recursal/Fanatic-Fandom huggingface dataset:
The Lesser Refuge

**The Lesser Refuge** is a Side Quest, given by Geova.

## Objectives

Show/HideFind signs of The Lesser Refuge along The Forsaken Trail

Status: In Progress

Among the old records dating back to when humanity was first fleeing The Void, there are reports of attempts by another group to hide within a cave system not too far from Last Refuge. Geova the Archivist has asked you to look for signs of this Lesser Refuge while you are exploring the surface.

Location: The Forsaken Trail

Show/HideExplore the caves under The Wasteland

Status: In Progress

Among the old records dating back to when humanity was first fleeing The Void, there are reports of attempts by another group to hide within a cave system not too far from Last Refuge. Geova the Archivist has asked you to look for signs of this Lesser Refuge while you are exploring the surface.

You have found what appears to be an entrance into a cave system that may fit Geova's description. Explore the caves for signs of the Lesser Refuge.

Location: The Lost Refuge

Show/HideInvestigate the Old Chest in The Lost Refuge

Status: In Progress

Among the old records dating back to when humanity was first fleeing The Void, there are reports of attempts by another group to hide within a cave system not too far from Last Refuge. Geova the Archivist has asked you to look for signs of this Lesser Refuge while you are exploring the surface.

Deep within the caves, you found the remains of some attempts to live in the caves, but The Void has long since consumed this place. Nearby you can see an old chest.

Location: The Lost Refuge

Show/HideCompleted

Status: Completed

Among the old records dating back to when humanity was first fleeing The Void, there are reports of attempts by another group to hide within a cave system not too far from Last Refuge. Geova the Archivist has asked you to look for signs of this Lesser Refuge while you are exploring the surface.

You found a cave system that met Geova's description, but your exploration revealed only ruins long consumed by The Void. However, you did find an old tome protected by faint magic.
The Forest Trail

**The Forest Trail** is a Zone. The level of Enemies and maximum Equipment drops in this zone is 1.
The Forest Trail is the first zone that players will spawn in to. While walking through this zone for the first time, popups will appear to inform the player about basic game mechanics.

## Quests

 ### Objectives

## Characters

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The Fall of Ledria

**The Fall of Ledria** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 65.

It appears in the alternative timeline Black Sun.

## History

In the Divine era, the Void creatures suddenly emerge from nowhere and descend upon the world. The town of Ledria also comes under attack and is run rampant by Void. With the Immortal Emperor's rumored death, there is seemingly no salvation for humankind.

The local citizens started evacuation, but some of them got stranded and surrounded by the Void. The Traveler frees most of them, however a towering Void monstrosity is to be fought: the Hollow Maw.
The Outcast Camp

**The Outcast Camp** is a Town Zone. It can be found in the Temple of Eterra. The level of Enemies and maximum Equipment drops in this zone is 23.
If you talk to Elder Gaspar in The End of Time he should open the Time Rift that takes you to the Outcast Camp.

## Quests

 ### Objectives

## Characters

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Sunforged Cuirass

**Sunforged Cuirass** is a set Body Armor based on the Solarum Plate with a level requirement of 60.

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The Effigy of Oblivion

**The Effigy of Oblivion** is a Enemy Void Boss Non-Player Character. They can be found in Lost Refuge and The Arena.

## Tactics

The Effigy is a large monster with surprisingly small health pool. It makes up for its fragility with high attack speed, constantly keeping close to the target while spamming and a multitude of void spells.
Iron Greaves

**Iron Greaves** are base Boots with a level requirement of 16.

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## Trivia

Greaves are actually not boots but shin guards, similar to those worn nowadays by soccer players but made from sturdier materials, often metal. Since the shin bone is very close to the surface of the skin, it can easily be damaged by attacks, further heavily hampering the attacked soldier.
This shins were protected by greaves that were made from hard or tough materials (bronze, iron, wood) on the outside and softer padding on the inside.
The Ruins of Welryn

### Connected Zones

The Forsaken Trail, The Shattered Valley, Welryn Catacombs, The Ruined College and Welryn Storeroom

**The Ruins of Welryn** is a Zone. It can be found in the Welryn. The level of Enemies and maximum Equipment drops in this zone is 16.

## Quests

 ### Objectives

## Characters

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Trader Cordin

**Trader Cordin** is a Non-Combative Human Non-Player Character. They can be found in The Travellers' Camp.

## Location

Trader Cordin can be found east of the campfire, next to a wagon, Pack Grole and a set of tables.

## Dialogue

Trader Cordin

Fellow weary traveler! Care to see my wares? Shop.
 Leave.

 Show Hint (May contain spoilers)

Speaking to Trader Cordin will complete the "Speak to Trader Cordin" objective in the A Long Detour quest, but that isn't necessary as the objective will be completed when you enter The Southern Plateau
Putrid Wraith

**Putrid Wraith** is a Friendly Wraith Minion Non-Player Character.
The Putrid Wraith may be summoned by the Summon Wraith Skill once the Putrid Wraith (Summon Wraith Node) has been taken or by the Necromancer's Putrid Retribution or the Lich's Wraith Bringer Passives.

## Mechanics

Putrid Wraiths will slowly degenerate health at an accelerating rate. Putrid Wraiths have more health and degenerate health slower than the Wraith.
The Lair of Formosus

**The Lair of Formosus** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 70.

## Characters

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It appears in the alternative timeline Blood, Frost and Death.

## History

The Immortal Empire's actions on conquering the North seems to draw close to its end. With one of the rival clans assimilated, the Traveler proceeds to fight Formosus the Undying, the leader of the Immortal invasion to death.

After Formosus falls, the rest of the living Wengari are freed, and the clan's chieftain welcomes the Traveler in their ranks. He admits realizing their lack of union with the other Wengari, and the damage has already been done, as the undead invasions will return in larger force, therefore the Wengari are forced to flee their homeland.
Unshakable

**Unshakable** is one of the Paladin Passives which is unlocked at level 5. Requires Sentinel level 20 and masteries unlocked.

### Modifies

Added Block Chance, Added Block Armor and Added Stun Avoidance

## Description

1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point.
Terrifying Presence

**Terrifying Presence** is one of the Skill nodes on the Wandering Spirits skill tree.

## Terrifying Presence

### Node Connections

Fleeting Interest (1), Terrifying Presence (2) (1), Haunting (1) and Root (0)

## Node Description

Spirits fear nearby enemies for 0.5 to 0.9 seconds. 50% increased mana cost.
 Feared enemies flee from the spirit that feared them.
 Enemies cannot be feared twice.
The Symbol of Hope

**The Symbol of Hope** is a Main Quest.

 Completing this quest fulfills one of the objectives of Sanity in the Darkness.

## Objectives

Show/HideSearch for the Oracle's Cache

Status: In Progress

The leaders of the Cultist Camp have agreed to grant you passage around the Ruins of Welryn and on to the road to the Temple of Eterra if you aid them in a ritual. They've told you of two relics they need. One of them is a cache containing a symbol of hope located in the docks to the south.

Travel to the Welyrn Docks and search for the Oracle's Cache.

Location: Cultist Camp

Show/HideDefeat the Void Centipede

Status: In Progress

Location: Welryn Docks

Show/HideOpen the Oracle's Cache and take the contents

Status: In Progress

You traveled to the Welryn Docks and managed to both find the Oracle's Cache and defeat the Void Centipede that ambushed you. All that remains is to open the cache and take the symbol of hope.

Location: Welryn Docks

 Show Hint (May contain spoilers)

The Last Imperial will explode, however the explosion won't deal damage to the player.

Show/HideCompleted

Status: Completed

You traveled to the Welryn Docks and managed to both find the Oracle's Cache and defeat the Void Centipede that ambushed you. After taking the symbol of hope all that remains is to return to the Cultist Camp.
The Cliffs (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## The Cliffs

### Connected Zones

The Square and The Underground Lake

The Cliffs is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## NPCs in The Cliffs

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Summon Volatile Zombie

**Summon Volatile Zombie** is a Acolyte Minion Skill which is unlocked at Level level 16.

## Skill Description

Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies.

### Attribute Effects

Intelligence: gains 10 Health and 4% Increased Damage per point
Level: gains 10 Health per level

### Additional Details

You are limited to 6 active zombies. Summoning more will cause older ones to explode.

Volatile Zombies have 200 base health and their health decays at an accelerating rate.

Press A to give your minions an attack command.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
The Claw

**The Claw** is a unique Amulet based on the Brass Amulet with a level requirement of 8.

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## Trivia

In Beta 0.7.1 The Fang was renamed to this item, and a new The Fang was created as a higher level version of this item.
The Monolith of Fate (Beta Endpoint)

**The Monolith of Fate (Beta Endpoint)** is a Monolith of Fate Quest.

## Objectives

Show/HideSpeak with the Forgotten Knight in The Desert Waystation (Zone)

Status: In Progress

Congratulations! You have reached the end of the currently available story content in Last Epoch! Talk to the Forgotten Knight in The Desert Waystation (Zone)

Location: The Desert Waystation (Zone)

NPC: Forgotten Knight

Show/HideTravel to The End of Time

Status: In Progress

The Forgotten Knight has directed you to return to The End of Time and learn about the Monolith of Fate!

Location: The End of Time

Show/HideSpeak with Agony in The End of Time

Status: In Progress

Speak with Agony to learn more about the Monolith of Fate

Location: The End of Time

NPC: Agony

Show/HideEnter the Monolith of Fate by clicking on the Monolith Stone in The End of Time

Status: In Progress

Click on that big rock over there and enter the Monolith of Fate! Prepare yourself for dangerous foes and bountiful loot!

Location: The End of Time

Show/HideFace the Monolith's Challenges

Status: In Progress

Face the objective(s) within the Monolith of Fate and have some fun!

Show/HideFind an Arena Key and enter the endless arena in The End of Time

Status: In Progress

Now that you've seen the Monolith of Fate, it's time to introduce you to The Arena! First, you need an Arena Key to enter! Once you've acquired a key, enter the Arena at The End of Time and get ready for a battle!

Location: The End of Time

Show/HideSurvive the endless arena as long as you can!

Status: In Progress

Survive the Endless Arena's waves of foes for as long as you are able!

Location: The Arena

Show/HideComplete

Status: Complete

Congratulations on completing the currently available story content in Last Epoch! You are now free to pursue the Monolith of Fate, The Arena, farm your favorite areas, roll up some new characters, but more than anything have fun! More story content will become available as development continues. Thank you!
Tempo

**Tempo** is one of the Bladedancer Passives which is unlocked at level 20. Requires Rogue level 20 and masteries unlocked.

## Description

10% increased melee damage and 5% increased melee crit multiplier when generating or consuming Flow per point.

### Mechanics

Skills that generate or consume Flow deal increased melee damage and have additional melee critical strike multiplier.
The Invoker's Frozen Heart

**The Invoker's Frozen Heart** is a set Amulet based on the Silver Amulet.

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The Frozen Harbour

**The Frozen Harbour** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline The Age of Winter.

## History

Thetima becomes under attack by Grael and his unrelenting followers, ransacking the harbour and its inhabitants, while Heorot's snowstorm freezes the sea, constricting naval traffic and thus trapping the civilians.

The Traveler is informed by Trader Vellum about the events, and it is revealed that Grael has deployed three henchmen to keep the town in bay: Rhusk the Marauder, Naid Belegdautr and Gyron Sunbane. After they are dealt with, the Traveler heads to Grael.

Grael is found in the northern part of the harbour, who is unfazed upon the Traveler's arrival. He wishes for a quick death and stands his ground against them, but he is put into the grave, ending his invasion on the west.
The Fate of the Refuge

**The Fate of the Refuge** is a Side Quest.

## Objectives

Show/HideReturn to Geova in The Council Chambers

Status: In Progress

In your search for the Lesser Refuge, you found a cave system that met Geova's description. Unfortunately, your exploration revealed only ruins long consumed by The Void. However, you did find an old tome protected by faint magic.

By reading this tome you discovered the history of this place and their desire to not be known as Lesser. Return to Geova with this information.

Location: The Council Chambers

NPC: Geova

Show/HideCompleted

Status: Completed

In your search for the Lesser Refuge, you found a cave system that met Geova's description. Unfortunately, your exploration revealed only ruins long consumed by The Void. However, you did find an old tome protected by faint magic.

By reading this tome you discovered the history of this place and its people. You returned to Geova with your findings and preserved their memory.
Time Rot

**Time Rot** is a Damage over Time status that is inflicted as an On Hit Effect by some Skills. Time Rot deals Void Damage over Time, reduces Melee Attack Speed, Throwing Attack Speed, and Cast Speed by 15%, and increases Stun duration by 25%. Time Rot may be stacked up to 12 times on the same enemy.

## Known Sources

* Warpath
* Erasing Strike
* Volatile Reversal
* Devouring Orb
The Chamber of Ruin

**The Chamber of Ruin** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline The Last Ruin.

## History

After his wards dispelled, the warped Elder Gaspar is left alone with the Shard. Harnessing its power, he now uses the Void's blessing along with the advanced spells of all three elements.

The Traveler fights Gaspar to the death, fiercely dodging his attacks and standing firm. After a while, eventually Gaspar is liberated from his nightmare, and Last Refuge is saved.
The Omen of Silence

* The in-game information in this article or section is kept purely for historical purposes.

## The Omen of Silence

### Has Dialogue

No

**The Omen of Silence** is a Enemy Void Boss Non-Player Character. They can be found in The End of Ruin and The Arena.

## History

In the Ruined Era, the player looks for the Temple of Eterra in an attempt to find the last shard and reform the Epoch. The Temple welcomes the newcomer, however it cannot confirm exactly who he is. As the last shard is approached, the temple recognizes the player as Orobyss's servant, and opens a Time Rift into The End of Ruin, where the Omen of Silence awaits with the last Shard.

After the Omen is defeated, the player reforms the Epoch and travels to The End of Time.

## Tactics

The The Omen of Silence is a towering goliath that has medium health but deals high damage. It constantly lobs void mortars and DoT pools that have large area of effect. In addition to his attacks, it also summons stationary Omen's Eyes that fire a barrage of projectiles in a line, zoning the player out. It can also call for weaker Effigies of Ruin with timed life.
Trading

**Trading** is one of the player activities in Last Epoch which allows players to exchange and acquire Items.

## Overview

### Vendors

Almost all major hubs throughout the World of Eterra feature NPC traders, who offer various items in exchange for gold.

Items can be reviewed in the vendor's inventory, similar to the player's one. They can be bought by putting an item into your own inventory, immediately deducting its cost from the player's gold stocks.

Conversely, owned items can be sold in the other direction, be it a rune, affix shard, key or player equipment. The item price is highly dependent on its type, with common world drops yielding very little gold.

Last Epoch always takes note of the last few items sold by the player. These can be re-bought for a much higher price from any vendor's "Buy Back" inventory.

### Gifting

In its current form, players can gift items each other. The recipient is only eligible for gifting if the sender sends an item that has dropped in a common instance. The gifted item appears in the recipient's specialized inventory titled "Gifts".

Gifting incurs no costs from any player's side.

## Planned features

### Item Factions

In order to facilitate targeted item acquisition, Factions are planned to debut in v1.0.

### The Bazaar

Players will be eventually able to join in a shared zone with other players: The Bazaar. It will serve as a hub to freely barter and trade.
The Void Assault

**The Void Assault** is a Main Quest.

## Objectives

Show/HideHead North East towards the council chambers.

Status: In Progress

The people of Last Refuge have long cowered beneath the ground. They were safe from The Void that raved the surface world, but that safety is no more, and the Void pours into Last Refuge.

If you wish to help, you should head northeast towards The Council Chambers and seek the guidance of the elders.

Location: Last Refuge Outskirts

Show/HideHelp Elder Erza repel the voidforms

Status: In progress

The people of Last Refuge have long cowered beneath the ground. They were safe from The Void that raved the surface world, but that safety is no more, and the Void pours into Last Refuge.

You headed towards the council chambers to seek the guidance of the elders. On your way, you found Elder Erza under attack by Voidforms, help him hold them off.

Location: Last Refuge Outskirts

Show/HideGo through the portal

Status: In progress

The people of Last Refuge have long cowered beneath the ground. They were safe from The Void that raved the surface world, but that safety is no more, and the Void pours into Last Refuge.

You headed towards the council chambers to seek the guidance of the elders. But found Elder Erza under attack.

After you helped him repel the void forms, Erza opened a portal for you. Go through it to reach the Council Chambers.

Location: Last Refuge Outskirts

Show/HideMeet with Elder Gaspar in the council chambers

Status: In progress

The people of Last Refuge have long cowered beneath the ground. They were safe from The Void that raved the surface world, but that safety is no more, and the Void pours into Last Refuge.

You headed towards the council chambers to seek the guidance of the elders. But found Elder Erza under attack.

After you helped him repel the void forms, Erza opened a portal for you. Go through it to reach the Council Chambers. Now speak with the leader of Last Refuge, Elder Gaspar.

Location: The Council Chambers

NPC: Elder Gaspar

Show/HideCompleted

Status: Completed

The people of Last Refuge have long cowered beneath the ground. They were safe from The Void that raved the surface world, but that safety is no more, and the Void pours into Last Refuge.

In the initial chaos, you headed northeast to reach the Council Chambers and sought the guidance of the elders.

Location: The Council Chambers
The Shade of Orobyss

**The Shade of Orobyss** is a Enemy Void Boss Non-Player Character. They can be found in Monolith of Fate.

## Overview

The Shade of Orobyss is a miniboss encountered at *Echo of A World* nodes. These nodes can be completed only if the battle with the Shade is won.

When encountered, the Shade will appear in one of five possible forms, bearing an element. He uses two form-bound abilities, as well as four Void abilities.

It is possible to have more than one node at a time containing the Shade. The Shade's ability usage is unique to each node, and persists through encounters, so it can be adapted to, if fought multiple times.

Defeating the Shade generally adds Corruption to the timeline, permanently increasing monster stats and item rarity, as well as stability gain rates. It is however possible to reduce it, if the Shade is found in a node far enough from the starting one.

Like other bosses in the Monolith, the Shade has his unique drop table. Higher corruption levels are required to be eligible for his rarer items.

## Drops

* Siphon of Anguish
* Stymied Fate
* Apathy's Maw (50+ corruption)
* Shattered Chains (120+ corruption)
* Omnis (200+ corruption)

## Skills

This list of skills is incomplete. More will be added as they are discovered.

Blood Form Skills
 Blood Orbs

Infernal Form Skills
 Flamethrower

Storm Form Skills
 Lightning Bolt

Frost Form Skills

Vile Form Skills
The Ransacked Camp

**The Ransacked Camp** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 55.

It appears in the alternative timeline Fall of the Outcasts.

## History

In the Imperial era, the Outcast Camp comes under attack by the Immortal Empire. The undead ransacks the settlement and slaughters everyone in their wake, leaving only a handful of them alive.

When the Traveler arrives, a lone survivor tells that the undead did not finish their work. The remaining humans have been trapped, and a ritual is being performed on them in order to harvest their souls.

It is found that two necromancers power the barricade. When the barricade is unpowered, a large Imperial reinforcement congregates at the area, but they are no match for the Traveler.

Upon infiltrating the camp, a number of assassins are disposed of, but it is too late: the undead have already completed their work. A container of bones is found, which contains the remnants of the survivors, who are now being constantly resurrected to drive away the intruder. The reanimation ceases with the cairn's destruction, and the Outcasts are put to rest.
The End of Time

**The End of Time** is a Town Zone. The End of Time is the main player hub and location of many end-game features.

## Lore

The End of Time is the absolute endpoint in history, where all existing timelines converge. Every timeline shares the same past: the Void has consumed all existence, but a shard of humanity survived due to the Traveler's interference. Due to the nature of time, Eterra's event flow is replayed and repeated countless times, resulting in many Travelers to end up in the End of Time, with its residents encountering everyone. After the literal end of time, there is no future but peace.

The surviving Elder Gaspar realizes how this can be used to help Travelers untap their potential and thus alter history, so that the Void's consumption could be made non-existent. He assists Travelers in choosing what path they wish to take, and the worthy can continue on their quest to save Eterra.

## Features

* Monolith of Fate
* Bazaar
* Gates of Memorium
* The Arena
* Time-Lost Colosseum

## Quests

 ### Objectives

## Characters

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Two Handed Blunt Weapons

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Two Handed Blunt Weapons** are a base type of Weapons.

## Sub Types

Two Handed Blunt Weapons have Added Melee Physical damage as their primary implicit and secondary implicits that increase physical damage (with the exception of the Lagonian Hammer. A two handed blunt weapon can only be equipped if there is nothing equipped in the Offhand.

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### Unique Two Handed Blunt Weapons

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## Applicable Affixes

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Vesalia

**Vesalia** is a Non-Combative Human Non-Player Character. They can be found in The Travellers' Camp.

## Dialogue

Vesalia

These backwoods simply cannot end soon enough. Maj'elka awaits my return! Why would the city of Maj'elka be waiting on you?

The Temple of Majasa is at odds with the commoners, once again. It is my duty as an artist to bridge this gap with my talents - my vision! Our guide insists that the gates to the city are barred and that I'm wasting my time, but that's ridiculous. I've paid my tithe to the Diamond Matrons. They would never turn me away! Goodbye.
Throwing Attack Skills

**Throwing Attack Skills** are one of the Skill Types. All Throwing skills take time to attack which is influenced by Throwing Attack Speed and the skills base attack time.

## Known Modifiers

### Character Stats

* Increased Throwing Attack Damage
* Increased Throwing Attack Speed

## List of Throwing Attack Skills

### NPC

There are currently no known Throwing attack damage skills for NPCs.
The Outcast Queen

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**The Outcast Queen** is a Non-Combative Human Non-Player Character. They can be found in The Outcast Camp. They are a prominent Story Character in the World of Eterra.

## History

The Outcast Queen wrote an article about the Sylpines which reads:

"Do you know what the Sylpines really are? Of course you do not, you follow the faith of the dead Gods I reckon, the ones who forsake their own sister, the Gods who now lie dead by the Immortal Emperor's hand. They want you to forget the foxes of the forest that bear horns of wood were once the servants of their Forgotten Goddess. They want you to forget that when she was cast down to suffer under the mountains her servants were forced to choose between fleeing to the shadows of the forest, or serve the burning tyrant Rahyeh and bear wings in his image and die in his battles.

Yet even as she burns under the mountain, she is clever. Her wing-cursed servants find her and accept her new gift, the gift of the mountain's hear, and some of them have even found gifts from beyond this world, from places of power we can not fathom. To survive against the Immortal Empire we must be clever, we must be like the Sylpines."
Swords

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

These are not the swords you are looking for.

You're probably looking for:
One Handed Swords
or
Two Handed Swords
Void Drone

**Void Drone** is a Enemy Void Critter Non-Player Character. They can be found in The Last Archive.

Void Drones are swarming critters that are found burrowed with their thorax visible. When provoked, they shoot void bolts with high velocity.

Rare variants can also charge up to unleash a barrage of shots in front of them.
The Frozen Fortress

**The Frozen Fortress** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline The Age of Winter.

## History

The Traveler returns to the Divine era to find a distressed Isfarger. She informs them that Heorot has devastated the southern desert land and he has grown cold-hearted, while Grael uses his mustered army to march against Thetima and imprisons anyone not consorting him. She begs the Traveler to free the Heoborean held captive in the Fortress.

The Traveler manages to fight through some opposition and finds the imprisoned Heoboreans at a pier. They defeat Icebriar the Jailor and the cage is set open. A civilian tells that their leader, Yulia has been taken to the other part of the canyon, sealed in a block of ice.

Eventually, the cocoon is found and shattered, and Yulia is set free. She tells that Grael became vigilant with his efforts and tries to nullify Thetima and Solarum, now that Maj'elka is destroyed. She remarks however that Heorot tries to defend his kin and he preemptively wages war on the other deities. Using this, she tries to go east and reason with Heorot, while the Traveler is told to go west and reason with Grael.
Sun and Storms

**Sun and Storms** is one of the Mage Passives which is unlocked at level 20.

File:SunandStormsIcon.png

7% increased Fire Damage and Lighning Damage as well as 7 Ward gained per point

You gain ward when you use a lightning skill or a fire skill. This effect has a 10 second cooldown, but the cooldown is not shared between different elements, so you can gain ward from a fire skill and a lightning skill within the same 10 second duration.

Ward is a shield that protects your health. It has no maximum and decays over time.
Temporal Strike

**Temporal Strike** is one of the Skill nodes on the Shield Rush skill tree.

## Node Description

Shield rush deals 8 additional void damage with hits per point. This damage is reduced by your increased attack speed (but cannot go below 0)

## Mechanics

The added damage from this node is multiplied by (1 - Increased Melee Attack Speed), reduced to 0 damage at most.
Umbral Pursuer

**Umbral Pursuer** is a Enemy Void Non-Player Character. They can be found in The Upper District and The Arena.

## Tactics

The Umbral Pursuer always attacks in melee. It also tries to ram repeatedly into the target with Void Rush, with the second ram creating a Void Explosion on impact.

## Heroic

The heroic variant of Umbral Pursuer uses the Abyssal Aura skill.
Tempest Strike

**Tempest Strike** is a Primalist Melee Attack Skill which is unlocked at level 10.

## Skill Description

Melee attack that if it hits an enemy can trigger 3 different Spell Skills. Earth Spikes, Northern Winds, and Lightning Bolt at a 20% chance each.
 Modifiers to Attack Speed instead apply to Critical Strike Chance at twice their value for both the melee attack and the spells.

### Attribute Effects

Strength: 4% Increased Damage per point
Attunement: 4% Increased Damage per point

### Additional Details

Each spell is rolled independently so you can trigger multiple different spells with a single attack. Each chance is only rolled once per ability use.

The spells that can triggered are:

* Earth Spikes deals Physical Damage.
* Northern Winds deals Cold Damage with a Freeze Rate of 20.
* Lightning Blast (Tempest Strike) deals Lightning Damage.

## Skill Nodes

The nodes for this skill have not yet been added to the wiki.
The Invoker's Static Touch

**The Invoker's Static Touch** is a set Ring based on the Sapphire Ring with a level requirement of 16.

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Voidfused Earth

**Voidfused Earth** is a Enemy Void Reanimate Non-Player Character. They can be found in The Courtyard, The Abandoned Tunnel, Temple of Eterra and The Arena.

The Voidfused Earth is an animated mass of earth full of Void energies. It can tuck up and roll quickly at its target. It uses a double strike and a stomp in close range, and it can also send out a piercing purple projectile that returns quickly.
The Defiled Wood

**The Defiled Wood** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 90. It appears in the alternative timeline The Last Ruin.

## History

The Shard of the Epoch that protected Last Refuge has been unknowingly lost, leaving the city defenseless against the ever-consuming tide of The Void, leaving lots of people dead and a sliver of them fleeing.

The Traveler arrives at the refuge camp, where a few guards behind rudimentary defenses and Captain Annya await. She debriefs them that Elder Mossbern and Geova are trapped in the middle of chaos, while Elder Pannion got lost together with the Shard, resulting in Elder Gaspar lose faith and eventually succumb to the Void. Annya begs for finding Mossbern and Geova.

With little time, the Traveler scours the ruins and liberates Geova, who was trying to get as many books as she could to carry away, and Mossbern, who get stranded in a far side of the city. When they return to inform Annya about the progress, Elder Burron close-by suddenly succumbs to the Void and transforms into a Void Amalgamation. He is dealt with in the front of his former comrades' eyes for good.
Transplant

**Transplant** is a Acolyte Spell Skill which is unlocked at level 13.

## Skill Description

Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell.

### Attribute Effects

Intelligence: 4% Increased Damage per point
Temple of Lagon

**Temple of Lagon** is a Landmark. It can be found in the Western Coast.

## Lore

The Temple of Lagon was constructed with the help of the Neried after Lagon defeated the Sea Titan. The temple would become his home and prison as the deal Eterra had made with the titan said that the eye and its terrible body must remain on the island until it sees the dawn. Unfortunately, the moon is eternally reflected in Lagon’s great cyclopean eye, and he may never leave his island home.
Summon Wolf

**Summon Wolf** is a Primalist Summon Skill which is unlocked at level 1.

## Skill Description

Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default.

### Attribute Effects

Strength: 8 increased Health and 4% increased damage per allocated point
Character Level: 8 increased Health per level

### Additional Details

Primal Wolf has 160 base health and is resistant to powerful area attacks. Press A to give your minions an attack command.

Wolves have 15 added health per character Level

When all possible wolves have been summoned, this skill will be switched with the active Companion skill Howl.
Synchronized Strike

**Synchronized Strike** is a Bladedancer Melee,Movement Skill which is unlocked at Passives level 10.

## Skill Description

Jump forward and strike in an area in front of you while shadows appear and simultaneously strike either side of you. Requires a Melee Weapon

### Attribute Effects

Dexterity: 4% Increased Damage per point
Intelligence: 4% Increased Damage per point

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Temple of Eterra (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.

## Temple of Eterra

### Era

Ruined Era , Imperial Era , Divine Era , Primal Era

### Connected Zones

The Ruins and Eterra's Rest

Temple of Eterra is one of the Zones in the Central Valley of the World Map. It is additionally one of the zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## NPCs in The Ruins

* Void Spectre
* Abyssal Crawler
* Bloated Husk
* Voidstone Scorpion
* Void Worm
* Infernal Husk
* Voidfused Earth

## Lore

Eterra used her temple to hide Humanity from the dangers of the Primal Era for untold ages before a calamity forced humanity out into the world. Hidden deep within Eterra’s Temple there once was a robed figure chained to a massive monolith, The Observer, constantly etching into its smooth stone.
Summon Vale Spirit

* The in-game information in this article or section is kept purely for historical purposes.

**Summon Vale Spirit** is one of the Primalist Summon Skills which is unlocked at level 26.

## Skill Description

Summon a vale spirit that orbits you and attacks your enemies.

### Additional Details

Vale Spirits have 400 base health. Press A to give your minions an attack command.

Vale Spirits have 25 added health per character Level

## Skill Nodes

This skill does not yet have a skill tree.
The Rotting Hoard

**The Rotting Hoard** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 85. It appears in the alternative timeline Reign of Dragons.

## Characters

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## History

When the world was conquered by the dragons and the gods vanished, the dragons took hold of their powers, including necromancy. One such dragon in particular stands out in practicing the Immortal Empire's lost art, the Emperor of Corpses. The Traveler travels to its nest and confronts it for good, however the creature doesn't give itself easy.

After the fight, the world has ended up one dragon less, but would it change the tide of events?
Winged Carrion

**Winged Carrion** is a Enemy Undead Non-Player Character. They can be found in The Majasan Desert, The Wraith Dunes, Titan's Canyon and The Arena.

The Winged Carrion is an unholy fusion of a winged chimera and a snake. It spits and hurls blood at its target. When downed, the parasitic carrion snake separates from the body, fighting until defeated.
The Last Imperial (Character)

**The Last Imperial (Character)** is a Non-Combative Undead Non-Player Character. They can be found in Welryn Storeroom.

## Location

The Last Imperial can be found to the northwest of the Welryn Storeroom Zone entrance.

## Dialogue

The Last Imperial

Ahhh, a living human that isn't dripping with that foul Void. Can you understand me, or are you as mad as the rest of them? I can understand you.

Ahhh splendid, you will be able to hear my request then. I want you to kill me. Kill you?

Yes, I've been entombed down here for centuries and let me tell you, they have been rather dull. I never thought I would want to discard the Immortal Emperor's gift like this, but here I am, pleading for aid from one of the living. Will you kill me? How did you end up like this?

Fear. I gathered all the harvested souls I could and piled ward after ward around myself. The Void crazed wretches and beasts found their way in here, but the lost interest once they saw how impervious I am. I am safe here... but I am done with this life. Immortal Emperor's gift?

Hahaaa, have the living already forgotten about the Immortal Empire? Well, seeing how quickly it all came crashing down once the Void swept over the world, I can not blame you. Immortality. A divine gift liberated by the Emperor's might and spread to all of his loyal. We were so strong then, and now I fear I am all that is left...File:QuestionMarkIcon.png I will kill you if you give me your phylactery.

Ahhh, how greedy! I accept your terms, living one.

My wards have kept the beasts and brutes that swarm Welryn away, but they must be dispelled if I am to die. I've hidden three Soul Repositories down here with me, and as long as they are intact, my wards are impervious. Destroy the Soul Repositories and return to me.File:QuestionMarkIcon.png Accept.
 Goodbye.

The Last Imperial

The three Soul Repositories are hidden down here with me. Once you have destroyed them, return to me. Goodbye.

The Last Imperial

Ahhh, you have returned.File:QuestionMarkIcon.png What now?

I can sense that the Soul Repositories have been destroyed, excellent work. I wish I could grace you with the Emperor's gift and the riches of conquered gods, alas that time has long passed, and all I have to offer is the phyalcery binding me to this world. Now... I recommend you stand back, tearing it from this body may prove... volatile.File:QuestionMarkIcon.png What do you mean vola-
 Goodbye.
Talon Spear

**Talon Spear** is a base Two Handed Polearm with a level requirement of 18.

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User Interface

The **User Interface** (Abbreviated UI) consists of a number of game windows, dynamic visual fields and other interactable elements which allow the user to interact with the Last Epoch.

## Interface Elements

The User Interface consists of the following elements:

* **Windows** which can be opened or closed, depending on the context. Windows may also contain other interactable elements inside of them.
* **Bars** which display dynamic information, such as health or mana.
* **Buttons** which create an effect when interacted with.
	+ **Visual Buttons** can be seen in the UI and are generally interacted with by clicking on them.
	+ **Input Buttons** are bound to a player's keyboard keys via the Input Settings and create their effect when pressed.

## On Screen Interface

These interface elements are always on the screen while playing, unless there is a Cutscene or the User Interface is hidden via the Toggle User Interface input button.

1. Masochist Incidator - Displays a skull if the character has enabled Masochist mode.
2. Ward - Displays the current amount of Ward relative to max health.
3. Health Globe - Displays the current amount of Health
4. Ward/Health numbers - Displays the amount of ward and health as numbers.
5. Potion Ellipse - Displays the current amount of Potion. The number of charges currently available is indicated the dots on the side.
6. Menu Button - Opens up a pop-up menu, from which the Menu Windows can be accessed.
7. Mana Bar - Displays the current amount of Mana. The mana bar turns purple when displaying negative mana.
8. Skills Bar - Displays the currently equipped skills. Clicking on one of the skills will open the skills window, after which clicking on another skill will equip that skill to the skill slot.
9. Experience Bar - Displays current Level and Experience needed to get to the next level.
10. Zone - Displays the name of the current Zone the player is in.
11. Zone Minimap - Displays a minimap of the current zone.
	1. Permanent Minions are shown as dots on the minimap
	2. shows an exit to the zone
	3. Unique Equipment drops are shown as red icons
	4. Set Equipment drops are shown as green icons
	5. indicates a Non-Player Character with dialogue
	6. indicates a Shop vendor.
	7. indicates the Stash
12. Target Health Bar - Displays the health of the current target.
13. Minions Display - Displays all of the Minions currently summoned by the player as well as their health.
14. Available Points - Displays when points are available to be spent on Passives or Skills

## Interaction Dependent Interfaces

### Input and Menu Button Windows

* Main Menu
* Settings
* Mechanics Guide
* Crafting
* World Map
* Passives
* Skills
* Inventory
* Character Stats
* Chat
* Ladder

### Situational Interfaces

* Stash
* Dialogue Window
* Notes Display Windows
* Shop
Werebear Form

**Werebear Form** is a Druid Transform Skill .

## Skill Description

Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana does not regenerate while in werebear form. When your Mana reaches 0 you automatically transform back into your human form, instantly regaining 50 Mana.

### Attribute Effects

Strength: -
Attunement: -

### Additional Details

The four new abilities are: Werebear Rampage, Werebear Maul, Werebear Swipe, and Roar.

While in werebear form, you have +10 Strength and +10 Vitality.
Vale Warrior

**Vale Warrior** is one of the Druid Passives which is unlocked at level 5. Requires Primalist level 20 and masteries unlocked.

## Vale Warrior

### Modifies

Increased Physical Damage, Increased Minion Physical Damage, Increased Healing Effectiveness and Increased Minion Healing Effectiveness

## Description

You and your minions have 5% increased physical damage per allocated point and 5% increased healing effectiveness per allocated point.
Warpath

**Warpath** is a Sentinel Melee Attack Skill which is unlocked at level 2.

## Skill Description

Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move.

### Further Details

You have 20% less Movement Speed while spinning. Hits at twice your Attack Rate, but Added Damage applies at 60% effectiveness and there is a 40% reduced chance to apply Ailments on Hit.

You have no mana regen while spinning

you cannot be Stunned while spinning

Not affected by weapon range.
Wrath of the Wengari

**Wrath of the Wengari** is a Main Quest.

This quest takes place entirely during the main quest The Temple of Heorot.

## Objectives

Show/HideDefeat the Wengari Raidleader!

Status: In Progress

Upon entering the Nomad Camp, you found it under attack by vicious elk-men known as Wengari. Defeat the Wengari Raidleader and drive the raiders away!

Location: The Nomad Camp

Show/HideSpeak with the surviving nomad.

Status: In Progress

Upon entering the Nomad Camp, you found it under attack by vicious Wengari and drove them off. Speak with the surviving nomad.

Location: The Nomad Camp

Show/HideFind the Wengari Fortress

Status: In Progress

Upon entering the Nomad Camp, you found it under attack by vicious Wengari and drove them off. But when you spoke with the surviving nomad, you learned that the Blessed Horn was stolen. The Blessed Horn was most likely taken back to the Wengari domain.

Find the Wengari Fortress!

Location: The Nomad Camp

Show/HideFind and challenge the Wengari Chieftains.

Status: In Progress

After fighting off the Wengari and speaking with the surviving nomad, you learned that the Blessed Horn had been stolen. You found the Wengari Fortress and have begun your attack to retrieve it. The Blessed Horn is likely being kept with the leaders of the Wengari.

Find them and declare your challenge!

Location: The Wengari Fortress

Show/HideDefeat the Wengari Matriarch and Patriarch.

Status: In Progress

After fighting off the Wengari and speaking with the surviving nomad, you learned that the Blessed Horn had been stolen. You have found the Wengari Chieftains in the heart of the Fortress.

Defeat them in battle and retrieve the Blessed Horn!

Location: The Wengari Fortress

Show/HideTake the blessed horn.

Status: In Progress

After fighting off the Wengari and speaking with the surviving nomad, you learned that the Blessed Horn had been stolen. After exploring the Wengari Fortress, you defeated the Wengari Chieftains who stole it.

Take back the Blessed Horn!

Location: The Wengari Fortress

Show/HideCompleted

Status: Completed

Upon entering the Nomad Camp, you found it under attack by vicious elk-men known as the Wengari. You fought them off only to learn that the Blessed Horn had been stolen by the Wengari.

You found the Wengari Fortress and began your attack. After finding the Wengari Chieftains, you defeated them and took back the Blessed Horn!