recursal/Fanatic-Fandom huggingface dataset:
Symbiote

The "Symbiote" is an aggressive fauna species known for living in a symbiotic relationship with the Titan Holefish.

The Symbiote's body is small, and is divided into two distinct parts: the short but wide anterior region and the long, thin translucent posterior region.

The anterior region features a sharp black beak and a pair of orange eyes with black, horizontal pupils. Three slim red fins protrude from just behind this region, each tapering to a point and situated at 120 degree intervals.

The posterior region from the red fins down is drastically different from the anterior part, being composed of a red, translucent tissue through which the ribs and spinal column are visible. Four pairs of small, translucent black spikes protrude from the body on the dorsal and ventral side. Towards the posterior end, the red flesh near the caudal fin transitions to black, then transitions again to blue.

These small aggressive creatures live in a symbiotic relationship with the Titan Holefish. Symbiotes lay their eggs within a blue gel-like substance in the tail hollow of the Titan Holefish. Here the eggs can extract the nutrients and oxygen in order to grow. In return the adult Symbiotes form shoals around the Titan Holefish, attacking any potential predators that come close and removing parasites from the Titan's body.

If a Symbiote is picked up by hand, it will have a chance to be caught. But if it is not caught, it will bite the player and free itself. However, they can be safely picked up with the Propulsion Cannon or the Sea Truck Aquarium Module or when it dies. (Please note that the Symbiote can damage you for 6 damage).

The beak of the Symbiote is very similar in structure to the beaks of birds within the family Psittacidae, aka parrots. The behaviour of the Symbiote towards the Titan Holefish resembles the cleaning behaviours displayed by several real world animals.

* The Symbiote and the Titan Holefish are the fifth set of creatures shown in a symbiotic relationship, the first four (most in the original game) being the Crashfish and the Sulfur Plant, the Crabsnake and the Jellyshroom and the Sea Emperor Leviathan to the Peepers inside it's aquarium, and the Ventgarden and the Spiral Plant.
Arctic Peeper

The **Arctic Peeper** is a passive fauna species *Subnautica: Below Zero*.

The Arctic Peeper shares a very similar appearance to its relative, the Peeper, of tropical seas.

It shares the same eye structure as the Peeper, with orange sclerae and irises and deep blue pupils, though has several minor differences to the general morphology that differentiate it from the Peeper.

* The Arctic Peeper has a whitish-hue and its flesh is partially translucent.
* A pair of bright pink stripes run down each side of the body from the eyes to the end of the caudal fin.
* The caudal fin appears reduced, not reaching the end of the tail like that of the Peeper.
* The siphons of the Peeper are not present on the Arctic Peeper, instead having a pair of elongated tendrils protruding from the dorsal and ventral side in their place.
* A pair of oddly shaped openings are present at the front side of the base of each tendril, these may be homologous to the Peeper's siphons.
* Three openings are seen behind each of the eyes. These decrease in size as they move towards the tail. In the Peeper these three openings are all circular, but in the Arctic Peeper the front pair of openings become a much larger, irregular shape, noticeably distinct from the Peeper.
* There is a faint green tinge around the beak

## Data Bank Entry

A fast prey fish, camouflaged against the ice. Like the common peeper it is fast and relatively intelligent, allowing it to survive in large numbers.

Researcher notes: 'Don't like the auto-generated name. Suggest: Iceclops.'

Assessment: Edible
Lily Paddler

The **Lily Paddler** is a defensive, herbivorous fauna species.

The Lily Paddler has a rather flamboyant appearance, decorated with several brightly coloured fins. It is large in size and has a predominantly blue body accented with purple and beige. A long, beige crest runs down the middle of the head, protruding slightly above the surface of the head and dividing the head into two clear halves. The head is flattened and almost octagonal in shape. Two pairs of green stalks protrude from either side of the head and are tipped with spherical orange eyes with darker orange sclerae. On the underside of the head three black mandibles are situated around a small circular mouth.

A pair of long stalks are attached to the upper half of the head. Each having three pink leaf-shaped structures at the top and a smaller green leaf at the base, with three additional pairs appearing on the tail portion of the body. The main section of the body has a large hump, of which the top is beige and has two large black stalks dotted with bright white spots and splitting into four long, striated fins each bearing a bright orange spot with a dark circle in the middle, similar in color to their eyestalks.

The underside of the body features two long arms ending with small claws, seemingly capable of grasping objects and bringing them to the mouthparts, but ill-suited for defense. The body ends with a slender tail, terminating in a broad, pale-green tail fin.

The Lily Paddler is capable of a form of defensive hypnosis that it will use on the player if they approach, causing them to lose control of their movement and be reoriented against their will, similar to the Mesmer though nonaggressive.

This hypnosis leaves the player in a confused state for some amount of time, during which the function of the Compass and HUD elements are impaired, and audio is distorted.

## Data Bank Entry

A medium-sized herbivore with an elongated, bifurcated torso, and multiple bioluminescent adornments.

- Slow and vulnerable to attack

- Long arms for seed foraging on the ocean floor

- An array of feather-like appendages display varied colors in low-light conditions

- When threatened, the paddler emits a pheremonal defense that disrupts higher order brain function in certain species

- At night the paddler's illuminated plumage looks like a school of smaller fish, perhaps convincing predators they're not worth the chase

Assessment: Dangerous in unfamiliar environments.

The Lily Paddler's design draws on many aspects of the real-life fish the weedy seadragon, though unlike the weedy seadragon it appears far more focused on display over camouflage. The claws are very similar to those of many small decapod crustaceans.

* In past versions of the game Lily Paddlers were rideable.
Arrow Ray

The **Arrow Ray** is a small fauna species.

The Arrow Ray has an elongated, teardrop shaped body with a pale orange dorsal side and white ventral side. It lacks a tail fin, instead having a glowing point at the end of the body. For propulsion the creature uses a pair of over-sized triangular fins on the top and bottom of the head, each adorned with a spike on the front and a second, glowing spike on the back. The front pair of spikes extend beyond the head. The head section is comprised of a pair of large circular eyes and a simple, toothless mouth. Behind the eyes are two pairs of slot-shaped openings.

## Data Bank Entry

A relatively small ray species capable of fast evasive maneuvers.

- Feeds on plankton

- The fins on its head form an isosceles triangle, which it can tilt to perform fast and unpredictable maneuvers

- Sharp forward fin tips are capable of spearing attackers who manage to catch up

Assessment: Mostly harmless
Rockgrub

The **Rockgrub** is a passive fauna species. Despite superficially resembling an invertebrate, the PDA states that it is a possible relative of the Sand Shark.

The Rockgrub is tiny in size. Its body is slim, round and segmented. It also has two swimming fins on either side and a larger flipper serving as the tail. The creature has five appendages on each side of its body, and a circular maw containing many small teeth.

The Rockgrub's most notable feature is the constant, bright bioluminescent green glow that its entire body emits to light up a small spherical area around itself.

The Rockgrub swims rather quickly within its vicinity, seemingly scavenging whatever it could find. They are most visible in darker areas such as caves. Rockgrubs tend to traverse on tunnel walls or any surface in its vicinity.

Rockgrubs can be picked up, it used as bait for Rock Punchers to which they are prey.

## Data Bank Entry

A small, luminescent scavenger, roughly thumb-sized. This creature may be a distant relative of the sand shark, sharing that species' unusual limbs, segmented exoskeleton and burrowing behavior.

1. Jaw:

Its circular set of teeth is designed to tear up clumps of coral and sea grass caught on the rocks.

2. Limbs:

Five legs, two arms and a large flipper allow the rockgrub to cling to and walk across rock faces in search of food, and swiftly swim to safety when under attack.

3. Green Luminescence:

Glowing green in the dark would seem like a poor survival strategy, but this adaptation may be a mating behavior or other specialized process, engaged in by only a fraction of the total population at any one time. Or perhaps being eaten is simply part of the rockgrub's lifecycle.

Assessment: Harmless
Snow Stalker Baby

The **Snow Stalker Baby** is the juvenile form of the Snow Stalker. It can be found in the Glacial Basin, almost always alongside adults.

The Snow Stalker Baby is mostly the same as the adult form in appearance, though its eyes appear much larger and rounder, exposing much of the orange sclerae while the Adult's is mainly black.

The teeth, claws and dorsal plates are shorter and more rounded also. Aside from these differences they are roughly similar, though smaller and with slightly differing body proportions.

The Snow Stalker Baby is passive towards the player, unlike the highly aggressive adults. It will flinch if the player approaches too closely. They can be interacted with, though will snap at the player partway through the animation but deal no damage. After interaction, they will get angry with the player. This also results in it attracting adult snow stalkers nearby.

The Snow Stalker Baby can be fed by Nutrient Block, Preston's Delight, and fish. If the player feeds the Snowstalker Baby with Preston's Delight, it will get down and sleep.

The Snowstalker Baby can be observed sleeping during the night.

The Databank Entry can be found at Filename: Snow Stalker
Hoopfish

The **Hoopfish** is a common, passive fauna species that can be found in many Biomes.

The Hoopfish is fairly easy to catch, as it doesn't retreat upon being approached by the player, and is easily recognized due to its bright bioluminescent glows.

The Hoopfish has a slim build, featuring a dark violet colored body that gradually transitions into blue towards the head, which has a bright neon green color. It has two green eyes, a small dorsal fin and a purple caudal fin that wraps around its end.

The Hoopfish's most distinct feature is the bright green bioluminescent antennae extending from the top and bottom of its head and bends around its tail forming a hoop.

The Hoopfish is a rather slow swimmer, and is mostly seen forming shoals in various biomes. It will try to flee if approached by the player.

## Data Bank Entry

Small, school-mentality prey fish with a unique method of propulsion, and a distant relative of the bladderfish.

1. Antennae:

Rather than swimming, this lifeform uses the fine green antennae which encircle its body to alter the composition of the water in front of it, allowing it to 'sail' into the low density space created.

2. Purple/Green Coloration:

May be a camouflage adaptation for mid-range light wavelengths, possibly indicating the hoopfish is more active at dawn and dusk.

3. Behavior:

While schools of hoopfish will form periodically and evade predators en masse, this behavior is more social than it is defensive, and lone hoopfish are often found hunting for food and displaying generally curious behavior.

Assessment: Edible

* Judging by the tooltip for Cooked Hoopfish, their antennae are likely poisonous (or at least not very tasty).
* The Hoopfish has audio in *Subnautica: Below Zero*, something it lacked in the original Subnautica.
Crashfish

The **Crashfish** is a defensive fauna species. The Crashfish lives in a symbiotic relationship with a flora species named the Sulfur Plant.

The Crashfish is a round, oval shaped fish with widely spaced nostrils, a wide mouth, and one pale yellow eye with a large black pupil. The top of the body is red and scaly, whilst its underside and face are covered by smooth, cream colored skin. Many spikes protrude outwards from the Crashfish's body; these spikes are beige in color, tipped with red and are responsible for triggering their characteristic explosive chemical reaction. The same spikes make up its fins, though these are much more brightly colored than the spikes found elsewhere on the body.

## Data Bank Entry

This unusual species has developed an emergency defense mechanism based on mutually assured destruction.

1. Forward-mounted Eye:

Enables the creature to identify and track potential predators.

2. Sulfur Plant:

The sulfur plant has evolved to feed on sulfuric compounds secreted by the crashfish, which makes its nest within its leaves. Stronger, more protective plants provide superior nesting grounds, which in turn provide the plant with more nutrients from larger crashfish.

3. Defense Mechanism:

Concentrations of sulfur build up in the organism over time. If the crashfish collides with something at sufficient speed the spikes on its torso are impacted, triggering an explosive chemical reaction.

Assessment: Equip stasis rifle, repulsion cannon or similar before approaching shallow caves

* The Crashfish can be used to the advantage of the player, especially if they have a Propulsion Cannon on hand.
* The Crashfish has some similar aspects to real-life blowfish, as seen in the concept art. In the game, it swells like a balloon, complete with spikes.
	+ The Crashfish also bears a striking resemblance to the Cacodemon from the first person shooter *DOOM*, which itself is based upon the Astral Dreadnought of Dungeons & Dragons.
* According to the databank, the Crashfish explodes when one of its spikes is struck. This resembles the classic naval contact mine , which detonates when one of the "horns" on its casing is crushed by contact with a ship hull.
* The Crashfish and the Sulfur Plant have an inter-species mutualistic relationship, one of only four such relationships observed so far on Planet 4546B. The other three are between the Crabsnake and the Jellyshroom, the Titan Holefish and the Symbiote, and the Ventgarden and the Spiral Plant.
Skyray

The **Skyray** is a small, herbivorous avian fauna species.

The Skyray is a small, avian creature having two wings covered with white feathers. Its head, chest and wing tips are black, connected by a thin line spanning the front edge of its wings.

The head has two small, completely white eyes situated on each side, and a black beak.

The Skyray's body ends with a small, black tip in-between its short legs. Its chest bears blue and green bioluminescent markings.

The Skyray has convergently evolved an extremely similar body plan to birds on Earth. It shares striking similarities in colouration and appearance with corvid birds of the genus Pica.

## Data Bank Entry

The skyray has a bird-like head, and feathered wings which enable it to fly. Skyrays are commonly found circling floating structures, and rarely venture far out to sea. They will perch on dry land, but are prone to flee on approach.

1. Wings:

Although its wings give it some resemblance in silhouette to the waterborne rays on 4546B, analysis shows no greater genetic overlap with those species than the planetary average - in fact the skyray appears to have split off the evolutionary tree much earlier than most.

2. Diet:

Largely seed-based. Skyrays have not been observed diving for food, which implies they rely on land-based plants for their survival.

Assessment: Presence may indicate nearby dry land.

* The player can stand on and ride a flying Skyray simply by jumping on top of it, but the player may fall off mid-flight.
* Jeremiah Murgle has a strong hatred for them.
Brute Shark

The **Brute Shark** is an aggressive fauna species found in the Twisty Bridges and its caves, Tree Spires and Lilypad Islands.

The Brute Shark has a streamlined body that is mostly grey in color. The body features two large wing-like fins on each side. In some areas, bright yellow-colored bands adorn its body; on the snout, behind each fin, and one behind each of the eyes that continue until they meet on the back. It has a small dorsal and pelvic fin, but lacks a caudal fin entirely.

The head has two white pupil-less, side-mounted eyes that fit into shallow recesses in the head just behind the mouth. The mouth itself appears to be composed of a distinctly thicker layer of tissue to the rest of the body, possibly being bony plates. Its jaws are filled with sharp teeth, seven pairs on the upper jaw and six pairs on the lower, for a total of twenty-six.

The Brute Sharks in the Lilypad Islands and Twisty Bridges are essentially at the top of their food webs. However, the ones located in the Tree Spires can be seen being attacked by the Chelicerate. It can be observed preying on small fish, Arctic Rays, and even the player. On top of its aggressive diet, the Brute Shark appears to move slowly but is actually rather nimble when attacking prey.

The Brute Shark is a medium-sized predatory species that seems to take design inspiration from rays in the case of its wings, sharks for general body shape, and behaviour. The head bears a lot of similarities to reconstructions of the extinct Gorgonopsians.

## Data Bank Entry

A common, shark-like predator with low intelligence.

- Its relatively streamline body enables fast navigation of tight spaces

- Yellow / turquoise coloration provides camouflage in shallow waters

- Slow moving, it ambushes small fish from above

Assessment: Minor threat
Cryptosuchus

The **Cryptosuchus** is an aggressive, aquatic Fauna species.

Cryptosuchus typically patrol a specific area or path, mostly content to swim in circles and roar if not disturbed. They are aggressive, but the player must pass fairly close to them to trigger a response.

The Cryptosuchus is a mid-sized predator bearing resemblance to crocodilians. the Cryptosuchus' body is covered in purple plate-like scales. These scales are sharp and slightly metalic, with two rows of spines along the back, which merge into one further down near the tail.

It has four well developed legs with large, webbed feet. the front feet have four claws, while the back feet have three. The toes are connected by a bright blue membrane.

The suffix "suchus" indicates design inspiration from crocodilians.

## Data Bank Entry

The cryptosuchus is a large shark-like beast, easily identifiable by its carapace of thin, bony plates.

Structure: These plates are defensive bony structures that aid in heat absorption among thermal vents. It propels itself with wide webbed flippers that displace massive amounts of water.

Behavior: The cryptosuchus is a bit of a contradictory creature. Despite its fearsome appearance, it is more roar than bite. While territorial, the cryptosuchus tends to retreat from confrontation after being attacked once. This is likely a form of agnostic posturing. Aggressive fauna tend to avoid fights if the probability of injury is too high.

Assessment: Avoid, but can be handled in a pinch.
A page about your topic

***Subnautica: Below Zero*** is a game made by *Unknown Worlds Entertainment* that acts as a stand-alone expansion to the story of *Subnautica*. The story takes place within Sector Zero, an arctic zone of Planet 4546B. It features a new protagonist, Robin Ayou, rather than Ryley Robinson. It takes place in a different location, two years after Ryley Robinson's escape from the planet.
Trivalve

The **Trivalve** is a small fauna species that appears in *Subnautica: Below Zero*. Trivalve eggs are somewhat rare, as only 6 can be found. Two gold eggs in the Deep Lilypads Cave, two blue eggs in the West Arctic and two more blue ones in the Arctic Spires.

From a side view, the Trivalve's body resembles a magatama, and it is mostly covered in a colorful exoskeleton. The creature has six visible legs, with four large ones supporting its weight, and two small ones right next to two pedipalp-like extremities. It has three eyes arranged in a vertical line, two small eyes for depth perception and a large complex eye between these two. Under the eyes is a beak-shaped mouth pointing downwards.

The Trivalve species appears to have two morphs that vary from each other in coloration. One morph has a shell that is pale orange on the top and darker orange on the sides and underside and black stripes, with the fins sharing the same coloration. The other morph is pale blue in color, with irregularly-shaped white stripes radiating outwards from the centre of the body.

The yellow-shelled Trivalve has bright yellow eyes, whilst the blue-shelled Trivalve has slightly darker, more orange eyes.

The shell of the Trivalve, despite appearing similar to the hard shells of many invertebrates, is actually soft and flexible, as shown by the Trivalve's animations.

The trivalve is very passive and playful towards the player, it can also interact with the player. Its behavior is similar to the Cuddlefish from *Subnautica*.

The Trivalve will either follow the player around or stay in one area when told to. The player can tell it to stop/start following them using RMB.

The player can play with it using LMB. It has various play actions, such as tickling its nose, stroking its head, scaring it with a rock, or feeding it treats, and will display various emotions depending on said action.

The Trivalve can also follow the player onto land and will display special emotes when on land such as peek-a-boo, waving at the player, or waving at the player and falling over on their side. When the player is far away on land, the Trivalve will roll into a ball and roll at high speeds towards the player.

The body of the Trivalve looks very similar to the shell of nautiluses, the most basal of living cephalopods. The name Trivalve is inspired by the class Bivalvia, possibly suggesting some comparable anatomical features. The creature's ability to swim upside-down seems to be inspired by horseshoe crabs.

It could also be based on the SCP fictional object known as SCP-131.

## Data Bank Entry

The Trivalve is a brightly colored creature with a flexible exoskeleton covering most of its body. It is a naturally inquisitive creature and is capable of bonding with a human companion.

They have the mental capacity to learn simple commands and can learn tricks. Trivalves also have the unique capacity to demonstrate emotion. Whether this is a form of advanced mimicry or an actual demonstration of feeling is unknown.
Sea Monkey Baby

The **Sea Monkey Baby** is a small passive fauna species and the juvenile form of the Sea Monkey.

It hatches from a Sea Monkey Egg when placed in an alien containment module. After a bit more time in the alien containment, it will become a fully grown Sea Monkey.

The Sea Monkey Baby is very small and almost entirely purple in colour, with a pale stripe running down either side of the body. The body is rounded and the eyes appear similar to those of the adult Sea Monkey though they are shiny white rather than yellow.

The arms are more flipper-like in the baby, not yet having fully developed joints or fingers. The body also lacks the fins that run down the body of the adult, having undeveloped ridges in their place. The head crest has a white pattern in the centre which glows bright yellow green in the dark, this is absent in the adult.

Sea Monkey Babies can be picked up by the player.

The Sea Monkey Baby's appearance is similar to a dolphin embryo.

## Data Bank Entry

Unlike many smaller creatures on 4546B, infant sea monkeys are born undeveloped and defenseless.

- Poor eyesight

- No control over forelimbs

- Low swim speed

- 90% fat

For these reasons the infants stick close to the nest, hiding in amongst the salvaged objects their parents hoard there.

Assessment: Harmless
Spinnerfish

The **Spinner Fish** is a fauna species of *Subnautica: Below Zero*. It was originally shown in concept art for the first Subnautica, but has now been repurposed as a *Below Zero* creature.

The Spinner Fish has a roughly spherical body with six fleshy protrusions sticking out at 60 degree intervals down the midline of its body. A large portion of the body near the top is pink and dotted with pale blue patches, while the rest of the body is colored yellow. A pair of small eyes with black pupils and multicolored sclerae are situated towards the front, with three siphons above each eye through which water is pumped for movement.

The Spinner Fish is a small herbivorous prey species with a peculiar method of swimming. Rather than using fins to propel itself through the water, the Spinner Fish instead uses three pairs of siphons on either side of its body for jet propulsion. As these jets are angled downwards the Spinner Fish spins around vertically when moving. What benefit this provides is unknown.

## Data Bank Entry

A bizarre fish with star-like fins which it spins to generate propulsion.

- Capable of very high speeds in a straight line

- Slow, wide turning circle

- Like other small prey fish they feed on a variety of seeds and grasses around the seabed

Assessment: Edible

The Spinner Fish's appearance was likely inspired by the larval form of the ocean sunfish. Its arms also resemble Sea Stars.

The concept of a spiny-looking creature that moves very quickly with a rolling motion may be inspired by Sonic the Hedgehog.

* The Spinner Fish was first shown in the concept art of Subnautica's Sand Shark.
* The Spinner Fish was originally supposed to be in Subnautica, but was later used for Subnautica Below Zero.
Pengwing

The **Pengwing** is a small predatory fauna species and the adult form of the Pengling.

The Pengwing has a furry body, white on the chest, and light blue on the back with a yellow bands dividing them. Like many creatures on 4546B, it has two pairs of eyes, yellow in color with black pupils. Though unlike other creatures the eyes face different directions; the smaller pair is front-mounted, offering binocular vision and depth perception, whilst the larger pair is side-mounted, offering a much wider and rotational field of view.

About one third of the creature's height is made up by the huge beak atop its head. This beak opens horizontally rather than vertically, and rows of long black dental spines lie within. The beak is mostly black with a band of green and blue around halfway up. At the base of the beak on either side is a small, respiratory orifice.

There are two long flippers on either side of the body and two rectangular pads with leathery soles for their feet. Two serrated claws are seen on the foot pads, allowing the pengwing to grip the ice. The body ends with a thin black tail with a white band near the tip. The tail retracts when not swimming.

Pengwings spend about half their time above water and the other half underwater. When above water, they stay on ice floats or other land areas with a large group of other Penglings and Pengwings and waddle around, occasionally stopping to stretch their wings and back. Pengwings can be seen diving headfirst into the water, at which point they will swim around hunting for food. Pengwings can be observed attacking and killing smaller fish while swimming.

Pengwings are defensive and will only attack the player if they see them pick up or attack a Pengling, or attack another Pengwing.

The weather can affect the behavior of Pengwings. During Blizzards, Pengwings and Penglings will huddle together for warmth, with the Pengwings making a ring around the Penglings. During a Electrical Storm, Pengwings and Penglings will jump into the water. They will actively avoid the surface until it ends.

If Pengwings are hit by Snowballs, they will shake their bodies.

Pengwings will eat fish in the player's hand.

## Data Bank Entry

Bird-like creature, hunts small fish below the water, huddles in packs on the ice above.

- Consumes small prey fish and regurgitates them for its young

- Retractable tail and claws allow for fast evasion of predators underwater, and maximum grip on the ice

- Sharp teeth concealed inside the beak can tear chunks out of aggressors and prey alike

- Huddles in packs on the surface for protection against the cold

Assessment: Less cuddly than they look

The Pengwing is inspired by real life penguins. It most closely resembles a King penguin but with more blue.

* The name "Pengwing" comes from the actor Benedict Cumberbatch's mispronunciation of the word "Penguin."
Desert Eagle

## Описание

Cамозарядный пистолет крупного калибра (до 12,7 мм). Позиционируется как охотничье оружие, спортивное оружие и оружие для самозащиты от диких зверей и преступных посягательств.Cамозарядный пистолет крупного калибра (до 12,7 мм). Позиционируется как охотничье оружие, спортивное оружие и оружие для самозащиты от диких зверей и преступных посягательств.

## Подробное описание

### Описание

**Desert Eagle** — самозарядный пистолет крупного калибра (до 12,7 мм). Позиционируется как охотничье оружие, спортивное оружие и оружие для самозащиты от диких зверей и преступных посягательств. Был разработан в 1983 году в США компанией Magnum Research с последующей доработкой израильской компанией Israel Military Industries, впоследствии занимавшейся производством данных пистолетов. Благодаря своим габаритам и устрашающему виду часто используется в фильмах, в телевизионных постановках и в компьютерных играх.

Этот текст скопирован из Википедии или другого проекта Фонда Викимедиа.
Juvenile Ventgarden

The **Juvenile Ventgarden** is a leviathan class fauna species found in the Tree Spires. It is the juvenile form of the Ventgarden. Unlike its larger counterpart, it is not stationary or anchored.

Although the Juvenile Ventgarden looks similar to its bigger counterpart, it has some differences. It is far smaller, and cannot be entered through the bottom opening. While it still contains the platforms within its membrane, the creature has no sand accumulation on them, nor any flora within. It also lacks the branching red structures that anchor the adult Ventgardens' tentacles to the floor.  Instead, its tentacles move in a swaying motion.

Unlike adult Ventgarden specimens, Juvenile Ventgardens are free-swimming rather than anchored in one location. They can be found drifting around the Tree Spires in small groups.

## Data Bank Entry

Roughly 20m long, the Juvenile Vent Garden represents the immature life stage of the fully-grown, established Vent Garden. This gentle giant appears to swim in aimless, looping circles around mature Vent Gardens.

Swimming: While their swimming can seem directionless at first glance, the young Vent Garden is actively growing and strengthening its tentacles for when it finds a vent upon which to anchor and mature.

Bell: The bell of the juvenile vent garden remains sealed until it anchors over a vent. Once anchored, the heat and pressure activate a cluster of latent stem cells that develop into an opening over the course of a few months.

Assessment: Docile - Not a threat.
Eye Jelly

The **Eye Jelly** is a fauna species that appears in *Subnautica: Below Zero.*

The Eye Jelly's body is divided into three distinct sections, the tentacles, the main body and the transparent bell on the top.

The tentacles are black on the inner side and purple on the outer side. The ends of the tentacles bear end luminescent lobes, likely for prey attraction.

The main body of the Eye Jelly is roughly cylindrical, though widening towards the top to accommodate the bell. It is mostly brown in color aside from a bright pink band that runs around the middle. It is covered by bands of thick skin arranged in plates. The top of the body harbours an enormous hemispheric eye with a brown iris and black pupil. The eye is permanently facing upwards but the iris and pupil can shift around the eye to look in various directions such as looking at the player.

The eye is covered over with a large cyan bell, inside of which glowing orbs are suspended.

The Eye Jelly can vary in size.

The Eye Jelly moves very slowly in any direction, including upward and downward. When the player comes near it, its eye will follow the player. When Robin is far from the Eye Jelly, its eye will instead spin around its center aimlessly.

Upon approach, the Eye Jelly will slowly close in on the player, but will keep their distance and not attack. This behavior also applies when the player is driving a Seatruck or Prawn Suit, which can make navigating Eye Jelly-infested areas rather difficult.

The player can safely touch its eye bell, but coming too close to its lower half causes the Eye Jelly to emit a shock, damaging Robin. The shock will continue until the player distances themselves from the Eye Jelly. This effect also applies to the Seatruck and the Prawn Suit, damaging both vehicles when they approach the Eye Jelly, though not harming Robin. Other fauna will also be damaged by the shock if they come near enough.

## Data Bank Entry

The Eye Jelly resides in deep waters. It is made of three distinct body sections: tentacles, the main body, and the bell.

The end tentacles are covered in bioluminescent nodes, which attract prey. When the tentacles are touched they emit a shock through specialized cells called cnidocytes. Within these cells are venomous harpoon-like structures called nematocysts, which are triggered by touch.

The Eye Jellies gently drift with little locomotion, though they can track movement with their large singular eye.

The Eye Jelly's form is heavily inspired by real life jellyfish.

* The description states that "the end tentacles are covered in bioluminescent nodes, which attract prey," but the jelly is classified as a herbivore. Trying to *attract plants* seems like an inefficient evolutionary strategy, and unlikely to be able to support the vast colony of Eye Jellies found in the area.
* The Eye Jelly used to be named the 'King Jelly' but was later changed early in its development for unknown reasons.
	+ For most of its development after this point, it was known simply as the *Jellyfish*.
Rock Puncher

The **Rock Puncher** is a large, aggressive species of Fauna.

The Rock Puncher has a bulky, armored body. It has six articulated feet and two arms at the front. The head shows four, orange eyes at the front and and a pair of mandibles directly underneath. Its body ends in a small, short, shrimp-like tail.

Attached to the arms are two large club-like extremities, presumably used to deliver powerful strikes against hard objects.

The Rock Puncher's underside is gray with a green shade while its back is yellow with red patterns. Its arms and legs also share the similar patterns, with their tips being dark brown in color.

Rock Punchers are slow moving, aggressive crustacean-like creatures. They move along the sea floor until approached by the player. At such a time, they will begin following the player, and will even occasionally jump at the player if they swim too close. They can be distracted by Rockgrubs, which are their main prey.

Rock Punchers can be observed tapping the seafloor with their forelimbs, testing the ground for any potential Rockgrubs. If the Rock Puncher finds any, it will repeatedly punch the ground to unearth a rock covered in Rockgrubs, and will proceed to pick it up and feed off of the rock. After feeding, the Rock Puncher will toss the rock aside, allowing the player to break the rock and gain resources such as Titanium, Copper, Silver, and Gold.

Despite its relatively small size in comparison to many predators, the Rock Puncher's phenomenal strength and tough exoskeleton protect it from all mid-sized predators, leaving it vulnerable only to predators in the Leviathan class.

## Data Bank Entry

A large crustacean which feeds on tiny larvae excavated from coral and rock with its powerful punching arms.

- Attracted to glow larvae found in and around deepsea rock formations.

- Hardened chitin claws can thrust forward at close to the speed of sound to break rock and bone alike

- Known to attack larger creatures which threaten its territory

- Perfectly adapted to cave environments, its six legs adhere to walls, and can propel it short distances through the water

- Heavily armored, vulnerable to only leviathan class predators

Assessment: Avoid or redirect with food

The Rock Puncher is heavily inspired by crustaceans of the order Stomatopoda, the mantis shrimps. Some members of the group possess club-like forelimbs that are used to deliver extremely powerful blows to their prey: all types are noted for the incredible acceleration of their forelimb strikes, which can exceed 10,000 Gs and are delivered so fast they generate cavitation bubbles that further damage their prey. The Rock Puncher is essentially a scaled up mantis shrimp.

* The Rock Puncher's design is most likely based on the mantis shrimp.
* Early animations for the Rock Puncher can be found here.
* Gamefiles refer to the Rockgrub as "Rock Puncher Larva" but an early Trello card refers to them as "RockPuncher Food".
* The Rock Puncher was originally planned for *Subnautica*, but was later cut and repurposed for *Below Zero*.
Pengling

The **Pengling** is a small predatory fauna species and the juvenile form of the Pengwing. They are capable of being picked up by the player, and are the only non-Food creature that can be placed in an Aquarium or Seatruck Aquarium Module. They do not reproduce if placed in an Alien Containment. The player can also place them inside of a bio-reactor for 210 energy.

The Pengling is around half the height of the Pengwing and is almost entirely white, the only visible exception being an orange and blue stripe around the edge of the flipper.

The beak is much less prominent in the Pengling and instead of the Pengwing's blue and green band, has a boomerang-shaped orange and blue marking near the tip. Its eyes are also proportionately larger.

Penglings spend about half their time above water and the other half underwater. When above water, they stay on ice floats or other land areas with a large group of other Penglings and Pengwings and move by hopping around. They are quite unsteady on their feet and will often fall flat on their faces when attempting to move. Occasionally, Penglings will dive headfirst into the water, at which point they will swim around hunting for food. Penglings can be observed attacking and killing smaller fish while swimming.

Penglings that cannot see an adult will start to emit loud, regular cries. They will do this constantly if placed in an Alien Containment, but not if they are in an Aquarium. They will settle back down if placed close to any group of adult Pengwings, regardless of whether or not it is the group they originally came from.

## Data Bank Entry

Young pengwings tend to huddle on dry land awaiting their next meal.

- Consume almost exclusively fish regurgitated by the adults in the huddle

- They stay to the center of the huddle to stay warm and out of the wind

- If separated from the huddle, the adults will become agitated and begin searching for their young penglings, so please don't do this!

Assessment: Harmless

The Pengling is inspired by real life penguins.
Arctic Ray

The **Arctic Ray** is a mid-sized predatory fauna species. It only preys on small fish and is therefore passive towards the player.

The Arctic Ray's body is bulky and turquoise in color, covered with horizontal red stripes from the eyes to the tail. The tail is club-shaped, purple in color and adorned with two translucent blue fins. The ventral side of the ray seems to be mostly cyan in color, with the dorsal side being red.

The creature sports two large pairs of fins on each side of its body, with the front pair being smaller than the posterior ones. Two stalks protrude from the front on the dorsal side. The stalks have glowing red tips. The Arctic Ray has a strange swimming motion, wherein it twists its body back and forth between the pairs of fins, rather than flapping each pair.

On the underside of the ray's front fins is a small mouth filled with sharp teeth. On the central body is an extremely odd arrangement of eyes - seven on both the dorsal and ventral sides of the body, all of which glow bright pink. There is one central oval-shaped eye on either side, larger than all of the others and embedded into the body, with six smaller eyes protruding from the sides of the body attached to slender eye stalks for a total of fourteen eyes.

The Arctic Ray can be seen preying on smaller fish that it finds nearby (despite what the databank says), but it will be passive towards the player. Sometimes, the ray can be attacked by Brute Sharks, indicating that it is not at the top of its food web.

## Data Bank Entry

A fast-moving ray species, well adapted to low temperature environments.

- Two sets of wing-like fins enable this ray to quickly change direction and accelerate

- Like other rays it is exclusively herbivorous

Assessment: Harmless

The Arctic Ray is similar in appearance to rays, Though has a major anatomical difference in that instead of the two large wings seen in both rays of Earth and 4546B, it has four wings. The eye stalks resemble those seen in gastropods.

* Despite having the distinctive sharp teeth of a predator and preying on small fish in game, it would seem due to lack of observation the creature has been temporarily classed as a herbivore in its data bank entry.
Triops

The **Triops** is a small, edible fauna species.

The Triops has a pale blue cone-shaped body, with the point at the posterior end. The skin has a scaly texture and appears to be attached to the body as thick plates with sutures between.

The front of the body is occupied by three large eyes, two lower eyes and one upper eye. The three eyes all face slightly different angles and are odd in their design. The surface of the eye that bares the pupil, iris and sclera is flat, whilst the cornea is a large transparent hemispheric structure.

There are three roughly triangular fins with yellow accents situated at 120 degree intervals around the body. On the bottom of the body is a very flattened beak-like structure that is shiny black in colour.

## Data Bank Entry

An effective bottom-feeder with unusual trioptical vision.

- Mouth parts on the underside hoover up and crunch down on small invertebrates on the sea floor

- Spending much of its time hiding from predators above it is camouflaged to blend in with the surrounding terrain when necessary

Forward-facing eyes are unusual in prey creatures, not least three of them. Each eye however is angled slightly outwards, which gives the triops a field of view of almost 240 degrees. Careful use of this powerful faculty is likely what has kept the triops alive to date.

Assessment: Edible

Despite being named after a group of real crustaceans of the same name, the Triops has no similarities to these creatures at all aside from the number of eyes, which is where the name comes from.

* Concept art shows that the Triops was originally meant to have similar behavior to the Sea Monkey in that it would be able to take items from the players hand or surroundings.
Abby

Abby Imber, or just Abby is a resident in normal town/st norman town, she attends academy of magics odarora and lives in the chincila dorm, she was part of the apple squad before they broke up, and has a ''friendship'' with firefly.

## Appearance

Prior to TNTE, Abby had light purple hair and purple/brown/green eyes (bun didn't know), she wore a purple dress and a cat beanie which MMIGHTVE been cat ears. MIGHTVE. Bun used this design for a bit inbetween TNTE and TNTE 2 but stopped using it in TNTE 2.

During and after TNTE she had blonde hair tied up pin pigtails with pink tips and pink eyes, in TNTE she wore a pink sweater and blue shorts, but in TNTE 2 she instead wears a purple sweater which is not as oversized as her pink one.

## Personality

For the most part, Abby is kind but can be odd at times with what she says or does, managing to loose a piano in her elementary school a few years back, though she holds a big grudge against her old friends, acting more ''two-faced'' when around them.

## History

Not much is known about her past, except for the aforementioned piano incident and the fact she killed her goldfish as a kid

In 2021, back when corp was a thing, she made her debut by stealing a gem used for healing and leaving Tammy stuck in a cave, she met her ex, Zoran in a lab later that day, trying to befriend him, but failing.

They both ended up in a toxic waste site, being chased to another persons apartment by a group of naughty sex people, it was only then she revealed her intentions for hurting Tammy, being that they killed her pet dog

She was seen again at the beach, which Storm (Ink at the time) mentions they knew Zoran from befriending Abby, in which the two try to fend the mask eating parasite away from them due to Ink showing it to them

Later, in march 2022, she and Zoran met a witch named Spooks, who turned Abby into a pillow for some reason (idk what I was on) for trespassing onto ''private land'' but it was ok she is ok now, though after fighting with pastel she ended up in the void

In September 2022, a whopping 6 months and 10 days later, she returns in TNTE, befriending Apple, meeting the rest 2 days later. going to a graveyard for some reason, though she stayed behind when they did get there, so she managed to not get hurt

Later, after hazels accidental revival, the gang split up, she went with firefly, though it was implied they had a fight too and aren't on good terms, she was last seen calling apple, the two ending up on bad terms.
Iris Chajo

**Iris Chajo** (or just Iris) is a character made by bun. She just so happens to hold the record for "Most children raised" at 14 biological (and +2 adopted means 16 in total) kids.

She is an attractive MFin' MILF and the matriarch of the ever-expansive Chajo family.

## Appearance

As Iris she has long blue/silver hair tied in a braid, bun commonly doodles her in a suit/a lab coat though it is never consistent, AND NO THESE DRAWINGS WILL NOT BE RELEASED TO THE PUBLIC NOR ANYONE

As Mot Miote she has long dark blue hair that is half up half down, I have yet to decide what she wears :(

## Trivia

* She was introduced at the old magic school as a teacher, she was asking cuphead about homework.
* She was once seen as evil, locking students in the dungeon, but she did a steven universe and became good yipee (yes i am self aware.)
* She is also simped for.
* She died a lot before she became good due to Dell and her team killing her a lot.