carapace Armor | Volatile armor made from Ruptures. Taking damage triggers an explosion that damages friend and foe alike!

### Caberjack

These armors can be equipped by Caberjacks, Blastcappers, and Shadowjacks:

 Boneshell Armor | The Bulwarks' defensive capabilities are a perfect match for Caberjacks!

### Hunter

These armors can be equipped by Hunters, Trickshots, and Enforcers:

 Veil Armor | This armor, made from Lapse skin, allows Hunters to hide anywhere on the map.
Double Fine Productions

**Double Fine Productions** is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.

## External links

* Official site
* Kickstarter project page
XP

**XP**, or experience points, represent a measure of the overall skill level of a hero and determine his or her level.

Heroes gain XP by participating in combat or through training in keeps, with the levels of their trainers, including the regent and partner of the keep and all of the nation's Standards, determine how much XP trainees gain.

The amount of XP required for each level is determined by the game's difficulty, and is as follows:
Flincher

Flincher

 Reduced evasion against melee attacks.

**Flincher** is a hero personality.

## Special acquisition

This personality may be acquired from these random events:

* Arm Wrestling: if the ruler has the challenging hero arm wrestle another hero, there is a one in three chance that the challenging hero acquires this personality.
* The Ostrich, the first followup event, or the second followup event: if the player chooses to have the random hero try to feed the ostrich, there is a 50% chance the hero will gain this personality. Note that attempting to feed the ostrich ends the event chain; only watching the ostrich can initiate the followup events.

## Mechanics

This trait directly subtracts 10% from a hero's evasion against melee attacks. A melee attack is considered an attack by a weapon with a range of two or less.
Massive Chalice Wiki

Welcome to the Official *Massive Chalice* Wiki
the *Massive Chalice* compendium by the players, for the players.
We are currently maintaining 583 pages (231 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Classes [all]
AlchemistCaberjackHunter
BrewtalistBlastcapperTrickshot
BoomstrikerShadowjackEnforcer

Equipment [all]
RelicsWeaponsArmorItems

Heroes [more]
PersonalitiesTraitsStatuses

Nation [more]
RegionsKeepsCruciblesSagewright GuildsResearch

Gameplay
Quick StartStrategyTacticalRandom events

Cadence [all]
SeedsLapsesRupturesBulwarksWrinklersCradlesTwitchers

Videos

News

Developer's Twitter

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What is *Massive Chalice*?
***Massive Chalice*** is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.

As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the *Massive Chalice*!

The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.

In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.

Permadeath is inevitable: your heroes will grow, age, and eventually die. You'll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.

Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.

*Massive Chalice* Links
Official blogDouble Fine Productions
Sponge Stone

Sponge Stone

 Reduces maximum health by 30% but heals the wearer on weapon hits.

**Sponge Stone** is a type of item that reduces a hero's maximum health but provides some healing whenever they inflict damage.

## Mechanics

The hero's maximum receives a multiplier of 70%, but every time they inflict damage, they are healed for 0.3 points per point inflicted, rounded up.
Vitaliband (research)

Vitaliband

 Invents

**Vitaliband** is a research project that creates the health-boosting item of the same name.

## Description

### Before completion

"Wellness Rings" sold outside the Capital supposedly promote good health for the wearer. With some research, we could modify them to increase the maximum health of a hero!

### After completion

The "Wellness Rings" turned out to be nonsense, but that didn't stop us from finishing our Vitalibands! Within seconds of slipping one on, your hero will feel their health soar!
Evénements spéciaux

*Steredenn* features a variety of special events that usually bring both a score bonus and some kind of extra challenge for a part of the stage. One dangerous event and a non-dangerous one may also combine sometimes.

## Evénements spéciaux non-dangereux

Non-dangerous special events just bring a small score bonus and do not pose a threat to the player. These events usually last for the whole stage.

### Coup de soleil

When jumping from last sector, you arrive near a giant star. Score bonus: 10%.

### Ruines

Your ship brings you in the midst of a space graveyard. Score bonus: 10%.

## Evénements spéciaux dangereux

Dangerous special events are special challenges that start at the beginning of a level which usually bring a bigger score bonus than non-dangerous ones. These events do not last for the entire stage.

### Champs d'astéroïdes

Countless asteroids fill the screen, calling for precise and quick dodging. Asteroids will also block incoming projectiles and damage enemies. Score bonus: 20%.

### Champ de bataille

Your ship ends up right in the middle of a debris field caused by a recent battle. While touching said debris, the ship will be temporarily slowed down. Score bonus: 10%.

### Pluie de laser

As during the beginning of a new run, laser beams are aimed at the ship's current position, giving a small time to dodge the incoming laser shot. These dreadful event may be also used to damage incoming enemy ships. Score bonus: 100%.

### Pluie de météorites

Fast burning meteors cross the screen, damaging both the player's ship and enemies on contact. Score bonus: 40%.

### Champ de mines

Electric pulse mines have been released in the current space sector, with each one of them slowing the player when triggered. Score bonus: 30%.
Rebel

Rebel

 Personality traits run counter to those of parents and trainers.

**Rebel** is a hero personality.

## Mechanics

Personality training on rebel heroes has opposite the normal effect:

* When a trainer has a singularity personality, one with no opposite, the likelihood that a rebel trainee will gain that personality decreases with training.
* When a trainer has a duality personality, one that has an opposite, one of two following things might happen:
	+ If the rebel hero was making progress toward the same personality as the trainer, training will reduce that progress.
	+ Otherwise, the rebel hero will gain progress toward the opposite personality.
Age 'n Rage Draught

Age 'n Rage Draught

 Increases Damage and Accuracy, but ages the hero several years when consumed.

**Age 'n Rage Draught** is a type of item that increases a hero's damage and accuracy, but at the cost of rapid aging.

## Mechanics

This potion grants a buff to the recipient that applies a 150% multiplier to damage and increases Accuracy by 40 points. It ages the recipient by three years each turn and lasts for up to nine turns, potentially aging a hero by up to 27 years during a battle.

If the hero has the Throw Items ability available to Alchemists and Boomstrikers, it can instead be thrown within a base range of seven tiles.

If the hero has the Shoot Items ability available to Trickshots, it can be used on any ally within weapon range.
Vaisseau

Dans *Steredenn*, vous montez à bord de votre **vaisseau** pour affronter de terribles pirates de l'espace dans une course vers le plus haut score possible.

Fort heureusement, de multiples armes et améliorations tout aussi incroyables vous aideront à vous frayer un chemin dans cet univers silencieux mais ô combien explosif !
Hearty

Hearty

 Increased Max HP.

**Hearty** is a hero trait.

## Special acquisition

During the random event Complications, if the ruler chooses to place the mother in the Chalice during the troubled childbirth, there is a one in three chance her newborn will be gifted with this trait.

## Mechanics

This trait applies a persistent 110% multiplier to a hero's Health.
Armement - Gunothèque

*Steredenn* features 35 different **weapons**. Every weapon has some unique quality, and advantages and disadvantages. As a rule, it's generally good to pick two weapons that are fairly different from each other.

## Bullet weapons

* Blaster
* Crusher
* Demuxer
* Hyperblaster
* Hypergun
* Impaler
* Megagun
* Shotgun
* Supergun

## Energy weapons

* Boomerang
* Death Ray
* Laser
* Lightsaber
* Plasma Gun
* Shockwave
* Ultralaser

## Heavy weapons

* Baygun
* Charger
* Flamethrower
* Homing Missiles
* Mines
* Rockets
* Stasisgun
* Torpedoes

## Contact weapons

* Driller
* Jaw
* Saw
* Sword

## Bot weapons

* Flamebots
* Gunbots
* Rocketbots
* Shieldbots
* Stasisbots

## Shield weapons

* Reflector
* Shield

## Tactiques

Choosing the right weapons for your ship is key to progressing through each level and getting to those late-came bosses. In order to succeed, you must choose two weapons that compliment each other well. Aside from weapon classes (bullet, heavy, Ect.) weapons can also be placed into three different categories: Spread, Focused, and Hybrid.

'Spread' weapons excel at throwing damage all over the screen, hitting any and every enemy possible. These weapons are great for taking out hordes of small ships, and include weapons like the Supergun and Shockwave.

Focused weapons tend to hone most of their damage on whatever target is in front of them, rather than spreading out their damage. These weapons do well at quickly dealing with priority threats and make the best boss-killers. Some focused weapons are the Death Ray, the Impaler, the Lazer, and basically all contact weapons.

Hybrid weapons fall somewhere between spreading and focused weapons, and can be used as either one depending on the scenario. Examples include the Hyperblaster, the Demuxer, Homing Missiles, and most Bot weapons.

In order to succeed in Steredenn, you must choose two weapons that cover each other's weaknesses. Choosing one spreading weapon and one focusing weapon ensures that you are flexible for any situation. Choosing a hybrid weapon may also be a good option, especially if you choose to have your other weapon be a shield.
Brazen

Brazen

 Increased accuracy from a brazen personality.

**Brazen** is a hero personality.

## Initial acquisition

During the random event Arm Wrestling, if the ruler has the challenging hero arm wrestle another hero, the challenging hero has a one in three chance of acquiring this personality.

## Mechanics

This personality applies a persistent 120% multiplier to a hero's Accuracy.
Basic Items (Modding)

Basic Items are simple inventory items that have a sprite and text values such as a Name, Description etc. Examples include things like metal ingots, wood sticks and toilet paper.

Basic Items can be added by creating a JSON file in a mod's directory.

## Basic JSON Properties

These are the basic properties that every Inventory Item shares.
Material Grinder

The **Material Grinder** is a machine used to extract ores from stone, recycle scrap, and break up items into their basic components.

It can be aquired through crafting, found in the mining station or inside Pioneer One.

### Crafting

* 4 Glass
* 8 Plastic

## Usage

The Material Grinder features a simple HUD with three different slots:

On the upper left, one can add different tiers of Grinder Blades, ranging from stone to steel, which change the success chance of the grinder, ranging from 25 to 75 percent.

On the bottom left, one can add different tiers of batteries, ranging from the Small Lead-Acid Battery to the Power Core, increasing the speed at which items are ground down.

* Slate
* Marble
* Coal
* Iron Ore
* Tin Ore
* Copper Ore
* Silver Ore
* Bornite Ore
* Platinium Ore
 * Any pickaxes
 * Containers
Bone Armor

### Brief description of armor

Bone armor being the third tier of organic based armor after Leather Armor the only difference between the two is that Bone armor has a set bonus and it has a higher encumbrance. Bone armor has a *total* of **5 Damage Reduction** and a *total* of **74 Encumbrance**

#### Set Bonus

* (2 Pieces) Reflect 2 Damage
* (4 Pieces) Reflect 3 more Damage
* (6 Pieces) Reflect 5 more Damage
Projectiles (Modding)

A Projectile is an inventory item that can be fired into the world such as a bullet or a flare. Projectiles cannot be picked up, as they are not InventoryItems.

A Projectile consists of 4 main parts:

1. A Projectile JSON File
2. An optional sprite that has been included in a Compiled Sprite Sheet and a Compiled Sprite Sheet Map.
3. An optional Projectile LUA File
Steredenn

Le jeu est généré aléatoirement à chaque nouvelle partie pour une rejouabilité infinie. De nombreux ennemis déverseront quantités de balles, explosifs et autres lasers à votre encontre. Attendez-vous à des combats de boss intenses et incroyablement prenant. Cette galaxie glaciale et sans pitié vous réservera des surprises avec plusieurs événements spéciaux pouvant apparaître n'importe quand.
Fort heureusement, de multiples armes et améliorations tout aussi incroyables vous aideront à vous frayer un chemin dans cet univers silencieux mais ô combien explosif !

Fiche descriptive
**Comment ?**
* Quatre modes (normale, aréna, défis, superplay), 10 boss intenses, événements spéciaux, 20 environnements, 25 améliorations pour votre vaisseau, 35 armes et des centaines d'ennemis.

**Qui ?**
* Le jeu est conçu et developp par Damien Mayance et Matthieu Oger de Pixelnest Studio.
* En collaboration avec Plus (arts), Etienne Marque (audio) et Zander Noriega (musique).

**Où ?**
* Xbox One  • Steam: Mac OS X et Windows. Linux (à venir).

**Quand ?**
* Bientôt. Accès anticipé déjà disponible sur Steam.

Accès anticipé
Obtenez l'Accès anticipé sur Steam dès maintenant !
Le jeu est stable, jouable et presque fini — mais pas tout à fait fini. Lire la suite sur la page Steam.
NB: L'accès anticipé est actuellement uniquement pour Mac OS X et Windows Linux bientôt.

Liens* Site officiel
* Steam
* Twitter
* Facebook
Dev blog

**The Beginning And The End - Pixelnest Studio - 2018/11/26 00:00**

After 5 years of Pixelnest Studio, we — Matthieu & Damien — are moving onto new adventures, starting January 2019.

This is not a breakup! Everything is great but after doing the same job for the...

**Cloudy Build 1.0.0 & presskit.html 0.12.1 - Matthieu - 2018/08/21 00:00**

Cloudy Build 1.0.0

Last week, we released a small tool called Cloudy Build.

Try Cloudy Build.

We use Unity Cloud Build as our continuous integration pipeline for our Unity projects. This is pretty...

**Steredenn physical releases - Pixelnest Studio - 2018/07/30 00:00**

It’s official: Steredenn: Binary Stars is getting a physical release on PS4 and Nintendo Switch!

We are so excited by these announcements.

Seeing the game on physical boxes is a dream comes true f...

**Steredenn: Binary Stars on Steam and Xbox One - Pixelnest Studio - 2018/04/10 00:00**

About a month after the Nintendo Switch, Steredenn: Binary Stars is available on Steam and Xbox One!

Watch the trailer:

To recap quickly what Steredenn: Binary Stars is:

 Local co-op;
 New pla...

More dev news...
Tiles

There are a number of **tiles** available in *Signs of Life*.

*This article is a stub. You can help Signs of Life Wiki by expanding it.*

## List of tiles

* Clay Block
* Dirt Block
* Basalt Insulation
* Basalt Roof
* Basalt Stairs
* Basalt Floor
* Basalt Block
* Basalt Wall
* Basalt Ceiling
* Granite Insulation
* Granite Roof
* Granite Stairs
* Granite Floor
* Granite Block
* Granite Wall
* Granite Ceiling
Cradle

Cradle

```

```

**Cradle** is a type of Cadence in Massive Chalice.

## Abilities

* A long-range explosive ballistic shot that inflicts heavy damage to all targets on or adjacent to the tile where it lands.
* Spawning and launching a single Seed into battle from a long range.
* Spawning three Seeds on adjacent tiles upon death.

## Tactics

Cradles are among the most dangerous of the Cadence because their explosive shot can often kill lower-level heroes outright, even when those heroes are at full health. It is very important to keep heroes spread out when fighting Cradles to prevent the explosive shot from being able to hit more than one hero at a time. If possible, keep lower-health heroes out of range completely unless it is possible to kill the Cradle during that turn. The Cradle's ability to spawn Seeds is actually less dangerous than the explosive shot, but it does mean a large number of Seeds will join the battle. This can be a problem when facing multiple Cradles as it is often prudent to kill some of the Seeds after killing a Cradle, even though this may risk receiving an additional explosive shot attack. One possible way to deal with this is to allow a higher-health hero to receive attacks from multiple Seeds, which gathers them up to be killed by an area of effect attack such as an Alchemist's flasks. With a large number of Seeds killed in a single action, this may leave the vanguard enough firepower during a turn to finish off another Cradle without the risk of being overwhelmed by a horde of Seeds.

* Upon death, a Cradle will only spawn Seeds where it stands and in open adjacent tiles. Positioning your melee heroes along one side or at its corners can ensure clean placement of an AoE follow-up attack. *A cornered/surrounded Cradle will generate only one Seed.*
* Cradles have the lowest Accuracy of all the Cadence. If you must present it with a target, show it the hero with the highest Evasion.
* A good opener is to stun the Cradle with a knockback, which separates it from the nearby Seeds -- thus allowing your heroes to "pull" the Seeds away and later deal with the Cradle by itself.
Steredenn Wiki

A propos de Steredenn
*Steredenn* est un roguelike-shmup à accès anticipé paru sur Steam et Xbox One crée par Pixelnest Studio.
*Steredenn* est un shooter frénétique et chaotique pour votre survie dans l'espace , affrontez des boss épiques dans une tornade de magnifiques pixels. Embarquez à bord de votre vaisseau et engagez le combat contre une horde de pirates sanguinaires dans un combat sans fin pour votre survie.
Rapide, addictif et corsé sont les maître-mots de ce concentré d'action à l'état pur !

Catégories

* Les Boss
* Autres ennemis : Les vaisseaux pirates
* Environnements
* Evénements spéciaux
* Améliorations de vaisseau
* Armement - Gunothèque

Images en jeu
mw.loader.load('ext.slideboxlightshow');*

Communauté
Nous dénombrons actuellement 237 pages (14 articles)!
Pages Récentes | Nouvelles pages | Pages manquantes | Pages à traduire

Comment contribuer
Retrouvez comment aider et contribuer au Steredenn Wiki! Prière de maintenir un standard grammatical et une bonne syntaxe dans vos contributions, merci.

Register
Créez un compte pour suivre vos contributions.
Vidéos

Pixelnest Studio sur Twitter
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Iron Ingot

## Materials : Iron Ingot

This ingot from Iron Ore via the Basic Smelter.

## Recipes :

Iron ingots are used in many weaponry recipes as well as few other items.

Format is item name followed by quantity:

* Weapons

1. Iron Sword (x4)
2. Ghost Blade (x4)
3. Iron Axe (x3)
4. Iron Spear (x2)
5. Flare Gun (x2)
6. Phyton (x4)
7. 9mm Pistol (x1)
8. Clobb (x4)
9. Spitter Pistol (x1)
10. Laser Pistol (x3)
11. Sulfur Gas Gun (x4)
12. Iron Bow (x4)
13. Iron Crossbow (x4)

* Ammo

1. Iron Railgun Slugs (x1)
2. Iron Arrow (x1)
3. Iron Bolt (x1)

* Armor

1. Iron Helmet (x2)
2. Iron Torso (x5)
3. Iron Arms (x3)
4. Iron Gloves (x1)
5. Iron Leggings (x4)
6. Iron Boots (x2)

* Crafting Equipment

1. Material Grinder (x12)
2. Basic Work Table (x2)
3. Iron Anvil (x16)
4. \*Smelting Furnace (x20)

* Other

1. Iron Shield (x5)
2. Explosive Grenade (x1)
3. Hoe (x1)
4. Portable Iron Grill (x6)
5. Salvage Kit (x1)
6. Tree Tap (x3)
7. Iron Pick (x3)
8. Iron Platform (x1)
9. GPS Tracker (x1)
10. Standard Lens (x2)
11. \*\*Precise Lens (x2)
12. Iron Ball Bearing (x1)
13. Iron Buckle (x1)
14. Iron Panel (x1)
15. Iron Roof (x1)
16. Iron Insulation (x1)
17. Iron Stairs (x1)
18. Iron Floor (x1)
19. Iron Block (x1)
20. Iron Wall (x1)
21. Iron Celling (x1)

NOTES:

\* Since Smelting Furnace need also 10 Steel Ingot, where the iron needed would otherwise be Iron Ingot, cost increase by 10.

\*\* Precise Lens need 2 Steel Ingot, Iron cost increase by 2.
Crawler

## Creatures: Crawler

Crawlers spawn in poorly-lit areas and at night. They move continuously along a surface, scaling walls and even clinging to ceilings. They cease to move in bright light (torches, daylight, outpost fluorescent lights). As a result, large groups may get stuck on doors and entrances, were light levels change. Coming into contact with a crawler will cause damage to players. If a crawler is damaged, it will lose grip on walls or ceilings and be stunned momentarily. They may drop Crawler Spines, which can be used as makeshift crossbow bolts.
Depleted Battery

The depleted battery is currently a tutorial item. It is located in the player's pod, after dealing with the heatsink. The depleted battery must be charged with its charging station before it can be returned to the pod. It is not recommended to store it in your MEG Tool, as it is required to progress the tutorial.

To signify that it is depleted, it is clearly adorned with red lights, instead of blue. The charging mechanic hints at a potentially deeper energy mechanic in the future.
Build a Crucible

Build a Crucible

**Build a Crucible** is a research project that builds a Crucible in an empty region.

## Description

### Before completion

Within a Crucible, the hero promoted to be the Standard will help boost the experience of our Trainees. Their training regimens will be dispersed nationwide and they will pass on some of their own experience and personalities as well.
The cost for building Crucibles increases with each construction.

### After completion

A new Crucible has been completed! Boost the experience of our Trainees by appointing a new Standard!
Basalt

## Materials : Basalt

Find it by digging below the surface. An Pickaxe will take 2-3 hits to break a block.

Blocks are found mostly in 2nd (hard Dirt), 3rd (stone) levels.

Found in Mineral Deposits in all levels. Lower levels have better deposits and better deposits drop metal ores and gems.

can be crafted into Grey Rock, used to make a campfire project
Jewel Shield

Jewel Shield

Stats: 100% Blocking Reduction, 10 Encumbrance

Weight: 10 Lbs

Set Bonuses: [2] Increase energy rate by 50%, [4] Increase energy rate by 100%, [6] Increase energy rate by 100%

Description: "A jewel shield, typically used for blocking."

Crafting: 7 Bornite Ingot, 3 Refined Rose Quartz

Crafting Requirements: None
Power Core

## Description

A high tech battery that utilizes various high tech technologies to store a frankly disturbing amount of energy. Power cores are commonly used
in high tech weapons and if equipped in the MEG tool, it will increase your maximum energy by 100%.

## Recipe

Copper Wire (x1)
Plastic (x2) |  | Material Printer (Project)
Raw Sapphire

## Gemology : Raw Sapphire

Can be used to upgrade your MEG 'Manipulate' slot.
Will increase the Radius of blocks you can 'Manipulate' (grab/drop/build) by 1.
Will also allow you to 'grab' with your Grab Laser 2 items at once.

Can be found in 'Mineral Deposits', high level deposits yield better chance to drop gems and drop better gems, high level deposits can be found at lower levels underground.
Osiris

Osiris is the earth-like world that the Hephaestus and Hermes ships were dispatched to. The Pioneer One base and a couple outposts created by the Hermes crew can be located on the surface, and occasionally underground.

Although Osiris seems quite homely, it houses many ancient alien structures and has quite the plethora of lethal fauna and flora. If the player wishes to descend deeper and uncover the secrets of the planet, they do so at their own peril if they do not have the right equipment...
Hephaestus

The Hephaestus is the largest colony ship funded by the United Nations. It took four years to reach Osiris, an earth-like world eighteen light years from Earth. The player is a colonist aboard the Hephaestus, who is sent to investigate a nearby asteroid..

Unfortunately, the colony ship is later destroyed by alien forces when the player '**accidentally**' activates an ancient altar within the asteroid.
AGIS

**AGIS**, otherwise known as ***Artificial General Intelligence System***, is a guidance AI standard-issue to colonists of the Hephaestus, and presumably the Hermes as well.

AGIS will frequently provide situational information and advice contextually depending on the player's current actions. During the player's time on the Hephaestus, the AI is noticeably more contained, but when communications are lost with the Hephaestus, AGIS seemingly loses partial amounts of its database, causing it to act more odd than usual.

Once this state begins, AGIS will frequently make the odd joke, or remind the player that their inventory is cluttered, and that they should sort out all of their crap.
News

Update 0.7.6 - October 30, 2016

Update 0.7.5 - Balance Changes - August 15,2016

Version 0.7.4 - Independence Day Update - July 4, 2016

Version 0.7 - June 23, 2016

Version 0.6 - December 23, 2015

Update 0.5 - Multiplayer! - July 21, 2015

Update 0.47 - May 8, 2015

Update 0.46 - February 27, 2015

Update 0.45 - February 4, 2015

Update 0.44 - January 9, 2015

Update 0.43 - November 2, 2014

Update 0.42 - August 18, 2014

Update 0.41 - July 25, 2014

Update 0.40 - July 19, 2014

Update 0.39 - June 4, 2014

Update 0.38 - May 20, 2014

What we're up to - May 6, 2014

A Whip and some Explosives - April 28, 2014

Update V0.37 - April 25, 2014

Polls and Printers - April 21, 2014

Help us decide what to add next! - April 14,2014

Recent Updates - March 31, 2014

Wiki, Fun stuff we've been doing - February 18, 2014

Steam Early Access Release Date: January 27th - January 22, 2014

Things we're doing - December 28, 2013

Status Update: Still Working - December 7, 2013

What we're up to - November 15, 2013

Things and stuff - October 21, 2013

What we've been up to - October 2, 2013

Stuff we did - August 26, 2013

What we've been up to - August 11, 2013

What we've been up to - July 27, 2013

New Trailer! - June 30, 2013

Greenlight Supershow - June 25, 2013

What we did this week - June 10, 2013

Sweet weapons - June 1,2013

What we're up to - May 25, 2013

Under Construction - May 17, 2013
Refined Sapphire

## Gemology : Refined Sapphire

Can be used to upgrade your MEG 'Manipulate' slot.
Will increase the Radius of blocks you can 'Manipulate' (grab/drop/build) by 3.
Will also allow you to 'grab' with your Grab Laser 4 items at once.

Can be found in 'Mineral Deposits', high level deposits yield better chance to drop gems and drop better gems, high level deposits can be found at lower levels underground.
Jewel Armor

#### Brief description of armor

Jewel armor being the Final tier of the metal based armor after Steel Armor. It has a *total* of **38 Damage Reduction** and a *total* of **44 Encumbrance**. To the right there is a picture of the male and female variations. Female is on the left and male is on the right. ***NOTE*** *I'm not sure if this is intentionally implemented or if it is just a bug and both male and female are supposed to be the same sprite. Will be asking soon.*

#### Set Bonuses

* (2 pieces) +1 Energy Regen per Second
* (4 Pieces) +1 Energy Regen per Second
* (6 Pieces) +2 Energy Regen per Second