New Universal Path Abilities

## 1st-Tier Universal Path Abilities

### Mythbound

Your Animal Companion, Familiar, Soulbound Dragon, Eidolon, Dark Homunculus, Guardian, Phantom, Mudaris, or other similar creature obtained as part of a class feature is treated as a mythic creature.  The creature has a mythic rank equal to half your mythic tier (minimum 1) for the purposes of determining how it interacts with other mythic abilities but does not gain any other abilities.  If you have multiple eligible creatures, only one of them gains the benefits of the ability.  You can take this ability multiple times, and each time you do it applies to another eligible creature.

## 3rd-Tier Universal Path Abilities

### Mythbound, Greater

Your Animal Companion, Familiar, Soulbound Dragon, Eidolon, Dark Homunculus, Guardian, Phantom, Mudaris, or other similar creature obtained as part of a class feature gains one of the following mythic simple templates:

* Agile
* Arcane
* Divine
* Invincible
* Savage

If you have multiple eligible creatures, only one of them gains the benefits of the ability, and they must already benefit from Mythbound in order to be selected for Greater Mythbound.  You can take this ability multiple times, and each time you do it applies to another eligible creature.

## 6th-Tier Universal Path Abilities

### Immortal Knowledge

For each character level you already possess and at each level you gain in the future, choose two classes and/or prestige classes you qualify for; this choice is made at each level and you are not required to pick the same classes each time, but for retroactive level gains you must pick the existing class as one of the two.

For each such level you gain the class features of both classes, including spellcasting.  You use the higher of each class’s base attack bonus, Hit Dice, skill ranks, and saving throw bonuses, but do not get both, so for example a combination of Ranger and Paladin gets +1 BAB and 1d10 hit points, not +2 BAB and 2d10 hit points.  If both classes have an identical feature such as Sneak Attack or Weapon Training, you only use whichever has the higher value, so for example a combination of Rogue and Ninja only grants +1d6 bonus damage with Sneak Attack, not +2d6.  The exception to this is Spellcasting (see below).

You gain access to both classes’ spell lists.  Spells known and spells per day are treated as separate and distinct class features even if they draw on the same spell list.  Prestige class features that indicate an increase in an existing spellcasting class can stack but only up to your character level for any given class, so for example a combination of Wizard and Eldritch Knight on a 10th level character cannot exceed an effective Wizard level of 10 for spellcasting purposes.

**Drawback:** Reduce your maximum amount of mythic power by your tier or rank.

**Special:** You cannot take this ability if you possess Unnatural Power.

### Unnatural Power

Select one of the following creature templates and apply it to your character:

* Animal Lord
* Fey
* Fungal
* Half-Celestial
* Half-Dragon
* Half-Fiend
* Lich (an object you carry becomes your phylactery and you may otherwise ignore the level, spellcasting and item creation feat requirements, and the gold cost of creating a phylactery)
* Lycanthrope (you are treated as a natural lycanthrope)
* Mummy Lord (you ignore the gold cost)
* Vampire (you ignore the level requirement).

You treat your level as your racial Hit Dice and Challenge Rating for any calculations required.  Your GM may allow other templates but they should refrain from templates that provide excessively greater abilities or stand in for class or creature advancement such as the Advanced template.

**Drawback:** Reduce your maximum amount of mythic power by your tier or rank.

**Special:** You cannot take this ability if you possess Immortal Knowledge.